Hi everyone, Videodrome here with my first ever post on this blog – the first of many, hopefully, because this mod is showing signs of being extremely badass and overwhelming (in a good way) already.

One of the first things I noticed when browsing through the mod’s design document is just how many new features have been thought up already: I’m talking about items, floors, pickups, trinkets, pills, cards and even some stuff I won’t talk about to avoid massive spoilage. I get the feeling that “positive excess” will remain a theme of this mod, but still – some filtration mechanism had to be put in place to maintain a standard of quality.

Apparently this was thought about before I joined the IPECAC team, because not long afterwards I already took part in my first round of “verifying”.

Every week or so, a reasonable amount of us will gather in our Discord channel and decide upon the fate of newly added ideas. If they’re up to par in terms of balance, originality and all-around mojo, they’ll most likely be given a green highlight and a “Yes” next to their name.

Ideas that are so-so in quality, possibly lacking in finish but still interesting enough for us to want to experiment with them, will be bounced around in chat and tweaked until we find them more palatable. If we’re still unsure about them, they will be verified as “Maybe”.

Ideas that simply didn’t make the final cut will be verified as “No”.

It’s a simple and straightforward process, but one that prevents ideas that are either duplicates of previous ideas or, well, bad, from hassling us when the time comes to add them into the mod. I can attest that of my own ideas one had been rejected, one approved, and the third one is still awaiting judgment.

That’s all for now, folks! We’re all waiting patiently for the Afterbirth+ API to come out.. Until then, we’re probably going to keep adding content into this crazy monster of a mod.