2013-07-08 20:09 , edited 2013-10-16 15:04 by InternalBarker

This thread is dedicated mainly to discuss what we want and do not want in the upcoming Mirror's Edge game. EA did say it's trying to attract more players with the upcoming game, so getting feedback from the already loyal BF community would be fantastic.

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To start things off:

Kudos DICE. I know the first game didn't sell well and didn't score well in reviews, but the community that does like it-likes it a lot. Thanks for showing us your support and love for the franchise.



Let's get started:

1) Open world/map editor: I would say it's the most important feature. Being a runner in the whole city would be incredible, by doing nothing but roaming you're just having fun. Having the map editor would make something I like, it's called replayability

2) Side missions: I could call this one a part of #1, since almost every open world game has side missions. Side missions would just add more variety to the game. They could be lethal, such as assassination missions (and accomplish what Assassin's Creed has failed, proper assassination) or non-lethal missions such as teaching new-comers about being runners or powering up the antenna in top of a tower.

3)Speed: One thing my completely casual gamer friend has said, is that he likes CoD because it has speed. Being more agile is probably controversial; I can see people arguing it's not realistic etc, but in the end of the day if it makes the game feel better, that's what matters.

4) Stealth/Gameplay Options: Some of the players don't like shooting. Giving them the option to bypass enemies would be great.

5)Multiplayer: DICE, this is your chance doing what BRINK has done wrong correctly. I don't know how you're going to do this, just having pistols and running around in open maps in TDM or class-based PTFO game. But in case you're doing the first "style" I pointed:

-Nothing else than pistols. Simplicity is a virtue.

Second "style":

-No "heavy" guns. Movement should be the main focus of the game.

-Having 3 classes: one that uses pistols (has a speed advantage of course), one that uses an SMG and one that uses a small shotgun like Recker uses. GADGETS: Having one with a sensor, one with ammo and one with a medkit/defib would be nice (Balancing should be made by DICE)

-No "static objective" modes like Conquest, modes like Rush and CTF are fine.

6) Evolving skill: Common, who doesn't love that feeling of upgrading himself?

7) Using power cords when they're not working:Turning off the electricity and swinging off powercords?

8) Using guys as meatshields

9) Cutscenes should be "in-engine", not the 2D animation: I know many people would say that the cutscenes are a part of the game that makes it more special, but after I've seen the change from InFamous to InFamous: Second Son (IF has "comics", IF:SS has in-game cutscenes with facial expressions, animations and everything). It contributes the game's story further more.



COMMUNITY SUGGESTIONS:

MULTIPLAYER MODES:

-Splinter Cell "Spies Vs Mercs" style multiplayer-Runners Vs Corporation. (Personal opinion: It's a really nice idea, but in SC the point of the spies is being stealthy and using melee takedowns, and there's no any "big" stealth in ME for now. My idea with it is just to give the Runners a pistol and the Corp ARs)

-Takedown: works as Crysis 3's Hunter mode. 2 Runners with silenced pistols need to wipe off the Corporation one by one.

-Race: people racing each other to the finish. No guns, just runnin'. Maps would be randomly generated.

-Messenger (tweaked a bit, because I can't really understand how this would work out): A Runner needs to get his message delivered, by reaching a specific point in the map. He can just try and make a run for it, or he can use a knife to take down enemies. He's super agile but since he lacks protection @ range, finding him with no walls o' cover means an easy kill.

-Co-Op

-Weekly Challenge



-Improved hand-to-hand combat

-More colors, make the world look more vivid

-Keep the soundtrack's core from Mirror's Edge. Don't change it like you did with BF2-3.

-Adjustable FOV

-Having the option to drop the gun when you perform the take-down

-Water segments(?)

-Oculus Rift support

-Keep the same style of the cutscenes from the first ME





There's this huge suggestion comment in page 8 by GunnerManJake and it's pretty much organized, so read it too! (too big for the post)

Another multiplayer suggestion in page 10 by Sneakydud2



Community, now it's your chance to show DICE what you want in the game, so keep suggesting!

Cheers :D