[Ufw's Easy]00:00:220 (1,2) - This isn't wrong but when I hear cutesy animu tv size I think lots of blankets and lots of curves especially for the easy/normals so maybe make these curvy mirror sliders :300:16:337 (3) - Might be a bit of a polarity issue but probably not that hard. Still I think this slilder should also be curvy and not just cuz it's a TV size :v I mean cuz it would compliment the pitch in the instruments going up a bit.00:39:396 - Definitely have a note here. Should not be ignored even if this was an easy. Very strong sound.00:39:749 (1,2) - I think it would also be nice to make these 2 sliders more shapely especially because this leads into the chorus so it would be nice :300:42:219 - I feel there could also be a note here cuz the vocals say pewpew? or something like that? idk but it would be nicer.00:45:396 (1,2) - Considering this easy dosen't have that much emphasis on the drums but instead on the vocals it would make more sense to just make the slider start at 1 instead.00:51:043 (1,2) - Same for this one.01:01:984 - Definitely a note here. Compliments vocals and drums.01:07:984 (1,2) - Same comment about the long slider. You can argue well the other vocal starts singing here but if that was the case then this wouldn't be a long slider it would also be mapped to the other vocals so please consider this highly.01:13:631 (1,2) - ^ Also add a note on 01:16:102 - Since in all the previous sections you had 1/1 sliders there but you have anote here might as well have a note on 01:16:102 - or also make this a 1/1 slider like the rest.01:20:572 (2,3) - This is already kind of a polarity issue. Kinda hard to explain this one. 2 is fine but I think 3 should be a 1/1 slider instead starting at 01:21:749 - Just because having 2 off sliders that start on a 1/3 tick is weird. It also follows the bigger drum sounds :3[Gaia's Normal]AR7 WTF??? lol change to 5. Raise OD to 5 too maybe but 4 is ok too. Seriously though that AR....Hitsounds are somewhat inconsistent. Like 00:06:572 (2) - In this section you map the sliders with custom clap but in this section 00:17:867 (2) - you use whistles. Also random drum at 00:05:867 (1) - but whistle at 00:11:514 (1) - Consider revising the hitsounds to be more consistent especially in the similar sections.00:16:455 (4,5) - 4 could be another swing slider to go with the instruments imo like this . I don't think this will be too hard for a normal because it feels very expected especially with this kind of rhythm. Or you can also try this too.00:59:514 (1,2,3,4,5) - This has the emphasis in the wrong area imo. The emphasis should be on these white ticks 00:59:514 - 01:00:219 - 01:00:572 - 01:01:278 - 01:01:631 - Since it's the stronger odd-number imo. I suppose you can say the finish clap is stronger but even so the pattern is still pretty weak in comparison mostly because it ends on 01:01:984 (5) - which is a note and not a slider. It's hard to explain this too xD but musically you have the sliders prioritizing the downbeat (4) over the main beat in the measure (1). Anyway the suggestion would be start with the sliders like this [Mochi's Hard]Lower HP to 5 to be even with the rest of the spread.00:02:219 (4,5,6) - This doesn't flow as well as it looks like it would for this diff. It's best to stick to DS 1.2x for shorter spacing like 1/3 or 1/4.00:07:984 (5) - Could be a 2/3 slider to compliment the vocals saying "a-ru"00:10:337 - Also feel a note should be here too.00:11:396 - Same with here to emphasize the little wood clappy thing00:23:867 (3,4) - I think this pattern plays a bit better and emphasizes the finishes more.00:31:984 (2,3,4) - This might be confusing especially after this 00:29:749 (3,4) - which maybe it's not stacked but the rhythm is similar still so players might expect to do the same thing. I would suggest this pattern to avoid such confusion. Note: I did also change 5 to assist with polarity but I really think this pattern works well :301:03:631 - There's a lot of emphasis here but it's a slider endConsider revising this combo.01:04:455 (1,2) - Could probably be a bit curvier and avoid the overlap but it's no big deal.01:21:043 (2,3) - Same comment about the finish on 2 slider end. You can try this pattern which sounds better too imo :3[Litoluna's Hard]Raise HP to 5.5 . After all this is harder than the other hard which has higher HP than this00:00:220 (1,2) - Compared to the rest of the map this is very empty00:22:102 (1) - use normal sample for the rest of the slider too. Sounds nicer :300:40:455 (5,6) - I think this would sound better and play better mapped to the swing rhythm No real issues.[Insane]I think AR8 or up to AR8.3 would work better here. It's almost like a harder hard anyway :v Also it would make the spread a bit more even in terms of AR00:40:455 (3,4) - Eh...I think this would be better as a rounder shape. Or maybe a nicer pattern to emphasize the trumpet or whatever that instrument is with a hold like this 2nd part . Could look nicer but just as an example.01:17:514 (4,1) - Also don't like this shape but I feel that instead of having 2 slider this pattern might be better to emphasize the swing pattern more.[Crystal's Insane]00:10:808 (1,2) - This kinda looks liek 00:10:102 (1,2) - except it has a note at 00:09:984 - so the jump distance is not the same. Would recommend moving this combo down a bit more so it doesn't confuse player and they jump too early.00:12:925 (1) - Remove clap from head. You already have it at 00:12:808 (6) -00:29:867 (1,2,3,4) - Should stack 1 over 00:29:161 (2) - like you did with the other one. OR you can also leave it like that and start 1 at 00:29:749 - instead. Also regarding 3 and 4 you should change these to notes instead. Would be pretty fun to play.[wkyik's Thing]00:04:455 (3,5) - Would be nice if these two were mirrors of each other and maybe like little versions of 00:03:749 (2) - like the shape.00:26:925 (1,2) - I think it would be better like this maybe not exactly like that but basically for 2 to stack over 00:27:749 (1) - it would have a nice effect.No real issues.Overall the harder diffs look good just the easier ones could use a bit of cleanup and it's good to go. Also idk if you collabed in any easier diff but if not you'd need to make at least one more easier diff for ranking.