Underneath are the charts for last cycle.You can see the 3 combat expansions powers that had expansions, ALD, Hudson and Delaine, had the most merits.These expansions are still broken for over a month now.Opposition to expansions has stopped, and undermining has nearly all stopped.The first chart underneath shows the total number of merits in pink, which has up ticked, but due to the free merits available at expansions.The blue line shows the total number of merits minus the expansions merits, which are currently useless to use as an indication of PP activity.You can see the blue line at cycle 51, before 2.1 was released.Cycle 52 had a massive downturn, cycle 53 had a very slight increase, and 54 and 55 continued a slow decline.The chart immediately above shows the total merits breakdown by category.You can clearly see the only activity thats still being done in PP is expansions, and all of this is from the combat expansions.There is no competition taking place between any of the powers.Here are the actual numbers for cycle 556.6 million total merits, 4.3 million in expansions, which have broken AI opposition.Of the remaining merits, 1.3 million is in fortification, and over 700K (more than half) is from the powers with negative starting balances who must do this fortification just to not hit Turmoil.As I said last week, the broken expansions are a much bigger issue than all the other recent PP bugs put together, and now 4 weeks later (I'm told they are still broken in cycle 56) still no bug fix.Its understandable that any PP bugs in the first week after the 2.1 patch would be difficult to fix quickly since there was a massive amount of bugs to fix on its release, but now after 1 whole month, to still have such a blatant and game killing bug is a disgrace, not to mention the change in undermining to fortification balance still being unaddressed.This obviously isn't just my opinion, real merits are under 1/5 what they were prior to 2.1.GBP went down 10% today to the USD, and the usual financial scaremonger terms were out, crash, collapse, etc.If a crash is losing 10% what the word to describe PP participation, which I would estimate has lost over 80% of its players since 2.1?