OpenMW 0.31.0 Released! 2014-07-17 - raevol

The OpenMW team is proud to announce the release of version 0.31.0! Grab it from our Downloads Page for all operating systems. This release includes implementation of many smaller features that have been sorely missing, as well fixes for a ridiculous amount of bugs. Many thanks to our developers for their relentless attention to detail. Some optimization has made it into this release, let us know if you see any increased performance.

The venerable WeirdSexy has been swamped lately, and is even more swamped by the behemoth changelog that this release brings. The video for this release has been delayed, but get a drink, kick back, and page through the list of changes below.

Known Issues:

Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash

Changelog:

Implemented periodic cleanup/refill

Implemented precipitation and weather particles

Implemented dialogue merging

Implemented saving missing creature state

Implemented saving fog of war state

Implemented NPCs and creatures fighting each other

Implemented murder crime

Implemented Sneak skill enhancements

Implemented item restock handling

Implemented save game levelled creature handling

Implemented modFactionReaction script instruction

Implemented animated main menu support

Implemented saving walk/run toggle state

Implemented save game naming changes

Implemented a delete button on the load game menu

Implemented using journal while in dialog

Implemented battle music while in combat

Implemented follower fast travel

Implemented disposition and distance based aggression

Fixed clouds and weather to better match vanilla Morrowind

Fixed local map not showing objects that span multiple cells

Fixed CenterOnCell behavior to better match vanilla Morrowind

Fixed local and world map display issues

Fixed water being luminescent at night

Fixed launcher not supporting non-latin paths on Windows

Fixed background tracks repeating

Fixed door animation behavior when leaving a cell

Fixed disabled stronghold statics showing on the world map

Fixed excessive vram usage after extended play

Fixed dead body collision behavior

Fixed several character creation issues

Fixed various issues with jumping

Fixed delay on reflection effects

Fixed being able to interact with the world during Wait/Rest dialog

Fixed being able to drop items inside walls and ceilings

Fixed corpses changing orientation when re-entering a cell

Fixed several footstep sound issues

Fixed several dialog link issues

Fixed broken dialog topics in Russian version

Fixed summoned creature duration issue

Fixed crimes against hostile NPCs issue

Fixed creature run speed formula

Fixed weakness to fire not working with fire damage in the same spell

Fixed NPCs killing each other while attacking the player

Fixed Bittercup script not working on ‘Take’ option

Fixed case sensitivity for .bsa files

Fixed crash when loading a save after being killed

Fixed jumping not being disabled when showing message boxes

Fixed binding keys to uncommon characters

Fixed container selection changing based on mouse pointer position

Fixed a load/save issue with dynamic records

Fixed double paste into console

Fixed crash with D3D9 shaders

Fixed incorrect slope climb allowing the player to skip chargen

Fixed slaughterfish detecting player when player is out of the water

Fixed error when loading Animated Morrowind

Fixed NPC footsteps persisting after killing a moving NPC

Fixed previously equipped items not shown as unequipped after attemping to sell them

Fixed actors ignoring vertical axis when deciding to attack

Fixed blank toggle option for shadows in options menu

Fixed Ashlands being visible during new game loading process

Fixed guards prompting with punishment options after player resists arrest with another guard

Fixed a gate activation in TR

Fixed dependent files not getting disabled in launcher when parent is disabled

Fixed several code fragments

Fixed incorrect voice type playing on sleep interrupt

Fixed save games not showing in menu in certain cases

Fixed lights without a model not working

Fixed Animation Compilation mod not working properly

Fixed third party SL_Pick01.nif not working

Fixed being unable to exit dialog after stealing in front of Sellus Gravius

Fixed installs to /usr/local not working

Fixed failure to load save if one of the content files is disabled

Fixed crash on loading Siege at Firemoth

Fixed Arkngthand door not opening

Fixed Segfault when modifying view distance in options

Fixed apostrophe and dash characters not displaying in French version

Fixed display issue with icon background for magic items

Fixed display issue with coin icon on level up dialog

Fixed Alt+F4 not working in Windows

Fixed changing ring behavior

Fixed robes hiding pauldrons

Fixed button orientation on some shrine dialogs

Fixed items floating in the air when dropped onto corpses

Fixed forearms not rendering on Argonian females

Fixed alchemy allowing making potions from two of the same item

Fixed Max Sale button behavior

Fixed rest until healed for characters with stunted magicka

Fixed empty travel window displaying during new game sequence

Fixed save game permission issue

Fixed crash when loading The Underground 2 mod

Fixed ignoring additional splash screens

Fixed perpetual save load issue

Fixed error with Skyrim: Home of the Nords

Fixed many script instruction behaviors

Fixed read skill books not being saved in save game

Fixed unusable items being able to get bound to hotkeys

Fixed text variables in journal topic list

Fixed repeating swings on friendly NPC counting as additional crimes

Fixed lack of punishment for stealing priceless items

Fixed door marker at Jobasha’s Rare Books spawning PC in the air

Fixed topic selection menu to be wider

Fixed items dropped on rug being inaccessible

Fixed crime for dropping and taking looted items

Fixed location of dropped arrows and bolts

Fixed security trainers offering acrobatics instead

Fixed punishment dialog displaying instead of load when killed by a guard

Fixed script error in SkipTutorial

Fixed bad lighting when using morrowind.ini generated by MGE

Fixed mobile Heart of Lorkan

Fixed keybindings not saving

Fixed apathetic Dura Gra-Bol

Fixed Morrowind Patch preventing interior cell load

Fixed item value on tooltip

Fixed death count not storing in savegame

Fixed submerged portion of weapon not rendering when partially submerged

Fixed enemies attacking while dying

Fixed ESM error with INFO

Fixed projectiles shot at player ending up in inventory

Fixed monsters respawning on top of each other

Fixed dialog box opening on follower NPC when NPC is dead or game is paused

Fixed floating paralyzed cliffracers

Fixed message boxes not clearing when loading a different save game

Fixed underwater sound sometimes playing when transitioning from an interior

Fixed spell projectiles not colliding with water surface

Fixed console error message when information is refused by an NPC

Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest

Fixed being unable to talk to Carnius Magius in Bloodmoon

Fixed crash when attempting to play a non-music file

Fixed world map not being centered on player in certain cases

Fixed arrow behavior in wait/rest dialog

Fixed kills not filling werewolf hunger

Fixed detect life behavior while a werewolf

Fixed crash during The Shrine of the Dead mission in Tribunal

Fixed selected text background color in the console

Fixed handling extra arguments given to script instructions

Fixed NPCs taunting after they are dead in An Assassionation Attempt quest

Fixed game halt when attacked by Centurion Archers

Fixed quest journal when completing The Missing Hand quest

Fixed several issues with the Dome of Serlyn

Fixed bounty being calculated from actual item value instead of highest value

Fixed terrain turning invisible on top of Red Mountain

Fixed steam appearance in Cave of the Hidden Music quest

Fixed display issues when picking up a stack of items, holding enter, and moving the mouse

Fixed Draugr and Riekling attacks

Fixed Bonewolf animation

Fixed particle effects being paralyzed when the player is paralyzed

Fixed Crimson Plague quest not updating when Gedna Relvel is killed

Fixed failed save game when saving in Old Mournhold: Forgotten Sewer

Fixed segfault when making Drain/Fortify Skill spells

Fixed case where game wouldn’t switch to fullscreen

Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed

Fixed case where paralysis and switching view modes would prevent death notification

Fixed an alt+tab segfault

Various code maintenace and cleanup

OpenCS: Implemented object rendering in cells

OpenCS: Implemented configuration setup

OpenCS: Implemented threaded loading

OpenCS: Implemented cell record saving

OpenCS: Implemented body part table

OpenCS: Implemented enchantment effect table

OpenCS: Implemented deleting referenceables

OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed

OpenCS: Fixed segfault after ‘new’ or ‘load’

OpenCS: Fixed deleting Record Filter line not reseting the filter

OpenCS: Fixed crash when drag and dropping text

OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table

Feel free to discuss it on our forums.

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