The whole special move customization from MK11 could be interesting to see in Street Fighter. Most of the cast has had enough variations throughout the series to actually have moves to pull from. And it's not like Street Fighter hasn't done selectable supers or ultras before, so why not go even further?



But honestly, anything that leans more towards esports just makes me more likely to skip it. As long as it has decent high level play and a versus mode that's fast to set up and use, it will be played competitively. Support that outside the game and you're already there. I want to see a Street Fighter that leans casual next. Tons of weird single player modes, mix and match costume customization, and every character has at least one target combo for new payers to use. Oh, and the game is designed for a four button controller. Shoulder buttons are reserved for boosting to EX moves or similar. Stop making controls made for arcade machines if there isn't going to be an arcade version. Every single other game is based on the main system controller unless there's a pack-in replacement, you know like guitars or cardboard pianos.



Basically, play Mortal Kombat and Smash Bros and take notes. These games sell eight digit numbers, yours does not. Learn from that.