The Elder Dragon

Your patron is one of the dragons directly originating from Bahamut or Tiamat themselves. These dragons were the first of their typing and all current dragons' ancestors. The motives of these dragons differ greatly depending on whom the pact was made with, usually the metallic elder dragons have motives which will help the world as a whole, while the chromatic dragons usually have far more chaotic desires.

Expanded Spell List

The Elder Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Elder Dragon Expanded Spells

Spell Level Spells 1st Disguise Self, Fog Cloud 2nd Gust of Wind, Shatter 3rd Sleet Storm, Spirit Guardians 4th Aura of Life, Ice Storm 5th Banishing Smite, Legend Lore

Draconic Features

Starting at 1st level, you patron grants you the ability to draw on his power for a short amount of time. As a bonus action or reaction, you can call out a specific feature of the dragon, which will be granted to you for one action.

Once you use this feature, it can’t be used again until you finish a short or long rest.

Draconic Breath

Starting at 6th level, your patron gives you a form of it’s strongest power: it’s breath attack. You can use an ice breath attack, choosing whether you want a 15 ft. cone or a 30 ft. line. The targets must make on a con. (cone) or dex. (line) saving throw, taking 3d6 cold damage on a failed save, or half as much on a succesful one.

If you are already able to do a breath attack of your own, you can choose to combine the two attacks. When you choose to do this, it does not require an extra action or bonus action and the damage dies are combined.

Once you use this feature, you can’t use it again until you finish a long rest.

Draconic Improvement

Starting at 10th level, your bond with your patron has strengthened enough for you to draw on more of it’s power. The features from ‘Draconic Features’ become bigger, stronger and more prominent, and can be drawn on for a longer amount of time. You can now use the features for up to 10 minutes.

In addition, the damage die for your ‘Draconic Breath’ ability will increase to a d8, and one extra die will be added for a total of 4d8.

Call of the Dragon

Starting at 14th level, your appearance gets a few draconic traits. Your skin gets slightly scaly and begins to resemble the color of your Elder Dragon patron, your nails start to grow slightly and resemble claws.

Additionally you are able to call upon your patron and ask for his aid. As an action, you will receive all 'Draconic Features' at once, in their most evolved state. The features will stay for up to 1 hour.

The damage die for your 'Draconic Breath' ability will increase to a d10, and one extra die will be added for a total of 5d10.

Example Draconic Features Claws While you have Draconic Claws, your unarmed strikes deal 1d8 slashing damage increasing to 1d12 on 10th level and 2d10 during Call of the Dragon.

Wings While you have Draconic Wings, you gain a flying speed equal to 30 ft. Increasing by 15 ft. when you reach both level 10 and level 14.

Scales While you have Draconic Scales, your AC increases by 1, at 1st level, this can only be used as a reaction. At 10th and 14th level, your AC increases by 1 and 2 respectively, given that you're wearing light or medium armor.

Credit: Lance Lewis