Post by waitofaiorur » Sat Feb 15, 2020 7:15 pm

So... Doing a few achievements, namely raining bullets and logistics embargo. In a death world marathon for good measureFound a great tip on reddit about defending your pollution-cloud and not your base, which makes total sense.Now for the confusion part...After seeing a detailed explanation on YouTube by the excellent Xterminator, I thought I had it all figured out.My assumption: Pollution for an entity is a fixed value + an indirect value caused by power-consumption.After some reading about efficiency modules I summarised the consensus to be that level 1 modules is worth it, but level 2/3 is a waste of time (which kind of sounds like a gameplay mechanic with room for improvement, but one thing at a time).My early base was coal-powered so I quickly stuffed everything I could with level-1 modules. Less pollution. Good times!Of course not everything supports modules and coal is a finite resource, so later I moved to solar only.Now for the actual confusion... You confused yet? No? Good!GUI says for an electric miner that pollution is 10/min. Stuff it with three level 1 efficiency modules, it now reports a pollution of 2/min.Stuff it with level 2 modules instead, nope, still 2 per minute. I'm all about solar at this point, so efficiency modules shouldn't really do anything... but...Also the pollution-production graphs still says 10/min per electric miner. (It also shows evolution-level which supposedly is a cheat? Yeah... lets put a pin in that.)Now for the total confusion.My assembly-level 2 machines reports a pollution of 3/min. Enter level 1 efficiency modules, it is now 1,2 per minute.Stuff it with level 2 efficiency modules, contrary to electric miners, it now reports a pollution of 0,6 per minute.But... it only reduces power usage... and I'm on solar... and what's the point of efficiency modules then... and life... and help?