Keep the jungle drop mechanic and items as is. No change.

Keep the jungle drop mechanic. Balance items by shifting tiers, drop percentage and stats/function provided.

Give items a price in gold and make players buy them just like every other item (main or secret shop).

Give items a price in gold and make players buy them, but only at outpost.

Items are not purchasable or dropped by neutrals, but instead drop every time a team captures an outpost (limited to 1 per tier per team).

Items are not purchasable or dropped by neutrals, but instead drop every time a team captures an outpost (multiple per tier per team).

Killing neutrals doesn't give gold, but a separate currency that can only be used to buy these items.

Killing neutrals gives gold and also a separate currency that can only be used to buy these items.

Remove the items from ranked matchmaking. Only available in unranked, turbo and other casual game modes.