The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements.

Please do a CLEAN install before installing 1.3, remove everything MMod related from sourcemods folder and drag and drop new folders, it shouldn't ask you to replace files.





The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Here is much more detailed list of what's new and what has been changed :

Additions :



-Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use.

-Brand new SMG1 model, animations and sounds.

-Brand new Pistol animations and sounds.

-Better textures and shader settings for .357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1.

-Overhauled Crossbow model scope effect to appear less "painted on".

-Sped up crossbow reload animations.

-Overhauled dynamic lights for muzzleflashes, bullet impacts and explosions, they're now much smoother and positioned correctly.

-Added "clean" Combine Soldier skins to Half-Life 2 and Episode 1.

-Added support for proper centred ironsights.

-Added performance environmental fire particles for low-end systems.

-Brand new sounds for rocket explosions.

-Brand new sounds for explosive barrels explosions.

-Added sounds to NPC's and props when being lit on fire.

-Added sounds to NPC's being annihilated by Combine energy.

-Added better Annabelle sounds.

-Added better dynamic lighting for burning NPC's and props.

-Added dynamic light and lightnings for NPC's and props undergoing annihilation by Combine energy.

-Added brand new Main Menu with proper logo for each game.

-Added different Main Menu background music to every Main Menu background map for every game.

-Added Health and Suit icons above HEALTH and SUIT lines in Players HUD.

-Added toxic slime explosions to all explosives.

-Added lovely embers to shotgun muzzle flash.

-Overhauled AR2 Ball explosions to be less oversized, but more punchier and complex.

-Miscellaneous changes to impact, prop destruction particles and tracer effects.

-CM2013 parallax shader now accepts flashlight shadows.

-Added more CM2013 overrides.

-Upscaled EP1 citadel cloud effects.

-Upscaled commonly used smoke texture.

-Added better distant Ravenholm town cityscape card.

-Tweaked AR2 Ironsight_Fire animations.

