At this year's PlayStation Experience, Sony and other companies showed off tons of upcoming games for the PlayStation 4, the PSVR, and even the Vita. But as we all know, not all games are created equal. Here's a hands-on preview of the first of five games that I found most interesting at the event.

"Oh, and you're blasting aliens"

Given that the goal of virtual reality is to immerse you in a world, you'd think VR would be a great way to play first-person shooters. But, as it turns out, actually getting one to work well in VR isn't easy. "That was the hardest thing to get right," explains Greg Koreman, one of the co-founders of the studio Impulse Gear, who are making the sci-fi first-person shooter Farpoint for the PSVR system. "We worked really hard with Sony to make sure those aspects of the game would work in VR. In fact, one of our objectives was to make something that even people who don't enjoy first-person shooters would be able to pick up and play."

They seem to have succeeded. Playing Farpoint at PlayStation Experience 2016, I was impressed with how the game not only made it look like I was on an alien world, but also how well the controls worked when I was beset upon by some bug-like aliens. So much so that I was even able to nail some in mid-air as they were jumping towards my face, something I wasn't able to do as skillfully when I played Aliens: Colonial Marines (though that might say more about Colonial Marines than Farpoint).

As for the premise, Koreman explains Farpoint as, "An unnerving space adventure. You're on a hostile alien planet, and have been separated from your crew, so your best chance for survival is to keep moving and to find out what happened to them. Oh, and you're blasting aliens."

Farpoint won't just be a shooting gallery, though. "It will be a full-length, story-driven game," Koreman promises, "We just haven't said how the story will work just yet." Though he did tell me that the story is being written by Rob Yescombe, who previously scripted the first-person shooter Haze and co-wrote both The Division and Crysis 2.

Ready, Set, Aim

It's also obvious that Farpoint wears many of its influences on its sleeve. Well, sort of. The guns look like they were stolen straight from FemShep's weapon's locker in Mass Effect, the name recalls the first episode of Star Trek: The Next Generation, while the bug-like aliens look like they're cousins to those in Starship Troopers but as are jumpy as the face huggers from Alien.

But while Koreman notes, "We're big fans of the sci-fi genre," he also adds, rather oddly, "As for specific references, Starship Troopers actually isn't one, though we've had fans of that movie tell us they like the game."

As have, apparently, fans of first-person shooters. And they haven't even had the chance to play it with a regular controller, which is an option. Though Koreman says they might not want to. "You can play with the Dualshock," he says, "but the game was really made for the Aim," referring to the rifle-shaped peripheral Sony will be releasing for the PSVR at some point.

Though when we'll get the chance to see if he's right is, well, as big of a mystery as to why we're on the alien planet in the game. "We haven't said when it'll be out yet," Koreman admits, "just that it will be available at the same time as Sony releases the Aim."

For more on Farpoint, read our hands-on impressions from E3 2016.