Mike Laidlaw, the creative director of Dragon Age: Inquisition is constantly being asked questions on Twitter about the game and has revealed a few minor new details about the game in the past few days.

There’s been some concern that Bioware would focus too much on action over story in Dragon Age: Inquisition. According to Laidlaw, however, the writing style will be very similar to Dragon Age II. He didn’t go into specifics on how much there would be, but if you’ve played the previous Dragon Age games, it seems that Inquisition shouldn’t stray to far from the formula of the games:

@TheAgentSambora Writing style is very similar to DAII. — Mike Laidlaw (@Mike_Laidlaw) February 17, 2014

The game is being developed simultaneously across all platforms as well, which means there should be less potential for delays across different platforms when the game gets closer to release:

@TomorrowNvrDies Simultaneously on all. Constant builds. — Mike Laidlaw (@Mike_Laidlaw) February 17, 2014

Finally, a Twitter used asked about one of the new features in Inquisition, castle sieges. According to Laidlaw, there won’t be many, if any, real time strategy elements to taking over other keeps in the game world. These segments will primarily focus on you and your party:

@UNSCSpartin Our game is focused on the party, not on RTS military action. — Mike Laidlaw (@Mike_Laidlaw) February 13, 2014

According to an interview conducted with OPM earlier this year, the keeps will be more of a management style feature than anything. How full takeovers will play out remains to be seen, but once you’ve taken over a keep some new gameplay elements open up. According to the OPM preview, “the more Inquisition agents dedicated to a keep, the more you can do. Fifty agents might rebuild a fallen colossus, for instance, boosting troop morale in the event of an invasion. Or you could send 10 agents to build a mine on top of a sulphur pit to shore up revenues.”

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Source: Twitter, OPM