Path of The Soul Rager

Barbarians who call magical powers from their spirit itself follow the path of the Soul Rager. These rare individuals are usually a distant descendant of some magical or divine being. A Soul Rager may take the position of a tribes shaman or healer when they are not using their power on the battlefield.

Arcane And Divine

When you choose this archtype at 3rd level you choose between arcane and divine spellcasting. This will decide what spell list you draw from, sorcerer or cleric respectively. Once this decision is made it cannot be changed later.

Spellcasting

When you reach 3rd level, you augment your primal fortitude with the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer and cleric spell list.

Cantrips. you learn two cantrips of your choice from the sorcerer or cleric spell list. You learn an additional cantrip of your choice from the same list at 10th level.

Spell Slots. The Soul Rager Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher. You know three 1st-level sorcerer or cleric spells of your choice

The Spells Known column of the Soul Rager Spellcasting table shows when you learn more sorcerer or cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots.

Whenever you gain a level in this class, you can replace one of the sorcerer or cleric spells you know with another spell of your choice from The sorcerer or cleric spell list. The new spell must be of a level for which you have spell slots. Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer or cleric spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer or cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus +

your Charisma modifier

Spell attack modifier = your proficiency bonus +

your Charisma modifier

Clairvoyant Rage

Beginning when this archtype is chosen at 3th level, a Soul Rager may cast spells while raging, the spells cast while raging must have a single target and can only be used on yourself. You may maintain a concentration spell as normal while raging and your concentration can not be interupted by attacks. However any concentration effect ends when your rage begins or ends.

Soul Rager Spellcasting



















































Spiritual Vigor

begining at 6th level, when you begin your rage you may cast one spell or cantrip with a casting time of 1 action or less on yourself as part of the same bonus action.

Extended Rage

Beginning at 10th level, while you are raging you may extend your rage by expending a spell slot as a bonus action.Your rage is extended by a number of rounds equal to the level of the spell slot expended.

Spiritual Immunity

At 14th level, while raging you gain immunity to certain damage types. If you are a Divine Soul Rager you gain immunity to Radiant and Necrotic damage. If you are an Arcane Soul Rager you gain immunity to ether Fire, Cold, Lightning or Acid damage. This choice is made when you gain this ability at 14th level and cannot be changed later.







Soul Ragers in other settings

Arcane Soul Ragers use the same magical origins as sorcerers, either an ancestor who is a powerful magical being or an encounter with strong magical forces at a young age. A Soul Ragers magical power is usually more distant or at least less developed than a Sorcerers.

Divine Soul Ragers have similar origins but with a divine ancestor or magical event. Work with your DM to determine what sort of celestial or demonic powers exist in your setting that could be the source of your powers.