Since the emerging crypto asset class is much like venture capital with liquidity, performing a quick market size analysis can provide insights into potential fundamental asset value.

What is GameCredits (GAME)?

GameCredits (GAME) is seeking to be the cryptocurrency for the global gaming industry. By building an “App Store” like platform, GameCredits has incentivized game developers and game users to use GAME to buy and sell games and in-game items faster, safer and more privately than with credit cards.

Questions to Consider when Investing

Is there a published whitepaper?

No…negative

Is there a detailed development road map?

In use…positive

Does it use an open, public blockchain, and is the code published?

Yes…positive

Is it clear how much of the token has been assigned for the development team and how those tokens will be released?

Yes…positive

How strong is the reputation of the founding development team (Strong, Mediocre, Weak)?

Strong, the founding team is well known in the Gaming industry…positive

How strong is the technology’s differentiator (Strong, Mediocre, Weak)?

Weak, a Bitcoin clone for gamers…negative

How competitive is the industry the asset is entering (Strong, Mediocre, Weak)?

Strong…negative

Price Target

Assuming:

The GameCredits team delivers on the technology, and adoption occurs. GameCredits (GAME) is able to gain a 5% share of the Global Mobile Gaming Market, in the next 2 years. Using total GAME supply, not supply currently in circulation. A 30% discount rate is used to bring future price targets (2 years in this report) to today’s dollar values. Although 30% is significantly higher than the current risk free rate, crypto assets must be discounted significantly to account for risk.

The Global Mobile Gaming Market is projected to reach $58.1 billion by 2020. GameCredits has positioned itself as an alternative to the Google and Apple App stores, through the use of its cryptocurrency GAME. GAME incentivizes developers to list their games on the GameCredits platform by offering lower costs and faster settlement of funds. At the same time GAME allows for a richer in-game experience for gamers. Due to these incentives, we assume a 5% market share for GAME in the next 2 years.

Given the assumptions (above) the 2-year GameCredits (GAME) price target is given below: