Attack Type: MeleePosition: JungleRole: WarriorHit Points (HP): 799 (+90)HP Regen: (+)Energy Points (EP): (+)EP Regen: (+)Weapon Damage: 88 (+6.2)Attack Speed: 1 (+0.012)Armor: 20 (+6)Shield: 20 (+6)Attack Range: 1.8Move Speed: 3.3Slot: Heroic PerkRona attacks 50% faster than most heroes, but she deals 80% damage with each attack.Additionally, Rona's abilities use Bloodrage instead of energy, a unique resource that is generated from basic attacks, abilities and taking damage from enemies. This caps at 100 and decays when Rona leaves combat.Slot: ARona leaps into battle, gaining fortified health for 3 seconds based on the number of enemy heroes she hits. After a short delay, the ground ruptures for 3 seconds, slowing enemies who pass over it for 35%.Slot: BRona lunges to her target, landing a basic attack and granting herself increased movement speed for 2 seconds. After using this ability she can briefly reactivate it to attack again, applying a mortal wound to her target, and granting her 25% additional attack speed for 2 seconds. The damage of the second attack is increased by 0.35% for each point of bloodrage consumed. Additionally, the cooldown for this ability is reduced by 1 second with Rona's basic attack.Slot: CRona begins an axe-wielding whirlwind, continually dealing weapon damage to nearby enemies. During the whirlwind she can move freely but at reduced speed, and gains fortified health each second. She can cancel the ability at any time by reactivating it or using another ability. Red Mist requires at least 75 bloodrage to activate. Deals half damage to minions.

Ability Overview

Berserkers' Fury

Into the Fray

Foesplitter

Red Mist

How to string abilities together?

Rona's perk grants her extra attack speed, at the cost of less damaging attacks. She also gains bloodrage from being in combat.The biggest advantage of this perk is thatcan proc items likeandreally quicly. Not having energy is great too, because you will never run out. However, it's important to keep your bloodrage up, otherwise you won't be able to use red mist.is Rona's A ability. She leaps at the selected location, dealing damage and rupturing the ground. it deals damage, slows enemies down and it reduces damage Rona takes.is used as an initiator, or as an escape. Useto get close to an enemy, and then jump over them with. Be sure to not completely jump over the enemy, or the fortified health won't activate. The ground will rupture behind the enemy, cutting of his escape. This is especially effective in shallow 'corridors' in the map, because the enemy will have nowhere to go.You can also useas an escape. The ruptured ground slow makes escaping really easy, and you can even use the slow to let your allies escape. You can jump over walls with ItF, which is useful for when you find yourself in a dire situation. It can also make for some flashy surprise attacks, but that only works if your team has proper vision.is Rona's B ability. She dashes to the targeted enemy and slashes it with her axe, dealing damage, granting extra bloodrage and giving a speed boost for a while.can be used again shortly after the first hit, dealing even more damage and applying a mortal wound to her enemy. After using the second hit from this ability,will gain extra attack speed for a small amount of time. Using basic attacks decreases the cooldown ofIt's hard to describe whatreally does, because it is useful for a multitude of things. First of all, it really helps with early jungle clear. You can just spamwhen you are farming, you don't have to worry about running out of energy.In combat,is usually used as Rona's first initiator. You can use the speed boost to run after the enemy and throw some basic attacks out to do damage and generate bloodrage. When the speed boost ends, you can jump over the enemy withto set up for. The speed boost can also be used to evade dangerous skillshot abilities likeorThe second activation ofapplies a heal-reducing mortal wound. It's great on characters with good lifesteal, likeor opposing. The second activation does use up half of Rona's bloodrage, meaning that she cannot use her ultimate right after. You have to decide whether you want to use your bloodrage for applying a mortal wound and gaining an attack speed bonus, or to use your bloodrage foris Rona's ultimate. She begins spinning with her axes, dealing weapon damage to all enemies around her. She keeps spinning until she runs out of bloodrage, but she can cancel it at any time by reactivating it or using another ability. Usinggrantsfortified health every second.So this is basicallyon steroids. Rona gets so much lifesteal when she uses this in the middle of a teamfight, and it deals tons of damage. Use it after you get into the fight with. Throw some basic attacks out first to generate bloodrage and to apply. You can either start spinning right after applying, or you can useto set up forAlways cancel it whenever your target runs out of the whirlwind.moves very slowly when using, making you even easier to kite. Not canceling it also wastes precious bloodrage. Remember that you can also cancel it by using another ability. For example, you can spin for a moment, and when the enemy boots out, you can useto land right on top of them again.Rona's abilities can combo into each other quite well, which is what makes her so fun to play. Her most commonly used ability combination goes like this:first activation of(with) -> AA until the speed boost runs out ->->/second activation ofWhether you want to useor the second activation ofdepends on level. In the early game, you don't have your ult available, so you should use. Whenever you are in a 1vs1 or 2vs2 against an enemy with good lifesteal or another healing ability, you should usetoo for the mortal wound. Remember thatis counted as a basic attack, thus being able to apply. If you have your ult available, it´s usually best to useinstead because it deals more damage.You can also usebefore using, like this:first activation of(without) -> AA until speed boost runs out -> AA again, with->->-> multiple AA's -> first activation ofagain -> AA until speed boost runs out -> second activation ofYou can mix it up a bit of course, and you'll likely not get to pull of such a string in a real game, because the enemy (or yourself) would probably be dead shortly after using, But's it's good to remember how you can string your abilities together for maximum damage output.