In the first quarter of 2019, Frontline will return to World of Tanks! This time your favorite game mode has received a slight revamp making it more enjoyable than ever.

We've tried to keep the friendly and relaxing atmosphere, where you can play just for fun, but at the same time give you the opportunity to accomplish more goals. We’re sure you'll enjoy it!

Before we officially launch Frontline, we'd like to make sure that the changes and revisions we've proposed are the best they can be. We also want to see how the updated progression system will work outside test conditions. So, Frontline will be available to everyone in Common Test 3.

Frontline is available during the 1.4 Common Test only for your consideration and for preliminary testing. Testing Frontline now does not imply the mode will launch immediately with Update 1.4. Frontline will be activated separately from it. Values ​​and various characteristics that are relevant for the Common Test have been changed and do not correspond to those ​​in the final version of the mode!

Frontline Episodes

Frontline in 2019 will not be a short-term event. Instead, it will be a series of events throughout the year. So, every calendar month, Frontline will kick off and be available for one week. Your 2019 Frontline journey will last 10 weeks total. Weeks where Frontline is available are “Episodes” and between Episodes, the mode is unavailable.

Updating Prestige Mechanics

Frontline's core gameplay remains unchanged. With the hectic festive winter period in between, however, let’s kick off with a quick refresher. In Frontline, you can:

Climb the Ranks from Private to General based on your battle performance. Earn special “Frontline Experience” for reaching new Ranks. Use Frontline Experience to boost your Frontline Tier. Get rewards for reaching certain Frontline Tiers — 30 total! Once you reach Frontline Tier 30, activate the special Prestige mechanic to begin the process again and earn even more rewards.

There are some adjustments to make it even more enjoyable. Here’s what’s different:

You can activate the Prestige mechanic up to 10 times (instead of the previous three) — once for every new Episode of Frontline!

Achievement of Prestige Levels is limited by +2 Prestige Levels from the current Frontline Episode.

For example, in the second game week you can reach Prestige Level IV, and in the third one you can reach Level V. Thus, starting to play at any time, you can make up for missed Levels.

There is no strict time frame regarding missed Prestige Levels. For example, if you start playing for the first time in Episode 5, you can catch up with the Prestige progression and reach all of the missed Prestige Levels (from I to V) any time you want, starting with the first Prestige Level.

Rewards

Once you’ve reached any Frontline Tier out of 30, you earn a fixed reward: Credits, Regular and Premium Consumables, Directives, and Personal Reserves.

Achieving each Prestige Level rewards you with additional prizes like Bonds, Gold, badges, and medals.

Reward Vehicles

In addition to the standard rewards for reaching a certain Prestige Level, you can earn special Prestige Points. These Points are exchanged for reward vehicles.

The higher the Prestige Level, the more Prestige Points you earn. The more Points you have, the more valuable and attractive tank you can acquire:

1st STA-2 Tier VIII Premium Japanese medium tank, which you can also purchase for Gold in the in-game shop 2nd WZ-111 The Tier VIII Premium Chinese heavy. You can also meet it often in Random Battles. 3rd Emil 1951 Rare Tier VIII Swedish heavy that's a Frontline-exclusive vehicle and has yet to see combat (other than for testing). The Emil 1951 has already passed through limited tests, the results of which will change its characteristics during one of Frontline Episodes. 4th TOP SECRET A Tier IX tank. Its name, class, nation, and characteristics are top secret and will be published later during the season.

Note: Choose wisely, the Prestige Points you will earn can only afford you a maximum of two (2) vehicles.

Map Rebalancing

Previously, the defending team had some advantages over the attackers. To even the battle odds, we made the following balance adjustments:

Reduced the durability of main objectives

Removed a number of defensive positions giving an excessive advantage

Blocked several tracks, providing safe access behind enemy lines

In some zones, the terrain around bases is changed to favor of the attacking team

Removed a number of attacking positions

We made some other slight changes (based on the statistics obtained):