Alpha 13 Update!



Most every block texture in the game is a placeholder. They worked well for early versions of the game but weren’t really designed to take advantage of Unity 5′s new physically based shading system. That said, Ryan redid the old green tile floor I made from the ground up and I must say it looks spectacular.



Now that the eye candy portion of today’s update is out of the way I will talk about the new skill system. Most items in the game belong to a skill group now, such as archery, construction, bladed weapons, blunt weapons, so on and so forth. Crafting and using these items gives you skill XP and as you gain skill XP you do more damage and can also craft better items. Item crafting is no longer tied to your level, but to your skill. So just because you can craft legendary quality bows doesn’t mean you can make armor worth a damn. So specialization is now a big thing in the game.



Also if you are level 60 and have never made a club before, you will start out at skill level 1 with clubs just like everyone else. Killing things gives you more xp than simply damaging an enemy, and felling a tree is worth more XP than chopping away at it, so we reward you for accomplishment more than simply trying, as in real life the guy who finishes projects has more experience than the guy who tried for a little while.



Anyhow, we’re really excited to squeeze in this last feature while everything else is getting bugs worked out, and I am proud to say Alpha 13 is now feature complete and just needs bugs fixed and we’ll be ready to ship it. It’s playing really well already and is like a whole new game. We’re working hard on it and it’s coming along great. We’ll be done in November for sure, hang in there the wait will be well worth it.

