[notice][Update 17.07.2012]

Since NESA disbanded, this tournament is no longer an official IeSF qualifer and NESA membership is not required.

Registration details: https://www.hwc-clan.com/2012/07/starcraft-ii-1v1-iesf-nesa-namibia-qualifiers-2012-registration/[/notice]

The HwC Clan is proud to administer and present the StarCraft II 1v1 IeSF NESA Namibia Qualifiers 2012.

Two qualifiers will be hosted where the top 8 players of each will participate in the finals. The winner of the finals will get sponsored a trip to South-Korea to represent Namibia in the IeSF.

The first three places are awarded with medals and Namibian colour. Any NESA member can participate but only Namibian citizenship holders will get to represent Namibia at the IeSF in South-Korea.

This tournament required at least 8 players to be signed up by 21 July 2012. So don’t hesitate and register today.

Qualifier 1: 28 July 20012 20:00 WAT

Qualifier2: 11 August 2012 20:00 WAT

Finals: 25 August 2012 20:00 WAT

Map pool

ESL Antiga Shipyard

ESL Cloud Kingdom

ESL Daybreak

ESL Discord

ESL Entombed Valley

ESL GSL Metropolis

ESL Ohana

ESL Taldarim Altar

ESL The Grid

Registration

To register for this tournament you must be a registered member of NESA. Register ar NESA here: http://www.nesa.org.na/resource/individual-member-registration

For more information please do contact me [email protected]

Format

The tournament will be played in the double elimination format. Meaning that loosing a game set will drop you to the loosers bracket where you have the chance to get back up. All matches are best of 3 (first to win 2 matches wins the set) with the exception of the finals which are best of 5 (first to win 3 matches wins the set).

Support

Kevin ‘OomJan’ Gardthausen ([email protected]) will be administrating the entire tournament. For questions about the tournament he will be available via TeamSpeak 3 (ts.hwc-clan.com:9987) and in game chat (HwCOomJan#243). Please note that you may not be on an active TeamSpeak connection while playing.

As the Namibian internet connection is not known for its stability after midnight, games that will still have to be played must be played the next day. Both players and referee must confirm a time for the continuation.

Special Thanks

A big special thank goes to NESA for partnering with the IeSF to bring pro-eSports to Namibia. Extra special thanks go to the NESA members Stefan Theron and Jade Nel for giving me the chance to organize this tournament. Very special thanks for the ESL for hosting the tournament structure. Namibia fighting

1. Rules

Source: http://www.esl.eu/eu/sc2/rules/

1.1. Conduct All players are asked to behave in a humane way towards other competitors, and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, teams risk league kicks, bans and expulsions from ESL competitions.

1.1.1. Insults and offensive behaviour All insults that happen during an ESL-Match or on the ESL plattform, may be punished. This includes ingame chat of the corresponding game, guestbooks, forums, Match- or News-Comments, ESL Messages, Gather-Chat, Match-Chat. Insults that happen on external messengers are not taken into account. Penalties are no longer limited to Penalty Points and barrages, but may also contain the following depending on the incident, location and frequency of the insult: Penalty Points & barrages are given for incidents within ESL-Matches Insults or inappropriate behaviour within Comments or other options for contacting a player, will result in a Forum- & Comment ban Incidents in Gathers are penalized with a Gather-ban and in repeated cases with a League-Ban for the specific game Severe incidents including, but not limited to the following points, may be punished in other ways: Extremist statements

Threat of violence

Sexual harassment

Stalking

severe insults

pornographic linkings These incidents can also be punished in VS-Matches. The decision is with the Admin-Staff. The right to appeal is only with the injured.

1.1.2. Spamming The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. Spamming on the website (forums, match comments, player comments, support- and protest pages, etc) is penalized as follows: Written warning for the first offence

1 penalty point + 1 week comment ban for the second spamming incident.

2 penalty points + 2 week comment ban for the third spamming incident.

3 penalty points + 3 week comment ban for the fourth and any further spamming incidents. The decisive factor therefore is the amount of active penalties for spamming.

1.2. Matches, competitions, meetings In all competitions there should be a fair playing field for all players. Every encounter, whether a Gather, ladder match or other competition must be played according to the rules until it is complete and the result on the ESL page entered, or at events the result sheet is completed. Any encounter that did not take place, should be deleted. Matches will be played only by admins to delete exceptions. Matches that did not take place will be considered fake matches and will be punished.

1.3. Game / client In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any ESL game. All external voice programs are allowed (e.g. Teamspeak, Ventrilo etc.). Scripts and changes to the game’s configuration are allowed, unless they are partly or completely forbidden by the league specific rules. Programs that provide an advantage during game play (e.g. drivers that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.

1.4. Game Coverage The ESL reserves exclusive right to the coverage of Electronic Sports League matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The Electronic Sports League can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match. In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, individual players are allowed to arrange their own broadcasts. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

1.5. Internal Texts All texts written in either protest or support tickets, or written by the administrators to members of a certain league or tournament, cannot be published without the permission of the Electronic Sports League.

1.6. International language The language to be used at all times in this section of the ESL is English. This is to allow all of our users from different countries to take part. This includes all comments, protest tickets, support tickets, match communication, and IRC conversations. Failure to comply with this rule can lead to bans from posting on the website or penalty points being added to your account.

1.7. European Section This is the European section. In general, players and teams from outside of Europe are welcome to participate, but are considered guests, and therefore must accept that due to ping and timezone differences may have some disadvantages when participating.

2. Fraud/deception

2.1. Deception The attempt to deceive admins or other players with wrong or fake statements, information or data will not be tolerated.

2.2. Other unauthorized offences Including but not limited to the abusing of bugs in the website. These penalties are at the discretion of the responsible admin and are penalized according to severity.

2.3. Cheating All forms of cheating in ESL matches are forbidden and will be penalized by the Electronic Sports League. Players found cheating outside of the ESL may be barraged on the ESL depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the ESL administrators that any form of cheating was used to the advantage of a player or a team during an ESL match, the ESL reserves the right to punish them to the full extent of the rules available. By breaking any rule a player risks being barred or completely excluded from a specific league or from all leagues. This also includes their team.

2.4. Bypassing of Wire Anti-Cheat The use of programs (or “hacks”) or other methods to circumvent, modify or in any way manipulate Wire Anti-Cheat is forbidden. Any use of such programs or methods will be punished as cheating. Even testing of such programs or methods in a match not happening within the ESL will be punished.

3. Accounts

3.1. Player An ESL Account can only be created if the user is at least six years old. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date. To play in a ladder, a method of contact (an IRC channel or an ICQ number) must be available and visible to all users in your player profile. Also, the permanent residence must be chosen according to the country he/she is currently living in. Should the country differ from his/her nationality, the player can add an additional flag in the setting.

3.1.1. Multiaccounts Each player in the ESL must only have one account! If a player can not access his account and then creates a new one, then he/she must write a support ticket explaining in detail the reason for not being able to access the account.

3.1.2. Nicknames, Team Names and URL Aliases We reserve the right to edit Nicknames and/or URL aliases, if they fail to comply with the following requirements. Nicknames/aliases are forbidden if they: are protected by third-party rights and the user has no written permission

resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not resemble or if they are identical to a real person other than themselves

use names of Turtle Entertainment products

resemble or if they are identical to the names of Turtle Entertainment employees

are nonsense In addition to the above, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-Semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.

3.1.3. Photo A player’s photo must clearly show the face of the player, for adding anything else (graphics, other people, other parts of body, etc.) please use the logo function. The photo must always be up-to-date, manipulation of your appearance is prohibited. For anything else please use the gallery. Photos with weapons are not allowed!

3.1.4. Country A player’s country must be set to their country of residence. Deliberately faking the country of residence is punishable. If a player’s country of residence is changed in order to avoid the Trusted (Playercard) league restriction in order to join a ladder, they will punished with 2 penalty points. The player is barred for one week. If the player does so and plays in a team match, the team will get 3 penalty points and the match is deleted.

3.1.5. Nationality A player’s nationality must be set to their nationality that is proven by a current passport. Deliberately faking nationality is punishable.

3.2. Teams A team’s name does not have to be unique, but the ESL reserves the right to refuse clans with the same or similar names as a well-known clan (e.g. If you named your team “Schroet Kommando” or “Schroet Commando” etc, that would not be allowed). Names which are restricted by law will not be accepted and will be deleted and punished with penalty points if found. Also, names which go against all forms of etiquette and good manors will not be accepted. If a team deletes its account because of a certain amount of active penalty points and registers a new account, the penalty points will be transferred to the new account if the team rejoins the same ladder. Furthermore 1 additional penalty will be added for the attempted deception. The logo must represent the team and have some reference to the team’s name or to the team’s short handle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

3.2.1. Changing team names A team can change its name at any time. This also applies when a team is restructured. Changing a team’s name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points.

3.2.2. Team nationality In general, during matches of ESL national sections, at all times in-game a team must have more than 50% of its players that are residing in or have the nationality of the country or countries that the national section represents.

3.2.3. Players in team A player may only play for one team in a tournament or league. Participants in an EPS may not also play in the EAS underneath it. In tournaments or leagues that require Premium or Trusted then only players with this status are eligible to play. In general players that are marked inactive or honorary on a team page are not eligible to play. If a homepage is required for a tournament or league then a every player that is on the team account must also be on the homepage.

3.2.4. Leaving/joining teams A player can leave and join a team at any time. However, in general when leaving a team that is in a ladder, there is a 5 day barrage from joining a new team in the same ladder. A player is only eligible to play when they have joined the team before the match time. Note, some tournaments and leagues may have extra rules so be sure to read the rules, league information, emails and news posts or in case of doubt write a support ticket.