Posted 26 May 2015 - 01:53 PM

After nearly a year, the DoomCrow is still significantly more agile than nearly every Clam light; the only exception being the Myth Lynx at less than half the tonnage.The Cute Fox and Badder cannot match the impressive 156 degree twist angle the Crow has, unquirked. The Badder A, using CT quirks, can match the Crow with 158.4 degrees, with the Prime being at 144 and the D 151.2.Cute Fox, if you sacrifice the S-STs can reach 154.8, using maximum quirks. The non Primes are closer to 145.Twist speed is 198 Deg/s for the DoomCrow, using the 15%CT bonus, and +10% Prime-LT bonus.That's right, +25% bonus to torso twist on a God Tier robot.Badder D-CT has a 20% bonus, which brings it to 192 Deg/s. The other Badders are not as fortunate. The A can have 180 Deg/s and the Prime 168 Deg/s.The Cute Fox Prime (10%) can reach 192 Deg/s as well, having a max of 20% torso twist quirks.The other two foxes are capped at 186 and 180 (having no CT quirk, only the 10% between STs).For reference, unquirked (using the Myth Lynx B CT, and using armour quirked STs) the Myth Lynx gets 196 Deg/s. Less than the DoomCrow.The Prime, however, gets a nice 10% boost on the CT(You know, less than the DoomCrow). Add the Prime STs to that(5% each), and the maximum is 224 Deg/s. Notably better than the robot 30 tons heavier than it.The sad realization? When you take the torso twist speed, you need to sacrifice the torso yaw distance. So, while that Myth Lynx twists faster, it only has a twist distance of 150 degrees, smaller than 156. On the Prime chassis, at least. Even with the quirked STs, it only totals a few extra %, to 154.8. The C-CT has greater torso yaw, but I've sold it and don't want to Maths.The DoomCrow isn't chassis quirk dependant; every CT has a 15% bonus, every Prime LT has a 10% bonus, or 5% for the C if you want another E hardpoint.The Crow gets better hardpoint placement, more hardpoints, more tonnage, more armour, as well as having, on average, greater agility than EVERY Clam light in some cases, with some exceptions on the Myth Lynx, at 25 tons.I know this might be crazy talk...but I feel a 55 ton robot should not be more agile than 25, 30 and 35 ton robots.I feel God Tier robots shouldn't get 25% positive quirks.I feel they shouldn't have one of the best torso yaw angles in the game, unquirked.Perhaps remove that 25% positive quirk (15% on each chassis, 5% and 10% available LT), cut the torso yaw angle to something more appropriate (~100 Degrees).The BJ1x is a good comparison. It's a Med mech that can travel 100 Kph with 8 hardpoints, as such it has a torso yaw angle of 96 Degrees, and torso yaw speed of 216 Deg/s(thank goodness it also has a 25% buff)The Crow is a bit of an outlier, being a Med mech that travels over 100 Kph with up to 12 hardpoints (with 25% Yaw speed quirks), with 156 degrees of torso yaw, and 198 Deg/s torso yaw speed.Or, I suppose in PGI fashion, we could keep that 25% buff, and instead give it 50% nerfs to balance them out.Naturally, this would replace the laser nerf, starting from a fresh, empty, quirk list.Anyhow, perhaps make the 55 tonner less agile than the 25, 30 and 35 tonners? Just a suggestion.

Edited by Mcgral18, 27 May 2015 - 10:52 AM.