A few thoughts, now I played some of the Beta release!

I don’t mind the blue HUD. The fact it fades into the background a bit allows me to focus better on the brighter enemy icons and lead indicators etc. Perhaps it could be a little brighter, or a bit more shadow behind, but I think it looks less cluttered than the green.

The HUD looks a lot less cluttered in general now. Good stuff!

I still have issues with the spherical radar. Yes, it’s useful in certain situations but it’s quite large and prominent at the bottom of the screen. I would like it to be ever so slightly smaller and maybe off-centre.

Icons generally are good, though it would be nice to keep improving the distinction between different ship classes. In big battles, you’re never quite sure what kind of ship you’re attacking until you get close.

Space-dust is generally okay, not as obtrusive as I thought it might be. It’s a bit OTT during warp though. Either we need an option to tone it down a little, or perhaps increase to a full, on-screen warp effect.

Capital ship controls are said to be incomplete in the patch notes, so I won’t comment on those yet. I do agree holding the W key is awkward though. Pressing once to set a heading would work so much better.

Weapon convergence on interceptor? Would be nice to have it auto-adjust to the distance of the target. Sometimes when the enemy got too close, I struggled to hit it and had to aim slightly to one side, hitting it with just one weapon.

Slower speeds are great! Again, didn’t think it would work, but the sense of scale is much better, without it being a silly hard-cap speed limit.