A.E.G.I.S. - The Story So Far

Hello World!

Sorry, we couldn’t resist. Zephyr Workshop is now on Tumblr!

We’ve come a long way since our inception, and for those of you just joining us, here’s a peek at our last 8 months.

On January 26, 2013, our flagship game was born. A.E.G.I.S., the game of Combining Robots, was first created with a few bent business cards and some write-in card templates. And from there, we only grew.

The team originally comprised of two Seniors at Becker College, Breeze Grigas and Tom Bouwman-Wozencraft. Early on, we also adopted Jesse Clark, a junior at Becker, to be our head of Playtest and Development.

In March, after 2 months of work, we brought A.E.G.I.S., now in nicely printed cardstock form, to PAX East in Boston, MA. The process drained us all, but the next weekend we battled through sleep deprivation and arrived at Battleground Game & Hobbies in Abington MA and Plainville MA.

Always ambitious, we looked towards more events we could attend. When we heard about the Boston Festival of Indie Games (FIG), that became our next big thing. Between April and September, the team worked hard, revised our cards and rules multiple times, and, finally, arrived proudly at FIG, with a horde of Robot standees and plenty of excitement.

In the month leading up to FIG, we also expanded the team. This included Sarah Como, Bron Mitchell, and Michael Flood, as well as our wonderfully reliable Auxiliary Team (who had helped behind the scenes for a long time), Lauren Norwood, Ryan Richford, and Craig Downes. We also added consultants like Richard Paul Preston III, Nathan Berry, and Ian Varney, all incredibly helpful when timing got tough!

Now we’ve finally declared A.E.G.I.S. to be in an Alpha state, and no longer a prototype. We continue to work on the game and bring it to local events, and are looking to attend PAX with an actual booth this year. We’ve come a long way, and we don’t plan to stop anytime soon!

-The Woz