Passive: Mirror Image

Eve's

Make the clone believable.

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AUTO ATTACKS

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Sigil of silence

Q: Sigil of Silence

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Drawbacks

W:Distortion

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Return

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Remember: on casting mimic distort, your original distort point is lost, and you can only return to the mimic distort return point.



Wrong

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doesn't

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Casting not interrupted:



Recalling:



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Drawbacks

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E:Etheral Chains

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1000 units

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How to throw your chains

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R:Mimic

What's there to say? A passive which requires thought.Allows for so much, used by so little. Worse than(OMG her passive is actually worth a damn now...) in the wrong hands, totally brilliant in the right ones.But let's not pretend everything's rosey: this passive can be rendered useless by factors beyond Leblanc's control...the problem with this passive for beginners is that you can't control when it pops- having to do "40% of my health =? " In the middle of a fight is a bothersome distraction in between positioning and casting. I'm guilty of not always using it when it comes up...Obviously, if you are at around 40% health and take damage greater than that (ala) then it wont help either.On top of that, AoE almost totally nullifies its usefulness- two's? kill them both!Lastly, if you have buffs/debuffs on you (commonly blue buff, ignite, leashes, etc) your copy will be without them - needless to say, a dead give-away.So.... This passive isn't without it's drawbacks- most of its advantages are nullified by the above, but I look it another way- its a trade off for being able to pull off some spectacular deception.To understand this, one must know the default behaviour of the clone...It doesn't move unless ordered, does no damage and typically hangs around the real Lb doing nothing but AA... Which does no damage... more on this later.Lazy players - Those who make it totally obvious which is the fake one - the one which doesnt move at all - actually should be thanked. This lets you, hopefully after this guide a much wiser Lb, exploit it to varying degrees.So start with the obvious. Move your clone.If you're in a fight, its far easier to note your health passing 50%. When this happens, be prepared to control your clone- like any other pet, use alt+click as soon as stealth begins.It's a far harder job for your opponent if both copies are moving.One step further. Stop moving, move your clone. Remember what your atypical Lb does? Play to it. Your opponent will almost always go for the one which is moving. And they will pursue it, chasing the copy, usually wasting spells on it as well... exposing themselves to you - a clean shot with chains isn't uncommon, and normally at least your Sigil of silence is off CD as well.Don't give the game away - the clone can't cast. It can't do damage either. But, if you and it stay there shooting at your enemy, short of the aforementioned shortcomings, there is no way for him to tell. (both attacks land at once, in this case) Many Sigil of silence panic and just become ryze, throwing whatever is off CD at their enemy. Considering you're a combo based champ, you can see why this is sub-optimal... In alot of cases where you would otherwise die, you can turn the tables with those precious extra seconds.Yes, technically in order to fool your opponent you will need to do this at its core- but the above are typically 1v1 circumstances.In a team fight situation, the squishys hang around the back. Suddenly having a half-health Lb charge at you raises eyebrows. (although do feel free to check bushes with it at a bare minimum)So do the same:Example:Malphite sees my clone hanging around, a little behind the front line. Given how normally in this position the attention is glued to their side, the lack of movement isn't a big issue. Should have moved it around a bit to make it more convincing though.Regardless, he gets baited, and we get a kill out of it. This isn't the best example i've ever done, but is one that comes to mind and makes me chuckle.Everyone hates you asI'm guessing that a lot of people will be thinking: "but this only worked because he's a (insert choice expletive here)".Perhaps- but if you do nothing with your clone, you can't bait mistakes. Take your pick.Or on the other hand, are you yourself a player who makes no mistakes whatsoever?Take the following:This is from a ~1525 elo game.Think about it. Dowith your passive, and something *may* happen, that you can exploit to your advantage. Dowith your passive, and something will *never* happen. The choice is yours.Another one:Normal game. But it still stands. Split second decisions on the behalf of your opponnents lead to their mistakes. And as always, you luuuurv punishing mistakes...When stealthed, you can sometimes fool people by flashing over a wall during it, and still moving your clone. either giving you the chance to escape, or dive back in rudely. -Always remember: you can be on 1hp, but your abilities still do full damage.Lastly, the clone does no damage but does proc on hit effects like black cleaver, wits end... And red buff.Better opponents know your clone does no damage. They therefore automatically ignore your clone, just like in this video:at 7:15. (this isn't mine. This is TiemsnoAkuma - 2.2k elo... goes to show how even there, people don't know the ins and outs of Lb. It's rare that you would hang around if you were that low to utilise this, but it's always good to have that knowledge...surprise them... Or at the very least, get in that free damage.And lastly, use the clone to block projectiles, likethis is your bread and butter skill. NOT your sigil.This humble and overlooked aspect of LB is a good indicator of player skill. Seriously. You have those who Sigil of silence, and those who Sigil of silence+AA. such a basic skill, yet so overlooked.Last hitting well with this is a skill that must be mastered sinceisn't well suited for farming. To this end, she has a brilliant animation - responsive, fast. Compare it to Annie's, who has a significant wind up time (although omgwtf range to compensate)This common ability should be used whenever possible to harass your opponent at the early levels, as it almost does as much damage as your abilities, yet costs no mana. aAA -> Sigil of silence. Bam, one health bar gone lvl1. why AA first? Because it has a lower range. if you can AA someone, you can Sigil of silence them. Simple as.Example:Obviously, there are exceptions. Sometimes you want to keep at range - the likes of, for example.Last hitting under a tower is standard for all ap casters generally- one AA on a caster, tower hit, AA to last hit.One AA on a melee minion, two tower hits, AA to last hit.Consider the following:Three caster creeps. AA each once, then let tower hit them, then hit them again. Simple, right?WRONG.Always note where your wave is. time and again you will see people prepare minions for last hitting, and not realising that their own minions are there who will do damage- thus resulting in the tower killing the lovely creep instead of you.Last hit, last hit, last hit.As a rule, Lb can't afford to continually use her Sigil of silence to last hit without blue buff... and even then, you probably wont be able to sustain it. That said, having a full mana bar doesn't give you any bonus's either. Feel free to Sigil of silence a creep from time to time if your mana allows it - especially in those cases where two are low enough, and you can only AA one. AA one, sigil the other. Canon minions- last hitting those with an AA can be hard to judge at times, so I guess its more acceptable sigil them if you must. But otherwise, learn to last hit well without Sigil of silence, and you'll go far.Your standard nuke. Yeah right. Your standard nuke is a fire and forget affair, ala. Sigil of silence isn't that. To get the most out of it, you need to activate the second part.And it's that activation that is so interesting. 1.5 second silence and damage if the mark is triggered within 3.5 seconds. It's what makes Leblanc so annoying to most ap mids- an inability to retaliate with damage of their own. But be careful: The silence doesstack, and the silence is less than the mark duration. So be patient in your attacks to maximise the silence, but not too much - else they have a window to get away. Refer to next section for more on silencing.Another overlooked part is the marking- 3.5 seconds. You have that long to activate it... Yet many Leblanc's won't realise this. Hell- most people won't realise this.Most people expect the mark to be used as soon as its fired. Your normal LB will try to follow up a Sigil of silence with. Your opponnent gets marked, and move away to get you to screw up yourHeck, some know this to the point that they will try to counter you pre-emptively - like this vlad.So... an adequate Leblanc quote:Abuse the 3.5s and. sigil of silence your opponent and back off. Most of the time your opponent will walk right back into your distort range.Example :In the following video, please go to (2:35)Other things to note is its CD: 6 seconds, typically 5.75s early game due to 4%cdr. A lot of people underestimate its cooldown. With modest cdr, it opens up a lot of different combinations, which I will go through later.yep. as with most abilities, there are drawbacks....The damage on the second part- not utilising it cuts off a fair amount of your damage, and at a disadvantage compared to other nukes.The silence is on the secondary part- and that any follow up ability takes time to get there. So between that Sigil of silence and, that 10hp Veigar is still free to wtfpwn your face if he's quick enough. Again, please read the following section on how best to utilise your silence.It has a travel time. Yes, statement of the obvious, but if you're here your LB isn't perfect - and a common mistake is distorting too early, thereby the sigil landsyou distort- so there is no secondary activation.(Edit: although Sigil travels a lot faster now, it is still possible to distort too early and not trigger the sigil mark. Just wait the 0.2s before distorting...)For those who are curious, it has to be activated by Leblanc's abilities- so no item actives will trigger the mark.Gives Leblanc her range, mobility, and ganking potential.Jump walls, juke enemies, it's all in here.It comes in two parts- a dash with damage, and a blink. In most cases, the mobility difference won't matter - but a select few scenarios will. I.e, you will be stunned if you dash through an event horizon, but not if you "return" out of it. (refresh bug not withstanding)The damage aspect of this ability is easy enough to understand- like's(without the stacking part). Damage in an area around your arrival point, which means it can trigger your Sigil of silence. It also technically gives her a range of 850- but it shouldn’t be used for damage by itself in normal situations. Early/mid game it's primarily there to trigger your mark, and get away from dangerous situations. Later, it's used to deliver the rest of your combo.I'll put up a video as to where you canover later, but for now, enjoy the fact that LB can moonwalk:(QUICK! WHERES THE NERF BAT?)The second aspect is where a lot of fun and manipulation can come into play... And is sadly also greatly overlooked.Upon casting distort, you haveseconds with which to return. Play a custom game by yourself and distort - and see for yourself just how long you have and how far you can walk before it runs out. Heck, for extra experience, distort over common points and try this out.This has numerous applications, primarily juking. The obvious ones- get caught in a gank, you distort - and they follow you. If they gap close all the better (i.e flash ) proceed to "return". Walk away.Example:Another handy tip is to walk into a bush before you "return". This is due to the nature of how people look in a game - they don't watch the minimap, and they shift the screen to where they'reto be looking. Ergo, where you "would" have been if you kept walking... allowing you to get away scot free.example:Now, remember how you have three seconds before you can't return? Forget it. Almost everyone ignores the fact that youreturn in the first place. They chase a bit, lose interest... And stay right by your return point.proceed to return, and watch the lulz.Example:Or, in another scenario, use it to dodge skill shots, like'sExample:Onto other stuff:Note however, that your return point is both highly noticeable, and gives no vision. Wise/irate enemies will simply camp it if they can - and you will have your pants down. But in most cases, they won't, and hopefully, once you have learnt positioning, can't.So let's abuse this further. the maximum range of Leblanc's Q is 1350 right? (650+700)The maximum range of your Sigil of silence and subsequent combo is the range ofThis is a useful tool for those enemies who are wiser to your moves, knowing the range of yourand sigil of silence and, who stubbornly hang around on low HP, farming away. So do them a favour - farm them.Secondarily, one can abuse the fact thatoverwrite your return point. Therefore, an enemy who thinks he's safe, since he knows he's out of distort safe distort range and will often be yet another kill.Lastly, distort's return function doesinterrupt casting. I.e, you can continue casting a spell or, and interestingly enough, recall.Observe:Yep. This has drawbacks as well.Namely that the first part of this ability is a dash - it can be interrupted, notoriously by knockups.Example:Secondarily, if you get charged by awhilst, her charge will take priority. Sorry. No video yet.This ability makes or breaks a Lb. More so than positioning. Before you get a, your main damage source in a fight will be Sigil of silenceThat's around 200-300 damage hinging on those chains connecting.Technically it's a bit of an anomaly: can be blocked by minions, takes time to do full damage, unlike the other skills in her kit which are on-hit. The most basic actions of this ability are often not utilised by a Lb: bush checking. You're a squishy, so for crying out loud please stop face checking when you have perfectly good tools to avoid it most of the time.The other thing of important note is that it's a skillshot. Or, another way - fire and forget. It's travelling distance and trajectory is determined at point of firing, utterly independent of where you are. SO many Leblanc's sit around after theirSigil of silencecombo, exposing themselves to unnecessary danger.the ONLY thing that is dependent on your position is whether it remains leashed or not. Obviously, if your objective is to kill, you will stick around. If all you want to do is damage on distorting however, throw the chains after your Sigil of silence and/or, and immediately return.A lot of mid-players, normally due to their incompetance as well as their characters, have an awful habit of walking in a straight line to harass you. In these instances, it can be worth while to fire a speculative, and make something happen from there. After all, they're undercontrol. Engage? Disengage? It's your call.Sometimes you will find yourself in a position where upon returning from distort the leash hasn't broken - in which case it is an easy job of keeping within range to trigger the secondary damage- they're slowed, you've already paid the mana cost, and there are few reasons why you wouldn't want to nurture the root if you're under no immediate pressure.This isn't a straight forward decision to "return" - As more often than not it puts you outside of AA range - which is an oft overlooked aspect of LB's damage potential, let alone her kit.Other things to note:(and obviously by defaultwill happily stay attached through walls.The tether range ofisLastly, Chains and Mimic chains. If both land, both will go off, and snare independently of each other. (I.e, like silence, is from the last applied CC, not a culmination of them)Example:This is the part of LB which requires practice, practice, practice.So much hinges on landing your chains that it will make or break you in most cases. Look at any of my videos which include chains, and in most of them a kill would have been lost if it hadn't connectd.What I can tell you about it is that it is incredibly wonky - The hitbox is fairly large, which can be a good or bad thing. Good, in the sense that with no minions, itll be easier to hit, but in the presence of minions, it can randomly attach itself to them.This spell is thankfully one that hasn't been recycled into new champions.This is what makesherself. It's as it says: copies the last skill cast. Honestly, this grants a layer of complexity that no matter how in depth I explain it in this guide, it won't do it justice. You will simply have to practice.there really isn't anything I can say about this that hasn't been covered in my previous sections, so I'll keep this brief.you snowball, this ability is what makes it happen. 1.3ap ratio if everything is detonated is. Furthermore, since etheral chains is now a 1.5s proc time, it means:a) It isvital to land them andb) Easier to lay waste to your opponents as both sigils will detonate faster.It takes experience to know what you can kill - use mimic to do heavy damage by all means, but using it to kill is the best outcome. But be careful- without mimic, you are alot more vulnerable than you would like to be.