It has GONE DOWN!

The first HAMMERFEST is HISTORY!

Hammertime: 18th December

1000 points each

Blood Angels/Relictors – Shane

Mephiston (Warlord)

2 squads of Assault Marines (w/o jump packs), with Sanguinary Priests

2 Land Speeders

Dreadnought

Chaos Space Marines – Frank

Typhus (Warlord)

3 Chaos Terminators

7 Plague Marines with Melta and Flamer

7 Chaos Space Marines with Melta

5 Chaos Spawn

5 Havocs with Autocannons

Dark Angels – Jack

Belial (Warlord)

3 squads of Terminators

6? Deathwing Bikes

Necrons – David B

Oberon (Warlord)

Lord on chariot

Immortals

Warriors

Destroyers

Space Wolves – David W

Nigel (Warlord)

2 squads of Grey Hunters

Long Fangs

Dreadnought

4×6 table

Hammerfest scenario with The Relic rules and random turn-end rules

Random turn order, rolled each turn

Random terrain density, placed by everyone in turn

We skipped Steal the Initiative to make things simpler!

The table before placing terrain:

DEPLOYMENT

Deployment was done randomly, everyone was given a number and each corner and the conveniently positioned long edge (the side away from the wall) was rolled, so everyone but Shane got a corner.

Chaos Marines were next to the big red ruin, with the Spawn and Typhus (plus his 3 Chaos Terminator bodyguard) in Reserves

Space Wolves started in the adjacent corner

Blood Angels were technically closest to the Gift Pile in the center, with a symmetrical line-up of transports and speeders.

The Dark Angel bikes started very close, just on the other side of the small ruins from the Blood Angels

Dark Angel Terminators started in Reserve

Necrons started well-hidden from everyone but the Space Wolves

TURN ONE! Let’s get it on!

Space Wolves

Space Wolves rolled to go first, and popped the Chaos Rhino with the 7 Chaos Space Marines inside. They immediately deployed and started to go into the ruins for cover.

Ignoring the pretty lights, the Long Fangs then fired off a few shots at the Necrons at the other end of the battlefield.

Dark Angels

The bikes moved up between the water town and the factory, getting within easy range of the Necrons. (Pictures coming up later in the turn)

Chaos Space Marines

The Havocs (grey models) forgot to deploy, but appeared now and moved into the ruins for a bit of cover. The Chaos Marines rolled miserably for their movement so they couldn’t all get into cover, and the Plague Marine Rhino moved up (forgetting to move Flat Out during shooting).

A couple of the Chaos Marines were just in range to fire, and killed the Plasma Gun of the lead Grey Hunters!

The Havocs took aim at the Blood Angel Land Speeders but weren’t able to do anything to it.

Blood Angels

The Land Speeders Turbo Boosted across the battlefield and took up position to repel attacks

Then the Rhinos pivoted and advanced on the Chaos army!

Necrons

The Destroyers moved forward to fire on the Land Speeders, taking a hull point off one of them

There’s the bikers! The Lord on his war chariot moved up, fired and assaulted – this won’t end well for one side! These are all the Dark Angels that are on the table!

Oberon, the Warriors and Immortals all advanced on foot while the Scarab Beetles and Canoptek Spider went around the back of the factory

The Chariot assaults!

The Chariot is destroyed!! The Lord stands on his own in the middle of the smoking crater, surrounded by angry bikers!

Points:

Space Wolves: 1 (First Blood on Chaos Space Marines)

Dark Angels: 1 (First Blood on Necrons)

RANDOMNESS FROM THE WARP!

The random roll at the end of the turn brought out the BOUNCING SQUIG BOMBS! Every 2×2′ square had a Squig bomb appear in the middle, and it scattered and exploded 3 times before disappearing. One of the Blood Angel speeders was hit to take off a hull point, and one of the Chaos Havocs was hit but unhurt.

TURN 2

Once again, we rolled randomly to determine who would go first.

Dark Angels

TWO SQUADS OF TERMINATORS arrive by Deep Strike, teleporting in!

The Lord kills the remaining bikers, but is now staring directly at angry Dark Angel Terminators!

He doesn’t care! He moves forward in the consolidation and prepares for the Terminator assault!

And of course they move in! He’s got a real fight on his hands – will the Terminators be able to take down this one, single Lord?

Chaos Space Marines

The Chaos Spawn arrive from Reserves! They have no armor save, so they take up station behind the dead Rhino for cover from the Space Wolves. They could have moved 12″ instead of 6″, so they should have come in on around the corner of the board to prepare an attack on the Blood Angels.

The Havocs fire at the lead Blood Angle Rhino, around the Plague Rhino, but again don’t hurt it

Typhus and his Terminator guard arrive from Deep Strike, in the middle of a safe area! They can’t charge but the Terminators fire on Mephiston, taking off a wound!

Space Wolves

The Grey Hunter squad (middle left) fire on the Blood Angel speeder and the Long Fangs (foreground) blast at the Necron Scarab Beetles in the distance, taking a couple of wounds.

The Dreadnought fires at the Chaos Marines, but no wounds!

Necrons

The Warriors and Immortals continue moving around the factory building

The Scarab Beetles move up and see a tasty Land Speeder! They move up and immediately do 10 points of armor damage, wrecking it instantly!

The Canoptek Spider fires a blast at the Dark Angel Terminators, but no wounds! It assaults the Terminators and DIES!

Blood Angels

The Blood Angel see Typhus, forget all about the rest of the Chaos army, move up and unload…

…and fire absolutely everything they can at Typhus and his bodyguards! But no damage.

Points:

Necrons: 2 (First Blood on Dark Angels, First Blood on Blood Angels)

Space Wolves: 1 (First Blood on Chaos Space Marines)

Dark Angels: 1 (First Blood on Necrons)

RANDOMNESS FROM THE WARP!

The random roll at the end of the turn saw just a single Dark Eldar Raider emerge right next to the Blood Angels, but deciding they couldn’t hurt the Rhinos or the Dreadnought, blasted the Chaos Terminators with 20 twin-linked poisoned fire! Two of Typhus’ bodyguards went down!

TURN 3

Space Wolves

The Long Fangs fire at the Blood Angel Speeder, missing again!

Nigel, Wolves psyker, tries an attack on Typhus but it has no effect

The other Grey Hunter squad assaults the Land Speeder and destroy it!

The Dreadnought fires at the Chaos Marines in the ruins, but no damage is taken

Blood Angels

The Assault Marines fan out and again unload everything at Typhus and his remaining bodyguard…

Then assault, killing him for a Slay the Warlord point!

Necrons

The Scarab Beetles look for a nearby vehicle since the Land Speeders are destroyed, and advance on the Blood Angel Dreadnought!

The assault between the Lord, Oberon and the Dark Angel Terminators continues unabated!

The Warriors and Immortals finally get around the building corner and are ready to blast any Dark Angel survivors

Dark Angels

The command squad of the Dark Angels finally teleport in, with Belial at the center! With no ranged weapons, they prepare to climb the hill on the following turn.

Chaos Marines

The Plague Marines move their Rhino past the Blood Angel Rhino blocking them in, and the Marines disembark into the trees. The Plague Marines fire into one of the Blood Angel squads, reducing them to just 3 men. (ignore the crater, picture is out of sequence)

The Chaos Spawn move across the open terrain between the ruins and the water, hoping to close in on the Grey Hunters – but they don’t roll high enough on their charge distance roll and are stuck in the open! (ignore the Scarab Beetles for now!)

Points:

Necrons: 2 (First Blood on Dark Angels, First Blood on Blood Angels)

Space Wolves: 1 (First Blood on Chaos Space Marines)

Dark Angels: 1 (First Blood on Necrons)

Blood Angels: 1 (Slay the Warlord (Chaos))

RANDOMNESS FROM THE WARP!

This time, the Nuclear Blast was rolled – 2d6 scatter from the center of each 2×2′ square, and a massive 2D6 Strength with D6 AP! The blasts kill the Blood Angel Dreadnought, 1 of the Plague Marines, one of the Spawn is taken down to a single wound and many of the Space Wolves heavy weapons are casualties.

TURN 4

Dark Angels

The second squad of Terminators assault in, hoping to do a little more damage to Oberon and the Necron Lord

Meanwhile, Belial and his squad clamber up the hill to claim a gift! (and a point for the gift, plus 3 points for controlling the objective)

Necrons

The Lord and Oberon continue their close combat with the Dark Angel Terminators – both sides have been kept very busy! The Terminators have very slowly been dwindling in number, though…

The Scarab Beetles, denied their meal of the Blood Angel dreadnought by the nuclear blasts, advance on the Space Wolves dreadnought for their next feast! They chew off several points of armor, reducing it to just 4 points on the front and sides, and a mere 2 in the rear!

Chaos Space Marines

The Plague Marines and tactical Chaos Marines fire on the 3-man Blood Angel squad…then both Chaos squads charge in, killing them all!

The Spawn finally get into close combat, but find out the Grey Hunters are pretty tough when assaulted! 2 Spawn are killed and just one Space Wolf is taken out. Luckily the Spawn are fearless, so no need to roll for leadership.

Blood Angels

The Blood Angel Rhino is moved forward to block the path of the Grey Hunters not in close combat.

The remaining squad of Blood Angel Assault Marines turn to face the Plague Marines, fire on them and charge in! All the Plague Marines are taken out!

Space Wolves

With their path to the hill blocked, the Grey Hunters have to move through the storage silos to get closer to the Gift Pile! The other Grey Hunters kill one more Chaos Spawn but are still locked in combat.

Points:

Necrons: 2 (First Blood on Dark Angels, First Blood on Blood Angels)

Space Wolves: 1 (First Blood on Chaos Space Marines)

Dark Angels: 1 (First Blood on Necrons)

Blood Angels: 1 (Slay the Warlord (Chaos))

RANDOMNESS FROM THE WARP!

Wild Warp warpiness ensues! Every unit on the table has a die rolled for it, and on a result of 1 it is warped to a diagonal 2×2′ square! Amazingly, only 2 units are moved:

The Space Wolves dreadnought, behind the Blood Angels

And the Chaos Space Marines, right next to the Oberon/Dark Angel combat!

TURN 5

This could be the final turn of the game, so it was ‘game on’ to get any warlord kills and climb up to the Gift Pile!

Blood Angels

The Blood Angels, with no other nearby targets, fire into the rear of the Space Wolves dreadnought which had just appeared near them. With super-low armor values, it explodes easily!

Mephiston decides to get in on the fun and wades into the Necron v Terminator battle!

And the Rhino clowns the Space Wolves further by blocking the Grey Hunters again! The other Rhino has been immobilized all this time and hasn’t been able to free itself.

Chaos Space Marines

The Chaos Marines blast the Grey Hunters with their pistols, undecided whether to assault or not.

The Havocs fire away at the same Grey Hunter squad, resulting in about half the squad whittled away by ranged fire.

Another of the Chaos Spawn is killed in combat with the command Grey Hunter squad. They consolidate to advance on the hilltop.

Necrons

Denied the last 2 dreadnoght kills, and with no other vehicles in range, the Scarab Beetles advance on the Chaos Rhino for their next meal.

In the Mephiston/Oberon/Terminator fight, the Dark Angel Terminator takes another wound off the Necron Lord, but otherwise the combat continues!

The last remaining Destroyer swoops down close to the hill in an attempt to do some damage to the Terminators camping there, but no joy.

Dark Angels

The Terminators, being the only other squad on the Dark Angel side, stay on the hill and prepare for any assaults.

Space Wolves

The Grey Hunters near the silos fire on the Necron Destroyer, killing it!

The command squad of Grey Hunters advance on the hill, finally! Nigel uses his psyker powers, and the Terminators make their first Deny the Witch roll, and make their save on the other power!

The Long Fangs fire on the Terminators on top of the hill, as they did last turn, but are still unable to kill any of them.

ROLL TO END GAME: THE GAME CONTINUES!

Points:

Dark Angels: 5 (First Blood on Necrons, Gift Token, Control Objective)

Necrons: 2 (First Blood on Dark Angels, First Blood on Blood Angels)

Blood Angels: 2 (Slay the Warlord (Chaos), First Blood on Space Wolves)

Space Wolves: 1 (First Blood on Chaos Space Marines)

RANDOMNESS FROM THE WARP!

More Warp craziness – all dead units have a chance to come back as Reserves in the next turn, on a roll of 5+! For the forces of Chaos, Typhus *and* his Terminator bodyguards come back, as well as the Plague Marines. The Blood Angel dreadnought and the Dark Angels bikers also come back.

TURN 6

Blood Angels

The Rhino decides to clown the command Grey Hunter unit, denying them an easy route to the hill!

The dreadnought returns and fires on Nigel’s squad

(not pictured) The remaining Assault Marines climb the hill, attempting to get to the Gift Pile! They can’t quite get to the top however – maybe next turn!

(not pictured) Mephiston kills Oberon in close combat! Warlord kill for the Blood Angels, bumping them into second place!

Chaos Space Marines

Typhus and his bodyguards Deep Strike next to the pond, while the Plague Marines come in next to the river. Both units fire everything they can at Nigel’s Grey Hunter squad.

The Chaos Marines unload bolters into the other Grey Hunter Squad, killing a good many Space Wolves!

Dark Angels

The bikers arrive from Reserve, firing on the Assault Marines that have climbed up the hill, then Belial charges the Blood Angels on the hillside, killing four and forcing the survivors to run.

The Terminators are definitely holding their ground, and they can’t wait to open their Gift Token!

Necrons

The Warriors and Immortals continue to fire on the Terminators on the hilltop, but still can’t hurt them! The close combat is still continuing, as close as ever.

Space Wolves

The remaining members of the Grey Hunters squad back away from the Chaos Marines

Nigel throws all of his psyker power at Typhus, with Jaws of the Wild Wolf Typhus is killed for the second time in this battle!

ROLL TO END GAME: THE GAME CONTINUES! Turn 7 will be the final turn of the game!

Points:

Dark Angels: 5 (First Blood on Necrons, Gift Token, Control Objective)

Blood Angels: 3 (Slay the Warlord (Chaos), First Blood on Space Wolves, Slay the Warlord (Necron))

Necrons: 2 (First Blood on Dark Angels, First Blood on Blood Angels)

Space Wolves: 1 (First Blood on Chaos Space Marines)

RANDOMNESS FROM THE WARP!

Orbital bombardment! A few Necron Warriors are killed, but no other significant casualties are reported.

TURN 7

Dark Angels

The bikers move up and fire on Nigel’s Grey Hunter squad…

…Then despite the protestations of the Chaos Terminators, assault in and kill Nigel, stealing the kill out from under the nose of Chaos!

Chaos Space Marines

The Chaos Terminators advance and assault! They should have gone for the Grey Hunters with their lowered Toughness, but they went after the Dark Angel Bikers because they were so annoyed with them!

(not pictured) The Havocs and the Plague Marines combined fire to finish off the 3-man Grey Hunter squad on the other side of the battle.

Space Wolves

(not pictured) No change in the close combat, and the Long Fangs were again unable to hurt the Terminators occupying the hill.

Blood Angels

(not pictured)The Necron Mindshackle Scarabs force Mephiston to attack himself, and he dies! The Necrons take another victory point in the final turn!

Necrons

The Necron Lord climbs the hill in an attempt to contest the objective…

…but is beaten back! The Dark Angels still control it and keep the 3 victory points.

With nothing else close by to munch on, the Scarab Beetles attack the Blood Angel dreadnought, but no points are at play and the game ends!

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Final Point Totals:

Dark Angels: 6 (First Blood on Necrons, Gift Token (1), Control Objective (1), Slay the Warlord (Wolves))

Necrons: 3 (First Blood on Dark Angels, First Blood on Blood Angels, , Slay the Warlord (Blood Angels))

Blood Angels: 3 (Slay the Warlord (Chaos), First Blood on Space Wolves, Slay the Warlord (Necron))

Space Wolves: 1 (First Blood on Chaos Space Marines)

Chaos Space Marines: 0 😦

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The Ravages of Holiday War