The following page will list patch notes for the March 2020. All subsequent point releases will be temporarily highlighted on top and added to the complete patch notes list below. The updates will also be tracked in the official forum thread.

Initial Release Date: 10/03/2020

Last Update: 09/04/2020

Features & Changes

Graphics:

Removed old video from in-game billboards. Everyone has a clear vision now.

Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video.

Defect Fixes

Technical:

Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Localization:

Updated Aura conversations for German, Russian and French

Fixed text formatting and language inconsistencies for German, Russian and French

User Interface:

Fixed an issue where buttons to Upgrade to Omega and Buy Plex in the Daily Login Campaigns window didn't work.

Full Patch Notes For March 2020 Release

Features & Changes

Balancing:

Changes to Faction Warfare: (24/03/2020)

Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer.

In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated.

FW participants will be able to activate the acceleration gates without penalty.

Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius

Adding a new 5th tier of Faction Warfare sites, and renaming the 'Large' tier:

Large Compounds are now (Faction) Open Compounds

Large Strongholds are now (Faction) Open Strongholds

Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships

The new Battleship Complexes are named (Faction) Large Outpost

The progression in tiers is now: Novice (unchanged) Small (unchanged) Medium (unchanged) Large (new Battleship tier) Open (formerly "Large")

Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control.

Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%

Exploration:

Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until 6 April. (24/03/2020)

Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Events:

The Hunt has begun! This event will run from 6 April to 21 April (06/04/2020) Mysterious brightly colored Guristas Capsules are appearing all over New Eden! These capsules can be found at planets, moons, asteroid belts, and stargates. They are detectable through directional scanners and probe scanners. When destroyed, each of these capsules will drop a Guristas Hunt Acceleration Gate Key required to pass to the final section of the Hunt and Huntmaster Outpost sites. The new Guristas Hunt Outpost and Guristas Huntmaster Outpost sites are also appearing. These sites only allow access for T1 and T2 Frigates and Destroyers, and reaching the final room of these sites requires an acceleration gate key obtained from the mysterious capsules. The Guristas Hunt Outpost sites can be found all over New Eden (Highsec, Lowsec, Nullsec, and W-Space). Destroy the advanced fighter in the final area for a chance at valuable loot including implants, skins, clothing, modules, and blueprints for the powerful Gecko drone! The Guristas Huntmaster Outpost sites are appearing in large numbers within Caldari Lowsec space and in lower numbers within the Venal region. These more difficult sites also contain more valuable rewards including blueprints for the new Hydra implant set.

During the Hunt event, capsuleer capsules will have a 50% chance of dropping as loot each of the implants that normally would have been destroyed by the capsule destruction.

Graphics:

Update to the textures and shaders associated with moons. Moons will have higher resolution textures and updated shaders.

Added a circle of perimeter lights around Acceleration Gates to show activation range (24/03/2020)

Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon's capture state: (24/03/2020) Green - Being Captured by Defending Faction Orange - Contested Red - Being Captured by Attacking Faction

Removed old video from in-game billboards. Everyone has a clear vision now. (09/04/2020)

Added 16 new videos to the in-game billboards; 15 ship videos and 1 Guristas video. (09/04/2020)

Implants:

The new Guristas Hydra implant set has been introduced. This implant set improves range and precision of both drone and missile weapon systems. Hydra implants have no effect on fighters. (06/04/2020)

Blueprint copies for the Hydra implants will initially be available through loot drops from the Huntmaster Outpost sites in Caldari Lowsec and Venal. Low-grade Hydra Alpha: +2 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus Low-grade Hydra Beta: +2 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocitywith 2.5% set bonus Low-grade Hydra Gamma: +2 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus Low-grade Hydra Delta: +2 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus Low-grade Hydra Epsilon: +2 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 2.5% set bonus Low-grade Hydra Omega 10% set bonus Mid-grade Hydra Alpha: +3 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus Mid-grade Hydra Beta: +3 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus Mid-grade Hydra Gamma: +3 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus Mid-grade Hydra Delta: +3 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus Mid-grade Hydra Epsilon: +3 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 10% set bonus Mid-grade Hydra Omega 25% set bonus High-grade Hydra Alpha: +4 Perception, 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus High-grade Hydra Beta: +4 Memory, 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus High-grade Hydra Gamma: +4 Willpower, 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus High-grade Hydra Delta: +4 Intelligence, 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus High-grade Hydra Epsilon: +4 Charisma, 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity with 15% set bonus High-grade Hydra Omega 50% set bonus



The 'Valdimar' drone and fighter hardwiring implants have been introduced. These are initially available in the Hunt event: (06/04/2020) Black Market 'Valdimar' Drone Navigation DN-701: 1% increase in drone and fighter max velocity Black Market 'Valdimar' Drone Navigation DN-703: 3% increase in drone and fighter max velocity Black Market 'Valdimar' Drone Navigation DN-705: 5% increase in drone and fighter max velocity Black Market 'Valdimar' Drone Sharpshooting DS-801: 1% increase in drone and fighter optimal range Black Market 'Valdimar' Drone Sharpshooting DS-803: 3% increase in drone and fighter optimal range Black Market 'Valdimar' Drone Sharpshooting DS-805: 5% increase in drone and fighter optimal range Black Market 'Valdimar' Repair Drone Operation DR-901: 1% increase in drone repair amount Black Market 'Valdimar' Repair Drone Operation DR-903: 3% increase in drone repair amount Black Market 'Valdimar' Repair Drone Operation DR-905: 5% increase in drone repair amount Black Market 'Valdimar' Drone Durability DD-1001: 1% increase in drone and fighter hit points Black Market 'Valdimar' Drone Durability DD-1003: 3% increase in drone and fighter hit points Black Market 'Valdimar' Drone Durability DD-1005: 5% increase in drone and fighter hit points



Market:

Significant changes to the fees for updating market orders have been implemented as described in Broker Relations devblog. Updated all existing "Market Tax" structure ACL settings to a new mandatory minimum of 1% When charging fees for creating/modifying an order in an Upwell structure, half of the fee will go to the structure owner the other half will go to an NPC as an ISK sink When creating/updating a market order, the price will now always be rounded to a tick level with a maximum of 4 significant figures When modifying a market order the fee now includes an extra "Relist Fee" component, which is dependent on the new order price (not just the difference between new and old prices): FORMULA: BR is the character's effective Broker Fee rate at the station/structure (factoring in skills/standing/settings as appropriate) RD is the character's Relist Discount rate (factoring in Advanced Broker Relations skill) Fee to create a new order at price P (this is unchanged): Fee = BR * price Fee to modify an existing order, changing price from P1 to P2: Fee = max(0, BR (P2 - P1)) + (1 - RD) BR * P2

The Margin Trading skill has changed its name and function. It is now called "Advanced Broker Relations". This skill will increase the Relist Discount rate, from 50% at level 0 (untrained) to 75% at level 5. The skill rank is unchanged (rank 3). An additional requirement of Broker Relations level 4 has been added. Characters who already have Advanced Broker Relations but do not have this new requirement will still be able to train and use Advanced Broker Relations. The skill no longer allows Want-To-Buy orders to be created with anything less than 100% escrow. Existing <100% escrow orders will remain until they expire/complete, but they cannot be created/extended any more.



Modules:

Performed Capacitor Booster Module Tiericide

Module name changes:

Micro Electrochemical Capacitor Booster I renamed to 'Seed' Micro Capacitor Booster I

Small Electrochemical Capacitor Booster I renamed to Small F-RX Compact Capacitor Booster

Medium Electrochemical Capacitor Booster I renamed to Medium F-RX Compact Capacitor Booster

Heavy Electrochemical Capacitor Booster I renamed to Heavy F-RX Compact Capacitor Booster

Module migration:

Micro Brief Capacitor Overcharge I converted to 'Seed' Micro Capacitor Booster I

Micro Tapered Capacitor Infusion I converted to 'Seed' Micro Capacitor Booster I

Micro F-RX Prototype Capacitor Boost converted to 'Seed' Micro Capacitor Booster I

Micro Capacitor Booster I converted to 'Seed' Micro Capacitor Booster I

Micro Capacitor Booster II converted to 'Seed' Micro Capacitor Booster I

Ammatar Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I

Dark Blood Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I

True Sansha Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I

Imperial Navy Micro Capacitor Booster converted to 'Seed' Micro Capacitor Booster I

Small Brief Capacitor Overcharge I converted to Small F-RX Compact Capacitor Booster

Small Tapered Capacitor Infusion I converted to Small F-RX Compact Capacitor Booster

Small F-RX Prototype Capacitor Boost converted to Small F-RX Compact Capacitor Booster

Medium Brief Capacitor Overcharge I converted to Medium F-RX Compact Capacitor Booster

Medium Tapered Capacitor Infusion I converted to Medium F-RX Compact Capacitor Booster

Medium F-RX Prototype Capacitor Boost converted to Medium F-RX Compact Capacitor Booster

Heavy Brief Capacitor Overcharge I converted to Heavy F-RX Compact Capacitor Booster

Heavy Tapered Capacitor Infusion I converted to Heavy F-RX Compact Capacitor Booster

Heavy F-RX Prototype Capacitor Boost converted to Heavy F-RX Compact Capacitor Booster

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

New attributes for changed modules:

'Seed' Micro Capacitor Booster I - CPU: 8, PG: 3, Capacity: 10(+2), Duration: 12.75(+0.75), Heat Damage: 5.3

Small F-RX Compact Capacitor Booster - CPU: 12(-3), PG: 5, Capacity: 12, Duration: 12.75(+0.75), Heat Damage: 5.7(+0.4)

Small 'Siesta' Capacitor Booster - CPU: 11(-2), PG: 5, Capacity: 12, Duration: 13.5, Heat Damage: 6

Medium F-RX Compact Capacitor Booster - CPU: 20(-5), PG: 135(-15), Capacity: 32, Duration: 12.75(+0.75), Heat Damage: 4.3(+0.3)

'Harness' Medium Capacitor Booster I - CPU: 25, PG: 128(-22), Capacity: 32, Duration: 15, Heat Damage: 5

Medium 'Gattotte' Capacitor Booster - CPU: 19(-2), PG: 135, Capacity: 32, Duration: 13.5, Heat Damage: 4.5

Heavy Capacitor Booster I - CPU: 40, PG: 1750, Capacity: 128, Duration: 15, Heat Damage: 4(-1)

Heavy F-RX Compact Capacitor Booster - CPU: 32(-8), PG: 1575(-175), Capacity: 128, Duration: 12.75(+0.75), Heat Damage: 3.4(+0.2)

'Plough' Heavy Capacitor Booster I - CPU: 40, PG: 1490(-260), Capacity: 128, Duration: 15, Heat Damage: 4

Heavy 'Brave' Capacitor Booster - CPU: 30(-4), PG: 1575, Capacity: 128, Duration: 13.5, Heat Damage: 3.6

Meta Level changes:

Named Meta 1-4 to Meta 1

Storyline Meta 7 to Meta 6

Faction Meta 7 to Meta 8

Officer Meta 12 to Meta 13

Officer Meta 13 to Meta 15

Officer Meta 14 to Meta 17

Miscellaneous:

Savior Implant Blueprints have been added to Angel Cartel loyalty point stores and loot tables

The "Skilling is a Means..." event has begun! During this event players will receive bonus Skillpoints for their first PvP kill against a vessel of frigate size or larger each day. (12/03/2020)

If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target. (24/03/2020)

A second daily challenge has been added to the "Skilling is just a means" event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the "Skilling is just a means" event will return to having a single challenge per day. (24/03/2020)

The Loot drop chance has been increased to 90% in Low Security space. Active until 6 April. (24/03/2020)

Common naming restrictions reapplied to user supplied names. (26/03/2020)

The Loyalty to Lowsec event has completed: (06/04/2020) The 2au/s bonus to warp speed in low security space has ended The increased pvp loot drop rate in low security space has ended



Missions & NPCs:

Added three new Lvl 2 missions.

Reduced the mining efficiency of NPC Mining Fleets. (24/03/2020)

Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)

Ships:

Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information. (24/03/2020)

Tutorial:

Adjusted the signature radius and max velocity of some tutorial NPCs to provide a better experience for all of the faction's corvettes (18/03/2020)

Aura's portrait has been replaced with the concord logo in the tutorial section of the Agency (18/03/2020)

For a limited time, we will be performing a test in which 50% of new users will receive an updated version of the Tutorial: (18/03/2020) New capsuleers will start in a new calmer setting before being asked to travel to the first tutorial site The interface will be gradually revealed and introduced as the tutorial progresses Updated flow of tasks within the tutorial Upon entering the sites of the first three tutorial missions, the camera will automatically focus on the site's key objectives Updated tutorial storyline text to provide a clearer purpose to the players actions Updated Aura conversations in the tutorial – now with added sass!



Structures & Deployables:

Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days. (24/03/2020)

Resource Distribution:

Additional context available in the Moon Minerals Distribution Update devblog: (30/03/2020)

All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), were removed from moons. In some cases, they have been replaced with Moon Ore.

All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) were removed from moon ore DNA (refining materials output table) with the following exceptions:

R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

User Interface:

A 'Collapse all' button has been added to the Regional Market window, Asset window, and Bookmark window.

Updated the tooltip text for the "Skilling is just a means" daily challenge to make it clear that the challenge requires you to achieve top damage on a PvP kill. (13/03/2020)

Third Party Developers

Static Data Exports (SDE):

Removed a yaml that was incorrectly added to the SDE thus breaking its generation (25/03/2020)

Defect Fixes

Gameplay:

Fixed issue with the mission "Shipyard Theft" which occasionally didn't drop mission items

Fixed issue that could cause the user to be unable to use the radial or right click menu to control structure fighters.

Needlejack Filament icons will now be shown correctly (11/03/2020)

The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules... once again (11/03/2020)

Audio & Graphics:

Adjusted the fog intensity in various scenes.

Fixed issue that caused sun flares to display incorrectly in certain circumstances while using the Tactical Camera.

Fixed an issue with Stargates particle VFX being modified by nearby player ships.

Fixed issue that prevented different music tracks from playing in the different tiers and dungeons in abyssal space.

Fixed issue that displayed Vitalshift EGO SKIN lines on the Guristas Victory SKIN for the Caiman.

Fix defect where enabling and disabling the "Override dynamic music with Classic EVE music" audio setting was not consistently working.

Fix defect where enabling and disabling the "Use combat music" audio setting was not consistently working.

Combat music will now stop playing after the player's capsule has been destroyed and the clone transferred to a station (11/03/2020)

Fixed missing Atmosphere Audio in the Jita IV-4 hangar and other Caldari hangars. (26/03/2020)

Fixed visibility of VFX on the Gila with the Abyssal thunderstorm SKIN applied. (01/04/2020)

Localization:

Removed tiericided modules from variation tabs

Fixed strings not being translated in corp Wallet UI. (25/03/2020)

Fixed strings not updating properly in the corp wallet. (01/04/2020)

Updated Aura conversations for German, Russian and French. (09/04/2020)

Fixed text formatting and language inconsistencies for German, Russian and French. (09/04/2020)

PvE:

Removed Needlejack Filaments from unintended drops in all Triglavian sites.

Resolved NPC spawn issues from a number of combat sites (such as some of the Havens and Sanctum sites) (01/04/2020)

Technical:

Restricted the in-game log viewer to show only appropriate logs.

Fixed a rare issue where the help pointers could cause the game to crash when realigning

Fixed an issue where PLEX could be lost after buying from multiple orders at the same time.

Text & Descriptions:

Corrected some minor spelling and grammar issues.

Tutorial:

Fixed an issue which could cause players to get stuck in the tutorial

Minimizing a window now counts towards the completion of any tutorial task that requires a window to be closed

User Interface: