So you can't see your own units on map? How does that work. Don't think i've ever encountered that before. It's looks like a hex and counter game.Thanks for your replies.



It looks like hex and counter, but it isn't, really. You never move any of your combat unit directly. Instead, you issue orders for them to move to a certain place at a certain urgency, and to take up a certain stance. There is an order delay as your messages are sent to various subordinate commanders by courier. Over the scope of the game, this can be several hours to a day or so. Units them implement the orders, but again, there can be a delay as a Corps CO issues orders to subordinate units. It's somewhat like Command Ops in that way...but you don't specify waypoints and paths, just destinations.At high levels of FOW, the unit positions on the map aren't necessarily the actual positions of your units, but their positions the last time you received a report from them. If the unit moved and/or fought, it could be several hexes away from where you see it on the map. Likewise for enemy units. So, the units aren't invisible...but the actual position can have a great deal of uncertainty to it.If you read John Gill's 1809 trilogy, depicting one of the two campaigns in the game, the system makes complete sense. Neither side ever had complete certainty of where the enemy was unless they were engaged, or complete certainty of where their own units were unless the commanding General could actually see them. Conceptually it's a magnificent depiction of Napoleonic operational warfare. Technically the game has been plagued with a variety of glitches and hassles, most of which seem to have been addressed by today's update.