Kurokawa_Yuri ,

Symphony of the Night’s dialogue is from the 2006 version, where it is better than some of the goofy bits in 1997(reminded of the Succubus Cutscene where it sounded more like the enemy is moaning in pleasure, which unsuited for the cutscene) but the iconic “die, monster” scene is forever missed by many.



Gameplay is the same as ever in 1997, except about encountering a bug where in the reverse Clocktower, when falling to right side of a gear, you’ll fall right through the floor.



The spells are still the same as ever, being activatable with button commands and it is made easier via a shortcut but only available if the player executes the spell or buy it from the Librarian.



The game is recommended more on a controller than playing it with a touch screen, due to the controls being not so intuitive for mobility and with the Inverse Castle being littered with enemies that will kill the player.