Revelator Patch 1.04 Character changes:

Millia

>6K : Increased leg hurtbox on frames 1-4

Potemkin

>2P Hitbox and Hurtbox increased upwards.

>j.K Damage increased from 22 to 24

>j.S Damage increased from 32 to 36

>j.HS Damage increased from 40 to 45

>j.D Damage increased from 45 to 50

>j.D now groundbounces on Counter Hit

>Fixes a bug where Tension did not increase on Ground Throw.

Axl Low

>c.S Into 3P Gatling Added.

>Fixed command grab bug where opponent would become inoperable.

Venom

>Increased hurbox on his wallsplat, extended upwards.

Slayer

>6K Landing Recovery reduced from 5 to 4 frames.

>Helter Skelter throw invinicible 1f before landing

Bedman

>2K proration increased from 80% to 70%

>Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)

Ramlethal

>3K hurtbox reduced downwards.

>Swordless f.S Gattling to Sword 2HS added.

>Sword 2S Damage increased from 60 to 70.

Sin Kiske

>2K Proration changed from 80% to 70%

>Crouching guard hurtbox reduced downwards.

>Beak Driver 2f less recover. Charge Takes 2f longer.

Elphelt

>Command Grab Proration changed from 70% to 60%

Leo Whitefang

>F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.

>5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.

Johnny

>2K Prorate changed from 75% to 70%.

>f.S Hurtbox extended downwards.

>2S Startup increased by 1 frame (9 to 10)

>2S hurtbox increased forwards.

>6H hurtbox increased forwards.

>Crouching guard hurtbox reduced downwards.

>Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)

>Bugfix when treasure hunt hits Sign costume elphelt

Jam

>Ryujin (max level included) proration changed from 75% to 80%.

>Air Ryujin Invulnerability reduced to only cover startup frames.

>Ground Ryujin damage changed from 100 to 80.

Raven

>Airdash hurtbox expanded downward

>cr.K prorate from 90% to 80%

>far. Standing S hurtbox increased forwards

>j.P prorate changed from 100% to 90%

Dizzy

>2P proration changed from 70% to 80%

>f.5S and 5H cancel window increased by 9 frames.

>2H attack level increased from 2 to 4

>Charge Blitz now counters until the end of recovery (?)

>236S and 236H hurtbox reduced downwards

>421S, 421H, 236P and all fishes Tension gain increased by 50.

>Aerial Fishes reduced recovery. Landing recovery removed.

>Grounded S/H/D Fishes recovery reduced.

>Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame.