ABOUT

Hi! I’m Daniel, a game audio designer from in Toronto, Canada.

I enjoy both the creative and technical aspects of game audio and revel in the challenge of learning new things. The ideal content on which I like to work is combat-based, cinematic and immersive.

Additionally, I compose a bit of music (and also studied it at university), develop SFX libraries and have had the pleasure of educating a number of my own students. In my off-time, I enjoy traveling, visiting the outdoors, language learning and developing my programming skills.