1. GENERAL COMMENTS:

Written by

CLAUS STAAL

2. CHARACTERS:

3. UPGRADES:

4. SUPPORTS:



5. REMOVAL:

6. TECH CARDS:

Power Action two First Order Storm Trooper dice in the pool, Activate Piett and use his ability to turn the sides to Focuses, Play Logistics to net up to 3 Resources

Play Megablaster Stormtroopers

7. BATTLEFIELD:

8. MULLIGAN STRATEGY:

9. ALTERNATIVE DECK LIST:

10. FOST DICE:

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In our first meeting at, our local hang-out, after the release of, there was an intense and vibrant mood. Everybody was excited. We saw people, whom we hadn't seen in like forever, suddenly sit around and sleeve up decks. Everyone was excited to show off the new decks they had made, and whileand I were captivated by- aren't we all? -, a recurring guest on theas well as formerwere fiddling around with hisLooking at him flooding the table withand whatnot was just marvelous, and while I've previously said that I did not believe that awould stand many chances against a, I was looking atbeing complete and utterly destroyed by a. After the game I askedto share theand starting fiddling around with it ... and it's good ... hits like a truck and makes money out of the wazoo ... C R A Z Y! Try it out ... it's fun to see the look on your opponent's face when you obliterate characters left and right with pesky! They might have, but they never miss witharound!Although this deck generally feels, and will definitely have problems keeping a spot in the upper echelon of decks, it is also somewhat "clunky". It's not as effortless as you would expect from it and requires some good sequencing. Get a few games in and you'll see what I'm talking about!is crazy. She has abilities with crazy synergies, can roll in a shitload of dice and is VERY VERY expensive. Finding a good fit was always going to be difficult.I had stubbornly refused to play... it just doesn't feel right, and the choices with eitherorto spare,being, are kinda not really appealing.are very similar: They have, areand have at least, andis good, but I'm just not really feeling him in this deck although hiscan come in really handy. I'd feel much more comfortable with him in aunfortunately feels a bit wasted as sidekick to. You don't get any use out of hisand can't utilise his. His sides are really dope though and are, whom I previously only ever tested together with, ended up being the choice of partner. Hisare, but not in any way superior to neitheror, but hisis a killer in this deck. His ability to fixandis just outstanding for ramp, particularly becausecomes withof them and thewith another, while you havethat can be affected. He can effectively ensure that you will always be able to play theif theare leftIf you have ain hand as well, then there's some. You could be putting down aandby! That would effectively give youto flood into the pool provided thatareThere's always the hard choice of whether to goor, and while there's plenty of arguments for not putting, I honestly think thatis good enough to run the risk. It's in particular thewhich is so alluring and can solve plenty of problems even afteris gone! There's a great deal of tools in the deck to offerconsiderable staying power!Therecently(mashed into a tournament report) for a similar, yet distinctly different version of this deck playingteaming up with aand the new plot. Ifis your thing, maybe give that a try as well!Theis difficult. There are good arguments for going with the! It has absolutely, killer sides - remains one of my favourite upgrades - and just happens to fit the deck like a glove! On the other hand, it's difficult to defend the inclusion of it in awith such low health and running the kind ofthat this deck list does. If you do decide to include the, then you definitely need to reconsideras it's meant to targetfor him to protect theon, which is a HUGE investment. Also, you don't really want to put theon... dropping more eggs in that same basket just feels like pushing your luck too much.I decided to go with theinstead. It's athat has several useful sides and you're generally happy to resolve most of the sides, but thein particular seems strong in a deck that's rife with! Even withthere'syou'll get towhen you roll it into the pool, and getting two resolutions off ais just outstanding.Thecan target either theor boost theon the. If you decide not to run the, but swap forinstead, I'd definitely also reconsider the inclusion of therepresentsonbecause she's aand eclipses the old, blockingrather thanas long as it is attached to a, while in many instances being almost as good as a. Thealways goes onTherepresents excellent value for just, and theare almost never going to be a problem for you. There are so many base damage sides floating around in this deck. They can make all theextremely valuable as they effectively boost their value.are amazing. Sure, theis not impressive and theare painful to watch, butis nothing to scoff at, and youbecause both your characters are. Althoughcan't fix your, he will be able to turn the(then it matters less that they also have).I'm a huge fan of theand the card draw advantage you get from the! The die is actually pretty decent for aand thein particular can be extremely good early on. A singlein your starting hand can easily snowball intoor evenplayed. Theof thefast tally up to lethal damage.was actually included because I decided to go with the. Without those, I'd probably look forto add to the deck. The first versions of the deck I played had aadded, which might be a route to go, should you decide to drop the. Theis great against, with the only weakness being that it can only be turned to thebywas my last addition to the. I don't like giving up cards from my hand, but it's sure removal as long as you do have cards left, and can remove big sides. I think the upside here outweighs the downside, although I did contemplate replacing it withinstead.is good, but as we are starting to see more and more, and in particularis starting to lose value. It used to be absolutely, and is still excellent against decks that rely onto generate, and I do expect those decks to be around for a while, but sucks againstIt'sfor, and it'sin this deck! It can target cheap... well ... basically any die in your deck apart fromand those of yourcan be a devastating removal card! If you have as in play, you already have! You'll oftenwith this card, in which case it isforand if you are able to, which is not impossible in this deck, the value isis still one of my! Sure, you'll take, but it can be such afor your opponent and can really wreck his turn. Take awayorand all but end that turn. It's massive as first round mitigation against most decks, but gets significantly worse as you close in on the midgame. Damage should ALWAYS go onunlesshas aactive!is a card you really want to see in your opening hand! It allows for some absolutely broken starts, where you:The plays are common with the deck and will allow for some serious ramping early on to maximize pressure on your opponent!is probably one of the most annoying cards in the arsenal of! It allows you to pick out the mitigation from your opponent's hand once they've played their early roundandis the most effective once your opponent is down toin hand, and should be kept back for as long as possible, but before you start putting your most important dice in the pool.Apart from the obvious,also allows you to resolve theasat increased value courtesy of! This is a nifty trick that might allow you to snipe off a character when your opponent least expects it!is a one-off tech to ensure that you can either maximise onor useto. You have plenty of Blanks in your deck, and while Piett's ability goes a long way to fixing some of them, he can't fix them all, and you don't have a lot of paysides, which means that aoff the back of acan easily turn seeminglyin the pool intoall but ensures damage from youris fast becoming everyone's preferred choice ofafter theto. This deck is in fact one of the decks that can still benefit greatly from Theed as you don't mind sacrificing ato get a, but it's on the other hand what you havefor, so it might be a moot deal to strike.is great because it allows you to turn eitheror, but due to the prevalence of the, there's currentlyin(including, which at the time of writing has not been released yet), it is likely to benefit your opponent just as much as you, and you are not the fastest deck around. This should be a consideration for the deck. Is the benefit you'll gain inenough to allow your opponent the possible benefit of it inandThere are different starting hands that can be great for you! You'll definitely want to see aas it will go a long way to ensure early ramp and often you'll want ato go with that. You can also start pullingfromif youin your, while I prefer to start withasis great as well as it can take some early heat offis always good, and particularly great to ensure an. In later rounds you start flooding the pool and should be pretty safe from mitigation.Against, I'd consider keeping anif you draw it otherwise that one usually goes back into the deck.This version of the deck switchestoand addsfor a bit more bite, while reshuffling thesomewhat to accommodate for the fact thatcannot "just" be aforPeople knew already, but now we KNOW ... you can use your oldfor bothand the extra dice you roll in with the. No need to chase down a million- The new ones still roll plenty of