Corrections made: 1st of September, 10th of September & 15th of September. If you have purchased your game after this the following corrections are already made in your book! You do NOT need to buy another copy of MYFAROG, you can just make these changes with your finest hand writing yourself, in the book you already have.

1st of September Update:

-AV for all helmets is now 1, but does only apply on a 1-3 (on a D6) for Sun Hat and 1-4 for Cap. It always applies for Full Helmet.

-The “Tough” Talent now does not give +1 to Physical Toughness, but instead gives you +2 HP. Other than that, it’s the same.

-Wicker Shield now gives +1 DV as well. Only difference between Small Wooden Shield and Wicker Shield is now the Block value (25% vs 20%).

-Concussion weapons work better against ALL armour (-1 AV to anyone hit by a concussion weapon), instead of just against Mail Shirt, but AV can never be reduced to 0 (minimum 1). War-hammer is even better, with -2 AV.

-Only metal armour can now be improved by quality (page 111), and no more than +1 AV per +4 mod (so technically, a +1 to AV is the max). Dwarven quality still gives automatic +1 AV to all types of armour!

-Plate armour removed completely. This anachronism was too much (the others, like war-hammer, Dane axe and Halberd are still in).

-Using a rope when you climb now reduces the DD with -2 (-4 if it has knots).

-Ivory scale armour now has 2 (instead of 3) AV.

Page 109. Shields table missed something. 20 for Wicker shield is corrected to 15-20.

-To get a weapon with +1 to OV (MÊ or MI) you now need a +3 mod.

-Wrestling rule modified. Attacker now gets his Size as a mod to his OV and defender his Size as a mod to his DV.

10th of September Update:

-On page 63 the initiative mod for weapons were incorrectly listed as +1 (long-reaching), +2 (very long-reaching) and +3 (extremely long weapons). The CORRECT modifications for weapons to initiative are +2, +4 and +6 respectively.

-When you produce weapons of better quality (see page 111), you now allow only a+1 to damage for every full +3 mod! Otherwise weapons become way too powerful!

-The Ettin stone hearts for Frost Ettins are over-powered, in the sense that they make you invulnerable to incorporeal trolls, so the following changes have been made: Instead of “Cannot Rest” you get a “-4 mod to Stamina”. Instead of “cannot become Exhausted” you get a “+2 mod to Stamina”. Instead of “Cannot become Weary” you get a “+4 mod to Stamina”. Instead of “Cannot become Tired” you get a “+6 mod to Stamina”.

-Pony (page 123) is listed without capacity. Capacity is now “2.5 talents (135 lbs)”.

13th of September Update:

-p. 61. Footnote 2 under the “To Hit & Damage Resolution” table. Same applies for a natural 17, but now a natural 18 instead makes you hit a “soft spot” on the target, and you can disregard all armour (natural or not).

-p. 69. Special Attacks & Manoeuvres chart updated.

Attack 2 times in 1 round: OV (MÊ & MI) & DV (MÊ) is now -2 instead

Attack 3 times in 1 round: OV (MÊ & MI) & DV (MÊ) is now -4 instead

Attack 4 times in 1 round: OV (MÊ) & DV (MÊ) is now -6 instead

Attack 5 times in 1 round: OV (MÊ) & DV (MÊ) is now -8 instead

Footnote 1 has also the following added: you can not attack multiple times if you fight defensively. So you have to attack offensively or normally to attack multiple times.

-p.70. If attacked from the flanks you get -2 to your DV (MÊ) instead. If attacked from the rear you get -4 to DV (MÊ) instead, you get no shield mod, no Dodging & you fight with a Lowered Guard. This makes fighting multiple foes much more dangerous. DV for MI is not changed.

If you have any questions regarding MYFAROG you can ask me on Twitter (@WargarW).

Good Gaming!

V.