How to set up your own personal trade routes

Big thanks to Sparkkie on the Guild 3 discord for this one.As of patch 0.018G Routes nolonger are lost on loading a save.So back to the OldUI again.you will see there are 2 tabs that you have to choose between the Production tab, and the Actions tab. we want the Actions tab.In this tab we have the Create Route button, its a blue + sign, it will bring up the trade route creation window.Right now we only have the current building selected in our trade route, so you need to add another for destination or pickup. so click the blue + sign again here for "add another destination node"it will make a copy of the first node, but we can change it easily, click on the Compass Star "Select the node destination on the map"You now need to find the second location you want on your trade route on the map, if its not showing I've learned from Sparkkie that you can save and reload your game to help out with that. My second was my Windmill.Now we have the right destinations in our routeNow you click where my barley is, to select your product to be taken or bought at the first stop on the routeadd the items to be delivered in on the right side, in the red row.Increase the numbers to maximize your transporters carry capacityand don't forget to edit the name at the top, you will probably be making a few of these so be discriptive.Now back to the normal UI and when we access the trade wagon wheel window which use to only have strage management as something our transporter can do, we now have our personally designed trade routeThese trade routes allow you to send things like barley and wheat from your farms to your mills and flour from your mills to your bakers, allowing you to automate the vertical business operations.