What is Paperize?

Paperize shrinks the gap between your ideas and the tabletop, allowing you to spend less time making prototypes and more time playtesting them.



How It Works:

Express your game in a spreadsheet Each row an item (a card, a tile, a player mat, etc) Each column a piece of data on that item (titles, images, icons, costs, etc) Define how your game looks in one of two ways:

Choose a predefined template that fits your game already. Create your own template with the built-in editor to get unique. Click, drag, and drop each piece of data where you want it on the template. Hit print. A PDF is produced for you, ready to print, slice, sleeve, and deal. Playtest your game with all that time you just saved! Apply new learnings back to the spreadsheet. Repeat. And repeat. And repeat...

But It Could Be Better...

icon support

template sharing

more component types: small & big cards, tiles, boards, tokens, tracks, etc

support for all kinds of free images and fonts from around the web

scalability so literally everyone can use it without servers melting

instruction book support

versioning for your designs (undo, history, forking, etc)

print & play publishing

playtest group creation and management (my favorite!)

...and so much more!

Why Patreon?

Paperize is Free, and Doesn't Make You the Product

Won't you join us?

Hey there! I'm Loren, and I'm building Paperize to help tabletop game designers make better games, faster.Put simply, Paperize turns spreadsheets into custom print-n-play PDFs. After two beta cycles and gathering in-depth feedback from hundreds of game designers (thanks to this amazing community!), I can say with confidence:This basic process has already been used effectively by hundreds of designers, some going on to publish the games they started in Paperize. (Another hearty thanks to the early adopters from the game design community!)Imagine:I'm very confident I can deliver all this and more in a reasonable timeframe, I only need time and focus. Which brings us to Patreon...Patreon is a platform that enables artists to get paid for their creations without charging for them directly. That last part is particularly important to me: I want Paperize to be free for anyone with an idea.For most in the world, even a single dollar is too much, and it is precisely those voices that I believe that we would benefit to hear from.If you're nodding in agreement (and I really hope you are), then you already know whyWhat's the point of making something "free" if we're just going to ruin the experience with distasteful ads or secretly track our users and sell their data? That would be awful, and Paperize works differently!It turns out, if we're just willing to drop all of the "best-practices" of modern capitalism, we can actually create a superior product. To whit:- Paperize doesn't cost money to use, so there's no payment processing or complex tax accounting to be done.- There's no server, so the entire app runs in-browser and is crazy-cheap to distribute worldwide ($1/month in hosting fees? Yes please!)- There's no database, so there's no user data to amass and protect, and no team to hire and manage.- It's open source, so anyone can help out or integrate the code into their own projects.