Cockatrex

Cockatrex is a bipedal Primal Monster, with various dinosaur-like features. Its body is characterized with pale green plates and blue speckles along its neck, spine, and tail. Cockatrex are easily identifiable by their massive, curved beak of an amber coloration. Its large tail is powerful with deadly tips used to flail large prey into submission.

Cockatrex is infamous not only for its bite that turns flesh to stone but having a terrifying crow that scares away all but the bravest of hunters.

Tyrant Predator. Cockatrex can move quickly and attack aggressively, presenting a challenge even to experienced hunters. When not engaged in combat Cockatrex prefer to quickly race down prey by using rough terrain to its advantage. When provoked, Cockatrex uses its sharp beak to pierce armored foe and prey alike. When surrounded it whips it’s tail to bash those without enough sense to stay back.

Wandering Nature. The Cockatrex is a nomadic monster, prone to wandering wild jungles, primeval canyons, and fog-shrouded mountains in search of prey. Because of its solitary nature, Cockatrex are known to inhabit various hard-to-reach environments, such as Hearth Falls, Savage Rock, and Wayfarer Peaks.

Cockatrex Huge monstrosity, unaligned Armor Class 13 (natural armor)

13 (natural armor) Hit Points 136 (13d12 + 52)

136 (13d12 + 52) Primal 100 hp or lower

100 hp or lower Speed 50ft. STR DEX CON INT WIS CHA 25 (+7) 10 (0) 19 (+4) 2 (-4) 12 (+1) 9 (-1) Skills Perception +4

Perception +4 Senses darkvision 60 ft., passive Perception 14

darkvision 60 ft., passive Perception 14 Languages -

- Challenge 8 (3900 XP)

8 (3900 XP) Spoils Razor Beak (1-11), Primal Bone (12-18) Arch Scale (19-20) Primal Monster. If the cockatrex's hit points are reduced to 100 or lower, it can choose to use primal actions. Actions Multiattack. The cockatrex makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target. Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 35 (4d12+9) piercing damage , and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours. Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8+7) bludgeoning damage. Primal Actions If a creature is reduced to its primal count and has primal actions, it can use them to harness its primal savagery. On initiative count 10 (losing all initiative ties), it can use one of its primal action options, or forgo using any of them that round. A creature gone primal can use primal actions until it has done a short or long rest.