What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Planned features include

You will continue to retain your progress between each version and r̶e̶c̶e̶i̶v̶e̶ ̶b̶o̶n̶u̶s̶e̶s̶ ̶f̶o̶r̶ ̶j̶o̶i̶n̶i̶n̶g̶ ̶e̶a̶r̶l̶y̶ (see the permanent progression overhaul update as an example).



Additional world: "Cold Crust Caves" (area previewed at the end of the trailer).



New creative abilities such as "t̶e̶m̶p̶o̶r̶a̶l̶ ̶f̶i̶e̶l̶d̶", e̶n̶t̶h̶r̶a̶l̶l̶ and "f̶r̶o̶s̶t̶ ̶b̶l̶a̶s̶t̶"



Additional unlocks (Such as c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶b̶a̶c̶k̶g̶r̶o̶u̶n̶d̶s̶).



Additional enemies and traps unique to latter areas; that will challenge your wits, reflexes and planning



Additional bosses.



Cosmetics including c̶h̶a̶r̶a̶c̶t̶e̶r̶ ̶s̶k̶i̶n̶s̶



Daily Challenge mode



So much more...

What is the current state of the Early Access version?

Weapons are drawn on all humanoid characters



Several new abilities.



New enemies, traps and runes



Alot of rebalancing, bug fixes and optimization to support lower end systems



Updated graphics, sound, animations and mechanics



A new system of permanent progression and unlockables.

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“The game is functionally complete and in an enjoyable and stable state. Yet we chose to label it as "early access" because we are extending the game's content with feedback from the community.The game already contains 3 very different procedural world types; 9+ randomized themes; 70+ unique enemies and traps and a plethora of mechanics. It has been quality tested across hundreds of players at trade shows (like PAX Australia) and local developer meetups (such as IGDA Melbourne). Audio and animations are being polished further.Your progress in early access builds will give you various bonuses for the full release (such as the current system of unlocking world shortcuts, equipment etc.)We want you to be part of the game's evolution; whilst engaging you with a thrilling and challenging experience.”“About 0.5-2 years. Depending on how much new content is added and the support of the community.”(note c̶r̶o̶s̶s̶e̶d̶ denotes some past planned, now implemented features)Certain features like Daily Challenge mode; may be added post early-access.”“Getting the game now; entitles you to all future updates and a reduced price. Aura of Worlds has been in development since 2013 and has been continually refined from player feedback. The game is in a stable state with over 70 enemies and traps, 3 procedural worlds, 9+ level themes and more.The last major update was on May the 2nd.Be advised with controller support options: That this is specifically forand. Other XInput controllers may work to; but some people have reported issues in the past with certain Steam Controllers. It's Not compatible with Playstation controllers natively yet.Default gamepad controls support 360 degree aiming so are slightly different to other platformers with this feature (e.g. triggers for use items); but are rebindable.The game has undergone many changes since launching; including:Content is still being added and feedback is welcome 😊.”“We plan to gradually raise the price as we ship new content and features”“We are extending and refining the content of the game based on community feedback.We will continue to be active on forums; taking note of all suggestions.We want you to be part of the game's evolution; whilst challenging you with a thrilling experience that requires agility and creative strategy.”