New Patron: The Archmage

Your patron is a legendary archmage, or some other creature with great arcane power. Most often, your patron craves magic, and will do anything to get it, including making pacts with lesser beings such as yourself to search for secrets of eldritch power. Creatures that would befit this pact include Vecna, archlich and god of secrets, Acererak the Immortal, a planar wanderer and powerful demilich, Mephistopheles, devil lord of Cania, and any other creatures with an abundance of arcane power and eldritch knowledge.

Expanded Spell List The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell Level Spells 1st shield, identify 2nd magic weapon, knock 3rd sending, Leomund's tiny hut 4th polymorph, fabricate 5th Bigby's hand, teleportation circle

Eldritch Spellbook Starting at 1st level when you choose this patron, your patron gives you a spellbook that it uses to grant you wizard spells. You gain possession of a spellbook for wizard spells. Whenever you complete a long rest, choose one spell from the Wizard spell list that is of a level that you can cast with your warlock spell slots. The spell is now written in your spellbook until you complete your next long rest, and while you have the spellbook in your possession, you know all spells written in it, and they count as warlock spells for you. The number of spells you may write in your spellbook when you complete a long rest increases as you level up, increasing to 2 at 5th level; 3 at 11th level; and to 4 at 17th level. You may also choose to cast one of the spells in your spellbook without expending a spell slot. If you do so, you may not cast the spell again (with or without a spell slot) until you complete a long rest. If you later take the Pact of the Tome feature, your Tome of Shadows functions as your spellbook for this feature.

Whispers of Knowledge Starting at 6th level, your patron whispers knowledge to you in your sleep. Whenever you finish a short or long rest, choose a skill from the following list: Nature, Arcana, History, Religion. Until the end of your next short or long rest, you have proficiency in this skill, and can add your proficiency bonus twice to checks with the chosen skill.

Question Patron Starting at 10th level, your patron answers your questions. You learn the contact other plane spell, if you don't know it already, and it doesn't count against your number of spells known. When you cast it, you may choose to use it to contact your patron. If you do so, you automatically succeed on the spell's saving throw. Once you use this ability, you cannot do so again until you complete a long rest.