Some time ago I wrote about the guns that could/should be added into the Battle Royale game, Ring of Elysium. That was back, think about the middle of season 1. We’re now into season 3 and I’d like to think that the developers actually took some of my weapon suggestions. As since that articles posting, half of my weapon suggestions have been added in, or announced that they will be added in.

The LMG weapon class, FN P90, and the M82A1 Barrett 50 caliber rifle.

While I’m pleased with the additions, there is still a gap in their weapon line up. As every ammo class has had a change in either a weapon being added to it, or another weapon becoming more available. Except for one, the .45 ACP class has had no changes or additions to its roster since the games release into early access. With only the HK45 USP starting pistol and the Vector SMG taking up the list.

This puts the current Gun to Ammo ratio at,

3 in 50cal

6 in 7.62

6 in 5.56

2 in .45 ACP

4 in 9mm

and 3 in 12gauge

Accounting for the coming additions of the CZ Evo 3, FN FAL, though not the FN P90 as that will most likely be its own ammo class like the M200.

This lack of options in the .45 ACP is something I addressed in my previous article with two additions. Sadly it seems that Aurora Games and Tencent went with other options. Admittedly the 45 ACP is a powerful cartridge and not currently popular in modern day SMG’s though there are still good options out there to fill in that niche zone between the 9mm SMG’s and the 5.56 assault rifles. Like the Thompson and HK UMP I mentioned in my previous article there are also the M3 Grease gun, Specter M4, MAC-10, and UZI models to consider for addition.

Gun models aside though, I’d like to talk about the potential addition of new accessories to weapons. Not the hanging keychains from backpacks or skins, but accessories like the forward grips. I believe there are more options to consider specifically for that under-barrel attachment slot that would vary up the combat and allow for more tactics and play styles.

Stub/Stubby Grip: Effectively a short vertical grip, the stub grip could offer a ‘best of both’ scenario when it come to reducing accuracy. Allowing a reduction in both vertical and horizontal, though not as much as the vertical or angle grip alone. Say about half the recoil reduction in both directions.

Laser Sight(Red/Green): This attachment would actually be a first, in that it would be a toggle addition (thinking ‘H’ by default). With the laser on, the player gets an increase in hip fire accuracy. Though the laser could give away their position. Looking like a smaller muzzle flash anyone down range from it. Though at close range could dazzle and blind the enemy if aimed well. With the laser off, the player doesn’t get the hip fire bonus, but their position does not have an increase chance of being compromised.

Flashlight: This might be an odd addition to put in as the one night map was a special event in Dione. Though, like the laser, it’ll be a toggle attachment. With effectively more dazzle range and cone of effect in close quarters, though more of a dead give-away at further range.

Combo Grip: Likely the rarest attachment in terms of drop rate, though the most powerful. As the name suggest, it’s a combination of any of the standard grips, with a laser sight, or flashlight. Giving whoever is using it, a huge advantage in both accuracy and distraction tactics.

I love that the developers are mingling with their community and player base to make their game. There is still a lot of work to be done to restore it to it’s initial glory (Pre-Apex) though hopefully these suggestions will strike some ideas with the developers and add them in for variety and spice up the game play.