[Server Mod / Patch] Invulnerable Bases

OUTDATED

Invulnerable Bases

Description

Why a hard patch? Thats lame LoL!

Is this legit?

OMG I smell malware and trojans!?

SHA256: 05580639667a63f428453657c06ae0b911ef6fe7377d836c15b31e0726cec43d File name: ArkInvBasePatch.exe Detection ratio: 0 / 57 Analysis date: 2015-06-16 05:04:26 UTC ( 1 minute ago )

Is it free?

How to use

Stop talking! WHERES TEH DOWNLOAD OMG!

This Mod / Patch is outdated, since a new branch has been released.Check here: http://steamcommunity.com/app/346110/discussions/0/594821545177819162/ -----------------------------------------------------------------------------------------------------------------Players on your server go ham and cry rivers because some bandits ate their bases over night?Well, here comes THE ultimate alternative for "then go play PvE Noob LoL!"This mod is a hard ShooterGameServer.exe patch. It modifies some bytes in the server .exe to render player structures immune to all damage. This includes structures like Walls, Doors, etc. aswell as Storage Containers.No more crying users with molten faces! Isn't this great? But well dear Admin, think wisely. If you install this patch you have to deal with the bandits threatening you to leave the Server because it is now OMYGAWD FFS SO CAREBEAR B*LLSH@T!Decide yourself! I put it on our server already anyway. :D[EU/GER] Simiran.net High Performance Server:I agree. I tried different approaches. Like UE4 / UT Mutators, abusing the ArkDevKit, Process Injection / Function Routing, etc.I put alot of effort into this project, trying to realize it in a most comfortable and reusable way. But unfortunately I'm no "low level C++ system programmer". While Process Injection / Function Routing seems to be working, I'm honestly lacking the programming skills in that area for successfully realizing that.And after all that time I invested I became more and more frustrated because there were only time consuming setbacks.So consider this as a placeholder and still "work in progress". My goal is still to realize that using Process Injection / Function Routing. But as for now I wanted a working result.Yes, I think so. Unless TheLeftHand or TheRightHand come and tell me otherwise.And until our great devs provide a better way to create server-sided mods, it is either Process Injection or Binary Patching.Nope. The source code is included. If you got a Pascal / Delphi compiler you can build it yourself and run it.Yes. I put like 18+ hours of work into this project, because I tried different approaches, did alot of research, experiments, testing, etc. So donations are very welcome of course and will keep me in a good mood!Thank you very much!After download, unzip the archive and put the ArkInvBasePatch.exe in the same directory as the ShooterGameServer.exe. Then double click ArkInvBasePatch.exe. The rest should be self-explaining.177.2, 177.1, 177.0, 176.0, 174.34Remember: Donations keep the programmer (me) in good mood and inspire him to share further version for upcoming patches!Happy patching!