There has been a lot of discussion about how should the game transition from the current 2D environment to a 3D one. As you may know, the multicelular stage will be 3D and we need this question answered before we start working on it.

Fortunatelly, there has been a lot of concept art this week to try answer that. There has also been a lot progress on having the patch system finally done and to improve performance, which will be crucial for the next release. We are getting there!

Programming

Patch System progress

BSF progress

GUI Progress

Graphics

Correcting the orientation of the nucleus model

Camera view and movement concept

Concept for making 3D bodies from 2D shapes





3D Cell concept

3D Currents concept

Procedural spaces and lightning

Skies concepts

Cell art

Sound

Nothing Substantial

Theory

Outreach

Nothing Substantial

Other

Nothing Substantial