One change we made in the recent update was that we reduced how much you can push another character by dashing into them. Dashing and positioning are important, but constant dashing was never intended to be a requirement to playing the game and having fun. Character classes (Attacker, Defender, and Balanced) were updated to have more of an impact. Attackers have the highest base damage (which is then modified by their levels and Orb upgrades), the highest chance to do a Critical attack, but the lowest chance to draw a Block. Balanced characters are middle of the road in all fields. Defenders have the lowest base damage and Critical chance, but they have the highest chance to draw a Block. Adjust your play style accordingly depending on who you’re fighting. If you just saw an Attacker use a Block, strike before they can use more attacks and you’re more likely to catch them without another Block.