This Final Fantasy VII Remake Collectible Locations Guide shows all collectable items in chronological order (including all that are needed for trophies).

For individual Collectible Pages see these (all of them are included here in an All-in-One format):

Materia – Spells you can use in combat, they are glowing orbs you find on the floor

Accessories – Equipment found in Chests and as rewards

Armor – Equipment found in Chests and as rewards

Summons – Special Summoning Materia

Johnny Incidents – From Discovery Events and Side Quests, for The Johnny Experience

Weapons (Weapon Abilities) – From Chests, Quest Rewards, Merchants, for Weapons Expert

Music Discs – Bought from Merchants, for Disc Jockey

Nothing in Final Fantasy 7 Remake is missable. After beating the story on any difficulty you unlock Chapter Select. This allows you to replay any chapter and get missing items. Everything carries over to New Game Plus, too!

Chapter 1:

No Collectibles in this Chapter.

Chapter 2:

Materia: Healing Materia – Chapter 2: Automatically given to you during Materia tutorial at start of Chapter 2.

Materia: HP Up Materia – Chapter 2 / Objective: Evade Pursuers – After defeating the very first group of enemies in Chapter 2, backtrack on the street you came from and it will be behind a car on the road (2 human enemies and 1 dog are here). It’s the first collectable Materia in the game. This Materia looks like a purple item pickup. You must press to pick it up. It also has a purple beam going in the air, making it easy to see. Materias always have a colored glow around them and a beam of light going upwards, but they appear in different colors (green, purple, yellow, red). So always watch out for these glowing objects going forward.



to pick it up. It also has a purple beam going in the air, making it easy to see. Materias always have a colored glow around them and a beam of light going upwards, but they appear in different colors (green, purple, yellow, red). So always watch out for these glowing objects going forward. Materia: Deadly Dodge – Chapter 2 / Objective: Evade Pursuers – After defeating the 1st group of enemies in this chapter (just after the last Materia), follow the main path towards next objective. It will be in plain sight on the right side of the street. There are 3 human enemies here. This one is also colored purple so watch out for something purple.



Accessory: Power Wristguards – Chapter 2 / Objective: Evade Pursuers / Location: Loveless Street – After the very first combat encounter, defeat the next group of enemies on the main path and then take the next path to the left. At the end of the path open the chest to find the first accessory inside. It’s just before reaching the big market square where enemies arrive in helicopter.



Armor: Iron Bangle – Chapter 2 / Objective: Evade Pursuers – Shortly after the big fight in the market square, and after climbing a ladder, there will be a chest that contains this armor piece. It’s better than your starting armor so equip this.



Chapter 3:

Music Disc #3: Tifa’s Theme – Chapter 3 – Objective: Return to Base – Area: Residential Area – In Seventh Heaven Bar, after talking to Marlene (little girl cutscene). There will be a jukebox in the corner of the bar, interact with it for the first music disc.



Music Disc #27: Hip Hop de Chocobo – Chapter 3 / Objective: Life in the Slums / Area: Residential Area – After you have slept in your room, before entering the Seventh Heaven bar, take the path to the right of the bar and you’ll reach a club with a radio playing music. Talk to the man by the radio and he gives you this song!



Materia: Ice Materia – Chapter 3 / Objective: Life in the Slums / Area: Residential Area – Bought from the item shop that you visit with Tifa.



Materia: Lightning Materia – Chapter 3 / Objective: Life in the Slums / Area: Residential Area – Bought from the item shop that you visit with Tifa.



Music Disc #1: The Prelude – Chapter 3 / Objective: Life in the Slums / Area: Residential Area – Bought from the item shop that you visit with Tifa.



Materia: Chakra Materia – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Scrap Boulevard – Automatic starting Materia for Tifa when she joins your party.

Materia: Ice Materia – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Scrap Boulevard – In the cave at the start of the Scrap Boulevard.



Weapon: Iron Blade (Cloud) – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Residential Area – Automatic story reward from Weapon Store, part of the story and unmissable.



Materia: Assess Materia – Chapter 3 / Objective: Problem Solving / Area: Residential Area – Automatic story reward, given to you when talking to Chadley (first side quest giver) for the first time, cannot be missed.



Accessory: Bulletproof Vest – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Residential Area – Bought from Weapon Store.



Accessory: Earrings – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Residential Area – Bought from Weapon Store.



Accessory: Talisman – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Residential Area – Bought from Weapon Store.



Accessory: Revival Earrings – Chapter 3 / Objective: A Job for the Neighborhood Watch / Area: Residential Area – Bought from Weapon Store.



Materia: Cleansing Materia – Chapter 3 / Side Quest: Rat Problem – After completing the side quest “Rat Problem” for the Item Store Owner, talk to him and he’ll offer this Materia for only 300 Gil.



Materia: Fire Materia – Chapter 3 / Side Quest: Nuisance in the Factory – During side quest “Nuisance in the Factory” you go to the Factory area that is otherwise inaccessible. When you enter the area you’ll probably see this Materia behind a yellow-taped fence. To reach it, interact with the button next to a roller door where some enemies are.



Materia: Auto-Cure Materia – Chapter 3 / Side Quest: Chadley’s Report / Area: Residential Area – After completing Side Quest “Chadley’s Report“, talk to Chadley and he’ll sell you this Materia.



Materia: Wind Materia – Chapter 3 / Objective: A Job Well Done / Area: Residential Area – Complete Chadley’s Battle Intel Report #2 and he will sell you this (same location as above).



Accessory: Revival Earrings – Chapter 3 / Objective: A Job Well Done / Area: Residential Area – To the immediate left of where Chadley stands is a scoreboard that says “Fiends Slain This Month”. Talk to the woman in the yellow sports bra at the scoreboard and she’ll show you 3 rewards. Defeat 20 Fiends (Monsters) for the Revival Earrings. You should have gotten enough kills from side quests, if not you can farm this in the Scrap Boulevard (dusty area to the right of Chadley).



Materia: MP Up – Chapter 3 / Objective: A Job Well Done / Area: Residential Area – To the immediate left of where Chadley stands is a scoreboard that says “Fiends Slain This Month”. Talk to the woman in the yellow sports bra at the scoreboard and she’ll show you 3 rewards. Defeat 50 Fiends (Monsters) for the MP Up Materia. You should have gotten enough kills from side quests, if not you can farm this in the Scrap Boulevard (dusty area to the right of Chadley).



Music Disc #4: Barret’s Theme – Chapter 3 / Objective: A Job Well Done / Area: Sector 7 Undercity Station – After unlocking Side Quests, backtrack towards the train station where you arrived in Midgar City. Buy it from the Item Shop Owner there for 50 Gil.



Accessory: Crescent Moon Charm – Chapter 3 / Discovery Encounter: Alone at Last / Area: Residential Area – After completing all 6 side quests in Chapter 3, you will get a purple “discovery” icon on the map where your bedroom is. Complete this discovery encounter and you get this Accessory as a reward.



Johnny Incident #1 – Chapter 3 / Objective: A Job Well Done / Area: Residential Area – After you’re all done with the side quests, the next main objective marker leads you back to Seventh Heaven Bar. Outside you find a large crowd of people, when you get close to them a cutscene plays where you see Johnny for the first time. This is actually unmissable because it’s a main objective. You need all Johnny Encounters for trophy The Johnny Experience.



*Note: After rescuing Johnny, you go back to the bar and get to play the Darts Minigame. If you get to the top of the Dart Leaderboards you’ll get the “Luck Up” Materia at the end of Chapter 4 from Wedge who has the standing Darts Highscore.

Summon #1: Ifrit – Chapter 3 / Objective: Omnious Shadows / Area: Residential Area – Automatic story reward, cannot be missed. After defeating the Hoodlums (story-related), you have to go back to your bedroom and will receive the Ifrit Materia Summon automatically as part of the story, cannot be missed.



Chapter 4:

Materia: Revival Materia – Chapter 4 / Objective: Return to the Slums / Area: Plate Edge – on your way back to the Slums (after having defeated Roche and squeezed behind some trucks), it will be in plain sight when entering the underground area, on the main path. It’s colored green.



Materia: Luck Up – Chapter 4 – If you beat the highscore at the Darts Minigame in Chapter 3, then Wedge will automatically give you the Luck Up Materia near the end Chapter 4. You’ll come back to Seventh Heaven Bar in Chapter 4 and when you leave, Wedge gives you the Materia. If you haven’t beaten his highscore in Chapter 3, you can still do it right now while you’re in Seventh Heaven bar.

Chapter 5:

Materia: Healing Materia – Chapter 5 / Objective: All Aboard for Sector 4 / Area: Passenger Car – At the start of the Chapter, after you go through the 2nd passenger car and a cutscene with a man accusing Barret, the Materia will be to your immediate left after that cutscene. It’s in plain sight and basically unmissable (green Materia).



Accessory: Star Pendant – Chapter 5 / Objective: Find Stamp / Area: Railway Control C4 – You will run into a group of drones you need to defeat. After this, instead of going down the tunnel go up the stairs to the left to find a chest at the end of the hallway with some Wererats around it. Deal with them then open the chest to find a Star Pendant.



Armor: Leather Bracelet – Chapter 5 / Objective: Check the Route / Area: Railway Control E3 – Inside a side room of the train tracks.



Music Disc #28: Stamp – Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – After you fight two flamethrower turrets you enter a corridor where you can open a door to a Vending Machine. It sells this Music CD.



Materia: Poison Materia – Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – Bought from the same vending machine as the above Music Disc (it’s a new Materia you haven’t gotten before, also available from Chapter 6 vending machines).



Materia: Lightning Materia – Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – After you fight two flamethrower turrets you enter a corridor where you can open a door to a Vending Machine playing Music Disc #28. To the left of the vending machine you find the Materia orb (green).



Weapon: Metal Knuckles (Tifa) – Chapter 5 / Objective: Secret Passageway / Area: Former Rail Yard – Automatic story reward for defeating Crab Warden, cannot be missed.



Chapter 6:

Materia: MP Up Materia – Chapter 6 / Objective: One Sun Lamp Down / Area: Plate Mid-Level (Section H Utility Access) – After climbing past the fans blowing air at you, there will be a cutscene where Tifa and Barret discuss restoring power to an elevator. Tifa will point out the big H-01 sign, use this as a point of reference. When you get to this point, there’s a vending machine marked on the map that you can buy this Materia from.



Materia: MP Up Materia – Chapter 6 / Objectives: Three Sun Lamps Down / Area: Plate Mid-Level (Section H – Sun Lamp 3) – After taking an elevator down to Section H (watch out for big signs with letters H), there’s a ladder to the right of some containers that you can climb down. This leads you to two Queen Grashstrike enemies. Behind them is a control panel you can interact with and press to lower a walkway. Lower it all the way to the bottom and you can grab this purple Materia off the ledge. The next Materia lies on the path behind the walkway.



to lower a walkway. Lower it all the way to the bottom and you can grab this purple Materia off the ledge. The next Materia lies on the path behind the walkway. Materia: Elemental Materia – Chapter 6 / Objective: Three Sun Lamps Down / Area: Plate Mid-Level (Section H – Sun Lamp 3) – Same place where you found the above Materia, line up the walkway and cross over to the other site. There’s a purple discovery objective marked on the map where this Elemental Materia is at.



Armor: Mesmeric Armlet – Chapter 6 / Objective: Three Sun Lamps Down / Area: Plate Upper Level (Section H – Sun Lamp 3) – Where you interact with the console to shut down the 3rd Sun Lamp, walk all the way to the right around the sun lamp walkway and it will be at the end of the path, in a chest.



Music Disc #18: Electric de Chocobo – Chapter 6 / Objective: Power for the Platform / Area: Plate Upper Level (Plate Ventilation Facilities – Control Room) – After you return from turning off all 3 Sun Lamps you are supposed to use the big cargo elevator. But instead of doing so, head west from the cargo elevator to find a smaller elevator (direction where you had to climb past some fans that blow out air). See Screenshots 1-2 for starting location. Use the small elevator and it will take you to the side where the fans are. In the first room you find a vending machine that sells Music Disc #18 (Screenshot 3-4 show item location).





Summon #2: Chocobo & Moogle – Chapter 6 / Objective: Power for the Platform / Area: Plate Upper Level (Plate Ventilation Facilities – Control Room) – After you return from turning off all 3 Sun Lamps you are supposed to use the big cargo elevator. But instead of doing so, head west from the cargo elevator to find a smaller elevator (direction where you had to climb past some fans that blow out air). See Screenshots 1-2 for starting location. Use the small elevator and it will take you to the side where the fans are. In the first room you find a vending machine that sells Music Disc #18. Next to it is a green control panel. Activate it to trigger a 1 minute timer to defeat the enemies in the next room. Do it in under 1 minute and hit the green panel at the exit door. This leads you behind one of the fans where you can pick up the “Chocobo & Moogle” Summon Materia. Unlocks “Cleanup Crew” trophy (Screenshot 3-4 show item location).





Weapon: Light Machine Gun (Barret) – Chapter 6 – Automatic reward for completing the mission, unmissable.



Chapter 7:

Armor: Bulletproof Vest – Chapter 7 / Objective: Reach Mako Storage / Area: Mako Reactor 5 – B7 (Reactor Core Lower Level – Left-Side Bridge) – On your way to the 2nd reactor core in a chest.



Materia: Lightning Materia – Chapter 7 / Objective: Sentenced to Death / Area: Mako Reactor 5 – B7 (B7 Facilities) – In the next room after you found the first keycard story item.



Weapon: Sonic Strikers (Tifa) – Chapter 7 / Objective: Sentenced to Death / Area: Mako Reactor 5 – B5 (Connecting Passageway) – After going through another room with Airbuster terminals, there will be a purple chest in plain sight in the passageway to the next room. It would be hard not to see this one, its purple color makes it stand out from other chests you have encountered so far.



Materia: Magic Up Materia – Chapter 7 / Discovery: Waste Recovery (Objective: Storm the Gates) / Area: Front Gate (Security Ops) – When the story forces Cloud, Tifa, Barret to push 3 switches simultaneously in sync to open a door, there will be a purple discovery marker on the map. Use the terminal where the purple marker is. Then you have to use the 3 switches again and push them in sync for 4 times in a row. It will open the vault door to the Waste Recovery room, in there you find this purple Materia. You also earn “In Lockstep” trophy for doing this! The screenshot shows the terminal to interact with, the Materia is immediately behind this.



Music Disc #2: Bombing Mission – Chapter 7 / Objective: Storm the Gates / Area: Front Gate (Gate Office) – After the story forces Cloud, Tifa, Barret to push 3 switches simultaneously in sync to open a door, it’s behind that door from a vending machine.



Armor: Titanium Bangle – Chapter 7 – Automatic mission completion reward for defeating Airbuster boss, unmissable.



Chapter 8:

*Note: At the start of the church there’s a yellow materia behind a wall of specters. This you cannot reach until Chapter 14, so ignore this for now.

Accessory: Talisman – Chapter 8 / Objective: To the Attic / Area: Church – In the church after the railing of the balcony breaks off, go down the next staircase to find this in a chest.



Materia: Prayer Materia – Automatic starting Materia for Aerith when she joins your party.

Materia: Refocus Materia – Automatic starting Materia for Aerith when she joins your party.

Weapon: Guard Stick (Aerith) – Automatic starting Weapon for Aerith when she joins your party.

Music Disc #21: Cait Sith’s Theme – Chapter 8 / Objective: The Station / Area: Sector 5 Slums Area (Sector 5 Undercity Station) – When you reach the Train Station, it the Music Disc can be bought from the ‘Potions & Music’ vending machine.



Armor: Calignious Bracelet – Chapter 8 / Objective: Around the Gate / Area: Sector 5 Slums Area (Twilight Valley) – A short while after pushing the container out of the way you’ll fight some Hedgehog Pie and have to climb up a ladder. Instead of going left (story path), go to the right to go up another ladder and you can climb to a chest containing this item.



*Note: On your way towards Sector 5 Slums there will be a locked red/golden dragon gate with Materia glowing behind it. This you cannot open until Chapter 14 so ignore it for now.

Music Disc #25: Tango of Tears – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – After Aerith drops off the flowers at the Leaf House, check the building left of the Leaf House where the old people are. There’s a Jukebox in there with the Music Disc.



Music Disc #19: Costa del Sol – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from the Materia Store in the Slums.



Materia: First Strike Materia – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #3.



Materia: Synergy Materia – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.

Materia: Steal Materia – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.

Materia: Provoke Materia – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.

Materia: Steadfast Block Materia – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #6, #7, #8, #9.

Summon #3: Shiva – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from Chadley after completing Battle Intel #3 (Shiva VR Mission).

Accessory: Star Pendant – Chapter 8 / Objective: Leaf House Delivery / Area: Sector 5 Slums Area (Center District) – Bought from the Weapons Store in the Slums.



Music Disc #20: Gold Saucer – Chapter 8 / Objective: Requests for the Mercenary / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Bought from Moogle Shop.



Weapon: Silver Staff (Aerith) – Chapter 8 / Objective: Requests for the Mercenary / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Bought from Moogle Shop.

Accessory: Whistlewind Scarf – Chapter 8 / Objective: Requests for the Mercenary / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Bought from Moogle Shop.

Accessory: Salvation Badge – Chapter 8 / Objective: Requests for the Mercenary / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Bought from Moogle Shop.

Accessory: Protective Boots – Chapter 8 / Side Quest: Weapons on a Rampage / Area: Sector 5 Slums Area (Station Way) – Automatic Reward for completing Side Quest “Weapons on a Rampage“.



Armor: Studded Bracer – Chapter 8 / Side Quest: Paying Respects / Area: Sector 5 Slums Area (Center District) – Automatic Reward for completing Side Quest “Paying Respects“.



Weapon: Nail Bat (Cloud) – Chapter 8 / Side Quest: Kids on Patrol / Area: Sector 5 Slums Area (Center District) – Automatic Reward for completing Side Quest “Kids on Patrol“.



Accessory: Crescent Moon Charm – Chapter 8 / Side Quest: A Verified Hero / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Earn 20,000 points in the Whack-a-Box Challenge to get this item (can be repeated if you don’t get it first try).



Accessory: Spectral Cogwheel – Chapter 8 / Side Quest: A Verified Hero / Area: Sector 5 Slums Area (Children’s Secret Hideout) – Earn 30,000 points in the Whack-a-Box Challenge to get this item (can be repeated if you don’t get it first try).

Challenge: Whack-a-Box “Normal Difficulty” – Chapter 8 / Side Quest: A Verified Hero / Area: Sector 5 Slums Area (Children’s Secret Hideout) – You unlock this Challenge as part of “A Verified Hero” Side Quest. You must reach 30,000 points to unlock trophy “Crate Annihilator”.

Materia: MP Up Materia – Chapter 8 / Discovery: The Language of Flowers (Objective: Requests for the Mercenary) / Area: Sector 5 Slums Area (Aerith’s House) – After defeating the boss called “Rude”, Aerith will take you to her garden and it will be in plain sight in front of you, impossible not to see this.



Chapter 9:

Materia: Binding Materia – Chapter 9 / Objective: Take the Shortcut / Area: Path through Fissure – In the 2nd minigame where you must use a mechanic arm to lift up Aerith, you can find this green glowing orb on the right side. Pick up the container and drop Aerith off on it, she’ll pick it up automatically then.



Music Disc #22: Cosmo Canyon – Chapter 9 / Objective: Take the Shortcut / Area: Collapsed Expressway – Large Cave-In – After the 2nd minigame where you lifted Aerith with a mechanical arm, walk to the end of the path to find a vending machine. You can buy the music from there (before balancing over the green water).



Materia: Magnify Materia – Chapter 9 / Objective: Beyond the Dead End / Area: Collapsed Expressway – Utility Tunnel – Found during third mechanical arm minigame. Lift Aerith on a container with the arm and she’ll grab the blue Materia.



Music Disc #10: Honeybee Inn – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from the Item Shop.



Materia: Item Master Materia – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #11 and give to Chadley at the market square. Then you can buy it from him.



Materia: ATB Stagger Materia – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #13, #14 and give to Chadley at the market square. Then you can buy it from him.

Materia: ATB Assist Materia – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Complete Battle Intel #13, #14 and give to Chadley at the market square. Then you can buy it from him.

Summon #4: Fat Chocobo – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Talk to Chadley in the market square and complete his VR Mission “Fat Chocobo” to get this summon.

Johnny Incident #2 – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Head down the road south of Chadley and you will see Johnny running away from you (purple discovery icon). Chase after him and talk to him (in the dialogue I choose “Yeah” to agree with him).



Music Disc #17: Farm Boy – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Head up the road north of Chadley and go up the first set of stairs you see (should be able to hear the music from afar). On top of the stairs you find a cowgirl, talk to her to get the music.



Materia: Barrier Materia – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – From Chadley head up the road north of him and take the first left turn, then left again to get to a tight alley with lots of drunken people. At the end of the alley you find this green Materia.



Music Disc #8: Under the Rotting Pizza – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Interact with the Jukebox on the street south of the hotel.



Accessory: Headband – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – In the shower room of the Gym (street south of where Chadley stands).



Music Disc #29: The Midgar Blues – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Talk to the karaoke singer in the bar across from the gym (street south of where Chadley stands). The singer hands you his music.



Weapon: Hardedge (Cloud) – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from Weapons Store (2000 Gil).



Armor: Supernatural Wristguards – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from Weapons Store (5000 Gil).

Armor: Survival Vest – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from Weapons Store (5000 Gil).

Armor: Platinum Earrings – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from Weapons Store (5000 Gil).

Armor: Timeworn Talisman – Chapter 9 / Objective: To Corneo’s Mansion / Area: Wall Market – Bought from Weapons Store (5000 Gil).

Materia: Luck Up Materia – Chapter 9 / Side Quest: Burning Thighs / Area: Wall Market – Complete the Side Quest “Burning Thighs” which automatically finishes the Trainee Squat Challenge. Then finish the Amateur Squat Challenge in the gym to get Luck Up Materia.



Accessory: Champion Belt – Chapter 9 / Side Quest: Burning Thighs / Area: Wall Market – Complete the Side Quest “Burning Thighs” to unlock Squat Challenges. Beat all Squat Challenge at the Gym to unlock the Champion Belt.



Johnny Incident #3 – Chapter 9 / Side Quest: The Party Never Stops / Area: Wall Market – Complete Side Quest “The Party Never Stops“. This quest makes you run around town with Johnny. I also talked to him in front of every quest objective / quest building (though it probably doesn’t affect it counting for the trophy).



Weapon: Arcane Scepter (Aerith) – Chapter 9 / Side Quest: A Dynamite Body / Area: Wall Market – Reward for completing Side Quest “A Dynamite Body” or “Shears’ Counterattack“.



*Note: Completing all Colosseum battles also gives various rewards including Accessories.

*Note: While exploring the town you will notice some chests in alleys that are blocked off by NPCs. Those are unreachable until Chapter 14 so ignore those for now.

Accessory: Star Pendant – Chapter 9 / Objective: Parting Ways / Area: S6-5 Road – Before returning to the dressed Aerith in the massage place, take the exit road in the north of Wall Market. Follow the road and shortly you come to some ruins on the left, in them is a chest with this item. After getting it you can backtrack to Wall Market.



Music Disc #26: Let the Battles Begin! -REMAKE- – Chapter 9 / Objective: Aerith’s Plan / Area: Honeybee Inn – When the story takes you to Honeybee Inn, you will be offered by 3 Bee Ladies to play a dance tutorial. You must accept this and get a “Great” rating on all 10 button presses. This is the easiest to miss Music Disc! If you don’t get 10 Great button timings you can repeat the dance tutorial as many times as you want. When you got all 10 Great ratings, watch the right side of the screen during the next cutscene and you should see the item popup. Make a manual save game before entering Honeybee Inn, just in case you miss it you can go back.



Music Disc #11: Don of the Slums – Chapter 9 / Objective: The Audition / Area: The Forbidden Room – After Cloud, Aerith and Tifa reunite, you can buy this music from the vending machine in the room they wake up in.



Accessory: Fury Ring – Chapter 9 / Objective: Showdown with Corneo / Area: Corneo’s Mansion (Central Foyer) – After Corneo chose his bridge (Cloud) and Aerith/Tifa break free from the men, go downstairs and defeat the enemies. There you can squeeze through some shelves to find an item chest with this accessory.



Chapter 10:

Weapon: Pair of Feathered Gloves (Tifa) – Chapter 10 / Objective: Follow the Waterway / Area: Aqueduct 1 – After draining the water in the first aqueduct, crouch under the sluice that has opened up. There is a purple chest with this weapon.



Music Disc #9: The Oppressed – Chapter 10 / Objective: Follow the Waterway / Area: Aqueduct 1 – Just after draining the water in the first aqueduct, it’s in the next room you go through, bought from the vending machine.



Materia: Poison Materia – Chapter 10 / Objective: Crossing the Sluice Gate / Area: Sector 7-6 (Main Aqueduct) – After climbing up the ladder next to a sluice gate in Sector 7-6 Main Aqueduct, turn around and it’ll be on the path behind you.



Materia: Warding Materia – Chapter 10 / Objective: To the Sector 7 Slums / Area: Aqueduct 1 – Before proceeding to the Inter-Aqueduct Passage (where the objective marker is), explore the south section of the Aqueduct 1 too! This blue Materia is behind some metal bars.



Accessory: Revival Earrings – Chapter 10 / Objective: To the Sector 7 Slums / Area: Aqueduct 1 – Before proceeding to the Inter-Aqueduct Passage (where the objective marker is), explore the south section of the Aqueduct 1 too! In the southernmost room you find this in a chest.



Chapter 11:

Weapon: Mythril Rod (Aerith) – Chapter 11 / Objective: Someone’s There / Area: Switchyard 2 (Section C) – After walking through a train compartment, the story wants you to climb up a ladder on the left. Instead of doing so, take the path on the right through another train compartment to find a purple chest with this weapon. If you’ve reached a door where 2 Cripshays (scorpions) break through a door you’ve gone too far and must backtrack.



Materia: HP Up Materia – Chapter 11 / Objective: A Train Wreck / Area: Switchyard 2 (Section B) – Shortly after squeezing through a train compartment and approaching the end of Switchyard Section B, check between two train compartments on a left path before climbing up a ladder.



Armor: Gothic Bangle – Chapter 11 / Objective: Shadow in the Control Room / Area: Maintenance Hall – In the spooky maintenance hall after you step in the train and a crane lifts up another train compartment. You’ll need to head upstairs. From where you need to interact with the crane console, head all the way to the right and downstairs to find this armor piece in a chest.



Music Disc #6: Let the Battles Begin! – Chapter 11 / Objective: Shadow in the Control Room / Area: Maintenance Hall – Bought from the vending machine outside of the control room (east entrance of control room). As usual you’ll hear the music loudly and it’s in plain sight on the main story path.



Materia: Subversion Materia – Chapter 11 / Objective: Shadow in the Control Room / Area: Maintenance Hall – Automatic reward for defeating Ghoul boss.



Weapon: Bladed Staff (Aertih) – Chapter 11 / Objective: Back Amongst Friends / Area: Freight Storage – Use “Steal” Materia on the boss “Eligor”. This is highly missable! If you trigger the fight by accident without having the Materia equipped, pause the game and choose to exit the fight and equip the Steal Materia. You can only steal it from the boss, no other way to obtain it.



Chapter 12:

Armor: Magician’s Bracelet – Chapter 12 / Reno Boss Fight – Use “Steal Materia” on Reno Boss to steal this item from him (if you miss it, you can buy it in next chapter).

Chapter 13:

Armor: Gothic Bangle – Chapter 13 / Objective: Words of Hope / Area: Sector 6 Slums (Center District) – Bought from Weapons Store.



Armor: Magician’s Bracelet – Chapter 13 / Objective: Words of Hope / Area: Sector 6 Slums (Center District) – Bought from Weapons Store.

Armor: Heavy-Duty Bracer – Chapter 13 / Objective: Words of Hope / Area: Sector 6 Slums (Center District) – Bought from Weapons Store.

Armor: Sorcerer’s Armlet – Chapter 13 / Objective: Words of Hope / Area: Sector 6 Slums (Center District) – Bought from Weapons Store.

Materia: Enemy Skill Materia – Chapter 13 / Objective: Words of Hope / Area: Sector 5 Slums (Center District) – Complete Battle Intel Report #16 and talk to Chadley next to the Materia Shop in Sector 5 Slums. Then you can buy it from him. Important: Keep this Materia equipped at all times, it allows you to learn enemy skills for trophy “Master of Mimicry”.



Accessory: Mythical Amulet – Chapter 13 / Objective: Checking on Friends / Area: Aertih’s House 2nd Floor – In Aerith’s bedroom where you check on Marlene, open the chest there.



Armor: Heavy-duty Bracer – Chapter 13 / Objective: Checking on Friends / Area: Collapsed Expressway, Lower Level (Bandit’s Den) – Before encountering the first human enemy in the tunnel you can take a side path to find this in a chest.



Music Disc #15: On Our Way – Chapter 13 / Objective: Checking on Friends / Area: Evergreen Park – After going through the tunnel section you come to a new encampment with people in it (can’t miss it). Buy this from the Item Shop for 50 Gil.



Weapon: Big Bertha (Barret) – Chapter 13 / Objective: Checking on Friends / Area: Evergreen Park – After going through the tunnel section you come to a new encampment with people in it (can’t miss it). Buy this from the Weapon Shop for 2500 Gil.



Accessory: Healing Carcanet – Chapter 13 / Objective: In Solitude / Area: Underground Lab B4 (Researcher Access) – In the section where you play as Barret, after climbing up the 2nd ladder destroy the rocks on the left to find this in a chest.



Materia: Ice Materia – Chapter 13 / Objective: Finding Wedge / Area: Underground Test Site B2 (Type-D Specimens Creche) – After Barret reunites with Tifa and after shooting some propellers it’s in one of the cages straight in front of you, in plain sight. Shoot the cage door with Barret.



Materia: Warding Materia – Chapter 13 / Objective: Finding Wedge / Area: Underground Test Site B2 (Type-D Specimens Creche) – From the previous Materia head up the next stairs and it will be in the cage on the right.



Music Disc #14: Main Theme of FFVII – Chapter 13 / Objective: Finding Wedge / Area: Underground Test Site B1 (Break Room) – Bought from vending machine on story path, in plain sight and impossible not to see (after fighting large swarm of bugs).



Materia: Poison Materia – Chapter 13 / Objective: Finding Wedge / Area: Appendage Boss – Stealable from the Appendage Boss (use Steal Materia on it).

Weapon: Mythril Claws (Tifa) – Chapter 13 / Objective: Finding Wedge / Area: Appendage Boss – Automatic reward for defeating the Appendage Boss, unmissable.



Chapter 14:

Chapter 15:

Music Disc #5: Lurking in the Darkness – Chapter 15 / Objective: The Path to the Greater Heights / Area: Central Tower 1F – On the main path in plain sight is a vending machine that sells this music. Impossible to not see.



Accessory: Enchanted Ring – Chapter 15 / Objective: The Path to Greater Heights / Area: 110M Above Ground Level (Central Tower – 8F) – After the 2nd Vending Machine, use the next 2 mandatory grapple points to go up a few floors in a building. On the floor after using the 2nd grapple, go to the west corner and there you can use a secret grapple point to reach a scaffolding and go down a floor to this chest.



Armor: Magician’s Bracelet – Chapter 15 / Objective: The Path to Greater Heights / Area: 145M Above Ground Level (Collapsed Highway) – When you reach 145M Above Ground Level, you must squeeze through some rubble and balance across a metal beam. Then you can see this chest on a scaffolding. You’ll first need to kill the Byobapolis and a Cerulean Drake in the area, only then you can grapple up the scaffolding to the chest.



Armor: Cog Bangle – Chapter 15 – Automatic reward from Valkyrie Boss.



Chapter 16:

Weapon: Purple Pain (Tifa) – Chapter 16 / Objective: Acquiring the Keycard / Area: Lobby – When you play as Tifa solo (away from Cloud/Barret) you will climb over some lights and then fall down to the lobby. In the lobby hop on one of the cars and from there hop onto some walls to advance (story path). Instead of climbing up the first ladder, use the monkey bars on the right to reach this purple chest.



Armor: Iron Maiden – Chapter 16 / Objective: Use the Elevator / Area: 3F Elevator Hall (Exhibition Hall) – After getting the Keycard with Tifa, go upstairs to the objective marker where you’re supposed to use the keycard on a door. Instead of using it on that door, use it on the door to the right to find a chest with this item.



Weapon: EKG Cannon (Barret) – Chapter 16 / Objective: A Helping Hand / 62F Upper Level Corporate Archives – After talking to Mayor in his office, talk to the man “Hart” in front of his office. He asks you for 10,000 Gil. Pay him this money to get the EKG Cannon for Barret.



Music Disc #31: Scarlet’s Theme – Chapter 16 / Objective: A Helping Hand / Area: Combat Simulator Lounge – To the right side of the combat simulator (story objective), there’s a jukebox you can interact with for this song.



Armor: Cog Bangle – Chapter 16 / Objective: A Helping Hand / Area: Combat Simulator Lounge – Bought from item shop next to Combat Simulator + also won from Combat Simulator.



Armor: Geometric Bracelet – Chapter 16 / Objective: A Helping Hand / Area: Combat Simulator Lounge – Bought from item shop next to Combat Simulator.

Armor: Supreme Bracer – Chapter 16 / Objective: A Helping Hand / Area: Combat Simulator Lounge – Bought from item shop next to Combat Simulator + also won from Combat Simulator.

Armor: Rune Armlet – Chapter 16 / Objective: A Helping Hand / Area: Combat Simulator Lounge – Bought from item shop next to Combat Simulator + also won from Combat Simulator.

Materia: Gil Up Matera – Chapter 16 / Combat Simulator: Two-Person Team vs. High Flyers – Reward for completing this Combat Sim Challenge.

Materia: EXP Up Matera – Chapter 16 / Combat Simulator: Three-Person Team vs. Team Ragbar – Reward for completing this Combat Sim Challenge.

Accessory: Gotterdammerung – Chapter 16 / Combat Simulator: Defeat Pride and Joy in combat simulator (only available on HARD difficulty).



Materia: HP Up Matera – Chapter 16 / Objective: Reconnaissance / Area: 64F Ceiling Air Conditioning Duct (Ventilation Duct) – While you have to crawl through the ventilation shaft as Cloud, you can take a left turn to find this.



Armor: Timeworn Talisman – Chapter 16 – Stealable from the Boss “Noxious Expulsion (Specimen H0512)”. Use Steal Materia.

Chapter 17:

Weapon: Reinforced Staff (Aerith) – Chapter 17 / Objective: A Way Out / Area: 65F Hojo’s Laboratory Sublevel (Specimen Enclosures) – In a purple chest in the starting room of this chapter.



Weapon: Twin Stinger (Cloud) – Chapter 17 / Objective: Find the Others / Area: The Drum Level 3 (Passage C) – After XIII helps you to cross over the 2nd set of test pods, you’ll go through a room where you fight 3 waves of enemies (2 x Mark II Monodrives, 2 x Unknown Entities, 1 x M.O.T.H. Unit). Immediately after exiting this room there’s a purple chest left of some stairs you need to walk up as part of the story. It’s in plain sight and impossible to not see the chest.



Materia: Time Materia – Chapter 17 / Objective: Use the Central Terminal / Area: Central Control Terminal – After switching from Tifa/Aerith back to Cloud/Barret you need to pull a lever to a console. Left to the console (story-related, must interact with it), there is the Materia on the ground.



Armor: Force Bracelet – Chapter 17 / Objective: Find the Others / Area: The Drum Level 7 (3rd Ward – Piping System) – While playing Tifa/Aerith the 2nd time, it’s after pulling the lever to a shutter door straight in front of you (where you fight 2 x Zenene, a new enemy type).



Armor: Astral Cuff – Chapter 17 / Objective: Find the Others / Area: The Drum Level 4 (2nd Ward – Biological Testing) – Playing as Cloud/Barret for the 2nd time, after Barret automatically shoots some bulletproof glass, it’s in the next room on the right.



Armor: Chain Bangle – Chapter 17 / Objective: Find the Others / Area: The Drum Level 5 (2nd Ward – Control Deck) – After Hojo is talking to you for the 2nd time from behind bulletproof glass, there will be a cutscene. Enter the next room after this and find a chest in the right corner (room with green test tubes).



Armor: Force Bracelet – Chapter 17 – Dropped by the Swordipede Boss, unmissable.

Armor: Astral Cuff – Chapter 17 – Dropped by the Jenova Dreamweaver Boss, unmissable.

Chapter 18:

No Collectibles in this final chapter. That’s all of them!

After Story / Chapter Select

Materia: MP Absorption Materia – Chapter 14 / Objective: Intel Gathering / Area: Sector 5 Slums Area – From Chadley for completing Battle Intel Report #18. It requires you to fully level up all 12 types of Magic Materia (Green Materia). You can farm AP through Chapter Select after the story, e.g. by replaying the Colosseum in Chapter 14. Doing this on Classic Difficulty will make the AI play it for you.

