From the moment the pods landed in beta, it was clear that Star Wars Battlefront wasn’t chasing Battlefield’s diehard contingent. The team and commander components largely ignored by newcomers were stripped out entirely, in favour of simpler mass shootouts in which you could reasonably expect to be throttled by Vader.

EA’s CFO, Blake Jorgensen, says the shooter was deliberately designed to be “more accessible”.

Enjoy a pew or two with a few of the best first-person shooters on PC.

Speaking at the Nasdaq Investor Conference, Jorgensen pointed out that Battlefront was one of very few first-person shooters with a US teen rating.

“We had designed it to be a much more accessible product to a wide age group,” he expanded. “So, an eight-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it.

“It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game.”

While EA seem content to knock Battlefront’s artistic merits, however, they won’t take any stick where its commercial prospects are concerned. They were quick to counter a claim from GameStop that Star Wars Battlefront had “underperformed” in the shops. Is it sitting in your Origin library?