TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10 Hidden Power ?? 100 15 --

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11 Sunny Day -- -- 5 --

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15 Hyper Beam 150 90 5 --

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29 Psychic 90 100 10 --

The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

TM31 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35 Flamethrower 95 100 15 10

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38 Fire Blast 120 85 5 10

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43 Flame Charge 50 100 20 --

The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 40 100 10 --

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM47 Low Sweep 60 100 20 --

The user attacks the target's legs swiftly, reducing the target's Speed stat.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50 Overheat 140 90 5 --

The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

TM52 Focus Blast 120 70 5 --

The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

TM56 Fling ?? 100 10 --

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59 Incinerate 30 100 15 --

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61 Will-o-wisp -- 75 15 --

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM68 Giga Impact 150 90 5 --

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM87 Swagger -- 90 15 --

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

TM94 Rock Smash 40 100 15 --

The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

HM04 Strength 80 100 15 --