Decided to give some more detailed info on the recent Elise changes and how it affects her competitive/soloqueue play:



- Her damage got nerfed a lot in the early game, her strength was tower diving and punishing bad trades in lane with that. She is no longer able to easily tower dive as she was supposed to. While I agree that this is a mechanic that is hard to balance with the way her E works I have to say that in competitive play she won't see as many picks in the jungle anymore simply because other junglers outclass her now.



- She breaks even at 15 with the old Elise with less damage. When you take into consideration that you get 3 points into E by that point (She probably will still skill E last, it has no damage and W is definitely much needed to compensate for the objective control that she lost in terms of attackspeed and W poke damage)



- After level 15 she is much stronger simply because her CC got added another 0.5 seconds stun duration and I think if you get to the point where Elise is level 18 and you are not that far behind you probably will have the upper hand in teamfights / while sieging. With 40% CDR you get a 6 second Cooldown on the Cocoon with a 2 second duration .. A 2 stun which basically has a 33% uptime seems really dumb to me for a champion that is designed to dominate early game.



- Bright side of the nerfs are that she won't be permabanned/firstpicked anymore and has a bit more counter-play added with the way her cocoon got nerfed to 1 second, if you hit a max range cocoon its really hard to follow up with a Q and then switch forms to get another Q which makes ganking mid lane much harder since you basically have to commit with your Reppel first to position yourself to get the most damage out of her and then you have to keep in mind that her damage got lowered by a lot actually.



- Merc treads is the best way to counter Elise right now and I expect some midlaners to get those boots first .. The cocoon would be a 0.65 stun which is incredibly hard to follow up on (As comparison: Rivens W stuns for 0.75 seconds)



- I expect some more Elise top and hell.. even support. Her %damage is still good later on in the game and if you max W into E on support I could maybe see her working pretty decently so we just have to see how those things work out and its too early to tell.. With the return of 1on2 lanes she is a really hot candidate to fulfil that role actually.



- (COMPETITIVE PLAY) All in all she is probably still playable but its not longer worth to prioritze her over everything else in the jungle.. other junglers outclass her, provide more utility and more damage early in the game to snowball a lead, you don't want to have a hard scaling jungler in the jungle that gets godlike at like level 18. Her objective control took a big hit, spiderlings got nerfed and her clearspeed got touched aswell. Towerdiving is so much harder since she has less damage now and its probably way more effecient to towerdive with other heroes that offer more damage but I guess its too early to really tell how much of a nerf it was.



- (SOLOQUEUE) Probably still a top pick when you can stall the games a bit harder and theres no 1on2 lanes - With double mpen you will steal a lot of damage at level 9 but you will definitely notice the difference. At high elo play I'm pretty sure people won't ban her anymore and just pick other junglers over her that provide more.. Other champions got buffed / nerfed into the viability of being a strong tier 1 pick which indirectly affects her pickrate too.



Long post but I guess some of you were interested in how I felt about the recent Elise changes since I consider her my favorite champion in the game.

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