2015-10-06 v2.4.5

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MINOR

- Sieges get defending characters again



MODDING

- Fixed tooltip for scripted_effects not working

- Mercenaries and event-spawned units will no longer reinforce unless specifically set to

- Removed unnecessary error logging from global event targets

- Setting number of wards to a higher number in defines now works properly

- Scopes are now correctly set for ai_will_do in cb_types

- Effect create_character now gives proper random name if used outside of character scope

- Fixed unknown triggers not being reported to the error log

- Title localization for custom government type now works

- Fixed initializing errors in scripted triggers/effects

- Fixed missing space in localization of special titles

- Morale effect now works in unit & character scope

- Troops effect now works in unit & character scope

- Now possible to switch to owner scope from unit scope

- Now possible to switch to leader scope from unit scope

- Now possible to switch to location scope from unit Scope

- Added missing localization for leader event target

- Siege scope now works for flank commanders

- morale effect now works with flank commanders

- reinforce effect now works with flank commanders

- in battle, in siege and looting triggers now work with flank commanders