<div class="quote-container" data-huddler-embed="/t/1605674/computerbase-de-doom-vulkan-benchmarked/0_20#post_25341152" data-huddler-embed-placeholder="false"><span>Quote:</span>

<div class="quote-block">Originally Posted by <strong>Ha-Nocri</strong> <a href="/t/1605674/computerbase-de-doom-vulkan-benchmarked/0_20#post_25341152"><img alt="View Post" class="inlineimg" src="/img/forum/go_quote.gif"></a><br><br>

Is it confirmed Battlefield 1 will (not) use async?</div>

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<br><a class="bbcode_url" href="http://www.tweaktown.com/news/52809/battlefield-1-async-compute-dx12-expect-dx12-fireworks/index.html" target="_blank">Battlefield 1 has Async Compute and DX12, expect 'DX12 fireworks'</a> as of June 28th<br><a class="bbcode_url" href="http://www.tweaktown.com/news/52805/battlefield-1-dx12-support-current-alpha-runs-very-smooth/index.html" target="_blank">sub article</a> 6/28<br><a class="bbcode_url" href="http://techfrag.com/2016/06/28/battlefield-1-directx-12-toggle-alpha-build-runs-smooth-5k/" target="_blank">TechFrag</a> 6/28<br><br>

All on about DX12 fireworks and async. The only downside is that it will not a native DX12 game but that's a given. DICE isn't going to cut off the nose to spite the face.