What are the ‘Red’ and ‘Green’ Worlds

Green worlds are high security zones, which are 99% safe for players. Green worlds offer a more protected play-style for those interested in a peaceful life, farming, crafting or roleplaying.

If, for example, someone without permission attempts to enter a city claim, they will find themselves bounced back, and shown a warning message. Judgement Hours are rare here and scheduled 1-3 times per week with a duration of no longer than one hour (settings may vary between different worlds). Your home will be safe, though, as you can’t lose anything on your city claim during Judgement Hours.

However, total safety and invulnerability of city claims and guild monuments may lead to certain players attempting to exploit these mechanics. We introduced a distinctive feature of Green worlds to counter such behavior: Ostracism . If a guild in the Green world behaves too aggressively, it may be ostracized by other guilds. This will happen if the guild takes up arms in too many wars and/or if many guilds set a ‘Hostile’ standing towards this guild. The ostracized guild receives the status, ‘Derelicted’. If this guild has a Tier 1 monument, its monument and its city claim become vulnerable to any damage during Judgment Hours. In other words, the Ostracism feature helps to neutralize overly aggressive guilds - it is a powerful instrument of Green world politics!

Red worlds are low security zones with free PvP and maximum hardcore PvP rules, similar to Life is Feudal: Your Own . These worlds are better suited for the hardcore and battle-thirsty players, who want to dive into the harsh world of free PvP battles. Red worlds have no private claims at all; you can rob, kill or even enslave other players. Burn your foes’ properties to the ground almost anywhere and anytime.

Make the War God proud of your warrior skills! Judgment Hours here are as frequent as possible. You can deal maximum damage to your opponents during JH: for T1 level - destroy their monument and immovable objects, steal their property, burn their buildings and more; for T2-4 level, you can steal horses, loot containers, and more. Only in red worlds can you turn other players into your obedient slaves, putting them to work on your outposts. Also, here me back the ability to put movable objects on realm claim. Now you can attack more efficiently!

Red worlds players can travel to Green worlds to recoup after a major defeat or to retire from the endless fighting and strife of the Red worlds. Equally, Green worlds players can journey to Red worlds to participate in large-scale PvP battles without the threat of losing their buildings.