The nerf to Geese Howard is now live, here are the changes made in the new version of the game in arcades. As a reminder, these changes are soon making their way to the console and PC version of the game.

Arcade T7FR-R2 Version E ≫ https://www.tekken-official.jp/news/?p=9859

▌T7FR-R2 - Version E Balance Changes

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King

b+2,4 (when hit from the front) - The bug where the move would transition into the throw animation on an aerial opponent has been fixed.

Bob

Spinner Ball 1 - The damage of the move would change depending on the input timing of the attack, this has now been fixed.

Eddy

u/b+3 - The behavior of the opponent changing depending on if they were airborne or not after being hit with the attack is now fixed.

Geese Howard

b+3,2 - The 1st hit of the move now has 3 more frames of recovery added. (From -9F to -12F). On hit, it is now -1F instead of +2F. The tracking properties on the 1st hit of the move being unintentionally improved depending on when you made the input for the 2nd hit is now also fixed.

Anna