Lots of changes. Updated description to come.

Resource Denial build.

The instant nature of Chainer's activated ability is key to this deck's success. Many of the ETB effects on your creatures were designed around the assumption that they could only happen during your main phase. Breaking that assumption opens up all kinds of degenerate plays. Chainer's ability also doesn't cast anything so you don't care about counterspells, tax effects, Rule of Law effects, etc. Thus, you can persevere through more poisonous environments than most opponents can. Honestly under Chainer, you can play Draw Go in monoblack.

Even though you can play Draw Go doesn't mean you should though. It's mana intensive and the proactive Deny All Resources plan is more effective in the long run. Just keep in mind that you have interactive options available if you need them.

The Deny All Resources plan boils down to attacking opponent resources in the following order of priority:

Wincons abound.

Nuggets: