Antoine Barbaro, Studio Graphy: I am a graphic designer and I work with public developers, town planners, and architects. I carry out settings in 3D of projects according to their 2D plans. I receive very few projects which are already in 3D, so I model them according to the plans available.

I discovered Substance Painter recently while wanting to work with the environment maps of DreamCatcherHDRI. This software and these 3D HDR maps of altitudes offer many creative possibilities, in terms of both texturing and rendering. I wanted to showcase these two aspect by carrying out improbable 3D scenes in a realistic way.

The HDR maps of DreamCatcherHDRI are images transformed into 16K CGI pictures that are perfectly realistic with a level of environment exposure comparable with that of the real world. They don’t have lens flare, though it’s possible to add this by compositing or activating it in Substance Painter. Similarly, these images don’t have noises, blurs, chromatic aberrations or vignetting.

I chose the Iray plug-in for the 3D rendering. Iray is a rendering engine that allows for photorealistic renders. It’s integrated into Substance Painter (for Mac or PC), and the textures produced with Substance Painter are compatible with Iray MDL.