iPhone users have long received the short end of the stick for VR. While Android brethren soared the sky in Ultrawings, blazed each other with fireballs in WANDS and built castles in the world of Minecraft, all iPhones had to go on was this:

Facebook-owned Oculus (Makers of both the leading PC VR headset Oculus Rift and Samsung exclusive Gear VR) recently took off the wraps at GDC 2018 on their latest foray into virtual reality, the Oculus Go. The Oculus Go is a $200 virtual reality headset and accompanying controller that doesn’t require you to slot in your phone. These virtual reality glasses promise access to a massive library of Oculus software and games, giving iPhone users a compelling VR experience for the first time.

Go boasts a crisp 2560 x 1440 display so you can watch movies on a massive screen in a virtual theatre at home or dive into 360-degree videos, all without draining your iPhone’s battery life. Social apps such as AltspaceVR and vr games like CATAN VR also put you in the same space as VR friends across different headsets like the Oculus Rift or HTC Vive. It should be noted though that the Oculus Go only supports 3 DOF tracking on the headset and controller, meaning you won’t be able to move around or lean forward unlike the above two PC VR headsets.

In short, the Oculus Go is the ideal choice for iPhone users to avail quality virtual reality. The combination of killer optics and capabilities at the low price of $200 makes this a perfect entry point into VR, all without the need for an expensive Android smartphone or monster computer.

The Oculus Go starts at $200 for the 32 Gb variant or $250 for 64 Gb of storage. Both can be purchased from Amazon here.

Up next: What VR Needs to Succeed