Spoiler: scoresheet (click to show/hide) Cogmind - Alpha 3c



Name: Fernsauce



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Performance

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Evolutions (9) 4500

Robots Destroyed (98) 490

Value Destroyed (2259) 2259

Prototype IDs (55) 1100

Alien Tech Identified (0) 0

Bonus (2000) 2000

TOTAL SCORE: 10349



Cogmind

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Core Integrity 1591/1600

Matter 75/300

Energy 545/1330

System Corruption 0%

Temperature Cool (84)

Location Surface



Parts

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Power (3)

Backup Power VII

Graviton Reactor

Graviton Reactor

Propulsion (5)

Improved Flight Unit

Biomechanical Wings

Improved Flight Unit

Improved VTOL Module

Improved Q-Thruster

Utility (14)

Gravity Neutralizing Apparatus

Experimental Signal Interpreter

Improved Deep Network Scanner

Advanced Energy Well

Enhanced Optical Array

Quantum Router

Experimental Force Field

Advanced Weight Redist. System

Experimental Power Amplifier

Improved Powered Armor

Advanced Reaction Control System

Advanced Cooling System

Improved Cloaking Device

Weapon (3)

Ragnarok Missile Launcher

Cooled Pulse Rifle

Plasma Sword



Inventory

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Improved Quantum Reactor

Experimental Q-Thruster

Nova Cannon

Advanced ECM Suite



Peak State

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Power

Backup Power VII

Graviton Reactor

Graviton Reactor

Propulsion

Improved Flight Unit

Biomechanical Wings

Improved Flight Unit

Improved VTOL Module

Improved Q-Thruster

Utility

Gravity Neutralizing Apparatus

Experimental Signal Interpreter

Long-range Sensor Array

Improved Deep Network Scanner

Advanced Energy Well

Enhanced Optical Array

Quantum Router

Experimental Force Field

Advanced Weight Redist. System

Experimental Power Amplifier

Improved Powered Armor

Advanced Reaction Control System

Advanced Cooling System

Improved Cloaking Device

Weapon

Ragnarok Missile Launcher

Cooled Pulse Rifle

Plasma Sword

[Rating: 164]



Favorites

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Power Light Ion Engine

Engine Light Ion Engine

Power Core Micro Nuclear Core

Reactor Graviton Reactor

Propulsion Improved Flight Unit

Treads Light Treads

Wheel Wheel

Leg Aluminum Leg

Hover Unit Aerolev Unit

Flight Unit Improved Flight Unit

Utility Experimental Signal Interpreter

Device Long-range Sensor Array

Storage Advanced Energy Well

Processor Experimental Signal Interpreter

Hackware Footprint Analyzer

Protection Improved Powered Armor

Weapon Cooled Pulse Rifle

Energy Gun Cooled Pulse Rifle

Energy Cannon Beam Cannon

Ballistic Gun Enhanced Autogun

Ballistic Cannon Flak Cannon

Launcher Grenade Launcher

Impact Weapon Shock Maul

Slashing Weapon Plasma Sword



Stats

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Classes Destroyed 13

Worker 8

Builder 10

Tunneler 1

Hauler 17

Recycler 4

Mechanic 1

Operator 7

Watcher 10

Swarmer 10

Grunt 19

Sentry 9

Hunter 1

Programmer 1

NPCs Destroyed 0

Best Kill Streak 7

Combat Bots Only 4

Matter Collected 3468

Salvage Created 3931

Parts Attached 222

Power 31

Propulsion 47

Utility 84

Weapon 60

Parts Lost 26

Power 6

Propulsion 6

Utility 6

Weapon 8

Average Slot Usage (%) 92

Naked Turns 1

Spaces Moved 13397

Fastest Speed (%) 1666

Slowest Speed (%) 22

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Teleports 0

Heaviest Build 92

Greatest Overweight (x) 8

Average Overweight (x) 0

Largest Inventory 4

Most Items Carried 4

Average Items Carried 3

Core Damage Taken 438

Volleys Fired 424

Largest 2

Hottest 133

Shots Fired 624

Gun 446

Cannon 156

Launcher 22

Special 0

Kinetic 220

Thermal 318

Explosive 22

Electromagnetic 64

Shots Hit Robots 407

Core Hits 199

Overload Shots 15

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 53

Impact 14

Slashing 39

Piercing 0

Damage Inflicted 9841

Projectiles 6911

Explosions 1372

Melee 1558

Ramming 0

Highest Temperature 379

Average Temperature 58

Shutdowns 1

Energy Bleed 1

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 5

Message Errors 5

Parts Rejected 4

Data loss (map) 5

Data loss (database) 2

Misfires 0

Misdirections 9

Targeting Errors 7

Weapon Failures 0

Haulers Intercepted 17

Robots Corrupted 2

Robots Melted 0

Tactical Retreats 24

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 4

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machine Familiarity 85

Terminals 70

Fabricators 2

Repair Stations 4

Recycling Units 3

Scanalyzers 6

Machines Hacked 64

Terminals 53

Fabricators 1

Repair Stations 3

Recycling Units 3

Scanalyzers 4

Total Hacks 180

Successful 83

Failed 97

Catastrophic 32

Database Lockouts 0

Manual 59

Terminals 143

Fabricators 2

Repair Stations 14

Recycling Units 7

Scanalyzers 14

Terminal Hacks 58

Record 21

Part Schematic 1

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 4

Open Door 0

Level Access Points 5

Branch Access Points 2

Emergency Access Points 3

Machine Index 0

Terminal Index 6

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Alert Level 8

Unreport Threat 2

Locate Traps 3

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 1

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 0

Hacking Detections 65

Full Trace Events 7

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 5

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 3

Part Repair Time 135

Parts Recycled 1

Recycled Matter 17

Retrieved Matter 17

Parts Scanalyzed 5

Part Schematics Acquired 4

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 16

Largest Group 2

Highest-Rated Group 10

Highest-Rated Ally 5

Total Orders 4

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 4

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 231

Average Influence 58

Maximum Alert Level 1

Low Security (%) 98

Level 1 1

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 24

Investigation 10

Extermination 4

Reinforcement 10

Assault 0

Exploration Rate (%) 37

Regions Visited 13

Turns Passed 5390

Depth 11 44

Depth 10 820

Depth 9 518

Depth 8 625

Depth 7 350

Depth 6 1142

Depth 5 343

Depth 4 191

Depth 3 368

Depth 2 591

Depth 1 398

Scrapyard 44

Materials 1963

Factory 1857

Research 959

Access 398

Waste 169



Prototype IDs

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Heavy Ion Engine

Heavy Deuterium Engine

F-Cell Engine

Enhanced Fission Core

Compact Particle Reactor

Graviton Reactor

Improved Quantum Reactor

Improved Airjet

Improved Gravmag System

Aerolev Unit

Improved Flight Unit

Improved VTOL Module

Experimental Cesium-ion Thruster

Biomechanical Wings

Improved Diametric Drive

Improved Q-Thruster

Experimental Q-Thruster

Improved Medium Laser

Heavy Particle Gun

Advanced Beam Rifle

Cooled Pulse Rifle

Improved Spread Laser

Heavy Wave Gun

Improved EM Shotgun

Improved Lightning Gun

Advanced Beam Cannon

Cooled Particle Cannon

Cooled Plasma Cannon

Compact Ion Cannon

Long-range Phase Cannon

Improved Assault Rifle

Enhanced Autogun

Improved KE Penetrator

Precision Grenade Launcher

Mini Smartbomb Launcher

Ragnarok Missile Launcher

Advanced EMP Blaster

Shock Maul

Plasma Sword

Improved Energy Well

Advanced Energy Well

Improved Matter Compressor

Experimental Matter Compressor

Experimental Optical Array

Experimental Signal Interpreter

Advanced Power Amplifier

Experimental Power Amplifier

Gravity Neutralizing Apparatus

Centrium Light Armor Plating

Experimental Force Field

Experimental Thermal Converter

Experimental Reclamation Unit

Experimental Melee Analysis Suite

Experimental Core Analyzer

Precision Matter Filter

Precision Energy Filter

Advanced Particle Charger

Particle Accelerator

Advanced Overload Amplifier

Advanced Overload Regulator

Advanced Salvage Targeting Computer

Improved Footprint Analyzer

Quantum Router

Improved Fusion Compressor



Alien Tech Recovered

----------------------

None



Game

------

Seed: Point Blank

^Manual?: 1

Play Time: 133 min

Sessions: 2

Mod: N/A

Game No.: 201

ASCII: 1

Keyboard: 0

Font: 18/Cogmind

Map View: 76x50





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Very good run for me. 4th victory (stealth of course) and in only ~5k turns. Granted, I was sort of abusing the 6 move delay, but still. If you were being *really* efficient you could probably win in 3-4k turns pretty easily.Small notes: Powered Armor is really, really good for stealth runs. Imp. Powered Armor was giving me like 42% coverage, while only taking up 2 mass. I considered stacking them but I wasn't able to find any more of them.I didn't really need or use the 5th propulsion slot but I wanted to see what would happen if I equipped more flight units. The answer is weird shit. Still not worth it, since you can just get utility mass capacity and you aren't getting faster and just losing a lot more energy / gaining heat.Backup Power VII's are probably my favourite engine in the game. 4 mass for 12 power, with okay heat generation. Repair stations are pretty much the best.I really try to take advantage of fabricators, but they always get locked or I can't find them or I don't have any particularly necessary schematics. Maybe if I tried harder to get schematics out of terminals, but usually there are more important things - finding other terminals, traps, exits, recalling any squads, figuring out which haulers need to get intercepted, etc. Even just identifying prototypes is really useful, mostly so you don't waste your time equipping useless shit. Also, having to carry around mass containers is somewhat frustrating, especially since I usually prefer to use non-kinetic weapons anyway. Finally 90% of the time you wanna build prototypes anyways, and when they come out broken that is genuinely depressing. Also, scanalyzers are usually not super useful, although I imagine in a non-stealth run they're better. But here if I'm carrying it, I probably don't really need to build it.Also, I think both transmission jammers and ECM suites aren't that necessary for a stealth run, at least when you have 10 or less move delay and a LR scanner. Better off with hacking, storage, defensive utilities, or whatever.In any case, pretty sure I can reliably win stealth runs nowish, even when horrible things like pic related happens. Probably time to start being more horribly violent and blowing shit up.