When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds.

As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.

Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

Enemies take 33% more damage while frozen or chilled by Frost Nova.

Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

With each cast, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.

This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.

Increase the maximum amount of damage absorbed to 80% of your Life.

Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.

Summon a protective Familiar. When you are below 50% Life the Familiar will absorb damage from 1 attack every 6 seconds.

Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.

Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time.

Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.

When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.

Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.

When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.

Purple Stone in Leorics Crone.

White ones in Chest and Legs.

Get Vit, %Life, AllRes, Armor and Life per Second wherever you can.

Chose Armor over AllRes because Wizards get naturally more Resistances than Armor

Core: Everything into Vit.

Offense: doesnt matter at all

Defense: Live>Armor>AllRes>Regeneration

Utility: Doesnt matter....Goldfind perhaps?

Build Guide

This is a quiet specific Guide for the advanced PS4 HC Diablo Players out there.

Because of the hughe Ammount of Hackers and Lags most serious PS4 HC Players are more or less damned to play solo without the huge Experience and Bloodshard Groupboosts.

This Build is NOT designed to PLAY with because you will literally do no damage at all.

Instead you create a "Player" on your PS4 with this wizard.

All you need is a spare Controller.

Once you are lined up you just hit icearmor and familiar and you are ready to go.

This Build stacks up so much defense that you dont have to controll the char at all.

Just drag it trough the Rift and get extra Exp, BS, Loot and other Stuff (cause basically you get the Loot of two players).

Normally its not a good idea to let a HC Char run "free" around but with this there is nothing that can really hurt you.

And if something should go wrong you have 2 extra Lifes (Firebird and Anommaly) which would give you more than enough time to get out of any dangerous situation although i have never procced any of those ever.

I have tested this angainst T10 Uber-Ghom and he wasnt able to get me down without me doing anything

Im running this with two friends in Couch-Coop as a 4th "Player" on T10 with no Issues at all

It works best in combination with high-damage speed Build like the Exploding Wizard or the One-Punch-Monk build (Quin69 on Youtube) but any build that you are comfortable to play with should work just fine with it.

CAUTION!!!!

This build is for farming T10 and Medium Grifts and isnt tested above Grift 60.

If you go really really high in Grifts something will destroy you.

This Build will NOT work on PC.

I know some might consider this "cheating" the game concept but i just feel that there is a need for it because of all the hackers and lags in Multiplayermode on PS4