Vainglory Update 4.7 brings some special tweaks by way of hero, item and talents changes for you. We’ve also included some notes to explain the idea behind some of the changes. Check out the balance changes coming for Update 4.7 below and get ready for battle!

HEROES

BAPTISTE

BAD MOJO (A)

Projectile Speed 14.0 → 17.0

Range is now increased from 7 → 8 on Overdrive

Even with the hotfix, the Demon Queen is still proving to be too powerful for other heroes to handle. We’re hitting some of her solo damage as well as decreasing the power spike that she gains when she has four Living Blades out.

ISHTAR

DEMONIC DECREE (PERK)

Basic Attack Crystal Power Ratio 40% → 35%

NEW: Crystal Power Ratio on Living Blade’s Basic Attack 40% → 30%

NEW : Same Target Damage Scaling 50% → 25%



SHADOW RAZOR (A)

NEW : Same Target Damage Scaling 50% → 25%



BLADE WHIRL (B)

NEW : Same Target Damage Scaling 50% → 25%



ASCENSION (C)

NEW : Cooldown Increased 70s / 60s / 50s → 85s / 75s / 65s

Basic Attack Crystal Power Ratio 25% (x2) → 20% (x2)

Basic Attack Weapon Power Ratio 60% (x2) → 55% (x2)

Bonus Vampirism 10% / 15% / 20% → 5% / 10% / 15%



JOULE

HEAVY PLATING (PERK)

Frontal Damage Reduction 35% → 30%



KINETIC

TRACER SHOTS (PERK)

Tracer Shot Stack Duration 7.0s → 8.0s

Weapon Power Damage Ratio 6.25% → 7.0%



PLASMA DRIVER (A)

Energy Cost 20 / 25 / 30 / 35 / 40 → 10 / 15 / 20 / 25 / 35



These changes focus on improving Koshka’s skirmish hit-and-run playstyle and make it easier for her to jump into a group of enemies without taking too much damage.

KOSHKA

BLOODRUSH (PERK)

Speed Boost Duration 2s → 2.5s



TWIRLY DEATH (B)

Barrier Duration 1s → 2s

Barrier Generated Per Hero Hit 20 / 35 / 50 / 65 / 95 → 25 / 45 / 65 / 85 / 125



LANCE

PARTISAN’S TECHNIQUE (PERK)

Stamina regen per second 20 → 25



Leo’s still proving to be a menace. We’re reverting his base stats back to bruiser territory while also lowering the damage on his Lion’s Might – Jet Cyclone so now he has to choose between high crowd control or damage.

LEO

STATS

Armor Base and Scaling 35 -100 → 30 – 85

Shield Base and Scaling 25 – 75 → 20 – 60



LION’S MIGHT – JET CYCLONE (C)

Weapon Power Damage Ratio 350% → 150%



LION’S MIGHT – CRUSHING STRIKE (C)

Damage Amplification 15% / 15% / 15% → 10% / 15% / 20%



A big limiting factor for Phinn is running out of energy in team fights. We’re lowering the cost of his abilities as well as boosting his base energy so that he won’t feel as pressured to build energy items early on.

PHINN

STATS

Base Maximum Energy 220 → 270

Maximum Energy Per Level 20 → 25



QUIBBLE (A)

Energy Cost 40 / 50 / 60 / 70 / 80 → 40 / 45 / 50 / 55 / 60



FORCED ACCORD (C)

Energy Cost 100 / 100 / 100 → 60 / 60 / 60



The movement speed increase to heroes has not been kind to Reim. We’re speeding up the travel time of his Winter Spire as well as a few small buffs to make him a more competitive pick.

REIM

FROSTGUARD (PERK)

Fortified Life Duration 2s → 2.5s

Fortified Life Generation vs Heroes 10% → 15%



WINTER SPIRE (A)

Travel Time Reduced 0.8s → 0.5s



VALKYRIE (C)

Center Crystal Power Ratio 160% → 180%

Edge Crystal Power Ratio 80% → 90%



REZA

SCORCHER (A)

Crystal Power Damage Ratio 40% → 50%



NETHERFORM DETONATOR (C)

Fortified Life Gain 0 / 0 / 0 → 50 / 100 / 150



Warhawk’s long range basic attack and relative safety has made him incredibly powerful in the laning phase. We’re lowering his unavoidable damage as well as making his abilities be less available to trigger his perk.

WARHAWK

MK-II ANNABELLE (PERK)

Base Damage 10 + 10 per hero level → 5 + 5 per hero level

Crystal Power Damage Ratio 100% → 70%



ROCKET RIDE (A)

Cooldown 10s / 9.5s / 9.0s / 8.5s / 7.0s → 12s / 11.5s / 11s / 10.5s / 9s



VACUUM GRENADE (B)

Cooldown 16s / 15s / 14s / 13s / 11s → 20s / 19s / 18s / 17s / 15s



ITEMS

Spellfire has become too integral to any end game mage build since it offers so much damage, and the mortal wounds become an afterthought. We’re trying to push it back towards being a situational pick if you need to counter healing as opposed to a ‘must-buy’.

SPELLFIRE

DoT Crystal Power Ratio 90% → 50%

Total Cost 3000 → 2700



TALENTS

Miho’s Shunpo talent offers far too much mobility for the amount of damage that it deals. We’re decreasing the damage even when the talent is maxed as the trade off.

MIHO

SHUNPO (LEGENDARY)

Damage Modifier 100% + 10% per level → 50% + 10% per level



Thats all the changes coming in 4.7 ! Be on the lookout for the 4.7 Update Notes coming soon!