Aggro Rogue is a relentlessly aggressive deck that has existed since the early days of Hearthstone. By using cheap Rogue spells like Sap and Eviscerate to control the board, minions are free to push damage directly to aggressively pressure opponents.

This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Aggro Rogue play for The Scholomance Academy meta.

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Aggro/Tempo Rogue Mulligan Guide

Aggro Rogue is very aggressive deck capable of strong openers. With so many early-game cards available, you should look for very specific cards in your opening hand.

You should always look for Spymistress, EVIL Miscreant, and Self-Sharpening Sword in your opening hand, using Dagger Mastery in between to round out your Mana curve.

In most matchups, you can also keep Backstab in your opening hand. The exception is against greedy Control decks where you are unlikely to see any minions in the early game.

Aggro/Tempo Rogue Strategy

On Turn 1 you should look to play Spymistress, or Southsea Deckhand if you need to gain early control of the board against another Aggro deck. As a follow up, you will often want to use Dagger Mastery to help clear the board for your Turn 3 minion, which should ideally be an EVIL Miscreant or Vulpera Toxinblade.

Another very strong opening play you can choose to go for is to invest into a powerful Edwin VanCleef. By using The Coin and cheap spells like Backstab, it is possible to get a VanCleef anywhere from a 6/6 all the way to a 10/10 on Turn 2. This is best attempted against other Aggro decks that have no form of hard removal or Silence effects. Attempting a play like this will usually result in a loss against opponents that can remove the threat, but it will otherwise win the game on the spot.

Going into Turn 3, you should almost always want to play Vulpera Toxinblade or EVIL Miscreant if you are able to activate its Combo with Backstab. If you are unable to activate your combo you may opt to use Dagger Mastery with a Deadly Poison instead to help conrol the board. During this time you should also make full use of spells like Backstab and Eviscerate in addition to your weapon to control the board, protecting your minions and allowing them to consistently push damage each turn. Unless your opponent plays an urgent threat on the board, such as a Questing Adventurer or Scavenging Hyena, you should avoid trading away your minions and focus on damaging your opponent instead.

Once you have established a board presence in the early mid-game, you should begin directing all of your damage toward your opponent. Hooked Scimitar alone is able to deal 8 damage to your opponent and will help you begin to close out the game quickly. While following this game plan, should you feel the need to remove an immediate threat on the board, such as Frothing Berserker, you should always prioritise using your weapon as removal over one of your minions unless your Health is at risk.

If you begin to run low on cards, you can use Secret Passage to get a temporary hand refill for a burst of tempo or you can look to play Voracious Reader as you run out of cards for more sustained card draw.

The minion damage from the deck in the early and mid game will often cause significant damage to your opponent. This can be paired with numerous burst damage sources, such as Southsea Deckhand, Deadly Poison, and Eviscerate to close out games swiftly around Turn 6 or 7.

Aggro/Tempo Rogue Card Swaps

Fan of Knives can be swapped for Sap to provide a way to deal with token decks.

Captain Greenskin can be swapped for Dread Corsair to provide more value against Control decks.

Changelog