I followed the instructions and setup xamarin 5.9.1 with your addins. Opening/syncing from unity works. If I compile the project inside Xamarin it fails. So the compiler used by Xamarin seems to be a different one than the unity one. In this specific case it can't deal with a method that expects a delegate () where we pass a method with optional parameter like: MyMethod(bool b = false). The unity compiler accepts this, the built-in monodevelop as well, but Xamarin doesn't. How can we configure Xamarin to use the same compiler?

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