IGN recently put out the call for fans to ask questions for Eidos Montreal, the development studio behind the next Deus Ex game. In doing so, we promised something special upon the return of those questions. Well, here it is. Game Director Jean-Francois Dugas has answered a select number of questions, posed by IGN readers. The icing on the cake is the first CGI teaser trailer for Deus Ex: Human Revolution





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Once you're done reading the answers to your questions, head on to the second page for an extra Q+A produced by Eidos Montreal to shed a bit more light on the trailer.



Can we be expecting a role-play game like the earlier Deus Ex games have been, or simple lineal first person shooter? - tyxor



Jean-Francois Dugas : Deus Ex: Human Revolution

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Watch+the+teaser+trailer.

If your preferred play style revolves around combat, there are plenty of augmentations and weapon customizations to transform you into a killing machine. If you're a strategist or a pacifist, there are several options as well to avoid confrontation through augmentations and other means. The choice is yours.: Our initial goal was to identify the core values of Deus Ex and bring them back for a new generation of gamers. The core values were established by Warren Spector and company, so by building on top of it, I think his heritage is quite present. Of course, the first game was released several years ago; we needed to bring fresh ideas to the table but never without respecting the essence of what makes a Deus Ex game what it is. In the end, it's going to be a mix of old and new.Staying true to the original and making a real Deus Ex game is vital to this project. Although we are a new team working on the game, we have the benefit of time and perspective to look back at the first two games and really identify the core aspects of a Deus Ex game, as well as what went right and wrong. Of course, Deus Ex 1 and 2 varied a bit in what those core aspects were -- ultimately, we decided to emulate the first game more; as mentioned, we no longer have unified ammunition and we are returning to an inventory system reminiscent of the first game. We also wanted to ensure that our levels are larger and more open than in Invisible War (i.e. Hong Kong in Deus Ex 1).In terms of being a Deus Ex game, we keep the core gameplay essence alive: that being a hybrid of action-RPG in which the core gameplay mechanics revolve around combat, stealth, hacking, and social aspects. The gameplay is largely designed around giving the player choices which have consequences; the core values are centered on letting players play the game the way they want.: Yes. Being a prequel to the original game, our story starts about 25 years before the start of the first game. Although Deus Ex: Human Revolution will end and segue nicely into the start of the first game, and you may meet some familiar characters along the way, the story is self-contained so players new to the franchise won't have any problem getting into the game and understanding it.: Deus Ex: Human Revolution is a prequel for several reasons. You do not need to be an old Deus Ex fan to appreciate the game – we have a new main character and supporting characters that you'll encounter during the journey. At the same time, we felt Invisible War took the franchise too far into the future and became almost sci-fi, whereas the first game used the typical gritty Cyberpunk archetype we all loved, and we wanted to get back to that.Second, in the original timeline of Deus Ex, there was an era where mechanically-augmented people started to flourish in society before the event of nano-augmented people. The distinction lies in the fact that nano-augmentations are invisible and the mechanical augmentations are not. We thought it would be an interesting thematic to explore from both a gameplay perspective (seeing how your character evolves) and from an ethical/moral perspective (the benefits & dangers of such a world where some can afford to get augmented while others can't).One of the major aspects of our story revolves around the social conflict between augmented and non-augmented people. In our story, there are people opposed to augmenting the body, since they see it as unnatural and don't think scientists should play God. On the other side, some people think it is the natural evolution of the human race and there's no reason we shouldn't be trying things like this, if it can enhance the quality of life or extend it. The game world itself will definitely reflect these opposing views so you will see a contrast depending on where you are in the game.: No, Deus Ex: Human Revolution is a single-player game only. Being the first project out of the new Eidos Montréal studio, and staying true to the Deus Ex legacy, the development team wanted to focus purely on the single-player experience to ensure we delivered on that front.: I'm currently playing Heavy Rain and I must say this is a fantastic experience. Even though Deus Ex: Human Revolution shares similarities in terms of "choices & consequences", we offer a totally different game experience. But, yes, we want players to make choices that will affect some outcomes (story-wise and gameplay-wise).Like the first game, our game world is designed around a multi-path, multi-solution approach so any objective can be approached in different ways. Whether you like action, stealth, hacking, or interacting with characters, you can complete objectives in different ways.The two primary gameplay styles are combat and stealth. You can basically play the entire game by going "frontal" or by going "sneaky" and/or back and forth as you please. For us, it's really about letting players express themselves the way they want. You can decide to play the game without killing anyone (minus some critical encounters), for example.The two supporting gameplay styles are hacking and social interactions. You can expand your possibilities through these means in order to open up new paths, find new solutions to problems, acquire useful goodies or information, etc.Open-ended gameplay allows the player to take advantage of multipath/multi-solutions to accomplish their objectives and explore the game world for side quests, hidden treasures, etc. Some RPG dialogs will be mandatory but most will be available to players in an optional form. Obviously there are benefits from a story and gameplay standpoint to talk to other characters but it's not forced. If your play style is more centered on shooting, then so be it.This method also rewards multiple play-throughs since by choosing one method over another, you may miss some interesting things that are accessible only by attempting specific things!