Posted by Retroman 4 years ago (Source)

TEST SERVER / Final Beta Patch #4 / Version 1.0.??? - REV ????? / 26.08.2016





Director's Notes

Changes

Mounts:With their new Gallop Mode mounts have become way more mobile, which has a strong impact on the game. First and most important traversal is now much faster and feels better. But also ganking a mount is now way more difficult, especially for solo gankers. However we believe that ganking mounts was clearly too easy before. Because if a majority of mounted players face certain death whenever they encounter a ganker, they will eventually avoid using mounts altogether or avoid going out into pvp zones; Ultimately decreasing the prey for the ganker too. So to keep mounted players encouraged to travel through PvP areas, it is important that their chances to escape from ganks needs to be good.Keep in mind this is the testing server. These values are not set in stone and might change, before the patch hits live. We will review the feature and if mounts turn out to be too strong for disengagement, we will adjust the feature.We also revisited the roles of the rare mounts and adjusted some of their values to differentiate them better.

New Gallop Mode : After a few seconds of moving while mounted, your receive an additional move speed buff. This buff is canceled by beeing damaged or slowed.

Mounts are not buffed by movespeed passives on equipment anymore.

Move Speed Buffs, such as Flee and Sprints are now removed when mounting up.

Oxes and all other mount types will be dismounted at same amount of damage. Before this change a player on an ox would not be dismounted until he is already dead.

Dire Wolves don't provide any additional defensive stats and crowd control resistance anymore.

Dire Bears don't provide any additional crowd control resistance anymore.

Dire Boars crowd control resistance was increased.

Undead Horses don't increase your maxload anymore.

Donkey carry capacity is slightly increased.



Increased Chest Rewards :

Rewards in chests have been increased, to make it more attractive to fight over them and create hot spots for PvP. The longer it takes for a chest to respawn, the bigger are the rewards in it.

On the Royal Continent chests spawn every few hours.

On outlands, chests spawn once a day, during their region's prime time.

In castles, chests spawn once a week. Every Sunday 2 hours before prime time.



: Dungeon Escape Mechanic

Inside a dungeon players always get an additional exit dungeon spell. Which takes 60s to cast, so it can't be used to instantly run from other players. But it can be used to avoid back tracking or getting left along in a high tier dungeon.



Other Improvements





After a GvG all team members of the winning team receive the invulnerability spawn buff.



The invulnerability buff on cluster change now also expires on distance. i.e. if the player has moved too far away from the cluster entrance.



The spell Flee now provide 200% extra load capacity, instead of unlimited.



Reputation changes are now displayed as overhead messages



The command /suicide is not possible anymore during combat.



Fixes

Reduction in crafting focus use when refining or crafting now applies to enchanted items



Fixed a bug that prevented buildings to be set to 'everybody can attack'



It's not possible anymore to keep harvesting ressources with full inventory



Fixed a bug where clicking on a popup window after switching clusters wouldn't close the window the first time



The focus of this patch is the improvement of the traversal of Albion's big new world. It also brings better rewards for open world PVP and a new feature which lets you teleport back to entrance of a dungeon.