What did you hate most about this Event?

Loli sub, Ne Kai

E6 seems to be unnecessarily complicated with the debuff and a struggle for newer players who want to do hard

E6hard reward and wall to get it

The Stupid





painful nodes in the routing

Ne Kai

The complete and utter lack of any semblance of sane design in e5H and e6H. E5H is just not worth (i still did it) and e6H... the only good thing to be said about it is that you don't need air power. The rest of the map is total, utter, completely idiotic shit.

E5 Hard Mode only having 2 airmats and 1 repairmat over Memedium

E6 Preboss

E6 NotLikeThis

I drop to N

hahahah

Admins being gay

We must farm a lots for these new ship

Node S on E-6, and I'm sure many would agree.

Screw E6P2 boss

Normal, nothing to be hated.

....but they were walled behind those goddamned Lolisub + double Ne walls AND THEN the double Super Dyson Kai + double Ne Kai, which are damn impossible to kill during day. That was fucking hell.

Well, could be E-5 that looked way too hard on my league to beat hard, not I had any plans to beat EOs on Hard but without FF it was an overkill. On the other hand I don t like the E-5 new ships the 1st is a DE while the 2nd is just a DD trophy.

Feel like some rewards could have been a bit better. First phase in E-6 felt way too long and could have been shorter









The E4H LD boss almost impossible to kill with 1-10hp remaining

CV-hime Kai air requirements

No time(and resources) for farming Saratoga and I-401 because Ne-class Kai CA keeps denying me from reaching boss node in E-6

Shipgirl-specific damage bonuses; lack of freedom to choose your favorites to realistically clear the maps; multi-phase maps are tedious and must be discontinued; skewed difficulty curve, especially between Medium and Hard; garbage drop rates; "progressive EXP" model that discourages power-leveling; unfair and unrealistic armor levels for non-Princess Abyssals.

E6

MO music was not so great. Maybe too much subloli this event

took me 68LD runs without FF to clear E6

I sank Yuudachi

FF come too late

Christmas and New Years break.

High Altitude Bombers

E-6 Chipping

S ranking node V on E6H. Lbas is a waste of resources





Ne kai

Low drop rate for Hirato and other new drops

E-6 night battle node

Like every other events, without Nelson = very likely no Hard mode clear. Also screw S-rank only Nelson drop in Summer 19 Event. New player without Nelson will definitely struggle at some point.

E-6's gigantic difficulty spike with the powerful princess fleet for the final boss. While it's up to my personal taste, the fact I had to resort to friend fleets was humiliating. But otherwise, I don't have no ill complaints to it.

The difficulty gap between Medium and Hard on both E5 and E6

Reso drain

hirato drop rate

Another boss that was basically a resource sink with a Debuff gimmick only available after painfully reaching LD. The partly ridiculously delayed FF, that consequently made said boss almost too easy to chip compared to pre-FF. Also the staggered FF release is just unneccessary imo, now that theres a Actication button for those that dont want to use it.

RNG in general





Using Akitsushima or Akashi is pretty much mandatory. Sacrificing a ship slot for routing seems like an annoyance for higher difficulties.

I didn't have enough buckets to clear E6 REEE

Ne kai

Too many Shiplock

whoever made the question about e5 clearly did it on medium and probably got no clue as for what reasons people have for doing maps on hard





Holy shit, fletchers drop chance

Lenght

Very classic and uninspired event, just like most Phase 2 events currently





Late FF

Idea that you need to snipe boss or have god luck in whole shelling (E6), pre boss with 2 new ne-kai and tsu and he flagship on escort that are hard to kill with dd's.

E6, could've done better in this map

Difficulty spike on EO

RNG on E5/E6

Ne Kai. Node S in general. Node V. All of E6 Preboss really.

Bad difficulty scaling. Terrible, in fact. E6 medium was literally free while hard was neigh impossible without hardcap if you got unlucky on V-node debuff. Also, e6 was significantly harder than the rest of the maps.

Can't decide between sub loli hime or that ne kai

Pre-boss nodes being harder than bosses

E5

E6 friend fleet was really late

Unlocks, never fond of the running around

Sub Loli can just fuck off.

BiS gun for Atlanta locked behind hard difficulty









Ne-Class Kai

Ne-class Kai CA

Powercreep

FUCKING FLETCHER PLEASE DROP ALREADY

E6H was designed around friendly fleets which is BS.





Slow FF implementation.

Carriers were almost banned from the event

Having to wait fuckin 2 weeks for Friend Fleets

Ne-class Kai can burn in hell

Getting blown to bits.

E-4H LD

Huge difference between medium mode and hard mode.





E6 shipping boss HP

The week between the main operation being implemented and the extra operation made planning for ship locks difficult.

Using Akitsushima as routing, TCF lock for farming on E3 and E4 P1 and Ne class Kai

E6 chipping

me not getting any new boat while clearing

Usage of high altitude raids as it just presents an additional hurdle for newer players

Loli sub + night battle nodes back to back on E6

S-ranking Node V and late introduction of FF

tie between 6 shiplocks and difficulty spike MO/EO

Painfull farming of Akizuki (90 S ranks for her) and Fletcher (84 S ranks for her)

E6H S node and W node boss main fleet

Dependence on High-Attitude Raids (it's not bad by itself, but you had only one opportunity to get HA Intercepters, thus if you lost it you would struggle next events like I did)

route to final boss, super tanky boss escorts, high armor meat shields, NE Classes everywhere...





Won't be able to get 5in CD with GFCS because I had to drop difficulty.

The jump in difficulty, I think it should have been distributed a bit more evenly between Main Ops and Extra Ops.





Two BBWD Kai at E-6 boss node.

Its length. It may be contradictory to what I liked most about the event, but I would rather farm the same 3-4 maps for new botes than have an extra 2 maps to grind through.





Im not prepared enough for it





E6H route to boss

unlimited unlocks

Nothing

That it is over already, the Event periods are always my favorite Kancolle time (then again we need the downtime to repair the resource stockpile !).

Hard pre-boss

E6P2 boss node meat shields and S ranking node V

E6 med should have at least given the new AA gun along with it





E-6H chipping

process of framing and drop rate of Fletcher (first)

E6H node V unlock and pre-boss nodes are bullshit





No carriers. No carrier support. No ship bigger than a light cruiser. The event in general was boring. It wasn't bad as summer 2019 but I expected a far better event. Also, Azur Lane is better because at least their Janurary Event had Shinano coming out to fulfill the prophecy of the chosen one. Jesus fuck why can't Tanaka just release Shinano already? Instead he brings out the goddamn Australians and the Dutch. Fuck the Australians, they deserve the nuke the Zeon forces gave them in Mobile Suit Gundam. Also Sieg Zeon. Finally who the fuck thought it was a good idea to bring in a fucking dutch? Nobody likes the Dutch Navy. They don't have carriers so they aren't cool. The Dutch don't have anything cool.. Unless it's about hookers. Then everyone loves hookers. Until you catch herpes. Or Aids. Anyways fuck this event.

Not having the time for e6 hard to get a god tier gun. Farming for Fletcher on non boss node drop rate.

E-5 Hard was utterly pointless. E-1 really needs rockets or tanks to clear, which is punishing for new players. Ne-class Kai is stronger than CA-Hime. Unlocking/Debuff in E-6 was confusing and tiresome. Friend Fleet took way too long to get implemented. Lack of air power was really punishing for anyone without any seaplane fighters.

Late introduction of FF

E-6 nodes K and S.

E6H is a nightmare

I dislike when girls (like Hirato) are only available at a low drop rate on a node that has a chance to drop nothing at all.

The difficulty divide

Bullshit requirements that prevented me from getting the Super Atlanta gun (Hard mode only, required the enduring of two further shiplock tags - E5N/H and then E6H). If there was a non-improved Super Atlanta gun as Medium reward, instead of the radar, I'd have tried Medium - for just a dupe radar (have 3 GFCS and 4 Fletcher-class radars), I simply went Casual and be done with it (not even Easy, because I don't need the medals).

PTSD Imps

NANOMACHINES, SON

Sub hime and node S on E6.





Too many sub Hime's

TCF, Ne Kai, Fighting super heavy ships with a goddamn torpedo squadron (seriously knock it off with this please), LBAS raids that slowly drain your resources.





My 100 last dance runs of E6H. Was depressed to see how painful it gets when u fail even if you tried your best

The heavy RNG needed to dmg the E6 last boss. The escort near impossible to kill normally.





My fucking shit luck on V

Really big gap between Normal and Hard, to the point where you drop the difficulty and the game turns into laughable breeze

The low passing rate of the EOs

Just stop with the "Chip till LD" mechanics already





Double Ne Kai Pre-boss and CV Hime Kai S-rank

Weak worldbuilding

E-6 Chipping. S Node. Goodbye resources.

no new BB/CV

Excessive focus on historical damage modifiers as a requirement for reliably penetrating boss armor.

E5H reward

How easy it was.

I forgot about the debuff of E-4, making it unnecessarily hard

Chipping during E6H made me drop; making it through S node was BS for me...

Ne Kai









E6H LD Crit waiting room. New Ships with GARBAGE Stats.

New abyssals with excessive armor

fucking neck bitch fucker

A lot of gimmicks to do for certain maps. Poor RNG overall

The difficulty jump from E6N to E6H is absolute BS





Very hard pass rate to Boss on EOs

E2





tsu flag, subhime enroute, ne class kai's armor

The absolute RNG fest that was E6P2..FF clears, lucky Nelson one-shots, TCI taking the boss out of all the ships... or people taking 150 battles to finally get her hit. Too many 'all or nothing' shots, too few 'almost but for 1hp' battles. That and the huge delay on FF for a boss that really felt needed it to limit the RNG to almost-reasonable.

E6H node V... Requiring S ranks on combined fleet battles with no FF in general...

E4H boss was trolling me

Lolisub-Hime. Lack of TÃ´kais to deal with her without having to sacrifice Combat capabilities for half your Escort Fleet / Yasen Fleet.

Not having a nagato or nelson

Double Ne Kai @ S

No sister Sara. Again. (T_______T)





Funnily enough, E-1H. Wayyy too RNG-ey





Overlapping historicals. Why is that a thing now.

E6 S node

Ne-Class Kai

Both e6 preboss.

Couldn't use my Yamato

Akishimo+Hirato farm





connectivity problems kept me from really enjoying and tackling the event like I wanted to and should have

The difficulty spike was annoying; but clearing & farming takes precedence over pride. As much as I hate dropping difficulty.

Fucking sniper SS Hime





The late introduction of friend fleet. It should have came waaaay sooner.

E5 and E6 were perhaps overtuned, although it does not matter a lot for people who clear on Hard for the sake of it. Having everyone end up with a copy-carbon comp of everyone else's on E6 sounds a little boring too, but that's how historicals work, ultimately. That E6 chipping can go to hell, however. (So does the late arrival of FF)

E-6 P1 and Chipping P2

KC OMEGALUL

S node

Difficulty rise for the extra operations

E-5H

the sudden spike in difficulty from the MOs to the EOs

Missing Hardlanta guns PepeHands

farming

Sub loli hime...

Tanaka's salty balls

E6H LD

The hell that were the E6P2 preboss nodes

very late introduction of the friend fleets

Due to my bad luck I cant get the ships i want or pass E3 fully

Late Friendly Fleets and E-6 Hard boss

Lack of CV usage









Ne-class Kai (CA)

Boss nodes, because I was often unable to kill off the boss on the boss node.

Difficulity divide...

Hard mode relies too much on equipment that are improved

Insane difficulty curve of the EO maps

I'm mad about Houston and Perth's lackluster designs

Sub loli.

Having to rely on TCI crit fishing yet again.

Ne kai





I play mostly for Rewards and Ships and overall they were very lackluster. Basically the only good equip was HF/DF ASS/DIC sonar and Atlanta GFC gun. And while some of the ships are cute (/De Ruyter/Atlanta), Atlanta's the only one who'll probably see any regular action.





EO difficulty spike

Event delay means Melon K2 delay

Sub Loli Hime





None





The grind, as usual

Farming both Hirato and Akishimo on same map and different Node

N/a

The stupid Ne-class kais refused to fucking die and Batavia hime took too much to kill. Hated how I couldn't do E6H because of my few resources combined with the maps absurd difficulty made me drop to medium, despite having so many historicals to kill the boss with. Guess I'll have to wait another event till I can get my first FCM.





E5





That I had just gotten back into KanColle the day the event began, and I hadn't prepared for it at all, and so I had to clear on easy (casual on E6). Also the drop rates suck, but that's normal.

How it took far more work just to get to LD on E6H than it did to kill the boss. Also not specific to this event, but the overreliance on historicals to be able to kill EO bosses these days. I want to be able to choose my fleets and send my best ships, but Tanaka is choosing practically every slot in my fleet for me.

not being able to do full hard mode because of shiplocks

the ne-class. deadass

Fletcher's drop rate, she never appeared...

too many gimmicks

Carriers were sidelined for the entire event.

Hirato Farming

transport phases make me suicidal

Ne-class

E6H LD was overtuned, E5H was not worth considering, lacking rewards for casuals

E-6P2 LD was just a huge game of rolling dices, where you're just rolling dices over and over and over again for that preferred favorable outcome





Ne-class kai

TCF

sub loli hime,

The whole event concept. And the farm required in between to not even be able to try out the last part.

Nothing particular except the random taihas

Difficulty and length





High RNG passing rate to boss node combined with high RNG boss kill for E-6 Hard.

Fucking EOs

E5 Hard rewards

E5

Taiha's





Ne class FS and Sub Loli Hime

Awful drop rate on old ships

the requirement for similar or same ships for routing on multiple maps

Conflict with holiday season

The difficulty divide between E6H and E6M. E6H felt impossible, yet E6M was an absolute cakewalk.





Ne-Class Kai can burn in hell

E5 Hard LD is way too hard

Short length





Getting to the E6 boss was impossible

Ne-Class CA

E6H pre boss nodes

NE KAI

The night battle node on E6 Medium along with the Sub hime

E-6 Debuff & Too weak FF & TCI snipe failed

Ne flagship kai and New sub hime

USS Houston as a drop

Node K on E6

Over 50 runs for De Ruyter, E5 PITA to farm









It took way too many runs to get Fletcher.

Ne-kai

Original end date

WTF was E6H and why are still here? Just to suffer?













E6H being complete bullshit. Like. Absolutely bullshit and getting stuck on it for 2 weeks and still not managing to get the RNG required snipe within time to clear on hard. Also, the huge difficulty gap between hard and medium that seems to grow with every event is just cancer and only really allows fossils to keep being fossils and gates newer players out of catching up. E1 must've been terrible for newer players especially who lack anti-installation equips.

Long and difficult routing to the boss in some maps

E-6H

The pre-node wall





MeatshieldHimes/Too tanky escorts

nerfing the OG Sub Princess and calling it an "upgrade"

The new shipgirls.

E-6 Node W

IRL time I didn't have as it overlaps Christmas and New Year's >.<

Didn't get Saratoga though I farmed for her. Akizuki took 280 runs to get. Forgot about Fletcher on E3...

E5.

The requirement of Rocket interceptors. I missed previous Event Due to real life





E6 difficulty between easy & medium. Gap too large.

Sub loli hime, big difficulty spike in EOs

E5 AND E6 were ridiculously grindy

Too many locks and too many phases/steps for the final map.

E6H debuff mechanic and praying RNGesus for TCI sniping in LD

The RNG

The amount of salt generated by the new Ne-Class is astronomical... you can litterally put them in place of BB hime and your taiha rate would not change.

First time i ever spent so many buckets lol

Late introduction of EOs delayed my event start





E6H chipping was painful





Ne ca kai / aimbot acculate 100% 1 hit go home

chipping for debuff

No availability of rocket interceptor for newfaces, some rewards were underwhelming, need of Akashi/Kamo, almost no CVs needed, mass genocide of fairies

Friend fleet releasing too late.

ne kais

E6H

Chipping E6 was pain





The sublolis





Equipment rewards were mediocre, except for gfc radar

Bad drop rates for my waifus





E5 was way too difficult on Hard, more so than E6 imo and the rewards weren't worth the effort in the slightest.

Mediocre rewards for too difficult maps don't give incentives to clear them on anything more than Easy.





E5's 50% drop rate for Hirato, and late FF

Unryuu's drop rate at E2 node A





So many steps to open E6 P2

Strong single enemy will taiha one of your combine fleet girl during torp phase

Resource draining during retreats

Ne-class kai bullshit on pre-boss

Stupid haters & AL assholes

e-6 s node

needing akashi/kamo kai even on casual

Walls of high armor and HP to compensate with touch and ff. Long risky route on E-6H to compensate for some new P2W item. Players who pass hard may only have high luck roll to snipe boss with no real management skill.

Long wait time for FF. The rng fest that was E6. Chipping was too painful. Difficulty gap between Eos and MOs

Rewards seemed underwhelming. As I mentioned above, I was more inclined to do easier difficulties on maps cause the rewards hardly seemed worth the effort.

E5P1

Delete retard FF because it is useless.









Tedious Extra Operations

The gap in difficulty between medium and hard mode for the last map is too huge. Definitely banging my head against the wall on hard mode. But after dropping to medium, it only took 2 runs to clear. 1 to chip back into LD. 1 to clear LD. No FF or debuff needed.

Ne kai

E6 preboss (night battle followed by ne kai)





Artificial delay of content by spacing EO and FF by literal days





E6 slapped the crap out of me









Once again, hard mode is required to get the soon-to-be meta-defining equipment. I can't do later maps on hard mode.

the difficulty escalated too much

Farm took more time and resources than expected.

length. way too long, took a break and almost forgot about it.

New girls are pretty lack luster

Medium E5&6 = easy, Hard E5&6 = insanity (good luck post-clear farming), overloaded maps, Sub Loli forcing OASW & LBAS Toukai usage, more mechanics for more RNG during clears (forced TCI usage, Nelson not Touching, boss node 99.9% accuracy ships & guaranteed Chuuha/Taiha, etc...) Clearing hard e5 = Hirato & Akishimo are myths





some enemies are too hard

UnryÅ« only drops on Easy, dammit.





no medium shiplocks e-6

E5 air strike nodes

everyone else complaining about E6 node V

the difficulty escalated too much in E6 and Ne-class Kai

The atrocious drop rates of specific shipgirls and their locations (some being on non-drop guaranteed nodes).

Ne-kai CA

E6 Last Dance

Dislike how long before friend fleets are introduced.









E6 K night node

rewards for e5h

Not enough time

Drop rates.

E6 Medium - Hard gap is truly absurd

E6H LD too difficult, had to drop

E6 Chipping

Rewards

Ne-class kai on E6 node S.





Touch dependence.

Ne Kai

E6 LD

FF introduced way too late, which extended the event way too long





Everything about the EO. The drops, the rewards (yes, including Atlanta), the boring chore of E5, the painful journey of E6, the gatekeeper node, the bullshit difficulty gap between Med and Hard, everything.

EO routes were cancer. E6H was cancer. the route, V, ne kais everywhere. The randomness of winning. i was forced to attempt to clear without debuff because V was impossible to S rank.

Absolutely painful E6 - Chipping and Last Dance felt completely RNG-based. I felt like I had no control when trying to do the map on hard mode (I dropped difficulty to normal near the end). Even with level 99 ships and mostly mid-end game equipment.

Subs, night battle, akashi getting taiha

Answering this survey

Too easy. E1 to E4 is a joke.

Running out of buckets and having to drop to E6C-getting nothing but Atlanta

Retarded high enemy defense and HP in hard mode boss compositions (especially in EO) and designing the event around the existence of FF and "historical" damage multipliers.

E6P1

Ne class kai

lack of interesting ship drops

Historical bonuses on every map

Ne-Kai class CA and god damn node S in E6

E-6 LD

Land Bases





E6H S node, 40-45 sorties, 11 boss in LD and needed drop, because i lose too much fuel, ammo and needed go back to e5m for farming

Underwhelming rewards, E-6H difficulty too high sanity-wise

Night battle nodes

E5, the resources to run in this map skyrocketed especially fuel and bauxite. Farm for 3 ships, neither drop









Getting sent back in V node, or losing my Nelson Touch

long and troublesome debuff and unlock mechanism and late friend fleet. Both makes the "autumn" event end on 2020.

Difficulty of E6 pre-boss nodes, Tsu-class that ruins my day, Requirement of Nelson touch

E6 chipping

Still no Fuyutsuki ("this year" they said 2017)

MÌ¶yÌ¶ Ì¶oÌ¶wÌ¶nÌ¶ Ì¶lÌ¶uÌ¶cÌ¶kÌ¶ E6 Hard preboss nodes





E5

The Fletcher farming and drop rate, but I understand it's rarity.

Troll sub nodes

the art for the new ships could be better





The trolling in E6H node V and the overpowered Ne kai

CV Hime

Ne kai





The fact that I can't clear the event all Hard because of lack of resource, and decent shipgirls/equipments

Too many E6 debuff conditions





So many CLs, yet no real use for them as of now. Except a few.

God awful map for farming Fletcher.

Sniper subs :looks at lolisub:

E6 literally made me want to rage quit





Doing Debuffs for E4

slot machine E-6 LD

RNG, duh

Loli Sub Hime





E6 debuff and chipping

S-Rank Node V

E4 TCF Debuffing

Fucking two Ne-class Kai gatekeeper

big difference in difficulties between medium and hard

Ne-Class Kai II/III





Too many SS hime nodes

V node

E6 comps all recommend Nelson touch but not all ttks have her

Almost being able to clear E-4H without debuff (boss to 24hp), spending 4 days leveling lbas proficiency to clear debuff and then having to switch to easy cause I still couldn't clear LD.





Node S in E-6H was too much RNG. Bad rewards for E-5H ruined my motivation to do an all-hard clear.

Very late FF introduction. Just release the damn FF at once damn it, holding E6 FF for another week for no reason





















No good DE farming spot like Winter 18 E1

the node with Ne-class before the final boss

Fucking Ne-Class Kai

E6 being stupidly hard once you unlock X, MO a bit too easy, crap rewards for E5H, more 100+hp CLs isn't a good thing





E-6H attempts being way too expensive and the map taking super long

Loli-hime and forced TCF...

Fucking RNG drops

farming in e5 like honestly fuck that map and its 3 air raids holy shit

Over 60 runs in V node from RNG garbage then 55 in W just to fail





P1 of last map

High Altitude Interception









the intricacy of mechanics... locks is fine to a certain point... but needing a vanguard of users to prod at the maps to find out what works is (i find) totally unneccesary and just delays all the users who cant afford to lock ships away unneccesarily





Not very good rewards for maps, beside E-2.

Difficulty scale between Medium and Hard E6 boss was huge (2 BB Demons soak way too much damage))

2 Ne-Kais in casual E6/2 Sub Princess in casual E5/ SDH in casual E1

E-2

Taiha everywhere

Stop spamming loli hime Tanaka you fug

It run at the same time with the time limited new year quests and that limited my time to farm ships that I don't have. (Fletcher and Houston)

resources hog

E6

My resources and RNG

E5H reward choices and E6 double ne kai pre boss

Zeco

E-5 AP on boss, E-6, enemy escort having 200+ armor with more health than the Boss :), and also S ranking combined fleets outside of Boss :))

Dealing with so-classes to princess subs on every EO map making me reconsider doing harder difficulties and ditching probably useful equipments in favor of getting new ships easily

Too many overlapping historical/special routing ships between the different maps.





The requirement for high-altitude interceptors, since I didnÂ´t participate in the events that awared them and thereÂ´s not other way of getting them.

New sub hime random taiha my ship in E-5 and E-6