Hobbes2 wrote:

I think the current patterns are fine since there does need to be a reasonable baseline "structure" that gets dismantled.

That said, I changed up two sliders to create small visual "hints" for the ugly stuff to come.

Hmmm yea true, the movement is shorter compared to the others. Made the slider more straight.

The next measure is more intense and i'd like to create a rhythmic build up too. Next measure the pitch is noticeably higher and more stressed.

yea

Mmmm sure I can do that. Was mapping to the guitar whirring sound in the back, but i split it onto two 1/4 repeats in the later section so fixed this.

I think the sounds are different like, the guitar isn't as pronounced, and the hold is quite reasonable considering the density of instruments here and that buzzing sound at the back.

Yea i agree. Kept this originally because the vocal wasn't as pronounced.

Oh, yea good point

LOL okay sure.

Yea, fixed these, ur right the timing makes the rhythm less predictable so lowering spacing helps players have more breathing room.

The problem here is theres really not enough time to put something there and still expect players to click the next note, the rhythm isn't predictable due to the weirt timing. When pishi timed this he also recommended not mapping this and instead putting a larger spacing gap here to counteract the gap so thats basically what I did.

made it ugly

I think the current angle is quite reasonable... The player ihas a really fast downward movement built up from the repeat slider so the jump downward should be natural.

Also it sets up a nice angle for the final 3 jumps. Ehh... I can get some testplays if you think its a problem.