Whatsup guys! As promised here’s our game poster, I’m stoked to reveal it!! 🙂

Races

Our game will have unique Races (like Classes, etc in other games). All races are represented in this poster.

Pop quiz: How many races are in the poster?! 🤔

FAQs

1) Why is the logo cartoony even though the poster is realistic?

Cartoony Logo: As you may know, we started this journey with a large-scale survey of CCG players. Majority of players who took the survey played one specific game. Guess what the #1 complaint was among players of all other games?

Answer: Not enough players!

So for our game to be successful, it has to attract a large number of players. How can we achieve this?

The answer has many factors, but one of the biggest is the “look” of the game. The “look” has to feel inviting to most players.

Based on our extensive research into successful mobile games – a “cartoony” look is very helpful in attracting a large player base on mobile. As a result, we want our logo as well as UI elements (buttons, etc) to have a “Cartoony” look.

Realistic Character Art: If we want “Cartoony” look, shouldn’t the character art (card art, poster, etc) also be cartoony?

Short answer: Yes!

Long answer: It’s complicated!

Why is it complicated? It’s actually a little embarrassing, but I’ll share with you openly. We’re a small indie game developer with a limited budget. So we don’t have access to a large team of artists to create high quality art in any style (cartoony, realistic, etc) we want.

We’ve worked with several freelance artists for character art – but one artist really stood out with a great combination of high quality art, good productivity, cool SciFi look, characters that feel alive, and great fit with our team’s vision. However the artist’s style is realistic – as seen in the poster.

Isn’t it weird to have cartoony UI side-by-side with realistic character art?

It seems the answer to this Q depends on the player. Based on comments and emails in response to our Card Design post – it’s clear the answer is “Yes” for a number of players, and “No” for other players. Even at our office, Chris and I are split on this – Chris feels it’s totally fine, I feel it’s a little bit weird.

In any case we have to work within our constraints explained above, and who knows – maybe we’ll invent a new “fusion” style! And you’ll have a front row seat to this “historic” invention 😜

Is this the final design of logo?

Actually it’s not – we’ll update it to add texture (like what our community suggested in the comments for our Card Design post) and make it look a bit more realistic. I wanted to share the poster with you now, so I didn’t wait for the logo update.

But even after this update – the logo will still look cartoony, but less so.

Is this the final design of poster?

We’ll work with our artists to try a more cartoony version of the poster. But there’s no guarantee we’ll be able to create a good poster in a more cartoony style.

2) Is this game targeted at casual players who don’t play CCGs?

Actually, this game is targeted first and foremost at players who love CCGs! In fact our survey was 100% focused on CCG players, and our game is based on our survey.

And in order to ensure our game’s long-term success, we need to build a very large player base. To achieve this, the game has to also attract casual players (including your friends!) who don’t play lots of CCGs today.

3) Can I see more examples of what you mean by “Cartoony” UI?

Yes, I’ll post a screenshot of our “Main” (i.e. “Home”) screen next week. That’ll give you a good feel for what I mean by “Cartoony” UI.

4) Are the characters in the poster actually in the game?

Yes! There’s a card in the game for each of these characters.

5) Is “Boomrah” the final name for this game?

Actually no. It’s the project name we’re using for now. We’ll pick the final name with a poll, in a few weeks. The poll will also include entries from our community, more details coming soon 🙂

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So what do you think? Post a comment, it’s easy (no registration, etc).