Sacred Oaths of the Aegean

Oath of Civilization (v1.3)

The Oath of Civilization binds those who swear it into the service of the Goddess Athena, to serve as her tools and weapons in the preservation of civilization.

Honoured with the epithet Polias, or 'of the city', Paladins of this oath – sometimes called Grey Wardens or Guardians – vow to protect the city and provide a bulwark for the expansion of civilization, maintaining order and eradicating chaos and barbarism.

Tenants of Civilization

The tenants of the Oath of Civilization vary across the Aegean, but all the tenants revolve around the preservation of the natural order and the elimination of chaos. Above all, Paladins of this oath value the protection and preservation of history, the arts, technology and all the hallmarks of civilization. However, all paladins of this oath share these core tenants.

Defend the Sacred Temple. The Sacred Temples of the Goddess must be defended against the enemies of the Gods and all who revel in chaos, at all costs.

Preserve Civilization. Always work towards the preservation and betterment of Civilization. Through this, the Goddess' wisdom and knowledge can spread to all.

Protect the Polis. The Polis is the city and civilization incarnate. Without the polis, there is only chaos and barbarism.

Maintain Order. Just Law and Order is civilization itself and must be maintained, lest Chaos and strife reign.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Civilization Spells

Paladin Level Spells 3rd absorb elements, sanctuary 5th calm emotions, lesser restoration 9th dispel magic, protection from energy 13th fire shield, freedom of movement 17th dominate person, legend lore

Student of the Arts

At 3rd level, you gain proficiency with one type of artisan's tools of your choice.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Shared Vitality. As an action, you can redistribute the hitpoints of all willing creatures within 30 feet of you as you see fit, using your Channel Divinity. The sum total of all hitpoints in this area, including any of the hit points of your Lay on Hands feature if you wish, is distributed among all the willing creatures that participated in the Channel Divinity. A creature has the option to withdraw or provide their willingness until the moment the new hit point totals are applied.

Aegis. As an action, you present your shield or holy symbol and utter a prayer to the Goddess Athena, calling upon her aid and using your Channel Divinity. The face of the hideous gorgon, Medusa, appears infront of you, sending terror through the minds of all onlookers. Each hostile creature that can see you in a 30 foot cone in front of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened for 1 minute or until it takes damage. If the creature fails the saving throw by 5 or more, the creature is also turned until the end of its next turn or until it taks damage from another creature.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from the effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Aura of Redirection

Starting at 7th level, invisible chords of divine energy connect you to friendly creatures within 10 feet of you. Whenever one of these creatures takes damage, you can redirect half of the damage to yourself.

At 18th level, the range of this aura increases to 30 feet.

Regenerative Smite

Beginning at 15th level, whenever you use your Divine Smite feature, you can choose to gain temporary hitpoints equal to the additional smite damage. These temporary hit points last until the end of your next short rest.

Guardian of Civilization

At 20th level, you can assume the form of a divine guardian, your skin and body becoming like a marble sculpture, statuesque and beautiful, while your eyes burn with golden light.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

You gain advantage on saving throws against spells and other magical effects.

Half of the damage that you reddirect as apart of your Aura of Redirection feature is reflected back at its source if it is a creature within 30 feet.

At the end of your turn, you can distribute any number of temporary hitpints you have among all willing creatures within 30 feet of you, as you see fit.

Once you use this feature, you can't use it again until you finish a long rest.