The Sandman

The Sandman is a mythical entity of Feywild origin, often considered to be an archfey considering that it is an entity that holds power over one of the most basic functions a sentient creature can have, that being the ability to dream. It is said that the Sandman enters the rooms of those who are sleeping and rubs sand in their eyes to give them good dreams

The Sandman Expanded Spells Spell Level Spells 1st Sleep, Heroism 2nd Calm Emotions, Zone of Truth 3rd Catnap, Sending 4th Compulsion, Confusion 5th Legend Lore, Modify Memory

Sleep Ray Starting at 1st level, when you cast the Eldritch Blast cantrip, you may instead choose to roll 2d10 for the cantrip's damage. Rather than harming a target creature, you attempt to put the creature to sleep. If the number rolled is more than a creature's current hit points, the creature falls unconscious for 1 miunte. A sleeping creature wakes up if it takes damage, or if another creature uses an action to shake or slap the sleeper awake.



When you fire multiple Eldritch Blasts, you may add the damage from all beams together to calculate the number rolled for this feature.

Circadian Control Starting at 1st level, you require half the amount of hours of sleep for a long rest. Additionally, you cannot be magically put to sleep unwillingly.

Dream Sand Starting at 6th level, you gain the ability to command the Sandman's iconic dream sand. You learn the Wall of Sand spell if you did not know it already. Additionally, when casting the Wall of Sand spell, you can choose for the sand to cause bad dreams to the creatures inside. When a creature enters the area for the first time or when a creature ends its turn in the sand's space, the creature must succeed a Wisdom saving throw or take 2d8 psychic damage or half as much on a successful save.



If a sleeping creature fails its saving throw, it does not wake up.

Death Defying Rest Starting at 10th level, when your hit points are reduced to 0 and you are knocked unconcious, you only need to succeed 2 death saving throws to become stabilized. Additionally, while you are unconcious, you ignore critical hits.



