The Party By Xyronian Watch

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I've been posting a lot of worldbuilding stuff for my campaign setting of Magnamaris, but now it's time to introduce the players running amok in it. Clockwise from the top left the characters are:



Otsel Casselius

Race: Abyssal Tiefling

Class: Lore Bard

Background: Otsel Casselius was born to the Casselius family, a powerful senatorial family in The Most Serene Republic of Jeddos, in the city of Seraphion. As a toddler her tiefling traits began to manifest, sprouting horns and tail, and gaining blue streaks in her hair. Although the traits were fairly minor by the standards of tieflings, Otsel's very existence besmirched the name and prestige of the Ioresh family. For the appearance of a tiefling meant that a soul debt promised by some forgotten ancestor to a devil was being called to payment. Hoping to keep rumors from spreading, her parents Decian and Clova locked Otsel away from the world and told the world the tragic news that their daughter had died of a childhood illness. The next decade of Otsel's life were unhappy ones. She was given only the barest attention by her parents. At the age of ten she managed to escape from her family's estate and she never looked back. Soon afterwards she was adopted by the leader of a troupe of itinerant merchants, one master Erithacus. She would spend the next decade of her life travelling across Liorium with master Erithacus, learning the ways of music and magic. Eventually it came time for her to prove herself and make her own way in the world, and Otsel set out on her own. Her journeys led her to the small Elven village of Gaethodin, where a chance encounter with a warforged would change her life forever.



Odiwynn Iropo

Race: Halfling

Class: Storm Herald Barbarian

Background: Raised on the island nation of Yomrium, Odiwynn's life was centered on the sea. From an early age she took part in the voyages made by her family. As she grew older, she showed no promise in weather magic or mercantilism. Her true talents lay in the martial arts, most especially with the greataxe. As an adult she continued to sail upon her family's ship, acting as both a sailor and security in ports of ill-repute. Though weather magic, and indeed any kind of magic, remained out of reach for her, Odiwynn did learn enough to harness magical energy in a primal manner, channeling her rage into electrical energy. Life continued in this manner for many years, until tragedy struck one day when her ship was attacked by water genasi pirates of the al-Hafzir clan. Despite her best efforts, Odiwynn was knocked from the ship in the opening attack, having no idea what fate awaited her family as she drifted away in the tide. When Odiwynn finally reached the shore days later, she sought out food, strong alcohol, and revenge. In a drunken rage she wandered north until she eventually collapsed on the road. But as fate would have it, that same day she was found by a pair of adventurers- a tiefling and warforged. Odiwynn explained her situation and convinced the two to help her on her quest for vengeance.



Ashuril Ikashmatar

Race: Silver Dragonborn

Class: Sorcerer

Background: Hailing from the desert Satrapy of Akasu in the Great Khaganate of Sahanim, Ashuril had always aspired to academia. His persistence was rewarded in time with a position at the academy in Eshunal, but the dragonborn scholar still sought to ascend even higher. Ashuril took every opportunity to prove his worth to his peers, and soon was tasked to lead an expedition to newly discovered ruins of an unknown people. Within the ruins Ashuril found a great stone tablet with mysterious symbols upon it- ones he knew no translation for. He reached out to touch the tablet and the world went dark. When he awoke the ruins had disappeared, as had the rest of his expedition. Furthermore, he had a new addition to his body. Glimmering red tattoos that matched the tablet's script now covered his entire right arm. It was a magic that neither he nor anyone else at the academy could recognize. Shortly after his return to Eshunal, the Taoshic priesthood declared him a heretic and drove him away. He was given a choice- to face trial before the court of the Serpent's Temple and likely face death, or to leave Akasu and live out the rest of his days as an exile. With a heavy heart, Ashuril left his homeland and set out into the Akaic Sea. During his travels in the islands of the Akaic Sea he was captured by pirates of the al-Hafzir clan. As dragonborn are a rare sight that far north, it was assumed that Ashuril was travelling nobility or a diplomat, and he was held as a hostage in the genasi fortress of Zeraj. A few weeks after his capture, Ashuril was freed by a band of adventurers who were making a full-on attack on the fortress. Grateful, and with no where else to go, Ashuril agreed to join the party in their adventures.



Gervi Mekanikos

Race: Warforged

Class: Hunter Ranger

Background: After the fall of the empire, the warforged of the Iron Legion retreated from the world, fortifying themselves in their desert homeland. While the occasional mercenary band was dispatched to bring gold back to the Iron Legion, the Legion would remain isolated for the next five decades. However, three years ago the Aeon Chakrash decreed that it was time for the Legion to rejoin the world. A new generation of warforged were constructed by the Aeon to this end, meant to wander far as solitary units, and to eventually report back on the state of the world. Among these scouts was a unit given the designation Gervi Mekanikos. Built with a mastery of the twin blades and scouting tactics, though perhaps a bit overly emotional, Geirvi spent their first three years alive wandering north through the lands of Al-Ganam and Tarori before eventually arriving at the border of the Jeddosian Republic and the Dominion of Semarania, in a small Elven town named Gaethodin. Here Gervi met the tiefling bard Otsel. Otsel quickly took a liking to Gervi, due to Gervi's occasional bouts of childlike behavior and a shared sense of curiosity and adventure. Otsel agreed to travel alongside Gervi and guide them through the complexities of human interaction, and to seek out new wonders to share with the Iron Legion and to inspire Otsel's songs.

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Published : Apr 23, 2018