Facebook’s latest VR headset, the Oculus Quest, is set to be quite different from the Oculus Rift. For starters, it’s an all-in-one device with no need for a PC. But Oculus is also approaching Quest with a stricter content curation policy than on Rift.

It calls this a “quality-first approach” that has seen at least one developer have their VR game rejected from Quest’s submission process. Recent comments from VP of Content, Jason Rubin, shed light on this approach.

In an interview with MCV, Rubin was asked if a more standardized platform may lead to more experimentation in VR games. “I think a lot of that experimentation will happen on Rift,” he replied. “Then we’ll take the best of the experimentation and bring it to Quest because we believe the Quest user wants to go to the store and say: ‘Everything here is good’.”

Indeed, most of the games Oculus has revealed for Quest thus far are ports of some of VR’s most popular titles. Those include the likes of Superhot VR and Beat Saber. Rubin, meanwhile, says that Rift will still be home to initiatives like Early Access games.

Rift Remains For VR Enthusiasts

“Whereas on Rift, the users are just in love with VR and they want to try everything,” he reasoned. “And we find that people are more than willing to go into half-finished software. Early Access is not really a console mentality. It’s a PC mentality: ‘I know this thing’s busted but I’m buying it anyway.’”

It’s true that PC VR is home to plenty of Early Access titles. But we still have questions on what Oculus’ stance on Quest curation means for some developers. Quest will be out later this spring at $399, with a new version of Rift named Rift S expected to arrive in the same timeframe for the same price.

Do you agree with Rubin’s comments? Or are you hoping to see the more experimental side of VR reach Quest too? Let us know in the comments below.