This marks our 4th campaign battle in cycle 1, where I decided to step in as one of the loaner-gangs (the chads) and play against one of my players (the Dracowolves). We opted to play on a really familiar setup because he hadn’t had the opportunity to play an actual scoring game on the industrial platform before. I’d like to apologize for the lack of scatter terrain here, I plan to remedy this by making my Underhive scatter pieces my next priority after painting the chads.



That being said, if you like what you see next, and you want to see me do it better, please check out my Patreon page.

Back to business, this was a wild battle!

Deployment!

The dracowolves split up, with one group running the zone on the right, one group heading straight-up to the platform, and another group taking the ramp to the top.

The Chads on the other-hand focused on the ladder, and meeting the group going down the side. Both forces had grenade launchers in those side detachments, and were headed to a nasty conflict on the platform.

Both teams took some positioning on the main platform out of the gate, the Goliaths made it in an advanced position thanks to some liberal use of combat drugs for a speed boost. The grenade launchers traded fire off to the left, leading one Goliath ganger seriously injured already.

and JUST LIKE THAT, a crazy mix of good and bad luck. One of the goliath champions went down with a Serious Injury due to his drug use. An orlock champion tried to take advantage of the situation by lobbing a demolition charge at the group, and not only did it miss… it was a dud! Lucky break for the goliaths there.

Chadward managed to launch a successful charge thanks to a double-dose of drugs (stim slugs stash PLUS the stims tactics card), and managed to deliver a knockout blow to the champion with his power hammer.

And the DREADED 66 on the Lasting injury table. That means permanent death for that champion on the campaign-side of things. This was going to be a very quick game but not for the reasons you’d think.

The Dracowolves managed to finish their flanking maneuver, the harpoon launcher made an attempt at dropping Chadward, which failed due to the Unstoppable Behemoth card.

Chadden recovered from his drug-enduced serious injury, but not before the goliath gang bottled out. The clock was now running against the Goliaths, they had a limited window now to cause as much damage to the Dracowolves as they can. Ahead by 2 pts they had a fortunate turn of passed cool checks to keep them on the board.

The cannon gunner recovered as well thanks to Steve (nobody likes steve).

A seriously injured orlock ganger also managed to recover after getting dropped by a salvo from the combat shotgun.

It was at this time that the orlock gang took a stab at playing the Intimidation card. With several goliath gagers in-range, the major downside to intimidation is that it relies on the Cool stat, which the Goliath gang is naturally very strong in. On the flip-side, they also deployed the Distraction card on the Goliath leader, which relies on the Will stat (which they are quite poor with), and naturally he failed. After a nothing-burger turn…

….Aaaand Chadward GOES DOWN! Drugs take him straight to out-of-action at the end of the turn. what a terrible blow to such a small gang of huge babies.

And the critical-injury result on the lasting injury table. This was a gross result, as this was the Chad’s first game in the campaign. Their only hope was to scrape together enough credits to send him to the doc with the help of a champion. At this point the chads withdrew and took a stab at saving Chadward. They only managed to shake down 40 creds, and the doc demanded 110 creds to save Chadward. RIP chadward, you’ll be missed!

Two fatalities in one game, that was gross, but a tremendous am amount of fun. Lucky for the both of us, the Dracowolves got a nice boost in reputation and turf that they hadn’t gotten from their previous games, and the Chads are a loaner gang, not my main force. This would be a crippling blow to any other gang, but now the Chads can limp onward as a feel-better matchup for whoever is behind.

Issue #1 of the newsletter for Stank Town is ready to read. Feel free to check it out HERE -> https://drive.google.com/file/d/1VMYode_U2SswtG9jKgDTMkcj0M-d0BTR/view?usp=sharing