Walkthrough, Part 17

Path to Area 3, still

And just a little bit further up is the exit, which will lead you outside. Climb up the rope, and talk to the rock. It is actually a secret stash in disguise, giving youGo right. Watch the cutscene. Interact with the mask to pick up. Enter the cave, watch cutscene. Before you leave again through the exit on the left, explore the cave by going through the small hole in the wall to the right.In this cave, you'll come across a bizarre NPC who'll inexplicably know Brad's name. It doesn't matter what you choose (he won't take your mags). At the very bottom of the cave, just two steps right from the doorway, you can pick up. You may equip it, but it's pretty bad. The doorway itself is blocked (presumably, this is the blocked doorway from Area 2).Return to the top of the cave and leave. Right as you enter the outside again, your party will be knocked out. A cutscene happens, and Buzzo forces you to overdose on Joy pills. There is one positive side to this: From this point on, Brad will be able to stay Joyed much longer in battle (like other characters do).You're in a creepy drug hallucination thing now. Go right, go up the ropes, and facein combat. You're alone, but it's virtually impossible to lose this fight.You'll wake up, and there'll be two new NPCs to talk to left of here. One of them says something about the blockade (the screen right from the main screen of Area 2). Use your Truck Keys to return to Area 2, and then go to the right screen. As I wrote earlier, there's two guys blocking your path, wanting to buy some TNT for. If you give them the TNT, they will kill all of the NPCs in Sub-Area 7 (Karate Village). I guess you might as well do that now, but you can also choose to pass them by going over the ledges above them. To return to Area 2, you will need to use your Truck Keys.So now that you're here, you'll see the aftermath of the war between Buzzo's and Rando's armies. On the ground, you can pick up a, which is the best hat in the game, and from the corpse at the right cliff, you can pick up a, which is the second best poncho in the game.Go up the rope, watch the cutscene. At this point, if you have chosen to sacrifice Terry earlier, you will now face Terrible Terry, Lord of Hurt. Aka. He has a good chance of using, a perma-kill move, but he only has 10,000 HP, low defenses. Is resistant to Paralysis and Sleep, but can be Tripped. Gives you 6,000 EXP,, andAfter beating him (or if you didn't sacrifice Terry at all), you will fight, and. They can do some decent damage on your team, but they die pretty quick. They're all immune to being Tripped. The fight will give you 4000 EXP, and they will dropAfter that's done, enter the cave. Go through the cave, bringing you to a dream/flashback thingy. Go right, interact with the coffin, then return the way you came. You'll be on the outside now. Just right of here, if you're playing on Pain Mode, you will encounter a gun-wielding man (), who will attack your party. He's pretty easy. Gives 2000 EXP and dropsTo the right is the EWC, Eternal Wrestling Congregation. There's actually a lot of content in this part of the game, but we will skip all that for now--just trust me on this one. In fact, you might want to read ahead on the details of the next two decisions you get to make in this game (they're pretty brutal).But before we do go on to Area 3, there's acrow here at the EWC, and you can rest at the first house. But to be able to rest there, you first have to join the EWC; to do so, enter the house on the right, and talk to the guy. You will be facing off against, who will later go on to become your archrival at the EWC. You have to lose this fight; you can either have your HP drop to 0, but it's much faster to just Escape from the fight.After that's done, you may now rest at the house on the left, for free, whenever you want, without any risks. That is pretty excellent.One more thing before we continue: On the screen to the right of the EWC, there's a village. At the top, there's a shop, where you can buy some of the best equipment in the game. Depending on what choice you plan to make for the next two decisions that are coming up, you might want to spend all your mags to buy armor for your characters (and don't forget to have them equip it).Also, there's a bar tent to the right, where you can buy some restorative items, and there's aNow, we are ready to complete the journey to Area 3. On the EWC screen, enter the doorway on the very right, which leads you to a shadowy tunnel (although this one doesn't have Shadowy Figures). Nothing in here but a small hole in the wall, which leads you outside to purple mountains. Just below, there is anothercrow.Go right, and you'll come across a half-dead Sticky. Also, Rick appears. You now have the choice to either kill the two of them or to let them live (this isone of the big decisions I talked about earlier). If you choose to kill them, they will simply die, and you will get nothing out of it. If you choose to let them live, you also don't really get anything; however, much later in the game, you will fight Sticky again. He isn't very difficult, can't perma-kill, drops some stuff, but at that point in the game, it doesn't matter anymore. So choose however you like.Proceed. Mid-way through the next screen, you'll get ambushed by Buzzo's men. And now we're getting the first of the two bigbefore Area 3: All three companions you have with you die permanently, or one of Buddy's nipples gets cut off. You may try to fight Buzzo, or not--it doesn't matter.The latter choice actually doesn't matter in the story, really. Buddy is a tough girl, I guess. Still a pretty messed up choice to make.If you choose the latter, you gain aYou can equip it as an accessory.Proceed to the next screen, and there he is again: Buzzo. Good news is that Buddy got away. But now you will get to make the second: one of Brad's arms, orthe items you have (that aren't currently equipped on your characters). The latter choice appears to be bugged; it will unequip all of Brad's stuff, but it doesn't seem to take away any of your weapons or armor (and also none of your Key Items). Meaning you will definitely keep all your equipment.You can also try to ask Buzzo why he is doing this.. It will cause Buzzo to cut off your armtake all your items.If Brad still has two arms, I'd definitely go with the first choice. One-armed Brad isn't so bad. No-armed Brad, however, is much worse; you can actually still do all your skills, but you can't do dial combos any more. That means Brad can only do his skills by directly choosing them in the skill menu. That alone heavily reduces Brad's damage output; and losing another arm also decreases his stats heavily.Because of the fact that Buzzo will only take away your healing items and mags, that might actually be the preferable choice in either case.(In the case that you give away all your items to Buzzo and haveyet cleared all the boulders back in Area 2, you may go back to the construction site and pick up extra TNT.)Once you've made your decision, proceed to the next screen. You have now arrived at Area 3 (sort-of). Talk to Tardy. There's a shop above, selling some healing items.Now, go back to the EWC. We're gonna level up our new band of heroes, get back our mags, and/or turn Brad into the strongest armless man there is.