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################### # Balance ################### - Alliances and Call To Arms - Restored manual call to arms - Call to arms from allies can be declined again - Added defines to enable/disable auto call to arms and possibility to decline them - Added major opinion penalties to alliance breakers - Added temporary alliance-breaker modifier (gives -5 diplomacy) - Made alliance-breaker and truce-breaker temporary modifiers duration scriptable - AI will consider dissolving alliances with alliance breakers - AI is unlikely to accept alliances from alliance-breakers - Fixed a bug that prevented vassals from joining wars against tyrants. Expect revocation wars to be more risky! (can be disabled through the define VASSALS_UNITE_AGAINST_TYRANNY) - Can no longer call ally to war if ally has NAP with defender - Alliance breaks with attacker if you accept call to arms from defender - Flanders is now properly part of France - Norse, Pictish, Visigothic, and Saxon cultures no longer split if controlled by a powerful ruler, or if their head of religion is of their culture - CROWDED_THRESHOLD_MODIFIER lowered to 25 - Head injury in battle now has a chance to cause disfigured rather than incapable if your have Reapers - many "active" minor titles, such as designated regent, cannot be held by incapable characters - Alania is now Tribal from the Old Gods start point onwards - k_hungary no longer requires a Magyar province to form - Increased the troop count of the Shia uprising to make it succeed slightly more often - AI holders of k_france will no longer create k_aquitaine unless they are close to forming Francia - Gave Berber culture 'allow_looting = yes' and 'seafarer = yes' - Added requirement for lvl 4 hillfort/market city when upgrading Tribal holdings as a non-tribal - The AI now makes use of Tribal Armies - AI Nomads can now acquire warhorses - Increased the Steal Population effect on the Humiliate CB from 10% to 25% - Increased the impact and deadliness of most Epidemic traits - Updated the 'Funeral Procession' event with better rewards in the options - Extort Subjects now available when at war - Donate to Liege now available when liege is at war - The 'Groom an Heir' ambition no longer requires you to be married - Updated final 'Ambitious positive' event to be slightly more interesting - When declining the papal request to switch to Papal Investiture, the Pope may now excommunicate you - Rank 2 and 3 education outcomes are now more common - Become King ambition now only lets chancellors fabricate one kingdom claim - AI no longer calls all allies into war, but only tries to get more than 1.25 times the opponent's strength - Changed age to set childhood focus to 6 so you can also choose an educator at the same time - Pagan nomads no longer suffer from pagan defensive attrition (made it a define called NOMAD_SUFFER_PAGAN_ATTRITION) - It's now possible to demand religious conversion of landless courtiers even while at war - Moved the Theology and Hunting focus events to 'on_focus_pulse' - Seduction Focus: The rebuff opinion modifier no longer lasts forever - Boosted the opinion effects of giving gifts and of the "Improve Relations" councillor job - Even with the law that allows revocation and retraction from religious enemies, their religious brethren among your vassals will now still be upset - You no longer get Pagan homeland attrition if you're allies - Made Agnatic the normal default gender succession law again, except in Christian realms or when you have equality laws, or the new game rule - Blocked barons from having Agnatic-Cognatic succession (it's an inheritance mess) - Rulers of all religions are now allowed to convert to the attacker's religion during holy wars, if their Moral Authority is much lower - The Family Focus (Way of Life) can now also remove rivalries between close family members - Exiled characters should no longer join courts of characters in seclusion, or court of the banisher's vassal - Characters can no longer escape from House Arrest - Monthly prestige/piety province modifiers are now added to the character - Most of the minor titles can now be made available for female characters as well, provided the correct laws or game rules are in place - Frail now has a small health penalty - When a Tyranny war is lost while the Conclave DLC is enabled, the title revocation law will be revoked - Intrigue Focus: Spy On: Nerfed the chances of abduction and murder unless you are a Master Schemer - Added 1 Health to the Theology Focus - AI Nomads will now Tribalize if they push too far outside the steppe IF they don't hold much territory in the steppe region + not many castles/cities - When Nomads Tribalise they now culture/religion convert new provinces based on population/manpower - When a Nomad Tribalizes a custom kingdom will be created if they would end up as duke rank or lower - Nomads who Tribalize now get a small amount of event troops - Changed the Eunuch Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats before deciding - Carousing Focus: You can now invite people to a new party 90 days after the last one (down from 500 days) - Raised chance of reincarnation events for Indian religion group - Changed the Jewish Councilor events so that they are slightly better and show up in the event option so you can click them and check their stats - Lowered the war contribution that all theocracies and holy orders get as attackers in Great Holy Wars - Powerful vassals will now only be angry that they haven't been given a position on the council if they're eligible for such a position, or they've recently been fired from the council - Horse Lords: Unlocked the 'Perform Sky Burial' decision for non-Nomadic rulers of the Mazdan religious group - Tanistry is now available without Late Feudal Administration, both for Feudal and Tribal Celtics - Fixed firing Advisors applying the "Revoked Honorary Title" opinion modifier on top of the "Fired from Council" opinion modifiers - Merchant republics can now always move their capital to a city if their current capital is a castle - Reintroduced the Bankruptcy character modifier, which reduces army morale by 25% when a ruler has negative wealth - Councilors who have promised council support to someone will now vote their conscience if the person they're supporting is abstaining - Commanders can now only be relieved via the Relieve Commander interaction and the Minor Titles screen, which unlike the Revoke Honorary Title interaction, do not incur an opinion penalty - Retreating enemy armies are no longer considered hostile for the purpose of disbanding units - Adjusted the 'opinion_unfaithful_husband' opinion modifier - Adjusted the 'acknowledged_bastard' opinion modifier - Doubled the positive opinion modifiers from granting landed titles to someone - Vassals are now grateful when you build buildings in their Holdings - Viceroyalty succession now overrides all succession law opinion modifiers for that title, since succession law has no effect - If succession law affects both the youngest and oldest child, and someone is both, they now always get the best opinion modifier - Fixed heirs not getting positive opinion modifiers from succession laws (E.G., oldest_child_opinion in primogeniture) - Visigothic culture will no longer split when in a powerful Visigoth realm - Ladies can now gain the viking trait(s) - Switching religious branch as an Indian religion will now also switch that of your close kin (if non-zealous) - The Magyars have a significantly larger army in the 867 invasion of Hungary, they will now win more often than not - Hungarians led by the Árpád dynasty will always want to settle in Hungary if they have the chance - When the historical Magyars settle in Hungary, more provinces will convert to Hungarian - Dynamic mercenaries are no longer prevented from marrying - Even Malcontent voters will now vote for additional council power laws, as it means they'll have more to say 'no' about - Prisoners from major revolts can now be executed and released - Significantly increased the chance of vassals joining Grand Tournaments/Furusiyyas - Reduced the number of unnecessary courtiers generated; should somewhat improve performance - Redid the Varangian Guard events from MTTH events to yearly pulse events - Added AI weights to event HL.10531, where a mercenary leader would accept or decline an invitation to a feast, to make it less random - Moved event SoA.5219 to yearly pulse from MTTH - Increased the prestige gain from 'Groomed to Perfection' - Moved the SoA 'wicked priest' events to the bi-yearly pulse from MTTH - Retreating from battles and sieges now starts the day after you right-click, so that you can cancel it on the same day if you misclick - Tribals who are Tengri/Altaic will now raise more Light Cavalry and less Heavy Infantry in their summoned Tribal Armies - William now starts with slightly more Heavy Infantry in "The Stamford Bridge" bookmark, to give him a higher chance of gaining England - Rulers can now change crown laws every 50 years, rather than once per lifetime (cooldown still removed on death) - Opinion of predecessor is now also inherited in elective government types if the successor is a close relative of, or in the same dynasty as, the old ruler - Crusades on titles without a crusade weight are now less likely if said title is not adjacent to territory of the crusader's religion - Now possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declaration - Courtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning system - Immortal characters are now immune to pruning - If subjugation wars are invalidated, the 'once per lifetime' subjugation is now refunded - If a Muslim Invasion is invalidated, the piety will be refunded Horse Lords: - When conquering Nomad land (empty provinces) as a non-Nomadic character, the following will happen: - A basic Tribal holding will be constructed - The Nomad culture and religion will be preserved in the province - A 'Nomad Agitation' province modifier will be added, slightly increasing provincial revolt risk - On succession, if a character holds provinces with Nomad Agitation they will automatically secede from the realm unless one of the following is true: - A Castle or City holding has been constructed in the province - (Only if Tribal) At least 2 buildings have been constructed in the province's Tribal Holding - Provinces that secede because of Nomad Agitation will spawn a new Nomad ruler as per the culture/s of the released province/s - If a newly seceded Nomad Ruler borders a Nomad of the same culture, they will join them as a Clan Chief - If a Nomad conquers a province with Nomad Agitation, the modifier will be removed - Raiding Adventurers can now properly invade & claim land from Nomads - If they are the same culture as the target, they will become a Nomadic Clan Chief - If they aren't the same culture they will become a Tribal Vassal - Now when you choose to 'Settle as Tribal' as a Nomadic realm your Clan Chiefs will settle along with you - The 'Pillage Holding' decision has been remade, it will now pillage the selected holding progressively (once every 6 months) until it's destroyed - When a holding is destroyed from pillaging you get an event containing some flavor - You can now pillage several holdings in the same province at once - You can at any time choose to 'Stop Pillaging' a holding by using a targeted decision - The Revolt Risk associated with pillaging is now capped at 30% - Claiming a pillaged province as a non-nomad now clears the revolt risk (other penalties still apply) - The revolts that spawn from pillaged provinces are now significant (no more 60-man whack-a-mole uprisings) - You can no longer choose to pillage enemy holdings manually, instead it's triggered by event (gain gold or prestige) - When choosing to settle as a Nomad the provinces that flip to your culture will now try to border each other - The AI logic for when Nomads want to settle has been changed slightly, certain Nomad personalities will take longer to settle - If a settling Nomad has only one vassal of king-tier, they will now usurp that character's kingdom rather than create a custom empire - The Silk Road has received the following changes: - The Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond - The southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso and Taizz on the way to Alexandria - Increased the base wealth of the Silk Road to 122 from 100, to account for added provinces