Bests TGT cards yet? (August 01)

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Lowly Squire [1 1/2] > Inspire: Gain +1 Attack.

Argent Watchman [2 2/4] > Can't attack.Inspire: Can attack asnormal this turn.

Fire Juggler [2 2/3] > Battlecry: Deal 1 damage to a random enemy.

Garrison Commander [2 2/3] > You can use your HERO POWER twice on your turn.

Argent Horserider [3 2/1] > Divine Shield Charge

Coliseum Manager [3 2/5] > Inspire: Return this minion to your hand.

EYDIS DARKBANE [3 3/4] > Whenever you target this minion with a spell, deal 3 damage to a random enemy.

FJOLA LIGHTBANE [3 3/4] > Whenever you target this minion with a spell, gain Divine Shield.

Silent Knight [3 2/2] > Stealth Divine Shield

Silver Hand Regent [3 3/3] > Inspire: Summon a 1/1 Silver Hand Recruit.

Maiden of the Lake [4 2/6] > Your Hero Power costs (1).

Tournament Medic [4 1/8] > Inspire: Restore 2 Health to your Hero.

Clockwork Knight (Mech) [5 5/5] > Battlecry: Give a friendly Mech +1/+1.

NEXUS-CHAMPION SARAAD [5 4/5] > Inspire: Add a random spell to your hand.

JUSTICAR TRUEHEART [6 6/3] > Battlecry: Replace your starting Hero Power with a better one.

Kodorider [6 3/5] > Inspire: Summon a 3/5 War Kodo.

SKYCAP'N KRAGG (Pirate) [7 4/6] > Charrrrrge Costs (1) less for each friendly Pirate.

North Sea Kraken [9 9/7] > Battlecry: Deal 4 damage.

Frost Giant [10 8/8] > Costs : 1) less for each time you used your Hero Power this game.

Savage Combatant (Druid Beast) [4 5/4] > Inspire: Give your hero +2 Attack this turn.

Lock and Load (Hunter Spell) [2] > Each time you cast a spell this turn, add a random Hunter card to your hand.

Ball of Spiders (Hunter Spell) [6] > Summon three 1/1 Webspinners.

Fallen Hero (Mage) [2 3/2] > Your Hero Power deals 1 extra damage.

Effigy (Mage Spell) [3] > Secret: When a friendly minion dies, summon a random minion with the same Cost.

Spellslinger (Mage) [3 3/4] > Battlecry: Add a random spell card to each player's hand.

Flame Lance (Mage Spell) [5] > Deal 8 damage to a minion.

Coldarra Drake (Mage Dragon) [6 6/6] > You can use your Hero Power any number of times.

Sacred Warrior (Priest) [4 3/5] > When a character is healed, gain +2 attack.

Poisoned Blade (Rogue Weapon) [4 1/3] > Your hero power gives this weapon +1 attack instead of replacing it.

Totem Golem (Shaman Totem) [2 3/4] > Overload: (1)

Tuskarr Totemic (Shaman) [3 3/2] > Battlecry: Summon ANY random Totem.

Draenei Totemcarver (Shaman) [4 4/4] > Battlecry: Gain +1/+1 for each friendly Totem.

Thunder Bluff Valiant (Shaman) [5 3/6] > Inspire: Give your Totems +2 Attack.

Demonfuse (Warlock Spell) [2] > Give a Demon +3/+3. Give your opponent a Mana Crystal.

WILFRED FIZZLEBANG (Warlock) [6 4/4] > Cards you draw using your Hero Power have their Mana Cost reduced to 0.