The complaints are, switching to a slot base system that doesn't take into consideration weight or volume or size, while removing a fairly attractive part of the game (area building) which kinda makes the engineering portion of the game, somewhat useless, don't bother building a cart or crane or other devices to move your materials where they need to be, just stuck it in your pockets of holding.



Honesly, the inventory changes, if they applied to small items alone (wood scraps small stone)with area and item building in (not build a table stick it in your pocket), it's a godsend, it gives you an easy way to deal with the finnicky items, while still leaving you to actually manage the larger items and make engineering in the game worthwhile and having a point. THAT in my opinion, would be the way to go, not this. Also one of the reasons for a simpler inventory was so that things were quicker, but now with the research timesink and the timesink of waiting for the spinner to count down to pick up stuff, it kind of nullifies that time saving a bit.



My own personal opinion is, Keen is looking and player numbers, seeing that they're low, and misattributing it to what is in the game (i.e the inventory handling system) rather than what ISN'T in the game, they think simplyfying the game, and remooving some of the stuff that was actually a draw to the game, will bring in more players, when the game just doesn't have the features to hold a decent sized player base, and won't even with the new inventory system. The real reason the player base is low is this game seriously lacks content, it's got rather shafted in terms of updates, first there was the infamous roof tile period, then very soon after it went into a large bugfixing phase with relatively few large features actually added, and some alterations and removals and changes of the existing features, that, in my opinion, is the reason the playerbase is low, not that the inventory handling system is putting off people.

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