It all depends how much devs will adopt this feature.



For example haptics on the analogue sticks will enable us to feel the type of ground Aloy is stepping on in Horizon 2. A quest step can ask of Aloy to identify the spot on the ground that feels different, a place where she can dig something that was hidden below. Without audio/visual/hud hints, the only way this quest could be finished is with the help of DS5 haptics.



Such haptics can be used for puzzles, to inform player about enviroment, and for many other gameplay elements.