ScorpSCII Profile Joined April 2012 Denmark 499 Posts Last Edited: 2014-06-22 12:39:27 #1 Available on Battle.net





I'd like to present to you my newest project, Aradia.



It's an Action-Puzzle featuring a fullsize 30 level campaign, as well as a Level Editor. Complete levels to advance further, and complete with the least possible Charges to earn Medals.



FEATURES

Campaign featuring 30 levels



Medals achievable in each level



9 Characters to choose from



Full-featured Level Editor



Create and share levels with the world











In each level, everything can be controlled by spending Charges - but the more Charges you spend, the less likely you are to complete the level flawlessly.



Here's some screenshots for you to enjoy:











I'd like to present to you my newest project,It's an Action-Puzzle featuring a fullsize 30 level campaign, as well as a Level Editor. Complete levels to advance further, and complete with the least possible Charges to earn Medals.FEATURESIn each level, everything can be controlled by spending Charges - but the more Charges you spend, the less likely you are to complete the level flawlessly.Here's some screenshots for you to enjoy: Let me know what you think! Mapmaker | Author of Atlas, Rao Mesa & Paralda

purakushi Profile Joined August 2012 United States 3259 Posts #2 Great stuff! Gonna check this out when I can.

Love that maps these days include level editors. >< June 2010 - August 2017: waiting for the return of Starcraft

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #3 I saw this in the Arcade the other day and gave it a shot. Didn't notice until after the author was "Scorp". I immediately wondered if it was you, turns out it is. :D Good fun, got gold in all 14 levels. Twitter: @iamcaustic

lefix Profile Joined February 2011 Germany 1081 Posts #4

Will have to give this a try Really impressed by your editor skills scorpWill have to give this a try Map of the Month | The Planetary Workshop | SC2Melee.net

Fulla Profile Joined January 2011 United Kingdom 505 Posts #5 Very impressive. The first few levels were way to easy. Maybe make seperate them into tutorial levels instead? New Hearthstone Cards ----> www.youtube.com/FullasGames

ScorpSCII Profile Joined April 2012 Denmark 499 Posts #6 On June 16 2014 09:54 purakushi wrote:

Great stuff! Gonna check this out when I can.

Love that maps these days include level editors. ><

Implementing a Level Editor for this kind of map greatly increases replayability, and also makes life easier when developing new content



Implementing a Level Editor for this kind of map greatly increases replayability, and also makes life easier when developing new content On June 17 2014 16:37 iamcaustic wrote:

I saw this in the Arcade the other day and gave it a shot. Didn't notice until after the author was "Scorp". I immediately wondered if it was you, turns out it is. :D Good fun, got gold in all 14 levels.

It indeed is me. I am working on the release version including loads of new content - it will hopefully go public within a week!



On June 17 2014 19:37 lefix wrote:

Really impressed by your editor skills scorp

Will have to give this a try Really impressed by your editor skills scorpWill have to give this a try

Thanks, nice to hear that. I am glad the countless hours spent in the editor finally start to pay off



It indeed is me. I am working on the release version including loads of new content - it will hopefully go public within a week!Thanks, nice to hear that. I am glad the countless hours spent in the editor finally start to pay off On June 17 2014 20:31 Fulla wrote:

Very impressive. The first few levels were way to easy. Maybe make seperate them into tutorial levels instead?

I have thought a lot about how the difficulty scales. As much as I would like to immediately challenge the player base already familiar with this kind of gameplay, I have to take the other half into account as well. To be honest, I have seen players struggling with level 1 and 2 for a while - denying them the opportunity to have a fun learning experience simply isn't an option, as much as I would like to. And tutorials - forced or not - are highly uninteresting.

Thanks for the kind words though - I hope you will enjoy some of the more challenging levels that I am currently working on.





On a different note, here's a small demonstration of some of the things to come in the next version of Aradia:







I have thought a lot about how the difficulty scales. As much as I would like to immediately challenge the player base already familiar with this kind of gameplay, I have to take the other half into account as well. To be honest, I have seen players struggling with level 1 and 2 for a while - denying them the opportunity to have a fun learning experience simply isn't an option, as much as I would like to. And tutorials - forced or not - are highly uninteresting.Thanks for the kind words though - I hope you will enjoy some of the more challenging levels that I am currently working on.On a different note, here's a small demonstration of some of the things to come in the next version of Aradia: Mapmaker | Author of Atlas, Rao Mesa & Paralda

dUTtrOACh Profile Joined December 2010 Canada 2167 Posts #7 You had my curiosity. Now you have my attention. twitch.tv/duttroach

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts Last Edited: 2014-06-17 18:20:27 #8 On June 17 2014 20:31 Fulla wrote:

Very impressive. The first few levels were way to easy. Maybe make seperate them into tutorial levels instead?

I think it's rather natural to expect the first few levels to be easy, with difficulty ramping up over time. I personally find it a superior game play experience over dedicated tutorials; the design does an excellent job of providing contextual tutorial popups when you encounter a new obstacle to give you all the information you need.



EDIT: Perhaps one consideration, Scorp, would be to provide a settings option to prevent those tutorial popups from appearing when replaying levels. You know, for the more savvy users and/or those who end up playing on a different bank file after already knowing how to play. I think it's rather natural to expect the first few levels to be easy, with difficulty ramping up over time. I personally find it a superior game play experience over dedicated tutorials; the design does an excellent job of providing contextual tutorial popups when you encounter a new obstacle to give you all the information you need.Perhaps one consideration, Scorp, would be to provide a settings option to prevent those tutorial popups from appearing when replaying levels. You know, for the more savvy users and/or those who end up playing on a different bank file after already knowing how to play. Twitter: @iamcaustic

ScorpSCII Profile Joined April 2012 Denmark 499 Posts #9 On June 18 2014 03:15 iamcaustic wrote:

Show nested quote +

On June 17 2014 20:31 Fulla wrote:

Very impressive. The first few levels were way to easy. Maybe make seperate them into tutorial levels instead?

I think it's rather natural to expect the first few levels to be easy, with difficulty ramping up over time. I personally find it a superior game play experience over dedicated tutorials; the design does an excellent job of providing contextual tutorial popups when you encounter a new obstacle to give you all the information you need.



EDIT: Perhaps one consideration, Scorp, would be to provide a settings option to prevent those tutorial popups from appearing when replaying levels. You know, for the more savvy users and/or those who end up playing on a different bank file after already knowing how to play. I think it's rather natural to expect the first few levels to be easy, with difficulty ramping up over time. I personally find it a superior game play experience over dedicated tutorials; the design does an excellent job of providing contextual tutorial popups when you encounter a new obstacle to give you all the information you need.Perhaps one consideration, Scorp, would be to provide a settings option to prevent those tutorial popups from appearing when replaying levels. You know, for the more savvy users and/or those who end up playing on a different bank file after already knowing how to play.

I thank you for your interest. An Options tab is something I've already been working on. Since tips may become irritating once you're done with your first playthrough, I've decided to make it public across NA/EU now. You'll also find some other additions that are to become available as soon as Aradia 1.0 goes live.



I thank you for your interest. An Options tab is something I've already been working on. Since tips may become irritating once you're done with your first playthrough, I've decided to make it public across NA/EU now. You'll also find some other additions that are to become available as soon as Aradia 1.0 goes live. Mapmaker | Author of Atlas, Rao Mesa & Paralda

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #10 Yo that. This looks to be coming along really nicely. Twitter: @iamcaustic

ScorpSCII Profile Joined April 2012 Denmark 499 Posts #11



I am happy to announce the public release of Aradia, an action-packed puzzle game now available on the Arcade. The release version features a fullsize 30 level campaign, 9 characters and tons of fun using the Level Editor specifically designed for Aradia. Jump in, create advanced levels, and share them with the world!







I am happy to announce the public release of, an action-packed puzzle game now available on the Arcade. The release version features a fullsize 30 level campaign, 9 characters and tons of fun using the Level Editor specifically designed for Aradia. Jump in, create advanced levels, and share them with the world! Mapmaker | Author of Atlas, Rao Mesa & Paralda

Laertes Profile Blog Joined August 2010 816 Posts #12 This looks really cool! Have you considered a post on reddit?

ScorpSCII Profile Joined April 2012 Denmark 499 Posts #13 On June 23 2014 05:36 Laertes wrote:

This looks really cool! Have you considered a post on reddit?

Thanks. I definitely will post on reddit within the next couple of days. Thanks. I definitely will post on reddit within the next couple of days. Mapmaker | Author of Atlas, Rao Mesa & Paralda

ScorpSCII Profile Joined April 2012 Denmark 499 Posts #14

It's been a long time since the public release of Aradia, and I am finally happy to announce the next big update: featuring all-new blocks and levels, the long-awaited Community Hub, as well as a complete aesthetic overhaul. If you want to get a head-start and get your self-made levels submitted to the Community Hub at release day, simply post a comment in this thread including level title, key and author.



It's been a long time since the public release of, and I am finally happy to announce the next big update: featuring all-new blocks and levels, the long-awaited Community Hub, as well as a complete aesthetic overhaul. If you want to get a head-start and get your self-made levels submitted to the Community Hub at release day, simply post a comment in this thread including level title, key and author. See you soon! Mapmaker | Author of Atlas, Rao Mesa & Paralda