Radical Larry said: Still, I my recovery gets caught in Lylat all the time I'm recovering from below, no matter what I do. It's left a very pitiful taste in my mouth.



Town and City has faster platforms that can kill you. Skyloft and Delfino Plaza slow down; Town and City speeds up.



When I said off the side of the stage, I meant the main platform. It's so close to the blast line, any character can use a move and KO their opponent.



Unless you're in the right spot, transitioning will get you into a bad position. And the walk off stage portion lasts so long too, but at least it has platforms and a sky.



But there are no chain throws in this game that will allow characters to die from walk offs anymore. It's only player choices that allow for characters to go near the sides of the stages. It's perfectly fine to have it like that.



Oh, so you're saying we can't grab the opponent and throw them into the laser at the right time? It's called making sure you hit the opponent into it. Something other stages have too.



Luigi's Mansion is not that large at all, and I haven't seen any circle camping. Also, it's a good thing the pillars absorb the projectiles, because would we really want Samus using her Charge Shot, which charges up quickly and dealing high damage, to hit us? It's a cheap move to use, so the pillars would act as a countermeasure to such an attack.



Again, giving a test for these stages isn't that hard to do. It's not that bad to actually use all stages in tournaments. Click to expand...

Lylat Cruise is fine. I've never had a problem with the ledge no matter what character I used. If I get caught under the stage it's because I spaced my recovery wrong or allowed myself to be placed in a position where I couldn't snap the ledge. The ledge snap magnet is pretty large and forgiving since Brawl. I'm sure it can givecharacters trouble recovering but that's why it's counterpick material. If you don't like that then strike it after game 1, simple.Town and City's platform's can kill you, yes, and they did... when we first played the game on release. But you know what? We learned after the first few weeks upon release and I've never or very rarely seen people get scooped by the platforms; learn to tech and/or stay calm and just jump. If anything there is anything problematic about the platforms I'd say it would be when the platforms return. Sometimes it would scoop you in as the return and your opponent might get a free hit.Arguing against Smashville or Town and City because the platform is close to the ledge and can 'cause early KO's is not a good argument. Mainly because youyourself to get placed in that situation. Getting grabbed and thrown while on the platform into the blastzone is literally you handing yourself over and not respecting your opponent's shield; not the stage's fault that's the player's fault.Coliseum is a stage I was indifferent about and voted as a stage that could deserve some testing since there are no chain grabs. However, if watching two characters camp the edge of the stage for the whole match is your thing, then all the more power to you.Halberd literally tells both you and your opponent "hey, I'm throwing out a hitbox guys". Other stages simply just place their hitbox without warning. Both players on Halberd see it and both players are aware of the situation. If you got thrown into the telegraphed hitbox then you weren't playing paying attention or weren't playing safe. The better player took advantage of a situation that the other recklessly didn't acknowledge.Luigi's Mansion has been tested since Brawl and it's still the same. It has a pseudo cave of life and allows circle camping. Nobody likes to get hit by a Charge Shot but thankfully we have a shield button. Calling Samus's Charge Shot cheap makes me question the quality of your debate. It's far from being qualified as a cheap move.