New territories system: quick look The whole world is covered with rectangular fiefs. This grid of fiefs is premade by us, fixed and is not going to change. Each fief is approximately 4900 tiles +/- 500 tiles (roughly early t2 claim radius with realm land included). With this system, there are no town or real claims anymore, players can use the whole surface of the claim they control to build the castle design they want (no more circular castles, yay!) We highly recommend concentrating on your most important buildings and belongings, along with the walls perimeters on the protection of your guild monument and neighbouring outposts fiefs.

Controlling of a Fief A guild can control a fief by owning a Guild Monument or an Outpost on its land. Fiefs with Guild Monuments cannot border each other, so your noisy neighbours and troll claims will live further from you. A guild monument Tier and its relation with the fiefs amount controlled by outposts described below:

Tier 1 – is when the construction of the Guild Monument is finished by the guild. It can only be constructed by a guild that has 10+ members and no other Guild Monuments. No neighboring fief prerequisites. Allows control of 1 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x1.

– is when the construction of the Guild Monument is finished by the guild. It can only be constructed by a guild that has 10+ members and no other Guild Monuments. No neighboring fief prerequisites. Allows control of 1 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x1. 2nd Tier . In order to reach this tier, a guild must control at least 1 neighboring fief. Allows the guild to control 3 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x3.

. In order to reach this tier, a guild must control at least 1 neighboring fief. Allows the guild to control 3 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x3. 3rd Tier . In order to reach this tier, the guild must control at least 2 neighboring fiefs. Allows controlling 6 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x10.

. In order to reach this tier, the guild must control at least 2 neighboring fiefs. Allows controlling 6 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x10. 4th Tier . In order to reach this tier, the guild must control at least 3 neighboring fiefs. Allows controlling an unlimited amount of additional Fiefs. Support multiplier: x24. At the same time outposts can also be upgraded up to the 3rd level. Upgraded outposts provide a faster production range, requires more time to claim them and are more resistant to the damage. But what is more important - successful claim of the outposts does not change the ownership of the outpost, but just lower its level by 1. Thus a level 3 outpost must be claimed 3 times in a course of few days in order to be actually captured by attackers.

Province Roughly 50 fiefs are united into a province. Provinces are premade by us, fixed and will not change. Province can be controlled by a guild via a successful win in an instanced battle (IB). Owning a province does not provide a controlling guild any special powers over the fiefs of this province and its residents. The only purpose of controlling the province is to gather taxes from the fiefs of this province.

Taxes Taxes are gathered automatically and appear in a guild monument container of a guild, that controls provinces. So far we have a fixed tax rate of 20% of all coins that were spent for the support of the outposts and guild monuments on all the fiefs of this province. Thus rich provinces can provide a significant source of income for the guild that controls it.

Protectorate Protectorates are the areas around 4 starting villages. Each area is roughly about 6 server nodes wide, resulting in a total of 24 of server nodes. Protectorates feature a ‘Very Green’ world setting, meaning that no PvP can happen here, no Guild claims can be set and only place where players can put their Personal Claims. Protectorates are designed to be a safe haven for small groups of players and solo players who want to stay away from the major guild politics and wars. Though Protectorates contain provinces that can be captured by guilds meaning that 20% of the support coins that players will spend on supporting their personal claims will go towards the guild controlling this province in the Protectorate area.

Guild Judgment Hour (prime time windows) Each guild upon its creation MUST pick 3 prime time windows (Primary, Secondary, Tertiary) out of the 6 possible. Those primetime windows are: PT, ET, Brazil, UTC, Moscow time, China time. Guild leader must pick the first, second and third primetime in order of priority, where the first primetime is the most strong primetime of his guild. The selection of the prime times can be changed with a 7 real life days timeout. During the primetime window the Guild Judgment Hour becomes active making the guild and its assets vulnerable to the hostile PvP activities. Depending on the rank of the guild, its primetimes become more frequent and longer in duration in a following scheme:

Prime time windows Weekdays: Sunday - Thursday Weekends: Friday and Saturday Weekdays Weekends Guild Rank Primary Secondary Tertiary Primary Secondary Tertiary 10th rank - - - - 1 hour - - 9th rank - - - - 2 hours - - 8th rank 1 hour - - AND 3 hours - - 7th rank 1 hour - - AND 3 hours 1 hour - 6th rank 1 hour - - AND 3 hours 2 hour - 5th rank 1 hour 1 hour - AND 3 hours 3 hour - 4th rank 1 hour 1 hour - AND 3 hours 3 hour 1 hour 3rd rank 1 hour 1 hour - AND 3 hours 3 hour 2 hour 2nd rank 1 hour 1 hour 1 hour AND 3 hours 3 hour 3 hour 1st rank 2 hour 2 hour 2 hour AND 3 hours 3 hour 3 hour

Thus, the bigger, the richer, the more influential the guild is - the more power it must field to protect itself and its assets. Ideally, such a guild must have a good presence in multiple time zones. Though we will make sure that about 50% of guilds will not go above the 8th rank, thus they will be less vulnerable in general and only really big and ambitious guilds will have to worry about presenting themselves in multiple time zones.

Fief based vulnerability (‘burning’ fief) In order to be able to capture (or lower the level of 2-3 lvl outposts) the following requirements must be met: A neighbouring fief must be ‘burning’

Guild that owns the targeted fief must have a Guild Judgment Hour active now Basically, if you want to capture a certain fief that is controlled by another guild, you must have your own fief neighbouring with the targeted fief, you need to ‘light up’ your own fief, thus making its vulnerable to the capturing. And you must do it when the targeted guild is having the Guild JH. After that you move onto their fief and start the claiming process of the outpost and protect it from the owners of the outpost who will try to break this process - pretty much how it worked since we’ve introduced Outposts mechanics in Summer 2018. You must keep in mind, that ‘lighting up’ and making your fief that is neighboring to the fiefs of different guilds to be ‘burning’ might be considered as an act of war by those guilds. You can expect that they will come to ‘extinguish’ your fief by capturing it in order to save their fiefs from the vulnerability that you have triggered.

IBs for Provinces While capturing the certain fief gives you full control over the small portion of the land your guild can capture the whole provinces and protectorates. In order for a certain guild to get control over a Province or Protectorate, it must win an Instanced Battle against their current owner. In order to initiate the IB on the province, the attacking guild must meet the following requirements: Be in the state of war with the guild currently owning the targeted province Issue it 24 hours before their Guild Judgment Hour starts (ideally at their current GJH, so the IB becomes active the next day at the same time) Have a neighbouring province controlled OR have a fief with Lvl.3 Outpost in the targeted province