Edge of Eternity will launch for PC via Steam Early Access on November 29, publisher Playdius and developer Midgar Studio announced. The full release is planned for PlayStation 4, Xbox One, and PC.

Here is a message from Midgar Studio explaining why the game will launch in Early Access:

Since its Kickstarter, Edge of Eternity underwent through a lot of changes. As the scope of the project widened, also did our needs. As a result, we have hired a few more talented hands to help us deliver the project we envisioned. Edge of Eternity became even grander.

One notorious example of this is the voice acting: it wasn’t our intention to dub the game at first, but as the storyline unfolded, we began eyeing each others like “wouldn’t this scene be far more epic if it was voiced?” – “Yes, it would.” So we began expanding on that field, for outstanding results we can’t wait to share with you.

As we conduct the remaining of our development within the boundaries we’ve set, we are still tempted to expand some additional features that would greatly overhaul the whole experience. Opening the game now to Early Access would help us unlock enough budget to add an additional layer of polish into the game, and insure it will be the best game we can possibly deliver.

Also having players giving us actual feedback about the game would help us immensely in nudging the game in the right direction. There is a certain amount of fine-tuning that heavily depends on individual feedback, and we feel that inviting the players into it is a desirable direction. The other reason why we are looking forward to collaborate with our community is the modding. We intend to make Edge of Eternity fully customizable and allow the players to plunge their hands right into it and experiment their own things. For that matter we intend to release a Modkit for Edge of Eternity in the next months for players to tinker with it.

This Modkit will need – just like the rest of the game – feedback from you. We have several guys on our team who were modders themselves and who deeply value modding as a practice and feel it has a real added value to a game.

In short, we need as much feedback as we can gather, and we think actual players are the best persons to know what they like or not.

For all of those reasons, we felt that Early Access is a sound choice, especially considering our actual state of the development.