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Spoiler (click to show/hide) Cogmind - Alpha 8



Name: Decker



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (810) 4050

Value Destroyed (35979) 35979

Prototype IDs (45) 900

Alien Tech Identified (0) 0

Bonus (800) 800

TOTAL SCORE: 46229



Cogmind

---------

Core Integrity 0/1600

Matter 300/300

Energy 50/50

System Corruption 24%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (2)

Propulsion (7)

Utility (11)

Advanced Visual Processing Unit

Weapon (5)



Inventory

-----------

Matter Compressor

Advanced Sensor Array

Reinforced Quantum Reactor

Cooled Plasma Rifle



Peak State

------------

Power

Improved Quantum Reactor

Light Quantum Reactor

Propulsion

High-density Centrium Leg

Biometal Leg

Biometal Leg

Myomer Leg

Biometal Leg

Myomer Leg

Compact Heavy Treads

Utility

Advanced Target Analyzer

Large Storage Unit

Advanced Heat Sink

Large Storage Unit

Advanced Target Analyzer

Advanced Target Analyzer

Large Storage Unit

Advanced Heat Sink

Advanced Heat Sink

Improved Core Shielding

Advanced Heat Sink

Weapon

KE Penetrator

KE Penetrator

Neutron Missile Launcher

Neutron Missile Launcher

KE Penetrator

[Rating: 157]



Favorites

-----------

Power Micro Fission Core

Engine Reinforced Deuterium Engine

Power Core Micro Fission Core

Reactor Cold Fusion Reactor

Propulsion Armored Leg

Treads Medium Treads

Wheel Compact Wheel

Leg Armored Leg

Hover Unit Anti-Grav System

Flight Unit Experimental Cesium-ion Thruster

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Target Analyzer

Hackware Improved Hacking Suite

Protection Improved Core Shielding

Weapon KE Penetrator

Energy Gun Plasma Rifle

Energy Cannon Heavy Plasma Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Bore Cannon

Launcher Grenade Launcher

Special Weapon Remote Datajack



Stats

-------

Bonus Breakdown 800

Met Data Miner 300

Met R17 at Cetus 500

Classes Destroyed 21

Worker 69

Builder 63

Tunneler 6

Hauler 38

Recycler 69

Carrier 1

Mechanic 5

Operator 17

Drone 1

Watcher 17

Swarmer 73

Saboteur 6

Grunt 242

Brawler 10

Duelist 21

Protector 5

Sentry 62

Hunter 34

Programmer 63

Behemoth 7

Hero 1

NPCs Destroyed 0

Best Kill Streak 25

Combat Bots Only 14

Matter Collected 22559

Salvage Created 47481

Parts Attached 813

Power 90

Propulsion 179

Utility 201

Weapon 343

Parts Lost 268

Power 31

Propulsion 57

Utility 43

Weapon 137

Average Slot Usage (%) 95

Naked Turns 1

Spaces Moved 11407

Fastest Speed (%) 333

Average Speed (%) 77

Slowest Speed (%) 22

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Cave-ins Triggered 0

Teleports 0

Heaviest Build 157

Greatest Overweight (x) 44

Average Overweight (x) 0

Largest Inventory 24

Most Items Carried 22

Average Items Carried 19

Core Damage Taken 5705

Average Core Remaining (%) 49

Depth 10 Exit 71

Depth 9 Exit 76

Depth 8 Exit 49

Depth 6 Exit 79

Depth 5 Exit 22

Depth 4 Exit 18

Depth 3 Exit 83

Depth 2 Exit 43

Volleys Fired 1261

Largest 5

Hottest 375

Shots Fired 4362

Gun 3498

Cannon 639

Launcher 224

Special 1

Kinetic 2628

Thermal 1337

Explosive 161

Electromagnetic 235

Shots Hit Robots 2593

Core Hits 1578

Overload Shots 3

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 101769

Projectiles 62692

Explosions 39049

Melee 0

Ramming 28

Kinetic 39475

Thermal 22904

Explosive 32834

Electromagnetic 6528

Impact 0

Slashing 0

Piercing 0

Self-Inflicted Damage 2887

Shots 51

Rammed 4

Highest Temperature 577

Average Temperature 88

Shutdowns 6

Energy Bleed 7

Interference 9

Matter Decay 1

Short Circuit 3

Damage (minor) 0

Damage (major) 2

Damage (core) 0

Highest Corruption 24

Average Corruption 5

Message Errors 85

Parts Rejected 22

Data loss (map) 121

Data loss (database) 58

Misfires 13

Misdirections 39

Targeting Errors 173

Weapon Failures 49

Depth 10 End 2

Depth 8 End 4

Depth 6 End 5

Depth 5 End 15

Depth 4 End 10

Depth 3 End 17

Depth 2 End 6

Haulers Intercepted 38

Robots Corrupted 15

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 30

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 20

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 7

Indirectly 7

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 2

Used 1

Machines Hacked 61

Terminals 48

Fabricators 2

Repair Stations 1

Recycling Units 0

Scanalyzers 1

Garrison Access 5

Total Hacks 181

Successful 70

Failed 107

Catastrophic 31

Database Lockouts 0

Manual 76

Unauthorized 1

Terminals 137

Fabricators 3

Repair Stations 5

Recycling Units 0

Scanalyzers 4

Garrison Access 10

Terminal Hacks 79

Record 13

Part Schematic 2

Robot Schematic 3

Robot Analysis 0

Prototype ID Bank 3

Open Door 2

Level Access Points 3

Branch Access Points 2

Emergency Access Points 1

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 1

Alert Level 7

Unreport Threat 13

Locate Traps 1

Disarm Traps 0

Reprogram Traps 1

Dispatch Records 0

Maintenance Status 1

Security Status 0

Surveillance Status 0

Patrol Status 1

Transport Status 0

Investigation Status 0

Extermination Status 1

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 1

Recall Assault 0

Hauler Manifests 0

Registered Components 2

Registered Prototypes 0

Zone Layout 2

Sector Layout 0

Machine Controls 1

Hacking Detections 55

Full Trace Events 11

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 1

Terminals 1

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 8

Garrisons Compromised 0

Robot Schematics Acquired 3

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 3

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 2

Part Repair Time 60

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 14

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 34

Largest Group 8

Highest-Rated Group 133

Highest-Rated Ally 28

Total Orders 10

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 10

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 47

Total Damage 951

Kills 4

Allies Corrupted 1

Allies Melted 0

Peak Influence 2857

Average Influence 766

Final Influence 2105

Maximum Alert Level 5

Low Security (%) 16

Level 1 22

Level 2 22

Level 3 16

Level 4 9

Level 5 13

Squads Dispatched 107

Investigation 16

Extermination 22

Reinforcement 28

Assault 26

Garrison 15

Intercept 0

Derelict Logs Recovered 6

Exploration Rate (%) 33

Regions Visited 19

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 2

Actions Taken 15154

Turns Passed 23543

Depth 11 65

Depth 10 1428

Depth 9 1349

Depth 8 1377

Depth 7 4575

Depth 6 2187

Depth 5 4928

Depth 4 2125

Depth 3 1025

Depth 2 2208

Depth 1 2276

Scrapyard 65

Materials 4154

Factory 6118

Research 3233

Access 2276

Lower Caves 3248

Proximity Caves 95

Data Miner 164

Extension 2209

Cetus 557

Archives 551

Hub_04(d) 873



Prototype IDs

---------------

Cold Fusion Reactor

Light Neutrino Core

Enhanced Fission Core

Compact Particle Reactor

Improved Quantum Reactor

Centrium Heavy Treads

High-density Centrium Heavy Treads

High-density Centrium Leg

Improved Gravmag System

Improved Flight Unit

Improved VTOL Module

Improved Medium Laser

Heavy Particle Gun

Advanced Beam Rifle

Cooled Plasma Rifle

Advanced Plasma Rifle

Heavy Wave Gun

Advanced Variable Charge Gun

Heavy Tesla Rifle

Advanced Beam Cannon

Cooled Particle Cannon

Improved Matter Neutralizer

Enhanced Autogun

Improved KE Penetrator

Tri-rail Accelerator

Light Anti-matter Cannon

Precision Grenade Launcher

Neutron Missile Launcher

Experimental Cooling System

Experimental Terrain Scan Processor

Gravity Neutralizing Apparatus

Centrium Medium Armor Plating

Precision Matter Filter

Advanced Salvage Targeting Computer

Combat Drone Bay



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Data Miner

-6/Proximity Caves

-6/Factory

-5/Factory

-5/Extension

-5/Cetus

-5/Archives

-5/Hub_04(d)

-4/Factory

-3/Research

-2/Research

-1/Access



Game

------

Seed: Shotty Mayhem

^Manual?: 1

Play Time: 312 min

Sessions: 5

Mod: N/A

Game No.: 57

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50

FOV Handling: Instant





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905



Some time ago I devised a nefarious plan to completely clear out Access. I set out to accomplish this noble goal in this seed.I made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.I visited Extension. I tried the password that I got from Data Miner in the terminals around Cetus (I couldn't access Cetus itself since the door didn't open). It didn't work either. I'm a bit miffed. I had a tumble with the special guards in the Hub. Their EM gun is crappy when you wield it, but it's potent in enemy hands. I had to flee after losing half my pieces.I finally reached Access and tried my plan. I extruded a large amount of rock using a launcher, then hid in a tunnel at the edge of the map. The shortest path to reach me was through the mined area. The enemy did go through there, but I vastly overestimated the amount of damage they would receive.I had hoped to gradually mine rock after rock and destroy garrisons and engineers so that the robots would have to walk a long way through mined areas. Well, that didn't work.There might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.Picture:If that doesn't work, I'll have to resort to hack the garrisons access points and seal them all quickly. That's pretty hard to pull off with a combat build.