To say we’ve had a lot of questions in the past five days would be an understatement. We’re hard at work on an official RSI FAQ to supplement the great work being done by users at the forums. It will have its own place at the website soon, but we wanted to go ahead and share the work-in-progress here since many of you have questions you need answered now! Please post additional questions in the comments and we will do our best to keep this updated.



My community account is not showing my pledge!

RSI

Is my Golden Ticket gone?

Is Star Citizen an MMO ?

MMO

What are the “Citizen Cards”?

Can you tell me about the different ships?

RSI

How will modding work?

Can I upgrade to a bigger ship?

What platforms will Star Citizen be available on?

How can I work for Cloud Imperium Games?

We are currently working to sync our pledge database and our community database. Your pledge will show correctly soon and we will send out a message when this process is complete. If you pledged from a different e-mail than youraccount, we will contact you after the database sync to incorporate your pledge manually.No! We have a record of your Golden Ticket and it will be returned to your account in the near future. We won’t forget our earliest fans!No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found ins to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.Citizen Cards are physical props to prove that you have supported Star Citizen and will be one of the first pilots in space when the testing process starts. They will be wallet sized cards that you can carry with you anywhere you go. Citizen cards will also appear in the game itself, showing your character’s social standing, credit account and so on. We’re hoping to make them available to backers by Christmas 2012, so you can gift the game to friends and have something to show for it!We’re working on concept art right now that will show you the different levels of ships! For now, imagine the sort of ship advancement you encounered in Privateer or Freelancer, with the Aurora being the basic ship and others being improved or more specialized craft. The top-of-the-line ship in our pledge campaign is theConstellation, which is a multi-person craft that includes a turret and a smaller fighter that can be manned by your friends!Players will be given full control of their game! When operating private servers, players will be able and encouraged to mod the game. It doesn’t stop there, though: we hope to institute a ‘mod approval’ process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well.Yes! You will always have your ‘pledge’ ship, but you can purchase and fly others to your heart’s content in the finished game. Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money.Star Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU. We currently plan to support Windows and are examining our options regarding possible Linux and Macintosh releases. The Cloud Imperium team includes many Linux and Macintosh fans!

Please e-mail hr@cloudimperiumgames.com with your information.

Will Star Citizen only be in English?

Can you explain the stretch goals?

GDC

Why Direct And No Publisher?

AAA

Is Star Citizen “free to play”? A subscription game?

NEVER

What will the gameplay be like?

NOT

MMO

Why not Kickstarter?

Can you estimate the system requirements for Star Citizen?

GTX

GTX

GPU

Can you estimate the system requirements for Star Citizen?

GTX

GTX

No, we plan to support many languages. A huge percentage of space sim and PC gaming fans come from Europe and especially Germany, and we want to make sure Star Citizen is accessible to everyone. The game will initially be localized to French, German and Spanish with plans to handle other languages afterwards.The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period. We intend to build the game that Chris Roberts described atOnline regardless, but without additional funding we are going to have to do it one piece at a time, starting with Squadron 42, rather than as a single larger production. With more funding we can include more ships, systems, unique locations, animations and cinematic sequences.Publishers are useful in the old physical distribution world, but the Internet is the great equalizer. Notch didn’t need a publisher to reach 20-million Minecraft fans. Riot games didn’t need a publisher to reach 30-million League of Legends players, and Wargaming.net didn’t need a publisher to reach 20-million World of Tanks gamers. If we were building a big “” console game it would be crazy to try without a publisher. But we want to build a PC game and publishers increase costs because of their need to recoup their sizable overhead cost. We want to make sure all the money raised goes directly to the development of the game. So we’re throwing ourselves on the mercy of the PC gamers out there that share our vision and passion for the platform and the space combat genre to raise money outside of the “cartel” of traditional publishers. The game will cost less, be more creatively pure, and, most importantly, be built for the real “core” audience – not some corporate suit worried about including all the casual gamers.To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we willsell anything that can’t be acquired through honest (and fun!) gameplay.Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it isa ‘click to kill’ interface like most moderns; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.We love Kickstarter. We’ve backed projects on their site, and believe everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the “crowd” directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can – we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that’s designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can’t deliver this experience, which is why we’ve decided to go it alone.There will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a 4GB dual core PC with a460 or greater, but not with full fidelity. If you’re running an i7 2500, 2600, 2700 or better with a670 or greater you will get the full experience and we will only scale up from there. You will need a dedicated. Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.There will be a lot of optimization in the next 24-months, plus the usual fast pace of technology, so it is hard to say absolutely. At the moment you will be able to play it on a dual core PC with a460 or greater and 4GB of system memory. If you’re running an i7 2500, 2600, 2700 or better with a670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours.