As exploration efforts reveal new dangers, the Alliance is expanding its research and development focus to meet and overcome these challenges. These scientific efforts often go beyond studies of the tech used by Alliance member states. Researchers are actively studying the tech of non-member groups and cultures, such as the Miradorn. Even the tech of a species long thought lost – the Husnock - has been examined in detail. As new developments and advancements are discovered, the results are made available to the captains of ships on the frontier.

The following starships will become available with the release of the Privateer Lock Box, scheduled to arrive on PC starting with Season 13: Escalation on April 25th, 2017.

Miradorn Theta Class Heavy Raider [T6]

The Miradorn specialize in nimble, fast-striking starships such as the Theta-class Heavy Raider. The small vessel can stand up to other, larger ships in battle thanks to a potent weapon suite and proprietary electronic baffling technology that can blind enemy sensors and knock their engines offline.

This starship features a Commander Tactical/Pilot Specialist Bridge Officer seat and a Lieutenant Universal/Intel Specialist Bridge Officer seat.

Pilot ships are highly agile craft designed to perform advanced maneuvers that can give them a deadly edge in combat. Your starship can perform a sudden maneuver in each horizontal direction: Forward, Backward, Left or Right. Executing each maneuver will rapidly reposition your starship while granting very brief damage immunity, but costs all available thruster fuel which takes several seconds to recover.

Ship Details

Tier: 6

Faction: All

Availability: Lockbox

Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)

Hull Strength: 30,000 at level 40, 34,500 at level 50 and 40,000 at level 60

Shield Modifier: 0.99

Fore Weapons: 5

Aft Weapons: 1

Device Slots: 2

Bridge Officer Stations: 1 Commander Tactical/Pilot, 1 Ensign Universal, 1 Lieutenant Universal/Intel, 2 Lieutenant Commander Universal

Console Modifications: 5 Tactical, 2 Engineering, 4 Science

Base Turn Rate: 20 degrees/second

Impulse Modifier: 0.22

Inertia: 75

+15 to Weapon Power, +5 to Engine Power

Tactical Maneuvers

Console – Universal – Miradorn Sensor Baffler

Can Load Dual Cannons

Improved Raider Flanking +33% damage when attacking an NPC enemy's rear arc +11% damage when attacking a Player enemy's rear arc

Starship Mastery Package (Raider) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+All Damage) Enhanced Weapon Banks (+Crit Severity) Advantageous Positioning (Starship Trait)



Heavy Weapon – Dual Warhead Launcher

This starship comes equipped with a Dual Warhead Launcher in its Heavy Weapon slot. This weapon will fire warheads at your target. Each warhead will explode upon impact dealing heavy kinetic damage. It may be upgraded like a standard weapon, swapped out for another Heavy Weapon and placed in any other starship's Heavy Weapon Slot.

Console – Universal – Miradorn Sensor Baffler

The Miradorn Theta Class Heavy Raider comes equipped with the Miradorn Sensor Baffler. When this console's ability is activated, your starship will release a powerful electromagnetic pulse that will placate nearby foes, preventing them from being able to attack you, as well as knocking their engines offline. Also, you will gain a Critical Hit Chance and Critical Hit Severity bonus for a short time. Additionally, any flanking damage buffs you receive from Intel Flanking or Raider Flanking is increased.

This console also provides a passive boost to Critical Hit Chance and Defense.

This console may be equipped in any console slot, but may only be equipped on either the Miradorn Theta Class Heavy Raider or the Husnock Warship. You may only have one of these consoles equipped at a time.

Equipping both of these special Consoles on a single ship grants the “Privateer Weapon Modifications” 2-piece Set Bonus:

+33% Electrical Damage for Heavy Particle Focuser Array

+33% Recharge Speed for Miradorn Sensor Baffler

+25 Starship Hull Penetration skill

Starship Trait – Advantageous Positioning

After achieving Level 5 in your Miradorn Theta Class Heavy Raider [T6], you will unlock the Advantageous Positioning Starship Trait. While this starship trait is slotted, your weapons gain a small amount of Armor Penetration while attacking your target's rear arc.

Admiralty Ship Stats

Engineering: 24

Science: 37

Tactical: 65

Special: +20 TAC and SCI when ALONE

Husnock Warship [T6]

Though the Husnock were eradicated as a species in 2366, their home planet and star system remained – along with everything in it, even starships. Alliance engineers have taken recovered Husnock warships and restored them to operational capacity. These massive vessels are well-armed, and can withstand a great deal of punishment in combat engagements.

This starship features a Commander Tactical/Temporal Operative Specialist Bridge Officer seat and a Lieutenant Science/Command Specialist Bridge Officer seat.

Husnock Warships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds. Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds. Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds. Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Ship Details:

Tier: 6

Faction: All

Availability: Lobi Store

Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)

Hull Strength: 38,250 at level 40, 43,987 at level 50 and 51,000 at level 60

Shield Modifier: 1.1

Fore Weapons: 5

Aft Weapons: 3

Device Slots: 3

Bridge Officer Stations: 1 Commander Tactical/Temporal Operative, 1 Ensign Engineering, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Command, 1 Lieutenant Commander Universal

Console Modifications: 5 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 12 degrees/second

Impulse Modifier: 0.19

Inertia: 50

+10 to Weapon Power, +10 Shield Power

Molecular Reconstruction

Console – Universal – Heavy Particle Focuser Array

Can Load Dual Cannons

Starship Ability Package (Destroyer) Precise Weapon Systems (+Accuracy) Devastating Weaponry (+Crit Severity) Enhanced Weapon Systems (+Critical Hit Chance) Enhanced Weapon Banks (+Weapon Damage) Directed Energy Flux (Starship Trait)



Console – Universal – Heavy Particle Focuser Array

The Husnock Warship [T6] comes equipped with the Heavy Particle Emitter Array Universal Console. When this ability is activated, it will fire a burst of particle beams which deal electrical damage and bypass a portion of the target's shields. The Heavy Particle Emitter Array will gain 1 charge every 30 seconds (for a maximum of 4 charges). Activating this ability will consume all charges and fire a number of beams at the target based on the number of charges consumed. Additionally, particle beam damage increases with each charge consumed.

This console also provides a passive boost to Directed Energy Weapon damage and All Energy Damage Resistance Rating.

This console may be equipped in any console slot, but may only be equipped on either the Miradorn Theta Class Heavy Raider or the Husnock Warship. You may only have one of these consoles equipped at a time.

Equipping both of these special Consoles on a single ship grants the “Privateer Weapon Modifications” 2-piece Set Bonus:

+33% Electrical Damage for Heavy Particle Focuser Array

+33% Recharge Speed for Miradorn Sensor Baffler

+25 Starship Hull Penetration skill

Starship Trait – Directed Energy Flux

After achieving Level 5 in your Husnock Warship [T6], you will unlock the Directed Energy Flux Starship Trait. While slotted, activating any Temporal Operative Bridge Officer Ability or the Directed Energy Modulation Ability will boost the damage of Cannon: Rapid Fire and Beam: Overload for a short time.

Admiralty Ship Stats:

Engineering: 44

Science: 22

Tactical: 60

Special: +20 Tac and Eng when ALONE

NOTE: The above stats for all ships are subject to change.

Jeremy “BorticusCryptic” Randall

Staff Systems Designer

Star Trek Online