Outlandish Adventure Productions presents:

The Emergent, a highly customizable martial class that lets you put your entire soul into roleplaying. Emergents summon the physical manifestations of their souls, called incarnations, to fight, explore, and roleplay alongside them. An incarnation is an amazing source of utility and additional options for a party, but is a massive risk to the emergent because the body and soul share a hit point pool and action economy. This high risk, high reward gameplay can lead to some intense and satisfying moments in combat. An emergent is defined by his or her choice of Incarnation Type, which determines the style of utility, exploration, and combat his or her incarnation can bring to bear. An incarnation can also be customized by many different Incarnation Aspect choices, which are aspects of the emergent's personality that have a physiological effect on the incarnation.

Incarnation Types

Aberration - Your incarnation is an aberration, like a beholder, flumph, or mimic. Aberration incarnations tend to emerge from those with inquisitive minds who want to uncover the secrets of the universe. This incarnation type has telepathic talents, and can scramble the minds of their victims with psychic blasts.

Beast - Your incarnation is a beast, like a bear, panther, spider, or wolf. Beast incarnations tend to emerge from those who are very loyal to their friends and have a zest for adventure. This incarnation type enjoys stalking and ambushing its targets, and can knock targets down when it charges them.

Celestial - Your incarnation is a celestial, like an angel, couatl, or unicorn. Celestial incarnations tend to emerge from those who have experienced great tragedy, and have grown from that tragedy into the type of person who wishes to protect others from the same fate. This incarnation type has the ability to cure targets afflicted with diseases and poisons and heal allies' wounds.

Construct - Your incarnation is a construct, like an animated object or golem. Construct incarnations tend to emerge from those whose logic outweighs their emotions, and may have trouble connecting with others. This incarnation type resists form-changing magic, and is especially resistant to poisons and disease.

Dragon - Your incarnation is a dragon, like the chromatic and metallic creatures that inspire fear and awe. Dragon incarnations tend to emerge from those with passion and confidence to spare, and may have the tendency to be a bit bossy or arrogant. This incarnation type's color allows it to resist a type of elemental damage, and it can release a devastating breath weapon.

Fey - Your incarnation is a fey, like a dryad, hag, pixie, satyr, or sprite. Fey incarnations tend to emerge from those with a mischievous streak, whether the pranks are playful or malicious. This incarnation type can create minor illusions, determine emotional states, and take the form of common animals to observe their prank victims unnoticed.

Fiend - Your incarnation is a fiend, like a demon, devil, or yugoloth. Fiend incarnations tend to emerge from murderous and manipulative sociopaths who will ruthlessly strive to accomplish their ambitions. This incarnation type can stalk their prey through the shadows, and can pierce through all forms of darkness.

Plant - Your incarnation is a plant, like a blight, myconid, or shambling mound. Plant incarnations tend to emerge from cantankerous loners that wish to remain unbothered. This incarnation type can fool creatures into believing it to be a normal plant, and enjoys entangling itself with foes to keep them restrained.

There's also a guide for simulating incarnations of the creature types you don't see here!

We hope you enjoy the Emergent as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

Update History

8/28/2017 v2.0 - In this update, we completely overhauled the class, granting even more ways to customize your incarnation and bringing the class into greater balance:

Incarnations are now more fully customizable at level 1 without using aspects - size category, AC calculation, damage type of its natural weapon, and whether your incarnation uses Strength or Dexterity for its attacks are all chosen as part of the Incarnation feature instead of requiring aspects.

We added more functionality to action economy and clarified how you and your incarnation interact with specific game rules and scenarios

Incarnation Aspects were completely revised, and were moved from one long list at the end of the document to specific lists in the main class body that are referenced by later-level features, and more aspects were added at every tier to aid in customization.

Symbiotic Warrior was given greater funtionality to become more dynamic and strategic.

New features, Symbiotic Might and Symbiotic Manifestation, were added so that the PC emergent now feels a sense of progression in their own character while their incarnation is absorbed.

A new 18th-level feature, Resolute Personality, was added to create a dynamic and useful feature to make the class feel even more flexible and adaptive.

The Aberration Incarnation Type was revised to emphasize a psychic theme, so the original transformation effect was removed.

The Beast Incarnation Type was heavily modified to bring it more into balance with the other incarnation types and bring it out of the shadow of Revised Ranger's Beast Conclave.

The Celestial Incarnation Type was modified to be more dynamic and fun at later levels.

The Dragon Incarnation Type was overhauled to focus more on its breath weapon as a primary feature, and now has breath weapon options reminiscent of the metallic dragons' status effect breaths.

What was originally the Fiend Incarnation Type was changed to Fey, with some other small modifications to complete the transformation.

A new version of the Fiend Incarnation was added, and feels much more demonic than the original incarnation (pun intended).

The Plant Incarnation Type's features and aspects were switched around to become more of a siege tower sort of playstyle, as opposed to the solely ranged incarnation.

6/14/2017 v1.0 - Original Emergent Class uploaded.

And if you like the Emergent, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!