>The news of Williams’ death broke “literally minutes” after independent developer Zoe Quinn received notification that Depression Quest, where players assume the role of a character suffering from depression and have to cope with everyday life, got launch approval on Steam. Quinn, who suffers from depression herself, was unsure whether to go ahead with the release.

>She took to her personal blog to explain why she decided to click the launch button.

>“I know there may be a worst case of people assuming the launch somehow is trying to capitalize on tragedy,” Quinn said. “However, I would rather have those people hate me than the people who are currently quietly suffering with this illness sit at their dinner tables tonight and hear the discussion of today’s news, hear people not understand how someone who had so much could kill themselves, and lack a resource they could have needed right then to point to and say ‘this is why.’

>“If I was sitting down across a table from someone who asked me, ‘How could you release the day Robin Williams took his own life?’ I would know how I could answer. I’d know why I did it, even if I felt conflicted about doing it. But if I sat down across from someone who asked, ‘How could you hold back on releasing this game when I needed it?’ I would feel ashamed.”

Holy Shit, she's actually trying to use Robin William's death to help boost her games publicity: