Geist of Saint Traft

Medium undead, lawful good

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 85 (10d8 + 40)

85 (10d8 + 40) Speed 40 ft.

STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 13 (+1) 18 (+4) 16 (+3)

Saving Throws Wis +8

Wis +8 Skills Insight +8, Perception +12, Stealth +7

Insight +8, Perception +12, Stealth +7 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities necrotic, poison, radiant

necrotic, poison, radiant Condition Immunities charmed, exhaustion, frightened, poisoned, prone

charmed, exhaustion, frightened, poisoned, prone Senses darkvision 60 ft., passive Perception 22

darkvision 60 ft., passive Perception 22 Languages Common, Celestial

Common, Celestial Challenge 8 (3,900 XP)

Ethereal Sight. Traft can see 60 feet into the ethereal plane when it is on the Material Plane, and vice versa.

Hexproof. Traft can't be affected by spells or effects that target only one creature unless it wishes to be.

Magic Weapons. Traft’s weapon attacks are magical.

Actions

Multiattack. Traft makes two greatsword attacks and then uses Summon Angel.

Etherealness. Traft enters the ethereal plane from the material plane, or vice versa. It is visible on the material plane while it is in the border ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Summon Angel. An angelic figure appears next to Traft and takes one action.

The angel has the same stats as a Deva (Monster Manual p.16) but has a translucent appearance and doesn't talk or interact with any creature. It disapears immediately after taking its action.