I don't think Wii U had a "bunch of games not worth buying". It had good exclusives like NSMBU, Scribblenauts Unlimited, ZombiU, etc. And it had a bunch of third party franchises that people had long been complaining about Wii never getting, like Batman, Assassin's Creed, Mass Effect, Darksiders, Ninja Gaiden, Tekken, etc.

The problem was, that while it had a solid launch lineup (32 games, arguably the most titles of any Nintendo system launch), it lacked the one thing that really sold Wii right out of the gate: a true "Killer App". Wii came packed in with Wii Sports in NA, and that was a brilliant move, because a LOT of people bought a Wii JUST for that one game alone, due to word of mouth, or seeing it at a friends' house, or seeing GOOD marketing for it that easily explained how fun it might be to just pick up and play.

Wii Sports was a brilliant game, and Nintendo obviously banked Nintendo Land being their next Wii Sports. Except obviously it wasn't. Some of the mini-games were fun, but honestly, the game was cumbersome and at times confusing. It was most definitely NOT the "easy to just pick up and play" experience that Wii Sports had been. And the fact that the system was called Wii U, and not even Wii 2, made it hard for the apparently dim masses to tell that it was even a new console. Many thought the Gamepad controller was somehow just a new peripheral for Wii, even though the new games were much better, HD graphics. People don't pay attention I guess.

But Nintendo did themselves no favors, with arguably THE worst commercials and marketing I've ever seen for a console. It was abysmal, obnoxious dubstep, with a bunch of scenes of people doing things that WEREN'T always all that game related. All they really had to do, was show a clipshow of various launch games, like Mario, ZombiU, Madden, CoD, AC, Batman, Scribblenauts, Tekken, Nintendo Land, etc. A nice cross section. That never hurts, to show the GAMES. They really failed to do that. And then, subsequently, system and game sales took a nose dive after December, because it was already obvious there was going to be a major software drought. Ubisoft could have alleviated this a bit, with the at the time exclusive Rayman Legends supposed to be released Feb. 2013. Instead, they pushed it all the way back until the late summer or so, and made it multiplatform. A move that ultimately didn't even pan out THAT well for them, in the long run.

Overall, Wii U was a failure because Nintendo made if not ALL, then a LOT of wrong moves. Which is bewildering, because their marketing and support, in COMPARISON, had always been so strong. GC, for it's lower console sales, still had a steady stream of game releases, month over month, including third party, for most of it's lifespan. Wii, while not all of them were GOOD, actually had really good support for the first several years of it's life, including a LOT of third party games.

The first year after launch, Wii had an average of one Nintendo published game released PER MONTH, up until Mario Galaxy near the end of the year. That was amazing support, that included the likes of Wii Sports, TP, Excite Trucks, Wario Ware, Super Paper Mario, Mario Party 8, Super Mario Strikers 2, Battalion Wars 2, Metroid Prime 3, Fire Emblem, and more. That is a pretty damn solid first year, and that was just first party. Wii U by comparison was a barren desert. Even N64, while it only launched with 2 games, never had it so bad. N64 also had a fairly steady flow of releases, up until about 2000. Wii U is unique in Nintendo's history, for not just how bad the third party support was, but how utterly lackluster, if we're being bluntly honest about it, that the FIRST party support was.

So, while it was a GOOD system at it's core, the reasons it failed were 100% Nintendo's fault. Yes, third parties could have stuck around longer. But without Nintendo ever truly providing a MUST HAVE "Killer App" to sell the system to the average consumer, and with it's horrible, and later non-existent marketing, I can't say in hindsight I blame third parties for leaving a barren system behind. It SUCKS, but I get it. The question is, will they really come back, and STAY back, with Switch. And I think the answer, again, lies with Nintendo themselves. So far, their launch lineup, while I hope a few more games are announced, is very sparse. Nothing that is really going to sell the system, except for Zelda, which itself is a Wii U port, also available on a console many like myself already have. As far as we KNOW, no major titles are really coming to the system, unless you count a port of Mario Kart 8, until Splatoon 2 in the "summer".

I want to be positive about Switch, and I really hope Nintendo gets their s*** together. I want them to succeed, and I most certainly don't want to see them go third party. Ever. But they really need to figure things out. They once had purpose and direction. But since the Wii U launch, they've seemed both lethargic and lost. That is not the sign of a winner. They need to get back their old "mojo", and they need to do the right things, to earn back consumer trust, and even the trust of many long-time fans, like me. I want them to sell me on Switch. I want to feel like I HAVE to get one. But so far, they haven't, and so I'm not going to get one probably until at least Fall. I hope in that span, they sell me on it, even IF I'm never going to be happy about certain things like the paid online. I want them to sell me, and I want Switch to be really successful.

I just hope that whatever they have up their sleeve, that they haven't shown or talked about yet, are those "missing ingredients" that will really help that happen. Because AS is, just from what info we got in that presentation, while I think Switch may well do better than Wii U (not hard), I also don't think it is yet set up for MAJOR success. And it needs to be.