Michael Ruiz: How does the performance of Samurai Shodown for Nintendo Switch compare to the PS4 and Xbox One versions?



Yasuyuki Oda: With Samurai Shodown, this is the first time SNK developed for multiple platforms. This title was developed on PC, and for each platform, there are unique parts that are needed to be developed. When it comes to the online-related sections, each platform has its own challenge, but by using Unreal Engine 4, we proceeded smoothly with our development.