We just moved into a new office this week, so we don't have very much to show you in a new snapshot. That said, have a new snapshot anyway! It has some bug fixes so that's always fun.

Changes in 18w05a

Added new command /bossbar

Added really basic entity selector suggestions in the command UI ( @e etc)

etc) Updated translations from crowdin

Fixed bug MC-4923 - Flint and steel and fire charges can place fire at invalid positions

Fixed bug MC-5037 - Riding a pig / horse with a cape causes it to not behave as expected

Fixed bug MC-105591 - Flint and Steel loses durability and fire charge is used up even if no fire was placed

Fixed bug MC-123460 - JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs are not caught properly

Fixed bug MC-124048 - Tab completing advancement (any?) key with trailing space errors

Fixed bug MC-124056 - The members/target/targets argument of /scoreboard and /team does not tab-complete player names

Fixed bug MC-124360 - OS locale is used for /data get feedback text when specifying the scale argument

Fixed bug MC-124379 - datapacks load functions unreliably

Fixed bug MC-124384 - Trigger objectives are enabled by default

Fixed bug MC-124499 - Missing command feedback for successfully triggering trigger

Fixed bug MC-124616 - /setidletimeout suggests it is in seconds while behaviour is in minutes

/bossbar

This command allows you to create a custom boss bar, change how it looks, and choose who to show it to.

To create a bossbar called foo:bar, use /bossbar create foo:bar "Name of my boss bar".

Then change how it looks using the following commands:

/bossbar set foo:bar name <name> to change the name (for example "New Name " or {"translate": "entity.minecraft.ender_dragon"} )

to change the name (for example " or ) /bossbar set foo:bar color <color> to change the color (for example red , default white )

to change the color (for example , default ) /bossbar set foo:bar style <style> to change the style (for example notched_6 , default progress )

to change the style (for example , default ) /bossbar set foo:bar value <value> to change the value (for example 10 , default 0 )

to change the value (for example , default ) /bossbar set foo:bar max <max> to change the max value (for example 100 , default 100 )

to change the max value (for example , default ) /bossbar set foo:bar visible <visible> to change the visibility (for example false , default true )

to change the visibility (for example , default ) /bossbar set foo:bar players <players> to change who can see it (for example @a , default none)

/execute store (result|success) bossbar foo:bar (value|max) ...

You can also store things into bossbars using

To remove a bossbar, use /bossbar remove foo:bar.

Bossbars persist across restarts and leaving/rejoining the world. If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players is ran without them in it.

Get the snapshot

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here: