Checking the stuff on Wikipedia

So I was browsing Wikipedia to see what background information there was on topics like:

• https://en.wikipedia.org/wiki/Internalized_sexism#Television_and_cinema

Followed by

• https://en.wikipedia.org/wiki/Misogyny_and_mass_media

(since we apparently have such a well documented case to make for misogyny in mass media on a separate wikipage even)

Before delving into the subject of video games though, can we please take note of how violent music has: "1.4 Why violent music may not influence aggression"

and even pornography has: "3.2 Why pornography may not influence aggression"

,and "2.2 Video games" is a mere subsection of "Violent and agressive videos" and has no such counter claim? Obviously, video gaming has been that cesspool of misogyny all along! (Didn't we know it all along anyway?)



But wait a second, that "research" which was conducted by "Tracy L. Dietz" seems to suggest that we are obviously facing a serious situation here, no?

"nearly 80 percent of the video games had some violence and aggression as part of the main strategy or object. In 21 percent of the games, she claims that violence was directed specifically towards women. Also in 28 percent of the games women were, according to Dietz, seen as sex objects and in 41 percent of the games there were no female characters."



• So she claims that 80 percent of video games are violent. (Didn't we debunk the claim that violence in vg somehow caused violence already?)

• In 21 percent of the games, violence was specifically towards women. (What about the other percentages? Because my guess would be that the depiction of violence against men is larger. But probably the "internalization process" only works when women are the victims, because as we all know by now https://twitter.com/cishetlesbian/status/528264679215595520 )

• In 28 percent women were seen as sex objects. (Is that wrong? Because our entire society sexualized women and men. I thought this was human nature. 28% is not outrageous, it's not even abnormal. 72% of women are shown in a non sexualized way, is that nothing? Since when is this an abnormal figure?)

• And lastly we have 41% of games without female characters. (How is this a point for misandry? No women equals hatred towards women now? 69% of games have women in them, does that figure say nothing? What is this supposed to prove?)



Well, it gets better. I checked to see if I could access the original paper and the good thing is the abstract is accessible online: http://link.springer.com/article/10.1023%2FA%3A1018709905920



I would like to focus your attention on the date before all things. This is a study from 1998. Yup! "Using content analysis, this research examines the portrayal of women and the use of violent themes in a sample of 33 popular Nintendo and Sega Genesis videogames."

I'm not shitting you, we are talking about full blown #fullmcintosh shit right here. Super Nintendo Games and Sega Genesis games are being analyzed here. 33 of them. This is called research. And didn't you know it? She is seriously using THIS data to make a point later on that: "these depictions of women may allow boys and girls to internalize and accept the thought that women are victims, weak, and sex objects."



I'm just glad it's not presented as fact, because the WIkipedia article properly uses terms such as "allegedly" and "may". But really what I'm taking away from this is that this lady actually thinks that Sonic and Mario type video games lead to "Internalized Misogyny" and as we all know, that shit's "problematic".

Reply · Report Post