Hi guys, official Smash Box here.I'm down to work with you guys. I haven't actually been informed of any of this at all. My first time seeing any of this was a twitter post forwarded to me from someone else. Also, Shi Deng is the only person of authority whom we've talked to thus far. We had a talk with Kotaku recently for an article, too. So far these are the only people who have actually contacted us regarding actual controller talk. No one on YouTube has ever asked us for comments. I mean, we have a public email at on our page (hitboxes at gmail) or you can personally email me at SmashBoxDevs at gmail. I also welcome you guys to come spy on us in our discord I don't think the approach of saying "What are things we could possibly see and how do we ban them" is a practical approach. I think the approach of "What can you actually do right now, and where does that lead?" is a much better start. Simply because we can actually enumerate the things that are possible. I'm speaking mostly for Smash Box, but a lot of what I believe applies to smash stick, other box controllers, and even case mods.So, yeah, ask away and I'll tell you what our controller does and we can hash out where it leads.I'll start: if there's a unilateral ban on digital button press to analog stick conversion, there's not much that can be said for any alternative controller - including "form factor" mods like the Smash Stick. Unless there's a physical mechanism (like a control stick or shoulder buttons) connected to the same spec potentiometers there's always going to be some sort of translation to analog data sent as gamecube controller data. For Smash Box - button presses are sent as discrete values mapped to the analog stick and for Smash Stick, their own internal sensor values are translated to the same kind of data. So this needs to definitely be a point people can agree on - you have to be okay with a conversion of a button press (or lever movement) to an analog signal. Then provisions start, then you can do the "what if" scenarios - that will lead either to concessions that need to be made or the conclusion that no concessions or changes can ever satisfactorily lead to a fair controller.That being said, here's my opinion on Smash Box, Smash Stick, and other alternatives that have some sort of digital to analog conversion or analog to analog translation for different sensors of different resolutions versus the GCC. Keyboard style controls should be allowed to be used for analog control (analog stick, c-stick, shoulder buttons). What controllers should not be able to do is have a button that performs multiple movements or a range of movements on one button press and should not have internal memory states that remember what the physical controller was doing previously (ie, your controller performs a different action if you were previously holding a certain button - like a shine button or a dash dance button) There are fine points that arise from this for the analog stick and for the triggers. These are the points we can hash out one at a time. On top of that, at the very least with Smash Box - these are things we can make concessions for. As some of you may be aware, we have a verifier almost ready for actual tournament usage. That verifier checks things like range of movements, allowable button mappings, and allowable options with a single button click. These kind of discussions lead directly into the kind of things that the verifier can automatically check.