Season 2 PTS #3 - Jan. 30 2015

If you missed Season 2 PTS #2, see the list of changes here: http://bit.ly/15PMoyk

If you missed Season 2 PTS #1, see the list of changes here: http://bit.ly/1t7AZEL







“ We have continued the changes from last PTS with further item balance. There are still more changes to be made before we complete the list for Season 2, and as always the content you will see in this PTS is not in its utmost completed state. We received fantastic feedback from the last phase of PTS testing and still encourage more feedback from our community as we speed towards the launch of Season 2.





Please note that while gameplay changes are documented in these notes, due to the nature of the work in progress, there may be undocumented features and adjustments you’ll find on PTS not mentioned here. As always, none of the changes here are in any way guaranteed to make it into Live.





As with the last test, the itemization, gameplay, and god changes allow for new ways to play SMITE so get out there and try something new this weekend!”





Maps

New Conquest

Further refinements to Conquest have been made, and we have made an improved collision pass. Player spawn locations should now display the correct god icons and pantheon flags Additional environment life critters have now been added on higher video settings Various performance related improvements and optimizations







Misc

A visual gamma slider has been added into the options menu.

Additional improvements to Auto-Optimize for video settings have been made.

Video settings have been renamed and now range from “Minimum” to “Maximum” to better match their intended purpose.





General Gameplay

Conquest Jungle Camp Changes:

Attack Speed Buff (Purple)

Now adds +15 Magical Power from Basic Attacks and +12 Physical Power from Basic Attacks, in addition to +15% Attack Speed.

Known Issue: There is an unintentional cap on In-Hand power that may affect a small number of gods at maximum level using this buff. Known Issue: The help-tip description for this buff was not updated.

Camp Spawns

Fixed incorrect Leashing Mechanics

Jungle Mobs were not correctly retargeting a valid target within range after it loses the target it is on.

Known Issue: Significant improvements are being made to the spawning sequence for jungle camps, to avoid missed shots, but will not be available in this PTS phase.

Mid Harpy Camps

These camps are now on a delayed spawn. They first appear 3min into the match.



Lane Mechanics:

The time to earn rewards from tagging (damaging) minions has been reduced from 10s to 5s.







Item Changes





Achilles’ Spear

Now provides 30% movement speed for the duration. Attack Speed increased from 25% to 30%. Now Branches off of Sprint I.



Bloodforge

Cost reduced from 2625 to 2265 Lifesteal decreased from 20% to 15% Max stacks reduced from 5 to 3 Lifesteal per stack increased from 2% to 3%



Bluestone Pendant

Now provides +5 MP5.



Charged Bow

Now triggers lightning every 4th hit, instead of randomly. Reduced Attack Speed from 25% to 20%. Reduced cost from 1350 to 1200.



Charged Morningstar

Added back +4 MP5 to this item



Death’s Toll

Increased Health gained per hit from +5 to +6 Decreased Mana gained per hit from +1.5 to +1



Fist of the Gods

The changes from last PTS were fully reverted.



Greater Purification

Reverted the change to beads from last PTS, and made the following change:

Cooldown reduction reduced from 5s to 3s.



Hydra’s Lament

Fixed an issue with “next successful attack” not working properly. Fixed an issue with damage not being +25%.



Hydra’s Star

Fixed an issue with “next successful attack” not working properly.



Lotus Crown

Passive Changes to: Any gods affected by your heals gain +20 Physical and Magical Protection for 5 seconds. Cannot be cast on the same target again for 10s. Decreased cost from 2250 to 2100.



Manikin Scepter

This item has been removed.



Magi’s Blessing

Cost increased from 2100 to 2250. Removed Crowd Control Reduction from this item.



Magi’s Cloak

Removed Crowd Control Reduction from this item.



Ninja Tabi

Decreased Physical Power from +30 to +20 Removed Cooldown Reduction from this item Added +15% Attack Speed



Odysseus’ Bow

Now triggers lightning every 4th hit, instead of randomly. Price reduced from 2650 to 2450.



Polynomicon

Fixed an issue with “next successful attack” not working properly.



Runic Shield

Passive Aura has been changed: All enemies within range 55 have their Magical Power reduced by 50. Reduced magical protection from 70 to 50.\



Shield of the Underworld

​Passive change: Upon activation you reflect 40% of tall the damage you take, before mitigations, for the next 5s back to it's owner as Magical Damage. While this is active, enemies cannot lifesteal from you.



Shoes of the Magi

Increased Magical Power from +50 to +65.



​Smithy's Hammer

​Cost increased from 1050 to 1300



Spirit Robe

Decreased Physical and Magical Protections from +45 to +40.



Soul Stone

This item has been removed.



Sovereignty

Increased Physical Protection from 30 to 55.



Temporal Purification

This item has been removed.



Transcendence

Added back +6 MP5 to this item.



Warlock’s Sash

Reverted changes from the previous PTS test.



Watcher’s Gift

This passive on this item has changed: Being within range 60 of a minion death without dealing the killing blow awards +4 bonus gold, +10 health, and +5 mana.



Witch Blade

This item no longer provides movement speed.



Warrior Tabi (Tier 3)

Increased Physical Power from +30 to +40 Removed Attack Speed from this item







Gods - Balance/Updates/Fixes





