Jesper "JW" Wecksell is the AWPer for Fnatic and is well-known for his hyper-aggressive playstyle.

After reuniting with the team's lineup following more than half a year with GODSENT, Fnatic had a less than stellar debut at DreamHack Masters Las Vegas.

Ahead of IEM Season XI Katowice, JW spoke to theScore esports about the issues at Vegas and why the late-2015 Fnatic roster reunited.

The old/new Fnatic lineup had its first LAN at DreamHack Masters Las Vegas, but finished with disappointing results. What are your takeaways from the event?

The game itself and how to play it has changed a lot since we split up last year and with less than two weeks of practice we simply were not ready for Vegas, and it showed a lot.

It was a good wake up call for us about how much is to come for us to regain a spot in the very top.

I guess some things never change, we lost to the winners of the event? 🤓🤓 Jk, time to train HARDDDD — Jesper Wecksell (@jwCSGO) February 20, 2017

In an interview with DBLTAP, you had a few criticisms about DreamHack Masters Las Vegas, saying that esports doesn’t need to force itself and that event organizers should focus on improving things in the backend.

Were player amenities poor at DHM Vegas? What were some of the best events you attended recently and why?

I guess an event in Vegas is a very cool thing on concept level, but it didn't have a great turnout. There were also some issues with internet in the practice area which shouldn't have happened.

Other DH events have been good, ELEAGUE has always treated us well and done great events. Overall, its hard to name one event that's better than every other.

As part of a team in WESA, how often do you guys give event feedback and how often is your feedback reflected in later ESL-sanctioned events? Do you believe the player council has an influence in WESA operations?

vuggo [Viktor "vuggo" Jendeby] is the one involved the most, he speaks for us and does it well. If he is ever unsure about what we or any other players want he asks and works towards what we suggest.

It's not like we have full power of everything but we still have a lot to say about a lot of things, more so than we imposes.

In the previously mentioned DBLTAP interview, Robin "flusha" Rönnquist mentioned that everyone got their motivation for CS:GO back. Why is the lineup motivated now, was this not the case before?

We realized that what we had actually was something special, that no grass is greener no matter where we looked. We realized that the small problems that occurred should've been solved as a group and through hard work, rather than taking the easy way out.

With that said, we know now that we have the best possible lineup and that as long as we keep our heads up and work hard, we will be one of the best teams out there for a long time.

With Astralis’ victory at the ELEAGUE Major, a big part of that storyline was their usage of a sports psychologist. Considering Fnatic’s shortcomings seem to be the mental aspect of the game, is this an option that you guys have considered?

We haven't given it an honest shot to actually solve ourselves. I'd say we'll try that at first, and if we don't make progress it might be something for the future.

RELATED: Astralis' dupreeh: 'It’s funny when people think it doesn’t make a difference having a sports psychologist'

The lineup is pretty much the same as the late 2015, early 2016 roster, but with the distinct difference of Jimmy "Jumpy" Berndtsson as the coach instead of vuggo. What are the differences between the two coaches? How has the leadership dynamic changed, is flusha back to in-game leading or is it still Dennis "dennis" Edman?

Jumpy offers more tactical knowledge, whereas vuggo was more motivational and worked well in the social parts. Even though Jumpy is the one we're working with closest right now, it feels good to still have vuggo around.

flusha is back to in-game leading. He missed calling and it's actually making a big difference in the game plan and he's way more comfortable at it than dennis.