Introduction

Hello! My name is Tomi Väisänen, I’m a 32 years old 3D artist from Finland living in Helsinki and currently working at Wargaming. I have 7 years of experience in this industry and I have been working on a variety of different stuff from the marketing of industrial robotics and Finnish advertisement industry to concept art for various movies overseas and Ubisoft Redlynx.

I bet you have heard the same story multiple times: a kid playing video games and drawing all the time, etc. so I won’t expand on it. For me, it was the same.

After my mandatory one-year military service, I applied to Military academy and Art school but decided to give art school a shot and see if I’m fit to civilian life. So I ended up going to Lahti Institute of design and studying multimedia production. After 3 years of school, I ended up working full time and never bothered to graduate since I find graduation from art school worthless and because there was so little useful education in the field of 3D. Therefore, I’m basically self-taught in this matter.

Art Style

I have been always fascinated by complex and overly-detailed imaginary. Back when I was a kid, I loved to draw ridiculously detailed images, whatever it was. I could easily spend hours and hours just to make sure that I’m happy with the tiniest bit of detail. That, of course, is directly translated to my way of doing 3D modeling because the framework is already done. In that regard, my style just kind of came naturally. Of course, it evolved within years and I think nowadays I can focus easily on the more important stuff like silhouettes and layouts, rather than just going all into the details.