On April 1, Sega of France uploaded their teaser trailer for Project Sakura Wars. The teaser they uploaded was an early version, though, which includes scenes not found in the final version.

In addition to a general lack of final lighting and effects (as well as actual timecodes on some segments), the teaser includes several scenes that weren’t included in the final version. These segments include dialogue and button prompts, as well as new locations and details that weren’t initially visible in the final teaser.

With gumption, a Japanese dictionary, and a heck of a lot of patience at my command, I went to work tearing this trailer down, to see what could be hiding beneath the surface. I set forth transcribing and cataloguing all the dialogue, and making comparisons to the final version of the promo where needed.

There’s a lot to take in, so I went in establishing a few ground rules:



References covered in the original trailer will not be listed



I don’t care about lighting/texturing as this is just the sausage being made. Time of Day, backdrop, etc. will be noted.



So, basically, I looked for the following criteria:



Was it new content?



Were there new references?



What do the subtitles say?



What do the button prompts say?



Are there any major character design changes?



Are there clearer versions of objects or characters renders that were obscured or hard to read before?



With this in mind, I set off to work. Through the trailer, I was able to uncover more than thirty new items, which I’ve broken down below.