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Description

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IMPORTANT: v1.3 Changes how scanning functions any versions before that will not work with the new system and resets anything you scanned. Sorry for the inconvenience.

Currently You have to place the vending machine holotapes into a container to pick up for it to go into the notes section of the Pip-Boy. I'm working on fixing this, so if your a fellow modder that knows how to fix this message me and I'll be grateful for the assistance.



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Installation

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Item List Spoiler

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Show --- Food ---

Cram - 5 Chips

Caravan Lunch - 20 Chips

Fresh Apple - 3 Chips

Fresh Carrot - 3 Chips

Fresh Pear - 3Chips

Fresh Potato - 3 Chips

MRE - 25 Chips

Pre-War Steak - 5 Chips

Salent Green - 100 Chips

Banana Yucca Fruit - 12 Chips

Barrel Cactus Fruit - 10 Chips

Broc Flower - 6 Chips

Honey Mesquite Pod - 10 Chips

Jalapeño Pepper - 10 Chips

Maize - 8 Chips

Mutfruit/Crunchy Mutfruit - 8 Chips

Nevada Agave Fruit - 5 Chips

Pinto Bean Pod - 3 Chips

Pinyon Nuts - 8 Chips

Prickly Pear Fruit - 5 Chips

White Horsenettle - 6 Chips

Xander Root - 3 Chips



--- Drinks ---

Beer - 10 Chips

Whiskey - 10 Chips

Black Coffee - 10 Chips

Moonshine - 40 Chips

Battle brew - 300 Chips



---Aid/Chems---

Antivenom - 20 Chips

Psycho - 20 Chips

Blood Pack->Artifical Blood - 1000 Chips

Fixer - 60 Chips

Jet - 30 Chips

Rebound - 30 Chips

Cateye - 40 Chips

Coyote tobacco chew - 20 Chips



--- Ammo ---

.44 Magnum Rounds (12) - 36 Chips

--.44 Magnum Rounds, Hollow Point - 40 Chips

--.44 Special - 44 Chips



.45 Auto Roundss (16) - 34 Chips

--.45 Auto, +P - 40 Chips

--.45 Auto, Hollow Point - 40 Chips



5.56mm Rounds (16)- 48 Chips

--5.56mm Rounds, Armor Piercing - 60

--5.56mm Rounds, Hollow Point - 60 Chips



9mm Rounds (24) - 32 Chips

--9mm Rounds, Hollow Point - 44 Chips

--9mm Rounds, +P - 44 Chips



10mm Rounds (24) - 48 Chips

--10mm, Hollow Point - 54 Chips



20 Gauge Rounds (12) - 40 Chips

--20 Gauge Rounds, Magnum - 45 Chips

--20 Gauge Rounds, Slug - 45 Chips

--20 Gauge Rounds, 3/0 Buck - 80 Chips

--20 Gauge Rounds, Pulse Slug - 60 Chips



.308 Rounds [Vanilla] (20) - 60 Chips

--.308 Rounds, Armor Piercing - 80 Chips

--.308 Rounds, Hollow Point - 80 Chips



.357 Magnum Rounds [Vanilla] (12) - 24 Chips

--.357 Magnum Rounds, Hollow Point - 36 Chips



.45-70 Gov't (12) - 80 Chips

--.45-70 Gov't, Hollow Point - 100 Chips



.50 MG (10) - 100 Chips

--.50 MG, Armor Piercing - 120 Chips



5mm Rounds (48) - 100 Chips

--5mm, Armor Piercing - 150 Chips

--5mm, Hollow Point - 150 Chips



12.7mm Rounds (24) - 54 Chips

--12.7mm Rounds, Hollow Point - 60 Chips



12 Gauge Rounds (12) - 60 Chips

--12 Gauge Rounds, Magnum - 70 Chips

--12 Gauge Rounds, Slug - 70 Chips

--12 Gauge Rounds, 4/0 Buck - 90 Chips

--12 Gauge Rounds, Dragon's Breath - 65 Chips

--12 Gauge Rounds, Pulse Slug - 75 Chips



Electron Charge Pack (48) - 72 Chips



Flamer Fuel (50) - 100 Chips



Energy Cell(12) - 24 Chips



--- Weapons ---

Frag Grenade - 75 Chips

Frag Mine - 75 Chips

C-4 - 100 Chips

Incendiary Grenade - 75 Chips

Flash Bang - 50 Chips

Plasma Grenade - 100 Chips

Pulse Grenade - 50 Chips

Plasma Mine - 100 Chips

Pulse Mine - 50 Chips

Satchel Charge (2) - 100 Chips

Throwing Knife (20) - 20 Chips

Throwing Hatchet (10) - 20 Chips



--- Misc ---

Stealth Boy - 300 Chips

All Skill Magazines - 25 Chips Spoiler:

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Version History

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When I was playing Dead Money for the 'nth time I some how keep getting caught on what Elijah said,"The vending machines, they provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss. Now, they are far more valuable. You know it. They helped keep you alive."And begrudgingly I must agree with that crazed lunatic. *SHUDDER* Which that quote inspired me to make this mod for at the end of Dead Money. In this you need to get Elijah's Research Notes from his footlocker in the Abandoned Brotherhood Bunker craft a SM Vending Machine Item Scanner, some Blank Holotapes and find stuff that can be scanned including things from other DLCs. There is a total of 111 mod added items that can be dispensed, of which 102 mod added items to be scanned and one of them that when scanned creates a powerful (and expensive) healing product, and if your not using a mod that allows you to go back to the Sierra Madre you can scan 14 items to unlock other items that you might have missed while exploring the Sierra Madre. Also if you don't want to be like a prospector to find the stuff, there is a list down below and in the file there is also the list of items with their prices that can be scanned if you don't feel like picking up every other item to check if it can be scanned and not want to go back and forth between the game and here.Fixed as of Version 1.3I integrated from my old mod "Sierra Madre Vending Machine - Drinks and Flavored Mentats" the dispenser options from there as well, plus made Microfusion Cells a part of the default things that can be dispensed because of the Holorifle. This also synergies well with GOLDENTRIANGLES' Craftable Placeable Sierra Madre Vending Machines. If you have any suggestions, issues or questions just ask and I'll answer to the best of my abilities.Requires All DLCs.Place the .esp in your Data folder or install using your preferred method.Standard Items:Water - 3 ChipNuka-Cola - 10 ChipsNuka-Cola Quartz - 20 ChipsNuka-Cola Victory- 30 ChipsSunset Sarsaparilla - 10 ChipsMicrofusion Cells (24 count) - 48 ChipsVanilla Scanables:ScotchVodkaWineBuffoutMed-XMentats (and Flavored Variants - 30 Chips)RadAwayRad-XSteadyStimpakSuper Stimpak.308 Rounds.357 Magnum RoundsWeapon Repair KitScanned Items:v 1.0 - Initial Release - 23 Scanable Itemsv 1.1 - 76 items added, 9 Standard Items and 67 more scanable items added.v 1.2 - Removed 2 Holotapes/Vending Recipes and modified scanning recipes for items that were already added in vanilla, including corrections in total added 14 scanable vanilla items and 14 new Scanable items with its own subcatagoryv1.2.1 - Fixed Recipes that gave wrong items/missing recipesv1.3 - Changed crafting so it uses a token system instead of notes due to them appearing in player's misc items section of the pipboy instead of notes, with a good in-game excuse in Elijah's Notes.﻿-Made Tokens also for vanilla SM Machine codes. If you find the vanilla vending machine code, the scanner recipes don't show up for it but if you miss the vending machine code you can scan said item that you missed.﻿-Standard ammo and variants are unlocked all at once when scanned with its standard ammo and variants.﻿-Crunchy Mutfruit added to vending machine.﻿-Added recipe for a Steak Dinner for the campfire (Unlockable after scanning four specific foods)