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(Image: Ubisoft)

Rainbow Six Siege is arguably one of the pioneers of the “games as a service” model.

Whether you love or hate what it’s done for the industry and shaped the way games are being played and developed, it helped transform Siege from a flawed first-person shooter into a global phenomenon. You only need to look at other Ubisoft games, such as For Honor and Ghost Recon: Wildlands, to see similar success stories.

Read More - Rainbow Six Siege won’t go free-to-play, Ubisoft's Alexandre Remy tells us why

However, with a new generation of consoles on the horizon, questions are being asked what will happen to Rainbow Six Siege.

At the Pro League Season IX Finals in Milan, we sat down with Rainbow Six Brand Director, Alexandre Remy, to talk about this exact topic.

“We don’t want a sequel whatsoever,” he explained, looping back to comments previously made about the game’s lifespan and Ubisoft Montreal’s mission to deliver more than 100 playable in-game characters.

With details on the PlayStation 5 and next Xbox still under wraps, Remy couldn’t give any specifics. Naturally, he and the team want Siege to make that generational leap, though in a way that doesn’t break off from the Siege in its current state..

“The reason behind this is we don't want to segregate our community between the different platforms. In an ideal world tomorrow, we’d love players from every platform to be able to play together. We are approaching next-gen with the same spirit.”

Read More - Rainbow Six Siege: “Forget about a solo campaign...it’s dead” says Ubisoft Alexandre Remy

“We’ve been asking how can we make the player base of Siege today be able to migrate - if they want to migrate, that is - but also make this cheaper [than buying a new, next-gen copy of the game] as much as possible or through backwards compatibility.”

It has already been confirmed that the PlayStation 5 will run PS4 games and with Microsoft brandishing backwards compatibility as part of its ongoing vision for the Xbox brand, it’s likely Xbox One will also have the option to migrate or merge with Siege’s next-gen playerbase.

“The strength of any multiplayer game is the size of its community, so I do believe that we have to make every effort possible that when next gen comes in, they are treated as a high-end PC versus another PC.”

The PC analogy here is important and easy to understand.

Read More - Rainbow Six Siege coming to Google Stadia, Xbox xCloud? “We’re looking at it,” says Ubisoft

Although the PS5 and next Xbox will be superior to their predecessors in terms of raw hardware, in order to keep the Siege communities within their console ecosystems united, those who pay for that pricey next-gen upgrade should not have the upper hand when it actually comes to playing the game.

“I'm not sure exactly how you'd be able to deploy this and we're just having a conversation the first parties (Sony and Microsoft).”