While

last week’s Famitsu gave a ton of info regarding Hyrule Warriors, it’s easy to forget that it’s not the only exciting game on the horizon. Famitsu also provided a couple pages with some details regarding how the Wii Fit Trainer plays, as well as how the Smash Run mode for Super Smash Bros. for Nintendo 3DS will play out. Please note that while our translations of these scans are complete, we still may be missing information and/or have some misinterpreted information. As always, we are open to corrections and assistance from anyone among our fans who can assist in clarification and corrections!

The first page of these two scans focuses on the Wii Fit Trainer and her unique abilities and controlling options. While it includes information we already knew about, such as being able to play as the male or the female incarnations of the character and that their attacks utilize balls and other gymnastic items to hard other players, our new findings are as follows: (Note: We have revised our translation details in light of more accurate interpretations. Our thanks to users drak and baconmaster!)

The sun salutation move has different versions through the use of customizable movesets.

Button mashing makes her recovery special more intense and allows her to go higher.

The second page was much more detailed and went on about the multiplayer mode unique to the 3DS version, Smash Run. In addition to providing an overview of the mode with details we were already aware of, this scan gives some specific insight into the mode, as well as “versus formats” with alternative challenges which continue to provide parallels between Smash Run and City Trial from

Kirby Air Ride. The full details are as follows:

Page 17 is dedicated to Smash Run, or フィールドスマッシュ/Fiirudo Sumassho. This will be an exclusive gameplay mode in Super Smash Bros. for Nintendo 3DS. In it, players will be put in 5 minute missions to explore the field, complete some tests, improve their characters, and collect boosts to power up. When the time limit finishes, characters will keep the boosts they collected and use them for the next match.

Before challenging someone, players will be able to equip their characters with items and use them to improve their performance, but there’ll be a limit of how many items each character will carry. Items will affect characters’ speed, so you must think very well before picking them.

Players will have to defeat enemies from previous games, find chests, and break targets to obtain the previously mentioned boosts. Each power-up has its own use and can help you win tons of points. These boosts are: speed, jump, attack, special, arms, and defense. You will also collect time and health. Players must be careful because other characters could steal their items.

There’ll be individual missions within the gameplay mode. After a match, players will obtain trophies and character customization items (only if they collected them through the battle). Also, versus formats will be included, such as Reflect Smash, where you reflect all projectiles sent to you, and Climb, where you will have to climb through a stage in a certain amount of time.

While there’s not much news on Wii Fit Trainer, I do find myself becoming more and more excited for Smash Run on 3DS. As a huge fan of the City Trial from which this mode takes inspiration, seeing aspects of it brought into this very different game so fluidly is quite the bonus. What are your thoughts? Ready for the mad scramble of Smash Run? Or maybe you just want another Kirby Air Ride (we can dream, can’t we?)? Let us know in the comments below!

Source: Famitsu (via NintendoEverything)