Hi everyone. I've been lurking for a while but figure PaizoCon is as good a time as any to start posting.

Just watched the "Moving on from the Playtest" panel streamed on twitch. A few interesting details in the Q&A:

Rage. Flat 1 minute; when you're done you aren't fatigued but can't rage again for a while.

Wands. Cast a spell once/day. No level cap. Can try to cast additional times/day but risk destroying the wand. This also opens up design space for special wands. (Factoid: around 75% of survey respondents didn't care about keeping stick-of-spells style wands.)

"Basic Saves." I believe this one has been discussed before, but confirming "basic saves" for the standard fireball type lineup: double damage/full damage/half damage/no damage. Just a space-saving efficiency term.

Heritages. With this structure, it opens up the possibility of heritages that are open to more than one ancestry. Mark: "Like, you know how in Golarion Aasimar and Tieflings come from more than just humans?" So big hint-hint there.

I'll try to catch some of the other streams through the weekend and see what else comes up.