IMPORTANT: If Build 35 fails to start on your machine then please check this thread. Steam may have failed to install the required VC Redist 2015 file.

Build 35 is here, and has a huge changelist. You can view it in its entirety here. The highlights are, however, listed below.

If you wish to report bugs then please use our bug tracker. If you have more complex needs please visit our Support forum.

We anticipate balance and loot tweaks that will be made from player feedback in the coming days. Build 35 will be released on non-Steam platforms after the initial patching process has ended.

Work on other systems such as anims/combat/clothing continues, but the large amount of additions already in the beta test of Build 35 made it sensible to release before the holiday season – this release is separate to the animation branch and will not impact on its arrival time.

We anticipate that multi-tile object movement will go into a brief period of public testing next week before being merged into the main build.

Huge thanks go out to our friends at General Arcade for working on the VOIP aspect of this build.

Many thanks. Enjoy!

ROSEWOOD, MARCH POINT AND ROSEWOOD PRISON COMPLEX

Visit the new towns of Rosewood and March Point, the farmland in-between and the vast Rosewood prison complex.

New buildings include court house, fire station, shopping areas, new police station, community centre, residential areas and military apartment buildings.

New profession-based player spawn locations in and around the town of Rosewood

New map tiles, furniture, decoration and building styles

LOCATION-BASED VOIP IN MP

Lets you talk directly to your co-op friends, and survivors you meet on MP servers.

Player voices can be heard when in ‘audible’ distance from other characters on the map.

VOIP available in ‘Press to Talk’, ‘Voice Activated’ and ‘Listen Only’ flavours, and accessed in the Options menu.

NEW CONSTRUCTION

Metalwork crafting – weld metal sheets to create metal barricades, or put bars in windows

Metalwork profession and skills.

Multiple stage building to combine metalwork and carpentry skills.

Building now utilises items from inside bags carried by survivor.

Objects on the map can now be deconstructed to obtain materials if player has correct tools and skills.

MP FACTIONS

Safehouse UI to claim buildings, change ownership and see connected players

Formable factions, with a visible four character tag above survivors – should they choose to show it.

Melee PvP disabled between faction-members

WILDERNESS MAP IMPROVEMENTS

‘Tree noise’ to automatically improve/randomise wilderness areas of the map.

Big trees in forested areas.

RADIO/TV COMMUNITY TRANSLATIONS

Community Translations of Radio/TV narrative content in French, Polish, Spanish, Russian and Turkish.

Radio/TV content and timelines now operate in-line with narrative tool WordZed, which has been released to the community.

FOOD AND NUTRITION REVAMP

Realistic nutritional values that see your character impacted by what he/she eats and their physical activity.

Visible nutritional information on food items with labels

Added associated professions and traits

NEW MP ADMIN FRAMEWORK

Hugely improved player activity log system

Admin panel to goven players, safehouses etc

TransactionID savescumming prevention update

Warning point system

Admin abilities to check/modify player stats: add/remove XP, change displayed name, heal etc

Server access level ranks for admin staff

Ability for admin to easily create non-PvP zones on the map

Player names decoupled from usernames

SLEEPING REVAMP

Zombies more attracted to house lighting at night.

Night Events. Zombie activity can result in safehouse incursions should it be left unsecured while sleeping.

Alarm clocks and watch alarms are now used to wake up survivors. Tired survivors might wake up late without them.

Character will struggle to sleep when in pain, so should take painkillers or sleeping pills.

Anxious characters might wake up early, or even in the middle of the night.

Quality of sleep now impacted by where player chooses to rest

COMMUNITY REQUEST SPLURGE

Composting – rotting food can be placed in a crafted composter to create crop fertilizer

‘Container’ items weight reduces the more they are used (water bottles, gas cans etc.) and can be combined.

Pots and bowls fill with water in rain

Zombies can tear down sheet ropes.

Wet items dry over time.

More realistic tea and coffee making (!)

Paint all interior walls and wooden furniture

First aid equipment automatically used by First Aid panel

Smoker trait

Various other things

Selected loot container now highlighted

UPDATED UI

‘Transfer All’ button when looting

New tutorials and updated tooltips

Ability to ‘favourite’ items to highlight them and prevent them from being dropped

‘Windows Explorer’ Inventory improvements. Shift selects a sequence of items, Ctrl lets you selected different individual items.

OTHER STUFF