Each MOON functions as a mute button. Useful for programming & tweaking sounds. ⌘ (or ctrl) + click = Solo. ____________________________________ ARROWS swap Orbit positions in the playback sequence.

SOUND SELECTOR MENU: Choose and select any one of the 101 sounds available for each Orbit.

CLONE duplicates the settings of Orbit No. 1 (furthest left) and applies it to the other three Orbits. This makes for the most stable sound possible, which is sometimes desired.

RANDOM assigns random sound-sources to all four Orbits, without changing any other settings. A surprisingly useful starting point for creating your own sounds. ____________________________________ HOTKEY: ⌘ (or ctrl) + click will also randomize the primary ORBIT Controls, but in a semi-intelligent way.

WAVES moves all four Orbits to the previous / next soundsource in the soundsource list. This is useful when you want some of the sounds to match, but want to quickly audition new sounds.

Changes the effect of the CLONE and RANDOM buttons. Do you want to affect all the channel parameters, or just the sample selection?

Automatically quantizes your playing, so you can hear perfect pulses without recording to your DAW and quantizing manually.

This is our pretty logo. It doesn't currently have any functionality in the instrument... but we have some things in mind.

ORBIT CONTROLS: Use Gain, Pan, Tune, Cut & Resonance to refine your sound. ____________________________________ HOTKEY: Hold ALT while adjusting a knob to relatively adjust the parameter across all four Orbits.

PULSE Mode: Each orbit starts at full volume before beginning the next - using a sawtooth LFO.

CHOP Mode: Create rhythmic slices of sound using a pulse-wave LFO.

FLOW Mode: Crossfades between Orbits - the perfect tool for creating pads & smooth evolving soundscapes.

FILTER MENU: Lets you select filter type for each Orbit: Lowpass, Bandpass or Highpass. There is an additional Global Lowpass on the Effects Rack page.

RATE: Sets the amount of time for each Orbit rotation, clocked to your DAW

DEPTH: Sets the amount (the depth) of the pulse fed to each Orbit.

PUNCH: determines how punchy the Pulse is. In Chop Mode, this parameter is called GATE.

ATTACK & RELEASE adjust the attack & release time of ORBIT's main volume envelope.