Meaningful progression

Much like Elite Dangerous, we want to see meaningful methods of progression in the four core pillars of No Man’s Sky’s design: exploration, combat, trading and survival. This will give players an ace way to specialise, if they choose to, and also provide tangible benefits for concentrating on one particular style of play; better guns for people who choose the combat route, or trading routes for the seasoned tradesman. This also includes more cosmetic progression rewards such as new ships and upgrades, which we know will feature but have no real experience of how you’re funnelled through the game’s rankings.

Morality

Morality is inevitably a huge part of a game that says you can do what you want in its world. With No Man’s Sky, it’s already been announced that the game features a wanted system that, if tampered with, will make exploring certain areas of space more difficult as police sentinels will come after you and try to kill you. But we want to see a moral code implemented into the game; a reason for you not to be bad beyond just the difficulties that you will face from the authorities.