[Changes and additions] Added more than 100 new map tiles as part of recreating [Etherwind's] content and maps. Placeholder tiles in Zaile have been replaced. (For save files from previous versions, the change will be applied the next time the map gets refreshed.)

Added a new feature to house boards and [registers] that allows you to "Change tile group" for your properties. With this, you can make your properties look like the world map or mansion of younger sister. The selection of tiles available in design mode has also been changed. Hot springs can now be placed, but they will now only have an effect in Larna and Arcbelc.

Added a new item that lets you move your constructed deeds to another tile with their interior intact. With a bit of effort, they can also move properties to another continent. These can be bought at places like the embassy for cheap.

Danger level of shelter maps, which depends on their serial number, will now loop from 5 to 50. This affects existing shelter maps. When the danger level loops, the newly constructed shelter map will get reset [as well as any other shelter map that shares that danger level]. This means that you can have up to 46 different shelters, but upon exceeding that by constructing and removing more shelters, their contents will start disappearing.

Added the option to remove all shopkeeper feats from a character. Available at a certain character in South Tyris. Sales exp doesn't get reset, so feats can be re-learned easily.

Added the option to remove all equipment attributes and Exp from a living weapon. Available at a certain character in South Tyris. If that weapon has any +enhance value that is 1 or greater, that value is also reset to 0. Acidproofing and fireproofing are not equipment attributes, so those will not get removed. Be careful, because ALL equipment attributes will get removed, including those that were generated based on your luck, those inherent to the weapon type, and those inherent to the weapon's material.

When interacting with your player character while riding, you can now choose between interacting with the player character or with the steed. You no longer have to get off and get on your horse to do things.

Changed the damage calculation for Unison Impact special action. It no longer adds the skill levels for your entire party then uses the sum to calculate damage. Instead, it calculates the damage for every individual member, then sums that damage and applies it. This reduces the difference in amount of damage you can deal with Unison Impact and with Gauge Release attacks at maximum power gauge for all members.

Quaffing juice made from food modified by the Hazard Recipe will now deal mind damage dependent on the player's Gene engineer skill level. Unlike eating (Danger!) food, juice made this way will also retain their original effects [such as giving attribute experience]. One special blend, coming right up!

Made it possible to use potions as a 't'ool aside from 'q'uaffing them. This will throw the potion on yourself, skipping the need to target the tile you are standing on. This is for when you want to increase your hydration level by just a bit.

Added potion of weakness to type II potion throwing.

Implemented a maximum and minimum cap on the amount of time passed per turn.

Made it possible to use items set as no-drop as an item mark.

Doubled the player character's resistance to brainwashing.

Increased the resistance to insanity conferred by drunk status and the unique NPC bonuses.

Made dark fragments awarded from town board quests generate unblessed and uncursed.

The gum remnant generated after eating chewing gum or gum remnant will now go directly into a character's inventory if there is sufficient space in it.

NPCs will no longer eat food thrown at them when they are asleep or unconscious.

Made audience members with the escort bit flag in an Act III sub quest immune to domination. Enemies in this sub quest can still be dominated. [Fixes] Fixed some descriptions.

Fixed the crash that occurred when selecting the item mark option in the English version.

Fixed the Tag Force buff's brainwash resistance not working for the player.

Fixed the pet arena counter not getting reset after every match, causing it to keep counting until a loss or until [the player] moves a step.

Fixed the crash from vanilla Elona that occurred when the game window is set to 1152 x 864, the cursor is placed on the top right corner of the window in Design mode, and then the left cursor key is pressed to cause the view to scroll to the side.

Fixed the AP cost for increasing life not getting calculated properly sometimes.

Fixed characters buffed by Concentration not being immune to confusion.

Fixed freshness and value of items not getting set properly sometimes when stacking items with the 'I' key.