Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests.

Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium.

Way of the Golden Needle

Way of the Golden Needle monks are held in highest esteem in monestaries and places of healing and meditation. Their understanding of Ki allows them to cure an incredible variety of ailments and creatures - instead of using alchemical or magical solutions, they allow the body to heal itself. However in times of need, they are a boon to the battlefield, keeping allies up longer and debilating the enemy.

Combat Acupuncture

When you choose this archetype at 3rd level, you learn how to use acupuncture needles (darts) as weapons as well as medical apparatus. Darts count as monk weapons for you When you use the attack action on your turn to attack with a needle, you can spend 1 Ki point to make two additional attacks with one as a bonus action.

You can forgo an attack to apply a needle to a friendly creature within 5 feet. That creature has the option to expend a hit dice to gain temporary hit points equal to your wisdom modifier + their expended hit dice, which last for a minute. Additionally, if you spend one Ki point as part of the attack, the target's next roll on a death saving throw before the start of your next turn is treated as a 20.

Healing Chakra

At 6th level, you gain proficiency in the medicine skill. If you are already proficent in it, you gain proficency in the Herbalism Kit instead. Additionally, you gain the spare the dying cantrip.

You gain understanding of Chakra, or the gates in which ki flows through an individual. When you use one Ki point and apply a needle to an ally, you can choose to forgo its normal effect and instead choose a saving throw. The target gains advantage on saving throws of that kind until the end of their next turn.

Golden Needle Technique

At 11th level you learn how to apply the same techniques that you typically use to heal others to block other's Chakra. When you make an attack with a needle, you can spend one ki to block a chakra. If you hit, choose an ability score. The creature has disadvantage on its next saving throw of that type until the end of their next turn, and disadvantage on ability checks of that type until their next long rest.

You also get better at subtly applying your needles to your enemies. A creature doesn't notice an attack with a needle if you are hidden when you make the attack and you succeed on a Dexterity (Stealth) check contested by their Wisdom (Perception) check.

Release

If you use your Combat Acupuncture feature at least 7 times on one creature within a minute, you can choose for that creature to gain the effects of the revivify spell (no action required). That creature gains one level of exhaustion after the spell takes effect.

If you use your Golden Needle technique and block 6 different chakra on one creature, your next attack at that creature that blocks a Chakra cuts off the soul from the energies that sustain it. Any additional Golden Needle Techniques are no longer effective towards the creature, and the target takes necrotic damage equal to its remaining health.

Chakra Effect Root Dex Sacral Death Solar Plexus Strength Heart Charisma Throat Constitution Third Eye Wisdom Crown Intillgence