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End Game Builds & MVP Scores

Although LMQ showed some capablities in teamfights, the map advantage that Positive Energy held was already far superior. LMQ found themselves at a constant disadvantageous position hoping and praying for a successful grab out of Mor. LMQ attempted a desperate baron 27 minutes in, but it was done in vain. Positive Energy would quickly pick off an ace and finish the game with a decisive victory.

Despite LMQ having better engage opportunities, Positive Energy was quick to roam and take the first turret of the game, as well as hunt for prey. Positive Energy were equally as effective using Twitch as bait and causing trains of LMQ to chase after them, which often resulted poorly for LMQ. Positive Energy was quick to follow up to any engages onto Namei, turning things around and taking decisive leads extremely early on.

The tunnel on Namei made it rough on him, but the outcomes were great for Positive Energy. ​

LMQ's ranged engage would pay dividends immediately as a rocket grab would blow a wardless Shen's flash, rendering Canines very vulnerable in his 1v2. On the opposite end of the map, it would be terror for Dreams on Kennen as he would get proxied nearly to the inner top turret right at the beginning. First blood would eventually go to Dreams, however, after a very patient gank from NoName's Jarvan. The kill would quickly be followed up with a kill from Positive Energy in the mid lane.

LMQ Tian Ci created a composition that was very powerful in locking down a target. Capable of engaging at a range, LMQ would easily be able to pick off a target with a combination of Vayne's Condemn, Orianna's Shockwave, Jarvan's Cataclysm, and Kennen's slicing maelstrom. Positive Energy went for the opposite approach of "protect the carry" with a full roster of peeling characters for Twitch.



YG vs. iG

Invictus Gaming once again faces off against their former brother team with a start of passivity. Without much action going on early, things would kick off as laning phase was entered with nearly 4 kills happening within a single minute. Between constant summoner trades bottom followed by a solid gank and then PDD almost demolishing Otto's Shen top, action was quickly happening all over the map.

Illusion was proving to be a nightmare for Young Glory, having taken part in 5 of iG's 6 kills just 6 minutes and taking dragon straight after that. Meanwhile, PDD was continuing to demolish Aatrox using D blades as well as a long sword to do a strange yet effective Shen build. After, Invictus Gaming picked up yet another dragon and Illusion was even further ahead.



1v3. F*cks given? Zero. ​

Invictus Gaming utilized their lead to build several threats even on general non-damage champions such as Shen. PDD had started Doran's Blades and had excelled his build into a Blade of the Ruined King as well as a Tri-Force. With Xiaoxiao actively clearing wards with oracle, map dominance allowed iG to act freely and have full baron control.

The game was looking like a complete mismatch at this point with every individual lane being outplayed. At this point, Invictus Gaming had total map control and Young Glory were too far behind to make any significantly plays that would turn the tides of the game. After a long while of desperate defense, Young Glory eventually faltered and Invictus Gaming pushed for the win.

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WE vs. EP

Just when we thought we've seen it all, World Elite's Fzzf pulls out support Syndra. On top of picking up Syndra, World Elite were also roaming with it as Twitch was able to solo Shen in the top lane. The game started off strong for Energy Pacemaker due to a very early dragon grab. Momentarily after, the lanes would proceed normally. While EP did grab a free dragon early, World Elite were farming well enough to not fall too far behind.

After picking up some early kills and two towers, World Elite would swing the game back in their favor. Mann was doing an excellent job in taking part in all the skirmishes thus far and also picked up the second dragon to negate EP's first dragon advantage. With some time having passed, Energy Pacemaker decided it'd be their turn to set the pace and 5 man push bottom. However, World Elite's defense and waveclear was too strong.



Considering the difference in standings, EP were putting on amazing teamfights versus WE. ​

Energy Pacemaker was able to catch up in kills and grab the 3rd dragon of the game while also trading 2 for 1 and taking the mid tower. Energy Pacemaker were finally starting to look in good shape this game, nearly catching up to World Elite entirely and only finding themselves at a 1k gold deficit. As most inexperienced teams would do, EP stayed a little too long and were punished by Caomei and Mann.

To close the gap between the two games, World Elite coordinated well and took a baron right under Energy Pacemaker's nose. World Elite then followed it up by pushing down the middle inhibitor and chunking down Energy Pacemaker, eventually pushing slow advantages to the point where they took victory in a closer game than most would expect from a team at the bottom of the standings.

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RC vs. OMG

The theme for today is apparently that AP carries are supports too now. Perhaps the most confusing level 1 fight in the history of LPL kicked off this game with Annie getting a multi-stun off, but both teams trading relatively evenly. The gold spread was in favor of Royal Club, who got 2 kills on Uzi, after the massive amounts of fights early on in the game.

Despite the even yet hectic early game between the two teams, OMG were quickly swinging ahead in both a 2 kill gold lead as well as having a two to zero tower advantage. After pushing Royal Club back, OMG forced them to head to town, allowing for dragon at the expense of Pomelo's flash and his life. Royal Club would catch up in towers, however.



A crazy engage, with Annie support paying dividends with her multi-stun. ​

Uzi had a lot going for him with a 4-1-1 score at 11 minutes, accompanied by his double Doran's Ring Annie. The punishment given to San's Twitch was absolutely brutal with Annie repeatedly waiting to drop a bear on him when he returned to lane, feeding free kills to Royal Club's Vayne. Though Royal Club were doing fantastic, a 5 man push would crush Royal Club and bring things back into OMG's favor by shoving all the way down to the middle inhibitor turret.

The pace of the game slowed down nearing the end game, but only momentarily. Teams backed off to shove lanes and take dragons without much contesting going on. OMG would once again come out ahead in a 5-man push mid, shove through the inhibitor. OMG then acquired baron and slowly pushed the game to an end, proving nearly invincible despite an ultra-fed Uzi on Vayne.

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STANDINGS