Posted by Raine Hutchens on Aug 1, 2012

There were a lot of issues raised by players about the Resident Evil 6 demo when it came available through Dragon’s Dogma. Capcom is aware of these issues and they assure us they’re doing everything they can to remedy them in the best way possible. Capcom Producer Yoshiaki Hirabayashi spoke in an interview at a hands-on gaming event and explained that the team knows the ins and outs of the demo, including its stronger and weaker points.

Hirabayashi explained, “There were certain things that gamers felt stressed about. One of the main concerns was the camera. We decided that was one thing we had to fix, that we had to work on the camera – we’re actually working on that right now. We want to make sure that the camera doesn’t interfere with your gameplay experience.”

There were some comments made about the demo showing issues with tearing, and the graphics were a bit bogged down. Hirabayashi noted that there will be some tweaking happening in this area, and it will be ongoing. The team will be working on fixing these issues until the very last minute they possibly can.

One of the biggest concerns raised by many players was that this was an entire new take on the series. While it brought back the enemies we’ve come to love, the experience wasn’t the same. It felt torn apart from what it used to be, and this bothered fans a lot. Hirabayashi addressed this too, saying, “There are things we wanted to try with Resident Evil 6, and we want to show players what we’re trying to do. We’re trying to bring them a new experience, and hopefully they’ll give it a chance. Hopefully when they give the full game a chance they’ll have a better understanding of what we’re trying to accomplish.” Whether we understand it or not, it’s still damaging to take a game and bring it so far from its roots that it’s not even the same type of game anymore.

On top of this bit of news we’ve been informed that the rumors surrounding the Ada Wong campaign in the upcoming game are true. She’ll be getting her own storyline once the game releases. This means there will be an entire story devoted to her, which brings the total number of playable campaigns to 4. Ada’s campaign reverts back to old-school Resident Evil, where players need to solve puzzles, collect gems, and fight zombies. This addition could be the best decision Capcom’s made with the game yet.

Source