I believe I've encountered a small bug that may originate from this mod. Unfortunately, I don't have saves/logs and my screenshots are unorganized, but I was able to consistently duplicate it. However, I was playing with an extensive mod list, so this may have arisen from an unwanted interaction.



Sometimes, upon capturing a city that was one of the city states originally in the game from another civ, Phoenicia will get to keep the city. Instant full annexation. No "annex/puppet/liberate prompt", just immediate build queue.



This happens consistently if I successfully capture a regular city in the same turn. I capture the city, some stuff happens under the hood to make it into a city-state, but if I capture an original-city-state capital on the same turn from an occupying civ, I get to keep it.



Might be an edge case, might be a memory error, might be an incompatibility. I will attempt to reproduce it, but wanted to let you know just in case it's an easy fix. Maybe it's related to the puppet issue, but I don't know.

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