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All races stats, abilities and powers are remade to fit in the Elder Scrolls lore from Morrowind, Oblivion and Skyrim. Plus added some new powers and abilities to fit each race.



Hey guys.

I am sorry to say that I am not going to be modding any more. I have been really busy with life and I just can't get motivated to do any more modding but I don't want to see my mods die out and some of them needs updating and work. So, I am looking for some good experienced modders who are willing to take over my mods. For more details please contact me.

Thanks and regards

Dar

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Races of Tamriel Reborn is a complete rebuild of my mod Races of Tamriel SE. It needed a lot of polishing, TLC and bug fixes. So for the last 6 months, I started from scratch and remade the mod. I am pretty happy with the results.



Races of Tamriel Reborn is a mod that rebuilds all the races to be more lore friendly by bringing back the stats, powers and abilities of the other 2 Elder Scrolls games: Morrowind and Oblivion. I did my best to balance out the combination of the stats of all 3 games combined into this mod. There are also some new powers and abilities more fitting to each race that I feel brings out more of the Lore. The loading screens have been modified to show the lore of the races and abilities.



Future Plans

Apply race traits, powers and abilities to all NPC races.



Races



Altmer

Health: 90

Magicka: 100

Stamina: 90

Carry Weight: 250

Health Regen: 0.5

Magicka Regen: 4.0

Stamina Regen: 4.25



Major Skills

Alteration, Destruction and Restoration

Minor Skills

Alchemy, Conjuration and Illusion



Racial Abilities

Highborn Blood - Altmer are born with 75 extra magicka and have 75% disease resistance plus make 25% stronger enchantments but have a

25% weakness to Fire, Frost, Shock.



Racial Powers

Arcane Supremacy - Once a day for 60 sec. your magicka regenerates 25% faster and all 5 magic classes are 25% more effective

while slowly draining your life force.



Bosmer

Health : 95

Magicka : 105

Stamina: 110

Carry Weight: 225

Health Regen: 1.2

Magicka Regen: 3.0

Stamina Regen : 5.25



Major Skills

Alchemy, Archery and Sneak

Minor Skills

Alteration, Light Armor and Pickpocket



Racial Abilities

Bosmer Blood - Your Bosmer blood gives you 75% resistance to disease and 25% resistance to poison.



Racial Powers

Beast Master - Make an animal an ally for 120 seconds.

The Hunter's Sight - Once a day for 30 sec. your hunting senses allow you to focus on all living targets around you and process everything faster while everything around you seems to slow down.

Spirit Wolf - Spell that summons your Spirit Wolf for 90 seconds wherever the caster is pointing.

Hey guys.I am sorry to say that I am not going to be modding any more. I have been really busy with life and I just can't get motivated to do any more modding but I don't want to see my mods die out and some of them needs updating and work. So, I am looking for some good experienced modders who are willing to take over my mods. For more details please contact me.Thanks and regardsDar﻿﻿5.25

﻿ Breton

Health: 90

Magicka: 115

Stamina: 90

Carry Weight: 250

Health Regen: 0.6

Magicka Regem: 3.25

Stamina Regen: 4.75



Major Skills

Alteration, Conjuration and Restoration

Minor Skills

Alchemy, Illusion and Speech



Racial Abilities

Elven Kinship - Your Breton Blood grants a 50 % resistance to magic and 50 points more magicka.



Racial Powers

Dragonskin - Absorb 50% of the magicka from hostile spells for 60 seconds.

Arcane Wrath - Once per day for 60 sec, your Destruction spells are stronger, Magicka and Health recovers faster but drains your stamina.





Dunmer

Health: 95

Magicka: 115

Stamina: 105

Carry Weight: 250

Health Regen: 0.8

Magicka Regen : 3.25

Stamina Regen: 4.75



Major Skills

Destruction and One-Handed

Minor Skills

Alchemy, Alteration, Light Armor and Sneak



Racial Abilities

Dunmer Blood - Your Dunmer blood gives you 75% resistance to fire.



Racial Powers

Ancestor's Wrath - For 60 seconds, opponents that get too close take 8 points per second of fire damage and an Ancestral Shade is summoned to fight for you.



Imperial

Health: 95

Magicka: 90

Stamina: 95

Carry Weight: 275

Health Regen: 0.9

Magicka Regen : 3.0

Stamina Regen: 5.75



Major Skills

Block, Heavy Armor and Speech

Minor Skills

Enchanting, One-Handed and Restoration



Racial Abilities

Imperial Luck - Anywhere gold coins might be found, Imperials always seem to find a few more..



Racial Powers

Voice of the Emperor - Calms nearby people for 60 seconds.

Star of the West - A spell that absorbs 50 points of stamina from target.

Strength of the Empire - For 60 sec., adds 75 points to Health and Armor. Shields blocks 50% more damage. Weapons and Bows do 50% more damage.



Khajiit

Health: 90

Magicka: 80

Stamina: 120

Carry Weight: 300

Health Regen: 0.7

Magicka Regen : 2.5

Stamina Regen: 6.0



Major Skills

One-Handed and Sneak

Minor Skills

Alchemy, Light Armor, Lockpicking and Pickpocket



Racial Abilities

Beast Claws - Claws do 6 times more unarmed damage.

Cathay-raht - Khajiit runs 25% faster, jump twice as high and takes 50% less fall damage.

Khajiit Sneak - Khajiit sneaks and moves 50% more silently.



Racial Powers

Eye of Night - Toggable Night Vision.

Eye of Fear - Y our gaze strikes fear in the hearts of others causing then to flee for 30 seconds .



Nord

Health: 100

Magicka: 80

Stamina: 110

Carry Weight: 325

Health Regen: 0.8

Magicka Regen : 2.25

Stamina Regen: 5.25



Major Skills

Heavy Armor and Two-Handed

Minor Skills

Block, One-handed, Smithing and Speech



Racial Abilities

Nordic Blood - Your Nordic blood gives you 75% resistance to Frost and 25% resistance to Shock.



Racial Powers

Battle Cry - Targets flee for 30 seconds.

Woad - Once a day, Shield 75 pts for 60 sec on Self.

