Thiago’s Editor made a teaser trailer for the arena with the footage I recorded last monday, Check it out! :D

Meanwhile, I fixed a couple of bugs I introduced into the singleplayer with my “removing the parenting” from the weapon update I did yesterday. Afterwards I went to animate the boss death to finally import him into unity and start programming him (Time is running out!). After spending some time trying to animate a cool death sequence and not getting anything I liked… I gave up for the time being, I can always go back and add animations later, for now I’ll just go with a couple of big explosions and call that a day.

I finally imported the big guy into unity, made a room for him and placed him in there. Then I started messing around with the mecanim controller for him. His attack sequences are divided into several pieces of animation that get connected to each other through booleans/triggers, so the mecanim ended up looking like a huge web of mess.

Another thing I did was to change a little bit the ambient light and add a fog… I want this room to feel hot and dangerous, however by changin the ambient light and adding fog, it would add those to all the other rooms, so I quickly programmed into the room template an override for those settings. If the override boolean is toggled, and colors are set, it will replace those when this room is entered, otherwise when this room is entered it will place the original settings from the level.

Did this little gif just for you guys to take a look how things are looking right now, there is NOTHING programmed, I didn’t even create the C# file for him yet, I just manually triggered animations on the mecanim controller to do this little gif :) But things are looking good! Tomorrow I’ll start programming him.

Last but not least, I recorded a little devlog video with thiago talking about the music he made for the game.