[ 1.5.2 ]

- Fixed issue #2433 with color markup and alpha animation.

- Fixed natives loading for LWJGL on Mac OS X

[ 1.5.1 ]

- Gradle updated to 2.2

- Android Gradle tooling updated to 1.0.0

- API Change : Switched from Timer to AnimationScheduler for driving main loop on GWT . Removed fps field from GwtApplicationConfiguration to instead let the browser choose the most optimal rate .

- API Change : Added pause and resume handling on GWT backend . When the browser supports the page visibility api , pause and resume will be called when the tab or window loses and gains visibility .

- API Change : Added concept of target actor , separate from the actor the action is added to . This allows an action to be added to one actor but affect another . This is useful to create a sequence of actions that affect many different actors . Previously this would require adding actions to each actor and using delays to get them to play in the correct order .

- Added 64 - bit support for iOS sim and device

- Deprecated Node #children and Node#parent, added inheritTransform flag and methods to add/get/remove children

- API Change : By default keyframes are no longer copied from Model to ModelInstance but shared instead , can be changed using the ` ModelInstance . defaultShareKeyframes ` flag or ` shareKeyframes ` constructor argument .

- JSON minimal format now makes commas optional : newline can be used in place of any comma .

- JSON minimal format is now more lenient with unquoted strings : spaces and more are allowed .

- API Change : Added support for KTX / ZKTX file format , https : //github.com/libgdx/libgdx/pull/2431

- Update stb_image from v1 . 33 to v1 . 48 , see https : //github.com/libgdx/libgdx/pull/2668

- Bullet Wrapper : added Gimpact , see https : //github.com/libgdx/libgdx/issues/2619

- API Addition : Added MeshPartBuilder #addMesh(...), can be used to more easily combine meshes/models

- Update to LWJGL 2.9.2 , fixes fullscreen mode on "retina" displays