







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.7 client by switching to the "Update-0.7" branch on Steam via the "Betas" properties tab.​

New Content

New Vehicle: Light Utility Vehicle aka "Jeep"

A multipurpose off-road 4 passenger vehicle with 6 inventory slots

Automatically gathers Map Intelligence on nearby targets

New Equipment: Radio Backpack

Can be used to gather Map Intelligence on targets near a targeted and visible area

Press 'G' to scout an area

New Map: Tempest Island

A new skirmish map featuring a large central town and pre-existing Howitzer positions

Gameplay Features & Changes

Map Intelligence

Scouted structures, vehicles, and infantry are now visible on player maps

Maps are time sensitive, meaning that target locations may be outdated depending on how recent the map was updated

Maps can be updated at Town Hall / Outpost or by equipping a Radio

Endless Shore

Revamped to include Draw Bridges, Shipyards, and some changes in layout

Fisherman's Row

Minor changes layout

Skirmish Mode Changes

3x Technology Rate

4 hour time limit is enforced

3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends)

Stalemate end condition can be manually triggered by a moderator on Campaign wars

New Gameplay Modifiers (Weekly War Games)

Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)

Stronghold - Town Halls are twice as resilient against all damage

Game Balance

Rifle damage reduced by 10%

Storm Rifle auto fire mode damage increased by 10%

Storm Rifle single shot mode damage increased by 8%

FMG Ammo Tech. Level reduced to Level 1

FMG is now disabled threshold changed from 60% to 30% health

RPG and RPG Ammo Tech. Level decreased from 3 to 2

Sticky Bomb Explosive Material cost reduced from 100 to 70

Watch Tower basic material cost increased from 35 to 60

Radio basic material cost increased from 60 to 120

Howitzer basic material cost reduced from 125 to 100

Radio cost increased from 120 for 10 to 100 for 5

Radio production time per item increased by 66%

Other Changes

Dynamic Map Grid

Grid overlay on the map screen now represents consistent distances across all maps

Letters and Numbers now huge the viewport, making it easier to identify coordinates

Keypad system is used to represent subcoordinates

Player coordinates can be retrieved by typing !coords

CTRL-LMB will insert map grid coordinates into text chat

Map UI improvements

Map centers on your player now when map is opened

Icons scaling is improved

Loading screens are now shown when trasitioning to a server

War end screen now indicates if a surrender occurs

Surrender alert/notification is only shown to your team

Chinese has been added to regional text chat filters

Major Bug Fixes

Players will no longer get stuck in queues if they were in a queue during a war rollover

Mines can now be dismantled with a Wrench

Howitzer damage is now properly mitigated (75%) instead of passing right through armor

Draw Bridge material costs is now equivalent to normal bridges

Vehicles no longer get stuck on Heavy Gates when passing through them

Tanks no longer block damage from Green Ash

Using Binoculars no longers prevents local chat from working

Scrap nodes no longer interfere with aiming

Dropping no longer stops working sometimes after using a Town Hall

Shotgun can no longer be fired in quick succession when fully encumbered

Grenade Launcher can no longer be reloaded quickly while prone or crouched

Surrender timer no longer gets reset when rebuilding the last Town Hall

Player Profiles (portrait, bio, etc) are no longer wiped in really rare cases

Training Grounds servers no longer post to #war-is-starting

Throwing a Grenade close to a hedgerow on Upper Heartlands no longer causes the Grenade to fly high

Players can no longer build structures clipping with certain collisions

Items no longer disappear from structure inventories in very rare cases

Players no longer get stuck in Component nodes when they are depleted or respawn

Field Artillery and FMG now have proper destroyed meshes

It's no longer difficult to climb ladders if the camera was rotated

Barbed Wire no longer blocks area damage

Map fixes



