Efficiency comes in many forms. Isk efficiency, Time efficiency, etc... the one efficiency we all tend to forget about is effort efficiency. Military is expending an unreasonable amount of resources right now to save Rorqs that get tackled and effective immediately we are instituting mandatory wartime mining procedures for Rorqs. If you do not follow this process, military is explicitly forbidden from forming fleets to save you, so read below if you don't want your Rorq to die awkwardly in a ball of fire. The idea behind this procedure is to sacrifice a small amount of isk efficiency and force miners into the same anoms so that they can collectively haze smaller whaling gangs without needing alliance support. If there is a whaling gang large enough to fight 10+ rorqs holding a grid, then the alliance will come save you as normal as long as you follow the procedure below.

Wartime mandates that clone/effort efficiency > isk efficiency; Here's how we're going to do it:

FLEET ADVERT STANDARDIZATION:

Fleet Adverts must be up at all times.

If there is no mining fleet up, make a mining fleet and open it only to the alliance (no blues). Call it "TEST Rorq Fleet Please Ignore"

If there is a mining fleet up, but the boss is afk and there is not an advert up, make a new one and have everyone migrate to it.

FLEET GROUP STANDARDIZATION:

When you join a fleet, you must move your Rorq to where a group is.

You may only split your group when it reaches more than 20 Rorqs

If your group ever drops below 10 Rorqs, you must merge your group into other groups, or have another group larger than 10 split off members into your group.

FLEET LOCATION STANDARDIZATION:

You may only start a mining group in the following constellations (if it gets too crowded, we will open more later)

http://evemaps.dotlan.net/map/Esoteria/3WN-1T

http://evemaps.dotlan.net/map/Esoteria/JSZ-X6

You must exhaust the Colossal and Enormous before moving on to a new system (if it gets too crowded we may require clearing the large as well)

FLEET READYNESS CHECKLIST:

Be on Mumble

Be on jabber

Have a wetu mobile depot

Have capital remote shield reps if you can use them

Have combat drones, and have many many many many flights of them

Sentries > Heavies > Medium > Light

Have a panic module

HAVE A FUCKING CYNO

I hear cool kids carry liquid ozone too

SOMEBODY GOT TAKCLED WUT DO?

Your wetu should already be out, put your mining drones in it

If you cannot tank their gang, siege red so you can get remote reps from incoming FAX

Find an FC, explain what is going on

Do NOT panic unless told to by an FC or you are reaching dire levels of cap/hp

Shooting order until an FC tells you otherwise

Cyno Inhibs > Dictors > Hictors > Point Tackle > Logi > DPS

Example daily workflow:

Miner 1 notices there is no fleet up, makes the mining standing fleet and advertises it. He starts mining somewhere that we designate as a valid starting system.

Miners 2-15 notice there is a fleet, join the fleet, and jump their rorqs to wherever the first person is mining and join him

Miner 16 notices there is a fleet, decides that rules are gay and mines elsewhere

Miner 17-21 notice there is a fleet, join the fleet, and jump their rorqs to wherever the group is mining and join him

Miner 22 notices there is a fleet, joins the fleet and sees that there are already 20 rorqs in the first anom, he invites half the rorqs to join him in a new mining anom

There are now 2 anoms with 10-11 rorqs each, and 1 retard off by himself being "efficient"

A 20 man whaling gang comes in, finds the smaller 10 rorq gang and welps to dropped sentries

Another 20 man whaling gang comes in, decides they cannot kill 10 rorqs, and go hunting for smaller targets. He finds miner 16 and miner 16 calls for help. The alliance calls him a faggot and lets him die.

Miners 23-30 notice there is a fleet, and select whichever of the two 10 man groups they want to go to and start filling out the groups.

A 70 man whaling gang comes in in 100mn legions, and attacks a group of 15 rorqs. They call for help, and the alliance bridges a cane fleet from D-P to save them.