Final Fantasy XV: Pocket Edition delivers the entire single player campaign storyline from the console version, and that alone is quite an achievement. To pull this off, Square Enix redesigned the graphics engine from ornate 3D realism to more rudimentary 3D graphics, and sliced away the open world tendencies of the console counterpart. The gameplay structure has also been change in favor of a one touch control scheme. The entire game lets you tap to auto attack, and then you can pull off more complex moves with the right timing. Through all of the changes, you still get the entire storyline complete with detailed voice work for hours of a deluxe experience. Not everyone will enjoy the limitations, and yet the changes fit really well on iOS. You can get lost in the extraneous activities of the console version, and it’s much better to have a one touch control scheme than a virtual control pad cluttering the touch screen. Even the graphics style has its own endearing quality, and at the same time a freshness to the franchise.

The story of Final Fantasy XV has been redone for mobile devices.

The main takeaway of Final Fantasy XV is that it’s free to download for everyone to take a chance on the franchise, maybe even for the first time. The game has a single $19.99 in-app purchase to unlock the full experience, or you can buy individual chapters. This is the way all iOS games should be. Allowing the player to try the game for free, and then a single in-app purchase to continue the experience if they like what they see. Combining it with a reengineering of a current console game to fit mobile devices is a perfect pairing. Square Enix is performing the best iOS experiment to date, and hopefully it succeeds. It’s such a brilliant design idea that is executed very well, and so much better than a generic port with a premium price from the outset.