Milestone #1: Explore Your Prospects

Over the centuries, vampires have classified their own kind, which formed the root of a rough caste system: the Bloodborne. Achieve Level 4 in 4 Skills

Reach Level 3 in 2 Careers

Be Friends with (X number) of Animals

Have $20,000 in Reserve Milestone #2: Pursue Your Passions

There are nine main houses of Bloodborne, based on shared predilections, tastes and behaviors: Cicuta, Interfector, Philologus, Sanctus, Silenti, Tombeur, Transeo, Tristis and Vespillo. Participate in Vampire Training

Finish Reading 3 Books

Evolve 5 Different Plants

Spend 10 Hours Exercising Milestone #3: Analyze Your Appetites

Not all vampires choose to delve into their true nature, choosing instead to accept a more mundane existence. Kiss 10 Sims

Have 12 Friends

Be Disliked by 4 Sims

Read The Ultimate Vampire Tome Milestone #4: Embrace Your Ancestry

Through observation and personal exploration, you are on the cusp of unlocking the secrets of your Bloodborne ancestry. Defeat 3 Vampires in Combat

Convert 5 Sims into full grown Vampires

Don't drink deeply for 5 days in a row

Become a Master Vampire

Cicuta

Base Mood: Uncomfortable

The Cicuta are Bloodborne whose bodies have rejected the vampiric transformation in some way. They are in constant pain due to inflammation in their joints, their reaction to sunlight is more severe and are more prone to illness.

More susceptible to being Uncomfortable, Dazed, Sad or Tense

Reacts negatively to sunlight even with Sun Resistance

Gains Reward Trait: Night Owl

Modifiers: Fitness (x0.2), Gardening (x0.2), Fishing (x0.2), Dancing (x0.2), Skating (x0.2), Rock Climbing (x0.2), Bowling (x0.2), Programming (x1.3), Video Gaming (x1.3), Writing (x1.3), Writer (x1.3), Astronaut (x0.2), Athlete (x0.2), Gardener (x0.2), Military (x0.2)

Need Decay: Vampire Energy (x0.1)

Custom Moodlets: Orlok's Curse (+10 Uncomfortable)

Whim Set includes: Take a Nap, Watch TV, Play Video Games, Browse the Web, Take a Bath

Interfector

Base Mood: Angry

Interfectors are ruthless hunters who view humans as livestock. These Bloodborne believe their vampiric transformation is a promotion to the top of the food chain.

Autonomously Drinks Uncontrollably & fights more

Always in Dark Form

Vampiric Run Enabled

Receives negative garlic-related moodlets even with immunity

Gains Reward Trait: Dastardly

Modifiers: Fitness (x1.7), Mischief (x1.3), Charisma (x0.2), Criminal (x.1.7), Manual Labor (x1.7), Athlete (x1.3)

Need Decay: Thirst (x0.1)

Whim Set includes: Be Mean to Someone, Mock Someone, Insult Someone, Rage Run on Treadmill, Stomp Trash

Custom Moodlets: Vampires Don't Ask, They Take (+2 Confident), Apex Predator (+3 Energized)

Custom Social Interactions: Taste Test Your Food (Romance), Demonstrate Natural Selection (Mean, drains target Sim's Energy/Bladder/Hunger/Hygiene, ruins relationship [Friendship & Romance, as applicable] and kills them if they are human, must be standing [not sitting] close to target Sim to use)

Philologus

Base Mood: Focused

The Philologi dedicate their extended lifespan to the pursuit of knowledge. Bloodborne Philologus are natural scholars although their research may sometimes be more esoteric than practical.

Autonomously reads (and puts away) books

More susceptible to being Bored or Tense

Able to consume and gains Thirst from human food, even with Withered Stomach

Gains Reward Trait: Speed Reader

Modifiers: Scientist (x1.3), Writer (x1.3), Writing (x1.3), Logic (x1.7), Video Gaming (x0.5), Fishing (x0.1), Comedy (x0.2), Mischief (x0.2)

Custom Moodlets: Brain Food (+3 Happy)

Whim Set includes: Read Something, Travel to the Library, Research on the Computer, Finish Writing a Book, Write a Non-Fiction Book

Sanctus

Base Mood: Confident

Bloodborne Sanctus are rare; they are considered the paragons of vampire kind, possessing strength and power that surpass that of even the most ancient Grand Masters from other Bloodborne lines.

Always in Dark Form

More susceptible to being Bored

Immune to garlic

Vampiric Run Enabled

A natural Daywalker; protected from the sun's harmful rays, even with Combustible Plasma

Gains Reward Trait: Savant, Beloved and A True Master

Modifiers: All Skills (x2.0), All Careers (x2.0)

Need Decay: Vampire Energy (x0.1), Thirst (x1.7)

No Whim Set; Sanctus Bloodborne do what they want, when they want

Tombeur

Base Mood: Flirty

Taking full advantage of their Bloodborne nature, Tombeur are consummate seducers who endlessly pursue sexual gratification.

Drinks Uncontrollably after WooHoo

Gains Reward Trait: Alluring

Modifiers: Charisma (x1.3), Romance (x1.3)

Need Decay: Fun (x0.4), Social (x0.2)

Whim Set includes: Send a Flirty Text, Tell a Dirty Joke, Kiss, Embrace and Woo Hoo with Someone

Custom Moodlets: The Climax (+4 Focused), A Natural Aphrodisiac (+2 Focused)

Custom Social Interactions: Nip Neck (Romance, functions as a vampiric version of Beguile, must be standing [not sitting] close to target Sim to use)

Transeo

Base Mood: Happy

The Transeo Bloodborne have assimilated into human society by rising to positions of power in order to amass wealth. As a result, they pass relatively unnoticed, while reveling in the creature comforts that go along with their status.

More susceptible to being Bored or Tense

Able to consume and gains Thirst from human food, even with Withered Stomach

Gains Reward Trait: Frugal & Free Services

Modifiers: Charisma (x1.5), Gourmet Cooking (x1.7), Cooking (x1.3), Sales (x1.5), Criminal (x1.7), Retail (x1.7), Business (x1.9), Critic (x1.3), Mixology (x0.2), Handiness (x0.2), Bowling (x0.2), Gardening (x0.2), Manual Labor (x0.2), Gardener (x0.2), Military (x0.2)

Custom Moodlets: The Finer Things (+3 Happy)

Whim Set includes: Prepare Lobster Thermidor, Grill Steak, Buy a New Computer, Give Butler an Order, Travel to the Museum

Tristis

Base Mood: Sad

Bloodborne Tristis consider their vampirism a curse. By turns, they are melancholy, filled with regret over their lifestyle or morose and envious of the humans around them.

More susceptible to being Angry, Sad, Uncomfortable or Tense

Gains Reward Trait: Animal Whisperer

Modifiers: Violin (x1.7), Pipe Organ (x1.7), Painting (x1.3), Fishing (x1.3), Charisma (x0.5), Comedy (x0.2), Mischief (x0.2), Veterinarian (x1.3), Pet Training (x1.7), Social Media (x0.2)

Whim Set includes: Call Sadness Hotline, Water Plants with Tears, Send a Sad Text, Cry it Out, Be Alone

Custom Social Interactions: Suffer As I Suffer (Mean, drains target Sim's Energy/Bladder/Hunger/Hygiene, ruins relationship [Friendship & Romance, as applicable] and begins vampiric transformation if they are human, must be standing [not sitting] close to target Sim to use)

Vespillo

Base Mood: Inspired

Bloodborne Vespillo are the nurturers of vampire society. They possess an innate desire to propagate their species and are excellent caretakers.

Drinks Uncontrollably when pregnant

Gains Reward Trait: Mentor

Modifiers: Parenting (x1.7), Babysitting (x1.7), Gardening, (x1.3), Pet Training (x1.3), Photography (x1.3), Mixology (x0.2), Gourmet Cooking (x0.5), Cooking (x0.5), Fishing (x0.5)

Need Decay: Social (x0.17)

Custom Moodlets: Enticing Intimacy (+2 Focused), Occult Offspring (+1 Energized)

Whim Set includes: Try for Baby, Read a Toddler Book to Someone, Help Someone with Homework, Fertilize a Plant, Turn Someone into a Vampire

Custom Social Interactions: Explain Biological Imperative (Romance, functions as a vampiric version of Beguile, must be standing [not sitting] close to target Sim to use)

Planned Updates

Broadcasters aren't, as far as I'm aware, working in MC4. If/when this is ever fixed, I'll add some in where appropriate

Missing from the unique traits is the final Bloodborne house, Silenti. I need to take a brief break from modding and would rather submit an Aspiration is 90% finished for the time being

I'd like to see if there's a way to add a base trait for any humans who decide to take the Aspiration which I've been working on, called Renfield. If I can't integrate it, I'll just release it separately at some point

More custom moodlets/custom social interactions

Some change if the vampire is cured or the trait is removed with cheats. I'm not sure what right now, but you can bet it's going to be bad

Make the Aspiration selectable in-game

Known Issues

Based on the bookby Elizabeth Barrial and D. H. Altair, the Bloodborne Aspiration allows your Vampire Sim to explore their ancestry in order to reveal their true nature. Found in its own, new Aspiration category, Supernatural, once selected it grants the bonus trait Observant for sims Teen through Elder.There are four levels to the Aspiration.Upon completion, the Sim will be awardedofunique traits which aligns them irrevocably with a specific vampire house. Each Bloodborne house has a base mood, an additional bonus reward trait, modifiers, whim set and custom moodlets/social interactions (as applicable).As with my other traits, I have re-purposed other, already in-game moodlets which should appear occasionally for the traits they are associated with. Some may not be spot-on, so let me know if anything looks especially out-of-place. Although I've tested the Aspiration and accompanying traits, I do not have all the Sims 4 expansions so there are some aspects I've been unable to test, specifically: Money gains for Transeo, Illnesses for Cicuta (a little wary of this one, but it shouldn't kill anyone... I don't think), Fertility with Vespillo. This, generally, shouldn't impact gameplay if you don't have all the expansions yourself; the only ones required are Vampires and Pets. However, please consider this a beta version of the Aspiration and feel free to report any issues you run into so I can correct them.The Reward Trait shows as a blank llama when moused over in-game; as the Aspiration rewards one out of eight traits, I cannot determine how to list them all as potential rewards (and don't think there'd be space, in any case)Because Supernatural is a custom Aspiration category, it cannot be viewed in-game when changing aspirations. So, Bloodborne can only be selected while in CASTechnically, this Aspiration can be chosen (and completed) without Cats & Dogs; without it, the Be friends with X animals milestone checkpoint just doesn't appear the Aspiration continues without it. Similarly, the only Reward Trait that requires it is Tristis, as it grants Animal Whisperer. IF you get Tristis and do not have Cats & Dogs, a LE error is generated as a result but all other aspects of the Reward Trait itself function just fineZerbu for creating Mod Constructor v401/07/20: