You summon modrons that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

One quadrone (CR 1)

Two tridrones (CR 1/2)

Four duodrones (CR 1/4)

Eight monodrones (CR 1/8)



Each modron disappears when it drops to 0 hit points or when the spell ends.

The summoned modrons are friendly to you and your companions. Roll initiative for the summoned modrons as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise, take no actions.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many or one pentadrone with a 6th-level slot, three times as many or three pentadrones with a 7th-level slot, and four times or five pentadrones as many with a 9th-level slot.

* - (a bronze gear)