Troll Hedge Mage

Large giant, chaotic evil

Armor Class 14

14 Hit Points 60 (7d8 + 28)

60 (7d8 + 28) Speed 30ft.

STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 19 (+4) 7 (-2) 16 (+3) 7 (-2)

Skills Perception +6

Perception +6 Senses Darkvision 60 Ft., passive Perception 16

Darkvision 60 Ft., passive Perception 16 Languages Giant

Bog Magic. When the hedge mage hits an enemy with its quarterstaff, it can cast a cantrip as a bonus action. If that cantrip is an attack, it cannot target the same creature that was struck by the quarterstaff.

Spellcasting. The hedge mage is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The mage has the following spells prepared:

• Cantrips (at will): druidcraft, produce flame, shillelagh, toll the dead

• 1st level (4 slots): cure wounds, inflict wounds, longstrider

• 2nd level (3 slots): barkskin, blindness/deafness, pass without trace

• 3rd level (3 slots): animate dead, bestow curse

• 4th level (2 slots): blight, freedom of movement

Actions

Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) bludgeoning damage. (Stats shown are assuming shillelagh was cast.)

Toll the Dead. Ranged Spell Attack: Range 60ft., WIS saving throw DC 14, one target. Hit: (2d8) necrotic damage or (2d12) necrotic damage if the target was already damaged.

Produce Flame. Ranged Spell Attack: +6 to hit, Range 30ft., one target. Hit: (2d8) fire damage.