Throwing Master

You are a master of the art of thrown weapons. Whether an ex-showman from a travelling caravan, a particularly stylish assassin who never misses, or a travelling ascetic who has devoted their life to a specific manner of combat, you rarely miss your target. You are a master of trick-shots which make your form of combat as deadly and percise as it is impressive, and you perform your deadly throws with a certain showmanship that makes you as beautiful as you are deadly.

Throwing Style

Starting at 3rd level, you may apply your sneak attack damage when making ranged weapon attacks with Javelins, Light Hammers, Handaxes, Spears, and Improvised Weapons that might reasonably have the "Thrown" property (DM discretion). You may not apply sneak attack on melee attacks made with these weapons, unless they have the finesse property.

In addition, your range with weapons that have the thrown property is doubled (from 20/60 to 40/120). You may also draw any thrown weapon you have stored reasonably on your person (in a holster, on your belt, behind your back) with the same action you use to attack with that weapon.

Trickshots

When you choose this archetype at 3rd level, you gain two trickshot throws, as listed under "Trickshot Throws" below. You gain an additional trickshot throw at 9th level, 13th level, and 17th level. When you use a trickshot throw, you may not use another trickshot throw until the start of your next turn.

Style Points. In order to perform a trickshot throw, you must spend a Style point. You gain 4 style points when you first choose this archetype, and gain an additional style point at 9th, 13th and 17th level. These style points are regained whenever you take a short or long rest.

Saving Throws. Some trickshot throws may require your target to make a saving throw. The saving throw DC is calculated as follows:

Trickshot Throw Save DC = 8 + your proficiency bonus + your Charisma modifier.

Improved Throwing Style

Starting at 9th level, any ranged weapon attacks you make with weapons that have the thrown property now deal 1d8 damage in place of their normal damage dice - for example, a dagger now deals 1d8 damage instead of 1d4 when thrown at an enemy. Melee weapon attacks with these weapons still deal their normal damage.

In addition, the range of all weapons with the thrown property that you use increses to 80/160.

Lastly, you may now apply sneak attack damage on melee attacks with any weapon that has the thrown property, regardless of whether or not they have the finesse property.

Eagle-eyed

Starting at 13th level, your cunning accuracy has also given you further benefits. You now have Advantage on any Wisdom (Perception) checks made to spot hidden creatures.

In addition, you gain a +1 bonus to attack and damage rolls to ranged weapon attacks made with non-magical weapons with the thrown property. This bonus increases to +2 at 17th level. You do not get this bonus if you are making a melee weapon attack with these weapons.

Eagle-Eyed Variant The bonus to attack and damage rolls of Eagle-Eyed is intended to balance out the Throwing Master's innate disadvantage in that they are unable to use magical weapons to their full efficiency, given they leave their hands when they make their attack rolls with them. If you are running a low-magic campaign where magic weapons are uncommon or completely vacant, consider replacing that section of the archetype feature to "you gain a permenant +2 bonus to your Trickshot Throw Save DC."

Bullseye

Starting at 17th level, you regain a style point each time you reduce an enemy to 0 hit-points.

In addition, when you hit with a ranged weapon attack using a weapon with the thrown property, you may spend 7 style points to turn that attack into a critical hit.

You also gain advantage on Performance (Charisma) and Intimidation (Charisma) checks when you are using your throwing prowess to perform for, or intimidate, a creature. Such as distracting a king by throwing your knives into a target, or startling a captive by pinning them down with your thrown weapons.