The video game is episodic in nature and follows the story of photography enthusiast Max Caulfield, a high-school senior who discovers she can rewind time while saving her best friend Chloe Price. The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, which uncovers a dark side to life in their town, Arcadia Bay.

In addition to winning the BAFTA for best story, the Peabody Award, the Golden Joystick's Performance of the Year and the Game Awards Games for Impact Award, Life Is Strange has garnered over 75 Game of the Year awards and listings.

The game was brought into Legendary by Cory Lanier, who will oversee the project with Greg Siegel, senior vp development and production for Legendary Digital Studios.

“Life is Strange really differs from what people think of gaming,” said Siegel. “Because there’s such a focus on character, there’s an emotional connection to the story that doesn’t happen with other games.”

Strange appealed to Legendary because it was anchored in the real world, with a high-school setting, and dealt with the idea of consequences to one’s actions. Those, combined with a female lead, resonated with execs.

A search for a writer and director will get underway shortly.

Legendary Digital Studios recently produced Electra Woman and Dyna Girl, a modern reboot of the 1970s series from Sid and Marty Krofft, Dead Rising for Crackle and The Thinning.

Watch a trailer for the game below.