Spoiler: Score: 8,410 (click to show/hide)

Cogmind - Alpha 9



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (5) 2500

Robots Destroyed (132) 660

Value Destroyed (4910) 4910

Prototype IDs (7) 140

Alien Tech Identified (0) 0

Bonus (200) 200

TOTAL SCORE: 8410



Cogmind

---------

Core Integrity 0/1000

Matter 255/300

Energy 9/50

System Corruption 14%

Temperature Cool (5)

Location -5/Garrison



Parts

-------

Power (2)

(None)

Propulsion (4)

(None)

Utility (6)

Improved Heat Sink

Improved Heat Sink

Improved Scan Processor

Improved Target Analyzer

Improved Target Analyzer

Weapon (5)

High-powered Shock Rifle

Tesla Rifle

Inventory(4)

Large Storage Unit



Peak State

------------

Power

Light Ion Engine

Propulsion

Heavy Treads

Utility

Focal Shield

Reactive Heavy Armor

Reactive Heavy Armor

Hacking Suite

Weapon

Heavy Machine Gun

Magnetic Acceleration Cannon

Ragnarok Missile Launcher

Datajack

Inventory

Large Storage Unit

[Rating: 62]



Favorites

-----------

Power Light Nuclear Core

Engine Improved Deuterium Engine

Power Core Light Nuclear Core

Propulsion Light Treads

Treads Light Treads

Leg Aluminum Leg

Utility Targeting Computer

Device Improved Heat Sink

Storage Large Storage Unit

Processor Targeting Computer

Hackware Hacking Suite

Protection Hardened Light Armor Plating

Weapon Autogun

Energy Gun Improved Spread Laser

Energy Cannon Proton Cannon

Ballistic Gun Autogun

Ballistic Cannon Gauss Cannon

Launcher Rocket Launcher

Special Melee Weapon Datajack



Stats

-------

Bonus Breakdown 200

Entered Garrisons 200

Classes Destroyed 13

Worker 2

Builder 9

Hauler 4

Recycler 6

Operator 1

Watcher 1

Swarmer 35

Grunt 42

Duelist 1

Protector 1

Sentry 11

Hunter 11

Programmer 8

NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 7

Matter Collected 3745

Salvage Created 5150

Parts Attached 129

Power 12

Propulsion 18

Utility 32

Weapon 67

Parts Lost 59

Power 8

Propulsion 10

Utility 15

Weapon 26

Average Slot Usage (%) 84

Naked Turns 86

Spaces Moved 3250

Fastest Speed (%) 200

Average Speed (%) 78

Slowest Speed (%) 40

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 34

Cave-ins Triggered 0

Teleports 0

Heaviest Build 81

Greatest Support 104

Greatest Overweight (x) 6

Average Overweight (x) 0

Largest Inventory 10

Most Items Carried 10

Average Items Carried 7

Core Damage Taken 1701

Average Core Remaining (%) 74

Depth 10 Exit 83

Depth 9 Exit 66

Depth 8 Exit 84

Depth 7 Exit 53

Depth 6 Exit 88

Volleys Fired 239

Largest 5

Hottest 198

Shots Fired 733

Gun 573

Cannon 140

Launcher 20

Special 0

Kinetic 593

Thermal 74

Explosive 20

Electromagnetic 46

Entropic 0

Shots Hit Robots 494

Core Hits 291

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 1

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 12955

Projectiles 8900

Explosions 3927

Melee 0

Ramming 128

Kinetic 7506

Thermal 965

Explosive 3833

Electromagnetic 523

Impact 0

Slashing 0

Piercing 0

Entropic 0

Self-Inflicted Damage 104

Shots 3

Rammed 34

Highest Temperature 417

Average Temperature 111

Shutdowns 1

Energy Bleed 2

Interference 0

Matter Decay 0

Short Circuit 1

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 14

Average Corruption 4

Message Errors 4

Parts Rejected 0

Data loss (map) 10

Data loss (database) 7

Misfires 3

Misdirections 1

Targeting Errors 5

Weapon Failures 1

Depth 7 End 3

Haulers Intercepted 4

Robots Corrupted 1

Robots Melted 0

Power Chain Reactions 3

Tactical Retreats 12

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Disabled 8

Data Cores Recovered 0

Used 0

Machines Hacked 20

Terminals 17

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 2

Total Hacks 52

Successful 11

Failed 41

Catastrophic 13

Database Lockouts 0

Manual 19

Unauthorized 16

Terminals 46

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 5

Terminal Hacks 6

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 1

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 1

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 2

Unreport Threat 0

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 1

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 20

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Fabrication Nework Shutdowns0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 931

Average Influence 255

Final Influence 242

Maximum Alert Level 3

Low Security (%) 52

Level 1 24

Level 2 13

Level 3 9

Level 4 0

Level 5 0

Squads Dispatched 24

Investigation 2

Extermination 3

Reinforcement 7

Assault 2

Garrison 10

Intercept 0

Derelict Logs Recovered 2

Exploration Rate (%) 18

Regions Visited 12

Pre-discovered Areas 0

Garrisons Visited 1

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3936

Turns Passed 6010

Depth 11 57

Depth 10 320

Depth 9 607

Depth 8 708

Depth 7 1616

Depth 6 1783

Depth 5 919

Scrapyard 57

Materials 1635

Factory 2801

Waste 129

Garrison 358

Lower Caves 1030



Prototype IDs

---------------

Quarantine Testbed

Improved Medium Laser

Improved Spread Laser

Improved Lightning Gun

Advanced Beam Cannon

Improved Assault Rifle

Ragnarok Missile Launcher



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials

-7/Factory

-6/Factory (discovered 2 exits: *Low x2)

-6/Lower Caves

-6/Lower Caves

-5/Factory

-5/Waste

-5/Factory (discovered 2 exits: [*Fac] / Gar)

-5/Garrison



Game

------

Seed: Evasive Action

^Manual?: 1

Play Time: 79 min

Sessions: 3

Mod: N/A

Game No.: 6

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In





Evasive Action, indeed. This was a crazy run for me. I was playing in front of my son for the first time, hooked up to my dad's TV, so the pressure was on to keep it interesting for viewers who had no real idea what was going on.My intention was to head straight for the surface, since I didn't want it to drag on for too long, but I did duck into a cave real quick (even though I knew it was cave access) and jumped back out again ASAP.My build was a heavily weapons-focused treaded nightmare with enhanced targeting, and that was going okay blasting through *everything* (assaults incoming!) until I fell right into a chute in the Factory :/. Worst build to have down there. I tried to shoot them but I was mostly armed with weaker weapons so I could fire sustained volleys, not yet powerful enough to punch through Compactors. Most of my stuff was crushed to bits and I ended up streaking to survive. Wasn't too hard to make it out in that state, and I had a great find while fleeing--Ragnarok! Good thing, too, since that's what saved me while I tried to rebuild.Still didn't make it far, though, repeatedly running into garrisons and getting the crap beat out of me, so I did the unthinkable: dove into a *garrison* while quite weak in terms of parts... (but still not terrible on integrity)I came in like this:And I would've been okay if one of the two patrolling Programmers I rammed to death dropped a power source, but no such luck--the two Grunts I later provoked were the death of me. I had weapons, just not enough power for them :/Programmers deadAll I got out of the deal: