Hey Xing,



This is a great start, but nothing really blew me away as amazing design. I'll go over each 1 by 1. Please take this as a critique and not a personal attack. If I mention "tread lightly" the talent can be potentially broken / easy to exploit.



I did all the talents. Might get to spells tomorrow.



Armor breaker: I like it. Without knowing how your damage system works this talent offers a tough choice to the player (which is good). I would make a note of how long / often this armor can be repaired. I feel like it should be once a scene...



As the Grave: No reference to Shroud. Might include page number so I can figure out what it does. Better yet, If shroud is another talent this should be listed after Shroud as a prereq. If this is reference to a spell, put it in the spell section.



Shroud: ~description~.

As the Grave: (prereq: Shroud, Level 5) ~description~.



Bash: Solid passive ability. Again not sure what Knocked down does. Assuming it's a status effect / condition.



Blood protection: There is a typo "introductionsand". Solid, but seems more like a racial ability over something you can learn.



Body over mind: basic passive ability. not to interesting. I would prefer more interesting talents to make a tank like Armor breaker. (assuming blood = health)



Chaac's Favor: See "as the grave". Would be more interesting to have them choose an option when they cast the spell instead of potentially having both. That would 3 talents devoted (storm's wrath +2x Chaac's favor) to this one spell.



Crimson Blast: see "as the grave". Can I not choose this one twice like chaac's favor?



Duelist: basic two weapon fighter feat. Personally don't like this being called "duelist" doesn't tell me what it does, would prefer something like "two weapon mastery". Now I feel awesome when picking it. (personal preference)



Illusive: no idea what this does without rules. Advantage dice / evasive defense



Ixazaluoh: without knowing what this is I like the name. See response to "as the grave" and "Chaac's favor". Should keep to a standardized wording like Chaac's favor / as the grave. Three options , but I can only take this talent twice?



Feather Step Seems fine. A little less exciting than all the other options.



God Strength Seems over powered. 5 tons is a lot... also instant death is normally a caution in design. Tread lightly. Your putting more power in the Game Master than the player in what they decide is allowed here.



Harmonize Body not bad. I would include some resistance to cold or fire spells. Climate change is not something that seems to changes much play session to play session (assuming this game is played something like D&D).



I know a guy: This is one of my favorite talents in any game it's put into. I love having players create helpful NPCs.



Improved Critical: standard. nothing very interesting. I would prefer to give them more powerful options when they score a critical then just having them do it more.



Jungle Stalker: See "as the grave"



King of Beasts: seems fine. see "as the grave". Elephants are the largest mammuals, so saying up to doesn't really matter. Should just say any beast?



Law Bend: Why can I not choose this one up to four times?



Martial Artist Do a bit of research on actual martial arts if you have not yet. No idea what stasis is in your game, but stun-lock is cautionary. tread lightly.



Medic Seem generic.



Mimic Sound: Storing voices is weird. Real impersonators can do tens to hundreds of different voices. Seems like a weird limitation, excessive tracking for no payoff. It feel to me it should be able to mimic as long as they have heard it before.



Monster Hunter: Interesting talent. doesn't help me hunt monster, helps me salvage their carcass. I would rename accordingly. I don't know what you mean by "... one quality that monster had." I would include examples. list page for crafting rules.



Mountain Lord: Number 4,5,6 instead if 1,2,3. Why limit to choosing this only twice, when there are three options? No idea what this means... "You may now control metals in the same fashion as earth."



Nature Shaman: same as other optional talents.



Nemesis: Good name. Would i add a bonus when tracking your nemesis. Knowing their language if they have one, etc.



Beast Master: Name is too close to "King of beasts". Weird that expanded influence is free . I like talents that scale with level, but this is the only one there is.



Phase: I like the flavor description here, add that for as many talents as you can "Your body is unstable, fluctuating from Korroth to the Abyss rapidly." this emphasizes the players part in the world.



Possessionp See "as the grave". Add clause to stop player v. player possession, Anything that causes them to commit suicide, how do they expell you? limit time recommendation: "Once per day for the duration of a scene". Do you get hurt if they get hurt? etc. tread lightly.



Power throw: Nothing too interesting.



Priest of heart: a bit disturbing... but interesting and has good flavor.



Pychotropic I feel like illusion should already do this. Common use in our playgroup.



quick draw Fine as is. However, it doesn't seem too powerful, so I'm not sure why it's limited, it already has consequence. if you want to use it only once I would maybe limit it to first round of combat?



RAGE no idea what clash! action is but piqued my interest.



Red thrill: see "as the grave"



sacred flame see as the grave



Savage strike: Doesn't seem savage, seems sundering. I would change name according. have a guarenteed attack reduction for any foe is potentially exploitable. tread lightly.



serpent snap: solid.



shadow stalker I like that the name and effect are simular to jungle stalker. Keeps expectations.



shake it off: should be any status effect once per scene. This lets the player have an interesting choice when one occurs.



silver tongue: Once a day limit is weird for lying. Might consider "Once per scene a foe automatically falls for one of your lies (within reason)"



Signature Weapon: like the flavor text at the begining of the description. alert is underwhelming compared to others. does perfection = automatic hits? if so, tread lightly. Sentience sounds fun. Not sure how it would benefit a player however. Foe slayer is insta-kill tread lightly. Not sure what evolution does. Add options for casters.



soothsayer: see "as the grave"



strongback: solid



true ally: even / odd roll numbers can be fun. Check out 13th age RPG, they do a lot of cool stuff with even/odd results. I like the "as family" name for the upgraded version. flavor text: "a family that slays together, stays together"



Trusted solid.



thrill of battle solid. I like having non-magic crowd control options.



throw voice. pair this with mimic voice into 1 talent.



Tzacol's Acolyte not sure what you mean by control upto 5 feet of air? what would that do?



unarmored Bad/uninteresting name. Call it "armor of scars".



vampiric . see chaac's favor.



Viligant solid. basic in many games. not that interesting to roleplay.



weapon breaker Might consider being listed near armor breaker. I like the consistancy in names. however this sounds like an attack to sunder/break their weapon like savage strike.



wild strike call "whirlwind" in many other games. solid.