Overwatch PTR Patch Notes – April 23, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

ANNOUNCEMENT

Patch 1.48 is a rebase and will require a relatively large download for all platforms.

GENERAL UPDATES

Feature Update: Improved Communications Wheel

We have added many more communication options so you can customize your interactions in Overwatch! To help you pick your favorites, go to Options -> Controls and scroll down to the Communication Wheel section. From here, you can choose from one of 26 different options for each sector of the wheel. You can change out your choices and swap around their positions within the wheel. Now, you can still tell your team “I Need Healing,” but you can also tell them you are “On My Way” so they should “Press the Attack!”

New options are now available to customize the Communications Wheel

Shortcuts are now customizable; pick from a set of 26 different communication options

Additional keybindings are now available to support more voiceover lines

Feature Update: Patch Notes in Client

Players are now be able to read about the latest changes to Overwatch from within the game. We wanted to players across all platforms to have convenient access to this information, and it’s now easier than ever to stay up-to-date.

Selecting the Patch Notes button on the main menu will display the patch notes in the client, and no longer requires a separate web browser

Patch Notes will show as “new” whenever a game update is available

General

Added buttons to Control map dropships to allow players to reset basketballs

HERO UPDATES

Echo

General

Reduced the height of Echo’s head hit volume

Reinhardt

General

Reduced the height of Reinhardt’s head hit volume, making it harder to hit him in the head from behind

CUSTOM GAMES UPDATES

New Features

Existing Share Codes can now be re-uploaded with new Custom Game Settings (requires same original owner)

Skirmish can now override which Control Points are valid on Control Maps

Developer Comments:

This should make it easier for content creators to update existing modes, even if the codes have already been shared. Note: One may also re-upload settings to a code that has expired (assuming the owner is the same), and the share code will become valid again.

WORKSHOP UPDATES

New Features

Allow strings to be stored as variables

Allow no string reevaluation in Create HUD Text, Create In-World Text, and Set Objective Description

Added Player Dealt Knockback and Player Received Knockback Events

Conditions and actions are now displayed using C-style syntax. This new syntax is used when copying to text, and both new and old syntaxes are supported when pasting from text

Nulls at the end of a String or Custom String value are no longer displayed (or required when pasting from text)

Adjusted syntax coloring for conditions and actions to make it more consistent

Relaxed type restrictions, allowing boolean values (such as Compare) to be used where numbers are expected, and vice versa

Added support for the new communication types to related actions and values

New Actions

Break

Continue

Set Crouch Enabled

Set Melee Enabled

Set Jump Enabled

Declare Round Draw

Set Ability Cooldown

Cancel Primary Action

New Values

Is Meleeing

Is Jumping

Event Direction

Button

Event Ability

Ability Cooldown

Ability Icon String

Array

If-Then-Else

BUG FIXES

General

Fixed a bug that could allow voice lines from opposing teams to be heard at Hero Select screens on certain maps

Fixed a bug where some arcade game modes were not storing or displaying stats correctly

Maps

Busan

MEKA Base: Fixed a bug that allowed Sombra to traslocate to an unintended location near the capture point

Downtown: Fixed a bug that allowed Sombra to place her translocator in several unintended locations

Havana

Fixed a bug that prevented Genji and Hanzo from consistently being able to wall climb in several locations near point A

King’s Row

Fixed a bug that caused Orisa’s Protective Barrier to fall through the floor when deployed at a specific spot close to Point B

Heroes

Doomfist

Fixed a visual issue with Doomfist’s primary fire animation while in a Graviton Surge

D.Va

Fixed a bug that caused D.Va to not gain full health when spawning into her mech in Total Mayhem

Echo

Fixed a bug where some effects caused by Duplicated heroes were not always removing themselves after 3 seconds

Fixed a bug where an Amplification Matrix wouldn’t boost damage during the 3 second linger window after duplicate ended

Fixed a bug that caused a Graviton Surge created by clone Echo to stop displaying visual effects when Duplicate ends

Genji

When Genji reflects Reinhardt’s firestrike, it will now swap team coloration from Reinhardt’s POV

Mercy

Fixed a bug that caused player nameplates to be invisible, when Mercy’s beam target is afflicted by Ana’s Biotic Grenade and ally colorblind colors is enabled

Zarya

Fixed a bug where Zarya’s bubble doesn’t purge the visual effects of someone hit by a Venom Mine

Zenyatta

Fixed a bug that could cause a pink object to appear at the top of the screen for Zenyatta while wearing his Zen-nakji skin

Workshop