Patch 048: The v1.0 LAUNCH Update - September 17, 2020

Highlights

•

•

•

•

•

•

•

•

Achievements

•

General Gameplay

•

Infernal Arms, Aspects, & Abilities

•

•

•

•

•

•

•

•

•

•

Boons & Blessings

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Daedalus Hammer Upgrades

•

•

•

•

•

•

•

•

Foes & Encounters

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Mirror of Night

•

•

•

•

•

•

•

Keepsakes

•

•

Pact of Punishment

•

House Contractor

•

•

•

•

Resources Director

•

Fated List of Minor Prophecies

•

•

•

•

•

Permanent Record & Security Log

Level Design & Environments

•

•

•

•

•

Art & Visual FX

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Menus & UI

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Music & SFX

•

•

•

•

•

•

•

•

•

•

•

•

•

Voice & Narrative

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Miscellaneous

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Bug Fixes

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

Quote of the Patch

Patch Notes Archive

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:At long last, ourhas arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development,: discover what awaits Prince Zagreus at the end of his journey: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king: can you withstand the full unbridled power of the Final Boss?: assert your status with new decorative themes and prestigious badges: get not one but two powerful, new Keepsakes... but from whom?: listen for five stunning new tracks, rounding out 2.5 hours of original music: new visual effects, renovated chambers, and updated animations abound: new narrative events with every character, and thousands of new voice linesAdded nearly 50: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn't possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn📢 Increased Darkness rewards when vanquishing Bosses📢 Increased Darkness and Gemstone rewards from Elite encountersYou may receive a large surplus of, as a refund from adjustedcosts forand: adjusted Dash-Strike recovery and input buffering: now increases move speed and Attack speed: increased Attack and Special damage; reduced Attack and Special recovery time: reduced Attack charge-up time; fixed an interaction betweeneffect and: removed increase to attack speed: updated behavior of bonus Shields from Throw special: increased damage radius of Throw specialSeekto reveal it: increased damage bonus: now easier to manually reload after firing: Bombs no longer block pathing: improved scaling from rarity: reduced scaling from: reduced damage: significantly increased attack range; increased attack rate: increased damage: increased damage bonus: reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away: fixed scaling from rarity not working correctly: increased damage bonus: adjusted requirements for this to be offered; slightly reduced damage: adjusted requirements for this to be offered: reduced scaling from: increased power level: improved scaling from rarity: improved scaling from: increased power level: increased damage; reduced rate-of-attack to compensate: increased damage; reduced rate-of-attack to compensate: increased damage: reduced penalty to damage radius: reduced scaling from rarity: adjusted requirements for this to be offered: adjusted requirements for this to be offered: reduced scaling from: fixed an issue where this did not affect the third strike from the: reduced power level: reduced scaling from rarity: adjusted requirements for this to be offeredDash-Upper makes foes slower and take more damage: cut from game; replaced with...Lunge forward during your Special and briefly become Sturdy: increased damage: increased damage: increased damage: slightly increased Dash distance penalty: increased damage; now applieseffects: increased damageFixedsometimes showing up too frequently in TartarusIncreased falling rubble damage to foesIncreased maximum money value earned from slaying foes inencountersIncreasedgiven bySlightly reducedappearance rateSlightly reducedappearance rate; increased resource reduction speedReduced damage Bosses take from usingeffects against them: significantly increased speed of Elite version: this battle now has one fewer phases: now has a death weapon similar to the: reduced appearance rate of Elite version: increased sight radius: increased sight radius: adjusted hitbox of its nova attack under the effect of: added alternate encounter under the effects of: reduced explosive radius; reduced appearance rate of Elite variant: Elite variant now fires several splitting shots at once; reduced appearance rate: attack reduced to a single strike; Elite strikes three times successively: increased health: whirlwind attack telegraphs more distinctly while under: each Olympian's aid also imbues his spear with special propertiesand: they have learned a new tag-team maneuver: added variant of this battle while under; no longer susceptible toeffects during beam attacks; summoned urns now easier to target using mouse controls;effects now cause ranged projectiles to drop rather than destroying them: fixedeffects causingdamage: increased Darkness cost: increased power level: increased Darkness cost: fixed issues preventing this from working as described: fixed issues that made this less effective than described: reduced max. rank; significantly reduced cost: significantly reduced costAdded not one butnewto discover: increased duration before summoned companion departs: removed variance in dropped rewards: increasedfor third rank; added fourth rank: cappedPerk invulnerability rate; reduced spawns fromPerk: your time no longer resets between regions; clearing regions adds more timeAdjusted costs of various itemsLets you view each Olympian'sEarn bonusfrom vanquishing Underworld bossesUnlock this brutal variant of theRevealed in the late-game, thesedifferent themes alter the look of the UI📢 Once purchased, you can now deactivateRevealed in the late-game, this shade lets you trade excess resources for a fancy! These are cosmetic decorations for your Life Total UI.Release Orpheus from solitary confinement: Discover all LegendaryBring the Fists' Hidden Aspect to the surfaceComplete the epilogue of the story📢 Increasedrewards for many propheciesSlightly reduced rewards for fulfilling the prophecy for each hidden Aspect📢 Thenow shows Clears, Best Time, and Best Heat for everything📢 You now can press and hold to rapidly scroll throughescape attemptsAdded new environments related to the true ending...You now can enter the locked chamber in theAdjusted camera height in some chambersFixed Zagreus appearing at incorrect scale in several chambersOther minor fixes and improvements to various chambersUpdated main menu art, animations, and logoUpdatedanimation when jumping down at the start of an escape attemptUpdatedanimation when he is defeatedUpdated severalanimations using the Stygian BladeUpdated textures and animations forwhile toiling in theUpdatedcharacter modelUpdated artwork in inter-region chambersUpdated artwork in an early chamber in, as well as the opening chamberUpdated artwork in the fountain chamber inUpdated artwork in theUpdated textures for various foes inUpdated firing effects forUpdated death animation forUpdatedneck and base art and visual effectsUpdated look ofprojectilesUpdatedvisual effects while burrowingUpdated textures forUpdateddeath presentationUpdatedvisual effectsUpdated visual effect whenandleave the scene in certain eventsUpdated on-hit animations forUpdatedpre-fight animations📢 Updated visual effect for, making them easier to spotUpdated visual effects onUpdated phase-in animation forUpdated visual effects foreffect usingUpdated icon forUpdated visual effects for bonus shields usingUpdated visual effects forcurse usingAdded visual effect when foes are struck byeffectsAdded visual effects for-style abilities granted by📢 Added visual effects for when foes' projectiles are hit usingeffects📢 Added visual effect for📢 Added distinct effects forandAdded distinct visuals to locked exits in inter-region chambersMinor updates to several images in theMany other visual fixes and improvementsUpdated look of floating text messages in most in-game contextsUpdated look of thescreenUpdated look of timer while usingUpdated look of sidebar art while playing in ultrawide resolutionsUpdated icons in the biome map travel sequenceUpdated presentation when maxing out a Talent in theUpdated presentation when entering themain hall for the first timeUpdated look of damage preview using the's Bombard specialUpdated look of various button promptsSlightly increased text sizes in various contexts for improved readabilityImproved menu navigation using controller inputOpening theno longer requires pressing and holding the commandVersion number no longer appears onscreen during gameplay📢 Various fixes to Bloodstone ammo indicators usingandUnified look ofandtextFixed various formatting and text spillover issues in some languagesOther minor fixes, changes, and improvementsAddednew music tracks! Listen for them in, and beyond...Added sound effects forAdded sound effects foractivatingUpdated sound effects for variousattacks📢 Reverb in thegradually dampens as you fill the place withitems📢 Weapon charge-up sounds pitch faster or slower based on the charge durationUpdated ambient sounds on theUpdated combat emotes for theUpdated sound effects on explosive upgrades fromUpdated sound effects forinvulnerability pulseUpdated sound effects enteringUpdated impact sounds usingandUpdated sound effects when fulfilling prophecies related toUpdated footstep sound effects while walking on various rugsOther minor changes, fixes, and mix improvementsAdded one last new character to meet...Added many new narrative events, with some for every characterAdded many new Zagreus voice lines to various contexts for additional varietyAdded Zagreus voice lines to some contextsAddedentries for, a new location, and moreAdded newsequencesAdded a number of newto various locationsAdded alternate portraits for a couple of characters📢 Updated requirements and priority for various character subplots📢 Updated requirements and other minor changes and improvements to various narrative events📢 Fixedand thesometimes lamenting one another's demise while already deadUpdated various older voice linesThe second flashback sequence can now occur several escape attempts earlierwill eventually take a brief recess from judging shadesYou now can listen to many conversations between other characters from farther awaySometimes,will be awake and ready to greet you as per his job descriptionTheandreact to being theAdded several missing subtitlesFixes and tuning to various contextual voice eventsIntegrated additional technical optimizations that should improve performance for some playersAll text should be fully translated in all languages! To our vigilant, thank you!!Removed, now that we have exitedand launchedAdded support forAdded stickers for each character to theAdded objective hints for revealingfor the first timeUpdated presentation when unlocking a character'sUpdated presentation when forging bonds with each characterUpdated presentation when revealingfor the first timeUpdated ordering of Keepsakes in theUpdated text position duringpresentationClarified text on Boons and Upgrades that affect base damageAdjusted size ofrelative to other📢 You now can select the Mouse Wheel when remapping controls📢 The sound effect forplays slightly sooner after encountersSlightly reduced frequency of crowd reactions in the final chamber inThein thestarts off looking bare-bones...You now can no longer fish inencounters before he appearsThe Supportive Shade in the final chamber innow emotes when addressed by ZagreusRemoved occasional 'Perfect Landing' text when beginning escape attemptsAdded more variety to messages when circumventingin theIn the, a message appears underbefore it's availableZagreus will not appear to take damage while entering awith theAdded several new Victory Screen CommendationsUpdated Credits📢 Various text fixes, updates, and clarificationsFixed various issues with environment art layering incorrectlyFixed subplot betweenand thesometimes not advancing correctlyFixed voice lines not playing when opening theentry for thefor the first timeFixed Bloodstone ammo sometimes not regenerating as expected usingFixed golden flecks in thenot sparklingFixed an issue wherecould be activated twiceFixed visual issues whereeffects could make other visual effects too brightFixed combat messages not playing correctly when foes are slain by falling rubble📢 Fixedsometimes getting blocked unexpectedly📢 Fixedsummon becoming trapped outside of the environment vs.📢 Fixed an issue where losing awhile fishing froze you in place📢 Fixednot interacting correctly withFixed 'Prophecy Foretold' notifications playing invisibly while choosing aFixed visual effects while usingFixedsometimes summoning in a spot inaccessible to theFixed damage fall-off effect not playing on small life barsFixed stun reaction presentation occurring while immune to stun effectsFixed a visual issue whereandattack sparkles became disjointedFixed instances of incorrect button prompts displaying using certain controllers📢 Many, many,other minor fixes(Ovid; D. Raeburn translation)For the full patch notes from our last Major Update in Early Access, check out The Blood Price Update Patch Notes (July, 2020).