Strength Domain

Strength can manifest itself in many ways, but none are more important to clerics of strength then that of the physical. Ones mental strength is important, ones leadership is admirable, ones will, ones bravery, and ones intelligence are all honorable, but ones physical power is more divine than all the other forms of strength combined. The more strong a cleric of strength becomes, the more similar the cleric becomes to his god, and the more divine strength he can draw from his god as a result. A strength clerics acts of worship include prayer as much as they include push ups.

Strength Domain Spells Cleric Level Spells 1 spiritual fists, jump 3 branding smite, enlarge/reduce 5 crusaders mantle, crushing fall 7 staggering smite, stoneskin 9 destructive wave, hold monster

Consecrated Arms and Armor At 1st level, you may set your armor aside, using only your chiseled physique and the powerful presence of your god to shield you. While you aren't wearing any armor, your Armor Class equals 10 + your Strength modifier + your Wisdom modifier. You can use a shield and still gain this benefit. Also, you gain proficiency with martial and improvised weapons.

The Body the Temple Also at 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. After you successfully hit an enemy within 5ft of you with an attack, you may use your bonus action to attempt to shove or grapple them. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Additionally, you may use your muscles as a spell casting focus for your cleric spells, and you always know the Strength score of any creature you can see, having advantage on intimidation checks against creatures with a Strength score lower than your own.

Channel Divinity: Unyielding Brawn Starting at 2nd level, whenever you fail a Strength based check or saving throw you can use your channel divinity as a reaction to re roll the check or saving throw adding your Wisdom modifier to the result. You can use your reaction within the same way on following rounds for one minute.