Iraanki

Medium Aberration, neutral evil

Armor Class 13 (natural)

13 (natural) Hit Points 110 (13d8+52)

110 (13d8+52) Speed 30ft.

STR DEX CON INT WIS CHA 17 (+3) 15 (+2) 18 (+4) 12 (+1) 14 (+2) 14 (+2)

Saving Throws Int +5, Wis +5

Int +5, Wis +5 Skills Insight +6, Perception +4

Insight +6, Perception +4 Damage Resistances Force

Force Damage Immunities Thunder, Psychic

Thunder, Psychic Condition Immunities charmed

charmed Senses passive Perceptio n 14

passive Perceptio n 14 Languages Iraanki

Iraanki Challenge 4 (1100 XP)

Magic Resistance. The Iraanki has advantage on saving throws against spells and other magical effects.

Shred. If a creature is grappled by the Iraanki's tentacles, the Iraanki can use its Claw attack as a bonus action on it.

Actions

Multiattack. The Iraanki makes two melee attacks

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) slashing damage plus 3 (1d4+1) psychic damage

Tentacle. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit 6 (1d6+3) bludgeoning damage plus 3 (1d4+1) psychic damage, and the creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the Iraanki can't use its Tentacles on another target.