My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

Disabled Probability Travel on NPCs; they don't know how to use it anyway

Fixed Bow Threading to correctly swap to bows

Reduced fixedboss randomclass talents spread

Fixes a bug with Annihilator's shield capacitor

Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions

Limit Fire Dragon Shield procs to 4/turn

Disable Shadowstrike on NPCs

Reduce and cap Bone Spear damage

Replace Pale Drake Elemental Surge with Adept

Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)

Increase Dissipation dispel from 4 to 8

Fix Mirror Image not actually taunting on cast

Remove Spine of the World from Gorbat

Limit Elandar and Vor to unlocking 1 category and ban several problematic talents

Made thoughtform use talents slightly more often

Fixes to block callback and archery AI

Changed Freeze scaling to something saner

Being Frozen will not prevent the application of Wet and Frozen Feet debuffs

If the caster is Frozen when casting Shatter, the ice block is instantly destroyed

Disruption Shield now has a hard cap to max mana considered for energy storage

Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion

Fixed a bug with Mark Prey tooltip

Fixed Horrific Display pulling foes even without Call of Amakthel level 5

Fixed Mutated Hand not using itself as a mastery

Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied

Fix Galen's Flowing Robe

Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did

Replaced Charm Mastery with Device Mastery from the [redacted] machine!

Fixed Galvanic Rod not being usable after dying

Static Shock now correctly allows equipping shields with Cunning

Autoloader makes your shots bypass allies harmlessly

Heavy Weapons no longer drain steam

Boltgun and Flamethrower correctly gain damage bonus from Autoloader

Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff

Turrets tooltip improved

Turrets gain increased armor

Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade

Steamgun Turret damage improved

AI of all turrets improved

Gauss Turrets correctly ignore armor

Rocket Pods no longer generate Heavy Weapon Ammo

Seeker Warhead now always stuns, and uses a better tile

Mecharachnid can self-destruct

Mecharachnid no longer inflicts friendly fire

Mecharachnid can equip armor with Dexterity

Mecharachnid's Overrun gives Steamsaw Mastery

Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes

Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks

Mecharachnid correctly uses Magnetic Accelerator to escape

Fixed Pincer Strike tooltip

Heavy Weapons deactivate when you rest

Tooltip of Chemical Grenade fixed

Increase max number of Raze procs to 25

Nerf Steam Power (the talent) scaling

Fix Furnace tooltip

Nerf scaling on Furnace (linear scaling is evil on NPCs)

Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further

Removed dust and tooth requirements for arcane dynamo

Have fun in Eyal!