Description

This one is a weird experiment with a lot of moving pieces, but as far as control decks go, it really wants to do very litte. One of the key pieces is Diligent Excavator, our primary mill engine. Most of the other cards in the deck will trigger her; we have quite a few artifacts and a couple of sagas, and even a Planeswalker.



The real goal of this deck is to lock opponents out of answers. Milling them away helps, but there are also tools for keeping creatures tapped down and even bouncing them off the board or exiling them. Authority of the Consuls will ensure that you don't die from hasty things, and Time of Ice should help keep the board clear of threats, and following up with Damping Sphere, especially in multiples, will ensure they don't come back too quickly.



Thaumatic Compass can help you stockpile lands in your hand to build up to a Fall of the Thran, or recover after landing one. The Spires are useful in some matchups, but keeping the compass around is ideal for our purposes here.