Back to our roots! Well there is no better way to describe it. While playing the new Navezgane the game felt oddly like a super polished new and improved version of an older 7 Days to Die. You can get things done a lot faster now, like building a fort and breaking down barricades is relatively quick an painless now, like it used to be. We did a lot of changes in A13 and simply needed more time to get things all balanced and working right.



I haven’t even bought a single perk yet and I’m having a blast with the game again. Player animations are fluid. Weapon and item switching is very fast and snappy and all the sideways items bugs while weapon changing are gone and look great now. We’ve fixed hundreds of bugs and it really shows. Quests and quest notes add new flavor to the game. Death and spawning is very polished now. All items and weapons are rebalanced to what I would say feels like near perfection so far. Exploring the new Navezgane is awesome. Even the old areas have been moved around some and changed so you won’t be right at home in the older areas.



It feels like we’ve stomped out all the show stoppers and we’re now just getting it as perfect as we can. I’m so proud of our team and A14. It’s like the magic from early alphas is back but it feels even better because of all the bugs we’ve fixed and detail and polish we’ve put in. You guys are going to love this build.

