”There’s no time.”

Steven recently had a really long day. It began with checking out an art exhibit at the barn, and ended in a spaceship grappling with his mother’s dark and secret past. It had its moments, like fusing into Smoky Quartz, but all in all it was life-changingly bad. It’s not fair that another such day has come for him so soon, but here he is.

We don’t have a moment to waste as this follow-up to Steven’s Dream opens, because every second spent on Earth is a second where Greg is speeding further from it. Steven is already blaming himself for the abduction, adding a more personal sense of rush to the affair. The irony is that while Blue Diamond’s actions aren’t his fault, the guilt he harbors causes serious mistakes that are his fault. But considering the dire circumstances, who could blame him?

Even the exposition here is swift and economical, as Garnet gives Amethyst and Pearl the lowdown on our last episode and Pearl dusts off her old Pearlsplaining cap from Season 1 to tell us about the Zoo. As is standard to this show, we learn important plot details while developing the character relaying them: in this case, on top of being a great showcase of Pearl’s nerves (“Amethyst, turn into a chair, I need to sit down!”), we add new wrinkles to her past. Her terror is informed by how anxious she was at seeing the palanquin in Steven’s Dream, and that brief moment of her eyes darting away from “When I still served…Homeworld” speaks volumes. We’ll go into more detail later about the implications of the Zoo and Pink Diamond’s efforts to help Earth through half-measures before going full Rose, but for now, it’s a terrific beat in retrospect that Pearl only knows where Greg was taken because she served the creator of his new prison.

With the Gems all caught up, we get straight to business prepping for takeoff, and it’s here that Steven makes his first two mistakes. First, he brushes off Peridot, the planet’s most qualified expert in modern Gem space travel. He doesn’t even invite her along, despite how obviously helpful she would be. Impatience trumps any sense of caution, and while it doesn’t make much sense for him to leave a helpful ally behind even in his frazzled state, her inability to grasp the importance of the situation (mixing serious travel concerns with pointless aesthetic quibbles) perhaps makes her a liability in his mind. Regardless, his second mistake is even bigger when it comes to his personal life, and it also involves leaving someone behind.

Yes, there’s no time to waste. So no, he probably shouldn’t have waited for Connie. He even tasks her with defending Beach City, showing that he does value her as a fighter as well as a friend. By itself, this probably wouldn’t be that big of a deal. But alongside his second foray into space down the line, it’s understandable that Connie starts to think that Steven doesn’t take her as seriously as he should. While there’s truth to that, the bigger issue is that Steven thinks that he alone should bear the burden of his perceived mistakes, and while it’s only hinted at now, that sense of martyrdom only gets worse as his guilt grows. This is a throwaway moment in the episode, but has major ramifications down the line.

And then we’re off! I’m honestly not into the gag of Pearl still not getting that 70 years is a long time for humans—it works early on, such as in Space Race, but she definitely would know better by now—and it’s joined by her not knowing the word for “birthday” despite several episodes introducing her to the concept. She’s grown a lot, and at times the show doesn’t seem to want to reflect this when an easy joke can be made. But at least she’s good at winding her way through a variety of space rocks, including tiny sentient ones.

Upon remembering the whole reality warping element of modern Gem space travel, Steven makes another hasty decision in boosting the speed, despite acknowledging that it might kill him. I mean, he makes a joke about how syrup can go with his new pancaked form, but it’s still an acknowledgment that self-sacrifice is a badge he’s proud to wear. And while it’s obviously a good thing that he survives, it can’t be healthy for his self-image to be proven right when he takes actions that might hurt or kill himself to help others.

Perhaps not wanting to delve too deeply into that topic quite yet, we get an extended comedy bit about the weird distortions the Gems face as physics gets wonky, as well as a small lesson about how light constructs work (complete with unusually cartoony diagrams, such as the one above comparing heights). I’m surprised by how effective the humor is; it’s not riotously funny to me or anything, but considering the stakes it really ought to feel annoying and in the way, and it works just fine. Part of the reason is that there’s nothing else to do while we’re waiting for the ship to arrive, so nothing feels interrupted. But I also appreciate it because it finally starts to show how destructive Steven’s rashness can be.

Activating the gravity engine was a choice that was reckless, but made sense: Steven needed to get to his dad in fewer than 70 years. But frantically pressing buttons he doesn’t understand to fix the Gems, instead of letting a more experienced hand figure it out, is almost frustratingly dumb. I say “almost” because it’s crystal clear by now that Steven is losing it, and the sight gags of our growing and shrinking Gems can’t hide that something is going to go wrong. When it inevitably does, and Steven is alone for the first time since Greg’s abduction, all that manic energy collapses into the grief he’s been trying to put at bay.

After the little visualized diagrams and the distorting forms of the Gems, we get an even more impressive animation-exclusive sequence: the striking use of onion skinning to convey the mindbending speed of the ship. Together with the ruby red lighting and the immediate disappearance of the Gems’ bodies, the tone lurches from one form of alarm to another. What was once a frenzied dash to fix things becomes a life-threatening race against the clock, and allows for one of the best performances of Zach Callison’s tenure on the show.

Steven has panicked before, but the greatest asset of this episode is Callison’s ability to crank it up a notch and sell the sheer stupefying terror of not knowing what to do in a crisis. He’s amazing throughout the episode as he practically hyperventilates his lines without delving into overdramatic emoting, but his despair as he’s left all alone on a doomed ship is heartwrenching.



It takes a strong performer and good, earnest writing to make a scene like this work, because verbally laying out all of your problems could come across as just telling instead of showing, and openly weeping can falter in any number of ways. It could’ve been melodramatic, it could’ve been overly childish, it could’ve been incoherent, and instead it’s a raw and moving outburst of sorrow after an episode where huge tears were a reaction to danger instead of emotion.

It’s also a great choice to follow up this moment of anguish with quieter determination. Instead of narrating his newfound resolve as he tries again to turn off the warp speed, this time eventually succeeding, the sequence is wordless and tense. Steven doesn’t need to tell us why he’s trying so hard, and after such a strong speech there’s no need to gild the lily when visuals work on their own.

The return of the Gems coincides with the return of regular light and animation, creating a palpable sense of relief despite it being sort of a given that they weren’t really going to kill off three main characters in this episode. Garnet provides Steven some much-needed reassurance, and while it doesn’t solve his martyr complex forever, it’s a welcome capper to the episode.

The logistics of an episode that’s literally just getting our characters from one place to another can’t be easy to navigate. If the crew wanted, we could’ve used that warp speed to jump straight to the action. Still, despite moving faster than light, it’s nice to slow down from the huge cliffhanger of Steven’s Dream to let our hero have a moment to collect his thoughts. Now that the initial shock has had a chance to pass, we can proceed with the rescue operation with a competent Steven that isn’t unrealistically okay with how things are going, and as a bonus we get our second episode since Bubbled that explores Steven’s increasingly sacrificial mindset. Everything working out for the best may seem like a neat way to finish Adventures in Light Distortion, but we’ll see the downsides in time.

Future Vision!

Yes, Steven leaving Connie behind is a catalyst for the Breakup Arc. But perhaps more importantly, they combine with Garnet similarly tasking Peridot and Lapis to protect Beach City to form the Crystal Temps!

We’re the one, we’re the ONE! TWO! THREE! FOUR!



A perfectly good entry in the Steven Universe catalog, bolstered by an amazing performance from Zach Callison, but ultimately an episode that isn’t too special on its own. It needs Steven’s Dream to pack its full punch, and the victory at the end is just reaching our next episode safely. Still, I like it!

Top Twenty



Love ‘em



Like ‘em

Enh

No Thanks!

6. Horror Club

5. Fusion Cuisine

4. House Guest

3. Onion Gang

2. Sadie’s Song

1. Island Adventure