5 Spells from the Spell Compendium and one of my own Spell Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Dawn x x Howling Chain x x x Mercy x x x Summon Undead x x Vortex of Teeth x x x x Wall of Smoke x x x

Dawn

Abjuration Cantrip

Casting Time: 1 bonus action

Range: 30 feet

Components: V

Duration: Instantaneous



Sleeping characters in the area awaken. Any creature attempting to remain sleeping through the interruption may make a Constitution save.

Howling Chain

6th level Evocation

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a length of platinum chain)

Duration: Concentration up to one minute



Pick a point on a surface in range, a 15 foot animated chain of pure necrotic energy appears there, anchored to that point. Once on each of your turns it attempts to wrap itself around a creature within 15 feet of it. That creature makes a Strength (Athletics) or Dexterity (Acrobatics) check with DC equal to your Spell save DC. If it fails, it is incapacitated and restrained for one round.

Conjure Undead

2nd level Necromancy

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a sack of bones)

Duration: Concentration up to one minute



You summon a single undead creature of CR 1/2 or less. It is friendly to you and your companions. Roll initiative for the summoned creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defends itself from hostile creatures, but otherwise take no actions.

At higher levels At level 3 summon a creature of CR 1. At level 4 summon a creature of CR 2.

You may also use the spell to summon two undead minions from the version of the spell one level lower.

Minions of Death (Eldritch Invocation) You can cast Summon Undead once with a Warlock spell slot. You can't do so again until you finish a long rest.

Vortex of Teeth

4th level Conjuration

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (a fish tooth)

Duration: Concentration up to 1 minute



You conjure a school of etherial flying piranhas swarming throughout a 40' diameter, 20' tall cylinder with a 10' diameter 'safe zone' with no fish in the center. Any area of the spell that is outside of your line of sight at the time of casting does not fill with fish. A creature beginning its turn in a space occupied by the ravenous fish takes 3d6 force damage.

Wall of Smoke

2nd level Conjuration

Casting Time: 1 action

Range: 100 feet

Components:V, S, M (a charcoal crayon)

Duration:Concentration up to 1 minute





You create a wall of billowing black smoke on a solid surface within range. You can make the wall up to 30 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet high, 10 feet in diameter, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area may make a Dexterity saving throw to move to an adjacent square.

A creature beginning its turn in space occupied by the wall or entering space occupied by the wall must make a Constitution saving throw or else be blinded until the start of its next turn.







... and one spell of my own:

Mercy

1st level Abjuration

Casting Time: 1 reaction

Range: 30 feet

Components: V, S

Duration:instantaneous



A friendly creature that fails a saving throw may add 1d4 to the roll and determine success or failure again before the effects occur.