The main British attack will be in the South. My plan is to use my reserves to punch a hole in the American line between Charlestown and Breeds Hill and then use the road running SE to NW behind the American line to complete an encirclement of their forces.

The Light Infantry is attacking in two columns marching parallel to the Mystic.

A look after Turn 3. I've fully committed Pitcairns reserve force while I pin down the Colonial line to the north and at Breed's Hill.

I purchased John Tiller Software's Campaign: 1776 this evening. Having grown up along the Hudson River I love reading about the Revolutionary War and decided to take the plunge and try some gaming during the period. This JTS offering covers the big colonial campaigns (Boston, Saratoga, Yorktown and the Carolinas) but seems to neglect the New York campaign of 1776 (Long Island, Kip's Bay, White Plains, Ft. Washington, Harlem Heights, Throg's Neck, Ft. Lee, etc.). For me that is a great disappointment that I am hoping I can remedy in some way using the editor and if not, my recommendation to JTS is to release it as an update to this game. The NY 1776 battles are all interesting and they contain some amazing feats of British generalship and at least at Harlem Heights and Throg's Neck superb displays of Colonial fortitude.In the meantime though I am enjoying playing Bunker Hill as the British and the interesting General Howe. I've landed off of Moulton Point and immediately set to attacking the Colonial redoubts on Breeds Hill and along the northern end of the Continental line where the peninsula meets the Mystic River.There I've launched a diversionary attack by the Light infantry while my main point of attack is towards a gap in the Continental lines between Breeds Hill and Charlestown. Unlike Howe, who held these men back for a second wave, I've immediately thrown Pitcairn's reserve force into battle in an attempt to flank the American line to the south.More to follow...