Pacts of the Progenitor Wyrms

Before the world as we know it was made, three great dragons ruled existence: Siberys, Eberron and Khyber. A cruel and jealous wyrm, Khyber sought to dominate its rivals, and after a battle which shook the Astral Sea it slew its brother Siberys and scattered its form to the stars. In punishment, Eberron overwhelmed and enveloped Khyber, binding it forever within its body, separating creation into the world we know today. The shards of Siberys, the Dragon Above, glitter in a band across the sky. Khyber, the Dragon Below, forms the great expanse of the underworld. Eberron, the Dragon Between, forms the earth which divides them.

Otherworldy Patrons

The progenitor wyrms are quiet creators, but the right heroes and villians might hear their whispers. Warlocks may choose Siberys, Eberron or Khyber as their Otherworldly Patron.

Siberys, The Dragon Above

Siberys may have been killed by Khyber, but it yet reveals its will in the dance of stars and dragonshards that light the sky. The dragons who were born from the blood of their fallen father still seek its wisdom in the Prophecy.

A warlock who has made a pact with the Dragon Above may need to read the Prophecy to understand their purpose. However, all wise creatures know that Siberys stands against the darkness of the Dragon Below.

Expanded Spell List

The Dragon Above lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Above Expanded Spells

Spell Level Spell 1st bless, guiding bolt 2nd augury, moonbeam 3rd haste, spirit guardians 4th divination, wall of fire 5th flame strike, legend lore

World's Halo

Starting at 1st level, you gain the ability to wield the light cast by the Ring of Siberys, which can be used to reveal truths. You can cast the cantrip light. As an action, you can enhance the effect of an active light spell. Creatures within the spell's area of bright light gain advantage on the first Wisdom (Insight) check and disadvantage on the first Charisma (Deception) check they make while illuminated by the enhanced light spell. When you enhance a light spell with this feature, you must complete a short rest before you can do so again.

Visions of Twelve and One

Starting at 6th level, your observations of the Dragon Above grant you an understanding of the way the events of the world will unfold. When you finish a long rest, roll a number of d20 dice equal to your number of warlock spell slots and record each result. These recorded "vision dice" can be used to modify the results of future dice rolls. Whenever you make an attack roll, ability check, skill check or saving throw and do not like the result, you can substitute the dice result with one of your vision dice. If you do, that vision dice cannot be used again. Whenever you finish a long rest unused vision dice are lost.

Mark of the Prophecy

Starting at 10th level, you gain the ability to scribe marks of Siberys across the world. As an action, you can draw a mark upon a solid surface and roll one new vision die, as described by your Visions of Twelve and One patron feature. Whenever a creature you can see that is within 100 feet of the mark makes an attack roll, ability check, skill check or saving throw and you do not like the result, you can use your reaction to substitute the dice result with one of your vision dice.

The mark persists for one minute, then evaporates without a trace. When you use this feature to draw a mark, you must finish a short rest before you can do so again.

Starfall

Starting at 14th level, the Dragon Above may bestow upon you a rare gift. As an action, you call a Siberys dragonshard to fall from the sky and strike the ground within 120 feet of you. Each creature in a 20-foot-radius sphere centered on the point you choose must make a Dexterity saving throw, with DC equal to your warlock spell save DC. An affected creature takes 8d6 fire damage and 8d6 bludgeoning damage on a failed save, or half as much damage on a successful save. After the impact, the ground within the affected area costs 2 feet of speed for every 1 foot moved.

The ability damages objects in the area and ignites flammable objects that aren't being worn or carried. The dragonshard is destroyed on impact.

When you use this ability, you must finish a long rest before you can use it again.