Camilla: You, sir, should unmask.

Stranger: Indeed?

Cassilda: Indeed it’s time. We all have laid aside disguise but you.

Stranger: I wear no mask

Camilla: (Terrified, aside to Cassilda.) No mask? No Mask!

–The King in Yellow, Act I, Scene 2

Every Arkham socialite is delighted to see the newest play fresh from the stages of Paris, but a dark power lurks behind the curtain. Wherever The King in Yellow is performed, madness is sure to follow. Every production of the play has been accompanied by disappearances, suicides, and other bizarre and uncanny happenings. Now, to save your city, you will have to learn the secrets of the play and delve into the archives of the Arkham Historical Society, relying on the wisdom of the past to somehow save the present. The Echoes of the Past Mythos Pack for the Path to Carcosa cycle of Arkham Horror: The Card Game is on sale now!

A New Mystery

This first Mythos Pack for The Path to Carcosa cycle continues the story of The Path to Carcosa. Your investigators are caught in a web of mystery behind the curtain that began when The King in Yellow first came to Arkham. As increasingly strange occurrences trouble your mind, the line dividing truth from fiction, and reality from madness, begins to blur. Stranger still, it appears as if all that is happening has occurred before. As much as you would like to believe you have a choice, that you could turn a blind eye and preserve your life and sanity, you know that you cannot leave Arkham to fall into darkness.

Your limited leads draw you to the Arkham Historical Society, but you are not the only one searching for answers there. A group of cultists have also found their way to the Arkham Historical Society, and they do not appear too keen to share their information. Any clues they have uncovered remain hidden, much like their motives. In the Historical Society's labyrinthine halls, you never know what sort of treachery you will encounter next.

A Race For Answers

Echoes of the Past offers an unusual take on the race against the cultists as both sides struggle to discover the information that could crack the case. Your enemies are constantly on the move as they gather their own clues to not only hold you back, but to use against you. In this scenario, the cultists will take the clues they gather and use their dark powers to convert them into doom—advancing the agenda. And what clues you do uncover force you to question everything you know. As the secrets of Arkham’s history begin to reveal themselves, unraveling your sanity and pushing you to the edge of madness, only one fact remains certain—you cannot allow the cultists to overtake your search and discover the secret of The King in Yellow before you.

As you journey into madness with The Path to Carcosa cycle, the Echoes of the Past Mythos Pack includes five new semi-permanent, skill-boosting assets for each class with dual traits: Talent and Composure. If you are Plucky (Echoes of the Past, 115), you can maintain your focus in a frightening situation to boost your willpower or intellect, whereas if you display a certain amount of Moxie (Echoes of the Past, 111), you can add to your willpower or agility. While they are powerful and efficient, both of these cards only aid you so long as you maintain a calm and collected state of mind. If you would suffer non-direct horror while using either of these traits, you must apply that first horror to the asset and discard it. As long as you and your fellow investigators are able to maintain your composure, these cards can offer you an edge to help you maintain control over your environment in the maddening world of Arkham Horror.

As the race against the cultists reaches its height and as the cycle continues, you may find yourself pushed to the edge—forced to commit an act of desperation and abandoning your caution for a bold final act when your life and sanity are on their last threads. Echoes of the Past includes four Desperate cards, one for each skill. When you are caught in the moment of adrenaline, you may find that you have more to give for a certain skill than you have had at any other point in your life. Whether ripping through the archives in a Desperate Search (Echoes of the Past, 117) or simply making a Run For Your Life (Echoes of the Past, 119), these cards may allow you to save your life or finally crack the case. Still, you must be pushed to your edge before you can use these Desperate cards—you can only commit them to a skill test if you have three or fewer sanity remaining!

Play Your Part

Will you discover the truth that lies buried within the secret history of Arkham or lose yourself in a theater of lunacy? Will you rise to the challenge or kneel before The King in Yellow? The only way to save yourself and your city is to follow the clues and fight back against the darkness… and time is running out before the curtain falls.

Embrace the madness. Explore the depths of the Arkham Historical Society and uncover the secrets hidden within the Echoes of the Past!