Mechanic v0.1

Surrounded by a gang a burly criminals, the young halfling grins before activating her jetpack, spinning around with a large sweep of fire, knocking all the thugs off their feet while flying out of their reach.

As a hectic battle goes on between several soldiers, a human takes a moment to calculate his tactics, observing with his electronic visor. Ready to engage, he steps into his mechanical suit, assault rifle in hand, and enters the battle with cold precision and unmatched efficiency.

After several weeks of blood, sweat, and tears, a gnome lets out a delighted cry as he powers up his new robotic companion which sits awake, recognizing him as its master and friend.

These are all mechanics, engineering savants who employ their techniques through their creations.

Engeneering Savants A Mechanic takes pride in the things they invent, and are constantly working towards building newer and better things that can take out foes easier. But even then, a Mechanic understands that without some training in martial combat themselves, they would be nothing without their creations. This balance of being able to hold their own when in a pinch and being able to shine through multiple inventions creates an adept combatant. Mechanics at the very least have an understanding of arcane theory. But what makes them follow a different path from spellcasters is that they mostly use their understanding of magic to create powerful machines, as well as magically fueling their creations, rather than directly studying spellcasting. That is not to say that spells and machinery are mutually exclusive from each other, as some choose to use both crafting and spellcasting.

Varied Tactics It is hard to make generalizations about Mechanics, for there is a wide variety of crafts to employ. Some use machinery as a means of augmenting their own combat prowess, while others create robots that do battle for them, while others avoid direct combat in favor of stealth and cunning. For a Mechanic, everything can be customizable down to the last screw to fine-tune a formidable adventurer with every detail to their liking, making it virtually impossible to find any two mechanics with the same exact blueprints. In fact, it is very likely that a mechanic will want to have their own signature blueprints, as to set themselves apart from other mechanics, and to provide a greater sense of pride in their works.