Captain Sahír

Type: Enemy

Encounter Set: The City of Corsairs

Threat Threshold: 4

Threat: 6 Attack: 6 Defense: 2 Hit Points: 8

Corsair. Raider. Corrupt.

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.





Set: The City of Corsairs Number: 158

Quantity: 1

Illustrator: Sara Winters No Comments have been made. City of Corsairs

Type: Location

Encounter Set: The City of Corsairs

Threat: 0 Quest Points: 4

Umbar. City.

X is the highest number of resources on a Raider enemy in play.

Travel : Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.





Set: The City of Corsairs Number: 160

Quantity: 2

Illustrator: Dinodrawing No Comments have been made.

Corsair Waters

Type: Location

Encounter Set: Coast of Umbar

Threat: 4 Quest Points: 3

Ocean. Coastland.

While Corsair Waters is the active location, no more than 1 ally can enter play each round.

Shadow : Either shift your heading off-course, or treat this attack as undefended.

󲂐



Set: The City of Corsairs Number: 155

Quantity: 2

Illustrator: Simon Dominic No Comments have been made. Fate of The Dream-chaser

Type: Quest

Encounter Set: Coast of Umbar

Encounter Info:

Quest Points: 0

When Revealed : Each player assigns damage among non- Ship characters he controls equal to the total damage on each Ship objective he controls. Discard all Ship enemies, Ship objectives, and Ocean locations in play.



When Revealed : Shuffle the Corsair deck and Corsair discard pile into the second encounter deck. Search the encounter deck and discard pile for each copy of Battle-hardened and each copy of Watch Tower, and shuffle them into the second encounter deck. Set the current encounter deck and discard pile aside, inactive. The second encounter deck becomes the active encounter deck. Advance to stage 3.



Suddenly, all of the beacons and lights along the watch-tower are snuffed as fog rolls in from the west. “Pull up the sails!” you hear, but it is too late. The Corsair ships turn at once, and the Dream-chaser smashes into the rocks. You are plunged into the cold waters, struggling to stay afloat.

Set: The City of Corsairs Number: 148

Quantity: 1

Illustrator: Michal Suchanek No Comments have been made.

Final Confrontation

Type: Quest

Encounter Set: The City of Corsairs

Encounter Info:

Quest Points: 0

When Revealed : Add The Shattered Monument to the staging area. Put Captain Sahír into play, engaged with the first player. Each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck. Add 1 resource to each Raider enemy in play.



While another enemy has resources on it, Captain Sahír gains indestructible.

Forced : When a hero or enemy is destroyed, add its resources to Captain Sahír.

If Captain Sahír is destroyed, the players have finally put an end to the Corsairs’ treacherous plot and win the game.



You chase Sahír through the streets, eventually cornering him in the broken monument atop a hill overlooking the city. He grins as you confront him. “You’re not easy to kill,” he scoffs, and unsheathes a long, dark blade.

Set: The City of Corsairs Number: 150

Quantity: 1

Illustrator: Sara Winters No Comments have been made. Foes of Ecthelion

Type: Treachery

Encounter Set: The City of Corsairs

When Revealed : Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 [Threat] for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.





Set: The City of Corsairs Number: 163

Quantity: 2

Illustrator: Mariusz Gandzel No Comments have been made.

Fury and Malice

Type: Treachery

Encounter Set: The City of Corsairs

When Revealed : Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.





Set: The City of Corsairs Number: 165

Quantity: 3

Illustrator: Nikolas Hagialas No Comments have been made. Guardian of Ithilien

Type: Ally Sphere: Lore

Cost: 1

Willpower: 0 Attack: 1 Defense: 0 Hit Points: 1

Gondor. Ranger.

Response : After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.



From such men the Lord Denethor chose his forayers…to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River. —The Two Towers

Set: The City of Corsairs Number: 144

Quantity: 3

Illustrator: Taylor Ingvarsson 2 Comments

Hold the Line

Type: Event Sphere: Leadership

Cost: 0

Response : When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 [Tactics] resources to ready each defending character that takes no damage from this attack.





Set: The City of Corsairs Number: 140

Quantity: 3

Illustrator: Guillaume Ducos No Comments have been made. Inspiring Presence

Type: Event Sphere: Spirit

Cost: 2

Action : Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 [Defense] until the end of the phase. Then, the players as a group may spend 2 [Leadership] resources to give +2 [Attack] to each hero with lower threat cost than the chosen hero until the end of the phase.



Wherever he came men's hearts would lift again, and the winged shadows pass from memory. —The Return of the King

Set: The City of Corsairs Number: 143

Quantity: 3

Illustrator: Dmitry Prosvirnin 1 Comments

Knight of the White Tower

Type: Ally Sphere: Leadership

Cost: 4

Willpower: 2 Attack: 2 Defense: 3 Hit Points: 3

Gondor. Warrior.

Knight of the White Tower’s resource cost must be paid from a single hero’s resource pool.



“…to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land.” —Beregond, The Return of the King

Set: The City of Corsairs Number: 139

Quantity: 3

Illustrator: Owen William Weber No Comments have been made. Prince Imrahil

Type: Hero Sphere: Tactics

Starting Threat: 11

Willpower: 2 Attack: 3 Defense: 2 Hit Points: 4

Gondor. Noble. Warrior.

Combat Action : Spend 1 resource from Prince Imrahil’s resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)





Set: The City of Corsairs Number: 138

Quantity: 1

Illustrator: Micah Epstein 7 Comments

Prince of Dol Amroth

Type: Attachment Sphere: Neutral

Cost: 3

Title.

Attach to Prince Imrahil.

Prince Imrahil gains the Outlands trait.

While you control Outlands allies that belong to 4 different spheres, add 1 additional resource to Prince Imrahil’s pool when you collect resources during the resource phase (if Prince Imrahil is a hero).





Set: The City of Corsairs Number: 146

Quantity: 3

Illustrator: Drazenka Kimpel No Comments have been made. Ranger Spear

Type: Attachment Sphere: Lore

Cost: 1

Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 [Attack] (+2 [Attack] instead when attacking an enemy with an attachment on it).



Two had spears in their hands with broad bright heads. —The Two Towers

Set: The City of Corsairs Number: 145

Quantity: 3

Illustrator: Marius Bota No Comments have been made.

Súlien

Type: Ally Sphere: Spirit

Cost: 4

Willpower: 3 Attack: 0 Defense: 2 Hit Points: 2

Dúnedain. Scout.

Action : Spend 1 [Lore] resource to exhaust Súlien. Then, each location in the staging area gets –1 [Threat] until the end of the phase. Any player may trigger this action.





Set: The City of Corsairs Number: 142

Quantity: 3

Illustrator: Andreia Ugrai 1 Comments Serpent’s Tail

Type: Treachery

Encounter Set: Coast of Umbar

When Revealed : Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (󲂒, 󲂓, or 󲂔), each Ship enemy in play gets –10 engagement cost until the end of the round.





Set: The City of Corsairs Number: 157

Quantity: 2

Illustrator: Michael Rasmussen No Comments have been made.

Slave Ship

Type: Enemy

Encounter Set: Coast of Umbar

Threat Threshold: 32

Threat: 3 Attack: 7 Defense: 5 Hit Points: 5

Corsair. Ship.

Boarding 1. Cannot have attachments.

For each point of damage that is dealt to a Ship objective by Slave Ship’s attack, deal 1 point of damage to a non- Ship character controlled by the defending player, as well.





Set: The City of Corsairs Number: 152

Quantity: 2

Illustrator: Lukasz Jaskolski No Comments have been made. Soldier of Dol Amroth

Type: Ally Sphere: Tactics

Cost: 2

Willpower: 0 Attack: 1 Defense: 1 Hit Points: 2

Gondor. Warrior.

Response : After Soldier of Dol Amroth enters play, reduce the cost of the next [Tactics] card you play this phase by 1.



…he and his knights still held themselves like lords in whom the race of Númenor ran true. —The Return of the King

Set: The City of Corsairs Number: 141

Quantity: 3

Illustrator: Mariusz Gandzel 2 Comments

Southern Belfalas

Type: Location

Encounter Set: Coast of Umbar

Threat: 3 Quest Points: 5

Ocean. Coastland.

Travel : One player must reveal the top card of the Corsair deck and engage it to travel here.

Shadow : If this attack destroys a character, discard an ally controlled by the defending player.

󲂐



Set: The City of Corsairs Number: 154

Quantity: 2

Illustrator: Nicholas Gregory No Comments have been made. Stormcaller

Type: Enemy

Encounter Set: Coast of Umbar

Threat Threshold: 20

Threat: 2 Attack: 6 Defense: 6 Hit Points: 16

Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced : At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.





Set: The City of Corsairs Number: 151

Quantity: 1

Illustrator: Davis Engel No Comments have been made.

Streets of Umbar

Type: Location

Encounter Set: The City of Corsairs

Threat: 1 Quest Points: 5

Umbar. City.

When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow : If attacking enemy is a Raider , deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.



Set: The City of Corsairs Number: 160

Quantity: 3

Illustrator: Joshua Cairós No Comments have been made. The Coast of Umbar

Type: Quest

Encounter Set: Coast of Umbar

Encounter Info:

Quest Points: 15

Setup : Shuffle the Coast of Umbar, Corsair Raiders, Stormy Weather, Umbar Fleet, and Voyage Across Belegaer encounter sets into one encounter deck and make it the active encounter deck. Set The City of Corsairs encounter set aside, as an inactive second encounter deck. Prepare the Corsair deck. Players prepare their fleet. Add the Stormcaller to the staging area. Add 1 copy of Southern Belfalas to the staging area (2 instead if there are 3 or 4 players in the game). Shuffle the encounter deck.



Sailing.

Progress cannot be placed on The Coast of Umbar if the players are off-course (󲂒, 󲂓, or 󲂔).

If the Stormcaller is destroyed (or if this stage has 15 or more progress on it), advance to stage 2.





Set: The City of Corsairs Number: 147

Quantity: 1

Illustrator: Simon Dominic No Comments have been made.

The Haven of Umbar

Type: Quest

Encounter Set: The City of Corsairs

Encounter Info:

Quest Points: 18

When Revealed : Search the encounter deck for The Shattered Monument and Captain Sahír, and set them aside, out of play. Each player searches the encounter deck for 1 enemy and 1 location, and adds them to the staging area. If the Stormcaller was not destroyed during stage 1, add 1 resource to each Raider enemy in play.



The Dream-chaser and her fleet have met their ultimate fate, but you still have your mission to complete. Sahír is somewhere within the city.

Set: The City of Corsairs Number: 149

Quantity: 1

Illustrator: Dinodrawing No Comments have been made. The Shattered Monument

Type: Location

Encounter Set: The City of Corsairs

Threat: 4 Quest Points: 8

Umbar.

Each Raider enemy with at least 1 resource on it is immune to player events.

Forced : At the beginning of the resource phase, add 1 resource to each Raider enemy in play.



So it stood, until after the second arising of Sauron, which now approached, Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down. —The Return of the King

Set: The City of Corsairs Number: 159

Quantity: 1

Illustrator: Mariusz Gandzel No Comments have been made.

Umbar Harbor

Type: Location

Encounter Set: The City of Corsairs

Threat: 4 Quest Points: 4

Umbar. City.

While Umbar Harbor is the active location, Corsair enemies get +2 [Defense].

Shadow : If attacking enemy is a Raider , move 1 resource from a hero you control to attacking enemy.



Set: The City of Corsairs Number: 161

Quantity: 3

Illustrator: Nicholas Gregory No Comments have been made. Umbar Patrol

Type: Treachery

Encounter Set: The City of Corsairs

When Revealed : Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.





Set: The City of Corsairs Number: 164

Quantity: 2

Illustrator: Michal Suchanek No Comments have been made.