Introduction

Hi! Sauropod Studio is a small indie studio from Montreal. We were founded by François Alain and Germain Couet – they actually met in the university where they had the idea for our very first game, Castle Story which was a Kickstarter success and fully shipped in August 2017. Since then, we’ve been working on our newest title, Mirador.

Developing Mirador

We really like trying new concepts at Sauropod Studio. We don’t want to create games that already exist. That means taking risks, for better or for worse. With Castle Story, at the time, there was no other creative strategy game in 3D with vertical motion in an entirely destructible voxel world. With Mirador, we really wanted to create something unique once again and this time, with a heavy focus on community creations. So Mirador is a top-down hack-n-slash roguelite where the boss fights you encounter are created by other players! It’s really two games in one – in one part, you’re out there fighting Sentinels that other players have created, getting loot and adventuring with a friend (the game supports online co-op!) and when you’re back to your Citadel, the game turns into a boss-creator; you use the loot you found to create bosses that other players will be fighting against.

Initially, we wanted to create a game where players would create their own dungeons and other players would explore them. But this was really ambitious and we decided to create a more focused experience. We liked the idea of having a custom boss at the end of the player-made dungeons, and though that was a really cool gameplay mechanic on its own. Who knows, someday we might work on additional content that would allow players to customize the arenas their Sentinel is defending. 🙂

For development, we’re using Unity, as we have for Castle Story.