Teach Your Students How to Use Unreal Engine 4

What’s Inside the Guides?

How Do I Use the Guides?

The Guides

While summer vacation welcomes a relaxing break from the rigors of teaching, this is also the perfect time for educators to add valuable Epic-approved content to their lectures. With Unreal Engine developers in such high demand throughout the world, more and more academic institutions are looking to bring UE4 into their classrooms. Whether it comes to learning the fundamentals of game development, developing virtual reality games, apps, and movies, or learning Blueprints, Epic has got you covered! Introducing our official Unreal Engine Instructors’ Guides - free to use for all educators.The Unreal Engine 4 Instructors’ guides were designed for a seamless transition from textbook to lecture as they cover the same tools used by professional developers to ship successful games. Instructors can now access these professionally-authored courses to add to their current teaching materials, all for free! These courses includes lectures, quizzes, and tests. You can start teaching Unreal Engine 4 this coming academic term with these fully-featured Instructors’ Guides.These guides include:to promote active learning and engagement• Completeandin PowerPoint that can be added into your own lectures• Ready to use Unreal Engine 4and• Summative and formativepremade weekly quizzes, midterm and final exams complete with answer keys. A glossary for each unit that covers the need-to-know terminology and concepts to ensure lectures can be taught effectivelyUsage rights are under Creative Commons licensing. You are free to use these guides according to these licensing terms . For more information please see the Creative Commons Summary of the license While using the Unreal Engine 4 Instructors’ Guides, you are free to:• Deploy directly into the classroom and/or incorporate into your own curriculum• Share - copy and redistribute the material in any medium or format• Adapt - remix, transform, and build upon the materialThis guide is based on the book Unreal Engine VR Cookbook: Developing Virtual Reality with UE4, by Mitch McCaffrey. Featuring 12 lectures, with accompanying quizzes, terminology sheets, and associated project files. Teach the fundamentals of VR development from an Unreal Engine-centric approach.Written by Epic Game's Chris Murphy, this guide includes 12 detailed lectures, and complete teacher's guide with notes, terminology and sample content. This guide will be very helpful for building your game-development courses.This guide is based on the book, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours by Aram Cookson, Ryan DowlingSoka and Clinton Crumpler. The guide features 22 lectures with corresponding quizzes, tests, and content. This guide covers learning Unreal Engine's fundamental features.Visit the educator’s resource section of our site to download the available guides today!