“I prefer my history dead. Dead history is writ in ink, the living sort in blood.”

–Rodrik Harlaw, A Feast for Crows

Order your own copy of Someone Always Tells at your local retailer or online through our website today!



Someone Always Tells, the sixth Chapter Pack in the Flight of Crows cycle for A Game of Thrones: The Card Game is available now from your local retailer or online through our website!

Someone Always Tells draws the Flight of Crows cycle to a triumphant conclusion and brings its themes full circle. You can look for cards using the bestow mechanic as well as tools that encourage the Great Houses to work together through Banner agendas. Through all the new and dangerous cards that you gain, the intrigue, plots, and battles of A Game of Thrones: The Card Game are drawn to the new heights. In the Iron Isles, new leaders set a course for war, and in King's Landing, a violent struggle for power emerges between the crown and the faith of the Seven.

Salt and Death

In this chaos, the Greyjoys sense an opportunity. Victarion Greyjoy has been sent to Essos to capture Daenerys Targaryen, but he has his own schemes to consider. Someone Always Tells gives this rebellious House additional tools that call back to their trademark themes in A Game of Thrones: The Card Game while expanding on the wider themes of the Flight of Crows cycle.

Using the new bestow keyword to good effect, Saltcliffe Sailor (Someone Always Tells,111) can have up to three gold placed on her, and as an Action, you may move one gold from Saltcliffe Sailor to a non-Greyjoy character. While this gold can be used to refuel your other bestow effects, Saltcliffe Sailor also gives the added benefit of granting stealth to each of your characters with one or more gold on them. While the gold the Saltcliffe Sailor spreads around is essentially giving non-Greyjoy characters stealth, this effect also extends to your other bestow characters, such as Wex Pyke (Guarding the Realm, 31). For just two gold and military and power icons, Saltcliffe Sailor is a supporting character than can be used to enhance the Greyjoy fleet and their allies alike.

While Saltcliffe Sailor is a tricky character that lets your characters bypass others in challenges, House Greyjoy’s second card featured in Someone Always Tells is more straightforward. The Driftwood Cudgel (Someone Always Tells, 112) is a Weapon exclusive to Drowned God characters, increasing their STR by one for every character in your dead pile. And what's more, when the attached character is killed, Driftwood Cudgel can move to any other eligible character and give that character one power. The Greyjoys have long interacted with the dead pile, and now every character that passes beyond the veil only strengthens your other Drowned God characters. If you can maintain a steady presence of eligible characters, the Driftwood Cudgel will never go away, and simply gains strength as the game goes on.

Light of the Seven

Throughout the Flight of Crows cycle, the Church of the Seven has grown in power, reforming their ancient military orders and becoming embattled in a game of intrigue with the Lannisters and the Tyrells. Powerful characters like The High Sparrow (The Faith Militant, 97) have been introduced and they even received their own agenda in the form of The Faith Militant (The Faith Militant, 99). Now, Someone Always Tells gives players new tools for decks that shine in the light of The Seven.

The Great Sept of Baelor (Someone Always Tells, 118) is a location that can utterly nullify the powerful effects of a character as they enter play. Whenever an opponent’s character enters play, you may kneel The Great Sept of Baelor and remove one gold from it to treat that character’s text box as though it were blank. This can completely silence high-impact characters like Daenerys Targaryen (The Faith Militant, 93) before they get a chance to use their ability. While you will still have to deal with these effects during the next round, The Great Sept of Baelor can provide important buffer to buy time for your schemes to come to fruition.

To use The Great Sept of Baelor to its full power will cost you five gold—two for the gold cost and three for bestow. While this can be quite a price, the second tool The Seven are given in Someone Always Tells can make this economic burden easier. The Seven-Pointed Star (Someone Always Tells, 119) is an Item that gives the attached character The Seven trait, useful for bringing characters like Eddard Stark (Wolves of the North, 3) into the fold of the Faith Militant. Furthermore, as a Marshaling Action, you may kneel the attached character to reduce the cost of the next The Seven card you marshal by two. Not only does this let you marshal The Great Sept of Baelor for free, it also offers a discount on powerful characters like The High Sparrow

A Flight of Crows

As the Flight of Crows cycle comes to its climactic conclusion, the power of the Seven is stronger than ever. Meanwhile, the Great Houses of Westeros continue to scheme and plot in a world shattered in the aftermath of war. What alliances will you forge, and what price must be paid to see your schemes come to fruition?