Anything is possible... But that doesn't mean that it will pan out.



Anyway, I think the actual voice acting is one of the last steps to a mod. Obviously there's no 'one' way to making a mod but establishing your voice actors a month before the CK is released, and judging from your ambition I'd say the mod would take two months minimum to make. At that point your voice actors are going to be needed three months from now - and in my experience voice actors don't tend to stick around on the forum that long.



In short, even if you have a script as in exactly what you're going to be needing for voice actors, you're not giving yourself any room for variation. And since the CK isn't out, and you don't know of the limitations of it, you might find this to be a waste of time.



Honestly, I think the best thing to do is to have the dialogue unvoiced when you first release it as a beta - this way you can get feedback. Structure is important and should come before the dialogue. It's kind of like drawing a picture in pen before having the rough draft in pencil. You can erase the pencil marks but the pen is going to be apart of the finished product and you won't be able to change it down the road - short of redoing it. Put the focus where it matters first

