GENERAL IMPROVEMENTS:



1. Graphic Quality:

Weve spent a bunch of time reading your feedback and seeing what are the immediate fixes we can make and what requires our engine upgrade to be done. In short term we were able to do a ton of work to lighting, shaders, and terrain texture resulting in:

Refinement of the ambient lighting.



New bounce light to the Sky Dome.



Updated ground textures of the Forest map



Increased texture quality and color correction of bushes and flowers



Increased the texture quality on the wooden coaster station (testing this out before we roll it out elsewhere)

These images illustrate some of the graphics work we have done from the Early Access Launch Version to today's update. You will see more in the coming weeks but please adjust your graphic settings accordingly to ensure the right balance of performance vs graphics for you.





This is a small but important first step towards many future graphic updates. Please continue sending your feedback so we can address any concerns or questions as quickly as possible. Our plan is to test out improvements in phases, note performance, and make tweaks as we go based on your feedback.



Important Note  Player Settings File Reset

Due to the work we did on the graphics for this build, we had to reset all Player Settings files. We elected to make the new default "Very High" with this reset whereas before it was defaulting to a much lower quality. This means that players who are seeing performance issues should go back and lower their graphical quality to account for this.



TO BE CLEAR - ALL GRAPHICS SETTINGS HAVE BEEN RESET TO A HIGHER LEVEL IN THIS BUILD. YOU MUST LOWER THEM BACK TO YOUR PREFERENCE ONCE YOU LOAD OR YOU MAY SEE PERFORMANCE ISSUES.



2. Simulation:

The simulation needs some love and we gave it a bunch! Our designers have been hard at work reading your suggestions and, as a first update, you will see improvements in the following areas:



Peeps should generate less nausea on rides



Janitors should be quicker at cleaning up messes



Mechanics should be quicker at fixing rides



Medics should be quicker at healing peeps



Entertainers should be able to entertain peeps for longer



3. Building Tools

Over the last week, we have improved our building experience and based on your feedback you will see key improvements in the following areas:

Improvement on the placement drop of scenery items  specifically this was done to make Piece by Piece building with UGC easier and more precise



Implementation of the cap placement for beginning/end of the curve path



Improvement of the rounding radius for Larger Paths



Improvement on queue paths making it easier to connect queues to elevated rides



We have also read your requests to implement a new bulldoze tool that will allow users to delete more items at a time. Please know, that we are currently working on a design for this improvement and it will be part of a future update.



4. Animation

We are working intensively on animation bugs. Like we mentioned previously, we will need a few updates to address all the issues. Yes, we know peeps hover above seats on certain rides or simply dont sit correctly  we are fixing this. In this version, you will see:



Peeps sitting correctly on benches and at picnic tables, we have fixed this.

TODAYS NEW STUFF:

Coaster station with no roof  looks a bit more realistic but more importantly  lets you build UGC around and on it to make your own!

Click sandbox mode  see that we have added a new button to have a flat map! Not everyone likes trees, lakes, and hills everywhere so we made it easier for you to start with a fresh slate.

MAJOR KNOWN ISSUES:

UGC DOWNLOADS: Due to the help and support of the community, we were able to pin point the cause of the bug causing UGC content to not download. We are actively working on a solution and should have a fix for you very soon in an upcoming patch.

57% BUG: We know a few of you are experiencing issues with loading into the game and getting stuck at 57%. We are looking into this issue as well and testing special beta patches with certain users. As soon as we resolve the issue we will put out a hotfix or specific instructions to fix it.

NOTE: Please note that at the moment, per our minimum specs, we only fully support users with Dedicated Graphics Cards.



POTENTIAL FIX: PLEASE UPDATE YOUR GRAPHIC DRIVERS - While this wont be a fix for everyone, we know that updating your graphics drivers to the latest version does in fact resolve it for a sizable portion of affected users  please check this while we continue to look into the issue.

BUGS FIXED IN THIS BUILD:

Ingame - Cannot connect some plazas with paths

In Game - Paths & Queues - User is unable to connect large path from the center of the entrance building.

Fix mechanic node position

Scenario 3 - All Peeps getting in the park for free

In Game - There is a gap between entrance building and the boundary fence.

In Game - Coaster - A twisted track appears at the end of 'Specialty Pieces'.

In Game - Observation Tower - Lights of the posts does not illuminate at night.

Preview image for the Sand Texture A, Sand Texture B, Sand Texture C and Sand Texture D are missing for the map 'Dusty Dunes'.

The entrance path does not change to the 'Ghost Path' if user connects more number of path to the entrance.

Update collision boxes for queue connections

The entrance path does not change to the 'Ghost Path' if user connects more number of path to the entrance.

Adding Bounce Light to Sky Dome

Roofless Coaster Stations Integrated

In Game - Paths & Queues - User is unable to connect large path from the center of the entrance building.

NullReferenceException when using the ride cam of custom coaster in the build tab menu

Default Graphic Quality Settings on High

Peeps sitting correctly on benches and at picnic tables

Ground Textures in Forest Map

Trees, flowers and bushes texture quality increased

Wooden Coaster Station texture quality increased.

NEXT MAJOR UPDATE