About this mod Adds 3 craftable Throwing Dart "spells", each with a unique effect: standard Damage Health, Poison, and Paralysis. Based on the mod Throwing Star by MurdermiesteR. Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes Tiefling Permissions and credits Author's instructions You can use this, change it, do whatever, so long as you recognize and appreciate the effort that MudermiesteR put into the initial mod, and the work I did to fix bugs, immersify and streamline it. Some modified assets are technically "mine" under the Bethesda license, but they're all based off of vanilla assets, so go ahead and use them if you want, just acknowledge that I modded them into existence :)



This mod may NOT be uploaded to any site other than the Nexus, including Bethesda.net. I will convert and work on the mod again once the Special Edition comes out and they work out all of the bugs it will more than likely have upon release. I don't say this selfishly, but I want to make sure it'll be stable on the console ports of the game before somebody goes and besmirches this mod's name without asking. I don't foresee any problems, but it might have some bugs, who knows. File credits Thanks to MurdermiesteR, who created the original Throwing Star mod that I based this off of. Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 1.6.1 Added optional that uses Magicka. Restoration base, since it should be something the body does "naturally", but doesn't progress Skill.

Version 1.6 Updated the dart mesh to include a REAL FUCKIN' DART. Wowweee! This is almost like a real mod, now!

Version 1.5 Fixed ImmuneParalysis flag and Poison Resistance.

Version 1.4 DELETED: Bug with paralysis caused things that have the ImmuneParalysis tag to glitch the fuck out.

Version 1.3 Added Poison Darts! Do 2 damage per second for 15 seconds. Adjusted Stun Dart to paralyze for a whole minute (a bit OP, but whatever!)

Version 1.2 Added Stun Dart (paralysis for 20 seconds) Added two forgeable tomes under MISC to learn the "spells."

Version 1.1 Increased projectile gravity from 0.1 to 0.5 for a "throwing" feel and to keep it balanced as a mid-range weapon.

Donations Premium membership donations accepted

So, you're looking for a new ranged weapon? Don't like to use Destruction magic? You want the ability to strike silently from the shadows without all the clunkyness of a bow? Tired of trying mods that add in way more weapons and scripts than you want?



LOOK NO FURTHER! This mod will take care of all your "throwing weapon" desires without all of the excess that other mods employ.



This uses a modified Firebolt spell to silently launch a dart from the caster's hand, with the little white line that follows a fired arrow. It does 20 damage, so it isn't overly powerful. It also costs ZERO MAGICKA and will not affect your Destruction skill level.



As of v1.2, the spells can be learned by crafting the tomes under the MISC section of the forge. The normal Throwing Dart requires an iron dagger and an iron arrow. The Stun Dart is the same, but with a Scroll of Paralysis as an added ingredient. The Poison Dart requires the same, with a Weak Lingering poison as an added ingredient.



v1.3 Now adds Poison Darts! 2 points over 15 seconds!



v1.6 Added a true dart into the mesh





=OPTIONAL=

v1.6.1 Optional Magicka use. Based in the Restoration school, as it should be something the body does "naturally" but doesn't progress skill. It does benefit from Restoration Skill level, however, and there's nothing that can be done about that.



Throwing Dart - Base 15 Magicka

Stun Dart - Base 25 Magicka

Poison Dart - Base 25 Magicka



Kinda lore-friendly, but also not. Credit for the original idea comes from MurdermeisteR's "Throwing Star" mod.





[DISCLAIMER]

You can use this, change it, do whatever, so long as you recognize and appreciate the effort that MudermiesteR put into the initial mod, and the work I did to fix bugs, immersify and streamline it. Some modified assets are technically "mine" under the Bethesda license, but they're all based off of vanilla assets, so go ahead and use them if you want, just acknowledge that I modded them into existence :)



This mod may NOT be uploaded to any site other than the Nexus, including Bethesda.net. I will convert and work on the mod again once the Special Edition comes out and they work out all of the bugs it will more than likely have upon release. I don't say this selfishly, but I want to make sure it'll be stable on the console ports of the game before somebody goes and besmirches this mod's name without asking. I don't foresee any problems, but it might have some bugs, who knows.