astroorion Profile Blog Joined September 2010 United States 995 Posts Last Edited: 2011-05-25 00:45:56 #1 Original Post



http://www.marca.com/2011/05/05/mas_deportes/otros_deportes/1304608557.html?a=ce034f011a5b0d5892ca818a6ad59cb8&t=1306257355

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Los deportes electrónicos, conocidos como e-Sports, se están extendiendo por todo el mundo. Se trata de una nueva forma de competición en el que un ordenador, un teclado y un ratón son las herramientas de juego y su práctica se eleva a niveles profesionales. Abarca una amplia variedad de videojuegos, pero los más famosos son los de estrategia en tiempo real. Hay múltiples campeonatos, aunque los más populares son los de WarCraft, World of Warcraft y, sobre todo StarCraft I y II, creados por Blizzard Entertainment.



Los campeonatos son retransmitidos por la televisión y cuentan con unas audiencias escalofriantes para tratarse de canales de pago por internet. En Corea del Sur, donde la pasión por este 'mundillo' es enorme hasta el punto de ser considerado uno de los deportes nacionales, existen dos cadenas muy famosas, GOM TV y Channel 46, que emiten las 24 horas del día y exclusivamente sobre la temática.

PAUL DELLA BITTA



"No hay hasta la fecha ningún otro país que viva tan apasionadamente los e-Sports como Corea del Sur"



El país asiático vive desde hace un par de décadas un 'boom' en este sentido. No hay más que poner un poco de atención y ver cómo muchas cosas de la vida cotidiana las inundan los 'progamers' -jugadores- y su universo. El mundo de los videojuegos es una auténtica religión.



Se estima que un tercio de la población de Corea del Sur juega a videojuegos online. Los adolescentes -y también los que no lo son tanto- acuden con sus mochilas al salir del colegio directamente a cualquiera de los más de 22.000 cibercafés que hay en todo el país, con salas gigantescas donde se pasan horas jugando a videojuegos antes de ir a casa a cenar. A tal nivel llega el asunto que algunas parejas de chavales celebran su primera cita en estos locales jugando el uno contra el otro.

[foto de la noticia]



Lim Yo-Hwan, en el centro, campeón nacional de StarCraft.

FOTO: Blizzard



"No hay hasta la fecha ningún otro país que viva tan apasionadamente los e-Sports como Corea del Sur", explica Della Bitta. Por eso es entendible que algunos brillantes jugadores no coreanos busquen triunfar en el país asiático y cambien su lugar de residencia. "Echas de menos a la familia y algunas de tus costumbres y tu cultura, pero amamos lo que hacemos", argumenta Chris Loranger -'LiquidHUK'-, canadiense del equipo Liquid Team.



Porque, aunque parezca surrealista, hay mucha gente que se dedica profesionalmente a jugar a videojuegos. Y en Corea va más allá porque son auténticas estrellas. No es desmedido decir que son el equivalente de los futbolistas en España. A los mejores se les puede ver en carteles publicitarios o hasta en vasos de Coca-cola de sitios de comida rápida.



Son auténticos hombres-anuncio por los que cobran un dineral. Son fichados por equipos que les pagan auténticos sueldazos -entre 100.000 y 400.000 euros- y entrenan a diario junto con sus compañeros una media de ocho horas diarias en centros que se convierten en su hogar, puesto que es donde, además de entrenar, viven, comen y duermen entre infusiones y vitaminas.

[foto de la noticia]



Jong-hyun Jung, 'Mvp', ganador de la GSL de abril 2011.

FOTO: Blizzard



Cuentan con miles del fans que suspiran por un autógrafo suyo o por hacerse una foto con su ídolo. Y, la mayoría, sobre todo los más mayores, suelen ir acompañados de novias que provienen del mundo del cine coreano, de la música o de las pasarelas. El mejor ejemplo es Lim Yo-Hwan, campeón nacional de StarCraft II. "Es una auténtica celebridad. Gana en torno a medio millón de euros al año y tiene una novia famosa", explica Paul Della Bitta, Senior Director de Comunidad Global y e-Sports de Blizzard.



Sus carreras profesionales son algo más cortas que las de un futbolista. Suelen comenzar a competir cuando son adolescentes y cuelgan el ratón y el teclado antes de los 30 años. Es algo lógico, puesto que la dedicación diaria a videojuegos de este tipo puede conducir a altos niveles de estrés.



Hay que tener en cuenta que durante una partida, un 'progamer' puede realizar hasta 200 decisiones diferentes en un minuto, lo que equivale a una cada 0,4 segundos. Sus dedos se mueven a una velocidad de vértigo entre el ratón y el teclado. De ahí que, además de entrenadores personales para mejorar la táctica, cuenten también con psicólogos, aunque en muchos casos ambas funciones las acaba haciendo el entrenador.



Resto del mundo

Empieza a haber una expansión fuera de Corea del Sur. En Estados Unidos el 'gamming' profesional está creciendo mucho. También en algunos lugares de Europa, como Alemania o Suecia. Sin embrago, a diferencia de Corea, en todos estos países el juego se combina con el trabajo. Poco a poco está pasión está desarrollándose en España, donde empieza a haber jugadores destacados, como Pedro Moreno -alias 'Lucifrón'-.



Los diferentes campeonatos celebrados en Europa están ayudando a impulsar este nuevo deporte lejos de las fronteras de Corea. La ESL -Electronic Sports League-, algo así como la UEFA de los e-Sports, organiza muchos torneos de gran escala. Lo mismo hace Blizzard con la BlizzCon, cuya frontera se amplía a norteamérica.



En la final de la GSL

El pasado 9 de abril se celebró la final del primer campeonato del mundo de SatrCraft II, la segunda edición de un videojuego que salió en julio de 2010. Con un recinto abarrotado de cientos de espectadores, en su mayoría jóvenes, dos jugadores se ven las caras en el escenario.

[foto de la noticia]



Las partidas son retransmitidas por televisión

FOTO: Blizzard



A un lado, Jong-hyun Jung -su 'nick' es Mvp-, que representa al equipo 'Incredible Miracle'. Al otro, Jung-hoon Lee -'MarineKing'-, del 'Prime'. La final es al mejor de siete triunfos, al igual que en la NBA. Y al igual que en la NBA, saltan al ruedo tras una presentación y atravesando un pasillo formado por los miembros del equipo.



Ambos contendientes se meten cada uno en una cabina insonorizada mientras el resto del equipo se coloca en una especie de banquillo a seguir la partida para analizar los movimientos del rival y así poder dar consejos a su compañero entre partida y partida. Cada enfrentamiento lo gana quien consigue derrotar al ejército rival. Al final, 'Mvp' se impone por 4-2.



Comentado por tv

La mayoría de los progamers, al acabar tan prematuramente sus carreras, se enrolan en diferentes áreas que rodean a los e-Sports. Muchos deciden convertirse en entrenadores -una tendencia similar a la del fútbol-, otros deciden entrar a formar parte de departamentos. Incluso, los hay que se convierten en comentaristas de televisión que, en muchos casos, le conlleva aumentar más aún si cabe su fama.





The Electronic Sports, known as e-Sports, is spreading throughout the world. It is a new form of competition in which a computer, keyboard and mouse are the tools of game and practice amounts to professional levels. It covers a wide variety of games, but the most famous are the real-time strategy. There are multiple championships, but the most popular are those of Warcraft, World of Warcraft and StarCraft especially I and II, created by Blizzard Entertainment.



The championships are broadcast on television and have to be a thrilling to audiences of online payment channels. In South Korea, where the passion for this 'scene' is huge to the point of being considered one of the national sports, there are two very famous channels, GOM TV and Channel 46, broadcasting 24 hours a day and exclusively on the theme.



The country has lived for a couple of decades a 'boom' in this sense. No more than putting a little attention and see how many things of everyday life the glut of 'progamers'-players-and their world. The world of video games is a real religion.



It is estimated that one third of the population of South Korea plays online video games. Teenagers and also those who aren't as young, come with their backpacks after school directly to any of more than 22,000 Internet cafes that exist all over the country, with huge rooms where you spend hours playing video games before going home for dinner. In this case comes such a level that some pairs of kids celebrate their first date in these places playing against each other.



"There is so far no other country that is so passionate about e-Sports as South Korea," said Della Bitta. So it is understandable that some players in Korea do not look Korean in the Asian country and change their place of residence. "You miss family and some of your habits and your culture, but we love what we do," argues Chris Loranger - 'LiquidHUK'-Canadian Team Liquid Team.

(TN: Correct me if this quote is wrong HuK)



Because, although it seems surreal, there are many people who are professionally engaged in playing games. And in Korea beyond because they are real stars. It is not unreasonable to say they are the equivalent of the football players in Spain. At best they can be seen on billboards or even glasses of Coca-Cola at fast food places.



These players are signed by teams that pay real money between 100,000 and 400,000 euros, and train daily with their peers an average of eight hours at centers that make up their home, since this is where, apart from training, live, eat and sleep between infusions/tea and vitamins.



There are thousands of fans who long for his autograph or just to take a photo with their idol. And, most especially the elderly, often accompanied by girlfriends from the world of Korean cinema, music or gateways. The best example is Lim Yo-Hwan, StarCraft II national champion. "He is a real celebrity. He makes around half a million euros per year and has a famous girlfriend," says Paul Della Bitta, Senior Director of Global Community and eSports Blizzard.



Their careers are somewhat shorter than a footballer. They usually begin competing as a teenager and hang the mouse and keyboard before age 30. That is logical, since the daily dedication to games of this type can lead to high stress levels.



Keep in mind that during a game, a 'gamer' can make up to 200 different choices in a minute, equivalent to one every 0.4 seconds. His fingers move at lightning speed between the mouse and keyboard. Hence, in addition to personal trainers to improve tactics, also have psychologists, but in many cases both functions are acted out by the coach.



Rest of The World

There has started to be an expansion out of South Korea. In the United States the 'gamming' career is growing fast. Also in some parts of Europe such as Germany or Sweden. But, unlike Korea, in all these countries the game is combined with work .Little by little this passion is developing in Spain, where they began to have outstanding players, like Pedro Moreno, alias' Lucifrón'.



The various championships held in Europe are helping to drive this new sport far beyond the borders of Korea. The ESL Electronic Sports League, and UEFA organized many large-scale tournaments. So does Blizzard's BlizzCon, whose boundary is extended to North America.



At the end of the GSL

On April 9th, we celebrated the end of the first world championship of StarCraft II, the second edition of a game that was released in July 2010. With a room packed with hundreds of spectators, mostly young, two players are the faces on stage.



On one side, Jong-hyun Jung-su 'alais' is Mvp-which represents the team 'Incredible Miracle'. The other, Jung-hoon Lee - 'MarineKingPrime'. The final is best of seven, as in the NBA. And just like in the NBA, they jump into the ring after a presentation and through a corridor formed by members of the team.



Both contenders are put in a soundproof booth while the rest of the team is placed in a kind of bench to continue the analysis on the movements of the opponent and be able to give advice to his partner between games. Each battle is won by defeating the army who gets rival. In the end, MKP is defeated 4-2.



Reviewed by TV

Most progamers, at the end of their careers, so early in their life, enroll in different areas surrounding the e-Sports community. Many decide to become coaches, a trend similar to football, others decide to join departments. Even some feel the need to become TV commentators that in many cases it leads to further rise their fame.



Let me know what you think and if there are any problems in the article. It's my first translation and want to know how I did. Thanks for reading!



-Blake



The Electronic Sports, known as e-Sports, is spreading throughout the world. It is a new form of competition in which a computer, keyboard and mouse are the tools of game and practice amounts to professional levels. It covers a wide variety of games, but the most famous are the real-time strategy. There are multiple championships, but the most popular are those of Warcraft, World of Warcraft and StarCraft especially I and II, created by Blizzard Entertainment.The championships are broadcast on television and have to be a thrilling to audiences of online payment channels. In South Korea, where the passion for this 'scene' is huge to the point of being considered one of the national sports, there are two very famous channels, GOM TV and Channel 46, broadcasting 24 hours a day and exclusively on the theme.The country has lived for a couple of decades a 'boom' in this sense. No more than putting a little attention and see how many things of everyday life the glut of 'progamers'-players-and their world. The world of video games is a real religion.It is estimated that one third of the population of South Korea plays online video games. Teenagers and also those who aren't as young, come with their backpacks after school directly to any of more than 22,000 Internet cafes that exist all over the country, with huge rooms where you spend hours playing video games before going home for dinner. In this case comes such a level that some pairs of kids celebrate their first date in these places playing against each other."There is so far no other country that is so passionate about e-Sports as South Korea," said Della Bitta. So it is understandable that some players in Korea do not look Korean in the Asian country and change their place of residence. "You miss family and some of your habits and your culture, but we love what we do," argues Chris Loranger - 'LiquidHUK'-Canadian Team Liquid Team.(TN: Correct me if this quote is wrong HuK)Because, although it seems surreal, there are many people who are professionally engaged in playing games. And in Korea beyond because they are real stars. It is not unreasonable to say they are the equivalent of the football players in Spain. At best they can be seen on billboards or even glasses of Coca-Cola at fast food places.These players are signed by teams that pay real money between 100,000 and 400,000 euros, and train daily with their peers an average of eight hours at centers that make up their home, since this is where, apart from training, live, eat and sleep between infusions/tea and vitamins.There are thousands of fans who long for his autograph or just to take a photo with their idol. And, most especially the elderly, often accompanied by girlfriends from the world of Korean cinema, music or gateways. The best example is Lim Yo-Hwan, StarCraft II national champion. "He is a real celebrity. He makes around half a million euros per year and has a famous girlfriend," says Paul Della Bitta, Senior Director of Global Community and eSports Blizzard.Their careers are somewhat shorter than a footballer. They usually begin competing as a teenager and hang the mouse and keyboard before age 30. That is logical, since the daily dedication to games of this type can lead to high stress levels.Keep in mind that during a game, a 'gamer' can make up to 200 different choices in a minute, equivalent to one every 0.4 seconds. His fingers move at lightning speed between the mouse and keyboard. Hence, in addition to personal trainers to improve tactics, also have psychologists, but in many cases both functions are acted out by the coach.There has started to be an expansion out of South Korea. In the United States the 'gamming' career is growing fast. Also in some parts of Europe such as Germany or Sweden. But, unlike Korea, in all these countries the game is combined with work .Little by little this passion is developing in Spain, where they began to have outstanding players, like Pedro Moreno, alias' Lucifrón'.The various championships held in Europe are helping to drive this new sport far beyond the borders of Korea. The ESL Electronic Sports League, and UEFA organized many large-scale tournaments. So does Blizzard's BlizzCon, whose boundary is extended to North America.On April 9th, we celebrated the end of the first world championship of StarCraft II, the second edition of a game that was released in July 2010. With a room packed with hundreds of spectators, mostly young, two players are the faces on stage.On one side, Jong-hyun Jung-su 'alais' is Mvp-which represents the team 'Incredible Miracle'. The other, Jung-hoon Lee - 'MarineKingPrime'. The final is best of seven, as in the NBA. And just like in the NBA, they jump into the ring after a presentation and through a corridor formed by members of the team.Both contenders are put in a soundproof booth while the rest of the team is placed in a kind of bench to continue the analysis on the movements of the opponent and be able to give advice to his partner between games. Each battle is won by defeating the army who gets rival. In the end, MKP is defeated 4-2.Most progamers, at the end of their careers, so early in their life, enroll in different areas surrounding the e-Sports community. Many decide to become coaches, a trend similar to football, others decide to join departments. Even some feel the need to become TV commentators that in many cases it leads to further rise their fame.Let me know what you think and if there are any problems in the article. It's my first translation and want to know how I did. Thanks for reading!-Blake MLG Admin | Astro.631 NA