Simple game.

As the ghost trying to get the other players to figure out what you’re trying to tell them, you develop a system. You can knock twice for yes once for no. Get a flash light for added mood to the game. Flashing instead of knocking.

You have the most random cards with images on them. Let me tell you, it’s not as easy as you think when you’re searching for that perfect clue to pass to the person you can’t communicate with. What you think is so obvious isn’t always the case for them.

The artwork is truly beautiful.

Sadly we haven’t played the game very much because we didn’t really take a liking to it. We’ve tried it out about 4 times. Ranging from 2 – 4 players. It seems to be a better play with more people. Bringing the game out once a year it’s a great play but not something we would play that often.

Not to say that someone else wouldn’t get more play out of it, that’s just how our group feels.

Instructions weren’t terrible, we did watch a YouTube video on the game play which made it super simple. Game Play Quality Price Value

This is a great cooperative game that is for gamers and non-gamers alike. The rules are simple and plays smoothly for the most part. I really dig the Interpretation of the Visions concept. The only issue I have is sometimes the Ghost player gets stuck with vision/clue cards that don't work well and can lead to some frustration. Setting the game on a easier difficulty level can help with this. Also, the experience for the Ghost player is different from the Psychic players, so I encourage playing both. The components are gorgeous in my opinion. This has hit the table several times with all sorts of gamers (and non-gamers) and it has always been an enjoyable experience, win or lose.



I highly recommend this game! Game Play Quality Price Value

Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother.



Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3.



I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together. Game Play Quality Price Value

Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother.



Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3.



I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together. Game Play Quality Price Value

Mysterium is a game which has quickly become one of my groups most played games. I played the original version about a year ago and had a lot of fun, even though I couldn't read any of the rules since it wasn't in English. This version has the same art on the Dream cards as the original, but the new person, place, and weapon cards are all new. They tend to be a bit darker, which I think works well. The biggest improvement in this version is the Ghost's "Screen". In the original version, you had to maintain different stacks of cards for each player, a stack of cards for the other items in play, and prevent the players from seeing them. In this version, you have a very hefty screen with pockets for each player to organize your side of the game. This makes keeping track of everything a lot easier and lets the game run much smoother.



Another change is the betting system, which wasn't present in the original. After everyone figures out what clue they want to guess, you have the ability to bet on if you think they are correct or incorrect. Each correct guess takes you further on a track determining how many clues you get to see at the end-game. This mechanic, to be honest, feels a little tacked on, but for the most part works. The problem comes in when you are fairly certain everyone is right, but all you have are incorrect guess tokens. You end up just guessing players are wrong for the off-chance they actually are, regardless of what you believe because you get the tokens back at the end of turn 3.



I would highly recommend this to any group of gamers who enjoys cooperative games with a bit of abstraction. Trying to guess the clues is a lot of fun but I find my love of the game comes from behind the ghost screen. I love watching people try to sort out my clues as a team and love seeing how one player will completely change the mind of the group causing the player to make an incorrect guess due to some minute part of the clue I didn't even consider! The game is amazing and this version is extremely well put together. Game Play Quality Price Value

Mysterium is a co-op game that takes place in a haunted mansion where a group of psychics are contacting a ghost, trying to solve a murder. One person plays the ghost who hands out cards featuring incredible art, those cards are used to steer the psychics towards clues about the murder.





The basic gameplay itself is really easy to learn, it's where Asmodee decided to add a bunch of elements for the American release that things get confusing. The bidding system and subsequent intuition track are just pointless, as is the sand timer used to limit the guessing time for the psychics. The giant round tracker the has four pieces to it and has to be built each time is also just more junk added to up the price.





Other than those issues, it's a great game that you'll be playing long after you've decided to stop using the bidding mechanic. Highly recommended. Game Play Quality Price Value

I had my first experience with Mysterium at Geekway to the West 2015 with the polish version. I was absolutely floored by it. It was definitely my favorite game that I played at the convention and the only one that I played multiple times. The new, English version has only enhanced the game with added components and extra mechanisms, while still keeping the core gameplay that I fell in love with.

The actual gameplay has one player acting as the "ghost" and handing out "dreams" in the form of cards that have some of the most whimsical, beautiful art I have ever seen in a game. If you have ever played DiXit it is very much like that. The other players are "investigators" trying to use these dreams to identify a person, place, and item that will eventually lead them to identifying the person responsible for the ghosts death. It is an utterly unique experience, unlike any other game I have ever played. And the game plays drastically different depending on whether you are the ghost or an investigator, both are equally fun though.

The production value and quality is fantastic, The cards are gorgeous and the big screen the ghost has to keep everything organized is well made and a huge asset exclusive to the English version of the game. This is quite possibly my favorite game of 2015 and one I highly recommend to both experienced gamers and those new to the hobby. Game Play Quality Price Value

The artwork of the game is fantastic as is the game play. One player plays the role of a ghost that communicates to the other players through dreams represented by picture cards. the player then have to deduce the murder. This game works a lot like Dixit and clue! Game Play Quality Price Value

I got a chance to play a few games of mysterium the other night and really enjoyed it. We lost all three attempts but I still had a satisfying experience. The gameplay is so simple anybody can play. You just need one player who knows what they're doing to play the ghost. The players get abstract cards from the ghost they try to draw clues from to determine a suspect, location and murder weapon. As simple as it is it still is very gripping. It creates a great tension and is a unique gaming experience. Game Play Quality Price Value

It's a fun light picture interpretation game. Like Dixit but more complex. It has a lot to do with what your "ghost" friend is trying to tell through "dreams" that can be absolutely nonsense if you are not paying attention as his/her "crime investigator" friends who are trying to figure out who killed that beloved friend. I think it's great for beginners and people who like guessing/interpret whimsical art and co-operation games. Game Play Quality Price Value

Friends picked up a copy at Gen Con 2015 and we played it over a couple evenings. Absolutely fantastic fun. You are trying to solve a murder. One person plays the 'Ghost' and the other players are 'Psychics'. The Psychics work together to figure out the "visions" i.e., the cards given by the Ghost player to each of the Psychic players. The game is very much co-op, fostering a lot of table talk as you all try to figure out the connection between each player's visions and possible people, places and weapons. Although there is technically a winner, In the end, everyone is hoping to solve the murder, so if you can get it right, you still feel like you've won. There is a lot of suspense as you hope you've interpreted the cards correctly. Playing as the Ghost is a completely different and equally enjoyable experience as you try to manage the potential clues and figure out how to prompt the other players to guess correctly. The one challenge we had on two occasions is that the screen that hides the clues the Ghost player uses to keep track of the correct solutions has designated slots for each Psychic player based on each player's color. If the players don't sit at the table in the same order as the color sequence on the screen, it is easy to mix up the different player clues. This happened in two different games with different ghost players. It isn't a flaw though because there is an easy solution: make players sit in the color order that matches the Ghost player's screen. There is a lot of creativity and interaction between players which makes the game so much fun and replay value is certain. The cards are large and of high quality. The artwork is fantastic and the component pieces and layout of the game add to the theme which is always appreciated. The game is extremely accessible and fun for any age. Game Play Quality Price Value