Mothman is a recurring demon in the series.

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History Edit

Mothman is a cryptid of American origin. In the mid-1960s, there were some sightings of a great winged creature with massive reddish eyes. It is thought (outside of cryptozoology) that these might actually be misconstrued sandhill cranes or barn owls.

Appearances Edit

Profile Edit

Shin Megami Tensei III: Nocturne Edit

Mothman can be encountered in the Ikebukuro Tunnel as a random encounter. Due to being a demon of the Wilder race, the Demi-fiend cannot speak to them unless he either uses the Jive Talk conversation skill if he has it or encounters one in a dazed demon state during the Full Kagutsuchi.

A Mothman with the most powerful multi-target elemental spells can be purchased from a Shady Broker in the Labyrinth of Amala for 50,000 Macca.

Shin Megami Tensei IMAGINE Edit

"An elusive creature first sighted in West Virginia, USA in the 1960s.

About two meters in height, the Mothman wears no clothes and has a pair of giant wings on its back. It can fly at amazing speeds, and those who witness it catch only a fleeting glimpse. As a result, very little is known about it.

The area where it has been spotted are also well known for U.F.O. sightings, fueling speculation that the Mothman itself may be an extraterrestrial." —Shin Megami Tensei IMAGINE compendium

Mothman can be encountered within Nakano Stone Site's silver-level instance and is one of the two final bosses that can appear within the Old Metro instance. He appears as an NPC with DB Saitou in the later docks act and Diaspora where he offers cryptic warnings.

Shin Megami Tensei IV Edit

Mothman can be found on the lowest level of Naraku, just before the encounter with Medusa. Flynn will need the Demolingual App in order to be able to communicate with them. Mothman can teach Flynn the Shibaboo and Tarukaja skills through its Demon Whisper. Mothman is one of the demons needed to summon Plasma through special fusion.

Shin Megami Tensei IV Apocalypse Edit

Mothman appears within the initial southern areas of the Fairy Forest. It can teach the Shibaboo and Rakukaja skills during Demon Whisper. This demon excels with bad status skills.

Persona 4 Edit

"A cryptid sighted in West Virginia from the 60s to the 80s. Named for the finlike appendages on the sides of his body. Said to keenly sense blood, so as to track the source and feed on it." —Persona 4 compendium

This Persona of the Hermit Arcana can be received from Shuffle Time in the Void Quest dungeon.

Persona 5 Edit

"A cryptid sighted during the 60s-80s in West Virginia. It has shining red eyes and is named for the fin-like appendages on its sides. It uses its keen sense for blood to track down the source and feed on it." —Persona 5 background

Mothman is the sixth Persona of the Moon Arcana and can be found as a Shadow in Okumura's Palace and the Adyeshach area of Mementos, with the title "Vampire Moth." It is the first Persona to learn the Shock Boost skill. When itemized through Electric Chair execution in the Velvet Room, Mothman yields a Foul Breath skill card.

Devil Survivor 2 Edit

"A cryptid sighted in West Virginia from the 1960s to 1980s.

It has red, shining eyes and was known for the finlike appendages on the sides of its body. It's said to walk on two feet and fly without moving its appendages. It can keenly sense blood to track its source and feed on it. Eyewitnesses say that a UFO was sighted when Mothman appeared, so some believe that it is actually an alien." —Devil Survivor 2 compendium

Shin Megami Tensei: Liberation Dx2 Edit

"A cryptid sighted in the USA from the 1960s to the 1980s. It has red, shining eyes and was known for the fin-like appendages on the sides of its body. It's said to walk on two feet and fly without moving its appendages. It can keenly sense blood to track its source and feed on it. Eyewitnesses say that a UFO was sighted when Mothman appeared, so some believe that it is actually an alien." —Shin Megami Tensei: Liberation Dx2 compendium

Stats Edit

Shin Megami Tensei III: Nocturne Edit

Race Level HP MP Strength -- Magic -- Vitality -- Agility -- Luck -- Wilder 43 416 183 Reflects Absorbs Void Resists Weak - - Fire, Death - Elec List of Skills Skill Cost Effect Panic Voice 8 MP 30% panic to all foes. Mind-type. Evil Gaze 8 MP Chance of dropping one foe's remaining HP to 1. Death-type. Race Level HP MP Strength 11 Magic 18 Vitality 18 Agility 8 Luck 8 Wilder 43 366 183 Reflects Absorbs Void Resists Weak - - Fire, Death - Elec Obtainable Full Kagutsuchi recruitment or fusion List of Skills Skill Cost Effect Level Evil Gaze 8 MP Chance of dropping one foe's remaining HP to 1. Death-type. Innate Stun Claw 17% HP physical damage and 40% stun to one foe.

High accuracy and medium critical rate. Innate Trafuri 25 MP Guarantees escape from non-compulsory battle. 44 Panic Voice 8 MP 30% panic to all foes. Mind-type. 45 Fire Breath 9 MP Small fire damage to random foes. 46 Void Elec Passive Imparts immunity to electric attacks. Overrides resistance and weakness. 47 Race Level HP MP Strength 14 Magic 26 Vitality 20 Agility 10 Luck 10 Wilder 60 480 258 Reflects Absorbs Void Resists Weak - - Fire, Death - Elec Obtainable purchase for 50,000 macca. List of Skills Skill Cost Effect Level Maragidyne 25 MP Heavy fire damage to all foes. Innate Mabufudyne 25 MP Heavy ice damage and 15% freeze to all foes. Innate Maziodyne 25 MP Heavy electric damage and 15% shock to all foes. Innate Mazandyne 25 MP Heavy force damage to all foes. Innate Mahamaon 25 MP 30% instant kill to all foes. Expel-type. Innate Mamudoon 25 MP 30% instant kill to all foes. Death-type. Innate Megidolaon 50 MP Mega almighty damage to all foes. Innate Mana Refill Passive Equipper restores MP lightly with every step taken.

Only effective when the user is the active combatant. Innate

Shin Megami Tensei: Strange Journey Edit

Race Alignment Level HP MP Strength 19 Magic 22 Vitality 16 Agility 23 Luck 17 Vermin Dark-Neutral 29 247 144 Attack Type Single Foe/1/Physical/None - Weak - - Strong Weak - Null - Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage - - Strong - Weak Strong - - - - Natural Skills Mudoon Stone Curse Sukukaja D-Source Skills Mamudoon Strandi Sukukaja Password %vBKmzdnqh4%qi8t

g$9Q+DAhqb+%KjA$ Race Alignment Level HP MP Strength 6 Magic 22 Vitality 11 Agility 12 Luck 12 Vermin Dark-Neutral 5 88 72 Attack Type Single Foe/1/Physical/None - Weak - - Strong Weak - Null - Poison Paralyze Stone Strain Sleep Charm Mute Fear Bomb Rage - - Strong - Weak Strong - - - - Natural Skills Garu Magaru Dream Needle D-Source Skills Mamudoon Strandi Sukukaja Password Prophecy of wind

Shin Megami Tensei IV Edit

Race Level HP MP Strength 17 Dexterity 16 Magic 16 Agility 20 Luck 17 Vermin 11 147 66 Phys Gun Fire Ice Elec Force Light Dark - - - - - Weak - Null Ailment Resistance Resist:Poison/Bind/Sick Normal Attack Phys x1, 1 enemy List of Skills Skill Cost Effect Level Shibaboo 5 MP 50% bind to one foe. Innate Tarukaja 15 MP Buffs party's attack power by 1 level. Innate Life Bonus Auto Increases max HP by 10%. 12 Mana Bonus Auto Increases max MP by 10%. 13





Shin Megami Tensei IV Apocalypse Edit





Persona 3 FES Edit

Arcana Level Strength 15 Magic 25 Endurance 19 Agility 27 Luck 25 Hermit 32 Inherit Reflects Absorbs Block Resists Weak Bad Status - - - Electricity, Wind, Dark Pierce Skill Card Foul Breath (Lv 34) List of Skills Skill Cost Effect Level Eerie Sound 10 SP Distresses all foes. (25% chance) Innate Foul Breath 15 SP Doubles ailment susceptibility to one foe for three turns. Innate Wind Break 40 SP Reduces 1 foe's Wind resistance to average. 35 Fire Break 40 SP Reduces 1 foe's Fire resistance to average. 36 Megido 45 SP Deals medium Almighty damage to all foes. 37 Ziodyne 16 SP Deals heavy Elec damage / Shocks one foe. (10% chance) 38





Persona 4 Edit

Arcana Level Strength 20 Magic 23 Endurance 17 Agility 28 Luck 18 Hermit 33 Inherit Reflects Absorbs Block Resists Weak Electricity Electricity - - Fire Ice List of Skills Skill Cost Effect Level Zionga 8 SP Deals medium Elec damage to 1 foe. Innate Valiant Dance 12 SP Enrages all foes (30% chance). Innate Foul Breath 8 SP Increase 1 foe's susceptibility to ailments and Light/Dark skills. 35 Elec Break 15 SP Nullifies 1 foe's Elec resistance (for 3 turns). 36 Mazionga 16 SP Deals medium Elec damage to all foes. 37 Rage Boost Passive Increases odds of inflicting Rage (1.5x). 38



