Order of Shamayim

Monks in the service of the great snake god Shamayim lead a life of devotion to nature, restoration, and piety towards the god of the jungle. Their temples are often found deep in the Serpentwood and Inner Goldenwood, with a handful of monks and as many snakes, some as big as elephants. When they aren't tending to their gardens or communing with snakes, you can find them sound asleep nestled in the roots of a tree or stretched out in a hammock.

Some monks in service to Shamayim end up dedicating themselves to the Way of the Python. They can tap into the rejuvenating powers of their deity and tend to the sick and weary that visit the temples with the power of their ki energy. Combined with the monk's arsenal of offensive and defensive capabilities, they are a force to be reckoned with in the thick of combat.

Way of the Python

Golden Tongue

When you choose this tradition at 3rd level, you gain the ability to charm snakes and people alike. You can cast the spell Animal Friendship as a 1st level spell a number of times equal to your Wisdom bonus modifier per day, but you can only target snakes.

You also gain proficiency in Deception and Persuasion skill checks, and may use either your Wisdom or Charisma bonus modifier to your Deception and Persuasion skill checks.

Spirit's Bounty

When you choose this tradition at 3rd level, your constitutional fortitude allows you to regenerate ki. As an action, you can regain a number of ki points equal to your Constitution bonus modifier. You cannot regain more ki points than are granted to a monk of your level. You must complete a long rest before you can use this feature again.

Spirits of the Scale

At 6th level, you gain the ability to summon forest spirits to your aid. As an action, you may spend 3 ki and gain a number of charges equal to your Wisdom bonus modifier. Each charge may be expended to grant you or your companions two such effects: Ectothermic Restoration and Viviparity.

Ectothermic Restoration

As a reaction when a companion within 10 feet takes damage from an enemy attack, you may target that companion and expend a charge. The spirits infuse their body with renewed vigor, and the target regains hit points equal to your Martial Arts die.

Viviparity

As a bonus action on your turn, you may target a companion with 0 hit points within 10 feet and expend a charge. The spirits grant them new life and the target regains 1 hit point.

Shed Skin

At 11th level, your affinity with nature has given you the ability to facilitate the recovery of your companions even further. As an action on your turn, you may spend 4 ki points, and choose a number of companions equal to your Wisdom modifier within 30 feet of you. These companions may expend a number of Hit Dice equal to your Constitution modifier, up to that creature's maximum number of Hit Dice. For each Hit Dice spent in this way, that creature regains the maximum number of hit points. You must complete a long rest before you can use this feature again.

Paragon of Sleep

Followers of Shamayim achieve heightened levels of consciousness from meditative sleep. At 17th level, you learn to enter a deep rejuvenating sleep that regenerates your health and centers your mind. This meditative sleep state lasts for 2 hours, and it can only be interrupted if you take damage or are incapacitated. At the end of 2 hours, you gain the effects of having completed a long rest.

If you are interrupted with less than one hour remaining, you only gain the effects of having completed a short rest. You can’t benefit from gaining the effects of having completed a long rest from this ability more than once in a 24-hour period, and you must have at least 1 hit point to use this ability.