One of the main tasks of the artist is to make characters in the same style of the game. It is also important that the modeler could “read” the shape and the silhouette of the character. The more detailed the concept is, the easier it is for the 3D artist to get started.

Modeling

3D Modeling by Vitali Koziuk

The next stage of the work with the character is modeling. I want to tell you how to create a good low poly shape for hand paint. For example, we have a character head-mask. Usually, I create a character model in Modo, but the shape of this mask seemed complicated to me, so I made a sketch in ZBrush. Don’t spend too much time on it, as the final model doesn’t require baking details. This is just a sketch.