Knight’s Armor: While attuned to and wearing an Astral Knight your Armor class is 18. You cannot benefit from any other form of armor except for while wielding a shield which grants regular benefits.



Knight’s Strength: While attuned to and wearing and Astral Knight your Strength score is increased to 20. It has no effect on you if your strength is already 20 or higher without them.



Knight’s Form: While wearing an Astral Knight you are Medium sized, however do count as full cover for anyone who is within 5ft of you. Those using you for cover from a spell save take no damage on a successful save, and only half damage on a successful save. While attuned to the suit you ignore the weight of the armor while wearing it.



Knight’s Charge As an action while wearing and attuned to an Astral Knight you can move up to double your movement in a straight line or until you hit your target or are stopped. Creatures of Large size or smaller must make a Strength saving throw (DC = 8 + Proficiency Bonus + Strength Mod) or be pushed 10ft to the side. Huge creatures or anyone who succeeds on the saving throw become your target. You may make a charge attack as part of this action against your target using your Strength score that deals 2d8 + Str bludgeoning damage.



Knight’s Barrier: As an action you may project a barrier before you that protects your allies. The Barrier is Ten feet in height and twenty five feet in length. On each following turn it can be maintained with an action, but can be dismissed at any time. It cannot prevent people from physically passing through it but any attack roll or damaging spell effect that would pass through the shield you may choose to stop as a free action. The damage though would be caused is resolved normally and causing you to make a concertation check as if maintaining a spell. If you lose concentration on the shield it cannot be brought back up until finishing a short or long rest.





Astral Titan Very Rare Magical Armor (Requires Attunement)

Titan's Armor: While attuned to and wearing an Astral Titan your Armor class is 14. You cannot benefit from any other form of armor except for while wielding a shield made especially for the Titan which grants regular benefits.



Titan’s Strength: While attuned to and wearing and Astral Titan your Strength score is increased to 20. It has no effect on you if your strength is already 20 or higher without them.



Titan’s Form: While wearing an Astral Titan you are considered large size, however do not gain the bonus in reach. Your speed is 20 ft(Replaces your speed, not a reduction), and have disadvantage on all stealth checks. Your carrying capacity is increased as per becoming large sized. While attuned to the suit you ignore the weight of the armor while wearing it.



Titan’s Resilience: While both attuned to and wearing an Astral Titan you gain Temporary Hit Points equal to Character Level x 3. These Temporary Hit Points restore at a rate of 1 Point at the beginning of your turn up to their Max as long as you are not unconscious or dead.



Titan’s Grip: While attuned to the Astral Titan you are able to wield a two handed weapon in a single hand. However the Titan is unable of wielding any weapons with the light quality because it lacks the fine dexterity.