Ripcord said: Guys, I definitely recommend reading the flight manual -- you really do need to start your flight in a certain manner or none of it works as intended. Click to expand...

Yes, you are absolutely right about the necessity to read the FlightManual.To avoid any disappointments: this is NOT a download-unzip-and-fly addon.It's packed with realisme features and systems, which makes it more difficult to fly initially then a default aircraft.Like:- Engines need to be started with the StarterLevers (Cntr-E doesn't work) and the APU On.(on the VC overhead panel).- You need specific controls to control the nacelles (default: via keys/buttons assigned to AileronTrim). See especially the last chapter of the FM.- You need to have FSUIPC (unregistered version suffices) installed and working.- You cannot perform VTOL when total weight > ca. 50.000 lbs (you have to drop fuel and/or payload).Furthermore:- There ARE some animation restrictions in SC/MP operation (for the remote aircraft)- In case you wonder why both proprotors visually start to rotate when you start only one engine: that's realisme ...LoLThe FM also describes how you can make initial Cold&Dark and Flight-Ready flights, and save them for future use.But the good news is, that once you created/saved such standard flights, reloading it a next time will give you a defined situation (generally: the state you saved the aircraft in).Like: when you reload a saved flight-ready flight, you don't need to go through the hassle of systems/engines startup.Unlike some other advanced aircraft addons, where you have to go through a (sometimes) lengthy startup procedure each time you load the aircraft ......As a sidenote: we have tested this addon with a few betatesters, on various P3D/FSX platforms.So no doubt issues will pop when other simmers start using this addon, since the permutations of FSX/P3D versions, OS-versions, used HW and FS settings is endless; and it's impossible to test this all for a first release.Hope you understand ....Best regards,Rob