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A little feedback, since you asked about our biggest issue with the asset.Overall, the package looks very interesting. You seem to have developed a robust inventory system that has a lot of features. My current project does not require an inventory system, but I have put your system on my watch list for another project that will require one. I am looking forward to seeing how this asset grows in the mean time.On the constructive criticism end, there are a few things you could to improve your presentation of the project.First, your sample demo did not sell me the asset at all. I did not understand the point of it, since all you could do was open and close the inventory window. It was not until I watched the YouTube video above that I realized those boxes in the scene had a purpose and that you could click on them. This needs to be clear inside the demo. To me, a white box is just how you build a demo level, not a pickup. (I did try running into them in case they did something, but did not think of clicking on them.)Additionally, the controls for the demo are listed outside of the demo window. They should be in GUI text. I opened the demo full screen by default and did not see them until I had exited out of the demo.On your Asset Store page for "The InventorySystem - Normal", none of the links to your Pro version or the demo work. The Pro page links do not work either. The demo link is "http:devdog.nl/unity/inventorysystem/". The links to your other Asset Store pages are all " https://www.assetstore.unity3d.com/en/# ".[SNIP] Ignore my previous comment on the YouTube video. Turns out a recent Firefox crashed somehow cranked the volume of all YouTube videos up to max. Sorry for the user error.Looking forward to seeing how this asset evolves. Good luck with it.Also, I really like the product image you used on both pages. That is an great looking bag full of interesting stuff.