lefix Profile Joined February 2011 Germany 1081 Posts Last Edited: 2012-10-14 22:40:25 #1



TPW Ravenous Depths

by lefix

Map Size: 136x148

Tileset: Char

Spawns: 2

Bases: 12

Published: NA, EU

Angeled View:



About:

Altho I kind of dislike the lava tilesets, I hate fun texturing this. The textures actually look pretty nice close up (see higher rez closeups at the bottom of the post).

It's not really a bright and friendly map, but at least it's a rarely use tileset

There's a fairly standard main/nate, an close third, a base back in the corner and 2 rather vulnerable more forward bases. I kinda liked how every base was different from the others in some way and how they were spread and connect across the map. I've never been a person to talk much about the details. I just hope you like it, too



Edit: I've also reduced the fog of war a little, so the map doesn't appear as dark ingame.



Screenshots:















High Rez Closeups:

+ Show Spoiler +

by lefixMap Size: 136x148Tileset: CharSpawns: 2Bases: 12Published: NA, EUAngeled View: http://i.imgur.com/ClmOx.jpg Altho I kind of dislike the lava tilesets, I hate fun texturing this. The textures actually look pretty nice close up (see higher rez closeups at the bottom of the post).It's not really a bright and friendly map, but at least it's a rarely use tilesetThere's a fairly standard main/nate, an close third, a base back in the corner and 2 rather vulnerable more forward bases. I kinda liked how every base was different from the others in some way and how they were spread and connect across the map. I've never been a person to talk much about the details. I just hope you like it, tooEdit: I've also reduced the fog of war a little, so the map doesn't appear as dark ingame. Map of the Month | The Planetary Workshop | SC2Melee.net

Jebediah Profile Joined April 2012 Germany 106 Posts #2 On October 15 2012 07:21 lefix wrote:



[...] I hate fun [...]



German origin confirmed



On topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc. German origin confirmedOn topic: Queens have three range, Neural parasite lasts forever, fungal lasts for 8 seconds, Roaches are one supply, etc.

lefix Profile Joined February 2011 Germany 1081 Posts Last Edited: 2012-10-14 23:52:56 #3 Ah damn. let me look into that.

(I hate 1.5 patch more than fun)



edit: should be fixed now! Map of the Month | The Planetary Workshop | SC2Melee.net

FlaShFTW Profile Blog Joined February 2010 United States 8465 Posts #4 really good map. like the base layout especially. Writer #1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget

shizaep Profile Blog Joined January 2011 Canada 1499 Posts #5 I think it's a great map with a really smart layout. The middle especially, I think. It has features of both a map with a single center and a map with two paths on either side. You're able to circumvent your opponent but you can still take a sizable position in the center without any one point being too strong where it defends everything. And the Xel'Naga tower placement is...perfect. You mean I just write stuff here and other people can see it?

HeavenResign Profile Joined April 2011 United States 700 Posts #6 Looks awesome. Really wish we got some more community maps onto the ladder.

SpoonTwoBig Profile Joined October 2012 United States 4 Posts #7 Yeah lava tileset!

MisterTea Profile Joined September 2010 United Kingdom 1045 Posts #8 screenshots make it look likes there's no space behind the natural/main to maneuver banshees/warp prisms/phoenix/medivacs around.

other than that good map, maybe its just the screen shots that make the back area look small?

Befall Profile Joined September 2010 United States 69 Posts #9 Really dig the layout, the higher wrapped cliffs around the 2:30/8:30 bases looks and feels great. Feels like the XNT would suck to hold for Z, though, as a single marine/helion on the high ground would kill 'em.



But yeah, great map! :3 "Envy is ignorance, imitation is suicide." -Emerson

SparePartsHere Profile Joined July 2012 Slovakia 5 Posts #10 I really like this map, those Xel'Naga towers positions are awesome and I like the thirds. Dunno how about banshees, there seems to be no room behind those mineral lines to maneuver around.

I want new community maps on ladder :>

SpectreEU Profile Joined October 2011 Norway 28 Posts #11 Very nice, by I miss the green maps Alea Iact Est

Creager Profile Joined February 2011 Germany 1570 Posts #12 Hmm, looks nice, but again too macro focussed IMO :/ Almost 4-free 4th base which sure has some additional attack paths, but favors greedy players too much (especially Zergs). Miss the smaller maps where you had to actually put on a fight for every new expansion resulting in more action early on which contributes to the spectator experience, at least in my case ... einmal mit Profis spielen!

Aunvilgod Profile Joined December 2011 2649 Posts #13 You should use some volcanic crystals, they look awesome.



Also a tip for some cool texturing: Paint Lava cracks with low intensity on a rock texture. Then redo the actual lava parts of the texture with full intensity and repaint the rock part with the full rock intensity. Put up a good fog and place orange lights ontop of the lava parts of the texture. ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater

lefix Profile Joined February 2011 Germany 1081 Posts Last Edited: 2012-10-15 12:59:37 #14 i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place Map of the Month | The Planetary Workshop | SC2Melee.net

Aunvilgod Profile Joined December 2011 2649 Posts #15 On October 15 2012 21:50 lefix wrote:

i arctually wanted to avoid the crystalls, which are used fairly often, and focus more on the char plants and marsh theme. kinda make it look like an inhabited place



I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited? I have not seen them anywhere than on my map Incandescence. And if you place them at the bottom edge of the cliffs, how does this make the map look less inhabited? ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater

NovemberstOrm Profile Blog Joined September 2011 Canada 15958 Posts #16 Nice map, it looks really nice, not sure how it would play out in a game. Might try it out! Moderator lickypiddy

ArcticRaven Profile Joined August 2011 France 1238 Posts #17 Epic watchtower placement. [Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!

OxyGenesis Profile Joined May 2012 United Kingdom 281 Posts #18 Beautiful work! Love the subtle textures changes on the different levels and overall its a unique take on the char theme.



Layout looks good, I can tell you've put some thought in to it. Dat ambiguous base. Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net

Qikz Profile Blog Joined November 2009 United Kingdom 11690 Posts #19 TPW guys, I LOVE your maps. You seem to know exactly what I want and put it in all of your guys maps.



Third which is easyish to take, but not super easy to defend (ohana problem alongside cloud kingdom and entomed) and the fourth isn't free (same map issues). I can't wait to give this a play. FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl

Fatam Profile Joined June 2012 1986 Posts #20 Seems super solid. Nothing groundbreaking but really good. It has a few small similarities to CK, but is very different as well. I wish the main cliff had a little less surface area, but that's a super small gripe. Good shyte. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

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