The global VR AR Content Creation Market Ecosystem was valued at US$ 385.5 Mn in 2018 and is expected to grow with a CAGR of 18.5% during the forecast period. Increasing demand for AR VR devices among the population is driving the growth of VR AR Content Creation Market Ecosystem. AT the same time, the increasing number of AR VR headset manufacturers such as Google, HTC, Oculus and others, is one of the major factors in accentuating the demand for VR AR content creation. Content is distributed on a range of devices such as Oculus Go, Oculus Rift, Samsung Gear, and others, in order to provide users an immersive experience. Users are expected to download the content on their smartphones from google store, oculus store, and so on.

Moreover, the growing demand for 360 videos is creating opportunities for content creators to provide content for this type of videos. Augmented reality applications mainly run on AR capable mobile phones and users are expected to download the application from the app store. The main challenge is to make users download the content on their smartphones due to the poor quality of internet in locations such as museums and other such places. This, in turn, can hinder the growth of the overall VR AR Content Creation Market Ecosystem.

Ecosystem Snapshot: VR AR Content Creation Market Ecosystem

Based on applications, the training segment dominated the market in 2018 and is expected to show similar trends in the coming years. VR AR content is mainly used by employers for training and promotional purpose. The global spending for corporate training in 2018 was approximately US$ 130 Bn, which is expected to create demand for VR AR content creation among employers for training their employees. Companies such as Walmart, Boeing, UPS, and others are using AR VR for training purposes, which has been driving the demand for VR AR content creation in recent years. Boeing has reduced its operational time by 25% due to the use of augmented reality headsets. This has also enabled the company to eliminate errors during maintenance and thus, enhance productivity.

Further, Agco, an U.S.-based agriculture equipment company manufacturer, has managed to reduce the time of inspection by 30% due to the use of augmented reality in training programs. As augmented reality is increasingly used for training by companies, the demand for VR AR content creation is expected to increase in the coming years. At the same time, as 80% workforce across the world use smartphone or tablets at work, this will create opportunities for AR VR training in the coming years. However, security issues associated with corporate training applications are expected to hinder the growth of the segment to some extent. Capabilities of AR smart glasses to provide real-time data, remote assistance, and others are also driving the growth of the VR AR Content Creation Market Ecosystem

VR AR Content Creation Market Ecosystem: Segmentation

By Content Type By Application By End Use Videos 3D Modelling Automotive 360-Degree Videos Training Aerospace Games Monitoring Defence Others Logistics Retail Healthcare Consumer Industry Others

Global VR AR Content Creation Market Ecosystem

Based on regions, North America dominated the market in 2018 and is expected to show similar trends in the coming years. The presence of major players such as Facebook, Google, and others, is one of the major factors in driving the growth of the VR AR Content Creation Market Ecosystem. Asia Pacific is expected to grow at the fastest pace during the forecast period. Growth of the gaming industry in Asia Pacific has been creating demand for VR AR content creation in recent days. The China gaming market accounted for a revenue of US$ 27.6 Bn in 2017, and this market will dominate the VR AR Content Creation Market Ecosystem in the APAC region.

VR AR Content Creation Market Ecosystem: Market Statistics Glimpse

There are many trends that are having an impact on the market forecast. These, when evaluated from a company’s perspective, can drive growth. Our numerous consulting projects have generated sizeable synergies across all regions and all sizes of companies.

The major players operating in the Global VR AR Content Creation Market Ecosystem are as follows:

Company Ecosystem Positioning Total Revenue Industry Region Next/Now Software provider ~ US$ 14.9 Mn Content Creation Global GameAnax Inc. Software provider ~ US$ 13.8 Mn Content Creation Global Intellectsoft Software provider ~ US$ 13.8 Mn Content Creation Global Apptension Software provider ~ US$ 7.9 Mn Content Creation Global Zco Corporation Software provider ~ US$ 65.9 Mn Content Creation Global

Very few markets have the interconnectivity with other markets like AR VR. Our Interconnectivity module focuses on the key nodes of heterogenous markets in detail. Internet of things, cloud computing, and 5G integration markets are some of our key researched markets

VR AR Content Creation Market Ecosystem Major Interconnectivities

A Glance on Global VR AR Content Creation Market Ecosystem Trends:

Trends By Content Type By Application By End Use Impact value Virtual reality can imitate the greatest music, entertainment, and sports experience, from live nation concerts to NBA games. The virtual reality sports enable fans to enjoy the game without facing any difficulty due to crowded stadiums. Consumer Industry 4.61% Rising demand for mixed reality among companies, owing to its increased adoption in the gaming and entertainment industry. Consumer Industry 0.96% Virtual reality headsets are used by sports associations for training players. National Football League and Major League Baseball are using this platform for training referees and umpires, thus helping them in detecting concussions in players. Consumer Industry 0.55% Trend 4 XX XX%

Global VR AR Content Creation Market Ecosystem Standard Research Methodology