That was 10 or so years ago. Times have changed and people flock like sheep to the multiplatform games that are either easier to play (CoD) , the hot newest thing (Fortnight) or generic military shooters. Millions of players have kept up with the Halo series since Reach, both 4 and 5 have sold well and the population for Halo 5 has been an improvement over Halo 4 which can only mean good things for the franchise going forward. Combined with continued support of MCC andInfinite I feel the franchise will be in good hands



Debatable, while there are things 343i have stumbled with both Halo 4 and Halo 5 do feel like Halo games, they feel different yes, but each Halo game has a different feel from the previous due to general gameplay and engine changes/updates.



Halo has always evolved/changed. Halo 4 was for better or worse the next evolution gameplay wise from Reach which introduced loadouts and Spartan Abilities. Halo 5 was the result of very vocal feedback from the Halo pro-community.



I enjoy WZFF amd it made sense to use Warzone as a template for firefight in Halo 5. I never got the overhype for ODST firefight as it eventually got repetitive and Reach firefight even got somewhat boring as AI pathfinding was easily exploited to get easy kills.



That is something I have been very vocal about, especially in regards to the default H5 rocket launcher filling for the SPNKR. With Halo Wars 2 though and Infinite having a more classic visual style it does seem like alot is being looked at. Bungie was not innocent on this either though.







Did you even play the Halo 4 and Halo 5 campaigns? There were plenty of silence moments and Halo 5 had exploration moments aswell. I agree that Halo 4 was extremely linear but that was probably due to limitations of the Xbox 360's hardware as Halo 5 improve from there.