This article has a quick guide found here.

Quick guides provide a brief summary of the steps needed for completion.

For the farm on Anachronia, see Ranch Out of Time

The player-owned farm near Ardougne

The player-owned farm (often abbreviated as POF) is an activity released on 3 September 2018. It allows players to manage their own livestock at Manor Farm north of East Ardougne, similar to managing their own house and port. It was developed by Mods Raven, Rowley, Chaose, and James H.[1][2][3]

Players can start maintaining their livestock by speaking to Granny Potterington at the farm north of Ardougne, requiring level 17 Farming and level 20 Construction. As with farming patches, players can only see their own livestock (crops) and not other players', so the player-owned farm is not instanced.

It is possible to obtain Brains, the Farming pet, from the player-owned farm.

The player-owned farm features most of the Farming achievements, and four seasonal music tracks at the farm (which are required for the completionist cape). These seasonal music tracks are only available during the respective real-world season in the northern hemisphere or can be unlocked by using the seasonaliser to change the season at the farm.

For the tutorial, follow the yellow dots on the ground. Players must first start the tutorial by talking with Granny Potterington in front of her house at the centre of the farm and completing the following steps:

Pick up Jack the yak from behind the farmhouse and talk to Granny. Sell Jack to Prezleek (yak buyer), located beside the well in front of the house (gain 500 beans). Add the beans to the currency pouch. Buy a small animal pen kit (tutorial) from the Farmers' Market (right-click "Farmers' Market" on Granny; costs 100 beans). Buy two rabbits from the market and check each of them in the inventory (cost 10 beans each). Build the small pen (click "build" on the broken paddock (small)) and place the two rabbits inside (click "check animals" or use the common brown rabbit on small paddock). Check the rabbits by clicking on them in the pen and click "cure disease". Then investigate all options and choose "administer treatment". Click flu. Talk to Granny to get fruity mush and return to pen to 'fill trough' and head back to Granny. Pass the time with her until the rabbits have matured; talk until option to advance time or wait 22 minutes. Take the two rabbits out of the pen. (Optionally "gather produce" for 275 Farming experience (137.5 each)) Talk to Granny to get more fruity mush. Bring the rabbits to the breeding pen behind the main farmhouse. Click "check animals" on the breeding paddock or use the rabbit on it. Fill trough. Soon a child bunny will appear (or talk to Granny to advance time until this happens). Talk to Granny to complete the tutorial.

The child bred during the tutorial can be sold off to Myfi (rabbit buyer) next to the well. Talking to Granny after the tutorial rewards the player with 100 additional beans and gives information on how the farm works, including buying and selling.

After completing the tutorial, players may purchase pen deeds from Farmers' Market to unlock more pens. They can then build pens in which to keep their livestock using Construction materials. Players can build a maximum of two pens of each size: small, medium, and large.

Players can place livestock in their pens and raise them. The types of livestock that players can raise are: rabbits, chickens, chinchompas, sheep, spiders, zygomites, cows, yaks, and dragons. Animals have a "checked" and "unchecked" state. Unchecked animals can be banked and stack in the player's bank. Once an animal is checked it will no longer stack in the bank and will have unique stats and traits. The animal will also have a flavour text, but this does not affect any gameplay mechanics. Checked animals are not tradeable on the Grand Exchange, but it is possible to trade them directly with other players.

An animal's stats include its health and happiness levels and its weight, speed, and attractiveness which are measured in grams, gallopers, and beauty marks, respectively. Animals have names; there are up to 30 possible names for each gender of each different type of animal. Names can be changed using an animal name re-roller. Animals advance through the growth stages of egg, child, adolescent, adult, and elder, although some animals do not have the egg stage.[2] Players must care for the animals by providing them appropriate food. Farming experience is gained for each stage advanced. Animals may be sold at any stage of their development.

Selling adolescent animals always yields the most beans, but the most experience and produce are gained from growing an animal to elder.

On the map, farm animals are shown as yellow dots in their pen, as with any other NPC, and muck is shown as red dots, like items, but eggs (chicken, spider, or dragon) are not shown on the map.

Different livestock can be obtained via combat (common and Rellekkan rabbits, spiders, Fremennik yaks, and dragons), Hunter (Piscatorian rabbits and chinchompas), Summoning (spirit yaks), Farming (zygomites), or the Farmers' Market (tutorial rabbits, chicken, sheep, and cows). Unchecked and checked animal babies and eggs can be traded with other players, but only the unchecked ones can be bought from the Grand Exchange.

The warning when checking an animal may be turned off; however, it cannot be turned back on once done.

An unchecked animal can either be received directly, appear in the player's inventory, or be obtained as a drop.

Temporary skill boosts will not allow the player to add an animal with a higher skill level requirement to a pen.

^ a b c d e f g Protean traps do not work. ^ If the inventory is full, the animal will replace a pack yak pouch. ^ a b c d Dragons in a player-owned dungeon also work.

Chances

^ a b c d e f g 1/1,500 per trap. ^ 1/3,000. ^ 1/5,000. ^ 1/50 per harvest (or amount harvested/50 if using patch bombs or Farming cape perk triggers) from player planted patches, 1/4,000 on named Arc islands and from Mort Myre rotting logs, 1/400 on uncharted islands. ^ a b c d e 1/2,000. ^ 1/200.

Growth stages [ edit | edit source ]

Most animals have four growth stages: child, adolescent, adult, and elder. The exceptions to this are chickens, spiders, and dragons, which start out as eggs and therefore have five stages. Each stage takes a certain length of time and will advance if the animal is in the pen, even if the player is logged out. Animals will not advance growth stages while in the inventory or bank.

New animals may be born when the player is away from the farm or is not logged in. The first stage is either "child" or "egg". The animals won't start growing until the first time the player visits their farm (or log back in on the farm) after the animal was born, when receiving the message: The animals in your breeding pen have given birth to a healthy child. After their first visit, the animals can grow through all the growth stages without a need to return to the farm again.

Animals do not need to be fed to grow.

Animal Time per stage Egg to child Child to adolescent Adolescent to adult Adult to elder Total time to elder Rabbits N/A 12 minutes 21 minutes 27 minutes 60 minutes (1h) Chickens 25 minutes 38 minutes 76 minutes (1h 16m) 113 minutes (1h 53m) 250 minutes (4h 10m) Chinchompas N/A 504 minutes (8h 24m) 882 minutes (14h 42m) 1,134 minutes (18h 54m) 2,520 minutes (42h) Sheep N/A 24 minutes 42 minutes 54 minutes 120 minutes (2h) Spiders 151 minutes (2h 31m) 227 minutes (3h 47m) 454 minutes (7h 34m) 680 minutes (11h 20m) 1,512 minutes (25h 12m) Zygomites N/A 1,008 minutes (16h 48m) 1,764 minutes (29h 24m) 2,268 minutes (37h 48m) 5,040 minutes (84h = 3.5 days) Cows N/A 72 minutes (1h 12m) 126 minutes (2h 6m) 162 minutes (2h 42m) 360 minutes (6h) Yaks N/A 806 minutes (13h 26m) 1,412 minutes (23h 32m) 1,814 minutes (30h 14m) 4,032 minutes (67h 12m) Dragons 1,008 minutes (16h 48m) 1,512 minutes (25h 12m) 3,024 minutes (50h 24m) 4,536 minutes (75h 36m) 10,080 minutes (168h = 1 week)

There are two pens of each size in the farm and one breeding pen. Players cannot have different animal types in the same pen or put animals in an incorrect-sized pen.

A farm deed must be purchased from the Farmers' Market before construction.

Required construction level may be boosted or assisted.

Pen size Animals Level Experience Planks Nails Level

(deed I) Level

(deed II) Max animals

(of same type) Small Rabbits, chickens, or chinchompas 20 600 10 oak 75 steel or better 17 28 6 Medium Sheep, spider, or zygomites 40 1,350 15 teak 150 mithril or better 35 64 4 Large Cows, yaks, or dragons 60 2,800 20 mahogany 225 rune 49 71 3 Breeding Any N/A N/A N/A N/A 17 N/A 4

When the player can't obtain the required materials by themselves, they can alternatively purchase pen construction kits with beans. As these are fairly expensive, it is only recommended to do so as a lower level ironman.

Protean planks can be used in the construction of pens.

Once an animal reaches the elder growth level, the player will receive fewer beans for selling them. However, elder animals may be added to a pen with a farm totem (bought from Farmers' Market) to gain a perk that affects gameplay outside of the area. Possible perks include a chance to gain a clue scroll from harvesting, increased damage to all spiders including Araxxor/Araxxi, and a chance to save skillchompas. There are a total of 12 animal perks: one per gender for cows, chickens, and sheep, and one each for the other animal types.[5]

By adding an elder animal to a pen equipped with a farm totem, players receive a Tier 1 perk. By putting the same species of animal in the second pen that is also equipped with a farm totem, players instead receive the Tier 2 perk. Animals that have male/female perks that differ but occupy the same pen (equipped with a farm totem) will receive both the male and female version of the perk.

^ On average, this gives 3.093% more uses per skillchompa ^ On average, this gives 5.263% more uses per skillchompa ^ On average, this yields 25% more compost per ingredient. ^ On average, this yields 50% more compost per ingredient.

Animals can have 1-3 traits (animals have 3 slots for traits, but slots 2 or 3 may be empty). There are 78 possible traits (18 are species-specific). (Most traits can appear in any slot, but some traits are restricted to certain slots). When an offspring is born, the type and amount of traits it has is random. Not all traits have the same chance to appear, and traits can be influenced by parent traits. You can use an animal trait re-roller to re-roll individual traits, and the master farmer outfit gives a better chance of positive traits (from breeding and checking).

Traits on the same animal or both parents stack, if the traits are the same or similar. E.g., if an animal has the traits Sparkling (+2%), Glistening (+3%), and Radiant (+5%), it has a +10% chance of shiny offspring. If both parents have these 3 traits, offspring have a +20% chance to be shiny.

See also breeding traits and selling traits (traits that affect breeding/selling).

Trait name Description Effect Species Trait is available in slot 1 2 3 Baroo What does this ancient word mean? Cosmetic Yaks Baroo? Is it a question? What is the question? Speak to me, oh noble yak. Cosmetic Yaks Baroo Baroo Well, that's just rude. Cosmetic Yaks Big Boned This animal puts on weight more easily. Weight+. Conflicts with Fussy Eater. All Butterface A fantastic physical specimen, just not much to look at. Weight+, Speed+, Attractiveness-. Conflicts with Curvy and Lithe. All Chatty This animal won't be quiet. Cosmetic All Chaotic This chicken walks the path of chaos. Cosmetic. Required for Life, Uh, Found a Way achievement. Chickens Charmed This animal is happier and healthier than other animals Healthy+, Happy+. Health and happiness will both remain at 50% when food runs out. Conflicts with Sullen and Sickly. All Chief This rabbit commands the warren. Cosmetic. Dominant trait. Rabbits Chocolatey Goodness Its hide tastes ever-so-slightly chocolatey. It's hard to resist licking it. Increased chance of offspring being chocolate cows. Cows Constipated This animal never produces dung. Changes chance of manure from 50% to 0% every manure cycle. Conflicts with Regular. No effect on Zygomites/Spiders. All Curvy This big-boned beauty will win many competitions, just not a race. Weight+, Attractiveness+, Speed-. Conflicts with Butterface and Lithe. All Enigmatic You're not sure what this trait does. If, indeed, it does anything. Unknown All Evil This animal is not nice. Cosmetic. Conflicts with Good. Required for Bad Egg achievement. All Exalted This animal is so special it awards more XP on harvesting. 3% more XP on harvesting produce. All Fearless Why are you running? Dogs aren't dangerous. Cosmetic Rabbits Fortunate This animal is considered very special and farmers will pay more beans for it. +5% beans on sales. Conflicts with Surly. All Freak of Nature This creature is a medical marvel. Curing it is worthwhile. More Farming XP when curing diseases. All Frost Breath It can breathe a deadly stream of frost. Required to breed royal dragons. Dragons Fussy Eater This animal puts on less weight. Weight-. Conflicts with Big Boned. All Genetic Inferiority Offspring of this animal are less likely to have multiple traits. Multi-trait- All Genetic Instability The unusual genetics in this animal means its offspring are more likely to have multiple traits. Multi-trait++ All Genetic Mutation The unusual nature of this animal means its offspring are more likely to have multiple traits. Multi-trait+. All Genius This animal is super smart. Cosmetic All Giver This animal awards more XP when harvested. 3% more XP when gathering produce. Conflicts with Taker. All Glistening This animal is more likely to produce shiny offspring. Shiny++. Adds 3% to shiny chance. All Glorious This chinchompa is simply glorious. Cosmetic Chinchompa Golden Gift There are no golden eggs, but this creature will occasionally pass...'nuggets'. Wash hands after handling. When harvesting, you will obtain a few gold coins. All Good This animal is really rather pleasant. Cosmetic. All Good Breeding This animal carries some rare breed ancestry in its genetics. Increased chance of different breed from parents. Does not work for chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green. Conflicts with Strong Genes. All Handsome This animal is better looking than most others. Attractiveness+. Conflicts with Plain and Nightmare. All Hyperactive This animal is faster than most others. Speed+. Conflicts with Slowpoke. All Immune This animal is practically immune to disease. Healthy++. health stays at 100% when food runs out. Conflicts with Sickly. All Incy Involuntarily cynical, like many spiders. Cosmetic Spiders Insane This animal thinks it's a biscuit. We have no idea why. Cosmetic All Jovial This animal always sees the glass as half full. Happy+. happiness stays at 50% when food runs out. Conflicts with Sullen. All Joyful This animal is almost always happy. Happy++. happiness stays at 100% when food runs out. Conflicts with Sullen. All Lawful This chicken walks the path of law. Cosmetic Chickens Limited Efficiency Harvesting this animal will award more materials, but at the cost of lower XP and bean value. -3% XP and beans on sales. chance of extra materials on harvest. All Lithe Fast and beautiful, but not terribly sturdy. Speed+, Attractiveness+, Weight-. Conflicts with Butterface and Curvy. All Lucky This animal is worth more beans when sold. +2% beans on sales. Conflicts with Surly. All Loyal You're not sure what this trait does. If, indeed, it does anything. Cosmetic. Required for Ever So Clever achievement. All Mysterious Does something mysterious...or nothing, but if nothing it does so mysteriously. Unknown All Neutral This chicken walks a neutral path. Cosmetic Chickens Nice but Dim Generous with XP, but less popular with farmers and is not so good with materials on harvesting. -10% beans on sales. +14.4% XP upon harvest. Chance of reduced materials. Conflicts with Limited Efficiency and Unlucky for Some. All Nuclear Be REALLY careful with this one! Chinchompa has a chance of exploding on harvest, awarding XP and materials equivalent to aging to elder. Useful for Tickety Boom! achievement. Chinchompas Nightmare Kill it with fire! Attractiveness--. Conflicts with Handsome. Spiders Old at Heart This animal ages faster than most others. Animal ages 25% more quickly than normal. Does not affect rabbits. Conflicts with Young at Heart. All Owsla This rabbit guards the warren carefully. Cosmetic. Dominant trait. Rabbits Perfected This animal is a perfect example of its breed. Weight+, Speed+, Attractiveness+ All Plain This animal is not as attractive as some of the other animals. Attractiveness-. Conflicts with Handsome. All Prize Specimen A shining example of what this breed is capable of. Weight++, Speed++, Attractiveness++ All Producer This animal awards more materials when harvested. Chance of receiving more materials when harvesting produce. Conflicts with Stingy. All Poisonous Breath It can breathe a deadly cloud of poison. Required to breed royal dragons. Dragons Radiant This animal is practically shining. Shiny+++. Adds 5% to shiny chance All Ravensworn This animal knows the secret handshake and has knowledge of the deeper mystery that is the Ravensworn. It won't share. Has 9 associated achievements, 1 per animal species. Requires having the Ravensworn title unlocked. Animals can only be born with this trait, it cannot be acquired with an animal trait re-roller or by checking an unchecked animal.[6] All Regular This animal produces dung regularly. Changes chance of manure from 50% to 100% every manure cycle. Conflicts with Constipated. No effect on Zygomites/Spiders. All Robust This animal is more resistant to disease. Healthy+. health stays at 50% when food runs out. Conflicts with Sickly. All Shock Breath It can breathe a deadly blast of lightning. Required to breed royal dragons. Dragons Sickly This animal gets sick more easily. Healthy-. Conflicts with Immune and Robust. All Slowpoke This animal is slower than most others. Speed-. Conflicts with Hyperactive. All Smelly This animal smells really bad. Attractiveness-. Conflicts with Handsome. All Sparkling There's something almost 'shiny' about this animal. Shiny+. Adds 2% to shiny chance. All Stingy This animal isn't as generous with harvested materials. Chance of reduced materials upon harvesting. Conflicts with Producer. All Strawberry Scented It smells delicious. Higher chance of offspring being strawberry cows. Cows Stressed This animal suffers from 'performance anxiety'. Breeding-. Conflicts with Studly and Virile. All Strong Genes This animal is more likely to produce offspring of the same breed. Increased chance of same breed as parent. Conflicts with Good Breeding. All Studly This animal has a much higher breeding chance than other animals. Breeding++. Conflicts with Stressed. All Sullen This animal always sees the glass as half empty. Happy-. happiness decreases down to 0% even when the animal is fed and healthy. Conflicts with Jovial and Joyful. All Surly This animal is unpleasant and so worth fewer beans. -5% beans on sales. Conflicts with Lucky and Fortunate. All Taker This animal isn't as generous with harvested XP. 3% less XP when gathering produce. All Touch of Vanilla It sweats vanilla essential oils for some reason. Higher chance offspring being vanilla cows. Cows Unlucky for Some Other farmers will happily purchase this animal, but it's not so good for you for XP or materials. +3% beans on sales. Reduced XP and chance of reduced materials. Conflicts with Nice but Dim and Limited Efficiency. All Unstable Careful, this one could explode at any moment. Chinchompa has a slight chance of exploding on harvest, awarding XP and materials equivalent to aging to elder. Useful for Tickety Boom! achievement. Chinchompa Virile This animal has a higher breeding chance than some others. Breeding+. Conflicts with Stressed. All Wincy Keeps flinching. Seems to expect everyone to crush it with a rolled-up paper. Cosmetic Spiders Whimsical You're not sure what this trait does. If, indeed, it does anything. Cosmetic All Young at Heart This animal ages much slower than normal. Animal ages 25% more slowly than normal. Conflicts with Old at Heart. All

Animals require food to increase and retain happiness and health. Once an animal has been added to a pen, players can fill the trough with up to 1,000 suitable pieces of food. Food can be added either noted or un-noted, and the trough can be used from both inside and outside the pen. Up to 1,000 pieces can be added in one action.

Each animal eats one unit of food every hour[7] and the correct food will raise animal health and happiness by 5–9%. For example, a pen with 3 animals will require 3 units of food each hour to maintain. The proper variety of food for an animal is listed in its description window when clicked in the pen or inventory. Incorrect types will not be eaten and animals' health and happiness will each degrade by 10% per hour without proper food.

Animals with both the Immune and Joyful traits will remain at 100% health and happiness without the need for food, although they will still eat if it is available. Having both these traits can be useful for animals that require food that is expensive or time-consuming to acquire, such as zygomites.

^ Is only used at the Ranch Out of Time ^ Even though chinchompas eat everything, they will only eat if the trough says "variety". Having food in it from the previous animal in will NOT count, therefore, the player must remove the contents as variety mush and re-add it to the trough.

The cost of feeding animals can be determined using the calculator. The amount of time for food to run out, starting from a full trough with 1,000 food, depends how many animals are in the pen.

Number of animals Time to run out 1 1000 hours (41.67 days) 2 500 hours (20.83 days) 3 333.33 hours (13.89 days) 4 250 hours (10.42 days) 5 200 hours (8.33 days) 6 166.67 hours (6.94 days)

There is a chance of animals becoming diseased. There are six different diseases with different symptoms. Players will have to correctly identify the animal's disease and cure it to gain Farming experience. The amount of experience gained depends on the animal's growth stage: for a child, adolescent, and adult, 5% of the animal's "Gather Produce" experience will be rewarded, while only 1% for an elder will be given. To do this players must examine different parts of the animal (such as the mouth, eyes, legs, and stomach) to gain information about symptoms. From this, the player can identify the correct disease and cure the animal (no specific item needed). The icon is displayed over each animal when an animal is diseased if the upgrade has been bought from the Farmers' Market and then toggled on Granny Potterington.

Animals cannot die from a disease; their stats are lowered instead. Using the incorrect treatment will result in lowering the animals' stats further. Curing an animal increases its stats. Having enough food in the pen decreases the chance for animals to become diseased.

Animals cannot die at all at the player-owned farm with the exception of chinchompas with the unstable or nuclear trait, which have a chance to explode upon collecting their produce during a growth stage.

Curing 100 animals completes the Animal Whisperer achievement. Animals with high stats will not become diseased. Use animals with low stats in pens without food in order to complete this achievement.

There are common symptoms among the diseases (e.g. Smelly breath is present in flu, curse, and foot-in-mouth). Common symptoms are underlined in the table below.

Disease Symptoms Head Eyes Legs and feet Stomach Foot-in-mouth The animal keeps making noises at embarrassing moments, making it difficult to investigate.

The animal's breath smells oddly like socks.

The gums appear to be a little sore.

There are some nasty looking marks along the gum line.

You can't seem to spot anything immediately obvious. The animal's eyes seem normal.

You can't seem to spot anything immediately obvious. The animal's feet are a little soggy for some reason.

The animal's feet are faintly chewed on.

The animal's feet seem a little scuffed.

The animal's feet seem fine.

You can't seem to spot anything immediately obvious. The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

The animal's emissions smell strangely of shoes.

The animal's stomach appears to be a little bloated.

You can't seem to spot anything immediately obvious. Flu The animal appears to be suffering from a small fever.

The animal coughs in your face.

The animal sneezes in your face.

The animal's breath smells deeply unpleasant.

You can't seem to spot anything immediately obvious. The eyes are a little bloodshot.

You can't seem to spot anything immediately obvious. The animal's feet are clammy.

The animal's feet are very sweaty.

The animal's feet are very warm to the touch.

The animal's feet seem fine.

You can't seem to spot anything immediately obvious. The animal appears to be suffering from nausea.

The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

The animal seems off its food.

You can't seem to spot anything immediately obvious. Curse The animal occasionally mumbles something in a language it can't possibly speak.

The animal's breath smells faintly of sulphur.

The animal's nose is lumpy, like it's grown warts.

There is a faint light deep within the animal's throat.

You can't seem to spot anything immediately obvious. The animal's eyes are a little bloodshot.

The animal's eyes are faintly glowing.

The animal's eyes are filled with uncharacteristic malice.

The animal's eyes seem a little glazed over.

You can't seem to spot anything immediately obvious. The animal's feet are faintly chewed on.

The animal's feet are tapping to a strange rhythm. It's unsettling.

The animal's feet seem a little scuffed.

The animal's feet seem fine.

You can't seem to spot anything immediately obvious. The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

The animal seems off its food.

The animal's stomach is making strange noises, like there's something singing inside there.

You can't seem to spot anything immediately obvious. Dry nose The animal's nose is very dry.

The animal refuses to let you see its nose, it seems like the nose is quite sore. The animal's eyes seem fine.

You can't seem to spot anything immediately obvious. The animal's feet seem fine.

You can't seem to spot anything immediately obvious. The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

You can't seem to spot anything immediately obvious. Bone rattle The animal's nose seems fine.

The animal's breath smells normal, which is to say horrible.

The animal's teeth click in a sinister manner.

The gums appear to be healthy.

You can't seem to spot anything immediately obvious. The animal's eyes seem fine.

You can't seem to spot anything immediately obvious. The animal's legs click as it walks.

The animal's legs seem a little stiff. The animal appears to be shivering, but has no temperature.

The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

The animal's body is making a weird clicking noise.

You can't seem to spot anything immediately obvious. Wooting cough The animal coughs as you try and examine it.

The animal coughs loudly in a 'hu hu huuu' style.

The animal's breath smells normal.

The animal's nose seems fine.

You can't seem to spot anything immediately obvious. The animal's eyes are a little bloodshot.

The animal's eyes are filled with mirth, more mirth than normal.

The animal's eyes keep darting around the place with a sense of wonder. The animal is a little unsteady on its feet.

The animal's legs seem fine. The animal coughs regularly.

The animal doesn't appear to be in gastronomic distress.

The animal has a bit of gas, but nothing too concerning.

The animal's body is slightly swollen.

You can't seem to spot anything immediately obvious.

Mature animals may be added to a breeding paddock to create child animals. Only animals in the adult or elder stages will breed. If two animals are left in the paddock together for sufficient time and there is room in the paddock for another animal, a child animal will eventually appear in the paddock with them.

When a child is born in the breeding paddock, the player will receive the message: The animals in your breeding pen have given birth to a healthy child.

In addition to the breeding paddock, players can purchase upgrades from the Farmers' Market to allow breeding in the small, medium, and large pens, respectively. However, breeding in other pens has no failure mitigation and the following applies:

Animals in the small pen will take 1.5x as long to breed as animals in the breeding pen

Animals in the medium pen will take 2x as long to breed as animals in the breeding pen

Animals in the large pen will take 3x as long to breed as animals in the breeding pen

When breeding happens in one of the pens, the player will receive a message based on which directional pen it occurred in. An example would appear as: The animals in the southern pen, have given birth to a healthy child.

The breeding chance of a pair of animals will be affected by their health and happiness stats. If their health and happiness are low, their breeding chance is reduced. Ensuring the animals have food at all times will therefore help increase the chance of breeding. There are also special items, such as special honeycombs and certain milks (strawberry and vanilla milk), that may be used to increase the animals' stats to speed up the process. The player can boost the chance of breeding by using the farm totems on small pens with elder rabbits in them. Some animal traits will also increase the chance of breeding (see "Useful traits for breeding" below).

Since space is needed in the paddock for breeding to occur, it is advisable to have only one male and one female in the paddock to leave sufficient room for babies. The breeding paddock itself has four slots for animals, so there is potentially room for two babies. Reaching the animal cap of pens by breeding will prompt a message. An example for the breeding pen is: Your breeding pen is now full. You will need to remove animals if you want to breed more..

There is bad luck mitigation in the breeding pen, which means that if the breeding chance fails five times in a row, a success is guaranteed. This protection does not apply to same gender animals nor does it exist in other pens. It is also reset if an animal is removed from the pen. Animals of the same gender may result in offspring as if bred, with the text Your animals have decided to raise a child together and have adopted a baby. This has a much lower overall chance of offspring (100 times less as a base chance) than a male and female.

To keep track of all the breeds the player has bred, they can go to Granny's faithful companion, Sam the sheepdog, or take the breeding log book from the table and check the status at any time.

Breeding traits [ edit | edit source ]

Players are able to use the breeding process to create specific child animals with particular traits. Breeding may also be used to create new breeds of animals.

Useful traits for breeding Trait name Summary Description Trait is available in slot 1 2 3 Radiant Shiny +5% shiny chance This animal is practically shining. Glistening Shiny +3% shiny chance This animal is more likely to produce shiny offspring. Sparkling Shiny +2% shiny chance There's something almost "shiny" about this animal. Good Breeding Increased chance of different breed from parent. Does not work for any chinchompas. Dragon offspring are of equal or higher tier e.g. green dragons can produce blue, but blue dragons cannot produce green. This animal carries some rare breed ancestry in its genetics. Genetic Instability Multi-trait++ The unusual genetics in this animal means its offspring are more likely to have multiple traits. Genetic Mutation Multi-trait+ The unusual nature of this animal means its offspring are more likely to have multiple traits. Charmed Happy+

Healthy+ This animal is happier and healthier than other animals Joyful Happy++ This animal is almost always happy. Jovial Happy+ This animal always sees the glass as half full. Immune Healthy++ This animal is practically immune to disease. Robust Healthy+ This animal is more resistant to disease. Studly Breeding++ This animal has a much higher breeding chance than other animals. Virile Breeding+ This animal has a higher breeding chance than some others. Frost Breath Shiny unlock (Dragons only) A breeding pair of dragons with Frost Breath and Poisonous Breath and Shock Breath between them allows for a Royal Dragon to be bred. Does not increase base chance for Shiny offspring. Poisonous Breath Shock Breath

The master farmer outfit gives a better chance of positive traits from breeding.

Animals can have between one and three traits on birth. To increase the chance of having three traits, purchase the multiple trait boosts from the Farmers' Market. Use the animal trait re-roller to obtain the Genetic Mutation and/or Genetic Instability multi-trait traits. After obtaining three-trait animals, use the trait re-roller to obtain shiny traits.

There is a 0.1% chance (1/1,000) for players to receive rare "shiny" animals from breeding. Sparkling (+2% shiny chance in slot 1/2/3), Glistening (+3% shiny chance in slot 2/3), and Radiant (+5% shiny chance in slot 3) traits replace the base 0.1% chance. All traits stack, so a perfect pair of parents would provide a 20% shiny chance per birth. Any shiny traits on the offspring also add to the chance. An offspring with Sparkling/Glistening/Radiant on top of perfect parents would have a 30% chance of being shiny.

For Royal Dragons, since they require the three breaths on the parents as well as the child being born black, have an extra 5% base chance naturally. A perfect pair of adult or elder black dragons (Breath1/Breath2/Radiant and Breath3/Glistening/Radiant) would have a total of 18% shiny chance. This becomes 28% if the offspring is born with Sparkling/Glistening/Radiant.

Shiny animals have a different appearance to regular ones when older than the child stage; the word 'Shiny!' appears on the 4th line below Gender when mouse-over only in the inventory or bank; not in the pen. They give +25% more Farming experience as they are raised and, when sold to the buyer, count as a "wildcard" for the buyers' preferred breed. 'Shiny!' animals do not help breed more shiny animals; they must have one of the shiny traits in order to do so.

Breed of offspring [ edit | edit source ]

Interbreeding of the variants of the same species is possible. For example, a common brown rabbit and a Piscatorian cottontail rabbit can produce offspring.

In general, offspring can be any breed, though the chance of being the same breed(s) as the parents is higher. The exceptions are common brown rabbits, chinchompas, and dragons: A pair of common brown rabbits can only produce other common brown rabbits or jackalopes. Chinchompas can only produce offspring of the same breed(s) as the parents, or golden chinchompas. Dragons can only breed offspring of the same or the next tier ( green→blue→red→black ).

Breeding kandarin cows with the touch of vanilla, strawberry scent, or chocolatey goodness traits have an increased chance to result in a vanilla cow, strawberry cow, or chocolate cow, respectively. These traits are not required to breed a flavoured cow, but will make it much easier to do so.

When breeding some animals, namely sheep and spiders, the breed will depend on the current player-owned farm season or the time of day. The natural farm seasons follow those in the northern hemisphere. For example, summer begins on the real-life June solstice, which is 21 June, and presumably autumn, winter, and spring begin on the September equinox, December solstice, and March equinox. However, this can be artificially manipulated using a seasonaliser after purchasing a seasonaliser wheel from the Farmers' Market for 5,000 beans.

Breeding success [ edit | edit source ]

The information in the following table applies to the breeding pen. Breeding in the other pens has the following differences:

In the small pen breeding will take 1.5x longer

In the medium pen breeding will take 2x longer

In the large pen breeding will take 3x longer

Animals Breeding rate Max breed time Success chance Average time (Base) Average time (With tier 2 rabbit perk) Rabbit 5 minutes 25 minutes 40% 12 minutes 11 minutes Chicken 50 minutes 250 minutes (4h 10m) 45% 106 minutes (1h 46m) 98 minutes (1h 38m) Chinchompa 150 minutes (2h 30m) 750 minutes (12h 30m) 60% 248 minutes (4h 8m) 227 minutes (3h 47m) Sheep 100 minutes (1h 40m) 500 minutes (8h 20m) 45% 212 minutes (3h 32m) 196 minutes (3h 16m) Spider 180 minutes (3h) 900 minutes (15h) 50% 349 minutes (5h 49m) 322 minutes (5h 22m) Zygomite 500 minutes (8h 20m) 2,500 minutes (41h 40m) 70% 713 minutes (11h 53m) 649 minutes (10h 49m) Cow 300 minutes (5h) 1,500 minutes (25h) 70% 428 minutes (7h 8m) 390 minutes (6h 30m) Yak 400 minutes (6h 40m) 2,000 minutes (33h 20m) 60% 660 minutes (11h) 604 minutes (10h 4m) Dragon 1,000 minutes (16h 40m) 5,000 minutes (83h 20m) 80% 1,250 minutes (20h 50m) 1,137 minutes (18h 57m)

Average breeding times assume no bonuses from traits, taking into account the bad luck mitigation of the breeding pen.

To maximise breeding efficiency:

Get the mating pair 100% happiness with delicious honeycomb.

Get the mating pair 100% health with medicinal honeycomb.

Put a mating pair that has Studly trait (Virile would be the second best).

Tier 2 rabbit perk: have at least one elder rabbit in both small pens with a totem for each.

Enough food all the time.

Information:

Parent traits have a slightly higher chance of being inherited than other possible traits. Some traits are more dominant than the others (Chief, Owsla) and are more likely to be passed on compared to other traits. The Ravensworn trait is the only known exception, as it is a mutation of another trait.

Mucking out does not affect the chance of breeding.

Attractiveness, weight, and speed have no effect on breeding.

Having a third mature animal in the breeding pen does not increase the breeding chance. It is better to have just two for having an extra space for a second child.

Two babies can be received at once. This happens commonly with rabbits, uncommonly with chickens and chinchompas, rarely with zygomites, and extremely rarely with dragons.

The rabbit breeding perk is multiplicative. It would increase the dragons' breeding chance from 80 to 88%.

Breeding ticks [ edit | edit source ]

The above lists the cooldown time for when the animals will attempt to breed - this is based on a global timer and is not based on when the animals were added to the pen. The following calculator can be used to list the breeding times for the next X hours (or previous X hours by using a negative number) for specified animals.

Note that:

Breeding times occur within that minute - between hh:mm:00 and hh:mm:59 - which can vary between servers.

An extra breeding attempt occurs outside of these times each cycle under certain circumstances; it is a consistent glitch.

Be aware that selecting rabbits in the calculator results in a significant amount of output due to the short breeding cooldown.

template = Pof timers/t form = jsCalc-pof-timers-form result = jsCalc-pof-timers-result param = time|Timespan to display (hours; negative for previous ticks)|10|int|-inf-inf|| param = rabbit|Show rabbit||check|yes,no|| param = chicken|Show chicken||check|yes,no|| param = chinchompa|Show chinchompa||check|yes,no|| param = sheep|Show sheep||check|yes,no|| param = spider|Show spider||check|yes,no|| param = zygomite|Show zygomite||check|yes,no|| param = cow|Show cow||check|yes,no|| param = yak|Show yak||check|yes,no|| param = dragon|Show dragon||check|yes,no||

Calculator The calculator form will appear here soon. You will need JavaScript enabled. Result The result will appear here when you submit the form.

Farming reputation [ edit | edit source ]

The Farming Guild interface

The Farming reputation system has a maximum of 2,500,000 Farming reputation and has seven ranks.

A separate set of buyers request a combination of animals, seeds, and produce in return for items and reputation. The actual items received may, or may not, be worth the exchange, but the gains in reputation yield significant permanent rewards in farming related game mechanics. For example:

Fourth Spirit Tree

Animals selling for more beans, less disease, higher chance of shiny trait

Build the remote farm device

Buyers will buy twice as many animals

Grow a bloodwood tree at the Farming Guild

[Name] the Very Good Farmer title

In addition to the farming requests, any time certain Farming-related actions are done, Farming reputation is gained. The actions producing reputation give 0.1 reputation per 1, 2, or 5 experience points depending on the action.

Players may sell their animals for beans. The number of beans depends on the species, stage of growth, traits, etc.

When first starting out, it may be easier and quicker to buy child animals from the farmers' market for the specific seller. Buy two extra animals (one male and one female). Once all babies are adolescents, keep the best two and sell the others. At adolescent stage, the player will receive more beans than they spent to help get breeding started.

By default buyers for the animals present in the pens will spawn. If there is one species of animals in one pen and another species in the other pen, only the buyer for one of them will spawn. Players can talk to Granny Potterington to choose which buyer appears for each size of pen (small, medium, large).

Selling traits [ edit | edit source ]

Bonuses (all bonuses work on base value - additive not multiplicative; final amount rounded down) +/-

Beans Trait name Description -10% Nice but Dim (Slot 3 only) Generous with experience but less popular with farmers and is not so good with materials on harvesting. -5% Surly This animal is unpleasant and so worth fewer beans. -3% Limited Efficiency Harvesting this animal will award more materials but at the cost of lower experience and bean value. +2% Lucky (Slot 1/2/3) This animal is worth more beans when sold. +3% Unlucky for Some (Slot 2/3 only) Other farmers will happily purchase this animal, but it's not so good for experience or materials. +5% Fortunate (Slot 3 only) This animal is considered very special and farmers will pay more beans for it.

Other bonuses:

+5% : Animal farmer outfit

: Animal farmer outfit +10% : Master farmer outfit

: Master farmer outfit +10% : Competent Farmer rank for shiny animals

: Competent Farmer rank for shiny animals +10% : Grandmaster Farmer rank for all animals (stacks with Competent Farmer rank if the animal is shiny)

: Grandmaster Farmer rank for all animals (stacks with Competent Farmer rank if the animal is shiny) Either of: +10% : Buyers' preferred breed or trait [c 1] +25% : If both buyers' breed and trait is matched [c 1]

+65%: is the max possible with Lucky/Unlucky for Some/Fortunate traits, Master farmer outfit, buyers' breed/trait matched, shiny animal, and Grandmaster Farmer rank

Players can sell up to 12 small animals (daily), eight medium (every two days), and six large (every three days), to their respective buyer. The amount for each buyer can be doubled by earning farming reputation.

^ a b Shiny animals count as a wildcard for both buyers' preferred breed and trait, this does not stack if the animal is both shiny and has the correct base breed and/or trait.

Selling prices [ edit | edit source ]

The following table displays an animal's growth stage and its standard selling price, not taking into account the buyers' preferences, the master farmer outfit bonus, or the bonus from the Grandmaster Farmer rank.

Animals Growth stage Baby Shakes

10% Egg

10% Child

20% Adolescent

100% (base value)

[net gain if bought from store] Adult

85% Elder

70% Small Rabbit N/A 5 25 21 17 2 Chicken 4 8 40 [15] 34 28 4 Chinchompa N/A 50 250 213 175 25 Medium Sheep N/A 16 80 [50] 68 56 8 Spider 25 50 250 213 175 25 Zygomite N/A 187 850 722 595 85 Large Cow N/A 34 170 [70] 144 119 17 Yak N/A 150 750 638 525 75 Dragon 200 400 2,000 1,700 1,400 200

Beans vs. experience [ edit | edit source ]

The highest rate of beans is obtained by selling an adolescent animal. Should a player decide to grow an animal further (up to elder) for experience, the rate of experience is as follows.

Animal Total XP

(at elder stage) Beans lost Experience per bean Rabbit 250 8 31.25 Chicken 1,250 12 104.17 Chinchompa 15,000 75 200 Sheep 675 24 28.13 Spider 10,000 75 133.33 Zygomite 40,000 255 156.86 Cow 2,500 51 49.02 Yak 32,500 225 144.44 Dragon 100,000 600 166.66

Buyers spawn at reset and change daily for small animals (buys 12), every two days for medium animals (8), and every third day for large animals (6). The buyer that spawns is based upon the animal(s) that are currently in the player's pens, unless the player has asked Granny to advertise a certain animal. If both pens for a certain size are empty, then the buyer will request the lowest-level animal type at that size (rabbits for an empty small pen, sheep for an empty medium, or cows for an empty large). If there are different types of animal in the same size of pen, each of the buyers at that size has an equal chance of spawning.

Baby Shakes [ edit | edit source ]

Baby Shakes will purchase any animals, any quantity, any age, regardless of breed or traits—but at a heavily reduced rate of 10% of the animal’s base adolescent bean value. Baby Shakes is always present at the farm, south-east of Granny, and is unaffected by the buyers' reset.

When a buyer resets, a new buyer is generated based on the animals in the pens. The new buyer replaces the buyer of that size if they are still present - if it is the same buyer, then the number they ask for is reset, as well as the specific breeds and traits. (e.g. if Myfi still wants four rabbits, preferring Rellekkan cream and Virile, at reset she will reset back to 12 rabbits and generate a new breed and trait to prefer). Once satisfied, after buying their total, buyers vanish until their next reset day. To have a Buyer spawn, the player must log in during the day of their spawn.

Essentially, when a buyer spawns, they will stay on the farm until they either buy the requested number or they reset.

In a full 6 day cycle, if all possible animals were sold, the player would sell 72 small, 24 medium, and 12 large animals.

Reset timers [ edit | edit source ]

Last updated on 11:05:25, 23 September 2020 (UTC). Click to purge.

Buyer Last spawned (ago) Next spawn Small Medium Large

Gathered produce [ edit | edit source ]

Every time an animal grows, the player can gather for items and Farming experience. Unlike with collecting produce from crops, animal produce does not replenish. Produce can only be collected once per growth stage. The experience from harvesting is affected by bonus experience, but it is not doubled during Double XP Live. It will fill farming urns and use up bonus experience stored within both advanced pulse cores and cinder cores. If an animal is shiny, it will provide an additional 10% experience. Chickens, spiders, and dragons growing from egg to child stage award experience, but not produce. The icon is displayed over each animal when this has grown a stage and has produce to be gathered if the upgrade has been purchased from the Farmers' Market and then toggled on via Granny Potterington.

This table does not take animal traits or master farmer outfit bonuses into account.

Produce-based skill potions [ edit | edit source ]

Multiple produce items from the farm are used for making new skill potions.

Farmhands are helpers that will handle some of the farm tasks without guidance such as collecting excess animals, preventing animals from growing past the adolescent stage and finding random unchecked animals.

Each babysitter can stop animals in a pen from growing past their adolescent stage. There are a total of eight babysitters. Up to three can be allocated to each pen.

Pen Farmhand Beans cost Cost per use Small Thing 1,000 2 Handy 1,000 2 Medium Zygomaid 2,000 5 Emile 2,000 5 Large Dorbo 3,500 10 Teensy 3,500 10 Any & Breeding Karen 3,500 10 Susan 3,500 10

The collector Callia takes excess babies from the breeding pen and stores them as unchecked animals. She can be hired for 2,500 beans and requires a payment of 10 beans per usage. Collectors will store up to 10 unchecked animals each of three species, for a total of 30 animals stored.

The trapper Adam Antite is located inside the house and can be sent off every six hours to retrieve a random unchecked animal for the player. He can be hired for 5,000 beans and requires a payment of 100 beans per usage. The trapper will never retrieve a shiny animal (including an Araxyte spider), but any other animal is possible. The only exception is royal dragons, though these are incredibly rare.[8]





Storm barn [ edit | edit source ]

The barn build hotspot is just east of the bank chest. The storm barn deed can be purchased for 5,000 beans. It requires 60 Construction, 225 rune nails and 20 mahogany planks to construct, granting 2,800 Construction experience. The barn has an initial capacity of 15 animals in any mix of any types. It can be upgraded to store a total of 30 animals by purchasing the storm barn extension for 20,000 beans. This requires no additional materials.

Each animal produces different types of muck in their paddock. When players "muck out", they gain Farming experience depending on the type of muck that is attempted to be cleared. The amount of muck in each pile varies between one and 66.[source needed] This only affects the experience mucking out grants and how much time it takes; each pile of manure will only fill one bucket.

Mucking out for cows 20 times is needed for I Hardly Manure achievement, which can be done in either a large pen or the breeding pen.

Muck does not affect animal stats or breeding chance. Thus, mucking any manure except dragon manure is mostly useful for its rather low experience gain and the chance at receiving master farmer fragments. While manure and green manure can be used when making compost and supercompost respectively, other items can be used which are easier to obtain.

Animal Muck Frequency Experience per action Rabbit Mammal droppings 5 minutes 20 Chicken Bird droppings 10 minutes 20 Chinchompas Mammal droppings 20 Sheep Manure 10 minutes 50 Green manure 120 Spiders N/A N/A N/A Zygomites N/A N/A N/A Cows Manure 10 minutes 50 Green manure 120 Yaks Manure 10 minutes 50 Green manure 120 Dragons Green manure [d 1] 10 minutes 120 Dragon manure [d 2] 500

^ Produced by child dragons. ^ Produced by adolescent and older dragons.

Players can collect all three kinds of manure (manure, green, or dragon) if one has an empty bucket in the inventory, but mammal and bird droppings cannot be collected.

Manure is used for regular compost. Green manure is used for supercompost. Dragon manure is used for ultracompost, which increases the yield of Farming patches and dramatically decreases disease chance.[9][2]

It is possible to obtain Mod Dolan's rubber duck and Mod Daze's homework from this activity.

Other activities [ edit | edit source ]

Manure mound [ edit | edit source ]

The manure mound can be found north-east of the Farming Guild farmhouse. It may be continuously turned for Farming experience. Strange rocks, golden rocks, and master farmer fragments can be obtained from turning the manure. Mod Daze's homework and Mod Dolan's rubber duck can also be obtained here.

Pickle the cat [ edit | edit source ]

Pickle the cat may be talked to using a catspeak amulet or a cramulet. If he has caught 10 or more mice, talking to him will complete the In a Pickle achievement.

Beehives and milk [ edit | edit source ]

Players can interact with the beehives behind the large pen on the east side of the farm. Certain types of plants may be added to a beehive which can result in a variety of different honeycomb. Noted flowers may be used. Each beehive produces one honeycomb from one flower on the hour, provided flowers have been added. Insect repellent is required to harvest honeycombs. Insect repellent can now be added to toolbelt. Honeycombs can only be used at certain animal growth stages. Beehives can hold up to 27 flowers per type of flower per full load. Although different flowers can be placed in a single hive, it is probably better to use one type per hive for organisational purposes. If different flowers are put into a single hive, the production of special honey will be random.

Given that the price of Marigolds in the Grand Exchange is high at the moment due to high demand, a viable option is to buy the 10 marigold seeds from Olivia in Draynor Village or Coeden's Seed Store in Prifddinas and farm them in the flower patches since they only take around 18 minutes to fully grow.

Right-clicking the beehives can allow the player to see how many flowers have been deposited.

To harvest the special honeycombs, click on the hive and choose the option "Check Beehive". The player must first spray the hive with insect repellent, or they will be stung. Choosing the option "Take honey Beehive" will result in a regular honeycomb being collected instead. Feeding the special honeycomb to an animal will only work if it is not in its egg stage.

There are only two kinds of milk that can improve the stats of any animal: strawberry and vanilla. Chocolatey milk and plain milk have no effect. Yak milk is used in Herblore. In the long run it would be a much less reliable and far more expensive source of stat boosters compared to beehives as their production is limited by the cows' growth stages.

The Farmers' Market is the shop operated by Granny Potterington. Various farm upgrades and other Farming-related items can be purchased using beans.

Achievements 1-40 of the Farming subcategory of the skills achievements are related to the player-owned farm, ten of which are hidden achievements.

There are also Bean There, Done That comp and E-I-E-I-O comp (T) achievements related to the the player-owned farm.

Music unlocked [ edit | edit source ]

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