Sony PlayStation (PS1) 101: A Beginners Guide



Note from racketboy: Special thanks goes to Ack for putting most of this guide together! The RetroGaming 101 series is aimed at gamers who are just starting out in the classic gaming scene or are curious about an older console that they don’t know much about yet.

Originally designed to be a peripheral for the Super Nintendo, Sony’s PlayStation brand would go on a steady climb through the late 1990s to dominate the market for two generations of games. But before it could get there, it would have to go toe to toe with the giants of the 16-bit era, Nintendo and Sega. The PlayStation, sometimes referred to as the PS, PS1, or even PSX, would also see an influx of gamers coming into the field while an older generation began looking for more mature titles. The little gray console would see one of the longest production runs in gaming history, running for over 11 years. Production would finally be halted on March 23, 2006.

Background Information

Originally named the SNES-CD, it was changed to “Sony Play Station” after Nintendo’s deal with Sony soured.

Nintendo dropped the original deal in 1991 after Hiroshi Yamauchi, then president of Nintendo, read the 1988 contract and discovered that Sony would practically have total control over all SNES-CD games.

In 1992, Sony and Nintendo worked out a new deal where the “Play Station” would have a slot for SNES cartridges and Nintendo would own the rights and receive the majority of profit, while Sony’s SPC700 audio chips would still be used for SNES carts. Sony then decided against the deal, changed the name to PlayStation, and dropped the SNES port.

Many third-party companies that were furious with Nintendo then abandoned the console developer and joined Sony, cementing their place on the market. The most notable of these would be Squaresoft.

The console launched in Japan on December 3, 1994, in America on September 9, 1995, Europe, September 29, 1995, and Australia and New Zealand, November 1995.

Historical Impact

The Playstation led the way in the transition from the cartridge format to the CD, though not the first to use CDs.

While memory carts were used on the Sega Saturn and the Nintendo 64, the PS1 would utilize memory cards via its controller ports, the Sony PlayStation would be the first to utilize the portable memory device effectively

Over 962 million PlayStation games have been sold worldwide.

Proved that third party support was absolutely key to a console’s success.

The general design of Sony’s PlayStation controller has also stayed similar in three generations, the longest of any game company.

Strengths

Featured the Geometry Transformation Engine, which would allow it to process on average 360,000 flat-shaded polygons per second, and 180,000 texture mapped and light-sourced polygons per second.

Could handle up to 16.7 million colors, with 24 bit color depth, resolutions ranging from 256×224 to 640×480, and up to 4000 8×8 pixel sprites at any time

The PlayStation controller, while featuring 8 buttons and a D-pad initially, saw one of the greatest upgrades in the Dual Shock, which featured two Dual Analog sticks built into it in places easily accessible by the thumbs.

Featured large amounts of 3rd party support, including the coveted Squaresoft.

The console was also remembered for its large number of adult-oriented games, such as the Resident Evil series, Silent Hill, Parasite Eve, and Dino Crisis. Nintendo was meanwhile forced to fend off an image as “kiddy.”

The Playstation has one of the most diverse game libraries in the history of the industry – the only console to surpass it was its successor, the Playstation 2.

Fans of Japanese RPGs, 2D scrolling shooters, and platformers will find a wealth of essential games in the PS1 library.

The Playstation is much easier to emulate accurately than both the Sega Saturn and the Nintendo 64.

For a More In-Depth Discussion, please see our detailed guide to the Playstation’s Strengths and Weaknesses vs the Nintendo 64 and Sega Saturn.

Weaknesses

Could only display quickly moving polygons in lower resolutions. Textures also sometimes appeared grainy. The machine was designed with 3D graphics in mind, so 2D graphics had to be saved in as multiple polygon textures.

Games suffered from load times, and were less durable than the cartridges of previous eras. Cases are also fragile and have a tendency to crack.

First generation PlayStations had cases and moving parts for their lasers made out of plastic, which would eventually wear away from friction and heat. Eventually Sony would fix this by replacing these parts with metal ones.

Some early models, especially 100x models, would not run FMVs or streamed audio properly, leading to skipping or freezing. In a few extreme cases the machine would have to be turned over to work. Early consoles also suffered from some overheating problems.

There were many different models released, featuring various ports, S-video, A/V and direct connections. One model could even play Video CDs. The overall amount is a bit mind-boggling, and charts are best used to describe them

As mentioned above, you can see more detail in the PS1 vs N64 vs Saturn guide.

Game Library

Importing & Modifying

PlayStations are region locked, though some early models could play burned games and imports using the swap trick.

Modchips exist that require minimal soldering skills to use, though local and national laws should be considered before installation.

Other mods that require no use of soldering tools do exist, such as the Breaker Pro, though the quality of these devices is debatable.

Emulation

PlayStation 2 is backwards compatible, so PlayStation games will work on it along with Playstation memory cards and Dual Shock controllers.

All existing models of the Playstation 3 are also able to play PS1 games – even those that do not have support for PS2 games.

Emulators to play PlayStation games on the PC, such as ePSXe(including a Linux version), PCSX, PSXeven, and pSX. Tools also exist to emulate PlayStation titles on other formats, including the PSP and iPhone.

You can get some impressive results by tweaking your settings, plugins, and filters on ePSXe

Accessories

The PlayStation garnered considerable third party support for controller design, such as the EA Sports PlayStation Controller, the Namco neGCon Analog Controller, or the Performance Dual Impact Controller. The Namco JogCon is a particularly interesting design, a mixture of standard PlayStation controller and steering wheel.

Joysticks(including the Dual Sticks and ASCIIWARE Specialized Joystick), Dance Pads(such as the Konami Dance Pad), Racing Wheel, and an official Mouse and Mousepad(and a trackball mouse as well) were released for the PlayStation.

Stranger controllers, such as the Agetec Bass Landing Fishing Controller, Reality Quest Glove, Ultra Racer, and even the Naki Finger Dance Pad, were all manufactured for this console. Perhaps the oddest is the Beatmania controller, with five keyboard keys and a mini-turntable.

A wide selection of light guns were made available by such companies as Nyko and Mad Catz. Namco also manufactured and marketed their own light gun, the GunCon(G-Con if you live in Europe), though it only worked with Namco games. Auto-reload pedals were also sold.

Multi taps were manufactured, allowing games to have up to four players. Two multi taps could be combined to allow a maximum of eight players for the biggest games. Link cables were also manufactured to hook two PlayStations together.

A vast array of cheating and import materials, from Code Breakers to Game Sharks to Game Enhancers existed for the console, working via swap tricks, or even plugging into the parallel port found on the back. Some of these doubled as additional memory storage devices.

Other storage devices that used the printer port were available, as well as larger-sized memory cards from third party developers. Sony also released a special memory card, the Pocketstation, which had a variety of features. It could also unlock extra features in some games, and could transfer saves directly to other Pocketstations.

Additional memory storage included Interact’s Dex Drive, which allowed people to upload their saves from their memory cards onto their computers. The PlayStation was also compatible with Blaze Technology’s MPXchanger, as were the Pocketstations.

An official carrying case was also released for the console.

Variations in Hardware

The PlayStation had multiple hardware variations, often changing the type of ports. The SCPH-1000 had S-Video connections. Later models dropped the parallel port first, and then the serial port.

One model, the SCPH-5903, was the only model that could play Video CDs.

The SCPH-700x series standardized Dual Shock, and were released around the time the 10 millionth unit was sold. As a result, Sony released several of these in Midnight Blue.

The SCPH-5552 had an extremely rare Men in Black variant. The case was black and had the film’s logo on the top of its CD lid.

The SCPH-900x series introduced Sound Scope to the PlayStation, but removed the parallel port.

The PS One was a smaller, retooled version of the PlayStation. It lacked the parallel and serial ports, could play all PlayStation games, featured a different interface, and was designed to be very difficult to modchip. Sony also released an LCD screen and an adapter so the console could be used in a car. (See Pictures)

The Net Yaroze was a black PlayStation that featured many of the tools for game development, though not everything. It was also region free, but could not play burned games. Programming was also limited to 2MB of game space. (See Pictures)

Blue and green developer consoles can also be found on the market. They are virtually identical to other PlayStations, though they could play burned games. The difference in color represented the hardware they used: Blue for “Revision B,” green for “Revision C.”

Deciding Between Various PS1 Models

Unless S-Video is absolutely essential, look for a later model, like the 500x series. By that point most of the major hardware issues are fixed, such as the plastic laser pieces.

PSOnes offer portability due to the LCD screen and car adapter, but lack serial ports, so link cables do not work on them. They’re also difficult to mod.

900x series does not include the parallel port, making it incompatible with some of the peripherals, especially some larger memory storage devices. However, there are the only standard PS1 models with Sound Scope.

Dual Shock is standardized in the 700x series, so keep that in mind when selecting controllers!

Advantages PS1 Has Over a PS2

Because there is no reliance on an ejecting CD tray, the PlayStation tends to have a longer lifespan than the PS2.

Certain PlayStation games are not compatible with the PS2, or with specific models. A few will run but experience technical problems.

These games do not work at all: Fighter Maker, Judge Dredd, Monkey Hero, Poy Poy 2

Tobal 2 typically has trouble on the PS2, though may work on later PS2 models. The PAL version is apparently ok.

Final Fantasy V sometimes glitches while saving on PlayStation 2.

Mortal Kombat Trilogy only works on one model PS2, only when it’s the Greatest Hits copy. But even this version freezes when the player beats arcade mode.

PS2 3000X models have trouble running Legend of Dragoon, Lunar Silver Star Story, Lunar 2: Eternal Blue Complete, Metal Gear Solid: Special Missions, and Final Fantasy Tactics

Some games including Super Puzzle Fighter 2 Turbo, Driver, and Syphon Filter 3 do not work on the PS2 Slim at all (see full list here) Since some of these are good games, it’s well worth it to pay the extra few bucks to use them.

Many of the peripherals for the PS1 do not work on the PS2, especially anything that used the parallel port.

Affordability