NEXT Latest Experimental Build 26/07

Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.





Fixed a crash caused by memory corruption



Fixed a crash in the animation system



Fixed a crash when saving on a freighter



Fixed a crash when fleet expeditions end without their capital ship present



Fixed a number of memory leaks



Fixed an issue where warping in multiplayer could cause players to spawn on a planet rather than in space



Fixed an issue where freighter bases would be in the wrong position



Fixed an issue where the build menu could crash if there was nothing available to build





Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial



Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial



Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.





Fixed an issue where portable refiners placed near each other would share inventories



Fixed an issue where the cockpit of some ships would continually open and close



Fixed an issue where new controls were missing from the controls page

Fixed a crash in creature routines



Fixed a crash when multiple players put ammunition into a refiner



Fix for occasional crash when receiving mission rewards



Fix for crash when adjusting anisotropic filtering settings in the graphics options menu



Fix for potential crash in geometry streaming



Improvements to texture caching for AMD GPUs



Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors



Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations



Added a tutorial mission to guide players through the restoration of their old base



Fixed an issue where players were unable to build Frigate Terminals in Creative Mode



Fixed an issue where S-Class ships changed appearance



Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base





Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.



Improved the mapping of old substances to new substances during the save upgrade. Please note this does not apply retroactively to save games that have already been upgraded.

Hello everyone,First of all thanks so much to everyone who has already spent time playing NEXT and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems around save upgrading. We’ll be rolling out these fixes to other platforms as soon as possible.To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Select “Code: 3xperimental” in the dropdown menu under “Select the beta you would like to opt into”.We will continue to listen and respond to bug reports on both main and experimental.Thank you,Hello Games.