What is unfun about mill deck is when combo decks exist and luck decide you burn one of the key combo pieces, winning you the game. That’s unfun and pure luck. Another thing I hate about milling is often the lack of interaction between the two players. Events that would mill your opponent just creates a new race where both player are playing different sports. Speaking of race, the third thing I hate about milling decks is the fact if they ever become popular, the meta shifts once again to a more aggro/rush disease every other card games are becoming. It would be a shame for Faeria with such board complexity and all to become just another aggro rush cancer where everyone race for orb damage.

So regarding mill decks, what I would like to see is SELF MILLING while keeping the interaction between players intact.

In MTG, cards like Laboratory Maniac will win you the game if you draw a card while your library is empty. Supported by self milling cards like Chronic Flooding, this becomes a fun and viable strategy. The key to make sure this stay fun and interactive is to make it possible for your opponent to interact with your self milling cards in a way where he can delay or negate the self milling. In other words, self milling events, gift and last word effects are absolutly out of the question because they are almost unavoidable and they mill a fixed amount.

So how to make self milling fun? By : Making a creature with combat : discard X card from your library to allow your opponent to remove it with an event, transform it or try to kill it in one attack to weaken the self mill. A creature that mill a card everytime you play an event forcing your opponent out of a defensive standstill. A building with a production that adds hp to the building and an active that sacrifice the building to mill cards equal to its hp and your opponent would be able to try and kill that building before it grows too big or before you can activate it. Etc. The key is to allow your opponent to choose between delaying your self mill or pushing his own win condition.

As for the winning condition of the self mill deck, I imagine a monster that would reflect self fatigue damage to your opponent. A possible fun strategy could then be to mill yourself while holding card draw. When your library is depleted, you drop the monster and then play the card draw to mill yourself even more damaging your opponent in the process. Now this is tricky, since if your opponent pressured you into using some card draw to dig for answers, you might lack the card draw at the end of the game to OTK your opponent and you might have to wait and take some fatigue damage turns !! So, it’s just like a burn deck, but with the additionnal condition your library must be depleted before you can burn your opponent and the burn will probably be an OTK.

Self milling would also require a way to dig through your library while also discarding cards from your hand so you dont burn the cards you need for your combo finisher. Cards like Faithless looting from MTG would be perfect. You waste a card in order to discard 2 cards and draw 2 cards­. That way you dont burn your “creature finisher” and if your library is empty, it counts toward more fatigue damage reflected on your opponent.