



'No biggie, just use the skill in the future!' Yeah I honestly can't see myself using skills I don't find fun anymore. Maybe it's me, I dunno, but it's a constant reminder that I shouldn't have invested in something that can just POOF all of the sudden with how quickly balance changes in this game.



The REAL kicker are these mystery boxes; WHAT AM I SUPPOSED TO DO WITH THIS?!



Spoiler



Yeah, I could make a really cute 'cook off' themed hideout, and I probably will to ease my shame, but so many doubles! So little desire!



SO AS TO THE TITLE: My suggestion is to allow us some method to cash in MTX effects for points. I dunno how you'd count that seeing as you'd probably have to remember how we got it or, such as in my case, players would likely be able to abuse certain scenarios. But it'd be nice to turn a 100 point skill effect we can't see ourselves ever wanting again into, say, 25 points for future purchases. Maybe make all cash-ins worth 5-10? Maybe have them worth 10-25% of their store value? I don't know, but I know I'm not the only one who'd be interested if



Thank you for your time.



EDIT: South Seas Cooking with your host Grill Master Haku!

Spoiler So I'm positive I'm not the only one to build a character, get that character cruising through content, plop down some cash on some MTX effects to make the character look as cool as it feels and then have a patch bork that build.'No biggie, just use the skill in the future!' Yeah I honestly can't see myself using skills I don't find fun anymore. Maybe it's me, I dunno, but it's a constant reminder that I shouldn't have invested in something that can just POOF all of the sudden with how quickly balance changes in this game.The REAL kicker are these mystery boxes; WHAT AM I SUPPOSED TO DO WITH THIS?!Yeah, I could make a really cute 'cook off' themed hideout, and I probably will to ease my shame, but so many doubles! So little desire!My suggestion is to allow us some method to cash in MTX effects for points. I dunno how you'd count that seeing as you'd probably have to remember how we got it or, such as in my case, players would likely be able to abuse certain scenarios. But it'd be nice to turn a 100 point skill effect we can't see ourselves ever wanting again into, say, 25 points for future purchases. Maybe make all cash-ins worth 5-10? Maybe have them worth 10-25% of their store value? I don't know, but I know I'm not the only one who'd be interested if this post is any indication . EDIT 2: Here's another example and another one ! Though these all relate to the gamble boxes, as its freshest on the forums, the point stands that duplicates are not always wanted and frustrating to have. Any way to alleviate this can only lead to happier customers inclined to put their efforts (and wallets) into the game. And yes, people 'refunding' MTX would very likely still need their wallets as it wouldn't cover the cost of whatever comes next such as a supporter pack.Thank you for your time.EDIT: South Seas Cooking with your host Grill Master Haku! IGN: Sexy_Batman Brag_Ironballs Lady_Jaya_Ballard Orbok_Meatgod Two_Open_Sockets Last edited by Nukeleo on Jul 17, 2015, 5:16:18 PM Posted by

Nukeleo

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Bumping because the frost boxes which I'm too lazy to link to threads for reminded me about this. IGN: Sexy_Batman Brag_Ironballs Lady_Jaya_Ballard Orbok_Meatgod Two_Open_Sockets Posted by

Nukeleo

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No? MTX's are transferable to any character...you don't "need" a refund for them, doubled up MTX's from boxes are part and parcel of the box...it's a gamble and you may end up with more than one of something(probably will due to the small pool of prizes)



All it would do is gimp GGG's income for no reason than you have buyers remorse. Ancestral Bond. It's a thing that does stuff. -Vipermagi



He who controls the pants controls the galaxy. - Rick & Morty S3E1

Posted by

lagwin1980

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Honestly, I was thinking the same thing.

I'd gladly give up an MTX i spent 100+ points on to get even just 5-10 points back.

While i dont neccesarily have 'buyer's remorse' it is a hard thing to come up with something to do with like 4 cold grasp effects ya know?

And it wouldn't 'curb' anyones buying, in fact it might spur it a little because you know even if you got something you didnt want, or bought something you didnt like, you could exchange it (even if a little at a time) for something you will hopefully enjoy more. Posted by

cooptheking

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Guys, you dont get how the system works.



Giving refunds to you = you buy MTX for free. Because you will spend for the next MTX effeect you like your refunded points, not the points you bought for $



So giving you free MTX = no money for GGG for that MTX you got. Each refunded point is a point you wont spend money for it



Why would they give you guys fre points? No profit in that. Only losses. If I dont reply to you - I dont give a flying duck about your opinion



If you dont reply to me - I dont care either because I dont come back to see who replied to me Posted by

The_Great_Alex

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" The_Great_Alex



Giving refunds to you = you buy MTX for free. Because you will spend for the next MTX effeect you like your refunded points, not the points you bought for $



So giving you free MTX = no money for GGG for that MTX you got. Each refunded point is a point you wont spend money for it



Why would they give you guys fre points? No profit in that. Only losses. Guys, you dont get how the system works.Giving refunds to you = you buy MTX for free. Because you will spend for the next MTX effeect you like your refunded points, not the points you bought for $So giving you free MTX = no money for GGG for that MTX you got. Each refunded point is a point you wont spend money for itWhy would they give you guys fre points? No profit in that. Only losses.



That statement is incorrect. People buy MTX's when they are 'on sale' which means GGG technically "loses" money, but no on bats an eye. I want to trade in 15 MTXs valued at a total of 1000 points for 100 points and everyone claims GGG will go bankrupt.

Come on now, on a serious note though, they won't 'lose' any more money then they are currently 'losing' when items go 'on sale'.

That statement is incorrect. People buy MTX's when they are 'on sale' which means GGG technically "loses" money, but no on bats an eye. I want to trade in 15 MTXs valued at a total of 1000 points for 100 points and everyone claims GGG will go bankrupt.Come on now, on a serious note though, they won't 'lose' any more money then they are currently 'losing' when items go 'on sale'. Posted by

cooptheking

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You really dont know how the system works buddy. When item *on sale* this is the time when they MAKE money on that item



P.S. just like any other shop ( Source: "Business for dummies" ) If I dont reply to you - I dont give a flying duck about your opinion



If you dont reply to me - I dont care either because I dont come back to see who replied to me Last edited by The_Great_Alex on Dec 22, 2015, 7:46:52 PM Posted by

The_Great_Alex

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I understand how businesses operate. I understand how to make money. I also understand that no matter how big of a 'sale' and item is on, the company is still making profit.



So now that your 'this guy is stupid' is out of the way we can actually communicate.



Let us start off by saying, even when GGG puts an item on sale, they are making money. However, they are not making the 'full amount' that they believe said item is worth. Thus they are 'losing' money off of their perceived worth of said item.

Using a base of an item original costing 200 points, they put it on sale for 50% off making it 100. Thus they are still 'profiting' because said item is selling, however each time it does they are taking a loss of 100 points.



Which is exactly zero percent different than someone buying an mtx for 200 points and 6 months later deciding they no longer want said mtx and wish to get 5-10 points back from it.

In fact, it would be less of a loss than putting items on sale.



So while your point of 'that is how they make money' is true to a degree. You missed my point entirely in the last post. The % lost from 'sale' items (because whether you believe it or not, they are still getting less than the desired amount they want), would far outweigh a small amount of points refunded per MTX traded in.



Posted by

cooptheking

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Sure. Raise all prices by 5 points, and then allow people to trade items back for 5 points.



Otherwise, please understand the only way the game makes money is MTX. Let's not cut into the margin of their only revenue stream when we can all play for free. Posted by

Barivius

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