2014-12-12 18:39 , edited 2014-12-12 18:51 by CryptiK

dirtydeathdog said:

MECHANIC - Role: Gadgets and Vehicles

• 40mm GL...Destroy vehicles

• Repair Tool...Repair vehicles, disarm explosive traps

• Sabotage...Trap vehicles and objectives REMOVE: Add C4/Breach NOTE: M320 HE and C4 Not selectable together.

• Armored Insert...Survive a sniper shot to the chest

• Sat Phone...Place a spawn point for your teammates



The Mechanic started off as a pure vehicle-based role, but vehicles are somewhat less prominent in Hardline, so it evolved over time. Where it is right now is a pretty sweet spot. Being the “gadget guy” means he gets an eclectic collection of useful toys, but he still retains his importance in vehicle-based maps and modes. A great complement to the Operator, as his close-range SMGs can destroy nearby enemies effectively.





dirtydeathdog said:

ENFORCER – Role: Support

• Ammo Bag...Resupply teammates

• Breaching Charge REMOVE: Add M320 FB/SMOKE/GAS(NOT HE)

• Riot Shield...Defend yourself and teammates



The Enforcer is still a bad-ass. Capable close range shotguns and long range battle rifles, along with the ability to provide ammunition to teammates and shield them from damage are powerful abilities. In addition, he’s got the every-popular Breaching Charge which allows him some tactical flexibility and brings a great deal of appeal to the class.



Thanks for the reply and the small blurbs have opened my eyes a little more on the subject. I have bolded my proposed changes within the quotes.From my view small description and overview of the class solidifies my stance on moving C4/Breaching Charge over to the Mechanic completely replacing Sabotage.Why? Well Sabotage seems like a cheap gadget(Im not sure how I can word it better) as it seems to reward carelessness and requires no attention after being set. I can see this becoming quite a large annoyance(This is all based off the description not gameplay) mainly because I can see so many people complaining about being randomly blown up. I for one would abuse the Sabotage gadget just to piss people off and watch the world burn. Why would replacing it with C4 work? Because it isn't a set and forget item it requires attention and thought to be rewarded and it is a great anti-vehicle gadget.So onto the point of the topic and that I think C4 should be removed from this class. Why? Easy to camp infantry play areas, I'll set a scenario;I'm playing Blood Money, I'm and Enforcer with Ammo and C4 equipped. I walk up and place exactly 1 piece of C4 around the vault or a popular entrance and I do this for two reasons:1. One piece is enough to kill infantry easy.2. If I use them one by one that re-supply time wont be much of a hindrance.I then move off to my little hiding spot and wait for the perfect moment to detonate and rinse and repeat the steps.Now I can imagine a common counter argument would be "but he is risking himself by walking out and planting it each time" If the person is a decent player they will get away with this very very easily and will have what seems like and unlimited flow of C4.Its not a fun way to play by no means but people do it.Lets throw the same scenario at a Mechanic with C4 now. The Mechanic will require a few extra steps and risks in his master plan to cause some annoyance. The main additional step being having a team mate with ammo to help him out, if he doesn't have one well he needs to seek one out and that's where the whole risk vs reward part comes in because he can't sit in that corner for half the round he has to go back out into the map and seek ammo.Now onto why the Enforcer should gain the M320 FB/Smoke/Gas.Who would really choose any of the other variants besides HE? I haven't seen them used in Pub play for BF4 in a long time(the last time was when the M320 FB was known to crash games). Adding this to a class where the selections are thin will encourage its use because in my opinion these are going to be such a waste on the Mechanic class he already has much better choices.Giving these to the Enforcer will almost ensure its use as most people don't particularly use the riot shield all that much. And these are great support gadgets they help people push and they help people defend, and I think they compliment the class amazingly.I know some people will agree and others wont but I do hope it can be play tested in some form because I think it may bring great balance to both classes.And thank you again Thad for taking the time to listen to the community.@GoGo.While it may only be an issue on some maps in BF4 we have to remember Hardline is taking a more infantry based turn for the franchise. Game modes like Blood Money and Heist will focus on 1 or 2 main objectives unlike your typical conquest game. This is where I see a possible issue arising.The change isn't about ham fisting it at all its about changing two classes for a better balance while also suiting their description. The changes that I have suggested would not only bring use out of other gadgets(M320 Flash etc) which IMO will get little to none but will also discourage being a solo objective camper which we all know to be quite annoying and also bring a little more teamwork into the fold. Hamfisting it would be like throwing it to another class and saying thats its problem now. Visceral have moved gadgets around and have done a great job the Mechanic is shaping up well I just think a small tweak would be great.