Alpha Build 7 Now Available!

The long-awaited Build 7 has now arrived! This build is a bit light on gameplay additions, but more than makes up for it with story and visuals. Here are the highlights:

Story Continuation - The story picks up right where it left off after Build 6. You’re going to be in for some surprises! You’ll want to sit down for this one.

- The story picks up right where it left off after Build 6. You’re going to be in for some surprises! You’ll want to sit down for this one. Tileset Overhauls and New Maps - A gigantic tileset has been created for Nascene City, as well as a massive amount of additions to the interior tileset. Also, a new cave tileset has been made. This build required around 40 maps to be created, with many being entirely never-before-seen! Nascene City and Jagged Cavern have been totally overhauled with these new additions.

- A gigantic tileset has been created for Nascene City, as well as a massive amount of additions to the interior tileset. Also, a new cave tileset has been made. This build required around 40 maps to be created, with many being entirely never-before-seen! Nascene City and Jagged Cavern have been totally overhauled with these new additions. New Music - As always, 3 amazing new tracks have joined the game’s soundtrack for some of the new scenes.

- As always, 3 amazing new tracks have joined the game’s soundtrack for some of the new scenes. New Custom Items - A handful of new custom items have been created for this build, including a totally sick skateboard. See which ones you can find!

- A handful of new custom items have been created for this build, including a totally sick skateboard. See which ones you can find! And lots more!

Overall, Build 7 adds at least an hour of playtime, or more if you’re not rushing. As always, please report any bugs you find with this build on the subreddit, come chat with me and the community on our Discord server, and contribute your knowledge of the game to the Wiki.

Downloads are available in the Launcher now! See the blog for more information.

Read on for the full changelog:

Additions

New Skateboard custom item.

New Scratchcard custom item.

New Energy Drink custom item.

The Nascene bus system now lets you fast travel across the city.

Nascene City has been completely overhauled.

The Crimson Jewel now has its own unique overworld sprite.

Dad now has his own original overworld sprite.

The Cloaked Elder now has his own original overworld sprite.

Holly now has her own unique overworld sprite.

Dahlia has new sprites for the overworld, in battle, and as a partner.

New registered item graphic.

New trainer card screen.

Build information is now shown on the Load screen.

The Protagonist’s journal entries will now be added as Notes at key points in the story, serving as brief refreshers on the story so far. Previous entries will be unlocked retroactively when unlocking new ones.

New maps and cutscenes for the story.

Tweaks

A short message about your next objective after the start of Chapter 2 has been added.

Lowered encounter rate in Jagged Tunnel to 4%.

Slightly increased visibility of secret rooms (again)

The Music phone app can now only play songs you’ve heard before. Unfortunately, you will need to revisit maps to unlock their background tracks.

Changed location-based evolutions to use a nonexistent map ID to prevent accidental evolutions on unintended maps, the exception being Eevee’s evolution to Leafeon, which can now occur in Sagaxis Deep Wood. These will be changed to appropriate maps as they are made available.

Map “Jul'far Interior” renamed to “Jul'far Indoors” to match the naming convention in Acacia Town.

Added an item to the lower level of Jagged Tunnel (in the sand puzzle section).

Gible line has Dragon Rage and Sand Tomb swapped in their moveset (lv719).

Map “XENO Corp. Labs Reception” renamed to “XENO Corp. Reception”.

Removed quotation marks from the nicknames of Dahlia’s party.

Cleaned up protagonist/rival overworld sprites, and tweaked their battle sprites.

Cleaned up Yorick’s overworld sprite.

Minor tweaks to introduction text.

Merchant trainers no longer use default shop text in their shop dialogs.

Money lost on losing a battle now depends on your current money.

Fixes