Originally Posted by Blizzard Entertainment

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Warlords of Draenor Stats

Raid Finder and Heroic Dungeons

PvE

Battlegrounds

PvP Gear

PvP

UI / Addons

You learn non-spec-specific spells/abilities at various levels, just like today. That's no changing. At lvl10, you choose a spec. ( Celestalon That tends to happen later in the development process. ( Celestalon We find it good for the game to provide a variety of specs that feel different. Difficulty is one huge difference ( Celestalon Players who really want a challenging rotation are drawn to specs like Feral or Subtlety. ( Celestalon Birthday presents for Hunters! Currently planning to replace Flaming Shots, return Rapid Fire to Marksmanship, and add Bear Trap to Survival ( Celestalon From playtesting, it's far from boring; it has a significant impact on your rotation, has a high skill cap. ( Celestalon You seem to be completely ignoring the focus regen, or brushing it off like it's irrelevant. It's really really not. ( Celestalon Which Arcane variant did you like? I liked Cata, personally, it was simple but felt unique. ( Muffinus Could be either, depending on how you want to fill out your guild's healing strategy. ( Celestalon What are you measuring? ( Celestalon But in general, if you don't benefit from the AoE, you should prefer to do 3-Chi CEs. 4-Chis aren't a total waste though. ( Celestalon It's tuned assuming that. ( Celestalon Tuning phase is still yet to come. Yes. ( Celestalon Another little birthday present for SPriests... Glyph of Mind Harvest: Your first Mind Blast against each enemy generates 3 Shadow Orbs. ( Celestalon Aye, we're still debating the mandatoriness of it; may make it a Draenor Perk instead. ( Celestalon Basically all DPS have a couple defensive perks, such as that. ( Celestalon Yes, though slowly. (Offhand I believe it's 20sec til it starts decaying, then 5sec per. Something close to that.) ( Celestalon Correct. ( Celestalon Backstab > Hemo, other than from the front, or if backloading damage is more useful than frontloading (very rare). ( Celestalon The skill difference between players will easily overshadow the miniscule difference between front and side/back. Sub is *hard*. ( Celestalon No. ( Celestalon Yes, and it's difficult. ( Celestalon In some extreme cases, yes. Emphasis on 'extreme' and 'slightly'. ( Celestalon Yes. However, much of that is lost in raid encounters, where it's slower to target swap, ramp up, etc. ( Celestalon Getting stat balance in the right ballpark. Not a nerf to the spec's performance. ( Celestalon Absolutely nothing, and I really mean nothing, that you see in datamining should be considered a nerf/buff to spec performnce ( Celestalon What do you mean by "dynamics"? ( Celestalon Ferals' autoattack damage is already quite low. Rogues varies a bit by spec, sometimes a little high, but not hugely so. ( Celestalon FoK (or Blade Flurry) work quite well for that. ( Celestalon One last birthday present. The TBD Shaman Draenor Perk... Now "Unleash Elements also increases movement speed by 30% for 4sec." ( Celestalon Still discussing it. That TBD Perk was just for Ele/Enh, but we see the value of it for Resto, of course. ( Celestalon Yep, not planning to change that. ( Celestalon Maybe. We're working on this. ( Celestalon In 6.0, Cloud Serpents no longer require Cloud Serpent Riding. ( WatcherDev MSs don't trigger procs unless explicitly called out, and I don't believe we're making either of those trigger from MSs. ( Celestalon Damage can multistrike. Debuffs cannot. (Same as crit) ( Celestalon It only goes one-way, though I don't recall which one offhand. I think its "Mastery can MS, MS can't Mastery". ( Celestalon No. TV for XTV-MS for 0.3*XMastery for YMastery-MS for 0.3*Y. ( Celestalon It isn't a cleave ( holinka It's unfortunate that's the perception. Some players might feel that way, but certainly not the ones we listen to. ( WatcherDev Not sure I follow. Warlords makes "organized" raiding more accessible than ever. And LFR is still there with epic loot. ( WatcherDev True, no argument from me there. Was just missing the "no tier in LFR" = "raiding now a toy for elite players" connection. ( WatcherDev .6.0 LFR ilvl is between Heroic dungeon and Normal raid, same as today. ( WatcherDev There are other sources of catch-up gear. And we'll tune the first Normal raid tier around having Heroic dungeon gear. ( WatcherDev It was. But MSV 10N was tuned at a level that we'd call Heroic in 6.0. That was part of the point of the blog. ( WatcherDev If you're good enough, sure. But obviously gear from other sources will help. ( WatcherDev Many want us to design for their specific needs. We're not trying to cater to any one group, but rather make a fun, coherent game. ( WatcherDev Just to clarify: there are still trinkets in LFR, they're just unique, not scaled down versions of the Normal/Heroic/Mythic … ( WatcherDev Different than dungeon art. ( WatcherDev LFR is still going to matchmake 25-player groups. 2 tanks. Encounter design often fundamentally requires 2 tanks. ( WatcherDev But if some people drop, the numbers will scale down in the interim while the group waits for people to backfill. ( WatcherDev If there's no second tank and the boss requires 2, then you aren't ready to pull the boss, sorry. ( WatcherDev That's an interesting idea - will think about whether that's doable. ( WatcherDev LFR is gated; Heroic dungeons available day 1. LFR has a weekly lockout; dungeons daily. ( WatcherDev You can chain-queue for random Heroic indefinitely, but individual Heroic dungeons have always had a daily lockout. ( WatcherDev Honestly, by not overtuning our dungeons and entry-level raid content. That was a clear mistake in Cata. ( WatcherDev If they were equal, THAT would kill LFR. And we don't want to kill LFR. Dungeons will still be relevant for catch-up. ( WatcherDev Pretty much. Or you could do LFR. Or you could use loot from other sources in the outdoor world. Whichever you prefer. ( WatcherDev Just to be clear, your core fun was collecting class set pieces? Did you stop raiding each tier the moment you got your set? ( WatcherDev Of course. Faster gearing may ease that a bit, but we know that we have to make up for the loss elsewhere. ( WatcherDev No. Though only Normal/Heroic/Mythic raiders will get a working skip button. (I kid, I kid.) ( WatcherDev You're intended to experience the full story in LFR, except maybe the odd heroic bonus boss. ( Muffinus Bridge cutscene missing from LFR was never a deliberate intent - just a side-effect of how we broke the raid up into discrete wings ( WatcherDev A core premise of our changes is that flexible+cross-server+Group Finder makes organized raiding accessible without a commitment. ( WatcherDev Why? If you can search for or form a raid at any time of day with a region-wide browser, you can do it on your schedule. ( WatcherDev A lot of LFR's social issues flow from lack of structure. Leader running the group vs. chaos and votekicking. ( WatcherDev Weapons in particular are both a bit too meaningful and too hard to get currently, not going to argue there. ( WatcherDev Walk through a door, but the layouts themselves will be much less linear so you can pick what your group wants to do. ( WatcherDev Yes, you'll be able to extend raid lockouts if you like. ( WatcherDev From the blog, "Less linear layouts and shortcuts that allow experienced groups to skip to certain bosses..." ( WatcherDev You do, but imagine if killing each wing boss X times lets you forge a key that unlocks Blackhand's door. ( WatcherDev Mists lacked a true "entry-level" organized raid difficulty at release. Warlords will have one. ( WatcherDev Mythic raid locks will work exactly like Heroic locks did in Mists and prior - a single fixed ID and lock. ( WatcherDev That's the plan. ( WatcherDev The exact same reasons that exist today: Seeing the content, getting some of the best loot outside of organized raiding. ( WatcherDev No, just as Flex T16 was not better than Heroic T15. A Mythic raider should begin with Heroic of the next tier. ( WatcherDev Upgrades changed things a bit. Functionally Heroic raiders had 543-549 gear going into T16. In any case, T18 Mythic > T17 Norm ( WatcherDev T18 Mythic item level is greater than the item level of T17 Normal. ( WatcherDev Blarg, sorry, many tweets. Yes, T17 Mythic higher item level than T18 Normal. ( WatcherDev Though technically my first statement was also true.... ( WatcherDev It wasn't designed explicitly for PUGs but it absolutely is puggable. It's a social problem. ( WatcherDev Group Finder will help a lot with this - you can make your own group with minimal fuss, and set your own req ( WatcherDev And yes, Group Finder groups can and will advertise their loot type, and you can choose or avoid them accordingly. ( WatcherDev One of our main goals and challenges in designing Group Finder is to allow people to find like-minded allies. ( WatcherDev 1) You can't make a group whose req you don't meet yourself. 2) People with lower reqs will have groups that fill. ( WatcherDev You won't be able to change loot rules while an encounter is in progress. ( WatcherDev Why? Personal loot is great for PUGs. Terrible for F&F groups that want to share with friends. A choice makes sense. ( WatcherDev Then that option is available. But being able to pass loot around to those who most need/want it adds a lot. ( WatcherDev There is not. In that case, you might get zero drops. Obviously that's an extreme edge case. ( WatcherDev Looking promising that we'll be able to do that for Dragon Soul and all 5.x LFRs at level 100. ( WatcherDev The boxes have some degree of bad luck protection on them, especially the gold ones. ( holinka Would like to avoid bags but there might be technical limitations. Sorting that out. It will obey loot spec ( holinka it will be similar to the bags you get from dungeons ( holinka Possibly, but you know, you can DE it, or vendor it for gold. OMG what gold from PvP?! ( holinka there will be a way for PvPers to make gold through item acquisition in Warlords ( holinka People that don't like to do RBGs are unhappy. Some concern that people won't bother if they don't get something. ( holinka I'm never sympathetic to concerns about time commitment to gear out an alt. Gearing is your primary progression. ( holinka In the traditional sense, not at release. Ashran will certainly provide new PvP content. We have some other...plans. ( holinka We've explored how we would do this. But it could easily be exploitable. Imagine capture point swap parties. #ohbaby ( holinka There may be value in monitoring where people are fighting and if they're "doing it right" ( holinka you can only earn 3 bonus roll tokens per week ( holinka Obviously, we don't want everyone geared in 1 week, so we'll ensure it doesn't happen. ( holinka I'm not sure that's true. Actually, I think the losing team will have more incentive to put up a fight to get a better strongbox. ( holinka We have to fix that graveyard situation then. ( holinka Admittedly, the CTF pose the biggest problem for any system like this as they often are the most lopsided score wise. ( holinka Our intention with bonus rolls in RBGs is to continue to incentivize RBG participation but simplify a confusing conquest cap system. ( holinka We're doing Group Finder instead. Prefer you fill out your group yourself then match you with another group of people. ( holinka We realize that and we're fine with it. We say "reward" you say "forced" ( holinka we like it ( holinka they won't exist but the item squish normalizes the ilevel of a lot of gear in those earlier tiers ( holinka .Also we plan to keep the damage reduction set bonus on PvP trinkets. We think it works well. ( holinka .you don't buy the first tier with currency. You get it through strong boxes only. But we'll be generous. ( holinka I think skirmishes will also help BG queue times as it offers an alternative honor gear generator for the side with long queues. ( holinka The ilevel floor is low enough, we're not concerned about green pieces scaling. ( holinka Also, each season, the PvP gear moves further away from the freshly dinged max player. This has always been a problem. ( holinka yes ( holinka Sorry to be brief before. Phone. But definitely feel a Mythic raider should be able to step into PvP at a pretty high level. ( holinka Yes we felt that even if starter gear was sold for gold at a vendor, some people wouldn't know to do it. Why not make it easy? ( holinka Yes crafted PvP starter gear is gone now ( holinka We scale your level and your ilevel already. We'll be setting the brackets to 10 level increments as well. ( holinka The plan was to use the same token. ( holinka "Behind" for what? For how long? Titles are decided at the end of the season. Most hardcore players finishing gearing fast. ( holinka We'd like to end macros for this wherever possible. ( holinka Did some research and found that Captcha's aren't that effective anymore. Still worthwhile to investigate other options though. ( holinka Not ignoring current season. Exploring PvP only options for underperforming specs. More to come. ( holinka I would not expect changes to Warriors, Warlocks, Shamans, Mages, Hunters or Rogues. No promises unmentioned classes will change. ( holinka Different regions have different faction distributions suggesting it's more social than game related. ( holinka I'd prefer we sell BoA Honor boost pots than straight up Honor gifts. Think it's important you have to play the character. ( holinka No, it just changes. You'll be stronger vs that mob you were in the middle of killing, too. ( Celestalon It keeps the same Health %. So you could go from 50k/100k to 75k/150k, for example. ( Celestalon No and you can expect the justice to honor conversion to go away ( holinka With Group Finder, there's an intrinsic social dynamic where someone put together the group ( holinka Leaders have to run a good group, so people stay. People have to behave, or get kicked. ( holinka You will be able to bring a cross-realm friend to Ashran with you. ( holinka you can queue with a friend as well ( holinka nope. Congrats, you have a great friend to do something so mundane for minimal impact ( holinka the right way to fix Winterrgasp/Tol Barad is to instance them. Realm populations will always be a problem. It is on the backburner. ( holinka they'll most likely be in Ashran. We want people outside of the capital cities. Big world out there. ( holinka Reforging is gone and the number of gem and enchant slots have been reduced. ( holinka It's still in progress. Probably won't make release. ( holinka