Shadow Blitzer

tiny aberration, lawful evil

Armor Class 10

10 Hit Points 50 (20d4 + 5)

50 (20d4 + 5) Speed 25 ft.

STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 18 (+4) 8 (-1) 6 (-2) 16 (+3)

Damage Resistances acid, cold, fire, lightning, thunder

acid, cold, fire, lightning, thunder Damage Immunities necrotic, poison, force

necrotic, poison, force Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained Senses Blindsight 50 ft., Darkvision 60 ft. passive Perception 8

Blindsight 50 ft., Darkvision 60 ft. passive Perception 8 Languages Common, Elvish, Orcish, UnderCommon

Common, Elvish, Orcish, UnderCommon Challenge 9 (5,000 XP)

MultiAttack Makes two Strength Drains.

Misty Step Can forgo movement to Misty Step if there is no creature in 5ft.

Leg dodge Dives between the legs of a nearby creature of medium or larger. That creature has disadvantage on its opportunity attack and negates any opportunity attacks that it would take from other creatures.

Shadow Stealth. While in dim light or darkness, the shadow fighter can maintain the Hide action as a bonus action until making an attack.

Sunlight Weakness. While in direct sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 22 (4d6+2) necrotic damage, and the target's Strength score is reduced by 2d3-2. The Target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Power Slam Melee Weapon Attack: +10 to hit, reach 5ft., two targets. Hit 11 (2d6+2) force damage, Only useable when two or more people are surrounding the blitzer, can be used with Leg dodge.

Reactions

Leg dive When an non critical attack is arcing down at it, it can spend its reaction to Leg Dodge. Takes a turn to recharge.

Counterspell It can use its reaction choose to negate a spell targeting itself. Can be used 3/day.