Time to literally raise hell with the Demon King, Dabura…

Stats

Power: S Speed: B Reach: S Technique: S Energy: B

Ease of Use: A

Normals

Dabura is very well-rounded character with no special properties in terms of normals… though he is one of the few without a knockdown jump attack.

Signature Move (S Button) – Dabura swings his arm to create a wave of energy that travels towards the opponent and it has more priority than a regular ki blasts so it’s useful against an opponent’s super dash, but still less than an energy wave like the [Kamehameha] or a super attack. He can also follow up with another one.



Special Attacks

Demon Sword Strike (QCF + L/M/H) (Performable in Air) – Dabura materializes a sword from thin air and hops in to quickly strike down with an overhead slash. Can cause a fall bounce on the ground.

Hell’s Spear (QCB + L/M/H) (Performable in Air) – This is a mid-to-long ranged attack where Dabura jumps into the air and materializes a spear out of thin air which he throws (the meter burn version has him throw two spears). [Hell’s Spear] has slow startup but it cannot be guarded against.

Evil Impulse (QCF + S) – This is a counter move. Dabura creates an illusion of himself for when the opponent attacks, he will appear behind them and blast them away.

Stone Spit (QCB + S) – Dabura prepares to spit at the opponent which turns them into a stone keeping them trapped that way for some time if the spit connects. Slow buffering.

Super Attacks

Evil Flame (QCF + L+M or H+S) (Performable in Air) – Dabura breathes in heavily to unleash his literally flaming hot breath that slowly rises. This move is a bit shorter ranged than most ranged or projectile super attacks, but it leaves a slight burning effect on the opponent if it connects.

Hell Blade Rush (QCB + L+M or H+S) (Performable in Air) *Uses 3 Ki Gauges* – Dabura materializes the sword from thin air then rushes at the opponent to slash them from the side. If this attack lands, he will slash them into the air and then begin brutally slicing the opponent then knocks then down for the finishing blast.