N-Space’s Dan Tudge has done a good job so far stumping for his upcoming Dungeons & Dragons CRPG Sword Coast Legends, with the busy developer giving his all to educate gamers about its old school virtues. Recently, this crusade continued with a video interview done by the folks at GameCrate.

In the above video, Dan mainly answers questions related to the choice behind picking “The Forgotten Realms” as his setting, which for many RPG grognards, is considered “old hat” by now. Speaking as a fan of Faerun myself, I enjoyed his responses, which reiterate the long and storied history of the setting as well as the ease at which you can wrap a game around it.

Tudge also mentions the technology behind the game and their devotion towards the multiplayer aspect with the Dungeon Master mode. Balancing the old school gameplay with the new school, post-NeverWinter Nights expectations isn’t lost on Tudge, since he hints upon it in this line:

Well, technology has made huge advancements. Its not only allows us to be closer to the consumer with digital distribution, but the advent of technology now with great tools like unity and that have allowed us to create that painterly, old school experience but in a new way that still feels the same but gives you get all the benefits of a world you can move around in, rotate around in, zoom in and really get in and explore.

Sword Coast Legends is due sometime in the 3rd quarter of this year and can be followed by visiting the official website.