iOS: [iOS 14] VideoPlayer crashes on EXC_BAD_ACCESS or signal SIGABRT when audioOutputMode is set to APIOnly or Audio Source ( 1274837 )

iOS: [UaaL] UnityFramework with 3rd party plugins triggers watchdog termination after launch ( 1262272 )

iOS: Images.xcassets folder does not contain LaunchImage files ( 1254927 )

Window Management: [window layout] cannot load editor layout, stuck in infinite loop of "failed to load window layout" ( 1275270 )

WebGL: [Linux] WebGL build always fails and throws a FileNotFoundException ( 1268262 )

WebGL: Using XElement.Load(string uri) causes an uncaught abort exception when using dlopen() dynamic linking in Emscripten ( 1192963 )

Version Control: Unity crashes when connecting to a perforce server with an invalid workspace name in the Project Settings ( 1275466 )

Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked ( 1250293 )

Serialization: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change ( 1193322 )

Serialization: [Performance] Slow asset refresh when modifying any script, 45 seconds on one line change ( 1270910 )

Serialization: Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute ( 1237191 )

Scripting: [SerializedField] fields produce "Field is never assigned to..." warning ( 1080427 )

Scripting: [CompilationPipeline] Project recompile and package changes takes a long time when Project includes a lot of packages ( 1272396 )

Scripting: Switching targets in SRP projects will cause XR errors on some platforms ( 1196164 )

Scripting: Building a project crashes when a Script Component has serialized array of a type that contains a serialized PropertyName field ( 1267271 )

Scene Management: Building project when two identical scenes are open crashes the editor ( 1266194 )

Scene Management: Allocated memory is not cleared when loading and unloading scenes ( 1275751 )

Project Browser: Crash on using global search patterns ( 1267138 )

Packman: Editor crashes when upgrading/downgrading between 2020.1 and 2020.2 ( 1276565 )

Package: [Reflect] Standalone build fails with package errors if Unity Reflect is installed ( 1266377 )

Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts ( 1238859 )

Mobile Rendering: [URP] Low performance on some Android devices when rendering only one terrain/texture ( 1261629 )

MacOS: [OSX] Shader import in an external exFAT drive crashes Unity ( 727114 )

Linux: [Editor] Color picker does not work ( 1174814 )

IL2CPP: UnityLinker strips classes used with the SerializeReference attribute ( 1232785 )

Graphics - LowLevel: Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profiler when in Play Mode with vSync set to "Don't Sync" ( 1108469 )

Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes ( 1219458 )

Global Illumination: [OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing lighting settings and clearing baked data ( 1271626 )

Global Illumination: [GPU PLM][macOS] Baking is stuck on 'Finalizing Bake' stage when baking on OSX with AMD GPU ( 1204412 )

Audio: Unity crashes in Play Mode at FMOD_Resampler_Linear ( 928576 )

Asset Importers: [Performance Regression] Importing an fbx model is noticeably slower when the model contains Animations ( 1265275 )

Asset Bundles: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4 ( 1203511 )

Asset Bundles: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 ( 1203512 )

AI: A NavMeshAgent GameObject teleports to a near NavMeshSurface when collided with a moving NavMeshObstacle ( 1072945 )

2D: Fixed math expression evaluated prematurely in Sprite Frame module's integer fields. (1250883)

AI: Fixed editor crash happening when retrieving the names of NavMesh agent configurations from a corrupt NavMeshAreas.asset file. (1257220)

Android: Fixed GrabPass when Blit Type is Auto. (1271765)

Animation: Fixed a bug where the additive scaling would have unexpected behavior if the referenced clip did not contain that scaling property. (1267981)

Animation: Fixed a memory corruption that would trigger when destroying a playable in PrepareFrame. (1266564)

Animation: Fixed a padding issue with the new northstar theme for the transition list in the state machine inspector. (1262203)

Animation: Fixed flicker of whole animator transition inspector window when resizing it. (1233111)

Asset Import: Fixed invalid/incompatible PSD that would crash FreeImage and the Editor. (1264768)

Asset Import: Fixed TextureImporter Presets to correctly save their per-platform settings when modified. (1225457)

Asset Import: Fixed to ensure TextureImporter per-platform settings are correctly applied when applying a Preset or using the Reset option in the TextureImporter context menu. (1191644)

Build Pipeline: Fixed an edge case where Textures attempt to load data from an invalid path during the build. (1268719)

DX12: Fixed Standalone applications freezing sometimes when ray tracing effects are used in HDRP. (1272952)

Editor: Fixed a crash if importing an additional SceneVisibilityState.asset into the project. (1238870)

Editor: Fixed automatic "Busy" dialog in Windows Editor to no longer shows up while Unity is in play mode. (1267999)

Editor: Fixed possible Mac editor crash if it was trying to display a progress bar with a long text string, that got trimmed at an unfortunate length to result in invalid UTF8 sequence. (1268063)

Editor: Fixed to avoid callback to IExternalScriptEditor.Initialize. (1271869)

GI: Fixed a crash in Radeon::AnalyzeImageLuminance after toggling baked object state while baking GI on GPU with Radeon denoiser. (1260192)

GI: Fixed issue where a NullReferenceException is thrown after creating the new scene when the Light Explorer window is opened. (1244688)

Graphics: Added an option to delay acquiring the swapchain buffer until after rendering in Vulkan. (1271108)

Graphics: Fixed a bug where Cubemap.CreateExternalTexture was not correctly marking the native texture as cubemap during SRV creation. (1215635)

Graphics: Fixed a casting issue when assigning int to bool with HLSLcc.

Graphics: Fixed color writes to work during a shadow pass when a color attachment is present. (1259973)

Graphics: Fixed issue with packed miptails on D3D11/12 tiled resources. (1220572)

Graphics: Fixed memory regression during building where VT was loading textures without unloading them. (1268383)

Graphics: Fixed SRP Batcher to be better per shader sort during shadow pass. (1261542)

IMGUI: Fixed the popup clickable area issue in MinMaxGradient with EditorGUI.indent level greater than 0. (1262838)

License: Fixed an issue where Unity installers could display out-of-date terms of service. (1271930)

License: Fixed to drain leftover messages from licensing IPC after timeout. (1226308)

Linux: Fixed keypad period to associate with the correct keycode. (1267430)

macOS: Fixed mouse position in fullscreen when black bars are present. (1254446)

Package Manager: Fixed the issue where the version numbers in Package Manager UI and Asset Store do not match for certain packages. (1267050)

Particles: Fixed a crash caused by changing the duration in the editor during playmode. (1273529)

Particles: Fixed the Stop Action setting to consider children and sub-emitters before triggering its event. (1261459)

Prefabs: Fixed an issue where a parent prefab might fail to correctly override changes to its nested children. (1271021)

Prefabs: Fixed crash when using the logging functionality before instantiating prefabs in an enumerator. (1257683)

Profiler: Fixed an issue in the Profiler window whereby the splitter separating charts and the details pane could not be adjusted on monitors with a scaling factor set. (1250806)

Profiler: Reduced Profiler Window overhead on main thread. (1260050)

PS4: Fixed issue where default project settings caused an error in PS4. (1244037)

PS4: Fixed issue where Engine hangs at startup with certain VT cache sizes. (1243957)

PS4: Fixed texture corruption with VT on certain texture formats. (1259642)

Scripting Upgrade: Fixed to avoid checking VCS if only the files outside /assets folder need updating. (1217542)

Shaders: Added missing AssetImportContext arg to CreateShaderAsset/UpdateShaderAsset API. (1269484)

Shaders: Fixed HLSLcc doing bad precision downgrading on some cases. (1228687)

Terrain: Fixed incorrect error message "A tree couldn't be loaded because the prefab is missing" printed during asset importing. (1191833)

Terrain: Fixed instanced terrain rendering when the player is built with -nographics command line argument. (1195302)

Terrain: Fixed issue where tree colliders are not rotated according to their mesh when random rotation is applied. (1248407)

Terrain: Fixed that 'Control Texture Resolution' and 'Base Texture Resolution' were not saved. (1258969)

XR: Fixed issue where GetStereoViewMatrix and GetStereoProjectionMatrix return the same value in both eyes in Multi Pass mode. (1262524)