Plate Armor ITM_BODY_Armor_Heavy_PlateArmor Individual pieces of metal plate have been bolted together atop a chainmail hauberk in a fashion that allows them to articulate freely, offering the wearer a good range of motion and a great degree of protection.

Avatrol Leather Jerkin ITM_BODY_Armor_Light_LeatherJerkin This simple garment is fashioned from the hide of an avatrol, a belligerent and spiteful beast that roams the Beyond in packs. Avatrols are immune to most energy attacks, and their skins retain a certain amount of this resistance after death, so avatrol leather is popular among hunters and explorers of the region. The tough material is also thick enough to offer a minimal amount of physical protection.

Micromesh ITM_BODY_Armor_Light_MicroMesh Micromesh is a net of finely-woven metal, fitted together with extraordinary precision and shaped into a suit that protects the wearer's entire body. The insignificant weight of this armor, as well as the flexibility of the synthetic material, means that it barely inhibits movement. It's highly prized by nanos and jacks.

Cobbled Brigandine ITM_BODY_Armor_Medium_Brigandine This stout leather body armor is reinforced with small metal plates. It is heavier than a leather vest and provides more protection. Most of the metal plates are ordinary steel, but a few are made of more ancient and exotic materials, which imbue the armor with minimal protection against non-physical attacks. Spaces have been left between the plates so that the armor remains flexible, offering the wearer some freedom of movement.

Synth Breastplate ITM_BODY_Armor_Medium_SynthBreastplate Sturdy pieces of sleek, polished synth plating are attached to a form-fitting micromesh suit. These ancient materials were carefully combined into an armor that offers superior protection. It is also lighter and less restrictive than it appears.

Mindforged Plating ITM_BODY_Clothing_Glaive_Bonus_Outfit This reinforced array of dense hide and sturdy plating is far lighter than it should be. Of course, that's not really surprising; you made this armor with your decisions. It is forged entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a glaive does: hand to hand and face to face.



The armor's undersuit is a synthetic musculature that binds the plating to you even further and increases the strength of every attack.



All in all, it's an impressive set of armor. You have quite the imagination, it seems.

Mindforged Armor ITM_BODY_Clothing_Glaive_Starting_Outfit This array of hides and thin plating is far lighter than it should be. Of course, that's not really surprising; you made this armor with your decisions. It is forged entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a glaive does: hand to hand and face to face.

Witcrafted Shapestone Harness ITM_BODY_Clothing_Jack_Bonus_Outfit This reinforced suit of hide and intelligent tendons is far lighter than it should be. Of course, that's not really surprising; you made this armor with your decisions. It is crafted entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a jack does: with clever trickery, quick wits, and cunning gadgets.



The shapestone armoring beneath the overcoat offers extra shielding against cypher energies, allowing you to carry more of the little devils.



All in all, it's an impressive set of armor. You have quite the imagination, it seems.

Witcrafted Suit ITM_BODY_Clothing_Jack_Starting_Outfit This suit of thin hide and crude synthetic tendons is far lighter than it should be. Of course, that's not really surprising; you made this armor with your decisions. It is crafted entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a jack does: with clever trickery, quick wits, and cunning gadgets.

Willwoven Adamant Regalia ITM_BODY_Clothing_Nano_Bonus_Outfit This silky garment feels even lighter than it looks. Of course, that's not really surprising; you made this armor with your decisions. It is woven entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a nano does: from afar, using your superior intellect and esoteries.

Willwoven Garment ITM_BODY_Clothing_Nano_Starting_Outfit This silky garment barely feels even lighter than it looks. Of course, that's not really surprising; you made this armor with your decisions. It is woven entirely from your thoughts, given shape by your intent, and it will protect you as you fight your enemies as a nano does: from afar, using your superior intellect and esoteries.



As fragile as the entire affair appears, you sense a humming field of energy clinging to it that will increase the connection speed between your brain's synapses while passively repelling incoming attacks.



All in all, it's an impressive set of armor. You have quite the imagination, it seems.

Liquid Armor ITM_BODYA_Armor_Light_LiquidArmor This 'armor' is stored inside three stronglass containers, attached to an ordinary belt. When activated, the cylinders open, and the liquid flows across the user's chest, arms, and legs, forming a lightweight and surprisingly durable armor. Due to its fluid nature, this liquid armor is far less restrictive than other forms of protection. It can only be worn over very light garments, or the armor won't take shape properly.

Reactive Plate ITM_BODYA_Heavy_Armor_ReactivePlate Unlike most armors made in the Ninth World, this breastplate was shaped from exotic materials like synthsteel and pliable metal, scavenged from the wreckage of prior worlds. Only a few armor-smiths could accomplish such a feat, so armor of this quality is rare and prized.



A tiny module containing a simple machine intelligence has also been incorporated into the armor. It perceives the nature of incoming attacks and attempts to modify the material composition of the breastplate to better protect the wearer. This is far more effective against physical attacks, but the armor provides a lesser measure of protection against chemical, transdimensional, and other forms of damage.

Exuvia ITM_BODYA_Armor_Light_Exuvia This form-fitting biological armor is very light and hardly restricts the wearer's movement at all. The mottled carapace appears different at each viewing, varying in color, pattern, and even texture when touched. Occasionally, its appearance seems to shift subtly in a disconcerting manner - this sense of unease grows if the armor is observed for long stretches of time. When worn, the armor emits a dissonant hum at the edge of human hearing. It vanishes if the wearer focuses upon it, but it returns when their attention wanders.

Living Exuvia ITM_BODYA_Armor_Medium_LivingExuvia The biological armor is form-fitting and easy to wear, yet offers superior protection. Upon closer inspection, you find a synthsteel device shaped much like a human spine fitted into the back of the exuvia, which binds to the wearer's nervous system. It provides additional mental fortitude, but it also makes the armor stiffer and harder to wear.

Aligern's Vest ITM_BODY_Companion_Aligern_Armor This vest belongs to Aligern. It doesn't offer much protection to his arms, but it is made of a material tough and thick enough to absorb glancing blows.

Aligern's Vest ITM_BODY_Companion_Aligern_Armor_Improved This vest belongs to Aligern. It doesn't offer much protection to his arms, but it is made of a material tough and thick enough to absorb glancing blows.



This vest was improved by lady Anshe to provide greater protection.

Callistege's Dress ITM_BODY_Companion_Callistege_Armor This colorful, elegant dress belongs to Callistege. Endless copies of the same dress belong to her sisters.

Callistege's Dress ITM_BODY_Companion_Callistege_Armor_Improved This colorful, elegant dress belongs to Callistege. Endless copies of the same dress belong to her sisters.



Lady Anshe modified the dress to offer superior protection... at least in this reality.

Erritis' Undershirt ITM_BODY_Companion_Erritis_Armor Erritis's undershirt is poorly matched to the rest of his outfit. He has knotted his belt across it in a way he would undoubtedly describe as 'dashing'.

Erritis' Undershirt ITM_BODY_Companion_Erritis_Armor_Improved Erritis's undershirt is poorly matched to the rest of his outfit. He has knotted his belt across it in a way he would undoubtedly describe as 'dashing'.



Lady Anshe adjusted Erritis' shirt to offer limited protection to blasts of raw energy.

Matkina's Leather Armor ITM_BODY_Companion_Matkina_Armor Matkina's leather breastplate appears roughly made but is of good quality. It is light and flexible, but offers her some measure of protection.

Matkina's Leather Armor ITM_BODY_Companion_Matkina_Armor_Improved Matkina's leather breastplate appears roughly made but is of good quality. It is light and flexible, but offers her some measure of protection.



Lady Anshe reinforced this leather armor, it now offers additional protection.

Rhin's Hauberk ITM_BODY_Companion_Rhin_Adult_Armor Rhin's hauberk is a simple-looking protective garment, though the metals used in its forging seem unfamiliar to you, and somehow denser and hardier. It shows a high level of craftsmanship, and offers great protection.

Rhin's Shirt ITM_BODY_Companion_Rhin_Armor Rhin's shirt is made from a coarse material in a simple cut, dyed an unappealing grey.

Rhin's Shirt ITM_BODY_Companion_Rhin_Armor_Improved Rhin's shirt is made from a coarse material in a simple cut, dyed an unappealing grey.



Lady Anshe modified the shirt to hold various hidden pockets in its linings, allowing Rhin quick access to various handy tools.

Tybir's Sark ITM_BODY_Companion_Tybir_Armor This loose-fitting shirt belongs to Tybir. It offers limited protection, but it makes him look dashing and roguish, and that's what really matters. At least to him.

Tybir's Sark ITM_BODY_Companion_Tybir_Armor_Improved This loose-fitting shirt belongs to Tybir. It offers limited protection, but it makes him look dashing and roguish, and that's what really matters. At least to him.



Lady Anshe treated the materials of this shirt to make it a more functional, protective garment. More importantly, she didn't ruin its looks.

Spine Armor ITM_BODYA_Armor_Heavy_SpineArmor This construct of overlapping lames first appears to be made of synth, warped into countless serrated protrusions like a strange, thorny hauberk. In truth, its nature is more complicated... and ominous. A subtle whisper can be heard as the armor shifts in and out, a motion reminiscent of breathing. The opalescent material seems more organic than artificial. When worn, the armor fits itself to the body, sighing gently as it settles into place.

Bloom-flesh Armor ITM_BODYA_Armor_Medium_BloomfleshArmor Fashioned from the flesh of the Bloom, this armor is very much alive. It is, perhaps, the elder Sundermun's masterwork. The thick flesh offers excellent physical protection, while its transdimensional nature protects the wearer against more exotic attacks. In the center of the chest is a tiny Maw, though you're not sure where it leads.



The living flesh is tough and resistant to manipulation, making the armor difficult to put on. However, once it is worn for a time, it shapes itself to your form, becoming as familiar as your own skin. The sensation is comforting, even if the notion is not.

Ebon Eyes ITM_ALTA_EbonEyes This pipette contains a liquid of deepest fuligin - a color darker than black. Applied to the eyes, the liquid spreads evenly over the eyeball. But instead of causing blindness, it enhances the user's vision and thickens, when necessary, to protect the eyes from harm.



The liquid doesn't bond with the user's eyes - it rests lightly atop them, controlled by nanomachines that can be directed to keep the Eyes in place and control their thickness. The liquid can be removed by crying black tears back into the vial.

The Encroaching Darkness ITM_ALTA_TheEncroachingDarkness This tiny, ink-black blot is a living creature, made of thick fluid. When applied to skin, it can shape itself into a number of different kinds of black tattoos, shifting easily into complex glyph shapes. When the wearer is asleep, the Dark crawls over the skin, changing into new patterns as it finds a new place on the body to rest. When it has found a suitable spot, its tendrils dig deep into the flesh, providing some form of a restorative boon.



The exact nature and origin of the Encroaching Darkness is hard to determine. Aeon Priests have debated whether an individual Darkness is in fact one entity or an entire civilization living on another being's skin. The relation of the Darkness to the wearer is meant to be symbiotic, but the symbiosis appears imperfect.

Berserker's Yoke ITM_BONDA_BerserkersYoke These overlapping plates of pitted, vibrating iron bond with the user, injecting them with a milky fluid that fills them with strength and rage.

Cortical Shunt ITM_BONDA_CorticalShunt When placed against a user's head, this piece of crooked metal gently thrusts a rod into their brain and releases whispering, subtle pulses of an unknown energy.

Jagged Memory ITM_BONDA_JaggedMemory This artifact is a metal mesh, installed beneath your skin, that guides your attacks so they will always seem to find an old scar or wound that never quite healed, causing more serious injury than would otherwise be dealt.



The noted scholarch Arii-noq postulated that this artifact functions by causing the older wound before the fight ever begins. The injury then troubles the victim, perhaps for years, slowing them such that the current attack lands.

Scholarch's Archive ITM_BONDA_ScholarchsArchive This bony, segmented chain unravels at the touch of living flesh and latches eagerly onto a user's spine.



Once attached, the user will sense the presence of another mind within their head that is wise, knowledgeable, and contagiously rude.

Second Skin ITM_BONDA_SecondSkin This piece of supple leather is the size of a handkerchief, flesh-colored and paper-thin. Once attached to living skin, it expands and spreads over the host's body, assuming the skin color of the host. It is indistinguishable from natural skin to touch and sight once donned, but possesses uncommon resilience, protecting the host against hostile substances.

Sylph Cord ITM_BONDA_SylphCord Lengths of gossamer thread wind around this spindle covered in finely-carved pictograms of transparent figures covered in - and blinded by - criss-crossing lines.

Shadowstep ITM_FEETA_Shadowstep This set of brown spikes look like the roots of a plant. A pleasant flowery smell, accompanied by a gentle warmth, surrounds them. When placed against the user's feet they take root, driving themselves into the flesh. Once planted they allow one to move more swiftly, as if the spikes give their user a boost with each step.

Crown of Eyes ITM_HEADA_CrownOfEyes This crystalline pyramid has several carvings of half-lidded eyes inscribed around the base. Hundreds of micro-hooks line the bottom, ensuring that it will firmly attach itself to whatever it's pressed against. When it is attached to the skin, it spawns extra-corporeal eyes that bob and weave nearby, gathering information for your consumption. You cannot understand everything they say - the information was not meant for a purely human mind.

Bao ITM_UNTA_Bao This rodent in a stronglass sphere was one of three that lived with Madelia Glittering. After misfortune struck Madelia, Bao agreed to travel with you.



Bao's precise nature, and the extent of her intelligence, are a mystery to you. Still, her nose twitches excitedly whenever you look at her, and you sense that she is enjoying her travels with you.

Candiru ITM_BONDA_Candiru When placed against the wrist, this wriggling eel burrows beneath the skin and releases a powerful agent that strengthens the muscles used in hand-to-hand combat.

Fibrous Bar ITM_BONDA_FibrousBar When placed under the tongue, this small metallic bar stings and burns the mouth. It also radiates a force that flows throughout the body, strengthening sinew and reinforcing muscle.

Heretic's Fork ITM_BONDA_HereticsFork A nondescript piece of coarse metal that reveals the thoughts of those around you. It embeds both forks into the flesh of a user, and exudes an air of knowing melancholy. A significant amount of willpower is required to maintain a mental equilibrium under its effects.

Pellucid Wrap ITM_BONDA_PellucidWrap This wrap is made of an airy fabric that is dull in hue, but shimmers effervescently with a slight, silver light upon closer inspection. It is extraordinarily soft and slightly cold to the touch, imbuing its wearer with an enhanced intellect. Some old stories claim that same coldness seeps into the wearer's personality, taking a part of their warmth and humanity.

Talisman of the Gentle Hierophant ITM_BONDA_TalismanOfTheGentleHierophant Glyphs of unknown planets circling a binary star are inscribed on this talisman.



This disc melds with a user's chest, filling them with determination and sickening thoughts of violence.

Brace of Mighty Kalas'Tor ITM_BONDA_BraceOfMightyKalasTor When this synth device is put on, it suffuses the wearer with physical energy flowing throughout the body, radiating inwards to reinforce bloodflow and energy resources. The device utilizes your body's natural processes to direct this energy, so it can cause a strain on the wearer even as it heals him.

Child's Grace ITM_BONDA_ChildsGrace A maggot ringed with gold and silver scales lies within this glass vial. Placing the creature underneath one's tongue fills a user with a sense of calm and somewhat naive purpose.

Chiurgeon Sphere ITM_BONDA_ChiurgeonSphere This little spherical flying automaton is a faithful companion to whomever bears a small module used for maintaining telepathic connection with the automaton. If the bearer is damaged, the automaton is activated and tries to repair the damage. The automaton's mind has a tendency to wander, and it takes some mental acuity to maintain its focus through the telepathic connection.

Clockwork Strut ITM_BONDA_ClockworkStrut This array of oiled clockwork slats bonds with a user's limbs, accelerating their movements but leaving their overstressed muscles far more prone to injury.

Fluid Armature ITM_BONDA_FluidArmature At first, this finger-length capsule seems to be made of metal. On closer inspection, it is a pellet of quicksilver contained by an unseen field.



Pressing this capsule into the flesh covers a user in a protective subdermal layer that somewhat slows reaction times.

Metabolism Fleshbud ITM_BONDA_MetabolismFleshbud This pod-like lump of Bloom-flesh has the shape and size of a small, hemispherical bit of fruit. That is where the similarities end, as the fleshbud is quivering and still very much alive. A mangle of teeth and tongue-like protrusions appear on one side whenever the lump is anywhere close to living flesh. When applied to bare skin, the fleshbud bites and grafts itself to the host, taking on the texture and appearance of the host's skin. Once attached, it vastly improves the metabolic processes of the host, increasing quick reaction speed.

Psychic Focus ITM_BONDA_PsychicFocus This coil of flexible azure wire unfolds along a user's body with a pleasurable moan, drawing on their body's intrinsic energy field to improve their esoteric abilities.

Thinker's Cap ITM_BONDA_ThinkersCap The intersection points of this net of fine filigree is marked by small white gemstones. When placed over the head, the gemstones buzz and shimmer, firing information directly into the mind. This increases the user's intelligence, though the effect can be overwhelming at times.

Zero Sum Engine #713 ITM_BONDA_ZeroSumEngine713 This orb floats above your hand on its own gravity. Its core is as dark as the heart of a dead star. It emanates enormous power. Passing your hand through the ethereal green flames rising from the orb, you feel a chill run down your spine and can't shake the nagging suspicion that some small part of you has been whisked away.



This object appears to be an ancient matter-energy converter; when new, it might have unleashed the energy in a grain of sand to create an explosion the size of a small town. The center of the orb is a pocket dimension. It is dark but for the flashes of lightning as new energy is added, illuminating the endless seas of grey sand from the untapped energy introduced by previous owners.



Although the orb has no visible lines or defects, it is nonetheless cracked - and the crack is in its very tie to reality. The energy that may be passed between your world and the pocket dimension is both limited and corrupted, and it may flow in only one direction at a time. In its current state, the orb can spew green flames at your opponents, or you can merge with the orb to absorb energy from attacks made against you.

Polished Rock ITM_BOND_AdultRhinGodStone1 In every way that matters, this is a rock with a hole in it. Yet Rhin talks to it... frequently.

Dull Shin ITM_BOND_AdultRhinGodStone2 Rhin says this is another of her gods. It looks like a regular coin to you.

Polished Rock ITM_BOND_RhinGodStone1 In every way that matters, this is a rock with a hole in it. Yet Rhin talks to it... frequently.

Dull Shin ITM_BOND_RhinGodStone2 Rhin says this is another of her gods. It looks like a regular coin to you.

Grounding Cloak ITM_CLKA_GroundingCloak This cloak, while heavy, has a very smooth surface when touched. It has a little static electricity on the outside, which creates small sparks when holding something metallic to it. A brown substance that contains small web-like lines impregnates the cloak, connecting to wiring embedded in the fabric. The cloak has the capacity to absorb overwhelming electrical charges.

Spirit Shroud ITM_CLKA_SpiritShroud The garment has no defined edges, like a wrapping cover, but someone fitted onto it a dozen crude metal hooking fasteners. When properly draped over one's outer clothing, the fasteners provide a weathertight overlap. Ethereal and mist-like, the shroud's almost non-color nonetheless reflects a vibrant white not unlike the snow and ice it protects against.



It may well have been plundered from a grave, but the material seems new: spotless and utterly devoid of wrinkles. Why anyone would want to protect the dead from the cold is a valid question. It will find better use amongst the living.

Chuckling Shroud ITM_CLKA_ChucklingShroud A cloak made of fine tendrils that rub together, producing a sound like human chuckling. The sound is a carrier for a stream of mental energy that swirls around the wearer, shielding them from different types of attacks on the mind.

Aligern's Coat ITM_CLK_AligernsCloak Aligern's dusty leather coat has seen long years of use. Pockets line its surface, and a latticework of wires covers over a strange star on the jacket's breast.

Aligern's Coat ITM_CLK_AligernsCloak_Improved Aligern's dusty leather coat has seen long years of use. Pockets line its surface, and a latticework of wires covers over a strange star on the jacket's breast.



Lady Anshe improved this coat to reinforce Aligern's melee strikes.

Dimensional Mantle ITM_CLK_CallistegesCloak You occasionally see flashes of a cloth material similar to Callistege's dress shimmering around her form. It appears to be some kind of connective tissue between her and her echoes.

Dimensional Mantle ITM_CLK_CallistegesCloak_Improved You occasionally see flashes of a cloth material similar to Callistege's dress shimmering around her form. It appears to be some kind of connective tissue between her and her echoes.



Somehow, Anshe's modifications to Callistege's dress appear to have impacted these shimmers, and they seem...thicker, somehow.

Erritis' Doublet ITM_CLK_ErritisCloak Erritis's quality doublet is of a simple cut. He wears it over a frumpy, mismatched shirt. No matter how much he spins, leaps or rolls around, the doublet remains spotless. Despite its casual appearance, it offers him protection.

Erritis' Doublet ITM_CLK_ErritisCloak_Improved Erritis's quality doublet is of a simple cut. He wears it over a frumpy, mismatched shirt. No matter how much he spins, leaps or rolls around, the doublet remains spotless. Despite its casual appearance, it offers him protection.



The Lady Anshe modified Erritis' Doublet so that it provides significantly improved shielding.

Matkina's Cloak ITM_CLK_MatkinasCloak Matkina's cloak is a simple cloth garment, ordinary but for several weightless canisters attached to it. These devices appear to absorb energies.

Matkina's Cloak ITM_CLK_MatkinasCloak_Improved Matkina's cloak is a simple cloth garment, ordinary but for several weightless canisters attached to it. These devices appear to absorb energies.



With Lady Anshe's improvements, the cloak shrouds Matkina even further in darkness, making her harder to hit.

Rhin's Jacket ITM_CLK_RhinsCloak Rhin's jacket is practical and light, a simple gray piece of fabric. The cloth looks inexpensive and roughly cut, but it fits her well. It offers little to no protection.

Rhin's Surcoat ITM_CLK_RhinsCloak_Adult Rhin is wearing a simple, plain brown surcoat over her hauberk. It looks like a mundane garment, made from sturdy leather, yet it offers compartments and pockets for Rhin to hide useful tools.

Rhin's Jacket ITM_CLK_RhinsCloak_Improved Rhin's jacket is practical and light, a simple gray piece of fabric. The cloth looks inexpensive and roughly cut, but it fits her well.



Lady Anshe modified the jacket, lining it with an unknown material, significantly improving its protective capacities.

Tybir's Mantle ITM_CLK_TybirsCloak Tybir's cloak is finely made of high-quality (and remarkably colorful) cloth. It has numerous small tools sewn into hidden pockets, in case he needs them in a pinch.

Tybir's Mantle ITM_CLK_TybirsCloak_Improved Tybir's cloak is finely made of high-quality (and remarkably colorful) cloth. It has numerous small tools sewn into hidden pockets, in case he needs them in a pinch.



Lady Anshe imbued the mantle with invigorating energies.

Cloak of Faces ITM_CLKA_CloakOfFaces Comprised of the thin, stretched-out faces of living alien beings, this cloak has a ghastly appearance. The alien faces have psychic abilities, and they project subtle illusions and hallucinations into the minds of those you meet, making it easier to bend them to your will. These illusions also render the wearer more difficult to detect or target.

Feather Cloak ITM_CLKA_FeatherCloak This cloak is made of solid gold feathers held together by an unknown force. Whatever causes them to adhere to one another also keeps the weight from your shoulders, as it is surprisingly light to wear. When struck, the feathers stiffen, offering protection to the wearer.



When the wind blows through the cloak in a certain way, the feathers rustle together, the soft tingling reminiscent of a child's singing.

Abtrucense ITM_CYPH_Abtrucense This eyeball and its stalk are clearly not human. The eyeball itself has an odd, opaque green color, but odder still is the fact that it maintains a moist, lifelike feel. Swallowing the eyeball - with some difficulty - imparts some of the vitality of whatever creature this was harvested from.

Amethyst Heart ITM_CYPH_AmethystHeart This piece of jewelry is made entirely of small gears and clockwork of amethyst. Its ticking resembles a small heartbeat. If its gears are halted, the small mechanized heart flies apart, unleashing its energizing power into the nearest body.

Bounder ITM_CYPH_Bounder Heavy and solid, this brown orb feels like a rock that has been worn smooth by a constant flow of water. On one side, there's an indentation that just fits a human hand. When activated, the bounder absorbs the user and teleports them to a nearby location within line of sight.

Chronal Thief ITM_CYPH_ChronalThief This is a blinking and humming assembly of synth and metal parts, cobbled together from spare components of the machine that creates the levies of Sagus Cliffs. This device can tear into any target's personal timestream, removing a year from their lifespan and aging them slightly.

Conflict Advisor ITM_CYPH_ConflictAdvisor This jagged crystal is a polished fragment hewn from a gigantic crystal body toppled in the Beyond. Each fragment contains a vast number of nanites that can be absorbed by letting the crystal dissolve in your mouth. Once ingested, the nanites call upon into a huge bank of military history and knowledge to provide unique insights into combat and tactics. Unfortunately, this knowledge is impossible to retain for long.

Contingent Subroutine ITM_CYPH_ContingentSubroutine This violet-black mass is formed in a symmetrical pattern of overlapping rectangles. The shape seems to be alive or at least animated. Touching it sparks an unbidden, somehow clinical rage. The longer you touch it, the more closely it adheres to your skin. For a price of irrational hatred you procure one thing - a second chance.

Cryophorous Dart ITM_CYPH_CryophorousDart This hollow black rod contains a small but impossibly sharp dart. A button on the end of the device releases the projectile, injecting the target with a compound that instantly freezes.

Datasphere Blast ITM_CYPH_DatasphereBlast A skein of alien characters shifts in filigree across the dark, glassy surface of this fist-sized globe. Gazing into it, you feel a cool radiance dancing at the edges of your thoughts. You look away and blink involuntarily as you realize the reflections of other beings appear... and it leaves you strangely cold. When triggered, this device transmits a burst of insight into the weaknesses of those around you before darkening forever.

Fresh Vapors ITM_CYPH_FreshVapors A simmering jar made of metallic glass. Inside the jar rests a strange miasma. Its vapors sit crystalline and perfectly still until held. The glass vessel twists and writhes when grasped. When you put your ear to the device and listen closely, sounds of weeping and hysterical laughter rise from within. Warm to the touch, once inhaled the vessel becomes ice cold. The user feels panic, fear, nausea... and then sweet relief, a torrent of emotions akin to getting a full rest.

Gravity Bomb ITM_CYPH_GravityBomb This strange, crudely crafted metal plate is lighter than it looks. A hole in its center glows with a soft, yellow radiance. Two handles nearby allow the user to carry the device. When treated violently (such as being struck or thrown) the cypher's light hardens, and gravity settles harder on everything in the vicinity.

Hyperkinetic Child ITM_CYPH_HyperkineticChild This small, synth construct is one of the Crippled Foreman's "children." It does not seem to be able to sit still for even a moment - just carrying it around requires constant watchfulness, lest it run off and go exploring. The little construct is brimming with its parent's transferred energy, and it appears to be fitted with an organic interface device. If you wished, you could absorb its energy into yourself, though this would likely kill the little construct.

Image Blocker ITM_CYPH_ImageBlocker This shapestone object has a small featureless button on it. When pressed, the device sends out psychic interference, blocking visual perception of the holder. Subjects affected by the interference will notice blurred and distorted squares over the user's body and will be unable to see the user at all unless looking directly at the target.

Imprisoned Pulsar ITM_CYPH_ImprisonedPulsar A nanosecond's worth of radiation from a long-dead star has been trapped inside a loop of crystal. Cracking the ring frees the energy in a directional blast.

Leukotic Bladder ITM_CYPH_LeukoticBladder Slick to the touch and smelling of bile, this malleable organ can be smashed open to release a gout of healing viscera.

Dance of Sharp Angles ITM_CYPH_PhaseChanger The multi-stage forging of this ring is a metallurgical mystery of yore. The structural integrity of this piecemeal ring seems to be severely compromised, with its layers of imprecisely interlocking plates of different metals, a few of which have accumulated a patina over the eons. Yet the band somehow retains its circular shape, while the notched rim layers may be twisted so that three layers impossibly swivel into merely two. There are no signs of friction or sound when you make any adjustment to these jagged layers, regardless of direction and degree. However, if the rings interlock multi-laterally, it pulls the wearer out of phase with reality, simultaneously pulling an ally from a different dimension to help absorb of an enemy's attacks.

Phased Detonation ITM_CYPH_PhasedDetonation The edges of this featureless yellow polygon bend at impossible angles, folding in and out of existence. When cracked open, it snaps back fully into this reality, releasing a wave of phased force.

Praesector ITM_CYPH_Praesector This small handheld device is a cylinder about the size of a pen and made of a smooth, unfamiliar material. It is covered in snakelike coils of thick cable. By pointing the cylinder at a living target and pressing a small button on its base, the user can bathe the target in greenish light. This leaves it disoriented and reduces its muscular flexibility for a time. However, the light also causes disjointed and disturbing images to flash through the mind of the user, possibly distracting her.

Prestidigitator ITM_CYPH_Prestidigitator Inside a small well-made box, you find a finger resting lightly on velvet bedding. The humanoid finger has been partially hollowed out. Synth wiring courses through it, keeping the skin taut. Peculiar pictographs decorate the matte-black box. A humanoid, after having eaten the finger, performs feats of juggling, drawing, and playing a violin. An additional set of cautionary pictographs greatly discourages severing a finger and placing the Prestidigitator in its stead.

Psychic Detonation ITM_CYPH_PsychicDetonation These delicate glass spheres radiate a nauseating mental static from somewhere within their utterly clear depths.

Reconstitutor ITM_CYPH_Reconstitutor This small green coil of braided wire unravels when placed in the ground. Healing wisps emanate from the strands, knitting together wounds.

Root Spike ITM_CYPH_RootSpike This wooden stake has a crudely fashioned point and roots dangling from its head. When the proper command is given and the stake is thrown, it explodes on impact into a thick mass of tangled roots that entangle anyone slow or unlucky enough to be caught within. Its easy concealment, unassuming looks, and ability to stop a pursuer dead in their tracks has made this item popular among rogues and ne'er-do-wells.

Shade of the Desert Sun ITM_CYPH_ShadeOfTheDesertSun This small pyramidal object was found near the Oasis of M'ra Jolios by a traveler who stumbled upon a particularly unexplainable patch of shade on the hottest day of the year. The pyramid is barely a finger's length in any direction and looks to be made of a crude sort of glass, so dark and malformed as to be nearly opaque. A small creature - or something - can be seen moving inside. A soft skittering sound whispers from within the pyramid. If it is shaken, the sound increases dramatically in volume, as if something within were awakened and agitated by the jarring motion. The object makes its owner feel remarkably cooler, like passing through a tree's shadow on a hot day.

Sparkle ITM_CYPH_Sparkle A bright green orbs sits on the end of this short rod. The orb explodes when activated, shooting balls of flowing light at any target.

Standstill ITM_CYPH_Standstill The contact points on this twisted metal cube are difficult to press with merely human hands. Once pressed, the device releases its time-manipulating powers. Because these powers were not tuned for human use, their effects are primarily mental invigoration.



These devices, called Standstills, have been used to infiltrate secure locations or for particularly difficult heists. Caution is advised: many have been known to fail the user at the time of greatest need.

Steel Seed-pod ITM_CYPH_SteelSeedPod You snatched this pod from a cluster of metallic tendrils in the Reef of Fallen Worlds. You can hear scratching sounds and observe the faint movements of "unborn" tendrils inside. If you throw it, the pod is likely to burst... and the little tendrils will burrow into your target's flesh.

Stichus Amniotic Fluid ITM_CYPH_StichusAmnioticFluid You found this gelatinous goop inside a stichus nest. While it looks repulsive, it is pleasantly warm to the touch and stimulates regeneration and regrowth of damaged flesh.

The Empty Child ITM_CYPH_TheEmptyChild This is one of the Crippled Foreman's "children." Most of the time, it lies so still that you would think it dead, but occasionally it will shift an arm or a leg... or open its tiny mouth in a silent moan. Its eye sockets are large and hollow, and it radiates an overwhelming sense of sadness and despair.

Thermodynamic Detonation ITM_CYPH_ThermodynamicDetonation This orb contains a chunk of unknown matter, suspended in a decaying web of frozen time. Periodic waves of buzzing heat pulse from within.

Thick Air Snare ITM_CYPH_ThickAirSnare Akin to how a seashell held to one's ear can bring forth the sound of the sea, merely holding this teal bulb-shaped flute device causes one's loose clothing and hair to flow about them as if affected by ocean currents. Upon blowing into the instrument, a violent pulse ripples forth as a swarm of nanites thicken the local atmosphere to a water-like consistency. Shaped by the wielder's will, only those seen as enemies find themselves slowed or otherwise hindered by the viscous air. Common opinion among Aeon Priests is that these devices were scavenged from the same ruined city of aquatic mutants. A renegade nano has claimed proof of an alternate theory, claiming a rare species of translucent, amphibious birds known to hunt off the shore of coastal towns produce these instruments, which are in truth the fertilized eggs of the elusive creatures. Their migratory patterns are too complex to decipher, and thus they are doubly rare due to both the difficulty of reliably finding their nests and their diminishing numbers, for they have been hunted to near extinction.

Third Man ITM_CYPH_ThirdMan This small stone statue of a handsome man is cunningly carved. Something resembling music plays from it, filling the minds of the user and its allies with the hope and belief that victory is not only possible, but inevitable - no matter what odds are being faced.

Unstable Detonation ITM_CYPH_UnstableDetonation A simple and effective explosive. Devices like these have been the bane of many who've had the misfortune of encountering them. Cobbled together from junk and numenera, this detonation can have wild and unexpected effects when hurled at the enemy.



Rumors have it that most of the unlucky victims of these devices were the people trying to use them, for their instability makes them just as dangerous to their owners as to their enemies.

A Whiff of Happiness ITM_CYPH_AWhiffOfHappiness This ornate flask holds a yellow gaseous substance. It glistens in the sunlight and generally looks warm and friendly - as much a puff of smoke can. The side of the flask bears inscriptions in several languages, one of which you can read. It says "Happiness. Single use."

Barrel of Indomitability ITM_CYPH_BarrelOfIndomitability This barrel fits in the palm of your hand and is made of a wood stronger than steel and as clear as crystal. A dark liquid sloshes around inside, and the smell of it makes your eyes water. Consuming the liquids within will have a powerful - if uneven - effect on the imbiber's mind and spirit.

Blood of the Elements ITM_CYPH_BloodOfTheElements A shifting substance fills this ordinary glass vial, existing in many states at the same time. Sometimes, it is a blue liquid or a lump of solid black before subtly becoming purple electrified plasma or a pure white gas. Every phase is so quick, so short, it is impossible to be sure if the change is real, if the substance exists in every state at once, or if it even exists at all. There is a small inscription around the edges of the vial's cork, the letters fading in and out of view as if engraved using a similar substance. It probably, possibly, maybe spells out "Blood of the Elements." One can only wonder what would happen if someone were to consume a substance such as this.

Bogeo ITM_CYPH_Bogeo This spiny creature likely swam in the darkest depths of an unknown sea. It bulges with venomous fluid that splatters when thrown.

Burning Mouse ITM_CYPH_BurningMouse This small statue of a mouse fits in the palm of your hand. Its pale red eyes glow and flicker like the embers of a fire. Instead of fur, the statue is covered in images of flame and is always warm to the touch. When whispered instructions, the mouse will come alive and scout the area for traps and hidden secrets.

Changing Tool ITM_CYPH_ChangingTool A silver needle as long as a finger sticks out from this black metallic ring. The band is about as wide as a fingernail and has two golden metal plates on it. Touching one of the plates causes the needle to soften, letting it be shaped into a helpful tool for most situations.

Charmpaste ITM_CYPH_Charmpaste A small tube of reddish, aqueous paste. It is warm to the touch and gives off a sweet, balmy perfume. When applied to the teeth, it temporarily stimulates facial muscles. From a distance, this twitch can easily be mistaken for a disarming and somewhat trustworthy grin. The perfume is pleasant from a comfortable distance, and acts as a very mild intoxicant. It causes the user to seem more approachable and honest than they normally would. Charmpaste eventually evaporates, leaving behind a pink, chalky residue. Its effects are limited and tend not to last not much longer than a first impression.

Conduit of Life ITM_CYPH_ConduitOfLife This glasslike sphere roils with misty vapors. Breaking open the sphere unleashes the mist. While one is within the mist's influence, the body becomes sensitive to absorbing energies, becoming a conduit of life force between the user and her target. The unfortunate side effect is the increased sensitivity makes the user more vulnerable. It is advised to only use the Conduit of Life for short battles or decisive blows.

Devouring Shell ITM_CYPH_DevouringShell This smooth oval dome resembles a large egg sliced lengthwise. Its silky but unyielding surface is marred by an irregular crack running most of its length, into which have been wedged many tiny crystalline rods. It emits a faint sickly-sweet odor, and a slight shimmer envelops the rods, like the air over a fire.



The underside looks and feels fuzzy, though it's seemingly formed from the same substance as the hard shell. It clings to your touch, and when you pull away, you notice a drop of blood on your fingertip. You suspect it might be unwise to stay in contact with the object for too long.

Dolk ITM_CYPH_Dolk A smooth spike of grey stone with leather wrappings at one end that make a simple handle. Its texture is as smooth as ice, and your finger leaves noticeable streaks as it passes over the permeable stone. Your digit tingles after touching it. The fragile Dolk breaks and dissolves inside victims, becoming an effective poison.

Encephalon of Subjugating Revivification ITM_CYPH_EncephalonOfSubjugatingRevivification This undulating mass of metallic tendrils resembles nothing so much as a sea flower sculpted from woven steel. Parting the wriggling metal ropes reveals the nucleus: a knotted metallic brain whose every fissure pulses with faint green light.



When placed in close proximity to any intact corpse, the object's tendrils will burrow deep into the recesses of the dead being's body. Within moments the Encephalon will be completely subsumed into the host, who will arise a mindless thrall awaiting purpose.

Heart of Mal'i ITM_CYPH_HeartOfMali The pendant is composed of lead, set with a heart-shaped indentation filled with a green liquid. No matter how you turn the object, the acidic-smelling solution does not tip out. The liquid seems to gently slosh as if it had a will of its own. When placed against skin, the metal grows warm and sizzles gently until it becomes fused, though it causes no damage. It can easily be peeled off without leaving more than a mild blister.



While bonded with the pendant, the wearer feels a sensation of contentment, tinged with childlike wonder and confusion at the shape and nature of the world. The item seems to hold some manner of charge - one that slowly builds through the tick of time and ages.

Hiro's Fury ITM_CYPH_HirosFury This thin, short length of bright silken string is innocuous. But when rubbed between the hands it starts generating its own heat and energy, eventually uncoiling into a whip of a dark red crackling energy. When it strikes an enemy, it tightly constricts itself around the target.

Image Projector ITM_CYPH_ImageProjector Fear disrupts the flow of energy around it much like a rock disturbs a flowing river. This image projector detects these minute changes in the energy flow, reconstructs the fear that caused them, and projects it back on a returning vector at a heightened amplitude. Used on a sentient being, the results are quite dramatic, and sometimes spectacular.



There are markings on it that look like they may have been numbers or identifiers, but if so, they are damaged beyond any comprehension.

Impressively-labeled Canister ITM_CYPH_ImpressivelyLabeledCanister Even though this round tin is a relic of some forgotten past, the label is bright and pristine. Archaic script swims across it, shimmering and melting into the Truth.



---



Feeling limp in your lockets, chammey? Weak in the tethers? When you're too tired to scrap, reach for this freshly-sealed cannister of Dill and Dew's Patented Pounding!



Direction: Open up a can. Repeat as needed.



Possible Side Effects: May encourage you to Break Faces and Save The Day. Can result in severe injury or death. Please do not use with the slightest bit of caution, as that would completely ruin the point of the product. If you're still breaking faces after four hours, consider yourself lucky.

Limnic Rejuvenator ITM_CYPH_LimnicRejuvenator This metal cone is topped with a synth plunger. Pulling it free releases a cloud of curative gas scented with cinnamon and fermented fruit.

Mystic Marble ITM_CYPH_MysticMarble This dark glass sphere shows flashing, swirling colors beneath the surface that respond to your touch. As you watch the colors shift and swirl, you can sense the barely constrained power held by the glass container.

Neuropraxic Detonation ITM_CYPH_NeuropraxicDetonation A chain of barbed links encircles this pulsating knot of brain tissue. When the chain is broken, the bound psyche inside screams in an overwhelming glee that tears at nearby minds.

Orb of Perception ITM_CYPH_OrbOfPerception A perfectly spherical orb, half a fist in diameter. It looks and feels to be made of dark green, transparent glass though you cannot see through it. It catches all manner of light in its center, and peering into it gives one the sense of abstract wisdom.



Touching the orb to your temple will alter your perception of reality forever.

Ring of El-Aemor ITM_CYPH_RingOfElAemor This serpentine ring seems like a small, thin snake wrapping itself thrice around an invisible finger. Its head features two indigo jewels for eyes that look like trapped lightning, and a gaping mouth with two sharp fangs bared to strike.



The ring protects the wearer by absorbing any status effect from the bloodstream and converting it into a weapon, a blood needle that can be shot at any living creature.

Savant's Slipknot ITM_CYPH_SavantsSlipknot At first glance, this appears to be a crude arm bracelet woven in the shape of a hangman's noose, the kind of item a macabre child might make. Closer examination of any of the three cords used in the weave twists the perception of the viewer, making that cord appear to grow thicker while one of the other two thins and fades from sight. By breaking the knot, it is possible to absorb the object's powers.

Scorpion's Desire ITM_CYPH_ScorpionsDesire A twisted pattern of purple and teal vapors is visible beneath the delicate surface of this homemade contraption. A crude inhaler rests on the top end, allowing the owner to consume the fumes, after which the inhaler snaps off, releasing the remaining vapors into an area around the user.



The vapors heal a recipient's wounds and grants them temporary protection against attacks.



It should be noted that the vapor can't distinguish between friend and foe, and affects all equally. The precise blend of materials and intriguing cosmetic oddities in this item are known to none but its maker.

Shatter Striker ITM_CYPH_ShatterStriker The thin, transparent receptacle holds a small tube. One end of the container tapers to a fine metallic point and provides a means for a thin liquid to be dispersed. The striking blue liquid inside is a powerful flesh-eating acid. The fragile nature of this item means that it must be handled with care, but stabbing someone with it could cause serious injury.

Still Mirror ITM_CYPH_StillMirror This brass hoop's surface has incredibly intricate engravings. If twisted, the hoop falls apart, and all emotion is swept from the area. Still mirrors had a proud history. Once they were used to maintain order, but the few that remain today are carefully guarded and used for darker purposes.

Stim ITM_CYPH_Stim This odd syringe contains a liquid that moves on its own, regardless of how it's held. The needle is pristine and adorned with strange symbols. When injected, the liquid inside grants a momentary and pure clarity, giving a significant boost to a single great challenge facing the user.

Sweeping Glove ITM_CYPH_SweepingGlove This glove of ornate, heavy steel is covered with runes that conjure a strange sense of alienation. With a sweeping motion, you can drain the energy from the glove to fling multiple nearby targets backwards. The joints are very flexible but vulnerable to strikes from weapons.

The Furtive Eidolon ITM_CYPH_TheFurtiveEidolon Anyone who wears this skintight suit and head covering becomes invisible (or nearly so) to the naked eye. It also resists many forms of scanning. It warps light around the wearer's body in such a way that things behind him can be seen. The effect is not flawless, often leaving a visible silhouette similar to heat haze, but in certain environments it can help him to hide in plain sight - especially if he remains motionless.



Despite its advantages, the suit is not perfect. When the wearer moves, he creates a bubble or blur in the air that may be quite noticeable.

Bedazzling Flower ITM_CYPH_BedazzlingFlower This small palm-sized crystalline structure has the solidity of a thin sheet of ice, threatening to crack and break in your hand, yet it houses untold social possibility. Upon its use, it generates a simulation of another possible responses in the conversation that you're in. It determines the best way to say what you wish to convey, and seamlessly integrates this knowledge to you. However, upon such use, the Bedazzling Flower turns to dust.

Bloodglobe ITM_CYPH_Bloodglobe This glass globe holds a viscous cocktail of pulsating pink and purple auras, muddied by folding layers of putrid decay. This foul brew was harvested from somewhere in the depths of the Bloom. Tormented, haunting whispers of the Bloom's digested victims still trickle from the object.



If the globe was hurled, the sludge would spatter everyone in a small radius. Any person struck by the sludge would experience the same mental torments as the hapless victims of the Bloom, whose dissipating minds are still contained in the syrupy muck.

Candy Dispenser ITM_CYPH_CandyDispenser This rectangular device is topped with the head of a furry, vaguely feline creature. The head appears to be dozing. Occasionally it makes soft, cooing sounds in its sleep.

Crystal Fortress ITM_CYPH_CrystalFortress This dark purple crystal was placed into a synthsteel device - or perhaps the device was built around it. The crystal shimmers with barely restrained power, occasionally shifting as if testing the strength of its constraints. When you deactivate the container, the crystal loses its integrity, shattering into two parts, which in turn will shatter into two, and so on and so forth, smaller and smaller. With each breaking, the crystal unleashes a protective energy that wraps around the user, turning away incoming strikes, though it is not capable of turning away immediate attacks.

Element of Quickness ITM_CYPH_ElementsOfQuickness This fluted crystalline container is filled with a vapor that spirals like a vortex around a spherical epicenter, shifting in hue and velocity at seemingly random intervals of intensity, being at one moment a gentle azure, the next a furious purple. An inhaler is attached to one end, allowing the vapors to be consumed. The sharp inhalation of essence gives a unique succor, a rush of energies that seem to slow time for the user alone, enhancing reaction speed and other capabilities.

Embrace the All ITM_CYPH_EmbraceTheAll This is a beetle-like parasite about the size of your hand, with a glossy green carapace. Most of the time it is inert, the only sign of life being a faint vibration. When placed on the skin, it grips the bone with its armored claws and inserts whiplike tendrils into the nervous system, probing the host's brain. This coupling permanently makes the user more mentally attuned to certain artifacts. After a short while, the creature disengages from the brain, releases a cloud of spores invisible to the naked eye, and dies.

Essence of Knowledge ITM_CYPH_EssenceOfKnowledge This essence was put into a device to be placed over the eyes, where it injects a reddish-brown liquid into the retina. This gives one the ability to perceive the world with another, apparently more learned, perspective. Previously unknown knowledge of the Ninth World will be available to whoever consumes this essence. Unfortunately, the effect is merely temporary and leaves one with a rather persistent, and hard to scratch, itch on the corneas.

Essence of the Elder Unagran ITM_CYPH_EssenceOfTheElderUnagran This tubular flask has no opening to release the essence trapped within. Instead, the flask must be cracked open to release a sparkling blue mist. Inhaling the mist will cause you to experience the last moments of a majestic elder unagran, swimming free in the depths of the ocean. Its two rows of eyelike organs sparkle vividly, the long, undulating, armored skin crackling with electricity.



Inhaling this mist also produces a sense of lost freedom, of something great being stolen - the unfathomable comfort of the vast, open sea. This is followed by a desire for vengeance. The unagran's life was stolen, and for this, someone must pay.



For the duration of the effect, you will experience visions of life as an elder unagran and gain a measure of the creature's strength and rage. When you speak, your words will be echoed by clicks and squeals, and your skin will sparkle with weak electrical impulses.

Essence of the Severed Tongue ITM_CYPH_EssenceOfTheSeveredTongue A black marble with the texture of smooth obsidian, marked by minute holes all over its surface. When held near one's head, the surface suddenly becomes transparent, and a droplet of some glowing red substance comes alive within it, writhing and rippling menacingly.



Once placed firmly in the ear, a din of whispering voices becomes audible. Each voice seems to be individually comprehensible. One's mind is filled with possibilities and spoken words seem to leave of their own accord off the tongue, controlled and steered by the voices within this bauble. Once the conversation is over, the voices cease and the marble becomes inert.

Gladiator's Will ITM_CYPH_GladiatorsWill This appears to be a collar made from a well-worn and blood-soaked piece of brown leather. It is fitted with a dull, rusted iron ring in the center. It thrums with a palpable sense of both rage and anguish. It provides the wearer with a surge of Might in a moment of desperation. Upon use the ring stops thrumming and is forever still and quiet.

Hyper-coolant Spray ITM_CYPH_HyperCoolantSpray You recovered this small canister from the crashed catena. It is made of smooth synth and is icy cold to the touch. On one end of the device is a valve that can be opened to release the coolant in an icy blast, freezing anything it touches. This improvised use would only be effective once.

Impure Essence ITM_CYPH_ImpureEssence Blobs of muted light slowly twist and turn within this otherwise clear liquid. You sense some limited consciousness within, reaching out to you. By ingesting this essence, something will happen. Probably.

Jar of Iron Wind ITM_CYPH_JarOfIronWind Made from opaque, battered metal, this jar looks like a repurposed cylinder. Just above its surface, a control panel is projected into the air, displaying enigmatic diagrams and text that indicate the status of its contents. The jar thrums with energy, seeming almost alive. According to Skoura, the nano who gave you this jar, it contains a small part of the Iron Wind - dangerous nano-spirits that warp and transform any matter they touch.

Life Support Nodule ITM_CYPH_LifeSupportNodule This flesh-colored device looks like a slug that absorbed a blinking device. It moves with writhing pulses and gleefully attaches itself to any exposed skin. Whatever its purpose, when attached to the skin it offers great healing to the user. After a short while, it becomes brittle and dissipates into dust with a screech.

Panacea ITM_CYPH_Panacea A thin, cooling gel mortars the stacked ceramic discs that make up this device. Turning the topmost disc triggers a glowing field that cures even the most grievous injuries.

Pastel Blue Candy ITM_CYPH_PastelBlueCandy An obnoxiously cute feline creature spat out this rectangular tablet when you squeezed its hands. It smells of fruit, yet it feels inorganic to the touch. Holding it makes your skin tingle, a sensation that promises great mental succor if you ate it.

Philiactery ITM_CYPH_Philiactery A tear-shaped vial fits where a lens would be expected on the opposite end of a labile, contoured eyepiece. As the oddly large pendant on a fitted chain, it emanates a cool, blue glow. The vial is almost full with a liquid, but its composition is a mystery because there appears to be no way to access the contents.



A small hologram indicates a figure crying into the device and placing it upon the ground, but as the vial is already full, your tears should not be required.



Once placed upon the ground, the hologram claims, a useful compatriot will appear.

Quantum Detonation ITM_CYPH_QuantumDetonation Seemingly two-dimensional, this trapezoidal plane can only be seen from one side. When torn, it opens and closes portals to a near-infinite number of other realities, rending anything caught inside at a quantum level.

Sac of Molecular Acid ITM_CYPH_SacOfMolecularAcid This small sac of acid was part of a cunning trap that you removed from a door in the Old Slave Block. Its membrane is thin and easily punctured. If you throw it at an enemy, it will splatter them with molecular acid... and probably create a hazardous pool on the ground.

Sarrak's Essence ITM_CYPH_SarraksEssence The large feline sarrak are known for their ability to control creatures and contraptions around them. Somehow Sheen has managed to condense the thoughts of a sarrak into this green pill-like container. Even looking at it does things to your mind. On the one hand, you're hungry. On the other, you smell ozone and rotted flesh, and your stomach turns.

Sin Eater ITM_CYPH_SinEater This tightly knotted mass of tentacles rapidly uncoils and engulfs the torso of the afflicted. Through suction, squeezing, and rapid microvibrations, it pulls the host's impurities into itself, swelling ever larger. When sated, or when no more impurities are sensed, it "excretes" purified material back into the host, shrinking as it does so. At the completion of the process, the sin eater falls away, shriveling into a desiccated husk of its former self.

Staff of Snakes ITM_CYPH_StaffOfSnakes This thick dark staff is extraordinarily light, as if completely hollow. It seems to be made of a blackened wood, though the material appears to be alive, breathing gently in your hands. Holding the staff to your ear you hear a faint hissing noise.

Sunspot Icon ITM_CYPH_SunspotTotem This metal object is small enough to rest easily in your hand. It is a small depiction of an astraphin monolith, engraved with peculiar glyphs that do not mean anything to you. If you slam or throw the tapering end into the ground, the object spreads metallic, root-like vines through the ground, and once embedded it activates. When the icon is active, it acts as a conduit for energy tapped from the nearest celestial body, emanating a blazing power that scorches and blinds any unfortunate who draws too close.

The Cure ITM_CYPH_TheCure This smooth yet multifaceted ceramic sphere refracts and reflects light brilliantly. When hurled, it releases a sparkling gaseous cloud, eliciting feelings of euphoria, empathy, and goodwill from those who are engulfed in its vapors. Wishing to atone for past misdeeds, they fling their possessions outward in acknowledgement of being cured of greed, hatred, and delusion. While in that altered state, they wander aimlessly, contemplating how they may best benefit all the inhabitants of the Ninth World. This appears to be a conduit for a third party's contemplation, as the words come through even from creatures that do not know the human language.

Thousand Years of Rest ITM_CYPH_ThousandYearsOfRest This vial of swirling colors contains a precious liquid that Sheen gathered from a semi-immortal being after he spent thousands of years in meditation. Once injected, it allows one to awaken a higher mental process by imparting a simulation of the time this being spent in meditation.

Traitors' Rings ITM_CYPH_TraitorsRings This curious object is a pair of linked rings made of a black, stonelike substance. Together, they are solid, the size of a clenched fist. But they can be disjoined and connected again, each time reforming into perfect circles.



Whatever their original purpose, similar objects were once commonly used as a means of infiltrating well-guarded palaces and temples, particularly in assassination attempts. An assassin and a willing accomplice, usually a bribed servant or a scheming advisor, would each wear one of a pair as an easily concealed armband. When one wearer squeezed his band firmly, the two conspirators would immediately swap places.

Warding Worm ITM_CYPH_WardingWorm The skin of this bloated worm is continually shifting from one material to another - silvery metal to pliable synth to leathery scales to other materials that you can't identify. It seems to be drawn to your exposed flesh, and it will fasten itself to your arm or leg if you allow it to do so. This would cause your skin to take on the same shifting properties as the worm, which will provide you with some additional protection. However, symbiotes like this creature rarely live for long, so the effect will be short-lived.

Essence of Violence ITM_MISCA_ViolenceEssence This is an old, dusty, transparent glass bottle. The cork and the seal remain intact. Foul-smelling liquor inside makes the hairs on your neck stand up. Once ingested, it warms the body and makes the blood boil with rage. The mere smell of it makes you eager to fight. A tiny label on the bottle reads, "No one can tell you what to do and nothing can stand in your way."

Essence of Bravery ITM_MISC_BraveryEssence This stoppered vial contains a bright, purplish mixture. The liquid within seems to glow, and it calls to something bold and courageous within you, inspiring you to great deeds.

Flask of Bloom 'Water' ITM_QKSL_FlaskOfBloomJuice This flask contains a yellowish fluid you collected from a 'well' in the Bloom. It has a greasy texture and a faintly sour odor. When you take a sniff, you can hear the whispering voices of the Bloom in your mind.

All-Burning Aura ITM_CYPH_AllBurningAura This metal bracer seems to have been cobbled together from a number of unrelated pieces of tech. Various wires hang from the unit, and a panel of lights turns on with no apparent pattern. Occasionally, a spark shoots off from the device, more surprising than dangerous. A small band of metal on the back reads "Property of Alrus" in faintly legible letters.



When used, this bracer emits an aura of flame that surrounds its wearer. The flame burns anything that comes in contact with him or his weapons. However, due to its cobbled nature, the bracer also slightly burns its wearer while in use.

Shimmering Glass ITM_CYPH_ShimmeringGlass This is a fragment of the mirror that the Sorrow shattered in the Calm. It holds a reflection of you, frozen in time and surrounded by a corona of multicolored energies.

Soothing Dark ITM_CYPH_SoothingDark Tiny points of brilliant light swim in this amorphous dark mass. Slightly warm to the touch, its bulk is smoky and offers little sense of physicality when touched. It rests easily in the palm of your hand, but if pressed against the skin, it begins to sink into you, tingling warmly. The sensation is accompanied by a vague feeling of comfort and safety. If absorbed into the body, the soothing dark grants a fleeting moment of seeming immortality, allowing one to brush off grievous wounds. The rush of confidence and elation that accompanies this leaves as abruptly as the regenerative effect itself, replaced with a suddenly enhanced sense of mortality.

Trethon's Mask ITM_CYPH_TrethonsMask This mask is made of a strange material - certainly some kind of metal, but one that is extremely light and seems immune to damage. When you put it on, you are overwhelmed with visions of battles and lectures in an odd yet somehow familiar language. You quickly take the mask as it tightens on your face, as if it were trying to form a permanent bond. Putting it on again could provide profound knowledge and lessons, but at what cost? The mask seems to attempt an identity imprint.

Acerbic Carp ITM_QKSL_AcerbicCarp You caught this creature in subterranean waters of the Underbelly. It retains a sharp, disdainful look in its eyes, as if it's judging you even in death.

Anise Fish ITM_QKSL_AniseFish This is a beaked fish you caught in the Underbelly. It seems ordinary, though it emanates a sweet odor of anise. It looks tasty.

Encephalic Rush ITM_QKSL_EncephalicRush This pliable synth container is tightly sealed, holding a swirling purple gas. The purple substance is harvested from a vast structure buried beneath the sands of The Beyond, which seems to constantly replenish, though it is hard to gather. If the container is jammed hard against a surface, it becomes permeable, unleashing the gas within. The original purpose of the gas is not known, but when inhaled by a human being it provides a rush of mental energy.

Amplified Encephalic Rush ITM_QKSL_EncephalicRush_Greater This pliable synth container is tightly sealed, holding a swirling purple gas. As you observe the object, the gas seems to move faster and faster, pushing against the container where you touch it. The substance was harvested from a vast structure in The Beyond, before being treated by the Order of Truth with processes to amplify the effects of the gaseous substance. When inhaled, the rush of mental energy is vastly more powerful.

Fleetfoot Moss ITM_QKSL_FleetfoodMoss This moss-covered pebble looks almost ordinary, and if it were lying on the ground, it would be difficult to spot. But the moss shifts in unexpected ways, and the pebble vibrates as it does. If held against the skin, the moss latches on and is absorbed, providing powerful resuscitating energies. These pebbles are found by diving into the waters around Sagus Cliffs, perhaps grown by an unknown interaction with the surrounding numenera.

Refined Fleetfoot Moss ITM_QKSL_FleetfoodMoss_Greater This moss-covered pebble looks almost ordinary, and if it were lying on the ground, it would be difficult to spot. But the moss shifts in unexpected ways, and the pebble vibrates as it does. If held against the skin, the moss latches on and is absorbed, providing powerful resuscitating energies. These pebbles are found by diving into the waters around Sagus Cliffs, perhaps grown by an unknown interaction with the surrounding numenera. The moss was further treated and refined, detached and reattached to the pebble, a process that amplifies the interaction between the two objects and increases the effects when the moss is absorbed.

Elutriated Force ITM_QKSL_ForceAbeyant This crystal pulses with vibrant energy, softly expanding and contracting as if breathing in and out. A needle protrudes from the crystal's center... If inserted into a vein, the crystal's pulsing energy can be absorbed to increase the user's physical stamina and muscle mass for a short time.



These crystals are purified from a murky liquid found rarely in the Garravia Sound. Their origin is unknown, and the process to harvest them without destroying the active substance is difficult, but the supply appears plentiful.

Hyperelutriated Force ITM_QKSL_ForceAbeyant_Greater This crystal pulses and shimmers with barely contained energies, rapidly expanding and contracting. A needle protrudes from the crystal's center... If inserted into a vein, the crystal's amplified energies can be absorbed to increase the user's physical stamina and muscle mass by a great extent.



These crystals are purified from a murky liquid found rarely in the Garravia Sound. When this purification process is done by particularly skilled hand and repeated several times, crystals of even greater power are born.

Sprayflesh ITM_QKSL_Sprayflesh This tiny synth canister sprays a sticky, gelatinous substance. This gelatin covers and seals wounds instantaneously if applied correctly.

Concentrated Sprayflesh ITM_QKSL_Sprayflesh_Greater This tiny synth canister sprays a sticky substance that seems thicker than the substance in regular sprayflesh. The gelatin covers and seals wounds, the concentrated active agent within it providing greater healing potential.

Shin Currency_Shin Shins are usually metal but can be made of glass, plastic, or substances that have no name. Some are jagged bits of interesting material or small, coinlike objects (such as highly decorative buttons from a machine), while others are properly minted and stamped, with writing and images.

*Error* ITM_FEET_Sagus_Merchant_01 *Error*

*Error* ITM_HEAD_AeonPriest *Error*

Armor Template ITM_HEAD_Artaglios_Helmet This is a very good description of the Armor Template.

Armor Template ITM_HEAD_Artaglio_Mercenary_Helmet This is a very good description of the Armor Template.

*Error* ITM_HEAD_ChangingGodCultitst *Error*

*Error* ITM_HEAD_Dendra_OHur_Helmet_01M *Error*

*Error* ITM_HEAD_Dendra_OHur_Helmet_02M *Error*

*Error* ITM_HEAD_JerboanMerchant *Error*

*Error* ITM_HEAD_JerboanTownie *Error*

*Error* ITM_HEAD_Lascar_Helmet *Error*

*Error* ITM_HEAD_Memovira_Guard_Helmet *Error*

*Error* ITM_HEAD_Murden_Hood *Error*

*Error* ITM_HEAD_PointyHat *Error*

*Error* ITM_HEAD_RobeHoodDown *Error*

*Error* ITM_HEAD_RobeHoodUp *Error*

*Error* ITM_HEAD_Rogue_Hood *Error*

*Error* ITM_HEAD_SagusGuard *Error*

*Error* ITM_HEAD_Slave_Helmet_01F *Error*

*Error* ITM_HEAD_Slave_Helmet_02F *Error*

*Error* ITM_HEAD_Tradesman_Helm_01M *Error*

*Error* ITM_HEAD_Tradesman_Helm_02M *Error*

*Error* ITM_HEAD_Varjellan_Helmet *Error*

Abhumans of the Sagus Protectorate ITM_KEY_BookOnAbhumans Abhumans of the Sagus Protectorate - A Study of Savagery



"The creatures known as abhumans are believed to descend from human ancestors, but at some point in their history, they became something else - perhaps through mutation, directed breeding, or accelerated evolution. Unlike mutants, abhumans have rejected their humanity and live as beasts, though some are very clever. Nearly all of them are violent and cruel, preying upon humanity when they can.



Historically, two species of abhumans have been common in the Sagus Protectorate. The first is the vile murden, hunched and birdlike, with a sharp, dirty beak and a thick down of black feathers. Murdens subsist as thieves and murderers on the fringes of human society, rarely posing an organized threat to a community, but often ambushing lone victims or terrorizing isolated homesteads. They are incapable of speech, but they communicate with one another through a primitive form of telepathy that bleeds into the minds of everyone nearby, which can prove a dangerous distraction. Most of the time, murdens are notorious cowards, preferring to flee if the odds are not clearly in their favor.



The other abhuman species that once prospered here is the yovok. Short and squat, with jaundiced skin, yovoki hunt and kill for pleasure, and they eat whatever they kill. In the days when slavery was openly practiced in Sagus Cliffs, bands of yovoki were permitted to range across the frontier, raiding autochthonous tribes of humans and mutants and taking captives to be sold in the flesh markets of the Bloom. The vicious yovoki would sometimes rape their captives as well, and stories say that children were sometimes born from these pairings, tainting the bloodlines of certain families. After the rebellion of Chila the Great, slavery was outlawed in Sagus Cliffs, and the yovoki fled the Protectorate. They haven't been seen in centuries, but the people of Sagus still remember them, and any proof of a blood connection to these creatures is enough to destroy a family's reputation."

Note for Aligern ITM_KEY_NoteForAligern [​This is a short note, written in a firm, steady hand. It is addressed to Aligern, from someone named Orth Faung.]

Notes on the Nychthemeron ITM_KEY_NotesOnTheNychthemeron This sheaf of notes contains El-Jinto's observations and discoveries about the nychthemeron. He asked you to give them to Beleazar, the Aeon Priest who wanted to "steal" the nychthemeron.

Phoenix's Note ITM_KEY_PhoenixsNote This ragged synth square is engraved with scrawls and symbols - presumably some kind of writing, but it is mostly unfamiliar to you. Phoenix says the note told him to come to the Valley of Dead Heroes and that he would find the answers he needs. He gave it to you because he has found no answers, but he has not so far. He hopes you will find them in his place.



Although the engraved symbols are mostly incomprehensible, four numbers are written in the Truth, one on each line of text: 1, 5, 3, and 5.

Scrawled Note ITM_KEY_ScrawledNote This note was in Motley's pocket. The ink is brown and cracked and might be blood.



Most of it is illegible, scratched in a hasty scrawl, but you can make out four numbers at the bottom: 5143.

Memovira's Vault Key ITM_KEY_MemoviraVaultKey [memovira vault key]

Murden Chief's Key ITM_KEY_MurdenPrisonKey This ancient key is fashioned of synthsteel, with a number of free-sliding blocks and spirals that move of their own volition. It is probably capable of opening one or more doors in the Old Slave Block. You acquired the key from the murden chief, but it almost certainly dates from a time long before the murdens took residence in the Slave Block.

TEMP ITEM GEM_Template_125shins This is a temp loot item.

Panoramic Capture Ball ITM_MISCA_PanoramicCaptureBall Perfectly spherical and brightly polished, this device activates when you throw it into the air. A rapid chirping sound follows, and the sphere returns to your hands. The Capture Ball then displays images of your current environs on a screen, allowing you to see everything that is happening in your vicinity. It is able to peer through walls, doors, and solid rock. The effect lasts until you leave the area.

Bronze Sphere ITM_MISCA_TheHallOfRelics This is a fist-sized bronze sphere that you removed from a transdimensional space inside your head. Its surface is covered in interlocking spirals.

Astronomical Merecaster ITM_MISCA_AstronomicalMerecaster Filled with ingenious clockwork mechanisms, this cobalt orrery depicts a solar system far different from your own. The tiny planets orbit and rotate soundlessly and endlessly, the pattern of their paths no doubt revealing alien destinies and prodigies to be puzzled over by learned beings in some distant, unknown place. Here, it is merely a novelty, though one that invites contemplation.

Kaleidoscopic Merecaster ITM_MISCA_KaleidoscopicMerecaster This small, heavy tube seems heavier than its materials of amethyst, glass, and bronze would suggest. Its metal is etched with indecipherable symbols, and when you stare through it, as if through a spyglass, the shapes you see lurk just beyond your comprehension. It is tempting to linger and gaze longer at these unhappy forms.

A Study in Datasphere Analysis ITM_MISC_AStudyInDatasphereAnalysis This leather-bound journal is filled with various diagrams, notes, and observations of the machines you found near the engines buried beneath Sagus Cliffs. The handwriting is your creator's, and it chronicles his analysis of the datasphere - the net of information that surrounds and permeates the world's air. Some people have drawn power from the world, and others have found a way to transmit knowledge in the blink of an eye. It seems that these machines may have been intended to transmit consciousness itself... or at least to take a rudimentary first step in that direction. The exact steps are unclear, though someone with an extensive background in consciousness transfer or machine intelligences might be able to recreate his work.

Angule and the Greater Good ITM_MISC_BookAngule Angule and the Greater Good: The Rise of the Angulan Knights



"Girar, the handsome young human Aeon Priest, whirled around, holding his quarterstaff before him. The mob of disgusting, slobbering, diseased, ignorant mutants and baby-stealing visitants closed like a dripping fist around him and the innocent children he had sworn to protect.



'For Midgard and the future of humanity!' shouted Angule, champion of humans everywhere and the last hope of kindness and decency in the Ninth World. She charged into the clustered hordes of monsters, slashing left and right. The creatures felt no pain for they had no souls.



'I love you!' Girar cried. 'Do you hear me, damn you? I love you, Angule!'



'I am sorry, noble priest,' Angule said, beheading a gibbering freak. 'My heart belongs to my eternal mission.'



'Your mission to secure the future of humanity from the inhuman horrors of the past?'



'That's right,' Angule said. 'Now flee, and take those innocent children with you! I will defend you and the future you represent to the last!'"



(The rest of the page is blotted with a previous reader's tear stains, and completely unreadable.)

Humming and Hiding ITM_MISC_BookHummingAndHiding Humming and Hiding - The Secrets of the Labyrinth of Sound



"I will not tell you *why* I found myself lost within the crumbling tower of Kasmus Gol. Nor will I speak on the state I found myself in, or who was with me. Promises were made in the spiraling depths of the Labyrinth of Sound. Promises I intend to keep.



Instead, I will tell you of my escape from that echoing prison. 'But Krasha,' you might say. 'I know enough of the Labyrinth to say that it is but a dark room, navigated by music rather than crude movement. Furthermore, it is deserted! One will not, for example, stumble over bands of thieving murden there, as you did in your thrilling account of "The Crossing of Deep Vormask."'



To this, I respectfully ask you to close this book and explore the Labyrinth on your own, bereft of my guidance. You will find the melody-scarred bones of my friends still cooling there. You will stumble over grotesque evidence of the choices I made to escape those lightless halls. And you will see how far your rudimentary knowledge will take you.



Otherwise, remain silent, and read on."

Known Powers ITM_MISC_BookKnownPowers Known Powers - A Historical Examination of the Rulers of the Ninth World



"The kingdom of Malevich is defined by two unfortunate traits: a thirst for conquest and a peculiar type of chasm-related insanity that descends upon every monarch the country has ever had sooner or later.



I am, of course, speaking of the Voil Chasm, or Earthwound, the vast rift dividing Malevich from their rivals in the Pytharon Empire. Each ruler of Malevich in recorded history has become obsessed with the chasm in one form or another - some have sought to cross or bridge it (with the lofty goal of conquering the neighboring empire). Others have tried to reach the bottom of the glowing wound. All have failed, to various catastrophic degrees."

Two Weeks and a Day ITM_MISC_BookTwoWeeks Two Weeks and a Day in the Pleasure Wagons of Ossam's Traveling Menagerie and Soaring Circus



"Day 15:



Light.



Greasy, throbbing sunlight. In my eye. Tried to move. Couldn't.



Well, that was it, I reasoned. I wasn't just hung over. I was paralyzed.



Bound to happen eventually. Someone must have mistaken me for the lovely contortionist with the unagran tattoo, and twisted me like a length of rope to get at my tender parts.



Which, of course, I *did* appreciate. Even now.



I cleared my throat to call politely for help, and a husky voice mumbled something obscene (and somewhat half-hearted - it was dawn, after all) in my right ear. A bare hip settled comfortably into the palm of my left hand as another of my nameless companions got comfortable.



And then, of course, I realized the truth - I was not paralyzed. My limbs were merely pinned by the thirty or so strangers sharing the small bed with me.



What a relief."

Mycometal Vine Fragment ITM_MISC_MycometalVineFragment This is a fragment of the organic metal vine you found growing in the stichus lair. It shows some unusual magnetic properties.

Nychthemeron Brain ITM_MISC_NychthemeronsBrain This fusion of biological and mechanical parts apparently comprises the brain of a nychthemeron, its shape as alien as the creature itself. It was damaged somewhat during your fight with the creature - not to mention your grisly attempt to excise it from the body - but it seems to be mostly intact.

Circulating Merecaster ITM_MISCA_CirculatingMerecaster Within the endless loop of this strange alembic, golden fluid froths, fumes, and then precipitates back into the boiling beaker where it began. You cannot quite trace the pathway the substance follows. It almost seems that it is not a liquid at all, but rather some kind of organism endlessly and agonizingly transmuted within the unbreakable confines of the device.

Electrostatic Merecaster ITM_MISCA_ElectrostaticMerecaster Energy crackles across this lattice of interlinking tetrahedrons - a dull energy that flows around your hand rather than through it. The frames themselves seem to be made of bone, each without crack or joint. At its heart is a ring of silver ingots wrapped in solenoids that presumably are somehow generating the charge.

Floral Merecaster ITM_MISCA_FloralMerecaster These "flowers" are complex arrays of circuitry, each petal covered in carefully laid copper wires. Filaments run from the petals into a ruddy stronglass sheath, ending in a now-dead diode. The entire device pulses with inner heat.

Dark Glass Jar ITM_MISC_DarkGlassJar Y​ou used the glass jar to capture some of the flecks of darkness from one of the rifts you encountered.​​

Glass Jar ITM_MISC_GlassJar This glass jar used to belong to a corpse. Now, it's yours.​

Azure Steel Merecaster ITM_MISCA_AzureSteelMerecaster This device is cylindrical in shape, wrought from azure steel. Its curved, sharpened projections make it difficult to hold.

Biomechanical Pez Dispenser ITM_MISCA_BiomechanicalPezDispenser Biomechanical Pez Dispenser description.

Navigational Cortex ITM_MISCA_Cortex You retrieved this tiny, metal-and-synth sphere from inside a larger device. It is the navigational cortex of the lascars' anchorage, containing records of innumerable worlds and maps of the travel routes between them. You can see infinitesimally small patterns traced along its surface, with miniscule lights racing along and through those patterns.

Frictionless Merecaster ITM_MISCA_FrictionlessMerecaster This spherical object is made of an unfamiliar gold-greenish metal. The object seems to be constantly moving, rotating in different directions, but when you hold it you cannot feel the slightest hint of friction. You feel the click and whirl of countless mechanisms moving within the device, generating an almost intolerable heat.

Herja's Prison ITM_MISCA_HerjasPrison This disk held Herja captive inside a psychic cage. Now inert, it looks like a flat circle of metal. You do not know how to reactivate it, but it might be valuable to a merchant.

Mesmeric Handle ITM_MISCA_MesmericHandle You found this object inside a ruptured Bloom-cyst. It is made of azure steel and resembles the hilt of a small knife, but the blade is missing.

Navigational Cortex ITM_MISCA_NavigationalCortex You retrieved this tiny, metal-and-synth sphere from inside a larger device. It is the navigational cortex of the lascars' anchorage, containing records of innumerable worlds and maps of the travel routes between them. You can see infinitesimally small patterns traced along its surface, with miniscule lights racing along and through those patterns.

Obedient Rope ITM_MISCA_ObedientRope Made from some type of synth material, this rope is 15 meters in length and looks sturdy and strong. As you hold it, it squirms gently in your hands, trying to wrap itself around your wrists. It appears to possess a rudimentary form of intelligence, perhaps even sentience. It can tie and untie itself on command.

Obervich's Eye ITM_MISCA_ObervichsEye Obervich plucked this eye from the multitude of eyes on his head and gave it to you so that you might restore sight to Skoura. He promises it will work simply by placing it on her face. The artificial eye is so well-constructed that it could pass as a real eye on cursory inspection.

Ovoid Merecaster ITM_MISCA_OvoidMerecaster This ovoid chunk of machined steel is about the size of a fist, with four star-like points studding its surface. Two hexagonal holes punch clear through its center, and it resembles nothing so much as a gear. It is surprisingly light in your hands, and vibrates when you aren't looking directly at it.

Shunt Device ITM_MISCA_ShuntDevice Description of the shunt device

Synth Egg ITM_MISCA_SynthEgg This egg-shaped object is made of pearly white synth. The moment you touch it, a lively tune begins to play in your mind, and the egg adheres to your hands, preventing you from accidentally dropping it.

Artaglio's Essence ITM_MISC_ArtagliosEssence Sheen vomited this thin, yellow gruel into a small bottle and gave it to you. It is the essence of Artaglio, distilled from a lock of his hair. If you drink it while confronting the Maw in Chiurgeon Slump, it should be enough to convince the Maw that you are Artaglio, so that the Maw will consume you in his place.

Lock of Artaglio's Hair ITM_MISC_ArtagliosHair Artaglio cut off a hank of his hair and gave it to you. Sheen can distill this hair into a liquid essence that embodies Artaglio's nature.

Artaglio's Standard ITM_MISC_ArtaglioStandard This battle standard is torn and ragged. It depicts a silver stein on an azure field, with a bar of three downward-facing triangles above and below.

Broken Lascar Helm ITM_MISC_BrokenLascarHelm The encrusted filth of the Bloom covers this helm's surfaces, inside and out. It looks like it would fit a human head, but the technology that created the helm is far beyond the capabilities of anyone in the Ninth World. Lights flicker from inside, and the helm intermittently broadcasts short bursts of speech in a female voice.

Waits-for-prey's Head ITM_MISC_WaitsForPreysHead This head once belonged to the deadly combat construct that called itself Waits-for-prey. Now it's yours. That is, it belongs to you, but it's not actually part of your body.

Chronal Transference Device ITM_CYPH_ChronalTransferenceDevice This is a blinking and humming assembly of synth and metal parts, cobbled together from spare components of the machine that creates the levies of Sagus Cliffs. The device should transfer a single year of life from a human to his or her respective levy... assuming both parties are willing.

Antagonist ITM_ODD_Antagonist This tiny stone ball appears completely ordinary. No amount of close inspection reveals anything that stands out, nor any signs that this is anything more than it appears. Yet at any sign of mirth near the Antagonist, the stone ball will start howling at an ever-increasing intensity until it completely drowns out the laughter.

Beads of Mother Temaz ITM_ODD_BeadsofMotherTemaz This long string of beads belonged to a midwife in Cliff's Edge. Each bead on the string is distinct and unique, representing one of the babies she delivered over the course of her long career. Touching one of the beads will put you into very brief mental contact with whoever that bead represents.

Brood's Ears ITM_ODD_BroodsEars When you insert this set of plugs into your ears, you can suddenly hear through the ears of another being. Pulling out the earplugs and reinserting them into your ears links you to a different individual. Overheard speech seems to be completely incomprehensible and alien each time, so the target individuals are probably distant in space or time... or both.

Chromavulum ITM_ODD_Chromavulum This brightly-colored aquatic creature has a short loop of elastic material running through one of its seven legs.

Coruscating City Map ITM_ODD_CoruscatingCityMap This stronglass plate shows a highly detailed map of a city you have never seen before... perhaps one long forgotten. Observing the plate, you notice periodic flashes in different spots. Over time, it becomes apparent that the flashes are a repeating series. Their meaning is unclear.

Dullstrike ITM_ODD_Dullstrike Slightly slick to the touch, this flexible ring can fit any size. When worn, it deadens sensation in that appendage. Worn for a longer time, it is known to slowly kill the nerves, leaving the wearer completely insensate.

Fatherteller ITM_ODD_Fatherteller This small polished disk looks like a handheld mirror, but anyone who looks into it sees an image of their father - or their species' equivalent - looking back at them, mirroring their every move.



When you hold it, though, all you see is your own face.

Fractal Lattice ITM_ODD_FractalLattice This fine metal latticework appears to be a metal sieve of some kind. There is a faint breeze on one side of the lattice. You can't see any mechanical elements, but it seems to be drawing air through it and out the other side. There is a faint glow where the air is blowing outward. The glow increases whenever a breeze passes by.

Globe of Zhrul ITM_ODD_GlobeOfZhrul This synth globe clearly depicts an unknown world. The more you look at it, the more details you discover... as if the globe somehow enhances and concentrates your vision as you examine it.

Stillness Cage ITM_ODD_HolderCage When a living animal is placed inside this birdcage, the device automatically activates, putting the creature into stasis. Theoretically it could preserve a living being indefinitely, though the cage's size limits this to very small creatures. This cage is inactive, and you do not have the means to reactivate it.

Ivroniar ITM_ODD_Ivroniar A favorite among practical jokers, this unbreakable glass goblet always looks empty, even when it's full.

Jalley ITM_ODD_Jalley You caught this creature from a fountain (of sorts) in Government Square. Small, fishlike, and constantly squirming, it never requires food or other nourishment, and it gibbers constantly in an indecipherable language.

Knave's Card ITM_ODD_KnavesCard A playing card shows a grinning Nibovian Child. When you rub your thumb over the card, it triggers an adaptive illusion that changes the face of the card, though you can't discover the trick to getting specific card faces to appear.

Light Metal ITM_ODD_LightMetal This metal sphere is lighter than air. It is comfortably warm to the touch. If unsecured, it starts to float away, accelerating slowly. The origin of the sphere is unknown.

Lord's Cup ITM_ODD_LordsCup This drinking cup changes color depending on its contents. With careful years of study, a person could craft a reference book and use the cup to identify all kinds of liquids... perhaps even poisons. Indeed, it's possible that someone has already compiled such a book, but if they did it was separated from the cup long ago.

Machine Intelligence Prototype ITM_ODD_MachineIntelligencePrototype This mechanical cube is about twice the size of a fist, tightly packed with components, and warm to the touch. Tiny lights and soft, slow vibrations emanate from within - you have the distinct sense that it is dimly aware of you.

Cyclonic Cube ITM_ODD_MemoryCube Light moves strangely through this glass cube, forming square patterns of blue and purple colors.

Nychthemeron Doll ITM_ODD_NychthemeronDoll It seems odd that someone would make a doll that resembles a nychthemeron. If you hug the plush, tentacled creature, it growls at you in the daytime but purrs softly at night. At other times it jitters oddly.

Odd Gloves ITM_ODD_OddGloves These six-fingered gloves are completely and utterly achromatic. Their singular lack of color is nearly hypnotic.

Antique Hair Clip ITM_ODD_OneTrueLoveHairComb This small, ornamental comb is actually a living, jeweled insect - a biomechanical marvel. The pincers seek to fasten themselves upon locks of hair, and its wings allow it to hover around the wearer's head, creating unique styles that would otherwise be impossible.

Red Boots ITM_ODD_RedBoots These seem like plain, red leather boots, but when you touch them, a wave of sadness and disgust at the greed of humanity repulses you. You can't even consider wearing them.

Shadowflower ITM_ODD_ShadowFlower This flower has an everlasting, pulsating, light-blue glow that becomes stronger with few lights around. Curiously , the pulsation period is approximately equal to the heart rate of a relaxed human. On occasion (and for no apparent reason), the pulse quickens, as if in fear or anger. In absolute darkness it blooms with a light beyond the visual spectrum.

Shuisse ITM_ODD_Shuisse A metallic, honeycomb-like structure slightly larger than the average human hand. It oozes with a thick blue syrup. While the syrup grants no special properties when consumed, it is sweet and delicious. An item best kept wrapped so as to not sully other personal belongings.

Stillborn Construct ITM_ODD_StillbornConstruct This inert little figure of metal and synth was cobbled together from parts of the Crippled Foreman, making it one of the construct's "children." With your help, the Foreman transferred some of its energy into the little creature, but for some reason it never came to life.

Tar River Globe ITM_ODD_TarRiverGlobe This transparent glass sphere encloses a miniature scene of a river of tar running through a wasteland. It also contains a mystical blue liquid, which seems like it would mix with the tar if the globe were shaken. You notice ancient, indecipherable writing around the outer base.

True Colors ITM_ODD_TrueColors When applied to a person's face, the plain black paint in this jar changes color to match their mood. The paint dries and flakes off the skin within fifteen minutes.

Viewshard ITM_ODD_Viewshard The shard of glass displays an image of three strangely-garbed children in a field. A sequence of them playing a simple ballgame repeats itself. After repeated viewings, you notice a small child standing further away in the field. This fourth child is looking directly at you. Her large eyes brim with fear.

Walur ITM_ODD_Walur This is a finely-made armband, or perhaps a bracelet for something larger than most humans. It is made of ordinary golden metal and encrusted with worthless gems. If you focus your gaze on it for a few seconds, it disappears from sight and can no longer be felt against the skin. It reappears at its last location once no one is looking there.

Warmask ITM_ODD_Warmask This dark mask appears to be made of wood, yet it feels like cold metal to the touch. When you put it to your face, you hear the sound of wardrums beating in the distance.

Amil'Thea ITM_ODD_Amilthea This unadorned, sturdy-looking, brown leather necklace has one silvery metallic ring dangling from it. On closer inspection, you can see that it is worn with age and has been chewed on by a sharp-toothed creature. Wearing it seems to slowly turn the most grumpy, pessimistic individual into one with a more cheerful and positive demeanor - and, strangely enough, generates a strong urge to chew shoes.

Ancient Spirit Cube ITM_ODD_AncientSpiritCube Intricate patterns are carved on all sides of this small metal cube, which fits comfortably in the palm of your hand. It spreads warmth throughout your body.

Canerads ITM_ODD_Canerads This strange device resembles a heavy cinderblock with a protruding lens that retracts and extends. It releases a brilliant flash of light whenever the button on the side is pressed, and strange images form on the block's cracked crystalline panel.

Chaotic Quartz ITM_ODD_ChaoticQuartz This fist-sized chunk of clear quartz is cold to the touch. Its interior is busy with a chaotic pattern of dark blue lines that constantly appear and vanish. The quartz appears solid, but the material itself rapidly changes colors.

Elsewindow ITM_ODD_Elsewindow This small hand mirror is ensconced in an ornate frame. Warm green light pulses from it in slow, undulating waves.

Enigmatic Sphere ITM_ODD_EnigmaticSphere As you pick up the small, plain obsidian sphere, it turns a frosted white and changes size to fit comfortably in the palm of your hand. Marked with fine lines in all directions, it is smooth and cool to the touch and extremely light. When you heft it around in your hand, however, you notice that its weight seems to temporarily increase as more momentum is applied to it.

Fuzzy Rodent Statue ITM_ODD_FuzzyRodentStatue This small, carved statue of an unfamiliar rodent appears to be shaped from an unusually dense wood. After holding it in your hand, the individual hairs of the rodent's fur begin to soften. The longer the rodent rests in your hand, the more deeply you feel a sense of calm and warmth. This sensation is in no way mitigated by the fact that periodically the rodent turns its head, smiles at you, and then winks.

Gauntlet of Murder ITM_ODD_GauntletOfMurder This deep black metal gauntlet twinkles like the stars in the night sky. If you listen closely, a hum can be heard emanating from the glove.

Gloves of the Forgotten Gardener ITM_ODD_GlovesOfTheForgottenGardener These rubbery tubes look like they could be worn as awkward two-fingered gloves. The mottled dun fabric is stiff and resists gentle pressure, like leather soaked and dried too many times. They are not designed for human hands, and the cloth constricts uncomfortably