There isn't too much more I can add to be honest, I pretty much said it all in the video. You play a hexproof guy, slap some enchantments on him/her and go to town and that's really all there is to it. But one thing you might be asking is why no Moldervine Cloak? I understand its common and you can keep bringing it back, but the other 3 mana enchantment's you have are much better and you don't want more 3 drops in the deck.

Match 1 vs Delver Blue

I can't add too much because Delver is the deck of the format where if it gets one of those particular draws, you just can't win and that's just how it goes. You have to be aggressive against them and I tried doing that, I will fully admit that I may have done it wrong, but I think I just lost because Delver is just that good.

Match 2 vs UG Madness (a rogue deck)

Although I had some mediocre draws at times in both games, this deck is just so powerful and aggressive that it makes it hard to race sometimes. I can't really comment too much on this match because I am not sure what my opponent is playing.

Match 3 vs Burn

Burn is an interesting matchup to say the least. If you don't draw any Armadillo Cloaks, you have a very good chance of losing, especially if you have a slow type of draw. Game 1 is pretty heavy in your favor, but in games 2 and 3 it can get a bit hairy due to the possibility of Electrickery or Martyr of Ashes possibly blowing you out. If you think burn will be a top contender in your next event, pack some number of Circle of Protection: Red in your sideboard.

Final Thoughts and Updated Decklist

I think this deck isn't the best, but it's definitely very powerful and is a fine choice for the meta game right now. It can brick a lot of the time, this is true, but the fact that it only takes a few cards to win, actually balances that out pretty well. I've made some changes to the deck list so let's check them out.

I didn't make any changes to the main deck. I was pretty happy with how it played honestly, but I am still considering 1 change if anything. The Wild Growth could become something else, maybe a (Nylia's Presence) for extra card draw and fixing or the fourth (Aura Garnlid) but I still want to do more testing with this main deck configuration to make sure.

In the sideboard I took out the Scattershot Archers because I did a bit more testing off camera and they continued to not help versus any blue deck in the format. I put Plummets in the sideboard after doing some research on some others sideboards. I took out one Vitality Charm to also make room for two Gleeful Sabotage as a just in case sort of scenario, like if you expect to face a Circle of Protection: Green or something along those lines. I also put 1 Lifelink in the sideboard just as another way to help against any of the aggro decks in the format, I want to see if it’s better than the third (Moments Peace).

Well that's all for now. See you guys next time!