gospadin Beta Tester

Join Date: Feb 2015 Location: 'Murica Posts: 1,948

Community A-4E



As you can probably tell by the post title, there has been an evolution in the development of the community-built A-4E mod for DCS. After considering our options, we (the core development team) are making several changes to our internal development model and team structure.



Ultimately, our guiding principle is unaffected: To create a free-of-charge, community-developed aircraft mod for DCS.



While most of our changes are behind the scenes, two items will be visible to the wider DCS player base:



First, we’ve focused our efforts and communication among a smaller group, consisting of active contributors over the last 9 months. We are not trying to downplay the role of those who made small contributions early on, as they helped us get where we are today. We simply need more focus to finish, and being unable to count on people’s commitment was causing significant frustration among our active contributors.



(Updated) As of 28 February 2017, our Community A-4E Core Team is:

Farlander [Farlander, /u/FarlanderMiG]: 3D modeling

[Farlander, /u/FarlanderMiG]: 3D modeling Gos [gospadin, /u/gospadinperoda]: livery & code lead, research & coordination

[gospadin, /u/gospadinperoda]: livery & code lead, research & coordination Jones [indiadamjones, /u/indiadamjones]: HoggitDev founder, 3D modeling, borts & lighting

[indiadamjones, /u/indiadamjones]: HoggitDev founder, 3D modeling, borts & lighting kryb [archimaede, /u/kryb]: 3D modeling & animation lead

[archimaede, /u/kryb]: 3D modeling & animation lead Merker6 [Merker, /u/Merker6]: cockpit and miscellaneous 3D modeling

[Merker, /u/Merker6]: cockpit and miscellaneous 3D modeling plusnine [plusnine, /u/callmepartario]: texture & weathering lead

The above members are listed alphabetically, with ED forum name and reddit usernames in brackets.



Second, while we still participate on the original “Hoggit Dev” discord channel, that channel is no longer our primary hub for day-to-day work tasking. We’re simply unable to absorb the “help” of a large distributed community without the inevitable inconsistencies causing technical issues. We’re still community developed, we’re just being developed by a smaller community.



To that end, we’re going to refer to this effort as simply the “Community A-4E” for now, until such time as we come up with a name that better represents this specific group. There’s still a handful of other modeling efforts interacting on the Hoggit Dev discord (some of them have made their own forum posts, some have not), and we’ll certainly continue participating, but we don’t want there to be any misunderstandings related to asset access or expectations of future contributions.



Once again, thanks to everyone who helped get us this far. We specifically want to (alphabetically) recognize previous and peripheral contributors:

DrMarianus [DrMarianus, /u/DrMarianus]: 2016 team member

[DrMarianus, /u/DrMarianus]: 2016 team member gyrovague [gyrovague, /u/gyrovague]: coding lead for most of 2016

[gyrovague, /u/gyrovague]: coding lead for most of 2016 LevelPulse : early communication and research

: early communication and research SilentEagle [/u/nolan778]: guru of all things DCS, and author of our first SFM engine table

[/u/nolan778]: guru of all things DCS, and author of our first SFM engine table uboats [uboats]: mercenary coding (including our initial navigation system)

Your efforts are appreciated, and we hope to include the usernames of all those who participated (whether writing a single line of code or modeling a single weapon) in a special spot once development is complete.



If anyone has any questions, please feel free to contact any of the core team directly, or simply reply in this thread.



Thank you,



Community A-4E Core Team





PS: Our August update will be out within 1-2 days as updates to this thread. We thought it made sense to not bury the above information in a monthly update post. Hello,As you can probably tell by the post title, there has been an evolution in the development of the community-built A-4E mod for DCS. After considering our options, we (the core development team) are making several changes to our internal development model and team structure.Ultimately, our guiding principle is unaffected: To create a free-of-charge, community-developed aircraft mod for DCS.While most of our changes are behind the scenes, two items will be visible to the wider DCS player base:First, we’ve focused our efforts and communication among a smaller group, consisting of active contributors over the last 9 months. We are not trying to downplay the role of those who made small contributions early on, as they helped us get where we are today. We simply need more focus to finish, and being unable to count on people’s commitment was causing significant frustration among our active contributors.(Updated) As of 28 February 2017, our Community A-4E Core Team is:The above members are listed alphabetically, with ED forum name and reddit usernames in brackets.Second, while we still participate on the original “Hoggit Dev” discord channel, that channel is no longer our primary hub for day-to-day work tasking. We’re simply unable to absorb the “help” of a large distributed community without the inevitable inconsistencies causing technical issues. We’re still community developed, we’re just being developed by a smaller community.To that end, we’re going to refer to this effort as simply the “Community A-4E” for now, until such time as we come up with a name that better represents this specific group. There’s still a handful of other modeling efforts interacting on the Hoggit Dev discord (some of them have made their own forum posts, some have not), and we’ll certainly continue participating, but we don’t want there to be any misunderstandings related to asset access or expectations of future contributions.Once again, thanks to everyone who helped get us this far. We specifically want to (alphabetically) recognize previous and peripheral contributors:Your efforts are appreciated, and we hope to include the usernames of all those who participated (whether writing a single line of code or modeling a single weapon) in a special spot once development is complete.If anyone has any questions, please feel free to contact any of the core team directly, or simply reply in this thread.Thank you,Community A-4E Core TeamPS: Our August update will be out within 1-2 days as updates to this thread. We thought it made sense to not bury the above information in a monthly update post.

My liveries, mods, and missions for DCS:World

M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E __________________ Last edited by gospadin; 03-01-2017 at 05:45 AM . Reason: updated team members, feb 2017