Moshgra ,

The battle mechanics are great for one handed or two handed play. I really wish more games would provide the option to change from portrait to landscape view.



The dungeons are quick enough to complete when I have an awkward amount of time between my daily activities, but it also has enough depth to keep me occupied for longer play sessions.



The story, however, leaves something to be desired, I’m not very far yet and perhaps it opens up, but so far it’s clear that it was written by someone who speaks english as a second language. That being said, it’s much better than other experiences i’ve had.



The depth of crafting and purchasing equipment is in that sweet spot of ease for quickplay, but also great for min/maxing when more time is available.



I would like to see an optimization for the iphone x, i’ve found that i have a hard time completely enjoying games that haven’t utilized all of the screen real estate. it’s alway in the back of my mind, kind of like when a teacher leaves the mouse pointer on screen during a movie presentation.



I nearly passed this one up thinking it would be a plain experience, but i’m glad i didn’t and appreciate what the devs have done here.