If I had my way I would only ever buy singles. Back before we got an exclusive box deal for an absurd price I always just bought the singles of the cards I wanted; more specifically, the cards that I thought were good.

I’ve done the buying guide a few times before, in a few different ways, and it’s sad to think that this will be the last one! To that end, it’s important to note that because this is the final set it might be highly sought after because there’s an expectation of a smaller amount of product. Further, like some other sets that we’ve gotten previously, there likely won’t be any second print run.

Covert Missions might end up being the rarest set of Star Wars Destiny ever, and for that reason there’s a strong argument to be made that we should buy up as much as possible – or at least compile a complete playset of all of the rares and legendaries. If that’s your thing, I 100% support you – you can stop reading now if you want (thanks for the click!).

For those of us who don’t want to buy a ton of Covert Missions, here are my recommendations for the purchase of Legendaries of the final set of Star Wars Destiny!

The 17 Legendaries of Covert Missions

Always Bet On Blue

I’m going to lump most of these together for a few reasons. For one, most of these blue cards are B-B-B-Br0k3n. I personally feel that Darth Bane is one of the best big characters we’ve ever seen in the game, and his ability to simply let you start with 2 extra resources is absurd. Remember the good old days when we had to play Rey and Aayla together just to start with a three point plot that gives us a resource?

Why, yes.. I am canon

Because Bane is so good, the high-cost upgrades in this set pair perfectly with him. Death Field and Shien Mastery are head and shoulders above most of the upgrades we’ve seen in the game, even at the drawback of costing 5 and 4, respectively. Sith Lord is no slouch either, and each of these three have extra resolution abilities that let you get more value out of them each round their on the table, which is really why Bane is so insanely good.

Blue cards have almost always been the most expensive and sought after cards in the game, and CM is no different. I highly recommend these buys.

I also recommend picking up at least one Anakin’s lightsaber, especially if you’re trying to stay in the game for cheap (ReyLo is a really cheap deck that really wants one of these). This was also one of my favorite old school SWCCG cards, so I’m going to snag one for nostalgia’s sake.

While I would personally pass on Anakin Skywalker, as I just think he’s unplayable competitively, he’s Anakin Skywalker – people are going to want him. I think his Legendary status will keep the value of this card up, so you could either try and catch it while it bottoms out or pass all together. But, if you’re only looking to stay competitive at a few events and/or worlds you really won’t need him. (Look, I can’t recommend buying every card or what’s the point of writing this? You can pick him up if you want!).

I’m Blue dabba-dee dabba-dow

Red is Dead

I think all of the red Legendaries are really rough. I was really, really hyped for piloting, but as long as DM is around vehicle decks will be precarious at best to take to a major tournament. Obviously you could get a read on the meta and take everybody by surprise, but that only works for a weekend or else you become the reason everybody packs DM.

If you get a read on nobody bringing Desperate Measures to worlds, by all means bring some piloting decks, but as good as Hera and Poe Dameron are I can’t recommend buying them unless you break the game.

I was personally very hyped for Poe, but at 17 cost the available teammates he can bring are highly limited, and while he does play nicely into your vehicle getting DM’d you still need to find the money to make a new one for him to pilot. It’s too bad because his ability to pilot anything well is a nice bit of flavor. Hera has a bunch of potential too as we’ve seen vehicle untaps be absolutely OP in this game at times, and if you can pull off a falcon-punch variant with her you could be looking at some serious brokenness.

I want to get away.. I want to flyyyy awayyyy

I put Krennic in the same boat as Hera, where if you can find a way to break it open then by all means, build the Death Star. But the mechanic seems slow and clunky to me, and it’s characters like these who make me love TTS all the more, as you can try and try and build and tweak before you actually go out and purchase this linchpin legendary for a deck that might not work.

The “Duchess” and Rebel Hangar are both hard passes for me. I’ve seen people laud the Hangar, but six cost is a pretty steep hurdle to have to climb to get it out. You also have to load your deck up with two cost vehicles for it to pull, and if you draw them all before you land your Hangar your hangar does nothing. High Risk – Medium Reward.

Even though I don’t know if there’s a deck out there for it I still love the Ghost. A three cost vehicle with no blanks is OP. If there’s a vehicle deck out there I’d be surprised if this didn’t fit into the equation – the damage sides are very solid and it even has a 2 Disrupt side which is massive in support mirrors. The only thing is you get a similar die, albeit with no blanks, in Fickle Mercenaries, so are you ever going to pack Ghost?

Sorry Force Jump – Get Rekt!

All in all I’d probably pass on all of these Legendaries, but what fun is it to buy no cards?! My official recommendation is 1 Hera, 2 Ghost and 2 Poe. Skip the rest, and if you’re being really frugal skip the Poes too.

This Is All So Yellow

Exciting Yellow Legendaries are few and far between – Sabine, X-8 Night Sniper, Pulse Canon, The Three Hans, and Entourage stand out as some of the must-haves of their respective sets, but there’s a lot of stank (I know you speculated on Quadjumpers…), and CM is no different!

Buy me!

Boba Fett is absolutely the cream of the crop here – 14 points and 11 health, 50% damage sides, two of which are 2s, PLUS he has an excellent ability that helps two wide decks fight against three wides by getting an extra activation if you can find your bounties makes him an interesting candidate with a lot of nice partnerships in the new set. I’m not sure he has what it takes to be able to beat Darth Bane, but he’s certainly good.

It’s too bad that Sinjir Rath Velus is so expensive because I really like him. 17 point characters have struggled in this game, but he’s got an interesting ability that turns any card in your deck into mitigation, which is coo. I would’ve liked to see him as more of a support character, but they hate making great Legendary support characters.

Slave I is cool, and I was really hyped about this mechanic that grants specific characters who had already been printed the “piloting” ability. It saves room on the character text box, and I thought that this was going to set such a cool precedent for the game. As is this is just an OK ship with some auto damage. If playing Boba, Jango or both you need to fit in bounties or equipment (or both) and likely won’t have room for a clunky and expensive ship, even though it will do some serious damage. I’m just not sure how many rounds games are going to last, or how many rounds are going to occur before your opponent finds their DM.

More like Slave III amirite?

Magna-Glove and Z-6 Jetpack are two hyphenated equipment in the new set, but I don’t know if either is stronger to crack the top 30 of a Jango Fett deck looking for interesting new equipment. Jetpack is “fine’ but that payside makes my resources hurt. Magna-Gloves has bonkers upside, and it’d be pretty funny to play it in a three wide support deck that can make a bunch of money and steal an upgrade, but how many weapon or equipment upgrades are dominating the game? Not many… most of the bonkers upgrades are abilities and no amount of resources will let Jabba steal a Shien Mastery from Darth Bane.

All in all I think CM is one of the weaker competitive sets we’ve ever seen for Legendaries outside of Darth Bane and the blue stuff I mentioned at the top of the piece. I think if you were content not messing with him for worlds or whatever events you have lined up you could skip this set all together. I’m looking forward to going to my build-a-box event this Friday though, and I’m hoping to rip Bane and just one of those bomb upgrades.

Thanks for reading, and good luck with your pulls!

BobbySapphire