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Are We Approaching the Graphical Wall? - Gamers Riot

TheDetails always believed that at some point, the laws of diminishing returns would catch up with graphics technology. This would eventuate with real-time rendering hitting a “wall” of sorts, where adding exponential performance would not result in perceivable gains in image quality. This circumstance would lead to a period where real-time graphics would become “good enough”, causing hardware innovation to stagnate while software developers, blessed by a stable hardware feature and performance plateau, would embark on a renaissance of game design....