Q: Are there any other turn-based tactical deckbuilders?

A: I am pretty sure we are the first. Many people have a wrong impresion of a deckbuilder. Let me explain the difference between a deckbuilder and a CCG or TCG.

Deckbuilder actually comes from the board game world, Dominion (https://www.riograndegames.com/Game/278-Dominion) is the game that started it. A deckbuilder to me is where you build your game while playing, where in a TCG or CCG, you need to collect cards first and then make a deck. In PC games they use the term deckbuilder in a wrong manner way to often.

Q: Will RoH have voice acting?

A: Yes, it will have voice acting, but it is not implemented yet

Q: What sort of narrative are you including with RoH?

A: The narrative is going to be limited, however we are in the process of hiring a story writer to flesh out the backgrounds some more.

Q: Are you able to share any details about the story of RoH?

A: In brief: Almost all humans dead, AI caused it, something is happening so now they can fight back.

Q: Why are the bunnies so explosive?

A: In our game though your heroes have taken refuge in an old theme park. They have come across a huge amount of fluffy bunnies and like all good survivors would, filled them with explosives.

Q: Where about are you guys looking to price the game?

A: It’s probably going to be 19.99. However that is not yet set in stone.

Q: Have you considered showing enemy intent like Slay the Spire?

A: No. It’s a different style of game. In Slay the spire the enemies don’t use cards. They have a rules approach. In our game they have their own decks just like the players and so we have an AI that is playing all the cards.

Q: In that case, do 2 of the same enemies have the same decks?

A: At this time in the demos, yes, but when the game is fully developed and released in the future, no.

Q: How is order of playing defined? Is it like random as we see in Divinity Original Sin, or is it turn based like Xcom?

A: It is turn-based. every card has an initiative value. we add up all values, divide by the amount of cards in our deck and that defines order.