Unlimited submenus

Unlimited options

Option & submenu remembrance

Auto adjusting and scrolling background

Full customization

Simple keyboard input and handling

Support for numerous dynamic option types

Button instructions display

Example options and vehicle spawner

Code: bzero(&enc_eap_shared_key, 0x70uLL); v2 = icc_nvs_read(0, 4u, 512, v1, &enc_eap_shared_key); if ( (unsigned int)sceSblGetEAPInternalPartitionKey((char *)&enc_eap_shared_key, &eap_shared_key) )

Code: researched by david1337hax :) more here: http://sincemodz.net/gtacoding/ (more common ones) awards: missionscore commonmenutu: base_jumping capture_the_flag custom_mission deathmatch gang_attack last_team_standing race race_air race_bicycle race_foot race_land race_water rockstar survival team_deathmatch vehicle_deathmatch cross: circle_checkpoints_cross dancingmg: dance great leveld levelu missed perfect ready weak mparrow: mp_arrowlarge mp_arrowxlarge mpawards6: creatorsscore mpcarhud2: grotti_2 lcc mpentry: birdsandbees_flat mp_main_gradient mp_modenotselected_gradient mp_modeselected_gradient mphud: ammo_pickup light machine1 machine3 machine5 machine6 mp_anim_ammo mp_anim_cash mp_anim_rp mp_crew_icon_default mp_no_crew mp_player_betting mp_player_ready mp_player_spanner r_north r_ny r_tartan spectating thumb_down thumb_down_gradient thumb_down_white thumb_up thumb_up_gradient thumb_up_white mpmissmarkers256: air_race_icon arm_wrestling_icon basejump_icon bike_race_icon capture_the_flag_icon corona_marker corona_point corona_shade custom_icon darts_icon deathmatch_marker_256 foot_race_icon gangattack_icon golf_icon land_race_icon last_team_standing_icon off_road_race_icon sea_race_icon shooting_range_icon survival_icon teamdeathmatch_icon tennis_icon vehicledeathmatch_icon mpmissmarkers: capture_the_flag_base_icon mprankbadge: globe globe_bg rankglobe_21x21_colour mprpsymbol: rp mpshops: shopui_title_graphics_sale mpsrange: panelback weap_ar_5 weap_ar_6 weap_hg_5 weap_hg_6 weap_lmg_4 analogueoverlay: cigaretteburn1 cigaretteburn2 cigaretteburn3 diana dust1 dust2 filmreel grime1 grime2 grime3 grime4 grime5 grime6 grime7 grime8 grime9 grime10 holga lightleak1 lightleak2 line1 line2 nvig testreel vingetting windonbleed axistut: ps3_controllertutorial_drive1 ps3_controllertutorial_drive2 ps3_controllertutorial_drive3 ps3_controllertutorial_pitch1 ps3_controllertutorial_pitch2 ps3_controllertutorial_pitch3 ps3_controllertutorial_reload1 ps3_controllertutorial_reload2 ps3_controllertutorial_roll1 ps3_controllertutorial_roll2 ps3_controllertutorial_roll3 binoculars: binoculars breakableglass: cracktempered defnormbroken hiresdecal cashmachine: bol computer: mouselink mousepointer mousewait credits: credit_logos cutscene: camcorder_background camcorder_battery camcorder_corner camcorder_meter camcorder_rec debdensity: density_32 density_64 density_128 density_256 density_512 density_1024 debpermip: permip_32 permip_64 permip_128 permip_256 permip_512 permip_1024 permip_2048 debperres: perres_32 perres_64 perres_128 perres_256 perres_512 perres_1024 debpersize: persize_32 persize_64 persize_128 persize_256 persize_512 persize_1024 debtoplevel: toplevel_32 toplevel_64 toplevel_128 toplevel_256 toplevel_512 toplevel_1024 frontend: gradient_background newsaving spinner fxdecal: flat_normal fxdecal_bangs fxdecal_bangs_n fxdecal_blood_pool fxdecal_blood_pool2 fxdecal_blood_pool2_n fxdecal_blood_pool3 fxdecal_blood_pool3_n fxdecal_blood_pool_n fxdecal_bullet_bangs fxdecal_bullet_bangs_n fxdecal_bul_shotgun fxdecal_bul_shotgun_n fxdecal_bul_shotgun_s fxdecal_concrete_bang fxdecal_concrete_bang_n fxdecal_concrete_impact fxdecal_concrete_impact_n fxdecal_footprints fxdecal_footprints_n fxdecal_glass fxdecal_glass_n fxdecal_glass_s fxdecal_petrol_trail fxdecal_petrol_trail_s fxdecal_scrapes fxdecal_scrapes_n fxdecal_splatter_mist fxdecal_splatter_mist_n fxdecal_splatter_mist_s fxdecal_tyre_01 fxdecal_tyre_01_n fxdecal_tyre_02 fxdecal_tyre_02_n pool_porous_solid pool_porous_solid_n pool_porous_water pool_solid pool_solid_n pool_water fxweather: distortion_rain_n fire_fly_anim mist plankton rain rain_anim rain_anim_distortion snow graphics: bikebottom bokeh_8sided_iris_4x4sheet carbottom caustic cloudnoise corona distant_light dmg_overlay_fade flare_animorphic flare_artefact flare_artefactx2 flare_chromatic flare_corona focus_chart fow headlights heat_haze helibottom lightning motorbikebottom oceanwaves offset4x puddlenormal_0000 puddlenormal_0001 puddlenormal_0002 puddlenormal_0003 puddlenormal_0004 puddlenormal_0005 puddlenormal_0006 puddlenormal_0007 puddlenormal_0008 puddlenormal_0009 puddlenormal_0010 puddlenormal_0011 puddlenormal_0012 puddlenormal_0013 puddlenormal_0014 puddlenormal_0015 puddlenormal_0016 puddlenormal_0017 puddlenormal_0018 puddlenormal_0019 puddlenormal_0020 puddlenormal_0021 puddlenormal_0022 puddlenormal_0023 puddlenormal_0024 puddlenormal_0025 puddlenormal_0026 puddlenormal_0027 puddlenormal_0028 puddlenormal_0029 puddlenormal_0030 puddlenormal_0031 puddlenormal_0032 puddlenormal_0033 puddlenormal_0034 puddlenormal_0035 puddlenormal_0036 puddlenormal_0037 puddlenormal_0038 puddlenormal_0039 puddlenormal_0040 puddlenormal_0041 puddlenormal_0042 puddlenormal_0043 puddlenormal_0044 puddlenormal_0045 puddlenormal_0046 puddlenormal_0047 puddlenormal_0048 puddlenormal_0049 puddlenormal_0050 puddlenormal_0051 puddlenormal_0052 puddlenormal_0053 puddlenormal_0054 puddlenormal_0055 puddlenormal_0056 puddlenormal_0057 puddlenormal_0058 puddlenormal_0059 puddlenormal_0060 puddlenormal_0061 puddlenormal_0062 puddlenormal_0063 puddle_layout radarmasklg radarmasksm shadowdither shorewaves terrain_grid torch traffic_light_glow traffic_rail_light vehiclelight_bicycle vehiclelight_bike_oldround vehiclelight_bike_round vehiclelight_bike_sport vehiclelight_bike_square vehiclelight_car_antique vehiclelight_car_led1 vehiclelight_car_led2 vehiclelight_car_oldsquare vehiclelight_car_standard70s vehiclelight_car_standardmodern vehiclelight_car_utility vehiclelight_misc_roundlight vehiclelight_misc_searchlight vehiclelight_misc_searchlight2 vehiclelight_misc_squarelight vehiclelight_sirenlight volume waterbump waterbump2 waterfoam waterfog waternoise graphics_pc: bokeh_circ bokeh_cross bokeh_deca bokeh_hex bokeh_oct bokeh_pent headlights headlights_1 headlights_2 headlights_3 headlights_4 headlights_5 headlights_6 level_design: dance wanted_star mapdetail: env_bark env_cloth env_crusty env_noise_concrete env_noise_heavy env_smooth_concrete2 env_stucco env_woodgrain env_woodgrain_2 moreanalogue: grime5 grime6 grime7 grime8 grime9 grime10 nvig testreel pausemenu_gfx: arrow_left logo_calibration peddamagedebug: test_tattoo test_tattoo1 test_tattoo2 test_tattoo3 test_tattoo4 peddamagedecals: pd_blood_mist_splatter pd_blushing pd_bullet_armour pd_cs_flushes pd_dirt_sheet pd_herpes pd_herpes_n pd_scars_bruise_damage pd_scars_bruise_damage_n pd_soak_splat pd_wound_sheet plantsmgr: fur_grass_d_0 fur_grass_n fur_grass_rgba4_0 fur_grass_rgba4_1 fur_grass_rgba4_2 fur_grass_rgba4_3 txgrass00 txgrass00_lod1 txgrass01 txgrass01_lod1 txgrass02 txgrass02_lod1 txgrass03 txgrass03_lod1 txgrass04 txgrass04_lod1 txgrass05 txgrass05_lod1 txgrass06 txgrass06_lod1 txgrass07 txgrass07_lod1 txgrass08 txgrass08_lod1 txgrass09 txgrass09_lod1 txgrass10 txgrass10_lod1 txgrass11 txgrass11_lod1 txgrass12 txgrass12_lod1 txgrass13 txgrass13_lod1 txgrass14 txgrass14_lod1 txgrass15 txgrass15_lod1 txgrass16 txgrass16_lod1 txgrass17 txgrass17_lod1 txgrass18 txgrass18_lod1 txgrass19 txgrass19_lod1 txgrass20 txgrass20_lod1 txgrass21 txgrass21_lod1 txgrass22 txgrass22_lod1 txgrass23 txgrass23_lod1 txgrass24 txgrass24_lod1 txgrass25 txgrass25_lod1 txgrass26 txgrass26_lod1 txgrass27 txgrass27_lod1 txgrass28 txgrass28_lod1 txgrass29 txgrass29_lod1 txgrass30 txgrass30_lod1 txgrass31 txgrass31_lod1 txstipple plantsmgr1: txgrass00 txgrass00_lod1 txgrass01 txgrass01_lod1 txgrass02 txgrass02_lod1 txgrass03 txgrass03_lod1 txgrass04 txgrass04_lod1 txgrass05 txgrass05_lod1 txgrass06 txgrass06_lod1 txgrass07 txgrass07_lod1 txgrass08 txgrass08_lod1 txgrass10 txgrass10_lod1 txgrass11 txgrass11_lod1 txgrass12 txgrass12_lod1 txgrass13 txgrass13_lod1 txgrass14 txgrass14_lod1 txgrass15 txgrass15_lod1 txgrass16 txgrass16_lod1 txgrass17 txgrass17_lod1 txgrass18 txgrass18_lod1 txgrass25 txgrass25_lod1 txgrass27 txgrass27_lod1 txgrass28 txgrass28_lod1 plantsmgr2: txgrass09 txgrass09_lod1 txgrass19 txgrass19_lod1 txgrass20 txgrass20_lod1 txgrass21 txgrass21_lod1 txgrass22 txgrass22_lod1 txgrass23 txgrass23_lod1 txgrass24 txgrass24_lod1 txgrass26 txgrass26_lod1 txgrass29 txgrass29_lod1 txgrass30 txgrass30_lod1 txgrass31 txgrass31_lod1 plantsmgrproc: fur_grass_d_0 fur_grass_n fur_grass_rgba4_0 fur_grass_rgba4_1 fur_grass_rgba4_2 fur_grass_rgba4_3 proc_mail: car0 car1 car2 loc0 loc1 loc2 skydome: baseperlinnoise3channel dither moon-new noise16_p starfield water: waterclear

Proceeding his GTA V Native Caller and PS4 System Notification Types , today PlayStation 4 developer @2much4u shared on Twitter a PS4 GTA V Menu Base mod menu GUI built on top of his native caller.Download: PS4-GTA-V-Menu-Base-master.zip LamanceMenu_04_GTA.zip (108.05 KB)To quote from the README.md A mod menu GUI for PS4 GTA V built on top of my native caller While the example submenus showcase much of the menu base's functionality, more is possible. Check out menu.cpp for all supported option types.Menu::vehicleSpawn and Menu::vehicleToSpawn are only for the example vehicleSpawner submenu and are unnecessary to the overall menu base.The UI is fairly simple and open to more advanced customization such as the addition of sprites.