Developer Sucker Punch sounds like it wants to learn from the past. The original Infamous was awesome, but people definitely had gripes -- melee wasn't useful, the world wasn't varied enough, etc. Our glimpses at Infamous 2 have addressed these issues by adding Cole's cattleprod and showcasing the detail New Marais is packing, but now, Sucker Punch is taking aim at the Karma system.

Last time around, players came to moments where they had to choose to be good or to be bad. Sucker Punch's Brian Fleming told the PlayStation Blog today that wouldn't be the case in Infamous 2

"We got feedback from fans that some of the choices felt too mechanical, and they wanted their choices to have more meaning in the narrative and in the world," Fleming wrote. "So, our challenge with I2 was to make these choices more real, more believable, and yet still keep them visible and clear to the players."

To accompany his words, Fleming brought two videos tackling the same problem from different perspectives -- eagle-eyed readers will notice these clips are what we wrote about earlier this month. Cole needs to get into a bad guy hideout. He can either free some police officers to help him fight through the defenses or load up a streetcar to use as a battering ram. The choice is yours.

Save+the+Cops

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Blow+Things+Up

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Let us know in the comments below why you picked the choice you did, and keep it on IGN from more Infamous 2 coverage.