(banner courtesy of /u/Somber99 Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. It's become something of a habit for me, and I thought it might be fun to share my data with the community.In case you've forgotten what changed in the last patch, here's a link All data provided in this post was collected from Hotslogs , which is a database of player-submitted games. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)". As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. Here is a link to the spreadsheet with the data I've collected. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). If you'd prefer a summarized report, read on!Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error.Note that the error column assumes a 95% confidence interval. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that repeated tests would confirm the true value lies within the bounds of the confidence interval.The seven-day analysis is below. Please note that while I try to cover all heroes, not all heroes are in need of in-depth analysis of their changes, so some heroes may have short summaries or may even be omitted entirely. Also, be aware that the contents of this section are primarily my own opinion of the changes, albeit backed with data. If you disagree, feel free to explain why in the comments below.An early ban rate has dropped off rapidly, leading to an almost matching climb in pick rate and a steady climb in win rate. Of course, part of this climb is also due to the fact that players are starting to adjust to his design now, and are generally performing better with him. He doesn't seem to be pushing any sort of boundaries that suggest "OPness" in terms of overall performance, and most of his talents seem to be relatively in line with that. We may see a slight nerf on the Lvl 16 Melting Touch, if only because it seems to be trending a bit high, and there are a pair of slightly low early game talents (Burn the Impure and Unshakable Faith, although the latter might be better left untouched), but he's otherwise performing well within expectations for a "balanced" hero and will likely see few major tweaks for the time being, if any at all.That said, there is one aspect of his kit that I sort of lament: the fact that Blaze of Glory feels as if it was cut out of the base kit. His W feels much too Medivh-esque for my tastes without it, and the slow feels rather tacked on by comparison, as if it was added last-minute for some differentiation. Blaze of Glory also provides very direct synergy with the grab-and-hold nature of his spear thrust by giving you more combo potential on your speared target. Maybe it's just personal taste, but it feels like this ability would be much better for the bruiser-esque appeal with that effect built-in and the slow being on a talent instead, though I suppose there's arguments to be made either way.In either case, Imperius does feel like a rather fun sort of bruiser style hero that I could see myself playing more often, though perhaps a bit more vanilla than I'd like to see in the current state of the game. Especially now, with expectations no longer resting on HotS's shoulders to be a huge seller. In this new state of being, it might be nice to see more "weird" heroes start to trickle out that provide unique and fun play styles, rather than worrying too much about their competitive valor. For example, in the past, there's been pitches for Belial suggested with a camo ability to disguise himself as another hero (an idea that League of Legends recently added with Neeko), and there's always the classic ideas of things like the Overmind and the like. Here's hoping that we start seeing a flow of some new and unique ideas in the months to come.Looking for more of my work? My last article discusses concerns about snowballing and the "passive meta" that the new changes may bring if not handled properly. That article is located here. Feel free to let me know your thoughts to this article in the comments section below, or on Twitter at my handle @CriticKitten . I look forward to your replies!Hope to see you again next time!