We’re keeping pace with the rumors but with Games Workshop’s new “stuff everything down their throats fast” philosophy it’s hard to keep up when I’m not on the Internet everyday… Summaries are going up here in the forums though. More pics / info after break.

Stormwolf – Fast Attack – Points = Land Raider minus 35

BS4 – F12 S12 R12 HP3 – Vehicle (Flyer, Hover, Transport)

Wargear:

Twin-linked helfrost cannon

Twin-linked lascannon

Two twin-linked heavy bolters – May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts

Ceramite Plating

Special Rules:

Assault Vehicle

Power of the Machine Spirit

Transport:

Transport Capacity – sixteen models

Fire Points – none

Access Points – One ramp at the front of the hull

Stormfang Gunship – Heavy Support – Points = Land Raider minus 30

BS4 – F12 S12 R12 HP3 – Vehicle (Flyer, Hover Transport)

Wargear:

Helfrost destructor

Two twin-linked heavy bolters – May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts

Two Stormstrike missiles – May be replaced with a twin-linked lascannon for 15 pts

Ceramite Plating

Special Rules:

Power of the Machine Spirit

Transport:

Transport Capacity – six models

Fire Points – none

Access Points – One at rear of the hull

Helfrost cannon

dispersed – R24″ S6 AP3 Heavy 1, Helfrost, Blast

focussed – R24″ S8 AP1 Heavy 1, Helfrost

Helfrost destructor

dispersed – R24″ S6 AP3 Heavy 1, Helfrost, Large Blast

focussed – R24″ S8 AP1 Heavy 1, Helfrost, Lance

Helfrost – If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play

Grey Hunters are not cheaper, they are still 15/model.



They come with Bolter, Bolt Pistol, grenades, ATSKNF, Counter Attack and Acute Senses.



They can have one model upgraded to a Wolf Guard, for +10 points, who gets +1Ld/attack and access to wargear. (Same as veteran sergeants, except that if not taken, there isn’t a “character” in the unit the way normal sergeants are).



They can take 1 special weapon, or 2 at 10 man. They are limited only to special weapons and not heavy as per normal. They pay the same points as space marines now, not a discount and not a free one at 10.



They can also take plasma pistols at 1 per 5 in addition to special weapons.



They can swap their bolter for a chainsword at no cost, on a model-by-model basis, and it specifies that it must also be represented on the model.



Wolf banners are still in, but aren’t as good and cost 15 points not 10.



Bloodclaws are 13 points per model, minimum 5 up to 20. Similar as above for upgrades. Unlike what’s in stormclaw, if you upgrade a Bloodclaw to a Wolf Guard he gets +1 WS and BS (to take him to 4/4). They have rage now instead of their former +d3 attacks on the charge.



Wolf Guard terminators are now an entry, as are Wolf Guard non terminators, so no mixing and matching. No more pack leader separating of Wolf Guard to join other squads. Just upgrades in unit.



While I’m sure that a lot of people will be flipping over the loss of certain iconic character elements for space wolves, the new stuff in the book isn’t just “Wolf This” “Wolf That” and they still remain sufficiently divergent from normal marines, with points costs that are now in line with them. Though I won’t deny that they definitely were toned down in a lot of ways (that they weren’t really overpowered in by any real means) they have been compensated for by gaining access to things like space marine AA tanks, a new flyer and some really nifty formations.



Logan Grimnar and Bjorn are Lords of War.