Monks of the Way of the Lightfoot focus their training on perfecting the art of swift, agile movement. Monks who follow this tradition strive for that perfect step that allows them to overcome the shackles of friction and gravity. Masters of the tradition are rumoured to be so lightfooted that they can fly.

Starting when you choose this tradition at 3rd level, your footwork is near perfect meaning that difficult terrain no longer slows you. Additionally, your manoeuvrability at speed increases, making you harder to see. When you dash, attacks of opportunity made against you are at disadvantage and your attacks have advantage until the beginning of your next turn.

At 6th level, your unarmoured movement is unparalleled, enemies becoming just another part of the terrain. You can climb over enemies, expending extra movement equal to the size of the creature (5ft for a medium creature, 10ft for a large creature, etc.). A well placed ki-enhanced kick from such a position has the potential to do great damage; on a successful unarmed attack from on top of an enemy you may expend a ki point to deal an extra martial arts die of damage.

At 11th level you start using ki to push your speed even further. As an action you can spend 4 ki points to cast haste or freedom of movement without material components and damage does not cause you to lose concentration on haste.

At 17th level, even the air itself briefly becomes just another terrain to you. When you use Step of the Wind, you can expend an additional three ki points (for a total of four) to gain a fly speed equal to your movement for ten minutes, however you fall to the ground at the end of each turn. Additionally, for the first turn you are under the normal effects of Step of the Wind (extra movement and attacks with advantage).