Destiny 2 is set to be one of the biggest games of the year, building on the ideas and universe established in Bungie's online console shooter that debuted back in 2014.

Returning to both PS4 and Xbox One - and making its series debut on PC - the full sequel ushers in new planets to explore and shoot aliens on, new co-operative Strikes to tackle and hopefully lots of story to devour.

Our Destiny 2 guide will explain what we know so far about weapons, classes and progression, and in the coming days, how to tackle each planet's many activities and their many mysterious new consumables and collectibles, and next week, how to beat the new Raid.

As well as several Destiny 2 guide suggestions, we'll also give things to keep in mind while playing - whether you're just starting out or looking to tackling those high-end activities to the level cap. Best of luck, Guardians!

Destiny 2 story walkthrough and how activities work There are lot of areas, terms and modes in Destiny 2 that will confuse you at first, but if it's anything like the original, once you settle in they should become second nature. Similar to the first game, there are story missions that will take you to four planets in sequence. Visiting each planet will, at a certain point, unlock these planets to explore in Patrol mode. This mode allows you to explore the planet freely, with additional activities to find, more enemies to shoot, and consumable items to collect. If you get stuck for what to do next, simply play the next story mission (on the Destination screen, hold L2 to bring up the next Story milestone). If it's not clear, here is our in-progress story progression list so you know what planet and activities are unlocked when: The Tower and unlocking EDZ: Homecoming, Exodus missions unlock The Farm social space

The Farm's first visit unlocks the Director and Milestones

Chat to Hawthorn for Spark, unlock first sub-class and Super

Unlock the EDZ Patrol space from Hawthorn, as well as The Crucible Milestone from Lord Shaxx at The Farm EDZ and Titan Visit Devrim Kay in the EDZ, undergo A New Frontier Adventure and first Lost Sector dungeon

Complete Combusion, Hope story missions in EDZ (Power level 30 recommended)

Complete Hope and Riptide on Titan (Power level 50 recommended)

Titan Patrol Space unlocked, chat to Sloane to unlock Utopia

Complete Utopia on Titan (Power level 60 recommended) Nessus and Io Complete Looped on Nessus (Level 7 required, Power level 80 recommended)

Complete Six on Nessus (Power level 80 recommended)

Complete Sacrilege on Io (Level 11 required, Power level 120 recommended)

Complete Fury on Io (Power level 120 recommended) The road to the end-game Head to the Farm, watch the cutscene, speak to Hawthrone to unlock the following Milestones and activities: Strikes, Challenges, Patrols

Complete Payback on EDZ (Level 15 required, Power level 160 recommended)

Complete Unbroken on EDZ (Power level 160 recommended)

Complete Larceny on EDZ (Power level 170 recommended)

Complete 1AU (Power level 170 recommended)

Complete final mission Chosen (Power level 180 recommended) Post-game activities Visit social space for a number of rewards; Hawthorne (Fireteam Medallion consumable reward), Ikora (Last City Shell reward), Cayde-6 (Quickfang Legendary Sword), Amanda Holliday (140 speed Common Sparrow) Commander Zavala (Exotic Engram)

If you have pre-ordered the game, collect the Coldheart Exotic weapon from Gunsmith Banshee

Once you have reached level 20, collect your three free Bright Engrams from Eververse vender Tess Everis

Additional story questlines now available on all four planets, many ending in Exotic weapon quests Story missions themselves are straightforward that specific walkthroughs aren't really needed, but if you get stuck, remember the following: Try and play each one close to the recommended Power level. If you find it too challenging, then try playing some Patrol activities instead to get new gear and raise your level.

If you get lost or don't know where to go, bring up your Ghost to show an on-screen direction marker. Otherwise, look above and below you for ledges that you can reach.

If there is an obstacle in your way and it's the way the marker tells you to go or to interact with, then try shooting it. You'll do this several times on Titan, for example.

Don't feel you have to fight every encounter. Some missions - such as most on Titan - have fights that you can sprint past and avoid entirely. Though there is much more to do than just story missions, but if you're paralyzed by choice, it's the fastest and easiest way to level up with new gear and most importantly, get to new areas, higher Power levels and access end-game content. That said, there might be times when it becomes too difficult to take on new missions due to your Level, in which case these side activities come in handy. Activities to do beyond the main story Patrol spaces - the first of which you unlock when you visit Devrim Kay in the EDZ, and the rest after completing a few story missions on their respective planets - are where you'll find some of the game's new activities, including: Adventures (mini story-missions)

Lost Sectors (mini dungeons)

Public Events (short objectives to complete with other players)

Patrol Missions (unlocked later in the story)

Region Chests (once-off chests to find while exploring Each planet's Patrol space will open up as you play the story missions - with maps to help guide you, plus additional landing zones to save time travelling. Once the story is done, you're far from over - you can mop up more story missions and the above activities, some of which we suspect will be gated by your Guardian's level. There is of course The Crucible, which is also a great way to get loot. Then there's the end-game, which is where you can finally pay attention to things like Faction rewards. In short, the higher your level, the more activities there are available to you, from harder Strikes (three-player missions, designed to be replayable) the weekly Nightfall (an extra-hard Strike that changed each week, with unique rewards) and, if you can get a team together from when it releases, the Raid (a lengthy, puzzle and combat-filled dungeon for six players) all of which will give you even better loot than before. The core loop by the end is pushing to unlock these tougher challenges to get better loot, which in turn allows you to take on even tougher challenges.