Dev Diary #1 – Meet Frank

Good Day Avalonians, Welcome to Dev Diary #1!

Today is a special day for me as I make this introductory post to the Developer Diaries. In these posts I’ll give you an in-depth look at what is going on within the world of Avalon Lords, and each entry will cover a different aspect of the game. We’ll show you the world we’re creating, bringing it to life before your eyes. You will meet individuals like our Chief Technology Officer, our Chief Operations Officer, developers, artists, and community staff. Not only will you get to hear from them, you can join the discussion in the comments below and on the forum. You can also post your questions and have our staff answer them for you.

When we set out to make Avalon Lords, we weren’t just trying to make a traditional RTS or a segmented strategy game. We wanted to try and bring back the glory of traditional medieval real time strategy, and throw in some of the persistent city building accents that you see in the current marketplace. For years, gamers have sadly watched the decline and death of the RTS genre, but we feel that decline is just a reaction to the direction in which the industry is moving. We want to try and bring something a little different to the genre that still matches the marketplace and doesn’t sit too heavily on one end of the scale.

Enter Avalon Lords, a game that is familiar enough as far as base mechanics go that you won’t feel completely out of your element, but unique in lore, world, and depth of gameplay. Imagine a world you can really explore, one that isn’t just shown to you, full of surprises and opportunities. Imagine a world map that gives no indication of who or what is out there, just general markers and space to roam freely and find out for yourself.

To succeed in the world of Avalon you will have to create alliances and formulate strategies. You can create and enforce your own territorial boundaries, and the size of your territory is only limited by your army’s ability to protect and patrol it. Create roads and trade lines across the map with your friends and allies, and manage the protection of those trade lines from thieving bandits.

So, how is it all being done? What does our weekly progress look like? In the coming weeks you are going to find out how a game comes to life and fruition via this Dev Diary. I look forward to posting here, not just to communicate outward, but to encourage our community to respond. We want to know what you think and answer your questions – after all, what sort of game would we make if we didn’t listen to you?

Hail to Avalon,

Frank Cefalu, CEO

Animus Interactive

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