Six Halo 2 multiplayer maps have been remade on a custom Xbox One engine for Halo: The Master Chief Collection, giving a modern look to six of Halo 2's best maps while still retaining that classic Halo 2 feel. The sixth and final of those maps is "Warlock" (now called "Warlord" in its Anniversary iteration), joining "Ascension" ("Zenith"), "Coagulation" ("Bloodline"), "Sanctuary" ("Shrine"), and "Zanzibar" ("Stonetown").

Above, original Halo 2 lead multiplayer designer Max Hoberman – whose current studio, Certain Affinity, is handling the multiplayer portion of MCC – walks us through "Warlord"'s creation process, detailing the decision to remake a map that was already a remake of a Halo 1 map and showing off some of the subtle tweaks and improvements made to the new version.

After you watch that, check out the video below for some straight up raw 1080p/60fps gameplay on "Warlord," as Team 343 wipes the floor with Team IGN (Alfredo Diaz, Brian Albert, Sean Finnegan, and me). Don't worry, we get them back on some of the other maps you'll see later this month…