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/*

LogChannel( 'OnCombatFinished', "OnCombatFinished: DelayedSheathSword timer added" );

if ( ShouldAutoSheathSwordInstantly() )

AddTimer( 'DelayedSheathSword', 0.5f );

else

AddTimer( 'DelayedSheathSword', 2.f );

*/

Main "No Auto Sword Sheath" file comments out the following lines in playerWitcher.ws in OnCombatFinished() function thus preventing the sheathing animation from playing:Optional "No Auto Sword Unsheath" file modifies files playerWeaponHolster.ws and horseRiding.ws, search for "// modNoAutoSwordUnsheath" comments to see the changes.Optional "Combat Distance Fix" file modifies r4Player.ws, combat.ws and exploration.ws files, search for "// modCombatDistanceFix" comments to see the changes.