Spoiler: Score: 35,119 (click to show/hide) Cogmind - Beta 5 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ SELF-DESTRUCTED ]---



Performance

-------------

Evolutions ( 4000

Robots Destroyed (453) 2265

Value Destroyed (18599) 18599

Prototype IDs (50) 1000

Alien Tech Used (3) 600

Bonus (8655) 8655

TOTAL SCORE: 35119



Cogmind

---------

Core Integrity 901/1450

Matter 525/600

Energy 100/100

System Corruption 2%

Temperature Cool (0)

Location -2/Research



Parts

-------

Power (2)

(None)

Propulsion (5)

Centrium Heavy Treads

Utility (12)

Large Storage Unit

Large Storage Unit

Improved Matter Compressor

Advanced Targeting Computer

Advanced Targeting Computer

Weapon (4)

Nanosword

Inventory (16)

Zionite Heavy DM Reactor

Advanced Medium Treads

Advanced Cooling System

Zionite Biocell

EM Disruption Field

Quantum Rifle

Railgun

Railgun

Hardcell Cannon

Linear Accelerator



Peak State

------------

Power

Zionite Heavy DM Reactor

Particle Reactor

Propulsion

Biometal Medium Treads

Centrium Heavy Treads

Centrium Heavy Treads

Utility

Experimental Cooling System

Experimental Cooling System

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Large Storage Unit

Large Storage Unit

Advanced Targeting Computer

Advanced Targeting Computer

Zionite Heavy Carapace

EM Disruption Field

Weapon

Dispersion Rifle

Dispersion Rifle

Quantum Rifle

KE Penetrator

Inventory

Enhanced Fission Core

Enhanced Fission Core

Light Antimatter Reactor

Advanced Medium Treads

Centrium Heavy Treads

Centrium Heavy Treads

Advanced Cooling System

Zionite Biocell

Improved Matter Compressor

Advanced Phase Shifter

Centrium Light Armor Plating

Transdimensional Reconstructor

Zionite Phaser-M

Zionite Phaser-H

Compact HERF Cannon

KE Penetrator

Railgun

Railgun

Railgun

Railgun

Hardcell Cannon

Long-range Missile Launcher

Smartbomb Launcher

Micro-nuke Launcher

Nanosword

[Rating: 162]



Favorites

-----------

Power Micro Nuclear Core

Engine Light Angular Momentum Engine

Power Core Micro Nuclear Core

Reactor Zionite Heavy DM Reactor

Propulsion Armored Medium Treads

Treads Armored Medium Treads

Wheel Wheel

Leg Carbon-fiber Leg

Hover Unit Gravmag System

Utility Large Storage Unit

Device Improved Weapon Cycler

Storage Large Storage Unit

Processor Advanced Targeting Computer

Protection Medium Reactive Plating

Weapon Improved Assault Rifle

Energy Gun Dispersion Rifle

Energy Cannon Long-range Proton Cannon

Ballistic Gun Improved Assault Rifle

Ballistic Cannon Hardcell Cannon

Launcher Long-range Missile Launcher

Slashing Weapon Phasing Sabre



Stats

-------

Bonus Breakdown 8655

High Alert Combat Kills 5991

Follower Combat Kills 2157

Met Data Miner 300

Met Imprinter 300

Was Imprinted 300

Met Zhirov 300

Friendly Fire -693

Classes Destroyed 22

Worker 37

Builder 26

Tunneler 5

Hauler 14

Recycler 22

Minesweeper 1

Mechanic 2

Operator 3

Watcher 1

Swarmer 88

Saboteur 2

Grunt 113

Brawler 9

Duelist 11

Protector 1

Sentry 37

Hunter 29

Programmer 39

Behemoth 2

Z-Light 2

Assembled 8

Mutant 1

Major NPCs Destroyed 0

Best Kill Streak 33

Combat Bots Only 14

Best States 0

Heat Dissipation 125

Coolant Potential 100

Energy Generation 65

Energy Capacity 600

Matter Stores 515

Matter Capacity 600

Sight Range 16

Robot Scan Range 22

Terrain Scan Range 18

Terrain Scan Density 10

Jamming Range 16

Armor Coverage 1650

Resistance: KI 30

Resistance: TH 10

Resistance: EM 50

Weapon Shielding 100

Weapon Cycling 40

Phase Shifting 20

Evasion (%) 60

Targeting Accuracy 16

Recoil Reduction 5

Matter Collected 11845

Salvage Created 19395

Parts Attached 464

Power 36

Propulsion 84

Utility 117

Weapon 227

Parts Lost 87

Power 7

Propulsion 18

Utility 27

Weapon 35

Average Slot Usage (%) 93

Naked Turns 1

Spaces Moved 10844

Fastest Speed (%) 200

Average Speed (%) 82

Slowest Speed (%) 35

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 1

Teleports 1

Heaviest Build 158

Greatest Support 195

Greatest Overweight (x) 22

Average Overweight (x) 1

Largest Inventory 28

Average Capacity 16

Most Carried 28

Average Carried 16

Final Capacity 16

Final Carried 10

Damage Taken 23870

Core 2106

Absorbed by Shields 4508

Average Core Remaining (%) 71

Depth 11 Exit 100

Depth 10 Exit 44

Depth 9 Exit 61

Depth 8 Exit 54

Depth 7 Exit 77

Depth 6 Exit 71

Depth 5 Exit 83

Depth 4 Exit 80

Depth 3 Exit 73

Volleys Fired 738

Largest 4

Hottest 358

Shots Fired 1806

Gun 1273

Cannon 324

Launcher 209

Special 0

Kinetic 1024

Thermal 292

Explosive 168

Electromagnetic 319

Phasic 3

Secondary Targets 6

Max Gunslinging Chain 1

Shots Hit Robots 1125

Core Hits 960

Critical Hits 23

Critical Kills 5

Critical Parts Destroyed 14

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 26

Impact 0

Slashing 26

Piercing 0

Sneak Attacks 1

Follow-up Attacks 0

Damage Inflicted 54665

Projectiles 23424

Explosions 30806

Melee 435

Ramming 0

Kinetic 11172

Thermal 7323

Explosive 25842

Electromagnetic 9773

Impact 0

Slashing 435

Piercing 0

Phasic 120

Overflow Damage 29

Projectiles 0

Explosions 15

Melee 14

Self-Inflicted Damage 1195

Shots 57

Rammed 0

Highest Temperature 407

Average Temperature 92

Received Heat Transfer 3115

Shutdowns 2

Energy Bleed 1

Interference 3

Damage (minor) 1

Damage (major) 1

Highest Corruption 27

Average Corruption 7

Corruption Purged 0

Message Errors 52

Matter Fused 39

Heat Flow Error 23

Energy Discharge 28

Parts Rejected 2

Data loss (database) 36

Misfires 9

Alerts 2

Misdirections 18

Targeting Errors 79

Weapon Failures 18

Depth 10 End 2

Depth 5 End 2

Depth 4 End 24

Depth 3 End 27

Impact Corruptions 0

Haulers Intercepted 14

Robots Corrupted 33

Parts Fried 109

Impact Corruptions 0

Robots Melted 1

Parts Melted 17

Heat Transferred 7369

Parts Sabotaged 2

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 113

Prevented 28

Power Chain Reactions 15

Communications Jammed 1

Times Spotted 534

Peak Tracking Total 25

Tactical Retreats 20

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 9

Drone Recoveries 0

Traps Triggered 18

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 1

Traps Extracted 0

Installed 3

Triggered 1

Machines Disabled 32

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 32

Terminals 17

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Total Hacks 133

Successful 96

Failed 23

Catastrophic 7

Database Lockouts 0

Manual 84

Unauthorized 17

Terminals 41

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Terminal Hacks 162

Record 47

Part Schematic 13

Robot Schematic 6

Robot Analysis 4

Prototype ID Bank 7

Open Door 1

Level Access Points 1

Branch Access Points 2

Alert Level 1

Unreport Threat 3

Hacking Detections 16

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 10

Terminals 10

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 6

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 252

Robot Fabrication Time 134

Part Schematics Acquired 13

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Zionite Intel Received 7

Main Access 1

Branch Access 1

Emergency Access 1

Component Stockpiles 1

Prototype Stockpiles 1

Trap Installations 1

Active Garrisons 1

Total Allies 30

Largest Group 8

Highest-Rated Group 512

Highest-Rated Ally 268

Total Orders 18

STAY 5

GOTO 8

FOLLOW 4

EXPLORE 1

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 9

Heavy 4

Light 1

Experimental 1

Kinetic Resupply 1

Explosive Resupply 1

Heavy Resupply 1

Ally Attacks 216

Total Damage 11714

Kills 52

Allies Corrupted 5

Allies Melted 0

Peak Influence 2717

Average Influence 533

Final Influence 2557

Maximum Alert Level 5

Low Security (%) 50

Level 1 11

Level 2 17

Level 3 3

Level 4 7

Level 5 10

Triggered High Security 2

Turns 598

Squads Dispatched 64

Investigation 3

Extermination 13

Reinforcement 21

Assault 19

Garrison 7

Intercept 1

Derelict Logs Recovered 15

Scrap Searched 26

Exploration Rate (%) 35

Regions Visited 24

Pre-discovered Areas 10

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 13531

Turns Passed 17203

Depth 11 85

Depth 10 1218

Depth 9 984

Depth 8 784

Depth 7 3487

Depth 6 2298

Depth 5 3596

Depth 4 1901

Depth 3 1863

Depth 2 987

Scrapyard 85

Materials 1808

Factory 3964

Research 2850

Mines 646

Storage 532

Lower Caves 2422

Upper Caves 1539

Proximity Caves 1745

Zion 1259

Data Miner 78

Zhirov 275



Prototype IDs

---------------

Heavy Deuterium Engine

Light Neutrino Core

Enhanced Fission Core

Fusion Reactor

Heavy Antimatter Reactor

Zionite Light DM Reactor

Zionite Heavy DM Reactor

Cooled Antimatter Reactor

Centrium Heavy Treads

Experimental Flexi-carbon Leg

High-density Centrium Wheel

Cooled Aerolev Unit

Experimental Heat Sink

Experimental Cooling System

Improved Energy Well

Improved Matter Compressor

Experimental Optical Array

Experimental Terrain Scan Processor

Experimental Melee Analysis Suite

Experimental Weapon Shielding

Zionite Weapon Casing

Zionite Heavy Carapace

Centrium Light Armor Plating

Light Regenerative Plating

EM Disruption Field

Experimental Hacking Suite

Advanced Dynamic Insulation System

Mobile Refinery Mk. CCLXVII

Experimental Reclamation Unit

Combat Drone Bay

Assault Drone Bay

Improved Lightning Gun

Improved Medium Laser

Improved Spread Laser

Advanced Plasma Rifle

Precision Phase Gun

Zionite Phaser-M

Zionite Phaser-H

Improved Assault Rifle

Enhanced Autogun

Heavy Proton Missile Launcher

Rocket Array

Precision Rocket Launcher

Mini Smartbomb Launcher

Ionic Axe

Nanosword



Fabricated

------------

Nothing



Alien Tech Used

-----------------

Dimensional Node Initializer

Integrated Reactor

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials (discovered 3 exits: *Mat / [*Min x2])

-10/Mines

-9/Materials (discovered 2 exits: Mat / *Sto)

-9/Storage

-8/Materials

-7/Factory (discovered 2 exits: *Low x2)

-7/Lower Caves

-7/Lower Caves

-7/Zion

-6/Proximity Caves

-6/Factory (discovered 2 exits: *Fac / *Low)

-6/Lower Caves

-6/Lower Caves

-6/Data Miner

-5/Proximity Caves

-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)

-5/Upper Caves

-5/Upper Caves

-5/Zhirov

-4/Proximity Caves

-4/Factory (discovered 4 exits: *Res x4)

-3/Research

-2/Research



Challenges

------------

None



Game

------

Seed: AlienHammerFactory

Manual?: 1

Play Time: 284 min

Cumulative: 2566 min

Sessions: 5

Easy Mode: 0

Game No.: 21

Easier: 0

Easiest: 0

Win Type: -

Total: 2

Types: 2/0/0/0/0/0/0

Lore%: 19

Gallery%: 52



Options

---------

ASCII: 1

Keyboard: 1

Movement: Numpad

Kebinds: 0

Fullscreen: 0

Font: 16/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Map Filters: NONE

Filters: NONE

Steam: 0

I was aiming to both win and get a higher score, so I wanted to visit as many branches as reasonable, and keep the alert under control while still causing plenty of destructionStarted on wheels for the first half, mainly because I found good wheels, but built up the slots for my target propulsion: legs. Also decided to go with only 4 weapon slots, a bit lower than my usual build.I decided to get imprinted, and because I don't think I've ever won while imprinted (still!), I thought it best to avoid my usual strategy of just endlessly summoning allies and crushing everything. It works fine until the very late-game, where the alert starts getting out of control and I die after losing my allies and have the wrong build for lone survival. So maybe this time I should use some more resupplies instead, which I almost never use.While I did order some resupplies on the way up, I didn't actually use any of them... simply didn't need them since they couldn't offer me anything better than what I had. The occasional ally was more useful, and other than that I did make use of a fair bit of Zionite intel.I hit high security in -3, just too much carnage while I hung out in a thoroughfare. Got smarter and spent a lot of time taking more secluded routes, but still ended up in high security before I found an exit. Still got out, though, and gamma bombed all the Sentries guarding the way out. Dual Gamma Bombs Arrays basically plowed through a dozen hostiles at a time. It was great.Then of course that means the alert is high in -2 and I expected high security there. Sure enough, once again hit it xD. This time I basically said screw it and gone for an Experimental ally, who really saved my butt. Took out pretty much everyone along the way, including a Behemoth, as we made a mad dash across the floor to reach an exit. (Well, as "mad dash" as you can get on treadsThings got really bad in -2... I made a huge mistake in not realizing an Investigator showed up, when I clearly could have dealt with that in the turn I had to react. Got scanned xDThings went pretty downhill as I didn't deal with the subsequent situation very well, either. Oh well, was fun though and I still beat my Beta 5 high score, even though I didn't win. I took a pretty long route and had a very successful first 75%, though my peak state and late-game build were quite mediocre...It mostly started going downhill once I switched from wheels, which I actually used for almost the entire run (yeah... never really did get around to using legs for more than a moment xD), until I found a Hauler full of Hvy. Centrium Treads and that was really too hard to pass up.I guess I still have the goal of winning an imprinted game then!Here I am crashing a garrison party (through the wrong wall...), while still wheeling it in the late game:And this is the absolute mess I got myself into at the end of -2:I ended up self-destructing because I couldn't really do anything to them but it was taking them forever to whittle me down. Wish I had some huge weapon to say goodbye with