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######################## HOTFIX 1.3.1 ########################

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# Features

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#General

* Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points

* Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game)

* Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued

* Removed restriction on moving pops in sectors, as it caused some issues with resettlement

* Empires get high intel level in systems with Enclaves they have communications with

* Purging now prevents all population growth



#Diplomacy

* It is no longer possible to offer Non-Aggression Pacts while at war



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# Balance

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#General

* Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies

* Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies

* Civilian fleets can now emergency FTL much faster than military ones

* Reduced frequency of planets with Stone Age Primitives

* 'Alien Overlords' happiness modifier is now affected by policy happiness modifier



#Diplomacy & War

* Reduced the extra warscore cost for taking Capitals



#Encounters & End Game Crises

* Unbidden Escort ship base evasion reduced from 80 to 20

* Swarm orbital bombards

* Swarm changes bombardment stance

* Swarm only builds stations within borders

* Swarm sends fleet if it's small but can't be merged

* Swarm can now use Full Orbital Bombardment



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# AI

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#War

* AI no longer uses torpedoes until cruisers are available



#Sector

* Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off

* Fixed a case where sectors would not properly keep pops enslaved

* Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations



#Diplomacy

* AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years

* AI will no longer ask you to become their vassal multiple times in a row



#Misc

* Fixed bug causing AI not to build stations

* Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after

* AI does no longer know that player is building a Spaceport

* Fixed bug that caused AI not to build armies sometimes



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# User Interface

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* Save game incompatibility is indicated by gray text

* Expansion planner shows colony ship type



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# Graphics

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* Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets

* Stellar Devourer spawn VFX duration reduced to 1 day

* Added missing tech icon for tomb world adaptation



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# Bugfixes

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* Frontier Hospital technology now properly requires Frontier Health

* Fleets can now attack during warp drive wind-down

* Added missing localization for Kicked from Federation notification text

* Added missing localization for Federation Association Request

* Added missing localization for Federation Association Ended

* Added missing component set for Enigmatic Disruption Field which broke localization

* Display all DLCs enabled by the host for clients in the multiplayer lobby

* Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips

* Transports now also showing fleet status

* Fixed some events attempting to spawn removed ship designs

* Slaver mandate is no longer valid if the country's policies disallow slavery

* Fixed a bug where Colony Influence Cost would sometimes be too high

* Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain

* Fixed CTD caused by ships trying to shoot at entities that did not exist

* Fixed an issue with a slave faction tooltip

* Fixed CTD when an event timed out without any valid options

* The event window will now properly close when the event times out

* Fixed visual artifacts on pulsar and neutron stars

* Added missing localization for Plantoid 4 name list

* Launcher DLC tab scrollbar appears with correct position and size when content overflows container

* Founder species now changes when no pops of that species exist after gene modification

* No longer possible to generate infinite resources by trading non-existent resources

* No longer possible to trade last resource via multiple trade deals

* Tooltip for sector settings was missing localization

* Fixed bug causing ship designer to choose components that haven't yet been researched by player

* Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have

* Fixed a bug where robots could sometimes get ethics

* Don't send double notification messages when notifying all communications

* Fixed mapicons showing 100% habitability after building a robot pop

* Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources.

* Special projects in the same option group which time out on the same day no longer get blocked from failing properly

* Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire

* Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile

* Wrong event will no longer fire if fleet is destroyed by Infinity Machine

* Dimensional Horror special project now appears in system view

* DPS calculator and military power now take ship firing speed modifiers into account

* Fixed missing graphics on sanctuary guardians

* Fixed conflicting traits for Kel-Azaan

* Fixed materialist Fallen Empire task not giving opinion boost

* Fixed bug causing wrong player to get removed from federation in multiplayer

* Fixed CTD when using polish or russian on Linux/OSX

* Fixed CTD caused by game not having write privileges to its cache files