Introduction of Tier 3 Currency

Small section talking about PA and giving recommendations on where ambitious raiders can spend their PA points

Update to the Frozen Eclipse Stone section, mentioning the amount gained is now increased via Vials.

Removal of Currency Caps

Update to the raiding section to include written and video guide links (Inc RAWRR and my own guides)

Update to include the tier 3 raids

Expanded progression paths

Update and expand the suggested specs for Chronicles and Dungeons

Small section explaining underwater quest line in Ember Isle

Section on Bloodfire Strongholds

The One Level 60 Guide (PVE)

Planar Attunement

Increased Planar Charges in the first tier of each tree (You can have 6 additional Planar Charges for just spending 12 PA points) Filling all the Endurance Nodes across the Earth, Life and War Trees, this means investing a ton of points in some miscellaneous/worthless nodes to advance onto the next tier. (E.G % damage reduction taken from RIFT creatures, increased damage done to RIFT creatures, PVP damage reduction and abilities when you dont PVP etc) This is because a lot of RIFTs raids and content have rough health checks (E.G If you dont have X amount of health youll get one shotted!) and not a lot of difficult DPS checks until you get to tier 3 raiding. Also scientists have done rigorous studies and uncovered that alive ascended do 100% more DPS than dead ones. War Planar Attunement Nodes with +1 CP (Most of these will youll already have filled by filling the war tree enough to access all the Endurance nodes) All nodes that give you +1 AP or SP while wielding a wand or ranged weapon (Because youre always wielding a wand or ranged weapon!) All nodes that give you +1 AP or SP to your classes main stat (I.E Clerics  Wisdom, Mages  Intelligence, Rogues  Dexterity and Warriors  Strength) All nodes that give you +1/2 AP or SP for the weapon/weapons your currently wielding in your MH + OH (The reason this isnt further up the list is because youll likely be changing the type of weapon you use a fair bit while gearing up, so once youre at bullet point number 6 then youll probably be fairly decent geared and able to make a good decision on what main weapon you want to invest in) Temporary Powerstone/Weaponstone Enchants: Caster - Burning Sigil 160 SP temporary weapon enchant (Tier 3 Fire)

Melee 1h - Honed Edge 80 AP temporary weapon enchant (Tier 3 Fire)

Melee 2h  Planar Edge 160 AP temporary weapon enchant (Tier 3 Life) (There are better versions of all of these temporary weapon enchants in the form of consumables available from crafting via the Artificer proffesion or for the lazy you can purchase them via the Auction house at a pretty affordable cost. If you're a casual player who doesn't want to raid these enchants are probably the first thing you want to aim for with Planar Attunement) Any nodes that provide a beneficial increase to stats. Essentially from here on out youll be in pretty deep into PA by now. You should be able to use your own judgement to grab and fill all/any nodes that will provide you with a stat increase or anything that you think will be useful in endgame raiding.

End Game Currencies



WARNING: None of the following currency/notoriety rewards Ive mentioned factor in any bonuses from:

Patron Status  Purchasable through the Trion site or the RIFT store (+15% to ALL Currency)

 Purchasable through the Trion site or the RIFT store (+15% to ALL Currency) Patron Vials - A 2 hour Patron vial or charge is awarded daily to characters with Patron Status, this provides a 40% increase to all currency apart from Fragments of the Ward

- A 2 hour Patron vial or charge is awarded daily to characters with Patron Status, this provides a 40% increase to all currency apart from Fragments of the Ward Cache Finder Guild Perk - This is a perk easily accessible by simply being in a guild providing that guild has 1 point spent in Cache finder which the majority of guilds do! (+5% to ALL Currency)

- This is a perk easily accessible by simply being in a guild providing that guild has 1 point spent in Cache finder which the majority of guilds do! (+5% to ALL Currency) Purchasable Vials  Purchasable through the cash shop there are vials that award a 20/40/80/160% bonus to all currency apart from Fragments of the Ward, these vials last 2 hours.

 Purchasable through the cash shop there are vials that award a 20/40/80/160% bonus to all currency apart from Fragments of the Ward, these vials last 2 hours. Treasure Map  End yellow tier loyalty perk (+10% to ALL currency), The end black tier loyalty perk upgrades this an additional 5% (+15% to ALL currency)

 End yellow tier loyalty perk (+10% to ALL currency), The end black tier loyalty perk upgrades this an additional 5% (+15% to ALL currency) 2 Piece Lockbox/Weekly Gift Armor Set Bonus - 10% Increase to all currency apart from Fragments of the Ward. This gear is roughly expert equivalent, so if you're raiding Tier 2, there is a bit of a stat burden wearing it.

[Infinity Stone]

Synergy Crystals

Venerated Torvan Hunters Capes

Torvan Hunters Venerated Essences

Lyncini Venerated Essences

+50 Resistance Sigil Runes

[Empyreal Slayers Mark]

Daily-

Completion = 100 marks

Bonus chest (100% spawn chance) = chance to drop 50-400 marks

Rare spawn 'Lung Feeder' = chance to drop 50-400 marks

Completion = 100 marks

Guaranteed spawn bonus chest = chance to drop 50-400 marks

Rare spawn 'The Watcher' = chance to drop 50-400 marks

Maklamos hardmode = 50 marks

Rusila Dreadblade hardmode = 50 marks

Laethys hardmode = 50 marks

Completion = 100 marks

Bonus chest (100% spawn chance) = chance to drop 50-400 marks

Rare spawn 'Proteus' = chance to drop 50-400 marks

Usurper Esai hardmode = 50 marks

Sharad X9 hardmode = 50 marks

Tesni the Ravenous hardmode = 50 marks

Mistress Iny'ra hardmode = 50 marks

Completion = 100 marks

Random currency has a 50% chance to be awarded when you get saved to the instance by clearing mobs in the initial corridor = chance of 50-400 marks

Rare spawn 'Vladi Prime' = chance to drop 50-400 marks

Completion = 100 marks

Random currency has a 50% chance to be awarded on your first boss kill = chance of 50- 400 marks

Rare spawn 'Blightbeard' = chance to drop 50-400 marks

Completion = 100 marks

Bonus chest (Unlike the other chronicles that give their 'bonus' via the chest, the chest in Intrepid: River of Souls only has around a 50% chance to spawn, so to reiterate it is NOT guaranteed to spawn) = chance to drop 50-400 marks

Rare spawn 'Sinthis' = chance to drop 50-400 marks

Weekly-

Endless Eclipse - 400 per boss x 5 = 2,000 Marks

Frozen Tempest - 400 per boss x 5 = 2,000 Marks

Triumph of the Dragon Queen - 300 per boss x 4 = 1,200 Marks

Intrepid: Drowned Halls - 300 per boss x 4 = 1,200 Marks

With your all mighty knowledge and dashingly handsome looks Seatin, how would you suggest I spend my Empyreal Slayers Marks?

Gloves - +53 Hit

Ranged Weapon - +53 Hit

Weapon/Weapons - + 2x 53 Hit/1hand or 1x 106 hit/2handed



Do NOT buy expert equivalent rings or a helmet, the rings and helmets from marks really do suck and you can purchase much better rings and helmets off the auction house, this is covered in more detail below.

[Frozen Eclipse Stone]

Daily-

Bonus chest (100% spawn) = Chance to drop 25-100 Stones

Rare spawn 'Lung Feeder = Chance to drop 25-100 Stones

Bonus chest (100% spawn chance) = Chance to drop 25-100 Stones

Rare spawn 'The Watcher' = Chance to drop 25-100 Stones

Bonus chest (100% spawn chance) = Chance to drop 25-100 Stones

Rare spawn 'Proteous' = Chance to drop 25-100 Stones

Random currency has a 50% chance to be awarded when you get saved to the instance by clearing mobs in the initial corridor = chance of 25-100 Stones

Rare spawn 'Vladi Prime' = chance to drop 25-100 Stones

Random currency has a 50% chance to be awarded on your first boss kill = chance to drop 25-100 Stones

Rare spawn 'Blightbeard' = chance to drop 25-100 Stones

Bonus chest (Unlike the other chronicles that give their 'bonus' via the chest, the chest in Intrepid: River of Souls only has around a 50% chance to spawn, so to reiterate it is NOT guaranteed to spawn) = chance to drop 25-100 Stones

Rare spawn 'Sinthis' = chance to drop 25-100 Stones

Weekly -

Triumph of the Dragon Queen (10 Man) = 25 Stones x 4 Bosses = 100 Stones

Intrepid: Drowned Halls (10 Man) =25 Stones x 4 Bosses = 100 Stones

Frozen Tempest (20 Man) = 50 Stones x 4 Bosses and 1 Mini boss = 250 Stones

Endless Eclipse (20 Man) = 50 Stones x 5 Bosses and 1 Starter event = 300 Stones

Grim Awakening (10 Man) = 200 Stones for the first 2 bosses, 250 for the last 2 bosses = 900 Stones

Infinity Gate (20 Man) = 250 Stones x 3 bosses = 750 Stones

Planebreaker Bastion (20 Man) = 250 Stones x 5 bosses and 1 mini boss = 1,500 Stones

[Fragments of the Ward]

5% From Cache Finder (Guild Perk)

15% From Patron Status

10% From Treasure Map (End of Yellow Tier Loyalty Perk)

So now Ive given you a brief talk about the currencies you can obtain, how to gain and spend them, Im going to talk you through everything you can do at endgame, what activities have certain requirements, how you can advance onto the next tier of difficulty, tips and tricks for certain aspects of content and suggested raid progression paths

What can I do?: The Progression Path

Patron Status  Purchasable through the Trion site or the RIFT store (+15% to ALL Currency)

 Purchasable through the Trion site or the RIFT store (+15% to ALL Currency) Cache Finder - Guild perk (+5% to ALL Currency)

(+5% to ALL Currency) Token/Exp/Notoriety Vials  Purchasable through cash shop, 40% ones granted daily via patron status (+20/40/ 80/160% to all currency apart from Frozen Eclipse Stones)

 Purchasable through cash shop, 40% ones granted daily via patron status (+20/40/ 80/160% to all currency apart from Frozen Eclipse Stones) Treasure Map  End yellow tier loyalty perk (+10% to ALL currency)So be aware you will get more rewards if you have any of the aforementioned perks!

Sidenote: This guide lists everything you can do. You do not necessarily have to do every aspect of the game to progress further



0-300 Hit/Toughness

Crafted Gear

Chronicles

Cleric

Mage

Warrior

Rogue

A Hero Rises - Solo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

Hive Kaaz'Gfuu: Queens Gambit - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Infernal Dawn Laethys - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Planebreaker Bastion: Aftermath - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Intrepid: Hammerknell Fortress - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Intrepid: Greenscales Blight - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Intrepid: River of Souls - Duo Chronicle

[Infinity Stone]

[Empyreal Slayers Mark]

[Infinity Stone]

[Empyreal Slayers Mark]

[Frozen Eclipse Stone]

Normal Dungeons  Rewards: Starter Level 60 Gear

Archive of Flesh

Tower of the Shattered

Empyrean Core

Instant Adventure  Rewards: [Infinity Stones]

Zone Events  Basic Rewards: [Infinity Stones]

Ashora

Dendrome

Kingsward

Morban

Steppes of Infinity

[Infinity Stone]

Hunt RIFTS  Basic Rewards: [Infinity Stone]

Build the Conduit Defend the Conduit for 2 minutes Kill the 2 additional enemies and then lower the boss to 50% Prevent Invasions from spawning a foothold in the middle of the RIFT for 2 minutes Defeat all additional enemies that spawn and then defeat the boss

Great Hunt RIFTS - Basic Rewards: [Infinity Stone] and Torvan Hunters Rep

Rank I  Designed for 2 players minimum, but will scale.

Build 1 Conduit Defend the Tower from planar invaders Defeat the boss

Rank II and III  Designed for 2 Players minimum, but will scale.

Build 3 Conduits Ensure at least one of the towers survives Defeat the boss

Rank IV and V - Designed for 5 or more players, but will scale.

1.Build 3 Conduits 2.Ensure all three of the Conduits survive 3.Defeat the boss, while addition invasions spawn

Strongholds

Cairns

Puzzles

Bloodfire Strongholds

[Infinity Stone]

Ember Isle Underwater Quest Line

Reputation/Notoriety Enchantments and Rewards





Eternal City Survivors

Story quests and carnages in Eastern Holdings, Argent Domain and Kingsward

Occasional crafting dailies in Tempest Bay

Drinking Daily inside Eastern Holdings

Fishing turn ins in Cape Jule

Eastern Holdings IA

Mark of Notoriety Turn in

Notoriety Tokens from Chronicles

Caretakers of Necropolis

Story quests and carnages in Seratos, Morban and Steppes of Infinity

Several dailies located in Steppes of Infinity near Zerzala Porticulum.

Onslaughts in Seratos, Morban and Steppes of Infinity

Steppes of Infinity, Morban or Seratos IA

Notoriety Tokens from Chronicles

Mark of Notoriety turn in

Occasional crafting dailies in Tempest Bay

Qaijiri

Story quest and carnages in Ashora

Dailies in Nurjak Vostra camp area

Ashora IA

Notoriety Tokens from Chronicles

Mark of Notoriety turn in

Occasional crafting dailys in Tempest Bay

Ashora onslaughts

Torvan Hunters

Hunt Rifts/Great Hunt rifts

Daily Hunt/Great rift quests

Daily Raid RIFT quest

Strongholds

Daily Stronghold quest

Torvan Hunters quest Line

Mark of Notoriety turn in

Dendrome Hunt Zone Events

The Lycini

Onslaughts

Rifts

Invasions

Dendrome weekly raid quests

Mark of Notoriety Turn in

The Achayti

Killing Architects in Northern Ashora

Quests at the Achayti camp in North-eastern Dendrome

Notoriety Tokens from Chronicles

Hailol

Hailol Footholds

Hailol Daily Quests

Quests in Dendrome

Notoriety Tokens from Chronicles

Empyreal Alliance

Powering up Stronghold platforms

Dendrome Onslaughts

Quests in Dendrome

Notoriety Tokens from Chronicles

300-400 Hit/Toughness



*keep in mind hard-cap is 320 Hit

Expert Dungeons

For dps or damage this means being able to pull at least 7k/8k on a dummy, this is very achieveable in fresh level 60 gear providing you have a viable spec, if you're unsure as to what specs are considered viable, consult the list below.

For healers you want to be confident in your ability keep both the tank and the group up and deal with unexpected sources of damage (I.E People standing in AOE), a list of suggested healing specs and guides can be found below.

For tanks you want to aim for at least 45k health and be confident you have the ability to hold agro against strong dps, a list of suggested tanking specs and guides can be found below.

Suggested DPS specs:

Rogue:

Mage:

Cleric:

Warrior:

Suggested Healing Specs:

Rogue:

Mage:

Cleric:

Warrior:

Suggested Tanking Specs:

Rogue:

Mage:

Cleric:

Warrior:

Daily Raid RIFTS

If you're part of a guild that is willing to rotate who buys the lure on a daily basis, then set up a rotation of who is going to buy the lures and then everybody can roll for the essences. This one is commonly used in pugs. Whoever buys the Lure, gets priority over the essences and loot, the person who usually buys the lure is more often than not the leader of the group and in most scenarios and will often quickly auction off any loot they don't need for plat. This allows people who spend large amounts of currency buying the Lures to get rewarded for it and also if you want to tag along and get your daily stones + a couple of bonus stones, It wont cost you anything but time.

Dendrome Open World Raid Bosses (Akhane, Senbora and Kaazra)

[Infinity Stone]

[Dendrome Raiders Cache]

[Empyreal Slayers Mark]

[Infinity Stone]

400-500 Hit/Toughness

*keep in mind hard-cap is 420 Hit

Triumph of the Dragon Queen (TOTDQ) - 10 Man

Intrepid: Drowned Halls (IDH) - 10 Man

Frozen Tempest (FT) - 20 Man

Endless Eclipse (EE) - 20 Man

Suggested Tier 1 20 man progression path:

500+ Hit/Toughness



*keep in mind hard-cap is 520 Hit

Grim Awakening (GA) - 10 Man

Infinity Gate (IG) - 20 Man

Planebreaker Bastion (PBB) - 20 Man

Suggested Tier 2 20 man progression path:

600+ Hit/Toughness



*keep in mind hard-cap is 620 Hit

Bindings of Blood: Lord Greenscale

Bindings of Blood: Akylios

Bindings of Blood: Laethys

Bindings of Blood: Maelforge

Suggested Tier 3 20 man progression path: