Architectural elements

Yes indeed, this new environment is in large part composed of the assets made for the Old Fund environment. For this new project we wanted to exaggerate the look of buildings existing in real life. So we formed them into a very narrow street and made them substantially taller – they are all 8-10 floors tall while these types of houses are rarely taller than 5 floors in reality. That way we could also get the lighting gradient we were going for. We also needed a different color palette for this environment but the Old fund assets are using the raw sbsars imported into the engine so changing colors of materials was just a matter of tweaking a few parameters. The sci fi city is generally crazier and bigger than the real city, and obviously has some additional elements to show the advanced technology that is part of everyday life there. In portions of this environment we just copy-pasted some of the buildings from Old fund with all the walls and roofs etc. and just added a few more floors. Time was an issue so we had to re-use as much as possible. After this it was time to make it crazier or, rephrasing the words of wisdom by Paul Richards, to ‘mess it up a little’. There is one hanging corridor connecting two buildings in Old fund environment. For Soul of a man we did three to add verticality and depth. We added more aerials on roofs to make more visual noise and show more technological parts. Then we added another layer to this environment, with assets crafted specifically for it. We made lots of wires, fuse boxes, neon signs and other elements to add to the ‘sci fi’ side of things. We didn’t want to go full retard with it, however, so you won’t see holographic dancers and flying drones everywhere – there are just some versions of everyday real life devices. Our district is clearly not for wealthy citizens so making grimy appliances grounded in reality made sense. There is really a lot of wires and intricate electrical devices in this environment, to account for a wider distribution of technology.