We continue being too amped for Way of the Force and need to keep talking spoilers. With everyday and every spoiler the future of the metagame looks different. Lets start off with what is certainly the most interesting card.

NJCuenca: Snoke’s ability is akin to having a conditional 3rd die. That’s pretty sweet and should definitely be tried. What makes Snoke appealing is that he is very cheap. At both single and elite he will be tried but he is the definition of a support character. The big question will be is how good is his Power Action? I’m thinking its going to be very good since it can translate to anything your other character(s) can do. Rolling resources early is going to be very good which is sometimes not what you wanted to be doing with expensive characters but with Snoke it’s actively good. Even resolving shields sides will net the other character plus 1 health and using 1 discards for three is going to get old real fast.

His die isn’t great by any means, it’s fine but its like a Tarkin die without its best side. The power action is useless when he is the last alien standing on his team and the one damage might end up being too high of a cost for my liking but I can imagine playing against him and being very unhappy. Regardless, I’m pretty excited to try old Snoke.

HonestlySarcastc: Oh baby. This is way harder to use than Yoda, but there is something special about taking a damage for an effect in my heart. It is SOOOO MUCH better when that effect is for +2 value. From a damage standpoint, the effect is i take a damage to deal you 2 damage, but if we change it up a bit, we’re changing a single focus into a blowout 3 focus, take 1 damage to get 3 shields which is essentially +1 health since i’m not counting the initial shield, single discard is a handwrecking moment for the opponent now, and resource will fuel out a big upgrade. The ability is off the charts good, but making the team is the really hard part, since 13 points elite doesn’t let us do anything amazing 5 die wise, so we’ll only have access to 2 character dice to augment which decreases the usefulness. At 11 points we have a bit more freedom to have 2 characters and 3 dice to work with, but those team comps can usually just make 5 die variations. I think he’s great and I have a lot of ideas to try to abuse him and he’ll be this sets Yoda. I’m pretty thankful that he has the 2 indirect side so that he can at least try to do some damage when you’ve got too much focus going around.

NJCuenca: This card can go very wrong which makes me not like it a ton. I do think its playable but its not the sort of thing you want to throw in every deck. It’s very restrictive so you won’t be able to put in everything which is nice since it would probably make something broken more consistent. That could certainly happen but if you are playing fair this isn’t going to be the best. One of the big problems with cards like these is that sometimes a reroll would have been better and here your character wouldn’t be taking damage. Heavy value dice would in theory be at its best for this but then you are dealing a damage to your opponents primary target. Not sure I want to be part of that life but flipping to a 3 damage side for no resources does have some appeal. It’s important to note that unlike Snoke’s ability this can do upgrades as well which makes cards like Maul’s Saber very happy.



HonestlySarcastc: I’m not a big fan of this card, but it is super useable. I feel like i’d have to be getting a different side worth 2 value more than what I had previously in order for this to be a positive for me. Like changing an ancient from a 1 to a +3 is pure gold, but it’d really have to be for a big side and since we’re looking at Snoke or 2 blue characters, things get much tougher. Snoke would already be hammering our other characters, so I guess this would assure us of the 2 focus side, but I’m not sure how much I really care about that. I guess i could see this being used in Kylo2/Anakin because you can ding up the one not being attacked to swap to the 2 damage sides and treat it as if it was an Enrage of sorts to pay for the 2r1 side. It will probably see some play in the decks that needed it, but won’t otherwise. I could be wrong about this though, because there is some real love for “focusing”. This enables the new villain character that lets you play a Blue ability on her for 1 cheaper, but if she’s already rolled out, then it’s not a very big benefit.

NJCuenca: If you have a deck with a clear primary character this card could do some serious work. Over a couple of turns it can gain two resources and then you can overwrite it into something offensive – that’s value. It’s also very cute with cards like Enrage and the previously reviewed Power from Pain. This is my kind of card so I definitely be trying it. However, none of this is broken and later in the game you’ll draw it and be sad.

HonestlySarcastc: You can enable this yourself in a myriad of ways in Aphra and Snoke decks so this could very well become the engine for them. Having to be on the attached character might make it a tough pill to chew so we’ll see if it makes it, but it shouldn’t be too hard to trigger it off of the main character people would attack, or a sub character when combo’d with BT-1.

NJCuenca: Probably the worst legendary in the set. I’d much rather play Boba Fett as indirect damage isn’t great in little amounts. His die is somewhat blah for the cost and so is his health – he’s just too expensive. Sorry Benicio, they did you wrong. Would have loved to have had him be somewhat playable so I could play a deck called Puertorican aggro or something. If this card read deal 2 indirect every round that would certainly be a better card but its not that. One of the biggest problems is that many decks just don’t care about removal and can just cheat through it. Dark Prophecy is an interesting card to pair if you get a blue character. This locks you into playing a certain way and with certain cards. If I open him I’ll be making the following face:

HonestlySarcastc: The ability is definitely interesting enough, but YOU have to be the one to remove the die and it can’t be the choice of the opponent, so that limits some of the more abusive options. Feel your anger, Entangle, and Mind Trick are some of the bigger options that come to mind for solid chunks of damage, but i really dislike the disrupt and discard sides on characters usually. Like they are useful so don’t get me wrong, but most characters that have both of them and a blank don’t tend to be in a great place since you’ll often be trying to reroll them. The double 2 ranged sides are nice, but we do have Boba and probably look to get 1 indirect around from his ability if lucky and it doesn’t work with Doubt which is one of the best Villain mitigation pieces, so things get much tougher when we (might just be me) often consider things like Force Illusion as part of our mitigation package and villain in general lacks the blowout dice potential. Imagine if he was hero, people would riot due to Easy Pickings.

NJCuenca: This card isn’t great but might make the cut in some random Mother Talzin deck.

HonestlySarcastc: Your opponent gets to protect their best die. It’ll be useful when people roll well enough, but pretty atrocious otherwise. Pass!

NJCuenca: This will certainly be playable in a Calling in Favors deck. It can also be a random one of just to get people. Definitely a Mother Talzin card. It’s very expensive but its ceiling is really high vs a lot of different decks.



HonestlySarcastc: 3 is a hard pill to swallow, but there are now 2 cards (a plot and a support) that will actively reduce the cost of this and other events round by round, so it could see random play. This could very well lead to huge blowouts, but it isn’t very often that an opponent is sitting on 2-3 resources and can blowout more than 4 damage with it outside of some god rolls. There could be a crazy deck built around Yellow 3 cost events though in which case this and other cards can get scary fast!

NJCuenca: If you thought you hated playing against mill before now hero has a playable character with a 2 discard side. Leia seems better than Rieekan because of that. If you hate mill you won’t be happy opening this bad girl but its not a bad card by any means, it’s just very niche.



HonestlySarcastc: The mill fanatics definitely have to be appeased by this one. A long time wish of mine has also come to fruition of making a sexy red event from Awakenings useable. Fear the mill legion and all of the Leia + Yoda or Cassian decks that will start coming out the woodwork. Learn to play against Mill or be prepared to get your hand RAIDED and lose to it.

NJCuenca: Now this card I like. This only equates to plus 1 to anything but the surprise and action efficiency of it is what really what makes it good. Given Leia’s die we will be seeing this mostly used as an additional discard but that’s certainly useful and can be crippling.



HonestlySarcastc: I like all these cards with alternate spot options. 0 for +1 to a character die is pretty solid when we think of how we used stuff like logistics. Realistically this will probably only be used in Leia or Rex + Clone trooper based decks since I don’t think mono Red is really viable right now and Rex is one of the only reasons to go 3 wide with double Red character.

Thanks for reading? What do you think of these cards? Let us know in the comments or on social media.

-TheHyperloops

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