Huntress Loadouts

Preface

Primary

Flurry Comparison

Pros

Great for killing single targets by shooting 6 arrows at once



Looks cooler than default



Maximum crit damage per 1.3s is 1200%(6 x 200%) vs 780%(2.6 x 300%)



Maximum Proc rate/Damage product per 1.3s is 25.2 vs 10.14

Cons

Lower firerate means that targeting multiple enemies takes more than twice as long



Can feel clunky with low firerate



Starting base damage per 1.3s is 300% (3 x 100%) vs 390%(2.6 x 150%)



Starting Proc rate/Damage product per 1.3s is 6.3 vs 10.14

Secondary

Utility

Phase Blink Comparison

Special

Ballista Comparison

Pros

2700%(3x900%) damage vs 2090%(19x110%) damage over 6 seconds



Fires as fast as you can shoot



As far range as you can aim



3 x 1 proc coefficient instead of 19*0.2 proc coefficient.



Proc rate/Damage product is 81 vs 79.42.

Cons

Is no longer Aoe



Has no Crowd Control

You may notice that I have noted, on a few occasions, an arbitrary statistic that I call the Proc rate/Damage product. This is a number that is calculated by multiplying the (Damage / [Unit of Time]) or (Damage / Skill Usage) by the number of procs in that [Unit of Time] or Skill Usage. This factor takes into account proc rate of skills, the base damage of the damage instances, and the fire rate of said skills to create the most accurate representation of the strength of a skill in the context of proccing items, which is the source of damage in RoR2. Strafe: seeking arrow that does 1 x 150% dmg every 0.5s = 300% dpsThis is the standard primary which, after the recent changes, has become a solid option and a pretty good primary attack, even compared to other survivors. Flurry: seeking arrows that does 3 x 100% dmg every 1.3s = 230% dps, but fires 3 extra arrows on crit for 6 x 100% dmg every 1.3s = 460% dps. There was no official attack time for the animation, but I tested how long it takes to complete 10 attack animations, and the average was 12.94s or 13s for 10 attacks.There are pros and cons which make this choice a difficult one.So yes, the new primary is cool and has greater potential, but you start off weaker and there's no point in greater potential if you can't live to tell the tale. Doing the math, you start at about 77% base dps of the default primary. This isn't even considering the lower proc coefficient. Also, each proc of the default primary is 50% stronger than the proc of the alternate primary. Taking all factors into account, the new primary starts you at 62.13% strength, but reaches 248.52% strength at max. You need 25% crit chance to start doing more damage.However, there is an argument that most of her dps comes from her glaives and ballista anyways. Her default primary isn't that special, but the new primary is almost like a spammable ballista shot, and is a potent single target damage tool in the late game. Also, due to the charge-up or wind-up animation at the beginning of the attack, you can start the attack animation, then turn around and run away as the arrows automatically home in on the enemy behind you. This gives huntress a great deal of flexibility in her movement while using her primary, in contrast to her default primary for which moving while shooting can feel tricky at times.*Fun Fact, with the default primary, if you have a lot of backup mags or brainstalks active, when you hold left and right click at the same time, Huntress will alternate between shooting an arrow and throwing the glaive. This is not possible with the alternate primary however, and will only result in throwing glaives. Laser Glaive: Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce. This skill is the bread and butter of Huntress, and is one of the tools that makes her so powerful. Assuming there are enough targets close enough together, this single ability does up to 1960% damage pretty quickly on a 7 second cooldown. The way that this can be used on two tanky elites or a wide array of mobs makes this verstile ability incredibly strong. I really wonder what Hopoo is gonna make for an alternate that can even compare to this. Blink: instantly teleport forward a significantly large distance. Cooldown: 7sThis ability is great for both map traversal and dodging threats. Although 7 seconds isn't too long, it's not short enough to spam unless you have hardlight afterburner. Use it to get out of tricky situations. Phase Blink: instantly teleport in any horizontal direction a short distance. 3 charges with a cooldown of 2? seconds per charge. Although this ability is great for dodging enemies, it significantly hinders map traversal. It does give you the ability to blink backwards while firing forwards to kite effectively, but I've blinked backwards into a Burning Greater Wisp before.Kek lmaoThe shorter distance means that you don't always move far enough to really disengage, still leaving you in danger., because backwards blink to kite is pretty cool too. Also, you won't have to hit the sprint key after Phase Blink. Arrow Rain: teleport into the sky before raining arrows in an area [to deal an initial 110% damage and 330% damage per second afterwards over 6 seconds] while slowing enemies in the area.*Note the description correction is different from in-game description Ballista: teleport into the sky before firing up to 3 energy bolts, dealing 3x900% damage.Yes, the total proc coefficient of Arrow Rain is slightly higher, but each of those procs only have a base damage of 110% while the Ballista bolts have a base damage of 900%, making each proc over 8 times stronger than the Arrow Rain procs. When also taking into account the number of procs, Ballista is still slightly stronger. Even then, this is only best case scenario for Arrow Rain with enemies staying in the limited aoe, which doesn't really happen. This also doesn't help against early game bosses when there's only one primary threat to aim for. And if you get a nice ukulele proc off of that Ballista bolt, it's gonna be really strong with that 900% base damage, which will take care of any aoe issues that weren't already cleaned up by her glaives.One thing that you can do with both Ballista and Arrow Rain is Blink right after you come out of the animation. So if you need to scale a high wall or cliff, Ballista into a blink might get you there. Blinking is also a safer way to drop down from the animation, because without blinking, you simply enter freefall without being able to do anything until you hit the ground. You can also use the rising teleport animation of Ballista/Arrow Rain to dodge projectiles with good timing. A note for Ballista is that it blinks you backwards. To go high, aim at the ground.