In an interview with Finder.com.Au, Treyarch talked about the Blackout mode and some of their design philosophies behind the mode.

One of the first things Treyarch game design Matt Scronce said was that they ‘wouldn’t do’ Battle Royale if they did not do it best and better than everyone else.

“Oh, that’s how we like it. We wouldn’t do this if we didn’t think we could do it best and better than everybody else. We’ve got a huge library of content, ten years of history, we’ve got the best gunplay out there, we’ve got the best movement, so we’re not too worried about it. Honestly, we’re just worried about making this damn thing as fun as possible.”

Senior Producer, Yale Miller, also says that there is room for multiple variations of Battle Royale in the industry, just how Battlefield and Call of Duty successfully co-exist.

“And look, we’re in a world where there’s plenty of room for multiple titles. We’ve seen that in first-person shooters as a whole. Y’know, people would sometimes ask “how is Battlefield and CoD going to exist in the same industry?” We do. What we’re doing is going to be different. Some players will gravitate to us and people may gravitate towards other games. We’re making something that, when we play it, we have a whole lotta fun and I think we can grow out from that.”

Miller then confirmed that Blackout will just have one map at launch — which Activision has said is 1500x larger than Nuketown. Miller also stated that he does not know the plans for loot boxes in Blackout, stating that’s up to Activision.

“So one map at launch, but it’s huge, being 1500 Nuketowns. There’s also the matter of land, sea and air vehicles, plus we’re weaving in some of our favorite parts of our multiplayer experiences from over the years. As far as loot boxes and things of that nature go, we’re focussed solely on the game, right? What is going to be playable at launch, what are the things players get to do. How the company and Activision decide to distribute that stuff isn’t something that I personally have insight into.”

SOURCE: Finder