Thurrrr, Gnoll Chief

Medium humanoid (gnoll), lawful evil

Armor Class 14 (studded leather)

14 (studded leather) Hit Points 135 (18d8 + 54)

135 (18d8 + 54) Speed 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 16 (+3) 14 (+2) 16 (+3) 14 (+2)

Saving Throws Wis +6, Cha +5

Wis +6, Cha +5 Senses darkvision 60 ft., passive Perception 16

darkvision 60 ft., passive Perception 16 Languages Common, Gnoll

Common, Gnoll Challenge 5 (1,800 XP)

Brute. A melee weapon deals one extra die of its damage when Thurrrr hits with it (included in the attack).

Rampage. When Thurrrr reduces a creature to 0 hit points with a melee attack on her turn, she can take a bonus action to move up to half her speed and make a bite Attack.

Actions

Multiattack. Thurrrr makes two melee attacks.

Vicious Laughter (1/Day). Each allied gnoll or hyena within 30 feet of Thurrrr that can hear her gains advantage on attack rolls until the start of Thurrrr's next turn. Thurrrr can select 1 target to make a Wisdom saving throw (DC 15) or be frightened for 1d4 turns. Thurrrr can then make one attack as a bonus action.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 16 (2d12 + 3) slashing damage.