The Circle of the Roots druids are among the most ancient of druid societies. Although they still make it their duty, they've gone beyond the simple task of protecting life. They have a special connection with nature's breath of life, which is particularly vigorous in plants. Many tales talk of the circle druids' appointment by nature's gods to plant all trees, bushes and flowers, creating forests and groves with the help of their trusty dolls.

When you choose this circle at 2nd level, you instinctively imbue plants within 10 feet of you with limited sentience and animation, giving plants and plant creatures the ability to communicate with you as if you shared a common language. You can question plants about past events, gaining information about creatures that have passed, weather, and other circumstances. Plants might be able to perform very simple tasks on your behalf, at the DM’s discretion.

Puppet Play

Starting at 2nd level, you share nature's capability to shape and give life, doing so with your carefully crafted and magic imbued dolls.

You gain proficiency with the Weaver's tools, which you can use to craft doll buds. Doll crafting is described in the dolls section later in this document.

You can throw and awaken up to 2 doll buds as an action. If you are unable to throw them, they awaken in the nearest free space within 10ft of you.

A doll remains awakened until it reaches 0 hp; until you either reach 0 hp or fall unconscious; until you magically fold it back to it's bud form as an action or until you complete a short or long rest. A doll's bud may be retrieved if it's physical form isn't critically damaged.

You cannot awaken dolls with a required druid level higher than yours. Once you awaken 2 dolls, you can't awaken more before you finish a short or long rest. This scales with your druid level, becoming 3 at level 6 and 4 at level 14.