deathtotheweird Guest

Re: Pax Britannica « Reply #1 on: January 31, 2010, 10:56:14 PM » one button real time strategy? oh my. Logged

JamesGecko









Level 3 Re: Pax Britannica « Reply #2 on: February 01, 2010, 12:38:52 AM » How does?...



But what?...



Huh. I can think of a single possible control scheme which might work for that, a grid-based system. Either that or something sorta similar Herzog Zwei? Logged

Zhal







Level 0 Re: Pax Britannica « Reply #5 on: February 01, 2010, 09:54:22 AM » Looking forward to seeing how this works. I had couple of ideas for an RTS, but we never went with them. Logged

nicknicknicknick







idkfa





Level 0idkfa Re: Pax Britannica [released] « Reply #9 on: February 18, 2010, 09:55:13 AM » I very much dig this game.



I like cap-ship battles, and I like things that go boom, so you got me right off the bat.



Even though audio wasn't a requirement, the sfx and soundtrack are great. Very good mood-setting to match the pace of the motherships.



My only critique would be to put in more feedback as to the health of all ships and the capabilities of the various fighters/destroyers. Logged

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region5







Level 0 Re: Pax Britannica [released] « Reply #10 on: February 18, 2010, 12:18:01 PM » Absolutely wonderful game! It opens up so many possibilities of other games with a similar interface.



However, everytime i press escape to end the game, my computer bluescreens and reboots. Can you tell me what package I might want to get the latest patch for?



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tembac







Level 0 Re: Pax Britannica [released] « Reply #12 on: February 18, 2010, 04:03:38 PM » Very good idea on the game. I also liked the mechanics. I agree that it needs more information on the health of the ships and the different ships. Also, sometimes is hard for colorblinds to diferentiate them. Logged www.tembac.com

roBurky









Level 0 Re: Pax Britannica [released] « Reply #13 on: February 19, 2010, 06:39:11 AM » That's really good. A 4-player game comfortably playable on one keyboard is a wonderful thing.



I've played a few games with all numbers of players but I don't really have any idea on what the good strategies are, or even if there are any. Although going for resource generation early on in a 2 player game seems like a bad idea. « Last Edit: February 19, 2010, 06:47:12 AM by roBurky » Logged

jph wacheski







It's only a matter of folding time and space,..





Level 1It's only a matter of folding time and space,.. Re: Pax Britannica [released] « Reply #14 on: February 19, 2010, 09:38:34 AM » Excellent design for a one stratagy game. The graphics and music are great too. Congrats. I quite enjoyed that! It's sotra like Gratuitous Space Battles, only funExcellent design for a onestratagy game. The graphics and music are great too. Congrats. Logged http://iterationGAMES.com

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Nate Kling

Level 9







Caliber9





PixelheadLevel 9Caliber9 Re: Pax Britannica [released] « Reply #15 on: February 19, 2010, 09:50:55 AM » Hey great game! This is pretty genius way to use the one button mechanic. I wish there were some sound effects for the explosions and lasers. There are so many ways you could take this game! I think it might interesting to add some sort of way to give your ships a priority of who to attack but it could be difficult to do only using one button. Really fun though! Logged SharkArm Brothers The Chicken Bandit (Android game)

Gangles







Quixotic Engineer





Level 0Quixotic Engineer Re: Pax Britannica [released] « Reply #16 on: February 19, 2010, 10:19:14 AM » Quote from: roBurky on February 19, 2010, 06:39:11 AM I've played a few games with all numbers of players but I don't really have any idea on what the good strategies are, or even if there are any. Although going for resource generation early on in a 2 player game seems like a bad idea.

The general unit hierarchy is bomber > frigate > fighter > bomber. The strategy (in theory) is to counter what your opponent is building. Personally, I like to start out with a frigate, then fill in the fleet with a bunch of fighters. I'll throw out some bombers once the opponent also builds a frigate. I agree that the resource upgrade isn't perfectly balanced yet, we're working on it!



Thanks for the feedback everyone! The general unit hierarchy is bomber > frigate > fighter > bomber. The strategy (in theory) is to counter what your opponent is building. Personally, I like to start out with a frigate, then fill in the fleet with a bunch of fighters. I'll throw out some bombers once the opponent also builds a frigate. I agree that the resource upgrade isn't perfectly balanced yet, we're working on it!Thanks for the feedback everyone! Logged Blog ][ Games