Team Fortress 2 Goldrush and Medic Update Arrives; Free Weekend TF2 Trial Begins Friday The long-awaited PC update to Valve's Team Fortress 2 has been released.

TF2 owners looking forward to earning Medic achievements, scoring the three new weapons, and playing on the cooperatively-focused Goldrush map can now log onto Steam and receive their free satisfaction.

Valve also notes that a worldwide Team Fortress 2 Free Weekend will begin on Friday at noon PDT, allowing access to the entire game for anyone with a free Steam account from May 2 to May 4.

Full patch notes after the link.

Source Engine



Improved particle performance on multi-core machines



Added FOV slider to Options | Video | Advanced for all games (moved there from TF2's multiplayer options)



Fixed surround sound initialization problems with new speaker modes defined in Vista







Added Goldrush



Added Character Info and Loadout to the main menu



Added 39 Medic achievements



Added unique Medic items:



The Blutsaugher, The Kritzkrieg, and The Ubersaw



Added new attack animations to most melee weapons



Added new speech for the Heavy and Demoman



Added Stopwatch mode to Tournament mode



Automatically used on Attack/Defense maps



Teleporter effect no longer shows up on invisible or disguised Spies



Spies disguised as their own team can now capture control points



Increased force taken by pipebombs by bullets and explosions



Target ID hud is now colored red or blue to match the spectator target



Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts



Fixed exploit where clients could start benchmark mode on servers



Fixed drowning exploit that allowed players to regenerate health



Fixed reload exploit that allowed plays to fire instantly after switching weapons



Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front



Fixed invulnerability overlay not drawing if the invuln player was previously on fire



Fixed "times used" entry in teleporters maxing out at 32



Fixed rare client crash on level change during control point capturing



Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements



Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken



Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable



Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules



Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint



Added setup time logic, and gates to the middle



Fixed an overlay alignment bug on one of blue's gate signs



Minor lighting fixes in red/blue spawns



Added medium ammo and health to basement hallways



Added small ammo and health to top of spiral



Fixed a clip brush exploit outside blue sniper deck



Fixed number "2" overlay on front of red base not being assigned to the brush face

