Witcher Signs

Aard Evocation Casting Time: 1 Action

1 Action Range: Self (15-foot cone)

Self (15-foot cone) Components: S

S Duration: Instantaneous A wave of force sweeps out from you. Each creature in a 15-­foot cone originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and is not pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect.

Igni Evocation Casting Time: 1 Action

1 Action Range: Self (15-foot cone)

Self (15-foot cone) Components: S

S Duration: Instantaneous A thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-­foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

Yrden Abjuration Casting Time: 1 Action

1 Action Range: Touch

Touch Components: S

S Duration: Dispelled or Triggered When you cast this spell, you inscribe a glyph that harms other creatures, upon a surface (such as a table or a section of floor or wall). The glyph can cover an area of the surface no larger than 10 feet in diameter. The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. The glyph is triggered when a creature enters the area of the glyph. When triggered, the glyph erupts with magical energy in a 20-­foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area speed is halved and must make a Dexterity saving throw. A creature takes 3d8 lightning damage on a failed saving throw, or half as much damage on a successful one.

Quen Abjuration Casting Time: 1 Bonus Action

1 Bonus Action Range: Self

Self Components: S

S Duration: 1 Round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, and you take no damage from magic missile.