“HEAR NOW THE CLASH OF STEEL AND THE RATTLE OF MUSKET SHOT! The enemy is before us, and they seek to take the bridge. We can hold our footing here in Mar-Milloir if can push them back and take it for ourselves. If you cleave enough of those foreign bastards and aid our forces, what filthy spoils you plunder, KNAVE, are yours for the taking!”



This is an adventure scenario meant to put an emphasis on two concepts of old school style play; dungeon turns and wandering monsters.

The Battlefield twists this however, as rather than meandering a crypt and rolling for dungeon turns and wandering monsters for each new room; you are instead on a field of battle between The Homeland and The Foreign Kingdom, two rival forces of which you ostensibly belong to one of. There are multiple theaters of war present, and you will instead be rolling equivalents to such things as the knaves travel from field to field, looting, killing, and seizing what glories may come to them.

An experiment and beta ashcan teaser for the Rakehell setting addendum for Mar-Milloir.