Sacred Oath: Oath of Survival

Survive. A last plea to yourself, to keep going. Paladins of the Oath of Survival have spoken this word and then pushed onward. While the oath is usually sworn in a moment of desperation as a promise for oneself to not fall, as a desperate plea for the power to go on, the oath persists even after the trial is over.

Variant: Archer Paladin: If you plan to take the Oath of Survival, when you choose a fighting style at 2nd level you can choose the archery fighting style and your paladin spells and features that apply only to melee attacks apply to ranged attacks. Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.

When you take this oath, you become proficient in the Survival skill, if you aren't already.

Tenets of Survival

Paladins of survival don't have formal tenets, but a simple, underlying philosophy seems to be consistent between them.

Persistence. Even though it gets hard, you have to keep trying.

Resilience. When you fail, don't let it stop you. Don't be held back by past losses.

Laugh in the Face of Opposition. If you can keep smiling, the forces against you can't truly defeat you.

Always Keep Going. Throughout all trials, simply keep going as long as you can.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Survival Spells

Paladin Level Spells 3rd goodberry, ensnaring strike 5th pass without trace, spike growth 9th conjure barrage, protection from energy 13th freedom of movement, stoneskin 17th conjure volley, wall of stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Will to Survive. You can use your Channel Divinity to gain a +10 bonus on a single Survival check. For 1 minute afterward, you can add your proficiency bonus an additional time to all Survival checks you make.

Last Stand. When you fall to 0 hit points, you may use your Channel Divinity to stabilize yourself and keep fighting. You gain a number of temporary hit points equal to 1d6 + your Charisma modifier, and gain a +2 bonus to AC and saving throws for 1 minute. When you lose these temporary hit points, you lose the other bonuses of this feature.

Aura of Resolve

Starting at 7th level, your inner drive to persevere extends outward to empower your allies. As long as you are conscious and not stunned, you and allies within 10 feet of you can't be frightened, and whenever you or an affected ally falls to 0 hit points, that creature immediately stabilizes.

At 18th level, the range of this aura increases to 30 feet.

Master Survivalist

Starting at 15th level, your proficiency bonus is doubled for all Survival checks, and when you make a Survival check and the die roll is less than 10, the roll becomes 10.

Archetype of Endurance

At 20th level, as an action, you become the embodiment of resilience. Mist swirls around you and your eyes glow brightly. You gain the following benefits for 1 minute.