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Not Recommended 14.5 hrs on record

14 hours playing the game. Felt like dropping a review



1st: I cannot hate this game. The sci-fi setting is great, if a little minimal. Which is a consistent problem with Halfway

2nd: The gameplay (like the setting) is very minimal. Kill everything to complete the mission. There is no mission variety. You start off without a base of operations and gathering friendlies, just surviving with what you find. This part of the game is the best, but not without flaws, and lasts for a short time. The actual combat is really basic and lacks a lot of features you typically find in other turn based shooters.

The aim of the characters is terrible, and sadly this issue persists with the exception of 'snipers'. However, running all snipers leads to a really slow, tiresome game. Starting out I found melee by far superior, with the female medic becoming my main damage dealer.

Later into the game the enemies become overtuned and they start dealing slightly too much damage, even one-shotting characters with smaller health pools. Tank Armor became mandatory. There is a mission that allows you to get some 'better' weapons and armor, but you have to go through several 'bouts of enemies as you loot each crate. Not altogether a sensible mission. Found the bulk of the side missions were best avoided as they were a drain on resources that never really paid off.

Perhaps the worse feature is the complete lack of checkpoints through missions. You wipe, and its a hard reset on that mission. I had to switch the game off and walk away a few times when this happened in the later missions.

3rd: The story is rather average; FTL Drives have been invented, but not without a few undisclosed issues. Ships tend to disappear and are never seen again. The ship you're on is the Golath, and it keeps making FTL jumps at random with unknown hostiles spawning in every time this happens.

Some of the characters have stories, but like the main story, they take a long time to really go anywhere. It is disappoints as they are a likable bunch.

3rd: Best mention the weapons... 1/3 or so I found practical. For one reason or another I stuck to snipers with average ammo capacity, shotguns and carbines



Overall: Found the game a bit underdeveloped in the gameplay department. Some combat features, character upgrades, weapons/armor redesigns and missions need to be looked at again or included. Harsh as it sounds I did feel that the playability of late game didn't get tested as much as it could have been. Halfway was wasted potential