



ONLINE CONFERENCE TAILORED FOR DEVELOPERS

Unity With The Best is a full-day online conference tailored for developers who want to explore and learn about the Unity universe.

Right in the comfort of their homes, the attendees will enjoy an empowering interactive experience through a friendly platform specially designed for this event.









IMPROVE YOUR UNITY SKILLS WITH AWESOME SPEAKERS

Unity With The Best is the biggest Online Conference Series for developers.

Join leading game developers in and some of the most esteemed Unity experts for exclusive webinars and benefit from 1-to-1 mentoring sessions.









AN INTERACTIVE LEARNING EXPERIENCE

The attendees will be supplied with a set of tools to interact with the best Unity experts:

a chatroom to ask live questions during the conferences;

Q&A forum after the conferences during which both experts and attendees can share knowledge and information;

20 minutes of one-to-one live mentoring sessions with the chosen expert(s);

Link to the speakers' Slideshare presentations;

2 months guaranteed access to the conferences, Slideshare links and Q&A forum









SESSIONS

❏ Andy Touch | UK, Tech Evangelist at Unity3D

Title: Hands-On Using Unity's Audio Mixer

Unity 5 introduces a new Audio Mixer system to take your game’s music and sound effects to the next-level! Andy will give a hands-on, in-editor demo of all the new Audio Features introduced in the latest version of the Unity game engine; covering in-game sound mixing, groups, applying effects, audio ducking, fading and more! This talk is welcome to all but at-least some Unity knowledge will be useful.





❏ Vincent Vergonjeanne | Poland, CEO and Founder of EVERYDAYiPLAY

Title: WebGL and Unity - Best Practices

EVERYDAYiPLAY was one of the first company in the world to launch a commercial version of a large F2P 3D game using Unity WebGL export. Vincent will talk about how to deal with lack of sockets and threads, major rendering optimizations to further improve your FPS and how to deal with memory allocation, download constraints and debugging.





❏ Claudia Doppioslash | UK, Game Programmer & Game AI Researcher

Title: Shader, The Unknown

Shader programming is one of the things that most influences how good your game will look, yet it's perceived as a black art, hidden away and feared.

After a short overview of how shader programming works, Claudia will show you how Unity lets you take almost full control of the shader subsystem, and more importantly, what you can achieve with that control. She will also show you how to implement a custom Physically Based Lighting system and the logic behind every choice.





❏ Alexander Birke | UK, Freelance Game Developer at Out Of Bounds Games

Title: Procedural Meshes in Unity

Being able to create 3D models and surfaces on the fly is a powerful part of the Unity API that allows you to approach problems in a more efficient manner and create novel functionality. These techniques are especially convenient for games and apps using procedural content but it can also be used to create more powerful tools for making hand crafted experiences.

In this talk, he'll describe: how Unity's mesh API works, practical examples of games where I have used procedural meshes to achieve novel gameplay, common strategies to assign triangle indices, the most tricky part of the process, general tips on achieving better performance with the mesh APILooking at the website.





❏ Alice Ruppert | Switzerland, Game Developer at N-Dream AG

Title: Smartphones as Controllers: A new way of creating local multiplayer games AirConsole is a browser-based platform for local multiplayer games controlled by smartphones. Alice develop games for it using Unity3D (WebGL Exports) and the AirConsole API. She will describe how to use a HTML and JS to build controllers as mobile websites, how to communicate between 'big screen' and players' devices, how to switch between different controller views, storing Game and Device States in JTokens, How to deal with input latency, using methods such as 'hiding' the latency by adjusting animation durations. She will share some learnings and insights from making games for the platform, mainly focusing on using smartphone controllers in ways that make sense, rather than trying to imitate traditional gamepads.



❏ Charlie Elman | USA, Senior Unity 3D Developer

Title: A Deep Dive into UnityUI

Games function as a platform for some of the most complex, interesting, and creative user interfaces out there. These complex requirements, compounded by the open-ended nature of Unity, can spawn enormous headaches for the poor saps (like myself) who build UIs in Unity every day. But fear not! UnityUI is here to help. Charlie will help you tackle the UnityUI basics, cover some techniques, best practices, and must-have assets that he's come to swear by after 3 years of building UIs for Unity projects.





❏ Lucy Gomez | Mexico, Unity3D Development Instructor at SoftwareCamp

Title: Game Programming Patterns for Unity

Lucy will present Performance and Memory Management improvement applying Design Patterns for Unity. She will start by showing you how Game Programming patterns will improve your game. Then Lucy will give a detailed description of the most useful Programming patterns at Game Development and teach you how to use Game Programming Patterns for Unity 3D.





❏ Justin Link | USA, Interactive Media Developer @Chronosapien Interactive

Title: Movement recognition features implemented through Unity and Intel® RealSense™

As technology advances, more sophisticated ways of interfacing with it are emerging. Even though new tech strives to make our apps more intuitive and easy to use, designing interfaces for those apps is not quite as straight forward. We’ve learned a few rules and “gotchas” when working with gesture cameras that can help to make apps that use them easy and fun to use.

In this talk Justin will describe the different data types you can get from Intel® RealSense™ and how to get them, designing an interface for a gesture camera, using your hands, face, and voice as an interface.





❏ Sarah Sexton | USA, Game Developer Evangelist at Microsoft

Title: Hands-On Workshop Building a 3D Isometric Survival Shooter

Learn to create a 3D isometric survival shooter called Nightmares using Unity 5 in this hands-on workshop. Although this workshop is beginner-friendly, you need to understand mathematical 3D concepts.

To start with, we will customize the Unity workspace, build a 3D environment, and add sound effects. In a second phase, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts. In the last phase, we will set up our Camera and write a script to make the camera follow our player character.







❏ Jon Collins | USA, CEO at Kaio Interactive



Title: Introduction to using the R200 camera & Realsense SDK in Unity3d

We used the Intel RealSense SDK In conjunction with the R200 Camera to bring about the fun, interactive and tactile gameplay featured at GDC16. Using Intel® RealSense™ we were able to create a unique gameplay experience with every play through, as the players themselves sculpted the terrain the game used out of sand which was monitored by the camera and our code effectively translated the profile of the sand into a terrain. In this talk we’ll use one of the realsense samples to step through and gain an insight into how that depth data is translated into a usable game object in Unity3d.









USEFUL INFORMATION

Official Website: unity.withthebest.com

Date: Saturday, March 19th – 10am to 5pm (EDT) - New York City Time

Venue: Online

Twitter & Official Hashtag: @LearnWTB / #UNITYWTB

Themes: Unity/ Unity3D/ C#/ JavaScript/ UnityScript/ Game Development

Contact: maud@withthebest.com





PARTNERS

BeGeek /// BeMyApp /// Boston Unity Group /// Bristol Unity Game Developers /// Future Games /// Krakow Unity 3D /// Game Dev Technologies Köln /// LA Unity /// Lille Virtual Reality /// NYC Unity3D /// Paris ACMSIGGRAPH /// Paris Unity /// Santa Cruz Unity Users /// Stockholm Game Development Hub /// Stockholm Indie Game Dungeon /// Stockholm Virtual Reality /// Women Who Code

