SevTech Tips and Tricks

Sevtech is currently 3.1.2 Hotfix 1 : Get it here !

Here is the web view https://borg286.github.io/sevtech/

Please use this if you don’t intend to propose tips.

Feel free to add comments, and propose changes here.

Version History

Performance tips:

The modpack creator intended only needing 4 GB of ram allocated, but YMMV.

Custom java arguments for garbage collection: -XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=51 -XX:G1HeapRegionSize=32M

Disabling certain mods can improve performance: Better foliage - This mod makes leaves and grass appear more complex. Fancy block particles - Replaces breaking blocks into a 3D variant. Smooth font - Replaces the standard font.

Install optifine (max D3) to finetune the graphical experience you want to have: https://optifine.net/downloads Some people report invisible blocks when using optifine, in config/thebetweenlands/config.cfg change B:fullbright_blocks=true to false .

Twilight Forest tweaks (config/twilightforest.cfg) : Set B:leavesFullCube=true to false to decrease FPS stuttering.

Do not put PrimalCore logs in a Cyclic block placer. This will cause a ‘ticking tile entity’ crash and potentially corrupt your save.

Same goes for “Ore Dict Filter”+Hemp Seeds in BloodMagic Router -> ticking tile entity error

Seeds

-1717583552609621523 (3.1.2 Hotfix 1) Spawn on large open field. 4 Shoggoth lairs nearby, Bone Structure, Rock Crystals and lava a hop away. Village over the river. All needed metals nearby. Darklands X=-1500,Z=-750 (1 nights journey by raft) with darkland cobblestone village. 35k buckets of Oil in chunks N,E, & W of squat tree nearest Sakura trees.

-7757505388919135334 (3.0.7) Spawn in Village, next to flat plains, Large bone structure and Shoggoth lair within 200 blocks of spawn. Rock Crystals just outside of town. Lava.

-115227398 (pre 3.0.5) Start in AbyssalCraft biome, close village to NW (Another South of that one), nice open area to the east with river biome, large forest and lots of animals. Another village north on other side of tall hills across grassy plains with lots of streaming water..

-8872794606572219902 (3.0.4) Spawn next to Laketown (village in middle of lake). High flat mountain at your back for strong star light with a tin vein. On other side of lake is a large flat area with **large **bone structure VERY nearby, Eucalyptus and a Mulberry tree, 2 coal, 2 copper veins, 1 gold. Lapis on island next to village. Majority of lake is only 1 block deep, making easy access to gravel, salt, sand, and clay. Nearby big hole(y=51 @ base) with Copper cluster. Snow mountain nearby (Build up 20+ blocks on peak for easy access to ceiling of The Beneath).

-3822593286363813618 3.0.6 Very strong, Amazing map. Everything you need to play within 200 blocks from spawn

Age 0

Uncategorized Tips

You can access the main quest guide by pressing L. Purple quests lead you to the end of the age (If there is no color, this is talking about the ones with 2 round sides. The stars are the final quest in the age).

If a rock on the ground doesn’t break in one click or sounds like ** dirt/grass** when hitting it, LEAVE IT THERE- it’s an ore sample in disguise.

Carry-On is in the pack, it can pick up most passive mobs (no villagers, buffaloes, horses, or larger mobs). Note your reach is less than right clicking. You can also pick up most chests, and other tile entities like this as well.

Lighting fire on cobblestone for your first kiln to cook your charcoal will last a bit longer than on dirt/grass.

Quark’s inventory drop-off button allows you to bypass the Stage’s restriction by letting you put unfamiliar items into nearby chests/hoppers

You can keep items from being dropped off by favoriting them. Alt+right clicking an item will make it a “Favorite Item”. Go to Inventory tweaks settings (3 dots at top right) and turn off shortcuts.

The world generates in a logical heat map . (Breakdown of the heatmap and where to find biomes.) Need snow or a desert? Travel North or South until you find it! See the Heatmap section below

The carrot in your inventory is where you can view your nutrition levels . If you raise the nutrition levels high enough you will get buffs . Let them drop too low and you’ll have debuffs. See nutrition below for healthy meals below

You can move faster on certain blocks like Grass Paths made by right clicking with a shovel or trowel

Use F7 to see the light levels on the ground and F9 to see the chunk borders .

Some blocks are disguised as other blocks. They are revealed in the correct stage. Always go back and check out areas you’ve already explored to see what’s new.

Rafts are an earlier form of water transportation. They are just a bit weaker and slower. Sometimes they sink. Use ‘Carry on’ (shift+right click) to fetch them.

Once you’ve picked a spot for your base, reset your spawn point and have some food(for regaining your nutrition), pillar up and die to get a skull compass leading you back to your base , I mean death point.

Shift/Sneak on your grave to retrieve your items.

Once you get a saddle, go tame a horse (repeatedly trying to ride it) to speed up traversing the overworld. He can jump stone fence, but only with you riding. Be sure to bring a fence and lead with you for when you want to get off your high horse. Alternatively live near an ocean and use a raft to visit new places, taking care with the sharks and piranhas that attack when you get to shore. Piranhas jump out at you.

Hunting sharks is easy; if you have a one block deep strip of water to stand in, you can just spear them to death without them being able to reach you.

Be on the lookout for Sakura, Eucalyptus or Dark Oak trees. You’ll need the logs to upgrade your work stump into the mk2 version. It can hold full stacks of items for repeated crafting, and takes fewer whacks.

You can use punji sticks (crafted from sugar cane) to damage mobs. Can place on hoppers for collection, and on walls to deter spiders.

Lit fibre torches(right click unlit one on fire) are not as good as vanilla torches. They only provide a light level of 10, meaning mobs can still spawn 3 blocks away. Craft them into totem torches using 2 sticks for much better lighting. Since the totem torch doesn’t require charcoal/coal to make you can get and will need a large supply. Use a Flint Workblade to instantly get sticks from leaves and fibre from weeds. Bring 3 workblades with you if you want to stock up.

The red cedar tree needed for the fire hopper requires a totemic ceremony to convert any sapling to red cedar sapling.

If you can’t find any sharks use a strainer together with a survivalist’s strainer to collect shark teeth (5% chance over 10 minutes is almost guaranteed).

If your grave gets removed (eg by the Hydra), you can recover it by using the /tmg_restore command from Tomb Many Graves mod.

Having trouble to orientate yourself? Use the Sun! The sun and moon rise in the east and set in the west. This makes a good early compass to find yourself which way you are traveling.

The drop off button merges stuff in your inventory into nearby chests. Ie. if you have a nearby chest with cobble this dropoff button will push any cobble you have into that chest. If you’re not already storing it then it should remain in your inventory.

FindMe lets you hover your mouse over an item in JEI, press ‘Y’ and any nearby chest with that item will smoke.

The Atlas (map) is now craftable for cases when you can’t find a librarian, completing the quest at the same time.

You can place Wood/Planks in your off-hand slot and right click a chopping block to place it, making chopping much faster. This works for the stone anvil later.

Cactus can grow adjacent to sugarcane, making your farm more compact.

Step assist vs. auto-jump

Auto-jump is horrible, we all know. That is not what is on by default in SevTech. Instead we have Cyclic’s step assist feature on from the get go. In age 1 after you make the Blood Altar you can craft a special apple (Apple of Lofty Stature) to toggle it. See below for a faster way to disable it.

Here are are a few things that step assist fixes over auto-jump:

You don’t jump a full 1.25 blocks, but instead are instantly moved the 1 vertical block needed

You don’t jump and you don’t land, thus eliminating in-flight time

Mobs still need to jump, making mountain climbing a realistic escape strategy

You don’t ruin farmland climbing out of water sources

You can run up mountains covering just as much horizontal distance as if you were running.

It doesn’t use more hunger than walking

When digging diagonally down you don’t have to make the pathway 3 tall. A 2 tall stairway allows for fast travel up. Still the same jerkiness going down. But now you don’t have to jump going up.

If this feature is game-breaking and you have control over the configs, go to cyclic’s configs and disable stepheightdefault and create a new character. If you’re already established see if the admin can cheat the apple to you.

When and where to select a first base

What to look for

Gravel, sticks, and fibre to bootstrap your first tools. Crafting stump then Flint pickaxe, workblade, shears, upgrading to stone pickaxe and axe then set out for gathering.

Fleece: The workblade turns this into string, so you don’t have to find cotton plants. Instead of killing sheep for Fleece, use flint shears so the herd doesn’t run away. Make a sleeping mat ASAP.

Sugarcane: You’ll want at least 6 planted to have enough for the totemic tools

Ink sacks: The atlas, tradable from a white-coat villager, requires feathers and ink sacks

Feathers: In addition to the atlas, you’ll need 16 for the Wild Dog Boots. Use shears to get 4 feathers per chicken, which kills them in the process without them running away

[Optional] Hemp: use hemp to make 2 bundles of 8 feathers each. The hard part is finding fully grown hemp.

[Optional]Dog Pelt Boots: Keep all wild dog pelts for Dog Pelt Boots ( run much faster , jump much higher, good armor, no fall damage).

Bone blocks: Bone fossils are easily found in plains. Pick up at least 10-30 blocks for quick farming and homesteading

Black lotus, Dandelion and Rose: The fluid bladder needs these 3 powders

Clay: You’ll need around 30 to get you through Age 0

4-7 bone: totemic needs these. Note that animals and zombies sometimes drop bones.

Try to keep to one type of animal for meat and pelts as your initial inventory is scarce when gathering all this stuff.

Villages have stone slabs at the smithery. Find a leatherworker to trade pelts for leather strips, bypassing that tedious process. Trade in fleece for string while you’re here.

Where to set up base

Waterfall will have fish generate in it, they will flop out the edge of the water and expire on the ground, easy access to protein.

Water: River and ocean biomes have infinite water. Pulling water from lakes results in annoying but workable whirlpools. Placeable water is pushed out to age 2, so any farm will need to be placed around existing water, or aqueducts. You’ll also want your sugarcane planted and nearby so it always grows. Plan your base accordingly

Forest: You’ll be using lots of wood for quite a while, so pick a place with quick access to trees.

Find a village you can often trade hides for leather so you can skip the lengthy leather making process.

You can also trade fleece for string with better results than transforming it with work blade.

Cows: Turning Cows into buffallos is required for progression. You have 3 ways of getting them: Pulling a pied piper with wheat, micromanaging with a handful of leads, or using carry-on to slowly carry them back. Pick a base that isn’t too far from a herd of cows.

When you get into age 1 you can make storage crates which retain their inventory, making moving much easier. So you don’t need to find the perfect place. Age 2 opens up the Tinker’s lumber axe, making a nearby forest less critical.

Where not to set up base

Areas with mud patches. Mud takes forever to mine even with the shovel. You often dig out animal pens.

Plains: Early game makes heavy use of wood. On the other hand, when breaking leaves manually, saplings are VERY easy to come by. Allowing you to exponentially grow a tree farm.



Trowel: digs gravel super fast

Flint Hatchet: strictly a gateway into a crafting stump. Upgrade to stone axe ASAP.

Flint pickaxe: strictly a gateway into a cobble. Upgrade to stone pickaxe ASAP.

Flint spear: 4 damage as melee and ranged, but throwing it risks breaking it.

Whittling knife: only used to make totems. Scroll or right click in air to switch selected totem animals.

Flint workblade: Can be used to instantly cut shrubs and leaves for twine and sticks respectively. Shift-right click dirt/wood/stone to make a ladder. Great for animal pens. Takes a random number of tries per block Note you need to be on the side with the ladder else you fall through. Shift-right click wood (logs – must be upright) to get some bark. Takes a few times of “scraping” Shift-right click on grass path to make grass path stair. Use it in a crafting grid to make many things (press “u” in inventory to see list). Like other flint tools it is not repairable like stone tools are. Makes a good early weapon.

Stone pickaxe/axe/sword/hoe/shovel: You can repair your stone tools on the go by crafting it with cobble

Early game AIOT: Try to collect as many as possible bear claws (obtainable from any type of bear, easiest are brown bears on swamps). That will allow you to create bear claw paxel which is the best weapon in Stages 0-1 (good amount of damage, very fast attack), it’s also a quicker pickaxe/axe/shovel than stone based tools. Can be repaired with bear claws (that’s why you should collect more of them). It’s extremely useful later as a mining tool.

Flint shears: cuts leaves (makes totem wind chimes more musical), vine(useful for biome detector in age 1). Prevents Creepers from exploding. Used on chickens drops a feather, damaging but not frightening the chicken. No need to chase to get chicken meat.

Block rotator: while we don’t have access to a tool to rotate blocks just yet, you can press K to toggle how to determine the direction blocks face when placed. Useful for building houses.

Bladder: entry into leather making. Doesn’t place water sources, nor hold lava. Can put water in stirring pot.

Trowel: like shovel, but digging grass blocks often drop worms, which help getting fish in strainer.

Stone club: It is an average damage, very fast-hitting weapon, it can also mine cobblestone faster than a pickaxe, and also dig dirt and gravel faster than a shovel. You still need a pickaxe for special rocks like greenschist and limestone though.

Totems

When you’ve decided on a base then make a whittling knife and make 6 high totems. They act like beacons within 13x13x13 (note: zone is a cube, not infinite column). You don’t need the totem music for these to function. See rituals below for that. With whittling knife in hand either scroll or right click the air to cycle through the options.

Start with the totem base on the bottom, and your choice for wood placed on top. All similar totems need to stack on top of each other, ie. 5 wolf totems 1 high only gives strength 1, whereas a 5 high wolf totem gives strength 3.

Bat - no falling damage (1 second)

Blaze - Fire Resist (3 second) and minor healing while burning

Buffalo - Haste

Cow - Slowness and Resistance II

Enderman - Night Vision (14 seconds): Note the flashing is warning you that night vision is about to end.

Horse - Speed

Ocelot - Creepers don’t explode

Pig - Luck (Should affect endermen and mob drops now)

Rabbit - Jump Boost

Spider - Spider (treats blocks as if they had ladders)

Squid - Water Breathing

Wolf - Strength

Totem tips

Put 6x horse and 1x enderman + 1x ocelot throughout your base. Put 6x high wolf and 6x cow on entrances of base to fend off foes.

When hunting for Shadow creatures during a night, carve a totem base and Enderman totem into the nearby trees, so that you have constant night vision. Add in Horse totems if the area is swampy for speed boost. Or Wolf totems if battling the Shadow Beasts.

When mining underwater for clay, salt, etc. take some wood logs, and make a totem with Squid, Enderman, and Buffalo totems. You’ll be able to breathe, see, and mine normally.

Farming

While you need to trade bonemeal with the farmer to get farmland for the quest, limit it to once. Craft dirt with bonemeal to get farmland easier.

Recall that Age 1 opens up the Hoe, so you can keep it small and use bone meal, and leave the large farm for later. Also, villages often have already hoed ground. Although some of it would already be gone when you get there, the ones with tall grass/other plants on it will still be hoed. Break the plant and immediately plant a seed and the plant won’t pop off. You can also attach a plow to the end of a horse and plow the ground before Age 1.

Use a Flint Workblade to instantly clear out shrubs

Even flowing water hydrates farmland

Water is only infinite in River and Ocean biomes.

Don’t bother with a shovel: make a garden trowel instead. When it comes time to bait your fisherman’s strainer, you’ll be glad you did.

Scout around for a giant bone skeleton (simply a bunch of bone blocks lying in a formation) and grind them up to get loads of bonemeal.

Place a drum near your farm and do the Zaphkiel Waltz for crazy fast plant growth out to a radius of 6 .

Focus on wheat seeds and cotton, as growing your animals and string surplus is very important.

You can throw cotton seed on the ground and it will grow a new cotton plant where the seed drop after a little time. It’s a easy way to make big cotton farm without farmland.

Homesteading

With an empty hand, you can shift+right click animals to pick them up and carry them. (villagers, horses or adult buffalo cannot be picked up, shift-right click for ½ of a second)

Place a raft on the ground and lure or place two animals near it and they’ll mount the raft. This prevents them from moving around while allowing you to still breed them. (Warning: This may or may not cause some lag)

Fencing animals in a pen Wildberry bushes (Note: At times the animals can glitch past the bushes.) 2 Dirt makes Dirt slabs. Dig 1 block down and surround pen with slabs Stone walls Leaf blocks

You can get 100% hatching rate with the eggs you picked up by dropping them (not throwing them) and performing the Zaphkiel Waltz.

The Rite of spring works on villagers, animals and plants up to 8 blocks out in all directions.

Collecting chicken drops can be automated by putting a wooden hopper+chest under a chicken.

Buffalo can be bred with wheat so you don’t have to keep finding cows and doing the ritual

After you’ve found a few cows and optionally pigs, explore for a Bone blocks in clusters to get loads of bonemeal to get a fast supply of wheat.

Pelts are useful for glue in Age 1.

Automation

Place a wood hopper on the opposite side of your chopping block and throw items in to automatically place wood. This works for the stone anvil too.

You can use Wooden Hoppers to load/unload drying racks for leather (later, also for paper etc..). You have to use MK2 hoppers if you’re “chaining” or “piping” the outputs into a single chest, ie have a single chest for input.

Instead of using hoppers to automate drying racks you can increase throughput by parallelizing it at the cost of manually replacing hides. Just make a drying rack wall.

Wood hoppers are available early on and you’ll need about 10-20 of them for a full automated age 0 and 1 setup. Mark 2 hoppers don’t need a chest to pull from, as you can place up to 4 stacks in the top for queuing. Only mark 2 hoppers can be chained together to create a “pipe” of sorts.

The grill can take up to 16 items for queuing. For automated extraction wait for Age 1 when you get a Dung Pipe to pull items out the side rather than a fire hopper needing to take the job of heating and pulling.

Upgrade to the craft stump mk. 2, which takes fewer whacks, and can hold stacks in each slot for quick crafting. Prematurely empty it by breaking it or shift right clicking each item with an empty hand.

When you want to get into beast of burden power be sure to have a 9x9 wall around the 7x7 area each horse/buffalo/llama needs. Use either stone fence, berry bushes or 2 block high wall. Otherwise after the beast is done working he wanders away and breaks the lead.

Make sure the horse grindstone is on the TOP layer of the 7x7x2 area (put another block under it so it’s at eye-level). It takes some fiddling but you can automate input and output of the chopper, grinder, and pressing blocks with mk2 hoppers and chests (both the ones you can see into, and normal minecraft chests). Just make sure it is not in the path of the horse as it goes around.

Vanilla Wolves and Buffalo are about the best for running your machine, bested only by fast horses.

To make beast’s work faster place dirt path by right clicking with a shovel on either dirt or grass.

The press and grindstone are needed much less often than a heavy supply of planks and sticks. Prioritize the chopper with hopper input and extraction.

Leather gets a bit faster with the wooden basins(?) But is still manual. But you can do 6 basins in parallel while you wait for each to go through the stirring animation.

For leather making in the basin, you only need 1 salt to 3 hide each time you make it. Same goes for when you tan it later; you only need one resin per 3 dried hide.

Nutrition

The Nutrition mod encourages you to eat a balanced diet, giving you relevant buffs for eating food. See farming and homesteading for how to get a healthy supply of ingredients.

To boost nutrition quickly, use the Hand Crank with a Millstone[BetterWithMods] to become hungry and chow down your surplus of food. You can use multiple cranks to speed this up.

If you’re unsure which foods you can eat to maximize your bars, you can filter food types by typing the category in JEI. For instance, searching for fruit will give you all items you have access to that increases your fruit bar.

Rice bread can be eaten even when full, making it very useful for keeping saturation up during a fight or boosting your grain nutrition.

In the same way making leather is easier with the basin, dough is 3 flour and 1 salt per batch.

It’s useful for when you want to make bigger meals with the cauldron to make lots and lots of bowls for the chicken stews, and other things that it can make. They don’t stack, so it should really only be eaten when you’re in your base, to save on inventory space.

Good foods to make:

Pork dinner: Cooked Pork+Baked Potato + raw Carrots gives 3% Vegetable, Protein Be careful to only put in the minimum carrots as the cauldron cooks any spare carrots. Some youtubers show that you need a blue flame to stoke the cauldron. This in fact not needed for (most?/any? ( This is needed for the potash recipe - at least the one with logs-) ) recipes.

Tasty Sandwich: Cooked Meat of any kind + Bread gives 3% Grain, Protein

Rice (very spammable): 1% Grain , negligible hunger, 0 saturation

Cooked Shark Meat: although it fills only Protein (3.5%), it has no saturation cap and can be eaten at any time, even if you food bar is full. Good if you need constant HP regen in battles.

Combat

If playing non-peaceful is too stressful for you, you can switch to peaceful for all but 1 part and still get into Age 4. You’ll need the shadow gem from Abyssal monsters spawning in an Abyssal biome.

If you use shears on a creeper, it stops them from exploding.

Mobs grow in toughness and availability as you progress through the pack

Attack with a lit torch to set enemies on fire

The best weapon is a Bear Claw Paxel with 6 damage and 5 attack speed (higher is better).

2nd to the Paxel is a Stone Club at 3 damage and 5 attack speed (spammable). It is also faster at mining.

Tying at 3rd place is a flint workblade which is as good as a sword

Mud makes for decent early game ranged spammable weapon

Making a stone-braced wooden shield will make handling darklands combat a lot easier.

The Totemic whittling knife is available as soon as you open Age 0. Make yourself one, and put down a totem base and an ocelot totem. It has a 5 block in each direction creeper griefing protection. Creepers will not blow up within its range.

For on the run buffs focus on nutrition and farming. You can get Speed 3, Strength 1, and Resistance 1, and nourished for healing. Having all 4 nutrition bars up you can get 20 hearts.

Defeating the Baykok boss from Totemic is highly recommended to do as soon as possible. His behaviour is mostly like that of a standard skeleton so he is easily cheesed by attacking his legs from a 1 block gap. Parrots are found in Jungle, Swamp and Savannah biomes. If you can’t find parrots that you need to get the eagle-bone whistle, wait until Age 1 and summon a parrot using an abyssalcraft ritual.

When questing for the shadow gem set up a full 6 tall (1 totem base + 5 totem) totem of pig (luck 3), another for horse(speed 3) and another for wolf (strength 3). Add in ocelot (creepers are harmless) and endermen (night vision) totem with only 1 needed of each.

The sacrificial dagger together with a blood altar can be used to instantly kill most enemies.

Inventory tips

Make shelves instead of chests. They hold 16 items instead of 12, and are more friendly to an inventory wall. Note: They don’t currently work with Quark’s Drop-off button (see below).

Craft a backpack when you get access to leather to hold your items.

After getting a backpack, tech straight to the Stone Backpack for 36 slots. Craft the leather backpack with a wood upgrade, then craft with stone upgrade

The Cart functions as a double chest when you sneak-right click on it, making by far it the best Age 0 storage option (if bulky). Attach to a horse with astikoor hotkey, R by default. Note:Open its inventory to use Drop off after expedition. Note that Carts are not protected by claim protection in multiplayer.

You can deposit items in your inventory that are already in chests nearby by holding shift and clicking the drop-off button in your inventory. See Dropoff Button here: https://quark.vazkii.us/ This is great after an expedition to clear out things in your inventory you’ve already found a place for in your chests. You can also store restricted items. Just don’t try to select them in your hot bar or inventory.

The strainer box acts as a normal chest with hopper attached, so you can literally throw whatever into it.

Totem Rituals

Totem rituals allow you to make instruments, play a tune before the timer runs out to get various effects.

Tutorial video: https://www.youtube.com/watch?v=NXXumiUuZlw

You need a totem near your instrument setup, otherwise rituals never start.

Start a ritual by shift clicking the instruments in certain orders. After the ritual is started just hit the instruments in the right order.

Each instrument when activating a ritual has a set amount of music it can produce, you need multiple instruments (ie. make 6+ drums and 2+ chimes) on hand to complete most rituals. Eagle Bone > Jingle Dress = Drum > Rattle = Wind Chime > Flute

After being played for a few times that instrument becomes ‘boring’ but still contributes ¾ of its peak ‘music’ thereafter.

The first ritual you should do is the Infused Flute ritual, giving you an infused flute, which makes it randomly perform as well as a drum or rattle each time you play.

Each instrument has a cooldown before it can be played again. While juggling 3+ flute/rattles isn’t feasible, you can have multiple drums around while you wait for the others to cool down.

You can play the drum with the rattle to activate both instruments at once. In same time you can use flute in offhand.

Place the instrument set near your farm and do the Zaphkiel Waltz ceremony for crazy fast plant growth.

Get the Jingle Skirt for a significant boost. (costs 3 bones, 3 sugar cane per jingle item!) It activates with movement, so placing your drums in a row and strafing is optimal. You also feel really tribal running around.

Once you get enough bone and sugarcane, make wind chimes and place under leaves (flint/bone shears cuts leaves) to improve their performance.

Hate the rain? Instead of waiting for the Draconic Evolution block or cheating with admin commands, just do the dry ritual. Wonderfully low tech way to shut up that gloomy and loud rain.

Most animals can be bred using the Rite of Spring ceremony, including** horses.** You cannot use golden carrots or apples to breed animals.

Newly created buffalo’s are not full-grown so you can’t breed them straight away

Abyssalcraft

Darkland oaks are found in 4 darkland biomes, each of which are found beyond 5000 blocks south of spawn.

Go during the day and set up endermen totems, full wolf totems, and preferably a full pig totem to increase drop rates.

The Shadow monster’s darkness ability is very blinding. Best to lure him to your bunker and hack at his knees.

Age 1

This age is focused on Prospecting for Bronze(tin and copper), 2 magic mods: Blood magic and AbyssalCraft, and having a minimal Better With Mods setup. If you want ideas on planning a good base with room to put your stuff check out this server tour from To Asgard.

What you can do now

In addition to a crafting table.

Vanilla chests are open so it is time to reorganize your stuff. Recall the drop-off button above can help keep things organized and your personal inventory clean. Crates and storage drawers do not support the drop-off function.

You’ve unlocked the Hunting Dimension. Use sneak to enter the Hunting Dimension. Creeping moss changes what mobs spawn. Use the above soundproofing block to stop getting scared from the background noise it makes, or build it a ways away from your base.

Craft a Chilel and Bits chisel with a tin ingot

You can place water with chisels and bits by finding ice and taking/replacing a bit.

Aqueducts tutorial: https://www.youtube.com/watch?v=S7lRbhtiluw

You can make an infinite water source with 3 aqueduct blocks in a line and placing water sources on the 2 ends. The middle will become a water source.

Several items like Gears have easier to craft recipes now, be sure to double-check recipes for items from previous ages that were difficult to craft.

Stone wand lets you build out platforms quickly.

For quickly getting around you can replace your horse with Wild Dog Pelt Boots (Speed boost, added jump height, no fall damage, 2 3 armor)

A crucible can turn zombie flesh and hide into glue. Useful for making torches throwable, crafting Better with Mods Wooden gears and Slime boots. Keep 16 flesh around for Blood Magic though, as it can be used to create a blood block in a casting basin, which you will need for blood orbs.

Use storage crates (not to be confused with wooden crate). It’s also silent and it can be gathered with all the items using shift right click. Can be used as a limited version of backpack. Ideal for resource processing or builds. Note that the drop-off button doesn’t work with them, so shouldn’t be used for primary storage. Another problem: Difficult to place a sign onto them, as shift+right click picks them up instead. You need to place a sign elsewhere, then move it onto the crate using Carry On.

When you remove a single bit (chisel & bits) out of a plank, it will not catch fire. Useful to prevent your base from burning to the ground by your fireplace.

Automation

A dung pipe can pull out items from the side and drops them as items. Use this on a grill instead of a Flame hopper. Just have the dung pipe drop items into a wooden hopper. Dung pipes work on both parts of a double chest

Use a snowman and a melter to automate filling many basins quickly https://m.imgur.com/a/A21bgOM

Make a hoe, plant a garden. Remember the worms you find from hoeing grass will die after some time, so the hydration they provide is temporary. Prioritize Cotton (string) and hemp (Hemp Fiber) and** carrots/wheat(your favorite protein)**



Hunting Dimension

Craft 8 wood with a stone sword to get the portal frame blocks. Make a portal and activate with your sword. This world only spawns selected types of mobs. Entering the portal then sneak to enter the Hunting dimension.

Note: Mobs have more health here.

Creeping Moss

Creeping moss is a craftable item that allows the player to change the type biome of a chunk in the hunting dimension. Creeping moss can be crafted by surrounding a block of mossy cobblestone (just cobble crafted with vine) with 8 vines, leaves(use flint shears) or saplings. Once you have crafted the creeping moss, you can sneak and right click to set the moss to the biome you are currently standing in. Once the desired biome has been set, you can go into the hunting dimension and right click with moss (without sneaking) to apply the biome changes. Keep in mind that creeping moss can only change the biome of a chunk in the hunting dimension. Also some of the biomes that are harder to find, like ice plains, can be obtained using some special crafting recipes.

Additionally, you can use the moss to find out what biome you are currently in, as it spits out the selected biome into chat. This can be helpful because the F3 screen does not show biome in age 1.

Make a mob grinder by placing a spider + ocelot totem, 1 layer for you to walk, then a wall of fence, with punji sticks the next layer out. The spider totem lets you climb up the walls of your tower

Punji sticks (sugar cane) make effective mob killer. They can be placed on the sides of blocks to prevent spiders from climbing over, as well as hoppers to automate collection

Surround this base with 1 layer of Mk2 hoppers, then a layer of wooden hoppers to collect the drops

If breeding a bunch of animals for pelts isn’t your thing you can AFK and Farm for quite a bit of zombie flesh, melt it down to blood (16 flesh per block) and get some slime boots.

Prospecting

Having trouble finding ore? If you have a desert nearby, every stone you find on surface is a ore cluster. Mine it with a pickaxe to get the underlying cluster. Find the center of the chunk and dig down.

Every ground stone in a desert or under water is an ore sample. Remember that deserts are north/south.

The Ore is setup in large veins, think 16x16ish. Locate the chunk a vein is in by finding a Sample on the surface. F9 to see the chunk borders. Use the prospectors ore and right click on a block. If an interesting ore is within 48 blocks straight down, then the prospector’s tool tells you how many it encountered along that path. Mine in that direction and prospect around to hone in on where the ore is. As of 3.0.4 ores are positioned in any of the four corners of the chunk. To find the ore more easily, look up the max Y position it can spawn at, and mine out the chunk at that level. (Use the depth meter.) Then point the dowsing rod straight down in the four corners until you get hit on the ore.

Make a 6 high buffalo totem when you find a vein to get haste 3.

To make Tin, Copper, and Bronze you can either make a porcelain melter or a seared melter, the former is easier. You need to pour them into either type of casting basin, then use the stone anvil to get ingots. These melters don’t make alloys and can be automated with hoppers, to the point of only manual activation of the faucet.

Place a hopper above the stone anvil to automate placing ingots.

Bronze leggings give armor 5 over leather’s 2. But bronze chestplate has diminishing returns, only improving leather’s 3 to a mere 4. You do not need to go ahead and mine every ore sample you find. If your inventory is full, or you have another plan in your head, then mark the sample using your Atlas for future collection.



Blood magic

Blood magic mod is based on Life Points earned through sacrifice by blood. Initially you’ll use your own HP to power it, and if you continue further into Blood Magic you can set up animal grinders.

After crafting the Blood Altar, make a sacrifice dagger and stab yourself to fill altar with blood.

You can put rotten flesh in the Melter to get liquid blood, 16 rotten flesh gives you a block which crafts into 4 blood balls. This is helpful bootstrapping in to Blood Magic as you don’t need to create a full smeltery to stand in.

If you want to store Life Essence in buckets later on, you are able to transfer, store & pour blood out of wooden barrels with faucets.

When crafting the blank runes to upgrade the blood altar, the weak blood orbs don’t get consumed when crafting. So you only need one block of congealed blood.

Place the 8 blank runes 1 block lower than the altar and around it. This makes a tier 2 alter.

If you want to continue further in Blood Magic follow the steps in this lets player’s video

To automate crafting blank slates place a wooden hopper under the altar feeding into a primal chest where all slots are filled with other things (cobble for example) other than 1 slot which has a blank slate. Thus when you place stone in the altar the hopper fails to pull the smooth stone out, and instead only pulls blank slates. You can now feed the altar with a chest+hopper that inserts smooth stone. Know that the altar has a cap on blood but it is automation nonetheless.

Advancing into Blood magic requires having tartaric gems with lots of will. You’ll want to make a sentient sword which acts like a snare to capture will. This sword does more damage when you have captured more will, so expect a bit of investment at first.

When you upgrade to higher tier tartaric gems you can pour the old will into the bigger gem by holding and right clicking the smaller gem. This sucks out the will and places it into any available tartaric gem you have in your inventory.

Know that the sentient bow can do great damage, but uses normal arrows. Follow this path if you feel comfortable with your supply of feathers and inventory space.

The Beneath is a great place to farm mobs. Use totems to offset their doubled health.

AbyssalCraft

AbyssalCraft is a large mod opening 4 dimensions, growing knowledge about the great old gods. As you progress through the mod item’s names will unlock. Its power source is received from statues that direct power into firstly your necronomicon, then later you can store it into containers.

First and easiest is finding an abyssal biome (head north) and killing shadow monsters for the gem shards. To make farming these gem shards easier bring wood for 3-4 totems, each 6 tall. You can also use your hunting dimension with some creeping moss to quickly access an Abyssal biome.

Next is finding and farming a Shoggoth lair. They seem more likely around river and swamps

Alternatively there is a villager trade to get you shoggoth flesh

.

Shoggoths break blocks of less than 4 hardness. Make some sturdy stone to block the in 4 cobble + 4 stone = 4 sturdy stone.

They seem to climb similar to spiders. They don’t deposit their sludge on bottom half slabs or string. They require a 3x3 hallways to move. However a bunch of them can shove one into a 2x3 hallway. If you are quick you can build a wall right at the bottom of the stairs leading into their lair before they manage to escape. You will get hit at least once since they can hit through a 1 block thick wall but focus on establishing a wall first and pretty it up later. You can build a 3x3 killing chamber at the top of your wall. Use bottom half slabs for the floor and don’t bust the wall leading to the lair until your ready for them to come through. Opposite of the wall you can build a 2 block thick wall with a 1 block high slit to slash at them through it. To collect the drop swing underneath and bust out one slab, replace it and repeat until you have all the drops. Mk2 hoppers can suck the items through the slabs for a much safer alternative.

As long as you don’t go in far enough to attract the attention of the Shoggoth in the back, you should have a endless supply of them. My first attempt I went for a killing hole in the floor and it didn’t work out very well since that angered all of them which meant no new Shoggoth could spawn after they were all dealt with.

Punji sticks don’t work on them since they climb walls. Lighting them on fire with fiber torches is very slow. Slashing them is slow and consumes roughly 6 swords to get 1 stack of their drops.

If you’re playing on a server and the Shoggoth lairs have been emptied, you can trade for flesh with villagers, or with the Farming for Blockheads Market

Dealing with Shoggoth Since they spit acid, which can possible destroy your grave it is best to deal with them in water Make a squid totem and lure them into the depths where their slime has no effect. Spear has a bigger range than other weapons and it can be used to punch them without being touched even once. Combined with wolf totem it does a massive damage.

There is a common bug where Shoggoth either do not spawn or spawn unhittable. If this happens, you can craft the Market block cheaply, and then mine their bases to trade for Sloggoth Flesh. 24 Monolith Stone will get you one flesh, and with 8 Shoggoth Flesh you can craft a statue.

When there are six shoggoths outside, they will erect a monolith with a statue on top. Beware! These towers will summon shoggoths on their own! You can break the statues on top to stop this.

After crafting the statue place it away from your base and hold the necronomicon. The statue will send power into your necronomicon at 5 PE / 5 seconds taking about 15 minutes to get the 1000 needed. Randomly you may get struck by lightning and even explosive lightning, and sometimes wither effect. After getting 1000 points that area will have gotten tainted and will produce abyssal mobs. A shovel can quickly remove sludge produced by Shoggoths. They don’t poop ooze on half slabs or Abyssalcraft blocks.

The negative effects increase with how much charge is in the necronomicon. Crafting an energy pedestal so you don’t need to be around the statues while charging is recommended.

The lightning effect destroys weak blocks like the shoggoth. Build a cage around your statue setup out of monolith stone.

Need to collect a lot of shadow gems, but hunting shadow monsters is too slow? One of the negative effects of charging your Necronomicon causes many such creatures to spawn. If you built your energy pedestal in a hole in the ground, some monsters might even spawn inside the walls and suffocate. Their drops will then bubble to the surface, where you can collect them for free!

To find Corallium look around for a biome looking like this or in a water biome and at least 40 ground level or below and then use a Weak Dowsing rod until it reports with finding Corralium.



Another trick is to look out for bits of solid land that the Atlas reports as being Ocean. The Atlas looks at the biome of the chunk, and those bits of land are actually Ocean biomes, where Coralium spots, but that you can nonetheless safely explore and dowse on foot.

When progressing in Abyssalcraft, beware the second dimension, the Dreadlands. Mobs there apply Dread Plague on hit, which while painful, will also convert the biome of the x/z point you are standing on to Dreadlands whenever it does damage to you. It also likes to refresh itself often. Try to avoid bringing the Dread Plague out of the Dreadlands, as if you bring it to the overworld and dreadlands enemies spawn in an un-torched spot, you might have a problem. For this reason, I would not recommend making Tinker’s weapons out of dreadium, as that’ll spread the plague to enemies on a critical hit.

The dreadlands infused powerstone require a refined coralium pickaxe to mine.

The Beneath

Your goal is to get a handful of Black Quartz (for actually additions) and Aquamarine (for Astral Sorcery)

To get the needed Bronze Block know that the Melter can’t alloy tin and copper. You can however use the kiln to get bronze, then melt it down in the Melter, and pour into a block.

Darkness in the beneath hurts, so take a couple stacks of torches. Take a flint workblade to shrubs and leaves to get loads of twine and sticks. Craft fibre torches, light them on a fire, then craft with 2 sticks to make Totem torches (brighter). You’ll also want a fair bit of throwable torches (Glue + normal torch).

It can be helpful to keep multiple totem whittling knives on your hotbar in dangerous areas like The Beneath. Keep each one set to a different aspect. Being able to make wolf and cow totems quickly and easily while kiting mobs around can be a life saver.

Your “Beneath” teleporter can be moved. Either dig down or pillar up before placing and entering the Beneath. See next note to know when to stop. It is better to pillar up in the Overworld rather than the beneath as spirits can push you off ladders and pillars. Remember to use cobblestone for your pillar as you can use a Flint Workblade to carve out a ladder when you climb back up. Obviously you can drop into water for a quick decent or carve a totem base and bat totem five or more blocks above the floor (to give it time to activate before impact) You can pin torches to a side of ladder blocks making it safe from pushing you off by spirits. It’s better than pillaring up in the Overworld.

Black Quartz can be found from y = 2 to y = 100, Aquamarine can be found from y = 150 to y = 246

Before digging to a set Y area dig up till you see a cave. On the top of the caves you have a good chance of finding a few patches of ores. Aquamarine comes in veins of 12. Use a Night Vision totem to more easily see the patches on the ceiling.

When you first get into the beneath, mark your spot on your atlas, because it is a pain finding your way back.

You can speed down a strip mine by running and jumping the whole way

11 Black quartz can be used to make black quartz AIOT It is all the tools combined and the best age 1 weapon. Has 1100 durability Can be repaired with 3 Black quartz, a real bargain!

Upgrade your chestplate and helmet to black quartz, and if you didn’t get Bronze leggings, upgrade those too.

Don’t convert all of your Crushed Black Quartz into Black Quartz. You’ll need some of the dusts later to create Black Iron Ingots.

If you have a problem in finding caves on bottom of beneath while searching for black quartz just dig down below y=20 and do the normal branch mining. You can save some digging if you use your dowsing rod to target your branch mining.

In age 2 you’ll have access to the Astral Sorcery Cave Illuminator (doesn’t require anything more than the luminous crafting table and some resources). It places light source with some radius, which don’t go away if the illuminator gets moved.

Better With Mods

Before we get into Astral Sorcery we need a BetterWithMods Saw to get the bark off of Mulberry wood. Here is what a Mulberry tree looks like:

After making the Saw you’ll need to get started on the water wheel, as the hand crank doesn’t work on the saw. You’ll need ~36 hemp. Get the top of hemp plant but leave the base planted. You can use a half stack of bonemeal. Know that breaking the hemp plant in the bone mealed state has 100% of dropping 1 seed and 0% chance of 2 seeds. Or take advantage of Totemic “Zaphkiel Waltz” Ceremony to grow a long-lasting supply of them Gears are really cheap now. Simply saw planks -> panel -> siding -> corner -> gear

Follow the main quest Guide to a waterwheel and gearbox and make 3 wooden axles (1 for the water wheel to be based on, which can connect directly to the gearbox (image shows an axel between them, useful later on), one to deliver power to the saw.

Completing the saw also makes Wooden gears much cheaper as you can now make them from wooden corners (process a plank, then the sidings, then the mouldings. 16 gears from a single plank!).

The saw also kills mobs dropping player-only drops.

You can tell the gearbox and axle are connected right by seeing the axle turn. Right click the gearbox to move the input side (the one with the cross on it) to face the waterwheel.

Making a 4th axle allows the mill stone (power must come from top/bottom of millstone) to be powered here instead of by hand.

You don’t need the axle between the gearbox and waterwheel, but is helpful later when needing the space to surround the mill stone with Mk2 hoppers.

Mechanical power is binary, it’s either on or off. You can split power as many times as you want to power your stuff.

Because Better With Mods drops all products on the ground, Mk2 hoppers are your friend since they can be chained together (unlike Mk1 hoppers, because they don’t have an internal inventory). Alternately, put it over some water you’ve removed, thus creating a natural whirlpool into a strainer which stores items, or like this when you can place water.

Astral Sorcery beginnings

Astral sorcery is based on star light feeding into bigger and bigger altars and actual star gazing. Getting the luminous crafting table opens the next age. This mod is gated on aquamarine which is configured to come only from the top of the Beneath world, and Mulberry bark which can only be scraped off with a Better with Mods Saw, and a Necronomicon Ritual taking 1000 PE (waiting in front of statue with book in hand for 15 minutes, or with a Energy Pedestal).

The meat of astral sorcery is covered in Age 2: Astral Sorcery

Age 2

Uncategorized Tips

Not all of the below baubles need to be equipped to work. Most will work as long as they’re in the inventory.

If you want to harvest any of the Low Grade Charcoal blocks, from the Dark Tower in the Twilight Forest for instance, do so before entering the next age as this will cause them to turn into netherrack.

Torch launcher : Provides a large supply of throwing torches

Monster spawners generate mossy cobblestone from regular cobble, making the mossy variant renewable.

SevTech contains the mod “Despawnable Spawners”. This mod is set up to destroy spawners (the cage block) after it has spawned 400 mobs.

Well Bucket - Creates water if next to a source block. Combine with liquid hopper to automate into a tank

Think big, plan ahead, don’t get stuck in a small base in ages 1 and 2 since age 3 involves a lot of multiblock machines that will require a lot of space.

Save your iron, you will need a lot of it and it’s not as common as in regular modded mc.

Once you unlock JourneyMap, which is possible this Age, you can shift+right click (NOT WITH AN EMPTY HAND, BUT WITH SOMETHING IN IT) on an ore sample to automatically create a waypoint. No more marking your veins manually in the atlas!

If JourneyMap does not show up immediately after eating the JourneyMap Token, press ‘CTRL+J’

Sludge jello + pears(both betweenlands) makes amazing food(5% fruit, full saturation)

A feeding trough (see if it can be fed with a hopper) will automatically breed animals until it is somewhat crowded

There are three different backpacks (iron backpack, improved backpack, lurker skin pouch) and they all have their own hotkey. Use all three of them for quick access to your items.

Nocturnal powder right clicked on the ground spawns lots of mobs, handy with vector plates in a mob grinder.

Things to look out for

If you see an Enderman you should absolutely try to kill him. Ender pearls are important. Endermen will only drop ender dusts. You can smelt these in the melter and cast them to ender pearls using the pan cast.

What you can do now

Tinker’s Crafting Station

Armor Station

Boat

Books

Slime Sling, and obviously the Slime boots/Wild Dog Pelt Boots you had available in age 1, so you don’t die from flinging yourself

Poor-mans flight via slime boots bounce + the charge ability from the tinkers longsword.

Quartz Grindstone [Applied Energistics 2]

Framed Storage Drawer

Mine Iron, Gold, Lapis

Ranged weapon, See Tinkers construct below

Transport NPCs (excluding most mounts) without leads [Interdimensional Cage]

Tinker’s Tank

Create Speed, Night Vision, Healing and Regeneration Potions with Rustic Alchemy.

While a bucket of lava in the Melter won’t melt Iron, it will melt gold. Pour that over a dirt chest to get a Gold Chest. Poor man’s ME system.

Baubles

Climbing Gloves : Let’s you climb vertical walls.

Gluttony Charm : Consume food instantly

Sleep Charm : Sleeping is instantaneous

Portal Charm Allows for instantaneous travel through dimensional portals

Compass : The X and Z of the player

Stopwatch : The movement speed of the player

Depth Meter : The Y of the player

Slimey Compass : Whether or not the player is in a slime chunk

Chunker : The Chunk’s X and Y coordinate

Calendar : Month, day and year of the world

Biomealyzer : Displays the name of the biome you’re in.

Super Sound Muffler : Allows for the muffling of certain categories of sounds

Automating a Melter

Use a simple Chest + wooden hopper to feed a Melter

Get a Liquid Hopper to pull molten metal from the Melter

Use a Lever to control multiple hoppers feeding into dedicated casts

Liquid management

A tower of clay barrels can hold 20 buckets

A tower of porcelain barrels can hold 30 buckets

A wooden barrel can hold 8 buckets. Place a lid and shift right click to put in your inventory. Doing so without a lid falls back to carry-on. It will collect rain water if left open to the rain. Breaking it empties the liquid.

Liquid hopper has a 16 bucket buffer and retains liquid.

Seared tank holds 4 buckets

Which pickaxe to pick

To mine the Carminite reactor in the urgast towers you may need a diamond-level pickaxe.

Tinker’s Construct

These tools allow you to swap out parts, gain modifier slots the more you use them, and have a very large selection of materials to use. There are lots of abilities tied to each modifier, allowing a great deal of customization to fit your needs. These modifiers are not available until you reach age 3. Here are useful parts listed and described.

#### Black Quartz

While a black quartz pickaxe isn’t much to write home about, combining with the hoe, sword, axe, and shovel gives an AIOT tool (All In One Tool) with 1120 durability, and great damage. 1 black quartz repairs 370 durability.

Betweenlands

Octine tools are better than iron: Mining Speed 6, 900 durability, can be enchanted

Valonite are as good as steel: Obsidian mining, mining speed 8, 2500 durability, can be enchanted

The Swift Pick: Obsidian mining, mining speed unknown, 2500 durability, can be enchanted

Twilight Fortress

Ironwood Pick: Diamond level, Mining speed 6.5, 512 durability

Mazebreaker: Diamond level, Mining Speed 8, 1561 durability, Efficiency 4, Unbreaking 3, Fortune 2

Steeleaf Pick gets Fortune II, if crafted from Steeleaf (instead of finding it in chests). Nice to have before Tinker’s Construct modifiers are unlocked. 131 durability.

Best melee weapon

Astral sorcery crystal sword

Requires investing into building up 2 nearly perfect rock crystals. But this sword is as fast as a Tinker’s construct rapier (crystal stats don’t affect the speed), can be enchanted with books and the refracting table, Infused for delivering a AoE once every few seconds. Sadly must be repaired by soaking in starlight.

Twice the damage of an iron sword.

When combined with Power V, Sharpness V and elixir of strength[Betweenlands] vs full valonite dummy dealt 19 dps, or 17 times as much damage as an iron sword

Enchanting

While the enchanting table is gated for later ages, the refracting table from astral sorcery is available. This let’s you pick what enchants as well as making sharpness VII, power V available (higher than normal loot).

Attunement

Astral sorcery let’s you attune yourself with one of the conselations, 2 of which are good for battle: Amara and Decidio. See the astral sorcery section for how to level up in their perk trees for even more defense and damage

Tinkers Construct

Note: Blank patterns require Sidings from the Saw instead of sticks.

Make sure the pattern chest is touching both the stencil table and the part builder, otherwise you have to access it by clicking on the pattern chest tab.

The crafting station is the block that allows the rest to be accessed as tabs in one UI.

You can make one-use- casts by Melting clay and pouring it over a stone part. Melting metal, and pouring it onto a clay cast, consumes the cast in the process.

Lasting casts can be made by pouring gold over a stone part. These casts won’t be consumed by future use.

Make a stone nugget to create the nugget cast.

Use a (clay, mud, seared) brick to create the ingot cast. You could use an ingot as well, but that seems wasteful.

Best bow Crossbows and longbows can’t be created until age 3 so short bows are the only solution. Wood bows have nerfed durability, so Iron arms are the way to go. Damage arrows ( 3.67 hearts average observed, 50 arrows): **Bone **arrowhead, reed shaft, feather fletching. This is easier to repair on the go than a slime arrow. Endurance arrows (1.9 hearts average observed, 170 arrows ): Green slime crystal arrowhead, reed shaft, feather fletching

Melee: A bone and flint mattock with bone handle does as much damage as a diamond sword

Here are the modifiers and descriptions

Note that sharpening kits only repair. Don’t plan on getting obsidian sharpening kits to upgrade your mining level

Craft a battlesign with cactus **as the tool rod to deal damage while blocking. Pair this with a **steeleaf sign and a stack of steeleaf in your hotbar to become almost invincible to any attack.

Head

Bronze: This is the first head you would want. It has a mining speed of 6.8 and the modifier ‘dense’ which together with a reinforced modifier(age 3) can give the pickaxe infinite durability. Naga Scale: The drops from the first Twilight Forest boss can be crafted into a pickaxe with a mining speed of 8.9, but with a mining level of iron. Knightly: This material is harder to get, but with a decent mining level and a mining speed of 8 and the highest durability: 1200. Abyssalnite: Abyssalnite is found in the many little shrines scattered across the Abyssal Wasteland (dimension). Once you reach this dimension these buildings are easily found and inside you will find one grey block with a ladder underneath it that leads to a chest with loot (mainly abyssalnite). It has a mining speed of 10. Refined Coralium: Rarely found in the same structures as abyssalnite but can also be found underground as Liquified Coralium Ore. The veins are very small and very hard to find. The mining speed is 12. This material has the modifier ‘Coralium-Plagued’ which inflicts the Coralium Plague (not to be confused with the Dreaded Plague) on critical hits. Don’t use it as a weapon!

Blade

Iron: **Easy to get with an attack damage of 4. Prismarine: Prismarine offers 6.2 attack damage, but requires you to clear an ocean monument. Fiery: **Only available after defeating the Hydra or the Ur-Ghast in the Twilight Forest, but it is the blade with the highest damage: 7.6.

Binding/guard and tool rod

Wood: Wood repairs itself, but very slowly.

Steeleaf: Repairs tools with about 4 durability per second. It requires steeleaf to be in the hotbar (not consumed and the more the better!). Knightly: The binding has a very high durability. Bronze: **Dense (see the Head section above). **Sponge: Gives silk touch. It’s found in vanilla ocean monuments. Prismarine: **Faster underwater mining. Watch out! The tool rod lowers durability drastically. **Bone: Gives bonus damage

[Optional] Tool Forge

You can make a Tool forge by burning grout into seared stone and 4 Iron/Copper/Tin/Bronze blocks (Note: JEI only lists recipe with iron blocks, but the other metals do work).

Stone on the other hand, doesn’t require casts, and can be repaired easily. Recall parts can be swapped out when you get a full smeltery for better parts.

Once in the twilight forest, steeleaf is a good material to use as it gives the tool a self repair when you have stealeaf on your hotbar with the tool (working for arrows as well). The speed of this increases as you gave more steeleaf on your hotbar, getting to the point where the tool can repair faster than you can damage it at this age.

Make a Bronze-Stone Hammer and Stone Lumber Axe for quick mining and felling. You can use a bronze head and a stone and/or wood plate to get the benefit of speed, durability, and Dense modifier while still easily repairing your tool. You can upgrade once you have it unbreakable.

The materials used in faceplates and heads can be used for repairing. A wood faceplate gives ecological (self repairing) and is cheap to repair, at the cost of max durability Stone is a bit faster and is common when mining Iron gives magnetic (pull drops towards you) Slime gives high durability, sporadically spawn slimes when mining, useful for the excavation modifier next age. Stone makes it mine faster the lower the durability.

Shuriken: these are reserved for age 3.

Interdimensional Cage

The Interdimensional Cage from Abyssalcraft allows you to transport Villagers, Mobs and Animals for a small P.E. cost.

The cage must be charged before use in an Energy Pedestal.

Right click to capture most NPCs, right click again to release.

Villagers require a shift-right click for capture.

Horses and Llamas cannot be captured.

Each capture requires about 30 P.E. and the cage capacity is 1,000 P.E.

Only one NPC may be caged at a time.

Materials

1000 P.E. + 8 Iron Bars + Shard of Oblivion(4 Shadow Gem + Transmutation Gem)

Transmutation Gem (10 uses, 1 is used in crafting the shard):

300 P.E.

2 Ender Pearl

2 Transformation Powder from the Twilight Forest

4 Aquamarine from the Beneath

Coralium Pearl

Blood magic

The tier 3 altar requires either flowstone or sea lanterns, the latter is available to you in this age found in the oceans. Don’t forget the totem with squid for water breathing.

Sadly there is not much unlocked for you to make in blood magic in age 2, but the altar is technically buildable.

Getting Iron

Iron (Hematite which has a brown color; Malachite (copper) is green) is now open, but your melter isn’t going to get hot enough. In addition to tracking it down and mining it, you’ll need lava in either a porcelain or seared tank (matching your melter)

Handling lava

Before venturing out to find Hematite, make a couple Seared Tanks or Seared Gauges.

Pick one of the following for holding lava:

As many clay buckets as lava you need

A Between lands Bucket made from Syrmorite holds lava

Wood Barrels can hold up to 8000mb of Lava and can be shift-right clicked to store in your inventory. Lava will burn the barrel if left in the Overworld. It will also burn you if you stand next to the burning barrel (oops). Placing a lid on the wooden barrel lets you pick it up into inventory.

Hematite

A 6 high buffalo totem gives you haste 3.

If you got a Tinker’s stone hammer, you can speed up mining Hematite by placing cobble and mining that.

You can melt iron by reconfiguring your melter to be heated by a Seared Gauge. Seared tank won’t work with porcelain melter, material type must match. Note the automation section above to automate the faucet.

Make a stone bucket and place in a table, then melt 2 gold or clay and pour to make a bucket cast. Pouring 3 iron gives you a bucket. Use gold instead of clay if you think you’ll need more buckets.(the watering can consumes the bucket in its recipe)

The Between Lands

Before we can make a smeltery (required for age 3 alloys, useful for efficient and mass processing of ores), we need to take the side quest of the Between Lands. Because it has its own wood and tool tech tree, you’ll need to start from roughly scratch.

Goal: Obtaining a Aqua Middle gem found in Sludge Plains lakes

Ring of Ascent to 100% chance drop from Betweenlands Bosses & will help you if you get overwhelmed by a swarm of mobs later on, especially wights. It basically provides creative-mode-flying but if you jump off a high ledge, gravity forces you downwards like a chicken, and you slowly float to the ground but with a cool leafy effect around you. You can also slowly float upwards but this is counter productive if you’ve kept the step-up ability to move up one block steps instead of jumping. The Ring of Ascent relies on XP levels to function , so if you have none, you will not fly. If you have many levels, you will fly for a while but it gets used up fast.

The druids spawn when you enter the ritual area, giving you time to prep before the battle.

Take the time to get slime boots when fighting the Druids. It turns their offensive spell against them. Alternatively make a Bat totem pole (along with Pig for luck) near the circle where you are fighting them. Furthermore carrying a dagger of sacrifice with a blood altar allows dealing with druids very quickly as they die in 1 hit. This same strategy also works on many other enemies in the betweenlands except bosses.

The Betweenlands is a very large mod, consult http://the-betweenlands.wikia.com/wiki/Basic_Guide_to_Survival for some starting tips.

To enter betweenlands, plant a sapling in a wide open area and right click on it with talisman. If you have problems entering the portal; you have to wait in the portal for a few seconds still to enter.

Take neither non-cooked food (berries -> rotten, hearty stew is fine), bedding, Vanilla Torches nor weak weapons (overworld diamond < between wood sword)

Totem torches work normally in the Between lands. Furthermore the torch launcher also works but this could be considered cheating as the world uses you placing torches to trigger making them damp, and the launcher doesn’t hit the same codepath. Blood magic’s Sigil of the blood lamp works here as well, and lets you throw light.

Setting the spawn point with a sleeping bag apparently works. Death in the between lands respawns you back in the betweenlands and not necessarily at the portal.

A chopping block can split weedwood into weedwood sticks, otherwise find bushes and break for sticks.

Hunt down a Weedwood tree and make a base in it

Find a Sap Tree and chop the wood to get balls of sap. Eat this to fill up your decay bar. When the decay bar gets low your max health and speed are decreased making you very easy to kill.

Instead of making 2 Sulfur furnaces, craft a single one with 8 betweenstone for a double furnace.

Upon death, you will respawn near the portal unless you have reset your spawn point using the Moss Bed.

Food is hard. Cook Swamp Reed into donuts for 6 hunger bars.

Be on the lookout for Syrmorite ingots in pots inside Fortresses to get early access to lava-capable Syrmorite Bucket .

The syrmorite bucket can hold lava, possibly earlier than going through a tinkers smeltery and stone bucket. Use this on rubber trees and make rubber shoes. These let’s you walk on marshes at normal speed.



To make a full smeltery, you will need to go to the Betweenlands and find a Aqua Middle Gem found in lakes on the surface. Remember to take a bucket of swamp water with you. The purifier needs it and the normal fuel to run.

The Betweenlands boat is tricky to operate. Left and right arrows operate each oar, similar to QWOP. In other words you must hold both left and right arrows to row forward. Holding only 1 lets you turn. Don’t get stuck in the cavity of a tree, as you will suffocate if your head is not in open space.

You can avoid using glass by using the silt glass from betweenlands instead. Its crafting recipe to glass and panes aren’t modified. This avoids having to use the smeltery to create glass and glass panes.

Syrmorite hopper is just as good as a regular hopper and is easier to make.

Syrmorite armor and weapons are just as good as iron ones.

For easier travel, you can tame a Harlequin Toad with Dragonfly Wings. As with other minecraft mounts, they require a lead and fencepost when you aren’t riding them. The toad is able to swim and traverse Sludge Plains.

Don’t forget to craft a betweenlands bow before venturing into the fortress as you’ll face ranged mobs in there.

Life crystals are harvested from stalactites that have a white band on them.

Life crystals are found by some to be underwater in the cave system, so if you are able to acquire sea lanterns, use them to light your way as you swim around to find them, as the caves are dark, but the water in the caves is darker. Can also use jack’o’lanterns underwater, and harvest glowing betweenstone or cragrock tiles from dungeons for underwater lighting For emergency air, place a torch on the block next to your head. The torch will pop off the wall but your air bubbles will be refilled. Works with sulfur torches.

Middle gems (red, green, and blue) can be applied to weapons and armor to enhance them, even stuff from other mods, just not tinkers. You can stack the same gem to make the chance the gem activates greater. Be aware that mobs spawn enhanced with these gems. If you have green enhanced armor a red swamp hag will do more damage to you. The tables are turned if you wore a blue gem. Blue imbued swords would do more damage to red mobs.

Farming Lurkers gives Lurker skin. The full armor set gives awesome water-focused perks. Movement, mining speed, sight and greatly extended breathing boosts makes farming middle gems much easier.

Lurker skin also gives you a pouch, which is a backpack that doesn’t take a hotbar slot

Sneaking near wights makes you undetectable by them as they use echolocation for targeting. However, beware that the wight’s ‘special attack’ (becoming a mist and attacking you) deals magic damage , bypassing armour. Either eat food to combat with regen or drink cider from Rustic to gain magic resistance.

Betweenlands armor, tools, and weapons corrode while in your inventory and simply moving around in the betweenlands (haven’t tested in overland). Water corrodes it faster. Moving it into a backpack blocks the corrosion.

It’s extremely useful to purify your weapons & tools often, especially if you cannot find any scabist to coat them. Purification requires buckets of water and sulfur to power it.

The purifier helps with keeping your tools working in top notch order. Finding Scabyst while mining will help stave off the corrosion for a long period of time.

It is also extremely useful to put to work an animator, especially if you have found at least one life crystal in your travels, which can have its power replenished with wight hearts in the same way you use scabyst. Use the animator to animate any item scrolls you find (this requires a LOT of sulfur) to acquire any item like the swift pick, hag hacker, critter cruncher, and wight’s bane. The chance of receiving these items is random but these weapons one-hit mobs in this dimension when they are fully charged, and even after they’re broken, as long as you purify them of their corrosion, it still only takes at least 2 hits with the weapon of its respective mob to kill it, which is a lot easier than with other tools.

The Blue Middle Gem is great for ranged weapons (chance to weaken).

Green Middle Gem is great for Armor (absorb damage)

Valenite sword(2500 durability, 7 damage, 1.6 speed) can heal you when you attack.

The end boss has a nasty wight attack. Run in circles and wait it out. Especially make sure you have a wight’s bane for this fight, as it will save you a lot of headache even with a sword as useful as the Shockwave Sword.

The voodoo dolls are really OP, bypassing armor and do damage in an AoE. Really helpful for abyssalcraft bosses

Sulfur torches provide a great source of light, much like totem torches, so be sure to bring them with you even when you’re done with the Betweenlands.

If you can handle the stress of looking for, and fighting a few Wight Fortress buildings, the Shockwave Sword is especially useful for fighting Naga in the Twilight Forest, and lasts a heck of a long time, and would be great to have a few more of when one runs out, if it doesn’t act like the other betweenlands weapons and continue working after being broken.

Angry pebbles are something you can find while exploring, activating some item scrolls, and in pots. You right click with it in your hand to charge it up, and then throw it somewhere, causing an explosion somewhat like a throwable TNT.

Always keep balls of sap or weeping blue petals on you to decrease the decay. Once the bar is empty, your health bar will decrease and you will die.

Peat mummies are terrifying and when they roar it will shake your screen. If you happen to have a ring of ascent, it will help you fight them from above, and if you have a shimmerstone, you can throw that to distract them. You will be able to retrieve the shimmer stone back from the mummy once it is defeated.

To get weedwood sticks faster for tool making and recipes, get as much as you can of it, bring it back into the overworld and place it in a horse chopper. It will make weedwood planks and sticks for you like normal planks and sticks so you can focus on other stuff. Unfortunately despite being a mountable creature, you cannot use Harlequin toads as horses to a chopper (leads break after a few seconds if you attach them to a post, but you can lead them around), or any other mob in the betweenlands unfortunately.

Betweenlands Farm

It makes sense when you enter the betweenlands to create a farm for what you may need the most. Reeds are most needed, especially if you want to make caving ropes.

Invest time into the purifier for your farm, to purify your farmland so that it doesn’t decay and need to be redone later on.

You cannot automate compost bins but everything around you is most likely compostable whether punched or collected with the sickle.

Almost any item you may need or want more of can be farmed; all you really need is a few pieces of farmland and to place the item you want more of on it. An example would be the blue petal flower; harvest it with shears (to get the 3D version of it) and place on one piece of farmland, and then over time it will spread to the blocks around it.

White pear seeds can only be harvested from the hangers that hang from a giant weedwood tree, so if you find one early on, that’s a great fruit source.

Sometimes when you travel between the overworld and the betweenlands, your crops may disappear. So if you don’t want to go through the trouble of searching for seeds to the stuff you want to grow more of in the future, think ahead and save some in a chest, just in case the plants do decay over time.

Nettle soup is a great source of vegetable and jam donuts are an easy way to consume grain and fruit.

Betweenlands alchemy

Potion brewing is more complex, versatile and powerful than vanilla. Here is a great tutorial for how to get into alchemy.

Betweenlands plants have different aspects based on the seed, making each playthrough unique. ie. There isn’t a fixed set of plants that will give a healing potion on all world seeds.

Alchemy is gated on having a sickle from valonite (diamond equivalent) to harvest the various plants.

Dedicate a gold backpack for gathering the ingredients

You can stack power 5 potion and haste 3 potion and do 18 damage with your fist or a tcon dagger, which has no cool down, resulting in absurdly high DPS

To help organize your alchemy research have 1 chest with a sample of your ingredients and a primal shelf holding your stock. This let’s you hold shift to see the quantity. Do alphabetize the shelf to make finding the ingredient faster.

Some ingredients for alchemy cannot be used in their dropped form, they have to be harvested with the sickle. If you try to use them in the pestle & mortar, they will not grind until you replant them and harvest them with a sickle. (example, golden club flowers has two forms when you search it, but the one that can be ground is not the one you can punch to harvest)

Geckos cannot be placed in cages with the Carry On mod; you need to collect the gecko with a net, and you will receive a 2D item in your inventory that will become the gecko again when you click on a cage with it.

Geckos do not last through tons of experiments so gather a few.

If you want Potency V potion to last longer (30-60 secs) invest into wine. Find grapes, make stomping box, stomp, put 1 bucket in a brewing barrel and let ferment for 1/2 day. Pick quality of 0.6 (max:0.75). Use bottle to extract. Destroy other cultures and put best wine in far left slot. Added wine will get better values.

As you progress through the Betweenlands, you will encounter a Wight Fortress eventually. You need to be prepared for the battle ahead as the boss is very difficult to defeat on your own, so any aid in alchemy is really necessary here, as well as the best armor and weapons available, amulets, and rings if found. Set up base around or inside the fortress once you get through it so that if it is too far away from your home base, you don’t need to travel a million years just to get back to your grave. See here for more information: http://the-betweenlands.wikia.com/wiki/Wight_Fortress

Tinkers Construct Smeltery

Prerequisite: Turntable[Better with mods], Aqua Middle gem[Betweenlands] or wait till the nether for blaze powder.

Note that ore doubling from tech mods has been nerfed greatly. Even Mekanism is delayed until age 5, and it won’t process your ores. A smeltery will be your go-to tool for ore processing for quite a while.

A bucket cast is made from a stone bucket, not a clay one. You still need a clay bucket to get lava for the seared/porcelain tank under a melter. Note that a seared tank won’t work with a porcelain melter.

You can make casts out of Gold, Brass, or Aluminum brass(1 copper+3 aluminium). Seems you only have access to gold right now.

To stock up on lava either jump into the betweenlands for a syrmorite bucket or use a clay bucket to bootstrap the smeltery and cast gold on a stone bucket, then pour iron to get a vanilla bucket. Then use barrels (8 bucket capacity) and a lid to store lava (lidded wood barrels don’t catch fire).

A tinkers smeltery can be as small a base of 1 square, but the primary use case for the smeltery is to be the main ore processor, so you should just start making a larger one.

Smelteries can share sides, but not the tank nor controller. This helps avoid unwanted alloys.

A liquid hopper feeding into an ingot cast automated processing but is tricky to place. You need to be on the side of the block you want the hopper to pull from.

Note: Obsidian doesn’t form in the smeltery, so you won’t have quick and easy access to Obsidian yet.

The pictured smeltery is fed by an upper from the ironwood crate. The basin/table are using wooden hoppers to extract items and blocks into an upper below the gold chest.The fluid hoppers are set to work on a high redstone signal from a lever above them.

Twilight Forest

The portal to the twilight forest is built in the same way as usual (12 flowers around a 2x2 pool of water). Because you do not have access to diamonds it is opened with a Starmetal Ingot dropped into the pool.

Take climbing gloves with you as there are many quests made easier when you can climb their structures.

Vanilla ore veins spawn in the Twilight Forest, and due to the dimension’s lower surface height can be a lot easier to reach, or in some cases even be found right at the surface.

Redstone is available but you can’t make redstone torches nor comparators. While you can craft redstone blocks, placing them makes it look like granite, but rest assured it functions as a redstone block, giving you a poor-man’s redstone torch. Mining it returns granite.

If you notice a lot of FPS lag while in Twilight Forest, try reducing your view distance. This kind of stuttering is usually related to minecraft trying to render too many textures.

Hedge Mazes may contain a hostile wolf spawner, which if left intact may provide you with an easy source of pelts to craft into leather or glue if you have not yet started breeding animals at this point.

The lich’s shields can be destroyed with the Betweenlands Voodoo doll. This doll also easily handles the horde found in the mounds.

Medium and large hollow hills, as well as hydra lairs contain Redstone Ore, as well as Coal, Iron, Gold, and Lapis.

Maze wafers are a decent source of grain nutrients and can be found in Labyrinths and other dungeons later in the progression.

While you are in the Goblin Stronghold, make sure to collect Knightmetal as it will prove very useful later on. 9 Armor shards make one ingot, two ingots make a pickaxe head, and a pickaxe head is the easiest and earliest way to get cobalt-level mining (expect Obsidian). It’s also a great material in general and you might benefit from getting yourself some extra. A knightly sword has great durability, deals extra damage outside the Twilight Forest (from a base of 7), and will occasionally give Resistance III in combat.

In later dungeons, a food called experiment 115 can also be found which gives all 4 nutrient types

Ensure that you collect as many steeleaf as you can (at least 4) from the labyrinth so that you can craft the coal engine to move towards age 3. You do not want to have to find you way back into the labyrinth later.

Dark Towers have plenty of useful items to loot, including Brewing Stands, Anvils, and Pistons, as well as the Carminite Reactor you will need at the end of this age, in addition to this there will be plenty of spawners that will spawn carminite ghasts which you can kill for ghast tears, and there are a lot of chests to loot for other goodies like Redstone Lamps, glowstone dust, and Experiment 115

Do NOT activate the Carminite Reactor in the Dark Tower. This would be accomplished by triggering the pistons surrounding it and is a bad idea.

The Carminite reactor required a bronze pickaxe to pickup. Claw paxel works as well.

Dark Towers also can contain Blaze spawners, though Blazes don’t actually seem to spawn in age 2. However moving blaze spawner to overworld makes it spawn blazes even in age 2.

Take some bones to the doggos in TF to tame them, and carry them back to your base. They’ll run faster than the horses for your machines.

Cave Illuminators (from Astral Sorcery) allow you to clear Mazes, Hollow Hills, Labyrinths, and Goblin Knight Strongholds much more easily.

In the Twilight Forest, many ores tend to spawn in the South East corner of a chunk near bedrock regardless of standard Y level spawning tendencies. (This is especially useful in Age 5 when you need diamonds to craft the Prospector to help find diamonds)

The knights in the urghast tower give awesome loot including a chance to get excavation on a knightly pick. Use an anvil to join it with mending.

When facing the urghast you might want to replace the pressure plate near the ghast buster traps with a lever so that it activates when you want it not by accident.

Twilight Forest chest loot can contain tools with enchantments such as Excavation and Silk touch

You can mine the glass from the snow queen’s biome and craft the shards into glass, helpful for liquid hoppers.

The Hydra is a fierce foe who may break your grave. The easiest way to kill it is to break cobble into stones, and throw them nonstop at the Hydra’s open mouths. Bonus damage for hitting the incoming fireballs back into the beast with the rocks.

The twilight quest to eat 6 twilight foods include: venison, need, stroganoff, Hydra chop, maze wafer, experiment 626.

Charm of life acts like a Totem of undying that resurrects you if you die. Even if you have them, gather all you find to make the Journey Map token.

When you have the Journey Map you can shift-right-click on an ore sample to create a waypoint named after that ore type

Teleportation

Here are some methods of teleportation available.

Astral Sorcery Method

Astral sorcery’s celestial gateway can be used to teleport to a different altar. Remember to use an anvil to name the gateway block itself.

Pros: Very easy to use, works across different dimensions and over long range as well

Cons: requires 2 starmetal ingots and 8 stardust to create 2 of them and both require a marble structure.

Betweenlands Method

Furthermore you can link betweenlands portals with the swamp talisman

Pros: Can be used as soon as the swamp talisman is obtained, new portals are very cheap to make

Cons: Can only teleport up to 1500 blocks away and exactly one portal MUST be in the betweenlands so you need to use 2 portals to reach a different place in the overworld.

Also it takes a while for the teleporter to function and the world to load.

Additional Portals can be made with wood harvested from a portal tree then ignited with a talisman. A full portal tree is not needed.

Blood Magic

You can progress your altar to a tier 3 by going to an ocean monument and getting sea lanterns (silk touch or via getting prismarine). You can silk touch glowstone blocks from twilight forest but they will not be placeable until age 3.



Astral sorcery

Start by making some lightwells, preferably with liquid hoppers pulling from the bottom and pushing into wooden barrels. You only need 1 bucket of starlight to upgrade to the next tier of altar.

All Astral Sorcery recipes require a minimum amount of starlight. Early items often need so little starlight that you can craft them during the day. Upgrading your alter probably needs to wait till nightfall. Star light increases with Y level, up to y=120. If making the next item in AS needs more starlight than you have at your base then move your AS stuff into the mountains. Use a bronze or claw pickaxe to pick up the luminous crafting table and find a higher place or different chunk. Higher than 120 doesn’t matter. Once you get more advanced altars this benefit doesn’t matter. If you are struggling to get a bit more starlight for the altar, you can craft spectral relays to boost the altar. When placed in a multiblock structure (look in the book) with a clear view of the sky and a Glass lens put into it, the Spectral Relay will bring more starlight to the closest Luminous Crafting Table (or any upgraded altar) in a 16 blocks radius around itself. However, multiple Relays in a 16 block radius will have **diminishing **effects.

Mischief of Mice’s top tips and a playlist of astral sorcery - bit by bit

For a more concise, text and image based guide see minecraftguides.net’s Astral Sorcery Guide. Notable differences between vanilla Astral Sorcery and Sevtech Astral Sorcery are the lack of world-generated Temples, the source of Rock Crystals, and the source of Aquamarine. Constellation paper is obtained via Abyssalcraft Ritual, Aquamarine is mined in The Beneath, and Collector Crystals must be crafted.



Finding Rock Crystals

The Resonating Wand does not make the Crystal Rock Samples more visible, like it does in the standard mod with Starmetal Ore.

Take 6-10 crates with you, because rock crystals don’t stack(due to unique stats on each crystal), and it’s nice having a healthy supply, though you don’t strictly need more than 3 chest’s of rock crystals.

Crystal rock samples look like: These produce starmetal dust; used below. You only need ~3 of them to do the needed steps for AS, but would want closer to 7 to get to the OP stuff AS provides in this age.

Sevtech changes iron access to make stardust generation more tricky. Getting Iron Ore requires a trip to the Ore cavern in twilight, which also gives access to redstone. Alternatively you can slowly get more via celestial rock crystal farming below.

Once you find a Rock Crystal Sample, you need to look at the outer corner the chunk it’s in (just outside of it). Press F9 to see the limit of the chunk. Unlike the vanilla version it will be a big cluster of crystal and it can be hidden under lava (mine was). The Tough Dousing Rod will detect it if you are lower than y 48.

Rock Crystal ore is not mineable with a stone pickaxe, you need something with mining level diamond to harvest it (like an iron or bronze pickaxe from tinkers or claw paxel available starting from Age 0).

Getting lapis on a tinkers pickaxe before mining rock crystal is nice, as looting works on Rock Crystal Ore.

You can also use a pig totem to get Luck 3 and get more rock crystals.

Starlight Generation and rock crystal stats

If you have time then only liquify a handful of rock crystals into starlight. Turn the rest into celestial rock crystals, described below, which are better in all respects.

When siphoning starlight from rock crystals into lightwells start this process at nightfall, as daylight reduces the amount of liquid starlight generated.



Barrels (8 buckets) provide cheap portable liquid storage, or the Rustic Barrel if you want 16 buckets of portable storage (2 iron for 2 barrels). Use carry-on to rotate out full barrels. An empty barrel exposed to rain gets water. Mining it empties the barrel. Stack the barrels with the top one having a lid. Use a Fluid Hoppers to pull from the bottom of the lightwell to automate extraction. A Tinker’s Tank makes for a great way to store all that precious Liquid Starlight. Later a containment chalice can be used. Putting a chalice near a infusion structure drastically reduces starlight usage.

The following items can be placed in a lightwell, which locks it into melting into liquid starlight: Aquamarine < Resonant Aquamarine < Rock Crystal < Celestial Crystal < Attuned Rock Crystal < Attuned Celestial Crystal

Liquid starlight that touches water creates ice. Speed up your horse-powered machines by making an ice track. It is also great for the heat generator in Age 3.

You can drop a rock crystal and a stardust in a pool of liquid starlight. If you unintentionally pick the crystals up just back up some more. This will grow a celestial crystal cluster. Don’t spend your time trying to get a normal rock crystal to 100% purity. Just go for the celestial right off the bat. When full grown (white sparks will show) you can break this to get at least one, often two, stardusts back. Make a pig totem to increase these chances.

Use the stardust to turn more of your rock crystals into celestial rock crystals, which produce more liquid starlight, and letting you roll again on getting a high purity celestial rock crystal. You’ll end up with an overabundance of liquid starlight, so just toss the celestial crystals back in with stardust to get more dust and trying to get a better crystal.

Grow celestial crystals on starmetal ore, making the chance they drop an additional stardust increase as well as making them grow faster (.5 to .8).

When you get a celestial collector crystal you can direct its starlight at the cluster to speed up growth. Note that if you split the light to multiple destinations the light delivered gets divided/reduced as though it is being used for something or not, thus focus your light and babysit it.

Note that you need a linking tool to send the collector crystal’s light to your altar or an iron ore block (found inside mounds near the minotaur lairs) which turns into a stardust ore block. Note that if you link the collector crystal to multiple things the light always gets divided, even when not used. Best to keep it on 1 thing at a time.

Collector crystals are better when made from crystals with bigger size and higher purity. Cut doesn’t matter.

The multiblocks that collector crystals and spectral relays can share edges, allowing you to put 3 collector crystals on one side of your crafting altar.

Your goal is to get 95%+ purity celestial rock crystal, with the rest going to liquid starlight and recipes.

Growing crystals and rock crystal tools by soaking in starlight grows durability while decreasing the cutting. Place in a grindstone to increase cutting at the cost of durability. Purity makes the durability fee cost less. Using a tool doesn’t use up durability but rather the cutting.

When making a rock or celestial crystal grow by soaking it in starlight, if you continue past the maximum size there is a 1/6th chance that a second crystal will form with higher purity (this is also the only way to increase purity). See here for example

You want to use 90%+ purity crystals and get their size as large as you have patience for rituals and collector crystals, and preferably celestial crystals

Crystal tools are very effective, for example the highest quality sword does 7 full hearts of damage, (double that of a diamond sword). The quality of a tool depends on the stats of the crystals used. Higher size/cutting means more efficiency. However they slowly decrease these stats over time when used. These can be gained back by putting them in liquid starlight or on a grinding bench. Later they can be infused to make them more durable and effective.

Tier 1 altar

Use a Fosic resonator to find patches of dark blue mist. Must be within ~3 chunks to see it and somewhat close to the ground, so don’t go too high on your slimesling. These areas are great for starlight. Pillar up and build your altars there.

Place your lightwells near your tier 1 altar to speed up production of starlight, as well as providing more light to the altar.

While the Starlight crafting altar in JEI shows an iron bucket, the book correctly reflects that a clay bucket of starlight works just fine.

Spectral Relay bases can share blocks, allowing you to pack the relays in a smaller area. The Relay simply needs line of sight to its nearest alter crafting table.

When creating Lenses ignore the cutting. Purity affects how much starlight passes through. Size impacts the yield of the recipe (5 for size 400 ).

Other altars

The 5 chapters in the Astral Tome are unlocked by manually upgrading the second most advanced alter you can see in the Astral Tome to the next tier (ie. if you can see the Attunement chapter then make the Starlight Crafting alter and its multiblock structure, then fill in the items for the Celestial Altar and then right click with the resonating wand). If you are in creative mode it may mean you must build the multiblock structure appropriate for that altar.

To tech up to a Collector Crystal, which can turn Iron Ore found in Twilight Forest mounds, into starmetal ore, you’ll need 64 aquamarine, 15 stardust, and 11 stacks of Marble with an assortment of liquid starlight, wood and so forth.

To upgrade to the next tier alter you’ll need to get some easy twilight forest items and kill the naga and lich, which lets you enter the maze. On the Magic map the maze looks like this . The mazestone just takes a long time to mine. You don’t need to kill the boss. If you want you can get the maze map, which will show where a solid square is which contains a trapped room with the mazebreaker. But that is optional.

While the Naga is straightforward, the Lich’s 5 shields need to be eliminated first. See the Twilight Forest section for tips on defeating him.

Silt from the Betweenlands smelts into silt glass which easily crafts into silt panes for lens crafting.

Celestial Gateways allow for inter-dimensional transport, you can set up gateways to travel to the end, nether, or even other GalaticCraft planets - the multiblocks can be built in stage 2. Even if the destination is at a lower Y value the “star” won’t go below the horizon.

Attunement

Attunement is learning about the constellations, constructing the attunement altar area and table, and imbuing yourself when desired constellations are out. This imbues you with powers and starts you on a progression tree to get more perks. You can use a shifting star item to reset your attunement, thus losing all progress. Crystals can also be attuned required for special items later. You are limited the the following 5, but crystals have more.

The hand telescope sucks. Upgrade to the normal telescope ASAP. You don’t need to fine tune centering on the constellation. Keep it near the attunement area. Note that not all constellations show up all the time.

Put the Constellation paper in your offhand so the attunement area stays lit up while you place the relays with your main hand.Spots where to place the spectral relays glow blue.

You can attune yourself to a constellation for all kinds of bonuses. This requires the attunement altar and a rather large multi block structure (using 225 sooty marble alone) it also requires some spectral relays. Discida gives all kinds of damage buffs Armara provides a multitude of damage reducing buffs. Progress by taking damage. Vicio increases speed, places lights, reduces hunger and grants temporary lava immunity. Progress by moving. Aevitas provides increased reach, natural armor regen and turning stone around you into ore. Animals are frisky and plants grow faster. Progress by having things grow around you. Evorsio gives mixed mining speed and damage increases as well as disarming your opponent’s armor.

The Armara perks make you extremely hard to kill, and several of the perks work on damage that doesn’t seem to be affected by armor. For example, the Dread Plague from Abyssalcraft is reduced in damage significantly by the ‘No armor is more armor’ perk, making the Dreadlands much easier than otherwise. Armara also almost reduces fall damage to 0, allowing you to use the slimesling without the boots.

The aevitas skill tree has a natural armor regen perk. Take it, get your strongest armor and put some middle gems from betweenlands on them for maximum power. Don’t forget to put some on your weapon as well and take a amulet.

A mineralis cloak allows for easier ore finding once you get silk touch as it highlights any ores you are holding.

Vicio attuned Mantle of Stars and Resonating Wand allow infinite flight (elytra style flight).

Tips for leveling attunements

There are 30 levels max, so spend your points wisely. It is easy getting to level 10, tedious getting to 20, and hard getting to level 30, so only invest into “Increased Perk Experience Gained” if you’re shooting for level 30 more quickly.

A shifting star held with right click will clear your attunement and put you at level 1.

A Irradiant star of your will refund your perk points and attune you with the star’s constellation. Thus pick Vicio to level, then reattune yourself with the desired constellation. When leveling in this way be sure to pick the 2 nearby “Increased experience Gained” nodes first, then path out to Epiphany nodes. Note that you need to get the 3 surrounding nodes before you can get the center epiphany one, but then simply using a single point to get another epiphany node grants you all of its 3 surrounding experience nodes.

Vicio: Gain XP by walking, sprinting, swimming and flying. The wild dog boots, and preferably potion of nimbleness from The Betweenlands, and running on the top of the canopy of the Phantom zone in Twilight Forest will let you get to level 25 in roughly 15 minutes. Creative flight is bugged so the Vicio elytra mantle is recommended if you must fly, but sprinting with the wild dog boots gets you leveled faster.

Amara: Level with the amount of damage you take. Armor will get hosed, so focus on some healing trick to level quickly. Craft a betweenlands potion of healing with max potency(V), disrobe yourself, drink the potion and stand next to the saw [Optionally put Spikes beneath you for more damage]. This gets you leveled from 1->11 with potion 1, 11->20 with potions 2,3,4, and 5, each potion lasting 2 minutes. Note: Don’t get Added Armor, nor Bulwark while leveling as it reduces damage taken. Another approach is to do the Sun Dance from Totemic which won’t kill you, but still do damage.

Aevitas: Placing blocks gives you experience, the harder the better. Wood has a hardness of 2, same as cobble (see this table). Get a lumber axe from Tinkers Constru