Races

Avian

Bonuses

Penalties



Age 76

Bonuses

-30% Attack travel time

+20% Birth Rate

+25% Specialist Credits from Attacks



Penalties

Cannot Use War Horses/Stables



Spell book: Fanaticism, Greater Protection, Aggression, Bloodlust

Elite: Offense: 8 Defense: 2 Networth: 8.5 Cost: 850

Soldiers: Offense: 1 Defense: 1





Dwarf

Bonuses

Penalties



Age 76

Bonuses

+20% Building Efficiency

Free Building Construction

-50% Building Construction Time



Penalties

Can't use Accelerated Construction

+75% Food consumption



Spell book: Mystic Aura, Inspire Army

Elite: Offense: 7 Defense: 5 Networth: 9.0 Cost: 950

Soldiers: Offense: 1 Defense: 1





Elf

Bonuses



Age 76

Bonuses

+35% WPA

+25% Tower Efficiency

+2 Defensive Specialist Strength



Spell book: Mage's Fury, Chastity, Inspire Army

Elite: Offense: 7 Defense: 5 Networth: 10 Cost: 1025

Soldiers: Offense: 1 Defense: 1





Faery

Bonuses

Penalties



Age 76

Bonuses

+35% Self Spell Duration (will not affect spells on others)

Can Cast Fading Spells on Kingdom Mates



Penalties

-10% Income



Spell book: Greater Protection, Invisibility, Reflect Magic, Tree of Gold, Animate Dead, Fool's Gold, Mystic Aura, Mage's Fury

Elite: Offense: 3 Defense: 8 Networth: 11.0 Cost: 1200

Soldiers: Offense: 1 Defense: 1





Halfling

Bonuses

Penalties



Age 76

Bonuses

+50% Thievery Effectiveness (TPA)

+10% Population

-50% Thief Costs





Penalties

-10% Building Effectiveness



Spell book: Aggression, Town Watch

Elite: Offense: 5 Defense: 7 Networth: 9.5 Cost: 1000

Soldiers: Offense: 2 Defense: 2



Human

Bonuses

Penalties



Age 76

Bonuses

+30% Income

+15% Credits (Building & Military from Attacks)

Increase Sci Spawn +35%



Penalties

-10% Spell Success (WPA)

+20% Rune Costs



Spell book: Greater Protection, Inspire Army, Quick Feet

Elite: Offense: 7 Defense: 5 Networth: 10.5 Cost: 1025

Soldiers: Offense: 1 Defense: 1





Orc

Bonuses

Penalties



Age 76

Bonuses

+15% Battle Gains

Free draft

+15% Enemy casualties when attacking



Penalties

+10% Military Casualties

-15% Thievery Effectiveness (TPA)



Spell book: Reflect Magic

Elite: Offense: 9 Defense: 2 Networth: 9 Cost: 950

Soldiers: Offense: 1 Defense: 1





Personalities

The Heretic



Age 76

All Guilds are 100% more effective

Wizards do not die on failed spells

Reduced thief losses on failed operations (-66%)

+40% Magic and Thievery Science Effectiveness

+1 Mana

Access to Blizzard and Revelation

Starts with +400 Wizards and +400 thieves





The Mystic



Age 76

All Guilds are 200% more effective

+100% Magic Science Effectiveness

Spell Damage +20%

Access to Meteor Showers, Chastity, Revelation and Paradise

Starts with +800 Wizards





The Paladin

Paladin Only Spells

Paladin's Inspiration

Scientific Insights

Illuminate Shadows

Wrathful Smite

Divine Shield

Sorcery

Magic Ward

Barrier of Integrity



Age 76

All Guilds are 100% more effective

Troops attack dragon with +35% increased power

-20% Military Casualties

Immune to the Plague

Starting Soldiers +400

Starting Specialist Credits +400

Starting Wizards +400

All Paladin Only Spells & Fool's Gold & Town Watch





The Rogue



Age 76

All Guilds are 50% more effective

+1 Stealth recovery per tick

Access to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and Propaganda

Thieves Dens are 50% more effective

+50% Thievery Science Effectiveness

Access to Gluttony

Access to Revelation

Access to Paradise

Starts with +800 thieves





The Sage



Age 76

-30% Abduct Losses

Sci Effectiveness +35%

Starting Scientists +50%

Access to Amnesia





The Tactician



Age 76

Attack Time -15%

Accurate Espionage

Starting Soldiers +800

Starting Specialist Credits +800

Access to Clear Sight





The Undead



Age 76

Spreads and is Immune to The Plague

-40% Offensive Losses

Starts with +800 soldiers and +800 specialist credits

Access to Greater Protection and Animate Dead





The War Hero



Age 76

Honor Bonuses +100%

Income Penalty Protection

Dragon Immunity

Convert Specs into Elites

Starting Elites +800

Access to War Spoils and Pitfalls





The Warrior



Age 76

+10% Off Military Efficiency

Military Science Efficiency +20%

Full Conquest Access

Starting Soldiers +800

Spec Credits +800

Access to Fanaticism





Mechanics

Abduct Attack

Universities

Spells

War Attack Time

Dragons

Scientists

Support Spells

Game Administration Kingdom (restated)

Miscellaneous

Inactive Removal

Bug Fixes

Ritual Types (Stats listed here are considered 'base effectiveness')

Affluent:

Barrier:

Expedient:

Expropriation:

Godspeed:

Havoc:

Onslaught:

Resilient:



Affluent: Income +20% & Draft Speed +25% & Birth Rate +25%

Barrier: +10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA

Havoc: +30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage

Onslaught: +10% OME & +15% enemy casualties on attacks & +10% Battle Gains

Resilient: -35% Gains on attacks into your Kingdom & -50% Gains on attacks you make & -30% Military Casualties on defense

Godspeed: -10% Attack Time & 15% Less Military Casualties on Offense

Expedient: -20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs



-25% Attack travel time+40% Birth Rate+25% Specialist Credits from AttacksCannot Use War Horses/StablesSpell book: Fanaticism and Greater ProtectionElite: Offense: 8 Defense: 2 Networth: 8.5 Cost: 850Soldiers: Offense: 1 Defense: 1+20% Building EfficiencyFree Building Construction-50% Building Construction TimeCan't use Accelerated Construction+50% Food consumptionSpell book: Mystic Aura, Inspire ArmyElite: Offense: 7 Defense: 5 Networth: 9.5 Cost: 950Soldiers: Offense: 1 Defense: 1+35% WPA+20% Tower Efficiency+1 Defensive Specialist StrengthSpell book: Inspire ArmyElite: Offense: 7 Defense: 3 Networth: 9.0 Cost: 975Soldiers: Offense: 1 Defense: 1+20% Self Spell Duration (will not affect spells on others)+20% Sabotage Operation Damage+1 Stealth per tick-10% IncomeSpell book: Greater Protection, Tree of Gold, Animate Dead, Mystic AuraElite: Offense: 3 Defense: 8 Networth: 10.0 Cost: 1150Soldiers: Offense: 1 Defense: 1+30% Thievery Effectiveness (TPA)+5% Population-50% Thief Costs-5% Building EffectivenessSpell book: Aggression, Town WatchElite: Offense: 5 Defense: 7 Networth: 9.0 Cost: 900Soldiers: Offense: 2 Defense: 2+30% IncomeIncome Penalty Protection+15% Credits (Building & Military from Attacks)Increase Sci Spawn +25%-15% Spell Success (WPA)Spell book: Greater Protection, Inspire Army, Quick FeetElite: Offense: 8 Defense: 3 Networth: 9.5 Cost: 1100Soldiers: Offense: 1 Defense: 1+20% Battle GainsFree draft+15% Enemy casualties when attacking+10% Military Casualties-15% Thievery Effectiveness (TPA)Spell book: Reflect MagicElite: Offense: 9 Defense: 2 Networth: 9 Cost: 950Soldiers: Offense: 1 Defense: 1All Guilds are 100% more effectiveWizards do not die on failed spellsReduced thief losses on failed operations (-66%)+30% Magic and Thievery Science Effectiveness+1 ManaAccess to Blizzard, Fool's Gold, Nightmare and ChastityStarts with +400 Wizards and +400 thievesAll Guilds are 200% more effective+75% Magic Science EffectivenessSpell Damage +20%Access to Meteor Showers, Chastity, Mage's Fury, and ParadiseStarts with +800 WizardsAll Guilds are 50% more effectiveCan cast support spells on Kingdom matesTroops attack dragon with +25% increased powerStarting Soldiers +400Starting Specialist Credits +400Starting Wizards +400All Paladin Only Spells(Paladin Only) - This spell has ~25% increased effects as Inspire Army (low difficulty;moderate/high duration)(Paladin Only) - This spell will increase the science effectiveness by +10% (moderate difficulty/short duration)(Paladin Only) - Provide -20% damage from thievery operations (moderate/high difficulty;moderate duration)(Paladin Only) - Attacks against province while this spell is active will result in higher casualties for the attacker (moderate difficulty;low/moderate duration)(Paladin Only) - Increase magic defense (will stack with Magic Shield;low/moderate difficulty;moderate duration)(Unf Only) (Paladin Only) - Increase target's spell cost in runes by 25% for duration (moderate difficulty)(Unf Only) (Paladin Only) - Stops all drafting that would normally take place in target province (moderate/high difficulty;very short duration)All Guilds are 50% more effective+1 Stealth recovery per tickAccess to all thievery operations, including 3 unique to rogues: Greater Arson, Assassinate Wizards and PropagandaThieves Dens are 75% more effective+50% Thievery Science EffectivenessAccess to Gluttony, Invisibility and ParadiseStarts with +800 thievesSci Effectiveness +30%Starting Scientists +100%Laboratories are 35% more effectiveAccess to Amnesia and RevelationAttack Time -15%Accurate EspionageStarting Soldiers +800Starting Specialist Credits +800Access to Clear Sight and FanaticismSpreads and is Immune to The Plague-30% Military CasualtiesStarts with +800 soldiers and +800 specialist creditsAccess to Greater Protection and Animate DeadHonor Bonuses +100%+1 Offense Specialist strengthDragon ImmunityConvert Specs into ElitesStarting Elites +800Access to War Spoils and Pitfalls+10% Off Military EfficiencyFull Conquest AccessStarting Soldiers +800Spec Credits +800Access to Bloodlust- Will be removed from the game- Will now only grant protection against Amnesia- Expose Thieves will only become available with Unfriendly relations- The 10% reduced attack time granted instantly on War Declare will be removed- Attack speed reduction from war will slide in up to -25% over 12 ticks- Dragon send range will be removed when targeting a Kingdom you are at war with- Scientists required for soft cap will be the same number for all categories reduced from 35 to 30- Scientist spawn rate will be increased by roughly 30%- Scientist Networth will be reduced by roughly 35%- Success formula will be tweaked slightly to be more difficult in extreme range scenarios- Kingdom 1:1 will be dedicated to Game Administration and Utopia News Reporters. The provinces in this Kingdom will remain in protection for the duration of the age. These provinces should not be messaged to replace the use of Utopia Support e-mail or for reporting violations of the Game Rules. Utopia News Reporters will have a dedicated province in this Kingdom to enable them a safe and secure place to message Kingdoms with privacy for their in-game accounts and Forum accounts. Kingdoms or players that receive messages from these Reporter accounts can be assured the person they are speaking with is who they say they are and not some random person scamming for information.- The days required for a Monarch to have the option to remove provinces will be reduced from 4 to 3 (48 hours to receive + for inactivity, then 3 days to be capable of manual removal)- Fix the restoration of normal relations after Cease-Fires are sometimes canceledIncome +20% & Draft Speed +25%+10% DME & -20% Spell/Thief damage & +15% Defensive TPA & +15% Defensive WPA-20% Military Train time & -25% Training Costs (including Thieves) & -20% Construction Time & -25% Construction Costs+10% Combat Gains & +20% Honor Gains on Attacks10% Reduced Attack Time & 15% Less Military Casualties on Offense+30% Offensive TPA & +30% Offensive WPA & +10% Spell/Thief damage+10% OME & +15% enemy casualties on attacksAge 76