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A new report from esports outlet Dot Esports details a significant delay in Riot Games’ launch of an exclusive premium content app created in a $300 million partnership with BAMTech—a world-renowned online media platform that was recently snapped up by Disney.

[perfectpullquote align=”right” cite=”” link=”” color=”” class=”” size=””]The longer that the platform lies in development, the longer that fans are left wanting—or worse, if they move on to other games.[/perfectpullquote]

“Eight months after the initial announcement and just six weeks shy of the 2017 League of Legends World Championship, it doesn’t look like the project is close to being on schedule,” writes Dot Esports’ Thiemo Brautigam. “According to internal documents viewed by Dot Esports, Riot wanted the technology to be in use as early as June.”

The report goes on to explain that Riot sent out contract proposals to third-party companies that asked for “a white-label production of the non-English broadcasts of its different leagues,” including both EU and NA Summer Splits and the World Championships. As part of the stipulations for the contract, companies had to agree to broadcasts on three named platforms: Twitch, YouTube, and BAMTech.

However, there’s been no signs that BAMTech’s premium League of Legends platform is anywhere close to being launch-ready. One anonymous source familiar with the matter told Dot Esports that third parties were expecting BAMTech streams by the end of May—and now, that “nobody knows. Almost certainly in 2018, though, at the earliest.”

The source also said that one of the reasons for the delay was “technical implementation” and “financial troubles.” Brautigam speculates that the delay could be, at least in part, due to the difficulty of finding non-English broadcasters able to meet Riot’s high expectations of quality.

BAMTech is certainly one of the best companies for Riot to partner with for such an app—the company’s successful MLB.tv platform has received industry-wide acclaim and has led to contracts with many major global media players including HBO, ESPN, the WWE Network, and Eurosport. This has led to the purchase by Disney in an effort to renovate its current sports coverage efforts through ESPN, which have been significantly lagging.

The delay is definitely bad news for Riot, currently gearing up for its flagship World Championships event next month. The BAMTech platform appears primarily driven as a method of delivering premium content that players and fans can spend money through to support their favorite game, teams, and players. As such, the longer that the platform lies in development, the longer that fans are left wanting—or worse, if they move on to other games. Blizzard’s attempt to unseat Riot as the number one esports developer—with the much-applauded Overwatch franchise—will be launching its own premier league later this year.