I'm pleased to report that our Steam page is now live:The main reason we've done this early is that it's important for us to get a lot of follows & wishlists on Steam, as this helps to make the game more popular once it's released. So if you could log into your Steam account, view the above link and then click "Add to wishlist" that would be really helpful. It's probably a good idea to do this even if you are already signed up to the mailing list, or are following us on social media, because unfortunately there is no guarantee you'll always see our news (due to spam filters etc). The Steam system is much more reliable at reaching players.As a requirement for making our Steam page live I had to post a game-play video, so I've made a very quick sneak peek. Hopefully this will give you guys some idea of how the final game will look and feel. As always though please remember this is not final, and I do expect that the actual game will be even better than this:If you remember last month I asked the community about the best course of action going forward. I was slipping behind schedule and the April 2018 release date started to look a little hard to hit. I got an overwhelming response, and by far the most popular option was to delay the release and try to have a much more complete game on launch. So that's exactly what I'm doing.The new target date is Summer 2018, ideally July. That should give me plenty of time to complete all the core mechanics. I apologise to all those who were really looking forward to playing in April, but I really think that waiting a bit longer will be well worth it in the long run.Since the last post I've made a lot of improvements to the game. Combat, especially melee is feeling much nicer and I've added a lot of active abilities such as dodging, kicking, sneaking etc. In terms of features the missions, boss & NPC systems are now complete. I've also pretty much finished the UI and menu designs.It was actually quite a relief to know that you guys weren't going to rage about a delayed release, and as a result I'm no longer "rushing" which I feel has meant that the quality of my work has improved.If you'd like to stay up to date with DF2 developments, please sign up to the mailing list, like/follow/subscribe/wishlist us on social media (especially Steam!). All those lovely links can be found here: http://deadfrontier2.com :)Thanks for reading!-Neil