Spoiler (click to show/hide)



I pushed my way through to the end where it so happens Warlord was waiting. MAIN.C attacked, we crushed them, and I even made it all the way through the Proximity Caves and out into the Factory with some friends I picked up in the base.

Spoiler (click to show/hide)



Once in Access, I released some drones and found the exit without too much trouble and even found both Energy Cyclers nearby, but couldn't see a way to the back door so I decided to take on the Colossus guards posted there. After beating them (which was easier than I feared because I have to fix the heat problems some Behemoths have--I think my stat analysis program may not have taken into account inherent heat retention from armor etc.), I spent a little while around the exit trashing MAIN.C squads to 1) farm for points and 2) pay them back for all the times they scrapped me

having visited Warlord earlier it was time for him to trash Research. Sure enough before long I saw a Borebot and friends, and while they were causing chaos I rearmed and turned once again into a death machine. I never did see Warlord, though I heard he was on another part of the map, and I'm not sure he survived.Once in Access, I released some drones and found the exit without too much trouble and even found both Energy Cyclers nearby, but couldn't see a way to the back door so I decided to take on the Colossus guards posted there. After beating them (which was easier than I feared because I have to fix the heat problems some Behemoths have--I think my stat analysis program may not have taken into account inherent heat retention from armor etc.), I spent a little while around the exit trashing MAIN.C squads to 1) farm for pointsand 2) pay them back for all the times they scrapped me

Spoiler: Score: 21,705 (click to show/hide)

Cogmind - Alpha 9



Name: Kyzrati



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (229) 1145

Value Destroyed (11980) 11980

Prototype IDs (29) 580

Alien Tech Identified (0) 0

Bonus (3500) 3500

TOTAL SCORE: 21705



Cogmind

---------

Core Integrity 587/1600

Matter 99/300

Energy 20/50

System Corruption 23%

Temperature Cool (2)

Location Surface



Parts

-------

Power (2)

(None)

Propulsion (7)

Myomer Leg

Biometal Leg

Centrium Leg

Utility (12)

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Cooling System

Large Storage Unit

Advanced Targeting Computer

Experimental Targeting Computer

Experimental Core Analyzer

Weapon (4)

Advanced Micro-nuke Launcher

Inventory(10)

Reinforced Anti-Matter Reactor

Reinforced Quantum Reactor

Reinforced Quantum Reactor

Medium Treads

Improved Heavy Treads



Peak State

------------

Power

Reinforced Anti-Matter Reactor

Compact Particle Reactor

Propulsion

High-density Centrium Heavy Treads

Myomer Leg

Biometal Leg

Biometal Leg

Biometal Leg

Centrium Leg

Utility

Advanced Heat Sink

Advanced Cooling System

Advanced Cooling System

Large Storage Unit

Advanced Power Amplifier

Centrium Light Armor Plating

Centrium Light Armor Plating

Energy Mantle

Advanced Targeting Computer

Advanced Targeting Computer

Experimental Targeting Computer

Experimental Core Analyzer

Weapon

Improved Matter Neutralizer

Enhanced Nova Cannon

Helical Railgun

Advanced Micro-nuke Launcher

Inventory

Reinforced Anti-Matter Reactor

Compact Particle Reactor

Myomer Leg

Biometal Leg

Medium Storage Unit

Quantum Rifle

Nova Cannon

Enhanced Nova Cannon

Enhanced Nova Cannon

Advanced Micro-nuke Launcher

[Rating: 190]



Favorites

-----------

Power Reinforced Anti-Matter Reactor

Engine Light Angular Momentum Engine

Power Core Enhanced Nuclear Core

Reactor Reinforced Anti-Matter Reactor

Propulsion Myomer Leg

Treads Improved Heavy Treads

Wheel Compact Wheel

Leg Myomer Leg

Flight Unit Improved Diametric Drive

Utility Advanced Heat Sink

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Advanced Hacking Suite

Protection Reactive Medium Armor

Weapon Improved Light Cannon

Energy Gun Gamma Rifle

Energy Cannon Phase Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Improved Light Cannon

Launcher Advanced Micro-nuke Launcher



Stats

-------

Bonus Breakdown 3500

Met Warlord at Base 500

Win 3000

Classes Destroyed 20

Worker 11

Builder 27

Tunneler 1

Hauler 2

Recycler 5

Mechanic 1

Operator 2

Watcher 1

Swarmer 31

Grunt 64

Brawler 7

Duelist 4

Protector 3

Sentry 17

Hunter 14

Programmer 31

Behemoth 2

Striker 4

Executioner 1

Mutant 1

NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 8

Matter Collected 7152

Salvage Created 9852

Parts Attached 307

Power 17

Propulsion 76

Utility 99

Weapon 115

Parts Lost 120

Power 10

Propulsion 28

Utility 42

Weapon 40

Average Slot Usage (%) 91

Naked Turns 22

Spaces Moved 5919

Fastest Speed (%) 285

Average Speed (%) 80

Slowest Speed (%) 37

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 6

Cave-ins Triggered 3

Teleports 0

Heaviest Build 131

Greatest Support 261

Greatest Overweight (x) 38

Average Overweight (x) 0

Largest Inventory 16

Most Items Carried 14

Average Items Carried 9

Core Damage Taken 2806

Average Core Remaining (%) 77

Depth 10 Exit 95

Depth 9 Exit 83

Depth 8 Exit 96

Depth 7 Exit 95

Depth 6 Exit 91

Depth 4 Exit 184

Depth 3 Exit 5

Depth 2 Exit 85

Depth 1 Exit 36

Volleys Fired 455

Largest 4

Hottest 447

Shots Fired 1272

Gun 676

Cannon 529

Launcher 67

Special 0

Kinetic 775

Thermal 376

Explosive 67

Electromagnetic 54

Entropic 0

Shots Hit Robots 861

Core Hits 511

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Damage Inflicted 38985

Projectiles 23733

Explosions 15225

Melee 0

Ramming 27

Kinetic 13657

Thermal 9396

Explosive 15208

Electromagnetic 697

Impact 0

Slashing 0

Piercing 0

Entropic 0

Self-Inflicted Damage 465

Shots 10

Rammed 6

Highest Temperature 449

Average Temperature 123

Shutdowns 4

Energy Bleed 2

Interference 10

Matter Decay 1

Short Circuit 0

Damage (minor) 1

Damage (major) 0

Damage (core) 0

Highest Corruption 23

Average Corruption 9

Message Errors 32

Parts Rejected 14

Data loss (map) 46

Data loss (database) 39

Misfires 8

Misdirections 12

Targeting Errors 37

Weapon Failures 10

Depth 7 End 1

Depth 6 End 4

Depth 3 End 11

Depth 2 End 9

Depth 1 End 23

Haulers Intercepted 2

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 1

Tactical Retreats 25

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 10

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Disabled 9

Data Cores Recovered 1

Used 0

Machines Hacked 17

Terminals 14

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 1

Total Hacks 37

Successful 16

Failed 20

Catastrophic 7

Database Lockouts 0

Manual 14

Unauthorized 13

Terminals 32

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 2

Terminal Hacks 12

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 1

Open Door 1

Level Access Points 0

Branch Access Points 1

Emergency Access Points 1

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 0

Locate Traps 3

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 2

Sector Layout 0

Machine Controls 0

Hacking Detections 15

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 5

Terminals 5

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 1

Garrisons Compromised 0

Fabrication Nework Shutdowns0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 9

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 3

Hacks Repelled 0

Total Allies 17

Largest Group 6

Highest-Rated Group 232

Highest-Rated Ally 48

Total Orders 17

STAY 0

GOTO 13

ROAM 0

FOLLOW 1

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 3

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 112

Total Damage 4398

Kills 33

Allies Corrupted 4

Allies Melted 0

Peak Influence 921

Average Influence 341

Final Influence 816

Maximum Alert Level 3

Low Security (%) 44

Level 1 14

Level 2 25

Level 3 16

Level 4 0

Level 5 0

Squads Dispatched 62

Investigation 1

Extermination 12

Reinforcement 14

Assault 32

Garrison 3

Intercept 0

Derelict Logs Recovered 3

Exploration Rate (%) 21

Regions Visited 15

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 8799

Turns Passed 11560

Depth 11 55

Depth 10 433

Depth 9 382

Depth 8 284

Depth 7 1393

Depth 6 785

Depth 5 2126

Depth 4 642

Depth 3 934

Depth 2 1362

Depth 1 3164

Scrapyard 55

Materials 1099

Factory 2808

Research 2296

Access 3164

Upper Caves 951

Proximity Caves 445

Warlord 742



Prototype IDs

---------------

Enhanced Nuclear Core

Compact Particle Reactor

High-density Centrium Heavy Treads

Improved Diametric Drive

Experimental Heat Sink

Advanced Power Amplifier

Inertial Stasis Machine

Dimensional Manipulator

Centrium Light Armor Plating

Thermal Defense Suite

Experimental Thermal Converter

Experimental Targeting Computer

Experimental Melee Analysis Suite

Experimental Core Analyzer

Advanced Salvage Targeting Computer

Experimental Thermal Generator

Improved Spread Laser

Precision Shock Rifle

Improved Lightning Gun

Improved Matter Neutralizer

Improved Assault Rifle

Helical Railgun

Anti-matter Cannon

Compact Linear Accelerator

Advanced Micro-nuke Launcher

Enhanced Gamma Bomb Array



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 3 exits: [*Mat] / Min x2)

-8/Materials

-7/Factory (discovered 2 exits: *Fac / [*Low])

-6/Factory

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Warlord

-4/Proximity Caves

-4/Factory

-3/Research

-2/Research

-1/Access

Surface



Game

------

Seed: Lone Warrior

^Manual?: 1

Play Time: 212 min

Sessions: 1

Mod: N/A

Game No.: 12

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Aw yeah, wonI also streamed it (the video should be available here for a while--several hours long!). Not a lot of people showed up because it was somewhat later than usual, and on an odd day of the week for me, but I was going to play the seed anyway and felt like streaming it since it's been a while. zxc and Sherlockkat were there, along with a few faces new to the game.I was aiming to win, so I'm glad it turned out that wayIt was a really exciting run.The first half was a pretty standard combat run, and when I reached -5 I ended up taking the caves again (not intentionally since I was in a hurry), but that turned out to be my saving move. I was in plenty good shape, soThen later in -3/Research I was apparently heading through a main thoroughfare on my way to the exit I'd already discovered via an earlier Derelict Log. The exit was waaay in the far corner of the map, and not only were squad after squad coming at me, but a nearby garrison was repeatedly dispatching reinforcements. Not a good place to be fighting!Early on I recognized things were going to get bad real fast, and the alert level was rising rapidly with assaults coming after me, but I had a pretty defensible position so I didn't want to retreat.But things started to get bad.And then worse.I fought in that corridor for ages, retreating at one point and advancing again, and eventually started to push past everything but didn't have enough spare parts to finish off the last of them--towards the end I'd taken care of all but a few Sentries, which I couldn't do much against since all I had left were mini-nukes.So it was time to run smart, and that's what I did, picking up a single prototype flight unit to speed up the process (and carried an inventory full of nukes, which would come in real handy later on). My flight unit was blown off by a Sentry, but at least there were no Swarmers following me so I kept hovering away taking some fire. I reached a dead end between me and the exit, so I nuked through the walls and made it out naked with only 100 core remainingThe next floor I knew would be comeback time, because