What the developers have to say:

Why Early Access?

Track editor

Sharing system and content discoverability

Gameplay and controls

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Planned features

Gameplay ingredients: more types of pads, support for different track surfaces, jumps



Controls improvements and tweaks: dash, better drift, etc



Smarter AIs, harder AIs difficulty levels



More content: environments, ships, music, built-in tracks and championships

What is the current state of the Early Access version?

Current features

Track editor with support for looping, twisting, rotating the track



Support for track distortion: width adjustment, curvature, etc



Boost pads



Quick race and time attack modes



Global leaderboards



Tracks sharing



Local multiplayer up to 4 players



Up to 48 AIs



4 environments, 5 ships, 4 music tracks

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We know there are fans of F-Zero style racers out there, and people who love to create content. Steam Early Access is a fantastic way to reach out to those people, put into their hands what we think is already a great game, and gather their feedback and suggestions to make it something truly special. We're looking for feedback on the following fronts:With such a big focus on content creation, it's a priority for us that our track editor is as powerful and user-friendly as possible. While we believe we're on the right track, there's still lots of things to improve, and we think the best way to do that is to gather the feedback from as many creators as we can, and iterate accordingly.On top of that, we have things to figure out around content sharing. While the sharing system is in place and functional, we want to make sure new content is easy to browse and discover. Again, this would be best done with an actual community making and sharing tracks, so we can understand what works and what doesn't.Finally, gameplay-wise, while we think it's already a blast to play, we're always looking to improve that good old arcade racing thrill, and we want to hear from the fans of the genre what could make it better. Thinking of a hidden F-Zero gameplay detail that made a big difference? We want to hear about it.”“We think it should take us around 6 more months to implement everything we have yet to do. So far our previous estimations have turned out pretty accurate, so we're quite confident we could hit that mark.There is, however, the fact that we want to take feedback into account, and that this could potentially take us in directions we hadn't initially planned. So there is this "Early Access disruption factor" to take into account.So how about this then: probably more than 6 months, hopefully less than a year. Sounds reasonable.”“The editor user experience will be better, the menus and gameplay will be polished, and some gameplay ingredients will be added along the way.The bigger difference, however, will be content, as this is currently the area that lags behind the most. Without making any specific promises on the number of environments, vehicles and music, we are planning on adding more of those, and hopefully we'll eventually have enough for everyone to give their track the visual and audio "flavour" they think fits best.Besides tweaks and improvements, here are the feature we plan on adding:“While some features are missing, what we do have right now is pretty stable and polished. We think there's already enough to have a blast, and are hoping we'll get to see some crazy tracks and championship ideas emerge from this Early Access.However, while the version is relatively bug free, there will inevitably be some issues - whether AIs having a brain fart, some performance issues, or plain crashes. We're hoping to hear about them, and to get some repro steps on the tougher ones.Here are the features that are in the game right now:“Yes. We haven't decided on a specific number yet, but we will increase the price once the game is out of Early Access.”“We have different channels to gather feedback (dopagames official Twitter account, Super Pilot Reddit page and Super Pilot Discord channel) and will keep using those, on top of the Steam discussion boards.We're looking forward to hearing from the Steam Early Access community!”