Traps and environmental considerations.

The world of delver is sprawling with traps, you should always be watching your step and in general being aware of your surroundings at all possible times. Often times your strategy will be to backpedal and draw your enemies out into a more manageable formation, but you will have to know whats behind you to do so safely. This means keeping a mental inventory of any traps you see as you go forward into the deep, dank, dark, peril infested dungeons.They are quite common and often times will be unavoidable as they will take up an entire passage. This is where upgrading your speed comes in handy because if you move across them fast enough, they wont trigger. Otherwise avoid or try to skirt them diagonally as to not trigger them. They can Trigger a few different types of damage that I am aware of, including, Poison, Fire, Teleporting your to a random location and I think just plain old direct damage.Also common they will be littered all over the floor in every section of the dungeon except for t The Camp, The Well and I have yet to see them in The Breach so far. They will trigger when you get close to them and can sometimes be very well hidden beneath grass and debris and stuff. This brings us back to taking your time and watching your step. They are generally not too hard to avoid if you keep your wits about you. Also in later levels they can spawn on walls and in greater number and also have a kind of puzzle timing formation that you need to watch an memorize to circumvent, though they are usually not complicated.If you see this mark in the first 2 Dungeons. It means there are some rooms with multiple zombies in them. Not a major threat if you are observant, but if you aren't careful, or you are just unlucky... These places can mess you up in the early game.I don't know what to call these yet, but sometimes you will find that the walls will spit fire. They are on a timer and I have yet to find trigger based ones. They are rare in the first levels, but it never hurts to keep an eye out for them, the later levels can have these in multitudes and in conjunction with other traps.These only show up in the Ruins from what I have seen, they can come in varying formations, dropping down from the ceiling to crush you, I have just recently been hit by these, they don't outright kill you but do plenty of damage so pay attention and memorize the patterns before you cross. Knowing where you need to go before hand by checking the map is also very useful.You will often find no floor, or in later levels, Lava. The lava is survivable but will leave your burning. The endless pits mean death. Sometimes you will get lucky and you will fall into water. Hope for water, expect death or damage. Also, as of this far, I have not experienced any fall damage if you hit the ground. I wouldn't take chances on this. I think the Dev is either being REALLY forgiving or perhaps just didn't think to include it.Wont hurt you but will slow you down and the bigger ones will sometimes have zombies trapped in them. Honestly, they are rally frustrating to avoid. I just kinda hate the caves as they are absolutely littered with the damn things. Take it with a pinch of salt and upgrade your speed often.Lava is surprisingly survivable, it will burn you and leave you burning when you get out of it. So it's not to be taken lightly, but sometimes you will find that you have to take a little burn damage to progress or explore.Down in the Ruins, the penultimate levels, the ground will become significantly more treacherous with more lava to fall into and now, floor that falls away after you step on it, you have maybe a full second to move. Tiles like this are recognized by their brown color and from the side they are thin and do not reach the ground. Being aware and careful is paramount in the Ruins. I feel like the Devs did an awesome job with this as previously, in the sewers, you can fall down almost anywhere and just be kinda trapped down there until you find a ladder. I found this to lure me into a sense of false security where it comes to falling, and tricking me into being lax where it comes to minding my footing.