In Allende’s Chile, a futuristic op room was to bring socialism into the computer age. Illustration by Mattias Adolfsson

In June, 1972, Ángel Parra, Chile’s leading folksinger, wrote a song titled “Litany for a Computer and a Baby About to Be Born.” Computers are like children, he sang, and Chilean bureaucrats must not abandon them. The song was prompted by a visit to Santiago from a British consultant who, with his ample beard and burly physique, reminded Parra of Santa Claus—a Santa bearing a “hidden gift, cybernetics.”

The consultant, Stafford Beer, had been brought in by Chile’s top planners to help guide the country down what Salvador Allende, its democratically elected Marxist leader, was calling “the Chilean road to socialism.” Beer was a leading theorist of cybernetics—a discipline born of midcentury efforts to understand the role of communication in controlling social, biological, and technical systems. Chile’s government had a lot to control: Allende, who took office in November of 1970, had swiftly nationalized the country’s key industries, and he promised “worker participation” in the planning process. Beer’s mission was to deliver a hypermodern information system that would make this possible, and so bring socialism into the computer age. The system he devised had a gleaming, sci-fi name: Project Cybersyn.

Beer was an unlikely savior for socialism. He had served as an executive with United Steel and worked as a development director for the International Publishing Corporation (then one of the largest media companies in the world), and he ran a lucrative consulting practice. He had a lavish life style, complete with a Rolls-Royce and a grand house in Surrey, which was fitted out with a remote-controlled waterfall in the dining room and a glass mosaic with a pattern based on the Fibonacci series. To convince workers that cybernetics in the service of the command economy could offer the best of socialism, a certain amount of reassurance was in order. In addition to folk music, there were plans for cybernetic-themed murals in the factories, and for instructional cartoons and movies. Mistrust remained. “Chile Run by Computer,” a January, 1973, headline in the Observer announced, shaping the reception of Beer’s plan in Britain.

At the center of Project Cybersyn (for “cybernetics synergy”) was the Operations Room, where cybernetically sound decisions about the economy were to be made. Those seated in the op room would review critical highlights—helpfully summarized with up and down arrows—from a real-time feed of factory data from around the country. The prototype op room was built in downtown Santiago, in the interior courtyard of a building occupied by the national telecom company. It was a hexagonal space, thirty-three feet in diameter, accommodating seven white fibreglass swivel chairs with orange cushions and, on the walls, futuristic screens. Tables and paper were banned. Beer was building the future, and it had to look like the future.

That was a challenge: the Chilean government was running low on cash and supplies; the United States, dismayed by Allende’s nationalization campaign, was doing its best to cut Chile off. And so a certain amount of improvisation was necessary. Four screens could show hundreds of pictures and figures at the touch of a button, delivering historical and statistical information about production—the Datafeed—but the screen displays had to be drawn (and redrawn) by hand, a job performed by four young female graphic designers. Given Beer’s plans to build an entire “factory to turn out operations rooms”—every state-run industrial concern was to have one—Project Cybersyn could at least provide graphic designers with full employment.

Beer, who was fond of cigars and whiskey, made sure that an ashtray and a small holder for a glass were built into one of the armrests for each chair. (Sometimes, it seemed, the task of managing the economy went better with a buzz on.) The other armrest featured rows of buttons for navigating the screens. In addition to the Datafeed, there was a screen that simulated the future state of the Chilean economy under various conditions. Before you set prices, established production quotas, or shifted petroleum allocations, you could see how your decision would play out.

One wall was reserved for Project Cyberfolk, an ambitious effort to track the real-time happiness of the entire Chilean nation in response to decisions made in the op room. Beer built a device that would enable the country’s citizens, from their living rooms, to move a pointer on a voltmeter-like dial that indicated moods ranging from extreme unhappiness to complete bliss. The plan was to connect these devices to a network—it would ride on the existing TV networks—so that the total national happiness at any moment in time could be determined. The algedonic meter, as the device was called (from the Greek algos, “pain,” and hedone, “pleasure”), would measure only raw pleasure-or-pain reactions to show whether government policies were working.

Project Cybersyn can also be viewed as a dispatch from the future. These days, business publications and technology conferences endlessly celebrate real-time dynamic planning, the widespread deployment of tiny but powerful sensors, and, above all, Big Data—an infinitely elastic concept that, according to some inexorable but yet unnamed law of technological progress, packs twice as much ambiguity in the same two words as it did the year before. In many respects, Beer’s cybernetic dream has finally come true: the virtue of collecting and analyzing information in real time is an article of faith shared by corporations and governments alike.

Beer was invited to Chile by a twenty-eight-year-old technocrat named Fernando Flores, whom Allende had appointed to the state development agency. The agency, a stronghold of Chilean technocracy, was given the task of administering the newly nationalized enterprises. Flores was undeterred by Beer’s lack of socialist credentials. He saw that there was a larger intellectual affinity between socialism and cybernetics; in fact, both East Germany and the Soviet Union considered, though never actually built, projects similar to Cybersyn.

As Eden Medina shows in “Cybernetic Revolutionaries,” her entertaining history of Project Cybersyn, Beer set out to solve an acute dilemma that Allende faced. How was he to nationalize hundreds of companies, reorient their production toward social needs, and replace the price system with central planning, all while fostering the worker participation that he had promised? Beer realized that the planning problems of business managers—how much inventory to hold, what production targets to adopt, how to redeploy idle equipment—were similar to those of central planners. Computers that merely enabled factory automation were of little use; what Beer called the “cussedness of things” required human involvement. It’s here that computers could help—flagging problems in need of immediate attention, say, or helping to simulate the long-term consequences of each decision. By analyzing troves of enterprise data, computers could warn managers of any “incipient instability.” In short, management cybernetics would allow for the reëngineering of socialism—the command-line economy.

To take advantage of automated computer analysis, managers would need to get a clear view of daily life inside their own firm. First, they would have to locate critical bottlenecks. They needed to know that if trucks arrived late at Plant A, then Plant B wouldn’t finish the product by its deadline. Why would the trucks be late? Well, the drivers might be on strike, or lousy weather might have closed the roads. Workers, not managers, would have the most intimate knowledge of these things.