This texture pack was created to make Minecraft: Bedrock Edition feel, sound and look more like the original version of Minecraft called Java Edition. It changes things such as water, bees, and particles. Java Edition sounds are also included. If you’re a big fan of Java Edition, you’ll love this pack too!

Creator: AgentMindStorm, Twitter Account, YouTube Channel (Click here for more credits.)

This pack supports New Default textures or Programmer Art textures. Adjust the pack option by selecting the gear on the resource packs screen.

Programmer Art textures require you to have the Classic Texture Pack from the Marketplace enabled below Java Aspects.

Feature List

Features that begin with * are unique to Java Aspects+.

Universal Features

(features that are applied regardless of the pack option you use)

Blocks:

Crimson Stem Top

Warped Stem Top

Stripped Dark Oak Log Side

Stripped Spruce Log Side

Weeping Vines

Cut Red Sandstone Bottom

Chiseled Red Sandstone Bottom

Water

Melon Bottom

Dried Kelp Block Bottom

Ominous Banner

Opaque Leaves

Carried Grass Block Top

Save Structure Block

Load Structure Block

Structure Void

Old Nether Reactor

Block Animations:

Kelp

Seagrass

Lava

Water

Stem Sides

Fire

Soul Fire

Soul Lantern

Sea Lantern

Magma Block

Stonecutter Saw

Smoker Front

Campfire

Soul Campfire

Nether Portal

Respawn Anchor Top

Items:

Lodestone Compass

Beds

Dried Kelp

Seagrass

Spawn Eggs

Locked Map

Netherite Ingot, Boots, Sword, Axe, Pickaxe, and Hoe

Lava Placeholder

Improved held End Gateway

Improved held End Portal

Entities:

Sheep

Fishing Hook

Firework Rocket

Ocelot (Model)

Cat (Model)

Bee (Model)

Drowned

Pillager

Vindicator

Hoglin (Model)

Ravager (Model)

Enderman (Model)

Shulker (Model)

Phantom

Wither

Ghast

Strider

Witch (Model)

Piglin (Model)

Piglin Helmet (Position)

Zombified Piglin

Zombie Villager (Model)

Zombie Villager Helmet (Position)

Baby Villagers (Model)

Old Villagers (Model)

Dropped Item and Experience Orb Sizes

Entity Animations:

Empty hand swinging (first and third person)

Held item position and size

Shield position

Fishing rod position

Punching

Crouching position

Idle arm position and animation

Iron golem cracking

Zombie chasing and attacking

Drowned swimming

Skeleton idle arm position

Skeleton bow aiming

Creeper exploding white overlay

Witch nose position and bobbing

Piglin arm position and ear bobbing

Piglin celebrating head position

Pufferfish fins and bobbing

Bee bobbing and wing speed

Fish flopping

Vex arm position and attacking

Wolf tail alignment

Villager leg movement speed

Tropical fish flopping rotation speed

Removed pillager and vindicator armor

Removed blinking

Interface:

Empty hand alignment

Experience bar

Experience level number

Hotbar slot

Hotbar alignment

Hotbar item count

Unique boss bars for different situations

Smithing table screen

Highlighted inventory slot

Offhand slot inventory icon (not on hotbar)

Selected item stack count color and position

3D chest icons

Light block shading in inventories

Mobile crafting and armor tab icons

Selected item’s name outline

Locked trades can be highlighted

Buried Treasure Map “X” icon

Jukebox text

Coordinate text color and background

HUD text position

Removed chat message censoring

Removed HUD text background and added text shadows

Removed extended HUD text descriptions

Removed hotbar item pulsing

Removed flying items when quickly moving items in inventories

Removed category text on items

Removed “New” and “Sale!” marketplace notifications

Removed beta text

Sounds:

Pufferfish

Wither Skeleton

Converted Drowned

Underwater Skeleton Horse

Explosion

Enchanting

Music

Piston

Weather

Blast Furnace

Smoker

Boat

Chest

Door

Drowning

Swimming

Splashing

Throwing

Cauldron

Bell

Shooting

Picking up and dropping items

Bee Nest and Hive

Coral, Coral Blocks, and Coral Fans

Chiseled and Cracked Nether Bricks

Gilded Blackstone

Kelp

Seagrass

Vines

Block sound pitches

Entity sound pitches and volumes

Thorns Enchantment

Fletcher villager works at fletching table

Toolsmith villager works at smithing table

*Nether ambient sounds

*Underwater ambient sounds

Removed the air punch sound

Removed jumping sounds

Water:

View distance

Surface colors

Underwater fog

Surface transparency

Particles:

Particle rotation

Explosion

Conduit

Splash Potion of Healing and Harming

Campfire

Breaking and walking

Chest and ender chest breaking

Item frame breaking

Critical hit

Ender Dragon death

Bubble column splashing

Damage indicator (commands only)

Other:

Block breaking animation

Fog colors

End sky

Trident riptide wind

Banner patterns

Random block rotation

Command helpers

Block, item, entity, and biome names (English and Mexican Spanish)

Item name colors

Splash texts

Font

Missing texture

New Default

(features that only apply when you use the New Default pack option)

Blocks:

Nether Wart Block

Crafting Table

Quartz Block

Cactus Side

Iron Ore

Piston Side

Sticky Piston Side

Purpur Pillar Top

Acacia Sign

Birch Sign

Dark Oak Sign

Jungle Sign

Spruce Sign

Bed Legs

Carried Leaves

Old Stonecutter

Items:

Filled Maps

Potions

Tipped Arrows

Command Block Minecart

Grass

Tall Grass

Fern

Large Fern

Vines

Lily Pad

Entities:

Dragon Fireball

Vindicator

Old Villagers

Old Zombie Villagers

Interface:

Equipment tab

Mobile armor tab

Programmer Art

(features that only apply when you use the Programmer Art pack option)

Blocks:

Lava

Crying Obsidian

Horn Coral Block

Brain Coral Block

Acacia Door

Birch Door

Dark Oak Door

Jungle Door

Smithing Table Top

Grass

Tall Grass

Items:

Shield

Bucket of Pufferfish

Command Block Minecart

Grass

Tall Grass

Entities:

Cat

Horse

Donkey

Mule

White Rabbit

There are two versions of Java Aspects. Java Aspects+ includes lots of sounds from Java Edition that you can play with commands. It also includes ambient sounds. However, Java Aspects+ can cause low-end devices to crash while loading a world. Java Aspects+ is also a larger file download.

If you have a low-end device or low space on your device, download normal Java Aspects. If you have a newer device, download Java Aspects+.

Select version for changelog: 1.1.4 1.1.3 1.1.2 1.1.1 1.1.0 1.0.9 1.0.8 1.0.7 1.0.6 1.0.5 1.0.4 1.0.3 1.0.2 1.0.1

View more Changelog Synthesis Update (4.5.0)

Lines that begin with * are features unique to Java Aspects. ==Universal== Textures, Block Animations, and Properties: Locked maps now use the default map texture like Java Edition

Added multiple texture features from Fixed Vanilla 1.7.0 that match Java Edition (Thanks, @LateLagMC!)

-Banners no longer show the snout pattern when highlighted

-Cold striders now use the texture from Java Edition

-Phantoms no longer have two extra visible pixels while invisible

Updated held end portal and gateway textures to match the block shape

*Removed jigsaw block textures as Bedrock Edition changed to match Java Edition Entity Models and Animations: *Added all piglin changes to piglin brutes

Changed zombie villager models to match Java Edition

Added multiple entity features from Fixed Vanilla 1.7.0 that match Java Edition (Thanks, @LateLagMC!)

-The humanoid punching animation is now smoother and changes relative to the vertical direction the entity is facing

-Shulkers are now the size of a full block

-*Striders now use separate textures on each leg

-Pillagers and vindicators no longer render worn armor

-*Piglin tusks are no longer disconnected

-*Piglin outer clothes layers are now the correct size

-*Piglins no longer detach their heads while celebrating

-Flopping tropical fish now rotate at a rate consistent with other fish

*Firework rockets are now 2D like Java Edition

*Piglins now lower their hands and punch if they aren't holding a tool like Java Edition

*Vex now hold their arms in front of them if they aren't holding an item like Java Edition

Vex now hold their arms straight down at their sides when holding items like Java Edition

Players no longer blink to match Java Edition Particles: Chests and ender chests now make oak planks and obsidian particles respectively like Java Edition

Entities no longer produce gray bubbles when bobbing on top of a bubble column (Thanks, @LateLagMC!) Interface: Added multiple features from Lukas' Java Parity Pack (Thanks, @MCGaming_Lukas!)

-Locked trades can now be highlighted to see enchantments

-Selected item counts in the inventory are now white instead of yellow and positioned differently

-Shift-clicked items no longer fly across the inventory

-Chests now appear 3D in the inventory (Thanks in part to @melamed_tal!)

-*Items no longer pulse in the hotbar when their state is changed

-*Additional text under item names in HUD text tooltips is no longer shown

-*Coordinate text color, shadow, and background now match Java Edition

-*Description text of fireworks, potions, and banners is now colored like Java Edition

-*Chat messages are no longer censored

-Removed category text on items (Thanks in part to @FMarquesPTO!)

Blocks that emit light are now shaded in inventories like Java Edition

*The default boss bar color is now white (Thanks, @CrisXolt!) Sounds: *Kelp and seagrass now use wet grass sounds from Java Edition

Vines now use grass sounds like Java Edition

Piston extending sounds are now higher pitched than contracting sounds like Java Edition

*Removed crimson/warped planks use wood sounds change as Bedrock Edition changed to match Java Edition

*Removed zoglin and equip netherite armor sound files as they were officially added to Bedrock Edition Language: *Clay is now "Clay Ball"

*Clay Block is now "Clay"

*Spawn Piglin Brute is now "Piglin Brute Spawn Egg"

*Position: [X], [Y], [Z] is now "Block: [X] [Y] [Z]" like Java Edition

*Changed "Advance in-game time" to "Advance time of day" like Java Edition

*Changed "Lock in-game time to noon" to "Lock time of day to noon" to match the previous change ==New Default== Textures, Block Animations, and Properties: *Removed diamond sword, diamond axe, diamond shovel, wooden, golden, and diamond pickaxe, and wooden, golden, and diamond hoe textures as Bedrock Edition changed to match Java Edition

*Removed diamond helmet, leggings, and boots item textures as Bedrock Edition changed to match Java Edition ==Fixes== Textures, Block Animations, and Properties: *Water now has the correct transparency and view distance in swamps, rivers, beaches, and oceans

Banner pattern transparency is now correct across all patterns (Thanks, @LateLagMC!)

*Tweaked the default water color Entity Models and Animations: *Piglins once again move their arms and legs

Zombies and piglins once again hold their right arms at the correct angle

*Piglins with netherite helmets now show the correct helmet texture

Piglin held item position is now correct

Baby zombified piglin swords are now positioned correctly

*Zombified piglins now bob their ears like other piglins

Removed outdated "v1.0" entity files as they may cause issues Particles: Critical hit particles now move at the correct speed Interface: *Rainbow jukebox text colors are now closer to Java Edition (Thanks, @CrisXolt!)

*The ender dragon bar is now visible when using Dansk (DA) or Français (France)

*The ender dragon bar is now pink when using the Čeština language

The pocket inventory tab icons are now shaded correctly Sounds: *New Nether music can once again play

Cave spider, ender dragon, mooshroom, polar bear, and skeleton horse sounds now play correctly

*The sweep attack sound can no longer play without commands as its implementation did not match Java Edition Technical: Optimized and alphabetized "blocks.json" and "sounds.json" ==Pack== Pack Documents:

Added a new pack icon to replace the old one (Thanks, @CoolAbhi1290!) ==Notes== Category text is still visible on the 1.16.100 beta. This is related to a bug that ignores the item files in resource packs.

*Renaming the Wither will cause its boss bar to be white instead of purple. This is an unfortunate side effect of the way Java Aspects makes unique boss bars.

*Replacing piglin items with commands commonly results in game crashes. This is not the fault of the pack as the same crashes occur without it.

*Vines on Java Edition have a climbing sound which is not on Bedrock Edition. Though this sound is added for commands with Java Aspects, it is impossible to assign it to vines without replacing the default grass sound.

*The vine climbing sound used by default in 1.16.2 on Bedrock Edition does not match Java Edition, though it sounds very similar.

*The new nether wart plant sounds on Bedrock Edition do not match Java Edition. This cannot be corrected by the pack.

Enderman eyes from Java Edition haven't been added because the eyes change color depending on the light level on Java Edition, which cannot be recreated on Bedrock Edition.

Bubble particles that appear while splashing in water on Java Edition cannot be added to Bedrock Edition as you are unable to map multiple particles with different movement paths to the same particle event.

If endermen are still bugged, please message me on Twitter. I attempted to fix it in this update.

Animation Update (4.4.0) Lines that begin with * are features unique to Java Aspects. ==Universal== Textures, Block Animations, and Properties: Added the block breaking animation from Java Edition

*Bed textures now look 3D in inventory (Thanks, @DPlayz18!)

*Updated the zombified piglin texture to match Java Edition

Added all spawn egg textures from Java Edition

*Removed nether sprouts, chiseled nether bricks, smooth quartz, quartz bricks, crimson door, and warped door textures as Bedrock Edition changed to match Java Edition

*Removed main menu panorama as Bedrock Edition changed to match Java Edition Entity Models and Animations: *Iron golems now crack as they take damage (Thanks, @netongas_ng!)

*Added the drowned swimming animation from Java Edition (Thanks, @ZouChenyunfei!)

Changed drowned arm spacing to match Java Edition

Skeletons now draw their bows at enemies (Thanks, @netongas_ng!)

*Zombified piglins now use zombie attack animations like Java Edition

*Piglins now raise their right arm while chasing a target

*Piglin ears now bob up and down (Thanks, @netongas_ng!)

Held item position and size are now correct for all humanoid and skeletal mobs (Thanks in part to @netongas_ng!)

*Updated the baby hoglin model to match the latest version of Java Edition

*Made various changes to pufferfish to match Java Edition

-The tail fin no longer moves from side to side

-The right and left fins now move up and down

-The pufferfish bobs up and down in the water

*Changed fish flopping to be like Java Edition

Made various changes to witches to match Java Edition

-Changed witch hat and wart position (Thanks, @C0me_bucket!)

-Changed witch nose positioning while drinking a potion (Thanks, @C0me_bucket!)

-Changed witch nose bobbing frequency, position, and rotation

*Bee antennae now bob separately from the body like Java Edition

*Bees are now slightly lower

*Piglin helmets no longer z-fight with their heads

Changed the fishing rod position to match Java Edition

Added the idle arm animation from Java Edition (Thanks, @netongas_ng!)

Adjusted the default zombie arm angle to be closer to Java Edition

Adjusted empty hand position in first person to be closer to Java Edition (Thanks, @LateLagMC!)

Adjusted vertical held item position to be closer to Java Edition (Thanks, @carlosisawsom55!)

*Removed unique piglin helmets as Java Edition changed to match Bedrock Edition Particles: Changed portal reverse, obsidian tear, and soul particles to use Java Edition rotation rules Interface: *The boss bar now uses different textures depending on the situation to match Java Edition (Thanks, @CrisXolt!)

Removed the HUD text background and added text shadows like Java Edition

*Jukebox text is now rainbow like Java Edition (Thanks, @CrisXolt!)

*Lowered the hotbar and the survival item text to match Java Edition Sounds: *Coral blocks now use coral sounds (Thanks, @netongas_ng!)

*Changed item pickup sounds and muted item drop sounds to match Java Edition

*Nether ambience no longer varies in pitch or volume

Changed glass breaking sound pitch to match Java Edition

*Removed a large number of block, entity, and music sound files as they were officially added to Bedrock Edition Language: *Syntax error command message now matches Java Edition (Thanks, @netongas_ng!)

*Updated Mexican Spanish translations (Thanks, @netongas_ng!)

*Updated splashes to match 1.16.0 on Java Edition

*Splashes are no longer limited to coronavirus-related ones

*Removed the Enchantment Cost, mushroom types, Zombified Piglin, Upgrade Gear, Crimson Trapdoor, and Snout banner pattern language changes as Bedrock Edition changed to match Java Edition ==New Default== Textures, Block Animations, and Properties: *Removed nether bricks block texture as Bedrock Edition changed to match Java Edition ==Fixes== Textures, Block Animations, and Properties: Perfected carried leaf colors

*Water colors are now correct across all biomes

Soul fire no longer fades Entity Models and Animations: Endermen are now even closer to their Java Edition height (Thanks, @C0me_bucket!)

*Baby zombified piglins' swords are no longer invisible

*Piglin ear positions now match Java Edition

*Updated the drowned models to work on the latest versions

Corrected offhand item positions for vertical held items and horizontal held items

Corrected crossbow positions in third person (Thanks, @netongas_ng!) Particles: Lingering dragon breath particles are no longer invisible

Optimized particles so they are not higher definition than necessary Interface: Debug text is now correctly removed

*Updated the smithing table screen (This fixes the Upgrade Gear line being cut off) Sounds: *Nether music now has the correct biome distribution

*Nether Wastes ambience no longer plays in other biomes

*Coral and honeycomb blocks now have step and fall sounds

*Fletching tables are now the same volume as other villager workstations ==Notes== It is not possible to change llama carpet position to match Java Edition

The most notable spawn egg change is the Enderman Spawn Egg

Piglins, Hoglins, Bees, and Zoglins Update (4.3.0) Lines that begin with * are features unique to Java Aspects+. ==Universal== Textures, Block Animations, and Properties: Added warped door (Thanks, @netongas_ng!), quartz bricks, chiseled nether bricks, and weeping vines block textures from Java Edition

Added lodestone compass and netherite ingot, sword, axe, pickaxe, hoe, and boots item textures from Java Edition (Thanks, @netongas_ng!)

Phantom eyes now match Java Edition (Thanks, @C0me_bucket!)

Added main menu panorama from Java Edition

Nether portal, respawn anchor, soul campfire flame, and sea lantern animations no longer fade to match Java Edition

Campfire and soul campfire logs now animate slower like Java Edition

Basalt Deltas fog and water colors now match Java Edition

Crying obsidian no longer randomly rotates to match Java Edition

Carried barrels and cartography tables now match Java Edition

Crimson and warped signs now have the correct command helpers

Removed panorama overlay like Java Edition

Removed stripped warped stem top texture as Bedrock Edition changed to match Java Edition Entity Models and Animations: Zombified Piglins now use their new models on non-beta versions (Thanks, @netongas_ng!)

Made various changes to bees to match Java Edition

-Bees are now 10% larger

-Bees no longer bob from side to side, and their vertical bobbing is slightly different

-Bee legs now bob at different angles alongside the vertical bobbing

-Bees now flap their wings 33% faster

-Bee wings now line up with the body of the bee

Piglins and zombified piglins now hold their arms at their sides all the time like Java Edition (Thanks, @netongas_ng!)

Piglin helmets now use unique armor designs from Java Edition (Thanks, @netongas_ng!)

Zombie villager helmets are now positioned on their heads correctly (Thanks, @netongas_ng!)

Ravagers now mirror their leg textures like Java Edition (Thanks, @C0me_bucket!)

Endermen are now the same height as Java Edition (Thanks, @C0me_bucket!)

Phantom wings now connect correctly (Thanks, @C0me_bucket!)

Vex no longer hold their swords like bows (Thanks, @C0me_bucket!)

Held item size now matches Java Edition (Thanks, @ZouChenyunfei!)

Vertical held item position (such as bones and swords) now matches Java Edition (Thanks, @carlosisawsom55!)

Dropped items and experience orbs are now the same size as Java Edition (Thanks, @netongas_ng!) Interface: Changed the smithing table screen to match Java Edition Sounds: *Added Chrysopoeia, Rubedo, and So Below from Java Edition

Changed Nether music so old and new music can both play like Java Edition (1.16+)

*All Nether ambience sounds except the background loop can now play in-game without commands (1.16+)

Added coral sounds to coral and coral fans (1.16+)

Added nether brick sounds to chiseled and cracked nether bricks

Added nether gold ore sounds to gilded blackstone

Crimson and warped planks and all variants now use wood sounds instead of stem sounds

All block sounds now have volumes and pitches consistent with Java Edition

Added enchanting sounds from Java Edition

Added the ability for the villager working sounds to play in-game without commands (Thanks, @netongas_ng!)

Added the zombie-converts-to-drowned sound (Thanks, @netongas_ng!)

Added basalt deltas ambience from Java Edition

-It can be played with commands using "/playsound ambient.basalt_deltas.[additons/loop/mood] @s"

Removed the ability for water music to play when not in water as it can now be triggered only when underwater like Java Edition Language: Added more language changes from Java Edition

-Glistering Melon is now "Glistering Melon Slice"

-Bricks Slab is now "Brick Slab"

-Stone Bricks Slab is now "Stone Brick Slab"

-Crimson Trap Door is now "Crimson Trapdoor"

-Pillar Quartz Block is now "Quartz Pillar"

-Enchantment Table is now "Enchanting Table"

-Beta! is now "Snapshot!"

-Piglin banner pattern now says "Snout"

-XP Cost is now "Enchantment Cost" (Thanks, @netongas_ng!)

-Mobs remaining is now "Raiders remaining" (Thanks, @netongas_ng!)

-Stone Mason is now "Mason" (Thanks, @netongas_ng!)

-Save and Load in structure blocks are now "SAVE" and "LOAD" respectively (Thanks, @netongas_ng!)

-Some thrown items such as ender pearls now have Thrown in their name like Java Edition (Thanks, @netongas_ng!)

-Thrown lingering potions are now called "Potion"

Changed command guide messages to match Java Edition (Thanks, @netongas_ng!)

Game rules now use the names from Java Edition

Spawn Zoglin and Spawn Strider are now "Zoglin Spawn Egg" and "Strider Spawn Egg" respectively

Added Mexican Spanish (es_MX) translations from Java Edition (Thanks, @netongas_ng!)

-This also includes item name colors

Limited splash texts to only show coronavirus-related ones ==New Default== Textures, Block Animations, and Properties: Added spruce, birch, jungle, acacia, and dark oak sign textures from Java Edition (1.16+) ==Programmer Art== Textures, Block Animations, and Properties: Added the Programmer Art crying obsidian texture from Java Edition ==Fixes== Textures, Block Animations, and Properties: Corrected Crimson Forest and Soul Sand Valley fog

Water lines are now slightly more visible (Thanks, @carlosisawsom55!) Entity Models and Animations: Hoglin and zoglin models are no longer broken (Thanks, @netongas_ng!)

Crossbow and map animations in first person mode are now correct (Thanks, @ZouChenyunfei!) Sounds: *Strip wood sounds will no longer play instead of wood placing sounds in certain situations

Boats now use the new sound event name instead of the old one in "sounds.json"

*Nether ambience sounds are now streamed to improve performance

*Underwater ambience sounds now have volumes that match Java Edition Technical: The Programmer Art pack option no longer has a higher memory tier than the New Default option ==Pack== Technical: Added unused files "iron_golem.entity.json" and "iron_golem.render_controllers.json" which will cause iron golems to visibly crack as they take damage in versions higher than 1.16 (Thanks, @netongas_ng!)

-This feature is currently unused because it only works on beta versions. Uncomment the files to enable the feature.

Optimized all menu code to improve compatibility with other packs (This allows multiple custom in-game settings tabs to appear at once) ==Notes== *Gilded blackstone and Nether gold ore sounds are the same as Nether ore sounds. Lodestone block sounds are the same as stone sounds except for the place sound, which is unique.

Stone and bedrock random rotation from Java Edition cannot be added because they have special rules that Bedrock Edition does not support.

The fix related to crossbow and map animations does not change them to match Java Edition, it simply fixes them from the way they were in previous versions of Java Aspects. The Plus Update (4.2.2) Lines that begin with * are features unique to Java Aspects+.

Universal: *Added underwater music from Java Edition



*-It will play in Survival or Creative Mode

*-Not limited to only playing underwater

*-Play it using "/playsound music.under_water @s"

Changed command messages to match Java Edition (Thanks, @netongas_ng!) Fixes: Java Aspects longer crashes the game for players with low memory devices



Corrected the Hoglin model's head offset

Removed a redundant grass top texture Pack: Split Java Aspects into Java Aspects and Java Aspects+

-Normal Java Aspects has had all its commands only sounds and ambient sounds removed for size constraints

-Java Aspects+ has all the sounds added in previous updates and the water music Excessive Update (4.2.0) Lines that begin with * are features unique to Java Aspects. Universal: The empty hand's position in first person view now matches Java Edition (Thanks, @LateLagMC!)

The arm swinging animation in third person view now matches Java Edition (Thanks, @carlosisawsom55!)

*The crouching animation is now lower like Java Edition (Thanks, @netongas_ng!)

Skeletons, strays, and wither skeletons now hold their arms at their sides while idle (Thanks, @netongas_ng!)

Added parity changes from Fixed Vanilla 1.4.0 and 1.5.0 that match Java Edition (Thanks, @LateLagMC!)

-*Drowned model's arms and legs are slimmer

-Dried kelp block bottom textures line up with the sides

-The wolf tail is now connected to the wolf when it's sitting

-Banner pattern transparency is white instead of black (the gradient pattern is affected the most by this change)

-Corrected various command helper block previews

-Bee nests and hives play wood sounds

-Bee spawn eggs always use the correct texture

The fishing hook is now 2D like Java Edition (Thanks, @ZouChenyunfei!)

*Added crimson stem top, warped stem top, stripped warped stem top, and crimson door textures from Java Edition

*Added the Piglin, Zombified Piglin, and Hoglin spawn eggs from Java Edition

*Changed the hoglin model to match Java Edition

Wither armor is now black and white like Java Edition

Ghasts that are shooting fireballs now look like Java Edition

*The Ominous Banner now matches Java Edition

Carried grass blocks now match Java Edition

*Structure voids now use the textures from Java Edition

Soul fire animations no longer fade like Java Edition

*Soul fire lanterns now animate like Java Edition

*Crimson and warped stems now animate faster to match Java Edition

Fog colors now match Java Edition (1.16+)

End sky now matches Java Edition (1.16+)

Added features from the MultiPixel Texture Pack that match Java Edition (Thanks, @ZouChenyunfei!)

-Zombies now swing their arms downward while attacking

-*Creeper exploding animation is now semitransparent

-Wither armor is now slimmer

-Villager legs now animate at a slower speed

-Walking and breaking particles are now darker

-Splash potions of healing and harming now use X particles instead of bubbles

-Ender Dragon death particles are larger and have less smoke

Blue flame particles no longer rotate to face the camera

Nylium no longer randomly rotates to match Java Edition

*Added Nether ambience sounds from Java Edition (Thanks in part to @netongas_ng!)

*Added piglin and hoglin sounds from Java Edition (Thanks, @netongas_ng!)

*Added blast furnace and smoker sounds from Java Edition (Thanks in part to @netongas_ng!)

*Added cauldron dye sounds from Java Edition (Thanks in part to @netongas_ng!)

*Zombie Pigman is now "Zombified Piglin"

*Spawn Piglin and Spawn Hoglin are now "Piglin Spawn Egg" and "Hoglin Spawn Egg" respectively

*Changed all bed messages to match Java Edition

*Chief Fess and Base Fess banner patterns are now "Chief" and "Base" respectively to match Java Edition

Added damage indicator (dark heart) particles from Java Edition for commands only (Thanks, @netongas_ng!)

-Use it in-game with "/particle minecraft:damage_indicator ~ ~1 ~"

Added a multitude of sounds from Java Edition for commands only (Thanks, @netongas_ng!)

Changed all sound command triggers to match Java Edition

*Added coronavirus-related splash texts from Java Edition

Removed fire textures left over from the PC GUI Pack as Bedrock Edition now matches Java Edition

Removed ender chest, damage, hitting, digging, fire, lava, minecart, portal, anvil, bow, drink, eat, experience orb, item pickup, piston, and a few other sounds left over from the PC GUI Pack as Bedrock Edition now matches Java Edition New Default: *Added nether wart block and purpur pillar top block textures from Java Edition

*Added diamond sword, diamond axe, diamond shovel, wooden, golden, and diamond pickaxe, and wooden, golden, and diamond hoe textures from Java Edition

*Added diamond helmet, leggings, and boots item textures from Java Edition

Added bed leg textures from Java Edition (Thanks, @LateLagMC!)

Updated equipment tab texture with the new diamond sword texture Fixes: Zombified Piglins no longer incorrectly use their old models (1.16+)

*Fog is now the correct color in the Nether and End (1.16+)

Blue flame particles now appear (1.16+)

*New Default: Carried grass is no longer missing a pixel Notes: The 2D fishing hook feature works best on 1.16+. Below 1.16, it will not rotate to face the camera.

The fix that allows Zombified Piglins to use their new models has the side effect of causing Zombified Piglins to not raise their arms while chasing you. There is no workaround available at this time.

*Nether ambient sounds work the same way as cave sounds. They play as music, so your music must be on in order to hear them.

*Nether ambient sounds that play in-game only use Nether Wastes sounds. Commands must be used to play sounds from other biomes.

A full list of sounds added by this update can be found in the in-game custom tab or here.

The Feedback Update (4.1.0) Universal: Removed the enchanted item glint change due to user feedback

Added the stripped spruce and dark oak log textures from Java Edition (Thanks, @LateLagMC!)

Smoker animation is now faster and no longer fades to match Java Edition

Drowned zombies no longer glow like Java Edition

Zombies, husks, zombie pigmen, and zombie villagers now raise their arms while chasing a target (Thanks, @netongas_ng!)

Explosion sounds now match Java Edition (Thanks, @cjnator38!)

Bell hitting sounds now match Java Edition

Particles no longer turn to face the camera like Java Edition (Thanks, @LateLagMC!)

Added a number of particle changes from the Java Edition Particles pack (Thanks, @ZouChenyunfei!)

-Campfire smoke is semitransparent

-Critical attack particles will sometimes have darker shading

Hotbar item counts can now be seen in Creative Mode like Java Edition

Added critical hit and knockback sounds for commands only (Thanks in part to @netongas_ng!)

-They can be played using /playsound game.player.attack.[crit/knockback] @s

Added player burning sounds from Java Edition for commands only (Thanks, @netongas_ng!)

-They can be played using /playsound game.player.hurt_on_fire @s

Boat sounds are no longer set to 9.9 volume

Mobile tabs now use 3D renders for the crafting and inventory

Removed background panorama as the default now matches Java Edition New Default: Added cactus side texture from Java Editon (Thanks, @LateLagMC!)

Mobile tabs now use New Default textures Fixes: Red sandstone stairs no longer use the incorrect textures

New Default: Carried leaves now fully match Java Edition (Thanks in part to @LateLagMC!)

Click sounds are now the correct volume

The Subscriptions settings tab is no longer missing Pack: Added a Command List text document in the resource pack folder that lists every extra sound that can be played with commands while Java Aspects is enabled Notes: Horse size cannot be changed to match Java Edition because it's hardcoded into the game

Console Aspects now has its own independent page, so its download has been removed from this one. Link to the Console Aspects page

The New and Old Update (4.0.0) Universal: Added a large number of parity changes from the Fixed Vanilla resource pack. (Thanks, @LateLagMC!) These are:



-Item frame breaking particles

-Pillager texture

-Chiseled and cut red sandstone bottom textures

-Save and load structure block textures

-Cat model

-Ocelot model

-Old villager model (before Village and Pillage, appears in Marketplace maps)

-Pillager size

Adjusted water coloring to more closely match Java Edition

Underwater view distance is now 80 instead of 100 to more closely match Java Edition

Melon block bottoms now use the correct texture

Added the player drowning sound to match Java Edition (Thanks, @carlosisawsom55!)

The player throwing sound pitch now matches Java Edition

Added the sweep attack sound from Java Edition

Added pufferfish sounds from Java Edition (Thanks, @netongas_ng!)

Added potion filling and emptying sounds for cauldrons from Java Edition (Thanks, @netongas_ng!)

Drowned, skeletons, strays, ghasts, pillagers, and the Ender Dragon now have the correct shooting sound (Thanks, @netongas_ng!)

Added boat sounds from Java Edition (Thanks, @netongas_ng!)

Currently, boat sounds don't play at all on land and only play very quietly in water. This is a game bug, not a pack bug.

Ender dragon fireballs, wither spawning, and end portal sounds now have a "min_distance" of 100 blocks (Thanks, @netongas_ng!)

The enchantment glint now uses the pattern from Java Edition

Level I enchantments no longer have a I at the end of their name like Java Edition

The hotbar is now centered under the experience bar

Hotbar slots now have the same transparency as Java Edition

Highlighted inventory slots are no longer outlined

Spawn Bee is now "Bee Spawn Egg"

The message that says "You can only sleep at night" now says "You can sleep only at night or during thunderstorms" to match Java Edition

Added "Ping the human!" splash from Java Edition

The main menu panorama now matches Java Edition New Default: Added the dragon fireball texture from Java Edition

Added a number of New Default-specific parity changes from the Fixed Vanilla resource pack. (Thanks, @LateLagMC!) These are:

-Iron ore texture

-Normal and sticky piston textures

-Vindicator texture

-Old villager textures (before Village and Pillage, appears in Marketplace maps)

-Old zombie villager textures (before Village and Pillage, appears in Marketplace maps) Programmer Art: Added the Programmer Art shield texture from Java Edition

Added the Programmer Art cat textures from Java Edition (including tamed variants)

Added the lava texture from Java Edition as the Classic Texture Pack doesn't include it

Added the smithing table top texture from Java Edition as the Classic Texture Pack has the wrong one (Thanks, @LateLagMC!) Fixes: Water no longer has a rough transition between transparent and opaque when viewed from a distance

The lava animation now plays at the correct speed

Ghasts are no longer silent

Wither Skeleton sounds now play correctly

Loading bars are no longer missing segments Pack: Updated the minimum game version required to use the pack to 1.13.0, which means this pack is no longer compatible with earlier versions

The custom settings tab's icon now matches the style of the Global Resources tab's icon Notes:

The change related to the enchanted item glint does not make it look smooth. Another resource pack called "Smooth Enchantment Glow" by @carlosisawsom55 does that.

The reason that a smooth enchantment glint will not be added to Java Aspects is that it can cause lots of lag due to the high-resolution textures required to make the glint smooth.

Believe it or not, this changelog has had a lot of the more technical changes removed to compress it. To read a changelog with a complete list, check the in-game custom settings tab.

The In-Line Update (3.2.1) Universal: -Removed seagrass block texture changes as the default now matches Java Edition (Seagrass item still doesn't match) -Removed lava textures as the default now matches Java Edition -Removed Wandering Trader, Zombie Villager, Ghast, and Ravager sounds as the default now matches Java Edition -Removed Witch, Zombie, Magma Cube, and Villager sounds left over from the PC GUI Pack -Changed the pack icon to reflect changes the pack actually makes New Default: -Re-added the Equipment tab's texture -Removed Tamed Tuxedo Cat texture change as the default now matches Java Edition Fixes: -Certain Settings tabs are no longer missing -The air punch sound is now correctly muted

Console Aspects has received an update keeping it up to date with Java Aspects. You can read the changelog in-game or here. The updated Feature List can be found here. The Ominous Update (3.2.0) Universal: -The Illager Banner is now named the Ominous Banner to match Java Edition -The Ominous Banner's name is now gold to match Java Edition -Landing sounds are no longer muted -Added ghast sounds from Java Edition -Raised the pitch limit for ghast sounds -Removed smithing table changes as the default now matches Java Edition -Spawn Fox is now "Fox Spawn Egg" -Added new splashes from 1.14.1 -Awesome game design right there! -Ph1lza had a good run! -10 years of Mining and Crafting! New Default: -Sheared sheep now match Java Edition -Updated crafting table texture -Removed all block textures except carried and opaque leaves, carried plants, quartz block, nether bricks, crafting table, and the old stonecutter retexture -Removed all item textures except filled maps, command block minecart, potions, and tipped arrows -Removed all entity textures except sheep and tamed tuxedo cat Programmer Art: -Opaque leaves now match Java Edition Notes: -The large amount of textures that were removed from the New Default pack option will not affect how it looks in-game. This is because most default textures now match Java Edition. The ones that don't are now part of the New Default section in the Feature List. -Console Aspects has also received its first major update. The Changelog can be found in the settings tab in-game once the pack is applied or here. You can find the Feature List in a text document in the pack folder or here. Texture Update #5 (3.1.5) Universal: -Podzol and Mycelium tops and bottoms now randomly rotate to match Java Edition -Removed grindstone texture changes as they're now in the game by default -Removed infested block name changes as they're now in the game by default -Removed log block name changes as they're now in the game by default -Added new splashes from 1.14 (list can be found in the in-game Java Aspects settings tab) -Removed certain splashes to match Java Edition: -Updated main menu panorama New Default: -Updated all quartz and red nether brick block textures -Updated leather horse armor item texture -Updated empty saddle slot texture -Updated dragon fireball texture -Added Hero of the Village status effect texture -Updated all status effect textures -Removed status effect icons not used in Bedrock Edition Fixes: -New Default: Leather armor and firework stars no longer have invisible parts when held in hand -New Default: The Ender Dragon head no longer has transparent eyes Notes: -The Programmer Art subpack is not going to be removed as players may want to use old Java Edition textures with the Classic Textures resource pack from the Marketplace. Texture Update #4 (3.1.4) Universal: Normal quartz blocks now use the non-smooth texture on the bottom to match Java Edition New Default: Updated oak door and phantom membrane item textures

Updated all ores, oak door, and diorite block textures

Updated iron golem texture Fixes: Bells no longer crash the game for Experimental Gameplay players Texture Update #3 (3.1.3) Universal: Smooth quartz now uses smooth textures New Default: The Equipment tab icon now uses new textures

Added leather horse armor item and model

Updated cobblestone, mossy cobblestone, stained glass, emerald, grass, and snowy grass block textures

Updated horse armor, cake, emerald, snowball, and golden armor item textures

Updated all horse textures The Crash Fix Update (3.1.2) Universal: Added jigsaw textures from Java Edition

Updated main menu panorama

Updated the Java Aspects Pack Information settings tab to add the most recent changelog Fixes: Clicking the Items tab no longer crashes the game for beta players

Lines in the Java Aspects Pack Information settings tab no longer get cut off for players with smaller GUI scales

There's no longer a duplicate line about Trader Llamas in the Pack Information tab

Changed a duplicate, error-causing "spacer_2" in "settings_screen.json" to "spacer_3" The Sound Update (3.1.1) Universal: Added Java Edition's sounds to the Wandering Traders, new Zombie Villagers, and Ravagers

Added the Wandering Trader spawn egg from Java Edition

The illager beast has been renamed to Ravager to match Java Edition

Muted jumping and landing sounds like Java Edition

The lantern, campfire, and stonecutter animations no longer fade

Removed the pixelated Minecraft title as it displays incorrectly on smaller screens

There's now a tab in settings that lets you view the Changelog and Credits from in-game (Thanks, @wildthegamer_!) Fixes: All spawn eggs are now "[Mob] Spawn Egg" instead of "Spawn [Mob]"

Cave sounds no longer play very frequently

The grindstone model no longer has black patches for beta players

Removed bamboo leaf changes as the default now matches Java Edition

Removed out-of-date loading message changes

Removed Cut Sandstone and Mossy Cobblestone name changes as default now matches Java Edition

Removed the Half Slabs to Slabs name change as it was added in the default game

New Default: Carried lily pad now correctly uses its new texture

Installation

Download Java Aspects or Java Aspects+ Resource Pack. Open Minecraft. Settings > Global Resources > Apply the resource pack.

Downloads

Supported Minecraft versions