Deleted user schrieb: Bruisers easily pressure crossbows for the lack of mobility that they have, in other hand frost have (...),, fire have (...), cursed have (...), bow have (...)



Regular Crossbow E: Snipeshot:

ixxxo schrieb: One-shots are not really fun in full loot game



monotarget ground targeted

higher range

casttime of 2s

Damages would scale according to the range of the shot and be magical

Knockback shot:

Caltrops:

Great Idea to open this threads.I'll try to give you my opinion about crossbows here.I'm pretty sur that noise eraser is the best defensive spell against bruisers going at you, however it won't be enough to force the enemy to back.I think in a more general way: crossbow is a weapon meant to be protected (kinda problematic with the current 2 bruisers meta): as long as you stay in a far range you will be able to poke enemies to death and you will be able to finish the kills with the help of your E. On the paper the damage output can be considered lower than other casters such as frost / fire, but if you consider the range in the equation and the possibility to hit & run (only a short standtime on Q) it is easier to put some constant pressure.I think you can describe a xbow as a watchtower: constantly hitting enemies in it's range, but having some trouble dealing with enemies on its base.Now lets talk about the skills.btw: I like the analysis of every skill (this is something rarely done).This spell is really old and wasn't used much except for "cheesy" comps / OW pvp.This is true but its not precise. Any monotarget ability with high damages isn't necessarily a OS. For example 2h daggers OS you if the user has 3 stacks + soldier armor 10stacks and if the weapon IP is enough.Same goes for the crossbow. The spell has really high base damages but will OS you with a particular setup and after a long cast time (or requires a scholar robe but you lose 5-10% damages). It can be easily countered in it's current state.Also you have usually more trouble dealing with a boltcaster E than a crossbow E in terms of damages.You (Anit) suggest to give it a better range, lower damages and a maximum damage (this last point already exists but its a bit too high).15m range is already really high range tbh and imo giving more range on the current skill will make it a free ticket to hit the enemy backlane.I personnaly think that the spell itself has an outdated design so thinking about balancing it should be more: thinking about reworking it.: Make it like a real sniper: High range, high damages, but requirering a good aim and to be safe.So the spell would be aability with a bitthan currently, and(even if this is not RP, this would avoid melee xbows and magical damages impact less cloth users to avoid OS).This will make it hard to land alone but rewarding if you do a good shot.This spell is low range, low knockback... not really usefull atm.I like the suggestion but keeping it monotarget knockback would be better IMO. Also the knockback distance should be increased and the scaling accordinglyThe spell was well resumed here, but I end with another rework idea:Make it stackable 2 times:1 stack = 15% slowif you hit the same target a 3rd time: acts like the Spear W Cripple: remove every MS buff and give the caster a slight movement buff if any buff was removed.The slow duration needs to be increased to allow that.I don't have enough knowledge of the crossbow and motivation to go over the passives tbh.but I hope my ideas here are good and constructive enough