Version history:



Build 45 (17.01.2015) Quality implementation of the fog of war

Added Freedom Guard Units: Raider, Spider Bike (and DoubleRailGun weapon)

Added Freedom Guard buildings: Headquarter, Laser Turret

Some buildings refactoring

Restored Chrome support

Added music player randomization

Bugfix: disable ability to harvest for other player buildings

Build 44 (13.10.2013) Added level objective text in game menu

Add word warp function for text in game objective window

First implementation of shroud

Added shroud on minimap

Added snow sprites for: Headquarter, Water Launch Pad, Taelon Power, Training Facility, Assembly Plant, Plasma Turret, Water Well, Taelon Mine

Added new buildings: Civilian Horizontal Bridge, Small Wall 1, Small Wall 2

Starting to work on Imperium Level 1 map

Map refactoring

Different bug fixes

Build 43 (22.08.2013) Fly units can't "stand" above buildings structures

Show attack cursor when mouse placed on enemy unit

Tactical AI: Attack enemy unit when it moved inside seeing range

Tactical AI: Damage tolerance now works

Tactical AI: basic actions when unit under attack

Tactical AI: Orders implemented: scout & harass

Bugfix: weapon location fix when unit teleported

Bugfix: bridge construction fixed

Bugfix: fixed freighter auto-harvesting

Some code refactoring and optimizations

Build 42 (28.06.2013) Units and buildings of other players now colored differently

Game basic parameters can be configured throw config object

Added damage animation for all units

Added units without weapons: Shredder, Hostage Taker, Water Contaminator

Added Infiltrator unit (without spy abilities)

Bugfix: Fog of war fix during unit teleport

Bugfix: Unit couldn't enter invader transport

Bugfix: demolishing Temporal gate during charge sate

Bugfix: minimap fog error when unit moves near right side

Bugfix: Fog drawing function rewritten to allow correct fog display on right and bottom edges

Bugfix: do not select unit/building if it positioned under the fog

Build 41 (14.06.2013) Added level select screen

Added game archive

Game require browser to support WebM video

Build 40 (05.06.2013) Added "Orders" tab to right panel

Tactical AI: Cyclone flies to Rearming deck when have no ammo

Tactical AI: weapon maximal range check moved to tactical AI

Implemented weapon's minimal attack range

First implementation of the fog of war

Starting this build you can not run game just from local folder, you should set up virtual domain or upload it to remote computer

Water display switcher are now clickable

Start working on game menu (level select menu)

Code refactoring

Build 39 (17.05.2013) Sky Fortress now have correct fire delay and weapon state display

Added damage area for all weapons

Added persistent damage for S.C.A.R.A.B. weapon

Map elements (trees, rocks) now draw dynamically

Font class optimizations

Bullet and unit movement speed corrected

Different bug fixes

Build 38 (09.05.2013) Added music player

Added ability to change music volume on right panel (at Menu tab)

Added many new units: Invader Troop Transport, Plasma Tank, Amper unit (without weapon), Mobile Air Defense, Recon Drone, Tachion Tank, S.C.A.R.A.B., Cyclone, Sky Fortress

Added ability for Cyclone to rearm in Rearming Deck

Added shadows to all units that still not had it

Added unit generation in progress sound

Unit rotation function significantly improved

Code refactoring

Different bug fixes

Build 37 (01.05.2013) Added Rearming Deck building

Added Rift Creator building (without weapon)

Added Bridge Junction, last building for Imperium side

Unit class changed to support multiple parts

Added first multipart unit: Hover Freighter

Added Scout Runner unit & Laser Cannon weapon

Bullet animation fixed for all units

Added ability to scroll construction menu on right panel

Small map corrections

Added "Menu" tab on right panel

Added ability to change game sounds volume (other settings still have no effect)

Some code refactoring

Build 36 (20.04.2013) Added Air Defense Site building & weapon

Added Repair Station & added ability to fix non human units

Added Civilian Vertical Bridge

Player start position now defined in map settings

Added Temporal Gate building and 3 related mouse cursors

Added ability to teleport units through Temporal Gate

Game grid changed, now it works as in original game

Added ability to create tactical groups (hold Ctrl button and press 0-9 button)

Different bugfixes

Build 35 (13.04.2013) Minimap not available if player have low energy

Added Exterminator unit and PolyAcid weapon

Unit sound system now have much flexible structure

Added "Hover" movement mode

Added Vertical Bridge

Added damage explosions for all buildings

Added sound for building explosion

Very big code changes. Completely changed weapon system and animation system

Build 34 (21.03.2013) Changed the way building are constructed and sold. Now it's works exactly as in original game

Added broken state for all buildings

Added ability to fix buildings

Unit heal speed corrected

Added ability to create building with weapon

Added Plasma Turret building & GatPlasma weapon

Added Neutron Accelerator building & NeutronAss weapon

Build 33 (12.03.2013) Added Bion unit & Plasma Rifle weapon

Fixed building upgrade bug

Destroyed building leaves crater on land

Building of Camera tower and bridges now not require Construction Rig destruction

All bridge problems are solved

Complete recreation of unit producing system

Different small bugs fixed

Build 32 (06.03.2013) Units now can die and buildings now can be destroyed

Added explosion effects for existing units

Few attacking bugs fixed

Field Hospital now can heal units

Build 31 (26.02.2013) Added mouse panning. It disabled by default, in order to enable it, go to "Special" tab

Shooting sound optimizations

Big structural change in unit object class

Construction Rig don't need to move to the middle of the building site to start building

Attacking unit can pursue it's target

Pathfinding algorithm improved, units now can find alternative position to move if target position is occupied by another unit

Weapons finally cause damage. (Units still can't be killed)

Build 30 (20.02.2013) Removed div selection when clicking many time on unit box on right panel

Ability to pause game, by pressing P key.

Added dialog module, when game paused corresponding dialog is appeared

Build 29 (12.02.2013) Added shadow for all buildings

Added shadow for units. Unfortunately can't find shadow image for Freighter, for now it will be without shadow.

Added healing cursor

Added damage table. Preparing for weapon implementation.

Added small horizontal bridge building. Still can't correctly build it, some improvements required for pathfinding algorithm.

Small code optimizations

Build 28 (06.02.2013) Preloading right panel images for buildings and units

Do not start game load until start screen is loaded completely

Added animation to Advanced Training Facility building

Added Field Hospital building (it still can't heal)

Added shadow layer to graphic drawer

Added shadows for all Headquarter buildings

Build 27 (24.12.2012) Freighter automatically choose only nearest objects

Energy indicator blinking implemented by CSS animation

Added water indicator

You can urgently sell water by clicking on indicator

When selecting construction rig right panel automatically switch to build section

Build 26 (11.12.2012) Freighter now can harvest

Removed Freighter sounds, because they same as Guardian sounds

Added water sell sound and water sell effect

Added debug option that allows to see game speed and FPS

Build 25 (10.12.2012) Added "Advanced Assembly Plant" building

Added "Freighter" unit (it still can't harvest)

Power generator & Water launch pad now constructed with one Freighter unit

Added "Headquarter 3" building

Added harvesting cursor

Build 24 (04.12.2012) Changed interface cursor

Units marked blue on right panel when selected building can't produce that unit

Added "Headquarter 2" building

Added ability to upgrade buildings

Added "Advanced Training Facility" building

Guardian now can shoot (Only in test mode, many things are still not implemented)

Attack volume changing depends on how far your viewport is placed

Build 23 (27.11.2012) Added neutral player

Added neutral objects: Water well, Taelon mine

Selection colors are changing depending on player belonging

Added Insufficient credits sound

Build 22 (26.11.2012) Added unit producing indicator on right panel. It not looks like an original one, but very similar.

Added "Guardian" unit

Added ability to demolish buildings

Many selection fixes

Showing units on mini-map

Added repair mouse pointer

Added "attack mode". Can be enabled by pressing A button or attack icon on top menu. Weapon still not implemented.

Added debug options in "Special" tab

Build 21 (18.11.2012) New object drawing engine, that allows to draw units & building by layers

New map cell structure that allows to place different types of units in single cell

Producing "Construction Rig"

Known problems: 1) Where is still no good algorithm for finding exit point. Sometimes units are stuck in buildings. 2) There is no progress indicator on right bar.

Known problems: 1) Where is still no good algorithm for finding exit point. Sometimes units are stuck in buildings. 2) There is no progress indicator on right bar. Added "Critical power" sound notification

A lot of different bug fixes & structure changes

Added sound notification queue

Added "Training Facility" building

Added "Assembly Plant" building

Build 20 (12.11.2012) More correct way to check building position

Added energy indicator

Added "Low power" sound notification, when power is too low

Added "Taelon Power Generator" building (without Freighter). It is first animated building.

Added addition Construction Rig to map

Bugfix: Building selection when map view moved from top left corner

Build 19 (07.11.2012) Improved popup for units on building panel, now it shows required buildings too

Added "Water Launch Pad" building (without Freighter)

Build 18 (06.11.2012) Added building and unit name when mouseover the object

Added popup for units on building panel

Build 17 (05.11.2012) Some building-based code optimizations

Added new building: Camera Tower

Build 16 (18.10.2012) Finally added ability to build Headquarter, but still no option to produce new units

Project source code moved to GitHub

Build 15 (13.09.2012) Added ability to select building and choose place to build. But actually still no way to build it

Build 14 (11.09.2012) Interface stop button now working

Implemented "Can't move there" mouse cursor

Implemented "Sell building" & "Power building" cursor and interface buttons

View building options on right panel when selecting single Construction Rig

Added some preparations for first building

Build 13 (04.09.2012) First implementation of pathfinding algorithm

Units can avoid impact when moving toward each other

Bridges, Crystal & water resources added to test level

Implemented multi-select feature

When press keyboard "S" button selected unit stop movement

Improved unit selection drawing

Draw unit health on mouseover

Build 12 (01.09.2012) Added Firefox support

Added browser support check

All cursors merged in to one sprite

Added unit move sounds

Build 11 (31.08.2012) Added unit select & move cursors

Testing unit movment animation (still no implementation of pathfinding algorithm)

Some small code improvments

Build 10 (28.08.2012) Improved & optimized unit sprites and interface images

Added few missing elements in right panel

First test of replacing default cursor by custom one

Key event handling optimizations

Improved resource preloader

Added unit sounds support

Using tiles to build map image instead of loading one big image

Build 9 (25.08.2012) Creating this page

Added loading screen & progress bar

Build 8 (24.08.2012) Added money showing & change animation

Build 7 (21.08.2012) Added available construction units on right panel

Build 6 (21.08.2012) Unit selection & health showing

Testing of sprite animation (when selecting unit)

Build 5 (20.08.2012) Added support of objects

Synchronization of map layer and objects layer

Build 4 (19.08.2012) Improved map scrolling by keyboard

View rectangle on minimap

Scrolling map from minimap

Build 3 (18.08.2012) Scrolling map by arrow keys

Added minimap

Minimized map image to 1.9 Mb

Build 2 (15.08.2012) Showing map in main window

Map loaded as png image 5Mb (!)

For test purposes I use original 2jungle map

Build 1 (14.08.2012) Created interface