Coming from a Le Monde interview with Nintendo's Shinya Takahashi...

- Nintendo has been able to improve the Switch production line, so more units are coming

- Nintendo worked hard to make sure the Switch was easy to program for

- Nintendo has 11 production units for software, and each one of them is working on multiple projects

- the scope of Zelda: BotW's development team was quite massive, but Zelda games usually are among Nintendo's biggest

- Nintendo will continue to try and create more ambitious titles like this for Switch

- Super Mario Odyssey and Zelda: BotW shouldn't be compared as they're two different types of games

- Breath of the Wild was about open air and freedom, while Super Mario Odyssey is about being locked in a box

- Nintendo won't apply the open-air design of Zelda to every other franchise just because it worked well in Zelda

- Nintendo is open to other partnerships like the one between Ubisoft and Nintendo

- these partnerships must be beneficial to the player, and they depend on the project suggestions Nintendo receives

- the Switch launch titles of Zelda, 1-2 Switch and Snipperclips were chosen to showcase different aspects of the Switch

- the goal is to provide software that is unique to the platform and showcases what it can do

- Nintendo hasn't abandoned more "realistic" games like 1080 Snowboarding and Wave Race

- while Nintendo has a lot of projects in the works, they won't say that those specific franchises are coming back

- if Nintendo has an idea to pursue a realistic, yet fun game, they will certainly do so

- the way Switch software development is handled was done in order to make things easier for third parties to adapt their games

- Nintendo hopes people pick up Skyrim and FIFA in order to see the value in being able to take/play those games anywhere

- Nintendo believes third party opinion of the Switch has changed for the better since it launched