Adapting the selesnya aggro deck to function at the midrange level. Control Matchups: By using fleecemane, voice, and advent even when I play out on curve control decks still have something to worry about each turn as I can pass turn 4 w/ 4 mana up and if they choose to wrath me I threaten to advent on end step. Voice just generally messes with control as interfering with my turn comes at a cost and he still gives value after a wrath. Fleecemane gives solid early pressure and if he is left alone he will become controls nightmare in hexproof indestructable. Boon Satyr lets me turn any of my creatures into a big bad win condition and even if they kill it I get my 4-2. Mistcutter is also a large threat as uncounterable, haste, pro blue usually is. Post side rotations allow me to bring in witchstalkers and the full set of mistcutters.

Aggro: I'll run through the big ones deck by deck.

Blue Devotion. They run a lot of early weaklings w/ evasion so they can drop a heavy master of waves or get their Thassa online. Their early weak flyers all die to polukranos. Getting past me on the ground is another story. Banisher priest can snipe their priority cards that bring the deck together in master of waves and thassa. Generally a tough game 1 but post side I can pull my mana dorks for the full set of skylasher and mistcutter. I can even pull my polukranos and 2 boon satyr to get the full round of witchstalker in too. The sheer amount of pro blue beaters and answers in general I have post side is very hard to play against.

Black Devotion. Game one kind of sucks. While you do have answers for everything if you can't get a monstrous fleecemane online you aren't going to have a good time. They simply have so much spot removal that it is hard to get the ball rolling. If you ever untap however with elspeth against them they will cry. If they don't have specter already tabled or a hero's downfall the game is over. Black devotion seems to just get ran over if you can continually amass more creature per turn than they can kill even in you are only getting 1/1's. After some thought though this makes sense. If elspeth is online and they do not have the immediate answer she alone can crush them. More 1/1's to sac to demon to keep him down and enough blockers to stop the rat pack until they get outright big enough for elspeth to just nuke. Post side brings witchstalkers and gives you something to boon satyr and charge into them for free wins. They should never allow it but a montrous fleecemane has the same effect.

Selesnya Aggro: Easy win, you have the same deck only bigger. Sure they may get a few points of damage in early but when you monstrous your fleece, which they have only 1 answer to main deck other than smash it, they cry. If you resolve an elspeth again the game is over. They have no flyers so their only chance to hit u after this point is trample which is quite easy enough to spot coming a mile away.

Mono Red: They are by far the fastest but they come at the price of falling off the quickest too. This deck has so many 2 drops that you can wait out their rush with voice blocks. In the end this deck is just fast enough to roll with the early punches but has just the heavy enough topside to drop them once you hit a priority cast.

Against any of these I can bring in a number of unflinching courage to make them dislike playing against me. 3 against blue, none against black, and all 4 against either mono red or selesnya.