This article is about the removed mob. For the controllable human character, see Player . For the NPC mob, see Villager

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The specific instructions are: Old human walking animation

This page describes content that exists only in outdated versions of Minecraft. This feature used to be in the game but has since been removed.

This feature is exclusive to Java Edition.

Human Health points 20 × 10 Attack strength Easy: 1

Normal: 2

Hard: 3

Humans, known as monsters in the code, were hostile mobs with the default skin.

Spawning [ edit ]

Human mobs would generate in random places when a world was generated at Pre-classic. Later, they could be manually spawned by pressing G while playing in Classic mode. After both of these features were removed, they were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.

Drops [ edit ]

Humans do not drop anything when they die.

Behavior [ edit ]

Humans could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any humans created would still use the default skin and would not assume the look of the player. They would not notice dangers, because they sometimes jumped into the void.

Attacking the player [ edit ]

When humans were first added, they would just hop around the map when spawned, but in later versions, they would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.

Data values [ edit ]

ID [ edit ]

Pre-Classic

Name Savegame ID Numeric ID Human Mob 48

Infdev

Name Savegame ID Numeric ID Human Monster 49

History [ edit ]

Trivia [ edit ]

Humans were the first mob ever added to the game.

Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion. [ verify ]

If a human spawner is placed in Java Edition Beta 1.8 or later, it appears blank and no mobs spawn.

Coding for humans was still present until Java Edition 1.8 (under the generic name "Monster"). Only the human model was removed in Beta 1.8. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered.

1.8. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered. Humans use the old player model, so they are actually slightly taller than the player.

Humans sometimes found it difficult to retaliate against other mobs that hit them.

Despite being taller than the player, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.

Some multiplayer servers use plugins and such to recreate Human mobs. These mobs have the entity id player and can be assigned a skin (and model on Bedrock Edition) and behavior by the server. Although their entity ID is player, they are not controlled by a person and do not count toward max players.

Gallery [ edit ]

Humans in early Classic.

Dying human mob.

Humans in mid-Classic.

Humans attacking the player.

See also [ edit ]

Villager – human-like mobs that move around their village

Player – the Minecraft character that is controllable, with the same model as humans

Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals

Java Edition removed features – features that have been in Java Edition but were later removed