At Daydream Labs, we tried to better understand how interactive learning might work in VR. So we set up an experiment, which aimed at teaching coffee making. We built a training prototype featuring a 3D model of an espresso machine which reacts like a real one would when you press the buttons, turn the knobs or drop the milk. We also added a detailed tutorial. Then, we tasked one group of people to learn how to pull espresso shots by doing it in VR. (At the end, we gave people a detailed report on how they’d done, including an analysis of the quality of their coffee.) For the purpose of comparison, another group learned by watching YouTube videos. Both groups were able to train for as long as they liked before trying to make a coffee in the real world; people assigned to watch the YouTube tutorial normally did so three times, and people who took the VR training normally went through it twice.