Welcome to my devblog for RCRacer VR. In this series, I will share about the game I am working on, the challenges I face while creating it and the progress I make.

Let me start by introducing myself: My name is Ben and by day I’m more of a web developer but of course the reason I even started to learn coding was to make games.

A couple of years ago, I fell in love with creating (and obviously playing) VR games and I released my first small VR game, ChessVR, which was a good start into virtual reality game development.

Since then life just got in the way and I didn’t find the time to work consistently on a game, but recently things changed and for the last few months I have been working on a new project.

I personally love racing and I probably have a copy of all the racing sims supporting VR but the one thing missing for me was a remote controlled racing game in VR, so here we go.

Keeping it simple: A fun, arcade-style racer

One design goal was to keep it simple, I’m working on this part-time and alone so I knew I couldn’t built the perfect simulator and instead chose to go for a fun and arcade style game and get something playable and enjoyable out there as soon as possible and then keep iterating on it over time based on players feedback.

One of the major challenges so far has been to get the feel of the cars right.

They are supposed to be light, high-powered cars on a dirt track so they should be quite loose, jump over obstacles easily and of course just flip over if you get it wrong.

Keep your wheels straight when landing!

I tried to implement performance values somewhat close to real RC cars but at some point I just started playing around with values until I had something that I found satisfying.

So far I just implemented the dirt surface but of course in the future I want road tracks as well so I’ll have to revisit that topic again once there…

I’m now at a state in the game where I distract myself from developing by playing it, but I guess that’s a good sign and I call it testing…so it’s OK.

I plan to release the first playable beta of the game in early December, but I will keep you updated here on this blog so follow me to learn more!