Tokens from the IGAMES version

Intuition tokens in Mysterium

Conrad MacDowell, new owner of Warwick manor

Tick, tock, time is running short for Conrad and the other psychics

In addition to being useful to the game, the screen (described later) allows us to establish a supernatural ambiance

The artwork of the dream cards, now vision cards, hasn't changed...

...but the backs have, with Tajemnicze Domostwo on left and Mysterium on right

First sketches of the characters by Xavier Collette

The lighthouse and beach cards from Tajemnicze Domostwo have been discarded...

...in favor of the garden shed and the pantry, which were added in Mysterium

The shuriken from Tajemnicze Domostwo have given way to a small chest in Mysterium

On top, the attic in its Tajemnicze Domostwo version, and below, the Mysterium version;

some elements have been added or modified, and the atmosphere has become more disturbing

The point of view is angled differently, but it's the greenhouse in both cases

Gloves and magic wand are present for both versions of the magician

Crows perch on the game screen, providing the ghost with another means of indirectly communicating with the psychics

The game's difficulty can be adapted depending on the number of players in Mysterium

The cards with blue backs are for the ghost, and those with brown backs are for the psychics;

in both cases, the character, location and object cards have different back designs

To facilitate game set-up, ghost and psychic cards have numbered backs, enabling pairs to be formed at a glance

In Tajemnicze Domostwo, the ghost cards forming each psychic's combination

are placed face down under the player's marker

Set-up of the ghost cards in the screen in Mysterium

The combination of three elements that the purple psychic must identify is shown highlighted in purple on the play area;

the player must determine the character, the location and lastly the object, always in that order

When the ghost has given cards to a psychic, he moves the ghost token of the matching color towards the screen

Example set-up (with nine cards of each type) for Tajemnicze Domostwo (photo: BoardGameGeek)

Individual boards and tokens symbolically represent the players' progress (photo: BoardGameGeek)

The character progress board

The location progress board

The object progress board

The epilogue progress board

The play area is better delineated and easier to read

Reverse of the ghost tokens used to number the suspect groups

The suspect groups are formed, then numbered

The culprit token revealed at game's end shows the number of the group that the ghost has chosen as the culprit

The double-sided clairvoyance track, along which the psychics progress by scoring points;

the number of players determines which side is used

A psychic has an equal number of agreement and disagreement clairvoyancy tokens

Example of clairvoyancy point scoring

Each psychic has his own sleeve, in which the three cards forming the required combination will be stored

The cards collected by each psychic are arranged in groups during the suspect line-up

The level of access to the final, shared vision may vary between players, based on their progress along the clairvoyance track

The more accurate a player's intuitions during the reconstruction of events, the more clues they see

before voting in the straw poll, potentially increasing their chances of voting for the true culprit

The clairvoyance tokens have numbered backs; psychics vote by placing the token bearing the number

that matches their chosen group of cards into their sleeve