I am doing a custom transition and if after present animation, device will be rotated and then destinationVC will be dismissed, originVC transform is not correct (not fulfil screen). If there is no device rotation, everything works perfectly fine. Does any one can help me?

Here is my code for present and dismiss animation:

func animateTransition(using transitionContext: UIViewControllerContextTransitioning) { guard let originViewController = transitionContext.viewController(forKey: .from), let destinationViewController = transitionContext.viewController(forKey: .to) else { return } destinationViewController.view.transform = CGAffineTransform(translationX: 0, y: destinationViewController.view.frame.height) let duration = transitionDuration(using: transitionContext) UIView.animate(withDuration: duration, animations: { destinationViewController.view.transform = CGAffineTransform(translationX: 0, y: 0) originViewController.view.transform = originViewController.view.transform.scaledBy(x: 0.95, y: 0.95) originViewController.view.layer.cornerRadius = 8.0 }, completion: { completed in transitionContext.completeTransition(completed) }) } func animateTransition(using transitionContext: UIViewControllerContextTransitioning) { guard let originViewController = transitionContext.viewController(forKey: .from), let destinationViewController = transitionContext.viewController(forKey: .to) else { return } let duration = transitionDuration(using: transitionContext) UIView.animate(withDuration: duration, animations: { originViewController.view.transform = CGAffineTransform(translationX: 0, y: destinationViewController.view.frame.height) destinationViewController.view.transform = CGAffineTransform.identity destinationViewController.view.layer.cornerRadius = 0.0 }, completion: { completed in transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) }

Screens: Before present animation After present animation After device rotation After dismiss animation