Posted 25 September 2013 - 01:05 AM

Changing the drops from always "sigma" and "gamma" to randomized drops at any designated conquest point for match start.



Right now, the drops are a bit stale, and the strategies are becoming canonical (whether they should or not.) Having to actually determine the enemy base and concoct a unique plan of attack based on positioning (even if asymmetrical or disadvantageous) would add a lot to the tactical nature of the game.



I'd even be fine with weighted percentages on drops (like, 40% gamma/sigma, 20% theta/epsilon/kappa) if it would at least occasionally add variety to the optimal strategy for a single game.



Even adding sets of pairs to prevent imbalanced starting positions (say, sigma/gamma, epsilon/kappa, theta/gamma, etc. depending on the map) would at least add a bit more tactical decision-making.



I've often been accused of being a {Noble MechWarrior}, but even for me, the matches are becoming a tad too predictable. I mean, I still have fun in almost every drop, but it would be MORE fun if we had to make actual tactical decisions on a map, instead of following the majority-determined "best" strategy.

