● Mode: Stock. 2 Stocks for Singles. 3 Stocks for Doubles.

● Time: 6 Minutes for Singles. 8 Minutes for Doubles.

● Handicap: Off

● Team Attack: On

● Damage Ratio: 100%

● Custom Fighters: set to off

● Items: Off

● Pause: On, but only allowed on respawn platform to call a TO to the match, or unless both players agree in case of emergency situations. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks. If the pause causes a player to lose a game, the player who paused forfeits the game. Repeat offences will incur disqualification from the tournament.

● All Characters Available INCLUDING DLC Characters

● Mii Fighters are legal. You must use default A Mii. Your special move setup must be 1111, 2222, or 3333. You may not use your own Mii. Equipment is banned.

● Sets are best-of-3, except for Grand Finals, Winner's Finals, Loser's Finals, Winner's Semifinals, and Loser's Semifinals, which will be best-of-5.



Set Procedure:

1. Players select their characters. Either player may elect to do Double Blind Character Selection (see next section)

2. Use Stage Striking to determine the first stage

3. The players play the first match of the set

4. Winning player of the preceding match may ban up to 2 stages. .

5. The losing player of the preceding match picks a stage for the next match

6. The winning player of the preceding match may choose to change characters.

7. The losing player of the preceding match may choose to change characters.

8. The next match is played.

9. Repeat Steps 4 through 8 for all subsequent matches until the set is complete.



Additional Rules:

● Stage Selection Clause: Any stage may be played on if both players agree to it.

Players may NOT agree to change the number of matches to be played.

A player/team may not pick any stage they previously won on during the set -- UNLESS the other player/team agrees to it.

● Double Blind Character Selection: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.

● Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.

● Stalling is banned: The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., pausing, freeze glitches, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

● Bowser Jr’s Clown Car Glitch: If the Bowser Jr.’s Clown Car Glitch happens, players are to pause the match and call a TO or a referee over to confirm the glitch has happened. Once confirmed, players will reset the match to the same stocks and get as close to the percents as they had when the Glitch took place. (The Bowser Jr. Clown Car Glitch happens when the car respawns after using Up B right before the player loses their stock. The character starts to teleport around, also hit boxes and animations for Bowser Jr. change.)

● Time Outs / Ties: The winner of a match that goes to time (time out) will be determined by stocks and percentage. When the timer hits 0:00 player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lost their last stock simultaneously, a 1 stock tiebreaker will be played with time limit of 3 minutes. Sudden Death is not to be played at all, and will not count.

● Self-Destruct Moves: We go by what the game says. If the game declares a winner, they win the match. If the game goes to sudden death, we will go by time-out rules above (stock, then percent.) If there is a debate about final percentages, save the replay and a TO will review it and declare a winner.

● Stock sharing is allowed in doubles.

● Colorblind Rule: Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.

● Team Colors: Players’ character colors must match their team's color when possible, to avoid confusion (ex: Luigi on the green team must use the green costume).

● Warmups: Warmup periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

● Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining. If both players agree, the first match can be decided by random select of the 5 starters.

● Controllers: Alternate or custom controllers/adapters are allowed. WiiPad, due to how expensive the pad is, is banned. Any illegal modifications to controllers (Turbo, Macro, etc) are banned, and are liable to get you DQ'ed at TO discretion.

● Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.



Amiibo Specific Rules:

One Amiibo registered per entrant. No swapping Amiibos.

Custom moves are allowed.

Custom equipment, stats, and bonuses are also allowed.

Bracket will be single elimination, 3 stock, 8 minutes.

Players will stage strike to a starter stage for their amiibos to play on.