TEPPEN finally got its Japanese release recently.

The news of a high payout World Championship tournament that coincided with this has contributed to a good amount of attention to the game among the digital card game community.

Playing the game in real time is new and exciting, but a lot of other smaller aspects of TEPPEN are also very different compared to other card games, for example Shadowverse.

One of the biggest differences are the Random Damage Effects.





In Shadowverse, if the life total of followers on the board are equal to the damage on cards like Will of the Forest and Cassiopeia, all followers will be destroyed with absolute certainty.

In TEPPEN however, if there are multiple Unit cards on the board, it's possible that one of the units takes more damage than its health.

For example, let's say there's a 1 health unit and 2 health unit on the board.

Even if you use a random 5 damage effect, it's possible that only 1unit is destroyed.

It's very simple to calculate the average damage any of the random cards will do.

Just divide the total damage of the effect by the number of units on the opponent's side of the board.

However, when there are 3 units on the opponent's side of the board, the chance of it dealing the average amount of damage to a specific target is actually much less than you may be hoping for. It's a good idea to expect the average damage to be just a bit less than the total damage divided by 3.

I've calculated it out and compiled it into a spreadsheet.

Please let me know if you find any mistakes.

https://docs.google.com/spreadsheets/d/1VobOJR_OJbrUC1hl6oBBqFLV81XTu6NnhAp58KZNYbU/edit?usp=sharing

Odds of Killing a Specific Unit Using Random Damage

On the left side is the health of the unit you want to target.

Along the top is the number of units on the opponent's side of the board.

(accidentally made a sheet for 13 damage as well)





It's generally better to use these kinds of effects while there are 2 or less units on board when possible.