Since unveiling RoboCo last year, we’ve received an outpouring of support from content creators, developers, and fans like you. But naturally, we’ve received a ton of questions about the game, too! As a result, we’ve decided to compile some of the most common questions into the below FAQ – and if you have more questions not covered here, be sure to get in touch on Twitter or our Discord!

What is RoboCo?

RoboCo is a wholesome, in-development sandbox game about designing and building robots to serve the needs of squishy, hapless humans in the world of tomorrow. The game will feature a robust and intuitive robot-building toolkit, alongside challenge levels that require players to complete whimsical objectives like delivering a sandwich, preparing a romantic dinner, and showing off your robot dance moves.

When will RoboCo be released?

We haven’t announced a launch date quite yet, but we’re aiming to release the game in 2021.

What platforms will the game support?

RoboCo will be released on Steam (you can wishlist us today!) for PC desktop and VR. Players will be able to experience the entire game in both modes, and can swap between desktop and VR play with the click of a button!

Is there a RoboCo Discord I can join?

Yes- join our community here!

Will RoboCo support multiplayer?

At launch, RoboCo will be a single-player experience – though we’d love to keep adding community-building features if the game is successful!

Will there be a public closed alpha?

Yes! You can learn more and sign up for the RoboCo closed alpha here.

How do some YouTubers already have RoboCo footage on their channels?

We’ve shared an early look at RoboCo with select content creators on YouTube and Twitch – check out a playlist of all these videos here!

Will RoboCo support mods?

Currently, we're not building RoboCo with mod support in mind. We are curious about what types of modding features players are interested in, though…let us know on our Discord or Twitter!

Who is making the game?

RoboCo is developed by Filament Games, specifically the fine folks listed here:

Luke Jayapalan (Lead Game Designer)

Joe Horan (UI/UX/a bit of everything)

Jonathan Kieffer (Lead Engineer)

Alan Martin (Game Designer)

Is there gameplay footage of the game available online?

Yes! We’ve got a hilarious teaser trailer, a 30-minute gameplay video hosted by our dev team, and even more footage of the game on YouTube from content creators like ScrapMan!

Where can I go to learn more about RoboCo?