Spoiler: Changelog Preview

Global

Physics changes:

Fall speed 1.1 -> 1.05

Fast fall speed 1.1 -> 1.0

Hop v velocity 1.0 -> 1.05

Jump v velocity 1.0 -> 1.05



Dashes can now be buffered



Shield stun:

Calculation accuracy increased. This results in shield stun being 0-3 frames higher depending on the damage percent.



Respawn invincibility:

Reverted to vBrawl

While the beta codeset was good to keep invuln from being abused, it also forced players trying to get back on their feet right back into their opponent's pressure, so we didn't find this change to be a good fit.



Ledge invincibility:

16 -> 20 (vBrawl's is 23)



cBliss added. More details to come at a future date.



Minus artwork for everyone improved. This will be shown off at a future date.



Subspace Emissary

-Fixed a freeze that would occur when two playable characters fought each other

-Made character attributes in Subspace match those they have in VS Mode (EX: 4 Jumps)

-Galleom and Duon's sounds are their own again



Characters

King Dedede

Standing grab

Active frames changed from 4-6 -> 6-8



Diddy Kong

Rocketbarrel Jetpack

-No longer goes into Special Fall, can only be used once per airtime

-End animation changed to reflect this.



Fox

Wavedashing

sliding off ledges is allowed in more subactions, making it behave more proper and less clunky



Up-b

Can now grab edge during charge animation.

Can now grab the edge during the "moving" animation, instead of just the end



Reflector

Knockback reduced

This kills two birds with one stone, reducing offstage kill power and making waveshines more consistant.



Mr. Game and Watch

Up-B

Landing lag reduced when landing perfectly on a platform



Dash Attack

No longer stage spikes opponents grabbing the ledge



Judge

Endlag 8 -> 15

Cooldown 25 -> 20



Fire!

Added a hitbox on the bottom of the parachute that will drag foes down with Mr. Game and Watch.



Ganondorf

Dash Attack

Now gets armor on Frame 7



Gerudo Dragon

Fixed this move having Super Armor



Kirby

Burning

No longer stage spikes opponents



Lucario

Double Team

-Changed grab cancel to grounded attack cancel.

-Air reappear is now cancelable to mach grounded version.

-slowed reapper a bit.(fsm=.9)



dair

-4 frames endlag added before cancel

-6 frames landing lag added



uair

-increased endlag (fsm=.8)



Aura:

Fixed a bug that made Aura not work properly

Stock scaling removed

Aura scaling changed to 1.0 min, 2.0 baseline at 200%, 3,0 at 999%



ULTRATAUNT

Now goes to 999% instead of 300%.



Luigi

Green missile:

- Nerfed first hitbox knockback

- Added 2 secondary hitboxes to the move. Now has 3 total, descending in power. While the first hitbox is really strong, the second and third are incrementally weaker. the second hitbox comes out frame 24, and the last comes out on frame 36. there is only ever 1 hitbox active, the others are removed before the others come out

- Now loses most of his momentum if he connects with a shielding opponent.



Super Jump Punch

-nerfed sourspot hitbox a bit

killing off the top at anything about 60 was a bit much for luigi's damage output and air to ground transition.



Lucas

uAir

Now only freezes foes when you hold down A while using this move.



Mario

Side Taunt

-Animation reverted back to Brawl animation to fix animation issues.

-0.4* Frame Speed Modifier added on Frame 41 until Frame 61 (making the wait between the two Frame points about 50 Frames).

-Metal is activated on Frame 72 (technically Frame 132).

-Can interrupt on Frame 81 (technically Frame 141)

-Total length increased to about 160 Frames from 150 Frames.



Meta Knight

Dimensional Cape:

Slash sweetspot damage 15 -> 13, same direction slash (horizontal knockback) kbg 101 -> 96, bkb 37 -> 40



Ness

PK Flash

No longer goes into Special Fall



Peach

Turnip Pull:

Can no longer be performed out of special tumble states (shield break fall, star ko, etc)

Fixed an RNG related glitch where Peach would not pluck items with the intended frequencies (specifically Peach should now be able to pull green shells)



Pichu

Model slightly touched up, textures vastly improved

Improved his vBrawl Render



Dthrow

BKB 53 -> 57, KBG 22 -> 25, Angle 138 -> 133

Pichu will no longer have a long lasting chaingrab against the entire cast.



Fsmash

Charged self-damage 10 -> 8



Dsmash

Charged self-damage 8 -> 6

Charged shield damage 48 -> 32 (total damage to shields, 56.4 -> 40.4)



Usmash

Charged self-damage 10 -> 6



Pikachu

Skull Bash

Wall jump cancel added



Ivysaur

Alt costume Textures improved



Bullet seed:

Velocity gain increased to adjust for gravity changes



Ice Climbers

Nana

Can now only die when in hitstun



Belay

Solo upwards initial velocity 1.9 -> 2.8



Squall Hammer

Nana snap distance 30 -> (basically) infinite

Initial solo grounded velocity reduction 25%/10% -> 0%

Gravity .1 -> .065

Max downwards velocity 2.8 -> 1.8

Mash window 6 -> 8

Mash boost .6/.8 -> .8/.9

Aerial solo initial vertical velocity boost .6 -> 1.2

Grounded acceleration .09 -> .1

Grounded max horizontal velocity 1.1 -> 1.3

Aerial acceleration .08 -> .09

Aerial max horizontal velocity 1.3 -> 1.5

Synced wall bounce momentum conservation .75 -> .5

Can grab ledge after frame 12/13

tl;dr version: Nana will teleport to Popo at the start of squall hammer similarly to belay and Squall Hammer generally moves slightly faster and is more responsive



Roy

vBrawl render improved



Up Smash

Reworked, is now a single sweeping hit



Sheik

Dash Attack

Added intangibility so to prevent her from being hit while invisible.



Up B

Intangibility restored to prevent her from being hit while invisible. 0.8 FSM added after hitbox terminates to add endlag making it more punishable.



Sonic

dAir

Can now only be cancelled into other moves if it hits

Can be cancelled into Boost on the ground if this move hits.



Toon Link

nAir, bAir

Kill power reduced.



dAir

Jump Cancel moved frame 15->19



Boomerang

Kill power reduced, KB Angle changed to be less vertical



Zelda

Up B

Growth drastically increased, making it into a KO move.



Stages

Stage Expansion Pack Restored

The following stages will be readded:

Mario Bros. 2.x.6

Norfair 3.3

Literally Frozen Stadium 2

Yoshi's Island (Melee) 3.3

Get the Trophy!

Planet Zebes

Fourside

Big Blue

Hanenbow

Bridge of Eldin

Rainbow Cruise

Distant Planet



Peach's Castle 64

Bowser's Castle alt. restored.