Divine Trickster

Divine tricksters enhance their mischief through the worship of a divine trickery domain deity. They are granted magic through devotion and intuitive connection to their deity. These workings of magic are used in order to aid them in their roguish profession; mocking tyrants or stealing from the rich.

Divine Deity At 3rd level, you have chosen to devote your life to a god of the trickery domain. You become a lesser cleric for your deity. With your granted magical abilities, you are meant to be a disruptive force in the world, challenging the order of law, distressing other deities and rulers. You gain a small holy symbol to represent your connection to your deity.

Spellcasting The magic bestowed on you by your deity grants you the ability to cast Spells. See chapter 10 in the PHB for the general rules of spellcasting and chapter 11 for the cleric spell list. Cantrips You know two cantrips of your choice from the cleric spell list. You learn one an additional cleric cantrip of your choice at 10th level. Preparing and Casting Spells The divine trickster table shows how many Spell Slots you have to cast your spells of 1st level and higher. To cast one of your divine trickster spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended Spell Slots when you finish a long rest. You prepare the list of divine trickster spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier (minimum of 1). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. Spellcasting Ability Wisdom is your spellcasting ability for your divine trickster spells, so you use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a divine trickster spell you cast and when making an Attack roll with one. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell Attack modifier = your proficiency bonus + Wisdom modifier

Spellcasting Focus You can use a holy symbol (see “Equipment” in the PHB) as a spellcasting focus for your divine trickster spells.

Divin Trickster Table Level 1st 2nd 3rd 4th 3 2 - - - 4 3 - - - 5 3 - - - 6 3 - - - 7 4 2 - - 8 4 2 - - 9 4 2 - - 10 4 3 - - 11 4 3 - - 12 4 3 - - 13 4 3 2 - 14 4 3 2 - 15 4 3 2 - 16 4 3 3 - 17 4 3 3 - 18 4 3 3 - 19 4 3 3 1 20 4 3 3 1

Channel Divinity: Power Command Starting at 3rd level, you can use your action to cast command at 1st level without expending a spell slot. When you cast command this way, the spell gains the following benefits: You can target undead and creatures that don’t normally understand you.

The target has disadvantage on their saving throw.

You can give simple single phrase commands instead of just one word. After you use this ability, you must finish a short or long rest before you can use it again. At 9th level, you can use this feature 2 times between rests, and beginning at 17th level you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Undead Slayer Starting at 3rd level, you can use your sneak attack feature on undead creatures even if you don't have advantage on the attack roll, but not if you have disadvantage. Additionally, you roll an additional 1d6 for sneak attack damage against undead. This increases to 2d6 at 9th level, and 3d6 at 13th level.