Posted 22 February 2013 - 04:22 PM

Guideline Rules:

Please write short to the point questions, avoid long paragraphs.



Please do not quote another persons question and use as your own. Questions are not answered by popularity.



No discussions, replies, etc.

Leading questions.



Questions based on personal opinion.



From people with a warning status.



If the question has been answered already.



Questions about why we didn’t adhere to TT rules.’’

Maps Related:

Customization:

Cockpit Related:

‘Mech Related:

Weapon Related:

Game Mode:

Matchmaking:

Miscellaneous:

Website/Forums/Purchases:

Community Warfare speculation/suggestions:

Servers – EU :

Mash-up questions from Master Twigg:

Here's some rules:Questions or people we will not answer:A: I’ll see what we can do, the maps undergo a lot of changes right up until the final two weeks of testing, so we have to be careful about releasing inaccurate information. That being said, we are currently polishing Tourmaline Desert. Canyons and Volcano are blocked in a looking amazing. Some exciting 3x3 fighting (3 routes, 3 height levels).A: It’s possible. Nothing on the radar yet.A: PVE is not currently in the queue, and may never reach the light of day. Solaris is possible, but not for at least 12-18 months. An interstellar map is coming with Community Warfare.A: Sean is working on a soundscape to help improve the immersion factor. No ETA, but within a few months is likely.A: Limited to props. Yes. When we’re finished with some netcode improvements.A: Yes. I’m pushing to get some moving platforms for Canyons and Volcano maps.Graphic related:A: DX11 is in test. No ETA yet, we’re still working through bugs. This is a big one that could hurt performance, so we’re being very careful.A: Matt Craig has been working on some concepts. It’s in the queue, not ETA yet.A: No plans currently, it is in the backlog.A: Yes. We’re adding more control options each month.A: Free patterns will come with Community Warfare and Faction Ranks/Entitlements. No plans to add CB only content at this time.A: No firm ETA for the first part. Second part, with Community Warfare.A: Yes. We’re planning to add this with upcoming DropShip capabilities.A: Yes, with UI 2.0 and our new store interface.A: Yes we’ve considered it. It may be client side only, depending on how big the audio files are.A: No specific plans, but the animators love to sneak stuff like that in when they have spare time. So you never know.A: This is part of the decal system. We’ll most likely make 3 versions for players to choose from for maximum options.A: Very high. Some might say guaranteed to show up in the next 60 days.A: No plans. Sorry.A: No to the level described. If added, it would be part of a Solaris expansion.A: Not currently.A: We’re adding quirks to all Mechs currently. Armor is a bit tricky, as it follows a different set of standardized rules, so no plans.A: We’re always looking at ways to bring more value to the player. In March, players will be able to customize their Hero Mech colors!A: Close. If all goes well, that would be about the time collisions could make it back into the game.A: Possibly as a Hero Mech!A: If for some reason we find gameplay adversely affected, yes.A: Yes. We have lots of plans to fill up the skill tree through the rest of 2013.A: We don’t have a cap on content currently. As long as MWO is running, we will strive to add new a meaningful content for the players to enjoy!A: Not currently.A: We review these concepts regularly. Right now, no plans.A: No plans.A: No plans.A: We have some ideas here. We need our consumable system to come online in March before any work can happen here.A: Done as of Feb 19th.A: No firm details yet. But yes, these offline modes would not reward players in any way.A: Hardcore modes are always a possibility. Not in the queue yet.A: See previous answer.A: Yes.A: Possibly. We’re always tuning meta rewards.A: Interesting idea. Something we can consider.A: Yes, we’re adding more rewards on a regular basis.A: No to the first part. We do not plan to allow players to run matches with specific parameters. Yes to the second part.A: Yes. We are working on a min/max tonnage limit. You will see this once Elo has been tuned and balanced.A: Constructive feedback is always useful. We’re always reading what the players are saying, analyzing and reacting. There are several feedback forums set up with each patch: http://mwomercs.com/...pport-feedback/ Posting here helps us understand how frequent, relevant, important and issue may be to our users. The CSR team does a great job of giving us a breakdown report each week on hot topics and issues.A: Pretty simple, officially we don’t acknowledge a player’s claim to a canon name. Since many people have canon names, we’re taking a soft approach. Don’t pretend to be that character AKA Role play. Don’t claim ownership. Don’t abuse it. And we won’t bug you. This does not apply to canon units. These are reserved and not available for players to choose or claim ownership over when factions come into play.A: Yes. This one is a technical issue. Eventually the rendering team will fix it.A: Probably not a walk around. Improvements to the UI and MechLab are incoming. Testing Grounds comes online next month.A: Yes. Yes. And Yes.A: No firm ETA. We have to solve a few technical issues, along with design something that is viable from a business point of view.A: Yes with the first phase of Community Warfare.A: BattleGrid does and will take care of most of these concepts.A: We’re going to overhaul the grouping system with UI 2.0. Hold tight. ETA May/June.A: Most likely not. A team is a team, no matter the composition. Knowing how many groups there are, might lead to griefing, player drops, abuse etc..A: We have a design. No ETA.A: Eventually. Not this year.A: No plans.A: It’s a reach goal. No firm plans. Better/more camera options for spectacting is a possibility. We’re always sensitive to dead players giving an unfair advantage to those living.A: Presence wise, we might be in Cologne, Germany this year.A: Yes, but not as a pilot. Players will only ever be able to pilot a BattleMech.A: I'm going to have an engineer answer this question. In a different post.A: Eventually, right now we’ve been focused on the core game.A: No ETA yet. It’s something in the works.A: We routinely go through security audits and continually make improvemtns as needed.A: Within in reason, and the available map content at the time.A: For most regions, players will get to choose which servers to play on. So if you have a friend in the UK that want to play with US players, they can log into NA servers. This holds true for NA players, who can log into EU servers and play with friends there. Final details are still evolving, so this information is subject to change.A: To offer the best possible play experience and customer support for each region, yes we believe regional servers are the best choice. For most regions, players will still have the option to play on any server.A: Faction content will be earnable (free) when CW goes live.A: Probably not. Our system only supports 3 layers per mech.A: Out the gates, only pre-made decals will be available. Eventually we plan to allow players the ability to upload a suitable decal for use in game.A: No. Player will only be able to pilot BattleMechs.A: No plans. We made a decisions early on to not pursue fullscale destructible environments.A: Yes. We have plans to add a UAV. It will complement the scout role.A: No. A territory cannot be completely taken over. Players will only be able to fight over a select number of border planets.A: Most likely not, unless there was a fee associate with the rental.A: Gifting is on the radar.A: We are tracking most of the common hacks and cheats, suspending or banning those caught. Some of the more complex hacks are very difficult to completely remove or block, so we are taking a different approach. We are working towards having more CR and social tools for players to help us track down and eliminate these offenders.A: I would imagine existing players will most likely stay with NA servers if they have established accounts. New players from those regions, will most likely start out on regional servers. But to be perfectly honest, we haven’t done a full impact study.A: We will start with tonnage min/max and evolve from there.A: Yes to DFA. No to melee weapons in the short term. Long term, with Solaris a possibility.A: Yes. Alpine, Desert, Canyons and Volcano are all larger than Caustic Valley.A: Designs lay them down. Testers help determine final positions.A: Canyons, Volcano, Asteroid are next up. Beyond that, we’ll see what’s out there.A: Some of this functionality will be available offline with Testing Grounds. In live matches, we're examining the risk/reward of having more than 1st person spectate (for obvious reasons).