Aren't devs allowed to make money these days?

So I see a ton of mixed reviews for OMD Unchained, and primarily for the simple reason it has a cash shop.



This is a Free to play game, and as I see it no more different from many other, very popular and positively received titles, such as League of Legends, Hearthstone, Heroes of the Storm, etc.



As I see it, these titles are all "Pay if you're a lazy bastard." If you don't want to farm games over and over, you can unlock things right away if you pay. In League of Legends, you can pay for exp boosts, rune pages, to unlock champions etc.



I see no difference in OMD if you ask me. So far you can unlock everything, even skins by playing the game without throwing down a penny, not only that, it doesn't give you silly time restrictions, "wait 30 hours or pay." It seems fair and square, even very generious if you ask me!



Ubisoft release tons of 40-60$ titles with content gated behind a pay wall. World of Warcraft, one of the most expensive games in history, offers boosts, gold etc. for real life money, on top of an already expensive subscription + expansion packs and very little released content. People treat OMD as if this game is another one of these heavy branded, expensive games, but it's not.



OMD have tons of epic levels, all of them accessible. Two really exciting game modes and an adaptable game you can play with just you and your friends - or alone. Most of the no-reccomendations I see of this game, is because the play has the OPTION, to pay to unlock stuff quicker.



I personally didn't feel tempted at all to buy anything, as so far I unlock 1-2 items every 30-45min of playtime. That, in comparison to League is quick. You need to play League several hours every day, if you want enough points to unlock the new, expensive champions as they get released. League is an epic game, one of my favorites and I honestly don't see the difference between their method of earning and OMD.



You can obtain a skin in League once in a blue moon if you're lucky or if you spend a lot of time to reach Gold. In OMD even skins seems to be rewarded for players actually wanting to play the game!



I honestly find the entitlement absurd; what do people expect from a free product? It is fair if people don't like the game, but giving it a thumbs down, because the developer is giving people the option to pay for stuff, so they can earn a living is just sad in my eyes.



In my opinion, OMD deserves better. It's tons of fun and so far with several hours played, reaching 10+ levels I haven't seen any need or requirement to spend money, unlike Hearthstone where I have felt forced (many times) to buy access and packages if I wanted to keep up. I don't get the feeling at all with OMD; as I still get frequent rewards and your strategy, deck builds and positioning of traps still matters a lot more, compared to whatever else you can get in the shop.



I really had to get this off my chest. It's cool if people don't like the game, because of it's gameplay, but after seeing a large amount of people "I saw the cash-shop, immediately uninstalled" type of reviews, then honestly, what do people expect from a free game?





