Interloper is the spiritual successor of Aril, an indie game that started out as a small hobby project by a group of people who met each other at a jam. Since then, Interloper has gone through no less than 5 different art styles, 2 full-fledged code bases, and many design changes, polishing the game to a perfect shine.

Interloper was an IGF Student Showcase winner. With Interloper, we aim to make the RTS genre accessible, while still offering a challenging, interesting strategy experience. A lot of people (especially those with kids or demanding jobs) told us that they don’t play RTS games anymore because they take so much time. We want to target people that enjoy strategy games, but don’t necessarily want hours of tutorials, or loads of numbers and attacks or other stuff on the screen.

One thing we are proud of is that we managed to make Interloper fast-paced and easy to learn, without dumbing down the game. We feel Interloper really stands out because it represents such a hardcore game genre (RTS) in an accessible and unique way.