Front End Changes

Changelog

GENERAL

Removed waiting for spectators in private lobbies

COMMUNITY

Increased low-priority ban rate for players who receive high numbers of reports

USER INTERFACE

Added many new loading screen tips

Fixed and adjusted several tooltips and ability descriptions

Alt-clicking on an item in an enemy hero's inventory now informs your teammates that the enemy has that item

Alt-clicking on the buyback button or your gold will notify your team of your current buyback status

Items may now be dropped from the stash while dead

Fixed replay highlight reel transition graphic getting stuck on sometimes

Fixed a bug in the Coach UI where the help text sometimes overlapped the student checkboxes, rendering them unusable

ITEMS

Players can no longer drop or take other players' unsharable items on the courier

Players can no longer store other players' unsharable items in their stash

Items on heroes controlled by players who have disconnected, but not yet abandoned, can no longer be dropped from their inventories

Fixed a case where picking up an item owned by another player triggered an item combine, using items from the owning player's stash. If the item was owned by an enemy player, this would combine and steal the whole item.

1V1 MODE

Side towers are now always Invulnerable

BOTS

Added new Bot AI for Riki

Added new Bot AI for Pudge

Added new Bot AI for Axe

Bots in solo bot matches will wear your equipped cosmetics

WORKSHOP

Increased the size of the importer preview

Added particle system attachment point editing as part of the submission process for certain wearable items (like Drow Ranger's bow)

Fixed a bug where sub model pages weren't being flipped back to the first page when opening a model that only needed the first page

Fixed the attachment list not being initialized properly, which was leading to the default selection being blank

Fixed a bug where lighting in the preview would darken after the portrait editor was opened

Updated text to make it clearer that model budgets are in triangles, not polygons

COMPENDIUM TOOLS

Several new features for Third Party compendiums. Documentation at https://developer.valvesoftware.com/wiki/Dota2_Compendium_Scriptfiles

Fixed test_local_compendium not precaching images the way the download path did, which resulted in subtle differences in some cases.

Fixed compendium video elements not working if they weren't using the legacy element path.

Techies

At long last Dota 2 welcomes its most notoriously explosive personalities: Techies. Now every forest trail, every escape route, and every creep camp can become your most devilish trap. Of course, if your foe steps lightly (or has a Gem of True Sight, or upgraded their Necronomicon) they might dodge your well-placed mines, avoid your ensnaring stasis traps, and sidestep your hidden remote explosives. But even when they're finally face-to-face with the giggling trio, they'll still need to contend with your deadly suicide detonation. When Techies are around, nowhere is safe!

Lore

"In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear. Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse. Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over. Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?"

Abilities

Hero Icon & Video Portrait

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In Game Screenshots

The Swine of the Sunken Galley

Arcana item set for Techies. (Purchase by SEPTEMBER 30th to receive an 'EXALTED' quality on this set)

"Techies Demolitions proudly unveiled their latest commission: The Swine, the most powerful cannon ever designed. Yet during its first frantic use aboard a homebound galley, the Swine's awesome blast tore its host ship asunder, rocketing the cannon itself backwards toward the shore. It was found days later, deeply embedded in a rocky cliffside just below its makers' workshop."

Includes The Following Items

Complete 5-Piece Item Set

Effects tinted by Prismatic Gem

Custom Hero, Minimap and Spell Icons

In-game "Minefield Sign" ability

Custom Portrait

Inscribed Gems for all four abilities

Custom animations, effects and sounds

Mine Victims see Mini-taunt

Swine Sappers Loading Screen

Animated Chat Emoticon

Complete 5-Piece Item Set

Swine Arsenal

Swine Helmet

Swine Powder Barrel

Swine Visor

Swine of the Sunken Galley

Effects tinted by Prismatic Gem

Comes with the "Explosive Burst" Prismatic Gem. Colour preview below. This is the same setup as Terrorblade's Arcana, you will be able to swap out the ambient colours with different Prismatic Gems.

Custom Hero, Minimap and Spell Icons

In-game "Minefield Sign" ability

Watch out for that mine!

Inscribed Gems for all four abilities

Inscribed stat tracking gems for the following triggers:

"Suicide Kills"

"Land Mine Kills"

"Stasis Trap Stuns"

"Remote Mine Kills"

Custom animations, effects and sounds

Mine Victims see Mini-taunt

Swine Sappers Loading Screen

Animated Chat Emoticon

Techies` Bombastic Box

A trio of dynamite commentators, a rocket-strapped courier in a greevil costume, and a HUD skin covered in explosives. What do they have in common? They're all part of Techies' Bombastic Box! Peek inside Techies' Bombastic Box to find the new Techies Announcer, as well as a Nilbog the Mad Courier and the Detonation HUD Skin.

Techies Announcer

Nilbog the Mad Courier

Includes an ambient particle effect.

Detonation HUD Skin

All Random Deathmatch

"It's a fight to the death with an ever-evolving lineup! Each player begins the match with a random hero, and becomes a new hero after every death. But don't wait for your favorite fighter to come along: each team may only lose 40 heroes before their players will cease to respawn. If a team loses all 40 of their heroes, or their Ancient falls, the match is over. Ready to fight what you can't predict?"

Gallery of Triumphs

"Introducing the Gallery of Triumphs! Now whenever you accomplish certain feats or complete challenges in Dota 2, you'll be awarded a trophy you can show off in your Dota profile. Did you conquer your Fantasy Dota League? Earn a trophy. Finished the Ten Hero Challenge from The International Compendium? Earn a trophy. Of course, that's not all. There are several trophies ready to be earned, with more on the way!"

The new trophy section can be accessed from your player profile.

The gallery is setup like a trophy cabinet and supports multiple pages.

Details will be displayed in a tooltip when hovering over the trophy.

Trophy Artwork

Gallery of Triumphs Strings

A popup will notify of a new trophy or when you level it up.

+ "DOTA_TrophyPopup_Awarded_Title" "You've Received a New Trophy!"

+ "DOTA_TrophyPopup_LevelUp_Title" "Your Trophy has Levelled Up!"

The three current trophy categories.

+ "DOTA_TrophyCategory_TI4" "The International 2014"

+ "DOTA_TrophyCategory_Fantasy" "Fantasy Dota"

+ "DOTA_TrophyCategory_Misc" "Miscellaneous"

The trophies will display specific stats on them.

+ "DOTA_TrophyUnits_Level" "Level %s1"

+ "DOTA_TrophyUnits_Challenges_Singular" "%s1 Challenge Completed"

+ "DOTA_TrophyUnits_Challenges_Plural" "%s1 Challenges Completed"

+ "DOTA_TrophyUnits_Predictions_Singular" "%s1 Successful Prediction"

+ "DOTA_TrophyUnits_Predictions_Plural" "%s1 Successful Predictions in a Row"

+ "DOTA_TrophyUnits_Wins_Singular" "%s1 Win"

+ "DOTA_TrophyUnits_Wins_Plural" "%s1 Wins"

+ "DOTA_TrophyUnits_LastHits_Singular" "%s1 Last Hit"

+ "DOTA_TrophyUnits_LastHits_Plural" "%s1 Last Hits"

+ "DOTA_TrophyUnits_Points_Singular" "%s1 Point"

+ "DOTA_TrophyUnits_Points_Plural" "%s1 Points"

The current set of trophies can be seen below from their strings.

+ "DOTA_TrophyName_TI4CompendiumLevel" "Compendium Level"

+ "DOTA_TrophyDesc_TI4CompendiumLevel" "Awarded for obtaining and levelling up a compendium for The International 2014."

+ "DOTA_TrophyName_TI4TenHeroChallenge" "Ten Hero Challenge"

+ "DOTA_TrophyDesc_TI4TenHeroChallenge" "Awarded for completing the Ten Hero Challenge as part of The International 2014 Compendium."

+ "DOTA_TrophyName_TI4DailyHeroChallenges" "Daily Hero Challenge"

+ "DOTA_TrophyDesc_TI4DailyHeroChallenges" "Awarded for completing Daily Hero Challenges as part of the International 2014 Compendium."

+ "DOTA_TrophyName_AllHeroChallenge" "All-Hero Challenge"

+ "DOTA_TrophyDesc_AllHeroChallenge" "Awarded for completing the All-Hero Challenge."

+ "DOTA_TrophyName_VictoryPrediction" "Victory Prediction Taunts in a Row"

+ "DOTA_TrophyDesc_VictoryPrediction" "Awarded for successfully predicting that you're going to win a game before the horn sounds multiple times in a row."

+ "DOTA_TrophyName_LifetimeFantasy" "Lifetime Winnings"

+ "DOTA_TrophyDesc_LifetimeFantasy" "Awarded for winning Fantasy Dota leagues. You get points based on how you placed in the league: 3 points for first place, 2 points for second place, and one point for third place."

+ "DOTA_TrophyName_FantasySeason1FirstPlace" "Season 1 First Place"

+ "DOTA_TrophyDesc_FantasySeason1FirstPlace" "Awarded for winning first place in a Fantasy Dota league for Fantasy Season 1."

+ "DOTA_TrophyName_FantasySeason1SecondPlace" "Season 1 Second Place"

+ "DOTA_TrophyDesc_FantasySeason1SecondPlace" "Awarded for winning second place in a Fantasy Dota league for Fantasy Season 1."

+ "DOTA_TrophyName_FantasySeason1ThirdPlace" "Season 1 Third Place"

+ "DOTA_TrophyDesc_FantasySeason1ThirdPlace" "Awarded for winning third place in a Fantasy Dota league for Fantasy Season 1."

+ "DOTA_TrophyName_LastHitPractice" "Champion Last Hitter"

+ "DOTA_TrophyDesc_LastHitPractice" "Awarded for scoring a high amount of last hits during the Last Hit Practice."

All-Hero Challenge

"Do you have what it takes to win a match with every hero? Prove it! Open your Dota profile to begin the All-Hero Challenge and be assigned a random warrior to take on the road to victory. Claim glory, and then move on to the next. Each hero challenge shows you the average number of matches it took for all players worldwide to win with that hero, and to complete the entire All-Hero Challenge, so you'll know how you stack up. Finish the All-Hero Challenge to earn a new trophy to display in your Gallery."

A random hero will be assigned for you to use in your next match up, complete the all-hero challenge and earn a trophy.

Your current hero challenge will display a new icon over the hero card when you're on the pick screen.

Assured Victory Shout

"The game hasn't even begun, but already victory seems certain. Equip the Assured Victory Shout in the Action Item slot in the Global Items section of your Loadout and, before the horn sounds and the battle begins, tell the world that this match is in the bag. If your prediction is right and victory comes your way, you'll earn one point for your Victory Prediction gem. If you're wrong, it resets to zero. Predict correctly to earn enough points, and you'll find a new trophy for your Gallery."

When equipped you will see an action item on your UI that can be used before the horn blows. The action will disappear after that stage.

Battle Glory Kill Banner

"The enemy flees while one, two, three heroes fall before you. Triple Kill! Those who purchased this year's Compendium for The International will be able to enjoy a new type of multi-kill banner effect that celebrates their most deadly plays. Equip the Battle Glory Kill Banner in the Custom Kill Banner slot in the Global Items section of your Loadout, and then see your screen shine as you fight your way to a Rampage!"

Spice up your killing sprees with the new "Battle Glory Kill Banner".

The International 2014 Music Pack

"Hearing the right song at the right moment can often turn the tide of battle. Owners of this year's Compendium for The International will have access to epic new music composed by award-winning artist Chance Thomas. Once you equip The International 2014 Music Pack in your Music slot in the Global Items section of your Loadout, you'll be ready to ride off into glorious battle!"

Behind the scenes at the making of The International 2014 Music Pack Video:

New League Passes

ESL One New York 2014

"On the 9th and 10th of October, ESL will be transforming the Theatre at Madison Square Garden into the place to be for Dota fans from all over the world. The event will feature eight teams from three different regions. 4 European, 3 North American and one Chinese team will make their way through the qualifiers and secure themselves a spot for the finals in New York! "

Japan Dota Cup #2

"Teams from Japan will compete in the second Japan Dota Cup to become champions!"

VietDOTA League Season 2

"VietDOTA League Season 2 is an online tournament that contains of three tiers: Premier League, Amateur League and Girl Dota Showmatch. All compete for a prize pool of $1000!"

KESL Season 1

"Turkish E-sports scene reveils the first season of the KONTAKT Electronic Sports League where teams will battle for a $4000 prize pool. "

The Translational

"A free to spectate yearly tournament organized with the help of the volunteer translators on Steam Translation."

Megalodon Starters League Season 1

"Teams participate in the first season of the Megalodon Starters League for cash and hardware prizes!"

CS KMUTT Dota 2 League

"This is a free to spectate league for the Computer Science department at KMUTT University."

PinoyDota Online Battle Season 3

"PinoyDota Online Battle is back! Now on its 3rd season seven qualifying amateur teams will face the defending champion MSI-EvoGT.TRIC for a P40,000 prize pool!"

NADota Elite League September

"The most talented players in North America compete in the classic in-house league format for four weeks."

New League Passes - Item Bundles

Persian Gulf Cup

"The Persian Gulf Cup pits the best teams from the Persian Gulf region against each other for a prize pool of $1000! Bundle includes the Immortals Pride set!"

Includes Legion Commander's Immortals Pride

2014 National Electronic Sports Tournament

"The 2014 National Electronic Sports Tournament has 16 teams compete in a qualifying round where one of them will go to an 8 team grand final for a $160,000 prize pool! Bundle includes the Blaze Armor set!"

Includes Ember Spirit's Blaze Armor

UI Updates

In Game UI

Alt-clicking on an item in an enemy hero's inventory now informs your teammates that the enemy has that item.

Alt-clicking on the buyback button or your gold will notify your team of your current buyback status.

Bots are now more friendly.

Dashboard UI

Some updates to the in game private lobby system for broadcasters.

Settings UI

A new option is available for the upcoming release of the fight recap tool.

Loading Screen Tips

The loading screen tips have been revamped, you can see the full selection below.

//INTRODUCTORY LOADSCREEN TIPS

"dota_tip_introduction_1" "Try to fight creeps and enemy Heroes within the attack range of your team's Towers."

"dota_tip_introduction_2" "Be careful when crossing the river into enemy territory."

"dota_tip_introduction_3" "Remember to purchase items to restore your health and mana at the start of the game."

"dota_tip_introduction_4" "Purchase and use Town Portal Scrolls to move around the map quickly."

"dota_tip_introduction_5" "There are \"Side Shops\" at the extreme east and west sides of the map, where various tools can be purchased."

"dota_tip_introduction_6" "Some items can only be purchased at the \"Secret Shop\"."

"dota_tip_introduction_7" "For most heroes, the \"Ultimate\" ability can be learned at level 6, and strengthened at levels 11 and 16."

"dota_tip_introduction_8" "Achieving the last hit on a creep or hero will earn you additional gold and experience."

"dota_tip_introduction_9" "Make sure your team has a Courier to bring items to them while they are in the lanes."

"dota_tip_introduction_10" "Items purchased while you are away from a shop will be placed in your Stash to be retrieved later, or delivered by your team’s courier."

//UNIVERSAL LOADSCREEN TIPS

"dota_tip_universal_1" "Announcers and HUD Skins are shared between all players in a match. You can choose among them by pressing the Shared Content button on the left side of the Top Bar."

"dota_tip_universal_2" "Remain calm. Remember: it's only a game."

"dota_tip_universal_3" "You can mute rude players by going to the Scoreboard, accessed using the buttons on the left side of the Top Bar."

"dota_tip_universal_4" "After you have chosen a hero, you can click on the minimap in the lower left to inform your teammates where you intend to go when the game begins."

"dota_tip_universal_5" "Enjoyed playing with someone? Commend them by clicking on their name in the Scoreboard, accessed using the buttons on the left side of the Top Bar."

"dota_tip_universal_6" "You can hold Alt and click on an ability to inform your teammates of that ability's current cooldown."

"dota_tip_universal_7" "You can inform your teammates that an enemy Hero is missing by holding Alt and clicking on that Hero's portrait in the Top Bar."

"dota_tip_universal_8" "Always be polite, especially to your teammates. People are less likely to listen to those who are rude."

"dota_tip_universal_9" "Players who abandon a match will be penalized."

"dota_tip_universal_10" "Anyone can buy wards, and anyone can buy or upgrade the courier. If your team needs something, don't be afraid to buy it."

"dota_tip_universal_11" "Be nice to new players. Everyone has to start somewhere."

"dota_tip_universal_12" "Good luck. Have fun."

"dota_tip_universal_13" "Hero choices matter. Many heroes are strong counters to other heroes, and many hero pairings are far more powerful and useful than any hero is alone."

"dota_tip_universal_14" "Holding Shift allows you to issue actions to be performed in a sequence."

"dota_tip_universal_15" "Make your voice heard! Head to the Dota 2 Workshop and vote for the items you'd like to see sold on the Dota 2 store."

"dota_tip_universal_16" "Many Global Items can be set to Shuffle, causing a different random item to be chosen for that slot after every match."

"dota_tip_universal_17" "Positive reinforcement can go a long way toward victory."

"dota_tip_universal_18" "Prefer hero icons instead of colored symbols on the minimap? You can change it in the settings menu."

"dota_tip_universal_19" "Remember to stand up and stretch between matches."

"dota_tip_universal_20" "Remember: everyone has bad games. Everyone makes mistakes."

"dota_tip_universal_21" "Want the minimap to appear on the other side of the screen? You can change it in the settings menu."

"dota_tip_universal_22" "You can adjust how often hero voices are heard in the settings menu."

"dota_tip_universal_23" "You can download your match replays from the Career Profile menu. A good way to improve is by analyzing your plays from a new perspective!"

"dota_tip_universal_24" "You can hold Alt and click on an ability or item to inform your teammates if it is ready, on cooldown, or if you do not have enough mana to use it."

"dota_tip_universal_25" "You can still use items while silenced."

"dota_tip_universal_26" "Accidentally canceled your Town Portal Scroll? The settings menu has an option to make a Stop command required in order to cancel a Teleport."

"dota_tip_universal_27" "Holding Alt and clicking on an item in an enemy hero's inventory will alert your team that the enemy has that item."

"dota_tip_universal_28" "Holding alt and clicking on your Buyback button, or on your gold, will alert your team of your Buyback status."

//BEGINNER LOADSCREEN TIPS

"dota_tip_beginner_1" "If you notice an enemy Hero missing from your lane, tell your teammates by saying \"Missing Top/Middle/Bottom\". You may save a teammate's life!"

"dota_tip_beginner_2" "You can level up your abilities by holding Control and pressing that ability's shortcut key."

"dota_tip_beginner_3" "Use Wards to reveal parts of the map and increase your awareness of the enemy team's movements."

"dota_tip_beginner_4" "Be sure your team has a courier to deliver your items from the shop so that you can stay in the lanes gaining experience and gold."

"dota_tip_beginner_5" "Sentry Wards reveal nearby invisible units as well as enemy Wards."

"dota_tip_beginner_7" "Roshan is much easier to kill if you reduce his Armor."

"dota_tip_beginner_10" "Shift-clicking on shop items will add them to the quick buy."

"dota_tip_beginner_11" "Scoring the last hit on a tower will earn you more gold for its destruction."

"dota_tip_beginner_12" "The \"Safe Lane\" is the longest lane on your team's side of the river. For the Dire, this is the top lane. For the Radiant, it is the bottom lane."

"dota_tip_beginner_13" "The \"Hard Lane\" is the shortest lane on your team's side of the river. For the Dire, this is the bottom lane. For the Radiant, it is the top lane."

"dota_tip_beginner_14" "Typically, a team only needs one courier."

"dota_tip_beginner_15" "The movement speed bonus for having boots does not stack. No matter how many legs your chosen Hero has, you only need a single set of boots."

"dota_tip_beginner_16" "You can view an enemy Hero's inventory and abilities by selecting them."

"dota_tip_beginner_17" "It is often a good idea to carry a Town Portal Scroll."

"dota_tip_beginner_18" "There are many secret paths hidden in the trees, which are often called \"juke spots\". Use these to escape attacks, or to set up ambushes."

"dota_tip_beginner_19" "Use Dust of Appearance to reveal nearby invisible enemies."

"dota_tip_beginner_20" "A Rune will appear in the river every 2 minutes. Runes will always appear in one of two locations."

"dota_tip_beginner_21" "If you have a Bottle, touching a Rune will store it for later use. Storing a Rune will also refill the Bottle."

"dota_tip_beginner_22" "You can select from many player-created Builds for your Hero by using the Build Guide button on the left side of the Top Bar."

"dota_tip_beginner_25" "Check your minimap often. You may discover that you are about to be ambushed."

"dota_tip_beginner_26" "Often the best way to learn a Hero's weaknesses is to play them yourself."

"dota_tip_beginner_27" "In All Pick, if you have not chosen a Hero before the timer runs out, you will begin to lose your starting gold."

"dota_tip_beginner_28" "Destroying the enemy's barracks will strengthen your team's creeps in that lane."

"dota_tip_beginner_29" "Towers can see and attack invisible units."

"dota_tip_beginner_31" "Be aware of your position when attacking creeps. You may wind up pushing your team's creeps, and yourself, into a dangerous location."

"dota_tip_beginner_32" "The Side Shops sell many useful items, including Town Portal Scrolls and the components for many types of boots."

"dota_tip_beginner_33" "Several cliff tops feature sigils which mark good locations to place Observer Wards."

"dota_tip_beginner_36" "Being near your team's fountain will rapidly restore your health and mana."

"dota_tip_beginner_40" "Strength increases maximum Health. Agility increases Attack Speed. Intelligence increases maximum Mana."

"dota_tip_beginner_41" "The Secret Shop is not actually a secret."

"dota_tip_beginner_42" "A \"Carry\" is a hero that gains power slowly, becoming strong late in the game. A \"Support\" hero is often most powerful early in the game, and later enhances their team's effectiveness."

"dota_tip_beginner_43" "As long as your Hero is within range of a kill, you will gain experience. Scoring the last hit will earn your Hero more experience."

"dota_tip_beginner_44" "You can temporarily fortify your structures, preventing all damage to them, by using the Glyph of Fortification. Use it wisely, as it has a very long cooldown."

"dota_tip_beginner_45" "Using Town Portal Scrolls allows you to teleport to any allied structure. Using Boots of Travel allows you to teleport to any allied unit."

"dota_tip_beginner_46" "If your Courier is killed, it will return, along with any items it was carrying, after 140 seconds."

"dota_tip_beginner_47" "When using a Tango, the regeneration is always the same regardless of the size of the tree you consume."

"dota_tip_beginner_48" "There are many websites and videos which can provide you with knowledge about overall tactics, team construction, and strategies for your favorite heroes."

"dota_tip_beginner_49" "You can give a teammate one of your Tangos by using them on that teammate."

"dota_tip_beginner_50" "You can use Healing Salves on your teammates to restore their health. Share the love!"

"dota_tip_beginner_51" "Each player automatically earns 1 gold every 0.6 seconds, or 100 gold every minute."

"dota_tip_beginner_52" "Town Portal Scrolls can be given to teammates."

"dota_tip_beginner_53" "Observer and Sentry Wards cannot be placed inside Roshan's pit."

//INTERMEDIATE LOADSCREEN TIPS

"dota_tip_intermediate_3" "After Roshan has been killed, he will respawn at a random time between 8 and 11 minutes."

"dota_tip_intermediate_4" "Neutral creeps spawn at the 30 second mark, and then at every minute mark thereafter."

"dota_tip_intermediate_5" "Shift-clicking actions or abilities allows you to queue them."

"dota_tip_intermediate_6" "Some spells can be dodged by using a Blink Dagger or by becoming invisible."

"dota_tip_intermediate_8" "Attacking from an uphill position gives you an advantage as an enemy may miss their attacks or lose you in the fog of war."

"dota_tip_intermediate_9" "Using a Pipe of Insight allows you to negate an enemy Hero's magic damage."

"dota_tip_intermediate_10" "Assault Cuirass can be used to boost the Armor of nearby teammates."

"dota_tip_intermediate_11" "When a tower is attacking you, attack-clicking on an allied creep will reset the tower's target."

"dota_tip_intermediate_12" "Placing a Ward or unit near a neutral creep camp can prevent that camp from respawning at the minute mark."

"dota_tip_intermediate_13" "Monkey King Bar will grant you true strike, which prevents enemy Heroes from evading your attacks, even when attacking uphill. True strike does not work on enemy structures."

"dota_tip_intermediate_14" "Double-clicking your Blink Dagger will cause you to automatically blink toward your team's fountain."

"dota_tip_intermediate_15" "You can attack allied creeps that are about to die. Use this to deny your enemy the gold and experience gained from last hits."

"dota_tip_intermediate_16" "Magic damage can be reduced by items that grant Magic Resistance."

"dota_tip_intermediate_17" "Physical damage can be reduced by items that grant Armor."

"dota_tip_intermediate_18" "Pure damage is not reduced by Armor or Magic Resistance."

"dota_tip_intermediate_20" "Changing the primary stat on Power Treads can break invisibility, as well as interrupt channeled spells such as using a Town Portal Scroll."

"dota_tip_intermediate_21" "Pulling all neutral creeps out of a camp near the minute mark will allow that camp to respawn. Use this to maximize the number of creeps you kill."

"dota_tip_intermediate_22" "Holding Control allows you to use your Bottle regen on an allied Hero."

"dota_tip_intermediate_23" "Stuck in your base? You can still make purchases from the Secret Shop by sending your Courier there."

"dota_tip_intermediate_24" "When no enemy creeps are near, Towers and Barracks have Backdoor Protection, which lessens the damage they take and allows them to restore their health."

"dota_tip_intermediate_25" "Quelling Blade only does its bonus damage to enemy creeps."

"dota_tip_intermediate_26" "The Damage Blocked values on a Stout Shield, Poor Man's Shield, and Vanguard refer to the type of Hero carrying the shield, not the type of attacker."

"dota_tip_intermediate_27" "Dagon, Necronomicon, and Diffusal Blade can be upgraded by purchasing their recipes again."

"dota_tip_intermediate_28" "You can give a teammate a single ward by holding Control, clicking on the ward in your inventory, then clicking on your teammate."

"dota_tip_intermediate_29" "Blink Dagger and Force Staff can be used to climb up and down cliff sides."

"dota_tip_intermediate_30" "Use a Quelling Blade to cut down trees and carve your own path through the forests."

"dota_tip_intermediate_31" "Illusions and creeps will not dispel Smoke of Deceit, only Heroes will."

"dota_tip_intermediate_32" "You can disable auto-attacking in the options menu."

"dota_tip_intermediate_33" "Holding Alt will display additional information in the descriptions of several abilities and items."

"dota_tip_intermediate_34" "Barracks cannot reveal invisible units or wards."

"dota_tip_intermediate_35" "Buyback has a 6 minute cooldown."

"dota_tip_intermediate_36" "Each hero has a primary attribute of Strength, Agility, or Intelligence. Every point in your hero's primary attribute increases their attack damage by 1."

"dota_tip_intermediate_37" "From his third death onward, Roshan will drop Cheese in addition to the Aegis of the Immortal. Using Cheese instantly refills that hero's health and mana."

"dota_tip_intermediate_38" "Hero illusions are instantly destroyed if they attack Roshan."

"dota_tip_intermediate_39" "Remember to check your allies' inventories before purchasing an item for its aura effect. A teammate may already have that item, and most auras do not stack."

"dota_tip_intermediate_40" "Runes can be denied."

"dota_tip_intermediate_41" "Stun durations from different skills do not stack. You can keep an enemy stunned for longer with careful timing of your team's skills."

"dota_tip_intermediate_42" "Teleports from Town Portal Scrolls and Boots of Travel are not cancelled by silences or knockbacks."

"dota_tip_intermediate_43" "The closer a Tower is to its team's Ancient, the more gold its destruction will yield."

"dota_tip_intermediate_44" "The Secret Shop on the Dire side of the map can be accessed from the northeast corner of Roshan's pit."

"dota_tip_intermediate_45" "Using a Soul Ring will grant you extra mana even if your mana is already full."

"dota_tip_intermediate_46" "You can destroy allied Towers when they are below 10% health. Denying a Tower drastically reduces how much gold the enemy receives for its destruction."

"dota_tip_intermediate_47" "You can use a Quelling Blade to damage enemy wards."

"dota_tip_intermediate_48" "Always be nice to those who buy Wards and Couriers."

"dota_tip_intermediate_49" "Physical Damage, dealt by all regular attacks, some hero abilities, and some items, can be reduced with Armor or blocked by becoming Ethereal."

"dota_tip_intermediate_50" "Magical Damage, dealt by most hero abilities and items, can be reduced with magic resistance or blocked by magic immunity."

//ADVANCED LOADSCREEN TIPS

"dota_tip_advanced_1" "Reliable Gold is earned from killing Heroes, Roshan, and Couriers, from the destruction of enemy Towers, or from using Hand of Midas. All other earnings are Unreliable Gold, which can be lost upon death."

"dota_tip_advanced_2" "You can pull the creatures in the neutral creep camp that is nearest to your team's Safe Lane into your lane creeps."

"dota_tip_advanced_3" "Several items can be broken down into the component parts by right-clicking them in your inventory and choosing \"Disassemble\". Re-use those components to create new items."

"dota_tip_advanced_4" "Use Control Groups to issue orders to different sets of units under your control. To set a Control Group, select a unit or units, hold Control, and press a number. To select that Control Group, press that number."

"dota_tip_advanced_5" "If you are about to die, use your \"Purchase Quickbuy\" keybinding to spend your gold before it disappears!"

"dota_tip_advanced_6" "Swapping the primary attribute on Power Treads to Intelligence can give you a little extra mana."

"dota_tip_advanced_7" "If you have an Armlet of Mordiggian, you can turn on Unholy Strength to temporarily raise your health by 475. Disabling Unholy Strength will remove the added health, down to a minimum of 1 health."

"dota_tip_advanced_8" "Abilities that are Unique Attack Modifiers will not draw creep agro when manually cast."

"dota_tip_advanced_9" "Activating Manta Style removes several buffs and debuffs, and will cause projectiles that are already in flight to miss."

"dota_tip_advanced_10" "After using Buyback, 25% of a hero's remaining respawn time at the time of Buyback is added to their next death."

"dota_tip_advanced_11" "Cheese can be sold for 500 gold."

"dota_tip_advanced_13" "Composite Damage, dealt by some hero abilities, can be reduced by armor or magic resistance, but cannot be blocked by magic immunity."

"dota_tip_advanced_14" "HP Removal damage, dealt by some hero abilities and items, cannot be avoided or reduced. It also will not interrupt healing effects, such as a Salve, or reset the cooldown on a Blink Dagger."

"dota_tip_advanced_16" "Pure Damage, dealt by some hero abilities and items, can be blocked with magic immunity, such as by using a Black King Bar. Pure Damage is not affected by magic resistance."

"dota_tip_advanced_17" "If you are within range of several auras with the same effect, only the most powerful aura will be active."

"dota_tip_advanced_18" "If you know you are about to die, consider entering a neutral creep camp, or going to Roshan, and letting them kill you instead. This will deny the enemy team the gold and experienced earned from your death."

"dota_tip_advanced_19" "Melee Barracks regenerate 5 hit points per second. Ranged Barracks do not regenerate."

"dota_tip_advanced_20" "One point of Agility increases hero attack speed by 1, as well as 0.14 armor."

"dota_tip_advanced_21" "One point of Intelligence adds 13 maximum mana, as well as 0.04 mana regeneration per second."

"dota_tip_advanced_22" "One point of Strength adds 19 maximum health, as well as 0.03 health regeneration per second."

"dota_tip_advanced_23" "Shadow Blade can still be activated while channeling a Town Portal Scroll."

"dota_tip_advanced_24" "Switching Power Treads to Agility while healing allows your heath and mana to restore faster. Just don't forget to switch them back!"

"dota_tip_advanced_25" "The Aegis of the Immortal can be denied."

"dota_tip_advanced_26" "Though illusions are not affected by auras, they will still grant shared auras from their original hero to nearby units."

"dota_tip_advanced_27" "You can sell and repurchase a Black King Bar to reset its magic immunity duration."

Back End Changes

Updated Strings

Respawn string for when the team is out of lives.

+ "DOTA_RespawnTime" "Respawning in %s1 seconds"

+ "DOTA_RespawnOutOfLives" "Cannot respawn, team is out of lives"

New strings for the buyback status.

+ "DOTA_BuyBackStateAlert_Ready" "[ALLIES] %s1: Buyback %s2Ready"

+ "DOTA_BuyBackStateAlert_Gold" "[ALLIES] %s1: Buyback %s2Not Enough Gold ( Need %s3 )"

+ "DOTA_BuyBackStateAlert_Cooldown" "[ALLIES] %s1: Buyback %s2In Cooldown ( %s3 Remaining )"

+ "DOTA_BuyBackStateAlert_ReapersScythe" "[ALLIES] %s1: Buyback %s2Disabled by Reaper's Scythe"

New string for the enemy item pinging.

+ "DOTA_EnemyItem_Alert" "[ALLIES] %s1: Enemy <font color='%s2'>%s3</font> has a %s4<font color='%s5'>%s6</font>"

Neutral creep kill message updated.

- "DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutral!"

+ "DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutral Creep!"

Strings for the new prediction taunt.

+ "DOTA_Chat_InTheBag" "%s1 has predicted their team will win!"

+ "DOTA_Chat_VictoryPredictionStreak" "%s1 has a streak of %s2 successfully predicted wins."

+ "DOTA_Chat_ActionItemReason_HornBlown" "the item must be used before the game start horn has sounded"

Backdoor protection now has description strings.

+ "DOTA_Tooltip_ability_backdoor_protection_Description" "Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."

+ "DOTA_Tooltip_ability_backdoor_protection_in_base_Description" "Structure takes reduced damage, and quickly regenerates any damage taken while no enemy creeps are nearby."

Ability string updates.

+ "DOTA_Tooltip_ability_mirana_arrow_Description" "Fires an long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun% seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distance the arrow travels to its target."

+ "DOTA_Tooltip_ability_mirana_arrow_Note0" "For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14."

+ "DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired. Silence will prevent revealed units from becomming invisible."

+ "DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "STUN DURATION:"

+ "DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path ahead."

+ "DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives."

+ "DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2" "Channeling spells are interrupted by Nether Swap."

+ "DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes an enemy unit with a blast of water, stunning the target while dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50%% higher than strength, the maximum damage and the minimum stun is dealt. If his strength is 50%% higher than his agility, the maximum stun and minimum damage are dealt."

+ "DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "DAMAGE MAX AGI MULTIPLIER:"

+ "DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min" "DAMAGE MIN AGI MULTIPLIER:"

+ "DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.



Upgradable by Aghanim's Scepter."

+ "DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored."

+ "DOTA_Tooltip_ability_venomancer_poison_sting_Note1" "Damage from Poison Sting does not interrupt healing from items, nor does it activate the cooldown on Blink Dagger."

+ "DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits" "ADDED EXORCISM SPIRITS:"

+ "DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%MOVEMENT SLOW:"

+ "DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also causing them to lose mana. Nether Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero. Lasts 30 seconds."

+ "DOTA_Tooltip_ability_pugna_nether_ward_radius" "WARD ATTACK RADIUS:"

+ "DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE PER MANA:"

+ "DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "MANA LEAK:"

+ "DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip" "CAST RANGE:"

+ "DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip" "MAX DURATION:"

+ "DOTA_Tooltip_ability_pugna_life_drain_cast_range_scepter_tooltip" "SCEPTER CAST RANGE:"

+ "DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for %armor_reduction_duration_tooltip% seconds."

+ "DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration_tooltip" "SLOW DURATION:"

+ "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_min_tooltip" "%MIN MOVEMENT SLOW:"

+ "DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_speed_max_tooltip" "%MAX MOVEMENT SLOW:"

+ "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "Dragon Knight takes the form of one of three powerful elder dragons, increasing his damage, speed, and Dragon Tail's range, while granting him new powers.

LEVEL 1 Green Dragon - Corrosive Breath: attacks deal 20 poison damage over 5 seconds. Works on structures.

LEVEL 2 Red Dragon - Splash Attack: attacks damage all enemy units in a 250 radius, with Corrosive Breath added to the primary target.

LEVEL 3 Blue Dragon - Frost Breath: slows movement speed by 30%%, and attack speed by 20, of enemy units in Splash Attack range for 3 seconds, with Corrosive Breath added to the primary target."

+ "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0" "Corrosive Breath poison damage is non-lethal."

+ "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1" "Splash Attack deals 100/75/50% damage in a 100/200/250 radius. Splash damage does not affect buildings."

+ "DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2" "Frost Breath stacks with Unique Attack Modifiers."

+ "DOTA_Tooltip_ability_dark_seer_vacuum_Note3" "Trees near the center of the vacuum will be destroyed."

+ "DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%CRITICAL DAMAGE:"

+ "DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description" "Increases cast range, distance, duration, and damage."

+ "DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision."

+ "DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4" "Once thrown, Unstable Concoction stops brewing."

+ "DOTA_Tooltip_ability_alchemist_unstable_concoction_radius" "EXPLOSION RADIUS:"

+ "DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemist synthesizes additional gold from his enemies. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next %duration% seconds, an additional instance of Extra Bonus Gold is added to the total. The maximum total bonus gold is %bonus_gold_cap% per kill."

+ "DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT KILL WINDOW:"

+ "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "EXTRA BONUS GOLD:"

+ "DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap" "MAX BONUS GOLD:"

+ "DOTA_Tooltip_ability_rubick_telekinesis_radius" "IMPACT RADIUS:"

+ "DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct" "%JUMP REDUCTION:"

+ "DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction" "HERO DAMAGE REDUCTION:"

+ "DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction" "CREEP DAMAGE REDUCTION:"

+ "DOTA_Tooltip_ability_rubick_null_field_Description" "Rubick's mastery of the arcane protects nearby allied heroes against weaker magics, granting them magic resistance."

+ "DOTA_Tooltip_ability_rubick_null_field_radius" "RADIUS:"

+ "DOTA_Tooltip_ability_slark_dark_pact_Description" "After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50%% of the damage."

+ "DOTA_Tooltip_ability_slark_essence_shift_Note1" "Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate."

+ "DOTA_Tooltip_ability_slark_shadow_dance_Note2" "Faceless Void's Chronosphere will reveal Slark from Shadow Dance."

+ "DOTA_Tooltip_ability_centaur_return_Note0" "Return's damage is inflicted when the attacker begins their attack, not when their attack is completed."

+ "DOTA_Tooltip_ability_tusk_walrus_punch_Note2" "If Tusk doesn't land an attack during the buff duration, the bonus is lost."

+ "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description" "Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath Mage's intelligence."

+ "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description" "Skywrath Mage sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect."

+ "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description" "Skywrath Mage seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells."

+ "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description" "Skywrath Mage uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.



Upgradable by Aghanim's Scepter."

+ "DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3" "Abilities and items can be used while Sleight of Fist is active."

New ability lore strings.

+ "DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore" "Like his anger, Troll Warlord's supply of axes is infinite."

+ "DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore" "Only axes fueled by hate whirl with such a deadly spin."

+ "DOTA_Tooltip_ability_troll_warlrod_whirling_axes_melee_Lore" "Keep your enemies close."

+ "DOTA_Tooltip_ability_troll_warlord_fervor_Lore" "If at first you don't succeed, strike, strike again."

+ "DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore" "An adrenaline rush of pure hatred quickens your blades."

+ "DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore" "Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope to survive."

+ "DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore" "Those who serve the court of the Ghastly Eyrie are ever locked in covert war. One must always know where danger lurks nearest."

+ "DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore" "A holy incantation, whosoever finds themselves touched by Avilliva's sigil must suffer in penitent silence."

+ "DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore" "Only the most practiced of Skywrath sorcerers could hope to shape the skies into such a storm."

Extra checks have been added to ensure tournament games aren't started without the ticket selected.

+ "DOTA_LeagueUnsetHeader" "LEAGUE NOT SET"

+ "DOTA_LeagueUnsetMessage" "No league is set for this lobby, but you're able to set one. Really start the match?"

Strings for the unreleased team fight recap panel.

+ "UI_Fight_Recap_Pause" "Pause During Fight Recap"

+ "fight_recap_show" "Show Fight Recap"

+ "fight_recap_hide" "Hide Fight Recap"

+ "fight_recap_abilites_used" "Abilities Used"

+ "fight_recap_items_used" "Items Used"

+ "fight_recap_gold" "Gold Change"

+ "fight_recap_xp" "XP Change"

+ "fight_recap_dmg" "Damage Done"

+ "fight_recap_pause" "Pause Game when showing Fight Recap"

+ "fight_recap_totals" "Totals"

New notifications for successful player trades.

+ "Notification_FantasyTradeSuccess" "You have dropped '%s2' and added '%s3' in Fantasy League '%s1'."

+ "Notification_FantasyTradeFailure" "Failed to add '%s2' in Fantasy League '%s1'. Another member of the league claimed them in a higher priority trade."

New Chat Emoticon section for the store.

+ "Store_Emoticons" "Chat Emoticons"

New Inscribed Gems.

+ "KillEaterEventType_Techies_SuicideKills" "Suicide Kills"

+ "KillEaterEvent_Techies_LandMineKills" "Land Mine Kills"

+ "KillEaterEvent_Techies_StasisTrapStuns" "Stasis Trap Stuns"

+ "KillEaterEvent_Techies_RemoteMineKills" "Remote Mine Kills"

+ "KillEaterEvent_VictoryPredictions" "Current Prediction Streak"

New trigger strings for the combat log.

+ "dota_combat_log_ability_triggered" "%s1 has ability %s2 triggered.

"

+ "dota_combat_log_ability_triggered_target" "%s1 has ability %s2 triggered by %s3.

"

The name of the Prismatic Gem that comes with the Techies Arcana.

+ "UnusualSwine" "Explosive Burst"

Dee Bradley Baker has been credited with the voice work for Techies.

+ "DOTA_ActorCredits_1_Name" "Dee Bradley Baker"

+ "DOTA_ActorCredits_1_Role" "Techies"

New/Updated loaded slot names.

+ "LoadoutSlot_Head_Accessory" "Head Accessory"

+ "LoadoutSlot_Shield" "Shield"

+ "LoadoutSlot_Wings" "Wings"

+ "LoadoutSlot_Quiver" "Quiver"

+ "LoadoutSlot_Beard" "Beard"

+ "LoadoutSlot_Heads" "Heads"

+ "LoadoutSlot_LeftArm" "Left Arm"

+ "LoadoutSlot_RightArm" "Right Arm"

+ "LoadoutSlot_Body" "Body"

+ "LoadoutSlot_Claws" "Claws"

+ //Hero Loadoutslots

+ "LoadoutSlot_Alchemist_TinyArmor" "Tiny Armor"

+ "LoadoutSlot_Alchemist_Flask" "Flask"

+ "LoadoutSlot_Alchemist_TinyHead" "Tiny Head"

+ "LoadoutSlot_Beastmaster_Hawk" "Hawk"

+ "LoadoutSlot_Beastmaster_Boar" "Boar"

+ "LoadoutSlot_Brewmaster_Barrel" "Barrel"

+ "LoadoutSlot_Broodmother_Spiderling" "Spiderling"

+ "LoadoutSlot_Clockwerk_Rocket" "Rocket Flare"

+ "LoadoutSlot_Clockwerk_Cogs" "Power Cogs"

+ "LoadoutSlot_Death_Prophet" "Power Cogs"

+ "LoadoutSlot_Death_Spirits" "Spirits"

+ "LoadoutSlot_EarthSpirit_StoneRemnant" "Stone Remnant"

+ "LoadoutSlot_Earthshaker_Totem" "Totem"

+ "LoadoutSlot_ElderTitan_AstralSpirit" "Astral Spirit"

+ "LoadoutSlot_Enigma_Eidolons" "Eidolons"

+ "LoadoutSlot_Gyrocopter_Guns" "Guns"

+ "LoadoutSlot_Gyrocopter_Propeller" "Propeller"

+ "LoadoutSlot_Gyrocopter_MissileCompartment" "Missile Compartment"

+ "LoadoutSlot_Gyrocopter_HomingMissile" "Homing Missile"

+ "LoadoutSlot_Invoker_ForgeSpirit" "Forge Spirit"

+ "LoadoutSlot_Juggernaut_HealingWard" "Healing Ward"

+ "LoadoutSlot_LegionCommander_Banners" "Banners"

+ "LoadoutSlot_LoneDruid_TrueForm" "True Form"

+ "LoadoutSlot_LoneDruid_SpiritBear" "Spirit Bear"

+ "LoadoutSlot_NaturesProphet_Treants" "Treants"

+ "LoadoutSlot_Pugna_NetherWard" "Nether Ward"

+ "LoadoutSlot_ShadowShaman_SerpentWards" "Serpent Wards"

+ "LoadoutSlot_Techies_Cart" "Cart"

+ "LoadoutSlot_Techies_Bazooka" "Bazooka"

+ "LoadoutSlot_Techies_Squee" "Squee"

+ "LoadoutSlot_Techies_Spoon" "Spoon"

+ "LoadoutSlot_Techies_Spleen" "Spleen"

+ "LoadoutSlot_Techies_RemoteMines" "Remote Mines"

+ "LoadoutSlot_TerrorBlade_Demon" "Demon"

+ "LoadoutSlot_Tusk_Tusks" "Tusks"

+ "LoadoutSlot_Tusk_Fist" "Fist"

+ "LoadoutSlot_Tusk_FrozenSigil" "Frozen Sigil"

+ "LoadoutSlot_Undying_Tombstone" "Tombstone"

+ "LoadoutSlot_Undying_FleshGolem" "Flesh Golem"

+ "LoadoutSlot_Venomancer_StingerLimbs" "Stinger Limbs"

+ "LoadoutSlot_Venomancer_PlagueWard" "Plague Wards"

+ "LoadoutSlot_Warlock_Golem" "Golem"

+ "LoadoutSlot_Warlock_Lantern" "Lantern"

+ "LoadoutSlot_Warlock_EvilPurse" "Evil Purse"

+ "LoadoutSlot_Weaver_Antennae" "Antennae"

+ "LoadoutSlot_WitchDoctor_DeathWard" "Death Ward"

Unreleased Mega Creep Upgrade

The Compendium Stretch goal reward for new Mega Creep models is still underway.

Preview of the untextured Dire Mega Creep.

Unreleased Emoticon Packs

Despair Pack

GIF Preview

Unreleased Cosmetic Items

The majority of these sets only have item schema references and loading screens in the files at the moment. They will be found in a new Treasure chest known as the "Forged Fury".

Axe Set

No model or textures in the files. Just custom icons and a loading screen.

Batrider's Burning Iron

The particle files for the unreleased Bat are now in the files.

Chaos Knight Set

Drow Ranger Set

Faceless Void Set

Magnus Set

Spectre Set

Terrorblade's Marauder's Demon Form

This set will be the one of the rare additional bonus items from the chest.

The rest of this set is missing from the files with the exception of his Demon Form and loading screen. Particle effects are place holders.

Tusk Set

Windranger Set

Unreleased Couriers

Mei Nei Jade Rabbit

Also includes a new ambient particle effect.

Grim Wolf

This courier will be a rare bonus additional item in the unreleased Forged Fury treasure chest. You will also have an even rarer chance of unboxing an Unusual version.

Also includes a Dire version of the courier.

Unreleased Arcanas

Both of these unreleased Arcanas are very much work in progress.

Shadow Fiend's Arcana

Shadow Fiend Arcana Arms - sf_fire_arcana

Still work in progress, this is not the Shadow Fiend remodel. I have used his old wings to attach the effect.

Arcana Currently Changes

All Animations

Shadow Raze Particle Effect

Requiem Of Souls Burst Particle Effect

Requiem Of Souls Particle Effect

Custom Arcana Wings

Base Attack Particle Effect

Base Attack Preview

Shadow Raze Preview

Requiem Of Souls Preview

Requiem Of Souls In Game Preview

In Game Video Preview

Sorry, you don't have HTML5 video and we didn't catch this properly in javascript.

Kunkka's Arcana

A new unreleased Arcana for Kunkka that will transform him into a Viking.

Sword of the Norse King - kunkka_weapon_viking

Arcana Currently Changes

Sword's Ambient Glow

Sword's Tidebringer

Custom Boat

Extra Set Parts

Sword Particle Effects

Custom Viking Boat

Custom Viking Boat - In Game

Also includes

Helmet of the Norse King

Shoulders of the Norse King

Gauntlets of the Norse Kin

Belt of the Norse King

Boots of the Norse King

Other Changes

Tiny's Starladder Head

The heads from the Starladder Tiny set have been updated to support facial flexing meaning his mouth will now move when talking.

Armoury Image Updates

The armoury image for the Crystal Maiden Immortal has been updated.

Video Portrait Updates

Windranger's portrait has been updated slightly. Her eyes are slightly more open on the new one.

New Portrait

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Old Portrait

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New Autograph Images

New Commands

Preparation for support to allow writing the Combat Log file to a file.

dota_combatlog_file "A file you want to write combatlog events to as they happen."

dota_combatlog_size "Calculates the total allocations for a combatlog"

dota_combatlog_size_server

dota_combatlog_write_test "Writes combatlog to disk if you have dota_combatlog_file set"

More work on the pregame showcase. Testing requires cheats enabled. Will have the option to use it in AP or CM for the moment.

dota_team_showcase_enabled_ap

dota_team_showcase_enabled_cm

dota_test_team_showcase "Begin pregame team showcase mode"

The pregame showcase will now play one of the heroes voice lines as you can see in the video below.

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New Sound Files

The Battle Fury now has a sound effect.

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Red Ghost

It's A Mystery

Predictions For The Next Hero