Originally Posted by feline Originally Posted by

As far as the extraction at the end goes, I at first was going to ignore it since I had enough High Tides resolved, but for some reason I decided, if you're gonna extract me, I'll extract you back *wink*



As far as running 1 turnabout main deck, I look at it like this, anything that directly gets me to a turnabout, or acts as a turnabout is essentially the same thing, so I could do it like this, the 1 turnabout = 1 turnabout, + the 4 candels = 4 turnabouts, + the 4 merchant scrolls = 4 turnabouts, + the 3 cunning wishes = 3 turnabouts (though I would be conservative about wish's since they're a 1 time use) but basically it means when you combine it with the tutors and candels, it's very easy to untap or get to a way to untap and that's a total of 12 cards that either untap, or directly get you to something that does, I have no problems running 1 turnabout because I can very easily get to it, it's the same reason I run 1 main deck meditate.

4 merchant scroll, 3 cunning wish:

2 turnabout 1 main 1 side

2 meditate 1 main 1 side

2 snap 1 main 1 side

2 wipe away 1 main 1 side

This is just how I like running this, it allows me room for other stuff, if I ran another turnabout & another meditate I'd probably have to cut a flusterstorm and a preordain from the main and I can't get myself to do that when, even though you can tutor for flusterstorm, sometimes you need it from the first turn, before you can tutor for it, like against fast show & tells, reanimator, faster storm type strats, etc.



I guess koby pointed out that snap could be that "6th untap" since I by view of candels/turnabouts, am only at 5, ty koby, because I did find myself using snap just to untap 2 lands and generate a little more mana, the bouncing their guy away was just a bonus!