

JJBA Stands DataPack v0.6



by yosho27





100% functional

JoJo

INSTRUCTIONS

If you want to cheat and try out the different stands you can use

"/scoreboard players set @s jjba_stand X" where X is the number of the stand (see the grid above)



and "/function jjba:run/reset_stats" to reset all stats

COSTS

STANDS AND ABILITIES



STONE

The World:

ability 2 (active): stops projectiles

ABILITY 3 (head q): "muda"

ABILITY 1 (head f): freezes time (mobs, players, projectiles, the sun, etc.)ability 2 (active): stops projectilesABILITY 3 (head q): "muda"

White Album: ABILITY 1 (head f): invulnerability

ability 2 (active): freezes nearby water

ABILITY 3 (head q): "gently weeps"

Star Platinum: ABILITY 1 (head f): attacks hostile mobs it's touching

ability 2 (active): stops projectiles

ABILITY 3 (head q): "the world"

user is immune to time stop

Silver Chariot: ABILITY 1 (head f): automatically attacks hostile mobs within 5m

ability 2 (head f): its swords are enchanted as the sword in your second hotbar slot

ABILITY 3 (head q): "chariot requiem"

Magician's Red: ABILITY 1 (head f): set any mobs up to 20m in front of it on fire

ability 2 (active): fire resistance

ABILITY 3 (head q): "crossfire hurricane special"

Hermit Purple: ABILITY 1 (head F): make stone within 10m temporarily transparent

ability 2 (head f): find a structure based on item in second hotbar slot

ABILITY 3 (head q): "hamon"

Purple Haze: ABILITY 1 (head f): create a cloud of deadly poison (not DEADLY to yourself)

ability 2 (head f): ability 1 only effects hostile mobs

ABILITY 3 (head q): "pressurized"

Hierophant Green: ABILITY 1 (head f): emerald splash, damage hostile mobs within 20m

ABILITY 2 (head F): direct emerald splash

ability 3 (head q): "20m emerald barrier"

Echoes: ABILITY 1 (head f): slow the nearest hostile mob within 5m

ability 2 (head q): mute/unmute nearby breedable mobs by looking down/up

hold shift to see if mobs is silent

ABILITY 3 (head F): "3 freeze"

Crazy Diamond: ABILITY 1 (head f): heal and de-wither other players within 5m (heals yourself, but less)

ability 2 (head f): repair ground items within 5m

ABILITY 3 (head q): "perfect restoration"

Dark Blue Moon: ability 1 (active): water breathing, speed

ABILITY 2 (head f): water strength, resistance, conduit power

ABILITY 3 (head q): "whirlpool"

C-Moon: ABILITY 1 (head f): increase random tick speed

ABILITY 2 (head q): lift and drop nearby hostile mobs

ability 3 (head f): "Made in Heaven"

The Hand: ABILITY 1 (head f): pull items towards you

ability 2 (head F): pull the mob you're looking at towards you

ABILITY 3 (head q): "elimination"

Gold Experience: ABILITY 1 (head f): heal non-hostile mobs within 5m (including yourself)

ABILITY 2 (head q): change ground items into small animals

ability 3 (active): "gold experience requiem"

Brain Storm: ABTILITY 1 (head f): automatically attack (wither) hostile mobs within 15m

Ability 2:

Ability 3:

20th Century Boy: Ability 1 (head f): invulnerable and immobile

ability 2 (head f): damage mobs that attack you

Ability 3 (head q): "redirection"

Kraftwork: ABILITY 1 (head F, head f): freeze and refire projectiles in the direction you're facing with more speed and damage

ability 2 (head F): ability 1 is indefinite if duration and cooldown are max

ABILITY 3 (head q): "kinetic energy"

Weather Report: ability 1 (active): slow falling

ABILITY 2 (head q): make it stop raining

ABILITY 3 (head F): "Heavy Weather"



DESTRUCTIVE

Killer Queen: ABILITY 1 (head F, head f): create primed tnt

ABILITY 2 (head q): make arrows explosive

ability 3 (active): "bites the dust"

Cream: ABILITY 1 (head f): transport to or from the nether

ability 2 (active): damage entities in the overworld when in the nether

ABILITY 3 (head q): "void form"



PETS

NEW MOBS





Esidisi



Justice

Occasionally spawns in the overworld in place of zombies. Controls 4 strong, fire-proof zombie villagers. Cannot be killed until all zombie villagers are killed. Drops 1 random mob head. Will definitely spawn if you use a Justice spawn egg.

Ultimate Kars



Full boss fight to be implemented.

Feel free to download this if you want, but a more implemented version can be found https://www.planetminecraft.com/mod/jjba-data-pack-for-minecraft-1-13/ This is. I just haven't put in abilities for all of the stands yet. The leveler GUI and stands that are done work great and you're welcome to start a server with your friends/cousins using the stands that are done. The others should be out soon.You may remember thestands datapack I made a while ago: JoJo Stands DataPack

Well, I remade it. From the ground up. And it's A LOT better.It now includes 20 different stands, each with 3 abilities (a primary, secondary, and ultimate) which can be unlocked with special items, and 4 different stats (power, range, duration, and cooldown) which can be increased from E to A with xp levels. There are also 2 pet stands, two new mobs and a new boss. Every stand (even the ones I haven't finished abilities for) also has some sort of cosmetic change once they unlock their ultimate ability.Grayed out abilities below have not yet been implemented. I've already designed all of the stands and you can unlock any of them, and I've worked out the mechanics for almost all of the abilities, I just have to implement them. Anything that isn't grayed out has been fully implemented and you're welcome to start a server with the 9 stands that are already implemented, and I'm hoping to have more out soon.To install the datapack, download the zip (don't unzip it), drop it in the world's "datapacks" folder, and run "/reload"All of the instructions below can also be found in the in jjba_instructions.txt file in the zip.Put a crafting table in the top right corner of an empty chest to create a crafting chest.Recipes:[Pictured above]To obtain a stand, switch a stand DISC to your offhand and wait 18 seconds. You will be dealt 18 hearts of damage over the 18 seconds, which you must survive to obtain the stand. If you die, you'll drop the DISC and can try again. (This process is much easier if someone has Crazy Diamond).When your first hotbar slot is empty it shows your stand's headStand on a chest with a dispenser on all four sides and right click it with your stand's head to access your stats sheet and abilitiesE -> D : 4 levelsD -> C : 12 levelsC -> B : 16 levelsB -> A : 22 levelsAbility 2 : Stand ArrowAbility 3 : SUPER AJALook straight up/straight down to take out/put away your standHold your stand's head and press f, shift+f, or q to activate unlocked abilitiesThe cooldown bars will indicate which keys to press to start or stop abilitiesThrow a Stand Arrow at a parrot to unlock Horus.Throw a Stand Arrow at a wolf to unlock The Fool.This will consume the Stand Arrow and drop a nametag.A pet will take out, put away, and attack hostile mobs with it's stand completely autonomously.Horus works both if the parrot is on it's own or on your shoulder.Throw a splash water bottle at a pet to untame it (so another player can tame it).Occasionally spawns in the overworld in place of Creepers. Flies or walks around and shoots fire at the player. Drops 1-3 blaze powder. Will definitely spawn if you use an Esidisi spawn egg.Hold a Super Aja on top of an active beacon in the center of an undamaged desert pyramid to summon.There are also some changes to the loot tables. Creepers always drop at least one gunpowder and spiders always drop at least one string. Phantoms drop Phantom Blood if they die while not on fire. Mobs now drop xp and killed-by-player-only drops if killed by a stand