Flash Blinks your champion a short distance toward the target location. Cooldown 300 seconds Range 400 ( Smart cast Breaks stealth No Summoner level 7 Availability SR HA Flash in action

Notes

Strategy

Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.

can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.

It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as Ashe Cho'Gath

Flash will not interrupt abilities that have a cast time attached to them like Ezreal's Trueshot Barrage charged like Varus' Piercing Arrow video below.

Summoner spell CDR Base cooldown ▶ 420s

( 300s

( 240s

( 210s

( 180s

( 90s

( 80s

( 20s

( ▼ Cooldown reduction 5% ( 399s 285s 228s 199. 5 s 171s 85. 5 s N/A 19s 10% ( 378s 270s 216s 189s 162s 81s N/A 18s 15% ( 357s 255s 204s 178. 5 s 153s 76. 5 s N/A 17s 40% ( N/A 180s 144s 126s 108s N/A 48s 12s 43% ( N/A 171s 136. 8 s 119. 7 s 102. 6 s N/A 45. 6 s 11. 4 s 50% ( N/A 150s 120s 105s 90s N/A 40s 10s 53% ( N/A 141s 112. 8 s 98. 7 s 84. 6 s N/A 37. 6 s 9. 4 s

Trivia

Media

Flash client showcase Flashy Cast Times Flash Flash Flash

is a ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor.



