And So It Begins…

Hello internet and welcome to the dev blog for Diluvium Grid! I will quickly get a bit about me out of the way then onto the fun bits. Im Mike one of the 3 developers at Onslaught Studios, lead programer and a long time tabletop wargame player. Diluvium Grid is the game we have always wanted to make and finally decided to dive in. We have been developing games and have released 3 games over the past 4 years and we have learned a lot and we finally decided lets make our dream game. So here it is the good old dev blog. To document our progress, tell everyone about it and of course to get your feedback.

But I bet you’re here for the game.

In its final form Diluvium Grid will be an asynchronous naval tactics game focused on positioning and ability interactions played on your phone. We want the turns to be playable in a few minutes then you can forget about it and go on with your busy life until your friend plays their turn. But even with quick turns we want plenty of depth and strategy similar to that of a tabletop wargame.

Your fleet will be composed of multiple boats each with their own themes and abilities. The depth and mastery of the game will come from understanding these abilities and combining them to multiply their effectiveness. A simple example of this would be a boat that has a gatling gun attack and a boat that can summon a waterspout. If the chaingun shoots through the waterspout it will cause each shot to fly off in a random direction possibly hitting multiple boats instead of just one.

We have some ideas on how to keep the maps fresh. I personally love the new CoD until I learn and get bored of the maps. Then I never touch it again until a map pack comes out. We have ideas for dynamic and changing levels that I will save for future dev blogs and posts.

So where are we now?

We are just starting. With only a few weeks of work on Diluvium Grid part time we have been able to get some basic boats moving around the map as well as the basic server setup to support the asynchronous games. So for now we can take turns sailing around each other. Shooting is in the works and should be in within another week at that point we can start playing a simple game and I may reach out for people to play with us.

Here you can see some screen shots of our in progress UI as well as some basic boats about to be moved.

And here you can see the basic screens used to manage and jump into your games.

Until next week.

Thanks for reading. Next time will have a bit less about us and the game in general and dive into the nitty gritty about the progress for that week. In the meantime feel free to reach out to me about the game. I love feedback and to talk code or game design. If none of that suits you then reach out to me about music. I play guitar and can talk about that for days too.

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For the gymnasts: http://onslaughtmike.tumblr.com/

For the rest: http://onslaughtstudios.com/