A flask is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of life, mana or grants temporary bonuses for the duration of the flask effect.

Mechanics

A player's flask inventory.

Every character has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.

Flasks can only be normal, magic or unique. There are no rare flasks, and flasks cannot be corrupted.

Flask charges

Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills. Partial fraction charges are stored but not displayed in the game.

Used flask charges can be refilled in several ways:

The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.

Within a party, all players close to the killed enemy get charges.[2]

Recovery from flasks

Certain flasks recover life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.[1]

There are 3 parameters that affect recovery from flasks:

#% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount. The duration is unchanged. [3]

causes a flask to recover an increased/reduced amount. The duration is unchanged. #% increased/reduced Recovery Speed/Rate causes a flask to recover the same total amount at a faster/slower rate. [4]

causes a flask to recover the same total amount at a faster/slower rate. Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.

Modifiers to effect of Flasks does affect recovery amount and is multiplicative with increased recovery from flasks as well as flask quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.

Effects of flasks

Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon[5]. Note that they do not count as buffs (for more information see active and temporary effects).

Effects of flasks as well as their durations can be increased with several flask modifiers, passive skills and equipment.

When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.

Example: activating multiple flasks Example: Say you have a Jade Flask Jade Flask

Consumes 30 of 60 Charges on use

+3000 to Lasts 4.00 SecondsConsumes 30 of 60 Charges on use+3000 to Evasion Rating Requires Level 27 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Ruby Flask Ruby Flask

Consumes 30 of 60 Charges on use

+50% to

20% less Lasts 4.00 SecondsConsumes 30 of 60 Charges on use+50% to Fire Resistance 20% less Fire Damage taken Requires Level 18 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Granite Flask Granite Flask

Consumes 30 of 60 Charges on use

+3000 to Lasts 4.00 SecondsConsumes 30 of 60 Charges on use+3000 to Armour Requires Level 27 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.

Quality

For more information, see Quality

Glassblower's BaublesGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. Has greater effect on lower-rarity flasks. The maximum quality is 20%.

Shift click to unstack. are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).

Interactions

Flask effect removal

Nemesis monsters can have a modifier called nullifier. This will remove all temporary buff effects on a character. This means all active flask effects will be removed every time you are hit by one of these monsters.

Lists of flasks

The different flasks can be divided into two major categories, Recovery and Utility flasks. Recovery flasks recovers life or mana or a combination of both. Utility flasks grants a temporary bonus depending on the flask. The following tables displays all the various, non-unique, flasks in the game.

Life Flasks

Mana Flasks

Hybrid Flasks

Item Life Mana Duration Usage Capacity Small Hybrid Flask Small Hybrid Flask Recovers 70 Mana over 5.00 seconds

Recovers 100 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 10 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 10 100 70 5.00 20 40 Medium Hybrid Flask Medium Hybrid Flask Recovers 100 Mana over 5.00 seconds

Recovers 230 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 20 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 20 230 100 5.00 20 40 Large Hybrid Flask Large Hybrid Flask Recovers 140 Mana over 5.00 seconds

Recovers 510 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 30 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 30 510 140 5.00 20 40 Colossal Hybrid Flask Colossal Hybrid Flask Recovers 200 Mana over 5.00 seconds

Recovers 690 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 40 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 40 690 200 5.00 20 40 Sacred Hybrid Flask Sacred Hybrid Flask Recovers 400 Mana over 5.00 seconds

Recovers 1440 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 50 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 50 1440 400 5.00 20 40 Hallowed Hybrid Flask Hallowed Hybrid Flask Recovers 480 Mana over 5.00 seconds

Recovers 1740 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 60 1740 480 5.00 20 40

Utility Flasks

Critical Utility Flasks

Item Duration Usage Capacity Buff Effects Stats Diamond Flask Diamond Flask

Consumes 20 of 40 Charges on use

Your Lasts 4.00 SecondsConsumes 20 of 40 Charges on useYour Critical Strike Chance is Lucky Requires Level 27 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 27 4.00 20 40 Your Critical Strike Chance is Lucky N/A

Lists of Unique Flasks

Unique Life Flasks

Item Life Duration Usage Capacity Stats Blood of the Karui Blood of the Karui

Sanctified Life Flask Recovers 2920 Life over (2.86-2.50) seconds

Consumes 15 of 30 Charges on use Requires Level 50

(5-20)% increased Recovery rate

Recover 100% increased Life Recovered(5-20)% increased Recovery rateRecover Full Life at the end of the Flask Effect "Kaom fought and killed for his people.

Kaom bled for his people.

And so the people gave, the people bled,

So their King might go on."

- Lavianga, Advisor to Kaom Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 50 2920 (2.86-2.50) 15 30 100% increased Life Recovered

(5-20)% increased Recovery rate

Recover Full Life at the end of the Flask Effect

Unique Mana Flasks

Unique Hybrid Flasks

Item Life Mana Duration Usage Capacity Stats Divination Distillate Divination Distillate

Large Hybrid Flask Recovers 140 Mana over 5.00 seconds

Recovers 510 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 30

(12-18)% increased Quantity of Items found during Flask effect

25% increased Light Radius during Flask effect

+50% to (40-60)% increased Rarity of Items found during Flask effect(12-18)% increased Quantity of Items found during Flask effect25% increased Light Radius during Flask effect+50% to Elemental Resistances during Flask Effect Knowledge is fermented in pain and loss

Distilled with reflection

To quench the thirst of those

who dream of enlightenment Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 30 510 140 5.00 20 40 (40-60)% increased Rarity of Items found during Flask effect

(12-18)% increased Quantity of Items found during Flask effect

25% increased Light Radius during Flask effect

+50% to Elemental Resistances during Flask Effect The Writhing Jar The Writhing Jar

Hallowed Hybrid Flask Recovers (120-168) Mana over 5.00 seconds

Recovers (435-609) Life over 5.00 seconds

Consumes (16-18) of 40 Charges on use Requires Level 60

(75-65)% reduced Amount Recovered

2 Enemy Writhing Worms escape the Flask when used

Writhing Worms are destroyed when

(20-10)% reduced Instant Recovery(75-65)% reduced Amount Recovered2 Enemy Writhing Worms escape the Flask when usedWrithing Worms are destroyed when Hit (20-10)% reduced Charges used To achieve godhood, they would cast off all that god has gifted us.

Mortality, compassion, even the sanctity of flesh.

- High Templar Voll Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 60 (435-609) (120-168) 5.00 (16-18) 40 Instant Recovery

(75-65)% reduced Amount Recovered

2 Enemy Writhing Worms escape the Flask when used

Writhing Worms are destroyed when Hit

(20-10)% reduced Charges used

Unique Utility Flasks

Unique Critical Utility Flasks

Item Duration Usage Capacity Buff Effects Stats Coralito's Signature Coralito's Signature

Diamond Flask

Consumes 20 of 40 Charges on use

Your Lasts 4.00 SecondsConsumes 20 of 40 Charges on useYour Critical Strike Chance is Lucky Requires Level 27

25% chance to

Your Critical Strikes do not deal extra Damage during Flask effect

(50-75)% increased Duration of

Grants Perfect Agony during Flask effect Take 30 Chaos Damage per Second during Flask effect25% chance to Poison on Hit during Flask effectYour Critical Strikes do not deal extra Damage during Flask effect(50-75)% increased Duration of Poisons you inflict during Flask effectGrants Perfect Agony during Flask effect "What cruelty it is, that to be judged a success,

such great work must go uncredited."

- Coralito, Brotherhood of Silence Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. 27 4.00 20 40 Your Critical Strike Chance is Lucky Take 30 Chaos Damage per Second during Flask effect

25% chance to Poison on Hit during Flask effect

Your Critical Strikes do not deal extra Damage during Flask effect

(50-75)% increased Duration of Poisons you inflict during Flask effect

Grants Perfect Agony during Flask effect





Flask modifiers

Prefix

List of Prefix Modifiers that can spawn on Flasks.

Name Stats Spawn Weighting Alchemist's 20 33% reduced Duration

25% increased effect no_effect_flask_mod 0

utility_flask 1000

default 0 Ample 2 +(10-20) to Maximum Charges default 1000 Avenger's 12 Recharges 5 Charges when you take a Critical Strike default 1000 Bubbling 3 50% of Recovery applied Instantly

50% reduced Amount Recovered

135% increased Recovery rate utility_flask 0

default 1000 Catalysed 1 50% increased Recovery rate utility_flask 0

default 1000 Caustic 11 60% increased Mana Recovered

Removes 15% of Mana Recovered from Life when used utility_flask 0

life_flask 0

hybrid_flask 0

default 1000 Cautious 6 100% increased Recovery when on Low Life utility_flask 0

mana_flask 0

default 1000 Chemist's 14 (25-20)% reduced Charges used default 1000 Concentrated 10 30% increased Amount Recovered

(20-25)% increased Charges used utility_flask 0

default 1000 Enduring 16 Flask Effect is not removed at Full Mana

Flask Effect does not Queue

30% reduced Duration

30% reduced Amount Recovered utility_flask 0

life_flask 0

default 1000 Experimenter's 20 (30-40)% increased Duration utility_flask 1000

critical_utility_flask 1000

default 0 Flagellant's 12 Gain 1 Charge when you are Hit by an Enemy default 1000 Foreboding 16 Mana Recovery occurs instantly at the end of the Flask effect

66% increased Amount Recovered utility_flask 0

life_flask 0

default 1000 Panicked 9 Instant Recovery when on Low Life

25% reduced Amount Recovered utility_flask 0

mana_flask 0

default 1000 Perpetual 3 (20-40)% increased Charge Recovery default 1000 Sapping 13 40% increased Life Recovered

Removes 10% of Life Recovered from Mana when used utility_flask 0

mana_flask 0

hybrid_flask 0

default 1000 Saturated 1 50% increased Amount Recovered

33% reduced Recovery rate utility_flask 0

default 1000 Seething 7 Instant Recovery

66% reduced Amount Recovered utility_flask 0

default 1000 Surgeon's 8 20% chance to gain a Flask Charge when you deal a Critical Strike critical_utility_flask 0

default 1000

Alchemist's : Cannot be rolled on Diamond Flasks Diamond Flask

Consumes 20 of 40 Charges on use

Your Lasts 4.00 SecondsConsumes 20 of 40 Charges on useYour Critical Strike Chance is Lucky Requires Level 27 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Silver Flasks Silver Flask Lasts 5.00 Seconds

Consumes 40 of 60 Charges on use

Onslaught Requires Level 22 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Seething : Cannot roll with suffixes whose effects are entirely "during Flask effect" (see also below).[ citation needed ] Surgeon's : Cannot be rolled on Diamond Flasks Diamond Flask

Consumes 20 of 40 Charges on use

Your Lasts 4.00 SecondsConsumes 20 of 40 Charges on useYour Critical Strike Chance is Lucky Requires Level 27 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. [6]

Many of the Life and Mana prefixes lie on a spectrum between faster and more recovery:

[Faster Recovery Rate] ← Seething, Bubbling, Catalyzed, (normal), Saturated → [More Total Life/Mana Recovered]

Suffix

List of suffix modifiers that can spawn on Flasks.

These suffixes do not count as buffs. For a detailed coverage of the icons they create in the upper left corner see active and temporary effects.

Strategy

Recovery flasks

Up to Hallowed level, each Life, Mana, and Hybrid flask type is largely superior to the previous (barring early flask termination due to reaching maximum Life or Mana). Past this there is some specialization:

Eternal flasks are strictly more powerful than Sanctified flasks.

Life flasks are generally used in situations where speed is paramount.

Seething flasks are instant and ignore the recovery rate, so for these the Divine Life Flask Divine Life Flask Recovers 2400 Life over 7.00 seconds

Consumes 15 of 45 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Hallowed Life Flask Hallowed Life Flask Recovers 1990 Life over 8.00 seconds

Consumes 10 of 30 Charges on use Requires Level 42 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

For critical strike based characters, the Surgeon's prefix offers an additional source of charges. For these, the Eternal Life Flask Eternal Life Flask Recovers 2080 Life over 4.00 seconds

Consumes 15 of 45 Charges on use Requires Level 65 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Mana flask usage varies. If the purpose is to counteract Mana used by skills, it is better to match the recovery rate to Mana usage. On the other hand, Mind over Matter users use Mana more like Life, in which case faster recovery may be more important. This case may call for a Seething or Bubbling Eternal Mana Flask, or a Surgeon's Divine Mana Flask.

The Hallowed Hybrid Flask Hallowed Hybrid Flask Recovers 480 Mana over 5.00 seconds

Recovers 1740 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Divine Life Flask Divine Life Flask Recovers 2400 Life over 7.00 seconds

Consumes 15 of 45 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Divine Mana Flask Divine Mana Flask Recovers 1400 Mana over 5.00 seconds

Consumes 8 of 42 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Eternal Mana Flask Eternal Mana Flask Recovers 1800 Mana over 7.00 seconds

Consumes 8 of 42 Charges on use Requires Level 65 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Divine Life Flask Divine Life Flask Recovers 2400 Life over 7.00 seconds

Consumes 15 of 45 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Divine Mana Flask Divine Mana Flask Recovers 1400 Mana over 5.00 seconds

Consumes 8 of 42 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Eternal Mana Flask Eternal Mana Flask Recovers 1800 Mana over 7.00 seconds

Consumes 8 of 42 Charges on use Requires Level 65 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Hallowed Hybrid Flask Hallowed Hybrid Flask Recovers 480 Mana over 5.00 seconds

Recovers 1740 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Hallowed Hybrid Flask Hallowed Hybrid Flask Recovers 480 Mana over 5.00 seconds

Recovers 1740 Life over 5.00 seconds

Consumes 20 of 40 Charges on use Requires Level 60 Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.

Utility flasks

Utility flasks are generally better for carrying suffix effects, as recovery flasks end their effects if maximum Life or Mana is reached. The Stibnite FlaskStibnite FlaskLasts 5.00 Seconds

Consumes 10 of 30 Charges on use

100% increased Evasion RatingRequires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. is the best utility flask best in terms of suffix effect in all respects: duration and number of uses held. The Experimenter's prefix creates the longest duration of these, while an Enduring Eternal Mana Flask has slightly longer duration than a non-Experimenter's Stibnite Flask, and similarly does not end its effect at full mana.

Vendor recipes

Divine and eternal life and mana flasks can not be obtained from the flask progression.

The developers stated in the forum that the vendor recipe chain on life and mana flasks was intended to stop with divine flasks[7]. This seems to extend to buying them with sanctified ones.

Skill gems

Skill gem Poacher's Mark Poacher's Mark Curse, Spell, AoE, Duration

Radius: 22

Mana Cost: (24-50)

Cast Time: 0.50 sec Radius: 22Mana Cost: (24-50)Cast Time: 0.50 sec Requires Level 24 Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Per 1% Quality:

Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain Base duration is (6-9.8) seconds

Cursed enemies have (30-49)% less Evasion

Cursed enemies grant 100% increased Flask Charges

Cursed enemies grant (5-24) Life when Hit by Attacks

Cursed enemies grant (5-12) Mana when Hit by Attacks

Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain

+(0-10) to radius Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. N/A N/A 24

Passive Skills

The passive skills that are related to flasks:

Flask effect

Name Stats Mana and Flask Effect

Flasks applied to you have 5% increased Effect [1] [2] 8% increased maximum ManaFlasks applied to you have 5% increased Effect Aqueous Accelerant

10% increased Mana Recovery Rate during Effect of any Mana Flask

8% increased Attack and Cast Speed during Effect of any Mana Flask [1] Flasks applied to you have 10% increased Effect10% increased Mana Recovery Rate during Effect of any Mana Flask8% increased Attack and Cast Speed during Effect of any Mana Flask Arcane Chemistry

25% increased Mana Recovery from Flasks

Flasks applied to you have 8% increased Effect

10% reduced Flask Charges used [1] 15% increased maximum Mana25% increased Mana Recovery from FlasksFlasks applied to you have 8% increased Effect10% reduced Flask Charges used Profane Chemistry

30% increased Life Recovery from Flasks

Flasks applied to you have 8% increased Effect [1] 6% increased maximum Life30% increased Life Recovery from FlasksFlasks applied to you have 8% increased Effect

Flask duration

Name Stats Mana Flasks and Flask Duration

5% increased Flask Effect Duration [1] [2] 10% increased Mana Recovery from Flasks5% increased Flask Effect Duration Druidic Rite

20% increased Flask Charges gained

20% increased Flask Effect Duration

+15 to maximum Mana [1] 15% increased maximum Mana20% increased Flask Charges gained20% increased Flask Effect Duration+15 to maximum Mana

Flask charges gained

Name Stats Mana Flasks

5% increased Flask Charges gained [1] [2] 10% increased Mana Recovery from Flasks5% increased Flask Charges gained Druidic Rite

20% increased Flask Charges gained

20% increased Flask Effect Duration

+15 to maximum Mana [1] 15% increased maximum Mana20% increased Flask Charges gained20% increased Flask Effect Duration+15 to maximum Mana Essence Extraction

15% increased Flask Charges gained

Mana Flasks gain 1 Charge every 3 seconds

Remove a random Elemental Ailment when you use a Mana Flask [1] 25% increased Mana Regeneration Rate15% increased Flask Charges gainedMana Flasks gain 1 Charge every 3 secondsRemove a random Elemental Ailment when you use a Mana Flask Primal Spirit

20% increased Flask Charges gained

+20 to Strength and Intelligence

15% increased maximum Mana [1] 20% increased Mana Regeneration Rate20% increased Flask Charges gained+20 to Strength and Intelligence15% increased maximum Mana

Flask charges used

Name Stats Arcane Chemistry

25% increased Mana Recovery from Flasks

Flasks applied to you have 8% increased Effect

10% reduced Flask Charges used [1] 15% increased maximum Mana25% increased Mana Recovery from FlasksFlasks applied to you have 8% increased Effect10% reduced Flask Charges used

Flask reccovery rate

Name Stats Herbalism

20% increased Flask Recovery rate

10% increased maximum Life [1] 20% increased Life Recovery from Flasks20% increased Flask Recovery rate10% increased maximum Life

Life recovery from flasks

Name Stats Life and Flasks

10% increased Life Recovery from Flasks [1] [2] 4% increased maximum Life10% increased Life Recovery from Flasks Herbalism

20% increased Flask Recovery rate

10% increased maximum Life [1] 20% increased Life Recovery from Flasks20% increased Flask Recovery rate10% increased maximum Life Juggernaut

20% increased Armour

20% increased Life Recovery from Flasks [1] 6% increased maximum Life20% increased Armour20% increased Life Recovery from Flasks Profane Chemistry

30% increased Life Recovery from Flasks

Flasks applied to you have 8% increased Effect [1] 6% increased maximum Life30% increased Life Recovery from FlasksFlasks applied to you have 8% increased Effect

Mana recovery from flasks

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Flasks:

Miscellaneous

Passives that do not fit into other categories.

Name Stats Aqueous Accelerant

10% increased Mana Recovery Rate during Effect of any Mana Flask

8% increased Attack and Cast Speed during Effect of any Mana Flask [1] Flasks applied to you have 10% increased Effect10% increased Mana Recovery Rate during Effect of any Mana Flask8% increased Attack and Cast Speed during Effect of any Mana Flask Cursed Concoction

10% increased Effect of your Curses if you've spent 200 total Mana Recently

Remove a Curse when you use a Mana Flask [1] 15% increased maximum Mana10% increased Effect of your Curses if you've spent 200 total Mana RecentlyRemove a Curse when you use a Mana Flask Essence Extraction

15% increased Flask Charges gained

Mana Flasks gain 1 Charge every 3 seconds

Remove a random Elemental Ailment when you use a Mana Flask [1] 25% increased Mana Regeneration Rate15% increased Flask Charges gainedMana Flasks gain 1 Charge every 3 secondsRemove a random Elemental Ailment when you use a Mana Flask Primeval Force

20% increased Elemental Damage during any Flask Effect

Damage with Weapons Penetrates 5% Elemental Resistance [1] 20% increased Elemental Damage with Attack Skills20% increased Elemental Damage during any Flask EffectDamage with Weapons Penetrates 5% Elemental Resistance

Ascendancy passive skills

Timeless Jewel keystone passive skills

The following Timeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. keystone passive skills are related to flasks:

Name Stats Supreme Decadence

Life Recovery from Flasks also applies to Energy Shield

30% less Life Recovery from Flasks The Traitor

Gain 4 Flask Charges per empty Flask Slot every 5 seconds

Related items

Item modifiers

These modifiers occur on items other than flasks, though affect flasks none the less.[confirmation needed because of 3.5.0 changes]

Essences

For more information, see Essence

Unique items

The table below shows unique non-flask items that affects flasks.

Version history

Version Changes 3.8.0 Updated the art of all Life and Mana flask basetypes. No art is reused for different flask tiers anymore! Existing flasks will retain the old art for now. 3.0.0 Basalt Flasks now grant 15% additional Physical Damage Reduction (down from 20%) and last for 4.5 seconds (down from 5 seconds). 2.5.0 A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.

The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one. 2.4.0 Flask buff icons have been remade in a consistent way. 2.3.1 Flasks will now correctly show as unusable if their level requirement is too high for the character. 2.2.0 Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.

Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.

Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).

Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).

Quicksilver Flasks now last for 4 seconds (down from 5 seconds).

These changes affect existing Utility Flasks that your characters have. No legacy versions are created.

Added a new Flask mod - of Curing: Poison Removal and Immunity

Added a new Flask mod - Chemist's: Reduced number of Charged Used

Added a new Utility Flask mod - Experimenter's: Increased Duration

Added a new Utility Flask mod - Alchemist's: Increased Effect and Reduced Duration 2.1.0 Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified. 2.0.0 Mana flasks now consume fewer charges per use and restore less mana per use. Players needed more control over how and when they restored mana (and how often they gained the benefits of flask effects). Giving mana flasks more uses gives players more control.

Life flasks now restore more life.

Flasks have had their level requirements adjusted. Life and mana flasks can generally be equipped earlier. 1.3.0g Fixed a bug where your Flasks would not refill if respawning in the same arena during FFA Arena Tournaments. 1.2.3 Flasks will now refill when equipped in a hideout. 1.2.0 New tiers of life and mana flasks (Divine and Eternal) have been added at levels 65 and 70.

The Sapping mod on flasks now only increases life recovered by 40% (down from 60%).

Flasks now refill when entering a PvP area, unless you're in a Famine league. 1.1.4b Added a buff icon for the new Forbidden Taste unique flask. 1.1.3 Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect. 1.1.0 Sanctified Life Flasks and Sanctified Mana Flasks can now drop in all leagues.

Jade Flasks and Quartz Flasks can now drop in all leagues. 1.0.3 Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down. 1.0.2 Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used. 1.0.1 Effects have been added for when a Jade Flask or Quartz Flask is used. 1.0.0g Fixed a bug introduced in 1.0.0f where some flask effects would not work. 1.0.0f Fixed an issue with the Blood of the Karui unique item and interactions with other life recovery stats. 1.0.0 The new challenge leagues have introduced five new base types of items - four new Flasks and a Ring. 0.11.6 Fixed a display error with Flask Charges Used in the Character panel. 0.11.5 Using flasks now breaks the grace period of invulnerability you gain upon entering an area. 0.11.4 Fixed a bug where minions would grant you flask charges when they time out. 0.11.2 Increased Flask Charges now increases charges gained from all sources, not just monster kills.

Fixed a bug where most Life and Mana Flasks were not recovering the full amount. 0.11.1 Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken).

Increased Flask drop rate slightly. 0.11.0 Granite Flasks have been reduced to providing 3000 armour.

The drop rate of Life, Mana and Hybrid flasks has been reduced due to the addition of flask-upgrade vendor recipes in a previous patch.

The amount of mana recovered by high level flasks has been increased. For mana flasks this includes Giant and above. For hybrid flasks, Sacred and Hallowed. 0.10.7 Added a new Flask Mod - "of Staunching": Removes Bleeding.

Added a new Flask Mod - "of Grounding": Dispels Shocked. 0.10.6b Monsters no longer grant experience, flask charges and other on-kill benefits if they detonate themselves. This does not apply to Undying Incinerators that can explode when very low on life. 0.10.5 Fixed a bug where increased flask duration wasn't applied to utility flasks. 0.10.2 Flasks will no longer be consumed when typing in chat if you have rebound the keys for those flasks. 0.10.0g Fixed a bug where sometimes flasks would not work for a tiny period of time after gaining a flask charge. 0.10.0 Added Quicksilver Flasks, a type of utility flask that increases movement speed by 40% for five seconds. A Quicksilver Flask is now available as a reward from the Medicine Chest quest.

Added Amethyst Flasks, a type of utility flask that increases chaos resistance by 35% for 3.5 seconds.

Flasks with movement speed mods (and the Quicksilver flask itself) now display an effect on the character to show that you're accelerated.

Disabled Diamond flasks until we've rebalanced them properly.

Granite Flasks now grant 4000 armour on use, not 10000.

Medium Life and Mana Flasks have had their drop level reduced to 4.

The Adrenaline flask mod has been moved to level 5.

Fixed a bug where scouring a flask would remove its level requirement. 0.9.13h Fixed a bug where Flasks could be traded without losing their charges. Thanks [BSM]neovile and [BSM]Sayt. 0.9.13c Fixed a bug where Flasks of Warding could remove Map curses. 0.9.13b Diamond, Granite, Ruby, Sapphire and Topaz flasks now display an effect on your character when being used.

Added a new flask mod - "of Warding" which cancels all curses currently on you and prevents you being cursed while that flask's recovery is in effect. This also puts a visual effect on your character. 0.9.13 Utility Flasks now have new art. This only affects flasks found after this patch.

Flasks are replenished by a few charges between PvP rounds. It's important to manage flasks properly - if you use them all too fast then you'll be at a big disadvantage in later rounds.

Flasks can't be used in town now.

Flasks which heal minions no longer apply to totems, traps and mines.

Fixed a bug where the mod that reduces flask charges used would not apply to the flask UI correctly. 0.9.12qq Resistance flasks now last 3.5 seconds rather than 2.0 seconds by default. 0.9.12b Flasks hovers now display how many charges they currently have. 0.9.11j "While healing" effects from flask mods can no longer be indefinitely extended by using more flasks. 0.9.11 Fixed a bad interaction between on-drink flask effects and the Puncture skill. 0.9.10c Added a new item progression for Life, Mana and Hybrid flasks. 0.9.9c Undead revived by a necromancer can now grant flask charges. 0.9.9 Increased the number of charges needed for a Diamond Flask to refill.

Halved the life lost by use of a Caustic Flask. 0.9.7 Improved the progression of flasks so that higher levels are never downgrades. 0.9.6 Added a variety of Utility Flask base types that do effects other than healing your life or mana.

Reduced the size of the Perpetual flask mods. 0.9.5h Fixed instant recovery flasks giving "while healing" effects permanently. 0.9.5g Fixed a bug with the calculation of how much life recovery from flasks to apply to minions. 0.9.5d Improved the "Seething" flask prefix by reducing its penalty.

Reduced the price of flasks at vendors. 0.9.5 We've changed how flasks heal your life and mana so that they are slower than before but heal substantially more in total. They also take more monster kills to refill. This change should make your life and mana totals more relevant than just the speed your flasks recover at. There are more (drastic) flask changes scheduled for 0.9.6 but we're interested in feedback on these ones first.

Most flasks in the vendors don't generate with quality now.

Rebalanced most of the mods on flasks around the new behavioural changes.

"Low Life" on Cautious flasks is now defined as 35% rather than 50%, to be consistent with other uses of the term. 0.9.4 The knockback from a Flask of Fending now only applies to melee attacks.

Caustic flasks no longer interrupt energy shield recharge. 0.9.3g Reduced the Vendor costs of Flasks and hid some invalid high level items. 0.9.3f Increased the drop rate of flasks. 0.9.3d Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered. 0.9.3b Made early flasks use slightly less charges per drink so that it's easier to fill them.

Reduced the amount of Mana recovered from Flasks and Vials by 15%. 0.9.3 Moving belt flasks around is now allowed again if the inventory is open.

New flask graphics have been added for each base type.

Removed some incompatible flask mods from hybrid flasks.

Fixed a bug where flasks would appear unverified when linked on the website if the number of charges had changed. 0.9.2f Fixed a bug related to instant-use flasks that heal your minions. 0.9.2 Disabled the ability to lift flasks in the HUD version of the belt. Now you won't accidentally drop them while playing. Either mouse button can be used to drink from them now.

Fixed a bug where players would receive the "Surgeon's" Flask bonus more than once per action.

Reduced the number of flasks charges gained on Critical Strike for both Surgeon's and Avenger's mods. 0.9.1 Increased the rate of experience gain and Flask charge recovery to +75% per additional party member.

Changed the two Flask mods that deal with critical strikes to only refill a certain number of charges (rather than the entire flask). Old versions of these flasks will only refill 1 charge for now. In a later patch we will reroll the value on these to make it correct. 0.9.0 Nerfed the life recovered from life flasks by 33%. 0.8.8 Increased recovery from all flasks by 50% and made them refill slightly faster (reduced max charges and charges per use).

Re-enabled the "replenish on critical strike" flask mod. 0.8.7 Flasks now have substantially higher numbers of charges and require a lot more charges per use. When a monster is killed, all flasks gain a charge (rather than one at random).

Flask charges are biased so that mana is harder to come by at the start of the game (to help with progression).

Flasks now heal faster. Vials are substantially faster.