One man had a vision, of a world in which even the lowest of worms could defeat the mightiest of foes.



https://www.reddit.com/r/pathofexile/comments/4anwb8/worm_detonator_abyssal_cry_berserker_boss_kill/



But the gods feared its might, the power to challenge even the gods themselves...



"Fixed a bug where Writhing Worms created by The Writhing Jar unique flask were too high level"



But even as they writhed in agony the worms refused to die, there still existed a Spark of life within them.



That day I made a vow, I would not let the dream die.







Hey guys, I hope you like it. I basically wanted to put together a guide on how CoMK and The Writhing Jar are really supposed to be used, in homage to c9q9md 's worm detonator



Build Summary



In short, we use several Writhing Jars



Videos



Tier 6 Catacombs:

Tier 8 Dry Peninsula:

(Demonstrated how you can screw up the boss fight royally and it'll still work out :D)

Boss kill montage Tier 1-10:



[Videos made before I started experimenting with Quicksilvers, so excuse the slow movespeed:P]



Build Mechanics





So in my setup I use 3 Writhing Jars, each with at least 15% Reduced Flask Charges Used. Adding in 15% from the tree and 20% from a belt thats 50%, giving you 4 uses per flask. Spamming all the flasks therefore results in [8x3] 24 worms. Taking into account the Scion-Deadeye Ascendancy (+1 Proj) and using 3 Lvl 19 Sparks, we're also firing 24 Sparks per CoMK trigger. This equates to 576 Sparks triggered with a single Sweep :)



Now we introduce our sustain:



Now for every Spark that crits we gain a flask charge back. With the Scion-Assassin Ascendancy we gain free power charge generation and +1% base crit chance. We also get a LOT of global crit just from The Harvest (+240% at lvl 80). So every single time we 'wormburst' we fill all our flasks ready for another burst. Not only that but this thing even gives a load of leech from the Spark crits, so we will always full heal after every burst, it is quite quite insane.



The Skill Rotation, IMPORTANT:

I cannot stress how important this is, if your worms die to anything other than your sweep the combo will fail. Thankfully since all your sparks spawn near simultaneously they also expire likewise. The 'sparkwave' will usually last 3-4 seconds (max duration and 100% pierce) at which point you can 'wormblast' again. If you go off too early, you will need to self-cast spark in order to refill your Writhing Jars before attempting another burst.



Build Passive Trees



I'll be honest previous to this I'd never played a Sparker, so I shamelessly stole most of this tree from ZiggyD 's Sparker from his streams in Perandus League, so props to him for a great tree :D.



40 Points: poeurl.com/ANH

Basically at this point you're progressing through Normal and you can level with Spark or whatever you feel like to be honest, just make sure to be levelling those copies of spark (You'll need at least 4).



70 Points: poeurl.com/ANQ

At this point you should be near the end of cruel and its when you can transition from self-cast Spark to Wormblasting.



102 Points: poeurl.com/ANP

Nothing terribly notable after this point, mostly more proj speed/damage and life.



Ascendancy



We take Scion-Deadeye/Assassin for this. Deadeye gives us +1 Proj, projectile speed and damage, amazing for spark. Assassin gives us power charge generation and increase base crit chance.





Bandits



Normal: Oak (+40 Life)



Cruel: Passive (No need for cast/attack speed or physical damage)



Merciless: Alira (+1 Power Charge)





Essential Gear



1) The Writhing Jar



Do I really have to explain this one?



2) The Harvest



Near-infinite flask charge generation on a stick. Was going for 50-55c in Perandus when I got mine. Its an expired league unique, so get it while you can!



3) '20% Reduced Flask Charges Used' Belt



Essentially gives you 4 uses of the Jars instead of 3, pretty much essential.



Non-Essential Gear, but really nice to have!



1) Winds of Change

Spoiler

Godly for Spark. Loads of Projectile Speed and Damage with some Life thrown in, perfect.



2) Lioneyes Vision

Spoiler

Again really nice for spark, since you want to run Pierce in one of your links. This lets you essentially run a 6-link on a 5-link (or a 7-link on a 6-link for the rich out there:P)



Current Gear Setup



Spoiler



Flasks



Just a little note about flasks, I've had good success with 3 Writhing Jars so you have 2 remaining. Now The Harvest gives you more or less perma up-time on whatever other flasks you choose. I personaly prefer a strong Divine-Seething for emergencies and a Quicksilver (movespeed = clearspeed), however granites/basalts would give you a loads more defence. If you want to be really nutty you could even throw a Vinktars in there!



Skill Setups



Main Skill: CoMK Spark

6-link: CoMK-Sweep-Pierce-Spark-Spark-Spark

5-link: CoMK-Sweep-Pierce-Spark-Spark

4-link: CoMK-Sweep-Spark-Spark



Backup Skill: Self-cast Spark

4-link: Spark-SpellEcho-Pierce-LightningPen



Auras/Buffs

4-link: Blasphemy-Warlords Mark-Herald of Ice-Arctic Armor



Cast when Damage Taken Setup (Max Level)

4-link: CwDT-Immortal Call-Blood Rage-Increased Duration



Movement Setup

4-link: Leap Slam-FasterAttacks-Fortify-BloodMagic/FlameGolem



Conclusions



Hopefully this gives a decent idea of how the build works and how to try it yourself if you want! I should point out that it is by no means limited to Spark, although you would need to tweak the build to cater for it, but the core principles (Jar/Flask Charge Reduction/CoMK) shouldnt change. I haven't had a change to test it, but one possibility is if you can get enough crit you might even be able to drop Harvest and take Pathfinder-Master Surgeon for the flask generation on crit (10% chance).



Also I see no reason why it wouldnt work for loads of other spells, here are a few ideas:



1) Blade Vortex (saw someone trying this with a tabula on reddit this morning): Instant 50 blades in one wormburst.



2) Summon Raging Spirits: 50 spirits spawned instantly in one burst.



I'm sure there are loads of others!



Good luck exiles :D



"Fixed a bug where Writhing Worms created by The Writhing Jar unique flask were too high level"Hey guys, I hope you like it. I basically wanted to put together a guide on how CoMK and The Writhing Jar are really supposed to be used, in homage to's worm detonatorIn short, we use several Writhing Jars http://pathofexile.gamepedia.com/The_Writhing_Jar , to spawn large amounts of enemy worms around you. We then use Sweep to kill them all in a single attack, triggering our Cast On Melee Kill setup. This setup can have up to 4 copies of Spark (though I prefer 3 with Pierce), triggering them all for every single worm we kill. Maximizing 'Reduced Flask Charges Used' and running multiple flasks allows for quite a lot of worms => an awful lot of sparks!Tier 6 Catacombs: https://youtu.be/aDusL5NVAcs Tier 8 Dry Peninsula: https://youtu.be/z_sSl5oSPhw (Demonstrated how you can screw up the boss fight royally and it'll still work out :D)Boss kill montage Tier 1-10: https://youtu.be/V5TLCgQJ5ow [Videos made before I started experimenting with Quicksilvers, so excuse the slow movespeed:P]So in my setup I use 3 Writhing Jars, each with at least 15% Reduced Flask Charges Used. Adding in 15% from the tree and 20% from a belt thats 50%, giving you 4 uses per flask. Spamming all the flasks therefore results in [8x3] 24 worms. Taking into account the Scion-Deadeye Ascendancy (+1 Proj) and using 3 Lvl 19 Sparks, we're also firing 24 Sparks per CoMK trigger. This equates to 576 Sparks triggered with a single Sweep :)Now we introduce our sustain:Now for every Spark that crits we gain a flask charge back. With the Scion-Assassin Ascendancy we gain free power charge generation and +1% base crit chance. We also get a LOT of global crit just from The Harvest (+240% at lvl 80). So every single time we 'wormburst' we fill all our flasks ready for another burst. Not only that but this thing even gives a load of leech from the Spark crits, so we will always full heal after every burst, it is quite quite insane.I cannot stress how important this is, if your worms die to anything other than your sweep the combo will fail. Thankfully since all your sparks spawn near simultaneously they also expire likewise. The 'sparkwave' will usually last 3-4 seconds (max duration and 100% pierce) at which point you can 'wormblast' again. If you go off too early, you will need to self-cast spark in order to refill your Writhing Jars before attempting another burst.I'll be honest previous to this I'd never played a Sparker, so I shamelessly stole most of this tree from's Sparker from his streams in Perandus League, so props to him for a great tree :D.Basically at this point you're progressing through Normal and you can level with Spark or whatever you feel like to be honest, just make sure to be levelling those copies of spark (You'll need at least 4).At this point you should be near the end of cruel and its when you can transition from self-cast Spark to Wormblasting.Nothing terribly notable after this point, mostly more proj speed/damage and life.We take Scion-Deadeye/Assassin for this. Deadeye gives us +1 Proj, projectile speed and damage, amazing for spark. Assassin gives us power charge generation and increase base crit chance.Normal: Oak (+40 Life)Cruel: Passive (No need for cast/attack speed or physical damage)Merciless: Alira (+1 Power Charge)Do I really have to explain this one?Near-infinite flask charge generation on a stick. Was going for 50-55c in Perandus when I got mine. Its an expired league unique, so get it while you can!Essentially gives you 4 uses of the Jars instead of 3, pretty much essential.1) Winds of ChangeGodly for Spark. Loads of Projectile Speed and Damage with some Life thrown in, perfect.2) Lioneyes VisionAgain really nice for spark, since you want to run Pierce in one of your links. This lets you essentially run a 6-link on a 5-link (or a 7-link on a 6-link for the rich out there:P)Just a little note about flasks, I've had good success with 3 Writhing Jars so you have 2 remaining. Now The Harvest gives you. I personaly prefer a strong Divine-Seething for emergencies and a Quicksilver (movespeed = clearspeed), however granites/basalts would give you a loads more defence. If you want to be really nutty you could even throw a Vinktars in there!6-link: CoMK-Sweep-Pierce-Spark-Spark-Spark5-link: CoMK-Sweep-Pierce-Spark-Spark4-link: CoMK-Sweep-Spark-Spark4-link: Spark-SpellEcho-Pierce-LightningPen4-link: Blasphemy-Warlords Mark-Herald of Ice-Arctic Armor4-link: CwDT-Immortal Call-Blood Rage-Increased Duration4-link: Leap Slam-FasterAttacks-Fortify-BloodMagic/FlameGolemHopefully this gives a decent idea of how the build works and how to try it yourself if you want! I should point out that it is by no means limited to Spark, although you would need to tweak the build to cater for it, but the core principles (Jar/Flask Charge Reduction/CoMK) shouldnt change. I haven't had a change to test it, but one possibility is if you can get enough crit you might even be able to drop Harvest and take Pathfinder-Master Surgeon for the flask generation on crit (10% chance).Also I see no reason why it wouldnt work for loads of other spells, here are a few ideas:1) Blade Vortex (saw someone trying this with a tabula on reddit this morning): Instant 50 blades in one wormburst.2) Summon Raging Spirits: 50 spirits spawned instantly in one burst.I'm sure there are loads of others!Good luck exiles :D Last edited by Nightflare on Mar 26, 2016, 5:03:36 PM Last bumped on May 31, 2016, 3:31:12 AM