Commander Rotal

Sha of Disappointment Join Date: Feb 2010 Posts: 13,095



the problems with Zul Gurub are in the many:

a) It's a revamp. That in it self would be ok if they didn't had taken out the original raid and made it the only content besides another revamp for a long, long time.

b) it's hard for pugs. Not THAT hard, mind you, as i find it nicely balanced (in oposite to Zul Aman imo, which is just a mess), but if even one person doesn't know the entire dungeon, chances are good it's gonna be rough.

c) building on b, there is no normal mode for people to go in and get a first look at it without dieing like critters beneath a bladestorming warrior on crack.

d) the cauldron mechanic is pretty nice, but can get you killed if some pulls and fights are not executed perfectly.

e) the loot is allmost useluss for raiders and not worth the effort for casuals: raiders do it for the valor points only and casuals won't have the gear to successfully do the dungeon. They have to rely completely on the Dungeon Finder, which i probably don't have to mention as unfortunate when it comes to randoms. Making the loot 353 instead of (at least) 359 was a big mistake and i'm very happy they fix that in 4.3. By the time you actually can have a bit of fun in there, you don't need the loot anymore. (It's even worse with Zul Aman because the bosses hit a lot harder)

f) The biggest problem is, in my view, that there aren't items for every slot like in ToC, the 3.3 5mans or how it looks to be the case in 4.3 (at least they have a shitton of gear) for every specc. Just ask a fury what he thinks of all the Haste/Mastery plate there, but be aware, you might need to have a hanky ready. I heard something similar from Tank Warriors before and i'm very sure the warrior is not the only class that would like to see more stuff there.

g) finally, there is a problem with it being part of a tier that only includes ONE other dungeon that punishes you for not doing this tier by giving you less valor points for the original 5mans. While this is not a problem with Zul Gurub itself but with the general design (and one that i'm glad to see corrected in 4.3), it creates a situation where you have to do these two over and over and over again - after a while, it just get's very old very fast. Last edited by Commander Rotal; 10-09-2011 at 03:49 AM ..