Spoiler (click to show/hide)



Name: Cpt. Piker



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (5) 2500

Robots Destroyed (75) 375

Value Destroyed (2085) 2085

Prototype IDs ( 160

Alien Tech Used (0) 0

Bonus (22) 22

TOTAL SCORE: 5142



Cogmind

---------

Core Integrity 0/1000

Matter 227/300

Energy 550/550

System Corruption 4%

Temperature Critical (508)

Location -5/Factory



Parts

-------

Power (2)

Antimatter Reactor

Antimatter Reactor

Propulsion (4)

Heavy Treads

Heavy Treads

Utility (9)

Improved Cooling System

Experimental Targeting Computer

Improved Propulsion Shielding

Hardened Light Armor Plating

Hardened Light Armor Plating

Hardened Light Armor Plating

Damper Plating

Weapon (2)

Heavy Beamcaster

Hypervelocity Gauss Cannon

Inventory (4)

Battle Rifle

Battle Cannon

Battle Cannon



Peak State

------------

Power

Antimatter Reactor

Antimatter Reactor

Propulsion

Heavy Treads

Heavy Treads

Utility

Improved Cooling System

Experimental Targeting Computer

Improved Propulsion Shielding

Hardened Light Armor Plating

Hardened Light Armor Plating

Hardened Light Armor Plating

Damper Plating

Weapon

Heavy Beamcaster

Hypervelocity Gauss Cannon

Inventory

Antimatter Reactor

Carbon-fiber Leg

Battle Rifle

Hypervelocity Railgun

[Rating: 89]



Favorites

-----------

Power Antimatter Reactor

Engine Heavy Ion Engine

Power Core Neutrino Core

Reactor Antimatter Reactor

Propulsion Aluminum Leg

Treads Heavy Treads

Leg Aluminum Leg

Hover Unit Cooled Airjet

Flight Unit Nuclear Pulse Thruster

Utility Hardened Light Armor Plating

Device Transmission Jammer

Storage Medium Storage Unit

Processor Improved Targeting Computer

Protection Hardened Light Armor Plating

Weapon Hypervelocity Gauss Cannon

Energy Gun Heavy Beamcaster

Energy Cannon Compact Ion Cannon

Ballistic Gun Shotgun

Ballistic Cannon Hypervelocity Gauss Cannon

Launcher Improved Grenade Launcher



Stats

-------

Bonus Breakdown 22

High Alert Combat Kills 22

Classes Destroyed 16

Worker 7

Builder 7

Tunneler 3

Hauler 4

Recycler 5

Mechanic 1

Operator 1

Watcher 2

Swarmer 8

Grunt 17

Brawler 3

Duelist 1

Sentry 8

Hunter 2

Programmer 3

Assembled 3

Major NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 7

Best States 0

Heat Dissipation 67

Energy Capacity 550

Matter Capacity 550

Sight Range 16

Terrain Scan Density 10

Jamming Range 8

Base Temperature (-) 100

Armor Coverage (%) 70

Resistance: EM 90

Propulsion Shielding 66

Weapon Cycling 15

Evasion (%) 62

Targeting Accuracy 6

Recoil Reduction 4

Matter Collected 2067

Salvage Created 2588

Parts Attached 126

Power 14

Propulsion 41

Utility 27

Weapon 44

Parts Lost 29

Power 4

Propulsion 9

Utility 4

Weapon 12

Average Slot Usage (%) 71

Naked Turns 33

Spaces Moved 4654

Fastest Speed (%) 250

Average Speed (%) 106

Slowest Speed (%) 20

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 96

Greatest Support 140

Greatest Overweight (x) 10

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 5

Most Carried 8

Average Carried 5

Final Capacity 4

Final Carried 3

Damage Taken 6736

Core 1967

Absorbed by Shields 0

Average Core Remaining (%) 78

Depth 11 Exit 100

Depth 10 Exit 100

Depth 9 Exit 70

Depth 8 Exit 72

Depth 7 Exit 88

Depth 6 Exit 38

Volleys Fired 166

Largest 2

Hottest 165

Shots Fired 287

Gun 189

Cannon 80

Launcher 18

Special 0

Kinetic 109

Thermal 102

Explosive 18

Electromagnetic 58

Secondary Targets 2

Shots Hit Robots 192

Core Hits 156

Critical Hits 3

Critical Kills 0

Critical Parts Destroyed 3

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 6038

Projectiles 3391

Explosions 2630

Melee 0

Ramming 17

Kinetic 1098

Thermal 1984

Explosive 1948

Electromagnetic 991

Impact 0

Slashing 0

Piercing 0

Overflow Damage 10

Projectiles 0

Explosions 10

Melee 0

Self-Inflicted Damage 314

Shots 9

Rammed 4

Highest Temperature 593

Average Temperature 181

Received Heat Transfer 1347

Shutdowns 5

Energy Bleed 5

Interference 7

Matter Decay 1

Short Circuit 4

Damage (minor) 2

Damage (major) 4

Damage (core) 3

Highest Corruption 6

Average Corruption 3

Corruption Purged 0

Message Errors 18

Matter Fused 13

Heat Flow Error 8

Energy Discharge 14

Parts Rejected 2

Data loss (database) 18

Misfires 3

Misdirections 12

Targeting Errors 8

Weapon Failures 2

Depth 9 End 3

Depth 7 End 6

Impact Corruptions 0

Haulers Intercepted 4

Robots Corrupted 0

Parts Fried 2

Impact Corruptions 0

Robots Melted 1

Parts Melted 3

Heat Transferred 2879

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 2

Communications Jammed 1

Times Spotted 93

Peak Tracking Total 12

Tactical Retreats 16

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 4

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 19

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 24

Terminals 15

Fabricators 0

Repair Stations 4

Recycling Units 3

Scanalyzers 0

Garrison Access 2

Total Hacks 60

Successful 34

Failed 26

Catastrophic 4

Database Lockouts 0

Manual 27

Unauthorized 26

Terminals 35

Fabricators 0

Repair Stations 12

Recycling Units 10

Scanalyzers 0

Garrison Access 3

Terminal Hacks 4

Alert Level 3

Unreport Threat 1

Hacking Detections 21

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 15

Terminals 15

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 5

Part Repair Time 218

Parts Recycled 0

Recycled Matter 2

Retrieved Matter 2

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 490

Average Influence 43

Final Influence 96

Maximum Alert Level 2

Low Security (%) 92

Level 1 6

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 10

Investigation 1

Extermination 3

Reinforcement 3

Assault 0

Garrison 3

Intercept 0

Derelict Logs Recovered 1

Scrap Searched 1

Exploration Rate (%) 15

Regions Visited 10

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 5959

Turns Passed 7041

Depth 11 86

Depth 10 643

Depth 9 1273

Depth 8 1045

Depth 7 505

Depth 6 533

Depth 5 2956

Scrapyard 86

Materials 2522

Factory 3249

Mines 439

Waste 745



Prototype IDs

---------------

Heavy Ion Engine

Cooled Airjet

Improved Flight Unit

Experimental Targeting Computer

Improved EM Shotgun

Heavy Particle Gun

Compact Ion Cannon

Improved Assault Rifle



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: [*Min x2])

-9/Mines (discovered 2 exits: *Mat x2)

-8/Materials

-7/Factory

-6/Factory

-5/Factory

-5/Waste

-5/Factory



Challenges

------------

None



Game

------

Seed: HypervelocitySurgeInterprete

Manual?: 1

Play Time: 102 min

Cumulative: 468 min

Sessions: 1

Easy Mode: 0

Game No.: 9

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 2

Gallery%: 19



Options

---------

ASCII: 0

Keyboard: 0

Movement: Arrows

Fullscreen: 1

Font: 18/Cog

Map View: 76x50

FOV Handling: Fade In

Steam: 1



U=963943425

Cogmind - Beta 3 @@@ ROGUELIKE MODEName: Cpt. Piker---[ CORE DESTROYED ]---Performance-------------Evolutions (5) 2500Robots Destroyed (75) 375Value Destroyed (2085) 2085Prototype IDs (160Alien Tech Used (0) 0Bonus (22) 22TOTAL SCORE: 5142Cogmind---------Core Integrity 0/1000Matter 227/300Energy 550/550System Corruption 4%Temperature Critical (508)Location -5/FactoryParts-------Power (2)Antimatter ReactorAntimatter ReactorPropulsion (4)Heavy TreadsHeavy TreadsUtility (9)Improved Cooling SystemExperimental Targeting ComputerImproved Propulsion ShieldingHardened Light Armor PlatingHardened Light Armor PlatingHardened Light Armor PlatingDamper PlatingWeapon (2)Heavy BeamcasterHypervelocity Gauss CannonInventory (4)Battle RifleBattle CannonBattle CannonPeak State------------PowerAntimatter ReactorAntimatter ReactorPropulsionHeavy TreadsHeavy TreadsUtilityImproved Cooling SystemExperimental Targeting ComputerImproved Propulsion ShieldingHardened Light Armor PlatingHardened Light Armor PlatingHardened Light Armor PlatingDamper PlatingWeaponHeavy BeamcasterHypervelocity Gauss CannonInventoryAntimatter ReactorCarbon-fiber LegBattle RifleHypervelocity Railgun[Rating: 89]Favorites-----------Power Antimatter ReactorEngine Heavy Ion EnginePower Core Neutrino CoreReactor Antimatter ReactorPropulsion Aluminum LegTreads Heavy TreadsLeg Aluminum LegHover Unit Cooled AirjetFlight Unit Nuclear Pulse ThrusterUtility Hardened Light Armor PlatingDevice Transmission JammerStorage Medium Storage UnitProcessor Improved Targeting ComputerProtection Hardened Light Armor PlatingWeapon Hypervelocity Gauss CannonEnergy Gun Heavy BeamcasterEnergy Cannon Compact Ion CannonBallistic Gun ShotgunBallistic Cannon Hypervelocity Gauss CannonLauncher Improved Grenade LauncherStats-------Bonus Breakdown 22High Alert Combat Kills 22Classes Destroyed 16Worker 7Builder 7Tunneler 3Hauler 4Recycler 5Mechanic 1Operator 1Watcher 2Swarmer 8Grunt 17Brawler 3Duelist 1Sentry 8Hunter 2Programmer 3Assembled 3Major NPCs Destroyed 0Best Kill Streak 9Combat Bots Only 7Best States 0Heat Dissipation 67Energy Capacity 550Matter Capacity 550Sight Range 16Terrain Scan Density 10Jamming Range 8Base Temperature (-) 100Armor Coverage (%) 70Resistance: EM 90Propulsion Shielding 66Weapon Cycling 15Evasion (%) 62Targeting Accuracy 6Recoil Reduction 4Matter Collected 2067Salvage Created 2588Parts Attached 126Power 14Propulsion 41Utility 27Weapon 44Parts Lost 29Power 4Propulsion 9Utility 4Weapon 12Average Slot Usage (%) 71Naked Turns 33Spaces Moved 4654Fastest Speed (%) 250Average Speed (%) 106Slowest Speed (%) 20Overloaded Moves 0Propulsion Burnouts 0Targets Rammed 4Targets Kicked 0Targets Crushed 0Cave-ins Triggered 0Heaviest Build 96Greatest Support 140Greatest Overweight (x) 10Average Overweight (x) 0Largest Inventory 8Average Capacity 5Most Carried 8Average Carried 5Final Capacity 4Final Carried 3Damage Taken 6736Core 1967Absorbed by Shields 0Average Core Remaining (%) 78Depth 11 Exit 100Depth 10 Exit 100Depth 9 Exit 70Depth 8 Exit 72Depth 7 Exit 88Depth 6 Exit 38Volleys Fired 166Largest 2Hottest 165Shots Fired 287Gun 189Cannon 80Launcher 18Special 0Kinetic 109Thermal 102Explosive 18Electromagnetic 58Secondary Targets 2Shots Hit Robots 192Core Hits 156Critical Hits 3Critical Kills 0Critical Parts Destroyed 3Overload Shots 0Energy Bleed 0Heat Surge 0Short Circuit 0Meltdown 0Melee Attacks 0Impact 0Slashing 0Piercing 0Sneak Attacks 0Follow-up Attacks 0Damage Inflicted 6038Projectiles 3391Explosions 2630Melee 0Ramming 17Kinetic 1098Thermal 1984Explosive 1948Electromagnetic 991Impact 0Slashing 0Piercing 0Overflow Damage 10Projectiles 0Explosions 10Melee 0Self-Inflicted Damage 314Shots 9Rammed 4Highest Temperature 593Average Temperature 181Received Heat Transfer 1347Shutdowns 5Energy Bleed 5Interference 7Matter Decay 1Short Circuit 4Damage (minor) 2Damage (major) 4Damage (core) 3Highest Corruption 6Average Corruption 3Corruption Purged 0Message Errors 18Matter Fused 13Heat Flow Error 8Energy Discharge 14Parts Rejected 2Data loss (database) 18Misfires 3Misdirections 12Targeting Errors 8Weapon Failures 2Depth 9 End 3Depth 7 End 6Impact Corruptions 0Haulers Intercepted 4Robots Corrupted 0Parts Fried 2Impact Corruptions 0Robots Melted 1Parts Melted 3Heat Transferred 2879Parts Sabotaged 0Parts Stolen 0Parts Stripped 0Parts Self-Destructed 0Prevented 0Power Chain Reactions 2Communications Jammed 1Times Spotted 93Peak Tracking Total 12Tactical Retreats 16Parts Field Recycled 0Retrieved Matter 0Parts Merge Repaired 0Drone Launches 0Drone Recoveries 0Traps Triggered 4Indirectly 0Trap Hack Attempts 0Triggered 0Disarmed 0Reprogrammed 0Reused 0Traps Extracted 0Installed 0Triggered 0Machines Disabled 19Machines Sabotaged 0Data Cores Recovered 0Used 0Machines Hacked 24Terminals 15Fabricators 0Repair Stations 4Recycling Units 3Scanalyzers 0Garrison Access 2Total Hacks 60Successful 34Failed 26Catastrophic 4Database Lockouts 0Manual 27Unauthorized 26Terminals 35Fabricators 0Repair Stations 12Recycling Units 10Scanalyzers 0Garrison Access 3Terminal Hacks 4Alert Level 3Unreport Threat 1Hacking Detections 21Full Trace Events 1Feedback Events 0Feedback Corruption 0Feedback Hackware Fried 0Feedback Blocked 0Trojans Installed 15Terminals 15Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 0Garrison Access 0Fabricators Overloaded 0Fabricator Schematic DLs 0Garrisons Disabled 2Garrisons Compromised 0Fab Network Shutdowns 0Robot Schematics Acquired 0Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 0Parts Built 0Total Part Build Rating 0Part Fabrication Matter 0Part Fabrication Time 0Parts Repaired 5Part Repair Time 218Parts Recycled 0Recycled Matter 2Retrieved Matter 2Retrieved Components 0Parts Scanalyzed 0Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 0Robots Rewired 0Robots Hacked 0Non-combat 0Combat 0Robot Hack Failures 0Allies Hacked 0Hacks Repelled 0Total Allies 0Largest Group 0Highest-Rated Group 0Highest-Rated Ally 0Total Orders 0Terraforming Orders 0Walls Tunneled 0Ally Attacks 0Total Damage 0Kills 0Allies Corrupted 0Allies Melted 0Peak Influence 490Average Influence 43Final Influence 96Maximum Alert Level 2Low Security (%) 92Level 1 6Level 2 0Level 3 0Level 4 0Level 5 0Triggered High Security 0Turns 0Squads Dispatched 10Investigation 1Extermination 3Reinforcement 3Assault 0Garrison 3Intercept 0Derelict Logs Recovered 1Scrap Searched 1Exploration Rate (%) 15Regions Visited 10Pre-discovered Areas 0Garrisons Visited 0Relays Disabled 0Generators Disabled 0Network Hubs Disabled 0Actions Taken 5959Turns Passed 7041Depth 11 86Depth 10 643Depth 9 1273Depth 8 1045Depth 7 505Depth 6 533Depth 5 2956Scrapyard 86Materials 2522Factory 3249Mines 439Waste 745Prototype IDs---------------Heavy Ion EngineCooled AirjetImproved Flight UnitExperimental Targeting ComputerImproved EM ShotgunHeavy Particle GunCompact Ion CannonImproved Assault RifleFabricated------------NothingAlien Tech Used-----------------NoneRoute--------11/Scrapyard-10/Materials-9/Materials (discovered 2 exits: [*Min x2])-9/Mines (discovered 2 exits: *Mat x2)-8/Materials-7/Factory-6/Factory-5/Factory-5/Waste-5/FactoryChallenges------------NoneGame------Seed: HypervelocitySurgeInterpreteManual?: 1Play Time: 102 minCumulative: 468 minSessions: 1Easy Mode: 0Game No.: 9Easier: 0Easiest: 0Win Type: -Total: 0Types: 0/0/0/0/0/0/0Lore%: 2Gallery%: 19Options---------ASCII: 0Keyboard: 0Movement: ArrowsFullscreen: 1Font: 18/CogMap View: 76x50FOV Handling: Fade InSteam: 1U=963943425

What a run!So here's what happened.I was running a pretty standard leg build and I worked my way from materials to factory as usual, but I got swarmed by soldiers and sentinels at -6 and was completely stripped, but I made it! Alright, so I make it to -5 and I start building another leg build, and it's going pretty well, right? Well, you may notice that my peak state is most certainly not a leg build, but a heavy tread build, and by that, you may be able to infer that I got stripped again. What happened is I ran out of matter and into a beast. So I'm a naked core again, running away like the little not-beast I am, but I stumble into a chute trap. "Aww man," I thought to myself "Now I'm gonna have to deal with compactors." But something was off about these wastes... There were no compactors! After a bit of exploration, I found a little alcove in the wall. After searching it I found derelict weapons and concluded that they must've cleared the place out and made it into an outpost. I picked up the weapons as well as some treads and antimatter cores from the compactor corpses and got back to -5. Now my biggest priority at this point was finding an exit so I could get my badly damaged and corrupted core fixed up. Of course, I'm a very distractable person, so every time I pass a door, I have to check to see if there's anything valuable in there. This wastes a lot of time and presents a risk. I fell to the latter. I opened up one room, but instead of finding valuables, I find sages. For the record, I totally could've handled them if my core health wasn't at 114, but it was. The End.Moral of the story? You can find new parts, but not a new core, so just get to the exit already!