Lignum by Remoria VR is a cross compatible controller designed for mobile virtual reality. Thanks to the built-in sensors, Lignum features orientation and motion tracking to amaze you with immersive VR experiences on both iOS and Android devices. Thanks to its uncompromised performances, Lignum provides the same latency (~10ms) across both platforms.

Today, the vast majority of the mobile VR controllers work solely on Android. Thanks to Lignum you can change this: now you can develop and enjoy immersive VR experiences on iOS devices boasting exceptional performances.

Low latency & immersive inputs

Latency is one of the most addressed problems in virtual reality. Thanks to the combined optimizations developed on both software and hardware layers, Lignum delivers ~10 ms of latency across several platforms. As a result, our input system is extremely responsive and accurate.

In addition to a compelling orientation tracking system, we implemented fantastic motion tracking features. You have 24 motion gestures available to enrich the experience of your VR projects.

Lignum Motion Tracking System

Inside Lignum lies an IMU (inertial measurement unit) that performs 3D motion and orientation sampling. The combination of high quality sensors (digital compass, gyroscope and accelerometer) and the ad-hoc developed firmware provides you with extremely precise tracking.

Lignum Tech Specs

We have detailed all the relevant physical features of the device below.

Full Specs sheet:

Delivering uncompromising performances across multiple platforms

iOS 10 on iPhone 6s

Lignum technology runs over Bluetooth LE 4.1/4.2 and enables it to transfer an high throughput of data per second compared to the traditional HID standards.

Android 6.0 on Samsung Galaxy S7

Some of the latest controllers for mobile VR are only compatible with Android 7.0 Nougat requiring crazy specs from the device. With Lignum you will be able to develop VR applications with any smartphone supporting Android 4.4+ , Bluetooth LE and a gyro.

Developing with Lignum

Lignum SDK

Take a look to our SDK. We wanted Lignum to be easily accessible to developers passionate about the VR scene. Therefore, we created a fully documented reference to make Lignum implementation as painless as possible.

Support for Desktop platforms

Linux, Mac & Windows compatibility in WebGL applications

Unity 3D walkthrough example See how easily you can get up and running with Lignum in Unity3D. In 4 minutes flat you are able to achieve motion controls over your target object inside your project. You will be able to implement motion controls in your Unity3D project in no time. Then, you can test everything on your desktop and enjoy the content after deployment. Assets We have developed some amazing development assets specifically for our Kickstarter supporters that you will receive with your pledge. You will receive an amazing Flight Simulation demo allowing you to control a biplane with Lignum 3DoF tracking, a Shooting Range game developed so that you can re-use it in order to develop your own FPS game and, last but not least, an Exploration Demo taking place on the surface of the Moon! Design and Development This is how it all started: When Lignum wasn't quite Lignum yet... Find more details about the development of Lignum in the Prototype Gallery! Lignum Around Europe During the last months we showed our work in many international fairs: IFA (Berlin, Germany) where we Lignum was hosted by Homido as a featured project , Indievelopment (Utrecht, Netherlands) and Gameover (Milan, Italy). We collected lots of precious feedback from developers and VR enthusiasts driving us to improve our product towards the right direction. About us Reward Tiers Until today, Lignum is compatible with Unity3D. We need your support to further expand our SDK. We will start working on the Unreal Engine 4 Compatibility as soon as our stretch goal is met. Timeline Help us Spread the Word Video Music Beach Bum and Feelin Good by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

We developed Lignum with mobile VR interaction in mind. However, for a developer it is crucial to test the app easily before deployment. You will save an insane amount of time and energy by testing your project on desktop instead of doing a new build after each test.