The Sky Magician related cards he used against Yuri!

Translations by Ark, reviewed by Atem and Eva.

MACR-JP001 EMスカイ・マジシャン Entermate Sky Magician (Performapal Sky Magician)

Level 7 WIND Spellcaster-Type Effect Monster

ATK 2500

DEF 2000

The (2)nd effect of “Performapal Sky Magician” can only be used once per turn.

(1) Once per turn, if you activate a Spell Card: This card gains 300 ATK.

(2) During either player’s turn: You can target 1 Continuous Spell Card you control; return it to your hand, then you can activate 1 “Magician” Continuous Spell Card from your hand.

(3) If this face-up card leaves the field: You can target 1 card on the field; destroy it.

MACR-JP002 EMスカイ・ピューピル Entermate Sky Pupil (Performapal Sky Pupil)

Level 3 LIGHT Spellcaster-Type Effect Monster

ATK 800

DEF 800

You can only use the (1)st effect of “Performapal Sky Pupil” once per turn

(1) During either player’s turn: You can return 1 Level 5 or higher “Performapal” monster you control to the hand; Special Summon this card from your hand.

(2) If this card battles an opponent’s monster, that monster’s effect is negated until the end of the Damage Step.

(3) If you control another “Performapal” monster, and this card attacks an opponent’s monster, before damage calculation: Destroy that opponent’s monster.

MACR-JP003 EMレビュー・ダンサー Entermate Revue Dancer (Performapal Revue Dancer)

Level 3 LIGHT Spellcaster-Type Effect Monster

ATK 800

DEF 800

(1) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

(2) This card can be treated as 2 Tributes for the Tribute Summon of a “Performapal” monster.

MACR-JP015 DDゴースト (D/D Ghost)

Level 2 DARK Fiend-Type Tuner Effect Monster

ATK 600

DEF 300

(1) If this card is sent to the Graveyard: You can target 1 “Dark Contract” card or “D/D” monster in your Graveyard, except “D/D Ghost”; send 1 card with the same name as that target from your Deck to the Graveyard.

(2) If this card is banished: You can target 1 of your banished “Dark Contract” cards or “D/D” monsters, except “D/D Ghost”; return it to the Graveyard.

MACR-JP045 DDD磐石王ダリウス D/D/D Banjyaku-Oh Darius (D/D/D Boulder King Darius)

Rank 3 EARTH Fiend-Type Xyz Effect Monster

ATK 1900

DEF 1000

Xyz Materials: 2 Level 3 Fiend-Type Monsters

(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” card you control; destroy it, and if you do, draw 1 card.

(2) If this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent’s monster after damage calculation, and if you do, inflict 500 damage to your opponent.

MACR-JP051 魔術師の再演 Majutsushi no Saien (Magician’s Encore)

Continuous Spell Card

(1) During your Main Phase: You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon that monster. This effect can only be used once while this card is face-up on the field.

(2) If this card is sent to the Graveyard: You can add 1 “Magician” Continuous Spell Card from your Deck to your hand, except “Magician’s Encore”.

MACR-JP050 魔術師の左手 Majutsushi no Hidarite (Magician’s Left Hand)

Continuous Spell Card

(1) Once per turn, when a Trap effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.

MACR-JP049 魔術師の右手 Majutsushi no Migite (Magician’s Right Hand)

Continuous Spell Card

(1) Once per turn, when a Spell effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, destroy it.

MACR-JP068(?) 常闇の契約書 Tokoyami no Keikakusho (Dark Contract with the Eternal Darkness)

Continuous Trap Card

(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.

(2) Once per turn, during your Standby Phase: Take 1000 damage.

Source: Saikyo Jump