dude1818 asked: I think there's a more fundamental issue in why people got angry about Mowu. People are used to Wizards "breaking rules" in gameplay, because that's how the game has always worked. But when you break the fundamental laws of physics of the multiverse, it's interpreted as you simply having lied to us the whole time, with all the maliciousness that phrase implies

I think sometimes it’s important to step back and ask yourself “Am I looking to find maliciousness?” Because what exactly is our motive to be malicious here? We’ve set up the metaphysics of the multiverse to create a cool and interesting property. One of the conscious decisions we made was to set up defaults rather than constants. This is how things normally work, but each planeswalker interacts differently with the environment. The nature of the universe has exceptions.

Why would we do that? It’s not to somehow lie to our players. It’s because it’s a much more interesting world if planeswalking works slightly differently for each planeswalkers. It allows for better character building and better storytelling.

There are defaults, so you the audience can get a general sense of how it works, but the idea that you think you understand the rules and then find exceptions goes to the very DNA of the game. The story and mechanics of the game want to feel interconnected.

Learning Yanggu travels with Mowu is not meant to be some betrayal, but rather a hint that other weird possibilities exist in the multiverse. That means every time we meet a new planeswalker, you get to go, “Hmm, what can they do?”

So please, the next time you want to see ill intent in art/entertainment (or life really), ask yourself why they might be doing this and if it’s possible that rather than try to harm you, they’re actually trying to create a better experience for you.