



HERE

"A NEW DAWN" RESURRECTION TEAM IS NOW WORKING ON A NEW VERSION (AND2), which can be downloaded via SVN following instructions from ​



If you use the method descripted in the link above, you will have to download A New Dawn just once and then you will update only new files, without the need to download it all again when files are being updated.

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OR

YOU CAN USE



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Rise of Mankind - A New Dawn SVN Build Full Installer



DOWNLOAD HERE





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ATTENTION: PLEASE UNINSTALL ANY PREVIOUS VERSION OF "RISE OF MANKIND" OR "A NEW DAWN" BEFORE INSTALLING THE LATEST ONE

[Deleting "Rise of Mankind - A New Dawn" folder inside "Mod" folder and clearing your cache should be enough. If you get errors, try deleting CivilizationIV.ini and CivilizationIV.bak in your Documents\My Games\Beyond the Sword folder, it should recreate itself when you launch the game again. Just make sure you make a backup copy before deleting this file.]​

Code: Python 2.4.1 (65, Mar 30 2005, 09:13:57) [MSC v.1310 32 bit (Intel)] >

XX

Spoiler :

Afforess said: ↑



http://svn.afforess.com/



I set up WebSVN and pointed it to the SVN url on one of my servers. It allows semi-decent web-viewing of changes. Handy to view what actually changed in discussions, like this:



http://svn.afforess.com/comp.php?repname=RAND&compare[]=/@701&compare[]=/@702 This might be handy to add to the original post:I set up WebSVN and pointed it to the SVN url on one of my servers. It allows semi-decent web-viewing of changes. Handy to view what actually changed in discussions, like this: Click to expand...

Mantriur has kindly given me permission link his nightly builds here.The above download link ( DOWNLOAD HERE ) should always be the most current SVN version of Rise of Mankind - A New Dawn. At most it might be a day behind.From this link you can download the full installer. It means you don't have to mess with SVN but you'll have to download the whole package again every time something's being updated (it's about 900MB).REMEMBER: SVN Builds are "bleeding edge". Stuff could be broken. Stuff actually probablybroken. Download and play at your own risk. NOT responsible for lost hours of gameplay due to a crippling CTD or strange AI behavior. Its a DEVELOPMENT build, not a BETA. New Betas will be posted in the beta thread and will constitute development milestones.Please feel free to post your bugs in the official bug thread . Please include all the information you can. Screenshots, logs, savegames and a detailed description that includes the version or build number.This thread should be dedicated to technical discussions about the current build by the AND team members and interested parties. Anyone can comment as long as the thread doesn't lose direction. Let's try to keep it focused on specific technical aspects of the current build. This includes coding, artwork, balancing, gameplay, mechanics, and all the rest of the nuts and bolts.====================================================================================================Do you wish to turn on/off a gameoption that you haven't chosen correctly when starting the game; it's possible to do it using chipotle cheatcode. Enable cheat mode in civilization4.ini and then in your game, press the ~ key (shift + `) You should see a translucent text console appear in the middle of the screen, and it should say "Python" on the top line followed by some version/build info and then a prompt:Make sure you see it says Python; if you hit just ` by mistake you'll get a similar-looking but very different console.Just typegc.getGame().setOption(, False)where XX is the option number you wish to change from True to False (the opposite works too). Here below you can see a screenshot of what number each game option corresponds to.====================================================================================================