Updated Attribute/Perks/Movesets for various fighters

AI logic, submission and game plan tuning

Reduced damage on consecutive uppercut combos

When two opposing strikes land in quick succession, the 1st will take power off the 2nd

New strike intercept framework. #stoppingpower #longlivethejab #shutdownspinning**** #timingiseverything

Swaying away from the opponent will put the fighter at risk for higher body damage

If a parry is mistimed, block will no longer be activated automatically

And to maintain balance, submissions from bottom guard have been made a little harder to pull off as well

Made passing guard from postured down position more difficult

Increased grapple advantage given to bottom fighter while top fighter strikes in side control

The bottom fighter’s transition to side control from back side will no longer be interrupted by strikes

Bottom fighter is now given grapple advantage after escaping finish the fight into back side control

In sprawl, the bottom fighter will now slowly accumulate grapple advantage

Elbows and punches in muay thai clinch will no longer interrupt transition attempts

Fixed a bug where early or pre-emptive standing TD denials didn't punish stamina on the fighter who was denied

Getting your clinch attempt denied will now incur a much larger stamina penalty

Clinch attempts will be reduced in speed, making them easier to deny

Diaz Brothers now have the Stockton Slap.

Plus AI improvements.





Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page over the past few days. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!