Starting October 3rd, four new ships are being made available on the C-Store. These new vessels will be available in both Non-Fleet and Fleet variants, and additionally will be a part of the first-ever bundle with ships from four different factions!

Special Introductory Pricing Discount! From October 3rd at 8am PT to October 7th at 10am PT, you can get these ships for 2400 ZEN each when purchased individually, or in a bundle with all four ships for the price of 6400 ZEN! Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 8000 ZEN for the Bundle.

Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store.

For the first time ever, non-Romulan characters will be able to fly the Warbird included in this bundle! Similarly, non-Dominion characters will be able to fly the Vanguard Warship in this bundle right away – no Tier 6 Mastery involved!

Additionally, the traits and consoles from these ships adjust slightly to theme to your faction! All starships come with the same console, but the passive boost will change which energy type it boosts. For Starship Traits, the both the name and the damage type affected will change. In both cases, Dominion captains will be getting a boost to Polaron weaponry, Romulan captains to Plasma weaponry, Klingon captains to Disruptor weaponry, and Starfleet captains to Phaser weaponry, as fits their signature weapons.

These starships all have a Commander-rank Temporal Operative Bridge Officer seat, and are considered Primary Specialization starships of the Temporal Operative type. As a result, they all come with the “Molecular Reconstruction” set of starship abilities.

Molecular Reconstruction Mechanic

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Defensive, Offensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses. Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 Counters, any additionally generated ones will be lost. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Offensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Support Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Expertise skill, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Molecular Deconstruction Beam

Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Without further ado, here are the stats on these exciting new starships!

Edison Temporal Warship [T6]

The Edison Temporal Warship represents the next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-vigilant answers. The Edison-Class is Starfleet's answer to these threats. An update of a more tactically minded vessel from Starfleet's past, the Edison is ready with superior firepower to stave off any threats to Starfleet or those they're sworn to protect.

Tier: 6

Faction: Starfleet and Starfleet Allies

Required Rank: Must complete the Tutorial

Hull Modifier: .9 (scales with level)

Shield Modifier: 1.15

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Console – Universal - Entangled Quantum Bombardment

Molecular Reconstruction

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg) Heart of Sol (Starship Trait) (Federation characters only) Pride of Mol'Rihan (Starship Trait) (Romulan characters only) Persistence of the Founders (Starship Trait) (Dominion characters only)



Admiralty Stats

TAC: 58

ENG: 20

SCI: 30

SPECIAL: +10 TAC per SCI SHIP

Chargh Temporal Warship [T6]

The Chargh Temporal Warship represents the Klingon Empire's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Chargh-Class is the Klingon answer to these threats. An update of a warship from conquests past, this starship is ready to decloak and unleash a devastating barrage of firepower on any threats - past, present or future - to the Klingon Empire.

Tier: 6

Faction: Klingon and Klingon Allies

Required Rank: Must complete the Tutorial

Hull Modifier: .95 (scales with level)

Shield Modifier: 1.1

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Console – Universal - Entangled Quantum Bombardment

Molecular Reconstruction

Battle Cloaking Device

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg) Legacy of Qo'noS (Starship Trait) (Klingon characters only) Pride of Mol'Rihan (Starship Trait) (Romulan characters only) Persistence of the Founders (Starship Trait) (Dominion characters only)



Admiralty Stats

TAC: 58

ENG: 20

SCI: 30

SPECIAL: +10 TAC per SCI SHIP

Kholhr Temporal Warbird [T6]

The Kholhr Temporal Warbird represents the Romulan Republic's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Kholhr-Class is the Romulan answer to these threats - a maneuverable, stealthy, powerful vessel, with the firepower to scour from all existence anyone who would threaten New Romulus.

Tier: 6

Faction: Any

Required Rank: Must complete the Tutorial

Hull Modifier: .9 (scales with level)

Shield Modifier: 1.15

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Console – Universal - Entangled Quantum Bombardment

Molecular Reconstruction

Romulan Battle Cloaking Device

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Kinetic/Energy Dmg) Devastating Weaponry (+Critical Chance) Pride of Mol'Rihan (Starship Trait) (Romulan characters only) Legacy of Qo'noS (Starship Trait) (Klingon characters only) Heart of Sol (Starship Trait) (Federation characters only) Persistence of the Founders (Starship Trait) (Dominion characters only)



Admiralty Stats

TAC: 58

ENG: 20

SCI: 30

SPECIAL: +10 TAC per SCI SHIP

Jem'Hadar Temporal Vanguard Warship [T6]

The Jem'Hadar Temporal Vanguard Warship represents the Dominion's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding constant answers. The Temporal Vanguard Warship is the Dominion answer to these threats. A merger of allied design innovations and Dominion sensibilities, this Warship stands ready to protect the Founders and their allies, in any timeline.

Tier: 6

Faction: Any

Required Rank: Must complete the Tutorial

Hull Modifier: .75 (scales with level)

Shield Modifier: 1.2

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Console – Universal - Entangled Quantum Bombardment

Molecular Reconstruction

"Vanguard Wingmen" Ship Mechanic

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg) Persistence of the Founders (Starship Trait) (Dominion characters only) Legacy of Qo'noS (Starship Trait) (Klingon characters only) Heart of Sol (Starship Trait) (Federation characters only) Pride of Mol'Rihan (Starship Trait) (Romulan characters only)



Admiralty Stats

TAC: 58

ENG: 20

SCI: 30

SPECIAL: +10 TAC per SCI SHIP

Starship inclusions:

Console – Universal – Entangled Quantum Bombardment

When you activate this console, your ship will launch quantum-laced projectiles at foes in front of you for several seconds. These projectiles entangle their quantum signature with particles inside of your foes' shields, allowing them to bypass shielding entirely, and explode in a large area with each impact.

This console also provides a passive boost to Phaser, Plasma, Polaron, or Disruptor Directed Energy Weapon Damage (based on your faction) and Starship Exotic Particle Generators. This console may be equipped in any console slot, on any starship. You may only equip one of these consoles.

Starship Trait - Heart of Sol

When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Phaser Weapon Damage for a short duration.

Starship Trait - Legacy of Qo’noS

When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Disruptor Weapon Damage for a short duration.

Starship Trait - Pride of Mol’Rihan

When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Plasma Weapon Damage for a short duration.

Starship Trait - Persistence of the Founders

When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Polaron Weapon Damage for a short duration.

Fleet Starship Variants:

Fleet versions of these ships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply – these starships may be purchased for 5 Fleet Ship Modules, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision normally, but will be discounted to 1 Fleet Ship Module, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision if you have the corresponding C-Store ship purchased already.

Fleet starships are specifically designed to support your Fleet. They are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

Fleet Hoover Temporal Warship [T6]

Tier: 6

Faction: Starfleet and Starfleet Allies

Required Rank: Must complete the Tutorial

Hull Modifier: .99 (scales with level)

Shield Modifier: 1.265

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Molecular Reconstruction

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg)



Admiralty Stats

TAC: 59

ENG: 21

SCI: 37

SPECIAL: +10 SCI per Tac Ship

Fleet Chargh Temporal Warship [T6]

Tier: 6

Faction: Klingon and Klingon Allies

Required Rank: Must complete the Tutorial

Hull Modifier: 1.045 (scales with level)

Shield Modifier: 1.21

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Molecular Reconstruction

Battle Cloaking Device

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg)



Admiralty Stats

TAC: 59

ENG: 21

SCI: 37

SPECIAL: +10 SCI per Tac Ship

Fleet Kholhr Temporal Warbird [T6]

Tier: 6

Faction: Any

Required Rank: Must complete the Tutorial

Hull Modifier: .99 (scales with level)

Shield Modifier: 1.265

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Molecular Reconstruction

Romulan Battle Cloaking Device

Singularity Warp Core 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge

Starship Ability Package (Tactical Warbird) Precise Weapon Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown) Enhanced Weapon Systems (+Kinetic/Energy Dmg) Devastating Weaponry (+Critical Chance)



Admiralty Stats

TAC: 59

ENG: 21

SCI: 37

SPECIAL: +10 SCI per Tac Ship

Fleet Jem'Hadar Temporal Vanguard Warship [T6]

Tier: 6

Faction: Any

Required Rank: Must complete the Tutorial

Hull Modifier: 0.825 (scales with level)

Shield Modifier: 1.32

Fore Weapons: 5 (scales with level)

Aft Weapons: 3 (scales with level)

Device Slots: 3

Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal

Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)

Base Turn Rate: 14

Impulse Modifier: 0.2

Inertia: 55

May Equip Cannons

+10 Weapons Power, +5 Engine Power, +5 Auxiliary Power

Molecular Reconstruction

"Vanguard Wingmen" Ship Mechanic

Starship Mastery Package (Warship) Precise Weapon Systems (+Accuracy) Enhanced Weapon Banks (+Crit Severity) Devastating Weaponry (+Crit Chance) Enhanced Weapon Systems (+Kinetic/Energy Dmg)



Admiralty Stats

TAC: 59

ENG: 21

SCI: 37

SPECIAL: +10 SCI per Tac Ship

DISCLAIMER: All information in this blog post is subject to change.

Jette “CrypticSpartan” Leavens

Cryptic Studios

Systems Designer