With Grotesque Idols And Horrors Unmentionable, Conarium Is As Lovecraft As It Gets

Conarium

Developed by Zoetrope Interactive using Unreal Engine 4 and based on Lovecraft’s At the Mountains of Madness, Conarium follows a group of researchers and “their endeavour to challenge what we normally consider to be the ‘absolute’ limits of nature”.

In typical horror game fashion, your play one of these scientists, stranded in an empty, Antarctic base. After touching things you really shouldn’t, your character, one Frank Gilman, finds himself somewhere… not good.

According to the developer, Conarium will be an adventure game at heart and will feature a “deep and suspenseful Lovecraftian story” with “multiple endings”. Otherwise, it’s a bit thin on details, but I wouldn’t be surprised if you die a lot in it, preempted by a completely loss of one’s marbles.

It’s destined for the PC, as well as the Xbox One and PS4 and isn’t due out until the first quarter of 2017. But don’t worry, that leaves you with plenty of time to prepare your padded cell. I know mine needs a bit of a scrub.

Conarium [Steam]