Oct 26, 2017 - Cozmo

This week at Bungie, we launched Destiny 2 on PC.







The PC version of Destiny 2 is finally here. Amid all the excitement, you might have missed your introduction to the team that made this moment possible.













Thanks to everyone who has joined us on this new platform. If this is your first Bungie game, we welcome you with open arms.









Looking Ahead





Right now at Bungie, we’ve passed the development torch from the people that made Destiny 2 to the people who will sustain it. We began a new conversation at TwitchCon with an introduction to two designers from the Live Team who are working on seasons of change for your Guardian lifestyle. If you missed their panel discussion, here is a glimpse at some of the items you can look forward to earning in Season 2.





















Game director Christopher Barrett is also working on making Destiny 2 a game that will challenge and reward you in new ways. You may have heard from him in the past, as he introduced new ways to play in The conversation continues about how this game will evolve.is also working on making Destiny 2 a game that will challenge and reward you in new ways. You may have heard from him in the past, as he introduced new ways to play in House of Wolves and Rise of Iron . He’s an engaged player – a Guardian like you – and he has some new thoughts about how the world of the game should adapt to the way you play.





CB: Hey, everyone. We've been playing the game in the wild for seven weeks, and like the Destiny experiences that have come before, we're always thinking about where the game is heading next. We're still planning when a bunch of the improvements listed below are going to make their way into the game, but we wanted to let you know what we're up to. Here’s a short list of updates we’re working on: New systems and rewards to give our most engaged players additional, optional pursuits.



Better incentives for players who complete challenging Prestige activities.



Better rewards and replay value for strikes, adventures, and Lost Sectors.



Private matches for the competitive community (we are targeting early 2018).



Crucible tuning like adjusted Supremacy scoring and better spawning rules.



Better incentives for completing Crucible matches (and penalties for quitting competitive games).



Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.



Changes to make the mod economy more interesting and impactful.



Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.



New ways to spend surplus currency and materials (looking at you Legendary Shards).



An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.

There's more we're working on. We'll talk again soon. -Barrett @cgbarrett









Patch Note Preview





Next week, we will be deploying Patch 1.0.6. Stay tuned to @BungieHelp for dates and times early next week. It contains a fix to an emote issue and should help you find more Guardians backing you up in public spaces. There are also several Crucible changes that affect scoring and spawning. These are not all of the notes – we’ll have the full list for you when the update goes live.





General

Fixed an issue with collision detection on the Bureaucratic Walk emote



Fixed an issue causing players to encounter empty public spaces too often in free roam







Crucible

Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.



Clash Reduced score limit to 50 (was 75)

Control Reduced score limit to 90 (was 100)



Reduced influence that enemy-controlled zones exert over the spawning system

Survival Reduced round time limit to 2 minutes (down from 3)



Reduced life count to 6 (down from 8)

Supremacy Increased score-to-win to 70 (up from 50)



We now grant one point for defeating an enemy Guardian



Adjusted the influence that enemy crests have on the spawning system







Known Knowns













Destiny Player Support has been hard at work tracking down all of the known issues with the PC launch and making sure they have our public list up to date. If you have issues to report, they will be your huckleberry.





This is their report.





Destiny 2 PC Launch: Known Issues Since the release of Destiny 2 on PC, we have been recording verified issues within the Vital Information and Known Issues thread. The following is a list of confirmed issues that have come up since launch: SSSE3 Required : Destiny 2 will not run on processors without Supplemental Streaming SIMD Extensions 3 (SSSE3). PLEASE NOTE : We’ve seen a number of reports of crashes on CPUs that fall below our stated minimum specs (e.g. AMD Phenom II series). We are investigating the issue and will attempt to fix the crash, but these CPUs are below minimum spec and are not officially supported.

: Destiny 2 will not run on processors without Supplemental Streaming SIMD Extensions 3 (SSSE3). : We’ve seen a number of reports of crashes on CPUs that fall below our stated minimum specs (e.g. AMD Phenom II series). We are investigating the issue and will attempt to fix the crash, but these CPUs are below minimum spec and are not officially supported. AMD Vega crashes: We are aware of player-reported crashes at Mission Six for players using AMD Vega GPUs, and are we working with our partners to investigate this issue.



We are aware of player-reported crashes at Mission Six for players using AMD Vega GPUs, and are we working with our partners to investigate this issue. Clan Roster: We are aware of player reports describing the Clan Roster not appearing in Destiny 2 on PC. We are investigating this issue.



We are aware of player reports describing the Clan Roster not appearing in Destiny 2 on PC. We are investigating this issue. Error codes: BUFFALO, TRUMPET, and CHIVE knowledge base articles have been updated with information relevant to issues players have encountered with Destiny 2 on PC.



BUFFALO, TRUMPET, and CHIVE knowledge base articles have been updated with information relevant to issues players have encountered with Destiny 2 on PC. Beta emblems: We are aware that players who participated in the Destiny 2 PC Beta have not received the appropriate emblem within their Collection. We will provide additional information once it is available.



Reporting PC Issues to the #Help Forum If you are encountering any issues not listed within the Vital Information thread, we advise posting a report to the PC Support forum on #Help . When reporting an issue, please include the following: BattleTag with numerical suffix



Configuration info: CPU, GPU, RAM, GPU driver version, and operating system



DxDiag: Steps on how to provide this may be found within this thread under “Reporting Issues”



Issue information: Destination, activity, and description of the issue that occurred.

This information is greatly beneficial to issue investigations, whether communicated through a newly posted thread or as a reply to a report that has already been posted by another player. Please note that players may not be provided with actionable steps in response to their report. However, all reported information is escalated to our internal teams for investigation.









Early Screening













The previews are over and it’s time for your feature presentation. There are some great movies this week. The winners will be receiving a special emblem in Destiny 2. We are waiting on a fix to grant emblems right now, but it should be coming soon . If you want a shot at winning next week, submit your movie to the Creations page . Here are this week’s winners.





Move of the Week: The Quickfang Sword Montage





Honorable Mention: Utopia









Honorable Mention: Destiny 2 Gun Sync













Destiny 2 feels really good on PC. I plan on spending a good portion of my weekend leveling up my third Hunter on my third platform. Maybe I’ll run into you during a public event?





There is another update coming next week and you just got a look at some of our future plans on how we will support the game. Thanks for continuing to help us shape the game by playing and giving us feedback.





<3 Cozmo



