Introduction

My name is Sharlene Lin. I grew up in China where I studied traditional and graphic art at one of the top art schools in China. Later I went to college to study Computer Art and graduated from the School of Visual Art in NYC.

In New York City I was able to work with many amazing artists at commercial studios but later on, I moved to California to chase my dream to do movies.

I began my career in visual effects and film production around 2010. I was able to contribute to several movies including “Snow White and The Huntsman” and its sequel, “The Huntsman: Winter’s War”, “The Avengers”, “Jack Reacher”, “Looper”, “Twilight Saga: Breaking Dawn”, and others.

I learned how to build precise models that match real life measurement and details. Modeling for movies that require destruction is also really interesting because you need to make sure all the models are built almost like real life. Models were made as to not penetrate into each other, and this is used for destruction simulation effects.

At The Mill, I worked on many commercials for brands including “Hay Day”, “Game of War”, “Halo”, “Honda”, and “Kia’s 2017 Super Bowl spot, Hero’s Journey”. I also worked on “HELP”, the VR short film for Google Spotlight Stories. “Xbox One insects” and “It’s a Tide(Super Bowl 2018)” are of my latest works.

Currently, I moved to Redmond Washington area with my husband, and now I want to join the game industry so I am learning workflows for game art.