Hey guys, been a few weeks (I know, I’ve had several people yell at me to continue posting, apologies) but it’s been crazy with bunch of IRL stuff going on and new gaming releases happening simultaneously. Anywho, was itching to continue on with the card reference series since I have gotten a lot of good feedback with those articles, so we will continue on with our 7th issue of that =) Here we go!

Shantotto (1-107L)

Ah yes, glorious Shantotto, the Legend that has struck fear into FFTCG players since Opus 1. When Shantotto is on the field, she gains all elements except Light and Dark. On top of that, she removes all forwards on the field from the game. This is a reference to her character in Final Fantasy XI, being the most powerful Mage in all of Win’durst (and honestly all of Vana’diel”. She has mastered all the different elements, and can even skillchain/combo into herself, causing ridiculous damage. As for removing forwards on both sides from the field, even though Shantotto is a “good guy” and helps you from time to time, she tends to go a bit nuts on occasion, and always reminds everyone that she is on top of the food chain, and demands either payment or respect. She even becomes the final boss in the FFXI Mini Expansion – “A Shantotto Ascension”.

Adelle (5-050H)

Next up, we have Adelle from Final Fantasy Tactics Advance 2. Known in that game as “Adelle the Cat”, she is known for her insane agility, speed and cunning throughout the various hunter guilds. In the TCG, she has haste, and for a wind, she cannot be blocked. This references her natural speed as mentioned above, but also that as a “Heritor” job, she has access to very powerful gear such as Ribbon that can get her in and out of situations while ignoring threats (hence why she cannot be blocked). She also has the highest speed stat of any character from FFTA2.

Green Mage (5-137C)

Pretty straight to the point on this one. When you dull Green Mage, put it in the break zone to cancel an action ability. The Green Mages from FFTA2 have the spell “Silence”, which prevents an enemy character from taking action and casting a Spell or using specific abilities.

Ghoul (4-029C)

Another simple yet accurate card, Ghoul can dull, pay 1 ice, and 1 any element, and dull 1 forward. This references their ability from Final Fantasy Tactics, known as “Sleep Touch”, which currently puts a target to sleep. This takes it out of a position to perform in combat, much like dulling a forward in FFTCG.

Lich (4-046R)

Lich is a summon from Final Fantasy Tactics. It deals each Forward the opponent controls half it’s power in damage. This is very accurate to it’s effect in FFT, where it deals damage equal to half of the maximum hp of an enemy character.

That’s all for this edition of the CoI Card References. While a couple of these were pretty basic and to the point, I continue to appreciate how accurate a lot of these cards are to their digital counterparts. Make sure you tune into The Break Zone this weekend for coverage on the FFTCG Nationals! Have fun =)

(Did you know? In Final Fantasy Dissidia, when you deplete the enemy character of their bravery points, you “Break” them, effectively negating their combat prowess and strength until they stabilize and fight back. This is where the term originates from in FFTCG when you inflict damage equal or over a target’s power level (or use summons, abilities, etc), they are considered broken.)