Flash Keyword Ability Type Static Introduced Visions (mechanic)

Time Spiral (keyword) Last Used Evergreen Reminder Text Flash (You may cast this spell any time you could cast an instant.) Statistics 0.9% 22.2% 30.9% 7.8% 7.8% 16.5% 4.8% 2.2% 0.4% 0.9% 0.9% 4.8% 230 cards Scryfall Search oracle:"Flash"

Flash is a keyword ability which allows the card it is printed on to be casted at any time you could cast an Instant.

Description

Flash first appeared in the Time Spiral expansion,[1] its first appearance in a core set was in Tenth Edition.[2] Although this ability existed before Time Spiral, this is the first time it was used a keyword. The earliest card with Flash is King Cheetah from Visions. Older cards with this ability have received errata to give them Flash.[3]

Flash is primary in blue, secondary in green and black and tertiary in white and red.[4][5][6]

Rules

From the glossary of the Comprehensive Rules (August 7, 2020—Double Masters) Flash A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”

From the Comprehensive Rules (August 7, 2020—Double Masters) 702.8. Flash 702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.” 702.8b Multiple instances of flash on the same object are redundant.

Flash

Examples

Example Ashcoat Bear

Creature — Bear

2/2

Flash (You may cast this spell any time you could cast an instant.)

Cards that grant Flash