Sacred Oath: Oath of the Valkyrie

Paladins who take this oath have the tenants of the Valkyrie magically branded on their body, usually on their throats. Those who swear upon this oath are the deciding factor of who dies and who lives on the battlefield. They hunt down anyone who seeks to deliver unrest to the souls they deem worthy to die in battle, and will burn the warrior who rejects their call.

Their tenants are as follows:

A Warrior Deserves a Warrior’s Death: The soul of a warrior is the most weary, and one must take extra care when guiding them to their final rest. To fell a warrior in cold blood is to relinquish all honor, no matter their misdeeds.

Die by the Sword: A true Valkyrie ends a battle with her blade slicked with blood, and her heart full of gold. Never retreat from a fight you can win.

Deliverer of Souls: It is your duty to choose the warriors that are sent to the afterlife or not, to do so without clear judgement is blasphemy.

Let Thy Fury Burn: The fury of the Valkyries is well known, that reputation is to be kept. Let anyone who challenges you know this fury firsthand.

Oath Spells

Paladin Level Spells 3rd faerie fire, thunderwave 5th gentle repose, Aganazzar's scorcher 9th call lightning, life transference 13th blight, sickening radiance 17th destructive wave, flame strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Fated Word: Life

When an allied creature within 60 feet of you makes a death saving throw, you may use your reaction to cry to their soul, giving them the vigor to stay in the fight a little longer, bringing them back to their feet with 1 hitpoint.

Fated Word: Death

As an action, you can choose a single creature within 30 feet, marking their fate as death, this creature must make a Wisdom saving throw.

On a failure, the creature takes additional necrotic damage equal to your Charisma modifier when you hit it with an attack for 1 minute.

A humanoid creature that dies while under this effect is risen as a zombie underneath your control for 1 minute.

Aura of Exhuming

At 7th level you exhude an aura of judgement out to 10 feet, which gives you the following benefits:

Allied creatures within this aura have advantage on death saving throws.

Hostile creatures within this aura have disadvantage on death saving throws.

At 18th level, the range of this aura increases to 30 feet.

Chooser of the Slain

At 15th level, you learn both the bane and bless spells and can cast them at will at their base levels, without providing material components. You always have these spells prepared and they do not count towards your number of spells prepared.

Sigrün’s Fury

At 20th level, you can use your action to become an avatar of life and death for 1 hour. During this time, you gain the following benefits:

The northern lights trail behind you, and you sprout spectral black, white, and gold wings that give you a flight speed of 60 feet.

Your attacks do an additional 1d8 necrotic or radiant damage (your choice).

The spell Call Lightning is cast at it's base level under your control for as long as you are in this form. It does not require concentration, and you can call down lightning as a bonus action.

You regain use of this form on a long rest.