



Kinky: What’s up my boys and girls of Doujins.com. Your boy Kinky is back with another interview, and if your kink is hypnosis then this interview will be a real treat for you. Without further ado, bow down to your Western Adult Games Overlord (you have no choice since you’re hypnotized), Cypress Zeta! Welcome, my Lord Zeta, I hope this isn’t out of line but, how are you doing today?





Zeta: Busy busy busy! Everything is really taking off over at Outbreak Games and I'm behind it all, so I'm never short on things to do! I'm running an indie game studio, and that's quite the task! It's more than worth it though - this job can be a ton of fun!





Kinky: That’s good to hear! So, many already know about your first big project, Overwhored, so I won’t stay on it for too long but I am curious about one thing. In Overwhored the sex scenes where all dialogue and no descriptions, which I actually enjoyed since I enjoy hearing what the girls think about the situation and can imagine what’s going on myself. What made you decided to write the sex scenes this way?







Zeta: It was a narrative experiment. It helped keep scenes short and to the point, which was important when you had a huge harem of girls to go through. I don't think I ever managed to really realize the potential of it and ultimately it proved to be a bit awkward. By the end I did it mostly for the sake of consistency but I don't think I'll do narrationless sex again.



Kinky: Now in your latest finished game Snow Daze, the main character Jason, is more descriptive about the sex. What made you change to this style of writing from the style that Overwhored had?









Zeta: It's closer to my natural writing style. Jason's work is narrated in the second person, which isn't much different than writing in the third person. I'm a traditional writer and to be honest, I prefer working this way.



Kinky: When you first started this, did you ever imagine that you could have made a living on making adult games?









Zeta: When I first started this I was doing it as a hobby. I had written many adult stories and simply never released them over the years for my own enjoyment, making games wasn't any different. I honestly thought of this as something terribly shameful that everyone would hate me for when I started. I almost didn't share the first demo of Overwhored and I ended up releasing it anonymously on hypnochan. To my amazement people liked it. I decided to go at it seriously only once it became successful and at no time prior to that, but that was years later. When I started monetizing adult games was impossible and paypal froze my account for accepting donations at one point. My family turned out to be fine with my career change and everything went better than expected. To the fans thinking of making games themselves: keep working hard and smart and you can make it!









Kinky: Since Snow Daze was your second major project, it was obvious that we would see improvement in your skills and new ideas. What made you adventure out to use Ren’Py and which do you like better, Ren’Py or RPGMaker?









Zeta: They're totally different tools for totally different types of games. I've never been frustrated with the limitations of Renpy like I had often been with RPGMaker VX and later VX Ace though. I'd say Renpy. I just used one and then the other because I was trying to make different kinds of games and needed different kinds of tools. Now I'm using Unity because I'm making a different kind of game and need different tools, again. I'm not forgetting what I've learned, either - after Overwhored 2 I intend to start making more VN's and SRPG's and establish some ongoing series.









Kinky: Snow Daze is one out of many Ren’Py games to have voices, and I believe the only game to be FULLY VOICED! What made you go all out on the voices?













Zeta: The Japanese have been doing it for years and nobody was doing what they were doing. I'd done some stage and acting in the past and knew how to cast people for a role and tell good acting from bad, so I simply looked for talented VA's and went for it. I think I mostly just wanted to prove to myself I could do the same sort of things they could. Though I probably am doing it on a lot less money than most of their studios, we could still succeed.



Kinky: How was the process of adding the voice to Snow Daze? Was it a challenging one?







Zeta: Very. There are no want ads for adult VA's. Instead I looked for online VA's that did NSFW stuff on their own time as a sideline. It was a long search and one of them was found by complete accident when browsing an unrelated site. It would be easier today, with communities where people can offer adult game work services actually existing now. I worked with Hentaiwriter to build one. Now hiring someone new is significantly easier. Build









Kinky: Snow Daze’s story is finished, but your still adding things while Overwhored 2 is in the works. After, Overwhored 2 is done, do you believe you’ll be coming back to Snow Daze?







Zeta: I'm adding some more pictures to Snow Daze and finishing it up now. After Overwhored 2 I'll make a sequel to Snow Daze - Tropical Daze, about Jason's Step-Aunt and his Cous-er, step half-sis- er, step-half-cousin-sisters. It's cat magic, don't worry too much about it.







Kinky: Okay now let’s get to the real meat of this interview. Your third big project, Overwhored 2! How excited where you to finally announce that you’ve been working on this?







Zeta: It's been planned for years now, so it's very neat to start!









Kinky: Overwhored 2 is using 3D models instead of 2D sprites and is also uses the Unity engine instead of Ren’Py or RPGMaker. You seem to always try to top your previous works in some way. What made you decide on these changes?







Zeta: I have people with the right skills and enough money to pay them, so I can do this now. I loved old JRPG's and SRPG's a great deal growing up, and there were great ones in both 2d and 3d. The Japanese industry has shown you can merge real gameplay and plot with a porn game and succeed, so why not combine the things I like? Nobody else is going to do it. The more money I get, the more I will do. It's as simple as that.





