The Biomancer

Artificers who practice Biomancy usually do so in secret. While other chemical specialists such as Alchemists focus on humane and consistent procedures, the Biomancer takes a more hands-on approach, opting for a questionably effective strategy.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Leatherworker's tools. If you already have proficiency with Leatherworker's tools, you may adopt a different type of Artisans tools instead.

Biomancer Spells

Starting at 3rd level, you always have certain spells prepared after you reach specific levels in this class, as shown in the Biomancer Spells table. These spells count as Artificer spells for you, but they do not count against the number of spells you can prepare.

Biomancer Spells

Artificer Level Spells 3rd false life, ray of sickness 5th alter self, ray of enfeeblement 9th life transference, animate dead 13th polymorph, stoneskin 17th contagion, enervation

Examinee

By 3rd level, you have learned how to channel your magic through a willing or incapacitated non-undead and non-construct creature that you designate as your examinee. To designate a creature as your examinee, you must conduct a one-hour ritual in which the willing or incapacitated creature must remain motionless for the duration. If the creature moves, takes any actions or reactions, or disturbs the ritual in any way, the ritual fails. An unwilling creature may make a Constitution saving throw against your Spell save DC at the end of the ritual. If the creature is successful, you fail to make them your examinee.

Once the ritual is successful, the creature you performed the ritual on is your Examinee. They remain this way until the end of your next long rest. If you attempt this ritual on another creature while you already have an examinee, the ritual fails.

While your Examinee is conscious and is on the same plane of existence as you, you may use your action to perceive through their senses for up to a minute, reverting to your own senses at any time as an action. Additionally, if you take damage from any source, you may use your reaction to halve the damage from that single source, dealing damage equal to the amount you take to your Examinee as well. The damage dealt to your examinee this way cannot be resisted. Your Examinee may also perform these abilities targeting you, following the same restrictions otherwise.

Credit: Mike Lim

Deliberate Deformity

At 5th level, your experimentation has partially mutated yourself. You and your Examinee gain a bonus to Constitution saving throws equal to your Intelligence modifier, and any hit die you roll to regain hit points cannot roll below its average amount.

Fluid Flesh

At 9th level, you have learned to temporarily mold a creature's shape, either speeding up their bodies natural healing or bringing out the primal ferocity in them. As an action, you may target one non-undead non-construct creature and choose to subject them to one of the following effects: