Q&A

Everyone – thanks for the support! If I haven’t returned your email yet – I will get to each one – there’s just a lot of them. The response to the gameplay video has been phenomenal, and the comments and suggestions have been really inspiring.

I’d thought I’d answer a few of the more common questions.

Q: Will the game have combat?

A: Eventually? I don’t want to give much away as combat is just a design on paper and I’d want to prototype and test before giving anything away. The game was designed originally without combat, and since then I had planned on getting out a non-combative version and adding combat as an expansion or patch. This isn’t set in stone. Regardless, if it gets added, for those that don’t want combat there would always be the option to disable it.

Q: Will there be mac/linux support?

A: I’d love to support more platforms, but I can’t promise anything. I wrote the code to make this easy, but system interfaces (disc i/o, input, graphics, etc) need implementations per platform. I’m just one guy, so my first priority is to get the game finished. If the game does well I have ideas for expansions, and I could probably be convinced to extend the engine for multi-platform support. I know that no one likes a later release date for their platform of choice. Sorry.

Q: What engine did you use to make this game?

A: None, it’s my own engine written from scratch using C++.

Q: Why isn’t this on Steam Greenlight and/or Kickstarter?

A: I wanted the game to be fairly polished before showing it off to a large group of people, and I wanted something concrete to show before asking for any sort of crowd-sourcing. I’ve been thinking about these things and how/when/if they’ll be done. I’ll certainly post news should they happen.

Q: Can I be an alpha/beta tester, where the heck are the alpha/beta builds?

A: Again, before letting people play, I want the game to be polished to my standards. I will certainly have some sort of demo build or beta program before release. I’m not sure how the distribution of this will work yet, but I will let people know before it happens. It’s just not ready yet. The code is in flux. I don’t want to give false impressions and set biases based on really early impressions of the game play – it might change.