Another SDK feature is automatically rendering near-field effects when sound sources get close to a listener’s head, providing an accurate perception of distance, even when sources are close to the ear. The SDK also enables sound source spread, by specifying the width of the source, allowing sound to be simulated from a tiny point in space up to a wall of sound. We’ve also released an Ambisonic recording tool to spatially capture your sound design directly within Unity, save it to a file, and use it anywhere Ambisionic soundfield playback is supported, from game engines to YouTube videos.

If you’re interested in creating rich, immersive soundscapes using cutting-edge spatial audio technology, check out the Resonance Audio documentation on our developer site. You can also experience spatial audio in our Audio Factory VR app for Daydream and SteamVR. Let us know what you think through GitHub, and show us what you build with #ResonanceAudio on social media; we’ll be resharing our favorites.