About this mod Improves the Testing Hall by fixing many bugs, adding new rooms, and improving the existing rooms! Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

Description:

My goal for this mod was to improve the Testing Hall by fixing all bugs, adding new rooms, and improve the existing rooms. I have made many changes already, look below for a full list of changes.



Installation:

Simply place Testing Hall Improved.esp in your Oblivion data folder and turn it on in Data Files.



Location of Testing Hall:

There are two ways to get to the Testing Hall:

1. Open the console using ` and type coc testinghall or,

2. Use the portal behind the farmhouse in Weye. There should not be compatibility issues with Weye mods.



Changes:

v1.1

Fixed bug caused by mod where you would get sent to a test jail cell instead of the Imperial City Prison when arrested in Weye



v1.0

Fixed floating bush on the road between Hawkhaven and the Creature Grove

Trespass Test Warehouse now has a proper bed

Fixed placement of door marker for the Trespass Test Warehouse door

Moved the Steel Sword from the ground to a crate in Hawkhaven

Fixed door markers at Creature Grove

Added better lighting to the Crime Warehouse

Fixed the gap in the Crime Warehouse

Replaced the bed with a bedroll in the Crime Warehouse

Added lighting to the Hall of Combat

Added lighting to the Fighting Dojo

Added lighting to the Combat AI Warehouse

Added interior name for WarehouseNPCBuff

Added lighting to WarehouseNPCBuff

Added interior name for TestRangedDungeon

Added lighting to TestRangedDungeon

Added interior name for WarehouseTestTakeCover

Fixed wall and floor gaps in WarehouseTestTakecover (this was very frustrating, I wasn't able to fix it completely)

Added lights to indicate usable doors in the Hall of Combat

Added lighting to the Creature Testing Hall

Added lights to indicate usable doors in the Creature Testing Hall

New room: Dark Hall

Added a door light to the Lockpick Warehouse

Added a key to the floor of the Lockpick Warehouse which will open the locked door

Added lighting to AI Testing Warehouse

Removed NPC Combat AI Warehouse, it was an empty copy of another room

Added lighting to the Pathgrid Testing Warehouse

Removed Object Avoidance Warehouse, it was an empty copy of another room

Added interior name for TestVampireInterior

Slightly moved the door marker to TestVampireInterior to be centered with the door

Added lighting to Upper Class Clutter Warehouse

Moved a bed blocking the door in Middle Class Clutter Warehouse

Added better lighting to Middle Class Clutter Warehouse

Centered door marker in Lower Class Clutter Warehouse

Added lighting to Lower Class Clutter Warehouse

Centered door marker in Armor Warehouse

Added a light to the door in Armor Warehouse

Centered door marker in Clothing Warehouse

Added a light to the door in Clothing Warehouse

Cenetered door marker in Weapon Warehouse

Fixed wall and floor clipping and position in Misc Clutter Warehouse

Resized a banner in Misc Clutter Warehouse to clip through the floor

Centered Lighting Warehouse door markers

Added a light to the door in Lighting Warehouse

Fixed the door in Misc Clutter Warehouse

Fixed the door in Middle Class Clutter Warehouse

Added better lighting to Activator Testing Warehouse

Added better lighting to Container Testing Warehouse

Fixed door in Lockpicking Warehouse

Added interior name for TestEnchanted

Fixed gap with door to TestEnchanted

Added door light to TestEnchanted door

New door light color: purple

New door to Quest Item Warehouse

New door to Bruma test area

New door to Erik Magic Test, be careful, the NPC summons in this room use player.placeatme

Added a warning scroll to Erik Magic Test

Added better lighting in Erik Magic Test

New door to Vendor Test (the NPC refuses to sell you anything, I find this funny)

New door to Todd Land (my personal favorite place)

Moved floating torch in Todd's Test House

Improved lighting in Todd's Test House

New room: Wayshrine Warehouse

Test Basement removed, it was empty and had missing walls and floor

Added a portal that takes you to the Testing Hall behind the farmhouse in Weye