Balanced Stance

Pure's balanced stance is where Pure's real power resides. Again, the moves in the string should not be spammed, but each move has its use. Before I talk about Pure's amazing balanced side attacks, I'll go over her string, just to get it out of the way. B1 is a downward strike that has pretty bleh range and comes out a little bit slow. Because of its short range, I strongly do not recommend attacking with this move, instead using it to counterattack closer range targets after blocking. Because of its high tracer, it can also function well as anti-air.B1 T2 and T3 are both useless and I won't talk about them. B2 is the first of Pure's infamous cartwheel attacks, and I feel it is the stronger of the two. Unlike B3, the tracer of B2 has a fairly significant horizontal component, and with some angling can be swept around to catch opponents. It does not cover as much range as B3, but makes a fantastic followup to many of Pure's moves and works quite well defensively as well.B2T2 is identical to the uncharged form, but comes out a little bit slower and is easier to air cancel. B2T3 sends Pure moving forward a bunch while spinning. To be perfectly honest, this move isn't the greatest even though it covers a wide area, simply because it has a significant recovery time and is telegraphed very hard. It's too easy to just hang back, wait for it to end, and counterattack while Pure is helpless. B3 is the most elaborate move of Pure's balanced string. It is a cartwheel that sends Pure far forwards while waving her sword around, meaning it can be good at catching fleeing opponents. One cool thing to note is that landing a B2 means that in most cases it's possible to follow up with a B3, which can deal a significant amount of damage. It should be noticed that this move has a filthy long recovery and this WILL be abused by good players that wait for it to end before counterattacking.B3T2 is similar to B3 but comes out slower comes out slower and is easier to air cancel. B3T3 has Pure throw her sword into the air while spinning around a lot, it's weird. Again, because it's so telegraphed it's not particularly fantastic, but hey, the move exists.Now that Pure's balanced string is out of the way, I get to talk about her balanced sides. I'll start with Pure's Balanced Left, because it is essentially without exaggeration, Pure's strongest move. BL on its own is kind of lackluster. It has a fairly long delay before it's in a position to do damage, and doesn't have particularly fantastic range. However, it does work quite well as a follow up to certain moves, but to be honest it's not the reason that Pure's Balanced Left is her best move. That honour belongs to Pure's BLT2, which ties with BLT3 for the best move in Pure's arsenal. This is an instant attack with respectable range that angles upwards, which can allow for anti-air. Because it is instant and allows full freedom of movement, it is Pure's safest attack as she can move around while throwing it out without committing to an assault. It does decent damage, can follow into a BL with no real downsides, can be easily cancelled into an air attack to parry heavies, and allows movement. In addition, it can be charged for a little bit longer to evolve into its final form, BLT3. Pure's BLT3 throws Pure forward and significantly to the left, and has an elliptical tracer. Because of this, it has an extremely deceptive range and can hit a lot of people who don't expect it. It does pretty solid damage, but its main use is to reliably knock down the enemy for follow up, while staying safe by having BLT2 to fall back on. I'll discuss more about how to play with BLT2 and T3 a bit later, but suffice to say that Pure would not be anywhere near as strong as she is without these moves. Compared to Pure's BL, BR is almost lackluster but nowhere near useless. It sends Pure spinning an enormous distance where she swings her sword in an arc. It doesn't actually do damage for almost half the animation, but the final half can multihit up to six times. The damage is the secondary component to this attack, however, as its able to gapclose from a huge distance away and lets Pure get close where she is most deadly.BRT2 is identical to the tier one form, but comes blah blah you've heard this before. BRT3 makes Pure spin around really fast, and hits in a 360 arc around her. However, like most Tier 3 moves, its overly telegraphed and too easily parried to actually be of use.