Zombies SHOULD be harder to fight and deal with.

So loot progression in Unturned is terrible still, yes Russia has better and better loot as it goes on, but it doesn't exactly work that way. If I take Russia as an example, the bottom and middle of the maps spawn ♥♥♥♥, while the top spawns ok loot. This means players will ALWAYS run straight to Volk and other locations. Because of this, there are no spawns there, and it's a cluster♥♥♥♥ of people at these military locations. Instead of loot progression, it's just plain old map progression. Here is how to fix this.



Probably the best cause on why this happens is the difficulty of the zombies. They are SO easy to deal with, literally just get a knife and you can loot any location EASILY. Simple enough, zombies should be made harder in general, not just what tier zombie they are. They should be changed in ways such as

- Move a bit faster

- A bit more damage

- Solid player models (you can't run through them, this should be with everything tbh)

- Not as dumb AI

- If in large groups, can pile on top of each other to prevent climbing on obstacles.

- If ONE zombie is alerted next to more zombies, they should all make noise, attracting more

- Zombies should only be stunned by heavy attacks (creates more skill than just click and click, you would have to stun it first to effectively melee it.



Simple enough, make the zombies a lot tougher to kill, especially police and military zombies. I think those zombies should be a LOT faster, be more alerted, and overall tougher to deal with. Military and other good end loot places should have zombies that are almost impossible to deal with using a melee. This forces players to be more cautious and loot other areas before looting these places, they must get an amount of bandages and suitable weapons (small fire arm, etc) before entering. If this was implemented with better loot progressions SPAWNS in the new maps, then it would be perfect. Zombies being more alert would also work perfectly for cities and towns, isn't it supposed to be crowded and dangerous? Because it's not right now, it should be death if a group of zombies was alerted. EVEN BETTER, I think depending on how pissed off or the size of the group of zombies is, they shouldn't stop chasing you - at least for a while. This was in Unturned 2.0 and it worked better. Please do this Nelson, I haven't seen many good additions to the game in a while, and it's due to the lack of paying attention to your community.