As promised here comes T-Engine4 and ToME4 beta27 ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

Release highlights:

Many important bugfixes

New Archmage starting zone: the Abashed Expanse

Replaced Nature tree with Aegis tree

Various balance tweaks

Adventurer parties now can drop alchemist quest ingredients

Expanded changelist:﻿

When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu

Most lore notes will not popup if already known (aka: via the sher'tul fortress library)

Spell sustains will correctly disable when learning antimagic

Freeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss there

Ice Storm got a new, much cooler, effect

Flameshock when using Burning Wake will leave a trail of fire of the correct shape

Recalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievement

Reduced the cost and cooldown of Ice Storm and Tidal Wave

Fixed tactical infos for Fire Storm, now NPCs will use it

Random zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back home

Left pane now shows the kind and status of temporary effects in the tooltips

Replaced the Nature tree with the Aegis tree

When frozen the movement keys will do autoattacks to the ice

Grids can be made passable by projectiles but not actors using pass_projectile

Storm Wyrms/Drakes are not lonely fellows anymore, they have escorts just like all other drakes

If the Eidolon is removed by any means from the Eidolon Plane it will instantly come back

Human, Halfling and Elven archmages now start in Angolwen

All non zone specific NPCs now have a proper tile!

Archmages starting in Angolwen can now go into the Abashed Expanse

New zone: Abashed Expanse, a part of Eyal torn away and thrown into orbit far above the planet

Frozen now splits damage 40/60 instead of 25/75. Also while frozen you can not get any new detrimental status effects (the existing ones are kept however)

Manaflow cooldown reduced

Manaflow and Manasurge runes are now disabled while a mana regen effect is active (just like life regeneration effects)

Drain will not work on oneself anymore

Toxic Death will only spread to foes

Fixed the jewelry creation

Fixed the "black map" bug

Fixed some achievements when not using shockbolt tiles

Adventurer parties encounters are now correctly hostile

Fixed One With Nature

Corrected Flameshock description

Rebalanced many Brawler talents

Brawlers have a new talent in finishing moves (Concussive Punch)

Removed Rushing Strike but Brawlers now can learn Rush more easily

Finishing moves may now be used without combo points but at reduced effect

Pugilism talents that used to grant more then one combo point now

grant their additional combo points at talent level 4

Increased damage scaling on most brawler striking talents

Unarmed Training is now a class tree and based off cunning

Conditioning tree now requires strength to learn instead of con

Reduced Spacetime Tuning Cooldown

Gloves & gauntlets should display correct damage mods

Damage Smearing will now convert all damage except temporal damage into temporal damage over time rather than arcane damage

Adventurer parties that wander the worldmap have been busy slaying stuff, they can now have ingredients for the alchemists quest

Fixed Silent Blade

Removed nightmare mode achievements (since nightmare mode is no more)

Fix Arcane Eye at level 5

No random lore appears in the random zones or in the islands of Rel

Non-moving creatures will not try to flee

Dominant Will correctly appears in the right click menu

Fixed a rare combo of talents that could make a brawler random boss enter an infinite loop

Telekinetic Leap respects the talent range

Fixed the random crash/weird textures when coming back from the Eidolon plane

Fixed Huge Appetite achievement

Movement tutorial appears once again

Frozen tooltip updated to clarify that it blocks teleport & heal

Missing tooltips in the character sheet

Fixed vertical doors in shockbolt tiles

The "room of death" is the Vor Armoury is guarded by sealed doors

Chrono worlds will now clear on level/zone change

Paradox clone debuffs will now prevent the player from leaving the level or zone door to the past no longer increases paradox but may cause anomalies while active

Six new vaults from the vault contest and a new unique for the winner, Burbs Lull

Fixed a leak of particle systems

Have fun!