Character creation

After the short tutorial, you will have the opportunity to create your character. Pick the class according to your playstyle. I think all are playable and have their advantages, however, the hunter feels a little bit underwhelming. The mage has a brilliant damage output, and the warrior is very hard to kill. The hunter has valuable skills but the beginning of the game feels quite sluggish compared to the other classes. Don't forget that you will choose 3 companions (among 6) to help you, so feel free to choose the class that appeals the most to you. Below is a collection of thoughts on each class and their skills.

Warrior

Warriors have the most health per level and least energy. They mostly have physical attacks, and a useful taunt ability to protect weaker allies. They are easy to play and I recommend them if you are very new to this game genre. This character will rely on strength, vigor, and wisdom, so don't waste points elsewhere. Attila's item set is best for offense, Hadur's for defense. You can play the warrior with pretty much any team members but make sure they have some crowd control and serious damage output to compensate your lacks in these domains.

Background

Berengocia is clearly the best background, but Sea of Operencia is a decent alternative.

Left Tree

The best damage skills are in this tree, however, the passives are less appealing. Take the strength nodes only for advancing through the tree.

Stun: Nothing wrong here, high damage and chance to stun is a must have until the end.

Cleave: Solid A.O.E., I kept it until the end.

Grueling: I'm not a huge fan, but it's a high damage low cooldown single target skill.

Bleeding: The dot is great, especially when you are feared. I highly recommend this during the second half of the game.

Perfect Strike: High damage, instant kill. A must have. It costs a lot, so don't spam it except on bosses of course.

Middle Tree

It complements the first tree with additional damage skills but more importantly nice passive skills. Extra attack chance is always worth picking up.

Dual Strike: A decent attack, providing that your opponent doesn't have armor.

Counter Attack: Use this only if you taunt often, it's a decent combo. However the counter damage isn't great, so it's best against a crowd to multiple counter opportunities.

Drib: It has a high critical chance, but there are better single target damage skills.

Whirlwind: This is a very strong attack, similar to Kampo's rage. Clearly the highest hitting warrior attack, a must have!

Right Tree

Apart from taunt, I don't really like the skills here. However, the passive bonuses are worth taking.

Taunt: If you have low HP character you should use taunt. The enemies tend to focus on the weaker character which makes this skill actually useful.

Thorns: It's like a taunt but only a 75% chance of success. Honestly, it's not worth it, the included buffs are meh. You are already so hard to kill.

Endurance: A warrior shouldn't go down if he has enough wisdom and vigor, I don't recommend it.

Hunter

Hunters have a solid balance between life and energy, but still, you want to invest in vigor and wisdom, as well as agility for the offense of course. There are no item sets for hunters (apart from Réka's early game), but there are powerful bows and equipment nonetheless. As mentioned before, this class has a slow beginning. Indeed, it has few A.O.E.'s, and not that much energy early on to spam skills. Starting from the mid-game, the hunter can use a few powerful skills, but nothing extraordinary.

Background

Glass Mountain or Sea of Operencia are both valid options.

Left Tree

Leg Shot: I'm not a big fan, as grounding isn't really useful early on. You can have this one or rain of arrow slotted for succubus and garaboncias however.

Marking: Very useful debuff for resilient opponents. It's a must-have for bosses as soon as you have 4 people in your team.

Close Shot: This deals more damage to the front row and it can stun. All good in my books.

Burst: A mini A.O.E. It can deal a substantial amount of damage to the back row, so if you plan to use this, make sure the rest of the team deals with the front row as soon as possible during battle. It can hit the same target several times, even if it died from the first blow.

Middle Tree

Barbed Arrow: Good for early game, but there are better skills afterward.

Raining Arrows: The only real A.O.E. for hunters, but the damage is disappointing. It is also useful against succubi at the end game.

Headshot: High damage, instant kill. It's a must-have!

Right Tree

The passives here are a bit underwhelming, I'd pick evasion over initiative through to reach higher skill tiers.

Cat Feet: It's not worth spending a turn on this, avoid that.

Combat Sense: A great buff for the whole team. Time it when you are going to unleash powerful attacks.

Inner Time: Despite being only for 2 turns as well, it's pretty neat. Just don't use it while you are under combat sense, alternate between both buffs.

Mage

My favorite class by far as I loved the damage output in all situations. Make sure to invest heavily in vigor else you might die from time to time. It is tempting to allocate a lot of intelligence, but your damage is crazy anyway so I really insist on spending on vigor. The end game Göncol item set is incredible for mages. Clearly, it's the class to pick if you want to spend the least amount of time during battle.

Background

Around the forest is the best by far.

Left Tree

Freezing Cold: It's very useful early on as a cost-efficient damage skill because it is an A.O.E. that deals D.O.T..

Lightning Strike: Great skill overall. Even if it is not an A.O.E. it can deal high damage to multiple targets (even against taunt). Many opponents resist fire, but almost none lightning.

Blizzard: A lightning and cold based high damage A.O.E., and it can even stun. It's just insane!

Middle Tree

Fear: Many opponents are susceptible to fear but this is a single target so it's quite a waste. Most bosses resist or are immune to control effects anyway.

Strigoi: A solid single target that heals back. I didn't choose it because I had enough heal and not enough skill slots in battle, but it's usable.

Word of Power: Very situational as silencing is useful on few enemies, but it's a physical A.O.E. so for mage it's not that bad.

Death's Touch: Free with the Goncöl item set, this insane single target can instantly kill. Another must-have!

Right tree

Bonfire: A solid single target from the beginning, and with cooldown reduction you can spam it. Decent damage until end game.

Fireball: A great A.O.E. to start with especially against the undead, however many enemies resist fire end game so I dropped it later.

Firestorm: Like fireball, it loses its point at the end of the game, but the permanent D.O.T. can't be used with this brutal A.O.E. I think it's a must have early on, and then you decided when/if to ditch it.

Companions

We can have 3 companions in battle from a selection of 6. As long as you have enough to cover all situations pick the ones you like the most, and preferably make use of a different kind of armor and weapons offered in the game. If you have 4 one-handed weapon users, you won't use the potential of other items and put subpar items on your characters.

Joska

My least favorite companion, I'm not going to lie. He is hard to specialize as he is divided between intelligence and strength skills, and relies and poison and fire which are the most resisted source of damage in the game. He doesn't have much HP or resists naturally so you also need to invest in vigor and wisdom, which makes it very hard to focus on damage. If you pick him I think it's best to skip entirely intelligence as his associated skills deal less damage, and he has less to start anyway. He has great passive skills, however: alchemist, retaliate and against all odds.

Left Tree

Herbalism: A healing skill, always welcome especially early game.

Valerian's Kiss: A poison based skill that can possibly sleep so it's actually not that bad early game, but it scales with intelligence.

Combustion: Great early game, but it's fire and poison so during the end game everyone resists it. Besides, it also requires intelligence.

Asphyxiation: His best skill, by far. It ignores poison resist and can instantly kill on A.O.E. Insane! The only reason to pick Joska honestly. The intelligence requirement here is less annoying because it's the instakill effect that we seek here. Please note that if an enemy is immune to poison, we won't reduce his poison resistance and therefore deal no damage to them.

Middle Tree

Stealth: The turn spent on this is wasted, it's absolutely not worth it. If you need to rely on this for defense, then you want to try taunt or more HP instead.

Backstab: The armor penetration is great especially against a boss or a taunting enemy.

Shadow Strike: Another poison ability, however, the decreased hit chance is actually a nice debuff.

Right tree

Easy Shot: It deals a lot of damage, but it requires agility so skip it.

Somersault: It gets better with levels, so it's very usable during the end game.

Crossbow Roulette: In late game, it can't affect you. However, I skipped it because it's still a 50% chance to do nothing for a turn.

Demoralize: The debuff is very situational, but it's another A.O.E.

Knockout: 50% silence is great for an A.O.E., better that demoralize in my opinion.

Mezey

I didn't use that many skills from him, but he is solid and hard to kill. He can buff your team as well and has a great A.O.E. heal. He is not as versatile as some other characters but he is nonetheless an unkillable healer and taunter, as well as solid physical damage dealer.

Left Tree

Stay Sharp: A stat boost for 3 turns. It's best used when other skills are on cooldown or when you are feared. It's great if you have at least 2 characters benefiting from agility or intelligence.

Not Today: A great heal, clearly a must have. Nothing more to add apart "use it all the time"!

Don Your Armor: Another buff, but its value drops a lot if you don't have at least 2 strength based characters.

For the King: It costs a lot but it gives energy back to your team, so it is in fact very energy efficient! Alternate this with a guard to get energy back on Mezey.

Middle Tree

Apart from taunt, I don't really like the skills here. However, the passive bonuses are worth taking.

Taunt: If you have low HP character you should use taunt. The enemies tend to focus on the weaker character which makes this skill actually useful.

Thorns: It's like a taunt but only a 75% chance of success. Honestly, it's not worth it, the included buffs are meh. You are already so hard to kill.

Endurance: Mezey shouldn't go down if he has enough wisdom and vigor, I don't recommend it.

Right Tree

Turtle: I don't really like the fact that it disappears so easily, I favor offensive strategies.

Flank: Mezey's best single target skill. A must have, plus it deals high damage even at the back row.

Brute Force: A costly A.O.E., but removing taunt gives more freedom to your team. I preferred For the king but if you lack A.O.E.s in general then go for this one for sure.

Sebastian

One of the highest damage dealer: he has great control effects, D.O.T.s, A.O.E. He has it all when it comes to offense, but his defense is weak so invest heavily in vigor and wisdom. He is played like an agility based mage honestly.

Left Tree

Barbed Arrow: Good for early game, but he has better skills afterward.

Raining Arrows: Slot this A.O.E. if you lack them, and is useful against succubus at the end game. Very situational, I slotted it only for a succubus.

Headshot: High damage, instant kill, so it's a must-have.

Middle tree

Chilling Arrow: Usable early game, and few enemies resist cold, but only if you don't have better to slot.

Fire Arrow: A high damage skill with dot, so it's great for all non-fire resistant enemies.

Poison Arrow: Much better than what I first thought. There are many poison resistant enemies, but the other takes so much damage it's ridiculous.

Lightning Shot: It costs a lot, but it's a high damage A.O.E. that can stun. A must have especially in the copper forest.

Right Tree

This tree doesn't rely on agility so I skipped it apart from easy shot.

Easy Shot: Deals a lot of damage, actually useful until the end game.

Somersault: It gets better with levels, but only as a debuff (Sebastian isn't strength based).

Crossbow Roulette: Only for late game, but I skipped it because it's a 50% to do nothing for a turn.

Demoralize: Very limited damage, and the debuff is very situational.

Knockout: Mediocre damage. 50% silence is great for an A.O.E. but it's not worth going this tree with Sebastian honestly.

Kela

She is a solid warrior and healer overall. I gave her the Attila's set and she was just murdering everything with infinite energy in the end game. Her passive skill "Energise" is brutal: that and guard give her energy all the time, so she can spam her abilities at will. Master of elements + responsive synergise well because that gives her high elemental resists without spending in wisdom. She is unkillable, so for a healer it's always welcome.

Left Tree

Clearly the best damage skills are in this tree, however the passives are less appealing.

Stun: Nothing wrong here, high damage and chance to stun is a must have until the end.

Cleave: Solid A.O.E., I kept it until the end.

Grueling: I'm not a huge fan, but it's a high damage low cooldown single target skill.

Bleeding: The D.O.T. is great, especially when you are feared. I highly recommend this during the second half of the game.

Perfect Strike: High damage, instant kill. A must have.

Middle Tree

Summon: You can use it with a passive skill to buff you up. I wasn't convinced but it's up to you.

Word of Life: your A.O.E. heal, absolutely fantastic. Start by researching this. Keep it and use it as often as needed.

Voices from the Deep: a great A.O.E. control skill if you don't have enough already in your team.

Right tree

I didn't use this tree since it relies on intelligence and I went with strength. I think it is a bit weaker overall. Energy shield is very defensive, but honestly even without it I found Kela unkillable overall so really nothing stood out here apart from the small passives. I took skills just to grab all passives here.

Kampo

A strange companion, both in personality and gameplay. I really enjoyed the bear transformation and focused solely on that as I wasn't convinced by the rest, but feel free to post your builds in the comment section. Make sure to slot his passive skills related to shapeshift such as regeneration and battle ready, they are fantastic. He lacks control effects and heal however so make sure you have enough on other characters.

Left tree

Caw: Did I mention this companion is strange? the damage is disappointing here though.

Gaze of the Third Eye: I went with Roar so I never used that one, it's just worse and redundant.

Conjure Raven Spirit: This tree was the least appealing to me so I never bothered, intelligence doesn't suit well Kampo in my opinion.

Sun Glare: Actually useful end game as most enemies resist fire.

Fire Breath: The instant kill possibility is always welcome. The fire-based damage however is less desirable during end game. It's worth slotting for in-between bear transformations.

Middle Tree

Frost bite: Great single target.

Conjure Wolf Spirit: I didn't try that one, but it comes with damage and quite useful buffs too.

Jaw Lock: Great for bosses, the main argument in favor of the wolf in my opinion.

Body of Ice: few enemies attack with ice, at least not dangerous ones so I don't recommend. The A.O.E. is a nice addition though.

Right Tree

I focused on the bear transformation so I mostly used this tree.

Knockdown: Stun and great damage, yup we want this.

Conjure Bear Spirit: Taunt, incredible damage and toughness buff, which can be triggered for free at the start of the battle? Yes yes yes yes yes.

Roar: A bit situational, but non-resistant enemies or taunted enemies won't like this. Slot in just in case.

Rage: It can deal hundreds of damage while you are a bear. SLOT IT!

Csilla

A dedicated healer that relies on intelligence so she is less solid than the others. You can get away with her and a revive potion on another character as well as taunt/invisibility. She has many useful skills so your selection will depend on your other characters. Her weakness is not having enough HP for a healer, so protect her/revive her. Invigorate is an amazing passive skill as well. Focus on vigor during level ups as she doesn't get any from her trees.

Left Tree

Heal: Nothing more to say, it's brilliant.

Regenerate: Nothing wrong either, requires timing for efficiency but heal is heal.

Mass Heal: The best pure A.O.E. heal in the game, so a must have obviously.

Restore: The only way to revive someone in battle except the potion and party skill. I'm not convinced since you are not supposed to die in the first place, it's really up to you.

Middle Tree

Clash: A lightning skill that can always be used. It's low damage but versatile enough.

Charm: A useful control skill that makes crowds much easier to deal with.

Song of the Hero: You need to slot it mostly to remove control effects, the damage buff is cherry on the cake. Really good.

Right tree

Spark: The damage is meh, stun % is meh, but she doesn't have many offensive skills so it's up to you if you want her to be a little bit offensive.

Blindness: The armor penetration is actually great for bosses and tough targets.

Invisibility: Only if you don't have a taunter in your team, but the good thing here is that you have many non-offensive actions so it doesn't disappear too fast.

Silence: I'm not a big fan of single target control effects, she has better skills to slot anyway.

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