Nexus Skyrim File of the month May 2015

No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows other mods to add different types of animations to the game : idles/poses, sequenced, arm offset, furniture, and paired animations, killmoves, and creature animations.

And, with the demonstration mod FNIS Spells the user has a means to display almost all animation files. Dance animations included.

Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. In addition, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, before you run the "Update FNIS Behaviors"

Use animations exclusive to the player in an EASY way?

Bored of all females walking the same?

Ready to explore Skyrim from above?

Want to see creatures animated by custom FNIS behaviors?

You are a modder, and want to understand the contents of behavior files?

You are a modder, and interested in Behaviors?

FNIS for Modders Documentation V6.2

How to Use FNIS SE & LE | w/ MO2 & Vortex.

More videos see at the end of this description

Recent Change(s)

2020/02/18

FNIS Behavior 7.6, FNIS Behavior 7.6 XXL

Recognize newest XPMSE skeleton bones (126/156) for XP32 Maximum Skeleton Extended - XPMSE Version 4.60 and above

Fixed a bug that prevented the PSCD patch

Added ini parameter "LoadCTDCalculation=0"

Reduced output about Load CTD Calculation (see Note)

Fixed patch mixup when switching between different languages

Updated russion language file (thank you, kapasov)

Creature Pack V7.6: fix exit animation event names (capitalization, FrostBiteSpider + Mudcrab)

Installation and Execution

NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account Control). These are "C:/Program Files (x86)" or "C:/Program Files" (or their localized correspondents, e.g. "C:/Programme (x86)"). Use root folders like "D:\Games". This way you can avoid serious protection issues, especially when using Mod Managers.

If you use NMM or MO : If you have an old FNIS version installed, uninstall it like any other mod.

: If you have an old FNIS version installed, uninstall it like any other mod. If you install manually : There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything.

: There is NO action necessary to uninstall an older FNIS version. Simply overwrite everything. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Install FNIS Behavior V7_6

Install Creature Pack V7_6 (optional, necessary for creature animation mods)

(optional, necessary for creature animation mods) Install FNIS Idle Spells V5_0_1 (optional, necessary for the spells)

(optional, necessary for the spells) Activate the FNIS plugin (FNIS.esp)

Install other FNIS dependant mods (see mod list below)

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If you install manually : Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim ), and from there to Data/tools/GenerateFNIS_for_Users

: Go to to your Skyrim Installation directory(for example ), and from there to If you install manually : Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)

: Start the FNIS generator AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

If you use NMM : Install FNIS like any other mod

: Install FNIS like any other mod If you use NMM : If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim ), and from there to Data/tools/GenerateFNIS_for_Users . Click OK.

: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example ), and from there to . Click OK. If you use NMM : "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)

: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

If you use MO : Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim)

: Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Select necessary "Available Patches" (ONLY those you need! See section "Patches") from the bottom part of the generator window

Click "Update FNIS Behavior"

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To check if new animation mods can cause problems: press the "Consistence Check" button

If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-Install Creatures" button (and install the Creature Pack again, if necessary)

GenerateFNISforUsers.exe

a shortcut to the tool

Say "YES"

Say "Abort"

For more detailed manual installation directions see "Installation (extended)"

For Installation under Mod Organizer see the guide at S.T.E.P. Project: Fores New Idles in Skyrim. Or watch one of the videos shown here.

If you are new with installing mods, check the Wiki Installing Mods Using NMM

FNIS Vortex/MO support (profiles), FNIS.ini

FNIS supports Vortex and MO

File Redirection

RedirectFiles=<folder outside of Skyrim\Data> e.g. RedirectFiles=D:\FNIS_Redirect

Start FNIS from command line

<FNIS_path>\GenerateFNISforUsers <FNIS_ini_parameters> e.g C:\Steam\Steamapps\common\Skyrim\tools\GenerateFNIS_for_Users\GenerateFNISforUsers InstantExecute=1 PSCD=0

FNIS execution without GUI (FNIS window)

InstantExecute=1

IMPORTANT Notes

All possible parameters are listed and explained in Skyrim\Data\FNIS.ini0. Empty lines, and lines starting with ' (apostrophe) are ignored

To take effect, this file (FNIS.ini0) has to be copied MANUALLY to Skyrim\Data\FNIS.ini.

Vortex, MO and NMM Virtual Install users: FNIS.ini has to go to "real" SKYRIM\Data (NOT inside the virtual mod folders!)

Problem shooting "Installation Problems"

When all NPCs move with the dreaded STIFF "half-T" POSE

Remove the desktop GenerateFNISforUsers.exe desktop short-cut

Re-install FNIS Behavior EXACTLY as described in the "Installation"

Fix all errors in the generator's text field, and give note to all warnings - Errors definitely WILL, Warnings CAN indicate causes of the "half-T" problem

DON'T try to be smart moving things around

DON'T call the generator from within 7Zip, WinRar, ..., and NOT from a folder that you arbitrarily find through the Windows Explorer Search function

LEGAL, STEAM based version of Skyrim

include the contents of the generator's text field

Piracy Precautions

FNIS checks whether you use a legal Skyrim Steam installation . For this purpose reads the information Steam is setting every time you launch Skyrim with the Steam launcher. If this check fails, you will get a warning in the FNIS output window.

. For this purpose reads the information Steam is setting every time you launch Skyrim with the Steam launcher. If this check fails, you will get a warning in the FNIS output window. FNIS checks whether you are user of the mod pirate site "moddrop" . In this case FNIS will abort with an appropriate error message. If you want to use FNIS again, you need to (1) uninstall the moddrop client, (2) uninstall FNIS, including all leftovers in tools\GenerateFNIS_for_Users or MO overwrites, respecively (3) re-install FNIS again.

I will NOT HELP any PIRATES! First, I don't support people that don't support Skyrim and its mod authors. And second, I don't waste my time chasing down problems which only occur with illegal installations.

First, I don't support people that don't support Skyrim and its mod authors. And second, I don't waste my time chasing down problems which only occur with illegal installations. In order to execute its preventive piracy actions, FNIS reads data from your PC. But only as much as is needed to find out the above described piracy information. If you don't fail the check, there is nothing that is kept in any way. And if you fail, the result is only distributed if you choose to share it. In particular there is no background scanning in any way.

You can use FNIS only if you agree with its piracy checks described above!!!

Mods using FNIS Behavior

Usage

FNIS Behaviors

add new custom animations

Patches

GenerateFNISforUsers.exe

Patch Management

SKELETON arm fix : this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.

: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files. GENDER specific animations : in Skyrim only a few animations are defined gender specific (different animations in the "Animations/female" and "Animations/male" folder. This patch allows you to make other animations gender specific provided they are "properly" created by the animators, see the Note). If you want to use such animations (e.g xp32's New Animation Pack, dualsun's Pretty Combat Idles, or NonokuraSan's Female Animation Pack), simply copy them into your "Animations/female" (or "male"), and use this patch.

: in Skyrim only a few animations are defined gender specific (different animations in the "Animations/female" and "Animations/male" folder. This patch allows you to make other animations gender specific provided they are "properly" created by the animators, see the Note). If you want to use such animations (e.g xp32's New Animation Pack, dualsun's Pretty Combat Idles, or NonokuraSan's Female Animation Pack), simply copy them into your "Animations/female" (or "male"), and use this patch. HKX File Compatibility Check Skyrim/SSE : Cross-using behavior, skeleton, and animation files between Skyrim and Skyrim SE will result in the well-known t-pose. General t-pose when behavior or skeleton files from the other Skyrim are used, animation-long t-pose in case of cross-used animations. This patch will check for such bad files. Obviously, it only makes sense to use this patch if you experience t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS generation.

Bug Fixes

Death after hug fix : a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character "should" have died before and has gone into the bleedout state after a brawl, or because s/he is essential.

: a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character "should" have died before and has gone into the bleedout state after a brawl, or because s/he is essential. Proper Spell Cast Direction fix by Staff of Flames: a person bends his spine backwards when he is aiming towards something flying in the sky(a dragon, for example). This natural posture happens to all NPCs in Skyrim and to the player when he is using a bow, but not when the player is using magic. NOTE 1: FNIS implements PSCD WITHOUT arm, hand and neck twist as it is included in the PSCD mod. Certain types of animations, including bow and animobject animations don't work well with this type of twist. NOTE 2: Some users do not appreciate the amount of bending the player with this patch. By setting "PSCD=1" in the FNIS.ini you can activate this bug fix. Read the file FNIS.ini0 and follow the instructions there.

Dual Dagger Power Attack Speed Fix by Alek: fixes dual power attack speed scaling when using daggers, which will now be affected by Dual Flurry perks, Elemental Fury shout or any other kind of attack speed buffs.

FNIS and FNIS XXL, Animation Load CTD Limit

FNIS, which allows to add 10,000 animations for character 3rd person, AND for each of Skyrims creatures. That is plenty for most of the users of animation mods.

FNIS XXL, which allows to add 32,000 animations for race. For the animation collectors amongst us.

FNIS Spells

Gamers

perform any standard or custom idle

3 spells

FNIS Spell Selector : This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa's Dance Animation for Modder (animations C10 to C26), and dualsun's Funny Animations And Idles (animations C28 to C34, A1 to A4). For a complete list of the used spells, see Data/meshes/actors/character/animations/FNISSpells/FNIS_Animations.txt .

: This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa's Dance Animation for Modder (animations C10 to C26), and dualsun's Funny Animations And Idles (animations C28 to C34, A1 to A4). For a complete list of the used spells, see . FNIS NPC Idles : This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC's regular animation schedule.

: This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC's regular animation schedule. FNIS Player Idles : This (self) spell forces the player into 3rd person and makes her perform the selected idle. The will run until you interrupt, e.g. by jumping up (space bar).

FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)

FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)

FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)

FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)

FAQ

I'm getting Error messages when I call

GenerateFNISforUSers.exe

. What can I do?

Error 5 (Access denied) : See the following FAQ entry

: See the following FAQ entry Error 53 (File not found) : You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation.

: You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation. Error 2019 (Temporary directory does not exist. Bad Installation?) : (1) You are running GenerateFNISforUSers.exe from a wrong place. Most likely from out of the archive file. DON'T do that. Or (2) you have an incomplete installation -> Download and Re-Install FNIS Behavior

I'm getting "ERROR(5): Access to the path .... is denied"

GenerateFNISforUSers.exe

I'm getting "ERROR(5): Access to the path .... is denied"

DESPITE running as administrator

("Animation Problems") After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why?

You have ignored ERRORS or WARNINGS in your last generator run. Don't do this. They are there for some reason.

You are running a cracked Skyrim. In the past apparant cracks have shown symptoms I have not seen in Steam versions.

Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Skyrim -> RMB -> Properties -> Local Files -> Verify Integrity Game Cache ...). Another reason not to use cracks.

You are running a custom skeleton which comes with a skeleton.nif only, and not a corresponding skeleton.hkx. Installing XP32 Maximum Skeleton Extended - XPMSE first usually should fix the problem.

I got the warning "Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam."

check Bethesda's installing from disc instead of steam thread.

you might not have executed the proper steps to relocate your steam folder, as described in Moving a Steam Installation and Games.

if you have used "Steam Verify Cache", it might have removed one of the required registry entries. Start Skyrim once through the "Skyrim Launch" (and not through SKSE)

or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the registry entries used for this check

("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug?

Install SKSE 1.7.0 or later. This will install "sheson's memory patch", which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the following lines:

[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 Use the following SKSE plugins (or one with the same functionality: Animation Limit Crash Fix LE

(".NET Problems") The generator gives some other strange error messages like "0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or aborts immediately after double-clicking.

corrupted Windows or .NET installation

What is a "clean save" (or "cleaned save"), and how can I make one?

Dismiss any follower

Go to a vanilla interior cell

Equip only vanilla equipment

Save and Quit

Deactivate all pugins that you want to update (or, all except Skyrim.esm and Update.esm)

Run, load the previous save, save again -> THIS is your "clean save"

Activate your plugins

I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when loading a save file.

GenerateFNISforUsers.exe

Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so, where do I put it in the load order.

I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x.

I'm a modder and have a mod which conflicts with the behavior files modified by FNIS. How can I be compatible with FNIS?

Manual INSTALLATION (extended)

Microsoft .NET 4.0 (follow the link when GenerateFNISforUsers.exe issues a corresponding error message)

issues a corresponding error message) Administrator rights to your Skyrim installation directories

Create a temporary directory <temp_dir> (name of your choice)

Download FNIS Behavior V7_6 into <temp_dir>

into <temp_dir> If you want to use Creature Animation mods: Download Creature Pack V6_1 into <temp_dir>

into <temp_dir> Download FNIS Spells V5_0_1 -- ADD-ON for the spells into <temp_dir>

into <temp_dir> Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g. 7zip) into into <temp_dir>

with your favorite archive program (e.g. 7zip) into into <temp_dir> Open and extract Creature Pack V6.1.7z into into <temp_dir>

into into <temp_dir> Open and extract FNIS Behavior 7.6.7z into into <temp_dir> - Say "Yes" when asked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3 subfolders: "Meshes", "Tools", And "Scripts".

into into <temp_dir> - Say "Yes" when asked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3 subfolders: "Meshes", "Tools", And "Scripts". Drag and drop the <temp_dir>/Data folder into your Skyrim installation directory (usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim ). Say "Yes" when asked "Overwrite?", or when asked to "Integrate..."

into your Skyrim installation directory (usually ). Say "Yes" when asked "Overwrite?", or when asked to "Integrate..." Install other FNIS dependant mods (see mod list above)

Goto to your Skyrim Installation directory, and from there to Data/tools/GenerateFNIS_for_Users

Start (double-click) GenerateFNISforUsers.exe (part of FNIS Behavior) ABSOLUTELY NECESSARY , or NOTHING works

(part of FNIS Behavior) , or NOTHING works Select necessary Behavior patches in the Possible Patches field (make sure you have the patched mod installed!)

field (make sure you have the patched mod installed!) Click Update FNIS Behavior (this will create your installation-specific behavior files)

(this will create your installation-specific behavior files) Click Behavior Consistence Check (optional, checks if new mods have defined inconsitent stuff)

(optional, checks if new mods have defined inconsitent stuff) Click Exit . Say "Yes" when asked to "Create a shortcut on your desktop?" (strongly recommended, you will need the generator quite frequently)

. Say "Yes" when asked to "Create a shortcut on your desktop?" (strongly recommended, you will need the generator quite frequently) Start Steam and click "Play"

In "Data Files" tick FNIS.esp

In "Data Files" tick FNISSpells.esp

For NMM (Nexus Mod Manager) or MO (Mod Organizer) installation see the appropriate videos

UNINSTALL

Manual Uninstall

Data/FNIS.esp

Data/FNISspell.esp

Data/Meshes/actors/character/animations/FNIS

Data/Meshes/actors/character/animations/FNISBase

Data/Meshes/actors/character/animations/FNISSpells

Data/Meshes/actors/character/behaviors/*.hkx

Data/Meshes/actors/character/characters/defaultmale.hkx

Data/Meshes/actors/character/characters female/defaultfemale.hkx

Data/Meshes/animationsetdatasinglefile.txt

Data/Meshes/animationdatasinglefile.txt

Data/Meshes/AnimObjects/FNIS

Data/Tools/GenerateFNIS_for_Modders

Data/Tools/GenerateFNIS_for_Users

NMM Uninstall

Known Bugs, Restrictions and Incompatibilities

This mod is incompatible with every other mod which modifies behavior files (character or creatures). However, when you are a modder and willing to cooperate, then I'm happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS' templates for the generated files.

However, when you are a modder and willing to cooperate, then I'm happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS' templates for the generated files. (FNIS Spells) It's a little tricky to end the player's idles. Reason is that the CK doesn't provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt.

Reason is that the CK doesn't provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt. Few custom animations can behave "glitchy" when TK Dodge 3.0 is active. TK Dodge uses an SKSE plugin which modifies a file that was generated by the FNIS generator (AnimationDataSingleFile.txt). Unfortunately this modification has a bug which changes the status of 4 custom animations NOT added by TK Dodge (at position 2000 to 2003). Such modifications can cause sporadic t-pose, double-hit, pre-mature abort to such animation.

Usage for MODDERS

History

Credits

Licensing/Legal

The FNIS Behavior can only be downloaded and used in the described way. Without my express permission you are NOT ALLOWED

to upload FNIS Behavior TO ANY OTHER SITE

to distribute FNIS Behavior as part of another mod

to distribute modified versions of FNIS Behavior

to make money with files which are part of FNIS Behavior, or which are created with the help of FNIS Behavior

FNIS Spells

More Videos