You know all those glitches from the N64 version of The Legend of Zelda: Ocarina of Time that re-appeared in the recent 3DS remake? According to Ocarina of Time 3D’s developer Grezzo, it deliberately preserved those bugs!

The studio talked about it in an Iwata Asks roundtable with Nintendo president and CEO Satoru Iwata:

Grezzo programmer Shun Moriya: One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs) Satoru Iwata: Yes, that is an area of conflict. Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.

Iwata: So you implemented them as you would specs, rather than treating them like bugs. It took some work and you had to go out of your way, but you preserved the spirit of the original.

Moriya: Yes. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that.

As for the newer glitches, I presumably those weren’t added intentionally – but who knows, maybe Grezzo wanted to give speedrunners new tools to play with?

Buy: The Legend of Zelda: Ocarina of Time 3D

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See also: Our Ocarina of Time 3D preview

[Via Zelda Dungeon]