Things have finally settled down enough that I am comfortably returning to Aika from Skies of Arcadia Thank you very much to everyone who has been viewing and favoring my Pokégirl models. It has increased their appearance at the top of major search engine results considerably!W.I.P Log:Tapered boots. Thickened thighs. UVing remaining assets.Noticed upper lip protruded too much; corrected. Brought depth of lips closer to eyes. Pressed in eyes a tad. Interview is today! Finishing prep! Aika will have to wait!Got a second interview! Must prepare! Smoothed out body a little. Pressed eyes in a bit.Necklace finished.More business than expected. Aika is almost finished. Tweaked boots (still a little big I think), fixing braids. Working on necklace (green without texture). Added hint of pink to lips.Maya was glitching and crashing galore. Just fixed >~>Might have an interview! Finished ties mesh. Gotta adjust maxilla.Distracted with MapleStory and business =~=Goggles done. Redo hairbands.Redoing goggles. Bottom jaw finished.Enlarged ears. Moved nose and it looked weird as fk, so put back.Tweaked bangs. Fattened soles. Reduced ponytail ends.Detailed eyes a bit. Added more clavicle.Moar AO. Minor UVing left. Straightened boots. Back to my website.Redid braids. More AO. Fattened necklace and neck. Adjusted earrings.Forgot segments in braids. UVing shoulders, arms, and hand.Little more UVing. Need to add details.Experimenting with sculpting. Suck at it. Little UVing done.Been working on my new website and resume. Will return to this project when I can!More rang. I'm going to bed lol.Almost finished buckles on knees. Going to start teeth.Little more 'rang. Little cleanup here and there.Started boomerang.Adding a mouth, teeth and maybe a tongue.Life has thrown me a curve ball. This project will once again take a backseat until I can straighten things out. Least she has a face now lol.Chiseled jaw. Rounded breasts. Just about nailed face.So close! Something's still missing though (and it's not the glare in the eyes)Gettin' thereNeed to tweak faceCurrent polycount is 16,122 quads / 30,490 tris.Test render: