This year I gave a talk about procedural animation at GDC, and the recording is now free to watch here!

I put a lot of effort into this presentation because in a sense it represents much of my life's work so far: approaching technical production problems from first principles to try to maximize what a small team can achieve.

I always hit a bit of a productivity slump in the period after GDC each year, and I appreciate your patience with the relatively infrequent updates since then. I have been working on some significant technical improvements to the engine, and should have more to show pretty soon!