



Cross-faction seemed to work as intended, though not all the assets seemed to be updated properly. We noticed that in Civil War for example both factions started from an unholy amalgamation of both the Republic and the Imperial ship.



Also, can we please pick a colour for the updated scoreboards? I don't mind if the teams are purple and yellow or green and red, but all four colours mixed together make for a serious eyesore.



The role matching unfortunately didn't seem to be quite there yet. The very first 8v8 that popped for us was a Yavin Ruins where our team had four healers while the enemy had two. At the very least it should have been split into three per team, not to mention that the changes as posted shouldn't have let that many healers into a warzone to begin with. Well, that was decent fun! Can't really comment too much on the gameplay changes as I didn't see a lot of them in action (e.g. I got one Queshball but nobody ever seemed to explode while carrying the ball. I once got randomly teleported down two floors while walking towards the goal line though, that was weird).Cross-faction seemed to work as intended, though not all the assets seemed to be updated properly. We noticed that in Civil War for example both factions started from an unholy amalgamation of both the Republic and the Imperial ship.Also, can we please pick a colour for the updated scoreboards? I don't mind if the teams are purple and yellow or green and red, but all four colours mixed together make for a serious eyesore.The role matching unfortunately didn't seem to be quite there yet. The very first 8v8 that popped for us was a Yavin Ruins where our team had four healers while the enemy had two. At the very least it should have been split into three per team, not to mention that the changes as posted shouldn't have let that many healers into a warzone to begin with.