Airborne duels between dragon riders.

A new scenario to show them off - the Dance of the Dragons.

A second new scenario, the Conquest of Dorne.

New Loyalist factions that make civil wars far more balanced, and factions far less of a pain.

Several new features surrounding sexual politics, including stillbirths, abortions, and a brand new system for secret bastards.

Our very own original soundtrack, courtesy of the extremely talented Aurelien Benharrats.

Another small hotfix to fix the savegame CTD problemThis is a small patch to fix some fairly major issues in 0.4.7Main features:- Updated mod for patch 1.111- A new ruin/colonisation system, with ruins in Oldstones and Summerhall- Mega wars are now universal to all empire level titles- Canon diseases can now appear in provinces- Feudal Elective Kingdoms held by a Drowned God follower will now have a Kingsmoot upon the King's deathAnother patch from Paradox means another update from us, again this is a small one that deals with 1.102.This release is a small update that mainly makes the mod compatible with CK2 patch 1.101, including some bug fixes.This release mainly deals with the new goodies introduced by the latest patch and DLC. Additions include:-Worshipers of the Drowned God can now use the Old Gods DLC raiding mechanics. Off map reaving is till possible-Wildlings can go now go raiding and gain defensive bonuses.-Drowned God followers can now take their prisoners as salt wives using the new concubine system, but only via decision so you can't ask someone to be a salt wife. Old system still in place for non DLC users-The Blackwater, Mander and Trident are now navigable by Drowned God followers, with a portage bewteen The God's Eye and The Trident-Added a dynamic dynasty rivalry system. Enemy dynasties can now use the vengeance CB against eachother, which now also enforces all claims .-Added some canon rivalries, including Frey-Stark rivalry from AFFC.Nothing too major in this release, but there are plenty of additions to try before The Old Gods, as well as the usual numerous fixes.- Added a Quest to Valyria event chain- Finally added mechanics to improve base value buildings on your castle holdings.- New R'hllor magic options- Blackfyre Rebellion re-balancedSince we noticed some of you didn't like the Eastern Continent as much as we hoped, we removed it and decided to focus on Westeros again for the moment. And so, here's the new version! The first thing you'll notice is that armies can move again, but the most perceptive amongst you will no doubt notice we have two new scenarios: the much requested Blackfyre Rebellion and the spoiler-heavy A Feast for Crows (seriously, don't even think about clicking on it if you haven't read all the books). There are a lot of tweaks and additions, as usual. You'll find, for instance, that you have new options to employ Hedge Knights. We have begun adding sensible buildings at last, so that late game should hopefully be improved, and there has been quite an overhaul in certain parts of the map.In honor of Game of Thrones' return to television yesterday, we're proud to bring you a new release, and with it a feature you've all long awaited and fiercely demanded. That's right, as of patch 0.4.1, the game of thrones is no longer confined to Westeros!We've worked painstakingly to let you cross the Narrow Sea and experience the wonders of the East, a land of merchant cities, savage horselords, fanatical worshipers of the One True God, and the ruins of an empire long fallen.A simple compatibility update for CK2 v1.091. We simply focused on fixing as many bugs as we could in the short time between this release and the last one.This release comes pretty quickly on the heels of 1.09, but it's no mere compatibility update. And no, Essos isn't in either. What we do have for you is a ridiculous amount of new content. Seriously, our changelog for this thing is six pages long. Here's the highlights:A complete list of changes can be found on our Citadel forumHave fun!