



Happy Halloween! Today we’re releasing a Halloween-themed Distance beta update that features a spooky new stunt level, tons of new halloween objects for use in the level editor, several bug fixes, an improved damage system for the car, and more.

If you create any Halloween-themed content using the new objects be sure to share them with us @refractstudios on Twitter! Backers can listen to music from the new stunt level here on the forums.



Also, as a teaser for some creepy new Adventure mode content torcht uploaded a new audio experiment for you to check out! Beware, it’s not exactly your standard Distance music.







NEW FEATURES

New Halloween-themed level

Spooky Town (for Reverse Tag and Stunt modes)

New Halloween-themed level editor objects

Decorations\Halloween\HalloweenArchway Decorations\Halloween\HalloweenBats Decorations\Halloween\HalloweenCobwebPlatform Decorations\Halloween\HalloweenCobwebSpotlight Decorations\Halloween\HalloweenFence001 Decorations\Halloween\HalloweenFence002 Decorations\Halloween\HalloweenHangingSkeleton Decorations\Halloween\HalloweenHangingTree001 Decorations\Halloween\HalloweenHangingTree002 Decorations\Halloween\HalloweenSpiderSpotlight Decorations\Halloween\HalloweenTombstone001 Decorations\Halloween\HalloweenTombstone002 Decorations\Halloween\HalloweenTombstone003 Decorations\Halloween\HalloweenTombstone004 Decorations\Halloween\HalloweenTombstone005

New primitive (simple) level editor objects

Decorations\Simples\Capsule Decorations\Simples\CapsuleWithCollision Decorations\Simples\Cone Decorations\Simples\ConeWithCollision Decorations\Simples\Cube Decorations\Simples\CubeWithCollision Decorations\Simples\EmissiveCapsule Decorations\Simples\EmissiveCapsuleWithCollision Decorations\Simples\EmissiveCube Decorations\Simples\EmissiveCubeWithCollision Decorations\Simples\EmissivePlane Decorations\Simples\EmissivePlaneWithCollision Decorations\Simples\EmissiveSphere Decorations\Simples\EmissiveSphereWithCollision Decorations\Simples\Plane Decorations\Simples\PlaneWithCollision Decorations\Simples\Sphere Decorations\Simples\SphereWithCollision

New corridor asset

Decorations\EmpireCorridor001

Improved the car damage system

Should run faster than previous version Damaged/dented areas now look more detailed Dents on car regenerate smoothly after hitting checkpoints

Added an early version of Continue/Restart functionality for Adventure mode



MODIFICATIONS

Changed the colors of the EmpireRamp emissive in Adventure levels to not use yellow since that conflicted with the jump barrier

Graphics settings now default to Medium draw distance

Teleport Entrances and Exits now draw debug lines to each other in the level editor

Made it so when you use the TranslateCarSpawnerToStartZone tool it is undo-able

TrackNodes are now always displayed and editable in the level editor (replaced the old track edit mode)

Now if you select a track node it unlocks the tracks that are linked and you have full control of the spline If you select a road piece then it will be locked and you can edit that entire road piece If you want to snap a full road piece to another while it is locked, select the road piece and then the nodes that you want to snap

Now when Track Manipulator Node properties are changed in the Properties Tab it updates the road section properly

Updated the mouse drag threshold in the level editor

Improved visibility on EmpirePillar002

Reduced reflection on the car

Expensive operation during explosion moved to start of the race, to reduce lag the first time the car explodes

Removed tools that aren’t being used any more such as FlipSpline and TrackEditor tools for example



BUGS FIXED