Zombies Zombies

Added back Bad Blood

Added some easter eggs to Bad Blood

Fixed map exploits on Dead End and Bad Blood

Fixed Zombie Zapper not zapping nearby enemies

Added Achievements

Added a Zombies network challenge

Added Zombies to compass

Added coins for advancing through rounds and winning

Removed all Endless modes and Story Hard/RIP difficulties

Hide and Seek Hide and Seek

Added Achievements

Added a Hide and Seek network challenge

Added Hide and Seek to compass

Added coins for killing hiders/props, completing objectives as a hider, and more!

Arcade Fixes and QoL Changes Arcade Fixes and QoL Changes

The lobby should now display ranks in order.



Added the Play Again paper.

Enabled auto queue at the end of the game.

Removed any Build Battle challenges remaining in Arcade.

Fixed an issue which caused some players to be kicked for not having a resource pack, even though they did.

Added the /resource command to resource pack games.



Fixed some achievements there were not correctly in sync.

Fixed an issue that allowed some Christmas achievements to be earned when it's not Christmas.

In high ground, your score is now in the action bar instead of chat.

Cleaned up messages for Trampolinio.

Fixed an issue with the Noteblock task where left clicking the noteblock wouldn't count.

Changed the description of the Achievement `Can't hide from me!` to include which game its for.

Animals should no longer have a chance to spawn invisible,

The trader hologram should now be removed when the game ends.

Grass that spawns out of bounds for the grass task should no longer count towards grass broken.

Fixed an issue that sometimes caused the game to not end.

Fixed an issue that caused the dragon egg on the egg punch task to disappear completely.

Fixed a bug that counted "kicks" towards your "goals" stats. Enjoy those free goals!

Today we've rolled an update to Arcade! Which includes the addition of Zombies and Hide and Seek as well as some bug fixes and QoL improvements. Read on to see what's new and all the changes to Arcade!With the move to Arcade, maintaining 6+ Zombies modes (for each map) was not possible with the total player count. Most of the time Endless modes and Hard/RIP difficulties had very few players and thus games struggled to start. Now with the re-addition of Bad Blood, players would have been spread even more thinly.In Arcade, we want to make the game more accessible to players both new and old. By consolidating the player base into 2 modes with Normal difficulty - either Dead End or Bad Blood - games will start faster and newer players will hopefully find the game less daunting to get into.We've gone through and fixed a ton of known Arcade bugs as well as making some small quality of life changes.To accommodate both Zombies and Hide and Seek into Arcade quite a few changes were made in the backend. This may result in some bugs popping up but we'll be prioritising any reported to be fixed ASAP. As always you can report bugs at https://hypixel.net/bug-reports/create