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This is a full list of all Keywords from the description of the cards in Gwent Open Beta. As you might know, CD Projekt Red changed a ton of things. With the introduction of Keywords, they answered one of the most popular demands from the community – to unify and simplify the description on the cards and make the text there more logical and standard. Keywords are terms used to describe specific actions or abilities the cards will perform in certain situations, such as when they are deployed, destroyed, revealed and so on.

And here is the full list of all Gwent Keywords available in Game

Ally – A Unit on your side of the Board

– A Unit on your side of the Board Ambush – Play face down and only reveal when certain conditions are met

– Play face down and only reveal when certain conditions are met Armor – Absorbs a given amount of Damage dealt to a Unit

– Absorbs a given amount of Damage dealt to a Unit Banish – Remove the card from the game

– Remove the card from the game Bond – Trigger this ability each time another copy of this Unit is played on the same side

– Trigger this ability each time another copy of this Unit is played on the same side Boon – Positive row effects, can be removed by some cards and replaced by other Boons and Hazards

– Positive row effects, can be removed by some cards and replaced by other Boons and Hazards Boost – Increase a Unit’s current Power

– Increase a Unit’s current Power Brave – Trigger this ability if your opponent is winning the current round

– Trigger this ability if your opponent is winning the current round Charm – Move an enemy to your side

– Move an enemy to your side Clash – Trigger this ability only if neither player has passed

– Trigger this ability only if neither player has passed Conceal – Turn a revealed card over

– Turn a revealed card over Consume – Destroy a unit by eating it

– Destroy a unit by eating it Counter – Reduce the counter whenever the given condition is met. When it reaches 0, trigger the Activation ability. Reset the Counter when the Unit leaves the Board

– Reduce the counter whenever the given condition is met. When it reaches 0, trigger the Activation ability. Reset the Counter when the Unit leaves the Board Create – Select a card form a choice of three faction or neutral cards and Spawn it

– Select a card form a choice of three faction or neutral cards and Spawn it Crewmen X – When a Unit with a Fresh Crewmen ability is played adjacent to this Unit, trigger that ability X times

– When a Unit with a Fresh Crewmen ability is played adjacent to this Unit, trigger that ability X times Damage – Decreese a Unit’s current power

– Decreese a Unit’s current power Damaged – A Damaged Unit’s current Power is less than its base Power

– A Damaged Unit’s current Power is less than its base Power Deathwish – Trigger thgis ability when the card is moved to the Graveyard

– Trigger thgis ability when the card is moved to the Graveyard Demote – Convert the card to silver (or Bronze, if Bronze was the card’s original color)

– Convert the card to silver (or Bronze, if Bronze was the card’s original color) Deploy – Trigger this ability when the card is played on the field

– Trigger this ability when the card is played on the field Destroy – Move the card to the Graveyard

– Move the card to the Graveyard Discard – Move the card to the Graveyard from the Hand or Deck

– Move the card to the Graveyard from the Hand or Deck Doomed – Units: Banish when Destroyed (not when Discarded); Special Cards: Banish after triggering the card’s ability

– Units: Banish when Destroyed (not when Discarded); Special Cards: Banish after triggering the card’s ability Draw – Move the top card of cards from your Deck to your Hand

– Move the top card of cards from your Deck to your Hand Drain – Steal Power from a unit

– Steal Power from a unit Duel – Units deal their Power’s damage to one another until one of them is destroyed

– Units deal their Power’s damage to one another until one of them is destroyed Effort – Perform the specified action for every card targeted by the preceding ability

– Perform the specified action for every card targeted by the preceding ability Enemy – A Unit on your opponent’s side of the field

– A Unit on your opponent’s side of the field Fresh Crew – Trigger this ability when this Unit is played adjacent to a Unit with a Crewmen ability

– Trigger this ability when this Unit is played adjacent to a Unit with a Crewmen ability Gamble – Play a game of chance

– Play a game of chance Hazard – Negative row effect. Can be removed by some cards and replaced by other Hazards and Boons

– Negative row effect. Can be removed by some cards and replaced by other Hazards and Boons Heal – Restore a Damaged Unit to its base Power

– Restore a Damaged Unit to its base Power Highest – Highest Power. Ties are resolved randomly

– Highest Power. Ties are resolved randomly Immune – Doesn’t allow both players to target the card that has this ability

– Doesn’t allow both players to target the card that has this ability Lock – Disable a card’s abilities. Disables and reveals Ambushes

– Disable a card’s abilities. Disables and reveals Ambushes Lowest – Lowest Power. Ties are resolved randomly

– Lowest Power. Ties are resolved randomly Mulligan – Exchange a certain number of cards in your Hand for cards from your Deck including Golds (unless stated otherwise)

– Exchange a certain number of cards in your Hand for cards from your Deck including Golds (unless stated otherwise) Orders – Triggers this ability when your Leader card is played (but before the Leader’s ability is resolved)

– Triggers this ability when your Leader card is played (but before the Leader’s ability is resolved) Promote – Convert the card to Gold until the round ends

– Convert the card to Gold until the round ends Regressing – When this Unit is removed from the board, its base Power is returned to the value it has in the collection. Not disabled by Lock.

– When this Unit is removed from the board, its base Power is returned to the value it has in the collection. Not disabled by Lock. Reload X – When a Unit with a Reloaded ability is played adjacent to this Unit, trigger that ability X times

– When a Unit with a Reloaded ability is played adjacent to this Unit, trigger that ability X times Reloaded – Trigger this ability when the Unit is played adjacent to Units with the Reload Ability

– Trigger this ability when the Unit is played adjacent to Units with the Reload Ability Retaliation – Trigger this ability whenever this Unit is Damaged, but not Destroyed.

– Trigger this ability whenever this Unit is Damaged, but not Destroyed. Reset – Reset the Unit to its base Power

– Reset the Unit to its base Power Resilient – A Resilient Unit remains on the Board at the end of the Round (for 1 round only)

– A Resilient Unit remains on the Board at the end of the Round (for 1 round only) Resistant – A Resistant Unit is immune to the specified Weather effect

– A Resistant Unit is immune to the specified Weather effect Resurrect – Play a card from the Graveyard

– Play a card from the Graveyard Reveal – Turn a card or cards in the Hand over, exposing them to both players

– Turn a card or cards in the Hand over, exposing them to both players Revealed – A Revealed card has been turned over, exposing it to both players

– A Revealed card has been turned over, exposing it to both players Revenge – for Deathwishes that only trigger during your opponent’s turn.

– for Deathwishes that only trigger during your opponent’s turn. Round End – Trigger this ability when the Round ends

– Trigger this ability when the Round ends Shield – Protects a Unit from the next Power-reducing effect (Damage, Weakening or Set to Lower Power)

– Protects a Unit from the next Power-reducing effect (Damage, Weakening or Set to Lower Power) Spawn – Add the card to the game and play it

– Add the card to the game and play it Spring – Reveal a face down Ambush card and trigger its ability

– Reveal a face down Ambush card and trigger its ability Spying – A Unit is Spying when it is on the opposite side of the Board from the player who played it

– A Unit is Spying when it is on the opposite side of the Board from the player who played it Strenghthen – Increase a Unit’s base Power

– Increase a Unit’s base Power Stubborn – this card cannot return to the Hand

– this card cannot return to the Hand Summon – Play the specified cards from your Deck

– Play the specified cards from your Deck Swap – Move a card from the hand to the deck and draw another in its place

– Move a card from the hand to the deck and draw another in its place Timer – Reduce the Timer by 1 every turn while this Unit is on the Board. Trigger the ability when it reaches 0 (at Turn Start or Turn End). Reset the Tmer when the Unit leaves the Board

– Reduce the Timer by 1 every turn while this Unit is on the Board. Trigger the ability when it reaches 0 (at Turn Start or Turn End). Reset the Tmer when the Unit leaves the Board Transform – Convert into a different card

– Convert into a different card Trio – Trigger this ability when 3 Unlocked copies of this Unit are present on the same row

– Trigger this ability when 3 Unlocked copies of this Unit are present on the same row Truce – If neither player has passed

– If neither player has passed Turn Start – This card’s ability triggers at the start of its current owner’s turn

– This card’s ability triggers at the start of its current owner’s turn Veteran – Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard

– Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard Weaken – Decrease a Unit’s base Power

– Decrease a Unit’s base Power Regressing – The Card returns to its original Power when placed in the Graveyard

– The Card returns to its original Power when placed in the Graveyard Loyal – When you play a Unit on your side of the Board

– When you play a Unit on your side of the Board Disloyal – When you play a Unit on your opponent’s side

Check also these additional resources:

That is all for now. If I have missed any, let me know via a comment below and I’ll add them to the list. When CDPR introduces new mechanics and keywords, I’ll expand this list.