40% of your single elemental resistances from items instead increases your resistance to all elements.

When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 60 seconds.

Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.

Cost: 50 Spirit Active: Damage bonus is increased to 16% for 3 seconds. Passive: Enemies within 30 yards of you take 8% increased damage. Only one Mantra may be active at a time.

Active: Your mystic ally splits into 5 allies that explode for 480% weapon damage as Fire. Passive: A mystic ally fights by your side that increases your damage by 10%.

Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Instead of bleeding, the enemy will burn for 1875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 3260% weapon damage as Fire over 3 seconds.

Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

Gain the five runed Mystic Allies at all times and your damage is increased by 150% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 150% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Inna 6pc + Sage 3pc + In-geom while maximizing Mystic Ally damage! You can use F/R if you really want, but prefer the Z-CoE combo and using EB as my primary!

IAS and Area Damage vary naice for this build!

Build Guide

Felt like I was doing something wrong farming Torment X without Sage's Set and just couldn't find a 2.4 Sagewuko build that felt fun to play so came up with this combination to get that +1 DB. Even though I had to give up two Torment X favorites in Nemesis Bracers & Avarice that I typically run TX with using LoN-Firebells, nothing beats the moist feeling you can only get when you see Death Breaths drops in triplicate

Use Epiphany + Exploding Palm: Essence Burn to teleport into combat until you find an elite pack to Cyclone & active your allies to get an In-Geom buff. Then dash around like a madman till the RG shows up. You can really use just about any EP rune you want, Shocking Grasp is actually probably the better rune to use for this, but SGDB just doesn't sound as good

In the video I farm ~200 DBs in 15min = ~800/hr!

(You can also see the build vs a TX Goblin pack @ 7:30)