Touching up some parts of the scenario today. Not only visually, but also rethinking some of the level design.

Although this is still a work in progress (specially the lighting), I believe that I’m getting very close to what I’m aiming for. Some of the models on these screenshots are placeholders.

As for the level design changes, there was a sequence on which the player had to jump from one platform to another, in a kind of megaman wall-climb way. After reviewing this sequence, I decided that it was not very intuitive and basically weird.

I replaced that wall climbing sequence with this elevator on the screenshot above. It’s much simpler and although it doesn’t require any special abilities from the player, it adds to the environment and feels better and more like Nebula should.