Goliath (Revised) "The sight was miraculous to behold. Me and my men thought we'd perish, cornered by that dreadful remorhaz among the grandiose mountain peaks with nowhere to flee. In our most dire moments, it had almost seemed like a reply from the heavens as that band of half-giants descended upon the beast, using their combination of tactical wits and brutal strength the slay the creature. Sure, we surrendered most of our valuables, but to witness and survive was a treasure all its own." —Planeswalker Ororo, Tales of the Dreamspire Ostorian Blood Since the dawn of time and the age of giants, the jötnar have always enslaved the percieved lesser races, using legions of humans, elves, dwarves, and any other capable and intelligent creatures as their serfs. Due to these subservient relationships, it wasn't unheard of to witness the offspring from a union between giant and their lesser slaves. These children would grow to be absolutely massive in stature, though never stood quiet as tall as even the puniest of giant-kin, and therefor never found place in the Ordning. Still seen as inferiors to their blood, these half-giants branched away from the ancestors and made their own homes among various environments, typically those that called back to their heritages. Though not revered to have a place on their sacred Ordning, many goliaths would compete just as their jötun ancestors did for the right to sit at the top of the bottom of the giant's order. Those who do not following these religious pursuits do not participate in such rivalry however. Because of their relation to the typically hated giant-kind, goliaths do not often recieve warm welcomes to typical civilization, just as a tiefling might not. Due to their imposing heights and intimidating demeanors, they might find it taxing to attempt to meld into society, and often find themselves amongst their own kyn or hermitted in their preferred environments. Varied Culture The diversity among the goliaths is vast and unique. Due to reflections of their ancestors, communities of these half-giants form in typically ideal environments for their bloods. The Haugkyn roam the open world as they see fit, going wherever they please that might wield the most comfortable home. Stoneborns and Ildkyn roam the base and caverns of great mountains, often forming alliances with dwarves and becoming invaluable members of their culture. Isekyn structure their homes among the tundra and are impressive survivalists. Skyekyn flourish in a variety of society, playing their parlor tricks to the masses. Uvarkyn often live among their giant ancestors, being trained to be their loyal and elite subservients. Firbolgs hold great and striving communities amidst the great forests and groves. The Maugkyn creep alone in the depths of the underdark, typically outcasted and beaten. Regardless of their culturual differences however, the goliaths don't typically see their different kyn as inferior or superior, save for the Uvarkyn who have submitted to the Ordning's ideals. Most regard each other as equals that are judged by their ability to contribute to the community.

Goliath Traits All goliaths and other half-giant kyn share a select few innate traits. Ability Score Increase. Your Strength score increases by 1. Age. Goliaths have lifespans entirely dependant on their ancesteries. While a haugkyn might have a lifespan similar to a human's, a steinkyn or firbolg can live more than a half millennium. Alignment. Goliaths favor neither good nor evil; the Ordning teaches self service and freedom, which often results in goliaths who are chaotic neutral. Size. Goliaths are between 7 and 8 feet tall and weigh between 280 and 400 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Hybrid Nature. You have two creature types: humanoid and giant. Natural Athlete. You have proficiency in the Athletics skill. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Languages. You can speak, read, and write Common and Giant. Subrace. Each subrace of goliath corresponds to the giant ancestor they belonged to. Haugkyn Goliath The Haugkyn are a more simple people. They seem to be more naturally nomadic and always strive for optimal comfort. These goliaths, often referred to as the Hillborn, go through great trials for the finest meals, room, and board. Some of these people find their paths as druids, finding themselves most comfortable within the confines of nature while others can find inner peace within a monk's monastery. Haugkyn have incredibly slow metabolisms as a result from their ancestory, resulting in a near constant appetite. Haugkyn are also seen as the most 'normal' of the goliaths, appearing similar to very large humans with typical rotund and muscular builds. Their hair and skin are mostly varying shades of brown and are do not deviate often. Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score decreases by 1. Gluttony. Your lineage offers you protection against poisonous effects, giving you advantage of saving throws against poison and disease. Additionally, your appetite might call upon you to overindulge, tempting you to gorge yourself on palettes of food. When taking a short rest, you can choose to eat four days worth of rations to gain 1d6 temporary hitpoints. This amount increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. Once you use this trait, you cannot use it again until you finish a long rest. Laze and Loll. Your relaxed nature seems to reward you as you lounge and rest. Whenever you take a short rest, you can add half your Proficiency bonus to any Hit Dice rolled. Additionally, finishing a long rest reduces your exhaustion level by 2, instead of 1. Thick Skin. Your body is padded with thick and heavy skin. When you aren’t wearing armor, your AC is 11 + your Constitution modifier. Skyekyn Goliath The Skyekyn are often seen as haughty and petty, finding an odd melancholy in their place upon the Ordning. These people are often seen as emotionally expressive and even volatile in their demeanor, flipping between their spectrum of feelings throughout the course of a simple conversation. Typically, the Skyekyn have an affinity for leadership and possess a self-instilled comfidence that is rarely wavered. This makes them excellant and foolhardy in many positions of power. A Skyekyn's physical appearence is quite fascinating to the foreign eye. Their skin varies from light shades of blue, to dark grays, to an albino white. Regardless of their skin pigmentation, one will find that almost any Skyekyn's hair is utterly majestic, for it always seems to be gently billowing against a non-existant gust and indescribably soft. Ability Score Increase. Your Charisma score increases by 2. Arcane Nimbus. You know the gust cantrip. When you reach 3rd level, you can cast the feather fall spell on yourself once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the fly spell on yourself once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Unclouded Vision. Visual obscurity caused by smoke, fog, or mist does not affect you. Cloudborn. You gain resistance to thunder damage.

Isekyn Goliath Warriors. Scavengers. Survivors. Isekyn are the more hardy of the goliath kyn, putting strength above almost all else. The Isekyn follow relatively simple ideals however. They believe that every tribe's member is to always pull their weight, regardless of age, ailment, gender, or experience. The Isekyn often die young as a result of their stride for glory, believing to be embraced by Annam in their ascensions to Ysgard. Their physical appearences are nearly identical to those of a typical frost giant, save for the porportions. Isekyn almost always bare light blue skin and snow-white hair. Unlike their jötun relatives however, the isekyn wear natural mottled stripes across their skin. Shamans believe these markings to be indicative of one's fate. Because of this, many Isekyn tattoo their faces, believing it to change their fate for the better. Ability Score Increase. Your Constitution score increases by 2. Glacial Resilience. Whenever you make a Constitution saving throw, you can expend your reaction to add 1d6 to the total roll. You can use this feature an amount of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Trophy Hunter. You have proficiency in the Survival skill and leatherwork's tools. Iceborn. You gain resistance to cold damage. Additionally, you can move across difficult terrain made of ice or snow without expending extra movement. Ildkyn Goliath From the far eastern deserts, to the deep mountain civilization of dwarves, Ildkyn can be found throughout many of the corners of the world. To call the Ildkyn 'Warmongers' would be an understatement. Their craft in armor and weapons are rivaled by few, and unless they're fighting for themselves, their wares always go to the highest bidder in conflict. Ildkyn are often respected for their crafts, and find themselves comfortable among the company of dwarves. The Ildkyn often find themselves as inventive and ambitious, always yearning to invent a new craft or create a monument to their capabilities. Their skin is typically as gray as soot, fitting for their culture. However, lighter gray and almost blue-hued complexions are not unheard of either. Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 1. Iron Legacy. You gain proficiency in smith's tools. Ildkyn Combat Training. You have proficiency with the longsword, shields, and one martial weapon of your choice. Ember Disciplines. You can cast searing smite and hellish rebuke with this trait, using Constitution as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. Fireborn. You gain resistance to fire damage.

Steinkyn Goliath Often found lurking alone in caves and canyons, the Steinkyn possess an interesting culture. Many of these rough-skinned jötunkyn are found to be quite peculiar in both their artisanry and their physicology. While it isn't unheard of for a Steinkyn to bare hair, a typical individual is hairless with thick gray skin. On rarer occasions, these mountain-dwelling half-giants develop various mineral deposits in their flesh, creating ornate crests as they age. In addition to these physical traits, these goliaths share the same mottled markings as the Isekyn and believe a person's bodily marks tell of their past, present, and future. Steinkyn excel as stonemasons and historians, keeping record of their ancestory going back hundreds of years. Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Mountain Stance. While standing, you have advantage on saving throws against effects that would cause you to be knocked prone, pushed, or pulled. Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d10. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. You gain one additional use of this trait at 11th level. Stone Camouflage. You have advantage on Dexterity (stealth) checks to hide in rocky terrain. Uvarkyn Goliath The most prestigious of the half-bloods, the Uvarkyn are a strong and formidable people known for the civilizations amid the vast oceans and tempest peaks. These goliaths have societies that hold every member to strict ideals of honor, valor, and duty. Every Uvarkyn must strive for constant improvement and earn their place among their people. For one of these stormborn half-giants, finding the balance between raw strength and humble wisdom is paramount on their journeys to self-betterment. The Uvarkyn trump all other goliaths, and share a common blue hued skin tone akin to the Skyekyn, Isekyn, and even Ildkyn in rarer cases. Their hair is often illustrious and comes in a spectrum of colors, from the more natural and known spectrum to chromatic blues and greens. Ability Score Increase. Your Strength score increases by 1, and your Wisdom score increases by 1. Amphibious. You can breathe air and water. Fury of the Skies. You know the lightning lure cantrip. When you reach 3rd level, you can cast the thunderous smite spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the thunderwave spell at 2nd level once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. Stormborn. When you take lightning or thunder damage, you can use your reaction to cast absorb elements at 1st level. After you use this trait, you can’t use it again until you finish a long rest. You gain one additional use of this trait at 11th level. You gain the ability to cast this spell at 2nd level at 16th level. Wisdom is your spellcasting ability for this spell. Variant Rule: Enlargment Due to the imposing statures of most goliaths, consider enlargement via the enlarge/reduce spell to shift their creature size to Huge instead of Large, granting them an addition d4 damage die. If a goliath is enlarged by other means, use the Monster Manual method and increasing their weapon die by one.

Firbolg The firbolgs, often referred to as "Voadkyn" by other goliaths, are descendants of the wood giants and thus have inherited most of their innate attunements to nature. They are vastly different from their other goliath kyn, and therefor are seldomly associated with them. Ability Score Increase. Your Wisdom score increases by 2. Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest. Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them. Extra Language. You can speak, read, and write Elvish or Sylvan. Trollkyn Tall and lanky with a brutish appearance, trollkyn are seldom welcome among the civilized races. With thick green or brown hide, many share a rough or unkept appearance. Many could be considered beautiful by human standards if not for a mark of their troll heritage, such as patches of grey skin and talon tipped fingers. Their origins are largely unknown, leaving many questions left to educated guess. Ability Score Increase. Your Constitution score increases by 2. Vicious Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell. Regeneration. Your ability to recover from your wounds is enhanced by your troll heritage. As an action, you may expend a Hit Die to begin to regenerate health, healing you for an amount equal to half your level (rounded up) once per round for a minute. Alternatively, you can use this ability to regrow a limb, or re-attatch one over the course of a minute. You may use this trait once and regain the ability to do so when you finish a long rest. If you recieve acid or fire damage while you are regenerating, the effect ends.

Ogrillon Ogres, much like humans, are capable of interspecies breeding on a fairly large scale. The Ogrillon are the result of such unions, still yielding many characteristics of an ogre but with notable mutations based on the non-ogre parent. Because of this, the Ogrillon are unpredictable in their upbringings and behaviors. Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 2, and your Intelligence score decreases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Ogre Fortitude. Your hit point maximum increases by 1, and it increases by 1 at every level. Mutable Lineage. Ogrillon are capable of breeding with a great deal of other races, granting the offspring traits based on its non-ogre parent. Choose one race from the table. You gain that race's listed trait as shown on the table. Ogrillon Parents Parent Racial Trait Orc / Half-Orc Savage Attacks. Bugbear Long-Limbed. Hobgoblin Saving Face. Haugkyn Gluttony. Steinkyn Stone's Endurance. Isekyn Glacial Resilience. Ildkyn Ember Disciplines. Skyekyn Arcane Nimbus. Uvarkyn Fury of the Skies. Maugkyn Evil Eye. Firbolg Firbolg Magic. Hanyou Incredibly rare, and nearly unheard of, the Hanyou are a unique half-giant born under only extreme circumstance. A product of a union between Oni and a variety of smallfolk, these enigmas are commonly used in tabboo ritual or appeasement of gods far outside the Ordning. The flesh of the Hanyou match the chromatic pigments of their Oni parent. In addition, two nubby horns are often found sprouting from their forheads, seeming to be more demonic than animalistic. Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 1. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Jigoku Magic. You know the chill touch cantrip. When you reach 3rd level, you can cast the sleep spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Oni Ancestry. You share the same blood as your Oni ancestors. Choose one of the colored Oni from the table. You gain damage resistance based on the Oni's color as shown on the table. Oni Ancestry Color Damage Resistance Crimson Red Fire Obsidian Black Necrotic Sapphire Blue Cold Forest Green Acid Topaz Yellow Lightning

Maugkyn Goliath The sons of the accursed, Maugkyn. Believed to be embodiments of all things ill in Jötun culture, the Maugkyn are outcasts from the Ordning, and are abused by others of their kind whenever met. As half-spawn of the monstrous Fomorions, the Maugkyn are forced to live far beneath the ground, adapting themselves to subterranean life. Despite their harsh reputations, a few stories speak of those half-giant outcasts that would guide the stray adventure to resources and safety amid their treks in the underdark, implying that not all Maugkyn are what they are said to be. Ability Score Increase. Your Constitution score increases by 1, and your Intelligence score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Evil Eye. As an action, the Forsaken magically forces a creature it can see within 60 feet of it to make a DC 14 Charisma saving throw. The creatrue takes 4d6 psychic damage on a failed save, or half as much damage on a successful one. You may use this trait once and regain the ability to do so when you finish a long rest. Cursed Familiarity. Your tainted blood and cursed vision allows you to see curses as an aura encirling their hosts. While you are not in direct sunlight or blinded, you can see all cursed items or creatures within 60 feet of you. Extra Language. You can speak, read, and write Undercommon. Goliath Life Spans Subrace Life Span Haugkyn / Ogrillon 80 years Hanyou / Trollkyn 100 years Isekyn / Ildkyn 150 years Skyekyn 200 years Uvarkyn / Maugkyn 300 years Steinkyn / Firbolg 500 years Random Height and Weight Subrace Base Height Height Modifier Base Weight Weight Modifier Haugkyn / Ogrillon 6'4" +2d12 170 lb. × (2d4) lb. Skyekyn / Hanyou / Trollkyn 6'7" +2d12 140 lb. × (1d4) lb. Isekyn / Ildkyn 6'8" +2d12 150 lb. × (1d4) lb. Steinkyn / Firbolg 6'8" +2d12 170 lb. × (1d4) lb. Uvarkyn / Maugkyn 7' +2d12 135 lb. × (2d4) lb. Height = Base Height + Height Modifier (in inches) Weight = Base Weight + Weight Modifier (in pounds) x Weight Modifier Consider rerolling 1's and the max number on the die