Arcane Archer

An Arcane Archer studies a unique method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

Arcane Archer Features Fighter Level Feature 3rd Arcane Lore, Arcane Archer Maneuvers 7th Enspelled Arrow 10th Arcane Shot 15th Improved Enspelled Arrow 18th Ever-Ready Shot

Arcane Lore Beginning when you choose this archetype at 3rd level, you choose one of the following options: gain proficiency in Arcana and learn the Prestidigitation cantrip or gain proficiency in Nature and learn the Druidcraft cantrip. In addition, you can imbue your ranged attacks with magic. When you make a ranged weapon attack, you can make the weapon or piece of ammunition magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the weapon or ammunition immediately after it hits or misses its target.

Arcane Archer Maneuvers Starting when you choose this archetype at 3rd level, you learn the following maneuvers. Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied. Pushing Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you. Curved Attack. When you miss a creature with a weapon attack, you can expend one superiority die to target another creature within 5 feet of the original target.

Enspelled Arrow Starting at 7th level, when you use one of your maneuvers with a ranged weapon attack, you can choose to enhance it with arcane magic. The attack deals an extra 2d6 damage of your choice of one of the following damage types: fire, cold, lightning, thunder, poison, acid. When you reach 15th level, the damage dealt by your Arcane Shot increases to 4d6.