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Q: What's the rules on vehicle damage chart and super heavies?

A: Super heavies ignore shaken/stunned/immobilised/weapon destroyed, for explode they take an extra D3 hull points damage.



Q: Tesseract Vault. Any unique rules, armour values. Also describe some of its powers too if you can. And maybe give a general point cost.

A: Tesseract vault - 14AV all around. Points cost is 315 but can double up delending on what powers you choose (up to 2). One of them is a 48" S8 AP3 Heavy 6D6 attack, another is a hellstorm template S:D ap1.



Q: Same for the Obelisk too. How does its gravation pulse work and how strong is it

A: Obelisk gravity pulse: all flyers or skimmer within 24" suffer a S8 Ap4 on the side armour. Also has four weapons (the tesla spheres at the corners)



Q: Is there any mention of superhevies and the like that were left out, such as the Plaguereaper

A: Nothing about the missing ones, remember we'll be seeing the new Imperial armour apocalypse soon though so there might be something new there.



Q: What does the big formation of Wraithknights do?

A: For each wraithknight there is in the formation you add that number to their movement, charge range, WS and BS, so if you have 5 thats +5 to all the things I mentioned. Doesnt need to be close together.



Q: What does the big formation with all the Necron Monoliths do?

A: The baleful necroplis consists of 8 monoliths and 1 tesseract vault. The vault will have an extra S:D weapon and each monolith close to it can increase it's range. Any monolith close to the vault also gets it will not die and 6+ inv and then increases upo to 4+ inv depending on how many monoliths are close.



Q: Is there anything for the Sisters of Battle? Not Imperium General, but Sister of Battle Specific.

A: Nothing for Sisters of battle.



Q: Alright, so how is the "everyone can take super heavies" thing actually work?

A: You can use anythign on your army, so if you want to use a tau army with a tesseract vault and a lord of skulls you can do that, there's no restrictions at all.



Q: What do the sons of Vulkan do during there finest hour?

A: Warlord's melee attacks are S:10 and all weapons use by him gain concussive and strikedown



Q: What does the ravenwing formation do?

A: Ranges of Icon of the Old Caliban and shround of the angels is doubled. Once per game all the formation can turbo boost and shoot as well.



Q: What do the tau strategic assest do and what about thier formations

A: there's 7 formations for Tau so here's one of them: Air auperiority wing, 3-5 razorsharks. +1 to hit vs flyers, super heavy flyers jetbikes, skimmers, flying monsters, flying gargantuans.



Also as long as one model from the foramtion is on the table you gain an extra D3 markerlight tokens to place on any enemy on the table.



And here's a strategic asset:It's a shooting attack done by the warlord, infinite range, S1, Ap1, ordnance 1, 10" blast fleshbane, ignores covere, requires you to spend a victory point to charge it though.



Q: Are there any limitations (outside of points) to what your army can field? Could I say, field an army entirely of Warlord titans if I wanted?

A: Yes you could, as everything is scoring now, even independent characters and super heavies etc