Basics:

Base is chosen at random from all three items

Quality is the average across all three items

Total Implicits is chosen the number of Fractured Mods on a random item from all three used.

Item Level is the highest from all three items

1 Fractured Mod Rares become Magic when scoured

2 or 3 Fractured Mod Rares become Rare when scoured

Hybrid Mods split across two lines on holding alt count towards both mod totals (e.g. Life and Energy Shield adds to total of both)

Multi-Line Implicits choose one of the lines at random, but can roll multiple times (e.g. Onslaught or Movement Speed, but can roll twice for both).

Maximum Stat is the maximum stat requirement for that tier. e.g. for 5% attack speed on a ring you'd need Attack Speed +15% to 50% total across all Attack Speed mods

Use the wiki to identify modifier groups (Item Type, Find Mod, Stat ID in right table)

Updated for the 3.6.3 versions of Implicits on the 29th March

Item Class Filter Everything Abyss Jewel Amulets Belts Body Armours Boots Bows Claws Daggers Gloves Helmets Jewel One Hand Axes One Hand Maces One Hand Swords Quivers Rings Sceptres Shields Staves Thrusting One Hand Swords Two Hand Axes Two Hand Maces Two Hand Swords Wands Implicit Mod Search Explicit Mod Search

Synthesised Implicit Required Affix Stat Item Class Max

+(2 to 3)% Chance to Block Attack Damage # Chance to Block local_additional_block_chance_% Shields 28

+(4 to 5)% Chance to Block Attack Damage # Chance to Block local_additional_block_chance_% Shields 50

(6 to 7)% increased Stun and Block Recovery # Chance to Block Attack Damage if you were Damaged by a Hit Recently block_chance_on_damage_taken_% Abyss Jewel 4

+(4 to 6) Life gained when you Block # Chance to Block Attack Damage if you were Damaged by a Hit Recently block_chance_on_damage_taken_% Abyss Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Attack Damage while Dual Wielding block_while_dual_wielding_% Jewel 2

+(4 to 6) Life gained when you Block # Chance to Block Attack Damage while Dual Wielding block_while_dual_wielding_% Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Attack Damage while holding a Shield shield_block_% Jewel 2

+(4 to 6) Life gained when you Block # Chance to Block Attack Damage while holding a Shield shield_block_% Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Attack Damage while wielding a Staff additional_staff_block_% Jewel 2

+(4 to 6) Life gained when you Block # Chance to Block Attack Damage while wielding a Staff additional_staff_block_% Jewel 10

+(2 to 3)% Chance to Block Attack Damage

(2 to 3)% Chance to Block Spell Damage # Chance to Block Projectile Attack Damage additional_block_chance_against_projectiles_% Shields 28

+(4 to 5)% Chance to Block Attack Damage

(4 to 5)% Chance to Block Spell Damage # Chance to Block Projectile Attack Damage additional_block_chance_against_projectiles_% Shields 50

(6 to 7)% increased Stun and Block Recovery # Chance to Block Spell Damage if you were Damaged by a Hit Recently chance_to_block_spells_%_if_damaged_by_a_hit_recently Abyss Jewel 4

+(3 to 5) Mana gained when you Block # Chance to Block Spell Damage if you were Damaged by a Hit Recently chance_to_block_spells_%_if_damaged_by_a_hit_recently Abyss Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Spell Damage while Dual Wielding spell_block_while_dual_wielding_% Jewel 2

+(3 to 5) Mana gained when you Block # Chance to Block Spell Damage while Dual Wielding spell_block_while_dual_wielding_% Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Spell Damage while holding a Shield shield_spell_block_% Jewel 2

+(3 to 5) Mana gained when you Block # Chance to Block Spell Damage while holding a Shield shield_spell_block_% Jewel 10

(6 to 7)% increased Stun and Block Recovery # Chance to Block Spell Damage while wielding a Staff spell_block_with_staff_% Jewel 2

+(3 to 5) Mana gained when you Block # Chance to Block Spell Damage while wielding a Staff spell_block_with_staff_% Jewel 10

1% chance to Dodge Attack Hits # chance to Dodge Attack Hits while Focussed dodge_attacks_chance_%_during_focus Boots, Helmets 65

2% chance to Dodge Attack Hits # chance to Dodge Attack Hits while Focussed dodge_attacks_chance_%_during_focus Boots, Helmets 100

(10 to 12)% increased Evasion Rating # chance to Evade Attacks chance_to_evade_attacks_% Belts, Rings, Amulets, Quivers 5

(13 to 15)% increased Evasion Rating

(16 to 25)% chance to Avoid Elemental Ailments # chance to Evade Attacks chance_to_evade_attacks_% Belts 10

(13 to 15)% increased Evasion Rating

Grace has (15 to 20)% increased Aura Effect # chance to Evade Attacks chance_to_evade_attacks_% Rings, Amulets, Quivers 10

(7 to 9)% increased Evasion Rating # chance to Evade Attacks chance_to_evade_attacks_% Belts, Rings, Amulets, Quivers 3

+(5 to 6)% to Chaos Resistance # Chaos Resistance against Damage Over Time additional_chaos_resistance_against_damage_over_time_% Body Armours, Quivers 50

+(7 to 8)% to Chaos Resistance # Chaos Resistance against Damage Over Time additional_chaos_resistance_against_damage_over_time_% Body Armours, Quivers 100

+(9 to 10)% to Chaos Resistance

+1% to maximum Chaos Resistance # Chaos Resistance against Damage Over Time additional_chaos_resistance_against_damage_over_time_% Body Armours, Quivers 200

+(15 to 17)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 40

+(18 to 20)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 60

+(18 to 20)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 80

+(21 to 23)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 120

+(21 to 23)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 150

+(24 to 26)% to Global Critical Strike Multiplier # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 150

+(1 to 2) Energy Shield gained for each Enemy hit by your Attacks # Energy Shield gained for each Enemy hit by your Attacks energy_shield_gain_per_target Jewel 20

+(3 to 4) to maximum Energy Shield # Energy Shield gained for each Enemy hit by your Attacks energy_shield_gain_per_target Jewel 5

+(3 to 4) to maximum Energy Shield # Energy Shield Regenerated per second energy_shield_regeneration_rate_per_second Abyss Jewel 30

0.2% of Energy Shield Regenerated per second # Energy Shield Regenerated per second energy_shield_regeneration_rate_per_second Abyss Jewel 100

(0.6 to 0.7)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby Body Armours, Belts 20000

(0.8 to 0.9)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby Body Armours, Belts 25000

+(1 to 2) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Jewel 50

+(3 to 4) to maximum Life # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Jewel 7

+(4 to 5) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Gloves 4

+(4 to 5) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Amulets 4

+(6 to 8) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Rings 4

+(6 to 8) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Gloves 6

+(6 to 8) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Amulets 7

+(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Rings 6

+(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Amulets 10

+(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target Amulets 15

+(12 to 15) Life gained on Kill # Life gained on Kill base_life_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35

+(12 to 15) Life gained on Kill

Recover (1 to 2)% of Maximum Life on Kill # Life gained on Kill base_life_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(6 to 8) Life gained on Kill # Life gained on Kill base_life_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15

+(9 to 11) Life gained on Kill # Life gained on Kill base_life_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 25

+(15 to 25) Life gained when you Block # Life gained when you Block life_gained_on_block Shields 150

+(26 to 35) Life gained when you Block # Life gained when you Block life_gained_on_block Shields 250

Recover (3 to 5)% of your Maximum Life when you Block # Life gained when you Block life_gained_on_block Shields 500

(0.6 to 0.7)% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Amulets 1500

(0.8 to 0.93)% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Amulets 2500

(11.7 to 18.3) Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 2500

(18.4 to 26.7) Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3000

(26.7 to 40) Life Regenerated per second

(0.6 to 0.7)% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3250

(26.7 to 40) Life Regenerated per second

(0.8 to 0.93)% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3500

(26.7 to 40) Life Regenerated per second

1% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 5000

(5 to 7) Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1000

(7 to 11.7) Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1750

+(3 to 4) to maximum Life # Life Regenerated per second base_life_regeneration_rate_per_minute Abyss Jewel 1620

0.2% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Abyss Jewel 5000

1% of Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Amulets 3500

1% of Life Regenerated per second

(80 to 100) Life Regenerated per second # Life Regenerated per second base_life_regeneration_rate_per_minute Amulets 5000

+(2 to 3) to maximum Mana # Mana gained for each Enemy hit by your Attacks mana_gain_per_target Jewel 5

+1 Mana gained for each Enemy hit by your Attacks # Mana gained for each Enemy hit by your Attacks mana_gain_per_target Jewel 20

+2 Mana gained for each Enemy hit by your Attacks # Mana gained for each Enemy hit by your Attacks mana_gain_per_target Gloves 5

+3 Mana gained for each Enemy hit by your Attacks # Mana gained for each Enemy hit by your Attacks mana_gain_per_target Gloves 10

+4 Mana gained for each Enemy hit by your Attacks # Mana gained for each Enemy hit by your Attacks mana_gain_per_target Gloves 50

+3 Mana gained on Kill # Mana gained on Kill base_mana_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+4 Mana gained on Kill # Mana gained on Kill base_mana_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+5 Mana gained on Kill # Mana gained on Kill base_mana_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15

+5 Mana gained on Kill

Recover (1 to 2)% of Maximum Mana on Kill # Mana gained on Kill base_mana_gained_on_enemy_death Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

+(11 to 15) Mana gained when you Block # Mana gained when you Block mana_gained_on_block Shields 100

+(5 to 10) Mana gained when you Block # Mana gained when you Block mana_gained_on_block Shields 50

Recover (4 to 8)% of your maximum Mana when you Block # Mana gained when you Block mana_gained_on_block Shields 200

(5 to 7)% increased Mana Regeneration Rate # Mana Regenerated per second base_mana_regeneration_rate_per_minute Abyss Jewel 1000

+(2 to 3) to maximum Mana # Mana Regenerated per second base_mana_regeneration_rate_per_minute Abyss Jewel 420

(-20 to -16) Physical Damage taken from Attacks # Physical Damage taken physical_damage_taken_+ Body Armours -100

(-25 to -21) Physical Damage taken from Attacks # Physical Damage taken physical_damage_taken_+ Body Armours -200

(-40 to -35) Physical Damage taken from Attacks # Physical Damage taken physical_damage_taken_+ Body Armours -500

(11 to 12)% increased Cold Damage # to # Cold Damage per Frenzy Charge maximum_added_cold_damage_per_frenzy_charge Rings, Quivers 10

(13 to 14)% increased Cold Damage # to # Cold Damage per Frenzy Charge maximum_added_cold_damage_per_frenzy_charge Rings, Quivers 15

(15 to 16)% increased Cold Damage

4 to 7 Cold Damage per Frenzy Charge # to # Cold Damage per Frenzy Charge maximum_added_cold_damage_per_frenzy_charge Rings, Quivers 50

(10 to 11)% increased Global Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 250

(10 to 15)% increased Global Accuracy Rating # to Accuracy Rating local_accuracy_rating Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 500

(12 to 13)% increased Global Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 500

(14 to 15)% increased Global Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 750

(16 to 17)% increased Global Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 1000

(18 to 20)% increased Global Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Rings, Amulets 1400

(18 to 20)% increased Global Accuracy Rating

+(150 to 250) to Accuracy Rating # to Accuracy Rating accuracy_rating Gloves, Helmets, Rings, Amulets 2000

(20 to 25)% increased Global Accuracy Rating # to Accuracy Rating local_accuracy_rating Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 1000

(30 to 35)% increased Global Accuracy Rating # to Accuracy Rating local_accuracy_rating Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 2000

+(21 to 35) to Accuracy Rating # to Accuracy Rating accuracy_rating Abyss Jewel 600

+(251 to 350) to Accuracy Rating # to Accuracy Rating accuracy_rating Shields 2000

+(36 to 50) to Accuracy Rating # to Accuracy Rating accuracy_rating Abyss Jewel 2000

Arrows Pierce 3 additional Targets # to Accuracy Rating accuracy_rating Quivers 2000

+(10 to 12) to all Attributes # to all Attributes additional_all_attributes Rings 45

+(12 to 14) to Strength

+(12 to 14) to Dexterity

+(12 to 14) to Intelligence # to all Attributes additional_all_attributes Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

+(2 to 3) to Strength

+(2 to 3) to Dexterity

+(2 to 3) to Intelligence # to all Attributes additional_all_attributes Jewel, Abyss Jewel 20

+(4 to 5) to Strength

+(4 to 5) to Dexterity

+(4 to 5) to Intelligence # to all Attributes additional_all_attributes Jewel, Abyss Jewel 50

+(6 to 7) to all Attributes # to all Attributes additional_all_attributes Rings 15

+(6 to 8) to Strength

+(6 to 8) to Dexterity

+(6 to 8) to Intelligence # to all Attributes additional_all_attributes Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15

+(8 to 9) to all Attributes # to all Attributes additional_all_attributes Rings 30

+(9 to 11) to Strength

+(9 to 11) to Dexterity

+(9 to 11) to Intelligence # to all Attributes additional_all_attributes Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 30

4% increased Strength

4% increased Dexterity

4% increased Intelligence # to all Attributes additional_all_attributes Amulets 30

5% increased Strength

5% increased Dexterity

5% increased Intelligence # to all Attributes additional_all_attributes Amulets 60

6% increased Strength

6% increased Dexterity

6% increased Intelligence # to all Attributes additional_all_attributes Amulets 95

6% increased Strength

6% increased Dexterity

6% increased Intelligence

(4 to 5)% increased Damage per Endurance Charge

(4 to 5)% increased Damage per Frenzy Charge

(4 to 5)% increased Damage per Power Charge # to all Attributes additional_all_attributes Amulets 200

6% increased Strength

6% increased Dexterity

6% increased Intelligence

+1 to Maximum Endurance Charges

+1 to Maximum Frenzy Charges

+1 to Maximum Power Charges # to all Attributes additional_all_attributes Rings 100

(-15 to -10) Fire Damage taken when Hit

(-15 to -10) Cold Damage taken when Hit

(-15 to -10) Lightning Damage taken when Hit # to all Elemental Resistances base_resist_all_elements_% Rings 15

(-40 to -16) Fire Damage taken when Hit

(-40 to -16) Cold Damage taken when Hit

(-40 to -16) Lightning Damage taken when Hit # to all Elemental Resistances base_resist_all_elements_% Rings 30

(-80 to -40) Fire Damage taken when Hit

(-80 to -40) Cold Damage taken when Hit

(-80 to -40) Lightning Damage taken when Hit # to all Elemental Resistances base_resist_all_elements_% Rings 45

(-80 to -40) Fire Damage taken when Hit

(-80 to -40) Cold Damage taken when Hit

(-80 to -40) Lightning Damage taken when Hit

Grants Level 25 Purity of Fire Skill

Grants Level 25 Purity of Ice Skill

Grants Level 25 Purity of Lightning Skill # to all Elemental Resistances base_resist_all_elements_% Rings 100

+(11 to 12)% to Fire Resistance

+(11 to 12)% to Cold Resistance

+(11 to 12)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Amulets 15

+(11 to 12)% to Fire Resistance

+(11 to 12)% to Cold Resistance

+(11 to 12)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Shields 15

+(13 to 14)% to Fire Resistance

+(13 to 14)% to Cold Resistance

+(13 to 14)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Amulets 30

+(13 to 14)% to Fire Resistance

+(13 to 14)% to Cold Resistance

+(13 to 14)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Shields 30

+(15 to 16)% to Fire Resistance

+(15 to 16)% to Cold Resistance

+(15 to 16)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Amulets 45

+(15 to 16)% to Fire Resistance

+(15 to 16)% to Cold Resistance

+(15 to 16)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Shields 45

+(15 to 16)% to Fire Resistance

+(15 to 16)% to Cold Resistance

+(15 to 16)% to Lightning Resistance

+1% to all maximum Resistances # to all Elemental Resistances base_resist_all_elements_% Amulets 100

+(15 to 16)% to Fire Resistance

+(15 to 16)% to Cold Resistance

+(15 to 16)% to Lightning Resistance

+2% to all maximum Resistances # to all Elemental Resistances base_resist_all_elements_% Shields 100

+(2 to 3)% to Fire Resistance

+(2 to 3)% to Cold Resistance

+(2 to 3)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Jewel, Abyss Jewel 28

+(4 to 5)% to Fire Resistance

+(4 to 5)% to Cold Resistance

+(4 to 5)% to Lightning Resistance # to all Elemental Resistances base_resist_all_elements_% Jewel, Abyss Jewel 100

(10 to 12)% increased Armour # to Armour base_physical_damage_reduction_rating Rings 700

(10 to 12)% increased Armour # to Armour base_physical_damage_reduction_rating Belts 1000

(13 to 15)% increased Armour # to Armour base_physical_damage_reduction_rating Belts 1500

(13 to 15)% increased Armour # to Armour base_physical_damage_reduction_rating Rings 1500

(13 to 15)% increased Armour

(4 to 6)% additional Physical Damage Reduction while affected by Determination # to Armour base_physical_damage_reduction_rating Belts 2000

(3 to 4)% increased Armour # to Armour base_physical_damage_reduction_rating Abyss Jewel 450

(5 to 6)% increased Armour # to Armour base_physical_damage_reduction_rating Abyss Jewel 1000

(7 to 9)% increased Armour # to Armour base_physical_damage_reduction_rating Rings 400

(7 to 9)% increased Armour # to Armour base_physical_damage_reduction_rating Belts 500

+(15 to 20) to Armour # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 40

+(15 to 20) to Armour # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 200

+(21 to 30) to Armour # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 80

+(21 to 30) to Armour # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 400

+(31 to 40) to Armour # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 110

+(31 to 40) to Armour # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 600

+(41 to 55) to Armour # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 150

+(41 to 55) to Armour # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 800

+(56 to 70) to Armour # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 200

+(56 to 70) to Armour

2% additional Physical Damage Reduction # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 250

+(56 to 70) to Armour

2% additional Physical Damage Reduction # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 1100

+(56 to 70) to Armour

3% additional Physical Damage Reduction # to Armour local_base_physical_damage_reduction_rating Boots, Helmets, Gloves 1000

+(56 to 70) to Armour

3% additional Physical Damage Reduction # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 1450

+(56 to 70) to Armour

4% additional Physical Damage Reduction # to Armour local_base_physical_damage_reduction_rating Body Armours, Shields 2000

(10 to 12)% increased Armour

(10 to 12)% increased Evasion Rating # to Armour and Evasion Rating base_physical_damage_reduction_and_evasion_rating Belts, Quivers 700

(13 to 15)% increased Armour

(13 to 15)% increased Evasion Rating # to Armour and Evasion Rating base_physical_damage_reduction_and_evasion_rating Belts, Quivers 1500

(7 to 9)% increased Armour

(7 to 9)% increased Evasion Rating # to Armour and Evasion Rating base_physical_damage_reduction_and_evasion_rating Belts, Quivers 350

+(21 to 30) to Armour # to Armour during Soul Gain Prevention physical_damage_reduction_rating_during_soul_gain_prevention Body Armours, Shields 8000

+(31 to 40) to Armour # to Armour during Soul Gain Prevention physical_damage_reduction_rating_during_soul_gain_prevention Body Armours, Shields 15000

(10 to 12)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 1200

(13 to 15)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 5000

(14 to 16)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 1100

(17 to 19)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 2200

(20 to 22)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5000

(3 to 4)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Jewel, Abyss Jewel 800

(5 to 6)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Jewel, Abyss Jewel 2000

(7 to 9)% increased Armour # to Armour if you've Hit an Enemy Recently physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 600

(-17 to -13) Chaos Damage taken # to Chaos Resistance base_chaos_damage_resistance_% Rings 70

(-31 to -18) Chaos Damage taken # to Chaos Resistance base_chaos_damage_resistance_% Rings 120

+(2 to 3)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Jewel, Abyss Jewel 100

+(5 to 6)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35

+(7 to 8)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 70

+(9 to 10)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Belts, Amulets 100

+(9 to 10)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers 100

+(9 to 10)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 120

+(9 to 10)% to Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 120

+(9 to 10)% to Chaos Resistance

(5 to 8)% of Physical Damage from Hits taken as Chaos Damage # to Chaos Resistance base_chaos_damage_resistance_% Body Armours 120

+(9 to 10)% to Chaos Resistance

+1% to maximum Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Boots, Helmets, Gloves, Quivers 120

+(9 to 10)% to Chaos Resistance

+2% to maximum Chaos Resistance # to Chaos Resistance base_chaos_damage_resistance_% Shields 120

+(9 to 10)% to Chaos Resistance

3% reduced Damage taken from Damage Over Time # to Chaos Resistance base_chaos_damage_resistance_% Amulets 120

+(9 to 10)% to Chaos Resistance

Cannot be Poisoned # to Chaos Resistance base_chaos_damage_resistance_% Belts 120

+(5 to 6)% to Chaos Resistance # to Chaos Resistance during any Flask Effect chaos_resistance_+_while_using_flask Belts 60

+(7 to 8)% to Chaos Resistance # to Chaos Resistance during any Flask Effect chaos_resistance_+_while_using_flask Belts 120

+(9 to 10)% to Chaos Resistance # to Chaos Resistance during any Flask Effect chaos_resistance_+_while_using_flask Belts 500

+(9 to 10)% to Cold Resistance

+(7 to 8)% to Chaos Resistance # to Cold and Chaos Resistances cold_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+8% to Cold Resistance

+(5 to 6)% to Chaos Resistance # to Cold and Chaos Resistances cold_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35

+(11 to 12)% to Cold Resistance

+(11 to 12)% to Lightning Resistance # to Cold and Lightning Resistances cold_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3)% to Cold Resistance

+(2 to 3)% to Lightning Resistance # to Cold and Lightning Resistances cold_and_lightning_damage_resistance_% Jewel, Abyss Jewel 34

+(4 to 5)% to Cold Resistance

+(4 to 5)% to Lightning Resistance # to Cold and Lightning Resistances cold_and_lightning_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Cold Resistance

+(9 to 10)% to Lightning Resistance # to Cold and Lightning Resistances cold_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+8% to Cold Resistance

+8% to Lightning Resistance # to Cold and Lightning Resistances cold_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

+(11 to 12)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Daggers, Wands, Sceptres 90

+(13 to 15)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Daggers, Wands, Sceptres 500

+(21 to 23)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Staves 100

+(24 to 26)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Staves 200

+(27 to 30)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Staves 500

+(9 to 10)% to Cold Damage over Time Multiplier # to Cold Damage over Time Multiplier cold_non_ailment_damage_over_time_multiplier_+ Daggers, Wands, Sceptres 45

(-15 to -10) Cold Damage taken when Hit # to Cold Resistance base_cold_damage_resistance_% Rings 50

(-40 to -16) Cold Damage taken when Hit # to Cold Resistance base_cold_damage_resistance_% Rings 100

(-80 to -40) Cold Damage taken when Hit # to Cold Resistance base_cold_damage_resistance_% Rings 150

+(11 to 12)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Belts, Amulets 50

+(11 to 12)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(13 to 14)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Belts, Amulets 100

+(13 to 14)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 125

+(15 to 16)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Belts, Amulets 140

+(15 to 16)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers 140

+(15 to 16)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 150

+(15 to 16)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 150

+(15 to 16)% to Cold Resistance

(7 to 10)% of Physical Damage from Hits taken as Cold Damage # to Cold Resistance base_cold_damage_resistance_% Body Armours 150

+(15 to 16)% to Cold Resistance

+1% to maximum Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Quivers 150

+(15 to 16)% to Cold Resistance

+3% to maximum Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Shields 150

+(15 to 16)% to Cold Resistance

Cannot be Frozen # to Cold Resistance base_cold_damage_resistance_% Belts 150

+(15 to 16)% to Cold Resistance

Purity of Ice has (30 to 40)% reduced Mana Reservation # to Cold Resistance base_cold_damage_resistance_% Amulets 150

+(2 to 3)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Jewel, Abyss Jewel 35

+(4 to 5)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 75

+8% to Cold Resistance # to Cold Resistance base_cold_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

(2 to 3)% increased Spell Damage # to Critical Strike Multiplier for Spells base_spell_critical_strike_multiplier_+ Jewel 35

(4 to 5)% increased Spell Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier for Spells base_spell_critical_strike_multiplier_+ Jewel 100

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you've Killed Recently critical_strike_multiplier_+_if_enemy_killed_recently Abyss Jewel 100

+2% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you've Killed Recently critical_strike_multiplier_+_if_enemy_killed_recently Abyss Jewel 36

+(13 to 14)% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you've Shattered an Enemy Recently critical_strike_multiplier_+_if_enemy_shattered_recently Rings 55

+(15 to 16)% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you've Shattered an Enemy Recently critical_strike_multiplier_+_if_enemy_shattered_recently Rings 100

+12% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you've Shattered an Enemy Recently critical_strike_multiplier_+_if_enemy_shattered_recently Rings 35

(2 to 3)% increased Melee Damage # to Critical Strike Multiplier while Dual Wielding global_critical_strike_multiplier_while_dual_wielding_+ Jewel 48

(4 to 5)% increased Melee Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier while Dual Wielding global_critical_strike_multiplier_while_dual_wielding_+ Jewel 100

(2 to 3)% increased Cold Damage # to Critical Strike Multiplier with Cold Skills cold_critical_strike_multiplier_+ Jewel 48

(4 to 5)% increased Cold Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with Cold Skills cold_critical_strike_multiplier_+ Jewel 100

(2 to 3)% increased Elemental Damage # to Critical Strike Multiplier with Elemental Skills elemental_critical_strike_multiplier_+ Jewel 35

(4 to 5)% increased Elemental Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with Elemental Skills elemental_critical_strike_multiplier_+ Jewel 100

(2 to 3)% increased Fire Damage # to Critical Strike Multiplier with Fire Skills fire_critical_strike_multiplier_+ Jewel 48

(4 to 5)% increased Fire Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with Fire Skills fire_critical_strike_multiplier_+ Jewel 100

(2 to 3)% increased Lightning Damage # to Critical Strike Multiplier with Lightning Skills lightning_critical_strike_multiplier_+ Jewel 48

(4 to 5)% increased Lightning Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with Lightning Skills lightning_critical_strike_multiplier_+ Jewel 100

(2 to 3)% increased Melee Damage # to Critical Strike Multiplier with One Handed Melee Weapons one_handed_melee_critical_strike_multiplier_+ Jewel 48

(4 to 5)% increased Melee Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with One Handed Melee Weapons one_handed_melee_critical_strike_multiplier_+ Jewel 100

(2 to 3)% increased Melee Damage # to Critical Strike Multiplier with Two Handed Melee Weapons two_handed_melee_critical_strike_multiplier_+ Jewel 48

(4 to 5)% increased Melee Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Critical Strike Multiplier with Two Handed Melee Weapons two_handed_melee_critical_strike_multiplier_+ Jewel 100

(10 to 12)% increased Dexterity # to Dexterity additional_dexterity Belts, Amulets 130

(13 to 15)% increased Dexterity # to Dexterity additional_dexterity Belts, Amulets 160

(13 to 15)% increased Dexterity

1% increased Damage per 15 Dexterity # to Dexterity additional_dexterity Amulets 200

(13 to 15)% increased Dexterity

6% increased Evasion Rating per Frenzy Charge # to Dexterity additional_dexterity Belts 200

(7 to 9)% increased Dexterity # to Dexterity additional_dexterity Belts, Amulets 100

+(12 to 14) to Dexterity # to Dexterity additional_dexterity Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(12 to 14) to Dexterity # to Dexterity additional_dexterity Rings 100

+(15 to 17) to Dexterity # to Dexterity additional_dexterity Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 130

+(15 to 17) to Dexterity # to Dexterity additional_dexterity Rings 130

+(18 to 20) to Dexterity # to Dexterity additional_dexterity Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 160

+(18 to 20) to Dexterity # to Dexterity additional_dexterity Rings 160

+(18 to 20) to Dexterity

(5 to 10)% chance to gain a Frenzy Charge on Kill # to Dexterity additional_dexterity Quivers 200

+(18 to 20) to Dexterity

+1 to Maximum Frenzy Charges # to Dexterity additional_dexterity Gloves 200

+(18 to 20) to Dexterity

10% chance to gain a Frenzy Charge on Hit # to Dexterity additional_dexterity Body Armours 200

+(18 to 20) to Dexterity

5% increased Dexterity # to Dexterity additional_dexterity Boots, Helmets 200

+(2 to 3) to Dexterity # to Dexterity additional_dexterity Jewel, Abyss Jewel 42

+(4 to 5) to Dexterity # to Dexterity additional_dexterity Jewel, Abyss Jewel 100

+(6 to 8) to Dexterity # to Dexterity additional_dexterity Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+(9 to 11) to Dexterity # to Dexterity additional_dexterity Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 70

1% increased Spell Damage per 16 Dexterity # to Dexterity additional_dexterity Wands, Sceptres, Daggers 200

6% increased Dexterity

+1 to Maximum Frenzy Charges # to Dexterity additional_dexterity Shields 200

6% increased Dexterity

You gain Onslaught for 4 seconds on Hit # to Dexterity additional_dexterity Rings 200

Adds (1 to 2) to (3 to 4) Cold Damage to Attacks with this Weapon per 10 Dexterity # to Dexterity additional_dexterity Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 200

Adds (2 to 3) to (4 to 5) Cold Damage to Attacks with this Weapon per 10 Dexterity # to Dexterity additional_dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 200

+(12 to 14) to Dexterity

+(12 to 14) to Intelligence # to Dexterity and Intelligence additional_dexterity_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3) to Dexterity

+(2 to 3) to Intelligence # to Dexterity and Intelligence additional_dexterity_and_intelligence Jewel, Abyss Jewel 27

+(4 to 5) to Dexterity

+(4 to 5) to Intelligence # to Dexterity and Intelligence additional_dexterity_and_intelligence Jewel, Abyss Jewel 100

+(6 to 8) to Dexterity

+(6 to 8) to Intelligence # to Dexterity and Intelligence additional_dexterity_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

+(9 to 11) to Dexterity

+(9 to 11) to Intelligence # to Dexterity and Intelligence additional_dexterity_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45

(10 to 12)% increased Evasion Rating # to Evasion Rating base_evasion_rating Rings, Belts, Quivers 300

(13 to 15)% increased Evasion Rating # to Evasion Rating base_evasion_rating Rings, Belts, Quivers 450

(13 to 15)% increased Evasion Rating

(16 to 25)% chance to Avoid Elemental Ailments # to Evasion Rating base_evasion_rating Rings, Belts, Quivers 1000

(13 to 15)% increased Evasion Rating

+(4 to 6)% chance to Evade Attacks while affected by Grace # to Evasion Rating base_evasion_rating Belts 1000

(3 to 4)% increased Evasion Rating # to Evasion Rating base_evasion_rating Abyss Jewel 450

(5 to 6)% increased Evasion Rating # to Evasion Rating base_evasion_rating Abyss Jewel 1000

(7 to 9)% increased Evasion Rating # to Evasion Rating base_evasion_rating Rings, Belts, Quivers 150

+(15 to 20) to Evasion Rating # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 35

+(15 to 20) to Evasion Rating # to Evasion Rating local_base_evasion_rating Body Armours, Shields 175

+(21 to 30) to Evasion Rating # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 75

+(21 to 30) to Evasion Rating # to Evasion Rating local_base_evasion_rating Body Armours, Shields 375

+(31 to 40) to Evasion Rating # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 105

+(31 to 40) to Evasion Rating # to Evasion Rating local_base_evasion_rating Body Armours, Shields 575

+(41 to 55) to Evasion Rating # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 145

+(41 to 55) to Evasion Rating # to Evasion Rating local_base_evasion_rating Body Armours, Shields 775

+(56 to 70) to Evasion Rating # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 195

+(56 to 70) to Evasion Rating

+2% chance to Evade Attacks # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 245

+(56 to 70) to Evasion Rating

+2% chance to Evade Attacks # to Evasion Rating local_base_evasion_rating Body Armours, Shields 1050

+(56 to 70) to Evasion Rating

+3% chance to Evade Attacks # to Evasion Rating local_base_evasion_rating Boots, Helmets, Gloves 1000

+(56 to 70) to Evasion Rating

+3% chance to Evade Attacks # to Evasion Rating local_base_evasion_rating Body Armours, Shields 1400

+(56 to 70) to Evasion Rating

+4% chance to Evade Attacks # to Evasion Rating local_base_evasion_rating Body Armours, Shields 2000

(10 to 12)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 1200

(13 to 15)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 5000

(14 to 16)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 1100

(17 to 19)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 2200

(20 to 22)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5000

(3 to 4)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Jewel, Abyss Jewel 800

(5 to 6)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Jewel, Abyss Jewel 2000

(7 to 9)% increased Evasion Rating # to Evasion Rating if Hit an Enemy Recently evasion_rating_+_if_you_have_hit_an_enemy_recently Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 600

+(9 to 10)% to Fire Resistance

+(7 to 8)% to Chaos Resistance # to Fire and Chaos Resistances fire_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+8% to Fire Resistance

+(5 to 6)% to Chaos Resistance # to Fire and Chaos Resistances fire_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35

+(11 to 12)% to Fire Resistance

+(11 to 12)% to Cold Resistance # to Fire and Cold Resistances fire_and_cold_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3)% to Fire Resistance

+(2 to 3)% to Cold Resistance # to Fire and Cold Resistances fire_and_cold_damage_resistance_% Jewel, Abyss Jewel 34

+(4 to 5)% to Fire Resistance

+(4 to 5)% to Cold Resistance # to Fire and Cold Resistances fire_and_cold_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Fire Resistance

+(9 to 10)% to Cold Resistance # to Fire and Cold Resistances fire_and_cold_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+8% to Fire Resistance

+8% to Cold Resistance # to Fire and Cold Resistances fire_and_cold_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

+(11 to 12)% to Fire Resistance

+(11 to 12)% to Lightning Resistance # to Fire and Lightning Resistances fire_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3)% to Fire Resistance

+(2 to 3)% to Lightning Resistance # to Fire and Lightning Resistances fire_and_lightning_damage_resistance_% Jewel, Abyss Jewel 34

+(4 to 5)% to Fire Resistance

+(4 to 5)% to Lightning Resistance # to Fire and Lightning Resistances fire_and_lightning_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Fire Resistance

+(9 to 10)% to Lightning Resistance # to Fire and Lightning Resistances fire_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+8% to Fire Resistance

+8% to Lightning Resistance # to Fire and Lightning Resistances fire_and_lightning_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

(-15 to -10) Fire Damage taken when Hit # to Fire Resistance base_fire_damage_resistance_% Rings 50

(-40 to -16) Fire Damage taken when Hit # to Fire Resistance base_fire_damage_resistance_% Rings 100

(-80 to -40) Fire Damage taken when Hit # to Fire Resistance base_fire_damage_resistance_% Rings 150

+(11 to 12)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Belts, Amulets 50

+(11 to 12)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(13 to 14)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Belts, Amulets 100

+(13 to 14)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 125

+(15 to 16)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Belts, Amulets 140

+(15 to 16)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers 140

+(15 to 16)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 150

+(15 to 16)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 150

+(15 to 16)% to Fire Resistance

(7 to 10)% of Physical Damage from Hits taken as Fire Damage # to Fire Resistance base_fire_damage_resistance_% Body Armours 150

+(15 to 16)% to Fire Resistance

+1% to maximum Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Quivers 150

+(15 to 16)% to Fire Resistance

+3% to maximum Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Shields 150

+(15 to 16)% to Fire Resistance

Cannot be Ignited # to Fire Resistance base_fire_damage_resistance_% Belts 150

+(15 to 16)% to Fire Resistance

Purity of Fire has (30 to 40)% reduced Mana Reservation # to Fire Resistance base_fire_damage_resistance_% Amulets 150

+(2 to 3)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Jewel, Abyss Jewel 35

+(4 to 5)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 75

+8% to Fire Resistance # to Fire Resistance base_fire_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

+(13 to 14)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Amulets 70

+(15 to 16)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Rings 30

+(15 to 16)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Amulets 90

+(15 to 17)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 25

+(15 to 17)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Quivers 40

+(17 to 18)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Rings 60

+(17 to 18)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Amulets 105

+(18 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

+(18 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Quivers 70

+(19 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Rings 100

+(19 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Amulets 300

+(21 to 23)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 75

+(21 to 23)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Quivers 90

+(24 to 26)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(24 to 26)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Quivers 105

+(27 to 30)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 200

+(27 to 30)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Quivers 300

+(3 to 4)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Jewel, Abyss Jewel 100

+12% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Amulets 40

+2% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier base_critical_strike_multiplier_+ Jewel, Abyss Jewel 30

(10 to 12)% increased Intelligence # to Intelligence additional_intelligence Belts, Amulets 130

(13 to 15)% increased Intelligence # to Intelligence additional_intelligence Belts, Amulets 160

(13 to 15)% increased Intelligence

1% increased Damage per 15 Intelligence # to Intelligence additional_intelligence Amulets 200

(13 to 15)% increased Intelligence

6% increased Spell Damage per Power Charge # to Intelligence additional_intelligence Belts 200

(7 to 9)% increased Intelligence # to Intelligence additional_intelligence Belts, Amulets 100

+(12 to 14) to Intelligence # to Intelligence additional_intelligence Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(12 to 14) to Intelligence # to Intelligence additional_intelligence Rings 100

+(15 to 17) to Intelligence # to Intelligence additional_intelligence Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 130

+(15 to 17) to Intelligence # to Intelligence additional_intelligence Rings 130

+(18 to 20) to Intelligence # to Intelligence additional_intelligence Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 160

+(18 to 20) to Intelligence # to Intelligence additional_intelligence Rings 160

+(18 to 20) to Intelligence

+1 to Maximum Power Charges # to Intelligence additional_intelligence Helmets 200

+(18 to 20) to Intelligence

15% chance to gain a Power Charge on Critical Strike # to Intelligence additional_intelligence Body Armours 200

+(18 to 20) to Intelligence

5% increased Intelligence # to Intelligence additional_intelligence Boots, Gloves, Quivers 200

+(2 to 3) to Intelligence # to Intelligence additional_intelligence Jewel, Abyss Jewel 42

+(4 to 5) to Intelligence # to Intelligence additional_intelligence Jewel, Abyss Jewel 100

+(6 to 8) to Intelligence # to Intelligence additional_intelligence Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+(9 to 11) to Intelligence # to Intelligence additional_intelligence Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 70

1% increased Spell Damage per 10 Intelligence # to Intelligence additional_intelligence Staves 200

1% increased Spell Damage per 16 Intelligence # to Intelligence additional_intelligence Wands, Sceptres, Daggers 200

6% increased Intelligence

+1 to Maximum Power Charges # to Intelligence additional_intelligence Shields 200

6% increased Intelligence

Gain Arcane Surge on Hit with Spells # to Intelligence additional_intelligence Rings 200

Adds 1 to (5 to 6) Lightning Damage to Attacks with this Weapon per 10 Intelligence # to Intelligence additional_intelligence Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 200

Adds 1 to (7 to 8) Lightning Damage to Attacks with this Weapon per 10 Intelligence # to Intelligence additional_intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 200

+(2 to 3)% to Quality of Socketed AoE Gems # to Level of Socketed AoE Gems local_socketed_area_of_effect_gem_level_+ Gloves, Helmets 2

+(4 to 6)% to Quality of Socketed AoE Gems # to Level of Socketed AoE Gems local_socketed_area_of_effect_gem_level_+ Gloves, Helmets 5

+(2 to 3)% to Quality of Socketed Aura Gems # to Level of Socketed Aura Gems local_socketed_aura_gem_level_+ Helmets 3

+(4 to 6)% to Quality of Socketed Aura Gems # to Level of Socketed Aura Gems local_socketed_aura_gem_level_+ Helmets 5

+1 to Level of Socketed Aura Gems # to Level of Socketed Aura Gems local_socketed_aura_gem_level_+ Helmets 10

+(2 to 3)% to Quality of Socketed Bow Gems # to Level of Socketed Bow Gems local_socketed_bow_gem_level_+ Bows 3

+(4 to 6)% to Quality of Socketed Bow Gems # to Level of Socketed Bow Gems local_socketed_bow_gem_level_+ Bows 5

+1 to Level of Socketed Bow Gems # to Level of Socketed Bow Gems local_socketed_bow_gem_level_+ Bows 10

+(2 to 3)% to Quality of Socketed Chaos Gems # to Level of Socketed Chaos Gems local_socketed_chaos_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 3

+(4 to 6)% to Quality of Socketed Chaos Gems # to Level of Socketed Chaos Gems local_socketed_chaos_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+1 to Level of Socketed Chaos Gems # to Level of Socketed Chaos Gems local_socketed_chaos_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+(2 to 3)% to Quality of Socketed Cold Gems # to Level of Socketed Cold Gems local_socketed_cold_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 3

+(4 to 6)% to Quality of Socketed Cold Gems # to Level of Socketed Cold Gems local_socketed_cold_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+1 to Level of Socketed Cold Gems # to Level of Socketed Cold Gems local_socketed_cold_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+(2 to 3)% to Quality of Socketed Dexterity Gems # to Level of Socketed Dexterity Gems local_socketed_dexterity_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 1

+(4 to 6)% to Quality of Socketed Dexterity Gems # to Level of Socketed Dexterity Gems local_socketed_dexterity_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 2

+1 to Level of Socketed Dexterity Gems # to Level of Socketed Dexterity Gems local_socketed_dexterity_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 5

+(2 to 3)% to Quality of Socketed Fire Gems # to Level of Socketed Fire Gems local_socketed_fire_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 3

+(4 to 6)% to Quality of Socketed Fire Gems # to Level of Socketed Fire Gems local_socketed_fire_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+1 to Level of Socketed Fire Gems # to Level of Socketed Fire Gems local_socketed_fire_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+(2 to 3)% to Quality of Socketed Gems # to Level of Socketed Gems local_socketed_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 1

+(4 to 6)% to Quality of Socketed Gems # to Level of Socketed Gems local_socketed_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 2

+1 to Level of Socketed Gems # to Level of Socketed Gems local_socketed_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

Grants Level 10 Anger Skill

Grants Level 10 Hatred Skill

Grants Level 10 Wrath Skill # to Level of Socketed Gems local_socketed_gem_level_+ Rings 4

Grants Level 15 Anger Skill

Grants Level 15 Hatred Skill

Grants Level 15 Wrath Skill # to Level of Socketed Gems local_socketed_gem_level_+ Rings 7

Has 1 Socket # to Level of Socketed Gems local_socketed_gem_level_+ Rings 20

+(2 to 3)% to Quality of Socketed Intelligence Gems # to Level of Socketed Intelligence Gems local_socketed_intelligence_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 1

+(4 to 6)% to Quality of Socketed Intelligence Gems # to Level of Socketed Intelligence Gems local_socketed_intelligence_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 2

+1 to Level of Socketed Intelligence Gems # to Level of Socketed Intelligence Gems local_socketed_intelligence_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 5

+(2 to 3)% to Quality of Socketed Lightning Gems # to Level of Socketed Lightning Gems local_socketed_lightning_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 3

+(4 to 6)% to Quality of Socketed Lightning Gems # to Level of Socketed Lightning Gems local_socketed_lightning_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+1 to Level of Socketed Lightning Gems # to Level of Socketed Lightning Gems local_socketed_lightning_gem_level_+ Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+(2 to 3)% to Quality of Socketed Melee Gems # to Level of Socketed Melee Gems local_socketed_melee_gem_level_+ Gloves, Helmets 2

+(2 to 3)% to Quality of Socketed Melee Gems # to Level of Socketed Melee Gems local_socketed_melee_gem_level_+ Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 3

+(4 to 6)% to Quality of Socketed Melee Gems # to Level of Socketed Melee Gems local_socketed_melee_gem_level_+ Gloves, Helmets 5

+(4 to 6)% to Quality of Socketed Melee Gems # to Level of Socketed Melee Gems local_socketed_melee_gem_level_+ Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 5

+1 to Level of Socketed Melee Gems # to Level of Socketed Melee Gems local_socketed_melee_gem_level_+ Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 10

Minions deal (11 to 12)% increased Damage # to Level of Socketed Minion Gems local_socketed_minion_gem_level_+ Helmets 6

Minions deal (13 to 14)% increased Damage # to Level of Socketed Minion Gems local_socketed_minion_gem_level_+ Helmets 8

Minions deal (15 to 16)% increased Damage

+1 to Level of Socketed Minion Gems # to Level of Socketed Minion Gems local_socketed_minion_gem_level_+ Helmets 20

Minions deal (9 to 10)% increased Damage # to Level of Socketed Minion Gems local_socketed_minion_gem_level_+ Helmets 4

Minions deal 8% increased Damage # to Level of Socketed Minion Gems local_socketed_minion_gem_level_+ Helmets 2

+(2 to 3)% to Quality of Socketed Projectile Gems # to Level of Socketed Projectile Gems local_socketed_projectile_gem_level_+ Gloves, Helmets 2

+(4 to 6)% to Quality of Socketed Projectile Gems # to Level of Socketed Projectile Gems local_socketed_projectile_gem_level_+ Gloves, Helmets 5

+(2 to 3)% to Quality of Socketed Strength Gems # to Level of Socketed Strength Gems local_socketed_strength_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 1

+(4 to 6)% to Quality of Socketed Strength Gems # to Level of Socketed Strength Gems local_socketed_strength_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 2

+1 to Level of Socketed Strength Gems # to Level of Socketed Strength Gems local_socketed_strength_gem_level_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours 5

+(2 to 3)% to Quality of Socketed Support Gems # to Level of Socketed Support Gems local_socketed_support_gem_level_+ Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 3

+(4 to 6)% to Quality of Socketed Support Gems # to Level of Socketed Support Gems local_socketed_support_gem_level_+ Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5

+1 to Level of Socketed Support Gems # to Level of Socketed Support Gems local_socketed_support_gem_level_+ Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10

+(9 to 10)% to Lightning Resistance

+(7 to 8)% to Chaos Resistance # to Lightning and Chaos Resistances lightning_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+8% to Lightning Resistance

+(5 to 6)% to Chaos Resistance # to Lightning and Chaos Resistances lightning_and_chaos_damage_resistance_% Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35

(-15 to -10) Lightning Damage taken when Hit # to Lightning Resistance base_lightning_damage_resistance_% Rings 50

(-40 to -16) Lightning Damage taken when Hit # to Lightning Resistance base_lightning_damage_resistance_% Rings 100

(-80 to -40) Lightning Damage taken when Hit # to Lightning Resistance base_lightning_damage_resistance_% Rings 150

+(11 to 12)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Belts, Amulets 50

+(11 to 12)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(13 to 14)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Belts, Amulets 100

+(13 to 14)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 125

+(15 to 16)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Belts, Amulets 140

+(15 to 16)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers 140

+(15 to 16)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 150

+(15 to 16)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 150

+(15 to 16)% to Lightning Resistance

(7 to 10)% of Physical Damage from Hits taken as Lightning Damage # to Lightning Resistance base_lightning_damage_resistance_% Body Armours 150

+(15 to 16)% to Lightning Resistance

+1% to maximum Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Quivers 150

+(15 to 16)% to Lightning Resistance

+3% to maximum Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Shields 150

+(15 to 16)% to Lightning Resistance

Cannot be Shocked # to Lightning Resistance base_lightning_damage_resistance_% Belts 150

+(15 to 16)% to Lightning Resistance

Purity of Lightning has (30 to 40)% reduced Mana Reservation # to Lightning Resistance base_lightning_damage_resistance_% Amulets 150

+(2 to 3)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Jewel, Abyss Jewel 35

+(4 to 5)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Jewel, Abyss Jewel 100

+(9 to 10)% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 75

+8% to Lightning Resistance # to Lightning Resistance base_lightning_damage_resistance_% Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50

(10 to 11)% increased Energy Shield Recharge Rate # to maximum Energy Shield base_maximum_energy_shield Quivers 100

(10 to 13)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Belts 100

(12 to 15)% increased Energy Shield Recharge Rate # to maximum Energy Shield base_maximum_energy_shield Quivers 130

(12 to 15)% increased Energy Shield Recharge Rate

0.3% of Spell Damage Leeched as Energy Shield # to maximum Energy Shield base_maximum_energy_shield Quivers 500

(14 to 16)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Belts 130

(14 to 16)% increased maximum Energy Shield

(1.2 to 2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline # to maximum Energy Shield base_maximum_energy_shield Belts 500

(4 to 5)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Amulets, Rings 50

(6 to 7)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Amulets, Rings 100

(7 to 9)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Belts 50

(8 to 10)% increased maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Amulets, Rings 130

(8 to 10)% increased maximum Energy Shield

(7 to 10)% faster start of Energy Shield Recharge # to maximum Energy Shield base_maximum_energy_shield Rings 500

(8 to 10)% increased maximum Energy Shield

10% increased Maximum total Recovery per second from Energy Shield Leech # to maximum Energy Shield base_maximum_energy_shield Amulets 500

(8 to 9)% increased Energy Shield Recharge Rate # to maximum Energy Shield base_maximum_energy_shield Quivers 50

+(11 to 14) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 75

+(11 to 14) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Body Armours, Shields 100

+(15 to 18) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 100

+(15 to 18) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Body Armours, Shields 150

+(19 to 23) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 125

+(19 to 23) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Body Armours, Shields 200

+(24 to 30) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 150

+(24 to 30) to maximum Energy Shield

(0.6 to 0.7)% of Energy Shield Regenerated per second # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 175

+(24 to 30) to maximum Energy Shield

(0.6 to 0.7)% of Energy Shield Regenerated per second # to maximum Energy Shield local_energy_shield Body Armours, Shields 300

+(24 to 30) to maximum Energy Shield

(0.8 to 0.9)% of Energy Shield Regenerated per second # to maximum Energy Shield local_energy_shield Body Armours, Shields 370

+(24 to 30) to maximum Energy Shield

(0.8 to 0.9)% of Energy Shield Regenerated per second # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 500

+(24 to 30) to maximum Energy Shield

1% of Energy Shield Regenerated per second # to maximum Energy Shield local_energy_shield Body Armours, Shields 500

+(3 to 4) to maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Abyss Jewel 135

+(5 to 6) to maximum Energy Shield # to maximum Energy Shield base_maximum_energy_shield Abyss Jewel 500

+(8 to 10) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Body Armours, Shields 50

+(8 to 10) to maximum Energy Shield # to maximum Energy Shield local_energy_shield Boots, Helmets, Gloves 50

(5 to 6)% increased maximum Life # to maximum Life base_maximum_life Amulets, Rings 230

(5 to 6)% increased maximum Life # to maximum Life base_maximum_life Quivers, Belts 280

(5 to 6)% increased maximum Life # to maximum Life base_maximum_life Body Armours 475

(5 to 6)% increased maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Shields 1000

(7 to 8)% increased maximum Life # to maximum Life base_maximum_life Amulets, Rings 1000

(7 to 8)% increased maximum Life # to maximum Life base_maximum_life Quivers, Belts 1000

(8 to 10)% increased maximum Life # to maximum Life base_maximum_life Body Armours 1000

+(11 to 14) to maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Body Armours, Shields 175

+(15 to 19) to maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Body Armours, Shields 250

+(20 to 24) to maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Body Armours, Shields 325

+(25 to 30) to maximum Life

4% increased maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Body Armours, Shields 400

+(3 to 4) to maximum Life # to maximum Life base_maximum_life Abyss Jewel 130

+(5 to 6) to maximum Life # to maximum Life base_maximum_life Abyss Jewel 500

+(8 to 10) to maximum Life # to maximum Life base_maximum_life Boots, Helmets, Gloves, Body Armours, Shields 100

4% increased maximum Life # to maximum Life base_maximum_life Quivers, Belts, Amulets, Rings 200

(12 to 14)% increased Attack Damage per 500 Maximum Mana

(12 to 14)% increased Spell Damage per 500 Maximum Mana # to maximum Mana base_maximum_mana Staves 500

(6 to 8)% increased Attack Damage per 500 Maximum Mana # to maximum Mana base_maximum_mana Claws 500

(6 to 8)% increased Attack Damage per 500 Maximum Mana

(6 to 8)% increased Spell Damage per 500 Maximum Mana # to maximum Mana base_maximum_mana Sceptres, Daggers, Wands 500

(7 to 8)% increased maximum Mana # to maximum Mana base_maximum_mana Amulets, Rings 200

(7 to 8)% increased maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves 335

(7 to 8)% increased maximum Mana # to maximum Mana base_maximum_mana Body Armours, Shields 500

(7 to 8)% increased maximum Mana

(6 to 8)% increased Attack Damage per 500 Maximum Mana

(6 to 8)% increased Spell Damage per 500 Maximum Mana # to maximum Mana base_maximum_mana Shields 200

(9 to 10)% increased maximum Mana # to maximum Mana base_maximum_mana Amulets, Rings 500

(9 to 10)% increased maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves 500

+(11 to 14) to maximum Mana # to maximum Mana base_maximum_mana Body Armours, Shields, Claws 100

+(11 to 14) to maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves 125

+(15 to 19) to maximum Mana # to maximum Mana base_maximum_mana Body Armours, Shields, Claws 150

+(15 to 19) to maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves 175

+(2 to 3) to maximum Mana # to maximum Mana base_maximum_mana Abyss Jewel 130

+(20 to 24) to maximum Mana # to maximum Mana base_maximum_mana Body Armours, Shields, Claws 175

+(20 to 24) to maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves 230

+(25 to 30) to maximum Mana # to maximum Mana base_maximum_mana Claws 200

+(25 to 30) to maximum Mana # to maximum Mana base_maximum_mana Sceptres, Daggers, Wands, Staves 280

+(25 to 30) to maximum Mana

6% increased maximum Mana # to maximum Mana base_maximum_mana Body Armours 200

+(25 to 30) to maximum Mana

6% increased maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves 280

+(4 to 5) to maximum Mana # to maximum Mana base_maximum_mana Abyss Jewel 500

+(8 to 10) to maximum Mana # to maximum Mana base_maximum_mana Body Armours, Shields, Claws 50

+(8 to 10) to maximum Mana # to maximum Mana base_maximum_mana Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves 70

6% increased maximum Mana # to maximum Mana base_maximum_mana Amulets, Rings 100

Minions deal (11 to 12)% increased Damage # to maximum number of Spectres base_number_of_spectres_allowed Boots 1

Minions deal (13 to 14)% increased Damage # to maximum number of Spectres base_number_of_spectres_allowed Boots 2

Minions deal (15 to 16)% increased Damage

Spectres have (30 to 35)% increased Damage # to maximum number of Spectres base_number_of_spectres_allowed Boots 5

Minions deal (11 to 12)% increased Damage

Zombies deal (30 to 35)% increased Damage

Skeletons deal (30 to 35)% increased Damage # to maximum number of Zombies base_number_of_zombies_allowed Helmets, Body Armours 5

Minions deal (9 to 10)% increased Damage # to maximum number of Zombies base_number_of_zombies_allowed Helmets, Body Armours 2

Minions deal 8% increased Damage # to maximum number of Zombies base_number_of_zombies_allowed Helmets, Body Armours 1

(2 to 3)% increased Melee Damage # to Melee Critical Strike Multiplier melee_weapon_critical_strike_multiplier_+ Jewel 35

(4 to 5)% increased Melee Damage

+(3 to 4)% to Global Critical Strike Multiplier # to Melee Critical Strike Multiplier melee_weapon_critical_strike_multiplier_+ Jewel 100

(12 to 15)% increased Endurance Charge Duration # to Minimum Endurance Charges base_minimum_endurance_charges Rings, Amulets 2

(3 to 4)% increased Damage per Endurance Charge # to Minimum Endurance Charges base_minimum_endurance_charges Amulets 5

(8 to 11)% increased Endurance Charge Duration # to Minimum Endurance Charges base_minimum_endurance_charges Rings, Amulets 1

0.4% of Physical Attack Damage Leeched as Life # to Minimum Endurance Charges life_leech_from_physical_attack_damage_permyriad Gloves, Amulets 100

0.4% of Physical Attack Damage Leeched as Life # to Minimum Endurance Charges local_life_leech_from_physical_damage_permyriad Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

(12 to 15)% increased Frenzy Charge Duration # to Minimum Frenzy Charges base_minimum_frenzy_charges Rings, Amulets 2

(3 to 4)% increased Damage per Frenzy Charge # to Minimum Frenzy Charges base_minimum_frenzy_charges Amulets 5

(8 to 11)% increased Frenzy Charge Duration # to Minimum Frenzy Charges base_minimum_frenzy_charges Rings, Amulets 1

6% increased Evasion Rating per Frenzy Charge # to Minimum Frenzy Charges base_minimum_frenzy_charges Rings 5

(12 to 15)% increased Power Charge Duration # to Minimum Power Charges base_minimum_power_charges Rings, Amulets 2

(3 to 4)% increased Damage per Power Charge # to Minimum Power Charges base_minimum_power_charges Amulets 5

(8 to 11)% increased Power Charge Duration # to Minimum Power Charges base_minimum_power_charges Rings, Amulets 1

6% increased Spell Damage per Power Charge # to Minimum Power Charges base_minimum_power_charges Rings 5

+(11 to 12)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Wands 90

+(13 to 15)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Wands 500

+(21 to 23)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Staves 100

+(24 to 26)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Staves 200

+(27 to 30)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Staves 500

+(9 to 10)% to Non-Ailment Chaos Damage over Time Multiplier # to Non-Ailment Chaos Damage over Time Multiplier chaos_non_ailment_damage_over_time_multiplier_+ Wands 45

+(2 to 3)% to Quality of Socketed Gems # to Quality of Socketed Gems local_socketed_gem_quality_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields 20

+(4 to 6)% to Quality of Socketed Gems # to Quality of Socketed Gems local_socketed_gem_quality_+ Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields 50

(10 to 12)% increased Strength # to Strength additional_strength Belts, Amulets 130

(13 to 15)% increased Strength # to Strength additional_strength Belts, Amulets 160

(13 to 15)% increased Strength

0.3% of maximum Life Regenerated per second per Endurance Charge # to Strength additional_strength Belts 200

(13 to 15)% increased Strength

1% increased Damage per 15 Strength # to Strength additional_strength Amulets 200

(7 to 9)% increased Strength # to Strength additional_strength Belts, Amulets 100

+(12 to 14) to Strength # to Strength additional_strength Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(12 to 14) to Strength # to Strength additional_strength Rings 100

+(15 to 17) to Strength # to Strength additional_strength Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 130

+(15 to 17) to Strength # to Strength additional_strength Rings 130

+(18 to 20) to Strength # to Strength additional_strength Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 160

+(18 to 20) to Strength # to Strength additional_strength Rings 160

+(18 to 20) to Strength

+1 to Maximum Endurance Charges # to Strength additional_strength Boots 200

+(18 to 20) to Strength

5% increased Strength # to Strength additional_strength Helmets, Gloves, Quivers 200

+(18 to 20) to Strength

Gain an Endurance Charge every second if you've been Hit Recently # to Strength additional_strength Body Armours 200

+(2 to 3) to Strength # to Strength additional_strength Jewel, Abyss Jewel 42

+(4 to 5) to Strength # to Strength additional_strength Jewel, Abyss Jewel 100

+(6 to 8) to Strength # to Strength additional_strength Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40

+(9 to 11) to Strength # to Strength additional_strength Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 70

1% increased Spell Damage per 10 Strength # to Strength additional_strength Staves 200

1% increased Spell Damage per 16 Strength # to Strength additional_strength Wands, Sceptres, Daggers 200

6% increased Strength

+1 to Maximum Endurance Charges # to Strength additional_strength Shields 200

6% increased Strength

Intimidate Enemies for 4 seconds on Hit with Attacks # to Strength additional_strength Rings 200

Adds (1 to 2) to (3 to 4) Fire Damage to Attacks with this Weapon per 10 Strength # to Strength additional_strength Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres 200

Adds (2 to 3) to (4 to 5) Fire Damage to Attacks with this Weapon per 10 Strength # to Strength additional_strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 200

+(12 to 14) to Strength

+(12 to 14) to Dexterity # to Strength and Dexterity additional_strength_and_dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3) to Strength

+(2 to 3) to Dexterity # to Strength and Dexterity additional_strength_and_dexterity Jewel, Abyss Jewel 27

+(4 to 5) to Strength

+(4 to 5) to Dexterity # to Strength and Dexterity additional_strength_and_dexterity Jewel, Abyss Jewel 100

+(6 to 8) to Strength

+(6 to 8) to Dexterity # to Strength and Dexterity additional_strength_and_dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

+(9 to 11) to Strength

+(9 to 11) to Dexterity # to Strength and Dexterity additional_strength_and_dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45

+(12 to 14) to Strength

+(12 to 14) to Intelligence # to Strength and Intelligence additional_strength_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100

+(2 to 3) to Strength

+(2 to 3) to Intelligence # to Strength and Intelligence additional_strength_and_intelligence Jewel, Abyss Jewel 27

+(4 to 5) to Strength

+(4 to 5) to Intelligence # to Strength and Intelligence additional_strength_and_intelligence Jewel, Abyss Jewel 100

+(6 to 8) to Strength

+(6 to 8) to Intelligence # to Strength and Intelligence additional_strength_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

+(9 to 11) to Strength

+(9 to 11) to Intelligence # to Strength and Intelligence additional_strength_and_intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45

-1 to Total Mana Cost of Skills # to Total Mana Cost of Skills skill_mana_cost_+ Rings, Amulets -12

-2 to Total Mana Cost of Skills # to Total Mana Cost of Skills skill_mana_cost_+ Rings, Amulets -24

-3 to Total Mana Cost of Skills # to Total Mana Cost of Skills skill_mana_cost_+ Rings, Amulets -50

+1 to Weapon range # to Weapon range local_weapon_range_+ Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 7

+2 to Weapon range # to Weapon range local_weapon_range_+ Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20

(-15 to -11) Physical Damage taken from Attacks #% additional Physical Damage Reduction base_additional_physical_damage_reduction_% Quivers, Shields 6

(-20 to -16) Physical Damage taken from Attacks #% additional Physical Damage Reduction base_additional_physical_damage_reduction_% Quivers, Shields 12

(-25 to -21) Physical Damage taken from Attacks #% additional Physical Damage Re