This week marks the 25th post in the Tempest Thursday blog series, which seems like a good opportunity to take a step back and review things. Here's a quick rundown of what's going on around here.

SyncRPG is a set of online tools and assets aimed at helping GMs share, create, and play tabletop (or “pen and paper”) roleplaying games over the Internet. It is the website where this post first appeared, and there is a good chance you are on it right now. We have a whole bunch of tools designed to help you prep easier and play faster. Check out our welcome page for a general overview, and take a look at our tutorials page for video instructions on how to use many of the common features. To stay up to date with the latest improvements and for weekly tips on how to get the most out of the tools, check out my Joe's blog series Tech Tuesdays.

We are also a community! SyncRPG is a small but growing community of fans that like and play RPGs, especially Pathfinder. Check out the Fans of SycnRPG G+ community, the forums, our Youtube, Twitter, or Reddit pages, and if you decided to post a game, please consider using a SyncRPG game page so others can sign up or follow along. I use one for my own personal game and group, in addition to the ones I've created for the various events I have run on behalf of SyncRPG.

The website, tools, and related services are produced by Overworld Digital Publishing LLC., the company owned by Joe Moskie and Nate Ayronis. In addition to developing and maintaining SyncRPG, we primarily develop and publish digital adventure modules for The Mirror Realms of the Tempest Campaign Setting, a new, original campaign setting developed specifically for use with VTTs and the age of Internet communication. Tempest Module #2 is already available for free, and module #1 will be available soon! Download one now to see how easy and fun a VTT-ready, digital module can be!

Finally, SyncRPG is in the late stages of its closed beta test. In the coming months, we will be transitioning out of the beta and going public with a full launch of our site and tools, but don't worry! Absolutely nothing is changing about our prices or subscriptions, which will continue to be free and open to everyone. SyncRPG is free and it always will be. The public launch simply means that the tools are ready for heavier, wider use, and the first digital modules for sale will appear in the marketplace. The free art on the site will always be free for you to use, and we encourage you to take the tokens, maps, and related assets to mix, match, and remix into your very own creations and share them on our site! Our forums are fully equipped to host embedded creations, so you can literally post your own VTT-enabled encounters, or even full adventures!

Level 14 Level 13 Level 12 Level 11 Level 10 Level 9 Level 8 Level 7 Level 6 Level 5 Level 4 Level 3 Level 2 Level 1 Alyvanne kel Shar Toggle Statistics XP

Elf/Suli Paladin 14

Lawful Good (LG) Medium humanoid

Init +7; Senses Perception -1 DEFENSE AC 24, touch 16, flat-footed 18 (+6 armor, +4 Dex, +2 deflection, +2 misc)

hp 124

Fort +16, Ref +14, Will +12

OFFENSE Speed 30 ft

Weapons and Attacks

Dawnswift Burning (GB) (main hand) +18 / +13 / +8 (1d4 + 18/18-20x2)

Keen Tempest (off hand) +17 (1d4 + 17/15-20x2)

Dawnswift Burning (GB) (single attack) +20 (1d4 + 18/18-20x2)

Space 5 ft.; Reach 5 ft.

STATISTICS Str 18 Dex 20 Con 14 Int 8 Wis 7 Cha 18

Base Atk +14; CMB +16; CMD 34

Feats Two-Weapon Fighting, Antagonize, Two-Weapon Defense, Double Slice, Critical Focus, Sickening Critical, Power Attack, Traits:, Charming (+1 bluff and diplomacy and +1 trait bonus on any lang. dependant spell I cast), Strength from the Sun (+1 trait bonus on charisma based checks)

Skills Acrobatics +5, Appraise +0, Bluff +6, Climb +4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +23, Disable Device +, Disguise +6, Escape Artist +5, Fly +7, Handle Animal +, Heal -1, Intimidate +9, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception -1, Perform 1 +6, Perform 2 +6, Profession 1 +, Profession 2 +, Ride +5, Sense Motive +1, Sleight Of Hand +, Spellcraft +, Stealth +10, Survival -1, Swim +4, Use Magic Device +

Languages

SPECIAL ABILITIES Elf/Suli Paladin 14Lawful Good (LG) Medium humanoid+7;Perception -124, touch 16, flat-footed 18 (+6 armor, +4 Dex, +2 deflection, +2 misc)124+16,+14,+1230 ftDawnswift Burning (GB) (main hand) +18 / +13 / +8 (1d4 + 18/18-20x2)Keen Tempest (off hand) +17 (1d4 + 17/15-20x2)Dawnswift Burning (GB) (single attack) +20 (1d4 + 18/18-20x2)5 ft.;5 ft.18201418+14;+16;34Two-Weapon Fighting, Antagonize, Two-Weapon Defense, Double Slice, Critical Focus, Sickening Critical, Power Attack, Traits:, Charming (+1 bluff and diplomacy and +1 trait bonus on any lang. dependant spell I cast), Strength from the Sun (+1 trait bonus on charisma based checks)Acrobatics +5, Appraise +0, Bluff +6, Climb +4, Craft 1 +, Craft 2 +0, Craft 3 +, Diplomacy +23, Disable Device +, Disguise +6, Escape Artist +5, Fly +7, Handle Animal +, Heal -1, Intimidate +9, Arcana +, Dungeoneering +, Engineering +, Geography +, History +, Local +, Nature +, Nobility +, Planes +, Religion +, Linguistics +1, Perception -1, Perform 1 +6, Perform 2 +6, Profession 1 +, Profession 2 +, Ride +5, Sense Motive +1, Sleight Of Hand +, Spellcraft +, Stealth +10, Survival -1, Swim +4, Use Magic Device +

CR 6 Kyton 0 Toggle Statistics XP 2,400 LE Medium outsider (evil, extraplanar, kyton, lawful) Init +7; Senses darkvision 60 ft.; Perception +14 DEFENSE AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural) hp 60 (8d10+16); regeneration 2 (good weapons and spells, silver weapons) Fort +8, Ref +9, Will +3 SR 17

Defensive Abilities Mods: regeneration 2 (good weapons and spells, silver weapons); DR: 5/silver or good; Immune: cold; SR: 17 OFFENSE Speed 30 ft. Melee 4 chains +11 (2d4+2) Special Attacks dancing chains, unnerving gaze Space 5 ft.; Reach 5 ft. (10 ft. with chains) STATISTICS Str 15, Dex 17, Con 14, Int 11, Wis 12, Cha 12 Base Atk +8; CMB +10; CMD 23 Feats Alertness, Blind-Fight, Improved Initiative, Weapon Focus (chain) Skills Acrobatics +14, Climb +13, Craft (blacksmithing) +11, Escape Artist +14, Intimidate +12, Perception +14 Languages Common, Infernal SQ chain armor SPECIAL ABILITIES Chain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency. Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based. Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can ECOLOGY Chain Armor (Ex) The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency. Dancing Chains (Su) A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 15 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based. Unnerving Gaze (Su) Range 30 ft., Will DC 15 negates. A kyton can Environment any Organization solitary, pair, link (3-6), or chain (7-20) Treasure standard Description Often classified among the ranks of the infernal and called chain devils by the uninitiated, the sadomasochistic kytons are not true devils. Although some are known to live in Hell, kytons exist outside of the hierarchies established by Asmodeus and his archdevils and can often be found on other planes, particularly on the Plane of Shadow. Many suggest that kytons were natives of Hell who existed there before the advent of devilkind, while others hypothesize they were later brought to the plane by some sadistic power. Regardless of their origins, kytons roam the planes in their lust to cause and receive suffering, seeking pain through violent abductions and sadistic debauches. The kyton presented here is a typical member of this fiendish race of outsiders, but is by no means the only type of its kind. Just as there are numerous different species of demon and devil, rumor holds that different kinds of kytons dwell in their jangling cities in Hell and on the Plane of Shadow. These kytons are invariably more powerful than the one presented here, often having spell-like abilities or hideous and unsettling special attacks along the themes of torture and pain. Rumor holds that the most powerful kytons are completely inhuman, and that these monsters are the true progenators of the kyton race-the kyton presented here but the result of unholy dalliances with their unfortunate victims." Source: Pathfinder RPG Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

If you like what we're doing and you'd like to help expand our library, please consider becoming a supporter. When you become SyncRPG supporter, half of your $5 monthly donation will go directly into the commissioning of new art for the community to use, and additionally your ongoing monthly support will be used to help pay for taxes, fees and the development of new features on SyncRPG.

So that's it! That's an overview of what we're doing around here. If you'd like more information, check out the many links in this post or click around any of the menus of the site. If you want even more information, feel free to stop by the forums or G+ community to ask a question. We love meeting new members and would be happy to help you get started, or to help you improve, if there's anything we can do. Stop on by, say hello, and happy gaming! Welcome to SyncRPG!

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