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Stage selection would randomly choose onlystages (see Goal #1)Sudden Death would be disabled (see Goal #12)The rules for 2 vs 2 For Glory should be changed to the following:Stock 3 lives6 minute time limitFriendly Fire (Team Attack) ONItems OFFStage selection would randomly choose onlystages (see Goal #1)Sudden Death would be disabled (see Goal #12)To reduce targeting of specific players and to also reduce campy play, For Glory Free for All should add the following rules to its current ruleset:Damage Display OFFTurn off the visual Rage effects (see Goal #13)Increase the match time limit to 3 minutesSudden Death would be disabled (See Goal #12)Allow custom moves to be used in all For Fun game modes. Equipment would still be disabled (see goal #4).Unfortunately, many players online are rude, sexual/obscene, or just sore losers with their name tags. It is a shame this happens, but the issue is too frequent to ignore and it sheds a bad light on the Smash Bros. scene.Force the name tag to be chosen prior to entering a lobby.For example, when you choose For Glory 1 vs 1, before you are connected to anything else, a menu pops up where you choose the tag you want to play with.Once a tag has been chosen the process of connecting to another player begins.The tag you selected cannot be changed while you are in the lobby, and the only way to change your tag is to exit out of the lobby and start over again.This change would get rid of the large majority of inappropriate name tags, as most of the obscene name tags only come out after a match is played.This change would also work alongside the following matchmaking feature.The current matchmaking method lacks sufficient balancing techniques to provide a guaranteed fun experience for all online participants. To resolve this, a balancing system should be implemented so that players of the same skill level are matched together.To do this, before connecting to a lobby, the name tag the player chose is checked for two of its records: the total games played of the game mode selected, and the win % for the game mode selected. If the name tag has played over 80 matches of the selected game mode, then the matchmaking service attempts to pair the player with other players who have also played over 80 matches of the selected game mode and have a similar win %. There would be 5 tiers determining matchmaking balancing, based on win percentages and games played:Tier 0: Any win % but with less than or equal to 80 games playedTier 1: Win percentage of 0% - 34.99% after 80 games playedTier 2: Win percentage of 35% - 52.99% after 80 games playedTier 3: Win percentage of 53% - 74.99% after 80 games playedTier 4: Win percentage of 75% - 100% after 80 games playedTherefore, the matchmaking service would try to pair you with an opponent that is in the same tier.However, if the matchmaking service cannot find a matching opponent within a reasonable timeframe, the player would be paired randomly with a player who is in Tier 0 or a player who has also waited a while for a lobby.For team game modes, both players name tags would have to have played over 80 games of the selected team game mode in order for the team to not be considered in Tier 0. If both name tags have played over 80 games of the selected team game mode, the average win % of both name tags determines the tier placement.For example, assuming both name tags have played over 80 games, if tag1 has a win % of 85% for the chosen team game mode, and tag2 has a win % of 60% of the chosen team game mode, then the matchmaking balancing would place them team in Tier 3, because the average win % for the two tags is 72.5 %. The matchmaking service would then try to pair this team with another team that is in Tier 3.The current Online Tourney mode lacks sufficient optionalsettings to make it desirable for many players to participate in user-created Tournaments. To resolve this, when a player is creating a Tourney, allow that player to:- Choose the Number of players per match- Choose the Number of Stocks- Choose the Time Limit- Choose to have Custom Moves Enabled/Disabled (See Goal #4)- Choose to have Equipment Enabled/Disabled (See Goal #4)- Choose to have Sudden Death Enabled/Disabled (See Goal #12)- Allow players to create Bracket style tournaments (seeding is done randomly)In addition to the optional settings above:- Allow replays to be saved from tournament matches the player participates in.When players choose to play with a remote partner in 2 vs 2 For Glory or 2 vs 2 For Fun mode, they should have the choice to invite a friend as a teammate before being connected to a lobby, rather than being forced to pair with a random remote teammate.Most players would prefer to pair with a friend when playing 2 vs 2, but it is often difficult to physically be in the same location as the person you want to pair with.This should not remove the ability to play with random teammates. Rather, when the player chooses the remote teammate option, the game would ask the player if he/she wants to invite a friend as a teammate before connecting to a lobby. If the player chooses "No", a random teammate will be chosen, as is currently done. If "Yes" is chosen the player can select a friend to pair with from the Friends list.