Variant Humans

Using This Supplement

If your campaign allows, you may use this as a variant for the human race. It does not require the use of the the optional feat rules. To make your human character, use the human traits listed below. Then select one environment and one community. Your characters features are built from the features listed in those sections.

Human Traits

Your human character shares a few things in common with other human characters.

Ability Score Increase. One Ability Score of your choice increases by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and one extra Language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their Speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Environments & Communites Every human is the product of the environment and community they grew up in. Choose one of each.

Environments

Caves/Underground

As a human of the caves or underground, you've spent years navigating tunnels and crossing chasms. This time has made you nimble, and well suited to the dark.

Ability Score Increase. Your Dexterity score increases by 1.

Minor Darkvision. Accustomed to life in caves or underground, you have superior vision in dark and dim conditions. You can see in dim light within 45 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Desert/Plains

Scarcity of water and the hot sun has made you hardy, and not so easily tricked by visions.

Ability Score Increase. Your Constitution score increases by 1.

Mirage Memory. You have advanage on saves against illusions.

Forest

As a human of the forest, you've been exposed to nature's toxins. You've also participated in a hunt or scaled a tree or two.

Ability Score Increase. Your Dexterity score increases by 1.

Limber. You have advantage on saving throws against paralysis.

Mountains

Whether raised atop the peaks or deep within the heart of the mountain, life upon the mountain has made you a tough and formidable foe.

Ability Score Increase. Your Strength score increases by 1.

Relentless. Once per long rest, when you are reduced to 0 hit points but not killed outright, you can make one melee weapon attack before you fall unconscious.

Permafrost

It takes great grit to be a human of the permafrost. You are not so easily hindered, and push through adversity.

Ability Score Increase. Your Constitution score increases by 1.

Grit. While grappled or restrained you may move at half your normal movement speed.

Sea

Born at sea, you find yourself at home upon a vessle. However, you shouldn't be underestimated on solid ground.

Ability Score Increase. Your Strength score increases by 1.

Sea Legs. You have advantage on saves against falling prone from a non-magical source.