Introduction

Hello, 80 LEVEL readers!

My name is Charlotte Johnson and I am a character artist in the game industry. I’m here again to write you another hopefully helpful breakdown of my latest work. (You can see my previous article about Sylvanas here.)

You might have recently seen my finished work from Dylan Ekren’s “Creating Appealing Characters” course. I’m going to give you a summary of the course, my process, and the struggles I encountered along the way. So let’s begin.

About Dylan Ekren and His Course

If you haven’t heard of Dylan Ekren, well, you should have (and now you have, so you are very welcome). Dylan Ekren is a modeling supervisor at Disney. Not only are his 3D sculpting skills phenomenal, but so is his 2D. Dylan’s work is a literal appeal, so it’s no wonder he teaches a course appropriately named “Creating Appealing Characters.” Once I saw the work coming from people who took the course, I just knew I had to get into it.

If you are interested in taking Dylan’s course you can find it here on Mold3D website. But be quick! Dylan’s class fills up almost instantly when it opens!