Admit it, you did this on purpose.



Spoiler (click to show/hide)

Well. Go and see if my dorf has children, comrade! Name the oldest after him and set to train in the same squad.



Lots of humour in this post. Well written.



Tiny Freedom!

*Hums the theme song*

Baby Reindeer!

How about that weather, eh?

First the Minotaur, now a wind-controlling Harpy? #GreekMythology

There actually was a row of leafs connecting the trees, she fell hard

+3 Cloak of being a total badass. Oh btw, Laconic: a person, speech, or style of writing using very few words

This goes on for another half a page

In between the bright lights (sun) and the far unlit unknown (bottom of the volcano?)

*Sneak* *Sneak*

Can you spot the problem here?

On the plus side, I beat my old record for 'longest time I've kept a reindeer alive' by 4 months

A functioning hospital has a simple beauty all its' own

Gotta admit, I did not see this coming

Seems that Fiend Spiders, for all their.. uh.. fiendishness, are actually quite fragile

All those extra glass corkscrews for the pumps are getting put to good use

BLOOD FOR THE BLOOD GOD!

SKULLS FOR THE SKULL THRONE!

Ummm, milk for the khorn flakes?

Though probably not the one you are expecting

I can neither confirm nor deny creating a custom greeting for Dwarves who enter the bone yard.With 9 children, is a safe bet that your legacy will live on.Glad you like itI normally write my DF posts in a roleplay style. This time, I'm trying to write in the same way that I think when I'm just playing normally.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Anvilmastered! Where the forest is incinerated at least once per year, and I can honestly say it is not my fault. When we last left off, the Dwarves were using the relative to calm to full advantage; expanding the forging operations, finishing the pasture & volcano roof, and starting on the greenhouse. My Horned Cave Turtles continue to multiply, but don't seem to grow up. I unlock the doors of their pasture so I can butcher some of them. I immediately realize that I never actually assigned the hatchlings back to said pasture, and they make a break for it. Every blue dot here is a Horned Cave Turtle hatchling.For those wondering; imagine a real life snapping turtle, but the size of a Galapagos Tortoise with a rhino horn on its' snout. Oddly, not war trainable. I'll have to arrange some pit fights to see how they perform. The volcano roof is down to the last corner. I shudder to think about the amount of bricks and hauling time I have spent on this thing when I'm only going to remove it in a few years. I know it is for the best though. I also appreciate the Tetris-like quality of the barf patches mixed with snow.Speaking of tiny treasures.I was worried about them since they never seemed to change out of the 'weak and skinny' phase, but as long as they are making calfs, I can work with it. The renegade turtles have all been rounded up, and their butchery returns puts me at 1,000 food!Only took me, what? 5&1/2 years to have a stable food supply. Still, decaying food is both a challenge, and FPS booster. As if sensing my happiness, a flock of Giant Buzzards spawns in. They can't actually do anything, but it is still an ominous sign.As I near my population cap of 150, I pick out the strongest and toughest peasants (thank you Dwarf Therapist) to make the third military squad. The first squad uses a spiked flail and round shield, mountain-brawler style. Squad 2 is a traditional Marksdwarf unit. For the third squad, I opt for a good old-fashioned battle axe, but with a kite shield. Less berserk slashing, more 'immovable wall of death'. I set their schedule, but a backlog at the forges means only a few pieces of gear have been made so far. I like to imagine them all arriving, chatting idly while listening to the sounds of the bolt stockpile next door.As Spring turns to Summer, I am slightly disappointed at the lack of Human Caravan. I hope that 1 measly slaughter didn't scare them away for goodThen Nature reminds me that she has a score to settle, and this fight is far from over.She chases the cranes around for about a month, occasionally managing to grapple one midair. My Dwarves are dutifully chasing her in turn, taking a potshot whenever she dips below the tree line. Finally, one of the Marksdwarves is able to fracture a wing. She plummets through the thick branches, and the Dwarves pounce. Unable to use her blizzard powers from above, the Harpy monster is quickly vanquished.Back at the Fort, one of my Mace Dwarves gets Possessed. This makes, what? Like 6 or 7 possessions now? I bet that the moment I stop keeping track is the moment my streak ends. Unlike his predecessors, this Dwarf is rather sensible. I guess that comes from being a soldier. To that end, he crafts for me the most stereotypical high-fantasy clothing I have ever seen in Dwarf Fortress, and I freaking love it.I give this to Speciesunkn0wn, though admittedly I don't know if artifact cloth is better than normal leather. Before I know it, the Dwarven Caravan is here again. At least my brethren at the Mountain Home know how to a treat a burgeoning Overseer. They bring me 5 wagons, 3 pack animals, and a small army.I buy a metric tonne of leather, cloth, and bags. Also more reindeer and some mountain goats for variety. The game informs me that a Dwarf has been found dehydrated. I zoom to the location, and break my brain trying to figure out how this happened.If you couldn't tell, this is one z-level above the base of the foundry, and the ceiling is directly above this. Somehow, he got wedged between the wall and the ceiling, despite there being literally no open space once connected. I dismantle the wall and the dorf falls into the volcano with nary a splash. Such is life, I suppose. While ordering a Slab for him, I learn that Memorial Slabs actually use the Stone Detailing skill, and not Stone Crafting as I originally thought. Hunh. The more you know, I guess.Winter begins, and my period of tranquil building is abruptly halted.Fiend Spiders are bad news, possessing both paralyzing venom and webs. I'm pretty sure they are [TRAP_AVOID] as well. I seal the drawbridge and go back to monitoring the invaders. The Fiend Spiders move slowly, first climbing a hill to figure out what happened to the volcano, then crawling their way along the edges of my mountain, sensing the tasty Dwarves within, yet unable to reach them.The game gives me a Common Sense roll in the form of 2 more ambushes being revealed, just in case I was getting any bright ideas. They finally reach the front gate, where a flaw in my design is made known.I immediately brick up the entrance to the pasture. Those of you with a faint constitution may wish to skip ahead, this ain't pretty.While contemplating the latest deericide, the haulers inform me that my new Well Room is finished.Just needs a few Traction Benches. At least no Dwarf will die of infection; just magma, spider venom, ravenous coyotes, infection, wall/ceiling compression, and walking to your bedroom. What I'm saying here is that it ain't easy being DwarfyThis does give me an idea though. The area near where I breached the cavern lake has a fairly large, flat plain that I should be able to secure, and all the Fungiwood that comes with it. I do just that, and begin assembling Ballista parts for my guests. And then... another ambush? This late?The Fiend Spiders had started retreating just as this goblin scouting party shows up. Zooming takes me to the farthest Western edge of the map. This should be interesting.The Goblins outnumber their opponents 6 to 1, and the spiders go down after just 3 pages of combat. As the last of the spiders depart, I start working on a trap tunnel at the main entrance. Goblins are most certainly not trap avoid, so with a bit of planning, I might be able to have my first proper battle. The traps are laid and the militia assembled. A lone goblin scouts out the traps for his comrades, unaware that a mass of 30 iron clad Dwarves await beyond the next door.Say it with me now.The Dwarves pursue and easily cut down the second group, surrounding them one at a time.The Dwarves chase the survivors, and the final ambush group appears. A couple of the melee fighters receive numerous but shallow cuts. One of the Marksdwarves gets caught in the middle, and does not fare well.The greenskins are slain to the last, plus 2 captured as a bonus. I lift the Burrow Alert, and the Dwarves swarm outside to begin the months-long process of cleaning up this mess. Speciesunkn0wn got in a few hits, but spent most of the battle just trying to reach the battle, barfing all the way. Now picture that with the Jingle Bells songThis does make me realize that I'm gonna need an outdoors training yard. With that goal in mind, and the forges going full blast from all the surface ores, I think the time has finally come for a Mega Project.