Urien Season 2 BETA Changes

-b.HK is df.HK now.

Now when we want to step back for anti-crossup st.HK there will be no more random b.HK.

-st.MP startup is 7f. +6 on hit.

1 frame slower but now there is st.MP cr.MP combo on regular hit!

-cr.MP is +5 on hit now.

So Urien still have cr.LP->st.MP CH combo.

-cr.HP startup is 7f. 2nd hit out on 9f(10?)

Right now there is punishes of something like MAX RANGE slides which is usally -7 for a decent damage. Also can combo

cr.LP/st.MP on CH without meaty! Sick! And 2nd hit which is anti air comes out faster.

-cr.MP is +1 on block.

Better then 0 ^_^

-st.HK HOLD is now +2 on block and almost no pushback.

There is a reason to do meaty st.HK HOLD instead of st.HP HOLD for no recovery people. If opponent blocks there is a mixup!

-cr.MK is +2 on block and +4 on hit.

Urien get a new good pressure/meaty(?) tool. Can combo into cr.LP and CH combo into cr.MP! Sweet!

-j.LK now can crossup and +12 on hit.

So now it`s easy to confirm into cr.HP for a decent damage!

-Active VSkill gives you more V-Gauge for using armor.

HK Shoulder gives about 90% of V-bar if you armored about 100 damage. HP Headbutt about same.

EX Shoulder gives you about 1 bar and 20% of second. So gain from recieved damage is same but gain for using armor is way more.

-Aegis Reflector exist on screen about 2 secs longer.

-MP Headbutt is changed.

Its still +4 on max range/meaty but loops are gone because spacing for +4 is different. At least old loops.