Posted 06 December 2018 - 03:12 PM

Can't really imagine anybody would have any problems with those changes, they seem pretty solid to me. The whole faction specific rewards are long overdue and depending on the rewards for clicking call to arms could actually help populate it some.



However I don't really see this bringing back too many players or maintaining interest beyond a specific point. The core issue of faction play is the skill difference between teams and some individual solo players against solo play formed teams.



Stomps regardless of which side of it you are on is extremely boring and suck the fun out of the game. Players that stop trying or playing because they are fighting X team sucks the fun for both sides and the fact at some point they just stop re-queuing because they don't want to keep fighting X team just kills the population.



I know that it's pretty impossible at this point to separate the two but coming up with something that makes it more fun for those people to fight more organized and sometimes more skillful teams would go a long way to helping refill the population pool of Faction Play.



Going as far as treating Units with high winrates like Rogues from The Division and giving teams/players bounties for winning games off of them could help with that issue. The more successful you are as a unit the more people want to kill you kind of thing would be fun for those units and giving teams/players a significant reward for killing them could make it more viable for solo teams to interact and try against the teams they hate fighting.



Not saying the above mentioned is the solution to that but more as an example of something the makes interactions in game between organized groups and unorganized solo players more interesting and rewarding for both sides would go a long way to bringing more fun into that game mode.

