The demand for Low Temperature Diamonds has remained high, , which is not in keepingwith the other high-end minerals. From tomorrow, we will be aiming to correct this. Low Temperature Diamonds will now also be affected by the changes to supply and demand - as originally stated in the Patch Notes.

has remained high, , which is not in keepingwith the other high-end minerals. When identifying stations with supply and demand for high-end minerals such as Void Opals , Painite , and Low Temperature Diamonds , commanders need to have the specific mineral in their Cargo Hold in order to search for them on the Galaxy Map. From tomorrow, commanders will be able to toggle these minerals in the Galaxy Map, without needing to have the commodities in their Cargo Hold.

, , and , commanders need to have the specific mineral in their Cargo Hold in order to search for them on the Galaxy Map. When selling minerals at a station, the price that is offered is based on the amount currently in your Cargo Hold.. While this has always been the case, we've passed the feedback on to the team for consideration for a future improvement of the feature.



Spoiler We're rolling out a fix for an issue where the incorrect economy types had a demand for Low Temperature Diamonds. This correction should be live by the end of the day.

As stated in-game, Low Temperature Diamonds are consumed by the following economies: Tourism, High Tech, Industrial and Refinery.

Greeting Commanders,Since the launch of the January Update, we've received a lot of feedback about the changes made to the supply and demand volumes of specific high-end minerals. Today, we wanted to give you an update on some of the feedback you've been sharing with us.In the January Update, we have rebalanced the mining of certain high-end commodities. to better represent a realistic supply and demand process based on the system's economy. This means that a station's purchasing price for minerals will reduce as the demand is met. With this change, we've also adjusted the supply and demand levels of different economies. For example, there will be a lower demand ineconomies for high-end minerals, as those economies do not require as much, but in aeconomies, they will have a high demand for high-end minerals, as those economies require more. By implementing these changes we wanted to generate "gold-rush" opportunities, that dynamically respond to player interaction, increasing the viability of smaller mining vessels, and rewarding early participants who sell their minerals in high demand locations first.Thanks to reports from the community, we've identified a number of issues in regards to mining and the supply and demand of minerals. The team are going to be investigating these issues, but please keep those reports coming in through the Issue Tracker We believe that this change will allow for a much more realistic and dynamic system, where the economy responds to player input and provides a much more meaningful affect on galaxy. As always, we will continue to monitor your feedback and work together to develop our ever expanding galaxy.UPDATE:o7