see deal The Evil Within 2 - PlayStation 4 $56.99 on Target

At this year's E3, Bethesda's Vice President of VP and Marketing Pete Hines told us that although original Evil Within director and founder of Tango Gameworks Shinji Mikami wouldn't be directing the sequel, the horror legend's hands would nonetheless "be all over it." We got in touch via email with Mikami and The Evil Within 2's

Shinji Mikami, courtesy of Bethesda.

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The development of The Evil Within 2 began in March 2015. It progressed much like any other project, so the mid-to-late stages of development have been pretty intense.I want Tango Gameworks to be a studio where young and talented creators are given a chance to succeed. John has a lot of talent. An opportunity like this would have come his way sooner or later.I’ve been managing the studio as a whole. To be honest, it was time for the younger talent to do their thing.I think that type of pure horror gameplay is definitely compelling and I tend to enjoy it as well, but it can get a little overbearing if it goes on too long. Not to give away too much, but just like the original, there are some times where you have to run and hide rather than fight, but for the most part The Evil Within 2 puts you in situations where, if you are prepared correctly, you can take on the enemies.If I ever get an idea that truly frightens me, I’d like to turn it into a pure horror game.I wouldn’t say I keep a very close tab, but I do keep an eye on them about as much as an average horror game fan. In terms of recent games, Resident Evil 7 was crafted beautifully.Well we wanted a convincing reason for Sebastian to risk everything and head back into the world of STEM. Based off what he experienced in the last game, it’s obviously not one of those places you want to visit again, so the thought that you could be reunited with your child who you thought was dead makes going back inside STEM an obvious choice for the character.This time around, Mr. Ishimine, our scenario writer, had the most influence on the main story. He and the team worked with Trent Haaga to build the story ideas into this sequel. The difference between this game's story and the first one is that we tried to focus on making it simpler and easier to understand. Compared to the first game where the protagonist got caught up in the story, this time of his own volition—albeit warily—he heads into a frightening world in order to rescue his daughter.The Evil Within 2 isn’t an open world game, but has sections where the maps get very large and open up a bunch of options for you. From an actual landmass perspective it’s the biggest map we’ve ever put together, but what it does is allow you to explore or prepare as much as you’d like before you want to proceed with the story. There are still linear sections and points of no-return, but for a good portion of the game you can backtrack and search for side objections.We understand that it wasn’t something well received, even if internally we liked the direction. This time the game is played in standard format.Shifting realities is a key part of the franchise and it exists in the game again, however thematically it won’t be as jarring as it was in the first game. Even with the disorientation, this time there’s a bit more logic to when and how it happens. •: There wasn’t a singular aesthetic that we centred on this time. There is an Americana, rural feel to the town of Union, but because of how the characters work in this game, you’ll be going to multiple locales that have various aesthetics. Although there was an effort this time to make the environments have a bit heavier psychological horror tinge than the gore-horror of the original.You will see my influence here and there. It was a team effort, with John at the helm and me there supervising.For more on The Evil Within 2, check out details on its crafting system , and keep an eye out for new impressions at Gamescom 2017.

Lucy O'Brien is Games and Entertainment Editor at IGN’s Sydney office. Follow her on Twitter.