Currently the largest mod for Overgrowth. Therium-2 is packed with all sorts of new innovations in Overgrowth custom mods with a total of 46 Levels, around 350 Dialogues and a deep storyline and lore that keeps the campaign moving forwards through twists and turns.

There is full backstory and lore on every single aspect of Therium-2, down to each level, every single building, every character and enemy. You can take multiple paths throughout the campaign, every single one unique in storyline, feeling, gameplay and visual style. Search through every nook and cranny to find pieces of environmental storytelling

Levels are replayable, giving players access to different play styles, unique outcomes, secrets, easter eggs and dialogue. Every single level can be beaten non-lethally or lethally, giving significantly different results. Every single level can be played with either combat or stealth, to the point where every enemy can be creatively bypassed.

Performance is optimized so that even the worst of computers have a chance of running Therium-2, especially when compared to the default Overgrowth story; yet each level still keeps its own unique visual style and identity, never distracting you from gameplay but still making each level a sight to behold. The average Therium-2 level has about an 80 to 90 FPS increase compared to the Overgrowth story.

A challenge to behold: Therium-2 is significantly more difficult and tense than the Overgrowth campaign and Lugaru campaign combined, giving veterans of Overgrowth a true fight, while giving newer players a challenge to take and defeat.





Therium-2 has been released. If you download the latest version of Overgrowth, you'll have the option of playing the latest version without installing any new mods.













It's a chilly night in the Cinderbreathe Empry - 671, 40th of Spurhelm. A heavy knock arrives on your door: it's the guards. Without stating their reasons, you're taken by force and brought to a strange land; the stone grows, high as towers and nearly as sturdy in unnatural, sculpted formations. The spring air is cold, but the sun shines - not like you're going to be seeing it soon.



Prison is strange: stranger when you don't understand the circumstances. Save for you, not a single prisoner is held within the half-built walls of the prison. What goes on in the private castle within the Empry is unknown to the public, let alone you, but you can't help but wonder: why were you brought here, to a prison so recently built it doesn't house a single person? You can't remember committing any recent crimes.



The only life here are insects and busy guards, working with mallets, nails and wood panels: construction, and lots of it. The interiors are visibly unfinished: the ceiling is raw stone, the walls are stuck together and there's a very noticeable (mostly concealed) hole within your cell, bringing a cold and bitter draft...



In the morning of the 42nd of Spurhelm, a spotted white and orange fur arm pops through the thinly layered wooden boards of your cell, only to drop a key. Whoever the mysterious rabbit is, you'll have to thank him later. Now's your chance.



You need to escape and get back home as soon as possible, and by any means necessary. Your sister is waiting for you to return, after all.

Your journey began with the simple intention of finding home. It ended with the face of Preuwyn being changed forever.



