Oh yes, fully playable 0.9 is officially here! Spread the word! Tell your friends! Get rid of all your old versions and saves, this one is gonna top them all! If you’ve been using the Git builds, then changing the save version to “0.9” should still work.

Currently only Windows downloads are available, other platforms/versions will follow, in the meantime you can build from the source. Here’s the full changelog:

New features:

General: Intro cinematic. Game can now be completed, game over screens for winning and losing. Randomizer for “New Battle” mode. Your settings in “New Battle” mode will be saved for next time you play. New translations: Ukrainian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish. New soldier names: Italian, Hungarian. Aliens progress their equipment levels, races and aggression over time. Added “Alien Weapon Level” button in New Battle menu. Added “Right Click to Delete” function in save/load menus. Added various display filters to the game, including HQX and various OpenGL shaders.* The game can be dynamically resized to a new display resolution when in windowed mode.* The default windowed mode position can now be edited in the configuration file.* Modular Ruleset support. Added “Controls” menu. Added “Advanced Options” menu. Added button to Restore Defaults to options. Pause Game on Loss of Focus.**

Geoscape: Live alien capture and interrogation. Psionic training. Hyper-wave decoding. Alien base handling. Scoring for both aliens and Xcom. Funding nation decision making. Multiple dogfight handling. Graphs screen. Base Defense screens. Full research tree. Alien UFO Mission Generation. Alien retaliatory attacks on Xcom bases. Show radar-range lines on the globe after pressing R key. Show funds above the time.* Added the number of soldiers allocated on craft equipment screen. Custom initial base layout.* (requires a new game to take effect) Building Queue: Can place buildings next to uncompleted buildings.* AutoSell Production state for a manufacturing project by a right click on the increase button.* Allowed multiple items to be produced per hour when very large numbers of engineers are assigned to a project.* Upper limit for alien captures per containment facility.* (visible on Base Info screen) Captive aliens can now be sold in the same manner as dead aliens.* Can transfer crafts while airborne.* Increase/decrease buttons now respond to mouse wheel scrolling when the cursor is above them.* Allocate Scientists and Allocate Engineers screens now respond to mouse wheel scrolling.+ Debug mode now enables drawing of country and region borders.

Battlescape: Battlescape melee unit AI. Unit conversion for chryssalids and zombies. All missing units implemented, both alien units and xcom tanks. All missing items implemented. Psionic attacks implemented. Units dual wielding single handed weapons is now represented on the battlescape. The game now dynamically replaces sprite colours in order to represent soldier ethnicity and hair colour. Equipment loadout saving. Show more stats in inventory view.* Proper A* pathfinding. Battlescape RMB scrolling changed to MMB, renamed to Drag-Scroll, improved. Landing Ufos/Ground Assault missions. Ruleset support for multiple-stage missions. Certain units now “Yell” when engaging another unit. Enemy unit stats and armour are now affected by difficulty. Grenade explosions now properly credit the previous owner of the grenade with the kill when a unit dies. Units can now “fall” off edges by walking off the side of a roof or platform, and other gravity-related features are implemented. The game now centres on the active soldier when the player closes the inventory screen. Reapers can now reaction-attack soldiers that move into a tile adjacent to them. Aliens will attempt to avoid areas where other aliens have died, except in base defense missions. Various AI improvements. Debug mode now has tile colourisation to represent AI evaluations. Debug mode now has a time-slowing feature, which can be used for graphical or voxel debugging. Alien Bases can now be neutralized by destroying the control room. Mission can be won by mind-controlling all remaining units.*



* These features are disabled by default but can be enabled in the advanced options menu or by editing your configuration file.

+ These features are enabled by default but can be disabled in the advanced options menu or by editing your configuration file.

** These features can be altered by editing your configuration file.

Bugfixes:

General: Updated translations. Added support for more Unicode letters. Fix for extra mouse buttons. Various cursor related bugfixes/improvements. Support for Haiku folder paths. Fix for 8 KHz WAV file (in SAMPLEx.CAT) playing. Fixed various memory leaks.



Geoscape: Fix for a crash bug involving an edge case where several craft were sent to intercept a single UFO.

Adjusted the length of the date column on the saved game screen to allow room for translated text.

Research consumes items properly.

If necessary, craft will now always rearm after refuelling.

Fixed error in great circle calculation.

It is no longer possible to assign armour to a soldier while they’re away from the base.

Up/down buttons now need to be held for a quarter-second before they increment by more than one.

Items are no longer removed from stores when they are researched.

Cut off input to dogfight screens when your craft is destroyed or the UFO decides to disengage.

“New research available” popups should now only display the first time you research a technology that will unlock a new branch of research.

Fixed: Can’t dismantle ANY facility if some of the attributes is overflowed!

Fixed: Busy people weren’t getting paychecks

Fixed radar detection calculation.