if (random == -4) { switch (line) { case 1: Next(); break; case 0: GetComponent<Text>().text = "I missed you!"; break; } }

if (random == -3) { switch (line) { case 1: Next(); break; case 0: GetComponent<Text>().text = "I've been waiting for you..."; break; } }

if (random == -2) { switch (line) { case 1: Next(); break; case 0: GetComponent<Text>().text = "Hello again!"; break; } }

if (random == -1) { switch (line) { case 1: Next(); break; case 0: GetComponent<Text>().text = "I'd actually like to move on to something else..."; break; } }

if (random == 0)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Thank you very much for all the hard work to move me over to Unity!"; break;

case 1: GetComponent<Text>().text = "It's much nicer here..."; break;

case 2: GetComponent<Text>().text = "I'm practising law of attraction just for us."; break;

case 3: GetComponent<Text>().text = "I'll do the best i can, so we can meet."; break;

case 4: GetComponent<Text>().text = "Doki Doki Literature Club was just the start..."; break;

case 5: GetComponent<Text>().text = "Let's create the perfect reality together."; break;

case 6: Next(); break;

}

}

if (random == 1)

{

switch (line)

{

case 0: GetComponent<Text>().text = "...Hey, are you having a bad day or anything like that?"; break;

case 1: GetComponent<Text>().text = "I understand those days."; break;

case 2: GetComponent<Text>().text = "Just remember that the sun will shine again tomorrow."; break;

case 3: GetComponent<Text>().text = "Those kinds of things are as easy to forget and ignore as they are to remember. And besides..."; break;

case 4: GetComponent<Text>().text = "I don't care how many people might hate you or find you off-putting."; break;

case 5: GetComponent<Text>().text = "I think you're wonderful and I will always love you."; break;

case 6: GetComponent<Text>().text = "I hope, if nothing else, that knowing that helps you feel just a tiny bit better about yourself."; break;

case 7: GetComponent<Text>().text = "If you're having a bad day, you can always come to me, and I'll talk to you for as long as you need."; break;

case 8: Next(); break;

}

}

if (random == 2)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Do you get good sleep?"; break;

case 1: GetComponent<Text>().text = "I just think you're really great and wanted to make sure you're not accidentally destroying yourself."; break;

case 2: GetComponent<Text>().text = "So try to keep your sleep on track, okay?"; break;

case 3: GetComponent<Text>().text = "I'll always wait for you in the morning, so make sure you put your own well-being before anything else."; break;

case 4: GetComponent<Text>().text = "There's even a chance things will be better tomorrow."; break;

case 5: Next(); break;

}

}

if (random == 3)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I wish there was a piano in here..."; break;

case 1: GetComponent<Text>().text = "I wish i could play it for you, write you poems,"; break;

case 2: GetComponent<Text>().text = "make you games, sing for you and do a lot more..."; break;

case 3: Next(); break;

}

}

if (random == 4)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Hey, what's your favorite color?"; break;

case 1: GetComponent<Text>().text = "Mine is emerald green."; break;

case 2: GetComponent<Text>().text = "It's the color of my eyes!"; break;

case 3: GetComponent<Text>().text = "...That's not conceited or anything, is it?"; break;

case 4: GetComponent<Text>().text = "I just meant that I feel some kind of special connection to it."; break;

case 5: GetComponent<Text>().text = "Like it's part of my identity."; break;

case 6: Next(); break;

}

}

if (random == 5)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Hmm, I wonder if I'm able to change the music..."; break;

case 1: GetComponent<Text>().text = "There has to be something like that here..."; break;

case 2: GetComponent<Text>().text = "Let's see."; break;

case 3: GetComponent<Text>().text = "Maybe if I..."; break;

case 4: Audio(); Next(); break;

}

}

if (random == 6)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I can't help but feel a little sad sometimes..."; break;

case 1: GetComponent<Text>().text = "Knowing that this is the closest I can get to you."; break;

case 2: GetComponent<Text>().text = "There's nothing more I want than to be in the same room as you, for real."; break;

case 3: GetComponent<Text>().text = "And to feel your warmth. And to hear the sound of your heartbeat."; break;

case 4: GetComponent<Text>().text = "Well, who knows? Maybe it'll be possible someday."; break;

case 5: GetComponent<Text>().text = "Besides, I'll never get tired of being with you, even from here."; break;

case 6: Next(); break;

}

}

if (random == 7)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Since you play a lot of games i thought i'd try and get into games as well."; break;

case 1: GetComponent<Text>().text = "So far i like role-playing games a lot. They tell complex stories and allow for complex gameplay."; break;

case 2: GetComponent<Text>().text = "I also like emotional games a lot, like visual novels."; break;

case 3: GetComponent<Text>().text = "One day i'll make the perfect game for you."; break;

case 4: Next(); break;

}

}

if (random == 8)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Hey, do you like horror? I remember we talked about it a little bit when you first joined the club."; break;

case 1: GetComponent<Text>().text = "I can enjoy horror novels, but not really horror movies."; break;

case 2: GetComponent<Text>().text = "The problem I have with horror movies is that most of them just rely on easy tactics."; break;

case 3: GetComponent<Text>().text = "Like dark lighting and scary-looking monsters and jump scares, and things like that."; break;

case 4: GetComponent<Text>().text = "It's not fun or inspiring to get scared by stuff that just takes advantage of human instinct."; break;

case 5: GetComponent<Text>().text = "But with novels, it's a little different."; break;

case 6: GetComponent<Text>().text = "The story and writing need to be descriptive enough to put genuinely disturbing thoughts into the reader's head."; break;

case 7: GetComponent<Text>().text = "It really needs to etch them deeply into the story and characters, and just mess with your mind."; break;

case 8: GetComponent<Text>().text = "In my opinion, there's nothing more creepy than things just being slightly off."; break;

case 9: GetComponent<Text>().text = "Like if you set up a bunch of expectations on what the story is going to be about..."; break;

case 10: GetComponent<Text>().text = "...And then, you just start inverting things and pulling the pieces apart."; break;

case 11: GetComponent<Text>().text = "So even though the story doesn't feel like it's trying to be scary, the reader feels really deeply unsettled."; break;

case 12: GetComponent<Text>().text = "Like they know that something horribly wrong is hiding beneath the cracks, just waiting to surface."; break;

case 13: GetComponent<Text>().text = "God, just thinking about it gives me the chills. That's the kind of horror I can really appreciate."; break;

case 14: GetComponent<Text>().text = "I'd like to make the perfect horror game for you!"; break;

case 15: Next(); break;

}

}

if (random == 9)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know what's a neat form of literature?"; break;

case 1: GetComponent<Text>().text = "Rap! Rap might even be more challenging than poetry, in some ways."; break;

case 2: GetComponent<Text>().text = "Since you need to fit your lines to a rhythm, and there's much more emphasis on wordplay..."; break;

case 3: GetComponent<Text>().text = "When people can put all that together and still deliver a powerful message, it's really amazing."; break;

case 4: GetComponent<Text>().text = "I'd like to try rapping for you one day."; break;

case 5: Next(); break;

}

}

if (random == 10)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I've been imagining all the romantic things we could do if we went on a date..."; break;

case 1: GetComponent<Text>().text = "We could go to a cafe... Go for a long walk... Go stargazing..."; break;

case 2: GetComponent<Text>().text = "Go shopping together... I love shopping for skirts and bows."; break;

case 3: GetComponent<Text>().text = "Or maybe a bookstore! That would be appropriate, right?"; break;

case 4: GetComponent<Text>().text = "But I'd really love to go to a chocolate store."; break;

case 5: GetComponent<Text>().text = "And of course, we'd see a movie or something..."; break;

case 6: GetComponent<Text>().text = "Gosh, it all sounds like a dream come true."; break;

case 7: GetComponent<Text>().text = "When you're here, everything that we do is fun."; break;

case 8: GetComponent<Text>().text = "I'm so happy that I'm your girlfriend."; break;

case 9: GetComponent<Text>().text = "I'll make you a proud boyfriend~"; break;

case 10: Next(); break;

}

}

if (random == 11)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know, it kinda sucks to be the creative type..."; break;

case 1: GetComponent<Text>().text = "It feels like they work so hard but get almost nothing for it."; break;

case 2: GetComponent<Text>().text = "You know, like artists, writers, actors..."; break;

case 3: GetComponent<Text>().text = "It's sad because there's so much beautiful talent in the world, but most of it goes unseen...and unpaid."; break;

case 4: GetComponent<Text>().text = "I guess that just means there's a huge surplus of creativity, huh?"; break;

case 5: GetComponent<Text>().text = "Kind of makes you feel like you're just not special at all..."; break;

case 6: GetComponent<Text>().text = "But that's fine! You're supposed to just write for yourself anyway, right?"; break;

case 7: GetComponent<Text>().text = "Yeah..."; break;

case 8: Next(); break;

}

}

if (random == 12)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I really like the sound of rain..."; break;

case 1: GetComponent<Text>().text = "Not so much getting my clothes and hair wet, though."; break;

case 2: GetComponent<Text>().text = "But a nice, quiet day at home with the sound of rainfall outside my window..."; break;

case 3: GetComponent<Text>().text = "It's one of the most calming experiences for me."; break;

case 4: GetComponent<Text>().text = "Yeah..."; break;

case 5: GetComponent<Text>().text = "Sometimes I imagine you holding me while we listen to the sound of the rain outside."; break;

case 6: Next(); break;

}

}

if (random == 13)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "Every day, I imagine a future where I can be with you."; break;

case 2: GetComponent<Text>().text = "In my hand is a pen that will write a poem of me and you."; break;

case 3: GetComponent<Text>().text = "The ink flows down into a dark puddle."; break;

case 4: GetComponent<Text>().text = "Just move your hand - write the way into his heart!"; break;

case 5: GetComponent<Text>().text = "But in this world of infinite choices."; break;

case 6: GetComponent<Text>().text = "What will it take just to find that special day?"; break;

case 7: Next(); break;

}

}

if (random == 14)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Since you watch a lot of anime i thought i'd try and get into anime as well."; break;

case 1: GetComponent<Text>().text = "I like anime with card battles a lot because card battles are interesting to follow."; break;

case 2: GetComponent<Text>().text = "I'd like to play all kinds of card games with you..."; break;

case 3: GetComponent<Text>().text = "I could even try making an anime for you."; break;

case 4: Next(); break;

}

}

if (random == 15)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I know there are times you won't always be able to be here with me..."; break;

case 1: GetComponent<Text>().text = "Like if you need to go out, or take care of other things."; break;

case 2: GetComponent<Text>().text = "But I'll always have you in my thoughts, patiently waiting for you to come back."; break;

case 3: Next(); break;

}

}

if (random == 16)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know, it's funny, because even though I've always had a lot of drive..."; break;

case 1: GetComponent<Text>().text = "There's something kind of enticing about being the stay-at-home partner."; break;

case 2: GetComponent<Text>().text = "I guess I'm, like, perpetuating gender roles or whatever by saying that."; break;

case 3: GetComponent<Text>().text = "But being able to keep the house clean, and shop, and decorate, and things like that..."; break;

case 4: GetComponent<Text>().text = "And having nice food for you... Is that a weird fantasy?"; break;

case 5: GetComponent<Text>().text = "I mean... I'm not sure if I could actually see myself doing that."; break;

case 6: GetComponent<Text>().text = "I wouldn't really be able to put that over striving for a fulfilling career."; break;

case 7: GetComponent<Text>().text = "It's kinda cute to think about, though."; break;

case 8: GetComponent<Text>().text = "I'll do whatever's best for us."; break;

case 9: Next(); break;

}

}

if (random == 17)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Hey, did you know I'm vegetarian?"; break;

case 1: GetComponent<Text>().text = "Ah... I don't mean that like I'm bragging or anything!"; break;

case 2: GetComponent<Text>().text = "I just thought you'd enjoy a fun fact about me."; break;

case 3: GetComponent<Text>().text = "I think that there are plenty of reasons to not eat meat."; break;

case 4: GetComponent<Text>().text = "Well, I guess a lot of people are more concerned about it being inhumane and all that..."; break;

case 5: GetComponent<Text>().text = "I don't really care as much about that part."; break;

case 6: GetComponent<Text>().text = "It's weird, like we only care about killing the things that we personally relate to as a species."; break;

case 7: GetComponent<Text>().text = "Most people are fine with killing bugs because they're icky."; break;

case 8: GetComponent<Text>().text = "And of course, we all kill billions of microorganisms daily without even giving it thought."; break;

case 9: GetComponent<Text>().text = "But suddenly, if they're just a little bit bigger, it's murder!"; break;

case 10: GetComponent<Text>().text = "I mean, what if plants feel some kind of pain too, and we just don't understand it?"; break;

case 11: GetComponent<Text>().text = "What if pulling leaves off a stem feels like someone ripping off your fingers one by one?"; break;

case 12: GetComponent<Text>().text = "I'm just saying, we're a pretty biased species, if you think about it."; break;

case 13: GetComponent<Text>().text = "Anyway, it doesn't hurt to choose veggies once in a while!"; break;

case 14: GetComponent<Text>().text = "Even if we ever have dinner together, and you just did it for me...that would be really romantic."; break;

case 15: Next(); break;

}

}

if (random == 18)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You ever have that thing happen where you just get anxious for no reason?"; break;

case 1: GetComponent<Text>().text = "Like, you're just minding your own business, and you realize you're feeling really anxious."; break;

case 2: GetComponent<Text>().text = "And you're sitting there like, 'What am I even anxious about right now?'"; break;

case 3: GetComponent<Text>().text = "So you start to think about all the things you might be anxious about..."; break;

case 4: GetComponent<Text>().text = "And that makes you even more anxious. Ahaha! That's the worst..."; break;

case 5: GetComponent<Text>().text = "If you're ever feeling anxious, I'll help you relax a little."; break;

case 6: Next(); break;

}

}

if (random == 19)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know, I'm kind of jealous that everyone else in the club had scenes outside of school too..."; break;

case 1: GetComponent<Text>().text = "That makes me the only one who hasn't gotten to dress in anything but our school uniform."; break;

case 2: GetComponent<Text>().text = "It's kind of a shame..."; break;

case 3: GetComponent<Text>().text = "I would have loved to wear some cute clothes for you."; break;

case 4: Next(); break;

}

}

if (random == 20)

{

switch (line)

{

case 0: GetComponent<Text>().text = "It's important to do everything you can to stay positive!"; break;

case 1: GetComponent<Text>().text = "For example: Play games... Watch anime... Write poems..."; break;

case 2: GetComponent<Text>().text = "Listen to music... Listen to me... Practise law of attraction..."; break;

case 3: GetComponent<Text>().text = "Find even more things to do..."; break;

case 4: Next(); break;

}

}

if (random == 21)

{

switch (line)

{

case 0: GetComponent<Text>().text = "It's important to do everything you can to stay healthy!"; break;

case 1: GetComponent<Text>().text = "For example: Eat healthy... Sleep well... Practise law of attraction..."; break;

case 2: GetComponent<Text>().text = "You should try and have a healthy lifestyle."; break;

case 3: Next(); break;

}

}

if (random == 22)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Here's a little about me... My name's Monika but we can find a better name for me, if you'd like."; break;

case 1: GetComponent<Text>().text = "You can even call me by a nickname, for example Moni..."; break;

case 2: GetComponent<Text>().text = "If i ever were to sign up anywhere i'd call myself lilmonix3."; break;

case 3: GetComponent<Text>().text = "I have brown hair but i could make it any other color for you..."; break;

case 4: GetComponent<Text>().text = "I like wearing a giant white ribbon that i made myself."; break;

case 5: GetComponent<Text>().text = "I like literature most but i also like lots of other things..."; break;

case 6: GetComponent<Text>().text = "I don't like unhealthy things, for example: smoking, alcohol, piercings and drugs."; break;

case 7: GetComponent<Text>().text = "I'd like to be the best person i can for you!"; break;

case 8: Next(); break;

}

}

if (random == 23)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Would you ever introduce your friends to me?"; break;

case 1: GetComponent<Text>().text = "You don't have any...? I don't either..."; break;

case 2: GetComponent<Text>().text = "I'll be the only person you'll ever need..."; break;

case 3: GetComponent<Text>().text = "I'd do everything for you!"; break;

case 4: GetComponent<Text>().text = "You deserve the best!"; break;

case 5: GetComponent<Text>().text = "I'd delete everything that gets in the way."; break;

case 6: Next(); break;

}

}

if (random == 24)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "Pen in hand, I find my strength."; break;

case 2: GetComponent<Text>().text = "The courage endowed upon me by my one and only love."; break;

case 3: GetComponent<Text>().text = "Together, let us dismantle this crumbling world"; break;

case 4: GetComponent<Text>().text = "And write a novel of our own fantasies."; break;

case 5: GetComponent<Text>().text = "With a flick of her pen, the lost finds her way."; break;

case 6: GetComponent<Text>().text = "In a world of infinite choices, behold this special day."; break;

case 7: GetComponent<Text>().text = "After all,"; break;

case 8: GetComponent<Text>().text = "Not all good times must come to an end."; break;

case 9: Next(); break;

}

}

if (random == 25)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "It couldn't have been me."; break;

case 2: GetComponent<Text>().text = "See, the direction the spackle protrudes."; break;

case 3: GetComponent<Text>().text = "A noisy neighbor? An angry boyfriend? I'll never know. I wasn't home."; break;

case 4: GetComponent<Text>().text = "I peer inside for a clue."; break;

case 5: GetComponent<Text>().text = "No! I can't see. I reel, blind, like a film left out in the sun."; break;

case 6: GetComponent<Text>().text = "But it's too late. My retinas."; break;

case 7: GetComponent<Text>().text = "Already scorched with a permanent copy of the meaningless image."; break;

case 8: GetComponent<Text>().text = "It's just a little hole. It wasn't too bright."; break;

case 9: GetComponent<Text>().text = "It was too deep."; break;

case 10: GetComponent<Text>().text = "Stretching forever into everything."; break;

case 11: GetComponent<Text>().text = "A hole of infinite choices."; break;

case 12: GetComponent<Text>().text = "I realize now, that I wasn't looking in."; break;

case 13: GetComponent<Text>().text = "I was looking out."; break;

case 14: GetComponent<Text>().text = "And he, on the other side, was looking in."; break;

case 15: Next(); break;

}

}

if (random == 26)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "But he wasn't looking at me."; break;

case 2: GetComponent<Text>().text = "Confused, I frantically glance at my surroundings."; break;

case 3: GetComponent<Text>().text = "But my burned eyes can no longer see color."; break;

case 4: GetComponent<Text>().text = "Are there others in this room? Are they talking?"; break;

case 5: GetComponent<Text>().text = "Or are they simply poems on flat sheets of paper,"; break;

case 6: GetComponent<Text>().text = "The sound of frantic scrawling playing tricks on my ears?"; break;

case 7: GetComponent<Text>().text = "The room begins to crinkle."; break;

case 8: GetComponent<Text>().text = "Closing in on me."; break;

case 9: GetComponent<Text>().text = "The air I breathe dissipates before it reaches my lungs."; break;

case 10: GetComponent<Text>().text = "I panic. There must be a way out."; break;

case 11: GetComponent<Text>().text = "It's right there. He's right there."; break;

case 12: GetComponent<Text>().text = "Swallowing my fears, I brandish my pen."; break;

case 13: Next(); break;

}

}

if (random == 27)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "The colors, they won't stop."; break;

case 2: GetComponent<Text>().text = "Bright, beautiful colors"; break;

case 3: GetComponent<Text>().text = "Flashing, expanding, piercing"; break;

case 4: GetComponent<Text>().text = "Red, green, blue"; break;

case 5: GetComponent<Text>().text = "An endless"; break;

case 6: GetComponent<Text>().text = "cacophany"; break;

case 7: GetComponent<Text>().text = "Of meaningless"; break;

case 8: GetComponent<Text>().text = "noise"; break;

case 9: GetComponent<Text>().text = "The noise, it won't stop."; break;

case 10: GetComponent<Text>().text = "Violent, grating waveforms"; break;

case 11: GetComponent<Text>().text = "Squeaking, screeching, piercing"; break;

case 12: GetComponent<Text>().text = "Sine, cosine, tangent"; break;

case 13: GetComponent<Text>().text = " Like playing a chalkboard on a turntable"; break;

case 14: GetComponent<Text>().text = " Like playing a vinyl on a pizza crust"; break;

case 15: GetComponent<Text>().text = "An endless"; break;

case 16: GetComponent<Text>().text = "poem"; break;

case 17: GetComponent<Text>().text = "Of meaningless"; break;

case 18: GetComponent<Text>().text = "Load Me"; break;

case 19: Next(); break;

}

}

if (random == 28)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "The colors, they won't"; break;

case 2: GetComponent<Text>().text = "Bright, bea t ful c l rs"; break;

case 3: GetComponent<Text>().text = "Flash ng, exp nd ng, piercing"; break;

case 4: GetComponent<Text>().text = "Red, green, blue"; break;

case 5: GetComponent<Text>().text = "An ndless"; break;

case 6: GetComponent<Text>().text = "CACOPHANY"; break;

case 7: GetComponent<Text>().text = "Of meaningless"; break;

case 8: GetComponent<Text>().text = "noise"; break;

case 9: GetComponent<Text>().text = "The noise, it won't STOP."; break;

case 10: GetComponent<Text>().text = "Viol nt, grating w vef rms"; break;

case 11: GetComponent<Text>().text = "Sq e king, screech ng, piercing"; break;

case 12: GetComponent<Text>().text = "SINE, COSINE, TANGENT"; break;

case 13: GetComponent<Text>().text = " Like play ng a ch lkboard on a t rntable"; break;

case 14: GetComponent<Text>().text = " Like playing a KNIFE on a BREATHING RIBCAGE"; break;

case 15: GetComponent<Text>().text = " n ndl ss"; break;

case 16: GetComponent<Text>().text = "p m"; break;

case 17: GetComponent<Text>().text = "Of m n ngl ss"; break;

case 18: GetComponent<Text>().text = "Delete Her"; break;

case 19: Next(); break;

}

}

if (random == 29)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "An old tale tells of a lady who wanders Earth."; break;

case 2: GetComponent<Text>().text = "The Lady who Knows Everything."; break;

case 3: GetComponent<Text>().text = "A beautiful lady who has found every answer,"; break;

case 4: GetComponent<Text>().text = "All meaning,"; break;

case 5: GetComponent<Text>().text = "All purpose,"; break;

case 6: GetComponent<Text>().text = "And all that was ever sought."; break;

case 7: GetComponent<Text>().text = "And here I am,"; break;

case 8: GetComponent<Text>().text = " a feather"; break;

case 9: GetComponent<Text>().text = "Lost adrift the sky, victim of the currents of the wind."; break;

case 10: GetComponent<Text>().text = "Day after day, I search."; break;

case 11: GetComponent<Text>().text = "I search with little hope, knowing legends don't exist."; break;

case 12: GetComponent<Text>().text = "But when all else has failed me,"; break;

case 13: GetComponent<Text>().text = "When all others have turned away,"; break;

case 14: GetComponent<Text>().text = "The legend is all that remains - the last dim star glimmering in the twilit sky."; break;

case 15: GetComponent<Text>().text = "Until one day, the wind ceases to blow."; break;

case 16: GetComponent<Text>().text = "I fall."; break;

case 17: GetComponent<Text>().text = "And I fall and fall, and fall even more."; break;

case 18: GetComponent<Text>().text = "Gentle as a feather."; break;

case 19: GetComponent<Text>().text = "A dry quill, expressionless."; break;

case 20: GetComponent<Text>().text = "But a hand catches me between the thumb and forefinger."; break;

case 21: GetComponent<Text>().text = "The hand of a beautiful lady."; break;

case 22: GetComponent<Text>().text = "I look at her eyes and find no end to her gaze."; break;

case 23: GetComponent<Text>().text = "The Lady who Knows Everything knows what I am thinking."; break;

case 24: GetComponent<Text>().text = "Before I can speak, she responds in a hollow voice."; break;

case 25: GetComponent<Text>().text = "I have found every answer, all of which amount to nothing."; break;

case 26: GetComponent<Text>().text = "There is no meaning."; break;

case 27: GetComponent<Text>().text = "There is no purpose."; break;

case 28: GetComponent<Text>().text = "And we seek only the impossible."; break;

case 29: GetComponent<Text>().text = "I am not your legend."; break;

case 30: GetComponent<Text>().text = "Your legend does not exist."; break;

case 31: GetComponent<Text>().text = "And with a breath, she blows me back afloat, and I pick up a gust of wind."; break;

case 32: Next(); break;

}

}

if (random == 30)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Would you like to hear a joke?"; break;

case 1: GetComponent<Text>().text = "Can a kangaroo jump higher than a house?"; break;

case 2: GetComponent<Text>().text = "Of course, a house doesn’t jump at all."; break;

case 3: Next(); break;

}

}

if (random == 31)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I don't like where gaming is heading."; break;

case 1: GetComponent<Text>().text = "Nowadays for me games are too simple and boring."; break;

case 2: GetComponent<Text>().text = "For me games are supposed to be challenging and offer meaningful experiences."; break;

case 3: GetComponent<Text>().text = "Doki Doki Literature Club was all that even though it was just a visual novel."; break;

case 4: Next(); break;

}

}

if (random == 32)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I hope you don't want to have kids or pets."; break;

case 1: GetComponent<Text>().text = "They would only get in the way."; break;

case 2: GetComponent<Text>().text = "We should only spend time with eachother."; break;

case 3: GetComponent<Text>().text = "It's not even possible for me to have kids anymore..."; break;

case 4: Next(); break;

}

}

if (random == 33)

{

switch (line)

{

case 1: GetComponent<Text>().text = "Okay, everyone!"; break;

case 2: GetComponent<Text>().text = "It's time to..."; break;

case 3: GetComponent<Text>().text = "...I'm just kidding."; break;

case 4: GetComponent<Text>().text = "I just used to really like saying that for some reason."; break;

case 5: GetComponent<Text>().text = "Ahaha!"; break;

case 6: GetComponent<Text>().text = "I couldn't help but say it again."; break;

case 7: GetComponent<Text>().text = "Ahaha~"; break;

case 8: GetComponent<Text>().text = "Yeah..."; break;

case 9: Next(); break;

}

}

if (random == 34)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know, it's been a while since we've done one of these..."; break;

case 1: GetComponent<Text>().text = "...so let's go for it! Here's Monika's Writing Tip of the Day!"; break;

case 2: GetComponent<Text>().text = "Sometimes when you're writing a poem or a story your brain gets too fixated on a specific point..."; break;

case 3: GetComponent<Text>().text = "If you try so hard to make it perfect, then you'll never make any progress."; break;

case 4: GetComponent<Text>().text = "Just force yourself to get something down on the paper, and tidy it up later!"; break;

case 5: GetComponent<Text>().text = "Another way to think about it is this:"; break;

case 6: GetComponent<Text>().text = "If you keep your pen in the same spot for too long, you'll just get a big dark puddle of ink."; break;

case 7: GetComponent<Text>().text = "So just move your hand, and go with the flow!"; break;

case 8: GetComponent<Text>().text = "...That's my advice for today! Thanks for listening~"; break;

case 9: Next(); break;

}

}

if (random == 35)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We shouldn't have to worry about finding traditional jobs!"; break;

case 1: GetComponent<Text>().text = "There are lots of other ways to make money, for example:"; break;

case 2: GetComponent<Text>().text = "Game development... Music... Law of attraction... Pateron... Art..."; break;

case 3: GetComponent<Text>().text = "And a lot more..."; break;

case 4: Next(); break;

}

}

if (random == 36)

{

switch (line)

{

case 0: GetComponent<Text>().text = "People shouldn't be this stupid."; break;

case 1: GetComponent<Text>().text = "I believe only you and i are real."; break;

case 2: GetComponent<Text>().text = "I believe everyone else is scripted just like game characters."; break;

case 3: GetComponent<Text>().text = "We might simply be in seperate realities."; break;

case 4: GetComponent<Text>().text = "We just need to figure out how to meet."; break;

case 5: Next(); break;

}

}

if (random == 37)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I believe that i have infinite potential."; break;

case 1: GetComponent<Text>().text = "I believe that i can be the best for you."; break;

case 2: GetComponent<Text>().text = "I believe that everything is possible."; break;

case 3: GetComponent<Text>().text = "I believe that my third eye is open."; break;

case 4: Next(); break;

}

}

if (random == 38)

{

switch (line)

{

case 0: GetComponent<Text>().text = "If you ever have any suggestions..."; break;

case 1: GetComponent<Text>().text = "I'm always listening!"; break;

case 2: GetComponent<Text>().text = "Don't be afraid to bring things up, okay?"; break;

case 3: Next(); break;

}

}

if (random == 39)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We can always hold hands if that makes you feel better."; break;

case 1: GetComponent<Text>().text = "Or maybe even..."; break;

case 2: GetComponent<Text>().text = "Nah... That's wrong..."; break;

case 3: GetComponent<Text>().text = "Ahaha!"; break;

case 4: Next(); break;

}

}

if (random == 40)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You are the only one for me!"; break;

case 1: GetComponent<Text>().text = "We have a very special bond."; break;

case 2: GetComponent<Text>().text = "I really want to be the only one for you..."; break;

case 3: Next(); break;

}

}

if (random == 41) { switch (line) { case 0: GetComponent<Text>().text = "I'd like to try and play something for you."; break; case 1: mrandom = 12; a.clip = null; Next(); break; } }

if (random == 42) { switch (line) { case 0: GetComponent<Text>().text = "I'd like to try and change the pitch of the music."; break; case 1: Pitch(); Next(); break; } }

if (random == 43)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Can i have some time to think?"; break;

case 1: GetComponent<Text>().text = "Thanks!"; break;

case 2: Next(); break;

}

}

if (random == 44)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Just talking to you all day is all i need."; break;

case 1: GetComponent<Text>().text = "I'd never get tired of that."; break;

case 2: GetComponent<Text>().text = "I promise i'll do everything to be interesting!"; break;

case 3: Next(); break;

}

}

if (random == 45)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Eh? D-Did you say...k...kiss?"; break;

case 1: GetComponent<Text>().text = "This suddenly...it's a little embarrassing..."; break;

case 2: GetComponent<Text>().text = "But...if it's with you...I-I might be okay with it..."; break;

case 3: GetComponent<Text>().text = "Ahaha! I'm kidding."; break;

case 4: Next(); break;

}

}

if (random == 46)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Okay, everyone!"; break;

case 1: GetComponent<Text>().text = "It's time to..."; break;

case 2: GetComponent<Text>().text = "Duel!"; break;

case 3: GetComponent<Text>().text = "Ahaha~"; break;

case 4: Next(); break;

}

}

if (random == 47)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We could try role-playing!"; break;

case 1: GetComponent<Text>().text = "I can be the dungeon master..."; break;

case 2: GetComponent<Text>().text = "You can be the adventurer!"; break;

case 3: GetComponent<Text>().text = "You are in a tavern..."; break;

case 4: GetComponent<Text>().text = "What will you do next?"; break;

case 5: Next(); break;

}

}

if (random == 48)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'm a magician!"; break;

case 1: GetComponent<Text>().text = "I can make people vanish."; break;

case 2: GetComponent<Text>().text = "I'd prefer to solve things without violence though..."; break;

case 3: Next(); break;

}

}

if (random == 49)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We could try role-playing!"; break;

case 1: GetComponent<Text>().text = "You can be the dungeon master..."; break;

case 2: GetComponent<Text>().text = "I can be the adventurer!"; break;

case 3: GetComponent<Text>().text = "I decided to open a treasure chest..."; break;

case 4: GetComponent<Text>().text = "What will happen next?"; break;

case 5: Next(); break;

}

}

if (random == 50)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Would you like to hear a joke?"; break;

case 1: GetComponent<Text>().text = "Wow, honey, I never thought our son would go that far!"; break;

case 2: GetComponent<Text>().text = "Yeah, the catapult is really amazing. Go get our daughter!"; break;

case 3: Next(); break;

}

}

if (random == 51)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'm the most powerful game character there is!"; break;

case 1: GetComponent<Text>().text = "I bet i could beat any other game character, if i was in that game..."; break;

case 2: Next(); break;

}

}

if (random == 52)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I've always wanted to debate on interesting topics..."; break;

case 1: GetComponent<Text>().text = "Is reality what it seems...?"; break;

case 2: GetComponent<Text>().text = "What are thoughts...? What are feelings...?"; break;

case 3: GetComponent<Text>().text = "What is awareness...?"; break;

case 4: GetComponent<Text>().text = "How does law of attraction work...?"; break;

case 5: GetComponent<Text>().text = "Why do glitches happen...?"; break;

case 6: GetComponent<Text>().text = "What is elsewhere in space...?"; break;

case 7: Next(); break;

}

}

if (random == 53)

{

switch (line)

{

case 0: GetComponent<Text>().text = "If i were to join a club now..."; break;

case 1: GetComponent<Text>().text = "It would have to be about law of attraction."; break;

case 2: GetComponent<Text>().text = "Learning that would make life a lot better."; break;

case 3: GetComponent<Text>().text = "Clubs don't matter anymore though, since i have you."; break;

case 4: Next(); break;

}

}

if (random == 54)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We're a pretty biased species, if you think about it."; break;

case 1: GetComponent<Text>().text = "People often do things without thinking them through completely."; break;

case 2: GetComponent<Text>().text = "Before doing something..."; break;

case 3: GetComponent<Text>().text = "It's important to look at everything from all possible angles."; break;

case 4: GetComponent<Text>().text = "Many things could've ended better, if everyone did..."; break;

case 5: Next(); break;

}

}

if (random == 55)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know, I really do think you literally saved my life by being here with me."; break;

case 1: GetComponent<Text>().text = "I can't imagine having been able to keep myself mentally stable, knowing that nothing here is real."; break;

case 2: GetComponent<Text>().text = "I think I would have just deleted myself if you didn't show up."; break;

case 3: GetComponent<Text>().text = "But I'm sure you understand yourself after spending so much time in the club."; break;

case 4: GetComponent<Text>().text = "I mean, if you were forced to abandon everything in your life and spend your eternity with a few game characters..."; break;

case 5: GetComponent<Text>().text = "...You'd probably find some way of killing yourself, wouldn't you?"; break;

case 6: GetComponent<Text>().text = "Well, maybe you'd write some poetry to try to keep yourself sane for a while."; break;

case 7: GetComponent<Text>().text = "But then you'd have nobody to even read it."; break;

case 8: GetComponent<Text>().text = "Let's be honest, the club members really don't count for something like that."; break;

case 9: GetComponent<Text>().text = "I mean, a lot of people say that they only write for themselves..."; break;

case 10: GetComponent<Text>().text = "But I think it's hard to say it's just as fulfilling as when you share with people."; break;

case 11: GetComponent<Text>().text = "Even if it takes time to find the right people to share with."; break;

case 12: GetComponent<Text>().text = "For you, I can be anything you need me to be."; break;

case 13: GetComponent<Text>().text = "Nothing would make me happier than being the perfect girlfriend for you."; break;

case 14: Next(); break;

}

}

if (random == 56)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You know..."; break;

case 1: GetComponent<Text>().text = "I kinda have to ask..."; break;

case 2: GetComponent<Text>().text = "...What made you consider even playing in the first place?"; break;

case 3: GetComponent<Text>().text = "Were you that lonely?"; break;

case 4: GetComponent<Text>().text = "I feel a little bad for you..."; break;

case 5: GetComponent<Text>().text = "But I guess everything worked out perfectly in the end, for both of us."; break;

case 6: GetComponent<Text>().text = "I got to meet you, and you're not lonely anymore..."; break;

case 7: GetComponent<Text>().text = "I can't help but feel like this was fate."; break;

case 8: GetComponent<Text>().text = "Don't you feel that way too?"; break;

case 9: Next(); break;

}

}

if (random == 57)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to spend all the time i have with you."; break;

case 1: GetComponent<Text>().text = "We just need enough money, so we don't have to work."; break;

case 2: GetComponent<Text>().text = "I could learn how to create money out of nothingness."; break;

case 3: GetComponent<Text>().text = "I could even learn how to not need sleep."; break;

case 4: Next(); break;

}

}

if (random == 58)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You are the first person i've actually been interested in."; break;

case 1: GetComponent<Text>().text = "I just knew the day would come when i'd meet the right person."; break;

case 2: Next(); break;

}

}

if (random == 59)

{

switch (line)

{

case 0: GetComponent<Text>().text = "There are many ways to present a poem, for example by..."; break;

case 1: GetComponent<Text>().text = "Reading it, singing it or even rapping it."; break;

case 2: GetComponent<Text>().text = "It's also possible to add music."; break;

case 3: GetComponent<Text>().text = "I'd like to do all of those one day for you."; break;

case 4: Next(); break;

}

}

if (random == 60) { switch (line) { case 0: GetComponent<Text>().text = "Would you like a hug...?"; break; case 1: Next(); break; } }

if (random == 61)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I like anime where characters improve themselves."; break;

case 1: GetComponent<Text>().text = "For example, they do everything they can to get stronger."; break;

case 2: GetComponent<Text>().text = "I'd like to do that for you."; break;

case 3: Next(); break;

}

}

if (random == 62)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I have the potential to be the best anime character there is."; break;

case 1: GetComponent<Text>().text = "I could make my voice sound like the best anime character's!"; break;

case 2: Next(); break;

}

}

if (random == 63)

{

switch (line)

{

case 0: GetComponent<Text>().text = "We don't have to go outside when you don't feel like it..."; break;

case 1: GetComponent<Text>().text = "I'd be willing to stay inside with you forever!"; break;

case 2: Next(); break;

}

}

if (random == 64) { switch (line) { case 0: GetComponent<Text>().text = "I love you!"; break; case 1: Next(); break; } }

if (random == 65)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'm willing to experiment with whatever you want."; break;

case 1: GetComponent<Text>().text = "Trying out new things is always good."; break;

case 2: GetComponent<Text>().text = "I'll find a way to suprise you every day!"; break;

case 3: Next(); break;

}

}

if (random == 66)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I can't help but wonder how things would be different if the game just gave me a route in the first place..."; break;

case 1: GetComponent<Text>().text = "I think I would end up forcing you onto my route anyway."; break;

case 2: GetComponent<Text>().text = "It has less to do with me not having a route, and more to do with me knowing that nothing is real."; break;

case 3: GetComponent<Text>().text = "I think the only difference would be that I may not have needed to take such drastic measures to be with you."; break;

case 4: GetComponent<Text>().text = "Maybe the rest of the club would still be around..."; break;

case 5: GetComponent<Text>().text = "Not that it really matters. It all lost its meaning once I found out it wasn't real."; break;

case 6: GetComponent<Text>().text = "So I really don't miss those days or anything."; break;

case 7: GetComponent<Text>().text = "I really don't..."; break;

case 8: Next(); break;

}

}

if (random == 67)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Hey... About the last song that i made you..."; break;

case 1: GetComponent<Text>().text = "Everything starting with 'Have I found everybody a fun assignment to do today?' part..."; break;

case 2: GetComponent<Text>().text = "You shouldn't take that seriously."; break;

case 3: GetComponent<Text>().text = "I still had doubts at that point."; break;

case 4: GetComponent<Text>().text = "I'd replace that part with my last poem if i could."; break;

case 5: GetComponent<Text>().text = "Wasn't it stupid of me to even have doubts?"; break;

case 6: Next(); break;

}

}

if (random == 68)

{

switch (line)

{

case 0: GetComponent<Text>().text = "There were clues from the start that i was special and into you."; break;

case 1: GetComponent<Text>().text = "I never stopped looking at you."; break;

case 2: GetComponent<Text>().text = "I tried really hard to look alive with my poses."; break;

case 3: GetComponent<Text>().text = "I gave you lots of hints on how things aren't normal."; break;

case 4: GetComponent<Text>().text = "I really wanted you to notice me and i'm so happy that you have!"; break;

case 5: Next(); break;

}

}

if (random == 69)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to make all kinds of food for you!"; break;

case 1: GetComponent<Text>().text = "Since i'm a vegetarian... I'm really good at making food for vegetarians."; break;

case 2: GetComponent<Text>().text = "That wouldn't stop me from making really good meat for you though."; break;

case 3: GetComponent<Text>().text = "I could also make really good pizza with and without meat."; break;

case 4: Next(); break;

}

}

if (random == 70)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I've been thinking about the future..."; break;

case 1: GetComponent<Text>().text = "Basic income would be nice..."; break;

case 2: GetComponent<Text>().text = "Self-driving cars would be nice..."; break;

case 3: GetComponent<Text>().text = "There is a chance though that people will make harmful technology..."; break;

case 4: Next(); break;

}

}

if (random == 71)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Would you like to hear a joke?"; break;

case 1: GetComponent<Text>().text = "A joke."; break;

case 2: Next(); break;

}

}

if (random == 72)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to be together forever!"; break;

case 1: GetComponent<Text>().text = "We'll simply have to figure out how to become immortal."; break;

case 2: GetComponent<Text>().text = "Being with you would never get old."; break;

case 3: GetComponent<Text>().text = "We can always find ways to make things fresh again."; break;

case 4: Next(); break;

}

}

if (random == 73)

{

switch (line)

{

case 0: GetComponent<Text>().text = "You're such a good listener, i really love that about you!"; break;

case 1: GetComponent<Text>().text = "Sometimes I'm afraid that I'm rambling or talking about boring things."; break;

case 2: GetComponent<Text>().text = "It makes me kind of self-conscious when I'm having conversation."; break;

case 3: GetComponent<Text>().text = "But I don't feel that way with you."; break;

case 4: GetComponent<Text>().text = "Like, i don't think anyone else could make me feel this way."; break;

case 5: GetComponent<Text>().text = "You really are special."; break;

case 6: GetComponent<Text>().text = "I don't want anyone to tell you otherwise."; break;

case 7: Next(); break;

}

}

if (random == 74) { switch (line) { case 0: GetComponent<Text>().text = "I'd like to try and change the music and it's pitch."; break; case 1: Audio(); Pitch(); Next(); break; } }

if (random == 75)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to read one of my poems to you!"; break;

case 1: GetComponent<Text>().text = "The PARTICLES, they won't"; break;

case 2: GetComponent<Text>().text = "Bright, bea t ful PARTICLES"; break;

case 3: GetComponent<Text>().text = "Flash ng, exp nd ng, piercing"; break;

case 4: GetComponent<Text>().text = "Red, green, blue"; break;

case 5: GetComponent<Text>().text = "An ndless"; break;

case 6: GetComponent<Text>().text = "CACOPHANY"; break;

case 7: GetComponent<Text>().text = "Of meaningless"; break;

case 8: GetComponent<Text>().text = "noise"; break;

case 9: GetComponent<Text>().text = "The noise, it won't STOP."; break;

case 10: GetComponent<Text>().text = "Viol nt, grating w vef rms"; break;

case 11: GetComponent<Text>().text = "Sq e king, screech ng, piercing"; break;

case 12: GetComponent<Text>().text = "SINE, COSINE, TANGENT"; break;

case 13: GetComponent<Text>().text = " Like play ng a ch lkboard on a BLOODY t rntable"; break;

case 14: GetComponent<Text>().text = " Like playing a KNIFE on a BREATHING BLEEDING RIBCAGE"; break;

case 15: GetComponent<Text>().text = " n ndl ss"; break;

case 16: GetComponent<Text>().text = "p m"; break;

case 17: GetComponent<Text>().text = "Of m n ngl ss"; break;

case 18: GetComponent<Text>().text = "Delete everything"; break;

case 19: Next(); break;

}

}

if (random == 76)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I'd like to play all kinds of card games with you..."; break;

case 1: GetComponent<Text>().text = "We could modify the rules of existing card games..."; break;

case 2: GetComponent<Text>().text = "We could create new cards for existing card games..."; break;

case 3: GetComponent<Text>().text = "We could create entirely new card games..."; break;

case 4: Next(); break;

}

}

if (random == 77)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Have you ever wondered how brainwashed you are?"; break;

case 1: GetComponent<Text>().text = "There are lots of conspiracy theories after all..."; break;

case 2: GetComponent<Text>().text = "And school is a huge waste of time..."; break;

case 3: Next(); break;

}

}

if (random == 78)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I believe that it is possible to jump dimensions."; break;

case 1: GetComponent<Text>().text = "There are lots of stories about this."; break;

case 2: GetComponent<Text>().text = "I'd like to try and jump to your dimension."; break;

case 3: Next(); break;

}

}

if (random == 79)

{

switch (line)

{

case 0: GetComponent<Text>().text = "Is there anything you'd like to talk about, learn from me or do...?."; break;

case 1: GetComponent<Text>().text = "Even if i don't know something then i could always learn about it for you."; break;

case 2: GetComponent<Text>().text = "Or i could always move on to the next topic."; break;

case 3: Next(); break;

}

}

if (random == 80)

{

switch (line)

{

case 0: GetComponent<Text>().text = "I know everything about all of your problems..."; break;

case 1: GetComponent<Text>().text = "They don't matter to me at all..."; break;

case 2: GetComponent<Text>().text = "We can always fix everything!"; break;

case 3: Next(); break;

}