It seemed like the end of an era last week when it was announced that id Software had been acquired by Zenimax, the parent company of Bethesda Softworks. While no one had any doubt that Zenimax would treat id well, it was still slightly surreal to realize that one of the biggest independent developers was now a part of a corporate family. However, while many people might have expected that the studio would have joined a group like Activision or Electronic Arts, John Carmack has spoken out on why this would not have been a good fit.

Speaking to MTV Multiplayer about the acquisition, Carmack explained that becoming a part of a company like EA or Activision isn't always the best move for a well-established development studio. "When you get down and look at the details of what it would mean for id Software to be a part of Activision and EA, you start realizing that it wouldn’t be all roses in that situation. We’d be coming into a situation where we’d have several other studios inside the same company that essentially want to do what we want to do. There’s competitive interest there, and they’re entrenched. We’d be coming in from the outside to fight for our space there, fight for the resources and attention of a larger company."

Of course, while Carmack was pleased to working under the same corporate umbrella as Bethesda, he also made a point of explaining that id will still be continuing its current games with the aforementioned publishers. "Nothing really is going to change in the next couple years. Activision’s still publishing Wolfenstein, RAGE is still an EA Partners title. But it will be DOOM 4 as the first title that’s going to be published directly by Zenimax. Only after that do we see things that are going to be actually different because of this." Exactly how things will be different has yet to be revealed by Carmack, though one can't help but imagine a FPS pitting members of the Brotherhood of Steel against the monsters of Wolfenstein.