Horrific Resistance (5/day). If Garfield fails a saving throw, he can choose to succeed instead.

Owner. If a creature named "Jon" is on the same plane as Garfield, Garfield will know their exact location and physical state.

Maddening Visage. A creature that starts its turn and is able to see Garfield must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.

Soulless Husk. If Garfield is reduced to 0 hit points or killed, only his physical shell is destroyed. It will reform in 1d4 centuries.

Regeneration. Garfield regains 30 hit points at the beginning of each of his turns.

Siege Monster. Garfield deals double damage to objects and structures.

Magic Resistance. Garfield has advantage on saving throws against spells and other magical effects.

Magic Weapons. Garfield's weapon attacks are magical.

Innate Spellcasting. Garfield's innate spellcasting ability is Charisma (spell save DC 22). It can cast the following spells, requiring no material components.:

At Will: dream, telekinesis, plane shift, teleport

Once/day: weird

Weaknesses. If lasagna is present within 60 feet of Garfield, he will spend his action eating it on his next turn