YuiHirasawa Profile Joined August 2012 Japan 220 Posts #2381 These finals were underwhelming, Protoss is really hurting this game. Good job to sOs anyway you can't win 2 tournaments that important if you're not at least (a little) good. But playing that race definitely helps. Fun things are fun

KrazyTrumpet Profile Joined April 2010 United States 2520 Posts #2382 On March 17 2014 03:03 YuiHirasawa wrote:

These finals were underwhelming, Protoss is really hurting this game. Good job to sOs anyway you can't win 2 tournaments that important if you're not at least (a little) good. But playing that race definitely helps.

Comments like this never cease to amaze me. Comments like this never cease to amaze me. www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2

seak99 Profile Joined November 2013 Canada 69 Posts #2383 On March 17 2014 03:05 KrazyTrumpet wrote:

Show nested quote +

On March 17 2014 03:03 YuiHirasawa wrote:

These finals were underwhelming, Protoss is really hurting this game. Good job to sOs anyway you can't win 2 tournaments that important if you're not at least (a little) good. But playing that race definitely helps.

Comments like this never cease to amaze me. Comments like this never cease to amaze me.



truth hurts bro truth hurts bro

Master Blaster Profile Joined November 2013 Bahamas 23 Posts #2384 How many viewers did the final get??? I had a bet on whether it would reach 100k...

KrazyTrumpet Profile Joined April 2010 United States 2520 Posts #2385 On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...

It did reach 100k It did reach 100k www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2

purakushi Profile Joined August 2012 United States 3259 Posts Last Edited: 2014-03-16 18:14:50 #2386 On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...



Ditto. What were the max tournament online and offline numbers?



Meanwhile... LoL has >350k online Ditto. What were the max tournament online and offline numbers?Meanwhile... LoL has >350k online June 2010 - August 2017: waiting for the return of Starcraft

monkh Profile Blog Joined April 2010 United Kingdom 561 Posts #2387 On March 17 2014 02:03 Faruko wrote:

CSGO finals where bad too, NiP dint even play them... Dont come here saying that the finals are only bad onSC2, even on Dota 2 some finals are bad





CSGO finals were far from bad. NiP didn't play bad VP played their best game of their lives and deserved to win on so many levels. This made NiP look bad but NiP were still playing on a good level and being on VP's home turf making it even more epic. CSGO finals were far from bad. NiP didn't play bad VP played their best game of their lives and deserved to win on so many levels. This made NiP look bad but NiP were still playing on a good level and being on VP's home turf making it even more epic. Daeden.620

TheBloodyDwarf Profile Blog Joined March 2012 Finland 7511 Posts #2388 On March 17 2014 02:50 LibertyRises wrote:

Show nested quote +

On March 17 2014 02:14 Noocta wrote:

On March 17 2014 02:03 Faruko wrote:

CSGO finals where bad too, NiP dint even play them... Dont come here saying that the finals are only bad onSC2, even on Dota 2 some finals are bad



The bad CS GO finals got 2.5 more viewers. :/ The bad CS GO finals got 2.5 more viewers. :/



How many viewers did the sc2 finals get?

How many viewers did the sc2 finals get?

Around 115k + chinese streams and spotv Around 115k + chinese streams and spotv Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on

Canucklehead Profile Joined March 2011 Canada 4922 Posts Last Edited: 2014-03-16 18:44:03 #2389 If TL wants to be edgy, wax should make the finals recap post a picture showing the boobies poster with the headline....the only thing worth seeing on finals day! Someone with photoshop skills, should just put sos's happy face over the boobs to censor it. Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock

MattRz Profile Joined April 2011 Chile 1661 Posts #2390 i missed it, any carriers? Never interrupt your enemy when he is making a mistake ♞

vesicular Profile Blog Joined March 2010 United States 1310 Posts #2391 Eh, at least the SSL9 Finals were amazing. STX Fighting!

TotalBiscuit Profile Blog Joined March 2010 United Kingdom 5415 Posts #2392 On March 17 2014 03:11 purakushi wrote:

Show nested quote +

On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...



Ditto. What were the max tournament online and offline numbers?



Meanwhile... LoL has >350k online Ditto. What were the max tournament online and offline numbers?Meanwhile... LoL has >350k online



Time to drop some motherfuckin stats.



100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to



We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.



People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Time to drop some motherfuckin stats.100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats , which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Commentator Host of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft

ice-tea Profile Joined March 2014 4 Posts #2393 It is so sad, the way tos is dominating the game is really hurting the game, i hope Blizz will do something, its already to long.



Gratz to SOS.

KrazyTrumpet Profile Joined April 2010 United States 2520 Posts Last Edited: 2014-03-16 18:46:14 #2394 On March 17 2014 03:36 ice-tea wrote:

It is so sad, the way tos is dominating the game is really hurting the game, i hope Blizz will do something, its already to long.



Gratz to SOS.

I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.



edit: also, amazing post TB, gives a real nice perspective I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.edit: also, amazing post TB, gives a real nice perspective www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2

FatCat_13 Profile Joined July 2013 Russian Federation 117 Posts Last Edited: 2014-03-16 19:04:04 #2395 On March 17 2014 03:33 TotalBiscuit wrote:

Show nested quote +

On March 17 2014 03:11 purakushi wrote:

On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...



Ditto. What were the max tournament online and offline numbers?



Meanwhile... LoL has >350k online Ditto. What were the max tournament online and offline numbers?Meanwhile... LoL has >350k online



Time to drop some motherfuckin stats.



100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to



We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.



People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Time to drop some motherfuckin stats.100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats , which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.



Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc.



edit: regarding the comparison of the games - this is actually very important because of it's a fight for sponsorship. Quick example - soccer is not popular in USA, right? Not because it's a bad game (we know it's very popular in other countries) but because no sponsors invest into something not giving a return back in the short-term. Why would anybody do it if you can choose football, basketball and baseball?

Whould you like SC2 be more like football or soccer in USA? Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc.edit: regarding the comparison of the games - this is actually very important because of it's a fight for sponsorship. Quick example - soccer is not popular in USA, right? Not because it's a bad game (we know it's very popular in other countries) but because no sponsors invest into something not giving a return back in the short-term. Why would anybody do it if you can choose football, basketball and baseball?Whould you like SC2 be more like football or soccer in USA? Are you human? being...

ArTiFaKs Profile Joined September 2013 United States 1121 Posts #2396 On March 17 2014 03:33 TotalBiscuit wrote:

Show nested quote +

On March 17 2014 03:11 purakushi wrote:

On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...



Ditto. What were the max tournament online and offline numbers?



Meanwhile... LoL has >350k online Ditto. What were the max tournament online and offline numbers?Meanwhile... LoL has >350k online



Time to drop some motherfuckin stats.



100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to



We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.



People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Time to drop some motherfuckin stats.100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats , which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.



Ever since Unfiltered I've been trying to drop this knowledge on people, I'm sooo glad you decided to drop this on us right now! Word TB, word. Ever since Unfiltered I've been trying to drop this knowledge on people, I'm sooo glad you decided to drop this on us right now! Word TB, word. There are things known, and things unknown, and in-between are the doors.

ice-tea Profile Joined March 2014 4 Posts #2397 On March 17 2014 03:45 KrazyTrumpet wrote:

Show nested quote +

On March 17 2014 03:36 ice-tea wrote:

It is so sad, the way tos is dominating the game is really hurting the game, i hope Blizz will do something, its already to long.



Gratz to SOS.

I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.



edit: also, amazing post TB, gives a real nice perspective I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.edit: also, amazing post TB, gives a real nice perspective



You are right, but no T or Z was dominance like P in the moment.



And all tos are talking it down. You are right, but no T or Z was dominance like P in the moment.And all tos are talking it down.

KrazyTrumpet Profile Joined April 2010 United States 2520 Posts #2398 On March 17 2014 03:55 ice-tea wrote:

Show nested quote +

On March 17 2014 03:45 KrazyTrumpet wrote:

On March 17 2014 03:36 ice-tea wrote:

It is so sad, the way tos is dominating the game is really hurting the game, i hope Blizz will do something, its already to long.



Gratz to SOS.

I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.



edit: also, amazing post TB, gives a real nice perspective I'm pretty sure the game will be ok, we had longer periods of Terran and Zerg dominance and yet...here we still are.edit: also, amazing post TB, gives a real nice perspective



You are right, but no T or Z was dominance like P in the moment.



And all tos are talking it down. You are right, but no T or Z was dominance like P in the moment.And all tos are talking it down.

Did WoL just not happen for you? Did WoL just not happen for you? www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2

ArTiFaKs Profile Joined September 2013 United States 1121 Posts #2399 On March 17 2014 03:51 FatCat_13 wrote:

Show nested quote +

On March 17 2014 03:33 TotalBiscuit wrote:

On March 17 2014 03:11 purakushi wrote:

On March 17 2014 03:09 Master Blaster wrote:

How many viewers did the final get??? I had a bet on whether it would reach 100k...



Ditto. What were the max tournament online and offline numbers?



Meanwhile... LoL has >350k online Ditto. What were the max tournament online and offline numbers?Meanwhile... LoL has >350k online



Time to drop some motherfuckin stats.



100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to



We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.



People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events. Time to drop some motherfuckin stats.100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats , which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.



Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc.

Your stats based on player base are irrelevant. I know a lot of dudes (including myself) who never launched SC2 yet still we watch big events from time to time. Cause it's SC1 that made the game fanbase. Old good times you know when we were students, no wife no kids... Nowadays we watch the game the same way some do for baseball, soccer etc.



How are the stats irrelevant? Yes some people like you might watch SC2 yet not install the game, but the vast majority of people watching SC2 are people who at least have tried playing on ladder. And when you have little fucking kids in here saying "ohh SC2 deadgame LoL has < 350k viewers" it's important to realize just how LITTLE amount of the people who "play" LoL actually give a fuck about their eSport compared to SC2. So these stats are NOT irrelevant they are actually highly relevant to the topic. How are the stats irrelevant? Yes some people like you might watch SC2 yet not install the game, but the vast majority of people watching SC2 are people who at least have tried playing on ladder. And when you have little fucking kids in here saying "ohh SC2 deadgame LoL has < 350k viewers" it's important to realize just how LITTLE amount of the people who "play" LoL actually give a fuck about their eSport compared to SC2. So these stats are NOT irrelevant they are actually highly relevant to the topic. There are things known, and things unknown, and in-between are the doors.

mqto Profile Joined August 2011 54 Posts #2400 On March 17 2014 01:43 GreenMash wrote:

Show nested quote +

On March 17 2014 01:39 mqto wrote:

We should enjoy these last months that sc2 is still considered one of the big e-sport titles.

100 000 nowadays for big tournament final just isn't very much. Few months and ESL will drop sc2 also

and all we have left is blizzcon.

go away please go away please

I don't want to :´(.



Playing and watching bio vs ling/bling/muta zvt is just the best thing that any game can offer.



The straight up macro game where the winner is determined by who has better mechanics.

Even when you lose you feel good knowing the reason was because the opponent just played better.



It's just a shame Blizzard decided that winning with one race requires completely different skill set. One that doesn't produce interesting games to watch and playing against is very frustrating. I don't want to :´(.Playing and watching bio vs ling/bling/muta zvt is just the best thing that any game can offer.The straight up macro game where the winner is determined by who has better mechanics.Even when you lose you feel good knowing the reason was because the opponent just played better.It's just a shame Blizzard decided that winning with one race requires completely different skill set. One that doesn't produce interesting games to watch and playing against is very frustrating.

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