Olympia, WA-based game publisher Warlocks of the Shore has announced that effectively immediately, there are no actual rules for), their massively popular tabletop RPG game."That's correct",Lead Designer Rocko "Rocko" Johnson said. "TheTeam is boldly continuing our almost fifty-year history of tabletop RPG pioneering and innovation. In a dramatic move to improve player freedom, we are dispensing with any and all rules for the game. Heck, there won't even be any guidelines! It's going to revolutionize the hobby like nothing else has sincewas first published in the 70s and created the hobby itself.""Think about it," said James Lollard, a chiefarchitect and a player favorite on social media. "For decades we've handed players books and asked them to learn the rules and how everything works. Then during game sessions, they bring the rules up or ask questions about them and it just gums everything up.""I spend about half of my time on social media answering questions," Lollard continued. "Players have so many questions about the rules, it's like they're engaging with what we've designed and trying to understand how it applies to the game. What Barrow Master or designer wants to have to factor that into a game if we're being honest?"According to Johnson, theteam has tried for several years to find a happy medium by clarifying that the rules are just guidelines, and can be interpreted by players as needed for their maximum personal enjoyment of the game. "We spend years designing and playtesting each new edition of the game, making sure the system is comprehensive and playable and fun for the widest variety of players possible, but dude, you know... play it how you want. And don't even get me started on errata. Oh, man, errata.""So we're studying the data from a comprehensive survey of our players in a recent meeting, biggest survey ever in the history of the game, actually," Johnson continues. "The goal was to find an engaging new path forward in maximizing player enjoyment. And a theme that kept coming up was a game with rules was a drag. Well, actually there were just some data trends that kept coming up involving rules in general. But we sort of distilled that down to a game with rules is a drag.""Someone, I can't remember who, half-jokingly suggested we get rid of the rules. There was a silence where you could tell everyone was likely thinking the same thing, and then Lollard jumped up and said let's do it! He seemed kind of manic about it, actually. That enthusiasm was infectious! From there, it's really just a montage scene."Per Johnson, from this point forward allbook products will be just a piece of cardboard (or one-page PDF) with cover art. Retail price will continue to be in existing ranges. Mostbooks currently sell for between $40-$50 US.Initial response from the tabletop RPG community has been neutral to favorable, with the URLSTRG (Unified Rules Lawyers Society of Tabletop RPG Gaming) promising a swift and strong response to this change in their beloved hobby.Sarah Hampton, a tabletop RPG player at a local game store, had this to say. "I can see both sides. I mean, rules are a drag if they don't support what I want to do or get in the way of the fun. But if there are no rules, what game are we playing? I guess if people don't like it they can play. I hear their new edition is cool, and I think it still has rules, right?"Warlocks of the Shore acquired thetabletop RPG game and related IP in the late 90s from RSR (Roleplay Studies Rules), Inc. when RSR encountered financial difficulties after many years of successfully publishing tabletop RPGs, including the first (and still most popular by far) RPG,--