Deadeye specializes in projectiles. Many of the nodes are fairly versatile to attack projectiles or spell projectiles, but some are not. I'd really like to see a little nod to spell / wand projectiles as viable options too.



Powerful precision - currently reads 'projectile critical strike chance increased by arrow pierce chance'. Does this mean wand and spell projectiles wont get this increase? Isn't pierce chance almost always global? I really hope this isn't just an arrow increase.



The 3 nodes leading to Ricochet - these give 5%, 10% & 5% attack speed. It would be awesome if they also gave 3%, 4% & 3% cast speed. It's not a huge buff, but just a little love for casters too.



Far shot - Projectile *attacks* gain damage as they travel further. Unfortunately spell casters have to path through this node if they want to reach endless munitions for an extra projectile. If the 30% bonus far shot gives is too much for spells, maybe add something equivalent for spells? e.g. Projectile spells gain elemental penetration as they travel further, penetrating up to 20% of enemy resistance.



Sharp and venomous - 10% chance to bleed/poison on hit with *attacks*. Both mechanics are linked to physical, but perhaps *attacks* could be changed to physical projectiles? Ethereal knives causing bleed / poison seems like a perfect thematic fit.



Just my thoughts, but it seems like a missed opportunity to increase diversity if spell projectiles aren't as viable as physical ones. IGN: Starlight_Seraphim Last bumped on Mar 31, 2016, 9:13:43 PM