lowpoly with normals + double sided material mode setup + hdri background =4min20s lowpoly with normals + double sided material mode setup + no background image =4min1s highpoly + double sided material mode setup + jpg background =5min16s

Marvelous Designer -> Zbrush -> Blender

I thought about using Substance Painter for texturing, but, I decided that I want to see the Velvet BSDF at work. Oh, and, somehow I forgot that when using normal maps , you can’t get “double sided materials” to work without doing some extra work in the node editor. If you don’t want the back-faces to be culled or shown black, you should do this simple setup:

image

Or better yet, you can invert the normal maps (by flipping the channels) and insert them into the copied bsdf nodes. That way, you won’t have back-faces without details.