We’re currently sitting at 15 of the 17 legends that we should be expecting from Legacies. Today we’ve decided to Round Table the Blue ones.

Kylo Ren’s Starfighter



Exclusive Spoiler for Double Blanks Gaming, linked here

HonestlySarcastc: This card is what wet dreams and nightmares are made of. We’ve talked about this card previously, but this card is all round smooth and against most decks it is killer. The specials represents a minimum of 1 damage and against Mono type decks when you start a round with this in play, it will often represent at least 3 damage if you land the special on your first turn of the round (excluding die mitigation obviously).

NJCuenca: Previous comments

BobbySapphire: I don’t know what else to say about this card that hasn’t already been said. This card is going to be the non-character cash-legendary from the set. It’s so cheap for so much potential damage. I’ve already been experimenting with some mid-range strategies that incorporate Y-Wing and Weapons Factory Alpha for super explosive starts and Kylo’s Stargfigher lets us do this for villain and still have a resource left over for mitigation or upgrades. Truly insane.

Maul

HS: Maul is an interesting card. 11 HP, elite for 16 points, and rocking a 2 melee and 3for1 melee are pretty good, but the disrupt and discard were clearly there in an attempt to reel back the power level. His ability is where thing’s get very messy. His ability essentially turns an opponent’s mitigation for his character and upgrade dice into “Loth Cat and Mouse” since you can remove one of their dice after. There will be some skillful playing around of him, but how long can your opponent really wait to roll in dice? Situations will be very reminiscent of Jango situations where there may be a game of “chicken” in regards to activation timing.

NJCuenca: It’s fine. While having a 3 for 1 pay side at 16 is a really good rate its ability is worse than people think since you can counter play it. If Maul rolls in first they can mitigate a die before it matters. If your opponent rolls in first you can then roll in and maybe use the ability if your opponent rolled badly. These decks tend to roll in second which i think is what you want but that means you are rolling in second which is not what I’d be preferring to do since you lose the race a lot when that happens. The discard and disrupt are generally not what you want to see from your 16 point investment. He only has two sides of damage and one of them is a pay 3 which you need to build around to truly make great. I’ll take Vader Anakin for 1 more point most of the time. His saving grace might be that you can pair him with Phasma but that’s more of Phasma being awesome and Maul being solid. Overall I think he’s overhyped.

BobbySapphire: Maul’s ability is really great, but he makes you play in a way that might not be conducive to winning the game. He can’t roll out first or his ability is blanked, so if he’s near death from being focused down first he loses a lot of his potency. His die is kind of meh with only one free damage side, which can obviously be mitigated by building a deck that can ignore pay sides with cards like Imperial HQ or Electrostaff, but I’m not sure maul is good enough to warrant that kind of build around. His single die is only one point cheaper than Grievous who brings some serious pain, but blue is obviously a much stronger color right now. I’m not as impressed with this guy as I’d like to be, I think he’s OK. I doubt I’d sleeve him up for a regional or worlds, definitely for a GNK though.

Obi – Wan Kenobi’s Lightsaber

HS: Oh Lord! What do we have here. This card exudes damage (whether it be inflicting or preventing it). This card might actually be too good. Very seldom will you need to actually reroll this and each side packs a punch, not to mention the special which at bare minimum represents 1 “health” and 1 unblockable damage or as much as 1 “health” and 3 unblockable damage (ignoring combos). How do I turn in my villain card for a blue hero one?

NJC: The die is insanely consistent but not having redeploy makes it worse than Rey’s Saber in my eyes. It’s competing with Lightbow but bow can go on any color character and has a higher upside making bow better. If Qui-Gon is at full shields this special does say deal 4 damage but that means you have 3 shields on QG and have a 3 cost upgade on him aka you’re probably winning anyway. This is definitely playable but it’s a 1 of at best.

BobbySapphire: Obi-Wan’s Lightsaber is very good, as it should be. It capitalizes on the shield craze as well as the special craze. Unblockable damage is really, really savage and being able to deal damage equal to the number of shields a character has without removing them is huge (like resolving this special followed by a Riposte). Two 2 Shield sides are also potent, as Qui-Gon players know that they are never sad to get two shields for a die. This card has everything a three cost upgrade should have.

Maul’s Lightsaber

HS: These blue Legends are packing quite a bunch and Maul’s Lightsaber is another big damage dealer even though it’ll require base melee sides in most situations. The Power action is just icing on the cake and can turn out to be one of the scarier things going on. It isn’t very likely that you’ll want to use the Power Action early on in the round since you’ll most likely want to roll the character into the pool, but a late overwrite can still get you the use of the die and that is “Nines”-esque. Characters will have trouble staying alive if hit by this twice in a round.

NJC: In our current meta this power action doesn’t turn on all the time which is a strike against it. It belongs in a very specific heavy blue melee deck making it not a must own unless said deck becomes unbeatable which I doubt very much. It’s on the same power level as a Kylo’s Lightsaber which is a fine card but not really breaking the format.

BobbySapphire: Maul’s Lightsaber is bonkers, it’s too bad it won’t work super great with Maul himself. With all those blue sides you really want someone who can consistently roll sticks, and I think Kylo2 and Grievous fit that bill nicely (especially together). One thing we’re seeing is almost all of these new upgrades featuring resource sides which could make for some bonkers damage when combined with Bait and Switch. If so, this card in a blue/Boba Fett deck could be great. Boba’s special will really like this die, and bait and switch can link up for some big melee bursts.

Yoda

HS: Some people get star struck when they see celebrities; When most of us see Yoda, we get “Special” struck. A lot of us are currently envisioning him as another Poe2 type character and I expect one of his better pairings to be with Qui-gon. Lightbow and every other upgrade with a special is going to be crazy scary with Yoda chaining specials… Obi-Wans saber anybody, let me chain special yoda into 2 shields, then a 3rd off of Obi-saber and hit for 3 unblockable. YIKES!

NJC: Yoda’s awesome. The possibilities are endless and he’ll definitely find a home somewhere. I’m particularly excited to play him in a mill deck since those haven’t been top tier and there a good chance that could change.

BobbySapphire: Everyone is hyped for Yoda, and he’s really really good, but I’m always wary of characters who can’t do damage. However with all the shielding going on right now it’s possible that your opponent never even kills your primary attacker. He’s another in the long line of specials-chainers Hero has access to, but don’t sleep on that 2 focus side being a beast as well. We will see a lot of this little guy in the future.

Force Wave

Force Wave is a Team covenant spoiler and this is the link

HS: Those poor unfortunate 3 character decks. The “6” damage special is going to be a beating for 3 and 4 wide decks, but it’ll be very suicidal against Palpatine since you’ll be forced to do the 2 and 1 damage to your own characters in that situation. Sith Holocron has a new buddy in town and time will tell if this can be a meta crusher since in the current format we are looking to do 5 to the opponent and 1 to ourselves, but when we are looking at a 1v1 or 2v1, it’ll be self inflicted damage.

NJC: For those begging for another big force power to Holocron your wish has come true. This card is real good although the special is balanced since it costs 1 to use and you have to choose targets. As the game is ending you’ll have to start choosing your own characters as targets which obviously stinks. That’s not the worst since you can overwrite into something bigger hopefully. I think the indirect damage sides will be fine, especially if you are cheating it into play. Also, why the hell does force wave have a money side? Is the wave causing everyone to drop their pocket change? Must be.

BobbySapphire: Force Wave is cool, but I’m not sure it becomes the new Holocron go-to. Indirect damage isn’t super impressive, but the resource side is. Two character decks are the norm right now and as is this card would leave you dealing a damage to yourself fairly often, but that’s a fine trade for five damage to your opponent, even at the cost of a resource. It’s a strong card, I’m just not sure it’s better than what we have for blue abilities other than having that resource.

Conclusion

HS: If you open a blue legend when cracking packs and the goal is to get the competitive cards then I think we can easily agree that you’ll be happy.

NJC: Yoda and Kylo’s Starfighter are the ones I’m hoping to open although I am concerned that Kylo’s Starfighter will warp the format and make mono colored decks unplayable which stinks since I love me some mono blue. Perhaps it ends up being not consistent enough which would be fine with me.

BS: Like many, I’m so hyped for Legacies and my regionals. Blue is super strong right now and we are getting a lot of cards that make it even stronger. I’d be happy to open up any of these legendaries when I get my boxes (yes, you read that right, I’m finally buying boxes!).

Thanks for Reading,

-TheHyperloops

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