Erin goofing off before moving John’s sprite into the character controller.

Erin got the orthographic camera-follow working, and of course had to run around with the default character controller to test it.

gutza1 wrote an algorithmic room generator to generate bedrooms. They’re currently working on extending it to include furniture placement.

gutza1 also figured out how large John’s room using some clever pixel-counting trickery.

Gutza1 and Erin are currently working on writing a wall-culling algorithm so that whole rooms can be generated and the orthographic view direction switched.