MDL Material Authoring

Big news: It's now possible to create beautiful, multi-layered MDL materials with Substance Designer! NVIDIA's universal Material Definition Language has been supported since version 5.3, but the authoring capabilities in 5.5 make Substance Designer an industry first – a texture creation tool that can be used for authoring MDL materials.

All artist and designers can benefit from this new feature, which lets you combine your tweakable Substances into MDL materials in a material editor interface, or start from scratch – no coding required.

For the first time, you can create a whole range of materials with realistic transparencies, including multi-layered materials like skin and car paint with realistic effects such as flakes, sub-surface scattering and anisotropy. If you missed our use case about creating materials for the Hyundai Genesis 380, it's a good example of the new things that are possible with material authoring.