Fruit Ninja has found success on portable devices by offering simple gameplay that works well with touch devices and is easy to understand: simply slide your finger along the screen to slice fruit and work up combos to get a high score. Different game modes add a wrinkle here and there, but what you see is basically what you get. Now the game has been ported to the Xbox Live Arcade with Kinect controls, and although it works well with Microsoft's peripheral, it's hard to endorse at the $10 price.

I met with developer Halfbrick Studios at E3, where I was told that it took months of work to make the game responsive. That effort paid off, as this is the rare Kinect game with little lag and interaction that works the way you'd expect; it's quite satisfying to wave your arms around and slice through pineapples and bananas while avoiding the spinning bombs. You see a sort of shadow form of yourself on the screen and you make chopping motions with your hands.

It's fun for a few minutes, and I can't wait to get the kids playing, but the game shows you everything it has in mere moments. You're just chopping fruit.

The game's biggest draw is the challenges, which show the high scores of your friends on the game's home screen. You can then play the same game mode as your buddies and try to best them, which has already led to some serious smack talk on Twitter and via e-mail. The challenge mode gives you a reason to keep going, but still... it's thin.

Gameplay limitations were easier to take when you played on a portable device after only paying a dollar or so, but as a $10 Xbox Live Arcade release I was left wanting more. Halfbrick was able to do impressive things with the hardware, and I'm hoping the team uses that technical know-how in future to create something that feels like more than a momentary gimmick.

My advice: download the demo before you buy and ask yourself if you really need $10 more of what you're playing there.