Dracula Medium Undead Neutral Evil Armor Class 25 (Natural Armor)

25 (Natural Armor) Hit Points 696(33d20 + 350)

696(33d20 + 350) Speed 40 feet. Flying 20 feet (hover). STR DEX CON INT WIS CHA 30 (+10) 25 (+7) 28 (+9) 20 (+5) 15 (+2) 20 (+10) Skills Arcana +15, Athletics +12, Intimidation +15

Arcana +15, Athletics +12, Intimidation +15 Saving Throws Strength +15, Dexterity +10, Intelligence +10

Strength +15, Dexterity +10, Intelligence +10 Condition Immunities Poisoned, exhausted.

Poisoned, exhausted. Damage weaknesses physic.

physic. Damage resistances lightning, force, and thunder.

lightning, force, and thunder. damage immunities Piercing, Slashing, and bludgeoning damage from non magical sources; poison, cold.

Piercing, Slashing, and bludgeoning damage from non magical sources; poison, cold. Senses Passive perception 15, Darkvision 300 feet, True sight 20 feet

Passive perception 15, Darkvision 300 feet, True sight 20 feet Languages Common, Elvish, Dwarven, Orcish, Giant, Abyssal, Infernal, Primordial.

Common, Elvish, Dwarven, Orcish, Giant, Abyssal, Infernal, Primordial. Challenge 30 (155,000 XP) Legendary resistance (3/day) if Dracula fails a saving throw, he can choose to succeed it instead Innate Spellcasting Dracula can cast the following spells innately. Silent image (at will) Fireball (3/day, cast as a fourth level spell) Infernal Calling (1/day) Gate (2/day) polymorph (2/day) Shapechanger If Dracula isn't in sun light or running water, he can use his action to Polymorph into a Tiny bat, a winter wolf, or a Medium cloud of mist, or back into his true form. While in bat form, Dracula can't speak, his walking speed is 5 feet, and he has a flying speed of 30 feet. his Statistics, other than its size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. he reverts to his true form if he dies While in mist form, Dracula can't take any actions, speak, or manipulate Objects. he is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can't pass through water. he has advantage on Strength, Dexterity, and Constitution Saving Throws, and he is immune to all nonmagical damage. Regeneration So long as Dracula has at least 1 hit point, he regenerates 50 health at the start of his turn. Spide climb Dracula can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Old Weakness If Dracula's heart is pierced with a piercing weapon made of wood, while he is incapacitated or unconcious, he takes 50 Necrotic damage, and another 50 on the start of every one his turns the stake remains in place. While staked Dracula can not use his actions, bonus actions, or regenerate health. Actions Multi attack Dracula may make 3 claw attacks, or subsitute one of his claw attacks for a bite attack. Claw Melee Weapon Attack: +19 to hit, reach 5ft., one target. Hit 38 (4d8 + 20) slashing damage bite. Melee Weapon Attack: +19 to hit, reach 5ft., one target. Hit 26 (4d12). the target must make a DC 15 constitution saving throw or take an additional 24 (4d6+10) necrotic damage.

Dracula is the first vampire according to some legends, though this is near impossible to prove and most vampires will object to the statement. Despite this, none can disagree with the fact he is the most powerful vampire by far. Luckily for mortals, Dracula generally holds no desire for conquering the world. Well, anymore.

Legend holds that once Dracula loved a mortal woman, who was killed by an inquisition for witchcraft. In his rage Dracula called a swarm of demons and devils unlike no other onto the world, and was only stopped by the skins of mortality's teeth. Now he stays in his ever moving castle. Watching. Waiting for the time where he can come back out and finish cleansing the world, so he may die in the ashes he leaves behind, and once more be with his love.

Dracula's castle

Dracula's castle is an ever changing monstrousity, which constantly changes to suit his needs.

The castle contains thousand of years of magical items, arcane knowledge, and scientific research. The rooms included always include a master bedroom, a teleportation mechanism control room, an arcane labratory, a throne room in the entrance hall, and a reading room. It also usually contains feeding farms, dining rooms, and several dozen storage rooms, along with everything else that Dracula finds he needs.

Over the course of a week Dracula can magically change the layout of his castle, so long as it remains structurally stable, and make appear any common item he needs so long as its value is less than 1000gp.