Dungeoning In Pixels

Every prior post has indicated that the game screens aren’t using “real” art– we bought a Humble Bundle art pack and have been using that to prototype. It’s served the game well, but it’s time to get into the art nitty gritty.



We’re diving into the actual look & feel of the game, and that had us ask ourselves what the angle was going to be. Given the RPG-love-letter-but-also-a-sendup-oh-and-also-an-idle-game nature of Dungeoning, pixel art speaks to us, so that’s where we’re headed.

We teamed up with the unbelievable @Soda_Piggy, and you can see from this sampling of collectible items that drop in the game that he’s packing tons of character and detail into every single one:

And more:

And there’s tons moar. I’ll cover why you’d want a Dragon’s Tail, some Everling Richstuff or a Sentient Trident in a coming post, but this will give you a sense for our direction.

From here on out, Soda Piggy’s art will illustrate the gameplay, characters and fiction and there’s a bunch to share. The opening post here promised that the game would deliver a super-scientific diagnosis on why it is that you dungeon, and we just finished the symbols for those various motivations– will your Party be selfless and upright or totally depraved?

Note to self: publish the breakdown of players’ dungeoning motivations so we can all point fingers at each other.

Stay tuned. The coming days will have dives into the characters, gear and– of course– dungeons.

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For moar on Dungeoning:

Hijinks & Speculation on Discord

Updates on Twitter

Discussion on Reddit

Secret Passage: 23b