Hey everyone,

On January 22, we will be updating live servers to Update #4! This update will include the new snow-themed map, Vikendi, the Survivor Pass: Vikendi, a new vehicle and new weapons, along with many quality of life and bug fixes.

Check out the full patch notes below before jumping into the new update!

Maintenance Schedule

PST: January 21 11:00PM – January 22 3:00AM

CET: January 22 8:00AM – 12:00PM

QoL

Minimap: Players can now further magnify the minimap

Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.

Added field of view slider in First Person Perspective mode (FPP) settings

Added graphical settings option for Xbox One X

New Map: Vikendi

Vikendi Gameplay

Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.

Players can throw snowballs while waiting to board the plane in the starting area

Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up

Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently

Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone

The center of the red zone spawns outside of the play zone

The smaller the play zone, the smaller the red zone

Bluezone

The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.

This facilitates more blue zone variety and unique experiences.

Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.

Level 3 helmets spawn in the world

Level 3 vests spawn more often than other maps

Smoke Grenades are spawned at a higher rate compared to other throwables

SURVIVOR PASS: VIKENDI

Added Survivor Pass: Vikendi

The duration of the pass is 10 weeks.

Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.

Two types of passes are available: Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass. Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.

There are 5 mission types available to complete: Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day. Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks. Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions. Beginner Missions: Easy missions which are provided for beginner players. Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion. Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions. All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.

You can view your current mission lists in-game by pressing “LB” You can also check the mission lists prior to jumping out of the plane (Not available after jumping out of the plane)

Added ‘Coupon’ system in Survivor Pass: Vikendi You can claim Coupons (Blue, Yellow and White) each level or by completing challenge missions, which you can then use to unlock exclusive items in the Coupon Shop. Coupons are only available during Survivor Pass period.



The existing Supply system will be integrated with Survivor Pass: Vikendi on January 22.

We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi.

Supply System will be available in the Survival Pass menu.

Existing Survival Rewards system will be closed on January 22, 2019 and all existing supply missions and levels will reset.

Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.

NEW WEAPON: SKORPION

Added a new handgun, the Skorpion

The Skorpion spawns on all maps

Single fire and full auto fire mode

Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine

Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only



NEW WEAPON: G36C

G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock



NEW VEHICLE: SNOWMOBILE

Added a new vehicle – Snowmobile

The Snowmobile only spawns in Vikendi

It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Region Renewal, Season & Rank, Leaderboard

Server/region will now be decided automatically depending on the player’s local region

If you group with a player from another region, matchmaking will automatically decide the best region to play on



Region select button at the right bottom side of the screen will disappear.

Survival Title System (Beta Season 1) has been added

For more information, please see our post on Survival Title System here.

Map Selection

Map selection has changed with the addition of Vikendi

You can select Vikendi or select Others (Erangel, Miramar, Sanhok) to play

Quick Join function puts you in the first available game, regardless of map

Play Menu UI Renewal



Improved the map and game-mode selection interface

Additional queuing information is now displayed for the selected match type.

If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.

When the matching pool in your region doesn’t have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.

When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.

Gameplay

Decreased recoil of the P18C

Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty

By default, this is set to “Off” but can be changed in the Gameplay menu

Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value

Improved the sound settings in option

The sound settings are now separated into Master Volume, FX Volume, UI Volume and Music Volume

Parachute System Overhaul

Freefalling Tapping L-Stick now puts you into a dive at full speed straight down towards the ground Turning speed is now much faster and has increased control, responsiveness, and precision

Parachuting Added new freefall animations and increased overall control and responsiveness Tapping L-Stick helps you drop faster and land quicker Pulling L-Stick backwards lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground by pressing B, while still moving through the air. This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far Added new landing animations The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful! The parachute no longer disappears instantly after landing

Improved the character animations used in the air. Character movements are much more fluid and have been improved to be more realistic.

Improved blood hit effects Improved the visuals of blood particles when players are shot. Improved the visuals of blood effects that appear on screen when shot by other players.

Slightly decreased the maximum number of shots possible to fire per second with the M16A4 The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance

Adjusted the sight position to be closer to the muzzle for some weapons In a future update, we will be adding a new attachment which will require this new sight position, so we’ve made the change in advance to help players adjust to the change There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change

Players now receive damage from Molotovs that hit their vehicle Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside



UI/UX

Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.

Controller Guide can now be seen from the lobby from settings

The name of the player being watched while spectating teammates, in observer view, or killer spectating will now appear in the top left corner of the screen.

Changed the overall lobby theme in celebration of our latest map – Vikendi Applied the snowfield environment theme Applied a snowing effect Changed the background music

Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu

Performance

Improved the client performance by optimizing the creation of character materials

Improved performance by mitigating an issue causing thin objects to flicker.

Optimized particles in rainy weather.

Adjusted the parachute and character sync rate depending on the distance to improve server performance

Improved the items and skins to look smoother on preview Added characters, weapon skins and parachute preview

Optimized rendering method on vegetation to improve performance

Optimized object creation to improve CPU performance

Reports

Added the report player function to event mode games

Press ‘Y’ to report the killer

You cannot report the same player more than once in one game

G-Coin

13,000 G-Coin will now be 13,500 G-Coin Players who have purchased 13,000 G-Coin will have 500 G-Coins sent one at a time We’ll share more detail on the schedule soon



Bug Fixes