Random Dungeon Generator

Version .68

Refresh the page for a new design. See below the dungeon for more info.

Inkwell Ideas' Other Projects:

Percent Cave Edges: % (This allows you to control the amount of caves by specifying how frequent on average each edge be set up for caves.

Typically, you should set this to 1/3 to 1/4 the percentage of cave tiles you want.)

Information:

This tile generator has multiple current join points between tile sides. Currently, tiles can be joined by one opening/corridor in the middle of a side, two corridors equally spaced out on a side or no join points on a side.

More join points are possible and will be added in the months to come.

Cavern tiles have just been added. They (or partial cavern tiles) have a darker color for unused areas. In the near future all tiles will have this distinction o make them clearer.

Dungeon stocking will also be coming in the next few months. (I write this in June 2010, but I have other projects that I need to give more of my attention.) Dungeon stocking a tiled random dungeon seemed pretty hard to me initially but I have an approach in mind that should do at least half the work for a GM.

About: This random dungeon generator is for games like Dungeons and Dragons, GURPS, Hero/Champions, Labyrinth Lord,

Savage Worlds, Castles and Crusades, Basic Fantasy, RuneQuest, Traveller, Pathfinder, and other fantasy and miniatures games.