Laborer Update…

I’ve been working on the mod kit, and also some tools to make it easier to roll out patches to all users simultaneously. However as many people have pointed out, laborers are waiting a long time to walk long distances in the current build, so I decided to start some fixes for version 1.0.3 sooner rather than later.

In this new beta build, laborers don’t have any constraints on when they’ll go to do work or how far away it is. However, all other professions will still stick closer to their home and job unless a job is fairly old and no laborer has done it.

You can opt into the BETA on steam by right clicking on the game in your library and picking properties, then BETAs and then picking the 1.0.3 beta.

Or you can download new exe’s (Banished_1.0.3_Beta_140531.zip) for non-steam builds. Non-steam builds will still read 1.0.2 – but the fix is in the exe. You’ll need to have downloaded 1.0.2 for these exe’s to work properly.

I’d love to hear some feedback on this change, or if you think other professions need tweaking for how long they take to do a job not in their own profession if it’s far away. The idea is to keep farmers, tailors, etc from walking across the map needlessly to pick up a single item so they get back to work quickly should work become available.

Thanks!