Get hyped: The next Legend of Zelda game has finally received a trailer loaded with a significant amount of gameplay and feature previews. From the look of things, Legend of Zelda: Breath of the Wild seems like it will live up to some very lofty expectations.

The 2017 Nintendo game, set to launch on both the Wii U and the still-unnamed Nintendo NX system, shows an apparent Link hero traversing a giant, colorful world in many ways, including horseback, parasailing, and Tomb Raider-esque cliffside scaling. Our hero gets up to a lot of new activities in a mere three-minute trailer runtime. Most notably, Link gets his first-ever Grand Theft Auto-styled maneuver: hijacking a rogue horse after stealthing up to it in some tall grass.

Link is also seen wielding new kinds of main weapons, including a few staves and a strangely styled sword that looks axe-like. He's even seen putting together various ingredients to cook dishes of food. Puzzle solving via environmental shoves and magical ice-block formations, not to mention a few giant baddies and a long look at the series' famous Master Sword, round out the trailer's most spine-tingling moments.

Nintendo has a lot riding on its next Legend of Zelda game, including the fact that it's the company's sole playable game on this year's E3 show floor. This trailer should hopefully ease the pain of the game's recent delay from this fall to next year. Though the game was previously announced as launching on two systems, the trailer makes no mention of either the Wii U or the Nintendo NX, though we don't believe that means we should expect a cancellation on either just yet.

Update: Nintendo's YouTube channel debuted real-time gameplay shortly after this trailer's debut, which elaborated on a few more of the game's details. For one, this will be the first Zelda game to allow swapping both shirt and pant armor options at will, and the game devs suggested that fans can play the entire game dressed only in Link's underpants. The demo saw Link freely climb cliffs, rocky walls, and trees, boosted by the series' first dedicated jump button (meaning that you can jump immediately, as opposed to needing an item like in the series' Game Boy entries).







In the demo, Link collected a variety of weapons, items, and edible foods, and in a big twist for the series, every weapon pickup in the demo showed a numerical strength rating. Zelda games have never bothered with loot collection before, though the demo didn't make clear whether players would ever be encumbered by backpack limitations; this early mission's weapons broke repeatedly, however, so Link had to pick up foes' spears and clubs on a regular basis. In addition to those numerical ratings, certain weapons can perform exclusive actions, such as the tree-chopping power of axes. One battle included a "flurry rush" move that let Link tap an attack button over and over to repeatedly stab a time-frozen foe.

Listing image by Nintendo