Spoiler: Score: 14,394 (click to show/hide) Cogmind - Beta 5 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions ( 4000

Robots Destroyed (194) 970

Value Destroyed (8331) 8331

Prototype IDs (23) 460

Alien Tech Used (1) 200

Bonus (433) 433

TOTAL SCORE: 14394



Cogmind

---------

Core Integrity 0/1450

Matter 290/300

Energy 67/100

System Corruption 46%

Temperature Cool (0)

Location -2/Research



Parts

-------

Power (2)

(None)

Propulsion (2)

(None)

Utility (16)

(None)

Weapon (3)

(None)

Inventory (4)

Matter Drive



Peak State

------------

Power

Light Particle Reactor

Light Particle Reactor

Propulsion

Wheel

Compact Wheel

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Large Storage Unit

Large Storage Unit

Large Storage Unit

Energy Well

Improved Terrain Scanner

Advanced Terrain Scan Processor

Advanced Targeting Computer

Advanced Target Analyzer

Improved Particle Charger

Layered Medium Armor Plating

Improved Thermal Defense Suite

Advanced Force Field

Weapon

Gamma Rifle

Gamma Rifle

Gamma Rifle

Inventory

Light Particle Reactor

Compact Wheel

Compact Wheel

Large Storage Unit

Improved Force Field

Advanced Hacking Suite

Terrabomb

Matter Drive

Improved Arc Projector

Plasma Rifle

Heavy Dispersion Rifle

Compact HERF Cannon

Coil Gun

Coil Gun

Coil Gun

Heavy Machine Gun

KE Penetrator

Railgun

Linear Accelerator

Makeshift Sword

[Rating: 129]



Favorites

-----------

Power Micro Fission Core

Engine Heavy Deuterium Engine

Power Core Micro Fission Core

Reactor Light Antimatter Reactor

Propulsion Wheel

Treads Improved Treads

Wheel Wheel

Leg Centrium Leg

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware System Shield

Protection Layered Medium Armor Plating

Weapon Improved EM Shotgun

Energy Gun Improved EM Shotgun

Energy Cannon Long-range Proton Cannon

Ballistic Gun Coil Gun

Ballistic Cannon Gauss Cannon

Launcher Grenade Launcher

Slashing Weapon Makeshift Sword



Stats

-------

Bonus Breakdown 433

High Alert Combat Kills 92

Follower Combat Kills 89

Met Data Miner 300

Friendly Fire -48

Classes Destroyed 15

Worker 21

Builder 8

Tunneler 4

Hauler 8

Recycler 16

Mechanic 1

Operator 1

Swarmer 26

Grunt 40

Brawler 5

Duelist 6

Protector 1

Sentry 16

Hunter 16

Programmer 25

Major NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 8

Best States 0

Heat Dissipation 125

Coolant Potential 50

Energy Generation 41

Energy Capacity 910

Matter Stores 300

Matter Capacity 300

Sight Range 16

Robot Scan Range 22

Terrain Scan Range 16

Terrain Scan Density 210

Jamming Range 16

Armor Coverage 675

Resistance: TH 25

Power Shielding 66

Utility Shielding 66

Thermal Conversion 60

Weapon Cycling 15

Evasion (%) 50

Targeting Accuracy 8

Melee Accuracy 8

Target Analysis 8

Core Analysis 8

Recoil Reduction 1

Particle Charging 20

Salvage Targeting 3

Defensive Hacking 10

Matter Collected 5285

Salvage Created 10236

Parts Attached 303

Power 28

Propulsion 45

Utility 86

Weapon 144

Parts Lost 147

Power 18

Propulsion 32

Utility 53

Weapon 44

Average Slot Usage (%) 90

Naked Turns 16

Spaces Moved 5444

Fastest Speed (%) 200

Average Speed (%) 86

Slowest Speed (%) 35

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 135

Greatest Support 32

Greatest Overweight (x) 35

Average Overweight (x) 3

Largest Inventory 26

Average Capacity 19

Most Carried 24

Average Carried 16

Final Capacity 4

Final Carried 2

Damage Taken 19583

Core 3020

Absorbed by Shields 2404

Average Core Remaining (%) 79

Depth 11 Exit 100

Depth 10 Exit 88

Depth 9 Exit 78

Depth 8 Exit 95

Depth 7 Exit 37

Depth 6 Exit 92

Depth 5 Exit 100

Depth 4 Exit 42

Depth 3 Exit 79

Volleys Fired 501

Largest 3

Hottest 282

Shots Fired 1154

Gun 957

Cannon 147

Launcher 50

Special 0

Kinetic 623

Thermal 152

Explosive 39

Electromagnetic 340

Secondary Targets 15

Max Gunslinging Chain 2

Shots Hit Robots 806

Core Hits 416

Critical Hits 34

Critical Kills 10

Critical Parts Destroyed 20

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 49

Impact 0

Slashing 49

Piercing 0

Sneak Attacks 1

Follow-up Attacks 0

Damage Inflicted 24146

Projectiles 18829

Explosions 5061

Melee 227

Ramming 29

Kinetic 9156

Thermal 4330

Explosive 3236

Electromagnetic 7168

Impact 0

Slashing 227

Piercing 0

Overflow Damage 182

Projectiles 35

Explosions 94

Melee 53

Self-Inflicted Damage 502

Shots 15

Rammed 4

Highest Temperature 226

Average Temperature 53

Received Heat Transfer 1956

Interference 1

Highest Corruption 46

Average Corruption 10

Corruption Purged 7

Message Errors 23

Matter Fused 35

Heat Flow Error 12

Energy Discharge 14

Parts Rejected 3

Data loss (database) 15

Misfires 4

Alerts 1

Misdirections 9

Targeting Errors 71

Weapon Failures 19

Depth 6 End 1

Depth 3 End 23

Impact Corruptions 0

Haulers Intercepted 8

Robots Corrupted 23

Parts Fried 56

Impact Corruptions 0

Robots Melted 0

Parts Melted 10

Heat Transferred 5089

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 33

Prevented 24

Power Chain Reactions 5

Communications Jammed 0

Times Spotted 246

Peak Tracking Total 17

Tactical Retreats 27

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 6

Drone Recoveries 0

Traps Triggered 6

Indirectly 1

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 0

Installed 0

Triggered 0

Machines Disabled 33

Machines Sabotaged 0

Data Cores Recovered 1

Used 1

Machines Hacked 26

Terminals 18

Fabricators 2

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 1

Total Hacks 81

Successful 48

Failed 29

Catastrophic 12

Database Lockouts 0

Manual 27

Unauthorized 16

Terminals 41

Fabricators 4

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 1

Terminal Hacks 65

Record 11

Part Schematic 9

Robot Schematic 7

Prototype ID Bank 3

Branch Access Points 1

Terminal Index 1

Alert Level 1

Unreport Threat 3

Hacking Detections 19

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 9

Terminals 9

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 7

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 9

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 1

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 4

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 11

Largest Group 3

Highest-Rated Group 94

Highest-Rated Ally 94

Total Orders 15

STAY 2

FOLLOW 4

EXPLORE 8

RETURN 1

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 13

Total Damage 575

Kills 3

Allies Corrupted 0

Allies Melted 0

Peak Influence 535

Average Influence 73

Final Influence 75

Maximum Alert Level 2

Low Security (%) 95

Level 1 3

Level 2 1

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 28

Investigation 2

Extermination 11

Reinforcement 11

Assault 1

Garrison 3

Intercept 0

Derelict Logs Recovered 7

Scrap Searched 7

Exploration Rate (%) 20

Regions Visited 17

Pre-discovered Areas 3

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 7113

Turns Passed 9052

Depth 11 48

Depth 10 246

Depth 9 566

Depth 8 419

Depth 7 1308

Depth 6 1157

Depth 5 258

Depth 4 1853

Depth 3 2159

Depth 2 1038

Scrapyard 48

Materials 1231

Factory 1999

Research 2417

Lower Caves 914

Upper Caves 1125

Proximity Caves 453

Data Miner 85

Quarantine 780



Prototype IDs

---------------

Heavy Deuterium Engine

Enhanced Flexi-carbon Leg

Experimental Flexi-carbon Leg

Cooled VTOL Module

Experimental Sensor Array

Experimental Terrain Scan Processor

Advanced Salvage Targeting Computer

Experimental Targeting Computer

Experimental Transmission Jammer

Experimental ECM Suite

Experimental Weapon Shielding

Light Regenerative Plating

Improved Thermal Defense Suite

Combat Drone Bay

Improved EM Shotgun

Gamma Rifle

Improved Medium Laser

Heavy Particle Gun

Precision Beam Rifle

Cooled Particle Cannon

Mini Assault Cannon

Advanced EMP Blaster



Fabricated

------------

Nothing



Alien Tech Used

-----------------

Terrabomb



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: *Mat / Min)

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Data Miner

-6/Proximity Caves

-6/Factory (discovered 2 exits: *Fac / Low)

-5/Factory

-4/Factory

-4/Upper Caves

-4/Upper Caves

-3/Research

-3/Quarantine

-2/Research



Challenges

------------

None



Game

------

Seed: GravityFieldAccelerator

Manual?: 1

Play Time: 166 min

Cumulative: 2732 min

Sessions: 1

Easy Mode: 0

Game No.: 23

Easier: 0

Easiest: 0

Win Type: -

Total: 2

Types: 2/0/0/0/0/0/0

Lore%: 19

Gallery%: 53



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Kebinds: 0

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Map Filters: NONE

Filters: NONE

Steam: 0

Well nuzcraft you beat meI streamed this run ( video now on YouTube ) and decided to focus on trying a wheels-only combat build! (so note that this is a pretty atypical build, though in the right hands it can wreak some major havoc and actually be one of the better approaches to combat given the right strategy)I did manage to stick to wheels throughout the whole thing, although unfortunately there were a couple very short periods where I attached other forms of propulsion to serve as a bit of armor so it wasn't a 100% strict wheels run like I tried on my own some time ago (there is some non-wheel propulsion in the scoresheet xD).I added only 1 weapon slot at the beginning, and all the rest went into utilities except for a second power slot later on because I kept running into energy issues.It was actually a pretty decent run! Mistakes were made, as usual, but with the right tactics I got out of plenty of hairy situations. Research is even less forgiving thoughManaged to track down a couple Arm. Huge Wheels once in Factory, which really helped out.I also downloaded the Arm. Wheel schematic, but didn't get a chance to use it since I spent relatively little time in the Factory.You can see in that shot that early on I also had a bank of EM Shotguns--EM was a theme throughout the run, using either those, or Gamma Rifles, or Proton Cannons, and at one point later a Com. HERF Cannon (although by that point I unfortunately didn't have my Particle Charger or Weapon Cycler anymore, and never came across a Quantum Capacitor).As we all know, Proximity Caves can be... dangerous!That was just one of many hairy situations...Here's the Proton Cannon build I had going for a while, here where I acquired a Programmer friend shortly after entering -5 where my drone spotted a Worker pushing him along...Check out all those utility slots...I was being extra careful in Quarantine, since I was afraid of my high corruption prompting Researchers to scan me, but eventually made it out through a lot of careful play. At this point my build was pretty decent, aside from the crappy wheels I kept just sourcing from non-combat bots xDBut there were a number of heavy fights in -2/Research, and I went down after a while. It turned out to be a pretty long main pathway from the entrance with too many bots passing through. (Well, there was another path but it passed by a Cyclops right next to a Garrison so I noped out of that direction) I successfully avoided getting into the wrong fights that way in earlier floors, but here I didn't and it cost me...The main issue was a lack of supporting utilities for a while there at the end, so I had a bit too much junk attached and not high enough offensive efficiency.Was still a lot of fun, even if I did have to leave behind lots of nice treadsProbably the lack of any launchers past the early game was what made it especially hard. I had Proton Missiles for a while, but those are often more trouble than they're worth.