Greetings!

Today we’d like to say some things about the second stage of closed beta-testing of Ray of Hope: how our testers work, how we communicate with each other and what specific tasks are we facing right now. Also, we think that our community would like to read some thoughts of people, which are directly involved in testing, but that’s for later.

***

As we mentioned earlier, second beta-testing stage received over 800 applications. For an interview we picked 65 people and, in the end, we had 35 testers. The closed beta-testing is currently going for around 2 weeks and, so far, we can safely say that we are more than happy to have these people on our team. We would also like to note the initiative effort of QA. Participants of testing are organized in small groups for a rain in the Zone, to search and check for specific bugs. Forming testers in the groups positively affected testing effort.

For comfortable coordination between QA-team and dev-team we created a separate discord channel. All members of QA can ask the coordinators of closed-beta testing and developers directly on any topic, which concerns current closed-beta testing stage, as well as the project overall. We are making a regular update feed, so that participants of closed-beta testing are always informed about recent changes.

In current stage, work of QA-team is mostly focused on finding bugs and miscalculations in existing mechanics, as well as testing of game’s stability. Testing of the gameplay is not the focus right now since the project is still in development and soon will be updated majorly, which makes release testing practically useless.

Some technical details:

We use “Trello” as a bug-tracking system. It’s a useful instrument, that ideally suits all our demands;

In 2 weeks of the test QA-team created over 150 new cards with different bugs and miscalculations (excluding locations and gameplay);

One of the QA-team’s members using his technical skills and knowledge managed to find critical weaknesses in the client part of the projects;

In 2 weeks of testing 30 build-releases were compiled

Thanks to QA-team feedback we significantly reworked stats of different mutants (boars, bloodsuckers and so on).





Members of the QA-team can share their thoughts and suggestions on current closed-beta testing stage and its development. We organized this process as a voting procedure. Every member can either vote “for” or “against” a certain suggestion.

As mentioned earlier, we think, that you would be interested in some thoughts and impressions of closed-beta testers. So we gathered some reviews, from those that wanted to share their opinion.

We did not change or censor out criticism in these reviews, so you can see what the authors said originally

Because of limitations of article’s size and to be able to comfortably read it, we posted them in separate documents.

Original speech and grammar is preserved (not in the translation)

***

All translations aranged in form of a google document (for ease of access): click

Buck-load of screenshots:

***

In the end we would like to note that the project is still alive and continues to grow. A lot of things are done, a lot of things are to be done, before the project is ready for public access. We would like to thank everybody who supports us again, everybody who cares about ROH.

And we would also like to remind that we need fresh blood and minds. If you feel like you can help in some way or you can help with the development, please, leave an application in the form on this page (Roh-online.com) and we will contact you.

That’s it for now, thanks for reading and we’ll see you later!

With respect,

Ray of Hope development team