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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata Next week we will be the **1 year anniversary** of Stormbound, and we would like to celebrate this with you! During the event there will be a daily login rewards, so be sure not to miss them. Also as part of this minor update we will do a couple of balance changes. For the cards that receive nerfs, a compensation will be given depending on their level in your collection. All these changes are still being tested and are subject to change: * Northsea Dogs: increased mana, strenght and ability by 1 * Conflicted Drakes: increased damage at higher levels * Ludic Matriarchs: increased strength at higher levels * Ubass the Hunter: decreased movement to 0 * Flooding the Gates: decreased mana by 1 * Frosthexers: all bordering at lower levels, increased strength at higher levels * Chillbeards: decreased mana by 1 * Mystwives: set strength to 3 at all levels * Frozen Core: increased strength at higher levels * The Hearth: decreased mana by 1 * Gift of the Wise: set mana cost to 7 at all levels, gives +1 mana at each level, at level 4 it adds 1 card draw * Overchargers: increase strength at max level by 1 * Flaming Stream: increased mana by 1, deals consistent damage (3 at level 1, 7 at level 5) * Brood Sages: increased strength by 1 * Witches of the Wild: increased ability at higher levels * Tode the Elevated: decreased mana and strength by 2 * High Priestess Klaxi: increased strength * Broodmother Qordia: increased strength of spawned dragons by 1 at higher levels * Curse of Strings: decreased mana cost by 1 If you want to provide feedback about the balance plans, please post them in this topic. Another great spot for discussions is our **Discord** channel: https://discord.gg/gt3yBbN. On Monday we plan to **stream** a small tournament between a couple of developers. Be sure to check it out and see some of the balance changes for yourselves! It will be streamed here at (19:00 CET, 10:00pm PDT): https://www.twitch.tv/emkaem Thank you all for making this game awesome! metadata **GiftoftheWise**..... greeeat. Hate to have to point it out but **Ubass the ~~Hemeroid~~ Hunter** is a cancer. Especially Lv5. Wtf. He seriously needs looking at. Oh and Btw after that last B.S unannounced nerf to Moonlit Aerie, I sure hope there won't be any more mess ups. That oversight wasted my investment in that card, whereas an actual announcement of future nerf coulda saved me wasting 600coin. Xtra Btw, Queen of Herds says hello, she'd like her 'playable' ability back. Y'know when she could actually summon satyrs.... unlike this mess she pulls atm. Lv4 is baaaad ;) Edit: that timing though, I was just looking to see if any news and Bam! GG metadata > *Originally posted by **[AzazeL___](/forums/955764/topics/1738203?page=1#12845673)**:* > Oh and Btw after that last B.S unannounced nerf to Moonlit Aerie, I sure hope there won't be any more mess ups. That oversight wasted my investment in that card, whereas an actual announcement of future nerf coulda saved me wasting 600coin. How was Moonlit Aerie nerfed? It looks the same to me. metadata > _Originally posted by **[Taco_R_](/forums/941638/topics/1738203?page=1#12845734):**_ > > *Originally posted by **[AzazeL___](/forums/955764/topics/1738203?page=1#12845673)**:* > > > Oh and Btw after that last B.S unannounced nerf to Moonlit Aerie, I sure hope there won't be any more mess ups. That oversight wasted my investment in that card, whereas an actual announcement of future nerf coulda saved me wasting 600coin. > > How was Moonlit Aerie nerfed? It looks the same to me. > It used to have 7 strength with ability buff 2, which makes it an insanely strong structure with an ability, and with too many cheap satyrs, it's too easy to spam and get a full board buff while the building still stands tall even after a unit hit it. So while the nerf was unannounced, I'd say it's pretty reasonable. metadata Hmm seems like aggro in general is gonna take a hit with the low cost pirates getting nerfed. A few other cards have been buffed to increase in usage, though in general most of these are just minor changes. Any news on when there will be any new content for this game? Could you provide us with some info on what it’ll be? metadata **First Mutineers: ** To me, I don't think at this stage the changes do much but hopefully they are no longer competing with Westwind and Warfront Runner because was just dumb. Especially when one of you guys(no naming state) *"WR, welp just use FIRST MUTINEERS"* Plus once the game reachs a certain point card downside become almost obseletle. Just like Rimelings, order manners when using Mutineers. **Northsea Dog:** This just like the last set of "reworks" to minimize Aggro. It a nerf to everyone, not just Aggro. Hopefully, it doesn't affect deck gear toward mid/ late game too much. **Flooding the Gate: **It needed a bone but it really just one of those cards but who knows **Confinement:** Nice bone for the lower levels **Frosthexers: **See now I'm "conflicted", the last time this card was touched it mana was unjustly increased all across the board at all levels due to it surrounding freeze at lvl 5. Back then I believe this card deserved compensation (not in fs but in strength) because how pivotal it was for Winter decks in the early game due to the meta (at lvl 3). Now you are proposing a change that makes it similar to pre-nerf Forgotten Souls. As a Winter player, I shouldn't care. But for overall balance that going make players going it hate so much despite the easy freeze. I know Frosthexers are shit tier at lvl 1-2 but this might be much. **Chillbreads:**OK starting to see a lot of mana cost of expensive cards go down. Is this the right path. Well if want to see more players use them maybe. **Frozen Core**: So 8 strength at lvl 4 right. Just like Pillars of Doom. **The Hearth**: 4 mana for a single target getting boost vs all the others that get boosting structures didn't help it much even with having the ability to increase structure's strength. **Gift of the Wise**: Due to the ZOOM ZOOM we have other aggro options taking hits. This became the new face of aggro but at the same time for both aggro and non-aggro users this card became a waste of time in late game*(unless you use Lady Rime)*. This card draw could help it in late game a lot and the reduced mana gained help reduce its ability to spam cards in the early game. **Brood Sage**: IDK people are still finicky about this card **Soulcrushers**: Just hope it still comparable to a certain card **Cruse of Strings**: Thanks for the bone but blood ministers are still a thing. ** *Overall regardless of the balance changes, you need new mode and better communication with the community on all platforms(Mobile, PC, Stream, Reddit, etc). Players should direct towards here or other mediums that allowed them to be signal/ notified about any upcoming events or changes to the game. Players shouldn't realize the day of that a nerf occur that will change their decks.* ** **BE MORE VOCAL** metadata yeah I've always said that weekly communication would be good people would complain less I feel metadata So instead of 1-1-1-1 for Swarm on 4 mana. We will have 1-1-2-2 on 4 mana for Winter right? Or instead of 15 dmg on 5 mana, there'll be 12 mana on 4 mana? Jesus, this is lame. metadata Sorry about the misread. metadata Also, please, PLEASE nerf Umbass and dangerous suitors, they murder thousands of players with little effort. I’ve put the specifities of my recommendations in the card and balancing suggestions page. metadata > *Originally posted by **[LordDracqi](/forums/955764/topics/1738203?page=1#12846023)**:* > > _Originally posted by **[AranoJ](/forums/941638/topics/1738203?page=1#12845672):**_* > ># * Flooding the Gates: decreased mana by 1** > > Yikes, that flooding the gates nerf makes the card complete, absolute, trash. How is that a nerf???? metadata Wow its like you want people to leave.... Compensation & no ubass nerf or rework? I am done with this game. metadata > _Originally posted by **[Hollow__](/forums/941638/topics/1738203?page=1#12846042):**_ > > *Originally posted by **[LordDracqi](/forums/955764/topics/1738203?page=1#12846023)**:* > > > _Originally posted by **[AranoJ](/forums/941638/topics/1738203?page=1#12845672):**_* > > > ># * Flooding the Gates: decreased mana by 1** > > > > > Yikes, that flooding the gates nerf makes the card complete, absolute, trash. > > How is that a nerf???? Wait... a second ago, I thought I saw increased. metadata > _Originally posted by **[dav_cool18](/forums/941638/topics/1738203?page=1#12846062):**_ > Wow its like you want people to leave.... > > Compensation & no ubass nerf or rework? I am done with this game. I’ll wait it out, this game has too much potential to lose. I’m going to consistently recommend content and balancing to the devs until they finally listen to their players. metadata Yeah, they're basically killing the game metadata > _Originally posted by **[LordDracqi](/forums/941638/topics/1738203?page=1#12846083):**_ > > I’ll wait it out, this game has too much potential to lose. I’m going to consistently recommend content and balancing to the devs until they finally listen to their players. You are right. We should voice our concerns so they are at least read, in an attempt to change the game Because of that i will recycle one of my criticisms about the issue that bothers me the most. > _Originally posted by **[dav_cool18](/forums/941638/topics/1700723?page=1#12778305):**_ > > Excuse me? > > I thought these rewards were a one time thing to settle the outcry after your biggest balance changes, but it seems that this isnt the case. > > In these minor changes some popular cards were altered but they definitely are still playable, if you hand out compensation for every balance changes then nobody should actually bother and make the game diverse, because if we all play the same meta deck we will get more resources anyway, so why bother? With the resources the affected meta users will jump to whatever popular card wagon there is, thus defying the main purpouse of balance changes. > > This is a major red flag devs, at least for me. Respect the diversity that you are attempting to create. And this is not the only issue, this update should actually add content but you just cant get the balance right, can you? Like conflicter said a while ago, its been over six months since something new was added (withouth counting the failed attempt to stop grinders). And why is Ubass present in all metas? Could it be that since it is a legendary the devs want people to pay as much as they can to get it to lvl 5? It sure seems that way since they refuse to actually do anything about it. metadata > *Originally posted by **[LordDracqi](/forums/955764/topics/1738203?page=1#12846083)**:* > > _Originally posted by **[dav_cool18](/forums/941638/topics/1738203?page=1#12846062):**_ > > Wow its like you want people to leave.... > > > > Compensation & no ubass nerf or rework? I am done with this game. > > I’ll wait it out, this game has too much potential to lose. I’m going to consistently recommend content and balancing to the devs until they finally listen to their players. Be careful about that mate. You **will** run out of gas. metadata > _Originally posted by **[Rgasu](/forums/941638/topics/1738203?page=1#12845761):**_ > > _Originally posted by **[Taco_R_](/forums/941638/topics/1738203?page=1#12845734):**_ > > > *Originally posted by **[AzazeL___](/forums/955764/topics/1738203?page=1#12845673)**:* > > > > > Oh and Btw after that last B.S unannounced nerf to Moonlit Aerie, I sure hope there won't be any more mess ups. That oversight wasted my investment in that card, whereas an actual announcement of future nerf coulda saved me wasting 600coin. > > > > How was Moonlit Aerie nerfed? It looks the same to me. > > > > It used to have 7 strength with ability buff 2, which makes it an insanely strong structure with an ability, and with too many cheap satyrs, it's too easy to spam and get a full board buff while the building still stands tall even after a unit hit it. So while the nerf was unannounced, I'd say it's pretty reasonable. Which is fine & all. I don't care about if it was right or wrong to do. No announcement for a card nerf **Is Not Okay**. **Archdruid Earyn** just became Ubass-tier Annoying. 7mana turn - Earyn into Lv4/5 **Gotw** 7/6mana + draw a card.... ugh. Every WinterWalleteer's go to deck will be auto include Lv4/5 Earyn, Gotw, Freebooters, Ubass maybe even Mirz Just to cycle constantly & likely Bladestorm/Needle for Earyn Ammo. Honorable mention for Zhevana too. Why is Winterpact constantly in need of balancing.... and lets face it, where's Swarms look in? metadata Love that **Tode the Elevated** is getting a look in for a buff. On the subject of Legendaries. I wonder if maybe Kingdom Specific Legendaries should have more power/focus than Neutrals? With what's coming up in this next balance, Ubass, Mirz, Earyn and Tegor are really quite common these days. I just wonder if 4Kingdoms should be helped out rather than endorsing the use of High Level Neutral centered Deck builds. **Tode, Klaxxi & Qordia**, **QueenofHerds**, **LadyRime**, **Eloth the Ignited**. **Dr.Mia** I think can make Structures work but its pretty niche. Gonna be blunt, they suck, compared to the easy set up of playing Neutrals that slot in any deck and are powerful. Just saying. metadata So no one talking about GOTW? Don't you see the HUGE BUFF? Now it's just free mana with no drawbacks. It's absurd and even more useful than before. You don't even need freeboters anymore. This is absolutely crazy metadata > *Originally posted by **[Prokhor_Zakharov](/forums/955764/topics/1738203?page=1#12846763)**:* > So no one talking about GOTW? Don't you see the HUGE BUFF? Now it's just free mana with no drawbacks. It's absurd and even more useful than before. You don't even need freeboters anymore. > > This is absolutely crazy Cause Winter and Ubass requires lots of money, they won't even balance out properly the game by cutting lots of F2P options on lower level cards (See FM Nerf, See the POINTLESS buff on the Hearth) Now you don't have any direct options of shutting down 3-mana structures at the same level with 3 or less mana cards, unless Felflares, but you still need to get a good frontline before playing them in early game. Jesus, why Winter's Most strong decks got buffed/reworked but not nerfed properly? This is lame metadata So i'm here again for saying something serous about this update. This is the dumpest balance chance the game ever made. First, Northsea Dog. So it'll be 2 mana for 1 strength 0 mvm if you can't play it as last card in your hand? Should i swap it out if i have no other options to play an units on board? This is so lame. If you want to nerf it, just neft its ability. You can not say that you nerf Northsea Dog so there'll be less card to proc Ubass ability. The only thing that can reduce Ubass damage is nerfing Ubass itself. The nerf to Northsea Dog will only hit Swarm, Shadowfen (TS combo), Ironclad, while Winter can have a deadly combo on turn 4 mana with it. Second, First Mutineer. It's already a mistake since July update. People asked for Ubass and Needle Blast nerf, and you guys decided to nerf them all, included First Mutineer by making it 3 mana and + 1 strength. But at the same time, you nerfed Westwind Sailor, - 1 strength. So the result was First Mutineer has same strength as Westwind Sailor for same mana, also same strength and mvm as Warfront Runners but less than 1 mana. Altho it got nerfed but everyone still feel like it's stronger. Yeah, but it truly got nerfed and it has a trade off, discarding 1 random card, this trade off can mess up your hand and your strategy and have huge effect in late game, the only thing good about it is when you have luck with Northsea Dog, but it depends in your luck and random. So now, look at the new First Mutineer, 3 mana 2 mvm but will have the same strength as 1 mana card and still have a trade off? The new First Mutineer will be Gifted Recruits + 1 mana + 1 mvm but got a trade off? Sound stupid enough? Look at Westwind Sailors and Warfront Runners, they have the same strength but Warfront Runners costs +1 mana for +1 mvm and has no trade off. At lower level, FM will discard 2 card? You are kidding, right? Frosthexers, I agree this card need a little buff at lower lv. But you will buff it at all lv? So the new Frosthexers will have 4 strength at level 5? 2 mana, 4 strength and can freeze all surrounding units? So you think winter freeze combo haven't broken enough on higher levels right? So as The Hearth, it will have same strength same mana as Moonlit or Westwind, Warfront Runners but it's in winter deck, it's easier to protect a structure than other factions. And here we go, the most stupid thing you guys are going go make, the new broken Gotw. Should I call it “new Gift of the wise” or the “old broken gift of the wise at the start of this game”. This nerf is just as same as Ubass nerf in July. People will think it a nerf at first, but the more you think about it, the more you realize it will become more of a problem. It'll give free mana also draw 1 card, no trade off at all. You can say that it'll give less mana than currently Gift of the wise? Hell no, it will still give the same value in the whole match. You play the new gift of the wise, you will always have a chance to got the card you want in your hand. With the new Gift of the wise, you cycle through your deck faster, you can play Gotw more times in a match than before, that's why i'm saying that it'll give you the same value in a whole match. It'll become more broken than before if you have Freeboosters, Mirz, Earyn… A typical P2W deck. Currently Gift of the wise is already broken, but atleast it does nothing in late game, also you can only have 3 cards in your hand after you play Gotw. The new Gotw will not only make Winter stronger in early game (now you can play it with 4 mana, you'll always stronger than other factions in first turn) but also stronger late game (give free mana and more cards to play). And after all. There's the biggest problem that everyone always look forward to hearing from you guys. But seems like you are avoiding to talk about it – the Ubass. I just hope that you guys wont ruin your own Aniversary day with this stupid update. metadata It really feels like all the legendaries need somethig, Ubass is too strong and the rest are okaish or just meh. don't get the nerf on ND 2 mana 1 strenght unless you depleate your hand is just trash, they could have make it 2 base strenght so it's "VIABLE" on the early rounds. metadata > _Originally posted by **[DuyNguyen0909](/forums/941638/topics/1738203?page=1#12847023):**_ > So i'm here again for saying something serous about this update. This is the dumpest balance chance the game ever made. > First, Northsea Dog. So it'll be 2 mana for 1 strength 0 mvm if you can't play it as last card in your hand? Should i swap it out if i have no other options to play an units on board? This is so lame. If you want to nerf it, just neft its ability. You can not say that you nerf Northsea Dog so there'll be less card to proc Ubass ability. The only thing that can reduce Ubass damage is nerfing Ubass itself. The nerf to Northsea Dog will only hit Swarm, Shadowfen (TS combo), Ironclad, while Winter can have a deadly combo on turn 4 mana with it. > Second, First Mutineer. It's already a mistake since July update. People asked for Ubass and Needle Blast nerf, and you guys decided to nerf them all, included First Mutineer by making it 3 mana and + 1 strength. But at the same time, you nerfed Westwind Sailor, - 1 strength. So the result was First Mutineer has same strength as Westwind Sailor for same mana, also same strength and mvm as Warfront Runners but less than 1 mana. Altho it got nerfed but everyone still feel like it's stronger. Yeah, but it truly got nerfed and it has a trade off, discarding 1 random card, this trade off can mess up your hand and your strategy and have huge effect in late game, the only thing good about it is when you have luck with Northsea Dog, but it depends in your luck and random. So now, look at the new First Mutineer, 3 mana 2 mvm but will have the same strength as 1 mana card and still have a trade off? The new First Mutineer will be Gifted Recruits + 1 mana + 1 mvm but got a trade off? Sound stupid enough? Look at Westwind Sailors and Warfront Runners, they have the same strength but Warfront Runners costs +1 mana for +1 mvm and has no trade off. At lower level, FM will discard 2 card? You are kidding, right? > Frosthexers, I agree this card need a little buff at lower lv. But you will buff it at all lv? So the new Frosthexers will have 4 strength at level 5? 2 mana, 4 strength and can freeze all surrounding units? So you think winter freeze combo haven't broken enough on higher levels right? So as The Hearth, it will have same strength same mana as Moonlit or Westwind, Warfront Runners but it's in winter deck, it's easier to protect a structure than other factions. > And here we go, the most stupid thing you guys are going go make, the new broken Gotw. Should I call it “new Gift of the wise” or the “old broken gift of the wise at the start of this game”. > This nerf is just as same as Ubass nerf in July. People will think it a nerf at first, but the more you think about it, the more you realize it will become more of a problem. It'll give free mana also draw 1 card, no trade off at all. You can say that it'll give less mana than currently Gift of the wise? Hell no, it will still give the same value in the whole match. You play the new gift of the wise, you will always have a chance to got the card you want in your hand. With the new Gift of the wise, you cycle through your deck faster, you can play Gotw more times in a match than before, that's why i'm saying that it'll give you the same value in a whole match. It'll become more broken than before if you have Freeboosters, Mirz, Earyn… A typical P2W deck. Currently Gift of the wise is already broken, but atleast it does nothing in late game, also you can only have 3 cards in your hand after you play Gotw. The new Gotw will not only make Winter stronger in early game (now you can play it with 4 mana, you'll always stronger than other factions in first turn) but also stronger late game (give free mana and more cards to play). > > And after all. There's the biggest problem that everyone always look forward to hearing from you guys. But seems like you are avoiding to talk about it – the Ubass. > > I just hope that you guys wont ruin your own Aniversary day with this stupid update. > > > "So i'm here again for saying something serous about this update." **Something Seriously Long**╰( ˟ꈊ˟ )╯ GeeeWhizzzz. But yes, Ubass.... just terrible guys. Come on, you knew this was going to be the end result. 10Strength.... 3damage per unit. Its Broken as ffffff metadata > *Originally posted by **[AzazeL___](/forums/955764/topics/1738203?page=1#12847026)**:* > > "So i'm here again for saying something serous about this update." > **Something Seriously Long**╰( ˟ꈊ˟ )╯ I hope that my English skill doesn't mess it up much (ಥ﹏ಥ) « Prev

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