Today I finally got around to making the base sprite design for the male playable character. His tentative name is Tech, and while I’ve always called him that and want to keep it that way for the sake of tradition, I may end up changing it in the interest of the plot.



This is the character who started the whole project when, on a whim, I decided to download GraphicsGale and doodle a robot character. My friends and I thought it was cool and got inspired to make a game.

The blue one on the left is the first iteration of the character. I think it’s actually my first ever pixel art… I drew it when I was around 15 years old. In the center is a revamp I did about 5 years later, and the one on the right is the current version that I made today. You can really see how I’ve changed as a pixel artist…. No more pillow shading, better color choices, cleaner design–just to name a few. Objectively, the center one does have some things going for it, but the colors are too saturated and it still looks flat. My newest version, while smaller and less detailed, looks much sharper and will be much easier to animate. I hope to animate larger sprites someday too, but I need to start off simple.

Tech is intended to play more like Zero, if you’re familiar with Mega Man X at all. I probably won’t have him ready for the next alpha update, but I expect he’ll be easier to make than Quinn was, so he shouldn’t take too long to implement. Who knows what obstacles I may face though, and hey, I might even end up needing to change his design again. Let’s hope he stays this way for good though.