For this thread, there will be some discussion regarding playerbase, enemy design, level design and other aspects of game design.

Firstly, Lets look at the current issues in MineZ in regards to the design within the 1.7/1.8 version of MineZ. I will not be covering bugs as they have been covered time and time again by people prior to me. People complain about how MineZ is claimed to be dying because quite frankly it is in its current state. There are several things I would attribute this to.