Hey there!

(((here you should see a big Cute Winston spray; less cute but you get the idea)))

Since the Summer Games patch (1.27.0.1) and the ult-reload-change that came with it, I noticed some inconsistencies.

‘Developer Comments: These changes remove the need to immediately reload after certain long duration ultimates.’ is what the patch has listed as the first point under ‘HERO UPDATES’.

Genji’s Dragonblade, Junkrat’s RIP-Tire, Pharah’s Barrage, Roadhog’s Whole Hog, Zenyatta’s Transcendence and Winston’s Primal Rage are the affected ultimates.

What’s weird is the inconsistency in this change itself, as it works perfectly fine for all heroes, except Pharah and Roadhog who, when stunned, cancel their whole ultimate and therefore don’t get their Ammo reloaded as they have to finish it completely while all the others get all Ammo back as soon as they press the Ult button.

I’ve made a quick (and bad I’ll learn it eventually I promise) edit of all these ults, when they reload (start vs end of the ultimate) and who has full ammo after getting stunned while ulting, together with a clip of an in game example.

Ult reload testing

As a small spoiler, while some ults can’t get canceled by stuns and it therefore makes sense that they keep the full magazine, others like Junkrat loose their whole Ult immediately but have 5/5 Grenades ready for the next fight.

Big thanks to Dr4gon97 for the great Forum HTML tutorial, I hope I did it right