



Edit: I figured out what's wrong. The timer is supposed to be a repeating timer, since it's a countdown timer. However, it isn't set as repeating. I'm also adding some game checks to make sure BuiltinVotes doesn't interfere if you try to use this plugin with L4D/L4D2.



Edit 2: Checked in code changes to fix this, but I need to test the BuiltinVotes change before pushing it out.



Quote: daveyboye Originally Posted by Would we be able to change this to just "vote" to make it easier for clients?



Quote: TheRunningMan Originally Posted by Thank you!

Can I make a different sound at the second voting and the first voting?



I could look into doing that. It'd require updated versions of this plugin and MapChooser Extended Sounds, though. I found out that the automatic vote delay if another vote is in progress is not working correctly. I'm going to try some things to fix it and post a fixed version later this week.Edit: I figured out what's wrong. The timer is supposed to be a repeating timer, since it's a countdown timer. However, it isn't set as repeating. I'm also adding some game checks to make sure BuiltinVotes doesn't interfere if you try to use this plugin with L4D/L4D2.Edit 2: Checked in code changes to fix this, but I need to test the BuiltinVotes change before pushing it out.Yes, but you'd have to modify the basecommands plugin to do it. It'd be on line 75 (change sm_revote to sm_vote).Not sure exactly what you're asking for here. You mean when the vote itself starts?I could look into doing that. It'd require updated versions of this plugin and MapChooser Extended Sounds, though.

Am I back? Well, we'll see. Last edited by Powerlord; 01-31-2012 at 16:40 .