An older version of this build was recognized in the official Build of the Week series, S04E07.Hail and well met! :-)The basic idea of this build is to have a very easy to play melee character with an excellent chance of blocking both attacks and spells, excellent incoming damage reduction, good life and resistances, all the while with an eye toward clearing monster packs efficiently.In keeping with the "easy to play" theme, all of the defensive stratagems employed in the build must be passive, or at most, activated only occasionally.No debuffs to repetitively cast, no warcries to worry about. Just wade right in there and smack 'em in the face. :) Stopping to check the loot, or to smell the roses as it were, is no problem for this build. Easy.Although they may be helpful, the build does not require any specific unique items, making it doable for even those just starting out in Wraeclast.For maximum flexibility, you can use virtually any melee attack skill gems and one handed axe/sword/mace/claw/dagger of choice.The Skill Tree is the core of the lazy pally build. Along with strong blocking ability, on the completed build we also have Mind Over Matter, Elemental Overload, Consecrated Ground, and significant life and mana leech.As you begin to level up your character, I have attempted here to give you some of the best choices for nodes to choose on your skill tree as you go along.As a non-budget option, once you are high level and have saved some currency, for increased spell block, add a Blue Nightmare to your skill tree as shown. This brings the total skill point investment to 119.If you don't have expensive equipment with top of the line resistances, Diamond Skin may help.If your equipment does not include a large chunk of the intelligence stat, and your gear requires it, you may consider spending one skill point on Ancestral Knowledge.Optional addition of area size and damage for active skill gem choices tagged with "AOE".New in the Path of Exile Ascendancy expansion, upon completing the optional Labyrinth area, we can choose an Ascendancy class, which is a way to further progress our character. You get two Ascendancy class points each for completing the Normal Labyrinth, Cruel Labyrinth, Merciless Labyrinth, and Endgame Labyrinth, for a total of eight points to spend on the Ascendancy Class Tree. The Lazy Pally is an. The Inquisitor provides a massive upgrade to the efficiency with which we slay monsters. We first take the route to the Pious Path notable node on the Inquisitor Ascendancy skill tree which provides an outsized boost to our damage and survival with Consecrated Ground. Other than Pious Path, I would suggest Augury of Penitence for a defensive boost against elemental damage -- you take 8% less elemental damage. Lastly we take Instruments of Virtue for a damage boost, particularly if you don't mind casting one of your spells manually - if not, it's still good.If you are knowledgeable about Path of Exile, this section of the guide is all you need.(Less than one exalted total with self-leveled gems)Here in this example you can view all in one place the equipment and gems suggested for endgame on a budget. This is useful so that you can see a somewhat optimized setup for an actual high level character using this build. 908K peak Path of Building DPS with Cyclone and Ancestral Warchief combined.Upgrade Path - The main idea here is to upgrade from Tabula Rasa to a 6-link chest with life and armour on it. There is room for DPS improvement on the gloves and belt also, while keeping an eye on balancing your resistances.(Cost no object, within reason)Since many players enjoy this build so much that they wish to take it to Shaper or level 95+, here is an all-out unlimited budget setup. This one has higher spell block and slightly more life, armour, ES, and DPS due to some (actually still affordable) upgrades.Items as above, except for these upgrades:My current defensive stats in-game:- This is your most important tool.For Most Folks - Generally speaking, if you like to find your own items early on in the game, you will probably find a 'Kite Shield' with resistances and life on it at some point. This is fine for a while. For example:Possibly the best choice if you have access to one in the early game (level 11 requirement) is a Lycosidae unique shield with its solid block chance, some armour and life, plus offensive benefits.Another possibility if you have access to one in the early game is a Crest of Perandus unique shield with its high 31% chance to block. We do miss out on armour going with a Crest of Perandus but it is a decent option until you reach endgame.As this build relies on the shield as its main source of armour (due to the Increased Defenses from Equipped Shield nodes on the passive skill tree), it is a good idea to look for a shield with plenty of armour on it. Therefore, you may want to consider a 'Tower Shield' with high armour, block, life and resists. For example:Another very affordable option for traders and probably the best endgame choice for many people is Lioneye's Remorse . Honorable mentions for the unique shields include Titucius' Span Daresso's Courage , and Thousand Teeth Temu as this last one has the ability to regain life as you block.For Solo Self-Found players, if you haven't had much luck with your drops, an adequate shield can be easily crafted. I would suggest taking either a plain white Shagreen Tower Shield or Pinnacle Tower Shield as a base and using your Transmutation then Orb of Alteration currency on it until you get life 80+ or additional block chance 4+. If it just has the one mod, use an Orb of Augmentation to add a second mod. Use a Regal Orb to add a random third mod and convert the item into a 'rare' item. Finally, once you have your crafting bench in your hideout, craft Maximum Life mod on there for a fee (tip: raise currency with the Full Rare Sets vendor recipe ).For Rich Folks - Aegis Aurora is an excellent choice if you can scrape together substantial armour and energy shield from your other gear. Aegis will regain your energy shield each time you block. The Surrender is another good choice. Instead of regaining energy shield when you block, this one regains life. The gear requirements are lower than with the Aegis.One of the above, or even a Lioneye's Remorse with useful Vaal Orb corruption, e.g., Spell Block. For example:If you don't care for unique items, look for a rare 'yellow item' Tower Shield with 30% chance to block, 1500+ armour, a high life roll and some helpful resistances. This rare would fit well with the build as presented.Situationally, Rathpith Globe (gear with the intelligence stat required to equip) or perhaps Saffell's Frame may be useful as a source of spell block in certain endgame content such as map Dominus and certain versions of Piety, just for example, but neither of these spell block shields are very expensive -- on a strict budget, these bosses can be safely skipped, or perhaps you can utilize a different source of spell block as detailed below.For Most Folks - I suggest a hard hitting physical weapon with an attack speed suffix. As with all melee builds, you will need to constantly upgrade your weapon while leveling in order to keep your kill speed up. Look for rare one handed weapons with high physical damage percentage (XXX% increased Physical Damage) and flat physical (Adds XX-XX Physical Damage) and attack speed (XX% increased Attack Speed) bonuses. Preferably all three. Some flat elemental damage on your weapon is alright if you can't find a perfect weapon but won't make much difference. Alternatively, a fun variation on the basic build uses Facebreaker gauntlets for some hand-to-hand action instead of a weapon. Just starting out, The Screaming Eagle works. An upgrade from that would be Brightbeak . After that, Mightflay may be an option depending upon your attack skill choice below. Then, For end game, you should aim for a 'rare' (yellow item) weapon with 250 or more physical DPS and some critical strike chance to ensure that your elemental overload buffs stays up, a very doable goal with Master Crafting . A type of weapon called a 'claw' fitting this description offers the additional benefit of regaining life and possibly mana as well while you attack. A weapon type called a 'thrusting sword' has the benefit of having additional base weapon range which could be useful depending on your attack skill choice (more about attack skills below). As an example, for most folks, a good set of weapons as you level up will look something like this:For Rich Folks - For characters over approximately level 60, you will want a weapon with a decent critical strike chance along with good damage. Depending on your attack skill choice, I recommend one of the relatively affordable endgame unique weapons. These include Scaeva, Bino's Kitchen Knife, Doryani's Catalyst, or Varunastra.If you already have one (if not just get one of the above), you may want to go with a high damage rare item with some critical strike chance and 350 or more physical DPS as this may be usable. Or a high physical damage rare without any additional critical strike chance, although not ideal, will work acceptably.Varunastra, while it does not have any critical strike chance, does a lot of damage due to how you can use damage nodes on the tree that apply multiple times.For Most Folks - The Anvil is a unique amulet that is nearly required to max block earlier on -- assuming you can live with its drawbacks. Another top choice is Stone of Lazhwar , which is quite nice with this build, especially for maps. It will add a healthy chance to block spells with this build, which does make a noticeable difference in areas filled with spell casters.If you don't have those uniques, any amulet with a high life affix is a good choice. Other mods to look for include physical damage, elemental resists, chaos resist, leech, armour, mana regen, quantity/rarity. You could even switch them out as needed as the Stone of Lazhwar is not very good when in areas populated with melee monsters.For Rich Folks - One of the above unique amulets with a good Vaal Orb corruption. Block is best; a modest 2% block corruption, the lowest roll, which is actually somewhat affordable, can be helpful to max out your block depending on the shield and passive skill tree jewels you choose. My amulet:Spell block is also a fine choice for the corrupted mod. This is in the rich folks section because corrupting can take many attempts for the desired result -- it simply depends on luck as to how much it costs in the end.For Most Folks - Rare with high armour, life, any resists (chaos/elemental) or base stats like intelligence you may need, optionally item rarity. For example:Early on, good low-cost unique choices include Ezomyte Peak Goldrim , then, in your 30s and 40s, Deidbell . Another affordable option for level 65, light on defenses, is Rime Gaze , which offers effectively a 5-link for your attack skill with the integrated level 15 Concentrated Effect support.For Rich Folks - Most will opt for a rare helmet with high life roll (90+), high armour and possibly energy shield as well for the Aegis Aurora shield choice, along with several 25+ resists -- simply a version of the budget recommendation above, but taken to the max. For example, here is a decent helmet I found myself and used for a long time:Another option that I highly recommend and is my personal choice as an affordable way to maximize this build is The Bringer of Rain This is used instead of a chest and helmet. Although you cannot use a chest armour with Bringer of Rain equipped, it offers effectively a 7-link for your attack skill, albeit with reduced gem levels. Bringer of Rain won't quite match the Damage Per Second (DPS) output of a 6-link chest with quality gems and it's harder to max out your resistances but it is lower cost.For the uber version of the build, The Brine Crown is a good choice.The last option that I'd like to mention is Abyssus . Abyssus is a choice if you want more DPS at the cost of some of your defenses. If you choose Abyssus, Lightning Coil and Purity of Lightning become your best choices for the chest slot and one of your auras, respectively, as detailed in other sections of this guide. I wouldn't recommend using Blood Rage with Abyssus equipped.For Most Folks - The best armour-based chest you can find with armour bonus, life, resists (chaos/elemental), and as many linked sockets as you can get. Bramblejack is nice when just starting out. Tabula Rasa is an option if you can manage to max out your resists elsewhere. Example of a good goal for most folks:For Rich Folks - If for some reason you decide not to use The Bringer of Rain instead of a chest, Belly of the Beast is a good option as it offers quite a bit of life -- it tends to be expensive with a high number of links. For rares, I suggest an 5-link or 6-link Astral Plate or Glorious Plate or Saintly Chainmail (for Aegis) with the mods listed in the "for most folks" section. The extra resists that Astral Plate provides will help you to free up other pieces of equipment for other things. You can alternatively go for an evasion-based chest (e.g. Carcass Jack to improve your attack skill) instead, but you would lose some physical damage reduction. Another interesting choice is Lightning Coil -- excellent synergy with Abyssus above -- you should run a high level Purity of Lightning aura if you go this way.For Most Folks - A 'rare' item with armour, life, resistances, and physical damage if at all possible. For Example:The inexpensive unique Slitherpinch may be useful for its leech if you are having trouble with mana early on.For Rich Folks - Rare with high life, any resists (chaos/elemental) you still need, armour bonus, attack speed, physical damage, roughly in that order of priority. For example:For Most Folks - Rare belt with armour, life, resists (chaos/elemental) if possible. Wurm's Molt , or Perandus Blazon may be useful early on to help equip your items.For Rich Folks - Rustic Sash with over 20% damage, 200+ armour, 50+ life and resists, energy shield for Aegis users or weapon elemental damage, or Meginord's Girdle or Immortal Flesh if you are brave and well stocked with spell block. Belts I've used recently:For Most Folks - I do highly recommend boots with both life and 30% increased movement speed if at all possible.For Rich Folks - As above, plus resistances (chaos/elemental) and armour bonuses. Alternatively, particularly with the Aegis Aurora, the Rainbowstride unique boots will serve you well as yet another source of spell block. My boots:A Word About Mana - If you are not using the Blood Magic support gem on your attack skill (more about attack skills below), a ring with the mana leech property, e.g., "0.2% of Physical Attack Damage Leeched as Mana" may be useful early on, before you attain the mana node recommended on my passive skill tree. The Wurm's Molt belt or Slitherpinch gloves mentioned above will work instead, but most often your leech would come from your ring(s). Don't forget to check the town vendors as they sometimes have a "Thirsty" ring for sale which can be useful on new leagues. These leech rings can sometimes replace any mana flasks you may still be using or at least reduce the frequency of their use. Another option is the rings that master Elreon sells sometimes. You can check with him after each daily mission. The rings that he sells provide a discount on mana cost of skills which can make quite a difference for already low-cost melee abilities. These are plain rings but they can be improved easily.For Most Folks - Leech if needed, resists, some life if possible as well. If, after going through all of your other equipment choices above, you still do not have sufficient chaos resist (you at least want to get to around zero chaos resist), then this is a good place to get some, by choosing Amethyst Rings as your base items. Blackheart is a choice early on.For Rich Folks - If you are trying to improve the build's critical strike capability, you will want one Romira's Banquet to generate Power Charges. Other than that you need ring(s) with some combination of solid resists (possibly including chaos), 70+ life, high roll flat physical damage, leech if needed and any needed stats to use your equipment. Attack speed is a plus as well. A high roll Le Heup of All is also a decent choice although a good rare ring can be better overall. Andvarius may be desirable in some situations. Rings that I have used recently, for example:For Most Folks - Omit the two passive skill points spent on the jewel socket as there are better places to spend the points.For Rich Folks -Now as of Path of Exile 2.2 we have the Reckless Defence unique jewel. I would recommend getting one or two of these. For your information, the best roll for the current version of this jewel would be 4% spell block and 4% block and 140% increased Critical Strike Chance against you. Although you could technically use more than two, I suggest self control with this and limiting yourself to just one or two due to the additional critical strikes that you will have to absorb. There are legacy versions in Standard league with 6% spell block as well.Lots of freedom to choose here but I do have some strong recommendations as you will see below. Your attack skill will be socketed into your chest armor (unless you own Bringer of Rain) as that's the only one that can have 5 or 6 linked sockets. You can get by with just a 4-link for quite some time and a 5-link chest is usually quite affordable.Recommended attack skill -- Smite, obtained free as a quest reward for slaying Hillock, the very first boss encountered as you begin the game. After completing the Mercy Mission quest in Act 1, you can buy the Ancestral Call Support from Nessa. Link the support with your Smite. After slaying Brutus, you will also receive the Added Fire Damage Support gem from Tarkleigh, which you can link as well.Next, add Melee Physical Damage Support, a gem obtained free from Silk in Act 2 after slaying The Weaver. Melee Physical is an upgrade from Added Fire, so will most likely replace it for now. At that same time you can also obtain Elemental Damage with Attacks Support and Faster Attacks Support, both from Yeena (Tab #2 in her vendor inventory) -- because of the mana cost don't rush to link these to your attack skill yet but do start leveling these for later. You can also pick up Concentrated Effect to try and see if you like it later on.As soon as possible, you will use Smite - Ancestral Call - Added Fire Damage - Melee Physical - Elemental Damage with Attacks in a five-linked chest item (use the trading site to get one). This combination will serve you well through the basic game.Recommended attack skills -At this point, you are probably well into the higher acts of the basic game, or doing endgame maps. Here are some good options. There are many viable choices as you will see.Since it is a movement skill, Cyclone is one of the best melee choices because being constantly on the move helps you to avoid taking damage in many situations. This skill also is efficient, as you rarely need to stop moving through the map, thus leading to shorter clearing times and faster leveling.The Cyclone gem can be purchased from Tab#2 in Clarissa's inventory, available after slaying General Gravicius in Act 3. This is a very high-mana-cost skill. In the endgame, you will be able to sustain Cyclone with mana leech from the build's passive skill tree. It may also be possible to sustain using mana leech equipment or jewels as an earlier stopgap. Because Cyclone uses the base weapon range, long ranged weapons such as the thrusting swords will give it a bit more reach (within a budget, Doryani's Catalyst can't be beat though). As this is a movement skill it does take more practice to get the hang of than the other skills. For example when Cycloning on mana you need to be careful to always stay on top of a monster or you will quickly run out of mana as there is nothing to leech from if you are hitting air. For Cyclone you typically link it with Melee Physical Damage, Elemental Damage with Attacks, Physical to Lightning, then add Pulverise and Infused Channeling.Tectonic Slam is an attack skill that slams the ground in front of the player, doing area of effect damage.This skill has top damage and area of effect currently.Endurance charge consumption effect: When you have an endurance charge, using the skill has a 35% chance of consuming it, adding 60% more damage to this use of the skill.Tip: When you click a skill slot to select Tectonic Slam as your attack, click the option at the top "Always Attack Without Moving". This way you move around less, which improves clearing speed.Recommended support gems include Melee Physical Damage, Elemental Damage with Attacks, Physical to Lightning, Multistrike / Ruthless for 5th slot, and Concentrated Effect (max damage for killing boss) / Increased AOE (clear speed) for 6th slot.Lightning Strike is the only melee projectile skill mentioned here; it provides a lot of safety range, where you can stand back and attack in place a whole screen away and kill at a distance with the projectiles. The tooltip DPS number shows the toe-to-toe melee hit, projectiles do about 75% of that damage if your support gems are well chosen. Between the eight primary projectiles and the hits from two Ancestral Calls, you are doing a lot more damage than the tooltip would suggest. Recommended supports are Elemental Damage with Attacks, Multistrike, Ancestral Call, Physical to Lightning, then Elemental Focus as your 6th link. Tip: When you click a skill slot to select the skill for it, click the option at the top "Always Attack Without Moving". This way you take advantage of the safety range that Lightning Strike provides, which is the skills' main selling point.Blade Flurry is a ranged melee skill, which keeps you safer as you can maintain a small distance from your opponent. The skill builds up power in 6 stages. At the 6th stage, there is a powerful 120% damage multiplier. Blade Flurry's tooltip damage figure is a little bit different than other skills as it represents the damage done per hit rather than damage per second (DPS). However, with a little math, we can determine the DPS. For example, in the picture above, you can see that the average damage is 11,294 and the attack time is 0.2. ((1 / 0.2) * 11294) * (1 + 1.2)) So, our theoretical peak damage output in this example isBlade Flurry can be purchased from Siosa after completing the quest, A Fixture of Fate, in act 3.Support gem options include Melee Physical Damage, Elemental Damage with Attacks Support, Added Fire Damage, Physical to Lightning (reflect may be an issue), Increased Area of Effect, Concentrated Effect, Faster Attacks (shown on 'attack time' portion of tooltip only), Damage on Full Life Support (with Aegis Aurora), Increased Critical Strikes, Increased Critical Damage.Earthquake -- This gem can be purchased from Clarissa after completing the quest, Sever the Right Hand in act 3 normal. Earthquake is a small area of effect physical damage skill that has a delayed larger area of effect aftershock. Unlike Static Strike, this aftershock effect can only occur once per delay period, rather than one for every hit. Earthquake has a smaller tooltip DPS figure than the other skills but with some math we can see that it is competitive. For example, in the screenshot above it shows 75K tooltip DPS with a 0.71 second delay between the first hit and the aftershock. The aftershock has a 1.72 damage multiplier at the example gem level. Our attack time is 0.25. (((75K * 0.25) * 1.72) * (2 - 0.71)) gives us an extra 41,602 DPS, for a total of just underfrom Earthquake. The Less Duration support causes the aftershocks to occur more frequently, which is necessary in order to get the most out of this skill. Melee Physical Damage support is also important. To completely maximize the potential of Earthquake, you would use the Concentrated Effect support for maximum boss kill speed, then for clearing ordinary monsters, you would manually swap Concentrated Effect for an Increased Area of Effect gem. As this is an easy-to-play build, I recommend a compromise between these two, which would be the Physical to Lightning support gem. In this case, Elemental Damage with Attacks Support is better than Added Fire Damage, so the final "compromise" combination in a Bringer of Rain would be: Physical to Lightning - Elemental Damage with Attacks Support - Less Duration. In a 6-link chest or Tabula scenario, you would use that same combination, along with Melee Physical Damage and one of Added Fire Damage or Concentrated Effect or Increased Area.Ice Crash, obtained free from Maramoa as a reward for slaying General Gravicius in mid-Act 3. Ice Crash converts some of your physical damage to cold and has a very generous circular area of effect size that encompasses most monster packs. You won't have to target a specific monster, just hit the ground in the vicinity of the monsters, which is very efficient. Please note that this skill is limited to use with swords, axes, maces or the Facebreaker gauntlets so you will need one of these types of weapons. However, in order to get the damage up this high for bosses, some people would choose the Concentrated Effect support which does reduce the area size. Because both gems are blue, the Concentrated Effect support could be exchanged for the Increased Area of Effect gem for much improved map clearing efficiency. More advanced choices for supports include Physical to Lightning and Elemental Focus. Despite sporting the highest tooltip DPS in the group, the boss killing speed is slightly lesser than the other skills mentioned because there is no secondary effect. Ice Crash is still close however. Also, with Ice Crash, the damage is weaker toward the edges of the area of effect so you want to keep things close to the center if possible. My recommended Ice Crash support combination for Bringer of Rain is: Increased Area of Effect - Physical to Lightning - Elemental Damage with Attacks Support. For 6-link chest or Tabula, simply add Melee Physical Damage and Faster Attacks.Static Strike -- To use this effectively in the endgame, you would need Multistrike, which is a support gem obtained free from Dialla as a reward in Act 4 while you are doing The Eternal Nightmare quest. Static Strike converts some of your physical damage to lightning. Static Strike is a melee attack that builds up static energy on you whenever you strike an enemy, rapidly dealing damage to nearby enemies while you have energy stored. For Bringer of Rain, support this skill with Multistrike - Elemental Damage with Attacks Support - Added Fire Damage. 6-link or Tabula, simply add Melee Physical Damage and Faster Attacks.Molten Strike converts some of your physical damage to fire. This skill is greatly improved by the new Ancestral Call Support. In addition to the initial hit represented by the tooltip, there are raining fire projectiles which each have a small area of effect that may or may not hit anything. Certainly not monsters behind you, leading to possibly less efficiency. The tooltip DPS of Molten Strike is higher but the boss killing speed is slower overall than Static Strike and about the same as Earthquake. Although the initial hit will, the projectiles do not benefit from any specifically 'melee' modifiers from supports, strength, or the skill tree. The math to figure out the total DPS of Molten Strike is unknown but I would venture a guess that it would depend on how many projectile(s) hit the desired target, over which you would not have complete control. For Bringer of Rain, support this skill with Ancestral Call - Multistrike - Elemental Damage with Attacks Support. 6-link or Tabula, simply add Melee Physical Damage firstly, and then either Physical to Lightning or Faster Attacks.New in 3.4, this skill is similar to Earthquake, but has a movement component. If packs of monsters are close together, you'll only need to hold down this skill to clear them all, as it will teleport you between the groups automatically. Support links: Melee Physical Damage, Physical to Lightning, Elemental Damage with Attacks, Elemental Focus. If a sixth link is available, Concentrated Effect or Increased Area of Effect, Damage on Full Life, Ruthless would all offer their own benefits to the mix.- Other viable endgame attack skills:Above I have recommended just a handful of skills, whereas Path of Exile offers many more choices. While nearly all of the many skills offered will work to varying degrees of success, the above are the safe, recommended choices. I have done the legwork for you and extensively tested all of the skills with my build and have concluded that these are the best choices right now in the current version of the game. (See the question What tests have been done to find the best melee skill? in the FAQ, below for more information.) These recommended attack skills all have built-in AoE damage which is important for clearing packs efficiently. Don't forget that you can level up several extra attack skills by placing them in sockets on the alternate set of items in your weapon switch. You can then test them out later and decide for yourself which one appeals to you most.Other support gems you may want to experiment with that have not been mentioned thus far: If you are having mana problems you may use the Blood Magic support gem, purchased from Clarissa, this time after helping Siosa in the Library. Honorable mentions include Life Gain on Hit, Life Leech, Damage on Full Life Support (useful for Aegis Aurora users), Blind.For rich folks, I do recommend as much quality as possible on the attack skill gem and its associated support gems. For everyone else, you can use the vendor recipe method to get quality on your gems but you do have to level them twice so they will be complete by level 92 or so, making this a long-term goal.

Reave - Multistrike - Melee Physical Damage - Added Fire Damage - Faster Attacks - Concentrated Effect(includes all self-buffs - Atziri's Promise flask, 3 Frenzy charges, 3 Power charges, Hatred, Blood Rage, Ice Golem)The basic 5-link:For a 6-link, choose one:Reave, recently improved to max out its AoE size at only three swings instead of eight and usable with movement skills without losing its AoE size for efficient clearing. Reave is obtained as a rare drop in-game or you can trade for it, or get it from one of your other characters (a quest reward for entering The Cavern of Wrath on Shadow, Duelist or Ranger). For Reave, you would also need the Multistrike support gem. Melee Physical Damage, Added Fire Damage, Faster Attacks and optionally Concentrated Effect, Increased Area of Effect, Fortify, Elemental Damage with Attacks Support or Life Gain on Hit. Reave works with Swords/Daggers/Claws only so you would need one of these types of weapons to give it a try. Also, you would not go for the mace nodes I take in the level 85+ build. By that level you will be able to choose something that works with Reave if you really want to stay with this skill.

Stats +273 to Strength +194 to Dexterity +143 to Intelligence Defense Consecrated Ground You have Consecrated Ground around you while stationary Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies Consecrated Ground you create applies 10% increased Damage taken to Enemies Life and Energy Shield +1396.5 to maximum Life 145% increased maximum Life 3.6% of Life Regenerated per second 20% increased Life Recovery from Flasks 60% increased Energy Shield from Equipped Shield 200 Energy Shield Regenerated per Second while on Consecrated Ground 29% increased maximum Energy Shield from Intelligence Mana +695.5 to maximum Mana 30% of Damage is taken from Mana before Life 15% reduced Mana Cost of Skills 40% increased Mana Regeneration Rate 15 Mana Regenerated per Second while on Consecrated Ground Leech 1.6% of Attack Damage Leeched as Life 30% increased total Recovery per second from Life Leech 15% increased Maximum total Recovery per second from Life Leech 1.6% of Attack Damage Leeched as Mana 25% increased Maximum total Recovery per second from Mana Leech 30% increased total Recovery per second from Mana Leech Resistances +65% to all Elemental Resistances while holding a Shield (combined total) Damage Reduction 210% increased Defences from Equipped Shield 80% increased Armour (combined total) Nearby Enemies deal 8% less Elemental Damage Block +30% Chance to Block Attack Damage while holding a Shield +17% Chance to Block Spell Damage while holding a Shield Offense Physical, Elemental and Ailment Damage 331% increased Physical Melee Attack Damage while holding a Shield (combined total, includes strength bonus) 50% increased Attack Damage if you've Cast a Spell Recently 96% increased Elemental Damage with Attack Skills (combined total) 40% more Elemental Damage if you've Crit in the past 8 seconds Damage with Weapons Penetrates 3% Elemental Resistance +5% chance to Freeze, Shock and Ignite Nearby Enemies take 16% increased Elemental Damage Attack Skills deal 194% increased Damage with Ailments while holding a Shield (combined total) Critical Strikes 25% increased Melee Critical Strike Chance No Critical Strike Multiplier No Damage Multiplier for Ailments from Critical Strikes Attack Speed 72% increased Attack Speed while holding a Shield (combined total) 20% increased Attack and Cast Speed while on Consecrated Ground 20% increased Attack Speed if you've Attacked Recently Accuracy +798 Accuracy Rating (combined total) 22% increased Accuracy Rating with Maces 31% increased Global Accuracy Rating Charges 10% chance to gain an Endurance Charge when you Block 10% chance to gain a Frenzy Charge when you Block 5% chance to gain an Endurance Charge on Kill while holding a Shield 12% Attack Speed Increase with all Frenzy Charges 12% More Damage with all Frenzy Charges 12% Additional Elemental Resistance with all Endurance Charges 12% Physical Damage Reduction with all Endurance Charges 120% Critical Strike Chance Increase with all Power Charges Movement Ignore all Movement Penalties from Armour 6% increased Movement Speed if you've Hit an Enemy Recently Other +2 Jewel Socket (stats from jewels not included here)