KTEST Patch Notes 6/24/19

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Gemstone Feud

The number of buff objects that spawn during a session of Gemstone Feud has been reduced.

Uphill Defense

Added a new difficulty setting “Very Difficult” to Uphill Defense.

1. New difficulty: Very Difficult

-If all party members are at least level 400, the difficulty setting “Very Difficult” will be available to choose.

-It is harder to clear than the “Hard” setting, but if you can clear all 15 stages, you will be rewarded with two 6-Star Gem Abrasives from Sister Lhasa.

-If you clear “Very Difficult” within 12 minutes, you can proceed to the hidden stage.

-You must defeat all of the monsters to clear the hidden stage.

-By clearing the hidden stage, you will not only receive double the normal amount of Uphill Defense points you would have gotten on “Very Difficult”, but you will also receive four 6-Star Gem Abrasives instead of two.

-If you cannot kill all of the monsters in the hidden stage in time, or the Divine Torch is destroyed, then rewards will only count as if you cleared the “Very Difficult” setting. (It is not treated as a failure, simply a standard clear of the difficulty without the hidden stage bonus rewards)

2. Gimmick Monsters

-The “Lapemiter” monster that spawns will deal damage equal to 50% of the Divine Torch’s health.

-In “Very Difficult”, a new monster named “Lapezard” will spawn.

-Three Lapezards will appear on each stage where a boss appears. While Lapezards are alive, a shield buff is applied to the boss monster that reduces its damage taken by 90%. The buff will disappear if you defeat the Lapezards.

Fire Crystals and the Essence Purifier

-The maximum number of Fire Crystals spawned during Uphill Defense is adjusted to four.

-You can now pick up Fire Crystals immediately without waiting.

-The amount of Fire Crystals used by the Essence Purifier for different effects has been adjusted.

Effect Cost Changes

Recover the Divine Torch (20 -> 90)

Create Hindrance Magic Circle (20 -> 45)

Create Spider Webs (15 -> 60)

-Some effects have been removed, while new effects have been added.

Deleted

Summon Ally

Teleport to Ally

New Effects

Generate Lightning Field (160 Crystals): Generates lightning for 20 seconds that strikes places within the map of Uphill Defense. Monsters struck by the lightning have decreased movement speed and are continuously damaged.

Reinforce Party Members (4, 7, 9, 10 Crystals): Grant all members of your party a stacking buff that increases damage dealt. The buff provides +2% damage to a maximum of +40%, and increases in cost after 5, 10, and 15 stacks.

Generate Blockade (15 Crystals): Creates a blockade that prevents monsters from approaching the Divine Torch. You can create up to six, and they are created close to the Divine Torch, alternating between the left and right side. Once at the maximum, you cannot place any more. Gimmick monsters are unaffected by blockades and will ignore them.

4. Uphill Defense Points Per Account

Uphill Defense Points will now be stored on a per team basis.

This will apply to all characters, even if you do not participate in Uphill Defense after the patch.

5. Addition of new items to the Uphill Defense Store

Some new items have been added to the Uphill Defense Store.

Physical Attack Set

(Thanks to tos.guru for images)

New Bracelet 1 (2880 Points)



3 Set Bonus

Enhancement: Provides +45 Physical Critical Attack per enhancement on each accessory (up to 2100)

Transcendence: Provides +30 Physical Critical Attack per transcend stage on each accessory

Magic Attack Set

New Bracelet 2 (2880 Points)



3 Set Bonus

Enhancement: Provides +45 Magic Critical Attack per enhancement on each accessory (up to 2100)

Transcendence: Provides +30 Magic Critical Attack per transcend stage on each accessory

Healing Set

New Bracelet 3 (2880 Points)



3 Set Bonus

Enhancement: Provides +8 Healing per enhancement on each accessory (up to 400)

Transcendence: Provides +16 Healing per transcend stage on each accessory

Leveling Dungeons

A buff will be provided upon entering leveling dungeons.

After 10 seconds of entering a leveling dungeon, a damage increase buff is applied to all players and their pets.

This buff will dynamically update and change based on the number of players within the instance.

1 Player: +200% Damage

2 Players: +150% Damage

3 Players: +100% Damage

4+ Players: +50% Damage

Items

1. Removed unnecessary materials.

Material items that are not used in any collections or as materials for item recipes will no longer drop. (Total of 57 items)

Recipes that are Rare quality or under, with the exception of accessories, will no longer drop and the finished product of the recipe will drop instead. (Total of 22 items)

Recipes that crafted Rare or lower grade items will be changed to only require Nucle and Sierra Powder as materials instead of the previous materials. (Total of 55 items)

Items that were removed and no longer drop will be removed from all character inventories, storage, team storage, and guild storage and the character within the first slot of your lodge will be paid silver equal to the amount of money provided by selling these items to an NPC.

Due to some items being removed, the creation of an Alchemist’s Stone to create a Homunculus is now impossible. This will be made available again in a future update.

2. Telia Velis’s location will change.

-His position has been moved to the bottom left of Fedimian.



3. Shine is added to Growing Weapons.

-Weapons that grow with your character will shine.

4. New items have been added to the Recycle Shop.

New Items

Stat Reset Potion: 334 Medals

Attribute Reset Potion: 176 Medals

Skill Reset Potion: 176 Medals

Emote Plus: Popolion: 78 Medals

Class Change Voucher Lv 1: 60 Medals

Class Change Voucher Lv 2: 256 Medals

Class Change Voucher Lv 3: 454 Medals

Weapon Appearance Material: 190 Medals

Mysterious Magnifier: 30 Medals

Artisan Magnifier: 48 Medals

Legend Set Skill Change

The skill provided by the Smugis set has been modified.

Current: +0% ~180% Damage based on enemy current HP

After: +50% ~180% Damage based on enemy current HP

Debuff System Change

As a start of future changes upcoming to the debuff system, we are modifying the rank of debuffs inflicted by skills that deal damage to enemies.

Changed Debuffs

Psychokino’s Magnetic Force: Rank 99

Elementalist’s Storm Dust: Rank 99

Onmyoji’s Yin Yang Harmony: Rank 99

Mergen’s Downfall: Rank 99

Wugushi’s Wugong Gu: Rank 4

Wugushi’s Poison Pot: Rank 4

Fletcher’s Divine Machine Arrow: Rank 99

Druid’s Thorns: Rank 99

Appraisal UI

Added checkboxes to filter the grade of equipment to appraise.



Skill Balance

All balance changes are subject to modification at any time. Some changes may be applied after or during testing.

Nak Muay

Te Kha

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Sok Chiang

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Te Trong

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Doppelsoeldner

Punish

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (1.6 sec -> 0.7 sec).

Dragoon

Dragon Tooth

-Overheats increased (1 -> 3).

-SP cost reduced (104 -> 35).

Serpentine

-Cooldown decreased (20s -> 15s).

Gae Bulg

-The range of Gae Bulg has been adjusted so enemies right in front of your character will be hit.

-Deals 2 hits to enemies that are inflicted with [Slow] or [Hold].

Dragon Fear

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (2.5 sec -> 0.6 sec).

Dragon Fall

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (2.5 sec -> 2 sec).

Lancer

Rhongomiant

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Retiarius

Pull Rete

-Usage distance adjusted (100 -> 200).

Throw Rete

-The graphical effect of the net will be adjusted to match the size of the current Throw Rete.

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 1 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Dagger Guard

-The effects of Dagger Guard’s block chance increase and Dagger Guard: Deflect Projectiles only apply if you are actively equipped with a dagger.

-The additional block bonus of Dagger Guard now applies to all damage instead of just physical damage.

-Buff duration increased (20 sec -> 30 min).

Dagger Guard: Deflect Projectiles

-Changes the effects of Dagger Guard to apply to evasion instead of block, and it will only apply 60% of the normal amount.

※ (Example) If it originally provides +150% Block, it will instead provide +90% Evasion.

※ Does not stack with the existing Block effect (it changes to Evasion).

-Additional SP consumption reduced (30% -> 0%).

Dagger Guard: Quick Protection

New attribute.

-Provides a 0.25% chance to resist debuffs below rank 3 per attribute level while Dagger Guard is active.

-Additional SP Consumption: 50%

-Required Character Level: 400

-Learning Cost: Same as an enhance attribute

-Maximum Attribute Level: 100

Trident Finish

-Overheats increased (3 -> 4).

Dagger Finish

-Travel distance increased (40 -> 70).

-Enemies struck by Dagger Finish suffer from [Slow] for 2 seconds.

Blandir Cadena

-You will no longer move slightly forward after using the skill.

-Skill Factor per level increased (17% -> 23%).

Rodelero

Montano

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (1.6 sec -> 0.7 sec).

Shield Shoving

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.3 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Shield Bash

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.3 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Matador

Capote

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 1.2 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Faena

Skill use time has been adjusted.

-The use time of the skill has been adjusted (0 sec -> 2.55 sec).

-The cancel time of the skill has been adjusted (0 sec -> 2.55 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Ole

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 1 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Back Slide

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.4 sec).

Barbarian

Embowel

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 2 times faster.

-The use time of the skill has been adjusted (1.2 sec -> 0.6 sec).

-The cancel time of the skill has been adjusted (1.2 sec -> 0.6 sec).

Stomping Kick

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.7 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Warcry

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 1 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Cataphract

Impaler

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 1 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Rush

Skill use time has been adjusted.

-The use time of the skill has been adjusted to 3 seconds.

-The cancel time of the skill has been adjusted (0 sec -> 3 sec).

※ This is the maximum amount of time you can use the skill.

Templar

Mortal Slash

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 2 times faster.

-The use time of the skill has been adjusted (1.5 sec -> 0.75 sec).

-The cancel time of the skill has been adjusted (1.1 sec -> 0.55 sec).

Non-Invasive Area

-The use time of the skill has been adjusted to 10 seconds.

※ This is the maximum amount of time you can use the skill.

Advanced Orders

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Battle Orders

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Fencer

Sept Etoiles

Skill use time has been adjusted.

-The use time of the skill has been adjusted (1.8 sec -> 2 sec).

-The cancel time of the skill has been adjusted (0.8 sec -> 2 sec).

Flanconnade

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0.6 sec -> 1.1 sec).

Preparation

Skill use time has been adjusted.

-The use time of the skill has been changed to 3 seconds.

-The cancel time of the skill has been adjusted (0.6 sec -> 3 sec).

※ This is the maximum amount of time you can use the skill.

Peltasta

Rim Blow

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Swash Buckling

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.6 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Shield Lob

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 2 times faster.

-The use time of the skill has been adjusted (1.3 sec -> 0.65 sec).

-The cancel time of the skill has been adjusted (1.6 sec -> 0.65 sec).

High Guard

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.2 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

-Cooldown decreased (50 sec -> 10 sec).

-Buff duration increased (30 sec -> 30 min).

-The effect of High Guard has been changed.

-No longer increases Block.

-Provides a 20% chance when you block that you will gain the [High Guard: Shield] buff, which provides a shield effect based on your shield’s defense. Crevox Note: Like Gyvenimas or Shield Charger.

-Increases scaling based on shield defense by 10% per skill level.

-You cannot block during the [High Guard: Shield] buff.

-In PVP, the duration of [High Guard: Shield] is reduced to 10% of normal and the shield effect is halved.

-During the [High Guard] buff, your attack damage decreases by (50 - [SkillLevel * 2])%.

-[High Guard: Enhance] will now increase the value of the shield effect.

※ [High Guard: Shield] does not stack with other shield effects such as Shield Charger, Gyvenimas, and Armaos Card and will not apply if you are already shielded for an amount greater than it would’ve applied.

Umbo Blow

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.8 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Highlander

Wagon Wheel

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.5 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Cartar Stroke

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0.7 sec -> 1.1 sec).

Crosscut

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 1.3 times faster.

-The use time of the skill has been adjusted (1 sec -> 0.7 sec).

-The cancel time of the skill has been adjusted (1 sec -> 0.7 sec).

Hackapell

Helm Chopper

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 1.3 times faster.

-The use time of the skill has been adjusted (1.2 sec -> 0.6 sec).

-The cancel time of the skill has been adjusted (1.8 sec -> 0.6 sec).

Grind Cutter

Skill use time has been adjusted.

-The cancel time of the skill has been adjusted (0 sec -> 0.55 sec).

※ This has been changed to ensure the skill executes properly even if cancelled.

Hoplite

Pierce

-Deals an additional hit if you are affected by either [Dragoon Helmet] or [Initiate].

-Reduced the sound volume of the impact of Pierce.

Synchro Thrusting

-The counter effect with a two handed weapon has changed. No longer applies additional damage, but triggers a guaranteed critical strike and stuns the enemy for 2 seconds.

-Damage with a one handed weapon adjusted to (Shield Defense + Character Basic Defense) 0.65% applied as extra attack.

-Skill Factor per level increased (6.8 -> 21).

Spear Throw

-Overheats increased (1 -> 2).

-Skill Factor increased (190% + 6.3% per level -> 285% + 9.5% per level).

Skill hit and use time has been adjusted.

-The impact of the skill now occurs about 1.4 times faster.

-The use time of the skill has been adjusted (1.3 sec -> 1 sec).

-The cancel time of the skill has been adjusted (1.6 sec -> 0.9 sec).

Finestra

-Now increases block chance by 5% per skill level multiplicatively on final block rate.

Stabbing

-Deals three additional hits if you are affected by either [Dragoon Helmet] or [Initiate].

-Skill Factor increased (124% + 12.4% per level -> 310% + 31% per level).

Skill use time has been adjusted.

-The use time of the skill has been adjusted to 2.5 seconds.

-The cancel time of the skill has been adjusted (0 sec -> 2.5 sec).

※ This is the maximum amount of time you can use the skill.

Cleric

Heal

-Usage range increased (200 -> 310).

Priest

Sacrament

-Buff duration increased (200 sec + 20 sec per skill level -> 800 sec + 100 sec per skill level).

Mass Heal

-Range increased (140 -> 180).

Bug Fixes

-Many bugs were fixed within the game.