The Witcher Basic Arcane Spells V0.1 Afan’s Mirror 3rd-level Illusion Casting Time: 1 action

1 action Range: Self (100-foot radius)

Self (100-foot radius) Components: V, S, M (a small mirrior)

V, S, M (a small mirrior) Duration: Concentration, up to 10 minutes Created by the talented Aedirnian mage Afan. Afan’s Mirror creates 1d10 illusory copies of the caster which appear to emerge out of the caster’s body. These copies are illusory and intangible,but indistinguishable from and mentally controlled by the caster. The copies cannot leave the range of the spell. Blinding Dust 3rd-level evocation Casting Time: 1 action

1 action Range: 15-foot

15-foot Components: V, S, M (a small amount of dust or dirt)

V, S, M (a small amount of dust or dirt) Duration: Instantaneous Blinding Dust allows you to shoot a magical dust into the eyes of a target that blinds them. A target must succeed on Dexterity saving throw or take 2d6 piercing damage and become blinded, until it succeeds on a saving throw. Glamour 3rd-level Illusion Casting Time: 5 minutes

5 minutes Range: touch

touch Components: V, S, M (cosmetics worth 20gp)

V, S, M (cosmetics worth 20gp) Duration: up to 12 hours Glamour creates a minor illusion around the target that makes the target appear visually stunning, and essentially bedazzles anyone who gazes upon the target. The target gains advantage on all Charisma checks against any creature that fails a Wisdom saving throw upon looking at you. A creature remains unaware of the use of magic or if they were charmed by it. Magic Compass Cantrip divination Casting Time: 1 action

1 action Range: sel

sel Components: V, S, M (a handful of ball bearings, or other magnetic shards)

V, S, M (a handful of ball bearings, or other magnetic shards) Duration: up to 10 minutes The Magnetic objects begin to form together to form an arrow points towards your desired location. Magic Compass allows you to instantly determine the direction to a place you have been before. Alternately, the spell tells which direction is north. Mind Manipulation 1st-level enchantment Casting Time: 1 action

1 action Range: 30ft

30ft Components: V, S

V, S Duration: Concentration up to 10 minutes Mind Manipulation allows you to force one target to feel one of the following emotions for the duration of the spell: hatred, love, depression, or euphoria. One creature that you can see within range must make a Wisdom saving throw. On a failed save you choose one to make the creature feel hatred, love, depression, or euphoria. On a successful save the target become aware that you attempted to cast the spell upon them. Summon Staff Cantrip conjuration Casting Time: 1 bonus action

1 bonus action Range: self

self Components: V, S

V, S Duration: Instantaneous Summon Staff allows you dematerialize your staff or other weapon and transport it to a extra dimensional place. You can cast the spell again to summon the staff or other weapon back to you. Cenlly Graig 2nd-level evocation Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (a small rock or hardened piece of dirt)

V, S, M (a small rock or hardened piece of dirt) Duration: instantaneous Cenlly Graig hurls four blunt stones at your opponent.

You may make four ranged spell attacks Against targets of your choice. On a hit a target takes 1d8 bludgeoning damage and you can push the creature up to 5 feet away from you in a straight line. At higher levels when you cast this spell using a spell slot of 3rd level or higher, the spell creates one more blunt stone for each slot above 2nd. Codi Bywyd Cantrip transmutation Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S

V, S Duration: Instantaneous Codi Bywyd can grow a small plant from seed to maturity instantaneously. This allows you to grow herbs and alchemical plants, or small berry and fruit bearing shrubs but not larger plants such as trees.

Diagnostic Spell 1st-level evocation Casting Time: 1 action

1 action Range: touch

touch Components: V, S

V, S Duration: Instantaneous Diagnostic Spell allows you to quickly assess a person’s health and determine how many hit points they have, if they have an illness and what it is, and if they have been poisoned and by what poison. Any medical checks made with a healer's kit are made at advantage against the target of the spell for its duration. Earthen Spike 3rd-level evocation Casting Time: 1 action

1 action Range: 60ft

60ft Components: V, S

V, S Duration: Instantaneous Earthen Spike creates an angled stalagmite to stab up into the target. Make a ranged spell attack against the target. This spike does 4d8 bludgeoning damage and remains until destroyed.

The spike cannot be dispelled, to remove the Spike it must be destroyed, they spike has 20 hit points. Korath’s Breath 2nd-level evocation Casting Time: 1 action

1 action Range: self (15ft cone)

self (15ft cone) Components: V, S, M (a small amount of stone, sand, or earth)

V, S, M (a small amount of stone, sand, or earth) Duration: Instantaneous Korath’s Breath breaks down a nearby stone or earth surface and sprays scolding sand at the creatures in front of you Each creature in a 15-foot cone must make a Dexterity saving throw. On a fail a creature takes 2d8 fire damage and are blinded until the end of your next turn on a failed save, or half as much damage on a successful one. At Higher Levels When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above 2nd Luthien’s Quill Cantrip transmutation Casting Time: 1 action

1 action Range: touch

touch Components: V, S

V, S Duration: Instantaneous Named for its inventor, Luthien of Ebbing, Luthien’s Quill can etch writing or drawings into any solid surface. The Quill cannot be used on any living creature. Talfryn’s Prison 1st-level enchantment Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V,S,M (a dried plant or root)

V,S,M (a dried plant or root) Duration: Instantaneous Talfryn’s Prison is named for Talfryn of Nazair, a treacherous knight who was trapped for three days in the garden of the magician Drystan. The target must succeed on a Dexterity saving throw or be restrained by root reaching from the ground. The affected creature may make a strength check with a DC of 13 to break out. The roots have 32 hit points. And are vulnerable to fire. At higher levels when you cast this spell using a spell slot of 2nd level or higher, the spell creates one ensnaring root against another target within range. Air Pocket 1st-level conjuration Casting Time: 1 action

1 action Range: self (10-foot radius)

self (10-foot radius) Components: V, S

V, S Duration: Concentration up to 10 minutes Air Pocket allows you to create a pocket of fresh air under-water or in an area where there normally wouldn’t be fresh air. The Air Pocket* remains breathable for up to five creatures, the pocket moves with the caster and has a radius of 10ft. Bronwyn’s Gust 2nd-level evocation Casting Time: 1 action

1 action Range: self (30-foot cone)

self (30-foot cone) Components: V, S

V, S Duration: Instantaneous Bronwyn’s Gust is named after the Skellige mage and raider, Bronwyn Deadeye. All creatures in a 30-foot cone must make a Dexterity saving throw. A creature takes 3d8 bludgeoning damage from debris and and you can push the creature up to 5 feet away from you in a straight line on a failed save, or half as much damage on a successful one. At Higher Levels When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above 2nd. Freshen Air 1st-level abjuration Casting Time: 1 action

1 action Range: Self ((30-foot radius)

Self ((30-foot radius) Components: V, S

V, S Duration: Concentration up to 10 minutes Freshen Air allows you to clear a 30-foot radius area centered around you of any smoke, poison, or any other airborne contaminate for the duration of the spell.

Urien’s Shelter 1st-level abjuration Casting Time: 1 action

1 action Range: Self

Self Components: V, S, M (a small doll, a crushed button worth at least 1cp)

V, S, M (a small doll, a crushed button worth at least 1cp) Duration: 1 round Urien’s Shelter, created by the nautical magician Urien of Cidaris, allows you to negate hostile weather effects. This negates extreme heat, extreme cold, rain, and snow. Static Storm 2nd-level evocation Casting Time: 1 action

1 action Range: Self (30-foot radius)

Self (30-foot radius) Components: V, S, M (a burnt piece of metal)

V, S, M (a burnt piece of metal) Duration: Concentration up to 1 minute Static Storm allows you to infuse a 30-foot radius centred around you with electricity. Each creature in a 30-foot radius of you who is wearing or welding metal must make a Constitution saving throw. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. Each creature that ends its turn within the radius wearing or welding metal must repeat the Constitution save or take 2d6 lightning damage. At Higher Levels When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above 2nd. Brand of Fire 1st-level transmutation Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S

V, S Duration: Instantaneous Brand of Fire allows you to brand a target with a simple symbol or word anywhere on their exposed body. Make a melee spell attack against a target. On a hit the target takes 1d8 fire damage to the target and leaves a large, permanent scar. Wave of Fire 2nd-level evocation Casting Time: 1 action

1 action Range: Self (5-foot by 30-foot line)

Self (5-foot by 30-foot line) Components: V, S

V, S Duration: Instantaneous Wave of Fire shoots a 5-foot by 30-foot line in a direction of the casters choice. Each creature in the 5-foot by 30-foot line must make a Dexterity saving throw. On a failed save the creature takes 4d6 fire damage, or half as much on a success. Carys’ Hail 1st-level evocation Casting Time: 1 action

1 action Range: 90 feet

90 feet Components: V, S

V, S Duration: instantaneous This spell hurls pellets of ice at high speeds at two targets. Make two ranged spell attacks, on a hit the target takes 1d10 cold damage. Dormyn’s Fog 1st-level illusion Casting Time: 1 action

1 action Range: self (60-foot radius)

self (60-foot radius) Components: V, S

V, S Duration: Concentration up to 10 minutes Created by Dormyn of Gemmera, Dormyn’s Fog creates a magical fog which completely obscures view. Magical fog is conjured up with a 60-foot radius centered upon you, and moves with you. The affected area is heavily obscured, while the spell is in effect Dormyn’s Fog can only be blown away or dispersed by magical effects. Downpour 1st-level conjuration Casting Time: 1 action

1 action Range: 100 feet

100 feet Components: S, V

S, V Duration: 1 hour Downpour creates a small rain cloud which rains down on a 30-foot radius area of rain that puts out any fire it hits. Ice Slick 1st-level transmutation Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Instantaneous Ice Slick allows you to coat a 10ft cube area of floor in ice. The area is considered difficult terrain and any creature attempting to traverse the area of effect must make a acrobatics (Dexterity) check against your spell save DC or fall prone. The ice last until it thaws or is otherwise melted.