This week we’ve been hard at a work implementing our dialogue to better explain the game to new players. It’s commonplace for witches and wizards in mythology to have familiars, so we thought it only natural to include one for the player. This familiar will explain to the player the basics of the game – what ingredients do, how species interact – as well as the lore behind the game. Why are you in the woods? Why this specific woods? All is explained!

Our goal with this is to introduce a tutorial that doesn’t feel quite as hand-hold-y, and it slowly introduces players to the game and helps them when they need it. Imagine it like a Navi… just not as annoying!

For next week we’ll be revamping our UI, making it more concise and easier to read!