SUNLESS SEA leaves early access in early February. Here’s DIAMOND, a delicious update which brings us tantalizingly close to the finished article.

GAMEPLAY

New features

Weather!

There is now a chance of adverse weather in the Unterzee. This will affect combat, slowing you down or reducing visibility.

There is now a chance of adverse weather in the Unterzee. This will affect combat, slowing you down or reducing visibility. Better combat animations!

Some beasties will flinch when hit, or grasp at you with their terrible claws. They’ll also die quite prettily. More coming soon.

Some beasties will flinch when hit, or grasp at you with their terrible claws. They’ll also die quite prettily. More coming soon. New weapon characteristic: stagger!

Some weapons will now stagger your enemies, knocking their crew to the deck and therefore setting back their preparations. They can also do the same to you!

Some weapons will now stagger your enemies, knocking their crew to the deck and therefore setting back their preparations. They can also do the same to you! Surprise attacks!

Some beasties can now start submerged and sneak up on you.

Tweaks

Some combat items, such as the Rattus Faber Assistant, are now usable even when you don’t have a target.

Combat items now have cooldowns, rather than warm-ups.

Weapon damage variation ranges are now increased and scale with the amount of damage that you deal.

Reversing speed has been reduced.

Enemies should be able to spot you more easily when your lights are off.

Both weapons and usable items now have hotkeys (1-9)

Bug Fixes

Trading ships should no longer infinitely spawn.

The number of storylets that are displayed in the bottom right hand corner has been reduced from 8 to 7, to prevent issues on smaller monitor resolutions.

One Known Issue

If you reach a storylet you have to resolve, and choose to exit to the title menu instead of resolving it, when you load the game back up, you will not be able to close the gazetteer. Instead, you will have to play an available storylet or close the game and reload it in order to continue.

STORIES

She will lean forward and whisper to you: “This is the nature of Irem. It is the beach where history comes to rest.”

Your Father’s Bones – the closest thing to a main storyline – is now available, complete with variant endings.

You can now explore off the edges of the map, though no good will come of it.

There is now a conclusion to the Salt-Lions story; in fact, six different conclusions, including an Easter egg Legacy effect.

The Presbyterate Adventuress now has a storyline.

The Icarus in Black weapon will allow you to fire monster-hunters at monsters.

The Tomb-Colonist plotlines will now allow you to carry a party of bandaged hooligans round the ports of the Unterzee.

ART

You can now zail by Frostfound, Irem, Aestival and Sea of Statues admiringly (there are also some stories at each of them, though not final ones).

Crying Heights is there to marvel over too, but be warned that there is no port.

The beautification of the game continues at a hot pace, with many new and revamped port and item illustrations to discover on your travels.

Enjoy. We look forward to hearing what you think!