Click here to watch on Youtube

Well, it's the guide you guys have been waiting for, I bet. At least, for my Bravely Second fans out there. Anyways, behold! My Bravely Second team setup!

So this is an article I've been wanting to do for a while and an article I'm pretty sure most of you wanted to see, considering how my writeup for my team setup in Default is my most popular to date, thank you all for that by the way. This will be my usual setup that I prefer to use, mostly for fighting bosses and such. So, without further delay, I give you my Bravely Second team build!

First up, we have our trusty Cavalier, Yew. Yew is my healer for this team, with the Wizard as the main job, with the Bishop as the side command. The abilities for Yew are only three, but they work wonders as a magic setup: Group-Cast Master, Group-Cast All, and Steady MP Recover. I have my own setup of items, but one I would recommend would definitely be Gold Hairpin, which decreases MP usage by 25%.

So, why would I have an attack magic class as my main for a healer? Why, for the ability that comes with it, of course! Spellcraft allows you to change the way a spell acts. I think some of you know where this is going. For those of you who don't, let me explain. The Bishop class in Bravely Second is like Victor and Holly had a baby and created Nikolai, the greatest healer of all time. The Bishop's healing spells, under Holy Magic, don't require an amazing Mind stat or anything, because the spells heal whole percents that don't change - 30, 50 and 100%.

Benediction is the spell that heals 100%, costs 24 MP normally, and heals just once on the cast, of course. However, combine Benediction with Mist from the Spellcraft ability, which adds another 30 MP to the cost, and at the end of each turn, your team is fully healed for four turns. 54 MP for four full heals in only one cast. Plus, the spell is not decreased in power thanks to Group-Cast Master, and you could even do multiple Resurrects at max power, with Group-Cast All, in one cast. PLUS, the cost is decreased by 25% thanks to Gold Hairpin, so the Benediction Mist actually only costs 41 MP.

PLUS, still, Bishop has Calm, this game's version of Stillness, which is literally half of everything for that - cost of 1 BP, and all damage is nullified for one turn. AND, with the Steady MP Recover, you get 30 MP back at each turn's end, along with a full heal.

If you're not sold by now, there's still lots of other things this healer setup can do, so go try it out for yourself. But simple breakdown: you can group-cast all spells at max power, have passive healing at the end of your turns, and nullify damage for a turn of safety, all for low costs. Best healer ever. Good job, Yew.

Next in our line up is Edea. Her role is quite similar to what I had her set up as in my Default team. In Second, I have her as a Ninja with Pirate commands. Abilities include Quad Wield, Axe Lore, Steady MP Recover, and Frenetic Fighting, with Dual Wield included from the Ninja job.

So, one of the new jobs, the Charioteer, allows you to equip more than two weapons to a character. With Quad Wield, I can equip three axes and one katana to Edea. The reason for having a katana is so I can have two different types of Specials available to me. If you wanted maximum physical attack though, go with all axes. With Axe Lore, this damage is increased even higher still, and Frenetic Fighting increases the amount of hits Edea can land in an attack from sixteen to thirty-two.

So, as this setup was in Default, Edea's job is to enfeeble the enemy, meaning to weaken their stats like attack and defence while hitting them with hard smashing attacks. Shell Split, Skull Bash, Defang, and a few others are incredibly useful and powerful against any foe. With Quad Wield, the smashes deal even more damage, which can usually end up as max damage, 9999. So, hit the boss with a Shell Split to lower their physical defence to 75%, and then follow up with Double Damage to hit for max.

Shippujinrai from the Ninja job is also great for getting in that first hit. And then there's Impermanence, which will reverse the affect of all buffs and debuffs. So, say you've got one of those bosses that like to stack 200x more damage than you, use this to turn it around on them. But don't ruin your own buffs either. This setup is like an anti-support, where instead of buffing your allies, you debuff the enemy. Kinda cool.

However, there is of course an obvious downside to this, and that would be that because of the extra weapons, Edea has a very low defence due to the lack of armour. So, make sure to try and heal her quite a bit and keep an eye on her.

Magnolia is one of my favourite characters of Bravely Second, and not just actual character wise, but stat wise too. So I made her my other copy class from Default. I know, I'm lazy, I don't try new things, but that's because this is perfection. Anyways, Magnolia is my new Monk with Dark Knight commands. Abilities for her are HP 20% Up, Dawn of Odyssey, Fortitude, BP Limit Up, and once again, Steady MP Recover. I have the Brave Suit equipped, which gives Magnolia one BP right at the start of a battle, and Ribbon, which nullifies all status aliments.

If you already know how this works, good for you, but if you haven't seen my Bravely Default Team Setup video, here's how it works. Since she is a Monk with the 20% extra HP, Magonlia will have at least or an amount of HP over the damage cap, 9999. Magnolia will Default and gain BP with every hit she takes thanks to Fortitude. Then she'll Brave out, use Phoenix Flight to spend all of your HP, leaving you with 1 point left, and deal damage equal to her HP given up, aka max damage, and then spam Minus Strike to deal max damage three more times.

This damage is completely pure and unaffected by defence, so you can knock a boss down by about 40k HP each damage cycle. And if she doesn't die because of the one HP she's left with, the Benediction Mist will get her back up, ready to do it all over again!

The only weakness of this is very apparent, as Magnolia can be killed fairly often, but otherwise, this is the best kind of consistent damage you can do in the game. As for her abilities, Fortitude give her 1 BP for every attack that hits her while she's Defaulting, and Dawn of Odyssey acts as a halfway Hasten World, where every ally and enemy gains one BP every four turns. And with BP Limit Up, she can hold 4 BP instead of 3, so you can get back to damaging the enemy even faster. A great build, if I do say so myself.

And lastly, we come to the returning miracle, Tiz Arrior. So, for Tiz, I have him as my support character as an Exorcist with Astral Magic commands. His abilities are, well, Steady MP Recover, Limit Breaker, Prolong Support, BP Limit Up, and Fortitude.

Exorcist is like a limited, but really overpowered support class. Undo HP can send Magnolia back up to max after she does her damage cycle, and even bring her back from death to maximum health. Undo Action can protect someone from one enemy move, and Undo BP can even help get Magnolia back up in BP to deal damage on the turn right after her last damage turn. And Astral Magic can just be spammed like crazy to build up an incredibly powerful Bravely Second move that deals over a hundred thousand damage in one go.

Now, Tiz's abilities go a long way in helping his team. Limit Breaker allows you to increase the maximum limit for boosting stats, and Prolong Support will make them last twice as long. With Fortitude and BP Limit Up, like Magnolia, Tiz can gain BP very quickly to back up his teammates, and, well, you already know what Steady MP Recover does. Freelancer is not on this list because Examine is no longer needed, because of the Magnifying Glass item you can use to scan an enemy now. So, just level up your Moon base Munitions shop to level 2 and get some today! But all in all, Tiz is there on the side to get everyone else back up and ready to go again, with his great reseting abilities and items to boot. I also just really like Geist. Like, a lot.

So, now that we've got the team down, here's how to use them. Default the team twice, and Magnolia should probably be at 3 or 4 BP by now. Yew casts a Benediction Mist over the team, Edea Defaults, while Magnolia goes Phoenix Striking, and Tiz undoes Magnolia's HP, and perhaps her BP if you wanted to. Then, get Edea and Magnolia to strike together, enfeebling the enemy and dealing even more damage, and have Tiz ready with Undo Action and HP on the side. Yew just kinda sits on the side and keeps casting Benediction Mist every four turns, or Resurrect across all allies if anyone falls. And if the team needs a turn to catch their breath, Yew can cast Calm which takes affect at the start of the turn automatically and nullifies all damage, allowing you to Default and heal up. Then just keep repeating and, voila! as Magnolia would say.

Now this probably isn't the most 100% effective team that can be built. Trust me, I can imagine even stronger, but probably much dirtier and greasy, setups that you could make. But this is just the team that I enjoy using the most, and it's fun because it requires a bit more skill to use than just Jumping or Reflecting 24/7. Not that those are bad, they're just too easy, in my opinion. Now I have ideas for other setups to try out and write some more articles on what I think of them, but if you guys have any ideas on what you'd like to see, give me a comment and I'll try it out, I have all the classes maxed. But that's all for this guide. Thanks for watching, I hope this setup has helped you out and given you ideas on how to build up your team, and I'll see ya soon.