Right now Buddhism has a few problems:1) It penalizes player2) It doesn't motivate player to play balancedI hope I understand how Paradox want us to play Buddhism. We should do bad things (conquests for example) but not to much. And we should do good things (honoring alliance etc) but also not too much.Problem is that there are not many ways to do good things so its almost always -10% discipline right now.I've come with another solution.Its all about choices and incentives and not about penalties (because penalties and increased core creation cost suck).First of all we want Buddhist player to play balanced. Neither World Conquest, nor SimCity.Buddhist player should switch from wartime to peace time such way so the more time he spends in war more incentive he would be given to go peace time and vice versa.So we need some mechanic that stimulates player to go war on positive karma and stay at peace in war timeAnd second one we want stimulate neutral karma scenario.Mechanic itself:-1 karma each month while you at war (reaching -100 karma from 0 is possible in 8 years and 4 months)+1 karma each month while you in peaceIt's also hard to provide a peace motivation mechanic because every single bonus at the moment help you in war directly or not.Bonuses image:Points:A - minimum Karma (-100). Achievable if you were in war for 8 years non-stop. Gives you:+20% improve relations (applies only while you at peace)+0.2 republic traditions / legitimacy (applies only while you at peace)B - negative neutral Karma threshold (-25). This is the point where war incentive goes to zero. Gives you:+35% improve relations (applies only while you at peace)+0.35 republic traditions / legitimacy (applies only while you at peace)-0.0 War Exhaustion (applies only while you at war)-0% AE impactC - Fully balanced Karma. Gives you:+40% improve relations (applies only while you at peace)+0.4 republic traditions / legitimacy (applies only while you at peace)-0.4 War Exhaustion (applies only while you at war)-20% AE impactD - positive neutral Karma threshold (+25). This is the point where peace incentive goes to zero. Gives you:+0% improve relations (applies only while you at peace)+0.0 republic traditions / legitimacy (applies only while you at peace)-0.35 War Exhaustion (applies only while you at war)-17.5% AE impactE - minimum Karma (+100). Achievable if you were in peace for 8 years non-stop. Gives you:-0.4 War Exhaustion (applies only while you at war)-20% AE impactAs you see peace bonuses useless in war and war bonuses useless in peace. It will stimulate player to balance their peace and war time spent in game. And also they will be motivated to be in center of Karma becuase they will get sum of both bonuses.Min/max players probably will see such scenarios to play Buddhist:Player starts with 0 Karma.For the first 2-3 years he works on the alliances and improving relations with everyone around but after he gets 25 Karma he loses all his peace bonuses so he decides to conquer someone.Lets say he declare war on somebody at +30 Karma so nice WE and AE impact reduction here. And these bonuses will grow bigger for a first 30 months of war (because he got 30 Karma) and drop fast after that so its not wise to be in war for long.But lets say things go bad and this was a bloody war so our player now has -100 Karma.He has lost his war bonuses long time ago so now he really want to stay in peace for a while and improve relations with everyone around and stable his realm through rep traditions/legitimacy.These bonuses will grow from -100 to 0 Karma so he decides to stay in peace for a while.That's how I see it.No penalties, only motivations.