It's a Possibility Storm deck with a little aggro and a little control (esp. in the sideboard). Burn your opponent down with Guttersnipe. Control cards are Chained to the Rocks, Disperse , Frost Breath (best used during opponents upkeep because it takes them out for 2 turns), Rapid Hybridization

I put the BTEs in there for fast creatures early game, if you hit Possibility Storm after dropping 1 or 2 Guttersnipes you'll burn them down VERY quickly, regardless of what instant or sorcery you cast.

Lastly, Nivix Cyclops is in not only as a decent blocker, but after the Storm starts, he becomes a nasty slugger, getting +6/0 every time you cast an instant or sorcery, if you pair him with Frost Breath to eliminate their blockers you can punch for 7-13 damage with just 1 cyclops alone.

In my experience with FNM Turn / Burn works best when that ridiculous madcapped doublestriking bastard comes at you, tap 3, turn him into a 0/1 and block with a guttersnipe. If you can cast both halves, 0/1 the critter and block it, and put the 2 damage directly on the player.