"One of the first things we did when we started on BioShock Infinite was to draw a graph with y and z axes, and to say that one of those axes was the number of enemies in an encounter and the other was the range of those enemies. In the original BioShock, the entire game lived in one corner of that graph – few enemies, all at close range — so the Electro Bolt and shotgun were perfect. BioShock Infinite is going to have much greater ranges and, potentially, far more enemies, so we're greatly increasing the spectrum of encounters that are possible, and that requires the player use a broader set of tools."



"That being said, it may be a given player will try to find a way to close down those distances and stick with Electro Bolt and shotgun, but I don't think that's going to be anywhere near as effective a strategy this time around. They were too devastating in BioShock, we admit that, but we're not going to solve it by simply nerfing those weapons; we're doing it by changing the types of encounter you're going to face."

The previous two BioShock games largely focused on intense close-combat action in claustrophobic spaces, making the shotgun the weapon-of-choice for many players. However, that's all set to change in BioShock Infinite . Creative director Ken Levine has told Playstation Blog that the third installment of Irrational Games ' FPS series will include a far greater variety of combat situations, including areas requiring long-range weapons.Mr Levine says the powerful combo of the Electro Bolt and the shotgun will not serve you as well in BioShock Infinite:The interview covers many other topics, including the literary influences of BioShock Infinite. Read it here BioShock Infinite is currently in development for PC and consoles, and is due for release in 2012.Thanks, Games on Net Good to see the BioShock series heading in a new direction, both artistically and in terms of its combat gameplay. The original BioShock remains one of my favorite games of the past decade, and I'm intrigued to see how the franchise will progress in Infinite. Keep a watch on this one...