Spoiler: Changelog v1.7.2

Imported FloatInputElement via subclass

Changed configs PsychoWardingNeedsBuffs, ButcherWardingNeedsBuffs, SniperWardingNeedsBuffs into PsychoWardingNeedsBuffTypes, ButcherWardingNeedsBuffTypes, SniperWardingNeedsBuffTypes

Reduced psycho and butcher spawn rates

Added setting to block butcher spawns when a player is in town v1.7.0

Updated to MH5b and TML11.4 v1.5.5.1

Added error failsafe against psycho heals messages exceeding "Main.combatText" array bounds (?!)

Set sniper spawn stats to be config adjustable

Fixed psycho draw fx glitching (bad scaling) v1.5.5

Added visual special effect for psychos and butchers v1.5.4

Added small tension-inducing music loop when psycho near

Fixed music dimming effect when psycho near

Added AllPsychosAreInvincible and AllPsychosAlwaysInstaKill settings (default true)

Added SniperHardModeDamage (600) and SniperPreHardModeDamage (400)

Assorted internal refactoring v1.5.3.3

Fixed warding checks (AND, not OR)

Fixed possible problem with Butcher NPC spawns v1.5.3.2

Removed some fluff code from Butcher's AI code

Increased ButcherSpawnChance slightly v1.5.3.1

Added mod compatibility with Overhaul to prevent psycho "wandering" (uncloaks them prematurely) v1.5.3

Set butchers to only spawn at night

Fixed possible glitch with snipers affecting day/night state v1.5.2.1

Decreased Butcher spawn rate to 0.005 v1.5.2

Restructured psycho NPC code into its own subfolder and separate classes for each psycho type

Modified behavior of butcher's night-time trickery to solve malfunction bug (causes premature nighttimes)

Fixed issue of loot tables being affected for all of the "psycho" npcs (not just the ones spawned for our use)

ButcherSpawnChance increased to 0.05

Cleared out some lingering snake case v1.5.1

Updated for MH v4.2.3

Switched snake case to camel case

Correctly implemented Mod.Call API

Set configs for required buffs to AND, not OR v1.5.0.1

Updated for MHv4 v1.5.0

Added sniper spawn (with associated config stuff)

Updated mod recommendations to the new convention v1.4.0.1

Reduced butcher spawn rate a lot

Improved audio loop v1.4.0

Added butcher NPC spawns above ground (with sound effects and associated configs)

Restructured some code v1.3.2.1

Doubled spawn rate v1.3.2

Updated to Mod Helpers v2.0.2

Aded MP player load bug failsafe v1.3.0.1

Assorted refactoring to newer code standards

Refactored net protocols

Removed AltNpcInfo use (obsoleting) v1.2.1.2

Added support for Hamstar Helpers v1.2.0 issue report

Added API v1.2.0

Removed psycho Heart Lanterns as psycho wards.

Added Campfire + Star-in-a-Bottle (together) as the new psycho warders. v1.1.0

Refactored code for Hamstar's Helpers v1.1.0

Fixed minor psycho healing bug

Added heart lantern anti-psycho ward

Added mod browser icon v1.02

Reduced spawn rate v1.0.1

Config settings now correctly transmit from server

Raised psycho spawn chance slightly

You are now being stalked by a deadly, souped-up psycho . That is all. Hilarity may ensue. Should liven up caving.: A butcher now spawns above ground. If you hear a saw buzzing, go the other way!: A deadly sniper now stalks you in the jungle. It's damage has been significantly increased over the usual sniper, but it may die in a few hits.Note: You may now ward away the psycho or butcher by being near a(configurable).As usual, a config file is available here (e.g. to adjust spawn rate):Source available here API now available.Requires tModLoader (+0.11). Copy the above .tmod file to yourfolder to play.