Lady Maria

Medium undead, Lawful neutral

Armor Class 17 (leather armor)

17 (leather armor) Hit Points 204 (17d10 + 102)

204 (17d10 + 102) Speed 30ft.

STR DEX CON INT WIS CHA 16 (+3) 24 (+7) 22 (+6) 17 (+3) 20 (+5) 20 (+5)

Skills Perception +11

Perception +11 Saving Throws Con +11, Dex +12, Cha +10, Wis +10

Con +11, Dex +12, Cha +10, Wis +10 Damage Resistances fire, cold, necrotic

fire, cold, necrotic Condition Immunities charmed, exhaustion, frightened

charmed, exhaustion, frightened Senses passive Perception 21

passive Perception 21 Languages Common

First Blood. Upon dropping to 136 HP, Lady Maria impales herself with her blades, and creates an explosion of blood, coating the blades in her tainted blood. Any creature within 20 feet of this explosion must make a DC 17 Dex saving throw on a fail taking 2d10 necrotic damage and on a save halving the damage. At the start of her next turn, Bloody Comet automatically recharges and she immediately uses it. Her melee attacks gain the property Reach 10, and she deals an additional 2d10 necrotic damage.

Burning Blood. Upon dropping to 68 HP, Lady Maria levitates into the air, absorbing all the blood in the area and imbuing her blades with fire. At the start of her next turn, Bloody Comet automatically recharges and she immediately uses it. Her melee attacks gain the property Reach 15, and she deals an additional 1d10 fire damage.

Hunter's Bone. Lady Maria can use Misty Step as a bonus action.