Share. Contrary to the company's own website. Contrary to the company's own website.

The Chief Executive of Australia's National Broadband Network, Bill Morrow, has suggested that gamers have predominantly contributed to wireless congestion problems across the country.

According to ABC, Morrow told a committee at a parliamentary hearing in Sydney: "While people are gaming it is a high bandwidth requirement that is a steady streaming process."

As a result of this assessment, the National Broadband Network Co (or NBN) is considering "slowing down or limiting downloads for users during peak times", and the users that would be affected by this policy are expected to be "gamers predominantly."

When the regional communications spokesperson for Australia's Labor Party, Stephen Jones, suggested that Morrow had unfairly characterized gamers as a "problem", Morrow responded by saying, "I said there were super users out there consuming terabytes of data and the question is should we actually groom those down? It's a consideration."

In contrast to Morrow's statements, the Australian Communications and Media Authority found in 2016 that increases in data usage in Australia actually appeared to be driven by video downloads, and, according to NBN's own website: "believe it or not, some of the biggest online games use very little data while you’re playing compared to streaming HD video or even high-fidelity audio."

The NBN has not yet formalized a policy that would limit downloads for gamers in Australia, but a spokesperson said that the company is "taking steps to upgrade and augment the group of towers experiencing congestion, and is prudently planning to manage future demand so that fixed wireless users can make the most of the available network capacity."

You can read more about the Australian games industry here.

Alanah Pearce is a producer at IGN who very much knows the Australian struggle of horribly slow internet speeds. You can find her on Twitter @Charalanahzard.