New Champion Skins

Dragon Sorceress Zyra 1350 RP

[ Loading Screen ] [Wings pop out on idle, E, R taunt, and recall!] KateyKhaos with aDragon Sorceress Zyra: Here'swith a bugs & feedback thread for

[More pictures 2 ] [More pictures 1 "Rise, my darlings. Perched in a mountain cave, far beyond the reach of most, lurks Dragon Sorceress Zyra. Dragon Sorceress Zyra will be 1350 RP (pricing subject to change) and includes: All new models and textures for herself, her dragons, and their eggs! Where are your friends? Hers are all around her. New particles for all abilities! Take careful steps—dragons lurk around every corner. New wing animations on an idle, Grasping Roots (E), Stranglethorns (R), taunt, as well as her new recall animation! She also has a new recall winddown, and turn tech added for her tail! No place is safe while she’s free. New audio for recall animation and all abilities! Just a harmless dragon, until you hear their screams. Dragon Sorceress Zyra is now available to play on the PBE! As players who experience a firsthand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ GLHF!"

Dragonslayer Xin Zhao 1350 RP

Riot LoveStrut

2 ] [More pictures from KateyKhaos 1

"I may be outnumbered, but not even the odds can stand against me!"

Dragonslayer Xin Zhao climbs up the mountains to the cave of the mysterious woman rumored to be behind the sudden dragon resurgence terrorizing the kingdom. His fierce determination to protect his people drives him onward, no matter the cost.

Slaying in Style

All-new model and textures (Dragonslayer Set: +50 vs. Dragons)

All-new VFX (His spear burns with his desire to protect his people.)

All-new SFX (Ahh, the sweet sounds of dragon slayage.)

All-new animations (Dragons always seem to attack when you're just trying to head home.)

Set to be 1350 RP (prices are subject to change)

We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

New Chroma

new

Dragonslayer Xin Zhao

290 RP each (discounted in bundles)



Dragonslayer Pantheon

New Ward Skin

Eye of the Dragon Ward 640 RP



640 RP

New Summoner Icons

Dragonslayer Xin Zhao Login Theme

Adding simple recalls to older champs

Ququroon

"Hello, everyone! It's time for every champion to have recalls, and it's time for it to hit PBE!

In case you haven't heard, we're repurposing existing animations to give every champion in the game a recall! You can read more about it here!

As you may suspect, this change affects a -lot- of different champions, so the testing here will be a bit broad. The bugs on this should be rather limited, probably just a skin missing an animation at worst. Feedback is what is really useful, so here are some questions to think about.

Were you excited to see your champion now has a recall?

Does the recall match your expectation?

Does it meet these rules for the project?



Ruuuuruuus:

Only use existing animations. No new animations will be created.

Absolutely no gameplay animations (spells, attacks, anything).

Absolutely no stealing animations from other skins.

Avoid breaking the recall ring (don't have the champion move too far away).

Look for Champion Personality moments (ie. Amumu crying).

The animation does not need to be 8s long (opt to return to Idle1 for shorter animations).

Trend towards Idle variants (they're seen far less in the game, as you're often not standing still).

Trend away from dances - dancing is already something you do for the animation, so we don't want to double up unless it really fits the champion, or there are no other options. I'm looking forward to hearing your thoughts, and I hope you have a nice day. :D"



Here are a





[ NOTE: video accurate as of 2/22 update but Ququroon has mentioned many have been tweaked!]

Legend of the Poro King: Portal Party Coming Soon to PBE! [ NOTE : Disabled on 3/1 and Ascension enabled for testing. Look for official RGMQ schedule in next patch notes]



Riot Aeon

"Hi there! Coming soon we're going to be enabling a new variation of the Legend of the Poro King game mode called "Portal Party" on PBE for testing. We're taking an existing game mode and adding a new mechanic to turn it on its head.

This time around a storm of teleportation portals have started spawning all over Howling Abyss. Join the party. Toss snowballs, Summon the Poro King. Ryze to the occasion. Teleport. Teleport. Ahhh!!! Another portal! Teleport. We'll be keeping an eye on this thread, so please report any bugs you find here. Thanks! Riot Aeon"

Here are a few examples: You can check them all out in video form here: hit the boards to inform us about a new variant of Legend of the Poro King mode called"Portal Party"!

Miscellaneous

Several 7.5 Visual changes for ability tool tips, including color scheme changes, layout tweaks, mention when ability is an ultimate, and have horizontal rules!

"Riot JxE from the Render Strike Team here. We're the team that's been refactoring our rendering code in order to clean up the code for our other engineers! We've put a test on the PBE this patch that's running Kha'Zix and Gromp through our new rendering code. There should be NO visual differences between the two, so let us know if you see any weird visuals or rendering bugs on Kha'Zix and/or Gromp. Please post screenshots in this thread if you find any."

KateyKhaos has informed us that Zyra has a new death animation on the PBE! As seen on the recent Dragon Sorceress Zyra skin, on death she now falls and is entangled by vines.





Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.



Summoner Spells Exhaust "Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds." No longer reduced attack speed by 30%



No longer reduced armor and MR by 10



Masteries



Warlord's Bloodlust ( Ferocity Tier 6 ) [reworked - context] "Moving or attacking makes an attack Energized. Energized attacks have 1/1/2/3/5/7/9/12/15/18/21/25/28/32/37/41/46/50% Lifesteal and grant 30% Movement Speed for 0.75 seconds." "Lifesteal for energized attack: 1-50% and 30% movespeed for 0.75 seconds." -src

Charge rate the same as SS, RFC, and KS - roughly 6-7 autos while moving for ADC to fully charge - src.



Deathfire Touch ( Ferocity Tier 6 )

Bonus AD scaling lowered from 60% to 45%



Bond of Stone ( Resolve Tier 6 ) Renamed to " Stoneborn Pact " due to effect rework testing this cycle.

" due to effect rework testing this cycle. [ reworked - context] "Gain 5% total health. Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged)." Works on all CC effects, including slows, blinds, grounded, etc. **





There is no cooldown or limit.**

*: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These areofficial notes.





Champions

ricklessabandon

Blood Well (Passive) - [ reworked ]

"Aatrox fills the Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage versus enemy champions will completely fill the Blood Well and refresh Blood Rush's duration. [Blood Rush] Aatrox gains [25%] base attack damage and [20% - 50%] attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of his health over the duration. Aatrox cannot revive more than once every [180 - 120] seconds. "

Base Blood Well Capacity decreased from 105 to 100

Blood Well capacity growth per level decreased from 45 to 0

Dark Flight (Q)

Cost lowered from [10% current health] to [no cost]

Damage changed from [70/115/160/205/250 (+60% bonus AD)] to [10/35/60/95/120 (+110% total AD)]

[ new effect ] Now fills 20% of the Blood Well upon cast

Blood Thirst / Blood Price (W)

Blood Thirst

Heal changed from [20/25/30/35/40 (+25% bonus AD] to [30/45/60/75/90 (+5% missing health)]

[ removed effect ] No longer triples the healing while below 50% health

Blood Price

Cost lowered from [15/23.75/32.5/41.25/50 (+25% bonus AD)] to [no cost]

Damage changed from [60/95/130/165/200 (+100% bonus AD)] to [30/60/90/120/150 (+75% bonus AD)]

[ new effect ] Now fills 20% of the Blood Well when hit effect occurs

Blades of Torment (E)

Cost changed from 5% current health to 30 health

Damage changed from [75/110/145/180/215 (+60% AP)(+60% Bonus AD)] to [70/110/150/190/230 (+70% bonus AD)]

Damage type changed from magic to physical

Slow potency changed from 40% at all ranks to 30/35/40/45/50%

Slow duration changed from 1.75/2/2.25/2.5/2.75 to 2 seconds at all ranks

[ new effect ] Now fills 20% of the Blood Well upon cast





Cho'Gath

"Better match between W spell effect area and actual area affected." - Meddler - source.





phroxz0n

Urchin Strike (Q)

AP ratio increased from 35% to 55%

Seastone Trident (W)

Bleed duration lowered from 4 seconds to 3 seconds



Mark duration increased from 4 seconds to 6 seconds

Chum The Waters (R)

Auto pick up on miss is less generous. -src .

"Ground attach removed (fix now flops on ground and plays death animation when it misses)"





ricklessabandon

Changes to Wolf's mark system: Mark time out down from 5 minutes to 3 minutes Mark respawn time down from 70 seconds to 50 seconds Mark tier system changed: OLD





Tier 1 (0 - 2 marks) Crab, Raptors







Tier 2 (3 - 4 marks) Raptors, Krugs, Gromp, Wolf







Tier 3 (5 - 6 marks) Blue, Red, Herald, Drake







Tier 4 (7+ marks) Baron, Elder NEW





Tier 1 (0 marks) Crab







Tier 2 (1 - 3 marks) Crab, Raptors, Gromp







Tier 3 (4 - 7 marks) Wolf, Krugs, Blue, Red







Tier 4 (8+ marks) Herald/Baron, Drake/Elder

Jax

"Better sync between attack animations and actual impacts, attack sequence for the ult, some E clarity." - Meddler - source.

ricklessabandon

Shatter Orb (Q) damage to minions increased from 40% to 80%

damage to minions increased from 40% to 80% Damage changed from [22/36/50/64/78 (+20% AP)] to [44/72/100/128/156/ (+40% AP)]

Distortion (W) damage lowered from [85/120/155/190/225 (+60% AP)] to [40/55/70/85/100 (+20% AP)]

Mimic'd Distortion (R+W) damage lowered from [125/225/325 (+50% AP)] to [60/120/180 (+30% AP)]

Lucian

[context]

Piercing Light (Q) new effect to tool tip - "Piercing Light's cast time decreases slightly as Lucian gains levels."

"Q cast time now scales from 0.4s down to 0.25s by Lucian's level (was 0.35 flat previously)"- src.

(W) cast time lowered to 0.25 from 0.35 - src.

cast time lowered to 0.25 from 0.35 - src. Q + W - :"Post cast lock on both Q and W should now be able to be consistently overridden by other actions (attacks, movement, spell casts) rather than sometimes requiring multiple clicks on a target, clicking to move then clicking to attack etc. " - src.

Nocturne

"E tether range indicator for Nocturne, R slight animation adjustments." - Meddler - source.

Double Up (Q)

[ removed - "If the first shot kills its target, the second deals 50% increased damage."

- "If the first shot kills its target, the second deals 50% increased damage."

Second shot damage lowered to match 1st shot damage

[ NEW ] 20/35/50/85/80 (+85% total AD) (+35% AP)

] 20/35/50/85/80 (+85% total AD) (+35% AP)



[ OLD ] 40/70/100/130/160 (+100% total AD)(+50% AP) [ new effect ] "The second shot can critically strike for [crit multiplier - 200% base], and it always critically strikes if the first show kills its target. "





Vault (E): [ ALL CHANGES REVERTED ]

Cooldown increased from 12/11/10/9/8 to 15/13.5/12/10.5/9



Mana cost increased from 50 to 70 at all ranks.

Base armor lowered from 25.88 to 22.

Battle Roar (W) increased % dmg healed from monster attacks lowered from 100% to 50%

Rune Prison (W) root duration lowered from 1 second to 0.75 seconds.

Spell Flux (E) cooldown increased from 2.25 to 3.25/3/2.75/2.5/2.25



Talon

[ Reverted ] Noxian Diplomacy (Q) damage lowered from 80/100/120/140/160 to 60/85/110/135/160 [ Reverted ] Rake (W) cooldown increased from 9 seconds at all ranks to 11/10.5/10/9.5/9 seconds.

Two new champion skins debuted in the 7.5 cycle -andHere'swith a bugs and feedback thread forNew chroma on for both theskin and forKeep watch on those dragons (or hunters!) with the newThree new summoner icons to go with the new skins were also added this cycle:A new Demacia emblem summoner icon was also added this cycle.We also have a new login theme featuringSimple recalls are being added to 74 older champions and 351 skins! These simple recalls are reused animations from idles and emotes!Here's context from Context & Changelist from Changelist from Changelist from Changelist from