Hello, mates! Today’s agenda are— AR, Unity, Vuforia and Sketchfab.

I wrote an article about prototyping AR/VR on the web and decided to close all blind spots for myself in this topic and try Unity 3D. What approaches does it have for Augmented Reality? How easy it is, compared to A-Frame? The reason I selected Unity 3D + Vufiria to achieve AR is that Unity 3D is the most popular tool to make 3d games today, also, developers integrated Vuforia Engine as a default component in the new version.

Oh, what is Vuforia? Vuforia is an Augmented Reality platform supporting mobile, desktop, HMD (Head Mounted Display)

I’m not offering you something new in order to achieve AR with Unity. I just followed to already made tutorials from different people and I want to show you the differences between WebAR and Unity AR, which I will write in the end of the article. Most part of the article will be in speedy screencasts just to avoid explaining every step.