Now that you've finished your hideout it's the time to showcase it.Poor presentation may lead people to not view your hideout at all. Spend a bit of time to present your hideout in a way that showcases the effort you've put into it.One of the most common mistakes is not adding image/url BB code. Not many people will bother to highlight and paste the image link you've put in your post. Don't worry BB code is simple, simply add the image tags around the image url or highlight the image url in your post and click the "Image" button at the top.The forums will automatically scale down your images to fit. If you'd like to display your images in higher resolution you can use an image host such as imgur.com and make an album. Don't forget to add the url code so people can click on it.Having to click on every spoiler tag serves no purpose other than annoying the viewer.Another common mistake is taking screenshots with the game UI on. The game UI will both distract viewers and obscure things you may want to be seen. Below are two examples, one with the game UI on and one without.There are various obstructions cause in the UI, most of them are avoidable through the options menu.• Buffs• Chat• HP/MP numbers• The bottom UI• Highlighting• Summons/Pets• Auras• Character Effects and Apparitions• Mini HP bars• Performance statistics• Minimap/Overlay map• Quest Tracker• Friend Notifications• Window BarKeep in mind you want to showcase your hideout, not your character.This screenshot lacks any UI. The bottom UI was cropped off since there's no option to turn it off. You can crop using a program such as ShareX or just edit them afterwards. You don't have to crop it though.When doing a video mute your mic unless you want to talk during the video. Ensure that you capture the game in the correct aspect ratio as well as leave out the window borders. OBS is a great video capturing program that allows customization of output files and is watermark free.If you're doing a video and would like better camera movement consider lowering your movement speed. Making your character slower will give more time for the viewer to process the atmosphere and detail of your hideout.• Increase the size of your game window. It will have to be extremely long to hide any UI.• Right click your source, go to filters.• Add a Crop/Pad filter.• Uncheck Relative and set the width/height of the capture.• Change the X/Y positioning until your character is centered.• Record.

An example of video stitching. It stiches 9 different videos together.By stitching video together you can create the illusion of zooming out past the normal distance. This technique, however, does have its limitations. Because PoE isn't a true isometric game and uses FoV any movement by the player will change perspective, and thus skew stitching. It is recommended to record around short objectives and those of natural, as opposed to artificial, backgrounds as these are more forgiving.I start by recording the game at an extremely large resolution. You wont be able to see more by increasing the height of the video but increasing the width will show more, albeit with more skewing. For this example I recorded at 3400x800 and scaled it down in the editor to a 1280x720 canvas. The bottom of the video is cropped to remove the UI and the top is also cropped with feathering to allow it to blend into the next video. I start from the bottom up as there's more space above the player than below as the UI obscures much of the bottom. I use Adobe Premiere to edit video but any decent video editor should have similar functions.The next video gets the same treatment. I recorded all of the videos on the same Y axis so I'll only need to move each video on a single axis to stitch them. I'm looking for landmarks so I can correctly align them to each other.Further in the process. The crop needed to have some weird angles in it as the outside edges are skewed more.The completed stitch prior to blurring. As you can see the outsides show duplication and some clear stitching marks. The skewing makes it difficult which is why natural objects like trees are well suited for this technique.The entire process is quite time consuming, especially if you want to have a clean edges.

Favor Farming Part 2 In the previous favor post I described how to farm favor sustainably. Meaning that you can continue indefinitely as the drops should be enough to cover the costs. In this post I'll list the ways of unsustainable farming. You'll bleed currency but the rate of favor per hour is higher. None of these methods focus on "playing" the game normally. Speed is the key to maximizing favor and as such it is recommended to build around it. T1/T2 Rushing I mainly used this method to farm atlas objectives but it is decent for favor as well. Maps that allow you to view the entire map and have a quick, fixed boss route are preferred. Maps such as Ramparts and Iceberg are excellent as you'll have to traverse the entirety of the map in order to reach the boss. Maps such as Atoll and Channel are not because of the multiple dead ends which can hide Zana and Niko. With a +250% movement speed build I was able to farm around 150k/hr which is comparable to quarry. The next update will raise the atlas objective chance but the majority of favor comes from random missions. Sulphite Scarabs Sulphite scarabs are one of the easier methods to farm favor. Assuming you only want favor, and not sulphite as well, you actually want the 1 node missions. Rusted is preferred because of the cost. This method can do around 650k/hr. Split Bestiary Rota This method requires a party of 5. Split bestiary scarabs require a large amount of teamwork and communication. Every mistake will lead to a drastic amount of reduction to efficiency. Here's the order of steps: • Each player opens a high tier map with a bestiary scarab. • They capture all beasts except for one. • Players rotate to each hideout to capture the final beast. • Repeat Assuming no one dies and everyone clears on time it can net around 1 million favor an hour. This is both the least forgiving and most efficient way to farm favor. Conclusions: • Low Tier Boss Rushing 150k/hr • Sulphite Scarabs 650k/hr • Split Bestiary Rota 1m/hr Although these numbers do look enticing take into consideration the time needed to farm currency as well as the time required to purchase the maps and scarabs. As Betrayal is going core next league and the scarab supply will decrease it will both be more expensive and difficult to purchase scarabs.

You have to adjust a little bit to the layout (which is pretty much the same everytime, so a few runs and you'll know how to sprint through the zone). The masters spawns are decent, but still spread out. When you know your way, on the other hand, and the crooks and corners that a beast or an incursion might pop in, hightens your efficiency quite abit. The waypoint in Foothills is quite center, which makes it possible for faster zoning than perhaps Harbour Bridge (I personally have an old pc so, it's preferable to me that I don't have to switch zones constantly). My routine usually takes me from waypoint down close to the Vastiri Desert (I never use this for zoning, always go back to the waypont), then run back up the way towards Tunnel. I rarely have to use Tunnel to zone back, since waypoint usually is close enough by when a zone is finished. But overall it takes around a ½-1 minute to clear a zone spawning the syndicate. Which gives you around 60+ zones per hour. I would guess that every 3rd to 5th of the zones have some kind of master mission. That's 20 zones * 6500 favour = 130k Favour. Now you might get lucky and you might be abit unlucky with the spawn rate. But this wasn't meant at all as a straight up favour farm, rather a currency farm with that added bonus of having some decent favour coming in =)

That does sound good. I may have to look into it if syndicate farming stays the same. Your estimate of 33-20% is accurate for the lower estimate I believe. Me and Xoivi did some logs for spawn rates in quarry and got around 20%.What's interesting is that Alva and Niko share the same spawn locations along with essence and shrines. I'm unsure if the later two have any effect on master spawns though and it'd be unpractical to try and test that theory.The first post has been cleaned up and updated. All that remains is the updating of the rest of the content then I can start on new stuff.