Thoughts and Prayers

Thoughts

Wonderous item, legendary (requires attunement)





Thoughts was one of two brass knuckles wielded by an ancient monk of a forgotten land. It was said the wielder could cause great pain in their opponents without touching or damaging them. Many have gone in search of the pair of weapons, to learn their secrets.





Thoughts is a right handed black steel knuckle. It covers the entire portion of the hand used to punch. A rune appears on each of the fingers, written in celestial and reading in order: Charity, Fortitude, Temperance, and Justice.

While attuned, the wielder is proficient in the use of this weapon. Treat attacks made with this weapon as unarmed attacks with a damage die of 1d4, unless the damage die would be higher.

This is a +1 weapon, gaining +1 to attack and damage rolls.

When attacking with this weapon, the wielder's range for unarmed attacks extends to 15 ft., and deal damage as Psychic damage.

Each time an attack is made one of the runes on the knuckles beings to glow faint purple, becoming charged. Runes charged this way retain their charge for 1 minute.

Prayers

Wonderous item, legendary (requires attunement)





Prayers was one of two brass knuckles wielded by an ancient monk of a forgotten land. It was said the wielder could cause great pain in their opponents without touching or damaging them. Many have gone in search of the pair of weapons, to learn their secrets.





Prayers is a left handed shining gold knuckle. It covers the entire portion of the hand used to punch. A rune appears on each of the fingers, written in celestial and reading in order: Prudence, Forgiveness, Faith, and Hope.

While attuned, the wielder is proficient in the use of this weapon. Treat attacks made with this weapon as unarmed attacks with a damage die of 1d4, unless the damage die would be higher.

This is a +1 weapon, gaining +1 to attack and damage rolls.

When attacking with this weapon, the wielder's range for unarmed attacks extends to 15 ft., and deal damage as Radiant damage.

Each time an attack is made one of the runes on the knuckles beings to glow faint yellow, becoming charged. Runes charged this way retain their charge for 1 minute.