Move|Action|Damage|ThoughtsNeutral Air|Lucas spins aroud, creating a small field of PSI energy around him.|8%|This is probably Lucas' most used aerial because how amazing it actually is, it auto-cancels if you do a SH and immediately n-air and you can string this at lower percents. Personally i like to use this as an aggressive approach, short jumping in with a n-air is something you should definitely try to get damage onto them. It's also a combo starter! More info in combos! You can try baiting with it using SH n-airs because of how fast it cancels.Forward Air|Lucas does a fast kick forward, releasing a small PSI energy blast by the end of his shoe|Sourspot: 8% Sweetspot 11%|A very good aerial. You need to space this so that you hit the sweetspot of it. It combos out of n-air at low to mid percents. It has a some ending lag to it, you can't use it or anything else immediately after like you pretty much can do with n-air. It also has some landing lag, so don't go around and do SH f-airs, you're very likely to end up being punished for it. Even though its laggy, it's a really good aerial that has good range and kills at higher percents. What i like most about it is that you get rewarded for spacing it properly. Just like Marth but with all of his attacks.Down Air|Lucas kicks towards the ground four times releasing small bursts of PSI energy at the tip of his shoes.|1st: 3,5% 2nd: 3% 3rd: 3% , 4th: 5%|This aerial can be pretty good if you land all four hits, but it doesn't draw people in like n-air does, so it's really hard to do so. It's even harder to spike with it because of this, you might hit the first 2 or 3 hits, but you might miss the final one which makes this aerial unreliable. And even if you would hit the final one, you might not sweetspot it. So it might not spike and then it would just send your opponent sideways. This move cancels on the ground only if you full hop d-air instantly. If it wouldn't have this landing lag and would draw in your opponent like n-air does, then this aerial attack would have been super good. One thing you can do though is to use it to cover recoveries that are very linear, say if Fox is aiming to grab the ledge(as he should). You can just jump off the ledge and cover it with the attack and spike him with the fourth hit with the range d-air actually has. Space it properly. If you have trouble using it, just use PK-Freeze to cover and pressure recoveries or use PK Thunder.Back Air|Lucas flips backwards and kicks in aarc behind him, releasing PSI energy at the tip of his shoes.|Sourspot: 7% Sourspot 2: 9% Sweetspot: 12%|This move has 2 sour spots: The first one is if you hit it too close to you and the second is if you it it at the very tip of the PSI energy. The sweetspot is in the centre of the PSI energy. It is my favorite aerial, i can't say enough good about it. It has no end lag, you can use it again immediately and wall out your opponents and it doesn't have a lot of landing lag. Almost as little lag frames as n-air! It's only draw back is the sourspot at the very end of it. But when you hit this move in the middle, it meteors and sends your opponent into the abyss and kills off stage at 50% and even if they're below that percent, it sets you up for an edgeguard. Though, if it kills at early percent is character dependant, as some characters have really good recoveries, and some don't. Sometimes it won't spike, but sends your opponent far sideways. So it's really good anyway. Learn to space this correctly and wall your opponent. Once they're off stage, try going for that sick spike. Let's be real though, it's the sickest looking spike in the game.Up Air|Lucas heads his opponent.|13%|A very short attack. Ness' up-air is better because of how small Lucas up-air is. But It's very strong once it hits and it true combos out of d-throw! Though it's not very reliable considering how small its hitbox is. But if you read your opponent's DI out of a d-throw at higher percents you will get yourself the kill. But then again, it's a great kill move that true combos out of d-throw.Z Air|Lucas throws out his rope snake to deal damage to his opponent.|2% - 4%|You can use this to poke your opponent. It does 2% at the end of it and 4% when closer to you. Its range is amazing, and it can be used to grab the ledge. If you grab the ledge with it, you can move out of grabbing the ledge faster than characters that doesn't have a tether grab! And if you miss, you can just launch yourself towards the stage with PK Thunder. It's a good move for poke, but then again you have PK Fire. Personally, i don't use this a lot, but i should definatly consider it. It true combos into many attacks when used close to the ground! More info in combos!