Announcing the Next Torque 3D Steering Committee and T3D 3.5.1

The New Torque 3D Steering Committee

Torque 3D 3.5.1

Fix for ballistic projectiles not bouncing (link)

Bullet physics applyImpulse() fix (link)

Revert trigger polyhedron change (link)

Update version reporting to 3.5.1 (link)

Where to Find Torque 3D 3.5.1

In Closing

In September 2012 we launched Torque 3D as an open source engine under the MIT license. Since then, the appointed Steering Committee successfully launched three releases. On December 19, 2012, we launched T3D v2.0 as the first new, open source release. Then on May 9, 2013, we launched T3D v3.0 , our second MIT release. Finally, on November 13, 2013, we launched T3D 3.5 , the most recent version.If you haven't been following the Torque 3D Forums or read Eric Preisz's Latest Blog you may have missed the news that following the T3D 3.5 release the Steering Committee was disbanded. Myself and GarageGames were heavily involved in pushing out each new open source release, and with my time now going towards the business' service work this was not sustainable. All work on the main T3D GitHub repository was put on hold, although of course, anyone was free to fork the repo and continue with their own work.With one chapter closed, a new one began in January 2014 with a renewed interest from the community in continuing development in T3D's main repo. Over the last few months GarageGames and the community have come together to create the first, completely community driven Steering Committee.The following community members are now your new, Torque 3D Steering Committee:With this fresh start, the new Steering Committee has come up with their own charter that replaces the previous one. You may read it here on the GitHub wiki. I expect that you will be seeing a number of changes on GitHub and elsewhere as they mold the public view of Torque 3D to their own vision.Following the T3D 3.5 release there were a few bugs introduced that impacted people's game creation. Since this release a few Pull Requests were merged into thebranch to fix these issues. In order to provide a clean start for the new Steering Committee I have pushed out these fixes as T3D 3.5.1 and thebranch is now clean.The following changes have been made for T3D 3.5.1:As always you may find Torque 3D over on GitHub. Here is a list of all repositories:With the release of Torque 3D 3.5.1 all changes in thebranch have been moved into thebranch.In addition to GitHub we also have our own ZIP package that combines the Torque3D repository with the updated TorqueScript documentation, the, and compiled versions of each of the templates. This package is ideal for those that do not wish to compile Torque 3D on their own, and is available here:Thanks to each of the new Steering Committee members for stepping forward and accepting the responsibility as Torque 3D's new stewards. I look forward to future releases of what I believe to be the best, open source 3D game engine available.- Dave