"NPC Combat Companion"

For example, when it comes to tamer characters, I've always expressed caution, because the tamer skill in effect almost doubles any player's ability to hunt or fight at any level they are currently more challenged in. From the tamer player perspective, this is a good thing, yet from any player without such a pet, then they are at a great disadvantage when the two are compared.Yet, another thing I see that becomes very possible in our future because of taming, is having an. From the standpoint of craft players and the COTO-Store for (cosmetic low level starter) equipment, such a thing would be a great boom for economic business.But there it is again... "The Power Creep", which would then, just as the tamer skill did, almost double any player's hunting abilities and leaves the non-tamer character behind in their hunting abilities.I'm sure @Chris has some balancing issues in mind that will counter such effects, but it will remain speculative until he does. In the mean time, our game will ebb and flow within it's balancing ways of development, which is bound to cause controversy as such issues arise, yet I do predict that Power Creep will be a greater increasing issue within our game, because of it's current trajectory of advanced power being introduced into it. This current introduction of new stronger power isn't right or wrong, it's only a rise in the Power Creep trajectory which at some point will either be dealt with, or allowed to follow it's very predictable effect in limiting our game's ultimate lifespan.