Horizon is a very large scale overhaul of Fallout 4 that rebalances and expands the gameplay from the ground up.



It contains thousands of changes, redesigned systems, and new additions to very carefully balance EVERYTHING together.



Horizon is heavily focused and balanced around Survival Mode to make the game more challenging and immersive,



however it can be used with any difficulty mode if you wish.

v1.8.x - WAAAAAAAY to o many things, check the patch notes in the posts tab sticky!

v1.7.x - New settlement addons, new combat pet management, new weapons, dynamic encounter tweaks, and much more

New settlement addons, new combat pet management, new weapons, dynamic encounter tweaks, and much more v1.6.x - Large overhaul to all NPCs and scaling, kill tracker, dynamic encounters, many new weapons, settlement changes, and more

Large overhaul to all NPCs and scaling, kill tracker, dynamic encounters, many new weapons, settlement changes, and more v1.5.x - Skill System, Companion Leveling, Workshop additions... too many things to write here! See the patch notes!

Skill System, Companion Leveling, Workshop additions... too many things to write here! See the patch notes! v1.4.8 - New large Architect structures, Cargo Bot supply lines, New custom workshop lighting, Workshop Ration system

New large Architect structures, Cargo Bot supply lines, New custom workshop lighting, Workshop Ration system v1.4.x - New Architect structures, Settler Outfitter overhaul, new laser and plasma weapons, new personal toolkit and scrapping, and more

Architect structures, Settler Outfitter overhaul, new laser and plasma weapons, new personal toolkit and scrapping, and more v1.4.2 - Architect additions and fixes, misc fixes, new nuclear fragments from scrapping junk

Architect additions and fixes, misc fixes, new nuclear fragments from scrapping junk v1.4.0 - Architect v1.0, New death revival system, New explosives, New scrapping tool, Settlement changes, New crops, New vendors, New buildings

Architect v1.0, New death revival system, New explosives, New scrapping tool, Settlement changes, New crops, New vendors, New buildings v1.3.0 - Production overhaul, Cargo Bot additions, new Katana, Doctor access in GN, detailed mod descriptions, HC mode, and a lot more

Production overhaul, Cargo Bot additions, new Katana, Doctor access in GN, detailed mod descriptions, HC mode, and a lot more v1.2.1 - Adjustments for 1.2, Economy tweaks, new versions of the tavern/townhouse, new purifier pump, black color theme for institute guns

Adjustments for 1.2, Economy tweaks, new versions of the tavern/townhouse, new purifier pump, black color theme for institute guns v1.2.0 - Settler Jobs, Ammo Switching, Armor/clothing overhaul, Settler Outfitter, Backpacks, new outfits, and many other things (read the patch notes)

Settler Jobs, Ammo Switching, Armor/clothing overhaul, Settler Outfitter, Backpacks, new outfits, and many other things (read the patch notes) v1.1.4 - Fixes to heatlh problems with Triggermen, and a few other minor fixes

Fixes to heatlh problems with Triggermen, and a few other minor fixes v1.1.2 - Alpha Wrist Device system overhauled, additions/tweaks to damaged weapons, new clothing variations, weapon addon system, and more

Alpha Wrist Device system overhauled, additions/tweaks to damaged weapons, new clothing variations, weapon addon system, and more v1.1.0 - A brand new crafting system called the "Experimentation Lab", many weapon/NPC/loot changes, Raider additions/changes

A brand new crafting system called the "Experimentation Lab", many weapon/NPC/loot changes, Raider additions/changes v1.0.7 - Triggermen overhaul, partial Nuka World NPC balancing, DLC weapon upgrades/changes, Cooking categories, Legendary names, etc.

- Triggermen overhaul, partial Nuka World NPC balancing, DLC weapon upgrades/changes, Cooking categories, Legendary names, etc. v1.0.6 - Incinerator weapon, Townhouse prefab, a new type of ballistic weave, ammo/weapon changes, misc fixes

- Incinerator weapon, Townhouse prefab, a new type of ballistic weave, ammo/weapon changes, misc fixes v1.0.5 - Bug fixes

- Bug fixes v1.0.4 - New settlement building prefabs, 29 new mail events, super mutant/deathclaw changes, settings holoetape, misc changes

- New settlement building prefabs, 29 new mail events, super mutant/deathclaw changes, settings holoetape, misc changes v1.0.3 - New turrets for Robotics Expert, and new dogs for Attack Dog. Feral ghoul balancing, misc DLC fixes, and other adjustments

- New turrets for Robotics Expert, and new dogs for Attack Dog. Feral ghoul balancing, misc DLC fixes, and other adjustments v1.0.2 - Sim Settlement balance patch, re-enabled 1 of the DLC factory machines

- Sim Settlement balance patch, re-enabled 1 of the DLC factory machines v1.0 - Focused specializations, weapon perk overhaul, dogmeat/attack dog updates, mailbox, crop overhaul, hacking devices, and more





v0.999e - Pre-patch for 1.0: New methods of breaking into locks, new companion weapons, Raider Overhaul compatibility patch, and more

- Pre-patch for 1.0: New methods of breaking into locks, new companion weapons, Raider Overhaul compatibility patch, and more v0.999d - Pre-patch for 1.0: Update to medical items, Weapons Lab crafting station, Cargo Bot updates, new Timescale addon, fixes, misc changes

- Pre-patch for 1.0: Update to medical items, Weapons Lab crafting station, Cargo Bot updates, new Timescale addon, fixes, misc changes v0.999c - Pre-patch for 1.0: New Save Game consumable item, Large overhaul of the Caravan Travel, misc fixes/tweaks

- Pre-patch for 1.0: New Save Game consumable item, Large overhaul of the Caravan Travel, misc fixes/tweaks v0.999b - Pre-patch for 1.0: New system to catalog magazines into Recipe Perks. Fixes for ammo crafting and ammo loot.

- Pre-patch for 1.0: New system to catalog magazines into Recipe Perks. Fixes for ammo crafting and ammo loot. v0.999 - Large Update: Doctor overhaul, poison overhaul, ammo crafting, vendor overhaul, NPC changes, many more things..

v0.91 to v0.998 - Initial Beta versions

Check the forum tab for full patch notes.





News for v1.9.x





greatly





entire

entire playthrough

Skills - A REAL skill system that allows you to improve skills based on perks, magazines, and even performing activities.

A REAL skill system that allows you to improve skills based on perks, magazines, and even performing activities. Architect - A very large settlement system that allows you to place entire buildings, as well as many utilities

- A very large settlement system that allows you to place entire buildings, as well as many utilities Dynamic Encounters - Enemies will hunt you down based on your kill counts and your current threat level

Kill Tracker - Kills for many enemies are now tracked in more detail, and rewards are granted based on counts

Companions - Companions can level up with you and gain stats.

- Companions can level up with you and gain stats. Medical - Healing in Horizon requires actual medical treatment, and you can no longer be healed otherwise.

- Healing in Horizon requires actual medical treatment, and you can no longer be healed otherwise. Aid - Many brand new healing/buff/utility items have been added to expand survival and quality of life.

- Many brand new healing/buff/utility items have been added to expand survival and quality of life. Combat - Combat is more challenging, while removing the "bloated" health pools many enemies have.

- Combat is more challenging, while removing the "bloated" health pools many enemies have. Weapons - All FO4 weapons and attachments are completely overhauled and rebalanced.

- All FO4 weapons and attachments are completely overhauled and rebalanced. Custom Weapons - Many newly assembled ranged and melee weapons for you and NPCs to use

- Many newly assembled ranged and melee weapons for you and NPCs to use Armor - All FO4 armor is completely overhauled, and includes updated and new mod slots for clothing and armor

- All FO4 armor is completely overhauled, and includes updated and new mod slots for clothing and armor Armor Pieces - All armor pieces can be worn over clothing, and optionally hidden or changed cosmetically

- All armor pieces can be worn over clothing, and optionally hidden or changed cosmetically NPCs - Many NPCs have a custom scaling system to allow them to properly scale with your level.

Loot - A VERY large amount of changes were made to loot in order to balance and add immersive detail to the game.

- A VERY large amount of changes were made to loot in order to balance and add immersive detail to the game. Containers - Many new items and loot changes make looting containers and NPC's more immersive.

- Many new items and loot changes make looting containers and NPC's more immersive. Lock Breaching - Horizon has it's own system of breaking into locks and terminals, aside from the standard methods.

- Horizon has it's own system of breaking into locks and terminals, aside from the standard methods. Ammo - Ammo is much more difficult to acquire, can be crafted, and contains many new ammo types

- Ammo is much more difficult to acquire, can be crafted, and contains many new ammo types Ammo Swapping - Many weapons can swap ammo types in the field, using a special toolkit item

- Many weapons can swap ammo types in the field, using a special toolkit item Perks - Many perks have been completely redesigned to provide new bonuses and have new purposes.

- Many perks have been completely redesigned to provide new bonuses and have new purposes. Specializations - Based on the perks you have, you can choose 2 combat-based specialization at specific levels.

- Based on the perks you have, you can choose 2 combat-based specialization at specific levels. Survival - Many changes have been made to rescale and rebalance how survival mode works.

- Many changes have been made to rescale and rebalance how survival mode works. Items - Junk items have been expanded to provide more purpose for crafting (including MANY new items.)

- Junk items have been expanded to provide more purpose for crafting (including MANY new items.) Magazines - Collecting magazines actually has an extra purpose, which grants skill and unlocks certain recipes.

- Collecting magazines actually has an extra purpose, which grants skill and unlocks certain recipes. Crafting - The crafting system is greatly expanded, and has recipes that can be unlocked through various methods.

- The crafting system is greatly expanded, and has recipes that can be unlocked through various methods. Settlements - New settlement objects: defenses, vendors, decorations, and new types of crafting stations.

- New settlement objects: defenses, vendors, decorations, and new types of crafting stations. Progression - A new settlement progression system, that has goals/rewards for settlement builders (still in development.)

- A new settlement progression system, that has goals/rewards for settlement builders (still in development.) Travel - A new fast travel system to immersively allow you to travel between settlements.

- A new fast travel system to immersively allow you to travel between settlements. Mail - A new mailbox system is created, to allow you to receive messages and items from various NPCs.

- A new mailbox system is created, to allow you to receive messages and items from various NPCs. Levels - All levels are rescaled in Horizon, to provide a more classically controlled environment.

- All levels are rescaled in Horizon, to provide a more classically controlled environment. Scrap - Weapons and ammo can be scraped into useful parts, made to craft other weapons/ammo or devices.

- Weapons and ammo can be scraped into useful parts, made to craft other weapons/ammo or devices. Storage - Cargo Bots that can be summoned to carry junk back to your settlements.

- Cargo Bots that can be summoned to carry junk back to your settlements. Sorting - Horizon has it's own inventory sorting fully intended to be used with DEF_UI's icons.

- Horizon has it's own inventory sorting fully intended to be used with DEF_UI's icons. DLC - All DLC's are optional, but contain full support to rebalance DLC elements as well.

- All DLC's are optional, but contain full support to rebalance DLC elements as well. Misc - Many various minor tweaks and bug fixes.

- Many various minor tweaks and bug fixes. Addons - Multiple difficulty modes, optional gameplay addons, optional screen effect tweaks.

the player's health pool is somewhat larger than normal, but enemies will wear you (and your supplies) down

fixed-values

Food/Water/Sleep/Perks/Level-ups no longer restore health

Bandages and First Aid Kits can be used out of combat to heal wounds

and First Aid Kits can be used out of combat to heal wounds Limb damage can only be cured by "Trauma Kits" (and doctors) now (crafted only; at the chem station.)

now (crafted only; at the chem station.) Stimpaks are the only thing that heals in combat (and no longer heals limb damage)

are the only thing that heals in combat (and no longer heals limb damage) Adrenaline Injectors are used as a crafting ingredient, or to heal your downed companions

are used as a crafting ingredient, or to heal your downed companions New crafting ingredients are added to some recipes (some require salvaging, some crafting)

Pharmaceuticals are crafted under the "Utility" category of the chem station, and are used to craft medical supplies

Your health pool (and enemies too) does NOT increase when you gain levels

Doctors

Advanced Antibiotics - Cures all illnesses (this is the old standard antibiotics)

- Cures all illnesses (this is the old standard antibiotics) Basic Antibiotics - Cures only infection

- Cures only infection Poison Antidote - Cures poisons

- Cures poisons Jet Coffee - Cures Lethargy

- Cures Lethargy Atomic Scotch - Cures Parasites

- Cures Parasites And many other items also provide new bonuses and cures

Radiation

Poison damage

Fire and Cryo damage

real cooked meals

Desolation Mode

Hunter - Allows you to harvest meat and other parts from animals and creatures

- Allows you to harvest meat and other parts from animals and creatures Survivalist - Each rank grants you new types of survival-based items you can craft

- Each rank grants you new types of survival-based items you can craft Technologist - Allows you to salvage robots, synths, and certain appliance/machinery containers

- Allows you to salvage robots, synths, and certain appliance/machinery containers Iron Defender - Grants you defensive benefits with each rank

- Grants you defensive benefits with each rank VANS - Now grants you bonus perk points every 5 levels (this offsets the slower leveling progression)

grants you bonus perk points every 5 levels (this Medic - Each rank grants you new types of medical supplies you can craft

Weapons perks

Marksman - Improves range and accuracy for ballistic weapons, and armor penetration for ballistic rifles.

- Improves range and accuracy for ballistic weapons, and armor penetration for ballistic rifles. Future Soldier - Improves different aspects of energy weapons.

- Improves different aspects of energy weapons. Gunslinger - Improves reload speed, hip accuracy, and other benefits. Bonuses are focused on pistols and shotguns.

- Improves reload speed, hip accuracy, and other benefits. Bonuses are focused on pistols and shotguns. Commando - Improves hip fire accuracy and other bonuses focused around assault weapons and combat knives.

- Improves hip fire accuracy and other bonuses focused around assault weapons and combat knives. Big Leagues - Improves melee armor penetration and other bonuses.

- Improves melee armor penetration and other bonuses. Demolition Expert - Improves explosives and fire-based weapons. Grants ability to craft explosives.

- Improves explosives and fire-based weapons. Grants ability to craft explosives. Attack Dog - Improves the damage of your canines, and allows you to call in a Guard Dog for assistance.

- Improves the damage of your canines, and allows you to call in a Guard Dog for assistance. Robotics Expert - Allows you to place Mini-Turrets, and hack robots.

Focused Specializations

Sharpshooter - Improves damage with specific rifles

- Improves damage with specific rifles Cyborg - Improves damage with energy weapons

- Improves damage with energy weapons Duelist - Improves damage with Pistols and Double-Barrel Shotguns

- Improves damage with Pistols and Double-Barrel Shotguns Master Commando - Improves damage with assault weapons, Combat Knives, and Throwing Knives

- Improves damage with assault weapons, Combat Knives, and Throwing Knives Maurader - Improves damage with melee weapons, and adds benefits to power attacks

- Improves damage with melee weapons, and adds benefits to power attacks Demolitionist - Improves damage with explosives and fire-based weaponry

- Improves damage with explosives and fire-based weaponry Animal Handler - Improves your canines' damage and damage reduction

- Improves your canines' damage and damage reduction Combat Engineer - Improves your Mini-turret damage

Running away and regrouping might be a valid option now.

Sneaking by enemies instead of engaging them might be a valid option now.

Using tactics you normal don't use (like explosives and traps) might be a valid option now.

NPC vulnerabilities are more drastic and varied

Critical hits can also occur outside of VATS now

a chance to drop a damaged weapon instead of a functional weapon

damage per hit

A few useful items are:





Cargo Bot 1-X - A device used to call a robot that can send junk back to your settlements

Lock Breaching Tools - Used to break locks and hack computers

Turret Deployment Parts - these parts can be carried with you, to make setting up simply pipe turrets at new settlements easier

Supply Kits - these are used to supply Caravan Travel Hubs and Settler Missions

Cargo Bots - These are crafting ingredients used to build new settlement devices and wrist device upgrades

Filters - Used to either craft gas mask upgrades or directly craft purified water bottles

Portable Memory Device - Allows you to save your game

Tools, parts, bottles, etc.

Contracted Work

All grenade, mine, and trap recipes, are moved to the Weapons Lab

Ammunition: Contains recipes to load your own ammunition

Imported Ammunition: Specifically for ammo used by external mod-created weapons

Weapons: Companion weapons, and external mod-created weapons

Disassembly: Contains recipes to scrap ammo/explosives into parts

Contracted Work: Some recipes can be used without specific skill-based perks, but at a cost

Resource Management Table

This crafted object can be interacted with to control resource production

Some resources require Fuel to find/process materials (purified water, wood, concrete, steel)

Fuel can be found from existing junk containing "Liquid Fuel" or can be crafted as a more expensive last resort

Resource utilities will give a very small amount of happiness (this is mainly just to flag it as a workshop object)

Water Purification Units

Purification Units are the only way to produce purified water bottles now, through the Resource Manager console

The generic "Water" settlement resource now gives Dirty Water to the workbench instead of purified water

Each purifier grants a significant amount of happiness for the settlement

Command Mailbox

This mailbox allows you to receive messages and items from NPCs, based on different events

It can be accessed from any settlement

New defenses were added

Watchman's Tower - A new guard tower that can automatically upgrade itself based on your Workshop Tech Level

- A new guard tower that can automatically upgrade itself based on your Workshop Tech Level Command Tower - A new guard tower that can automatically upgrade itself based on your Workshop Tech Level

- A new guard tower that can automatically upgrade itself based on your Workshop Tech Level Sentry Post - A simple rubber mat with a decal (so you can see which way it's facing) for a guard

- A simple rubber mat with a decal (so you can see which way it's facing) for a guard Custom Pipe Turret - A simple turret that is easy to deploy into new settlements

- A simple turret that is easy to deploy into new settlements And More..

I've created a few new decorated vendor meshes that I've always wanted to see

Full Bar (Tier 3 Food Vendor)

Diner Counter (Tier 3 Food Vendor)

Weapon Warehouse (Tier 3 Weapons Vendor)

Medical Center (Tier 3 Medical Vendor)

General Store (Tier 3 General Vendor)

Armor Outlet (Tier 3 Armor Vendor)

Tailor Shop (Tier 3 Clothing Vendor)

Settler Missions

Resource Stations

Master Workbench

Novice - NPC damage is reduced to 1.0x, player damage increased to 1.5x and medical crafting is easier (only recommended for casual or newer players) Wanderer - NPC damage is reduced to 1.0x, this difficulty is similar to the default, but gives a even 1:1 damage ratio Survivor - NPC damage is 1.5x. This is the default mode. ( RECOMMENDED - This is what I personally play on, so the mod is tuned for it. ) Veteran - NPC damage is increased to 2.5x, and doctor costs are increased Outcast - NPC damage is increased to 3.5x, and doctor costs are increased

this mod is for you.

this mod is for you.

this mod is for you.

this mod can still be for you!

REQUIRED

Fallout 4 version 1.10.64+

Starting a fresh new game (after the mod is installed) *

(after the mod is installed) Placing Horizon's ESP files LAST in your mod load order

DEF_UI (A custom modified version of DEF_UI is included with Horizon)

WARNINGS

NEVER merge Horizon's ESP files into new ESP files **

NEVER use "LOOT" to sort Horizon's files in the load order

NEVER use another mod's loose "HC_Manager.pex" file (or your survival mode will be broken)

NEVER use a s orting mod (Horizon uses it's own sorting system for the entire game)

RECOMMENDED

Playing the game on " Survival Mode " difficulty setting

" difficulty setting Fallout 4 DLCs ****

NOTE: If you don't load Horizon after all other mods, you're potentially breaking the mod at your own risk.

*

New games

NEVER



**

Merging

NEVER



***

HC_Manager

****

DLC

Recommended Mods that go well with Horizon/Architect:

Everyone's Best Friend (patch not needed - load this BEFORE Horizon)

Optional Mods that can potentially fit well with Horizon/Architect:

Sim Settlements (patch included with Horizon)

Crossbows of the Commonwealth (patch included with Horizon)

Survival Stats Widgets (Horizon is automatically compatible - do NOT use the HC_manager.pex that comes with widgets)

Homemaker (patch included with Horizon)





Mods that are completely INCOMPATIBLE:

VIS or any sorting mods

Armorsmith Extended is NOT compatible with Horizon anymore*

Settlement scrapping mods (such as Scrap Everything) are NOT compatible with Architect's Enhanced Settlements addon

compatible with Architect's addon Any mod that edits any FO4 misc items, armor, weapons, ammo, etc.

Any mod that edits any FO4 perks

Any mod that changes Survival Mode

Many mods that edit NPCs or loot directly

Many mods that edit Power Armor

PLEASE READ THE REQUIREMENTS ABOVE BEFORE INSTALLING!

HIGHLY

at your own risk

(Taken from: http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation)



How to enable modding

Navigate to your Fallout 4 Folder at the following location "Documents/My Games/Fallout 4" Within this folder you'll find a number of .ini files. Open (or create, if missing) Fallout4Custom.ini with your favourite text editor Add the following lines to your Fallout4Custom.ini

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=





Steps to prevent breaking the mod or having issues:

1.

It is REQUIRED to make sure Horizon is loaded

LAST in your mod "load order"

2.

NEVER merge Horizon's ESP files (especially Z_Horizon.esp) into a new ESP file.

Ever

3.

not

4.

5.

before

6.

7.

8.

29

9.

require

Timescale Addon - changes the timescale to 10, which feels a lot better

Extras - Includes an overhauled Home Plate, and some minor tweaks that I like to use myself

Blur Removal - Removes the blurring effects from being at low health and other situations

Strict Carry Weight - Reduces carry weight perks/bonuses for those who enjoy that type of gameplay

Example of load order :

(must be loaded first - also requires Z_Architect.esm)



(optional difficulty addon - don't use any if you want the default difficulty)



(optional mod compatibility patches)



(optional mod - adds icons to crafting menus and component tags to ground items)



(optioanl mod to remove screen blurring)



Absolutely NEVER do something like this:

WRONG ORDER - NEVER DO THIS!

BEFORE

AFTER

Uninstalling :

permanently be part of your save game file

GAMEPLAY FAQ -

Q: Raiders are taking 4 or more headshots just to die, is something wrong?

Q: Food/water is healing me -or- [insert junk item] isn't showing the right scrap.

LAST

NEVER

Q: Level-ups still heal me -or- the resource manager/etc doesn't work.



Q: Food doesn't seem to be satisfying my hunger very well. What's wrong?



Q: I can't get enough purified water.



Q: It shows I can craft an item, but it says I lack the requirements.

item sorting

Vanilla - A simple layout with only 1 sub-menu for the keyring Config #2 - Contains sub-menus for: keys, passwords, holotapes, notes, and magazines

component tags

ONCE AGAIN:

NOT

Adding custom icons when renaming weapons and armor:



Show

(1star) = Star

(1aim) = Crossheirs

(1gun) = Pistol

(1pistol) = Pistol

(1rifle) = Rifle

(1melee) = Axe

(1armor) = Armor

(1helm) = Helmet

(1skull) = Skull

(1atom) = Atom

(1power) = Power Armor Helmet



Example: (1rifle) Combat Sniper Rifle



This will show an icon in front of the name, and it will sort at the TOP of your inventory.



Also note, you can use different types of brackets to change where it sorts, in case you want items on the bottom:



(1star) <- first

[1star]

{1star}

|1star| <- last



Spoiler:

Health Management, Survival Changes, Radiation, Doctors

Training, Perks, Levels, Magazine Recipes

Combat, NPCs, Companions, Weapons, Armor

Crafting, Settlements, Caravan Travel, Cargo Bots, Production

Economy, Loot, Lock Breaching, Vendors, Exploration

Troubleshooting

S URVIVAL TIPS

Your health pool may be much larger than normal, but do NOT let this fool you into a false sense of security. Getting that health back will be much more of a challenge now, since the only sources of healing are actual medical attention. All healing is fixed values, so a larger health pool does NOT mean larger heals!

Make sure you craft enough bandages, trauma kits, and stimpaks for any trip. If you can't tend to your own wounds in the field, you're dead.

You may come to the point where ammo is so low, you'll need to melee targets down here and there. Keep a gun on hand for each ammo type. Also remember that you can buy ammo, and craft it.

Explosives and traps will suddenly become much more useful (and much more deadly towards you) now. Use tactics with these. Setup mines/traps before you engage tough enemies, throw grenades down hallways, rockets from range, etc.

Sneaking is also extremely helpful, and a huge part of the survival feel.

Eating a real cooked meal is much better than eating a lot of small garbage food (especially if each one stacks extra rads.) Cooking has become much more useful now, and the Hunter and Survivalist perks go along with it very well.

For settlements, I always recommend using self-contained food and water production at each settlement. The supply line works great for sharing workbench resources, but it doesn't seem to work well for sharing food and water. The way I balanced food and water, it is easier for high populations to manage now.

FAQ -

Q: Can you add an option for [insert specific thing]?

Q: Is there console versions available?

Q: I really like all the new changes, but the gameplay is just too hard for me and I'm stuck in a save game where it's impossible to advance.

Q: Can you make this mod compatible with [insert mod name]?

Q: Why did you add bonus perk points to VANS and not just auto-grant 2 per level to even it out?

Q: How do you get your Pipboy screen to look so sharp looking and show colored objects?

[Pipboy]

bPipboyDisableFX=1

U NINSTALLING

This mod is NOT meant to be uninstalled during a playthrough.

save game

SPECIAL points you selected on character creation

Your maximum health pool

Your total experience (this may drastically change your level based on vanilla values)

Perk points that were consumed (possibly extra points from VANS as well)

Some NPC spawns (and loot) may still retain the mod's level changes

Some vendors may retain the mod's changes until they recycle

NOTE:

A BOUT THIS MOD

C REDITS

Horizon-related Additions and Compatibility:

S PECIAL THANKS

EVERYONE