It’s been a long week. As some of you know Myself and Sax had busy weekends, taking part in the global game jam. Both of us actually got our games playable! Check them out below:

Dink’s Game – Nixon’s Angels

Sax’s Game – High Pitch

The game jam was an amazing experience, it was super tiring but ultimately I now have a playable game under my belt. Well, playable if you have a Vive!

This year’s theme was “Waves”, after our team was assembled (under the banner of “SPY VR GAME”) we started brainstorming different puzzles and play styles, settling on pre-2000 spy movies where there was an in-field operative (spy) and a hacker that assists by providing plans and live information to them.

Since the theme was “waves” we decided to tie that into the hacking aspect of the game, matching a waveform to one that the spy could modify in the game (with only the hacker being able to see the waves). Just before the midway point we had the web server plugged into unity and communicating back and forth, we had all three (Frequency, Amplitude and Phase shift) working, but we found this too difficult even when we could

control the wave and see the output, so the idea of having the Spy just control and the hacker relay the information back would have been pretty much impossible.

So we decided to tone it down and expand the map slightly, I got to work creating corridors, L sections, T-junctions, dead ends and cross sections whilst the puzzle was tweaked to randomly choose two out of the three variables and made a lot easier with a generous 30% error acceptance and adding a simple enemy that hunted you down when you got out of the first room.

In the last 14 hours we decided that we did indeed want to implement one of our initial ideas, a map that the hacker could use to guide the spy to the exit…

We finished it 5 minutes before tools down!

It was great showing it off and seeing a couple people try the Vive for the first time, you can take a look at the entire event photos below if you want:

Link to Pictures from Edinburgh Global Game Jam

There was so many amazing games that were created and I’ll definitely be going to the next one!

AetherForged Jam

There has been plenty of new content since the last blog. Dirk has managed to produce some great thematic songs for both the Silverstates, Po’s Eye and Lucan!

SilverStates

Po’s Eye

Lucan

For the visual side of things, I gave the animator an overhaul of sorts, adding auto-attack animation cancelling and a new 1-2 looping attack animation for Nibra, still a WIP with a lot of tidy still to complete.

Justus managed to get a nice distortion shader working, so now we can get some neat effects on quick dashes and spins, along with updating Nibras Q and W!

Nibras W Nibras Q

On the programming side of things Gigimoi managed to get some more work done on the dash, it is now targetable and behaves correctly, allowing us to tweak the exit point of the looped animation, more on this next time!

An initial implementation of a knockback controller was also completed, similar to the projectile controller but specifically for knockbacks being based on duration whilst having a height value.

Just Jam

Sorry that the blog took a little longer to get out than usual this week, I hope that the content made it worth the wait! Be sure to let us know what you think of our gamejam games!