Seriously, this goes on for three pages. Guy has issues.

MORE bloody migrants! How bad are things in the mountainhomes, exactly? On the upside, a few of them are experienced millers, and that's exactly what I need right now, so I won't look a gift dwarf in the mouth.I cut down some more trees and spend some time watching the surface level. A bluejay flits from tree to tree while a tribe of porcupine women walks by, sick and feverish from trudging through the slime that covers everything. The trees I cut down before don't seem to be growing back - I assume that's the slime at work, and it means forestry isn't going to be a renewable resource. Stupid slime.A fish dissector is struck by a fey mood. I'm not sure what we're going to get out of this. Awesome fish? Oh - he claimed a craftsdwarf workshop and grabbed one of my precious, irreplaceable wood logs. If this is a flimsy toy boat, I am feeding you to the magma crabs, mister.It seems we gained a mayor at some point, and he's complaining about not having an office.The fish dissector creates a wooden crown for his elf cosplay:What is this, The Crown of Elementary School? It's got chalk and a book on it. Go back to moping around the dining room drinking all my finely-made rum while I think about what to do to you. Kosoth made me invincible silver pants, why can't you be more like him? Hm? HM?He's a legendary woodcrafter now. I think I may chain him up outside and make him our promised Adree.--The miners keep whining that the rock is warm. Well yes, of course it's hot, that's the core of the planet right under your feet. Just dig where I tell you to dig and you probably won't die. Unless Marcin was right and working in the heat will slowly kill you, in which case your sacrifice will be remembered by all of dwarfkind. Also we will be incinerating your body in the magma in case you rise as a zombie. No hard feelings, right?And the dwarven caravan arrives, laden down with precious, precious wood. Yes my pretties, come close and let us trade you chalk junk for all your wondrous plant matter.I come away from the trading less one bucketful of hideous chalk earrings, and up a huge pile of wood and some cloth and leather I can keep around in case someone gets into a mood and wants it. I also trade four buffalo meat biscuits for an enormous pile of meat and fish, probably enough to feed us for a year.Unfortunately, the caravan also brings two kobolds and a goblin thief with them. Adil grabs a kobold and chokes the life out of it - the other kobold and the thief escape, stumbling through the ooze. Trying to chase them is ridiculous, as both the target and the pursuer are slowed down by constant vomiting.So, now we've got a kobold corpse, and apparently one of the caravan guards took it upon himself to murder an entire herd of keas that were wandering by. I need to dispose of these bodies fast, before they get back up again. I hollow out a little space in the clay, dump the bodies in, and brick them in. It'll do for now. Plus I'll get to see if dead things actually get up, or if I'm just paranoid about that.The forges are ready - I pop the magma, and unfortunately lose one of our legendary miners doing it. He manages to run out of the magma ducts - on fire, trailing smoke - but dies in the process. There's always a slim chance that will happen, although thinking about it now I should've just channeled from above. Oh well. We'll get to test out our burial arrangements!If I can find the corpse. All his stuff is here, where's the body?I appoint a new miner, and in the process notice that she's got at least some experience in almost every skill. This is rather weird, so I take a look at her, and see this:Assuming her name and birthdate are lies... I think the fortress has a vampire.