New (3022:3023) build is up - beta - Unity 5

A new patch has been uploadedPlease find the changelog below.We would really appreciate your feedback.As of 13th of March the update is available in beta version.To download it.Go to your STEAM client library. Use RMB on the Worlds of Magic. Select properties. Go to betas Tab. Change NONE to beta.This is the first public build under Unity 5, so we would really appreciate the Mac feedback again.-[fixed] Some enchantments could replicate infinitely-[fixed] Looped wurm's attack animation-[fixed] Rare crash on load-[fixed] Some spells would instatly self-remove after casting-[fixed] Casting a Nodebreak spell on a node captured by a defeated lord-[fixed] Permanent combat enchantments weren't saved and loaded correctly-[fixed] Razing a city will restore the terrain to its original look-[fixed] Some obstacles could spawn on walls/gates during city combat-[fixed] Issues with Extra Mana ability for items-[fixed] Heroes can now have negative mana if they use all their mana and then unequip items with ExtraMana (it will show 0, but it won't increase unless the debt is restored)-[fixed] Plague event now displays affected city's name-[fixed] Combat input settings-[fixed] Issues with input settings-[fixed] Nature Awareness caused a major freeze after casting-[fixed] Disjunction was not usable except for the first cast-[fixed] Cancelling a dispel spell will no longer remove stored spell-[fixed] Disjunction event wasn't removing the enchantment completely-[fixed] Stunning effects (such as Rebuke) were ignored by AI-[fixed] Life Drain was stealing 100% instead of 50%-[fixed] Events can no longer destroy buildings under construction-[fixed] Issues with building queue after removing a building by an event-[fixed] Resistances/Immunities/Vulnerabilities/Gaze/Thrown perks on unit abilities tab-[fixed] Blind was not working on melee attacks-[fixed] Division by zero error when using Stone Gaze-[fixed] Strange behaviour after removing Keen Edge-[fixed] Bless Weapon wasn't saved and loaded correctly-[fixed] Plain damage bonus spells weren't loaded and saved properly-[fixed] Issues with Nodebreak when cast on a node controlled by an already defeated lord-[fixed] Index out of range which sometimes triggered when moving on world map-[fixed] Null ref during diplomacy-[fixed] Holy Weapon doubled all damage instead of only mundane-[fixed] Some global events would not end correctly-[fixed] Combat log for gaze attacks-[fixed] Looped Basilisk dodge animation-[fixed] AI issues with flying units-[fixed] Minefield-[fixed] Various spell descriptions-[fixed] Nature's Cure was a once time effect instead of full heal every turn-[fixed] Fear was not displayed in combat log-[fixed] Banished sorcerer lords can no longer cast spells during combat-[fixed] Permanent combat enchantments (such as Perpetual Darkness) were treated as regular spell, causing the attacker to lose mana and spell on the first turn-[tweaked] Only one global event per turn-[tweaked] Feature generator-[tweaked] Selected battleboard frame for arena mode-[tweaked] Save/Load panel-[tweaked] Mines from Minefield-[tweaked] Racial terrain for Dwarves and Draconians-[tweaked] Old Library-[tweaked] Reduced Fear effectiveness from (10 + lvl) to (10 + lvl/2)-[tweaked] City screen GUI-[tweaked] Save/load panel-[tweaked] combat and strategic AI-[added] Active combat enchantments GUI-[added] New units and corresponding summoning spells - Dracolich, Hydra, Phantom Warrior, Shambling Mound, Sea Serpent-[added] New spells - Antimagic Storm, Shroud of Darkness, Gaia's Blessing, Counter Magic, Guardian Force, Call of the Depths, Wall of Force, Time Stop, Consecration, Mana Shield, Spiky Rocks, Detect Magic, Spell BindingPrevious changelog