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Cleric Domain: Astrology

Astrology, the art of reading the stars, is used by many cultures to look for portents and omens. Some gods have made this field of study their domain, and grant followers who delve into the secrets of the stars the powers of the constellations. Good gods of astrology grant the power of constellations to protect their worshippers, while evil gods of astrology use it to smite those who offend them.

Clerics of gods of the astrology domain are fascinated with the signs of the stars, and spend much time trying to understand their meaning.







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Astrology Domain Spells

Cleric Level Spells 1st identify, sleep 3rd augury, darkness 5th catnap, major image 7th arcane eye, dimension door 9th legend lore, scrying





Student of the Heavens

At 1st level, you learn Celestial as a language. You also gain proficiency with navigator’s tools.

Due to your knowledge of celestial bodies and their alignments, you can use navigator’s tools also when traveling on land. Double your proficiency bonus when using navigator’s tools to find your way.



Channel Divinity: Invoke the Constellations

Starting at 2nd level, you can use your Channel Divinity to draw down the power of celestial constellations. As an action, choose one of the constellations listed below and invoke it. The effects of a constellation last for 1 minute , until used, or for a duration specified in the constellation entry.

Constellation Effect The Archer The next time you or one of your allies you can see within 60 feet roll for damage, you can re-roll any one die rolled for damage once. You have to use the second result. The Priest The next time you or one of your allies you can see within 60 feet roll dice to restore hit points, you can re-roll any one die rolled to restore hit points. You have to use the second result. The Guardian Grant yourself or one ally you can see within 60 feet resistance against all damage types. This resistance lasts until the end of the target’s next turn. The Messenger You or one of your allies within 60 feet can take the Disengage action as a bonus action on their next turn. If they do so, they also double their movement speed for that turn.





Celestial Alignment

Starting at 6th level, you become able to read the celestial alignment of the constellations, imbuing them with more power.

Any time you use your Channel Divinity to invoke a constellation, you can choose if it has diurnal or nocturnal alignment. Targets of a constellation with diurnal alignment are blessed by the sun. They receive dark vision up to 60 feet. If they already have darkvision, their darkvision extends to 120 feet. Additionally, enemies are distracted by a solar glow faintly dancing around the target. All attacks against the target of the constellation are made with disadvantage.

Targets of a constellation with nocturnal alignment receive the moon’s blessing. They immediately become invisible. They become visible if they attack or cast a spell.

Effects granted by celestial alignment last until the end of your next turn.

