In case people didn't know, wall-run interactables (such as the right side of the Jungle and Lin Kuei temple) can be canceled into a fast divekick by pressing 3. Large characters however, such as Jason or Torr, instead press 2 for a lunging hammerfist. Both of these attacks hit overhead.



Also, while ground-based jump interactables always send you towards your opponent, you can choose the direction of your jump when using air-based jump interactables. This is a nifty tool for zoning.



I'm sure this is common knowledge for most of you, but I thought it was worth mentioning....