or is on a different plane, the enchantment is lost. You can also break the transfer by performing the same ritual but in reverse with the original weapon.

Starting at 7th level, you can add your proficiency bonus to any skill check related to a magic item or artifact. If you are already proficient in that skill, add double your proficiency.

Maneuvers

The maneuvers are presented in alphabetical order.

Blazing Strike. When you hit a creature with The Broken Blade while in fire form, you can expend one elemental die to attempt to set the target on fire. You add the elemental die to the attack's damage roll, and the target must make a Dexterity saving throw. On a failed save, the target takes an extra 1d4 fire damage.

Blinding Defense. When another creature hits you with a melee attack while The Broken Blade is in light form, you can use your reaction and expend one elemental die to reduce the attack roll by the number you roll on your elemental die.

Blinding Strike. When you hit a creature with The Broken Blade while in light form, you can expend one elemental die to blind the creature, giving your allies an opening. You add the elemental die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Burning Sweep. When you hit a creature with The Broken Blade while in fire form, you can expend one elemental die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes fire damage equal to the number you roll on your elemental die.

Cold's Reach. When you attack on your turn with The Broken Blade while in ice form, you can expend one elemental die to increase your reach for that attack by 5 feet. If you hit, you add the elemental die to the attack's damage roll.

Commander's Strike. When you take the Attack action on your turn with The Broken Blade activated, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one elemental die. That creature can immediately use its reaction to make one weapon attack, adding the elemental die to the attack's damage roll.

Multiple Elements There are some maneuvers that could be argued for a different element, such as Crushing Stone and Thunderous Smite which could both be either stone or thunder. As this is really just a flavored Battle Master and these are the elements I assigned to the maneuvers, ask your DM if you could add an element to a given maneuver. If your DM allows you to list more than one elemental form per maneuver, choose one form listed to learn when you gain the maneuver. You can then use the maneuver while in any form listed that you have learned.

Crushing Stone. When you hit a creature with The Broken Blade while in stone form, you can expend one elemental die to attempt to knock the target down. You add the elemental die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Deafening Focus. When you hit a creature with The Broken Blade while in thunder form, you can expend one elemental die to attempt to goad the target into attacking you. You add the elemental die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Freezing Attack. When you hit a creature with The Broken Blade while in ice form, you can expend one elemental die to slow the target down. You add the elemental die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, the target's speed is reduced to 0 until the end of your next turn.

Lightning Accuracy. When you make an attack roll against a creature with The Broken Blade while in lightning form, you can expend one elemental die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Lightning Riposte. When a creature misses you with a melee attack and The Broken Blade is in lightning form, you can use your reaction and expend one elemental die to make a melee weapon attack against the creature with the Broken Blade. If you hit, you add the elemental die to the attack's damage roll.

Maneuvering Wind. When you hit a creature with The Broken Blade while in air form, you can expend one elemental die to maneuver one of your comrades into a more advantageous position. You add the elemental die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.