Last but certainly not least is Playmaker. I don’t think Lacuna Passage would be possible without it. I’ve never been a strong programmer, but Playmaker allows me to create game logic quickly and easily. Almost 90% of the game will be done entirely in Playmaker and the other 10% is mostly just hooking it up to our other plugins and miscellaneous scripts. For example, we wanted to have the colors of our dust particle effects managed by the Unistorm day/night cycle so I simply inserted Playmaker global variables into the Unistorm scripts with very little effort. This visual scripting system is incredibly powerful and I think it would be a mistake for even master programmers to overlook it.