The Accursed Crew

The Accursed crew is a collective group of sailors' souls that linger in the material plane, unclaimed by gods or demons. As a patron, the Crew empowers those who seek treasures, freedom or vengeance; and in return, it asks for more souls to join its ranks.

Accursed Crew Expanded Spell List

Spell Level Spells 1st dissonant whispers, fog cloud 2nd gust of wind, phantasmal force 3rd call lightning, spirit guardians 4th control water, Leomund's secret chest 5th control winds, maelstrom

Unsinkable

At 1st level, you gain the ability to breathe underwater, and you have a swim speed equal to your walking speed.





You also gain darkvision out to a range of 30 feet. If you already have darkvision from your race, its range increases by 30 feet.

Sailor's Curse

Also at 1st level, when you cast a warlock spell of 1st level or higher that targets a creature other than yourself and requires concentration, the target is also subject to the Bane spell until the spell ends.

Ethereal Walk

Beginning at 6th level, you can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you start or end your turn inside an object or creature.

Ethereal Form

Starting at 10th level you gain resistance to cold damage and if you moved through a creature or object this turn using Ethereal Walk, you gain resistance to nonmagical damage until the start of your next turn.



























































