descriptionDescription

Important! Grass, like everything else, can not be traced further than the architecture of the engine allows. Therefore, at the maximum settings there is almost no difference, the difference is noticeable only for grass. (Google translator)

DDC (Draw Distance Changer) – a tool dedicated to the configuration of the draw distance of objects.

DistanceSettings.ini configuration description:

FadeMaxRegionRadius :

Don’t know exactly what this does, but it seems like it is the radius of some sort of a volume in which Objects are distributed. There for FadeOutEndDistance and FadeOutStartDistance is dependent on this value.

FadeImposterRadius :

These are the 2D Sprites , which Objects are replaced by when rendered far away from player camera. This setting is still not fully understood because if set to 1 the sprites still do not render in front of your nose. By default it is set to 99 at almost every Object.

Thanks Reavon for translating!