- developers are considering how to improve the tank movement in WoT, specifically “drifting”: “On one hand, it would widen the gameplay. On the other hand, you’d have to ‘fight your own tank’”

- the hangar interface will get a new header

- dynamic (reactive) armor will not be implemented

Storm explains the new motion physics and how it will differ from the current motion physics – there are two variants of implementation, unlimited and limited. With the new motion system limited, it is not too different from current tank motion. But with unlimited historical motion physics:

- there would be many, many drifts

- turning of a tank would be more “sharp” and “twitchy”

- a lot of “rocking” of the tank (when stopping, when accelerating, turning)

- generally there would be a lower speed of moving due to the significant losses of speed when turning

- the tank would rock a lot due to various obstacles on the ground

- no instant stops

As a result, it would be a lot harder to control the vehicle when going fast. However, there are advantages:

- not getting stuck on slopes

- no significant losses of speed or strong rocking on small obstacles

- no losses of speed on sloped surfaces

- beautiful switching of gears (in connection with new sound set)

- the drifting, if you learn to do it, can be used for some cool stuff, like instant reverse turns and such

(SS: oh now I SO want to try it!)

Storm adds that the tank rocking is not so bad by itself, but it does mess up the aiming.

- Q: “Storm, what about you and buying Crytek, are you considering it?” A: “I personally am definitely not considering it, I don’t have enough money.”

- non-material barrels will not be changed

- the dynamic suspension will appear only on HD reworked tanks

- the current HD models in 9.2 were made by the same people as the earlier 9.0 HD models

- Storm states that the “shiny” metallic tracks are historical (“tracks got worn out on metal”)