Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)



Fixed a client crash when opening the backpack while running in a language other than English.



Fixed not being able to pick-up buildings in Arena mode.



Fixed an exploit that allowed team kills with Wrangled sentries.



Fixed a bug where teleporters could be given more than their normal amount of health.



Fixed old demos with different data tables thinking the SourceTV player entity was burning.



TF Bot Changes

Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.

Fixed Engineer bot infinite build-destroy behavior loop regression

Fixed Medic bots losing their charge if they touch a resupply cabinet

Fixed a crash due to having multiple types of bot systems running in-game simultaneously

Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances

Bots no longer consider sapped sentries a dangerous threat

Bots will not try to navigate through enemy spawn rooms (unless they have won the round)

Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement

Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.





Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: