Hi, Thanks everybody for your input on the V1.5 Open Beta! A lot of Feedback has already been processed resulting in the first update – V1.53 is live.

Please note the following Known Issues:

If you host a PBEM game, and choose a slot other than the first one, you will not be able to start a game

If an AI has decided to play in “Good” mode, it will be behave in a suboptimal way sometimes, and be very passive.

If you have a “An item Has Arrived” event, and the receiving unit is killed before the event is clicked on, the game will crash

And

We’re not saying this is wrong, but our randomly generated leaders visuals are exotic enough as is 😉

We hope to have both these issues fixed very soon!

Fixes for version 1.533:

Removed “SPINOZA” cheat (unlock all skills of all classes, all at once). It makes the whole game unstable, especially with Necromancer stuff and the new specialization skills. “ERASMUS” will still function (unlock all skills for current class/specializations)

Fixed an issue where the interface would say it was too early for a city to join your empire, when the reason was something else.

Fixed a crash caused by a hero spawning in the water and instantly drowning

The minimum population of a city now scales with the game’s speed setting, this prevents a crash caused by building a settler in a town with a low population, on a slow speed setting.

Fixed a rare crash caused by right clicking a city in the diplomatic interface

Fixed seeker tooltip to indicate that the spell/ability removes ranged penalties

Draconian Apprentice is now 100 gold, 25 mana (was 105 gold, 25 mana)

Human Civic Guard now has First Strike on Gold Medal.

Goblin Untouchable now has Blight Ranged upgrade on Bronze and Gold (was Melee) and Blight Melee upgrade instead of Physical Melee on Silver.

Goblin Untouchable now has Blight Protection on Bronze and Swamp Concealment on Gold Medal.

Dwarf Miner now has Demolisher on Bronze and Wall Crushing on Gold Medal.

Mermaid now has Dispel Magic ability on Gold Medal.

Removed Eternal Lords only leader customization options accidentally included in the beta. Leaders that have already been made with these options should remain valid.

Nerfed Pirate’s Nest spawner a bit, so it spawns fewer monsters, later on.

Vassals now give a choice between 2 of gold, units or mana, instead of just free units when they offer a tribute.

The size of offered tributes from a city is now identical to the rewards you would get from demanding tribute from a city, this typically means the rewards are smaller.

Vassals will now give free tributes less frequently, the frequency of free tributes will go up as you acquire more vassals.

The value of selling a quest reward will now correspond to the thing being sold, rather than being a big, round number like 200

King and Emperor level AIs will now build more cities

Fixed issue that caused “Inflict Ghoul Curse” not to work when it was applied via a retaliation strike.

Fixed units playing level up particle FX when they transform

Fixed an issue where a player’s casting points would change if they saved and reloaded their game

War Cry now has a cooldown of 3 turns (was once per battle)

Fixed Human tome of wonders page to list +10 Production

Fixed {nodeBonus} string in Mastery specialization descriptions

Fixed crash when tribute was spawned in an existing stack

Fixed crash (due to trespassing) when loading save game

Fixed crash when trespassing

Fixed issue where vision on city (old vassal) was being removed for a player who was already defeated

Added quest cooldown per city, vassal cities will now give fewer quests

Fixed crash when clicking on an item in item bag

Fixed issue where AI would declare war even though this was not permitted (cosmic event)

Fixed issue where AI would declare war on defeated player

Fixed issue where trespassing was not correctly check against vassal owner

Fixed issue where deserted units use incorrect interface (new hero recruit interface)

Evil AI will no always declare war on indy cities (even if they are of the same race as the leader)

Fixed assertion when clicking on an event that references an item that is no longer in inventory

Shock Trooper now costs 160gold 20mana (was 150gold 20 mana)

Base movement cost for moving through underground terrain is now 4 (was 6). Cave crawling reduces this to 3 (was 4)

Fixed a crash when entering a Wizard’s Tower

Orc Hunter now has War Cry

Orc Mounted Archers now have Razor Projectiles

Fixed AI choosing race governance upgrades when the DLC is disabled

Human Civic Guard will now have Shoot Light Crossbow selected by default in tactical combat

Hunter Spider Queen now has 60hp (was 52hp)

When you build a city on a fort, you will no longer get a dialog asking you to name the city, it will instead take the name of the fortress. You can still rename the city once it’s built.

Halfling Pony Riders now have 55hp (was 65hp), resistance 12 (was 10)

Fixed an issue where the random map generator was placing water structures on the land

Stone Giants and Frost Giants now have Demolisher

High Elf Mancticore rider is now strength 18 physical, 3 shock (was 19 physical, 4 shock)

Next week Dev Journals will return with new Eternal Lords features and we’re setting up a PBEM showcase between two champion multiplayer gamers and a pair of suicidal developers.

In the meantime, please continue providing that feedback!