Table of Contents

Character Tier 5

DBL10-02S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,242,392 Strike ATK 248,804 Blast ATK 220,723 Strike DEF 139,281 Blast DEF 137,896

Critical 1,256 Ki Restore Speed 2,449

Character Info

Battle Style Melee Arts Cards Held Strike Blast Tags

Overview

SP Ultimate Gohan GRN took quite a while to unlock his full potential in Majin Buu Saga Z, a wait similar to his anticipated release in Dragon Ball Legends. He’s finally arrived and not only brings some decent Offensive stopping power but arguably the best Cover variation in the game.

Similar to SP SSJ Goku GRN, SP Ultimate Gohan GRN has access to Cover: Rescue. This completely negates any Damage received, once--including incoming an Rising Rush. He also gains another chance to use it when he activates his Main Ability, which also draws a powerful Ultimate Arts Card.

If that wasn’t enough, every time SP Ultimate Gohan GRN evades an Attack with Vanishing Step, he draws two Extra Cards (activates twice). His Extra Move effects stack and don't expire once they are activated.

Offensively, he’s capable of ramping up to good Damage, but is also shifty enough to make up for his pourus Defense.

Strengths Get Out of Jail Free Cover: Rescue is simply one of the best Defensive Unique Abilities in the game, absorbing any Damage whatsoever when cover switching. This puts immense amounts of pressure on the opposing Team, as it forces them to play around this when planning large Combos and Rising Rushes. He also gains another activation of this when he activates his Main Ability, giving him another chance to cause a massive and potentially game-ending momentum swing. Potential Unleashed SP Ultimate Gohan GRN’s Extra Move is stackable and the effects won't expire once they are activated. While drawing Extra Cards might seem difficult to plan around, SP Ultimate Gohan GRN draws one the first two times he uses Vanish Step, while also Buffing Strike Damage with every Vanish Step. Burst Rush On top of getting another activation of his Cover: Rescue when he uses his Main Ability, he also draws an Ultimate Arts Card. This mechanic remains one of the best things an Offensive Fighter can have, especially considering SP Ultimate Gohan GRN’s Ultimate Move does so much Damage while also Reducing the Enemy’s Ki.

Weaknesses Extra Move Clunkiness Drawing an Extra Card the first two times he uses Vanish-Step definitely goes a long way in Boosting his Damage for the entire duration of the Match, but this can also become very clunky if he happens to draw one in the middle of a Combo, effectively ending his Damage output early at that moment. Fragile While he does have arguably the very best way to avoid taking Damage without even being a Tank, when his Covers run out, he is very susceptible to taking a beating. His Health stat is not too great, but his Defenses are even worse. Because of how susceptible SP Ultimate Gohan GRN is to Buff removal, his Offenses are equally as fragile.



Cover Rescue allows him to secure some points in this department because of his value as a Defensive pivot, but overall it's difficult to imagine a scenario where SP Ultimate Gohan GRN can withstand more than one Combo. Mixed Arts Cards He does have a good way to Boost his Blast Attack, but it takes quite a while for him to get to that point as SP Ultimate Gohan GRN needs to use his Extra Move three times. Overall, SP Ultimate Gohan GRN is still heavily geared toward Strike Attack but the Mixed Arts Cards simply lower his Damage output.

Equippable Items

Leave my dad...ALONE! Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 5% - 15% Base Blast Attack UP 5% - 15% Base Ki Restore Speed UP 1% - 5% This Equip tends to be a staple for very Offensive-oriented Hybrid Saiyans. I want to fight! Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Strike Defense or Blast Defense Up 6% - 18% Special Move Damage UP 5% - 12.5% Ultimate Damage UP 5% - 12.5% base Health or Damage to Regeneration UP 5% - 12.5% He does have access to an Ultimate Move which already does massive Damage, making that slot especially useful. The Strike or Blast Defense definitely helps as well, considering how fragile he can be. In the last slot, he'll take either the extra Damage to Regeneration or Health. Awakened !!! No. １ Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Blast Attack UP for each Tag: Hybrid Saiyan battle member. 2% - 8% Blast Attack UP for each Tag: Hybrid Saiyan battle member. -0.05% - -0.05% Strike Attack UP for each Tag: Hybrid Saiyan battle member. 2% - 8% Strike Attack UP for each Tag: Hybrid Saiyan battle member. -0.05% - -0.05% A massive Boost in both Offensive categories as well as something to patch up his lackluster Defenses is mandatory here.

Main Ability

You don't stand a chance. Draw the Ultimate Arts Card "Burst Rush" next.

+1 to amount "Cover: Rescue" can be used. Requirements: 25 timer counts must elapse.

Unique Ability Over here, fool. The following effects occur when this character evades enemy attack with a Vanishing Step: Draw a Special Arts Card next (activates twice).

+20% to damage inflicted for 10 timer counts. Cover: Rescue Receive zero damage when changing cover for the first time (Available during assists).

+20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated. Justice Medal (Gold) +3 +3 to Justice Medals (Gold) dropped during the Legends Road - Great Saiyaman 1 - Event.

Active Period:<conv-datetime="2019/12/25 15:00"> - <conv-datetime="2020/01/08 15:00">

Z Ability 1 +24% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected 2 +26% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected 3 +33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected 4 +35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha Deals major Impact damage.

Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit. Cost 50

Extra

Potential Unleashed The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used: Card 1: +40% to Strike damage inflicted.

Card 2: +30% to own Ki Recovery.

Card 3: +40% to Blast damage and +30% to Special Move damage inflicted.

Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades. Cost 15

Ultimate Special

Burst Rush Deals massive Impact damage.

Reduces enemy Ki by 50 on hit. Cost 20

Resistance

Slice 97 Pierce 98 Impact 105 Explode 100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21216 43936 77571 119719 172875 241295 320267 Strike Attack 1842 3811 6732 10392 15008 20952 27813 Blast Attack 1842 3811 6732 10392 15008 20952 27813 Strike Defense 1518 3141 5545 8566 12374 17276 22936 Blast Defense 1518 3141 5545 8566 12374 17276 22936 Critical 158 348 634 952 1302 1668 2044 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Ultimate Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts