Women are appearing in more video games now than ever before, but rarely are they allowed to define the player’s experience. The mere presence of femininity in a title lowers it on the gamer hierarchy, so we see lots of triple-A women kicking ass and tackling names while fashionistas and cooking mamas are relegated to the filthy casual crowd.

I admit, I bought hard into this dichotomy when I was growing up. Real gamers despised those “girly games,” I thought, so I proudly derided them alongside the boys. Meanwhile, at home I would sneak off into my living room at night to boot up the Bratz game I’d teased my little sister about playing, losing hours delighting in mixing and matching outfits on their strangely proportioned forms.

It’s why I think games like Nina Freeman and Laura Knetzger’s Kimmy are so important. Not only does it star women, it embraces their feminine-coded traits both in theme and gameplay. There’s no fighting or antagonists; the only way to progress the plot is through cooperating, sharing, and talking problems out (if you listen carefully, you can hear a “true” gamer groan at that sentence). These kinds of games both show players there’s nothing wrong with being girly and builds empathy and acceptance in the comfort of a woman-dominated space.

The game begins with Kimmy’s main character, Donna, happily agreeing to babysit her neighbor Kimmy, a young girl she stumbles upon one day and mistakes for a baby from God (because babies come from God, right?). The two wile away their days exploring the neighborhood and teaching other kids new games so Kimmy can practice her social skills.