Another week went by and we’ve been furiously scouring the Internets to gather a list of the most requested fixes and issues. Our devs have been working on the list and here we are, with another update!

As always, thank you so much for reporting bugs and posting suggestions on our forums! Special shout out to all the awesome people sharing videos on Youtube and streaming the game on Twitch. We love you.

NEW STUFF

Holding CTRL with a knight or worker selected will now highlight the voxel that will be destroyed.

IMPROVEMENTS

Renamed “Collumn” to “Log” in the pie menu, to match the name in the task bar.

UGC maps will now download about six bazillion* times faster when joining a server with a custom map you don’t have. *estimated number

maps will now download about six bazillion* times faster when joining a server with a custom map you don’t have. UGC maps downloaded by joining a multiplayer server won’t need to be redownloaded again the next time you join a server with that same map (unless the map is modified by the host).

maps downloaded by joining a multiplayer server won’t need to be redownloaded again the next time you join a server with that same map (unless the map is modified by the host). Better feedback when trying to right-click aim the Catapult too close.

FIXES

Fixed issue where Archers and Knights started picking up bricks and logs.

Fixed issue where typing in multiplayer chat triggered hotkeys.

Fixed issue where typing 1 in a save name caused all Bricktrons in the idle group to be selected, forever.

Fixed issue where Bricktrons would get teleported on top of planks they built above a brace.

Fixed issue where making a Knight detonate an explosive barrel turned the Knight into a worker.

Fixed issue causing Bricktrons to be stuck in mines.

Fixed issue where placing explosive barrels in a catapult didn’t work through the pie menu.

Fixed issue where users could place blueprints that weren’t in any task.

Fixed issue where stockpiling too much iron caused mines to break.

Fixed issue where you could tell Workers to hold position by pressing H.

Fixed issue where warriors in defend areas would randomly start running instead of walking.

Fixed issue where pausing the game and trying to create a selection box popped up a message saying “Cannot use the Box Selection in Edit mode” despite not being in edit mode.

Fixed issue where Corruptrons landing on top of a mine’s “doorframe” would be stuck there forever. Poor babies.

Fixed issue where Bricktrons/Corruptrons jumping off would always freeze in mid-air for a second, right before hitting the ground.

Fixed Bricktron’s dancing bug. Sorry. They shall however continue dancing in our hearts, forever.

Fixed issue where Bricktrons could stop inside a doorframe causing the door to become stuck open.

Fixed issue where warriors in door frames could attack but not be attacked.

Adjusted archers’ “shoot at” aiming at the root of units.

Fixed a situation where warriors could stay alive with no health when fighting against Big Corruptrons.

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