

In response to some great forum discussion I’ve moved back to wide sectors, rather than the tiny string of ’em we have been playing through since wormholes appeared. There’s still plenty of work left for me to do here, including having the sectors persist their save data between games. Check out the forum if you want a more detailed brain dump about this.

Here are the changes for this week’s build:

Returned to giant sectors, one of which is playable here

Added first pass title screen

Added first pass wormhole effect. Shaders are fun

Fixed arrival station moving around each sector load (whoops!)

Reduced player’s command module thrust, so it’s easier to control

Reduced player’s command module weight, so modules help more

Quick and scrappy station ping out on rescue/reboot

Added background flipping and scaling

Fixed warehouse collection area bug

Play the new build here

<3

Farbs