Söderlund has played multiple important roles in EA's history. He took charge of DICE in 2000 and oversaw the development of early Battlefield games, whose influential success led EA to acquire DICE outright in 2006. He has since managed ever larger slices of EA's gaming divisions, and his work on the Frostbite engine laid the groundwork for a lot of the technology the company uses today.

Most recently, though, you might know him better as the point man addressing (not necessarily defending) EA's controversies. Whether he's addressing Mass Effect: Andromeda's sub-par quality or plans to (sort of) tackle an over-dependence on loot boxes, Söderlund has frequently been the one acknowledging EA's strategic mistakes and how it expected to improve. The gaming giant might not be in deep trouble without him, but it's losing a humanizing element at a time when many are still convinced that it's only interested in cold-hearted cash grabs.