mgoetze said: So I didn't refresh the forum for 15 minutes and I already missed it? Thanks for the announcement.



Could anyone summarize? Click to expand...

I tried to above.A few more details:Humanism is a new Admin idea group, and it adds more religious tolerance and culture tolerance bonuses.Religious ideas no longer has tolerance and is instead just focused on conversion and possibly culture conversion.Naval is now a military idea group and there is a new Maritime idea group in Diplomatic instead (didn't quite catch all of this one)Elective Monarchies (ie Poland) will get a way to invite existing dynasties to take their throne, giving out bonuses although it's not clear exactly what this entailedMore Republican events generally, including factionsDutch Republics in particular focus on factions although it wasn't clear if other republics get factions too. But Dutch Republics are now an interesting mix between monarchies and elections.If your republican tradition gets too low in a normal republic, you don't go straight to monarchy. You become a republican dictatorship where your ruler rules for life. If you keep your RT high, you'll stay dictatorship (or republic?) but if your RT is low when you're a dictatorship, then you slip back to monarchy.Merchant Republics can build trading posts now for big bonuses or something. One per node.Manpower is now based on tech, not basetax.National focus lets you "choose your monarch stats" so you can get 5 in one category and 2 in the others and this can change every 25 years. Unclear how this relates to monarch power points or if that means there won't be any random rolls at all anymore or how republican re-elections will matter then.