Starlight Form

Wild Shape Alternative

You can no longer choose circle of the moon as your Druid Circle.

Starting at 2nd level, you can use your bonus action to call upon the stars and your ancestry to ascend your into an cosmic form, channeling true energy and life force through you. You can use this feature twice. You regain expended uses when you finish a short or a long rest. Your druid level determines the abilities you can use as shown in the Celestial Abilities Table.

Celestial Abilities

Level Ability 2nd Lunar Restoration, Star Call 4th River of Light 8th Comic Impact 12th Tides of Energy 16th Life Force

You can stay in a starlight form for a number of hours equal to a quater of your druid level (rounded down, a minimum of 1). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You will automatically revert if you fall unconscious, drop to 0 hit points or die. The effects of spells concentrated on will remain after reverting form.

While you are transformed, the following rules apply:

You retain all of your statistics, but do not need to breath while in this form. You also gain proficiency in intelligence checks while in this form, as while you attune with the ancient cosmic beings they gift you knowledge.

You are able to cast levitate on yourself as a bonus action once per transformation, with no spell slot or material cost.

When you transform, you have no hit point maximum, only current hit points, equal to 5 times your level. You gain hit points equal to half the healed amount when you heal another creature. You cannot be healed or increase your hitpoints from any other source. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example if you take 10 damage in starlight form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

If you revert forms before reducing to 0 hit points your hit points and hit point maximum reverts to how it was before you changed form.

You can cast spells, as well as using Celestial Abilities in this form. You can only use each Celestial Ability once per transformation. Transforming or reverting doesn't break your concentration on a spell you've already cast, stop the continuation of any Celestial Abilities, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.

Your body becomes translucent, with a sea of stars emmininating from inside you. You can choose whether your equipment changes to this appearance or not. Worn equipment funcations as normal.

Star Spells

Beginning at 18th level you can use Celestial Abilities outside of starlight form.

Druid of the Stars

Beginning at 20th level you can use your Starlight Form an unltimited number of times.

Celestial Abilities

You are one with the stars and the flow of pure life force in the world, you can manipulate this to your will and call the embodiments of great cosmic spitis to aid you. You can only use these while in Starlight Form.

Star Call

At 2nd level, you can impact an enemy using the great force of the stars. As an an action you fire a beam of starlight into an enemy you can see within 120 feet. Make a ranged spell attack against the target. On a hit the traget taked 1d12 radiant damage.