Bounty of Sky and Soil Also at 1st level, the very wind knows you, and is able to embrace you should you stumble. You're always under the effects of the featherfall spell while you aren't incapacitated. Additionally, you can call your patron to embrace and restore you. As a reaction to taking damage, you can sink into the ground so that you are fully submerged. While underground, you have total cover and are blinded, deafened, and can't breathe. At the start of your next turn, you regain hit points equal to 1d6 + your Charisma modifier + your warlock level, and reappear in the space you previously occupied. If that space isn't empty, you appear in the closest empty space. Once you use this feature, you can't do so again until you finish a long rest.

Volcanic Tremor At 6th level, you're able to melt the earth beneath a creatures feet, shifting it out from under them. When a creature first moves within 15 feet of you or ends its turn there, you can use your reaction to force that creature to make a Dexterity saving throw against your warlock spell save DC. On a failed save, you can move that creature up to 5 feet in a direction of your choice. Additionally, you can cause a hot blast of magma to burst from the ground. When a creature fails its saving throw against being moved, you can also cause it to take fire damage equal to 1d6 + your Charisma modifier + half your warlock level and knock it prone. Once you cause magma to burst from the ground, you can't use either part of this feature again until you finish a short or long rest.