Hello! I've gone through every single character in GW2 in this list and have posted my suggested changes for each of them. I've also posted each character's abilities. I won't be giving many numbers as I feel that finding a good "number" change requires lots of testing, and throwing random numbers isn't going to help anyone. I won't be going into detail on the things I consider "Balanced" but I will go into detail on things I deem OP/UP. I take in a variants strength generally by how well it performs overall, and how good it is compared to it's other variants. I've played as every one of these characters and have 600+ hours in GW2, so I do have experience with and against these characters.

OP = Abilities/characters I deem overpowered (too strong.) Doesn't necessarily mean the character/ability is extremely strong and impossible to fight against, just means they're high on the power curve and for some labeled OP might not even need nerfs, as I might just find them too strong compared to their other variants, but are not strong enough compared to the rest of the cast to deserve one.

Balanced = Abilities/characters that I don't feel are too strong or too weak, have upsides and downsides

UP = Abilities/characters I deem underpowered (too weak) Generally need changes to make them viable.

!!PLANTS!!

------

!Peashooter!

------------

OVERALL - Balanced

Peashooter is a pretty balanced class for the most part. His damage is decent and he is very versatile, and no variants other than Electro really POP as being very broken or weak.

Abilities

---------

Chili Bean Bomb - Balanced

Sombrero Bean Bomb - Balanced

Dark Bean Bomb - UP

It's damage drops off far too quickly near the edge of its blast radius.

+ADD+

Make damage higher near the outside of it's blast radius.

Hyper - Balanced

Super Pea Jump - UP

Super Pea Jump is just a really bad version of Hyper. There's not enough high spots in the game that you can get with Pea Jump that you can't get to with Hyper.

+ADD+

A minor speed boost (Less than Hyper, but still there)

A longer duration than normal Hyper (25%?)

Pea Gatling - Balanced

Retro Gatling - UP

Retro Gatling is just a worst version of stock Gatling. It deals less damage per second and has less damage in it's clip compared to stock. Making it more of a tanky version that deals less damage but has higher damage potential might let it become a fun and niche ability, especially to tech vs ZPGs

+ADD+

More damage resistance

More ammo (not 100, 80 or 75?)

Variants

----------

Stock Pea - Balanced

Fire Pea - Balanced

Ice Pea - Balanced

Toxic Pea - Balanced

Commando Pea - UP

Commando Pea isn't too much weaker than other shooters, but he feels much weaker than Agent Pea and can be pretty inconsistent.

+ADD+

Very light damage buff

Agent Pea - Balanced

Law Pea - Balanced

Plasma Pea - Balanced

Rock Pea - Balanced

Side note about Rock Pea, for some reason he is just THE hardest Peashooter to aim with. I have no idea why this is, but he is noticeably much harder to aim. I'm not sure if it's my brain playing tricks on me or if he actually is less accurate. If he is then make his accuracy the same as Stock Pea.

Electro Pea - ???

I'm on PC and haven't gotten to play with the new Electro Pea, so I cannot judge him.

!CHOMPER!

-------

Overall - UP

Chomper is the worst character in the game IMO. He has way too many counters and is far too easy to play around. That being said, many times he can be frustrating to play against due to the nature of his character. Keep in mind I compare variants to their other variants in class when I make these, I consider every Chomper to be terrible.

Abilities

---------

Goop - OP

Best ability in the game, and very frustrating to play against. It might be extremely strong but I wouldn't change it, as it's the only thing that makes Chomper even worth playing at all. If something is to be changed, reduced the splash radius.

Super Sticky Goop - OP

Same as Goop but more annoying and not as good.

Chomp Cannon - UP

Doesn't even come close to how good Goop is, and is a pretty crummy ability on it's own. Increasing it's damage would let it take care of people on rooftops more easily, and giving it damage falloff will prevent Chompers from sniping with it, giving it a use without making it seem too good.

+ADD+

Increase damage so it can 1-shot 125 health classes

Add damage falloff to prevent sniping

Burrow - Balanced

Can feel cheap sometimes but there's plenty of counter-play to it.

Sprint Burrow - UP

This ability is so busted, half the time you can be right under someone and it won't even chomp! This ability wouldn't even be that bad if it wasn't so broken.

+FIX+

Fix the hit detection PLEEEEEAAAAAAAAAAAAAAAAAASE!!!

Spikeweed - Balanced

Spiky Spikeweed - Balanced

VARIANTS

--------

Chomper - Balanced

Fire Chomper - Balanced

Hot Rod Chomper - Balanced

Power Chomper - Balanced

Vampire Chomper - Balanced

Toxic Chomper - UP

Worst spray Chomper in the whole game. His damage is pitiful, and it doesn't help that toxic is also the worst element in the game. Should be as good as the other elemental spray Chompers.

+ADD+

Bring his damage up to the other elemental spray Chompers.

Armor Chomper - Balanced

Chomp Chomper - Balanced

Yeti Chomper - Balanced

Disco Chomper - Balanced

!Cactus!

--------

Overall - Balanced

Good at medium-long to long range and struggles at closer ranges more than other characters. Her abilities might not be the strongest to me, but she's certainty a strong sniper, which usually can make up for it.

Abilities

---------

Potato Mine - Balanced

Applies to the bling version as well.

Potato Nugget Mine - UP

So much worse than Potato Mines. They're not much harder to see and lack the one-hit kill aspect that make mines good in the first place. Making the cooldown faster and increasing damage could help make them viable if your nests keep getting destroyed.

+ADD+

Greatly decrease cooldown

Increase damage

Garlic Drone - Balanced

Artichoke Drone - Balanced

Tall-nut - UP

I can't believe that Tackle Dummies were buffed other than this. Worst cover in the game by far, using it like it was intended (sticking your head out to protect your body) gives zombies a very easy way to headshot you, so they are used as roadblocks instead. And they're pretty bad ones at that!

+ADD+

Greatly increase health.

Iron Maiden - Balanced

Variants

--------

Stock Cactus - Balanced

Fire Cactus - Balanced

Ice Cactus - Balanced

Power Cactus - Balanced

Future Cactus - Balanced

Camo Cactus - UP

I think Camo Cactus is just a little too weak, she's only good on maps with very long sight lines, like the first point on Moon Base Z, but other than that feels weak. While Cactus isn't best suited for close ranged, most variants are still able to do something at close range, and when practiced she can defend herself nicely at close range. Camo Cactus, on the other hand, is complete trash at anything other than long range, since at mid-range you move your camera too slow, and at close range you can't even hope to survive.

+ADD+

Increase ammo a bit

Increase damage

More accurate when hip-firing.

Bandit Cactus - Balanced

Jade Cactus - Balanced

Zen Cactus - Balanced

Petrified Cactus - Balanced

!Sunflower!

---------

Overall - Balanced

Sunflower is a pretty strong class that can perform her role of being a support and secondary damager well. Good self-sustain and decent damage at all ranges. Sadly she suffers from "upgrade syndrome," where some variants are just outright far superior to others.

Abilities

---------

Heal Beam - Balanced

Applies to rainbow version too.

Sunbeam - Balanced

Solar Flare Beam - Balanced

Heal Flower - Balanced

Dark Flower - Balanced

Rainbow Heal Flower - Balanced

Variants

--------

Stock Flower - Balanced

Fire Flower - Balanced

Power Flower - UP

Power Flower really lacks in damage compared to the other flowers, and her arc isn't super good either, just a bit of a boost will make her viable.

+ADD+

Increase damage

Increase arc damage

Shadow Flower - OP

While Shadow Flower herself isn't OP and I don't think she needs changing, she is just outright stronger to Stock Flower, who is pretty well balanced. Can't really suggest anything for either as they don't feel very dominating at all.

Mystic Flower - Balanced

Metal Petal - Balanced

Sun Pharaoh - Balanced

Alien Flower - UP

She's been horrendous since GW1! Awful damage, with a spore mechanic that doesn't do anything at all half the time, and really terrible upgrades that can't compensate for anything! She needs multiple buffs to get anything close to viable.

+ADD+

Increase damage moderately

Increase spore damage

Increase spore radius

Increase ammo greatly

Vampire Flower - Balanced

Stuffy Flower - OP

Just like Shadow, she's easily the best flower. Best damage, easiest weapon to use, and self sustain. She's like a better Shadow Flower, who's a better Stock Flower... Also like Shadow I don't think she's actually overpowered, but she is compared to the other Sunflower variants

!ROSE!

Overall - Balanced

Rose is a good CC and supporting fire character, she can feel pretty annoying sometimes, but she does have counter play and falls quickly if overwhelmed. Should note that Rose is easily my least played, I've hardly touched many of her variants, so lots of this will be based on what I fight against.

Abilities

---------

Time Snare - Balanced

Arcane Engima - Balanced

Arcane Lotus - UP

This thing hardly heals at all and is way less versatile than Enigma. It also encourages just camping with it next to your teammates, rather than using it to escape, which is a really bad way to use the Arcane abilities.

+ADD+

Greatly increase healing

Increase healing radius

Goatify - Annoying

Variants

--------

Stock Rose - Balanced

Druid Rose - Balanced

Frost Rose - UP

Should be able to jump while charging, as it's Rose's primary method of preventing death.

+ADD+

Able to jump while charging.

Fire Rose - UP

Should be able to jump while charging, as it's Rose's primary method of preventing death.

+ADD+

Able to jump while charging.

Party Rose - Balanced

Nec'Rose - UP

Deals horrible damage, I get she's the most "supporty" of the Roses, but her damage is just too bad to ignore.

+ADD+

Deal more damage

Able to jump while charging

!Kernel Corn!

-------------

Overall - Balanced

Kernel Corn is a nice assault character. Requires a good deal of skill to use at his peak with a skill shot and mobility, but can be taken out with proper positioning and playing around his cooldowns. Does have some pretty crappy variants, but they're still usable for the most part.

Abilities

---------

Butter Barrage - Balanced

Bigger Better Butter - Balanced

Husk Hop - Balanced

Shuck Shot - Balanced

Variants

--------

Stock Corn - Balanced

BBQ Corn - Balanced

Mob Cob - UP

Really terrible compared to Stock. He only deals VERRRY slightly more damage than stock with a smaller clip, and less damage potential per clip. While it's true he is more accurate, Stock Corn's faster rate of fire allows him to more easily land many shots. Penetration is useless and takes away his magazine upgrade lol.

+ADD+

Deal more damage

Slightly larger magazine size.

Pops Corn - UP

Same as Mob Cob, less damage and smaller clip than Stock makes him far worse than his Stock counterpart.

+ADD+

Deal more damage

Larger magazine size

Party Corn - UP

Should have the same magazine size as Stock Corn, since Party variants are meant to be the same as stock with less damage, and Stock's huge clip is part of what makes him so strong.

+ADD+

Make clip same size as Stock Corn

Commando Corn - Balanced

!Citron!

--------

Overall - OP

Citron is by far the best character in the entire game, with extreme strengths, and "weaknesses" that are mitigated by parts of his kit. Has two of the strongest abilities in the entire game, another good ability, tankiness, the best mobility, and generally great variants, Citron is too versatile and strong.

Abilities

---------

EMPeach - OP

A stun that has a huge radius, deals damage, completely silences, can be sniped with, and is extra good vs. mechs? Wow! Great fun! Needs many adjustments, as it is too good with the rest of Citron's kit.

+ADD+

Stun for less time

Deal less or no damage

Reduce the splash radius a bit

Citron Ball - OP

Let's give the tank character some of the best, constant mobility in the game, and make his hitbox tiny at the same time! Waaaay too versatile, it's an escape, a way to get to great spots, a way to increase survivability, remove your crit spot, and it's on no cooldown!

+ADD+

Takes longer to transform into the ball

Take more damage while in ball form

Move a bit slower while in the ball

Hyper Ball - OP

So good with Citron's kit, allows him to get to places normally only Pea and Corn can, and he's much better at sniping than both of these characters. Also allows him to super easily escape from just about anything he wants, making him very hard to pin down.

+ADD+

Reduce the speed it gives

Spin Dash - Balanced

Peel Shield - Balanced

Variants

--------

Stock Citron - OP

Deals way too much damage at all ranges for what the rest of his kit is, allowing him to be one of the strongest close, medium, and long ranged characters in the game. His weapon is also extremely easy to aim with compared to other character's weapons, and he has a bit of splash damage.

+ADD+

Reduce damage a bit at closer ranges

Greatly reduce long ranged damage

Frozen Citron - OP

Same problems stock has, but with less damage and freezing! Freezes too fast for how easy it is to aim with him.

+ADD+

Reduce damage a bit at closer ranges

Greatly reduce long ranged damage

Freeze slower

Electro Citron - OP

The king of snipers! Combined with Citron's incredible mobility, he can abuse his huge, spamable damage and great splash damage to completely shut down enemies. Combine that with electric arc damage, and you have one of the most overpowered characters in the game!

+ADD+

Takes longer to get to second charge

Reduce damage at medium and long ranges

Greatly reduce splash damage

Iron Citron - Balanced

Party Citron

Same problems stock has, with slightly less damage for a super form. Unlike the other Party characters, getting Party Citron's legendary form is super easy, since he's very easy to just camp with; and he still deals great damage!

+ADD+

Reduce damage a bit at closer ranges

Greatly reduce long ranged damage

Toxic Citron - Balanced

!Torchwood!

-----------

Overall - UP

Torchwood was great, but he got destroyed due to his damage decrease at all ranges combined with his accuracy decrease. His abilities are still pretty strong, but his main weapon is garbage now.

Abilities

---------

Blazin' Blast - Balanced

pls make it deal 450 damage for the meme thx

Smoldering Madness - Balanced

Leaf Shield - Balanced

Variants

--------

Stock Torchwood - UP

I agree that his long-ranged damage nerf was needed, but the huge accuracy nerf and close + mid damage nerfs was far too much for him! Tone them down a bit and he'll still be strong.

+ADD+

Make him more accurate (not pre-nerf accurate, just a bit more)