That rule is pretty much always respected so that the rounds are not restarted. There are many reasons for that: 1) it's part of the game that sometimes technical difficulties will play against you and sometimes in favor 2) if kills or damage was exchanged, you always have the idea of the equipment the team was able to gather 3) there is certain limited amount of plays you can pull off in each situation. If it was example was surprising fast rush round to adjust against some weakness in other's defence, you lose that play from your playbook on replay. It's not usable for second time as opponent will definitely not overlook that part again.

2016-10-14 21:02