Post by Bob_The_Mighty » February 1st, 2013, 8:24 pm

Attack Upgrade System

Picking Traits

Inventory

Captain's Log

Followers

Random Encounters

Training

Multiplayer OR Single Player Mode

Alternate Ending & Easter Eggs

I'm very excited to announce that after three years in the making, The Altaz Mariners is finally finished. It's on the 1.10 add-ons server right now. Go get it!The Altaz Mariners is a non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boarding ships, solving puzzles and completing subquests. Combat ranges from RPG-style fights and squad skirmishes to full-scale battles.The campaign is complete and contains over 80 scenarios, 30+ islands, 20+ subquests, 10 random encounters variants, 5 audio voice-overs and 2 alternate endings.There has countless changes and additions to the campaign over the last year. Here's some of the main features:We've gone for a 'learning' system that allows a leader's attacks to improve the more they are used in combat. Upon advance, the leaders gain a special attack - but the damage of the attacks do not improve unless they are used offensively. This system is clutter-free and lets players develop their character over time in a novel way.The campaign now begins with two mini scenarios recounting episodes in the protagonists' past. The decisions made in these 'formative years' affect the traits your leader has in later life. All the mainline traits are available.The inventory is less a menu of super weapons, more a list of items that can be used to solve puzzles and complete quests. This gives some scenarios the feel of a 'point & click' adventure game.A simple right-click allows you to access a log containing info on islands you've discovered, characters you've talked to and quests you've been set. The subquest section of the log displays a percentage of quests completed. The log also records the prices of cargo at every trading port you've visited, allowing you to plan a trade run for the maximum profit. The log is very useful for hints about what to do next.During the course of the game players will attract followers which are auto-recalled for no cost. There's about a dozen followers in the campaign, and they are extremely valuable. Some you can befriend, others you have to hire - some you may not find.As you travel around the world map there is a chance you'll be intercepted by an enemy ship or hailed by a friendly vessel. There are around ten of these encounters, providing randomised interludes in the main story. There are also some special encounters which come up less often.Your leaders can learn new abilities - if you can find someone to train you. Certain NPCs will teach you their tricks for a price, others might want something else in exchange. Some trainers are harder to find than others.The Altaz Mariners can either be played as a multiplayer or a single player campaign. The campaign will show up in the list when you host an MP game - and also in the SP campaign menu. It's the same campaign effectively, but you control two sides. If you're playing it in multiplayer mode, please remember to take manual saves and to reload properly. Read How to safely reload MP campaigns to avoid the problems Wesnoth has with MP campaigns.There are tons of things in this campaign that are tucked away just waiting to be discovered. One of these is a large branch to the story, resulting in an alternate ending. There are numerous other hidden bonuses, subquests and fun stuff. There's also a few random islands, so each game should be somewhat unique.jb and I have been sitting on this for quite some time, polishing it up and making sure it is exactly how we wanted it to be. We've raked it through for bugs, but we'd be very happy if people wanted to playtest it for us now it is stable. If you notice any bugs, please leave a comment here.I hope it is as much fun to play as it was to make.