My how-to guide on transfering from traditional RPGs like D&D to Dungeon World, mainly written by a GM to a GM.

I expand on the ideas presented in the DW core book having seen many new enthusiastic players and GMs struggle to grasp the potential of DW style of gameplay.

I don't make judgement on DW being a better game than DW - it is a better game for some people, this is purely a question of preference.

If you have comments, suggestions etc you would like me to consider, I'm happy to respond to them in the comments and Q/A section.

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