What items should not be tradeable? Should materials (gold, bones, moonstones and ship materials) be tradeable? What kind of “checks” should be made? Examples: Requiring Raven’s Cove completion before trading Cursed items. A warning message to players before trading certain items. Level requirements.

Hello everyone!Today we have a very special post for you all, in this Content Spotlight we will be gathering feedback on the highly requested trading feature. Trading has been on our Quality Assurance server for a while, but it is still in early development. With this in mind, we want player feedback to help shape how trading will function.Currently trading starts through the player card, where one player can request to trade with another. If the trade request is accepted by the requested player, both players will be able to swap items in their inventory and trade them. It is currently a basic system with very little functionality. To distinguish between a traded and looted item, looted items will appear with a coin in the upper right corner of the weapon card. This means that as soon as the item is traded, it will lose the coin.We understand it’s a very controversial topic, but trading WILL be happening at some point in the game’s future.Below is a list of some topics that need to be covered:If you think of anything else, please let us know in the discussion thread! When you write in your suggestions, please provide your reasoning. Thank you!Discussion thread: Click Here EDIT: 9/26/2019Quick update guys, I got approvals to add some pictures of the WIP GUI, remember as always things are subject to change. I will also post these in the discussion thread for further conversation on the topic.