Rules

-The rules are mostly final, but some small changes may still happen. Make sure to check them a second time before you submit!

Blueprints

•30k Max materials

•Must be exactly three vehicles

-One Boat that costs at least 15k materials

-One Submarine that costs at least 5k materials

-One Aircraft that costs at least 5k materials

a spawn stick is allowed) •Must be combined into one blueprint

•Your entry must be able to significantly damage itself in a mirror match (more than 10% health in 2 minutes)

Classes

Boat

•This is the main vehicle in your fleet

•Can only use movement items from the water tab

•Can use CRAMs, APS, Simple Weapons, and Missiles (must follow the weapon restrictions below)

•Must stay at the surface of the water, sinking before 80% damage or flying away will count as an immediate loss

Submarine

•This is a support vehicle in your fleet

•Can only use movement items from the water tab

•Can only use missiles and torpedoes (must follow the weapon restrictions below) - edit: rams okay too

•Must stay in the water (cannot fly, but doesn't have to stay submerged)

•Minimum altitude of 75m below sea level

Aircraft

•This is a support vehicle in your fleet

•Can use all movement items (except warp drives and helicopter blade [dediblades are okay])

•Can only used fixed guns [APS/CRAMS/ Simple Weapons ] (no weapons on turrets) (must follow the weapon restrictions below)

•Must stay above the surface (can land in the ocean, but cannot submerge)

•Max altitude of 300m above sea level

Weapons

•The only weapons allowed are CRAMs, APS*, Simple Weapons*, and Missiles*

•Energy weapons are banned; this includes PAC and laser (LAMS are included in ban)

•Nukes are banned

APS*

•Railguns are banned

•Autoloaders larger than 4m are banned (4m and smaller are allowed)

•Grav rams are banned

•Direct feed ammo inputs can only use 4m or smaller shells

•Keep your fire rate reasonable, if your designs triggers shell despawn, it will be disqualified

Simple

Weapons*

•Simple weapons lasers are banned

•Rams on sub-constructs are banned (must be fixed to the hull)

Missiles*

•Magnets are banned

Utility

•Shields are banned

•Repair tentacles are banned

•Docking Stations are banned

Spin Blocks

•Spin blocks cannot be used to avoid game mechanics(clipping, avoiding drag, avoiding line-of-sight for detectors. sheilds projecting through other shields, etc.)

•No excessive clipping (using spin blocks to compress multiple blocks into each other)

Resources

•Ammo must be inside the hull (don't put it on the end of a stick)

•Centralized resource system will be used (no need for raw-resource crates)

•Each entry will start with 2k materials (They can be used for repairs, ammo refining, or in steam engines)

AI settings

•No Lua (Missiles or AI)

•Max range of 1.5 km (your entry should stay within this distance of the enemy most of the time)

•Minimum altitude of 75m below sea level

•Max altitude of 300m above sea level

•Detection equipment is recommended, but not required (automatic detection set to 0.97)

Exploits

•No excessive clipping (using spin blocks to compress multiple blocks into each other)

•Sails must be above water

•No blueprint file text-editing

•If unsure as to whether you're doing something cheaty, you probably are, and should scale it back

Aesthetics

•Does *not* have to resemble a real life vehicle (can be fantasy, futuristic, ect.)

•Does have to be a vehicle of some kind (No ftd-physics abominations)

•Tiebreakers will be decided by aesthetics (best looking vehicle wins!)

Regulations

Match Spawning

We're now using w0otness's Tournament Mod: http://www.fromthedepthsgame.com/forum/s...?tid=32725

With a special thanks to An Ickle for updating it to 2.2

•Resource limited vehicle designer (centralized resources, fixed starting amount)

•Water map, no land masses, ocean floor at 100m (download and test your entry on the tournament map!)

•spawn at 1000 m distance, sea level, facing towards the enemy

Victory Conditions

•winner decided by % health remaining after 5 minutes

•If there is less than 5% difference in health after 5 minutes, the best looking vehicle wins (my judgement).

•Vehicles going out of bounds for more than 20 seconds will be destroyed (This timer does NOT reset)

Tournament Format

•TBD

Submissions

•Submissions are due December 20th

•Send your submissions to: jimhemstreet @ hotmail (dot) com

•Include the phrase "Thrifty Threesome" in the title so I can find it easily

•Name your blueprint [vehicle name] by [your name].blueprint (i.e. Floaty Boaty by T3hJimmer.blueprint)

•Re-read all the rules before submitting