Rating +352 Rathma Faceroll Summoner GR100++ (2.6.1) Seasonal Hybrid BBCode Link Edit Delete

Skills Bone Spikes Sudden Impact Bone Spikes Generate: 24 Essence



Summon bone spikes from the ground dealing 150% weapon damage as Physical per second. Sudden Impact Bone spikes stun enemies for 1 second.

Land of the Dead Frozen Lands Land of the Dead Cooldown: 120 seconds



All corpse skills can be used at will for 10 seconds. Frozen Lands Enemies in the Land of the Dead are periodically frozen.

Command Skeletons Freezing Grasp Command Skeletons Cost: 50 Essence



Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.



Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack. Freezing Grasp The target of your command is frozen for 3 seconds.



Command Skeletons' damage is turned to Cold.

Skeletal Mage Singularity Skeletal Mage Cost: 40 Essence



Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds. Singularity Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.

Simulacrum Reservoir Simulacrum Cost: 25% Health

Cooldown: 120 seconds



Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds. Reservoir Your maximum essence is increased by 100% while your Simulacrum is active.

Devour Satiated Devour Consume corpses within 60 yards to restore 10 Essence per corpse. Satiated Increases maximum life by 2% for 2 seconds for each corpse devoured.

Extended Servitude Extended Servitude Increase the duration of your Skeletal Mage and Revive minions by 25%.

Life from Death Life from Death Consuming a corpse has a 20% chance to spawn a health globe.

Final Service Final Service When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.

Overwhelming Essence Overwhelming Essence Increase your maximum Essence by 40.



Kanai's Cube

Reilena's Shadowhook Legendary Two-Handed Scythe 1687.4 Damage Per Second Primary Stats +946 - 1125 Intelligence Secondary Stats Every point of Maximum Essence increases your damage by 0. 5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit. One of 7 Magic Properties (varies) +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +(1439 - 1788) Poison Damage +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage + 3 Random Magic Properties Reilena's Shadowhook

Tasker and Theo Legendary Gloves 309 - 366 Armor Primary Stats +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Attack Speed Increased by 5 - 6% Secondary Stats Increase attack speed of your pets by 40 - 50% . + 3 Random Magic Properties Tasker and Theo

Krysbin's Sentence Legendary Ring Primary Stats +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Attack Speed Increased by 5 - 6% Secondary Stats You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. + 3 Random Magic Properties Krysbin's Sentence



- Go for maximum screen dps. More screen dps means more mage dmg.

- Attackspeed increases mage dmg by adding screen dps. Attackspeed dont increas their attacking rate, only Tasker and Theo will let them attack faster.

- Always get +15% skeleton mage dmg on boots. On head 1000vita also is a good choice (vita benifits from the permanent life%buff from devour: satiated)

- Always get +max essence on weapon (dmg bonus Reilenas Shadowhook).

- Templar/Follower: inspire for more essence generation, ocolus ring, items with cc/slow (thunderfury/eun-yan-do/....+wyrdward, freeze of deflection, ...

- Secondary: +pickup range and cc effects (freeze, slow, etc.)

- Pets do proc area dmg. For groupplay area dmg is very good. Solo cdr and raw dmg are better.

- Haunted Visions + CoE instead of endless walk is a good choice too, see build guide for more infos.

- Prefer vita over +life% because the 50% life bonus from devour: satiated is additive with other life%.

- Use Zei's gem instead of esoteric for pushing high solo grifts.

you can also look at my profile: https://eu.battle.net/d3/de/profile/Melancholy-2190/hero/95189704

Since a get a lot questions if attackspeed really not increases the attackrate of mages, i did some testing myself. I used ext. serv. passive but no ring.

1,1 attacks per second (without TnT): always 13 shots

1,5 attacks per second (without TnT): always 13 shots

1,9 attacks per second (without TnT): always 13 shots

1,1 attacks per second (with TnT): always 20 shots

1,5 attacks per second (with TnT): always 20 shots

1,9 attacks per second (with TnT): always 20 shots

So i came to the same results as Biochemikas (see page 6 on us forum): There are no breakpoints for mages, attack speed only increases their dmg but not their attack rate. Only TnT increases their attack rate.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Critical Hit Chance Critical Hit Damage Attack Speed Cooldown Reduction Defense Armor Life Regeneration Resist All Life Utility Area Damage Life on Hit Resource Cost Reduction Gold Find

- Dont forget to max out essence on "core" to get more powerful mages and more dmg from Reilenas Shadowhook.

- If you maxed speed and essence, go full int.