Eldritch Arcana

Installation

C:\Program Files (x86)\Steam\steamapps\common\Pathfinder Kingmaker\

General

Classes

Archetypes

Bloodlines

Spells

Feats

Magus Arcanas

Metamagic Feats

Items

Traits

This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder.Note: while I tried to test everything, some features may not work properly yet. If you have a build in mind, I recommend using Bag of Tricks to level up your character to high level, quick save & load, then test out the abilities you want to use. You can file bugs on github or report them using the Nexus mods page.1. Install Unity Mod Manager 2. Find your Pathfinder: Kingmaker game directory (if using Steam, this will typically be at:3. Unzip EldritchArcana.zip into the game's Mods directory.- Player Characters get 2 trait selections (see "Traits" section below).- If a favored class is chosen, the character can choose +1 HP or Skill rank for each level gained in that class. Sorcerer Favored Class bonus for Human (and partially human races: Half-elf, Half-orc, Aasimar, Tiefling). Bard Favored Class bonus for Human (and partially human races). Oracle Favored Class bonus for Human (and partially human races).- Spontaneous casters can replace spells at appropriate levels (e.g. for sorcerer , at 4th level and every 2 levels after that)- Optional deity selection at character creation.- Area of effect spells can be dismissed: Dismissable (D) spells can be dimissed at any time (e.g. Web).- Other spells can be dimissed out of combat (e.g. Stone Call). Oracle class , with the following archetypes, mysteries & curses: Time mystery for use with Lorekeeper- Blackened- Clouded Vision- Covetous- Deaf- Haunted- Lame- Tongues- Wasting- finds doors to secret areas like the Prologue statue puzzle, but you still need tocomplete the puzzle to enter- can be cast instantly, or delayed up to 5 rounds--pairs well with Time Stop- offers choice of spells as described (in the abilities menu)- can use Wish to grant a permanent inherent ability score increases- freezes other units and area effects for 1d4+1 rounds- Spells that grant flight, similar to the game's wings abilities: Overland Flight (grants choice of wings) Air Walk and Air Walk, Communal (no visuals)- Spell lists updated to match PnP:- Arcane Bloodline gets Wish- Draconic Bloodline gets Fly, Wish- Fire domain gets Wall of Fire, Incendiary Cloud- Travel Domain gets Fly Opposition Research (Wizard Arcane Discovery) Elemental Spell (Fire/Cold/Electricity/Acid) Metamagic Rods for new metamagics,placed in appropriate vendors/loot tables (e.g. if a vendor or drop has a metamgic rod, it addsall the new ones of similar power level, to keep the pacing similar to the base game.) Scrolls for new spells, placed near similarlevel scrolls in vendor tables.Bug fixes:- Wings (and fly, air walk) now to grant immunity to ground spells, such as:Grease, Obsidian Flow, and Tar Pool. They also grant immunity to Trip (as in PnP). Elemental Body polymorph formsnow allow spellcasting, as in PnP (when in humanoid form). Fiery Body now grants the bonusesthat come with flight (via red wings).- Fixed Spell Specialization so you can choose spells that you know, but that weren't from your class spell list(for example, spells granted by Sorcerer Bloodlines and Oracle Mysteries).- Fixed Eldritch Knight prerequisite to require a class that grants proficiency in all martial weapons, as in PnP.Does not effect characters that already have a level in Eldritch Knight, and can be disabledin settings.(Helps balance Eldritch Knights with all of goodies they get in this mod, and pickinga martial class makes it more fun.)Other features:- (off by default) Show custom portraits in the main portrait display. Requires restartto take effect.(This is similar to the Better Portraits mod bundled with Kingmaker Mod Loader, butuses a simpler/less resource intense approach--it only preloads the small sprites.Added because I had problems loading KML but missed the excellent portrait feature.)Many traits are implemented, chosen base on usefulness (e.g. popular traits in PnP)and feasibility of implementing in game. Player characters get to choose 2 traitsat character creation, but they must be from different trait categories. The feat"Additional Traits" can unlock 2 more, but they must also be from trait categoriesthat have not been taken yet.- Anatomist (+1 to confirm critical hits)- Armor Expert (-1 armor check penalty)- Berserker of the Society (+3 rage)- Blade of the Society (+1 damage on sneak attack)- Defender of the Society (+1 AC wearing med/heavy armor)- Deft Dodger (+1 reflex save)- Dirty Fighter (+1 damage against target you're flanking)- Honored First of the Society (+1 ki pool)- Reactionary (+2 initiative)- Resilient (+1 fortitude save)- Witty Repartee (+1 persuasion and it becomes a class skill)- Birthmark (+2 save against enchantment school)- Child of the Temple (+1 lore religion and it becomes a class skill)- Devotee of the Green (+1 lore nature and it becomes a class skill)- Ease of Faith (+1 persuasion and it becomes a class skill)- Exalted of the Society (+1 channel energy uses)- Fate's Favored (+1 to luck bonuses)- Indomitable Faith (+1 will save)- Scholar of the Great Beyond (+1 knowledge world and it becomes a class skill)- Classically Schooled (+1 knowledge arcana and it becomes a class skill)- Dangerously Curious (+1 use magic device and it becomes a class skill)- Focused Mind (+2 concentration)- Gifted Adept (+1 caster level to chosen spell)- Magical Knack (+2 caster level up to character level)- Magical Lineage (metamagic costs 1 less for chosen spell)- Adopted (choose race trait of your adoptive parents)- Child of the Streets (+1 thievery and it becomes a class skill)- Fast-Talker (+1 persuasion and it becomes a class skill)- Maestro of the Society (+3 bardic performance uses)- Suspicious (+1 perception and it becomes a class skill)- Metamagic Master (metamagic costs 1 less for chosen spell 3rd level or lower)- Signature Spell (+1 caster level for chosen spell)- Bastard (+1 will save, -1 persuasion against nobility until you become a noble)- Rostlander (+1 fortitude save)- Sword Scion (+1 attack and CMB with Longsword or Dueling Sword, start with one of each)- Human (and Half-elf, Half-orc, Aasimar, Tiefling):- Carefully Hidden (+1 will save, +2 save vs divination)- Fanatic (+1 knowledge aracana and it becomes a class skill)- Historian (+1 bardic knowledge, +1 knowledge world and it becomes a class skill)- Shield Bearer (+1 damage on shield bash)- Superstitious (+1 save vs arcane spells)- World Traveler (choose: persuasion, perception, or knowledge world; get +1 and it becomes a class skill)- Elf (and Half-Elf):- Dilettante Artist (+1 persuasion and it becomes a class skill)- Forlorn (+1 fortitude save)- Warrior of the Old (+2 initiative)- Youthful Mischief (+1 reflex save)- Half-Orc:- Brute (+1 persuasion and it becomes a class skill)- Legacy of Sand (+1 will save)- Half-Elf:- Elven Relexes (+2 initiative)- Failed Apprentice (+1 save vs arcane spells)- Halfling:- Freed Slave (+1 knowledge world and it becomes a class skill)- Freedom Fighter (+1 mobility and it becomes a class skill)- Well-Informed (+1 persuasion and it becomes a class skill)- Dwarf:- Grounded (+2 mobility, +1 reflex save)- Militant Merchant (+1 perception and it becomes a class skill)- Ruthless (+1 to confirm critical hits)- Zest for Battle (+1 trait dmg if has morale attack bonus)- Gnome:- Animal Friend (+1 will save and lore nature becomes a class skill, must have familar or animal companion)- Rapscallion (+1 initiative, +1 mobility)- Aasimar:- Martyr’s Blood (+1 attack if character's hit points are below half)- Toxophilite (+2 to confirm critical hits with bows)- Wary (+1 perception/persuasion)- Tiefling:- Ever Wary (retain half dex bonus AC during surpise round)- Prolong Magic (racial spell-like abilities get free extend spell)- God Scorn (Demodand heritage; +1 saves vs divine spells)- Shadow Stabber (+2 melee damage if opponent can't see you)Known issues and Credits can be found in the full readme