Spoiler: Score: 12,438 (click to show/hide)

Cogmind - Alpha 11



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (144) 720

Value Destroyed (6498) 6498

Prototype IDs (11) 220

Alien Tech Recovered (0) 0

Bonus (500) 500

TOTAL SCORE: 12438



Cogmind

---------

Core Integrity 0/1600

Matter 290/300

Energy 11/100

System Corruption 14%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (2)

(None)

Propulsion (7)

Biometal Leg

Centrium Leg

Centrium Leg

Utility (12)

(None)

Weapon (4)

(None)

Inventory (4)

Phase Gun

Enhanced Quantum Rifle



Peak State

------------

Power

Light Quantum Reactor

Light Quantum Reactor

Propulsion

Diametric Drive

Q-Thruster

Q-Thruster

Q-Thruster

Impulse Thruster Array

Utility

Advanced Heat Sink

Energy Well

Advanced Transmission Jammer

Experimental Reclamation Unit

Drone Bay

Weapon

Enhanced Quantum Rifle

Enhanced Quantum Rifle

Enhanced Quantum Rifle

Railgun

Inventory

Centrium Leg

Centrium Leg

Q-Thruster

Phase Gun

[Rating: 137]



Favorites

-----------

Power Enhanced Nuclear Core

Engine Ion Engine

Power Core Enhanced Nuclear Core

Reactor Light Anti-Matter Reactor

Propulsion Flexi-carbon Leg

Treads Medium Treads

Leg Flexi-carbon Leg

Hover Unit Improved Anti-Grav System

Flight Unit Q-Thruster

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Improved Hacking Suite

Protection Improved Medium Armor Plating

Weapon Gauss Rifle

Energy Gun Improved EM Shotgun

Energy Cannon Advanced Beam Cannon

Ballistic Gun Gauss Rifle

Ballistic Cannon Gauss Cannon

Launcher Mini Grenade Launcher

Impact Weapon Powered Hammer

Special Melee Weapon Advanced Datajack



Stats

-------

Bonus Breakdown 500

Met Warlord at Base 500

Classes Destroyed 15

Worker 8

Builder 8

Hauler 5

Recycler 5

Mechanic 1

Operator 1

Watcher 5

Swarmer 25

Grunt 43

Brawler 5

Duelist 3

Sentry 15

Demolisher 1

Hunter 8

Programmer 11

NPCs Destroyed 0

Best Kill Streak 8

Combat Bots Only 6

Matter Collected 4725

Salvage Created 6559

Parts Attached 239

Power 24

Propulsion 49

Utility 70

Weapon 96

Parts Lost 102

Power 11

Propulsion 30

Utility 29

Weapon 32

Average Slot Usage (%) 90

Naked Turns 47

Spaces Moved 5363

Fastest Speed (%) 357

Average Speed (%) 115

Slowest Speed (%) 14

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 6

Cave-ins Triggered 0

Heaviest Build 102

Greatest Support 110

Greatest Overweight (x) 13

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 12

Most Items Carried 16

Average Items Carried 10

Final Capacity 8

Final Carried 4

Core Damage Taken 3996

Average Core Remaining (%) 80

Depth 11 Exit 100

Depth 10 Exit 100

Depth 9 Exit 93

Depth 8 Exit 100

Depth 7 Exit 95

Depth 6 Exit 96

Depth 5 Exit 95

Depth 4 Exit 63

Depth 3 Exit 18

Depth 2 Exit 46

Volleys Fired 312

Largest 4

Hottest 343

Shots Fired 741

Gun 615

Cannon 70

Launcher 56

Special 0

Kinetic 461

Thermal 73

Explosive 56

Electromagnetic 151

Shots Hit Robots 498

Core Hits 357

Critical Hits 57

Kills 17

Parts Destroyed 30

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 12

Impact 12

Slashing 0

Piercing 0

Damage Inflicted 17947

Projectiles 10230

Explosions 7574

Melee 121

Ramming 22

Kinetic 7352

Thermal 1269

Explosive 7341

Electromagnetic 1842

Impact 121

Slashing 0

Piercing 0

Self-Inflicted Damage 473

Shots 13

Rammed 6

Highest Temperature 431

Average Temperature 99

Shutdowns 4

Energy Bleed 0

Interference 6

Matter Decay 0

Short Circuit 1

Damage (minor) 0

Damage (major) 1

Damage (core) 0

Highest Corruption 20

Average Corruption 4

Message Errors 25

Parts Rejected 10

Data loss (map) 26

Data loss (database) 17

Misfires 2

Misdirections 16

Targeting Errors 12

Weapon Failures 3

Depth 7 End 7

Depth 6 End 2

Depth 4 End 6

Depth 3 End 20

Haulers Intercepted 5

Robots Corrupted 1

Robots Melted 0

Power Chain Reactions 6

Tactical Retreats 17

Communications Jammed 852

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 16

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2682

Machines Disabled 10

Data Cores Recovered 1

Used 1

Machines Hacked 19

Terminals 15

Fabricators 1

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 1

Total Hacks 39

Successful 15

Failed 23

Catastrophic 6

Database Lockouts 0

Manual 15

Unauthorized 15

Terminals 33

Fabricators 2

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 1

Terminal Hacks 12

Robot Analysis 1

Open Door 1

Alert Level 2

Locate Traps 2

Disarm Traps 1

Transport Status 1

Hauler Manifests 1

Registered Components 1

Zone Layout 1

Hacking Detections 18

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 3

Largest Group 2

Highest-Rated Group 17

Highest-Rated Ally 17

Total Orders 2

STAY 1

EXPLORE 1

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 3

Total Damage 55

Kills 0

Allies Corrupted 1

Allies Melted 0

Peak Influence 640

Average Influence 144

Final Influence 0

Maximum Alert Level 2

Low Security (%) 69

Level 1 25

Level 2 4

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 19

Investigation 0

Extermination 6

Reinforcement 9

Assault 3

Garrison 1

Intercept 0

Derelict Logs Recovered 1

Exploration Rate (%) 20

Regions Visited 15

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6731

Turns Passed 8078

Depth 11 66

Depth 10 263

Depth 9 631

Depth 8 288

Depth 7 1042

Depth 6 699

Depth 5 453

Depth 4 2392

Depth 3 1744

Depth 2 385

Depth 1 115

Scrapyard 66

Materials 1182

Factory 2872

Research 1168

Access 115

Upper Caves 1041

Proximity Caves 961

Warlord 673



Prototype IDs

---------------

Heavy Ion Engine

Enhanced Nuclear Core

Experimental Signal Interpreter

Experimental Targeting Computer

Experimental Reclamation Unit

Heavy Gatling Laser

Improved EM Shotgun

Precision Shock Rifle

Advanced Beam Cannon

Heavy Proton Cannon

Mini Assault Cannon



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-6/Factory

-5/Factory

-4/Factory

-4/Upper Caves

-4/Upper Caves

-4/Warlord

-3/Proximity Caves

-3/Research (discovered 2 exits: [*Res x2])

-2/Research

-1/Access



Game

------

Seed: Guerrilla Warfare

^Manual?: 1

Play Time: 168 min

Sessions: 5

Mod: N/A

Game No.: 4

Lore%: 0

Gallery%: 25

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In





Guerrilla Warfare, indeed.I did combat, as usual, and also managed to sneak by/around some confrontations, but some hairy situations also led to a number of hit and run battles.This seed felt quite easy throughout the beginning, though there were also a number of bad decisions made along the way after that.Probably the worst of them was in -3/Research, where I assumed an exit discovered early on lead to a branch, and had derelict logs pointing to actual Research exits really far away, deciding to head for those instead. This was partly because my propulsion at the time didn't feel stable enough to tackle a branch. And yet traveling all that way put me in a worse situation, and before long I looked like this!I managed to flee back to the original exit and take it, only to discover it led to -2... Oops.Then in -2 I couldn't for the life of me find Warlord, who was around there somewhere. I transitioned to flight for a while to facilitate the search, but was getting beat up and had to flee to Access in pretty terrible condition, without having rebuilt from the inevitable good loot that I should've been able to find with allied helpI still could've rebuilt in Access--lots of great stuff lying around, but ran out of power and that was the limiting factor. It was still an epic ending, though, where I gathered up some of the pursuers and triggered an entire array of proton bomb traps on them all. Very effective strategy. So much useful loot at that point, but still no energy.Overall a pretty low score for having reached the final area, because I found all the exits way too quickly on the way upI streamed this run, by the way (thanks to everyone who showed up!) but had to reconnect a few times due to some OBS flickering for whatever reason. The majority of it was in this last VOD . The first 40 minutes or so are on the two videos before that.