TheWisp Profile Joined July 2012 45 Posts Last Edited: 2012-08-15 11:41:54 #1 Trebis for video demonstration:

Thanks tofor video demonstration:



This is a simple trick I have never seen anybody using or any post talking about. EDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.



Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.



What I found is that you could actually right click to the front of the mineral patch, then queue (shift) right click the mineral. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.



Special Thanks to ForGG:

I came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.



NOTE: the boost is not 24%, someone miscalculated it







Replay:

http://drop.sc/238724

Shows how I managed to gather faster with a more distant worker than a nearer one.



Edit:

It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.



Edit2:

Someone found that there was already this trick posted 2 years ago:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=204762¤tpage=3#51





Thx for watching and sorry for my bad english This is a simple trick I have never seen anybody usingEDIT: Sockfolding found this 2 years ago as Sockfolding 2.0, see below.Workers have acceleration, so a worker would decrease speed when getting close to mineral and increase speed when leave the mineral. Same happens when returning mineral.What I found is that you could actually. The worker's speed is not decreased at all. Similarly, right click near base and queue right click to base when returning resource.Special Thanks toI came up with this from his stream where I noticed a queued waypoint does not decrease unit's speed.NOTE: the boost is not 24%, someone miscalculated itReplay:Shows how I managed to gather faster with a more distant worker than a nearer one.Edit:It is also possible to make workers travel faster to build: instead of build or move + build, you simply right click + shift right click on the same spot, and build when the worker reaches destination. It's same fast as "pass by destination" method, but easier to use.Edit2:Someone found that there was already this trick posted 2 years ago:Thx for watching and sorry for my bad english

NeMeSiS3 Profile Blog Joined February 2012 Canada 2969 Posts #2 Please? Wanna put a replay down, or something like a video/picture or content in general?Please? FoTG fighting!

Account252508 Profile Joined February 2012 3454 Posts #3 --- Nuked ---

ArcticRaven Profile Joined August 2011 France 1238 Posts Last Edited: 2012-08-14 17:52:27 #4 This is quite old I believe



It was nerfed (see



If it isn't the same - could you post data please ? It was nerfed (see this , third post.)If it isn't the same - could you post data please ? [Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!

jimbob615 Profile Blog Joined September 2006 Uruguay 454 Posts #5 o_O



You just broke the Starcraft 2 skill ceiling.

TheWisp Profile Joined July 2012 45 Posts #6 On August 15 2012 02:51 ArcticRaven wrote:

This is quite old I believe



It was nerfed (see



If it isn't the same - could you post data please ? It was nerfed (see this , third post.)If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)

just use queued action to remove decceleration so that the worker will take less time between mineral and base It's not the ultra old trick in 1.1 (or 1.2?)just use queued action to remove decceleration so that the worker will take less time between mineral and base

Tictock Profile Blog Joined September 2010 United States 5490 Posts #7 When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?



You really need a video or more description/data to back up a claim like this. I can take that responsibility.

TheWisp Profile Joined July 2012 45 Posts Last Edited: 2012-08-14 17:58:04 #8 On August 15 2012 02:55 Tictock wrote:

When you shift-click like that, I thought the unit slows down as it gets to the waypoint, then exequtes the next command in the sequence. So how does this not just cause your worker to slow down in the same mannor, but now with shift-commands?



You really need a video or more description/data to back up a claim like this.

I thought exactly the same as you before, until I tried...



Replay added I thought exactly the same as you before, until I tried...Replay added

TheFish7 Profile Blog Joined February 2012 United States 2814 Posts Last Edited: 2012-08-14 21:07:33 #9 I was under the impression that they had fixed this. Were you on a custom map that had reverted to old patch balance perhaps?



edit - it works, was thinking of the other trick ~ ~ <°)))><~ ~ ~

monitor Profile Blog Joined June 2010 United States 2388 Posts #10 That definitely works, from watching the replay. Hmmm..... I suppose this will be fixed within a couple days.

myRZeth Profile Joined June 2011 Germany 1033 Posts #11 can anyone confirm that this is really working?

Thrombozyt Profile Blog Joined June 2010 Germany 1262 Posts #12 It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.



This works different from the description.

ArcticRaven Profile Joined August 2011 France 1238 Posts #13 On August 15 2012 02:55 TheWisp wrote:

Show nested quote +

On August 15 2012 02:51 ArcticRaven wrote:

This is quite old I believe



It was nerfed (see



If it isn't the same - could you post data please ? It was nerfed (see this , third post.)If it isn't the same - could you post data please ?

It's not the ultra old trick in 1.1 (or 1.2?)

just use queued action to remove decceleration so that the worker will take less time between mineral and base It's not the ultra old trick in 1.1 (or 1.2?)just use queued action to remove decceleration so that the worker will take less time between mineral and base



Oh ok. Sorry then. Oh ok. Sorry then. [Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!

ddrddrddrddr Profile Joined August 2010 1338 Posts #14 This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.

Slipspace Profile Joined May 2010 United States 381 Posts #15 they removed this before they can remove it again

TitleRug Profile Blog Joined May 2010 United States 651 Posts #16 Wow, I just watched the replay. Looks like it works. I'll try it myself right now. coLCruncher fighting!

c0ldfusion Profile Joined October 2010 United States 8262 Posts Last Edited: 2012-08-14 18:15:35 #17 On August 15 2012 03:04 Thrombozyt wrote:

It's not the same as the sockfolding of old days, which was queuing "return resources" followed by a right-click on the mineral patch. Sockfolding got rid of the small delay, where the worker has the mineral in hand already, but doesn't vacate the patch.



This works different from the description.



Sigh, I remember the good old days of sockfolding.



Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks. Sigh, I remember the good old days of sockfolding.Edit: Can't try this right now, can someone give an estimate of how much of a boost this gives? Thanks.

snively Profile Blog Joined August 2011 United States 1158 Posts #18 On August 15 2012 03:08 ddrddrddrddr wrote:

This takes twice the actions it did previously when they nerfed that one. If you pull this off you deserve the damn minerals.



this is what i was thinking too...



-_- this is what i was thinking too...-_- My religion is Starcraft

kYem Profile Blog Joined March 2010 United Kingdom 404 Posts #19 The thing is that you actually can do this one or two times, coz stacking scv to the closer mineral patches will be more usefull in the long run...



Nice trick, maybe it will be useful on maps were is only 2 closer mineral patches Hell

TitleRug Profile Blog Joined May 2010 United States 651 Posts #20 On August 15 2012 03:10 TitleRug wrote:

Wow, I just watched the replay. Looks like it works. I'll try it myself right now.

It works but it's very APM intensive; I probably won't do this in a real game It works but it's very APM intensive; I probably won't do this in a real game coLCruncher fighting!

1 2 3 4 5 26 27 28 Next All