Hello, fine people of the world!

A new nutaku arrival, welcome!

For those of you who know where this comes from, we can skip past the plagiarism and it’s obvious flaws and leave them for further down the article.

Girls Garrison comes in the long ranks of variously successful tower defense (TD) games. In the broad area of gaming, not just the sexy part of it. Of the sexy side, this is by far the most competent attempt in some aspects.

It actually tries to be a tower defense and not some dumbed down semi-automated version of those, like other copycat sexy games end up more often than not.

In and of itself, it’s a decent game. Surprisingly well technically executed, given the niche it’s in and what we’ve seen before. Whoever is coding this is certainly a pro.

Yes, I am going to take that moment to fuss about how well it’s running, because a few moments later, I’ll go play some terribly optimized thing that just annoys you constantly, because it can’t load a simple PNG menu in 2 seconds.

As a TD, Girls Garrison has a variety of units, decent graphics and a sensible amount of complementary systems.

This is the point, however, where people who have visited Kingdom Rush, take their exit.

Because, having played the game this is copying from, would have you know how good – a good TD can be. Girls Garrison flips the script in an unfortunately bad way.

Tower defenses usually hang on the fine-tuned balance. Keeping the player under pressure, but not terribly so.

Either as a failure of level design or a perversion of game design, Girls Garrison has a steep curve, that has you crashing into unmanageable difficulty very soon after you get in.

They either didn’t know how to copy Kingdom Rush properly or they thought that it’s a worthwhile move to throw the player to the wolves in hopes they would take out their wallet and beg for help – killing the gameplay in the process. They may have thought it’s just a silly little game they can copy quickly, no problem. But there doesn’t seem to be an interpretation of this that is flattering.

Whatever the case, the result is turned from an entertaining well-scaled challenge into a cumbersome grind-fest.

Add some occasional targeting problems, of enemies just walking past you even while supposedly have to be in combat. Keep doing it and the annoying anxiety starts to settle in as the negativity swamps you.

I have played more than my fair share of TD, so this instance of the formula is certainly not the thing your average TD fan is looking for. The experience is also not what the hardcore player is looking for either, because, the fine-tuning required to do that is even higher than what is needed to entertain the average person.

Taking a step back and looking at this game as a quick mix of 3 different asset groups and 2 game design principles, it’s easy to assume it was probably mishandled. Kingdom Rush has a fairly modest monetization model and Girls Garrison is trying to kick that up, but in no way maintaining anywhere near the level of quality or even quantity we’ve seen before.

The tutorial and some of the visual design are also not quite well done.

Generally, we reach the common situation of having the nudity being held as bait, rather than synergy or an aspect that compliments the game. Instead, it is just sitting on top of it.

Essentially, this is a genre being held together by very tightly molded player progression, something by far absent from here. You can say that there are also those TD games which lean on graphics more than fine execution, but that is also a problem.

Girls Garrison is impressive in the sense someone has been able to fit this in a browser and make it work well. But it is certainly not getting a round of applause for visual treats in the effects department. This is where the sound effects and music also undercut things because they don’t make much of an impression either.

In that way, the silly things like implementing a phone SMS functionality for the story into a book interface are mostly overlooked.

Unfortunately, it’s a battle of attrition, and the player is more often worn out rather than inspired.

The game can be described well, by its very own main screen, the city with the two girls. The background is fakery to lure you in, but that’s negligible. The main girl on the screen is well done, and cool. The other girl on the left, however, is messed up and pixelated badly and they are right next to each other, poking at your eyes with the inconsistency.

The good news is – I just found a new Kingdom Rush came out months ago and I missed it. Now I have that to look forward to playing when I’m off duty here. Oh, but it doesn’t have hentai chicks? Ah, well, can’t have it all. For those of you not that deep in the gaming scene…

Here it is:

https://www.kingdomrushvengeance.com/

You can find Girls Garrison TD and other kinky games at Nutaku:

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