Warlock Patron: The Hag

You have made a pact with a powerful being related to fate or luck and magic. This creature might live in a swamp, the depths of a forest, or be haunting dreams. These powerful entities delight in corruption, deception, and trickery. The Hag might be using you to further its plans for something - or someone - else or you might be the target of its machinations.

Beings of this sort include powerful witches, the Baba Yaga, the Fates, the Bakhtak, or the Crone.

Expanded Spell List

The Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hag Expanded Spells

Spell Level Spells 1st bane, bless 2nd augury, warding bond 3rd slow, clairvoyance 4th compulsion, confusion 5th geas, scrying

Witch's Cackle

Starting at 1st level, you can channel your patron's power into a powerful burst of laughter from toying with the strings of fate. As an action, you can cause a creature within a 30 feet of you affected by your hex spell to make a Wisdom saving throw against your Warlock spell save DC. A creature that fails their saving throw is stunned by you until the end of your next turn.

Additionally, you gain the hex spell as a bonus spell. This does not count towards your limit of spells known.

Once you use this feature, you can't use it again until you finish a short or long rest.

Twist of Fate

At 6th level, you learn to twist fate around yourself and to turn an enemy's misfortune into good luck for yourself. When a creature makes an attack roll against you, you may use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Baba Yaga's Shawl

Beginning at 10th level, you may add your proficiency bonus to Constitution (Concentration) saving throws.

If you are already proficient in Constitution saving throws, you add double your proficiency bonus.

Dire Prophecy

At 14th level, you can whisper secrets, forcing a creature to contemplate its own mortality. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, it is paralyzed for one round and then frightened by you for one minute or until your concentration is broken. You must maintain concentration on this feature for its duration. While frightened, you also have advantage on all attacks against the creature. Regardless of the result of the saving throw, your patron also gives you information about this creature. The DM tells you if the creature is your equal, superior, or inferior in regards to two of the following characteristics of your choice:

Constitution score

Wisdom score

Charisma score

Armor Class

Current hit points

Total class levels (if any)

Warlock class levels (if any)

You must finish a short or long rest before you can use this feature again.