You can then assign a recipe to them (which are created in another window, picking an item and the required amount) and then play the game to test out the items are craftable.

Making the UI usable was our main priority for now, we need to do a graphics pass and iron out a few of the usability issues later on. Now that it’s been implemented though we have a way for the player to craft items to keep themselves fed or sheltered, beforehand everything was using hotkeys that spawned items in for the player to use.