Deathsalker

Huge Undead, neutral evil

Armor Class 20 (natural armor)

20 (natural armor) Hit Points 125 (10d12 + 60)

125 (10d12 + 60) Speed 50 ft., climb 30 ft.

STR DEX CON INT WIS CHA 20 (+5) 14 (+2) 22 (+6) 6 (-2) 12 (+1) 18 (+4)

Saving Throws Str +10, Con +11, Cha +9

Str +10, Con +11, Cha +9 Senses passive Perception 11

passive Perception 11 Languages -

- Challenge 13 (10,000 XP)

Fell Aura. Fear radiates from the deathstalker in a 15 ft radius. When a creature starts its turn or enters the 15 foot area, it must make a DC 17 Wisdom saving throw. On a failure, it is frightened and the deathstalker regains 12 (1d12 + 6) hit points. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the deathstalker's aura for the next 24 hours.

Actions

Multiattack. The deathstalker makes a claw attack, a stinger attack and a bite attack or a swallow attck.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit 14 (2d8 + 5) slashing damage.

Bite. Melee Weapon Attack: + 10 to hit, reach 5 ft., one target. Hit 19 (4d6 + 5) piercing damage and one medium or smaller creature is grappled (escape DC 17) and until the grapple ends the deathstalker can't bite another target.

Stinger. Melee Weapon Attack: + 10 to hit, reach 15 ft., one target. Hit 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or become poisioned for 1 minute. While poisioned in this way the target takes 22 (4d10) necrotic damage at the end of every round unless they fall unconscious or are no longer poisoned.

Swallow. The deathstalker makes one bite Attack against a Medium or smaller target it is Grappling. If the Attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is Blinded and Restrained, it has total cover against attacks and other effects outside the behir, and it takes 27 (6d8) acid damage at the start of each of the deathstalker's turns. A deathstalker can have only one creature swallowed at a time. If the deathstalker takes 30 damage or more on a single turn from the swallowed creature, the sobek must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the deathstalker. If the deathstalker dies, a swallowed creature is no longer Restrained by it and can escape from the corpse by using 10 ft. of Movement, exiting prone on the ground.