jim

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Ancient Legion jim inherit Master of the Candle Skeleton Male Ancient Legion 41 0 484 jim [TI1]"Hey! But you.... Wait... No.. You can't!.. But I... And he....Bu.. I.. An... Just.... NOOOO 719 Master Alchemist June 2015 YouTube jim Episode 4- Operation Akumajo XombieMike likes this Tag Quote Select Post

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Good evening to all and to all a good bite. I mean night. XD Very Nice. Just finished listening to the whole thing. And it is now 12:42AM so I must be off to bed... where I should have been 2 hours ago.Good evening to alland to all a good bite. I mean night. XD

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• Lords of Shadow is scored a lot like a Hollywood movie and not so much like a video game. That's why a lot of the music is atmospheric but doesn't really pop or stand out to you. It lacks a "hum-ability" factor that is often important in old school video game OSTs such as the Castlevania series.

• With regards to Castlevania lore, I think it helps that each game in the series builds off each other and has a connected history stretching decades of games. Not many video game series can a real, robust and meaningful timeline. Metal Gear comes to mind but not many others. I think that may be part of its appeal even if it can get convoluted or reconnected often.

• I know a lot of people like to hold up SOTN as the GOAT but even as great as that game was (and boy was it good), I personally like AoS and OoE more. Or at least they are comparable I feel and definitely not lesser games. I think that's probably because of all the Igavanias, SOTN was actually the last one I played rather than the first one like for many on this forum.

• I think a Concert Hall or a Music Parlor that doubles as a sound test sounds awesome for a backer hidden room.

• I don't know how many people donated to make a hidden room but perhaps there should be some coordination between people so like Miriam doesn't get like 5 rooms LOL? I guess probably Inticreates will take care of that later

• Regarding Miriam's room, stuff like warp & save points in the room sound great as decorations and maybe a way to manipulate a day & night cycle (if such a thing were to be in the game). The rest discussed seems a bit much IMO

• I'd assume backer portraits would be spread across hallways or art rooms ala Shovel Knight?

• A whip that turns you into a Vampire? Seems something better suited to a transformation or an armor/accessory?

• Not a fan of swimming mechanics in these sorts of games but I recall there was a thread on this subject in the game suggestions forum and I already expressed that same opinion there.

• With regards to the "Undead Executive" backer enemy, I'm not sure there's any need to poke the Konami hive. I'd say just let them be. Also business suits seem to clash with the vibe of the game? Like a business suit is something I think works as a silly costume but I feel enemies (made by Inticreates or by backers) should fit the game world. Just my two cents.

•

• I'm 100% confident Dawn of Sorrow would have sold worse on PS3 than the 3DS (to say nothing of the fact it would have been more expensive to produce given resolutions differences and what not). Remember, the DS (2nd best selling system of all time) outsold the PS3 and I think 2D games in general were under-appreciated on consoles back then though I think that's been improving lately with the flourishing of the indie game scene. I also think diminished sales had a lot to do with the hyperfast schedule Konami made Iga put the games out (burnout). Finally, I think the fact Castlevania failed to make the jump to 3D in a successful way like say Mario or Zelda meant the series overall fell in the public profile. The Mario and Zelda series still get 2D games but I think if those series hadn't made a smooth transition into the 3D realm, even the 2D games would have suffered. I honestly can't think of any multi-decade old series that didn't see massive declines in popularity as it crossed the 16 and 32+ bit generations threshold if it didn't at least have successful ventures in the 3D realm. I can't definitively establish any of this but that's what I believe.



Another great episode (so was episode 3 but I never got around to posting about it). I think the audio mixing (levels between speakers and background ost) was probably at its best here of the four episodes so far. I had only heard about Operation Akumajo when the Bloodstained kickstarter began so this episode was very informative.is a bigger big shot than I thought. Many props to him for his contributions to the KS, this forum, and the work he has done behind the scenes for the Castlevania fanbase. Some comments I had on points brought up in this episode:• Lords of Shadow is scored a lot like a Hollywood movie and not so much like a video game. That's why a lot of the music is atmospheric but doesn't really pop or stand out to you. It lacks a "hum-ability" factor that is often important in old school video game OSTs such as the Castlevania series.• With regards to Castlevania lore, I think it helps that each game in the series builds off each other and has a connected history stretching decades of games. Not many video game series can a real, robust and meaningful timeline. Metal Gear comes to mind but not many others. I think that may be part of its appeal even if it can get convoluted or reconnected often.• I know a lot of people like to hold up SOTN as the GOAT but even as great as that game was (and boy was it good), I personally like AoS and OoE more. Or at least they are comparable I feel and definitely not lesser games. I think that's probably because of all the Igavanias, SOTN was actually the last one I played rather than the first one like for many on this forum.• I think a Concert Hall or a Music Parlor that doubles as a sound test sounds awesome for a backer hidden room.• I don't know how many people donated to make a hidden room but perhaps there should be some coordination between people so like Miriam doesn't get like 5 rooms LOL? I guess probably Inticreates will take care of that later• Regarding Miriam's room, stuff like warp & save points in the room sound great as decorations and maybe a way to manipulate a day & night cycle (if such a thing were to be in the game). The rest discussed seems a bit much IMO• I'd assume backer portraits would be spread across hallways or art rooms ala Shovel Knight?• A whip that turns you into a Vampire? Seems something better suited to a transformation or an armor/accessory?• Not a fan of swimming mechanics in these sorts of games but I recall there was a thread on this subject in the game suggestions forum and I already expressed that same opinion there.• With regards to the "Undead Executive" backer enemy, I'm not sure there's any need to poke the Konami hive. I'd say just let them be. Also business suits seem to clash with the vibe of the game? Like a business suit is something I think works as a silly costume but I feel enemies (made by Inticreates or by backers) should fit the game world. Just my two cents. Gunvolt just added a Christmas Mode to their game . Snow, new music, etc. Might be something to look at with regards to holiday events in this game?• I'm 100% confident Dawn of Sorrow would have sold worse on PS3 than the 3DS (to say nothing of the fact it would have been more expensive to produce given resolutions differences and what not). Remember, the DS (2nd best selling system of all time) outsold the PS3 and I think 2D games in general were under-appreciated on consoles back then though I think that's been improving lately with the flourishing of the indie game scene. I also think diminished sales had a lot to do with the hyperfast schedule Konami made Iga put the games out (burnout). Finally, I think the fact Castlevania failed to make the jump to 3D in a successful way like say Mario or Zelda meant the series overall fell in the public profile. The Mario and Zelda series still get 2D games but I think if those series hadn't made a smooth transition into the 3D realm, even the 2D games would have suffered. I honestly can't think of any multi-decade old series that didn't see massive declines in popularity as it crossed the 16 and 32+ bit generations threshold if it didn't at least have successful ventures in the 3D realm. I can't definitively establish any of this but that's what I believe.

Kaius

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I cannot wait your broadcast with Igarashi-san himself ! Oh ! The next one came fast ! I will listen to it in a sooner. Thanks for the upload !I cannot wait your broadcast with Igarashi-san himself !

XombieMike

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When we get our community manager, I want to have them on immediately so we can all get to know them.



It's tough trying to contact AlphaOmegaSin but I've tried to invite him too. Everyone go bug Alpha to come on the show. Due to the language barrier I doubt I will ever get to speak with IGA. I don't have a guest lined up, but I've talked to Dan Stern from Playism about coming on. I wishwould be available as he was my first intended guest. Also, Goob and Gunlord and a few others are on my list.When we get our community manager, I want to have them on immediately so we can all get to know them.It's tough trying to contact AlphaOmegaSin but I've tried to invite him too. Everyone go bug Alpha to come on the show.

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Link to Post Back to Top Post by purifyweirdshard on crocodile



We have to remember though that SotN was the main innovation here, what got it all going, and is the console benchmark for what this project can be.



Successful decades-old franchises that managed to stay relevant without the transition to 3D? Well, that depends on your definition of "successful", but some Capcom games come to mind. Bionic Commando's 3D game bombed pretty hard, but ReArmed and its sequel were pretty well received. Strider came back as 2.5D as well and was received very well. Mega Man was doing fine up until all of this with Inafune happened. I liked ZX Advent, Mega Man 9-10, etc (lol which were inti games). Anything approaching AAA size? Nah, but there are so few now-decades-old big games anyway.



Anyways, I also listened to the podcast last night. I believe I found Operation Akumajou when they were in the middle of the "All Things Castlevania" poll, which I thought was put together very well actually. A friend had liked the page and I saw it through his stuff. I remember sharing and urging other people to give input for that.



It will be interesting to see if the younger generation ends up preferring the classic 2D gameplay over the 3D as we do. I'd be interested to hear more in-depth demographic data on things like that. , I played the games in order for the most part, and agree that the DS games were in no way a waste. I tend to think of OoE as a culmination of Igavania design. I thnk it's objectively stronger in some ways, and I've gone as far as to think of it as the best overall. Where it gets tough is reconciling the limitations of portables. If the DS games are inferior to SotN at all, was it the fault of anything but the hardware they were given? I don't like to think of any of them as inferior though, lol, they're all great.We have to remember though that SotN was the main innovation here, what got it all going, and is the console benchmark for what this project can be.Successful decades-old franchises that managed to stay relevant without the transition to 3D? Well, that depends on your definition of "successful", but some Capcom games come to mind. Bionic Commando's 3D game bombed pretty hard, but ReArmed and its sequel were pretty well received. Strider came back as 2.5D as well and was received very well. Mega Man was doing fine up until all of this with Inafune happened. I liked ZX Advent, Mega Man 9-10, etc (lol which were inti games). Anything approaching AAA size? Nah, but there are so few now-decades-old big games anyway.Anyways, I also listened to the podcast last night. I believe I found Operation Akumajou when they were in the middle of the "All Things Castlevania" poll, which I thought was put together very well actually. A friend had liked the page and I saw it through his stuff. I remember sharing and urging other people to give input for that.It will be interesting to see if the younger generation ends up preferring the classic 2D gameplay over the 3D as we do. I'd be interested to hear more in-depth demographic data on things like that.

XombieMike

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Link to Post Back to Top Post by XombieMike on Cecil Kain did disclaim that he got a lot of flack for his view on having less hardware capabilities limiting the ability of the creator, but it is at least an intriguing thought. Making more with less with resources of time and hardware while still being expected to innovate and improve couldn't be easy. This is one of the reasons I think we should embrace the technology and get old school game play with cutting edge visuals and sound design.

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Link to Post Back to Top Post by crocodile on I think hardware limitations did play a big part in the design of Circle of the Moon (not made by IGA but still in that same vein of gameplay) and Harmony of Dissonance and the touch screen stuff felt shoe-horned in for Dawn of Sorrow but otherwise, Aria of Sorrow on I don't really think the hardware held the gamplay or most non-gameplay related aspects of the series back in a way that precluded sales or mindshare. The biggest hardware detriment to the handheld entries I agree with would probably be the music - I think only Order of Eccelsia get anywhere close to matching Symphony of the Night in terms of music. Any way in which the handheld titles may compare unfavorable to SOTN (and again games like AoS and OoE hold their own vs SOTN IMO) I would say are due to scheduling and resource issues than anything else. IGA and crew got like 2-3 years to work on SOTN if I recall. However, IGA had to pump out Portrait of Ruin in like a year right? That has nothing to do with hardware and everything to do with Konami not investing and/or believing in the franchise as much anymore.



With regards to the transition of franchises across the 2D vs 3D threshold and how that pertains to relevance, my feeling and my recollection from my childhood was that basically series like Mega Man and Castlevania were only like a tier or two below stuff like Mario and Zelda in terms of mindshare and sales. Once we cross that threshold, Mario and Zelda are just as relevant as they've ever been but there's no question that series like Mega Man and Castlevania started to decline. SOTN was a highlight of the franchise but I think the complete failures of the N64 entries of the franchise hurt it a lot in terms of mindshare. SOTN proved that the series still had a lot of good 2D action to provide but the way the market was trending was away from 2D gameplay starting with the arrival of the PS1 and moving through the PS2 and PS3 generations. I mean we all remember how anti-2D Sony (at least Sony of America) was during the PS1 and PS2 eras right? Again, I really think its the growth of the indie scene (everybody who played the NES classics was now old enough to start making and selling their own video games) that helped make the market more receptive to 2D gameplay. That started in the console space just around the time that OoE and the last hurrah of the Igavanias was landing but didn't start "blowing up" until just afterwards (that bad timing). The strong indie scene is a hospitable environment for 2D games and thus is a great environment for Bloodstained to launch in. I admit its a bit hard to empirically measure "mindshare" and I don't have all the sales data laid out before me but that's at least how I remember how things played out in the video game industry over years past.



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Link to Post Back to Top Post by Astaroth on crocodile said:

• I think a Concert Hall or a Music Parlor that doubles as a sound test sounds awesome for a backer hidden room.



• Lords of Shadow is scored a lot like a Hollywood movie and not so much like a video game. That's why a lot of the music is atmospheric but doesn't really pop or stand out to you. It lacks a "hum-ability" factor that is often important in old school video game OSTs such as the Castlevania series.• I think a Concert Hall or a Music Parlor that doubles as a sound test sounds awesome for a backer hidden room.



As for the sound test theater, thatd be awesome, have a ghostly orchestra playing way in the background (have caricatures of the dev team with Iga conducting) and you take a seat to pick a song for them to play, and watch the epic unfold ^_^ Yeah, theres not much in los that makes you wanna grab your sword and go hack up the neighborhood bushes and explore the woods around the park, the boss themes are cacophanies with no hook, the atmospheric themes drone on in the background and half the time you forget theyre there because combat takes up all your focus, and whats sad is the one callback in the game is epic, well implemented, and unexpected, i think if the music design had built each song around a verse that you could actually hum, itd be way more memorable than 'generic fantasy movie soundtrack #8'As for the sound test theater, thatd be awesome, have a ghostly orchestra playing way in the background (have caricatures of the dev team with Iga conducting) and you take a seat to pick a song for them to play, and watch the epic unfold ^_^

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Loyal Familiar LuckPercentSRL inherit Critical Striker Male 335 doug.kouris445 0 144 LuckPercentSRL On the forums here and there. Possibly streaming once a blue moon 206 Loyal Familiar July 2015 luckpercentsrl Episode 4- Operation Akumajo XombieMike likes this Tag Quote Select Post

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Link to Post Back to Top Post by LuckPercentSRL on Really nice podcast. Loved the inclusion of Mr. Akumajo Facebook page owner himself being a guest. You two had some good topics. Made for a interesting car ride home from school.



I'm now starting to wonder who's next for the podcast as a guest.

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Link to Post Back to Top Post by XombieMike on LuckPercentSRL said:

I'm now starting to wonder who's next for the podcast as a guest. ...I'm now starting to wonder who's next for the podcast as a guest.



Hopefully our community manager, but I can't establish contact. I sent Ben a message with an extended invitation. Also, Dan Stern from Playism and I get along quite well. He was going to get with Ben then get back to me on that. I'd like to talk to him about localization, censorship, and all the good ol' stuff that Playism might do for Bloodstained. Nayan is cool too, so maybe it would be the first show where I had more than one guest.



If I can't wrangle up a guest that is part of the official staff please remember that when I started this I had intended it to just be us fans talking together. I really want to have guest hosts like WiggyChiggy, Goobsausage, Gunlord and others on. Hopefully our community manager, but I can't establish contact. I sent Ben a message with an extended invitation. Also, Dan Stern from Playism and I get along quite well. He was going to get with Ben then get back to me on that. I'd like to talk to him about localization, censorship, and all the good ol' stuff that Playism might do for Bloodstained. Nayan is cool too, so maybe it would be the first show where I had more than one guest.If I can't wrangle up a guest that is part of the official staff please remember that when I started this I had intended it to just be us fans talking together. I really want to have guest hosts like WiggyChiggy, Goobsausage, Gunlord and others on.

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Link to Post Back to Top Post by LuckPercentSRL on XombieMike said: If I can't wrangle up a guest that is part of the official staff please remember that when I started this I had intended it to just be us fans talking together. I really want to have guest hosts like WiggyChiggy, Goobsausage, Gunlord and others on.

Seems reasonable. My input, (even though it would be hard doing so) maybe more than one guest if you were to do you and fans from the forum? I'd be a bit awkward, but I love hearing different opinions in discussions like these. Not saying you should do something like that, all up to you Mike. Its your podcast. And by any means, I'll support it.