A game economy is about how in-game money flows within the game and how goods get produced.

In Starmourn, we use what's called a faucet & sink economy as far as currency goes, which is how virtually all games with a multiplayer economy work.

Faucet & sink refers to the fact that Marks (our game currency) flow into the game through faucets, and exit the game through sinks.

So, for instance, when you sell things dropped by a monster and get Marks, that's a faucet that is literally creating Marks out of thin air to give you. Other faucets in Starmourn including selling space junk acquired from ruined ships, hacking missions, and more.

A sink, on the other hand, is when Marks leave the game entirely. For instance, if you were to buy something from an NPC shop, those Marks disappear forever and are no longer part of the economy.

In terms of how goods get produced, our system is all about extracting raw materials and then turning them into finished goods, sometimes through multiple steps. Let's break that down.