Martial Archetype: Griffon Knight

Griffon knights are a sect of holy warriors that are known for their skills in aerial combat and divine magic, all while flying on the backs of their majestic griffons. They are great fighters, and personally raise their griffons to adulthood, using divine magic to form a special bond with them when they hatch.

Griffon Knight Features

Fighter Level Feature 3rd Spellcasting, Feathered Friend 7th Advanced Training 10th Winged Grace 15th First Strike 18th Divine Healing

Griffon Knight Spells Fighter Level Cantrips Known Spells Known 1st 2nd 3rd 4th 3rd 2 3 2 - - - 4th 2 4 3 - - - 5th 2 4 3 - - - 6th 2 4 3 - - - 7th 2 5 4 2 - - 8th 2 6 4 2 - - 9th 2 6 4 2 - - 10th 3 7 4 3 - - 11th 3 8 4 3 - - 12th 3 8 4 3 - - 13th 3 9 4 3 2 - 14th 3 10 4 3 2 - 15th 3 10 4 3 2 - 16th 3 11 4 3 3 - 17th 3 11 4 3 3 - 18th 3 11 4 3 3 - 19th 3 12 4 3 3 1 20th 3 13 4 3 3 1

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spellcasting

When you reach 3rd level, you augment your martial prowess with divine magic.

Cantrips

You learn two cantrips of your choice from the Cleric Spell List. You learn an additional Cleric cantrip of your choice at 10th level.

Spell Slots

The Griffon Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Guiding Bolt and have a 1st-level and a 2nd-level spell slot available, you can cast Guiding Bolt using either slot.

Spells Known of 1st level or Higher

You know three 1st-level Cleric spells of your choice, two of which you must choose from the Evocation and Necromancy spells on the Cleric Spell List.

The Spells Known column of the Griffon Rider Spellcasting table shows when you learn more Cleric spells of 1st level or higher. Each of these spells must be an Evocation or Necromancy spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the Cleric spells you know with another spell of your choice from the Cleric Spell List. The new spell must be of a level for which you have spell slots, and it must be an Evocation or Necromancy spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Wisdom is your spellcasting ability for your Cleric spells, since you learn your spells through devotion and faith. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Cleric spell you cast and when making an attack roll with one.