This game is fair to you.

For all seriousness, this game is fundamentally different from two other games in the second-era series. You don't This game is fair to you.

For all seriousness, this game is fundamentally different from two other games in the second-era series. You don't have infinite amounts of at first basic soldiers developing into a death machines? but instead, every unit that you have is gonna take some specific role in the action. Add to it an ability to send those guys in some non-action activity in the background, and you got yourself not a fully operational agency center commandership simulator, but a small group people management. I think it's really good aspect of this game, as well as new system of districts and task-groups, which is much better in my opinion than telecom-towers system, now that you can chose which one specific global support bonus you need more and which one is less. The thing I didn't enjoy is system of three groups, because you try to stop them separately. I think it would be much better, if global events were not decided by the group that you hunt right now. It would be nice to see some group starting to deal some tough damage to city, and suddenly, on easier difficulty, you can give your people that are good for stopping specific enemies a little bit of relax for fixing their wounds or do some background work, and on harder difficulty, you all of a sudden need a man that all the time were sitting in the background and has no good developed abilities whatsoever. Coming back to the difficulty, I think androids-disabling or auto-disable for harder difficulties maybe good, because loosing a member in a midfight actually replaces him with abilitless dummy, which is somewhat strange, because player should be punished for playing bad.

In the end, i would like to mention that marketing for this game is fair to you. It is promoted as game about the small city and crimes, with alien agents as new units, and it generally is. I think 2K used this to test out some new systems that they plan to integrate into X-COM 3, and I think it's great experiment with some cool systems and some weird ones. It is not a bad game, really, and even really good for some new experience you have in the seemingly same setting.

My final scores: strategical - very good, 9 and maybe even 10; global tactics - could be better, but still good, 6; plot and dialogues - super-specifically targeted and weak overall, 4; as a part of X-COM series - awesome, steady 9.

It's not the best, but it is good. Great work in experimenting audience and mechanics, 2K. If you crave for new experience in this franchise - buy this game. If you want some good strategy - also buy this game. If you want plot and lore development with same mechanics - you probably should skip of refund. … Expand