About DMarket

80lv: Hello, Vlad! Thank you for joining us. DMarket has been “on the market” for quite some time. Could you tell us how it appeared and developed into what we see now? Are there any major changes planned in the nearest future?

The idea of DMarket, a platform and technology for skins monetization, was born a few years ago. But let me quickly jump into its history. I started distributing digital games more than 10 years ago, founded the company Suntechsoft Corp Limited and now it is the number one private merchant of digital goods in the world. In 2016, my business partner and I founded Skins.Cash, a unique service that allows players to sell their in-game skins instantly. It’s a global market with over two million visitors per month and more than 20 million trades each year.

The swift success of Skins.Cash and my own experience as a gamer helped me to realize the tremendous potential of in-game trading. At the same time, I recognized several major issues that prevented the gaming industry from fulfilling that potential. The issues obviously include massive fraud and general market insecurity but also a total disconnection between different virtual worlds and a limited selection of games that give players an opportunity to trade their items, monetize their efforts and, most importantly, have more fun while playing favorite titles.

DMarket was created to address all those issues. The initial idea hasn’t changed since the beginning but we are always working on new approaches that can help realize it. A big upgrade of the DMarket platform is coming soon. We gathered a great deal of data on the current product workflow, analyzed loads of user requests, and took into account suggestions from game developers. We have also combined the results with the data from our previous projects to create the ultimate trading ecosystem that reflects the needs of the entire gaming community.