Bloodoak

Hungry Trees

A bloodoak is a corrupted, bloated tree with a hunger for flesh and blood. It has a broad, knotted trunk, with branches supporting dense leaves. Hidden amongst the top of the tree, where the branches join, is great maw, filled with razor sharp teeth similar in size to a great white sharks, and long, grasping tentrils, like multiple vines woven together, with which it snares unwary creatures.

Birthed by Blood

Bloodoaks are created when a tree with the potential to become a treant is fed with blood. It could be created accidentally at the site of a battle, or purposefully by an evil creature with some knowledge of nature, such as a hag, a powerful necromancer, or other dark fey. They are most often created to act as deterents in a forest or wooded area, mostly left to be led by their own desire for food.

Consuming Hunger

Motivated solely by their insatiable hunger, bloodoaks set their root in a clearing, and hunt any creatures that stray too close.

To lure prey, they produce large orbs that look like bright red fruit, but instead of succelent flesh, they are filled with blood-like sap.

When their erstwhile prey get close enough, though, the horrid scent of the tree becomes apparent, a mix of copper and rancid, rotten flesh.

So too are the bones scattered around the base of it's trunk, remants of past meals that lie amongst rusted weapons and armour that weren't enough to save their previous owners.

If they go for an extended period without feeding, or if they sense danger such as a fire, they can uproot themselves from the ground, and slowly crawl to a safer and more fruitful hunting ground.

Bloodoak Huge plant, chaotic evil Armor Class 14 (natural armor)

14 (natural armor) Hit Points 114 (11d12 + 44)

114 (11d12 + 44) Speed 0 ft. STR DEX CON INT WIS CHA 16 (+3) 6 (-2) 18 (+4) 3 (-4) 8 (-1) 2 (-4) Skills Perception +2

Perception +2 Damage Vulnerabilities fire

fire Damage Resistances bludgeoning, piercing

bludgeoning, piercing Condition Immunities blinded, deafened

blinded, deafened Senses blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., Passive Perception 12

blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., Passive Perception 12 Languages —

— Challenge 5 (???) Grasping Tendrils. The bloodoak can have up to 3 tendrils at a time. Each tendril can be attacked (AC 13; 10 hit points; vulnerability to slashing and fire damage; resistance to bluedgeoning and piercing damage; immunity to psychic damage). Destroying a tendril deals no damage to the bloodoak, which can extrude a replacement tendril on its next turn. A tendril can be broken if a creature takes an action and succeeds on a DC 13 Strength check against it. False Appearance. While the bloodoak remains motionless, it is indistinguishable from a normal tree. Uproot. The bloodoak can spend 1 minute uprooting itself, at which point it gains a speed of 10 feet. While uprooted, it can spend 1 minute to replant its roots into soil if the soil is at least 20 feet deep. Blood Sense. The bloodoak is aware of and knows the most direct route to any creature that is bleeding or has an open wounds if it is within 1 mile of the bloodoak. Blood Drinker. Whenever the bloodoak deals piercing damage to a creature, the bloodoak regains hitpoints equal to that amount. Actions Multiattack. The bloodoak makes three attacks with its tendrils, uses Pull, and one attack with its bite. It can use its Swallow instead of its bite. Tendril. Melee Weapon Attack: +6 to hit, reach 60 ft., one target. Hit: 6 (1d6 + 3) slashing damage, The target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bloodoak can't use the same tendril on another target. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 2) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the bloodoak can’t use its bite attack on another target. Pull. The bloodoak pulls each creature grappled by it up to 20 feet straight toward it. Swallow. The bloodoak makes one bite Attack against a Large or smaller creature it is grappling. If the Attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the bloodoak, and it takes 10 (3d6) piercing damage at the start of each of the bloodoak's turns. A bloodoak can have only one creature swallowed at a time. If the bloodoak takes 30 damage or more on a single turn from a creature inside it, or if it takes any fire damage from a creature inside it, the bloodoak must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the bloodoak. If the bloodoak dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.