Patch 4.11 is now live, and brings the very first Ultimate difficulty high-end duty, The Unending Coil of Bahamut (Ultimate)!



* Updated on 10/31/2017 at 1:00 a.m. (PDT)

FINAL FANTASY XIV Patch 4.11

Patch 4.11 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Battle System

The high-end duty The Unending Coil of Bahamut (Ultimate) has been added.

There once were brave souls who uncovered the truth of the Seventh Umbral Calamity. Such trials as they overcame were not to be recorded in history, but far from fading with the passage of time, they have been imagined in vivid detail by the wandering minstrel. As his lilting melody caresses your mind's eye, you cannot help but be transported to the scene of struggle against the elder primal Bahamut...

Level Requirement Disciple of War or Magic level 70 Party Size Eight players Time Limit 120 minutes

Requirements

Disciple of War or Magic level 70 Kugane (X:11.6 Y:12.6) Wandering Minstrel Players must first complete the Deltascape V4.0 (Savage) raid.

Entering The Unending Coil of Bahamut (Ultimate)

The Unending Coil of Bahamut (Ultimate) can only be accessed via the High-end Duty option after forming a party of eight players who have all completed Deltascape V4.0 (Savage).

Completion Reward

Upon completing The Unending Coil of Bahamut (Ultimate), all players will earn a reward once per week. Players who have yet to receive that week's reward can still claim it even if other members of the party have completed the duty prior to the weekly reset.



The reward can be exchanged with Eschina in Rhalgr's Reach (X:13.8 Y:11.8) for Ultimate Dreadwyrm weapons.



* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)

Items

New items have been added.

View the new items.

System

New achievements and titles have been added.

New phrases have been added to the auto-translation dictionary.

New music has been added.

Resolved Issues

The following issues have been addressed.

An issue with the Stone Vigil wherein squadron members were not behaving as intended after being hit by Koshchei's Typhoon ability.



An issue wherein the warrior PVP action Thrill of War was not recovering the correct amount of HP.



An issue with PVP wherein the red mage action Vercure would prematurely end the sword combo.



An issue with treasure hunts wherein teleportation wards were below ground level and could not be targeted.



An issue wherein squadron members' equipment did not display correctly when glamoured with dyed items.



An issue wherein using the order Execute Limit Break during a mission would cause that squadron member to generate enmity from nearby enemies.



An issue wherein conjurer squadron members would not cast Cure II or Esuna on themselves during battle.



An issue wherein certain miner gathering points could not be targeted when using a gamepad.



An issue with quick exploration ventures wherein the gathering rating required to venture for rare items was higher for fishers than for miners and botanists.



An issue wherein the fat chocobo head item could not be discarded.



An issue with gamepad inputs wherein the necessary key item would not be automatically highlighted while targeting an NPC and selecting the Use Key Item subcommand.



An issue wherein using the /doze emote while targeting a bed-type furnishing would prevent the use of group poses.



An issue wherein the Miniature Aetheryte option could not be used from the Housing menu.



An issue wherein the cutscene that plays when deploying an exploratory voyage from the workshop of a free company estate in Shirogane would appear as the Goblet version of the cutscene for all players except the player who initiated the voyage.



An issue wherein relocating an estate with a chocobo stable of "poor" or "good" cleanliness would cause it to appear as "fair" upon relocation.



An issue in the Party Members tab of the Social window wherein the denominator for the number of party members would be displayed as 3.



An issue wherein selecting Display Target Info Independently from Target Bar in HUD Layout would prevent deselection of the current target with the escape key.



An issue wherein some UI Element Settings prevented buffs applied by the player being given priority over buffs applied by other players. This would occur when two or more buffs were applied to the PC by another player, followed by the player applying two or more buffs.



An issue wherein selecting Split Element into 3 Groups in UI Element Settings for Status Effects caused information in Status Info (Others) to be displayed incorrectly.



An issue wherein selecting Split Element into 3 Groups in UI Element Settings for Status Effects caused information to be displayed incorrectly under certain conditions.



An issue wherein certain UI Element Settings would be reset upon logging in.



An issue wherein it was not possible to set role actions to the hotbar or cross hotbar by using the /hotbar set text command.



An issue wherein the loading screen shown when logging in was displayed incorrectly.

Other various issues have also been addressed.

New Items