WAR

You have a world map, and choose a country, like Russia, England and the US for example, you can pick a nation based on your deck you choose

If you pick the Uk, you get an increase in plane production and a buff to all aircraft

If you pick the USA, you get in increase in navel production and a buff to all boats

If you pick Russia, you get an increase in ICBM production and a buff to all missiles

The two links below show how a game could be improved, rushing an enemy while they try to assemble an army is a toxic move and very frowned upon

The two links are from halo wars, a RTS for consoles released in 2009

The games map, to move one inch costs one turn

Country cards, if you control a country or area, you get its card, this will increase your army

The rules are simple, take out the land owned by your opposing player(s)

The rules of health and units are simple, all players get 3 turns each, these turns are equal to money and movement, it takes 1 turn to move an inch on the board or you can use your turns to make units, so it might take 3 turns to make planes, so invest 2 points into plane production and move another part of your military on the board, it takes 1 turn to capture a country, not including the turns it takes to get there, once you have taken a country you gain a country card that has a buff on it to increase a certain part of your military.

With health, let’s say my plane has 150 hp and 50 dmg and my ememys boat has 100 hp and 50 dmg, I would win that fight because I have more hp, now my plane would have 50 hp, ti will always have 50 hp until it is destroyed or returned to its country of origin for repairs