Telekinetic weapon

Weapon (any weapon with the thrown property), very rare (requires attunement)

This +2 weapon can be wielded with either mind or body. Spell casters can use their spell casting modifier for attack rolls with this weapon. Warriors use the regular attack bonus of the weapon. After the weapon is thrown, the wielder can make a check adding their attack bonus to the roll to return it to their hand. The DC of this check is 15. If the wielder fails the check, the weapon lands in a random location 10 feet away from its wielder.

The weapon holds 5 charges. After the weapon hits a target, the wielder can choose to expend any number of charges to move the target in any direction. For each charge spent, the target is moved 10 feet. The DC to resist this effect is 8 + the attack bonus of the weapon. Each dawn, the weapon regains 1d4+1 charges.