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In an earnings call this week, the developer-publisher called out its medieval melee multiplayer game's success. The game has hit its first birthday as of today.Its success is due in part to its regular updates , keeping fans invested. Tomorrow, the game's fifth season of content, Age of Wolves will go live, and Ubisoft will roll out dedicated servers The success of Ubisoft's service games - of which For Honor is one - has helped Ubisoft's other titles, too. CEO Yves Guillemot said the revenue coming in from long-tail games has allowed to company to add polish to its more self-contained games , like Assassin's Creed.For Honor's success will come as a relief to the French company, after a slightly rocky, early beginning. The realization that it would take players two and a half years to unlock customisations caused some consternation. Ubisoft responded to the criticism by stating that For Honor wasn't designed for players to unlock all items . But the For Honor development team back in March 2017 announced adjustments to the system to make for more balanced progression. Since then, as a Ubisoft representative noted to IGN, the team has continued to monitor and adjust the game based on community feedback.You can check out our original thoughts on For Honor in our review

An earlier version of this article left out the For Honor development team's efforts to address the early criticisms against the game's progression system.Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games. Follow her on Twitter.