Kith: Kith: Yeah, it’d also be very tournament-friendly.

–I love when I mean to write like, three sentences and end up with a few paragraphs of probably difficult to parse words.-- (sarcasm)

The issue is you’ll end up with people purposely taking the “hard to see” talents.

I’ve only had one experience not realizing what an ability was–and it wasn’t fun. I died because I though (i think Warsong Johanna) Falling Swords ultimate was something else.

I don’t remember what I though it was–because this was like, 8-12 months ago.

But missing it killed me.

Currently, people CAN do that by “picking skins” but, this would make it easier and more likely, so unless they also do a complete overhaul of all variants abilities to ensure that they cannot be confused/are clear on all surfaces i vote no.

And yes, this is “nitpicky” but I’m dead set on this point. First make sure the abilities are clear, second make them mix n match/plug n play/player selectable.

There is a possible argument on the business side of this at least also, where extra monetization. I don’t like that fact, but it’s nice to see an idea that isn’t just “wouldn’t it be cool if they let us import our own skins” or something which would obviously not fly.

on that note, it would be nice to be able to set what skin you want to see enemy/allied heroes as. It probably wouldn’t fly, as part of monetization is “look, all these people have cool skins, you should buy some!”.

But if you had to pay for the skin to put in on allied/enemy units (as in, you see them with that skin, they see the skin they want) that would also solve the issue.

Kith: Kith: Sure. But it’d be a cheap way to add an additional customization vector for the Collection and it’d encourage people like me to pick up skins that they wouldn’t normally consider.

Oh, and i’m not sure how cheap it would be.

Actually implimenting such a system and ensuring it passes QA/etc. That’s probably a large opportunity cost, versus just making new skins and QAing new stuff/changes to heroes/changes to skins/et cetera.

I would think the actual “changing what effects are used” would be simple, that part I agree on.