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Allows an asset to reference another asset but delays loading the referenced asset until it is used, instead of loading it when the referencing object is deserialized.



Typical use cases:

- For importer settings that need to reference assets but reading the settings from disk cannot load the referenced assets because they may not be imported and are not yet accessible.

- For reducing the time it takes to open a scene by loading only the assets needed for the initial set up, or display, in Edit Mode.



Notes:

- A lazy reference has a slight performance overhead compared to a direct reference.

- In a standalone player, all assets are loaded when the player is loaded, or when asset bundles are loaded.