About the Project and Using Daeho Cha's Concept

On my Artstation profile, I have a collection of about a hundred different concepts that inspire me. Every now and then, I pick concept out of that folder to work on. In the case of this project, it was most important to me that the concept was ‘logical’. In many character art concepts, there are parts that don’t match up, straps disappear at the back, cloth doesn’t line up, etc.

This time, I wanted to pick a concept that would make sense in every way as I didn’t want to make up too many things by myself. Secondary to that, I wanted to enjoy working on the project itself. Leather straps and buckles are one of my favorite things to work on in 3D, and this concept has plenty!

Furthermore, I wanted to have fun with the anatomy; how could I translate such an extreme concept into 3D, while still keeping it semi-realistic? In order to get me started on how to answer this question, I made a small plan deciding what I would keep from the concept, and what I would do in my own style. From the sculpt to texturing and posing, each of these stages can change how well the concept will be translated to the 3D world.

Sculpting