Otherworldly Patron: The Quintessence

Through a warlocks pact, you have become a servant of The Quintessance, the embodiment of elemental energy, which has existed since the dawn of time. It once reigned free in the world. Locked beyond the planes, it now seeks a servant in the physical realms. Bend the energy of the world to your will, in it's name.

Expanded Spell List.

The Quintessence lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.

Quintessence spell list

Spell Level Spells 1st Chromatic Orb, Absorb Elements 2nd Melfs's Acid Arrow, Maximiillian's Earthen Grasp 3rd Lightning Bolt, Fireball 4th Conjure Minor Elementals, Wall of Fire 5th Cone of Cold, Conjure Elementals

Elemental Attunement

At 1st level, you gain the ability, upon a long rest, to choose an elemental type, and be resistant to that damage type until next long rest. The elemental types refer to Fire, Cold, Poison, Acid, Lightning, or Thunder.

Assisted Resistance

Also at 1st level, you gain a resistance to natural hazards of the elements. You gain advantage on checks to resist the effects of cold or hot weather, and your movement speed is unnaffected by strong winds.

Elemental Channeling

At 6th level, you gain the ability to channel your daily attuned element into a weapon. As a bonus action you may touch a weapon and add 1D6 damage of the damage type chosen for your Elemental attunement for 1 minute. You may use this feature a number of times a long rest equal to your Charisma modifier. (minimum 1) The damage added by this ability becomes 1d8 at 14th level.

Quintessential Burst

At 10th level, a number of times per long rest equal to your proficiency modifier, as an action, you may choose a square within 60 ft. All creatures in a 30-foot range of the target must make Dex save or take 4D8 damage (half on a successful save) of an elemental type (as referenced in the Elemental Attunement feature) chosen as part of the attack.

Aspect of Quintessence

At 14th level, Once per long rest, you can channel the very power of Quintessence itself. Upon using your action to activate this feature, for 1 minute, become resistant to elemental damage, and add 1d8 damage of any elemental type to a single spell or weapon attack per turn. Once used, you may not use this ability again until after a long rest

Eldritch Invocations

Channeled Blast

Prerequisites: 3rd level, Eldritch Blast cantrip, Elemental Attunement Pact Feature

When casting Eldritch blast, you may change the damage type from force to the elemental type currently attuned. All beams of Eldritch Blast deal the same type of damage.

Elemental Familiar

Prerequisites: Pact of the Chain,

You may select a Mephit of any type to be the form of your Pact of the Chain familiar.

Quintessential Blast

Prerequisites: 12th level, Eldritch Blast Cantrip,

When Casting Eldritch Blast, you may choose to deal any elemental damage type as part of the attack. All beams of Eldritch Blast deal the same type of damage.

Redirect Elements

Prerequisites: 8th Level

When attacked with a damage effect with an elemental type, a number of times a long rest equal to your Charisma Modifier (minimum 1) you may, as a reaction, absorb the damage to yourself, and redirect it into another creature within 5 ft., dealing of the damage. When redirecting the damage, make an attack roll against the intended target. If you fail to hit them, the damage is dealt to you as normal.

Expanded Attunement

Prerequisites: 8th Level, Elemental Attunement Pact Feature You may choose two elemental resistances after a long rest as part of your Elemental Attunement feature. For features using your attuned element, you may choose which of these attuned elements is used.

Elemental Expansion

Prerequisites: 8th level, Elemental Attunement Pact Feature

Your domain over elemental powers has expanded to adjacent energies. When you select your element for the Elemental Attunement feature, you may choose Radiant, Necrotic or Psychic damage.