Do you think you guys could go over unit/troop stats and item stats? There's a lot of units that flat out don't work well for any role in the game right now. Archers and cavalry in particular have a difficult time performing their role on the battlefield because of sub-par stats and equipment. Additionally, whatever system is used to determine flanking bonus damage seems to be functioning rather arbitrarily. Sometimes I directly hit a target in the back, but the bonus doesn't show up. Other times, I get the bonus when the attack clearly seems to hit the front or side of the target? Beyond that, I think you need to adjust the stats on the 1h/2h axes in order to make them more viable. Many of them have something like +1 damage compared to similar 1h only weapons.



Right now, there's very little advantage that you actually get by circling cavalry and archers behind an enemy infantry mob. If I move cavalry behind the enemy infantry in the current build, they might score some hits with javelins if I position them perfectly and make them hold fire until the right time, but if I then tell them to charge into the enemy formation, they just kind of rush in, MAYBE get in one attack, then get annihilated. Since I know you're not going to be doing any A.I. tweaks, can we at least equip cavalry and archers with equipment that the A.I. might use better and bump up the power-draw stats or proficiencies?