The Night

Patron to thieves and assassins, beggers and criminals, and all who shun the light of day, The Night offers great power to those willing to pay the price. No trickery or deception is nessesary to Bargen with the night, Simply offer up your secrets and the power is yours.

Expanded spell list

The Night lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Night Expanded Spells

Spell Level Spells 1st Disguise Self, Silent Image 2nd Knock, Pass Without a Trace 3rd Nondetection, slow 4th Confusion, Phantasmal Killer 5th Commune, Mislead

Lady of Luck

Starting at 1st level, your patron shows favor to misdeeds performed at night. When not within bright light and rolling for an skill check, before success or failure is determined you may roll a d4 and add it to the result. The die increases to a d6 at 6th level, a d8 at 10th, and a d10 at 14th.

You can use this feature a number of times equal to your charisma modifier, regaining all uses after a long rest.

Twilight Shroud

Starting at 6th level, When you would take damage the darkness seems to coalesce to protect you. When not standing in bright light You can use your reaction to roll a d6 and add the result to your AC as well as saving throws until the end of your next turn.

Once you use this feature you cannot do so again until you finish a short or long rest.

Dark Secrets

Starting at 10th level, your appetite for uncovering what other's want to keep hidden is insatiable. After a long rest choose a skill from: Deception (cha), Insight (wis), Intimidation (cha), Investigation (int), Perception (wis), and Persuasion (cha). You have advantage on checks with that skill until you change skills at the end of your next long rest

The Night Comes

Starting at 14th level, The light fades and your patron comes to guide your hand against your enemies. As an action You create a sphere of darkness around your character extending out 60 feet in every direction that lasts for 1 minute or until dispelled as a bonus action. Non magical light is immediately snuffed out. You have advantage on spell attack rolls against creatures within this radius and creatures within the radius have disadvantage on saving throws against your spells.

Once you use this feature you cannot do so again until you finish a long rest.

Eldritch Invocations

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites.

Stealth Blast

Prerequisite: eldritch blast cantrip

You can cast Eldritch Blast silently. You must still speak the somatic componant but the sound does not carry past your lips.

You can summon a spectral set of thieve's tools, which which you are proficient, once per short rest. They last for 5 minutes before disappearing.

Nocturnal Evasion

Prerequisite: Level 10

You have proficiency in Steath (dex) checks if you do not already, and expertise when not in bright or dim light.