Development [ edit ]

In Wings of Liberty the Terran are characterized by mobility and good defense. Terran from the time in development were even more able to customize especially their base to become more of a dynamic race. With units like the Diamondback and the Firebat, they were able to deal a good amount of damage, quite fast. Reapers being able to utilize stim, early and midgame harass was one of the Terrans speciality. The famous Terran flagship, the Battlecruiser, was able to adjust its weapons to the enemy. But out of all that, bases were very dynamic. Sensor Towers, Tech Labs and Missile Turrets were able to Salvage just like Bunkers can now. And the Starport was capable of being upgraded to a Starbase - a building that was able to produce air units while flying. Even the heavy Thor was made on the battlefield by a SCV. Whole bases were capable of getting relocated almost without any harm.

The Zerg, now known as a race with cheap units built in quantity, were the race that lost most upgrades and abilities but least amount of buildings. Their focus was on spellcasters, namely the Infestor, the Overseer and the mighty Queen. The Queen was able to morph, just like the Hatchery, into a better version with more features. In this case the ability to grant better static defense by making every Zerg building a possible defensive building. For that and many more abilities, Zerg was only able to get one Queen at a time, like the Protoss Mothership now. The other two spellcasters, the Overseer and especially the Infestor had way more and quite interesting abilities. Even with being able to turn enemy buildings and units into infested friendly units they had the power to turn seemingly lost battles against overwhelming enemies in seconds into an open-end fight or even in favour of Zerg.

One thing that the Protoss from development have in common with the Protoss now, is that they have expensive, strong units. The powerful Protoss arsenal for units was the biggest of the three races, and they, too, lost a wide variety of abilities. Within their base they were able to choose from different versions of a Pylon, granting new options to support their economy and army. They lost crisp units like the Purifier with their special attacks and the Star Relic, an air unit with gamechanging abilities. Also their ultimate air unit, the Mothership, had way more options to decide the possible outcome of a game.

Overview [ edit ]

During the development of StarCraft II there were quite a few features that just didn't make it into the current version of SC2. This is an overview of those features.

Alpha [ edit ]

Buildings [ edit ]

Lurker Den [ edit ]

Merc Compound [ edit ]

Radar Tower [ edit ]

Starbase [ edit ]

Phase Cannon [ edit ]

Obelisk [ edit ]

The Obelisk was in the late alpha stages of StarCraft II but was removed upon release of the beta. The Obelisk was essentially a more expensive Pylon, performing the same functions while also allowing for Protoss shield upgrades and, in certain builds, Proton Charge (allowing probes in a small aoe to collect one additional mineral per trip for 30 seconds), Shield Battery (recharging unit shields, just like Brood War's Shield Battery), and Argus Link (a sort of Shield Battery, but for energy). The Obelisk was also once known as the Dark Pylon. e ][ h Obelisk Building Information Cost: 200 70 Defense: Structure) 100 100 1 ( Armored Hotkey: B → B Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed. Requirements: Gateway

Monolith [ edit ]

Similar to the Obelisk, the Monolith was version of a Pylon with some extra features. As the Obelisk lost its name Dark Pylon, the Monolith was originally known as the Dark Pylon. Early version were able to cloak nearby buildings; later this feature got removed in favour of the Null Shield. Also a different version of the Obelisk's ability to restore Protoss shield was discussed and tried out. e ][ h Monolith Building Information Cost: ? 150 Defense: Structure) 200 100 1 ( Armored Energy: 200 Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed. Requirements: Gateway





Units [ edit ]

Lurker [ edit ]

Infested Protoss [ edit ]

The Infested Protoss was a unit produced from an infested Protoss building, a Infestor ability. It was taken out of the game quite early due to conflicts with the ongoing campaign.

Firebat [ edit ]



Firebats have a powerful flame attack that can damage multiple ground units in an area. In the early stages of StarCraft II development the Firebat was still considered as a unit for the multiplayer part, even though got later replaced in favour of the Marauder and the Hellion. The Firebat was produced in a Factory and was a heavy infantry but still able to fit into bunkers and get healed by Medivacs. e ][ h Firebat Unit Information Type: Ground Unit Description: Heavy Infantry Cost: 100 25 30 Attributes: Biological, Armored Attack 1: Targets: Ground Damage: 8 (+1) Cooldown: 1.4 Bonus: +4 vs Light Range: 2 Defense: 100 1 (+1) Hotkey: F Sight: 25 Speed: 2.25 Cargo Size: 2 Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed. Strong against: Zergling

Marine

Zealot Weak against: Roach

Marauder

Stalker

Diamondback [ edit ]

Purifier [ edit ]

The Purifier was a ranged infantry unit that rode a hovering platform and had the ability to increase the damage output of his weapon by killing units. The Purifier got canceled during alpha development. It was one of the very few units that was known only from StarCraft: Ghost. It was produced from a Gateway and needed a Twilight Council. The Purifier gained more damage output everytime he killed a bunch of units. It would've been the only unit that actively uses the kill count. In earlier stages the Purifier was also known as Soul Hunter e ][ h Purifier Unit Information Type: Ground Unt Description: Ranged Infantry Attributes: Biological, Armored Attack 1: Targets: Ground / Air Defense: Strong against: Marine

Zergling

Zealot Weak against: Thor

Ultralisk

Immortal

Star Relic [ edit ]

The Star Relic was an aerial support unit with offensive abilities. The Star Relic was capable of detonating in battles and originally had the Hallucination ability. It was able to change into stationary mode, much like the Warp Prism, and cloak nearby units and buildings in that condition. The Star Relic was warped in at a Stargate and required a Fleet Beacon. Early version had a much different model, although the very last version - before it got taken out of the game completely - were similar to its replacement, the Stasis Orb. A much changed version of the Star Relic appears in the Wings of Liberty campaign as Zeratul's ship. e ][ h Star Relic Unit Information Type: Air Unit Description: Support Unit Attributes: Mechanical, Air Defense: 0 0

Reaver [ edit ]

The Reaver was a heavy, robotic siege unit. Like other Protoss units, the Reaver got taken out of the game before StarCraft II got into Beta. The Reaver was fully replaced by the Colossus because the Colossus required the same tech but was superior in mobility, hitpoints and needed less micro to handle. e ][ h Reaver Unit Information Type: Ground Unit Description: Mobile Artillery Attributes: Mechanical, Armored Attack 1: Targets: Ground Defense:

Tempest & Shuriken [ edit ]

Tempest was the original replacement for Brood War's Carrier. It had a powerful shield against attacks coming from ground units and buildings, almost like the Immortal has Hardened Shield. Though it had weak defense against Air-to-Air attacks. The Tempest was able to produce little drones called Shuriken, small flying melee units similar to the Carriers Interceptor. The Tempest got cancelled in favour of the original Carrier in the alpha stage of the game. It would've been one of a small amount of Protoss units (like the Stalker now) that would've had a "Dark Color Scheme". The Shuriken was a robotic drone that produced by the Tempest. With the Tempest taken out of the game in favour of the Carrier, the Shuriken was replaced by the Interceptor. The Shuriken would've been the only air unit, that deals melee-damage e ][ h Tempest Unit Information Type: Air Unit Description: Carrier unit with powerful GtA shields and melee-drones Attributes: Mechanical, Armored Defense: e ][ h Shuriken Unit Information Type: Air Unit Description: Melee Drone Attributes: Mechanical, Armored Defense:

Stasis Orb [ edit ]

Abilities [ edit ]

Hydralisk [ edit ]

Morph to Lurker ? ? Duration: ? Morphs the selected Hydralisk into a Lurker





Infestor [ edit ]

Dark Swarm ? Range: ? Duration: ? Creates a smokescreen for units to hide under, protecting them from ranged attacks.





Infestation 150 Duration: 20 20 Hotkey: F Enables Infestors to taint structures, disabling them for 20 seconds and spawning infested units from them.





Fungal Scourge ? Range: ? This ability infests a single non-massive unit, causing it to take damage until it dies explosively (causing splash damage to nearby units).





Disease ? Range: ? Does 100 damage to units in an area but does not actually kill units.





Plague ? Range: ? Sprays all units and buildings in a 3 x 3 target area with spores that inflicts 25 damage per second for a maximum of 295 damage. Plague will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.





Overseer [ edit ]

Excrete Creep Duration: - When selected, the Overseer will create Zerg creep beneath it.





Slime ? Duration: ? Drops a non-attacking slime creature, temporarily disabling resource nodes and xel'naga towers. The slime can be attacked and removed by other forces. The creature must be killed before the minerals can be accessed again.









Spore Cloud ? Range: ? Duration: ? Creates a Spore Cloud, which covers an area, blocking line of sight for a period of time. Units above the fog can see over and into it.





Acid Spores ? Range: ? Duration: 30 30 Casted on a unit, it increases damage taken by enemy units by 5.





Reaper [ edit ]

D8 Charge Cooldown: 20 s 20 s Reaper 's timed explosives that deals 30 (+30 to armored) area damage.





Stimpack Range: Self-Cast Self-Cast Duration: 15 s 15 s Hotkey: T Increases the movement speed and firing rate by 50% at the cost of 10 HP for a Marine or 20 HP for a Marauder

Raven [ edit ]

Defensive Matrix Field ? Duration: ? Hotkey: D Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50%.





Battlecruiser [ edit ]

Plasma Torpedos ? Range: ? Duration: ? Powerful Air to Ground attack, effective against groups of Light units.





Sensor Tower [ edit ]

Salvage Duration: 5 s 5 s Hotkey: V Destroys the building and returns 75% of its cost. Cannot be cancelled once activated.





Missile Turret [ edit ]

Salvage Duration: 5 s 5 s Hotkey: V Destroys the building and returns 75% of its cost. Cannot be cancelled once activated.

Tech Lab [ edit ]

Salvage Duration: 5 s 5 s Hotkey: V Destroys the building and returns 75% of its cost. Cannot be cancelled once activated.

Mothership [ edit ]

Planet Cracker 125 Duration: 15 s 15 s Radius: 2.5 Hotkey: C Deals massive damage to an area directly below the mothership's position over a period of time. It has no effect on air units.





Recharge Energy - Hotkey: E Recharges the energy of a friendly unit.





Time Bomb 100 Cooldown: 90 90 Duration: 30 s 30 s Hotkey: T Time Bomb slows down enemy unit movement and attacks in the area of effect. This ability has no effect on beam weapons. When the Time Bomb collapses, failed ammunition falls to the ground.

High Templar [ edit ]

Plasma Surge 75 Range: ? Cooldown: ? Restores 50 shield points of all friendly Protoss units in an area of effect.





Phoenix [ edit ]

Overload Cooldown: ? Duration: 6 s 6 s Special attack that deals bonus damage over a short time to 8 Air units. After Overload finishes the unit will be unpowered for another 6 s





Tempest [ edit ]

Build Shuriken 25 Duration: 8 Hotkey: I Allows the Tempest to build up to 8 Shuriken that are automatically released when an enemy is detected.





Monolith [ edit ]





Argus Link - Transfers energy from the Monolith to an energy-using Protoss unit.





Null Shield 50 Range: ? Duration: ? Cloaks a unit for a short time.





Proton Charge 50 Duration: ? An area of effect ability which allows a group of Probes to gather one more mineral per trip for a short time by enhancing their proton-cutters. It only directly enhances their ability to harvest minerals. The duration doesn't stack when used multiple times, but casting it again will renew the duration.





Upgrades [ edit ]

Ultralisk [ edit ]

Cleaving Talons 150 150 80 Researched from: Ultralisk Cavern This upgrade gives Ultralisks splash damage.

Hydralisk [ edit ]

Lurker [ edit ]

Seismic Spines 200 200 79 Hotkey: D Researched from: Lurker Den Increases the range of the Lurkers attack from 6 to 9, giving it siege range.

Viking [ edit ]

Jotun Boosters 100 100 110 Researched from: Tech Lab Increases the range of Viking anti-air attacks by 2.

Colossus [ edit ]

Null Flux Generator 200 200 ? Researched from: Robotics Bay Enhances the defensive qualities of a Colossus' shield.

Beta [ edit ]

Closed Beta [ edit ]

Infestor [ edit ]

Siphon Life ? Range: ? The Infestor targets a single unit or structure (even flying ones), draining it of 4 hit points per second and gaining half that back in energy. The ability is channeled and can be autocasted.





Battlecruiser [ edit ]

Defensive Matrix 100 Cooldown: 20 s 20 s Duration: 20 s 20 s Hotkey: D Battlecruiser's shield lasts 20 seconds or until it has absorbed 200 damage.

Missile Barrage 150 An AoE weapon which deals heavy damage to air units. It does not damage friendly units.





Mothership [ edit ]

Temporal Rift 50 Duration: 30 s 30 s Slows all movement speed, attack speeds and ability cast times by two thirds.





Wormhole Transit 25 Hotkey: T The Mothership can instantly travel to a Protoss building. The ability only works on fully constructed buildings.





High Templar [ edit ]

Phase Shift 50 Duration: 8 s 8 s Hotkey: E The High Templar can temporarily banish an enemy unit from play. A phased unit cannot be targeted nor can it attack.





Infestor [ edit ]

Roach [ edit ]

Organic Carapace 150 150 110 Hotkey: O Researched from: Roach Warren Greatly increases Roach regeneration by +10 hit points per second.

Ultralisk [ edit ]

Infestor [ edit ]

Frenzy 25 Range: 9 Duration: 30 s 30 s Frenzy affects a friendly, biological unit, boosting all its damage values by 25% as well as making it immune to stun, slow, snare or mind control for a duration of 30 seconds.





Overseer [ edit ]

Infested Terran Caster: Infestor 25 Range: 9 Duration: 30 s 30 s Hotkey: T Infested Swarm Egg, which takes 5 seconds to hatch and has 70 health. An Infested Terran has 50 health, lives for 30 seconds and has a ranged attack. Spawns an, which takes 5 seconds to hatch and has 70 health. Anhas 50 health, lives for 30 seconds and has a ranged attack.

Wings of Liberty [ edit ]

Ultralisk [ edit ]

Ram Range: 1 The Ultralisk performs a powerful attack against structures . The attack deals 75 (+5) damage with a cooldown of 1.67.





Void Ray [ edit ]

High Templar [ edit ]

Baneling [ edit ]

Attack Structure Damage: 80 Hotkey: C The Baneling detonates against a structure for 80 damage. Right-clicking a structure will accomplish this automatically. Can be set to auto-cast.

Raven [ edit ]

Heart of the Swarm [ edit ]

Alpha [ edit ]

Replicant [ edit ]

Shredder [ edit ]

This was one of the new units for Heart of the Swarm, revealed during BlizzCon 2011. In April 2012, Blizzard announced that the Shredder wouldn't be kept in the final version of the game, since it was perceived as very confusing for the players. It was indeed used to kill a large number of workers with little to no warning, and rarely for its intended role of map control.[2] Official Blizzard description: "The Shredder is a new unit built from the Factory that allows the Terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off." e ][ h Shredder Unit Information Type: Ground Unit Cost: ? 150 150 Attributes: Mechanical , ? Attack 1: Targets: Ground Damage: 20 DPS: ? Cooldown: ? Range: ? Defense: 180 Hotkey: ? Sight: ? Speed: ? Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed.

Beta [ edit ]

Warhound [ edit ]

Oracle [ edit ]

Preordain Caster: Oracle 50 Range: 8 Duration: 60 s 60 s Hotkey: C Causes an enemy structure to grant vision for 60 seconds and display what it's constructing when selected.



