As should be obvious, this deck runs on the win condition of Maze's End. The question of the day is this: How do I turn this into an effective ramp deck? I know I want to run Prismatic Omen, but other than that, I want to make this a fast, sustainable, consistent ramp deck. All advice is welcome. This is currently my only modern deck.

Having taken advice and tips into account, I phased out the blue cards in favor of a mono green deck designed around ramp and lifegain, backed up by card recycling and decent creatures that can block and deal damage on their own to add pressure, effectively attacking the opponent on two fronts.