Team Members

So cool

Dragapult @ Weakness Policy

Ability: Clear Body

EVs: 236 HP / 196 Atk / 4 Def / 20 SpD / 52 Spe

Jolly Nature

- Phantom Force

- Dragon Claw

- Fly

- Protect

So the one we’re taking a look at first is Dragapult, one of the more central members of the team. Dragapult’s main task in this team is to sweep, often next to Mimikyu. With an activated Weakness Policy, Dragapult becomes a lightning fast and very deadly sweeper. It is generally not brought unless I plan to dynamax it.

This moveset is generally a pretty standard Weakness Policy set. Phantom Force is a no brainer, and I prefer Dragon Claw over Dragon Darts just because I find it to be more consisent, but Dragon Darts is also a very viable choice.

Fly is pretty much only there to give you Max Airstream while Dynamaxed, which is important for speed control on this team. I personally think Protect is a must have on Dragapult. A lot of people run Dragon Dance over protect, but I personally prefer Protect.

The EV spread is a pretty standard Weakness Policy Dragapult set, and allows you to live a bunch of important hits. The speed investment is for outspeeding max speed Whimsicott, and the attack investment is to OHKO Venusaur with Max Airstream. I’ll list some other calcs below.

252+ Atk Rhyperior Max Rockfall (130 BP) vs. 236 HP / 4 Def Dragapult: 160-190 (41.4 - 49.2%) -- guaranteed 3HKO 252+ Atk Tyranitar Max Darkness (130 BP) vs. 236 HP / 4 Def Dragapult: 312-368 (80.8 - 95.3%) -- guaranteed 2HKO after sandstorm damage 252 Atk Dragapult Max Phantasm (140 BP) vs. 236 HP / 4 Def Dragapult: 284-336 (73.5 - 87%) -- guaranteed 2HKO 252+ SpA Togekiss Max Starfall (130 BP) vs. 236 HP / 20 SpD Dragapult: 284-336 (73.5 - 87%) -- guaranteed 2HKO 252+ SpA Lapras Max Hailstorm (120 BP) vs. 236 HP / 20 SpD Dragapult: 206-246 (53.3 - 63.7%) -- guaranteed 2HKO

❤ ❤ ❤ ❤

Mimikyu @ Life Orb

Ability: Disguise

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature

- Phantom Force

- Play Rough

- Shadow Sneak

- Swords Dance

So Mimikyu is by far my favorite member of this team. Not only because it’s one of the very few shinies I have actually hunted for in this game, but also because it has been with me on two other journeys to Nr. 1 on the ladder.

Like I said, I do have some sentimental bias to this Mimikyu, however that doesn’t take away from how useful Mimikyu always is when I use it on a team. Mimikyu often comes in and does the job, when no one else can. Which it really showed in the Mt. Silver tournament, where it often turned into the main sweeper of the team. Even more then Dragapult did at times. It really clutched out a lot of games for me, especially against Trick Room teams and in close late game situations. I’m very happy that it was my favorite that rose up, and took responsibility in the close games.

Disguise is obviously an amazing ability, which gives you a lot of freedom, allows you to set up Swords Dances and generally allows you to stay longer on the field. Some of the complaints I have seen about Mimikyu is that it doesn’t do enough damage. I have at times found myself thinking the same thing, but that was before I tried it with Life Orb. The 1.3x damage boost makes it, so that Mimikyu can pick up a lot of KOs it normaly can’t. Combine this with Swords Dance and potential defense drops from Dragapult and Mimikyu hits like a truck.

Mimikyu’s move set is very standard. Shadow Sneak is necessary for activating Dragapults Weakness Policy, while also being a good move to have in general. Play Rough is a no brainer, and I like Phantom Force over Shadow Claw, because it gives you the ability to completely dodge max moves.

The combination of Disguise, Swords Dance and Mimikyu’s good speed is honestly the reasons Mimikyu is so good in my opinion. Especially if you’re able to set it up without losing your disguise.

Very majestic

Corviknight @ Lum Berry

Ability: Mirror Armor

EVs: 244 HP / 100 Atk / 100 Def / 44 SpD / 20 Spe

Adamant Nature

- Brave Bird

- Iron Head

- Roost

- Taunt

Corviknight is in my opinion a very underrated Pokemon, and is a very important piece in this team. One of its biggest strenghts is its survivability with roost and its natural bulk. It’s possibly the second most dynamaxed Pokemon on the team, due to offering speed bosts and defense boosts, while also doing pretty solid damage. It also functions very well with Milotic, especially against Trick Room.

Brave Bird and Iron Head is just strong coverage moves that are both needed, and also gives very useful max move effects. Roost is pretty much in the same category, where it really helps Corviknight with its survivability. I wish I could have both Taunt and Bulk Up, however I have found Taunt to be really good as well, especially against Trick Room teams. This is of course something you can see for yourself, and decide if you like Taunt or Bulk Up better.

This is a very bulky Corviknight, as well as being quite offensive. You obviously lose a bit of speed because of this, but you can’t have everything I suppose. I’ll list some calcs below.

252+ SpA Togekiss Max Flare (130 BP) vs. 244 HP / 44 SpD Corviknight: 168-198 (82.3 - 97%) -- guaranteed 2HKO 252+ SpA Rotom-W Thunderbolt vs. 244 HP / 44 SpD Corviknight: 158-188 (77.4 - 92.1%) -- guaranteed 2HKO 252+ SpA Torkoal Heat Wave vs. 244 HP / 44 SpD Corviknight in Sun: 162-192 (79.4 - 94.1%) -- guaranteed 2HKO 252+ Atk Tyranitar Rock Slide vs. 244 HP / 100 Def Corviknight: 46-55 (22.5 - 26.9%) -- 35.5% chance to 4HKO -1 4 Atk Incineroar Flare Blitz vs. 244 HP / 100 Def Corviknight: 90-108 (44.1 - 52.9%) -- 18.8% chance to 2HKO

Good boy

Arcanine @ Choice Band

Ability: Intimidate

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature

- Flare Blitz

- Wild Charge

- Extreme Speed

- Close Combat

Arcanine serves as both an offensive threat and as Intimidate support in this team. For those of you who remember my older teams, you know I enjoyed using Choice Band Arcanine, and it’s making a return here.

There isn’t really all that much to explain about this Arcanine as it is pretty straight forward. It hits very hard and can do solid damage to a big portion of the meta game. Flare Blitz is an obvious move and Wild Charge is great for water or flying threats such as Togekiss or Milotic. Close Combat is also useful coverage for stuff like Tyranitar and Extreme Speed can also come in very clutch with the +2 priority.

Arcanine fills a few gaps in this team with its coverage, such as destroying Tyranitar with a banded Close Combat or outspeeding Excadrill and at least taking it down to a sash with its Flare Blitz. Arcanine is over all a very solid offensive member of the team, while also providing Intimidate support whenever that is needed.

:D

Rotom-Mow @ Sitrus Berry

Ability: Levitate

EVs: 244 HP / 4 Def / 36 SpA / 4 SpD / 220 Spe

Timid Nature

IVs: 0 Atk

- Leaf Storm

- Thunderbolt

- Nasty Plot

- Protect

Like I talked about in the “Team Bulding Process” section, Rotom-Mow helps a lot in few matchups I had issues with before. The biggest one of these are the Rotom-Wash matchup, which both Corviknight and Milotic does poorly in. As well as helping with Gastrodon, and all around providing Grass and Electric coverage.

I chose to go with a Nasty Plot Rotom, rather than going for Ally Switch or Will-O-Wisp. Although I think all of these are solid options, I went for Nasty Plot because I wanted Rotom to have a bit more offensive pressure, and once you get the Nasty Plot boost Rotom becomes very dangerous. This combined with a potential speed boost from Corviknight/Dragapult and Rotom is very deadly. Thunderbolt and Leaf Storm are just the obvious STAB moves, while protect is a useful move on Rotom in general.

The EV spread is nothing fancy. I wanted a pretty fast Rotom, so you can outspeed opposing Rotoms, and this speed investment also allows you to always outspeed Togekiss, Braviary and Gyarados. I invested the rest in HP, and I put 4 in both defenses to ensure some bulk. I put the little I had left in Special Attack, which at times make you rely on setting up a Nasty Plot to hit hard enough, but this shouldn’t be too difficult to do with the bulk investment and the Sitrus Berry.

Milotic… the destroyer of worlds

Milotic @ Wiki Berry

Ability: Competitive

Level: 50

EVs: 228 HP / 156 Def / 84 SpA / 36 SpD / 4 Spe

Calm Nature

IVs: 0 Atk

- Muddy Water

- Coil

- Hypnosis

- Recover

Last but not least we have Milotic, another important piece in certain matchups. Milotic pretty much just does what Milotics does best, stalling and putting things to sleep. Combined with Corviknight, Milotic can set up and stall out the opponents attacks, most importantly in the Trick Room matchup.

I know I previously said that Mimikyu was an important piece on the road to the finals(which is true), however I wouldn’t be truthful if I said that it was more important than the sea serpent. Milotic really won me games all on its own, and at times it almost felt like cheating. It’s close to unkillable, especially if you get a coil up. Which again lets you put the opponents to sleep over and over. Even when your opponent thinks they can focus down Milotic, they end up activating your Wiki Berry and suddenly they’re screwed again. This is a really busted Pokemon at times.

I chose to go with the Coil/Hypnosis route over the Life Orb full on offensive variant, that has seen popularity lately. Firstly because I already wanted to use Life Orb on Mimikyu, but also because I felt that I already had the straight offensive pressure I needed and I also felt this version is better with Corviknight.

Milotics main task is just hanging around and being annoying. It does this with Coils, putting the opponents to sleep and healing up with Recover. Muddy Water can also potentially make it even more difficult for your opponent to attack, with accuracy drops. There’s definitely a couple other moves that would be appreciated on Milotic such as an extra coverage move, but I feel like all the moves on this Milotic is necessary in different situations.

I originally got the EV spread from a team made by Jose M. Sanchez, but it turned out to have some inefficient EV investment as pointed out by my friend James Eakes (check out his Twitch/Youtube channel at EakesTV btw). So this spread is an upgraded version of Jose’s original spread. I’m not entirely sure what this spread was designed to do, but I’m gonna leave some calcs I found to be interesting below.