Near-optimal Character Animation with Continuous Control

Abstract

We present a new model for real-time character animation with multidimensional, interactive control. The underlying motion engine is data-driven, enables rapid transitions, and automatically enforces foot-skate constraints without inverse kinematics. On top of this motion space, our algorithm learns approximately optimal controllers which use a compact basis representation to guide the system through multidimensional state-goal spaces. These controllers enable real-time character animation that fluidly responds to changing user directives and environmental constraints.

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Near-optimal Character Animation with Continuous Control

Treuille, A. Lee, Y. Popović, Z.

ACM Transactions on Graphics 26(3) (

[ Treuille, A. Lee, Y. Popović, Z.ACM Transactions on Graphics 26(3) ( SIGGRAPH 2007 Paper (0.8 Mb)] (Requires Quicktime to view.)

[ SIGGRAPH video (5 mins) - Movie (139.2 Mb)]

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