The ratio of ingredients for Battle Potions of Agility has been adjusted so that the demand for Siren’s Pollen and Riverbud are more closely aligned in the long term.

The costs of creating Potions of Rising Death and Potions of Bursting Blood have been reduced. Since these potions have non-stat effects, it has been difficult to judge whether or not you should use them instead of stat potions. In practice, both contribute a similar amount of damage, but these potions are more constrained, since they are direct damage. We’re reducing their costs to make the decision of whether to use them or not more of a question of economics, rather than a question of straight throughput. The goal is for these potions to provide most of the effectiveness of a Battle Potion, at a lower cost.

To complement these changes, we're reducing the minimum range required for the Potion of Rising Death’s damage effect to reach full value. It will now be a 20-yard range (it was 30 yards).

With a hotfix that we're making to the game today, several changes to Alchemy items will take place:In the next major content patch, Tides of Vengeance, we’re going to update the Potion of Rising Death tooltip to read “damaging ranged abilities” instead of “ranged attacks”, to make it more clear this potion is functional for casters.These hotfixes should go live very soon, over the next hour or two, and we'll have them noted in our hotfixes blog post later this evening.