Enforcer

Enforcers do as their name suggests: They enforce the will of their masters, relying both on their physical strength and ability to intimidate. While Paladins are often bound by lofty oaths, enforcers usually derive their motives from much simpler and more pragmatic sources.

Enforcers are common among the Orzhov Syndicate where warriors can offer their martial prowess to the guild’s many kingpins in exchange for increased wealth and status or as a means of repaying their debts.

Bonus Proficiencies

Starting at 3rd level, you gain proficiency in the Intimidate skill if you don’t already have it, and your proficiency bonus is doubled whenever you make a Strength (Intimidate) check.

Threatening Presence

Also at 3rd level, you have learned how to make a spectacle of your own brutality to intimidate others. Whenever you reduce a creature to 0 hit points or score a critical hit, you can use your reaction to attempt to frighten any number of creatures within 15 feet of you that can see you.

Each chosen creature must make a Wisdom saving throw. On a failed save, a creature becomes frightened of you. A creature can repeat this save at the end of each of its turns, ending the effect on a success.

The DC for this save is equal to 8 + your proficiency bonus + your Strength modifier.

Enforcer’s Scorn

Beginning at 7th level, you can use your bonus action to threaten a creature you can see within 60 feet of you.

If the creature can see or hear you, it must make a Wisdom saving throw against your Threatening Presence save DC or become frightened of you. A creature can repeat this save at the start of its turns, ending the effect on a success. Once a creature succeeds on a save against this effect, it is immune to your Enforcer’s Scorn for 1 hour.

Additionally, whenever you hit a frightened creature with a weapon attack, that attack deals an additional 1d4 damage.

Mounting Dread

By 10th level, you’ve become a master of intimidation. Creatures which are frightened of you have their movement speed halved and cannot make attacks of opportunity.

Merciless Command

Starting at 15th level, as an action, you can issue a command (as if casting the Command spell) to any number of creatures that can hear you and are frightened of you . Each creature must succeed on a Wisdom saving throw against your Threatening Presence save DC or follow the command on its next turn.

Improved Enforcer’s Scorn

At 18th level you are able to choose two creatures to frighten when you use your Enforcer’s Scorn. Additionally, the bonus damage you deal to frightened creatures is increased to 2d4.