Sleep in 1v1

Sleep Pokemon

Snorlax✶



Venusaur-Mega★✶



Jumpluff★✶



Gengar-Mega★



Swampert-Mega✦✶



Togekiss✦✶



Whimsicott★✦✶



Camerupt-Mega✦✶



Umbreon✦✶



Ninetales-Alola★✦✶



Relicanth



Stunfisk



Smeargle Snorlax✶Venusaur-Mega★✶Jumpluff★✶Gengar-Mega★Swampert-Mega✦✶Togekiss✦✶Whimsicott★✦✶Camerupt-Mega✦✶Umbreon✦✶Ninetales-Alola★✦✶RelicanthStunfiskSmeargle

So with the Tapu Koko ban the obvious winners are Gyarados and of course sleep. Now I'm not going to discuss Gyarados as we already know what it looks like in a meta without koko (see any gen 6 replay) but sleep I would like to speak about. Before I start discussing sleep though I would like to put a disclaimer here that I haven't played with yawn/sleep powder/spore/move-that-always-misses recently because I don't like playing games that rely either solely or partially on hax as in the past I find it limits my prediction skill since I would think "I technically can beat all three of those opposing Pokemon with some luck" and click my Jumpluff (or other filler mon that isn't Snorlax because I refuse to use that mon) and promptly lose because I have terrible luck. I also have not played recently against sleep because I don't see anyone on ladder using it while I'm there. View end for that.So lets get to the Pokemon that use sleep as seen here:★=runs a non 100% sleep move✦=sleep move is filler to gain matchups✶=has other viable non-sleep setsI probably missed some (All the Eeveelutions and others) but all of these have better sets without sleep. The point of this is to show that most of the pokemon that run non 100% sleep moves (not yawn or spore) have other sets of either better or similar viability. This brings us to a new question, are all sleep moves broken or are not all sleep moves made equally?My conclusion is they are broken. If you're using yawn or a move that can miss, both take the battle out of your hands and take the skill out of the match for both players as they hope for either high or low sleep turns respectfully. Yawn protect in my opinion is even more broken because your opponent falls asleep at the end of the turn meaning they start at 0 turns instead of at 1 like most other moves. This however can also be seen as more skillful and less rng based as it is a 100% chance that this turn will happen and therefore this one turn of the game is skillful. However the rest of the sleep turns are the same luck based system as any sleep. Therefore if any sleep is to be banned I think all sleep should be banned.In almost any other meta this wouldn't be much of a problem to stay asleep all three turns but in 1v1 where the game lasts those three turns a problem arises. I don't think I have to go much further with this point as its been explained many times on this forum.Personally as unlucky as I am anything to reduce rng in the game is wonderful in my opinion whether it be sleep, flinching, or Z-Evasion moves (Still not sure why those aren't banned but I don't see them that often so its not terrible)A quick observation btw, doesn't have anything to do with the post:Whenever a Pokemon or move has been being discussed on the forums I've noticed that I see it less and less on both ladder and in tournaments. I don't what causes this, noticed it with Deoxys Defense, Kyurem-B, Jirachi, and now sleep. Not koko or Z-god but I thought it was kind of interesting and wanted to point it out.That's all I really wanted to say so thanks for reading, please don't roast my grammar mistakes I undoubtedly made.Happy Laddering!