A multiplayer online games market data that tracks both PC massively multiplayer online games (MMOGs) and multiplayer online games (MOGs) that have a charged service this includes subscription and micro-transaction payments, has revealed that the subscription sector has suffered a heavy decline in 2010 while the micro-transaction type grew ever strongly.



With this information IHS Screen Digest expects the MMOG/MOG segment to grow from $2.7 billion in 2010 to $3.1 billion by 2015 due to the growth driven by microtransaction-based services in both the MMOG and MOG sub-segments.Read the full article Here This is most likely either due to the economic crisis world-wide as players try to go to free to play games or due to the fact that free to play games no longer have that "cheap" feeling and are starting to have as much quality as the the subscription games.