If you are reading this you are probably curious like I was as to how this version of the game compares to that of the other consoles. I had held off on buying Imaginators in hopes of the game being discounted around this point, but when I saw it was available on the Nintendo Switch I decided to add it to my new console to help break it in. That said I haven't played any other iterations of this game, aside from past entries including Superchargers on both the PS4 and Wii U. As I started with the Wii U version of Superchargers I wanted to be able to use the Nintendo-centric characters (DK and Bowser) on a Nintendo console that would support them. So for this reason I was going to go with either the Switch or originally the Wii U version of the game. The game seems to run at 720p no matter whether docked or in handheld mode. Docked it will upconvert to 1080p, but the image looks rather soft like the Wii U version of Superchargers. This resolution is great on the Switch handheld as it's native resolution is 720p. If you were okay with the Wii U game this one won't disappoint. It feel the Switch could handle a higher resolution like 900p or even 1080p on this title, but there are no options to change this and it would require a future patch from Activision. While this doesn't seem likely it's quite possible that future iterations of the game could be better optimized. Load times seem to be on par with Wii U as well, again not bad, but somewhat noticeable. Aside from that the game appears to be the full game with the omission of being able to use vehicles and traps. Figures scan into the right Joy-con thumbstick or the center of the Pro controller, and no portal is included or needed. Vehicles you own when scanned will give several items for character creation, but can't be used in game aside from this feature. I did run into a few issues scanning figures, namely when scanning the Thump Truck vehicle on the Pro controller wouldn't work because of it's raised height from large tires. But this vehicle would scan without issue on the right Joy-con thumbstick. And Tree-Rex wouldn't scan in on the Joy-con, but worked great on the Pro controller. I have over 100 figures and vehicles but these issues only happened on around maybe four or five figures, so if you have the Pro controller use it with these problematic scanning figures. Figures must be scanned twice to add them to your game, allowing you to select them anytime after that without the figure being needed. If you scan them only once you can use them in game, but when you go to the character select screen they will be almost greyed out with a message to scan the figure a second time to unlock them. It's great to have your entire selection of characters available on the go without physical figures. The character selection screen is very poorly designed and you have to scan left to right only viewing the tokens of four characters at a time. It can be quite nauseating to scroll through them all and I found looking at their names versus tokens helped some. Selectable characters are left in the order in which you scan them into the game so scan the characters you will use most into the game last so you have less characters to cycle through to find the ones you want. The exception seems to be Swap Force characters that the game automatically deposits at the far left of the character select screen causing the most time to scroll through other characters first from right to left in order to reach them. Hopefully this is fixed in the future with a screen with each element and then when selected lists pages of 10-20 characters at a time. But that I would say is my biggest criticism of the game at this time and it looks like it is something that could be easily fixed. If you don't have many characters the character selection is barely passable, but for fans of the game with large collections it can be a headache.