HP 2,200,960 Strike ATK 218,966 Blast ATK 249,069 Strike DEF 138,725 Blast DEF 140,096

Critical 1,339 Ki Restore Speed 2,440

SP SSJ Kid Goku GRN’s toolkit makes him a very powerful Fighter right off the bat, only to weaken after 60 timer counts elapse when some of his Buffs expire. For the first 60 timer counts of a Match he’s incredibly powerful as a Ranged Fighter. he gets a base 40% Blast Damage Boost, and his Blast Card’s Ki Cost gets lowered by 15. Additionally, his Blast Attacks get another 15% Damage Buff each time he draws a Blast Card, which is especially effective if coupled with this Fighter’s Arts Card draw speed increasing Main Ability. His Defensive stats are below average, but the Damage he receives is also reduced by 20% for the first 60 timer counts, which makes things safer for him. He Synergizes pretty well with Super Saiyans and his held Blast Arts Cards are not bothersome since the Tag has great Ranged Fighters like SP Gogeta BLU and SP SSJ Broly PUR.

HP 2,335,970 Strike ATK 215,940 Blast ATK 236,145 Strike DEF 144,905 Blast DEF 144,898

Critical 1,361 Ki Restore Speed 2,329

SP SSJ Vegeta YEL has a good Damage output and can inflict some bothersome Debuffs to the Enemy. For starters, his Blast Damage is potentially great with the help of his Unique Abilities, which increase it by 15% each time he uses a Blast Card or he gets hit by a Strike Card. However, he has no Abilities that lower his Blast Card Ki costs, so his Damage output is still held back a bit. Regarding his Debuffs, he permanently increases the Enemy Team's Strike Card costs by 3 each time he gets switched in. While this can still be countered by Abilities that remove Debuffs, it’s highly effective in the current Meta. Additionally, he lowers Enemy Ki Recovery Speeds by 70% each time they use a Strike ArtsCard, which is especially useful since so many high Tier Fighters Restore Ki or increase their Recovery Speed during Combos. He Synergizes best with Super Saiyans. While he won’t be a core Fighter in that Team, he can be kept on the bench and be used against Strike-centric or Purple Color-Counter Teams.

HP 2,190,165 Strike ATK 251,771 Blast ATK 215,929 Strike DEF 153,210 Blast DEF 153,202

Critical 1,286 Ki Restore Speed 2,185

SP Rilldo RED has a high Damage output and his toolkit can counter some of the best Fighters in the Meta. His Strike Damage is Boosted by 50% for 20 timer counts each time SP Rilldo RED's switched in and he basically nullifies Damage reducing Cover Abilities and Abilities that resurrect Fighters like SP Vegeta GRN and SP Zamasu RED. This makes him a perfect counter to Regeneration Teams. His survivability is exceptional with high Defensive stats and a 10% Heal each time he's switched to standby. While SP Rilldo RED is probably the best Fighter of this Banner, his lack of Tags restrict him to Red Color-Counter Teams or being the off-color of Purple Color-Counter Teams. This is not optimal in the current Meta due to the presence of very powerful Blue Color-Counter Teams.

HP 2,211,967 Strike ATK 215,637 Blast ATK 242,855 Strike DEF 144,602 Blast DEF 145,307

Critical 1,372 Ki Restore Speed 2,350