I’ve just uploaded Alpha4f, a balance and design hotfix. Everyone who bought the game will be getting emails about it. Even if you didn’t, any of your old download links will always get you the latest version.

Warning: This version will not work with savegames from any older version (including Alpha4a through Alpha4e).

As always, anyone with download trouble should please read this forum post for info on what to do.

Note that this update does not include Alpha 5 content like artillery mentioned in the changelog. That you’ll have to wait for.

The major changes are:

Wood log and wood planks are now merged into one wood resource. This reduces pointless early-game busywork for colonists (sawmill work), and reduces confusion about exactly what kind of wood is needed to build what. I hope to bring back the wood/plank distinction in the future, but it will have to be part of a larger system where many objects can be constructed of different materials while still being the same object type. See this forum discussion.

Storytellers balance has been redesigned. They now cue on different signals and will generally track against the player in a more entertaining way.

Randy Random is no longer totally broken and unbeatable.

Pila weapon is nerfed from 45 damage to 30 damage per hit.

Stone wall health raised from 400 to 650.

Animal insanity waves were broken and never occurred. They are now, again, part of the threat mix the storytellers will use against you.

Hope you guys like it! Let’s hope this one is the charm for Alpha 4.