Sc1pio Profile Blog Joined August 2009 United States 806 Posts Last Edited: 2011-08-06 03:04:25 #1



Source: NASL.tv



Antiga Shipyard (Cross positions enforced)



Dual Sight



Bel'Shir Beach



Terminus SE ([Rocks at 3rd and on the path to 3rd)



on the path to 3rd) Metalopolis (Cross positions enforced, rocks at gold)



Taldarim Altar LE (Rocks at 3rd)



Crevasse



Shattered Temple (Cross positions enforced)



Xel'naga Caverns





An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts?



EDIT: Xeris post in this thread:



I haven't seen any post on this yet, so I'll make an OP:An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts?EDIT: Xeris post in this thread: On August 06 2011 11:53 Xeris wrote:

Hey all!



1) Sorry, the Terminus changes are a mistake, the rocks at the 3rd are going to be removed!



2) Cross positions on Antiga is to remove a Terran being able to siege the main from his 3rd.



3) Rocks at the gold on metal are to help make the map slightly more balanced



Also -- we will be working on incorporating custom maps for NASL Season 3.



We want to have our own custom maps created, but adding them for Season 2 is not realistic. However, what we will be doing is having some maps made, then testing them out over the next several months through other side tournaments and events, then selecting several of them for Season 3 in the NASL!



Thanks all for your feedback and I hope you enjoy Season 2! "In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat

DrPhilOfdOOm Profile Joined July 2011 Sweden 353 Posts #2 Why change Meta?

Qikz Profile Blog Joined November 2009 United Kingdom 11690 Posts #3 Why would they put rocks on the gold on Metalopolis? It's worked fine without rocks until now. :S FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl

On_Slaught Profile Joined August 2008 United States 11751 Posts Last Edited: 2011-08-06 01:30:06 #4 Now just let players pick their map at the finals and we're all good.



I'm also in the "why do we need rocks at the gold on meta?" boat. Northwestern Law Class of 2022

DannyJ Profile Joined March 2010 United States 5098 Posts #5 Ew... Belshir Beach.

stokes17 Profile Joined January 2011 United States 1409 Posts Last Edited: 2011-08-06 01:30:54 #6 On August 06 2011 10:26 Sc1pio wrote:

I haven't seen any post on this yet, so I'll make an OP:



Source: NASL.tv



Antiga Shipyard (Cross positions enforced)



Dual Sight



Bel'Shir Beach



Terminus SE (Rocks at 3rd and on the path to 3rd)



Metalopolis (Cross positions enforced, rocks at gold)



Taldarim Altar LE (Rocks at 3rd)



Crevasse



Shattered Temple (Cross positions enforced)



Xel'naga Caverns





An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts? I haven't seen any post on this yet, so I'll make an OP:An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts?



when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?



I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns

RESTRiCT Profile Joined January 2011 Canada 123 Posts #7 Meh i would like all tournaments to use the same version of maps, it must be frustrating for progammers to play different version of maps.

godemperor Profile Joined October 2010 Belgium 2022 Posts #8 Like the people above ROCKS AT GOLD???

Spray Profile Blog Joined July 2011 United States 402 Posts #9 I don't like the rocks at the gold on Metalopolis... HuK Fighting~~!

TheCtd400 Profile Blog Joined March 2011 United States 135 Posts #10 Why do we need rock on meta?



Well...



Actually we don't. Cmon NASL!!!!! That awkward moment when you realize you've cancelled stim/combat shield because you lifted the barracks. | Thorzain Fighting!!!

Diamond Profile Blog Joined May 2009 United States 9882 Posts #11 Rock at gold on Metal? Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

MajorityofOne Profile Joined December 2010 Canada 1488 Posts #12 Other than the rocks on Meta I like this map pool! Very nice. No more backwater ^^

Rickilicious Profile Joined July 2009 United States 220 Posts #13 Rocks on metalopolis. why? Doug Righteous

Sc1pio Profile Blog Joined August 2009 United States 806 Posts Last Edited: 2011-08-06 01:33:42 #14 On August 06 2011 10:30 stokes17 wrote:

Show nested quote +

On August 06 2011 10:26 Sc1pio wrote:

I haven't seen any post on this yet, so I'll make an OP:



Source: NASL.tv



Antiga Shipyard (Cross positions enforced)



Dual Sight



Bel'Shir Beach



Terminus SE (Rocks at 3rd and on the path to 3rd)



Metalopolis (Cross positions enforced, rocks at gold)



Taldarim Altar LE (Rocks at 3rd)



Crevasse



Shattered Temple (Cross positions enforced)



Xel'naga Caverns





An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts? I haven't seen any post on this yet, so I'll make an OP:An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts?



when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?



I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns



I copied and pasted what the NASL site said; I don't know the real answer but I'd imagine they'd say "close spawns disabled" instead of "cross positions enforced" if they meant that. I copied and pasted what the NASL site said; I don't know the real answer but I'd imagine they'd say "close spawns disabled" instead of "cross positions enforced" if they meant that. "In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat

setzer Profile Joined March 2010 United States 3272 Posts #15 Is Dustin Browder creating this map pool? Who got the bright idea that rocks were needed on Metalopolis and Terminus?

Cheesedawg Profile Joined November 2010 United States 181 Posts #16 Dunno why they feel the need to put rocks at the gold on metal? It's worked pretty well so far.



Must just be getting their rocks off.

LaTormenta Profile Joined October 2010 United States 8 Posts #17 Before everyone gets all upset I would like to say that I think this will make for some very interesting games. Antiga shipyard is going to get abused HARD by terrans especially vs zerg. There are so many places where siege is going to be even too advantageous and difficult for zerg to handle. I'm a little confused about the rocks, but maybe they want to force games into longer macro style.

ch33psh33p Profile Blog Joined October 2010 3039 Posts Last Edited: 2011-08-06 01:34:54 #18 Dumping Rocks on Meta and Terminus? Yeesh.



Terminus and Tal'Darim are literally the same map now. Whats the point?



And by cross positions, they mean cross positions ONLY. Xeris said so in a post earlier. secret - never again

RoninShogun Profile Joined November 2010 United States 311 Posts #19 lol rocks at gold on metaaaaaa.... afraid of that lift up for terran to the gold in first min build thats wrecking high level play Artosis: Yeah I was gonna probe rush but someone did that yesterday

monitor Profile Blog Joined June 2010 United States 2388 Posts #20 On August 06 2011 10:33 Sc1pio wrote:

Show nested quote +

On August 06 2011 10:30 stokes17 wrote:

On August 06 2011 10:26 Sc1pio wrote:

I haven't seen any post on this yet, so I'll make an OP:



Source: NASL.tv



Antiga Shipyard (Cross positions enforced)



Dual Sight



Bel'Shir Beach



Terminus SE (Rocks at 3rd and on the path to 3rd)



Metalopolis (Cross positions enforced, rocks at gold)



Taldarim Altar LE (Rocks at 3rd)



Crevasse



Shattered Temple (Cross positions enforced)



Xel'naga Caverns





An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts? I haven't seen any post on this yet, so I'll make an OP:An obvious upgrade from last seasons map pool which included Backwater Gulch and Typhon Peaks, but some interesting choices made here. What are your thoughts?



when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?



I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns when u say "cross" do you mean "not close ground" or do you actually mean only cross positions?I'm only asking because the standard 'tweak' to meta was to eliminate close ground spawns



I copied and pasted what the NASL site said; I don't know the real answer but I'd imagine they'd say "close spawns disabled" instead of "cross positions enforced" if they meant that. I copied and pasted what the NASL site said; I don't know the real answer but I'd imagine they'd say "close spawns disabled" instead of "cross positions enforced" if they meant that.



Maybe they couldn't figure out how to allow cross and close air lol. I have to say I'm with the others, why put rocks on metalopolis' gold? I liked seeing it being taken early... it was never an issue. Maybe they couldn't figure out how to allow cross and close air lol. I have to say I'm with the others, why put rocks on metalopolis' gold? I liked seeing it being taken early... it was never an issue.

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