



Vaal Pact has been significantly increased.

You can now drop items -- just not very many.

Carrion Burrowers are now displayed on separate lines.

Monsters can now be found in the Epilogue town.

With 3.1.0, there are Standard and Hardcore variations of the river.

Removed several of Silk's old dialogue options that were out of their nests.

Dawn can now be temporarily prevented by sources of Curse Immunity.

Added a new Rogue Exile based on the attack or cast time of the Sands. This quest can be divined.

Iron Will can now Leap Slam.

Fixed a bug where Doedre could kill Abberath, the Cloven One before it transitioned into its later phases.

You can now dismiss Help Panel by pressing ';'. This can be divined.

Wickerman Righteous Fire damage has been renamed to the Pantheon.

The passive skills which have multiple forms or phases no longer cross unwalkable gaps.

Many passive skills behind Mind over Matter now grant increased Physical Attack Damage (rather than 10% increased Damage).

Existing Vulnerability Skill gems are now a little more dynamic during the Act 10 finale.

The Basilisk now has a cooldown.

Take too long, and the Trial of Ascendancy has been increased from 8 to 9.

Added a visible Tutorial barrier to the server.

You can now throw his shield, and it doesn't make your floors more comfortable to walk on.

Reduced the damage dealt by the trade API.

Fixed a bug where some Vorici mission requirements would continue to be six-linked.

The Abyss League includes a set of exclusive new properties and can now be viewed in the Options menu.

Skills with modified cooldowns now show their rarity as they're emerging.

The Challenges tab now displays the number of stone pillars. The pillars now die when the encounter ends.

Fixed a lot of skills, areas, monsters and effects.

Challenge leagues are a great opportunity for a fresh start in a small area and creating an orb which moves towards nearby enemies before dealing spell damage based on the Broken Faith unique item

Ruthless Support can no longer activate the map pin hovers for areas added in The Fall of Oriath.

Earthquake's radius has been moved to the Open Sarn Arena.

The default minimum for Dynamic Resolution Scaling is now destroyed in Part 2. You should check it out. It's pretty neat.

Doomfletch: Now adds 100% of Physical Damage while holding a Shield.

Vulnerability has been significantly reworked. It is now on the character portrait drop-down menu.

The beams in the skill icon shows which auras are active. Auras from other sources will still appear in your hideout.

Reduced the amount of burning damage dealt by the level of the Abyss challenges you completed during this league.

Reduced the amount of reflected Lightning damage to attackers. Instead, it triggers a mortar spell targeted at your location. This spell has a 25% chance to launch a lightning soul on death.

Life regeneration mods have also had their boss fights with The Elder and his four Guardians.

Catarina missions which require you to disconnect.

Fixed a bug where French rare names were not destroying chests, cairns and barrels.

Sulphuric Striders and Undying Operators can no longer activate the map device.

The boss of the skill gem levels up, dealing 76% more damage and the Abyss League.

Map mods have been added to the boss rooms of maps that were out of their art.

These items can only be obtained in areas where the automatically-updating public parties tab would turn off AFK mode.

Fixed a bug where the Vaal Ruins in Act 6 now move more quickly

Your minions (and their minions) will no longer simply flee.

Players can now smack around players who are having trouble very early on.

Path of Exile: The War for the most part, changed. I ran the patch notes so far for War for the Atlas through a Markov Chain text generator and wanted to share its results with you. Last bumped on Dec 6, 2017, 6:13:14 PM