Originally Posted by Darian[Supercell] Originally Posted by

1. I know it's been discussed, but nothing solid has been decided. I know they would like to - so we'll see. It's not a guaranteed 'yes' but it's not a definite 'no' either.



2. It's too early to say.



3. This is a trick question because no matter what answer is given, it'll paint us into a corner. We want to add more content to both BH and TH. But if we add another TH level, we need to make sure that's the right direction to take the game and not just add it simply to give people more stuff to do. We aren't forgetting about the Town Hall/Main Village. We will be adding content to it.



4. This again is another simple question that has a very complex answer. No matter what kind of matchmaking system you create, you will always have competitors who will try to min/max the system to ensure they maintain a competitive edge in winning. We want to promote create ideas for competition BUT we want to do it in the fairest way possible, in a manner where the only variable is the player component. The Builder Hall was a good way of mitigating this, by requiring players to build certain buildings in order to upgrade, by matching trophies, etc. We know what the problems are in complex matchmaking; especially in Clan Wars. But implementing a solution is far, far, far more complex. It is something that is hotly discussed nearly daily on the development team. We want players to be free in how they play the game. Limiting how players can build their base and army takes away a lot of the liberty that makes strategy wargaming fun. But at the same time, you want to make sure that there isn't one dominating meta strategy either.



It's not an easy challenge to tackle. Part of the Builder Hall system implementation was to look at ways we could make the matchmaking system more engaging.