Explosives and Gameplay-Effecting Items

These items have some amount of impact on the gameplay of your level. Whether they cause damage to you or enemies, change your character, or leave weapons for you to use, they will affect how your modified level plays out.These items create explosions that kill enemies, knock down doors, and muffle the game music. Deaths will turn the player's corpse into Jake and enemies into mobsters. Some enemies may slide until they hit something solid.Meth labs come in 2 parts: the lab itself and the explosion trigger. Shooting the lab will cause it to break regardless of whether the trigger has been placed down. The trigger is an invisible item that determines whether the lab will explode and where it will explode. The best place to put it is the top left corner of a 5x5 room, which is the size of the explosion.If you swap the sprite ID of the meth lab while an explosion trigger is down, the newly-reskinned lab will still explode when a bullet hits it. This can allow you to make explosive cars, generators, NPCs, and so on.You can also create multiple explosions by putting down more than one trigger. However, they will always activate at the same time.Places down a masked mobster with an Uzi. He will hide behind whatever prop you put him behind and shoot up with his gun. No matter where he is facing, the bullets will go up. He can kill enemies, which gives you points. When all enemies are dead, he will run to a certain point on the map and gain a cutscene arrow. Talking with him will crash the game, so avoid him at that point.Mark's car from the intro to Death Wish. It can be used as a static prop, but also has a unique feature: its trunk open and closes. It also has a mask box in its trunk, which can be picked up with right click. Doing this will turn you into Mark, so right click again if you want to get rid of that. The car will appear incorrectly if it isn't facing the way it is in my picture: the trunk will be detached and away from the car.The two types of Guards from the 4-way hallway of Release. They stand still and shoot you with infinite ammo if you get close to them. They can't be killed and do not count toward the enemy total for the floor. Unlike hiding enemies, they will not shoot at you while you are behind doors. If all enemies on a floor are killed, talking to to them will crash the game.The fleeing prisoners who get shot in the first section of Release. They run around the floor and collide with walls, trying to escape to a lower point in the level. Sometimes they clip through walls and escape the level entirely. If they are close enough and in sight of a Guard Sharpshooter, they will be shot at and potentially killed. They drop whatever weapon they are carrying on death.The weapon they carry depends on the sprite assigned to them. 3575 gives the big pipe, 3632 gives the toothbrush shiv, 3578 gives the baton, 3577 gives the glass shard, 3576 gives the magnum, 3674 gives the shotgun.Richter's change of clothes from Release. This is a usable item that can only be activated when every enemy on the floor is dead. If you right-click it when the room is clear, a brief flash of white occurs and you become Guard Richter. This can happen to any character, regardless of who they are or what enemies they are fighting.The direction-blocking gate from Subway. You can cross through it one way, but you cannot go back through it the other way. The blue gate can be spawned by itself you can place it in any direction, and it will still work. This is best placed against walls or other items.A bloodied mobster holding a floating shotgun atop a pile of Mafia corpses, first seen in Tony's floor of Apocalypse. The shotgun can be used, though it has some odd behaviors. The first attempt to pick up the shotgun will throw it for any character other than The Son, though the second attempt will work as usual. As The Son, you can pick up the shotgun immediately, but it will turn you into the LSD Son character until you drop it. Throwing it returns you and the shotgun to normal.The NPC from the end of No Mercy. While the floor has enemies, he is invisible and cannot be interacted with. Once all enemies are dead, he reappears, and all cutscene or locked doors can be opened from then on. Getting too close to him after that will crash the game.The stream of fire from the flamethrower. Holding left click shoots fire wherever you are aiming, which can kill Soldier enemies.The suitcase filled with cash from Hard News' final floor. Picking it up as Jake will have him carry it around. When playing as another character, left-clicking turns you into Jake and right-clicking makes the case disappear.