Infusion from the Blessed Gem

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage Each weapon has one or more physical damage types: Strike

Slash

Thrust Certain enemies are weak or strong against different damage types.

See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect: The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C: A is Poison Effect

B is Bleed Effect

C is Frostbite Effect

Critical Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff: Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises. By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: A is the Strength required

B is the Dexterity required

C is the Intelligence required

D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D: A is the Strength stat bonus that influences the physical attack of the weapon.

B is the Dexterity stat bonus that influences the physical attack of the weapon.

C is the Intelligence stat bonus that influences the Magical attack of the weapon.

D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : A is Physical Damage

B is Magical Damage

C is Fire Damage

D is Lightning Damage

E is Dark Damage

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger

attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability: The durability of the weapon.