Okay, let’s get straight to it. This report will be short and mostly technical just so you know how many stuff is happening.

14.04.2017

– improved frustum culling for terrain mesh (got a couple more FPS)

– improved quality of minimap rendering

– creating new families from grown-up citizens

– ability to resize or remove fields

15.04.2017

– every field is now bound to specific farm

– removed grass from steep slopes

16.04.2017

– Citizens now automatically open doors when passing through

– Created a huge list of names and surnames and generated declensions with some JavaScript coding. Will be a hell of a job for localizers.

17.04.2017

– Using those names in game

– Fixed some bugs with water reflection

19.04.2017

– Basic crop rotation

20.04.2017

– Added another boat type for river trading

– Horses are now more dynamic inside stable pasture

21.04.2017

– Improved animation on agents turn

– A bunch of new building models

– Improved bridge construction animation

22.04.2017

– Gathering citizen stats as one of jobs you can assign to town hall employees

– Finally, got normal mapping working:



23.04.2017

– Improved model editor

– Created some normal maps

– Improved fence model

– Pottery building with basic production

25.04.2017

– A solution for wheels on a bridge. Looks dumb but it actually made absolutely any multilayered structures possible.



28.04.2017

– Testing the game. A lot of random bug fixes

02.05.2017

– Another improvement for model editor. This time it’s about defining construction sequences.

05.05.2017

– Basic “demolish building” functionality

– Save/loading for procedural trampled paths

– Black smoke from smeltery’s chimney

– Storing citizen’s experience for every type of work

– A couple of decorative models

06.05.2017

– A cool looking log carrying animation:



07.05.2017

– Rebuilding guard patrolling paths, when city topology changed

– Added normal mapping for terrain

13.05.2017

– Improved save/loading again

– A tool to view any agent’s current path. Priceless for debugging, and I think just nice looking for players who want know everything:



14.05.2017

– Roof tiles and wood shingles are now used as resources for construction

– Basic tooltips functionality

– Showing a clickable list of workers in building properties

– A simple money income/outcome report

17.05.2017

– Migrants are coming to city only if there’s decent amount of food and jobs.

– Snapping fences to predefined building points

– Managers: they can be assigned to some buildings to increase productivity and unlock some more features, like crop rotation on farms

– Added a button to order a plough from the farm. Orders are then taken by local carpenters.

18.05.2017

– Hunting whole day for one bug

19.05.2017

– And finally fixed it in the morning

– Some very productive work on trade deals. I’m finally getting something that looks simple and interesting at once.

20.05.2017

– Another great testing and planning for the rest of May.

It’s not the full list. I only chosen what should make some sense to you:)

The game is now becoming more and more like an actual game and I’m really starting to enjoy it! So I have good feeling that it can reach the state of closed testing in next couple of months (I know, I said that before).

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