Oracle Domain V-0.1.2 By Hox

See the future and contact other planes and stuff.

Oracle Domain Spells

Cleric Level Spells 1st Detect Evil and Good, Find Familiar 3rd Augury, Detect Thoughts 5th Clairvoyance, Tongues 7th Divination, Arcane Eye 9th Contact other Plane, Commune

Forewarned Preparation

At 1st level, your ability to sense the future gives you insight into what spells to prepare each day. In addition to the spells you can normally prepare, you gain one additional prepared spell which you can decide at any time. This preparation resets when you complete a long rest.

Channel Divinity: Foretell

Starting at 2nd level, you can use your channel divinity to grant a vision of success or defeat.

As a reaction, when a creature you can see makes an attack roll, ability check, or saving throw, you can use your channel divinity to roll another d20 and choose which one is used for the roll.

Premonitions

Starting at 6th level, you have advantage on initiative rolls. In addition, you and any of your companions within 60 ft of you can't be surprised except when incapacitated by something other than nonmagical sleep. This ability magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Potent Spellcasting

Starting at 8th level, you add your Wisdom to the damage you deal with any cleric cantrip.

Shared Vision

Starting at 17th level, Foresight becomes one of your domain spells.

Additionally, while affected by the Foresight spell, you can use your action to share its benefits for 1 minute. During this time you can choose an ally within 60 ft of you that you can see at the end of each of your turns to also be affected by the spell until the end of your next turn.

You can use this feature once. You regain this use when you finish a long rest.