Revising the Established Shell Ecosystem

Initially, all the proposed changes were conceived as a system of shell rebalancing where we wanted to align the efficiency ratio between standard and special rounds. There have always been three types of shells in our game, but one of them has always been an unconditional favorite in terms of efficiency — the special (or "Gold") shell. It is available to everyone for Credits, it deals the same damage as the standard one, but its armor penetration values ​​are much higher. This means that it has always been more effective because the chance of causing damage when using it is higher. This is a shell that has no disadvantages in battle.

Given that the special shells had higher penetration values, other things being equal, their use was more effective in all combat situations. The only downside was the price. Therefore, in the new system, our main task is to reduce the effectiveness of special shells and increase it in standard ones so that, in different game situations, both types of rounds have their advantages.

Over time, it has become clear that new approaches and a consistent system are required, which includes other game-related aspects besides shells, so we started working on those concepts. In this new system, all shells will be more balanced, and each of them will have its own specific role.

In the new paradigm, the standard shell has the highest damage, good armor penetration, and a low price. A special shell, on the contrary, has the highest armor penetration, but deals less damage compared to the standard one. The cost of this shell is several times higher than that of the standard round.

So, when should players use each type of shell?