I have a question about the armor piercing mechanic and shotgun pellets.



I've done a test with the shotgun. Loaded buckshot, slug then birdshot, then shot a colonist in full power armor at melee range. I was expecting the birdshot to merely glance over the armor, while the buckshot managed to get some damage in, and the slug to deal less damage, but overall more than the other two.



Unfortuntately, it seems like it is functioning the other way around. Birdshot right now pierced through the power armor more effectively than buckshot and the slug. If this mod is supposed to be realistic, I'm just giving my two cents in this specific issue. There needs to have some sort of mechanic to prevent pellets from dealing any damage if they fracture too much (birdshot is, after all, 77 lead pellets which would have a lot of trouble penetrating a metallic surface).



I've also never fully understood why the pistol needs to be severely nerfed in its range department. Other than that, fantastic job translating the job to A15 without CCL. Keep up the good work.