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From Pat LaBine, producer for Dragon Age: Inquisition

We have a patch for PC, Ps3, Ps4, and Xbox 360 coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:

Release date: December 9, 2014

Singleplayer

Fixed case where game would incorrectly think the player has more than one race/class/gender

Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.

Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.

Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.

Fixed case where followers could float above the ground after extended periods of play

[PC] Fixed some hitching in conversations.

[PC] Pressing the interact key (default “F”) will take everything from containers.

[PC] Hair should be less shiny on lower quality settings.

[PC] Added ability to rotate character models with the mouse in UI’s that show character models

[PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.

[PC] Hiding the HUD on the PC will now hide all UI elements

[PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar

[PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable

[PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks

[PC] fixed case where extra mouse-up events were triggering in UIs

[PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button

[PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.

[PC] Fixed mouse cursor flashing while targeting AOEs

[PC] Fixed situation that could result in a hang on the start menu.

[PC] Fixed situation where war table could become non-interactive until users right clicked on it.

[PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly

[PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera

[PC] Made some changes that should improve Mantle performance

[PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused

[PS3] Increased number of save slots to 30

[PS4] Improved conversation performance during fast install

[PS4] Increased number of save slots to 50

[360] Fixed case where movies sometimes decoded incorrectly

[360] Fixed Crash when selecting storage device when select storage device warning is present

[360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.

Assorted stability improvements

Fixed crash that could occur after some conversations

Certain boss creatures are now immune to Disruption Field

Creatures in rag doll will now pause when the game is paused

Fix to Spirit Blade so it no longer triggers combos

Fixed a couple focus abilities to be weapon agnostic

Fixed a few DA Keep world state import reactivity checks.

Fixed a few situations that could result in there being no conversation selection indicator during conversations

Fixed an issue caused by changing characters at the same as targeting an AOE ability

Fixed Audio cutting out when using AOE abilities while radial menu is open.

Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.

Fixed camera shaking when making small camera adjustments during character creation

Fixed case where blizzard would pause the game when it turns off

Fixed case where controller rumble would get permanently disabled

Fixed case where Imshael could end up in a location where players could not fight him.

Fixed case where interaction text would not update in tactical camera

Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits

Fixed case where users could get stuck loading a save in a certain dragon combat area

Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”

Fixed Crippling Blows to have a 15% damage bonus instead of .15%

Fixed Cullen’s hair having some strange shadows during cinematics

Fixed exploit that would allow bypassing ability cool-downs in certain circumstances

Fixed exploit that would allow users to take no damage.

Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.

Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers

Fixed issue which could cause potion counts to be reset due to party member changes.

Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.

Fixed issue which could result in the Radial menu not staying open

Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.

Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.

Fixed situation where followers could get stuck while pathfinding to the player.

Fixed some of the collectible books being non-interactive in Skyhold

Fixed slot types on several crafted items

Fixed some item names getting cut off in stores

Fixed weapon type on several crafted weapon parts.

Ground rings scale on Dragons in Tactical Camera

Radar will be shown during radar tutorial, even if the UI is set to be hidden

Radar will show way points immediately after coming out of UIs, no longer requires player to move first.

Target lock is cleared when entering tactical mode.

Unified sort order for stat listings during item modification

Multiplayer

[PC] Improved push-to-talk functionality when using keyboard and mouse

Fixed issue which could result in negative XP being granted in some multiplayer matches

Fixed crash that could occur while switching characters in some multiplayer menus

Cursed chests in multiplayer no longer look different from un-cursed ones

Fixed some missing information on end of match screens when servers are slow in Multiplayer.

Fixed Players losing their ability to target when dying while recovering object in multiplayer

Fixed situation where host migration after end of match would fail to show end of match details for the remaining players

Fixed issue with players being interrupted while interacting with objects in Multiplayer

Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state

Improved appearance of ledge drop-downs in multiplayer.

Fixed case which could cause keys to not drop in Multiplayer

Fixed case in Multiplayer where players could attempt to use abilities while dead.

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