Chuc Retired PR Developer

Join Date: Feb 2007 Posts: 6,885 Australia Australia Location: Sydney Blog Entries: 42

1.0 - Weapon Feature (Not 56k friendly)



Included in the mix is the addition of functional ballistics with correct reticles and adjustable sights on all Light AT and relevant Heavy AT weapon systems, courtesy of [R-DEV]Mosquill .



I'd like to thank our hard working and talented team of artists who have managed to out-do themselves at every turn, taking out their time to work on something they love and for all of your enjoyment.



We also have been granted permission by some very talented 3D artists to use their models in Project Reality, individual credits are as listed in each screenshot display.



Without further adieu, enjoy!



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----- After months of silence, I thought it be high time to take stock on what we have worked up to so far in 1.0, in terms of the weapons and armament you'll be carrying into battle in the next version. Some have already been included in the minimods like Vietnam or the Falklands, but rest assured they have undergone major changes to both their appearance and feel in terms of animation and weapon characteristics.Included in the mix is the addition of functional ballistics with correct reticles and adjustable sights on all Light AT and relevant Heavy AT weapon systems, courtesy ofI'd like to thank our hard working and talented team of artists who have managed to out-do themselves at every turn, taking out their time to work on something they love and for all of your enjoyment.We also have been granted permission by some very talented 3D artists to use their models in Project Reality, individual credits are as listed in each screenshot display.Without further adieu, enjoy!--------