Hello everyone, today we are going to introduce you the great protector in Rival Kingdoms, the basis for Rival Kingdom’s Guardian Alandra - Paladin!





The Paladin is a much more defensive troop, to compliment the more aggressive ‘beserker’ stylings of the Mauler. She is also a more advanced troop and as such could be more complicated in design.



We created a character that would feel heavily armoured but still fit within the world of rival kingdoms, we wanted to reference past armour styles, but take them in our own direction. As the paladin is an inspiring presence on the battlefield we felt she’d be better with her helmet off and feeling more commanding.



With any character we start with quick thumbs, it’s always better to start with a range of options to see what works. Starting with only one idea will always lead to a less interesting and recognisable design.



We then choose our favourite parts from those thumbnails and bring more detail into the character, as we go we choose materials and colours that we think will work best compared to our other troops, and the look of our game.



Then once the concept is finished it’s handed to the designers who make it into 3d, once this is done it’s animated and placed in game!



Want to find out more about Paladin? See you in Rival Kingdoms!