Passive now adds tenacity based on how outnumbered Irelia’s team is, rather than how many enemies are nearby.

Irelia’s the type of against-all-odds champion who turns disadvantages into advantages. Stunning her opponents when they get ahead and shrugging off crowd control when surrounded lets her pull off surprising comebacks and flashy moments of aggression. Irelia is known for fighting off a Noxian invading force while fiercely outnumbered, but her passive isn’t currently hitting that tone; it just makes her generically hard to lock down in teamfights. Playing Irelia should feel like beating impossible odds, but when she’s surrounded by her team, she doesn’t have any odds to beat. Irelia’s passive will now track the number of allies as well as enemies, with a shorter range so your backline Xerath isn’t ruining your sick plays.

Passive - Ionian Fervor

DON’T STAND SO CLOSE TO ME Champions within 1400 ⇒ 1000 range of Irelia count as nearby

REMOVED YOU’RE STUCK IN HERE WITH ME No longer grants tenacity based solely on the number of nearby enemies

NEW BRING MORE BAD GUYS Now grants tenacity based on the number of nearby enemy champions compared to the number of nearby allied champions (Irelia counts as one ally):

MORE OF US THAN THEM 0% tenacity

EVENLY MATCHED 10% tenacity

MORE OF THEM THAN US 25/30/35/40% tenacity (at levels 1/6/11/16)

R - Transcendent Blades