"Firework" redirects here. For other uses, see Firework (disambiguation)

Firework Rocket Rarity color Common Durability 0 Renewable Trail Effect：No

All Others：Yes Stackable Yes (64)‎ Size Height: 0.25 Blocks

Width: 0.25 Blocks Network ID 76

A firework rocket is an item (and entity) used for creating decorative explosions, propelling the elytra, and loading into a crossbow as ammunition.

Obtaining [ edit ]

In Java Edition, fireworks can be obtained by crafting. A firework with no explosion effect is available on the Creative inventory.

Crafting [ edit ]

Usage [ edit ]

Launching fireworks [ edit ]

To launch a firework rocket, use its item on a block. They can also be launched from dispensers and crossbows.

Elytra [ edit ]

Using a firework rocket while flying with elytra propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.

Crossbow [ edit ]

A firework rocket can be used as ammunition for crossbows, although it deals damage only if it has an explosion effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The Piercing enchantment has no effect on firework rockets shot from a crossbow.

In Java Edition, if a firework rocket shot from a crossbow hits an entity, the rocket instantly explodes, no matter the flight duration. Attempting to do this in Bedrock Edition, however, results in the firework passing through the entity, so the player must plan where to aim.

Behavior [ edit ]

Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. In Bedrock and Java editions, fireworks can fly in any of the 6 directions a dispenser can point. After some time, the firework explodes into a colorful explosion based on the effects of the firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.

The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by solid blocks. The maximum damage of a rocket with one firework star is 7 , with the damage decreasing with distance. Each additional firework star on the rocket adds 2 points of damage, for a maximum damage of 19 × 9.5 with 7 stars. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender Dragon, but does destroy armor stands.

There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.[1][2] The explosion of a firework can be seen 64 blocks away, regardless of its height.

If the explosion exceeds the (unmodded) particle limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:

Ball Type Plain Trail Small 98 ~1300 Large 387 4000+ Star 122 ~1600 Creeper 266 ~3500 Burst 72 ~930

Twinkle effect adds 2 particles to the count.

Like most other entities, they can be moved by water and explosions, and teleported via portals. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.

Duration and direction [ edit ]

Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".

The height it rises is between 12 and 22 blocks with 1 gunpowder, 23 to 39 blocks with 2 gunpowder, and 40 to 60 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1000000 blocks and speeds of over 10000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)

When spawned fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction then rapidly arcs to the horizontal and the travel distance increases to a point further than the height.

Boosting Elytra [ edit ]

Fireworks can be used to boost the elytra when in flight. Normally, elytra can only glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground.

Simply using the firework rocket with the elytra spread boosts the player in the direction the player faces.

Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight.

There are four types of rockets, with three types of flight duration. Higher flight durations mean longer and faster boosts. The rockets obtained in the creative menu do not have a flight duration.

Sounds [ edit ]

Sound Subtitle Source Description Namespaced ID Translation key Volume Pitch Attenuation

distance Sound parameters Volume Pitch Attenuation

distance Stream Preload https://minecraft.gamepedia.com/File:Firework_blast.ogg Firework blasts Ambient/Environment ? entity.firework_rocket.blast subtitles.entity.firework_rocket.blast ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_blast_far.ogg Firework blasts Ambient/Environment ? entity.firework_rocket.blast_far subtitles.entity.firework_rocket.blast ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_large_blast.ogg Firework blasts Ambient/Environment ? entity.firework_rocket.large_blast subtitles.entity.firework_rocket.blast ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_large_blast_far.ogg Firework blasts Ambient/Environment ? entity.firework_rocket.large_blast_far subtitles.entity.firework_rocket.blast ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_launch.ogg Firework launches Ambient/Environment ? entity.firework_rocket.launch subtitles.entity.firework_rocket.launch ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Bow_shoot.ogg Firework launches Ambient/Environment ? entity.firework_rocket.shoot subtitles.entity.firework_rocket.launch ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_twinkle.ogg Firework twinkles Ambient/Environment ? entity.firework_rocket.twinkle subtitles.entity.firework_rocket.twinkle ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Firework_twinkle_far.ogg Firework twinkles Ambient/Environment ? entity.firework_rocket.twinkle_far subtitles.entity.firework_rocket.twinkle ? ? 16 ? ? ? ? ?

Data values [ edit ]

ID [ edit ]

Java Edition:

Item Namespaced ID Translation key Firework Rocket firework_rocket item.minecraft.firework_rocket

Entity Namespaced ID Translation key Firework Rocket firework_rocket entity.minecraft.firework_rocket

Bedrock Edition:

Item Namespaced ID Numeric ID Translation key Firework Rocket fireworks 401 item.fireworks.name

Entity Namespaced ID Numeric ID Translation key Firework Rocket fireworks_rocket 72 entity.fireworks_rocket.name

Item data [ edit ]

tag : The item's tag tag. Explosion : One of these may appear on a firework star. Flicker : 1 or 0 (true/false) - true if this explosion has the Twinkle effect (glowstone dust). May be absent. Trail : 1 or 0 (true/false) - true if this explosion has the Trail effect (diamond). May be absent. Type : The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values are named "Unknown Shape" and render as Small Ball. Colors : Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game renders it as "Custom" in the tooltip, but the proper color is used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties. FadeColors : Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. May be absent. Fireworks : One of these may appear on a firework rocket. Flight : Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). Can be anything from -128 to 127. Explosions : List of compounds representing each explosion this firework causes. Same format as 'Explosion' compound on a firework star, as described above.







Entity data [ edit ]

Entity data Tags common to all entities see Template:Nbt inherit/entity/template Tags common to all projectiles see Template:Nbt inherit/projectile/template Life : The number of ticks this fireworks rocket has been flying for. LifeTime : The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6)) ShotAtAngle : 1 if the firework was shot from a crossbow, 0 otherwise. FireworksItem : The crafted firework rocket. id : The id of the item, should be minecraft:firework_rocket . Count : The item count, typically 1. tag : The tag tag. Fireworks : The firework rocket's item data. Flight : Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). While this value can be anything from -128 to 127, values of -2 and under almost never detonate at all. Explosions : List of compounds representing each explosion this firework causes. Explosion : One of the explosions. Flicker : 1 or 0 (true/false) - true if this explosion has the Twinkle effect (glowstone dust). May be absent. Trail : 1 or 0 (true/false) - true if this explosion has the Trail effect (diamond). May be absent. Type : The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values are named "Unknown Shape" and render as Small Ball. Colors : Array of integer values corresponding to the primary colors of this firework's explosion. If custom color codes are used, the game renders it as "Custom" in the tooltip, but the proper color is used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties. FadeColors : Array of integer values corresponding to the fading colors of this firework's explosion. Same handling of custom colors as Colors. May be absent.

Entity data

Advancements [ edit ]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Ol' Betsy

Shoot a crossbow Adventure — adventure/ol_betsy Bullseye

Hit the bullseye of a Target block from at least 30 meters away Take Aim Shoot the center of a target with a projectile from at least 30 blocks away horizontally. adventure/bullseye

History [ edit ]

Issues [ edit ]

Issues relating to "Firework Rocket" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

There are 10,876,422,731,637,164,581,930,989,140,716,156,028,405,763,482,830,996,690,766,471,907,763,424 different fireworks. That's 10.8 duovigintillion!

Launching a rocket by hand on a wooden pressure plate activates it. The same doesn't hold for stone pressure plates, or for a dispenser placing a rocket onto a wooden pressure plate.

2012 New Years is what inspired Jeb to add fireworks. [3]

If the player shoots a firework into a Nether portal, it explodes in the Nether.

Gallery [ edit ]

Jeb's first image of Fireworks, also showing that they can be shot from dispensers.

1.4.6 Release image.

An example of a flattened firework explosion.