(Partial) Roadmap for Update 2: World Tour

===================================================

Partial roadmap for UPDATE 2

===================================================

===================================================

House Menu

===================================================

===================================================

Unfair Challenge & PVP changes

===================================================

===================================================

Worldmap

===================================================

===================================================

Other delights

===================================================

===================================================

Hello everyone,Just wanted to let you all know some of areas we seem to be focusing on for our next update. Some of these changes are already completed in our development build, while others are still being hashed out. No date has been set for Update 2's drop. No beta branch is expected this time around so we can keep players together on the same version. As always, main story stuff is being worked on along side all updates. However, a main story drop will not be ready for Update 2.Just a reminder that this is NOT an official changelist, that some changes may not make it in time, and that our changelist is expected to be more comprehensive than this.The House Menu is getting its previously mentioned second pass:Trade-off weaponry we introduced in Update 1 will now show icons that help show what strategic advantages it gives.More trade-off weapons.Mushrooms, Mascots, Wraiths, Troll Moms, Gorgons will all have proper House Menu readouts along the top.Tool Tips for icons up top (just have to hover over).Toop tips for stat bars (just have to hover over).Color coding - Main categories of weapons will now correspond with the color of the stat bar they are most related to.Ah yes, the war between manual and auto-battler players rages. What have we chosen to do with all this?Full-on Auto-battlers will yield much less Pit Points in both Unfair Challenge and PVP modes (as opposed to a player manually placing their fighters). Anyone paired along with an Auto-battler in either mode will not receive less Pit Points, but the Auto-battling user will receive less Pit Points. Turning it on and off throughout the match in an effort to trick the system will not work!Auto-battler being used in moderation will not have too strong of an effect on Pit Points gained (IE. starting out, finishing a match, or being AFK for a short while during a fight).Auto-battler speeds have been slightly reduced.Loot rewards for participating in PVP has been introduced. Local PVP will not yield rewards as always."Dailies" for the Pit will be introduced. Every 24 hours, if you complete an Unfair Challenge with another player or if you win an online PVP match with another player you will receive a Quest Item and some gold to top off any other loot you've gotten. [Possibly in Update 3, if not 2]Elite enemies will become immune to the wagon cannon and be more aggressive.Elite enemies will leave cool little red fire trails.Remember, elite enemies CANNOT be fleed from once engaged. Look out!!Hopeful reference map system in some form or another for each World. May be a sign attached to your city, might have a pop-up. Maybe both, maybe neither - not certain yet.More balance coming for items and creatures.Survival Guide will have a COLLECTIONS page to track each item category, each creature skin category, and each "Daily" mission status.Some facelifts for existing weaponry; Safety Last, Pineapple, Masterwork, Crispotron and more.More creatures available more often in the Marquette.More chance for skins for creatures gained through loot."Help" from Pause Menu will now list out all the House Menu icons.Spidaurs will gain the ability to recruit fighters from net-throw distance (may be off-loaded to Update 3 instead)You can now rebind keys for 'sell fighter' and 'trade fighter'.Tech Support Bow was not getting expected bonus against Electrobots in Update 1 (oops).Option to keep or drop audio when game loses focus.Option to keep or drop mouse cursor for game window.Marquette will display amount of items owned for each available item.What do you think of these proposed changes?