Description [ edit ]

PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu. Fact that emulator is now included in game pkg, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility. This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.

Memory Mapping [ edit ]

Name From To EE Flat Memory (4gb) 0x0000008000000000 0x0000008100000000 IOP Flat Memory (4gb) 0x0000009000000000 0x0000009100000000 R59 Binary Cache 0x0000000914B10000 0x0000000916B10000 R30 Binary Cache 0x0000000916B14000 0x0000000917314000 jitVU0 0x0000000917318000 0x0000000917B18000 jitVU1 0x0000000917B1C000 0x0000000918B1C000 Host's EE Memory Map EE RAM - Kernel 0x0000008000000000 0x0000008000080000 EE RAM - Debug 0x0000008000078000 0x0000008000080000 EE RAM - User 0x0000008000080000 0x0000008002000000 EE Hw Devices 0x0000008010000000 0x0000008010010000 EE ROM 0x000000801FC00000 0x000000801FFE0000 EE RAM - Uncached 0x0000008020080000 0x0000008022000000 EE RAM - UncachedAccel 0x0000008030100000 0x0000008032000000 EE Scratchpad 0x0000008070000000 0x0000008070004000 EE Debug 0x00000080FFFF8000 0x0000008100000000 Host's IOP Memory Map IOP RAM 0x0000009000000000 0x0000009000200000 IOP RAM (mirror 1) 0x0000009000200000 0x0000009000400000 IOP RAM (mirror 2) 0x0000009000400000 0x0000009000600000 IOP RAM (mirror 3) 0x0000009000600000 0x0000009000800000 IOP Scratchpad 0x000000901F800000 0x000000901F801000 IOP HW 0x000000901F801000 0x000000901F810000 IOP ROM 0x000000901FC00000 0x000000901FFE0000

Open CL and Floats [ edit ]

PS4 native Floating point supports and OpenCL info, for both CPU, and GPU. Understanding of floating points conversion is very important in emulating PS2.

Below info comes from this gist: https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e#file-gistfile1-md

There you can find more info about PS4 OpenCL.

CPU [ edit ]

Info Value Device Name CXD90026AG - DG1002FGF84HT Device Vendor AuthenticAMD Device Vendor ID 0x1022 Device OpenCL C Version OpenCL C 1.2 pocl Device Type CPU Max compute units 8 Max work item dimensions 3 Max work item sizes 4096x4096x4096 Max work group size 4096 Preferred work group size multiple 8 Half-precision Floating-point support (n/a) Single-precision Floating-point support (core) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero Yes Round to infinity Yes IEEE754-2008 fused multiply-add No Support is emulated in software No Correctly-rounded divide and sqrt operations Yes Double-precision Floating-point support (cl_khr_fp64) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero Yes Round to infinity Yes IEEE754-2008 fused multiply-add Yes Support is emulated in software No Execution capabilities Run OpenCL kernels Yes Run native kernels Yes SPIR versions 1.2 Device Extensions cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_spir cl_khr_fp64 cl_khr_int64_base_atomics cl_khr_int64_extended_atomics

GPU [ edit ]

Info Values Device Name AMD LIVERPOOL Device Vendor AMD Device Vendor ID 0x1002 Device Version OpenCL 1.1 Device OpenCL C Version OpenCL C 1.1 Device Type GPU Max compute units 18 Max work item dimensions 3 Max work item sizes 256x256x256 Max work group size 256 Compiler Available Yes Preferred work group size multiple 64 Half-precision Floating-point support (cl_khr_fp16) Denormals No Infinity and NANs Yes Round to nearest Yes Round to zero No Round to infinity No IEEE754-2008 fused multiply-add No Support is emulated in software No Single-precision Floating-point support (core) Denormals No Infinity and NANs Yes Round to nearest Yes Round to zero No Round to infinity No IEEE754-2008 fused multiply-add No Support is emulated in software No Correctly-rounded divide and sqrt operations No Double-precision Floating-point support (cl_khr_fp64) Denormals Yes Infinity and NANs Yes Round to nearest Yes Round to zero Yes Round to infinity Yes IEEE754-2008 fused multiply-add Yes Support is emulated in software No Execution capabilities Run OpenCL kernels Yes Run native kernels No Device Extensions cl_khr_byte_addressable_store cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp64 cl_khr_fp16

Emulator Configuration [ edit ]

Files [ edit ]

Emulator configuration is probably handled by 4 files:

config-emu-ps4.txt - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.

- Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file. XXXX-YYYYY_cli.conf - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.

- Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks. XXXX-YYYYY_config.lua - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.

- Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks. disc-swap-cli.conf - Stores info of multi disc games.

Commands [ edit ]

config-emu-ps4.txt commands [ edit ]

Command Values Notes Usage --gs-uprender none, 2x2 Internal resolution uprender --gs-uprender=2x2 --gs-upscale none, gpu, edgesmooth, motionvec upscaler? --gs-upscale=EdgeSmooth --config-local-lua --config-local-lua="" --load-tooling-lua --load-tooling-lua=0 --record-audio --record-audio-img --record-audio-image --record-audio-ext --max-console-spam --path-snaps dir/folder --path-snaps="/tmp/snapshots" --path-recordings dir/folder --path-recordings="/tmp/recordings" --path-audio-images dir/folder --path-memcards dir/folder --path-vmc dir/folder --path-vmc="/tmp/vmc" --path-emulog dir/folder --path-emulog="/tmp/recordings" --path-manual dir/folder --path-patches dir/folder Path to patches folder --path-patches="/app0/patches" --path-trophydata dir/folder --path-trophydata="/app0/trophy_data" --path-featuredata dir/folder Path to folder with XXXX-YYYYY_features.lua file --path-featuredata="/app0/feature_data" --path-postproc dir/folder Post-processing (shaders?) --path-toolingscript dir/folder --path-toolingscript="/app0/patches" --snapshot-name --snapshot-datafile --snapshot-restore --snapshot-save frameId(?) --snapshot-mcd-files --snapshot-repeat repeat_count --snapshot-modulo --ds4-deadzone-adjust --ds4-diagonal-adjust --host-pad-loses-focus --host-pad-loses-focus=1 --host-gamepads --host-keyboard slot [0-7] --host-keyboard=4 --host-audio 1,0,on,off,mono --host-audio=1 --host-audio-latency msec/float Audio latency must be between 0.010 and 4.0 --host-audio-latency=1.5 --host-window-scale scale/float --host-window-scale=0.5 --host-window-pos x,y --host-display-mode normal,full,4:3,16:9 Set display mode --host-display-mode=full --host-osd 0,off,minimal,verbose --host-osd=0 --host-vsync --host-trophy-support --rtc-epoch unix_time (seconds since epoch) --rtc-epoch=1523776362 --framelimiter --framelimit-fps FPS/float framelimiter --framelimit-fps=0.8 --framelimit-scalar scalar/float scalar must be between 0.1 and 5.0 --framelimit-scalar=3.2 --framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=fast --audio-stretching --ps2-lang system sets language --ps2-lang=system --pad-record --max-disc-num 1-5 numbers of discs in package (maximum=5) --max-disc-num=1 --ps2-title-id sets title-id for patches --ps2-title-id=SLES-50366 --cdvd-sector-read-cycles Kinetica use 40000, Psychonauts 4000, Red Dead Revolver 5000, Rise of Kasai 31000 --cdvd-sector-read-cycles=40000 --boot-disc-id 1-5 sets boot disc for multi-disc pkg --boot-disc-id=0 --mute-audio all,none,main,bgm --mute-audio=all --mute-streaming-audio all,none,main,bgm --mute-streaming-audio=all --mtap1 always, ByHost Multitap Switch --mtap1=always --mtap2 always, ByHost Multitap Switch --mtap2=always

XXXX-YYYYY_cli.conf commands [ edit ]

Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.

Command Values Notes Usage --ee-mem-check-eob EE Memory check end of block --ee-cache-breaks-block --ee-validate-kernel --ee-block-validation PageProt, PageProtection, Hash, Full Way of validating that block been modified, and require recompilation. [Some info about PageProt way] --ee-block-validation=None --ee-shorthash-len inst_count/integer Length of shorthash in instruction/opcode count. Require --ee-block-validation=Hash --ee-const-folding None,Gpr,Fpu,All EE constant folding More info --ee-const-folding=none --ee-load-rewrites --ee-store-rewrites --ee-live32 --ee-inline-limit-full insn_count/integer --ee-inline-limit-partial --ee-jit-pagefault-threshold fault_count/integer --ee-jit-opt-debug --ee-pc-coherency --ee-inst-marking --ee-insn-marking --ee-kernel-hle High-level emulation kernel --ee-injection-kernel 0,1 --ee-injection-title 0,1 --ee-regalloc-scalar 0,none,ReadOnly,WriteOnly,RW register allocation setting --ee-regalloc-simd register allocation setting --ee-regalloc-preserve-scalar LoadOnly, StoreOnly, SO, LoadStore, LS EE JIT Scalar/Int Regalloc Mode --ee-regalloc-preserve-scalar=LoadStore --ee-regalloc-preserve-simd ReadOnly, RO, WO, WriteOnly ,RW EE JIT SIMD/XMM Regalloc Mode --ee-regalloc-preserve-simd=RW --ee-static-block-links options Type,Type,... [Branch,Branches,JAL,COP2,All] --ee-static-block-links=JAL,COP2 --ee-insn-flush-pc --ee-insn-callmark --ee-peephole --ee-ignore-break ignore break instruction (we should never land here) --ee-hook AdvanceClock, FastForwardClock, MfifoDrain Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for getting better sync CFC2/CTC2 --ee-hook=0x0025b3b0,FastForwardClock --ee-jit-disasm 0,1=mips,2=x86 Emotion Engine Just in Time disassembler mode (seems to be debug log option) --ee-jit-pagefault-threshold --ee-jit-pagefault-threshold=30 --ee-context-switch-cycles --ee-context-switch-cycles=1440 --ee-evt-check-full --ee-break-as-nop 0,1 use nop when hit brak instruction (this seems to be rarely useful as break usually mean eof) --ee-break-as-nop=1 --ee-cycle-scalar multiplier/float --ee-cycle-scalar=1.0 --ee-sif0-cycle-scalar multiplier/float Subsystem interface cycle scalar --ee-sif0-cycle-scalar=2.0 --ee-sif1-cycle-scalar multiplier/float Subsystem interface cycle scalar --ee-sif1-cycle-scalar=0.1 --iop-sif0-cycle-scalar multiplier/float Subsystem interface cycle scalar --iop-sif0-cycle-scalar=1.5 --iop-sif1-cycle-scalar multiplier/float Subsystem interface cycle scalar --iop-sif1-cycle-scalar=1.8 --iop-block-validation IsC, ShortHash --iop-block-validation=IsC --iop-validate-kernel --iop-shorthash-len inst_count/integer Length of shorthash in instruction/opcode count. Require --iop-block-validation=ShortHash --iop-const-folding None,Gpr,All IOP constant folding More info --iop-const-folding=All --iop-pc-coherency --iop-inst-marking --iop-jit-disasm --iop-evt-check-full --iop-cycle-scalar --iop-cycle-scalar=0.80 --iop-tight-slice-count --iop-tight-slice-count=12 --iop-hook AdvanceClock, FastForwardClock iop native hook --iop-hook=0x0086ac,FastForwardClock

FPU [ edit ]

Command Values Notes Usage --fpu-to-double Converts floats to double --fpu-no-clamping 0, 1 No clamping for fpu (ee/fpu clamping: none in pcsx2) --fpu-no-clamping=0 --fpu-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for fpu in selected memory range --fpu-no-clamp-range=0x1acce0,0x2acce0 --fpu-clamp-operands 0, 1 fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) --fpu-clamp-operands=1 --fpu-clamp-results 0, 1 fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) --fpu-clamp-results=1 --fpu-custom-min-max 0, 1 Custom Max/Mini logic for denormals --fpu-custom-min-max=0 --fpu-custom-fused-madd 0, 1 Custom FMA (fused multiply-add) --fpu-custom-fused-madd=0 --fpu-accurate-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-range=0x1acce0,0x2acce0 --fpu-accurate-muldiv offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv=0x123456 --fpu-accurate-muldiv-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv-range=0x1acce0,0x2acce0 --fpu-accurate-mul-fast 1 --fpu-accurate-mul-fast=1 --fpu-accurate-addsub offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub=0x234567 --fpu-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub-range=0x1acce0,0x2acce0 --fpu-rsqrt-fast-estimate 0,1 less accurate rsqrt (possible speed improvement, but can degrade accuracy) --fpu-rsqrt-fast-estimate=1 --fpu-no-clamp-range 0x0 to 0x1ffffff EE memory range where clamping not gonna be used when use clamping global function --fpu-no-clamp-range=0x123456, 0x212345

Command Values Notes Usage --vu-to-double Converts floats to double --vu-branch-hazard --vu-evil-branches Take in count branch in delay slot, or not. More Info --vu-d-bit 0/1 ignore D-bit (note: D bit shouldn't ever be used in retail games. PCSX2 ignore it at default.) --vu-d-bit=0 --vu-t-bit 0/1 ignore T-bit (note: T bit is replacement of D bit for retail games, correct behavior of VU is to take it in count) --vu-t-bit=0 --vu-inst-mflag Instant mac flag, or instances of mac flag? --vu-inst-cflag Instant clipping flag, or instances of clipping flag? --vu-custom-min-max 0, 1 Custom Max/Mini logic for denormals, pcsx2 use 0 at default --vu-custom-min-max=0 --vu-custom-fused-madd 0, 1 Custom FMA (fused multiply-add) --vu-custom-fused-madd=1 --vu-opt-jr-caching Optimize Jump Register caching. (vi15). Is not clear how optimization is done. --vu-opt-sf-check Optimize Status or Sticky Flag check(?) --vu-hack-triace 0,1 Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result --vu-hack-triace=1 --vu-xgkick-delay vu_cycles/integer Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game --vu-xgkick-delay=8 --vu-range-merge vu_inst_cnt --vu0-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --vu0-opt-flags=1 --vu0-opt-vf00 [0,1,2] - 1=safe, 2=unsafe optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. --vu0-opt-subroutine --vu0-const-prop Constant propagation More info --vu0-no-clamping 0, 1 No clamping for vu0 (default 1) --vu0-no-clamping=0 --vu0-clamp-operands 0, 1 vu0 clamp on operand stage --vu0-clamp-operands=1 --vu0-clamp-results 0, 1 vu0 clamp for results of operations --vu0-clamp-results=1 --vu0-inst-q instant Q, not stall on WAITQ, or instances of Q(?) --vu0-inst-p instant P, not stall on WAITP, or instances of P(?) --vu0-use-rcp use sse rcp --vu0-use-rsqrt use sse rsqrt --vu0-di-bits --vu0-clamp-range start, end offset per range clamping for VU0 --vu0-clamp-range=0x100,0x120 --vu0-jr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu0-jr-cache-policy=sameprog --vu0-jalr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu0-jalr-cache-policy=sameprog --vu0-mul0fix-range vu0 memory offset start,end (0x0 - 0xFFF) Fix for games that multiply by zero --vu0-accurate-addsub-range --vu0-aot-start-addr start address Seems to be PS3 command 0x12 replacement ahead of time compilation with CRC then to start, and CRC when to finish --vu0-aot-outmode out/overwrite, append --vu0-aot-end-addr end address for ahead of time compilation --vu0-aot-start-crc verify crc for aot start block (registers) --vu0-aot-end-crc verify crc for aot end block (registers) --vu1 seems to be selector between IR/JIT and it modes. --vu1=jit-sync --vu1-mul0fix-range vu1 memory offset start,end (0x0 - 0x3FFF) Fix for games that multiply by zero ----vu1-mul0fix-range=0x1230,0x1238 --vu1-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags instances when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --vu1-opt-flags=0 --vu1-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. --vu1-opt-subroutine --vu1-const-prop Constant propagation More info --vu1-const-prop=1 --vu1-no-clamping 0, 1 No clamping for vu1 (default 1) --vu1-no-clamping=0 --vu1-clamp-operands 0, 1 vu1 clamp on operand stage --vu1-clamp-operands=1 --vu1-clamp-results 0, 1 vu1 clamp for results of operations --vu1-clamp-results=1 --vu1-inst-q instant Q, not stall on WAITQ, or instances of Q(?) --vu1-inst-p instant P, not stall on WAITP, or instances of P(?) --vu1-jr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu1-jr-cache-policy=sameprog --vu1-jalr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu1-jalr-cache-policy=sameprog --vu1-use-rcp use sse rcp --vu1-use-rsqrt use sse rsqrt --vu1-di-bits --vu1-injection 0, 1 or enable/disable depend on emu revision --vu1-injection=1 --vu1-native-patch 0,1 use native patches from recompiler --vu1-native-patch=1 --vtune-vu --vu-jit-disasm --vu1-mpg-cycles cycles_per_Microprogram set initial cycles for vu1 microprograms --vu1-mpg-cycles=1000 --cop2-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --cop2-opt-flags=1 --cop2-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. --cop2-const-prop Constant propagation More info --cop2-no-clamping No clamping for COP2 (default 1) --cop2-no-clamping=0 --cop2-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for COP2 in selected range --cop2-no-clamp-range=0x123456,0x134567 --cop2-clamp-operands 0,1 clamp on operand stage --cop2-clamp-operands=1 --cop2-clamp-results 0,1 clamp for results of operations --cop2-clamp-results=1 --cop2-regalloc PCSX2 seems to have this enabled by default. --cop2-inst-q instant Q, not stall on VWAITQ, , or instances of Q(?) --cop2-inst-p ? --cop2-use-rcp use sse rcp --cop2-use-rsqrt 0,1 use sse rsqrt --cop2-use-rsqrt=0 --cop2-di-bits 0,1 --cop2-di-bits=1 --cop2-accurate-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-range=0x123456,0x134567 --cop2-accurate-mul offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul=0x123456 --cop2-accurate-mul-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul-range=0x123456,0x134567 --cop2-accurate-addsub start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub=0x123456 --cop2-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub-range=0x123456,0x134567

Command Values Notes Usage --vif-ignore-invalid-cmd 0,1 Ignore invalid vif commands --vif-ignore-invalid-cmd=1 --vif1-ignore-cmd-ints 0,1 --vif1-ignore-cmd-ints=1 --vif1-instant-xfer --vif-thread-chunk-size int/kilowords --force-frame-blend 0, 1 --force-frame-blend=1 --framelimit-mode --framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=slowest --gs-scanout-delay hsync_count/integer --gs-fieldswap-delay Wait longer than usual to change field --gs-use-deferred-l2h Some delay option for L2H -gs-use-deferred-l2h=1 --l2h-2d-params TRXREG,BITBLTBUF,height --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2 --gs-uprender none,2x2 Rendering upscaler (use higher internal resolution) --gs-uprender=2x2 --gs-upscale none, gpu, edgesmooth, motionvec, point, after recompilation upscaler? --gs-upscale=EdgeSmooth --gs-aspect-ratio aspect/float (default=0.81) --gs-aspect-ratio=0.65 --gs-progressive Force progressive scan? --gs-force-bilinear 0,1 force bilinear filtering --gs-force-bilinear=1 --gs-frontend-opt-mode (0-2?) --gs-frontend-opt-mode=1 --gs-use-mipmap 0,1 Required for CL kernels using mipmaping --gs-use-mipmap=1 --gs-use-clut-merge 0.1 Required for CL kernels using merging CLUT --gs-use-clut-merge=1 --gs-kernel-cl h2lpool, clutmerge, mipmap, DarkCloud2, fantavision Kernel Variant --gs-kernel-cl="clutmerge" --gs-kernel-cl-up h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp Kernel Variant Upscaler --gs-kernel-cl-up="clutmerge2x2" --gs-optimize-30fps --gs-optimize-30fps=1 --gs-motion-factor motion factor [value 25 is used on NTSC-U game, so unknown what it is] --gs-motion-factor=25 --gs-override-small-tri-area --gs-check-trans-rejection68 0,1? --gs-check-trans-rejection68=1 --gs-check-trans-rejection --gs-skip-dirty-flush-on-mipmap 0,1 Require mipmap GS CL kernel --gs-skip-dirty-flush-on-mipmap=1 --gs-packed15-fmv-opt 0,1 --gs-packed15-fmv-opt=1 --gs-scanout-offsetx relative offset/ignored Directly overwrite GS register? --gs-scanout-offsetx=27 --gs-scanout-offsety relative offset/ignored --gs-dirty-page-policy 0,1? --gs-dirty-page-policy=1 --force-pal-60hz 0,1 Force 60hz PAL mode --force-pal-60hz=1 --gs-flush-ad-xyz always, safe, off, 0 --gs-flush-ad-xyz=safe --gs-render-tile-threshold --gs-render-tile-threshold=300000 --gs-uv-shift-pointsampling --gs-uv-shift-pointsampling=1 --safe-area-min area/float (range 0.9 to 1.0) --safe-area-min=0.9 --threaded-gs 0,1 (more?) --threaded-gs=0 --gs-opt-frbuff-switch --gs-opt-frbuff-switch=1 --gs-ignore-rect-correction --gs-ignore-rect-correction=1 --idec-cycles-per-qwc int/multiplier --idec-cycles-per-qwc=768

It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.

If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).

Known functions: Require cleanup.

Command Usage Notes apiRequest apiRequest(<api version>) example: apiRequest(0.1) Different emu versions support different highest api. Calling api is mandatory. some commands require higher version. Highest known version is 2.3 api from JAK 2,3,X game emulator. getEmuObject class getEmuObject local emuObj = getEmuObject() Required for all functions using emuObj, that include: LoadConfig SaveConfig GetPad AddVsyncHook RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook CheckEntitlement AddImageHook AddGifTagHook SwapMemCard SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc EnableImposeMenu GetDiscId GetDiscTitleId AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes SetAudioRoute GetAudioRoute AddSnapshotLoadedHook RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch LoadConfig SaveConfig GetPad AddVsyncHook emuObj.AddVsyncHook( ) emuObj.AddVsyncHook(update_notifications_p1) For update_notifications_p1 details check SLUS-21550 features file. RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook CheckEntitlement AddImageHook AddGifTagHook SwapMemCard SetFormattedCard emuObj.SetFormattedCard(<"file name">) emuObj.SetFormattedCard("custom_formatted.card") Allow to use custom memory card. OpenDiscTray CloseDiscTray SwitchDisc emuObj.SwitchDisc(<disc ID>) ID can be provided as is, or for example read from memory or register when needed. EnableImposeMenu emuObj.EnableImposeMenu(<true/false>) EnableImposeMenu(false) GetDiscId GetDiscTitleId AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook SetGsTitleFix More info SetDeinterlace emuObj.SetDeinterlace(0 , 1?) emuObj.SetDeinterlace(0) SetDisplayAspectWide emuObj.SetDisplayAspectWide() SetDisplayAspectNormal emuObj.SetDisplayAspectNormal() ForceRefreshRate emuObj.ForceRefreshRate(<hz>) emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default. LoadFsShader emuObj.LoadFsShader(<slot?>, "<path>") Shaders must be loaded right after GS has been initialized. Example: Global_InitGpuResources = function() emuObj.LoadFsShader(1, "./shader.sb") end That only load Fragment Shader to program memory, to use it we need BindFragmentShader, and if depend on shader SetShaderParams. SetDisplaySafeArea PadSetLightBar emuAddPadHook PadPressureStickRemap SetVolumes emuObj.SetVolumes('global', 'main', 'bgm') emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100% GetVolumes SetAudioRoute GetAudioRoute AddSnapshotLoadedHook RemoveSnapshotLoadedHook IsNeoMode Check that PS4 run in NEO (PRO) mode. IsToolingVerbose emuMediaPatch emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) Replace 4 bytes from loaded iso file getIOPObject class getIOPObject local iopObj = getIOPObject() Required for all functions using iopObj, that include: ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8 ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc GetCPR0 SetCPR0 iopInsnReplace ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat iopObj.ReadMemFloat(<address>) iopObj.ReadMemFloat(0x28c3c) WriteMemFloat iopbj.WriteMemFloat(<address>, <value>) iopObj.WriteMemFloat(0x65364, 1.3333333) ReadMem64 iopObj.ReadMem64(<iop memory offset>) WriteMem64 iopObj.WriteMem64(<iop memory offset>, <data>) ReadMem32 iopObj.ReadMem32(<iop memory offset>) Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198) iopObj.ReadMem32(gp - 348) WriteMem32 iopObj.WriteMem32(<iop memory offset>, <data>) Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0) ReadMem16 iopObj.ReadMem16(<iop memory offset>) Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198) WriteMem16 iopObj.WriteMem16(<iop memory offset>, <data>) Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0) ReadMem8 iopObj.ReadMem8(<iop memory offset>) Read 1 byte from offset, example: iopObj.ReadMem8(0x1198) WriteMem8 iopObj.WriteMem8(<iop memory offset>, <data>) Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0) ReadMemStr AddHook RemoveHook GetGpr iopObj.GetGPR(<gpr register>) iopObj.GetGPR(a1) SetGpr iopObj.SetGPR(<gpr register> ,<value>) example: iopObj.SetGPR(gpr.v0 ,3) GetPc iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8 SetPc iopObj.SetPC(<PC>) iopObj.SetPC(0x6B80) GetCPR0 iopObj.GetCPR0(<COP0 register>) SetCPR0 iopObj.SetCPR0(<COP0 register>) iopInsnReplace iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF getEEObject class getEEObject local eeObj = getEEObject() Required for all functions using eeObj ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat eeObj.ReadMemFloat(<address>) eeObj.ReadMemFloat(0x258c3c) WriteMemFloat eeObj.WriteMemFloat(<address>, <value>) eeObj.WriteMemFloat(0x365364, 1.3333333) ReadMem128 eeObj.ReadMem128(<ee memory offset>) Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198) ReadMemFloat128 eeObj.ReadMemFloat128(<ee memory offset>) return 16 bytes from offset in float form WriteMem128 WriteMemFloat128 ReadMem64 eeObj.ReadMem64(<ee memory offset>) Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198) WriteMem64 eeObj.WriteMem64(<ee memory offset>, <data>) ReadMem32 eeObj.ReadMem32(<ee memory offset>) Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198) eeObj.ReadMem32(gp - 31348) WriteMem32 eeObj.WriteMem32(<ee memory offset>, <data>) Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0) ReadMem16 eeObj.ReadMem16(<ee memory offset>) Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198) WriteMem16 eeObj.WriteMem16(<ee memory offset>, <data>) Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0) ReadMem8 eeObj.ReadMem8(<ee memory offset>) Read 1 byte from offset, example: eeObj.ReadMem8(0x100198) WriteMem8 eeObj.WriteMem8(<ee memory offset>, <data>) Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0) ReadMemStr eeObj.ReadMemStr(address/register) Read string from address until null terminator AddHook eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) example: local W1 = function() emuObj.SetDisplayAspectNormal() end local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1) RemoveHook AddPreHook RemovePreHook RemovePostHook GetGpr64 eeObj.GetGPR64(<gpr register>) example: eeObj.GetGPR64(t3) SetGpr64 GetGprFloat Get gpr value as float value SetGprFloat Set gpr value as float value GetGpr / GetGPR eeObj.GetGPR(<gpr register>) eeObj.GetGPR(t3) SetGpr / SetGPR eeObj.SetGPR(<gpr register> ,<value>) example: eeObj.SetGPR(gpr.a3 ,1) Require defined getEEObject() as eeObj GetFprHex Get floating point register value as hex string SetFprHex Set floating point register value as hex string GetFpr / GetFPR eeObj.GetFpr(<register number>) example eeObj.GetFpr(14) SetFpr / SetFPR eeObj.SetFpr(<fpr register number>, <value>) Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0 But we can also combine commands to add/sub from registers eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value GetPc eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4 SetPc eeObj.SetPC(<PC>) eeObj.SetPC(0x266B80) GetCPR0 eeObj.GetCPR0(<COP0 register>) SetCPR0 eeObj.SetCPR0(<COP0 register>) SchedulerDelayEvent eeObj.SchedulerDelayEvent("event", time/cycles?) Parrapa use eeObj.SchedulerDelayEvent("vif1.dma", 0x6500) Possible events are gif.dma, vif0.dma, vif1.dma, sif0.dma, sif1.dma, ipu0.dma, ipu1.dma DmaAddHook DmaRemoveHook WaitVu1 Vu1MpgCycles GetPcRingBuffer WriteMemStr eeObj.WriteMemStr(address, string) FastForwardClock AdvanceClock WriteMemStrZ eeObj.WriteMemStrZ(string pointer, string) . Pointer can be read from GPR Precompile CalcInsnHash AddJitResetHook RemoveJitResetHook getOverlayObject local eeOverlay = eeObj.getOverlayObject() GetVif1Cycles eeObj.GetVif1Cycles() local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish. getGLSObject class getGLSObject Enable EnableServerRecording Pause getGsObject class getGsObject local gsObj = getGsObject() SetL2HMode SetUprenderMode SetUpscaleMode GetFramesInQueue SetFrameSkipping SetDeinterlaceShift gsObj.SetDeinterlaceShift(0) getAudioObject class getAudioObject muteStreamingAll muteStreamingMain muteStreamingBGM getRemotePlayObject class getRemotePlayObject Enable getVideoRecordingObject class getVideoRecordingObject Enable getSharePlayObject class getSharePlayObject Enable getSpriteObject group getSpriteObject Enable Disable BindFragmentShader SetShaderParams Is not clear that params depend on shader, or are somehow hardcoded. Example usage: local sprite0 = getSpriteObject(0) local scanlineParams = { 240.0, -- float scanlineCount 0.7, -- float scanlineHeight; 1.5, -- float scanlineBrightScale; 0.5, -- float scanlineAlpha; 0.5 -- float vignetteStrength; } sprite0.SetShaderParams(scanlineParams) BindTexture SetPosXY SetSizeXY SetPosUV SetSizeUV PrintContext SetBlendColor sprite<X>.SetBlendColor(<R,G,B,A>) in floats, max val. 1.0 local sprite0 = getSpriteObject(0) sprite0.SetBlendColor(1.0,1.0,1.0,1.0) Not require Obj call group, or unknown eeInsnReplace eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF vuInsnReplace vuInsnReplace(vu 0/1, vu memory offset divided by 8, (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) Replace 2 x 4 bytes in VU memory, correct memory range depend on selected VU, left shift by 32 is used for VU lower opcodes. Command will fail if size is above 254. example: vuInsnReplace(0, 0x167, (0x000002ff << 32) | 0x520507ff,(0x000002ff << 32) | 0x8000033c) Replace 64 bits of VU0 at offset 0xB38 eeNativeFunction eeNativeFunction(<ee offset>, <original opcode>, <function>) eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy') Different emulators can have different functions included, vide SO3. Require api 1.4 or higher. But functions from this list should be available in every emu: ieee754_acosf ieee754_asinf ieee754_sqrtf fabs cosf fabsf sinf acosf asinf sqrtf fptoui fptodp litodp dptoli dptofp memcpy memset strlen eeNativeHook eeNativeHook(<ee ofset>, <original opcode>, <action>) eeNativeHook require apiRequest(1.4) or higher. GsCustomShader getTrophyObject local trophyObj = getTrophyObject() Required for all functions using trophyObj getDmaObject local dmaObj = getDmaObject() Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it. Unlock getScreenShotObject IsUnlocked InsnOverlay InsnOverlay({<opcode, opcode, opcode...>}) example: InsnOverlay({ 0x27bdfff0, -- addiu $sp, -0x10 0xffbf0000, -- sd $ra, 0(sp) 0xffb00008, -- sd $s0, 8(sp) 0x3c05000f, -- lui $a1, 0x000f 0x34a57000, -- ori $a1, 0x7000 0x0c0db8b6, -- jal Script::State::DoString 0x0080802d, -- move $s0, $a0 0x24050001, -- li $a1, 1 0x0c0dba4c, -- jal Script::State::IsNull(int) 0x0200202d, -- move $a0, $s0 0xdfb00008, -- ld $s0, 8(sp) 0xdfbf0000, -- ld $ra, 0(sp) 0x03e00008, -- jr ra 0x27bd0010 -- addiu $sp, 0x10 }) eeDebugBreak CsBindShader CsSetParamInt32 CsSetParamFloat CsResetContext CsPrintContext PsBindShader PsSetParamInt32 PsSetParamFloat PsResetContext PsPrintContext

Registers for hook [ edit ]

Registers defined in alias files.

GetGpr/SetGpr

gpr.zero gpr.at gpr.v0 gpr.v1 gpr.a0 gpr.a1 gpr.a2 gpr.a3 gpr.t0 gpr.t1 gpr.t2 gpr.t3 gpr.t4 gpr.t5 gpr.t6 gpr.t7 gpr.s0 gpr.s1 gpr.s2 gpr.s3 gpr.s4 gpr.s5 gpr.s6 gpr.s7 gpr.t8 gpr.t9 gpr.k0 gpr.k1 gpr.gp gpr.sp gpr.fp gpr.ra gpr.lo gpr.hi gpr.sa example: eeObj.GetGpr(gpr.a1)

GetCPR0/SetCPR0

cpr.index cpr.pagemask cpr.random cpr.wired cpr.entrylo0 cpr.badvaddr cpr.entrylo1 cpr.count cpr.context cpr.entryhi cpr.compare cpr.config cpr.taglo cpr.status cpr.badpaddr cpr.taghi cpr.cause cpr.hwbk cpr.errorepc cpr.epc cpr.pccr cpr.prid example: eeObj.GetCPR0(cpr.status)

SetGsTitleFix [ edit ]

One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.

Example usage from official config files: https://pastebin.com/yf802Up3



Commands

Command Notes globalSet used with workLoadThreshold or waveThreshold or loadThreshold reserved forceBiLinear ignoreSubBuffCov ignore ? buffer coverage trianglesAsParticles ignoreAreaUpdate SetSelfRender ignoreSprite clipScissors forcePoint forcePointSampling setRejectionArea ignoreUpRender Ignore uprender for texture type described in params includeAreaUpdate forceSimpleFetch fetchFromCurrBuff ignoreUpShiftTri skipPacked changeAlpha ignoreUpRenderTimeout

Arguments/variables

Argument Notes alpha_mask alphaIsNot alpha - is not X texMode 1 - Point? , 2 - bilinear twIsLess texture width - is less than X thIsLess texture height - is less than X twIsNot texture width - is not X thIsNot texture width - is not X psmIsNot texture pixel storage format - is not X PSMCT32 = 0 PSMT4HL = 36 PSMCT24 = 1 PSMT4HH = 44 PSMCT16 = 2 PSMZ32 = 48 PSMCT16S = 10 PSMZ24 = 49 PSMT8 = 19 PSMZ16 = 50 PSMT4 = 20 PSMZ16S = 58 PSMT8H = 27 zmsk Z (depth) draw mask update Z buffer = 0 don't update Z buffer = 1 When 1 depth test result will be ignored tw texture width th texture height ztst Z (depht) test method ZNOUSE = 0 ZALWAYS = 1 ZGEQUAL = 2 ZGREATER = 3 0 - All pixels fail 1 - All pixels pass 2 - Pass if Z grater or equal to Z buffer 3 - Pass if Z grater than Z buffer mipIsGt mip level is grater than X (?) mmin MMIN flag NEAREST = 0 LINEAR = 1 NEAREST_MIPMAP_NEAREST = 2 NEAREST_MIPMAP_LINEAR = 3 LINEAR_MIPMAP_NEAREST = 4 LINEAR_MIPMAP_LINEAR = 5 prim GS primitive type Point = 0 Line = 1 LineStrip = 2 Triangle = 3 TriangleStrip = 4 TriangleFan = 5 Sprite = 6 primIsNot GS primitive type - is not Point = 0 Line = 1 LineStrip = 2 Triangle = 3 TriangleStrip = 4 TriangleFan = 5 Sprite = 6 fillArea frameW renderSelf hasClut alphaTest primTest workLoadThreshold alpha example: alpha=0x80000044 alpha=0 texType (1-3, more? ) tbp texture base pointer cbp CLUT buffer base pointer psm texture pixel storage format PSMCT32 = 0 PSMT4HL = 36 PSMCT24 = 1 PSMT4HH = 44 PSMCT16 = 2 PSMZ32 = 48 PSMCT16S = 10 PSMZ24 = 49 PSMT8 = 19 PSMZ16 = 50 PSMT4 = 20 PSMZ16S = 58 PSMT8H = 27 mxl maximum mip level (0-6) fbmask ? totalArea packedRegs packedRegsLo packedRegsHi packedRegsNum packedFlags packedPrim areaNumFrames waveThreshold loadThreshold fixSpriteDivTab





Example configs [ edit ]

Official example [ edit ]

require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) apiRequest(0.4) -- Star Wars: Racer Revenge (SLES-50366) [US] local eeObj = getEEObject() eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025, eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV -- Track# -- The Grand Reefs : 6 -- Ruins of Carnuss Gorgull : 9 eeObj.AddHook(0x187330, 0x3c010001, function() local track = eeObj.GetGpr(gpr.a1) print(string.format("Track : %d", track)) if track == 6 or track == 9 then eeObj.Vu1MpgCycles(1000) -- makes it be 30fps. else eeObj.Vu1MpgCycles(100) -- default value. end end)

Custom config.lua example [ edit ]

Here is the first custom lua config created by the community:

apiRequest(0.1) -- Fix black screen SLUS-20064 eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- bc0f 0x1CF3CC to nop

This is very basic command to replace part of EE memory with other instruction.

apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.

-- Fix black screen SLUS-20064 is comment

eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.

-- bc0f 0x1CF3CC to nop is just another comment, in this case explaining what is changed

PS3 Config support [ edit ]

Emulator support configs in format known from ps2_netemu/ps2classic from PS3. This feature was officially used in Arc the Lad Twilight of the Spirits ps2-ps4 classic.

To enable ps3 style config add this to config-emu-ps4.txt:

--lopnor-config=1

--ps2-title-id=TITLE-ID

Config file need to be in folder .../patches/{TITLE-ID}/ and file need to have name {TITLE-ID}_lopnor.cfgbin. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).

Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin

Tester confirmed that configs work like that. We don't even need to edit them, they work as is.



Config repository: https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG Just download as raw file, and rename correctly.

Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command. Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27 You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt

More about PS3 style configs/commands: https://www.psdevwiki.com/ps3/PS2_Emulation#Game_CONFIG

Log from loading that kind of config: https://pastebin.com/ZpUyU8DE

PS2 Bios [ edit ]

Description [ edit ]

The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is exactly the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.

Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that list (click here)

Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games. Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles. There are signs that different bios version exist, named PS20190AC20030623_nordram_miniOSD.bin. This bios have included handy extensions for debugging, and can debug print with "debug osd verbosity" from CLI set to "verbose". Most noticeable difference for both bios files seems to be special RDRAM module.



PS20220WD20050620.crack file MD5: 83AD2B530C9C102A561BA1CDC6D996D5

Files inside ROM image [ edit ]

File Offset in exported bin Description File type (exportable) RESET 0x00 Bootstrap code for the EE and IOP. BIN ROMDIR 0x2780 The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. BIN EXTINFO 0x2CC0 Contains the "EXTINFO" for all files in the ROM image. BIN SBIN 0x3330 Seems to be the pad controller library for the PS1 monitor. BIN LOGO 0xA2D0 PS1 logo? BIN IOPBTCONF 00x1EA20 Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. BIN IOPBTCON2 0x1EB10 Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). BIN SYSMEM 0x1EBE0 System Memory Manager. ELF LOADCORE 0x1FE00 The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. ELF EXCEPMAN 0x22380 Exception manager. ELF INTRMANP 0x22F60 Interrupt Manager. According to wisi, it is for PS mode. ELF INTRMANI 0x24970 Interrupt Manager. According to wisi, it is for IOP mode. ELF SSBUSC 0x267B0 SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. ELF TIMEMANP 0x26F20 Timer Manager (PS mode) ELF TIMEMANI 0x27B00 Timer Manager (IOP mode) ELF DMACMAN 0x28730 DMA Controller Manager. ELF SYSCLIB 0x2BE30 System C Library. ELF HEAPLIB 0x2E590 Memory HEAP LIBrary (i.e. thvpool, thfpool) ELF THREADLIB 0x2F290 Multi_Thread_Manager ELF VBLANK 0x38020 V-Blank management ELF IOMAN 0x38DB0 IO Manager ELF MODLOAD 0x3AD20 IOP module loader. ELF ROMDRV 0x3D070 ROM driver. Provides access to the boot ROM (rom0). ELF ADDDRV 0x3DF60 Adds support for the DVD ROM (rom1:), via ROMDRV. ELF STDIO 0x3D3C0 Standard I/O library. ELF SIFMAN 0x3EFB0 SIF manager. ELF SIFINIT 0x40550 Initializes the SIF. ELF EESYNC 0x40970 For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. ELF EENULL 0x40E10 The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. BIN PS1ID 0x40E50 Only found in newer boot ROMs BIN LIBFI 0x40E60 Not present in the boot ROM of the SCPH-10000 and SCPH-15000. BIN PS1VERJ 0x40F50 BIN PS1VERA 0x40F60 BIN PS1VERE 0x40F70 BIN PS1VERC 0x40F80 BIN PS1VERH 0x40F90 BIN OSDSYS 0x40FA0 The browser BIN - 0x40FB0 BIN RDRAM 0x41000 Provides a RDRAM test for the EE at power-on. This is run from RESET. BIN EELOADCNF 0x43D50 Contains the IOP boot configuration file for EELOAD. BIN SIFCMD 0x43F00 SIF command module. Contains the SIF command and SIF RPC functions. ELF REBOOT 0x46140 The reboot service. Receives IOP reset packets from the EE, from across the SIF. ELF LOADFILE 0x46910 The RPC server for MODLOAD ELF EECONF 0x49070 Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. ELF - 0x49FF0 BIN IOPBOOT 0x4A000 IOP bootup program BIN - 0x4B160 BIN TBIN 0x4B800 The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. BIN XSHA1 0x59770 sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related? ELF XLOADFILE 0x5A740 Updated module ELF SIO2MAN 0x5D7F0 SIO2 manager. Provides access to the SIO2 interface. ELF - 0x5F420 BIN MCSERV 0x61340 RPC server for MCMAN. ELF - 0x63040 BIN KROMG 0x64000 BIN - 0x65CC0 BIN KROM 0x66000 Kanji ROM? Not sure where this is used. BIN - 0x7FE70 BIN ROMVER 0x7FF00 ROM version. BIN - 0x7FF10 BIN VERSTR 0x7FF30 Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. BIN - 0x7FF90 BIN ROMGSCRT 0x80000 BIN NCDVDMAN 0x82D30 It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. ELF SECRMAN 0x8F770 Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. ELF MCMAN 0x93C30 Memory Card Manager. ELF PADMAN 0xA30C0 Pad manager. ELF CDVDMAN 0xAC810 The CD/DVD manager. ELF CDVDFSV 0xB4BC0 The RPC server for CDVDMAN. ELF FILEIO 0xBCF80 RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. ELF CLEARSPU 0xBF080 Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. ELF UDNL 0xC0CC0 It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. ELF IGREETING 0xC2BC0 Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed ELF EELOAD 0xC3C20 The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. BIN XCDVDMAN 0xD2DA0 cdvd_driver - Updated module ELF XCDVDFSV 0xE1B30 cdvd_ee_driver - Updated module ELF OSDSND 0xEFF60 OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. ELF PS2LOGO 0x11ABB0 Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. ELF XPARAM2 0x137500 File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) ELF OSDSYS 0x139A00 The browser BIN PIOPRP 0x177880 Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). BIN KERNEL 0x1BB7E0 The EE kernel BIN

Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5

Game_ID/DiscID in PS20220WD20050620.crack [ edit ]

There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied. This include blacklisting for some specific titles.

Original PS2 bios from models with emulated IOP, include similar list file called XPARAM.ELF. Title IDs there are not the same, although some of them exist on both lists.

Command Name 0x00 TITLE_MASK 0x01 SIO2_MASK 0x02 DEV9_MASK 0x03 USB_MASK 0x04 SIF_DMA_SYNC 0x05 SIF_DMA_LOAD 0x06 DMAC_CH10_INT_DELAY 0x07 MECHA_RECOGTIME 0x08 CPU_DELAY 0x09 DEV5_INT_SPEED 0x0A CDVD_READ_DELAY 0x0B SPU2_BEHAVIOR

ID Title Command Value Remarks PBPX_952.01 DVD Utility Disc Version 1.00 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.02 DVD Utility Disc Version 1.01 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.03 DVD Utility Disc Version 1.01 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.06 DVD Player (Version 2.01) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.07 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.08 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.09 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.10 DVD Utility Disc Version 2.10 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.11 DVD Utility Disc Version 1.00 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.21 DVD Player (Version 2.12) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.22 DVD Player (Version 2.14) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.24 DVD Player (Version 2.16) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.28 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.35 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_952.39 Online Start Up Disc v3.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_955.01 Linux for PS2 Beta Release 1 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_955.07 Playstation 2 Linux Runtime Environment v1.0 (Disc 1) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_955.09 Linux for PS2 Release 1.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PBPX_955.18 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PDPX_991.09 DVD Player (Version 3.04) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PSXC_002.01 PSX Update Disc 1.10 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PSXC_002.02 PSX Update Disc 1.20 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PSXC_002.03 PSX Update Disc 1.31 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag PTPX_970.38 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCAJ_201.25 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SCAJ_201.26 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SCES_532.02 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SCKA_200.49 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SCPM_621.15 0x00 0x1000000 TITLE_MASK SCPM_621.16 0x00 0x1000000 TITLE_MASK SCPN_601.01 PlayStation BB Navigator (Version 0.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPN_601.30 PlayStation BB Navigator (Version 0.20) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPN_601.40 PlayStation BB Navigator (Version 0.30) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPN_601.50 PlayStation BB Navigator (Version 0.31) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPN_601.60 PlayStation BB Navigator (Version 0.32) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPS_110.01 I.Q. Remix 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPS_110.10 Yoake no Mariko (Performance Pack Edition) 0x01 0x1800 SIO2_MASK SCPS_110.18 Yoake no Mariko 0x01 0x1800 SIO2_MASK SCPS_110.21 Yoake no Mariko 2nd Act (Limited Edition) 0x01 0x1800 SIO2_MASK SCPS_110.22 Yoake no Mariko 2nd Act 0x01 0x1800 SIO2_MASK SCPS_150.38 Lifeline 0x0A 0x80300 CDVD_READ_DELAY SCPS_150.39 Lifeline 0x0A 0x80300 CDVD_READ_DELAY SCPS_170.01 Gran Turismo 4 0x0B 0x10000000 SPU2_BEHAVIOR SCPS_175.01 Linux (for PlayStation2) Release 1.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SCPS_200.39 0x00 0x4000000 TITLE_MASK SCUS_971.67 PaRappa the Rapper 2 0x04 0x2000 SIF_DMA_SYNC SCUS_972.69 Final Fantasy XI [Disc 2] 0x02 0xB DEV9_MASK SLES_500.48 Donald Duck: Quack Attack 0x01 0x800 SIO2_MASK SLES_500.62 Orphen: Scion of Sorcery 0x08 0xC1C CPU_DELAY SLES_503.64 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY SLES_504.46 Shadow Man 2: The Second Coming 0x0A 0x80600 CDVD_READ_DELAY SLES_505.40 Simpsons: Road Rage 0x01 0x800 SIO2_MASK SLES_506.08 Shadow Man 2: The Second Coming 0x0A 0x80600 CDVD_READ_DELAY SLES_506.28 Simpsons: Road Rage 0x01 0x800 SIO2_MASK SLES_507.28 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY SLES_507.29 0x0A 0x803E8 CDVD_READ_DELAY SLES_512.82 Tiger Woods PGA Tour 2003 0x0A 0x803E8 CDVD_READ_DELAY SLES_514.79 Def Jam Vendetta 0x01 0x802 SIO2_MASK SLES_518.41 SpyHunter 2 0x01 0x800 SIO2_MASK SLES_518.44 Time Crisis 3 0x01 0x800 SIO2_MASK SLES_519.97 SWAT: Global Strike Team 0x01 0x800 SIO2_MASK SLES_520.97 SWAT: Global Strike Force 0x01 0x800 SIO2_MASK SLES_530.37 Super Monkey Ball Deluxe 0x01 0x802 SIO2_MASK SLES_536.68 Micro Machines v4 0x01 0x801 SIO2_MASK SLES_537.55 Castlevania: Curse of Darkness 0x04 0x10 SIF_DMA_SYNC SLES_537.96 FIFA Street 2 0x01 0x1800 SIO2_MASK SLPM_620.42 Kurogane no Houkou: Warship Commander 0x01 0x3000 SIO2_MASK SLPM_620.62 Gitaroo Man One 0x0A 0x80540 CDVD_READ_DELAY SLPM_621.05 Taikou Risshiden IV 0x09 0x2B47000A DEV5_INT_SPEED SLPM_621.24 Ready 2 Rumble Boxing: Round 2 0x08 0x1388 CPU_DELAY SLPM_621.25 Gauntlet: Dark Legacy 0x08 0xC1C CPU_DELAY SLPM_621.25 Gauntlet: Dark Legacy 0x09 0x2B470005 DEV5_INT_SPEED SLPM_621.35 Final Fantasy: XI (Beta Version) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag SLPM_621.54 DDRMAX Dance Dance Revolution 6thMix 0x08 0x1A5E CPU_DELAY SLPM_622.39 Supercar Street Challenge 0x0A 0x80300 CDVD_READ_DELAY SLPM_623.69 Karaoke Revolution: J-Pop Vol.1 0x08 0x1388 CPU_DELAY SLPM_623.79 Karaoke Revolution: J-Pop Vol.2 0x08 0x1388 CPU_DELAY SLPM_623.80 Karaoke Revolution: J-Pop Vol.3 0x08 0x1388 CPU_DELAY SLPM_623.81 Karaoke Revolution: J-Pop Vol.4 0x08 0x1388 CPU_DELAY SLPM_623.82 Karaoke Revolution: Love & Ballad 0x08 0x1388 CPU_DELAY SLPM_623.83 Karaoke Revolution: Night Selection 2003 0x08 0x1388 CPU_DELAY SLPM_624.14 Karaoke Revolution: Dreams & Memories 0x08 0x1388 CPU_DELAY SLPM_624.37 Suisui Sweet: Amai Ai no Mitsukekata 0x0B 0x40000000 SPU2_BEHAVIOR SLPM_624.50 Karaoke Revolution: Anime Song Selection 0x08 0x1388 CPU_DELAY SLPM_624.51 Karaoke Revolution: J-Pop Vol.5 0x08 0x1388 CPU_DELAY SLPM_624.54 Karaoke Revolution: J-Pop Vol.6 0x08 0x1388 CPU_DELAY SLPM_624.55 Karaoke Revolution: J-Pop Vol.7 0x08 0x1388 CPU_DELAY SLPM_624.56 Karaoke Revolution: J-Pop Vol.8 0x08 0x1388 CPU_DELAY SLPM_624.57 Karaoke Revolution: Snow & Party 0x08 0x1388 CPU_DELAY SLPM_624.64 Pop'n Taisen Pazurudame Online 0x08 0x1F40 CPU_DELAY SLPM_624.79 Karaoke Revolution: J-Pop Vol.9 0x08 0x1388 CPU_DELAY SLPM_624.91 Mega Man: The Power Battle 0x04 0x2000 SIF_DMA_SYNC SLPM_624.92 Karaoke Revolution: Kids Song Selection 0x08 0x1388 CPU_DELAY SLPM_625.28 Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) 0x08 0x1388 CPU_DELAY SLPM_625.29 Karaoke Revolution: Kazoku Idol Sengen 0x08 0x1388 CPU_DELAY SLPM_650.86 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) 0x08 0x1450 CPU_DELAY SLPM_650.87 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) 0x08 0x1450 CPU_DELAY SLPM_650.90 Spy Hunter 0x01 0x1800 SIO2_MASK SLPM_651.97 Nobunaga's Ambition Online 0x02 0xB DEV9_MASK SLPM_652.09 Star Ocean: Till the End of Time 0x0B 0x20014 SPU2_BEHAVIOR SLPM_654.38 Star Ocean: Till the End of Time (Director's Cut) (Disc 1) 0x0B 0x20014 SPU2_BEHAVIOR SLPM_654.39 Star Ocean: Till the End of Time (Director's Cut) (Disc 2) 0x0B 0x20014 SPU2_BEHAVIOR SLPM_654.88 Grand Theft Auto: Vice City 0x0A 0x300 CDVD_READ_DELAY SLPM_654.88 Grand Theft Auto: Vice City 0x09 0x36000200 DEV5_INT_SPEED SLPM_656.33 I Love Baseball: Pro Yakyu wo Koyonaku 0x08 0xFA0 CPU_DELAY SLPM_656.98 Love Songs: ADV Futaba Riho 14-sai Natsu 0x0A 0x80380 CDVD_READ_DELAY SLPM_657.05 Final Fantasy XI: Chains of Promathia (Expansion Disc) 0x02 0xB DEV9_MASK SLPM_657.06 Final Fantasy XI: Chains of Promathia (All-In-One Edition) 0x02 0xB DEV9_MASK SLPM_657.19 Burnout 3: Takedown 0x01 0x1C00 SIO2_MASK SLPM_657.83 Nobunaga no Yabou Online: Tappi no Shou 0x02 0xB DEV9_MASK SLPM_658.94 Winning Post 6: 2005 Version 0x01 0x2400 SIO2_MASK SLPM_659.34 Maple Colors 0x0A 0x80300 CDVD_READ_DELAY SLPM_659.53 Final Fantasy: XI (Entry Disc 2005) 0x02 0xB DEV9_MASK SLPM_659.84 Grand Theft Auto: San Andreas 0x0A 0x803E8 CDVD_READ_DELAY SLPM_660.33 The Sword of Etheria 0x08 0xC1C CPU_DELAY SLPM_660.33 The Sword of Etheria 0x00 0x2000000 TITLE_MASK SLPM_660.48 The Sword of Etheria 0x08 0xC1C CPU_DELAY SLPM_660.48 The Sword of Etheria 0x00 0x2000000 TITLE_MASK SLPM_660.57 Taito Memories Vol.1 0x08 0xCE4 CPU_DELAY SLPM_661.56 Marheaven: Arm Fight Dream 0x01 0x1800 SIO2_MASK SLPM_661.75 Akumajo Dracula: Yami no Juin 0x08 0x60 CPU_DELAY SLPM_661.75 Akumajo Dracula: Yami no Juin 0x0B 0x2001C SPU2_BEHAVIOR SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x0A 0x803E8 CDVD_READ_DELAY SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x09 0x2B47000A DEV5_INT_SPEED SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x02 0xB DEV9_MASK SLPM_663.94 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB DEV9_MASK SLPM_664.36 Aria the Natural 0x01 0x1800 SIO2_MASK SLPM_664.36 Aria the Natural 0x00 0xA000000 TITLE_MASK SLPM_665.39 Nobunaga no Yabou Online: Haten no Shou 0x02 0xB DEV9_MASK SLPM_665.58 Tomb Raider: Legend 0x08 0x3E8 CPU_DELAY SLPM_665.74 Detective Evangelion 0x00 0x2000000 TITLE_MASK SLPM_680.07 Karaoke Revolution (Trial) 0x08 0x1388 CPU_DELAY SLPM_680.10 0x08 0x1388 CPU_DELAY SLPS_200.08 Morita Shogi 0x08 0x1388 CPU_DELAY SLPS_200.20 FIFA 2000 World Championship 0x04 0x2001 SIF_DMA_SYNC SLPS_200.37 Go Go Golf 0x09 0x2B47000A DEV5_INT_SPEED SLPS_200.38 Grappler Baki: Baki Saidai no Tournament 0x08 0x1194 CPU_DELAY SLPS_200.53 Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) 0x0B 0x20000000 SPU2_BEHAVIOR SLPS_200.66 Tenshi no Present: Marle Oukoku Monogatari 0x0B 0x20000000 SPU2_BEHAVIOR SLPS_201.01 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY SLPS_201.11 Magical Sports Pro Baseball 2001 0x09 0x2B47000A DEV5_INT_SPEED SLPS_201.72 Koushien: Konpeki no Sora 0x09 0x2B47000A DEV5_INT_SPEED SLPS_201.73 Hard Hitter 2 0x0A 0x80300 CDVD_READ_DELAY SLPS_201.97 Surfing Air Show with RatBoy 0x09 0x2B47000A DEV5_INT_SPEED SLPS_201.99 F1 2002 0x0B 0x20005 SPU2_BEHAVIOR SLPS_202.00 Final Fantasy XI 0x02 0xB DEV9_MASK SLPS_204.04 Rakushou! Pachi-Slot Sengen 2 0x0A 0x80300 CDVD_READ_DELAY SLPS_204.29 Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V 0x08 0x1B58 CPU_DELAY SLPS_204.55 Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby 0x0B 0x40000000 SPU2_BEHAVIOR SLPS_250.08 Sorcerous Stabber Orphen 0x08 0xC1C CPU_DELAY SLPS_250.71 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450 CPU_DELAY SLPS_250.72 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450 CPU_DELAY SLPS_250.81 Saishuu Densha 0x0A 0x803E8 CDVD_READ_DELAY SLPS_251.36 Kuon no Kizuna Sairin Mikotonori 0x0A 0x805DC CDVD_READ_DELAY SLPS_251.42 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY SLPS_251.50 Only You 0x0B 0x40000000 SPU2_BEHAVIOR SLPS_252.37 Only You 0x0B 0x40000000 SPU2_BEHAVIOR SLPS_252.75 Def Jam: Vendetta 0x01 0x802 SIO2_MASK SLPS_252.78 Memories Off: Mix 0x0A 0x80300 CDVD_READ_DELAY SLPS_252.90 Time Crisis 3 0x01 0x800 SIO2_MASK SLPS_253.15 One Piece: Grand Battle 3 0x01 0x1800 SIO2_MASK SLPS_253.57 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! 0x01 0x1800 SIO2_MASK SLPS_253.79 Tokyo Majin Gakuen: Kaihoujyou Kefurokou 0x0A 0x803E8 CDVD_READ_DELAY SLPS_254.06 Hitman: Contracts 0x08 0xDAC CPU_DELAY SLPS_254.18 Ace Combat 5: The Unsung War 0x0A 0x500000 CDVD_READ_DELAY SLPS_255.10 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SLPS_255.85 Monster Farm 5: Circus Caravan 0x07 5 MECHA_RECOGTIME SLPS_255.86 Tales of the Abyss 0x0A 0x803E8 CDVD_READ_DELAY SLPS_256.04 Ar tonelico Qoga: Knell of Ar Ciel 0x00 0xA000000 TITLE_MASK SLPS_256.67 Daito Giken Premium Pachi-Slot Collection: Yoshimune 0x01 0x1800 SIO2_MASK SLPS_256.98 Fatal Fury Battle Archives Volume 2 0x00 0xA000000 TITLE_MASK SLPS_257.08 The Familiar of Zero (Limited Edition) 0x0A 0x803E8 CDVD_READ_DELAY SLPS_257.09 The Familiar of Zero 0x0A 0x803E8 CDVD_READ_DELAY SLPS_257.21 HimeHibi - Princess Days 0x0B 0x8000000 SPU2_BEHAVIOR SLPS_257.22 Routes PE (Limited Edition) 0x08 0x3E8 CPU_DELAY SLPS_257.27 Routes PE 0x08 0x3E8 CPU_DELAY SLPS_732.49 Ar tonelico Qoga: Knell of Ar Ciel (Platinum) 0x00 0xA000000 TITLE_MASK SLUS_200.11 Orphen: Ocion of Sorcery 0x08 0x1388 CPU_DELAY SLUS_200.11 Orphen: Ocion of Sorcery 0x09 0x8000010 DEV5_INT_SPEED SLUS_200.77 Donald Duck: Go'in Quackers 0x01 0x800 SIO2_MASK SLUS_202.74 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY SLUS_203.05 Simpsons: Road Rage 0x01 0x800 SIO2_MASK SLUS_203.64 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY SLUS_204.13 Shadowman 2 0x0A 0x80600 CDVD_READ_DELAY SLUS_204.33 SWAT: Global Strike Team 0x01 0x800 SIO2_MASK SLUS_204.88 Star Ocean: Til the end of Time [Disc 1] 0x08 0x1388 CPU_DELAY SLUS_205.72 Tiger Woods PGA Tour 2003 0x0A 0x803E8 CDVD_READ_DELAY SLUS_205.90 Spyhunter 2 0x01 0x800 SIO2_MASK SLUS_206.35 Muppets Party Cruise 0x01 0x801 SIO2_MASK SLUS_206.39 Def Jam Vendetta 0x01 0x800 SIO2_MASK SLUS_206.86 Splashdown: Rides Gone Wild 0x0A 0x80400 CDVD_READ_DELAY SLUS_208.38 All-Star Baseball 2005 0x01 0x802 SIO2_MASK SLUS_208.51 Ace Combat 5: The Unsung War 0x0A 0x500000 CDVD_READ_DELAY SLUS_208.91 Star Ocean: Til the end of Time [Disc 2] 0x08 0x1388 CPU_DELAY SLUS_209.18 Super Monkey Ball: Deluxe 0x01 0x800 SIO2_MASK SLUS_210.59 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR SLUS_210.70 Final Fantasy XI: Chains of Promathia 0x02 0xB DEV9_MASK SLUS_210.89 Karaoke Revolution Vol.3 0x08 0x1388 CPU_DELAY SLUS_213.31 Sonic Riders 0x01 0x800 SIO2_MASK SLUS_213.39 Puzzle Challenge 0x01 0x800 SIO2_MASK SLUS_214.04 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB DEV9_MASK SLUS_214.52 Valkyrie Profile 2: Silmeria 0x08 0x1388 CPU_DELAY

Folder/File layout [ edit ]

Example: Max Payne Classic

├── config-emu-ps4.txt ├── docs │ └── revision.h ├── eboot.bin ├── feature_data │ └── SLES-50326_features.lua ├── formatted.card ├── image │ └── disc01.iso ├── lua_include │ ├── ee-cpr0-alias.lua │ ├── ee-gpr-alias.lua │ ├── ee-hwaddr.lua │ ├── language.lua │ ├── pad-and-key.lua │ ├── ps2.lua │ └── utils.lua ├── patches │ └── SLES-50326_cli.conf ├── PS20220WD20050620.crack ├── ps2-emu-compiler.self ├── sce_companion_httpd │ └── html │ ├── BackCover.jpg │ ├── base │ │ ├── arrow_up.png │ │ └── sprites.png │ ├── css │ │ ├── default-skin.png │ │ └── styles.min.css │ ├── index.html │ ├── js │ │ └── app.min.js │ ├── large │ │ ├── Box01.jpg │ │ ├── Box04.jpg │ │ ├── landscape │ │ │ ├── Box01.jpg │ │ │ ├── Box04.jpg │ │ │ ├── Page01.jpg │ │ │ ├── Page02.jpg │ │ │ ├── Page03.jpg │ │ │ ├── Page04.jpg │ │ │ ├── Page05.jpg │ │ │ ├── Page06.jpg │ │ │ ├── Page07.jpg │ │ │ ├── Page08.jpg │ │ │ ├── Page09.jpg │ │ │ ├── Page10.jpg │ │ │ ├── Page11.jpg │ │ │ ├── Page12.jpg │ │ │ ├── Page13.jpg │ │ │ ├── Page14.jpg │ │ │ ├── Page15.jpg │ │ │ ├── Page16.jpg │ │ │ ├── Page17.jpg │ │ │ ├── Page18.jpg │ │ │ ├── Page19.jpg │ │ │ ├── Page20.jpg │ │ │ ├── Page21.jpg │ │ │ ├── Page22.jpg │ │ │ ├── Page23.jpg │ │ │ ├── Page24.jpg │ │ │ ├── Page25.jpg │ │ │ ├── Page26.jpg │ │ │ ├── Page27.jpg │ │ │ ├── Page28.jpg │ │ │ ├── Page29.jpg │ │ │ ├── Page30.jpg │ │ │ ├── Page31.jpg │ │ │ ├── Page32.jpg │ │ │ ├── Page33.jpg │ │ │ ├── Page34.jpg │ │ │ ├── Page35.jpg │ │ │ ├── Page36.jpg │ │ │ ├── Page37.jpg │ │ │ ├── Page38.jpg │ │ │ ├── Page39.jpg │ │ │ ├── Page40.jpg │ │ │ ├── Page41.jpg │ │ │ ├── Page42.jpg │ │ │ ├── Page43.jpg │ │ │ ├── Page44.jpg │ │ │ ├── Page45.jpg │ │ │ ├── Page46.jpg │ │ │ ├── Page47.jpg │ │ │ ├── Page48.jpg │ │ │ ├── Page49.jpg │ │ │ ├── Page50.jpg │ │ │ ├── Page51.jpg │ │ │ ├── Page52.jpg │ │ │ ├── Page53.jpg │ │ │ ├── Page54.jpg │ │ │ ├── Page55.jpg │ │ │ ├── Page56.jpg │ │ │ ├── Page57.jpg │ │ │ ├── Page58.jpg │ │ │ └── Page59.jpg │ │ ├── Page01.jpg │ │ ├── Page02.jpg │ │ ├── Page03.jpg │ │ ├── Page04.jpg │ │ ├── Page05.jpg │ │ ├── Page06.jpg │ │ ├── Page07.jpg │ │ ├── Page08.jpg │ │ ├── Page09.jpg │ │ ├── Page100.jpg │ │ ├── Page101.jpg │ │ ├── Page102.jpg │ │ ├── Page103.jpg │ │ ├── Page104.jpg │ │ ├── Page105.jpg │ │ ├── Page106.jpg │ │ ├── Page107.jpg │ │ ├── Page108.jpg │ │ ├── Page109.jpg │ │ ├── Page10.jpg │ │ ├── Page110.jpg │ │ ├── Page111.jpg │ │ ├── Page112.jpg │ │ ├── Page113.jpg │ │ ├── Page114.jpg │ │ ├── Page115.jpg │ │ ├── Page116.jpg │ │ ├── Page11.jpg │ │ ├── Page12.jpg │ │ ├── Page13.jpg │ │ ├── Page14.jpg │ │ ├── Page15.jpg │ │ ├── Page16.jpg │ │ ├── Page17.jpg │ │ ├── Page18.jpg │ │ ├── Page19.jpg │ │ ├── Page20.jpg │ │ ├── Page21.jpg │ │ ├── Page22.jpg │ │ ├── Page23.jpg │ │ ├── Page24.jpg │ │ ├── Page25.jpg │ │ ├── Page26.jpg │ │ ├── Page27.jpg │ │ ├── Page28.jpg │ │ ├── Page29.jpg │ │ ├── Page30.jpg │ │ ├── Page31.jpg │ │ ├── Page32.jpg │ │ ├── Page33.jpg │ │ ├── Page34.jpg │ │ ├── Page35.jpg │ │ ├── Page36.jpg │ │ ├── Page37.jpg │ │ ├── Page38.jpg │ │ ├── Page39.jpg │ │ ├── Page40.jpg │ │ ├── Page41.jpg │ │ ├── Page42.jpg │ │ ├── Page43.jpg │ │ ├── Page44.jpg │ │ ├── Page45.jpg │ │ ├── Page46.jpg │ │ ├── Page47.jpg │ │ ├── Page48.jpg │ │ ├── Page49.jpg │ │ ├── Page50.jpg │ │ ├── Page51.jpg │ │ ├── Page52.jpg │ │ ├── Page53.jpg │ │ ├── Page54.jpg │ │ ├── Page55.jpg │ │ ├── Page56.jpg │ │ ├── Page57.jpg │ │ ├── Page58.jpg │ │ ├── Page59.jpg │ │ ├── Page60.jpg │ │ ├── Page61.jpg │ │ ├── Page62.jpg │ │ ├── Page63.jpg │ │ ├── Page64.jpg │ │ ├── Page65.jpg │ │ ├── Page66.jpg │ │ ├── Page67.jpg │ │ ├── Page68.jpg │ │ ├── Page69.jpg │ │ ├── Page70.jpg │ │ ├── Page71.jpg │ │ ├── Page72.jpg │ │ ├── Page73.jpg │ │ ├── Page74.jpg │ │ ├── Page75.jpg │ │ ├── Page76.jpg │ │ ├── Page77.jpg │ │ ├── Page78.jpg │ │ ├── Page79.jpg │ │ ├── Page80.jpg │ │ ├── Page81.jpg │ │ ├── Page82.jpg │ │ ├── Page83.jpg │ │ ├── Page84.jpg │ │ ├── Page85.jpg │ │ ├── Page86.jpg │ │ ├── Page87.jpg │ │ ├── Page88.jpg │ │ ├── Page89.jpg │ │ ├── Page90.jpg │ │ ├── Page91.jpg │ │ ├── Page92.jpg │ │ ├── Page93.jpg │ │ ├── Page94.jpg │ │ ├── Page95.jpg │ │ ├── Page96.jpg │ │ ├── Page97.jpg │ │ ├── Page98.jpg │ │ └── Page99.jpg │ ├── medium │ │ ├── Box01.jpg │ │ ├── Box04.jpg │ │ ├── landscape │ │ │ ├── Box01.jpg │ │ │ ├── Box04.jpg │ │ │ ├── Page01.jpg │ │ │ ├── Page02.jpg │ │ │ ├── Page03.jpg │ │ │ ├── Page04.jpg │ │ │ ├── Page05.jpg │ │ │ ├── Page06.jpg │ │ │ ├── Page07.jpg │ │ │ ├── Page08.jpg │ │ │ ├── Page09.jpg │ │ │ ├── Page10.jpg │ │ │ ├── Page11.jpg │ │ │ ├── Page12.jpg │ │ │ ├── Page13.jpg │ │ │ ├── Page14.jpg │ │ │ ├── Page15.jpg │ │ │ ├── Page16.jpg │ │ │ ├── Page17.jpg │ │ │ ├── Page18.jpg │ │ │ ├── Page19.jpg │ │ │ ├── Page20.jpg │ │ │ ├── Page21.jpg │ │ │ ├── Page22.jpg │ │ │ ├── Page23.jpg │ │ │ ├── Page24.jpg │ │ │ ├── Page25.jpg │ │ │ ├── Page26.jpg │ │ │ ├── Page27.jpg │ │ │ ├── Page28.jpg │ │ │ ├── Page29.jpg │ │ │ ├── Page30.jpg │ │ │ ├── Page31.jpg │ │ │ ├── Page32.jpg │ │ │ ├── Page33.jpg │ │ │ ├── Page34.jpg │ │ │ ├── Page35.jpg │ │ │ ├── Page36.jpg │ │ │ ├── Page37.jpg │ │ │ ├── Page38.jpg │ │ │ ├── Page39.jpg │ │ │ ├── Page40.jpg │ │ │ ├── Page41.jpg │ │ │ ├── Page42.jpg │ │ │ ├── Page43.jpg │ │ │ ├── Page44.jpg │ │ │ ├── Page45.jpg │ │ │ ├── Page46.jpg │ │ │ ├── Page47.jpg │ │ │ ├── Page48.jpg │ │ │ ├── Page49.jpg │ │ │ ├── Page50.jpg │ │ │ ├── Page51.jpg │ │ │ ├── Page52.jpg │ │ │ ├── Page53.jpg │ │ │ ├── Page54.jpg │ │ │ ├── Page55.jpg │ │ │ ├── Page56.jpg │ │ │ ├── Page57.jpg │ │ │ ├── Page58.jpg │ │ │ └── Page59.jpg │ │ ├── Page01.jpg │ │ ├── Page02.jpg │ │ ├── Page03.jpg │ │ ├── Page04.jpg │ │ ├── Page05.jpg │ │ ├── Page06.jpg │ │ ├── Page07.jpg │ │ ├── Page08.jpg │ │ ├── Page09.jpg │ │ ├── Page100.jpg │ │ ├── Page101.jpg │ │ ├── Page102.jpg │ │ ├── Page103.jpg │ │ ├── Page104.jpg │ │ ├── Page105.jpg │ │ ├── Page106.jpg │ │ ├── Page107.jpg │ │ ├── Page108.jpg │ │ ├── Page109.jpg │ │ ├── Page10.jpg │ │ ├── Page110.jpg │ │ ├── Page111.jpg │ │ ├── Page112.jpg │ │ ├── Page113.jpg │ │ ├── Page114.jpg │ │ ├── Page115.jpg │ │ ├── Page116.jpg │ │ ├── Page11.jpg │ │ ├── Page12.jpg │ │ ├── Page13.jpg │ │ ├── Page14.jpg │ │ ├── Page15.jpg │ │ ├── Page16.jpg │ │ ├── Page17.jpg │ │ ├── Page18.jpg │ │ ├── Page19.jpg │ │ ├── Page20.jpg │ │ ├── Page21.jpg │ │ ├── Page22.jpg │ │ ├── Page23.jpg │ │ ├── Page24.jpg │ │ ├── Page25.jpg │ │ ├── Page26.jpg │ │ ├── Page27.jpg │ │ ├── Page28.jpg │ │ ├── Page29.jpg │ │ ├── Page30.jpg │ │ ├── Page31.jpg │ │ ├── Page32.jpg │ │ ├── Page33.jpg │ │ ├── Page34.jpg │ │ ├── Page35.jpg │ │ ├── Page36.jpg │ │ ├── Page37.jpg │ │ ├── Page38.jpg │ │ ├── Page39.jpg │ │ ├── Page40.jpg │ │ ├── Page41.jpg │ │ ├── Page42.jpg │ │ ├── Page43.jpg │ │ ├── Page44.jpg │ │ ├── Page45.jpg │ │ ├── Page46.jpg │ │ ├── Page47.jpg │ │ ├── Page48.jpg │ │ ├── Page49.jpg │ │ ├── Page50.jpg │ │ ├── Page51.jpg │ │ ├── Page52.jpg │ │ ├── Page53.jpg │ │ ├── Page54.jpg │ │ ├── Page55.jpg │ │ ├── Page56.jpg │ │ ├── Page57.jpg │ │ ├── Page58.jpg │ │ ├── Page59.jpg │ │ ├── Page60.jpg │ │ ├── Page61.jpg │ │ ├── Page62.jpg │ │ ├── Page63.jpg │ │ ├── Page64.jpg │ │ ├── Page65.jpg │ │ ├── Page66.jpg │ │ ├── Page67.jpg │ │ ├── Page68.jpg │ │ ├── Page69.jpg │ │ ├── Page70.jpg │ │ ├── Page71.jpg │ │ ├── Page72.jpg │ │ ├── Page73.jpg │ │ ├── Page74.jpg │ │ ├── Page75.jpg │ │ ├── Page76.jpg │ │ ├── Page77.jpg │ │ ├── Page78.jpg │ │ ├── Page79.jpg │ │ ├── Page80.jpg │ │ ├── Page81.jpg │ │ ├── Page82.jpg │ │ ├── Page83.jpg │ │ ├── Page84.jpg │ │ ├── Page85.jpg │ │ ├── Page86.jpg │ │ ├── Page87.jpg │ │ ├── Page88.jpg │ │ ├── Page89.jpg │ │ ├── Page90.jpg │ │ ├── Page91.jpg │ │ ├── Page92.jpg │ │ ├── Page93.jpg │ │ ├── Page94.jpg │ │ ├── Page95.jpg │ │ ├── Page96.jpg │ │ ├── Page97.jpg │ │ ├── Page98.jpg │ │ └── Page99.jpg │ ├── small │ │ ├── Box01.jpg │ │ ├── Box04.jpg │ │ ├── landscape │ │ │ ├── Box01.jpg │ │ │ ├── Box04.jpg │ │ │ ├── Page01.jpg │ │ │ ├── Page02.jpg │ │ │ ├── Page03.jpg │ │ │ ├── Page04.jpg │ │ │ ├── Page05.jpg │ │ │ ├── Page06.jpg │ │ │ ├── Page07.jpg │ │ │ ├── Page08.jpg │ │ │ ├── Page09.jpg │ │ │ ├── Page10.jpg │ │ │ ├── Page11.jpg │ │ │ ├── Page12.jpg │ │ │ ├── Page13.jpg │ │ │ ├── Page14.jpg │ │ │ ├── Page15.jpg │ │ │ ├── Page16.jpg │ │ │ ├── Page17.jpg │ │ │ ├── Page18.jpg │ │ │ ├── Page19.jpg │ │ │ ├── Page20.jpg │ │ │ ├── Page21.jpg │ │ │ ├── Page22.jpg │ │ │ ├── Page23.jpg │ │ │ ├── Page24.jpg │ │ │ ├── Page25.jpg │ │ │ ├── Page26.jpg │ │ │ ├── Page27.jpg │ │ │ ├── Page28.jpg │ │ │ ├── Page29.jpg │ │ │ ├── Page30.jpg │ │ │ ├── Page31.jpg │ │ │ ├── Page32.jpg │ │ │ ├── Page33.jpg │ │ │ ├── Page34.jpg │ │ │ ├── Page35.jpg │ │ │ ├── Page36.jpg │ │ │ ├── Page37.jpg │ │ │ ├── Page38.jpg │ │ │ ├── Page39.jpg │ │ │ ├── Page40.jpg │ │ │ ├── Page41.jpg │ │ │ ├── Page42.jpg │ │ │ ├── Page43.jpg │ │ │ ├── Page44.jpg │ │ │ ├── Page45.jpg │ │ │ ├── Page46.jpg │ │ │ ├── Page47.jpg │ │ │ ├── Page48.jpg │ │ │ ├── Page49.jpg │ │ │ ├── Page50.jpg │ │ │ ├── Page51.jpg │ │ │ ├── Page52.jpg │ │ │ ├── Page53.jpg │ │ │ ├── Page54.jpg │ │ │ ├── Page55.jpg │ │ │ ├── Page56.jpg │ │ │ ├── Page57.jpg │ │ │ ├── Page58.jpg │ │ │ └── Page59.jpg │ │ ├── Page01.jpg │ │ ├── Page02.jpg │ │ ├── Page03.jpg │ │ ├── Page04.jpg │ │ ├── Page05.jpg │ │ ├── Page06.jpg │ │ ├── Page07.jpg │ │ ├── Page08.jpg │ │ ├── Page09.jpg │ │ ├── Page100.jpg │ │ ├── Page101.jpg │ │ ├── Page102.jpg │ │ ├── Page103.jpg │ │ ├── Page104.jpg │ │ ├── Page105.jpg │ │ ├── Page106.jpg │ │ ├── Page107.jpg │ │ ├── Page108.jpg │ │ ├── Page109.jpg │ │ ├── Page10.jpg │ │ ├── Page110.jpg │ │ ├── Page111.jpg │ │ ├── Page112.jpg │ │ ├── Page113.jpg │ │ ├── Page114.jpg │ │ ├── Page115.jpg │ │ ├── Page116.jpg │ │ ├── Page11.jpg │ │ ├── Page12.jpg │ │ ├── Page13.jpg │ │ ├── Page14.jpg │ │ ├── Page15.jpg │ │ ├── Page16.jpg │ │ ├── Page17.jpg │ │ ├── Page18.jpg │ │ ├── Page19.jpg │ │ ├── Page20.jpg │ │ ├── Page21.jpg │ │ ├── Page22.jpg │ │ ├── Page23.jpg │ │ ├── Page24.jpg │ │ ├── Page25.jpg │ │ ├── Page26.jpg │ │ ├── Page27.jpg │ │ ├── Page28.jpg │ │ ├── Page29.jpg │ │ ├── Page30.jpg │ │ ├── Page31.jpg │ │ ├── Page32.jpg │ │ ├── Page33.jpg │ │ ├── Page34.jpg │ │ ├── Page35.jpg │ │ ├── Page36.jpg │ │ ├── Page37.jpg │ │ ├── Page38.jpg │ │ ├── Page39.jpg │ │ ├── Page40.jpg │ │ ├── Page41.jpg │ │ ├── Page42.jpg │ │ ├── Page43.jpg │ │ ├── Page44.jpg │ │ ├── Page45.jpg │ │ ├── Page46.jpg │ │ ├── Page47.jpg │ │ ├── Page48.jpg │ │ ├── Page49.jpg │ │ ├── Page50.jpg │ │ ├── Page51.jpg │ │ ├── Page52.jpg │ │ ├── Page53.jpg │ │ ├── Page54.jpg │ │ ├── Page55.jpg │ │ ├── Page56.jpg │ │ ├── Page57.jpg │ │ ├── Page58.jpg │ │ ├── Page59.jpg │ │ ├── Page60.jpg │ │ ├── Page61.jpg │ │ ├── Page62.jpg │ │ ├── Page63.jpg │ │ ├── Page64.jpg │ │ ├── Page65.jpg │ │ ├── Page66.jpg │ │ ├── Page67.jpg │ │ ├── Page68.jpg │ │ ├── Page69.jpg │ │ ├── Page70.jpg │ │ ├── Page71.jpg │ │ ├── Page72.jpg │ │ ├── Page73.jpg │ │ ├── Page74.jpg │ │ ├── Page75.jpg │ │ ├── Page76.jpg │ │ ├── Page77.jpg │ │ ├── Page78.jpg │ │ ├── Page79.jpg │ │ ├── Page80.jpg │ │ ├── Page81.jpg │ │ ├── Page82.jpg │ │ ├── Page83.jpg │ │ ├── Page84.jpg │ │ ├── Page85.jpg │ │ ├── Page86.jpg │ │ ├── Page87.jpg │ │ ├── Page88.jpg │ │ ├── Page89.jpg │ │ ├── Page90.jpg │ │ ├── Page91.jpg │ │ ├── Page92.jpg │ │ ├── Page93.jpg │ │ ├── Page94.jpg │ │ ├── Page95.jpg │ │ ├── Page96.jpg │ │ ├── Page97.jpg │ │ ├── Page98.jpg │ │ └── Page99.jpg │ └── thumbnails │ ├── BoxThumb01.jpg │ ├── BoxThumb04.jpg │ ├── landscape │ │ ├── BoxThumb01.jpg │ │ ├── BoxThumb04.jpg │ │ ├── Thumb01.jpg │ │ ├── Thumb02.jpg │ │ ├── Thumb03.jpg │ │ ├── Thumb04.jpg │ │ ├── Thumb05.jpg │ │ ├── Thumb06.jpg │ │ ├── Thumb07.jpg │ │ ├── Thumb08.jpg │ │ ├── Thumb09.jpg │ │ ├── Thumb10.jpg │ │ ├── Thumb11.jpg │ │ ├── Thumb12.jpg │ │ ├── Thumb13.jpg │ │ ├── Thumb14.jpg │ │ ├── Thumb15.jpg │ │ ├── Thumb16.jpg │ │ ├── Thumb17.jpg │ │ ├── Thumb18.jpg │ │ ├── Thumb19.jpg │ │ ├── Thumb20.jpg │ │ ├── Thumb21.jpg │ │ ├── Thumb22.jpg │ │ ├── Thumb23.jpg │ │ ├── Thumb24.jpg │ │ ├── Thumb25.jpg │ │ ├── Thumb26.jpg │ │ ├── Thumb27.jpg │ │ ├── Thumb28.jpg │ │ ├── Thumb29.jpg │ │ ├── Thumb30.jpg │ │ ├── Thumb31.jpg │ │ ├── Thumb32.jpg │ │ ├── Thumb33.jpg │ │ ├── Thumb34.jpg │ │ ├── Thumb35.jpg │ │ ├── Thumb36.jpg │ │ ├── Thumb37.jpg │ │ ├── Thumb38.jpg │ │ ├── Thumb39.jpg │ │ ├── Thumb40.jpg │ │ ├── Thumb41.jpg │ │ ├── Thumb42.jpg │ │ ├── Thumb43.jpg │ │ ├── Thumb44.jpg │ │ ├── Thumb45.jpg │ │ ├── Thumb46.jpg │ │ ├── Thumb47.jpg │ │ ├── Thumb48.jpg │ │ ├── Thumb49.jpg │ │ ├── Thumb50.jpg │ │ ├── Thumb51.jpg │ │ ├── Thumb52.jpg │ │ ├── Thumb53.jpg │ │ ├── Thumb54.jpg │ │ ├── Thumb55.jpg │ │ ├── Thumb56.jpg │ │ ├── Thumb57.jpg │ │ ├── Thumb58.jpg │ │ └── Thumb59.jpg │ ├── Thumb01.jpg │ ├── Thumb02.jpg │ ├── Thumb03.jpg │ ├── Thumb04.jpg │ ├── Thumb05.jpg │ ├── Thumb06.jpg │ ├── Thumb07.jpg │ ├── Thumb08.jpg │ ├── Thumb09.jpg │ ├── Thumb100.jpg │ ├── Thumb101.jpg │ ├── Thumb102.jpg │ ├── Thumb103.jpg │ ├── Thumb104.jpg │ ├── Thumb105.jpg │ ├── Thumb106.jpg │ ├── Thumb107.jpg │ ├── Thumb108.jpg │ ├── Thumb109.jpg │ ├── Thumb10.jpg │ ├── Thumb110.jpg │ ├── Thumb111.jpg │ ├── Thumb112.jpg │ ├── Thumb113.jpg │ ├── Thumb114.jpg │ ├── Thumb115.jpg │ ├── Thumb116.jpg │ ├── Thumb11.jpg │ ├── Thumb12.jpg │ ├── Thumb13.jpg │ ├── Thumb14.jpg │ ├── Thumb15.jpg │ ├── Thumb16.jpg │ ├── Thumb17.jpg │ ├── Thumb18.jpg │ ├── Thumb19.jpg │ ├── Thumb20.jpg │ ├── Thumb21.jpg │ ├── Thumb22.jpg │ ├── Thumb23.jpg │ ├── Thumb24.jpg │ ├── Thumb25.jpg │ ├── Thumb26.jpg │ ├── Thumb27.jpg │ ├── Thumb28.jpg │ ├── Thumb29.jpg │ ├── Thumb30.jpg │ ├── Thumb31.jpg │ ├── Thumb32.jpg │ ├── Thumb33.jpg │ ├── Thumb34.jpg │ ├── Thumb35.jpg │ ├── Thumb36.jpg │ ├── Thumb37.jpg │ ├── Thumb38.jpg │ ├── Thumb39.jpg │ ├── Thumb40.jpg │ ├── Thumb41.jpg │ ├── Thumb42.jpg │ ├── Thumb43.jpg │ ├── Thumb44.jpg │ ├── Thumb45.jpg │ ├── Thumb46.jpg │ ├── Thumb47.jpg │ ├── Thumb48.jpg │ ├── Thumb49.jpg │ ├── Thumb50.jpg │ ├── Thumb51.jpg │ ├── Thumb52.jpg │ ├── Thumb53.jpg │ ├── Thumb54.jpg │ ├── Thumb55.jpg │ ├── Thumb56.jpg │ ├── Thumb57.jpg │ ├── Thumb58.jpg │ ├── Thumb59.jpg │ ├── Thumb60.jpg │ ├── Thumb61.jpg │ ├── Thumb62.jpg │ ├── Thumb63.jpg │ ├── Thumb64.jpg │ ├── Thumb65.jpg │ ├── Thumb66.jpg │ ├── Thumb67.jpg │ ├── Thumb68.jpg │ ├── Thumb69.jpg │ ├── Thumb70.jpg │ ├── Thumb71.jpg │ ├── Thumb72.jpg │ ├── Thumb73.jpg │ ├── Thumb74.jpg │ ├── Thumb75.jpg │ ├── Thumb76.jpg │ ├── Thumb77.jpg │ ├── Thumb78.jpg │ ├── Thumb79.jpg │ ├── Thumb80.jpg │ ├── Thumb81.jpg │ ├── Thumb82.jpg │ ├── Thumb83.jpg │ ├── Thumb84.jpg │ ├── Thumb85.jpg │ ├── Thumb86.jpg │ ├── Thumb87.jpg │ ├── Thumb88.jpg │ ├── Thumb89.jpg │ ├── Thumb90.jpg │ ├── Thumb91.jpg │ ├── Thumb92.jpg │ ├── Thumb93.jpg │ ├── Thumb94.jpg │ ├── Thumb95.jpg │ ├── Thumb96.jpg │ ├── Thumb97.jpg │ ├── Thumb98.jpg │ └── Thumb99.jpg ├── sce_module │ ├── libc.prx │ └── libSceFios2.prx ├── sce_sys │ ├── about │ │ └── right.sprx │ └── keystone └── trophy_data └── SLES-50326_trophies.lua