▶ Skill Balancing Details

Increases the Attack Power by 50% -> 100% if the HP is above 50%

Damage increased by 9% / Increases your chances of provoking by 70% -> 80%

Damage increased by 13% / Cooltime decreased by 1

Damage increased by 10% / Increases your chances of activating the skill cooltime by 50% -> 100%

Damage increased by 11% / Cooltime decreased by 1

Increases the ally recovery amount by 5% -> 10%

Loss of Cause and Effect (Passive)

Damage increased by 25% / Cooltime decreased by 1

Damage increased by 26% / Cooltime decreased by 1 / Revives and increases the ally's HP by 20% -> 30% if the enemy's killed

Attack Power increases by 15% when attacked (Up to 10 times) -> Attack Power increases by 20% when attacked (Up to 10 times)

All or Nothing

Increased the activation rate of Twist Kick by 25% -> 30%

Increased the activation rate of Shadowless Kick by 25% -> 30%

Damage increased by 9% / Cooltime decreased by 1

Damage increased by 14% / Cooltime decreased by 1

Damage increased by 10% / Cooltime decreased by 1

Damage increased by 14% / Cooltime decreased by 1

Damage increased by 6% / Cooltime decreased by 1

Increased the damage value that increases according to the lost HP

Increased the damage value that increases according to the lost HP

▶ The Skill errors of some Monsters have been fixed.

Monster Attribute Skill Modifications

Elemental Water/Fire/Light Element Explosion Damage proportionate to the enemy's current HP -> Damage proportionate to the enemy's MAX HP

Light Resist Element (Passive) (Passive target extended) Decreases your attribute damage from Water, Fire, and Wind by 30%-> Decreases all allies' attribute damage from Water, Fire, and Wind by 20% and can't be accumulated

Nine-tailed Fox Light Reincarnate Beneficial effect will remain even if the skill is used

Dark Will-o'-the-Wisp(Awaken) Recovery amount 30% -> 50%

Serpent Light Punish (Passive) Attack Power increases by 15% when attacked (Up to 10 times) -> Increases the Attack Power and Defense by 20% (Up to 5 times)

Golem Wind Barrier (Passive) (Previously) Decreases the inflicted damage by 40% when your HP is below 50% -> Skill name changes: Patrol (Passive) / Changed to decrease damage by 15% and counterattack with a 20% chance

Inferno Dark Last Curse (Passive) Additionally disturbs the attacker's recovery for 1 turn when you die

Dragon Light Holy Light Additionally removes up to 2 harmful effects of each ally

Light Armageddon Inflicts critical damage to dark attribute -> Inflicts critical damage to all attributes except for light

Dark Decimate Inflicts critical damage to light attribute -> Inflicts critical damage to all attributes except for dark

Harpu Dark Violent Friends Damage increased by 10% / Additionally weakens the defense for 2 turns with a 20% chance for each attack

Phoenix Dark Fiery Path Damage increased by 75% / Additionally blocks the enemy's revival

Ninja Fire Narrow Escape (Passive) Additionally increase the attack gauge by 50 when activated

Werewolf Fire/Wind/Dark Surprise Attack Proportionate to Attack Power -> Proportionate to the MAX HP

Light Massacre Changed to Proportionate to the MAX HP / Additionally removes the beneficial effect with a 50% chance for each attack

Dark Contaminated Blood (Passive) Inflicted damage to the attacker 10% ->12%, removed the effect of inflicting continuous damage for 3 turns / Additionally inflicts the harmful effect for 1 turn with an attack

Vampire Wind Death Blow Damage increased by 7% / Skill Power-up level added: Damage increased by 10%

Light Immortality (Passive) Resistance increased by 30% -> Increases the chances of the enemy landing a glancing hit by 30% when attacked

Dark Feast of Blood (Passive) Recovers the ally by half of 30% of the inflicted damage -> Recovers the ally by 30% of the inflicted damage

Amazon Wind Wind Shot Changed to damage proportionate to the attack speed

Dark Soul Crush Damage proportionate to the enemy's HP -> Damage proportionate to the attack Power / Additionally blocks the enemy's revival

Minotauros Dark Exile (Passive) Basic Attack Power increased by 20% -> 30% / The increased Attack Power value for lost HP increased

Lizardman Dark Camouflage (Passive) Additionally increases the counterattack rate by 15%

Drunken Master Dark Snake Punch Damage increased by 19% / Increases your critical rate for 3 turns -> Increases ally's critical rate for 2 turns

Samurai Light Light Slash Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects

Dark Dark Slash Decreases the cooltime by 1 / Additionally increases the inflicted damage by 25% on enemies with harmful effects

Dragon Knight Wind Eye of the Typhoon (Passive) Passive changed: Limits the MAX attack speed of all monsters to 100. (Boss Monsters excluded)

-> The attack speed of all enemies and allies is limited to your attack speed. (Boss Monsters and characters with the same skill excluded) / Additionally decreases the enemy's attack gauge by 10%

Light King's Rage (Passive) Passive changed: Increases your Attack Power by 15% each time your allies become incapacitated (up to 10 times) -> Increases your Attack Power by 20% each time your allies become incapacitated (Up to 10 times)

Death Knight Water/Dark Check and Destroy Proportionate to the Attack Power -> Proportionate to the MAX HP

Water Decline Removes the harmful effect of all allies + gains immunity for 2 turns

Mystic Witch Fire/Wind/Light Jealousy Weakens the defense for 2 turns with a 50% chance and wakens the defense for 2 turns with a 100% chance if the enemy's under beneficial effect

Light Comet Summoning Creates a shield on the enemy with the lowest HP for 2 turns after an attack

Lich Water/Fire/Wind/Light/Dark Awakening effect changed Acquire a passive skill -> Acquire a leader skill

Water/Wind/Dark Deadly Touch Damage increased by 21% / Additionally weakens the defense for 2 turns with a 35% chance

Fire/Light Sinkhole Damage increased by 22% / Vampire effect 30% -> 50% / Additionally absorbs the attack gauge by 15% with a 10% chance for each attack

Water End of Evolution (Passive) Additionally decreases your chances of being attacked with a critical hit by 25%

Dark King of the Dead (Passive) Increases the Attack Power by 30% if the monster dies (up to 5 times)

Oracle Light Start and End Becomes invincible for 1 turn

Rakshasa Water Delicate Whip Damage increased by 8% / Stuns the enemy for 1 turn if the enemy has 3 or more harmful effects -> Activates if the enemy has 2 or more harmful effects

Bounty Hunter Water/Fire/Dark Chain Fire Damage increased by 14% / Skill Power-up level added: Cooltime decreased by 1

Grim Reaper Dark Doomsday Damage increased by 8% / Additionally stuns the enemy if you attack an enemy under continuous damage

Beast Monk Water/Fire/Wind/Light/Dark Crushing Blow(Awaken) Changes to damage proportionate to the MAX HP when awakened