Boyes says some of the current VR projects include puzzle games, relaxation games or simply first-person exploration games. Impulse Gear, one of the studios developing Morpheus experiences, has also been working on a way to make shooting more realistic in virtual reality. It's created a prototype gun peripheral that takes advantage of Sony's Move motion controller, as well as the innards of the PS3's DualShock controller, for some truly accurate virtual fragging. That's a step beyond the standard keyboard/mouse and gaming controller interaction we've seen from competitors like Oculus, but right now Impulse Gear's peripheral is still pretty experimental.

While competition for VR platform of choice is going to be fierce over the next few years, Sony has a few advantages. For one, it's relying on the PlayStation 4, a console that's already in millions of homes and will only get cheaper over time. Oculus and HTC's Vive, on the other hand, connect to expensive gaming PCs. While the total cost of an Oculus VR setup could run you around $1,500, you'll most likely be able to get a PS4 and Morpheus headset for about half as much. Being a closed platform also makes it easier for developers to build for Project Morpheus -- they don't have to worry as much about varying CPU and video card speeds.