Stats:

God-King Darius

God-King Garen

1350 RP [ Src Note from: "The plan is he will be available for 1350 during this time window (100% of proceeds to charity). After that he will go away for a while (exact date not set yet), then he'll come back as a 10 gemstone skin."]

[0 stacks / 4 stacks / 8 stacks]

Icon/Wards Collections

Riot Mort

"Hello everyone! Riot Mort here with a long desired feature finally coming to League. In Collection, we’ve added tabs for Summoner Icons and Ward Skins! Yes, you can finally see your Ward Skin collection from outside Champ Select.

We’ve added some key features into these collections that we’d love some feedback on.

-Descriptions - When you mouse over an icon or ward, it should tell you where it came from or how it was acquired.

-Sorting - From sets to alphabetical to release date, you can sort these collections in a variety of ways.

-View Unowned - You can take a look at all the existing icons/wards you don’t have, and even look into League’s history.

But probably the biggest new feature here is rarity. Now icons and wards have been assigned a rarity based on how difficult to acquire they were.

-Ultimate (Orange) - The rarest tier. For extremely difficult accomplishments or exclusive participation.

-Mythic (Purple) - Icons that took a lot of effort to achieve, or show a high level of time commitment or skill.

-Epic (Blue) - Icons that came as part of a limited time bundle, or showing high participation/skill.

-Rare (Green) - Legacy icons, bundled icons, event participation, eSports event icons, and other skill/participation icons.

-Normal (No color) - Purchased, given, eSports, or participation.

Which icons/wards are in each category is purposely left to be fluid and open to interpretation. However we really want feedback on this, so if you feel a specific icon isn’t in the right category or something else just doesn’t feel right, let us know. We think this feature is important moving forward, and we want to get it right for you guys.

Thanks everyone. And have fun on PBE!"

Cursor Update on PBE v2

SpaceNorth

"Hello everyone! Thank you for all the feedback we’ve gotten so far on the new cursor. We’ve been reading through all of it and making a bunch of iterations internally, and today we have a fresh version to share here and on PBE to get more eyes and feedback.

Cursor Comparisons

Enemy Hover

Enemy and Ally Hover (GIF)

Comparisons with Angles

Note: The version you see here is not the final art - we’re focusing on shapes right now, and then will polish after those are locked. :)

As you can see from the gif and images, we’re trying out a few things here. Let’s talk about each one.

1. Shape change on Enemy Hover

2. Different angle

3. New shape with internal cut-out

1) Shape change on Enemy Hover

The most common piece of feedback we got was around needing a shape change on Enemy Hover to get that instant feedback. We've tried a bunch of different forms for this internally—other color changes, switching to a targeting reticle shape, and a couple others.

After those attempts, we’re testing out an update to the existing sword-shape for multiple reasons: It gets us a clear shape change without significant distraction, it can work at similar angles to the primary cursor, and of course we get to benefit from everyone’s existing familiarity with this shape.

That being said, the old sword had a few problems of getting lost in minion waves and during team fights because of its slimmer profile, which is part of why we were looking at other shapes originally. We’re trying to mitigate this by having a flat, bright space in the blade, but are definitely interested in feedback there.

2) Different Angle

We originally started with a 45 degree angle because that's what the legacy gauntlet cursor uses. However, even though the gauntlet was set to a 45 degree angle, the asymmetrical shape of the hand makes the overall form look like it’s pointing more upward than 45 degrees.

Since the new cursor has a symmetrical shape, its weight is evenly distributed along whatever axis it is placed upon (45 degrees in this case), avoiding the optical illusion of being pointed at a different angle. This led to the new cursor sometimes feeling like it bent to the left, especially when interacting with flat interfaces like the store. By tilting the cursor so the left edge is on the 0 degree line and the right edge is on the 45 degree line, it should feel more familiar to your experience both in and out of League (the 0 degree angle is what most applications and operating systems use).

3) New Shape with Internal Cut-Out

We’re also trying out more of a diamond shape with an internal cut-out. We saw some minor feedback about the first version looking too simplistic, so we’re hoping this version feels more interesting (and more fitting with League’s other UI) without giving up clarity.

Having the cut-out in the middle also gives us a useful space to communicate non-critical information where a shape change is overkill. For example, the internal diamond could turn blue when hovering over an ally, as shown above."

VS Event Strings

"My kingdom stands eternal." —God-King Garen

So God-King Garen proclaims to all, so shall the law be. His justice is absolute.

The celestial lion that serves God-King Garen is a manifestation of his ancient power.

God-King Garen oversees the utopian kingdom known as Demacia. Those who dissent are met with immediate execution.

The God-King of Demacia oversees his people as protector and judge. To his worshippers, there is a small price for peace: their free will.

"Pledge everlasting fealty to the true God-King, and you shall fear nothing within His empire." —Garen 13:14

"Our faith is our shield, and I am our faith." —God-King Garen

The last remaining threat to God-King Garen's vision for his perfect empire is the forsaken God-King Darius.

God-King Garen's divine wrath is boundless. He has wiped great empires from the face of the planet for defying him.

Garen's Blade of Divine Justice is an artifact from an ancient war, wielded by the God-King to judge the unworthy.

"I'm not a savior. I'm an executioner." —God-King Darius

So God-King Darius thirsts for bloodshed, so shall war unfold. His will is indomitable.

The wolf spirit that follows God-King Darius is a manifestation of his untamed might.

God-King Darius leads a vicious pack of warriors, hungry for conflict and the glory of proving one's strength.

God-King Darius will be consumed by the very war he envisions, and awaits the day his warriors grow strong enough to destroy him.

Entire kingdoms have been torn down by God-King Darius's hands. No being is beyond his reach, not even the gods.

"My howl heralds war, and death." —God-King Darius

The last obstacle standing in the way of God-King Darius' vision for a world of endless war is God-King Garen.

God-King Darius believes that a world of kingdoms and empires is a false reality, and beckons a true one indulging the violence in the hearts of men.

Darius's nameless axe is an artifact from an ancient war, wielded by the God-King to usher in an age of unending brutality.

Complete missions to earn event-exclusive rewards before VS ends July 10, 2018 at 11:59 p.m. PT.

Choosing God-King Garen or Darius locks you into their mission path and rewards.

Until July 10 at 11:59 p.m. PT,. battle in ARURF on a war-torn Rift embellished with tributes to the two God-Kings. All owned champions are playable.

Complete all VS missions for your chosen God-King to unlock the limited VS 2018 emote.

Unlock VS event exclusives, including God-King Garen and Darius loading screen borders, by earning VS tokens through missions.

Power lies wherever war lives. But only one can claim it. Choose your God-King.

VS Order and VS Chaos emotes from 2017 return for VS 2018. They'll leave the store permanently on July 10, 2018 at 11:59 p.m. PT.

Earn Lion and Wolf Orbs during the VS event with VS tokens from completed missions. Orbs unlock skin shards and a chance for bonus drops.

After VS ends, complete one final mission to receive an icon commemorating the victor. If you chose the winning God-King, you'll also earn 1000 Blue Essence.

Wolf and Lion Orb bundles, as well as Masterwork and Hextech Chests, include bonus VS tokens until July 10, 2018 at 11:59 p.m. PT.

God-King Garen and God-King Darius Summoner's Rift decorations were also added to the PBE! Look for a video when these are enabled, for now here's a few examples:



Loot assets and strings added as well:

VS Token

"Gained from completing VS missions or purchasing VS content. Craft into exclusive rewards during the event. Expires July 30th, 2018 at 11:59 p.m. PT."

VS Bag

"Contains 5 Skin Shards for champions from the same faction."

Lion Orb

"Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5"

Wolf Orb

"Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5"

The loading screen background for the VS 2018 Event was also added:



andSummoner's Rift decorations were also added to the PBE! Look for a video when these are enabled, for now here's a few examples:Loot assets and strings added as well:The loading screen background for the VS 2018 Event was also added:





Early Snowball 8.13 Here's a thread from PhRoXzOn about

"Hello, Since it missed Quick Gameplay Thoughts, we are looking at reducing early snowball. Target is 8.13 and the changes are intended to be relatively low disruption (not particularly noticeable, but have good impact). We have seen early snowball increase slowly, but steadily over this season. As I pointed out in a reddit post earlier this week, this could be due to any number of factors that our data analysts are picking apart and will hopefully share when we have stable results. Some of the tactics we're looking at:

Re-introducing the bounty on 2 kills and potentially a small increase to bounties 3 and above.

Early death timer reductions from levels 1-7, while keeping an eye on what this does to teleport summoner.

Outer turret global gold reduction 100 >>> 50. What we're not looking at for this pass:

Towers getting more tanky, especially in laning phase. I know this is a common complaint, but we have reasons to believe that elongating laning phases is not the best course of action right now. This is partially because having elongated laning phases means more chance for lanes to snowball out of control without meaningful chances for other lanes to intervene as well as just reducing the amount of game variance (through interaction with other champions). I personally think the average length of laning phases is about right at the moment, but the standard deviations (the length of the longest laning phases or the shortness of the shortest laning phases) are too large. This can result in some unsatisfying laning phases where the first turret goes down as early as 7 minutes. It also has the tendency to make games stall out even longer when already won, so I would want us to have a more robust (and flexible with game state) solution. Examples here could be: killing towers doesn't grant as much gold (which is frontloaded snowball), but instead grants a deferred or distributed bonus of some sort. Tower fall times could also be regulated more strictly (ie. very hard to drop before a certain time and easy to drop after a certain time)."

PBE Chat with the Playtest Team - 8.13 Here's Riot Novalas with the 8.13 PBE cycle

"Hey guys! I’m Riot Novalas. I'm a QA Analyst on Riot’s Playtest Team, a group of high elo players who work on Core Gameplay playing new and in dev content before they’re released. It’s our job to test the changes that our designers come up with to ensure that we’re introducing positive changes to League in terms of both balance and fun. Lots of changes are planned in the upcoming patches and a lot of content is or has been on PBE for awhile. We’d like you guys to talk to us about your questions or concerns with upcoming content - We’ve tested a lot of it and would be more than happy to give you guys insight on how the changes are panning out. If you’d like us to test something in particular out - let us know and we can try to get it into a playtest. We've got a new and improved challenger coming to the rift on the PBE this patch. It's not Bbtrox or Cctrox. We've got Aatrox and he's undergone a large VGU. Myself and Riot Endstep were the primary playtesters for Aatrox so if you want our insight on favorite runes, builds, and optimizations, ask away! Let's make Patch 8.13 launch as smoothly as possible! Here’s a link to the content currently on the PBE.

https://www.surrenderat20.net/p/current-pbe-balance-changes.html Brandon "Roku" Davis

Chris “Auberaun” Roberts

Nick “Riot Endstep” Frijia

Sigmundur “GangIeri” Helgason

Arnor “Riot Hjarta” Halldorsson

Miktat “Riot Koyuncu” Koyuncu

Brian “Riot Madness Heroo” Pressoir

Nabi “Riot Novalas” Barak

Dan “Riot penguin” Hardison

Robert “ROBERTxLEE” Lee

Louis "nubblez" Carpetto" For more information on this upcoming event, check out VS 2018 Event Details [6/27 - 7/10] Here's a thread fromabout changes to help reduce early snowball in the 8.13 PBE cycle:Here'swith the 8.13 PBE cycle PBE chat with the Playtest team

Cursor Update on PBE v3

Fearless

"Hey all, here’s one more iteration during this PBE cycle. In this round, we’ve been focusing on the following areas:

Enemy Hover (Sword) Iterations - shape, size, and color

Pass on visuals to feel closer to League style (WIP)

For this round we focused on updating the render quality of our assets to feel a bit more like League but still contrast the colors and vfx that happen in game so you don’t lose track of the cursor. The renders are not final, and if we move forward with these designs, they will still need some polishing.

We have also heard a good amount of feedback on the sword feeling small or the shape change not giving enough feedback on when you’re hovering an enemy. So in this iteration, we are adding color combined with the shape shift to a bigger sword to give you that quick feedback when you need it.

Color can be tricky - the legacy cursor often had problems with losing a red sword in a red wave of minions. To solve that, we’re trying out a red sword but with a brighter white edge and tip to help stand out against all the red in the game.

These visuals are still a work-in-progress and we’d love to get your feedback. Thanks!"

New collections are headed to the PBE for icons and wards, including descriptions (hover over!), rarity organizations, and more!Here'swith a bugs & feedback thread for the icons/wards collection page that will be testing on the PBE in the 8.13 cycle:Here'swith a new thread on continued cursor update testing in 8.13:andare part ofevent, following Riven Vs Yasuo from 2017. Below are numerous Game Start Up tips revealing details on the upcoming event including mention of mission lines, event exclusive rewards, ARURF, a "war-torn Rift embellished with tributes to the two God-Kings", and more.Here'swith a new iteration on the cursor update that should be coming to the PBE this cycle: