Change Log v0.1Marine*Removed Marine Weapons and Armour upgrades*Marines now have 100/70 default*Marines now have Weapon level 2 damage by default*Medpacks doubled in cost (just to fill the void left by zero upgrade research)*Ammopacks doubled in cost (just to fill the void left by zero upgrade research)Alien*Aliens no longer receive additional health from biomass*Rebalanced skulk, gorge and lerk hp/armour to take into account new marine hp and damage*Carapace now gives more armour than vanilla but reduces speed*Celerity now gives more speed than vanilla but reduces armour*Celerity + Carapace now give a smaller combined boost to Armour and Speed than vanilla*Alien movement abilities (charge, leap, blink, slide) now affected by Carapace.ModID: 4035f354Mod require significant balance work, bug squashing and features to add.