There's a lot about MGSV that disappointed me, but I think we've all shared and discussed all those issues considerably. Setting all that aside, I'm frankly blown away that in 2015, when gaming as a whole is pushed more into the mainstream than ever before, and trying as a medium to be conscious of how genders are treated and presented, we got something like Quiet in a major, high profile game.



She basically comes across like she was built from the ground up to pander to some forever-alone in a basement. The fact that she was made to innately be seen but not heard as a character trait, for "story" reasons is even more astonishing. She's the only character that has made me cringe in gaming in a long, long time. That dancing in the rain scene was...something else.



Don't get me wrong. I'm all for stupid, and ridiculous fan-service. And I'm all for having fun with objectifying gaming characters (regardless of gender.) I don't personally believe that objectifying a character is inherently a bad thing. But, maybe if the game had more of a sense of humor, and tongue in cheek personality, it could have pulled a character like Quiet off without coming across like some pandering piece of work that doesn't have any self-awareness.