College of Rage: A Bard College for 5e.

Harnessing Anger

A Bard tutored by the College of Rage has tapped into the manner in which arcane magic may be boosted by force of emotion and willpower. Called such by outsiders who witness the titanic bellows of its followers, many Bards who undergo tutelage at this college are actually serene outside of the battlefield, as they have gained a handle on the anger that may have, up until the point of their study, been a danger to themselves and others.

Often, a Bard studying at this college plays a more direct instrument such as the horn or drum, augmenting their magic with a steady, adrenaline-fuelled rhythm. However, they may be seen harnessing lighter, more delicate instruments - in which case their anger often manifests as a seething, vicious thing that pricks their opponent like poison.

Regardless, all Bards in the College of Rage have a respect for their destructive powers and a reverence for control. Some may not follow this path, however, and they are all the more terrifying, allowing the emotions they wield to consume them.

Vicious Bellow

When you join the College of Rage at 3rd level, you gain the vicious mockery cantrip if you do not already have it. If you do, you may choose another cantrip from the Bard spellcasting list.

When you cast vicious mockery, you may choose to expend a use of your Bardic Inspiration to turn it into a Vicious Bellow. This grants vicious mockery several benefits;

You may add your Inspiration Die onto the damage of vicious mockery.

A creature takes additional damage equal to your Charisma modifier.

A creature that succeeds on its saving throw takes half damage.

A creature that fails its saving throw is also considered frightened until the end of their next turn.

Unsettling Rage

Additionally at 3rd level, you gain proficiency in the the intimidation skill. If you already have proficiency in this skill, you may double your proficiency bonus for it.

Adrenaline Rush

At 6th level, you may use your anger to inspire a surge of adrenaline in your allies.

When you successfully frighten a creature, you may choose a number of creatures that can hear you equal to your Charisma modifier (a minimum of one), including yourself. Each chosen creature gains the following benefits until the end of your next turn:

All incoming damage is reduced by an amount equal to half your Charisma modifier, rounded up.

The next attack an effected creature makes is made with advantage.

You may use this creature a number of times equal to your Charisma modifier (a minimum of once) before requiring a short or long rest to use it again.

Song of Malice

At 14th level, you may use your action to enter a Song of Malice. Whilst in this state, you are considered to be concentrating on a spell. You gain several benefits for one minute;

Using your Vicious Bellow feature does not require a use of Bardic Inspiration.

You gain resistance to all slashing, piercing and bludgeoning damage.

At the start of your turn, you gain temporary hit points equal to twice your Charisma modifier.

When this song ends, either through an expired duration or a loss of concentration, you immediately gain one point of exhaustion that dissapears at the end of your next turn. You may use this feature once before requiring a long rest to use it again.