We have just released a brand new trailer showcasing Riot, our action-packed score-based gamemode for Stasis! Watch the trailer then download Stasis Alpha 0.04 and try your own luck at nabbing some highscores!

Posted by WeThePuppets on Jan 7th, 2012

Hidey Ho and Happy New Year from all of us at TeamSkyfire!

To bring in the New Year, we have a new update and finally have a playable slice of our current alpha! With the new update arrives Riot, our own take on a score-based gamemode for Stasis. In Riot, the player fights waves of enemies as he battles to stay alive and rack up a new highscore. Each wave gets progressively harder, with more baddies wanting to see the player bleed. Watch the trailer below for a quick look at Riot!



Be sure to Be sure to watch in HD

We have a list of features already added to Riot, but plan to add much more! The current features are as follows:

-Complex scoring system: kill baddies to score points and earn bonuses for headshots, sticky kills, environment kills, and even multi-kills!

-Multi-kills: Chain kills together to earn huge score bonuses!

-Local Highscores: So you've played your first round and landed the top score. But you know you can do better!

-A wide arsenal of weapons: Dispatch your enemies with multiple weapons including two types of grenades, assault rifles, machine pistols, shotguns, sniper rifles, rocket launchers, and the mighty clustergun!

Those are the highlights of what's in the game, but we have done a ridiculous amount of work on other small things to smooth out the gameplay. We already have plans to expand Riot and have a number a features we are going to add before the release of our next alpha.

To all survivalists out there: We encourage you to take screenshots of your scores and post them on the web to see who can dominate the most in Riot (just for kicks and giggles)! We'll pass this off as a means of leaderboards until we get online highscores working.

Please download Stasis Alpha v0.04 and try Riot out today! All feedback is welcome and appreciated!

And what's the new year without any resolutions? This year we at TeamSkyfire resolve to be even more committed to solid and steady development for Stasis, so be expecting much more news and many more updates as we ambitiously delve into 2012.

Regards,

-Sokota, TeamSkyfire