that guy who's absolutely pissed off

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His Huff's worse than his Puff.



Main: The Big Bad Wolf Posts: 223

Experienced Slammer Soup Grab: Info and Discussion Lord Ape likes this Quote Select Post

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The Soup Grab is a technique in Shrek SuperSlam that allows the player to perform a different action upon landing a successful grab. This action can either interrupt the grab into an attack or move the player very quickly while still holding the opponent. The timing appears to be different for different characters and different whether the grab is grounded or airborne.



This thread will act as a base to collect basic data on which characters can do which Soup Grabs, the basic outcome of those Soup Grabs and general information on the tech itself. Character specific setups, follow ups and detailed information on their range of Soup Grabs should be collected and displayed in the subforum dedicated to that character.



Moves That Initiate A Soup Grab



There are currently eight known moves that will initiate a Soup Grab. These are:



Move Full Name Abbreviation Dash Attack Dash Attack Soup Grab DASG Grounded Wall Attack Wall Attack Soup Grab WASG Anti-Air Attack A+Y Attack Soup Grab YASG A-Attack Jab Attack Soup Grab JASG Special Attack B-Attack Soup Grab BASG Slam Attack Slam Attack Soup Grab SASG Aerial A-Attack Neutral Aerial Attack Soup Grab NASG Aerial Dash Attack Aerial Dash Attack Soup Grab ADASG



Dash Attack Soup Grab



A DASG is performed by initiating a dash attack during the Soup Grab window. The effects of the DASG vary between characters but all DASGs fall into one of two categories.



Hit DASG



The Hit DASG simply hits the opponent with a dash attack in whichever direction the DASG was initiated. Recoil and following movements occur as normal.



Carry DASG



The Carry DASG has the player carry their opponent without damaging them while doing their dash attack. During a Carry DASG the player retains the ability to throw their opponent in any direction.



The current working theory on why some DASGs hit the opponent while others carry them is that the hitbox of the dash attack does not intersect the hurtbox of the opponent in a Carry DASG.



Wall Attack Soup Grab



INFO TO COME



A+Y Attack Soup Grab



INFO TO COME



Jab Attack Soup Grab



A JASG is performed by initiating an A-attack during the Soup Grab window. This will appear to do nothing for every character but Huff 'n' Puff Wolf who will hit the opponent during the grab and release them. Other characters can use the JASG as the first A input on one of their combo strings allowing the player to perform a combo while the opponent is held. The opponent can also be thrown during this combo without interrupting it.



A BASG is performed by initiating a B-attack during the Soup Grab window.



Slam Attack Soup Grab



A SASG is performed by initiating an Slam attack during the Soup Grab window.



Neutral Aerial Attack Soup Grab



INFO TO COME



Aerial Dash Attack Soup Grab



INFO TO COME



Table of Characters and Their Soup Grabs



Character DASG WASG YASG JASG BASG SASG Shrek X Carry Hit ? ? ? Donkey Hit Hit* Hit ? ? ? Puss In Boots Hit Carry Hit ? ? ? Gingerbread Man Hit Hit Miss* ? ? ? Fiona Carry Carry Hit ? ? ? Fiona Ogre Carry Carry Hit ? ? ? Pinocchio Hit Carry Hit ? ? ? Prince Charming Carry Hit Hit ? ? ? Red Riding Hood Hit Carry Hit ? ? ? Black Knight Hit Carry Hit ? ? ? Huff 'n' Puff Wolf X Carry ? Hit ? ? Anthrax Hit Carry ? ? ? ? Cyclops Hit X ? ? ? ? Robin Hood Carry Carry Hit Combo ? ? G-Nome Hit Carry Hit ? ? ? Dronkey Hit Hit* Hit Combo ? ? Quasimodo Hit Carry Hit ? ? ? Luna Hit Carry Hit Combo ? ? Hook Hit Hit ? ? ? ? Humpty Dumpty Carry Carry Hit Combo ? ?



Thanks To The Following Members For Their Help With Soup Grabs!



m0th64

Rubbermaid The Soup Grab is a technique in Shrek SuperSlam that allows the player to perform a different action upon landing a successful grab. This action can either interrupt the grab into an attack or move the player very quickly while still holding the opponent. The timing appears to be different for different characters and different whether the grab is grounded or airborne.This thread will act as a base to collect basic data on which characters can do which Soup Grabs, the basic outcome of those Soup Grabs and general information on the tech itself. Character specific setups, follow ups and detailed information on their range of Soup Grabs should be collected and displayed in the subforum dedicated to that character.There are currently eight known moves that will initiate a Soup Grab. These are:A DASG is performed by initiating a dash attack during the Soup Grab window. The effects of the DASG vary between characters but all DASGs fall into one of two categories.The Hit DASG simply hits the opponent with a dash attack in whichever direction the DASG was initiated. Recoil and following movements occur as normal.The Carry DASG has the player carry their opponent without damaging them while doing their dash attack. During a Carry DASG the player retains the ability to throw their opponent in any direction.The current working theory on why some DASGs hit the opponent while others carry them is that the hitbox of the dash attack does not intersect the hurtbox of the opponent in a Carry DASG.INFO TO COMEINFO TO COMEA JASG is performed by initiating an A-attack during the Soup Grab window. This will appear to do nothing for every character but Huff 'n' Puff Wolf who will hit the opponent during the grab and release them. Other characters can use the JASG as the first A input on one of their combo strings allowing the player to perform a combo while the opponent is held. The opponent can also be thrown during this combo without interrupting it.A BASG is performed by initiating a B-attack during the Soup Grab window.A SASG is performed by initiating an Slam attack during the Soup Grab window.INFO TO COMEINFO TO COMEm0th64Rubbermaid

that guy who's absolutely pissed off

Experienced Slammer



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His Huff's worse than his Puff.



Main: The Big Bad Wolf Posts: 223

Experienced Slammer Soup Grab: Info and Discussion Quote Select Post

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I know very little about most characters and the competitive metagame as I've played a total of 2 or 3 times as I generally have no-one to play with. I barely get to play Smash let alone Shrek SuperSlam. Any character that can get a lot off an anti-aerial but struggles to hit with one can use this to get something started. HnP, from my limited research, can combo off his JASG into anything he wants depending on stage position. Robin Hood can swag his balls off with a DASG to throw combo. The NASG still needs to be explored a lot since I only tried it with Dronkey. Also, the state of being in a dash attack while carrying an opponent needs to be looked into as it could lead to something interesting.



Lots left to explore. We can do it!



Didn't even think about trying this out with Slam attacks.I know very little about most characters and the competitive metagame as I've played a total of 2 or 3 times as I generally have no-one to play with. I barely get to play Smash let alone Shrek SuperSlam. Any character that can get a lot off an anti-aerial but struggles to hit with one can use this to get something started. HnP, from my limited research, can combo off his JASG into anything he wants depending on stage position. Robin Hood can swag his balls off with a DASG to throw combo. The NASG still needs to be explored a lot since I only tried it with Dronkey. Also, the state of being in a dash attack while carrying an opponent needs to be looked into as it could lead to something interesting.Lots left to explore. We can do it!

Rubbermaid

Experienced Slammer







"That's what this match will really boil down to, how well Rubbermaid can keep running away."



Main: Gingerbread Man Posts: 195

Experienced Slammer Soup Grab: Info and Discussion that guy who's absolutely pissed off likes this Quote Select Post

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Member Back to Top Post by Rubbermaid on YASGs for each character (minus the ones I've yet to unlock). Overall I think this is my favourite soup option so far: almost every character gets a full letter out of it, and it usually leaves a stunned opponent within combo range. Very sexy.



Character

Effect Shrek Hits. Donkey

Hits. Puss in Boots

Hits. Gingerbread Man

Misses, but can be made to hit if A is pressed during the anti-air animation.

Fiona Hits. Fiona Ogre

Hits. Pinocchio Hits. Prince Charming

Hits. Red Riding Hood

Hits. Black Knight

Hits. Robin Hood

Hits.

G-nome Hits. Dronkey Hits, leaves Dronkey in good position for aerial follow-up.

Quasimodo Hits. Luna Hits. Humpty Dumpty

Hits.



Decided to check thes for each character (minus the ones I've yet to unlock). Overall I think this is my favourite soup option so far: almost every character gets a full letter out of it, and it usually leaves a stunned opponent within combo range. Very sexy.

Rubbermaid

Experienced Slammer







"That's what this match will really boil down to, how well Rubbermaid can keep running away."



Main: Gingerbread Man Posts: 195

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Member Back to Top Post by Rubbermaid on BASGs. These don't work for a number of characters not because they aren't executed, but because they miss. This distinction is possibly worth noting for the hypothetical doubles game.

(again, apologies for not covering Cyclops or Anthrax. I'm getting round to them)



Character Effect Shrek Miss Donkey Dash carries

Puss in Boots

Dash carries

Gingerbread Man

Hits Fiona

Dash carries

Fiona Ogre

Dashes forward then hits

Pinocchio Dash carries

Black Knight

Miss G-nome Dash carries

Quasimodo Miss Captain Hook

Miss Humpty Dumpty

Miss Prince Charming

Miss (possibly doesn't execute)

Red Riding Hood

Hits Robin Hood

Fires arrow across stage (miss)

Luna Fires bats across stage (miss)

Dronkey Hits Huff 'n' Puff Wolf

Hits



(EDIT to avoid triple-posting, but look here, it's more interesting than what's above)



So I've been playing about with this even more, and I've discovered something pretty major - JASGs which miss (all but Wolf) permit the start of any combo the character is capable of whilst keeping the opponent in grab. This is a huge new realm of soups to explore, and can have some really interesting effects: Humpty Dumpty's ABBB combo (with the homing birds) will drop the opponent on the third B whilst simultaneously starting Humpty's special, whilst the fourth still fires off the homing birds as Humpty rolls on the floor! Everyone get on this for their mains, it's the coolest thing to happen to this game (∞ thanks to Dan for introducing the soup, I think I might kiss you if we ever meet).

Decided to investigate thes. These don't work for a number of characters not because they aren't executed, but because they miss. This distinction is possibly worth noting for the hypothetical doubles game.So I've been playing about with this even more, and I've discovered something pretty major - JASGs which miss (all but Wolf). This is a huge new realm of soups to explore, and can have some really interesting effects: Humpty Dumpty's ABBB combo (with the homing birds) will drop the opponent on the third B whilst simultaneously starting Humpty's special, whilst the fourth still fires off the homing birds as Humpty rolls on the floor! Everyone get on this for their mains, it's the coolest thing to happen to this game (∞ thanks to Dan for introducing the soup, I think I might kiss you if we ever meet).