New Patch Live!

Hey Folks,



It’s been just over 1 week since BELOW launched, and what a week it was. Huge thanks to everyone in the community that has helped us find and fix some bugs. The whole team's been working hard to fix fix fix, and this is our biggest patch yet.



EDIT: Patch is now in default



Here’s what’s new in this patch:



• The Wanderer should no longer get stuck in a sheathing / unsheathing loop. We affectionately call this the “DANCE” bug. Whatever you call it, it should be resolved.



• “Dangling Targetables” error popup is resolved, you shouldn’t see that anymore.



• Rare “ObstructionCache” error is resolved, shouldn’t see that either



• Pocket storage crash has been defeated. Some bugs with transferring items haven't been squashed yet but we're on it.



• Fixed the lantern potentially spawning in an inaccessible area (after the long fall).



• Fix for lantern light not shining correctly when wearing certain armor



• One large rock could, in very rare cases, block your path in caves. That should no longer happen.



• In very rare cases, the procedural generation could cause Frozen layer path blockages. We have scolded the RNG and this has been resolved



• Very rare Catacombs path blockages have been resolved too.



• Longshot arrow selection updates correctly now.



• Teleports pads disappearing fixed.



• Various other small bug or stability fixes.



• We’ve also added an additional layer or two of detail into our dump files to help with certain issues. If you’ve sent us dumps before and your issue still isn’t resolved, please send new dumps.



PLEASE NOTE: This is our 4th patch in just over 7 days. After this one, our pace will slow down as we take some much-needed time off with our families over the holidays.



Thanks!