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[[Abandon all hope, ye who enter here...]] <i>[[Lasciate ogne speranza, voi ch'intrate...]]</i> <<cacheaudio "coda" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Coda.mp3">> <<cacheaudio "River" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Flowingriver.mp3">> <<cacheaudio "char" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Charon.mp3">> <<cacheaudio "limbo" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Limbo.mp3">> <<cacheaudio "char2" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/char2.mp3">> <<cacheaudio "storm" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/storm.mp3">> <<cacheaudio "beezle" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/beezle.mp3">> <<cacheaudio "downwego" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/downwego.mp3">> <<cacheaudio "gameover" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/gameover.mp3">> <<cacheaudio "fire" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Fire.mp3">> <<cacheaudio "tunnel" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/tunnel.mp3">> <<cacheaudio "glutt" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/Glutt.mp3">> <<cacheaudio "cer" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/cer.mp3">> <<cacheaudio "laugh" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/laugh.mp3">> <<cacheaudio "sizzle" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/sizzle.mp3">> <<cacheaudio "scream" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/scream.mp3">> <<cacheaudio "scream2" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/scream2.mp3">> <<cacheaudio "chorus" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/chorus.mp3">> <<cacheaudio "snake" "https://dl.dropboxusercontent.com/u/28850480/Aisling%20Sounds/snake.mp3">> <span class="des"><i>You arrive in a misty woods in the middle of the night. A figure appears from behind a tree. He is deathly pale and speaks in a soft lilting voice.</i></span> <hr> "Hello my friend. In such deep, dark woods you wander. My name is <span class="infolink">[[Virgil]].</span> I will be your guide through this [[place]]..." <span class="Beatrice">Oh quit being so pretentious, go <span class="blink">[[back|Start]]</span> and do it in English...</span> <span class="Beatrice"> Phew, another person! Well... sort of. Virgil is an ancient Roman poet, you uncultured swine. Virgil lived in the first century B.C. so he's old AF. Virgil died shortly before the birth of Christ, was never baptised, and now he lives in the first ring of Hell, Limbo. Sure he's stuffy, but he's pretty wise and knows his shit! <span class="blink">[[Don't lose him|Hello my friend]]</span>, <span class="Beatrice"> or you're toast.</span> "Come closer from the shadows so I can see you.. Well <<print $name>>, in case you were not aware, you are on your way to <span class="infolink">[[hell]].</span> But we're not there [[yet]]." <span class="Beatrice">So here's the deal <<print $name>>. Hell (for the purpose of this story)is actually a gigantic hole in the Earth, which was made when God threw Satan and his rebels out of Heaven. There are 9 circles of hell. The further you go down, the harder it will be to come back. Do not take on this journey lightly. Upper Hell has <span class="infolink">[[5 circles]].</span> Middle Hell has <span class="infolink">[[2 circles]].</span> Lower Hell also <span class="infolink">[[has 2 circles]].</span> "This is the <span class="infolink">[[Acheron river]]</span>, it is the border between the land of the living, and the realm of the damned. <span class="infolink">[[Charon]]</span> is approaching, perhaps he can give us a [[ride]]." <<audio "coda" stop>> <<audio "River" loop play>> <span class="Beatrice">Ugh don't get me started on this guy. We used to date ok? Charon is the irritable demon ferryman who guides dead souls across the river to the afterlife. I'd try not to make him mad, he might not let you pass. But hey, if you had to spend all your time around <span class="blink">[[hell-bound|river]]</span><span class="Beatrice"> douchebags you'd probably be pretty cranky too! </span> <<audio "char" play>> "Unsurprisingly, it appears Charon is in a bad mood. His eyes flash with fire and displeasure at the thought of ferrying a mortal to the entrance to hell. He demands an <span class="infolink">[[obol]]</span>... You can always [[refuse]]... or [[give him]] the obol. I promise to pay my share when I find my wallet. Us poets don't make a lot of obols..." <<audio "char2" loop play>> <span class="Beatrice">Obolus is an ancient currency, made of copper or bronze. The deceased were buried with an obol placed in their mouth to pay Charon for a ride across the river... <span class="blink">[[That bastard|ride]]</span><span class="Beatrice"> must be minted!</span> <<audio "char2" stop>> <span class="Beatrice">If a soul would refuse to pay Charon the fee, they would have to sit on the banks of the Archeon for a hundred years! The sinners would be chewed on by insects until they had done their time. Does that sound pleasant to you? Sitting with a bunch of misers and human eating bugs? Luckily you're still alive, so you can always <span class="blink">[[say no|Nice job getting this far, but you have come to the end of your journey.]]</span><span class="Beatrice"> and leave if you want... But you might as well <span class="blink">[[pay|ride]]</span>, cheapskate! It's a game! "Woe to our corrupted souls! That was a bumpy ride. But this valley before us, dark and deep, and filled with mist tells me we're on the right path. Don't let the thundering, unceasing wailings of the forsaken souls scare you...[[Follow me]]... my friend." <<audio "River" fadeout>> <<audio "limbo" loop play>> <<audio "char2" stop>> "Do you mind if we skip the first circle, <span class="infolink">[[Limbo]]</span>? There's not much to see except the unbaptised and virtuous pagans. Plus, I live in this circle and forgot to clean my apartment today, and would feel obliged to invite you up. We shall continue on to [[Lust]]..." <span class="Beatrice">Upper Hell is for the self-indulgent sins, like having a tinder profile when you have a significant other. It's actually a bit more complicated than that, you'll see... when you cross the <span class="blink">[[river|river]].</span><span class="Beatrice"> Or you if you're feeling scared can always </span><span class="blink">[[leave...|Start]]</span> <span class="Beatrice">You big baby.</span> <span class="infolink">[[Check out the next circles...|2 circles]]</span> <span class="Beatrice">Middle Hell is for the violent sins, against the self and other people, some real nasty pieces of work down there. Uh oh, this is getting spooky... If I were you I'd totally</span><span class="blink"> [[leave|Start]]</span>... <span class="Beatrice">Or go</span><span class="blink"> [[back to the river.|river]] </span><span class="Beatrice"> But who am I to tell you what to do? Your mom?</span> <span class="infolink">[[Check out next circles...|has 2 circles]]</span> <span class="Beatrice">This is the lowest of the low. Real scumbags in these rings.Like that guy who didn't text you back the other night? He's probably in these rings. It's said Satan himself is down there... astrologers as well. Which seems kinda harsh to me. Horoscopes and attmepting to overthrow God, and take over heaven? Yeah, because they're totally on par with each other... I digress, if you do <span class="blink">[[keep going|place]]</span> at least have the sense to <span class="blink">[[quit|Start]]</span> before the last two circles... I can't see that boding well for you...</span> <<set $name to prompt("What's your name?","friend")>><span class="Beatrice"> Hi <<print $name>>, I'm Beatrice. I'm one of the blessed angels in heaven... But I don't like to brag. Your journey through hell will be long, so if you get confused click on the<span class="sad"> <u>blue links</u>, </span> and I pop up and give you some information and a helping hand. No wonder I'm blessed right? Let's get</span> <span class="blink"> [[going|Hello my friend]] </span><span class="Beatrice">slow poke!</span> <<audio "coda" play>> <span class="Beatrice">If you insist... Limbo was where people who did not accept Christ, or Jesus, or whoever, went. But this circle is significantly nicer than all the rest as it is not technically a place for sinners! There's rolling green fields, and a giant castle, which is where Virgil and his poet friends like Homer and Horace live. This ring isn't heaven, that's for damn sure. But it's nowhere near as hideous what you're going to <span class="blink">[[see...|Follow me]]</span> "We have arrived. Can you hear the <span class="infolink">[[storm]]</span> of Lust? It crashes and thunders through your bones. The force of violent, cutting wind strong enough to rip the flesh from your body. The souls here are blown aimlessly and consistently. They weep, they yearn, they exist in constant suffering. This is Lust. Should you [[succumb]] to it, <<print $name>>..." <<audio "storm" play>> <span class="Beatrice">Turns out Lust isn't that sexy(who'da thunk it?) Better stop watching those Chris Pratt dvds if you don't want to end up here. Lust isn't so bad of a circle. Sure, there's a massive unending storm, and you can never quell it, and you'll just be blown to pieces every second... but believe me, this is going to look like a pretty good choice in a few minutes. The people here let their basic and carnal instincts rule them, and thus, they're<span class="blink"> [[fucked|Lust]]</span><span class="Beatrice"> (and not literally.)</span> <span class="des"><i>Virgil leads you up a dirt passage at the very edge of the circle, you see the violent storm raging in the centre.</i></span> <hr> “Do you mind if I run over to talk to my dear friends <span class="infolink">[[Paolo and Francesca]]</span> as I see them blow past us? I won't be a moment. Stick close to the walls friend, do not wander off, do not attempt to talk to any souls. Be sure to [[wait]] until I return." <span class="Beatrice">Also known as the river of woe, versions of the river are found in most mythology around the world... Let's just say this river never leads anywhere</span><span class="blink"> [[good|river]].</span> <span class="des"><i>You are on the dirt path, the air is heavy and hot. You stand at the wall and wait for Virgil to return. And you wait... and wait... and keep <span class="blink">[[waiting]]</span>....</i></span> <hr> <<audio "beezle" fadein>> <<audio "storm" fadeout>> <span class="Beatrice">Francesca da Rimini was the wife of Gianciotto, the deformed older brother of her secret lover Paolo. Francesca married Gianciotto for his wealth, and then her and Paolo fell in love. Their affair continued for some ten years before Paolo and Francesca were caught in a compromising situation. Now all they can do is weep and try and repent. So like, adultery, weeping, lying, but Virgil would still rather talk to them than you... Just <span class="blink">[[kidding|succumb]].</span> <span class="des"><i>A shadowy figure emerges from the darkness. As the being gets closer you recognise it as Virgil.</i> But something is not quite the same. </span> <hr> “Sorry for delaying our journey... take my hand and follow me...<i>[[friend]]</i>." <span class="Beatrice">Uh. Hold up. I don’t remember Virgil having those big dripping fangs or sharp claws… Also he’s hissing a lot, and I think he has a tail... And just listen to that creepy music! <hr> <span class="blink">[[Go with new guy, what’s the worst that could happen?]] [[Stay at the wall, and wait.]] [[Wander off on your own.]]</span> <<audio "downwego" stop>> <h1>DOWN WE [[GO]]</h1> <<audio "downwego" play>> <<audio "limbo" stop>> [[Talk to the demon.]] <hr> [[Ignore the demon.]] <span class="des"><i>There seems to be a foul odor coming from your right. A soft glowing light from your left. </i></span> <hr> <span class="blink">[[Go right]]... [[Go left]]...</span> <<audio "beezle" stop>> <span class="des"><i>The glowing light is a wooden torch. It looks very heavy. The trail ahead is pitch black. You will need the torch to continue on this path.</i></span> <hr> <span class="blink"> [[Leave the torch and go to the right instead.|Go right]] [[Take the torch and continue.]]</span> <span class="des"><i>The odor up ahead is emanating from door way of the next circle,</i> <span class="blink">[[Gluttony.]] </span> <hr> <span class = "Beatrice"> Really <<print $name>>? Even after what Virgil said? Well, ok, but don't come crying to me when you can't find your way out... </span> <hr> <span class="blink">[[Go back and wait for Virgil.|friend]] [[Keep Going.|Wander off on your own]]</span> <<audio "downwego" play>> <<audio "limbo" stop>> <span class = "Beatrice">Good choice. I'm sure Virgil will be back soon. But I wish that creepy, <span class = "blink">[[demon|Stay at the wall, and wait]]</span> Virgil would leave... he smells like sulphur.</span> <<audio "beezle" fadeout>> <span class = "Beatrice">Let's be smart about this <<print $name>>. I hear <span class = infolink>[[Cerberus]]</span> guards the next circle of hell... You're already an intruder and now you'll be lost too and facing a gigantic 3-headed dog. Your odds aren't good, dude. <hr> <span class = "blink">[[Go back and wait for Virgil.|friend]] [[Keep going, I ain't afraid of no Cerberus]].</span> <hr> I am the one they call Beezlebub. One of the Seven Princes of Hell. You will not escape this place. You will be here for all eternity... <hr> [[shit.|Stay at the wall, and wait]] <<audio "beezle" fadein>> <span class="des"><i>You close your eyes and turn your back to the demon. The smell of sulpher slowly fades away and the hissing ceases. You hear <span class="blink">[[footsteps]]</span> in the distance. </i> <hr> <<audio "beezle" fadeout>> <span class="des"><i>Using the torch you can see the damp walls around you are filled with deep scratches. The ceiling drips with foul-smelling murky water. The air becomes cooler, and you are about to enter a</i></span> <span class="blink">[[tunnel.]] </span> <hr> <<audio "downwego" fadeout>> <<audio "tunnel" loop play>> <span class= "des"> <i>You enter the tunnel. You are sinking. You scream. You shine your torch light on the floor. The ground in which you have just stepped in is a deep brown sludge that is slowly pulling you</i><span class="blink"> [[under]].</span> <hr> <<audio "coda" fadein>> <span class= "des"><i>Your legs are pulled deeper into the abyss. Then your torso. Then your arms. The torch goes out. Everything goes black. </i></span> <hr> <<audio "coda" fadeout>> <<audio "tunnel" fadeout>> [[Game over|Nice job getting this far, but you have come to the end of your journey.]] <span class="Beatrice">Cerberus is a huge three-headed hound that guards the entrance of the third ring of hell, Gluttony. He ensures the gluttons cannot escape their peril, and devours any soul that attempts to leave. Apart from his three heads, he also had a serpent's tail, a mane of snakes and the claws of a lion. Sounds like a real ugly <span class="blink">[[mutt.|Gluttony.]]</span> <span class="des"><i>You arrive at an archway. What lies within is enough to make your eyes water and your stomach to </i></span><span class="blink">[[heave.]]</span> <hr> <span class="Beatrice"> Alright, remember the gross stuff I was talking about at the beginning? Here's where it starts to get bad. And we're only at the 3rd circle. Player beware, you're in for a scare. <hr> <span class="blink"> [[I think I made a mistake. I want to leave this place forever...|Nice job getting this far, but you have come to the end of your journey.]] [[It can't be that bad right? You're just trying to scare me.]]</span> <<audio "downwego" fadeout>> <<audio "glutt" fadein>> <span class="des"><i>The scene that lies before you is a disgusting sight. Gluttonous demons revel in lakes made of living organs, as violent storms ravage the landscape. The souls who are condemned to this circle suffer in seas of mud, sluge, blood, and piles of human waste. In this circle are those who are being punished for over-indulged in food, drink and addictions while on Earth. The are forced to <span class="blink">[[slosh]]</span> around forever in the vile muck that makes up most of the circle. </i></span> <hr> <span class="des"><i> You enter cautiously through the archway; Cerberus is chained to a wall. His 3 gigantic heads are rising and falling, deep in </i><span class="blink">[[sleep.]]</span> <hr> <<audio "cer" loop play>> <span class="des"><i>You can see a doorway behind the beast. You can sneak by Cerebrus... or you can try grab a weapon... Unfortunately the only option for defence at your disposal is a handful of the revolting sludge on the ground. </i></span> <hr> <span class="blink">[[Grab the sludge, it's better than nothing.]] [[Sneak past, he's out cold.]]</span> <span class="des"><i> You <span class="blink">[[sneak]]</span> past the first head... </i></span> <hr> <span class="des"><i> You sneak past the <span class="blink">[[first]]</span> head... </i></span> <span class="des"><i>You creep past the <span class="blink">[[second]]</span> head...</i></span> <span class="des"><i> While you tiptoe past the third head you accidentally slip in a puddle of bile on the ground. You trip. You fall hard. Falling to the ground awakens the great beast, his three heads turn in your direction. His sloppering jaws nash and growl. He <span class="blink">[[lunges]] </span>towards you.</i></span> <<audio "cer" stop>> <<audio "glutt" fadeout>> <span class="blink"> [[Nice job getting this far, but you have come to the end of your journey.]]</span> <span class="Beatrice">Woah, I guess you’re not as dumb as you look after all. Good job distracting Cerberus. But I wish you would have stayed with Virgil… Now you have to go through the 4th circle <span class= "blink">[[Greed]] </span>alone as well. <span class="des"><i>You <span class="blink">[[creep]]</span> past the second head...</i></span> <hr> <span class="des"><i> While you tiptoe past the third head you accidentally slip in a puddle of bile on the ground. You trip. You fall hard. Falling to the ground awakens the great beast, his three heads turn in your direction. His sloppering jaws nash and growl. He lunges <span class="blink">[[towards]] </span>you.</i></span> <hr> <<audio "cer" stop>> <<audio "glutt" fadeout>> <span class="des"><i> You throw the sludge from the floor at the angry mutt's jaws. The third head chokes on the filth. He thrashes, leaving you enough time to race passed him to the<span class="blink"> [[door.]]</span></i> <hr> <<audio "limbo" fadein>> <span class="des"><i> You slam the heavy door behind you, and slump exhausted against the damp wood. You turn to meet your fate, but you hear the suffering before you see it. Greed is filled with those who were avaricious and miserly on earth. They are forced by the giant <span class="infolink">[[Pluto]]</span> to push heavy boulders up a steep hill. Their bodies are bruised and bleeding from the weights, their feet bloody, and bones aching and<span class="blink"> [[broken]].</span></i> <hr> <<audio "laugh" fadein>> <span class="Beatrice">Pluto was originally the Roman god of wealth and the underground, but Hell has turned Pluto into a repulsive giant demon who guards the fourth circle, Greed. He revels in the torment of those who he presides over, shrieking with horrible endless laughter as the sinners fail one by one to endure their</span> <span class="blink">[[punishment.|Greed]]</span> <span class="des"><i>Pluto sits upon a boulder, shrieking in insane glee. His eyes are always open. Lucifer cut off his eyelids so he can fulfil his task of overseeing the tormented in circle. There is no way back. There is only a single path forward past the <span class="blink">[[demented]]</span> Pluto.</i></span> <hr> <span class="des"><i>The demon Beezlebub reaches out to take your hand. Now in his true form, he is a hideous sight. He has blood red eyes, giant fangs, and long spindly claws. He has the tail of a lizard and the torso of a man. He grabs your hand with his sharp claw. It clenches around your wrist and digs into your soft flesh. It clamps down and you become paralyzed with fear. He drags you away from the wall. You scream as the demon’s sneering smile widens, his fangs glinting in the fire. He takes his claws to your face and violently scratches out your eyes. You scream in agony as he pulls you deeper into the raging storm of Lust.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "downwego" stop>> <<audio "coda" play>> "We have to cross this [[river]] up ahead." <<audio "coda" fadeout>> <<audio "River" fadein>> <span class="des"><i>You quietly and nervously approach his <span class="blink">[[boulder.]]</span></i> <span class="des"><i>Pluto spins his bulging, scarred eyes in your direction. In a shrieking voice he bellows...</i></span> <hr> “HUMAN. ANSWER ME. What is more powerful than God, more hideious than the devil, the poor have it, the rich desire it, and if you try to survive on it, you shall [[perish]]?” <<audio "laugh" fadeout>> <span class="Beatrice"> Oh crap. I was always really bad at riddles... but if you fail I'm pretty sure Pluto is going to eat you... Let's try work this out.</span> <hr> <span class="des"><i>What is more powerful than God, more hideious than the devil, the poor have it, the rich desire it, and if you try to survive on it, you shall perish?</i></span> <hr> <span class= "blink">[[Money?]] [[Hope?|Money?]] [[Food?|Money?]] [[Nothing... I got nothing]]</span> <<audio "coda" stop>> <span class="des"><i>Pluto rises from his boulder, his giant footsteps are enough to cause the ground to quake. He reaches down. Grabs your neck, breaking your back from the force of lifting you from the ground. He unhinges his giant jaws, and devours you.</i> </span> <span class="blink">[[Game over|Nice job getting this far, but you have come to the end of your journey.]] </span> <<audio "coda" fadein>> <span class="des"><i>You answer Pluto and tell him “nothing”. The giant stays stationary and points his finger towards the passage way to his left. </i></span> <hr> “Leave here human. You shall not succeed past the River Styx. But you are not sinful of greed.” <hr> <span class="des"><i> You get the fuck out of <span class="blink">[[there.]]</span></i></span> <span class= "des"><i>You run through the passage way, and up ahead you hear another river. You also hear cries of suffering, far worse even than any of the previous places you have been. You arrive at the entrance to the 5th circle.</i></span> <span class = "blink">[[Anger.]]</span> <hr> <<audio "downwego" fadein>> <<audio "limbo" fadeout>> <span class="Beatrice">Alright, you’re making some good progress. But Anger is a whole other ball game… The circle is basically a gigantic boiling lake called the River Styx. The wrathful souls condemned to Anger fight with each on the surface. They are locked in endless violent battles, forced to endure the hateful, vicious behavior they exhibited on earth… The sullen lie gurgling beneath the surface, devoid of any joy in the universe…. Oh man, remember the band <span class="blink">[[Styx]]?</span> They sucked worse than this ring.</span> <span class ="des"><i>You arrive at the River Styx. What lies before is a pit of agony. There is a boat lying in the shallows of the river to the right. And a <span class ="blink">[[scythe.]]</span></i> <hr> <<audio "downwego" fadeout>> <<audio "River" loop play>> <span class ="des"><i>A dark figure emerges from the chaos of the lake and purposefully walks towards you on the <span class="blink">[[banks]]</span> of the Styx.</i> <hr> <span class ="des"><i>As the figure gets closer to you, you realise it is a man, or what is remaining of a man. His skin and flesh were so badly burned from his body he is barely anything more than a skeleton and a <span class="blink">[[skull]].</span></i> <hr> <span class="des"><i>The skull’s bared teeth chatter at you, and you understand he is attempting to speak. A gravelly sound emerges from his charred throat. You think you can make out the words</i><span class="blink"> [[“ride” and “river”]].</span> <hr> <<audio "limbo" loop play>> <span class="Beatrice">Ok so this mangled mess is Phlegyas. I wouldn’t trust him as far as I could throw him. He’s known for burning down churches in ancient Greece. Total psycho. Basically, he has to ferry people across the Styx because his anger at the Gods won him a one way ticket to life long servitude. But hey, you haven’t listened to anything I’ve told you to do so far... Why start <span class= "blink">[[now?]]</span> <span class ="Beatrice">Here's your two options. You can meet back up with Virgil, and do the last three circles with a nice helping hand, or you can catch a ride with Creepy Skeleton McChurchburner over there... </span> <hr> <span class="blink">[[Get a ride across with Creepy Skeleton McChurchburner.]] [[Wait at the banks for Virgil.]]</span> <<audio "sizzle" stop>> <span class="des"><i>Phlegyas is gesturing to your pockets, but you have no money to offer him for the ride. He grunts in annoyance and waves you towards his boat. You gingerly climb into the <span class ="blink">[[boat.]] <hr> </span></i> <span class="des"><i>Phlegyas is gesturing towards your pockets, but you have no money to offer him for the ride. Luckily Virgil arrives behind you and quickly offers the demon two coins. He grunts and waves you towards his boat. You gingerly climb into the <span class ="blink">[[boat...]] </span></i> <<audio "River" fadein>> <span class ="des"><i>Phlegyas wades the boat into the water, climbs into the boat, and begins to row with his scythe. You try to make awkward small talk but he doesn’t seem to be “feeling” it. It is hard to ignore the boiling heat rising from the river, and the screaming of the tortured soul that attempt to cling to the boat as it glides through the<span class="blink"> [[water.]] <hr></span></i> <span class="des"><i>When you reach the center of the lake Phlegyas stops rowing. Something doesn’t feel right… He points to the water and gestures for you to get out of the boat. As you had no money, Phleygas assumed you were a soul doomed to hell, not a visitor. If you do not jump into the boiling lake, you will be<span class="blink"> [[pushed.]] </span></i> <hr> [[Nice job getting this far, but you have come to the end of your journey.]] <<audio "River" stop>> <<audio "sizzle" play>> <span class ="Beatrice">Beezlebub is a total stone, cold, jackass. He’s one of the seven princes of hell, and he thinks he’s all that. Like Lucifer, he once resided in heaven. Beezlebub and the devil were pretty much best mates, so when Lucifer led the revolt against God, Beezlebub followed suit. So now he swans around hell, unless he’s up on Earth possessing people. He’s super creepy, super evil, and he knows about you now… <span class="blink">[[Sucks|footsteps]]</span> for you. <span class="des"><i>Virgil leads you up a dirt path, a foul stench fills the air as you reach an <span class="blink">[[archway.]]</span> The air is enough to make your eyes water and your stomach to heave.</i> <hr> <<audio "limbo" fadeout>> <<audio "downwego" fadeout>> <<audio "glutt" fadein>> <span class="Beatrice"> Alright, remember the gross stuff I was talking about at the beginning? Here's where it starts to get bad. And we're only at the 3rd circle. Player beware, you're in for a scare. <span class="blink"> [[I think I made a mistake. I want to leave this place forever.|Nice job getting this far, but you have come to the end of your journey.]] [[It can't be that bad right? You're just trying to scare me...]]</span> <span class ="des"><i> Virgil cautiously enters through the archway… he then motions for you to follow.</i></span> <hr> “We are in luck my friend, it appears <span class="infolink">[[Cerberus is sleeping.]]</span> He is the vicious guard of the souls damned to an eternity in [[Gluttony…]]" <span class="des"><i> You follow Virgil through the archway. The scene that lies before you is a disgusting sight. Gluttonous demons revel in lakes made of living organs, as violent storms ravage the landscape. The souls who are condemned to this circle drown in seas of mud, sluge, blood, and piles of human waste. In this circle are those who are being punished for over-indulged in food, drink and addictions while on Earth. The are forced to slosh and suffer forever in the <span class="blink">[[vile]]</span> muck that makes up most of the circle. </i></span> <hr> <span class="Beatrice">Cerberus is a huge three-headed hound that guards the entrance of the third ring of hell, Gluttony. He ensures the gluttons cannot escape their peril, and devours any soul that attempts to leave. Apart from his three heads, he also had a serpent's tail, a mane of snakes and the claws of a lion. Sounds like a real ugly <span class="blink">[[mutt.|It can't be that bad right? You're just trying to scare me...]]</span> <span class="des"><i> You notice Cerberus is chained to a wall to your right. Behind the massive beast is a large wooden door. Cerberus's 3 gigantic heads are rising and falling,<span class="blink">[[deep]]</span> in sleep.</i> <hr> <<audio "cer" loop play>> “<<print $name>>, behind that wooden door lies the next circle Greed. If we are very careful and quiet we can pass the vicious hell beast unscathed... Perhaps we try find a [[weapon...]]" <span class="des"><i>Unfortunately the only option for defence at your disposal is a handful of the revolting sludge on the ground. </i></span> <hr> <span class="blink">[[Grab the sludge, it's better than nothing...]] [[Sneak past, Virgil is being a worry wart, he's out cold...]]</span> <span class="des"><i> You <span class="blink">[[sneak past]]</span> the first head... </i></span> <hr> <span class="des"><i> You sneak past the <span class="blink"> [[first head]]</span>... </i></span> <span class="des"><i>You creep past the <span class="blink">[[second head]]...</i></span> <span class="des"><i> Virgil reaches the large heavy wooden door, he motions for you to hurry. While you tiptoe past the third head you accidentally slip in a puddle of bile on the ground. You trip. You fall hard. Falling to the ground awakens the great beast, his three heads turn in your direction. His sloppering jaws nash and growl. He <span class="blink">[[lunges towards you.]]</span></i></span> <span class="blink"> [[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "coda" play>> <span class="des"><i>You <span class="blink">[[creep past]]</span> the second head...</i></span> <hr> <span class="des"><i> Virgil reaches the large heavy wooden door, he motions for you to hurry. While you tiptoe past the third head you accidentally slip in a puddle of bile on the ground. You trip. You fall hard. Falling to the ground awakens the great beast, his three heads turn in your direction. His sloppering jaws nash and growl. He <span class="blink">[[lunges towards]]</span> you.</i></span> <hr> <<audio "cer" stop>> <span class="des"><i> You throw the sludge from the floor at the angry mutt's jaws. The third head chokes on the filth. He thrashes, leaving you enough time to race passed him to meet Virgil at <span class="blink">[[the door.]]</span></i> <hr> <<audio "glutt" fadeout>> <span class="des"><i> You and Virgil slam the heavy door behind you, and slump exhausted against the damp wood. You turn to meet your fate, but you hear the suffering before you see it. </i></span> <hr> "Welcome to Greed my friend. This circle is filled with those who were avaricious and miserly on earth. They are forced by <span class="infolink">[[the giant Pluto]]</span> to push heavy sharp boulders up a steep hill. Look at their poor bodies... bruised and bleeding from the weights, their feet bloody, and bones aching and [[broken.]]" <<audio "downwego" play>> <span class="des"><i>Pluto sits upon a boulder, laughing in insane glee. His eyes are always open and streams of blood falling from his shrunken sockets. Lucifer cut off his eyelids so he can fulfil his task of overseeing the tormented in his circle. There is no way back. There is only a single path forward past <span class="blink">[[the demented]]</span> Pluto.</i></span> <<audio "laugh" play>> <span class="Beatrice">Pluto was originally the Roman god of wealth and the underground, but Hell has turned Pluto into a repulsive giant demon who guards the fourth circle, Greed. He revels in the torment of those who he presides over, shrieking with horrible endless laughter as the sinners fail one by one to endure their</span> <span class="blink">[[punishment.|the door.]]</span> <span class="des"><i>Virgil looks even more ghostly and pale than usual. He begins to walk slowly towards Pluto. You quietly and nervously follow him, and approach <span class="blink">[[Pluto's boulder.]]</span></i> <span class="des"><i>Pluto spins his bulging, scarred eyes in your direction. In a shrieking voice he bellows...</i></span> <hr> “GHOST. YOU SHALL HAVE NO VOICE IN MY PRESENCE. HUMAN. ANSWER ME. What is more powerful than God, more hideious than the devil, the poor have it, the rich desire it, and if you try to survive on it, you [[shall perish]]?” <<audio "laugh" stop>> <span class="Beatrice">Awh crap. I was always really bad at riddles, and Pluto has told Virgil he can't speak so he's no use... if you fail I'm pretty sure Pluto is going to eat you, so let's try work this out.</span> <hr> <span class="des"><i>What is more powerful than God, more hideious than the devil, the poor have it, the rich desire it, and if you try to survive on it, you shall perish?</i></span> <hr> <span class= "blink">[[Money?!]] [[Hope?|Money?!]] [[Food?|Money?!]] [[Nothing... I got nothing.]]</span> <<audio "coda" stop>> <span class="des"><i>Pluto rises from his boulder, his giant footsteps are enough to cause the ground to quake. He reaches down. Grabs your neck, breaking your back from the force of lifting you from the ground. He unhinges his giant jaws, and devours you.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "coda" play>> <span class="des"><i>You answer Pluto and tell him “nothing”. The giant stays stationary and points his finger towards the passage way to his left. When he speaks his voice is strained with pain.</i></span> <hr> “Leave here travelers. No mortal being has yet to succeed past the River Styx. But you are not sinful of greed.” <hr> <span class="des"><i> You and Virgil get the fuck <span class="blink">[[out of there.]]</span></i></span> <<audio "downwego" fadeout>> <<audio "limbo" fadein>> <span class= "des"><i>You and Virgil dash through a stone passage way. Up ahead you hear another river. You also hear shrieks and cries of intense suffering, far worse even than any of the previous places you have been. You arrive at the entrance to the 5th circle. You pause, and look back. Virgil grabs your arm. </i></span> <hr> "There is no way back now, there is only forwards [[to Anger.]]" <<audio "River" fadein>> <span class ="des"><i>You follow Virgil to the bank of the River Styx.What lies before is a pit of agony. Such is the punishment for <span class="infolink">[[Anger...]]</span> There is a boat lying in the shallows of the river to the right. <span class ="blink">[[And a scythe.]]</span></i> <hr> <<audio "River" loop play>> <span class ="des"><i>A dark figure emerges from the chaos of the toxic marsh and purposefully walks towards you on <span class="blink">[[the banks]]</span> of the Styx.</i> <hr> <span class="Beatrice">Anger is a whole other ball game to the circles you've been before… The circle is basically a gigantic boiling lake called the River Styx. The wrathful souls condemned to Anger fight with each on the surface. Wrestling to rip each other’s throats out they are locked in endless violent battles, forced to endure the hateful, vicious behavior they exhibited on earth… The sullen lie gurgling beneath the surface, devoid of any joy in the universe…. Oh man, remember the band <span class="blink">[[Styx|to Anger.]]?</span> They sucked worse than this ring.</span> <span class ="des"><i>As the figure gets closer to you, you realise it is a man, or what is remaining of a man. His skin and flesh were so badly burned from his body he is barely anything more than a skeleton and <span class="blink">[[a skull]].</span></i> <hr> "This is <span class="infolink">[[Phlegyas]]</span> the guardian of Anger." <hr> <span class="des"><i>The skull’s bared teeth chatter at you and Virgil, and you understand he is attempting to speak. A gravelly sound emerges from his charred throat. You think you can make out the words</i><span class="blink"> [[“ride” & “river”]].</span> <span class="des"><i>Phlegyas is gesturing towards your pockets, but you have no money to offer him for the ride. Luckily Virgil offers the demon two coins. He grunts and waves you towards his boat. You gingerly climb into the <span class ="blink">[[boat...]] </span></i> <hr> <span class="Beatrice">Ok so this mangled mess is Phlegyas. I wouldn’t trust him as far as I could throw him. He’s known for burning down churches in ancient Greece. Total psycho. Basically, he has to ferry people across the Styx because his anger at the Gods won him a one way ticket to life long <span class= "blink">[[servitude|a skull]].</span> <span class ="des"><i>Phlegyas wades the boat into the water, climbs into the boat, and begins to row with his scythe through the thick bubbling swamp. It is hard to ignore the boiling heat rising from the marsh, and the screaming of the tortured and wrathful souls that attempt to cling to the boat as it glides through the<span class="blink"> [[water...]]</span></i> <hr> <span class ="des"><i>The boat begins a descent down steep rapids as scalding as lava. The heat burns your eyes, you find it difficult to breathe, and right before you pass out you see the fiery entrance to the sixth circle of Hell, <span class="blink">[[Heresy.]]</span></i> <hr> <<audio "fire" loop play>> <<audio "River" fadeout>> <span class="des"><i> You come to at the shore of the Styx. Virgil is beside you, but Phleygas is already making his journey back to the entrance of Anger. The heat is still unbearable, and your eyes can't properly focus.</i></span> <hr> "<<print $name>>!<<print $name>>!Please wake up, it is not safe for us to linger in these lower circles... I think I caught a glimpse of Beezlebub following us. He is waiting at the entrance of Anger for Phleygas to return... The last 3 circles are the most dangerous. They are crawling with demons and [[wicked beings.]] Hurry, compose yourself and follow me. Follow me to the entrance to the 7th circle to the right <<print $name>>!" <span class="des"><i>Heresy is a harsh landscape of raging fire. It is the lair of those who denied the existence of God, the soul, and worshipped false idols or devils. The punishment for the souls condemned to Heresy is an eternity encased within flaming tombs, or they are nailed to burning <span class="blink">[[inverted crosses.]]</span></i> <hr> <<audio "beezle" fadein>> <span class="des"><i>Virgil sets off through the flames and you do your best to follow. The fire is too close for comfort and the further you venture into the blistering labyrinth the harder it is to see in front of you. You take a moment to rub your scorched eyes, and catch your breathe. When you raise your head, Virgil has disappeared.</i></span> <hr> <span class="blink">[[Go to the right.]] [[Go to the left.]]</span> <span class="des"><i>The flames get higher, the air gets hotter, it is hardly bearable. You see <span class="blink">[[a figure]]</span> in front of you.</i> <hr> <<audio "beezle" fadeout>> <span class="des"><i>The flames get higher, the air gets hotter, it is hardly bearable. You see a <span class="blink">[[figure]]</span> in front of you.</i> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <span class="des"><i>The figure reaches out to take your hand. You grab what feels like a sharp claw as it clenches around you and digs into your sore flesh. The claw clamps down and you become paralyzed with fear. You realize too late that the face staring back at you is the demon, Beezlebub. You scream as the demon’s sneering smile widens, his fangs glinting in the fire, as he drags you deeper into the flames.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <span class="des"><i>Virgil reaches out to take your hand. You cough and wheeze as he drags you through the flames. You come to a clearing and finally take a deep breath. But the smell of the air causes your stomach </i></span><span class="blink">[[to heave.]]</span> <hr> “My friend. I nearly lost you in the flames of Hersey. Please stay close as we go deeper in the Earth. Beezlebub is right behind us, I think I saw him creeping through the maze of tombs. That hideous smell that is causing your stomach such discomfort is coming from the pits and ditches of the 7th circle, [[Violence.]]" <span class="Beatrice">Alright, I know you’re tired, and you’ve probably got some second degree burns, and Hell sure does smell worse than you thought it would. But you’re nearly there... I will say, the next circles are pretty rough. Also really try to pay attention to what Virgil says, Beezlebub lurks around most of the corners, and he’ll try get you to lose Virgil so he can drag you down to Lucifer. Prepare yourself for <span class="infolink">[[Violence...]]</span> A hate filled circle of even more pain and suffering... <span class="blink">[[Yay.]]</span> <<audio "fire" fadeout>> <span class="des"><i>Virgil leads you down a steep, winding stone staircase. When you eventually reach the bottom there are 3 gigantic doorways.</i></span> <hr> “We shall journey through Woods of Suicide, as the passage leads us straight to the 8th circle… If you lose me, go straight ahead, make a right at the wailing gnarled tree, and then once have entered the woods, make a left and continue along the path until you reach a vast [[cliff.]]” <<audio "limbo" fadein>> <span class = "des"><i>You see a figure through the mist in front of you <span class="blink">[[in front of]]</span> you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <span class="des"><i>You pass through the cursed woods unscathed, and come to a clearing. Up ahead you see Virgil on the cusp of a gigantic cliff. He is beckoning you </i><span class="blink">[[closer.]] </span> <hr> <<audio "beezle" fadeout>> <span class="Beatrice">The ring of Violence is separated into 3 sections. Violence against others, Violence against self, and Violence against God. Sinners who committed violence against others are immersed in the Phlegethon, a stream of fire and blood, which coils around the earth. The suicides – the violent against self – are transformed into gnarled thorny bushes and trees and then endlessly devoured by Harpies. (A totally gross female monster with the head of a human, and the body of a bird. Watch out for these guys.) The Blasphemers, or violent against God, reside in a desert of flaming sand with fiery dust raining from the sky. Man. This place sounds like a real <span class="blink">[[party…|Violence.]]</span> <span class ="des">Virigil disappears through the heavy wooden door. You notice your shoe lace is untied. You bend down to tie it and when you finally enter the door to the Woods of Suicide, Virgil is no where to be seen. The place is pretty misty. And dark. And what did Virgil say to do again?</span> <hr> <span class ="blink">[[Go straight ahead?]] [[Go right?]]</span> <<audio "beezle" fadein>> <span class="des"><i>You go straight ahead on the path. The mist is so thick you can barely see in front of you. You hear a pained crying in the distance. You walk towards the sound and find a disgustingly gnarled tree with black leaves, seeping blood. The tree is screaming, it’s twisted mouth wailing in pain. </i> <hr> <span class = "blink">[[Go left at the tree?]] [[Go right at the tree?]] [[Go straight ahead again?]]</span> <span class="des"><i>You see a figure through the mist in front of you <span class="blink">[[in front]]</span> of you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <span class = "des"><i>You see a figure through the mist in front of you <span class="blink">[[in front of]]</span> you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <span class="des"><i> You pass the pained tree and go deeper into the woods. You are surrounded by condemned thorny bushes, and distorted trees. You hear the sounds of disembodied voices all around you. Giant winged monsters are soaring and screeching overhead. Every so often they land on the trees and break and violently feast on their branches. But they seem to be ignoring you so you don’t really mind. The mist becomes less dense and you are able to see a cross roads in front of you. </i> Do you go \ <span class="blink"><span id="right">\ <<click "right">>\</span> <<replace "#right">>right <</replace>>\ <<replace "#left">>left.<</replace>>\ <<replace "#output">> You go to the right. But that was definitely a <span class="blink">[[mistake]].</span><</replace>>\ <</click>> \ </span>\ or \ <span id="left">\ <<click "left">>\ <<replace "#right">>right <</replace>>\ <<replace "#left">>left.<</replace>>\ <<replace "#output">> You go left. And you continue through the woods along the [[path]].<</replace>>\ <</click>> \ </span>.\ <span id="output"></span>\ <hr> <span class = "des"><i>You see a figure through the mist in front of you <span class="blink">[[in front of]]</span> you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <span class = "des"><i>The figure reaches out to take your hand. You grab what feels like a sharp claw as it clenches around you and digs into your sore flesh. The claw clamps down and you become paralyzed with fear. You realize too late that the face staring back at you is the demon, Beezlebub. You scream as the demon’s sneering smile widens, his fangs glinting, as he drags you deeper into the woods.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> [[LOSER|Start]] <hr> <<audio "coda" fadeout>> <<audio "downwego" stop>> <<audio "fire" stop>> <<audio "glutt" stop>> <<audio "River" stop>> <<audio "sizzle" stop>> <<audio "cer" stop>> <span class = "des"><i>The figure reaches out to take your hand. You grab what feels like a sharp claw as it clenches around you and digs into your sore flesh. The claw clamps down and you become paralyzed with fear. You realize too late that the face staring back at you is the demon, Beezlebub. You scream as the demon’s sneering smile widens, his fangs glinting, as he drags you deeper into the woods.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> "You made it through the wood my friend! I am delighted to see you unharmed. We are overlooking the valley into the 8th circle, Fraud. We just have to wait for [[Geryon.]]" <span class="Beatrice">Jeez, Virgil is a bit of a dick right? It’s almost like he’s TRYING to lose you. Anyway, Geryon is the monster of Fraud. He’s a humongous winged beast with the face of an honest man, the paws of a lion, the body of a wyvern(a dragon basically), and a poisonous sting at the tip of his tail. He'll gladly give you a ride to Fraud. Probably because he thinks you're going to be stuck there... Which, to be honest. Is a real <span class = "blink">[[possibilty.]]</span> <<audio "limbo" fadeout>> <span class = "des"> <i>Geryon arrives at the cliff. His massive reptilian body casting a shadow over the woods. You become nervous at the sheer size of the beast but Virgil takes your hand and guides you to one of his massive wings. You climb on next to Virgil, and when Geryon takes off you grasp his scales tightly. He descends over the valley and you peer down at the </i><span class = "blink">[[8th circle]].</span> <hr> <<audio "downwego" fadein>> <span class ="Beatrice">The 8th circle of hell houses a bunch of big fat frauds. Those who are guilty of deliberate and knowing evil. They each get their own punishment and own ditches called Bolgie. Or "evil pouches"...Cosy... So who do we have down in the good old ditches of Fraud?</span> <hr> Bolgia 1. <span class ="Beatrice">The panders and seducers (whipped by demons for all eternity.)</span> Bolgia 2. <span class ="Beatrice">The Flatters (Steeped in human waste… gross.)</span> Bolgia 3. <span class ="Beatrice">Simony (Selling of holy artifacts, they’re trapped in baptismal baths, with their feet in flames.)</span> Bolgia 4. <span class ="Beatrice">Sorcerers, astrologers, false prophets…(their heads are constantly twisted on their bodies.)</span> Bolgia 5. <span class ="Beatrice">Corrupt politicians…(are immersed in a lake of boiling tar.)</span> Bolgia 6. <span class ="Beatrice">Hypocrites (they just have to walk around with heavy cloaks on… they’re not even THAT heavy?)</span> Bolgia 7. <span class ="Beatrice">Thieves (who are bitten by snakes and lizards for all eternity…)</span> Bolgia 8. <span class ="Beatrice">Fraudulent advisers or Evil counsellors (Burning in flames, yada yada yada…)</span> <hr> <span class="blink">[[Got all that?]]</span> <span class="des"><i>Geryon descends onto a marshy plane. You quickly scamper off his back, and take a look at your surroundings. Fraud is a maze of ditches with no clear path through them. Like the other circles, the wounded screams of sinners </i><span class="blink">[[fills the misty air.]]</span> <hr> <<audio "scream2" play>> <<audio "scream" play>> <span class="des"><i>Virgil arrives at your side.</i></span> <hr> "Do not worry of the vastness of this wasteland friend, I was discussing with Geryon the best path to get to the final circle. We go through the Bolgia's that house the Flatters, corrupt politicians, and the thieves... But we must move quickly, more demons populate this circle than all the rest in hell. I haven't seen Beezlebub in a while though, perhaps he has given up his chase! [[Follow me, quickly]] <<print $name>>!" <<audio "downwego" fadeout>> <<audio "chorus" loop play>> <span class="des"><i>Virgil starts sprinting in the directions of the ditch. You’re pretty sure ghosts have more energy than humans because you’re exhausted after all your hell spelunking… Once again he’s too quick for you and disappears</i> <span class="blink">[[out of sight…]]</span> <hr> <span class="Beatrice">For fuck sake Virgil… we’re gonna have to have a talk with him about him ditching you. Speaking of which… Virgil said to go through the ditches that have the flatters, corrupt politicians, and thieves… Which one’s are those again?</span> <hr> <span class="blink">[[1st Bolgia, then the 4th, then the 7th…]] [[3rd Bolgia, then the 5th, then the 8th…]] [[2nd Bolgia, then the 5th, then the 7th…]]</span> <<audio "beezle" fadein>> <span class="des"><i>You make your way to the 1st ditch. But before you reach it you see a <span class="blink">[[figure through the mist]]</span> in front of you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <<audio "chorus" fadeout>> <span class="des"><i>You make your way to the 3rd ditch. But before you reach it you see a <span class="blink">[[figure through the mist]]</span> in front of you.</i> <hr> <<audio "coda" fadein>> <<audio "beezle" fadeout>> <<audio "chorus" fadeout>> <span class = "des"><i>You pass through the second ditch, luckily avoiding the human waste the flatters are submerged in. You arrive at the 5th ditch which is filled with boiling tar and screams of pain like you've never heard before... but good news! Someone has forged a stone bridge over the tar. You move on the the 7th ditch. The 7th ditch is deeper than the rest… and every so often you hear a faint </i><span class="blink">[[SSsssssss…]]</span> <hr> <<audio "beezle" fadeout>> <span class = "des"><i>You get closer cautiously...The figure reaches out to take your hand. You grab what feels like a sharp claw as it clenches around you and digs into your sore flesh. The claw clamps down and you become paralyzed with fear. You realize too late that the face staring back at you is the demon, Beezlebub. You scream as the demon’s sneering smile widens, his fangs glinting, as he drags you deeper into the Bolgia.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <span class="des"><i>The ground feels kind of slippery and squishy, and when you look down you realise you are walking on a bed of large black snakes with deep red eyes…</i></span> <hr> <span class="blink">[[Scream]] [[Suppress a scream..]]</span> <<audio "snake" loop play>> <span class="des"><i>You scream but that was a big mistake… A rumbling noise strikes fear into your heart, you try to run but you realize you cannot climb out the Bolgia. A gigantic centaur with fiery eyes and snakes adorning his back bounds around the corner upahead… He smiles at you. You scream as the centaurs sneering smile widens, his fangs glinting. He picks you up by your hair, and throws you to the snakes on his back. The ravenous snakes tearing you limb from limb. As they will, for all eternity...</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "coda" fadein>> <<audio "chorus" fadeout>> <<audio "snake" fadeout>> <span class="des"><i>You clamp your hands over your mouth and keep walking further into the ditch. You come to a divergence in the ditch. To the right you notice <span class="infolink">[[a gigantic centaur]]</span>, ripping a sinner limb from limb to feed to the snakes. Good thing you didn’t scream… <span class="blink">[[To the left you notice a glowing light]]</span> farther down the ditch...</i> <hr> <span class="Beatrice">Cacus is the centaur that guards the thieves. He breathes fire and has loads of snakes on his back… He lived in a cave in Italy and then everyone found out he fed on human flesh so they killed him or whatever and now he lives here. Sorry if I’m not being very informative right now. Snakes really bug me… I don’t even like talking about them.<span class="blink"> [[Let’s get out of here quick!|Suppress a scream..]]</span> <span class="des"><i>You run towards the light, and don’t look back. You clamber out of the Bolgia, and notice up ahead Virgil is standing next to a humongous glowing crack in the marshy earth… </i></span> <hr> “This is the entrance to Treachery <<print $name>>. It is the lowest, blackest and farthest from heaven. Well do I know the way… In this very centre of Hell, condemned for committing the ultimate sin, treachery against God, is [[Satan]]…" <<audio "snake" fadeout>> <<audio "chorus" fadeout>> <<audio "downwego" fadein>> <span class="Beatrice">Satan is the badest of the bad. The lowest of the low. The worst thing to happen in all of this world, a truly malevolent entity. He’s a giant, terrifying black scaly beast with three faces, one blood red, one deep black, and one a sickly yellow. His back is covered is ragged filthy brown fur. Satan sits at the centre of the earth, waist deep in ice, weeping tears from his six eyes, and beating his six wings trying to escape. Each of Lucifer’s mouths holds a sinner—the three greatest sinners of human history. Brutus and Cassius, and Judas Iscariot. Satan’s mouths constantly tearing the traitors to pieces but never killing them. Satan is impotent, ignorant, and <span class="blink">[[full of hate.]]</span> “Get on my back <<print $name>>, so we can go down together.” <hr> <span class="des"><i>You climb on Virgil’s back and he carefully climbs in the crevice in the Earth. For so deep towards the Earth’s core, Treachery is freezing cold. Your breath hangs in the air, and a great fog masks most of your surroundings. You cling to Virgil’s back as a fearsome roar shatters through the circle. When Virgil has reached the ground he lets you off his back. You grab his hand to stop him rushing ahead like the </i><span class="blink">[[last circles.]]</span> <span class="des"><i>Virgil navigates you through the fog. You feel as if you are walking for hours. You’re cold, burned, you think one of those snakes might have bitten you. You really just want to get out of here. The fog clears as you walk deeper into the circle. And then you see him. Your eyes start to burn as you gaze upon Satan. His humongous hideous body thrashes in his prison of ice. He howls another great roar and the air and earth around you </i><span class="blink">[[vibrates.]]</span> <hr> “We must get as close as possible to the beast… When we reach him, grab his fur and climb towards his head. The fur is drenched in the excrement of sinners, so it will be a terrible end to our journey. But believe me, it is the only way [[out of hell.]]" <span class="des"><i>You and Virgil walk slowly down an ice slope towards the centre of the circle. You duck to avoid Satan’s tears as they fall from his 6 eyes, like rushing waterfalls. The smell becomes more potent and unbearable than anything you’ve ever experienced as you get closer to his mangy fur. Virgil grabs the waste soaked fur and starts climbing… <hr> </i><span class="blink">[[Grab the fur…]] [[Fuck this, there’s got to be a better way.]]</span> <<audio "downwego" fadeout>> <span class ="des"><i>You bolt back up the slope but on the slippery ice, you trip and begin slide downwards. You can’t catch your grip… You slide off the edge of the slope and Satan’s stream of tears drags you down into the lake of treachery. You are submerged. You can never break the surface. You drown continuously, for all eternity. </i> <hr> <span class ="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "coda" fadein>> <span class="des"><i>You think you’re going to vomit at the stench of Satan’s fur as you begin to scale his back. He doesn’t seem too happy about it either. He flaps his wings violently attempting to knock you off his fur, and reaches his sharp claws around his back to try and grab you. When you’re half way up the Great Beasts back you hear a voice from beneath you. You look down and see <span class="blink">[[another Virgil]]</span> standing on the ice slope beneath you.</i></span> <hr> <<audio "beezle" fadein>> <span class="des"><i>The Virgil on the ice slope bellows to you…</i></span> <hr> “Friend! I lost you at the very beginning of our journey! Do not follow that false guide any further! He is leading you to the jaws of Satan! Climb down, there is safer way to the surface!” <hr> <span class="des"><i>The Virgil above you on Satan's back screams…</i></span> <hr> "<<print $name>>, do not trust this demon! We must continue towards the head of the Beast! It is the only way!" <hr> <span class="des"><i> So what do you do? </i></span> <hr> [[Continue climbing Satan's back...]] [[Climb down...]] <span class="des"><i>You climb further up the Beast, ignoring the Virgil below you. Virgil above you beckons you to follow. Suddenly the world appears upside down. You have crossed the core of the Earth. Above is now below. You become disorientated. But Virgil grabs your hand and drags you down to the </i><span class="blink">[[Beast’s head.]]</span> <hr> <<audio "coda" play>> <<audio "beezle" fadeout>> <span class="des"><i>You climb down the fur and the Virgil on the slopes grabs your wrist. It feels like a sharp claw as it clenches around you and digs into your sore flesh. The claw clamps down and you become paralyzed with fear. You look up in shock and realize too late that the face staring back at you is the demon, Beezlebub. You scream as the demon’s sneering smile widens, his fangs glinting. He takes his claws to your face and scratches out your eyes. He drags you down into the lake of Treachery. Where you will drown in darkness for eternity.</i></span> <hr> <span class="blink">[[Nice job getting this far, but you have come to the end of your journey.]]</span> <<audio "beezle" fadeout>> <<audio "coda" fadein>> <hr> My guide and I did enter, to return To the fair world: and heedless of repose We climb’d, he first, I following his steps, Till on our view the beautiful lights of Heaven Dawn’d through a circular opening in the cave: Thence issuing we again beheld the stars <hr> [[Congratulations! You made it out of hell!|Start2]] <h1>You are about to enter the 9 circles of Hell.</h1> [[About]] <hr> [[Start]] <h1>This game is based on <i> Dante’s Inferno.</i> But who wants to read all that. You should play this instead…</h1> [[Start]] [[Play again?|Start]] [[Quit|Start1]] <<audio "coda" fadeout>>