The Mockery

Mockeries are unholy abominations created by cults through forced crossing of Human blood with that of Monstrosities, creating a race that insults the laws of nature and mocks it.

Arcane Abominations

Mockeries are either created by dark twisted rites or horrendous actions that get blessed by a twisted evil God, ArchDevil or Demon Lord, in both scenarios these methods are supervised and preformed by mad cultists. The result is an unatural hybrid creature of the human and monstrosity and the loss of the human parent's dignity.

Monster Hunters

Mockeries despise their unnatural birth conditions, and as such they vow to deny any connections to their Monsterous Parent. This often leads them to become speciallised hunters that hunt down their Monsterous Parent's race, though this isnt always considered their Occupation, some Mockeries hunt out of spite rather than income.

Mockery Names

Mockeries deny their Monsterous heritage, as such they choose to embrace their human heritage and take on human names and follow human naming conventions.

Mockery Traits

Mockeries share certain ratial traits thanks to their Human Parents and the nature of their concievment.

Ability Score Increase. your Inteligence Score increases by 2.

Age. Mockeries mature at the same rate as humans, but they can live up to 200 years.

Alignment. Most Mockeries tend to follow one of the Neutral alignments, however some do favor the Chaotic alignment over it as they embrace more primal instincts.

Size. Mockeries are around the same size and build as humans, your size is Medium.

Speed. your base walking speed is 35ft.

Monsterous Blood. thanks to your hybrid nature you are considered both Humanoid and a Monstrosity and can be affected by spells and effects that affect either types.

Subraces, you have a Subrace based on your Monsterous Parent: Plated, Feasting, or Cannibal.

Plated

Plated Mockeries are born from Human and Gorgon Parents, their skin is a metalic gray color and is thicker than normal human skin, they also have intimidating and pointed horns horns.

Ability Score Increase. your Constitution Score increases by 1.

Gore. if you are within 5ft of an enemy that you successfully attacked this turn, you can use a bonus action to make an unarmed strike with your horns, this unarmed strike uses 1d8 as its hit die and deals Piercing damage.

Nausiating Breath. you exhale a nausiating gas in a 30ft cone infront of you, all creatures in the gas must succeed a Con Saving throw (DC : 15) or suffer the Poisoned Condition, this feature can be used once per short or long rest.

Feasting

Feasting Mockeries are born from Human and Rust Monster Parents, their skin is brass-like in color and they have lighter bodies, they also have grown Antennas similar to those of Rust Monsters.

Ability Score Increase. your Dexterity Score increases by 1.

Antenna. you can Corrode nonmagical metals with a touch of your antennas, if the metal is not carried or equiped then you destroy 1-foot cube of it, if the metal object is a held weapon, then you impose Disability on the next attack made with it, if it is armor or a shield then you gain advantage on your next attack against the target using them

Iron Scent. You can pinpoint the location of Ferrous metals by scent in a 30ft radius around you.

Cannibal

Cannibal Mockeries are born from Human and Manticore Parents, their skin is a tanned bronze collor and they are the strongest of the three subraces, they also have grown a thorny Tail similar to their Monsterous parent.

Ability Score Increase. your Strength score increases by 1.

Tail Spikes. you can preform an unarmed strike with a reach of 15ft with your tail, the damage die for this strike is 1d6 piercing damage, on a critcial hit you do an additional 2d4 poison damage as well.

Flesh Eater. thanks to your Monsterous Heritage you gain benefits from consuming either Human flesh or Manticore flesh, upon doing so you restore 2d4 Hitpoints per pound consumed.