Recruit Advisor

Commandant, Half Price, Hindu Faith, Marathi Culture, Gives 15% Influence Requires 40% Influence

Recruit from the Marathi

Give Manpower that increases with influence, costs 15 loyalty Requires 30 loyalty, 40 influence

Benign Neglect of Marathi

Give loyalty and influence, increase autonomy in assigned provinces. Give 25% manpower modifier in provinces Requires 40 influence

Demand MIL Support

Gives Military power based on influence, costs 20 loyalty Requires 30 Loyalty and 25 Influence

Promote Maratha Nobility

Gives 10 Influence and 15 Loyalty



Demand ADM Support Gives Administrative power based on influence, costs 20 loyalty Requires 30 Loyalty and 25 Influence

Seek Support of Brahmins

Gives 15 loyalty, 10 influence for 5 prestige and 5 legitimacy

Switch Hindu Deity (Hindu only)

Let you switch your hindu deity before your ruler dies. Requires 40 loyalty, 40 influence

Seek Legitimacy (Muslim only)

Increase tolerance of heathens and religious unity for influence Requires 40 Loyalty, 20 influence

Recruit Theologian

Gain Half price Theologian Advisor, Hindu faith for 15 Influence Requires 40 Influence

Make Generous Donation

Pay money to gain 15 loyalty



Demand DIP support

Gives Diplomatic power based on influence, costs 20 loyalty Requires 30 Loyalty and 25 Influence

Recruit Minter

Give Hindu Master of Mint, Half Price for 15 Influence Requires 40 Influence

Draft Ships For War

Gives Heavy Ships for 15 loyalty Requires 30 loyalty, 40 influence

Limited War Support

Trigger War Taxes for 15 influence Cooldown of 20 years, requires 30 loyalty

Ask for Contributions

Gain money for 10 loyalty Needs 30 Loyalty



Spawn Rajput Regiments

Capped by amount of provinces given to Rajput Have -25% Drill Decay, 5% Discipline modifier Can’t have more regiments of Rajput than you have provinces assigned to them Costs 15 Loyalty and 5 Influence Requires 50 loyalty and 40 influence

Recruit Rajput General

Should spawn a General with +1 Fire base for 20 Influence Takes Rajput name from the Rajasthani culture Requires 30 Loyalty, 40 Influence

Promote Purbias

Apply Rajput Regiment Only Modifier Give 10% Land Fire Damage, 5% Discipline Costs money and gives Autonomy to provinces

Exempt Officers from Jaziya (muslim only)

Increase Loyalty by 15 for money Requires 20 Influence

Promote Rajput Nobility

Give 15 Loyalty and 10 Influence for 5 Prestige

Demand MIL Support

Gives Military power based on influence, costs 20 loyalty Requires 30 Loyalty and 25 Influence



Loan Interaction

Create a Jain earmarked loan that has reduced -0.5/-1.0 interest depending on influence. It will remain at that fixed interest until paid off regardless of the nation's interest rate. +10 influence

Patronize Jain Families

Increase loyalty with 15 and influence with 10. Cost 5 prestige

Commission Jain Scripture

Increase 15 Loyalty, costs money Requires 30 Influence

Build Jain Temple (once per 20 years)

Get 10% development cost and one extra base tax in random Jain assigned province Gives +15 Influence Requires 40 Influence

Investigate Corruption

Lose 2 Corruption, gives 10 Influence Needs 60 Influence, 40 Loyalty

Demand DIP support (If Muslim)

Gives Diplomatic power based on influence, costs 20 loyalty Requires 30 Loyalty and 25 Influence



Adm: Receive Fleeing Serfs

Get Random development in a province of a culture/religion that is repressed by another nation. Repressed culture means it is not primary or accepted. Repressed religion means it is not the religion of that nation.



DIP: Organize Raiding Parties

+1 Hostile Attrition +10% Movement Speed

Mil: Raise Cossack Host

Spawn Cossack units like the Cossack Estate interaction.



The Estates System is now free to all players as of the 1.26 update

to all players as of the 1.26 update Dharma Owners will gain access to the new Indian Caste estates

Owners of The Cossacks will have access to the Tribes, Dhimmi and Cossack estate types, while also gaining the new Breakaway Cossack Government to play as.

Good day all! Today the team is all back and hard at work following an exhausting yet wonderful PDXCon. Thanks to everyone out there who contributed to its success by your presence. With our upcoming expansion now announced we return to talk in detail about the features and changes coming inToday we turn our attention to the much-teased Estates. To set the context for our changes I'm first going to outline the logic that lead our infinite wisdom to make these changes. Estates were introduced as a feature in The Cossacks DLC and while they were intended to be an interesting mechanic aimed to deepening the internal politics of your realm, they fell short in a number of ways. There were very few types of Estates, leading to a lack of immersion when you were dealing with the same groups when playing as either France or Bengal. Additionally, they ended up posing as a nuisance in many areas of the game. Their land demands would often feel a burden and a chore for a player, especially after finishing up a hard-won war. We also found that their disasters ticking up at 80% felt rather counter-intuitive. 79% was absolutely safe but 81% is danger zone? Additionally, with the feature being a paid part of The Cossacks, we were in a tricky situation with what to do with it.As of the 1.26 Update,. This means that regardless if you own every expansion and immersion pack or if you have the base game and nothing more, you will have your estates in your nation, free to interact with, assign land to, reap rewards from and/or gain disfavour with and face internal strife. Coupled with this are some quality of life changes for Estates: No longer shall they demand a minimum amount of territory from your nation, leaving you free to choose if you want to indulge your various interest groups for their powerful support or shun them and forego the risks of them seizing power for themselves. Additionally, the aforementioned risk of disaster striking from overly powerful estates shall tick up when their influence is at 100% rather than the previous 80%We are also free to further work upon the Estates system, which leads me nicely to theIndian nations will now have access to brand new Estates for the different Castes in the subcontinent. The following are available to nations in the subcontinent and largely replace the existing Estate types (merchant guilds, Clergy, Nobility) and are exclusive for owners of Dharma.Available to all nations in the Indian Tech Group of culture group Dravidian, Western Aryan but not Rajput or Malvi culture.Depending on influence and loyalty, locally, Marathas impact on religious conversion chance while globally they impact on cavalry combat ability and army traditionInteractions:Available to all Hindu and Muslim nations in the Indian Tech Group.Depending on influence and loyalty, locally Brahmins affect unrest and institution spread, while globally they affect stability cost, devotion and tax.Interactions:Available to all nations in the Indian Tech Group Hindu nations.Depending on influence and loyalty, locally Vaishyas impact on development cost and trade value, while globally they affect production efficiency and advisor costInteractions:Available to all nations in the Indian Tech Group of culture group Hindustani, Eastern Aryan, Central Indian and Rajasthani or Malvi culture.Depending on influence and loyalty, locally Rajputs affect manpower and defensiveness while globally they impact on manpower regain and fort maintenance costs.Interactions:Available to all nations in the Indian Tech Group of Hindu faith or replaces the Burgher Estate for Indian Muslims.Depending on influence and loyalty, locally the Jains affect state maintenance, manpower and tax, while globally they impact on interest rates, construction costs and construction speed.Interactions:Quite the impact for the subcontinent, but where does that leave owners of The Cossacks? Cossack owners will still exclusively have access to the titular Cossack estate type, as well as the Dhimmis and Tribes. We have also decided that The Cossacks owners will, with the 1.26 Update, also get the new feature toWhen the Cossacks disaster is triggered, you will have the option to play as said Cossack nation. You will be given the unique Power Structure reform Sich Rada granting tremendous cavalry bonuses, while having access to your own Government Interactions:To recapThat's quite the lot for today, hopefully it makes up for the scandalously late dev diary courtesy of the exciting yet exhausting weekend of PDXCon2018. Next week, hmm, how about we take a look at how we're furthering our content for the Mission Trees introduced in Rule Britannia? Sounds great, see you then!