Originally Posted by Phenteo Originally Posted by

As this was a test server, we needed to have a large amount of players logging in. The reason why we didn't say that we didn't expect the tournament to run was two reason: it would lower participation levels, and we were hoping it wouldn't break. One of the largest issues for the first tournament was the fact that many players tried logging into the test server for the first time all within the last 30 to 15 minutes before the tournament was set to launch. The main server has ways of handling a large increase in log-ins over a short period of time and the live server is also not auto-granting cards like the test server was. Please don't read this as an excuse or blame on anyone, we're just stating that this is what caused the first tournament to crash.