DoubleLariat Profile Joined October 2010 Canada 190 Posts #1 + Show Spoiler [GSL Spoiler] + In an interivew, HopeTorture said that because in the most recent patch, workers had their attacks made "better", the 6 pool just won't work against Terrans if they can get a marine out.



Does anyone know what that player was talking about when he said worker attacks got "better." It's clearly not a damage increase.... is it range or speed? Has anyone noticed this? Does anyone know what that player was talking about when he said worker attacks got "better." It's clearly not a damage increase.... is it range or speed? Has anyone noticed this?

Angry.Zerg Profile Blog Joined October 2010 Mexico 305 Posts #2



+ Show Spoiler +

Leenock vs NaDa game 1

No idea... but actually Leenock proves him wrong... You play to win

GWash Profile Joined May 2010 United States 153 Posts Last Edited: 2010-10-29 20:29:51 #3 They made workers slide less, increasing their effectiveness against moving targets. Pre 1.1.2, if you put a worker on patrol in a square, the other worker would never hit him. Now, the chasing worker lands hits at each corner, instead of sliding past.



To clarify, before the patch, workers would "run past first base" chasing other workers, where as now they close distances on turns<90 degrees



It's very real; that translator just botched what he was saying.





DoubleLariat Profile Joined October 2010 Canada 190 Posts #4 Oooohhh. I see. This makes a lot more sense now.



Thanks Gwash.

KawaiiRice Profile Blog Joined May 2007 United States 2908 Posts #5 On October 30 2010 05:27 GWash wrote:

They made workers slide less, increasing their effectiveness against moving targets. Pre 1.1.2, if you put a worker on patrol in a square, the other worker would never hit him. Now, the chasing worker lands hits at each corner, instead of sliding past.



To clarify, before the patch, workers would "run past first base" chasing other workers, where as now they close distances on turns<90 degrees



It's very real; that translator just botched what he was saying.







OMG I NEVER KNEW THAT

I whined like every game for a month about the sliding ^_^^^^^ Yay OMG I NEVER KNEW THATI whined like every game for a month about the sliding ^_^^^^^ Yay @KawaiiRiceLighT

GaussWaffle Profile Joined May 2010 United States 211 Posts #6 I swear to god SCVs have .5 range on their attacks QQ



non drone workers rape the shit outta ling # smaller than 10 ^^

GWash Profile Joined May 2010 United States 153 Posts #7 Just a tip, if you are defending a 6pool with your workers, never fight in the mineral line. Get your workers in open space where their superior numbers (11-12 workers vs 6 lings) can actually get you a surround.

Bumblebees Profile Joined August 2010 United States 316 Posts #8 On October 30 2010 14:46 GWash wrote:

Just a tip, if you are defending a 6pool with your workers, never fight in the mineral line. Get your workers in open space where their superior numbers (11-12 workers vs 6 lings) can actually get you a surround.



That's a horrible tip.



The correct way to do it is to stay in the mineral line and abuse the mineral-clicking. Click the mineral furthest away from the attacking lings, when they are in the "middle" of the mineral line, click behind them. Halfway through issue an attack command. Instant and easy surround.



No only that, but you can place your workers against the main base to reduce surface area and stop a ling surround if necessary.



When you're done, that's 5+ fewer game seconds to get back to minerals.

That's a horrible tip.The correct way to do it is to stay in the mineral line and abuse the mineral-clicking. Click the mineral furthest away from the attacking lings, when they are in the "middle" of the mineral line, click behind them. Halfway through issue an attack command. Instant and easy surround.No only that, but you can place your workers against the main base to reduce surface area and stop a ling surround if necessary.When you're done, that's 5+ fewer game seconds to get back to minerals.

Hautamaki Profile Blog Joined December 2003 Canada 1311 Posts #9 you usually have to bring them out to defend your pylon/gateway/rax anyways so I'd say my pro-tip is bring em all and bring em early to stop 6 pools. If the guy is good and doesn't engage your workers but just runs around, send back a few workers and keep the worker production coming while still keeping enough workers out chasing the lings to beat them. You should pull ahead on economy that way while still staying safe. I think 6 pools are easier to beat in SC2 than 4 pools were in SC1 because the workers really are much better fighters than before. True learning is not the memorization of knowledge; it is the internalization of patterns.