Way of the Iris

Founded by a mysterious wandering individual, Y'tazen, monks of this order believe that chaos and creation are maintained by a mystical barrier known as the Iris. Monks of the Iris strive to maintain this balance in day-to-day life, often by engaging with others and helping them find inner peace.

It is not uncommon to find wandering Monks of the Iris traveling from town to town, helping and connecting with those willing to embrace their teachings.

Orbs of Destruction

Starting at 3rd level, Monks of the Iris learn to channel the essence of the Iris using their ki, allowing them to manifest both the power of creation and destruction as one in the form of fist-sized balls of energy.

You gain a ranged spell attack you can use with the Attack action. The attack has a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. It deals an amount of force damage equal to your Martial Arts die, as shown on the Monk table..

When you use the attack action on your turn to use this special attack, you can spend 1 ki point to make two additional attacks with it as a bonus action.

When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.

Ascendant Levitation

Starting at 6th level, your connection to the Iris allows you to manipulate your place within creation. As a bonus action, you can choose to float 3 feet above the ground. You can move across uneven terrain, up or down stairs, slopes and the like, but you can’t cross an elevation change of 10 feet or more. While you float, moving through nonmagical difficult terrain costs you no extra movement. You float until you land as a bonus action on your turn.







Harmony and Discord

Your mystical connection to the Iris allows greater control over the forces of creation and destruction. Starting at 6th level, as an action you can place an Orb on a creature you can see within 30 feet of you. When you place an Orb, choose one of the following effects.

Harmony: At the start of the creature's turn, it regains hit points equal to a roll of your Martial Arts die. Once the creature regains hit points this way a number of times equal to your Wisdom modifier (minimum 1), the Orb vanishes.

Discord: Whenever the creature is hit by an attack, it takes extra necrotic damage equal to a roll of your Martial Arts die. Once the creature takes damage this way a number of times equal to your Wisdom modifier (minimum 1), the Orb vanishes.

Once you've chosen an effect, you cannot choose that effect again until you've finished a short or long rest. You can have one Harmony Orb and one Discord Orb active simultaneously.

Flow of the Iris

At 11th level you gain the ability to tap into the fabric of the Iris and manipulate the outcomes of events. When another creature you can see within 30 feet of you makes an attack roll or ability check, you can use your reaction and spend 2 ki points to impose advantage or disadvantage on the roll.