Otherworldly Patron: The Wraith

An age-ed thing. A deathless, horrid thing. You have made a pact with an otherworldly entity, long forgotten. Lost in the pages of history, this beings origins are unknown; be it a man, elf, monster, not even he knows for certain. But despite his lost identity, this being is not to be taken lightly. The Wraith is a being of tremendous power. But remember; power can corrupt those who seek it, those who wield it.

This entity is known as the Wraith, yet do not let this misnomer fool you. He is far more than any wraith or shade encountered by common men.

Expanded Spell List

The Wraith lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Wraith Expanded Spells

Spell Level Spells 1st Sinister Aura, Pale Light 2nd Grave Knowledge, Spectral Blast 3rd Undeath, Flurry of Souls 4th Relentless Grasp, Planar Sight 5th Become Ethereal, Patron's Voice

Deathless Thing

Starting at 1st level, you gain resistance to radiant damage, at the cost of becoming vulnerable to necrotic damage.

Additionally, when your hit points reach 0, you may return 24 hours after death.

This ability does not take effect if you have suffered necrotic damage within the past 12 hours.

Bound Specter

At 6th level, you are able to create a spectral copy of yourself, extending your reach.

As a bonus action, you can summon and command your specter to attack an enemy within a 15-foot radius. This is treated as a normal attack from the equipped weapon.

Unending Wrath

At 10th level, you can retaliate against death. If you have 0 hit points, you can choose to regain 1d4 hit points instead.

You must finish a short or long rest before you can use this feature again.

Ethereal Visage

Beginning at 14th level, you can strike fear into the hearts of creatures within a 30-foot radius.

The targeted creatures must succeed in a wisdom saving throw against your Warlock spell save DC, or suffer 4d6 psychic damage.

You must finish a short or long rest before you can use this feature again.

Eldritch Invocations

Cleaving Might

prerequisites: Wraith patron, Pact of the Blade feature

Your weapon of choice glows with otherworldly power. For your next attack, on hit, you deal an additional 1d6 radiant damage. The invocation's damage increases when you are equipped with a Wraithbound Artifact. At 5th level, the attack deals an extra 1d6 radiant damage, and increases by 1d6 at 11th level (2d6), and 17th level (3d6).

Ethereal Drain

prerequisites: Wraith patron, 5th level

You grab a humanoid creature within 5 feet of you. They must make a constitution saving throw against your Warlock spell save DC, or suffer 1d4 radiant damage. On a successful hit, you gain hit points equal to the amount of damage dealt.

The invocation's damage increases when you are equipped with a Wraithbound Artifact. At 5th level, the attack deals an extra 1d4 psychic damage, and increases by 1d4 at 11th level (2d4), and 17th level (3d4).

Planar Strike

prerequisites: Wraith patron, 5th level

You instantly teleport to a location within your line of sight. If you teleport to a hostile creature, they must make a reaction before you can continue.

Shade of Dominion

prerequisites: Wraith patron, 9th level

You grab a humanoid creature within 5 feet of you. They must make a Wisdom saving throw against your Warlock spell save DC. If they fail, they are bent to your will, and serve you until death.

Additionally, when you are equipped with a Wraithbound Artifact, you may target up to 3 humanoid creatures within 5 feet of you.

Tombwalker

prerequisites: Wraith patron

On a successful dexterity saving throw, you teleport through an attacker, successfully evading their attack.

Additionally, when you are equipped with a Wraithbound Artifact, they suffer 1d4 radiant damage.

Wraithbound

prerequisites: Wraith patron, 15th level

To further your power, you have chosen to choose an item to bind the Wraith to.

This invocation can only be used once.