What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Port the game to the newest Source Engine version. Besides resolving a couple of engine limitations, this will also make it possible to release native macOS and Linux versions.

Create a web application that allows communities to easily manage competitions and track match statistics.

Include more maps, team kits, balls, shoes and keeper gloves.

Smooth out the current animations and create new ones for actions (shots, headers, dives, etc.) and celebrations (including lamenting).

Translate the game to more languages.

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“The game is in a good state in our opinion, but it's not yet where we want it to be for a full release. We feel like it's time to finally go public to attract more players, asset creators and developers to bring the game to its full potential.”“This heavily depends on the number of volunteer contributors we can attract and how much time they will be able to spend working on the project. We're aiming for a late 2018 or early 2019 release of the full version that satisfies our standards. Development will continue after this to further improve the game over time.”“Here's a list of what we currently have in plan for the full version:“Please see the "about this game" section for features that have already been implemented.”“The game is and will stay free.”“The game has been heavily community driven since its original release 15 years ago. We're constantly in contact with the players through Discord, the forums and in-game. Every player has the chance to get their voice heard and steer development in the direction they feel is best for the game.”