Code of the Duelist introduced a new support card to the Spellbook archetype – Spellbook of Rudra. It provides the theme with draw power to boost its consistency. Today, I am here to introduce an interesting way to use it alongside Spellbook Magician of Prophecy.

Spellbook of Rudra

Normal Spell Card

Send to the Graveyard, 1 Spellcaster-Type monster you control or 1 “Spellbook” card in your hand or field, except “Spellbook of Rudra”, and if you do, draw 2 cards. You can only activate 1 “Spellbook of Rudra” per turn.

Spellbook Magician of Prophecy

Being a member of the “Spellbook” archetype, Spellbook of Rudra can be searched out by Spellbook Magician of Prophecy. The idea is to normal summon Spellbook Magician of Prophecy, activate its Trigger Effect to add Spellbook of Rudra from deck to hand, and then proceed to activate it and send the Spellbook Magician of Prophecy that was summoned to the graveyard to draw 2 cards.

Spellbook of Secrets can also be played to search for Spellbook Magician of Prophecy. This improves the consistency of opening with Spellbook Magician of Prophecy into Spellbook of Rudra.

Engine

As an engine, it will likely find its spot in decks that rarely normal summon, such as Hieratics and PSY-Frame. Cardcar D is already commonly used in such decks. However, this Spellbook Draw Engine has the advantage over Cardcar D as it doesn’t bring you directly to the End Phase. This allows you to build your board and perform your plays with the two cards you draw into.

Cardcar D also carries a harsh restriction of disallowing the user from Special Summoning during the turn you activate Cardcar D‘s effect. Spellbook of Rudra carries no such drawbacks, making it a worthwhile consideration as a replacement for Cardcar D.

Being a 6-cards engine also thins your deck considerably.

Conclusion

While it is true that there are plenty of other cards out there that can provide similar draw power, cards like Pot of Desires and Card of Demise all come at a cost or side effect that not all decks can afford. The interaction between Spellbook Magician of Prophecy and Spellbook of Rudra is a good thing to note especially if you aren’t playing a Level 8 monster deck that can exploit Trade-In and Advanced Draw.

Individually, Spellbook of Rudra can provide assistance to other Spellcaster decks, such as Shaddoll. For Invoked decks, it works similarly to Wonder Wand by sending Aleister the Invoker before following up with Invocation. While the Water-Attribute Spellbook Magician of Prophecy can be splashed alongside Spellbook of Rudra into these two Fusion-based decks, and fuel the decks with a Water Attribute, it is only a pity that the effects of the Water Attribute Fusions are lackluster in the current metagame when compared to the Fusion Monsters of other Attributes.

We can only hope that El Shaddoll Anoyatyllis and Invoked Cocytus can rise up to the occasion in the future, giving players more reasons to include this “Spellbook” Draw Engine in their decks.

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