Hollow Knight 1.1.1.4 (Hidden Dreams) Patch Notes

Hi everyone, Hidden Dreams is here! Let's jump into some notes about what's new in the technical side of things.



NEW LANGUAGE: ITALIAN



Hollow Knight can now be played in Italian, thanks to the help of a fantastic, dedicated bunch of fan translators!



CONTROLLERS: NATIVE INPUT MODE (BETA)



Some players have been having issues with their controllers not being recognised by the game, or behaving weirdly. As a step toward fixing the issue, we've added this alternative control mode to the game.



If you're having issues with your controller, go to Options > Game Options and turn Native Controller Input (Beta) to 'On'. This should hopefully solve the issue.



Note that this feature is still in Beta and will need some more testing before it is fully stable.

Some testers have a reported an issue where quitting to the main menu causes the game to crash and close, but they report that this happens AFTER the save occurs so no data is lost - it's a just a bit inconvenient/jarring. We'll collect everyone's feedback on this feature and integrate it into the game fully in future.



MAC DELAY



Quick note for Mac users: Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.



NEW FEATURES (HIDDEN DREAMS)



- New Upgrade: Dreamgate

- Two new bosses

- Two new music tracks

- New Stag Station



PATCH NOTES



- The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.

- Enemy placement changes in City of Tears

- Boss title fixes

- Failed Tramway is only fully mapped once Tram Pass is acquired

- Removed toll gate in Deepnest

- Audio changes in Blue Lake

- Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time

- Increased damage for Glowing Womb hatchlings

- Increased damage for Flukenest flukes

- Landing in water no longer freezes Knight in place during splash animation

- A foe became slightly deadlier

- Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door

- Fixed issue where player could become trapped under lift in Stag Nest

- Fixed issue where using Quick Map at bench could lock game

- Fixed breakable wall in mines playing audio without mixer specified

- Fixed issue where ‘Charm Broken’ message could display incorrectly

- Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate



- Additional small fixes

- Additional effects

- Optimisations to object fader code

- Various small scene changes

- Various slight map updates

- Various boss fixes