Enemy AI completely rebuilt, scripted bosses out

Environmental combat 'contributions' (a dozen types of interactive objects)

---> Wasp hive irritated using Aard



Magical signs retooled

Igni = new flamethrower effect

The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast

Yrden = small trap can be modified into a larger field that slows any enemy



Other trees, Swordsmanship and Alchemy

New strikes under Swordsmanship, boosts like improved stamina and parrying

Mutation mechanic under a different development path

Not much information given about Alchemy path, other than it being based on potions



Horse could be used to access long term stash, as well as Inns

Team aware of frustrations of inventory management in The Witcher

Committed to a less tedious process



Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways

Players can customize their crafted weapons with some components, ie, monster scales for leather in armor



Each armor piece has unique appearance, new cloth simulation tech.

Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.