User Info: UltimatesTruth UltimatesTruth 3 years ago #1



And I'm starting to feel that developers will pick up on this and consider shoddy ports an extra shield on top of Denuvo to avoid getting your game cracked in a matter of no time. Because it sure as hell seems so, pretty much primarily online games with small singleplayer components and games with s***ty ports that never get fixed are the type of games that get cracked last.And I'm starting to feel that developers will pick up on this and consider shoddy ports an extra shield on top of Denuvo to avoid getting your game cracked in a matter of no time.

User Info: good_mangorush good_mangorush 3 years ago #2 The Truth Has Set Me Free! Genius.

User Info: candlefighter candlefighter 3 years ago #3 A s*** port will turn away legitemite customers while pirates will rationalise that pirating it is a good idea either because the game is s*** or for "demo" reaaons.



The only real way to stop piracy is to make it difficult or impossible to play it pirated through different means like having an anti-piracy measure(especially online but offline works too) like how Earthbound or the Batman game(Arkham Asylum?) did it.

User Info: MoodyHoe MoodyHoe 3 years ago #4



As a certain character in star wars says,the more you try to tighten the grip,the more people will escape from you. 'Anyone can speak Troll,' said Fred dismissively, 'all you have to do is point and grunt.' The only real way to stop piracy is to stop giving a **** about it and stop punishing your legit customers in their place by adding those bs drm.As a certain character in star wars says,the more you try to tighten the grip,the more people will escape from you.

User Info: MarceloSampaio MarceloSampaio 3 years ago #5 candlefighter posted...

A s*** port will turn away legitemite customers while pirates will rationalise that pirating it is a good idea either because the game is s*** or for "demo" reaaons.



The only real way to stop piracy is to make it difficult or impossible to play it pirated through different means like having an anti-piracy measure(especially online but offline works too) like how Earthbound or the Batman game(Arkham Asylum?) did it.

Sadly, those are easily fixed as soon as people find out about the issues.



There are pirated versions of Earthbound that don't have the "issues" of the first pirated versions.



And remember when Sims 4 started "censoring" the screen on the pirated versions? That got fixed in a simple update as soon as people found out.





The only way to stop piracy is making all games online-only with server-side content. And if not done right, even that can be bypassed (with server emulators)!





MoodyHoe posted...

The only real way to stop piracy is to stop giving a **** about it and stop punishing your legit customers in their place by adding those bs drm.

I agree with that.



But most companies are still too backwards. I mean, companies like CDPR learned that what matters is how good their games sold, not how many times they have been pirated. But most companies don't think like that.

I've seen games selling millions and millions of copies, while the company who made it only cares about how many copies were pirated. :/ http://i.imgur.com/dN2dLi1.gif | http://i.imgur.com/4Tak8AK.jpg

My Steam profile: https://steamcommunity.com/id/marcsm2008 Sadly, those are easily fixed as soon as people find out about the issues.There are pirated versions of Earthbound that don't have the "issues" of the first pirated versions.And remember when Sims 4 started "censoring" the screen on the pirated versions? That got fixed in a simple update as soon as people found out.The only way to stop piracy is making all games online-only with server-side content. And if not done right, even that can be bypassed (with server emulators)!I agree with that.But most companies are still too backwards. I mean, companies like CDPR learned that what matters is how good their games sold, not how many times they have been pirated. But most companies don't think like that.I've seen games selling millions and millions of copies, while the company who made it only cares about how many copies were pirated. :/

User Info: gtomanga gtomanga 3 years ago #6 candlefighter posted...

The only real way to stop piracy is to make it difficult or impossible to play it pirated







that will never work



they did that with sim city & diablo 3

and lost a large amount of fans



the only way to beat piracy is by finding a way to replace it/something better



DRM&Censorship&s*** ports=reason for ppl to torrent it. Ys,megaman,harvest moon,sly cooper,rune factory,shin megami tensei,growlanser,superman,bomberman,shump,sonic fan that will never workthey did that with sim city & diablo 3and lost a large amount of fansthe only way to beat piracy is by finding a way to replace it/something betterDRM&Censorship&s*** ports=reason for ppl to torrent it.

User Info: viserdes viserdes 3 years ago #7 Hala Madrid PC developers should learn from Blizzard. Diablo III's always online method works very well imo, it totally destroyed Diablo II pirates.

User Info: SinisterSlay SinisterSlay 3 years ago #8 He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence Best drm ever is to make a game people want to buy

User Info: MarceloSampaio MarceloSampaio 3 years ago #9 SinisterSlay posted...

Best drm ever is to make a game people want to buy

Quoted for truth.



From AAA (The Witcher 3) to indie games (Stardew Valley), good games will sell well, even if they are also pirated like hell.



Like I said before, however, some companies just aren't mature enough to understand this... Take a look at Resident Evil 7. It's an amazing game (even if it's NOT for everyone) that didn't need DRM to sell. Yet, Capcom payd a good fortune to slap Denuvo in it.



Same thing for Tales of Berseria, a game that may even be my GOTY this year. It won't sell MILLIONS, but it's a game that WILL sell well enough, just like Zestiria did (and Zestiria didn't even have DRM).



Companies will need to mature a lot. Sadly, companies like CDPR are a minority. Most of them are like Blizzard, Capcom, Bamco, Ubisoft... http://i.imgur.com/dN2dLi1.gif | http://i.imgur.com/4Tak8AK.jpg

My Steam profile: https://steamcommunity.com/id/marcsm2008 Quoted for truth.From AAA (The Witcher 3) to indie games (Stardew Valley), good games will sell well, even if they are also pirated like hell.Like I said before, however, some companies just aren't mature enough to understand this... Take a look at Resident Evil 7. It's an amazing game (even if it's NOT for everyone) that didn't need DRM to sell. Yet, Capcom payd a good fortune to slap Denuvo in it.Same thing for Tales of Berseria, a game that may even be my GOTY this year. It won't sell MILLIONS, but it's a game that WILL sell well enough, just like Zestiria did (and Zestiria didn't even have DRM).Companies will need to mature a lot. Sadly, companies like CDPR are a minority. Most of them are like Blizzard, Capcom, Bamco, Ubisoft...