oesis Profile Blog Joined August 2010 114 Posts #1



Well some units in sc2 do not fire instantly, if you ever look you will notice some units have to face there targets before firing. In fact blizzard initially intended this to be an important part of the Thor, where it would have a slow turning rate and fast units could kite around it. Well as it turns out this same strategy can be applied to planetary fortresses. You see if you can move around the planetary fortress faster than it can turn it can never actually fire.



To take advantage of this you need a lair and ling speed, optional upgrades that make this easier are adrenal glands, melee attack upgrades, and overlord speed. As it turns out the 1 ground unit that moves faster than a planetary fortress can turn is a ling on creep(well a charge lot might but it wouldn't be controllable). Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.



As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.



Ling running around Planetary





Note: I don't kill the planetary in the replay, I only take around 300 hp off of it with the ling before messing up.

Ling vs Planetary Replay

I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling.Well some units in sc2 do not fire instantly, if you ever look you will notice some units have to face there targets before firing. In fact blizzard initially intended this to be an important part of the Thor, where it would have a slow turning rate and fast units could kite around it. Well as it turns out this same strategy can be applied to planetary fortresses. You see if you can move around the planetary fortress faster than it can turn it can never actually fire.To take advantage of this you need a lair and ling speed, optional upgrades that make this easier are adrenal glands, melee attack upgrades, and overlord speed. As it turns out the 1 ground unit that moves faster than a planetary fortress can turn is a ling on creep(well a charge lot might but it wouldn't be controllable). Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.Ling running around PlanetaryNote: I don't kill the planetary in the replay, I only take around 300 hp off of it with the ling before messing up. 1000==0011

Manifesto7 Profile Blog Joined November 2002 Osaka 26237 Posts #2



Nice trick. As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.



lol lol Moderator @Manifesto7 - Ancient.

MoreFaSho Profile Blog Joined May 2010 United States 1427 Posts #3 This also means that you should position your repairing scvs on the opposite side you want it to fire (which is done pretty naturally) since you normally want it to fire outward. I always try to shield slam face, just to make sure it doesnt work

grobo Profile Blog Joined February 2007 Japan 6115 Posts #4 It's a nice trick for sure, but microing one ling in the middle of a terrans base for +5minutes without getting interrupted seems a bit hard We make signature, then defense it.

Shigy Profile Blog Joined May 2010 United States 346 Posts #5 On September 16 2010 07:32 Manifesto7 wrote:



Show nested quote +

As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.



lol lol



hahaha totally man.. this is the new pro thing to do hahaha totally man.. this is the new pro thing to do

Geneq Profile Joined August 2010 Poland 164 Posts #6 oh yeah, and the terran will of course let you just run around the pf for 5 minutes.. instead of sending like one marine and ending this "weakness"

Creek Profile Blog Joined November 2009 United States 177 Posts #7 I don't see this being very practical, sure the zling could take it down if it's in the middle of nowhere with no surrounding units.

But if it's a rush or something, a T could just focus fire. o.o

prOxi.Beater Profile Joined December 2008 Denmark 626 Posts #8 Old. I do this all the time. Nobody beats the Beater

junemermaid Profile Joined September 2006 United States 981 Posts #9 On September 16 2010 07:35 grobo wrote:

It's a nice trick for sure, but microing one ling in the middle of a terrans base for +5minutes without getting interrupted seems a bit hard It's a nice trick for sure, but microing one ling in the middle of a terrans base for +5minutes without getting interrupted seems a bit hard



Only if you're not confident in your abilities. This is clearly only a technique for the higher level players. Only if you're not confident in your abilities. This isonly a technique for the higher level players. the UMP says YER OUT

kiykiy Profile Joined July 2009 229 Posts #10 +1 for the impossible maps lalala

DarkPlasmaBall Profile Blog Joined March 2010 United States 38957 Posts #11 On September 16 2010 07:31 oesis wrote:

I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling.

...



I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress





Oh, only that long? Assuming, of course, there aren't any scvs around to repair it... or to block the zergling... or any Terran units in the entire game to kill the single zergling...



While your find is absolutely impractical, I think it's still really cool Props! lol Oh, only that long? Assuming, of course, there aren't any scvs around to repair it... or to block the zergling... or any Terran units in the entire game to kill the single zergling...While your find is absolutely impractical, I think it's still really coolProps! lol "There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100

Panoptic Profile Joined September 2009 United Kingdom 515 Posts #12 Nice. But you're not going to get away with it for 5 minutes, let alone 2 without the terran reacting. "Crom laughs at your four winds!"

aidnai Profile Joined January 2010 United States 1159 Posts #13 Lol, a nice trick and a nice sense of humor!

sixghost Profile Blog Joined November 2007 United States 2096 Posts #14 lol, cool trick. I guess it's worth knowing for that 1 in 1,000,000 game that ends up with like 4 zerglings vs a PF. Total useless otherwise. mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen

Grebliv Profile Joined May 2006 Iceland 799 Posts #15 i hope there's a lot of 're-sarcasm' in this thread but I doubt it :/ ESV Mapmaking!

AcrossFiveJulys Profile Blog Joined September 2005 United States 3610 Posts #16 i think even scvs mining would get in your way enough to make this not work lol



on a related note, would it be possible to drop a unit out of a transport and have it attack and load back up into the transport before the fortress's projectile hits?

Ketara Profile Blog Joined August 2010 United States 5924 Posts #17 The number of replies this thread is going to get that are totally serious is going to be incredible.



10/10 http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498

us.insurgency Profile Joined March 2010 United States 330 Posts #18 The base would have to be empty for this to work...... so couldn`t you just attack with air?

JQL Profile Joined July 2010 United States 214 Posts #19 nice trick, dont think it will work during a real game tho. no way

MonkeyKungFu Profile Joined June 2010 Norway 154 Posts #20 Ill remember this if ever end up with a base race with a terran and i have an extrator + a speedling left where he only has the PF. Probably would en up loosing anyways ..

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