MOD IS OUTDATED!!! PLEASE READ BEFORE



Hello community!



I do not give permission to use the art of this modification in any order. I will modify and update this modification, if in the game will be implemented one of the following features:

1. Vehicles for players, not a technology, but as a separate entity

2. Synchronization of modifications with a server



Until that time, the development of this modification is frozen.

=== HOVERBIKES 0.3 ===

== HOW TO INSTALL & USE ==

Extract zip in the mods directory 'Starbound/mods'

== COMPATABILITY ==

== CHANGELOG ==

== FAQ ==

A: This is Hoverbike, not aircraft. But considering the landscapes of Starbound we gave him the ability to fly. Because hoverbikes is high level content (Cerulium upgrade, remember?) player have high level armor and have many energy.

A: We use tabularasa for debugging and testing. But tabularasa very bad in terms of balance and original content. We want to add chip as loot in dungeons, but now we cant do this, due the _merge issue (http://community.playstarbound.com/...s-with-__merge-in-default-treasurepool.58007/). So we add craft to robotic table for all users.

A: First of all check folder structure. Must be something like this:



Starbound folder

_ mods

_ _ Hoverbikes_0.3

_ _ _ assets

_ _ _ hoverbikes.modinfo

_ _ _ README.txt



If you have correct folder structure and mod still not work - please run Starbound, load game, quit and send starbound.log to me. Anyway you can add error report in discuss thread - http://community.playstarbound.com/index.php?threads/hoverbikes.61143

== CREDITS ==