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Port at Balfonheim 港町バーフォンハイム (Minatomachi Bāfonhaimu ? Background information Type Town Region Archadia Affiliation(s) Archadia Residents Reddas, Rikken, Elza, Raz, Dyce , Fishing Enthusiast, Viera Wayfarer Gameplay details Items Treasures

Many found in shops Quests Hunts: Vyraal, Pylraster, Ixion

Pirate Olympics

Great cockatrice escape quest

Fishing rod

A city of men without countries. Pirates of the sea and of the sky. Reddas

The Port at Balfonheim, commonly referred as Balfonheim, is a location in the land of Ivalice in Final Fantasy XII. It is a town full of sailors and pirates, led by the infamous Reddas.

Despite being located in Archadian territory, Balfonheim stays out of the Empire's conflicts. Instead, it is a town willing to offer its services to whoever wants them, such as the Resistance.

Prosperous port on the Naldoan Sea renowned for its rich fishing grounds. In addition to fishing, the port is known for its shipwrights and their numerous contributions to the advancement of seacraft. Though demand has dropped with the spread of airships, the wrights are still able to turn a profit on their craft. The power in Balfonheim rests with the sea captains and pirates of wealth. Though belonging in name to the Archadian Empire, well-placed regular bribes have ensured the city autonomous governance. The city itself is small, being a classic port town, with many stone-cobbled alleyways winding between buildings which hug the curve of the hills. Fresh seafood can be found in the market stalls daily, along with many other items brought by traders and pirates. Several waterways run through the city, some carrying drinking water, others used as canals for the transport of goods. The manse of Pirate King Reddas stands in the western quarter of Balfonheim. Sage Knowledge 62, Port at Balfonheim

Spoiler warning : Plot and/or ending details follow. (Skip section) As Ashe's party storms the Draklor Laboratory in Archades, they find Reddas there after the same goal: to destroy the Empire's nethicite. Dr. Cid escapes with the pieces of deifacted nethicite, telling the party he's off to Giruvegan, and Reddas takes the party to Balfonheim on his airship. Reddas tells the party Marquis Ondore has already been looking for the sky pirates' assistance to join the Resistance. The war seems closer than ever, but as long as it's Cid who holds the nethicite and not Vayne, there may be hope. The party decides to follow Cid to Giruvegan, but Reddas refuses to join them, saying he has other plans. After returning from Giruvegan the party ends up in Balfonheim and finds Reddas has sent a fleet to Ridorana Cataract, but it caught trouble. After hearing Ashe's plan is to destroy the Sun-Cryst, the motherlode of all nethicite in Ivalice, Reddas joins the party to aid them and gives the party a skystone he stole from the Draklor Laboratory so that the party's airship may fly on the jagd. Reddas sacrifices himself at Pharos, leaving Balfonheim without a governor, but its people honor Reddas's memory and stay true to the path Reddas had set before his death. Spoilers end here .

Balfonheim is located at the southern tip of the continent of Valendia, in the Archadia region, near the Cerobi Steppe. Balfonheim was a place full of troublemakers and cut-throats until Reddas came and got rid of the riffraff, making it a haven to pirates of both sea and air.

Sea Breeze Lane (to the Cerobi Steppe)

Gallerina Marketplace

Chivany Breakwater

Quayside Court

Canal Lane

Saccio Lane

Aerodrome

From the aerodrome one can fly to Archades, Bhujerba or Nalbina for 180 gil and dock their private airship for free.

This section about a location in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it

Balfonheim is one of the few areas in the game that has treasures within a town area (where only Vaan is controllable). The treasure in the Sea Breeze Lane next to Dyce is always gil, and will never respawn. Without the Diamond Armlet the treasure is 5040 gil, but with the Diamond Armlet equipped, the amount is reduced to mere 3 gil.

North of the Canal Lane area, the player can enter a residence on the right that has a treasure that will never respawn, and without the Diamond Armlet is either an Elixir or a Megalixir. With the Diamond Armlet equipped the treasure is 90% Megalixir, 10% Ensanguined Shield.

Quayside Court - The White Cap [ edit | edit source ]

This chest only appears in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure 1 20% 0% N/A Item 1 Item 2 Common Rare Bacchus's Wine Domaine Calvados Knot of Rust Dark Matter





Canal Lane - Port Villa, West Side [ edit | edit source ]

This chest only appears in the Zodiac versions.

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure 2 5% 70% ≤ 300 gil Item 1 Item 2 Common Rare Meteorite (B) Meteorite (C) Meteorite (A) Meteorite (D)





Canal Lane - Port Villa, East Side [ edit | edit source ]

Zodiac

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure 3 5% 95% 5 gil Knot of Rust Common Rare Knot of Rust Baltoro's Seed

Original

Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure 1[1] 100% 0% Gil Item 1 Item 2 Gil Common Rare N/A Elixir Megalixir N/A Megalixir Ensanguined Shield

1 - Chest does not respawn.





Sea Breeze Lane [ edit | edit source ]

Zodiac

Chest Spawns Holds Gil% Gil Normal Treasure Diamond Armlet Treasure 4[1] 100% 100% 5840 gil N/A 5 50% 70% ≤ 50 gil Teleport Stone Common Rare Knot of Rust Holy Mote 6 50% 70% ≤ 50 gil Gysahl Greens Common Rare Knot of Rust Scathe Mote

1 - Chest does not respawn.

Original

Chest Spawns Holds Gil% Normal Treasure Diamond Armlet Treasure 2[1] 100% 100% 5040 gil

1 - Chest does not respawn.

Notable citizens [ edit | edit source ]

Reddas, the leader of the port's pirates.

Rikken, Reddas's comrade, holds a footrace minigame.

Elza, Rikken's friend.

Raz, Rikken's friend.

Dyce, merchant previously met at Jagd Yensa.

Fishing Enthusiast , helps the player with the Fishing minigame.

, helps the player with the Fishing minigame. Viera Wayfarer, viera with a hunt found in the Whitecap Tavern, who gives the party the Dragon Scales item.

The Vyraal is a Rank V Mark whose hunt can be undertaken after the events in Draklor Laboratory are complete. The Vyraal can be found in The Northsward area of the Cerobi Steppe, and enemies will be cleared out when the player enters it. The hunt is petitioned by the Viera Wayfarer in the Whitecap pub in Balfonheim. The player will also receive the Viera Rucksack after the battle, which the Viera Wayfarer will take back when the hunt is reported. She lets the player keep the Dragon Scale, item part of the Wyrm Philosopher quest.

Pylraster is a Mark whose hunt becomes available after the events in the Pharos. The hunt is petitioned by Rikken, but he is not sure where to find it. The player can find the Pylraster at the entrance to the Pharos in the section They Who Thirst Not. The player can use the Gate Crystal at the First Ascent, and go outside to find the Mark.

Ixion is an Elite Mark found in the Penumbra-Interior area of Subterra at Pharos. The hunt becomes available after the events in the Pharos. It is petitioned by Whitecap Wench at Quayside Court - The Whitecap. Ixion can be found at Pharos's Subterra, on any of the three floors.

Pirate Olympics [ edit | edit source ]

When the party leaves Reddas Mansion after the first time they visit Balfonheim, Rikken and his gang will be outside and give Vaan information about the Feywood. If Vaan talks to him a couple of times, Rikken will invite him for a footrace minigame. The minigame consists of 100 levels that reward the party with treasures, including the rare loot Slime Oil.

Racing requires pressing two buttons alternately. There are 100 different races, and winning them yields various curative items and gil.

Rikken is normally in the lead, and travels at about the same speed as Vaan, making it difficult to pass him until near the final turn, where he slows down for a second. If the player did not steal Slime Oil from the mark Orthros, the only other way to obtain one is to win the tier 90 footrace.

Elza is not a threat on her own, but by progressing in the mini game, she may take the last turn of the race very tightly. If this outcome happens when the player must go out of his way to make Raz trip, she can steal the victory.

Raz is the fastest of the three, but he trips a lot, causing him to almost always lose the first races. Beyond the 40th level Raz no longer trips on his own (apart for one fall at the beginning) and Vaan has to prompt it by intercepting Raz's trajectory or approaching him from the side. If the player fails to stop him, Raz will win the race.

Rewards





Great cockatrice escape quest [ edit | edit source ]

A cockatrice called Moomer is in the chocobo pen at Sea Breeze Lane of Balfonheim. The player must talk to the Chocobo Wrangler by the chocobo pen and show her the Feather of the Flock, then talk to the Miffed Moogle, and then Gurdy, to receive the Defender. The Feather of the Flock item, needed to talk to cockatrice, is found in an urn in the Giza Plains Tracks of the Beast area during the Rains.



Fishing rod [ edit | edit source ]

The fishing minigame is played in the South Bank Village of the Dalmasca Estersand. To begin the fishing sidequest, the player must have completed the Cactuar Family sidequest and the portion of the game's storyline at the Draklor Laboratory. After speaking with Ruksel at the South Bank village, the player must travel to the Port at Balfonheim and speak to the Fishing Enthusiast outside of the Aerodrome.

The player must talk to him twice and ask about the fishing rod, then run to the Aerodrome's entrance and back to the same spot without leaving the area. The Muramata fishing rod will be near the wall where she was sitting. The player can return to Ruksel at the Dalmasca Estersand to begin the minigame.



Note: The items available for purchase change throughout the game. These items may not all be available at the same time.

Beruny's Armaments - Beruny [ edit | edit source ]





Beruny's Armaments - Emma [ edit | edit source ]





The Leapin' Bangaa [ edit | edit source ]





Quayside Magickery [ edit | edit source ]

Original Name Cost Curaja 11,700 gil Dispelga 8,200 gil Firaga 8,200 gil Thundaga 8,200 gil Blizzaga 8,200 gil Sleepga 7,900 gil After obtaining Treaty-Blade Arise 9,700 gil Esunaga 14,900 gil Slowga 10,400 gil Shellga 9,900 gil Protectga 9,400 gil Darkga 9,400 gil Once Sky Fortress Bahamut appears Holy 11,200 gil Shock 9,400 gil Scourge 11,200 gil Flare 11,200 gil Zodiac Name Cost Curaja 7,700 gil Blizzaga 7,300 gil Slowga 7,000 gil Darkga 7,500 gil Thundaga 7,000 gil Confuse 1,400 gil Firaga 6,800 gil After obtaining Treaty-Blade Arise 8,000 gil Shock 7,800 gil Graviga 5,800 gil





Original Name Cost Expose 3,800 gil Revive 10,000 gil After obtaining Treaty-Blade Wither 3,500 gil Zodiac Name Cost Souleater 6,000 gil Traveler 4,800 gil Poach 5,000 gil Horology 2,000 gil Charge 1,500 gil First Aid 600 gil Libra 400 gil

A treasure containing 5040 gil (without Diamond Armlet) can be opened near him.













Original Name Cost ― ― Zodiac Name Cost Stop 900 gil Cura 2,000 gil Aero 1,200 gil Gravity 2,300 gil Raise 1,800 gil Aqua 700 gil Disable 700 gil Shell 250 gil Protect 250 gil Blizzard 240 gil





Original Name Cost ― ― Zodiac Name Cost Onion Arrows 100 gil Onion Bolts 100 gil Onion Shot 100 gil Onion Bombs 100 gil





Original Name Cost ― ― Zodiac Name Cost Poach 5,000 gil Horology 2,000 gil Charge 1,500 gil First Aid 600 gil Libra 400 gil









Original Name Cost Teleport Stone 200 gil Gysahl Greens 108 gil Zodiac Name Cost Gysahl Greens 108 gil Teleport Stone 200 gil





Waterfront Gambits [ edit | edit source ]

Name Cost Ally: any 50 gil Ally: party leader 50 gil Ally: lowest HP 50 gil Ally: strongest weapon 50 gil Ally: lowest defense 50 gil Ally: lowest magick resist 50 gil Ally: HP < 100% 50 gil Ally: HP < 90% 50 gil Ally: HP < 80% 50 gil Ally: HP < 70% 50 gil Ally: HP < 60% 50 gil Ally: HP < 50% 50 gil Ally: HP < 40% 50 gil Ally: HP < 30% 50 gil Ally: HP < 20% 50 gil Ally: HP < 10% 50 gil Ally: MP < 100% 50 gil Ally: MP < 90% 50gil Ally: MP < 80% 50 gil Ally: MP < 70% 50 gil Ally: MP < 60% 50 gil Ally: MP < 50% 50 gil Ally: MP < 40% 50 gil Ally: MP < 30% 50 gil Ally: MP < 20% 50 gil Ally: MP < 10% 50 gil Ally: status = Regen 50 gil Ally: status = Float 50 gil Ally: status = Bubble 50 gil Ally: status = Stop 50 gil Ally: status = Sleep 50 gil Ally: status = Confuse 50 gil Ally: status = Reverse 50 gil Ally: status = Slow 50 gil Ally: status = Lure 50 gil Ally: status = Reflect 50 gil Ally: status = Berserk 50 gil Ally: status = HP Critical 50 gil Ally: item AMT ≧ 10 100 gil Ally: status = KO 50 gil Ally: status = Stone 50 gil Ally: status = Petrify 50 gil Ally: status = Doom 50 gil Ally: status = Blind 50 gil Ally: status = Poison 50 gil Ally: status = Silence 50 gil Ally: status = Sap 50 gil Ally: status = Oil 50 gil Ally: status = Disable 50 gil Ally: status = Immobilize 50 gil Ally: status = Disease 50 gil Ally: status = Protect 50 gil Ally: status = Shell 50 gil Ally: status = Haste 50 gil Ally: status = Bravery 50 gil Ally: status = Faith 50 gil Ally: status = Invisible 50 gil Foe: any 50 gil Foe: targeting leader 100 gil Foe: targeting self 100 gil Foe: targeting ally 100 gil Foe: undead 100 gil Foe: furthest 50 gil Foe: nearest 50 gil Foe: highest HP 50 gil Foe: lowest HP 50 gil Foe: highest max HP 50 gil Foe: lowest max HP 50 gil Foe: highest max MP 50 gil Foe: lowest max MP 50 gil Foe: highest level 50 gil Foe: lowest level 50 gil Foe: highest strength 50 gil Foe: lowest strength 50 gil Foe: highest magick power 50 gil Foe: lowest magick power 50 gil Foe: highest speed 50 gil Foe: lowest speed 50 gil Foe: highest defense 50 gil Foe: highest magick resist 50 gil Foe: HP ≧ 100,000 50 gil Foe: HP ≧ 50,000 50 gil Foe: HP ≧ 10,000 50 gil Foe: HP ≧ 5,000 50 gil Foe: HP ≧ 3,000 50 gil Foe: HP ≧ 2,000 50 gil Foe: HP ≧ 1,000 50 gil Foe: HP ≧ 500 50 gil Foe: HP < 100,000 50 gil Foe: HP < 50,000 50 gil Foe: HP < 10,000 50 gil Foe: HP < 5,000 50 gil Foe: HP < 3,000 50 gil Foe: HP < 2,000 50 gil Foe: HP < 1,000 50 gil Foe: HP < 500 50 gil Foe: HP = 100% 50 gil Foe: HP ≧ 70% 50 gil Foe: HP ≧ 50% 50 gil Foe: HP ≧ 30% 50 gil Foe: status = Petrify 50 gil Foe: status = Stop 50 gil Foe: status = Sleep 50 gil Foe: status = Confuse 50 gil Foe: status = Doom 50 gil Foe: status = Blind 50 gil Foe: status = Poison 50 gil Gambit Cost Foe: status = Silence 50 gil Foe: status = Sap 50 gil Foe: status = Oil 50 gil Foe: status = Reverse 50 gil Foe: status = Disable 50 gil Foe: status = Immobilize 50 gil Foe: status = Slow 50 gil Foe: status = Disease 50 gil Foe: status = Protect 50 gil Foe: status = Shell 50 gil Foe: status = Haste 50 gil Foe: status = Bravery 50 gil Foe: status = Faith 50 gil Foe: status = Reflect 50 gil Foe: status = Regen 50 gil Foe: status = Berserk 50 gil Foe: status = HP Critical 50 gil Foe: fire-weak 500 gil Foe: lightning-weak 500 gil Foe: ice-weak 500 gil Foe: earth-weak 500 gil Foe: water-weak 500 gil Foe: wind-weak 500 gil Foe: holy-weak 500 gil Foe: dark-weak 500 gil Foe: fire-vulnerable 250 gil Foe: lightning-vulnerable 250 gil Foe: ice-vulnerable 250 gil Foe: earth-vulnerable 250 gil Foe: water-vulnerable 250 gil Foe: wind-vulnerable 250 gil Foe: holy-vulnerable 250 gil Foe: dark-vulnerable 250 gil Foe: undead 100 gil Foe: flying 100 gil Foe: item AMT >= 10 100 gil Foe: character HP = 100% 100 gil Foe: character status = Blind 100 gil Foe: character status = Silence 100 gil Foe: character status = Bravery 100 gil Foe: character status = Faith 100 gil Foe: character status = HP Critical 100 gil Foe: character MP ≧ 90% 100 gil Foe: character MP ≧ 70% 100 gil Foe: character MP ≧ 50% 100 gil Foe: character MP ≧ 30% 100 gil Foe: character MP ≧ 10% 100 gil Foe: character MP < 90% 100 gil Foe: character MP < 70% 100 gil Foe: character MP < 50% 100 gil Foe: character MP < 30% 100 gil Foe: character MP < 10% 100 gil Foe: character HP ≧ 90% 100 gil Foe: character HP ≧ 70% 100 gil Foe: character HP ≧ 50% 100 gil Foe: character HP ≧ 30% 100 gil Foe: character HP ≧ 10% 100 gil Foe: character HP < 90% 100 gil Foe: character HP < 70% 100 gil Foe: character HP < 50% 100 gil Foe: character HP < 30% 100 gil Foe: character HP < 10% 100 gil Self 50 gil Self: HP < 100% 50 gil Self: HP < 90% 50 gil Self: HP < 80% 50 gil Self: HP < 70% 50 gil Self: HP < 60% 50 gil Self: HP < 50% 50 gil Self: HP < 40% 50 gil Self: HP < 30% 50 gil Self: HP < 20% 50 gil Self: HP < 10% 50 gil Self: MP < 100% 50 gil Self: MP < 90% 50 gil Self: MP < 80% 50 gil Self: MP < 70% 50 gil Self: MP < 60% 50 gil Self: MP < 50% 50 gil Self: MP < 40% 50 gil Self: MP < 30% 50 gil Self: MP < 20% 50 gil Self: MP < 10% 50 gil Self: status = HP Critical 50 gil Self: status = Petrify 50 gil Self: status = Doom 50 gil Self: status = Blind 50 gil Self: status = Poison 50 gil Self: status = Silence 50 gil Self: status = Sap 50 gil Self: status = Oil 50 gil Self: status = Reverse 50 gil Self: status = Immobilize 50 gil Self: status = Slow 50 gil Self: status = Disease 50 gil Self: status = Lure 50 gil Self: status = Protect 50 gil Self: status = Shell 50 gil Self: status = Haste 50 gil Self: status = Bravery 50 gil Self: status = Faith 50 gil Self: status = Reflect 50 gil Self: status = Invisible 50 gil Self: status = Regen 50 gil Self: status = Float 50 gil Self: status = Bubble 50 gil

The map can be bought Sea Breeze Lane for 80 gil. The map below is for the original version; the Zodiac version has some differences in treasures (see above).





Musical themes [ edit | edit source ]

The theme of Balfonheim is called "The Port of Balfonheim" (港町バーフォンハイム, Minatomachi Bāfonhaimu?).



Other appearances [ edit | edit source ]

This section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it

The name is a combination of three German words: Bald ("soon"), Von, pronounced "Fon" ("of"), and Heim ("home"). Therefore, the city's name means "Soon of Home", a fitting name for port city.