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EDIT FOR 1.1.1: To uninstall manually, delete the VIC_PatriotChipScript.pex file on the Data\Scripts folder.EDIT: FOR MORE INFORMATION ON THE NEW CHANGES FOR VERSION 1.1, PLEASE SEE THE CORRESPONDING CHANGE LOG, THANK YOU!VERSION 1.0 IS FINALLY OUT! I RECOMMEND YOU DISABLE THE MOD, MAKE A NEW SAVE FILE AND UPDATE, BUT IT SHOULD NOT HAVE ANY REPERCUSSIONS OTHER THAN THE POSSIBILITY THAT THE NEW QUEST WILL GET STUCK ON YOUR PIP-BOY!What's New?* Patriot is now voiced! Thanks to Mr. Jones for lending his voice!* A new quest to find the chip!* A new settlement, fully navmeshed and all those fancy words (and it won't need your help, so suck it Preston)!Patriot adds a power armor AI companion, that is, an AI controlling a suit of power armor that can be equipped with any types of power armor pieces, and comes supplied with a Gatling Laser and 100 fusion cores (that should last enough).To get Patriot as a companion, you will need the Patriot AI Chip, this can be obtained by completing The Call of The Patriot, a new quest.Once you get the chip, insert a fusion core into the power armor frame you wish Patriot to act upon, and insert the AI Chip. You can then talk to them to recruit them if it's the first time or re-recruit them if you have either dismissed them or removed the chip.To gain access to Patriot's PA suit, simply access their inventory and remove the AI Chip.This mod is based on the idea by Kentington's Power Armor Autopilot , whose mod inspired me to make my own PA companion. Also appreciated are Seddon4494's tutorials on how to make companions.This being my first real mod, any suggestions, ideas, bugs or messages are more than welcome on the comment section. If you find Patriot getting out of their power armor, please file a bug report here being as precise as possible on what you did.Videos:Starts at 8:11 (for the record, it's Vic-yor-us, yor as in York)