An overview of the Item and Crafting changes in 4.0 KOTFE.

Everything you see here is subject to change and will infact probably go through several iterations before live.

Stat Changes

All classes now use the same main stat: Mastery . Existing items with Aim , Cunning , Strength , and Willpower had these stats replaced with Mastery . Endurance is unaffected. Datacrons that provide a main stat other than Endurance have been updated to provide Mastery .

. Existing items with , , , and had these stats replaced with . is unaffected. Datacrons that provide a main stat other than have been updated to provide . Critical Rating has been rolled into Surge Rating. The new stat is named Critical Rating, and is now a tertiary stat (it's on enhancements instead of mods). Surge Rating no longer exists in the game.

Material Grade Crunch

With 4.0 there are currently no new crew skill-acquired crafting materials. New recipes will use existing crew skill-acquired materials. Current crafting materials have had their item grade / level range updated. Here's a chart:

Grade Old Level Range New Level Range Grade 1 1-9 1-16 Grade 2 10-16 17-24 Grade 3 17-24 25-32 Grade 4 25-32 33-41 Grade 5 33-40 42-47 Grade 6 41-48 48-58 Grade 7 49-52 59-66 Grade 8 53-58 67-200 Grade 9 59-63 Grade 10 64-77 Grade 11 78-92

The biggest takeaways from this chart are that Grade 11 mats are now Grade 8, and Grade 9 mats are now Grade 7.

Obsolete Materials

The following materials have beeen converted to Obsolete Materials. They have no use, and can be sold to a vendor.

Archaeology

Bioanalysis

Scavenging

Aluminium - Grade 1 Scavenged Metal.

Laminoid - Grade 1 Scavenged Compound.

Plasteel - Grade 2 Scavenged Compound.

Chanlon - Grade 2 Scavenged Metal.

Diatium - Grade 4 Scavenged Metal.

Resinite - Grade 4 Scavenged Compound.

Neutronium - Grade 5 Scavenged Metal.

Amorphous Carbonite - Grade 5 Scavenged Compound.

Treasure Hunting

Biochem Vendor Supplements

Misc.

Crafting Components

Most crafting recipes have been updated to require pre-crafted components rather than raw materials. These crafted components require 2x each of the two gathering materials for their item grade and 2x of the vendor supplement for the item grade. War Supplies still require raw materials for crafting.

Example Component:

Farium Armor Assembly Component Difficulty: 450 465 480 495 Components: 2x Vanadium Flux 2x Farium 2x Molytex Farium Armor Assembly Component Grade 8 Armormech Combined Component



Created using the skills of Armormech to combine Farium and Molytex. This material is used in nearly all Grade 8 Armormech Schematics.

Requires Armormech (450)

Exotic Crafting Material Sources

Personal Conquest Goal - Strategic Resource Matrix

Hard Mode Flashpoints - Exotic Isotope Stabilizer

New/Changed Modifications

This is not an exhaustive list.

Prefixes

There's a lot of changes here, and I need some more time to make sense of it.

Crafting Recipe Archive

Most equipable, non-moddable schematics have been deprecated and moved to an Archive category in the crafting window. New Prototype-quality, Adaptive Armor schematics have been added in their place. These items can be Reverse-engineered once to a random prefixed Artifact-quality version.

Example: