Beta 6 is now available for download! The full change log is at the end of this post.



Devlog

We added the Mini Monorail from this months Art Stream:



It’s a low-capacity, but also low-cost transport ride especially suitable for small parks (or short distance transportation in a bigger park). While working on the campaign we noticed that the bigger Monorails we already had make most sense in big parks and the Miniature Railway can be hard to fit into existing parks, so this new Mini Monorail nicely complements the transportation options in the game filling these gaps.

Garret continued adding and animating ride lights:



And Gordon finished a great new background music song! You can listen to a preview here.

Changelog

- added Mini Monorail

- added pine trees

- added new background music

- added lights to more flat rides

- added option for changing flat ride light colors

- added options for Mechanic and Janitor for customizing the tasks they should work on

- added hovered object name as tooltip to object pipette tool

- added deco window remembers last opened category

- added revealing object in deco window when using object pipette tool

- added hotkeys for changing size of resizable objects (+/- by default)

- changed mod objects to be researchable in non-sandbox scenarios

- improved building of paths

- improved building of transport system pieces

- improved object pipette tool to start building at the same height and rotation as copied object

- improved camera rotation behaviour on very uneven terrain (especially with large vertical cliffs)

- improved terraformer behaviour when using smoothen option around vertical cliffs

- improved terraformer levelling tool performance (should fix a crash on systems with low RAM)

- improved performance when hiding scenery during rain/night mode

- improved hunger/thirst/tiredness park ratings

- fixed terraforming tools flickering

- fixed curves on vertical track segments not working properly anymore

- fixed lighting messing with the colors in visualization views, making it sometimes hard to see what values the visualization was showing

- fixed guests not actively heading for Customizable Shops when searching for food

- fixed entertainers could sometimes be displayed with the wrong costume

- fixed being able to train shopkeepers

- fixed closed shops being opened after loading savegame

- fixed error when placing fences on the terrain bounds

- fixed a case where people would walk over terrain when trying to get somewhere

- fixed objects placed in scenario editor giving refunds

- fixed objects from blueprints sometimes not giving refunds when destroyed

- fixed coasters not giving full refund when destroyed using the bulldozer tool

- fixed hue slider in color picker window sometimes not reacting to clicks

- fixed a crash on macOS when using the bulldozer tool