I LOVE THIS GAME!!! I have logged about 500 hours or more playing the original and the sequel on Steam combined, and I STILL can't get enough! This is one of the most addicting games that I have ever played! Everything about it is amazingly executed, despite a few small bugs here and there (nothing game breaking). The rogue-like elements really do make it feel as if you are playing a different gaming experience every time you start a new run. On top of that, the game is incredibly difficult and takes a lot of practice to get the hang of, but if you are willing to put in the time and effort, it is also immensely rewarding. Edmund McMillen, the original creator of Isaac (by the way, if you haven't played any of his other indie games yet, you DEFINITELY should), in conjunction with Nicalis, have created an indie gaming masterpiece. The shooting style is simplistic, and yet difficult to master. You have to be able to plan ahead and strategize, as you find new items and learn how to use them effectively in combination with each other. You have to be able to react and adapt quickly to changes in combat, especially with the enemy types constantly changing and combining together. You have to know how to manage your items, stats, and pickups effectively so that you get the most that you can out of each floor. You have to be willing to explore beyond the scope of what you thought was possible, because the secrets you discover will most assuredly be helpful. The game as a whole is an incredible experience and should be enjoyed by all, regardless of your views on religion and what is politically correct. The daring and offensive nature of the game's content is actually one of the things that makes it awesome, and it reflects the backgrounds of the developers and the struggle of growing up in a corrupted world. Along with that, the art style is fantastic, the sound effects are crisp and satisfying, the soundtrack is a perfect mix between catchy and ambient, the game play is fun and addicting, the enemies are very well designed and fun to fight, the bosses come in a wide variety and give off a real sense of intimidation, the different characters are ACTUALLY different and yet they are all well balanced, and the game overall is extremely fun, disturbing, dark, creepy, hilarious, and a very enjoyable experience. And if the base game wasn't enough for you, there are plenty of interesting and difficult challenges, greed mode if you want a different game play experience, daily runs that allow you to compete with others online, and all kinds of hidden secret achievements to discover. And trust me, in most cases, you DON'T want to look up a guide for this game; there is ALWAYS a good chance that you will stumble upon a secret seemingly out of nowhere. There are so many things contained within this game that provide for an endless amount of entertainment. I'm ready to log another 500 hours! One more thing that I have to discuss. When I got all of my stuff for my Switch on launch day, I found myself extremely disappointed in the case containing Breath of the Wild. My first thought was, "What a waste of plastic!" The case was way to big for such a small cartridge. In addition, there are two plastic hooks in the case as well, suggesting that there should be an instruction manual, and yet there isn't one! Maybe I'm dating myself here, but I remember that when I was a little kid, I used to pull the game manuals out of the boxes and read them late at night, just for fun! I used to love flipping through the pages, admiring the artwork, reading character bios, and looking for potential secrets. Nowadays, you would be lucky if your games even came with an instruction manual, and if they did, most of them would have NOTHING in them except for basic controls and disclaimers. How boring!!! And then The Binding of Isaac was delivered to me a week later, and reminded me why, no matter how good Nintendo, Sony, or Microsoft games are, indie game developers are the most incredible creators of all time, and their games will always be my favorite. It wasn't enough for these guys to have one of the best games ever made (in my opinion), not only with fun and addicting game play, but with a deep and dark story hidden in the shadows. They went above and beyond. For pre-ordering this game, I knew one of the things that I was in for. The game came to me with two sticker sheets and an Isaac logo sticker inside. Now, I absolutely love decorating my electronics and personal belongings with cool stickers (DISCLAIMER: Don't put stickers or adhesives on the Switch or the Joycons though, their material doesn't play well with adhesives, and you can look up why on Google), but even if you don't like stickers, you have to admit that it was super cool of the developers to include such a thoughtful little bonus for their die-hard fans. What I didn't know that I was getting, however, surprised me even more. Contained within the case under those obviously-included-for-an-instruction-manual hooks, was an actual instruction manual for the game!!!!!!!!! I was overjoyed by this after the sadness about the Breath of the Wild case. From the cover to the last page, it is clear that a lot of heart and effort went in to putting the booklet together. It has controls, a section of items with information about them, a few enemy and boss bios, hints about secrets within the game to help you get started, tips on how to play, and beautiful artwork scattered throughout the pages. What an awesome thing to include with your game! My hat is off to Edmund and Nicalis for their prowess as indie game developers. Way to show your players and your fans that you care about them, their experience, and your game as a whole even more than your care about your sales! This is something that I feel a lot of AAA Developers lack nowadays. They are all so concerned about making a "good" game that sells well and performs well with its players, that they hardly ever take any risks or step outside their comfort zones to create something that they truly WANT to make, and that they can TRULY be proud of. This game is amazing, its creators are incredible, and both are a true representation of the awesome things that the gaming community can create when they put their minds to it and stay true to themselves.