Six-Legged Train

This strange train walks upon six legs, rising from the ground to attack. It towers above most creatures in the cities they often patrol near, standing eye-to-eye with giants. It's not known who made them, but they are considered quite dangerous to be around and have a habit of attacking simple bystanders. Best not to get on their bad side.

Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.

Siege Monster. The train deals double damage to objects and structures.

Plated Legs. Each of the train's six legs has heavy plating (AC 17). It is weak at the joints. The plate can be removed (DC 23) or broken (each plate has 20 (3d12) HP).

Unstable The train, despite its danger, is fairly top heavy. When one of the joints is attacked or one of the leg plates broken, it may be knocked over. It can also potentially be thrown or pushed over, even by creatures one size class lower (DC 20). Once knocked over, it is prone for 1d6 rounds.

1

Six-Legged Train Huge construct, unaligned Armor Class 18 (natural armor)

18 (natural armor) Hit Points 123 (8d12 + 65)

123 (8d12 + 65) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (0) 15 (+2) 5 (-3) 20 (+5) 1 (-5) Damage Immunities fire, psychic

fire, psychic Senses passive Perception 15

passive Perception 15 Languages None

None Challenge 4 (1,100 XP)