Patch #37 - Experimental Only

Shader Cache

Servers

Game

World

UI

Vehicles

Items

Combat

Base Building

Animations

Models

Textures/Materials

This experimental version is running in a slower, profiling mode to allow better data collectionMaximum players for the experimental server is set to 50 players to collect performance and memory data.We will be continually updating the experimental build with new fixes and features until it's ready to be pushed to all servers. Right now it's primary purpose is to test the server performance and client performance/crashes.Generation of shaders is enabled in this build to collect a more complete list for future updatesGeneral performance improvementsImprovements to manage items in tents and cratesFix for running out of network IDsReduce memory footprint per playerEasyAntiCheat updatedSpawned items from tents/vehicles/AI corpses should be restored when logging back inVolumetric fog is disabledMax view distance now varies based on spec (from 1km to 4km)Default spec is now Medium instead of HighTexture resolution now varies per specDisabled silhouette POMRemoved some static items from the world that are now spawned and usable to reduce confusionChanges to confirmation window titleTimers no longer reset when moving around in the menuDamage model for quadbike updatedAdjusted particle effects for the f100 truckAdjusted the max pile size for some roundsWhen bandaging another player they will now receive a messageGnome health reducedAdded in missing pine tree to get wood fromDismantling a generator will now give you the generator component backDismantling a work light will now give you the work light component backReduced the sway when holding the map so it can be read easierPhysics proxies improved on some weapons so they don't bounce around so much when droppedAdded LODs for main player skinAdded LODs for crafted weaponsAdded LODs for 22 pistol weaponsImproved tactical shotgun texturesUpdated wolf eyesHK45 weapon updated