The Duelist Fantasy Cards

001





Homarid Leper Illus. Tom Wänerstrand Rarity Color Blue Source The Duelist #21 magazine fantasy card 1998-01 Info Homarid Leper UUU Summon Homarid Bands with other Homarids Snow-covered non-basic landwalk During each upkeep, put either a +1/+0 or +0/+1 counter on Homarid Leper. If there are ever three +1/+0 or three +0/+1 counters on Homarid Leper, remove all counters and bury target creature you control. The Homarid Leper seldom sees the light of play. Illus. Tom Wänerstrand ½/3 © 1997 Wizards of the Coast, Inc. 002





Time Walk Variant 23 Illus. Mark Tedin Rarity Color Blue Source The Duelist #21 magazine fantasy card 1998-01 Info Time Walk Variant #23 U Sorcery Sacrifice a kidney: Target player takes an extra turn after this one. (If the spell is countered, you still lose the kidney.) If at first you succeed ... try, try again. Illus. Mark Tedin © 1997 Wizards of the Coast, Inc. 003





Green Doesn't Suck Now, Dammit! Illus. Phil Foglio Rarity Color Green Source The Duelist #22 magazine fantasy card 1998-02 Info Green Doesn't Suck Now, Dammit! G Enchantment Green creatures cannot be destroyed, buried, or removed from play. Ever. For any reason. Not even by Wrath of God. Oh, and draw a card. "There's no way the powers at Wizards will ever let this card be released."  Anonymous Magic R&D member Illus. Phil Foglio © 1993-1998 Wizards of the Coast, Inc.





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Armageddon (For Beginners) Illus. Corey Macourek Rarity Color White Source The Duelist #23 magazine fantasy card 1998-03 Info Armageddon (For Beginners) 3W Sorcery Destroy¹ all² lands³. ¹Put into its owner's graveyard. This differs from "bury" in that the land, if animated, may still be regenerated. Not that we support the word "bury" anymore. ²This includes your own lands. No, really. There are actual strategic reasons to do this. ³All cards in play that aren't creatures, enchantments, or artifacts. Illus. Corey Macourek © 1993-1998 Wizards of the Coast, Inc. 005





What Are You, Chicken? Illus. Cy Berspice Rarity Color Red Source The Duelist #24 magazine fantasy card 1998-04 Info What Are You, Chicken? R Sorcery Each player adds all Magic cards in his or her personal collection to the ante. Winner takes all. "In my store, we play for fun. You know what fun is? Winning!"  "Hammer" Regnier Illus. Cy Berspice © 1993-1998 Wizards of the Coast, Inc. 006





Big Red Illus. DiTerlizzi Rarity Color Green Source The Duelist #25 magazine fantasy card 1998-05 Info Big Red 4GG Summon Lord All treefolk gain +1/+1 and protection from lumberjacks. Sacrifice target treefolk: Deal 3 damage to target creature and put a Cordwood token into play. Treat this as a 0/1 green wall. Sacrifice Cordwood Token: Add RRR to your mana pool. Timber! Illus. DiTerlizzi 5/7 © 1993-1998 Wizards of the Coast, Inc.





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Squee Triumphant Illus. Bader/Venters Rarity Color Red Source The Duelist #26 magazine fantasy card 1998-06 Info Squee Triumphant R Instant Tap target Goblin: Destroy all black legends in play. With one thrust of the sword, the threat of evil Volrath was no more. Illus. Bader/Venters © 1993-1998 Wizards of the Coast, Inc. 008





Kill Me Now, Please Illus. Lew Sehr Rarity Color Black Source The Duelist #27 magazine fantasy card 1998-07 Info Kill Me Now, Please 2BB Enchantment During each opponent's upkeep phase, Kill Me Now, Please deals 2 damage to all opponents. When KMN,P leaves play, all opponents draw two cards. While some invite disaster, a select few draw it a map. Illus. Lew Sehr © 1993-1998 Wizards of the Coast, Inc. 009





Mox Dragon of the Lotus Illus. Pete Venters Rarity Color Multicolor Source The Duelist #28 magazine fantasy card 1998-08 Info Mox Dragon of the Lotus WUBGR Summon Legendary Dragon Mox Dragon of the Lotus has power and toughness equal to the closest dollar amount of this card's worth on the secondary market. "What an elusive creature. What I wouldn't pay to have such a beast in my possession."  Urza Illus. © 1998 Pete Venters */* © 1993-1998 Wizards of the Coast, Inc.





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Amulet of Ignorance Illus. Sam Wood Rarity Color Artifact Source The Duelist #29 magazine fantasy card 1998-09 Info Amulet of Ignorance 1 Artifact Choose and discard a card with total casting cost seven or more. T: Target creature with three or more creature enchantments on it gets +20/+20 and gains flying and shadow until end of turn. Play this ability only if you have a deck with 100 or more cards in it. It's not always what you know. Illus. © 1998 Sam Wood © 1993-1998 Wizards of the Coast, Inc. 011





Disrobing Scepter Illus. Randy Elliott Rarity Color Artifact Source The Duelist #30 magazine fantasy card 1998-10 Info Disrobing Scepter 3 Artifact 2,T: Disrobing Scepter deals 2 damage to target player. That player may prevent this damage by removing one piece of clothing for the remainder of the game. "Remember kids: local laws apply as well as those in the rulebook." Illus. © 1998 Randy Elliott © 1993-1998 Wizards of the Coast, Inc. 012





Wall of Ice Cream Illus. Chippy Rarity Color Green Source The Duelist #31 magazine fantasy card 1998-11 Info Wall of Ice Cream G Summon Wall Lick Wall of Ice Cream whenever it blocks. Once the card becomes unrecognizable, destroy it. This card cannot be regenerated. "I scream, you scream, we all scream for ice cream."  Children's rhyme Illus. © 1998 Chippy 0/6 © 1993-1998 Wizards of the Coast, Inc.





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Orb of Mellowness Illus. Jeff Miracola Rarity Color Artifact Source The Duelist #32 magazine fantasy card 1998-12 Info Orb of Mellowness 0 Artifact All players may make jokes, share information about their hand and deck, and take back moves. Orb of Mellowness deals 10 damage to any player who starts a sentence with "But the rules say ...." Illus. © 1998 Jeff Miracola 0/6 © 1993-1998 Wizards of the Coast, Inc. 014





Dojo Effect Illus. Quinton Hoover Rarity Color Blue Source The Duelist #33 magazine fantasy card 1999-01 Info Dojo Effect U Instant When you play Dojo Effect, remove all copies of all cards you have in play, in hand, in graveyard, in library, in "limbo", in "phasing limbo", in "on top of card in play" limbo, or in any one of the various other 33 limbo zones from the game. Copy target deck. Draw a new hand of as many cards as you had before. Illus. © 1999 Quinton Hoover © 1993-1999 Wizards of the Coast, Inc. 015





Target Target Illus. Ron Spencer Rarity Color Blue Source The Duelist #34 magazine fantasy card 1999-02 Info Target Target U Artifact Target Target targets target spell that targets target permanent. Target targeted by Target Target cannot be the target of spells or abilities that target permanents. Ertai was shocked to learn that Target didn't sell a single spell. Illus. © 1999 Ron Spencer © 1993-1999 Wizards of the Coast, Inc.





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Gratuitous Babe Art Illus. Rebecca Guay Rarity Color Green Source The Duelist #35 magazine fantasy card 1999-03 Info Gratuitous Babe Art 1GG Summon Hubba, Hubba All creatures with males pictured in their art box must attack when Gratuitous Babe Art is untapped. All creatures with males pictured in their art box must block when Gratitous Babe Art attacks. Her enemies always die with a smile on their face. Illus. © 1999 Rebecca Guay 2/4 © 1993-1999 Wizards of the Coast, Inc. 017





Double Dog Dare Illus. Daren Bader Rarity Color Red Source The Duelist #36 magazine fantasy card 1999-04 Info Double Dog Dare RR Sorcery Select a dare. (One legal in the state where the spell is being cast.) If target player is unwilling to do the dare, you may do the dare yourself and take an extra turn. If no one is willing to do the dare, this spell has no effect. Illus. © 1999 Daren Bader © 1993-1999 Wizards of the Coast, Inc. 018





Rain of Typos Illus. Carl Critchlow Rarity Color Blue Source The Duelist #37 magazine fantasy card 1999-05 Info Rain of Typos U Sorcery Change one letter in a text box to any other letter. The new word formed must be a real word. "I'd like to buy a vowel." Illus. © 1999 Carl Critchlow © 1993-1999 Wizards of the Coast, Inc.



