Maps & Textures 2013-07-14, 15:24 #1 Mick Member

338 posts



Registered:

Feb 2006 Beta testers are MORE than welcome.



All maps has been converted and textured without asking any Authors, if any author has any opinions on that, please contact me.

For me this is a tribute to the beloved Quake3 maps



Updated: 28.02.2018

Status:

japanc : [QWTF] need beta testing (24bit) :

q1q3almostlost : Finished (24bit) : q1q3almostlost.zip

q1q3asylum : need play testing (24bit) :

q1q3cpm4 : need beta testing (24bit) :

q1q3cure : need ideas/test/bugfix (24bit) :

q1q3dm7 : need some bug fixing :

q1q3dm14 : Finished (24bit & FBCA Waypoint) : q1q3dm14.zip

q1q3drunkmummy : planned :

q1q3elder : need testing (24bit) :

q1q3evolution : need play testing (24bit & FBCA Waypoint) :

q1q3fheights : need work (24bit) :

q1q3gaudy : need testing and weapon re-placement (24bit) :

q1q3houseofdecay : planned :

q1q3hektik : Finished (24bit & FBCA Waypoint) : q1q3hektik.zip

q1q3lastgift : need playtest and possibly replace items :

q1q3monsoon : Finished (24bit & FBCA Waypoint) : q1q3monsoon.zip (mirror)

q1q3ospdm5 : Finished (24bit & FBCA Waypoint) : q1q3ospdm5.zip

q1q3overkill : need retexturing, and beta testing :

q1q3phrantic : Finished (24bit & FBCA Waypoint) : q1q3phrantic.zip

q1q3shaken : planned :

q1q3sinister : planned :

q1q3solid : Finished (24bit & FBCA Waypoint) : q1q3solid.zip

q1q3thunderstruck : Finished (24bit & FBCA Waypoint) : q1q3thunderstruck.zip

q1q3toxicity : Finished [by Thuriam] (24bit) : q1q3toxicity.zip

q1q3trinity : need beta test and bug search (24bit) :

q1q3vertical : need beta testing (24bit & FBCA Waypoint)

q1ra3map5 : working on light and weapon placements :



Serveradmin Mappack:

Releases



Source (contributors are welcome)

GIT Repos

japanc : [QWTF] need beta testing (24bit) : japanc_beta7.zip q1q3asylum : need play testing (24bit) : q1q3asylum_beta2.zip q1q3cpm4 : need beta testing (24bit) : q1q3cpm4_beta6.zip q1q3cure : need ideas/test/bugfix (24bit) : q1q3cure_beta9.zip q1q3dm7 : need some bug fixing : q1q3dm7_beta4.bsp q1q3drunkmummy : planned : n/a q1q3elder : need testing (24bit) : q1q3elder_beta1.zip q1q3evolution : need play testing (24bit & FBCA Waypoint) : q1q3evolution_beta2.zip q1q3fheights : need work (24bit) : q1q3fheights_beta4.zip q1q3gaudy : need testing and weapon re-placement (24bit) : q1q3gaudy_beta2.zip q1q3houseofdecay : planned : n/a q1q3lastgift : need playtest and possibly replace items : q1q3lastgift_beta2.zip q1q3overkill : need retexturing, and beta testing : q1q3overkill_beta6.bsp q1q3shaken : planned : n/a q1q3sinister : planned : n/a q1q3trinity : need beta test and bug search (24bit) : q1q3trinity_beta4.zip q1q3vertical : need beta testing (24bit & FBCA Waypoint) q1q3vertical_beta5.zip q1ra3map5 : working on light and weapon placements : n/a



Servers with the maps

mickkn.mooo.com:27500

nl3.besmella.com:28510

nl3.besmella.com:28511

qw.lanvegas.net:28501

feijoada.no-ip.org

starfucks.hu:27501 - 27504

qw.baseq.fr

quake.tdhack.com

databur.st:27516

mickkn.mooo.com:27500nl3.besmella.com:28510nl3.besmella.com:28511qw.lanvegas.net:28501feijoada.no-ip.orgstarfucks.hu:27501 - 27504qw.baseq.frquake.tdhack.comdatabur.st:27516



Decompile & Texture Fix Script:

Made a Python Script GUI to decompile and fixing textures

Github Q3TEX2WAD

Made a Python Script GUI to decompile and fixing textures



Contact:

Visit the IRC channel: #projectq1q3 @ quakenet

Visit the homepage:

Changelog:

Visit the IRC channel: #projectq1q3 @ quakenetVisit the homepage: HOME OF PROJECT Q1Q3 (files are not updated here)Changelog: Releases



(Edited 2019-10-18, 06:36) All maps has been converted and textured without asking any Authors, if any author has any opinions on that, please contact me.For me this is a tribute to the beloved Quake3 maps ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-07-14, 17:24 #2 cara Member

219 posts



Registered:

Aug 2011 I don´t think its possible to copyright a certain map design. Even if it was it would be near impossible to make it identical.



Personally I would like to see monsoon and phrantic from Q4 ported, they look like alot of fun. carrier has arrived - twitch.tv/carapace_ 2013-07-14, 19:05 #3 dirtbox News Writer

902 posts



Registered:

Jan 2006 q3dm6qw

q3dm13qw

q1_q3dm6

q1_q3dm13

q1_q3tourney2

cpm1qw

cpm3a

cpm3qw

cpm5qw There is quite a number of Q3 maps ported already... they were converted somehow also... I have the following: 2013-07-14, 20:57 #4 Mick Member

338 posts



Registered:

Feb 2006 Just don't know, why there aren't a lot more Q3 maps ported



I have done pro-q3tourney4, just need Lights and to figure where to place the weapons



Finding leaks is so "funny" Yeah, got those mapsJust don't know, why there aren't a lot more Q3 maps portedI have done pro-q3tourney4, just need Lights and to figure where to place the weaponsFinding leaks is so "funny" ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-07-14, 21:20 #5 dirtbox News Writer

902 posts



Registered:

Jan 2006 yeah i have a tourney 4 here somewhere also 2013-07-15, 06:17 #6 Mick Member

338 posts



Registered:

Feb 2006 @dirtbox - Is Tourney4 downloadable anywhere? ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-07-16, 08:57 #7 dirtbox News Writer

902 posts



Registered:

Jan 2006 It has some weird name that I cannot remember. I have the map and can give it to you but i just need to remember the name! 2013-07-16, 15:32 #8 Stev Member

382 posts



Registered:

Apr 2006 Are you talking about Distrans and Phil's remake? If so, it's called "Shrine". 2013-07-16, 20:43 #9 Mick Member

338 posts



Registered:

Feb 2006 Tried the Shrine map, the version I tried looked like a beta.





Here is my port of pro-q3tourney4 (I really like some thoughts and ideas on weapon/item placement) how do You think 2 YA and no RA will work ?



LINK IN THREAD #1



(Edited 2013-09-22, 15:01) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-07-21, 12:48 #10 Mick Member

338 posts



Registered:

Feb 2006 New conversion of Wiebo's Overkill map known from Ra3map11



LINK IN THREAD #1



(Edited 2013-09-22, 15:02) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-07-21, 20:56 #11 dirtbox News Writer

902 posts



Registered:

Jan 2006 Overkill! that is awesome... My favourite RA3 map! I wonder how it would go in QW! 2013-07-21, 20:56 #12 dirtbox News Writer

902 posts



Registered:

Jan 2006 Stev wrote: Are you talking about Distrans and Phil's remake? If so, it's called "Shrine".

yeah that is the one yeah that is the one 2013-07-31, 18:16 #13 Mick Member

338 posts



Registered:

Feb 2006 Conversion of Q3DM14



LINK IN THREAD #1



(Edited 2013-09-22, 15:02) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-08-01, 21:57 #14 Drake Member

152 posts



Registered:

Feb 2012 q1_q3dm13 - is that really a port of Lost World to QW?!



I always thought that map could have a chance in QW, it's certainly one of the best maps ever for Q3 and it was created without railgun in layout... “If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff 2013-08-02, 08:07 #15 Rikoll Member

459 posts



Registered:

Mar 2008 Drake wrote: q1_q3dm13 - is that really a port of Lost World to QW?!



I always thought that map could have a chance in QW, it's certainly one of the best maps ever for Q3 and it was created without railgun in layout...



I've also thought that Lost World could fit QW, since it has been designed without RG. Any good adapations out there? I've also thought that Lost World could fit QW, since it has been designed without RG. Any good adapations out there? 2013-08-02, 18:57 #16 Drake Member

152 posts



Registered:

Feb 2012 I've found one yesterday but it was kind of poorly done or unfinished - some of the items were hanging midair, the map in general looked like a completely direct port from Q3 - same size, some places were unreachable by normal jumping though they are in QL, e.t.c. Except from item placement it wasn't really adapted from Q3 to QW or anything. I hope there's another, more polished version... “If I wanted you to understand it, I would have explained it better.” (c) Johan Cruyff 2013-08-03, 16:25 #17 Mick Member

338 posts



Registered:

Feb 2006 as long there is a _bX I work on them



Just need some feedback The maps I have posted are Beta's if you want any improvement or changes, let me knowas long there is a _bX I work on themJust need some feedback ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-08-17, 07:00 #18 Mick Member

338 posts



Registered:

Feb 2006 Conversion of OSPDM5



LINK IN THREAD #1



(Edited 2013-09-22, 15:02) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-08-17, 08:11 #19 cara Member

219 posts



Registered:

Aug 2011 I feel compelled to having this be said; the QuakeWorld scene doesn´t regularly play new maps. When the scene does, it´s generally under some kind of larger project where there is a set goal for the new maps. For example; Map maker makes map a, b, and c for a tournament to test out new competitively viable maps. Another example: New map in the xs4all ffa server rotation to test it´s viability as a happy-go-lucky gibfest map.



Converting maps from Q3 to QW has no real target audience and I have a real hard time seeing them being enjoyed as they might have been in Q3. I´m simply stating this to shed some light on the situation in the name of realism. Don´t get disappointed if they don´t get the appreciation that is equal to the work you have put into this project. carrier has arrived - twitch.tv/carapace_ 2013-08-18, 11:03 #20 Mick Member

338 posts



Registered:

Feb 2006



Maybe it can attract some QL/Q3 players Yeah I know people might not enjoy them, but as long I enjoy making them I don't care so muchMaybe it can attract some QL/Q3 players ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-08-19, 16:24 #21 VanoZ Member

73 posts



Registered:

Oct 2010 t4 remake is really good. i still didn't try to play duels on it, but for me it looks very good and interesting.and.. well.. fresh ) 2013-08-24, 08:07 #22 Mick Member

338 posts



Registered:

Feb 2006 Conversion of CPM29 "Solid" by Teddy



LINK IN THREAD #1



(Edited 2013-09-22, 15:03) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-08-24, 22:17 #23 z0mbie90 Member

94 posts



Registered:

Oct 2011 and try the other maps to! Are these maps on any servers? I would love to try 4on4 on Grim Dungeonsand try the other maps to! 2013-08-25, 04:58 #24 Mick Member

338 posts



Registered:

Feb 2006 Where do I find the server admins email adress' ?



The only map that I made, that are on a server is Psycho, and that is Quake Phil's servers. ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-09-07, 13:12 #25 Mick Member

338 posts



Registered:

Feb 2006 Conversion of Q3DM7 "Temple of Retribution" by ID Software Inc.



LINK IN THREAD #1



(Edited 2013-09-22, 15:01) ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-09-07, 15:23 #26 Jissse Member

286 posts



Registered:

Sep 2012

Send them @ : lvsvideos(at)gmail.com If you can send me all your finished maps, I'll add them on qw.lanvegas.net:28501 .Send them @ : lvsvideos(at)gmail.com 2013-09-07, 16:48 #27 Mick Member

338 posts



Registered:

Feb 2006 sure ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-09-07, 19:06 #28 Mick Member

338 posts



Registered:

Feb 2006 Just tried the maps on your server.



For some reason the triggers for doors doesn't work at all.



Anyone have a clue why ?

They are both triggered by a actually trigger and by shooting at it. ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com 2013-09-07, 19:49 #29 zola Member

53 posts



Registered:

Feb 2008 You have light entities inside the trigger for the doors.I had a similar issue with tele port trigger close with other entities 2013-09-07, 20:10 #30 Mick Member

338 posts



Registered:

Feb 2006



Do you mind taking a look ?



MAP FILE Is it a error when they are even close ? Tried to remove the light entitles but that didn't fix the issue.Do you mind taking a look ? ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com