In the process of doing each of my projects, I have been working non-stop to train myself in both artistic and technical skills. I have taken part in Inktober to train my 2D drawing skills, I have written some more tools & scripts to aid with 3d production at Thundercloud. I also found some more interesting shaders technique in UE4 that could benefit the way I do the stylized rendering. I learn many things in the past months since Exparia and I want to put all of my skills and experiences to the challenge in Artwar2 using my latest work – Pisiasa, so in this article, you will have a brief look through all the techniques and workflows I have developed for Pisciasa.

Ambition

The biggest ambition of Pisciasa is the standard that I set myself to push the quality of the final 3d piece to look as close as possible to the 2d illustration concept. I want people unable to distinguish between the final 3D piece and its 2D concept work, thus improve the quality of the 3D in both art direction and production techniques. Once I can achieve this goal, then I would be confident that I can execute any of my 2D works into a decent stylized PBR work in UE4 without losing any of its feeling or artistic look in 2D.