[Suggestion] Cosmetic items and upgrades



Toon HQ Hats



If you guys haven't noticed already, every HQ in every playground is wearing a piece of headgear. Toontown Central has a Firefighter helmet, Donald's Dock has a Sailor's hat, Daisy Gardens has a Gardening hat, Minnie's Melodyland has a pair of Headphones, The Brrrgh has a pair of Ear Warmers and Donald's Dreamland has a Sleeping Cap.



The idea is, You can pick up a hard and rare task in a playground (similiar to the beta key tasks), which when completed reward the respective hat accessory.

These would simbolize a sense of achievement and something to brag about in a sense



Boss Accessories and Cosmetic upgrades



Boss rewards are very basic and repetitive and literally nothing special to be excited about, so adding something that is rare will spice boss rewards.



Imagine when you defeat a boss there is a chance of getting a special cosmetic upgrade or accessory. For example; If you defeat the CFO and are lucky enough to get a drop you will recieve the CFO Head model as a hat accessory or a safe housing item, Or on the CEO a cog disguise waiter's suit cosmetic upgrade, aswell as other items and accessories, (Even little statue trophies to place in your house of the respective boss the loot dropped off!) The possibilities are endless!



This system could be added to many activities, A golfing hat as a rare drop from Golfing a Racing Jacket from Racing, etc...



What i'm trying to get at is that customization and rewards in Toontown are very basic and repetitive, new rewards and rare drops will really make Toontown Rewrittens MMO aspect shine.



What do you guys think? Me and my friend have come up with a few suggestions for cosmetic items ingame that would increase the uniqueness of toon looks while having a sense of achievement.If you guys haven't noticed already, every HQ in every playground is wearing a piece of headgear. Toontown Central has a Firefighter helmet, Donald's Dock has a Sailor's hat, Daisy Gardens has a Gardening hat, Minnie's Melodyland has a pair of Headphones, The Brrrgh has a pair of Ear Warmers and Donald's Dreamland has a Sleeping Cap.The idea is, You can pick up a hard and rare task in a playground (similiar to the beta key tasks), which when completed reward the respective hat accessory.These would simbolize a sense of achievement and something to brag about in a senseBoss rewards are very basic and repetitive and literally nothing special to be excited about, so adding something that is rare will spice boss rewards.Imagine when you defeat a boss there is a chance of getting a special cosmetic upgrade or accessory. For example; If you defeat the CFO and are lucky enough to get a drop you will recieve the CFO Head model as a hat accessory or a safe housing item, Or on the CEO a cog disguise waiter's suit cosmetic upgrade, aswell as other items and accessories, () The possibilities are endless!This system could be added to many activities, A golfing hat as a rare drop from Golfing a Racing Jacket from Racing, etc...What i'm trying to get at is that customization and rewards in Toontown are very basic and repetitive, new rewards and rare drops will really make Toontown Rewrittens MMO aspect shine.What do you guys think?