Hey all, welcome to the first part of this series I plan on doing. Today we are looking at Train, a classic map that Valve has rehashed, and with a lot of little mistakes for our own personal exploits, so let's get into it.

Disclaimer: I would try these out before doing them in a real game, I have used some of them in real games and have gotten kills, they do work.

Ladder Room:

Okay, Ladder has two spots that can be very effective in a real match, and one of which won me my rank up to SMFC

This is the first one I would like to show off.

Line yourself up with the wall, using an AWP and crouch down, aim a little in to the left of the wall, like I show in the screenshots. If you do this properly, you can get a headshot on a bomb defuser, considering it is planted where your bullet will hit, this one will take a little bit of practice to get right, so hop in to a private server and try it out a few times. This is the spot that got me my rank.

Ladder #2

Now for the second one, which is one to use if you have information on where the player could be. This one can be used if there is an enemy AWP trying to pick you, it is a very lucky shot, but worth trying if they know where you are already. I would once again hop into a private server and try finding different angles for this one.

The ideal spot to shoot is from where I show, just to the very slight right of the first wood plank on the wall, from my testing, it almost always will hit through the box.

Scout Jumpshot

Now here is a good spot if you are taking B and either need info, or know someone is sitting on the train.

This is a good spot, because the enemy will not see you unless they are scoped in on the spot due to the draw distance on the map. First of all, stand on the top of the rail, and slightly nudge yourself forward until you can jump without hitting the ceiling. Secondly, move over until you see the clearing in all of the debris up top, then jump up and you can see over onto the red train. This is a good way to either pick an enemy off who is standing up there, or get info for your team, letting them know that somebody is on the train.

Upper B Wallbangs

So in the same area as the Scout jumpshot, you can look right and you will see a box that you can jump on, now you need to have an awp in order to do this, so if you plan on going from the jump scout into this, you will not be able to.

So first of all, you want to stand on top of this box, and then crouch and look into the little room. Next, you want to shoot at the top left of the glass pane, like shown in the screenshots. This wallbang will reach onto cat and goes directly through the ladder, so if you know somebody is about to go up the ladder, you might be able to use this and pick them off.

This can also be reversed, by going onto cat and shooting into the ladder like I will also show. Once again, you will want to crouch, and then aim at the little bump in the middle of the second bar. This shot will directly hit whoever may be standing on the box. You can play around with angles on this one and try to see if you can get the bullet to shoot higher.

Catwalk into Ladder

This one is used more as a confusion tactic, as you can't really deal much damage with it, but it can help a little bit, be it making the enemy turn around, or making them flee from Ladder room into a teammate.

So, first of all you want to go to catwalk on B and look at the star on the wall, as whown in the screenshots. Next, you want to scope in on the bottom left of the star, and then move your aim slightly left. Now this is where you take the shot, if it is lined up properly, it will shoot right into ladder room. Like I said, this one isn't the most useful, but in certain situations it could help.

Bonus Smoke

This is just a simple smoke I found while messing around in a match, not sure how known it is, if at all, but it is consistent. I personally threw this using a jumpthrow script, but you can pull it off without one and still land it around the same spot. Come to the back of B, and line yourself up with the dark spot, and then turn around. Next you want to line your crosshair up on the left side of the third rail, after this you want to jump and throw, if done right it will land like this:

Now like I said, this one can be a little off, and it will almost always land in the right spot, blocking the entrance off.

Here is my jumpthrow script, you can change the key from V to whatever you would like:

alias "+jumpthrow" "+jump;-attack"

alias "-jumpthrow" "-jump"

bind "v" "+jumpthrow"

The End

Thanks for taking the time to read this, I suppose this is more theorycraft than anything, but if you try any of these in a game let me know!

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