The first patch of the MapleStory V update has been released! It contains the arrival of the 5th job advancement as well as many system changes, a new UI, improvements based on user comments, the new Road of Vanishing area, and more!



Here’s a new TV commercial that Nexon released for this update.

Here is the MapleStory Update Info Center video for this patch, which gives a general overview of what was added.

Here’s the server selection screen for this patch.

Quick Growth

The experience required to level up for certain levels 200 and lower have been decreased. Specifically, it begins with a minor decrease at around level 60 and goes up to a 30% decrease at levels 160~200. Thanks to Grey of Southperry for the experience table!

The damage cap has been removed, to allow infinite growth.

Existing characters’ skills that increase the damage cap have been removed or changed. The skill changes are as follows: Archmage (F/P)’s Mist Eruption – Limit Canceller has been changed into Mist Eruption – Reinforce: Mist Eruption’s damage is increased by 10%. [required level: 155] Marksman’s Sniping – Limit Canceller has been changed into Sniping – Boss Killer: Sniping’s damage to bosses is increased by 10%. [required level: 195] Shadower’s Assassinate – Limit Canceller has been changed into Assassinate – Ignore Guard: Assassinate’s defense ignored is increased by 10%. [required level: 195] Angelic Burster’s Finitura Fettuccia – Maxed Reinforce has been changed into Finitura Fettuccia – Enhance: Enemies inflicted with Finitura Fettuccia’s debuff will take 20% increased damage from you. [required level: 168]



Battle Related Formulas

Skill damage (damage range) has been reorganized.

In the detailed stats UI, your skill damage (damage range) will now be able to go up to 99,999,999.

In the detailed stats UI, you will be able to see a breakdown of your damage, boss damage, and final damage. Your final damage will now be included in your skill damage (damage range).

Critical damage has been reorganized.

Minimum and maximum critical damage have been combined into critical damage. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been changed accordingly.

In the detailed stats UI, minimum and maximum critical damage have been removed and have ben replaced with critical damage.

Critical damage increases both your minimum and maximum critical damage. Your critical hits will deal 20%~50% extra damage (with no critical damage), your critical damage will be added to both these values. (e.g. 15% critical damage means your critical hits will do 35%~65% extra damage)

Angelic Burster’s Soul Gaze can now be used together with Sharp Eyes.

Status resistance has been reorganized.

Status resistance has been changed from allowing immunity to status effects to reducing the duration of status effects by a certain percentage.

You can hover over the Status Resistance stat to see how much status effect duration reduction you currently have. Based on the data from this user on Insoya, I made a graph showing how status resistance maps to status duration reduction.

The maximum status resistance has been increased to 500.

Monsters’ ability to ignore status resistance has been removed.

Hero’s Will can now release additional status effects.

can now release additional status effects. Monsters’ skills that inflict deadly statuses have had their durations decreased and their cooldowns greatly increased.

Monsters will no longer use buff cancel.

Defense has been reorganized.

Physical defense has been renamed to defense.

The maximum defense limit has been increased to 99,999.

The hit damage calculation formula has been changed so that characters with low defense will take more damage than before while characters with high defense will take less damage than before.

Character Cards that give physical defense have been changed to other stats.

Magic defense has been removed and monsters’ attacks’ magical properties have been removed. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats.

In the detailed stats UI, magic defense has been removed.

Hit-rate related logic has been reorganized.

Hit rate, accuracy, and avoid have been removed. Characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats.

Evasion rate will work the same, but characters’ skills, abilities, character cards, equipment, equipment’s potential and additional options have been removed or changed to other stats.

Hit rate depending on the difference between levels of the monster and your character has been removed. Now, your damage will be reduced by the same ratio.

In the detailed stats UI, physical accuracy, magic accuracy, physical avoid, and magic avoid have been removed.

Monster experience rates based on the difference in level have been reorganized.

You will now gain more experience from monsters close to your character’s level. Based on the data from this user on Insoya, I made a graph showing the effect of a level difference on the EXP acquired. At -10 and +10, you’ll get 100% exp, between -9 and +9, you’ll get 105% exp, and between -4 and + 4, you’ll get 110% exp.

When fighting monsters a certain level higher than your character or a certain level lower than your character, the experience and mesos you will receive will be decreased in proportion to the level difference. Starting at -11 until -40, you’ll gain less and less experience until its 70% exp, continuing until -200. Starting at +11 until +20, you’ll gain less and less experience until its 90% exp. Starting at +21 , it will be 70% exp and decrease much faster, until it is 10% exp at +32 or higher.

This does not apply to bosses.

Invincibility skills have been reorganized.

Certain monster skills that could ignore invincibility will no longer be able to do so.

Monster bind related skills have been reorganized.

Most monsters that could resist bind skills can no longer do so, but monsters’ resistance to binds’ duration has been increased.

Bind skills’ base durations have been decreased but based on the damage they do, their durations will be increased up to a maximum of +100%.

Certain bind skills will now do damage before they bind an enemy. Archmage (I/L)’s Freezing Breath : deals 450% damage 4 times on up to 8 enemies EunWol’s Bind Area: deals 700% damage 3 times



Demon Avenger’s stats have been reorganized.

HP from leveling up, advancing, investing AP, and equipment has been reduced to 50% but each point of HP will now increase your skill damage (damage range) by 2x as much.

Inner Strength ‘s HP boost has been decreased.

‘s HP boost has been decreased. High Efficiency‘s effect has been decreased from +300% to +200% but it now applies to Elixirs and Power Elixirs.

Arcane River: Road of Vanishing

The new area Road of Vanishing has been added. The first gateway to the Black Mage, a place where everything has withered away, the adventure through the Road of Vanishing begins.

By completing the 5th job advancement to stop the Black Mage, find yourself facing the Door to the Present which leads to the Arcane River.

The first area through the door is the Road of Vanishing. Here you’ll find the monk who lost his memory, Kao, and together, you will overcome many obstacles.

In the Road of Vanishing’s Arcane Force maps, you’ll find strong monsters which will require you to acquire a new strength to pass. In addition, Arcane Force maps’ monsters will give more experience than regular monsters of the same level.

By completing the quest line in Road of Vanishing, you can acquire the Arcane Symbol. Afterwards, you can complete daily quests (up to 8 Arcane Symbols per day) or hunt monsters for more Symbols, which can be used to upgrade it further.

New maps have been added.

Nameless Town

Road to Vanishing Entrance

Lakeside

Lake of Oblivion

Land of Weathered Joy

Land of Weathered Joy and Rage

Land of Weathered Rage

Land of Weathered Sorrow

Land of Weathered Sorrow and Fun

Land of Weathered Fun

Mirage Cliff

Lakeside

Flame Area Cliff

Territory of Rock

Territory of Rock and Flame

Territory of Flame

Territory of Flame and Soul

Territory of Soul

Cave Entrance

Three-Path Road 1

Cave’s West Road 1

Cave’s West Road 2

Cave’s East Road 1

Cave’s East Road 2

Three-Path Road 2

Lower Cave

Upper Cave

Cave’s Inner Depths

Choice-Path Road

Arma’s Lair

Cave Exit

Fog Falls

UI Change

The main UI has been reorganized.

The design has been changed to be more open, with convenient access to the menu buttons. Duplicate buttons have been cleaned up and certain categorizations were adjusted to make finding the menu you want more intuitive. Some features that were only available through keyboard shortcuts have been added to the menu. Daily Gift Medals Monster Collection



You can now choose to expand the quickslots by hiding the menu buttons.

With the status information window’s location changes, it is easier to understand a character’s energy resource and experience. The character status window has been moved to the middle of the screen. The experience bar’s length and location have been adjusted.



The chatting window’s default size has been changed and a Battle tab has been added. The minimized chatting window has been made smaller. The chatting window can now be resized vertically and horizontally. You will now be able to see information (which used to be shown in the lower right corner of the screen) including mesos and experience obtained in the chatting window’s Battle tab. Note: In the Options UI, you can choose whether or not you would like to see the information appear in the corner of your screen (either way, it will always show up in the Battle tab).



The options UI has been reorganized.

New tabs have been added which allows you to find the options you want to change more easily.

An option to turn the Soul Weapon window on/off has been added.

In the Game Options, you can now change your Quickslot settings.

In the Setup Options, you can now choose to show battle related messages in the bottom right part of the screen or not.

The keyboard settings UI has been reorganized.

Hotkeys have been categorized into basic actions/character/dialogue/contents and will now be colour coded to make them easier to distinguish.

A Channel Change keyboard shortcut has been added.

The keyboard shortcut storage slots have been increased to 14.

The icons on the left side of your screen have been reorganized.

The Contents button has been removed, and certain repeatable tips and quests have been removed as well. The Cross Hunter UI can be opened using a keyboard shortcut. The Daily Gift and Event List are available through the menu area’s Events button. Evolving System, Root Abyss, Black Heaven, and Heroes of Maple are available through the Dimensional Mirror.

The ‘new’ contents icon mark image has been changed to be more obvious.

The numbers that were displayed next to each icon have been removed.

The Dimensional Mirror UI has been improved.

The contents’ names will now be shown all the time, allowing you to move to the desired content more easily.

Information such as the level and rewards will be displayed at the top.

Some content can no longer be accessed through the Dimensional Mirror but can be accessed through other methods. Golden Temple can be accessed through the Maple Tutorial or a map in Mu Lung. Ghost Park can be accessed through the Maple Tutorial or a map in Korean Folk Town. Cygnus (Easy Mode) can be accessed through the Boss Queue.



The World Map UI has been adjusted.

The View Another World and View Another Area buttons have been removed.

By choosing specific worlds/areas, you can see each area’s World Maps.

The Maple Tutorial button below the minimap has been removed.

When you login, the Tutorial window will automatically appear. When you close it, you will receive a confirmation message.

You can reopen the Tutorial UI using a keyboard shortcut.

Spring! Spring! Project!

Based on comments from users in our ongoing Voice of Mapler campaign, we have made some changes to certain content that will be ready to release for this summer!

The Auction House has been improved.

The Maple Auction’s default size is now 1024 x 768.

The Auction House can now be accessed from all channels, through Quick Move and the menu button.

When using the Quick Search, search suggestions will now apear faster.

The search limit has been removed and the cooldown between searches has been decreased.

The Premium Auction Ticket features are now available for free. The Maple Auction Silver/Gold/Red Tickets have been removed.

You can now buy items individually from a bundle.

Star Force and level 160 equipment have been added to the search options.

After a search has been completed, additional search results will be added as they are found.

You can now search the Cash category for Cash and pet equipment.

Premium Masterpiece created items can now be traded in the Auction House.

The following items’ maximum number of items per slot have been increased by up to 10x.

Elixir

Power Elixir

All Cure

Strange Cube

Pet Food

Tasty Food

Scroll Trace

Lion King’s Royal Medal

Cross Coin

Magnus Coin

Shadow Merchant Coin

Evolving Coin

Monster Life Coin

Enheim Coin

Kritias Coin

Absolabs Coin

Stigma Coin

Boss pieces

Extreme potions

Cube pieces

Soul pieces

Certain potions

Herbs

Ores

The same job groups will now share Cash Lockers. You can move Cash items freely between jobs of the same category (e.g. Aran and Evan can share items, Kaiser and Angelic Burster, Kinesis and other Kinesis, etc.). This applies to:

Adventurers

Cygnus and Mikhail

Heroes

Demon, Resistance, and Xenon

Nova

Zero

Kinesis

Link Skill transferring has been improved! In the Link Skill UI, you can now see all available Link Skills on the right side, and with a quick click of the Link button, you can receive that skill’s effects. You can also unlink them just as easily.

You will no longer lose experience in certain boss battles.

Easy/Normal Von Leon

Easy/Normal Arkarium

Hard Hilla

Additional options will now be shown separately from regular options in an equipment’s tooltip.

Zero will now be able to grow Lapis/Lazuli 7 into Lapis/Lazuli 8 using 5 Absolabs Coins when they reach level 180.

Zakum will now spawn more smoothly.

The following contents’ upper level limits have been removed.

Tangyoon’s Cooking Class

Romeo and Juliet

Chryse

Nett’s Pyramid

Dimensional Crack

Pirate Davy Jones

Devil Balrog

The NPC list will now be shown along with the minimap. If you right-click an NPC with your mouse, you will be navigated towards them.

Certain hunting grounds’ monster regeneration rate have been increased. Certain maps’ terrain have been changed as well.

Fairy Academy Ellinel Shining Lake Road 1~3 Above the Lake 2~3 2nd Floor Library 2nd Floor Hallway 3rd Floor Library Onion Plantation Turnip Plantation

Mushroom Castle Castle Walls 1~3 Skyscraper 1~3 Mast

Stone Giant Colossus Exploration Field West Road 1~3 Exploration Field Dangerous Road Exploration Field East Road 1~3 Bee’s Colony 1~3 Bee’s Home

Destroyed Henesys Transformed Tino’s Forest Transformed Tiru’s Forest Transformed Tiguru’s Forest Destroyed Henesys Marketplace Destroyed Henesys Park Destroyed Henesys North Hill Strange Hill Dreaming Road Murky Spore Hill Sullen Humming Road



NOTE: There was a server maintenance for KMS during ver. 1.2.258 that also increased regeneration rate of monsters in certain hunting grounds.

Damp Marsh

Place without Light

Dreaming Desert

Sahel Area 1

Sahel Area 3

Laboratory C-3

Laboratory C-1

Toy Factory <Floor 1> Area 1

Toy Factory <Floor 1> Area 2

Toy Factory <Floor 1> Area 3

Toy Factory <Main Floor 1>

Toy Factory <Floor 1> Area 5

Toy Factory <Floor 1> Area 6

Twisted Gallery (★)

Forgotten Gallery (★)

Cave of Trials 1 (★)

Cave of Trials 2 (★)

Road of Memories 1

Road of Memories 2

Road of Memories 3

Road of Memories 4

Road of Memories 5

Road of Regret 1

Road of Regret 2

Road of Regret 3

Road of Regret 4

Road of Regret 5

Knight Area 1

Knight Area 2

Knight Area 3

Knight Area 4

Knight’s Temple 1

Knight’s Temple 2

Knight’s Temple 3

Knight’s Temple 4

Knight’s Temple 5

Another Road of Oblivion 1 (★)

Another Road of Oblivion 3 (★)

Mechanical Grave Hill 1

Mechanical Grave Hill 2

Mechanical Grave Hill 3

Mechanical Grave Hill 4

Mechanical Grave Hill 5

Upper Tree Crossroad

During testing, there was an issue found with increasing the maximum number of inventory slots to 128 so it will not be available today. We will try and fix this issue as soon as possible.

Game Related

The number of items required to trade in for Absolabs Coins and Stigma Coins have been decreased.

25 Basic Energy Cores (A Rank) + 1 Special Energy Core (S Rank) -> 1 Absolabs Coin

25 Weak Stigma Soul Stones + 1 Twisted Stigma Soul Stone -> 1 Stigma Coin

The speed at which Burning Fields gain stages has been increased.

The SEED rings can no longer be equipped together and when they are unequipped, their effects will be turned off. This applies to the following rings:

Restraint Ring

Ultimatum Ring

Limit Ring

Health Cut Ring

Mana Cut Ring

Durability Ring

Critical Damage Ring

Critical Defense Ring

Critical Shift Ring

Stance Shift Ring

Ring of Sum

Level Puff (S, D, I, L) Ring

Weapon Puff (S, D, I, L) Ring

Swift Ring

Overpass Ring

Shield Swap Ring

Reflective Ring

Burden Lift Ring

Risk Taker Ring

Crisis (H, M, HM) Ring

Recover Stance Ring

Recover Defense Ring

Tower Enhance Ring

Drops from monsters around your level will now stay on the map for 30 seconds. NOTE: This only applies to items such as event item drops and Medals of Honor.

Root Abyss’ Chaos bosses can now be fought in channel 13, 14, and 15.

To increase smooth gameplay, the following content is now instanced.

Tangyoon’s Cooking Class

Horntail (Easy, Normal, and Chaos)

Hilla (Normal)

Easy Zakum

Chryse

Nett’s Pyramid

Dragon Rider

Escape

Kenta in Danger

Dimension Invade

Skill Related

For skills that give additional experience, the experience formula has been adjusted.

Monsters hit by EunWol’s Soul Division will now resist it for a certain period of time.

A maximum cap on the final damage boost of Kinesis‘ Psychic Force 1~3 skills has been added.

Psychic Force 1: DoT’s final damage is increased by 10% per second, up to 200% final damage

DoT’s final damage is increased by 10% per second, up to 200% final damage Psychic Force 2: DoT’s final damage is increased by 25% per second, up to 400% final damage

DoT’s final damage is increased by 25% per second, up to 400% final damage Psychic Force 3: DoT’s final damage is increased by 50% per second, up to 700% final damage

Angelic Burster’s Pink Scud movement speed has been slowed down.

Summon skills’ duration will now be shown in the buff window as an icon which you can right-click to cancel the summon. The following skills are affected:

Archmage (F/P)’s Ifrit

Archmage (I/L)’s Elquines

Bishop’s Bahamut

Bowmaster’s Phoenix

Marksman’s Freezer/Arrow Illusion

Captain’s Summon Crew/Octo Quarterdeck/Battleship Bomber

Cannon Shooter’s Magnetic Anchor/Support Monkey Twins/Rolling Cannon Rainbow

Wind Breaker’s Emerald Dust

Evan’s Summon Onyx Dragon

Mercedes’ Elemental Knight

Xenon’s Hologram Graffiti

Mechanic’s Robo Launcher: RM7/Support Waver: H-EX/Magnetic Field/Robot Factory: RM1

Kaiser’s Petrified

Certain pirate jobs’ Lucky Dice will now have its cooldown decreased by 50% when you roll a 1.

Demon Slayer’s Dark Bind no longer does damage over time.

An error where Demon Slayer’s Blue Blood’s passive effect did not apply to all skills that consumed Force has been fixed.

Item Related

5th job advancement related items have been added.

Advancement item: Maple World’s Arcane Stone (Lv. 200)

Advancement item: Grandis’ Arcane Stone (Lv. 200)

Advancement item: Masteria’s Arcane Stone (Lv. 200)

Advancement reward item: Maple World Goddess’ Experience Potion (Lv. 200)

Advancement reward item: Grandis Goddess’ Experience Potion (Lv. 200)

Advancement reward item: Masteria Goddess’ Experience Potion (Lv. 200)

New Android Heart related items have been added.

Equipment: Black Heart (Lv. 120)

Etc: Damaged Black Heart

NPC Related

5th job advancement related NPCs have been added.

Horizon Elda’s Stream Maple World’s Goddess Grandis’ Goddess Masteria’s Goddess



Quest Related

New daily quests have been added to Mechanical Grave and Fallen World Tree.

Reboot World

The new Reboot 2 world has been opened. It is exactly the same as the original Reboot world but I guess Reboot was super crowded so they made a second one haha.

In Reboot Worlds, certain monsters’ health, experience, and armor have been adjusted.

Level 30~69 monsters’ armor have been decreased.

Level 30~34/50~59 monsters’ health and experience have been decreased.

In Reboot Worlds, you can now purchase certain items for mesos in the Cash Shop.

Buff Freezer

Wheel of Destiny

From today until August 17, Reboot and Reboot 2 will have all mesos costs in the Cash Shop halved.

From today until July 27, Reboot and Reboot 2 will have 2x drop 24/7.

The Reboot 2 World Open Celebration event has begun and will run until August 3.

Newly created characters on Reboot 2 will receive the Plus Gift Box (this replaces the regular Reboot Gift Box during the event). This can be done once per Maple ID.

At certain levels, you will receive prizes when you open it.

Level 30: 20 million mesos, 100% Epic Potential Scroll, 300 Reboot Potions

20 million mesos, 100% Epic Potential Scroll, 300 Reboot Potions Level 50: Reboot Hat, Choice Hair Coupon, Character Slot

Reboot Hat, Choice Hair Coupon, Character Slot Level 60: 30 million mesos, 100% Epic Potential Scroll, 5 Craftsman’s Cubes, Character Slot

30 million mesos, 100% Epic Potential Scroll, 5 Craftsman’s Cubes, Character Slot Level 80: Reboot Ring (3 all stats, 20 HP/MP, 2 attack/magic attack, 10 defense), VIP Hair Colour Coupon, VIP Face Coupon

Reboot Ring (3 all stats, 20 HP/MP, 2 attack/magic attack, 10 defense), VIP Hair Colour Coupon, VIP Face Coupon Level 90: 50 million mesos, 100% Epic Potential Scroll, 5 Meister’s Cubes, Character Slot

50 million mesos, 100% Epic Potential Scroll, 5 Meister’s Cubes, Character Slot Level 110: Recipe Gift (choose one of Basic Android (M/F) Recipe/Almighty Ring Recipe/Experience Blessing Potion Recipe/Item Droprate Potion Recipe), Party Diary Gift

Recipe Gift (choose one of Basic Android (M/F) Recipe/Almighty Ring Recipe/Experience Blessing Potion Recipe/Item Droprate Potion Recipe), Party Diary Gift Level 120: 100 million mesos, 100% Epic Potential Scroll, 5 Eternal Rebirth Flames

100 million mesos, 100% Epic Potential Scroll, 5 Eternal Rebirth Flames Level 150: 200 million mesos, Master Pony Gift, Character Slot, Reboot 2 Pioneer medal (5 all stats, 3 attack/magic attack, gives +10% bonus experience for 30 days)

Arcane Equipment

The new equipment system Arcane Symbol has been added.

Through content in the new area Arcane River, you can raise your character’s main stats and Arcane Force stat.

stat. Arcane Force is required in the Arcane River area for various activities. If it is low, you will be disadvantaged but if it is high, you will receive benefits. (similar to Star Force)

is required in the Arcane River area for various activities. If it is low, you will be disadvantaged but if it is high, you will receive benefits. (similar to Star Force) You can get different kinds of Arcane Symbols in each of the Arcane River’s areas. Currently, there are only two kinds: the Arcane Symbol and the Arcane Symbol: Road of Vanishing . In the future, you will be able to obtain the Arcane Symbol: Chu Chu Island and Arcane Symbol: City of Dreams .

in each of the Arcane River’s areas. Arcane Symbols can be equipped to increase your Arcane Force and main stat. The main stat given by Arcane Symbols is not affected by % stat increasing potential lines or additional options, it is a flat boost.

While equipped, duplicate Arcane Symbols can be combined into equipped ones to give them experience.

When an Arcane Symbol is at 99% growth experience, you can level it up by paying a meso fee (for me, it was 10m/20m/30m for level 2/3/4).

Arcane Symbols can go up to level 10.

5th Job Advancement

The 5th job advancement system has been added.

Characters can begin the 5th job advancement quests in the Temple of Time at level 200 if they have completed the Kao quest line in Temple of Time beforehand.

Collect 3 Arcane Stones from the Maple World’s Goddess (given for free), Grandis’ Goddess (defeat Magnus, it seems any difficulty will work), and Masteria’s Goddess (find the Horizon portal in Fallen World Tree within 5 minutes). They can be found in special Horizon portals in Henesys, Pantheon, and Fallen World Tree. Arcane Stones can be activated one at a time, and when they have been active for 2 hours, they will be complete. Even if you log off while they are activated, the remaining time required will not be reset. After an Arcane Stone’s activation is complete, there is an 8 hour cooldown before you can activate another one . This 8 hour cooldown will continue to go down even if you are not logged in.

. This 8 hour cooldown will continue to go down even if you are not logged in. This means that to complete the 5th job advancement, you need a minimum of 22 hours (2 hours for the first stone, 8 hour cooldown, 2 hours for the second stone, 8 hour cooldown, 2 hours for the third stone). While an Arcane Stone is active, it will collect all experience that your character gains. After you advance, these stones will become Experience Potions that you can use to receive that experience once again. After all 3 have been activated, you can advance to 5th job!

The goal of the 5th job advancement system and 5th job skills are the following:

To not radically change the existing battle patterns.

To add new battle experiences.

To continue to grow stronger.

We have created a foundation that meets the three conditions above, and through future updates, new skills, equipment, systems, and content will continue to be added.

The 5th job skill system V Matrix has been added.

You can install V Cores to acquire new skills and enhance existing ones.

to acquire new skills and enhance existing ones. V Cores are split into 3 types: Skill Cores, Enhancement Cores, and Special Cores. Skill Core: if installed, you can acquire new skills Enhancement Core: if installed, you can enhance existing skills Special Core: only one can be installed, but if you satisfy its conditions you can get special abilities



You can take your Skill Cores and Enhancement Cores to the Arcane River area’s town to the NPC Achelle and combine the same types of V Cores to rank them up .

. All V Cores can be enhanced up to rank 20 . However, enhancement skills unlocked by Enhancement Cores can go up to level 40. (this will make more sense when you read below)

. However, enhancement skills unlocked by Enhancement Cores can go up to level 40. (this will make more sense when you read below) You can also disassemble V Cores to get V Core Pieces. These pieces will be used in the Maker Mode system which allows you to create Cores (not currently implemented).

You can acquire V Cores by using Core Gemstones. Core Gemstones can be acquired through monster drops in the Arcane River area. They are tradeable!

When you first advance at level 200, there will be 4 slots available in the V Matrix . Every 6 levels after that, you will unlock another slot. Note: I realize that this doesn’t match up with the total of 21 slots per page. Maybe at higher levels, it unlocks slots more frequently? It also says there are ‘other conditions’ that can unlock slots but I don’t know what they are. Note: There are arrows that allow you to go to other V Matrix pages, but they don’t work yet. This might mean you can have more V Cores installed at one time or it will be like Rune Pages in League of Legends, where you can switch between ones for specific situations.

.

How does it work?

Collect Core Gemstones. Open them to receive V Cores. This is random and you can receive both duplicates (used to level up your skills) and Cores for other jobs (useless). However, there is a larger chance of getting cores that your job can use. Install the Cores you would like to use. This will give you access to the new skills unlocked with Skill Cores, the skill enhancements with Enhancement Cores, and special abilities with Special Cores. The levels of the skills that Cores unlock depend on their rank (e.g. rank 2 Core will unlock a level 2 skill). You can level up your skills by combining Cores of the same kind. (e.g. combine a duplicate Arrow Rain Core with your installed one to give it experience). When a Core has gained enough experience, it will rank up, increasing the level of the skill. NOTE: All Skill Core skills can go up to level 20.

All Skill Core skills can go up to level 20. NOTE: All Enhancement Core skills can go up to level 40.

All Enhancement Core skills can go up to level 40. NOTE: All Special Core skills can go up to level 1.

Here’s a short video with an overview of how to use the new system.

Skill Cores

New skills that can be acquired by installing Skill Cores have been added. Buff duration/cooldown reduction/cooldown resets do not affect 5th job skills.

Warriors

Aura Weapon: Infuse your weapons with life energy to give them extreme power. When the aura wave is attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 10% HP. For 31 seconds, increase your defense ignore by 10% and your final damage by 1%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 51% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 120 seconds. Level 20: Consumes 10% HP. For 50 seconds, increase your defense ignore by 14% and your final damage by 4%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 70% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 120 seconds.

Infuse your weapons with life energy to give them extreme power. When the aura wave is attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Hero

Sword of Burning Soul: Create a sword of burning soul to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [required skill: level 30 Raging Blow] [max level: 20] Level 1: Consumes 350 MP. For 41 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While the sword is summoned, Raging Blow is enhanced to deal 167% damage 9 times on up to 8 enemies. While you are fighting, every 1 second, the sword will deal 332% (364% while Enraged) damage 6 times if the Sword is with you or 301% (327% while Enraged) damage 6 times if the Sword is fixed somewhere else on up to 8 nearby enemies with an additional 50% critical rate. Cooldown: 120 seconds. Level 20: Consumes 350 MP. For 60 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While the sword is summoned, Raging Blow is enhanced to deal 167% damage 9 times on up to 8 enemies. While you are fighting, every 1 second, the sword will deal 560% (630% while Enraged) damage 6 times if the Sword is with you or 510% (555% while Enraged) damage 6 times if the Sword is fixed somewhere else on up to 8 nearby enemies with an additional 50% critical rate. Cooldown: 120 seconds.

Create a sword of burning soul to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [required skill: level 30 Raging Blow] [max level: 20]

Paladin

Holy Unity: Bind you and your allies with your holy power. You cannot bind with another Paladin or a party member that is binded with another Paladin. [max level: 20] Level 1: Consumes 1000 MP. For 31 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 20% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 50 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 70% final damage and some buff skills that you use will be used automatically by the bonded party member with 60% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 45% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds.

Bind you and your allies with your holy power. You cannot bind with another Paladin or a party member that is binded with another Paladin. [max level: 20]

Dark Knight

Dark Spear: Attack enemies with a spear holding the power of darkness. When used with the arrow keys, you can choose which direction the spear will attack. When attacking enemies using Damage Reflect, you will not take damage.[max level: 20] Level 1: Consumes 350 MP. Create a spear of darkness that deals 382% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds. Level 20: Consumes 350 MP. Create a spear of darkness that deals 610% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds

Attack enemies with a spear holding the power of darkness. When used with the arrow keys, you can choose which direction the spear will attack. When attacking enemies using Damage Reflect, you will not take damage.[max level: 20]

Mikhail

Rho Aias: Protect your allies from enemy attacks using your shield. [max level: 20] Level 1: Consumes 500 MP. For 40 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 74% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 10/10/15 attacks. When the shield disappears, your final damage is increased by 5% + 1% per 2 remaining defense counts for 78 seconds. You can use this skill again to instantly destroy the shield. Cooldown: 300 seconds. Level 20: Consumes 1000 MP. For 40 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 84% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 15/15/20 attacks. When the shield disappears, your final damage is increased by 5% + 1% per 2 remaining defense counts for 135 seconds. You can use this skill again to instantly destroy the shield. Cooldown: 300 seconds.

Protect your allies from enemy attacks using your shield. [max level: 20]

Soul Master

Celestial Dance: Unleash the power of the sun and the moon at the same time. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, whenever you attack using one Stance’s attack, automatically create an after image that uses the corresponding attack with 31% final damage. When using attacking skills, every 5 seconds, create an additional attack based on the current Stance that deals (Rising Sun – 1240% damage 3 times/Falling Moon – 620% 6 times) on up to 10 enemies with an additional 100% critical rate.Cooldown: 150 seconds. Level 20: Consumes 1000 MP. For 90 seconds, whenever you attack using one Stance’s attack, automatically create an after image that uses the corresponding attack with 50% final damage. When using attacking skills, every 5 seconds, create an additional attack based on the current Stance that deals (Rising Sun – 2000% damage 3 times/Falling Moon – 1000% 6 times) on up to 10 enemies with an additional 100% critical rate. Cooldown: 150 seconds.

Unleash the power of the sun and the moon at the same time. [max level: 20]

Aran

Install Maha: Exert the original power of the polearm Maha. [max level: 20] Level 1: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 31 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 5% and when attacking, every 3 seconds, create a blizzard that deals 310% damage 5 times on up to 10 enemies. Cooldown: 150 seconds. Level 20: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 50 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 9% and when attacking, every 3 seconds, create a blizzard that deals 500% damage 5 times on up to 10 enemies. Cooldown: 150 seconds.

Exert the original power of the polearm Maha. [max level: 20]

Demon Slayer

Demon Awakening: Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 20] Level 1: Consumes 100 Force. For 31 seconds, awaken the true power of the Demon, increasing your final damage by 5%, critical rate by 50%, and allowing your attacks to automatically activate Cerberus every 8 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 600% (1st/2nd attack)/700% (3rd attack)/800% (4th attack) damage 3 times on up to 6 enemies with an additional 50% defense ignore and 50% boss damage. Cooldown: 120 seconds. Level 20: Consumes 100 Force. For 50 seconds, awaken the true power of the Demon, increasing your final damage by 7%, critical rate by 60%, and allowing your attacks to automatically activate Cerberus every 5 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 600% (1st/2nd attack)/700% (3rd attack)/800% (4th attack) damage 3 times on up to 6 enemies with an additional 50% defense ignore and 50% boss damage. Cooldown: 120 seconds.

Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 20]

Demon Avenger

Demon Frenzy: Burn your own body to receive the power to take endless revenge. When attacking enemies using Damage Reflect with Demon blood, you will not take damage. [max level: 20] Level 1: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 1% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 308% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 149 seconds. Level 20: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 2% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 460% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 130 seconds.

Burn your own body to receive the power to take endless revenge. When attacking enemies using Damage Reflect with Demon blood, you will not take damage. [max level: 20]

Blaster

Bunker Buster: Use your Revolving Cannon on enemies with special armor-piercing bullets.[max level: 20] Level 1: Consumes 1000 MP. For 31 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 187% damage 8 times on up to 10 enemies with an additional 100% defense ignore. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 50 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 320% damage 8 times on up to 10 enemies with an additional 100% defense ignore. Cooldown: 120 seconds.

Use your Revolving Cannon on enemies with special armor-piercing bullets.[max level: 20]

Kaiser

Guardian of Nova: Summon the spirits of the ancient Kaisers to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 465% damage 4 times on up to 10 enemies. 15th Kaiser: deals 260% damage 6 times on up to 10 enemies. 27th Kaiser: deals 935% damage 2 times on up to 10 enemies. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 40 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 750% damage 4 times on up to 10 enemies. 15th Kaiser: deals 450% damage 6 times on up to 10 enemies. 27th Kaiser: deals 1600% damage 2 times on up to 10 enemies. Cooldown: 120 seconds.

Summon the spirits of the ancient Kaisers to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Zero

Limit Break: Freeze time and breakthrough its limits. Binded enemies will resist Limit Break and all other bind skills’ effects for 90 seconds. While time is frozen, you cannot die and enemies will have their time slowed. [max level: 20] Level 1: Consumes 50 Time Force. Deals 415% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 30 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 100% faster, your attack speed will be increased by 2 stages, and all nearby enemies will be slowed. Cooldown: 240 seconds. Level 20: Consumes 50 Time Force. Deals 700% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 40 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 140% faster, your attack speed will be increased by 2 stages, and all nearby enemies will be slowed. Cooldown: 240 seconds.

Freeze time and breakthrough its limits. Binded enemies will resist Limit Break and all other bind skills’ effects for 90 seconds. While time is frozen, you cannot die and enemies will have their time slowed. [max level: 20]

Magicians

Overload Mana: By overloading the mana flowing through your body, increase the power of your attacks. [max level: 20] Level 1: When using attacking skills (except for summons), consume an additional 2% of your maximum MP to increase your final damage by 8%. Jobs without MP can consume an additional 1% of their maximum HP to receive the same effects. On/off skill. When toggled off, cooldown: 59 seconds. Level 20: When using attacking skills (except for summons), consume an additional 2% of your maximum MP to increase your final damage by 10%. Jobs without MP can consume an additional 1% of their maximum HP to receive the same effects. On/off skill. When toggled off, cooldown: 40 seconds.

By overloading the mana flowing through your body, increase the power of your attacks. [max level: 20]

Archmage (F/P)

DoT Punisher: Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 30 seconds, each dealing 415% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 203% damage every second for 10 seconds. Cooldown: 40 seconds. Level 20: Consumes 500 MP. Create 15 fireballs that find enemies for 30 seconds, each dealing 700% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 260% damage every second for 10 seconds. Cooldown: 40 seconds.

Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Archmage (I/L)

Ice Age: Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. Create an icy area that deals 520% damage 10 times on up to 15 enemies then persists for 25 seconds, dealing 260% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds. Level 20: Consumes 1000 MP. Create an icy area that deals 900% damage 10 times on up to 15 enemies then persists for 25 seconds, dealing 450% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds.

Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Bishop

Pray: Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 20] Level 1: Consumes 1000 MP. For 31 seconds, create an area for party members that increases their final damage by 10%, heals 2% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1500 INT, up to a maximum of 51% final damage. HP/MP heal will be increased by 1% per 2000 INT, up to a maximum of 15%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. You will receive 40% of the effects of the final damage boost. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 50 seconds, create an area for party members that increases their final damage by 10%, heals 2% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1500 INT, up to a maximum of 70% final damage. HP/MP heal will be increased by 1% per 2000 INT, up to a maximum of 15%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. You will receive 40% of the effects of the final damage boost. Cooldown: 120 seconds.

Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 20]

Flame Wizard

Blazing Orbital Flame: Shoot a huge flame in front of you that returns after a certain distance. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 620% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 3 seconds. Level 20: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 1000% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 3 seconds.

Shoot a huge flame in front of you that returns after a certain distance. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Evan

Elemental Blast: Use powerful consecutive magic spells of different elements. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 520% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds. Level 20: Consumes 1000 MP. Use 4 consecutive magic spells that deal 900% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown:60 seconds.

Use powerful consecutive magic spells of different elements. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Luminous

Door of Truth: Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. Summon the door for 25 seconds, dealing 260% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state. Level 20: Consumes 1000 MP. Summon the door for 35 seconds, dealing 450% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state.

Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Battle Mage

Union Aura: The power of all your Auras and the Reaper join together. [max level: 20] Level 1: Consumes 100 MP. For 31 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 250% damage 12 times with an additional 50% critical rate and 50% defense ignore. Cooldown: 150 seconds. Level 20: Consumes 100 MP. For 50 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 250% damage 12 times with an additional 50% critical rate and 50% defense ignore. Cooldown: 150 seconds.

The power of all your Auras and the Reaper join together. [max level: 20]

Kinesis

Psychic Tornado: With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 15 Psychic Points. For 20 seconds, create a tornado that deals 520% damage 4 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 203% damage 2 times on up to 10 enemies continuously before they explode, dealing 360% damage 10 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 3x. Cooldown: 120 seconds. Level 20: Consumes 15 Psychic Points. For 20 seconds, create a tornado that deals 900% damage 4 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 260% damage 2 times on up to 10 enemies continuously before they explode, dealing 550% damage 10 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 3x. Cooldown: 120 seconds.

With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Archers

Guided Arrow: Summon a spirit arrow that tracks and attacks nearby enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 350 MP. For 20 seconds, create a spirit arrow near you. The arrow will attack 1 nearby enemy, dealing 260% damage 30 times then disappear. Cooldown: 20 seconds. Level 20: Consumes 350 MP. For 20 seconds, create a spirit arrow near you. The arrow will attack 1 nearby enemy, dealing 450% damage 30 times then disappear. Cooldown: 20 seconds.

Summon a spirit arrow that tracks and attacks nearby enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Bowmaster

Arrow Rain: Shoot sharp arrows that rain from the sky. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, your damage is increased by 15% and when attacking, every 5 seconds, arrows will rain from the sky for 2 seconds dealing 260% damage 5 times continuously on up to 15 enemies. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 60 seconds, your damage is increased by 25% and when attacking, every 5 seconds, arrows will rain from the sky for 2.5 seconds dealing 450% damage 5 times continuously on up to 15 enemies. Cooldown: 120 seconds.

Shoot sharp arrows that rain from the sky. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Marksman

True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. [max level: 20] Level 1: Consumes 1000 MP. Fire up to 4 arrows dealing 1248% damage 7 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 7 seconds, during which you are invincible. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. Fire up to 6 arrows dealing 2160% damage 7 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 9 seconds, during which you are invincible. Cooldown: 180 seconds.

Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. [max level: 20]

Wind Breaker

Howling Gale: Summon a ferocious gust to punish enemies. When summoned, consume all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 10 seconds, dealing 260% damage 3 times on up to 10 enemies continuously. 2 Auras – summon a gust for 10 seconds, dealing 624% damage 3 times on up to 15 enemies. Level 20: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 10 seconds, dealing 450% damage 3 times continuously on up to 10 enemies. 2 Auras – summon a gust for 10 seconds, dealing 1080% damage 3 times continuously on up to 15 enemies.

Summon a ferocious gust to punish enemies. When summoned, consume all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Mercedes

Elemental Ghost: Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, when you use skills, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack), Ishtar’s Ring has a 45% chance of activating this effect. The after image attacks will deal 31% final damage. While attacking, every 10 seconds, a spirit aura will automatically attack, dealing 465% damage 8 times on up to 10 enemies, and every time you use a linked skill, the reactivation cooldown will be decreased by 1 second.Cooldown: 150 seconds. Level 20: Consumes 1000 MP. For 60 seconds, when you use skills, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack), Ishtar’s Ring has a 45% chance of activating this effect. The after image attacks will deal 50% final damage. While attacking, every 10 seconds, a spirit aura will automatically attack, dealing 750% damage 8 times on up to 10 enemies, and every time you use a linked skill, the reactivation cooldown will be decreased by 1 second. Cooldown: 150 seconds.

Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Wild Hunter

Jaguar Storm: Call a herd of jaguars with the cry of your soul. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, summon up to 6 of your captured Jaguars (except the currently selected one). The summoned Jaguars’ Jaguar skills will deal 51% final damage. Cooldown: 149 seconds. Level 20: Consumes 1000 MP. For 30 seconds, summon up to 6 of your captured Jaguars (except the currently selected one). The summoned Jaguars’ Jaguar skills will deal 70% final damage. Cooldown: 130 seconds.

Call a herd of jaguars with the cry of your soul. [max level: 20]

Thieves

Venom Burst: Poisoned enemies will explode, dealing damage and transferring poison to nearby enemies. [max level: 20] Level 1: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 465% damage 3 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 166% damage every second for 8 seconds. Level 20: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 750% damage 3 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 280% damage every second for 8 seconds.

Poisoned enemies will explode, dealing damage and transferring poison to nearby enemies. [max level: 20]

Night Lord

Spread Throw: For a certain period of time, stars are scattered in several directions. This effect will not apply to Shadow Partner. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. For 60 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds.

For a certain period of time, stars are scattered in several directions. This effect will not apply to Shadow Partner. [max level: 20]

Shadower

Shadow Assault: Instantly approach and cut down enemies. [max level: 20] Level 1: Consumes 300 MP. Instantly rush to an enemy and deal 620% damage 6 times on up to 10 nearby enemies with an additional 25% critical rate. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after 1st attack has been used: 60 seconds (during which you can use the 2nd~4th attacks). Level 20: Consumes 300 MP. Instantly rush to an enemy and deal 1000% damage 6 times on up to 10 nearby enemies with an additional 25% critical rate. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after 1st attack has been used: 60 seconds (during which you can use the 2nd~4th attacks).

Instantly approach and cut down enemies. [max level: 20]

Dual Blade

Blade Storm: Cut down enemies in front of you with the speed of a storm. You can move while attacking. [max level: 20] Level 1: Consumes 80 MP per second. Deal 520% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 8 seconds, dealing 360% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 150 seconds. Level 20: Consumes 80 MP per second. Deal 900% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 10 seconds, dealing 550% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 150 seconds.

Cut down enemies in front of you with the speed of a storm. You can move while attacking. [max level: 20]

Night Walker

Shadow Spear: Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 51 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 156% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 620% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. For 70 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 270% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 1000% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds.

Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Phantom

Joker: After throwing many cards, try your luck with 1 last card. You can move slowly while attacking. [max level: 20] Level 1: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 249% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 180 seconds. Red Cross: increase your maximum HP by 10%, and heal 1% of your maximum HP every few seconds. Tree of Life: reduce damage taken from all attacks (including % HP attacks) by 5%, and increase your resistance to statuses and elements by 10. Hourglass: skill cooldowns (except skills not affected by cooldown resets) will decrease 20% faster. Sharp Sword: increase your final damage by 1%. Joker: receive all of the other effects at once. Level 20: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 420% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 180 seconds. Red Cross: increase your maximum HP by 14%, and heal 1% of your maximum HP every few seconds. Tree of Life: reduce damage taken from all attacks (including % HP attacks) by 7%, and increase your resistance to statuses and elements by 20. Hourglass: skill cooldowns (except skills not affected by cooldown resets) will decrease 28% faster. Sharp Sword: increase your final damage by 4%. Joker: receive all of the other effects at once.

After throwing many cards, try your luck with 1 last card. You can move slowly while attacking. [max level: 20]

Xenon

Mega Smasher: Collect energy to fire a powerful beam. [max level: 20] Level 1: Consumes 1000 MP. Deals 310% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 5 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds. Level 20: Consumes 1000 MP. Deals 500% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 7 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds.

Collect energy to fire a powerful beam. [max level: 20]

Pirates

Loaded Dice: Throw an additional die the next time you use Lucky Dice. After using this skill, you can choose what number you would like that extra die to roll on. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 20] Level 1: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 11 attack. Level 20: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 30 attack.

Throw an additional die the next time you use Lucky Dice. After using this skill, you can choose what number you would like that extra die to roll on. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 20]

Viper

Transform: Transform into a superhuman with super strength. While in the superhuman state, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Ball. When attacking enemies using Damage Reflect with an Energy Ball, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 51 seconds, transform and increase your final damage by 10%. You can use up to 2 Energy Balls, each dealing 415% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. For 70 seconds, transform and increase your final damage by 14%. You can use up to 2 Energy Balls, each dealing 700% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds

Transform into a superhuman with super strength. While in the superhuman state, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Ball. When attacking enemies using Damage Reflect with an Energy Ball, you will not take damage. [max level: 20]

Captain

Bullet Party: Fire your gun in all directions around you. [max level: 20] Level 1: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 187% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown: 75 seconds. Level 20: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 320% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown:75 seconds.

Fire your gun in all directions around you. [max level: 20]

Cannon Shooter

Big Huge Gigantic Cannonball : Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 1 second. Level 20: Consumes 500 MP. Shoot a giant cannon ball that deals 750% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 1 second.

: Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Striker

Lightning Union: Annihilate enemies with lightning. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 2 seconds. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. For 40 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 550% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 550% damage 8 times. The lightning can activate every 2 seconds. Cooldown: 110 seconds.

Annihilate enemies with lightning. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

EunWol

Spirit Focus: Collect the power of all of your spirits in your body. [max level: 20] Level 1: Consumes 1000 MP. Reset all of your cooldowns and for 30 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 120 seconds. Level 20: Consumes 1000 MP. Reset all of your cooldowns and for 40 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 110 seconds.

Collect the power of all of your spirits in your body. [max level: 20]

Mechanic

Multiple Option: M-FL: Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 750 MP. For 118 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 208% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 360% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds. Level 20: Consumes 750 MP. For 175 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 360% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 550% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds.

Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]

Angelic Burster

Energy Burst: Summon a burst of energy containing unknown power. [max level: 20] Level 1: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 620% damage 12 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. You can use the skill again to instantly detonate it. Cooldown: 100 seconds. Level 20: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 1000% damage 12 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. You can use the skill again to instantly detonate it. Cooldown: 100 seconds.

Summon a burst of energy containing unknown power. [max level: 20]

All Jobs

Rope Connect: Throw a rope into the sky and move upwards quickly. [max level: 20] Level 1: While moving upwards, you can press the skill key again to cancel it. Cooldown: 3 seconds. Passive effect: 1 all stats. Level 20: While moving upwards, you can press the skill key again to cancel it. Cooldown: 3 seconds. Passive effect: 20 all stats.

Throw a rope into the sky and move upwards quickly. [max level: 20] Blink: Teleport to a random location on the map. [max level: 20] Level 1: Consumes 5% HP, instantly teleport to a random location on the map. Cooldown: 64 seconds. Passive effect: 1 all stats.

Level 20: Consumes 5% HP, instantly teleport to a random location on the map. Cooldown: 45 seconds. Passive effect: 4 all stats.

Teleport to a random location on the map. [max level: 20]

Elda Nova: Collect Elda from around you and shoot it an enemy. The enemy with the highest HP that is in range will be hit and their Elda will be disrupted, binding their movements. [max level: 20] Level 1: Consumes 15% HP, deals 156% damage 5 times and binds an enemy for 10 seconds. Enemies affected by Elda Nova can have their bind duration extended by up to 100% based on the damage done. Cooldown: 397 seconds. Level 20: Consumes 10% HP, deals 270% damage 5 times and binds an enemy for 10 seconds. Enemies affected by Elda Nova can have their bind duration extended by up to 100% based on the damage done. Cooldown: 340 seconds.

Collect Elda from around you and shoot it an enemy. The enemy with the highest HP that is in range will be hit and their Elda will be disrupted, binding their movements. [max level: 20]

Elda’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. [max level: 20] Level 1: Consumes 5% HP. Cooldown: 475 seconds. Level 20: Consumes 5% HP. Cooldown: 380 seconds.

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. [max level: 20] Decent Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it. [max level: 20] Level 1: Consumes 5% HP and 2 Magic Rocks. Create a portal to the nearest town for 32 seconds. Cooldown: 130 seconds. Passive effect: 1 all stats. Level 20: Consumes 5% HP and 2 Magic Rocks. Create a portal to the nearest town for 70 seconds. Cooldown: 130 seconds. Passive effect: 4 all stats.

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears. Use the portal by pressing the Up Arrow button while standing on it. [max level: 20] Decent Sharp Eyes: Allows you to locate an enemy’s weak spot to deal fatal damage to that enemy. [max level: 20] Level 1: Consumes 5% HP. For 183 seconds, increase your critical rate by 10% and your critical damage by 8%. Cooldown: 180 seconds. Passive effect: 1 all stats. Level 20: Consumes 5% HP. For 240 seconds, increase your critical rate by 10% and your critical damage by 8%. Cooldown: 180 seconds. Passive effect: 4 all stats.

Allows you to locate an enemy’s weak spot to deal fatal damage to that enemy. [max level: 20] Decent Hyper Body: Increases max HP and max MP. [max level: 20] Level 1: Consumes 5% HP. For 183 seconds, increase your maximum HP and MP by 40%. Cooldown: 180 seconds. Passive effect: 1 all stats. Level 20: Consumes 5% HP. For 240 seconds, increase your maximum HP and MP by 40%. Cooldown: 180 seconds. Passive effect: 4 all stats.

Increases max HP and max MP. [max level: 20] Decent Combat Orders: Temporarily increases all of your skill levels. Skills that have already reached master level are not increased. Exceptions: Beginner skills and Combat Orders cannot be increased. [max level: 20] Level 1: Consumes 5% HP. For 183 seconds, increase the level of all of your skills by 1. Cooldown: 180 seconds. Passive effect: 1 status resistance. Level 20: Consumes 5% HP. For 240 seconds, increase the level of all of your skills by 1. Cooldown: 180 seconds. Passive effect: 4 status resistance.

Temporarily increases all of your skill levels. Skills that have already reached master level are not increased. Exceptions: Beginner skills and Combat Orders cannot be increased. [max level: 20] Decent Advanced Bless: Greatly increases your attack, magic attack, defense, max HP, and max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing. [max level: 20] Level 1: Consumes 5% HP. For 183 seconds, increase your attack and magic attack by 20, defense by 425, maximum HP and MP by 475, and decrease MP consumption by 12%. Cooldown: 180 seconds. Level 20: Consumes 5% HP. For 240 seconds, increase your attack and magic attack by 20, defense by 425, maximum HP and MP by 475, and decrease MP consumption by 12%. Cooldown: 180 seconds.

Greatly increases your attack, magic attack, defense, max HP, and max MP. Reduces the amount of MP used when using skills. Can be stacked with other buff skills except for Advanced Blessing. [max level: 20] Decent Wind Booster: Consumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Wind Booster. [max level: 20] Level 1: Consumes 5% HP. For 183 seconds, increase your attack speed by 1 stage. Cooldown: 180 seconds. Passive: 1 all stats. Level 20: Consumes 5% HP. For 240 seconds, increase your attack speed by 1 stage. Cooldown: 180 seconds. Passive: 4 all stats.

Consumes HP and MP to increase your attack speed 1 level for a fixed period of time. It can be stacked with other buffs except Wind Booster. [max level: 20]

Special Cores

Special Cores with special conditions have been added. Special Cores can have a max level of up to 1 and you can only install one at a time.

Accumulated Power I: Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies.

Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies. Deadly Strike I: Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits.

Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits. Deadly Strike II: Your critical rate is increased by 100% for 10 seconds after achieving 50 Combo Kills.

Your critical rate is increased by 100% for 10 seconds after achieving 50 Combo Kills. Armor Smash I: Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times.

Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times. Armor Smash II: Your defense ignore is increased by 100% for 10 seconds after using a skill every 120 seconds.

Your defense ignore is increased by 100% for 10 seconds after using a skill every 120 seconds. Automatic Recovery I: Your HP is healed by 100% whenever you use a skill after a 30 seconds.

Your HP is healed by 100% whenever you use a skill after a 30 seconds. Automatic Recovery II: Your HP is healed by 100% after using a skill every 20 seconds.

Your HP is healed by 100% after using a skill every 20 seconds. Continuous Strike: Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills.

Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills. Rune’s Blessing: You become invincible for 10 seconds after activating a Rune.

You become invincible for 10 seconds after activating a Rune. Rune’s Convergence : Your damage is increased by 100% for 10 seconds after activating a Rune.

: Your damage is increased by 100% for 10 seconds after activating a Rune. Rune’s Experience: Your experience acquired is increased by 50% for 20 seconds after activating a Rune.

Your experience acquired is increased by 50% for 20 seconds after activating a Rune. Overcoming Experience: Your experience acquired is increased by 50% for 20 seconds whenever you get hit 100 times.

Your experience acquired is increased by 50% for 20 seconds whenever you get hit 100 times. Comeback I: Your skill cooldowns are decreased by 20% whenever you die.

Your skill cooldowns are decreased by 20% whenever you die. Comeback II: Your skill cooldowns are decreased by 30% whenever you die.

Your skill cooldowns are decreased by 30% whenever you die. Boss Slayer I: Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are attacking.

Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are attacking. Boss Slayer II: Your boss damage is increased by 50% for 10 seconds after using a skill every 120 seconds.

Your boss damage is increased by 50% for 10 seconds after using a skill every 120 seconds. Boss Slayer III: Your boss damage is increased by 50% for 10 seconds after defeating 30 enemies.

Your boss damage is increased by 50% for 10 seconds after defeating 30 enemies. Relentless Attack: Your skill cooldowns are decreased by 20% after achieving 50 Combo Kills.

Your skill cooldowns are decreased by 20% after achieving 50 Combo Kills. Endurance: You gain 10 seconds of invincibility after getting hit 100 times.

You gain 10 seconds of invincibility after getting hit 100 times. Quick Reload: Your defense ignore is increased by 100% for 10 seconds after using a skill every 60 seconds.

Your defense ignore is increased by 100% for 10 seconds after using a skill every 60 seconds. One Target: Your critical rate is increased by 100% for 10 seconds after attacking the same monster 800 times.

Your critical rate is increased by 100% for 10 seconds after attacking the same monster 800 times. Good Luck Recovery: When attacking, there is a 1% chance of healing 10% of your HP.

When attacking, there is a 1% chance of healing 10% of your HP. Guts: Your skill cooldowns are decreased by 25% after getting hit 100 times.

Your skill cooldowns are decreased by 25% after getting hit 100 times. Strike Fatal: Your damage is increased by 100% for 2 seconds after using a skill every 30 seconds.

Your damage is increased by 100% for 2 seconds after using a skill every 30 seconds. Counterattack: Your damage is increased by 100% for 2 seconds after getting hit 20 times.

Enhancement Cores

Enhancement Cores that enhance existing skills’ damage have been added. Each Enhancement Core can increase the damage of up to 3 skills, depending on the base Core and it’s 2 adjectives. They will all stack together and increase the individual skills’ Enhancements.

For example, I have the Stormy and Trembling Flame Shot core, which increases the level of Flame Shot Enhancement and also Hurricane Enhancement (Stormy) and Quiver Cartridge Enhancement (Trembling). If that was a rank 1 Core and I also had a rank 3 Firey and Trembling Hurricane core, I would have level 4 Enhancements for all 3 skills.

Enhancement Core skills all increase the final damage of corresponding skills by 2~4% per level, with a max level of 40. When they reach certain levels, they will also give additional stats.

Level 20: +1 monsters hit (some skills will not receive this bonus)

+1 monsters hit (some skills will not receive this bonus) Level 40: +20% defense ignore

The list of skills that can be enhanced with Enhancement Cores is as follows:

Warrior Slash Blast (4% per level)

Hero Final Attack (2% per level) Brandish (4% per level) Combo Force (4% per level) Brave Slash (4% per level) Rush (3% per level) Panic (3% per level) Shout (3% per level) Raging Blow (2% per level) Incising (2% per level) Rage Uprising (2% per level)

Paladin Final Attack (4% per level) Flame Charge (2% per level) Blizzard Charge (2% per level) Page Order (4% per level) Lightning Charge (2% per level) Rush (3% per level) Divine Charge (2% per level) Blast (2% per level) Sanctuary (2% per level) Smite (2% per level)

Dark Knight Final Attack (4% per level) Piercing Through (4% per level) Spear Pulling (4% per level) Lamancha Spear (3% per level) Rush (3% per level) Beholder (3% per level) Dark Impale (2% per level) Gungnir Descent (2% per level) Dark Synthesis (2% per level)

Magician Energy Bolt (4% per level)

Archmage (F/P) Flame Orb (4% per level) Poison Breath (4% per level) Ignite (4% per level) [does not receive +1 monsters hit] Explosion (3% per level) Poison Mist (3% per level) [does not receive +1 monsters hit] Teleport Mastery (3% per level) Mist Eruption (2% per level) Ifrit (2% per level) [does not receive +1 monsters hit] Paralyze (2% per level) Meteor (2% per level) Megiddo Flame (2% per level) [does not receive +1 monsters hit] Fire Aura (2% per level)

Archmage (I/L) Thunder Bolt (4% per level) Cold Beam (4% per level) Chilling Step (4% per level) Ice Strike (3% per level) Glacial Chain (3% per level) Thunder Storm (3% per level) Elquines (2% per level) Chain Lightning (2% per level) Blizzard (2% per level) Frozen Orb (2% per level) Lightning Spear (2% per level)

Bishop Heal (4% per level) Holy Arrow (4% per level) Shining Ray (3% per level) Big Bang (2% per level) Bahamut (2% per level) Angel Ray (2% per level) Genesis (2% per level) Heaven’s Door (2% per level)

Archer Arrow Blow (4% per level)

Bowmaster Final Attack: Bow (2% per level) Arrow Bomb (4% per level) Flame Shot (3% per level) Phoenix (3% per level) Steig Eisen (3% per level) Arrow Platter (2% per level) Hurricane (2% per level) [does not receive +1 monsters hit] Wounds Shot (2% per level) Uncountable Arrows (2% per level) Quiver Cartridge (2% per level) Wind of Frey (2% per level)

Marksman Final Attack: Crossbow (4% per level) Iron Arrow (4% per level) Net Throwing (4% per level) Freezer (3% per level) Dragon Pulse (3% per level) Bolt Rupture (3% per level) Steig Eisen (3% per level) Piercing (2% per level) Sniping (2% per level) [does not receive +1 monsters hit] Long Range Trueshot (2% per level)

Thief Double Stab (4% per level) Lucky Seven (4% per level)

Night Lord Shuriken Burst (4% per level) Wind Talisman (4% per level) Mark of Assassin (2% per level) Shadow Web (3% per level) Dark Flare (3% per level) Triple Throw (3% per level) [does not receive +1 monsters hit] Shade Split (3% per level) Quadruple Throw (2% per level) [does not receive +1 monsters hit] Sudden Raid (2% per level) Showdown Challenge (2% per level) Four Seasons (2% per level)

Shadower Steal (4% per level) Savage Blow (4% per level) Muspelheim (3% per level) Meso Explosion (3% per level) Edge Carnival (3% per level) Dark Flare (3% per level) Assassinate (2% per level) Boomerang Step (2% per level) Sudden Raid (2% per level) Veil of Shadows (2% per level)

Dual Blade Sharp Slash (4% per level) Tornado Spin (4% per level) Fatal Blow (4% per level) Slash Storm (4% per level) Flash Bang (3% per level) Upper Stab (3% per level) Flying Assaulter (3% per level) Bloody Storm (3% per level) Chains of Hell (3% per level) Final Cut (2% per level) Blade Fury (2% per level) Phantom Blow (2% per level) Sudden Raid (2% per level) Asura (2% per level) Hidden Blade (2% per level)

Pirate Sommersault Kick (4% per level) Double Shot (4% per level)

Viper Screw Punch (2% per level) Tornado Upper (4% per level) Energy Buster (2% per level) Double Spiral (3% per level) Shockwave (3% per level) Dragon Strike (2% per level) Fist Enrage (2% per level) Battleship Nautilus (2% per level) Energy Blast (2% per level) Unity of Power (2% per level)

Captain Magnum Shot (4% per level) Backstep Shot (4% per level) Summon Crew (2% per level) Double Barrel Shot (3% per level) Bullet Smash (3% per level) Octo Quarterdeck (3% per level) Rapid Fire (2% per level) Battleship Nautilus (2% per level) Head Shot (2% per level) Fusillade (2% per level) Captain Dignity (2% per level) Battleship Bomber (2% per level) Continual Aiming (2% per level) Strange Bomb (2% per level)

Cannon Shooter Cannon Splash (4% per level) Punching Cannon (4% per level) Gigantic Backstep (4% per level) Slug Shot (4% per level) Monkey Rush Boom (4% per level) Cannon Spike (3% per level) Monkey Wave (3% per level) Cannon Jump (3% per level) Oak Barrel Roulette (3% per level) Monkey Furious (3% per level) Cannon Bazooka (2% per level) Battleship Nautilus (2% per level) Magnetic Anchor (2% per level) Support Monkey Twins (2% per level) Cannon Buster (2% per level) [does not receive +1 monsters hit] Rolling Cannon Rainbow (2% per level)

Mikhail Soul Blade (4% per level) Royal Guard (2% per level) Soul Driver (4% per level) Shining Chase (4% per level) Soul Slash (3% per level) Soul Assault (2% per level) Shining Cross (2% per level) Deadly Charge (2% per level)

Knights of Cygnus Elemental Slash (4% per level)

Soul Master Triple Slash (4% per level) Silent Move/Loud Rush (4% per level) Trace Cut/Shadow Burn (4% per level) Moon Shadow/Light Flux (3% per level) Moon Cross/Sun Cross (3% per level) Dance of Moon/Speeding Sunset (2% per level) Crescent Divide/Solar Pierce (2% per level) Soul Penetration (2% per level) Cross the Styx (2% per level)

Flame Wizard Orbital Flame (2% per level) Flame Bite (4% per level) Flame Vortex (3% per level) Ignition (3% per level) Flame Tempesta (3% per level) Maelstrom (3% per level) Blazing Extinction (2% per level) Infernalize (2% per level) Cataclysm (2% per level) Dragon Slave (2% per level)

Wind Breaker Breeze Arrow (4% per level) Fairy Turn (4% per level) Gust Shot (4% per level) Trifling Whim (2% per level) Dance of Frozen Wind (2% per level) Pinpoint Pierce (3% per level) Song of Heaven (2% per level) Spiral Vortex (2% per level) Monsoon (2% per level) Storm Bringer (2% per level)

Night Walker Lucky Seven (4% per level) Shadow Bat (2% per level) Triple Throw (4% per level) [does not receive +1 monsters hit] Quadruple Throw (3% per level) [does not receive +1 monsters hit] Stardust (3% per level) Quintuple Throw (2% per level) [does not receive +1 monsters hit] Darkness Omen (2% per level) Shadow Stitch (2% per level) Dominion (2% per level)

Striker Shark Tooth (4% per level) Flash (4% per level) Shark Kick (3% per level) Water Wave (3% per level) Ascend (3% per level) Thunder (3% per level) Tornado (2% per level) Annihilate (2% per level) Thunderbolt (2% per level) God of the Sea (2% per level)

Aran Smash Wave (2% per level) Smash Swing (2% per level) Final Charge (2% per level) Final Attack (2% per level) Final Toss (2% per level) Rolling Spin (2% per level) Judgement (2% per level) Gathering Catcher (3% per level) Final Blow (2% per level) Beyonder (2% per level) Boost End – Storm of Fear (2% per level) Boost End – Hunter’s Targeting (2% per level) Maha’s Domain (2% per level)

Evan Circle of Mana (2% per level) Dragon Sparking (3% per level) Circle of Wind (2% per level) Dragon Swift (2% per level) Circle of Thunder (2% per level) Dragon Dive (2% per level) Swift of Thunder 2(% per level) Dive of Thunder (2% per level) Magic Debris (2% per level) [does not receive +1 monsters hit] Circle of Earth (2% per level) Dragon Breath (2% per level) Breath – Return! (2% per level) Breath of Earth (2% per level) Breath of Wind (2% per level) Dive of Earth (2% per level) Dark Fog (2% per level) Dragon Master (2% per level) Summon Onyx Dragon (2% per level)

Mercedes Speed Dual Shot (4% per level) Cross Piercing (4% per level) Charge Drive (2% per level) Final Shot (4% per level) Final Attack: Dual Bowgun (2% per level) Strike Dual Shot (2% per level) Leap Tornado (2% per level) Unicorn Spike (3% per level) Gust Dive (2% per level) High Kick Demolition (2% per level) Elemental Knight (3% per level) Ishtar’s Ring (2% per level) [does not receive +1 monsters hit] Legendary Spear (2% per level) Rolling Moonsault (2% per level) Wrath of Enlil (2% per level)

Phantom Double Piercing (4% per level) Call of Fate (4% per level) Breeze Carte (4% per level) Blanc Carte (2% per level) Coat of Arms (3% per level) Phantom Charge (3% per level) Ultimate Drive (2% per level) Twilight (2% per level) Tempest of Cards (2% per level) Rose Carte Finale (2% per level)

EunWol Flash Fist (4% per level) Ground Strike (4% per level) Drag Pulling – Down (4% per level) Drag Pulling – Front (4% per level) Fox Spirit (2% per level) Shockwave Punch (3% per level) Drag Pulling – Turn (3% per level) Summon Soul Tent (3% per level) Bind Area (3% per level) Summon Redemption (3% per level) Bomb Punch (2% per level) Spirit Claw (2% per level) Death Marker (2% per level) Soul Division (2% per level) Spirit Transformation (2% per level)

Luminous Twinkle Flash (4% per level) Dark Falling (4% per level) Sylphid Lancer (4% per level) Void Pressure (4% per level) Spectral Light (3% per level) Shine Redemption (3% per level) Nox Spear (3% per level) Death Scythe (2% per level) Light Reflection (2% per level) Morning Starfall (2% per level) Apocalypse (2% per level) Absolute Kill (2% per level) Armageddon (2% per level)

Blaster Magnum Punch (2% per level) Revolving Cannon (2% per level) Release Pile Bunker (2% per level) Explosion Move (2% per level) Double Fang (2% per level) Hammer Smash (2% per level) Lift Press (2% per level) Shockwave Punch (2% per level) Flash Move (2% per level) Hurricane Mixer (2% per level) Revolving Bunker (2% per level) Hyper Magnum Punch (2% per level)

Demon Slayer Devil Scythe (4% per level) Demon Slash (2% per level) Soul Eater (4% per level) Dark Thrust (4% per level) Demon Trace (4% per level) Dark Revenge (4% per level) Dark Judgement (3% per level) Death Draw (3% per level) Bloody Raven (3% per level) Demonic Breath (3% per level) Demon Explosion (2% per level) Demon Impact (2% per level) Devil Cry (2% per level) [does not receive +1 monsters hit] Metamorphosis (2% per level) Dark Bind (2% per level) Cerberus (2% per level)

Demon Avenger Exceed: Double Slash (4% per level) Exceed: Demon Strike (2% per level) Bats Swarm (4% per level) [does not receive +1 monsters hit] Exceed: Moonlight Slash (2% per level) Inhale Vitality (3% per level) Shield Charge (3% per level) Exceed: Execution (2% per level) Shield Chasing (2% per level) Armor Break (2% per level) Bloody Imprison (2% per level) Thousand Swords (2% per level)

Battle Mage Triple Blow (4% per level) Death (2% per level) Quad Blow (4% per level) Dark Chain (2% per level) Death Blow (3% per level) Battle Spurt (2% per level) Dark Lightning (2% per level) Finish Blow (2% per level) Dark Genesis (2% per level) Battleking Bar (2% per level)

Wild Hunter Double Shot (4% per level) Summon Jaguar (2% per level) Another Bite (2% per level) Claw Cut (2% per level) Final Attack (2% per level) Triple Shot (4% per level) Cross Road 2% per level) White Heat Rush (3% per level) Wild Shot (3% per level) Assistant Hunting Unit (3% per level) Sonic Boom (2% per level) Wild Vulcan (2% per level) Drill Container (2% per level) Jaguar Soul (2% per level) Flash Rain/Rampage as One (2% per level)

Mechanic Drill Rush (4% per level) Gatling Shot (4% per level) Rocket Booster (4% per level) Advanced Gatling Shot (4% per level) Homing Missile (2% per level) Robo Launcher: RM7 (2% per level) Rocket Punch (3% per level) Magnetic Field (2% per level) Massive Fire: SPLASH/IRON (3% per level) Support Waver: H-EX (2% per level) War Machine: Titan (2% per level) Robo Factory: RM1 (2% per level) Massive Fire: SPLASH-F/IRON-B (2% per level) Distortion Field (2% per level)

Xenon Energy Spline (4% per level) Pinpoint Rocket (2% per level) Quicksilver Sword (4% per level) Ion Thuster (4% per level) Combat Switching (3% per level) Diagonal Chase (3% per level) Pillar Scramble (3% per level) Aegis System (2% per level) Triangle Formation (3% per level) Blade Dancing (2% per level) Purge Lob Masquerade (2% per level) Hologram Gravity (2% per level) Confine Entangle (2% per level) Meltdown Explosion (2% per level)

Kaiser Dragon Slash (2% per level) Flame Shot (4% per level) Impact Wave (4% per level) Fierce Rush (4% per level) Will of Sword (2% per level) [does not receive +1 monsters hit] Wingbeat (3% per level) [does not receive +1 monsters hit] Chain Pulling (3% per level) Petrified (3% per level) Giga Slasher (2% per level) Blue Streak (2% per level) Sword Strike (2% per level) Infernal Breath (2% per level) Prominence (2% per level)

Angelic Burster Successor (4% per level) Bubble Star (4% per level) Sting Explosion (4% per level) Pink Scud (4% per level) Soul Seeker (2% per level) Falling Star (3% per level) Land Crash (3% per level) Primal Roar (2% per level) Trinity (2% per level) [does not receive +1 monsters hit] Finitura Fettuccia (2% per level) Soul Resonance (2% per level) Super Nova (2% per level)

Zero Upper Slash (3% per level) Power Stomp (3% per level) Moon Strike 3(% per level) Pierce Thrust (3% per level) Shadow Strike (3% per level) Front Slash (2% per level) Throwing Weapon (2% per level) [does not receive +1 monsters hit] Flash Assaulter (2% per level) Spin Cutter (2% per level) Turning Drive (2% per level) Wheel Wind (2% per level) Rolling Curve (2% per level) Rolling Assaulter (2% per level) Giga Crash (2% per level) Jumping Crash (2% per level) Earth Break 2(% per level) Wind Cutter (2% per level) Wind Strike (2% per level) Storm Break (2% per level) Shadow Rain (2% per level) [does not receive +1 monsters hit]

Kinesis Psychic Force (3% per level) Crash (4% per level) Mad Crash (4% per level) Ultimate – Deep Impact (2% per level) Psychic Drain (4% per level) Psychic Grab (2% per level) Ultimate – Train (2% per level) Telekinesis (3% per level) Psycho Break (2% per level) Ultimate – BPM (2% per level) Ever Psychic (2% per level) Psychometry (2% per level) Ultimate – Material (2% per level)



Cash Related

From today until August 18, you will be able to buy the following items for mesos in the Cash Shop:

House Wedding Ticket

Safety Charm

The Hot Summer Mega Chance event has begun in the Cash Shop and will take palce until July 24.

You can buy the Summer Blaze Weapon Box for 1,900 Cash, which gives 1 of 10 weapons randomly.

More than 100 classic Cash equipment have returned and will be on sale for 50% off.

All emotions now cost 100 Cash and last 90 days (as opposed to costing 150 Cash for 5 days).

In addition, new packages have been added which contain 5 90-day emotions each, costing 300 Cash.

Event Related

Breakthrough V & Compensation

Due to high amounts of lag and game downtime during the past couple of weeks, Nexon has extended the Breakthrough V event to July 24. This only applies to characters created before this patch so if you didn’t start beforehand, you won’t be able to start now.

In addition, they will be giving out items to compensate everyone for the server issues! You can receive them once per world, and you have until July 27 to claim them. All items are untradeable.

7 2x Experience Coupons (3