The official version of Oculus Rift for Second Life is finally here -- if you own a Rift, download the viewer here.

The features include several which seem to address some of the problems I had with the Beta version, which I tried a few weeks ago, as indicated [in brackets]:

Full Oculus Rift Hardware Support - includes automatic hardware detection and display calibration for quick and easy setup.

Full UI Support - users can access the entire Second Life UI and HUDs while in Oculus Rift mode, so there are no limitations on what a user can do inworld while using the headset. [I had extreme difficulty doing anything in Second Life which makes Second Life unique -- i.e. content creation or even chatting.]

Customizable UI - users can tailor the settings for Oculus Rift mode that work best for their needs. [Ditto above, this should be very useful for most users]

Avatar Head Motion - Oculus Rift head-tracking data is mapped to the avatar, so users’ avatars look where they do.

New First-Person View - allows users to enjoy the immersion previously available with mouselook mode, but thanks to the Oculus Rift, the mouse is free again to control the cursor, allowing for interaction with the UI and objects inworld.

“Align to Look” - allows users to quickly start moving the direction they are looking. [In the Beta version, movement in SL was very cumbersome, so this could be a big plus]

“Action Key” - interact with objects by pressing a key, works great in mouselook mode. [As noted, the Beta made interacting in Second Life utterly aggravating, so again, this could be a big plus.]

Anyway, watch the demo video below. And if you're a Rift user, please share you experiences in Comments.