Creating your own recipes

Now I for one hate ending up dashing over planets scouring for surface chests in hopes of getting a vanity item I don't already have, it's simply not fun for me and detracts from the game! Hell, I even hate not having simple movement techs available to me like Energy Dash or Pulse Jump! Well, there's not much need for that now!Now before we get into this, these changes will only affect newly created characters depending on where you place the blueprint. I'll explain more as I go through!For this example, I'll be using the Human Mech tech as an example, and we'll be crafting it for one torch.Our config of choice will be player.config located in the root assets folder, \Steam\steamapps\common\Starbound\assets. We'll also be using the recipes subfolder, and for the sake of testing and simplicity, we're going to use the "starter" then the "plain" subfolders so our new character is created knowing how to make the items.So first thing is first, we need to find the name of the item we're going to be adding. We're going to navigate to \Steam\steamapps\common\Starbound\assets\tech\mech\humanmech\ and open the humanmech.techitem file in notepad++. This is only to double check the item name so we don't end up crafting "Generic Item", the placeholder for missing items but also to minimise crashes.Now that we have the name, "humanMechTech", we're going to open our player.config and navigate to the blueprints section. It's visible from the top, but the line reference we'll be using is 27. Start a new line after copperarmorhead and then type "{ "item" : "humanMechTech" },", remembering to match the layout with the surrounding items.That was easy! Now we need to add it as a recipe, in the E:\Steam\steamapps\common\Starbound\assets\recipes\starter\plain folder. I like to use campfire.recipe as my template, since it already has "{ "item" : "torch", "count" : 1 }" as an input. We can go ahead and delete line 3, as we don't want refined wood in our recipe. Now, doubleclick "campfire" on line 7 and change this text to humanMechTech. We can ignore the groups for now as this is the basics of adding a recipe.Now, using either Ctrl+Alt+S or simply clicking "File > Save As", however you prefer to do it, save it as "humanMechTech.recipe", but before clicking "Save", we need to make sure it saves as a .recipe and not a .txt. Where it says "Save as type: Normal text file (*.txt)", we can click the dropdown and change that to "All types (*.*)" then hit save!Now when you launch the game, create a new character, grab your torches and craft the tech! Use it, then go to your tech station and become the mech you were always meant to be!