Having announced a worldwide release date of February 9, 2017, Team Ninja and Koei Tecmo have shared the results of Nioh‘s recent beta test. Thanking fans who participated, the developer said that it received tons of valuable feedback and as a result, the team plans to make the following improvements:

OVERALL

• Fine tune the game balance and pace

• Adjust RPG elements such as player growth and armor parameters

• Further improvements to clarify the interface and make it easier to use

DETAILS

■ Tutorials

• Implement a training stage for tutorials on basic controls and core game actions.

■ Action & Controls

• Revise the TPS controls

• Add and adjust samurai skills

• Adjust the player damage/defeat

• Adjust the methods and performance of lowering the enemy stamina

• Adjust the weight and agility of armor

■ Level Design/Stages

• Adjust position of enemies including the Twilight Missions

• Adjust enemy detection issues

• Adjust collision such as dropping edges

■ Enemies

• Adjust strength and attack power of enemies

• Adjust the AI tracking ability and groupthink

• Add Boss attack variations in the Twilight Missions

• Revise superarmor (stagger/no stagger) and homing abilities

■ RPG

• Expand the maximum number of items (overall and per item)

• Adjust the amount of armor items dropped

• Expand the functions of the Blacksmith, adjust the requirements of Re-Forge and Soul Match

• Implement items when player level is reset

• Revise each type of reward

■ UI

• Improve each type of interface and usability

• Expand the tutorial

■ Camera

• Improve camera behavior in areas of bad visibility and inclines

• Add the ON/OFF option for camera autocorrect

■ Online

• Adjust Revenant drops

• Improve the enemy attack behavior during co-op play

• Fix enemy transparency bugs

• Allow movies to be skipped after the Boss is obliterated in co-op play

■ Other

• Stabilize the frame rate of image optimization

• Fix various problems and bugs