Hey everyone,

This week, we are updating the PTS with lots of exciting content for you to test out! This update will include our new 6x6km map Vikendi, new weapons, and many quality of life and bug fixes.

Please note that the parachute overhaul is currently being optimized for console and will be released in an update at a later date.

Check out the full patch notes below!

What is the PTS?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues we need to solve so we can work on the fix as soon as possible.

All player data, statistics, etc from the test server will not carry over to your live server account.

To take part in the test, all you have to do is own a copy of PUBG for PS4 – it should have been automatically downloaded along with the Live PUBG application. If not, you can find the “PLAYERUNKNOWN’S BATTLEGROUNDS PTS” in the Purchased section of your Library.

PTS Open Schedule

KST: December 21 2:00PM

PST: December 20 9:00PM

CET: December 21 6:00AM

For healthy matchmaking, some modes have been disabled in PTS. Please see below for available queues:

Asia, NA, EU – TPP Solo, TPP Squad

Vikendi will be the only map available to play on PTS.

NEW MAP – VIKENDI

Vikendi

Gameplay

Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.

Players can throw snowballs while waiting to board the plane in the starting area

Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up

Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently

Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone

The center of the red zone spawns outside of the play zone

The smaller the play zone, the smaller the red zone

Bluezone

The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.

This facilitates more blue zone variety and unique experiences.

Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match

Item Spawn Balance

The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.

Level 3 helmets spawn in the world

Level 3 vests spawn more often than other maps

Smoke Grenades are spawned at a higher rate compared to other throwables

NEW AR: G36C

G36C spawns only in Vikendi Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine G36C has a lower and upper rail for attachments, but cannot attach a stock



NEW SIDEARM: SKORPION

Added a new handgun, the Skorpion The Skorpion spawns on all maps Single fire and full auto fire mode Uses 9mm ammo, it can load up to 20 bullets and 40 with an Extended Magazine Attachments: Sight: Red dot sight Muzzle: Suppressor Lower Rail: Vertical Foregrip, Half Grip, Light Grip, Laser Sight Stock: Stock for Micro UZI Magazine: Extended Magazine only Skorpion is also available in the Training Mode. Have fun!



NEW VEHICLE: SNOWMOBILE

Added a new vehicle – Snowmobile

The Snowmobile only spawns in Vikendi

It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

QoL

Minimap: Players can now further magnify the minimap

Player order consistency: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.

Gameplay

Decreased recoil of the P18C

Maximum number of Forward Running Sensitivity has changed from 50 to 100 The maximum value would stay the same, so if your Forward Running Sensitivity was 10, it will change to 20 This is to have a more specific value

Added auto-reload option When enabled, you will reload weapons automatically when you try to fire while your magazine is empty By default, this is set to “Off” but can be changed in the Gameplay menu



Performance

Improved the client performance by optimizing the creation of character materials

Improved performance by mitigating an issue causing thin objects to flicker.

Optimized particles in rainy weather.

Adjusted the parachute and character sync rate depending on the distance to improve server performance

Optimized weapon target calculation overhead.

Optimized culling logic of invisible instanced mesh.

Optimized overall character movement cost.

Reduced level streaming hitches.

Reduced physics creation hitches.

Report

Added the report player function to event mode games

Press ‘Triangle button’ to report the killer

When reporting someone who had team-killed you, there will be an option of reporting “Teamkill”

You cannot report the same player more than once in one game

Bug Fixes