



I have recently rerolled my main character to a storm call caster after testing the skill and leveling and alt up to 60. This issue didnt occur at all with my alt so i was quite suprised when it started happening on my main character.



Anyway the issue at hand is: If you cast a few storm calls , after they hit it takes up to a second for the server to register that the mobs have been hit and take damage. As you can imagine this is quite game breaking for heroes that use storm call as a main spell. Note that this happens with 40-50ms at all times. So its certainly an issue at how storm call behaves.



Anyway I might have discovered the reason it happens. Storm call has certain breakpoints. At certain cast speed you can cast X amounts of storm calls between the first explosion triggers the rest.



This is a table of how much cast speed is required for X amounts of storm calls to be cast before the skill triggers







I have min maxed my character to have exactly 44 cast speed , or just 1% above of the required cast speed breakpoint. With 44% cast speed storm call bugs ALOT. The damage is almost always delayed. I think it has something to do with the fact that the last sixtt cast barely has the time to register and the damage is delayed because the servers does a double check if the sixth is present or something it that regards. I have equipped another amulet that put me at 55% cast speed and the bug didnt occur at all.



Thanks you ,

best regards blackjack11





edit: here is the link to the full table:

https://docs.google.com/spreadsheet/ccc?key=0AmzWf_9_U-uKdEtNeWVlMEJBaVl6bUVyQ0hGRmF3NVE&usp=sharing#gid=0



All credit goes to the guys from r/pathofexile who did the testing i just marely used it. Greetings GGG , first of all i would like to thank you for the amazing game. All hardcore fans of dungeon crawlers are surely in love with you , so much <333I have recently rerolled my main character to a storm call caster after testing the skill and leveling and alt up to 60. This issue didnt occur at all with my alt so i was quite suprised when it started happening on my main character.Anyway the issue at hand is: If you cast a few storm calls , after they hit it takes up to a second for the server to register that the mobs have been hit and take damage. As you can imagine this is quite game breaking for heroes that use storm call as a main spell. Note that this happens with 40-50ms at all times. So its certainly an issue at how storm call behaves.Anyway I might have discovered the reason it happens. Storm call has certain breakpoints. At certain cast speed you can cast X amounts of storm calls between the first explosion triggers the rest.This is a table of how much cast speed is required for X amounts of storm calls to be cast before the skill triggersI have min maxed my character to have exactly 44 cast speed , or just 1% above of the required cast speed breakpoint. With 44% cast speed storm call bugs ALOT. The damage is almost always delayed. I think it has something to do with the fact that the last sixtt cast barely has the time to register and the damage is delayed because the servers does a double check if the sixth is present or something it that regards. I have equipped another amulet that put me at 55% cast speed and the bug didnt occur at all.Thanks you ,best regards blackjack11edit: here is the link to the full table:https://docs.google.com/spreadsheet/ccc?key=0AmzWf_9_U-uKdEtNeWVlMEJBaVl6bUVyQ0hGRmF3NVE&usp=sharing#gid=0All credit goes to the guys from r/pathofexile who did the testing i just marely used it. IGG: StaySafeUBITONQQQQQQQQQ or Boretoeidiot

Last edited by blackjack11 on Dec 6, 2013, 9:52:13 PM