Devnote Tuesdays: The “Lalo Gives Great Life Advice” Edition

Felipe (HarvesteR): Work on the NASA project is going at a frantic pace. This week and last week are blurred together in a most peculiar way… On Friday I got the asteroid system to a point where attempting a run-through was possible, and that turned up a great amount of usability issues that simply needed taking care of. Cue in the long weekend. I did manage to get a lot done though, and some of the changes are going to be very welcome I think, even on their own. Today I’ve been rounding out some details with the asteroid spawning and usability improvements, and next up comes generating the asteroids themselves.

Alex (aLeXmOrA): I finished the web page I was setting up for a project that hasn’t been announced yet. It’s ready, but we need approval to set it live. Now, I’m trying to fix my local copy of the KSP Project because for some reason it broke and it doesn’t run as it should.

Marco (Samsonart): Testing aside, the much needed upgrade for the existing in-game tutorials is pretty much done, moving forward to creating a few new ones from scratch. I’ve also been struggling with Jenkins the Build Server so it starts building with the new Unity version.

Chad (C7): I’ve been working hard on the NASA project with Felipe. Things are coming along nicely, and I’ve really been enjoying what we’ve created so far. There’s still so much to do though!

Daniel (danRosas): Finished the animatic for the next animation, still doing some cuts here and there, for the sake of rhythm. I did an upgrade to the Gene and Bobak models, those two were a year and a half old, and they needed a little more detail.

Jim (Romfarer): The past week i have been working on a new gui for a system i have given the working title: “Application Launcher”. If everything goes after the plan, this system will be used to hold application buttons which launch our own and possibly also 3rd party mods. Currently the plan for it is to hold the Resources and Messaging System. The latter is actually a new application that’s supposed to display important messages such as mission updates etc.

Miguel (Maxmaps): Helping plan and test the new tutorial system. Great progress. Shoutout to Samsonart for the heavy lifting. Also working on overall accessibility to the game while maintaining the exploration and discovery key elements of playing Kerbal Space Program. Also planning a lot of video content and some cool NASA related events.

Jesus (Chuchito): Testing some commands on the KSP Server, and working on the low level stuff such as creating/sending/receiving packets.

Bob (Calisker): I’ve mostly been focused on figuring out what went wrong here: http://goo.gl/AfcMhD. (This is still 0.23) Any thoughts? We’re also getting ready for a panel at an upcoming show that should really be exciting but as it’s not finalized yet, I can’t say much more.

Ted (Ted): Keeping a keen eye on the Bug Tracker and checking that nothing gets neglected. Ensuring that all the testing documentation I’ve been working on will be up to scratch for Testing down the road.

Anthony (Rowsdower): Been taking close note of many of the more popular threads and particular topics in the suggestions sub-forum. Plotting out new ideas like the forum’s Fan Works Challenge. I hope to make that a regular thing, so join in the fun! Also trying to tie up loose ends with that contest Max and I announced on Squadcast. Sorry for the delay on that one.



Eduardo (Lalo): Life is short, play Kerbal as much as you can!!