Gameplay Features & Content Additions

New skills, better progression, etc.

Each sovereign now has a unique storyline built into their intro quests and interactions with the Sorcerer King

The diplomacy screen allows you to declare war on a Rival faction at any time

Players can choose what Rival factions will show up in a random map, and the overall difficulty of Rivals

Rival factions now train pioneers and found new cities (*pioneer art temporary)

UI Improvements & Visual improvements

Adjusted Enchanting screen to show items first and then spellbook enchantments last

On the diplomacy screen, now sorting the minor race entries in the following order: Allied, Known, Allied with SK, Unknown, Dead

Removed city improvements that can’t be built from city details

Tutorial message added for when Shards are attacked

Added code so that Tutorial-style notifications will start expanded as they are added to the notifications area

Icons for Legendary weapons and materials (as well as a few normal items)

Using items directly after crafting now works properly

Balance & Tweaks

Spellbook crafting items raised to cost 5 mana instead of 1

World Setup Screen: changed text for "Random" to say "Generate Random World" instead, because some people were thinking it just picked one of the maps in the list below at random

Added tooltips for the ingredient entries in the Crafting Screen

Changed default ground cover option to high, most players won’t have bad performance from this

Ogres now look for Splash Damage opportunities when using 'Hurl Boulder'

AI much better at targeting shards

New music change reduced from every 25 turns to every 20 turns

Crystal crags provide +2 essence to tile yields instead of +5

Enchanted tiles increase essence tile yields by +1 instead of +3

Forest tiles reduce essence of tiles by -3 instead of -1

SK also now will get more units as the game goes on

Removed the doomsday related leveling up of SK units so that a darkling doesn't ever become a badass

City enchantments can now be stacked

Fewer SK strongholds spawned at the start of the game

More frequent interactions with the Sorcerer King

Bug Fixes

Beam effects now display consistently

Mousing over tiles near mountains no longer moves the cursor selection to some odd location

Fixed goodie huts not being spawned as often as they should

Custom Sovs now get the Universal Spellbook

Fixed old bug where music channel is resumed when game regains focus, instead of whatever was playing when focus was lost.

Removed more trigger data from 'Tower of Mastery' quests so they will only be triggered by the appropriate Sovereign Ability

Bunch of Text fixes

Fix for tactical ranged attack (such as bow) not playing attack sound

Fix for Harvest Mountain spell able to be casted on shadowlands mountains.

Fixed Death Ward Scroll missing icon

Fixed bug where enchanting popup lied saying you could choose who to equip enchanted item on

Fixed stretching issue with some videos

Made the map name control wider to accommodate longer map names without ellipsing

Removed text and warnings about needing to do further research in order to access higher level quests/goodie huts

Quests can control the threat level displayed for any goodie huts they spawn

Updated quest started sound

Smoother video playback

Replaced placeholder image of the Garrison Gate quest location.

Adding pioneer onhit animation

Fixed bug where sov-specific final battle would have your Sov unit rather than the army you stepped on the SK Lair with

Added code so minor quest's origin x/y is set to their capital city x/y, rather than being left up to wherever the local player's sov happens to be standing at the time the quest is triggered. This allows created goodie huts and secondary quest locations that are spawned in a radius to be near the minor race's area, which is our intention.

Fixed bug with quests that give a specific recipe as a reward, that caused them to think they were also picked randomly. This caused them show up twice during the quest complete screen, once for specifically given recipes, and once for randomly picked recipes given.

Fixed Crafting Screen: light text on light background

Fixed a Game-Within-a-Game clean-up issue that caused a crash on the Customize Sovereign Screen, found by investigating Steam crash reports

Removed a Loot_DeadRat treasure from Quest_Inn_18.xml, also fixed a misspelled Loot_GarlicClove

Decreased the height of ingredient entries so the Enchanting screen can fit 4 rows of them rather than 3.

Fixed bug where a city's defending army would still be killed even if the defenders "escaped" to end the battle.

City's claimed resource hoards die when city dies

Claimed city tile world props die when city dies