Features and Known Issues

Some disclaimers first:

You use this at your own risk. If you modify the files and break something I wont be able to help you.



Like any mod after a major update IT WILL CRASH so be sure to wait for an update to the mod.



so be sure to wait for an update to the mod. If you think this is a cheat mod, you're a bit stupid.

Now with that out of the way, lets list the highlights.

Complete rebalance of ranged and melee weapon damage. Gun damage is now based on their caliber while melee weapons now closer match the damage cops do.



See here for HP and damage changes.



See here for global changes.



The AI now utilizes functions that Overkill never finished. In other words, they're a lot smarter.

Team AI are a lot smarter and far more deadly in a fire fight. They'll also go through hell and high water to get your ass up, and you can now shoot through AI team mates.

Cop AI is much smarter this time around, they rescue civilians when you're not looking, flank, deploy smoke and flash bangs at their feet, regroup and reinforce partial squads, push aggressively when they have you cornered, will use cover intelligently, and deploy special units depending on what you're doing. IE: got an LMG? Expect a lot of Shields.*

Cops now use cameras to get intelligence on your position. So break cameras when you can.

Cloakers can now be stunned but are completely silent so be sure to check your corners!



Cloakers can now wall jump. (Limited to what maps actually have the node for it.)



Specials will now spawn in unique squads. Watch out for take down teams, shield phalanxes, and Dozer teams.

Skills and Perk Deck rebalances.

[docs.google.com]

Perk Decks:

Crew Chief Hostage Situation now gives you and your crew 5% max health and 10% stamina for each hostage up to 4 times.

Wolf Pack now gives you and your crew 15% more health.

Testudo now gives you and your crew an additional 15% armour.

Grinder Has a 50% armour penalty.

Gives a 40% HP bonus.

Regens 4 HP every half second for 6 seconds while wearing the Flak Jacket when damaging an enemy.

Armorer Liquid armor now makes you immune to suppression.

Hitman No longer gives an armor penalty but now gives a 45% boost to armor regeneration.

Muscle No longer passively regenerates HP. But instead you will always REVIVE with Maximum HP.

Panic will only effect LMGs and SMGs.

Crook No longer gives an armor bonus.

Infiltrator You now get a 25% instead of 32% Damage Resistance when surrounded by enemies.

Sociopath Now only offers a 10% damage resistance when surrounded by enemies.

Weapons and weapon mods.

Weapon mod drop system has been changed. You only need to get the card once and you have that mod forever. Almost every weapon mod has been changed in some way, so I will only list mods and weapons with unique effects.



Cyclic mods no longer give damage, accuracy, or lock your fire mode. Instead they will increase or decrease your RoF by 15%.



Quadstack magazines slow your reload by 15% and drums by 30%.



Accuracy now determines damage falloff on shotguns.



Every LMG has a "I'll take half that" kit removing the movement penalty and making them easier to control for less total ammo.



The Colt Single Action Army can now pierce body armor and shields.



C96 is now full auto.



Threat replaced with Noise Level.



Suppressors now give variances on how silent they actually are, the bigger the silencer the less noise they produce.



Melee weapons can now score headshots.



New weapon mods! Or rather restored ones that Overkill wont release. This includes:

20 round drum magazine for the Saiga-12.

50 round .22lr drum magazine for the MP5.

100 round RPK drum magazine for the AK74.

100 round Beta-C magazine for the M16, M4, AR-15, Olympic Arms K23B, AK5, and LA85A2.

60 round banana magazine for the RPK.

Three vertical grips for most assault rifles and some SMGs.

Tactical Reloading! [en.wikipedia.org] (+1 in the chamber.) Does not effect open bolt, belt fed, breach loaded, and clip fed weapons.



Other Changes.

(+1 in the chamber.) Does not effect open bolt, belt fed, breach loaded, and clip fed weapons. Players now take 100% damage from explosives. Watch were you lob those things!



Progressive health loss. When revived health restored is dependent on your downs remaining. 75%>50%>26% (disabled on Deathwish, you're fixed to revive at 26%)



Tasers will no longer reload your weapons when you get tased.



LMG iron sights plus optics. (This will break if you use another mod that gives ADS to them.)



You now have 30% less weapon spread when crouching and 30% more when moving.



Recoil is now properly tied to the animation. Ie: Bullets follow the reticule. (So if you're using this mod [lastbullet.net] , turn it off.)



, turn it off.) Guards who are dominated in stealth will not have their pager go off unless killed. (This still triggers the inspector. Killing him triggers the alarm.)

-Compatible with Overkill/Deathwish+.

Compatibility:-Compatible with NATO-Compatible with Pocohud3.-Compatible with PDTH Hud.-Compatible with Restoration Mod.-Compatible with Project CANARY.-Compatible with DMC's Weapon Overhaul.-Compatible with MORE.-Compatible with Better Bots.-Compatible with Hefty-Compatible with Goonmod.-NOT compatible with Hoxhud or the club sandwich BLT.-NOT compatible with Carrystacker-NOT compatible with No More Zoom.*Where applicable, not all heists can support it. IE: Nightclub or Jewelry Store.