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Pictorial description



Candy summary (minor spoilers!)



There are only a couple of failings that I can think of: despite the nice plateaus, the cliffs across the map are so sheer that there are relatively few trees



the map overall is quite shallow, which brings down the amount of ore



higher savagery would have been more fun



flux is quite deep More notes: There are ~650 years of history (worldgen was very slow because I doubled the max population and sites). Not sure how many titans there are left, but I started off with 100. Doubled vampire types, which might increase the number of vamps but I don't know. Couldn't get a dwarven civ that was at war with the gobbos, but oh well. Doesn't appear to be any gypsum on the map, and on embark one of the listed problems was that there was no gypsum available. I really hope I didn't fiddle with the worldgen paramaters so much that I made it impossible to have gypsum!





edit: changed the END_YEAR to 690 as this is where I aborted my own worldgen There are only a couple of failings that I can think of:More notes: There are ~650 years of history (worldgen was very slow because I doubled the max population and sites). Not sure how many titans there are left, but I started off with 100. Doubled vampire types, which might increase the number of vamps but I don't know. Couldn't get a dwarven civ that was at war with the gobbos, but oh well. Doesn't appear to be any gypsum on the map, and on embark one of the listed problems was that there was no gypsum available. I really hope I didn't fiddle with the worldgen paramaters so much that I made it impossible to have gypsum!edit: changed the END_YEAR to 690 as this is where I aborted my own worldgen