I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walking around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do. ~ Unknown (Potentially Benedict Baker)

Herman Carter or "The Doctor" is one of 21 Killers currently featured in Dead by Daylight .

He was introduced as the Killer of CHAPTER IV: Spark of Madness, a Chapter DLC released on 11 May 2017.





Overview

The Doctor is a madness-inducing Killer, able to use his Power - Static Blast, incapacitating Survivors and causing them to hallucinate and scream in terror, revealing their position.

His personal Perks, Overwhelming Presence , Monitor & Abuse , and Overcharge , encourage chases, impact Survivors' ability to repair effectively and make him harder to detect when not in a Chase.

His Perks are about hindering and creating problems for the Survivors. The sheer stature of The Doctor infuses fear and terror in those around him.

Difficulty rating: Hard (Developer & Community)

(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)





Lore

Additional Lore can be found in Tome II - Reckoning: Ascendance.

From an early age, Herman Carter understood the human psyche. To analyse and de-construct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in "Partisan" - a psychology gazette. Within a year, Carter was fast-tracked into Yale's advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you're about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry's Memorial Institute. A protégé craves a mentor, and that's where Mr Stamper stepped in, who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realised that sunlight had started to become so scarce, that he too was kept in the dark. Because knowledge doesn't only give you power, it also transforms you into a threat.

To extract information was his mission. Mr. Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. Electro-convulsive Treatment became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter's. Rumours were disregarded in the beginning.

Over the years, Carter became known as The Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry's Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter's experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr Stamper himself, his head peeled open and an array of electrodes and sensors inserted into his still working, but annihilated brain. There was no sign of Herman "The Doctor" Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn't want to know. The black site was condemned and all knowledge of the Léry's Memorial Institute redacted forever.





The Doctor's Perks

These are Perks which start off only appearing in The Doctor's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:

Overwhelming Presence - Level 30

- Level 30 Monitor & Abuse - Level 35

- Level 35 Overcharge - Level 40

Once obtained, other Killers will be able to find The Doctor's Perks in their respective Bloodwebs from that point onwards.

Overwhelming Presence Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item Consumption rates are increased by 80/90/100 %. "Shit!! I dropped the gauze!" Monitor & Abuse Meticulous in your approach, terrifying in your application. While in a Chase, your Terror Radius is increased by 8 metres. Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °. Field of View gains do not stack. "It's time for your treatment!." — Herman Carter, The Doctor Overcharge You are fuelled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check . Failing the Skill Check results in an additional 3/4/5 % Regression penalty. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion. "It is a trap. But a trap one must step in..."





Load-out

Weapon: The Stick

The Stick is the primary weapon for The Doctor. An instrument of punishment when all other treatments failed.

The Doctor puts his Weapon away on his belt when he's about to perform his Memento Mori .

Power: Carter's Spark

Is it a gift, or a curse? The Entity has ignited a corrupted and inexhaustible spark in The Doctor’s heart which allows him to generate electroconvulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.



CARTER'S SPARK:

Successfully striking Survivors with The Doctor's special abilities, Shock Therapy and Static Blast, increases the Survivors' Madness , eventually afflicting them with the Madness Status Effect and triggering increasingly potent effects:

Madness I:

Causes Survivors to scream once, revealing their location to The Doctor.

Slight chance to trigger Madness Skill Checks ( 33 % ).

Madness II:

Causes Survivors to scream once, revealing their location to The Doctor.

Causes Survivors to experience hallucinations in the form of an Illusionary Doctor .

. Moderate chance to trigger Madness Skill Checks ( 66 % ).

Madness III:

Causes Survivors to scream intermittently, revealing their location to The Doctor.

Causes Survivors to experience hallucinations in the form of an Illusionary Doctor .

. Disables Survivors' ability to perform any Repairing, Healing, Sabotaging, Searching, or Cleansing interactions until they successfully Snap Out of It .

. Tremendous chance to trigger Madness Skill Checks ( 100 % ) during Snap Out of It .

to trigger ( ) during . Succeeding Snap Out of It will return Survivors back to Madness I.



SPECIAL ABILITY: Shock Therapy

Press and hold the Power button to perform a Shock Therapy Attack, unleashing a ranged shock attack on the ground in front of The Doctor.

Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately cancelled and put on a cool-down of 2.5 seconds.

Shock Therapy immediately negates the Oblivious Status Effect.



SPECIAL ABILITY: Static Blast

Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream.

Survivors struck by Static Blast gain one Madness Tier and any interactions they are performing are immediately cancelled.

Static Blast can only be activated when not on cool-down (60 seconds).

Static Blast immediately negates the Oblivious Status Effect.

Power Trivia

Additional information can be found in the Madness Article.

The Shock Therapy attack has a default range of 10 metres .

attack has a default range of . The Shock Therapy attack has a default charge time of 1 second .

attack has a default charge time of . The Static Blast attack range is directly tied to The Doctor's Terror Radius and can be increased and decreased accordingly.

attack range is directly tied to Terror Radius and can be increased and decreased accordingly. The Static Blast attack has a default charge time of 2 seconds .

attack has a default charge time of . The Doctor is slowed to 3.08 m/s while charging the Shock Therapy attack.

is slowed to while charging the attack. The Shock Therapy attack has a so-called Detonation Delay of 1 second in between spawning the visual effects of the shock wave propagating outwards from The Doctor and it shocking any Survivors within its Area of Effect.

attack has a so-called of in between spawning the visual effects of the shock wave propagating outwards from and it shocking any Survivors within its Area of Effect. After a successful Shock Therapy attack, there is a Power and Attack cool-down of 1.5 seconds .

Add-ons for Carter's Spark

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.

On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.





Achievements

Main article: Achievements

There are currently 3 Achievements related to The Doctor.





Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Doctor reaches Level 50 and prestiges.

The Doctor's attire includes:

Default

Icon Name Body Rarity Description Herman Carter Common Strapped in his electroconvulsive gear, The Doctor is forever forced in a maniacal grin Doctor's Coat Common A sleeveless doctor's coat that has seen better days. Herman always appreciated the dramatic look of a doctor's garment. The Stick Common An instrument of punishment when all other treatments failed.

Prestige

Icon Name Body Rarity Description Additional Notes Bloody Herman Carter Rare Strapped in his electroconvulsive gear, The Doctor has no choice but to get blood all over.... eyes and mouth included. 3rd Prestige Reward Bloody Doctor's Coat Rare A sleeveless doctor's coat. The Doctor appreciates the dramatic look of blood on his coat. 2nd Prestige Reward The Bloody Stick Rare An instrument of punishment when all other treatments failed. They often do. 1st Prestige Reward

DLC

Special

Icon Name Body Rarity Description Event Frosty Eyes Uncommon Heart chilling eyes of the cold blooded. "Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team Winter Solstice 2017

Event

Icon Name Body Rarity Description Event Exclusive to Event Participation Crown of Entity the Great Event A crown emanating a festive and ominous aura created by the Entity's biggest fan. Fourth Year Anniversary Yes

Archives

Icon Name Body Rarity Description Outfit Collection Tome Tier Adreno-Head Rare The Doctor's experiments started with simple questions. For example, what if someone was sleep deprived, eyes pried open, and injected with steady streams of adrenaline? The results were fascinating. MKAwakening Company Man 2 29 Blood Test Rare If you're going to expand your mind-and someone's ribcage-you have to be willing to get dirty. MKAwakening Company Man 2 21 Voltaic Ray Rare One of the Doctor's first torture devices, made before the CIA money came flooding in. Holds a sentimental place in his heart. MKAwakening Company Man 2 9 Deep Blue Death Uncommon There's nothing more invigorating than being jolted back to life after a spell in the deep abyss. Outfit not bound//Naval Warfare Treacherous Waters 4 19 Captain of Waterboarding Uncommon The uniform makes it official. You have command over the lives of others, and the authority to destroy them. Outfit not bound//Naval Warfare Treacherous Waters 4 7 Hydroshock Uncommon A prototype device specially made to electrocute captured enemy sailors. The navy forbid its production, though flattered The Doctor by calling it "cruel and grotesque." Outfit not bound//Naval Warfare Treacherous Waters 4 39 Bloodied Pincushion Uncommon A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. No Outfit No Collection 4 47 Completed Outfits Icon Name Body Rarity Description Collection Tome Tiers MKAwakening Rare His techniques were brutal, yet thoughtful and deliberate. This was a man who was going places. Company Man 2 9,21,29 Naval Warfare Uncommon The thought of having a hundred potential victims confined to a tin can in the ocean was only a dream. But The Entity has a way of providing... Treacherous Waters 4 7,19,39

In-game store

Outfits

Expand to view content Icon Name Rarity Description Contents Collection Price Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Unhinged) Medical Coat (Unhinged) Doctor Aberrations 90 1800 Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Stunned) Medical Coat (Stunned) Doctor Aberrations 90 1800 Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Probed) Medical Coat (Probed) Doctor Aberrations 90 1800 Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Dissected) Medical Coat (Dissected) Doctor Aberrations 90 1800 Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Demented) Medical Coat (Demented) Doctor Aberrations 90 1800 Neuroscienctist Common The brain is the new frontier to conquer. In your able hands, this uncharted territory becomes a force to be reckoned with. Rehabilitation Face (Analyzed) Medical Coat (Analyzed) Doctor Aberrations 90 1800 Reformed Ally Uncommon Inspire front line trauma in your patients. Propaganda Fixation Straps Sleeveless U.S Camo Trench Coat Combat Medic 180 3600 Secret Weapon Uncommon Inspire front line trauma in your patients. Brainwash Fixation Straps Sleeveless Leather Trench Coat Combat Medic 180 3600 Spirit Crusher Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution. Wrapped Pincushion Crumpled Business Suit Metal Therapy Bat Physical Therapist 675 13500 Anger Management Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution. Burnt Pincushion Violent Business Suit Bad Temper Therapy Bat Physical Therapist 675 13500 Strictly Business Rare Why don't you take a seat over there and explain exactly what the problem is? Oh, don't mind that... it is simply a therapy tool to help reach a desirable resolution. It's not personal. It's strictly business. Bandaged Pincusion Bloody Business Suit Spiked Therapy Bat Physical Therapist 810 Lord Chloroform Very Rare Prey on the flooded slums reeking of sewage and rot to conduct your experiments. Corroded Eyepieces Ladykiller Frock Coat Tainted Inoclutation Vicious Victorian 1080 21600 Wild Asylum Very Rare Sometimes, one must experience the treatment in order to be able to administer it effectively. Now that is over, it's time to start the session... Auto-Lobotomizer Broken Straight Jacket Spiked Brain Thumper Mental Patient 1080 Pestilence Physician Very Rare Infections can be figurative as well as literal. Free will is an infection and The Doctor has just the cure. Beaked Mask Modified Suit Conductive Caduceus Gold & Silk 1080 Test Subject 1 Very Rare He conducted the first wave of experiements. His aim was to transmit information from his brain to his test subject despite the pain it would inflict. Copper Synapses Leather Lab Coat Copper Cable Tube Founded Experiments 1080 Surgeon of Slaughter Very Rare There's so much to learn from live human bodies, including your own. Experimental Measures Dr. Vivisection Surgeon Buddy Familiar Foes 1080 21600 Foul Bile Event A relentless specimen with acute aggressive responses to experimentation. Physical restraints were used on both ankles. Mind's Eye Bloody Intestine Serous Stick Hallowed Blight 1080

Heads

Expand to view content Icon Name Rarity Description Outfit Collection Price Rehabilitation Face (Unhinged) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Rehabilitation Face (Stunned) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Rehabilitation Face (Probed) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Rehabilitation Face (Dissected) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Rehabilitation Face (Demented) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Rehabilitation Face (Analyzed) Common Strap in to some electroconvulsive gear. Force out a maniacal grin. Make those crazy eyes pop! It's rehabilitation time! Neuroscienctist Doctor Aberrations 50 900 Propaganda Fixation Straps Uncommon For absolute restraint when bedtime arrives. Reformed Ally Combat Medic 100 1800 Brainwash Fixation Straps Uncommon For absolute restraint when bedtime arrives. Secret Weapon Combat Medic 100 1800 Wrapped Pincushion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Spirit Crusher Physical Therapist 250 4500 Burnt Pincushion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Anger Management Physical Therapist 250 4500 Bandaged Pincusion Rare A new form of physical therapy intended to stimulate the central nervous system by applying direct and intense pain. Do not try this at home. Strictly Business Physical Therapist 300 Corroded Eyepieces Very Rare Ocular apparatus with focus gears and lenses that transmit the physiological responses of a variety of pain stimuli. Lord Chloroform Vicious Victorian 400 7200 Auto-Lobotomizer Very Rare There is nothing like a small, electrical jolt directly to the cerebral cortex to start the day. Bzzzzzzzzzt! Wild Asylum Mental Patient 400 Beaked Mask Very Rare Electricity surges across the mask's terminals, ridding the mind of unwanted thoughts. Pestilence Physician Gold & Silk 400 Copper Synapses Very Rare He designed a brass helmet that made test subjects run, turn, and stop via remote control. Test Subject 1 Founded Experiments 400 Experimental Measures Very Rare There's no laughing gas coming through the mask and yet he cant help but smile. It might have to do with the dangerous amount of electrodes he's streamed into his limbic cortex. Surgeon of Slaughter Familiar Foes 400 7200 Mind's Eye Event The scathed flesh reveals rotting canines and a third, malignant eye. Foul Bile Hallowed Blight 400

Bodies

Expand to view content Icon Name Rarity Description Outfit Collection Price Medical Coat (Unhinged) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Medical Coat (Stunned) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Medical Coat (Probed) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Medical Coat (Dissected) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Medical Coat (Demented) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Medical Coat (Analyzed) Common A sleeveless medical coat that has seen better days. For those that appreciate the dramatic look of a doctor's garment. Neuroscienctist Doctor Aberrations 50 900 Sleeveless U.S Camo Trench Coat Uncommon A slick trench coat to command dismay in your fleshly arrived patients. Reformed Ally Combat Medic 100 1800 Sleeveless Leather Trench Coat Uncommon For absolute restraint when bedtime arrives. Secret Weapon Combat Medic 100 1800 Crumpled Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Spirit Crusher Physical Therapist 250 4500 Violent Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Anger Management Physical Therapist 250 4500 Bloody Business Suit Rare It's time to get down to business with this vest, collared shirt and tie combo. Strictly Business Physical Therapist 300 Ladykiller Frock Coat Very Rare A long coat projecting an enigmatic silhouette for the discrete debauchee. The pockets are lined with chloroform to swiftly stifle your prey into narcosis. Lord Chloroform Vicious Victorian 400 7200 Broken Straight Jacket Very Rare Now that the straps are broken, it's time to roll up those long sleeves and show them who the crazy ones are. Well, you've got some real nuts here. Wild Asylum Mental Patient 400 Modified Suit Very Rare Formally an elegant evening ensemble , The Doctor has customised it to his needs, weaving high-tension wires through the fabric. Pestilence Physician Gold & Silk 400 Leather Lab Coat Very Rare Reinforced with leather, this coat can be subjected to any ill treatment in the lab without leaving a trace. Ideal for project undisclosed to the public. Test Subject 1 Founded Experiments 400 Dr. Vivisection Very Rare An abundance of bloody malpractices are stabbed, twisted, and cut into his body. He wanted to feel what his last patient did before he opened them up. Surgeon of Slaughter Familiar Foes 400 7200 Bloody Intestine Event A gut seeping with the festering secretions of pierced bowels. Foul Bile Hallowed Blight 400

Weapons

Expand to view content Icon Name Rarity Description Outfit Collection Price Metal Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. Spirit Crusher Physical Therapist 250 4500 Bad Temper Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. Anger Management Physical Therapist 250 4500 Spiked Therapy Bat Rare This is an instrument of death used for the sole purpose of therapy and rehabilitation. The nails have been included to help speed up the rehabilitation process. Strictly Business Physical Therapist 300 Tainted Inoclutation Very Rare A silvery spike crowned with a crimson ruby, which is set in the mouth of a hungry beast thirsting for blood. An elegant way to administer your lethal dose. Lord Chloroform Vicious Victorian 400 7200 Spiked Brain Thumper Very Rare A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment. The addition of spikes helps to apply multiple puncture wounds. Wild Asylum Mental Patient 400 Charged Brain Thumper Very Rare A large, heavy rod that has been fashioned into an effective weapon used for applying moral clarity and punishment. No Outfit Mental Patient 400 Conductive Caduceus Very Rare Healing energies crackle along this staff, ready to purge you of all kinds of impurities, sinful thoughts, and life Pestilence Physician Gold & Silk 400 Copper Cable Tube Very Rare High bandwidth tube with electrical pulses that can inflict and transmit a high amount of pain per second. Test Subject 1 Founded Experiments 400 Surgeon Buddy Very Rare The arm of a surgical robotic tool. Though it once effectively drilled into human skulls, The Doctor tore it from its pedestal-possibly out of jealousy. That'll teach it to take jobs away from humans. Surgeon of Slaughter Familiar Foes 400 7200 Serous Stick Event A soiled instrument to apply pain of a terrible kind. Foul Bile Hallowed Blight 400

DLC

Main article: Downloadable Content

The Doctor is currently part of 1 DLC package:

Available DLC





Change Log

Increased Treatment Mode Movement speed from 4.3 m/s to 4.4 m/s .

Movement speed from to . Increased the default Shock Therapy range by 20 % to 9 metres . Adjusted the Area of Effect to also hit Survivors slightly above and below The Doctor .

range by to . Changed Hallucination Aura colour from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow .

Aura colour from to . The Doctor can see the Aura of Illusionary Doctors when the afflicted Survivor is in Madness III .

can see the Aura of when the afflicted Survivor is in . Increased Snap Out of It duration by 4 seconds to 12 seconds .

Snap Out of It considered a Healing action.

considered a Healing action. Snap Out of It may trigger Skill Checks. Failing them will interrupt the action and cause the Survivor to scream, revealing their location.

may trigger Skill Checks. Failing them will interrupt the action and cause the Survivor to scream, revealing their location. Added the Illusionary Pallets effect to "Order" Add-Ons and made the increasing chances to trigger Madness Skill Checks part of his base kit.

effect to "Order" Add-Ons and made the increasing chances to trigger Madness Skill Checks part of his base kit. Adjusted the Fake Stain effect on "Discipline" Add-Ons, removing it from The Doctor and attaching it to the afflicted Survivor instead of it having a chance to follow the Survivor for a couple of seconds.

effect on "Discipline" Add-Ons, removing it from and attaching it to the afflicted Survivor instead of it having a chance to follow the Survivor for a couple of seconds. Removed the speed penalty during switching Stances, The Doctor now moves at Treatment Mode speed.

speed. Added an interaction cool-down of 2.5 seconds to Survivors hit by the Shock Therapy attack.

to Survivors hit by the attack. Madness III disables a Survivor's ability to use their Item and perform most interactions.

Illusionary Doctors now wear the same customisation options as The Doctor.

Snap Out of It no longer considered a Healing action.

Extensive rework, removed his stances and replaced the Static Field with Static Blast.





Tips

Illusionary Doctors can be seen as an Aura by The Doctor if the afflicted Survivor is in Madness III (or already Madness II when using "Restraint" Add-Ons). This betrays a Survivor's general location and should be kept in mind when attempting to hide.

can be seen as an Aura by if the afflicted Survivor is in (or already when using "Restraint" Add-Ons). When using "Order" Add-ons, spawning an Illusionary Pallet or having one dismissed by a Survivor will notify The Doctor with flickering static around the edges of his screen. This can be used to guess a Survivor's location in some situations, but is tricky and not nearly as reliable as Illusionary Doctors .

Add-ons, spawning an or having one dismissed by a Survivor will notify with flickering static around the edges of his screen.





Trivia

The Doctor introduced Madness , a new Game Mechanic/Status Effect unique to him.

introduced Madness , a new Game Mechanic/Status Effect unique to him. The Doctor was the first Killer to have had two different stances, Punishment Mode for regular attacks and Treatment Mode to use his Power. Treatment Mode allowed The Doctor to perform grabs, but prohibited any attacks with his primary weapon. Since so-called Treatment grabs were virtually guaranteed to succeed, it made it extremely dangerous to go for an unhook against a Treatment mode Doctor in attack range.

was the first Killer to have had two different stances, for regular attacks and to use his Power. The Doctor's' facial equipment is a reference to the 1971 Movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.

facial equipment is a reference to the 1971 Movie where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust. The Doctor's' background story may be a reference to MKULTRA , a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.

background story may be a reference to , a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control. The Doctor's Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective.

Memento Mori animation was the first one in which Survivors saw part of the animation from the Killer's perspective. Due to technical limitations, Illusionary Doctors originally used to wear the default customisation option of The Doctor , making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits. This was changed with Patch 2.0.0: Illusionary Doctors now wear the same customisation options as The Doctor .

originally used to wear the default customisation option of , making them easily distinguishable from Doctors wearing either the Prestige or Project Awakening outfits. After receiving a rework with Patch 3.5.0, The Doctor received his own Main Menu Theme and unique Chase Music.

Etymology

"Herman" was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th.

was a widely popular name in the US in the 19th century and remained so throughout the first half of the 20th. "Carter" is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward.

is a surname common among African Americans capable of tracing their roots back to the southern United States or Caribbean from the early 20th century onward. Some file names reveal that during development, The Doctor was originally called "Mu Yi" , a name that sees The Doctor's likely original nationality as either Chinese or Korean. The terms " Mu" (無 in Japanese; 무 in Korean) or "Wú" (无 in Chinese) mean "not have; without" and are a key word in Buddhism, especially in Zen traditions. The term "Yi" (義 in Confucianism) means "justice, righteousness, meaning" , a moral disposition to do good. When combined, Carter's original name literally translates to either "without justice" or "without meaning" .

was originally called , a name that sees likely original nationality as either Chinese or Korean. Other file and WIP names of his Add-ons ( "Jade Charm", "Nanmu Catapult", "Tiger Fang Charm" ) also reveal that The Doctor was generally supposed to be more Chinese-themed at an early point in development. This was later changed to his current name and ancestral descent.

) also reveal that was generally supposed to be more Chinese-themed at an early point in development.





Gallery

For more, go to The Doctor's Gallery.



Teaser of The Doctor



























