



Page: 1





Race#1 Dwarf

Golden Inheritance Your character starts with an additional 1000 gold. The next character you create is allowed to start with one of the treasure items you acquire from this character. 10 URLive Season 1 - Card By: URLive Official

Subrace#2 Hill Dwarf

Adrenaline Anytime a character is defeated by you or your party, you may use a basic attack on a target adjacent to you even if it is not currently your turn. 1 URLive Season 1 - Card By: URLive Official

Subrace#3 Tall Dwarf

Dwarven Fury Once per combat, you may use two additional actions on your turn. If an ally is made unconscious or killed, this ability can be used again. 3 URLive Season 1 - Card By: URLive Official

Subrace#4 Dvergr Dvergr

Stoneskin You may use an entire turn to turn into your pure stoneform. In this form, almost all damage is negated and you become near impossible to move. 6 URLive Season 1 - Card By: URLive Official

Race#5 Elf

Master of Magic You may choose two additional abilities from another class as long as they are spell abilities. 3 URLive Season 1 - Card By: URLive Official

Subrace#6 Noble Born

Melding Magic Any time an ally rolls a Critical after using an ability, you may use a spell ability even if it is not your turn. 3 URLive Season 1 - Card By: URLive Official

Subrace#7 Spellblade

Spellblade After casting a spell ability, you may also use a melee range attack on an adjacent target. -1 URLive Season 1 - Card By: URLive Official

Subrace#8 Dwelf

Rune Keeper The first time an attack or ability would knock you unconscious, you may negate the attack, regain 7 stamina, and cast each of your spells once without cost. 7 URLive Season 1 - Card By: URLive Official

Race#9 Gnome

Technological Preference You start with one less class ability, but four random treasure cards. Draw these treasures before you pick anything else and you are allowed a single veto. You may use an Item or Treasure card consumable or ability instead of moving each turn. 6 URLive Season 1 - Card By: URLive Official

Subrace#10 Keen

Passback You may use any treasure card ability your allies have during your turn as if you also had it as long as you are within 5 spaces of each other. 4 URLive Season 1 - Card By: URLive Official

Subrace#11 Okagnoma

Tinker You may start with a third (non limited) class ability and may teach this ability to another ally. 4 URLive Season 1 - Card By: URLive Official

Subrace#12 Scarred

Scavenger Two additional treasure items are available at each shop. you gain double gold from combat encounters. 4 URLive Season 1 - Card By: URLive Official

Race#13 Goblin

Pure Greed Instead of buying items outright, Goblins can roll to attempt to steal an item instead. If they roll higher than the Game Master, they do not have to pay the gold cost for items they are trying to buy. If the attempt to steal fails, the player loses one maximum stamina. URLive Season 1 - Card By: URLive Official

Subrace#14 Hobgoblin

Bulky Doubles the stamina gained from your bonus roll and allows you to pick 2 additional abilities from classes of your allies that they did not select. URLive Season 1 - Card By: URLive Official

Subrace#15 Greenskin

Speciesism Greenskin goblins travel in pairs which means you create two characters. Each turn you play for both characters with their own moves and actions, but with a shared stamina pool. Greenskins do not have an unconscious state and instead are killed when they run out of stamina. In addition, when below half stamina have a much greater chance to die to critical hits. Also Greenskins can read the mind of other Greenskins and Hobgoblins. URLive Season 1 - Card By: URLive Official

Race#16 Kobold

Fortunately Unfortunate Kobolds always roll two dice and choose which die they want to use, however rolling a one on either die will always cause a Critical Failure. You should always treat anytime you have to roll a die as rolling both. 8 URLive Season 1 - Card By: URLive Official

Subrace#17 Triton Ground

Berserking Rolling a critical on a basic attack grants you an additional 2 actions. 1 URLive Season 1 - Card By: URLive Official

Subrace#18 Seaswagger

Luck of the Sea Anytime an ally rolls a Critical Failure, you may use any ability as an instant even if it is not an instant in an effort to counteract the disaster of this roll. 8 URLive Season 1 - Card By: URLive Official

Subrace#19 Stonequisitor

Power of Prayer Stonequisitor Kobolds can roll on behalf of other players if both agree. If they roll a Critical for them, they may heal an ally for 3 stamina. If you roll a Critical Fail, you both suffer the failure. 3 URLive Season 1 - Card By: URLive Official

Race#20 Porc

Bloodboil Your character has no stamina costs on his abilities or treasures. 3 URLive Season 1 - Card By: URLive Official

Subrace#21 Black Boar

Clawhoofs Black Boar Porcs are immune to most knockbacks and attacks that would move your character. 7 URLive Season 1 - Card By: URLive Official

Subrace#22 Gravehoof

Shaman's Wisdom Gravehoofs can use two actions per turn as long as both actions don't involve directly doing damage to any target. 1 URLive Season 1 - Card By: URLive Official

Subrace#23 Bone Tusk

Rampaging All Bone Tusk Porcs have the Warrior Class card Charge and may use it as their move each turn. 3 URLive Season 1 - Card By: URLive Official

Class - View Skills#24 Bard

Starting Gear and Passives Bards start with a Lute, Flute or Leather Boot. Bards start with 2000 gold. Bards may use non limited abilities of adjacent team mates.

6 URLive Season 1 - Card By: URLive Official