3.20.0.1 Patch Notes and Upcoming Plans

Upcoming Plans:

Functional cell doors for the prison requiring prison cell keys.



German versions of the emergency vehicles with blue lights.



Configurable max number of zombies per navmesh area to raise the number of zombies in Berlin making it more lifelike.



Use the interior of the castle for some sort of boss battle.

3.20.0.1 Patch Notes:

Fixed gap next to destroyed portion of Berlin bridge.



Fixed extended landscape holes outside of tunnels.



Fixed placing bedrolls in several locations out of map.



Fixed getting stuck in a spots.



Fixed farm item spawns at airfield.



Fixed player detect radius underwater.



Fixed depth at which dumptruck engine is affected by water.

I've been reading through your feedback today and aside from the fixes patch today these are the items I'm already planning to work on for the next update:It's also clear to me that some balance changes for the map are needed, but I'm holding off on making those to the next update until there's more time for you all to play the map and get a feel for things. Your suggestions surrounding the balance are much appreciated!Unfortunately something seems to be up with the Early Access cosmetics not dropping, but I've asked Valve about it and if you see "Unturned - Early Access" in your DLC list then you'll get them eventually.