Homebrew Luchfolk Race Details

"You'll never find a better spy then a Luchfolk, small, agile, before you even notice them they're gone. Good luck finding one who'll talk to you though."

Luchfolk occupy an uneasy place in a dangerous world, reacting by either forging their own paths, or staying out of sight. Cunning in battle and fast in action, Luchfolk are determined and ingenious in hard situations, Luchfolk form small communities within the unseen parts of other races societies and often reside in Large forests or bustiling cities of the world.

Physical Description

Often mistaken for a common mouse the Luchfolk blend seamlessly into the workings of any town or forest. Standing from 3 to 10 inches tall the Luchfolk very rarely get pulled into situations of the bigger world and can usually manage to avoid conflict.

Beast Masters and Improvisers

Luchfolk know they are a small, relatively weaker race that can be easily dominated by bigger, stronger, more equipped, more ferocious, or more magical creatures. To counteract this the Luchfolk use their naturally gifted abilities to tame and grow a bond with the various beasts of the world. A natural occurence in Luchfolk cities these tiny beastmasters often tame small birds and other beasts to help them accomplish tasks such as travel and everyday labor. Those Luchfolk who decide to leave the holes and burrows behind usually find an animal companion of some sort to help them combat and traverse the wide array of challenges ahead of them.

Luchfolk seek to stay mostly unseen by the creatures they encounter, but they don't flee from opposition that seems too daunting. For miles around their burrows, they employ the use of traps, snares, and distractions to dissuade the unwary, and when their animal lookouts spy other beings, they are quick to respond appropriately. Luchfolk that venture into the society often find their ways into small groups either as spies or lookouts.

Armorers don't oft know how to craft tools or armors for Luchfolk, luckily these skilled beings find ways to improvise with the items around them.

Life in the Burrow

A Luchfolk Burrow is organized in a Gerocracy, the eldest and most proven in the Burrow leads with almost absolute judgment. Having to co-exist with a society that hardly even aknowledges yours makes the families of Luchfolk very tight nit. Families often know all of its members along with the history and cousins of aunts of brothers.

Outsiders very rarely get the chance to see a Luchfolk Burrow do mainly to size. The few that have managed to find a way in are astonished and impressed by the ingenuity of these small furfolk. Welcomed with open arms, the hospitality of the Luchfolk is only matched by their drive to add to the world they reside in.

The Wanderlust of Luchfolk While the life of most luchfolk stay within the confines of the Burrow they're born in few have an undying need to see more. Drawn into the outside world wether for adventure, profit, or just pure wonder the Wanderlust of a Luchfolk can't be match by any creature on the material plane. Even those who stay in the burrow feel a need to add and further progress the world they live in even in the smallest of ways.

Luchfolk Traits

Beastmasters

Luchfolk need the help of other animals to make their lives easier and for general protection, do to this all young Luch are taught how to train animals as quickly as possible.

That'll Work

Life's challenging for the Luchfolk, so they try their best to find as many ways as possible to solve their problems.

Ability Score Increase

Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age

Luchfolk reach adulthood at age 10 and live up to 65 years.

Alignment

Luchfolk are typically neutral good, as the laws of the big world usually don't affect them.

Size

Luchfolk are between 3 and 10 inches tall and weigh between 6 and 10 ounces. Your size is Tiny.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.

Languages

You can speak, read, and write Common, Halfling, Luchspeak

Fieldfur Found in the rolling hills and dense woodland Fieldfur's have forsaken the large cities to live amongst themselves and the wilds. Ability Score Increase Your Dexterity or Constitution score increases by 1 Softpaw Often being mistaken for the common Field Mouse Fieldfur's have learned how to be quick on their feet, and move deftly with the world around them. Free Spirit Living out in the wilds a Fieldfur is often inspired by the world it lives in, most take up painting but there have been tales of bard and storytelling Fieldfurs alike. Stonefur Hidden in the walls and masonry of major civilizations Stonefurs integrate themselves seamlessly into the hustle and bustle of their Urban environment. Ability Score Modifier Your Strength or Wisdom ability score is increased by 1 In the Face of Giants Living in a world not made for them gaps and crossings are more dangerous for the Stonefurs, luckily they've become accustomed to the grandiose structures and have found some pretty interesting ways to navigate them. The Great Improvisers Wanting to re-use as much of what's around them as possible the Stonefurs have gained a knack for finding interesting solutions to situations.

Your Luchfolk character has the following racial traits.