326V

Witajcie po krótkiej przerwie! Lato to idealna okazja by naładować baterie słoneczne i spożytkować tę energię na coś kreatywnego. Nasz projekt dojrzewa i coraz więcej ludzi się nim interesuje, co mnie cieszy i napędza do pracy. Jednak największą niespodzianką tego przełomu wiosny i lata zostaje… wywiad ze mną i Hubertem dla Destructoida! Zimne Potiony dla wszystkich!

Welcome after a short break! Summer is the perfect opportunity to recharge your solar batteries and use this energy for something creative. Our project is growing and more and more people are interested in it, which makes me happy and drives me to work. However, the biggest surprise of this turn of spring and summer is ... an interview with me and Hubert for Destructoid! Cold Potions for everyone!

To begin with, thank you for your continued support and willingness to help and interest - the Word Game currently has over 9,000 views! Shock and disbelief! :) Thank you Rybonator for propagation and his talent. And Statham for help with the rules!

Chapter XI, or When I was a kid, I imagined that they would like to invite me to some talk show and answer questions like where to catch Staryu in Pokemon Crystal and how to beat Spyro on hundred percent.

I will not lie, writing to our game and writing this blog gives me a lot of satisfaction. This is sometimes a challenge, because I'm bad at working with photos. The greater happiness, however, when the final effect is better than I expect and there is a positive response. We also have several readers from other countries, Canada, the Netherlands and the USA, and I try to make reading easier for them by writing in English. One day, in order to improve the entry, I entered the title of the blog in the browser. I looked quickly at the results, my eyes were caught by an address other than ppe, and for a few seconds I stood still. On the Destructoid there was an entry written by Chris Carter about our project! I read it several times, still unbelieving, the comments were also positive! Carried on the wave of enthusiasm, I wrote to the author of the text with thanks. I did not count on the response, but I wanted him to know.

Link: Chris's article about FFT: I on Destructoid

Then, after a few days, answer from Chris. It plugged me again and my breakfast cooled down because I had to read the message several times to see if I understood it correctly. Chris offered an interview and asked if I could send more photos! When I stopped jumping, we agreed on the details. Everything went smoothly, at ease, and after a few days with Hubert we answered all the questions bothering Chris. I would like to thank Chris once again, in my and Hubert's name! It is absolute madness that will send an even stronger signal to the world, that people love Ivalice and nerd's dreams come true!

Link: Chris's interview with us.

I would like also in today's entry, to present you the work of two talented artists, AJ and Mdevos, who drew for us two nu mou characters!

The first work by AJ presents a young nu mou, job Beastmaster - adventurers trained in taming and capturing the creatures. This specifically young representative, are not the kind one: eternal grimace, on the head a helmet from the skull of the beast, long claws and long, stuck hair.

The second work by Mdevos depicts a nu mou, job Morpher-master Beastmaster, who steal soul from a dying creature and combines it with his own, so that he can take the form of this creature! The one in the illustration is a very old nu mou, which over the years taking the form of monsters, slowly loses the characteristics of the appearance of his race and only through glyphs, talismans and tattoos that keep the magick in check has not changed into a cluster of various elements of creatures.

Waiting for your name suggestions for them and maybe some back story? :) For authors, gift: pawns, character card and dice!

Over the past few weeks I have been putting on the last buttons of the campaign, which I prepared for my friends. Each of them has already invented their characters and their backstories, so my task was to create an appropriate setting and background for Ivalice, in which the protagonists will move. If everything goes as planned, soon I will be able to introduce you to these characters and the beginning of their history.

In the last chapter, we started our questionnaire game (is that the term? Did we just create it?), In which you decided what move Felix, our hero, should make. According to your decision, he does not move from the place and throw a stone at Ichthon. Today you will see how crafty throws of this action, what was the result and what movements the opponents made! Let's recall the scenery in which the fight takes place. The harbor of the city of Brifort is often visited by monsters, both from the sea and land. This time it is the mentioned Ichthon - a very aggressive fish beast, whose gills evolved so that it could breathe atmospheric air. A bomb, an alchemical experiment that got out of control and causes destruction by setting fire to what is possible. And a Flan-hideous, jelly-like creature that lives in canals and wastewater, strangling victims with its slimy, translucent body. I recorded the video with each roll, so that there would be no fraud. This is my absolute beginning with the editing of YT movies, so the request: if any of you had advice on how to make such videos more attractive or would like to edit them yourself to make the results aesthetically pleasing, write! I have posted subtitles that show dice values, just press "c" on the keyboard and they will appear.

The first roll of dice tells us a few things: to check if Felix hit the target with the Stone skill, we throw d100, that is, two ten-dice - one shows the number of tens, the second the one units. Felix had a 70% chance to hit, so it's enough that we throw at least 30 on the dice. On the recording we see that the value d100 = 46. HIT! The pattern for damage from Stone is d2 * PA, so Felix with PA = 4, can deal 4DMG or 8DMG. To check what hit this action will do, we throw d2, for which in this case does d4 (its result 1 or 2 will be d2 = 1 and the result 2 or 3 is d2 = 2). We threw d4 = 2, so 4DMG. Stone has the property that with a 50% chance he can throw the opponent one field. We took d6 and the first half is a fail and the other half is the success of KNOCK BACK. We threw 6, so success! Ichthon, however, stands with his back to the wall and KB has no effect, maybe it is a good opportunity to come up with a rule for such situations? Any suggestions? The next throw is to check if the attack was critical and double the damage. The chance for this is 5%, so for d20 the result is 20 - our view on d20 = 17, unsuccessful. Ichthon can not use the REACTION skill, so the action ends there. Felix tosses the stone, looking carefully at the beast. He sees her black empty eyes and points between them. Fast and powerful throw and stone goes straight into Ichthon's head, the beast is surprised and hisses furiously.

The next turn belongs to Ichthon - the beast is surprised by the attack and is cautious, decides to make only a move and slowly walks towards Felix.

The next round is Bomb's! The opponent moves to Felix and attacks him from the front and has 63% chance to hit, throw d100 and ... 34, MISS!

Here we have an interesting situation, which is worth bending over for a moment. Felix avoided a hit and usually in such a situation we should throw d4 to determine how he avoided it. The player did not do it, but in this situation we assume that the character has avoided thanks to the evasion value, which is the highest, in the case of Felix it is SHIELD and thanks to it he made BLOCK. Our hero, however, has a prepared response, REACTION!

The ability to use these skills is based on the character BRAVERY, which Felix has at level 75, we look at the result d100 and it is up to 96! Felix protects himself with a shield against the burning claws and teeth of the Bomb, and then he performs Rush, a strong blow with the body! Then after checking if the character will use the REACT skill. we check if it hits it - Felix has 95% hit, we check d100 'and the result is 86, HIT! Damage through his REACT. are d4 * PA, we look at the result d4 ... 2, which we multiply by PA = 4. DMG = 8! REACT. Felix has a 50% chance to KNOCK BACK, we throw d6 = 3, i.e. without KB. The bomb is furious that for the first time in her life her victim lives so long and attacks her - the bomb swells dangerously. It is worth noting that the caster made a mistake and did not use his d20 roll to check Critical Hit. This is a common mistake and it is worth remembering about it, because the Critical itself gives the KB option! If the bomb had been pushed away for one tile, it would have fallen into the water, which would probably end up with,well,dying! Moral: do not forget about d20 for the Critic.

The next turn belongs to Flan, who crawls to Felix and attacks him from the back with 90%, d100 throw shows 68, so the creature hits Felix, with d4 * 4 DMG, score d4 = 1. The hideous jelly-like body lengthens and hits the hero! Flan's attack has a 25% chance of Poison status, but the result is d4 '= 1, so it fails, as well as the result d20 = 6, which shows the lack of CRIT. Even though Felix has REACT. he can not use it because Flan is higher than his ability range!

End of turn of opponents, next move has Felix - what do you choose?

We have an interesting situation, Felix has an opponent before and behind him. It has several options to resolve this situation and at this point we will also be able to decide which direction Felix will be directed after the move. I marked the directions with colored crystals. This is important because it can tactically consider what the next opponent's move will be and set up to protect itself more effectively. The options have the following:

1. Attack Flan with 95% DMG = 16, CRIT = 5% and COMBO = 5%. The cost of action and movement is -100CT and exposes to REACT = 55% and DMG = 4. After the turn, he may remain facing the target (blue crystal), turn to him with the right side (violet) or left (yellow) and back (red).

2. He can also attack Flan from behind, attack with a 100% chance and deal DMG = 16, CRIT = 5% and COMBO = 5%. The cost of action and movement is -100CT and exposes to REACT = 55% and DMG = 4. After the turn, he may remain facing the target (yellow crystal), turn to it with the right side (blue) or left (purple) and back (red).

3. He can also stay in place and try to push the Bomb to the sea thanks to Rush: 70% chance, DMG = d4 * 4, Crit = 5%, KB = 50%. He is exposed to REACT. 70% with DMG = 15. Cost CT = 80. After this turn, he can also choose the direction.

4. He can move and attack the Bomb from its side: 95%, DMG = 16, CRIT = 5% and COMBO = 5%. The cost of the action and movement - 100CT and exposes itself to REACT = 70% and DMG = 15.

5. He can also move towards the building. From there, throw a stone at Ichthon without risking a REACT. He can also stay in the place where he stands and do not take action by choosing only the direction, then CT-60, but he exposes himself to attack from opponents on both sides!

As you can see, there are many more opportunities after just one move!

I will record the video from the dice tower which You will see in the next entry!