Deck Spotlight

(00:55:45)

Hunt Yard (3.0 AEC)

Cards: Graveyard, Hunter, Ice Golem, Ice Spirit, Poison, Guards, Mega Minion, Log

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Decksplanation: This deck is an AMAZING defensive and offensive cycle deck. Our friend Colton Wall played this deck in some challenges, and we quickly realized how great it was.

The Hunter is the long forgotten defensive card in the game. It’s great against tank type decks, which are very prevalent in the current meta. You don’t have Tornado, but you don’t need that when you have ice golem and ice spirit to pull things into the middle. Also, you have guards which are great to buy some time. Most cards in this deck are used for defensive purposes. You play defensively, to build elixir advantages, and then use that advantage to then go on a counter push with a tank (ice golem or mega minion) + a graveyard. The poison should be used on offense when you’re playing your graveyard to kill their counter (if any). Otherwise, save it for a pump.

There’s no need to wait for double elixir time to play the Graveyard. The GY is the only damage dealing card you have, that’s worth playing on your opponents tower (coupled with the poison). If you’re not using the GY, you’re probably not going to win. Defend, counter push, destroy. If your opponent drops a tank at the bridge for a quick attack. Play the hunter right next to your archer tower (slightly in front) and use the ice golem/ice spirit to keep your hunter alive. If your opponent drops their tank in the back to build a troop, you need to take advantage of that for a quick counter push, with a tank at the bridge (ice golem/mega minion) along with the GY. Punish them. Boom.