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New system - Valve logic ban | BATISTUTA9

New System – Valve Logic ban I have been thinking lately.. How can we reduce the number of blatant cheaters real-time? Since all software systems can be back words engineered I had to think differently. Instead of developing a real-time banning software, which will be compromised 14 days after release, I toyed with an anti-cheat tool based on logics. The system will determine if your actions are inhuman. I have set up two rulesets to explain how this could work. VLB Ruleset: To avoid speedhackers. Player is only allowed to move at 250 unit speed while on ground. If this speed is exceeded with more than 10% over a 2 second timeframe the VLB assigns you a real-time cooldown. All in-air maxspeeds are not taken into consideration. (Flash boost, jump off high point) To avoid Aimbotters. This can be more tricky. To counter aimbotters I have set up some values. -Used Weapon accuracy/difficulty -Timeframe -Kill type -Mouse angle movement -Bullets per. kill Lets to this scenario which we have all seen before. We have a blatant cheater using DEAGLE (low acc/high diffucilty) makes 5 headshots (hard killtype) within 3 seconds (low timeframe) with more than 670 degree mouse angle (high horizontal movement) and with 5 bullets (1:1 bullets per kill) For all the parameters to get activated you would need to be using aimbot in 99.9% percent of cases. Then you are assigned a cooldown by VLB. All Valve Logic Bans will put the player into a temporary cool down. The case will be assigned to overwatchers which will either lift the cooldown due to legit action, or sustain it due to majority disruptive behaviour and excluded from matchmaking 365 days. Lets do fairly normal user scenario: -CT HOLDS D2 B ANGLE -T ECO RUSH B -CT HS ACES Then: -CT is equipped with m4. -Bullets per kill will be more than 1 -Holding angle will result in less than x horizontal movement -Weapon has high accuracy and is scored as less difficult. And, lets say you make that magic deagle 5 bullet 5 hs ace. Which by the way is so rare that it would happen once or twice per. Player. All these types of aces which I have seen are normally by holding same angle through most of the kills. So you would get cleared by the minimum mouse movement. And if an human would to DGL ace with more than 360 degrees of mouse cursor movement from first to last kill, the timespan will most likely be more that 2-3 seconds I understand that someone, some point in time would make that crazy 2 second hs ace with deagle flying all around. The player would be cooldowned until human overwatchers will dertermine that it was a legit action. But I think it’s a fair price to pay if this system can reduce blatant hackers with 90%? What do you think ? My question to you.. Can you state a scenario where this system would be flawed ? Where a legit player would be punished. Thank you. And I would more than appreciate if you could come up with more rulesets or modifications to the parameters so I’ts more effective. Thanks in advance. BATISTUTA