

Soldiers from all over the world will join forces in order stop an imminent war in Long Gone Days, a modern military RPG with a couple of neat ideas. Featuring body part targeting in the game’s turn-based combat, a dialogue system where the way players interact with their team will affect how they perform in combat, and NPCs that speak a language the player can’t understand without an in-game interpreter, it’s promising many things that will help it stand out from other RPGs.



Long Gone Days is about Rourke, a sniper that abandons his post when he finds out the truth about an operation he’s a part of. In the conflicts to come, not everyone will speak the same language, requiring an in-game interpreter to tell you what’s being said. Being unable to understand an important character can end up being just as important as how you handle a fight.

If you want to try out the game’s language systems, turn-based combat, and start getting to know your unit so you can best keep morale up, you can grab the demo from Itch.io now.



For more information on Long Gone Days and developer Camila Gormaz, players can head to the game’s site or follow them on Facebook, YouTube, and Twitter. You can also donate to the game’s development on IndieGoGo.

Joel Couture http://www.indiegamesplus.com Joel has been covering indie games for various sites including IndieGames.com, Siliconera, Gamasutra, Warp Door, CG Magazine, and more over the past seven years, and has written book-length studies on Undertale and P.T.. Joel is constantly on the lookout for digital experiences that push the boundaries of what games can be, and seeks to delve into the creative process, meanings, and emotion labor that goes into the work of artists worldwide. See author's posts