blueberries

Oh boy that was a long session. Started out quietly as expected with the reschedule, but first ran with JS + ShatteredPlanes spending some time troubleshooting"crashberries" (thanks @Josharias !) then later when @Florian popped up we did a bunch of resets and restarts for GooeysQuests. Various observations and comments follow:Even though this session thanks to the reschedule wasn't quite the sort of monthly family reunion we've finally gotten into the habit of doing it still is a good reminder of how hugely useful this kind of testing is, so many thanks to those who participated, hope to see more next timeIt also helped me get back up to speed and pushed me to finally release Alpha 4 even if I had to stay up past 4 am to make it happen. I found and fixed a couple issues during that as well, for instance TTA was broken (couldn't break leaves again) and the Tasks + QuestExamples modules were set up inconsistently in Jenkins and hasn't actually rebuilt, so trying to run the game with them caused an immediate ClassNotFound crash, whoops. There is still a (likely easy) issue needing a fix for Tasks which is really a more useful module than we've had the chance to highlight. Anybody up for writing some more examples / a small tutorial? We might want to rename QuestExamples to TutorialQuests / TutorialTasks.