Episode Details

034: Star Wars: Republic Commando We set blasters to "fun" in Star Wars: Republic Commando.



Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005



Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.



You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!



Here's is our upcoming release schedule:



June 27th: Vanquish

June 29th: The 1-Year Anniversary of the Podcast!



Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)



Special Guest: Shane Chiasson (@chiasoo)



Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub



Show Notes (spoilers):



1:55 We introduce Star Wars: Republic Commando

2:45 What system did we play this game on?

6:00 Republic Commando: A History Lesson

7:20 What's *your* history with the game?

10:00 Do we love Star Wars?

11:05 Setting up the plot of the game

15:50 Did we remember the squad intros?

17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)

21:20 The game's second mission, difficulty and bacta tanks

25:05 The game's save system

28:05 Did the game get repetitive?

32:30 The guns in the Star Wars: Republic Commando

35:30 Other games of the era and Unreal Engine 2

41:55 Mike discovers why the game may seem a little rushed

46:10 The game's third mission on Kashyyyk and the soundtrack

49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?

53:30 Final thoughts