Vael'den's Inventions

A Relativley young and determined elf was one of the passengers on the first fleet sent to rediscover the mythic continent known as Far Lands. Being an artificer, he made it his goal to keep the town supplied and informed through his formal training at the Isendali Academy. While he lived here, Vael'den Son'dar was known best for helping build the township, abnd his very unique flair when it came to his artificing work. It seemed he improvised new items as the need arised, sometimes with no real framework from his studies.

Alchemist's Cocktail

Ranged weapon (bomb), common

Invented when rumor told Vael'den of a large troll-like entity, this is perhaps the simplest non-mundane recipie he'd concocted. A small glass vial of Alchemist's Fire was inserted into a larger case of oil. Toying with the ratios allowed for two distinct types of Cocktail: Sticky and Fast-burn. Regarless of type, Alchemist's Cocktails can be thrown a range of 10/30ft, and are treated as a simple weapon with the thrown . They may also be used in a sling with a range of 20/80ft. You do not add your Dexterity modifier to any of the damage rolls using this weapon.

The follwoing is a list of properties related to each type of Cocktail. Impact damage is the damage dice of the weapon. Burn Damage is dealt the to target at the start of its turns. Remove DC is the required Dexterity check to extinguish the flames. All damage is Fire.

Cocktail Types

Type Impact damage Burn Damage Remove DC Sticky 2d4 2d4+5 12 Fast-Burn 8 13 0

Force Driver

Woundrous item, uncommon

Not wanting to look like a plebian using a simple sling, Vael'den created another, wider barrel for his Thunder Thrower. This barrel was enchanted to launch any object shoved into the tube, such as an Alchemist's Cocktail.

The tube may be used stand-alone, but is recomended to be mounted on a crossbow, gauntlet, or firearm.

The Force Driver has 2 charges. While holding it, you may expend one charge as an action to cast the Catapult spell 1st level. The barrel regains a charge for every 24 hours since the last expended charge.

Band of Augmentation

Woundrous item, uncommon (Requires attunement)

Within the township of Ocean's Rest, a goliath beastmaster came to the elf with a conundrum: He wished to ride his companion bear into battle, but he himself was a massive fellow. Not one to leave a good puzzle unsolved, Vael'den created a finely enchanted collar for the them. While able to grow and shrink to the correct size, a more slender race would find the Band to be more comfortable as a heavy belt rather than a collar.

The Band of Augmentation can be used to cast the "Enlarge" portion of the spell Enlarge/Reduce. No concentration is required for the full duration of 1 minute. Once this feature has been used, it cannot be used again until the next dawn.

Disciplined Descent

Woundrous item, uncommon (Requires attunement)

After creating the Sky's Ascent, Vael'den realized from over a hundred feet up that a quick reuinion with the earth would be a dull end to his tale. This cloak, made of massive, leathery bat wings have been imbued the power to decelerate one's velocity.

The Disciplined Decent contains 3 charges. While equiped, you can expend one charge to cast the spell Feather Fall, targeting only yourself. You may instead expend 2 charges to cast it as normal. The cloak regains all if its charges at dusk.

Hand Ballista

Exotic ranged weapon (seige (crossbow))

Vael'den, while accomplished in both arcane and alchemical arts, was also known to create various mundane objects and machinations. While normally meant to be mounted as an anti-personnel emplacement, this "small" ballista was modified to be carried by the large-folk of the settlement. It's rumored that the first time this weapon saw combat, an fire-bolt instantly evaporated the creature it was aimed at.

This weapon requires Exotic weapon proficiency (emplacements) to be wielded properly. This can be obtained with training from either the Fighter class at level 1, or the Weapon Master feat.

Name Cost Damage Weight Properties Hand Ballista 300 gp 2d8 piercing 45 lbs Ammunition (range 600/600), heavy, loading, two-handed, special B. Bolt 2 gp --- 5 lbs Ammo for hand ballista

Special:

This weapon has the following unique properties.

Massive. Any medium creature not counted as Large or larger due to Powerful Build or an equivalent feature has disadvnatage on all attack rolls made with this weapon. Any smaller creature is unable to use this weapon effectivley. Mounting this weapon removes this disadvantage for all creatures small and larger.

Unweildy If you are able to ignore the loading quality of crossbows, such as from the Crossbow Expert feat, you may use your bonus action to ignore it for one attack (i.e. you may use your bonus action to make two attacks, rather than one)

Pierce. When you take the attack action, you may make one additional attack roll on a target behind the original in a straight line from you to the original target within the weapon's range. This attack's damage does not apply your Dexterity modifier you do not roll any extra dice on a critical hit.

Made by Joey Ravioli