Aios (literally meaning "The People's Place" in Tai'ora, a common simplification of, "The Republic of the Kutai") is a republic of mainly Kutai, who have either lived there since before recorded history, or were forced out of southern Thyros when the empire was formed. Aios itself consists of almost all temperate rainforest (akin to the USA Pacific Northwest), with high sea cliffs and hilly landscape. It's the first republic the Kutai have ever created, and one of very, very few on Kyros. It's not very well-developed, as Kutai tend to coexist with their nature rather than develop it, and are most at home in treed environments like it. It's constantly under attack by the Thyrosic Empire, and has been absorbed by it several times in the past, but has usually won its wars due to the extremely remote and dramatic landscape.Major trade routes can actually be seen on this map, but aren't marked: The two roads passing all the way through Ohkohmos are some of the largest, the northernmost one passing into southern Coronia, and the southernmost part of what's called the "Golden Ring" by traders, and continues through the empty Aru, Trynra/Aru, and Fissure lands, all the way back around to Eboncross. It used to pass through Lycorynth, but that city is cursed as fuck and nobody dares to go there anymore, unless they're adventurers and/or have a deathwish.Also, the road passing south from Eboncross, down to Nachkun, through the Fissure and Dain, and through Fynnu, Thunna, Jord, and into Skagoe is a huge trade route. The road into Nokana is also big for trade, as it's the major road out of the mountains and into the Ebon Glade Forest. As you can tell, Eboncross gets a shitload of trade business, mostly because it was the primary march where the Lyrian Empire expanded its trade (and regular) empire into the greater world. Another busy trade road is the road through the Kira Jungle countries, and the main road from north to south in the Dún.Also, sea trade routes are basically everywhere, but big ones often start and end in the Dún; they pretty much own most of the sea trade that goes around.

The Trynra were a race of goat-men with a considerably prosperous merchant culture, some 30 micro-kingdoms dotting the now empty land they once lived in. In order to fulfill their growing religious goal, perpetuated by the Cerise Cabal, they built the massive city of Lycorynth at the foot of the Faelands Plateau, and went on a mass exodus into the plateau, never to be seen again. Those who didn't follow the Cabal hid in the wilds of Atheryin, fearing some unknown threat.

They have since returned nearly 1500 years later, no longer men, twisted into an anthropomorphic serpent-like race, corrupted by what creeps in the very air of the Faelands.

So essentially, they disappeared, and nobody is quite sure what the state of their habitation there is.



The Fissure is essentially a massive tundra-like rocky plain that has a particularly dark presence looming in it, due to the hole in the Palisade (a sort of heavenly wall created by the gods to contain the mortal reality) through which anything from the light-sphere of Arkai surrounding Kyros to permeate in. Things from beyond Arkai also tend to find their way there. It's pretty much the only break in the Palisade with an unknown explanation, and its magical "presence" is far different from places like the Faelands or Mt. Kvurian, where similar phenomena are observed.



Dain is a very old civilization, the remnant of the kingdom of Fónna, after King Harrod effectively destroyed its infrastructure after being possessed by the Oaken-Skull. It has one major city, Fónnin, which is situated beneath a large hill where the Three Pillars of Dain sit, a holy site for the Collectivist churches and large monoliths of considerable power. In earlier history, the Lyrians attempted to build a machine that manipulated its massive celestial power to attain immortality, prompting outrage from the inhabitants, and mass rebel groups to eventually invade the capital of the empire, partially contributing to the empire's fall.

Lycorynth was once a bustling metropolis known for its friendly citizenry, fine goods, and numerous festivals. It is now home to thousands of undead spirits and walking dead of the non-Trynra living there when they disappeared. It's currently filled with unspeakable horrors and the ruins of its past, and everyone traveling in the area is advised to give the city and small outer lying villages a wide berth. Even with their return the Cerise Cabal and Trynra avoids their former capital, seeing it as imperfect compared to their new homes. It is filled with large, black birds called Nightingales, said to be the eyes of a legendary haunting spirit called Gentleman Moor. Large, once inanimate gargoyles now stalk the streets, animated by what seems to be some kind of fallout-like magic, or perhaps the supposed "Gentleman Moor's" influence.



Reora is the oldest city known, and was supposedly founded 4 years after creation by men known as the Fínnan, who road onto the shores of Hithfaerthel from the sea on the back of the God-Bear Finna. It is best known for being the place where the Collectivist prophet Del lived and died, and met the true gods of the universe for the first time. In Reora, he wrote the first version of the Tenebra Manifest, and was executed atop the holy mountain Denthír for heresy. After his death, his son Kul chronicled that the people of Reora set fire to their city and left on boats made from bones and sinew for the mainland, due to being "forgotten by god" and needing to "cleanse the soul of the land". After it burned, people returned centuries later to resettle it, and much of the old town still remains. The kingdom it is part of, Salkonia, is constantly claimed as part of nearby kigndoms, but usually manages to stay independent in its own rite.



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