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Thug

Rogue Archetypes

At 3rd level, a rogue gains the Rougish Archetype feature. The following option are available to a rogue as a homebrew if your DM allows its use.

Thug

Some rogues are sneaky, some will stab you in the back, others will use their sharp wit and plan around your every move... Not you.. You'll just shake down a motherfucker.

Thug Features

Rogue Level Feature 3rd Bully, Brute 9th Spit 13th Conk 17th Curb Stomp

Bully

At 3rd level, you may use your bonus action to grapple, or shove a creature. You gain advantage on attacks against grappled creatures.

Brute

At 3rd level, you ignore the light and the finesse requirements for sneak attack. However, you cannot use heavy or two-handed weapons for sneak attack. You gain proficiency in 3 one-handed martial weapons of your choice.

Spit

At 9th level, as a bonus action, you may have a creture with 2 eyes or less make a Dexterity Saving Throw against your Acrobatics check. If they fail, they are blinded until the start of your next turn.































Conk

At 13th level, as a bonus action, you may use a weapon that deals bludgeoning damage against a foe with a head to force the target to make a Constitution Saving throw against your DC that's equal to 8 + Your Strength Modifier + Your Proficiency Bonus. On a failed save, they are stunned. At the end of their turn they may repeat the save to end this effect. You may use this ability a number of times equal to your Strength Modifier. You regain uses at the end of a short rest.

Curb Stomp

At 17th level, you deal critical damage to prone enemies.