Wondrous Items

Kinto'un, the Flying Nimbus Wondrous item, legendary (requires attunement by a Good-aligned character) This fluffy yellow cloud, about three feet in diameter, bobs cheerfully in the air. Kinto'un can carry up to two Good-aligned creatures of its attuned user's choosing, flying at a speed of 50 feet with a load under 300 pounds, or a speed of 40 feet with a load under 500 pounds. Any creatures that do not have permission to ride Kinto'un will pass through it as if it were a normal cloud. Kinto'un behaves as an intelligent mount with the AC of its attuned user and half their HP. If destroyed, a new Kinto'un will descend from the sky at the next sunrise. Kinto'un does not count against your limit of three attuned items. A character with Monk class levels can ignore mounted combat rules while riding Kinto'un.

Elvensong Band Wondrous item (ring), very rare (requires attunement) This elegantly cut ring is made from rose-tinted gold and fits itself neatly to your finger, no matter your size. You can use a bonus action to speak the ring's command word, summoning an invisible, ethereal scimitar within 30 feet. As a bonus action on subsequent turns, you can command the sword to move up to 30 feet. As part of the same bonus action, you can cause the sword to attack one target within 5 feet of it, using your attack roll and ability score modifier for damage rolls. This attack is at advantage. After 1 minute, or if you move 30 feet away from it, the sword dissipates into ether and must be resummoned. You can use this property twice per day, recharging at midnight.

Merry Straw Hat Wondrous item, rare (requires attunement) This plain-looking, wide-brimmed straw hat fits snugly on your head. While attuned to this item, your body is somewhat elastic, increasing your reach on all melee actions (attacks, grapple checks, item usage, etc.) by 5 feet. However, your swim speed is reduced by half. Once a day, you can enhance your body's elasticity, increasing your reach by a further 5 feet and giving you resistance to bludgeoning damage, but you can no longer swim. These properties last until your next long rest.

Headband of Leaves Wondrous item, rare (requires attunement) This black headband has a silver forehead protector inscribed with the rune of a leaf, and has 4 charges. When you are struck by a melee attack or fail a Dexterity saving throw, you can use your reaction to spend a charge and make a Dexterity check. On a 14 or higher, you are replaced by a log and reappear at a place of your choosing within 30 feet of your current position, taking no damage. The headband regains all charges at dusk.

Lunar Tiara Wondrous item, rare (requires attunement) This crescent-shaped golden tiara sits comfortably on your brow. While attuned to this tiara, you can designate two sets of clothing or armor (any configuration or permutation of items). As an action, you can swap from one set of equipment to the other. Items not currently being equipped or worn are stored in a personal demiplane, and do not need to be re-attuned. Every day, you can cast the moonbeam spell a number of times equal to your Wisdom modifier (minimum of 1). You regain all uses of this spell at dusk. Every time you cast moonbeam in this manner, your clothes become increasingly frilly and are adorned with progressively more ribbons. The frills and ribbons vanish after completing a long rest.

Mask of the Black King Wondrous item, very rare (requires attunement) This full-face mask is covered in hard black obsidian glass that is completely transparent looking out, but completely opaque looking in. While wearing this mask, you gain +2 to your Armor Class, and have disadvantage on all Charisma (Persuasion) checks, but advantage on all Charisma (Deception) checks. The mask has 5 charges. While attuned to the item, but not necessarily wearing it, you can expend 1 charge to cast command, 2 charges to cast suggestion, or 4 charges to cast geas or dominate person, ignoring all verbal, somatic, or material components. The mask regains 1d4+1 charges every midnight.