I actually consider un-doing a few of the overrides, because of the carried-item display-bug.

Spoiler: possible carried items (click to show/hide) tile carried item 4 gems 9 ? well 12 amulet 14 armor stands 19 cages 20 mugs 21 restraints 22 logs 35 floor grates 36 coins 37 prepared meals 47 weapons 48 coffins 88 archery target 91 clothing and armor 128 mechanisms 135 totems 143 figurines 145 toys 146 coffers 148 rings 149 levers 150 buckets 153 bracelets 155 hatch covers / instrument pieces 167 cloth 168 musical instruments 173 flask / waterskin / pouch 209 table 210 chair 216 door 224 meat 225 leather 227 cabinet 228 trap component 229 anvil 230 crown 233 beds 234 statues 235 earrings 237 thread 239 slab 240 bars 242 ? debris 243 ? debris 245 sheets 246 barrel / screw pump 247 tallow 248 eggs 250 seeds 251 weapon racks 253 body parts / vermin remains 254 blocks

I only managed to trick the tools and give them all a "being-carried" graphics. I can't do that with the furniture for example. :/

Isher: They are raws. There is raw/objects and raw/graphics. I think most people mean the objects when they speak of raws.

That's too bad that items being hauled can't use overrides. I tried to guess which tiles are affected by this. There's 53 items listed in the table below, but I'm not completely sure if all of them can be carried.Another tile that might not be overrideable is tile 226 (for symbol for the unit of weight). I'm not sure where this is used or if the TWBT font tilesheet overrides that or not. I'm guessing it is used somewhere in a Z-menu or maybe on the caravan trading screen?Now I understand why all your tools use tile 255.I try to remember to call them objects files when I'm not also talking about the graphics.