News from Feb 01, 2016 – Feb 08, 2016

Hello and welcome to the fourth issue of This Week in Amethyst, a blog bringing you the latest changes and updates regarding the Amethyst game engine every week. If you have any suggestions or ideas, feel free to call me out on Gitter.

One pull request for the engine was proposed this week, but hasn’t landed yet.

What’s cooking on master?

Notable additions

New issues

New contributors

Other announcements

As the changes above suggest, we have settled on rolling our own entity-component-system (ECS) library for Amethyst, rather than using existing solutions. This was done for reasons of efficiency and thread-safety. Join the discussion on engine issue #10 and on the public Gitter chat.

The drafted parallel renderer design diagram is still open for public feedback. Please see engine issue #19 if you have any suggestions or comments before implementation begins.

It’s been a busy week for all of us. Thanks for the good work everyone!