Code: std::random_device rd; std::mt19937 mt(rd());

Code: std::mt19937 mt(time(0));

I've been rebuilding my old puzzle game for cross2d, and just been testing the first playable build on my Switch. Playing my own game on my Switch feels awesome.My game uses proc genned levels, and I copied the code for random numbers from your "crazy" example - but I noticed when I ran it on switch, it came out with the same sequence of levels on every startup. I had to changetoIt seems random_device isn't random on Switch, thought you might want to know.