# 1

Greetings!

This is the 2nd part of the Balenos Fort Locations for Node War.

This Node War area is by far the most balanced area in whole Balenos Territory.

There are no Best spot.

If you missed the 1st part of this guide, you can read it here.

Let's begin!

Affected Nodes Coastal Cave - Tier 1 - 55 Max | Medium - 250 AP / 290 DP Altar of Agris - Tier 2 - 60 Max Western Guard Camp - Tier 4 - 100 Max Toscani Farm - Tier 1 - 25 Max | Hard - 270 AP / 320 DP

Fort Locations

Actual Fort Locations (In Game) Fort Location #1 - Coast Cave Exit Pros Cons Easy to defend for Tier 1 Hard to Defend for Tier 3 / Tier 4 Barricades can be focused on the Road Area Cliff & Vantage points for Range Classes Cave Exit can also be used as your ground to regroup Cave Exit can be used by enemy regroup point Fort Location #2 - Above Coast Cave Exit

Pros Cons Has a really good spot for defending Vantage point for long range classes Hard to attack behind (at the coastal area) Enemy can respawn at Western Guard Camp, but its still far so its ok. Fort Location #3 - Altar of Agris #1

Pros Cons Will not be attacked by melees at the back. Vantage point for Range Classes if those stones were taken by enemies. Dense frontal defense, so you can only focus in the front area of the base. Can be attacked by range classes at the back of the base. Fort Location #4 - Altar of Agris #2

Pros Cons Back is defended heavily. Melee classes can go in & out once the back defense has been infiltrated. Front has normal terrain defense advantage. Fort Location #5 - Imp Cave Ruins

Pros Cons Has natural terrain defenses (ruins) These ruins can be used as "highground advantage". Only the fort & 2 or 3 annexes will be defended by the ruins. Exposure of some guild annexes. Fort Location #6 - Imp Cave Entrance

Pros Cons Open field, you can clearly see incoming enemies. Cave can be used as bypass or regroup point by your enemies. High ground advantage coming from Imp Cave entrance. Fort Location #7 - Western Guard Camp

Pros Cons Open Field Near Safezone Enemy can use Western Guard Camp as respawn point Fort Location #8 - Forest of Seclusion - Wolf meat gathering area

Pros Cons Far from enemy bases There's a high ground at the back of this spot Wide field of view Enemies can use Western Guard Camp as spawn point Cliff can be used by your team for defending incoming attacks Fort Location #9 - Forest of Seclusion Main

Pros Cons Can be defended easily. Possibility of being trapped. Since the area is enclosed. The "stone" can be used as an advantage by the attacker. Possibility of using Western Guard Camp as respawn point. Fort Location #10 - North Toscani Farm

Pros Cons Wide field of view May be near safe zone. Has natural barricades Fort Location #11 - East Toscani Farm

Pros Cons Wide field of view Hill side Road Side May be near safe zone. Fort Location #12 - Balenos Forest

Pros Cons Safezone can be used as an advantage Safezone can be used as an advantage by your enemies.

2020-04-29