I completely agree with Trotskygrad's statements. The weapons, overall, are nice, but several faults are present. Let me insist a bit more:-Most of the sights aren't very accurately rendered. Although the Mosin's rear notch has been narrowed compared to the one presented to us a few months ago, the rest still need a facelift. All the weapons have fictitiously wide notches. Shame.-The "AK-47" (please change this!! The name only existed for pre-production prototypes, the actual "AK" was adopted in 1949!!) family is a hodgepodge. I would suggest renaming the category "AK-47 Assault Rifle" into "AK-type [...]", "AK Family [...]", or "Kalashnikov-type". The supposed AK pictured above, as Trotskygrad said, is a mess. The picture here in the stats page is the one used for the in-game AKM load out icon, which is strange.Whoever modelled this did use the correct AKM laminate hand guards, bakelite grip, stamped receiver and dust cover. However, the AKM has a straight stock, lightened and blued carrier (it is in the white and solid in RS2), solid gas tube, simplified front sight tower and vented gas block! So many details ignored!Also, he or she has completely misunderstood the relationship of the magazine (which has neither the right proportions, curvature or placement), to the trigger guard! The gas block and gas tube are also separate parts, but unfortunately the in-game models have them fused as one...The AKM has recalibered sights to 1000 meters. The settings in-game only go to 800 meters, like the earlier Type 56, and completely ignores the "P" 300 meter battle position.The Chinese Type 56-1 rifle in RS2 is also sub-par. Granted, there were milled and reverse-engineered stamped receivers, but man, look at that stock! It is not hard to even eyeball an angle, dagnabbit!-I also want to point out the new animations. Overall, they are nice, but some are rather average, as there is lots of obvious clipping, unnatural and awkward hand movement, and rather lacklustre weapon feedback. For example, the bolt release of the M16A1 should shake the weapon quite violently, and the charging of the RPD should rock the whole gun!-The game might be in too early a stage to discuss sound, but at its current state, some sounds seem to be placeholders or outright missing. Just want to point out the rather weak and unrealistic charging and reloading sounds for some guns, but again, RS2 being beta, not much to say here.-Final point, please please change the nomenclature! "AK-47", "TT-33", "PPSh-41", "SKS-45", and "DP-28" are all western adaptations and fabrications. The real nomenclatures should be AK, TT, PPSh, SKS and DP! Should be a quick fix!Granted, some of these points are not necessarily visible nor useful in first-person mode, but it does show the devs apparent lack of attention to detail. A game that describes itself as having "period-correct and accurately modelled" weapons should not have any of these issues...