The Unnamed Goose lets you choose from an expanded list of spells w hen you learn a warlock spell. The following spells are added to the warlock spell list for you.

Either the pact that you made was willing or unwilling, your patron is now a goose. This goose, however is evidently not ordinary. Perhaps the goose has been harassing you for the last several months, and that this pact was the only way for it to end, or you purposefully seeked out the mischievous creature to learn more about it or assist in spreading chaos. Either way, you are now under the service-of a goose.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks w ho serve the same patron might view each other as allies, siblings, or rivals.

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence—not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Unnamed Goose Expanded Spells Spell Level Spells 1st Chaos Bolt, Grease 2nd Blindness/Deafness, Pass Without a Trace 3rd Haste, Nondetection 4th Confusion, Greater Invisibility 5th Steel Wind Strike, Telekinesis

Bonus Proficiency When you choose this patron as 1st level, you gain proficiency in one of the following skills of your choice: Acrobatics, Intimidation, Perception, Sleight of Hand, or Stealth. Alternatively, you learn one musical instrument of your choice. You also gain an additional proficiency at 6th level.

Eldritch Honk Starting at 1st level, your patron grants you its voice so you can bring fear among your enemies. As an action, you can cause each creature in a 15-foot cone originating from you must make a Strength saving throw against your warlock spell save DC. The creatures that fail their saving throw are pushed 10-feet back and are knocked prone. Once you use this feature, you can’t use it again until you finish a short or long rest.

Migration At 6th level, your speed increases by 10-feet and you ignore difficult terrain. Additionally, you can take the Hide action as a bonus action.

Goose Chase When you reach 10th level, your patron further rewards you with a more, unnatural ability. First, you are immune to being frightened and have advantage on being charmed. Also, when a creature makes a melee attack against you, you can use your reaction to switch places with another creature within 30 feet of you before the attack is made. The creature you switched places with uses your AC and takes the damage if the attack hits. Once you use this feature, you can’t use it again until you finish a short or long rest.