Enemies

Abominations

Danger rating Health Unlock condition E 70 -

Monks

Regular Monks *

Danger rating Health Unlock condition D 200 -

Monks of Saint Benedict (White/Red Monks)

Danger rating Health Unlock condition B 190 Kill 23 Monks

Monks of Saint Augustine (Red Monks)

Danger rating Health Unlock condition B 300 Travel 6km

Monks of the Carthusian Order (Black Monks)

Danger rating Health Unlock condition A ? Kill 231 Monks

White Monks

Danger rating Health Unlock condition C 450 -

Knights

Regular Knight *

Danger rating Health Unlock condition D 350 -

Knights Templar

Danger rating Health Unlock condition C 350 Kill 3 Knights

Red Order of the Knights Templar

Danger rating Health Unlock condition C ? Kill 71 Abominations

Black Order of the Knights Templar

Danger rating Health Unlock condition C ? Die 21 times

Cardinal Order of the Knights Templar

Danger rating Health Unlock condition B ? Kill 851 Abominations

Black Command of the Knights Templar

Danger rating Health Unlock condition A ? Kill 80 Knights

Wraiths

Danger rating Health Unlock condition B N/A -

Skeleton Archers

Danger rating Health Unlock condition C 200 -

Skeleton Warriors

Danger rating Health Unlock condition B 300 -

Fire Demons

Danger rating Health Unlock condition C ~4000 -

Danger rating will be on a scale from E (weakest) to A (strongest). Health numbers are estimates, and health scales up with each increased loop.Slow, but numerous. Prone to sudden bursts of speed. Dispatch if they start to get close, otherwise prioritize other enemies. Have glowing eyes in the Pit of Perdition.All monks teleport to chase you if they don't have a clear shot. They will also teleport to stay at range if you get too close. The teleport can be interrupted by an arrow if you are quick enough. If teleporting to chase, they will often choose vantage points behind you, so keep track of where they go.Not very dangerous on first glance, but they can sometimes surprise you with a quick and straight shot.A bit more health than regular monks. Shoots faster than regular monks, often making it hard to get a shot in.Charges and then fires a sniper arrow that flies perfectly straight. The arrow can be very hard to see, making them very dangerous at long range.Black robes. A ton of health. Shoots a spread burst of multiple arrows at once.These Monks populate the boss room of Anakim the Abominable. They are a stronger version of the basic brown monks, with more health and faster firing speedbut no special abilities.Almost all knightsthrow axes at you if you cannot be reached for melee attacks. Otherwise they will run at you, sometimes sidestepping to dodge arrows. When close enough, they may start a jump attack to close the last gap, be prepared to interrupt them if they do. They can also chain their jump attack if you evade, so be careful of followups if you don't teleport away far enough.Wield an axe. Charge at the player and hit him. Moderate amount of health. No big threat.White coat with sword and shield, harder to hit than regular knights.Knights with a red coat, wielding an axe. More health than regular knights, moves faster and tries to evade your arrows.Black coat and an axe. Quite sturdy.Red coat with sword and shield, more health than regular knights. Faster movement as well.Black coat with sword and shield, a ton of health. Takes multiple headshots to kill even on Purgatory I with full damage upgrades.Can move through walls. Invulnerable to damage and barely staggered, but one shot to the heart kills them. Has inertia while moving, and can be sidestepped. Move vertically first and then straight at you.Like monks, they shoot arrows and teleport around. They have a higher shooting frequency but their arrows are fairly slow.Melee skeletons with sword and small shield, similar to knights in behaviour but can teleport like monks. Will teleport right into your face, so prepare to be startled.Flying demons that throw exploding fireballs and have a metric ton of health. Easily staggered with headshots, and fireball can be evaded with a short teleport. Looks more dangerous than it is.