Development of Jupiter Hell continues apace! We have now released version Alpha 0.2.0. We've made many new advances in the last few versions, including:

Saving and loading (though obviously not after death)

Active traits - get new Headshot, Shredder and Overkill actions

New cover and dodge systems, with UI aids

Degrading armour on enemies, with graphical indicators

New level generators

Graphical enhancements and variety added to tilesets throughout the game

Loot crates and basic terminals

Destructible doors and scenery

Various tweaks and bug-killing, including some long-standing issues





Alpha backers can go download it now from the Alpha Forums. Feedback from playtesting is incredibly welcome!





Path to Beta

Our eyes are now set on the Beta release, which will hit several new development milestones and be open to many more backers. We are currently implementing:

Steam integration, including auto-updating

Vulkan port (hopefully OSX too)

More character traits and active commands

Weapon and armor variations (random traits) + more weapon types, with new gameplay interactions

More environmental interaction (locked/broken doors, many more options for terminals)

More enemies to play with

Dungeon branches for varied paths through the game

Secret things!





We’re tentatively aiming for early October for the first Beta release.





PAX West

Kornel Kisielewicz will be bringing Jupiter Hell to PAX West Seattle, 31-Aug to 3-Sep. If you’re attending please say hi!





To keep updated on a more regular basis remember to check out our Twitter feed, our regular development streams on Twitch, and come chat on the Discord channels!