Bag Wizard

"MMS RUNS THROUGH ALL MAGIC-USERS. I'VE HUNG out with scores of them. All displying varying degrees of Magic, Madness, and Sadness. ... All magic-users swim in the loomy-gloom."

--Betty Grof, Adventure Time

Dressed in repurposed, haphazardly pocketed burlap and leather, the Bag Wizard is an insane hermit whose tragic past and obsession with bag-based magic led her to attempt to create a Bag of Holding that could extract and contain her terrible memories. The experiment went awry and madness overtook her once brilliant mind.

If one comes across a suspiciously high concentration of discarded bags, littering the landscape for what seems like miles, you are likely already in the lair of the Bag Wizard.

Shy and Cruel. The Bag Wizard avoids direct confrontation, opting for ranged attacks and psychological manipulation. She mocks and unsettles her targets, whispering, "Bag Wizard" in their ears using prestidigitation. She hides from site and warps around the environment through portals made of bags that only she may use. The Wizard's Bag Golems act as front line muscle while she fires ranged spell attacks and psychological warfare. These tactics aren't based on strategy, its just that she enjoys messing with strangers and dislikes touching people.

Obsessive Collector. Adventurers are common targets of the Bag Wizard, as they're often found carrying sturdy, well made backpacks, waterskins, and pouches just waiting to be relieved of their contents and added to her collection. She can be bribed with particularly fine specimens and when backed into a corner, she will offer up what appears to be a Bag of Holding in exchange for her life.

Bag Wizard Medium humanoid, chaotic neutral Armor Class 12

12 Hit Points 40(9d8)

40(9d8) Speed 30ft. STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)

Senses passive Perception 15

passive Perception 15 Languages understands Common and racial language but cannot speak more than a few words

understands Common and racial language but cannot speak more than a few words Challenge 4 (1300 XP) Bag Warp. As a bonus action, the Bag Wizard may disappear into a bag and emerge from another bag 1d10 x10 feet away. The new location is random and reflects no innate strategic ability.

Wizard Mind. The Bag Wizard has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting. The Bag Wizard's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Bag Wizard has the following wizard spells prepared:

Cantrips(at will): fire bolt, mage hand, prestidigitation

1st level: (4 slots): detect magic, hideous laughter, mage armor

2nd level: (3 slots): crown of madness, mirror image, misty step

3rd level: (3 slots): counterspell, fireball, fly