The Injustice: Gods Among Us website recently updated with the Patch 1 release notes from the game-play improvements that were released along with with the Injustice DLC character, Lobo this past Tuesday. Below are the Codes fixes and Balance tweaks for Injustice: Gods Among Us as we play it today. *note: next patch will lkely come when Batgirl is released, which will be soon.*​

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Code fixes​

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- Added Lobo Gameplay Functionality.​

- Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.​

- Added the ability to initiate a transition attack when the defender is at an elevated position.​

- Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.​

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Balance tweaks​

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- Increased overall combo damage scaling after a knockdown from Interactive Objects.​

- Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.​

- You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.​

- The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.​

- Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.​

Website link is down so taken from neogaf.*Not sure if this belongs here or in Gameplay. If it belongs there, please move it.edited by STORMS*