http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/Jumpchain

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JumpChain is a subset of Choose Your Own Adventure games. Not the ones you are used to though, these CYOAs instead involve choosing your purchases, creating a Build. JumpChain is different from these CYOAs because the purchases carry over. It's used as a Power Fantasy strictly inside your head, but sometimes it's used as a writing prompt.

Some random, omnipotent being seeking entertainment has taken you out of your universe, plopped you down in another, given you some gifts to make sure you dont immediately die, and is now watching your adventures eagerly. Congratulations! Youre a Jumper now! Get ready to Jump from world to world, forming a Chain of adventures.

First started with a single document made by a person known as Quicksilver on 4chan, Jumpchain has expanded out and now has hundreds of Jumps and its own thriving community.

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The community is mainly centered around 4chans /tg/, the r/JumpChain , and the Spacebattles forum . There's also a following on Questionable Questing, with the content that entails.

Core/Famous Jumps and Supplements

Quicksilvers Jumps: The ones that started it all. Meant as a good jumping off point, the first three offer relatively safe worlds with easy access to power. Aside of the ones described below, also includes Mass Effect and DOOM (2016) Jumps. Pokémon Trainer: The suggested starting Jump. Offers good survival skills, starting items, and a maximum of six Pokémon to take with you. inFAMOUS: The first real challenge. Gives you free Conduit powers and offers Perks that augment them. Pokémon Mystery Dungeon: Another breather. Turns the Jumper into a Pokémon and gets them used to alien Alt-Forms. Comes with another Pokémon for a partner. Dragon Ball: The End Jump, the Grand Finale of your journey as a Jumper. Defeat this, and you shall win and receive the Planewalkers Spark, giving you great power and the ability to travel the multiverse by yourself, without needing the Benefactors help. Advertisement: Cosmic Warehouse: Your main base throughout your multiversal dickery. Comes with a minimum of 40,000 square feet of space to do with as you please and a nice selection of add-ons. Body Mod: Lets you overhaul your body to your precise specifications and gives you a stat boost while your at it. This particular version focuses on physical enhancements.

Nine-to-Five: A Lethal Joke Jump that blends low stakes with a failure option that's screwed many a Jumper: lose your job, lose your chain. Perks and Items include Mafia connections, the house from Up, and the bowel-voiding Multiverse's Most Comfortable Couch.

The Light of Terra: A Warhammer 40k giga-Jump and hands down the most ambitious thing to come out of the community. An actual narrative is spread out over the course of three parts and five side-Jumps as you come into the possession of the titular ship and deal with all the chaos that comes afterward; also your probably stripped down to your body mod unless you caved and broke the Deadlight. Guaranteed to leave with the ship, companions repping one of the setting's factions, and a planet.

Generic First Jump: An alternative to Pokémon Trainer Jump, it includes quintessential Perks and is separated into 10 Levels, each of them can be applied to an appropriate setting.

Universal Drawbacks Supplement: A list of Drawbacks that can be taken at any time, allowing for extra CP outside of the Jump document. Some are removable while others persist through out the Chain. Also comes with a few alternate play options for the more ambitious Jumper.

Jumpchain contains examples of:

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