The first thing I used to do every time I’d edit a new C# script in Unity is delete the comments and unused usings which are all included as part of the template. Going through that activity for every new script was bad enough, but on top of that the code style used in the template is pretty far off from what is considered standard for C#. Eventually, I decided it was time to stop my pre-scripting ritual and just make the default template into what I want. So to begin:

Navigate to the ScriptTemplates folder in your Unity install folder.

Route with a typical Windows install: C:\Program Files\Unity\Editor\Data\Resources\ScriptTemplates

Open 81-C# Script-NewBehaviourScript.cs.txt in your text editor of choice.

From here you can edit the file’s layout however you choose. Mine looks like this:

using UnityEngine; public class #SCRIPTNAME# : MonoBehaviour { private void Start() { #NOTRIM# } private void Update() { #NOTRIM# } }

Note: You may be unable to save/overwrite the template file if you did not open your text editor As Administrator. Don’t worry, you can just Save As to your Desktop and drag/drop the new version from the Desktop to the ScriptTemplates directory.