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Painting Rarity color Common Renewable Yes Stackable Yes (64) Drops 1 Painting

Paintings are decorative entities that hang on walls.

Obtaining [ edit ]

Crafting [ edit ]

Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting.

Breaking [ edit ]

To remove a painting from a wall, attack it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.

Trading [ edit ]

Master-level shepherd villagers sell 3 paintings for 2 emeralds.

Usage [ edit ]

Placement [ edit ]

Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.

Properties [ edit ]

Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.

Canvases [ edit ]

There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.

Bedrock Edition [ edit ]

In Bedrock Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Bedrock Edition unused features § Paintings for more information.

Sounds [ edit ]

Sound Subtitle Source Description Namespaced ID Translation key Volume Pitch Attenuation

distance Sound parameters Volume Pitch Attenuation

distance Stream Preload https://minecraft.gamepedia.com/File:Painting_break1.ogg https://minecraft.gamepedia.com/File:Painting_break2.ogg https://minecraft.gamepedia.com/File:Painting_break3.ogg Painting breaks ? ? entity.painting.break subtitles.entity.painting.break ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Painting_place1.ogg https://minecraft.gamepedia.com/File:Painting_place2.ogg https://minecraft.gamepedia.com/File:Painting_place3.ogg https://minecraft.gamepedia.com/File:Painting_place4.ogg Painting placed ? ? entity.painting.place subtitles.entity.painting.place ? ? 16 ? ? ? ? ?

Data values [ edit ]

ID [ edit ]

Java Edition:

Item Namespaced ID Translation key Painting painting item.minecraft.painting

Entity Namespaced ID Translation key Painting painting entity.minecraft.painting

Bedrock Edition:

Item Namespaced ID Numeric ID Translation key Painting painting 321 item.painting.name

Entity Namespaced ID Numeric ID Translation key Painting painting 83 entity.painting.name

Entity data [ edit ]

Paintings have entity data that defines various properties of the entity.

Entity data Tags common to all entities see Template:Nbt inherit/entity/template TileX : The X coordinate of the block the painting/item frame is in. TileY : The Y coordinate of the block the painting/item frame is in. TileZ : The Z coordinate of the block the painting/item frame is in. Facing : The direction the painting/item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom. Motive : The namespaced ID of the painting's artwork.

Entity data

Video [ edit ]

History [ edit ]

Texture sheet [ edit ]

This section is missing information about Bedrock Edition history (has anything changed beyond 0.15.0 build 1?). Please expand the section to include this information. Further details may exist on the talk page

Like with terrain.png , items.png and particles.png , paintings were originally stored on a main texture atlas rather than being separate individual files. Empty slots were filled in with the magenta grid texture as shown.

Issues [ edit ]

Issues relating to "Painting" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future. [3]

If a player is standing behind a painting, other players do not see their name.

Paintings are not actually attached to the wall. When looked at closely, there is a visible gap between the painting and the wall.

The texture on the back of a painting is the same texture of wooden planks but darkened slightly.

The original Herobrine hoax is confirmed to be a painting with custom textures.

The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12th 2010 at 13:22:49 (UTC+2). The seeds for this world are -1044887956651363087 and -6984854390176336655 (both the same), standing at X=-249.65, Y=91, Z=-29.04. More info on reproducing it here: https://pastebin.com/fzAY9ES4 [4]



See also [ edit ]