Devlog #6: A tiny demo!

Hey all! It's finally time. Something playable :D!

It will probably take you a minute or 2 to play this but it will give you a general feel of how the game will play out for the first part. The blacksmith mechanic will mostly work the way that the demo has now. I think I will be adding more tools for more custimization of weapons and armor and that will then set the value of everything etc. This is the main focus of the game.

Around this mechanic a lot of different mechanics will be build but only after this one has been set in stone and has been completed. Why? Because a first released game should be small and this is the smallest project I wanted to do. Creating a very small game that is pretty repetative isn't something I would enjoy making. Like an arena shooter where waves just follow and follow and that's literally all you do. I wanted to create a story, something people would play for more than just 2-3 hours!

The progress until this demo is that I have done some more things for the hotbar inventory, added a task system so I can easily add tasks to NPC's. The tasks work as followed. NPC's have a component that can take in tasks. Each tasks will be ran after one another but the first task must be completed until it can go to the second. This way you can queue lots of dialogue and then add in a task that requires the player to hold an item. And then queue more dialogues!

I also did some soothing lighting effect and I hopefully did something right and made sure the game can work on different aspect ratios. If not shoot me a message and I will get back to that. By fixing this I also created the option to easily go to a menu, altough that is not yet implemented.

Let me know what you think of the demo! We can also discuss it on my discord server: https://discord.gg/WVd5f48

You can find the demo on the main page. It is a Java based game so be sure to have any JRE/JDK installed. At least java 8. You double click the .jar or open a cmd and type: java -jar PantheonsForgery.jar