



The subject of this article is from the ExoMech update.

The information from this article is is up-to-date as of 10 June, 2020.

The information from this article is is up-to-date as of 10 June, 2020.

This article is about the current version of System colours. For the Atlas Rises version, see System colours (Atlas).

System colours classify star systems based on colour.

The colour of a star provides many clues as to what forms of life, resources, and other items appear on its planets.

Yellow systems [ edit | edit source ]

Warp Reactor Required: Hyperdrive

Unique Resource: Copper . Note: these resources don't pertain to yellow stars only, they can be found in deposits formed only in yellow stars.

. Sparse rare materials

All systems will be inhabited by a sentient race.

Look for Category F/G stars to identify them in the starmap

Red systems [ edit | edit source ]

Warp Reactor Required: Cadmium Drive Recipe requires Chromatic Metal

Unique Resource: Cadmium

Uncommon rare materials

Roughly 2/3rds are Uncharted systems, low chance for inhabited systems.

Look for Category K/M stars to identify them on the starmap

Green systems [ edit | edit source ]

Warp Reactor Required: Emeril Drive Recipe requires Cadmium mined from Red Systems

Unique Resource: Emeril

Common rare materials

Average chance for uncharted and inhabited systems, low chance for Abandoned systems.

Look for Category E stars to identify them in the starmap

Blue systems [ edit | edit source ]

Warp Reactor Required: Indium Drive Recipe requires Emeril mined from Green systems

Unique Resource: Indium

Abundant rare materials

Average chance for uncharted and inhabited systems, low chance for abandoned systems.

Look for Category B/O stars to identify them on the starmap





Biome probabilities [ edit | edit source ]

Likast 1 has has Wire Cell type Exotic biome and located in a yellow star system (Visions)

When visiting a certain galaxy type, the probabilities of discovering various planet biomes are as follows.

The values in the table could be interpreted as per the following:

4 - Very high chance

3 - High chance

2 - Normal chance

1 - Low chance

0 - Very low chance

System colours Yellow Green Blue Red Galaxy Biome Empty Harsh Lush Norm All All All Lush 1 2 4 2 1 1 1 Toxic 1 1 1 1 1 1 1 Scorched 1 1 1 1 1 1 1 Irradiated 1 1 1 1 1 1 1 Frozen 1 1 1 1 1 1 1 Barren 1 1 1 1 1 1 1 Dead 4 2 0.5 2 2 2 2 Weird 1 0 1 0 1 2 3 Red 0 0 0 0 0 0 1 Green 0 0 0 0 1 0 0 Blue 0 0 0 0 0 1 0

Convert Dead To Weird [ edit | edit source ]

Convert Dead To Weird is a property with a value of 0.5.

It was added in the Visions update that introduced new Weird (Exotic) biomes by converting previously existing Dead biomes.

Due to this change there is a higher chance to find these biomes, even in yellow star systems as well.

Colour Mismatch [ edit | edit source ]

Based on the information above, the following stars have an apparent mismatch between their color and their class:

System Color Class Faction Planets Moons Fallen Wonder Blue 05f Gek 1 0 AGT Lermono-Tozu ETF Yellow E2p Gek 1 2 K-AE Toshimondad Red E5f Korvax 1 1

Additional information [ edit | edit source ]

Current version of the game file related to the biome probabilities can be found here.

A star's colour is indicated by the first letter of the star's Spectral class. Much of the above information is courtesy of LoneSeeker777' s post on Reddit. [1] Note that these are general results, and there may be exceptions. Exception: this indicator was not present during the Atlas Rises updates 1.30 through 1.37

s post on Reddit. Note that these are general results, and there may be exceptions.

Star Color Consistency Test [ edit | edit source ]

These images were taken of the same Star System found within each of the three game platforms. This is to show that Star Color is consistent (at least generally) across all three game platforms:

Note: The different colors within the galactic map images are because these images were not all taken from the exact same view point within the galaxy, some are looking towards the core and others are looking away, looking towards different galactic regions.

Star Example 1 [ edit | edit source ]

Default system name: Naossas

Star Color: Yellow

Class: G6pf

Star Example 2 [ edit | edit source ]

Default system name: Qitand-Tus

Star Color: Yellow

Class: F0pf

Star Example 3 [ edit | edit source ]

Default system name: Hichirish

Star Color: Green

Class: E6f

PC system:

Hichirish

Peacebomb

PS4 system:

Hichirish (PS4)

by AstromonsX

XBox system:

EPMu Pan

by SparkiinJayz of the EPM

Star Example 4 [ edit | edit source ]

Default system name: Omutsuji XVII

Star Color: Yellow

Class: F5f

Star Example 5 [ edit | edit source ]

Default system name: Jangka

Star Color: Red

Class: K6

Star Example 6 [ edit | edit source ]

Default system name: Racangdo

Star Color: Blue

Class: B4p