LarDonG Profile Joined March 2014 France 2 Posts #101 Hi Pig, Congratulations for the good work you do.

Is it possible to have the replays of Snute doing roach ravager infestor please ?

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts #102



The PiG Daily #28 - Beginner Basics - The art of Defence Defending roach-ling timings as Protoss, defending cannon rushes as Terran and shutting down tank-marine pushes as zerg are just some of the topics we covered in today's Daily. All covered with general rules you can apply to countless other situationsThe PiG Daily #28 - Beginner Basics - The art of Defence



+ Show Spoiler +

Try to react quickly to see their army - if we miss it, send another unit out

We want to assess their force!



Is it Scary?



If not - just continue build as normal.





Once we see a scary attack coming there’s a few things we need to focus on, and they’re not what you might expect!



1 : Supply! Ovies/pylons/depots

You’re going to be busy microing a fight soon! You won’t have time to remember to build depots, nows a good time to build extra to make sure we don’t get blocked

Many players freak out and just try to spam units - and as the enemy hits, they’re already supply blocked!

You’ll often lose some supply buildings in an attack!



2: Build more units

Simple enough

Start those units building immediately! Prioritise production of units over tech, upgrades or more workers.



3. Defensive positioning

Ensure you hold the best position possible

Usually the top of a ramp

Units pre-spread in a concave for bonus points!

Units ready for SPECIAL maneuvers

Eg. In TvP if we see stalkers coming across the map we have to be safe from a blink in the main so we keep our army between our bases so it can react both directions



Examples:



Every army is different and wants to use positioning differently



Zerg surround - BUILD LOTS OF OVIES WHEN SEE MOVEOUT → game vs seeker











Replay of PVZ HOLD



Now we’ll look at a very different use of positioning - and “sim-city” as protoss to defend a roach-ravager-ling all-in.



PvZ defending a ravager ling with simcity. - BUILD LOTS OF PYLONS WHEN you SEE the attack

Focus just on building units constantly

More gateways + more pylons (pylons are food AND defence AND a prime target in attack so they will die even more often)



4. Macro cycle

3 is part of this - but make sure once you prioritise those units you spend any other money you have to continue workers, tech, upgrades or whatever else you need in your build.

You’ll be busy microing a battle soon so will neglect your macro for a while, best to soften the missed macro now!



SUPER EARLY or sneaky RUSHES - Worker pulls



Sometimes a rush is so sneaky, or hits so early that you don’t realise it’s coming early enough to be ready. Often pulling workers can be the difference between winning or losing!

Many famous pro matches have been won with worker pulls!



Pro tips!

Drone-drill

Hold-position micro







On the note of pulling workers - let’s take a look at one of the most famous and ridiculous moments where an AGGRESSIVE worker pull mattered.



This brings us to the point of RANGED units and ranged advantage. If you have a ranged advantage, or you both have a primarily ranged army - then suddenly hiding behind your buildings can actually do more harm than good! In this case Stardust is caught in a choke next to his nexus where the blocking terrain and buildings actually obstructs his ability to establish a concave or battle-line - and so his units can’t all reach the enemy

HOLD KEY POSITIONS instead of simcity

Concave matters more than anything!







ELFI vs STARDUST:



Use them like any other melee unit - try to engage at the same time as everything else and get a good surround/surface area for them to fight!



Cannon Rush



I see people asking about this from all races so let’s go over the key points:



They need to build a pylon - and only THEN can they get cannons.

In certain spots, the cannons are unbeatable

SO DON’T let them get up!!

Pull a decent handful of workers immediately and attack the pylon

Bonus pts for blocking the best cannon positions

VISUALISE the dirtiest spot a cannon could go and hold position or patrol a worker on that spot

Spotters! Unit outside their baseTry to react quickly to see their army - if we miss it, send another unit outWe want to assess their force!Is it Scary?If not - just continue build as normal.Once we see a scary attack coming there’s a few things we need to focus on, and they’re not what you might expect!1 : Supply! Ovies/pylons/depotsYou’re going to be busy microing a fight soon! You won’t have time to remember to build depots, nows a good time to build extra to make sure we don’t get blockedMany players freak out and just try to spam units - and as the enemy hits, they’re already supply blocked!You’ll often lose some supply buildings in an attack!2: Build more unitsSimple enoughStart those units building immediately! Prioritise production of units over tech, upgrades or more workers.3. Defensive positioningEnsure you hold the best position possibleUsually the top of a rampUnits pre-spread in a concave for bonus points!Units ready for SPECIAL maneuversEg. In TvP if we see stalkers coming across the map we have to be safe from a blink in the main so we keep our army between our bases so it can react both directionsExamples:Every army is different and wants to use positioning differentlyZerg surround - BUILD LOTS OF OVIES WHEN SEE MOVEOUT → game vs seekerReplay of PVZ HOLDNow we’ll look at a very different use of positioning - and “sim-city” as protoss to defend a roach-ravager-ling all-in.PvZ defending a ravager ling with simcity. - BUILD LOTS OF PYLONS WHEN you SEE the attackFocus just on building units constantlyMore gateways + more pylons (pylons are food AND defence AND a prime target in attack so they will die even more often)4. Macro cycle3 is part of this - but make sure once you prioritise those units you spend any other money you have to continue workers, tech, upgrades or whatever else you need in your build.You’ll be busy microing a battle soon so will neglect your macro for a while, best to soften the missed macro now!SUPER EARLY or sneaky RUSHES - Worker pullsSometimes a rush is so sneaky, or hits so early that you don’t realise it’s coming early enough to be ready. Often pulling workers can be the difference between winning or losing!Many famous pro matches have been won with worker pulls!Pro tips!Drone-drillHold-position microOn the note of pulling workers - let’s take a look at one of the most famous and ridiculous moments where an AGGRESSIVE worker pull mattered.This brings us to the point of RANGED units and ranged advantage. If you have a ranged advantage, or you both have a primarily ranged army - then suddenly hiding behind your buildings can actually do more harm than good! In this case Stardust is caught in a choke next to his nexus where the blocking terrain and buildings actually obstructs his ability to establish a concave or battle-line - and so his units can’t all reach the enemyHOLD KEY POSITIONS instead of simcityConcave matters more than anything!ELFI vs STARDUST:Use them like any other melee unit - try to engage at the same time as everything else and get a good surround/surface area for them to fight!Cannon RushI see people asking about this from all races so let’s go over the key points:They need to build a pylon - and only THEN can they get cannons.In certain spots, the cannons are unbeatableSO DON’T let them get up!!Pull a decent handful of workers immediately and attack the pylonBonus pts for blocking the best cannon positionsVISUALISE the dirtiest spot a cannon could go and hold position or patrol a worker on that spot Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

Cascade Profile Blog Joined March 2006 Australia 5405 Posts #103 Ohh, this last episode seems useful! Must watch!! :D

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts #104 On June 27 2016 20:54 LarDonG wrote:

Hi Pig, Congratulations for the good work you do.

Is it possible to have the replays of Snute doing roach ravager infestor please ?



I actually didn't have any reps of Snute - they were all of myself in ep 27. These days Snute has more range in his style, but a few months back it was just roach ravager infestor every single game - no hive transition just 3-3 upgrades. I actually didn't have any reps of Snute - they were all of myself in ep 27. These days Snute has more range in his style, but a few months back it was just roach ravager infestor every single game - no hive transition just 3-3 upgrades. Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts #105



The PiG Daily #29 - Drippy-Droppy madness! - ICYFAR Wk 3 Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

Vedeynevin Profile Joined February 2015 United States 431 Posts Last Edited: 2016-06-29 08:01:56 #106 On June 22 2016 15:25 Charoisaur wrote:

Show nested quote +

On June 22 2016 11:56 Vedeynevin wrote:

On June 22 2016 11:23 MoosyDoosy wrote:

Ay PiG, thanks for the dailies. I actually was smashed with the 1-1-1 drop so I'm taking notes now. -.-



Also, real thanks for the hotkey video. I've always had trouble, especially in LotV with the Ling Bling style mainly due to defending harass and sending units to harass but I've become a lot better with it due to Alt + #. Thanks a lot, was totally unaware of this and explains how Life managed his units so well.



Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru). Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru).

hotkeying eggs can be really detrimental sometimes for example when harassing with mutalisks and you have your eggs hotkeyed your rallied mutalisks may just fly over your opponents army and die so I think that's why he wasn't using it always.

hotkeying eggs can be really detrimental sometimes for example when harassing with mutalisks and you have your eggs hotkeyed your rallied mutalisks may just fly over your opponents army and die so I think that's why he wasn't using it always.



He seemed to do it in all situations as I recall. It's been a while since I watched those replays though.



Also, icyfar hype! He seemed to do it in all situations as I recall. It's been a while since I watched those replays though.Also, icyfar hype!

Cascade Profile Blog Joined March 2006 Australia 5405 Posts #107 On June 29 2016 17:01 Vedeynevin wrote:

Show nested quote +

On June 22 2016 15:25 Charoisaur wrote:

On June 22 2016 11:56 Vedeynevin wrote:

On June 22 2016 11:23 MoosyDoosy wrote:

Ay PiG, thanks for the dailies. I actually was smashed with the 1-1-1 drop so I'm taking notes now. -.-



Also, real thanks for the hotkey video. I've always had trouble, especially in LotV with the Ling Bling style mainly due to defending harass and sending units to harass but I've become a lot better with it due to Alt + #. Thanks a lot, was totally unaware of this and explains how Life managed his units so well.



Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru). Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru).

hotkeying eggs can be really detrimental sometimes for example when harassing with mutalisks and you have your eggs hotkeyed your rallied mutalisks may just fly over your opponents army and die so I think that's why he wasn't using it always.

hotkeying eggs can be really detrimental sometimes for example when harassing with mutalisks and you have your eggs hotkeyed your rallied mutalisks may just fly over your opponents army and die so I think that's why he wasn't using it always.



He seemed to do it in all situations as I recall. It's been a while since I watched those replays though.



Also, icyfar hype! He seemed to do it in all situations as I recall. It's been a while since I watched those replays though.Also, icyfar hype!

Yeah, mutas is the one unit I don't egg-hotkey, at least not when actively harassing. Once the mutas are out in a safe path from my base, I go home and pick up reinforcements from the rally-point location hotkey. Slows things down somewhat, but at my gold level, about half of the egg-hotkeyed reinforcing mutas die otherwise. Yeah, mutas is the one unit I don't egg-hotkey, at least not when actively harassing. Once the mutas are out in a safe path from my base, I go home and pick up reinforcements from the rally-point location hotkey. Slows things down somewhat, but at my gold level, about half of the egg-hotkeyed reinforcing mutas die otherwise.

ejozl Profile Joined October 2010 Denmark 2906 Posts Last Edited: 2016-06-29 15:04:24 #108 I just realized ICYFAR probably is minute 1: a unit must die, minute 2: a unit must die. Basically I was looking at the timer everytime a unit died, say 2:09 and I had until 3:09 to kill the next one. Anyways my replay is submitted and it obeys both of the rulings. SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.

TedBurtle Profile Blog Joined April 2014 Belarus 201 Posts #109 Thank you for ICYFAR :D , Really enjoying this challanges ..Climbing on NA with only ICYFAR strats :D

Unbeatable Protoss

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts Last Edited: 2016-07-01 02:23:51 #110 The PiG Daily #30 - Polt vs Hydra- What If? Wednesdays - ZvT -



NP ejozl even if it's SLIGHTLY out of the rulings that's ok, generally stick to em but if you accidentally break them and the games still entertaining it's still got a good shot!





EDIT REPLAYS: NP ejozl even if it's SLIGHTLY out of the rulings that's ok, generally stick to em but if you accidentally break them and the games still entertaining it's still got a good shot!EDIT REPLAYS: https://drive.google.com/open?id=0B0suoovMS9qxQUU3UEFzZUdzTzg Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

DBS Profile Joined July 2012 510 Posts #111 Great episode PiG! As a returning player your show has been super helpful. Keep up the good work. "a pitchfork is for hay. a trident is for killing bitches." -djwheat

Cascade Profile Blog Joined March 2006 Australia 5405 Posts #112 On June 30 2016 00:03 ejozl wrote:

I just realized ICYFAR probably is minute 1: a unit must die, minute 2: a unit must die. Basically I was looking at the timer everytime a unit died, say 2:09 and I had until 3:09 to kill the next one. Anyways my replay is submitted and it obeys both of the rulings.

Your version is stricter, so if you fulfill your criterion, you will also fulfill pigs. Your version is stricter, so if you fulfill your criterion, you will also fulfill pigs.

TelecoM Profile Blog Joined January 2010 United States 10253 Posts #113 Saw a lot of your last episode, loved it man keep it up! AKA: TelecoM[WHITE] Protoss fighting

MoosyDoosy Profile Joined November 2014 United States 4519 Posts #114 On June 22 2016 14:25 Cascade wrote:

Show nested quote +

On June 22 2016 11:56 Vedeynevin wrote:

On June 22 2016 11:23 MoosyDoosy wrote:

Ay PiG, thanks for the dailies. I actually was smashed with the 1-1-1 drop so I'm taking notes now. -.-



Also, real thanks for the hotkey video. I've always had trouble, especially in LotV with the Ling Bling style mainly due to defending harass and sending units to harass but I've become a lot better with it due to Alt + #. Thanks a lot, was totally unaware of this and explains how Life managed his units so well.



Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru). Pretty sure the alt feature is new with LOTV. Life was just OP. He actually didn't hotkeys his eggs either (noticed it going through the replays of his Iem finals against maru).

I heard that life didn't use base location hotkeys either. :o



Imagine what he could have done with proper setup!! I heard that life didn't use base location hotkeys either. :oImagine what he could have done with proper setup!!

Life's hotkey set up worked for his multi-prong harass style. Just like how you don't hotkey your mutas out of risk of them dying when you're harassing, Life was one of the best Zergs because of his Ling runbies and effective usage. Life's hotkey set up worked for his multi-prong harass style. Just like how you don't hotkey your mutas out of risk of them dying when you're harassing, Life was one of the best Zergs because of his Ling runbies and effective usage. "Just a second too late rsoultin :D" - My 4k Guardian post

RossV Profile Joined June 2015 United Kingdom 5 Posts #115 Hey PiG, great episode with Polt and Hydra! Are you releasing the replays or no?

PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts Last Edited: 2016-07-01 07:49:43 #116



The PiG Daily #31 - Aggressive Blink-prism PvZ - Keeping the zerg in check!



Edit: Replays:



Show Notes

+ Show Spoiler +

Blink all-ins: #31 - Aggressive Blink-prism PvZ - Keeping the zerg in check!





Similar opening to what Neeb showed at austin/Tours - harstem used it vs Elazer in our first What If? Wednesday

Early glaive adept pressure to do damage and force lots of units as well as scout what zergs up to

Blink follow-up to be flexible vs mutas, strong vs roaches, banes and hydras (pre-lurker)

Style aims to push and limit/hurt zerg before lurkers/mutas

This is an important part of pvz scouting/keeping zerg honest - built in pushes to punish, force safety and scout at the same time



You often won’t kill zerg before, but you can put the hurt on and then head down the regular counter-paths.



Vs mutas

Kill em

If you can’t

Cannons

Split up stalkers

Double stargate + fleet beacon IF they keep building them



Vs Lurker

Disruptors!

Use your army, esp FF to keep him back.

Similar to slowing down a seige tank push you just kind of stay in his face





What about vs mass lingbane styles?

Once you realise they aren’t going for any roach/hydra tech you can just drop lots of gates and do an archon-adept push to usually kill these players. Or you can just push with blink and use FF to nullify the lingbane



Actually can be very strong vs this using FF and large adept warpins once the armies are smaller







neeb/harstem’s 2-immortal push:



3-immortal push follow-up with 7+ gates

Puck replays



Personally I love doing a 4-immortal push



HSC Drogo vs Snute

- 7 hrs 13 minutes



^7 hours 26 minutes - holding counterattack with his delayed double robo style - just sentries and stalkers

Blink all-ins: #31 - Aggressive Blink-prism PvZ - Keeping the zerg in check!Similar opening to what Neeb showed at austin/Tours - harstem used it vs Elazer in our first What If? WednesdayEarly glaive adept pressure to do damage and force lots of units as well as scout what zergs up toBlink follow-up to be flexible vs mutas, strong vs roaches, banes and hydras (pre-lurker)Style aims to push and limit/hurt zerg before lurkers/mutasThis is an important part of pvz scouting/keeping zerg honest - built in pushes to punish, force safety and scout at the same timeYou often won’t kill zerg before, but you can put the hurt on and then head down the regular counter-paths.Vs mutasKill emIf you can’tCannonsSplit up stalkersDouble stargate + fleet beacon IF they keep building themVs LurkerDisruptors!Use your army, esp FF to keep him back.Similar to slowing down a seige tank push you just kind of stay in his faceWhat about vs mass lingbane styles?Once you realise they aren’t going for any roach/hydra tech you can just drop lots of gates and do an archon-adept push to usually kill these players. Or you can just push with blink and use FF to nullify the lingbaneActually can be very strong vs this using FF and large adept warpins once the armies are smallerneeb/harstem’s 2-immortal push:3-immortal push follow-up with 7+ gatesPuck replaysPersonally I love doing a 4-immortal pushHSC Drogo vs Snute https://www.twitch.tv/taketv/v/74058031 - 7 hrs 13 minutes^7 hours 26 minutes - holding counterattack with his delayed double robo style - just sentries and stalkers





Edit: Replays: https://drive.google.com/open?id=0B0suoovMS9qxTUFpYUNfSXRKSXM On July 01 2016 00:41 RossV wrote:

Hey PiG, great episode with Polt and Hydra! Are you releasing the replays or no?





Edited into the post just above for that episode! Will start organising replays for easy sharing in future. Edited into the post just above for that episode! Will start organising replays for easy sharing in future. Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

Granas1 Profile Joined August 2015 15 Posts #117 Hello Pig, here as agreed the Post from Twitter:



I have a topic I would like your opinion about: In one of your last episodes you said, its better to be the aggressor in LotV especially in PvZ.



My problem is (most time in PvP and PvZ) when I see that my opponent is the aggressor. Following the basic we learned by JaKaTaK or Artosis of reactions toscouting: (If he goes for an Expand --> attack, If he goes for an attack --> defend, If he plays defenceiv --> expand).I'm on a defensive position. Most time survives an attack barely but get ahead through tech or worker, because opponent made a lot of units instead of worker.



But I find it difficult to scout when my opponent plays a really aggressive (non all-in) Style (I'm Protoss). I feel like I can't be aggressive myself and I'm afraid if I play counter attacks I'm gooing to lose. Also most scouting tech takes too long.



PiGStarcraft Profile Blog Joined December 2010 Australia 945 Posts #118



The PiG Daily #32 - Learning How to Scout - Beginner Basics



Most Recent Show notes:



+ Show Spoiler + Beginner Basics - Learning to Scout



Playing vs Hard AI (aggressive)



Stage 0 - Recognising a rush:



it’s usually good as all 3 races to send an early worker scout to see where your opponent spawned and spot any super early rushes. You don’t need to react unless you see an early rush, otherwise you just come home and continue your build. This will help you getting used to looking at your opponent's base and recognising the most basic scouting tells. Experienced players might say this isn’t necessary - but that’s because at their level they can still hold the rushes without seeing it until the last second.



Very early pool

No buildings in their base (Proxy!)

No expansion

Pretty simple!



Three Stages of learning to scout



Stage 1 - Map control/vision and basic compositional choices



You always should aim to have vision:

Outside your base

Oh no he’s moving in to attack!

Outside their base

Oh no he’s moving out with a possible attack!

On the edges of the map coming towards your base

Here comes a drop!’

At each of their potential new bases

Oh he’s taking another base

Also assessing the army to compare - Is this a scary army right now? If not continue as normal and try to re-establish map control.

If it IS SCARY then react hard to try and defend the incoming attack

Keeping track of their number of bases - if they aren’t expanding as fast as most players, you should expect a higher chance of aggression. You don’t need to panic or freak out, but just try to keep track of how many bases your opponent is at - and only ever go about half to 1 full base of workers ahead before focusing on pure army.



Getting used to watching your minimap is also key to using this info

When you first start out you just go through the motions of having that vision, even though you don’t always notice it spotting an attack coming

You get better over time!



SCOUT THE COMPOSITION

You can also throw in a unit sacrifice at the front to spy what their unit composition is. You’ll also see this whenever they move on the map. Other options are scans, drops, overseers, observers or prisms to scout their army.

At this stage you don’t care about the base so much, it’s all about recognising their army so you can adjust your composition if needed.

You might have a solid composition and gameplan that progresses well and you never need to respond to their composition.

Don’t get hung up on REACTING to everything you see compositionally.

^Common rookie mistake is trying to REACT to everything because they’ve heard that SC is all about so many minute reactions and adaptations.

But it’s not usually compositional. It’s more about timing. We’ll talk more about timing in future - but it’s more about how much someone’s committing to get certain units at certain points, assessed in the context of their economy/tech committment

At this stage just focus on having the right sort of units to deal with their stuff





Stage 2 - Scouting their base and understanding responses



General categorisations

Signs of greed, signs of aggression

COMPLETELY INSANE BUILDS that are unfamiliar - suddenly become decipherable when we use this method



Terran

Greed

CCs/hatch/nexus

Ebays/armouries/forges

Lots of addons

Lots of tech paths

Robo + Sg + Twilight

Lurker den + infestation + spire



Aggression

Lack of the above

Lots of production with no addons pumping units

Fighting stuff popping out of eggs

Low drone saturation











POLT VS HYDRA SEJONG



How to assess the situation:



However if we see a really clear set of tells:



No addons on barracks or starport → Just producing constantly Aggression

No 3rd base = Aggression

No ebays = Aggression



Ok shit this is really clear → he’s all-inning, build lots of stuff to defend, we just need to survive! Only really 1 option vs all-ins … build stuff and survive!





No 3rd base = sign of aggression

Ebays = sign of greed

Lots of addons = signs of greed



What if ALL signs of greed?

Invest everything into units and try to kill him soon!

Punish his short-term lack of units

OR invest even more into economy, and be EVEN greedier than he is to get ahead in the longer game!

Taking advantage of his inability to punish you.





2xgreed, 1x aggression.



^Overall → This guy is playing more for the later stages than trying to kill me right now. Continue as normal. No strict reaction.



^Don’t need such fine degrees of reactions, your STANDARD PLAY should be pretty well set up for all the middle of the road stuff!



Stage 3 - Understanding exactly how your opponents races work, being familiar with the build-orders and knowing all of the timings



VR EXAMPLE - a 1-base massing of VR is very diff to 3-base massing VR

Vs one it’s just get up the response to hold on, he’s got no economy, this is a rush!

Just 1.5 base drones and things that shoot up!

But vs a 3-base VR there’s WAY more of them, and more flexibility to transition into other units. Suddenly they could add storm very easily to counter your marines or hydras, you might need to invest in higher tech units like liberators, infestors, vipers or static defence.





PvT - 1-base widow mine drop/marine can hit at 4:00

ZvT - 4:40 hellbat timing

ZvP 4:40 7 adept glaive timing

TvZ 4:30 nydus timing

TvP 5:20 glaive adept prism timing



Progamer www.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2

DBS Profile Joined July 2012 510 Posts #119 Great show again pig! Keep up the good work! "a pitchfork is for hay. a trident is for killing bitches." -djwheat

[PkF] Wire Profile Joined March 2013 France 22019 Posts #120 that guy is truly amazing, a treasure for the sc2 scene

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