Substance Source includes scanned materials with customizable parameters, such as the recent sportswear fabrics, as well as procedural materials with full parameter control, thus allowing you to fine-tune as much as you like to get the exact look and feel you need.

You will also have access to Substance materials developed for Substance Source by industry professionals like Daniel Thiger (Lead Environment Artist at Bungie), who produced a selection of 15 fully procedural ground materials, so detailed that they are virtually indistinguishable from scanned materials.

If you are using Unreal Studio, you will get 100 curated Substance Source materials for free! And to make sure your imagination and your creation are on the same page, each of these materials is tweakable directly in Unreal Engine.