Hello Guys, id like to share a Ussr Build that can be one of the many ways to play as Ussr in MP (in SP ofc too.)All in all this build focuses on a huge Infantry Army with good enough AT, Quality Medium Tanks to make Counter-Attacks in Early 1941-42 and eventually go on the offensive to beat Germany in 1942-1943+, Fighter Air Cover and possibly some CAS.This is the first time i made a guide and as i was doing this build in SP i noticed some things that could be better, if you plan on trying it you may want to modify it.I was inspired to try this build because of my latest results with other builds (Using 44with Inf with 21INF+2AT+2Arty+ENG+Recon+ART+AT with Figher as Air Defense. Also using T3 AT in 1941 which you Tankrush. With this build you are even better in the Defense but wont be able to Counter-Attack, since you wont have Tanks till 1943-44.) In my Case, i was able to hold the German Tanks and stall out the Eastern Front at my 2nd Defensive Line (Dneiper River). But when Germany did take some troops of the Border cos the Allies did D-Day i wasnt able to gain anything cos i had no offensive Units. This Build tries to be good enough on the Defensive and leaves the possibility for an Offensive against Germany.National Focus: Five Year Plan, Armament Effort, Stalin Constitution (Can be done First to get Partial earlier), Positive Heroism, Progress Cult, Socialist Science, Extra Research Slot, The Great Purge (Purge Khruschev, Tukhachevsky but both can be viable, Navy and Airforce), NKVD Primacy, NKVD Divisions, Improve Railway Network, Transpolar Flights, An Oceangoing Navy, Found the PCDI, Anti-Facist Diplomacy, Aviation Cult (Can be done as soon as you research Figher 2, so you use the Bonus for Figher 3), Improve the Stalin Line, Lessons of War (ASAP), Operational Concentration, Research City Experiement, Diversify the Program, Closed City Network (ASAP), Air Production (If you've done everything).Technologie: Basic Machine Tools, Construction 1, Electronic Mechanical Engineering, Mechanical Computing, Concentrated Industry 1, BT-7 (Light Tank 2) (Get Medium Tank 1 before Tank-Treaty), Concentrated Industry 2, Construction 2, M1930 37MM (AT 1), Improved Machine Tools, Pocket Defense, PM M1010 & 9 cm GR (Inf), Interwar Artillery, A-32 (Switched for Pocket Defense to get Med Tank 1 without Tech-Bonus), Pocket Defense, Formation Flying, Radio, Anti-Tank Upgrade, M1940 107 mm (Arty 2), Defense in Depth, M42 24 mm (AT 3), Computing Machine, T-34, Large Front Operations, T-44, Improved Infantry Equipment 1, Lavochkin-Gorbunov-Gudkov LaGG-3 (Fighter 2), PPSh-41, Deep Operations, Dive Bombing, Yak-3 (Fighter 3), Concentrated Industry 3, Construction 3, Advanced Machine Tools, Decryption - Frequency Analysis, Vast Offensives, T-54, Improved Anti-Tank Upgrade, Radio Detection, Lbsh (CAS 1), Breakthrough Priority.As you can see quite the focus on Med. Tanks, AT, Land Doctrine (for the -0.4 with before the War). Figher 2 was researched a bit early to get Fighter 3 with Research Bonus early.Laws: Partial Mobilization (War Economy ASAP), Captain of Industry, Industrial Concern, Military Theorist, Artillery Designer, Heavy Tank Designer, Light Aircraft Designer, Military High Command Rokossovsky, Popular Figurehead, Military High Command Army Regrouping, Army Reformer Army Experience Gain, etc.Industry first, after that Artillery Designer and Tank Designer to help with the Research time.Use of Civilian Factories: 33 CIV (~Early 1938), Spam MIC, Build Landforts before War (the 2 Defensive Lines i use cost ~ 2 Months to build). Use of Military Factories: In 36 15 Inf Eq, 5 Sup Eq, 10 Art, 6 Fighter1, 6 ConvoisArmy: I converted everything but the light Tanks to NKVD Units, which will later be my Penal Units (used to get Field Marshals with Offensive Doctrine in the Winter War)Divisions: Rifle Division: 9 (11 when used with FM with Offensive Trait and -0,4 with from Doctrine) INF + 1 AT + 1 Arty + ENG. This will be your Main Infantry that is guarding the Westfront.Rifle Divisions 2: 9 (11) INF + 1 Arty. Used for Guarding Ports and the Far Eastern Front.Edit: 21 INF + 2 ART + 2 AT + ENG will peform better.Penal Units: 2 INF (or as small as the Rules allow you too)Medium Tank Division: 7 Med Tanks + 4 Motorised + ENG + ScoutAs you can see these Divisions Templetes are far from the best. They are meant to be cheap and good enough.Airforce: 3,7k Figher in end of 1940, Producing Figher 3 from the end of 1940 on.Anything else: Accept Tank-Treaty, Accept Molotov Pact, Justi fy against Baltics, Romanina, Finland ASAP, Fortline will take ~2 Months to build.Situation at the Start of 1941: Goals from 1941 on: Balance out Infantry EQ/ Support EQ / AT, Radar Stations, CAS, Tanks, Radar, Air Doctrine, Inf Weapons Tech.Things that were not perfect in this build: As you can see i could use some more AT/SUP EQ/INF EQ and could do well with some Factories less in ART.