We’re excited to announce that 6-Stars will be available to add to your roster on January 31, 2018 with the release version 17.0! While we posted an announcement that they were coming a while ago, some of the details have evolved since then. Here’s more information on these powerful new Champions.

ENCOUNTERING 6-STAR CHAMPIONS

As you may have seen already, 6-Star Champions can be encountered while playing the game. You will be able to fight them off with your 4 and 5-Star Champions, but you will also need to use your skill to defeat them, much like fighting a rank 5, level 50 4-Star with a 3-Star Champion.

4-Star Champions will still be the criteria we base a lot of our content on, like our Master Difficulty level and various other special events. 6-Star Champions will have an easier time in those modes. However, we are working on content that will better suited to stronger Champions, like the Uncollected Difficulty level, some of which you’ve seen already.

HOW POWERFUL ARE 6-STAR CHAMPIONS?

A 6-Star Champion at Rank 1, Level 25 will have slightly higher stats than a 5-Star Champion at Rank 4, Level 55, and 6-Star Champion at Rank 2, Level 35 will have slightly higher stats than a 5-Star at Rank 5, Level 65.

ADDING 6-STAR CHAMPIONS TO YOUR ROSTER

You will need to collect 6-Star Shards in order to acquire a 6-Star Champion. These Shards can be obtained by duplicating 5-Star Champions and completing the Uncollected Difficulty of Monthly Event Quests. Uncollected Difficulty is unlocked once you have reached Summoner Level 40 or higher and completed Act 5, Chapter 2.

6-Star Champions will also be available in the 6-Star Hero Crystal for 10,000 6-Star Shards. This Crystal will include 24 Champions to start. Those Champions are:

Storm

Karnak

Captain America WWII

Juggernaut

Gamora

Yondu

Deadpool (X-Force)

Kingpin

Red Hulk

Loki

Angela

Nebula

Cable

Winter Soldier

Luke Cage

Iron Fist

King Groot

Green Goblin

Beast

Daredevil (Classic)

Yellowjacket

Thor (Jane Foster)

Black Bolt

Rocket Raccoon

In the near future, we will be releasing a Featured 6-Star Crystal. We’ll release more information on this Crystal soon, so stay tuned!

LEVELING AND RANKING UP 6-STAR CHAMPIONS

Reaching Rank 2 of a 6-Star Champion will cost more resources than reaching Rank 5 of a 5-Star Champion. So, while they are more powerful, it is up to you if you would like to spend more resources on your 6-Star Champion.

Currently, you will only be able to reach Rank 2 of a 6-Star Champion. We are working on making the resources available for higher Ranks in the near future. Keep an eye out for Tier 5 Class Catalysts!

Here’s the breakdown of what you will need to Rank Up your 6-Star Champions:

Rank 1 to 2:

7x Tier 4 Basic Catalysts

7x Tier 4 Class Catalysts

7x Tier 2 Alpha Catalysts

3x Tier 5 Basic Catalysts

Average Gold Per Level Cost: 24,924

Gold needed to rank up to Rank 2: 529,173

Rank 2 to 3:

8x Tier 4 Class Catalysts

8x Tier 2 Alpha Catalysts

4x Tier 5 Basic Catalysts

1x Tier 5 Class Catalyst

Average Gold Per Level Cost: 26,934

Additional details for Rank 4 and higher will be released in the near future.

NEW 6-STAR MECHANIC – ADRENALINE

Adrenaline is a brand new mechanic in The Contest that is only available to 6-Star Champions. After your Champion is struck by your opponent, you may be able to hit your opponent back to regain some of the Health that you lost. Here’s more on how this mechanic works:

When your Champion is hit by the opponent: 100% of the damage is dealt to your Champion as usual. In addition, Adrenaline is added to your Champion’s health bar. The amount of Adrenaline added is based on a percentage of the damage received.

When your Champion hits the opponent: When you attack your opponent and you have Adrenaline, Adrenaline is subtracted from your Champion and converted into regular health. The amount of Adrenaline converted is a percentage of your Champion’s attack rating.

This effect only occurs on Light, Medium, Heavy, and Special Attacks. It does not apply to damage that is caused by Abilities such as Bleed, Poison, etc.

Adrenaline is applied on hits and blocks. You can gain Adrenaline from chip damage from blocks.

When your Champion is idling: 1.5 seconds after your Champion is hit, Adrenaline starts to decay. It decays at a rate of 1.5% of your Champion’s total health per second.

Adrenaline does not count as actual Health, so even if you have Adrenaline, if your health drops to zero, the fight is lost.

Adrenaline does not interact with your Masteries or buff nodes, so it is not affected by effects like heal block. The one exception is healing abilities. When your Champion heals, it reduces the amount of Adrenaline they have. The ratio is 1:1. For every 1 HP they heal for, 1 Adrenaline is reduced from the health bar.



WHERE CAN I USE MY 6-STAR CHAMPION?

You’ll be able to use your 6-Star Champions in Solo Quests and Events, Alliance Quests, and Alliance Wars.

We’re excited for these new Champions to join The Contest! If you’d like to discuss this addition with other Summoners, check out our Forums.