Originally Posted by Naoki_Yoshida Originally Posted by

Hello! Producer/Director Yoshida here.



Even though we just released patch 1.22, I’d like to talk a bit about the plans for job/class balance adjustments that are to take place in patch 1.22b. With multiple jobs/classes and well as monsters and battle content in mind, some effects will need to be, as they say, "nerfed." I apologize.



Warrior and Marauder Adjustments

Our stance is to refrain from nerfing things as much as possible and we have performed and looked into adjustments up till now, but we have boosted warrior’s specs to a very high level. They’re at the point where they have stable enmity, high-damaging AoE attacks, and high defense, which is calling for a slight nerf. We apologize for this.



We will be making adjustments to Steel Cyclone, whose stats are currently too high.

Also, we will be enhancing the effect of Berserk and the attack power of Whirlwind in exchange for adjustments to the effect of Collusion.



Paladin and Gladiator

First, in order to raise the amount of damage they can output, we will be enhancing Goring Blade, Riot Blade, and Rage of Halone. Also, we will be getting rid of the max HP reduction when changing from gladiator to paladin and as a result will be making adjustments to increase their max HP. Additionally, we will be enhancing shield blocks. Besides these, if determined necessary for adjusting, there is the possibility that we adjust stats as well as enmity.



Dragoon and Lancer

We are currently testing adjustments for dragoon and lancer so that they are able to elicit higher performance than now for long primal battles, raid bosses, and other battles. Basically we will be increasing the amount of damage done for critical hits and making adjustments so that the job becomes closer to our planned image of the job.



*For specific adjustment information, once adjustments are finalized, we will be announcing the full details before the patch.