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The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, Custom Games, and Firefight matches. Players earn Credits after every game and they can earn extra Credits for medals, kill streaks, victory bonuses, Commendations, and Daily/Weekly challenges after completing a match.[1]

Credits earned towards a player's rank can be used to purchase various armor permutations from the Armory. Players can view some additional armor that they can't purchase at their current rank.

Playing online is the fastest way for players to earn Credits in either Campaign, Matchmaking, Custom Games, Forge, and Firefight. If an account has not been connected to Xbox LIVE, however, credits earned in any mode are significantly reduced from those awarded for playing online. Also, when playing online, you have access to challenges, the slot machine, and super jackpot weekend.

Rank Insignia Required no. of cR Changes Recruit 0 cR Initial rank Private 7,500 cR

(+7,500 cR) Symbol turns bronze Corporal 10,000 cR

(+2,500 cR) Adds a second line Corporal

Grade 1 15,000 cR

(+5,000 cR) Adds a third line Sergeant 20,000 cR

(+5,000 cR) Complete change, now has a chevron facing down Sergeant

Grade 1 26,250 cR

(+6,250 cR) Adds a diamond Sergeant

Grade 2 32,500 cR

(+6,250 cR) Adds a second chevron Warrant Officer 45,000 cR

(+12,500 cR) Complete change, now has a chevron on a silver upside-down pentagon. Warrant Officer

Grade 1 78,000 cR

(+33,000 cR) Adds a diamond within pentagon and an external line Warrant Officer

Grade 2 111,000 cR

(+33,000 cR) Adds a second external line Warrant Officer

Grade 3 144,000 cR

(+33,000 cR) Adds a second chevron Captain 210,000 cR

(+66,000 cR) Reverts to previous Warrant Officer icon, only now has a black background with a star Captain

Grade 1 233,000 cR

(+23,000 cR) Adds a chevron Captain

Grade 2 256,000 cR

(+23,000 cR) Adds a second chevron Captain

Grade 3 279,000 cR

(+23,000 cR) Adds a line on top of the main symbol Major 325,000 cR

(+46,000 cR) Complete change, now has a silver star with a line Major

Grade 1 350,000 cR

(+25,000 cR) Adds a second line Major

Grade 2 375,000 cR

(+25,000 cR) Adds a third line Major

Grade 3 400,000 cR

(+25,000 cR) Replaces lines with a second star Lt. Colonel 450,000 cR

(+50,000 cR) Complete change, now a gold "L" with a star Lt. Colonel

Grade 1 480,000 cR

(+30,000 cR) Adds a line below the main symbol Lt. Colonel

Grade 2 510,000 cR

(+30,000 cR) Adds a second line Lt. Colonel

Grade 3 540,000 cR

(+30,000 cR) Lines removed, now appears as "IL" Commander 600,000 cR

(+60,000 cR) "I" is moved to the right Commander

Grade 1 650,000 cR

(+50,000 cR) Adds a line below the main symbol Commander

Grade 2 700,000 cR

(+50,000 cR) Adds a second line Commander

Grade 3 (halowaypoint.com Version) 750,000 cR

(+50,000 cR) Adds "wings" to the main symbol Commander

Grade 3 (In game Version) 750,000 cR

(+50,000 cR) Adds "wings" to the main symbol and removes the double lines from below Colonel 850,000 cR

(+100,000 cR) Complete change, now has a star with a chevron pointing down and two smaller chevrons facing each other from left to right Colonel

Grade 1 960,000 cR

(+110,000 cR) Adds an upward chevron above the main symbol Colonel

Grade 2 1,070,000 cR

(+110,000 cR) Adds a second chevron above the Grade 1 symbol. Colonel

Grade 3 1,180,000 cR

(+110,000 cR) Replaces chevrons on the bottom with one below the first downward chevron Brigadier 1,400,000 cR

(+220,000 cR) Complete change, now has a star with wings Brigadier

Grade 1 1,520,000 cR

(+120,000 cR) Adds a line below the main symbol Brigadier

Grade 2 1,640,000 cR

(+120,000 cR) Adds a second line Brigadier

Grade 3 1,760,000 cR

(+120,000 cR) Adds a third line General 2,000,000 cR

(+240,000 cR) Complete change, now has the Noble Team symbol in front of a silver wreath. General

Grade 1 2,200,000 cR

(+200,000 cR) Adds a diamond to the top of the main symbol General

Grade 2 2,350,000 cR

(+150,000 cR) Adds a second diamond General

Grade 3 2,500,000 cR

(+150,000 cR) Adds a third diamond General

Grade 4 2,650,000 cR

(+150,000 cR) Replaces the diamonds with a crown Field Marshall 3,000,000 cR

(+350,000 cR) Near complete change, replaces the Noble Team symbol with a silver skull, keeps the silver wreath Hero 3,700,000 cR

(+700,000 cR) Entire symbol turns gold Legend 4,600,000 cR

(+900,000 cR) Skull is now flaming, with a red star in the center. Mythic 5,650,000 cR

(+1,050,000 cR) Complete change, now shows a waxing moon Noble 7,000,000 cR

(+1,350,000 cR) Moon becomes full Eclipse 8,500,000 cR

(+1,500,000 cR) Complete change, now shows a solar eclipse Nova 11,000,000 cR

(+2,500,000 cR) Black becomes orange Forerunner 13,000,000 cR

(+2,000,000 cR) Complete change, now is a black hexagon with a star Reclaimer 16,500,000 cR

(+3,500,000 cR) Replaces star with diamond (Penultimate rank) Inheritor 20,000,000 cR

(+3,500,000 cR) Replaces diamond with a comet, complete with stars (Final rank)

Trivia

The Commander Grade 3 images above have no difference between them other than purely aesthetic, it's just that the first is only able to be viewed on the Bungie.net website

To get 100% armory completion, you have to be 60% through Eclipse.

The GUNGNIR helmet's last attachment is available at the Mythic rank. It is the second to last helmet attachment available to buy (the Security helmet requires the rank of General, which is the last helmet found in the Armory - the last helmet attachment found in the Armory is for the Pilot helmet, which is known as Haunted).

The Haunted helmet is available to Bungie employees at any rank but players can only obtain it once they purchase all helmets and reach the Inheritor rank.

Through the Make A Wish foundation, the Haunted helmet has been given out to a select few non-Bungie employees who have not yet reached the Inheritor rank. These have been special gifts to sick, disabled, and terminally ill kids who love to play Halo: Reach.

Players can see the Haunted attachment at Reclaimer but still cannot unlock it until Inheritor. [2]

Captain is the hardest rank to achieve until you reach Commander Grade 3.

The ranks after Lt. Colonel Grade 3 were unlocked on November 2, 2010, after the Halo: Reach community completed 117 million daily and weekly challenges combined.

community completed 117 million daily and weekly challenges combined. The Slot Machine reward was substantially increased on January 7, 2011, allowing for faster progression through the ranks.

The daily credit limit was lifted from 120,000 to 200,000 in late January 2012.

The higher your rank, the more credits you earn from the Game Complete reward (note that Game Complete is based on your current rank, the length of the game, and progression within the game - i.e. wave(FF)/round(MP) number when the game ended).

There are a total of 50 ranks available in Halo: Reach . The first is Recruit and the last rank is Inheritor. The 7 rank symbols (44 - 50) reference the 7 rank symbols of Halo 2 (44 - 50). [3]

. The first is Recruit and the last rank is Inheritor. The 7 rank symbols (44 - 50) reference the 7 rank symbols of Halo 2 (44 - 50). If you add all the stars together in every rank insignia that includes stars, they add up to 28, a possible 7 reference (7x4=28)

Assuming an average progression in commendations & challenges, one needs to play approximately 9,000 games in Matchmaking to reach the rank of Inheritor.

The insignia for Commander Grade 3 in-game is different than what is shown on the Bungie.net profile of someone who's achieved this rank. The insignia shown in the above table is the Bungie.net insignia; in-game, it is missing the double bars on the base.

insignia; in-game, it is missing the double bars on the base. Players can obtain Inheritor rank in approximately 3 months by hitting their credit cap every single day.

Field Marshall would be the last official military rank, as it represents a 5-star general; some players refer to it as General Grade 5.

All ranks after Field Marshal are either titles of glory, astronomic events, or a Halo reference, such as Reclaimer.

Super Jackpots have been added to all matchmaking playlists in the final two weeks before Halo 4 is released, and they were made much more frequent. [4]

Interestingly, 343 Guilty Spark calls Master Chief by the titles of all of the top three ranks; Reclaimer is used most often, while Forerunner and Inheritor are included at the end of Halo 3.