By: Derek Yu

On: February 7th, 2010

The results of the Assemblee Competition are in! The winner of Part Two is Ivan Safrin for Bitworld, a really slick action-oriented roguelike that was made in Ivan’s own development framework, Substance (still under-wraps). He made use of a number of people’s work from Part One: Oddball, Oryx, Rynen10k, Blot, Stian Stark, Saros, BigLon. A hearty congrats, dude!

As you can see here, it was a pretty close competition, with a lot of great entries. I noticed quite a few entries made it on to 1up’s 101 Free Games of 2010, among other places. Here are the top ten finishers (with brief and inadequate synopses):

1. Bitworld 72 votes (7.9%) – slick 2d/3d roguelike_

2. Dungeons of Fayte 63 votes (6.9%) – co-op action/RPG_

3. Realm of the Mad God 57 votes (6.2%) – massively multiplayer fantasy_

4. Mr. Kitty’s Quest 51 votes (5.6%) – explorey action adventure game_

5. BirdyWorld 38 votes (4.2%) – Zelda-like where players create the world as they explore_

6. Backworld 33 votes (3.6%) – platformer about painting_

7. Tiny Crawl 33 votes (3.6%) – streamlined room-based RPG

8. s h i n e 32 votes (3.5%) – survival horror

9. The King, the Queen and the Jester 29 votes (3.2%) – first person dungeon crawl

10. Great Dungeon in the Sky 27 votes (3%) – platform game with many characters

Please check out the full list of Assemblee games if you haven’t already. Lots of gems in there.

The winner of Part One was Oryx, for his Lo-Fi Fantasy Tileset, which was used in many a game (including Bitworld). As stated before, all of the art and music for Part One is now available (image-heavy) for you to use in your own (non-commercial) projects. They have been released by their creators under a Creative Commons license.

TIGForums mod and Pokemans-lover extraordinaire Melly also held a Box Art Competition after Part Two, which turned out some more cool stuff.

I loved this competition. I think it definitely proved that a two-part competition can be very successful. Logistically, I’m going to have to do more planning for large volumes of entries. I was really unprepared for all the awesome that was going to come in, and that led to some delays. Thanks to everyone who participated, and congratulations to everyone who finished artwork, music, or a game!