

quote Kent

quote Soda

GKs will be a top deck. Already had a decent matchup vs Rabbit and with the hit to their consistency, they're just going to fair better against Rabbit. HEROes get cut off from Miracle, which cuts down a lot of their explosiveness and mained Stardust means their MSTs and Sparks will need to find other targets. GKs have a tough time vs DWs due to field spell battles, but if GKs can keep Necro out and compulse, bottomless and/or warning the smaller monsters, DWs will have a hard time winning. Sams are probably the worst match-up for GKs, as they have access to Shi En and the Naturia twins, causing GKs a world of grief.

Tested the matchups.



For reference, the GK decklist used:



The results:

Against

Gravekeepers had a hard time keeping up with Bubblebeat's speed. All of the valley hate wasn't kind either, since each game where GKs didn't get derp otked at the start, all copies of valley were slowly popped (Malefic Stardust never managed to stay on the field either) and the deck couldn't get over the large beaters.



Against

Score: 2-3

For obvious reasons, DW won game 1 both times. Games 2/3 are decided by whether Grapha manages to hit the field. I sided hard against DW (8 cards sided in), and managed to open with Macro every game it was sided in. My DW deck on the other end gave no shits and just opened with MSTs and Dust Tornado most of the time, and played around secret village whenever it popped up. The side deck was the only thing that made a difference, since GK get outpaced Game 1 and instantly lose.



Against

Score: 0-4

As expected, GK got completely recked. I'm a really shitty samurai player, too.



Against

1-4

Only opened with rabbit once (Ironically, that game was the one game Rabbit lost because GK opened with Tribute). Otherwise, the only times I managed to get it were when I did guide -> sangan and left the sangan to die. Rabbit still won with Guaiba plays and grind-game plays. And, to add more ice to the wound, Rabbit didn't have a side deck because I forgot to make one

Tested the matchups.For reference, the GK decklist used: Gravekeepers The results:Against Heroes (Bubblebeat) , GK went Score: 0-4Gravekeepers had a hard time keeping up with Bubblebeat's speed. All of the valley hate wasn't kind either, since each game where GKs didn't get derp otked at the start, all copies of valley were slowly popped (Malefic Stardust never managed to stay on the field either) and the deck couldn't get over the large beaters.Against Dark World Score: 2-3For obvious reasons, DW won game 1 both times. Games 2/3 are decided by whether Grapha manages to hit the field. I sided hard against DW (8 cards sided in), and managed to open with Macro every game it was sided in. My DW deck on the other end gave no shits and just opened with MSTs and Dust Tornado most of the time, and played around secret village whenever it popped up. The side deck was the only thing that made a difference, since GK get outpaced Game 1 and instantly lose.Against Samurai Score: 0-4As expected, GK got completely recked. I'm a really shitty samurai player, too.Against Rabbit 1-4Only opened with rabbit once (Ironically, that game was the one game Rabbit lost because GK opened with Tribute). Otherwise, the only times I managed to get it were when I did guide -> sangan and left the sangan to die. Rabbit still won with Guaiba plays and grind-game plays. And, to add more ice to the wound, Rabbit didn't have a side deck because I forgot to make one Conclusion: You're a shit GK player on top of DN being a horrible testing source. I've played against every one of those decks irl countless times, with some being run by Nats/YCS topping players and have won easily against all bar Sams that opened Gate, all from smart playing. Conclusion: You're a shit GK player on top of DN being a horrible testing source. I've played against every one of those decks irl countless times, with some being run by Nats/YCS topping players and have won easily against all bar Sams that opened Gate, all from smart playing.



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