I've been looking forward to this Player's Guide, but after reading it I'm not exactly sure how I feel about it. Compared to all the other Player's Guides we have from the former AP's, this one doesn't fool around with nice but somewhat vague descriptions - which is refreshing.

However, I have to wonder how many GM's complained about spoilers to Paizo for the first paragraph to happen? I can't recall any former Guides to be that much of a spoiler to any major point of the respective AP... also, giving the players options necessitates some information what these options are about/for, no? Just because the AP is titled "Reign of Winter" and the name Baba Yaga is thrown around doesn't give the whole plot away, at least not any more than "Rise of the Runelords" told you that some ancient dudes were about to come back, or how "Kingmaker" indictated that you wouldn't be a dingy commoner forever. Maybe its just me.

I am a little sad to see that there isn't any race and class advice. I can see that stuff about races is difficult to pull off when the guide tells you outright you will go to a a lot of exotic places, but not even classes? This was always cool for new players or if someone was totally lost about what to play (and it didn't stop the Jade Regent PG to include such information).

The Cold Weather Primer is cool (pun intended), I'm sure it replaces what might have been a new mechanic or subsystem in other Player's Guides. Nice to see that some of the lesser-used Core Rules are being put to use. Bonus points for inclusion of Winter Witch archetype and PrC, and cold weather equipment.