FADE IN: 1 EXT. PERU - HIGH JUNGLE - DAY 1 The dense, lush rain forests of the eastern slopes of the Andes, the place known as "The Eyebrow of the Jun- gle". Ragged, jutting canyon walls are half-hidden by the thick mists. The MAIN TITLE is followed by this: PERU 1936 A narrow trail across the green face of the canyon. A group of men make their way along it. At the head of the party is an American, INDIANA JONES. He wears a short leather jacket, a flapped holster, and a brimmed felt hat with a weird feather stuck in the band. Behind him come two Spanish Peruvians, SATIPO and BARRANCA. Bringing up the rear are five Yagua INDIANS. They act as porters and are wrangling the two heavily-packed llamas. The Indians become increasingly nervous. They speak to each other in bursts of Quechua. The American, who is known to his friends as Indy, glances back at them. BARRANCA (irritated) They're talking about the Curse again! He turns and yells at the Indians in Quechua, his anger giving an indication of his own fears. The party reaches a break in the canyon wall and takes the trail through it. When they emerge, their destination is revealed to them in the distance. Beyond a thick stand of trees is the vegetation-enshrouded TEMPLE OF THE CHACHAPOYAN WARRIORS, 2000 years old. The entire party is struck by the sight. The Indians, terrified now, chatter away. Suddenly the three at the back turn and run, dropping their packs as they go. Bar ranca yells at the fleeing Indians and pulls his pistol out. He starts to raise his arm to aim but Indy restrains it in a muscular grip. INDY No. Barranca looks evilly at Indy's hand upon him. Indy re- leases him and smiles in a friendly way. INDY We don't need them. Satipo watches this confrontation with some concern. BARRANCA I do not carry supplies. INDY We'll leave them. Once we've got it, we'll be able to reach the plane by dusk. He turns back to the trail. Satipo gets the two remaining Indians moving behind Indy. Satipo and Barranca then have a fast, silent communication: Barranca indicates his de- sire to slit Indy's throat; Satipo gives him a look that says "Be patient, you idiot". 2 THE APPROACH TO THE TEMPLE 2 The party fans out to fight their way through the en- twined trees that guard the temple. Visibility is cut to five feet in the heavy mist. Satipo extracts a short, native dart from a tree and examines the point gingerly SATIPO (showing Indy) The Hovitos are near. The poison is still fresh...three days. They're following us, I tell you. INDY If they knew we were here, they would have killed us already. The two Indiana jabber in Quechua, near hysteria. Bar- ranca is sweating profusely, eyes darting. He yells at the Indians in Quechua to "shut up". In the undergrowth, there is slithering movement. Indian #1 draws aside a branch and is faced with a hor- rific stone sculpture of a Chachapoyan demon. The Indian is so frightened no sound comes out when he screams. He turns and runs silently away. Indian #2 calls to his friend. Getting no response, he steps in that direction. A huge macaw, flushed from the undergrowth, screams and flies away. Indian #2 does ex- actly the same thing, never to be seen again. Indy, Satipo and Barranca, just clearing the trees, look back in that direction. They all turn to face the Temple. It is dark and awesome. Vegetation curls from every crevice, over each elaborate frieze. The entrance-- round, open and black--has been designed to look like open jaws. INDY So this is where Forrestal cashed in. SATIPO A friend of yours? INDY Competitor. He was good, very good. BARRANCA (nervous) No one has ever come out of there alive. Why should we put our faith in you? Indy takes the weird feather from the band of his hat. From around its point, he slips a tightly rolled piece of parchment. Barranca and Satipo exchange a quick "So that's where is was!" look. They all kneel as Indy spreads out the parchment. On it is one-half of a crude floorplan of the Temple. INDY No one ever had what we have... partners. Indy fixes them with an expectant stare. Satipo produces a similar, but folded, piece of parchment. He lays it-- the other half of the floorplan--next to Indy's. They all regard it for a moment, then Indy stands and walks toward the Temple. Barranca's eyes are shining as they dart between the floorplan and Satipo. INDY (back turned) Assuming that pillar there marks the corner and... Barranca is suddenly on his feet, quietly drawing his pis- tol. He raises it toward Indy as Satipo realizes with alarm what he's doing. Too late. Indy's head turns and he sees Barranca. Indy's next move is amazing, graceful and fast, yet totally unhurried. His right hand slides up under the back of his leather jacket and emerges grasping the handle of a neatly curled bullwhip. With the same fluid move that brings Indy's body around to face the Peruvian, the whip uncoils to its full ten foot length and flashes out. The fall of the whip (the unplaited strip at the end of the lash) wraps itself around Barranca's hand and pistol. He could not drop the gun now if he tried. Indy gives the whip a short pull and Barranca's arm in jerked down, where it involuntarily discharges the gun into the dirt. Barranca is amazed, but feels some slack in the whip and immediately raises the gun toward Indy again, cocking it with his free hand. Indy's face goes hard. And sad. Indy sweeps his arm in a wide arc. Barranca spins around, enclosed in the whip, his gun hand stuck tight against his body. Indy gives one more short jerk on the whip handle and Barranca's gun fires. Barranca falls dead. Indy looks quickly at Satipo, who is shocked and fright- ened. He raises his arms in supplication. SATIPO I knew nothing! He was crazy! Please! Indy looks him over, then nods. He frees the whip from Barranca's body and picks up the man. His eyes sweep the surrounding woods. INDY Let's go. 3 INT. TEMPLE - INCLINED PASSAGE - DAY 3 Indy and Satipo, carrying a torch, walk up the slightly inclined, tubular passage from the main entrance. The interior is wet and dark, hanging with plant life and stalactites. Their echoing footsteps intermittently overpower the sounds of loud dripping, whistling air drafts and scampering claws. 4 HALL OF SHADOWS 4 Indy leads the way down a twisting hallway, Satipo's torch barely lighting his way from behind. Indy dis- appears in a shadow and when he reappears a moment later a huge black tarantula is crawling up the back of his jacket. Indy doesn't notice and disappears into another shadow, emerging with two more tarantulas on his back. Satipo sees them and makes a frightened grunting sound. Indy looks at him, sees what he's pointing at and cas- ually brushes all three spiders off with his rolled whip, as he would a fly. Satipo pirouettes for an in- spection and Indy flicks one off the Peruvian's back. Indy begins picking up little pocket-sized artifacts from the niches and ledges of the Temple. He continues to do this as the men penetrate the Temple. His collecting is quick and expert, evaluating the pieces in an instant, discarding some, stuffing others into his clothes, and never stopping his forward progress. 5 CHAMBER OF LIGHT 5 The men reach an arch in the hall. The small chamber ahead, which interrupts the hall, is brightly lit by a shaft of sunlight from high above. Indy stops, looks it over. SATIPO What's wrong? Are you lost? Indy picks up a stick and throws it through the shaft of light. Giant spikes spring together from the sides of the chamber with a ferocious CLANG! And impaled on the spikes are the remains of a white man, half-fleshed, half skeleton, in explorer-type grab. Indy reaches out and takes hold of the man's carcass. As the spikes slowly retract, Indy pulls it free and seats the remains gently on the floor. INDY Forrestal. SATIPO (gulps) We can go no further. INDY Now, Satipo, we don't want to be discouraged by every little thing. Indy steps sideways into the chamber. His back pressed against the very points of the retracted spikes, he moves along the edge of the light beam, and steps clear on the other side. Satipo grimaces and begins sweating his way through. 6 STAIRWAY 6 Indy and Satipo come down stone stairs to a tight land- ing. Framing the entry are a carefully strung network of dead vines, each somehow hooked into the wall, narrowing the opening even more. INDY (taking torch) Let me see that. He lowers the torch to the floor of the landing. The landing is carpeted with human skeletons, one on top of another, all squashed flat as cardboard. Satipo gasps. Indy looks up at the ceiling of the landing, then steps onto skeletons, which make a cracking noise under his feet. INDY Try not to touch the vines. 7 FOYER OF THE SANTUARY 7 The men are in a high, straight hallway 50 feet long. The door at the end is flooded with sunlight. SATIPO Senor, I think we are very close. Indy stands still looking at the hall. SATIPO (impatient) Let us hurry. There is nothing to fear here. INDY That's what scares me. They begin walking down the hall side by side. Satipo has inched a little ahead. Suddenly his lead foot comes down and through the floor! As Satipo begins to pitch forward, Indy grabs him by the belt and pulls him back. They both look down at the "floor". Indy swings his whip across the floor. Fifteen feet of it cuts open beneath the lash, falling away to reveal black pit as wide as the hall. The illusory floor was made of dust-covered cobwebs. Satipo picks up a stone and drops it down the pit. No sound. The two men ex- change glances. Indy looks up at the high roof of the hall. He swings the whip up around a support beam, tests its strength with a pull and swings over the pit on the whip. From the other side he swings the whip back to Satipo, who throws Indy the torch. Satipo swings across. When they are both standing on solid floor there is a moment of quiet in which they hear, from far, far below-- SPLASH! Indy wedges the whip handle into the wall and leaves it strung to the beam for quick retreat. 8 THE SANTUARY 8 A large, domed room. Ten evenly-spaced skylights send their shafts of sunlight down to a unique tiled floor: white and black tiles laid out in a lovely, intricate pattern. Indy and Satipo stand at the door and look across the wide room at the altar. There, in the supreme hallowed spot, is a tiny jeweled figurine, Indy's real objective. Two torches, many years old, are in holders by the door. Indy takes one down and lights it. He gives the regular torch to Satipo. SATIPO There's plenty of light, amigo. Indy kneels and uses the unlit end of the torch to reach out and tap a white tile. It is solid. He taps a black tile. There is a whizzing sound and a tiny dark sticks in the torch. Satipo points to the wall nearby: there is a recessed hole there. SATIPO From that hole! Indy nods, stands and looks around the sanctuary. The entire room is honey-comed with the same kind of hole. Satipo sees it too and is properly impressed. INDY You wait here. SATIPO If you insist, senor. Torch in hand, Indy begins his careful walk across the sanctuary. Stepping only on the white tiles, he almost appears to be doing a martial arts kata. Before each big move he waves the torch in front of him head to toe, looking at the flame. Halfway out, he sees something on the floor and kneels to look at it. A dead bird lies on one of the white tiles. Its body is riddled with little deadly darts. This has great signi- ficance to Indy and he stands with even greater caution. He waves the torch ahead of him and at waist height an air current whips at the flame. Indy ducks under it and leaves a burn mark on the white tile beneath it. Satipo watches, wide-eyed and mystified. Indy reaches the altar. The tiny idol looks both fierce and beautiful. It rests on a pedestal of polished stone. Indy looks the whole set-up over very carefully. From his jacket he takes a small, canvas drawstring bad. He begins filling it with dirt from around the case of the altar. When he has created a weight that he thinks ap- proximates the weight of the idol, he bounces it a couple times in his palm concentrating. It's clear he wants to replace the idol with the bag as smoothly as possible. His hand seems ready to do that once, when he stops, takes a breath and loosens his shoulder muscles. Now he sets himself again. And makes the switch! The idol is now in his hand, the bag on the pedestal. For a long moment it sits there, then the polished stone beneath the bag drops five inches. This sets off an AURAL CHAIN REACTION of steadily increasing volume as some huge mysterious mechanism rumbles into action deep in the temple. Indy spins and starts his kata back across the sanctuary at four times the speed. Satipo's eyes widen in terror. He turns and runs. 9 THE RETREAT - INTERCUTTING INDY AND SATIPO 9 The sanctuary has begun to rumble and shake in response to the mysterious mechanism. Just as Indy goes out the door, a rock shakes loose from the wall and rolls onto the tiles floor. Immediately, a noisy torrent of poison darts filles the room. IN THE FOYER, Satipo swings across the pit. He makes it just as the whip comes undone from the beam, leaving Indy without an escape. Satipo, extremely nervous, regards the whip a moment then turns back to face Indy, who has run up to the far side of the pit. SATIPO No time to argue. Throw me the idol, I throw you the whip. Indy hesitates, eyeing the rumbling walls. SATIPO You have no choice! Hurry! Indy concurs with that assessment. He tosses the idol across the pit to Satipo. Satipo stuffs it in the front pocket of his jacket, gives Indy a look, then drops the whip on the floor and runs. SATIPO Adios, amigo! Indy grimaces. He had a feeling this might happen. He looks around. AT THE VINED LANDING, Satipo flies through like a chubby ballet dancer and takes the steps five at a time. IN THE FOYER, Indy runs in full stride to the edge of the pit and broad jumps into space. He doesn't make it. His body hits the far side of the pit and he begins to slide out of view. Only wild clawing with his fingers at the edge of the pit stops his descent. With just the tips of his fingers over the edge, he begins pulling himself up. AT THE CHAMBER OF LIGHT, Satipo has slowed down. He begins to edge carefully around the light shaft. AT THE VINED LANDING, Indy sails through sideways and rolls to a stop at the bottom of the steps. His whip is grasped in his hand. As he raises himself, he hears, from above the giant spikes of the Chamber of Light CLANG! and an abrupt, sickening rendition of SATIPO'S LAST SCREAM. Indy runs up the steps. The rumbling sound grows louder. AT THE CHAMBER OF LIGHT, Indy slides to a stop. The spikes have retracted, taking Satipo's body to one side. Indy edges into the chamber with his back to the shaft of light. Soon he is face to face with the dead Satipo; spikes protrude from several vital spots in the Peruvian's body. Indy removes the idol from Satipo's pocket and moves quickly out the other side. INDY Adios. 10 THE INCLINED PASSAGE 10 Indy shoots out of a cut-off hallway and turns toward the exit. The rumbling is very loud and now we see why: right behind Indy a huge boulder comes roaring around a corner of the passage, perfectly form-fitted to the passage- way. It obliterates everything before it, sending the sta- lactites shooting ahead like missles. Indy dashes for the light of the exit. His hat flies off his head. Almost immediately it is crushed by the boulder. Indy dives out the end of the passage as the boulder slams to a perfect fit at the entrance, sealing the Temple. 11 EXT. FRONT OF THE TEMPLE - DAY 11 Indy lies on the ground, gasping for air. A shadow falls across him and he looks up. WHAT HE SEES. looming above him are three figures. Two are HOVITOS WARRIORS in full battle paint and loin cloths. They carry long blow guns. But the man in the center draws Indy's attention. He is a tall, impressive white man, dressed in full safari outfit including pith helmet. His name is EMILE BELLOQ. His face is thin, powerful; his eyes hypnotic; his smile charming, yet lethal. His heavily French-accented speech is deep, mellifluous, wonderful. Back beyond Belloq and his two escorts, thirty more Hovitos Warriors hover at the edge of the trees. BELLOQ Dr. Jones, you choose the wrong friends. This time it will cost you. Belloq extends his hand. Indy looks at it, then pro- duces the idol and hands it to Belloq. Belloq extends his other hand, smiling. Indy hands over his gun. Belloq sticks it in his jacket. BELLOQ And you thought I'd given up. INDY (eyeing the Hovitos) Too bad they don't know you like I do, Belloq. BELLOQ (smiles) Yes, too bad. You could warn them...if only you spoke Hovitos. With that, Belloq turns dramatically and holds the idol high for all the Hovitos to see and says something in Hovitos. There is a murmur of recognition and all the Indians, including Belloq's escorts, prostrate themselves upon the ground, heads down. Indy is immediately up and running toward the edge of the clearing. BELLOQ (in Hovitos) Kill him! AT THE EDGE OF THE CLEARING, Indy disappears into the foliage. An instant later, the leaves are peppered with a rain of poison darts and spears. 12 EXT. THE JUNGLE - INDY'S RUN - VARIOUS SHOTS - DAY 12 Indy runs like hell through steadily falling terrain. And always close behind, a swift gang of angry Hovitos. Occasionally they get close enough to send a dart or spear whizzing past Indy's head. 13 EXT. THE URUBAMBA RIVER - DUSK 13 An amphibian plane sits in the water beneath a green cliff. Sitting on the wing is JOCK, the British pilot. Indy breaks out of some distant brush and runs along the path at the top of the cliff. INDY (yelling) Get it going! Get it going! Jock hops in and fires up the plane's engines. Indy reaches a spot on the cliff above the place, glances back, them jumps into the river. He comes up, swims to the plane and grabs a strut. INDY GO! Jock starts the plane moving across the water as Indy walks across the wing and falls into the passenger com- partment. 14 OMIT OMIT 14 15 OMIT OMIT 15 16 INT. JOCK'S PLANE - DUSK 16 Indy relaxes and lies across the seat, a big smile on his face. One hand drops to the floor of the cabin and Indy jumps, hitting his head. On the floor of the cabin is a huge boa constrictor. Indy tries to get his whole body onto the seat. Jock sees what's happening. JOCK Don't mind his. That's Reggie. Wouldn't hurt a soul. INDY I can't stand snakes. JOCK The world's full of them, you know. INDY I hate them. JOCK Come on now, Sport, show a little of the old backbone. 17 EXT. JOCK'S PLANE - TWILIGHT 17 It soars off over the dark jungle. 18 INT. INDY'S OFFICE, SMALL EASTERN COLLEGE - DAY 18 It's authum and the pretty, New England campus out Indy's window reflects it in dazzling color. A few weeks be- fore the start of classes. Activity just picking up. Some students about. Indy is at a bookcase near the window and he looks quite different in this setting. His outfit is tweedy, slightly rumpled in the professional style. Part of his attention is focused in a book and he wears glasses to see the fine print. The office is cramped, absolutely innundated with books, maps, etchings and archeological artifacts. In fact, the only neat spot in the room right now is Indy's desk, which has been cleared off expressly for the benefit of-- MARCUS BRODY, the Curator of the National Museum in Wash- ington, D.C. Brody is examining the small artifacts Indy pocketed on his way into the Peruvian Temple. He occasion- ally uses a jeweller's eyepiece to get a closer look. But he is distracted, his concerns elsewhere, and it is this that his old friend Indy senses from across the room. BRODY Do you think the idol will ever show up? INDY I don't know. Just because Belloq had it doesn't mean he kept it. Indy snaps the book closed and puts it on the shelf. He takes his glasses off and focuses on Brody. At the windowed door to his office, two pretty Coeds pause for a moment, look in at their sexy Archeology professor, giggle and disappear. INDY Getting it away from those Indians would be a neat trick (a hard look) I hope they got him. A young male graduate student, Indy's TEACHING ASSISTANT, taps on the door and then pushes his way in with an arm- load of reference books. Indy helps him find a spot for them. TEACHING ASSISTANT I couldn't get the McNabe, Professor. Someone's got it checked out 'til next month when classes start. INDY That's all right, Phil. Thanks a lot. TEACHING ASSISTANT (eager to please) Will there be anything else? INDY No. I'll see you Thursday. The Teaching Assistant leaves. Brody is scowling as he examines the last of the artifacts. INDY Hey, if you don't like them, I can always return them. BRODY No, they're beautiful. The Museum will but them as usual. No ques- tions asked. INDY Then what's wrong? BRODY I brought along some people today. INDY What kind of people? BRODY Government. INDY (concerned) Government? BRODY Don't worry, it's not about your business. (indicates the artifacts) They're from the Army. INDY I've already served. BRODY Army Intelligence. They're looking for Abner. 19 INT. INDY'S LECTURE HALL/CLASSROOM - DAY 19 Indy's course--a combination of archeology and anthro- pology--is taught in this amphitheater-type lecture hall. His desk and lectern hold large reference books; black- boards line the wall. Bones, maps, charts festoon the walls. Indy leans against his desk talking with Brody and two uniformed Army officers, COLONEL MUSGROVE and MAJOR EATON, who are situated around the first seats in the classroom. MUSGROVE --But you did study under Professor Ravenwood at the University of Chicago? INDY (nods) We haven't spoken in ten years. I'm afraid we had a bit of a fall- ing out. EATON You know nothing of his whereabouts? INDY (negative) Just rumors. Somewhere in Asia, last I heard. Musgrove and Eaton exchange a look; they're disappointed. EATON (to Musgrove) Maybe Dr. Jones can make sense of it. Again the military men have a silent communication, de- ciding what to reveal. MUSGROVE Well...you must understand, Dr. Jones, this is all strickly confidential. INDY I understand. MUSGROVE Yesterday, one of our European sec- tions intercepted a Nazi communique from Cairo to Berlin. We don't quite know what to make of it. Musgrove takes a sheet from his briefcase. MUSGROVE Here it is--"Tanis development pro- ceeding. Acquire headpiece, Staff of Ra, General Tengtu Hok, Shanghai. Locate Abner Ravenwood, U.S." Brody is excited. He looks at Indy. BRODY Tanis. They must have discovered the lost ruins. Indy contemplates this big news; he's impressed. INDY (to himself) Tanis. Ain't that somethin'! EATON Frankly, we're a little suspicious... An American being mentioned so prom- inently in a secret Nazi cable. INDY Ah, Ravenwood's no Nazi. EATON Then what do they want him for? INDY They're looking for the headpiece to the Staff of Ra. MUSGROVE (indicates his sheet) But it says here that's in China. INDY Only half of it. Ravenwood had the other half. EATON What would the Nazis want with this--this Staff of Ra? BRODY I can tell you that. Over the last two years the Nazis have had teams of archeologists running around the world looking for all kinds of re- ligious artifacts. MUSGROVE That's right. Hitler's a nut on the subject. Crazy. He's obsessed with the occult. EATON What is this Staff of Ra, anyway? INDY It all has to do with the Ark of the Covenant. (the Army guys look mystified) The chest the Hebrews used to carry around the Ten Commandments. Now it's the Army men who are impressed. INDY An Egyptian pharoah stole the Ark from Jerusalem and took it back to the city of Tanis. A short time later, Tanis was consumed by the desert in a sandstorm that lasted a year. But before that, the Phar- oah had had the Ark hidden away in a secret chamber called the Well of the Souls. Which is where the Staff of Ra comes in. Indy moves to the blackboard and makes a quick sketch to give a rough idea of the system as he describes it. (And we get a glimpse of what an interesting and enthu- siastic teacher he must be) INDY Now this was rather clever. The Staff was really just a big stick-- oh, I don't know, say like this-- (he indicates about six feet) --no one really knows for sure. Any- way, it was capped by an elaborate headpiece with a carving of the sun at the top. What you had to do was take the Staff to a special map room in Tanis--it had the whole city laid out in miniature on the floor. When you placed the Staff in a certain spot in this room, at a certain time of day, the sun would shine through a hole here in the headpiece and then send a beam of light down here--to the map--giving you the location of the Well of the Souls... MUSGROVE ...where the Ark of the Covenant was kept. INDY (nods) Which is probably what the Nazis are after. EATON What's this Ark look like? INDY Look like? Why, it's right here... Indy pulls a big format book from the stack on his lectern and flips through the pages until he finds a large color print. The other men gather to look. THE PRINT fills the screen. It shows a Biblical battle. The Israelite Army is van- quishing an opposition force. At the forefront of the Israelite ranks, two men carry the Ark of the Covenant, a beautiful gold chest, crowned by two sculptured gold angels. The men do not touch the Ark itself; rather they carry it by use of two long wooden poles which pass through rings in the corners of the Ark. The painting is very dramatic, full of smoke, tumult and sinewy dying men. But the most astounding thing in the picture is the brilliant jet of white light and flame issuing from the wings of the angels. It pierces deep into the ranks of the retreating enemy, wreaking devastation and terror. EATON Good God! INDY Yes. That's what the Hebrews thought. MUSGROVE What's that supposed to be coming out of there? INDY Who knows...lightning...fire...the power of God. EATON I'm beginning to understand Hitler's interest in this thing. INDY Oh yes. The Bible tells of it level- ing mountains and wasting entire re- gions. Moses promised that when the Ark was with you, "your enemies will be scattered and your foes fell be- fore you". (pause) An army which carries the Ark before it is invincible. Eaton and Musgrove exchange worried looks. INDY Oh, there's one other thing that Hitler undoubtably believes about the Ark... (a long pregnant pause) It's said that the Lost Ark will be recovered at the time of the coming of the True Messiah. MUSGROVE Dr. Jones, you've been very helpful. I hope we can call on you again if we have questions. INDY Most certainly. Brody and Indy exchange a look as they all shake and Brody starts to leave with the Army men. 20 EXT. FRONT DOOR, INDY'S HOUSE - NIGHT 20 INdy's English Tudor, upper middle class hoem. Quite toney; well beyond the financial reach of an honest college professor. Marcus Brody has already rung the bell. Indy opens the door. He is dressed in a tuxedo. BRODY I've got to talk to you. INDY This isn't really a good time. BRODY Indy, it's important. INDY All right. Come on in. 21 INT. FOYER, INDY'S HOUSE 21 The lush tone continues here in Art Deco and shiny marble. Indy motions Brody toward the study to one side. INDY I'll be in in a minute. As Brody passes the entrance to the expansive living room, he spots a beautiful, silk-gowned Harlow-type lounging on the sofa in front of a roaring fire. She is sipping cham- pagne. 22 INT. STUDY, INDY'S HOUSE 22 Brody enters the book-lined, dark-wooded study. He paces for a moment before the fire which is dying in the fire- place, then spots something and goes over to Indy's big desk. The surface is covered with open books, monographs, maps and drawings--all about the Ark of the Covenant. Brody smiles; he knows his friend very well. Indy comes in, closing the door behind him. Brody turns to him with a triumphant expression. BRODY They want you to go for it. And they'll pay. INDY (smiles) Good work, Marcus. I had a feeling this would happen. And, of course, the Museum gets the Ark when we're done. BRODY (smiles) Of course. Indy's manner is vigorous, agressive. INDY Okay, here's the way it's gonna be. First, I'll high-tail it to Shanghai and get the piece from General Hok. Then I think I know where I can find Ravenwood. If only I can get-- BRODY General Hok's a tough customer. They don't call him the Wild Boar for nothing. And he's tied in with the Japanese. INDY I'll worry about that when the time comes. My only hope is to find the Well of the Souls before the Nazis do. WIPE TO: 23 EXT. IN THE AIR - DAY/NIGHT 23 A Pan Am Clipper flies west over the Pacific. WIPE TO: 24 INT. KEHOE'S CAR (SHANGHAI AIRPORT) - DAY 24 Indy is barely into the front seat of a dilapidated Ford as the driver, BUZZ KEHOE, is peeling out into traffic. In the back seat is a Chinese named BANG CHOW. Kehoe zigs crazily through traffic with only his left hand as he reaches over to shake with Indy. KEHOE Buzz Kehoe, Army Intelligence. You've met Bang Chow. INDY What's the hurry? KEHOE Some German agents got here two hours ago. Luckily, Bang was able to have them detained at Customs. We'll have to hurry. 25 OMIT OMIT 25 26 OMIT OMIT 26 27 OMIT OMIT 27 28 OMIT OMIT 28 29 EXT. HOK'S STREET - DAY 29 Kehoe's car emerges from an alley. Down the block is Tengtu Hok's modest, walled palace. Kehoe's car slows a bit and Bang steps from the moving car with a small black suitcase in his hand. While he heads down the street toward Hok's place, Kehoe's car continues across the street and into an alley on the other side. 30 EXT. HOK'S STREET - IN FRONT OF PALACE - DAY 30 A Mercedes limousine appears round a corner and squeals to a stop at the front gate of the palace, which is manned by a sturdy Chinese Gateman. There are three Germans in- side, one the driver. 31 EXT. ALLEY BEHIND HOK'S MUSEUM - DAY 31 Kehoe, alone now, pushes a trash container casually into position to hide a newly created hole in the rear wall of Hok's Museum where several stone blocks have been removed. He looks around and ambles back to the car. 32 INT. HOK'S PALACE - ENTRY HALL 32 The three Germans wait impatiently in a magnificent foyer. A chime sounds and huge double doors open to reveal TENGTU HOK, flanked by two uniformed Japanese Soldiers and a roved Chinese Advisor. He wears a fantastic gold orna- mental robe. Despite the majesty, however, nothing can disguise the fact that Hok is basically a wild, fat bar- barian; an animal. Hok and his escort group bow in what is the beginning of a long welcoming ceremony. The Germans exchange impatient glances but decide they should play it as it comes. They bow. 33 INT. HOK'S MUSEUM 33 No person in sight. Instead, we see a magnificent dis- play of ancient artifacts. Glass cases hold the velvet- couched pieces at random spots on the shining marble floor. We hear an odd sound. Near the floor on the rear wall of the museum, a steel ventilation grate moves. A hand slides it gently across the marble. Indy sticks his head out and looks around. 34 INT. HOK'S PALACE - TEA ROOM 34 The three Germans are being served tea and exotic deli- cacies. A pleased Tengtu Hok watches from a throne-cushion. When the tray of tiny delicacies is presented to him, he takes a massive handful, crushing them together on their way to his smiling mouth. 35 INT. HOK'S MUSEUM 35 A huge golden gong, seven feet in diameter, is suspended from the ceiling by a hook. An enormous hammer hangs poised above it, from which emanate myraid tiny threads which run up and across the ceiling, then down to the various display cases. Indy looks up at the gong, then continues his quick, quiet foray among the cases. Be- yond him, a high window. 36 INT. HOK'S PALACE - TEA ROOM 36 Hok and his visitors stand to go. The German's pleased expressions make it clear they're finally on their way to the museum. 37 INT. HOK'S MUSEUM 37 Indy arrives at his destination. The lovely, carved gold section of the headpiece is nested on purple velvet in a glass case. At the bottom of the piece is a round hollow where the staff would fit. There is a grunting sound be- hind Indy and he spins, already reaching for his revolver. A fierce Japanese Samurai is running at Indy full speed down an aisle of display cases. His sword is raised over his shoulder ready to cut Indy in half. He's six feet a- way when Indy's gun levels and fires twice, blasting him backwards. Indy is still looking over his gun when an- other samurai sword comes down from the side and knocks the pistol brutally out of Indy's grip; his hand avoids amputation by a quarter of an inch. An amazed Indy backs away from the crossing aisle as the Second Samurai steps in to face him, sword raised. Indy backs away into an open space and his bullwhip appears in his hand. He gives it one savage CRACK! to announce its arrival and the Samurai slows down, eyeing it curiously. The Samurai does not look unhappy about this confrontation. How pure it is--The Sword versus The Whip. 38 EXT. HOK'S PALACE - SECOND FLOOR WALKWAY - DAY 38 Tengtu Hok and the Germans have obviously heard something. They are hurrying along the walkway at the side of the building, Hok in the lead. Up ahead is the foot bridge which crosses from the palace to the museum entrance over a moat. 39 EXT. STREET IN FRONT OF THE PALACE - DAY 39 The Lovely Mercedes limousine blows up. 40 EXT. HOK'S PALACE - SECOND FLOOR WALKWAY - DAY 40 The Germans spin toward the blast. Drawing weapons, they run back to investigate. Hok follows them, confused. 41 INT. HOK'S MUSEUM 41 Indy and the Samurai face each other. They're both breath- ing hard from previous, no-contact passes at each other. Now Indy begins swinging the whip over his head again. It whizzes out toward the Samurai's face. The Samurai takes two lightning-quick cuts at the leather, but misses. Indy swings for the Samurai's feet; the Japanese jumps nimbly, slashing at the whip. Indy does it again. The Samurai hops it. Once more. The Samurai is concentrating on hop- ping it. Indy sees it. The split second he wants. The whip flashes up from the floor and wraps solidly and irrevocably around the Samurai's neck. Indy gives it a murderous pull and the Samurai is dead on his feet. 42 EXT. HOK'S PALACE - SECOND FLOOR WALKWAY - DAY 42 Hok and the three Germans are looking d-wn at the flaming remains of the Mercedes. A look of concern crosses Hok's face. He turns and runs back toward his beloved museum. 43 INT. HOK'S MUSEUM 43 Indy is at the case containing the headpiece. He smashes the glass with a samurai sword, reaches in and grabs the piece. Immediately, behind him, the huge hammer falls and the sound of the gong thunders through the museum. 44 EXT. HOK'S PALACE - SECOND FLOOR WALKWAY - DAY 44 At the sound of the gong, the running Hok skids to a halt with a crazed expression on his face. He disappears for two seconds in an alcove and emerges holding a big, black Thompson Submachine Gun. He runs across the foot bridge and is just barely over it when it blows up. Hok, safe, looks behind him in amazement and then turns to the museum. 45 INT. HOK'S MUSEUM 45 The double doors at the entrance slam open to reveal Hok. Indy is halfway along an unprotected wall back to his ven- tilation entry route. Hok opens up on him, cutting off his retreat. Indy jumps behind a marble column, which is promptly blasted with machine gun fire. Indy looks above him, sees the giant disk of the gong. Reaching up, pushing with tremendous effort, he maneuvers it off the hook. It bounces down to the floor on its side, chipping the marble with its monstrous weight. Indy stead- ies it and then puts his whole body into rolling it across the room toward the window. As it starts to roll, Indy slips behind it and runs across the room with it. Hok can see the rolling gong. He opens up on it. The vicious cacophony of machine gun fire is joined by the musical reports of bullets hitting the gong and ri- cocheting away. Very, very noisy. Behind the gong, Indy gauges his move. As the gong is about to be stopped by a marble bench, Indy talks a long stride onto the bench and dives through the glass of the high window. Hok's bullets hit the wall. 46 EXT. ROOF - DAY 46 Indy lands in a shower of glass on the jutting roof of the museum's first floor. He rolls to a crouch and is immediately being fired upon. The Germans, cut off from the museum, are standing on the palace walkway firing at him. Indy takes off fast for the rear of the museum. 47 EXT. ALLEY BEHIND MUSEUM - DAY 47 Kehoe, craning to locate Indy, has the Ford rolling slowly along the back of the museum. Bang scouts from the back seat. Indy appears on the roof at a run, gauges the move- ment of the car and jumps from the roof of the museum to the roof of the sedan. Unfortunately, the roof of the old car can't take it and Indy's legs knife right on through to the interior, where he scares the hell out of Kehoe. 48 INT. KEHOE'S CAR - DAY 48 Indy squirms his way down into the front seat. KEHOE Jesus! Are you all right! INDY (he's felt better) Great. Got it. Kehoe guns it, throwing Indy back against the cushions. KEHOE What now? INDY I've got to get to Nepal. 49 OMIT OMIT 49 WIPE TO: 50 EXT. DC-3 IN THE AIR - DUSK 50 The plane flies west into the sunset. 51 INT. DC-3 - NIGHT 51 Under a meager seat light, Indy is pouring over a jour- nal article by Abner Ravenwood and related map of Nepal. A few rows back, across the aisle, a trenchcoated Euro- pean Spy eyes Indy. WIPE TO: 52. INT. "THE RAVEN" SALOON - PATAN, NEPAL - NIGHT 52 A huge stuffed raven, wings spread wide, is mounted be- hind the long bar in the noisy, crowded saloon. A lively mix of patrons is represented in the late hour tableau: Nepalese natives, fierce Sherpa mountain guides, sleazy international smugglers and fugitives, and, of course, mountain climbers from every corner of the earth. A tall Nepalese, MAHDLO, is the bartender. In a corner near the fireplace trouble breaks out suddenly between the groups at two neighboring tables. Ferocious representatives from each table--one a wild- looking SHERPA, the other a muscular Australian CLIMBER-- jump up to face each other. As the two contenders stand poised for action, their respective supporters shift in their places, fondling lethal ice axes and clubs. SHERPA Gmoiska! Shurga rintoik! CLIMBER Aye! That'll be your last word. The bar has quieted ominously and so we hear with startling clarity when--a door behind the bar slams open with a huge BANG! and some Presence, too small to be seen as it moves through the forest of towering patrons, makes a beeline for the troubled corner of the bar. A path clears for it. The Sherpa and the Climber are about to kill each other when the Presence arrives directly between them: she is MARION RAVENWOOD, twenty-five years old, beautiful, if a bit hard-looking. At this moment, however, that look does not hurt. She is not intimidated by the combatants; she jabs accusatory fingers into their chests. She is angry as hell. The patrons shrink under her gaze. MARION That does it! I've been patient with you no-goods long enough. I'm not open at 2 o'clock for myself, you know. It's all for you. And how do you repay me: Trouble and noise and blood on my floor! I won't have it. Everybody out! Out! Out! We're closed. Closed! Do your killing outside! And don't leave any bodies on the porch! The place clears quickly. Stragglers and grumblers are given special attention by Marion and Mahdlo, who has come from behind the bar carrying a big axe handle. Mahdlo herds the crows out the front door as Marion turns and walks behind the bar. A scowl on her lovely face, she has just begun clearing the bar of glasses when she notices one remaining Patron huddled over a glass at the far end of the bar. Grimacing in exasperation, she heads that way like a locomotive. MARION Hey you, deaf one! I said out of my place. I don't mean next Easter, I mean now-- She is almost on him when Indy looks up smiling. Marion stops, stares, shocked. INDY Hello, Marion. She hits him with a solid right to the jaw, knocking him off the barstool on the floor. He rubs his jaw and smiles up at her. INDY Nice to see you, too. MARION Get up and get out. INDY (getting up) Take it easy. I'm looking for your father. MARION (bitterly) Well you're two years too late. Indy's attitude changes instantly. This is sad news. He is silent for a long time. Mahdlo comes in the front door and hurries forward when he sees Indy with Marion. He looks to her for guidance, but she stays him with a gesture. MARION Go home, Mahdlo. I'll see you to- morrow. Mahdlo is hesitant, but lays the axe handle on the bar and goes out. Indy has been barely aware of him. Now he set- tles again on the barstool. Marion has a vindictive look. She'll let him stay, but she wants to inflict as much pain as possible. INDY What happened? MARION Avalanche. Up there. He was dig- ging. What else? He spent his whole life digging. Dragging me all over this rotten earth. For what? INDY Do you find him? MARION Hell no. He's buried where he was working. Probably preserved real good, too. In the snow. Suddenly the hardness cracks. She is on the verge of tears and does not want him to see them. She turns away and takes a whiskey bottle from the shelf, then turns back to pout herself a drink. INDY Not a bad way to go. Doing what he loved. MARION (vitriolic) Don't give me taht stuff! What do you know? (she takes a drinks) I'm the one that was left in a bad way. He didn't have a penny. Guess how I lived, Mister Jones. I worked here. And I wasn't the bartender. (another swallow) Finally the guy that owned the joint went crazy. Snow crazy. They took his away screaming. As they dragged him out, he said the place was all mine for life. She looks around the saloon. MARION Can you imagine a more evil curse? (pause) So far, it's working. INDY Why not leave? Go back to the States. MARION I'll go back. I'll get there. Not that there's a soul there who knows my name of cares. But I'll go. And when I do, they'll know me. 'Cause I'm going to go back in style. With money. A soddamn lady! INDY Where you gonna get it? MARION If I knew that, you think I'd still be running this dive? Indy looks at her, thinking. Under his gaze, she blushes, for reasons only she understands. She looks into her glass and, for a moment, she softens. MARION I'll tell you something Indy. I've learned to hate you in the last ten years. But somehow, no matter how much I hated you, I always knew that someday you'd come through that door. I never doubted that. Something made is inevitable. (hopefully) Why are you here...now...tonight? Indy takes a long time to answer. INDY I need one of the pieces your father collected. Marion's eyes go icy. She swings at him again with her right, but this time he catches her at the wrist. Then he stops her left, which she has brought up to slap him. MARION You son-of-a-bitch! You know what you did to me, to my life? This is your handiwork. INDY I never meant to hurt you. MARION I was a child! INDY You knew what you were doing. MARION I was in love. INDY I guess that depends on your definition. MARION It was wrong. You knew it. Indy releases her arms. INDY Look, I did what I did. I don't expect you to be happy about it. But maybe we can do each other some good. MARION Why start now? INDY Shut up and listen for a second. I want that piece your father had. I've got money. This stops her. MARION How much? INDY Enough to get you back to the States. Where are his things? MARION Gone. I sold it all. It was all junk. The junk he wasted his life on. INDY Everything? Marion nods. INDY (giving up) That's too bad. Indy feels tired, defeated. Marion is pleased. MARION You look disappointed. I like that. How's it feel? Indy has to smile at her glee. MARION (nods at his empty glass) What are you drinking? INDY Seltzer. MARION (refilling his glass) Real man's drink. Me, I like scotch. And I like bourbon. And vodka and gin. I'm not much for brandy. I'm off that. She pours herself another as Indy watches, amused. INDY You're a tough broad now, aren't you? MARION It's no act, pal. This ain't Sche- nectady. INDY I can only say I'm sorry so many times. Marion looks at him thoughtfully, takes a drink. MARION You really have money? You don't look rich. (Indy nods) I may be able to locate some of his things. I know who's got them. What do you want? INDY A bronze piece, about this size. In the shape of the sun. Probably broken off at the bottom. Has a little hole in it, off-center. Does that sound familiar? Marion thinks, nods slowly. INDY Do you know where it is? MARION Maybe. How much? INDY Three thousand. American. MARION (negative) That'll get me back, but not in style. This doodad must be pretty importnat. INDY Maybe. A huge smile lights up Marion's face. MARION I knew it would happen eventually. I knew it. Something had to go my way. (pours herself another drink) I've got to think this out. I'm used to bargaining with yaks. INDY Okay, five thousand. That's all I can give you now. I can get you more when you land in the States. MARION You word, huh? (Indy nods) Just like you said you'd be back last time? That was your word too. INDY I'm back, aren't I? Marion sneers and they smile together. INDY You can trust me. MARION Come back tomorrow. INDY Why? MARION Because I said so, that's why. It's about time I called the shots in this relationship. Indy nods, gets up to go. MARION Wait a minute. Leave the five thou- sand here. (Indy hesitates) You want trust, give some. I want to smell your money. Indy thinks about this a moment, then reaches inside his shirt and pulls cash from a money belt. He lays five grand on the bar. INDY I trust you. MARION You're an idiot. INDY I've heard that. Indy starts fro the door. Marion takes another think. She is getting high. MARION Hold it. Come here. INDY (moving back) Bossy, aren't you? MARION That's right. Give me a kiss. Indy looks into her eyes, then leans over the bar and kisses her deeply. When the kiss ends, their faces are very close. Marion is flushed. She liked it and would like more. She raises her glass between them to disci- pline herself. MARION Get out of my place. Indy smiles and walks to the front door. Then, without looking back-- INDY Tomorrow. He's gone. Marion stares after him, thinking. She takes a drink. Then slowly, her hand comes up to loose the scarf that is draped around her throat. It falls away, revealing her graceful neck above the dipping top of her blouse. Hanging there on a gold chain against her white skin is a sun-shaped golden medallion. The bottom looks broken off. Marion lifts the medallion so she can see it in her hand, then looks thoughtfully after Indy. 53 EXT. STREETS OUTSIDE "THE RAVEN" - NIGHT 53 Indy sits thinking at the wheel of an old car. Finally, he puts the car in gear and drives away. Across the street, the shadow in a doorway comes to life. A dark form steps out to look at Indy's departing car; it is the European Spy from the DC-3. He hurries off in the opposite direction. DISSOLVE TO: 54 INT. "THE RAVEN" - NIGHT 54 Marion stands before the fire that is shrinking in the fireplace. She jabs at it abstractedly with a poker, thinking. Suddenly tears well up in her eyes. She lets the poker slip from her hand, wipes away the tears. She walks across the room to the end of the bar, still clut- tered with bottles and glasses, and stops at the pile of American money Indy has left. She takes the chain from around her neck and lets the medallion slide off it into her hand. She places it on the bar next to the pile of money, thinking. Then, having reached some decision, she picks up the pile of bills, walks up the back of the bar and pulls a small wooden box from under the bar. She flips open the top, puts the cash inside and closes the top. She leaves the box on the bar and starts back toward the medallion. The front door of the saloon bursts open and Four Bad Men come in. Marion, halfway between the valuable possessions and not wishing to draw attention to either, stops where she is. The Four Bad Men who advance on her are: 1.) the obvious leader, a short, vile, sadistic German in spectacles by the name of BELZIG. 2.) a trenchcoated SECOND NAZI. 3.) a ratty-looking NEPALESE and 4.) a mean MONGOLIAN. The second NAZI and the MONGOLIAN both carry submachine guns. BELZIG Good evening, Fraulein. MARION The bar's closed. BELZIG We are not thirsty. The Mongolian and the Nepalese poke around, checking to make sure there's no one else there. Down at the end of the bar, the medallion lies partially hidden by surrounding glasses and bottles. The Second Nazi stops very near it, but turns his back to it to face Belzig and Marion. MARION What do you want? BELZIG The name thing your friend Dr. Jones wanted. Surely he told you there would be other interested parties. Marion shakes her head. BELZIG Ah, the man is nefarious. I hope for your sake he has not yet acquired it. MARION Why, are you willing to offer more? BELZIG Almost certainly. Do you still have it? MARION No. But I know where it is. Belzig's smile fades at this news. He's not a patient sort. Marion is chilled by the look. She turns and moves to the shelf of bottles behind her, reaching high for one, very near the large stuffed raven. He hand lingers there a moment and we see-- From an angle behind the stuffed raven, that the left wing spread hides a Baretta automatic pistol. Marion's hand is very near it, but withdraws with only a whiskey bottle as the Mongolian walks toward her behind the bar. Marion opens the bottle before Belzig, who watches her intently. MARION How 'bout a drink for you and your men? The Second Nazi lights up at this suggestion. Belzig gives him a withering look. BELZIG We will stick to the business at hand, Fraulein. MARION (tough) Fine. Why don't you come back to- morrow when Jones is here and we'll have an auction? Belzig gives her a cold look then turns and walks over to- ward the firplace. As soon as his back is turned, the Second Nazi grabs the nearest whiskey bottle and takes a quick pull. In so doing, he leaves the medallion completely exposed. Marion is aware of this as she looks at him. But he quickly puts the bottle down again, obscuring the medal- lion, when Belzig speaks from the fireplace. BELZIG I'm afraid an auction is not possible. (pause) Your fire is dying here, Fraulein. (a beat, then threatening) Why don't you tell us where the piece is right now? MARION Listen, Herr Mac, I don't know who you're used to dealing with, but no one tells me what to do in my place. Belzig, still looking in the fire, sneers and shakes his head. BELZIG Americans! You're all alike. Frau- lein Ravenwood. I'll show you want I'm used to. He motions with his hand. The Mongolian moves up behind Marion and lifts her roughly over the top of the bar, knocking over bottles and spilling liquor. He deposits her on the other side, where the Nepalese and the Second Nazi flank her and hold her cruelly, arms behind her back. Marion raises a ruckus. Belzig turns from the fireplace. In his hand is the poker, its end glowing orange. He advances on Marion. Marion stops yelling, her eyes widen in terror. MARION Wait! I can be reasonable-- BELZIG That time is passed. The glowing poker point moves inexorably across the room toward Marion's face. MARION You don't need that. I'll tell you everything! BELZIG Yes, I know you will. Belzig has no intention of stopping now. The glowing tip is approaching Marion's face. The Nepalese watches with savage glee. The tip of the poker is five inches from Marion's nose when there is a loud CRACK! and the fall of Indy's bull- whip wraps around the middle of the poker and tears it out of Belzig's hands. The poker sails high across the room, free of the whip, and lands in the heavy curtains that cover one window. The curtains immediately burst into flame. The four Bad Men look in surprise toward the front en- trance. Indy is poised there, the whip in his right hand, a .45 automatic raised toward them in his left. INDY Hello. Now everything begins to happen very fast-- The Mongolian had just come around the bar at the end opposite the medallion. He dives back to crouch behind the end of the bar, raising his submachine gun. Belzig and the Second German dive behind tables near the bar. The Nepalese is slower to leave Marion, he draws a Luger. Indy's .45 barks and the Nepalese dies spinning against the bar. Indy fires in the direction of the Mongolian. Marion swings up over the top of her bar. Belzig fires at her, but his bullets smash bottles behind the bar and thud into the raven. Marion flattens out on the floor behind the bar as bullets hit above her. She reaches up, snatches the axe handle from where Mahdlo left it, and begins crawling down the length of the bar toward-- The Mongolian, who sticks his submachine gun out and fires blindly in Indy's direction. Indy is in a crouch behind a table, trying to get a shot at someone. He doesn't notice in the din and confusion when the door bursts open. An incredible, fearsome GIANT SHERPA, almost seven feet tall, soars in and tackles Indy from behind. The whip flies from Indy's hand as he and the Giant Sherpa roll across the floor, upsetting furniture. The Mongolian, seeing this, stands up confidently. Marion rises behind him and bashes him over the head with the axe handle. He goes down and out. Fire has completely engulfed the curtains and is working across the ceiling on decorative yak skin bunting. A burn- ing fragment drops to the top of the bar, which immediately lights up, fueled by the spilled alcohol. Full whiskey bottles explode like Molotov cocktails. Rolling on the floor, Indy and the Giant Sherpa are fight- ing for control of Indy's .45. Belzig sees this and shouts to the Second Nazi, who is rising from cover with submachine gun in hand. BELZIG Shoot them both! SECOND NAZI He's our man! BELZIG Do as I say! Both the Giant Sherpa and Indy hear this. The Giant Sherpa exchanges an alarmed look with Indy and together they swing the .45 around toward the surprised Second Nazi. Two blasts blow him away. That done, Indy brings a brass spittoon down on the Giant Sherpa's wrist and the .45 slides away. Indy jumps up and kicks the Giant Sherpa, who barely seems to feel it. He grabs Indy and flips him effortlessly onto a table. Belzig now has a clear shot at Indy. He raises his luger. Marion, at the end of the bar, finally gets the hand of the Mongolian's submachine gun. It roars to life in the general direction of the ceiling. Belzig runs for cover as Marion gets control of the gun and levels it. Belzig dives around the end of the bar opposite Marion. When he has set himself, he peeks up over the edge of the scorched bar. The alcohol fire has moved down the bar and now, much to Belzig's surprise, he finds himself staring at the fire-blackened sun-shaped medallion! His eyes widen. He cannot believe his good fortune. With- out hesitation he picks up the metal medallion, palming it. Immediately there is a sickening searing sound and Belzig's expression changes from joy to agony. He screams in pain and tries to shake the red-hot medallion from his skin. Marion opens up and the bar starts to splinter in front of Belzig. The medallion comes free of Belzig's hand and rolls across the floor. Belzig has had enough. In excruciating pain, he turns, sees a window, runs and dives through the glass. An exhausted Indy uses his whole body to upend the Giant Sherpa, who lands hard on his back. They are surrounded by flames. 55 EXT. "THE RAVEN" - SNOW BANK - NIGHT 55 Belzig has his burned hand stuck deep in the snow. Now he withdraws it, steaming, and scurries off into the night like a wounded animal. 56 INT. "THE RAVEN" - NIGHT 56 Marion throws down the empty submachine gun and moves through the flames to the center of the bar where she left the box with the five grand. She finds the remains of the box and its contents: a shapeless pile of ash and charred wood. MARION Unbelievable! At the end of the bar, the Mongolian has come back to life. He shakes out his head, then reaches inside his coat and pulls out a Mauser pistol. Indy smashes a chair over the head of the Giant Sherpa and the huge creature goes down. The Mongolian points his Mauser through the smoke and flame at Indy. Suddenly, the Mongolian is shot dead. Marion stands beneath her stuffed raven with the Baretta. Indy moves quickly through the flames, his eyes scanning the floor. He picks up his bullwhip and his crumpled felt hat. He peers through the smoke till he spots Marion mov- ing among the burning furniture. INDY Let's get out of here! MARION Not without that piece you want! INDY It's here? Marion nods, kicks aside a burning chair. Another burning beam falls from the roof. Indy pulls Marion close to him protectively. INDY Forget it! I want you out of here. Now! He begins dragging her out. MARION (pointing) There! She breaks away from him, darts back and picks the hot medallion up in the loose cloth of her blouse. INDY Let's go! MARION (looking around) You burned down my place! INDY (figuratively) I owe you plenty! MARION (literally) You owe me plenty! INDY (smiles) You're something! MARION I am something. And I'll tell you exactly what-- She holds up the medallion possessively. MARION I'm your partner! 57 EXT. CAIRO - VARIOUS SHOTS - DAY 57 First we see the sprawl, the soaring minarets, the an- cient skyline. Then we're closer, in the narrow, exotic streets, teeming with life: fierce-looking men in tattered galabiyas, black-gowned women with veiled faces, ragged, barefoot children. 58 OMIT OMIT 58 59 INT. DINING ROOM - SALLAH'S HOUSE (OLD CAIRO) 59 Indy and Marion have been welcomed like family into the crowded home of SALLAH, his wife FAYAH, and their NINE CHILDREN (ages 4 - 18). Fayah, a huge, imposing woman, appears, at first glance, to be the power in the house. Sallah, a small, cheerful, energetic fellow in his for- ties defers to his wife in all matters of little importance. Suddenly the general liveliness at the children's table escalates into pandemonium, attracting the attention of the adults. FAYAH Silence! (there is silence) Why do you forget yourselves? The gaggle of grinning off-spring parts to reveal in their midst--a MONKEY. It is munching some flat Arab bread. FAYAH What is this? Who brought this animal in? All the children chatter their innocence at once. The Monkey chatters too; it's an entertainer. The Monkey jumps from the children's table to the adults' and struts slowly up toward Marion, who thinks it's the cutest thing she ever saw. When it reaches her, it takes off its tur- ban and does a deep, grand bow to her. She is deligthed and takes the Monkey into her arms. The Monkey kisses her cheek. The children laugh. MARION Why, thank you. I like you too. FAYAH Then it shall be welcome in our house. MARION Oh, no! You don't have to have it around if you don't want it-- SALLAH (cheerfully) All of Allah's creatures are welcome here. You please us by letting us please you. 60 OMIT OMIT 60 61 EXT. COURTYARD - SALLAH'S HOUSE - NIGHT 61 Indy and Sallah sit in the small, protected courtyard. Sallah holds the two sections of the headpiece, the medal- lion and the base, and has for the first time fitted them together. They fit perfectly and complete the headpiece. He peruses the markings on the headpiece quizzically. Indy is cleaning and loading a .45 automatic. INDY I knew the Germans would hire you, Sallah. They couldn't have an ex- cavation in the desert without the best digger in Egypt. SALLAH All Arabs look alike to them, Indy. INDY Tell me about the map room at Tanis. SALLAH We found it three days ago. I broke through myself. INDY Those Nazis are moving awfully fast. SALLAH The Frenchman is helping them. Indy reacts. INDY Belloq. So he got away from the Indians. This is going to be more interesting that I thought. SALLAH I'm afraid this has put the Germans close to finding the Well of the Souls. INDY (indicates the headpiece) Even Belloq won't be able to find it without that. Can you make anything of those markings? They're nothing I'm familiar with. SALLAH (shakes his head "no") But I know someone who might. You can go to see him tomorrow. (a worried expression) Indy...something bothers me. INDY What is it, my friend? Sallah finds it hard to say. When he finally speaks, his words are accompanied by a strange, eerie, foreboding rush of wind through the courtyard. Just a coincidence we might suppose. SALLAH It is the Ark. If it is there, at Tanis...It is not something man was meant to disturb...Death has always surrounded it. It is not of this earth. The wind dies down. Indy shakes off a chill and stares thoughtfully at his friend. 62 EXT. HEAVILY TRAFFICKED CAIRO STREET - DAY 62 Indy and Marion are briskly walking along one of Cairo's busy bazaar streets. Vendors with fine cloth, pottery, baskets, jewelry, etc line the street. Marion has the Monkey from Sallah's house on her shoulder. INDY Do you really need that monkey? MARION I'm surprised at you, Indy. Talk- ing that way about our baby. He's got your looks, too. INDY And your brains. As Indy and Marion turn a corner, the Monkey seems to notice something and immediately jumps from Marion's shoulder and hurries off at a frantic pace down the street. MARION (looking disappointed) Hey! Hey!... where're you going? INDY (dragging Marion on) He'll be OK. Come on. Come on. 63 EXT. ANOTHER CAIRO STREET - DAY 63 The Monkey is seen running around another corner and jumps into the waiting arms of MONKEY MAN, who appears to be like a beggar with a dirty turban and an eye patch. MONKEY MAN immediately hurries down the street and passes into a building. In the building are two GERMAN AGENTS. MONKEY MAN and the MONKEY both give the Heil Hitler salute and engage in quick talk. MONKEY MAN quickly leaves the two GERMAN AGENTS and gets back to the street. He is obviously shadowing Indy and Marion. Indy and Marion are just now passing by the MONKEY MAN ducks back behind some baskets. 64 EXT. ANOTHER BUSY CAIRO STREET - DAY 64 Indy and Marion are passing under a balcony where a lone GERMAN AGENT stands watch. After they pass, the AGENT nods to some BAD ARABS who are hiding in the shadows of the street. In a moment, Indy and Marion pass by the break. Monkey Man turns and looks up at a roof further down the alley. He waves with his hand. Someone up there waves back. 65 EXT. A SMALL BAZAAR - DAY 65 Indy and Marion have reached a tiny square, made even more cramped by its use as a small bazaar. They have started working their way through the crowd when several Bad Arabs and a German Agent begin to converge on them. Indy immediately sees what's happening and pulls the bull whip from his jacket. The first Bad Arab to reach them gets hit in the mouth by the handle of the whip. Now all hell breaks loose, with Bad Arabs, Innocent Shoppers, bas- kets of fruit and tables of goods flying every which way in the constricted space. INDY (to Marion) Run! Get out of here! Indy catches a dagger-wielding Bad Arab around the legs with the whip and flips him. Marion is reluctant to leave Indy. INDY Go, dammit! Go! Marion goes. She runs off between two buildings. A Bad Arab takes off after her. Monkey Man, now standing at the edge of the square, points at Marion. The Monkey jumps off his shoulder and follows Marion. 66 EXT. BETWEEN THE BUILDINGS - DAY 66 Marion runs along the narrow space and soon encounters a five foot wall. She flops over it. The Bad Arab is right on her heels. He reaches the wall and vaults over. On the other side of the wall, the Bad Arab lands in a crouch, looks ahead and doesn't see Marion. Immediately a heavy earthen pot smashes over his head, putting him out. Marion steps from an alcove and starts to run to- ward the street at the other end of the walkway. Suddenly another Bad Arab and a new German Agent appear in the street at that end. Before they can spot her, Marion retreats to the alcove again. There is a huge rattan basket sitting there. Marion climbs in and closes the top above her. The only witness: The Monkey, who is now perched on the fire foot wall. 67 EXT. THE SMALL BAZAAR - DAY 67 Chaos. An entire booth of pots and pans collapses on a Bad Arab and a German Agent as Indy whips away a support. 68 EXT. BETWEEN THE BUILDINGS - DAY 68 The chattering Monket leads a German Agent and two Bad Arabs to Marion's hiding place, gesturing manically. 69 EXT. THE SMALL BAZAAR - DAY 69 Indy ducks under the swinging blade of a huge Arabian sword and kicks the Bad Arab Swordsman in the groin. 70 EXT. SIDE STREET - DAY 70 The German Agent leads the way as the two Bad Arabs carry the huge basket above their heads. The basket top has been fastened closed, but Marion is making a fuss inside. At the place where the street cuts across the far side of the bazaar, Marion is able to wedge the top open one inch and screams-- MARION Indy-y-y-y! 71 EXT. THE SMALL BAZAAR - DAY 71 Indy has heard her. He looks across the square as the basket and its escorts disappear beyond a building. One last Bad Arab rises before him. Indy's whip flashes and the Bad Arab's robe falls down to his ankles. Indy fran- tically pushes his way through the panicked mass of human- ity in the direction the basket has gone. 72 EXT. THE FOOT CHASE - INTERCUTTING INDY AND THE 72 MOVING BASKET - DAY The Bad Guys move the basket as fast as they can through streets, alleys and passageways thick with people. Indy always seems to round a corner just in time to catch a glimpse of the basket before it disappears around a new corner. Indy must fight a flow of humanity as powerful as an ocean riptide. Finally, at the head of one par- ticularly crowded alley, Indy leaps up onto a wall for a clearer view. Whatever he sees gives him an idea and he cuts between two buildings rather than following the basket. 73 EXT. DESERTED ALLEY - DAY 73 Two Bad Arabs come running down the Alley with the basket between them. Suddenly, Indy's whip flashes out sending both Arabs and the basket tumbling. Indy steps into view, his .45 trained on the sprawled Arabs, and looks at the basket. The top has come flying off and the contents have clattered onto the cobblestone: inside is not Marion, but a load of contraband pistols, rifles and ammo. Indy is advancing on the trembling Bad Arabs with an ugly look when suddenly he hears Marion scream around the corner. 74 EXT. DESERTED SQUARE - DAY 74 Indy rounds the corner and is immediately driven back by machine gun fire. Taking cover, he gets quick, inter- mittent glimpses of this scene: At the far corner of the large, deserted square is a canvas-covered truck. Two Bad Arabs are hurrying toward is with a large rattan bas- ket between them, Marion screaming inside. A German Agent is covering their retreat with a machine gun from the cab of the truck. Indy runs up to see the rattan basket being heaved into the back of the truck. 75 EXT. BACK OF THE TRUCK - DAY 75 What Indy cannot see is that the basket lands among an ominous load of German munitions, dynamite and firearms. The truck immediately peels out. 76 EXT. DESERTED SQUARE - DAY 76 The German Agent has stopped firing in order to drive. He floors it, aiming for a street at the corner of the square. Indy uses the lull to take careful aim at the German Agent's profile and fire off three careful shots. The German Agent is hit, blasted dead against the steering wheel. The speed- ing truck swerves, hits a wall, rolls over and explodes in an enormous, multi-leveled eruption as its contents ignite. Several surrounding buildings are leveled. Indy, blown back across the square, looks on, astounded and horror-stricken. INDY Marion. 77 INT. ARAB BAR - NIGHT 77 A dark, smoke-filled den on iniquity. The patrons, almost all fearsome Arabs, sit in small shadowy groups around the room. Indy stands at the bar finishing off a fifth of bourbon. He is drunk. The ARAB BARTENDER places a new bottle of expensive bourbon in front of him. Indy eyes is queerly. ARAB BARTENDER The gentleman in the corner sent it. He would like you to join him. INDY (doesn't even look) Too bad. I'm drinking alone. The Arab Bartender does a take, looking at the three, tough GERMAN HENCHMEN who have surrounded Indy from out of the smoke, their hands stuffed in bulging trenchcoat pock- ets. Indy notices them now with a bleary glance. He decides he's in no shape to kill or be killed and moves with them across the room, taking his bottle with him. The Arab patrons take this in and mind their own business. The occupant of the smoke-shrouded corner table becomes visible only as Indy -eaches there: it is Emile Belloq. He is drinking wine. INDY Belloq. BELLOQ Good evening, Dr. Jones. INDY I ought to kill you right now. BELLOQ It was not I who brought the girl into this dirty business. Indy knows its true; that's what's tearing him up. BELLOQ Sit down, please, before you fall down. We can behave as civilized people. I'm afraid it will be your last opportunity. Indy sits, glancing at the German Henchmen, who settle nearby, just out of earshot. INDY Not a very private place for a murder. BELLOQ (looking around) These Arabs will not interfere in the white man's business. They do not care if we kill each other off. (takes a sip of wine, refers to it) Terribly difficult finding a decent vintage here. You were quite vig- orous in Shanghai. Unfortunately, our friend the Wild Boar had taken the precaution of making several copies of the piece. Indy registers this as he takes a drink. Belloq watches him with disdainful amusement. BELLOQ How odd that is should end this way for us, after so many...stimulating encounters. I almost regret it. Where shall I find a new adversary so close to my own level? INDY Try the local sewer. BELLOQ I know you despise me. We always hate in others that which we most fear in ourselves. And you and I are very much alike. INDY Now you're getting nasty. BELLOQ We have always done the same kind of work. Our methods have not differed as much as you pretend. I am a sha- dowy reflection of you. But it would have taken only a nudge to make you the same as me, to push you out of the light. There's a certain amount of truth to this; the recognition of it flickers across Indy's bleary eyes. Belloq sees it there. BELLOQ You know it to be true! How nice. And how ironic the timing. Belloq leans forward, eyes shining, voice suddenly different. BELLOQ Do you realize that the Ark is? (very intense) It's a transmitter. A radio for talking to God! And now it is within my grasp. INDY What about your boss, Der Fuhrer? I thought he was waiting to take possession. Belloq glances into the gloom at the German Henchmen. BELLOQ (quieter) When the time is right. When I am finished with it. INDY I hope your friends are patient. Dangerous work, Belloq. BELLOQ Yes. Very. You may consider your- self fortunate that your involve- ment concludes here. INDY Tell me, did you get away with the idol? BELLOQ (negative) I was lucky to get away with my life. The Hovitos proved quite narrow-minded about the whole matter. Indy takes a drink. INDY You know, if it's God you want to talk to, maybe I can arrange it. BELLOQ (smiles) You have not changed. But, please, do not reach for your weapon until you are ready to die. The front door of the bar slams open and all nine of SALLAH'S CHILDREN scamper in and over to a surprised Indy. Two of the smallest hop into his lap. LITTLE SON Uncle Indy, we have been looking for you. LITTLE DAUGHTER Come home now, Uncle. Hurry! Suddenly the Arab patrons of the bar take an intense in- terest in the situation, shifting their weapons. INDY Yes. Yes, I'll come now. Indy stands up. The German Henchmen and poised. Belloq eyes the Arab patrons and signals for the Henchmen to relax. BELLOQ Next time, Indiana Jones, it will take more than children to save you. The children usher Indy out. 78 INT. SALLAH'S TRUCK - IN FRONT OF ARAB BAR - NIGHT 78 Indy climbs into the cab of Sallah's truck with a smiling Sallah as the children pile into the back. Sallah pulls out. SALLAH I thought we would find you there. (indicating the kids) Better than the United States Ma- rines, eh? INDY (nods) Thanks you. (grave) Marion's dead. SALLAH Yes, I know. I am sorry. (pause) More reason than ever to beat the bastards. (he touches Indy) Life goes on, Indy. (indicates the kids again) There is the proof. Indy looks back there, nods. SALLAH I have much to tell you, Indy. ***************************** PAGE 51 MISSING ***************************** 81 (CONTINUED) 81 Fayah brings in a tray of food and puts it on the table. The bowl of dates is in one corner. As Fayah leaves the room, the Monkey slips out of Sallah's lap and disappears under the table. Indy leans over the food tray, his hand hovering over the dates. But he chooses some cheese and bread instead. INDY And they made the calculation in the map room? SALLAH (nods vigorously) This morning. Belloq and the boss German, Shliemann. When they came out of the map room, we were given a new spot in which to dig...out away from the camp. INDY (resigned) The Well of the Souls. Sallah nods, moves to the food. He picks up a date, then changes his mind and drops it, taking a bunch of grapes instead. Indy picks up a chicken leg in one hand and a date in the other, his mind distracted. Fayah enters the room just in time to see Indy flip the date high into the air and try to catch it in his mouth. It bounces off his chin and falls to the floor. Indy looks sheepishly at Fayah. Fayah picks up the fallen date and puts it in the dirty ash tray she is now removing. Amir speaks in a slow, raspy voice without looking up. AMIR Come. Look. The two men go and huddle over the old man. The Monkey peeks up over the edge of the table at the array of food. He picks up a date and disappears below the table. Amir points to some markings on the lower part of the headpiece. AMIR This is a warning...not to disturb the Ark of the Covenant. INDY Just want I need. The Monkey's paw comes up over the edge of the table and grabs another date. INDY How 'bout the height of the staff? Did Belloq get it off of there? AMIR Yes...it is here. Indy, nervous, goes back to the food tray, picks up another date. When he turns back to the men, the Monkey's paw grabs another date. We see the headpiece in closeup on the table. Amir's crooked fingers trace a line of markings along the bottom section to the break in the piece. AMIR It says it is...ten jamirs high... SALLAH About seventy-five inches. AMIR Wait! I am not finished... Amir's finger moves across the break as the markings con- tinue on the sun medallion. AMIR (reading) "And one jamir to honor the Hebrew God whose Ark this is." Indy, still holding the date, exchanges a long look with Sallah. INDY You said their top section was blank. Are you absolutely sure? Sallah nods. INDY Belloq's staff is seven and a half inches short. They're digging in the wrong spot! Sallah and Indy begin to laugh. Amir gives them a glance and returns to his wine. Sallah leans over and kisses the old man. SALLAH (to Amir) A home run, my friend, grand slam! (to Indy) We have a saying--"A little luck is better than much smartness." Indy, pardner, you are very lucky fellow. Indy hoots. Then he takes the data in his hand and flips it high in the air. He opens his mouth to catch it, but it doesn't come down. He has inadvertently thrown it into a bowl of a hanging lamp. This makes the men laugh even harder. Indy goes over and picks up another date. He turns laugh- ing to Sallah and doesn't see as the Monkey's paw comes up, slowly, takes another date and begins to withdraw. Sudden- ly the paw is stricken with palsy and the unseen Monkey goes into its death throws. Sallah watches the paw as though hypnotized. Finally the paw slips from sight and we hear a solid THUMP! on the floor. Sallah walks around the table and looks at the floor. The Monkey lies dead among a mess of date pits. Indy is in a happy world of his own. He throws his date high in the air. He positions himself under it and waits for it to drop in. Here it comes. Right on target. As it's about to disappear into Indy's mouth, Sallah's hand flashes in and grabs it. Indy looks mystified and disap- pointed. Sallah motions toward the dead Monkey. SALLAH Bad dates. 82 EXT. DESERT ROAD - MORNING 82 Two old trucks come down a narrow mountain road and onto the flat surface of the desert. Further out into the desert, the one in the lead, Sallah's truck, stops and the second one, Omar's truck, pulls up beside it. There are half dozen Arab Diggers in Omar's truck. Indy, dressed as an Arab, gets out of the cab of Sallah's truck and moves over to confer with OMAR, another old friend. They point off into the desert and reach some conclusion. Indy gives him a pat on the back; Omar turns off the road and drives into the desert with his workers. Indy hops back in the cab of Sallah's truck with Sallah. As they move down the road we see that the back of the truck holds three other Arab Diggers. 83 EXT. RISE ABOVE THE TANIS DIGS - MORNING 83 Indy and Sallah are lying in classic shouting fashion at the top of the rise looking down on the Tanis Digs. Down behind them, Sallah's truck is parked with the three Arab Diggers. INDY My God! They aren't kidding! WHAT HE SEES. The Tanis Digs are laid out below like a painting. Trucks, bulldozers, Arab workers and German supervisors are everywhere. The excavations themselves are extensive and somewhat random-holes have been dug and then abandoned, foundations and passageways unearthed and then deserted. Beyond the main digs, a crude airstrip has been created. Sallah points to what appears to be a mound of dirt with a hole in it near the center of the activity. SALLAH There! That is the map room! INDY What time does the sun hit the map? SALLAH Just after eight. INDY We haven't got much time. Where are the Germans digging for the Well of the Souls? Sallah points out into the desert a short way beyond the main area of activity. The desert turns to sand dunes out there, the surface undulating into the distance. Several trucks and men are out there and a bulldozer is lumbering noisily toward it. INDY Okay. Let's go. 84 EXT. THE TANIS DIGS - MORNING 84 Sallah's truck drives through the camp, one of the Arab Diggers at the wheel. Indy and Sallah are in the back and look just like the other two Arab Diggers. Sallah's truck does behind a tent and when it appears on the other side, Indy and Sallah are gone. 85 EXT. AMONG THE TENTS - MORNING 85 Indy and Sallah move stealthily among the tents. Indy car- ries a smooth wooden staff almost seven feet tall. They stop between two tents and look across a path at the en- trance to the map room. What appeared to be a mound of dirt is actually the roof on the ancient building. The hole/entrance is a five-foot square skylight. Indy looks around, then walks casually to the edge of the hole and looks inside. Sallah joins him, producing a length of rope from his robes. Indy drops the staff into the un- seen map room as Sallah ties the rope around on oil drum. When it's secure, Indy wastes no time disappearing down it into the map room. 86 INT. MAP ROOM 86 Indy is down the twenty feet to the floor of the room in seconds. He tugs on the rope and it immediately gets pulled up. Indy looks around with real wonder and excitement. The room is lovely, with elaborate wall carvings and fres- coes, all lit by the bright stream of sunlight flooding in from above. This beam of light leads Indy's eye to the far end, and the room's truly remarkable feature: built into the floor in meticulous relief is a miniature stone model of the ancient city of Tanis. Already, the sunlight has worked its way down the far wall and is edging onto the miniature of the city. On the floor, to the skylight side of the miniature, is an elaborate line created by embedded mosaic tiles. The evenly spaced slots in the line, each accompanied by a symbol of a time of year, are for the base of the staff. Indy pulls the headpiece from his robes-- it has been welded together--and reaches for the staff. 87 EXT. ABOVE THE MAP ROOM - DAY 87 An extremely nervous Sallah has the gathered rope in his hands and is trying to appear casual as he inches back to- ward the oil drum. There is now a good bit of activity going on up here. JEEP GERMAN OS Hey! You, the skinny one! Sallah jumps about three feet. The JEEP GERMAN is standing in an open space ten yards away looking at Sallah. JEEP GERMAN Yes, you. What are you doing there? Sallah gestures his innocence. JEEP GERMAN Well bring that rope over here, you cur. The Jeep German starts back toward his major concern: his jeep is stuck in some sand beyond the next tent. Some Arab Workers are trying in vain to budge it. Now another German has backed his truck up to it. Sallah can think of nothing to do expect obey. With a worried glance at the map room, be begins untying the rope from the oil drum. 88 INT. THE MAP ROOM 88 Indy is examining the results of Belloq's work. Red paint marks one of the miniature buildings in the layout and a white calibrated tape has been strung from that building back to a miniature of the map room. Now Indy begins ex- amining the mosaic base line for the staff. Sunlight has moves further down across the miniature. 89 EXT. IN THE CAMP - DAY 89 Sallah watches nervously as his precious rope is pulled taut between the pulling truck and the stuck jeep. He doesn't notice that he has chosen to stand next to a large, steaming kettle of food until-- HUNGRY GERMAN OS Bring us some of that! He points to the kettle. Sallah looks frantically from the rope, back to the skylight of the map room, to the kettle of food. HUNGRY GERMAN Now, idiot! Sallah picks up some serving pieces and gets to work. 90 INT. THE MAP ROOM 90 The moment has arrived. Even the tension of the circum- stances cannot distract Indy from the purity of what he is about to do. All his calculations are adjustments com- plete, Indy takes the Staff of Ra and places it--CLINK!-- in the right depression on the base line. This is as active and exciting a moment as any archeologist can dream of and, at heart, that is exactly what Indy is. The sunlight catches the very top of the headpiece and moves within a fraction of an inch of the tiny hole in its sun. The edge of the sunlight moving across the miniature city is still a good two feet beyond the spot Belloq has settled on. And now that line of light is broken by the shadow of an ornate sun at the top of the staff. Indy's face reflects his concentration. And then his immense pleasure. He sees what he came for. Out of the miniature city, one small building is being lit by a tiny beam of sunlight in the center of the sha- dow of the metal sun. And by some trick of ancient artis- try, this one building responds to the sunlight like none of the others. The golden light permeates it: it seems to glow. The building is in a direct line with Belloq's-- all the Frenchman's other calculations were right--but it is a foot and a half beyond it. 91 EXT. IN THE CAMP - DAY 91 Sallah, sweating profusely, has finished serving the line of Breakfasting Germans and now heads back to replace the kettle and get away. HUNGRY GERMAN Water. Bring us water. 92 INT. MAP ROOM 92 Indy is on his knees at the miniature city, a special tape measure in his hand. Indy has the tape strung from Belloq's mistaken spot to his own correct spot. He gets his reading, leaps up and crosses to the erect staff. He pulls the head- piece off the staff and hides it in his robes. He quickly breaks the wooden staff in two and throws the pieces behind a pile of debris. Then he moves quickly to beneath the skylight. INDY (stage whisper) Sallah. (he waits, then louder) Sallah! More waiting. Nothing. Indy looks around for some alter- native means of escape. The room doesn't offer any. He looks up at the skylight again. INDY (loudest) Sallah! A long pause. Then something comes down. A makeshift rope. Really just a bunch of clothing tied together-- tunics, robes, pants. But what we see first and most prominently, the first section of Indy's escape rope, is a bright Nazi flag. Indy beams and climbs. 93 EXT. ABOVE THE MAP ROOM - DAY 93 Indy sticks his head out the skylight, sees it clear and flops his body out. Sallah, crouching behind the oil drum, immediately starts pulling in the makeshift rope. Sallah stuffs the rope in the oil drum and the two men begin waking toward some tents. HUNGRY GERMAN OS Hey, you! More water over here! Sallah glances at Indy, Then hurries back in that direc- tion. The Hungry German focuses on Indy. HUNGRY GERMAN Why aren't you at the digs? Come here! Indy bows in wild subservience and hurries off in the opposite direction. HUNGRY GERMAN (yelling after him, irritated) No, dummkopf, I said come! 94 EXT. BETWEEN TWO TENTS - DAY 94 Indy hustles between the tents. Up ahead, two German Officers stop to talk, blocking his exit. He moves a- long the side of one of the tents until he finds an opening and slips inside. 95 INT. THE TENT 95 Indy finds himself in a tent set up for rather comfort- able living. He has just started to cross it when he hears a loud, excited grunting. He turns toward the sound. In the corner, tied to a chair and gagged is Marion. Indy rushes to her, snatches the gag from her mouth and embraces her. They kiss, deep and long. INDY I though you were dead. MARION They were throwing me around like a rag doll. INDY They must have switched baskets. Thank god for that! Bless those bastards. Have they hurt you? MARION No. Not since I got here. They just asked about you--what you knew. The Frenchman's got the hot's for me. I've been playing that along. Oh, Indy, get me out of here. Indy pulls out a knife and then stops suddenly, thinking. MARION What's wrong? INDY (putting the knife away) I have to leave you here for a little while. I know where the Ark is. If I take you out of here they'll start combing the place for us. MARION (louder) Cut me loose! INDY Keep your voice down. MARION (screaming) I said get me out of-- Indy pops the gag back in her mouth. Her eyes widen in fury and she grunts obscenities at him. INDY Look, you don't know how glad I am to see you. And I don't like do- ing this. But the whole thing will be shot if you don't just sit here quietly. They haven't hurt you in the last twenty-four hours, they aren't going to start now. I'll be back to get you in no time. He kisses her forehead, jumps up and hurries out of the tent. 96 EXT. SAND DUNE OUTSIDE DIGS - DAY 96 With the digs behind them, Indy and Sallah run up to the ridge of the dune and over the top. At the bottom of the far side, Omar's truck is parked. Omar and his men are waiting. 97 EXT. DIFFERENT DUNE - DAY 97 This new spot gives Indy a higher, better view of the whole scene. Indy is using a surveyor's instrument to take a reading-- WHAT HE SEES. Looking through the instrument, Indy gets a line from the map room through the site where the Nazis are digging in the dunes to a spot several dunes over. We focus on that virgin spot of well-hidden sand as-- INDY There! 98 EXT. INDY'S DIG - DAY 98 Omar's truck is parked at the stop just viewed from afar. Dunes rise on either side. One of Omar's men has been posted as a lookout up on a ridge. Everybody else--Indy, Sallah, Omar, and his men--have begun digging for the Wells of the Souls. DISSOLVE TO: SAME SCENE, NIGHT. They continue to dig furiously, all of them drenched in sweat. The hole has grown but this is slow, back-breaking work. 99 INT. COMMAND TENT - TANIS DIGS - NIGHT 99 Belloq, SHLIEMANN the ranking Nazi, and Shliemann's Aide, GOBLER, come into the tent, which is full of charts and maps, drawings of the Ark, radio equipment, liquor and food. The men have been out digging for the Well all day. They are tired, discouraged, testy. In all matters, Gobler shows his alliance with Shliemann against Belloq with small looks and body language. The Frenchman has disappointed them and he is feeling the isolation of a scapegoat. Belloq gets himself a drink as Shliemann towels off his face. BELLOQ I cautioned you about being prema- ture with that communique to Berlin. Archeology is not an exact science. If does not adhere to time schedules. SHLIEMANN The Fuhrer is not a patient man. He demands constant reports and he ex- pects progress. You led me to be- lieve-- BELLOQ Nothing. I have made no promises. I said only that it looked very favorable. Perhaps the Ark will still be found in an adjoining chamber. Based on the informa- tion in our possession, my cal- culations were correct. Perhaps some bit of evidence still eludes us. Perhaps GOBLER Perhaps the girl can help us. Belloq shoots him an angry look. SHLIEMANN My feeling exactly. She was in possession of the original piece for years. She may know much. (really evil) If properly motivated... BELLOQ I tell you, she knows nothing use- ful. SHLIEMANN I'm surprised to find you squeamish. That is not your reputation. But it needn't concern you. I have the perfect man for this kind of work. Shliemann signals Gobler, who steps outside the tent a moment, calls someone and then reappears. Belloq looks warily at the entrance. After a moment Belzig enters, reeking villiany. When his eyes find Shliemann, his superior, he snaps a crisp "Heil, Hitler!" at him, hold- ing his palm rigid a long time, exposing a burned scar in the prefect shape of the sun medallion. 100 EXT. INDY'S DIG - NIGHT 100 In the eerie conjunction of moonlight and torchlight, Indy and the other men step back in awe of their discovery: there, flush with the bottom of their pit, is a heavy stone entry door to an underground chamber. Special pry- ing tools are produced. With two men assigned to each of the two long tools, they work in unison to open the vault. They open it a foot and the other men rush in to flop the heavy door completely open. Down inside, only blackness. The men quickly prostrate themselves around the edge of the entry to look inside. Indy and Sallah each take a torch and hold them down the hole. WHAT THEY SEE. The Well of the Souls is a spooky chamber thirty feet deep. The walls are covered with hieroglyphics and carvings. The roof is supported intermittently by stone pillars, the closest of which hits the roof very near the entry hole. The Well is quite large; as Indy and Sallah wave their torches, more and more of the room is revealed. Now the far end of the chamber comes into view. There is a stone altar down there and on this elaborated carved platform is a stone chest, big enough to enclose the Lost Ark and protect it from the ravages of time. This altar appears to be the only place on the floor of the Well that is not covered by a strange, dark carpet of some kind. INDY The Ark must be in that stone case. What's that gray stuff all over the floor-- He breaks off realizing exactly what that carpet is. He blanches. Indiana Jones blanches. Indy drops his torch to the floor of the Well. This is answered by the most horrific HISSING imaginable. WHAT HE SEES. That think dark carpet is moving. It's alive. It's thousands and thousands of deadly poisonous snakes--Egyptian asps. And the only thing that seems ca- pable of avoiding this venomous groundcover is the altar. The snakes ebb and flow near it, but never encroach on it, as though repelled by some invisible force. Indy shakes his head and talks to himself. INDY Why snakes? Why did it have to be snakes? Anything else. After a moment of this, he stops. He gathers his energy and resolve and gets back to the task. SALLAH Asps. Very dangerous. Where Indy's torch had landed is a circle of snake-free floor. The snakes hate the flame; they stay away. INDY Lots of torches. And oil. I want a landing strip down there. 101 INT. THE WELL OF THE SOULS 101 Fifteen torches have been dropped to the floor of the chamber, combining to make a good-sized clear zone. Smoke begins to fill the room. Several canisters of oil have been lowered into this space. Now, a large wooden crate is lowered slowly by rope. Rope handles are attached to each end of the crate. Up at the hole, Indy gives Sallah a reassuring pat, takes a breath, and swings carefully onto a rope hanging from the hole. Despite his care, he swings a bit and his feet hit the stone pillar which is so near the entry. Surpris- ingly, the pillar catually moves a bit, showering a light rain of crumbled stone to the floor below. Indy lands on the floor of the Well. He looks at the altar over a sea of undulating death. He picks up an oil canister and splashes two parallel lines of oil and lights them. A path six feet wide begins to open to the altar. Behind Indy, Sallah comes quickly down the rope. We begin to INTERCUT all the action in the Well from here on with insert shots of the snakes outside the flames. Snakes and snakes. We see: snakes piled and entwined six inches deep; mother snakes laying snake eggs; snake eggs hatching little snakes; snakes cannibalizing other snakes. 102 OMIT OMIT 102 103 INT. MARION'S TENT 103 Belloq has been talking to the still-bound Marion. He has removed her gag. He is impatient, angry, uncomfort- able. Caught between two forces. BELLOQ Believe me, you make a mistake. If you would just give me something to placate them. Some bit of informa- tion. MARION I swear to you, I know nothing more. I have no loyalty to Jones. He's brought me only trouble. He wants to believe her. BELLOQ I cannot control them. Marion's frightened look shifts suddenly to the entrance of the tent. There are new arrivals there--Shliemann, Gobler and Belzig. Belzig carries a black leather case. He steps forward and smiles at Marion. BELZIG We meet again, Fraulein. 104 EXT. INDY'S DIG - JUST BEFORE DAWN 104 The sky is just beginning to lighten over the dunes to the east, making dangerously obvious the thin column of smoke rising from the entrance to the Well. Omar and his men are peering through the smoke down into the Well. 105. INT. THE WELL OF THE SOULS 105 Indy and Sallah are on the altar. Pushing together with all their strength, the heavy stone top of the protective chest begins to slide away. Indy and Sallah exchange slightly wary but very excited looks, then continue to push. As the Ark begins to be exposed, the air seems to almost vibrate, to become electrostatically charged. We hear what sounds like a low HUM. The sea of snakes around the altar draws back further from this presence. As the top of the stone chest is pushed completely off and slams down beside it, we see THE LOST ARK OF THE COVENANT. It is awesomely beautiful, breathtaking. 4 feet long, 2.5 feet wide and 2.5 feet high. It's height, however, is increased by the two sculptured gold angels mounted facing each other on the top. Though the body of the Ark is aca- cia wood, it has been overlaid with gold. An elaborate gold crown surrounds the top edge and gold carrying rings are attached to each corner. Sallah is mesmerized by the sight. His hand starts to reach out and touch one of the angels, but Indy grabs it. INDY Don't touch it! Never touch it! The wooden crate stands open next to the stone chest. Now Indy extracts the wooden poles from its rings and begins fitting them through the rings in the Ark. This takes some maneuvering by the two men, but soon they are able to lift the Ark clear of the stone chest and into the wooden crate. They extract the poles, fasten the top of the crate and stick the poles through the rings of the wooden crate. They start back toward the space under the hole. The fire strips have begun to dwindle, as have some of the torches. The snakes move slowly in toward the clear spaces. Indy and Sallah eye them nervously as they hurry along with their heavy load. Under the hole, they hurried- ly attach ropes to the wooden crate and it is pulled up. Indy's concentration is on the tide of snakes. INDY Hurry up! Why did it have to be snakes? Sallah takes the next rope and climbs quickly out of the Well. Indy has picked up a torch and now throws it at a pool of snakes who are too close for his comfort. He turns and takes hold of the exit rope. He gives it a first tug and it falls down into the Well, landing partly beyond the ring of fire where is instantly disappears in a tangle of angry, hissing asps. Indy looks up at the hole. INDY What the-- Smiling down at him from the perimeter of the entry are Belloq, Shliemann and Gobler. BELLOQ Why, Dr. Jones, whatever are you doing in such a nasty place? Belloq and the Germans laugh. INDY Why don't you fellows come down here? I'll show you. BELLOQ No thank you, my friend. (he glances around him) I think we are all very comfortable up here. 106 EXT. INDY'S DIG - DAWN 106 Sunlight is flooding this tableau: Sallah, Omar and his men are being held at bay by ten armed Nazis. The wooden crate sits safely nearby. Belzig and another Nazi have the gagged Marion held in their rough grasp. BELLOQ (down to Indy) After all these years, it is most considerate of you to aid me in this way. As Belloq speaks, Shliemann exchanges a look with Belzig. Belzig smiles and takes the gag from Marion's mouth. 107 INT. WELLS OF THE SOULS 107 Shliemann smiles down at Indy. SHLIEMANN I'm afraid we must be going now, Dr. Jones. Our prize is awaited in Berlin. But I do not wish to leave you down in that awful place... (he give a sign) ...all alone. Belzig and the Nazi move Marion to the hole and, to Belloq's surprise, push her in. Marion falls thirty feet screaming. Indy drops his torch, braces, and catches her! Her weight knocks him to the ground, almost into the snakes. She looks around at the snakes, clinging to him more desper- ately as he struggles to his feet trying to unload her. MARION Don't put me down! Up at the hole, there's plenty of dissension. BELLOQ The girl was mine! SHLIEMANN She is of no use to us. Only our mission for the Fuhrer matters. Shliemann glances meaningfully around at the other Nazis. SHLIEMANN I wonder sometimes, Monsieur, if you have that clearly in mind. Belloq feels how much he is the outsider, his own vulner- ability. He backs down with the wisdom of survival. He turns to look down at Indy and Marion. His manner is gal- lant. BELLOQ Goodbye, mademoiselle. (a pause, then with respect) Indiana Jones...adieu! Belloq and the others step back from the hole and unseen Nazis slam the heavy stone door into place. Marion screams. Her scream is accomanied by-- A huge WHOOSH! as air is sucked out and the chamber is seal- ed. Half of the torches still burning go out with the sound. The remaining torches continue to extinguish at punctuating intervals throughout the following action and the snakes immediately flood into the newly-darkened spaces. Indy puts Marion down and snatches up two burning torches. He hands one to Marion. INDY Don't panic. There's plenty of time for that later. Wave that at any- thing that slithers. Indy holds his torche out like a lantern and begins a slow 360o turn, his eyes peering into the gloom, examining every inch of wall and ceiling. MARION What are you doing? INDY Just watch the floor. Reminded of the encroaching snakes, Marion waves her torch at the nearest edge of their circle. She looks faint. In- dy continues his slow turn. MARION Whatever you're doing, do it faster. INDY (he spots something) There! His head whips around, looking at the pillars around the room. He sees what he wants. He grabs one of the oil canisters, looks back to the spot on the wall he's chosen and splashes oil on the floor in that direction, then lights it. A path opens toward that wall. INDY Come on! Marion is frozen in her spot. Indy drags her after him. He splashes oil the rest of the way to the wall. It lights and Indy pulls Marion over to the wall. He pours the re- maining oil in a circle around them, creating a safe zone there. INDY Stay here! MARION (grabbing him) Where are you going? INDY I'll be back 