Does Synthetic Dawn introduce any new spaceship modules specifically for robotic races? Something along the lines of more agile strike craft since they don't need to consider G-forces on an organic pilot? More efficient combat AI etc.



Are there any changes to combat to encourage a weapons mix? For example, using a long range missile component, a medium range ballistic component, and a knife range laser component for your heavier ship classes, or will it still be preferable to stack one kind of weapon system to have an ideal range? I realize this point may be more towards the upcoming combat rework, but I'll toss it in here.