These last 5-6 months have been the most eventful and involved I’ve had in a project since I started programming (which is a good thing), and I wanted to share a bunch of statistics with you all about my game. I’d like to cover all forms of statistics – traffic, code, and actual game-related statistics.

Lets start with the most relevant stuff: Player Statistics (realtime). A brief note: this only counts the players who are currently or recently active, and the actual numbers will be much, much higher!

Players have found 248,447,694 gold, and lost 25,873,067 gold.

Players have changed class 787 times, and have found every class in the game, so far.

Players have killed bosses 2187 times. Those poor bosses didn’t see it coming.

One player, Farthl , has hit for 122,995 damage. That’s a lot of overkill!

, has hit for 122,995 damage. That’s a lot of overkill! Players have equipped 23,351 items, and sold 1,336,037 items. Clearly, players are pretty picky about their gear!

Players have gained 1,834,719,523 XP. That’s enough xp to get 46 players from level 1 to 100.

players from level 1 to 100. Players have gone up and down stairs a total of 24240 times. Talk about exercise!

Players have walked into walls 2,356,918 times. I’m sorry for those dungeons, but at least something funny came out of it.

Players have achieved 5750 achievements. There’s a lot to achieve!

A total of 3336 players are in the database. Very few players have multiple characters, so this number is relatively accurate.

There are a total of 1650 item entries in the database spread across items, modifiers, and monsters.

There are a total of 381 events that happen to players a lot. Poor players, getting acid poured on them by an old lady.

IdleLands is on 6 IRC servers. Thanks, everyone, for hosting my game on your servers!

Next up, lets cover some code statistics. I’ve been using OpenHub to aggregate my project information roughly since I started working on it, and I’ll mostly be summarizing the information found on OpenHub, but patching in more up-to-date information from GitHub.

IdleLands has 1756 commits spread across 22 contributors, with the original commit being made on June 12, 2014.

IdleLands has 10312 lines of code, with 4047 lines of comments and 3665 blank lines.

Apparently, there has been a total 3 years worth of effort put in over the last 5-6 months.

There have been at least 200 commits per month, with a max of about 330.

These statistics only count the IdleLands project, not the other two primary clients – WebFE and DesktopFE.

Finally, some statistics that more folks might be interested in: google analytics. I’ll start first with the idle.land statistics, since that was around longer.

Here’s the data from September (when I first started working on idle.land) until this past December:

As you can see, growth was pretty steady. It slowed down a bit this past month because I was more focused on development than advertisement, but if you’re seeing this post, you’ve probably also seen the patch notes, so welcome back!

There are a total of 53 unique languages that dropped by idle.land, most of which I suspect came from reddit. Here are the top 10:

People came from all across the world, too. I don’t want to take too much space up with charts, but the game has been visited from pretty much everywhere except many parts of Africa. Okay, no, I want to show you that too, check it out:

Here’s a more technical statistics, and very likely one that most developers of the incremental genre would like to see – browsers:

The (not set) was most likely me cURLing the webserver from my servers, but the rest are good metrics to take into consideration. And thanks, audience, for not using Internet Explorer, it really does make my life easier.

I won’t show nearly as many statistics for WebFE (in fact, I only have one chart I want to share), but I think this statistic is an important one – it kinda shows “the reddit effect” in play:

I first released WebFE around early november, and it got a lot of traffic – lots of interest, and lots of views. It steadily went down from there, as one would expect. You might notice another slight bump – much smaller, but still present. That was when I posted my brief “IdleLands is back up!” post to /r/incremental_games. That was just me letting people know the game was up for those poor souls who stuck with me during that week when the game was down.

All in all, I hope you folks enjoyed the miscellaneous data, and for you developers out there, I wish you the best of luck in the new year. If you’d like to contact me for another other statistics, I’d be happy to share them with you – I just wanted to cover what I felt was the most important few.