Quake is one of the most important games to the advancement of PC gaming during the 90s - to the point that many modern games owe their success to it. In fact, quite a few games came from the advancements in response to Quakes new technology - it being one of the first actually legitamate 3D games.

The first thing you're going to notice as many did back in the day, is just how GOOD this game looks, even now and yes even without a port - the game still looks fantastic in regular DOSBox too - but like many other iD Software titles this obviously isn't optimal. I'll get this out of the way now, yes - the game is missing the music, and yes it is fixable.

Yes, the game runs in a horrid config on DOSBox, and yes you can get a Source Port to fix BOTH those problems. If you already know what you're getting into - you can stop here, you're good to go.



Now for those that are playing Quake for the first time - this is regular iD Software fare. You get a smattering of weapons, play as a barrel chested Action Hero and get to frag unholy abominations with all sorts of kickass weapons. Like in line with it's bloody linage - you start with a weak starting Shotgun instead of a Pistol but it functions similarly. It's a fallback weapon in nature, alongside the Axe or Hatchet. Eventually you'll find a Double Barreled Shotgun, a Nailgun replacing the standard Minigun and Plasma Gun from Doom - all to a single super weapon, the Thunderbolt which - as it's name implies - fire's ♥♥♥♥♥♥♥ lightning.

How kickass is that?

Following the Doom formula you're set loose to blast Lovecraftian beasts following an experiment gone wrong involving portal technology - typical stuff. Setting foot through the slipgate you emerge in a world between worlds, a place between places and a generally pretty bad place. The objective obviously being to find the source of the freaks and put it down.

The premise isn't the draw here, but is just to keep some context in line with everything. The main draw is - of course, the gameplay and (at the time) graphics and (now, still) sound.



Quake is a wonderfully atmospheric game to play, and works well with the fast and frantic gameplay, as you skip around hellish Castles, blasting Knights born of dark magic and turning Zombies into pasta. You've got you're fair share of puzzles to solve, traps to navigate and keys to hunt for - it's still at it's core a game by iD and thus - is Doom-like in nature. But It's got such a great overall feel, and look and sound. It is absolutely miles beyond what Doom was - in all the right ways.

The sound and music is composed by Trent Reznor of Nine Inch Nails - and what a grimy dirty matchmade in paradise. He also voiced the protagonist (voiced being a loose definition) and of course did the incredible music.

The metallic clangs, screams of agony, pangs of steel and whsipers of the damned are all amazingly immersive even today.

This game's sound design ALONE makes the hair on my next stand on end.

The music is another world entirely - from the first opening demo with the theme blasting on my speakers it was like looking into the future. The fuzz screeching into distance and that distorted Guitar riffing, the synths screaming out some kind of warning - it's all just sublime. The music is such an important asset, and really makes the game feel downright incomplete without it Even now, you GET what made people WANT Quake.



And that's all without touching on the multiplayer which was just as fast and frantic as the single-player was, and spawned hundreds of carrers in the industry and created entire new games based on the mods that this game spawned. Every gun has eb and flow, the maps are all built like demolition derby tracks with flow and very little stoppage - no doors or elevators, which is a detail I noticed about the game's maps and is just another thing I can't help but appreciate is the speed and frantic pace of the game - which is still unmatched in either Single Player or Multiplayer.



What can I say that hasn't been - it's one of the most important games ever created and it spawned tons of others in the process and advanced PC gaming as a whole YEARS. And ya know what? It's pretty ♥♥♥♥♥♥♥ fun. It's really damn fun and that's all you honestly need. Totally, absolutely 100% recommended.

Quake is one of the most important games to the advancement of PC gaming during the 90s - to the point that many modern games owe their success to it. In fact, quite a few games came from the advancements in response to Quakes new technology - it being one of the first actually legitamate 3D games. The first thing you're going to notice as many did back in the day, is just how GOOD this game looks, even now and yes even without a port - the game still looks fantastic in regular DOSBox too - but like many other iD Software titles this obviously isn't optimal. I'll get this out of the way now, yes - the game is missing the music, and yes it is fixable. Yes, the game runs in a horrid config on DOSBox, and yes you can get a Source Port to fix BOTH those problems. If you already know what you're getting into - you can stop here, you're good to go. Now for those that are playing Quake for the first time - this is regular iD Software fare. You get a smattering of weapons, play as a barrel chested Action Hero and get to frag unholy abominations with all sorts of kickass weapons. Like in line with it's bloody linage - you start with a weak starting Shotgun instead of a Pistol but it functions similarly. It's a fallback weapon in nature, alongside the Axe or Hatchet. Eventually you'll find a Double Barreled Shotgun, a Nailgun replacing the standard Minigun and Plasma Gun from Doom - all to a single super weapon, the Thunderbolt which - as it's name implies - fire's fucking lightning. How kickass is that? Following the Doom formula you're set loose to blast Lovecraftian beasts following an experiment gone wrong involving portal technology - typical stuff. Setting foot through the slipgate you emerge in a world between worlds, a place between places and a generally pretty bad place. The objective obviously being to find the source of the freaks and put it down. The premise isn't the draw here, but is just to keep some context in line with everything. The main draw is - of course, the gameplay and (at the time) graphics and (now, still) sound. Quake is a wonderfully atmospheric game to play, and works well with the fast and frantic gameplay, as you skip around hellish Castles, blasting Knights born of dark magic and turning Zombies into pasta. You've got you're fair share of puzzles to solve, traps to navigate and keys to hunt for - it's still at it's core a game by iD and thus - is Doom-like in nature. But It's got such a great overall feel, and look and sound. It is absolutely miles beyond what Doom was - in all the right ways. The sound and music is composed by Trent Reznor of Nine Inch Nails - and what a grimy dirty matchmade in paradise. He also voiced the protagonist (voiced being a loose definition) and of course did the incredible music. The metallic clangs, screams of agony, pangs of steel and whsipers of the damned are all amazingly immersive even today. This game's sound design ALONE makes the hair on my next stand on end. The music is another world entirely - from the first opening demo with the theme blasting on my speakers it was like looking into the future. The fuzz screeching into distance and that distorted Guitar riffing, the synths screaming out some kind of warning - it's all just sublime. The music is such an important asset, and really makes the game feel downright incomplete without it Even now, you GET what made people WANT Quake. And that's all without touching on the multiplayer which was just as fast and frantic as the single-player was, and spawned hundreds of carrers in the industry and created entire new games based on the mods that this game spawned. Every gun has eb and flow, the maps are all built like demolition derby tracks with flow and very little stoppage - no doors or elevators, which is a detail I noticed about the game's maps and is just another thing I can't help but appreciate is the speed and frantic pace of the game - which is still unmatched in either Single Player or Multiplayer. What can I say that hasn't been - it's one of the most important games ever created and it spawned tons of others in the process and advanced PC gaming as a whole YEARS. And ya know what? It's pretty fucking fun. It's really damn fun and that's all you honestly need. Totally, absolutely 100% recommended. Check this box if you received this product for free (?) Do you recommend this game? Yes No Cancel Save Changes