Since the announcement of the Burial at Sea DLC for BioShock Infinite, we’ve let you know of quite a few details regarding the upcoming content, and now we’re here to bring you another.

In an interview with IGN today, Ken Levine, Creative Director and Co-Founder of Irrational Games, talked about Burial at Sea, letting you know that fighting won’t take up a huge chunk of time in part 1:

One of the things I’m most excited for in the first DLC is that the first half of it has no combat. It’s just playing in that world, you know, the Rapture you’d never really seen before, and watching Booker and Elizabeth use their wits to solve a problem and just soak in the atmosphere.

Ken previously told IGN of how there would be a portion of the DLC where combat wouldn’t factor in, but didn’t specify that it would encompass the entire first half of the first DLC:

It’s really a story of Booker and Elizabeth again, but set against the backdrop of pre-fall Rapture and to have an extended period in pre-fall Rapture without combat, where you’re just living in the space, like you got to sort of live in Columbia at the beginning of the game. Which nobody has ever been able to do before, with those systems and that technology. My favorite BioShock quest is actually in that part, with no combat. He meets an old friend from BioShock 1. Not a very nice friend, but a friend. And in the second half, it takes place in a department store, a Fontaine department store that’s been shuttered and sunk to the bottom of the ocean by Ryan after he takes over. All of Fontaine’s cronies are put into that department store, so that place has gone to hell. It’s very traditional BioShock 1. They’re all spliced up down there. They’re all crazy. You get this mix of pristine Rapture and a very traditional Rapture experience, in a pretty organic story.

What do you think of Burial at Sea being half combat and half no combat? Let us know in the comments below.

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