New things that are positive:

Infinite stealth

Infinite Translocator

Translocator can be withdrawn by the Sombra

The price that is paid for these new things:

Movementspeed reduction

No contesting in stealth

Detection radius DOUBLED

Translocator can be destroyed by enemy players / random aoe

Infinite stealth is nice and obviously a positive thing.

The problem comes with the price we pay for it.

Stealth is just a means to get behind enemy lines unseen.

It does that fine on live with a very limited duration, you plan ahead before you actually use it so you know where you are going, and you are going to get there unscaved 95% of the time.

With the new stealth… you will more than likely get where you want to go.

But it’s going to take you 16.6*% longer to get there every single time.

That is given you aren’t detected… for which you will probably have to take a longer route now since your circling around people twice as far away.

Even if you cover more distance in less time overall, it’s the distance that gets increased while the time… in the best case scenario, stays the same.

More often than not this will not be the case though.

You have to go far and wide to make your way to where you want to go,

which ultimately just means less time of actually actively doing stuff.

The ONLY time where new stealth wins, is when you have to cover a lot of distance out of the spawnroom. Thats it’s one perk.

But… the point of the game is not to die. So this isn’t actually very helpful.

The Translocator on the other hand… well I mean it being infinite is great, but when you gotta go you gotta go. It being infinite is kinda mandatory with the playstyle that infinite stealth induces, but the live iteration of Sombra really has very little use for an Infinite duration teleport.

The only indesputable good thing on the PTR really… is the fact that Sombra can withdraw her own Translocator.

But this kind of gets offset with it being destroyable by enemy players as well.

That isn’t actually a big deal on your healthpack base… because a smart player will either camp it if he can afford to do so, or instantly destroy it and move on thus allowing you to reposition it anyway.

But the real problem with it being destroyable by enemy players is the fact that you can’t toss it out on the floor in a teamfight anymore. It literally hinders her capacities there… which is, in fact, where she needs some love the most.

TL:DR

The price to pay for these nice new things, isn’t a price worth paying for it.