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IGN First this month is about a handful of special games , and this week we're focussing on Everybody's Gone to the Rapture

Today we're starting with a commentary with creative director Dan Pinchbeck and composer Jessica Curry over 13 minutes of new gameplay footage captured from pre-beta code (yes, it looks that good already). But we'll be following up with an in-depth interview with the pair, in which we dig deeper into the unique emotional storytelling behind the experience, before a more detailed look at how music is being used to support and further the narrative.If you don't know, Everybody's Gone to the Rapture is a story that begins with the end of the world. Post-apocalyptic narratives, of course, aren't that unusual in video games, but this one is very different. There are no wastelands or mutants, with events unfolding in a peaceful and still beautiful English village. Its inhabitants, however, have simply disappeared, and you must unravel the mystery of what took place.Stay tuned for more on Everybody's Gone to the Rapture all week long.

Daniel is IGN's Games Editor over in London. He writes about movies, too. You can be part of the world's most embarrassing cult by following him on IGN and Twitter