Two Feats for Spell Casters

Magic Tank

Prerequisite: Ability to cast a spell

A master of magic durability, you gain the following benefits:

Your Constitution Score increases by 1, up to a maximum of 20.

After each short rest, you gain temporary hit points equal to your constitution modifier (minimum of 1) x proficiency bonus.

When any creature within 10 feet of you takes magic damage from a single target spell, you can use your reaction to take all the damage instead.

Spell Stealer

Prerequisite: Ability to cast a spell

A master at learning spells you've seen others cast, you gain the following benefits:

You gain +1 to your spell casting ability, up to a maximum of 20.

When you see an enemy cast a spell, you may use your reaction to roll a check using your spell casting modifier. The DC is equal to 15 + the spell level (cantrips equal 0). If you succeed, you may cast the spell 1 once, using the appropriate spell slot and components. To recast the spell again, you must steal it again. You can "store" multiple spells this way as long as they are each different.

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