Unliving God Patron

Deep in the depths of the Dwarrowdelves, an ancient entity awaits. This ancient automaton is called the Unliving God. Their motives are inscrutable and unknowable, but one thing that is evident is the hunger for knowledge. Your patron may be a Servitor, a demigod-like servant of the Unliving God, or it may be the The Machine itself, looking to extend another tentacle of control into the mortal world. The question is, do you serve the God out of a bargain for a powerful weapon? Or perhaps you crave knowledge like your mechanical master?

Pact Boon: Pact of the MultiTool

Your Mechanical Patron bestows upon you an intricate tool from the depths of the Cold Forge. When you choose this Boon, you no longer have to provide material components for spells; the Multitool will 3D print these components for you over a short rest. You must provide the gold equivalent during the short rest with a max of 700 gold per short rest provided. Furthermore, when you make a roll to either create or destroy a Magical Item, you can add +5 to the roll when you use the tool. Once you use this feature of the Multitool, you must finish a long rest before using it again.

Gift of the Machine

At 1st level, your patron has bestowed upon you a piece of its impenetrable armor. While not wearing armor your AC equals 13+CHA Modifier.

Bonus Proficiences

At 1st level, you gain proficiency in Smith's and Tinkering Tools.

Quantum Tunneling

At 6th level, you harness the raw power of the Unliving God’s quantum energy reserves. When an enemy hits you with an attack, you can use your reaction to roll a d20 and subtract your CHA modifier from the roll replacing the enemies attack roll and potentially causing the attack to miss. You must finish a long rest before using this feature again.

Disciple of the Machine

Starting at 10th level, your devotion to your master has left you with a partially mechanical body. You gain advantage on any spell saves that have the effect of draining health or vitality from you, additionally you no longer need to breathe and effects that require you to breath in a substance have no effect on you (i.e. Stinking Cloud)

Gaze of the Unliving God

At 14th level, you learn to channel the unblinking eye of the Unliving God. As an action, you open a giant red mechanical eye in the center of your chest. The eye’s gaze extends in a 40ft cone in front of you. While an enemy is in this gaze, they must make a CHA saving throw before casting any spell, or have it fizzle into nothing and waste the spell. When this eye is summoned, your AC is decreased by 2 and you must make a concentration check every time you take damage or risk losing the eye. This effect lasts for 1 minute and you must finish a long rest before using this ability again.

Bonus Eldricth Innvocations

Arcane Gunslinger: You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon.

Requirements: Pact of the Blade, Improved Pact Weapon, Unliving God Patron

You may cast one additional spell with a concentration requirement for its duration while maintaining one other spell that requires concentration. You may never maintain more than two spells with a concentration requirement simultaneously. Additionally, if you are only maintaining one spell that requires concentration, you have advantage on saving throws to maintain concentration on that spell.

Requirements: Unliving God Patron, 15th Level

You modified your multitool to have some usefulness in combat. You can now cast the Burning Hands as a 1rst level spell without spending a spell slot; you may cast it this way once per short rest. You may also cast Shield 3 times per short rest without spending a spell slot, although casting Shield this way only confers a +3 bonus to AC.

Requirements: Pact of the Multi-Tool, 5th Level

You can now cast Shocking Grasp as a bonus action, while wielding your Combat Utility Tool.

Requirements: Pact of the Multitool, Combat Utility Tool, 11th Level