Originally posted by Graham

Hi! As it was myself along with our Product Owner, Paul, who gave most of the answers discussed here I thought I could perhaps elaborate on/reiterate some points.First up the timing of our next update (and the language used around communicating that):As we covered several times during the stream the main reason in us not giving a hard date was the risk (even if it might be tiny!) that we'd delay the patch from the announced date.In game development delays can and do happen for various reasons, it could be that there's a blocker of a bug we really need just one more day on to fix, or it could be that someone at the last minute has a eureka moment with some great changes we'd really want to have in the patch, and then of course we'd need to test said changes. We very much value the back-and-forth communication we have with fans and want to build an atmosphere of trust (again, on the stream we were very clear about us laying all our cards on the table) it's better that we only make hard promises when we can 100% guarantee that said promise will come to pass, even a 1% chance of it not is too much for us.Addressing the following point: "Focusing on a big patch that's gonna take weeks (it's already been 9 days since launch) and incorporate relatively-inconsequential things like bigger ammo stacks is precisely what's wrong with this situation.". That's simply not what we are doing. We are 100% focused on bug-fixing right now, in our next updates there MAY be some smaller improvements that were already ready to go but didn't make launch, but any development after our launch date on the 26th has been directed towards improving core gameplay-impacting issues.As for why the update is taking longer to come than for example our first two Day-1 hot-fixes? For the most part it's a matter of risk. Short-turnaround updates are inherently high-risk as you remove a lot of the opportunity for our QA team to test them. On launch day where there were massive issues affecting the majority of players it made sense to take that risk, now that's not the case it's better for us to take our time and ensure we do our best to nail things first time. This does NOT devalue the experiences of those who are having trouble now in any way, we 100% hear you and are doing all we can to rectify your difficulties, we just want to do it the right way, and ideally first-time. And then of course there's the case that some issues just require that much development time to even fix at all, not all problems can be fixed in a day, some causes can be very complex and requires days of work to address.I hope that clarifies things a little! The most important thing you should take-away is that we are absolutely hard at work to make this game the best it can be, as of right now that means fixing these launch bugs. Once we've addressed the worst of these we'll start opening up about how we intend to improve other feedback areas around general gameplay (i.e. machine AI, multiplayer saving, inventory management etc. etc.,) as well as talking about future content. For now though, it's all about whacking those bugs.