

Off - The default option, no removal.

Limited - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a naval path or part of the characters primary De Jure territory.

Limited (Naval) - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected to the Capital area with gaps no larger than one County, via a limited naval path (1000 distance units) or part of the characters primary De Jure territory.

Significant - Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path or part of the characters primary De Jure territory.

Harsh - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units) or part of the characters primary De Jure.

Total - Exclaves of Independent Rulers at peace will be removed on succession unless as they are connected via a limited naval path (1000 distance units). Disables Achievements. Added the ‘Exclave Independence’ Game Rule, with the purpose of eliminating disconnected land on succession. As long as the new ruler during a succession isn’t at war, their exclaves should be set independent according to the setting. If the AI is at war during succession, they will try to remove exclaves once every year until such a time they are no longer at war (does not apply to Players). Settings: Click to expand...

Greetings!The last few Dev Diaries have had you visit the Cartographer’s office to look at several reworked areas of the map - while there are more, we don’t want to show them all in a row, lest we risk you getting bored of them!Today we will instead take a look at a minor free feature, an optional new Game Rule that might just help those of us that really can’t stand irregular borders! Like the map changes, this change will arrive in the free update that will accompany the next expansion. This feature is a pet project of mine, and an attempt to cure situations such as these:As you can see in this example, Scotland holds a province in mainland Anatolia. There’s no logical way for them to control this territory - there’s no land connection, it’s not connected via ports, and it’s not part of their De Jure area.The Game Rule is called ‘Exclave Independence', and aims to do just that - set exclaves independent. Being an optional Game Rule, it’s very modular, and is mainly intended as a tool for increasing immersion.The Scotland example pictured previously is really the worst case scenario, and would be covered by any of the settings. As the ruler of Scotland dies, the game will try to identify any ‘exclaves’ and take appropriate action. If there are rulers whose land is completely situated in an exclave, they will be set independent, otherwise a peasant leader will seize control of the land. In this case the result will look like this:I can tell you that, if you’re like me, the difference playing with this Game Rule is like night and day. After a few hundred years you’ll no longer have a map that makes you want to claw your eyes out! As I mentioned earlier there are many different settings, and here is a full list of them:To show a more tangible example, I loaded up an old save and added the Game Rule to it. It looked like this:After the death of the ruler of the Mongol Empire (the light blue spots) the result produced this:And after the death of the King of Bengal:As you can see, the two Mongol provinces were overtaken by Peasant Leaders as they were much too far away from their steppe overlords. Bengals land, on the other hand, simply had the vassals declare independence, as they held no land in non-exclave land.I hope this small feature will be of interest to some of you, in the next DD we will return to the cartographer's office with another exciting update!Please note that the time between Dev Diaries will be irregular, as we’re still early in the development cycle.