

Joined: Tue Apr 04, 2017 11:44 am

Posts: 236

michalss wrote: to localize this game.. BTW in DAI was use Flash font GFX. Dont see why this game would be a different yet or ? I think VW code for stringtable was not correct, coz of encoding i think, it must be unicode not ascii. We did complete localization tools for DAI in the past with my friend, so string table repack is not a problem to be honest. What im looking for is to create own patchto localize this game.. BTW in DAI was use Flash font GFX. Dont see why this game would be a different yet or ?



I know its not ascii, there are like 100 codepages, so im gonna rewrite it codepage-aware anyway, the code is just usefull for understanding general talktable structure in hex. btw its WV



in other news, ported the new "DBObject" class (as I now called it, because bf3 pdb leak calls it the same, just DBObjectElement which was too long for my taste) into my tool and rewrote everything around reading these structure, so now works again including loading into VFS, decryption and so on







btw im already working with a friend on translating to chinese, so for this to work, we need to be able to use fonts of different codepages anyway, does anyone know what fonts are even used, if I can change them (change some config, hook import apis maybe?! dunno) and how frostbite handles them in general? are the fonts saved as binary somewhere? gonna work on the talktables next, so I have something easy to check when trying reimports



greetz WV



EDIT:I just noticed loading entire bundles doesnt work anymore, as theres no top node anymore, gonna make it so, that you can select them from FS tree instead, but going to sleep now, sry, is for next time^^ I know its not ascii, there are like 100 codepages, so im gonna rewrite it codepage-aware anyway, the code is just usefull for understanding general talktable structure in hex. btw its WVin other news, ported the new "DBObject" class (as I now called it, because bf3 pdb leak calls it the same, just DBObjectElement which was too long for my taste) into my tool and rewrote everything around reading these structure, so now works again including loading into VFS, decryption and so onbtw im already working with a friend on translating to chinese, so for this to work, we need to be able to use fonts of different codepages anyway, does anyone know what fonts are even used, if I can change them (change some config, hook import apis maybe?! dunno) and how frostbite handles them in general? are the fonts saved as binary somewhere? gonna work on the talktables next, so I have something easy to check when trying reimportsgreetz WVEDIT:I just noticed loading entire bundles doesnt work anymore, as theres no top node anymore, gonna make it so, that you can select them from FS tree instead, but going to sleep now, sry, is for next time^^



Attachments: Release.rar [177.33 KiB]

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