Changelog

• Build optimizations, full SSE/SSE2 support on Windows

• Locked sv_fps & snaps back to 20 Lockedback to 20 #348

• New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel New2, with logistic curve for smooth and limited accel #54

• Various fixes for OpenBSD and 64bit systems #60 Various fixes for OpenBSD and 64bit systems #59

• Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #38 Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63

• Fixed 'stopserverdemo' being called on clients where the command doesn't exist Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63

• Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)

• Added assists to player sorting (K>D>A) on scoreboard

• Renamed ".44 Magnum" to "Magnum" in the kill events

• Fixed scores not updating in time when moving to intermission Fixed scores not updating in time when moving to intermission #142

• Fixed $gametime and $roundtime calculation Fixedandcalculation #346

• Prevent bots from switching to knife

• Disabled the gear selection menu in InstaGib

• Everyone has a medkit as their sole item

• Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu

• Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen

• Added a cvar g_randomorder (0/1): random gun order on map load

• Fixed scoreboard sorting inconsistencies Fixed scoreboard sorting inconsistencies #319

• Fixed a server crash when two players would win simultaneously in GunGame

• New sound for the Glock when a silencer is equipped

• Minor weapon specs enhancements

• Fixed bot_minplayers not working properly

• New version for Paris fixing New version for Paris fixing #335 and #361 along with other enhancements

• Added support for r_noborder in the menu files

• Fixed weapon verification of items when primary is 'none' Fixed weapon verification of items when primary is 'none' #320

• New .arena scripts for maps to include the newer gametypes in the server creation menu

• Updated default.cfg, server_example.cfg & mapcycle_example.txt

• The command players now correctly displays auth logins and assists were added

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It's been a long time since we announced this update but, with all our efforts being directed to Resurgence, it took us some time and dedication to leave the fancy Unreal Engine 4 development environment to push one of the last updates of the ioQuake editions of Urban Terror.We hope that you will enjoy this small 2017 update in which we tried to fix the most important bugs known in 4.3 along with a few enhancements for the new GunGame and InstaGib modes. Once again we would like to thank the numerous players who reported issues on our GitHub repository , as well as the developers who contributed to the engine and menu files. Many thanks to Iye, Fenix, Karnute, JRandomNoob, lonkamikaze and Thomas Brierley!