Slender developer Mark J. Hadley’s Ludum Dare entry Where am I? spends the entire game in first-person to give at least one (arguably good) scare.

Evolution can be quite scary, though I wonder if it would be scarier for those who don’t believe in it. Hadley avoids such a debate and incorporates the theme with “slowly evolving visuals as you progress further along the hallways of the complex.”

I haven’t found many Ludum Dare horror or thriller games, though Slender’s recent viral popularity along with other indie horror titles may have changed that this time around. I enjoyed the scare(s) of Where am I? once, but I don’t think I’ll be back a second time. The visual degradation felt a bit drawn out for me, with my impatience building more than my fear.

Still, Hadley’s Where am I? is an interesting proposition as a different type of game developed in 48 hours.

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