Spoiler (click to show/hide) Early game was straightforward except I ended up going on three wheels for quite a ways, I think till -5 or so when I increased to a 4th propulsion slot. 120 speed with 3 Lrg. Storage Units plus a good sensor array and a launcher for swarmers makes stealth still quite doable without being fragile, or perhaps I got lucky. As always when looking for Zion I ended up finding DM on -7 -- usually a disappointment but he did help by redirecting late game dispatches for me.



I ended up falling into Waste in -6 and harvesting some nice armor with crits (not the plasma cutter), then kiting around and out. Unfortunately it never came in very useful. I think I need to practice this technique more. Then came caves with a nice escorted transport (Imp. Powered Armor) and Zion. Hurrah... Cogmind is the chosen one? Why do I get a sinking feeling when dispatches say things like "With our firepower and your... leadership, we're sure to win"?



Spoiler (click to show/hide)



I don't think Zhirov did anything for me besides the usual AAs.

I visited Zhirov and Warlord, got some nice Vortex Cannons which I ended up firing only once to test a theory about energy fields hinted at by the lore. My theory was wrong, oh well.I don't think Zhirov did anything for me besides the usual AAs.

Spoiler (click to show/hide) In Research or maybe -4 I found a nice pile of Hyp. Railguns, I ended up using these for a couple floors to take care of programmer dispatches and take their Gamma Rifles to use against ordinary enemies.



I visited Q, planning to go for S7 but got two rather nice melee weapons and a replicator, and decided I might have a chance at taking out M.C without messing up by visiting S7. So I skipped out after it got rather warm. Here I also messed up by trying to be too clever: I thought I would pick up a CRM and scanalyze it so I could avoid it in S7 but it turned out to be quite difficult to scanalyze since I was imprinted and couldn't use botnets, and had no utility or inventory slots to spare for hackware. There is also an odd quirk with scanalyzers where there is only one AA option in the menu even if you have multiple unidentified ones: I guess it always picks the first one in your inventory to scan? I tried quite a few scanalyzers and failed on all but one, which identified the artifact from Zhirov.



I also got lucky somewhere in here, I think in Research, and found 2 Nanoactuators lying on the ground. Don't mind if I do... That's when I started to seriously entertain the possibility of taking out M.C.



In -2 I decided not to go to testing, since overheating was a problem with energy guns and I had what looked like a promising melee build that I didn't want to break. I explored a little more after finding the exit to Access but then took it.



Spoiler (click to show/hide) Access had lots of patrols to dodge and I ended up using the teleporter here to get away. Eventually I got to the Command entrance, thanks to Zion intel, and the doors slid open as I approached, chased by programmers, hunters, grunts and who knows what else. Once inside I got lucky finding both the seals quite close to the starting point, took out the death corridor (I was hoping the core stripper would be more effective here since last time I came it one-shotted all four enemies -- I realize this is statistically unlikely), and the rest is history. Funnily enough the melee build turned out to be nearly useless as my allies completely surrounded the boss and took him out. I guess Zion is a very, very good ally to have once you reach this level.



Spoiler (click to show/hide) Cogmind - Beta 5 @@@ ROGUELIKE MODE



Name: Joshua



---[ HEADING TO FLEET! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (297) 1485

Value Destroyed (14194) 14194

Prototype IDs (112) 2240

Alien Tech Used (7) 1400

Bonus (37052) 37052

TOTAL SCORE: 60871



Cogmind

---------

Core Integrity 1344/1600

Matter 300/300

Energy 454/470

System Corruption 6%

Temperature Cool (12)

Location To Fleet Rendezvous



Parts

-------

Power (3)

Light Quantum Reactor

Zero-point Reactor

Zero-point Reactor

Propulsion (7)

Zionite Glidesys II

Antigrav Array

Antigrav Array

Antigrav Array

Utility (11)

Experimental Coolant Injector

Large Storage Unit

Large Storage Unit

Advanced Melee Analysis Suite

Improved Armor Integrity Analyzer

Centrium Heavy Armor Plating

Zionite Shade Armor

Heavy Regenerative Plating

AEGIS Remote Shield

Weapon (4)

Sigix Broadsword

Sigix Broadsword

Inventory (16)

Light Quantum Reactor

Antigrav System

Improved Antigrav System

Improved Antigrav System

Zionite Glidesys II

Antigrav Array

Experimental Energy Well

Nanoactuators

Nanoactuators

Zionite Weapon Casing

Experimental Powered Armor

Experimental Powered Armor

Vortex Cannon

Vortex Cannon

Advanced Micro-nuke Launcher



Peak State

------------

Power

Light Quantum Reactor

Zero-point Reactor

Zero-point Reactor

Propulsion

Zionite Glidesys II

Antigrav Array

Antigrav Array

Antigrav Array

Utility

Large Storage Unit

Large Storage Unit

Advanced Melee Analysis Suite

Improved Armor Integrity Analyzer

Centrium Heavy Armor Plating

Zionite Shade Armor

Experimental Powered Armor

Heavy Regenerative Plating

AEGIS Remote Shield

Weapon

Sigix Broadsword

Sigix Broadsword

Inventory

Light Quantum Reactor

Antigrav System

Improved Antigrav System

Improved Antigrav System

Zionite Glidesys II

Antigrav Array

Experimental Coolant Injector

Experimental Energy Well

Nanoactuators

Nanoactuators

Zionite Weapon Casing

Experimental Powered Armor

Vortex Cannon

Vortex Cannon

Advanced Micro-nuke Launcher

[Rating: 232]



Favorites

-----------

Power Enhanced Nuclear Core

Engine Improved Deuterium Engine

Power Core Enhanced Nuclear Core

Reactor Graviton Reactor

Propulsion Armored Huge Wheel

Treads Light Treads

Wheel Armored Huge Wheel

Leg Aluminum Leg

Hover Unit Improved Antigrav System

Flight Unit Improved Cesium-ion Thruster

Utility Large Storage Unit

Device Long-range Sensor Array

Storage Large Storage Unit

Processor Advanced Signal Interpreter

Hackware Hacking Suite

Protection Layered Heavy Armor Plating

Artifact Stasis Generator

Weapon Storm Laser

Energy Gun Storm Laser

Energy Cannon Improved EM Pulse Cannon

Ballistic Gun Flak Gun

Ballistic Cannon Mini Assault Cannon

Launcher Heavy Missile Launcher

Special Weapon Plasma Cutter

Impact Weapon Core Stripper

Slashing Weapon Sigix Broadsword

Piercing Weapon Spear

Special Melee Weapon Improved Datajack



Stats

-------

Bonus Breakdown 37052

High Alert Combat Kills 3676

Follower Combat Kills 3813

Met Data Miner 300

Met Imprinter 300

Was Imprinted 300

Met Zhirov 300

Met Warlord at Base 500

MAIN.C Attacked Warlord 1000

Used Core Reset Matrix 3000

Met MAIN.C 5000

Destroyed MAIN.C Shell 5000

Destroyed MAIN.C 10000

Win 3000

Win Speed 1643

Friendly Fire -780

Classes Destroyed 18

Worker 19

Builder 7

Hauler 17

Recycler 20

Mechanic 3

Operator 4

Watcher 17

Swarmer 53

Grunt 71

Brawler 3

Duelist 5

Protector 2

Sentry 23

Hunter 15

Programmer 34

Behemoth 2

Compactor 1

Z-Light 1

Major NPCs Destroyed 1

MAIN.C

Best Kill Streak 11

Combat Bots Only 10

Best States 0

Heat Dissipation 103

Coolant Potential 120

Energy Generation 91

Energy Capacity 590

Matter Stores 551

Matter Capacity 600

Sight Range 22

Robot Scan Range 20

Terrain Scan Density 10

Heat Shielding 100

Armor Coverage 1825

Resistance: KI 30

Resistance: TH 50

Resistance: EX 30

Resistance: EM 90

Resistance: I 30

Resistance: S 30

Resistance: P 30

Power Shielding 90

Utility Shielding 33

Weapon Shielding 100

Point Defense Rating 240

Weapon Cycling 15

Melee Speed Boost 50

Phase Shifting 20

Evasion (%) 76

Targeting Accuracy 14

Melee Accuracy 8

Target Analysis 8

Core Analysis 10

Armor Integrity Analysis 50

Recoil Reduction 2

Particle Charging 30

Salvage Targeting 3

Datajack Penetration 55

Offensive Hacking 10

Matter Collected 12698

Salvage Created 17398

Parts Attached 674

Power 30

Propulsion 46

Utility 296

Weapon 302

Parts Lost 71

Power 9

Propulsion 16

Utility 18

Weapon 28

Average Slot Usage (%) 82

Naked Turns 0

Spaces Moved 24425

Fastest Speed (%) 250

Average Speed (%) 110

Slowest Speed (%) 40

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 2

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 1

Teleports 1

Heaviest Build 154

Greatest Support 136

Greatest Overweight (x) 36

Average Overweight (x) 1

Largest Inventory 22

Average Capacity 21

Most Carried 22

Average Carried 21

Final Capacity 16

Final Carried 16

Damage Taken 19529

Core 1671

Absorbed by Shields 1849

Average Core Remaining (%) 83

Depth 11 Exit 100

Depth 10 Exit 80

Depth 9 Exit 96

Depth 8 Exit 100

Depth 7 Exit 42

Depth 6 Exit 94

Depth 5 Exit 90

Depth 4 Exit 88

Depth 3 Exit 63

Depth 2 Exit 76

Depth 1 Exit 84

Volleys Fired 636

Largest 4

Hottest 338

Shots Fired 1541

Gun 1298

Cannon 191

Launcher 43

Special 9

Kinetic 682

Thermal 227

Explosive 34

Electromagnetic 591

Entropic 1

Phasic 6

Secondary Targets 9

Max Gunslinging Chain 1

Shots Hit Robots 1057

Core Hits 577

Critical Hits 136

Critical Kills 53

Critical Parts Destroyed 73

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 551

Kinetic 5

Impact 0

Slashing 182

Piercing 362

Sneak Attacks 30

Follow-up Attacks 9

Damage Inflicted 42246

Projectiles 23511

Explosions 7815

Melee 10909

Ramming 11

Kinetic 6960

Thermal 7939

Explosive 6927

Electromagnetic 9577

Impact 0

Slashing 8837

Piercing 1907

Phasic 88

Overflow Damage 150

Projectiles 69

Explosions 25

Melee 56

Self-Inflicted Damage 216

Shots 7

Rammed 2

Highest Temperature 608

Average Temperature 113

Received Heat Transfer 2127

Shutdowns 14

Energy Bleed 11

Interference 13

Matter Decay 4

Short Circuit 3

Highest Corruption 23

Average Corruption 8

Corruption Purged 9

Message Errors 128

Matter Fused 103

Heat Flow Error 62

Energy Discharge 58

Parts Rejected 2

Data loss (database) 73

Misfires 21

Alerts 6

Misdirections 86

Targeting Errors 120

Weapon Failures 20

Depth 8 End 3

Depth 7 End 3

Depth 4 End 7

Depth 3 End 23

Depth 2 End 4

Depth 1 End 6

Impact Corruptions 0

Haulers Intercepted 17

Robots Corrupted 26

Parts Fried 97

Impact Corruptions 0

Robots Melted 0

Parts Melted 36

Heat Transferred 10073

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 222

Prevented 23

Power Chain Reactions 6

Communications Jammed 0

Times Spotted 414

Peak Tracking Total 12

Tactical Retreats 26

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 14

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 14

Traps Extracted 0

Installed 0

Triggered 19

Machines Disabled 40

Machines Sabotaged 0

Data Cores Recovered 2

Used 2

Machines Hacked 79

Terminals 24

Fabricators 9

Repair Stations 5

Recycling Units 8

Scanalyzers 7

Garrison Access 5

Total Hacks 245

Successful 143

Failed 81

Catastrophic 21

Database Lockouts 0

Manual 214

Unauthorized 63

Terminals 77

Fabricators 13

Repair Stations 11

Recycling Units 18

Scanalyzers 18

Garrison Access 12

Terminal Hacks 164

Record 31

Part Schematic 18

Robot Schematic 7

Robot Analysis 4

Prototype ID Bank 14

Open Door 3

Branch Access Points 2

Terminal Index 3

Locate Traps 6

Hauler Manifests 1

Hacking Detections 54

Full Trace Events 5

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 30

Terminals 21

Fabricators 0

Repair Stations 1

Recycling Units 8

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 14

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 73

Parts Built 2

Total Part Build Rating 8

Part Fabrication Matter 336

Part Fabrication Time 168

Parts Repaired 1

Part Repair Time 30

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 1

Parts Scanalyzed 3

Part Schematics Acquired 3

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 7

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 10

Hacks Repelled 0

Zionite Intel Received 30

Main Access 2

Branch Access 2

Emergency Access 2

Guard Positions 1

Component Stockpiles 1

Prototype Stockpiles 2

Prototype Schematics 5

Unaware Schematics 2

Unaware Analyses 3

Trap Installations 2

Active Terminals 2

Active Garrisons 4

Depthwide Sectors/0 1

Depthwide Sectors/-1 1

Total Allies 90

Largest Group 37

Highest-Rated Group 3201

Highest-Rated Ally 268

Total Orders 21

GOTO 13

FOLLOW 7

DROP 1

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 10

Heavy 3

Light 1

Hacker 1

Experimental 4

Resource Resupply 1

Ally Attacks 510

Total Damage 33349

Kills 128

Allies Corrupted 11

Allies Melted 1

Peak Influence 1480

Average Influence 439

Final Influence 2258

Maximum Alert Level 5

Low Security (%) 42

Level 1 14

Level 2 11

Level 3 18

Level 4 12

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 61

Investigation 12

Extermination 19

Reinforcement 15

Assault 13

Garrison 2

Intercept 0

Derelict Logs Recovered 19

Scrap Searched 33

Exploration Rate (%) 40

Regions Visited 33

Pre-discovered Areas 11

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 28792

Turns Passed 30417

Depth 10 270

Depth 9 316

Depth 8 513

Depth 7 4719

Depth 6 5859

Depth 5 4923

Depth 4 4756

Depth 3 5917

Depth 2 1139

Depth 1 2005

Materials 1099

Factory 5257

Research 3605

Access 1153

Waste 304

Lower Caves 4026

Upper Caves 5679

Proximity Caves 4207

Zion 1046

Data Miner 76

Zhirov 311

Warlord 833

Quarantine 1969

Command 852



Prototype IDs

---------------

Zero-point Reactor

Zionite Glidesys II

Experimental Cooling System

Experimental Coolant Injector

Experimental Energy Well

Zionite Weapon Casing

Centrium Heavy Armor Plating

Zionite Shade Armor

Experimental Powered Armor

Heavy Regenerative Plating

AEGIS Remote Shield

Vortex Cannon

Advanced Micro-nuke Launcher



Fabricated

------------

1x Lrn. Sensor Array (-7/Factory)

1x Lrn. Sensor Array (-6/Factory)



Alien Tech Used

-----------------

Integrated Reactor

Stasis Generator

Sigix Broadsword

Core Stripper

Transdimensional Reconstructor

Core Reset Matrix

Subatomic Replicator



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory (discovered 4 exits: *Fac x2 / Low x2)

-7/Waste

-7/Factory (discovered 2 exits: *Fac / *Low)

-7/Lower Caves

-7/Lower Caves

-7/Data Miner

-6/Proximity Caves

-6/Factory

-6/Waste

-6/Factory (discovered 3 exits: *Fac / *Low x2)

-6/Lower Caves

-6/Lower Caves (discovered 2 exits: *Fac / *Zio)

-6/Zion (discovered 2 exits: Dee / *Pro)

-5/Proximity Caves

-5/Factory (discovered 3 exits: Fac x2 / *Upp)

-5/Upper Caves

-5/Upper Caves (discovered 2 exits: *Fac / *War)

-5/Warlord

-4/Proximity Caves

-4/Factory (discovered 3 exits: Res / *Upp x2)

-4/Upper Caves

-4/Upper Caves (discovered 2 exits: *Res / *Zhi)

-4/Zhirov

-3/Proximity Caves

-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)

-3/Quarantine

-2/Research

-1/Access

-1/Command

To Fleet Rendezvous



Challenges

------------

None



Game

------

Seed: SurgeCapacitorMatrix

Manual?: 1

Play Time: 533 min

Cumulative: 16855 min

Sessions: 30

Easy Mode: 0

Game No.: 173

Easier: 0

Easiest: 0

Win Type: 2

Total: 25

Types: 19/0/3/3/0/0/0

Lore%: 90

Gallery%: 90



Options

---------

ASCII: 1

Keyboard: 1

Movement: Vi

Kebinds: 0

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In

Map Filters: NONE

Filters: NONE

Steam: 0



U=405710321

R=795304828



I think this might be my first time doing the weekly seed. There will be spoilers for branches and the late game here, but I'll put them in a spoiler tag.I started out with a few things I wanted to try: first, having watched some of 8fps's stream, I wanted to give kinetic weapons and particularly high-crit weapons another chance. I previously won a combat run using heavy EM (it's easy to get pretty nice EM weapons since the game sends them to you regularly, especially in the late game). Second I decided I wanted to be imprinted and hopefully meet one of the rumored Heroes. Third, I wanted to play with Plasma Cutters to increase salvage.Disappointingly, I never did find a Hero.The early game and early branches:Mid game:Late game (serious spoilers here):Ending (-1) (major spoilers):Scoresheet: