Posted 17 March 2017 - 04:54 PM

MBenji, on 17 March 2017 - 04:19 PM, said:

You can already do this, you just have to hold onto your free look button while your arms are unlocked. Just bind it to something comfortable.

No. If you are in a mech with no lower arm actuation, then you can't aim side-to-side. Besides, even with mechs that have full actuation, it's still clunky as helI.

ProfessorD, on 17 March 2017 - 03:45 PM, said:

I'd love to hear why PGI implemented the view limits this way. I completely agree that the view should follow the arm reticle wherever it goes.

Very specifically this. One of the things that bothers me about the free arm reticule is that as you wave it around, the center of view doesn't follow it - it's kinda tied to the torso, and lags behind. So when you try to snap aim at something, the view doesn't catch up, and it centers your arm reticule where you view landed - actually causing the arm reticule to move in reverse, back towards the torso crosshair.If you pay attention carefully, you'll notice I'm trying to snap to the little white light. Sometimes you'll see as my arm reticule snaps right to it, but as the torso crosshair catches up, the arm reticule goes backward again, so it ends up short of the target - NOT ACCURATE. This really really really bothers me, and it's why I use arm lock in my Novas, Gargoyles, and such. Aiming with free arms is just a chore, because the mechanics are literally working against you.