Synthetik is game with a variety of different and unique mechanics, some of which may even be unfamiliar for seasoned shooter players. It is important to become accustomed to the controls and intricacies of Synthetik if you wish to take down the Machine Legion and free humanity from its clutches. Below is a basic overview of all the things you should get familiar with when starting the game for the first time.









Default Controls [ edit | edit source ]

Key Function WASD Character Movement Shift Dash E Eject Magazine (Unspent bullets are wasted!) R/Space Begin Reload/Confirm Reload (see Active Reload System) Numbers Items X Examine Weapon Statistics C Examine Android Statistics Q Change Weapon L Drop Weapon T Ping (For co-op) Tab Minimap Ctrl Swap active ammo type if the magazine is ejected and there is a second ammo type available Left and Right Arrows Scroll between options at shrines where there are more than one options

The User Interface and Related Mechanics [ edit | edit source ]

It is important to familiarize yourself with the heads up display (HUD) elements in Synthetik, as they will provide you with much needed information both in and out of combat.





Health, Shields, and More [ edit | edit source ]





Number Description 1 The android you are controlling. 2 Optionally visible number of ammo in the magazine, this shows up if it is close to an end of magazine. 3 Arrows shows number of dashes available, they reappear after usage within a certain time. 4 Current ammo type that can be swapped by pressing CTRL with an ejected magazine if other ammo types are available. 5 Current perks and class core, hovering over each provides a description. Icons will light up when their effect is active. Also shows additional buffs and debuffs on right. 6 Health bar ( red ), optional armor plating (white), shield bar ( blue ). Health can be regenerated with perks, items, special weapons and medical chests. Shields regenerate after not taking damage for a period of time. Notice: Certain items can remove shield. Heath and shield ratios can vary by class, take note of the health/shield ratio on a per class basis. 7 Current weapon heat, which dissipates over time. Going past 100% breaks shields and deals health damage for each additional shot while overheated. Some perks can make overheating beneficial. 8 Current ammo in the magazine, depletes from right to left. Total ammo for the currently held weapon can be found on the weapon bar to the right.

Items, Currency and Data [ edit | edit source ]

Number Description 1 Credits, used to buy and upgrade weapons and items at terminals, gamble at shrines, and open certain locked chests. 2 Data, used to unlock starter weapons and items, and to fuel research which brings several advantages such as modifying drop rates. 3 Keycards, which can be used to open locked timed chests. 4 The item bar, which can hold up to 8 active and passive items, many of which will be collected during a run. Active items can be used with the number keys, passive items will activate automatically under certain conditions. Items can be dragged and rearranged when holding right click by default, as well as moved off the bar to drop them to the ground. Moving items to the recycle icon will trade them for credits.

The Target Reticle and Active Reloading [ edit | edit source ]

Number Description 1 The target reticle when the gun's magazine is full. Note that the size of the reticle indicates current accuracy, the smaller the target reticle, the higher the accuracy and the more likely a shot will land. 2 The target reticle when the gun's magazine is near empty. If your magazine is close to empty then you will see white bars near your character on top right representing ammo left. 3 While reloading, the white portion of the reticle and the bar next to the player will increase rapidly until the bar and circle are full. 4 The colored area on the bar and circle define the space in which you can press R/Space to instantly finish the rest of the reload and get a slight bonus. If you're using the Haste difficulty modifier, then the active reload area also has a brightly colored section, and reloading during this time will give a more noticable bonus, as well as preventing jamming for the next magazine.

Reloading is a core mechanic in every shooter game, but Synthetik emphasizes it even more. For most weapons, there are three steps to reloading. By default keybindings, the player presses E to eject the magazine (and any bullets left inside), then R or Space to begin the act of inserting a new magazine. As the bar (3 in the table above) fills, the player then tries to press R or Space once more when the white bar is within the active reload area (4 in the table above). Hitting this active reload correctly grants any number of buffs to all shots fired from the new magazine, from increased damage or firerate to better recoil control and more.

Manual ejections can be turned off in the difficulty modifiers section of the main menu, at the expense of slower reloads and 10% less Data and XP rewards.





Weapon Jamming [ edit | edit source ]

Your weapon may jam at any time, as long as the Weapon Jamming difficulty modifier is activated. To clear a jam, simply mash the Reload key (default R or Space) until the jam clears. You can also clear most of a jam by continually trying to fire however this will take significantly longer and will still require a single R press when the jam is 99% cleared. The weapon will have a full magazine, and the ammo in the jammed magazine will be lost.





Enemy Health Bar [ edit | edit source ]

Number Description 1 The enemy's health. Red is the base health, blue is an amount of shields that will regenerate after a set time of taking no damage, and white bars are units of Plating which will absorb any one amount of damage before permanently being destroyed. 2 If the enemy has a gun that requires reloading, the black dots under its health bar represent the ammunition currently in its magazine. 3 When the enemy runs out of ammo it will reload, represented by a diminishing white bar where the ammo count was previously.

Note: By default enemies will only display their ammo count when low or reloading. This can be changed in the options menu to where enemy ammo count is always visible to the player.



Upgrading and Enhancing [ edit | edit source ]

Throughout the run, you will have the chance to acquire and upgrade many kinds of Weapons and Items, as well as enhance the base stats of your android. These helpful tools can be found in a variety of ways, including the Chests randomly found in levels, Shrines where you can buy them for credits, or even as random drops from enemies (and plenty of other means). Items can be given more power at Item Upgrade Shrines. Android perk and stat upgrades can be found via Module Pickups, special chests, and certain item passives. Weapons can be given stat boosts at Weapon Upgrade Shrines.

Weapons can also gain Attachments that both enhance their power and change the way they function. Look out for the blue upgrade kits to obtain these enhancements:

Difficulty Modifiers [ edit | edit source ]

Difficulty modifiers are additional changes to the gameplay that make the game harder in exchange for a increased difficulty modifier to experience and data, as well as each providing their own unique gameplay bonus. Difficulty modifiers may be enabled or disabled from the main menu before the start of a run.

Icon Name Difficulty Bonuses Difficulty Modifier Notes Base 10% more enemy forces

10% faster enemy reactions

25% more incoming damage on floor 1

15% more incoming damage on floor 2

5% more incoming damage on floors 3+ Grants better loot +30% On by default Manual Ejection This is the active reload mechanic. Having it on requires the player to perform the actions described in the Active Reloading section. Magazine ejection is much faster

Reloading is much faster +10% On by default Jamming Weapons have a realistic chance to jam and require unjamming. Unjamming grants high weapon mastery +10% On by default Flinch Taking health damage causes flinching, decreasing accuracy and movement speed for a brief moment. Move slightly faster +10% Scorching Weapons cool down 20% slower and overheating causes double damage. Weapons fire slightly faster +10% 5% increase in base fire rate Haste All projectiles fly faster. Active Reloads are randomized. Active Reloading gains a second, smaller Perfect Active Reload portion of the bar which grants increased damage, rate of fire and no jamming to the next magazine +10% Deflect Armored enemies gain 15 armor, requiring more specialized weapon usage. Gain 4% increased dodge chance +10% Hard Core 1 Taking damage can cause bleeding

Using substances can poison

Explosives cause shell shock

Active reloads are harder to hit Stat Upgrades grant more stats +15% There is currently no Hard Core 2, despite this being called Hard Core 1. Critical Enemies have a 10% chance to critically strike for 150% damage. +4% Increased critical chance +15% Fragile Taking health damage reduces maximum health by 5%. Medical crates add back 50 lost health, and a boss kill adds back 75. +5% Total damage +15% Dead Eye (removed) Humanoid enemies only take damage from accurately placed shots. Headshots deal 15% more damage Lightning Start More difficult 1st floor (first 4 rooms), or more difficult enemy waves until wave 10 (for Arena). Headshots deal 15% more damage +25%





Research items add small things to the game, and can be purchased for Data from the main menu. Many have a minimum Profile Level requirement before they can be purchased. Once purchased, Research items are permanently added to the game.

Name Description Data Cost Level Requirement Notes Weapon Variants All weapons can be found in many different variants, with varied properties and often adding special effects. Unlocks Automatically Level 4 Ultra Variant Doubles the chances of finding the Rare Ultra Variant weapon variant. Unlocks Automatically Level 4 Powerups Enemies can drop new powerups: Tempo - Increases fire rate and movement speed for a duration.

- Increases fire rate and movement speed for a duration. Currency - Increases Credit and XP gain for a duration.

- Increases Credit and XP gain for a duration. Ammo Regen - Increases ammo regeneration for a duration. 100 Data Level 5 Daily Reward Gain Data and XP for all classes when logging in. Resets each 12 hours and stacks per hour left. After 24 hours, the bonuses accumulate at half speed for a maximum of one month. 50 Data Level 5 Daily Modules Every day, 3 different random Memory Modules are overcharged at one of three tiers for each class, granting higher power. One is given a 20% Tier 1 bonus, one a 40% Tier 2 bonus, and one a 60% Tier 3 bonus. 150 Data Level 10 Unlisted, but there is a rare "Tier 4" bonus that gives 100% increased module power. Mystery Boost Leveling up with a class while having all Memory Modules unlocked grants one of 5 different special boosts at the start of the next run. 10 Data Level 10 Supply Hack Allows altering of item and weapon drop chances by assigning Power Tokens in the databases. Items and weapons with higher assigned drop chances will always appear in terminal shops. 150 Data Level 15 Explosive Research Rocket launchers can be found with aim-following missiles. Grenade launchers gain blunt force impact and airburst grenades. 150 Data Level 20 Variant Kit 1 Weapons can be found in new variants: Heavy

Modular 150 Data Level 20 Variant Kit 2 Weapons can be found in new variants: Relic

Prototype 150 Data Level 20 Combat Logs TAB shows internal android combat logs with detailed information. 150 Data Level 25 Prestige Shop Unlocks the Prestige Shop which allows you to spend data on game modifiers. 500 Data Level 25 Recycling Info Unlocks information about hidden recycling bonuses for all items, marked with "R:" on any item with a recycling bonus. 150 Data Level 30 Variants Non-pistol starting weapons come in non-standard variants. 1000 Data Level 100

Supply Hack/Weapon Tokens [ edit | edit source ]

Upon obtaining the 'Supply Hack' research, the player can alter spawnrates and improve the quality of certain items and weapons when found. Each set of weapon and item hacks is tracked separately per player class. (i.e. Engineer can have a different set of items affected than Heavy Gunner or Breacher.) Legendary items cannot be affected by occurrence arrows.

Number Description 1 Power token, can be applied to 4 items/weapons. Increases item power by 20% when found, increases ammo gain by 20% and damage by 5% on weapons when found. 2 Occurrence increase arrow. Increases spawnrate for the item, and one of the player's selected items/weapons will always appear in a shop when one is found. 3 Occurrence decrease arrow. Reduces spawnrate for the item. 4 Resets selections.

Lab levels [ edit | edit source ]

This measures your progress in the game.

Every level gained with any class adds to this

Every prestige gained increases this by 25 flat

Required for research

Required to unlock specific weapons: Spectre at level 5 Human RPG-7 at level 5 LS Laser Sub at level 7 Medic FMG-9 at level 7 Ballistic CRX-Bow at level 7 T 8-00-Gauge at level 20



General Tips and Tricks [ edit | edit source ]