Introduction

Hi everyone, my name is Michel Lanoie and I work at Eidos Montreal, on Deus Ex: Mankind Divided. I am born in Montreal, Canada, a great city for the video game industry.

Besides the fact that I played video games in my childhood and that I was fascinated by them, I desperately wanted to know how they were made. I had to learn its secrets. I realized that the possibilities were endless with 3D art. I did traditional art before but I always felt that I could do something more.

That is how I got to ask 3D training books for Christmas. My parents were happily surprised because they saw the potential and so they were very supportive. The very first 3D software I learned was Bryce and from that I switched to 3ds Max.

My dream has always been to work in this field. I started my career at Ubisoft, on Splinter Cell: Conviction. Then I went to Eidos where I worked on Deus Ex: Human Revolution + Missing Link. Since then I have been working hard on the sequel.

The Symphony of Visual Noise