Apple and Google show off rival augmented-reality tech By Leo Kelion

Technology desk editor Published duration 30 August 2017

image copyright Google image caption Google's ARCore demo shows an animated lion interacting with a dog

Google has switched tack in its effort to popularise augmented reality (AR) on Android by moving away from a requirement for devices to be fitted with special depth sensors.

Instead, it is building software for developers to help them mix graphics with real-world views using common camera and motion-tracking hardware.

The rethink brings it in line with rival Apple's mixed-reality strategy.

By coincidence, Apple has just unveiled several in-development AR apps for iOS.

image copyright Next Games image caption The next version of iOS will make it easier for developers to create augmented reality apps

They include:

The Walking Dead: Our World - a zombie-themed video game in which players battle with the undead in real-world locations

Ikea Place - an app that allows the furniture store's products to be seen over views of rooms in the owner's home

Giphy World Babysitter - software that superimposes a thumbs-up or "not OK" sign over food it is shown in order to let carers know if it is suitable for infants

The Very Hungry Caterpillar in AR - a mixed-reality version of the children's tale that allows youngsters to see the herbivore walk around their surroundings before transforming into a butterfly and taking to the sky

All of the third-party apps have been developed since Apple unveiled its ARKit software at its WWDC developers conference 12 weeks ago.

image copyright Giphy image caption Giphy World Babysitter tells Apple device owners which foods are suitable for young children

The products will be released to the public once Apple releases the iOS 11 version of its mobile operating system.

However, the processor demands of the software mean that users will not be able to run the AR apps on iPhone 6, iPad Air 2 or earlier products.

Although the AR-themed Pokemon Go has already proved popular on iOS, ARKit helps anchor objects to locations and makes it easier to take account of lighting conditions, among other benefits.

media caption WATCH: An augmented reality demo by Sir Peter Jackson's studio

Google has named its competing software development kit ARCore.

A video published on YouTube shows it being used to superimpose cartoon objects on a tabletop and street, and it has animated characters reacting to real people and pets.

A test version has already been released that runs on Google's Pixel phones and Samsung's Galaxy S8 handsets.

Google blogged that it was also working with Huawei, LG, Asus and others to bring it to further handsets.

"We're targeting 100 million devices at the end of the preview," it added.

media caption WATCH: BBC Click's Spencer Kelly gets his hands on the first smartphone with Google's 3D sensing system

However, despite being announced more three years ago, only two products incorporating the technology have gone on sale to the public - the Lenovo Phab 2 Pro and the Asus ZenFone AR.

Neither of the phones have been best-sellers and partly as a result few app developers have been attracted to the platform.

Although Google says that ARCore was "built on" Tango, the news site Ars Technica has reported that the newer technology was created by a different team of engineers who were being given access to a lot more resources.

image copyright Google image caption Both ARCore and ARKit take account of lighting conditions to help their graphics seem more realistic

"Apple is about to get about 500 million people into AR all in one quarter thanks to iOS 11," Robert Scoble, a mixed-reality consultant at the Transformation Group, told the BBC.

"This represented a real threat to Android and Google has responded with a fairly interesting effort with ARCore.