If there is one thing that is common between almost all peoples it is that they must eat. For many, food is seen as nothing more than getting energy up ready for the next big adventure or as a luxury when the big monster has been defeated and it's party time.

The cook sees food as a gateway towards something more. They see a magic in flavour and strive to bring it out by mixing and matching ingredients and perfecting the recipies that highten adventuring abilities.

Class Features

As a cook, you gain the following class features:

Hit Points Hit Dice: 1d8 per Cook level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cook level after 1st.

Proficiencies Armour: Light armour Weapons: Simple weapons, longswords, shortswords Tools: Cook's utensils, Brewer's supplies Saving Throws: Dexterity, Constitution Skills: Choose two from: Insight, Investigation, Nature, Performance, Sleight of Hand

Equipment You start with the following equipment, in addition to the equipment granted by your background: A longsword

(a) a shortsword or (b) any simple weapon

Cook's utensils and Explorer's Pack

Leather armour and a pouch of common ingredients

Recipes As a cook, you have a variety of recipes you can pull from. You can cook any of the following recipes as long as you have the ingredients required and the culinary points to do so. Culinary Points: These represent how many dishes you can cook during every long or short rest. Each recipe costs a certain amount of culinary points and all culinary points spent replenish after you finish a long rest. The amount of culinary points you have is equal to your cook level + wisdom modifier + proficiency bonus, with a minimum of 1. All recipes cooked have a shelf life of two days unless stated otherwise in the recipe description. After two days has passed, the food will be classed as rotten. Consuming rotten food will require a DC 8 + days since food prepared Constitution save or the consumer will be poisoned until their next long rest. The recipe list can be found at the end of the class description.

Cook's Knowledge As a cook, you know how and where to find the best ingredients for your dishes. You use double your proficiency modifier on checks when searching for ingredients out in the wild as well as on checks when getting cuts of meat from a creature with the purpose of using it in a recipe.

Signature Dishes Starting from 2nd level, you can choose a selection of signature dishes. These dishes are selected from the list of recipes. These dishes require half the culinary points as stated. You can choose 3 recipes as your signature dishes. You can choose additional signature dishes at 5th, 9th, 11th, 15th and 18th level.

Culinary School Starting from 3rd level, you delve into a specific discipline of the kitchen. You have a choice of: Gourmet Chef or Barbecuer. Your choice grants you a feature at 3rd level and again at 6th, 10th and 14th level.

Ability Score Improvement When you reach 4th level, and again at 8th, 12th and 16th level, you can increase on ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Through The Stomach As the old adage goes, the best way to someone's heart is through their stomach and no one knows it quite as much as a cook. At 7th level, any persuasion checks made which involves your food, whether by offering them a sample or cooking a full meal, are made with advantage.

Spoil The Broth While some people think overcooked and rotten food should be thrown out, a good cook knows how to use all food to their advantage. From 13th level, you gain the ability to weaponise food which shouldn't be eaten. As a bonus action, you can apply rotten food to a melee weapon or piercing ranged weapon to deal an additional 1d6 poison damage. You gain an extra d4 damage for every day the food being used has been rotten to a maximum for 4d4.