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So here I go with some rather bold suggestions to increase faction flair and dynamics...



VS: We already know of the overheat mechanic, which is rather interesting, but why not expand it to their whole arsenal in an altered way (otherwise ammo boxes become redundant). All their weapons receive the overheat mechanic, but has batteries which are consumed if the shooter overheats his weapon. Batteries are resupplied at the rate of 1 battery per tick from ammo boxes and depending on the weapon type (LMG, AR or carbine, etc.) players have between 2 and 4 batteries total (increased by ammo belt) to balance out the fact that they can have infinite ammo if used correctly. As a side note the directive weapons will still have their use since they don't have the batteries to worry about.



NC: This idea is based on the fact that the faction uses electromagnetic weapons. Instead of traditional fire mode switching, the factions' infantry weapons are able to change their RPM and projectile velocities reverse proportionally (RoF goes down and velocity goes up and vice versa), but the rest of their stats remain the same.



TR: Simple thing, the spin-up time that the Butcher received recently (to compensate for the loss of uniqueness on the Butcher it should receive the belt-feed mechanic).



Plz give me some feedback on this so that I can further develop the ideas to become balanced (both in terms of inter-faction play and in terms of directive weapons).

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