Path of the Saiyan Warrior

Most Barbarians know that rage is a path to power; only the rare individual is able to use that rage to transform their own body. The Path of the Saiyan Warrior is not about subjugation, it is about the thrill of a fight well fought. For a Saiyan, there is no higher calling than finding than finding a worthy adversary.

Unarmed & Unarmored Saiyans tend to eschew armor and weapons. Starting when you choose this path at 3rd level, you may use your Bonus Action to make an off-hand unarmed strike and you may choose to use your Strength modifier in place of Dexterity for Unarmored Defense.

Additionally, your unarmed strikes now deal 1d6 Bludgeoning damage, increasing to 1d8 at Level 11 and 1d10 at Level 17.

Ki Blasts Saiyan Warriors are able to focus their fighting spirit similar to some monastic traditions. Starting at 6th level, you may replace any of your unarmed strikes with a Ki Blast. Your regular unarmed strikes are also augmented by this, now being considered magical for the sake of overcoming Resistances.

This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Strength modifier to its attack and damage rolls. On a hit, it deals 1d6 Radiant damage, increasing to 1d8 at Level 11 and 1d10 at Level 17.

Aerial Combatant By Level 10 you have learned how to channel your energy into flight. As an action, you may expend a Rage to cast Fly on yourself. When flying in such a way, you may use your bonus action to move up to half your movement towards a hostile creature.

Raging does not interfere with maintaining concentration on this spell effect.