Forked klayveR/poe-log-monitor

Contents

Getting Started

Install with npm:

$ npm install poe-log-monitor

Usage:

var PathOfExileLog = require ( " poe-log-monitor " ) ; var poeLog = new PathOfExileLog ( { logfile : " C:/Program Files (x86)/Grinding Gear Games/Path of Exile/logs/Client.txt " } ) ; poeLog . on ( " message " , ( message ) => { console . log ( " ( " + message . chat + " ) " + message . player . name + " : " + message . message ) ; } ) ;

Methods

options - An optional object containing some of the following options logfile - The path to Path of Exile's Client.txt default: C:/Program Files (x86)/Grinding Gear Games/Path of Exile/logs/Client.txt interval - The interval, in milliseconds, to check for changes in the log file default: 1000

- An optional object containing some of the following options

Constructs a new PathOfExileLog . If the path to the log file is valid, the script will automatically start monitoring it. You can pause or resume monitoring using the pause() or start() method respectively.

Pauses monitoring the logfile.

Resumes monitoring the logfile.

Parses the full logfile.

Events

The parameters listed below each event are stored in an object emitted by the event.

login

server - The gateway the player logged into

- The gateway the player logged into latency - The time, in milliseconds, it took to log in

Emitted when the player logs into the game.

instanceServer

address - Instance server the player connected to

Emitted when the player changes the instance server. This can be useful for determining whether a player enters an area instance the player previously entered, or a newly created one.

area

name - The name of the area that has been entered

- The name of the area that has been entered type - The type of the area

- The type of the area info - An array of objects containing additional information about the area and their variants, if data is available. The emitted object has a different format based on the type .

Emitted when the player enters an area. See AREA.md for more information about this event.

areaJoin

player name - Name of the player who joined the area



Emitted when another player enters the area the player is in.

areaLeave

player name - Name of the player who joined the area



Emitted when another player leaves the area the player is in.

joinChat

chat - Chat which the player joined

- Chat which the player joined channel - Channel the player joined

- Channel the player joined language - Language of the channel

Emitted when the player joins a chat channel.

message

chat - Chat in which the message appeared Possible values: global , trade , guild , party , local

- Chat in which the message appeared player guild - Guild tag of the player who sent the message, if present name - Name of the player who sent the message

message - Message the player sent

Emitted when a message appears in any of the active chat channels.

whisper

direction - Direction of the whispered message Possible values: To , From

- Direction of the whispered message player guild - Guild tag of the player who sent the whisper, if present name - Name of the player who sent the whisper

message - Message the player sent

Emitted when a whisper is received or sent.

death

name - Name of the player that died

Emitted when the player dies.

level

name - Name of the player

- Name of the player characterClass - Character class of the player

- Character class of the player level - Level of the player after level up

Emitted when the player levels up.

trade

accepted - true if the player accepted the trade

Emitted when the player finishes a trade.

npcEncounter

name - Name of the NPC

- Name of the NPC message - Dialogue of the NPC

Emitted when when the player encounters a talking NPC in the wild.

⚠ Output Dialogue To Game must be activated in the game UI options for this to work.

⚠ The list of supported NPCs is currently incomplete. Feel free to add NPCs that a player might encounter in the wild to the resource/npc.json file.

masterEncounter

name - Name of the Master

- Name of the Master message - Dialogue of the Master

Emitted when the player encounters a master in an area.

⚠ Output Dialogue To Game must be activated in the game UI options for this to work

afk

status - true if the player is AFK

- if the player is AFK autoreply - The auto reply set by the player

Emitted when the players AFK status changes.

dnd

status - true if the player enabled DND mode

- if the player enabled DND mode autoreply - The auto reply set by the player

Emitted when the players changes their DND mode status.

deaths

deaths - Times the player died

Emitted when the player uses the /deaths command in game.

remaining

monsters - The amount of remaining monsters in an area

Emitted when the player uses the /remaining command in game.

age

days - Days since the character has been created

- Days since the character has been created hours - Hours since the character has been created

- Hours since the character has been created minutes - Minutes since the character has been created

- Minutes since the character has been created seconds - Seconds since the character has been created

Emitted when the player uses the /age command in game.

played

days - Days spent playing the character

- Days spent playing the character hours - Hours spent playing the character

- Hours spent playing the character minutes - Minutes spent playing the character

- Minutes spent playing the character seconds - Seconds spent playing the character

Emitted when the player uses the /played command in game.

start

Emitted when the script resumes monitoring the log file. This event emits no additional data.

pause

Emitted when the script pauses monitoring the log file. This event emits no additional data.