Javascript DDNext Character Generator

Under Construction!



For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this age, against spiritual hosts of wickedness in the heavenly places.

Thanks to everyone who has written me during the past few weeks expressing appreciation for my character generators. I am happy that I can now bring most of them back online.

I've been granted specific permission by WoTC to publish and distribute this generator. However, I've been asked to limit my "Fifth Edition" character generator to the content of the free online D&D Basic Rules. I have implemented this by disabling options that are available only in other publications. The Player's Companion (PC_EE) is also free content that supplements the basic rules, and I have enabled the races described there (deep gnomes, aarakocra, genasi, goliaths). I thought this was the right choice for everyone, as people can see everything that the "Player's Handbook" offers and will want to get a copy. "UA" is "Unearthed Arcana", also available online from Wizards.

Please write me if you have any comments or questions.

Special thanks to Stephen McArthur, Esq. and to the people at WoTC to whom we all owe so much.

This website is not affiliated, endorsed, or sponsored by Wizards of the Coast® or Hasbro®. Dungeons & Dragons®, and D&D® are registered trademarks of Wizards of the Coast®.

Ed Friedlander MD

March 10, 2015.

scalpel_blade@yahoo.com

Visit my Pathfinder Character Generator also.

Visit my D&D Fourth Edition Character Generator also. Visit my D&D 3.5 Edition Character Generator also.

I am very impressed with the new edition and hope you will purchase it. Playtest ideas and a few languages from previous editions that were not present in the published version but that players might wish to keep are in small type .

This little program is my gift to my fellow-gamers, and my way of saying "thank you" to the hobby's developers. Over a quarter-century, I have enjoyed a cordial relationship with people at TSR/WOTC. In return, I'm glad to help make the process of character creation easier for everyone. Happy adventuring!

This big javascript program runs best on "Netscape" browsers. It runs slowly on "Chrome" and I have had a report of it failing. It works on some versions of "Opera" and "Safari"; if someone can tell me what I need to do to make the code more compatible with these browsers, I would be most grateful. For now, it does not work on iPad Air.

Please accept my apologies if this large program fails to load on your computer.

The "Kender" and "Warforged" were races from playtesting that I have kept for now. The monster races are my conceptions of how these might be developed.

Some folks have asked about character aging. At present, I don't know how to implement this. Sorry.

WARNING: Using the "Go Back" feature can make the program lock. I'm debugging this now.

Javascript DDNext Character Generator



Knight and Dragon by Dan Mills If you want to save your character's html file to your hard drive, Netscape seems to work better. Many people have found that saving them as Word documents works well. For some browsers, the best way to save the character sheet is to select "print" and save in .pdf format. Please report all errors and bugs. Thanks! Please e-mail me at scalpel_blade@yahoo.com Thanks to Edward Clark, DBGreece Black, Matt Caskey, Geoff Wolfson, Brian Rubinfeld, Peter Andraschko, David Patrick Montgomery, Todd Bussey, Robby Kocour, Gregory Zimmer, Kreek, Travis Deyoe, Matt Mithion, Drannon Bell, Thad Gusthall, Regis Chapman, Jay Schnurr, Hans Behrens, Matt Smith, Ryan Harris, Brian Weber, Nicholai Bush, Tim Schuster, Trevor Hanson, DCWallin, Adam "Sutekh", Charles Roberts, Theo Belaire, Lawrence Cohen ("Jasryn Storm", author of The Dragon's Familiar), Josh Miller, Mono, Arthur Pampuch, Curtis Cadorette, Jack West-Oram, Greg Hamilton, Jason Dewey, Stef Pauwels, William Moffatt, Apolinar Lopez Alzate, Colin Ritchie, Matt Persons, John Xu, Penn Brimberry, Jimmy Jazz, Steven Hallett, Colin P., Logan Testa, Matthew Studer, Penn Brimberry, Jeffrey Webb, Mike Pristave, Adam Cable, John-John, Gustaf Asp Olsson, Phil Collins, J "Spyder" Morrissee, Dave Mclean, Chris Demain, Paul A. Pacheco, Grant Tanner, Morgan Armstrong, Kelly Netherland, Kyle, David Wright, Chris E Schneider, Michele, Matthew, Thomas Janke, Paul Clifton, Josh Wallin, Brad Foreman, Thomas Brown, Mitchell Irvan, Kenneth Volk, James Hogge, James Buchanan, Tim Schuster, Damien O'Donovan, Benjamin Waddington, Kenneth Volk, John Mascola, Eric Willette, Cory Light, Chris Holmes, Lone Kharnivore, Mick Deja, Scott Bangs, Deric Kramer, Ross David Dexter Wilkin, Michael New, Steven Crocker, Henrique Pereira, Bree Martin, Eric Burtch, Bleickard Langendorfer, Yedira Camacho, Steve Sinclair, James Baker, Matt Esker, Curt Woodard, Greg Davarn, Brian Sledd, J, Joseph Moore, Brandon Evans, Griffin, Robert Person, Brad Berthiaume, Grimlocke TBE, Jason, Phantom Zero.... Keep them coming! Time Commitment -- As much as we love to role-play, an honest assessment of time commitments is essential.

This and my other generators will stay online indefinitely.

Honor is an ability score. Roll the dice.

Sanity is an ability score. Roll the dice. 4d6 best 3 Standard Array Point Buy 5d6 best 3 Non-Elite Array Original 3d6 Simple Entry Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma [Honor] [Sanity] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18

Race: Human Dwarf Elf Gnome Half-Elf Halfling Half-Orc Aasimar (DMG)

Dragonborn

Tiefling

Aarakocra (PC_EE +2 Dex +1 Wis)

Bugbear (my ideas, +2 Str +2 Dex)

Bullywug (my ideas, +2 Con)

Centaur (my ideas, +2 Str)

Changeling (UA +1 Dex +1 Chr)

Githyanki (my ideas, +2 Int)

Githzerai (my ideas, +2 Wis)

Gnoll (DMG +2 Str -2 Int)

Goblin (DMG +2 Dex -2 Str)

Genasi (PotA/PC_EE +2 Con)

Goliath (PC_EE +2 Str +1 Con)

Grimlock (DMG +2 Str -2 Chr)

Half-Ogre (my ideas, +2 Str +2 Con)

Hobgoblin (DMG no adjusts)

Kender (playtest +1 Dex +1 Chr)

Kenku (DMG +2 Dex)

Kobold (DMG +2 Dex -4 Str)

Kuo-Toa (DMG no adjusts)

Lizard Folk (DMG +2 Str -2 Int)

Mongrel Folk (my ideas, +2 Con)

Merfolk (DMG no adjusts)

Orc (DMG, +2 Str -2 Int)

Satyr / Nymph (my ideas, +2 Chr)

Shifter (UA +1 Dex, subtypes)

Thri-Kreen (my ideas, +2 Dex +1 con)

Troglodyte (DMG +2 Str Con -4 Int Chr)

Warforged (UA +1 Str +1 Con) Variant rule -- Humans get an extra skill, an extra feat, and raise only two abilities. Gender: Female Male Background: Acolyte

Artisan

Bounty Hunter

Charlatan

Commoner

Criminal

Entertainer / Gladiator

Folk Hero

Guide

Guild Artisan / Merchant

Guild Thief

Hermit

Jester

Minstrel

Noble / Knight

Outlander

Priest

Sage

Sailor / Pirate

Soldier

Spy

Thug

Urchin Homebrew -- 2 languages, 0 tools

Homebrew -- 1 language, 1 tool

Homebrew -- 0 languages, 2 tools

Artisans:

--- Alchemist Bowyer / fletcher Brewer Calligrapher Carpenter Cartographer Cobbler Cook Glassblower Goldsmith / Silversmith Jeweler Leatherworker Mason Painter Potter Smith Tinker Weaver Woodcarver Commoners:

--- Fisher Forester Laborer Messenger Sailor Serf Servant Shepherd Trapper Alignment: Lawful Good Neutral Good Chaotic Good Lawful Neutral True Neutral Chaotic Neutral Lawful Evil Neutral Evil Chaotic Evil

Guinevere and Lancelot Total levels: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20/Epic

Botticelli, King Arthur & Round Table

Class(es)

Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard

Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Warlock Wizard



High-Level Characters: Increase your abilities (limit 20)

Honor is increased by role-playing as per the DMG First Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Second Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Third Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Fourth Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Fifth Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Sixth Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Seventh Pair: Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat

Strength Dexterity Constitution Intelligence Wisdom Charisma Sanity Feat Dragonborn: Black Blue Brass Bronze Copper Gold Green Red Silver White Dwarves: Hill Dwarf Mountain Dwarf Dwarven Skills: Brewer Mason Smith Elves: High Elf Wood Elf Dark Elf (Drow) Eladrin (DMG) Gnomes: Forest Gnome Rock Gnome Deep Gnome [DMG] Half-Elves: +1 strength +1 dexterity +1 constitution +1 intelligence +1 wisdom +1 honor +1 sanity Halflings: Lightfoot Halfling Stout Halfling Humans -- Variant Rule: +1 strength +1 dexterity +1 constitution +1 intelligence +1 wisdom +1 charisma +1 honor +1 sanity Genasi: Air Earth Fire Water Shifters: Beasthide Cliffwalk Longstride Longtooth Razorclaw Wildhunt Barbarians: Berserker Totem Warrior Bards: Lore Valor Clerics: Knowledge Life Light Nature Tempest Trickery War Death (DMG, mostly evil NPC's) Druids: Land Moon Fighters: Battle Master Champion Eldritch Knight Monks: Four Elements Open Hand Shadow Monk tools: Artisan tool set Musical instrument Paladins : Oath of Devotion (most are lawful good)

Oath of the Ancients (good alignment)

Oath of Vengeance (non-evil alignment)

Oathbreaker (DMG, mostly non-good NPC's)

Homebrew

Rangers: Hunter Beast Master Ranger Favored Enemies One Type at Level 1

Two Type at Level 6

Three Types at Level 14 Two Humanoids count for one Type Types: Aberrations

Beasts

Celestials

Constructs

Demons

Devils

Dragons

Elemental

Fey

Giant

Monstrosity

Ooze

Plant

Slaad

Undead

Humanoids: Aarakocras

Bugbears

Dragonborn

Dwarves

Elves

Gith

Gnolls

Gnomes

Goblins

Halflings

Human

Kender

Kobolds

Maenads

Orcs

Pterrans

Tieflings

Thri-Kreen

Xeph

Rogues: Thief Assassin Arcane Trickster Sorcerers: Draconic Heritage Wild Magic Warlock Patron: Archfey Fiend Great Old One Warlock Pact: Chain (familiar) Blade (weapon) Tome (cantrips) Wizards: Abjuration Conjuration Divination Enchantment

Evocation Illusion Necromancy Transmutation Artificer (UA) Wizards may have a familiar.

Chain Pact Warlocks must have a familiar: None

Bat

Cat

Crab

Fish

Frog / Toad

Hawk

Lizard

Octopus

Owl

Rat

Raven

Sea-horse

Snake

Spider

Weasel

Pact familiars : Imp

Pseudodragon

Quasit

Sprite

Fighting Styles (all fighters , paladins & rangers ): Paladins are officially allowed defense, dueling, great-weapon fighting, and protection.

Rangers are officially allowed archery, defense, dueling, and two-weapon fighting. Archery

Defense

Dueling Great Weapon Fighting

Protection

Two-Weapon Fighting

Fighting Styles (champions level 10+): Archery

Defense

Dueling

Great Weapon Fighting

Protection

Two-Weapon Fighting Favored Terrain (Land Druids, All Rangers) : Arctic

Coast

Desert

Forest

Grassland

Mountain

Swamp

Underdark

Favored Terrain (Rangers Level 6+): Arctic

Coast

Desert

Forest

Grassland

Mountain

Swamp

Underdark

Favored Terrain (Rangers Level 10+): Arctic

Coast

Desert

Forest

Grassland

Mountain

Swamp

Underdark

Homebrew Backgrounds: Artisan Tools

Climber kit (playtest)

Disguise kit

Drive a truck

Fly a plane

Forgery kit

Game set

Healer kit (stabilize)

Herbalist kit

Musical Instrument

Navigator kit

Poisoner kit

Ride a mount

Sail a ship

Thief tools

Feats: If these give a proficiency you already have, choose a different proficiency free. If these give armor or weapon use that you already have, there is nothing extra. Alert

Athlete [+1 strength]

Athlete [+1 dexterity]

Actor [+1 charisma]

Charger

Crossbow Expert

Defensive Duelist

Dual Wielder

Dungeon Delver

Durable [+1 constitution]

Elemental Adept -- Acid

Elemental Adept -- Cold

Elemental Adept -- Fire

Elemental Adept -- Lightning

Elemental Adept -- Thunder

Grappler

Great Weapon Master

Healer

Heavily Armored [+1 strength]

Heavy Armor Master [+1 strength]

Inspiring Leader

Keen Mind [+1 intelligence]

Lightly Armored [+1 strength]

Lightly Armored [+1 dexterity]

Linguist [+1 intelligence]

Lucky

Mage Slayer

Magic Initiate -- Bard

Magic Initiate -- Cleric

Magic Initiate -- Druid

Magic Initiate -- Sorcerer

Magic Initiate -- Warlock

Magic Initiate -- Wizard

Martial Adept

Medium Armor Master

Mobile

Moderately Armored [+1 strength]

Moderately Armored [+1 dexterity]

Mounted Combatant

Observant [+1 intelligence]

Observant [+1 wisdom]

Polearm Master

Resilient [+1 strength]

Resilient [+1 dexterity]

Resilient [+1 constitution]

Resilient [+1 intelligence]

Resilient [+1 wisdom]

Resilient [+1 charisma]

Ritual Caster

Savage Attacker

Sentinel

Sharpshooter

Shield Master



Friar Tuck Skilled 1

Skilled 2

Skilled 3

Skilled Select 3/: Acrobatics

Animal Handling

Athletics

Arcana

Deception

History

Insight

Intimidation

Investigation

Medicine

Nature

Perception

Performance

Persuasion

Religion

Sleight of Hand

Stealth

Survival Musical Instrument 1

Musical Instrument 2

Musical Instrument 3 Artisan Tools 1

Artisan Tools 2

Artisan Tools 3

Climber kit (playtest)

Disguise kit

Drive a truck

Fly a plane

Forgery kit

Game set

Healer kit (stabilize)

Herbalist kit

Ride a mount

Navigator kit

Poisoner kit

Sail a ship

Thief tools

Skulker

Spell Sniper

Tavern Brawler [+1 strength]

Tavern Brawler [+1 constitution]

Tough

War Caster

Weapon Master [+1 strength]

Weapon Master [+1 dexterity]

Dragonmark (house)(UA)

Use "Magic Initiate" feat to represent an aberrant dragonmark

Brigid of Ireland

Saladin the Great Sect (optional):



The Grail Quest Choose your best skills: Acrobatics (Dexterity)

Animal Handling (Wisdom)

Arcana (Intelligence)

Athletics (Strength)

Deception (Charisma)

History (Intelligence)

Insight (Wisdom)

Intimidation (Charisma)

Investigation (Intelligence)

Medicine (Wisdom)

Nature (Intelligence)

Perception (Wisdom)

Performance (Charisma)

Persuasion (Charisma)

Religion (Intelligence)

Sleight of Hand (Dexterity)

Stealth (Dexterity)

Survival (Wisdom)

Rogue / Bard / Knowledge Cleric Expertise Acrobatics

Animal Handling

Arcana

Athletics

Deception

History

Insight

Intimidation

Investigation

Medicine

Nature

Perception

Performance

Persuasion

Religion

Sleight of hand

Stealth

Survival

Climber kit (playtest)

Disguise kit

Drive a truck

Forgery kit

Fly a plane

at least one kind of gaming set

Healer kit (stabilize)

Herbalist kit

Mount / horse

Musical instrument

Navigation tools

Poisoner's kit

Sail a ship

Thieves' tools



Sigfried and Fafnir

Languages:

In addition to Common, your character knows 0 languages.

Aarakocra

Abyssal

Aquan *

Auran *

Bullywug

Celestial

Dark Elf Silent

Deep Speech

Draconic

Druidic

Dwarvish

Elvish

Giant

Gith

Gnoll

Gnomish

Goblin

Halfling

Ignan *

Infernal

Kenderspeak

Maenad

Orc

Pterran

Primordial

Slaad

Sylvan

Terran *

Thieves' Cant

Thri-Kreen

Troglodyte

Undercommon

Xeph













* Dialects of Primordial

The Sleep of Merlin Please choose the combat equipment that you want to bring. Simple Weapons Club

0 1 2 3 4 5 6 7 8 9 10 Daggers

Greatclub

0 1 2 3 4 5 6 7 8 9 10 Hand axes

0 1 2 3 4 5 6 7 8 9 10 Javelins

0 1 2 3 4 5 6 7 8 9 10 Light hammers

Mace

Quarterstaff

Sickle

0 1 2 3 4 5 6 7 8 9 10 Spears

Crossbow, light

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Darts

Shortbow

Sling

Silver for Weapons --- 100 gp 200 gp 300 gp 400 gp 500 gp 600 gp 700 gp 800 gp 900 gp 1000 gp Martial Weapons Battle Axe

Flail

Glaive

Great Axe

Great sword

Halberd

Lance

Long sword

Maul

Morningstar

Pike

Rapier

Scimitar

0 1 2 Short swords

Trident

War Pick

Warhammer

Whip Blowgun

Crossbow, hand

Crossbow, heavy

Longbow

Bolas

Net



Armor None

Padded armor (light)

Leather armor (light)

Dragon leather (light)

Mithral shirt (light)

Hide armor (medium)

Studded leather (light)

Chain shirt (medium)

Scale mail (medium)

Breastplate (medium)

Half Plate (medium)

Studded dragon leather (light)

Dragon scale (medium)

Mithral scale (medium)

Ring mail (heavy)

Chain mail (heavy)

Splint (heavy)

Banded (heavy)

Plate (heavy)

Mithral plate (heavy)

Shield None

Buckler

Wooden shield

Steel shield

Renaissance / Modern / Futuristic (DMG p. 268): Pistol

Musket

0 1 2 3 4 5 6 7 8 9 10 Bullets (pistol / musket; pack of 10) Pistol, automatic

Revolver

Rifle, hunting

Rifle, automatic

Shotgun

0 1 2 3 4 5 6 7 8 9 10 Bullets (modern ammunition; pack of 10) Laser pistol

Antimatter rifle

Laser rifle

0 1 2 3 4 5 6 7 8 9 10 Energy cells Equipment: Pre-Packaged Kits:

[own] [buy] Burglar

[own] [buy] Diplomat

[own] [buy] Dungeoneer

[own] [buy] Entertainer

[own] [buy] Explorer

[own] [buy] Priest

[own] [buy] Scholar Don't provide free gear Projectiles : 0 1 2 3 4 5 6 7 8 9 10 Acid vials

0 1 2 3 4 5 6 7 8 9 10 Alchemist fire

0 1 2 3 4 5 6 7 8 9 10 Arrows (20)

0 1 2 3 4 5 6 7 8 9 10 Blowgun needles (50)

0 1 2 3 4 5 6 7 8 9 10 Crossbow bolts (20)

0 1 2 3 4 5 6 7 8 9 10 Holy water flasks

0 1 2 3 4 5 6 7 8 9 10 Sling bullets (10)

Adventuring gear Abacus

Alms box

0 1 2 3 4 5 6 7 8 9 10 Antitoxin vial

Backpack

Ball bearings

Barrel

Basket

Bedroll

Bell

0 1 2 3 4 5 6 7 8 9 10 Blanket, winter

Block and tackle

Bottle

Bucket

Caltrops

0 1 2 3 4 5 6 7 8 9 10 Candles

Canvas (sq. yd.)

Censer and incense

0 1 2 3 4 5 6 7 8 9 10 Case (map or scroll)

0 1 2 3 4 5 6 7 8 9 10 Chain (ten feet)

Chalk

Chest

0 1 2 3 4 5 6 7 8 9 10 Clothing change

0 1 2 3 4 5 6 7 8 9 10 Clothing change (fine)

Crowbar

0 1 2 3 4 5 6 7 8 9 10 Firewood (1 day)

Fishing gear

Fishing net

0 1 2 3 4 5 6 7 8 9 10 Flask

Flint and steel

Grappling hook

Hammer

Hammer, sledge

Horse

Hourglass

Hunting trap

Ink pen

Ink vial

0 1 2 3 4 5 6 7 8 9 10 Iron spikes (10)

Jug, clay

Knife, small

Ladder

Lamp (common)

Lamp (bullseye)

Lantern (hooded)

Little bag of sand

0 1 2 3 4 5 6 7 8 9 10 Lock

Magnifying glass

0 1 2 3 4 5 6 7 8 9 10 Manacles

Mess kit

Mirror

Mug

0 1 2 3 4 5 6 7 8 9 10 Oil flask

0 1 2 3 4 5 6 7 8 9 10 Paper (sheet)

0 1 2 3 4 5 6 7 8 9 10 Parchment (sheet)

Pick, miner's

Perfume bottle

Pitcher

0 1 2 3 4 5 6 7 8 9 10 Piton

Pole

Pot, iron

0 1 2 3 4 5 6 7 8 9 10 Potion of healing

0 1 2 3 4 5 6 7 8 9 10 Pouch

Ram, portable

0 1 2 3 4 5 6 7 8 9 10 Rations (1 day)

0 1 2 3 4 5 6 7 8 9 10 Rope, hempen (fifty feet)

0 1 2 3 4 5 6 7 8 9 10 Rope (silk)

0 1 2 3 4 5 6 7 8 9 10 Sack

Scale, merchant's

Sealing wax

Sewing needle

Signal whistle

Signet ring

Sledge

Soap

Spade / Shovel

Spyglass

0 1 2 3 4 5 6 7 8 9 10 String, ten feet

Tent (sleeps two)

Tinderbox

Trinket



Tome

0 1 2 3 4 5 6 7 8 9 10 Torch

Vestments

0 1 2 3 4 5 6 7 8 9 10 Vial (ink or potion)

0 1 2 3 4 5 6 7 8 9 10 Water skin

Whetstone

Artisan Tools: Alchemist's supplies

Bowyer / fletcher tools

Brewer's supplies

Calligrapher's supplies

Carpenter's tools

Cartographer's tools

Cobbler's tools

Cook's utensils

Glassblower's tools

Goldsmith / silversmith's tools

Jeweler's tools

Leatherworker's tools

Mason's tools

Painter's supplies

Potter's tools

Smith's tools

Tinker's tools

Weaver's tools

Woodcarver's tools

Musical Instruments: Bagpipes

Drum

Dulcimer

Flute

Lute

Lyre

Horn

Pan Flute

Shawm

Viol

Arcane Focus Crystal

Orb

Rod

Staff

Wand

Druid Focus Holly and mistletoe

Totem

Wood staff

Yew wand

Holy Symbols Holy symbol, wooden

Holy symbol, silver

Other Professional gear: : Climber's kit

Disguise kit

Forgery kit

Gaming set -- Dragon Chess

Gaming set -- Three Dragon Ante

Gaming set -- board game

Gaming set -- cards

Gaming set -- dice

Healer's kit

Herbalism kit

Navigator tools

Poisoner kit

0 1 2 3 4 5 6 7 8 9 10 Reference book

Spell component pouch

0 1 2 3 4 5 6 7 8 9 10 Spellbook

Thieves' tools

0 1 2 3 4 5 6 7 8 9 10 Tool (miscellaneous)

Additional

equipment... Total Cost

Armor

Weapons

Equipment Skin: Pale Light Yellow Tan Brown Black Gray Blue Brass Bronze Copper Gold Green Red Silver White Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gold Silver Copper White Pink Orange Purple Hair: White Blond Red Light Brown Dark Brown Black Gray None Pink Orange Green Blue Purple Gold Silver Copper Hair Type: Straight Wavy Curly Males: Beardless Thin beard Average beard Thick beard / hirsute Height: -- 2' 8" 2' 9" 2' 10" 2' 11" 3' 0" 3' 1" 3' 2" 3' 3" 3' 4" 3' 5" 3' 6" 3' 7" 3' 8" 3' 9" 3' 10" 3' 11" 4' 0" 4' 1" 4' 2" 4' 3" 4' 4" 4' 5" 4' 6" 4' 7" 4' 8" 4' 9" 4' 10" 4' 11" 5' 0" 5' 1" 5' 2" 5' 3" 5' 4" 5' 5" 5' 6" 5' 7" 5' 8" 5' 9" 5' 10" 5' 11" 6' 0" 6' 1" 6' 2" 6' 3" 6' 4" 6' 5" 6' 6" 6' 7" 6' 8" 6' 9" 6' 10" 6' 11" 7' 0" 7' 1" 7' 2" 7' 3" 7' 4" 7' 5" 7' 6" 7' 7" 7' 8" 7' 9" 7' 10" 7' 11" 8' 0" Weight: -- 30 lb 31 lb 32 lb 33 lb 34 lb 35 lb 36 lb 37 lb 38 lb 39 lb 40 lb 41 lb 42 lb 43 lb 44 lb 45 lb 46 lb 47 lb 48 lb 49 lb 50 lb 55 lb 60 lb 65 lb 70 lb 75 lb 80 lb 85 lb 90 lb 95 lb 100 lb 105 lb 110 lb 115 lb 120 lb 125 lb 130 lb 135 lb 140 lb 145 lb 150 lb 155 lb 160 lb 165 lb 170 lb 175 lb 180 lb 185 lb 190 lb 195 lb 200 lb 210 lb 220 lb 230 lb 240 lb 250 lb 260 lb 270 lb 280 lb 290 lb 300 lb 310 lb 320 lb 330 lb 340 lb 350 lb 360 lb 370 lb 380 lb 390 lb 400 lb 410 lb 420 lb 430 lb 440 lb 450 lb 460 lb 470 lb 480 lb 490 lb 500 lb 510 lb 520 lb 530 lb 540 lb 550 lb 560 lb 570 lb 580 lb 590 lb 600 lb

Choices may need to be modified to meet racial norms. Give statistics as Vampire Werebear Wereboar

Wererat Weretiger Werewolf Epic Abilities (Level 20+) -- Strength

-- Dexterity

-- Constitution

-- Intelligence

-- Wisdom

-- Charisma

-- Honor

-- Sanity



-- Boon of fortitude (extra hp)

Boon of skill proficiency (all skills)

Boon of speed (+30)

List other possible boons on sheet



King Arthur Character Name: --------------------

Player Name: Personality

Traits: Ideal(s): Bond(s): Flaw(s): More About...

Sir Galahad

Rolled Hit Points Standard Hit Points Pressing this button should generate a character sheet on a new screen, suitable for printing. For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format. If nothing happens when you press this button, your computer probably has an anti-popup program interfering. If a new screen pops up that shows "about:blank" on the address line, but nothing else appears (wait a little while on some browsers), then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know that you were using the DDNext / 5th edition generator, and as much as you are able about the character you were trying to generate. No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you. I hope you have found this helpful and that you enjoy DDNext. Beyond Tabletop -- More D&D 5E tools

DragonScape -- another DDNext character generator Game Master Helper -- with thanks and apologies



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The Dragon of the Apocalypse Asperger Syndrome.

This special gift, which is wired in the brain from before birth, confers intelligence 16 or greater, tremendous enjoyment from focusing the mind on a few narrow subjects, physical clumsiness, rapid mechanical speech, and much difficulty reading body language and understanding and talking to real-life people. As a kid, you were a "little professor." Growing up will be more painful for you even than for others. A successful wisdom check and some hard work will raise your charisma to where it should be. Failing the same wisdom check can leave you unemployable and friendless. "Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide. Click here for some good guidance. It also helps to choose a strength or endurance sport that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things, to remember that relationships are more important than being right, and to work hard to be extra kind to everyone around you.

Please report all errors and bugs:scalpel_blade@yahoo.com No texting or chat messages, please. Ordinary e-mails are welcome.

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