Way Of The Third Eye 7.0

Way Of The Third Eye Features

Monk Level Feature 3rd Bonus Proficiency, Third Eye Sight 6th Awareness Scan 11th Superior Insight, Eldritch Perception 17th All-Seeing Eye

Bonus Proficiencies

at 3rd level, you gain proficiency in both the perception and insight skills, if you are already proficient in either of these skills you may choose another skill.

Third Eye Sight

Starting when you choose this tradition at 3rd level, you gain a special sense called Third Eye Sight. Your third eye sight allows you to percieve your surroundings without relying on your eyes and instead relying on your ki infused senses.

The range of your Third Eye Sight is equal to your unarmoured movement bonus. This radius does not extend to areas under the effect of the silence spell or areas blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Third Eye Sight fails to function if you are defeaned.

Your Third Eye Sight grants you the following abilities.

∙ You only suffer the effects of the blinded condition when the target of an attack is beyond the range of your Third Eye Sight or when an ability check requires that you see someting beyond the range of your Third Eye Sight.

∙ Your attacks against targets within the range of your Third Eye Sight ignore upto three quarters cover, If the attack is a ranged attack with a weapon with the thrown property you can choose to have the weapon rebound back to your hand, even on a miss.

∙ Within the range of your Third Eye Sight you automatically discern and know the location of anything that would be audible from an incedibly close range including but not limited too, creatures that breath and/or have a heartbeat, the subtle workings of a small mechanism or the light humming of a static discharge. In addition you automatically detect visual illusions and succeed on saving throws against them.

Awareness Scan

at 6th level, you can use your ki to increase the range of your Third Eye Sight. You can spend 1 ki points double the range of your Third Eye Sight until the begining of your next turn, activating this feature requires no action. In addition, when you would make either a wisdom (perception) check or an inteligence (investigation) check you can spend 1 ki point to gain advantage on the roll.

Superior Insight

At 11th level, you gain expertise in Perception and Insight. In addition, within the radius of your Third-Eye Sight you have advantage on wisdom (insight) checks to determine whether someone is lying. On a success you also discern whether or not they are lying under duress. The ability has no effect on creatures without a heartbeat.

Eldritch Perception

At 11th level, your Third Eye Sight has become so intune with the subtlties of the natrual world you are able to percieve the magical weave that binds the universe.

Within the radius of your Third Eye Sight you automatically see a faint magial aura around any creature or object that bears magic and you learn its school of magic. In addition you can spend 1 ki points to cast Identify as a ritual; when you cast this spell in this way you ignore the verbal, somatic and material components of this spell. This ability fails to detect magic in areas under the effect of the Antimagic field spell.

All-Seeing Eye

At 17th level, Your Third Eye Sight's properties has extended to a new hight, enabling you to see through the barriers of this world, see into other worlds and tap into a level of precognitive reflexes. Your ability to percieve the world through your Third Eye Sight is no longer restricted by any walls, cealings or physical obsticals.

Your Third Eye Sight grants you the following benifits.

∙ You can see the true form of any shapechanger or creature within the radius of your Third Eye Sight that is concealed by any illusion or transmutation magic.

∙ You can spend 3 ki point to see into your choice of either the Ethereal Plane or the Astral Plane for 1 minute, up to the radius of your Third Eye Sight. You can only see into one of these planes at a time.

∙ When something within the radius of your Third Eye Sight forces you to make a Dexterity saving throw, you can as a reaction spend 1 ki point to gain advantage on the roll.

∙ When a creature within the radius of your Third Eye Sight makes a melee attack against you, you can spend 1 ki point to impose dissadvantage on the attack roll. In addition, If a creature withn the radius of your third eye sight has dissadvantage on an attack roll against you and scores a hit, you can as a reaction spend 1 ki to roll a d6. On a 4 or above, the attack misses.