The most attentive of you will have noticed a little bit of information that discretely slipped into the calendar last week. We are already planning a September release for the long-awaited Osamodas class redesign!

Game Design

Air: the Tofus specialist

specialist Fire: the Wyrmlings master

master Earth: the Gobballs guardian

Character Design

FX Design

Oh yes, Update 2.35 only just reached your server this week and we are already spilling the beans about the September update! According to the content schdule, the two other major project in the pipeline for 2.36 are wide-screen format and interface overhaul. We are working hard to meet our deadlines... but you already know all that. What we're focused on today is a little development that we announced last week: anWhen we say redesign, we're not mincing our words either! We have revised game mechanics, modernized the design of the class, updated spell effects and more... So prepare to discover a new generation of Osamodas!Right now, we are at the very beginning... early days, early days... well, you’ll see what we mean. But we still want to share our ideas and plans with you, so we thought, let's GO FOR IT! Come on now! Let's get CRAZY! Just show them! But remember: everything is strictly WIP* and it is possible and likely that there will be substantial changes between what we show you now and September.*Work in progress Obviously, the "" role of the Osomodas class will remain at the heart of their game play.We currently plan to have: Air, Fire and Earth (each with its own particular specialty).One of the new game mechanics proposed for this class is towith its summons during battle, which will change itsandEach elemental path is associated with a specific summons:As for the spells, we are starting out withandOne of the utility spells, the "animal link" spell is devoted to thein combination with the "Symbiosa" summons, which allows an Osamodas tofor 1 turn. As for the "Spiritual Leash" spell... we aren't changing that one, oh no, it’s already perfect as it is!Air-type spells are specialized to avoid contact, allowing you toorenemies.Fire-type spells favorand allow you toenemies.Earth-type spells reinforce tank abilities, allowing youof enemies,andWhen we say "fusion", think makeover!Hee hee, no, not that kind of makeover...has done some concept art that explores what the final result of a fuse state might look like. Then,harmonized those sketches into sprites that suit the DOFUS universe. Here's the current result:But that's not all! The Osamodas sprite is also scheduled to take on aappearance. There’s still a long way to go, but here are the first drawings:Whether it’s a new spell or a modified spell, we still need some new effects! Like the Eniripsa, Iop or Xelor before them, the Osamodas will shine in combat thanks to some brand new animated effects! Here’s the proof: first drafts of the new animations:So, that’s what we have done so far. We hope that these tidbits of information will inspire you and awaken the wild beast sleeping in the heart of every Osa! As far as we’re concerned, our goal is to give you a redesign that is a change from what came before and create new game mechanics that are even more fun and enjoyable to play without increasing the difficulty.We’ll say it one last time: We’re still in. We can't wait to hear your opinion, so don't forget to tell us what you think!