Following the behind-closed-doors screening of Cyberpunk 2077 gameplay at E3, the news emerged that the game would be adopting a first-person perspective. Given that fact, there are a lot of questions still to be answered concerning its mechanics. How will the Cyberpunk 2077 shooting mechanics work? Will players be able to one-shot enemies by hitting them in the head, or will there be a different system? Now, a representative of the studio has addressed some of those questions.

The Cyberpunk 2077 Shooting Mechanics

Speaking in a recent interview with PCGamesN, the cinematic animation acting lead for Cyberpunk 2077, Maciej Pietras, spoke about the game’s shooting mechanics. “The shooting mechanics are RPG-driven,” he explained; “Since this is stats-driven, since this is an RPG, you are not killing enemies with just one shot. You can always see the stats, and how much damage [you’ve dealt]. It’s all about the system. Because if you invest points into the long range weapons, you want to see that when you’re shooting a guy. If the guy has heavy armor, you want to see how the damage calculates.”

Fans of CD Projekt Red’s RPGs will no doubt be reassured by this. Some fans were concerned that a shift to a first person perspective meant abandoning some of the RPG elements which had made games in The Witcher series so beloved. It doesn’t seem that that will be the case. Instead, the approach seems to be more akin to a game like Fallout; the Fallout games are both first-person shooters and RPGs. While shooting someone in the head might do more damage or have some secondary effect, it isn’t an instant kill as it would be in a game like Call of Duty. Damage is determined by stats, abilities, weapons, and so forth, not purely by where you shoot your target.

Fans have yet to see any footage of the Cyberpunk 2077 shooting mechanics in action. With any luck, it won’t be too long before CD Projekt Red releases an actual gameplay trailer for their upcoming RPG.