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This generator will work in any setting / genre in which an espionage mission is called for. It’s results are vague enough that you can easily supply your own details to fit your world, but specific enough that you don’t have to come up with everything yourself. The below “mad-libs” style sentence will help you understand your random results. Whenever you see a [bold] word in the sentence, it refers to the random table of the same name. All you have to do is roll on that table and insert the result into the sentence at that point!

The mission is to [Mission] via [Method] in [Locale]. Resistance will come from [Enemy], but an ally can be found in [Ally]. Potential Intelligence can be uncovered via [Intelligence Source], revealing [Intelligence]. Completion of this mission will result in the gain of [Reward]. Possible Twists and Turns include: [Twists and Turns].

This post is also available in PDF format as part of a Mission Generator Bundle (Espionage and Military Missions) – CLICK HERE

Mission

Roll a d2. One a 1, the mission is Offensive, on a 2 it is Defensive. e.g. if “Rescue Target” is rolled Offensively, the PCs want the target to be rescued, but if it is rolled Defensively, the PCs must prevent a target from being rescued.

Result Roll (d2, then d12) Turn Enemies 1 Implicate Enemies 2 Plant Intelligence 3 Gather Intelligence 4 Silence Witnesses 5 Steal/Destroy Supplies 6 Kidnap or Kill Target 7 Rescue Target 8 Uncover Traitors 9 Cause Chaos 10 Deliver Intelligence 11 Reconnaissance 12

Method

Result Roll (d100) Infiltration 1-35 Socializing 36-60 Investigation 61-85 Escorting a Target 86-95 a Direct Assault 96-100

Locale

Result Roll (d100) a City 1-35 a Town 36-60 the Civilized Countryside 61-80 the Wilderness 81-85 a Fort 86-90 an Estate 91-95 a Ship 96-100

Enemy

Result Roll (d100) Regular Military 1-35 Mercenaries 36-55 Civic Leader 56-70 Loyalist Civilians 71-85 Deserters 86-90 Rebel Military 91-95 Counter-Spies 96-100

Ally

Result Roll (d100) [Roll on Civilian Table] 1-60 Regular Soldier 61-70 Rebel Soldier 71-80 Criminal 81-90 Mercenary 91-100

Intelligence Source

Result Roll (d100) Interrogation 1-25 Reconnaissance 26-45 a Journal Entry 46-60 a Refugee 61-75 a Personal Letter 76-85 Sealed Orders 86-95 a Traitor 96-100

Intelligence

Result Roll (d100) Troop Details 1-25 Enemy Orders 26-45 Supply Details 46-65 Damning Documents 66-80 Grand Strategy 81-90 a Cypher 91-95 Spy Network Info 96-100

Reward

Result Roll (d100) a Cache of Supplies 1-15 Rebellion Influence 16-30 Enchantments 31-45 a Magical Item 46-60 Recruits 61-75 Officer Information 76-90 a Unique Item 91-95 NPC Rumors 96-100

Twists and Turns

Result Roll (d100) Ambush 1-3 Another Enemy, hostile to all, appears 4-6 Assemble and/or train a force to help 7-9 Bad intelligence 10-12 Commander KIA 13-15 Conflicting orders from two superiors 16-18 Cowardice 19-21 Enemy’s cause is sympathetic 22-24 False Flag Operation 25-27 Family in danger 28-30 Greed 31-33 Local militia helps or hinders 33-36 Midway through, PCs are replaced 37-39 Mistaken Identity 40-42 No collateral damage allowed 43-45 Personal Rivalry 46-48 Red Herring 49-51 Reinforcements 52-54 Revenge 55-57 Sickness 58-60 Stranded 63-66 Supplies sabotaged 67-69 Terrible weather 70-72 The enemy can’t be beaten directly 73-75 The goal has moved 76-78 Must be done without alerting anyone 79-81 PCs and ally have conflicting orders 82-84 Traitor 85-87 Traps 88-90 Two bad things, only one can be stopped 91-93 Unwanted Ally 94-96 Urgent new mission arises 97-99

Civilian

Result Roll (d100) Accountant 1 Acrobat 2 Actor 3 Animal Trainer 4 Apothecary 5 Arbiter 6 Armorer 7 Artist 8 Baker 9 Barber 10 Beekeeper 11 Begger 12 Blacksmith 13 Brewer 14 Butcher 15 Candlemaker 16 Carpenter 17 Cartographer 18 Charcoalmaker 19 Cheesemaker 20 Chimney Sweep 21 City Official 22 Clergyman 23 Cook 24 Courtesan 25 Crier 26 Dancer 27 Diplomat 28 Dockmaster 29 Dockworker 30 Doctor 31 Driver 32 Duelist 33 Executioner 34 Falconer 35 Farmer 36 Farmhand 37 Fence 38 Fisherman 39 Forester 40 Fortuneteller 41 Fugitive 42 Gardener 43 Glassblower 44 Gravedigger 45 Guardsman 46 Healer 47 Herbalist 48 Herder 49 Horsebreeder 50 Houndsman 51 Hunter 52 Jailor 53 Jeweler 54 Laborer 55 Lawyer 56 Leatherworker 57 Librarian 58 Locksmith 59 Maid 60 Mason 61 Mercenary 62 Merchant 63 Midwife 64 Military Officer 65 Military Scout 66 Miner 67 Missionary 68 Moneylender 69 Musician 70 Naturalist 71 Painter 72 Perfumemaker 73 Preacher 74 Prostitute 75 Quack Doctor 76 Sailor 77 Scholar 78 Scientist 79 Scribe 80 Servant 81 Shepherd 82 Ship Captain 83 Shipwright 84 Shopkeeper 85 Smuggler 86 Soldier 87 Squire 88 Stableman 89 Tattoist 90 Tavern Wench 91 Tavernkeeper 92 Tax Collector 93 Taxidermist 94 Teacher 95 Torturer 96 Treasure Hunter 97 Vermincatcher 98 Weaponsmith 99 Woodsman 100