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Master Chief. We play as Spartan IV's in Halo 5's multiplayer and they feel really agile and acrobatic to compare to previous Halo, but if you see like the last clip on Halo Legends with Master Chief and the other Spartan II's they are from the lore the most acrobatic and fearless spartans, so what I'm thinking is that Master chief must feel really OP in compared to the spartan IV's you play with in the multiplayer. Master Chief must feel distinct and special to play as and as well with the Arbiter if he becomes playable in Halo 5.

Campaign AI: As I mentioned about Master Chief needs to feel more like he is the ultimate spartan. The AI of grunts, elites etc also maybe needs to change for what they are described as in Halo lore.

(Excuse my english, it's my second language)I and my closest friends have been halo fans since Halo CE, but going back to the old titles Halo 1-3 is starting to feel a bit old(not that's it's a bad thing). You are a super soldier in Halo and the slow movement speed in Halo 1-3 feels like you play a normal soldier in a heavy armored suit. Gameplay wise Halo 1-3 is amazing too, but I think Halo gameplay needs to be revitalised. That's where Halo 5 comes in. The abilities in Halo 5 just feels right, it feels like an extention of the core gameplay of Halo 1-3. Keeping loadouts and ordinance drops out and giving everyone the same mechanics is back to the core, and that's great. Going back to Halo Reach abilities felt like add-on's you could execute with just on button press for every ability. Now the abilities in Halo 5 just feels right with the controls.Now let me give my opinion on the more controversial sides of Halo 5. First of all I have to say I don't feel like being a "competetive player" I'm a more casual and a bit of competetive player. I fell in love first of all in the campaign of Halo CE and later on with Halo 2's multiplayer. But Halo being great at both aspects, campaign and multiplayer is equally important.Now when it comes to sprint, you don't actually need to sprint to be great in multiplayer. Actually I find myself using sprint most of all to getting fast to picking up the weapons I want. Sprinting can be really deadly if you just sprint in to a room with 1 or more players and they see you first. I find myself thinking more and more carefully when to sprint and when not to.This is a great ability, No more awkward jumps. But I think if 343 can get in crouching in mid air for a longer jump with the clamber. That would have been great. I have always been a fan of Crouch jumping and learning the maps in and out for some great trick jumping.Having a variation between melee, spartan charge and assassination feels awesome. You have to think of what's the best situations to use those. If you are in a situation with many guys fighting in close quarters melee is the one to use. A friend of mine shouting out "no shield" in red base, and if I'm close I could sprint in and use spartan charge and that ability is really satisfying. And of course assassination for those moments 1-1 and the opponent don't see you. This trio of melee abilities are a warm welcome to the battlefield.Slide looks cool using, but I don't see myself using it that often as many say. But on the other hand it's not really in the way of something else. Sometimes dough I feel like maybe I avoided a shoot to the head using it.I thought when first seeing this it could be quite overpowered but looked awesome. And it's not really OP. It's easy to use but at the same time takes skill to master it. You soon become used to it. the adrenalin of getting a spot on hit with it feels amazing. But their is one thing I'm a bit thorn on, and that's the feeling that you always need to be on the high ground in this game. I notice on many maps that few people are at the lowest points in the map, and for some maps like Pegasus big parts of that map is not utilized.I was a bit thrown of when I first saw ADS or smart scope in Halo 5, but it's the same as before. And with descoping in place I use the zoom as often as I did in Halo 1-3. Props to the art team, every sight feels really distinct and special for each weapon and I can't wait to see how the needler, carbine and all the other weapons looks with smart scope.The nades man! They are deadly. It's something different to the physics of them, I don't know if I like it or not. But I feel like their needs to be less nades or maybe decrease the radius of impact and/or the damage of them. And I miss them stickies. After playing Halo 5 beta for over 24 hours in total I have maybe had something of 3-5 sticks with the plasma nades.I loved the new look on the forge pieces, they sort of make the forge maps feel less like forge maps. Variation is king here. If we get many diffrent ways to make our maps feel more natural that's great. Like adding many diffrent types of threes, and other kinds of vegetation.And now short for what I could think of as maybe great innovations to Halo campaign.