Hello everyone! It may be a Monday morning, but yesterdays reveals gave me a new reason to smile today. Let’s take a look back at my GBT12 Battle Sister wish list, shall we?

To be anywhere near relevant at all, Battle Sisters also need their own stride fodder. And I’m not talking about a Dudley Jetter or an Amaryllis Musketeer, Tatianna, or anything close to an Absorb Celestial, Bahariya. I’m advocating for a full blown Pulsar, Revolver Dracokid[.]

Battle Sister, Baumkuchen

[AUTO]:[Choose a grade 3 card with “Battle Sister” in its card name from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Battle Sister in its card name, reveal it, put it into your hand, choose a card from your hand, discard it, and shuffle your deck.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

Yup, that’s exactly what it looks like. It’s a Pulsar, Revolver Dracokid clone for Battle Sisters. This is amazing because it brings us closer and closer to our goal of having a pure Battle Sister deck that actually makes sense. On top of that, this card can also be used in non-Susanoo builds as a prettier version of Ame-no-murakumo. You know, for those of you who are into that. But above all, the best thing about this card is that you can use it with ANY Battle Sister Grade 3 which means that if you still want to tech a Parfait as a one-of for any rush match-ups, you no longer have to rely on drawing it. You can now tech as many Battle Sisters as you want for whatever situation you need them for. Though of course you’re probably better off just sticking to searching out Florentine or Madeleine. But the potential is there. 5/5 I mean it really doesn’t get better than this.

And I mean, not that this is a great reason for celebrating or anything, but for those who love Battle Sister, Monaka, you can now use Baukuchen to search Monaka. You know, if you really wanted to make that persona blast effect consistent.

Right now, if you don’t ride Madeleine you basically lose. It doesn’t need to be a new grade 3 vanguard. We just need something new that we can ride without feeling like we’re going to die because of it.

Battle Sister, Florentine

[AUTO]:When this unit is placed on (VC), look at the top card of your deck, and put it on the top or bottom of your deck.

[AUTO](VC):[Counter Blast (1)-card with “Battle Sister” in its card name] When your G unit Stride, you may pay the cost. If you do, look at two cards from the top of your deck, put a card into your hand, put a card on the top or bottom of your deck, choose one of your vanguards, and until end of turn, it gets “[CONT](VC):All of your rear-guards with “Battle Sister” in their card names get [Power]+3000 until end of turn.”.

I originally kept my expectations low. Madeleine is decent after all, so I only asked for a back-up. But this? This is not a back-up. This is amazing, especially for those of us (okay me) who never actually liked Madeleine in the first place. I’m more of an old-school Battle Sister player myself, and I always hated that the new G-era Battle Sister bosses didn’t do what the old ones did. If you don’t know what I’m talking about, let’s look at all the old Battle Sister boss units. You’ll notice a cool little pattern.

Cookie’s first skill gives her power. Cookie’s second skill draws.

Fromage’s first skill draws. Fromage’s second skill gives her power.

Parfait’s first skill gives her both power and (potential draw). Parfait’s second skill draws.

Monaka’s first skill draws. Monaka’s second skill gives her power.

Gelee’s first skill draws. Gelee’s second skill gives her power.

Mille-feuille’s first skill draws. Mille-feuille’s second skill… also draws? (oh GBT01. This was when OTT devolved from being power + draw, to just plain draw).

Madeleine’s first skill… draws… you know, maybe. Madeleine’s second skill… counter charges? Well that’s new.

[AUTO]:When this unit is placed on (VC), look at the top card of your deck, and put it on the top or bottom of your deck.

[AUTO](VC):[Counter Blast (1)-card with “Battle Sister” in its card name] When your G unit Stride, you may pay the cost. If you do, look at two cards from the top of your deck, put a card into your hand, put a card on the top or bottom of your deck, choose one of your vanguards, and until end of turn, it gets “[CONT](VC):All of your rear-guards with “Battle Sister” in their card names get [Power]+3000 until end of turn.”.

Florentine’s first skill deck manipulates (oooh, that’s new).

Florentine’s second skill draws, deck manipulates, and adds power.

Granted Florentine’s power is given to the rears, and not to herself, like the old Battle Sister bosses did, but honestly given recent support, that’s okay. In fact, it’s better than okay. +3k power to all rears is amazing. It brings me back to the days when Dragon Destroyer Battle Deity, Kamusuanoo was actually worth striding into. Also a note here that if you do actually stride into Kamususanoo, all of your Battle Sister rears will gain +5k power. That’s pretty damn cool (though not as cool as Ichikishima’s total guard restrict so). This also helps pump up the numbers on Miroir turns. It seems as though right now Battle Sisters are headed in the direction of Gold Paladin, as their columns just keep getting bigger. But then again, Gold Paladins can multi-attack and Battle Sisters still can’t. Though with high numbers and access to cards like Ichikishima, do Battle Sisters even need to multi-attack? I mean, they have guns, so maybe the goal is to shoot the bullet that kills instead of slashing around a sword? You know what they say about bringing a knife to a gunfight, and Florentine is DEFINITELY holding a gun.

All in all, I can’t even begin to describe how happy Florentine makes me. I love this card already because the skill is everything that I always wanted for a Battle Sister strider and more. Sure, some people might still prefer Madeleine for her counter charge, but in my opinion, you can’t really beat Florentine’s flexible stride-on skill that works no matter what you stride into. Besides, Battle Sisters already have access to Lemonade and Muffin. Sure, more counter charge options is always nice, but I always preferred spending my cb on the Vanguard’s draw skill and since Madeleine doesn’t really have one, I always felt like I never even needed her counter charge skill anyways. I’ll adapt. It’s fine. Florentine is truly the unit for you if you enjoyed old-school Battle Sisters and want a taste of it again. After all, it is pretty sweet. 🙂 6/5 as it’s certainly a lot more than the back-up I hoped for.