Warlock subclass: The Spider Queen

Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.

Being connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.

Druidic Swarm

Starting at 2nd level, you can call forth a swarm of tiny creatures to enact nature’s vengeance. You can expend a use of your Wild Shape feature to spend 10 uninterrupted minutes performing ancient rites that summon a Druidic Swarm. You choose the swarm type from the following list of options: Rats, Ravens, or Insects. You may only have one Druidic Swarm summoned at a time. The swarm is friendly to you and your companions, and it obeys your commands. See each creature’s game statistics in the Druidic Swarm’s stat block (below).

In combat, the Druidic Swarm shares your initiative count, but it takes it’s turn immediately after yours. It can move and use it’s reaction on its own, but the only action it takes on its turn is the dodge action, unless you take a bonus action on your turn to command it to take one of the actions on its stat block or the Dash, Disengage, or Help action.

The Druidic Swarm persists for 24 hours, until you’re incapacitated, or if you take an action to dismiss it.

Carrion Cloak

At 2nd level, you may surround yourself with your swarm to serve as a protective veil. As an action, you can summon your Druidic Swarm to you, causing it dash to your location and occupy the same space as you. The swarm extends 10 feet from you in every direction, but not through total cover. While engulfed by the swarm, you gain the following benefits:

Hostile creatures have disadvantage on all attack rolls against you if they are within the range of the swarm.

You gain advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks

Any hostile creature that starts its turn within range swarm takes necrotic damage equal to your Wisdom modifier (minimum of 0 damage).

While the swarm is protecting you, it cannot attack or take any action other than moving with your character. If you are successfully hit by an attack by a hostile creature within 15 feet of you, as a reaction the Druidic Swarm dashes to the same location as the attacker and performs an opportunity attack. At that time, the effects of Carrion Cloak end.

Once you use this feature, you must finish a short or long rest before you can use it again.

























































One of Many

At 6th level, your connection to the swarm grows stronger. You no longer need to conduct a ritual to summon your swarm and instead may instead summon it using an action (You still expend a use of Wild Shape).

Additionally, when you Wild Shape into the same type of tiny creature that’s within your current Druidic Swarm, you combine into a single hive mind that you control and gain the following benefits:

Your game statistics are replaced by the statistics of the Druidic Swarm, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores.

You gain the benefits of Carrion Cloak until you revert form. While in this form, you gain the ability to dash to any creature within 15 feet of you that hits you as a reaction.

You add the swarms current hit point total your own as temporary hit points.

You add your wisdom modifier to your Druidic Swarm's AC.

You may use abilities on your Druidic Swarms stat block as an action or bonus action.

You revert to your normal form after falling unconscious, dropping to 0 hit points, or dismissing your Druidic Swarm as an action.

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