The lipstick you are putting on this does not match the complection of the game.

Yes, PVP allows for ‘conflict’ but does not encourage it by design - there is no ‘kill thy neighbor’ journey. WIth how it is since the patch, you would have no idea if it was your best friend clan that hit you or someone new troll clan. That breeds distrust of any an all on a server. Again, if we could be on 24/7, I would have less of a problem with it - since people have lives, however, not having any idea who hit you totally favors the attacker - the griefer - the coward.

To be clear, I do not have a major problem with not knowing who stole something - if you dont want something taken, enclose it. My major issue is not knowing who owns what building and who may have destroyed property (structures, thralls, animals). If it is RP that you are worried about (accuracy to RL - you would not know if you were not there), work in some mechanic like a thrall got away to tell the tale of what happened (or some sht).

And you are correct, as an alpha tribe (we are and are of the ‘police’ ilk you described), you are left with the lone option of ‘destroy any and all bases you are not familiar with’ when trolls are causing trouble. How does that affect the newb we would have generally welcomed to the server - to the game itself? Who do they appeal to on the server to see what the deal is when they do not know who hit them? They going to say, ‘them the breaks, Ill try harder’… or… ‘fk this game, Im out’ ?

If you are for total anarchy - the new system is perfect for you. Just be prepared to be playing by yourself, with any clanmates that are not bored to tears from the lack of new players, under it. For Funcom, its a mystery to me why they would introduce a mechanic that would make the game even less approachable for new players.