Blessings of the Nine to all,



In these divided times, it is imperative that the citizens of Skyrim understand that their western neighbors share their concerns, and it is my firm belief that we can continue the prosperous relationship which has made the three great nations of Northwestern Tamriel such strong allies in recent years.



But I'm getting ahead of myself: first, an introduction. I am Samul, the chief pontiff of the Third Church of Zenithar. Ours is a mercantile faith based in northern Hammerfell, devoted to the exchange of art and culture throughout all of Tamriel's lands.



Our church has recently learned of a large conspiracy of Daedra worshippers operating along Skyrim's eastern border, in the network of coastal caverns commonly known as Velthane. With Imperial authorities reluctant to take action, we have been helping to arm and organize squads of Vigilants and other pure-minded Daedra hunters to assist us in securing the area. If you have received this invitation, it is because you or your group has been approved by our Inquisitors for inclusion in this once-in-a-lifetime Holy Crusade.



A few notes for participants:



- The region can be accessed via a small coastal cave due east of Windhelm, near the site of Yngol Barrow. The entrance is notable for its sinister Dunmer architecture.



- Crusaders are advised not only to bring waterproof gear, but to arm themselves for ranged combat if possible, to ensure minimal losses.



- The Third Church of Zenithar is not responsible for any companions lost in the cavern, and Crusaders are advised to leave friends and loved ones behind before joining.



In these politically divisive times, it is imperative that we keep our eyes on the true threat: the invasion of our lands by Daedric forces, and the various Elven conspiracies which drive them.



May the Nine guide you along all paths, and let us walk this one together, to liberate our lands from all who would threaten the peace granted us by the divines.



- Grand Inquisitor Samul









ABOUT THIS MOD:



Velthane is a large dungeon driven by story and atmosphere, with nearly two hours of new content.



It is written as both lore-friendly and lore-expansive, and features new enemy factions, spells, and books.



It requires the Dawnguard and Dragonborn DLCs, and has not been tested with any other mods.



The mod has not been tested for use with companions, so solo play is recommended.



I intend to update periodically, to fix the inevitable balance issues and flesh out some of the less developed areas. There may be other additions as well, stay tuned if interested!