The Team



One important thing I should note about team composition is that it is perfectly fine to have multiple of the same classes on a team as long as essential roles are covered.

So the final question is: what should you choose for your 6 classes? The answer is not necessarily "the current meta" although it is one of the possible team loadouts that allows for a team to win. Bellow is a template for a MvM team composition.-Cash Collector-Ammo Supplier-Tank Killer-Über Medic Killer-Damage Classes (There is no class that currently replaces Engineer because his ability to give ammo for the team is class specific. This makes Engineer the only class that is "needed" unless ammo management has been arranged on the team.If a team is planning on having a Medic the Medic will take up one of the 6 player slot thus decreasing overall damage but increasing survivability of the team. If the team's survivability was hurting the overall damage of the team then having a Medic helps increase the overall damage and help the team. However, it should be noted that personal skill and upgrades is what causes low survivability.-Cash collector- Spy, Scout-Ammo supplier- Engie-Tank killer- Pyro, beggars Soldier, Scout (primary upgraded)-Uber Medic Killer- Sniper, DemoDamage classes- all other classes minus medicNote: Tank killer can be done by any class but the listed classes have the best tank damageNote: Some maps which do not have tank or have very weak tanks can run with no tank killer. The slot is just replaced with any damage class (pyro is considered a damage class don't forget). But also remember that dedicated tank killer role can still fill roles outside of those given areas.Note: In addition to the previous note there are some maps with little uber medic presence in which the map can be ran without a uber medic.