For the Retro Homage series, each weekly entry will feature an old school video game character converted to Pathfinder rules to provide your party with a nostalgic NPC to interact and contend with!

We’ll begin the iconic Pit from Kid Icarus on the Nintendo Entertainment System. If there’s a character you’d like to see from any retro video game, for any system, feel free to let me know and I’ll add it to the entries!



Pit

Aasimar fighter 5

LG Medium Humanoid

Init: +2, Senses: Perception +4, Darkvision 60ft

Defense

AC 15, Touch 12, Flat-Footed 13 (+2 armor, +2 dexterity)

hp 43

Fort +4 Ref +3 Will +1

Offense

Speed 30ft

Ranged Longbow +11 (1d8+7)



Statistics

Str 13, Dex 14, Con 16, Int 16, Wis 8, Cha 17

Base Atk +5; CMB +6; CMD +8

Feats Point Black Shot, Weapon Focus (Longbow), Rapid Shot, Weapon Specialization (Longbow), Acrobatic

Skills Acrobatics +9, Climb +5, Diplomacy +4, Fly +5, Knowledge (Dungeoneering) +7, Knowledge (Planes) +8, Knowledge (Religion) +7, Perception +4, Survival +1, Use Magic Device +5

Languages Common, Celestial

Special Qualities Celestial Crusader, Daylight 1/day, Darkvision, Wings (Flightles), Bravery +1, Armor Training, Weapon Training

Gear Quilted Cloth Tunic, +1 Bracers of Armor, +2 Longbow, Quiver of Endless Arrows

Design Notes:The NES version of Pit from Kid Icarus was a fairly simple character to design. In the game, he had very few abilities until the very end of the game. I decided to draw him up as he is during the first parts of the game. He is a very accurate archer with extreme jumping abilities. He is smart and very capable but, due to his being gullible and believing just about anything his goddess, Palutena, says without question, I decided to give him a rather low Wisdom score. In the beginning of his design, I almost chose to go with paladin or cleric as his class due to him being a devout servant of a goddess but since, in the NES game, he had no magic or healing abilities to speak of, I opted for something non-divine. His NES visage is very straight forward, using only his bow to attack his enemies. This opted him into the fighter class. His gear is minimal, and his magical items are gifts from Palutena. I also opted to create him without the three sacred treasures, as he doesn’t recieve those until near the end of the game. This is also the younger version of him, as he was in the original NES game.