About this mod Modifies the perk trees, especially the Charisma tree to enable new styles of play Requirements DLC requirements DLC name Automatron Wasteland Workshop Far Harbor Contraptions Workshop Vault-Tec Workshop Nuka World Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

Details

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The perk trees were modified as follows:



Iron Fist - moved to Str 3

Big Leagues - moved to Str 4. Now applies only to 2-handed weapons. Applies stagger effect instead of disarm

Armorer - moved to Str 2

Blacksmith - moved to Str 1



Rad Resistant - Now included in the effect of Lead Belly



Cap Collector - Increased ability to invest caps

Lone Wanderer - Moved to End 6

Animal Friend - Effect included in Wasteland Whisperer

Local Leader - Moved to Charisma 3

Party Boy - Moved to Charisma 5

NEW PERK - Cool Armor (Charisma 6)- Gain 30/70/120/180/250 DR and ER when not wearing armor or ballistic weave. Reduced damage from explosions at higher levels

NEW PERK - Swashbuckler (Charisma 7)- Deal +25/50/80/110/150% damage with 1-handed weapons. A chance to disarm opponents at higher levels.



Ricochet - Now scales with Luck (set to have the same chance as the original perk at 10 Luck)



Additional Changes:

Tuxedo split into two varieties - Spy's Tuxedo, which grants +1 Cha and +1 Per, and the Gambler's Tuxedo, which grants +1 Cha and +1 Luck. These have been included in leveled lists for vendors and Triggermen outfits.



Recommended to be used with Critical Hits Outside of V.A.T.S.