See the evolution of the Epic Games “Meet Mike”, demo with Mike Seymour featuring the digital human shader assignment for ultra-realistic hair, skin and teeth.

Instead of sending character motions to Unreal via FBX, now users can directly stream facial and body animation from iClone. Reallusion’s realtime virtual production empowers users to easily create animation from previz to game development and filmmaking. The iClone Motion Live plugin aggregates the industry’s best mocap hardware with profiles to animate CC3 characters with Xsens, Noitom, Faceware, iPhone, Rokoko, Optitrack, Leap Motion, Qualisys and more. The iClone Motion Live system connects to Unreal Live Link for real-time or record motion and send along with character to any game engine via FBX. Take the guesswork out of animation and motion capture with the dedicated Reallusion character and motion system.

Stream motions directly from iClone to Unreal and skip FBX motion file export and import.

Supports both skeletal data and facial blendshapes.

Supports RTX Raytracing for real-time production level rendering.

Supports Sequence Recording for Unreal non-linear film production and game animation.

Automatic Digital Human Shader Assignments and Characterization for Unreal UE4

Reallusion offers the most compatible and speed-to-game characters with automatic digital human shader assignments and characterization for Unreal UE4. Once characters and animation are complete, task still remain for game developers as they will need to potentially spend hours setting up their character shader and animations. Reallusion alleviates this time-consuming problem by automating the shader assignment and animation setup so your characters import ready to play.