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Quote: raghavsharma301 Originally Posted by

Code: class SyncedBFSettings { public: char inheritedSystemSettings[0x10]; //+0x00 char* m_Name; //+0x10 float m_GameModeCounterModifier; //+0x20 float m_RoundTimeLimit; //+0x24 char* m_JesusModeForPlayerTag; //+0x28 __int32 m_Team1Faction; //+0x30 __int32 m_Team2Faction; //+0x34 __int32 m_Team3Faction; //+0x38 __int32 m_Team4Faction; //+0x3c unsigned __int32 m_CommanderSize; //+0x40 char* m_FieldSpecLevels; //+0x48 bool m_AllUnlocksUnlocked; //+0x54 bool m_NoMinimap; //+0x55 bool m_NoHud; //+0x56 bool m_NoMinimapSpotting; //+0x57 bool m_No3dSpotting; //+0x58 bool m_NoNameTag; //+0x59 bool m_OnlySquadLeaderSpawn; //+0x5a bool m_TeamSwitchingAllowed; //+0x5b bool m_RevertBackToBF3KillerCamera; //+0x5c bool m_DisableHitIndicators; //+0x5d bool m_DisableVehicleCommanderActions; //+0x5e bool m_CommanderEnabled; //+0x5f bool m_FieldUpgradeSystemActive; //+0x60 };



Code: class SyncedBFSettings { public: class SystemSettings { public: enum GamePlatform { GamePlatform_Ps3 = 0, GamePlatform_Win32 = 1, GamePlatform_Xenon = 2, GamePlatform_Gen4a = 3, GamePlatform_Gen4b = 4, GamePlatform_Any = 5, GamePlatform_Invalid = 6, GamePlatformCount = 7 }; char pad_0x0000[16]; // DataContainer __int64 m_Name; //0x0010 char* GamePlatform m_Platform; //0x0018 char pad_0x001C[4]; }; //Size=0x0020 enum ServerTypeValues { ServerType_OFFICIAL = 0, ServerType_RANKED = 1, ServerType_UNRANKED = 2, ServerType_PRIVATE = 3 }; SystemSettings m_Settings; //0x0000 float m_GameModeCounterModifier; //0x0020 float m_RoundTimeLimit; //0x0024 __int64 m_JesusModeForPlayerTag; //0x0028 char* 0x00 __int32 m_Team1Faction; //0x0030 __int32 m_Team2Faction; //0x0034 __int32 m_Team3Faction; //0x0038 __int32 m_Team4Faction; //0x003C __int64 m_CommanderSize; //0x0040 alignment to 8 __int64 m_FieldSpecLevels; //0x0048 char* ServerTypeValues m_ServerType; //0x0050 BYTE m_AllUnlocksUnlocked; //0x0054 BYTE m_NoMinimap; //0x0055 BYTE m_NoHud; //0x0056 BYTE m_NoMinimapSpotting; //0x0057 BYTE m_No3dSpotting; //0x0058 BYTE m_NoNameTag; //0x0059 BYTE m_OnlySquadLeaderSpawn; //0x005A BYTE m_TeamSwitchingAllowed; //0x005B BYTE m_RevertBackToBF3KillerCamera; //0x005C BYTE m_DisableHitIndicators; //0x005D BYTE m_DisableVehicleCommanderActions; //0x005E BYTE m_CommanderEnabled; //0x005F BYTE m_FieldUpgradeSystemActive; //0x0060 static SyncedBFSettings* GetInstance( ) { return *( SyncedBFSettings** )( OFFSET_SETTINGS ); } };



Code: SyncedBFSettings::GetInstance( )->m_AllUnlocksUnlocked = true;







They can still see your gun if you use the dice camo. If you apply dice camo to your weapon the server spawns you without it.



Well for one, your class alignment is broken:Usage:Result:They can still see your gun if you use the dice camo. If you apply dice camo to your weapon the server spawns you without it. Last edited by IChooseYou; 12th January 2014 at 12:36 AM .