[Game website] After the cancellation of World of Darkness last year, the rights was recently sold by to Paradox Interactive. While a revival is not confirmed, an indie studio from Russia is working to churn out a proper horror MMORPG, with a Kickstarter campaign coming up soon. Founded in April 2014, Prelude Games Factory is currently working on its debut project, Dogma: Eternal Night.

Dogma: Eternal Night is a modern gothic MMORPG that immerses players into a world filled with darkness and horror. Dogma: Eternal Night is a dark allusion to the real world, its history and appearance are often similar to reality. It has the same cities, the population preaches the same values and opinions, but its inhabitants gravitate towards the more sordid displays of human nature.

The existence of supernatural powers at the top of the food chain – vampires, werewolves, ghosts, and so on – are the most significant difference between this world and ours. In the current prototype, all new characters start playing as mortals, and only after certain actions are done, the player will be able to turn into a vampire. However, it isn’t forbidden for the player to remain a human.

After release, Prelude Games Factory will create new game creatures and add them in individually. By the way, the werewolve race comes first. Also, they are planning to add ghosts, witches, demons and so on… However, they are going to exist under their own laws that are different from vampires. Sounds pretty neat, given that the game also features a class-less and level-less gameplay system.

There will be free-roam, open world PvP and PvE in Dogma: Eternal Night. However, the main idea of the project is social interaction between players. That means players will be able to receive great power and influence without committing any murder, using only their personal qualities. Players who are used to achieve objectives by force are going to face a set of different problem…

To summarize, here are the core features of Dogma: Eternal Night:

• Perma-death – The possibility of perma-death will keep players on edge and force them to carefully think through your actions.

• Dynamic environment – Which reacts to players’ every action. Your actions can influence others as well as the world around you.

• No boundaries – Develop your character the way you want. There are no class or level restrictions.

• Live in-game events – Bringing the players and main story-arc characters together, whom you know, love and possibly hate from the Dogma story while encompassing all facets of the MMORPG world (PvP, RP and PvE).