01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.

03-04 For the next minute, invisible creatures in your line of sight are visible to you as mannequins.

05-06 A nothic controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.

07-08 You cast arms of hadar as a 4th-level spell centered on yourself.

09-10 You cast ray of sickness as a 3rd-level spell.

11-12 Roll 2d10. Your weight changes by a number of pounds equal to the roll. If the roll is odd, you lose weight. If the roll is even, you gain weight.

13-14 You cast confusion centered on yourself.

15-16 For the next 2d4 days, your fingernails can be eaten as if they were the fruit of a goodberry spell.

17-18 Your heartbeat becomes audible to anyone within 5 feet of you. It remains audible until you cry.

19-20 The Dark Powers revoke your magic. Your spell that triggered this surge fails and has no effect.

21-22 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.

23-24 Your skin turns pale and semi-transparent. A remove curse spell can end this effect.

25-26 Your tongue is replaced by a devil's tongue for the next minute. During that time, you have advantage on Charisma (Deception) checks.

27-28 For the next minute, your spells with a cast time of 1 action have a cast time of 1 bonus action.

29-30 You shatter and reform up to 60 feet away in an unoccupied space of your choice.

31-32 For the next hour, your skin becomes dry and scaly, and your AC cannot be less than 16.

33-34 Maximize the damage of the next damaging spell you cast within the next minute. It deals necrotic damage instead of its usual type.

35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger. If the roll is even, you get older.

37-38 Your magical outbursts draw the attention of an otherwordly entity, as determined by the DM.

39-40 You cast false life as a 2nd level spell.

41-42 It touched you. Gain a short-term Madness.

43-44 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. Your eye colour changes randomly whenever you do so.

45-46 You gain the benefits of the spider climb spell.

47-48 An invisible stalker controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.

49-50 You cast blink.