

Weapon Proficiency: As a fusion of multiple Gems, Alexandrite is skilled in wielding a variety of weapons, such as Opal's bow, Sugilite's flail, Sardonyx's war hammer, and the base weapons of the Gems she is composed of.

Energy Bow Proficiency



Flail Proficiency



War Hammer Proficiency

Anatomy Manipulation: Like Sardonyx, Alexandrite has been shown to have "doll joints", body segments that have full rotation independent of the rest of her body. She is seen spinning her upper body above her sash while attacking the enemy with Sardonyx's war hammer without impeding her lower body movement.

Like Sardonyx, Alexandrite has been shown to have "doll joints", body segments that have full rotation independent of the rest of her body. She is seen spinning her upper body above her sash while attacking the enemy with Sardonyx's war hammer without impeding her lower body movement. Fire Breathing: Alexandrite is able to create a plume of fire from her lower mouth.

Alexandrite has incredible amounts of physical strength and stamina; her long legs allows her to cover a lot of ground quickly. She uses her sheer strength and size to lift weighted objects, like a bus. Garnet describes her as "an incredible force on the battlefield", making clear Alexandrite is indeed a formidable warrior, capable of anything as long she keeps a singular goal in mind.

Crash Helmet Proficiency

Hydrokinesis : Malachite inherits Lapis' power to manipulate water and liquid material. She has demonstrated she can form water into various constructs that she can control. She is shown to form hands out of water that she can use to smite enemies. She is also able to form chains to entangle or trap enemies with.

: Malachite inherits Lapis' power to manipulate water and liquid material. She has demonstrated she can form water into various constructs that she can control. She is shown to form hands out of water that she can use to smite enemies. She is also able to form chains to entangle or trap enemies with. Matter State Manipulation : Malachite can change the state of matter of water using her hydrokinetic abilities, causing it to turn into ice. She uses the ice for both offense and defense, as projectiles or a shield.

Flight: Malachite can use Lapis Lazuli’s water-wings to propel herself at high velocities as an evasive maneuver or as a method of transportation.

Malachite can use Lapis Lazuli’s water-wings to propel herself at high velocities as an evasive maneuver or as a method of transportation. Spin Dash: Malachite can roll herself into a ball-like shape and propel herself at foes at great speeds. She has inherited this ability from Jasper.

Malachite can roll herself into a ball-like shape and propel herself at foes at great speeds. She has inherited this ability from Jasper. Comet Charge: While airborne, Malachite can lunge at enemies with alarming speed and power. This attack is very powerful as shown when it knocks the enemy to the ground.

+unicorn hair+unicorn hair

Bill's abilities are focused around the mind and mental manipulation. He's described as a "dream demon" and displays some of the characteristics of a demon including creating contracts with his summoner. When he is summoned, he appears to put everyone and anyone observing into a trance-like dream. The effect is that the world seems to turn colorless, and he can manipulate the surrounding environment however he likes, as demonstrated by pulling out and returning a deer's teeth. The people observing are unaware they've fallen asleep until Bill leaves and then they realize their eyes have been closed during his whole meeting. Bill can enter people's minds through their dreams. Once inside a mind, he can manipulate anything, including his shape and form and changing the landscape. He can communicate with his summoner like a video call, using his body as a window. In fact, he can use his whole body as a projector and display images.

Once inside of a mind he can also easily pluck information from any others who are also inside and bring those ideas and images to life. The conjured images seem to take a life of their own such as the case with Xyler and Craz.

Bill is also close to omniscient. He knows "lots of things," including the truth of many well-known conspiracies as well as future events, such as the destruction of the Gideon-bot and that Gideon Gleeful would go to prison. To supplement this ability, Bill is able to see things from the eyes of any image of himself.[12] This is why he is pictured throughout the show.





Bill also has the ability to remove people's souls from their bodies and take possession of the body afterwards. The person who is removed from their body is stuck in a ghost-like form in the mindscape, unable to affect the rest of the world, unless they find a vessel. This vessel doesn't have to be a living thing, as Dipper, who was a victim of this, used Mabel's sock puppets to warn her.

At first, Bill's abilities were limited to the mindscape, requiring him to possess someone to interact with the world. After smashing the interdimensional rift and creating a gateway from the Nightmare Realm, Bill can now exist in the physical world, along with his powers which were previously only limited to the mindscape.

In his physical form, Bill can now utilize his abilities at full power in the real world. He is virtually omnipotent as he can now do anything that would seem impossible, including bringing inanimate objects to life and turning normal people into statues. His abilities in his physical form includes: Apportation, Matter Manipulation, Mind Control, Reality Warping, Inter-universal travel, Time Manipulation, Dream Manipulation, Clairvoyance, Cross-universal awareness (is capable of viewing different realities), Innate Capability, Illusion Manipulation, Intangibility, Laser manipulation, Levitation, Molecular Manipulation, Nightmare Inducement, Possession, Precognition, Pyrokinesis, Size shifting, Telekinesis, Telepathy, Madness Inducement (can create bubbles that induce madness into whatever they touch), Regeneration, Fourth Wall Awareness (is aware of the real world and can "see" us), Soul Removal (did this when he possessed Dipper's body), and Resistance to reality warping and space-time manipulation. Bill is perhaps the most powerful villain in the show. He even surpasses Time Baby's own power, as he disintegrated Time Baby in "Weirdmageddon Part 1."

As powerful as Bill seems, he does have limitations. While Bill is able to haunt dreams as he pleases, it requires a deal in order for him to enter someone's conscious mind. The prophecy of the zodiac explained that if ten individuals gathered in a circle, they would be able to stop him, but this would not come true if they broke the chain. Upon entering the physical world, Bill is exposed to unpleasant bodily sensations including pain. He initially regards these things as "hilarious," but after prolonged periods of time, it takes a heavy toll on him while possessing Dipper's body, or when he must stop to regenerate his eye in "Weirdmageddon 3." In the mindscape, Bill is still nothing more than a thought in the head and can be forgotten about through means such as the Memory Gun. Bill's own ego proves to be his most fatal flaw, not recognizing Stan's trick in the heat of the possibility of learning how to spread his chaos.



















So imagine a battle between Bill and two powerful fusions meeting face to face.. Before you say something, Bill Cipher is an inter-dimensional entity that no mortal being can not stop him. However, both Malachite and Alexandrite are strapped with the same unicorn hair that the Mystery Shack had been using it to protect itself from Bill's weirdness. So that's leaves me the question, who will win the fight???