Creative

Gameplay

Added additional values to the Time Limit option in the My Island Game settings menu: 30 minutes, 45 minutes, 60 minutes, 90 minutes, 120 minutes.

Prevented the Ostrich Shotgun from dropping from the B.R.U.T.E. when destroyed.

Players should no longer be able to spectate players that are on the hub while in a minigame.

Fixed an issue where being eliminated with the Glider deployed would prevent the player from attacking after respawn.

Fixed an issue where players could not join a match in progress during the round end timer.

Fixed an issue where spectators who joined a match in progress would not enter the next game if the match was restarted.

Fixed an issue where spectators would see a Defeat screen at the end of a round.

Weapons + Items

Added the Rare variant Rocket Launcher.

Prefabs & Galleries

Added 2 New Prefabs. Junk Junction Warehouse Junk Junction Loading Dock

Added New Galleries. Junk Junction Prop Gallery Arid Cliff Gallery

Spooky Prop Gallery Ghosts Graves Haybales Scarecrows Lanterns, Candles & Lights Spiders & Webs Pumpkins Candy Buckets Smoke Machine Inflatables

Spooky Particle Gallery Blinking Eyes Fog Patches Bats

Customizable Light Gallery These lights have customization options and can be switched on or off with triggers or player interactions. Initial State: On, Off (Default: On). Activate on Game Phase: Never, Pre-Game, Warmup, Game Start (Default: Never). Color Brightness: 0-10 (Default: 5). Color: White, Red, Orange, Yellow, Green, Teal, Blue, Purple, Team Color (Default: Orange). Initial Team Color Filter: None, Team 1-16 (Default: None). Only has an effect if Color is set to “Team Color.” Turn On Interact Time: Sets how long the light takes to turn on when interacting with it. Instant, 1-5 Seconds (Default: Instant). Turn On Team Filter: Determines which team can turn the light on. None, All, Team 1-16 (Default: None). Turn Off Interact Time: Sets how long the light takes to turn off when interacting with it. Instant, 1-5 Seconds (Default: Instant). Turn Off Team Filter: Determines which team can turn the light off. None, All, Team 1-16 (Default: None). Receiver Support Turn On When Receiving From: No Channel, Channel 1-50 (Default: No Channel). Turn Off When Receiving From: No Channel, Channel 1-50 (Default: No Channel). Toggle When Receiving From: No Channel, Channel 1-50 (Default: No Channel). Reset When Receiving From: Resets the light to its initial settings. No Channel, Channel 1-50 (Default: No Channel). Set to Team Color When Receiving From: Sets the light to the team color of the initiating player. No Channel, Channel 1-50 (Default: No Channel).

Added additional props to the Dusty Depot Visitor Warehouse.

Added additional props to the Dusty Depot & Diner Prop Gallery.

Corrected the spelling of the word “Instant” in the description of the Hero and Villain galleries.

Kevin Cube healing effects will no longer remain after creators delete the Kevin Cube from the island.

Replaced the missing corner columns on the Haunted Tomb Prefab.

Devices

Added the Creature Placer device. This allows you to place individual creatures in the map, precisely where you want them. The Creature Manager will still apply to creatures spawned this way if you have one placed. Creature Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute (Default: Fiend). Activation Range: 1-15 Tiles (Default: 7 Tiles). Spawn Effects Visibility: On, Off (Default: On). Activate On Game Phase: Never, Warm-Up, Game Start (Default: Game Start). Despawn Type: Distance to Enemy, Distance to Spawner (Default: Distance to Enemy). Despawn Range: 1-20 Tiles (Default: 9 Tiles). Spawn Only If Needed: This can be used to ensure that a new creature cannot be spawned if the previous one spawned from this device is still alive, including via triggers. On, Off (Default: On). Spawn When Receiving From: No Channel, 1-50 (Default: No Channel). Despawn When Receiving From: No Channel, 1-50 (Default: No Channel). When Eliminated, Transmit On: No Channel, 1-50 (Default: No Channel).

Added the Round Settings device. This allows you to customize settings for all rounds, or for a specific round in your games. It can also be activated or deactivated via receivers to allow even more customization throughout the course of a game. Round: Determines which round the settings are applied to. All, 1-100 (Default: All). Enabled On Minigame Start: Enabled, Disabled (Default: Enabled). Keep Items Between Rounds: Don’t Override, No, Yes (Default: Don’t Override). Keep Resources Between Rounds: Don’t Override, None, 25%, 50%, 75%, 100% (Default: Don’t Override). Reload & Restock Weapons Each Round: Don’t Override, No, Yes (Default: Don’t Override). Wood Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Metal Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Stone Given Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Wood Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Metal Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Stone Given To Winners Per Round: None, 5, 10, 25, 50, 100, 150, 200, 250, 500, 1000, 1500, 2000 (Default: None). Last Standing Wins: Don’t Override, No, Yes (Default: Don’t Override). Receiver Support: Enable When Receiving From: No Channel, 1-50 (Default: No Channel). Disable When Receiving From: No Channel, 1-50 (Default: No Channel). Disable End Round Conditions When Receiving From: No Channel, 1-50 (Default: No Channel).

Added additional values to the Respawn Time option on the Sentry device:10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds.

Added new Trigger option to the Capture Item Spawner device. When Item Returned Transmit On: Transmits a signal on the selected channel when the dropped Capture Item has been returned. No Channel, 1-50 (Default: No Channel).

Changed the disable behavior of the Capture Item Spawner device. On device disable, the Capture Item will now be despawned as long as it hasn’t been picked up.

Added new options to the Ball Spawner device. Ball Material: Default (Blue), White, Red, Yellow, Green, Grayscale, Chrome (Default: Default). Activate Energy Shell: Disabled, Enabled (Default: Disabled).

Added a new object to the Collectibles Gallery: Pumpkin.

Added a new option to the Prop-O-Matic Manager device: Prop Health: Chooses whether to use prop size to determine health or stick with the health settings specified in the Game Settings or Team Settings device. Scale With Size, Don’t Override (Default: Scale With Size).

Added new tracks to the Radio device: Haunted Hotel, Night Ambient, Slasher Camp, Low Threat, Ambient Bats, Ambient Creaking 1, Ambient Creaking 2, Ambient Creaking 3, Ambient Creaking 4, Ambient Creaking 5, Ambient Creaking 6, Ambient Crickets, Ambient Drips, Ambient Fire 1, Ambient Fire 2, Ambient Floorboards 1, Ambient Floorboards 2, Ambient Floorboards 3, Ambient Insects, Ambient Soundscape 1, Ambient Soundscape 2, Ambient Soundscape 3, Ambient Voices, Ambient Wind 1, Ambient Wind 2, Ambient Wind 3, Ambient Wind 4, Ambient Wind Whispers.

Added new sounds to the Speaker device: Halloween Mysterious, Halloween Negative, Halloween Positive, Halloween Scare A, Halloween Scare B, Halloween Secret, Halloween Start, Halloween Win, Halloween Bats, Halloween Ghosts, Halloween Laugh A, Halloween Laugh B, Halloween Singing, Halloween Whispers.

Triggers will not spawn offset from the intended location when thrown.

The HUD Message device will now display messages consistently in LTM or Published islands.

Fixed an issue where Vending Machines would not function if they spawned an item that was left uncollected at the end of the previous game.

Fixed an issue with the When Item Spawned Transmit On trigger not transmitting when a Vending Machine item was spawned via another trigger.

Fixed an issue where accessing the My Island settings would reduce the Health of a B.R.U.T.E. to 100.

The End Game Slowdown effect will no longer affect players outside the game on the same server.

Fixed various issues with the Capture Area device: Players will now be able to correctly capture items that they pick up inside the Area. Player Capture Item Filter should now function as intended. Updated the tooltip for the Consume Item on Scoring option.

The Objective Device will display the correct health to spectators who joined a game in progress.

UI + Social

Create Island user interface style updates.

Fixed an issue where players could interact with the My Island settings menu while in a game if they left the menu open after starting the game.

Mobile

The Hero/Villain Gallery is now visible.

The treadmill inside the Hero Mansion prefab no longer displays an “Open” button.

The #FortniteZoneWars battle is on, and it’s your turn to join the fight. Play the most popular Zone Wars games created by the community as LTMs.Expect to jump into the Zone Wars LTMs beginning Thursday, September 26.It’s almost that time of year. The time for pumpkins, ghosts, tombstones, and haunted houses. The Spooky Prop gallery and Spooky Particle gallery delivers a wide variety of eerie building and visual content that is great for creepy games — and be sure to check the Radio and Speaker devices for a plethora of spooky sounds.The flashlight device illuminates the area in front of you when equipped. Customizable lights can be switched on or off based on player interaction or remote events. Perfect for setting up a haunted house environment.Create designer jump-scares with this device which allows you to hand-place individual creatures to really get up close and personal with your players. Surprise!