As Sony approaches the October launch of its first major virtual reality product, PlayStation VR, the company has begun to publish more info about its system. On Friday, advertising pamphlets revealed a previously unknown aspect: its space requirements.

The amount of suggested minimum space may surprise some players. The pamphlet image, posted anonymously on Imgur and found by Polygon, suggests that players dedicate 9.8' of depth and 6.2' of width to their PSVR play area. This includes a two-foot dead zone directly in front of a single PlayStation Camera, which must be set up for tracking purposes, and a few more feet back to position a chair so that players can look and wave arms all around their play space.

The pamphlet also makes clear that players cannot play very far from the camera. PSVR requires a specific just-close-enough sweet spot to track the system's headset, Move wands, and DualShock 4 controllers. Ideally, players will place a chair in that PSVR zone, as the pamphlet suggests players "remain seated whenever possible." If a particular game asks players to stand up, that may require a repositioning of the PS Camera to track full body height.

In terms of console add-ons with spatial demands, PlayStation VR's only peer is Xbox's Kinect. The first Xbox 360 Kinect required that players stand at least six feet back from their television with a range of about six feet of width. VR rival Oculus Rift does not include such specific space requirements, other than to recommend that players use the system at a computer desk with its sensor placed where a webcam might traditionally go (since it doesn't track hand or controller movements).

The pamphlet also contains the first official announcement of PSVR's "cinematic mode," which will allow headset wearers to fake like they're watching 2D content, such as films or traditional PS4 games, in a giant, virtual theater. This should sound familiar to anyone who's tried similar modes on Samsung GearVR's Netflix app or SteamVR's Desktop Theater.