Concordia is quite a nice looking game. The resources are shaped as the goods they represent and the cards, roman theme, art, and even the flavor text all add to its thematic flair.



The cards, which are central to the gameplay as is the board, are used for role selection and that is how the game plays. Play a card and do that action. The cards are multi-use as they will be used in a set collection(combined with board achievement) like scoring for the end game as well as their roles throughout the game.



The boats and meeples on the board are necessary and provide interesting strategic decisions. The layout is clear and the design seems well developed.

No rondel here, which might be seen as refreshing to some, but the prefect map is original and the use of space on the board is practical and aesthetically nice.



Cards can score at the end for how many colonists(meeples and boats) you are able to conscript, how many regions you built houses in, and many other ways. The actions(roles) they provide are in line with what their end game scoring is. The thematic use of Roman gods as the card types is a particularly nice flair.



This game will hit on all cylinders for most Euro style game lovers. It is one of the most polished and well developed games we have played. It does have a nice bounty of choices and while strategies for scoring aren't obscure, they are of the variety that allow for a lengthy and fun discovery of this beautiful game-space.

Game Play Quality Price Value