Okay, so between putting up shelving in the garage, paintball, and still getting stuff out of the old house I’ve still found time to work with Unity.

The two main triumphs of this version are the custom toon shader and the new feature that allows animations to control translations. This means no more sliding feet since I can use Cheetah to control rotation and translation. This can be seen in the walking gun’s walking animation.

I’ve also snagged some free content from TurboSquid and dumped it in just for something fresh.

On the utility side I’ve revamped my MultiTag script and now it uses a global Enum for tags instead of just strings. This helped with organization mainly.

Click here to have some fun.