Manticore – Galaxy on Fire, a space action game, was announced for Switch this week. In one of our own posts, the project’s lead designer actually left a comment and shared more details about the game.

One big confirmation we have is that Manticore won’t have any sort of microtransactions. We also have information about how the game runs in terms of frame rate and resolution, and more.

Here’s the full lowdown:

I’m the Lead Designer on Manticore: Galaxy On Fire and as you can imagine, this is a pretty big day for us here at Deep Silver Fishlabs. I’m a lifelong Nintendo fan and Day One Switch owner (like with every other Nintendo console/handheld), so seeing our game right between Kirby and Donkey Kong in the Nintendo eShop is nothing short of mindblowing to me/us. Of course we’re even more excited to see what the press and especially you guys think when the game becomes available for purchase on March 22nd.

As I saw a couple of questions come up here and elsewhere, I thought I’d jump into the comment section with my own 2 cents. Manticore: Galaxy On Fire is a purpose-built game for the Nintendo Switch that aims to deliver the best space dog-fighting experience possible on this platform.

To give you a better picture on what you can expect, here’s a list of the highlights from my side:

1.) Full premium experience without any sign of micro transactions, focusing on the narrative driven story campaign

2.) Challenging missions laid out across a story campaign that’s divided into 3 Acts

3.) Exclusive new Game content added with Act 3: 6 additional locations, 5 story missions and 3 “distraction” missions

4.) Completely reworked upgrade system that’s tied to your story progression

5.) 1080p/60 fps docked, 720p/60fps handheld mode, which looks and plays rad

6.) More open game structure, meaning you can jump from one location to another via wormholes, access the galaxy map during gameplay, fly to the Manticore (your mothership) to change equipment etc.

7.) Seamless transition to exploration mode after you’ve beaten a mission in that location

8.) Intuitive User Interface purpose built for the Nintendo Switch including in-game HUD, navigation in the hangar, galaxy map, mission overview, player profile etc.

9.) Reworked controls that work naturally with the Joy-Cons/Pro Controller

10.) Utilisation of Switch-specific features like HD rumble and accelerometer

11.) 3 different difficulty levels selectable in the main menu and anytime during gameplay

12.) Capture and share cool screenshots via the Switch’s capture function

13.) Additional options like active/passive auto alignment of your ship and aim assist

We hope this makes you even more excited for the game and we’d like to thank you for the feedback and support so far.

A gameplay trailer will be released soon that will reveal more of the awesomeness that lies ahead for sci-fi action fans on the Nintendo Switch.

We cannot wait till everyone gets their hands on it on March 22nd.