Images:

- Pachinko and other unused boss assets were entirely removed

- Cala's red fish attack now shoots parryable projectiles https://i.imgur.com/DJ6kW97.png

- Dr. Kahl now shoots parryable projectiles during both of his gem attacks https://i.imgur.com/TJ4JMqS.jpg

- Equip icon has changed from a checkmark to an E

Boss behavior data changes:

P indicates a parryable

R indicates a regular bullet

All 10 of the boss' behaviors for the simple difficulty in KD's fight now reflect the regular difficulty values, with only a few of them being a fraction of the actual patterns, (such as only 4 of 11 setups for KD's cards)

The only explanation I can think of for this, is so for the chance of the simple final boss glitch occurs, in which the fight will play out like the regular fight, instead of being entirely unplayable

Pip and Dot:

- Expert: Floor speed boosted from 345 to 360

- Regular: Floor speed boosted from 270 to 300

Hilda Berg:

- Simple: Health % to trigger transitions has been changed

Taurus is now at 90% (from 85%)

2nd Normal form is now at 65% (from 62%)

Gemini is now at 45% (from 46%)

Final Normal form is now at 20% (from 23%)

Djimmi:

Mini initial spawn delay was added to the sphinx attack, all difficulties have this value set to 0.1 seconds (this is the delay before the mini cats will begin spawning from the broken halves)

Cala Maria:

Spreadshot fish (red one) now has a pattern for parryable bullets

- Expert: "R,R,R,R,R,R,P,R,R,R,R,R,R,R,P"

- Regular: "R,R,R,R,P,R,R,R,R,P,R,R,R,R,R,P"

- Simple: "R,R,P,R,R,P,R,R,R,P"

Eels now utilize the previously unused pattern for parryable bullets

- Expert: "R,R,R,R,R,R,R,R,R,R,R,R,P"

- Regular: "R,R,R,R,R,R,R,R,R,R,R,R,P"

- Simple: "R,R,R,R,R,R,R,R,R,R,R,R,P"

(Patterns can begin anywhere in the sequence, but they will endlessly cycle through the whole sequence)

Werner:

- Regular: Spring Velocity X changed -360 (from -400) and -400 (from -440)

(simple and expert the older values, so regular might make the springs feel different when you play)

Dr. Kahl's Robot:

The blue gem now has a pink bullet pattern

- Expert: "R,R,R,R,R,R,R,R,R,R,R,R,P"

- Regular: "R,R,R,R,R,R,R,R,R,R,R,R,P"

The red gem now has a pink bullet pattern

- Expert: "R,R,R,R,R,R,R,R,R,R,R,R,P"

- Regular: "R,R,R,R,R,R,R,R,R,R,R,R,P"

(I haven't re-played the fight, but it is probably a random 1 bullet every 13 bullet waves, rather than all the bullets on the 13th wave, it could also mean every 13th bullet in general)

Patterns can begin anywhere in the sequence, but they will endlessly cycle through the whole sequence

Mausoleum (I can't remember which ghosts actually appear, so I will list all the changes instead):

- 1:

Regular ghosts delay is now .6 seconds (from .9 seconds)

Sine ghosts delay is now .7 seconds (from 1 seconds)

- 2:

Regular ghosts delay is now .5 seconds (from .8 seconds)

Circle ghosts delay is now .4 seconds (from .6 seconds)

Sine ghosts delay is now .7 seconds (from 1 seconds)

- 3:

Regular ghosts delay is now .2 seconds (from .4 seconds)

Circle ghosts delay is now .3 seconds (from .5 seconds)

Sine ghosts delay is now .4 seconds (from .6 seconds)

Lesser known: