There is a better way to do computer graphics, which is used in medicine and the sciences. The better way to do computer graphics is to make everything out of tiny little atoms instead of flat panels. The problem is that this particular system uses up a lot of processing power. The more objects you have on the screen, the slower your computer will run. Having four or five detailed objects will run just fine, but you certainly can't do a level of a game.



We got a lot of attention because we made the claim that we could run unlimited "little 3D atoms" in real time.

Euclideon, an Australian company based in Brisbane has made the remarkable claim that they've developed a new graphics rendering technology for video games that is "100,000 times better" than existing systems.After their first announcement around a year ago, they dropped off the radar, and have recently resurfaced with a new statement as part of a video showcasing their new technology, built with nearly $2 million dollars of assistance from the Australian GovernmentWhile it is a bit light on the technical details, it is intriguing:The video below showcases a test island they've created, apparently comprising of over 21 trillion polygons and running at 20 FPS.They're apparently a few months away from having an SDK available for game developers to start tinkering with the new technology, so we'll have to wait a bit and see. In the meantime, as AusGamers is also predominantly Brisbane-based, we've contacted them to see if we arrange a chat to discuss more about their new technology.We're firm believers in the mantra of Carl Sagan - "extraordinary claims require extraordinary evidence" - so we look forward to seeing more from Euclidean about their new technology soon!