Soul of Ysgard

In Ysgard, warriors hone their prowess in battle in a continuous fight for glory, honor, and pride. Those who have spent long years through its harsh seasons, rough terrain, and numerous dangerous monsters eventually begin to absorb the very essence of the plane. Their wounds close faster than their peers, and are harder to inflict upon them in the first place. Through time and lineage, this magic phases in and out of existence.

You are a decendent of one who spent countless years among the battlefields of Ysgard, and are blessed by its unique magic. Sorcerers with a Soul of Ysgard are drawn to martial battle, and are often seen side-by-side with barbarians and fighters on the front lines of war.

Soul of Ysgard Features

Sorcerer Level Feature 1st Ysgardian Body, Against the Odds, Ysgardian Magic 6th Extra Attack 14th Warrior's Focus 18th Ysgard Arisen

Ysgardian Magic

Your Ysgardian Blood enables you to learn spells not usuaally beheld by sorcerers. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Spell Level Spell 1st Searing Smite, Wrathful Smite 2nd Branding Smite, Flame Blade 3rd Blinding Smite, Elemental Weapon 4th Death Ward, Staggering Smite 5thth Banishing Smite, Steel Wind Strike

Ysgardian Prowess

Your prowess in martial combat is enhanced by the magic of your ancestor. Beginning at 1st level, you gain proficiency in light and medium armor, and you gain proficiency with one type of melee one handed weapon of your choice, which you can use as a spellcasting focus for your Sorcerer spells.

Against the Odds

Your ancestor found they fought best when the odds were against them, and this has passed on to you. Also at 1st level, when you roll initiative, you gain Temporary Hit Points equal to half of your Charisma modifier, rounded up (minimum one) times the number of enemies you can see within 60 feet of you. This cannot give your more Temporary Hit Points than twice your sorcerer level.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn.

Ysgardian Ferver

Beginning at 14th level, when you make a melee weapon or spell attack, you may spend 3 sorcery points. If you do, attacks of opportunity are made with disadvantage against you until the end of your turn, you gain 10 feet walking speed until the end of your turn, and may make an additional attack as a free action. You cannot use this attack against any creature you attacked as a part of your attack action. You may also not use the additional attacks granted by this feature to attack the same target more than once each turn.

Ysgard Arisen

At 18th level, Ysgard's magic suffuses your very being. When you would die, you instead return to your maximum hit points and gain Temporary Hit Points as per your Against the Odds feature. Additionally, any conditions or diseases you suffered from are cured.

Once you have used this feature, you cannot use it again until 7 dawns have passed.