



We of the Blades of Altea are an independent military unit led by Alabaster the Crucible. Our mission is to ensure the safety of the peoples who lie within the lands of Ala'altea. Our reach extends beyond the borders of the Five Domains to help the people in need. Currently, we are splitting our forces into five units to attend to the needs of the Five Domains. Although three months have passed since the Pelian-Sothesian War over the central stretch of land of Ala'altea, there are still people who are under prey of maurading bandits and require our protection and help as they recover from the war. We will also extend our resources to help the people with any task they need that they cannot ask for from their respective lords. May the blessings of Altea be upon you all.

Squads

Spoiler Show

Irema - Crowstone

Pegasus Knight

Level: 1

HP: 18 (100)

STR: 5 (40)

SKL: 3 (65)

SPD: 8 (65)

LCK: 4 (65)

DEF: 3 (35)

RES: 5 (35)

MOV: 7





Ira - evil09

Mercenary

Level: 1

HP: 17 (110)

STR: 3 (50)

SKL: 2 (65)

SPD: 5 (45)

LCK: 3 (35)

DEF: 2 (55)

RES: 3 (50)

MOV: 5





Sorma - inkWanderer

Mage

Level: 1

HP: 14 (115)

STR: 2 (45)

SKL: 5 (55)

SPD: 3 (25)

LCK: 5 (50)

DEF: 5 (40)

RES: 4 (45)

MOV: 5





Cirsi - Intox

Fighter

Level: 1

HP: 16 (95)

STR: 3 (40)

SKL: 2 (55)

SPD: 2 (40)

LCK: 4 (30)

DEF: 4 (45)

RES: 2 (35)

MOV: 5





Gotel - Boogeyman

Archer

Level: 1

HP: 17 (80)

STR: 4 (45)

SKL: 2 (65)

SPD: 3 (45)

LCK: 3 (40)

DEF: 3 (40)

RES: 4 (35)

MOV: 5 - CrowstoneLevel: 1HP: 18 (100)STR: 5 (40)SKL: 3 (65)SPD: 8 (65)LCK: 4 (65)DEF: 3 (35)RES: 5 (35)MOV: 7- evil09Level: 1HP: 17 (110)STR: 3 (50)SKL: 2 (65)SPD: 5 (45)LCK: 3 (35)DEF: 2 (55)RES: 3 (50)MOV: 5- inkWandererLevel: 1HP: 14 (115)STR: 2 (45)SKL: 5 (55)SPD: 3 (25)LCK: 5 (50)DEF: 5 (40)RES: 4 (45)MOV: 5- IntoxLevel: 1HP: 16 (95)STR: 3 (40)SKL: 2 (55)SPD: 2 (40)LCK: 4 (30)DEF: 4 (45)RES: 2 (35)MOV: 5- BoogeymanLevel: 1HP: 17 (80)STR: 4 (45)SKL: 2 (65)SPD: 3 (45)LCK: 3 (40)DEF: 3 (40)RES: 4 (35)MOV: 5

Spoiler Show

Geth - Chosenwaffle

Cleric





Erikkin - Erikkinbob

Cavalier





Ebenezer - DopeyDragon

Knight





Ethrone - Vanheim

Mercenary - Chosenwaffle- Erikkinbob- DopeyDragon- Vanheim

The recent war has left many villages and towns in hard times. You are part of an effort to travel to these villages along the Sothesian-Pelian border to meet with the outfit traveling south from Pelia. However, a cataclysmic event will soon shift your attention to a threat far older than the vestiges of war...As part of the Pelian relief effort you meet at the capital of Peliangarde and head south to provide aid to villages still suffering from the effects of the war. But as you head to meet with the Sothesian outfit, your efforts are mysteriously shadowed by an unknown organization...

Chapter 1 - Meeting at Night

Spoiler Show

Emilia - Singularity3

Cleric





Balthaz - Benedict

Knight





Steve - Gnauga

Recruit





Lite - LiteTheIronMan

Mage





Wolfwood - kohula

Shaman - Singularity3- Benedict- Gnauga- LiteTheIronMan- kohula

A group of scholars have uncovered a mysterious ruin in the mountains of Erida. You have been tasked to escort and defend these scholars as they explore the depths of the ruins. However, what you find here may have greater implications beyond the borders of the Domain...

Chapter 1 - Gateway to Knowledge

Spoiler Show

Aven - Renegadier

Myrmidon





Svare - Peekatchu1997

Mercenary





Walden - Pnorm24

Cavalier





Veera - FluffyOwl

Mage - Renegadier- Peekatchu1997- Pnorm24- FluffyOwl

A missive from a wandering group of pilgrims send for help. You are hired by the High Priestess to find and aid these pilgrims. However, what began as a simple retrieval errand turns into a race against time to stop a shadowy organization from unleashing a darkness upon the world...

Chapter 1 - In Her Hands

You are hired by several merchants to help them carry out transactions with an up-and-coming business on the outskirts of the Ruan countryside. However, what was supposed to be a simple journey has become a complicated quest to find mysterious runes before they fall into the wrong hands...

Chapter 1 - A Bad Deal

Signups

If you wish to apply, please send your application here . You will be added to each campaign as they go on.

Mission Structure

There are two modes that occur in each mission.

Standby Mode

Here, you will be given a short brief of your situation, then you are left to go about your way. In this mode, you are allowed to interact with anything on the map. Each person will state an action they wish to do. Once everyone has decided what to do, I will return the results of your actions. When a certain amount of time has passed, or if a certain action is done, then Battle Mode will begin.

Battle Mode

During Battle Mode, you and the enemys will take turns in combat. During Player Turn, each member of the squad will have the chance to post their move and action. Once they have declared an action, the others must wait until the results of that action is given. Player Turn will end once each character has completed each of their actions. During Enemy Turn, the enemies will make their moves one by one. Player Turn and Enemy Turn will alternate until either the Players complete their objective or if the Players all die.

Player -> Results -> Player -> Results ... -> Enemy -> Player ...

How to play

Stats

HP

STR/MAG

SPD

SKL

LCK

DEF

RES

Movement

You are allowed to move anywhere within the blue squares, which signifies your maximum movement.



You may only move once per turn.



Certain terrain will limit your movement range



Flying units are able to move over any terrain except indoor walls and over villages. However, they do not get the defense or avoid bonuses from these tiles

Terrain Effects

Certain terrain will give effects to the person standing on it.



Code: Terrain DEF AVO



Plain 0 0

Bridge 0 0

Floor 0 0

Stairs 0 0

Ruins 0 0

River 0 0

Sand 0 5

Desert 0 5

Village 0 10

House 0 10

Sea 0 10

Lake 0 10

Forest 1 20

Pillar 1 20

Mountain 1 30

Fort 2 20

Peak 2 40

Gate 3 20

Throne 3 30 Certain terrain will give effects to the person standing on it.

Action

- Amount of health- Strength or Magic depending on the unit- speed in battle- accuracy and crit rate- dodge and crit dodge- defense against physical attacks- resistance against magical attacks

You may perform one of the following actions per turn. Once these actions are performed, then your turn is over.

Attack enemy



Open Door (Must have Key in inventory or have Nimble Fingers skill)



Open Chest (Must have Key in inventory or have Nimble Fingers skill)



Use item from inventory



Rescue ally/NPC



Trade items with ally



Enter House/Gate

Combat

You are allowed to attack anywhere within the red squares, which signifies your maximum range



Combat will occur automatically once you have decided to attack an enemy



Weapons have a certain range determined by their type



Enemies will counterattack after you have made your turn, and vice versa



If your SPD exceeds the enemy's by 5 or more, then you are able to execute a second attack after the opponent's counter.



You will receive experience and weapons experience after each battle if you do not die



Battle Forecaster

Weapon Ranks

Each unit are assigned certain weapons



They are able to gain access to more powerful weapons as their weapon ranks increase



You will gain weapon experience no matter the outcome of the battle



You are only able to have one weapons with an S rank

You soon will be provided with ato better plan your moves and strategies. To get an estimation of the upcoming battle, you need to insert your stats and the enemy's stats. Remember to add any bonuses that are not added with certain skills.

Rank - WExp

D - 30

C - 40

B - 50

A - 60

S - 70

Weapons Triangle

Swords, Axes, and Lances exist in a triangle, where one is stronger and weaker to another.

Magic Triangle

Anima, Light, and Dark Magic exist in a triangle, where one is stronger and weaker to another

Equipment

The following list will be continually updated throughout the game.

Weapon Name

Rank | Might | Range | Hit | Crit | Uses | WExp | Price

Stave Name

Rank | Range | Uses | Exp | WExp | Price | Effect

Item Name

Uses | Price | Effect

Spoiler Show

Swords Spoiler Show Iron Sword

E | 5 | 1 | 90 | 0 | 46 | 1 | 460



Slim Sword

E | 3 | 1 | 100 | 5 | 30 | 1 | 480 Iron SwordE | 5 | 1 | 90 | 0 | 46 | 1 | 460Slim SwordE | 3 | 1 | 100 | 5 | 30 | 1 | 480

Axes Spoiler Show Iron Axe

E | 8 | 1 | 75 | 0 | 45 | 1 | 270



Hand Axe

E | 7 | 1-2 | 75 | 0 | 20 | 1 | 300 Iron AxeE | 8 | 1 | 75 | 0 | 45 | 1 | 270Hand AxeE | 7 | 1-2 | 75 | 0 | 20 | 1 | 300

Lances Spoiler Show Iron Lance

E | 7 | 1 | 80 | 0 | 45 | 1 | 360



Slim Lance

E | 4 | 1 | 85 | 5 | 30 | 1 | 450



Javelin

E | 6 | 1-2 | 65 | 0 | 20 | 1 | 400 Iron LanceE | 7 | 1 | 80 | 0 | 45 | 1 | 360Slim LanceE | 4 | 1 | 85 | 5 | 30 | 1 | 450JavelinE | 6 | 1-2 | 65 | 0 | 20 | 1 | 400

Bows Spoiler Show Iron Bow

E | 6 | 2 | 85 | 0 | 45 | 1 | 540 Iron BowE | 6 | 2 | 85 | 0 | 45 | 1 | 540

Anima Tomes Spoiler Show Fire

E | 5 | 1-2 | 90 | 40 | 1 | 560 FireE | 5 | 1-2 | 90 | 40 | 1 | 560

Light Tomes Spoiler Show Lightning

E | 4 | 1-2 | 95 | 35 | 1 | 630 LightningE | 4 | 1-2 | 95 | 35 | 1 | 630

Dark Tomes Spoiler Show Flux

E | 7 | 1-2 | 80 | 45 | 1 | 900 FluxE | 7 | 1-2 | 80 | 45 | 1 | 900

Staves Spoiler Show Heal

E | 1 | 30 | 11 | 2 | 600 | Heals MAG+10 HP to a single ally HealE | 1 | 30 | 11 | 2 | 600 | Heals MAG+10 HP to a single ally

Items Spoiler Show Vulnerary

3 | 300 | Restores 10 HP to user



Antitoxin

3 | 450 | Removes Poison status



Mine

1 | 500 | Stops movement and does 10 damage to anyone who crosses it



Red Gem

1 | 5000 | Can be sold in stores for Gold Vulnerary3 | 300 | Restores 10 HP to userAntitoxin3 | 450 | Removes Poison statusMine1 | 500 | Stops movement and does 10 damage to anyone who crosses itRed Gem1 | 5000 | Can be sold in stores for Gold

