Starlight Shooter Features

Ranger Level Feature 3rd Shooting Smite 5th Sacred Bow 7th Radiant Shot 11th Starlight Fortune 15th Illuminate the Dark

Starlight Casting

Starting at 3rd level, when you choose this conclave you gain both the Light and Dancing Lights Cantrips

Shooting Smite

Starting at 3rd level, when you attack a creature with a shortbow, longbow, hand crossbow, light crossbow or heavy crossbow and hit, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each Spell Level higher than 1st, to a maximum of 5d6. The damage increases by 1d6 if the target is a favoured enemy.

Sacred Bow

Starting at 5th level, You can transform one Weapon into your sacred bow by performing a Special ritual while you hold the weapon. the weapon must be either a longbow, shortbow, handcrossbow, light crossbow, or a heavy crossbow. You perform the ritual over the course of 1 hour, which can be done during a Short or long rest. The weapon ceases being your sacred bow if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it.

The sacred bow has the following properties. This weapon counts as magical for the purpose of overcoming Resistance and immunity to nonmagical attacks and damage. When you take the attack action with this weapon you can attack twice instead of once.

Radiant Shot

Starting at 7th level, you may ignore both the loading and ammunition property of your sacred bow. When you make a ranged weapon attack with your sacred bow and choose to ignore the amunition property, the Sacred bow conjures and fires a bolt of iridecent energy in lui of its respective amunition, and the attacks damage type becomes radiant.

Starlight Fortune

Starting at 11th level, when a target within 60 feet of you is required to make a saving throw, you may expend one spell slot as a reaction to alter the DC of the saving throw. You may either increase or decrease the saving throw by 1 + the level of the spell slot expended (Maximum of 6) You may use this ability after the target has rolled but before the result is declaired.

Illuminate the Dark

Starting at 15th level, when you are wielding your sacred bow you may as an action Illumiante it. When doing so, it sheds a bright light of 60 feet and dim light for an additional 60 feet. This light lasts for 1 minute.

All invisable creatures within the radius must make a saving throw on a failed save they become visable. Any invisible creature within the radius must make a savingthrow at the end of each of their turns. If a target is within 60 feet of you, they must make this saving throw with disadvantage. Any attacks made with your sacred bow within the radias are made with advantage.

Once you use this ability, you cannot use it again until you finish a long rest.