





First I'd like to say that I believe any unit can win in this game, but some cost more than others. As such, I'm not very concerned with where these units fall on most people's tier lists. Instead I want to make a more objective list based on cost to performance. There are several factors I've used to try to make this list as objective as possible, and I'll outline them here.



1. No GHB / Limited Edition Units

There are people who freshly start the game every day, and don't have access to these units. As such, I will be excluding them. I want this list to be relevant to people, no matter when they start the game.



2. Availability / Rarity

The rarity of a unit is very relevant for F2P players. Its very hard for a free side player to get a specific unit of ★★★★★ rarity. As such, all units on this list must be obtainable at less than ★★★★★. Many people have expressed that ★★★★'s are too hard to pull for F2P players. As such the list criteria has been changed. Only units that can be obtained at ★★★ or lower will be on the list. I will continue to list the lowest rarity of units for inheritance of certain skills, even if those units are only obtainable at ★★★★.



3. Feather Cost

One of the biggest hurdles for F2P players who are trying to build a decent unit is the feather cost. I've tried to keep the cost of feathers low for these builds. The amount of feathers needed fluctuates depending on what units a player pulls, so I'll try to give an average expected amount. I'll try to keep all builds on this list at <50k feathers per unit (including the cost to promote to ★★★★★). 50k might seem like a lot, but it does include the cost of promoting the unit, and it gets much cheaper if you have relevant SI units.



4. Unit Strengths

Everything can be used to win (as there is no PVP in this game), but there are still units that are horridly outclassed. This is my lowest priority, but I'd like to keep all the units in here at the very least good by all standards.



5. No Sacred Seals

See the reasoning behind GHB/LE units.



6. Flexibility in Team Comps

These units are intentionally very flexible so that players can use them with whatever other units they happen to get. This unfortunately eliminates a lot of powerful units (such as horse/flier emblem stars), but overall I think it makes for a much more useful resource.



So lets start he list.





#10 - Palla



★★★★★

Level 1 Stats

HP: 18

ATK: 7

SPD: 9

DEF: 6

RES: 7

Level 40 Stats

HP: 42

ATK: 31

SPD: 31

DEF: 28

RES: 26

BST: 158



Obtainable at ★★★ - ★★★★



Preferred Natures: +Spd / +Atk, -HP



Build:

Weapon: Ruby Sword+ (Palla ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Wings of Mercy 3 (Palla ★★★★★)

C: Hone Spd (Matthew ★★★★, Eirika ★★★★)

Special Moonbow (Palla ★★★★)

Assist: Draw Back (Nino ★★★, Sully ★★★)



Expected Feather Cost: 24k - 26k



Palla is a super affordable unit who happens to have a lot of tools readily available to her. She definitely appreciates a flier team comp, but her stats have merits on their own. Ruby Sword+ makes her a killer green counter, able to shrug off the likes of super common units like Hector and Nino. Fury 3 is the only A skill that Palla really wants to make use of, due to her rounded stats. Wings of Mercy is in Palla's default kit, and there isn't much reason to change it. Drag Back (Donnel ★★★, Gwendolyn ★★★) is also always an option for fliers. On a flier team, Palla would rather have a flier buff, but for a more splashable variant, just give her Hone Spd 3 to accomplish somewhat of the same thing. Palla has Moonbow as her default special, and there really isn't any reason to change it. The assist slot is very flexible, and it can be whatever you want. I like Draw Back because Palla has a bit more leverage with it as she ignores mountains.



# 9 - Female Corrin



★★★★★

Level 1 Stats

HP: 19

ATK: 8

SPD: 6

DEF: 8

RES: 6

Level 40 Stats

HP: 41

ATK: 27

SPD: 34

DEF: 34

RES: 21

BST: 157



Obtainable at ★★★ - ★★★★



Recommended IVs: Neutral, +Spd / +Def, -Res / -HP



Build:

Weapon: Dark Breath+ (Female Corrin ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Seal Res 3 (Female Corrin ★★★★★)

C: Hone Atk 3 (Female Corrin ★★★★)

Special: Bonfire (Adult Tiki ★★★★, Male Robin ★★★★)

Assist : Flexible



Expected Feather Cost: 22k - 26k



The basic idea of this build is to make Corrin massively defensive tank that can devastate the opposing team with debuffs from Dark Breath+ and Seal Res 3. Think of her as the Eirika of debuffs. Fury 3 is the only cost efficient defensive skill in the game, and it helps keep Corrin from hitting like a wet noodle. Seal Res 3 is in her default kit and works very well in team comps with offensive mages. If you team's hard hitters are physical, go with Seal Def 3 (Oboro ★★★★). Hone Atk is in Corrin's Default kit and is always a good C passive. If you go with Seal Def 3, I'd recommend going for Threaten Res 3 (Nowi ★★★★), though that build is more expensive. Bonfire is a great special because of Corrin's sky high defense stat (especially on +Def Corrin). Corrin's assist is very flexible. None outright fit her, though Reposition (Selena ★★★, Barst ★★★) and Swap (Stahl ★★★, Arthur ★★★, Subaki ★★★) can help keep Corrin in between physical units and your squishy mages.



Male Robin



★★★★★

Level 1 Stats

HP: 18

ATK: 7

SPD: 7

DEF: 7

RES: 5

Level 40 Stats

HP: 40

ATK: 29

SPD: 29

DEF: 29

RES: 22

BST: 149



Obtainable at ★★★ - ★★★★



Preferred Natures: Neutral, +Atk / +Def, -Spd



Build:

Weapon Blarraven+ (Male Robin ★★★★★)

A: Triangle Adept 3 (Roy ★★★★)

B: Bowbreaker 3 / R Tomebreaker 3 (Setsuna ★★★★) / (Odin ★★★★)

C: Threaten Res 3 (Nowi ★★★★)

Special: Bonfire (Male Robin ★★★★)

Assist: Reposition (Selena ★★★, Barst ★★★)



Expected Feather Cost: 24k - 28k



Robin serves as a very disruptive countermeasure to many different types of units. Blarraven+ gives him Triangle Advantage on colorless units, which is then buffed up by Triangle Adept 3. The B Slot is very flexible, and should be chosen to remove a certain threat for your team comp. R Tomebreaker 3 (Odin ★★★★) lets the very slow Robin double and kill any red unit because of Triangle Adept 3. Bowbreaker 3 (Setsuna ★★★★) does the same thing, but for nuking Bow users, which is my personal pick as Robin is usually played as a hard counter to colorless units. Threaten Res helps Robin score more KO's, and its good for a frontline unit. The special is Bonfire because it's Rob's default, and given his massive defense, I see no reason to change it. Assist is Reposition because frontline units like that skill. It can be a rally or really anything though.



#7 - Cherche



★★★★★

Level 1 Stats

HP: 20

ATK: 10

SPD: 6

DEF: 8

RES: 3

Level 40 Stats

HP: 46

ATK: 38

SPD: 25

DEF: 32

RES: 16

BST: 157



Obtainable at ★★★ - ★★★★



Preferred Natures: +Atk, -Spd



Build:



Weapon: Brave Axe+ (Barst ★★★★★, Raven ★★★★★, Camilla ★★★★★)

A: Death Blow 3 (Klein ★★★★)

B: Drag Back (Donnel ★★★, Gwendolyn ★★★)

C: Threaten Def 3 (Peri ★★★★)

Special: Bonfire (Adult Tiki ★★★★, Male Robin ★★★★)

Assist: Reposition / Draw Back (Selena ★★★, Barst ★★★) / (Nino ★★★, Sully ★★★)



Expected Feather Cost: 40k - 46k



Cherche is probably the most expensive unit on this list in terms of feather cost, but her power is true and she's one of the most common units in the game. She utterly annihilates a large portion of the game without having to worry about counterattacks. The build is much cheaper if you happen to already have a Brave Axe+. Death Blow 3 puts a +Atk Cherche to 55 attack when she initiates combat. That means anything she swings at needs to be able to soak 110 damage to not instantly die. Moderately bulky units (40 HP, 30 def) are still ORKO'd with ease. Drag Back helps Cherche stay alive. With her nonexistant speed, she will get double by pretty much every unit in the game. Threaten Defense 3 is icing on the cake and helps her KO even red units. Bonfire is an amazing special that adds a spectacular amount of damage every two combats she initiates, which means you can nuke a Colorless / Blue / Green unit, then send her after even a relatively bulky red unit and watch her melt it's face. The assist is flexible. Reposition is always good, though one should be careful using it as Cherche can be threatened by almost as many units as she threatens. Draw Back is the overall safer choice, though it takes Cherche away from the enemy which can slow your run down in Tempest. Overall I would go with Draw Back.



#6 - Hana



★★★★★

Level 1 Stats

HP: 18

ATK: 9

SPD: 10

DEF: 6

RES: 4

Level 40 Stats

HP: 37

ATK: 35

SPD: 36

DEF: 23

RES: 26

BST: 157



Obtainable at ★ - ★★★★



Preferred Natures: +Atk / +Spd, -HP, neutral



Build:

Weapon: Brave Sword+ (Luke ★★★★★, Ogma ★★★★★, Draug ★★★★★, Cain ★★★★★)

A: Life and Death 3 (Hana ★★★★★)

B: Desperation 3 (Shanna ★★★★)

C: Threaten Def 3 (Peri ★★★★)

Special: Luna (Catria ★★★★, Frederick ★★★★)

Assist: Ardent Sacrifice (Florina ★★★)



Expected Feather Cost: 40k - 46k feathers



Hana, like Cherche is a rather expensive unit, though she's probably the single most common red unit in the entire game, so its fine. Brave Sword+ lets Hana quadruple hit most units in the game, which with a +atk nature means 204 damage that needs to be soaked to prevent utter annihilation. No unit can do this, though Hana can be dispatched with ease on counter attacks (if they live the first two swings). The play is to use Desperation to get to where nothing gets a chance to counter attack you, and then you nuke everything. Threaten Def 3 is icing, though it does help kill some units in two hits to prevent counter attacks. Luna causes KO's even on blue units that she quads. Ardent Sacrifice is to enable Desperation, as Hana can die to even the softest of attacks. This build is extremely cheap if you happen to have Brave Sword+ fodder.



#5 - Adult Tiki



★★★★★

Level 1 Stats

HP: 18

ATK: 7

SPD: 6

DEF: 9

RES: 7

Level 40 Stats

HP: 40

ATK: 35

SPD: 23

DEF: 35

RES: 24

BST: 157



Obtainable at ★★★ - ★★★★



Preferred Natures: +Atk / +Def, -Spd / -HP, neutral



Build:

Weapon Lightning Breath+ (Adult Tiki ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Quick Riposte 3 / Vantage 3 (Klein ★★★★★, Leo ★★★★★, Subaki ★★★★★) / (Lon'Qu ★★★★, Reinhardt ★★★★)

C: Threaten Res 3: (Nowi ★★★★)

Special: Bonfire (Adult Tiki ★★★★)

Assist: Reposition: (Barst ★★★, Selena ★★★)



Expected Feather Cost: 26k - 44k



Tiki is an absurdly powerful bait unit, and is essentially the red Nowi. She's placed higher on the list because she's much more common. Fury 3 further buffs up Tiki's bulk and raises her offensive stats. With a -HP bane, she can even double some slower characters. Quick Riposte 3 is my choice for the B slot. Its definitely more expensive than Vantage 3, but you can settle for Quick Riposte 2 in the mean time while you work towards the feathers for QR3. Vantage is not without its merits either. Lightning Breath+ gives Tiki Distant Counter, and can set up that checkmate situation when she doesn't get ORKO'd, and it can situationally let Tiki deal with everpresent magical threats like LaD Nino. Bonfire is Tiki's default special, and there really isn't any reason to change it. Lightning Breath+ makes it a bad Ignis, but it still adds a ton to her damage because of her colossal Defense stat. Reposition is the best assist for bulky front line bait units like Tiki.



#4 - Sharena



★★★★★

Level 1 Stats

HP: 19

ATK: 8

SPD: 8

DEF: 7

RES: 5

Level 40 Stats

HP: 43

ATK: 32

SPD: 32

DEF: 29

RES: 22

BST: 158



Obtainable at ★★



Preferred Natures: Neutral



Build:

Weapon: Fensalir (Sharena ★★★★★)

A: Fury 3 (Hinata ★★★★★)

B: Desperation 3 (Shanna ★★★★)

C: Fortify Def (Sharena ★★★★★)

Special: Draconic Aura (Female Corrin ★★★★, Camilla ★★★★)

Assist: Reposition (Selena ★★★, Barst ★★★)



Expected Feather Cost - 24k - 30k



You have a Sharena. Everybody gets one. She is always Neutral and you have her. That is how common she is. Fensalir is her default weapon at ★★★★★, and its got 16 might with a relevant effect. Keep it. Fury 3 buffs her rounded stats very well and is just perfect for a frontline unit like Sharena. Sharena is actually fast enough to make use of Desperation 3, and since she wants Fury, you might as well go with the skill that works well with it. Vantage 3 also works here, though I don't really care for it on units without Distant / Close Counter. Fortify Defense is her default C passive, and I don't see a reason to change it. Draconic Aura is a very good skill for Sharena because she hits 48 unbuffed Atk with Fensalir. She also has no cooldown increase, so 3 charges is super quick. Assist should be Reposition because Sharena has the bulk to take a hit on the front lines.



#3 - Anna



★★★★★

Level 1 Stats

HP: 19

ATK: 7

SPD: 10

DEF: 5

RES: 6

Level 40 Stats

HP: 41

ATK: 29

SPD: 38

DEF: 22

RES: 28

BST: 158



Obtainable at ★★



Preferred Natures: Neutral



Build:

Weapon: Noatun (Anna ★★★★)

A: Fury 3 (Hinata ★★★★)

B: Vantage 3 (Anna ★★★★★)

C: Spur Res 3 (Anna ★★★★)

Special: Draconic Aura (Female Corrin ★★★★, Camilla ★★★★)

Assist: Draw Back (Nino ★★★, Sully ★★★)



Expected Feather Cost: 22k - 26k



Okay, so I massively overlooked Anna, and I apologize. She's so free. You have her. She is super dank, even if she's not the real Anna (took her 8 damn paralogues to try to sell something). Noatun is Anna's default Axe. It has 16 might and has a built in Escape Route 2 effect. Fury 3 brings Anna's rounded stats up and synergizes very well with Noatun and Vantage 3. Spur Res is in Anna's default kit, and its really a decent choice overall with Noatun giving it much more reach. Draw Back also synergizes well with Noatun, making it where you can simultaneously get Anna and another unit out of danger. Anna has some of the craziest synergy in the game, and amongst axe users, her Spd and Res can't be beat. Definitely one of the best (actually probably the only) support axes in the game.



#2 - Nino



★★★★★

Level 1 Stats

HP: 16

ATK: 7

SPD: 10

DEF: 4

RES: 7

Level 40 Stats

HP: 33

ATK: 33

SPD: 36

DEF: 19

RES: 26

BST: 147



Obtainable at ★★★ - ★★★★



Preferred Natures: +Spd / +Atk, -HP / Def



Build:

Weapon Gronnblade+ (Nino ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Desperation 3 (Shanna ★★★★)

C: Hone Atk 3 (Nino ★★★★★)

Special: Moonbow (Palla ★★★★, Odin ★★★★)

Assist: Draw Back (Nino ★★★)



Expected Feather Cost: 22k - 26k



Whoa man, its Nino. She does her best, let me tell you. Among blade mages, she is arguably the best (in the running with Spring Camilla). Not only is she easily capable of soloing maps, she is extremely feather cost efficient and she's one of the most common units in the game. Two Fury 3 Procs will get Nino into Desperation range (in other words you win). Hone Atk 3 is Nino's default passive and there isn't much reason to change it. Moonbow is my pick for her special, though Glimmer (Lon'Qu ★★★★, Peri ★★★★, Beruka ★★★★) is probably better for Tempest Trials and Chain Challenge maps. Draw Back is her default assist, and also her best. While Fury Nino can sometimes take a hit, its best to not push it. Overall, this set is extremely cheap and will work very well even in the highest tiers in the arena. Also Nino is best girl in the game, just saying.





#1 - Olivia



★★★★★

Level 1 Stats

HP: 17

ATK: 6

SPD: 7

DEF: 5

RES: 4

Level 40 Stats

HP: 36

ATK: 28

SPD: 33

DEF: 27

RES: 26

BST: 150



Obtainable at ★ - ★★★★



Preferred Natures: +Spd, -Res / -HP, Neutral



Build:

Weapon: Ruby Sword+ (Hinata ★★★★★, Palla ★★★★★, Stahl ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Wings of Mercy 3 / Escape Route 3 (Cain ★★★★) / (Cecilia ★★★★)

C: Hone Atk (Olivia ★★★★)

Special: Moonbow (Palla ★★★★, Odin ★★★★)

Assist: Dance (Olivia ★★★)



Expected Feather Cost: 44k - 46k



You need a dancer. The only dancer that is widely available is Olivia (Ninian and Azura are ★★★★★ only). Olivia is a bit expensive, but only because of Ruby Sword+, which isn't even fully necessary to see success. Pick it up whenever you can, but don't worry about it too much. Ruby Sword still accomplishes making Olivia and impromptu Hector counter. Fury 3 is a double whammy here. Not only does it buff up Olivia's surprisingly well rounded stats, it gets her closer to Escape Route's HP threshold. I personally like Wings of Mercy 3 here because I tend to have my front line units hitting the WoM threshold faster than the Escape Route threshold, though both have their merits and are by far the best thing you can have in the B slot (teleporting dancer OP). Hone Atk 3 is her default C passive, and there isn't much reason to change it. A support character likes having Hones. Personally I went with Spur Atk 3 (Lilina ★★★★, Barst ★★★★) in this slot instead, but its definitely flex, and for a budget build there is no reason to change it. Olivia shouldn't be in combat very much except against physical greens, so Moonbow's low cooldown makes it the best special for the little dancer girl. If you have anything other than Dance as Olivia's assist, you're memeing. Its in her default kit and its by far the best assist in the game. Every team benefits from having a unit with Dance.





The List at a Glance:





So that is my list. I want to keep this as objective as possible, so if any readers have a suggestion for a build that is more cost efficient and effective than one of these builds, please mention it here so I can update the list. All constructive feedback is much appreciated, and thank you for reading!



Spoiler: Previous Heroes Highlight this box with your cursor to read the spoiler text. Klein



★★★★★

Level 1 Stats

HP: 18

ATK: 9

SPD: 7

DEF: 5

RES: 5

Level 40 Stats

HP: 40

ATK: 31

SPD: 33

DEF: 20

RES: 24

BST: 148



Preferred Natures - +Spd / +Atk, -anything else



Obtainable at ★★★★ - ★★★★★



Build:

Weapon: Brave Bow+ (Klein ★★★★★)

A: Death Blow 3 (Klein ★★★★)

B: Quick Riposte 3 (Klein ★★★★★)

C: Flexible

Special: Luna (Frederick ★★★★, Catria ★★★★)

Assist: Draw Back (Nino ★★★, Sully ★★★)



Expected Feather Cost: 20k - 26k



Klein is a very efficient Ranged Nuker. I picked him over Setsuna (who is obtainable at ★★★) because the cost of his SI is almost nonexistant due to his default kit being loaded. Brave Bow+ allows Klein to either guaranteed double fast units who he will easily two shot, or quadruple slower units who will get annihilated by Luna. Death Blow 3 is both in Klein's default kit, and is probably his best skill in the A slot due to the sheer amount of damage it adds to his attacks. Life and Death 3 is also good here, but it cuts his bulk by a lot and doesn't deal as much damage (though it secures much more quadruples). C skill can be whatever you need for your team. I like Hone skills because most teams do like buffers. Special should be Luna because if Klein quadruples somebody, the last hit will be a Luna proc (which kills people). Assist should be Draw Back because it lets klein act as a pseudo dancer. Draw Back also helps keep Klein safe.





Nowi



★★★★★

Level 1 Stats

HP: 17

ATK: 6

SPD: 5

DEF: 6

RES: 5

Level 40 Stats

HP: 45

ATK: 34

SPD: 27

DEF: 30

RES: 27

BST: 163



Preferred Natures - +Atk / +Spd, -HP / -Def, Neutral



Obtainable at ★★★★ - ★★★★★



Build:

Weapon: Lightning Breath+ (Nowi ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Vantage 3 (Lon'qu ★★★★, Reinhardt ★★★★)

C: Threaten Res 3 (Nowi ★★★★)

Special: Moonbow (Odin ★★★★, Palla ★★★★)

Assist: Reposition (Selena ★★★, Barst ★★★)



Expected Feather Cost: 20k - 30k



Nowi is thought by most to be one of the best units in the game. I personally agree, as my personal Nowi (using this build) is one of my best units. Nowi is a naturally rounded unit, which leads her to be able to both double many units while also tanking hits from even some green units. Fury 3 naturally puts Nowi closer to Vantage range, which can end up checkmating the opponent when they fail to kill her, and its better because of Lightning Breath+'s built in Distant Counter. Threaten Res is Nowi's default C slot, and there is no reason to change it. It helps secure some KO's and is great for a bulky bait unit like Nowi. Moonbow is great for Nowi because its got such a low cooldown that LB+'s drawback is mitigated. Repostion is IMO the best movement skill for a bulky bait unit like Nowi.





Tharja





★★★★★

Level 1 Stats

HP: 17

ATK: 8

SPD: 8

DEF: 6

RES: 5

Level 40 Stats

HP: 39

ATK: 32

SPD: 34

DEF: 23

RES: 20

BST: 148



Preferred Natures - +Atk / +Spd, -Res



Obtainable at ★★★★ - ★★★★★



Build:



Weapon: Rawrblade+ (Tharja ★★★★★)

A: Fury 3 / Life and Death 3 (Hinata ★★★★) / (Hana ★★★★★)

B: Desperation 3 (Shanna ★★★★)

C: Flexible

Special: Moonbow (Odin ★★★★, Palla ★★★★)

Assist: Drag Back / Ardent Sacrifice (Nino ★★★, Sully ★★★) / (Florina ★★★)



Expected Feather Cost: 20k - 40k



Provided you ever actually pull a Tharja (Jeremy has never pulled a Tharja after 100+ red summons on a Tharja banner), she's an extremely cost efficient red Blade Mage. For the newbies who aren't in the know, one of the strongest things you can do in the game at the moment is abuse blade mages. When built, Tharja is one of the best units in the game, hands down. I only put her this far down the list because she's kinda hard to get a hold of, and if you go with Life and Death, her feather cost is kinda high. In her weapon slot is Rawrblade+, the red blade tome. This is one of the three best tomes in the game by a sizeable margin and its her default weapon. We take those. Her A slot presents options. With Fury 3, you want Drag Back in her Assist slot, but with LaD 3, you want Ardent Sacrifice to get Tharja into Desperation range. Personally, I think Fury is better because with a neutral HP / Def nature, Tharja can soak up some impressive blue hits (enemy Tharjas have lived hits from my buffed Ephraim). Its also much cheaper by feather cost, so keep that in mind. Desperation is a blade mage's best friend. It turns Tharja from a nuker against range 1 units to a map soloing monstrosity that nothing gets a chance to touch. Her C slot is flexble to suit your team needs. Again, I like buffers and such, though Threaten Res 3 (Nowi ★★★★) can help her score even more kills.



#6 - Eirika



★★★★★

Level 1 Stats

HP: 18

ATK: 7

SPD: 9

DEF: 7

RES: 6

Level 40 Stats

HP: 42

ATK: 26

SPD: 35

DEF: 26

RES: 28

BST: 157



Obtainable at ★★★★ - ★★★★★



Preferred Natures: +Atk / +Spd, -HP



Build:



Weapon: Sieglinde (Eirika ★★★★★)

A: Fury 3 / Triangle Adept 3 (Hinata ★★★★) / (Roy ★★★★)

B: Drag Back / Wings of Mercy 3 (Eirika ★★★★) / (Cain ★★★★)

C: Hone Spd 3 (Eirika ★★★★)

Special: Moonbow / Luna (Palla ★★★★, Odin ★★★★) / (Catria ★★★★, Frederick ★★★★)

Assist: Rally Def / Rally Res (Oboro ★★★) / (Cecilia ★★★)



Expected Feather Cost: 20k - 26k



They call Eirika the buffing queen because she does universal buffing better than anybody. Being an uncommon is a bit rough, but you're probably gonna pull her while you roll for skill inheritance fodder either way. If you end up pulling her at 5*, she can be the cheapest unit on the list at around 6k feathers. Fury changes Eirika's average defenses into good defenses, while also making her hits change from dignified princess slaps (that aren't lethal) into Glen slaying stab wounds (spoiler alert, but seriously FE8 is like 13 years old, guys). Her B slot is pretty flexible, but you want to make Eirika as support oriented as possible. Drag Back pulls enemies closer to your buffed allies, and Wings of Mercy helps keep Eirika attached to your lower HP front line units that she might have strayed from (especially useful for Desperation Blade Mages). Hone Speed is in Eirika's default kit and is definitely the best thing you can have in her C slot. The special is pretty flexible, but Moonbow and Luna are my picks. Eirika isn't exactly a combat oriented unit, but she can fight. A lower cooldown might be more useful if you keep her back, but Luna is definitely good if you're planning on using her as a green bait with Triangle Adept. Rally Def and Rally Res are interchangeable and should be picked based on what your team needs, though nothing else should be in the assist slot. ★★★★★Level 1 StatsHP: 18ATK: 9SPD: 7DEF: 5RES: 5Level 40 StatsHP: 40ATK: 31SPD: 33DEF: 20RES: 24BST: 148Preferred Natures - +Spd / +Atk, -anything elseObtainable at ★★★★ - ★★★★★Build:Weapon: Brave Bow+ (Klein ★★★★★)A: Death Blow 3 (Klein ★★★★)B: Quick Riposte 3 (Klein ★★★★★)C: FlexibleSpecial: Luna (Frederick ★★★★, Catria ★★★★)Assist: Draw Back (Nino ★★★, Sully ★★★)Expected Feather Cost: 20k - 26kKlein is a very efficient Ranged Nuker. I picked him over Setsuna (who is obtainable at ★★★) because the cost of his SI is almost nonexistant due to his default kit being loaded. Brave Bow+ allows Klein to either guaranteed double fast units who he will easily two shot, or quadruple slower units who will get annihilated by Luna. Death Blow 3 is both in Klein's default kit, and is probably his best skill in the A slot due to the sheer amount of damage it adds to his attacks. Life and Death 3 is also good here, but it cuts his bulk by a lot and doesn't deal as much damage (though it secures much more quadruples). C skill can be whatever you need for your team. I like Hone skills because most teams do like buffers. Special should be Luna because if Klein quadruples somebody, the last hit will be a Luna proc (which kills people). Assist should be Draw Back because it lets klein act as a pseudo dancer. Draw Back also helps keep Klein safe.★★★★★Level 1 StatsHP: 17ATK: 6SPD: 5DEF: 6RES: 5Level 40 StatsHP: 45ATK: 34SPD: 27DEF: 30RES: 27BST: 163Preferred Natures - +Atk / +Spd, -HP / -Def, NeutralObtainable at ★★★★ - ★★★★★Build:Weapon: Lightning Breath+ (Nowi ★★★★★)A: Fury 3 (Hinata ★★★★)B: Vantage 3 (Lon'qu ★★★★, Reinhardt ★★★★)C: Threaten Res 3 (Nowi ★★★★)Special: Moonbow (Odin ★★★★, Palla ★★★★)Assist: Reposition (Selena ★★★, Barst ★★★)Expected Feather Cost: 20k - 30kNowi is thought by most to be one of the best units in the game. I personally agree, as my personal Nowi (using this build) is one of my best units. Nowi is a naturally rounded unit, which leads her to be able to both double many units while also tanking hits from even some green units. Fury 3 naturally puts Nowi closer to Vantage range, which can end up checkmating the opponent when they fail to kill her, and its better because of Lightning Breath+'s built in Distant Counter. Threaten Res is Nowi's default C slot, and there is no reason to change it. It helps secure some KO's and is great for a bulky bait unit like Nowi. Moonbow is great for Nowi because its got such a low cooldown that LB+'s drawback is mitigated. Repostion is IMO the best movement skill for a bulky bait unit like Nowi.★★★★★Level 1 StatsHP: 17ATK: 8SPD: 8DEF: 6RES: 5Level 40 StatsHP: 39ATK: 32SPD: 34DEF: 23RES: 20BST: 148Preferred Natures - +Atk / +Spd, -ResObtainable at ★★★★ - ★★★★★Build:Weapon: Rawrblade+ (Tharja ★★★★★)A: Fury 3 / Life and Death 3 (Hinata ★★★★) / (Hana ★★★★★)B: Desperation 3 (Shanna ★★★★)C: FlexibleSpecial: Moonbow (Odin ★★★★, Palla ★★★★)Assist: Drag Back / Ardent Sacrifice (Nino ★★★, Sully ★★★) / (Florina ★★★)Expected Feather Cost: 20k - 40kProvided you ever actually pull a Tharja (Jeremy has never pulled a Tharja after 100+ red summons on a Tharja banner), she's an extremely cost efficient red Blade Mage. For the newbies who aren't in the know, one of the strongest things you can do in the game at the moment is abuse blade mages. When built, Tharja is one of the best units in the game, hands down. I only put her this far down the list because she's kinda hard to get a hold of, and if you go with Life and Death, her feather cost is kinda high. In her weapon slot is Rawrblade+, the red blade tome. This is one of the three best tomes in the game by a sizeable margin and its her default weapon. We take those. Her A slot presents options. With Fury 3, you want Drag Back in her Assist slot, but with LaD 3, you want Ardent Sacrifice to get Tharja into Desperation range. Personally, I think Fury is better because with a neutral HP / Def nature, Tharja can soak up some impressive blue hits (enemy Tharjas have lived hits from my buffed Ephraim). Its also much cheaper by feather cost, so keep that in mind. Desperation is a blade mage's best friend. It turns Tharja from a nuker against range 1 units to a map soloing monstrosity that nothing gets a chance to touch. Her C slot is flexble to suit your team needs. Again, I like buffers and such, though Threaten Res 3 (Nowi ★★★★) can help her score even more kills.★★★★★Level 1 StatsHP: 18ATK: 7SPD: 9DEF: 7RES: 6Level 40 StatsHP: 42ATK: 26SPD: 35DEF: 26RES: 28BST: 157Obtainable at ★★★★ - ★★★★★Preferred Natures: +Atk / +Spd, -HPBuild:Weapon: Sieglinde (Eirika ★★★★★)A: Fury 3 / Triangle Adept 3 (Hinata ★★★★) / (Roy ★★★★)B: Drag Back / Wings of Mercy 3 (Eirika ★★★★) / (Cain ★★★★)C: Hone Spd 3 (Eirika ★★★★)Special: Moonbow / Luna (Palla ★★★★, Odin ★★★★) / (Catria ★★★★, Frederick ★★★★)Assist: Rally Def / Rally Res (Oboro ★★★) / (Cecilia ★★★)Expected Feather Cost: 20k - 26kThey call Eirika the buffing queen because she does universal buffing better than anybody. Being an uncommon is a bit rough, but you're probably gonna pull her while you roll for skill inheritance fodder either way. If you end up pulling her at 5*, she can be the cheapest unit on the list at around 6k feathers. Fury changes Eirika's average defenses into good defenses, while also making her hits change from dignified princess slaps (that aren't lethal) into Glen slaying stab wounds (spoiler alert, but seriously FE8 is like 13 years old, guys). Her B slot is pretty flexible, but you want to make Eirika as support oriented as possible. Drag Back pulls enemies closer to your buffed allies, and Wings of Mercy helps keep Eirika attached to your lower HP front line units that she might have strayed from (especially useful for Desperation Blade Mages). Hone Speed is in Eirika's default kit and is definitely the best thing you can have in her C slot. The special is pretty flexible, but Moonbow and Luna are my picks. Eirika isn't exactly a combat oriented unit, but she can fight. A lower cooldown might be more useful if you keep her back, but Luna is definitely good if you're planning on using her as a green bait with Triangle Adept. Rally Def and Rally Res are interchangeable and should be picked based on what your team needs, though nothing else should be in the assist slot. Spoiler: Previous Heroes Klein



★★★★★

Level 1 Stats

HP: 18

ATK: 9

SPD: 7

DEF: 5

RES: 5

Level 40 Stats

HP: 40

ATK: 31

SPD: 33

DEF: 20

RES: 24

BST: 148



Preferred Natures - +Spd / +Atk, -anything else



Obtainable at ★★★★ - ★★★★★



Build:

Weapon: Brave Bow+ (Klein ★★★★★)

A: Death Blow 3 (Klein ★★★★)

B: Quick Riposte 3 (Klein ★★★★★)

C: Flexible

Special: Luna (Frederick ★★★★, Catria ★★★★)

Assist: Draw Back (Nino ★★★, Sully ★★★)



Expected Feather Cost: 20k - 26k



Klein is a very efficient Ranged Nuker. I picked him over Setsuna (who is obtainable at ★★★) because the cost of his SI is almost nonexistant due to his default kit being loaded. Brave Bow+ allows Klein to either guaranteed double fast units who he will easily two shot, or quadruple slower units who will get annihilated by Luna. Death Blow 3 is both in Klein's default kit, and is probably his best skill in the A slot due to the sheer amount of damage it adds to his attacks. Life and Death 3 is also good here, but it cuts his bulk by a lot and doesn't deal as much damage (though it secures much more quadruples). C skill can be whatever you need for your team. I like Hone skills because most teams do like buffers. Special should be Luna because if Klein quadruples somebody, the last hit will be a Luna proc (which kills people). Assist should be Draw Back because it lets klein act as a pseudo dancer. Draw Back also helps keep Klein safe.





Nowi



★★★★★

Level 1 Stats

HP: 17

ATK: 6

SPD: 5

DEF: 6

RES: 5

Level 40 Stats

HP: 45

ATK: 34

SPD: 27

DEF: 30

RES: 27

BST: 163



Preferred Natures - +Atk / +Spd, -HP / -Def, Neutral



Obtainable at ★★★★ - ★★★★★



Build:

Weapon: Lightning Breath+ (Nowi ★★★★★)

A: Fury 3 (Hinata ★★★★)

B: Vantage 3 (Lon'qu ★★★★, Reinhardt ★★★★)

C: Threaten Res 3 (Nowi ★★★★)

Special: Moonbow (Odin ★★★★, Palla ★★★★)

Assist: Reposition (Selena ★★★, Barst ★★★)



Expected Feather Cost: 20k - 30k



Nowi is thought by most to be one of the best units in the game. I personally agree, as my personal Nowi (using this build) is one of my best units. Nowi is a naturally rounded unit, which leads her to be able to both double many units while also tanking hits from even some green units. Fury 3 naturally puts Nowi closer to Vantage range, which can end up checkmating the opponent when they fail to kill her, and its better because of Lightning Breath+'s built in Distant Counter. Threaten Res is Nowi's default C slot, and there is no reason to change it. It helps secure some KO's and is great for a bulky bait unit like Nowi. Moonbow is great for Nowi because its got such a low cooldown that LB+'s drawback is mitigated. Repostion is IMO the best movement skill for a bulky bait unit like Nowi.





Tharja





★★★★★

Level 1 Stats

HP: 17

ATK: 8

SPD: 8

DEF: 6

RES: 5

Level 40 Stats

HP: 39

ATK: 32

SPD: 34

DEF: 23

RES: 20

BST: 148



Preferred Natures - +Atk / +Spd, -Res



Obtainable at ★★★★ - ★★★★★



Build:



Weapon: Rawrblade+ (Tharja ★★★★★)

A: Fury 3 / Life and Death 3 (Hinata ★★★★) / (Hana ★★★★★)

B: Desperation 3 (Shanna ★★★★)

C: Flexible

Special: Moonbow (Odin ★★★★, Palla ★★★★)

Assist: Drag Back / Ardent Sacrifice (Nino ★★★, Sully ★★★) / (Florina ★★★)



Expected Feather Cost: 20k - 40k



Provided you ever actually pull a Tharja (Jeremy has never pulled a Tharja after 100+ red summons on a Tharja banner), she's an extremely cost efficient red Blade Mage. For the newbies who aren't in the know, one of the strongest things you can do in the game at the moment is abuse blade mages. When built, Tharja is one of the best units in the game, hands down. I only put her this far down the list because she's kinda hard to get a hold of, and if you go with Life and Death, her feather cost is kinda high. In her weapon slot is Rawrblade+, the red blade tome. This is one of the three best tomes in the game by a sizeable margin and its her default weapon. We take those. Her A slot presents options. With Fury 3, you want Drag Back in her Assist slot, but with LaD 3, you want Ardent Sacrifice to get Tharja into Desperation range. Personally, I think Fury is better because with a neutral HP / Def nature, Tharja can soak up some impressive blue hits (enemy Tharjas have lived hits from my buffed Ephraim). Its also much cheaper by feather cost, so keep that in mind. Desperation is a blade mage's best friend. It turns Tharja from a nuker against range 1 units to a map soloing monstrosity that nothing gets a chance to touch. Her C slot is flexble to suit your team needs. Again, I like buffers and such, though Threaten Res 3 (Nowi ★★★★) can help her score even more kills.



#6 - Eirika



★★★★★

Level 1 Stats

HP: 18

ATK: 7

SPD: 9

DEF: 7

RES: 6

Level 40 Stats

HP: 42

ATK: 26

SPD: 35

DEF: 26

RES: 28

BST: 157



Obtainable at ★★★★ - ★★★★★



Preferred Natures: +Atk / +Spd, -HP



Build:



Weapon: Sieglinde (Eirika ★★★★★)

A: Fury 3 / Triangle Adept 3 (Hinata ★★★★) / (Roy ★★★★)

B: Drag Back / Wings of Mercy 3 (Eirika ★★★★) / (Cain ★★★★)

C: Hone Spd 3 (Eirika ★★★★)

Special: Moonbow / Luna (Palla ★★★★, Odin ★★★★) / (Catria ★★★★, Frederick ★★★★)

Assist: Rally Def / Rally Res (Oboro ★★★) / (Cecilia ★★★)



Expected Feather Cost: 20k - 26k



They call Eirika the buffing queen because she does universal buffing better than anybody. Being an uncommon is a bit rough, but you're probably gonna pull her while you roll for skill inheritance fodder either way. If you end up pulling her at 5*, she can be the cheapest unit on the list at around 6k feathers. Fury changes Eirika's average defenses into good defenses, while also making her hits change from dignified princess slaps (that aren't lethal) into Glen slaying stab wounds (spoiler alert, but seriously FE8 is like 13 years old, guys). Her B slot is pretty flexible, but you want to make Eirika as support oriented as possible. Drag Back pulls enemies closer to your buffed allies, and Wings of Mercy helps keep Eirika attached to your lower HP front line units that she might have strayed from (especially useful for Desperation Blade Mages). Hone Speed is in Eirika's default kit and is definitely the best thing you can have in her C slot. The special is pretty flexible, but Moonbow and Luna are my picks. Eirika isn't exactly a combat oriented unit, but she can fight. A lower cooldown might be more useful if you keep her back, but Luna is definitely good if you're planning on using her as a green bait with Triangle Adept. Rally Def and Rally Res are interchangeable and should be picked based on what your team needs, though nothing else should be in the assist slot. ★★★★★Level 1 StatsHP: 18ATK: 9SPD: 7DEF: 5RES: 5Level 40 StatsHP: 40ATK: 31SPD: 33DEF: 20RES: 24BST: 148Preferred Natures - +Spd / +Atk, -anything elseObtainable at ★★★★ - ★★★★★Build:Weapon: Brave Bow+ (Klein ★★★★★)A: Death Blow 3 (Klein ★★★★)B: Quick Riposte 3 (Klein ★★★★★)C: FlexibleSpecial: Luna (Frederick ★★★★, Catria ★★★★)Assist: Draw Back (Nino ★★★, Sully ★★★)Expected Feather Cost: 20k - 26kKlein is a very efficient Ranged Nuker. I picked him over Setsuna (who is obtainable at ★★★) because the cost of his SI is almost nonexistant due to his default kit being loaded. Brave Bow+ allows Klein to either guaranteed double fast units who he will easily two shot, or quadruple slower units who will get annihilated by Luna. Death Blow 3 is both in Klein's default kit, and is probably his best skill in the A slot due to the sheer amount of damage it adds to his attacks. Life and Death 3 is also good here, but it cuts his bulk by a lot and doesn't deal as much damage (though it secures much more quadruples). C skill can be whatever you need for your team. I like Hone skills because most teams do like buffers. Special should be Luna because if Klein quadruples somebody, the last hit will be a Luna proc (which kills people). Assist should be Draw Back because it lets klein act as a pseudo dancer. Draw Back also helps keep Klein safe.★★★★★Level 1 StatsHP: 17ATK: 6SPD: 5DEF: 6RES: 5Level 40 StatsHP: 45ATK: 34SPD: 27DEF: 30RES: 27BST: 163Preferred Natures - +Atk / +Spd, -HP / -Def, NeutralObtainable at ★★★★ - ★★★★★Build:Weapon: Lightning Breath+ (Nowi ★★★★★)A: Fury 3 (Hinata ★★★★)B: Vantage 3 (Lon'qu ★★★★, Reinhardt ★★★★)C: Threaten Res 3 (Nowi ★★★★)Special: Moonbow (Odin ★★★★, Palla ★★★★)Assist: Reposition (Selena ★★★, Barst ★★★)Expected Feather Cost: 20k - 30kNowi is thought by most to be one of the best units in the game. I personally agree, as my personal Nowi (using this build) is one of my best units. Nowi is a naturally rounded unit, which leads her to be able to both double many units while also tanking hits from even some green units. Fury 3 naturally puts Nowi closer to Vantage range, which can end up checkmating the opponent when they fail to kill her, and its better because of Lightning Breath+'s built in Distant Counter. Threaten Res is Nowi's default C slot, and there is no reason to change it. It helps secure some KO's and is great for a bulky bait unit like Nowi. Moonbow is great for Nowi because its got such a low cooldown that LB+'s drawback is mitigated. Repostion is IMO the best movement skill for a bulky bait unit like Nowi.★★★★★Level 1 StatsHP: 17ATK: 8SPD: 8DEF: 6RES: 5Level 40 StatsHP: 39ATK: 32SPD: 34DEF: 23RES: 20BST: 148Preferred Natures - +Atk / +Spd, -ResObtainable at ★★★★ - ★★★★★Build:Weapon: Rawrblade+ (Tharja ★★★★★)A: Fury 3 / Life and Death 3 (Hinata ★★★★) / (Hana ★★★★★)B: Desperation 3 (Shanna ★★★★)C: FlexibleSpecial: Moonbow (Odin ★★★★, Palla ★★★★)Assist: Drag Back / Ardent Sacrifice (Nino ★★★, Sully ★★★) / (Florina ★★★)Expected Feather Cost: 20k - 40kProvided you ever actually pull a Tharja (Jeremy has never pulled a Tharja after 100+ red summons on a Tharja banner), she's an extremely cost efficient red Blade Mage. For the newbies who aren't in the know, one of the strongest things you can do in the game at the moment is abuse blade mages. When built, Tharja is one of the best units in the game, hands down. I only put her this far down the list because she's kinda hard to get a hold of, and if you go with Life and Death, her feather cost is kinda high. In her weapon slot is Rawrblade+, the red blade tome. This is one of the three best tomes in the game by a sizeable margin and its her default weapon. We take those. Her A slot presents options. With Fury 3, you want Drag Back in her Assist slot, but with LaD 3, you want Ardent Sacrifice to get Tharja into Desperation range. Personally, I think Fury is better because with a neutral HP / Def nature, Tharja can soak up some impressive blue hits (enemy Tharjas have lived hits from my buffed Ephraim). Its also much cheaper by feather cost, so keep that in mind. Desperation is a blade mage's best friend. It turns Tharja from a nuker against range 1 units to a map soloing monstrosity that nothing gets a chance to touch. Her C slot is flexble to suit your team needs. Again, I like buffers and such, though Threaten Res 3 (Nowi ★★★★) can help her score even more kills.★★★★★Level 1 StatsHP: 18ATK: 7SPD: 9DEF: 7RES: 6Level 40 StatsHP: 42ATK: 26SPD: 35DEF: 26RES: 28BST: 157Obtainable at ★★★★ - ★★★★★Preferred Natures: +Atk / +Spd, -HPBuild:Weapon: Sieglinde (Eirika ★★★★★)A: Fury 3 / Triangle Adept 3 (Hinata ★★★★) / (Roy ★★★★)B: Drag Back / Wings of Mercy 3 (Eirika ★★★★) / (Cain ★★★★)C: Hone Spd 3 (Eirika ★★★★)Special: Moonbow / Luna (Palla ★★★★, Odin ★★★★) / (Catria ★★★★, Frederick ★★★★)Assist: Rally Def / Rally Res (Oboro ★★★) / (Cecilia ★★★)Expected Feather Cost: 20k - 26kThey call Eirika the buffing queen because she does universal buffing better than anybody. Being an uncommon is a bit rough, but you're probably gonna pull her while you roll for skill inheritance fodder either way. If you end up pulling her at 5*, she can be the cheapest unit on the list at around 6k feathers. Fury changes Eirika's average defenses into good defenses, while also making her hits change from dignified princess slaps (that aren't lethal) into Glen slaying stab wounds (spoiler alert, but seriously FE8 is like 13 years old, guys). Her B slot is pretty flexible, but you want to make Eirika as support oriented as possible. Drag Back pulls enemies closer to your buffed allies, and Wings of Mercy helps keep Eirika attached to your lower HP front line units that she might have strayed from (especially useful for Desperation Blade Mages). Hone Speed is in Eirika's default kit and is definitely the best thing you can have in her C slot. The special is pretty flexible, but Moonbow and Luna are my picks. Eirika isn't exactly a combat oriented unit, but she can fight. A lower cooldown might be more useful if you keep her back, but Luna is definitely good if you're planning on using her as a green bait with Triangle Adept. Rally Def and Rally Res are interchangeable and should be picked based on what your team needs, though nothing else should be in the assist slot. Not everybody has a ton of disposable income they can drop into mobile games, and as such, its relevant to many players to have something they can build and see Arena / GHB / Tempest success with without having to put money into the game.First I'd like to say that I believe any unit can win in this game, but some cost more than others. As such, I'm not very concerned with where these units fall on most people's tier lists. Instead I want to make a more objective list based on cost to performance. There are several factors I've used to try to make this list as objective as possible, and I'll outline them here.There are people who freshly start the game every day, and don't have access to these units. As such, I will be excluding them. I want this list to be relevant to people, no matter when they start the game.The rarity of a unit is very relevant for F2P players. Its very hard for a free side player to get a specific unit of ★★★★★ rarity. As such, all units on this list must be obtainable at less than ★★★★★.One of the biggest hurdles for F2P players who are trying to build a decent unit is the feather cost. I've tried to keep the cost of feathers low for these builds. The amount of feathers needed fluctuates depending on what units a player pulls, so I'll try to give an average expected amount. I'll try to keep all builds on this list at <50k feathers per unit (including the cost to promote to ★★★★★). 50k might seem like a lot, but it, and it gets much cheaper if you have relevant SI units.Everything can be used to win (as there is no PVP in this game), but there are still units that are horridly outclassed. This is my lowest priority, but I'd like to keep all the units in here at the very least good by all standards.See the reasoning behind GHB/LE units.These units are intentionally very flexible so that players can use them with whatever other units they happen to get. This unfortunately eliminates a lot of powerful units (such as horse/flier emblem stars), but overall I think it makes for a much more useful resource.So lets start he list.★★★★★Level 1 StatsHP: 18ATK: 7SPD: 9DEF: 6RES: 7Level 40 StatsHP: 42ATK: 31SPD: 31DEF: 28RES: 26BST: 158Obtainable at ★★★ - ★★★★Preferred Natures: +Spd / +Atk, -HPBuild:Weapon: Ruby Sword+ (Palla ★★★★★)A: Fury 3 (Hinata ★★★★)B: Wings of Mercy 3 (Palla ★★★★★)C: Hone Spd (Matthew ★★★★, Eirika ★★★★)Special Moonbow (Palla ★★★★)Assist: Draw Back (Nino ★★★, Sully ★★★)Expected Feather Cost: 24k - 26kPalla is a super affordable unit who happens to have a lot of tools readily available to her. She definitely appreciates a flier team comp, but her stats have merits on their own. Ruby Sword+ makes her a killer green counter, able to shrug off the likes of super common units like Hector and Nino. Fury 3 is the only A skill that Palla really wants to make use of, due to her rounded stats. Wings of Mercy is in Palla's default kit, and there isn't much reason to change it. Drag Back (Donnel ★★★, Gwendolyn ★★★) is also always an option for fliers. On a flier team, Palla would rather have a flier buff, but for a more splashable variant, just give her Hone Spd 3 to accomplish somewhat of the same thing. Palla has Moonbow as her default special, and there really isn't any reason to change it. The assist slot is very flexible, and it can be whatever you want. I like Draw Back because Palla has a bit more leverage with it as she ignores mountains.★★★★★Level 1 StatsHP: 19ATK: 8SPD: 6DEF: 8RES: 6Level 40 StatsHP: 41ATK: 27SPD: 34DEF: 34RES: 21BST: 157Obtainable at ★★★ - ★★★★Recommended IVs: Neutral, +Spd / +Def, -Res / -HPBuild:Weapon: Dark Breath+ (Female Corrin ★★★★★)A: Fury 3 (Hinata ★★★★)B: Seal Res 3 (Female Corrin ★★★★★)C: Hone Atk 3 (Female Corrin ★★★★)Special: Bonfire (Adult Tiki ★★★★, Male Robin ★★★★)Assist : FlexibleExpected Feather Cost: 22k - 26kThe basic idea of this build is to make Corrin massively defensive tank that can devastate the opposing team with debuffs from Dark Breath+ and Seal Res 3. Think of her as the Eirika of debuffs. Fury 3 is the only cost efficient defensive skill in the game, and it helps keep Corrin from hitting like a wet noodle. Seal Res 3 is in her default kit and works very well in team comps with offensive mages. If you team's hard hitters are physical, go with Seal Def 3 (Oboro ★★★★). Hone Atk is in Corrin's Default kit and is always a good C passive. If you go with Seal Def 3, I'd recommend going for Threaten Res 3 (Nowi ★★★★), though that build is more expensive. Bonfire is a great special because of Corrin's sky high defense stat (especially on +Def Corrin). Corrin's assist is very flexible. None outright fit her, though Reposition (Selena ★★★, Barst ★★★) and Swap (Stahl ★★★, Arthur ★★★, Subaki ★★★) can help keep Corrin in between physical units and your squishy mages.★★★★★Level 1 StatsHP: 18ATK: 7SPD: 7DEF: 7RES: 5Level 40 StatsHP: 40ATK: 29SPD: 29DEF: 29RES: 22BST: 149Obtainable at ★★★ - ★★★★Preferred Natures: Neutral, +Atk / +Def, -SpdBuild:Weapon Blarraven+ (Male Robin ★★★★★)A: Triangle Adept 3 (Roy ★★★★)B: Bowbreaker 3 / R Tomebreaker 3 (Setsuna ★★★★) / (Odin ★★★★)C: Threaten Res 3 (Nowi ★★★★)Special: Bonfire (Male Robin ★★★★)Assist: Reposition (Selena ★★★, Barst ★★★)Expected Feather Cost: 24k - 28kRobin serves as a very disruptive countermeasure to many different types of units. Blarraven+ gives him Triangle Advantage on colorless units, which is then buffed up by Triangle Adept 3. The B Slot is very flexible, and should be chosen to remove a certain threat for your team comp. R Tomebreaker 3 (Odin ★★★★) lets the very slow Robin double and kill any red unit because of Triangle Adept 3. Bowbreaker 3 (Setsuna ★★★★) does the same thing, but for nuking Bow users, which is my personal pick as Robin is usually played as a hard counter to colorless units. Threaten Res helps Robin score more KO's, and its good for a frontline unit. The special is Bonfire because it's Rob's default, and given his massive defense, I see no reason to change it. Assist is Reposition because frontline units like that skill. It can be a rally or really anything though.★★★★★Level 1 StatsHP: 20ATK: 10SPD: 6DEF: 8RES: 3Level 40 StatsHP: 46ATK: 38SPD: 25DEF: 32RES: 16BST: 157Obtainable at ★★★ - ★★★★Preferred Natures: +Atk, -SpdBuild:Weapon: Brave Axe+ (Barst ★★★★★, Raven ★★★★★, Camilla ★★★★★)A: Death Blow 3 (Klein ★★★★)B: Drag Back (Donnel ★★★, Gwendolyn ★★★)C: Threaten Def 3 (Peri ★★★★)Special: Bonfire (Adult Tiki ★★★★, Male Robin ★★★★)Assist: Reposition / Draw Back (Selena ★★★, Barst ★★★) / (Nino ★★★, Sully ★★★)Expected Feather Cost: 40k - 46kCherche is probably the most expensive unit on this list in terms of feather cost, but her power is true and she's one of the most common units in the game. She utterly annihilates a large portion of the game without having to worry about counterattacks. The build is much cheaper if you happen to already have a Brave Axe+. Death Blow 3 puts a +Atk Cherche to 55 attack when she initiates combat. That means anything she swings at needs to be able to soak 110 damage to not instantly die. Moderately bulky units (40 HP, 30 def) are still ORKO'd with ease. Drag Back helps Cherche stay alive. With her nonexistant speed, she will get double by pretty much every unit in the game. Threaten Defense 3 is icing on the cake and helps her KO even red units. Bonfire is an amazing special that adds a spectacular amount of damage every two combats she initiates, which means you can nuke a Colorless / Blue / Green unit, then send her after even a relatively bulky red unit and watch her melt it's face. The assist is flexible. Reposition is always good, though one should be careful using it as Cherche can be threatened by almost as many units as she threatens. Draw Back is the overall safer choice, though it takes Cherche away from the enemy which can slow your run down in Tempest. Overall I would go with Draw Back.★★★★★Level 1 StatsHP: 18ATK: 9SPD: 10DEF: 6RES: 4Level 40 StatsHP: 37ATK: 35SPD: 36DEF: 23RES: 26BST: 157Obtainable at ★ - ★★★★Preferred Natures: +Atk / +Spd, -HP, neutralBuild:Weapon: Brave Sword+ (Luke ★★★★★, Ogma ★★★★★, Draug ★★★★★, Cain ★★★★★)A: Life and Death 3 (Hana ★★★★★)B: Desperation 3 (Shanna ★★★★)C: Threaten Def 3 (Peri ★★★★)Special: Luna (Catria ★★★★, Frederick ★★★★)Assist: Ardent Sacrifice (Florina ★★★)Expected Feather Cost: 40k - 46k feathersHana, like Cherche is a rather expensive unit, though she's probably the single most common red unit in the entire game, so its fine. Brave Sword+ lets Hana quadruple hit most units in the game, which with a +atk nature means 204 damage that needs to be soaked to prevent utter annihilation. No unit can do this, though Hana can be dispatched with ease on counter attacks (if they live the first two swings). The play is to use Desperation to get to where nothing gets a chance to counter attack you, and then you nuke everything. Threaten Def 3 is icing, though it does help kill some units in two hits to prevent counter attacks. Luna causes KO's even on blue units that she quads. Ardent Sacrifice is to enable Desperation, as Hana can die to even the softest of attacks. This build is extremely cheap if you happen to have Brave Sword+ fodder.★★★★★Level 1 StatsHP: 18ATK: 7SPD: 6DEF: 9RES: 7Level 40 StatsHP: 40ATK: 35SPD: 23DEF: 35RES: 24BST: 157Obtainable at ★★★ - ★★★★Preferred Natures: +Atk / +Def, -Spd / -HP, neutralBuild:Weapon Lightning Breath+ (Adult Tiki ★★★★★)A: Fury 3 (Hinata ★★★★)B: Quick Riposte 3 / Vantage 3 (Klein ★★★★★, Leo ★★★★★, Subaki ★★★★★) / (Lon'Qu ★★★★, Reinhardt ★★★★)C: Threaten Res 3: (Nowi ★★★★)Special: Bonfire (Adult Tiki ★★★★)Assist: Reposition: (Barst ★★★, Selena ★★★)Expected Feather Cost: 26k - 44kTiki is an absurdly powerful bait unit, and is essentially the red Nowi. She's placed higher on the list because she's much more common. Fury 3 further buffs up Tiki's bulk and raises her offensive stats. With a -HP bane, she can even double some slower characters. Quick Riposte 3 is my choice for the B slot. Its definitely more expensive than Vantage 3, but you can settle for Quick Riposte 2 in the mean time while you work towards the feathers for QR3. Vantage is not without its merits either. Lightning Breath+ gives Tiki Distant Counter, and can set up that checkmate situation when she doesn't get ORKO'd, and it can situationally let Tiki deal with everpresent magical threats like LaD Nino. Bonfire is Tiki's default special, and there really isn't any reason to change it. Lightning Breath+ makes it a bad Ignis, but it still adds a ton to her damage because of her colossal Defense stat. Reposition is the best assist for bulky front line bait units like Tiki.★★★★★Level 1 StatsHP: 19ATK: 8SPD: 8DEF: 7RES: 5Level 40 StatsHP: 43ATK: 32SPD: 32DEF: 29RES: 22BST: 158Obtainable at ★★Preferred Natures: NeutralBuild:Weapon: Fensalir (Sharena ★★★★★)A: Fury 3 (Hinata ★★★★★)B: Desperation 3 (Shanna ★★★★)C: Fortify Def (Sharena ★★★★★)Special: Draconic Aura (Female Corrin ★★★★, Camilla ★★★★)Assist: Reposition (Selena ★★★, Barst ★★★)Expected Feather Cost - 24k - 30kYou have a Sharena. Everybody gets one. She is always Neutral and you have her. That is how common she is. Fensalir is her default weapon at ★★★★★, and its got 16 might with a relevant effect. Keep it. Fury 3 buffs her rounded stats very well and is just perfect for a frontline unit like Sharena. Sharena is actually fast enough to make use of Desperation 3, and since she wants Fury, you might as well go with the skill that works well with it. Vantage 3 also works here, though I don't really care for it on units without Distant / Close Counter. Fortify Defense is her default C passive, and I don't see a reason to change it. Draconic Aura is a very good skill for Sharena because she hits 48 unbuffed Atk with Fensalir. She also has no cooldown increase, so 3 charges is super quick. Assist should be Reposition because Sharena has the bulk to take a hit on the front lines.★★★★★Level 1 StatsHP: 19ATK: 7SPD: 10DEF: 5RES: 6Level 40 StatsHP: 41ATK: 29SPD: 38DEF: 22RES: 28BST: 158Obtainable at ★★Preferred Natures: NeutralBuild:Weapon: Noatun (Anna ★★★★)A: Fury 3 (Hinata ★★★★)B: Vantage 3 (Anna ★★★★★)C: Spur Res 3 (Anna ★★★★)Special: Draconic Aura (Female Corrin ★★★★, Camilla ★★★★)Assist: Draw Back (Nino ★★★, Sully ★★★)Expected Feather Cost: 22k - 26kOkay, so I massively overlooked Anna, and I apologize. She's so free. You have her. She is super dank, even if she's not the real Anna (took her 8 damn paralogues to try to sell something). Noatun is Anna's default Axe. It has 16 might and has a built in Escape Route 2 effect. Fury 3 brings Anna's rounded stats up and synergizes very well with Noatun and Vantage 3. Spur Res is in Anna's default kit, and its really a decent choice overall with Noatun giving it much more reach. Draw Back also synergizes well with Noatun, making it where you can simultaneously get Anna and another unit out of danger. Anna has some of the craziest synergy in the game, and amongst axe users, her Spd and Res can't be beat. Definitely one of the best (actually probably the only) support axes in the game.★★★★★Level 1 StatsHP: 16ATK: 7SPD: 10DEF: 4RES: 7Level 40 StatsHP: 33ATK: 33SPD: 36DEF: 19RES: 26BST: 147Obtainable at ★★★ - ★★★★Preferred Natures: +Spd / +Atk, -HP / DefBuild:Weapon Gronnblade+ (Nino ★★★★★)A: Fury 3 (Hinata ★★★★)B: Desperation 3 (Shanna ★★★★)C: Hone Atk 3 (Nino ★★★★★)Special: Moonbow (Palla ★★★★, Odin ★★★★)Assist: Draw Back (Nino ★★★)Expected Feather Cost: 22k - 26kWhoa man, its Nino. She does her best, let me tell you. Among blade mages, she is arguably the best (in the running with Spring Camilla). Not only is she easily capable of soloing maps, she is extremely feather cost efficient and she's one of the most common units in the game. Two Fury 3 Procs will get Nino into Desperation range (in other words you win). Hone Atk 3 is Nino's default passive and there isn't much reason to change it. Moonbow is my pick for her special, though Glimmer (Lon'Qu ★★★★, Peri ★★★★, Beruka ★★★★) is probably better for Tempest Trials and Chain Challenge maps. Draw Back is her default assist, and also her best. While Fury Nino can sometimes take a hit, its best to not push it. Overall, this set is extremely cheap and will work very well even in the highest tiers in the arena. Also Nino is best girl in the game, just saying.★★★★★Level 1 StatsHP: 17ATK: 6SPD: 7DEF: 5RES: 4Level 40 StatsHP: 36ATK: 28SPD: 33DEF: 27RES: 26BST: 150Obtainable at ★ - ★★★★Preferred Natures: +Spd, -Res / -HP, NeutralBuild:Weapon: Ruby Sword+ (Hinata ★★★★★, Palla ★★★★★, Stahl ★★★★★)A: Fury 3 (Hinata ★★★★)B: Wings of Mercy 3 / Escape Route 3 (Cain ★★★★) / (Cecilia ★★★★)C: Hone Atk (Olivia ★★★★)Special: Moonbow (Palla ★★★★, Odin ★★★★)Assist: Dance (Olivia ★★★)Expected Feather Cost: 44k - 46kYou need a dancer. The only dancer that is widely available is Olivia (Ninian and Azura are ★★★★★ only). Olivia is a bit expensive, but only because of Ruby Sword+, which isn't even fully necessary to see success. Pick it up whenever you can, but don't worry about it too much. Ruby Sword still accomplishes making Olivia and impromptu Hector counter. Fury 3 is a double whammy here. Not only does it buff up Olivia's surprisingly well rounded stats, it gets her closer to Escape Route's HP threshold. I personally like Wings of Mercy 3 here because I tend to have my front line units hitting the WoM threshold faster than the Escape Route threshold, though both have their merits and are by far the best thing you can have in the B slot (teleporting dancer OP). Hone Atk 3 is her default C passive, and there isn't much reason to change it. A support character likes having Hones. Personally I went with Spur Atk 3 (Lilina ★★★★, Barst ★★★★) in this slot instead, but its definitely flex, and for a budget build there is no reason to change it. Olivia shouldn't be in combat very much except against physical greens, so Moonbow's low cooldown makes it the best special for the little dancer girl. If you have anything other than Dance as Olivia's assist, you're memeing. Its in her default kit and its by far the best assist in the game. Every team benefits from having a unit with Dance.The List at a Glance:So that is my list. I want to keep this as objective as possible, so if any readers have a suggestion for a build that is more cost efficient and effective than one of these builds, please mention it here so I can update the list. All constructive feedback is much appreciated, and thank you for reading! Jeremy



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