Like the previous one in March 2016, this is an informal jam with relatively loose rules, and not much to gain apart from international fame within the Godot community and more experience with using our great engine! This is why this jam will run over three weeks, giving everyone plenty of time to expriment with the engine to create something new, beginners and experienced users alike.

Game jam rules and requirements:



Main theme (mandatory): Procedural

Main theme (mandatory): Optional bonus theme: Only two colors (for more challenge)

(for more challenge) Both themes can be interpreted freely, but keep in mind that your interpretation should be understandable if you want to get points for it.

Contestants can partake alone or as a team. Reusing existing code and assets is allowed.

Source code under proper open source licenses should be provided for each game(*)

The main purpose of this jam is to have fun together as a community of Godot users. If you are beginning with Godot, don't hesitate to ask any question on our various community channels; there are no silly questions, so go ahead!

If you are more experienced, why not take this opportunity to try to discover new features of Godot that you might not be using yet (e.g. shaders, particles)? You may also use the current development version of Godot 2.1 to do some alpha-testing while working on your jam game.

More information on the official website!



(*) We see this jam as an opportunity for each community member to share their knowledge with other users, which is why we ask that all games developed for this jam are published with their source code and assets under open source licenses, thus helping build quality examples for new Godot users.

