Honourable mentions go out to ‘the slap’ and ‘the fling’. The latter being throwing your obstacle on the table and hoping it lands within the range 2 boundaries. The former is to hold the rock in your hand with arm raised high, then swiftly bringing it to bear so loud that everyone stops what they’re doing. The only known counter to slap or fling is to slap or fling.

Quick run down of obstacle types for there are three. Asteroids come in many shapes and sizes. Big ones, small ones, moustache, and the bird. Three small rocks are the same size as the biggest one so keep that in mind if you’re flying swarms or large bases as you don’t want too much clutter in the way. Asteroids shut down the action step, causes damage, and prevents shooting if you get stuck on it. Of the three they are the most useful in diverting flight paths.

You’re less likely to be damaged by debris but they will stress you out. They won’t prevent shooting when stuck on one either and they are perfect for ships like Dash or anything with Kanan crew. Having no fly zones for your opponent but not for you will boost the survivability of your large bases for when you need it most.

Gas Clouds turn a blank to an evade, and are the safest to travel through. It may sound great if you fly aces but don’t fall for that trap. If you face something like a Kraken swarm who also brought gas clouds then your aces have no where to hide as the swarm moves through every obstacle unhindered. Bring three rocks, stick a couple in the middle, and fan the gas clouds around the edges in case you’re being chased and need a little extra protection before you 5 forward next turn.

If obstacles are your favourite part about X-Wing then consider building your hideout in an asteroid belt like the pirate scum you are.