At the end of the game your only goal, if you can’t simply defeat your opponent, is to try and get to the next round of the game. The more rounds you can get against mill, the more likely you are to win the game. This seems obvious, but you have to plan out your turns in order to make it a reality. Even when you have four cards left in hand, you have to be conscious not to give your opponent a free card that might prevent you from getting another round.

The elephant in the room for this conversation, and the whole article really, is No Answer and how to play around it. The card text on No Answer recently clarified by FFG in the rules reference. The clarification added a “then”, meaning you only have to discard three cards from your deck if your opponent discards the last card from your hand with No Answer. When you’re down to your last card in hand, the best play based on this clarification is to discard your last card. Either to reroll or for no effect. It feels weird, but it will save you the three cards from your deck if your opponent has the No Answer in hand or can recur it from their discard pile with a Resistance Ring special.