Ge_ChateauDuClare_v02

(for legacy purposes)

OVERVIEW

Beta Testers

E-S

Mangley

Soupcan

Torn

box

Bashe

Graslu

Gabbo

kraid

TZKK

CHANGELOG

[Visuals]

+ Replaced old textures/models with much improved assets:

- Grass

- Hedges

- Green carpet

- Cubicle panels

- Various light fixtures

- Lamp posts

- Servers

- Mirrors

- Skybox trees

- Wood trim on plaster walls



+ Implemented HDR

+ Overall, the map is much brighter and easier to see in both HDR and LDR

+ Adjusted lightmap resolutions for cleaner shadows from all light fixtures (this was inconsistent before)

+ New skybox texture

+ Top level weapon spawns and armor are clearly indicated with a special decal



[Playability]

+ Optimized skybox setup (went from ~2,000 displacements for the mountain ranges to 144)

+ All physics props now have collisions disabled so the player will no longer bump into them

+ Raised both fireplace mantles so the player can now fit with the new, taller bounding box

+ The dumbwaiter will no longer crush the player; they will instead be teleported above the dumbwaiter should it close on them

+ Bot nodes have been improved

+ All window frames are clipped to encourage regular jumping, rather than crouch jumping

+ Optimized VIS; framerate should be much improved when outside (particularly by the front fountain)



[Layout changes]

+ Basement cubicle area has been re-arranged with a more dynamic layout

+ Control room has a one-way drop from hedge garden above

+ Wine cellar has a more interesting route with wineracks blocking what was once an open, boring area



DOWNLOADS!

Mirror 1 (MediaFire)

Mirror 2 (Dropbox)

.res file (for server owners)

I decided to come back and give some much needed love to my first official map. This revision started last summer, shortly after the release of GE:S v5 broke a handful of community maps. What started as a simple visual upgrade turned into a full overhaul of the map. I'll attach a changelog to the bottom of this post if you're interested.The most standout changes you'll see in the following images include a whole new skybox, implementation of HDR, more dynamic layout changes and better visual indicators for special weapons and armor spawns. I also spent some time better optimizing the visibility, so hopefully performance will be less brutal when outside in front of the chateau.======================================================Many thanks to the following for testing and offering new ideas!============================================================================================================