The Outsider

The Outsider - the ancient, unknown God of Balance and Magic - has a marked interest in you, and has gifted you with a portion of his power. Fickle in nature, his patronage is both a boon and a curse as you are more susceptible to Fate. He has plans for you, and will occasionally meddle in your affairs to push you towards his goals. This enigmatic and powerful entity speaks to you in your dreams, prodding and leading you to discover secrets that may shake the world at it's roots.

Expanded Spell List The Outsider lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Outsider Expanded Spells Spell Level Spells 1st Chromatic Orb, Protection from Evil & Good 2nd Enhance Ability, Silence 3rd Blink, Nondetection 4th Locate Creature, Phantasmal Killer 5th Cloudkill, Mislead

Mark of the Outsider The Outsider has chosen you, giving you his Mark somewhere on your upper body. When creating a Warlock with the Outsider Patron, you may also choose Investigation as one of your two proficient skills.

Outsider's Influence Starting at 1st level, when you cast a spell of a 1st level slot or higher or use an Invocation, you may choose to draw on more arcane energy than than explicitly necessary. Doing so would cause your spell to have an additional effect as determined by the Outsider's Wild Magic Table.

Fate's Fortune Starting at 6th level, you may reroll a D20 but must take the new result. You may do this up to half your Warlock level rounded down per long rest.