More nerfs to one cost units, particularly the two Woodlandsand. Woodland/Druid will still be a strong option early as they just provide a decent amount of front-line while giving you an extra unit which is very, very valuable early in the game. Mainly this change will make Woodland hyper-roll compositions a bit weaker and played a bit less.is getting slapped by the nerf bat which is probably necessary as he is one of the best champions in the game as a one cost unit. The numbers aren't huge but they are enough that he won't be played so late into the game and transitioned out of earlier in the game, which is overall a good thing. Another key unit in Woodland hyper-roll as well which just weakens that particular play-style even more.Whileare being nerfed,is getting a small buff, or more of a quality of life change.be a strong unit but often is limited by the range as she has to walk in very close to auto-attack. This change allows her to be played a bit safer around the third row like a lot of other mid-game carries. Definitely look to play her more as a early game/mid game carry with items such as Morellonomicon and Shojins/Seraphs.These changes I'm grouping together because they are all buffs to a certain composition,/Blademaster or commonly referred to as 'Blender'.andaren'timportant for the build but both being Blademaster means you'll run them in the composition so any buffs to them overall buffs the build itself.is an incredibly important part of the composition so buffing her, even just by five attack damage, will make the build even better than it currently is. Paired with the Phantom Dancer nerf this composition may end up dominating the meta for 9.24.Similar to the change to, overall this adjustment tois about quality of life. She can be quite potent with her AoE silence but much likeshe will run in too far and often die before getting a ton of value. The attack-speed change helps scaling on her as well though you don't generally look to run items on her. This also makes her work better with Light as Light will buff attack-speed and her scaling with it will be better.Potentially you can try to run mid-game items on her (Seraphs/Morellonomicon) if you really need an item carry and have no one else. Otherwise this will just make her better as a late game splash unit for Mystic like she already is and a good unit for Light if Light becomes part of the meta.Fairly large hit to ole Tibbers on top of three Summoner getting a nerf.is still going to be a good unit to play this just makes Tibbers less of a threat which is a good change as his power was a bit too much. An interesting side effect to this is you may seeget more than one cast of Tibbers off in a fight if he is dying faster than before.is a decent front-line unit with CC but is on the weaker side compared to other units so helping his scaling on damage is a good change. The change to his three-star variation, and, aren't really relevant to think about in a game. It's very, very rare you will see a three-star four cost unit that often so these changes just makes those moments even more of a win condition than they already were.Pooris getting slapped by another nerf after he was hot-fixed during 9.23. While his three-star version is being buffed his other two levels are being hit by a smallish nerf. Ocean/Mage had declined a lot in both popularity and success near the end of 9.23 though it was definitely still a strong composition. With these nerfs tohis value is going to continue to go down. The saving grace for him maybe in some type of Inferno composition but I don't have much hope that it'll be enough. Still he's the only Mage that can truly carry late game so if you're looking to run Mage he's still your go-to.Another small buff toand another nerf toin 9.24, mirroring changes to them in 9.23. Honestly the mana change will be quite nice foras he tends to have an issue getting his ultimate off, though I don't know if this is enough to push him to the forefront of the meta. Most likely he'll still be played in Crystal/Predator only but it may be okay to run him late game, maybe even as a pairing to. If Rangers are at all viable he will also work decently paired withis once again being nerfed, rightfully so. While this does hurt his damage I find it hard to believe he will fall off as a viable option late game, especially in compositions like Predator that want to run Poison. What's interesting to me iswas nerfed butand, in 9.23, are basically the two best win conditions you can get late game. Whiledid get a small nerf with three Summoner it isn't much, especially compared to the nerfis getting. It'll be interesting to see how much value these two champions will have in 9.24.I really hope this helps makean actual viable late game carry because she's just so damn cool & fun to use. Between the mana and damage it's possible she'll be played more for her ultimate than just a trait splash but my hopes aren't that high. What may end up happening is seeing her played more in compositions like Light or Inferno to get an earlier six piece which can free up an extra slot on your board to play a different unit. Still,is likely to be only used for her trait and not so much the damage she brings.