I wonder if Scott got inspired by OFF while making FNAF World.

For some who don't know, OFF is a french indie RPG made in 2008 and gained some popularity after the english translation in 2011 and is still popular today.



I noticed that just like OFF, FNAF World's combat screen shows the players we control on the right side of the screen battling the enemies on the left side and both games uses the jrpg format of combat (instead of turn based).



It's interesting to know if Scott got inspired by the french game.