Fortnight Discussion: NPC Special Abilities

One common issue that players bring up to me is that NPC abilities aren't as varied as they could be for the individual classes. I'd like to address this in the coming months.



Abilities fall into two main categories:

- Behaviors that NPCs do on their own, as part of their normal routine. Example: A wandering Thief uses their Sticky Glove to steal from another person as they walk by, then runs away.

- Behaviors that result from a player command. Example: The player commands a Hacker in their party to hack a computer and turn off a security system.



I'd like to hear people's thoughts on potential abilities for the current batch of NPCs, specifically those that fall into one of the two categories above.