Corpsecrafter (Artificer Specialist)

The profession of corpsecrafting specializes in using magic to reanimate and reshape the bodies of the fallen to live through un-life. Corpsecrafters, unlike necromancers they're often compared to, prefer to focus their efforts on their macabre creations; a cadaver, to perform a variety of tasks for them by use of a combination of magical and technological augmentations.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with Leatherworker’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Corpsecrafter Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Horologist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Corpsecrafter Spells

Class Level - Spell 3st Level Detect Poison and Disease, Inflict Wounds 5th Level Gentle Repose, Healing Spirit 9th Level Animate Dead, Speak with Dead 13th Level Death Ward, Aura of Life 17th Level Antilife Shell, Negative Energy Flood

Animated Cadaver

By 3rd level, you have managed to prefect your ability to reanimate corpses and modify them. During long rest, you can reanimate and modify your cadaver, when you do so you may choose either a skeleton or a zombie as it's base statistics (listed further on in the document).



In combat, the cadaver shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Attack, Dash, Disengage, Help, Hide, or Search action.



If you spends 10 minutes using your leatherworker's tools on your cadaver, it regains 2d6 hit points. If it has died within the last hour, you can use your leatherworker's tools as an action to revive it, provided you are within 5 feet of it, and you expend a spell slot of 1st level or higher. The cadaver returns to unlife after 1 minute with all its hit points restored.



At the end of a long rest, you can create a fresh cadaver if you have your leatherworker's tools and a humanoid corpse with you. If you already have a cadaver from this feature, the first one immediately perishes.

Corpsecrafting Infusions

At 3rd level when you modify your cadaver, you can choose to add a variety of boons and features to it by using corpsecrafting infusions, these infusions are unique as they can only be used on your cadavers and more than one can be places on your cadaver at a time.



Normal infusion both known and active can be used as corpsecrafting infusions, but corpsecrafting infusions can't be used as normal infusions



You gain a known and active corpsecrafting infusion for free at 3rd level and additional ones at 6th, 10th and 14th level.

Strengthened Cadaver

Starting at 3th level, your cadaver gains strength due to your skills in corpsecrafting. Your cadaver gains three times your class level in temporary hitpoints if you spend an hour hardening its flesh with use of chemicals and wards, which can coincide with a short or long rest.

Arcane Embalming

At 5th level, you have found better methods of embalming a corpse and preserving the wisps of life it once had. You can now ignore restrictions on spells or spell-like effects that prevent them from working on undead when you use them on your cadaver. In addition, your cadaver gains advantage on turning saving throws.

Unnatural Intellect

Starting at 9th level, your cadaver gains some semblance of thought. Your cadaver can now act on its own free-will, not needing to be commanded with your bonus action to use its own actions. It now also uses your spell attack modifier as its own weapon and spell attack modifiers if your ability is higher then its own.

Magnum Opus

At 15th level, you have developed some extraordinary modifications for your cadaver. Choose one of the Magnum Opus infutions to give to your cadaver, this type of infution can only be changed out with a diffrent one on a long rest and costs 1000gp.