Last year was a great year for downloadable games, and amongst these Trine stood out (even being deemed "Impressive" by IGN's own Daemon Hatfield ). This year Trine 2 was announced, and at E3 I was able to see a super brief demonstration that showed some of the changes developer Frozenbyte is implementing.

For those of you who haven't experienced Trine (the original only came out on PS3 and PC), allow me to drop some knowledge. Trine was a side-scrolling fantasy action-adventure whose hook came from two things: physics puzzles and character switching. You see, in Trine players had to switch between a thief, a warrior, and a wizard, utilizing their unique abilities and real-world physics to get through whatever challenges got in their way. Trine 2 looks to have the same hook as its predecessor, but with some enhanced features. Along with some graphical updates (the game looks downright beautiful) and online coop, the characters are getting some new powers. The wizard can now pick up and manipulate enemies as if he was a Force-wielding Jedi, while the thief will have the ability to slow down time. Not much more is known about abilities outside of this, but I'm also told that the levels are being designed to require the specialties of all the classes, increasing the importance of their powers.The game is slated for release sometime in 2011, and will likely end up on PSN, Xbox Live, and on various PC digital distribution channels. No clear price has been decided, but the game's publisher, Atlus , says that it will be much more "reasonable," than the $20 to $40 price of the original.