At last, the PvZ2 renaissance era is about to begin. Let's start out with some finally new made levels for the existing worlds.

All new features that were added to the existing ones will be presented in bold. All removed features in existing ones will be crossed out.

This is first part of the blog trilogy of showcasing the 5.8 features. Second part is the new MD levels from 35 to 44, and third part is showcasing the other miscellaneous data included in the beta.

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Ancient Egypt - Day 26

Stage: Ancient Egypt

Dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: Murmering mummies! More mummies!

Penny: The time fissure is strengthening zombies from all epochs, User Dave.

Penny: We should expect more powerful versions of some zombies.

Crazy Dave: I expect nothing!

Penny: We may need to retreat to another timeline and return when our plants are stronger.

(Crazy Dave and Penny leave)

Starting gravestones: 25 (randomly put in columns 3 to 9)

Prize: A money bag

Level type: Normal

Challenges: None

Dynamic zombies:

Amount of subwaves: 12

Amount of waves: 4 (one flag per each 3 subwaves)

Egypt Rally Zombie appears on: Final flag

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.





Ancient Egypt - Day 27

Stage: Ancient Egypt

Starting gravestones: 10 (put on tiles: C5R1, C6R1 , C5R2, C6R2 , C5R3, C6R3 , C5R4, C6R4 , C5R5, and C6R5 )

Prize: A money bag A gift box

Level type: Normal + objective

Challenges:

Don't let the zombies trample the flowers (put between columns 5 and 6)

Dynamic zombies:

Amount of subwaves: 15

Amount of waves: 3 (one flag per each 5 subwaves)

Egypt Rally Zombie appears on: All three flags

Notes: Uses "EgyptSeedBank"???

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.



- carry four camel segments

= carry six camel segments

Ancient Egypt - Day 28

Stage: Ancient Egypt

Starting gravestones: 15 (put on tiles: C1R1, C2R1, C3R1, C1R2, C2R2, C4R2, C1R3, C3R3, C5R3, C1R4, C2R4, C4R4, C1R5, C2R5, and C3R5)

Prize: A money bag

Level type: Locked and Loaded

Challenges:

Survive the zombie attack with the given plants Given plants: (imitates )



Dynamic zombies:

Amount of subwaves: 15

Amount of waves: 3 (one flag per each 5 subwaves)

Egypt Rally Zombie appears on: Final flag



The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.





Ancient Egypt - Day 29

Stage: Ancient Egypt

Starting gravestones: 9 (put on tiles: C9R1, C5R1, C5R2, C7R2, C9R3, C6R3, C8R4, C4R4, and C7R5)

Prize: A money bag

Level type: Special Delivery



Starting plants:

Challenges:

Survive a massive attack in Ancient Egypt

Survive without any lawnmowers



Dynamic zombies:

Amount of subwaves: 16

Amount of waves: 4 (one flag per each 4 subwaves)

Egypt Rally Zombie appears on: All four flags



The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.





Ancient Egypt - Day 30

Stage: Ancient Egypt

Starting gravestones: None

Prize: A money bag

Level type: Normal + objective

Challenges:

Survive without planting on Dave's mold colonies (put on columns 2 to 6)

Dynamic zombies:

Amount of subwaves: 12

Amount of waves: 3 (one flag per each 4 subwaves)

Egypt Rally Zombie appears on: Flags 2 and 3

Notes: Uses "EgyptSeedBank"???

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.



- carry four camel segments

= carry six camel segments

† is Torchlight Zombie

Ancient Egypt - Day 31

Stage: Ancient Egypt

Dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: Hey! Our lawnmowers are a-missing!

Penny: The timeline is exhibiting instabilities, User Dave.

Penny: Fixed-loop paradoxes are forbidding the presence of lawnmowers.

Crazy Dave: But I named the middle one "Mowie"!

(Crazy Dave and Penny leave)

Starting gravestones: 15 on tiles C8R1, C2R1, C1R2, C9R2, C3R2, C7R2, C8R3, C2R3, C5R3, C1R4, C9R4, C3R4, C7R4, C8R5, C2R5

Prize: A money bag

Level type: Normal

Dynamic zombies:

Amount of subwaves: 8

Amount of waves: 4 (one flag per each 2 subwaves)

Egypt Rally Zombie appears on: All four flags

Notes:

Uses "EgyptSeedBank"???

No lawnmowers enabled

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.





Ancient Egypt - Day 32

Stage: Ancient Egypt

Starting gravestones: None

Prize: A money bag

Level type: Save Our Seeds + objective

Challenges:

Survive and protect endangered plants Endangered plants: Two at tiles C5R2 and C5R4

Never have more than 15 plants

Dynamic zombies:

Amount of subwaves: 15

Amount of waves: 5 (one flag per each 3 subwaves)

Egypt Rally Zombie appears on: Flags 2, 3, 4 or 3, 4, 5

Notes: Uses "EgyptSeedBank"???

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.



† is Torchlight Zombie

Ancient Egypt - Day 33

Stage: Ancient Egypt

Starting gravestones: None

Prize: A money bag

Level type: Last Stand

Challenges:

Plan your defense and defeat the zombies Starting Sun: 2250 Starting Plant Food: 2



Dynamic zombies:

Amount of subwaves: 9

Amount of waves: 3 (one flag per each 3 subwaves)

Egypt Rally Zombie appears on: No flags



The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.

Waves Non-dynamic zombies Ambush zombies Note(s) 1 3 None 2 2 None 3 1 4 † None First flag 4 5 None 5 2 None 6 1 5 † † † None Second flag 7 4 None 8 1 None 9 3 † † † † Final flag; Sandstorm!



† is Torchlight Zombie

Ancient Egypt - Day 34

Stage: Ancient Egypt

Starting gravestones:

Entire first row

Second row, columns 1, 3, 4, 5, 7, 8, 9

Third row, columns 1, 2, 3, 5, 6, 7, 9

Fourth row, columns 1, 3, 4, 5, 7, 8, 9

Entire fifth row

Prize: A gift box

Level type: Locked and Loaded + objective

Challenges:

Survive the zombie attack with the given plants Given plants:

Spend no more than 1800 sun

Dynamic zombies: - =

Amount of subwaves: 8

Amount of waves: 2 (one flag per each 4 subwaves)

Egypt Rally Zombie appears on: No flags

Notes: Uses "EgyptSeedBank"???

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.



- carry four camel segments

= carry six camel segments

Ancient Egypt - Day 35

Stage: Ancient Egypt

Starting dialogue:

(Dr. Zomboss appears)

Dr. Zomboss: Once more we meet in the sands of time!

Dr. Zomboss: Have you enjoyed my new and improved zombies?

Dr. Zomboss: Or should I say ancient and improved?

Dr. Zomboss: Bah! They are nothing to my Zombot Sphinxinator 2.0!

Ending dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: I'm sweaty! And we did it!

Penny: We may travel to other timelines freely, User Dave.

Penny: But I detect further timeline expansions in the future.

(Crazy Dave and Penny leave, Dr. Zomboss appears)

Dr. Zomboss: I'll defeat you then, pyramid-iots!

Starting gravestones: 5 (randomly put in columns 4 to 7)

Prize: A money bag

Level type: Zomboss battle

Given plants:

Zomboss properties

Number of bones to spawn per rocket: 4 (Sphinx-inator 1.0 uses 2)

Phase 1

Hitpoints: 400 (Sphinx-inator has 200)

Zombies summoned: , Pyramid-Head Mummy,

Walk, rush, and rocket fire properties are as from Phase 2 of Sphinx-inator 1.0

Stun and chill durations are twice as short as in Sphinx-inator 1.0

Phase 2

Hitpoints: 800 (Sphinx-inator has 400)

Zombies summoned: †

Walk and rush properties are as from Phase 3 of Sphinx-inator 1.0, and rocket fire properties are as from Phase 2 of Sphinx-inator 1.0.

Stun and chill durations are twice as short as in Sphinx-inator 1.0

Phase 3

Hitpoints: 750 (Sphinx-inator has 325)

Zombies summoned: , Pyramid-Head Mummy, †

Walk, rush, and rocket fire properties are as from Phase 3 of Sphinx-inator 1.0

Stun and chill durations are twice as short as in Sphinx-inator 1.0