Greetings, GRID fans! As you can tell by the hefty title, this latest update is full of the good stuff.

It’s been a blast seeing your reaction to GRID’s return since the announcement trailer in May, and we’ve been mighty busy ever since with giving you more content, more information, and more reasons to get as excited as we are for the new GRID. As you may well have seen, we stocked up that hype train and took it all the way to Los Angeles earlier this month…

RACING TO E3

We were delighted to be a part of this year’s E3 festivities in California, offering media the chance to test the latest work-in-progress version of GRID and chat to Game Director Chris Smith. Amongst those who came to say hello was the EasyAllies team, and you can hear their thoughts on GRID here. GameInformer were also on hand to test out GRID and pen their thoughts, whilst Chris had a interesting chat with Gamertag Radio about the Nemesis system, and how the game offers something for every kind of racer.

To cap it all off, Deep Silver’s Aaron Espinoza joined Chris on the Twitch @ E3 sofa for a chat with their team. Check it out:

Watch Twitch @ E3 Day 4 | Demos, interviews, and more from Twitch on www.twitch.tv

DEETS DIVE

Whilst the team have been full steam ahead with development, we’ve also been taking on your feedback to see what you want to know more about. Whilst some details are still being finalised and we can’t answer everything (!), here are some confirmed notes based on community feedback:

The module you may’ve seen in the middle of the screen during gameplay is the Racecraft meter. This tracks your performance and tendencies in races and is linked to your general progression in GRID, which we’ll discuss more in the future. Like the majority of HUD elements, the Racecraft meter can be disabled, if you prefer.

All cars and events in GRID are split into seven classes. They are: Touring, Tuner, Stock, GT, Formula J, Prototypes and Group 7 Specials. Can confirm: Formula J is based around single-seater, open-wheel racing, and we’ll be revealing more on this later.

The single-player modes in GRID are playable offline.

Wheels and pedals will be supported. Closer to launch, we’re aiming to publish a definitive list of supported peripherals.

Some of the work-in-progress footage we’ve been able to show has 12 cars in an event. Come launch, you’ll have plenty more opponents to race against across all modes.

We’ll keep answering as many queries as possible through our social channels and the Forums, and there will of course be more brand new details as we race towards launch in September.

CAR LIST – PART 1

Now, for the really fun bit.

We’re aiming to release GRID’s complete car list gradually across all our channels on the way to launch, and we’re beginning today with 12 cars across four different classes. You’d have seen some of these in our recent screenshots and work-in-progress footage, whilst others are a bit more of a surprise…

• Auto Gallery Nissan Skyline GT-R (R32) – Tuner

• Audi RS 3 LMS – Touring

• Chevrolet Camaro SSX Concept – Stock

• Chevrolet Camaro Z28 Modified – Stock

• Chevrolet Corvette C7.R – GT

• Dodge Challenger SRT Modified – Stock

• Ferrari 488 GTE – GT

• Ford Focus TC-2 – Touring

• Ford Mustang Mach 1 Modified – Stock

• Pontiac Firebird Modified – Stock

• Porsche 911 RSR – GT

• Volkswagen Golf GTI TCR – Touring

And… breathe. There’s a lot of GRID goodness in there to get stuck into, so we’d love to hear your thoughts on the Forums (where you’ll find our pre-order links) and social channels (Twitter, Facebook, Instagram), where we’ll continue to bring you more info ahead of GRID’s launch this September on Xbox One, PS4 and PC.