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Subject: Why Koonami will probably Never limit or ban soul charge Mon Jun 09, 2014 1:03 pm Subject: Why Koonami will probably Never limit or ban soul chargeMon Jun 09, 2014 1:03 pm





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Which is where the money seems to be at... Furthermore, soul charge is a very powerful card but at the same time extremely balanced because you cannot conduct your battle phase.





So because of this it seems that soul charge will play a very important role in yu-gi-oh... so in a way it seems koonami might just very well be saying...





"if you want to win more duels, buy soul charge suckers..." Lets put it this way, from what It seems koonami loves money correct? Soul Charge seems toWhich is where the money seems to be at... Furthermore, soul charge is a very powerful card but at the same time extremely balanced because you cannot conduct your battle phase.So because of this it seems that soul charge will play a very important role in yu-gi-oh... so in a way it seems koonami might just very well be saying..."if you want to win more duels, buy soul charge suckers..." Hero









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AssistantNo29582014-02-06

Subject: Re: Why Koonami will probably Never limit or ban soul charge Mon Jun 09, 2014 1:08 pm Subject: Re: Why Koonami will probably Never limit or ban soul chargeMon Jun 09, 2014 1:08 pm Yup i agree.xD Like Dislike Average









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Ra YellowNo8192014-03-03

Subject: Re: Why Koonami will probably Never limit or ban soul charge Mon Jun 09, 2014 1:57 pm Subject: Re: Why Koonami will probably Never limit or ban soul chargeMon Jun 09, 2014 1:57 pm Yup, that's what I've been saying to all the arguments why it should be banned xD Like Dislike KleiNoel







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Yes15602014-01-0321Tirana,Albania

Subject: Re: Why Koonami will probably Never limit or ban soul charge Mon Jun 09, 2014 2:45 pm Subject: Re: Why Koonami will probably Never limit or ban soul chargeMon Jun 09, 2014 2:45 pm not conducting the battle phase doesnt make it balanced also you lose lp up to 5000 and still isn't balanced because soul charge is a card that can make you have an overall field and hand advantage and every good player knows how important that is. You do know that if you play infernity, with only 1 card in the hand that happens to be soul charge and 0 cards in the field, as long as you have at least 2 infernity archfiend in grave and some other shits like street patrol you can end your turn with 4 xyz and 1 infernity archfiend 1 infernity barrier and 3 infernity break so that means from 0 you go 9, that's why this card is very broken and pretty unbalanced and abusable in many decks but as you said phantom konami cares about money Like Dislike ! Prince









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Obelisk BlueNo892014-01-18

Subject: Re: Why Koonami will probably Never limit or ban soul charge Mon Jun 09, 2014 3:51 pm Subject: Re: Why Koonami will probably Never limit or ban soul chargeMon Jun 09, 2014 3:51 pm Let's think of all the decks that got an absurd boost over this. Infernities got 3 Launcher (happy first turn now) and Dragons got to come back.. again. Not to mention the LP cost means nothing with cards that just let you steal the game back, like exciton or 101. Like Dislike Sponsored content









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