I did most of the design and development work on Durzag, so the race for the world first kill of him was a treat for me. I knew that the top groups would be able to take him down in an attempt or two, as he was intentionally much easier than existing bosses. The first group to defeat Durzag, did so on their first attempt, but they fought tooth and nail for it. With only two low health survivors at the end it was a real rollercoaster and we couldn't believe they finally made it. Naturally, there was an issue with boss looting that arose at this point, so my attention turned to figuring out what happened.



With all big updates, there's always an issue or two that slips through the cracks and goes into the live game. I spent the afternoon hunting as many of these down as I could as they got reported, all the while keeping tabs on the progress players were making Yakamaru. That and sand prices. That was a fun thing to refresh periodically.



About ten hours after release, Yakamaru was finally defeated. I intently watched the screen to make sure I didn't see anything go wrong. Sure enough, the loot system hotfix from earlier in the end seemed to work and everyone looked like they'd gotten their hard earned rewards. With that I could finally go home and rest stay up all night and wait for Goebiebands.



*You haven't.

29-Jul-2015 10:45:10 - Last edited on 29-Jul-2015 10:58:10 by Mod Kalaya