Name: Napalm Launcher

Slot Points: 2

Description: Sets the water on fire, dealing damage over time to all enemies foolish enough to get close.

Base Cooldown: 13.3s

Base Range: 22

Base Radius: 4

Base Duration: 20s

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Key to the chart:

The chart consists of :

Damage on the vertical axis Evolution Level on the horizontal axis

Evolution level refers to the Tier of the Item.

Base Value refers to the value of damage dealt by the least level of the weapon in that specific Tier. Example: For Tier 1- Base Value indicates the value of Level 1 Napalm.

Max Value refers to the value of damage dealt by the maximum level of the weapon in that specific Tier. Example: For Tier 1- Max Value indicates the value of Level 10 Napalm.

Each chart consists of 4 lines, each indicating a specific condition with unique color assigned to the line

The Key to the Lines is given in each chart.



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Highest Damage Value a Common Rarity Napalm Launcher can achieve is 72.6

There is a constant difference of 4 between the base and max values at a specific tier without considering the activation of the talents.



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Highest Damage Value an Uncommon Rarity Napalm Launcher can achieve is 127.6

There is a constant difference of 8 between the base and max values at a specific tier without considering the activation of the talents.



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Highest Damage Value a Rare Rarity Napalm Launcher can achieve is 171.6

There is a constant difference of 11 between the base and max values at a specific tier without considering the activation of the talents.



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Highest Damage Value a Epic Rarity Napalm Launcher can achieve is 226.4

There is no constant difference between the base and max values at a specific tier without considering the activation of the talents.



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Highest Damage Value a Legendary Rarity Napalm Launcher can achieve is 290.4

There is no constant difference between the base and max values at a specific tier without considering the activation of the talents.

Common Rarity: 1 // Unlocks at Tier 3

Uncommon Rarity: 2 // Unlocks at Tier 2 & 4

Rare Rarity: 3 // Unlocks at Tier 1,2 & 3

Epic Rarity: 4 // Unlocks at Tier 1,1,2 & 4

Legendary Rarity: 4 // Unlocks at Tier 1,1,1 & 3​

Napalm launcher is an AoE denial weapon, with the largest DPS in the game. It is advisable to run only one.

You can pair it with mines on a speeder though it isn't meta,

and run it on a fixer to make yourself a support fixer,

OR on a defender to do flare+napalm+blast/explosive cannon to do tons of damage with the flare+napalm+excannon combo that O recently discovered.

On a shooter, mine+napalm+ snipe+rail+LRM is an awesome combo, with the sequence being putting a napalm on your mine at a chokepoint and waiting inside till your opponents enter. Then execute long range and midrange suppressive fire with your snipe and rail, eliminating stragglers with LRM

For enforcer, napalm is NOT an option for obvious reasons.

Chokehold:

This is a defensive tactic to hold chokepoints. Use your team to bait the enemy team into a tight spot where whatever weapon/ship composition they have is rendered useless. The chokehold is simple: Napalm the exits/possible escape routes. Then call your shots so your team can cut loose.

IMPORTANT: Consider YOUR team composition as well before doing this, you don't want to lure a torpedo centric enemy into a tunnel.



2. Miner:

The miner is a supporting tactic that can also be used in offensive manners. It is considerably handicapped by the fact that it won't give you MVP in most battles. It works, however, to limit the enemies' movements.

3. Torp smokescreen:

A highly powerful offensive move. You use your napalms to hide your torpedo trails. This makes you considerably annoying to the enemy team, since they are constantly getting hit by torps coming out of nowhere. It is a double-edged sword, though, best used with caution.

A high-quality fixer tactic. Sit in the middle of your napalm and help your team. It can be used in tandem with the chokehold technique. Also, it is kinda risky to run it on a fixer, but helps you in that you don't have to worry much about enemy assassin speeders. Napalm is a beast at high levels and since assassin speeders like getting in close and personal, this will make that a risky prospect. Mk6 tri bolt campers will love this paired with a blast cannon or a mine. Because hot damn, that damage.

