NEW CHARACTERS

EVENTS

Preparation Perfection I

Event begins: May 17th

Level requirements for event: 20+

Forced Ally: Young Han Solo

Preparation Perfection II

Event begins: May 17th

Level requirements for event: 20+

Forced Ally: Vandor Chewbacca

PACKS AND BUNDLES

Ability Materials Pack

9-25 Omega Ability Materials

20-50 MkIII Ability Materials

Heist: Han Solo Bundle

Young Han Solo (x30)

Credits

XP Training Droids

Ability Mats

Gear

Heist: Chewbacca Bundle

Vandor Chewbacca (x30)

Credits

XP Training Droids

Ability Mats

Gear

Heist: Han Solo Pack

Heist: Chewbacca Pack

TERRITORY BATTLE CHANGES

Captain Han Solo Requirement Changes

Rebel Assault 5/21 - 5/26 Rescheduled

TERRITORY WAR FACTION BONUS ABILITIES

SHIP SHARD MIGRATION

SHARD SHUFFLE

Cantina 6-E

Replaces Jedi Consular

KNOWN ISSUES

Vandor Chewbacca’s Unique, “Ferocious Protector”, is incorrectly described in languages other than English. We are rushing an updated translation that we will deploy before the character Marquees go live. For now, please reference the English version of the ability kit.

FIXES

Updated Darth Traya’s “Bond’s of Weakness” ability description to correctly reflect that the damage is unavoidable. Note: Bond’s of Weakness has worked this way since we released the Sith Triumvirate Raid but the ability description did not mention that the damage was unavoidable. This should not modify the current experience as nothing about the battle is changing. We originally balanced the raid around the damage being unavoidable but we would like to hear your thoughts if you have feedback on the raid balance in regards to this issue or the Sith raid in general here: Sith Triumvirate Raid Feedback

Updated Sion’s “Cycle of Pain” ability description to correctly reflect that units can gain Cycle of Pain if they damage Any enemy during a friendly or enemy turn instead of only during the enemy’s turn. Note: Cycle of Pain has also worked this way since we released the Sith Triumvirate Raid but the ability description did not mention that players could receive stacks of pain even if it was their turn. The difficulty of the Raid should remain unchanged. Please click the link above if you have feedback about this change or about the Sith Triumvirate Raid.

Note: We have seen a wide variety of feedback around the Sith Triumvirate Raid and we would like to hear about your experiences with the raid in the discussion thread here: Sith Triumvirate Raid Feedback A quick thank you to everyone who has already sent us some very detailed feedback here or Reddit.

Boba Fett's in-battle payout description now matches with the ability description.

Updated the level 8 ability text for Boba Fett's "Execute" to match his level 1-7 ability text.

Fixed an issue where Raid Darth Nihilus can sometimes incorrectly reduce Annihilate’s cooldown when he uses his basic ability.

Darth Nihilus will now correctly recover Health and gain Turn Meter when Darth Traya or Darth Sion is inflicted with a special debuff.

Darth Nihilus’s "Drain Force" will now have 100% trigger chance against enemies with Plague.

Darth Traya’s "Deceptive Strike" will now correctly inflict Stun on target enemy if there is a Stunned ally.

Fixed the following leader abilities so the icon buffs they grant will no longer stack with the same icon buff from other sources: Grandmaster Yoda Leader: Tenacity Up Count Dooku Leader: Offense Up Clone Wars Chewbacca Leader: Defense Up Plo Koon Leader: Offense Up

Kylo Ren’s "Lash Out" ability has been fixed to correctly deal bonus damage in the base tier of his ability.

[Localization] Fixed the German text for Chief Chirpa's special ability "Ancestral Secrets".

[Localization] Fixed a German localization bug for Darth Vader's ability.

[Localization] Fixed the Spanish text for Bossk's special ability "Hunting Party".

[Localization] Updated several incorrect Spanish strings for the abilities of Asajj Ventress, Visas Marr, Darth Sion and Darth Traya.

[Audio] Fixed Dengar's missing sound effects for “Blast & Smash” ability.

[Audio] The Cantina level environment should now correctly play battle music in the foreground and Cantina ambient music in the background.

<< MEGATHREAD >>