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Watching Nintendo's E3 presentation, I was thrilled to see Mario Kart 8

Despite my excitement though, a thought crept into my head - if Mario Kart is now embracing futuristic, wild racing... what does that mean for F-Zero? Granted, we haven't seen an F-Zero entry in about a decade, but would Kart's hover karts help or hinder Captain Falcon's return?The answer, unfortunately for Nintendo fans across the world, isn't too reassuring. Here's what Shigeru Miyamoto told me:"I certainly understand that people want a new F-Zero game," Miyamoto said. "I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero."I found the notion of 'no new ideas' fascinating. Some Nintendo franchises (like Mario Kart) seem to thrive on repeated entries despite being fairly similar to each other. I wondered, and asked, if Miyamoto simply felt some franchises (like F-Zero or Wave Race) were suited to older generations of Nintendo hardware, and didn't have a place in modern gaming."It’s tough," Miyamoto said. "We come to the show and we bring a lot of great franchises and everyone says, 'Oh, well, where’s this game that I want to play? Where’s something new?' I only have so much capacity. [laughs] Obviously in the past we’ve tried to work with other companies, where we’ve let them develop games for us in franchises like Star Fox and F-Zero, but the more we think about it, the more we prefer to be able to create those games internally, on our own. We’ve obviously, as I mentioned, been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time, so we can create new games and work on additional old IP and still maintain the other primary franchises that people want to see."Stay tuned to IGN for more of my discussion with Miyamoto on Nintendo's development strategy, including thoughts on EAD Tokyo, Retro, the idea of expanding the concept of "internal development" - and precisely what that means.

Rich is an Executive Editor at IGN , and watches over news, features, Assassin's Creed, WWE, Resident Evil and Nintendo content. So many things. So many! Chat with Rich about any of those things - or anything else - on Twitter @RichIGN