****************************************

State of Elanthia Meeting Log

Time: Friday, December 22, 2017 - 9PM ET

Location: Crossing Amphitheater

****************************************

>look

[The Crossing Amphitheater, The Seating Area]

Stone benches and wooden seats form a semi-circle around a stage at the north end of this theater. Designed so even a whisper can be heard by all, this area is used for everything from town meetings to staged performances. You also see a handful of buttery popcorn, a handful of buttered popcorn sprinkled with sea salt, a one-eyed brown tabby kitten, a questions list, a speaker's list and a large stone archway.

Also here: Shadow's Touch Ethun, Lightning Warden Aurayn who has a stony visage, Spirit Weaver Gabellia who is shrouded in ghostly flames, Tallen, Wildwood Summoner Ronicoregest, Parched Avareyna, Accompanist Poose who is sitting, Belhem, Executioner Grenhart who is sitting, Celestian Rjandys who is sitting, Agadir, Visionist Miskton, Ranger Arandrowse, Eyrie Master Toridahn, Rigek, Kehlbins, Gorteous who is sitting, Ranger Vykanthiss, Healer Nestariel, Maxwelinski, Myrmidon Kerizon, Ruea, War Witch Heartsfyre, Bone Mender Rablan, Tinkerer Fillius, Heresiarch Uritel who is shrouded by swirling grey fog, Manterre who is radiating a glowing aura, Bone Mender Sablema who is sitting, Sameera, Bellatristezza, Corruption's Death Agodius who is surrounded by a shimmering shield, Surgeon Gallifreius, Dikka'staho Ashu Vorare, Tirost, Yvela, Holy Warrior Caele who is sitting, Engineering Master Ascot, Oscearo who is surrounded by a shimmering shield, Priestess Anlise, Roughneck Syngolith, Divine Armorsmith Ederick, Ahneya, Revolutionary Zharyn, Arcanist Nefis, Libertine Charlize who is sitting, Vigilant Lasika, Initiate Empath Pynga, Inspiration Zoggrogg, Orcris a Ilet Epato Sarbu Vanxa, Fearless Zehira, Battle Jester Aldeberan who is sitting, Skullcrusher Sophrona who is sitting, Knight Magistra Rhoslyn who has a fiery visage, Life Weaver Karthor, Toxophilite Talinel, Inquisitor Whiteburn who is emanating a malevolent holy aura, Knight Magister Firekast, Spider Jalika, Glamour Seeker Koravian who is sitting, Grayhair Sarvatt who is sitting, Perune, Kolja, Adaptable Mobam who is sitting, Lnenea who is sitting, Merry Butcher Leilond, Azettie, Cabraken, Chuno who is sitting, Retired Commander Xixist, Gauntlet Champion Mazrian, Hodierna's Fist Kaelie, Tache who is sitting, Court Historian Erieck and GameMaster Lyneya.

Obvious paths: none.

Lyneya fades into view.

>look lyn

You see GameMaster Lyneya, a Human Cleric.

Lyneya has pointed ears, jade eyes and a small nose. Her amber hair is very long and fine with a white streak running through it, and is worn loose. She has some rainbow glitter accenting pale skin.

She has transcended time.

She has a tattoo of a stormy raincloud made from the tears of thousands of babies on her face.

She is in good shape.

She is wearing a thin silver circlet set with a cabochon moonstone, an elegant silver amulet dangling a single sapphire teardrop, a pure white spidersilk cloak woven in a pattern resembling swan feathers, an ornate platinum brooch set with an orichalcum icosahedron, a pale blue moonsilk bag with a clasp shaped like a flying dove, a lumpy green-black canvas bag, a pale blue moonsilk robe elegantly embroidered with the image of a swan in flight, a fancy trinket and a pair of pale blue moonsilk slippers decorated with tiny seed pearls.

Lyneya says, "Ok, sorry.. I was trying to figure out where one of the portals is."

Lyneya exclaims, "HELLO!"

Lyneya says, "So, I have some things prepared to share with you."

Lyneya says, "My basic plan for tonight is to first share some comments about the MOST COMMON statements in the General Survey."

Lyneya says, "Then answer some specific questions -- I can't answer all of them tonight, but the ones I do not answer, I will type up for the forums sometime next week."

Lyneya says, "I'm going to share a fun document with all of you."

Lyneya says, "And then open it for live Q&A."

Lyneya says, "A bit about the surveys, before I get into my comments."

The rain falls harder and is now a heavy downpour.

Lyneya says, "Thank you guys, SO very much, for taking the time to fill them out."

Lyneya says, "I've shared your responses with staff, and we're so very pleased with the participation and the insight into the current pulse of the players."

Lyneya says, "Tonight I'm just going to talk about the general survey, but in the coming weeks you'll see more about some of the other ones."

Lyneya says, "For kicks, just because I'd be curious myself..."

Lyneya recites:

"Responses counted for each:

General - 148

Guilds - 103

Hunting - 131

PVP - 107

Events - 93"

Lyneya says, "And that's awesome, again I can't thank you enough."

Lyneya says, "So, for the general survey, I have some comments prepped."

Lyneya says, "Again, these are based on the most common themes in your responses - obviously I can't comment on every single individual's response."

Lyneya says, "Onboarding more GMs -- Yes! Yes, please. Apply now. I intend to review applications after the holidays and have a new group training in the first quarter of 2018. If you're interested in working with us and already have an application on file, PLEASE visit the application section of the website and update your application AND your tests. That means GO IN TO EACH ONE and review it, and save it again so that I can see that it's been touched recently. I can only bring up 4 or 5 new GMs at a time, so if you don't hear from me this round please don't be disappointed. My goal is to run at least 3 groups in 2018, so if you don't make the first group you may make the second or third."

Lyneya says, "Development speed -- I agree with each and every one of you that commented about the slow speed of gamewide (not MicroTrans) releases. This is something I've felt strongly about for years, and until now haven't really been in a position to do anything about. There are some longterm projects that are necessary -- Armifer's Paladin Guild review is expected to take the better part of 2018, for example -- and some others that I feel could have waited. We need to have a better balance between these "BIG" projects and the smaller, more regular releases. As it happens, several big things are on their way to being wrapped up, and it's my intention to limit how many developers at a time should be focused on major systems and/or overhauls, at least until we have more hands working on development. (See: Previous point about onboarding more GMs) It will help us realize more frequent releases if more of our developers are working on smaller (and also important) projects."

*********************************

********GAME CRASHED HERE********

*********************************

[The Crossing Amphitheater, The Seating Area]

Stone benches and wooden seats form a semi-circle around a stage at the north end of this theater. Designed so even a whisper can be heard by all, this area is used for everything from town meetings to staged performances. You also see a large stone archway, a speaker's list and a questions list.

Also here: Merlun, Legionnaire Sulic, Shadow Priestess Brennarose, Spirit Weaver Gabellia who is shrouded in ghostly flames, Belhem, Inquisitor Whiteburn who is emanating a malevolent holy aura, Zabin who is sitting, Big Shot Cash, Lightning Warden Aurayn who has a stony visage, Zoluren's Herald Navesi, Fearless Zehira, Prestidigitator Serrathon, Heresiarch Uritel who is emanating a bright holy aura, Orcris a Ilet Epato Sarbu Vanxa, Parched Avareyna, Yvela, Sameera, Accompanist Poose who is sitting, Blood Warrior Zharen, Hunter Hanryu, Visionist Miskton, Skullcrusher Sophrona who is sitting, Commodities Specialist Tellel, Gorteous, Inspiration Zoggrogg, Perune, Court Historian Erieck, Kehlbins, Roughneck Syngolith, Delani, Libertine Charlize who is sitting, Rigek, Maxwelinski, Grayhair Sarvatt, Knight Magister Firekast, Chuno who is sitting, Executioner Grenhart who is sitting, Merry Butcher Leilond, Kolja, Ahneya, Holy Warrior Caele who is sitting, Dikka'staho Ashu Vorare, Ruea, Ranger Quinnus, Retired Commander Xixist, Celestian Rjandys who is sitting, Tinkerer Fillius, Vigilant Lasika, Spider Jalika, Arcanist Nefis, Gauntlet Champion Mazrian, Corruption's Death Agodius, Manterre who is sitting, Tirost, Hodierna's Fist Kaelie, Surgeon Gallifreius, Oscearo who is surrounded by a shimmering shield, Lnenea who is sitting, Bone Mender Rablan, GameMaster Lyneya, Divine Armorsmith Ederick, Knight Magistra Rhoslyn, Ranger Arandrowse, Azettie, Tache who is sitting and Bellatristezza.

Obvious paths: none.

Lyneya exclaims, "Ok!"

Lyneya says, "FALSE START GUYS."

Lyneya says, "I'm not going to repeat my agenda."

The rain increases in severity and is now a severe downpour.

Lyneya says, "But I will repeat my walls-of-text so it's all in one log for you guys."

Lyneya says, "Onboarding more GMs -- Yes! Yes, please. Apply now. I intend to review applications after the holidays and have a new group training in the first quarter of 2018. If you're interested in working with us and already have an application on file, PLEASE visit the application section of the website and update your application AND your tests. That means GO IN TO EACH ONE and review it, and save it again so that I can see that it's been touched recently. I can only bring up 4 or 5 new GMs at a time, so if you don't hear from me this round please don't be disappointed. My goal is to run at least 3 groups in 2018, so if you don't make the first group you may make the second or third."

Lyneya says, "Development speed -- I agree with each and every one of you that commented about the slow speed of gamewide (not MicroTrans) releases. This is something I've felt strongly about for years, and until now haven't really been in a position to do anything about. There are some longterm projects that are necessary -- Armifer's Paladin Guild review is expected to take the better part of 2018, for example -- and some others that I feel could have waited. We need to have a better balance between these "BIG" projects and the smaller, more regular releases. As it happens, several big things are on their way to being wrapped up, and it's my intention to limit how many developers at a time should be focused on major systems and/or overhauls, at least until we have more hands working on development. (See: Previous point about onboarding more GMs) It will help us realize more frequent releases if more of our developers are working on smaller (and also important) projects."

Lyneya says, "Skill gap between new and seasoned characters -- This one is tricky. I agree that there is a big gap. I disagree that it is an insurmountable gap, but I could see an argument that a true new player would be unwilling to invest the time it takes to work on closing that gap. That said, there is also a complex issue of fairness that I haven't fully settled on: on the one hand, if someone has been dedicated to their character for years.. Well they DESERVE their spot at the top. They've worked for it and earned it. On the other hand, if we can't attract and retain new players, we'll only continue to get smaller over time. I feel like this is a topic to revisit after or while we spend some time addressing the New Player Experience, and that's a stretch goal for 2018."

Lyneya says, "Roleplay -- I also agree with the comments that talk about the lack of roleplay in today's game. Sometimes events consist of people who ignore everyone, and then see a GMPC log in. They pull out their thees and thous until the GMPC leaves and then they go back to ignoring people, or talking about how the Steelers got ripped off and the Pats don't deserve to win. (Suck it up, Buttercup. He's the GOAT.) Enforcing the RP atmosphere of the game is something that slipped between the cracks when the size of our staff got smaller. As we bring more hands on board I intend to encourage a more vigilant eye on those things, and remind our players that OOC/OOG conversations and actions need to be whispered or behind closed doors. The atmosphere is part of what makes our game awesome, and we need to spend some effort returning to our roots there."

Lyneya says, "(seemingly) AFK people -- I can't say this enough, guys. REPORT them and move on. Don't ASSIST. REPORT Soandso appears to be AFK scripting. DO NOT interfere with them. Move on. If you interfere with the character in question, you run a high risk of disrupting our ability to check them and/or catch them at gaining experience while they are unresponsive. THAT SAID -- Not everyone who doesn't answer you or doesn't stop to say hi to you is AFK. We check people if you report them, and often times the player passes the check. White lists and triggers are a thing, and some people are very successful at evading our standard checks, but if we suspect that someone is using these methods there are some other ways to check them that people are less successful at avoiding. Let us do our jobs - We can't be everywhere every minute, but we do what we can."

Lyneya says, "Policy enforcement -- This is a big one. We will never be able to discuss actions we've taken against another account holder with you, but that does not mean that we haven't taken action. It ALSO does not mean that whoever you're complaining about is being 100% honest when they say they merely got a slap on the wrist and sent on their way. You have to trust that we're doing our jobs. To that same point, just because someone is annoying you does not mean that they are breaking policy. It's definitely grey, it definitely needs more work, and it's absolutely high on my list for 2018."

Lyneya says, "Communication and timely information -- There is no ONE PLACE to go to stay on top of every conversation that happens related to DragonRealms. Some GMs monitor (and occasionally participate in) Reddit discussions. For myself, I've been keeping my eye on Discord recently. Others watch Facebook, and others stick to Twitter. We are all people, and we all prefer to communicate via different mediums. Important announcements will continue to be posted on the forums, but general conversation and discussion may happen where ever is convenient for the GM participating in that discussion at that time."

Lyneya says, "Again, these are my comments about the MOST PROLIFIC statements on the general survey."

Lyneya says, "There's a ton of great feedback on all of them, and we'll be looking at it a lot in the near future as we try to dial in to the pulse of the current playerbase."

Lyneya says, "As for the other surveys, the response on them wasn't quite as high. I am going to go through and prepare something similar -- my comments in response to your feedback -- but more importantly, I've shared your responses with staff members and asked them to take your input on board going forward."

Lyneya says, "This series of surveys contained all open-ended questions because I did not want to limit you to what -I- think you'd answer. The next series will likely be more specific."

Lyneya says, "Ok, now for some answers to specific questions --."

Lyneya asks, "Q. Hunting rooms in "good" critters have been an issue since forever. What is happening now to address the issue? Why are GMs so reluctant to just make more rooms and turn up the gen and turn off the terrible special attacks?"

Lyneya says, "A. We've got some plans for some new hunting areas, and are in the process of reviewing current areas. The Hunting survey has given us a great head start. It's definitely part of the plan to make the most out of what we have and fix what isn't working. Turning up the gen and off the special attacks isn't an optimal solution and is unlikely to happen. We don't WANT everyone to pile up in a few specific hunting areas, and if you think a special attack is broken, please post what specifically you think is broken about them. Don't just say "These things are broken, shut off special attacks!" Tell us why you think it is broken."

Lyneya says, "Q1. What can we do as players to develop RP events that seek GM support? I've noticed Necros get a lot of support, but it seems like their events are simpler than what Thieves or Traders or Paladins could bring to the table to make players feel like their RP was semi-meaningful."

Lyneya says, "A1. Write to DR-EVENTS@PLAY.NET with your inquiries. There are limits to what we can do for player-run events -- If we can't guarantee it for every single player-run event in the future, we don't do it for any. Anything else would be unfair."

Lyneya says, "Q2. What can players do to help "develop" game content outside of GM support. E.g., can a workflow be created that allows other players to act as QA/QC on submissions and allow GMs to scan instead of in-depth evaluation."

Lyneya says, "A2. Not too much at this time, but I am willing to explore options. This is an interesting idea, and when I have time I will see if I can find a way to implement something of this nature. QC is more than just testing, it's also a thorough examination of the code used and the core settings on items."

Lyneya asks, "Q. Why does GSIV have so many GMs where DR has so few?"

Lyneya says, "A. I don't work for GSIV and can't speak to their staff structure, but I can say that they haven't had the same set of challenges we have over the past couple years. We here in DR are actively working towards improving our staff numbers."

Lyneya asks, "Q. Why doesn't staff document the items and abilities they create?"

Lyneya says, "A. If you're talking about Elanthipedia, that's a player-run resource. Simu hosts it ONLY so that it remains available for you. GMs are not now, nor will they be, required to update items there."

Lyneya asks, "Q. Why are all these vanity pets created that (rumored) use different scripted code when they're basically the same reskinned item? Wouldn't it have made much more sense to code up the Core Pet system that we've been promised for years and dole out a few scripted abiltiies from Core with messaging/skins for each variant of vanity pet?"

Lyneya exclaims, "A. Core Pet System will be a reality someday. In the meantime, we have a simple way to do a fun thing and that's not a bad thing. We are doing what we can!"

Lyneya asks, "Q. Will more RP events/storylines come up in the new year and is there anything additional you can say about it?"

Lyneya says, "A. Yes, no."

Lyneya grins.

Lyneya says, "Q. State of development on Risen, state of barrier re-write."

Lyneya says, "A. Risen will be done sooner than the barrier review, but I cannot give a release date for it. Barrier rewrite is somewhere on the horizon but not being worked on yet. Still "Simu-soon" there."

Lyneya asks, "Q. Are we ever going to see a return to the integrity of the roleplay aspect of the game? I.E the enforcement of changing silly names, OOC talk on the gweth, etc?"

Lyneya asks, "A. I spoke on this briefly already, but I also want to point out this: Stupid and silly is not against the name policy. Buffoon is the one that has to live with being called Buffoon, you know?"

Lyneya says, "Q. To what extent are you willing to change core DragonRealms systems in order to draw and maintain fresh blood? Older DR players are notoriously allergic to change, but big changes may be necessary to keep DR relevant and profitable in the modern era of gaming."

Lyneya says, "A. I am willing to entertain any and all ideas. I agree that today's gamer is not the same gamer we attracted in 1996, and that our game may need some changes to attract the type of gamer that is available today. This line of thought will be revisited when we make ready to address the New Player Experience."

Lyneya says, "Q. Why are necro's risen still in development? They were "in QC"."

Lyneya says, "A. Because they aren't finished with QC yet. Life happens. We do our best, and we will get there as quick as we can."

Lyneya asks, "Q. What happened to the "crowds" system to give performance a purpose?"

Lyneya says, "A. The developer that was working on that is no longer on staff. I don't know if it'll get picked up by someone else or not, but if it does it probably wont be soon."

Lyneya asks, "Q. Do the suggestions on the forum actually help, or are they mostly annoying?"

Lyneya says, "A. Yes they do! Please continue to post suggestions if you have them."

Lyneya asks, "Ok. So, all of that said -- the thing everyone wants to know is WHAT IS THE PLAN. Where are we going, what are we doing?"

Lyneya exclaims, "Have a look at this -- it will remain viewable. I'll try to keep it updated, but if I forget feel free to nag me. 2018 goals and current project status!"

https://docs.google.com/document/d/1_KlJW-Q-CX-dAyLUX8xCB3WSAG9-hR0JLMwZBbaMGtE/edit?usp=sharing

The air shimmers for a moment as Xiv's spell ends and he becomes visible once more.

Lyneya says, "Note that the things on various plates are in no particular order."

Lyneya says, "Different people working on different things."

Lyneya just opened the speaker's list.

Jalika adds her name to the speaker's list.

Poose adds her name to the speaker's list.

Mazrian adds his name to the speaker's list.

Arandrowse adds his name to the speaker's list.

Jalika is next.

Navesi adds her name to the speaker's list.

Lyneya exclaims, "Hello, Jalika!"

Gallifreius adds his name to the speaker's list.

Xixist adds his name to the speaker's list.

Rhoslyn adds her name to the speaker's list.

The dark stripes upon Hanryu's skin fade away.

Sulic adds his name to the speaker's list.

Ahneya adds her name to the speaker's list.

Grenhart adds his name to the speaker's list.

Perune adds his name to the speaker's list.

Lyneya leans on Jalika.

The veil of ice suddenly shatters and melts from around Aurayn.

Lyneya gets a speaker's staff.

Lyneya points a speaker's staff at Jalika and the usher moves over and holds the voice scepter before her.

Lyneya whistles a merry tune.

Poose is next.

Lyneya points a speaker's staff at Poose and the usher moves over and holds the voice scepter before her.

Poose says, "Hello."

Tache adds his name to the speaker's list.

Lyneya exclaims, "Hiya!"

Poose says, "I noticed there is no mention of the boating system."...."

Tirost adds his name to the speaker's list.

Lyneya says, "Correct."

Poose says, "I think it has been broken for so long that most people probably think that even thinking about it is beating a dead horse."

Poose asks, "When is it ever going to be worked on?"

The shifting winds blowing from behind Aurayn die down.

Lyneya says, "Probably not soon."

Lyneya says, "It's not really broken. Boats work."

Chelinde's movements come down from their fluid and somewhat manic tempo.

Poose asks, "Why not just overhaul the entire system?"

Lyneya says, "They're just really system intensive, and if everyone that could afford one bought one right now we'd be in some trouble with resources."

Poose says, "Overhaul them so they're not system intensive."

Lyneya says, "That's a definite possibility, but as I explained earlier -- We're only going to be working on so many "big" things at a time, in order to keep Development resources free to work on bite sized and equally important things."

A faint growl echoes from the depths of Rjandys's shadow.

Lyneya says, "Right now, the big things list has quite a few items on it."

Poose says, "Well next time, big things list has an opening then put the boating system on it."

Lyneya says, "I feel like paladins, rangers, barriers .. those are all more pressing."

Poose says, "I'm done."

Lyneya nods to Poose.

Mazrian is next.

Lyneya points a speaker's staff at Mazrian and the usher moves over and holds the voice scepter before him.

Whiteburn adds her name to the speaker's list.

Lyneya says, "Hey Maz."

Mazrian says, "Hey."

Mazrian says, "So, I meant to do some things then disappeared into RL."

Lyneya says, "Ok."

Mazrian says, "Sorry ab out that. Just wanted to say Hey, really. List looks good."

Lyneya laughs!

Lyneya exclaims, "Ok!"

Mazrian says, "Also nerf clerics."

Mazrian says, "Thanks."

Lyneya says, "Email me, we'll talk about the things."

Lyneya nods to Mazrian.

Mazrian nods to Lyneya.

Lyneya says, "For those wondering, Mazrian and I talked quite extensively during Simucon about New Player Experience, and Maz was gonna do some stuff, but then he poofed."

Lyneya shrugs.

Arandrowse is next.

Lyneya points a speaker's staff at Arandrowse and the usher moves over and holds the voice scepter before him.

Arandrowse says, "Ya."

Arandrowse says, "So I kinda poofed too, not that I had any SImucon stuff but I have had a busy month and wanted to get to these surveys but haven't."

Lyneya says, "Ok."

Arandrowse asks, "Would it be worth you GMs times to still go after that?"

Lyneya says, "Absolutely."

Arandrowse says, "Or is this kinda it's already been answered."

Night slowly turns into day as the horizon appears faintly under feeble light.

Arandrowse says, "That's it for me. Oh thanks for doing all this Merry Christmas and Happy Holidays."

Lyneya says, "If you have input, go share it."

Lyneya nods.

Lyneya exclaims, "Likewise!"

Navesi is next.

Lyneya points a speaker's staff at Navesi and the usher moves over and holds the voice scepter before her.

Lyneya says, "Hello, Navesi."

Navesi exclaims, "Hello!"

Navesi says, "First, I recall from a forums thread a while back that the three guilds that would be under consideration next would be Paladins, Rangers, and Bards. I see Paladins and Rangers listed in your chalkboard document, but not Bards. I was just wondering if they are still slated to be in line for review."

Lyneya says, "I mean, we'll eventually look at all the things. Bards aren't super high on the list because paladins and ragers have a more dire need, and I don't want to project more than I think we can turn out at this time."

Navesi nods.

Navesi says, "I was mainly asking because I recall them being specifically brought up as 'in need' in that thread."

Navesi asks, "Second, I was just wondering about the status of the Policy updates. How far along are you with that, and is there anything about it you can share now?"

Lyneya says, "If you can point me to that thread I'd love to review it. Right now the consensus is that their need is not "as dire" and can wait a bit."

Navesi nods to Lyneya.

Navesi says, "I'll see if I can find it. It was... a while ago."

Lyneya says, "Policy updates, man oh man. I was so geared up to jump right into that, and then life exploded."

Lyneya says, "I'm sure you all don't want to hear all the details, but in summary -- My mother passed away unexpectedly early this year, 5 weeks before my wedding. A couple months after that, we moved my 90 year old grandfather into my home. It's taken ... work to get things to settle in to a new normal."

Navesi nods to Lyneya.

Lyneya says, "I've definitely been treading water up until these past couple months."

Lyneya nods to Navesi.

Whiteburn's target shield fades away into nothingness.

Lyneya says, "But we're where we need to be and have our best foot forward in this moment."

Lyneya says, "That's all I can promise."

Navesi says, "Unfortunately the ushers don't allow hugs, but allow me to express sympathies, on my behalf and for those here who can't talk."

Lyneya says, "Thanks. I'm not making excuses.. I just want you all to understand, it's not always simple. Sometimes we have to just do what we can do, and work towards being able to do more."

Navesi nods to Lyneya.

Lyneya asks, "Did you have another question?"

Navesi asks, "So, about the policy then, it's still in researching phase I imagine?"

Lyneya says, "It's on my list."

Navesi nods to Lyneya.

Navesi says, "Okay, that was it from me."

Lyneya says, "Thanks."

Gallifreius is next.

Lyneya points a speaker's staff at Gallifreius and the usher moves over and holds the voice scepter before him.

Gallifreius nods emphatically.

Lyneya exclaims, "Hello!"

Gallifreius quietly asks, "Right then - I've two questions, the first relayed from the Twitch stream - if that's quite alright?"

Gallifreius happily exclaims, "Hiya!"

Lyneya says, "Sure."

Gallifreius quietly asks, "Someone mentioned Necro states of being as having been up for development, but they noticed it wasn't on the sheet you've just linked. Any words?"

Lyneya says, "That's something they're going to look at after Risen are out. It's part of the long-term plans, but not willing to project when at this point. Persida clarified on the forums that they are not yet in active development."

Gallifreius nods.

Gallifreius quietly says, "Awesome. As for my question;."

Gallifreius quietly says, "Many players have assessed the game to be in a state of "managed decline", could we get a definitive statement on this matter? Things seem pretty uplifting at the moment - what with the hiring push."

Lyneya says, "I don't really know how to answer that, to be honest. I don't think it's the case.. Simu games are stronger than they've ever been. We here in DR have had a rough few years, and it's hard work to turn a ship around, but I think we're facing in the right direction now."

Gallifreius nods.

Lyneya says, "I don't think any words I have will make any difference.. only time will tell, for that."

Gallifreius quietly says, "Thank you for your time, that's it from me."

Lyneya exclaims, "Thank you!"

Xixist is next.

Lyneya points a speaker's staff at Xixist and the usher moves over and holds the voice scepter before him.

Xixist says, "Hello... I didnt want to get to detailed in this but being that its a possible way for Simu to make $, I thought I'd post."

Xixist says, "I'd like to see more work done on the waterways, especially the fresh water courses. Perhaps a great river turtle ride, or the like, could make for an interesting route up river. Also it would be welcomed to have fresh water only craft like rafts, canoes and row boats that would not be large enough for the open ocean. Temporary rafts could be constructed and sailed for a short time before they sink. This would open up more watercraft to sell in the means Simu desires."

Xixist says, "Thats all I got."

Lyneya says, "That's an interesting idea."

Lyneya nods to Xixist.

Xixist says, "Something to keep in mind."

Lyneya says, "Thank you."

Chuno adds his name to the speaker's list.

Rhoslyn is next.

Lyneya points a speaker's staff at Rhoslyn and the usher moves over and holds the voice scepter before her.

Rhoslyn beams!

Agadir adds his name to the speaker's list.

Rhoslyn says, "Alright... Let's see... So once some of the big projects get finished, are there any plans for the housing system? I would be interested in seeing multi-room player owned houses. It seems a bit silly that I can own a manor, but have just one room with my bed in the living area."

Rhoslyn frets.

Lyneya says, "I don't have any current plans for the housing system, but that doesn't mean someone won't work on them at some point."

Rhoslyn nods.

Rhoslyn says, "I also have a couple more questions if that's alright."

Rhoslyn blushes a bright red color.

Lyneya says, "I personally think we need to improve benefits as a whole, both for standard and premium account holders. But thank you - we GMs are all now doing a shot, for the obligatory housing question, and we appreciate it."

Lyneya nods to Rhoslyn.

Rhoslyn strikes a heroic pose.

Lyneya says, "You can ask one more, sure."

The vibrant blue nimbus fades from around Gabellia.

Rhoslyn says, "My second one involves the Rakash, specifically."

Rhoslyn asks, "Is there any chance of being able to have more options for moonskin? Such as being able to have it last longer as we get older, or perhaps forcing the change through force of will when Katamba is not full?"

Lyneya says, "I don't know about that. It sounds like a good suggestion for the forums, though."

Lyneya nods to Rhoslyn.

Rhoslyn ponders.

Rhoslyn nods to Lyneya.

Lyneya says, "That's the kind of thing.. I've only got so many hands working on Development right now, and those hands are all busy. If you have development ideas in an area no one is actively working on, the right place to go with it is the forums."

Lyneya says, "The reason for that is.."

Lyneya says, "When someone DOES say, Oh hey I want to work on races.. they have a slew of ideas on the forums to start with."

Sulic is next.

Lyneya points a speaker's staff at Sulic and the usher moves over and holds the voice scepter before him.

Lyneya says, "Hello."

Sulic flatly says, "Heya! Just had two questions if I could. One if any GM role play of guild leaders is planned (always wanted to see that, specially Thieves). Second if it would ever be something to consider if players could take on small 'bad guy' roles."

Sulic flatly says, "Heya."

Sulic flatly says, "Just had two questions if I could."

Sulic flatly says, "One if any GM role play of guild leaders in planned (especially thieves)..."

Lyneya exclaims, "There are lots of events planned, and more always in the works. I don't have a thief person right this minute, so I can't say that will be a thing, but you never know!"

Sulic flatly says, "An two if it would ever be something to consider if players could take on small 'bad guy' roles i.e. goblins, inasion rebels etc to stimulate RP."

Sulic flatly says, "The GMs did this awhile back it looked fun."

The rain slackens off to a heavy downpour.

Lyneya says, "It's something we've discussed over the years. I'm not totally opposed to the idea, but it's not on any lists right now. Maybe for a pipe dream item."

Sulic nods.

Fillius adds his name to the speaker's list.

Ahneya is next.

Lyneya points a speaker's staff at Ahneya and the usher moves over and holds the voice scepter before her.

Ahneya says, "Thank you for doing this, I just have two quick questions."

Ahneya says, "What is your favorite color and can we get flashy wrestling moves added to brawling? Brawling is pretty boring and I would like to be able to throw someone off a sixteen foot steel cage onto a table."

Ahneya says, "That is all."

Lyneya says, "My favorite color is the color of tears, and you're going to see it first hand if you want me to add WWE wrestling moves into the combat system."

Grenhart is next.

Lyneya points a speaker's staff at Grenhart and the usher moves over and holds the voice scepter before him.

Grenhart says, "Okay, on the long term/new player situation. Why can't we give the long term players a big honkin carrot on a stick? Not sold or traded toons, but true long term players (this is a tricky one because I know a lot of long term players that buy or trade toons. But it shouldn't be that hard to figure out). For instance a funtional companion for Rangers, or let the player pick one for one toon. I'm sure that all the guilds or races have something simular that would work. The LTB's aren't the answer. Fluff is cool but is not going to keep people. I do think that enforcing the RP rules will help with the new player situation. It is after all one of the things that make this game better than the others in this genre. Or something."

Grenhart gets a wee wooden thimble o' whiskey from inside his drinker's bag.

Grinning, Grenhart pulls a swig from a wee wooden thimble o' whiskey.

Grenhart says, "Whew."

Grenhart pants.

Grenhart shows Lyneya his whiskey.

Grinning, Grenhart pulls a swig from a wee wooden thimble o' whiskey.

Grenhart licks his lips.

Grenhart sniffs at a wee wooden thimble o' whiskey.

Grenhart tries to eat a wee wooden thimble o' whiskey.

Grenhart puts his cloak in his leather pack.

Grenhart grumbles.

Lyneya says, "I dunno, I'm not opposed to longterm rewards and in fact I think we need more of them. But there's really no way to tell who hasn't been sold or traded, unless we query the billing database and that is probably not something the office is willing to spend their resources on at this time -- they have lists too."

Grenhart folds his arms across his chest.

Lyneya says, "I do agree that the RP is the hook, though."

Lyneya nods.

Grenhart nods.

Grenhart says, "I hear you."

Grinning, Grenhart pulls a swig from a wee wooden thimble o' whiskey.

Perune is next.

Lyneya points a speaker's staff at Perune and the usher moves over and holds the voice scepter before him.

Perune says, "Good evening."

Lyneya says, "Good eeeeeevening."

Lyneya gives a slight nod.

Xibar slowly rises above the horizon.

Lyneya just closed the speaker's list.

Perune says, "I've been reading over your document and looking at some of the pipedreams, things like "remort" and I think I heard something about multi-guilding mentioned from the discord."

Lyneya says, "Ok, but keep in mind that pipe dreams are not plans."

Perune asks, "Are you saying you don't eventually intend to put hand to them?"

Lyneya says, "I'm saying that it's a fun idea, and it may or may not get developed. If it does get developed, it may end up in a completely different form. It's a brainstorm practice."

Perune says, "Well, keeping that in mind, when brainstorming for the future, is the setting a serious consideration? I could see how some people might like some of these, but I can also see how some ideas seem pretty far fetched for the game itself."

Lyneya asks, "Nothing is far fetched. We own the code. We can literally do whatever we want to do. Realistically, we're limited by our resources. If you have other ideas or feedback on the pipe dreams, by all means please comment them on the doc?"

Lyneya says, "But we definitely feel that we can make either of those ideas work within our setting."

Perune nods.

Perune says, "That's all I have."

The faint glow of an unseen sun rises higher amidst the smothering banks of clouds.

Lyneya says, "We haven't really discussed them to that degree of detail, because again -- they're pipe dreams."

Lyneya nods to Perune.

Lyneya says, "Thank you."

Tache is next.

Lyneya points a speaker's staff at Tache and the usher moves over and holds the voice scepter before him.

Tache says, "Hello, my comment is about simu coins. I'd like you to consider adding higher end items to the simu coin marketplace that could potentially give you a slice of all the RL money that is being made via RL item sales."

Tache says, "I'd personally rather pay simu for higher quality/rare items than people who constantly farm plats to buy said items at auctions."

Tache says, "I'm not saying to sell everything on there, but there should be some neat and rare stuff that pops up from time to time to give YOU guys money to keep this game going."

Lyneya nods to Tache.

Tache asks, "Has there been any discussion about something of that sort?"

Lyneya says, "I agree, the SimuCoin store needs more items of a wider value range."

Tache says, "That's it from me."

The heavy rains lessen to a steady shower.

Lyneya says, "That is something I'd like to work on over the course of the year, but it's more likely to be a little here a little there, as time allows."

Lyneya nods to Tache.

Tirost is next.

Lyneya points a speaker's staff at Tirost and the usher moves over and holds the voice scepter before him.

Tirost says, "Hi, Lyneya."

Tirost says, "You mentioned that we might email the events team about player run events."

Lyneya says, "Yes."

Lyneya nods.

Tirost says, "Each time I've done that so far it's been... disheartening, and I truly feel that RP events are perhaps the best way to retain new players who are looking to integrate into the community as well as giving them a reason to grind skills."

Tirost asks, "Can you say a little bit about what the Events GMs might be willing to do for players interested in organizing RP events?"

Grenhart shakes his head as if clearing it.

Lyneya says, "I'm looking for a list, one sec."

Tirost nods to Lyneya.

Tirost says, "Thanks."

Lyneya says, "I can't find it quickly."

Lyneya says, "I'll ask Persida to post a summary on the forums for you though."

Lyneya nods to Tirost.

Tirost says, "Really appreciate it."

Tirost says, "Thank you."

Tirost nods to Lyneya.

Whiteburn is next.

Lyneya points a speaker's staff at Whiteburn and the usher moves over and holds the voice scepter before her.

Lyneya says, "Hello."

Whiteburn says, "Yoyo."

Chuno removes his name from the speaker's list.

Whiteburn says, "My question is sorta piggybacking on Sulic's. I would like to know if it's at all possible for there to be a system in place where certain players could have select mini-events permissions in order to help further GM-run events when no events GMs are available to do so."

Whiteburn says, "The player could have specific goals (do this by the end of the week, or make sure that the plot progresses to this point) or perhaps be able to make NPCs who can also progress goals. The player could also be expected to record logs and write summaries so that events gms can know of and react to player actions as they see fit."

Whiteburn says, "This could help the "lag" that sometimes happens between big event times and also might help to keep current events fresh. It would also be a way to provide players with more opportunities for roleplay during down times when nothing official is going on. Sometimes it may seem like people are just waiting around for something to participate in, and this could help to make the world feel more alive and hopefully also support and encourage regular player-run events, too."

Lyneya says, "That's definitely an interesting idea. I'm not sure how realistic it is right now, but something worth discussing, especially if we were talking about world-wide, large scale events."

Whiteburn says, "Of course. That is all I really had to say. But yet, as it seems appropriate, please remember to always donate blood to Drogor forever."

Whiteburn nods.

Lyneya says, "I'll get right on that."

Lyneya nods to Whiteburn.

Agadir is next.

Lyneya points a speaker's staff at Agadir and the usher moves over and holds the voice scepter before him.

Agadir says, "Hello, I was going over the group content and some of the other ideas that are pipe dreams or in the pipeline, and one thing I was wondering more about was group content."

Agadir says, "Have there been any ideas about how to introduce more of it into the game? In other games I've played, that's always been one of the best ways to get to know other people."

Lyneya says, "I have some ideas, but nothing I'm ready to discuss yet. Not even pipe dream yet, just vague thoughts. It's definitely something we've discussed - and recently."

Agadir says, "That's all I really had."

Agadir nods.

Lyneya says, "We have some tools in the works that may make some things possible.. but it's not near enough to discuss yet."

Lyneya says, "I'm hopeful that in the next year, we can have that conversation because you're right - it is important to the game to have reasons to interact with each other."

Fillius is next.

Lyneya points a speaker's staff at Fillius and the usher moves over and holds the voice scepter before him.

Fillius says, "Hello."

Lyneya says, "Hi."

Fillius asks, "Would you be willing to share the scheduled release date for Trader magic?"

Lyneya says, "No."

Fillius says, "Aww."

Lyneya laughs!

Fillius says, "That's it."

Lyneya says, "Ok."

The steady rains lessen to a light, misty drizzle.

Lyneya says, "Ok, so."

Lyneya says, "If anyone has questions they did not get to ask -- https://www.surveymonkey.com/r/W3Z77LY -- I will try to keep an eye on this and maybe do a weekly answers post. Possibly. Depending on how many questions come in to it."

Lyneya says, "I'm trying to figure out how to unhush you but it's not cooperating with me."

Katamba slowly rises above the horizon.

Lyneya casually observes the area.

Lyneya shifts her weight.

Lyneya asks, "Did that work?"

Gallifreius loudly exclaims, "Test!"

Gallifreius flashes a wide grin.

Lnenea gets an impish expression on her face, and lets out a hearty cheer.

Merlun grins.

Xiv says, "Hmm."

The katambite set in Xixist's paws slowly shifts from black streaked with gold to golden.

Divy nods.

Lnenea says, "Thank you."

Xixist grins.

Kehlbins wryly asks, "So...no gift box, does that mean we get enchanting for Christmas?"

Gallifreius bows.

Lnenea smiles at Kehlbins.

Lnenea is hugging herself.

Tirost grins at Kehlbins.

Lnenea stands near Lyneya.

Lyneya says, "I've been putting gifts out for people all week long."

Kehlbins grins at Lyneya.

Lnenea pokes Lyneya in the ribs.

With steady, methodical placement of each foot, Xixist's chameleon races from one shoulder to the other. It should get there by tomorrow!

Xixist smiles.

Lowering her head in reverence, Lnenea sweeps her wool cloak aside and bends in a formal bow.

The motes of light in Ethun's crystal armband drift and twinkle, reminiscent of fireflies at night.

Lnenea waves.

Xixist raises his hand in a quick salute.

Kehlbins waves to Tirost.

Tirost waves to Kehlbins.

Kehlbins says to Lyneya, "Seriously though. Thanks for doing this."

Vorare nods in agreement.

Gallifreius nods politely.

Lyneya says, "Welcome. Thanks for participating in surveys."

The katambite set in Gallifreius's claws slowly shifts from black streaked with gold to golden.

Xixist says, "I feel our crys are nae sung to the wind."

Xixist grins.

Rhoslyn reaches down and rubs Aislynn's tail.

Rhoslyn nods.

Aislynn babbles incoherently.

Yvela says to Lyneya, "Thank you for doing this! Good night."

Aislynn gives Rhoslyn a gentle poke in the ribs.

Aislynn growls at Rhoslyn.

Rhoslyn grins at Aislynn.

Arandrowse exclaims, "Yes thanks again, and Merry Christmas to all and all a good night!"

Rhoslyn says, "Aww..."

Rhoslyn begins pouting.

Merlun bows to Lyneya.

Xixist's monkey's paw twitches as it clenches into a tight fist.

Erieck strokes his beard in thoughtful contemplation.

Aislynn adjusts her icesteel pel'hhsmur into place.

Lyneya says, "I'm tired."

Sarvatt rubs Rhoslyn's nose with his cat fur.

Kehlbins praises Lyneya.

Arandrowse says, "Oh and sorry and condelences on your losses."

Kehlbins waves.

Lyneya grins.

Xixist says, "And remember the rivercraft idea."

Rhoslyn begins nagging Sarvatt unmercifully.

Xixist grins at Lyneya.

Sarvatt rubs Rhoslyn's head with his yellow onion.

Aislynn just tickled Rhoslyn, making her laugh.

The vibrant blue nimbus fades from around Uritel.

Sarvatt puts his pole in his multi-strapped carryall.

Rhoslyn grins.

Whiteburn says to Lyneya, "Indeed, thank you for hosting and for the surveys."

Sarvatt gets a clove of garlic from inside his multi-strapped carryall.

Sarvatt rubs Rhoslyn's head with his clove of garlic.