Elected head of religion / Generated head of religion / Secular head of religion

College of cardinals

Investiture

Autocephaly

Excommunication

Antipopes

Papal favours

Priests being able to inherit

Patriarchal (no female temple holders)

Feminist (no penalty to female ruler/heir)

Unlocked Status of Women laws (Cathar / Messalian)

Ordering to take the vows, and related traits

Short reign penalty length, or if there is one

Divorces (and how they are gotten)

Pilgrimage, and related traits

Missionaries

Piety gain for having theocratic vassals

Access to Societies (Monastic societies, hermetics, Devil worshippers, warriors lodges...)

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-------------------------- Resistance to conversion

Vassals never try to convert provinces unless they are zealous (Judaism)

Decadence

Polygamy

Being able to hold castle and temple holdings without penalty

Using piety for law changes

Prohibited uncle/niece or aunt/nephew marriage

Opinion penalties among brothers / half-brothers

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-------------------------- Concubinage

Raiding

River travel

Unique traits (Viking, Ravager, Sea King/Queen, Shieldmaiden, Berserker, Saoshyant, Saoshyant Descendent, Sayyid, Mirza)

Heir designation

Access/restriction to succession laws (Ultimogeniture for Zunists, limitation to gavelkind for pagans, etc)

Intermarrying with other faiths

Prestige loss when at peace, or piety gain when at peace.

Piety loss when at war with same faith.

Opinion modifiers (bonus to One-Eyed, Shieldmaiden, etc)

Offensive/defense pagans

Defensive pagan features - Ancestor worship, patron deities, summon devout warriors

Combat/attrition bonuses (Hindus get extra morale, Tengris ignore pagan attrition, etc)

Levy/Garrison/Retinue bonuses (offensive pagans get levy big bonuses, Germanics an extra retinue one, Tengri get Light cav bonuses, defensives get garrison bonuses, etc). These can change or be removed with reformation.

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-------------------------- Divine blood

Human sacrifice

Great Blot

Runestones

Sky burial

Festivals / Passover / Ramadan / etc

Caste systems

Court Gurus

Reject negative traits

Sects (for Dharmic religions, and Mutazilite / Ashari for Sunni)

Stat bonuses (learning for Buddhists, stewardship for Taoists)

Vassal opinion bonuses (Jain)

Demesne limit bonuses (Jain)

Restricted carousing/hunting (for Muslims and Jains respectively, on most occasions)

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-------------------------- Holy wars (with variable cost of piety or no cost of piety, targeting county or duchy, variable truce time, vassalise or usurp)

Great holy wars

Subjugation

Coastal conquest

County conquest

Prepared/sanctioned/tribal invasions

This is great! Nice surprise on a Thursday too.For others to see, I made a list a while ago of many of the differences that exist currently between religions ingame, pagan (unreformed and reformed) or non-pagan. Many of these may end up being customisable in the new reformation mechanics for pagans. I'm sure that there's some things here that won't be used, and others included that I didn't think of.I would imagine some of these will remain exclusive to certain religions - College of Cardinals / Papal Favour / Investiture for Catholics, and decadence for Muslims. Loads more examplesI'd also say concubines and raiding will remain a default option for all pagans, as well as county conquests and a few other things.The thoughts of all the combinations given in the pictures alone look great! I wonder how many things will be always intrinsic, so to speak, with Germanics or Slavics or Aztecs, for example, regardless of how the religion is reformed. I'm sure there are a few things that will make all Zunists be still have the feeling of Zunism, so to speak, for all pagans.Can't wait to see what the options will be.