Key Singularity_Previous Singularity_Next Diff Notes

87136 Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.



May be obtained by reprocessing the following ores:



<color='0xFFFF0000'>0.0</color> security status solar system or lower:

Gneiss, Iridescent Gneiss, Prismatic Gneiss

Spodumain, Bright Spodumain, Gleaming Spodumain



<color='0xFFE58000'>0.4</color> security status solar system or lower:

Jaspet, Pure Jaspet, Pristine Jaspet



<color='0xFF00FF00'>0.7</color> security status solar system or lower:

Kernite, Luminous Kernite, Fiery Kernite



<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:

Plagioclase, Azure Plagioclase, Rich Plagioclase

Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.



May be obtained by reprocessing the following ores:



<color='0xFFFF0000'>0.0</color> security status solar system or lower:

Gneiss, Iridescent Gneiss, Prismatic Gneiss

Spodumain, Bright Spodumain, Gleaming Spodumain

Arkonor, Prime Arkonor, Crimson Arkonor



<color='0xFFE58000'>0.4</color> security status solar system or lower:

Jaspet, Pure Jaspet, Pristine Jaspet



<color='0xFF00FF00'>0.7</color> security status solar system or lower:

Kernite, Luminous Kernite, Fiery Kernite



<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:

Plagioclase, Azure Plagioclase, Rich Plagioclase

Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.



May be obtained by reprocessing the following ores:



<color='0xFFFF0000'>0.0</color> security status solar system or lower:

<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>

<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>



<color='0xFFE58000'>0.4</color> security status solar system or lower:

<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>



<color='0xFF00FF00'>0.7</color> security status solar system or lower:

<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>



<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:

<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>

<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a> Item description for "Mexallon" (typeID 36)

93856 In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.



The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs. In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror.



The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs. In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequ o ror.



The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs. Item description for "Exequror" (typeID 634)

103577 Proof of Discovery: Gas Passkey Gas Passkey Proof of Discovery: Gas Passkey Item name for typeID 32375 (Miscellaneous)

103827 Proof of Discovery: Ore Passkey Ore Passkey Proof of Discovery: Ore Passkey Item name for typeID 32352 (Miscellaneous)

115281 Mine the Veldspar ore in the asteroid field your agent sent you to and return with 1000 units.

Transfer the Veldspar from your Ore Hold to your Item Hangar to complete the mission objectives. Go to the asteroid field your agent sent you to and mine 1000 units of Veldspar in that location. <font color = #EE3B3B>Ore mined in another location won't be accepted.</font> Bring back the ore to the agent location and transfer it from your Ore Hold to your Item Hangar to complete the mission objectives. Mine the Veldspar ore in Go to the asteroid field your agent sent you to and return with 1000 units.

Transfer the Veldspar mine 1000 units of Veldspar in that location. <font color = #EE3B3B>Ore mined in another location won't be accepted.</font> Bring back the ore to the agent location and transfer it from your Ore Hold to your Item Hangar to complete the mission objectives.

140117 The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.





She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship is waiting to finish her off as soon as she leaves the station's shelter.





I would like you to assist her by making certain that the Gallente ship will no longer be a problem. The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.





She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship that is waiting to finish her off as soon as she leaves the station's shelter.





I would like you to assist her by making certain that the Gallente ship will no longer be a problem. The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.





She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship that is waiting to finish her off as soon as she leaves the station's shelter.





I would like you to assist her by making certain that the Gallente ship will no longer be a problem.

142353 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.

142354 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.

142355 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.

142356 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere. {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.







I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.







To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.

142971 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems ( r R emote ECCM Sensor Boosting ), their gun tracking, and other functions.

142976 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems ( r R emote ECCM Sensor Boosting ), their gun tracking, and other functions.

142982 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems ( r R emote ECCM Sensor Boosting ), their gun tracking, and other functions.

142988 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems ( r R emote ECCM Sensor Boosting ), their gun tracking, and other functions.

143210 Good work — you made it through the gauntlet alive.







You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy away from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.







<font color="#FF0000">I'm giving you a Drones skillbook as a reward. You will need to train this skill to Level 1, if you haven't already done so, in order to complete your next assignment. </font> Good work — you made it through the gauntlet alive.







You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy away from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.

Good work — you made it through the gauntlet alive.







You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy <i>away</i> from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.







<font color="#FF0000"><b>I'm giving you a Drones skillbook as a reward. You will need to train this skill to Level 1, if you haven't already done so, in order to complete your next assignment.</b> </font>

143387 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.







The materials found inside these clouds is are used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>

143388 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.







The materials found inside these clouds is are used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>

143389 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.







The materials found inside these clouds is are used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>

143390 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.







The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font> Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.







The materials found inside these clouds is are used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.







<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>

145152 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction <b> called <b> warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.





145153 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction <b> called <b> warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.





145154 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction <b> called <b> warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.





145155 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.



Next up is a kind of interdiction <b> called <b> warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.







Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.







I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.





251195 Headquarters: {[location]location.name} Headquarters: {hqLink} Headquarters: { [location]location.name hqLink }

305917 This strange weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This strange Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Item description for "Lux Kontos" (typeID 34580)

315792 Armor Hitpoint Bonus Structure Hitpoint Bonus Armor Structure Hitpoint Bonus

317686 Subsystem Hold Capacity Subsystem Hold Capacity

317687 The total volume of subsystems that can be stored in the ship's subsystem hold The total volume of subsystems that can be stored in the ship's subsystem hold

317701 CPU Penalty Reduction CPU Penalty Reduction

317702 Automatically generated effect Automatically generated effect

317703 Automatically generated effect Automatically generated effect

317704 Automatically generated effect Automatically generated effect

317705 Automatically generated effect Automatically generated effect

317706 Automatically generated effect Automatically generated effect

317707 Reduction in AB, MWD, MJD fitting requirements Reduction in AB, MWD, MJD fitting requirements

317708 Automatically generated effect Automatically generated effect

317709 Flag Cruisers Flag Cruisers

317710 CONCORD CONCORD

317711 Entosis Disallows Assistance Entosis Disallows Assistance

317712 Entosis Disallows Assistance Entosis Disallows Assistance

317713 Unable to receive benefits of remote assistance modules while operating an Entosis Link Unable to receive benefits of remote assistance modules while operating an Entosis Link

501228 bonus to all shield resistances bonus to Heavy Missile and Heavy Assault Missile damage bonus to all shield resistances <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage

514638 Guristas Battlecruiser Guristas Battleship Guristas Battle cruiser ship Item name for typeID 40727 (Irregular Battleship)

514639 Guristas Battleship Guristas Battleship Boss Guristas Battleship Boss Item name for typeID 40728 (Irregular Battleship)

514640 Guristas Cruiser Guristas Dreadnought Boss Guristas Cruiser Dreadnought Boss Item name for typeID 40729 (Irregular Dreadnought)

517723 Expired Cerebral Accelerator Expired Gold Ouroboros Accelerator Expired Cerebral Gold Ouroboros Accelerator Item name for typeID 42232 (Booster)

517724 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC118/08/19. Expired Gold Ouroboros Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC118/08/19. Expired Gold Ouroboros Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC118/08/19. Item description for "Expired Gold Ouroboros Accelerator" (typeID 42232)

522788 Disallow tether Tether blocked Disallow tether Tether blocked

526348 Prototype Seven Monitor Prototype Seven Monitor Item name for typeID 45534 (Flag Cruiser)

526349 Prototype Seven Blueprint Monitor Blueprint Prototype Seven Monitor Blueprint Item name for typeID 45535 (Cruiser Blueprint)

526566 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC119/30/06. Expired Rogue Swarm Accelerator



Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC119/30/06. Expired Rogue Swarm Accelerator



Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC119/30/06. Item description for "Expired Rogue Swarm Cerebral Accelerator" (typeID 45634)

529370 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.10.24 Expired Valkyrie Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.10.24 Expired Valkyrie Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.10.24 Item description for "Expired Valkyrie Cerebral Accelerator" (typeID 46007)

529371 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.11.28 Expired Crimson Harvest Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.11.28 Expired Crimson Harvest Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 119.11.28 Item description for "Expired Crimson Cerebral Accelerator" (typeID 46008)

529375 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Expired Yoiul Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Expired Yoiul Cerebral Accelerator



Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Item description for "Expired Yoiul Cerebral Accelerator" (typeID 46009)

530300 Mine 30,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 16,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 30 16 ,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.

530576 Only Show Attributes That Differ Only Show Attributes That Differ

530577 Structures Structures

531023 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Expired Rogue Swarm Cerebral Accelerator



Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Expired Rogue Swarm Cerebral Accelerator



Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.



While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.



The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. Item description for "Expired Rogue Swarm Cerebral Accelerator" (typeID 47016)

531317 Hyperion Serenity YC119 SKIN (Permanent) Hyperion Serenity YC119 SKIN (Permanent) Item name for typeID 47080 (Permanent SKIN)

531318 Hyperion Serenity YC119 SKIN (7 Days) Hyperion Serenity YC119 SKIN (7 Days) Item name for typeID 47081 (7-Day SKIN)

531319 Hyperion Serenity YC119 SKIN (30 Days) Hyperion Serenity YC119 SKIN (30 Days) Item name for typeID 47082 (30-Day SKIN)

531320 Hyperion Serenity YC119 SKIN (90 Days) Hyperion Serenity YC119 SKIN (90 Days) Item name for typeID 47083 (90-Day SKIN)

531321 Hyperion Serenity YC119 SKIN (365 Days) Hyperion Serenity YC119 SKIN (365 Days) Item name for typeID 47084 (1-Year SKIN)

531441 Enter Color Edit Mode Enter Color Edit Mode

531442 Exit Color Edit Mode Exit Color Edit Mode

531443 Clear All Colors Clear All Colors

531456 Based on personal standing towards corporation Based on personal standing towards corporation

531457 Based on personal standing Based on personal standing

531458 Based on personal standing towards alliance Based on personal standing towards alliance

531459 Based on corporation standing Based on corporation standing

531460 Based on corporation standing towards corporation Based on corporation standing towards corporation

531461 Based on corporation standing towards alliance Based on corporation standing towards alliance

531462 Based on alliance standing Based on alliance standing

531463 Based on alliance standing towards corporation Based on alliance standing towards corporation

531464 Based on alliance standing towards alliance Based on alliance standing towards alliance

531465 Untag Item Untag Item

531466 Untag item Untag item

531535 Empire faction police will attack you in solarsystems with security status {securityStatus} or above Empire faction police will attack you in solarsystems with security status {securityStatus} or above

531862 Trig Small Trig Small Item name for typeID 47269 (Frigate)

531863 Trig Medium Trig Medium Item name for typeID 47270 (Cruiser)

531864 Trig Large Trig Large Item name for typeID 47271 (Battleship)

531865 ABC Small ABC Small Item name for typeID 47272 (Energy Weapon)

531866 ABC Medium ABC Medium Item name for typeID 47273 (Energy Weapon)

531867 ABC Large ABC Large Item name for typeID 47274 (Energy Weapon)

531920 External Trade Freeze External Trade Freeze

531921 External Trade Thaw External Trade Thaw

531922 External Trade Delivery External Trade Delivery

531923 cashFrozen cashFrozen

532178 Talos Serenity YC119 SKIN (365 Days) Talos Serenity YC119 SKIN (365 Days)

532179 Talos Serenity YC119 SKIN (90 Days) Talos Serenity YC119 SKIN (90 Days)

532180 Talos Serenity YC119 SKIN (365 Days) Talos Serenity YC119 SKIN (365 Days) Item name for typeID 47281 (1-Year SKIN)

532181 Talos Serenity YC119 SKIN (Permanent) Talos Serenity YC119 SKIN (Permanent) Item name for typeID 47282 (Permanent SKIN)

532182 Talos Serenity YC119 SKIN (7 Days) Talos Serenity YC119 SKIN (7 Days) Item name for typeID 47283 (7-Day SKIN)

532183 Talos Serenity YC119 SKIN (30 Days) Talos Serenity YC119 SKIN (30 Days) Item name for typeID 47284 (30-Day SKIN)

532184 Talos Serenity YC119 SKIN (90 Days) Talos Serenity YC119 SKIN (90 Days) Item name for typeID 47285 (90-Day SKIN)

532341 ArmorSuitCF01_SWAT.type ArmorSuitCF01_SWAT.type Item name for typeID 47287 (Outer)

532342 ArmorSuitMM01_SWAT.type ArmorSuitMM01_SWAT.type Item name for typeID 47286 (Outer)

532367 Kalli_PLACEHOLDER Kalli_PLACEHOLDER Group description for group ID 1964

532376 This character is on sale and cannot be logged in This character is on sale and cannot be logged in

532377 Character On Sale Character On Sale

532382 This character is locked and cannot be logged in This character is locked and cannot be logged in

532383 Character Locked Character Locked

532391 This character is being sold and cannot be terminated This character is being sold and cannot be terminated

532392 Character On Sale Character On Sale

532393 This character is locked and cannot be terminated This character is locked and cannot be terminated

532394 Character Locked Character Locked

532395 KalliType KalliType Item name for typeID 47297 (Kalli_PLACEHOLDER)

532396 KalliType2 KalliType2 Item name for typeID 47299 (Kalli_PLACEHOLDER)

532397 Large Capsuleer Day Fireworks Large Capsuleer Day Fireworks Item name for typeID 47300 (Festival Charges)

532398 Large Crimson Harvest Fireworks Large Crimson Harvest Fireworks Item name for typeID 47301 (Festival Charges)

532400 Large Yoiul Festival Fireworks Large Yoiul Festival Fireworks Item name for typeID 47302 (Festival Charges)

532403 Large Festival Launcher Large Festival Launcher Item name for typeID 47303 (Festival Launcher)

532640 bacon_PLACEHOLDER bacon_PLACEHOLDER Item name for typeID 47374 (Beacon)

532647 red_1_PLACEHOLDER red_1_PLACEHOLDER Item name for typeID 47378 (MassiveEnvironments)

532648 red_2_PLACEHOLDER red_2_PLACEHOLDER Item name for typeID 47379 (MassiveEnvironments)

532649 red_3_PLACEHOLDER red_3_PLACEHOLDER Item name for typeID 47380 (MassiveEnvironments)

532650 blue_1_PLACEHOLDER blue_1_PLACEHOLDER Item name for typeID 47381 (MassiveEnvironments)

532651 blue_2_PLACEHOLDER blue_2_PLACEHOLDER Item name for typeID 47382 (MassiveEnvironments)

532652 blue_3_PLACEHOLDER blue_3_PLACEHOLDER Item name for typeID 47383 (MassiveEnvironments)

532653 green_1_PLACEHOLDER green_1_PLACEHOLDER Item name for typeID 47384 (MassiveEnvironments)

532654 green_2_PLACEHOLDER green_2_PLACEHOLDER Item name for typeID 47385 (MassiveEnvironments)

532655 green_3_PLACEHOLDER green_3_PLACEHOLDER Item name for typeID 47386 (MassiveEnvironments)

532656 yellow_1_PLACEHOLDER yellow_1_PLACEHOLDER Item name for typeID 47387 (MassiveEnvironments)

532657 yellow_2_PLACEHOLDER yellow_2_PLACEHOLDER Item name for typeID 47388 (MassiveEnvironments)

532658 yellow_3_PLACEHOLDER yellow_3_PLACEHOLDER Item name for typeID 47389 (MassiveEnvironments)

532659 orange_1_PLACEHOLDER orange_1_PLACEHOLDER Item name for typeID 47390 (MassiveEnvironments)

532660 orange_2_PLACEHOLDER orange_2_PLACEHOLDER Item name for typeID 47391 (MassiveEnvironments)

532661 orange_3_PLACEHOLDER orange_3_PLACEHOLDER Item name for typeID 47392 (MassiveEnvironments)

532662 white_1_PLACEHOLDER white_1_PLACEHOLDER Item name for typeID 47393 (MassiveEnvironments)

532666 CONCORD Marshal Blueprint Copy CONCORD Marshal Blueprint Copy

532667 Limited run blueprint for a CONCORD Enforcer cruiser Limited run blueprint for a CONCORD Enforcer cruiser

532706 In Asset Safety Wrap from {[location]structure.name} In Asset Safety Wrap from {[location]structure.name}

532707 This blueprint cannot be unlocked in its current state. If it has been moved into asset safety, you must deliver the wrap to a safe location before applying the action. This blueprint cannot be unlocked in its current state. If it has been moved into asset safety, you must deliver the wrap to a safe location before applying the action.

532708 Sanctioned action cannot be applied. Sanctioned action cannot be applied.

532713 Hunter's Standard Cerebral Accelerator Hunter's Standard Cerebral Accelerator Item name for typeID 47395 (Booster)

532714 Hunter's Advanced Cerebral Accelerator Hunter's Advanced Cerebral Accelerator Item name for typeID 47396 (Booster)

532715 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.



The compounds are only guaranteed to function until YC 120.04.24. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.



The compounds are only guaranteed to function until YC 120.04.24. Item description for "Hunter's Advanced Cerebral Accelerator" (typeID 47396)

532716 Hunter's Extended Cerebral Accelerator Hunter's Extended Cerebral Accelerator Item name for typeID 47397 (Booster)

532717 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.



The compounds are only guaranteed to function until YC 120.04.24. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.



The compounds are only guaranteed to function until YC 120.04.24. Item description for "Hunter's Extended Cerebral Accelerator" (typeID 47397)

532718 The Hunt - Easy Trash Spawner The Hunt - Easy Trash Spawner Item name for typeID 47398 (Cloud)

532719 The Hunt - Hard Trash Spawner The Hunt - Hard Trash Spawner Item name for typeID 47399 (Cloud)

532720 The Hunt - Boss Spawner The Hunt - Boss Spawner Item name for typeID 47400 (Cloud)

532734 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.



The compounds are only guaranteed to function until YC 120.04.24. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.



The compounds are only guaranteed to function until YC 120.04.24. Item description for "Hunter's Standard Cerebral Accelerator" (typeID 47395)

532735 Open Jump Navigation Open Jump Navigation

532736 Inactive Rig Inactive Rig

532737 Active Rig Active Rig

532738 The structure is anchoring and is secure until it finishes the anchoring phase The structure is anchoring and is secure until it finishes the anchoring phase

532739 The structure is unanchored The structure is unanchored

532741 Dynamic_PLACEHOLDER Dynamic_PLACEHOLDER Group description for group ID 1969

532742 Sleeper Bunker Sleeper Bunker Item name for typeID 47401 (Large Collidable Structure)

532743 This structure appears to be a bunker designed by the Sleepers.

It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel. This structure appears to be a bunker designed by the Sleepers.

It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel. Item description for "Sleeper Bunker" (typeID 47401)

532744 Small asteroid environment Small asteroid environment Item name for typeID 47402 (Large Collidable Object)

532745 Small asteroid environment Small asteroid environment Item name for typeID 47403 (Large Collidable Object)

532746 Small asteroid environment Small asteroid environment Item name for typeID 47404 (Large Collidable Object)

532747 Small asteroid environment Small asteroid environment Item name for typeID 47405 (Large Collidable Object)

532748 Medium asteroid environment Medium asteroid environment Item name for typeID 47406 (Large Collidable Object)

532749 Medium asteroid environment Medium asteroid environment Item name for typeID 47407 (Large Collidable Object)

532750 DynamicKalli DynamicKalli Item name for typeID 47408 (Dynamic_PLACEHOLDER)

532751 Medium asteroid environment Medium asteroid environment Item name for typeID 47409 (Large Collidable Object)

532752 Medium asteroid environment Medium asteroid environment Item name for typeID 47410 (Large Collidable Object)

532753 Not Tethered Not Tethered

532754 Large asteroid environment Large asteroid environment Item name for typeID 47412 (Large Collidable Object)

532755 Large asteroid environment Large asteroid environment Item name for typeID 47413 (Large Collidable Object)

532756 Large asteroid environment Large asteroid environment Item name for typeID 47414 (Large Collidable Object)

532757 Huge asteroid environment Huge asteroid environment Item name for typeID 47415 (Large Collidable Object)

532758 Huge asteroid environment Huge asteroid environment Item name for typeID 47416 (Large Collidable Object)

532759 Small pillar environment Small pillar environment Item name for typeID 47417 (Large Collidable Object)

532760 Small pillar environment Small pillar environment Item name for typeID 47418 (Large Collidable Object)

532761 Small pillar environment Small pillar environment Item name for typeID 47419 (Large Collidable Object)

532762 Medium pillar environment Medium pillar environment Item name for typeID 47420 (Large Collidable Object)

532763 Medium pillar environment Medium pillar environment Item name for typeID 47421 (Large Collidable Object)

532764 Medium pillar environment Medium pillar environment Item name for typeID 47422 (Large Collidable Object)

532765 Large pillar environment Large pillar environment Item name for typeID 47423 (Large Collidable Object)

532766 Large pillar environment Large pillar environment Item name for typeID 47424 (Large Collidable Object)

532767 Large pillar environment Large pillar environment Item name for typeID 47425 (Large Collidable Object)

532768 Huge pillar environment Huge pillar environment Item name for typeID 47426 (Large Collidable Object)

532769 Huge pillar environment Huge pillar environment Item name for typeID 47427 (Large Collidable Object)

532770 Huge pillar environment Huge pillar environment Item name for typeID 47428 (Large Collidable Object)

532772 This key combination is not allowed for {cmd}.

The following keys cannot be used with other modifier keys:

{listOfKeys} This key combination is not allowed for {cmd}.

The following keys cannot be used with other modifier keys:

{listOfKeys}

532773 A_30 A_30 Item name for typeID 47430 (Lens Flares)

532774 A_31 A_31 Item name for typeID 47431 (Lens Flares)

532775 A_32 A_32 Item name for typeID 47432 (Lens Flares)

532776 A_33 A_33 Item name for typeID 47433 (Lens Flares)

532777 A_34 A_34 Item name for typeID 47434 (Lens Flares)

532778 A_35 A_35 Item name for typeID 47435 (Lens Flares)

532779 Localized Effect Beacon Localized Effect Beacon Group description for group ID 1971

532780 small_PD_PLACEHOLDER small_PD_PLACEHOLDER Item name for typeID 47436 (Localized Effect Beacon)

532781 medium_PD_PLACEHOLDER medium_PD_PLACEHOLDER Item name for typeID 47437 (Localized Effect Beacon)

532782 large_PD_PLACEHOLDER large_PD_PLACEHOLDER Item name for typeID 47438 (Localized Effect Beacon)

532783 small_biocloud_PLACEHOLDER small_biocloud_PLACEHOLDER Item name for typeID 47439 (Localized Effect Beacon)

532784 medium_biocloud_PLACEHOLDER medium_biocloud_PLACEHOLDER Item name for typeID 47440 (Localized Effect Beacon)

532785 large_biocloud_PLACEHOLDER large_biocloud_PLACEHOLDER Item name for typeID 47441 (Localized Effect Beacon)

532786 small_stretch_PLACEHOLDER small_stretch_PLACEHOLDER Item name for typeID 47442 (Localized Effect Beacon)

532787 medium_stretch_PLACEHOLDER medium_stretch_PLACEHOLDER Item name for typeID 47444 (Localized Effect Beacon)

532788 large_stretch_PLACEHOLDER large_stretch_PLACEHOLDER Item name for typeID 47443 (Localized Effect Beacon)

532791 Flag Cruisers Flag Cruisers Item name for typeID 47445 (Spaceship Command)

532792 Skill for the operation of Flag Cruisers Skill for the operation of Flag Cruisers Item description for "Flag Cruisers" (typeID 47445)

532793 Flag Cruiser Flag Cruiser Group description for group ID 1972

532799 Drifter Responder Drifter Responder Item description for "Drifter Responder" (typeID 47153)

532800 Flag Cruiser Flag Cruiser

532801 Advanced cruisers specialized in survival and observation at the expense of all other abilities. Advanced cruisers specialized in survival and observation at the expense of all other abilities.

532802 bonus to ship armor hitpoints bonus to ship armor hitpoints

532803 bonus to ship shield hitpoints bonus to ship shield hitpoints

532804 bonus to ship agility bonus to ship agility

532805 reduction in ship signature radius reduction in ship signature radius

532806 bonus to all armor, shield, and hull resistances bonus to all armor, shield, and hull resistances

532807 Can use Medium Micro Jump Drive modules Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules

532808 reduction in powergrid and cpu requirements for Afterburner, Microwarpdrive, and Micro Jump Drive modules reduction in powergrid and cpu requirements for <a href=showinfo:12056>Afterburner</a>, <a href=showinfo:12052>Microwarpdrive</a>, and <a href=showinfo:33915>Micro Jump Drive</a> modules

532809 resistance to ECM effects resistance to ECM effects

532810 resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects

532811 This ship is difficult to kill This ship is difficult to kill Item description for "Monitor" (typeID 45534)

532812 Lux Xiphos Lux Xiphos Item name for typeID 47446 (Energy Weapon)

532813 This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Item description for "Lux Xiphos" (typeID 47446)

532814 Hunter's Ballistic Control System I Hunter's Ballistic Control System I Item name for typeID 47447 (Ballistic Control system)

532815 Hunter's Ballistic Control System II Hunter's Ballistic Control System II Item name for typeID 47448 (Ballistic Control system)

532819 Defunct Capsule Defunct Capsule Item name for typeID 47449 (Spawn Container)

532820 Background planet Moon Background planet Moon Item name for typeID 47451 (MassiveEnvironments)

532821 Background planet Sandstorm Background planet Sandstorm Item name for typeID 47452 (MassiveEnvironments)

532823 An easter egger. An easter egger. Item name for typeID 47450 (Commodities)

532824 Background planet Plasma Background planet Plasma Item name for typeID 47454 (MassiveEnvironments)

532825 Background planet Gas Background planet Gas Item name for typeID 47455 (MassiveEnvironments)

532826 Background planet Terestrial Background planet Terestrial Item name for typeID 47456 (MassiveEnvironments)

532827 Background planet Lava Background planet Lava Item name for typeID 47453 (MassiveEnvironments)

532828 Secured Guristas Cache Secured Guristas Cache Item name for typeID 47457 (Scatter Container)

532853 Drifter Remote Drifter Remote Item name for typeID 47459 (Drifter Reinforcements)

532854 Drifter Remote Drifter Remote Item description for "Drifter Remote" (typeID 47459)

532855 AOE_10k_locator AOE_10k_locator Item name for typeID 47460 (Locators)

532856 AOE_30k_locator AOE_30k_locator Item name for typeID 47461 (Locators)

532857 AOE_80k_locator AOE_80k_locator Item name for typeID 47462 (Locators)

532858 Locators Locators Group description for group ID 1973

532859 entry_locator entry_locator Item name for typeID 47463 (Locators)