The Files

Navigate to the game's install folderand take a look at the subfolders contained within.One of these folders is calledand is arguably the most important folder for any aspiring modder. Any modified game asset placed in this folder will take precedence over the original and will be able to appear in the game. A simple reskin or a modified model, for example, can easily be placed in this folder and viewed in the game. But what if you don't want to edit a head but want to add an entirely new one? What if you want new weapons, new events and new content (i.e.)?There are several files that track things like the dialog used in the game, the head selection or placeables. The thing about these files (.2da, .dlg, .jrl etc.) is that they're. If you want multiple mods to be compatible with each other they're going to have to use the same files. You can imagine that this causes a problem because youjust drop the contents of some mods in the override folders, let some of the files overwrite each other, and hope for the best. This is what causes crashes. That is why most mods that are more complicated than a simple reskin use the. Simply said, a mod using the TSLpatcher has an install .exe and a source folder containing the files that have to be added to the override. This installer is then able to export the mod files and, if needed, can modify the files already present in the game folders.In the early years of modding, i.e. up to a week ago as of the writing of this guide, these game folders were the domain of the KotOR modder. With the new Steam Workshop integration, however, this is now different. What has changed and why is it that Steam Workshop makes things so difficult and causes so many crashes?