How To: Create New Characters

We know how to edit objects



We know how to place objects onto the map



We know how to edit sprites

Step 1: Make a folder for our new mod

Step 2: Create a new ObjectBlueprints.xml file

<?xml version="1.0" encoding="utf-8"?> <objects> </objects>

<object Name="New Character" Inherits="NPC"> <part Name="Render" DisplayName="New Character"></part> <part Name="Brain" Wanders="False" Calm="True" Factions="Joppa-100"></part> </object>

Step 3: Create a new sprite

{ "shadermode":"1" }

Tile="creatures/name_of_image.png"

Step 4: Putting our new character in Joppa

<?xml version="1.0" encoding="utf-8"?> <Map Width="80" Height="25"> <cell X="40" Y="19"> <object Name="New Character"> </object> </cell> </Map>

<part Name="Description" Short="A big ol' blue bear. Very scary. Who's ever seen a bear so blue? It's nearly unheard of! You feel like this may be a once in a lifetime event. The rarity of this sight fills you with awe."> <inventoryobject Blueprint="Black Robes" Number="1"></inventoryobject> <inventoryobject Blueprint="Sandals" Number="1"></inventoryobject> <inventoryobject Blueprint="StandaloneMarkovBook" Number="1-3"></inventoryobject>