Greetings, Tree of Savior dev team here.

Today we’re introducing you to the new Rank 8 classes, and we’re starting with the Wizard class tree.

As always, remember that the contents you see here are still under development and could look different

in their final version.

Necromancer (Circle 3) This is the highest circle of the Necromancer class. The effect of the original Necromancer Decay debuff was limited to weakening the enemy to arrow attacks, but in Circle 3 it becomes a lot more powerful, momentarily neutralizing the effects of all the items equipped by the opponent.



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▲ You can enhance the Necromancer’s Decay debuff, making it corrode the enemy’s equipment.



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▲ The new debuff is expected to open up more diverse strategies for Necromancers, like enhancing the power of summons, or using Shoggoth/Dirty Pole to widen the area affected by Decay.



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​▲ A new skill for summoning “Skull Archers” with high combat power will also be introduced. ​▲ A new skill for summoning “Skull Archers” with high combat power will also be introduced.

Alchemist (Circle 3)

​Circle 3 Alchemists will be able to choose the appearance of items created through the Briquetting skill when both items combined are of the same type.

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​▲ Alchemists can now combine items of their preferred appearance and stats to create new items.

The effect of the Briquetting skill was rather tame in terms of enhancing the performance of new items,

but in Circle 3 we widened this scale of enhancement.

Also, we’ve introduced a whole new roster of recipes to be used with the Tincturing skill, allowing Alchemists to take the role of item makers. As for item awakening dungeons, we’re introducing a feature that will require 3 times the amount of materials, instead delivering the results 3 times faster.



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▲ The Magnum Opus skill gets an additional number of slots, allowing you to craft an “Homunculus”, the ultimate creation.

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