Post by tokumaru » Tue Jan 26, 2010 8:55 pm

tepples wrote: Notice how it's in groups of 8 bytes, where each group represents one row of attribute bytes.

Still not very friendly, because it's not arranged as it is on screen and it only has room for bytes, which have to be calculated before written there.It would be more useful if it was a square with an 8x8 grid and each cell had a 2x2 grid where you could write bits to (consulting the second and third columns pf the "COLOR GENERATOR DATA TABLE"). Then, when transferring the data to the game it would be easier to convert the individual bits into bytes using the order shown at the top left corner of that sheet.This square would be more useful in that sheet than the one with sprite palettes I think. A separate sheet could be made for sprites, with a huge gridded area for people to draw as many sprites as they could, and the box with palette information.Anyway, the interesting thing here is seeing how they did things back then. And to see the official names they used for things. I doubt it would be very productive to draw game screens to sheets like this when you can do it directly in the computer nowadays. Unless you were away from computers, of course.