Quick progress message - devlog

We didn't want to do piecemeal updates, slowly inching up the achievement count, so we've been quiet. However, that can look like we're not doing anything, which is far from the case. The last couple months since launch have been occupied with getting our tools back in order - that was finished up at the start of August, which is why Mac finally has an Up-Armored Edition.



Last week I put in a bunch of the "Unlock X" achievements, which required some judo, and that paved the way to putting in the "unlock all of a category" achievements tomorrow. After the easy stuff is done, I'll figure out what to do next - probably loadout achievements, then putting in support for 'kill someone with x' or 'die to x', which can't currently be done because effects have no link to causes in the engine. (at least, not in a way which is useful for achievements.)



and at some point, horns. i haven't forgotten about it, it's just lower priority than putting the achievements in.



None of this has gone out in a client update, and it won't until it's all in - it's easier on everyone this way, and easier to support once it's all out.



This is all stuff I wanted to get done the first week of release for the Up-Armored Edition, so you all have my deepest apologies for being tied up in tools/buildchain stuff for so long. This next part should be over with as quickly as I can manage.



PS. I'll update this thread sometimes, but can't promise a regular schedule - for one, not every programming task is meaningful to gamers, for another, it takes a surprising amount of time to write these, and I'd rather spend it programming. But I'll keep you guys updated when I can.