Standard Deoxys-S Hyper Offense

Anti-lead Deoxys-S ensures that this team will match up relatively well against offense. The issue for hyper offense teams, of course, is whether or not the team is able to break defog balance cores. The way that this can be accomplished with this team is through overwhelming the opponent's specially defensive pokemon (Scizor, Kyogre, whatever it may be) with hard hitting special attackers. Dark Void makes the game 5 against 5 after Deoxys-S secures a Stealth Rock advantage, and from there you can trade mons to weaken pokes like Scizor and Aegislash to eventually allow something on the team to clean. Threats to this team include Mental Herb Shuckle, Scarf Kyogre, and a well-played Yveltal. Palkia and Arceus-Normal could respectively be used to help mitigate these weaknesses but it is simply a matter of preference. Zekrom acts as the team's water resist and requires more prediction than when using Palkia.The First Game: http://replay.pokemonshowdown.com/oriserver-ubers-66612 [NO COMMENT]The Second Game: http://replay.pokemonshowdown.com/oriserver-ubers-68271 Furai choked. This game shows that it is important to scout for Magic Coat users such that Deoxys does not get taunted, because otherwise, Xerneas gets a free switch in.Importable:

Mega-Gengar and Xerneas cheese

The role of Stealth Rocks setter and anti-lead is outsourced into two pokemon on this team: Dialga and Thundurus. The reason for this is mostly due to the presence of Ekiller, which I opted to use over Arceus-Ghost since Ghostceus is rather redundant with Mega-Gengar. The core consequently becomes significantly weaker to dragons that Xerneas cannot take on without a boost, specifically Palkia (Hydro Pump) and Zekrom (Bolt Strike), which is where Dialga finds its niche on this team, as a check to the aforementioned dragons. Thundurus complements Dialga's weaknesses and helps generate momentum to create free switches for Mega Gengar. Mega evolving early, double switching, and forcing mindgames is key to being successful with this team.The First Game: http://replay.pokemonshowdown.com/smogtours-ubers-328 Several misplays, but it is still easy to see the matchup advantage this team has against stall.The Second Game: http://replay.pokemonshowdown.com/smogtours-ubers-799 Straightforward game.Importable:

Cloyster Sun Offense

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Credit to Hack for inventing and popularizing this Cloyster set.



A different version of this team replaces Cloyster and Ho-Oh with Life Orb Mewtwo and Life Orb Yveltal, which is much easier to execute.



The First Game: [Replay missing]

Faint had a resttalk roar physical def Xerneas which is a pretty difficult matchup, but I still should have pulled out the win had I not been haxed or had I not made a game losing misplay. I managed to kill the Xerneas but sacked my Ekiller to what turned out to be Specs Palkia when I could have safely killed it by bringing out Ho-Oh.



The Second Game:

Joey using the Mewtwo and Yveltal version.



Importable: In contrast to the Deoxys-S team, this team is slower paced and has more reliable checks to Zekrom and Kyogre. Since the best offensive fire types in ubers are physical attackers, this team takes the approach of attempting to overwhelm the opponent's physically defensive core. It is important to note that the decrease in popularity of spin blockers buffs Cloyster by a significant amount. Cloyster both pressures stall by threatening to cripple a wall after a +2 Icicle Spear, and pressures offense by threatening to sweep squishy teams. After Cloyster comes in, does its business and dies, it is not uncommon for there to be no hazards on your side of the field and a crippled pokemon on the opponent's side. We all know how strong LO Ho-Oh is when Rocks aren't up. This team also provides very few opportunities for the opponent to defog; for example, if an Arceus form tries to defog on Palkia they will be punished with Toxic. Dual status on Palkia might seem strange at a glance but the set also serves the purpose of luring Xerneas after a Draco Meteor then disabling it with Thunder Wave.A different version of this team replaces Cloyster and Ho-Oh with Life Orb Mewtwo and Life Orb Yveltal, which is much easier to execute.The First Game: [Replay missing]Faint had a resttalk roar physical def Xerneas which is a pretty difficult matchup, but I still should have pulled out the win had I not been haxed or had I not made a game losing misplay. I managed to kill the Xerneas but sacked my Ekiller to what turned out to be Specs Palkia when I could have safely killed it by bringing out Ho-Oh.The Second Game: http://replay.pokemonshowdown.com/smogtours-ubers-791 Joey using the Mewtwo and Yveltal version.Importable:

Hide Groudon @ Leftovers

Trait: Drought

EVs: 240 HP / 252 Def / 16 SDef

Impish Nature (+Def, -SAtk)

- Stealth Rock

- Earthquake

- Stone Edge

- Roar



Palkia @ Leftovers

Trait: Pressure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Thunder Wave

- Toxic

- Draco Meteor

- Fire Blast



Cloyster (F) @ Focus Sash

Trait: Skill Link

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Shell Smash

- Spikes

- Icicle Spear

- Rapid Spin



Arceus @ Lum Berry

Trait: Multitype

EVs: 252 Atk / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Swords Dance

- Extreme Speed

- Earthquake

- Shadow Claw



Ho-Oh @ Life Orb

Trait: Regenerator

EVs: 248 HP / 136 Atk / 40 SDef / 84 Spd

Adamant Nature (+Atk, -SAtk)

- Thunder Wave

- Brave Bird

- Sacred Fire

- Roost



Blaziken (F) @ Blazikenite

Trait: Speed Boost

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Protect

- Flare Blitz

- Knock Off

- Low Kick

Shuckle Sticky Web

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The offensive core of the team is relatively straightforward. Groudon and Palkia handle a lot of common threats while hitting hard back, specifically Zekrom and Kyogre, which would be large threats to the team otherwise. Mega Charizard X does insane damage, nearly OHKOing 252 HP Arceus at +2. Similarly, Return/Overheat Arceus hits incredibly hard, and beats it's conventional counters in Scizor and Skarmory.



The First Game:

Dice using a primitive Smeargle version that is 6-0d by leads with Taunt, specifically, Thundurus and Yveltal.



The Second Game:

Problems using the polished Shuckle version. He had a significant matchup advantage, which is part of Sticky Web's niche. Also, he is the one who thought of using Mental Herb.



Importable: After extensive building around various Sticky Web cores, thanks to theorymonning with esteemed users Dice and Problems, the smeargle version that Dice used against Blim was created, and shortly after, the superior Mental Herb Shuckle version was created. The Shuckle set itself is standard: Knock Off, Toxic, and Rest are all just there for Shuckle to be annoying given the opportunity. All Shuckle needs to do for this team to be successful is to lay down Sticky Web. Strangely, yet understandably, Gothitelle is the mon integral to the success of Sticky Web. Shadow Tag being Shadow Tag, she is able to trap every common defog Arceus form, most frequently Rock, Electric, Grass, and Water. After -1 speed is applied, Gothitelle is faster than 252 + speed Arceus, meaning that there are no wars of attrition. Taunt is enough to win Calm Mind wars (Except against Thunderbolt Arceus-Electric because of the para chance) and prevent defog. The best part is that you don't have to risk tanking 80% of your health to Judgment, or getting burned by Willowisp and losing the following mind game like you do when using Mega Gengar for the same purpose.The offensive core of the team is relatively straightforward. Groudon and Palkia handle a lot of common threats while hitting hard back, specifically Zekrom and Kyogre, which would be large threats to the team otherwise. Mega Charizard X does insane damage, nearly OHKOing 252 HP Arceus at +2. Similarly, Return/Overheat Arceus hits incredibly hard, and beats it's conventional counters in Scizor and Skarmory.The First Game: http://replay.pokemonshowdown.com/smogtours-ubers-551 Dice using a primitive Smeargle version that is 6-0d by leads with Taunt, specifically, Thundurus and Yveltal.The Second Game: http://replay.pokemonshowdown.com/smogtours-ubers-1521 Problems using the polished Shuckle version. He had a significant matchup advantage, which is part of Sticky Web's niche. Also, he is the one who thought of using Mental Herb.Importable:

Hide Shuckle (F) @ Mental Herb

Trait: Sturdy

EVs: 252 HP / 4 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Rest

- Sticky Web

- Toxic

- Knock Off



Gothitelle (M) @ Leftovers

Trait: Shadow Tag

EVs: 248 HP / 16 SDef / 244 Spd

Timid Nature (+Spd, -Atk)

- Taunt

- Calm Mind

- Psychic

- Rest



Groudon @ Life Orb

Trait: Drought

EVs: 32 HP / 252 Atk / 224 Spd

Jolly Nature (+Spd, -SAtk)

- Stealth Rock

- Earthquake

- Fire Punch

- Stone Edge



Palkia @ Lustrous Orb

Trait: Pressure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Fire Blast

- Hydro Pump

- Spacial Rend

- Thunder Wave



Charizard (M) @ Charizardite X

Trait: Blaze

EVs: 252 Atk / 4 SDef / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Swords Dance

- Dragon Claw

- Flare Blitz

- Roost



Arceus @ Life Orb

Trait: Multitype

EVs: 160 HP / 252 Atk / 96 Spd

Adamant Nature (+Atk, -SAtk)

- Swords Dance

- Overheat

- Return

- Shadow Claw

The Klefki Team

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PS: Apparently with Play Rough and Fairy Aura boost, you can accomplish what Flash Cannon does without atk EVS.



The First Game:

Dice using his version of the team. Using Arceus-Normal makes the team very scizor weak (if your Mega Gengar gets haxed!).



The Second Game:

Joey using Problems' version of my version with a Tenta instead of Xerneas.



Log of me beating Problems anonymously on the PO ladder with an early version of this team in 8 turns:



Importable (Genesect Arceus-Ghost version): This was the first team I built using the now infamous Lando-T / Palkia core. There isn't that much to say about this team, it plays similarly to the Xerneas Mega Gengar team above. Toxic is everywhere to wear down defoggers and Mega Gengar is there to open up the game for Xerneas. The only other thing that I want to point out is the Klefki set. The evs allow Klefki to break Xerneas's (with up to 150 HP evs) Substitute with Flash Cannon AFTER Xerneas is +2. Then, you can safely Thunder Wave it. Below I have included another version of this team that has been quite successful in tests. Genesect momentum into Mega Gengar is a surprisingly underused combination.The First Game: http://replay.pokemonshowdown.com/smogtours-ubers-289 Dice using his version of the team. Using Arceus-Normal makes the team very scizor weak (if your Mega Gengar gets haxed!).The Second Game: http://replay.pokemonshowdown.com/smogtours-ubers-1752 Joey using Problems' version of my version with a Tenta instead of Xerneas.Log of me beating Problems anonymously on the PO ladder with an early version of this team in 8 turns: http://pastebin.com/46RLhCXP Importable (Genesect Arceus-Ghost version):

Hide Landorus-T (M) @ Leftovers

Trait: Intimidate

EVs: 200 HP / 56 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Stealth Rock

- Toxic

- Earthquake

- Stone Edge



Palkia @ Leftovers

Trait: Pressure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Rest

- Toxic

- Hydro Pump

- Spacial Rend



Klefki (F) @ Leftovers

Trait: Prankster

EVs: 200 HP / 252 SAtk / 56 SDef

Modest Nature (+SAtk, -Atk)

- Thunder Wave

- Toxic

- Spikes

- Flash Cannon



Genesect @ Choice Scarf

Trait: Download

EVs: 252 Atk / 4 SAtk / 252 Spd

Naive Nature (+Spd, -SDef)

- U-turn

- Explosion

- Iron Head

- Ice Beam



Arceus-Ghost @ Spooky Plate

Trait: Multitype

EVs: 248 HP / 8 Def / 252 Spd

Timid Nature (+Spd, -Atk)

- Calm Mind

- Will-O-Wisp

- Judgment

- Recover



Gengar (M) @ Gengarite

Trait: Levitate

EVs: 180 SAtk / 76 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Taunt

- Destiny Bond

- Focus Blast

- Sludge Bomb

(Xerneas Arceus-Electric version)

Hide Landorus-T (M) @ Leftovers

Trait: Intimidate

EVs: 200 HP / 56 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Stealth Rock

- Toxic

- Earthquake

- Stone Edge



Palkia @ Leftovers

Trait: Pressure

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Rest

- Toxic

- Hydro Pump

- Spacial Rend



Klefki (F) @ Leftovers

Trait: Prankster

EVs: 200 HP / 252 SAtk / 56 SDef

Modest Nature (+SAtk, -Atk)

- Thunder Wave

- Toxic

- Spikes

- Flash Cannon



Xerneas @ Power Herb

Trait: Fairy Aura

EVs: 152 HP / 252 SAtk / 104 Spd

Modest Nature (+SAtk, -Atk)

- Geomancy

- Substitute

- Moonblast

- Thunder



Arceus-Electric @ Zap Plate

Trait: Multitype

EVs: 248 HP / 148 Def / 112 Spd

Timid Nature (+Spd, -Atk)

- Calm Mind

- Ice Beam

- Thunderbolt

- Recover



Gengar (M) @ Gengarite

Trait: Levitate

EVs: 180 SAtk / 76 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Taunt

- Destiny Bond

- Focus Blast

- Sludge Bomb

Lando-T and Palkia Stall

Hide







The Game:

Straightforward game where Problems baits Sweep into some bad switches to gain the upper hand.



Importable: Another team built around the Landorus-T Palkia core. This time, I took the approach of a more stall oriented team. This team matches up well against hyper offense and balance. It can wall a decent amount of the metagame while also having some insane sweep power. Unsurprisingly, stall can be a challenge for this team since it does not have much offensive pressure. The fastest way to win is to set up a clean for Mewtwo, but generally that is unrealistic so games turn into a war of attrition. With two Rest users and tons of Toxic spam, chances are my toxics will eventually overwhelm the opponent, even if they have a cleric. Possible changes include using something like Stalltwo, a different Arceus form with more utility moves, etc.The Game: http://replay.pokemonshowdown.com/smogtours-ubers-1370 Straightforward game where Problems baits Sweep into some bad switches to gain the upper hand.Importable:

Hide Landorus-T (M) @ Leftovers

Trait: Intimidate

EVs: 200 HP / 56 Atk / 252 Def

Impish Nature (+Def, -SAtk)

- Stealth Rock

- Toxic

- Earthquake

- Stone Edge



Palkia @ Leftovers

Trait: Pressure

EVs: 248 HP / 252 SDef / 8 Spd

Calm Nature (+SDef, -Atk)

- Toxic

- Thunder Wave

- Surf

- Rest



Scizor (F) @ Scizorite

Trait: Technician

EVs: 248 HP / 16 Atk / 244 SDef

Adamant Nature (+Atk, -SAtk)

- Bullet Punch

- Pursuit

- Defog

- Roost



Xerneas @ Leftovers

Trait: Fairy Aura

EVs: 248 HP / 252 Def / 8 SDef

Bold Nature (+Def, -Atk)

- Rest

- Sleep Talk

- Aromatherapy

- Moonblast



Arceus-Electric @ Zap Plate

Trait: Multitype

EVs: 248 HP / 148 Def / 112 Spd

Timid Nature (+Spd, -Atk)

- Calm Mind

- Ice Beam

- Thunderbolt

- Recover



Mewtwo @ Life Orb

Trait: Unnerve

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Calm Mind

- Fire Blast

- Focus Blast

- Psystrike

Shaymin Stall

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Also credit to Problems for helping me build this team.



The Game:

Complete outplay.



Importable: This team plays like the Klefki team combined with the stall team above. Shaymin is excellent at pressuring defog balance, although it can end up being dead weight against offense which is why this team is centered around a solid defensive core. I've actually warmed up to Ferrothorn this metagame. The only issue is it's poor matchup against Scizor. Arceus-Ghost and Arceus-Electric both fit well on this team, they are mostly interchangable. Arceus-Electric acts as a back up check to Yveltal (Sp def Kyogre being the main check) whereas Arceus-Ghost is a nice Mewtwo check and Will-O-Wisp spreading is strong in general. Having a spinblocker also helps vs Cloyster or Excadrill.The Game: http://replay.pokemonshowdown.com/smogtours-ubers-2210 Complete outplay.Importable:

Hide Landorus-T (M) @ Earth Plate

Trait: Intimidate

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Stealth Rock

- Earthquake

- Stone Edge

- Knock Off



Ferrothorn (M) @ Leftovers

Trait: Iron Barbs

EVs: 252 HP / 48 Atk / 208 SDef

Sassy Nature (+SDef, -Spd)

- Spikes

- Leech Seed

- Toxic

- Gyro Ball



Kyogre @ Leftovers

Trait: Drizzle

EVs: 240 HP / 16 Def / 252 SDef

Sassy Nature (+SDef, -Spd)

- Scald

- Roar

- Rest

- Sleep Talk



Xerneas @ Leftovers

Trait: Fairy Aura

EVs: 248 HP / 252 Def / 8 SDef

Bold Nature (+Def, -Atk)

- Rest

- Sleep Talk

- Aromatherapy

- Moonblast



Shaymin-S @ Leftovers

Trait: Serene Grace

EVs: 4 Def / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Substitute

- Leech Seed

- Seed Flare

- Air Slash



Arceus (Arceus-Ghost) @ Spooky Plate

Trait: Multitype

EVs: 248 HP / 8 Def / 252 Spd

Timid Nature (+Spd, -Atk)

- Calm Mind

- Judgment

- Will-O-Wisp

- Recover

Conclusion

That's all for this thread friends. I put in standard EV spreads in the importables for the most part, feel free to use any of these teams and change the spreads to your likings. Comment, like, do whatever...not looking for feedback obviously. I know the teams are not without flaws, but generally, they have fewer flaws than the majority of teams used in spl. Please refrain from commenting if you are either a retard or someone I dislike. This clause does not extend to SashaTheMaster or the Ultimate Champion. Despite our altercations in the past, I highly respect both players and acknowledge they are better than everyone currently playing in the SPL, especially Problems and Joey.



A list of things you should take from this RMT:

- Xerneas + [Mega Gengar or Gothitelle or Wobbufett or Magnezone] is imbalanced

- Mega Blaziken is imbalanced

- Mental Herb Shuckle with Sticky Web is imbalanced

- Spinners are strong

- Defog balance NEEDS a cleric or you will lose to Toxic spam --> even with a cleric you need a way to quickly break stall because you will eventually be outstalled

- Landorus owns

- Rest, specially defensive Palkia owns

- Cleric Xerneas owns

- I made these teams, and if Wolfpack or Classiest win SPL, I know I will be awarded an Honorary Trophy



Anyways, I put a decent amount of effort into this because I had some free time (but mostly because I wanted credit for these teams), so I hope you enjoyed. Shoutout to Dice and Joey for shitloads of testing and building, Problems for being a Chav, and all of the other people on smogon I tolerated. Take it easy fellas - and don't sweat too much over the finals, which I hope is Classiest vs Wolfpack

I am not sure if this is contrary to popular belief or not, but I believe stall actually got buffed harder than balance did this generation. By balance, I refer to the plethora of defog Arceus teams. The fact of the matter is defog on Arceus is way too easy to play around for it to be good enough to be better than stall. As we have seen, Blim and Hack have been relatively successful with Blissey stall. The real buff to stall, however, is Aromatherapy Physically defensive resttalk Xerneas. This set is not only an absolute tank, but aromatherapy provides so much utility in a metagame dominated by Toxic stallers, wisp spreading defog Arceus forms, etc. Defog actually buffs stall more than balance. If your team can wall the enemy's mons on a hazardless field, chances are they will end up getting stalled out.