Gleb Alexandrov is a fantastic and successful 3D Blender artist who has been putting tutorials up on YouTube for years now, and I have been trying my hand at some of his best videos. It definitely took me more time than I care to admit, but I am still at a paddling pool stage compared to guys like Gleb.

It all starts with a plane, add a displace modifier or use a fractal effect to change it to be more like natural ground. Then either download or model some grass clumps and divide into dry and green grass groups. A particle system with a particle texture (watch Gleb’s video for the details at 1:25) provides a grass population, make two systems and use the ramp to invert the particle texture on the second one.

Then it’s a matter of materials and lighting, rendering out and post processing. I won’t give you a full tutorial as Gleb explains it very well, however you may want to see some cool RESULTS!

These are a few of the things I came up with, various angles and post processing values. I personally think the use of a diffuse filter in Photoshop makes a very cool “seaweed” like effect, especially with a lighter ground material.

My favourite render, about 850 samples and a blueish tint in post.

My original low res render of about 100 odd samples. This needed some work.

This is the diffuse filter in Photoshop, it makes it look like an underwater scene I think.



A different angle, more ground showing here and more zoomed in.

The diffuse filter again.