The development cost for PlayStation 4 and Xbox One, combined with the install base of Xbox 360 and PlayStation 3, is the determining factor for keeping Borderlands: The Pre-Sequel on the previous generation of consoles.

"It's not free to build a game for next-gen," said Gearbox Software president Randy Pitchford. "When you're deciding where you're going to spend your resources, I think we're going to spend all of the attention we can on the game itself."And if you try to imagine the set of Borderlands players that have already upgraded [to Xbox One and PlayStation 4], that's not 100 percent." The difference in users who own newer consoles but do not have an Xbox 360 or PlayStation 3, Pitchford explained, "is so close to nil that you can't make a business rationalization around that."Gearbox itself isn't working on Borderlands 3 , but perhaps when Xbox One and PS4 finds their audiences ballooning, we'll see a next-gen Borderlands. Until then, The Pre-Sequel may have a future in downloadable content to hold you over.IGN will have more on Borderlands: The Pre-Sequel soon. Until then, don't miss our first impressions

Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50 . Talk to Mitch about books and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch