Combined Arms

Resist Shield

Fixed issue where the visual component of resist shield did not appear.

Supernova PC (Magrider HEAT)

· Damage from 500 to 550

Dev note: HEAT damage over time was too low compared to AP.

C75 Viper (Lightning)

Cone of Fire

· Recovery Delay from 1 second to 0

· Recovery Rate from 1 degree per second to 2

Dev note: This removes a 1 second additional delay before the cone of fire would begin recovering. Recovery now begins instantly after fire rate completes (250ms). Recovery rate doubled. RPM when waiting for a complete recovery between shots is 80.

Mjolnir (Vanguard/Harasser)

· Damage from 85 to 80

· Magazine size from 48 to 40

· Magazine certification down from 3 ranks to 2 ranks (from a total of 60 to 48) (this requires the line to be refunded)

· Reload speed from 4 seconds to 3 seconds

Dev note: The magazine size upgrade was very strong compared to Vulcan and Aphelion. This change brings it closer in line with them. The reload speed change helps compensates for the loss of magazine size. The damage change results in the same volleys to kill for most targets but fixes an issue where one target type was getting killed one hit to soon.

Mjolnir, Vulcan, Aphelion (MBT/Harasser)

Reload speed certifications changed to 20% reduction (max rank) across each weapon (rank 1 starts at 10%)

Gatekeeper (Prowler/Harasser)

· Animation updated for new burst style.

· Magazine certification removed and refunded

Dev note: The revamp of the weapon no longer warranted the magazine size certification.

· Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.

Halberd

· Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.

Enforcer & Saron (Vanguard/Magrider/Harasser)

Enforcer reload certification used to be tuned around the continuous reload mechanic. It is now changed to match Saron, which is 15% reduction at max rank (7.5% at min rank)

Canister (Vanguard/Harasser)

· Vanguard variant magazine size from 10 to 8

· Canister damage up from 5 to 85

· Canister rate of fire from 180 to 120

Dev note: For the initial PTS release, we split these into two categories. This brings them back together, taking some from each.

· Reload certification now scales from 7.5% to 15%, instead of 0.1sec. to 0.5sec.

PPA (Magrider/Harasser)

· Extended magazine size from 6 at max rank to 4

· Reload certification now scales from 7.5% to 15%, instead of 0.1sec. to 0.5sec.

Marauder (Prowler/Harasser)

· Reload certification now scales from 7.5% to 15%, instead of 0.1sec. to 0.5sec.

MBT/Lightning Armor

· Reinforced Front, Top and Side Armor has been removed from the Lightning and Main Battle Tanks.

· Damage has been retuned so that what was previously upgraded front armor is now close to what a tanks front and side armor is by default.

· Certifications have been refunded.

C4

Throwing and detonating C4 should now be more smooth (no more awkward delays or animations). We have a speculative fix for C4 not being thrown from the proper position that will be issued in a later PTS update.

· Inner blast radius from 2m to 1m

· Outer blast damage from 10 to 100

· Damage against an MBT from 80% health to 50%

· Damage against a Lighting from 83.3% health to 62.5%

Flanker Armor

A new Defensive slot item for Lightning and MBTs has been added, and the old PTS Flanker Armor has been refunded as part of the armor change.

Max rank Flanker Armor causes C4 to do 40% of a tanks health instead of 50%

For an MBT, before this change, a Light Assault could place one C4 on a tank and then set the tank to fire with one rocklet volley (or kill it with a volley to the rear). Now, the Light Assault will need to land more rocklet volleys unless they decide to use both bricks of C4 on the same target. In addition, a C4 that misses will need to be closer to the tank to do full damage.

· Without Flanker Armor: 2 bricks

· Without Flanker Armor: 1 brick + 3 rocklet volleys

· Without Flanker Armor: 1 brick + 2 rear rocklet volleys

· With Flanker Armor: 2 bricks + 2 rocklet volleys

· With Flanker Armor: 2 bricks + 1 rear rocklet volley

Ammo Capacities

Python AP/Hesh

· Ammo capacity from 25 to 36

· Fully certed ammo capacity from 50 to 63

Python HEAT

· Ammo capacity from 25 to 48

· Fully certed ammo capacity from 50 to 84

Viper

· Ammo capacity from 120 to 96

· Fully certed ammo capacity from 240 to 152

Magrider HEAT

· Ammo capacity from 25 to 50

· Fully certed ammo capacity from 50 to 80

Magrider AP/HESH

· Ammo capacity from 25 to 40

· Fully certed ammo capacity from 50 to 64

Vanguard HEAT

· Ammo capacity from 25 to 45

· Fully certed ammo capacity from 50 to 72

Vanguard AP/HESH

· Ammo capacity from 25 to 35

· Fully certed ammo capacity from 50 to 56

Prowler HEAT

· Ammo capacity from 50 to 56

· Fully certed ammo capacity from 100 to 90

Prowler HESH

· Fully certed ammo capacity from 100 to 80

Prowler AP

· Ammo capacity from 50 to 46

· Fully certed ammo capacity from 100 to 72

Halberd

· Ammo capacity from 30 to 36

· Fully certed ammo capacity from 60 to 72

Infantry

Personal Shields

· Shield delay before recharging from 10 sec. to 6 sec.

· Engineer shield recharge delay from 8 sec. to 4 sec.

· Shields regeneration rate from 4 sec. to 6 sec.

Dev Note: Infantry personal shields are getting adjustments to how quickly they begin recharging to help mitigate stagnant gameplay around choke points, while also increasing survivability in open-field fights.

Adv. Shield Capacitor

This suit slot now increases the rate at which shield health regenerates, instead of reducing the delay before recharging.

Rank 1: Shields regen over 4 sec.

Rank 2: Shields regen over 3.75 sec.

Rank 3: Shields regen over 3.50 sec.

Rank 4: Shields regen over 3.25 sec.

Rank 5: Shields regen over 3 sec.

Medic’s Shield Recharging Field and other Shield-recharging effects

The Medic’s Shield Recharging Field may possibly see adjustments, as well as some other elements of the game (EMPs, Esamir Capture Point benefit, implants) and can be made pending feedback from test server.

NSX Tengu

· Animations refined.

· Attachments should now be available outside VR Training.

Implants

New Implants for Testing

Added the following implants to the Test Server Implant bundle.

Nightmare - Knife kills cloak the user for a short time.

Carapace - Replaces your shield bar with an additional health bar.

Aerial Combatant - Regenerates jump jet fuel upon killing enemies. (Light Assaulty only.)

Combat Surgeon - Revives and Kills restore Nano-Regen Device energy. (Combat Medic only.)

Nanomesh Specialist - Reduces down time for depleted overshields. (Heavy Assault only.)

Robotics Technician - Increases the armor of nearby deployables you own. (Engineer only.)

Comm. Hacker - Close range kills reveal nearby enemies in real time on the minimap. (Infiltrator only.)

Directives

Basic Training

The Basic Training directive has been restructured in a way we feel will have a more natural progression for the player, and allow easier completion early on. Tier 1 Change classes Use Join Combat Redeploy Tier 2 Kill enemies Capture a base Defend a Base Tier 3 Pull a Lightning Pull an ESF Kill enemies from the gunner seat of a vehicle Tier 4 Change continents Earn experience with a squad



World Design

Amerish Revitalization

Amerish has received many visual updates, bug fixes, and base adjustments.

Bug Fixes

MAX's Emergency Repair ability should no longer place Infiltrator cloak in a broken state.