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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata Hello Community! I am here to announce a few things! Some of these updates are coming sooner than others, so keep an eye out for future announcements and details. # **Watts Increase** In a previous update, we announced that there will be an update to Watts availability. Here is the updates going live today: * +50 Watts in every Challenge Crate (We are also looking into additional future Challenge Crate updates) * 30 Watts for completing Daily Quests * Doubled Watts earned in every main quest that had them. * Dropped Instant Watt upgrade cost from 4 Gems/Watt to 2 Gem/Watt ~~There will also be a double Watts weekend coming up where you will receive double the amount of Watts when you recycle cards! Keep an eye out!~~ Due to some player feedback and internal comments we've updated the Watts event. Instead there will be a weekend event coming up where you will receive additional Watts for playing Adventure. Keep an eye out! # **Adventure Update** Adventure is gaining a big update. As part of our effort to increase deck diversity and balance the meta, we are changing the way Adventure works. **This update will not go into effect for a few weeks.** When the update is released, the rewards for fighting bosses in Adventure Chapters will become guaranteed drops and will no longer have a drop chance pool. When a player completes a part of a Chapter, they will receive the card in the prize pool (guaranteed) and will no longer be able to obtain the card again. After players have mastered a boss the prize pool will update and become grindable with drops like Stones. For those that have already fully completed various Chapters, the cards will be rewarded automatically. In addition to these updates, five more islands* will be released. # **New Skills** Hijack, Bodyguard, and Give are our newest skills! Coming soon in an upcoming update here is the description for each new skill: **Hijack:** Negates the first {x} points of attack increase put on the card across from this card each turn, and temporarily gives this card the negated attack value. **Bodyguard:** Block {x} amount of damage from skills to this card and adjacent cards passively. Uses the highest Bodyguard available. **Give:** Give a random card {y} skill with {x} value. For example: Give a random card Punch 5. # **Mailbox and QoL updates** An in game mailbox is coming! Right now, it will only be 'client to user' (from the devs to you), but this feature may expand in the future. The mailbox will allow us to send announcements, items, and will eventually (with more tinkering) limit the time needed for Rumble reward claim periods. More quality of life updates have been added to the dev queue, visit the following thread to see what's coming soon and to suggest additional updates. http://www.kongregate.com/forums/726779-animation-throwdown/topics/707697-official-suggestion-thread-and-quality-of-life-list *** - ShinyMetalMod *** # **FAQs** > *Originally posted by **[busticat3d](/forums/727066/topics/722725?page=1#11108942)**:* > Does this mean we won't be able to grind copies of specific cards anymore? For example, when the music bge came out I was able to grind on areas that drop pianos and quad some of those pretty quickly to be able to participate in the bge. It sounds like now we'll get stones (or something?) when we grind and we won't be able to grind for specific cards. Is that correct? Yes, this means specific cards will not be grindable in adventure in the same way. For those that have been active, I am sure you have seen an increase in cards from Stones. Our goal is to have more card availability to increase diversity and balance some of the meta (which is a constant community complaint - a lack of deck diversity). We also hope new skills and cards will help diversify strategies and decks. > *Originally posted by **[tsm1989](/forums/727066/topics/722725?page=1#11109038)**:* > Also, is every character you go against in adventure mode considered a "boss"? Or just the one in every third chapter? Each character. > *Originally posted by **[Locash1](/forums/727066/topics/722725?page=1#11109075)**:* > Shiny, got a question. > > So, you're going to double the Watts for completing main quest lines, this sounds great, but what about all of us folks who already completed all the quests already...Will we be comp'd these extra Watts? > As a F2P guy who's finished all the quests I'd sure like those "double" Watts. Especially before Rumble starts. > > Just sayin' The game changes and players who just start now will be months behind. No compensation will be given for the Watts increase. > *Originally posted by **[cafe1523](/forums/727066/topics/722725?page=1#11109105)**:* > Love most of this update but when is this going live Some went live yesterday (as stated in the post), but some will go live within the next few weeks. The adventure updates might be out a bit longer than that. > *Originally posted by **[vidhr](/forums/727066/topics/722725?page=1#11109119)**:* > will you bring back cards as event rewards? i recognized im dropping in sfc because i cant improve my deck lately. have so much watts i cant use.... I am not entirely sure. I'll try to get more info. > *Originally posted by **[crizz1231](/forums/727066/topics/722725?page=2#11109347)**:* > > _Originally posted by **[tsm1989](/forums/726779/topics/722725?page=1#11109038):**_ > > Also, is every character you go against in adventure mode considered a "boss"? Or just the one in every third chapter? > > +1 > > I understand that you receive the card that you unlock when defeating a boss. Are those cards in the prize pool after the chapter is gold? Can you define "prize pool"? Will cards and stones be available after boss (character) is mastered (gold) > > "After players have mastered a boss the prize pool will update and become grindable with drops like Stones." After you complete part of a chapter, you will receive the card. You will get it as soon as you complete it, but it will not drop again - it's a one time guaranteed reward. Once everything in a chapter is completed the rewards will update to grindable ones. So first you complete it to earn the cards, then you can continue to play it to gain additional rewards. > *Originally posted by **[joshmernick1](/forums/727066/topics/722725?page=2#11109373)**:* > Shiny what is a time boosts They speed up research time. They will be released later and will post more info when I have it. > *Originally posted by **[findthegap](/forums/727066/topics/722725?page=2#11109356)**:* > What about us people that have purchased the challenge crate (about 6 times)? Do we get watts coming for that? Crate purchases are final. Reward items may be updated as the game evolves. > *Originally posted by **[eggonadish](/forums/727066/topics/722725?page=2#11109402)**:* > Are the watts in the challenge crates yet? Yes, this should now be updated. > *Originally posted by **[HighKnot](/forums/727066/topics/722725?page=2#11109580)**:* > Shiney can you please confirm the retroactivity of completed chapters? Does that mean we get one each of all the cards from the pools we've already completed? Yes, that is correct. If you have already completed the chapters, you will get the cards. > *Originally posted by **[VerbalKintify](/forums/727066/topics/722725?page=3#11109974)**:* > So moderator took time to remove a post but not answer a single question...? I am not the only one who does modding and it was hidden via a spam filter. > *Originally posted by **[Bedlam23](/forums/727066/topics/722725?page=2#11109824)**:* > > *Originally posted by **[ShinyMetalMod](/forums/727066/topics/722725?page=1#11108758)**:* > > **Hijack:** Negates the first {x} points of attack increase put on the card across from this card each turn, and temporarily gives this card the negated attack value. > > **Bodyguard:** Block {x} amount of damage from skills to this card and adjacent cards passively. Uses the highest Bodyguard available. > > **Give:** Give a random card {y} skill with {x} value. For example: Give a random card Punch 5. > > Would it be possible to get some more details on skills? > **Hijack:** It seems obvious that this would counter crazed, cheer, and boost, but does it negate motivate? Motivate seems to work differently from the others as it is continuous and passive and doesn't really have a moment when it activates aside from when the motivating or motivated card is played. If it does counter motivate is the cancellation permenant so that even after the card with hijack is destroyed the motivate is still countered? > **Give:** Does this happen once permenently when the card is played, or does it do it each turn and the effect is temporary? If it is the latter, will it only target forward like cheer, or will it work differently for different skills, so skill slike steadfast and payback can be granted to any card? > > Also, will there be any new f2p combos that use these skills, or will any old f2p combos be modified to gain these skills? > Hijack does work on motivate, when the card with motivate dies the temporary attack boost also is removed. Give is temporary, it can target cards that have activated already. I don't have any info yet about cards/combos, but will try to get more details. metadata Rather than double watts weekends, why not just increase watts from recycling in general? I won't be recycling a single card until that weekend, because it's the only approach that makes sense. Why set us up to only recycle once every few weeks or months? There's no good reason to recycle any other day. metadata Adventure upgrade will be awesome, give the free players something to look forward too. metadata This is gonna be awesome metadata >After players have mastered a boss the prize pool will update and become grindable with drops like Stones. >like Stones I REALLY hope you don't replace the chance pool with stone drop chance. metadata i guess i should save my energy refills metadata >There will also be a double Watts weekend coming up where you will receive double the amount of Watts when you recycle cards! Keep an eye out! If you recycle an unfused unleveled epic card you get 25 watts. If you recycle an unfused maxed epic card you get 50 watts (costs 32 watts). During the event if you upgrade cards before recycling you get more watts. Would that count as a glitch? metadata this rocks! ![](https://media.giphy.com/media/l0Hlx6jKwLPAd4PAc/giphy.gif) metadata So with the new changes, we will get guaranteed cards until we get all of the pool, then shards so we can get a chance at random epics? metadata I just bought a crate and didn't get the +50 watts metadata Sounds awesome! im pumped! metadata Wow, mad props! Looking forward to more fun thanks. metadata Does this mean we won't be able to grind copies of specific cards anymore? For example, when the music bge came out I was able to grind on areas that drop pianos and quad some of those pretty quickly to be able to participate in the bge. It sounds like now we'll get stones (or something?) when we grind and we won't be able to grind for specific cards. Is that correct? metadata > *Originally posted by **[busticat3d](/forums/727066/topics/722725?page=1#11108942)**:* > Does this mean we won't be able to grind copies of specific cards anymore? For example, when the music bge came out I was able to grind on areas that drop pianos and quad some of those pretty quickly to be able to participate in the bge. It sounds like now we'll get stones (or something?) when we grind and we won't be able to grind for specific cards. Is that correct? This is exactly my worry. I am guessing we are going to be seeing a lot more of the "old farmables" in boxes now so players can get a double or quad fused. Get ready to spend $50 on a box to get $40 worth of cards you were grinding for previously. metadata Everything sounds ok except the new skills. metadata I wish I had not read this because I ran and cashed in a challenge crate. No watts. So today means later today. Boo! metadata 5 more chapters! Hope there is some good cards in pool, current ones are useless against precombo cards metadata Reserving judgement for now. metadata This is mostly good, but I agree that the bonus watts weekends will force people to hold on to their cards and coins, which could make inventory management messy. Stone drops replacing chance pools are fine for those of us who have been playing for a few months and only farm for watts these days, but taking away the chance to farm for certain epics will make the life of new players harder. Hijack sounds confusing. I can already see the posts from people whining they lost a match because of a glitch. Bodyguard is my favourite. Give is only going to add to the randomness of the game, which is something I'm personally not very fond of. Adding 50 watts to every challenge crate is... meh. Maybe that's because I'm f2p and have more watts than I know what to do with, but maybe also make them drop at least 50 of every kind of stone? Also, is every character you go against in adventure mode considered a "boss"? Or just the one in every third chapter? metadata Anybody notice that hijack will destroy the Paddlin' Peggy decks out there, so now one of the better responses f2p people have to face p2w decks is going to be nerfed. Been kicked in the nads by $ynapse this way before in Global Assault. People spend months grinding and building decks only to have them crippled overnight. Some devs never learn. metadata So is anyone going to burn their challenge coins? I think I'll hold on to them a little bit longer. metadata Shiny, got a question. So, you're going to double the Watts for completing main quest lines, this sounds great, but what about all of us folks who already completed all the quests already...Will we be comp'd these extra Watts? As a F2P guy who's finished all the quests I'd sure like those "double" Watts. Especially before Rumble starts. Just sayin' metadata Love most of this update but when is this going live metadata Wow terrible news about the Adventure mode... why the hell would you take away a chance pool and replace it with a ONE time freaking card drop??? For anything to be good in this game you have to have 4 cards... so you take away one of the last things we have some control over? So everything drops with a random chance now? Just freaking fantasic so much fun getting random stuff. Seems like a lame way to add "grind" and depth into the game. I can't wait to get my random cards, especially my Mythic one. metadata will you bring back cards as event rewards? i recognized im dropping in sfc because i cant improve my deck lately. have so much watts i cant use.... « Prev

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