to achieve or not to achieve!?

as many of you know the unlock system is pretty specific, each character has a set of goals (bosses to kill at least once) and when said goals are completed an icon appears next to them at the start screen and an item is unlocked and shuffled into the mix.

i recently posted on twitter my biggest dilemma is that since ab+ isnt as big of an expansion than afterbirth was, yet features 2 more “goals” and a new character.. as well as new challenges each with its own unlock/achievement im going to be locking close to half of the new items in it.

i wasnt sure how fans would feel about this.. but it turns out an overwhelming number of you want more locked items, or simply dont care about them being locked or not.

it got me thinking… if achievements and unlocking items via new goals is something isaac fans really enjoy, why not put even more focus on this aspect of the game in ab+?

so aside from the buttload of new achievements we are adding to afterbirth +, im going the extra mile and adding 10 more non-goal related achievements that should keep things pretty interesting.

i have around 5 good ones i wanna do that revolve around features you dont know about yet.. but i still have room for 5 more, and thats where you guys come in.

i want the fans to design 5 solid and fun “sidequest” achievements. old version of isaac featured stuff like, iron man achievements (not taking damage in a chapter) and kill X achievements.. i want some out of the box ideas like these but ones that really change the way you play, are difficult, interesting and fun.

so what achievements do you wanna see added? post your ideas on reddit here > https://www.reddit.com/r/bindingofisaac/comments/4q618x/fan_made_achievements_for_ab/

note up ones you love, vote down ones you hate and ill added 10 new little unlockable additions to reward you guys with when you complete said achievements!

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