Q&A Series With Endnight Games

Hey everyone!So if you have a Question you would like to see answered, post it in the comments and if we cannot answer it ourselves we will add it to the list to be asked in the next Q&A!Lots of great information here, and I thank everyone over at Endnight games for their time, and look forward to doing additional coverage in the future! :)*IT IS ORGANIZED NEWEST TO OLDEST*(Here's the newest Q&A Everyone!)Q&A 4- (Added) 5/8/2014 (Done by Dead Stag, voted last ten main questions before release) :The Final 10 Community Questions:1. If you have an altercation with a mutant in which he/she survives, will they remember this and will this affect the way he/she next approaches you?2. Can mutants swim? If so can they climb on board your boat base?3. All though there is no dismemberment on live mutants at this point, will there be visible wounds on the mutants from your attacks?4. What other predatory animals will we see in The Forest besides the shark? And will these pose a threat to mutants?5. How effective will player camouflage and base camouflage be? Is it possible to have a base that's completely hidden from the enemy?6. Will storing food away be a priority? Will we have to be careful of animals raiding storage houses and making off with our supplies?7. Complex creations have been mentioned, such as the combination of a can of hairspray and a lighter to make a miniature flamethrower. Just how complex will these creations be able to go?8. Can you give a rough estimate on how large the island/or game space will be?9. Are the Cannibals all part of one large clan? Or will there be separate clans spread across the islands (ones that are less aggressive than the others, etc.) ? If so can we expect to see interactions between them, such as trading, invasions, or ritualistic/cultural ceremonies?10. Can you knock mutants unconscious, then do things like drag them and caging them etc?-------------------------------------------------------------------------------------------------------------------Q&A 3- 4/1/2014 (SurvivalistGaming):1.How did you decide on the name for The Forest?2.The music in the Third trailer was great, is there In-game music while you're playing?3.To what extent does weather impact the environment and the player? will there be larger more threatening storms, etc?4.Any word on implementing seasons?5.Do items stay where you leave them?6.What kind of impact do falling trees have? can they fall on something/someone and cause damage or do they just clip through?7.Can you explain a little more about the situation in the third trailer? Some people around the community seem a little confused.8.Is it possible to avoid contact altogether with the mutants? And if you kill mutants without any others watching, will they automatically know that youre messing with them?9.Can wildlife ques such as birds flying away prove as an early warning that some mutants are nearby?10.When venturing into the caves, Will we be able to sneak our way through mostly unnoticed or are there often points where fighting is the only option?11.Is it a common occurence to see the bigger mutants above ground? or is this one of the instances where later on in the game the player has brought this on because of agressive behavior ?12. Is it safe to say that there are still other mutant types we haven't seen?13. Is there a variation in size and height in the humanoid mutants? It seemed like the mutant that first jumped the fence in the third trailer was bigger than normal.14. We see a mutant explode near the end of the trailer, was that an explosive tossed by the player? or a trap?15. do the mutants travel in a variety of group sizes?16. Can the larger walls in the trailer be built upon/upgraded?17. Can the player build structures more than one level high?18. Those snare like traps, do they keep the mutant alive or do they die when they get pulled upside down? And do we have to clear the bodies from the traps and reset them manually?19. Will mutants try to help their friends out of traps if they're still alive?20. Can you accidentally trigger your own traps?21. Can you explain to us how the dead bodys will work? Are they persistent? do they rot like the animals? can you drag/burn them, etc?22. Can you pick up and use the weapons the mutants use?23. Is there dismemberment?24. Do strikes with sharp weapons create some type of visual wounds? Is dismemberment limited to corpses or is it possible in combat?25. Are there weapon specific finishing moves? like the final blow with the rock?26. I was doubtful of this one, but a few people asked if you could eat the mutants as well :/27. Now that you have a release date, do you know any more about when the review codes will be going out?________________________________________________________________________Q&A 2- 2/25/2014 (Hitechpower):Hey guys here is the first part in the Q&A series with EndNight games. Sorry about the long wait, the e-mail conversation got lost along the way.Steam Q&A With EndNight Games:1. How will fire and other light sources work within the game? Will they eventually run out of fuel after an extended time?2. We've been told there will be mountains in The Forest; will we see any tall mountain peaks, or mountain ranges that we can visit?3. Can you give us a list of some of the animals we will get to see in The Forest?4. What role will stamina play within the game, and what kind of factors are beneficial/harmful to this stat?5. We've seen rocks, axes, and sticks so far being used as weapons. What other kind of weapons will the player be able to craft or find?6. The trap system sounds like it will be vital to a proper defense and useful with hunting. What kind of traps will we be able to craft, and will we be able to place them anywhere in the game world?7. How will the sleeping system work; will it be an instant loading screen to day time? Also how will the game handle mutants that come to attack the player while they are asleep?8. How will the mutant's A.I. react differently to a player who tries to act more peacefully in The Forest? (e.g. A player who only wounds but does not kill the mutants; a player who grows their own garden and does very little damage to The Forest?)9. Since the game will utilize minimal UI, what kind of indicators will there be when the player is injured, hungry, cold, or sleepy?10. How will the map size in The Forest compare to other games like Far Cry, GTA, or DayZ?11. The Forest is a very ambitious project, and your community is excited for the upcoming Alpha release! Could you tell us what kind of goals and challenges you still need to meet before the Alpha release?____________________________________________________________________________Q&A 1- 05/02/2014: http://www.youtube.com/watch?v=3qL-Ag6ZDMI I recently contacted Endnight games to see if I could ask a few questions about some of the stuff the community and myself have been wondering. Although they are very busy, I sent Anna (one of the devs) A list, and within a few days she got all of them answered:Q: How do you intend to handle the natural wildlife?Q: How long is the Day/Night cycle?Q: Can you shed some light on the inventory system?Q: To what extent does the fire spread? to houses, etc.Q: Can the Mutants destroy the structures you build?Q: Will there be rivers/ streams?Q: Does the weather affect the ocean?Q: Will the AI counteract strategies you use repeatedly? meaning will they catch on to certain traps and tactics if you use them too often?Q:Will the player be restricted to one home sturcture at a time? or will they be able to build where/whenever they please?Q: Is there currently any limit on how much you can build?Q: You've elaborated a little on just how violent and dangerous the combat is in the game, Will each weapon do what you would expect it to when you strike an enemy? Do bladed weapons actually cut them? or is it a system more like skyrim where they have an overall health bar?Q: Do the enemies react to where they are hit accordingly?Q: Will there be ways to engage single enemies quietly/quickly? (Like one good shot to the back of the head)Q: As a guy that usually is apathetic to ANY AI let alone enemy npc's, do you think The Forest will still instill a feeling of empathy and terror?Q: Also, how unpredicitble is the AI behavior? Will I still be saying "I've never seen that yet" even farther into the game? or will I have a general understanding after a few days of playing?Q: Will there be weapon/tool degradation?Q: Are there poisonous plants/berries that can be hazardous to the players health if he/she is careless?Q: Will the game be taking a traditional save file approach? or will there be some type of penalty system when you die. (It's fine if that cna't be answered)Q: Will you be able to camoflaugue your house as well as traps?Q: Does the player gain experience/skill from doing certain things? Ex. the more you run, the faster/longer you can go.Q: Is it true there is a chance you can trip if you are running to fast?Q: Will you be giving Early(er) acces to coverage sites before the public alpha launch?Q: Can we expect to see longer cuts of non-spoiling gameplay in the future?Q: How is the Alpha development going, and how excited are you to get your game to the public?__________________________________________________________________________So there it is! I hope you all found it interesting, and I apologize if any questions you had weren't answered, but I felt it would be better to keep it relatively simple at the time.If they allow coverage sites and youtubers like myself get our hands on it before launch I will answer all the questions I can by testing them out personally! (within reason, no spoilers, etc.) That way everyone down at Endnight Games can work away without having to take time to do videos! (believe me, it's a lot more time consuming then some people might think!)