Poison. If the hypnalis poisons an ethereal creature while on the Ethereal Plane (including creatures under the effects of spells or effects that grant etherealness such as ethereal jaunt), the creature is immediately forced onto the Material Plane and takes the specified poison damage. Creatures on the Material Plane are affected by this poison as normal.

Each phase cobra has a different personality, much like a humanoid, thus each phase cobra deals with trespassers in different ways. Some sinister or young phase cobras, may be more hotheaded, and prefer to hunt such trespassers for sport, tormenting them for a while before expelling them to their realm. Other older or inquisitive phase cobras are more curious about such strangers and pragmatic in their dealings with them, approaching interlopers in attempts to find out their method for traveling to Brumour and whether or not they can return. If they can, these phase cobras might request that these intruders leave, backing such requests with threats if the intruders seem uncooperative. If they don’t have a method to return, some rare good phase cobras may help them find a way to leave, without using their poison. Despite their pure intentions, phase cobras are wary creatures, and are always on guard against treachery.

A phase cobra resembles a bone white snake the size of a python sporting a hood like that of a cobra with gray stripes. The creature’s fangs carry a potent venom that is not only deadly, but can force creatures off the Brumour. Most denizens of the Brumour pay little attention to the creature that intrude upon their lands, the phase cobra, however, hunts those not native to its plane.

Mauler

Maulers are muscular, sexually dimorphic, cougarlike predators whit fearsome teeth, that enjoy hunting, beating to death and gnawing on the bones of adventurous gnomes. Female maulers are leaner with brown fur and have small, round maul-like bone formation at the ends of their tails. While the males have a bulkier built and lustrous, blue-gray pelts, which shine in the moonlight. They also have a larger, spiked maul at the end of their tail.

These felines make their burrows beneath large trees in uncharted forests, most typically to be encountered by hermits, explorers or far-travelers. More often gnome communities in Lima encounter these beasts when they expands into new, unmapped forested areas, giving these large cats their favorite snacks on a silver plater. As such some entrepreneurially minded merchant and tale-spinners sell false charms and protective potions, which claim to repel mauler attacks. Though, gnomish communities can hear if a mauler is in the area well in advance. Since these feline's search for mates by drumming on logs with their tails, as well as to warn of danger. This drumming is the mauler's way of communication and can be heard for miles.

Maulers rarely stalk their prey for long, opting instead for direct and painful, night time attacks, where they beat their prey to death with their bulbous tails. This makes the tale of druids which claim to have trained maulers as brut guardians all the more unbelievable. Though they have been used in gladiatorial arenas throughout the region of Abellonia.