A Pirate's Class For You!

One of the players couldn't make it this week, so there won't beplay report. Iwe were considering playing something else, likesince I managed to get a Wyrm Claw Exemplar on the super cheap, but instead got dragged into a two-hour conversation aboutThere're aof unusual elements in, like the shape and physics of the world itself , the default world moves (which let you fly, construct objects out of astral matter, and cause your soul to stick around when you die), the the classes , the equipment (which includes treant-type mecha ), and so If you're used to a more...traditional fantasy game where, for starters, you kill kobolds with draconic ancestry, deal with angels that are almost universally winged humanoids, and gorgons are called medusas, there's agoing on, which is why I'm including a primer, things to consider for your first session, and questions about the party, world, races, and classes.Mind you when I write my adventures and classes (and in this case settings), I already assume that you are going to use what you like, change or remove what you don't, and add what you need to make it as enjoyable as possible for you and your group. During our talk my group suggested that I take it one step further. and put in a section for you to explicitly look at the default setting and tweak it before you even start your campaign, kind of like what you'd do at the start of agame.So, in addition to providing some example world models, I'm going to put in a section on tweaking/building the setting. Like, maybe you don't want everyone to be able to fly, and when they're thrown from an island or object they just kind of float around (or fall, if you give your world objective gravity). Don't want everyone to be able to create objects out of the astral? Easy: just remove the world move, restrict it to certain creatures (like powerful angels), or require a specific advanced move to do it.As a quick, the book is at a hefty 350 pages (text hovering at about 90-95% complete), and the art is nearly a quarter of the way complete. Art production has slowed since I've been commissioned to do a cover for an indie RPG, cover and interior art for an old-school adventure module,a semi-exclusiveadventure for Mythoard , but the book is stillon track for a release sometime this year (along withand very likely). DriveThru RPG's GM's Day Sale might have ended, but for the rest of the month we're marking down(and we've adjusted our Awfully Big Playbook and All of the Playbooks bundles accordingly)., in addition to being a, boasts a new character sheet layout (which you can both see here on our very awesome, very meaty): let us know what you think!Mind you this is in addition to the "classic" sheet, so if you don't like the new one you can always stick with that one (though we'd like to know what you don't like about it).