The Terrain Wrapper

The Terrain Wrapper is a layer system for your terrain data that gives you enormous power. Combine, blend and stack layers to get complex results while keeping the data in individual layers intact. Seamlessly integrate with existing procedural generation solutions, and combine your procedural generation with handcrafted polish without ever getting locked in to your procedural work. Organise layers, snapshot and store terrains, create procedural filters, and more!​

World Stamps

World Stamps are a tool for copying and pasting any part of your terrain. But it's so much more than that.​

Copy any section of terrain into a stamp, that can be moved, rotated, scaled and saved into a prefab.

Built off the TerrainWrapper platform, so completely non-destructive workflow

Capture Trees, Grass, Splats, Heightmaps, and Prefabs

Blend the stamp however you want onto the terrain - for instance, in the above example, we are keeping both the trees and the splats intact. We could tell the stamp to remove the trees, replace them with it's own, and write it's own splats instead.

Blend stamps together in multiple layers, and with complex blend modes.

Mad Maps Roads

This is a complete road tool, for easily creating spline-based terrain modifiers and meshes. Works seamlessly with the Terrain Wrapper and World Stamp system for a non-destructive workflow. Intersection support allows for the easy creation of very complex networks.



This tool is also able to do much more than just roads - such as placing objects and trees along a path, or removing them. Build wires, fences, cliffs and more with this extremely flexible tool. The componentized and flexible structure means that if you can dream of a task that requires a spline, this can do it.​