It has been another busy week at Triton, here’s what we achieved:

Strategic map: camera controls were added to the strategic map layer. No further user interface developments were made, but you can now navigate the strategic map in three dimensions just as you can the galaxy map.

Contextual menus: sector and system contextual menus have been implemented so that in the future these menus will adapt and change depending upon numerous specific gameplay circumstances.

Improved camera controls: we heard you, and camera movement now allows for simultaneous translation and rotation.

Sector map: the sector map layer has been implemented, displaying the sector label, gameplay entities contained in the sector, sector boundaries, and neighbouring sectors. Map transitions and camera controls are also included.

Enhanced gameplay data collection: we have improved the quality of the gameplay data which we collect whilst our testers hunt for bugs and evaluate new features.