Push Button: Examining the Culture, Platforms, and Design of the Arcade at the MIT Game Lab

Zoom in When:

Monday, Jan 06, 2014 1:00p -

Friday, Jan 10, 2014 5:00p Where:

http://gamelab.mit.edu/pushbutton/ MIT Game Lab

32 Vassar St, 26-147

Cambridge, MA 02139 EventScheduled OfflineEventAttendanceMode Admission:

FREE Categories:

Lectures & Conferences, University Event website:

http://gamelab.mit.edu/pushbutton/

This weeklong lecture series will examine the culture of the Arcade, the relationship between software and hardware design and the creative work produced for arcade machines, and how to design short, moment-based gameplay. A workshop follows each lecture to put these ideas into practice.



Each lecture starts at 1pm at the MIT Game Lab in 26-142 and is followed by a workshop from 2:30pm until 5pm.



Monday: “What’s so special about the arcade?”, presented by Todd Harper, MIT Game Lab researcher



Tuesday: A platform studies look at ports of arcade games to other platforms, presented by Prof. Nick Montfort, MIT Trope Tank Director



Wednesday: From Crazy Otto to Ms Pac-Man, presented by Steve Golson, developer of Ms Pac-Man



Thursday: Moment-based Game Design, presented by Seth Sivak, CEO of Proletariat Games



Friday: Aesthetics of the Arcade, presented by Philip Tan, MIT Game Lab Creative Director