Part I: Marshall Plan and Initial Moves

[en.wikipedia.org]

The first EM removes a Soviet nuke and gives you a Sabotage card.



While you are told to intervene in Korea, the USSR doesn't attack until the next turn. Attack the Middle East to keep the Soviets from expanding into Africa. Success here means an additional 100 Tribute.

The second EM gives you control of China as an American territory with 1 strength.



The Korean PA consists of the defense of South Korea and an optional advance into North Korea. Winning both gives you the entire Korean peninsula.

The USSR will complete a PA, taking Afghanistan as a CS.



You will get a message saying the voters do not like American territories at 1 strength. Fulfilling this objective will grant a Great Thinker card next turn.



The third EM gives you a card.



An Indian PA checks Soviet expansion in Asia as well as granting you a 6 strength territory.

This guide will try to avoid information already reported in the two linked guides. In addition, Quetzalcoatl has a Steam CIA Spymaster guide that walks you through the Espionage Missions (EMs) if you run into trouble with them.The Marshall Plan was the American program to provide aid to rebuild Western Europe after the Second World War. Just as in real life, this is a priority for the US in this campaign. Use your Tribute to increase NATO's (Greenland, British Isles, Spain, Italy, West Germany, Scandinavia, Greece, Turkey) territory strengths from 1 to 3 (cost is 50 = 20 + 30). This will take a few turns, and it is important to leave enough Tribute each turn for the EMs (cost 20) and the Police Action (PA, initial cost 20, +1 with each turn). Buying up Client States (CSs) will be done after NATO is rebuilt.