The Basics

At the end of the 2010 Game Chef Playoffs — which ran from Nov 5 to Dec 15 — the winner of Game Chef 2010 was determined to be Never to Die by James Mullen (#3), the Finalist which saw the most play by different groups of people during the playoff period.

The Finalists

Danger Mountain! by Jason Morningstar

Danger Mountain is a short, colorful game about surviving a natural disaster in the seventies. Where there is a Mountain, there is Danger! Resources: all the good stuff.

Pub Crawl: Take the Edge Off by Samuel Briggson

No description yet. Playoff Score: ✪

Never to Die by James Mullen

A bunch of lads have a night out in the City, but a tragedy will ensure that this is their last night out ever as lads. Playoff Score: ✪ ✪ ✪ ✪ ✪ ✪ ✪

✪ ✪ ✪ ✪ ✪ ✪ ✪ Resources: website for actual play reports, feedback, and other support.

Long Shot by Nick Wedig

You are a living on humanity’s first interstellar colony. You have just learned that no more supply ships are coming from Earth. How will you survive now? Playoff Score: ✪ ✪ ✪

✪ ✪ ✪ Resources: actual play report that may help potential players.

The Hand of Gulliver the Man-Mountain by Mike Pohjola

Your finger is your Lilliputian character that explores the GM’s hand, which represents the hand of Gulliver who just washed ashore. It’s the world’s first manual-digital-tactile roleplaying game.

Chronicles of Skin by Sebastian Hickey

A pictographic story of people at war. Playoff Score: ✪ ✪ ✪ ✪

✪ ✪ ✪ ✪ Resources: errata notes, Cobweb Games.

Burial at Crossroads by Bryan Hansel

A motley crew must deliver what is basically a corpse-in-box across God-forsaken post-apocalyptic cowboy country without killing each other. Resources: Empty Game Box.

Walkabout by Michael Wenman

The apocalypse came. Spirits ravaged the land and destroyed the cities. Heroes roam the world, cleansing spirit taint and righting wrongs. Playoff Score: ✪ ✪

✪ ✪ Resources: good stuff, or on RPGnow

In Skin City, You Need An Edge by David Wendt / Doc Blue

When society has failed you, you must rely on your edge to survive. Players fill a word grid as the narrate their struggles in Skin City.

Edge City by Tomas HV Mørkrid

You are explorers of The Edge of the world, in a capsule that is hoisted down by wire to the cliffs beneath Edge City. You pray that the wire, and your sanity, will hold… Playoff Score: ✪

Broken Dream by Jason A. Petrasko

No description yet.

Sojourn: The City and The Desert by Brendan G. Conway

No description yet.

Under the Sun by Anna Kreider

No description yet.

Deserting Paradise by Joe Mcdaldno

You stole immortality. The Man wants it back. The City is alive and under his spell. Deserting Paradise: a post-punk voodoo escape drama. Playoff Score: ✪ ✪ ✪

✪ ✪ ✪ Resources: supplemental stuff.

Going Home: An Urban Power Fantasy by Mikael Andersson / lachek

Going Home is an urban power fantasy about mysterious characters on unknown trajectories. Playoff Score: ✪

Desert Journey by John Evans

Two or more players guide a lost soul to…redemption? Death? Or something else?

Man-of-Letters, Man-of-Wars: A Game of Tactical Correspondence with a Chance of Drowning by E. Tage Larsen / Double King

Part saucy libertine epistolary novel and part age-of-sail slugfest — a gm-less game about letter writing and naval battles. Bon voyage! Resources: development web site.

Sparks from the Fire by Brennan Taylor

Journey to Siqaba and make your sacrifice to the Burning One. Tell your stories along the way to see what is gained and what is lost.

Action City! by Mike Olson

A game of quip-spewing heroes, ruthless villains, and the people caught in between them. And the ’80s. And explosions. Mostly it’s about explosions. Playoff Score: ✪ ✪ ✪ ✪ ✪

✪ ✪ ✪ ✪ ✪ Resources: Action City! Special Features, Roll Some Dice.

Silver and White by Jackson Tegu

Four suburban teenagers encounter the mystery that will shape their lives. They explore, and each time they touch, we exchange cards. Resources: new revised playoff version linked above.

Bridge Across Eternity by Tamara Persikova

A “tool-kit” game of desertion, second-guessing and making a choice between your commitments and your conscience.

Skin Men by Marc Majcher

A biopunk adventure game in which a team of unmodified specialists escorts their hunted and scorned genetically enhanced clients to freedom. Resources: playtest bundle, Omegaton map, Central Zone map.