College of Cuisine

Adventure is hungering work. Most, less fortune adventurers survive on rations and foraging alone. A party with a bard of cuisine in it never sleeps hungry. Some Bards inspire with words, but bards of this college inspire with good, hearty meals.

Bonus profiencies

When you join the College of Cuisine at 3rd level, you become proficient in Cook's Utensils and Brewer's Supplies. If you are already proficient in any of these tools, you may add double your proficiency bonus to them.

A Fitting Meal

Also at 3rd level, you can expend one of your Bardic Inspiration die to infuse some food in your meal with magical effects. The meal can be made for a number of creatures equal to Charisma modifier. The meal takes at least a short rest to prepare and consume, For each of these abilities, an unwilling target must make a Constitution saving throw against your spell save DC or succumb to the effect. On a sucessful save the target is unaware that an effect was present.

Hearty

Any creature partaking gains temporary hitpoints by 2d6. This die increases to 2d8 at 9th level, 2d10 at 13th level, and 2d12 at 17th level.

Rotten

The target takes 4d6 necrotic damage. This die increases to 4d8 at 9th level, 4d10 at 13th, and 4d12 at 17th level

Contaminated

Any creature partaking in the meal suffers the Poisoned condition for 24 hours

Irrisistable

Any creature partaking in the meal is charmed by you for 1 hour.

Steeling

Any creatures partaking in the meal is immune to being charmed or frightened for 24 hours

Cleansing

Any creatures partaking the meal gains the effects of a lesser restoration spell

Energizing

Any creatures partaking in the meal gain 10 additional feet of movement to their speed

Taste Test

At 6th level, you gain proficiency in Constitution saving throws, and are immune to the Poisoned condition. In addition, you can cast the spells purify food and drink and detect poison and disease at will, without material components

Soul Food

At 14th level, you gain the ability to infuse foods with Bardic Magic itself. When you cast a Bard spell with with a casting time of 1 action, you increase the casting time to 1 minute. The spell must also have the range of Self or Touch. Any creature that eats this piece of food gains the effect of the spell. If this infused food is not consumed within 24 hours, it loses it's effect. A creature cannot benefit from this type of infused food until they have taken a long rest.