Solstice Legion Attributes 25 18 16 (+3.2) (+2.0) (+1.6) Stats Level 1 16 25 Health 625 1575 2449 Mana 208 546 962 Damage 51-55 101-105 147-151 Armor 2.72 7.2 12.24 Attack Speed 0.69 0.87 1.05 Movement Speed 305 Magic Armor 5 Base Health Regen 1.00 Attack Range 150 (Melee) Missile Speed Instant Base Attack Time 1.7 Attack Animation 0.5/0.5 Turn Rate 900





Role: Melee 5 Jungler 4 Carry 1 Ganker 2 Initiator 1 Lore: Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.

Solstice will switch forms depending on the time of day. In Day Form, Solstice can use Blinding Rush, Shining Rays, Solar Slash, and Breath of Sol. In Night Form, Solstice can use Shadow Dash, Luminescence, Crescent Strike, and Lunar Judgment.

With Staff of the Master, Solstice no longer switches forms based on time of day and can manually switch between forms.

Blinding Dash [ Q ] Cast Time: 0 / 0 seconds Target Unit Enemy Units Type - Magic Target an enemy, to charge at it with bonus movespeed slowing it or stunning it. Range: 600/800/1000/1200

Mana Cost: 90/100/110/120

Cooldown: 14 seconds

Pounce!





Blinding Rush [ Q ] Cast Time: 0 / 0 seconds Target Unit Enemy Units Type - Magic Solstice gathers energy and charges at her enemy. Range: 900/1000/1100/1200

Mana Cost: 105/110/115/120

Cooldown: 14 seconds

Target an enemy to charge at it with bonus 350 Movement Speed. Upon reaching the target, deals 60/120/180/240 Magic Damage and applies a 1.5 second stun. Applies Blinding Rush during and 3 seconds after charging. -Grants vision of the target while charging

-Destroys all trees while charging.

-Cancels if the target reaches more than 1750 units away. Pounce! Blinding Rush Effects

+2/4/6/8 Armor

+1/2/3/4 Magic Armor

Notes Trees are destroyed in a 80 radius around Solstice.

When within 250 units of the target, Solstice dashes through the target and ends up 100 units behind the unit, damaging and stunning any units that she passes through.

The initial knockup lasts 0.45 seconds, and is a non-reducible stun.





Shadow Dash [ Q ] Cast Time: 0 / 0 seconds Target Unit Enemy Units Type - Magic Solstice conceals herself under moonlight and charges at her enemy. Range: 900/1000/1100/1200

Mana Cost: 105/110/115/120

Cooldown: 14 seconds

Target an enemy to charge at it with bonus 350 Movement Speed and stealth with a fade time of 0.5 seconds. Upon reaching the target, deals 50/100/150/200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds. Grants Shadow Dash for 5 seconds or your next 3 attacks. -Grants vision of the target while charging

-Grants treewalking while charging.

-Cancels if the target reaches more than 1750 units away. Pounce! Shadow Dash Effects

+150/200/250/300 Attack Speed





Illuminate [ W ] Cast Time: 0.1 / 0.2 seconds No Target Enemy Units Type - Magic Solstice calls upon the stars and reveals an area, dealing damage to enemies or empowering herself. Radius: 700

Mana Cost: 55/60/65/70

Cooldown: 29/26/23/20 seconds

Stalk!





Shining Rays [ W ] Cast Time: 0.1 / 0.2 seconds Self Position Enemy Units Type - Magic Solstice calls down solar rays to burn enemies. Radius: 700

Mana Cost: 55/60/65/70

Cooldown: 29/26/23/20 seconds

Grants 700 Clearvision and deals 15/30/45/60 Magic Damage per second to enemies within range for 8 seconds. Stalk!

Notes Does not reveal Stealthed units.

Can deal up to 120/240/360/480 Magic Damage.





Luminescence [ W ] Cast Time: 0.1 / 0.2 seconds Target Position Enemy Units Type - Magic Solstice calls down lunar light buffing herself and revealing enemies. Range: 2000

Radius: 700

Mana Cost: 55/60/65/70

Cooldown: 29/26/23/20 seconds

Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 15/30/45/60 Attack Damage and 15/30/45/60 Movement Speed for 8 seconds. Stalk!

Notes Enemies will neither see the spell effect nor will they know they are revealed.

Vision is granted on the cast area for 0.5 seconds.

Solstice will receive the buff even if you do not reveal anyone.





Graceful Strikes [ E ] Passive Periodically causes attacks to deal bonus damage and lifesteal. Rake!





Solar Slash [ E ] Passive Cleave enemies with a wide swing. Passively adds to your 3rd (2nd) attack 40/60/80/100 Physical Damage Cleave and 10/15/20/25% Lifesteal. Bonus damage deals 120% more to creeps. Activate this ability to switch between Day and Night mode. Rake!

Notes Solar Slash adds bonus damage and lifesteal to the primary target, which works with Critical Strike and Lifesteal.

The Cleave is an affector that deals static Physical Damage and heals Solstice for 10/15/20/25% of the damage dealt, proportional to post-mitigation damage.

Solar Slash's Cleave will not deal Magic Damage if Harkon's Blade is toggled on.

Despite behaving like a Cleave, it is not marked as a Splash or Cleave type effect, so it will cancel out Mesmerize Consumed by Power from Gauntlet Blast Shiver.

from Shiver. Deals 88/132/176/220 Physical Damage to non-hero units.





Crescent Strike [ E ] Passive Slice enemies with lethal precision. Passively adds to your 3rd (2nd) attack 60/90/120/150 Physical Damage and 10/15/20/25% Lifesteal. Activate this ability to switch between Day and Night mode. Rake!





Pure Light [ R ] Cast Time: 0.1 / 0 seconds Target Position Enemy Units Type - Magic Solstice basks in glory of the sun or moon charging up a powerful beam. Range: 1400

Mana Cost: 150/200/250

Cooldown: 100/90/80 seconds

Channeling Time: 3 seconds

Roar!

Notes At minimum charge, the cone starts with 165 radius with an arc of 100, travels 250 units over 0.25 seconds, and ends with 200 radius.

Every 0.183 seconds, the damage dealt increases by 18.75/28.125/37.5, distance traveled by 31.25 and end radius by 35, up to 17 times over the channel duration.

After a full channel, the cone starts with 165 radius in an arc of 100, travels 750 units over 0.25 seconds, and ends with 760 radius.





Breath of Sol [ R ] Cast Time: 0.1 / 0 seconds Target Position Enemy Units Type - Magic Solstice bathes in the sun's glory charging up a powerful ray. Range: 1400

Mana Cost: 150/200/250

Cooldown: 100/90/80 seconds

Channeling Time: 3 seconds

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 50% tapering slow for 6 seconds. Roar!

Notes The slow is at its full strength for the first 2 seconds, and tapers off over 4 seconds.





Lunar Judgment [ R ] Cast Time: 0.1 / 0 seconds Target Position Enemy Units Type - Magic Solstice bathes in the moon's grave charging up a powerful beam. Range: 1400

Mana Cost: 150/200/250

Cooldown: 100/90/80 seconds

Channeling Time: 3 seconds

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away and applies a 1.5 second Fear. Roar!

Notes Enemy units are also slowed by 50% while feared.





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