Fans of classic Japanese-side-scrolling-action video games should mark their calendars: Mighty No. 9 is set to launch in North America on Sept. 15.

Following a successful Kickstarter run in the fall of 2012, the Comcept-created title will be available for $30 later this year in physical and digital formats for PlayStation 4, Xbox One, and Wii U.

A $20 digital-only edition is also coming to PS3, Xbox 360, PC, Mac, and Linux. European gamers can get their hands on Mighty No. 9 on Sept. 18. PS Vita and 3DS will be available at an unknown date.

Comcept USA earned $3,845,170 during a crowdfunding campaign for the Japanese side-scrolling action game, which merges aspects of 8-bit and 16-bit classics with modern graphics and fan input.

"You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creates the world over to go berserk," the Kickstarter campaign said.

Players run, jump, blast, and transform their way through more than 10 stages, using weapons and abilities stolen from enemies.

Old-school gamers may even feel a twinge of nostalgia for Beck, designed by Keiji Inafuneformer Capcom employee and co-creator of 30 different Mega Man titles, as well as games like Dead Rising.

But while the character's helmet and big boots certainly shout Mega Man, Mighty No. 9 promises a different experience for a new generation of video game lovers.

More in the vein of Scott Pilgrim vs. The World, transforming robot Beck must defeat the eight androids that came before him and turned against humanity. As he destroys each one, he gains some of their abilitieshelpful when it comes time to battle the boss bots.

The game's official September release marks a delay from the original spring estimate, but the Mighty No. 9 team promises it has a good reason: More time to add new features (all free for backers). Things like Japanese, French, and English voiceovers; subtitle languages in Spanish, French, Italian, German, Russian, Polish, Brazilian, and Portuguese; plus the entire Ray DLC set, which includes an extra level and bossalso a playable character.

"And that's just the big bullet points," the team said in a Kickstarter update. "This deal [with publisher Deep Silver] allow us more time and resources for testing, [polishing], and the creation of physical retail versions."

Inafune agreed, calling the partnership "a great opportunity for Comcept," and saying in a statement that "we are confident that the extra content is worth the wait."

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