Hey Everyone,

This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more.

If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book.

We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the old looking clouds) Improved underwater rendering including new caustic effects and lots more.

To help stop cheating in multiplayer, we removed exploits that would allow players to simulate damage on other players or instant kill them using cheats. We also fixed exploits with our building system that could allow players to damage buildings with cheats even if building destruction was set to off. We also fixed an issue where players could pretend to be other players in chat. In addition to this, you can now kick and ban any player in your server, even if they have made themselves invisible.

PS4 version of this patch is in process of being submitted and should release later this afternoon. We will do a separate post once it is ready.





PC v1.10 changelog

New weapon added: Crossbow and crossbow bolts

8 New structures added (removed names to avoid spoiling surprises)

New buildable item: hang glider

New creature type added

Added fuel gauge to chainsaw and removed UI fuel bar

Added throw away animation to hairspray when empty and removed UI fuel bar

Overworld map now includes mountain area in the far north and improved how many functions

(multiplayer) Fixed case where host would not be able to kick or ban cheating players

(multiplayer) Fixed cases of players names not being visible to host

(multiplayer) Fixed case where clients could instant kill other players using mods

(multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off

Fixed one maple tree type not reacting to explosives unless player was extremely close

Fixed several cases of sunlight leaking into caves when it shouldn’t

(multiplayer)Fixed case where other players could appear locked in place after being revived

Fixed overly dark small red plant when ambient occlusion was enabled

Fixed some tabs in survival book having strange subtle pattern on them in some lighting

Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode

New art for headbomb

(multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave

Fixed log sleds flying away when loading a save game with bodies stored in the sled

(multiplayer) fixed end boss charge animation missing for clients

Fixed fire damage audio getting stuck on sometimes when killing end boss

(multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client

(multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls

Caves - fixed hole in cave 3

Caves - fixed hole in cave 6

Fixed paper money in inventory having wrong texture when sheen effect was visible

Fixed missing audio when hovering aloe, and stick bag in inventory

Fixed dropped arm using different model than held arm

Updated dead tree bark texture

Updated spec passes on some plants

Fixed frost screen not lined up

Darkened blood screen

Removed bobbles from plant 19

Added in new volumetric clouds option

Improved look of tree billboards

Improved performance and lighting of end sting scene

Improved look of large lake in middle of world

New underwater fog and caustic effects

Smoother light flicker on lighter

Fixed small area near yacht where ocean could be seen through

New reflection without player in cave water

Fixed underwater cave icons blurry

Optimized cpu usage on fire warmth system

edit:

Here’s a small hotfix to today’s patch release.

Fixed issue with save games with gardens having chance to kick players

Set volumetric clouds off by default in the presets

Fixed an issue with unused gpu test grass that could crash some games

Fixed area in cave that was flooded with water when it shouldn't have been

edit: updated 32bit and VR versions to latest

edit:

Here are some more fixes for last night's update:

Fixed area where you could fall through ocean at edge of world

Fixed left over underwater cave entrance that lead to nowhere

Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)

Added possible fix for radeon 5 and 6 series cards that were having issues launching game

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub