Hey everybody a lot has been going on over the last week. We finally released the (previously) forever patch on Tuesday to our Developer Access backers. There’s been a couple of hiccups, which we expected there would be due to the size and complexity of the patch, however it overall seems to have gone well. For those of you who are interested you can read more about what’s new in the patch here.

A WIP shot of the interceptor cockpit

This week we’ll be fixing the bugs that have popped up since we released the patch while shifting our focus to our August TODO list. As mentioned before this primarily consists of low level networking improvements that will include better hit detection, adding the ability to upgrade your pledge, and incremental patching. On the art side we’ve nearly finished our material library for industrial spacecraft and buildings. The interceptor cockpit is really coming together though it’ll likely require a little bit of additional polish after we make some graphics improvements next year.

The WIP interceptor cockpit from another angle

Overall the team is looking forward to getting back to iterating on core gameplay in early September after we wrap up these last couple tasks that will form the foundation of everything that comes next. Once incremental patching is completed we also hope to ramp up the frequency of our patches. That’s about it until next week!