lotsofphil Senior Guild Member



Join Date: 3rd Dec, 2009 Posts: 1,381

Re: Traveling Trader is back [AUGUST-23, 2011 (rollover 2011-08-22)] Some assumptions:



6.66 of each potion

The +/- combat effects are 5%



So, a chemistry set gives:



15 * 20 * 6.66 = 2000 ML

20 * 6.66 = 133 turns of -5% combat

20 * 6.66 = 133 turns of +5% combat



The ML is half of an alveolus, but has no level requirement.

(edit: oops, equal to alveolus, not quite equal when hunting whelp swarms, adding machines and rat kings)

The -combat is useful. I am not sure if 133 turns will let you skip a ring of conflict. Stacks with RoC if you pull one. Takes no accessory slot. Has no level requirement.

The +combat is marginal. F'c'le, hidden city, a couple other places... Maybe entices you to not fax the lobsterfrogman.



If you can replace ring of conflict, this thing is a no-brainer pull on every run. Even if it doesn't, it will likely be pulled on any run longer than 2-days. Any run that previously pulled space trip headphones will pull this instead.



I'm a little rusty on non-turngen-limited 2-days. Maybe someone could weigh in on that. Last edited by lotsofphil; Tue, Aug 23rd, 2011 at 04:06 PM . Reason: twillo!