Project Automata Newsletter #5 View this email in your browser Colouring in the World (Stay inside the lines!)

Hello again! As the early Alpha version of the game approaches, we're really starting to get into the swing of things with development. Here's what the team's been up to this month: Project Automata: Unearthed You might already be up to date with our new 'Unearthed' series, but if you haven't been following our development blog, now would be a good time to start! Each post of the series examines a single aspect or mechanic in the game, going in to deep detail on how everything will work. As we're still early in production, this is a great place to give us feedback on our ideas before they get implemented into the game. Check out some of the posts so far: Unearthed #1: Transportation

Unearthed #2: Conveyor Belts

Unearthed #3: Trade Routes

Unearthed #4: Towns

Unearthed #5: Factories Graphics The overall look of the game has been updated as we continue to adjust the shaders. New terrain textures have been applied, but this won't be their final version. Internally we'll be incorporating a terrain "atlas" in to the game that will help make the world look more natural. Interface Our new graphic designer has been putting together the new lighter, clearer user interface. The style is a combination of modern clean functionality and some 50's era personality. It's very important to us that all elements are easy to understand and intuitive to use. Balance Balancing a complex game like Project Automata will be a never ending battle, but you have to start somewhere! Our game designers have been drawing up the documents which list out the resources costs for buildings and the recipes for the products you'll be able to manufacture in factories. In the first Alpha implementation, starting out might be fairly easy as we're mostly interested in testing the mechanics. Later versions will make players more carefully consider their opening build strategy. Soon... The game is getting very close to a state where we're ready to share it with you. We're really looking forward to having people give it a test drive and let us know what they think about Project Automata so far. Keep tuned in to these newsletters as this is likely where we'll first announce the first round of testing.



Lastly, I'll leave you with a teaser shot of something else we'll be releasing soon...



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Until next time,

The Project Automata Team Thanks for following this project we're all very excited to be working on.Be sure to join us over at our sub-Reddit as we'll be hanging out there a lot more soon as we produce more content that we want to share with the community.If you have any questions or otherwise want to get in touch with us feel free to send us an email or a tweet . We listen!Until next time,The Project Automata Team Twitter Reddit Website Email