Scholar

Joined: Tue Jun 25, 2013

Posts: 321 Tue Jun 25, 2013

CustomGameMaker tutorial:



in the Custom Match Menu you will find a button to start the CustomGameMaker (if you select a game, CGM will load that game):





we click it and that game is loaded:





now we can click on that fancy jarl and some buttons occour:





we want to Buff that unit so we click that button:



(left one is with unchecked Boss-checkbox, right one is checked...)



if we click an empty field instead, we got fewer choices:





by clicking add unit, we got to the unit-selection menu, where we can click the "Add" or the small picture-buttons to choose that unit (which will lead to that buff menu and after clicking OK there, the unit will spawn), or we can click the bigger button, to get a small description of that card:





if we click that "spell" button in the upper-right the spell-selection will come up:



at (1.) you can select if you want to cast a spell (PC), set buffs for spawning units (AB), choose the spells that are casted periodically (CS),

buff a unit (BU) or select the tiles, where the opponent have to/can kill that unit to win the game (KU).



click "+" to add a new spell, click that picture (2.) to change the spell, select a tile, to change the target or click (3.) where you can select the caster (P1 or P2) of that spell.



with clicking "add" we add this spell to the list.



if we click on an added card (1.), we can change the order with (2.), change that spell/caster/target with the menu from before (you have to click save to save the changes), or we can delete that item by clickin "-" (3.)



the other Spell-menus are similar, like the menu-point for casting spells periodical (click CS-button):





the kill unit menu-point, let you select a tile (not necessary an unit, because we can play a unit withe the first menu on that tile) and if the opponent kills the unit on that tile, he wins the game:





after adding that Kill-unit-"item", the unit on that field is automatically buffed with an "pls dont kill me"-buff + the "opponent wins by killing" checkbox is checked, if you enter the buffing-menu.



if you check "opponent wins by killing" by creating, an existing kill-unit-item is added to the kill-unit-list. and it is replaced, when you uncheck it.



if we click on that "option"-button, an option-menu is shown, where we can change a lot (all) of the remaining settings for custom games, for

example the deckoptions:





by checking the checkbox for Cards that are added to the selected Players-deck (or are his only deck scrolls, if we let the choose-deck option unchecked), we can see a menu for adding scrolls to his deck:



we have to click "Save" on (2.) to save the changes to the deck,

click "Reset" to reset the deck to the last saved-state, or clear all cards.

by clicking on a card on the deck (right site) we can delete or change the order (dont know if that is important/usefull, i added it , maybe mojang adds a option to not reshuffle your deck at start for scrolls-puzzles)

by clicking (1.) you can select a existing deck of yours to add that cards to the current deck.



if we added a nice title, we can save the custom game in the "save"-menu-point:





edit: ofc, you dont have to escape "," in the flavor text... CGM is doing that for you



have fun

noHero in the Custom Match Menu you will find a button to start the CustomGameMaker (if you select a game, CGM will load that game):we click it and that game is loaded:now we can click on that fancy jarl and some buttons occour:we want to Buff that unit so we click that button:(left one is with unchecked Boss-checkbox, right one is checked...)if we click an empty field instead, we got fewer choices:by clicking add unit, we got to the unit-selection menu, where we can click the "Add" or the small picture-buttons to choose that unit (which will lead to that buff menu and after clicking OK there, the unit will spawn), or we can click the bigger button, to get a small description of that card:if we click that "spell" button in the upper-right the spell-selection will come up:at (1.) you can select if you want to cast a spell (PC), set buffs for spawning units (AB), choose the spells that are casted periodically (CS),buff a unit (BU) or select the tiles, where the opponent have to/can kill that unit to win the game (KU).click "+" to add a new spell, click that picture (2.) to change the spell, select a tile, to change the target or click (3.) where you can select the caster (P1 or P2) of that spell.with clicking "add" we add this spell to the list.if we click on an added card (1.), we can change the order with (2.), change that spell/caster/target with the menu from before (you have to click save to save the changes), or we can delete that item by clickin "-" (3.)the other Spell-menus are similar, like the menu-point for casting spells periodical (click CS-button):the kill unit menu-point, let you select a tile (not necessary an unit, because we can play a unit withe the first menu on that tile) and if the opponent kills the unit on that tile, he wins the game:after adding that Kill-unit-"item", the unit on that field is automatically buffed with an "pls dont kill me"-buff + the "opponent wins by killing" checkbox is checked, if you enter the buffing-menu.if you check "opponent wins by killing" by creating, an existing kill-unit-item is added to the kill-unit-list. and it is replaced, when you uncheck it.if we click on that "option"-button, an option-menu is shown, where we can change a lot (all) of the remaining settings for custom games, forexample the deckoptions:by checking the checkbox for Cards that are added to the selected Players-deck (or are his only deck scrolls, if we let the choose-deck option unchecked), we can see a menu for adding scrolls to his deck:we have to click "Save" on (2.) to save the changes to the deck,click "Reset" to reset the deck to the last saved-state, or clear all cards.by clicking on a card on the deck (right site) we can delete or change the order (dont know if that is important/usefull, i added it, maybe mojang adds a option to not reshuffle your deck at start for scrolls-puzzles)by clicking (1.) you can select a existing deck of yours to add that cards to the current deck.if we added a nice title, we can save the custom game in the "save"-menu-point:edit: ofc, you dont have to escape "," in the flavor text... CGM is doing that for youhave funnoHero