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Description I've been making the rounds at store tournaments with this deck, and it always performs well, usually failing to execution errors like forgetting about Utopia shard or not Hostaging the right things. **Basic Principles** * Economic superiority is the name of the game. The wonderful thing about scoring windows is when they never exist. Early game, you'll lose some agendas to slow setup time (no Special orders, combo-y economy), but once you're setup, the game is on. Dripping for 5 credits a turn, hitting Kati for 3 more, selling agendas, and running once a blue moon all put Iain in a uniquely amazing spot. * **You are not running every turn, usually.** You run only exactly when you need to. R&D lock if you can't keep remote pressure, Legwork to snipe agendas when The Source is MIA, and steal agendas from scoring remotes. None of that "hopefully there's an agenda there" crap. Iain doesn't have time for that and neither do you. * You want Iain's ability and also Logos to fire as much as possible. This means giving up a few agendas that aren't 100% advantageous to steal. This means data-dealing on the side some to keep yourself behind. In most of my games, I sold 1-2 agendas before winning. Sometimes more. * [The Source](/en/card/03055) has two main purposes: Anti-FA and anti-bait. Drop one ASAP against NBN. Protect it with fall guys. Against everyone else, do not fall for "oh, this card in this server MIGHT be an agenda, come and run it". That's how you give up your economic superiority and lose games. Jinteki can be rough, as they can single/double advance a card that might not actually be an agenda. For everyone else, The Source is an amazing asset beyond compare. Most of the games I lose are when I can't find or don't put down The Source fast enough. **Breakers, etc.** * [Aurora](/en/card/01025) has been a huge source of criticism for this deck. I promise you, 100%, that Aurora works fine. You don't have the influence to spare for [Corroder](/en/card/01007), you have the sheer economic power to fund the more expensive breaker, and you're not running that often. It's fine. * [Cerberus "Rex" H2](/en/card/06096) is a wonderful breaker. You'll have some trouble with some Replicating Perfection matchups that use a lot of code gates, but otherwise you'll be fine. You're not running enough for it to usually matter. [Peacock](/en/card/02006) might be a good one-of companion or 2-of replacement, but Rex so rarely fails me that I'm not going to be the one to replace him. * [Grappling Hook](/en/card/05045) is included for the large ICE and face-checking. Even with your economic superiority, some big ICE are going to be problematic to run through more than once. Grappling Hook+e3 is 3 credits to get through a lot of big ICE, and that's crucial in some matchups. This may be better replaced by some Cresentus and/or special orders. * [Crypsis](/en/card/01051) mostly comes into play against the aforementioned code gate heavy compositions. Also an emergency breaker for the Power Shutdown decks. * A lot of Killers are sort of nice. Against Weyland, you'll want [Ninja](/en/card/01027). Against Jinteki, you'll want [Femme Fatale](/en/card/01026). HB is handled with e3 for the most part. And for everyone, there's always your [Faeries](/en/card/02104). As usual, Faerie is a card that goes a long way by virtue of you not running that often. **Other cards** * Your Connection selection is perfection (sorry, had to). Hostage lets you grab what you need (Kati if no link is available, The Source if you must have it out now, Underworld if you're getting your drip going). The Source's merits are already explained above. * The Helpful AI is tutorable link to complement the Dyson Mem Chip. I'd say it's worth the 2 influence, even for Iain's 10 influence limit. * Underworld Contacts take advantage of a number of things: very intimidating alongside Iain's natural drip, Hostage targets, Iain's natural link, and no influence cost. * Utopia Shard is extra combo protection. Might be better uses for the 1 influence, but I haven't found them. * Data Dealer is practically the best card in this deck. It's never played and, having used it, I have no idea why not. 9 credits for a click? Stimhack is the only comparison and those credits only exist during the run and brain you at the end. Add onto that 0 and -1 point "agendas", and Data Dealer is starting to shine. * R&D Interface is a sketchy inclusion. It's so rare for me to go for R&D and like it. Alas, sometimes keeping agendas from the corp is the only way to keep windows closed. * e3 supports Grappling Hook and Aurora. Enough said. **Playing the deck** * Starting hand needs at least 2 of these things: sustained economy (link+[Underworld Contact](/en/card/02069) or just Kati Jones, substituting Hostage as available), Logos, a couple breakers, burst economy. Don't bother looking for [The Source](/en/card/03055) in your starting hand, except maybe against NBN. You don't want it usually. * Run less. If you think you're running enough, you'll be running too much. If it's not game point or might not lead to game point faster than you can close all future windows, it's just not that important. That said, go ahead and snipe R&D for free or run to force some safer rezzes if you are able to keep the Corp poor this way. But once an agenda is scored or stolen, the game should slow down immensely. * The Corp wants scoring windows. Don't give them to it. The Source shuts down a lot of fast advance very soundly. For slow advancers (both the normal kind and have-no-choice-because-of-The-Source kind), it's just knowing when it's an agenda, when you can accept the risk of not running, and when you have no choice but to run then bouncing back and closing all future windows. **Playing AGAINST the deck** * Being able to leverage early scoring windows for more than 4 points is brutal. Iain only gets 2 credits a turn, no more, no less. So being behind by a lot is no nicer than being behind by a little. * Rez all the taxing ICE. There's a limit to my economy and stressing it as much as possible in your scoring remote is your best bet to keeping me poor. * You're probably not going to flatline me. Feedback Filter, Decoy, Logos and running carefully all equate to consistently tough flatlines. Early flatlines can be much easier, but, after setup, there shouldn't be a lot you can do to murder me. By the same token, economic superiority is going to result in a tough time tagging me. Even Midseasons, usually a great counter to Decoy, is countered by being able to [Data Dealer](/en/card/01031) the agenda I just stole to get back economic superiority.

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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