I’ve seen a few versions of SUPERHOT recreated in the workshop and am excited to see one of my favorite games remade in another of my favorite games, but, no offense, they aren’t very accurate. It’s an interesting concept on its own, but doesn’t really represent SUPERHOT well.

So, here’s my idea (for someone else, because I’m too dumb to figure it all out): 1v6 TDM, like usual, with the time stuff, but Team 1 is just a Tracer with just a slightly buffed quick melee, and Team 2 is made up of Lucios (Assault Rifles) with a buffed primary fire only, Genjis (Katanas) with a nerfed ult only, Doomfists (Shotguns) with a buffed primary fire with no automatic reloading only (or Torbjorns with secondary fire if you can’t disable Doomfist’s auto-reload), Brigittes (Baseball Bats) with primary fire only, and baby D.Vas (Pistols) with primary fire only, all of whom have infinite ammo.

When Tracer gets a kill, she turns into the enemy (or, alternatively, she may get a prompt to turn into them with interact or something), and has limited ammo: Assault Rifle has 12 shots (or 3 bursts), Shotgun has 3 shots, and Pistol has 4 (I just took the average amount of shots each can have), and after using up all their bullets, P1 should turn back into Tracer.

In addition to this, P1 Genji should have a shortened deflect, maybe only half a second or so.

I think that covers it all, unless someone wants to try and figure out Hotswitch (maybe using the ult gauge?). I would be so excited to see this version of SUPERHOT made. If you do see this and use it as guidelines to make this, please credit me as the conceptual (I hope I’m using that word right) creator wherever you share it.