







Hey everyone,





We are very happy to be releasing two new content packs, Untold Tales, & Lost Symphony. Aimed at increasing immersion, and modeled after Endless Legend's The Lost Tales & Echoes of Auriga, these two new pieces are aimed at players who love Endless Space 2's rich universe, and want to fill their eyes and ears with MORE of it. Both content packs are priced at $2.99 / 2.99€ / £2.49, with a 10% discount until March 19th! At the same time, Endless Space 2 is a whopping 50% off for the same duration, so if you've been looking for an occasion to rope your friends in, now's a great time!

Here is a breakdown of both content packs:













Untold Tales

The Endless galaxy might be governed by a few powerful forces, but it is still inhabited by masses of minority species, with their own history, heroes and purpose. In Endless Space 2: Untold Tales, uncover hidden secrets, intriguing stories and endearing characters scattered across your Empire with 21 exclusive Quests, 4 new Minor Factions and 4 new Heroes.

21 new Minor Faction Quests

4 new Minor factions: Galvrans : Hailing from a strange planet with extreme day/night cycles, the Galvrans are courteous but often withdrawn. Kal’Tik’Mas : The Kal'Tik'Mas are a hardy race of scavengers whose gruff exterior hides a grievous past. Sowers : The Sowers are intelligent terraforming machines who follow an ancient order of the Virtual Endless. Sefaloros : Aquatic geniuses at industry and construction, the Sefaloros often use engineered life forms to aid their work.

4 new Heroes: G0d3I Builder.v87 (Sower) En Pas Leba (Kal’Tik’Ma) Ooblart Essacius (Sefaloros) Chancellor Alazne Matul (Galvran)











Lost Symphony

7 new tracks: Boltzmann Brains Light Curve Forgotten Moon Flat Geometry Digital Minds Unstable Molecule Lost Cities

1 new Minor Faction: Harmony

The Harmony work diligently to improve resource production, as exposure to resources acts as a form of nourishment.

















Patch 1.2.8









One of our main goals with this patch was to rebalance weapon & support modules following your feedback. Energy weapons should now be on par with their projectile counterparts, and Blast Effect Batteries will no longer be able to one-shot bigger ships. We also gave some much needed buffs to some supports modules that were seeing little use while imposing some limitations to those that were too prominent in combat or could stack too high.

The other main aspect was to rebalance governments, also following player feedback. Republic was king and the idea was to bring the other governments to its level, by increasing their strengths and make them able to fit different playstyles. Along with the purely numerical changes on political event values (building many military ships will no longer force you to become militarist!), we feel this brings new stakes to the political game of Endless Space 2!









BALANCE

Vaulters:

Material Expertise: Strategic resources costs multiplier in Modernization upgrades increased from 25% to 50%

Probe vision range bonus from Vaulters-specific tech decreased from +40% to +25%

Golden Age does not scale on Game Speed anymore

Hero skill Geniocrat I: Science bonus reduced from +20% to +15%

Vaulter populations bonus damage to attacker in ground battle increased from +20 to +25

Increased cooldown before next free colonization by 2 turns

Space Battle:

Rebalanced Laser & beam DPS values

Blast Effect battery will now do only 50% damage against medium and large ships

Energy and Projectile enhancer strategic cost brought from 2 to 3

Lenser module will grant repair per phase bonus instead of HP bonus

Jammer module will now grant an evasion boost in addition to its usual bonuses

Antipersonnel Defense drone now grant 150 manpower in addition to its usual bonuses

Hardened Shield Generators now grant 100 energy defense in addition to its usual bonuses

Turret Recovery Fields now grant +10% critical damage in addition to its usual bonuses

Globally reduced evasion boost on Engine modules

Antimatter Laser and Beam will now have a superior hull penetration rate instead of a damage boost against shields

Beams have been boosted back to 75% of their former value

Energy & Projectile Enhancer Damage boost can now only be equipped once per ship

Politics:

Made Autocracy available for Custom factions

It is now possible to add governments in mods and they will appear in the interface of the game

Reworked political event effects: Reduced power for numerous militarist events Reduced power for some pacifist events Increased power for some religious and ecologists events Building a Wonder now always increases the religious ideology

Governments revamp: Federation now gives +1 System before over-colonization per Hero on Empire Federation now has -20% Luxury cost on System Development Upgrades Democracy now has -5% Influence upkeep cost reduction per active law from different political parties Dictatorship now has the strongest forced laws in the game Dictatorship now grants +50% Effect to Senator skills Dictatorship’s propaganda now provides an additional System effect as well as boosting party experience Dictatorship now has two additional law slots unlocked on stage 3 and 5 of Empire Development respectively



Economy

Increased growth upkeep overall for population

Early game food star system improvements have had their gains reduced

FIXES

Fixed an issue where an unknown Battle Card with placeholder text was displayed in the Battle Tactics screen

Added Show Location Buttons to Argosy-related notifications

Fixed critical error when a Vodyani Ark has less than 60% HP, and tries and fails to retreat, resulting in its destruction and causing the game to remain stuck

Fixed an issue where ships could appear rotated after using the Skip to Action button

Quest planets no longer remain highlighted after the Pacifist path of the "Guardians and the galaxy" quest has failed

Fixed some traits filed under the wrong category which caused their description not to appear

Vaulters Fleet Names are now implemented

Fixed the Meta-Entactogen Luxury not being impacted by cost reductions

Fixed Need to Breed Bill not appearing for Republics









We hope you guys are excited by the added immersive content we're offering! Once you've given Lost Symphony a listen, tell us what your favorite track is!