Ubisoft unveiled a new revenue sharing model for the Rainbow Six Pro league

Teams will receive 30% of revenue from branded in-game items.

Ubisoft will also share revenue from Pro League themed items.

Today, Tom Clancy’s Rainbow Six: Siege developer Ubisoft announced a new revenue sharing program for the Rainbow Six Pro League. 11 teams will participate in the Rainbow Six Pilot Program, which will enable them to earn a share of net revenue from select in-game purchases.

Last month, Ubisoft unveiled a new format for its professional league. The league’s four major regions (North America, Europe, Latin America, and Southeast Asia) retain their eight-team structure and teams will continue to compete at international events like DreamHack, but the league’s year has been split into two online seasons, each culminating in an offline Major.

For its new revenue sharing program, Ubisoft selected 11 teams from across all regions of the league: PENTA Sports , Team Vitality , Evil Geniuses , Rogue , SK Gaming , Mousesports , FaZe Clan , Team Liquid , Fnatic , Ninjas in Pyjamas , and Immortals . Notably, Immortals and Ninjas in Pyjamas did not have teams competing in the Rainbow Six Pro League prior to the announcement of the Pilot Program.

Ubisoft will develop two in-game items for each team in the program. Fans can purchase either a charm—a small icon that hangs off the player’s weapon—or weapon skin with their favorite team’s branding. 30% of the revenue from that sale will be given to the team.

In addition to team-specific items, Ubisoft will continue to sell in-game items themed around the Pro League itself. The developer will also share 30% of the revenue from these items, which will be distributed as follows:

9% will be added to the prize pool of the Six Invitational 2019, R6’s biggest tournament of the year and de facto world championship.

21% will be split equally between all teams in the program.

Related Article: Rainbow Six Moves to League Format, but Stays True to Its Methodical Growth Strategy

In 2017, Ubisoft launched its first in-game purchases for Pro League teams. Four teams received in-game charms and the 30% of the revenue from sales of their charms. Ubisoft stated in the Pilot Program’s announcement Q&A that the data from that initiative helped inform the new revenue sharing model.

In their announcement, Ubisoft made it clear that this new model is merely the first step. The company intends to iterate and use the Pilot Program to “help us build a stronger model and ultimately a more professional Rainbow Six Pro League.”

This revenue share model lines up perfectly with Ubisoft’s methodical development strategy for R6 esports. Rather than leap into a franchise system like the Overwatch League, Ubisoft has found a way to add value for organizations in the R6 Pro League while slowly refining the game’s competitive structure.