Gnoll Traits

Ability Score Improvement

Your Constitution score increases by 1.

Age

Gnolls reach adulthood by the age of 8 and can live up to 50 years, though due to their violent lifestyle, they rarely see their 20’s.

Alignment

Being nomadic raiders that live outside of general society, gnolls are almost always of a chaotic alignment, and tend to do what they want in the moment when they want to do it, disregarding the consequences.

Size

Gnolls are very large creatures. Even with their hunched over bodies, they tower over most humans. They tend to be at around 6-7 feet tall, and will usually weigh at around 300-400 pounds. Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Scavenger

You can eat raw or spoiled food and gain nourishment from it, you can also consume and digest any organic material that would normally cause physical sickness or death, such as an Aboleth’s brain or a Dragon’s fundamentum.

Additionally you have advantage on saving throws against disease and poison.

Bite

You are never unarmed. Your powerful jaws are natural weapons, which you can use to make unarmed strikes. On a hit, your bite deals 1d6 piercing damage.

Keen Smell

You have advantage on Wisdom (Perception) checks that rely on smell.

Languages

You can speak, read, and write Common and Gnollish. You also know Abyssal but you can only understand it. Gnollish is incredibly difficult for non-gnolls to understand as it is primarily yips, laughs, and snarls with some influences from the Abyssal language.

Subraces

There are many differing subtypes of gnoll, all fulfilling different roles in their tribes.

Brown

Brown gnolls make up the majority of a tribe’s forces, they are generally scouts or the cannon fodder who rush into combat while the smarter or more specialized gnolls go after key objectives. They make up for this by being survivors, capable of living out their lives with scars and torn ears. They are brave to no end, and some long lived brown gnolls become spiritseers, gnollish druids who are in tune with nature and provide guidance to packlords.

Ability Score Increase

Your Constitution and Wisdom scores increase by 1.

Brave

You have advantage on saving throws against being frightened.

Rampage

When you reduce a creature to 0 hitpoints, you can use a bonus action to move up to your speed and make a bite attack against a creature you can see within range.