About this mod Makes an eventual redemption in the eyes of Wasteland Townsfolk and inhabitants possible, by getting rid of recurring Crime count related dialogue scripts which dont reflex the evolution of the players roleplay efficiently. Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

WASTELAND REDEMPTION DIALOGUE FIX



Previously named; "Megaton Redemption Dialogue Fix"

We are moving to the Wasteland now !



UPDATE: version 1.3 is out, since i've finally finished checking on all the Wasteland many citizens.

Unless a new problem comes to my attention or someone signals a problem in need of a fix to me, this update will most probably be final (At least in terms of this dialogue fix.)



I'm really grateful for the feedback and endorsement i've received so far, it was fairly unexpected, and i'm glad to see this little something i made for my own amusement has been of some use to someone else.



I'm open to suggestions and feedback, and always looking forward to it.

Happy hunting!





CHANGELOG;



V1.4 (Future?)

Who knows.



V1.3: (Current)



-All wastelanders added.

-All the remaining vanilla settlements added:



>>>ANDALE

-Jenny Wilson

-Junior Smith



>>>CANTERBURY COMMONS

-Derek Pacion



>>>CITADEL

-Squire Arthur Maxson



>>>OASIS

-Sapling Yew



>>>REPUBLIC OF DAVE

-Rachel

-Ralph

-Mary

-Flower



>>>UNDERWORLD

-Snowflake

-Willow

-Underground Ghouls



>>>VAULT 101

-No inconsistencies.



>>>TRANQUILITY LANE

-No inconsistencies.



>>>RANGER COMPOUND

-No inconsistencies.



>>>GIRDERSHADE

-No inconsistencies.



>>>OTHERS :Generic Wastelanders

-Wastelander AAF2

-Wastelander AAF3

-Wastelander AAFTEMPLATE

-Wastelander AAM

-Wastelander AAM2

-Wastelander AAM3

-Wastelander CF

-Wastelander CF2

-Wastelander CM

-Wastelander CM2

-Wastelander CM3

-Wastelander CM4

-Wastelander CM5

-WastelanderGhoulF1TEMPLATE

-WastelanderGhoulM1TEMPLATE

-WastelanderGhoulM2

-WastelanderGhoulM3

-WastelanderHF

-WastelanderHF2

-WastelanderHF3

-WastelanderHM

-WastelanderHM2

-WastelanderHM3



v.1.2: (Old);

-Changing Mod's name due to sudden growth

Megaton > Wasteland Redemption Dialogue Fix

-New NPC'S and factions added



>>>RIVET CITY

-Mr. Bannon

-CJ Young

-James Hargrave

-Chief Harkness

-Lana Danvers

-Bryan Wilks (Post Grayditch)

-Rivet City Guards Bridge

-Rivet City Guards Market

-Rivet City Guards Day Switch

-Rivet City Guards Night Switch

-Rivet City Guards Living Quarters



>>>LITTLE LAMPLIGHT

-Bumble

-Eclair

-Joseph

-Lucy

-Penny

-Princess

-Sammy

-Squirrel

-Sticky

-Zip

-Knick Knack

-Knock Knock



>>>TEMPENNY TOWER

-Allistair Tempenny

-Anthony Ling

-Mr. Burke (Post Megaton)

-Edgar Wellington II

-Millicent Wellington

-Herbert Daring Dashwood

-Irving Cheng

-Dr. Banfield

-Lydia Montenegro

-Margaret Primrose

-Susan Lancaster

-Tiffany Cheng

-Chief Gustavo

-Tempenny Tower Guards

-Tempenny Tower Residents

-Tempenny Tower Ghouls



>>>BIG TOWN

No inconsistencies.



>>>AREFU/ THE FAMILY

No inconsistencies.



v1.1: (Old)

-All Megaton NPC's which presented this inconsistency added, which include:

>>>MEGATON

-Lucas Simms

-Nova

-Gob

-Harden Simms

-Maggie

-Colin Moriarty

-Megaton Brass Lantern Customers

-Megaton Saloon Customers

-Megaton Settlers



v1.0:

-Most notorious NPC's added

>>>MEGATON

-Lucas Simms

-Nova

-Gob

-Megaton Brass Lantern Customers

-Megaton Saloon Customers

-Megaton Settlers



DESCRIPTION;



Something which always bothered me was the fact that after commiting a "Major" or "Minor" crime towards the Megaton Faction (Or any crime tracking settlement), they would rub it in your face ad infinitum, and never let go, no matter what your karma status or allignment was in the end, making the possibility of a future redemption or turn of the coin impossible in their eyes. Making it specially awkward for people (like me) who decide to have their nests inside the town, and end up screwing up with their crimes at some point, only to hear the same bashing everyday.



This .esp changes such dialogue scripts, so that they will appear once, and never repeat themselves in the future, giving a fair warning to the player in the event of criminal act, and then giving pass to the usual karma related dialogues, thus reflecting in a more synthetic and natural way, the evolution of your roleplay.



This will avoid further annoying dialogue from key Megaton (and wasteland) citizens such as Lucas Simms, Nova, Gob and even the Megaton Settler faction, stopping them from greeting you this way every 24 hours, an example of this:



>-Lucas Simms; "You pull another stunt like you did and you are finished in this town. Do you Understand?" Set to repeat once, and then be replaced by Karma/allignment related Dialogue. (Bad karma -> Bad answer / Good Karma ->Nice answer.



>-Nova; "Well hello there, Mr/Mrs Dangerous, what can i do for you?" Same as Above



>-Gob; "Please! Don't Shoot! Just tell me what you want!" Same as above.



>-Harkness; "After what you did, I don't trust you. Stay clean or I'll heave you overboard."

"You're a petty criminal, but I'm willing to give you another chance. Don't disappoint me."

Same as above.



>-Lana Danvers; "Rivet City doesn't need any more deaths. The Council says I gotta let you be here, but one false move and you're gone."

"I remember what you did. This time you'd better respect other people's property, or I'll have to keel haul you."

Same as above.



Etc..





INSTRUCTIONS;



This is a really lightweight and simple script i did for my own enjoyment (and because i'm a obsessive bastard like that)and most probably it will evolve in the future as i notice some other NPC's which have scaped my sight, it shouldn't conflict with any other mod (unless it is a mod which modifies vanilla dialogues, which is not likely), load last in your list (as long as it is under Fallout3.esm you are golden), and enjoy.