Oculus VR wants you to know that it is an open company. Not only do they make their development kits for the Oculus Rift virtual reality (VR) headset very accessible to any developer with $350 USD to spare, but it hosts a range of VR experiences from indie developers on its own website, the Oculus Share platform. It’s because of the company’s current approach that vp of product Nate Mitchell thinks that the team is supported by ‘one of the best communities’ in the videogame industry today.

Mitchell said as much to VRFocus in a full interview at E3 2014, which will be published later this week. “I think we have one of the best communities in the industry and if you look at Oculus Share, for example, we have like 190 games on Oculus Share that you can go try right now.”

Oculus Rift designer Palmer Luckey, who was also present in the interview, agreed, recognising the community goes beyond its own platform: “And that’s just on Oculus Share like a lot of people don’t even bother putting it on Share.”

Mitchell continued, referencing the fact that none of the videogames that the company was showing at E3 were on share because they were going straight to market. “So it’s pretty incredible to see what people have done and I think we would never have had that sort of momentum in the VR space without being really open about how we’ve done things and I think you’ll also continue to see us do more really open things whether its open sourcing hardware like we do with the latency tester or open sourcing potentially more code.”

Next month sees Oculus VR launch its second development kit (DK2) to thousands of developers and ethusiasts that have laid down early orders since its reveal in March 2014. No doubt that with the release of the new hardware the Oculus VR community will only continue to grow. Check back later in the week for VRFocus‘ full interview with Mitchell and Luckey.