RE-ANIMATOR

A Re-Animator is a student of medicine and mechanics, combining inanimate objects and the deceased into a new unified form. Re-Animation is an eldritch practice the art of which remains forbidden and secretive. A Re-Animator's job is an unpleasant and complicated one.

TOOL PROFICIENCY

When you adopt this specialization at 3rd level, you gain proficiency with Surgeon's Tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

RE-ANIMATOR SPELLS

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Re-Animator's Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

RE-ANIMATOR SPELLS

Artificer Level Spell 3rd healing word, inflict wounds 5th blindness/deafness, ray of enfeeblement 9th life transference, vampiric touch* 13th confusion, death ward 17th cloudkill, danse macabre *

ANIMATED BODY

At 3rd level, you have unlocked the secret of bodily animation, resulting in the construction of an animated body. It is friendly to you and your companions, and it obeys your commands. The animated body can be created with non-magical light armor or medium armor and simple melee weapons integrated into its form if you have them on hand, or later equipped using donning and doffing rules and your Surgeon's Tools. These items become integrated into the animated body and can not be removed other than by a Re-Animator.

In combat, the animated body shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to Attack or take the Dash, Disengage, Help, Hide, or Search action.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your Surgeon's Tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The animated body begins to function after 1 minute with all its hit points restored. At the end of a long rest, you can create a new animated body if you have your Surgeon's Tools with you. If you already have an animated body from this feature, the first one is immediately reduced to ash.

The animated body has an AC equal to its integrated armor plus your Intelligence modifier replacing the animated body's dexterity modifier, or 10 + your Intelligence modifier, and a number of hit points equal to 10 + (3 x your artificer level). It is immune to poison damage, psychic damage, and all conditions. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). An animated body uses your intelligence modifier on attack and damage rolls. An animated body has a walking speed of 20ft.

MEDICAL TRAINING

At 5th level your medical training gives you the benefit of the Healer feat listed on page 167 of the Player's Handbook. Additionally, you may cast the lessor restoration spell without expending a spell slot, and without preparing the spell by instead expending a use of the healer's kit.

INTERGRATED ARSENAL

Starting at 9th level the animated body you create can be better equipped.

The animated body can be equipped with heavy armor and shields.

The animated body can be equipped with martial melee weapons, two weapons (using the two weapon fighting rules on page 197 of the Player's Handbook), and simple ranged weapons or martial ranged weapons.

DOCTORATE OF LIFE AND DEATH

By 15th you have experimented with life and death enough to gain some mastery over the condition.

Your animated body gains the undead fortitude trait, if damage reduces the animated body to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the animated body drops to 1 hit point instead. For the purpose of other spells and abilities it does not count as being undead, it is still a construct.

You can cast greater restoration without expending a spell slot, without preparing the spell, and without material components by transferring the effect being treated by the spell to the animated body you control. The animated body you control is not immune to the condition transferred to it this way, and can only be subject one condition.

You can cast revivify without expending a spell slot or material components by siphoning the life energies from the animated body you control into the target of the spell, instantly reducing the animated body to ash.

Item Cost Weight Surgeon's Tools 50 gp 10lb.

Surgeon's Tools. This set of tools inc1udes blades, tongs, a pair of pliers, a small mirror mounted on a leather belt, a set of scissors, and needles and threads. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to repair wounds, remove foreign objects, permanently alter a creature's appearance, and preform other medical procedures.