Version This article has been verified for the current PC version (2.7) of the game.

Console Commands IDs

Console displaying all Ruler traits after not specifying one for a Ruler

If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.

This page deals with commands used in the console. For the modding term, see commands.



This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3, § , ~ , ^ , ° , ² , or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is ` . Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

IDs

Most IDs are predefined and can be found on the ID page. Species, Leader, Empire and Pop IDs however are defined when the game is created and have to be found with the debugtooltip command.

Species IDs can be read by hovering over a species in the Species menu. If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy species.

Leader IDs can be read by hovering over a leader in the Leaders or Empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).

Empire IDs can be read by hovering over an empire's flag in the Contacts menu or its borders on the galaxy map. If a modded starting system was not used the player's empire will always be 0.

Pop IDs can be read by hovering over a Pop in the planet Population tab.

Cheats

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.

Command Effect Parameters Example activate_all_traditions Activates all Traditions None activate_all_traditions activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name] activate_ascension_perk ap_mind_over_matter activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id] activate_tradition tr_prosperity_sct add_anomaly Adds [anomaly id] to the selected celestial body [anomaly id] add_anomaly life_asteroid_category add_opinion Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 [source] [target] [amount] add_opinion 1 0 100 add_relic Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. [relic id] add_relic r_unbidden_warlock add_ship Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names

NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships [design id] add_ship Avatar add_trait_leader Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class [leader id] [trait id] add_trait_leader 1 leader_trait_gale_speed add_trait_species Adds [trait id] to [species id] [species id] [trait id] add_trait_species 5 intelligent ai Toggles the AI on or off None ai alloys Adds [amount] of Alloys, default 5000 [amount] alloys 500 branchoffice Take ownership of a planet branch office None branchoffice build_pops Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops [amount] build_pops 5 cash Adds [amount] of Energy Credits, defaults 5000 [amount] cash 500 colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress [colonizer pop id] colonize 1 create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_megastructure think_tank_1 create_navy Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100% [amount] create_navy 0.5 damage All ships in the selected fleet take [amount] hull damage [amount] damage 100 debug_nomen AI empires always refuse player proposals None debug_nomen debug_yesmen AI empires always agree to player proposals None debug_yesmen effect add_building = Adds [building id] to the selected planet, multiple planet unique buildings will be removed a month after being added [building id] effect add_building = building_fe_dome effect add_deposit = Adds [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id] effect add_deposit = d_arid_highlands effect add_district = Adds [district id] to the planet [district id] effect add_district = district_city effect add_planet_devastation = Adds [amount] of Devastation to the selected create_archaeological_site, negative values lower it [amount] effect add_planet_devastation = 10 effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic points will remove low attraction ethics [ethic id] effect country_add_ethic = ethic_fanatic_spiritualist effect country_remove_ethic = Removes [ethic id] from the player empire [ethic id] effect country_remove_ethic = ethic_fanatic_spiritualist effect create_archaeological_site = Adds [archaeological site id] to the selected create_archaeological_site [archaeological site id] effect create_archaeological_site = lithoids_digsite effect set_primitive_age_effect = Changes the age of a pre-FTL civilization to [age id] effect shift_ethic = Shifts the player empire's ethics to [ethic id] [ethic id] effect shift_ethic = ethic_fanatic_spiritualist event Triggers [event id] [event id] event story.5 engineering Adds [amount] of Engineering tech points, default 5000 [amount] engineering 500 federation_add_experience Adds [amount] of Experience to the Federation, default 1000 [amount] federation_add_experience 1200 federation_add_cohesion Adds [amount] of Cohesion to the Federation, default 200 [amount] federation_add_cohesion 10 federation_add_cohesion_speed Adds [amount] of Monthly Cohesion to the Federation, default 10 [amount] federation_add_cohesion_speed 10 federation_examine_leader Triggers a Federation succession None federation_examine_leader finish_research Finishes all active research None finish_research finish_special_projects Finishes all special projects None finish_special_projects finish_terraform Finishes all terraforming processes None finish_special_projects food Adds [amount] of Food, default 5000 [amount] food 500 force_integrate Integrates [country_id] empire into the player's empire [country_id] force_integrate 5 free_government Toggles allowing player to change governments without the time limit None free_government free_policies Toggles allowing player to change policies without restriction, including policies previously disabled None free_policies grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10 instant_build Toggles instantly finishing constructions and upgrades

WARNING: This also applies to enemy AI so only used while paused none instant_build intel Gives sight of the entire galaxy and disables first contact while active None intel influence Adds [amount] of Influence, default 5000 [amount] influence 500 invincible Player ships will not take damage None invincible kill_pop Kills [pop id] pop [pop id] kill_pop 745 max_resources Fills all resource storages None max_resources minerals Adds [amount] of Minerals, default 5000 [amount] minerals 500 minor_artifacts Adds [amount] of Minor Artifacts, default 10000 [amount] minor_artifacts 5 observe Switches to observer mode, use the play command to revert control

WARNING: If the game is unpaused in observer mode the AI will take control of the player empire None observe own Take ownership and control of the specified fleet, starbase or planet; uncolonizable celestial bodies will have no capital building None own physics Adds [amount] of Physics tech points, default 5000 [amount] physics 500 populate Fills all Housing on selected planet with pops

WARNING: Will crash the game as of version 2.7 None populate planet_class Changes the selected celestial body to [celestial body id] [planet class id] planet_class pc_arid planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount] planet_happiness 25 planet_size Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards [size] planet_size 30 play Switches player control to empire [empire ID] [empire ID] play 2 remove_trait_leader Removes [trait id] from [leader id]. [leader id] [trait id or index] remove_trait_leader 1 leader_trait_gale_speed remove_trait_species Removes [trait id] from [species id] [species id] [trait id] remove_trait_species 5 intelligent research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for repeatable technologies. Boolean research_all_technologies 1 4 research_technology Instantly research [technology id] [technology id] research_technology tech_titans resource Adds [amount] of [resource], default 5000 [amount] [resource] resource consumer_goods 1000 skills Adds [amount] of skill levels to every leader under player control, default 1 [amount] skills 10 society Adds [amount] of Society tech points, default 5000 [amount] society 500 survey Surveys all planets, requires at least one science ship None survey techupdate Re-rolls the current available tech choices None techupdate unity Adds [amount] of Unity, default 500 [amount] unity 5000 unlock_edicts Unlocks all edicts None unlock_edicts

List of major events

ID Major event Notes Required selection anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship or Starbase anomaly.186 Limbo With the right technology and AI policies you can resurrect them as a new colony or as a new empire Ship or Starbase anomaly.3040 Pirate Exiles Option to get two pirate raiders Ship or Starbase anomaly.3085 The Prince Event with small but permanent opinion effects Ship or Starbase anomaly.4051 Echoes from the Deep Grants the Improved Working Environment edict and positive modifiers Ship or Starbase anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship or Starbase anomaly.4105 Fumes Lie Thick Grants the Improved Energy Initiative edict Ship or Starbase anomaly.4136 Translating Settlers' Texts Grants Master's Teachings: The Greater Good edict None anomaly.4141 Translating Explorers' Texts Grants Master's Teachings: Philosophical Mindset edict None anomaly.4151 Translating Traders' Texts Grants Master's Teachings: Diplomatic Trust edict None anomaly.4166 Translating Warriors' Texts Grants Master's Teachings: Warring States edict None anomaly.5001 Gas Giant Transmission Ship or Starbase colony.50 Subterranean Civilization Colony colony.3005 The Doorway Colony colony.3007 High-energy Dimension Modifies the Dimensional Portal Job Colony colony.3008 The Null Void Modifies the Dimensional Portal Job Colony colony.3009 Mirror Mirror Modifies the Dimensional Portal Job Colony colony_mod.101 Titanic Life Study: Success Allows the recruitment of Titanic Beast armies Colony country.1 Sublight Exploration Probes None country.50 Habitable Worlds Survey None country.53 Alien Specimen Procurement None country.200 Radical Cult None country.250 The Hunt for the Hyacinth None country.1000 Wanderlust: Rogue Scientist None country.1100 Mass Extinction Through the Ages None crisis.199 Prethoryn Scourge Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression None crisis.50 Rise of the Sentinels Doesn't require the crisis but will add its sound effects None crisis.71 Sentinel Fleet Donation Doesn't require the crisis or the Sentinels None crisis.105 Long live the Queen! Spawns the Domesticated Prethoryn Queen Fleet or Starbase crisis.1000 The Unbidden None crisis.1100 The Aberrant Doesn't require the Unbidden None crisis.1200 The Vehement Requires the Unbidden None crisis.2000 The Contingency Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression None crisis.2400 Cybrex Return Doesn't require the crisis None fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken None fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift None galactic_features.301 Fallen Empire mothballed fleet Fleet or Starbase galactic_features.401 Space Storm Hits Galaxy None galactic_features.403 Space Storm Dissipates None galcom.16 The Birth of the Galactic Community Option to instantly create or join the Galactic Community None nomad.1 The Nomads Will not spawn if a Sentry Array is completed None precursor.98 Vultraum Home System Located Spawns the Vultraum Home System None precursor.598 Yuht Home System Located Spawns the Yuht Home System None precursor.1098 First League Home System Located Spawns the First League Home System None precursor.1598 Irassian Home System Located Spawns the Irassian Home System None precursor.2098 Cybrex Home System Located Spawns the Cybrex Home System None story.107 Amoebas Pacified None story.207 Crystals Pacified None unrest.4200 Unrest: Revolt Targeted planet's population revolts and attempts to break away. Can be used on other empires. Colony action.96 Birth of the Galactic Market None akx.8888 Horizon Signal Fleet or Starbase leviathans.3103 Dreadnought Repaired Fleet or Starbase war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened None utopia.3000 Enter the Shroud Works even if still on cooldown None utopia.3021 Avatar (army) None utopia.3190 The Chosen One None utopia.3304 Whisperers in the Void Option to form a covenant None utopia.3305 Composer of Strands Option to form a covenant None utopia.3306 Eater of Worlds Option to form a covenant None utopia.3307 Instrument of Desire Option to form a covenant None utopia.3308 End of the Cycle Option to form a covenant None utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly None syndaw.1000 Machine Uprising None fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken None marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire None marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde None distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Fleet or Starbase distar.232 Junk Ratlings Creates the Hetling species if the Junk Ratling systems exist None distar.236 Junk Ratlings Creates the Ketling Star Pack empire if the Ketling species exists None distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and a Stone Age civilization None distar.1081 Azizians Option to enable the recruitment of Azizian armies on a random owned world None distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy None distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier None distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier None distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser None distar.13000 The L-Cluster (L-Drake) Doesn't require the L-Cluster but will open every L-Gate as well None graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work None graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work None graygoo.400 A Quiet Stroll Encounter Grey Fleet or Starbase ancrel.4000 Whispers in the Stone Creates the Whispers in the Stone archaeology site Planet ancrel.6130 Zarqulan's Chosen Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians None ancrel.10050 Secrets of the Yuht Unlocks the Initiate Yuht Cleansing Process decision None ancrel.10004 Arcane Deciphering (Auto-Forge) Unlocks a Fallen Empire building None ancrel.10005 Arcane Deciphering (Sky-Dome) Unlocks a Fallen Empire building None ancrel.10006 Arcane Deciphering (Dimensional Fabricator) Unlocks a Fallen Empire building None ancrel.10007 Arcane Deciphering (Affluence Center) Unlocks a Fallen Empire building None ancrel.10008 Arcane Deciphering (Nourishment Center) Unlocks a Fallen Empire building None ancrel.10009 Arcane Deciphering (Class-4 Singularity) Unlocks a Fallen Empire building None

Testing Commands

Testing commands are used for developer, beta tester or modder testing.

Command Description Parameters Example 3dstats Toggles 3D Stats (FPS and render time) None 3dstats achievement_status Print achievement status None achievement_status add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key] add_ethic_pop purged ethic_fanatic_authoritarian advanced_galaxy Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) none advanced_galaxy ai_anomalies Toggles whether human empires get ai-only anomalies None ai_anomalies alienfx Attempt to change computer lights with Alien FX None alienfx ambient_object Spawns an ambient object of the specified type. [type] ambient_object medium_debris_02_object attackallfleets Makes all player fleets target all other fleets None attackallfleets audio.playeffect Play the sound effect with the given name None TODO audio.setactivegroup Sets the active audio group None TODO audio.testeffectweights Test the random distribution of the weighs for a sound effect None TODO berserk_ai AI aggression set to 10 None berserk_ai blend_post_effect Blends to a new post effect setting [nSetting] [vTime] [nMode] TODO borders Calculates map borders None borders casusbelli Add a Casus Belli against the given target empire [casus belli key] [country id] casusbelli cb_subjugation 2 check_save Check save and load persistence None check_save clear_debug_lines Clears any persistent debug lines None clear_debug_lines clear_debug_strings Clears any persistent debug strings None clear_debug_strings clearflag Clears an event flag on a specific target [type] [flag] [target id] clearflag global prethoryn_invasion_happened collision Shows collision boxes and circles None collision communications Enable/disable communication with the target empire, leave with no arguments for all [target country id] communications 1 contact Enables contact with all empires None contact control Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. [planet id] control 50 copy_pop Copies a pop to the selected planet using the id of a single pop. [pop id] copy_pop 1247 crash Crash the game None crash debug_achievements TODO None TODO debug_achievements_clear TODO None TODO debuglines Toggles debug lines on/off None debuglines debugtexture Debug drawer for textures [texture name] [transparency] [alpha channel] debugtexture name 0,5 alpha debugtooltip Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. None tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) deltat Scales Delta Time with given value [delta_t] [scale value] TODO democratic_election Start a democratic ruler election None democratic_election deposits Shows stats for deposits None deposits diplo_3rd_party Does diplomacy between two players from 3rd party perspective. [diplo] [actor id] [recipient id] diplo_3rd_party action_offer_peace 1 4 effect Executes an effect script. None effect crystal_hit_effect effect remove_megastructure Removes a megastructure None <Select Megastructure> effect remove_megastructure = this election Starts a ruler election. None election error Show errors in log None error eventscopes Prints the scope trees of current events None <Event open> eventscopes eventstats Show event statistics. None eventstats factions.showallfactions Prints all factions and information on them. None factions.showallfactions factions.showattraction Prints attraction levels for every faction. None factions.showattraction factions.spawnall Spawns all possible factions. They will disappear immediately if 10 years haven't passed. None factions.spawnall fast_forward Fast forward a set amount of days [amount of days] [observer] fast_forward 100 filewatcher Toggles filewatcher None filewatcher ftl Enable/Disable unlimited FTL None ftl fullscreen Toggles fullscreen None fullscreen game_over Executes the specified type of Game Over [victory type index] game_over 0 gfxculture Sets graphical culture for player empire, pressing tab reveals the culture keys [culture key] gfxculture mammalian_01 goto Moves camera to position [x] [y] goto 10 10 guibounds Displays the bounds of GUI elements None guibounds ` hdr Toggles HDR None hdr help Prints the help documentation for a command. [command name] help human_ai helphelp No help for you! None helphelp hsv Converts RGB to HSV None hsv 25 25 25 human_ai Toggles AI for Human countries None human_ai info Toggles Debug info. None info kill_country Kills the current empire. None kill_country kill_leader Kills specified leader. [leader id] kill_leader ? kill_ruler Kills current ruler. None Kills current ruler. lockcamera Lock's the camera to the current position. [debug_lockcamera, lockcamera] lockcamera map_names Regenerates map names. None map_names mature_galaxy Simulates a 100 years old galaxy. None mature_galaxy memtest Used to test for memory leakage with certain functions. [iterations] memtest 1 message Shows every message type on the top bar. None message nogui Toggles GUI on/off None nogui nomouse Toggles mouse scrollwheel on\off None nomouse one_year Run the game for one year then logs how long it took. None one_year overnight Sets the game up for an overnight session. [ticks per turn] overnight 2 particle Toggles particle debug info. None particle crystal_hit_effect particle.miplevels TODO None TODO particle.useringbuffer TODO None TODO particle.wireframe TODO None TODO particle_editor Spawns a particle editor. None particle_editor path Finds path between stars. [from index] [to index] path 0 1 peace_on_player Targeted country offers peace on player. [country id] peace_on_player 05 planets Lists every type of planet and the amount of each. None planets pp Gives the player minerals [amount] pp 1000 production Dumps some debug info about production None production random_ruler Replace the ruler with a new random one None random_ruler rebuild_sectors Rebuilds sector boundaries None rebuild_sectors recalc_fleet_presence Recalculates fleet presence cache, useful if loading old saves. None recalc_fleet_presence regenerate_border_colors Regenerates border colors for empires with the same primary color None regenerate_border_colors reload Reloads assets [file name] reload main.gui reload_galaxy Starts a new game None reload_galaxy reload_graphical_map Reloads the graphical map None reload_graphical_map reloadfx Reloads the shader [arguments: map/mapname/postfx or *.fx filename] reloadfx arrow remove_ethic_pop Removes an ethic from a target pop. [pop id] [ethic key] remove_ethic_pop ? ethic_xenophobe remove_notification Removes all notifications belonging to the player [amount] remove_notification 1 rendertype Prints the current` rendering type. None rendertype resources Show stats for resources None resources reverse_diplo Sends a diplomatic command from the target to the player. [diplo] [id] reverse_diplo action_invite_to_alliance 01 run Runs the specified file with list of commands. File should be placed in the root Stellaris folder in your My Documents. File must be called '[insert file name here]' without the brackets. The file should be in the INI extension. None run group_commands.ini scaling Enables/disable scaling of models. None scaling smooth Toggle framesmoothing None smooth spawnentity Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. [entity name] spawnentity test_object_entity srgb Toggles RBG color mode None srgb surrender Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. [country id] [war id] List all wars for country with country_id = 5 along with their war_ids: surrender 5.

Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975. switchlanguage Reload localization files and switches language None switchlanguage l_english techweights Prints weights for the tech tree of the player [tech area] techweights phy test_achievement Used to test an achievement trigger [achievement] test_achievement achievement_colonize threading.taskthreadcount Returns the number of CPU threads used None threading.taskthreadcount ticks_per_turn Controls the number of ticks per turn [amount of ticks] ticks_per_turn 10 time Returns the local system time None time trigger Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder [trigger script] trigger test_trigger trigger_docs Prints docs for triggers and effects None trigger_docs trigger_file Tests the trigger script, and crashes the game None trigger_file version Copies game version to clipboard None version volume Modifies music volume [volume delta] volume 20 war The first country declares war on the second with the given wargoal ID list Conquer wg_conquest Liberate wg_liberation Vassalize wg_subjugation Make Tributary wg_tribute Humiliate wg_humiliation Impose Ideology wg_force_ideology Humiliate (Fallen Empires) wg_fe_humiliation Stop Atrocities (Fallen Empires) wg_fe_stop_atrocities Cleanse Holy Worlds (Fallen Empires) wg_fe_cleanse_holy_worlds Decontaminate Border Territories (Fallen Empires) wg_fe_cleanse_border_worlds Outlaw AI (Fallen Empires) wg_fe_stop_ai Domination wg_ae_domination End Threat wg_end_threat Cleansing wg_cleansing Assimilation wg_assimilation Absorption wg_absorption War in Heaven wg_war_in_heaven Machine Uprising wg_machine_uprising Independence wg_independence Assert Overlordship wg_assert_overlordship Plunder wg_plunder Total War wg_colossus Stop Colossus wg_end_threat_colossus [attacker country id] [defender country id] [war goal] war 2 4 wg_independence warexhaustion Adds the given war exhaustion for all of an empire's active wars [amount] warexhaustion 75 window Opens an GUI window element [arguments open/close] [window gui name] window open advisor_window wireframe Toggles forced wireframe on/off None wireframe

TweakerGUI Commands

TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.

All commands in this sub-set 'must' start with tweakergui.

Command Description Parameters Example alerts.showall Toggles displaying all UI alerts None tweakergui alerts.showall draw.asteroids Toggles rendering of asteroid belts. None tweakergui draw.asteroids draw.background Toggles rendering of the background space texture. None tweakergui draw.background draw.borders Toggles rendering of border colors and empire icons. None tweakergui draw.borders draw.center Toggles rendering of the galaxy center glow. None tweakergui draw.center draw.clusters Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. None tweakergui draw.clusters draw.combatdebuglines Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. None tweakergui draw.combatdebuglines draw.dust Toggles rendering of the galaxy dust. None tweakergui draw.dust draw.greenscreen Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. None tweakergui draw.greenscreen draw.hyperlanes Toggles rendering of hyperlanes. None tweakergui draw.hyperlanes draw.names Toggles rendering of empire and nebula names on the galaxy map. None tweakergui draw.names draw.navigationarrows Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) None tweakergui draw.navigationarrows draw.nebula Toggles rendering of nebulas on the galaxy map. None tweakergui draw.nebula draw.neighbors Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. None tweakergui draw.neighbors draw.objects Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. None tweakergui draw.objects draw.pathtosystem Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) None tweakergui draw.pathtosystem draw.sensor Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. None tweakergui draw.sensor draw.shipintersection ? None tweakergui draw.shipintersection draw.stars Toggles rendering of stars and black holes on the galaxy map. None tweakergui draw.stars draw.systeminit Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. None tweakergui draw.systeminit draw.systemlines Toggles rendering of systems planetary orbits, warp bounds and outer bounds. None tweakergui draw.systemlines draw.tigrid Toggles rendering of yellow grid in galaxy map. Use unknown. None tweakergui draw.tigrid draw.trails Toggles rendering of ships engine trails. None tweakergui draw.trails draw.weaponlocators Draws weapon locators. None tweakergui draw.weaponlocators enable.ai Enables AI. None tweakergui enable.ai enable.asserts Enables asserts. None tweakergui enable.asserts enable.framesmoothing Enables frame smoothing. None tweakergui enable.framesmoothing endscreen Displays the endscreen. None tweakergui endscreen entity.names Displays entity names. None tweakergui entity.names entity.recursiveboundingvolumes Displays recursive bounding volumes. None tweakergui entity.recursiveboundingvolumes gui.wireframe Displays the wireframe of the GUI. None tweakergui gui.wireframe ignore_truce Wars can be declared during truces Toggle on and off. tweakergui ignore_truce instant_anomaly_research Anomalies are researched instantly Toggle on and off. tweakergui instant_anomaly_research instant_colony Colony ships will no longer take time to settle. Toggle on and off. tweakergui instant_colony instant_move Ships will teleport instantly to right click cursor. Toggle on and off. tweakergui instant_move instant_survey Planets are surveyed instantly Toggle on and off. tweakergui instant_survey maxfps Limits the maximum FPS. Defaults to no limit (0). None tweakergui maxfps mesh.miplevels ? None tweakergui mesh.miplevels mesh.names Displays the names of the .mesh file used for each model. tweakergui mesh.names mesh.texturenames Displays the folder/filename of textures used for each model. None tweakergui mesh.texturenames mesh.wireframe Toggles the wireframe for models. None tweakergui mesh.wireframe missilegfx.extratimepertick ? None tweakergui missilegfx.extratimepertick missilegfx.slowdownradius ? None tweakergui missilegfx.slowdownradius music.fade ? None tweakergui music.fade music.next ? None tweakergui music.next no_resources ? None tweakergui no_resources normals Displays normalisation points on each mode. None tweakergui normals pathfindcache ? None tweakergui pathfindcache pop_happiness Forces pop happiness to specific level. None tweakergui pop_happiness popfactionlogs ? None tweakergui popfactionlogs portraits ? None tweakergui portraits portraits.poplevel ? None tweakergui portraits.poplevel terraincognita Used to reveal all uncharted space. None tweakergui terraincognita

Removed Commands

These commands were marked as REMOVED in this Wiki, if any of these commands are in fact functional in-game, move them to back to the main list.

Command Description Parameters Example applicationutils.update REMOVED None audio.compressor REMOVED None audio.debug REMOVED None bombardeffecttest REMOVED None borders.tooltip REMOVED None borders.updatewheneverpossible REMOVED None borders.usemesh REMOVED None camera.searchforcombat REMOVED None combat.allowcollisionstrafe REMOVED None combat.collision REMOVED None console_history REMOVED [None createstratdata REMOVED None shield.contantsize REMOVED None shield.entity REMOVED None shield.spam REMOVED None ships.merge REMOVED None ships.nlips REMOVED None simulatedlag REMOVED None ti REMOVED None ti_paint REMOVED None topbarresourcesperframe REMOVED None update.animations REMOVED None update.particles REMOVED None

References



