EDIT: I was right! They did indeed nerf the "limitless" spirits and added a 50 spirit cap at release. Still sweet though!





So yes, I'm excited about desecrate + detonate dead like everyone else... but I'm super excited by the following idea Cast on Crit ("CoC") and would be happy to hear your suggestions on this:



BACKGROUND



So we all hate-to-love or love-to-hate cast on crit builds, but it has always had a few key issues. 1. Reflect. 2. Reflect. 3. Reflect. 4. Thorns (which really is kinda like reflect). 5. Kills your GPU (sorry can't help you here)



The new raging spirit skill seems to solve that problems 1 to 3. Minion attacks don't reflect damage on to you but minions never fit into CoC builds due to limits on the number available. Most have capped limits, and those that don't were restricted by corpses (dominating blow) or drops (animate weapon). Finally, we have a minion type that's not restricted in any of these ways.



MAIN SKILL



Cast on Crit

Spectral Throw or Split Arrow

LMP or Chain

RAGING SPIRIT

Multistrike

Melee Splash



Other potential support ideas: Melee Physical Damage, Blind, Knockback, Faster attack



PLAY STYLE



Same as a CoC build but instead of casting tonnes of spells, you create tonnes of skulls that JUST OBLITERATE EVERYTHING.

You're immune to reflect.

Thorns would still hurt you on your ST or Arrow attacks, but not on your Raging Spirit hits.

I'm guessing it'll be pretty decent for bosses (especially for those which have adds) as well as your skulls will all concentrate on one target instead of casting fireballs in 5 different directions.

Buy a new GPU to support the 100 over flying skulls you'll have floating on your screen



NERF POTENTIAL



I suspect this will likely be nerfed. Probably even before it gets released. If so, I'd be a sad panda. Last edited by dlrr on Jan 30, 2014, 2:18:20 AM