You are a warlock who has made a pact with a mighty and fierce blue dragon. Regardless of whether this power was given out of interest of some kind or for some ulterior motive, those who enter into pacts with blue dragons should tread lightly as they are known to be tricky and manipulative. Even so, with this newfound pact, you have gained the ability to control one of the fiercest elements in nature, lightning.

Those who choose this path tend to be decisive, and don't leave things up to chance, as acting whimsically may lead to their undoing. However, the aspirations and goals of those who chose this path tend to be wildly different. Some seek power or domination over nature, some to use their dragon patron itself for some sort of goal, while some are even just caught in unfortunate circumstances and forced to make a soul binding pact.

Expanded Spell List The Blue Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Blue Dragon Expanded Spells Spell Level Spells 1st thunderwave, silent image 2nd Maximillion's earth grasp, dragon's breath 3rd lightning bolt, thunder step 4th storm sphere, elemental bane 5th mislead, wall of stone

Lightning Ray When you enter into this pact, you may choose to deal lightning damage instead of force damage with the eldritch blast spell.

Surge Starting at 1st level, you gain a number of surge charges equal to your Charisma modifier (minimum of one). You may spend these surge charges on a number of abilities and you regain one surge charge when you finish a short rest and all surge charges when you finish a long rest. You may spend a surge charge to take the Dash action as a bonus action.

As a bonus action, you may use a surge charge to high jump 10 feet in the air.

As a bonus action, you may spend a surge charge to double your long jump distance until the start of your next turn.

When you hit a creature with a melee weapon, as a bonus action you spend a surge charge to make the hit deal an additional 1d8 lighting damage. The damage increases when you gain levels in this class to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.

Maelstrom of Sand At 6th level, your pact with the blue dragon grants you the ability to control the sand and earth around you for a short period of time. Whenever you are damaged, as a reaction, you may create a sandstorm around yourself until the start of your turn. The area in a 30 foot radius around you is blanketed in a sandstorm. All creatures within the sandstorm have half cover and creature's vision in or out of the sandstorm is limited to 10 feet. One you use this feature, you can not use it again until you finish a short or long rest.

Inner Spark At 10th level, your body itself has started to morph and produce small amounts of electricity. You gain resistance to lighting damage and whenever a creature hits you will a melee attack, they take 1d6 lighting damage.