The topic of choice in video games is absolutely huge, so in this episode we (attempt) to limit our discussion to one aspect: Even having a choice in the first place. We debate the pros and cons of letting a player choose anything and then talk about the pretentious existential question if you can actually choose anything in the first place (…in video games).

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Theme music by Texvn

Stuff We Mentioned

Baldur’s Gate II was released in 2000

Bits on Hits

That Dragon Cancer

Related Blog Post

Since Jessica wasn’t there for the recording, she decided to write down some of her thoughts about the illusion of choice in games that she brought up in the episode (via a text to Connor). The article turned into an examination of choice in a game where the idea of what a choice means is central: The Stanley Parable.

The Illusion of Choice