Four Additional Centaur Subraces





These are subraces to the centaur race by /u/The-Magic-Sword, which can be found here. In this brew, TMS describes how different lands in his world have given rise to different breeds. The Equine, Cervine and Asinine centaur races hail from northern forests, temperate forests and mountain ranges respectively. This addition contains centauroids from the deserts, underdark, outer planes and the oceans.

Cameline Centaur

Cameline Centaurs roam the deserts of the world. The humps on their back allow them to survive without food for greater stretches of time than other centaurs. Due to their unusual habitat, they are very isolated from other intelligent beings.

Ability Score Increase. Your Constitution score increases by 1.

Size. Your size is medium.

Reserves. You can store food and water in your humps by overeating. Each day you can store up to two days worth of food and water, up to 8 days worth in total. You can add the number of stored rations to the amount of days you can go without food before accumulating exhaustion.

Desert Born. You're naturally adapted to hot climates, as described on page 110 of the Dungeon Master's Guide. Sling Mastery You have been taught from young age to hunt and defend yourself with the sling. You know the magic stones cantrip.

Arachnid Centaur

These centaurs are native to the underdark. Rather than the body of the horse, their lower body is that of a large spider. Their human body has a distinct blue hue. They are distinct from Driders since they were born the way they are, whereas Driders were once Drow.

Ability Score Increase. Your Dexterity score increases by 1.

Size. Your size is medium.

Spider Climb. You have a climbing speed of 30 feet. You can climb difficult surfaces, including upside down ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.

Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Speed. Your base walking speed is 30 feet.

Kinnara

The Kinnara are native to the outer planes. Kinnara have the lower body of an ostrich. They are emblems of love, music and healing. Some of them roam the material plane, helping those who are lost or enchanting strangers with their music. At home, their culture is one of everlasting love and enjoying the pleasures and beauty life has to offer.

Ability Score Increase. Your Charisma score increases by 1.

Celestial Musicians. You gain proficiency in the performance skill and one musical instrument of your choice.

Distant Aid. Kinnara guide those who are lost back home, but prefer not to be seen. They use simple magic to conjure lights for the wanderer to follow. You know the Dancing Lights cantrip.

Healing Hands. You can use your action to touch a creature and imbue them with healing energy. The creature regains hitpoints equal to your level + your wisdom modifier. You need to finish a long rest before you can use this feature again.

Size. Your size is medium.

Speed. Your base walking speed is 40 feet.

Ichthyocentaur

These aquatic centaurs roam the seas of the material plane. Their horse legs have fins that allow them to swim at great speed. They spend most of their time fishing and feasting.

Ability Score Increase. Your Strength score increases by 1.

Amphibious. You can breathe air and water.

Cold Resistant. You are resistant to cold damage.

Poseidon's Pride. You are proficient with nets and tridents.

Size. Your size is medium.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 50 feet.





