Last week I wrote a relatively frank "How's it doing?" on the state of Paragon, and while it was entirely an opinion piece, many Paragon players seemed in support of reactive cards. As it stands now, there's only a few affinity restricted cards available that can actually remove crowd control (such as stuns). Considering the duration of a stun or slow and with few means of countering them, I set about designing six cards that fulfil the following brief:

1. All must remove all crowd control effects.

2. All must be relatively cheap; 3 card points.

3. All must have half the attributes typically awarded to a 3 point card.

4. All must have at least a 90 second cooldown.

5. All of the values, durations and cooldowns could be adjusted accordingly.

6. All cards remove crowd control by default but active bonuses only available when fully upgraded.

In addition to the above, I wanted to have some fun with the concepts and bring some new mechanics to the game that aren't currently present. Thanks must also go to Boco Bram, Talexi Art, Gatling, Orochi Spawn and Sweptaway 91 for their wonderful concept art.

Order

Active: Remove all debuffs from yourself.

Fully upgraded bonus: On activation receive reverie for 2 seconds. During this time you cannot lose more than 25% of your maximum health. Cooldown 180 seconds."

Intellect

Active: "Remove all debuffs from yourself."

Fully upgraded bonus: "On activation and removal of debuffs you enter the Shadow Plane for 2 seconds. Cooldown 120 seconds."

Active: "Remove all debuffs from yourself."

Fully upgraded bonus: "On activation silence all nearby units for 2 seconds, preventing all ability actions. Cooldown 180 seconds."

Fury

Active: "Remove all debuffs from yourself."

Fully upgraded bonus: "On activation ignite all foes around you, causing burning damage to nearby target(s) for 3 seconds. Cooldown 90 seconds."

Growth

Active: "Remove all debuffs from yourself."

Fully upgraded bonus: "On activation deal damage back to all target(s) based on damage received for 3 seconds. For each basic or ability damage you suffer during this time, also gain +4 basic and ability armor. Cooldown 90 seconds."

Neutral

Active: "Remove all debuffs from yourself.

Fully upgraded bonus: "On activation summon a Boggart. The Boggart will protect you for 15 seconds, dealing damage back to anyone who attacks you, but is leashed to you in a 15 unit radius. The Boggart can only attack players. Cooldown 120 seconds."

What do you think? I hope you enjoyed them!