Zen Archer

The way of the bow is considered by many to be the purest of all the martial ways. They combine spiritual and physical prowess with deadly effect, eventually learning to focus their ki to see into other realms and manipulate the outcomes of their strikes.

Zen Archery

Starting when you choose this tradition at 3rd level you gain proficiency with Longbows and Shortbows, and Longbows and Shortbows count as monk weapons.

Additionally, immediately after you take the attack action with a ranged weapon on your turn, you can spend 1 ki point to make two additional ranged attacks as a bonus action. Each attack beyond the first must target a separate creature that is within 5 ft. of the original target. The distance from the original target increases to 10 ft. at 11th level and 15 ft. at 17th level.

Precise Aim

At 6th level when you use the attack action with a ranged monk weapon on your turn, you can take the help action as a bonus action, targeting any creature within 5 ft of your original target.

Additionally you may now perform the Stunning Strike class ability with a ranged weapon attack.

Pierce the Veil

Starting at 11th level, you an use your action to focus your ki and gain enhanced powers of perception. When you do so choose one of the following benefits, which lasts until you are incapacitated or you take a short or long rest. You can't use this feature again until you finish a long rest.

Foresight Roll 1d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or creature that you can see with the number rolled. You must choose to do so before the roll is made. The Foresight roll can be used only once. When you finish a long rest, you lose your Foresight roll if you had not used it already.

Roll 1d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or creature that you can see with the number rolled. You must choose to do so before the roll is made. The Foresight roll can be used only once. When you finish a long rest, you lose your Foresight roll if you had not used it already. Ethereal Sight You can see into the Ethereal Plane within 60 feet of you.

You can see into the Ethereal Plane within 60 feet of you. See Invisibility You can see invisible creatures an objects within 20 feet of you that are within line of sight.

You can see invisible creatures an objects within 20 feet of you that are within line of sight. Eyes of the Eagle You gain advantage on Wisdom (Perception) checks that require sight.

Manipulate the Way

Starting at 17th level, when you take the attack action on your turn you can spend 3 ki. Roll 1d10 and add the number rolled to all ranged weapon attack rolls you make until the start of your next turn. You can choose to do so after you roll the die for the attack action, but before the DM tells you whether you hit or miss.