Look, we know: If you asked 20 different people to name their five favorite levels of the DOOM series, you’d probably get 100 different answers. Each map has its own strengths, and no two players play DOOM the same way. That said, some levels just linger in memory, based on novelty, challenge or pure, clever design.

3. Computer Station – DOOM (1993)

Before DOOM (1993) came along, first-person shooters (as few as there were at the time) were flat, linear affairs. Even DOOM’s immediate predecessor, Wolfenstein 3D, took place on a single plane, generally consisting of razor-straight corridors and perfectly rectangular rooms.

So when DOOM arrived, the more organic layout of its levels was a revelation. There were stairs! Ledges! Pits! Even irregularly shaped outdoor areas!