Beyond Patch 2.09.1

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Hello everyone,

Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.09.1, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.

Bug fixes

Adjusted base part data to improve performance in large bases

Made player-buildable sofas sittable

Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades

Fixed a number of issues that prevented hydroponic trays from working with base power

Fixed an issue where pressure switches were not available in Creative Mode

Fixed Health, Power and Shield stations not receiving power aboard freighters

Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs

Fixed an issue that caused animals not to drop mordite when killed

Fixed an issue that prevent mordite being placed in the Nutrient Processor

Improved handling of the camera in tight spaces

Fixed a number of very specific mission and dialog flow problems in multiplayer

Adjusted the VR UI for the Fleet Terminal

Updated the icon for the Noise Box

Tweaked the UI for the Agricultural Robot

Fixed an issue causing text clipping in notification boxes

Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI

Adjusted the speed of the scrolling text to make it more readable

Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments

Fixed a number of LODding issues on specific plants

Fixed a number of collision issues on the Space Anomaly

Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear

Fixed an issue that caused ship cameras to intersect with the freighter hanger

Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)

Fixed a number of graphical issues aboard the freighter

Made a series of small geometry optimisations to the interior of the Space Anomaly

Fixed a softlock in a specific interaction in planetary factories

Fixed a crash that affected large bases

Fixed a crash that could occur when the game is shutting down

Fixed a crash in Sentinel Quad navigation

Fixed an issue that could cause black squares to appear when damage numbers were turned off

Fixed a crash that could occur if an NPC tried to walk to an invalid location

Fixed a rare crash in video card initialisation

Fixed a rare crash in memory allocation

Internal improvements to crash reporting

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games