



Hello there everyone - it’s time for the August Update! This month brings a new feature to the table as well as a bunch of improvements and bug fixes. Give the Patch Notes a read and let us know what you think so we can keep making Generation Zero the best it can be!

Storage Boxes

One big addition this month is the ability to store all those extra items you agonize over! Added storage has been a constantly requested feature and we’re happy to bring it to you. Most Safehouses now come equipped with the brand new “Plundra” Storage Box where you can store up to 100 items. No more debating between carrying that extra weapon or extra ammo - keep one and store the other for later!

Side Mission Improvements

Back in June we gave the Main Missions an overhaul under-the-hood so that we could fix a lot of the systemic issues that were hanging around. This month we’re applying that same treatment to the Side Missions! No more getting stuck and being unable to complete these fun additions to the story.

That said, just like with the Main Missions, this change comes with a side effect: Progress on your current Side Missions will be reset back to the first step of that Mission. We apologize for this but it was a necessary step to un-stick players and get the system into its new correct state.

The next step for Side Missions is to tweak how they are handled when you’re playing solo vs. multiplayer. Right now in MP they behave like Main Missions do: as in everything that can be synced up, is synced between players. In the future we’re exploring how to make Side Missions completable by everyone independently. Why? So that you’re not accidentally completing a Side Mission when your friend ran off to finish a Side Mission across the map while you’re in the middle of a Main Mission. On top of that, this means that you can complete a Side Mission in MP even if the Host has already completed it in their game.

Game Balance

Lastly, alongside player feedback from previous updates, we’ve made some tweaks that should improve the experience overall. As always, please keep the feedback coming on these items so we can keep making the game better!

Machine Behavior

There have been lots of comments about the behavior of Machines from players and it’s something that we want to constantly tweak to make the experience feel solid. Given that, we’ve made a bunch of tweaks, alongside some bug fixes, that we hope will make them more challenging.

A big one is that sometimes Machines are just a bit too passive when a player is nearby. Meaning you could walk right up to a few of them, and kill one before the others would even acknowledge your presence. That doesn’t feel very realistic at all so we’ve made them a bit snappier to respond to obvious threats.

Some smaller updates include having a few specific Machines use their weapons more often than previously (which was almost not at all!) and lowering the frequency that some Machines would end up in a “passive” state. We hope all of these make the combat better, so please let us know how it feels!

Loot Tweaks

A largely reported issue recently has been the random disappearance of ammo from either your inventory, or worse, your weapon! With player help we were able to track down the source of this problem and fix it. No more disappearing ammo!

With regards to containers, there were a few things identified by you all that were really annoying. One of them was that tool boxes were not dropping loot in most regions - now they will carry loot again! Additionally, flashlights were sometimes randomly popping up in the loot pools, meaning instead of ammo, clothing, etc. a flashlight would take its place, but no longer.

Safe Houses in MP

Going forward, anytime you join someone else’s game and you find yourself unlocking a new Safehouse (well, new to you), you’ll find that that Safehouse is now unlocked in your game should you play solo later or host a game. Previously this didn’t work consistently and we wanted to ensure that when you unlock stuff, you keep it unlocked. This fix is keeping with our trend to keep unlocking things straightforward for you, no matter where or how you play. We’re not quite where we want to be yet, but we’re getting there!

Full patch notes continued:

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