Cobra847 3rd Party Developer



Join Date: Sep 2012 Location: Helsingborg, Sweden Posts: 3,180

#05 - 15/7 STATUS UPDATE Hey folks,



A quick status update for you;



Currently we are working on several important things, which, when finished, will draw this project to a complete close.



Due to changing underlying rendering backend, some additional work had to be done to port the MiG-21 into 1.3.0. Initially we thought we could wrap this up fairly quickly, but this has taken longer than expected. When we finish, I hope to share with you some very nice screenshots of the MiG-21 in its' new environment.



Core integration of the AI MiG-21 package continues and is progressing nicely. Stripping the aircraft of all artwork and code that is not required unless owning the module has been completed, and we're working on ensuring that everything is working flawlessly. Seamless integration to avoid splitting the community is obviously incredibly important, but it must be noted that DCS is an incredibly complex piece of software, and adding another complex piece into the puzzle is not something that can be taken lightly.



A few weeks ago we noted that we will be sending out promo copies of the aircraft; but this has been delayed due to the ongoing 1.3.0 migration. Keeping up with two working copies of our product is a very time-consuming/wasting endeavor. Thus, when we're satisfied with the module and it's functionality in 1.3.0, we will then take a look at providing previewers with a legacy version that is representative of the newest build.



In the beginning of July, we decided to upgrade our Damage modelling to a completely new standard. We've been busy ripping the aircraft apart with a new mesh-based damage system, in conjunction with hand sculpted normals. Additionally, we have modeled most of the interior components of the aircraft, and can expose them at will. I think you'll all find it looks very satisfying, and we can't wait to show you.



As soon as we finish 1.3.0 integration and some other tasks, we'll be providing you with the aforementioned screenshots and also the planned KH-66 + RSBN + SAU video, which will continue the in-depth looks video series.

That one will be narrated as per your requests.



Some of you have noted that it'd be beneficial to gather developer posts in a single thread, and we agree.

Once the opportunity arises, we will work on compiling a FAQ/Developer info thread for quick reference on various topics.



Thanks!



LS

Nicholas Dackard



Founder & Lead Artist

Heatblur Simulations



https://www.facebook.com/heatblur/ __________________Nicholas DackardFounder & Lead ArtistHeatblur Simulations Last edited by Cobra847; 07-15-2014 at 06:10 PM .