Items

Spellthief's Edge

Coin

faerie charm, pink ward, potion

Costs: 575-650 for support item + Faerie Charm-with/without ward, up to 725-850 with full Fearie Charms- with/without ward & x2 potions. Back before 1,000 gold and if backing on this gold get another pink, and buy refillable if the AD is staying for B.F

Costs: 1350 for Hextech & x2 Pink Ward (Fully control River option), 525-775 with Support Item, Pink ward-plus x3 Faerie charms (including support item)

Costs: 1825 for Lost Chapter, Dorans, Refillable. This is literally a double or triple kill early, though.

in most cases. Coin for difficult lanes that won't do anything until the phase ends.However, if going up against a counter or difficult matchup, I would still go Spellthief's Edge to either use Q at range or Q>E>AA for longer trades, to not be countered furhter by playing a weaker start without your advantges.is decent if you're unable to poke, or if you think it's a farm lane without a push to tower.Poor Start: If poor, upgrade your support item and buyin order of being able to purchase 1, 2, or 3. Faerie is better than health potions by being able to Q more often.Average, doing fine: Either buy a Hextech Revolver and refillable option if you're able to trade, else buy 3 Faerie Charms and upgrade support item with one if possible. Buy 2 pinks.- If against problematic AP bot lane, Buy the Null-Magic Mantle, updrade support item, buy up to 2 Faeir charms.Ahead, ready to snowball: Lost chapters and Doran's ring, opt out of Faerie for now but Null-Magic-Mantle is still a viable choice against AP. Buy a pink but prioritise refillable over a second. Spam Q's and Q>E>AA combos off cooldown & tether.Viable items are:-Hextech GLP-800. Get first part ASAP, finish second.-Boots of Swiftness. Finish Third. Tabi or Mercs if against AD/CC, respectively; if opting out of early Lost Chapters and leaving with less than x2 Faerie Charms, Chalice of Harmony is better than Merc Treads.-Chalice. Finish later, such as 4th. Against AP.-Ardent. Idol builds from Charms for sustain in lane until it's finished, at which point W is effective. Ardent over Redemption for the AP and AA damage, even if there are no AS champions on the team. Rush Idol, complete before/after Support item-Either Twin Shadows. Additional AP.-OR Abyssal Mask for the AP Mid or Jungle-OR Omen for chase, Frozen Heart for AS without Tabi if tank is needed.-Either Knights' Vow for additional Tank, or if opted for TS/AM-OR Again, Abyssal Mask if not above-OR Banshee's Viel for seiging, allows agressive Q's needed as the team takes poke, and for almost a health potion ticking for a tank healed before engage (+ Ardent, Chalice.)-OR Morello/Liandaries if they have heals, Liandaries if fights are drawn out and long with them winning through comp/where damage and bleeds are otherwise needed.