This one is for the sound fiends; help us settle a debate.



We've traditionally had perks that have made your footsteps quiet or quieter (depending on your point of view about what should be included in that: gear rattle, weapon switch sounds, mantel exertions, breath noise, pain recovery., etc).



We've also had perks (or perk pros, depending on the game) that make enemy footsteps louder.



So, if I have a perk that makes me quiet (or quieter, or my footsteps quieter) and you have a perk that makes makes my footsteps louder, what would you expect to happen:



1. Nothing. You having a perk that makes my footsteps louder should not make them louder if I have a perk that makes them quiet.



(This is how it often works in previous games.)



2. Cancel each other out. You would hear my footsteps the way it would be if neither of us had any perk.



(This makes sense to me, but it could be odd when you don't make noise to yourself, but do to other players.)



3. Another answer in this space.





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