League Night: Odd One Out

On to the next ship, Oddball. Could have gone with the 102th Arc-170 as the ‘must include’, but that would be too easy. I miss the good old days of saying to myself, “I will fly this over costed hunk of garbage and I’m not leaving my seat until I have a full list ready to go”.

Oddball gets a free lock when in bullseye after red action or move. So requires a missile. Clusters? Nah. Homing? No. Juke? Too expensive. Can’t take dedicated. Really? He’s a clone, that’s kinda rubbish. Didn’t think I could be more disappointed in that upgrade. Oooh. Proton Rockets, Plo Koon with Calibrated in there to pass the focus, I5 big damage. Nice. Obi-wan with Calibrated, also I5. High ground always strategically sound. Points left? Okay. I5 Arc-170? Can’t do it, that’s also Oddball. That sucks ass. Wolffe then. Points spare for Seventh Fleet Gunner. Oh I like that. Can give a Jedi at range 1 five reds. Tasty. Plo can take the weapon disabled off him, such a team player. Alright that should do it.

Card packs announced. Hurray! Only has cards for ships that released 2.0 style so no third Punisher yet. Boo! But it works for players who only have 2.0 stuff, and it delivers on their promise for the 1.0 veterans that wouldn’t have to buy new ships or cross faction. It also works as a business model where they’ll always have a string of new content throughout the years so I can respect that they met everybody halfway on this.