PSA: Cheating results in negative unlock progression

Note: I don't like cheaters in multiplayer as it ruins others legitimate experiences/success. However I don't think multiplayer anti-cheat solutions should affect single player.



I don't play this game for the leaderboards. I have played the game normally and have also played while cheating (not for leaderboards, note my previous 'cheating score' has never been beyond 600) by adding extra gold to my runs to experiment with cards/relics (without having to rely on RNG since there is no sandbox mode) so I can buy certain cards/relics in shops.



However a recent update has 'cheater detection' (solely for leaderboards) which also affects single player progression :( If the game detects you cheating, you get a -999 "cheater" score at the end of the game (which, when hovered over, says something like "If caught cheating twice, your score will never appear on the leaderboard").



That -999 applies to unlock progression, so you lose progression if you are using cheats for that purpose.



Although I personally don't care about the progression system, it does suck that leaderboard's anti-cheating algorithm affects single-player progression. If the devs are reading, I think you should change that since single player != multiplayer.



For other people who are looking at modifying their single player experience, so long as you don't care about your unlock progression or leaderboards, you can still "cheat". If you need unlock progression, you can edit the files found in the game directory under "prefs" and change the classes unlock progression number to something high. The next time you die, this number will be used.