Dentvar said:



For me that I was waiting for the Expert mode to be released in the next month or two this is bad news so far I guess.



Mod developers won´t redesign their mod completly to this new crafting system. And if they do, it will take time. If we are already strugeling to keep up from 1.8 to 1.10 to 1.11 then I can't imagine that such a redesign would do any good in terms of time



FTB-Modpack team might be better of by waiting for 1.12 and the Crafting system for an good Expert mode, but they can finish the modpack once the mods are updated so...

Guess before september we won´t see anything <-- not blaming anyone for this really. Just saying. That sounds great and is an answer to why 1.12 will be interesting for Modding at least for Expert Mode. But for normal none Expert modes I do not see that this will do much in the first months. Mods are currently designed without this in mind and materials and recipts are adapted due to the fact that you have all recipts available from beginning if not blocked by the mod itself already with a Tier system.For me that I was waiting for the Expert mode to be released in the next month or two this is bad news so far I guess.Mod developers won´t redesign their mod completly to this new crafting system. And if they do, it will take time. If we are already strugeling to keep up from 1.8 to 1.10 to 1.11 then I can't imagine that such a redesign would do any good in terms of timeFTB-Modpack team might be better of by waiting for 1.12 and the Crafting system for an good Expert mode, but they can finish the modpack once the mods are updated so...Guess before september we won´t see anything Click to expand...

OK so first I have to say ether play 1.12 to see the new crafting ui or watch someone youtube video on it. For those that don't want to I'll try to explain. better. The recipes will be in minecraft and they are loaded there already. Here is how there system works. When you first start the game and you open your crafting ui there will be no recipes in general unless you spawn near water or lava or something weird like that. Once you cut down your first log and it pops in your inventory the recipe for logs to planks pops auto into the craft ui. There you can left click the recipe and if the recipe is a 2*2 grid recipe it will auto fill the recipe into the grid. You can Shift left click or click multiple times to increase the number of crafts in the grid. If the grid requires 3*3 grid you will need to be at the crafting bench. Recipes can also pop into the crafting ui when you get an ach or what ever they call it now, when you get to another plane, near water, and etc. So when the dev updates the mod they will auto fill the recipes into minecraft crafting ui and set how they are unlocked. At any time you can still craft the recipe and it will auto unlock even if your crafting ui doesn't have the recipe unlock. What mod dev will be able to do, mind you they will not have to, is lock recipes behind other recipe. Example: TE can have their recipes for can lock recipes for coils behind obtaining redstone and machine frame behind tin gears. Then when you craft both of those it unlocks some of the other machines. They can then set the recipe for say Induction Smelter to not unlock until you get to the nether or make nether brick. You could still craft the recipe to unlock it like normal. This will give the devs a better tools to tier mods other then use mats like they have been with clay or rare mats. Note: For more info. http://minecraft.gamepedia.com/Recipe_book also they will be able to add prizes to the advancements you get. ( advancements is the new ach fyi i looked it up) So what this means is under normal mode you will be able to unlock recipes as above but this new system will allow them to do so much more using bothy advancements and crafting ui to lock and tier their packs. When they get everything set modded wise it is going to be a whole new world in minecraft modded. And of course NEI or JEi will most likely make a unlock all recipes button or something for those that don't like it but what fun is that. I mean just think TE could put all the upgrade kit recipes in books and put them in like treasure chest in say the new Mansion, Nether forts, or the end. Ender io could put there Upgrades for machines in 3 different books and you have to find them in the villages, nether forts, and the end city.