Why You Should Play a Cyberwitch from the Cyberpapacy

If you’ve been following along with our Design Notes videos on YouTube, you may have realized that we haven’t done the Cyberpapacy yet. Unfortunately there were some problems with the video itself that will keep us from posting it before the end of the Kickstarter campaign. So in the meantime, here is another Why You Should Play to cover Darrell’s favorite cosm!

Background

Witches (and warlocks) are adept at the arcane magic that the Cyberpope Malraux has declared as heretical and forbidden in the Cyberpapacy. However, you get a thrill from narrowly escaping the clutches of the Church Police as you do missions for La Resistance. You work in the shadows as long as long as you remain undetected, but are dangerous once revealed.

With the iron fist of the Cyberpapacy continuing to squeeze France and Spain tighter and tighter, it wasn’t difficult having an opportunity to have your moment of crisis. Your moral duty was obvious, and you took it, despite having “illegal” abilities.

Abilities

Cyberwitches take the best that magic and technology has to offer, using the qualities of both to dampen the disadvantages of either alone. Your magic can affect technology in ways that other realities can’t, simply because you’re familiar with both.

However, the Cyberpope has turned even your own reality against you, and backlash is particularly brutal in the Cyberpapacy. However, you have a Hexxer implant which can discharge some of the energies that would otherwise fry your brain.

You work best in a group, as your enhance spell can boost multiple people, including yourself. You can also degrade the abilities of your enemies. Best of all, you can cast a spell that will hide you from all electronics and surveillance cameras, and both are in plentiful supply in the Cyberpapacy.

You are the personification of the fight against the High Lord of the Cyberpapacy, don’t let your comrades, or Earth, down!