Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.



NOTE: Language support for French, German, Russian, Japanese, Portuguese, Spanish, Hungarian will be added soon (in the next couple days)



Due to the drastic amount of changes within game mechanics, all accounts have been wiped as per our previous announcements.



New Features

The Account Level mechanism has been removed. Skill points are now gained in a more traditional way, by Inquisitorial Ranks. We felt that the two-level system was a bit too complicated, so we have reached back to the basics as everyone should be more comfortable with this method.

New Main Menu design

Added the first iteration of the Morality System The Morality System will be tied to assignments and story events (in the campaign),where you will be prompted to make a choice that will push you towards"Radical" or "Puritan".

Added the first three chapters of the Campaign

Added 56 new perks. Some of them are linked to Heroic Deeds, and some of them are Influence Rewards. Warp Attunement - +25% bonus to Positive anomalies Artifical Organs II - +100% HP regen, +500 max HP Precognitive Evasion - Can't Dodge move anymore, but receive +10 Dodge Augmented Body II - Suppression Resist can't be lowered; HP regen remains 0, and can only be increased via passive Skills or Inoculator Utility Harness - +2 max slot for Support skills, every Supply crate gives one additional Supply Feint Mastery - Deflect % is now applied as a damage bonus as well Berserker - While below 50% HP, every movement skill has its cooldown halved, and damage is increased by 25% Frenzon Dispenser - +10% Crit Chance, -10% max HP Survival Instinct Override - +10 Crit Strength, -3% Damage Reduction Keen Fury - After every kill, you get 1% Crit chance and 1 Crit Strength for 5 seconds. Stacks. Terror Tactics - When executing, you have a chance (equal to your Crit chance) to double your Executioner Buff bonus Blood Rush - +50% Executioner buff/Duration bonus Ad-Hoc Subjugation - Every Crit applies a Vulnerability debuff on the enemy of the respective damage type Stagger Exploitment - +5% Crit Chance and +10 Crit Strength to debuffed enemies Unfettered Marksmanship - 50% damage for sniper attacks while having high Suppression Unfettered Maneuvering - +20% move speed while having high Suppression Mind Fortress - While stationary, you gain 3% Damage Reduction per second, stacking up to 15% Adaptive Efficiency - 150% bonus to Overheat/Ammo capacity Attack Anchor - While stationary, you gain 5% Damage per second, stacking up to 50% Armoury of Zeal - Mines and Grenades do not consume charges anymore, but cost Zeal instead. Supply crates now refill Zeal. Deadshot - 20% damage bonus for rifles during Surprise Fluid Attack Strategy - Dodge-move gives a 50% melee damage bonus for 5 seconds Reign of Confusion - Gain +10 dodge for 5 seconds after a kill (does not stack) Regenerative Booster Gland - Gain a melee damage bonus equal to 50% of your HP regen after getting hit. Perfectly Timed Attacks - Add +3 sec cooldown to skills with a 3 sec or longer cooldown, and also increase their damage by 50%. Opportunist Stance - 33% chance to reset weapon skill cooldowns with an 8 sec or higher cooldown after use Opportunist Stance II - 33% chance to reset weapon skill cooldowns with a 5 sec or higher cooldown after use Mind Rift II - +50% damage while at maximum Warp Heat Hazard Stimulation - Gain 2 Adrenaline when hit, and 1 Adrenaline when you dodge an attack successfully Persistent Attrition - +3 sec duration to DoTs Enhanced Attrition - +50% DoT damage Rapid Elimination Protocol - If an enemy is killed by a Sniper skill, the cooldown of that skill is reset immediately. Optimized Sniping Pattern - All Sniper skills apply a Sniper mark to the enemy. The mark lasts for 30 seconds, and stacks. It gives a -3% movement speed debuff along with a 20% damage bonus to Sniper shots. Zealous Displacement - Personal Teleporter does not consume charges anymore, but costs 30 Adrenaline instead. Supply crates now refill Adrenaline. Close Quarters Gunnery - +25% rifle damage bonus to enemies within Medium Range Inverse Warp Attenuation - While at maximum Warp Heat, the player heals instead of getting damaged after spell casts Warp Heat Dissipation - Every kill reduces Warp Heat by 1 Psychic Supremacy - +2 sec cooldown to every skill, but every skill gains a +50% damage bonus as well Retrograde Psychic Dominion - The lower your Warp Heat is, the bigger damage bonus you get. (0 Heat - 100%; max heat - 0%) Force Weapon Mastery - Every force weapon attack gives a 15% damage bonus to force weapons for 5 seconds. Stacks up to 10. Psychic Boon - Double duration for self-cast buffs Warp Heat Rejuvenation - Every depleted Warp Heat point gives 50 HP and Suppression Psy-enhanced Warfare - Every attack with weapons receives a damage bonus percentage equal to half of the current Warp Heat value Warp Heat Conversion - When Warp Heat is decreasing, you gain a 50% weapon skill damage bonus for 3 seconds Temporal Efficiency - Time Stop halves cooldowns and spells generate half as much Warp Heat Warp Resonance - Casting spells generates an aura-sized Battle Focus (unless the player is already within one). Every spell cast within this area gains a damage bonus. Lasts for 20 seconds or until casting a spell outside the Focus. Power from Anguish - The lower your HP, the bigger is the damage bonus received by your spells (ranging from 0 to 200%) Psychic Escalation - Every spellcast gives a 5% damage bonus for spells, for 10 seconds. Stacks. Psychic Sequence - Every spellcast gives a 5% cooldown reduction for spells, for 10 seconds. Stacks. Psychic Channeling - Every active combat spell gives a +8% damage bonus to every other spell Attrition Feedback - Every DoT tick heals the player for 0.3% max HP Cull the Weak - 50% damage bonus to debuffed enemies The Art of Crippling - 50% to debuff durations applied by the player Warp Heat Diffusion - Applying debuffs reduces Warp Heat by 1 Puritan - +15 Suppression resist per Puritan points Radical - 1% resource regen increase per 3 Radical points, up to a maximum of 100%

Added 29 New Heroic Deeds: (some of those will be hidden ;) Versatile Operative (Hidden) Storied Carnage - Get 10.000 Critical Hits Greater Ferocity - Kill 100 enemies with Critical Hits Legendary Carnage - Deal 20.000 damage with Critical Hits Superior Cunning - Debuff 500 enemies with Vulnerability Up Close - Kill 250 enemies with Ranged weapons within Medium range Attrition Advocate - Apply 1000 DoTs Executioner - Execute 500 enemies Decapitator - Execute 10 Elite enemies Well Prepared (Hidden) Perfect Onslaught - Kill an enemy with 10 consecutive Skill attacks Adaptive Disposition (Hidden) Savvy Combatant - Kill 1000 enemies with skills with an 5 sec (or higher) cooldown Evasion Specialist - Dodge 500 attacks Patient Marksman (Hidden) Well Supplied - Open 100 supply crates Reckless (Hidden) Combat Psyker - Kill 1000 enemies with spells Custodian of Lore (Hidden) Prudent Mind (Hidden) Well Rounded - Kill 1000 enemies without using force weapon skills Psychic Might (Hidden) Metaphysics Expert (Hidden) Anchored - Stay stationary in combat for 2000 seconds Unflinching - Kill 250 enemies while under 50% HP Psychic Barrage (Hidden) Ultimate Focus (Hidden) Imperious Devastation - Deal 5000 damage within 5 seconds with spells Disruption Warfare - Apply 2500 debuffs

New consumables available - You can find these as a rare drop or a rare shop item. Mind Reset and Immediate Crafting have a significantly better chance of spawning. Mind Reset: Awards 1 Skill-Tree Reset point. One such point allows redistribution of all Skill points that were spent on one specific skill tree. Immediate Crafting - Completes all items in the crafting queue immediately. Destruction Amplification - Bestows +50% Damage bonus for the next 5 missions. Survival Enhancement - Bestows 1 additional Allowed Death for the next 5 missions. Extreme Fortune - Doubles the chance of finding a godlike item in the next 5 Tarot missions.

Multiple new Assignments added with their respective plots, clues, cutscenes and unique game modes.

Crafting: Numerous new techs available

Maps

Completely reworked maps Hundreds of new map assets including new decals, covers, objects, debris, lighting, effects, and more. 17 new Storage objects; 14 new Storage Covers 15 new Debris objects 14 new Misc objects 17 new Lab objects; 1 new Lab cover 23 new Library objects 49 new War objects; 37 new War covers 57 new Ruins objects and debris; 92 new Ruins covers 19 new Industrial objects; 33 new Industrial covers 33 new Quarters objects; 5 new Quarters covers 139 new Emblem objects 83 new Light objects 1 new Supply chest 25 new Computer objects 8 new Machine objects 63 new Bodies/Gore objects 15 new Effects 57 new Blood decals 45 new Nurgle decals 116 new Mark decals 11 new Acid decals 21 new Dirt decals 21 new Oil decals Villains: You can now randomly find 1-3 of these stronger guardians on the map. Commander: Commanders are holding fortified positions within the map, so approach carefully! Hidden Area: There is now a small chance on each map for a teleporter to appear which takes the player to a hidden room where bonus loot and gratuitous carnage awaits. Spoil of War: The former gamemode Spoils of War is now implemented in all gamemodes - there is a chance for a Spoils Chest to appear with a guardian on each map.

New Game Modes: Silence the Guns Bunker Busting

New Map Settings Ruined City Spaceship Industrial Indoors Hive City Giant Rails

Multiple weather/atmosphere settings available for every map

Added background objects for every map setting

Monster groups can now aggro players on specific triggers

New minimap style

New Map Script: Broken Turret

New Map Script: Floating Mine trap

Refined Defense game mode

Video:

Added new videos for each new map setting

Major optimization/shader revamp

Numerous new player skill effects

Added numerous new cutscenes to the game

New chest effects

New teleport effect

Multiplayer:

Party members are now visible to each other at the Hub

Player nameplates on the Hub

Added chat bubbles above player's heads

Matchmaking stability and reliability updates

PvP renamed to Inquisitorial Training

PvP mechanism updates and bugfixes

Audio:

More than 40 enemies received unique sound effects

Every animated object received sound effects

Added setting-specific music for all map settings

Added music for wave defense

Added sound for executions

Added 7.1 support

Added 7.1 atmosphere sound for all map settings

New chainsword sounds

New autogun sounds

New, final Psyker sounds

Replaced all Player character battle sounds

Engine type monsters got their sound effects fine tuned/replaced

Tons of new dialogue sounds added

Remixed and refined sound effects from stereo to 7.1

New vehicle sounds

UI Changes:

Revised Character Sheet/Inventory panel

New feature: sorting in the Invenotry (By rarity, by Power Rating, by type)

New feature: Sell All by rarity in the Shop

Chat block/unblock feature

Chat settings window Change font size Change opacity Manage blocked players

New Morality Window and popup panel added

New popup panels for claimable Rewards

New icon for failed Datahunt missions

Misc updates

Players can now unequip their items

Removed camera tilt near walls and obstacles

New loading screens

New talking animations

Items can now be linked in chat

Missions can now be linked with chat

Cursor scaling now available

Caius Thorn is now awaiting in the Hub for those who indulge in Inquisitorial Training

60 new item enchants now available: Blind enemies based on HP loss Godlike Zeal per kill Bonus suppression per stun Chance to summon on kill Chance to give vulnerability on hit Area damage when stunned/enemy killed Chance to knockback and slow on hit Chance to bleed on Blind Damage against slowed, shocked, with chance to stun Chance to shock per hit Toxin token on hit HP regen from missing HP Reflect deflected damage Deflect bonus after Shield Block Chance to AP based on Deflect Nova after Deflect HP and suppress gain per Zeal spent Damage reduce while in Green suppression Special HP and Suppression regen Chance to double damage/heal Suppression gain and pain/deflect Suppression per kill (Godlike) Reflect damage based on missing HP Damage based on missing HP Heal on Crit HP regen in execution bonus Rosarius Force Field on Crit Bleed on Crit Zeal on Crit Damage in execution bonus Shock enemies on struck Blind enemies based on HP loss Shock on Crit Slow on Crit Double suppression damage on Crit Damage for long, penalty for short range More rockets in Demolition Armour Zeal per kill Chance to Flashbane (based on Deflect) Bonus damage (based on Deflcet) Area damage on Deadly Strike HP regen based on Adrenalin Surprise duration bonus after Stealth First attack bonus in Surprise Bonus damage in Surprise Sniper Shot gains DoT (Poison) Bonus DoT damage on skills with 5+ sec cooldowns Bonus Crit in Surprise Reverse damage based on Warp Heat Reflect damage based on Warp Heat Bonus damage based on Warp Heat Chance to area damage based on Warp Heat Warp Heat /sec (Godlike) Movement Speed Gain after spellcast Cooldown reduction after Teleport Warp Heat reduction bonus Damage reduce based on Warp Heat AoE damage bonus to Spells Chance to reduce Warp Heat cost Chance to AoE in Force weapon Damage buff for the next spell Damage reduce based on debuff Damage bonus based on debuff

New enemies: Unbound Grunt Renegade Militiaman Mutant Rampager Reborn Warmaster Dozens of campaign NPCs Dozens of unique assignment-related monster groups

The amount of Inoculator component slots are now defined by Item level instead of your Inquisitorial Rank

2 new inoculator components

The basic weapon attack (left-click by default) is now usable straight after changing weapons

Adjusted skill tree backgrounds

Bug Fixes

Knockdown effects does not turn enemies who are immune to such effects

Enemies won't stay mounted in cannons and flamers if the player is out of range

Refined pathing AI

Numerous chat fixes

Inventory highlight fixes

Psyker cover animation fixes

Datahunt fixes

Cabal page is now refreshed upon member join/leave

Surrendering on the first tutorial now returns players to the menu properly

Numerous crafting fixes

Balance Changes:

Cover HP got significantly buffed

Players will receive their 2nd perk at Rank 15, and the 3rd at Rank 30

Lowered enemy strength in the third tutorial mission

Plagueridden's Strike area got refined

Adjusted Blightbearer's regen condition

Unbound Grunt received new skills

Reborn Warmaster received new skills

Renegade Militiaman received new skills

Controller Fixes: