Interactive Buddy is a fun game where you blow up a gray thing.

http://www.freegames14.com/Interactive-Buddy.game45.html

There are lots of things to blow him up with. Here is a list.

Grenade

Moltov Cocktale

Mine

Missle

Flamethrower

Gravity Vortexes

Fire Ball

Explode at Mouse

Pistol

Shotgun

Machine Gun

Fist

Hose

Medieval Flail

Stun Gun

Base Ball

Rubber Ball, these are fun to light on fire!

Bowling Ball

Infant… … creeeeeeeepy!

Magical Orb

Gravity Shifter

Radio

Did you know there are cheats for IB? Well there are! Here are the codes that i know,

All Items:

Press [Space] [Right] [Down] [Left] [Down] [Right] [Up] [Left]

+1000 $

Press [Space] [Up] [Space] [Up] [Left] [Right] [Left] [Right]

Buddy says,”Vesti please adopt me, if you do you’ll get a skin in this game”

Press [Space] [Space] [Right] [Left] [Left] [Down] [Space] [Up].

Maybye you’ve seen pictures like this on the internet,

this is done with the Scripting Engine Access

Go to my posts to find a video on how to get it.

Here are some scripts. Just copy and paste them into the Engine.

You just have to see this one yourself. lol 😈

insanity=100; the name says it all;

delay=25; speed of thrashing, low # means faster;

~~~~~~~~~~~~~~~~~~;

i=i+1;

say(“DIE MORTALS! HAHAHAHAHAH!”, 100);

if(equal(i%delay, 0), addBuddyVel(randomBet(-1*insanity, insanity), randomBet(-1*insanity, insanity)));

This one is a cannon.

strength=.5; size of explosion propelling the bowling ball

assign(yChange, (getYMouse()-getBuddyY())/20);

assign(xChange, (getXMouse()-getBuddyX())/20);

if(getMouseDown(), create(“bowlball”, getXMouse(), getYMouse(), 0, 0));

if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, strength)); This one makes him launch like a rocket.🙂 if(firstRun(), create(“fireball”, getBuddyX(), getBuddyY(), 0, 0));

if(firstRun(), explode(getBuddyX(), 400, 1));

if(below(getBuddyY(), 200) && above(getBuddyY(), 0), water(getBuddyX(), 0, 0, 0, 100, .01, 4, 4, false));

if(below(getBuddyY(), 5) && above(getBuddyY(), 0), shock(getBuddyX(), getBuddyY()); This one creates a giant fireball! if(getMouseDown(), create(“molotov”, getXMouse(), getYMouse(), 0, 0)); This one launches baseballs at him at high speed! To make it launch bowling balls just replace “baseball” with “bowlball”. t=t+1;

if(bnot(t%4),create(“baseball”,50+random()*10,getBuddyY()+random()*20-10,50,-3-getBuddyX()*.01),0) This one launches water at him with INCREDIBLE power and speed! strength=50;

spread=10;

size=10; if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false)); This one makes an electric chair out of bowling balls! 😈 if(firstRun(), resetForces());

if(firstRun(), setBuddyPos(287, 100));

if(firstRun(), assign(a, create(“bowlball”, 275, 375, 0, 0)));

if(firstRun(), assign(b, create(“bowlball”, 275, 360, 0, 0)));

if(firstRun(), assign(c, create(“bowlball”, 330, 375, 0, 0)));

if(firstRun(), assign(d, create(“bowlball”, 330, 360, 0, 0)));

if(firstRun(), assign(e, create(“bowlball”, 330, 345, 0, 0)));

if(firstRun(), assign(f, create(“bowlball”, 275, 345, 0, 0)));

if(firstRun(), addConstraint(a, getX(a), getY(a), 0));

if(firstRun(), addConstraint(b, getX(b), getY(b), 0));

if(firstRun(), addConstraint(c, getX(c), getY(c), 0));

if(firstRun(), addConstraint(d, getX(d), getY(d), 0));

if(firstRun(), addConstraint(e, getX(e), getY(e), 0));

if(firstRun(), addConstraint(f, getX(f), getY(f), 0));

if(firstRun(), setBuddyPos(287, 360));

if(firstRun(), addConstraint(“lArm”, 275, 355, 0));

if(firstRun(), addConstraint(“rArm”, 330, 355, 0));

if(firstRun(), addConstraint(“body”, 300, 360, 0));

shock(getBuddyX()+randomBet(-20, 20), getBuddyY()+randomBet(-20, 20)); This one makes “meteors” fall from the sky. t=t+1;

if(t%80==0, assign(a, create(“bowlball”, randomBet(1, 549), 100, 0, 800));

xPos=getX(a);

yPos=getY(a);

fire(xPos, yPos-10, 0, 0, 10, 1);

if(yPos>300, destroy(a));

if(yPos>350, explode(xPos, yPos, 1));

if(yPos>350, create(“molotov”, xPos, yPos, 0, 0)); This one is an RPG “Rocket Propelled Grenade”. 😈 i=i+1;

if(i%250==0, assign(z, create(“grenade”, 0, 350, 2000, 10*-1)));

if(abs(getX(z)-getBuddyX())<50&&abs(getY(z)-getBuddyY())<50, explode(getX(z), getY(z), 1));

if(abs(getX(z)-getBuddyX())<50&&abs(getY(z)-getBuddyY())<50, destroy(z)); This one is lightning! if(getMouseDown() && bnot(oMouse),

playSound(“shock”,100)+

assign(rr,random()*100)+

assign(n,0)+

assign(t,25)+

loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)

,0);

oMouse = getMouseDown() This one creates a fountain in the middle of the screen. t=t+1;

if(t%2,water(sin(t*.075)*125+275,cos(t*.052)*100+200,0,0,140,.075,2,2,false),0) This one is my own creation!!! I call it… EEVEE EVOLUTION EXTRODINAIRE!!! strength=50;

spread=10;

size=10;

if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));

if(getMouseDown(), create(“molotov”, getXMouse(), getYMouse(), 0, 0));

if(getMouseDown() && bnot(oMouse),

playSound(“shock”,100)+

assign(rr,random()*100)+

assign(n,0)+

assign(t,25)+

loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)

,0);

oMouse = getMouseDown()