'Rogue Spear' to train military to tackle terrorists By Marc Saltzman, Gannett News Service Ubi Soft Entertainment The Department of Defense will use the technology behind 'Tom Clancy's Rainbow Six: Rogue Spear' to train troops to fight terrorists. Ubi Soft Entertainment, one of the world's largest video game companies, is licensing technology used to create counterterrorist simulation game Tom Clancy's Rainbow Six: Rogue Spear to help train soldiers. The Department of Defense plans to use the game engine  the programming that powers the game's logic  to train troops to fight terrorists in urban terrain. It will be modified to use maps and scenarios requested by the U.S. Army, and will teach strategy and tactics, as opposed to weapons training, Ubi Soft says. Read more Sept. 11:

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Gamemakers in sticky position following attack America on alert Full coverage Photo Gallery Sept. 11: Games will never be the same Meanwhile, in the wake of the Sept. 11 attacks, the company says it will delay indefinitely the release of the latest game in the series, Tom Clancy's Rogue Spear: Black Thorn. Some of the scenes in the game, which was scheduled for an Oct. 9 launch, will be removed. One of the missions to be eliminated involves a terrorist hijacking an airplane, the company says. Rogue Spear's game engine is well suited for the military, says Ubi Soft president Laurent Detoc. "The library of content we have is easily modified to reproduce accurate situations, say, of an embassy conference room," he says. "They can make something ultra-realistic." Rogue Spear, which is rated "M" for mature audiences, isn't the first game that has been used to help train military personnel. The Marines have used modified versions of id Software's Doom II and Quake games to train soldiers, while Jane's Combat Simulations' Fleet Command was used by the U.S. Naval Academy in 1999 to help train midshipmen. Simon & Schuster Interactive's Real War, released last week, was developed by defense contractor OC for the Joint Chiefs of Staff, which asked for a game to teach "joint doctrine," a military term for coordinating operations across all branches of the military. While several other games with terrorist themes have been pulled for propriety's sake after the attacks, Simon & Schuster Interactive says it has had no complaints about Real War. "You get to blow terrorists up," says spokesman Peter Binazeski. "Some people think it's a good release."