Telecanter's Spell Like Effects Thursday, April 19, 2012 concept , flavor , fun , inspiration 0 Comments

If you don't read Telecanter's Receding Rules , you're missing out on a load of awesome.





One of the great resources he has over on his page is a random table that generates "Spell Like Effects". The original idea was to generate a totally random daily effect for The Crown of Cedifer the Sullen





My Co-DMs and I decided to flip things around a bit, roll up a bunch of random effects, and then figure out a magical item based on what the dice decided. We had a surprising amount of fun, and every time someone got stumped by one of the results, someone else was able to come up with something that just... worked.





Here's a list of the effects we rolled up, and you can find the items we created to fit these effects below the jump. The elements rolled for each line are: Mode, Intent, Range/Degree, Duration, Effect, Medium.

AoE, Attack, Sight, 3 hours, Summon, Terrain Distance, Attack Attack, 30ft, 1 day, Conjure, Sound Touch, Utility Transport x2, 50, 2 turns, Evoke, Animal AoE, Defense, Sight, 1 day, Distort, Mineral Touch, Defense, Sight, 3 hours, Animate, Air Distance, Attack Attack, 10, Instant, Compel, Water Distance, Attack, 20, 5 turns, Compel, Water Wielder, Transport Defense Utility, 10, 5 days, Delude, Vegetable Touch, Attack, 20, 2 turns, Shield, Demi-Human Distance, Transport, Sight, 2 Rounds, Evoke, Light Distance, Attack Defense Attack, 60, 2 rounds, delude, humanoid AoE, Transport, 70, 3 hours, Dispel, Space/Dimension Wielder, Attack, Sight, 4 turns, Conjure, Demi-Human





"The Boots" - AoE, Attack, Sight, 3 hour, Summon, Terrain

A pair of yellow leather boots.

When equipped the wearer is able to stomp his foot and create one of the following effects, on the ground, anywhere he can see:

20 Stalagmites rise out of the ground (swift enough to deal damage amount tbd)



20 One Foot Cubes



20' diameter crater



20' pillar

All objects created last for 3 hours then crumble to dust/refill, resetting the boots





"The Birdcage" - Distance, Attack Attack, 30', 1 day, Conjure, Sound

A tiny gold birdcage

Once per day you can conjure a small stone statue of a screech owl

This owl can be placed and "activated" by the user

Once activated, anything that passes within 30' of the owls face causes the owl to emit a sonic burst (cone, dmg tbd)





"The Small Cat Statue" - Touch, Utility Transport Transport, 50, 2 turns, Evoke, Animal

A small, super stylized, stone statue of a seated cat

Patterned like a calico, made of raw ruby, obsidian, and basalt

When placed in lava/magma transforms into a giant molten hellcat (sphinx pose) and will transport your group across that specific stretch of lava

If the expanse is too large for the cat to cross, it will either tell you, not shift when use is attempted, or, get to the spot in the lava it can get to then ask your party a riddle (success continues passage, failure does the opposite). Undecided.





"The Stonemason's Goggles" - AoE, Defense, Sight, 1 day, Distort, Mineral

Once per day the wearer of these goggles is able to create a tunnel through solid rock (length tbd)

Over the next 24 hours the tunnel slowly closes until it leaves no trace of its existence





"The Cloak" - Touch, Defense, Sight, 3 hours, Animate, Air

A small woolen cloak woven in a chaotic pattern using white and two shades of grey

Will fit a gnome or goblin normally, looks like a caplet on M creatures

Activating the cloak will surround the wearer with a "wind shield" for 3 hours

Acts as "Protection from Normal Missiles"







"Gloves with webbed fingers" - Distance, Attack Attack, 10, Instant, Compel, Water

Passive swim speed bonus when equipped

Water breathing ('cause hell why not?)

When equipped you can "grab hold" of the current

Once per day the gloves can *massively* amplify the movement produced by your hands in water

If you punch, it uses the water to punch



If you move your hands like crashing waves, it makes crashing waves



If you move your hands to make a "rip tide" it does that



Basically... wave your hands through the air, feel the air move, now imagine that the body of water your in is greatly amplifying that movement for 10 yards





"Spring Maker" - Distance, Attack, 20, 5 turns, Compel, Water

A small wooden funnel

When placed in the ground it will draw fresh water up from the water table no matter how far down that water table may be

Takes 5 turns to completely fill the spring

If removed, the spring dries up





"Horseshoes" - Wielder, Transport Defense Utility, 10, 5 days, Delude, Vegetable

These horseshoes allow you to "Pass without trace" through vegetation no matter how thick

Vegetation actually moves out of the way as you ride along and then moves back into place once you pass

All terrain is considered to be normal (if it was considered to be abnormal due to vegetation, not rocks, earth, etc)





"Elven Blade - Dancing Longsword" - Touch, Attack, 20, 2 turns, Shield, Demi-Human

Only 12 of these blades were ever made

of these blades were ever made Used by the highest guards of a line of Elven kings

Fight with them as a +# longsword

In the heat of battle they can be thrown toward any friendly ELF within 20 yards of the wielder

The sword will then begin to "dance" and defend the elf from most all incoming attacks for 2 turns before dropping to the ground

Once retrieved by owner this effect can be immediately reused

ONLY USABLE BY ELVES/HALF, ONLY DEFENDS ELVES/HALF







"The Broken Statue" - Distance, Transport, Sight, 2 Rounds, Evoke, Light

High atop the tallest mountain in the area is the statue of a seated human male

The statue's head has been broken off and taken by the nearest Hag

If the head is reattached the statue can be used to transport you via a beam of light to anywhere you can see

Travel time to this location is only two rounds





"The Broach" - Distance, Attack Defense Attack, 60", 2 rounds, delude, humanoid

A few times a day when the wearer of this broach is attacked, a mirror image of the wearer is produced within 60"

This mirror image lasts for 2 rounds, or until the wearer attacks twice





"The Gem/Key" - AoE, Transport, 70' range, 3 hours, Dispel, Space/Dimension

A large green gem

This gem can be used every three hours to transport the holder of the gem, and anything the holder chooses, within 10' to teleport 70' forward

While this isn't inherently very exciting there is a room for which this gem functions as a key

There's a pedestal or carved face or something, somewhere

When the gem is placed in this repository it causes this room to exist in two places at once for 3 hours

The other end of the room connects to a small, treasure filled, area that's completely cut off from the rest of the world. A "bubble" in the rock. Think Agathion.





"The Armband" - Wielder, Attack, Sight, 4 turns, Conjure, Demi-Human