Realism Redefined

Before we explore the update, let’s take a minute to discuss where the game we all love is at right now. It’s been over seven years since we opened World of Tanks to you. The gameplay holds up well (which is largely thanks to your continued support and feedback through the years) and there’s never a dull moment with hundreds of battles raging at any given second. But does it meet the graphic quality bar for this day and age? Hardly. It looks exactly how a game from 2010 would look. That’s the sad truth.

We’ve been working relentlessly for years to bring it to modern standards. The team pumped up the game’s looks several times over the years, from switching to a new graphical renderer with realistic shading/lighting models through to integrating the Audiokinetic Wwise sound engine. However, technology was moving a lot faster than we possibly could, and the BigWorld engine simply couldn’t keep up with it. So we brought client engine development in-house and created a solution tailored to the game’s needs: the Core engine. It redefines the game’s looks using the latest technology for graphical content processing and rendering, and has enough capacity to let us advance graphics in tandem with technology.

Core took us three years to develop and optimize so that there’s no adverse effect on performance. Another year went into overhauling the game’s maps, recreating all in-game content from the ground-up. Now, we’re finally ready to roll it out for you to test.