All-Stars are a pretty bulky class, but don't seem to get as much play at the other Zombie classes in Plants vs Zombies Garden Warfare. All-Stars are great for suppression and have a high rate of fire. Their high health, and long firing time due to the overheat function, makes them a great class to provide cover for your teammates. They also have shields that come in handy when capturing gardens in Gardens and Graveyards.

I'll be going over each All-Star variant, what they do, and tips for each when needed. I'll be giving details on their ammo, damage, range, and more as well. You'll have all the info needed to pick an All-Star that best fits you. If you want the basics on the All-Star class, visit my All-Star class guide.

For anything else Plants vs Zombies Garden Warfare related, check out the Master Guide List.

This guide will cover everything about the All-Star variants including:

All-Star Variants - Each variant and what they do.

Each variant and what they do. Class Variant Tips - Tips for each variant, when necessary.

All-Star Variants

All-Star

Default variant. Uses a Football Cannon that shoots like a gatling gun.

that shoots like a gatling gun. Upgrades - Over Heat Reduction, Supercharged Football Coolant, Super Football Compression.

Over Heat Reduction, Supercharged Football Coolant, Super Football Compression. Over Heat Reduction - Reduces overheat time.

Reduces overheat time.

Supercharged Football Coolant - Makes each shot generate less heat.

Makes each shot generate less heat.

Super Football Compression - Increased damage of primary weapon.

Increased damage of primary weapon. Stats

Ammo - Rapid Fire Footballs



Rapid Fire Footballs

Reload - N/A

N/A

Damage Type - Impact Damage

Impact Damage

Range - Short to Mid

Baseball Star

Uses the Baseball Cannon as a primary weapon. Fires faster and more accurately than the default variant.

as a primary weapon. Fires faster and more accurately than the default variant. Upgrades - Super Zomboss Fans, Chilled Baseballs, Lead-Filled Baseballs.

Super Zomboss Fans, Chilled Baseballs, Lead-Filled Baseballs. Super Zomboss Fans - Reduces overheat time.

Reduces overheat time.

Chilled Baseballs - Makes each shot generate less heat.

Makes each shot generate less heat.

Lead-Filled Baseballs - Increased damage of primary weapon.

Increased damage of primary weapon. Stats

Ammo - Baseballs



Baseballs

Reload - N/A

N/A

Damage Type - Impact Damage

Impact Damage

Range - Short to Mid

Short to Mid This is great at keeping the pressure on the Plants.

It's fast rate and accuracy makes you almost always win a one on one fight.

Rugby Star

Uses a Rapid Fire Rugby Launcher as the primary weapon. Lower fire rate, but does Splash damage.

as the primary weapon. Lower fire rate, but does Splash damage. Upgrades - Zomboss-Enhanced Heat Sink, Longer-Lasting Rugby Supply, Scrum-Tested Rugby Balls.

Zomboss-Enhanced Heat Sink, Longer-Lasting Rugby Supply, Scrum-Tested Rugby Balls. Zomboss-Enhanced Heat Sink - Reduces overheat time.

Reduces overheat time.

Longer-Lasting Rugby Supply - Makes each shot generate less heat.

Makes each shot generate less heat.

Scrum-Tested Rugby Balls - Increased damage of primary weapon.

Stats

Ammo - Rapid-Fire Rugby Balls



Rapid-Fire Rugby Balls

Reload - N/A

N/A

Damage Type - Splash Impact Damage

Splash Impact Damage

Range - Short to Mid

Short to Mid This is great for area damage. Target a group of plants, or a garden, then bombard them with Rugby Balls.

Hockey Star

Uses a Stinky Glove Launcher as its primary weapon. Has a stink aura, but doesn't seem to do anything extra. Slightly faster than default variant. It overheats quickly.

as its primary weapon. Has a stink aura, but doesn't seem to do anything extra. Slightly faster than default variant. It overheats quickly. Upgrades - Slightly Damaged Heat Reducer, Improved Glove Holder, Game-Worn Gloves.

Slightly Damaged Heat Reducer, Improved Glove Holder, Game-Worn Gloves. Slightly Damaged Heat Reducer - Reduces overheat time.

Reduces overheat time.

Improved Glove Holder - Makes each shot generate less heat.

Makes each shot generate less heat.

Game-Worn Gloves - Increased damage of primary weapon.

Increased damage of primary weapon. Stats

Ammo - Gloved Fingers



Gloved Fingers

Reload - N/A

N/A

Damage Type - Impact Damage

Impact Damage

Range - Mid

Mid This is best used in short bursts because of how fast it overheats.

Not the best, but still useful when you aren't firing it like a gatling gun.

Cricket Star

Uses a Flaming Cricket Blaster as its primary weapon. Has a longer range and does fire damage over time.

as its primary weapon. Has a longer range and does fire damage over time. Upgrades - Overheat Fans, Rounder Cricket Ball Enhancements, Superheated Flaming Cricket Balls.

Overheat Fans, Rounder Cricket Ball Enhancements, Superheated Flaming Cricket Balls. Overheat Fans - Reduces overheat time.

Reduces overheat time.

Rounder Cricket Ball Enhancements - Makes each shot generate less heat.

Makes each shot generate less heat.

Superheated Flaming Cricket Balls - Increased damage of primary weapon.

Increased damage of primary weapon. Stats

Ammo - Flaming Cricket Balls



Flaming Cricket Balls

Reload - N/A

N/A

Damage Type - Fire Damage

Fire Damage

Range - Mid to Long

This is great because not only does it have longer range, it does damage over time with fire.

Stay at a distance and light up the Plants while your team gets closer.

Goalie Star

Uses an Ice Puck Cannon as its primary weapon. Does ice damage that freezes enemies in place after a short time.

as its primary weapon. Does ice damage that freezes enemies in place after a short time. Upgrades - Ice-Coated Chassis, A Cooler Cooler, Harder Pucks.

Ice-Coated Chassis, A Cooler Cooler, Harder Pucks. Ice-Coated Chassis - Reduces overheat time.

Reduces overheat time.

A Cooler Cooler - Makes each shot generate less heat.

Makes each shot generate less heat.

Harder Pucks - Increased damage of primary weapon.

Increased damage of primary weapon. Stats

Ammo - Frozen Pucks



Frozen Pucks

Reload - N/A

N/A

Damage Type - Freezing Damage

Freezing Damage

Range - Mid

Ice variants are always nice in this game.

Freeze a Chomper that's coming for you or Peashooters that move too much. Then finish them off with a Sprint Tackle or Imp Punt.

That wraps up the All-Star class variants guide. If you have any questions, or anything to add, let me know in the comments.

If you're like help with anything else in Plants vs Zombies Garden Warfare, go to the Master Guide List.