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Description

Screenshots

Promo Images

Trailer

Alternate Titles

"模拟人生" -- Simplified Chinese spelling

"The Dollhouse Simulator" -- Informal development title

"Tactical Domestic Simulator" -- Informal development title

"SimPeople" -- Japanese title

"Sim Dollhouse" -- Informal development title

"Project X" -- Informal development title

"Los Sims" -- Spanish title

"Les Sims" -- French title

"Home Tactics" -- Informal development title

"Dollhouse" -- Earliest working title

"Die Sims" -- German title

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Trivia

1001 Video Games

3D Realms

Development

The Sims was originally going to be called "Home Tactics," and would have an entirely different focus. Will Wright originally designed it to be completely about building houses. When someone suggested a feature involving letting people move in to determine the quality of the house, the focus completely changed. Developers were having more fun watching the people than building the house. The design goals were directed towards Sims, and architecture was left as a side bonus.

was originally going to be called "Home Tactics," and would have an entirely different focus. Will Wright originally designed it to be completely about building houses. When someone suggested a feature involving letting people move in to determine the quality of the house, the focus completely changed. Developers were having more fun watching the people than building the house. The design goals were directed towards Sims, and architecture was left as a side bonus. According to the March 2002 edition of Wired Magazine, Will Wright and his development team had to develop what he called a "happiness landscape." By using this landscape, The Sim People could map and identify what items would satisfy any pending needs. It also permitted Sims to prioritize what needs were more pending. Will Wright stated that he went around his house, doing an inventory of objects and how he needed them so he could map out the landscape in the game.

The Sims was also meant as a satire on suburban life and consumerism. In a clip from "Charlie Brooker's How Videogames Changed the World", Will Wright has stated that "It was actually meant as a satire of U.S. culture, and I think most people didn't get that". An example he gives, is that the player is supposed to buy objects and furniture in the game to make the Sims happy, but inevitably the furniture will break or catch on fire making the Sims miserable instead.

Extras

Inspiration

Music

Nudity

PC Gamer fake review

Pre-order bonus

References

Sales

Awards

Computer Gaming World April 2001 (Issue #201) – Game of the Year November 2003 (Issue #232) – Introduced into the Hall of Fame

Game Informer August 2001 (Issue #100) - #80 in the "Top 100 Games of All Time" poll

GameSpy 2000 – Strategy Game of the Year

GameStar (Germany) Issue 02/2001 - Most Innovative Game in 2000

PC Gamer October 2001 - #11 in the "Top 50 Games of All Time" list April 2005 - #23 in the "!50 Best Games of All Time" list

PC Player (Germany) Issue 01/2001 - Best Economic Simulation in 2000

Verband der Unterhaltungssoftware Deutschland August 31, 2003 - Gold Award (details in "Sales" section)



Related Web Sites

The Sims is a real-time simulation game where you simulate the lives of one or more people in a family and their social activities in their immediate neighborhood.Characters of the family may be custom created (including physical features) or simply chosen from pre-generated families. All the characters also have two age groups, children and adults. Each age group has different lifestyles, priorities and interests.Game play in the Sims may be classified as the following:This revolves around simulating their day-to-day lives. From eating, sleeping, entertainment, socializing and romance, you are in complete control of their actions if you choose to. Each Sim has a statistics that may be developed. Some of which identify certain desires the Sim in mention may require. Your role in simulating their lives is primarily to keep them happy by fulfilling their desires.Controlling the Sims people is optional, as they follow their own Artificial Intelligence unless commanded otherwise by the player.Designing and furnishing your home is an integral part of the game play. Pre-generated houses may be purchased at the beginning of the game, or you can design and build your future home from scratch. Furnishing consists of acquiring various items that may be manipulated by your Sims to fulfill their needs. Designing houses and furnishing costs money, which may be obtained through jobs.Adult Sims may acquire jobs to pay for the many necessities of living a simulated life. There are several different job track available, from Entertainment, Law Enforcement, Politics and even a life of crime! Promotion in a job requires the Sim to advance in certain statistics (e.g. Charisma, Strength) which may be done so by manipulating the various items available for purchase.The PC version ofappears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.3D Realms have released a skin pack for The Sims featuring their trademark action hero - Duke Nukem. The pack could be downloaded off their site at www.3drealms.comAfter managing a household for 100 days you will be rewarded with information etc. about the creators of the game.The game's most obvious progeny is Little Computer People You can put your own MP3s in the music folder in the game's directory and they will be played on the radio.Although Sims are censored (their image blurred) when naked, there's an unofficial patch known as The Sims Nude Patch that eliminates censorship. You can find it at several fan sites.In the April 2003 issue of PC Gamer, The editors faked a review for a phony expansion called "The Liebermans." In the June 2003 issue of PC Gamer, The editors revealed that their prank fooled a lot of people, including the political beat reporter for the Hartford Courant, The local news in the city where Senator Lieberman's office is located.If you pre-ordered the game at Electronics Boutique, you received a bonus disc containing different skins and a mini-strategy guide.Shiny Things Inc., a company that makes kitchen appliances and other shiny things in the game, makes a guest appearance in the Sim City series as one of the industrial structures that can be built in your city. Malcolm Landgraab, the head of Shiny Things Inc., makes a guest appearance infor the console systems.The game is listed in the 2008 Guinness World Records Gamer's Edition as the best selling PC game of all time, with 16 million sales worldwide since the original launch.