Fighter Archetype

Duelist

A duelist is a highly skilled fighter, who focuses not on a large sprawling combat field, but rather the clash of mind between two individuals. These warriors rely not only on their own skill with arms, but their ability to react to a situation as it plays out.

Quick Equipment

Upon taking this archetype at 3rd level, you gain an increased number of reactions equal to half of your Dex mod, rounded down (min: 1) while wearing light or no armor, not wielding a medium or large shield, and not using weapons with the heavy or reach properties.

Parry

When a creature makes a melee weapon attack against you, you may attempt to intercept the attack. Roll as an attack roll against the opponent's attack. On success, halve the amount of damage taken. At 10th level, negate the damage you would take.

A Clear Mind

Starting at 7th level, your gain Proficiency on Wisdom saving throws and saving throws to avoid being charmed or frightened.

Challenger

At 10th level, you begin to glean your foes habits in combat. After a successful parry you gain an increased AC equal to your wisdom modifier against the target who you parried. Can only be applied to one target.

Riposte

At 15th level, after you successfully parry a targets attack, you may take an attack of opportunity, with advantage against the target you parried.

The Blade of Understanding

At the 18th level you begin to understand a foe before you even clash. Add your Wisdom Modifier to all attack and Parry rolls you make.