Custom waves (Standard and Lite versions):



Endless Archers

Endless Melee

Knights of the round

Long Live Caesa

Maximos Maximum

Sorcery School

Swordfighters

Vikings

New waves from 1.3

Amazon Fury

The 100

Blood Hungry

1v1 fights (Modded and Vanilla):

Archers



Mages

No shield

Small shield

Medium shield

Large shield



100 NPC

Amazon

Vampire

Dracula

Mods that I highly recommend to use with YACO.

Drags

Sushin

Slugga

1.0

1.1

1.2



1.3

1.4



1.5

1.5.1

1.5.2

In this mod, Yangbang's AI and Combat Overhaul (YACO), I've made harder AI to fight against, new custom waves for vanilla maps, and also an overhaul of the entire combat system.Waves of endless archersWaves of all my new melee enemiesLarge shielded enemies with longswordsMob fight with dagger wielding enemiesA combination of all the waves and my specific challenge to everyoneMages with just lightning but will be updated when more spells are ingameAll my custom AI with swordsVersatile wave of dual wielding, shielded and range enemiesLarger than life women warriors with exceptional skill in melee and archery.Enemies that have no regard for their safety and cannot be dismembered. How many can you kill?Red eye'd vampires that are best dispatched by a clean swipe to the neck. With also a bonus enemy at the end.The custom waves are linked to the challenges I hold for the B&S community to take part in for bragging rights. So if you're ready to spice up your B&S fighting. Have a tour of my custom waves and show me what you got!If you would like to record and share your fighting skills with my gaming community and I. Find and tag me in the B&S discord, or join my personal discord for some real fun. Good luck and have fun!Please feel free to send feedback and suggestions. This is my first B&S mod so lots to learn on how to make the best ai and waves for you guys.Shout outs:for his assistance, and who makes the most excellent B&S mods.for his assistance in helping me understand json files better.for sharing his knowledge from his overhaul and helping me construct my mod.And my Discord community for their gaming prowess and support.Changelog:-AI have increased difficulty from vanilla hard setting.﻿-Greater dodge distance﻿-Less susceptible to knockdowns (enemies need to be staggered first)﻿-Increased attack from parry speed﻿-Faster rearming speed after being disarmed﻿-Enemies will not leave arena (small bug if you stop fight with live enemies, enemies will have to be killed to remove from map)-Enemies in custom waves have unique look and equipment-archers, 1handed, small shield, medium shield, and large shield unique types-AI have increased attack rate-AI have increased navigational movement speed-Added more waves-Added more waves-increased attack frequency-increased the speed of enemies standing up-made the patch for Sushin's MMP-Added the Combat Overhaul-redone all damagers-redone all items-redone all creatures (enemies now have 100 health)-mages cast spells faster-enemies can no longer be disarmed by hitting their hands-enemies now take more force to be dismembered-Added new Fantasy based NPC's-Narrowed the dismemberment angle-Increased the dismemberment velocity threshold-Created several patch files to balance popular weapon mod packs to YACO-Changed several items to be NPC specific, these special versions act like shields, prevent the AI from doing their ballerina spin attack-Created the Community Challenge wave-AI have a smaller dodge reaction zone-Added more damage to the "Punch" damager-Renamed the Community Challenge wave-Increased the travel speed of arrows by 80%, arrows now fly with a more realistic appeal and damage is also slightly increased-AI grips are strengthened to block player attacks better. Weapon on weapon contact will now stop most attacks. It makes it so the AI keep their guard up better but doesn't make it impossible to break.-Decreased the AI jump force to try to limit the distance they jump dodge and also to prevent "crazy ragdoll" jumps-Decreased the AI dodge reaction zone-Updated the Community Challenge to have a dedicated "Melee" and "Ranged" fight.(Only for Non-combat overhaul version)-Reverted all NPC's to vanilla health as they aren't using the increased damagers, fantasy based npc's are still spongey but balanced for the changes.-recently fixed**