Pressing an attack while holding side dodge will now trigger an attack rather then side evade



Pressing an attack when in jump start animation will now buffer the attack



Fixed a rare bug where Juan's side charge attack would get canceled

UI/Menus

You can now view other players’ profile from leaderboards or online replays



This gives you access to in-depth stats on their mains, win ratio, win streaks and others

This major update brings Brawlout up to date with the console version, with new features and the start of Ranked Season 2

Juan from Guacamelee! joins the fight!

Introducing Character Variants

10 Character Variants let you fine tune your combat strategy!



Use your hard-earned fighter skills, and spice it up with new special moves and slight balance tweaks on each Character Variant.

Customize your brawlers, with tons of store items!

Custom character skins



Exclusive gear items



KO Effects



Taunts



Player Avatars



Knockback Trails

Ranked Season 2 has begun

New Features

Gameplay

Heavy performance optimizations



Online matchmaking improvements, for smoother online 1v1 matches



New Respawn Mechanic

Drop like a comet

Control where you land and when you want to break out

Short hop improvements: It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.



Smarter AI

AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.

In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)

Character balancing

Reduced the range on her sprint attack by 20%



Reduced the damage and knockback of bair after the first couple of frames



Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Reduced the damage and knockback of bair after the first couple of frames



Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Reduced the range on her sprint attack by 20%



Reduced the damage and knockback of bair after the first couple of frames



Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down



Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)



Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents

Removed the last hitbox on his jab special.

Less hitstun/knockback growth on up special (firebird).



Small reduction in dash attack damage.

Less hitstun/knockback growth on up special (firebird).



Sprint attack now has endlag.

Less hitstun/knockback growth on up special (firebird).

His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.



His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.

Increased Stormcall’s damage to 7%



Added another hitbox and an extra frame to the air forward attack



Increased knockback growth on up tilt

Increased Stormcall’s damage to 7%



Up tilt makes him jump higher and does more knockback

Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.



Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body



Increased the damage on Forward throw (Das Boot) to 7%



Increased the damage on Back throw to 5%



Increased the damage on Up throw to 4%

Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.

Build v0.85

Teching

Added Teching: When getting hit, and when your character is still in ‘hit stun’, you can press ‘Dash’ to tech and recover instantly from hit stun. You need to press it in a 8 frame buffer, before touching the ground. You can’t spam the ‘Dash’ button either, as that would lock out the window when you can successfully perform the tech.



When successfully performing a tech, you instantly stop your hitstun, and you are invincible for 21 frames. You can also do a tech roll by holding the left or right direction at the start of the tech



Before we added teching, characters were invincible during their get-up-from-ground animation. That’s no longer the case. This allows even longer combo strings against opponents who don’t tech or DI the right way.

Tutorial

Added a basic tutorial, for newcomers, and an advanced tutorial, which goes over various specific game mechanics, like Air Dashes, Rage Bursts or the Rage Mode

Gameplay

Major performance improvements. Optimizing the game code to run on Nintendo Switch at 60FPS has it’s benefits: It now runs at 400 FPS on High-End PCs, on Ultra detail level !!!



AI improvements: easier on the lower levels, harder, faster and stronger at higher levels! Runs way smoother in 4 player matches too!

UI

Total redesign of all menu screens



Added skills overview for each brawler



New win screen



Fixed several bugs when transitioning around the character select screen



Fixed various controller mapping issues

Coming Soon

A fix for port priority is in the works, and should hit Steam within the week



Our next guest character will join Brawlout just in time for the Nintendo Switch release next month.



Character Variants: As well as cosmetic skins, each original Brawlout character has up to three Variants; alt versions of the character with different stats, outfits and even new moves. Our plan is to balance each one of them just right, to make them suitable for competitive tournaments.



The more you play a character, you’ll increase its Mastery Level, which in turn unlocks unique rewards



You’ll also unlock tons of other cosmetic items for your characters, plus combat effects and lots of taunts for your characters



New single player mode: Arcade Tower - battle your way against challenging AI opponents, for even more rewards

Build v0.72

Hit detection fix for Olaf’s pillar (fixes a bug where Chief Feathers wasn’t damaging it when attacking from top right corner)



Moving platforms no longer push you while you’re on Olaf’s pillar



King Apu’s stage main platform has a larger bottom collider, so you can’t go under it



Fixed a bug where you can perform a double jump when pressing jump just when landing on the ground with specific moves



Changed the wavedash speed for all characters with Olaf being the slowest, then Paco, then the rest of the cast with the same speed

Fixed a bug where you can remain stuck in Match results screen



Fixed a bug where you don’t receive invites when already in another lobby



Fixed a bug where you can remain suck when connecting to private lobby

Actual wins count is now displayed in ranked mode (character select) instead of 88

Fixed a bug where you have no end lag and no fall after up special, when hitting platforms while invisible/teleporting

No longer breaks other Olaf’s pillar with Up Attack or Up Smash, when on top of it



Air forward attack does less knockback and hits one frame later

Air down attack has 15 frames less landing lag if you hit someone on the way down

Build v0.66 – Rage Mode Redesign

Rage Mode redesign:

When the opponent hits you, your Damage % doesn’t increase, and the knockback you take is reduced by 30%

The Rage Mode now lasts 15 seconds instead of 10, but every time the opponent hits you, the bar decreases with the amount of damage he deals.

When you do a Combo Breaker (Rage Burst), you lose all Rage Meter.

You no longer do charged attacks automatically while in Rage Mode

Competitive mode toggle:



When on, only competitively balanced stages are playable and the Rage Mode comes without the bonus knockback effect.



There’s a toggle in match settings (accessible in Couch Play, Versus AI and Private Lobby), which lets you switch the competitive mode on and off. It’s recommended for tournament play.



In Online Friendly it’s always off, while in Ranked it’s always on



DI was fixed



When you got airborne because of momentum sliding offstage, you could do grounded moves in air. Not anymore.

Fixed Character Select bug when the opponent leaves the match and you can’t go to a previous menu

His Charged Up attack now has larger hitboxes



His Forward Air Part 2 attack has lower knockback



His Back Air knockback was increased

His Up Attack hitbox was changed, so he doesn’t do damage under him anymore (previously breaking others ice pillars)



You can no longer do grounded attacks right after your Jab Special thin ice platform breaks



His ice projectile hitbox is nicely in front now, as expected

Coming along nicely, sharp and shiny

Build: v0.60 - New Stages

King Apu stage with two moving platforms



Sephi’ra stage with flying carpet

Visual redesign for all stages with improved lighting and post processing



3D spatial sounds for all gameplay sounds and various sounds improvements

Major AI reasoning improvements



AI performance improvements



You now collide with the edge of one-way platforms (like the bottom one in the Aztec stage)



Practice AI behaves as expected in its various Stand, Run, Jump behaviours



Fixed Practice settings minor issues



When you start sprinting in the opposite direction, it doesn't do the sprint turn animation anymore, ending you facing the wrong way

He doesn’t jump offstage when he does an up attack (at the edge of the platform)

His down charged attack has a lower knockback, so it doesn’t spike anymore

Build: v0.54

Characters collision with the side of large ground platforms now work nicer (For example, in the Aztec Temple, Volt grabs the ledge, instead of floating near the edge and through the platform)

Matchmaking regions are now detected automatically, for a better overall experience.

Europe vs US East can now connect. And so can US East vs US West.

Build v0.53

Main Menu navigation redesign

The ice freeze time is reduced from 1 sec to 0.7 sec when not charged. When you have enough rage and you fully charge it, it stays as before, at 2 seconds



He’s a bit lighter now when getting hit, so it’s easier to kill him (closer to the other characters)



His charged/strong attacks do less knockback when fully charged



His up attack does slightly less knockback



His ice projectile can now be destroyed when hit with any attack

His Jabs cause more stun time and slightly more knockback

His Jabs cause more stun time, so you could link them easier



His second part of his air forward attack now does more knockback, making it a great sideway kill move

Build v0.50

Improved netcode for 3-4 players (you can try it out in the Private Lobby). Free For All is coming for you (soon)!

Fixed invincibility frames bug, where you weren’t invincible on the first frame of a move (like ledge grabs, Rage Burst, etc)

Build v0.49

Piledriver makes the opponent fly with more knockback and less stun time. The DI also works better for the opponent, and the default flying angle is not straight up anymore (making it easier for the opponent to escape)



His Air Forward attack does a bit more knockback, has an extra frame of startup and 2 more recovery frames, making it harder to keep combo-ing the opponent without a chance to get away



Fixed opponents not able to combo-break correctly when being grabbed (like during the piledriver or ground slams)

Introducing Ledge Grabs – the #1 requested feature!

When you’re close to the ledge, and falling, once your character gets below the ledge point, it automatically grabs the ledge.



Once you do, you automatically get up (you can’t ‘edge hog’ – can’t wait hanging)



You have around 20 frames when starting the grab, to do a few other things, before you start going up:

Ledge attack – just press attack – it goes up and attacks above ground – you’re invincible until ~2 frames before the actual hit

Jump

Fall

Dash – press dash to roll behind the opponent above the ledge (you’re invincible while doing so)

Edge trumping – if you’re grabbing the ledge and somebody else comes to take it, it automatically throws you out, and he gets the ledge



When you grab the ledge, you’re invincible, but only for the first time you grab it (before touching the ground)

Current Version: v0.48

Fix C-Stick not working as intended in air

You can now nicely see player profiles and stats for matches with more than 2 players



Music is now off when the application is not in focus (but you still hear the match found ‘gong’)

Fixed several out of sync issues

Paco can use his recovery to also grab the ledge (he tethers with his tongue), from half the distance he can grab other opponents (5m instead of 10m).



He can only grab the ledge when below it, and when he’s close enough to the ledge, his intelligent long tongue prioritizes the ledge over other opponents around him.



When he grabs opponents on his back, and he’s in the air, he can no longer throw them forward that much (only 40% of the previous horizontal throw force) – to avoid being banned from tournaments

His Down attack now only hits forward and does less knockback



His Air Attack Down does slightly more stun at low percent, so it wouldn’t be totally punishable for being less than the actual move recovery.

His Down Special and his other fire projectiles now do splash damage



His Air Special Charge now cancels on land as intended

Current Version: v0.41

Fixed missed inputs when going from running to sprinting



Dashes are more responsive now (you can evade and go directly into a dash)

Her up charge attack can now be done in both directions

His up-charge attack can be interrupted at any time

Build v0.40

Brawlout Network is now live: watch profiles for all players, including their top characters, wins, extra stats, full match history, together with their replays, enhanced ranked leaderboards, and Steam profiles links, so you could make them your friends forever

The up key on keyboard doesn’t automatically overwrite the jump button, when customizing it



Rage doesn’t increase that much when spamming moves



When opponents are in Rage Mode, Olaf can’t freeze them and King Apu can’t grab them

Air Neutral now does less knockback



His charged attacks now can’t turn during charge-ups.

The side special can now grab opponents in both directions

Build v0.38

Pressing Down and Forward on the keyboard triggers the down attack now



Pressing Up and Forward on the keyboard triggers the up attack / recovery now

Fixed Gamecube controller inputs when switching applications in Windows

Air Down Special can now turn to both directions

Doing a Piledriver in air without grabbing anybody (a failed attempt) now cancels on land

Air Down Special can now turn to both directions

He can’t abuse his Jab Special off stage to create infinite pillars (only 2 pillars off stage from now on)

Build v0.37

Stick Up jumps now synched nicely over the network

Fixed a bug where characters weren’t showing up on the off-screen radar/lens

Reverted his Air F to what knockback it did in 0.35



Nerfed his Air N a bit



Special Side on ground and in air got a tiny buff

Build v0.36

Join our upcoming in-person tournament in sunny California: The Bigger Balc : https://smash.gg/tournament/the-bigger-balc/details



: https://smash.gg/tournament/the-bigger-balc/details Compete online on the 6th of May, in the first ESL Brawlout tournament: https://play.eslgaming.com/brawlout/

Fixed ‘Lost Inputs’ bug from 0.34: it was because of some changes on how we redesigned moves buffering



Fixed input random orientation changes



Fixed animations not playing when trying to move and pressing Forward and Down at the same time on the keyboard



Stick Up jumps setting was accidentally synced to both players online (fixed now)



Players can now fastfall after a Rage Burst

You can view the Ranked Leaderboard for top players, your position and your friends in Extras -> Leaderboards



When you’re on an older game build, you now get a popup to update to the latest version (useful if you never ever quit the game)



Removed inverted W and S input mapping controls (out of game)



Fixed hitboxes not displaying correctly



You can now save any Brawlout TV match replay as a local, offline file (and send it around to players, to record videos and such)

He can do air grabs in both directions now (forward and back)



Fixed having no animation when grabbing somebody, and moving with the keyboard



His forward charge attack is now much stronger and useful

His Down Air doesn’t kill at 0% anymore. It kills light characters somewhere over 55%

Her diet is over. Now she’s slightly heavier than Chief Feathers

Air N attack now sends opponents flying forward, instead of up. His first hit is slightly stronger and his second hit is much stronger



Attack Down doesn’t kill opponents at 0% anymore (when waiting for them on the edge)



Air Forward attack has larger hitboxes and does slightly more knockback

His Back Air knockback was decreased slightly



Added a slight end lag to his fall on ground animation after you interrupt his recovery



Fixed his waveland animation

Build v0.32 – Popular community requests

Added C-Stick / Right Stick support: now you can perform any directional attack on the ground or in the air much easier. This means that you can jump forward, and keep moving forward, while doing a back attack. Or sprinting and doing an up attack. Or walking forward and hitting behind you



Added support for Up-Jump on the left stick. It’s on by default and you can turn it off in Settings



Added a new mechanic to prevent spamming moves: if you hit another character with the same attack, his rage increases much faster. If you hit him twice in an interval of 5 hits, his rage gain is 1.5x. If you hit him 5 times in that 5 hits interval, his rage gain is 3.5x. This helps him do a Rage Burst much faster and avoid spammy combos.



Fixed various crashes due to physics



Added small flash particles for charge attacks



You can no longer do infinite grabs on a character in Rage. A knockback on your opponent in Rage acts just as if he’d have 0% Damage instead of what he actually has.



Fixed Practice AI behavior for running around

Completely redesigned the matchmaking algorithm: Now you’ll fight other players with a rank similar to yours, in your closest geographical region. If you select a new opponent, you won’t be matched with the previous one next time. As you keep waiting, these rules expand, so eventually you might end up playing some players which aren’t the perfect match, if no better ones were found in a set period of time



You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.



In private lobbies you can now select your input frame lag. If you have a really great connection (for example a 1v1 with somebody in the same region, both with low latency internet connections) – you can set it to 3 frames. Or if you’re playing a 4 player match and you see a lot of network hiccups, you can turn it all the way up to 7 frames of input delay (for a network lag of 110ms)

You now get a countdown at the start of each match

She lost some weight, so now it’s easier to send her flying at much lower damage percentages



Her air down attack acts differently, flying in a straight diagonal line (like a real dive kick) – you can’t control her mid-way



Fixed issue where she was able to fall off the edge and run mid-air

Fixed rare crash bug when you’d grab another character in the exact same frame when they were grabbing you



Fixed bug where you got frozen while grabbing Olaf – and Olaf was running in place

He’s now moving faster in air, and also falls faster



His recovery energy ball can be interrupted at any time, making him free fall

Fixed rare issue when two characters would grab each-other in the exact same frame



Fixed infinite air dodges issue

Build v0.30 – First Early Access Patch

You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.



Added ranked mode, with several tiers and ELO algorithm for rewarding wins and losses. You never go under 500 ELO unless you disconnect during a match.

Fixed air dashes and recoveries not always going in the controller direction



Greatly improved AI reaction times



Optimized AI performance



Fixed AI not navigating on dynamic environment areas



Fixed hit boxes memory leaks in practice mode

Redesigned Character Select Menu



Any local player can now control the pause menu



More Practice Mode settings now working as expected

Fixed recovery not triggering when the stick wasn’t perfectly up

Fixed air special side (grab) not triggering when the stick wasn’t perfectly horizontal

Fixed recovery not triggering when the stick wasn’t perfectly up



Charged down attack now has a smaller hitbox

Build v0.25 – Play against CPU in local matches

You can now play against CPU controlled opponents (this is the first version, and it will get ongoing fixes and improvements)



Better performance in team mode and in practice mode, when viewing hit boxes and hurt boxes



Fixed errors with Rage Mode and Combo Breaker rarely freezing characters

Redesigned Character Select Menu



Added Character Bio menu, with an overview of each character’s backstory



Added Online Tournaments menu, highlighting all upcoming tournaments



Added support for the official Wii U GameCube controller adapter (using the vJoy driver)

Added backend for all ranked matches (you don’t notice anything until we actually start the ranked leaderboards, on the 17th of April)

Tweaked the down attack, so it can’t be spammed anymore



Forward air attacks are more fluent now

He received the royal treatment and got a massive makeover

Build Version: v0.22

Introducing Brawlout TV (Beta): Watch live matches, and all recent public matches ever played, from our top players and you



No more Diconnect misspells



Removed ‘Are you ready?’ countdown when unpausing during replays and practice mode

Fixed bounce force calculations and hurt animations not playing correctly because of this



You no longer fall in idle/’straight up’ pose while in air



Fixed Practice mode bug where AI wasn’t spawning

You can now do the sprint/dash attack while in rage mode

Build v0.21

Knockback trajectories improved, especially for horizontal forces



Bounces on Ground no longer cut the knockback forces (they’re way more powerful now)



Fixed horizontal movement during certain attack moves (like Sephi’ra Air Attack D)



Characters don’t fall in idle poses mid-air

Can now view the exact inputs for all players in Practice mode and Replays (it’s even easier this way to discover new techniques or to post bugs)



Players are no longer assigned keyboard controls if all controllers disconnect

Menu issues after returning to lobby fixed

Fixed freezes caused by grabs



Improved knockbacks for:



Attack Air U



Attack Air B



Attack Air N Part 5



Attack U Part 2



Slam Down Part 3



Grab on Back Suplex



Attack Side

Improved Recovery movement forces



Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3



Fixed Moving Sand ‘trap’ timing

Special Air D knockback reduced

Improved Recovery movement forces

Build v0.20

Improved air dash forces to make them smoother and more responsive



Fixed collision errors for hitboxes



Can now view all Practice matches Replays (currently only working with a single AI opponent)



Fixed several issues with combo breaker moves



Fixed bugs where air moves were not responsive



Added new sounds for hits

Can now visualize hitboxes and hurtboxes while in Practice mode



Fixed various cases where controllers disconnect and game is no longer responsive



Made the customize controls screen easier to manage and view



Controllers don’t react when the application is not in focus (viewing other Windows apps).

Fixed several Out of Sync issues

Improved knockbacks for several moves



Fixed many grab visual issues



Can now grab characters which were already grabbed by others



Extra special theme song for Paco’s Aztec temple stage

Improved Recovery movement forces



Can now do the recovery in 360 degrees (can teleport in any direction)



Less knockback on her Air Down attack



Improved all sand visual FX

Improved Recovery movement forces



Fixed Whip Trail FX not showing up

Improved Recovery movement forces



Can now do the recovery in 360 degrees (can fly in any direction)

Slightly lowered jump height and air speed



Fixed visual mesh issues caused by some animations



New theme song for the ice stage

Build v0.19

Fixed projectiles hitting characters during their death animation



Fixed snappy animations when bouncing on ground

Fixed some confirm menu buttons not reacting to controller inputs



You can further customize input mappings for controllers

Added world regions for better matchmaking performance



Fixed out of syncs caused by projectiles



Now you can set the teams and game modes in private lobbies

Fixed grabs interrupted by entering Rage Mode errors

Edge Down Special is no more – will be replaced soon with something less spam-able

Build v0.16

You can now scroll through replays like in a Media Player



Fixed input mapping errors



Fixed win screen input issues



You now get controller disconnects popups

Characters don’t appear to slide when bouncing several times



Combo Breaker removes knockback FX trails



Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)



Rage now charges as normal in timed game mode



Fixed total score shown on the win screen



Fixed strange teleports on platform edge

Fixed timed mode desyncs



Fixed desyncs caused by random numbers

Fixed chaining multiple recoveries (up specials) when landing on platforms



Fixed the up angle triggering its recovery (it’s now wider)

Can now enter rage mode while stunned

Build v0.14

DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)



Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)



You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)



If you quickly change directions when starting a side attack, the character now turns the right way



Characters no longer teleport when touching the platform edges

Added custom input mapping for all controller types



The pause menu UI now works when watching replays



FPS Cap now works



Added Steam game start options for DirectX 9 related crashes



You can now pick your controller preset during Character Select, for each player



There’s a new monthly leaderboard for Top Hardworking Fighters



Fixed game crash on startup (due to changed resolutions which no longer existed)

Fixed various UI desyncs in lobby



Fixed various Out of Sync errors during gameplay



All players chose their preferred level, and then a random one is picked out of those



You now see a nice, detailed friends invite screen for private matches



You now receive game invites in-game, instead of the Steam overlays

Added Team Play with friendly fire on and off (local and online)



The replays weren’t able to play the right game modes

Fixed pathfinding when running in practice mode



Fixed ghosting in practice mode when changing opponents

It no longer crashes on the Aztec stage

Fixed some Suplex grab rotation errors



Other characters combo breaker weren’t interrupting Paco’s grabs



Fixed remaining jumps after a grab

Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms



Fixed invulnerability bug caused by Paco’s grab

The snowball sprint special wasn’t triggering when sprinting (only when he started)

Build v0.11

Replays now get saved even if an out of sync or other errors occur (so you can send them to us)

The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu

Fixed some animation rotation errors

Fixed invincibility bug when failing to do a grab

Build v0.10 #nerfpaco

4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)

Fixed menu navigation issues for online matches

Sudden Death in Timed matches doesn’t crash anymore

The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift

Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore



Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.



The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge



Suplex: New move when grabbing opponents on its back and pressing down



You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)



The animations for opponents grabbed on his back are now playing correctly



Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore



After grabs, opponents don’t move on the Z axis (depth) anymore



Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible



Grabbing another Paco who already grabbed another character isn’t possible anymore

His Special Up (Recovery) force is higher, allowing him to fly higher



Fixed a bug where he could only do the chain grab when sprinting

Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge



His Up Smash Charge attack can’t be interrupted by other moves anymore

Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore

When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)



Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)



When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state



Wavedash speed decreased by 12%



You can’t pass through a platform and do a down attack mid air anymore



The air jumps are set correctly after a successful throw

Build v0.09

Added private lobbies – join using Steam invites

Redesigned the way controllers and keyboards are assigned when joining the game

Fixed chain grab causing desyncs or freezes in multiplayer

When the grabbed opponent dies, you no longer follow him with your tongue grab

Build 0.08

Fixed various input mapping issues



Refreshed the UI icons for controller tips and custom inputs



Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)



You can now reset inputs to its default settings

Fixed various desync bugs

Gameplay



Gameplay Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.

Her down air attack goes slightly faster

Fixed invincibility bug caused by his chain grab

Build 0.06

Redesigned the whole controller input mapping system



Added support for GameCube and Xbox controllers



Added support for keyboard input mapping



Refreshed the UI icons for controller tips

Fixed various desync bugs



Fixed menu navigation issues



Added timeouts for disconnects



Added connection quality icon in-game (if it’s red, one of the players has a bad connection).



The pause menu is no longer overlaid on the win screen

It now clearly displays that you can’t start a local battle unless you have at least 2 players

Fixed turning left and right while doing an attack move

His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged



His side attack does less knockback/stun



Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded



Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)

The grab on back throws are now less powerful, and their stun time is decreased to half



Fixed wavedashing from rolls only

His side special can now be executed easier

Build 0.05

Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)



Practice mode – play against a simple AI, to practice your combos and moves





Game modes: Stock, Timed and Timed Stock

Play Stock 1v1 matches



Top players leaderboard – to see how you stack up

[trello.com]