Havencraft - Standard

Hare of Illusions

Love Gospel

Holy Sentinel

Devourer of Heavens

Dark Offering

Arch Priestess Laelia

Moon Al-mi'raj

Themis' Decree

Chorus of Prayer

Skullfane

Jeanne D'Arc

Incandescent Dragon

. This card is a bit of a meme card. Although it has infinite value, it is a very slow card.It takes 3 turns for it to activate, which then in turn summons a 1/2 Ward. A 1/2 Ward on turn 4 is not very likely to accomplish much. If the opponent kills it, you have to wait another 3 turns for it to resummon. The card is way too slow and doesn't have enough of an impact to ever see play.. This card is not really necessary in Havencraft at the moment. Seraph Decks that need a card like this, Elana decks already have multiple ways of healing their leader and Storm Decks don't utilize heals at all.. This card is a very slow and even risky play. It has a base Countdown of 5, which is ridiculously slow. When played on-curve it would summon a 4/5 on turn 7, which isn't that big of a deal. Of course, if the opponent has followers on board, this comes out quicker. Still, you'd have to play this over Beastcall Aria, which is a way more consistent, faster and better card. Because it has to compete with Beastcall Aria it will probably won't see play.. This card is way too slow and not even that useful. Dealing 1 damage to all followers after turn 5 doesn't really have that much of an impact. Not only that, the card Featherwyrm's Descent also summons an Holywing Dragon, but faster. And even that card is rarely played.. This card is generally only useful when you are already ahead, at which point you don't need a heal most of the time. Also, destroying your own followers is usually a very bad tempo play. Even if you really need some healing, Havencraft has way better options than this card.. This card doesn't seem that bad on paper, however it is pretty bad. It basically means that the opponent can use damaging spells to reduce the Attack of your followers. There is no place for this card in Storm and Seraph Havencraft, because they don't play a lot of high statted followers. Even in Elana it doesn't fit because it is slow and doesn't change anything (Holyflame Tigers gain absolutely no benefit for this).. Amazing addition to every variant of Storm Havencraft that not only is a solid source of damage, it is also somewhat difficult to deal with. If your opponent doesn't kill it in one turn, it just restores its Defense. A solid way to deal face damage while also forcing your opponent to spend resources to remove it.. This card is a staple card for Havencraft as a class and is thus included in almost every Havencraft deck out there. Its a cheap AoE Hard Removal tool that unconditionally destroyss the board. Because Havencraft has access to Countdown Amulets to summon followers, this will usually hurt your opponent way more than it hurts you.. This card is just utter garbage. First off, dropping a 6 cost amulet which doesn't impact the board immediately is a horrible tempo play. Secondly, its effect doesn't even do that much. It will generally only pull like 2 or 3 amulets from your deck, and it can't even pull Seraph from your deck because it costs 8. If you want to draw Amulets from your deck, you're better of using Uriel instead. Also, the decks that are supposed to use this, Storm and Seraph, don't need this card. Horrible card that will probably never see play.. This card is just as bad as Chorus of Prayer. First off, dropping a 4/4 on turn 7 is a pretty bad tempo play. It will die next turn without accomplishing much. Secondly, it requires you to have Countdown Amulets in play, which can be difficult when you're behind. Also, the decks that are supposed to use this, Storm and Seraph, don't need this card. It is way too slow for Storm, and way too expensive for Seraph. A 3PP Sister Initiate and the 7PP Skullfane both destroy Seraph, but the Sister Initiate is way cheaper meaning you can play multiple in one turn. Horrible card that has no place in any deck and will probably never see play.. This card is very slow and has a mediocre effect that isn't that useful. Dropping a 5/5 on turn 8 is pretty bad value-wise. Also, dealing 2 damage to all enemy followers isn't that impactful on turn 8, since most followers have more than 2 Defense at that point.The bonus Defense for all your other followers is nice but it isn't necessary because Elana's Prayer exists. Elana is a way better way to buff your followers, as it also provides bonus Attack.. Unfortunately this card is useless. It has very low Defense and is very expensive, making it very susceptible to removal. Even when it stays on the board, giving a Lucifer or Bahamut -2 Attack doesn't really matter that much. This mediocre card has no place in the current Havencraft decks.