Upcoming virtual reality (VR) videogame Pixel Ripped 1989 is at the Game Developer Conference (GDC) and VRFocus sat down with the developer Ana Ribeiro to talk about the title.

Pixel Ripped 1989 is a videogame within a VR title that will talk players on a retro inspired journey to save both the virtual world and the real world. Players will step into the shoes of Nicola, a second-grade student who just wants to play some videogames but soon finds herself involved in a battle against the evil Cyblin Lord. With the help of the videogame character Dot, players will be setting out on an epic adventure to overcome challenges in the retro-gaming 2D world, all while distracting a cranky teacher and escaping from the angry headmaster.

VRFocus spoke to Ana Ribeiro, the developer of Pixel Ripped 1989 at GDC about the title and covered a number of interesting areas about the videogame and it’s development. For one, Pixel Ripped 1989 is only the first episode in what will hopefully be many. Each one will take players to a new time period and let them experience the influences from that era. It will always be Pixel Ripped and Dot that players will be engaging with, but the era, influences and references will be different. Speaking about the length of the title Ana Riberio said it will likely last around three to four hours of playtime for most players.

VRFocus’ Editor Kevin Joyce previewed Pixel Ripped 1989 at GDC saying: “Over the years Pixel Ripped has changed form many times: where once the player could engage in mini-games within the VR world, now the core gameplay is the 2D action while the VR activities surround that familiar experience. Pixel Ripped 1989 is both unique and challenging, and is looking set to offer the satisfying look at past videogames within the most modern of mediums that it initially set out to.”

Pixel Ripped 1989 is planned to release on 22nd May, 2018 for PlayStation VR, Oculus Rift and HTC Vive and the full interview with Ana Ribeiro is available to watch below.

For more on Pixel Ripped 1989 in the future, keep reading VRfocus.