PATCH NOTES (Updated March 9th, 1:00pm EST)

March 9, 2020 v1.2.3 PATCH NOTES:



-Major performance improvements to the later game

-Added new multi-threaded c# jobs system to improve performance

-Fixed a number of UI screen performance issues

-Fixed a number of performance issues with ai company logic

-Added drone threshold icon to planet ui

-Added ability to save a cargo loadout as a preset in the order ship screen

-Fixed game seed input being 1 digit to short

-Fixed ship group filter not filtering correctly

-Fixed a game crash bug when assigning a ship to a route failed

-Fixed an issue where passenger filghts didn't route correclty with drones

-Number of other small bug fixes, UI tweaks and game improvements

-Updated translations sheet and fixed a number of translations issues

-Fixed an issue with passengers not routing over multi drone routes

-Fixed performance issue on ship select view with game in play

-Fixed an issue with drones sending the wrong cargo for that cargo slot type

-Fixed an issue with research stations list having wrong buttons on first open

-Fixed "lag" in planet position in planet view at high game speeds

-Players are now able to choose where an upgraded ship will be delivered

-Fixed an issue with drone cargo maintenance calculation having wrong trip length values causing drone cargo maintenance to be inflated

-Fixed an issue with tech modifiers not effecting passenger service costs

-Fixed an issue with passengers not loading if one is in a bad state

-Fixed various issues with cargo presets