From Team Fortress Wiki

“ Saw-ry!

— The Medic on saws with needles Did that sting? ”

The Vita-Saw (/vaɪtɑːsɔː/ veye-tah-saw) is a community-created melee weapon for the Medic. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored liquid with a slight glow to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10 (reducing his total health to 140 and total overheal to 210). On the other hand, this weapon has a unique feature that can allow the player to retain up to 60% of an ÜberCharge after respawning. Every hit against an enemy using the Vita-Saw "collects" their organs, adding 15% to the retained ÜberCharge up to a maximum of 60%, after which additional hits will not change the retained ÜberCharge amount. Unlike the Ubersaw, ÜberCharge gained from hits is not usable until after the player dies and respawns.

The ÜberCharge stored will be kept if the player switches teams, but will be lost if they change classes. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and doesn't change classes, the Medic will respawn with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).

Similar to the Ubersaw, the vial will fill up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.

The kill icon for the Vita-Saw was contributed by Psyke.

This item was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

Identical to: Bonesaw

Damage and function times Damage type Melee Ranged or Melee damage? Melee Damage Base damage 100% 65 Critical 195 Mini-crit 88 Function times Attack interval 0.8 s Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint

As a crafting ingredient

Related achievements

FYI I am A Medic

Use your bonesaw to kill a spy who has been calling for 'Medic!'.

Peer Review

Kill 10 Medics with your bone saw. Sawbones

Hit enemies with your bonesaw 5 times in a row without dying or missing.

Bugs

The "Organs" display overlaps with the "Energy" upgrade display in Mann vs. Machine on the HUD.

Due to lag compensation, the "Organs" counter may display an incorrect number of organs. [2] .

. Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy will cause an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count.

Trivia

BioShock. The ADAM Harvester from

The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series.

Notes

The Vita-Saw was announced to have Allows you to see enemy health attribute in the April 14, 2011 Patch (Hatless Update). This did not happen, and the incorrect information was removed from the official release note.

Gallery

RED first-person view.

BLU first-person view.

Steam Workshop thumbnail for the Vita-Saw.

References