Fire Emblem If is split into two different versions of the game, White Kingdom and Black Kingdom– which is apparently a little bit harder– that both offer their own path and insight into the story. You can play one route and still get the story, but playing both will give you a deeper insight into the game. Across both versions though, they’ve made a couple of changes to features. It will have a ‘casual’ mode which allows fallen units to return to your party after you’ve finished the map, but there’s an even easier mode called ‘Pheonix’ mode which brings back fallen units in the next turn. However if you change a difficulty setting, you can’t change it back.

Also, limiting the amount of times you can use one weapon has been removed across all modes. So you can keep using whichever weapon you choose as often as you like, without worrying about having to keep re-buying it or saving more powerful ones for later. Fire Emblem If is due to release for Nintendo 3DS in Japan on 25th June, and in the US and Europe some time in 2016. What do you think of the changes to the game, are they taking away the challenge or simply making it more accessible?

Thanks, takamaru64