Advanced Notes

Maps

: When the round begins, the sprint begins. Start aggressively patrolling as many generators as you can, as quickly as you can. Remember that your chainsaw sprint is so quick, you can often catch a survivor while they are still near the generator. When this happens, punish them. Remember to mentally note the progress of each generator you see and listen for the Whispers if you have the perk loaded. While you should endeavor to see as many generators as possible, you don’t want to go in a linear, clockwise pattern or survivors will catch on and wait until you’ve passed before working on the generators. Be erratic, go in a star pattern and don’t be afraid to double back if you think a survivor might be hiding out nearby. During this stage of the game, there is absolutely no reason to camp or get tunnel vision. You need to be keeping the generator progress slow and painful by patrolling as aggressively as possible. Even if you find a survivor and have landed a hit, you need to constantly be asking yourself if this player is using themselves as a distraction so his or her buddies can pop some generators. Don’t get stuck in a five minute chase. If you can’t catch the player within the first thirty or forty seconds, abandon the chase and start patrolling again.: Once the survivors have finished 2 generators, you need to start your generator management game. Find three or four generators that are easy and fast to sprint to and start aggressively protecting them. It's okay if the survivors pop a generator on the far side of the map because eventually, they will have to come to you, and when they do, you will be ready. Hopefully by this point, you’ve got a few hits in or hooked a few players, but there is still 3 or 4 survivors on their feet. This is good. This means you still have time to hook a lot of people and earn a lot of points, and to accomplish this, you need to start being more efficient and dedicated to the generators. If you manage to land a hook during the mid-game, stay a little closer to it than you would in the early game, but don’t camp. Alternate between checking on the hook and protecting the two (or three) closest generators. Be ready to rush back and punish any attempts at saving the hooked player. Alternatively, mid-game can start before any generators are popped if A.) Someone disconnects or B.) You got an early sacrifice or two. If this is the case, keep doing what you're doing in the early game and aggressively patrol all generators.: You’re down to 1 or 2 generators and its time to get your kills. Hopefully, your generator management has worked and the last remaining generators are easy to patrol. Keep sprinting, keep hunting. At this stage of the game, you need to taking survivors out of the game. If you see a trail, follow it. If you see a survivor, take them down and either leave them to bleed while you down another close by survivor, or hook them and stay reasonably near (again, without actually camping.) Your attention should be shifting away from protecting generators as closely, and more to getting kills. That said, don’t get so focused that you let the last generator get popped without consequences. Every 30 to 45 seconds, you should be checking in on the generators if you aren’t actively killing someone. The survivors are going to be motivated and excited at this point, so use it to your advantage. They will slip up, and when they do, punish them for it.: Once the gates are powered, chainsaw sprint between the exits looking for any hints of a survivor. Try to maximize your sprints to close the distance quickly while staying out of sight until the last second. Hopefully, you can catch someone at the lever and down them. If the exits are far apart, do some sleuthing to figure out which exit they are trying to use and investigate the area. Your mobility is the only thing keeping the survivors from escaping now, so use it to your maximum potential. Any survivor caught during this stage should be quickly killed or use as bait to lure in other foolhardy survivors. Stand off a few dozen meters and float your chainsaw sprint near maximum to charge in and take down any would-be-rescuers.: A popular strategy to employ against a hillbilly is to lure him away to a distant generator while another survivor finishes a generator on the opposite side of the map. This tactic uses the Hillbilly’s aggressive patrolling against him, but can be negated by the killer remaining resolute. When you’ve made your decision to investigate a generator blip, commit to it and find the sap who distracted you. Keep calm and don’t get overwhelmed. This counter is so effective because it gives the hillbilly pause and makes him lose focus. Just stick to your guns and remember your generator management. Its better that the survivors get 1 generator on the far side of the map than if they lure you away from the close set you are protecting.: If you encounter a survivor using one of the remaining “infinite window jukes” or loops, what do you do? The first thing you have to determine is if this is truly an ‘infinite” spot—that is to say, can this person indefinitely escape from me, or will I catch them eventually. If you its the latter and you think you can catch them in under 30 seconds, go for it. However, if it is an infinite (or will take up a lot of your valuable time trying to catch them) just leave the survivor and go back to patrol. I realize that doesn’t feel fair and it is very frustrating, but remember that a survivor can never win by running in circles unless they waste your time and their buddies finish all the generators while you’re distracted. Don’t play their game. Just leave them and try to catch them later while they are in the open. If you know where the infinite are ahead of time, you can try to cut off the running survivor so they can’t use them.: I never recommend camping (except for very special circumstances after the gates are open) but there are times when it just doesn’t make sense to leave the area of a hooked survivor. This is when you are playing against suicidal rescuers who brazen wait near their hooked friends for an opportunity to run in. What should you do when confronted with these shenanigans? You should go after the closest survivor and punish their stupidity. You should aggressively ward off or chase down rescuers. What you shouldn’t do is just stand there staring at the hooked survivor. Thats silly and won’t get you points, and its also just kind of rude. Instead, gain some extra points by hitting the hook rushers.: 4 jakes with toolboxes destroying all of your hooks? There are two really simple solutions to this:1.) Iron Grasp - Bring them to the basement.2.) No Iron Grasp - Leave them bleeding on the ground.You can also work to mitigate this by checking your hooks often during the game. When using your chainsaw sprint, try to run directly under the hook to catch a sneaky saboteur.Hillbilly tears it up on Coldwind Farms and Macmillan estate because of the open spaces and numerous corridors that allow for rapid travel and chases. That said, the corn fields in Coldwind Farms can be problematic for an over-zealous hillbilly who tries to chainsaw and misses. When in doubt, stick with the hammer and play it safe.Auto haven wreckers is notable more difficult for the hillbilly since the amount of clutter and pallets is staggering, however, each map still has lanes that can be utilized for sprinting and the same basic methodology works, but you’ll rely less on getting chainsaw kills.Whenever you sprint, you get points, so as soon as the game starts winding down (the last survivor is hooked, etc) start sprinting for extra points