Pact of the Idol The pact of the idol is ideal for those who wish to exert a bit more control over their enemies, but at the cost of blood and the wielder's own soul. Each patron prefers their effigies be made with a slightly different special ingredient. The Archfey might require a doll made of dried grass tied with spider's silk. The Fiend's doll might be splinters of wood from a funeral pyre, lashed together with twine. A warlock who receives power from the Undying might have a doll made of the bones of a small creature. Under the madness induced by the Great Old One, a doll might be constructed of random refuse and discarded drippings, whose value is seen only by it's slightly mad creator.

Pact Boon:

Pact of the Idol

Your patron grants you the knowledge of how to create a magical effigy that can be used as a focus for your warlock spells, as well as various other uses in yor craft.

You can perform a ten minute ritual that allows you to construct new dolls. When performing this ritual you can create a number of dolls up to your charisma modifier. You can never have a total number of dolls more than twice your charisma modifier. The dolls are tiny objects with hit points equal to 4 times your Charisma modifier and an AC of 10 + your charisma modifier.

You learn the spell Hex (if you already knew the spell you can choose a different level 1 spell from the warlock spell list, including spells accesible via your patron). When a creature is the under the effects of your Hex spell you can choose to target your doll when making an attack or casting a spell that requires you choose a target. If you do, the creature under the effect of Hex is affected instead, regardless of distance.

Eldritch Invocations:

Splintered Soul

Prerequisite: 5th Level, Pact of the Idol feature



You can cast Tiny Servant using a warlock spell slot. If you targeted any of your dolls when casting this spell, then for the remainder of the spell's duration when you cast a spell you can choose to cast it from your doll's location.

Indentured Flesh

Prerequisite: 15th Level, Pact of the Idol feature



You can cast Dominate Person targeting a creature under the effect of your Hex spell without expending a spell slot. Your target must be on the same plane of existence but otherwise there is no restriction on range. You must complete a short rest before you can cast use this invocation again and you must complete a long rest before you can use this invocation on the same creature again.













Tethered Spirit

Prerequisite: 7th Level, Pact of the Idol feature



When a creature is under the effects of your Hex spell you can choose to tie the spell to one of your dolls. As an action you can transfer the concentration to one of your dolls, and are no longer required to maintain concentration on the spell. While the spell is being maintained in this way, the curse can not be moved to new creatures unless you have the doll in your possession. If you take any damage other than psychic damage while the doll used for this invocation is on your person, it receives half the damage you receive. Destroying the doll or casting Hex again ends the spell.

Sanguine Cleanse

Prerequisite: Pact of the Idol feature



As an action you can temporarily remove any of the following conditions from a willing creature: Poisoned, Deafened, Blind, Petrified, Paralyzed, any reduction of one of their ability scores, or one level of exhaustion. The creature's hitpoint maximum is lowered by 2d4 for the first condition removed this way and for 1d4 for each additional condition removed. The creature's maximum health can not be brought below 1 in this way.

The removed conditions are all added to one of your dolls that you choose. When the doll is destroyed or after an hour the conditions return to the creature unless they were being caused by a magical effect or source that has since ended. At this point their hit point maximum is returned to normal, though they do not regain any hitpoints lost in that way. Using this invocation does not prevent any of the conditions from being applied to the creature again and does not end any spell that was maintaining the condition.