Challenge

Create as many copies of Essence of the Wild as you can by the end of turn five on the play. You may only use cards from Innistrad, and your deck must be exactly sixty cards.

Assumptions

You have perfect luck; for example, even after you shuffle your library, itâs ordered how you want. You may not assume anything about your opponentâs hand or library, except that he wonât do anything relevant and heâs at an arbitrarily high life total. Only Essences that are on the battlefield at the end of turn five are counted.

Difficulty Levels

Level 1 (Easy): Create at least 20 copies.

Level 2 (Moderate): Create at least 100 copies.

Level 3 (Hard): Create at least 200 copies.

Level 4 (Insane): Create at least 275 copies.

Level 5 (Gibbering Madness): Create at least 425 copies. [Editor's Note: Nathan notified us on Thursday morning that he made a mistake in reaching level 5, so we have removed it.]

Send your solutions to nex342+puzzle@gmail.com with the subject line âPuzzle â Essences Gone Wildâ and Iâll include the best ones in next weekâs article, along with the next puzzle!

Good luck!

Solution to Last Weekâs Puzzle

Two people get credit for submitting the first solution to last weekâs puzzle. Michael Simon @mechalink on Twitter) solved it when I first Tweeted it, then Steve Guillerm was the first to solve it after it was posted on the column. Their solutions were much the same, and went as follows:

Solutions to Bizarre Traders

Just before I started writing this column, Vektus Prinek sent me a solution to Puzzle 17â.â.â.âthe first correct one Iâve received. It is as follows: