For the Med-X that appears in the Fallout series of games, see Med-X.

Med-X is a chem in Fallout 3.

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Characteristics Edit

Med-X is a highly potent painkiller which, when injected, makes the user impervious to pain to the degree that Damage Resistance is increased by 25%. This will last for 6 minutes, or 12 minutes with the Chemist perk.

Besides providing the benefits of regular armor, the prototype medic power armor will automatically dispense Med-X every 2.5 hours (game time) if the player character's health drops below 33% or if a limb's health drops below 25%. While being administered through the power armor, an addiction to Med-X will not develop.

Locations Edit

Notes Edit

In the G.E.C.K, the Editor ID is still displayed as "morphine."

In the G.E.C.K., it lists the effect as "ChemIncDamResistPsycho". This would have been psycho's effect at first, mimicking the psycho from Fallout , Fallout 2 , and Fallout Tactics .

, , and . The effects of addiction are listed as "Morphine Addiction".

Behind the scenes Edit

Originally, Med-X was named "morphine" in the game. However, on July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making the game illegal for sale in the country due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs." On September 9, 2008 Bethesda Softworks's vice president of PR and marketing, Pete Hines, described the idea of the Australian version of Fallout 3 as a misconception, and said all versions of Fallout 3 will not include real-world drug references. However, the name "morphine" is still used in the Japanese and Czech versions of the game.