#NiOh improvement points from Alpha Demo feedbacks #KTFamily

Overall Directions



-Expand Tutorial for game systems

-Balancing difficulty, especially on prologue stages which gets too imbalanced

-Improve camera & controls

-Improve User Interface

-Optimize Graphic Performance





Detailed fixes



1. Tutorial

-Add training stage where tutorial on basic controls can be accessed



2. Action & Controls

-Improve camera & player movement during lockon

-Revise requirements on stamina stagger when stamina reaches 0

-Expand item shortcut slots

-Revise interactions & responses for long-held buttons

-Improve input for half-circular spin for levers



3. Enemies

-Rebalancing enemy attack & defense stats

-Revise enemies' pursuing ability

-Rebalancing super armor (flinching) for each enemy type & attack

-Rebalancing Revenant AIs



4. Level Design / Stages

-Improve exploration features like adding shortcut paths

-Add hints to signify you'll be approaching boss battles

-Revise methods to display objects that hide the player chara

-Revise damage in fire area



5. Interface

-Improve layout and contents displayed

-Revise font size

-Allow batch control of offering in Shrine



6. Online

-Improve synchronization during online play

-When having co-op with a Visitor, the host will be able to access Shrine menu

-Rebalance rate of enemy stats increasing in co-op play



7. Others

-Remove durability bars for weapons & armors

-Rebalance drop rate of equipments

-Add new control scheme

-Implement a flow to get out of missions

-Miscellaneous bug fixes