Vainglory Update 4.5 comes with some new tweaks to help your gameplay shine this Summer along with some notes to help you understand the why’s. Check out the balance changes coming for Update 4.5 below!

HEROES

When it comes to choosing her engages, Anka had a little too much freedom in team fights. These changes will dial back that window and make it a bit harder for her to straight up assassinate a full health target.

ANKA

GYTHIAN PROMISE (PERK)

Missing Health Damage 19% + 1% per hero level → 20% at all levels



SHIMMER BLADE (A)

Blink Available Duration 3.0s → 2.5s



DANCE OF BLADES (B)

Multi-hit Damage Reduction 50% → 33%



Blackfeather hasn’t seen a lot of success in recent days. These changes should help him get into back the fight and stay there assuming that he is, uhhhh ‘On Point’ about landing his B Ability.

BLACKFEATHER

FEINT OF HEART (A)

Base Damage 60 / 95 / 130 / 165 / 200 → 60 / 105 / 150 / 195 / 240



ON POINT (B)

Barrier Strength 125 / 175 / 225 / 275 / 325 → 125 / 200 / 275 / 350 / 425



Caine is still a touch too strong. With that in mind, these changes should curb Caine’s lane harassment and make it harder for him to execute targets in the late game.

CAINE

TRIPLE TAP (A)

Slow Strength 30% / 35% / 40% / 45% / 65% → 25% / 30% / 35% / 40% / 50%



LAST RITES (C)

Explosion Damage 225 / 300 / 375 → 125 / 200 / 275

Execution Threshold 15% / 20% / 25% → 15% / 17.5% / 20%



Celeste traditionally had one of the lowest cooldowns and highest damage output of any mage in the game. Now she’ll have to be a little more mindful about her Heliogenesis placement, so play smart!

CELESTE

HELIOGENESIS (A)

Cooldown 2.8s / 2.4s / 2.0s / 1.6s / 1.2s → 2.8s / 2.6s / 2.4s / 2.2s / 1.8s

Star Duration 8s → 10s



SOLAR STORM (C)

Lead Star Crystal Ratio 100% → 80%

Trailing Star Crystal Ratio 20% → 15%



The disparity between the damage Joule sustains on the back versus the front was massive, so we gave her a bit of a bump to her base stats. We also turned her Thunder Strike into weapon damage so she can take advantage of piercing & Breaking Point a bit better.

JOULE

STATS

Armor (Levels 1 – 12) 25 – 75 → 35 – 100

Shield (Levels 1 – 12) 20 – 55 → 25 – 75



THUNDER STRIKE

Base damage is now weapon instead of crystal

Weapon Power Ratio 200% → 220%



Kestrel hasn’t been as much of a favorite these days when compared to other carries. These changes should strengthen her weapon path and grant her a little more safety in teamfights.

KESTREL

GLIMMER SHOT (A)

Basic Attack Weapon Ratio 105% / 110% / 115% / 120% / 125% → 110% / 115% / 120% / 125% / 135%



ACTIVE CAMO (B)

Base Stealth Duration 1.0s → 1.2s



KRUL

Despite the changes last patch, Krul still just isn’t as scary as he needs to be, so we’re strengthening his early game a bit and making it easier for him to stalk his foes in the jungle.

SHADOWS EMPOWER ME (PERK)

Brush Charge Time 1.0s → 0.7s



SPECTRAL SMITE (B)

Damage Per Stack 15 / 30 / 45 / 60 / 90 → 25 / 40 / 55 / 70 / 100

Heal Per Stack 15 / 20 / 25 / 30 / 40 → 25 / 30 / 35 / 40 / 50



LEO

Leo’s buffs from the last patch, though well intended, were causing him to do a liiiiiitttle too much damage when combined with the empowerment from Lion’s Might. These changes should make him much more reasonable, leveling out his burst, especially when it comes to the late game.

CRUSHING STRIKE (A)

Weapon Ratio 320% → 300%



LION’S MIGHT (C)

Empowerment Bonus 10% / 25% / 40% → 15% at all levels

Lion’s Might: Crushing Strike Bleed Weapon Ratio 100% → 50%

Lion’s Might: Crushing Strike Bleed Duration 4s → 3s



MALENE

A lot of Malene’s damage comes from her basic attacks which are essentially unavoidable, so we decided to shift some of that power into other parts of her kit for the greater good.

MASKED BALL (PERK)

Basic Attack Crystal Power Ratio 60% → 50%



LIGHT RIBBONS (A1)

Crystal Power Ratio 100% → 110%



SHADOW TENDRILS (A2)

Crystal Power Ratio 60% → 65%



ENCHANTED TRANSFORMATION (C)

Dark Form Empowerment Crystal Power Ratio 80% → 50%

Dark Form Empowerment Base Damage 40 / 80 / 120 / 160 → 30 / 60 / 90 / 120



SAMUEL

Samuel has been one of the top mages for a little while now. We like to keep things interesting and fresh around here, so this should bring him more in line with other mid laners.

MALICE AND VERDICT (A)

Crystal Ratio 100% → 90%

Empowered Crystal Ratio 110% → 100%



SILVERNAIL

Silvernail has fallen out of favor in the carry lineup, so we wanted to bump him back up a bit. This should give the grizzled hunter a needed boost to his crossbow.

DOUBLE SHOT (PERK)

Base Reload Time 4.5s → 4.0



SKAARF

The general movement speed changes have made it a little difficult for Skaarf to find his place in the meta. These changes should help him land his core ability a little easier.

SPITFIRE (A)

Projectile Speed 12.5 → 14.5

Crystal Power Ratio 90% → 110%



GOOP (B)

Unignited Slow Strength 30% → 40%

Ignited Slow Strength 15% → 20%



TAKA

Triple Tyrants Monocle + Tension Bow Taka has been running amok at higher tiers. His House Kamuha perk was giving a lot of bonus damage to players who decided to stack crit and gave him the ability to outduel just about anyone. This should take him back down a notch and make things more reasonable.

HOUSE KAMUHA (PERK)

Damage from Mortal Strikes can no longer crit

Movement Speed Bonus 2.0 → 1.7



VOX

Crystal Vox’s resonance bounces during the laning phase makes it a little too easy to harass the enemy laner and translates into massive AoE damage during team fights. This will tone down his crystal path a bit while redistributing some of his power into weapon builds.

JULIA’S SONG (PERK)

Resonance Crystal Ratio 85% → 70%



SONIC ZOOM (A)

Basic Attack Damage on Overdrive 50% → 70%



WARHAWK

Warhawk’s bravado just wasn’t enough to stand up to the villains in the last patch so we’re giving him a helping hand. This should make it easier for him to land an empowered basic attack after Rocket Ride as well as giving his ultimate more distinctive usage depending on his build path.

MK-II ANNABELLE (PERK)

Basic Attack Range Bonus 2.0 → 4.0



ROCKET RIDE (A)

Cooldown 12s / 11.5s / 11s / 10.5s / 9s → 10s / 9.5s / 9s / 8.5s / 7s

Energy Cost 45 / 55 / 65 / 75 / 85 → 30 / 35 / 40 / 45 / 50

Base Damage 75 / 125 / 175 / 225 / 325 → 95 / 145 / 195 / 245 / 345

Crystal Ratio 110% → 125%



VACUUM GRENADE (B)

Energy Cost 60 / 70 / 80 / 90 / 100 → 40 / 45 / 50 / 55 / 60

Stun Duration 0.3s → 0.5s

Overdrive Stun Bonus 0.6s → 1.0s



MIGHTIEST BARRAGE (C)

Weapon Ratio on Impact 80% → 200%

Crystal Ratio on Impact 100% → 70%

Crystal Ratio on Burn 70% → 100%

Slow Strength 15% / 25% / 35% → 25% / 35% / 45%

Burn Damage Per Second 140 + 60 per level → 180 + 60 per level



ITEMS

CELESTIAL SHROUD

We’re giving Celestial Shroud an easier build path that also helps players by letting them hold onto a reflex block during the mid game. The item’s final state is still passive, but now you have a block while you’re building!

Now builds from Reflex Block + Kinetic Shield

New stats +300 Health +95 Shield



REFLEX BLOCK

The cooldown for Reflex Block was too high, making it difficult to have it available enough during important teamfights.

Active cooldown 120s → 90s



AEGIS

Active cooldown 60s → 45s



Thats all the changes coming in 4.5 ! Keep your eyes open for the 4.5 Update notes coming soon!