FIFA MOBILE: SEASON 2

Project Details: Mobile Game – ELECTRONIC ARTS

Responsibilities: Interface Design, Visual Design, Iconography

Tools: Photoshop, Illustrator

OVERVIEW

For the second season of FIFA Mobile, our team worked on a major overhaul – both in the game UI and core flow. I’ve been excited about playing a larger role and designed key components of the game, while working closely with our art director, UX team and game designers.

HOME SCREEN

CAMPAIGN UI

The campaign is a new concept for Season 2. I was tasked with designing the nodes and each related details panel. It was a fun challenge due to many specific requirements; Our lead game designer wanted very basic map visuals capable of communicating a larger than usual amount of different states. In addition, I had to consider the aesthetic concerns from our Live Ops team and how they may want to alter these for various promotions.

For all the different node states, I made sure to create legends for all the design team and engineers to reference. In the end, I felt the solutions were fairly elegant and we were able to keep the UI clean, yet still communicate all the variety that was required.

ITEM DESIGN

I designed a variety of items users can earn in-game. Each has their own tier to represent their value.

WORK IN PROGRESS

Currently I’m in the middle of designing our new user profile level badge. Here is some current exploration work as well as how this might appear in our userplate.

Thanks for visiting!

Check out my work on Season One in the Previous Post. 🙂