Setting Controls

Once complete, you may now go into your control panel and highlight your pistons (hold shift and left click top piston to bottom piston) and form a piston group by naming it and hitting 'save' to control them simultaneously. The group will be what you named it to the top of the control panel list with * on both ends. Hit reverse and watch for dysfunctions.If functional, what you decide from here is up to you. But keep in mind of bugs that might happen if any piston contradicts one another. If you plan to connect your pistons they must move as one or complete loss of your project may happen due to a serious game bug. This bug being that your ship will spin out of control, no matter of its size, after loading up a save with pistons contradicting each other during the previous save. Contradicting being that one piston is being forced in the opposite direction or is grinding because its distance limits don't match the others. It can be avoided completely if your stage is a station or is a ship complete with powered gyroscopes.