Lots of changes going on with traits in 10.2. Buffs, nerfs and small pseudo-reworks to a lot of them. Mostly a lot of changes to six piece traits which is good for diversity though six piece traits tend to be a bit of a bait a lot of the time. It'll be interesting to see if these changes really have an impact on that or not so without further ado let's get into them!Assassins are getting some love in 10.2 with both three and six piece getting a buff. Six Assassin has been considered mostly a joke build in set 2 so after this change we may finally see it become a viable option. I don't know if this will be enough to really push six Assassin into the meta but it'll definitely help. More than likely these changes will make existing Assassins more common () and just add in a third Assassin for the three piece trait. Potentially this may point to a return of the composition Summoner/Assassin being dominant again or at least more relevant in the meta.Decent change to Desert, I suppose. It doesn't really make that much of a difference for the two piece and four piece has always been less desirable. Not sure this really changes that dynamic but maybe we'll see more four Desert builds put in against heavy Warden builds.More tweaks to six and nine Inferno are coming in 10.2. While six Inferno is a viable option it's definitely a more niche and hard to pull off composition. This buff doesn't necessarily make it more viable but it's definitely a nice boost to the existing build. Nine Inferno is still incredibly unlikely to happen but if you do manage it, it will do a lot more damage and likely win you the game.The buff to six Warden looks kind of like a joke but the intent is you already have a ton of armor with six Wardens so this just makes that even more insane of an increase. Still, six Warden is weak to magic damage and Desert is a good counter so while the numbers look crazy it's likely not to be that much of an issue to deal with if someone does go six Warden. There is a possibility of a six Warden four Mystic build but as it lacks damage I'm not sure it'll become meta.A more normal looking change, Shadow is getting a good buff to the duration and the six piece version will be quite a bit stronger. It's hard to pull off six Shadow withoutso that more than likely will remain the same but when youfind her this is going to be a huge increase in her damage output.Potentially there's an option of six Shadow without her but it lacks front-line and not sure it would be anywhere near as effective as having a. Worried this may end up being a huge win condition if you do find thethough as 175% is an absurd damage increase. All you'd need is a Seraphs at that point and she will likely one shot most units quick enough and reset constantly. While it is a worrying change, finding a specificis never guaranteed and that alone may balance it.Similar to Berserkers getting an AD increase at the six piece version a couple patches ago, Mages are getting 20 AP for six now. This is definitely a nice change as six Mage isn't really that viable to play though we'll have to see how much it'll make a difference. The Berserker change made them incredibly relevant in the meta so maybe this will have a similar impact for Mages.Very interesting change is Woodland now has a six piece trait. It... sounds like it'll be really, really niche but the idea of havingof your Woodlands getting cloned is slightly terrifying as that is a lot of units on the board. Again it's really hard to get a specificso playing around this will be near impossible as you need to find both a Woodlandwhile also having kept the other Woodland units. Since Woodland tends to fall off around stage four I don't know how relevant this six piece will be though it'll be fun to see if it gets pulled off by someone.Onto the real meat & potatoes of this patch, Blademaster. Blademaster has had an interesting history in set 2 so far as it was mostly ignored for awhile until the famous Blender build came into the meta and dominated. After Blender we have had good ole& Friends and in 10.1b that composition was still relevant even after some nerfs.With these changes, having four (or six) Blademaster will no longer cause the units attacks to get several proc's of the trait. This basically means the 'burst' damage of build, mainly fromand(who is usually made Blademaster), will be lessened by a large amount (hopefully!). What this means for Blademasters in general will remain to be seen as it will take a few days after the patch for those exploring these changes to figure out whether it's still viable or not.If this does lower the power level of Blademasters I personally feel it's going to be good for the meta, and game, in general. The damage output of compositions using four Blademaster has just been a bit too high for awhile and it evolved into a race to get those units in 10.1 and 10.1b. Alongside Berserkers being contested early game it made for an extremely aggressive and fast paced meta.Aggressive meta's have shown to be worse for the game as it tends to turn into whoever finds the meta units first gets an advantage and anyone low-rolling doesn't get the opportunity to get back into the game later on. Hopefully these changes slow the pace of the game down enough that there's more opportunity for mid-game skill expression and a more interesting late game.