The concept is something like " take Super Mario World and add a level-up system that determines your HP and how much damage your jumps deal to enemies"

that determines your HP and how much damage your jumps deal to enemies" The main storyline will have at least 20 main levels, 5 boss battles , really short cutscenes, a few secret unlockable levels (find those hidden exits), and then something for those who manage to complete all of the secret levels

, really short cutscenes, a few secret unlockable levels (find those hidden exits), and then something for those who manage to all of the secret levels There's a Remix Mode which plays just like the original story mode, but all levels are rearranged to be more difficult

which plays just like the original story mode, but all levels are rearranged to be more difficult There are two world maps: the one you see in the trailer, and then a floating island called Emerald Shores

Levels have powerups hidden in them, which grant abilities like double-jumping and throwing fireballs

Not confirmed yet, but the plan is $9.99 and cross-buy between the platforms

I'm happy to finally announce Emerald Shores, a challenging 2D platformer with light RPG elements.It's entirely a one-man effort (programming, design, music, "art"), so it's been a long journey, but it's close enough to being finished that I can say it'll be out by the end of summer 2017.A few details:I'll be posting news and in-development screenshots regularly on Twitter now, so if you want to hear more about the game, please give a Follow: