Hi, crawlers! Welcome – to the first changelog of 2017!

Evocations: Rods of scattershot & rods of clouds have both been turned into rare, high-power wand types. Wands of Clouds, unlike their rod predecessors, always create harmful clouds. Discs of storms have been replaced with lightning rods, a new xp-charged misc evocable with a remarkable resemblance to the old ‘lightning’ type of rod. Wand power scales significantly better with Evocations skill. Some wands have sub-LOS range. Wands cannot be evoked while confused. Wands of disintegration no longer destroy terrain; wands of digging can now destroy statues. Wands of slowing have, belatedly, followed their hasting friends into oblivion; they’re gone. Rods have been removed.

New race: Barachians, a species of frog-men with a great hatred of the letter t. They have a powerful innate Hop ability, a partially-controllable Blink effect that requires several turns of motionlessness to recover before re-use. To balance this, they also have slow movement 1 (1.2 turns/move; nagas move at 1.4) and ghoul-tier attributes.

New spell: Poisonous Vapours, L2 Poison/Air. Smite-targeted; creates an extremely short-lived poison cloud on a targeted creature. Appears in the VM starting book.

Removed: Poisonous Cloud.

Apportation scales more significantly with spellpower. Its targeter is also hopefully a little better.

Your current regeneration rate is shown in %.

Deep dwarves can now benefit from the special effects of Kryia’s armour.

The displayed resistance chance for Siren/Avatar song is shown correctly in monster descriptions; it formerly miscalculated (underestimated) their power.

Clearing multiple ziggurats will make the figurines you find within glow in new and exciting colours. Note that clearing multiple ziggurats is, quote, “silly and should not be encouraged”.

In addition to summoning golden dragons (see trunk update post #219, true believers!), fortunate TSO worshippers can also use poison stingers.

use poison stingers. Iron giants can no longer throw your orbs of destruction back at you. (It didn’t work properly anyway.)

It’s no longer possible to ?acquire an item directly into lava or deep water. Sploosh no more…

Cerebov scumming has been removed.

Wizards can now rest inside walls.

Sandblast blasts sand.

Happy crawling, and happy new year, and if you haven’t yet taken the survey, hey! What better time for a fresh start (on taking the survey) than now?)