UI and Visuals



"Menu interface doesn't feel as polished as before."

This might be because CiM2 is so different from the first game that we decided to re-do the whole menu and not save everything from the old one. The interface you see is actually our third version, we really put a lot of effort in it, but I do admit it's not perfect. If you have some specific issues, we'll see what we can do!



"The tutorial text was too long and hard to read."

I'll see what can be done about this, the text is written by me and it might be that I'd need to add short descriptions of each task or just cut down the amount of words there. Sorry!



"What's up with the nuts camera movements? Yeah, sure WASD would be okay if even that would work properly. It doesn't move smoothly, it jumps around if you move with this. Why mess with something that is already a standard in gaming and works well?"

We are adding edge scrolling in the next update that we are currently working on. It should help with this issue.



"There is hardly any music in the game."

This could be a bug, but we did want to have more ambience than music since long playing sessions could make repetitive music irritating fast.



"All vehicles seem to have headlights on all the time."

This was a choice we made, that's how headlights have to be used in Finland. It's illegal to drive without your headlights on.



"Either way the choice of vehicles is also bad. Usually I like sci-fi stuff, but this is one game I'd like to see buses from nowadays, since it is named Modern Days. Also the lack of different choices is bad."

I'm sorry you feel the choices are bad. We wanted to have today's vehicles and a few older ones to give the feel of having something familiar from the first game.