"Scaedumar" means something like shadow - tales. Its a made-up word based on old scandinavien language.

The goal of this mod is to polish native game-play.It provides graphical and game-play changes for both early game play and mid to end game play,

combining a huge range of Open Source Kits and refined / self-developed scripts.

You will have the freedom to choose from a wide range of tactical options for battles and strategic planning, managing your kingdom and interacting with NPCs.

Features:

simple install through NSIS installer system

Polished Landscape (with LOD´s, ambient occlusion)

Polished Buildings (new normal-maps, LOD´s, ambient occlusion )

New Horses, Armours (all from Kits from the forum)

DiplomacyMod

Prebattle Deployment & Order, Weapon Type Switch, Order Skirmish

Camp Entrenchment

Unique Battlescenes and Bridge-Battles

Polished Reports (Companions Overview and JRiders Presentations)

Viewable Troop Tree (under Reports)

Fog of War

Deployable Pavise

Borderless Player-UI

Ambient SoundTrack

Deco Stuff like Turning Windmills, Sailing Ships

Reworked Weapon Proficiency Loss

Reworked Wound Recovery System

equipable, light-emitting, fire torch.

Factionized Merchant Inventory

Random Events

Exhaustion System for Map-Speed (this will forces the player to camp/rest in town regularly)

Sea Battle / Trade

Foraging

Horses react to Camels

Formations

The mod comes with a Manual located in the mod directory (Scaedumar Manual.pdf), you will find a more detailed list and more indepth informations about the features in there.