FOV Slider

If you don't see why it would be an issue, then you're right, since you're not a developer, the scope of understanding is beyond you.

One or two people asking for a way to dynamically change FOV (something that's not trivial, has no meaningful use etc), is inconsequential.

I was having a discussion with dsmart about the implementation of an FOV slider, and the thread was closed (presumably because it went off-topic, but no reason was given) before I was given a chance to respond to him. So I'll just do it here.You're right. I'm not the developer. I did acknowledge that I don't know how your engine works. However,, adding an FOV slider isn't something that's too difficult to do.Inconsequential toperhaps. Believe it or not, you don't represent everybody. There are a lot of people that like to be able to change their FOV for this kind of game (there's a reason so many PC games let you do it). Personally it doesn't make a difference to me, but I do see the value in it. Just because only one or two people have requested it doesn't mean they're the only people that want it or would benefit from it.I'm not saying that youto implement this or anything, it's just something to consider. At the end of the day, you're making a game that other people are going to play.