Hi,

i am getting some errors while running Bastion after i switched to catalyst-legacy drivers. It's running without errors with open source drivers.

I found some of users having same issues but couldn't find any solution yet.

Any ideas ?

Unhandled Exception: System.Exception: Shader error at Microsoft.Xna.Framework.Graphics.Effect.CompileShaderFromSource (System.String source, ShaderType shaderType) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.Effect.CreateFragmentShaderFromSource (System.String source) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Shader error at Microsoft.Xna.Framework.Graphics.Effect.CompileShaderFromSource (System.String source, ShaderType shaderType) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.Effect.CreateFragmentShaderFromSource (System.String source) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 at GSGE.App.Run[App] () [0x00000] in <filename unknown>:0 at GSGE.App.Main (System.String[] args) [0x00000] in <filename unknown>:0

Here is glxinfo output

Last edited by omeringen (2013-01-23 15:22:31)