The news of Oculus' surprise acquisition by Facebook wasn't even an hour old when Markus "Notch" Persson announced he was halting talks to potentially bring a version of his hit game Minecraft to the Oculus Rift.

"We were in talks about maybe bringing a version of Minecraft to Oculus," Persson tweeted. "I just cancelled that deal. Facebook creeps me out."

The founder of indie developer Mojang elaborated on that decision in a blog post detailing his initial excitement about the Rift, which led him to invest $10,000 in the company's Kickstarter, "As someone who always felt like they were born five or 10 years too late, I felt like we were on the cusp of a new paradigm that I might be able to play around with," he said of his reaction after flying 12 hours to visit the Oculus offices. "My head started spinning with potential applications and how to deal with all the issues (how do you do GUI? How do you deal with locomotion? What input do you use? What happens if the player leans far enough forward to clip into a wall? How do you prevent VR induced existential crisis?)"

While Persson says a direct Rift port of the Java-based Minecraft would be problematic for a number of technical and interface reasons, Mojang did begin discussing the potential of a free, slimmed-down version of the game similar to the Raspberry Pi-tuned Minecraft PI Edition. But that was weeks ago, before Oculus announced its sale to Facebook.

"Facebook is not a company of grass-roots tech enthusiasts," he wrote. "Facebook is not a game tech company. Facebook has a history of caring about building user numbers and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build."

Persson allowed that Oculus and the Rift could be a great fit for Facebook's social applications and lead to some great new ways to interact with friends and colleagues in a virtual space. "But I don’t want to work with social, I want to work with games... I definitely want to be a part of VR, but I will not work with Facebook. Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me."

Persson's reaction was one of many from various developers and industry members, of course. Engadget and Gamasutra have already gathered some instant reactions from around the industry, finding a mix of excitement, disbelief, disappointment, and even some supportive messages. Our absolute favorite reaction so far, though, would have to be the addition of a new $2 billion stretch goal for the Frog Fractions 2 Kickstarter: "Buy Oculus back from Facebook."