The technical issues that plagued matches during the third day of the League of Legends World Championship had nothing to do with the fact that the tournament is being held in China, according to Riot Games.

Both Young Generation's match against Fnatic and 1907 Fenerbahçe Esports' match against Hong Kong Attitude featured multiple pauses as a result of network issues that "triggered additional problems in the game client." Riot used Chronobreak, their game remaking tool, to rewind the games to an earlier state.

"It’s important to note that these connectivity problems are not a result of Worlds being held in China," Riot stated in a post on their website.

There were three pauses during YG's match against Fnatic, one that lasted about 12 minutes at the 26:26 mark, another at around the 35 minute mark that lasted around 13 minutes and one at the 49:47 minute mark that only lasted about a minute. All told, the match ended at 52:19 on the in-game timer and took an hour and 17 minutes to be broadcast.

HKA and FB suffered slightly less, with only one pause in their match. The match stopped at 41:12 on the in-game timer, and was not restarted for 22 minutes.

Riot says they are "working on investigating those issues further and plan on putting in place solutions to help avoid future disruptions in play.'

Daniel Rosen is a news editor for theScore esports. You can follow him on Twitter.