So, after a long time, I am here with a new decklist

What is Gold Paladin ?

Gold Paladin is one of the three Paladin clans, the other two being Shadow Paladin and Royal Paladin. All three of them focus on superior calling cards from the deck, however, their mechanics are very different in the G era.

Shadows call mainly Grade 1 units, who they sacrifice for power boosts, superior calls and other benfits. Their keyword is Ritual, activates when there are a certain number of grade 1 units in the drop zone

Royals are more focused on calling G2s. Their keyword is Brave, which activates when you have three or less cards in hand. You can find my decklist here .

Now, the main feature of this blog, the Golds. Gold Paladin was first introduced in TD05. Their keyword is Unite, which activates when you have called two or more cards to RC or GC. It is believed to be one of the easiest keywords to trigger.

Now, there are lot of builds in Gold Paladin, but the most stand out builds are: Gurguit and Ezel.

Ezel focuses on the G3 Ezels and the Stride. They have unlocking skills, making them last long against Link Joker. Definitely got stronger with the Raven-Haired Ezel print in the Revival Collection.

Gurguit is a main, solid deck of Gold Paladin. It is slow due to it being a Stride focused deck, does not have a good early like Altmile. But it is a very fun and exceedingly powerful deck when used correctly. And don’t remember :

Staples :

Sunrise Ray Knight, Gurguit

[AUTO](VC) Generation Break 2 (Active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) at [Rest], and shuffle your deck.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Gurguit is the MVP card of this deck. Unlike most cards, he has a defensive GB2 skill. His Stride skill lets you search the top four cards of the deck to call a call a card to RC, and give it +2k. Now, as most cards of this deck can begin good combos and fill out the field instantly, it is not a bad skill. It gives a good boost to activate Unite, and the you units called may start a chain call as well.

His second skill is the defensive GB2. When he is attacked, for a CB and a SB, he calls forth a guardian from the top four cards of your deck. This helps in conserving hand size, which already is big due to calling from top deck. Also, it counters PBDiablo. However, that SB cost may hinder the chances of activating Rayguit’s skill.

It is also good with old PGs (not G-PGs from older sets, but PGs before G support) because they can use their skill when placed on GC from deck. Only some PGs (Candace and the new PG from set 10) can be used for his second skill.

His reprint in the Start Deck definitely made him cheaper, if he wasn’t already.

Golden Holy Sword, Gurguit

[CONT](VC) Generation Break 2 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):All of your rear-guards get “Intercept” and “[CONT](RC):This unit can intercept from the back row during the battle that your vanguard was attacked.”.

[AUTO](VC):[Counter Blast (1) & Soul Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, call a card to (RC) from among them, shuffle your deck, if you called a unit with the unite ability, look at the top card of your deck, and call it to (RC) as [Rest].

This is the other new Gurguit we’ve received in this set. He has the Unite keyword, as expected.

His Stride Skill now is that he searches the top four for a card, calls it to RC, and if it has Unite, call the top card of the deck to RC. The beauty of this Stride Skill is that it automatically activates Unite, meaning you do not have to call another unit from hand to activate Unite anymore. However, you may not always get a card with the Unite ability, so it is really inconsistent.

His second skill is a Unite which activates on your opponents turn. All your units get a red text that allows them to intercept; and if the vanguard is attacked, intercept from the back row. Now, the opinions are really divided on this skill. Personally, I feel that the skill is good, because I can clear out my field for the next turn. However, as most people are complaining, it has zero synergy with the new PG.

Also, I hate that JPN RRR foil.

Holy Sword of Heavenly Law, Gurguit

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named “Holy Sword of Heavenly Law, Gurguit” from your G zone, and turn it face up & Choose a card from your hand, and discard it] Until end of turn, this unit gets “[AUTO](VC) Unite:When this unit attacks, look at seven cards from the top of your deck, call a card to (RC) from among them, and shuffle your deck.” and “[CONT](VC):All of your units get [Power]+2000 for each face up card with “Gurguit” in its card name in your G zone.”.

Gurguit’s newest Stride form. Seems that this set gave us a lot of new first Stride options. He also enables GB2 on first Stride.

So, his skill is once per turn. For a CB, discard and persona flip, he gets two red text skills. The first is,if Unite is achieved, on-attack, he searches the top seven, and calls a card to RC.This is especially useful when you want to multiattack and and have power boosts.

His second skill continuously gives +2k for each face up copy of him and Rayguit in the G Zone to all your units. This can result in huge power gains and big columns if used properly.

He’s really good, both as a first stride and later on, imo. But a bad thing is that he has a discard as a cost. Normally, the deck has a good hand size, but due to this and Kinarius both costing a discard, it may stack and become a problem. However, Jeffrey can combat that easily. Then, the next problem is definitely deckout. Yeah, we have some cards that send units back to deck, but that’s not nearly useful for the sheer amount of superior calling the deck does. So, use this card wisely.

Like Gurguit G, ditto for it’s foil too.

Sunrise Ray Radiant Sword, Gurguit

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) Generation Break 2 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Soul Blast (2)] This unit gets [Power]+5000 for each of your rear-guards until end of turn. Choose up to five of your rear-guards, and they get [Power]+5000 until end of turn.

Rayguit now. Damn, once I faced a guy on CFA who used his skill five times in a row. Needless to say, I did not survive.

Getting on to the card. His skill is very simple, yet very powerful. For a CB and 2 SB, if you are United and have enabled GB2, he gets +5k for each of your rearguards, and all your rearguards get +5k. Mind well, this is an ACT skill, and moreover is not restricted by 1/Turn. This must be enough to tell you that this is a very fearsome card, and fighting against it is definitely one sided. Get two uses of it, and your opponent will be on “PG or death” status.

One downside is of the SB cost. This not being restricted forces it to be used multiple times, and thus implying that you may not have soul for Gurguit G, Henrinus and any other guy who uses soul.

If you want to fill your soul, we have Jeffrey, Gerrie and Marcia.

Only 1 is enough,as you mostly will end games on him.

Golden Dragon, Glorious Reigning Dragon

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Counter Blast (1) & Choose a face down card named “Golden Dragon, Glorious Reigning Dragon” from your G zone, and turn it face up & Choose two of your rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, look at seven cards from the top of your deck, search for up to the same number of cards from among them as the number of face up cards in your G zone, call them to separate (RC), shuffle your deck, and if you called three or more cards, Counter Charge (1)/Soul Charge (1).

So, Glorious Reigning. It is the second best stride that G GP has to offer. His skills is that when he attacks, for a CB, persona flip, and returning two rearguards to deck, he can check the top seven and call the same number of cards to RC as the number of face up cards in G Zone. The best part of the skill, is that you if you call three or more cards, he can CC1 & SC1. More soul is always great. Also, if you play this guy second (first Heavenly Law ), you instantly have 3 face up cards in the G Zone. At late game, he can call full fields with his skills.

Very useful card. Can end games, great to have when the opponent is at three or less damage, restores resources……….. the list goes on. Is there anything he can’t do ? Well, there is power gain, but that’s why he’s RRR, and not GR. Anyways, we do have Rayguit for power gains. Definitely replaces Spearcross.

Knight of Daylight, Kinarius

[CONT](RC) Unite (Active if you have called two or more units to (RC) or (GC) during this turn):If you have a vanguard with “Gurguit” in its card name, this unit gets [Power]+4000.

[AUTO] Generation Break 1:[Choose a card from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), and put the rest on the bottom of your deck in any order.

Finally, a non-CB reliant chain caller, Kinarius is the RR from the new set.

When placed on RC, for the simple cost of discarding a card, he allows you to look at the top three, select one and call it to RC. This is great, because the simple thing thing of not having a CB cost makes him a staple in my deck. Also, the discard really does not hurt if you play the deck well.

His second skill gives himself +4k if you have a Gurguit vanguard and Unite is enabled. Thus, becomes a 13k attacker on most of your turns. Also, makes great columns on your Heavenly Law and Rayguit turns.

In my testing, I felt that this is more better than any other G2 in any field, like power gain, chain calling, and resource management. The discard can be returned by the Triple Drive, or by Jeffrey.

Also, waiting for a Tanba clone for Gurguit, Bushi.

Knight of Remaining Sun, Henrinus

[AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), and put the rest on the bottom of your deck in any order. If you have a vanguard with “Gurguit” in its card name, the unit called with this effect and this unit get [Power]+3000 until end of turn.

The Glimmer clone for Gurguit. Very versatile and useful in all GP builds, not just in Gurguit.

On-call, by paying one CB & SB, he searches the top three and calls a card from among them to RC. Then, if you are on any Gurguit, they both get +3k. As I said, very versatile. He can be teched in any deck, because half of his skill is generic. Also; he becomes a 12k attacker and the called card become a 7k, 10k, 12k, or 14k attacker, based on the grade and base power of the unit called.



The only sad thing is that he does not have Unite. Due to this, Gurguit G and others can’t take benefit of it.

Knight of Spring’s Light, Perimore

[CONT](RC) Unite (Active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+2000.

[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to a (RC) in the same column as this unit, and put the rest on the bottom of your deck in any order.

Perimore is the RRR from set 7. Dunno why it is a triple rare, because both Henrinus and Kinarius are way better than him.

For his cont skill, if you enable Unite, he gets +2k, Making him an 11k attacker.

His second skill, when placed on RC, by paying 1 CB, he calls a unit from the top three to the same column as him. This alone makes him less useful, tbh. Henrinus does the same thing, with an additional SB cost though, and even gives power. Why is he RRR, Bushi ?!

But, in all honesty, a booster is always nice on a Glorious turn. Also, we currently do not have any other good cards with Unite, so he is okay, I guess.

Knight of Morning Light, Horsa

[AUTO](RC) Generation Break 1 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):When your other units is placed on (RC), choose one of your other units in the same column as this unit, and that unit and this unit get [Power]+2000 until end of turn.

This guy’s one of the reason why we run 8 stand triggers. Stop asking for Pir clones people, this is the Pir clone. If we do get another Pir clone………… no, stop imaging things, Schar.

Going on to it’s skills, if you are United and have achieved GB1,when a unit is placed on RC, the unit’s in the column this guy is in get a 2k boost. By not being 1/Turn restricted, he combos very well with every Stride, G2, and also the new Gurguit.

He can crank up some very high columns on your Rayguit turns, and hit numbers on your Heavenly Law and Glorious Reigning turn.

Holy Mage, Alessia

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your vanguards that is being attacked, and it cannot be hit until end of that battle.

[AUTO] Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Choose one of your rear-guards, and put it on the bottom of your deck] When this unit is placed on (GC), you may pay the cost. If you do, this unit gets [Shield]+15000 until end of that battle.

Alessia is the new perfect guard from set 10.

So, her first skill is standard PG skill, only that she does not need to be called from hand to trigger her effect. That means she can be used with the OG Gurguit’s GB2, and thus saces a card from your hand.

The other effect is, by returning a rearguard to deck, if you have achieved Unite, when placed on GC, she gets +15k shield. This can be used if you want to conserve hand size or and/or want to guard a reaguard.

The only thing when I see this is, why couldn’t Bushi have it synergize with Gurguit G.

Sunshine Knight, Jeffrey

[AUTO](RC) Generation Break 1 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] At the end of the battle that this unit boosted, you may pay the cost. If you do, draw a card.

Jeffrey is a good resource management card, which happens to be an R.

At the end of the battle he boosts, by putting him in the soul, you draw a card. Simple as that. However, you increase your soul and get an empty circle, which both are great. That’s why I included him in my Staples list.

So, now the decklist :

Decklist :

Grade 0

x1 Knight of Early Dawn, Coel

x4 Scarface Lion

x4 Ketchgal Liberator

x4 Player of the Holy Pipe, Gerrie

x4 Curable Angel

Grade 1

x4 Dawning Knight, Gorboduc

x4 Holy Mage, Alessia

x3 Knight of Morning Light, Horsa

x2 Sunshine Knight, Jeffrey

Grade 2

x2 Knight of the Remaining Sun, Henrinus

x3 Knight of Daylight, Kinarius

x2 Knight of Spring’s Light, Perimore

x2 Blaster Blade Spirit

x3 Knight of the Faint Sun, Marcia

Grade 3

x4 Sunrise Ray Knight, Gurguit

x4 Golden Holy Sword, Gurguit

G Zone

x4 Golden Dragon, Glorious Reigning Dragon

x2 Sunrise Ray Radiant Sword, Gurguit

x4 Holy Sword of Heavenly Law, Gurguit.

x2 Golden Beast, Sleimy Flare

x1 Golden Dragon, Scourge Point Dragon

x1 Golden Dragon, Build Peak Dragon

x2 Sacred Heaven Prayer Master, Reia

Starter :

Knight of Early Dawn, Coel

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))

[ACT](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone) Unite(Active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] Look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

Coel is the new starter of the deck. His skill is GB1, and if you achieve Unite, you can send him to soul to check the top three and call a unit to RC, and it gets a +2k boost. Helps in filling the soul and the field. Due to not costing a CB, he is a lot cost efficient than any other starter.

Triggers :

In this deck, I play eight stands and four crits. Stands work magic in the deck as you have a lot of powered up units on your Stride turns. It also doesn’t help that Gold Paladin has three of best stand triggers in the game. Not broken, but still powerful.

Ketchgal Liberator

[AUTO]:[Put this unit on the bottom of your deck] When this unit is placed on (RC) from your deck, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card other than a card named “Ketchgal Liberator” from among them, call it to an open (RC), and shuffle your deck.

Ketchgal is one of the free chain call cards, not costing any CB or SB. When placed on RC from deck, he searches the top three for a card and calls it to RC. The only cost is returning it to the deck. This way, the deck thins out and you get more chances of triggers. And if you call it as rest via Gurguit G’s Stride skill, you can return it to deck for another card.

Player of the Holy Pipe, Gerrie

[CONT](RC) Generation Break 1 Unite (Active if you have called two or more units to (RC) or (GC) during this turn):This unit gets [Power]+3000, and “[AUTO](RC):At the end of the battle that this unit attacked or boosted, put this unit into your soul, and Counter Charge (1).”.

He’s the keyword stand trigger from set 7. He is a resource management unit. He has a CONT skill that activates when you achieve Unite, which turns it into a 7k (or more, on Rayguit turns), and after boosting, goes into soul for a CC. He not not only frees up a circle, but he also increases soul. And in this deck, more soul is always good.

Scarface Lion

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with “Gurguit” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Scarface Lion is the personal trigger for Gurguit, introduced in set 7. Nothing muck to say, pretty generic.

So, that’s my deck. Your general to go Strides will be :

First Stride : Heavenly Law Gurguit.

Second Stride : i : If three or less damage : Glorious Reigning ii : If five damage : Radiant Sword Gurguit iii: Any other problem: Heavenly Law Gurguit

So, the deck is mostly autopilot. Now that both the G3s are Gurguit, consistency increases by a tenfold. Be aware that you need not follow this same decklist. As someone once told me :

“Keep trying to find new tricks from your cards. Keep testing. Never, ever, think that you have mastered the deck. If you stop testing, your performance will go down. Also, keep thinking of new combos. You need all your wits to play well.”

So, play well and have fun !

Stand Up, Vanguard