Overview

This is my wiki entry for an alternate version of my favorite character, Nepgear. This is the Nepgear who went through, you guessed it, the Conquest Ending.

This wiki entry is a preview to my upcoming fanfiction project titled "Savior's Story." This preview contains the general idea of this Post-Conquest fanfic, as well as an EXTENSIVE analysis and insight about Nepgear's character both before the game, during the game, and after the Conquest Ending.

As such, readers, if you are so kind as to drop a comment, it's my wish to see you review about:

- First, how interesting do you find this fanfiction idea. If you cringe at the very thought of Conquest Ending, don't bother reading, let alone comment.

- Second, how realistic the events happening are, whether the characters (Nepgear in this case) are acting like they should, the events are not contradicting Neptunia canon rules, etc.

- Third, your own ideas that you would like to be added, or things you dislike within this preview. If it's reasonable, I promise I can add/remove the ideas and points you mention.

Hopefully, this wiki entry also changes your opinion about Nepgear and Conquest Ending for the better. I appreciate any comments, no matter what they are, and I hope you do find the preview enjoyable.

Let's begin.

"This is the dark path that I have chosen to walk alone."

Background

After taking the lives of every CPU in the world (besides herself) with the Malice Sword Gehaburn and personally defeating the Deity of Sin Arfoire with it, Nepgear spiraled into a depression. Mostly out of guilt, and partially because of Arfoire's last words about how Nepgear had doomed Gamindustri instead of saving it.

"What if... the path I have chosen is mistaken?"

She spent a few weeks contemplating her actions. What was the cause of it all? Where and when did things go horribly wrong?

"I asked everyone if they could lend me the Sharicite of their nation, and they refused."

Nepgear didn't understand that. Why couldn't they unite? The previous goddesses were willing to sacrifice themselves, why not try to do it with less sacrifice?

"They... they didn't trust me."

She couldn't come up with any other answer.

Had she gained their trust? She was asking if everyone could lend her their Sharicites. Their source of power, and their only hope to defend their countries.

What if Nepgear had no intention of returning them?

What if she had decided to keep the Sharicites and betray them?

What if she used the power to bring Planeptune to supremacy?

It would be no different than what Arfoire wanted to do. No, perhaps worse, since Nepgear would probably enslave Gamindustri.

"Is that what they feared? That I would betray them, and become a tyrant?"

But why did Noire kill herself then?

If Noire didn't believe in her, why did she apologize for putting Nepgear in this role?

Could it be...

"Noire... could it be, that you were testing me with your life?

If she was anything like the tyrant they imagined, then Nepgear would look for any chance to justify her use of the cursed sword.

Then...

"You wanted to see how I will respond to your suicide? Whether I am sincere in my intentions, or malicious?"

Then Noire's apology was not just for putting her through all of this... but also for doubting her.

The thought made Nepgear very angry... she wasn't proud of herself, but there was nothing more important than love and peace for her. Didn't Noire know that?

Was that how Blanc and Vert thought as well? Did they trust her so little? After fighting together, and knowing each other, all of that were meaningless?

However, she didn't resent them. Rather, she was... disappointed. Being distrusted by her fellow CPUs made her feel sad. Sorrowful. It made her feel like she did something wrong.

Was it her fault for not being trustworthy enough? Was she too loyal to Planeptune, that she couldn't be trusted? All of the friendliness, all of the time spent together were just courtesy?

Anger, confusion, sadness, and a desire for an answer filled the void that was left within her.

Regardless, Nepgear didn't allow her personal feelings to stop her from her responsibility. While contemplating her actions, Nepgear spent the next few months managing Gamindustri to the best of her abilities.

She knew that if she tried to dictate over the four nations, she wouldn't have a good public image. Therefore, she focused on protecting the nations from outside threat first; spreading the goddess blessings that protected cities from monster spawning.

The Last CPU learned from Histoire's record about how did the First Planeptune CPU protected the people of Gamindustri before the very concept of nations were invented;

The First CPU traveled from land to land to create Share Crystal (Sharicite) from the people's overflow of admiration, and then used the Crystal for a spell called "Light of Faith"; the same magic that Nepgear performed before against CFW Judge to blind the robot.

"Could I... could I really live up to her legacy? No... I must not doubt myself."

Determined to protect Gamindustri with her own hands, Nepgear refused to use the Shares she collected within Gehaburn and relied on her own power to bless the cities she visited.

For each city she visited, Nepgear poured her feelings out in many ways - entertain the citizens like 5pb., help the sick and the injured by healing them like Rom, defend them from monsters like CPUs should, or even just help them with everyday lives like Neptune, all the while wearing a ghost of a smile.

As Nepgear was slowly but surely being accepted by the people, she continued questioning her decision. Anxiety, fear, and hesitation continued to linger in the back of her mind.

"A stagnant world... how can I prevent it from becoming a reality? I am alone...

She thought about ruling Gamindustri until a CPU Candidate is born, but she decided against that. She didn't know how long it would take until the next goddess would be born.

"My birth during Neptune's reign was a miracle, Histoire said."

Nepgear thought of promoting the Oracles as Generals for the four nations, similar to a game that Noire fanatics released in Lastation, called "Hyperdevotion Noire: Goddess Black Heart"

"But... will Miss Mina and Miss Chika ever believe me again?"

Her idea accomplished nothing but a cold realization. That she was completely, utterly alone now.

"..."

Nepgear recalled the fact that Neptune promised her that she would always be by her side, although it was nothing but an empty promise.

"Wait..."

The Last CPU summoned her cursed sword before her, and examined it.

The blade was overflowing with power, as the Shares of 7 CPUs plus the Deity of Sin were contained within it.

"Could I... could I restore them?"

CPUs were born from Shares. The catalyst was a mystery even to Histoire, but Nepgear was born when Planeptune's Shares were high. She could do much more if she had all the Shares in the world, no?

If Shares could create CPUs - then theoretically Shares could recreate them too.

"I can... bring them back."

The words echo in her depths of heart.

Since then, the Last CPU spent her time researching the cursed sword, trying every possible way to manipulate and make use of the enormous Shares contained within.

For a while it continued to be a failure, but Nepgear wouldn't give up. She had a chance to fix things, to return everything to how it should be. She was not going to waste it.

"Even if I will end up cursed, just like this sword."

Appearance

At first, Nepgear's appearance goes unchanged from the game.

In human form, she has purple hair and irises, and wears a sailor one-piece, a pair of leggings, boots, and chokers that are all Planeptunian in design, and a single D-Pad hairclip on the leff side of her head.

In HDD, her irises become blue with a power symbol, her hair becomes lilac, and she wears a white tight suit, and pairs of white evening gloves and leggings.

Eventually though, she will change her appearance after becoming the Deity of Sin; the circumstances of which won't be explained here.

In human form Nepgear's skin will become paler, and she will lose her purple irises, replaced with calming blue like her HDD's in her left eye and blood red like Arfoire's in her right eye. Anything that was white on her clothes will be replaced with black.

She will change her Lilac Processor Unit into her her Lilac Mk 2 Unit. As such, Lilac Heart will wear pairs of bra, gloves and leggings dyed in dark lilac. Her eyes are both blue, except when using Arfoire's power, in which case both will turn red.

Thanks to possessing the majority of Shares in the world, Nepgear will get a new transformation similar to the NEXT Form used in Megadimension Neptunia VII.

Next Lilac's hair is dyed in dark lilac; her suit and leggings are pure white; her armor, gauntlet and gears are dull grey; and her wings and the light it produced are deep purple.

Personality

During mk2/Re;birth2 and pre-Conquest

Nepgear has a simple trait that defines her personality, her thoughts are almost always out in the open and she wears her heart in her sleeve.

Multiple characters could easily tell what Nepgear is thinking simply by looking at her, because Nepgear is very expressive in what she tries to convey. Although this means she is also a (very) bad liar, this also means she will consistently display other parts of her personality, even in the smallest actions.

In spite of her openness, Nepgear is very timid when it comes to socializing with strangers. This probably stems from the fact that she was sheltered growing up, which was implied to be done to her by Neptune on multiple occasions.

Blanc puts this best, Nepgear has no forwardness that can tear down through friendship barriers.

Similar to her older sister, Nepgear has a strong sense of responsibility. The main difference being Nepgear extends this discipline to her various roles; as Neptune's younger sister, as the CPU Candidate of Planeptune, as a friend to the Makers and (eventually) the other CPUs, etc.

Nepgear takes her roles seriously and doesn't want to fail any of the roles given to her, so when she DOES fail, it greatly upsets her and possibly damages her self-esteem.

This is the main reason for her low self-esteem in the beginning of the game; Nepgear's defeat at the hands of CFW Magic was a massive blow to Nepgear's confidence. In her mind, she had failed the trust of her sister, Histoire, her fellow CPUs, and most importantly, people of Gamindustri.

This line of thought also made her somewhat disliked by the other CPUs three years ago, because her sense of responsibility was easily misunderstood as the need to do everything herself. Noire, who actually possesses this kind of workaholic mindset, disliked her in the past because of this.

It is also why Nepgear is very humble about herself and does not feel proud over anything she does; in her eyes, she is just fulfilling her roles. Her sense of pride instead comes from approval of the ones she holds near and dear.

Her interactions with the Makers and the fellow CPU Candidates eventually causes Nepgear to realize that she doesn't need to be perfect in every role, she just had to live her various roles the way she wants it to be. As a result, her self-esteem and confidence recovers.

Another notable thing about Nepgear is the values she hold. Due to her naivete or because she looks up to Neptune's idealism, Nepgear has a strong moral compass and is an optimist.

An example of this is how she assumes positive things about the people she just met, even if they dislike or harrass her (witness her interaction with Uni and Ram).

Nepgear also believes that everyone has their flaws, therefore she doesn't hold people's flaws against them. However, her patience, like everything, does have limits.

Her moral compass is clearly seen by how the only characters Nepgear intends to hurt without hesitation are the CFWs, who have proven themselves to be criminals who don't want to change their ways.

Due to her youth, Nepgear is not quite able to build this idealism into a philosophy yet, but she is getting there.

If the Conquest Ending didn't happen, anyway.

Post Conquest and during Savior's Story

The events of the Conquest Ending WILL change anybody who lives through it, Nepgear is no exception.

The very first traits she will develop is something that many survivors of tragedies would; depression and intense self-introspection.

As someone who takes her life roles very seriously, the Conquest was a gigantic screw up for her, because of a conflict between her roles; as a friend, she REFUSES to hurt her friends, and yet as a goddess, she has to prioritize Gamindustri as a whole.

The fact that it was the first time in her life any of her roles clashed with each other, and that the roles she had attached herself to were GONE forever made it even more difficult for her to accept, cope, and move on like a normal person would (not saying it would be easy).

She will instead look back and think of everything that had happened, searching as hard as she can for an answer for the question, "what had gone wrong, and when?"

Fortunately for her, Nepgear's intelligence will help her in this. As seen above in the Overview, Nepgear will quite easily deduce the true cause of Conquest; distrust and lack of faith among the CPUs.

However, Nepgear's tendency to define herself through her role for others made her spiral into a dangerous pit; searching for who was at fault.

Like the Overview said above, Nepgear wouldn't be able to conclude what or who was to blame.

On one hand, Nepgear would be furious - she had tried her best to befriend everyone, fight with everyone, and to fulfill her role as a friend, and yet at least three of those "friends" dismiss her efforts and her sincerety because of distrust.

But Nepgear's humility and respect for her others (especially her friends) prevent her from fully blaming them, and instead turn her to the other party, herself. She would look for what was wrong in herself, what made her fail to win her friends' trust completely.

These two contradicting thoughts will frustrate her even further because it wouldn't give her a clear answer. After a while, she will grow desperate, and eventually realize that she would NEVER had an answer unless the dead could come back to live.

Due to the fact that she literally wields the lives of her friends in her sword, her desperation has a hope of being answered - eventually turning into an obsession to revive her dead friends and family.

Enough for her to ignore her own rationale and become the Deity of Sin, if that means she can fix her mistakes.

Abilities and Powers

Share Level

Despite being humble to a fault and generally avoids fighting, Nepgear is the strongest CPU during the mk2/Re;birth2 game. Even before the Conquest, Planeptune holds the majority of the world's Shares, making her a formidable goddess comparable to Magic that defeated her three years ago.

With her Gehaburn, Nepgear practically wields half of ALL Gamindustri's Shares (the other half goes to Arfoire, since in the True Ending and Holy Sword ending it's proven that even if everyone gives Nepgear their power, she only barely defeats Arfoire. Unless if you believe Arfoire uses Negative Share Energy.).

After Arfoire's defeat and her strength added to her sword, Nepgear wields a sword that is fully capable of destroying Gamindustri. However, she doesn't rely on this.

As the Last CPU wanders around Gamindustri to protect its people just like the First CPU of Planeptune did, Nepgear will find that the Shares eventually move from her sword to herself.

Eventually, this will lead to her becoming the Deity of Sin, the process of which won't be specified.

Skills

After embracing her position as the Last CPU and wander around Nepgear will have plenty of time to learn various things.

Nepgear will learn magical spells from Histoire, something that she will eventually master thanks to her growing Shares.

She will also gain more experience in forming a good Public Image and manipulating opinions of the masses, a skill that she wouldn't be proud to have, but necessary since she is the last goddess left.

Her intelligence in technology will be honed, as building gadgets and mass-producing them is an effective way to gain profit and promote her influence as well.

Sadly, although her list of skills are growing - something she would have been happy for, if it was her normal self - it will only make her more upset, since the fact that she can do everything by herself means she is getting used to being alone... the one thing she doesn't want to get used to.

Additional Information/Trivia

As you can probably guess, I like Nepgear and I like the Conquest Ending. That doesn't mean I like what is happening during the ending though.

Being an author can mess up with how you view lives - fictional or reality. Still, I try my best to clarify and keep my mind clear.

To be honest, what happens in the Conquest Ending INFURIATES me. It puts Nepgear through a long, traumatic train, and the game heavily implies that all of her pain was for nothing. It literally was a tragedy for the sake of tragedy, with no lesson attached.

The only lesson attached there is a rule of symbolism: that in real life, piracy will always exist no matter what, and conflict is necessary - and the first one is subverted since Arfoire is killed for real in the True and Holy Sword endings.

What I like about the ending however, is how frighteningly easy such situations happen in real life - a simple distrust among people can cause suffering, deaths, and worse. However, the game makes no attempt to drive this very important life lesson.

Well, I seek to correct that. I hate wasted potential, I hate it when things are misundersood or being cricized for what they aren't, and I hate loose conclusions to anything.

I am literally motivated by my love for Nepgear and Neptunia franchise as well as my hatred for things reality often do to us. Hue.

But still, I hope you liked this preview and comment about the three things I requested. In case you don't want to scroll up to the top to find it;

- First, how interesting do you find this fanfiction idea. I hope you can be specific about it, but it's not necessary.

- Second, how realistic the events happening are, whether the characters (Nepgear in this case) are acting like they should, the events are not contradicting Neptunia canon rules, etc.

- Third, your own ideas that you would like to be added, or things you dislike within this preview. If it's reasonable, I promise I can add/remove the ideas and points you mention.

Thank you for reading, and I hope you will comment so my gratitude goes double. See you in the next preview!