I was aware they were planning on bringing Brigade to Unity/UE some time next year, so it isn't too big of a surprise. Here is what I posted in regard to this on another forum:



Competition is good for everyone. I have quite a bit of respect for Jules. Here are my thoughts, with a bit of speculation.



Rove ships with the Unity builds for "runtime" rendering within the built application. I don't think OTOY will allow Octane to be shipped inside of other people's software. It looks to me that the Octane integration is just the offline renderer built into the Unity timeline workflow. The word "non-interactive" was actually used in the presentation. I think when Brigade is finally brought to Unity/UE is when I will have a more direct competitor.



You can bet by the time they release we will be very competitive in speed and quality, so we'll see how things play out.

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