same

Can use a database for the authentication information.

TreeView.

Batch Mode.

Use dynamical Paths for the script and for the db.

You can also drop the db or the .py script onto the app and it will save the paths.

Simple and Advanced mode.

Can hexify the Auth Info. (Not that this would be anything important, just for fun ^^)

Has Context Menus.

Remember Paths.

Can Drag And Drop.

Error Output of the .py script is redirected.

Code: [Name=New Application] [Auth=New Auth Info]

Initial release of Make FSELF GUI.

Added Python 2.XX Compatibility

Corrected a bug in the db reading routine which would cause the reading process to stop if there is a second app entry for a fw version.

Added "Only Fake Sign" mode which just use standart make_fself.py settings without any change.

Added the ps2-emu Authentication Information base (0x0000 for decimal) to the database.

Code: orbis-bin.exe --dump-fself-info file.elf Flag Value Non-game 0 Video service 0

Following his Fake PKG Generator , today PlayStation 4 developer @cfwprophet made available on Twitter a Make FSELF GUI (Graphical User Interface) for Flat_z's make_fself.py Script (recently updated ) to fake sign PS4 ELF files.Download: Make.FSELF_GUI.rar authinfo.rar (232 Bytes) / GIT make_fself.zip (3.05 MB - Command-line via MagicSeb25 Thecan be used as anMake Fake SELF GUI Data Base File template, and should be placed in thedirectory as the executable file.To quote from the ReadMe.txt file:A Graphical User Interface for flat_z make_fself.py script.You can add your own keys to the DB and the according fw, simple by adding two new tags like this:Make sure to have the Authentication Information in one Block without spaces and non Hexifyed. So no '0x'.Done, Have Fun !-cfwprpht-orbis-ld --fself-flags= >>> Set the fself flags specified.Possible values are "videoservice" and "nongame"Thanks to both @marioodyssey and @UmarDaBest559 for the heads-up in the PSXHAX Shoutbox today!