Support Combos

| Difficulty: [Intermediate]+2 Shooting.+2 Mechanical.+Start with a crowbar.+High personality stats.+3 Mechanical.+3 Medical.-3 Maximum Morale.+2 Shooting.+5 Mechanical.+3 Medical.+High personality stats.+Start with a crowbar.-3 Maximum Morale.+Great for personality checks.+Has Charming personality trait combo.+Great mechanic.+Has small headstart in Shooting.+Medical gets a headstart.+Useful in many situations.+Starts with a melee weapon.+Guaranteed to get Calm-shot combo with training.-Morale penalties can screw you over (Bonus Pro: Attitude stat makes morale penalty not as bad).-Bad at melee.-Charming yourself into getting free training/checkups is RNG reliant."Good at doing every role your main fighter won't take. Just be sure to manage the morale."_______________________________________________________________| Difficulty: [Intermediate]+Starts with 7 medical supplies.+2 Medical.+High personality stats.+3 Mechanical.+3 Medical.-3 Maximum Morale.+5 Medical.+3 Mechanical.+High personality stats.+Starts with 7 medical supplies.-3 Maximum Morale.+Great for personality checks.+Has Charming personality trait combo.+Great Medic.+Mechanical gets a headstart.+Starts with 7 medical supplies (Bonus Pro: You don't need to recruit the survivor to get the medical supplies).+Can get Calm-shot combo with training (but would require a lot of training).-Morale penalties can screw you over (Bonus Pro: Attitude stat makes morale penalty not as bad).-Bad at fighting.-Charming yourself into getting free training/checkups is RNG reliant."A life saver. Nice to see one when you're wounded on the road with nothing and no one to patch yourself up."_______________________________________________________________| Difficulty: [Intermediate]+2 Medical.+2 Shooting.+Start with a scalpel.+3 points given to fight skills at random.+3 points given to support skills at random.-Boring personality.+0-3 Strength.+0-3 Fitness.+2-5 Shooting.+0-3 Mechanical.+2-5 Medical.-Boring personality.+Has small headstart in fight stats.+Good Medical depending on your luck with the extra support skills.+Has small headstart in Mechanical depending on your luck with the extra support skills (Bonus Con: More points in Mechanical means less points in Medical).+Starts with a melee weapon.-Extra fighting skills are RNG reliant due to them being randomly assigned to fighting skills.-Extra support skills are RNG reliant due to them being randomly assigned to support skills.-Can't start with any personality trait combo."Battle medic. Good at healing and just as good at killing."_______________________________________________________________| Difficulty: [Intermediate]+Starts with a nicer car.+3 Mechanical.+3 points given to fight skills at random.+3 points given to support skills at random.-Boring personality.+0-3 Strength.+0-3 Fitness.+0-3 Shooting.+3-6 Mechanical.+0-3 Medical.-Boring personality.+Has small headstart in fight stats.+Good Mechanical depending on your luck with the extra support skills.+Small headstart in Medical depending on your luck with the extra support skills (Bonus Con: More points in Medical means less points in Mechanical).+Starter car has its own positives.-Extra fighting skills are RNG reliant due to them being randomly assigned to fighting skills.-Extra support skills are RNG reliant due to them being randomly assigned to support skills.-Can't start with any personality trait combo.-Starter car has its own negatives (Bonus Pro: Car negatives probably won't matter in shorter modes)."No personality too special, too great, or too terrible. A small nice headstart in fighting, just hope RNG is on your side when it comes to fixing the car."_______________________________________________________________| Difficulty: [Advanced]+One extra location choice during Always Be Looting events.+Car consumes much less gas for Always Be Looting rerolls.+May identify traits in new recruits.+Always on the lookout for danger.+High wits.-Low attitude.+One extra location choice during Always Be Looting events.+Car consumes much less gas for Always Be Looting rerolls.+May identify traits in new recruits.+Always on the lookout for danger.+High wits.-Low attitude.+Gives you more location choices.+Rerolling Always Be Looting is less risky with gas.+Can save your party from a dangerous event.+High wits.-Low stats on everything except wits depending on your other personality stats excluding attitude."Lets you find more locations including rescue locations that have survivors with stats that can be revealed as soon as they are rescued."_______________________________________________________________| Difficulty: [Advanced]+Removes a penalty event from the first walking day, every time you lose the car.+75% chance to skip penalty for next walking day.+May ignore despair.+Can get you out of danger.+High attitude.-Low wits.+Removes a penalty event from the first walking day, every time you lose the car.+75% chance to skip penalty for next walking day.+May ignore despair.+Can get you out of danger.+High attitude.-Low wits.+You'll get less penalty events.+May ignore despair.+Can save your party from a dangerous event.+High attitude.-Low stats on everything except attitude depending on your other personality stats excluding wits."What do you mean I saved everyone?"_______________________________________________________________| Difficulty: [Advanced]+Gets 1-5 extra food when selling to a weapons buyer.+No morale penalty when paying bandit tolls with food.+Bandit tolls cost less food.+Can get many different kinds of possible rewards when telling someone to COOL IT with a fully charged COOL IT meter.-Tell people to COOL IT and anger them for doing so.-Tell people to SAY IT DON'T SPRAY IT and anger them for doing so.-Tell people to SAY IT NOT SPRAY IT and anger them for doing so.-Low wits.-Low attitude.+Gets 1-5 extra food when selling to a weapons buyer.+No morale penalty when paying bandit tolls with food.+Bandit tolls cost less food.+Can get many different kinds of possible rewards when telling someone to COOL IT with a fully charged COOL IT meter.-Tell people to COOL IT and anger them for doing so.-Tell people to SAY IT DON'T SPRAY IT and anger them for doing so.-Tell people to SAY IT NOT SPRAY IT and anger them for doing so.-Low wits.-Low attitude.+Bandit tolls are less punishing.+Gets more food than usual from selling weapons.+Can get all sorts of different rewards for the party.-Low stats on everything depending on your composure and loyalty.-Certain people shouldn't be told to COOL IT.-Can drop party morale."Can help you out if you're struggling with food by either selling weapons you don't need or annoying people until someone gives you food or something else cool."