Leo - 72 moves

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COMBOS

mini:

- uf21/d42

- BOK1+2/ff2

- CH d2/d3+4

- CH 2+3/small dash/d4,1+2

- CH f3/df2+3/WS1+2

- CH df2+3/FC df3

- CH b1+4/b2,1+2

- CH qcf1/WS4,1+2

1

- KNK 34 /b14~df3/f4/KNK 2/S!/

- low parry /f2/b14~df3/f4/KNK 2/S!/

- df2 /f2/b14~df3/f4/KNK 2/S!/

- WS2 /f2/b14~df3/f4/KNK 2/S!/

- uf4 /f2/b14~df3/f4/KNK 2/S!/

- db3 /f3/b14~df3/f4/KNK 2/S!/

- BOK 2 /ufn4/b14~df3/f4/KNK 2/S!/

- CH KNK 2 /SSR/f2/b14~df3/f4/KNK 2/S!/

- CH d1 /WS3/b14~df3/f4/KNK 2/S!/

- CH b2[1+2] /2/b14~df3/f4/KNK 2/S!/

- CH u3+4 /2/b14~df3/f4/KNK 2/S!/

*girls? /FC 1/WS3/b14~df3/f4/KNK 2/S!/

2

- ff43 /S!/

- CH [b1]4 /KNK 2/S!/

3

- CH b1 /b14/KNK2/S!/

4

- BOK 3 /S!/

post S!

1 - run f4~df/1+2

2 - dash 324~df/312

3 - dash 324/KNK 2

4 - dash df2+3/WS3/b14~df/312

post W!

- b14/KNK 34

- b14~df/1+2

- FC 2/WS141

S!:

- KNK 2

- df3

- BOK 3

- uf11

- ff43

- qcf3+4

W!:

- df3

- uf3

floor break:

- b+2,1+2

- uf3+4

- d3+4

- db22

- d2

- d1

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Lows

- KNK 4 - -12/+4

- b1+4 - -13/+3

- qcf1 - -13/-3

- df2+3 - -14/KND

- FC df3 - -23/KND

- db4 - -31/+2 (combo with 1 for KND)

- 12[4] - -13/+3

- WS1[4] - -12/-1

- d4 - -12/-1

- d3 - -17/-3

- ff43[4] - -12/KND

- d3+4 (down) - ~/~

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Frame advantage on block

- fff3 - M +9

- BOK 3 - H +9

- d2 - M +2

- 1 - H +1

- f4/BOK 4 - M +8~KNK

- b14 - MM +8~KNK

- 324 - HHM +8~KNK

- f3(d) - H 0(+1~BOK)

- ff3(d) - M -4(+1~BOK)

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NC

- uf11 - spin

- 32 - +9

- b2,1+2 - +8

- b21 - +7

- KNK 12 - +7

- 12 - +7

- f22 - +6

- db22 - +5

- 14 - +5

- 21 - +4

- 22 - +4

- WS31 - +3

- BOK 12 - +2

- uf21 - mini combo (d42)

- ff43 - launch

- db41 - KND

- db1+2,1 - KND

- uf12 - KND

- WS4,1+2 - KND

NCc

- b31 - +4

- WS14 - -1

- df12 - KND

- d42 - KND

- b4,1+2 - KND

- bf1+2,1+2,2 - KND

- WS312 - KND

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general punishment

i10 - 14 - +5

i11 - WS4,1+2/22 - KND/+4

i13 - WS4,1+2/22/uf12* - KND/+4/KND (*more range than 22)

i14 - WS4,1+2/f22 - KND/+6

i15 - WS4,1+2/uf4 - KND/launch

i16 - WS2/uf4 - launch

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Misc.

- rage art - df1+2

- mid

- rage drive - ff2 (hold 2)

- mid, safe, massive pushback

- near wall, grants chip, +11 or more, go for d2 or a low!

PARRIES

- 2+3

- high/mid punches only

- auto-finish

- ub1

- high punches only

- press 4 to finish

- b1+2/b1+3/b2+4

- mid/high punches and kicks

- NO elbows/knees/swords/shoulders

STANCES

- BOK (d1+2)

- 1 (i13/mid/-4)

- 12 (i13/mid NC/-14)

- 2 (i19/mid launch/-9!!)

- 3 (i21/high/+9)

- 4 (i20/mid/+8~KNK)

- 1+2 (i26/high/-9/armor)

- KNK (f4/b3+4)

- df (goes into qcf)

- 1 (i18/high/-9)

- 1~d (i18/high~BOK)

- 12 (i18/high NC/-12)

- 2 (i13/high)

- 34 (i20/mid launch)

- 4 (i20/low)

homing moves:

- df3

- BOK 3

- qcf3+4

unblock:

- b2+3

evasive moves:

- db3

- f2+3 (SSR, high)

armor:

- 1+2

- BOK 1+2

throw breaks:

1+3 - in place

2+4 - 90 degree shift (escape)

ff1+2 - escape wall

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PLAYBOOK

general pokes:

- df2 - i15/mid/-13/launch/standard launcher, unsafe

- uf4 - i15/mid/-13/launch/standard hopkick, unsafe

- df1 - i13/mid/-1/+7/

- df1[2] - high/-6/KND/catch mashers after df1

- df4 - i13/mid/-6/+5/good distance

- d1 - i18/mid/-3/+4/safe mid that launches on CH

- db1+2 - i21/mid/-9/+7/safe mid poke with...

- db1+2[1] - mid/-12/KND/delayble 2nd hit

- BOK 2 - i19/mid/-9/launch/safe launcher

- BOK 3 - i21/high/+9/launch/safe launcher, use when they SS BOK 2

- BOK 1+2 - i26/high/-9/KND/armor, use if mashing in response to BOK

- 1+2 - i25/mid/-12/KND/risky armor option

- db3 - i33/high/-8/launch/safe high launch, evades A LOT

- b2 - i15/mid/-11/0/mid poke with...

- b2[1] - high/-4/+7/high option, delayable

- b2[1+2] - mid/-11/+8/mid option, delayble, CH launch

- ff2 - i14/mid/-10/KND/long range quick mid to toss out

- ff3~d - i26/mid/-4/KND/slower mid to toss out, BOK options

- fff3 - i23/mid/+9/KND/simple running slash for long range

- WS3 - i13/mid/-6/+5/safe mid from distance (can be done as qcf3)

- qcf2 - i16/mid/-8/+9/safe mid from distance with...

- qcf2[1] - mid/-9/+2/safe mid option

- qcf2[~b] - KNK option

- b3 - i14/mid/-7/+4/safe mid with...

- b3[1] - mid/-7/+4/mid followup and...

- b31~d - BOK option

- b1 - i18/mid/-12/+1/unsafe mid, CH launch, with...

- b1[4] - KNK option. Can be SSL after they block the b1. Can still continue a combo if the b1 was CH.

poking lows:

- d4 -12/-1

- KNK 4 -12/+4

- b1+4 -13/+3/on CH can combo b2,1+2

- qcf1 -13/-3/on CH can combo WS4,1+2

BUSINESS lows (unsafe, higher reward)

- df2+3 -14/KND/at wall, follow with guaranteed FC df3

- FC df3 -23/KND/at wall, follow with guaranteed FC df3

- db41 -31/KND

major whiff punishers:

- uf4

- df2

- ff2

- f22

oki:

- uf3+4 - i24/mid/-1/+5/safe, force crouch on block, CH launch!

- see above for poking/business lows

- after S! in BNB combo, end with ff3~d

- BOK options on their wakeup

- you can hold the down to enter FC for FC/WS options

wall mixup:

- uf3/df3 - W!

- FC df3/df2+3 - guaranteed FC df3

Post hit/block situations:

1) +9 (fff3/BOK 3 block)

- d1 (beats i10 for launch)

- df1 (completely safe)

- go low

2) +8 force crouch (b2,1+2 hit)

- d1 (beats i10 for launch)

- df1 (completely safe)

- go low

3) +7 (df1/b21 hit)

- df2 (trades/beats i10 for launch, catches both SS, medium risk)

- b1 (trades i11, beats i12 for launch, can be SSR)

- b2 (beats i10, can be SSR, has NC and delayable options)

- df1 (beats i10, can be SSR)

- go low

4) +6 (f22 hit, far distance)

- b1 (trades i12, beats i13 for launch)

- df2 (whiff punish)

5) +5 (14 hit, uf3+4 hit)

- df2 (trades/beats i10 for launch, catches both SS)

- df1 (beats i10, can be SSR [after uf3+4 catches SS])

- 4 (CH launches standing i10)

- go low

6) +4 (KNK 4/22 hit)

- df2 (trades i11, beats i12 for launch, catches both SS)

- df1 (beats i10, can be SS both ways)

- 4 (CH launches standing i10)

- go low

7) +3 (b1+4 hit)

- SSR b2,1+2 (evades and punishes i10 options, low risk)

- SSR df2 (evades and punishes i10 options, medium risk)

- 4 (CH launches standing i10)

- df3 (catches SS)

- go low

8) +2 force crouch (d2 block)

- SSR b2,1+2 (evades and punishes i10 options, low risk)

- SSR df2 (evades and punishes i10 options, medium risk)

- 4 (CH launches WS i11 or worse)

- df3 (catches SS)

- go low

9) +1 (1 block)

- SSR b2,1+2 (evades and punishes i10 options, low risk)

- SSR df2 (evades and punishes i10 options, medium risk)

- 4 (trades with i11, CH launches stand i12 or worse)

- df3 (catches SS)

- go low

10) +8~KNK (f4/b14/BOK 4 block)

- 12 (beats standing i10, delayable)

- 2 (beats standing i10, CH launch, only safe option)

- 34 (beats crouching i10 for launch)

- 4 (low, -12)