A former member Posted 2/6/12 4:56 PM

Link to discussion

Post #: 34 Winner of Settlers of Catan tournament will win transportation, lodging and four day pass to the Origins Game Fair in Columbus, Ohio to play in the WWCC US Qualifier.



Game Nite, St. Louis’ premier game store, is pleased to be hosting a US Pre-Qualifier event for the World Wide Catan Championship (WWCC). Competitors will play the award-winning board game Settlers of Catan, vying for a free trip to compete in the WWCC US Qualifier. The four initial tournament heats will determine the four finalists who face each other in one game to determine the overall winner of the Pre-Qualifier event. The champion wins transportation, lodging, and a four day pass (May 30 – June 3) to the Origins Game Fair in Columbus, Ohio where he or she will compete in the WWCC US Qualifier.



Entry fee for tournament heats will be $10 and they are scheduled for the following Saturdays: February 25, March 3, March 31, and April 7. Registration opens at 1:00pm and the tournaments begin at 2:00pm. If a player does not win in one heat, he or she may enter and compete in a subsequent heat. The final match for the winners of the heats will be held May 5.





Fenton, MO

Post #: 52 user 3490166 Well, the first heat came down to an obscure technicality on whether a victory point counts if revealed at the end of the game AFTER another player has announced victory. Things are leaning my way (I hope), but we won't know for sure until Mayfair writes back.



Good luck to the people in the next three heats.





Clearwater, FL

Post #: 114 user 8523179 I wasn't there so I don't know how this was conducted but why would it matter if you had points (I am assuming from cards) in your hand? Once someone declares victory they win and the game is over. Were they counting second and third place?





Fenton, MO

Post #: 53 user 3490166 Winning according to Catan tournament rules goes like this.



First, who has the most wins? If only one player has that number, then he wins. Otherwise, go on to criteria two.

(I and another each had a win from the first round)



Second, who has the most total victory points? If one player has that number, then he wins. Otherwise, go on to criteria three.

(He had 11 and 6 (17), I had 10 and 7 (17) or 10 and 8 (18) depending on the obscure rule)



Third, who has the most total percentage? This is calculated using a somewhat complex algorithm involving adding a fourth player score that's the average of the other three (for a 3-player game) and then taking each player's percentage of the total. For instance, my first game was 10-8-7, so the imaginary player adds 25/3 = 8 1/3, and my percentage is 10 / 33 1/3 = 30%. Since he had won by a larger margin in the first game, he had the win if it came down to this. I needed that 8th point from my victory point card.



Personally, I think counting the 11th victory point is a bit silly (why not just buy up the entire development card deck, then, rather than announcing your win?), and I don't like the way the tournament rules penalize you for winning a difficult game vs an easy game. But it is what it is. I just hope the playoffs, if the decision ends up going my way, are separate and not cumulative, so there can be a decisive win for someone, rather than it coming down to whoever had the easiest time of it in the heats.





Saint Louis, MO

Post #: 181 YankeeAirPirate (why not just buy up the entire development card deck, then, rather than announcing your win?)

Well, for one thing, you need to stop when you get to 10 VPs on your turn, and you then need to claim the win. Per the rules: "If you have 10 or more victory points during your turn the game ends and you are the winner!" There is only one valid way to win the standard game with 11 VPs, and that is to have 9 VPs and claim either Longest Road or Largest Army. There are no provisions in the rules that allow a player to sandbag by withholding VP cards until he or she has more than 10 VPs.



Edit: If found this little snippet from the 2010 World Championship rules of interest: "A player has won if he or she has 10 or more victory points (although only 10 will be counted for the ranking) and it is the player’s turn." Assuming that rule has not substantially changed since that year's tournament, the player who earned 11 VPs on his win should have that rolled back to 10 VPs.

Well, for one thing, you need to stop when you get to 10 VPs on your turn, and you then need to claim the win. Per the rules: "If you have 10 or more victory points during your turn the game ends and you are the winner!" There is only one valid way to win the standard game with 11 VPs, and that is to have 9 VPs and claim either Longest Road or Largest Army. There are no provisions in the rules that allow a player to sandbag by withholding VP cards until he or she has more than 10 VPs.Edit: If found this little snippet from the 2010 World Championship rules of interest: "A player has won if he or she has 10 or more victory points (although only 10 will be counted for the ranking) and it is the player’s turn." Assuming that rule has not substantially changed since that year's tournament, the player who earned 11 VPs on his win should have that rolled back to 10 VPs. Edited by Chris Fawcett on Feb 27, 2012 9:18 AM



Saint Louis, MO

Post #: 182 YankeeAirPirate Well, the first heat came down to an obscure technicality on whether a victory point counts if revealed at the end of the game AFTER another player has announced victory.

I don't think this may be as much an obscure technicality as it just a basic understanding of how the game works. VP development cards are typically revealed only at the end of the game, and then only to claim victory. In a non-tournament setting, VP cards in non-winning player hands are irrelevant.



In the 2010 World Championship rules, there is no reference to allowing un-played VP cards to count toward a player's final score. With this in mind, the only VP cards that count are those played by the game's winner.

I don't think this may be as much an obscure technicality as it just a basic understanding of how the game works. VP development cards are typically revealed only at the end of the game, and then only to claim victory. In a non-tournament setting, VP cards in non-winning player hands are irrelevant.In the 2010 World Championship rules, there is no reference to allowing un-played VP cards to count toward a player's final score. With this in mind, the only VP cards that count are those played by the game's winner.



Group Organizer

Saint Louis, MO

Post #: 2,082 timotheousGroup Organizer I'm sure that once Mayfair have all the relevant information, they will make an appropriate ruling.





Fenton, MO

Post #: 54 user 3490166 Mayfair ruled in my favor!



No, it's not obscure - it would only be obscure had it turned out that VP's do not in fact count unless revealed by the winning player. This way of doing things - having everyone reveal their VP's at the end - just makes logical sense, and was the way I'd already been playing.



I don't know the circumstances of the 11th point.





Saint Louis, MO

Post #: 483 spaceghostx9 Fantastic! I wish you success.

