Content



Intro - The Hero, The Myth, The Legend

Builds - The dance of Death

Dealing with melee heroes

The Backbiter

Global Play!

Talents in depth.

Changelog.Intro - The Hero, The Myth, The LegendBuilds - The dance of DeathDealing with melee heroesThechasing anti-synergyGlobal Play!Talents in depth.

Changelog Top





Updated 05.12.2018 - Complete Overhaul

-revised and changed builds according to hero changes in latest patch

-revised and overhauled the builds chapter - "The dance of Death" due to hero changes in last patch

-revised "Talents in Depth" chapter due to hero changes in last patch

-added "Dealing with melee heroes" chapter

-added "The Backbiter

-added "Global Play!" chapter



Created 13.11.2018. Updated 17.12.2018 - Build change - talent at 20 and further explanation on the build. Added some more explanation about level 20 talents. Fixed a number of typos and other mistakes.Updated 05.12.2018 - Complete Overhaul-revised and changed builds according to hero changes in latest patch-revised and overhauled the builds chapter - "The dance of Death" due to hero changes in last patch-revised "Talents in Depth" chapter due to hero changes in last patch-added "Dealing with melee heroes" chapter-added "Thechasing anti-synergy" chapter-added "Global Play!" chapterCreated 13.11.2018.

The Hero, The Myth, The Legend Top

Orphea



A lot of the heroes in the Nexus can be a harbinger of death and destruction, annihilating enemies in seconds, but only one can manage to look so graceful, dancing in circles around them as they fall beneath the powers of the Abyss. But than what would one expect from a hero named after Orpheus.



Orphea Shadow Waltz Chomp Dread It's been a while since I made a guide, but today it's time to get back in the writing chair, and what better hero than the Nexuses' very ownA lot of the heroes in the Nexus can be a harbinger of death and destruction, annihilating enemies in seconds, but only one can manage to look so graceful, dancing in circles around them as they fall beneath the powers of the Abyss. But than what would one expect from a hero named after Orpheus.has fought long and hard to contain the Dark Nexus and wields her ancestral powers of the Abyss. She strides across the battlefield slaying her enemies with grace and precision. Everyaimed just right, using her powers toeveryone who dares approach her. Spreadingto debilitate and devastating all who stand in her way.

The dance of Death Top

Dealing with melee heroes Top

The Backbiter chasing anti-synergy Top

Backbiter Thechasing anti-synergy

Sometimes when you want to chase someone Backbiter Chomp Backbiter Chomp Chomp Chomp Backbiter Backbiter Shadow Waltz



Another way to chase a retreating hero is possible in teamfights. You Shadow Waltz Chomp Genji Genji



Also there is a way to compensate. Hold on to Chomp Shadow Waltz Chomp Sometimes when you want to chase someonecan just deny you that possibility. You will get pushed back after hitting your. But this can be both a curse and a blessing. Rememberpushes you backwards in relation to the direction you cast. Alsohas a peculiar shape. It hits slightly behind you and to the sides like a bloated oblong shape. So if you are close enough andin the right direction (usually backwards) instead of being pushed back you can useto dash even further ahead of your enemy. And you can pass through heroes with it, so you can dash in a position to bodyblock on top of everything. With some practice you can useto further chase any hero that is close enough after youand dash in.Another way to chase a retreating hero is possible in teamfights. Youand dash in deeper, thena different enemy hero, from the one you are chasing to get propelled even deeper. Your initial dash has to be behind that hero. Usually it is the tank you use to get deeper and finish off the running foe. But if you do try this combo, remember you must get the kill, or you can easily get stuck in the middle of the enemy team with no way out. This specific maneuver is pretty much straight from theplaybook, so any long timeplayer will know what I mean.Also there is a way to compensate. Hold on toand chain anotherthen useas finisher. Sometimes you have to let the kill go. Remember that getting a hero out of the fight with near to no health is about as good as killing them, since they can no longer fight anyway. Don't get so focused on chasing a single kill that you miss the chance to win a teamfight and kill the other 4 enemy heroes, or worse get killed yourself. Know when to let go!

Global Play! Top

Orphea



Waveclear and XP soak.

Orphea Shadow Waltz Chomp Dread Chomp Shadow Waltz



The minions travel different distances in different lanes, so they meat up at slightly different times. They also take a while to actually kill each other, so this technique can be used to clear 2 waves of minions simultaneously by constantly rotating between 2 lanes. I have done this in a few games and the ones where the enemy did not send a hero in each of the 2 lanes to soak ended up with our team getting big advantages (level 8 vs 10) simply because they were missing soak.



The key to landing Chomp Chomp





Solo laning.

Orphea



The most effective way (in fact the only way) to win the solo lane is to force the enemy solo laner away from the minions so he can't get xp when they die and then just stand there soaking. If you push the lane the minions will just walk into towers and die and the other hero will soak the XP. If you zone him and stand near the enemy range minions but not agro them or kill them, he can't soak. Orphea En Pointe Backbiter Insatiable Shadow Waltz Backbiter Blackheart's Bay



If you become such a nuisance that the enemy team sends 2 heroes in your lane, that's ok. This means your team is outnumbering the enemy in some other part of the map. Orphea Tassadar Murky





Taking camps.

Perhaps the only area where Orphea Being an assassin doesn't mean your only job is to kill enemy heroes. Asyou are in a great position to dominate the global game and win the whole match for your team. As long as they don't decide to trow by fighting without you that is. ;)can clear waves in seconds. If you can intercept the waves before they meet and the minions are still in a lane, you can useto hit all of them for a good amount of damage, then when the waves meet and spread useto hit all the minions at the same time and this should do it. If you can't intercept the lane waves when they are approaching useon the range minions and the mage, thenthe whole wave. This will kill all but the melee minions, but they do no damage and your wave will make quick work of them while you remount. You can optionallythe 3 melee minions if you have a lot of mana and need to rotate really fast.The minions travel different distances in different lanes, so they meat up at slightly different times. They also take a while to actually kill each other, so this technique can be used to clear 2 waves of minions simultaneously by constantly rotating between 2 lanes. I have done this in a few games and the ones where the enemy did not send a hero in each of the 2 lanes to soak ended up with our team getting big advantages (level 8 vs 10) simply because they were missing soak.The key to landingon all minions is to position correctly. As already discussedhas an unusual shape and hits slightly behind you as well. If the waves meet up and spread in the usual pattern, you can stand right behind the 3 melee minions and still reach the 3 range minions, while the part of the skillshot that hits behind you will land on the melee minions as well.is one of the very few assassins who can solo lane effectively. Solo laning is not about killing the minions or pushing. Those 2 help if you can do it, but solo laning is all about getting the XP in the lane for your team and denying XP for the enemy team. So for that self-sustain is paramount. This is also the reason most solo laners are bruisers not assassins.The most effective way (in fact the only way) to win the solo lane is to force the enemy solo laner away from the minions so he can't get xp when they die and then just stand there soaking. If you push the lane the minions will just walk into towers and die and the other hero will soak the XP. If you zone him and stand near the enemy range minions but not agro them or kill them, he can't soak.is really good at doing that since she can do lots of safe range damage and heal herself.is very useful in this case. So isand. At level 7 you can effectively damage the other solo laner to low health forcing him to back away. Or straight out kill him. Then push the wave under towers so it does some damage and denies the wave XP since the enemy hero will not get back in time to soak it. This last maneuver can be dangerous since the other team can gank you. But withdash andyou are surprisingly safe and if you get ganked by only one enemy you can counter engage and kill them with the 2s cooldowns on your abilities. I have managed to wipe forts this way on maps with very long travel distance like bot lane on. But if you can't see the enemy team on the minimap, it might be better to just go do something else and not risk it.If you become such a nuisance that the enemy team sends 2 heroes in your lane, that's ok. This means your team is outnumbering the enemy in some other part of the map.is a great lane bully, but she is also a AOE damage dealer, so go to your towers and don't engage, then just blow up the minion waves under towers and soak the XP. You can do it so fast that there will be realistically no siege damage even with 2 heroes against you. And if the heroes you are facing are particularly aggressive and don't have a lot of damage they can dump on you, you can always kill both of them anyways. Say you are against aand a. Easy kills.Perhaps the only area wherestruggles. You can solo lome camps, but the time needed to do it is long since your abilities don't get cooldown reduction. In most cases your time is better spent doing something else. but if your lanes are all soaked and there is no objective to go to in the next 30 seconds you can do it. Also you need to drop a lot of mana and health since you can't heal off of non-heroes. You can kill Siege giants, because you can avoid their damage entirely. Sappers are far harder to avoid because they attack faster and your abilities have very long cast times, but it's doable since they are 3, have less health and you do AOE damage. Impalers and Assault Troopers are also possible since they are 3 as well but the damage can not be avoided. The other camp's are not possible to do alone in any effective measure and should not be attempted to solo. An exception to this might be the vision camp on Hamanura. Also you are not terrible at helping teammates take the harder camps as long as they tank the damage so help out. ;)

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