Of course, the alternative to achieving parity by nerfing the solo would be bringing the rest of the map up to its level...

I'm a fan, I really am, but that spike in difficulty in the solo does not correspond to the spike in difficulty in the song. Everything corresponds (ie spacing in a stream matches oscillating guitar line) but it corresponds in the manner a Silynn or Snow Rabbit map corresponds. It's way over the top. This is a technical death metal song; all of it is hard, not just the solo.I originally wrote a more in-depth mod but there isn't really a point. It boils down to just nerf the spacing on the first solo across the board. It does not accurately reflect the change in the song. Mathematically speaking, you've used a different constant for this portion of the song's difficulty than for the rest of it. Sure, a solo can be harder, but this solo is not this much harder.Aside from that I love the map; shifting beat divisor streams (and I love your sense of stream flow), tasteful use of sliders, interesting jump patterns... all lovely. The solo is just too stark a contrast.t. opinionated 40k nobodyps/edit: yeah sure pp mappers pull this shit all the time, but you're better than that and I think you're lazying out with this. fairly or not, you get held to a higher standard (because you can meet it)