I’ve spent the past two weeks focusing on three different tasks: making progress towards adding Osana to the game, attempting to improve the game’s framerate, and adding a new mode to the game. I am presently making a video about everything I accomplished over the past two weeks. This video is going to be pretty long; it might wind up being about 15 minutes in length. I’d love to have it ready within 27 hours of this blog post, but it might take longer than that. Hopefully, it won’t take very long!

For every day that the next build is delayed, I’ll try to share something cool with you guys. Here’s what I have for you today: It’s a batch of rival artwork that was created by an artist named Joakim Waller. He’s same artist who drew the very first promotional illustrations for Yandere Simulator!

Click this image to view a gallery of the rival illustrations he drew for me:

The last time I spoke with Joakim, I was asking for a few revisions to the artwork – stockings for Osana, a different color scheme for Amai, different hair color for Megami – but, sadly, one day I just stopped hearing responses from him. The rival illustrations were very, very important to me, and I didn’t feel comfortable using the artwork while it still needed those revisions, so I began speaking to other artists instead, and eventually settled on this talented gentleman.

If the next video still isn’t ready within 23 hours, I’ll reveal more “never before seen production artwork” again tomorrow.

Thank you for following the development of Yandere Simulator!