Kohatoloth Medium fiend (yugoloth), neutral evil Armor Class 16 (studded leather)

16 (studded leather) Hit Points 52 (8d8 +16)

52 (8d8 +16) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 15 (+2) 10 (+0) 14 (+2) 9 (-1) Saving Throws Dex +7

Dex +7 Skills Perception +5, Stealth +7, Survival +5

Perception +5, Stealth +7, Survival +5 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities acid, poison

acid, poison Condition Immunities poisoned

poisoned Senses darkvision 60 ft., passive Perception 15

darkvision 60 ft., passive Perception 15 Languages Abyssal, Infernal, telepathy 60 ft.

Abyssal, Infernal, telepathy 60 ft. Challenge 5 (1,800 XP) Innate Spellcasting. The kohatoloth's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: absorb elements, bane, bestow curse, detect magic, hex 1/day each: contact other plane, contagion Keen Smell. The kohatoloth has advantage on Wisdom (Perception) checks that rely on smell. Fiendish Friends. The kohatoloth automatically succeeds on the saving throw for contact other plane when it uses the spell to contact another yugoloth. Corrupter of Fate. All attack rolls against the kohatoloth that would have advantage instead have disadvantage, and all attack rolls, ability checks, and saving throws the kohatoloth would make at disadvantage are instead made at advantage. All rolls of 20 scored on attacks against the kohatoloth are treated as if the roll was a 1, and vice versa. Magic Resistance. The kohatoloth has advantage on saving throws against spells and other magical effects. Actions Multiattack. The kohatoloth makes three melee attacks or two ranged attacks. Alternatively, it uses Corrupting Gaze and makes one weapon attack. Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the target is poisoned until the end of its next turn. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage and the target is poisoned until the end of its next turn. Corrupting Gaze. Each creature within 30 feet of the kohatoloth that can see it must succeed on a DC 13 Charisma saving throw or take 1d6 necrotic damage and have a cumulative -1 penalty on all attack rolls and saving throws for 1 minute.

Kohatoloth

Reality Benders. Kohatoloth are set apart from other Yugoloths by their ability to subtly manipulate reality itself, while being generally less adept at magic. Kohatoloth fare exceptionally well in unfavorable situations, easily landing blows while blinded, hitting distant targets, and avoiding what would normally be lethal strikes with ease. Despite these abilities, kohatoloth are rare and used sparsely in yugoloth contracts. Their manipulation of luck and rules of reality attracts the wrath of the inevitables enforcing these rules.

Trackers and Killers. Due to their natural speed and tracking skills, kohatoloth serve as hunters and assassins for the yugoloth. While they lack the skill to magically locate creatures, they’re often employed to zero in on the exact location of a mark using their extraordinary sense of smell. Once they find a target, their uncanny ability to excel at a disadvantage allows them to strike at a target without the detailed planning a typical assassination would require. A Kohatoloth can not only find a target in near zero-visibility conditions, but kill it with an arrow from hundreds of feet away.

Never Alone. Their reality bending powers may be unrivaled among the Yugoloths, but don’t totally make up for the fact that they simply aren’t that tough. Most quarry worthy of being hunted by the Yugoloths would survive an encounter with a Kohatoloth, if only barely. This combined with their inability to plane shift makes it favorable to Kohatoloth to travel with other Yugoloths, or at the very least with an animal companion. Kohatoloth are typically encountered with Canoloth, captured Howlers, or even just Mastiffs.

Image: Corrupter of Fate, D&D 3.5e Monster Manual 4, p. 190