Never in all my years of playing Halo would I've ever thought that Halo should be more like CoD, but to be frank, it very well damn should be. 343, you have destroyed Halo's identity. Halo will never be the great game and FPS titan if it continues down this path of modernization.



Back during the classic Halo days, I, like so many other Halo vets, always criticized CoD for always being the same, never changing. Of course, this is going to be exacerbated in part due to its yearly release cadence; but you know what makes CoD so successful and maintains its monumental status? It's more of the same. That's right—not less of the same—but more of the same. One of the major reasons Halo 2 and Halo 3 were titans during their release and the years following was because they respected and did not deviate drastically far from Halo: CE's model of gameplay and mechanics. With Halo 2 and Halo 3 we also got a bunch of new content, features and mechanics that was far more replayable than CoD, innovated more than CoD, and we got all of that in much bigger amounts.



All these armor abilities—now masquerading as "spartan abilities"—ADS, map development revolving around the usage of AAs, gimmicky mechanics, twitch-based gameplay, etc is ruining Halo and alienating the majority of the Halo playerbase. What you did with Halo 4, and now still trying to compromise by doing what you're doing with Halo 5, means that Halo will not have the hundreds of thousands of players that played Halo 2 and Halo 3. There will be no MLG/competitive community, no machinima communities, no clan communities, no Elite communities, barely any Forging community and thus barely any custom games players.



As far as gameplay/mechanics goes, stop "CoD-ifying" or modernizing Halo. We don't want it playing like CoD, or like Battlefield, or like Titanfall, or like Destiny, whatever. If Halo 6 is going to be anything like Halo 4 or Halo 5 is, well Halo 6 will not be a Halo like just like Halo 4 and 5 haven't been.