What the developers have to say:

Why Early Access?

learn from users to make sure the game is well-balanced



create a dialogue between us and the community to make the best possible game



build content that resonates the most with the players



mature and harden the multiplayer/networking system

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Creating a competitive multiplayer game requires fine tuning, community input, and content to flesh out the world. We decided that going the route of early access would result in the best possible product.During early access, we intend to:“We plan on having a full game sometime around Q2 of 2017.”“The full version will have a system of progression to track your skill with the unlockable content to prove it, a set of rewarding achievements, and a highly tuned game focused on competitive play. Dedicated servers are planned to improve player experience and provide tighter security for the progression/unlock system.”“Everything in the trailer is currently playable. Multiplayer is functioning with server-client connections and matchmaking through Steam. The progression system is still a WIP. Content is still being generated, so character customization is limited.”“Upon release, we are considering a small raise in the price to reflect the product's value as a complete, balanced game.”“We intend to communicate with users through slack, reddit, twitter, and the steam community page. Updates will be rolled out incorporating user feedback when appropriate.”