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- Highest warscore bonus from Cult of Personality now only applies if you're actually AT war with a player - Difficulty bonuses from historic events now apply even if the AI does not have a tourism bonus for achieving that historic event. So, for instance, they will always gain Gold when completing a trade route or archaeological dig, regardless of what buildings they've constructed or policies they have; they will always gain extra yields upon entering a Golden Age, etc. This should result in more consistent bonuses. Logging now also differentiates between completing a trade route to a major civ (land or sea), a City-State, and a dig. - Added 2 extra base unit supply per era for post-Ancient Era starts, to prevent having no unit supply at game start. Equivalent to expending one GG/GA every era.