August 25, 2017

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Hello Far Eden Explorers!

After Sunday’s announcement about the Definitive Edition, sharing our blog post about some of the big changes to expect, and then reading all of your questions on our social channels, we decided to go ahead and dive a little bit deeper on the updates & new experiences you can expect to see in ReCore Definitive Edition.

Read below then make sure to follow us @ReCoreGame on Twitter, Facebook, and Instagram. We’ll see you on Aug 29th in Far Eden!

UPCOMING UPDATES & NEW ADVENTURES IN RECORE: DEFINITIVE EDITION

New Adventure

“Eye of Obsidian” is a brand new chapter in the ReCore story. Join the plucky Corebot, Violet, and journey into the permanent midnight of the “Starving Sea”, a previously unexplored region of Far Eden where ancient enemies plot their revenge on the last remnants of humankind!

New Companion

T8-NK Corebot (“Tank”)

New Areas to Explore

2 New Overworlds

10 New Dungeons

Dynamic sandstorms in Far Eden’s Shifting Sands regions. Brave the storms to defeat more dangerous enemies and earn more valuable loot.

New Weapon Modes

3 new weapon modes for Joule’s Energy Rifle (switch to these instead of the charge shot)

Load Times

When dying, reload times for combat encounters went from 30-60 seconds to < 5 seconds

Restarting traversals and arenas are now instantaneous (was a load before)

Optimized Level/Area Load Times

Prismatic Cores

Added P-Cores for additional game play rewards and made them show up on the map from greater distances

P-Core requirements fixed to a single value for the entire E-Tower. (Once you’re in the E-Tower, you no longer need additional cores.)

The Map

The Map displays everything that needs to be collected (audio logs, chests, prismatic cores)

The Map shows all visual parts of dungeon maps

Objective Markers improved

Map improvements (greater visual detail, better iconography, improved zoom functionality, more game elements show up like power cells, audio logs, etc)

Fast Travel

Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set their Companion Party Configuration without having to go back to the Sandcrawler

The player can now warp anywhere there is a Fast Travel node via the Map

Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous

Added a few new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle)

Gear

All new AoK gear for all Corebots

Armor stats now make each Set vastly different from one another & the Perks have been refined and polished

Blueprint Inventory now sorts by Armor Type, Color and LVL requirement

Combat

Improved the Combo Meter to encourage much higher combo amounts, with the ability to chain combos for a longer period of time.

At high combos (more than x10), the player now keeps some of the combo meter after using an extract!

Global weapon tuning, enemy health and damage balancing, and late game encounter improvements

General