Dwarf fortress is an indi, voxel (voluminous pixel) based video game. It is infamous for its complexity and famous for its enormous amounts of fun.

The game creates procedurally generated worlds with extensive histories and geographic complexity. The main game-mode is played by indirectly controlling dwarves in a fortress. To give an idea of how in-depth the game is: each dwarves’ internal organs are mapped, civilisations’ decisions affect global trade, and every significant player-made action influences the history of the world.

In this ten part blog series I will be, with the aid of my fellow fortresser, Elsevier, taking turns ruling a fortress and documenting the game as we go along. Each term in leadership lasts approximately a year in in-game time.

So stay tuned (or connected to the internet, as the case may be).

Note: I am backing up the save files after each year so if you would like a specific one, ask me in a comment and apppend your email address so that I can forward it to you.

Links:

Part 1 – Elsevier

Part 2 – Ratte

Part 3 – Elsevier

Part 4 – Ratte

Part 5 – Elsevier

Part 6 – Ratte

Part 7 – Elsevier

Part 8 – Ratte

Part 9 – Elsevier

Part 10 – Ratte