Dear LFS Racers,



We have released a new version of LFS with a much improved multiplayer system. While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience. In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way. We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.



Some new things in 0.6E :



- New "instant" join system for fast and reliable connection

- No delays to others caused by players with slow connections

- New packet buffering and storage system reduces server load

- New hacking protection and cheat detection systems

- Two new translations : Indonesian and Romanian

- Various other fixes and improvements





Three ways to get Version 0.6E :

AUTO UPDATER

MANUAL PATCH

FULL VERSION

List of changes from 0.6B to 0.6E :

Improved multiplayer system :

New TCP packet buffering and storage system :

New "instant" join system using cached packets :

Other multiplayer updates :

LFS World statistics fixes :

Other changes :

InSim :

Fixes :

1)- If you already have version 0.5V or later :- Click on "Multiplayer" then "List of Games" in LFS and choose a download mirror.2)(3.9 MB) - If you already have version 0.5Z25 or later :- Click HERE and save the patch installer.- You can run the patch installer from its download location or from your LFS folder.3)(135 MB) - If you are new to LFS or making a fresh installation.- Click HERE to visit the download page and get the full version installer.Guest only needs host packets to continue processingNo waiting for packets from players with slow connectionsLeaving a host is instantaneous even if a guest is connectingLonger timeouts avoid disconnection due to short interruptionsReduces the number of physical packets sentMajor improvement when many InSim buttons are sentFixes some ways to lose connection on a busy serverMuch faster connection to multiplayer hostsConnection appears instant to the other guestsYou can pit / spectate / etc. while a player is connectingNo OOS caused by joining while objects are added or removedNew hacking protection and cheat detection systemsImproved user name checks during and after connectionLag bars at bottom left show ping or delay of all guestsPing time (or delay) shown as number in list of connectionsOOS / CPW messages now show user name instead of player nameInstead of "LAG (seconds)" now "name (seconds)" is displayedNo buffer overflows from hangs or operating system time changesAuto rename when you join a host with someone else's player nameUser name in brackets now shown at end of disconnection messagesLeft / right click on player name in replay now works as onlineRace setup screen /clear command can now only be used by adminsUse of UDP or TCP is shown beside host name in connections listRemoved notification sound when a car is spectated by an adminAdded /player command to dedicated host setup.cfg fileWrong PB recorded if custom checkpoints added without restartLive host progress did not show changes to laps or qualifyingAfter forced to spectate by admin - status remained "in race"Adding an AI driver changed real player's status to "in race"Spectating from garage screen left player's status "in pits"Latvian training lessons now includedTwo new translations : Indonesian and RomanianMaximum marshall circles increased from 96 to 120Maximum autocross objects increased from 800 to 900Pit exit direction arrow now works in open configurationsSHIFT + N : sound on / off now works in multiplayer screensAdded new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNLChange to in-game usage of IS_REO - only valid after SMALL_VTACustom view was not set to new car type on replay restartDuplicate lines in scripts could cause unexpected resultsVirtual speedo sometimes overlapped numbers (e.g. XRG km/h)Leaving garage screen could cause problems with a car scriptUser's controller type was not shown after taking over a carSHIFT+R near end of SPR could make cars swap between playersCircuit length is no longer displayed for open configurationsRemote car with brakes on started to roll if reset on a slopeLFS could crash when displaying laps for fuel after short lapsReady status in lobby is now checked when a player disconnectsLoad WE1R on dedicated host - Checkpoint 1 path node not foundShort MP Replays were sometimes extended to a time of 10:55.36It was possible to make an AI driver join with a disallowed carMessage typed while watching replay appeared as written by hostMessage "Max guest cars : X" now shown in the selected languageCars intersected if players joined autocross at the same timeAn unusual state in which LFS displayed only a blank screenTwo instances of LFS no longer write to the same MPR / SPR- LFS Developers