Late Notes - February 25, 2020 [ edit ]

General [ edit ]

Fixed a bug that caused an unimplemented currency to show up in the Wallet.

Items [ edit ]

Superior Rune of the Pack: Fixed a bug in which the duration of boons granted by the sixth bonus was longer than intended.

Profession Skills [ edit ]

Elemental Polyphony: This trait now grants vitality instead of toughness when attuned to earth.

Blast Gyro: This skill is now considered an Explosion for the purposes of the Explosives trait line.

Zealous Blade: Fixed a bug in which this trait could grant a hidden 10% damage increase on top of its listed bonuses.

Zealous Blade: Fixed a bug in which this trait could grant a hidden 10% damage increase on top of its listed bonuses. Imbued Haste: This trait now grants vitality instead of toughness.

Imbued Haste: This trait now grants vitality instead of toughness. Big Game Hunter: Reduced the damage increase of this trait from 20% to 15%. Raised the duration increase of this trait from 33% to 66%.

Signets of Suffering: Fixed a bug in which this trait affected the cooldown of Signet of Undeath more than the 4% listed while in Death Shroud.

General [ edit ]

Players can revert recent changes made to their build with the click of a button! The button can be found in the upper-right corner of the Build tab in the Hero panel. The button will be enabled when players begin making changes to a Build Template. Clicking the revert button will undo all the changes made while the window was open.

A new category of achievements has been added for players taking their first steps in the world of Tyria. These achievements are aimed at helping new adventurers discover events and activities they might find interesting. The achievements and associated rewards are also available to veteran adventurers. So, if you're a mentor and players are asking for help in starting zones, lend a hand!

Introduced new art and functionality to make it easier to distinguish between downed and defeated characters. There will now be a visual difference when players interact with a downed or defeated character to revive them. The floating icons and map markers displayed for downed and defeated characters have been updated for visual clarity.

All gathering tools will now collect one additional resource per interaction when gathering from rich resource nodes or after triggering an extra gathering-strike bonus from a consumable booster.

Items [ edit ]

Fixed a bug that prevented Spirit Strings from dropping when all the listed requirements were met and the Keep Construct was defeated.

The Call of War effect will be active from February 25 to March 3.

The Guildrider Warclaw Skin Reward Track is now available for purchase. Among many other rewards, this new reward track unlocks the Guildrider Warclaw mount skin upon completion. It can be purchased for gold from the reward track vendor, Cynara, in World vs. World near Elvie the Warclaw Tender.



General [ edit ]

The following adjustments have been made to the warclaw: The warclaw's base endurance has been reduced from 100 to 50 in WvW only. The warclaw's base health has been reduced from 10972 to 8779 in WvW only. Warclaw Mastery tier 2 has been reworked: It no longer grants the warclaw increased movement speed in allied territories. While mounted, it will periodically grant nearby unmounted allies an effect that enables them to run at warclaw speed. This effect will be removed when they stray too far from mounted allies or upon entering combat.

The Warlord's armor set has been added. Warlord's Armor Boxes can be obtained from the WvW Skirmish reward track.

Wall positions have been adjusted on the north side of Stonemist Castle and the south side of Overlook Keep.

Walls have been adjusted at Mendon's Gap: The west side destroyable wall is no longer destroyable. A new destroyable wall has been placed on the east side.



Black Lion Trading Company Gem Store [ edit ]

New Items and Promotions [ edit ]

The new War-Torn Marauder Warclaw Skin is now available in the Style category of the Gem Store for 2,000 gems.

For a limited time, the Armistice Bastion Pass returns to the Utility category of the Gem Store at a discounted price of 800 gems—a savings of 20%.

For a limited time, the Kasmeer's Staff Skin returns to the Style category of the Gem Store at a discounted price of 450 gems—a savings of 25%.

For a limited time, the Kasmeer's Regal Outfit is offered at a discount of 25% off in the Style category of the Gem Store for 525 gems.

Black Lion Chest [ edit ]

Profession Skills [ edit ]

Global Changes [ edit ]

In this update, we're making several large systemic changes to various game mechanics that primarily affect PvP and WvW players. However, because it's important that the functionality of skills between modes stays the same, we have brought over some of these changes to PvE as well. Where possible, we've split what we can to limit the impact, and in other cases we have even tuned up the numbers in PvE modes to compensate.

The first thing that you'll see is a general increase in the casting time of control skills across the board.

The second major area that we are changing is the access to stability and stun breaks. Stability from traits has been reduced, but skills that grant stability have had their recharges reduced. Similarly, traits that automatically react to stuns have been largely removed, and stun-break skills have been enhanced. The general idea here is that we want stun breaks and stability to be a more deliberate action on the part of the player and not something that just happens automatically from a trait.

We are also making a small change to the unblockable effects that unifies them as a single effect. Previously all unblockables were unique effects that had inconsistent behaviors. Some would last for a set number of hits while others had duration. There were also some that increased outgoing damage and some that did not. We've unified unblockable into a single effect and refined its functionality to be a single strike effect similar to aegis or blinded but with the ability to have multiple stacks.

General [ edit ]

Auras: Aura effects have been updated to be larger and more noticeable. The previous, more subtle aura effects are now used for auras on allies and for all characters viewed by PvP spectators when the Effect LOD option is checked in the graphics settings. Effect icons used for auras have been updated for consistency.

Unblockable (Tooltip): The unblockable skill fact has a new icon.

Unblockable (Tooltip): The unblockable skill fact has a new icon. Unblockable (Effect): Skills and traits that grant the unblockable status now use a unified effect. This effect is intensity stacking, and stacks are lost whenever attacks hit or miss. Single strikes that hit multiple foes only consume 1 stack. Skills that grant the unblockable status for a duration have been updated to use a number of stacks instead.

Summoned elementals offer a unique gameplay option for elementalists who want to fight alongside an ally, but their short duration means that they only get brief windows of use. We have increased their summon duration to give them more presence, but we don't want to make them last indefinitely like necromancer minions—we feel part of the identity of glyphs is being able to switch attunements to have different summons available. Additionally, we felt that the lesser elemental summoning glyph didn't feel distinct enough from the elite glyph since the elite elementals had the same skills as the lesser elementals. To better distinguish the two glyphs, the command skill for lesser elementals has been removed in exchange for allowing multiple lesser elementals to be summoned at once.

The Explosives specialization is seeing some major changes in this update. We're removing several traits that had lackluster or difficult-to-apply effects, such as Minesweeper, Orbital Command, and Blasting Zone, and reorganizing functionality from others like Short Fuse and Big Boomer to be more unified. The Evasive Powder Keg trait has been removed and replaced with Explosive Entrance, which similarly adds damage after a dodge roll but does so in a more controlled and modifiable way. The penalty added for the holosmith's overheating mechanic in a previous update is also being adjusted to play better with the Photonic Blasting Module trait as we felt it was too punishing for a trait that encouraged overheating. Finally, we're updating grenade skills for better clarity in competitive modes, where it can be hard to tell the difference between the different grenades due to the identical casting animations.

Dragonhunters are solid damage dealers, but there were a couple spots that needed some tuning. Deflecting Shot in particular had a very short casting time and a control effect when traited with Heavy Light. We've rolled the control effect into the skill itself and increased its casting time to ensure that it feels reasonable. Several traits have also been improved to make them useful in more situations, such as Dulled Senses affecting all control effects instead of just knock back, and Wrathful Spirit granting fury in addition to retaliation. A couple of particularly unused traits in the core Virtues specialization have been retired and replaced with fresh options.

In this update, we're making some changes to the greatsword and to the Domination trait line in order to provide a more reliable baseline ranged damage build for mesmers. We're removing the Confounding Suggestions trait, which has been problematic to balance in the past due to its power level, and we're adding in a new trait, Vicious Expression, which plays better with the Domination line's boon removal. Finally, we're changing the mirage's Elusive Mind trait to no longer break stuns as we feel that the necessity of including exhaustion as a balancing factor has made it too binary as a choice.

Necromancer has always been designed to be a resilient profession that was light on stability. Since this update specifically is removing some stability from the necromancer's traits, we made sure to adjust the profession's stun break skills appropriately in response. Additionally, we've fixed a few issues with minion responsiveness and enhanced a few of the weaker minion command skills.

Soulbeasts, long standing without a tradeoff, are now receiving theirs—they lose combat access to a second pet and must choose carefully which pet they're going to be bonded with in battle. We're also enhancing several core ranger traits and some select weapon skills that we felt were on the weak side.

Revenants are seeing a large number of changes in this update. In addition to reworks of both the Devastation and Corruption trait lines, we have also revisited several of their skills. Precision Strike has been reworked as an actual melee attack as we felt it didn't make sense for it to be a projectile skill. However, we have kept its emphasis on single-target damage if revenants can isolate foes. Confusion has been removed from various revenant skills as they didn't really have any meaningful ways to take advantage of it. Instead, we've replaced it with torment, which can be used in a more cohesive character build.

Changes to the Devastation trait line are aimed at two major areas. The first is addressing niche-use traits such as Malicious Reprisal and Jade Echo. These traits are being removed and replaced with new traits that have broader uses. The second issue is the opposite: some traits are so general that they are too similar in functionality. Ferocious Strikes and Vicious Lacerations both add damage in ways such that there is no real choice between them. The siphoning traits are a part of this change, and we're unifying the siphoning effect into a single effect for the combat log and making it a bigger part of the overall line. The new siphon effect, named after Shiro's iconic Battle Scars skill, is a stacking effect that is expended when attacking. It's more restricted in its applications, but it's stronger than previous siphoning traits.

Similar to the Devastation rework, we are also recentering the Corruption trait line around a new mechanic. Invoke Torment occurs when switching legends, and it inflicts nearby foes with torment. This skill can be upgraded with Grandmaster traits based on your preferred playstyle. The boon-removal traits have also been removed as we felt that they had trigger conditions that offered little gameplay. In exchange, we've added a few new powerful traits with drawbacks as we feel this is in line with the spirit of Mallyx and skills like Pain Absorption.

The thief's pistol has been updated to better smooth its gameplay. Ankle Shots, the associated pistol and harpoon gun trait, has been replaced with a new trait called Deadly Aim. Deadly Aim causes attacks from those weapons to pierce, allowing for strategic movement and positioning relative to your foes.

Additionally, we did a pass on all thief bundles and found several that were using some pretty old numbers. We've done a tuning pass on these to make sure they feel impactful enough in PvE for both power builds and condition builds.

Warrior's rifle has been somewhat lackluster in its gameplay feel, so we're updating it to create some rotations by giving its slot 2 through slot 4 skills ammunition, shorter cooldowns between uses, and slightly longer cooldowns to recover shots. Additionally, successfully using Rifle Butt will allow for rapid recovery of the ammunition for the other skills. The warrior's hammer has a pretty good gameplay cadence, so we're pushing a bit further on what it does well—hurting controlled enemies. Its iconic second skill, Fierce Blow, now does significantly greater damage to disabled foes, and Backbreaker will automatically recharge Fierce Blow for immediate use when warriors successfully knock down an enemy.

Aimed Shot: This skill now has 2 ammunition, requires a 3-second recharge between uses, and recovers ammunition every 10 seconds.

Aimed Shot: This skill now has 2 ammunition, requires a 3-second recharge between uses, and recovers ammunition every 10 seconds. Volley: This skill now has 2 ammunition, requires a 5-second recharge between uses, and recovers ammunition every 12 seconds.

Volley: This skill now has 2 ammunition, requires a 5-second recharge between uses, and recovers ammunition every 12 seconds. Brutal Shot: This skill now has 2 ammunition, requires an 8-second recharge between uses, and recovers ammunition every 20 seconds.

Brutal Shot: This skill now has 2 ammunition, requires an 8-second recharge between uses, and recovers ammunition every 20 seconds. Rifle Butt: Increased the recharge of this skill from 15 seconds to 20 seconds. When foes are struck with this skill, all other rifle skills recover 1 ammunition. Slowed down the animation so the knockback occurs at 0.6 seconds (up from 0.367 seconds).

Rifle Butt: Increased the recharge of this skill from 15 seconds to 20 seconds. When foes are struck with this skill, all other rifle skills recover 1 ammunition. Slowed down the animation so the knockback occurs at 0.6 seconds (up from 0.367 seconds). Fierce Blow: Increased the damage dealt to disabled foes by 25% in PvE only.

Fierce Blow: Increased the damage dealt to disabled foes by 25% in PvE only. Backbreaker: This skill now recharges Fierce Blow if the warrior knocks down a foe or strikes an enemy with a defiance bar.

Backbreaker: This skill now recharges Fierce Blow if the warrior knocks down a foe or strikes an enemy with a defiance bar. Disrupting Stab: Rather than stunning foes, this skill now extends the 0.25-second daze when used against foes using skills. The extended daze is 1.5 seconds in PvE and 1 second in competitive modes. Removed bonus damage. Base damage increased by 50% in PvE only.

Disrupting Stab: Rather than stunning foes, this skill now extends the 0.25-second daze when used against foes using skills. The extended daze is 1.5 seconds in PvE and 1 second in competitive modes. Removed bonus damage. Base damage increased by 50% in PvE only. Imminent Threat: Slowed down the animation so the taunt occurs at 0.6 seconds (up from 0.333 seconds).

Imminent Threat: Slowed down the animation so the taunt occurs at 0.6 seconds (up from 0.333 seconds). Signet of Might: This skill now gives 10 stacks of the new unblockable effect for 6 seconds.

Competitive Splits [ edit ]

All splits are for both PvP and WvW (and not PvE) unless noted otherwise.

General [ edit ]

In PvP only, weapon strength will now always use the midpoint instead of randomly rolling across the range.

Build Items [ edit ]

Runes [ edit ]

Some PvP runes have been adjusted.

Slot (2) bonuses that granted specific boon or condition durations have been reduced from 10% to 4%. Slot (4) bonuses that granted specific boon or condition durations have been reduced from 20% to 6%. Slot (6) bonuses that granted specific boon or condition durations have been reduced from 20% to 10%. Slot (2) bonuses that granted general boon or condition durations have been reduced from 5% to 2%. Slot (4) bonuses that granted general boon or condition durations have been reduced from 10% to 3%. Slot (6) bonuses that granted general boon or condition durations have been reduced from 10% to 5%.

For example, these were the pervious[sic] stats for Rune of the Afflicted (PvP):

(1) +25 Condition Damage (2) +10% Poison Duration (3) +50 Condition Damage (4) +20% Bleeding Duration (5) +100 Condition Damage (6) +10% Condition Duration; create a death nova at a foe's location upon their defeat

These are the new stats for Rune of the Afflicted (PvP):

(1) +25 Condition Damage (2) +4% Poison Duration (3) +50 Condition Damage (4) +6% Bleeding Duration (5) +100 Condition Damage (6) +5% Condition Duration; create a death nova at a foe's location upon their defeat

This affects the following runes:

Profession Mechanics [ edit ]

Overload

Overload Fire: Reduced might duration from 12 seconds to 6 seconds.

Overload Fire: Reduced might duration from 12 seconds to 6 seconds. Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced maximum number of targets from 10 to 5.

Overload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced maximum number of targets from 10 to 5. Overload Air: Reduced power coefficient per strike from 0.765 to 0.612.

Overload Air: Reduced power coefficient per strike from 0.765 to 0.612. Overload Earth: Reduced the maximum number of targets from 10 to 5.

Weapons [ edit ]

Staff

Fire

Fireball: Reduced power coefficient from 1.0 to 0.666.

Fireball: Reduced power coefficient from 1.0 to 0.666. Lava Font: Reduced power coefficient per strike from 0.525 to 0.454.

Lava Font: Reduced power coefficient per strike from 0.525 to 0.454. Meteor Shower: Reduced power coefficient from 1.6 to 1.1.

Water

Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2.

Water Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2. Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.

Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 seconds. Geyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276.

Air

Earth

Stoning: Reduced power coefficient from 0.5 to 0.333.

Stoning: Reduced power coefficient from 0.5 to 0.333. Eruption: Reduced power coefficient from 1.5 to 1.25.

Eruption: Reduced power coefficient from 1.5 to 1.25. Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1.

Scepter

Fire

Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0.

Dragon's Tooth: Reduced power coefficient from 2.25 to 2.0. Phoenix: Reduced pass-through power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5.

Water

Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16.

Ice Shards: Reduced power coefficient per strike from 0.24 to 0.16. Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds.

Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 seconds. Water Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1,832 to 1,099.

Air

Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3.

Arc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3. Lightning Strike: Reduced power coefficient from 1.2 to 0.6.

Earth

Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1.

Stone Shards: Reduced power coefficient per strike from 0.15 to 0.1. Dust Devil: Reduced power coefficient from 0.4 to 0.2.

Dagger

Fire

Water

Air

Earth

Impale: Reduced power coefficient from 0.77 to 0.513.

Impale: Reduced power coefficient from 0.77 to 0.513. Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2.

Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2. Earthen Rush: Reduced power coefficient from 1.0 to 0.4.

Earthen Rush: Reduced power coefficient from 1.0 to 0.4. Earthquake: Reduced power coefficient from 1.0 to 0.01.

Earthquake: Reduced power coefficient from 1.0 to 0.01. Churning Earth: Reduced power coefficient from 3.5 to 2.25.

Focus

Earth

Magnetic Wave: Reduced power coefficient from 1.0 to 0.25.

Warhorn

Fire

Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced maximum number of allied targets from 10 to 5.

Heat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced maximum number of allied targets from 10 to 5. Wildfire: Reduced power coefficient per hit from 0.66 to 0.5.

Water

Tidal Surge: Reduced power coefficient from 1.0 to 0.01.

Tidal Surge: Reduced power coefficient from 1.0 to 0.01. Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125.

Air

Cyclone: Reduced power coefficient from 0.9 to 0.01.

Cyclone: Reduced power coefficient from 0.9 to 0.01. Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 seconds.

Earth

Sand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced maximum number of targets from 10 to 5.

Sword

Fire

Water

Autoattack Chain : Skills have been adjusted as follows: Seiche Reduced power coefficient from 0.33 to 0.22 Clapotis Reduced power coefficient from 0.45 to 0.3 Breaking Wave Reduced power coefficient from 0.66 to 0.44

: Skills have been adjusted as follows: Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds.

Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 seconds. Aqua Siphon: Reduced base heal from 1,770 to 1,150.

Air

Autoattack Chain : Skills have been adjusted as follows: Charged Strike: Reduced power coefficient from 0.77 to 0.513. Polaric Slash: Reduced power coefficient from 0.88 to 0.587. Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2.

: Skills have been adjusted as follows: Quantum Strike: Reduced initial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 seconds.

Earth

Dual Skills (Weaver)

Staff

Plasma Blast: Increased cooldown from 12 seconds to 15 seconds.

Plasma Blast: Increased cooldown from 12 seconds to 15 seconds. Pile Driver: Reduced power coefficient from 2.1 to 1.6.

Dagger

Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213.

Steam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213. Mud Slide: Reduced power coefficient from 0.15 to 0.01.

Sword

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds. Debris Tornado: Reduced power coefficient from 0.5 to 0.01. Dust Charge: Reduced power coefficient from 0.33 to 0.01.

Tornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 seconds. Whirlpool: Reduced power coefficient from 2.2 to 0.01.

Whirlpool: Reduced power coefficient from 2.2 to 0.01. Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01.

Traits [ edit ]

Fire Magic

Sunspot: Reduced power coefficient from 0.6 to 0.1.

Sunspot: Reduced power coefficient from 0.6 to 0.1. Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second.

Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 second. Burning Rage: Reduced number of burning stacks from 2 to 1.

Burning Rage: Reduced number of burning stacks from 2 to 1. Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 seconds.

Water Magic

Air Magic

Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8.

Electric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8. Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds.

Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 seconds. Lightning Rod: Reduced weakness duration from 4 seconds to 3 seconds.

Earth Magic

Arcane

Tempest

Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60.

Gathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60. Gale Song: Increased cooldown from 90 seconds to 300 seconds.

Gale Song: Increased cooldown from 90 seconds to 300 seconds. Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds.

Invigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 seconds. Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3.

Tempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3. Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125.

Weaver

Engineer [ edit ]

Profession Mechanics [ edit ]

Photon Forge

Weapons [ edit ]

Rifle

Hip Shot: Reduced power coefficient from 0.65 to 0.44.

Hip Shot: Reduced power coefficient from 0.65 to 0.44. Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds.

Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 seconds. Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds.

Blunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 seconds. Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds.

Overcharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 seconds. Jump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds.

Pistol

Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266.

Fragmentation Shot: Reduced power coefficient from 0.4 to 0.266. Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.

Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds. Static Shot: Reduced power coefficient per hit from 0.4 to 0.3.

Static Shot: Reduced power coefficient per hit from 0.4 to 0.3. Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 seconds.

Hammer

Autoattack Chain : Skills have been adjusted as follows: Positive Strike: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 seconds. Negative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 seconds. Equalizing Blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 seconds.

: Skills have been adjusted as follows: Electro-whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds.

Electro-whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 seconds. Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds.

Rocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 seconds. Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1.

Shock Shield: Reduced power coefficient per strike from 0.25 to 0.1. Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 seconds.

Sword

Autoattack Chain : Skills have been adjusted as follows: Sun Edge: Reduced power coefficient from 0.88 to 0.586. Reduced vulnerability duration from 10 seconds to 6 seconds Sun Ripper: Reduced power coefficient from 0.93 to 0.62. Reduced vulnerability duration from 10 seconds to 6 seconds Gleam Saber: Reduced power coefficient from 1.5 to 1.0.

: Skills have been adjusted as follows: Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75.

Refraction Cutter: Reduced strike power coefficient from 1.0 to 0.75. Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 second.

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds.

Supply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 seconds. Sneak Gyro: PvP will now use the WvW version of the skill, which as a 60-second cooldown.

Sneak Gyro: PvP will now use the WvW version of the skill, which as a 60-second cooldown. Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 seconds.

Traits [ edit ]

Firearms

Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second.

Sharpshooter: Reduced bleeding duration from 3 seconds to 1 second. Serrated Steel: Reduced bonus bleeding duration from 33% to 15%.

Serrated Steel: Reduced bonus bleeding duration from 33% to 15%. Thermal Vision: Reduced expertise from 150 to 60.

Thermal Vision: Reduced expertise from 150 to 60. Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%.

Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%. Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 seconds.

Inventions

Alchemy

Tools

Static Discharge: Reduced power coefficient from 0.33 to 0.2.

Static Discharge: Reduced power coefficient from 0.33 to 0.2. Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second.

Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 second. Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds.

Lock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 seconds. Takedown Round: Reduced power coefficient from 2.0 to 0.5.

Takedown Round: Reduced power coefficient from 2.0 to 0.5. Kinetic Battery: Reduced quickness duration from 3 seconds to 2 seconds.

Scrapper

Gyroscopic Acceleration: Reduced superspeed duration from 5 seconds to 3 seconds.

Gyroscopic Acceleration: Reduced superspeed duration from 5 seconds to 3 seconds. Mass Momentum: Reduced stability duration from 5 seconds to 3 seconds.

Mass Momentum: Reduced stability duration from 5 seconds to 3 seconds. Expert Examination: Reduced weakness duration from 4 seconds to 3 seconds.

Holosmith

Heat Therapy: Reduced base heal per stack from 49 to 39.

Heat Therapy: Reduced base heal per stack from 49 to 39. Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds.

Guardian [ edit ]

Profession Mechanics [ edit ]

Spear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 second.

Tome of Justice

Tome of Resolve

Tome of Courage

Weapons [ edit ]

Greatsword

Autoattack Chain : Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8.

: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8. Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug in which the projectiles fired by this skill did less damage than expected.

Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug in which the projectiles fired by this skill did less damage than expected. Leap of Faith: Increased cooldown from 12 seconds to 15 seconds.

Leap of Faith: Increased cooldown from 12 seconds to 15 seconds. Symbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4.

Symbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4. Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1.

Hammer

Autoattack Chain : Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666.

: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666. Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4.

Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4. Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds.

Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 seconds. Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds.

Zealot's Embrace: Increased cooldown from 12 seconds to 15 seconds. Banish: Reduced power coefficient from 1.0 to 0.01.

Staff

Autoattack Chain : Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5.

: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5. Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1.

Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1. Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4.

Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4. Empower: Reduced might duration from 12 seconds to 6 seconds.

Mace

Autoattack Chain : Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033.

: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033. Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45.

Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45. Protector's Strike: Reduced power coefficient from 2.0 to 1.5.

Scepter

Orb of Wrath: Reduced power coefficient from 0.666 to 0.444.

Orb of Wrath: Reduced power coefficient from 0.666 to 0.444. Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 seconds.

Sword

Autoattack Chain : Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0.

: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0. Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45.

Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45. Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22.

Focus

Shield

Shield of Judgment: Reduced power coefficient from 1.0 to 0.67.

Torch

Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds.

Zealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 seconds. Zealot's Fire (Zealot's Flame): Reduced power coefficient from 2.25 to 1.75.

Zealot's Fire (Zealot's Flame): Reduced power coefficient from 2.25 to 1.75. Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28.

Longbow

Axe

Autoattack Chain : Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.

: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6. Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45.

Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45. Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 seconds.

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds.

Dragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 seconds. Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds.

Mantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 seconds. Portent of Freedom (Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second.

Portent of Freedom (Mantra of Liberation): Reduced stability duration from 5 seconds to 1 second. Unhindered Delivery (Mantra of Liberation): Reduced stability duration from 5 seconds to 4 seconds.

Traits [ edit ]

Zeal

Lesser Symbol of Wrath (Zealot's Speed): Reduced power coefficient per pulse from 0.5 to 0.25.

Lesser Symbol of Wrath (Zealot's Speed): Reduced power coefficient per pulse from 0.5 to 0.25. Zealous Scepter: Reduced might duration from 10 seconds to 6 seconds.

Radiance

Lesser Signet of Wrath (Wrath of Justice): Reduced immobilize duration from 3 seconds to 1 second.

Lesser Signet of Wrath (Wrath of Justice): Reduced immobilize duration from 3 seconds to 1 second. Radiant Fire: Reduced bonus burning duration from 20% to 7%.

Valor

Honor

Virtues

Retaliatory Subconscious: Increased cooldown from 30 seconds to 60 seconds.

Retaliatory Subconscious: Increased cooldown from 30 seconds to 60 seconds. Glacial Heart: Reduced power coefficient of the skill that fires when controlling a foe from 0.5 to 0.1.

Dragonhunter

Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second.

Defender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 second. Soaring Devastation: Reduced power coefficient from 1.5 to 0.5.

Soaring Devastation: Reduced power coefficient from 1.5 to 0.5. Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds.

Hunter's Determination: Increased cooldown from 90 seconds to 300 seconds. Heavy Light: Reduced stability duration from 6 seconds to 3 seconds.

Firebrand

Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds.

Swift Scholar: Reduced quickness duration from 3 seconds to 1.5 seconds. Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second.

Unrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 second. Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second.

Legendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 second. Stoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.

Mesmer [ edit ]

Profession Mechanics [ edit ]

Shatters

Mind Wrack has been adjusted as follows: One Clone Shattered: Reduced power coefficient from 1.15 to 1.0. Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7. Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.

Mind Wrack has been adjusted as follows:

Chronomancer Shatters

Split Second has been adjusted as follows: One Clone Shattered: Reduced power coefficient from 1.15 to 1.0. Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7. Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613.

Split Second has been adjusted as follows:

Weapons [ edit ]

Greatsword

Staff

Winds of Chaos: Reduced power coefficient from 0.3 to 0.2.

Winds of Chaos: Reduced power coefficient from 0.3 to 0.2. Phase Retreat: Increased cooldown from 10 seconds to 12 seconds.

Phase Retreat: Increased cooldown from 10 seconds to 12 seconds. Phantasmal Warlock: WvW will now use the PvP version of the skill, which summons 1 warlock.

Scepter

Autoattack Chain : Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5.

: Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5. Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill, which creates 1 clone.

Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill, which creates 1 clone. Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255.

Sword

The autoattack chain has been adjusted as follows: Mind Slash: Reduced power coefficient from 0.75 to 0.5. Mind Gash: Reduced power coefficient from 0.75 to 0.5. Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333.

Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128.

Sword (Off-Hand)

Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0.

Illusionary Riposte: Reduced power coefficient from 2.0 to 1.0. Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35. Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1.

Focus

Phantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1.

Pistol

Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1.

Phantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1. Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 seconds.

Torch

The Prestige: Reduced power coefficient from 1.0 to 0.5.

Shield

Tides of Time: Reduced power coefficient from 0.8 to 0.01.

Axe

Autoattack Chain : Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732.

: Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732. Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 seconds.

Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 seconds. Axes of Symmetry: Increased cooldown from 10 seconds to 15 seconds.

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

Mass Invisibility: Increased cooldown from 60 seconds to 75 seconds.

Mass Invisibility: Increased cooldown from 60 seconds to 75 seconds. Gravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01. Reduced cooldown from 90 seconds to 60 seconds.

Traits [ edit ]

Domination

Dazzling: Reduced vulnerability duration from 8 seconds to 6 seconds.

Dazzling: Reduced vulnerability duration from 8 seconds to 6 seconds. Rending Shatter: Reduced vulnerability duration from 8 seconds to 6 seconds.

Rending Shatter: Reduced vulnerability duration from 8 seconds to 6 seconds. Furious Interruption: Reduced quickness duration from 3 seconds to 2 seconds.

Furious Interruption: Reduced quickness duration from 3 seconds to 2 seconds. Power Block: Reduced weakness duration from 5 seconds to 3 seconds.

Dueling

Chaos

Inspiration

Restorative Illusions: Reduced heal coefficient from 0.77 to 0.46.

Restorative Illusions: Reduced heal coefficient from 0.77 to 0.46. Mental Defense: Increased internal cooldown from 50 seconds to 90 seconds.

Illusions

Chronomancer

Delayed Reactions: Reduced slow duration from 3 seconds to 1.5 seconds.

Delayed Reactions: Reduced slow duration from 3 seconds to 1.5 seconds. Seize the Moment: Reduced quickness duration from 2 seconds to 1 second.

Mirage

Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes.

Mirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modes. Renewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 seconds.

Renewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 seconds. Dune Cloak: Reduced power coefficient from 1.0 to 0.5.

Necromancer [ edit ]

Profession Mechanics [ edit ]

Death Shroud

Life Blast: Reduced power coefficient from 1.4 to 1.15.

Life Blast: Reduced power coefficient from 1.4 to 1.15. Life Transfer: Reduced power coefficient from 0.425 to 0.3.

Reaper Shroud

Autoattack Chain : Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13.

: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13. Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3.

Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3. Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds.

Infusing Terror: Reduced stability duration from 6 seconds to 3 seconds. Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225.

Soul Spiral: Reduced power coefficient per strike from 0.4 to 0.225. Executioner's Scythe has been updated with the following changes: When foes are at or above 50% health, the damage coefficient is reduced from 2.0 to 0.01. When foes are below 50% health, the damage coefficient is reduced from 2.6 to 0.015. When foes are below 25% health, the damage coefficient is reduced from 3.2 to 0.02. Increased stun duration from 1.5 seconds to 2.5 seconds.

Executioner's Scythe has been updated with the following changes:

Shade Skills

Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes.

Manifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modes. Nefarious Favor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds.

Nefarious Favor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 seconds. Sand Cascade: Increased cooldown from 10 seconds to 12 seconds.

Sand Cascade: Increased cooldown from 10 seconds to 12 seconds. Desert Shroud: Reduced power coefficient per strike from 0.45 to 0.3.

Weapons [ edit ]

Staff

Necrotic Grasp: Reduced power coefficient from 0.666 to 0.444.

Necrotic Grasp: Reduced power coefficient from 0.666 to 0.444. Reaper's Mark: Reduced power coefficient from 0.275 to 0.01.

Axe

Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds.

Rending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 seconds. Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds.

Ghastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 seconds. Unholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1.

Scepter

Autoattack Chain : Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333.

: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333. Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6.

Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6. Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1.

Dagger (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8.

: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8. Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300.

Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300. Dark Pact: Reduced number of boons corrupted from 2 to 1.

Dagger (Off-Hand)

Deathly Swarm: Reduced power coefficient from 0.6 to 0.1.

Deathly Swarm: Reduced power coefficient from 0.6 to 0.1. Enfeebling Blood: Reduced weakness duration from 6 seconds to 4 seconds.

Focus

Soul Grasp: Increased number of vulnerability stacks from 5 to 8.

Greatsword

Autoattack Chain : Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133.

: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133. Gravedigger: Reduced power coefficient from 3.0 to 1.82.

Gravedigger: Reduced power coefficient from 3.0 to 1.82. Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds.

Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 seconds. Nightfall: Reduced power coefficient per strike from 0.7 to 0.364.

Nightfall: Reduced power coefficient per strike from 0.7 to 0.364. Grasping Darkness: Reduced power coefficient from 1.3 to 0.01.

Torch

Oppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 seconds.

Heal [ edit ]

Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2.

Well of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2. Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 seconds.

Utility [ edit ]

Elite [ edit ]

Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds.

Charge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 seconds. "Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds.

"Chilled to the Bone!": Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 seconds. Ghastly Breach: Reduced slow duration from 2 seconds to 1 second.

Traits [ edit ]

Spite

Reaper's Might: Reduced might duration from 15 seconds to 6 seconds.

Reaper's Might: Reduced might duration from 15 seconds to 6 seconds. Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds.

Death's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 seconds. Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2.

Siphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2. Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds.

Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 seconds. Chill of Death: Reduced power coefficients as follows: When removing no boons, coefficient has been reduced from 0.35 to 0.03. When removing 1 boon, coefficient has been reduced from 0.525 to 0.045. When removing 2 boons, coefficient has been reduced from 0.875 to 0.075. When removing 3 boons, coefficient has been reduced from 1.225 to 0.105.

Chill of Death: Reduced power coefficients as follows: Dread: Reduced bonus damage from 33% to 15%.

Dread: Reduced bonus damage from 33% to 15%. Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1.

Curses

Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second.

Barbed Precision: Reduced bleeding duration from 2 seconds to 1 second. Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds.

Weakening Shroud: Reduced weakness duration from 5 seconds to 2.5 seconds. Devouring Darkness (Lingering Curse): PvP will now use the WvW version of the skill, which converts 1 boon to a condition.

Death Magic

Dark Defiance: Increased cooldown from 20 seconds to 35 seconds.

Blood Magic

Lesser Mark of Blood (Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1.

Lesser Mark of Blood (Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1. Life from Death: Reduced revive pulse from 10% to 5%.

Life from Death: Reduced revive pulse from 10% to 5%. Transfusion: The following updates are for the scourge elite specialization only: Reduced pulse base heal from 292 to 204. Reduced pulse healing coefficient from 0.3 to 0.1. Reduced revive pulse from 2% to 1%.

Transfusion: The following updates are for the scourge elite specialization only:

Soul Reaping

Fear of Death: Reduced bonus fear duration from 100% to 50%.

Fear of Death: Reduced bonus fear duration from 100% to 50%. Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds.

Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 seconds. Dhuumfire: When using the scourge elite specialization, burning duration has been reduced from 3 seconds to 1 second.

Reaper

Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds.

Chilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 seconds. Chilling Victory: Reduced might duration from 8 seconds to 6 seconds.

Scourge

Ranger [ edit ]

Profession Mechanics [ edit ]

Celestial Avatar

Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25.

Cosmic Ray: Reduced heal coefficient from 0.469 to 0.25. Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds.

Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 seconds. Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds.

Lunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 seconds. Rejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15.

Soulbeast Merge Skills

Beast Skills

Unflinching Fortitude: Increased cooldown from 35 seconds to 50 seconds.

Unflinching Fortitude: Increased cooldown from 35 seconds to 50 seconds. Worldly Impact: Reduced power coefficient from 1.89 to 1.512.

Pet Skills

Porcine Family

Brutal Charge: Reduced power coefficient from 0.67 to 0.01.

Canine Family

Brutal Charge: Reduced power coefficient from 0.67 to 0.01.

Wolf

Terrifying Howl: Reduced power coefficient from 0.2 to 0.01.

Devourer

Tail Lash: Reduced power coefficient from 0.5 to 0.01.

Iboga

Fang Grapple: Reduced power coefficient from 0.2 to 0.01.

Bristleback

Spike Barrage: Reduced power coefficient per strike from 0.22 to 0.165.

Rock Gazelle

Head Toss: Reduced power coefficient from 1.11 to 0.01.

Head Toss: Reduced power coefficient from 1.11 to 0.01. Charge: Reduced power coefficient from 1.1 to 0.825.

Smokescale

Takedown: Reduced power coefficient from 0.5 to 0.01.

Takedown: Reduced power coefficient from 0.5 to 0.01. Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2.

Wyvern Family

Wing Buffet: Reduced power coefficient from 0.3 to 0.01.

Lightning Wyvern

Lightning Assault: Reduced power coefficient from 0.6 to 0.01.

Weapons [ edit ]

Greatsword

Autoattack Chain : Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866.

: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866. Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds.

Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 seconds. Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds.

Swoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 seconds. Counterattack: Increased cooldown from 15 seconds to 25 seconds.

Counterattack: Increased cooldown from 15 seconds to 25 seconds. Counterattack Kick (Counterattack): Reduced power coefficient from 1.3 to 0.01.

Counterattack Kick (Counterattack): Reduced power coefficient from 1.3 to 0.01. Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Longbow

Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466.

Long Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466. Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds.

Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 seconds. Point-Blank Shot: Reduced power coefficient from 0.8 to 0.01.

Point-Blank Shot: Reduced power coefficient from 0.8 to 0.01. Barrage: Reduced power coefficient per strike from 0.5 to 0.381.

Short Bow

Crossfire: Reduced power coefficient from 0.4 to 0.266.

Crossfire: Reduced power coefficient from 0.4 to 0.266. Quick Shot: Increased cooldown from 8 seconds to 12 seconds.

Quick Shot: Increased cooldown from 8 seconds to 12 seconds. Concussion Shot: Reduced power coefficient from 0.4 to 0.01.

Sword

Autoattack Chain : Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64.

: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64. Monarch's Leap: Reduced power coefficient from 1.25 to 0.75.

Axe (Main-Hand)

Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds.

Ricochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 seconds. Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds.

Splitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 seconds. Winter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.

Axe (Off-Hand)

Path of Scars: Reduced power coefficient from 1.2 to 0.01.

Path of Scars: Reduced power coefficient from 1.2 to 0.01. Whirling Defense: Reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 seconds.

Dagger (Off-Hand)

Stalker's Strike: Increased cooldown from 10 seconds to 15 seconds.

Stalker's Strike: Increased cooldown from 10 seconds to 15 seconds. Crippling Talon: Reduced power coefficient from 0.75 to 0.5.

Warhorn

Staff

Solar Beam: Reduced base heal per pulse from 66 to 30.

Solar Beam: Reduced base heal per pulse from 66 to 30. Ancestral Grace: Reduced healing coefficient from 1.0 to 0.5.

Dagger (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704.

: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704. Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds.

Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 seconds. Instinctive Engage: Reduced quickness duration from 3 seconds to 1.5 seconds.

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

"Strength of the Pack!": Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 seconds.

Traits [ edit ]

Marksmanship

Stoneform: Increased cooldown from 90 seconds to 300 seconds.

Stoneform: Increased cooldown from 90 seconds to 300 seconds. Lesser Call of the Wild (Clarion Bond): Reduced boon durations from 15 seconds to 6 seconds.

Skirmishing

Sharpened Edges: Reduced bleeding duration from 3 seconds to 1 second.

Sharpened Edges: Reduced bleeding duration from 3 seconds to 1 second. Primal Reflexes: Reduced vigor duration from 8 seconds to 4 seconds.

Primal Reflexes: Reduced vigor duration from 8 seconds to 4 seconds. Strider's Defense: Reduced quickness duration from 3 seconds to 1.5 seconds.

Wilderness Survival

Nature Magic

Beastmastery

Wilting Strike: Reduced weakness duration from 4 seconds to 3 seconds.

Wilting Strike: Reduced weakness duration from 4 seconds to 3 seconds. Lesser Quickening Zephyr (Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 seconds.

Druid

Soulbeast

Live Fast: Reduced quickness duration from 3 seconds to 2 seconds.

Live Fast: Reduced quickness duration from 3 seconds to 2 seconds. Eternal Bond: Increased cooldown from 90 seconds to 300 seconds.

Revenant [ edit ]

Profession Mechanics [ edit ]

Weapons [ edit ]

Hammer

Staff

Autoattack Chain : Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666.

: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666. Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds.

Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 seconds. Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds.

Warding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 seconds. Surge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001.

Sword

The autoattack chain has been adjusted as follows: Preparation Thrust: Reduced power coefficient from 0.6 to 0.4. Brutal Blade: Reduced power coefficient from 0.7 to 0.466. Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145.

Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 seconds.

Mace

The autoattack chain has been adjusted as follows: Misery Swipe: Reduced power coefficient from 0.35 to 0.233. Anguish Swipe: Reduced power coefficient from 0.4 to 0.266. Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2.

Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 seconds.

Sword (Off-Hand)

Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12.

Shackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12. Deathstrike: Reduced initial-strike power coefficient from 0.33 to 0.1. Reduced second-strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 seconds.

Axe (Off-Hand)

Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds.

Frigid Blitz: Increased cooldown from 10 seconds to 15 seconds. Temporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted base torment from 2 stacks for 12 seconds to 1 stack for 1 second.

Shield

Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds.

Envoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 seconds. Crystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125.

Short Bow

Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds.

Shattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 seconds. Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds.

Bloodbane Path: Increased cooldown from 3 seconds to 5 seconds. Scorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 second.

Legend Skills [ edit ]

Legendary Assassin Stance (Shiro Tagachi)

Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15.

Riposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15. Phase Traversal: WvW will now use the PvP version of the skill, which costs 35 energy.

Phase Traversal: WvW will now use the PvP version of the skill, which costs 35 energy. Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10.

Legendary Dwarf Stance (Jalis Ironhammer)

Forced Engagement: Reduced power coefficient from 0.5 to 0.01.

Legendary Centaur Stance (Ventari)

Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306.

Ventari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306. Natural Harmony: Reduced heal coefficient from 2.25 to 1.25.

Natural Harmony: Reduced heal coefficient from 2.25 to 1.25. Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25.

Legendary Dragon Stance (Glint)

Legendary Renegade Stance (Kalla Scorchrazor)

Breakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8.

Traits [ edit ]

Retribution (specialization)

Salvation

Invocation

Herald

Reinforced Potency: Reduced concentration from 120 to 60.

Reinforced Potency: Reduced concentration from 120 to 60. Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds.

Elder's Respite: Reduced regeneration duration from 8 seconds to 3 seconds. Elevated Compassion: Reduced base heal from 389 to 292.

Elevated Compassion: Reduced base heal from 389 to 292. Shared Empowerment: WvW will now use the PvP version of this trait, which has a 4-second might duration. Reduced maximum number of targets from 10 to 5.

Renegade

All for One: Reduced protection duration from 4 seconds to 3 seconds.

All for One: Reduced protection duration from 4 seconds to 3 seconds. Lasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds.

Thief [ edit ]

Weapons [ edit ]

Short Bow

Sword

Autoattack Chain : Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866.

: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866. Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5.

Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5. Flanking Strike: Reduced power coefficient from 0.8 to 0.5.

Flanking Strike: Reduced power coefficient from 0.8 to 0.5. Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.

Dagger (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733.

: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733. Shadow Shot: Increased initiative cost from 4 to 5.

Shadow Shot: Increased initiative cost from 4 to 5. Death Blossom: Increased initiative cost from 4 to 5.

Death Blossom: Increased initiative cost from 4 to 5. Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8.

Pistol (Main-Hand)

Vital Shot: Reduced power coefficient from 0.575 to 0.383.

Vital Shot: Reduced power coefficient from 0.575 to 0.383. Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds.

Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 seconds. Sneak Attack: Reduced power coefficient per hit from 0.36 to 0.3.

Dagger (Off-Hand)

Dancing Dagger: Reduced power coefficient from 0.6 to 0.45.

Staff

Autoattack Chain : Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114.

: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114. Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second.

Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 second. Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5.

Debilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5. Dust Strike: Increased vulnerability stacks from 5 to 8.

Dust Strike: Increased vulnerability stacks from 5 to 8. Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6.

Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6. Hook Strike: Reduced power coefficient from 0.65 to 0.01.

Rifle

Heal [ edit ]

Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578.

Skelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578. Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243.

Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243. Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds.

Channeled Vigor: Increased cooldown from 20 seconds to 30 seconds. Malicious Restoration: Increased cooldown from 25 seconds to 30 seconds.

Utility [ edit ]

Elite [ edit ]

Traits [ edit ]

Deadly Arts

Critical Strikes

Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2.

Assassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2. Ankle Shots: Reduced cripple duration from 3 seconds to 2 seconds.

Shadow Arts

Acrobatics

Trickery

Daredevil

Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds.

Weakening Strikes: Reduced weakness duration from 3 seconds to 2 seconds. Escapist's Fortitude: Reduced base heal from 456 to 150.

Escapist's Fortitude: Reduced base heal from 456 to 150. Pulmonary Impact (Impacting Disruption): Reduced power coefficient from 2.0 to 0.75.

Pulmonary Impact (Impacting Disruption): Reduced power coefficient from 2.0 to 0.75. Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%.

Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%. Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%.

Deadeye

Warrior [ edit ]

Profession Mechanics [ edit ]

Primal Burst

Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704.

Arc Divider: Reduced power coefficient per strike from 1.05 to 0.704. Rupturing Smash: Reduced power coefficient from 1.5 to 1.14.

Rupturing Smash: Reduced power coefficient from 1.5 to 1.14. Gun Flame: Reduced power coefficient from 2.2 to 1.54.

Gun Flame: Reduced power coefficient from 2.2 to 1.54. Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1.

Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1. Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 seconds.

Spellbreaker Burst

Full Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 seconds.

Weapons [ edit ]

Greatsword

Autoattack Chain : Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 seconds.

: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 seconds. Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8.

Hundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8. Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333.

Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333. Rush: Reduced power coefficient from 1.7 to 1.36.

Rush: Reduced power coefficient from 1.7 to 1.36. Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82.

Hammer

Autoattack Chain : Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8.

: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8. Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient against controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds.

Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient against controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 seconds. Hammer Shock: Reduced power coefficient from 1.0 to 0.7.

Hammer Shock: Reduced power coefficient from 1.0 to 0.7. Staggering Blow: Reduced power coefficient from 1.0 to 0.01.

Staggering Blow: Reduced power coefficient from 1.0 to 0.01. Backbreaker: Reduced power coefficient from 1.5 to 0.01.

Backbreaker: Reduced power coefficient from 1.5 to 0.01. Earthshaker: Reduced power coefficient from 1.0 to 0.01.

Longbow

Rifle

Axe (Main-Hand)

The autoattack chain skills have been adjusted as follows: Chop: Reduced power coefficient from 0.7 to 0.47. Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7. Triple Chop: Reduced power coefficients of the first two strikes from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06.

Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds.

Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 seconds. Throw Axe: Increased ammo recharge from 10 seconds to 15 seconds.

Throw Axe: Increased ammo recharge from 10 seconds to 15 seconds. Eviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1.

Sword (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666.

: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666. Savage Leap: Reduced power coefficient from 1.66 to 0.75.

Savage Leap: Reduced power coefficient from 1.66 to 0.75. Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 seconds.

Mace (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067.

: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067. Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds.

Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 seconds. Skull Crack: Reduced power coefficient from 1.5 to 0.01.

Axe (Off-Hand)

Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds.

Dual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 seconds. Whirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 seconds.

Mace (Off-Hand)

Crushing Blow: Increased cooldown from 12 seconds to 15 seconds.

Crushing Blow: Increased cooldown from 12 seconds to 15 seconds. Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 seconds.

Shield

Shield Bash: Reduced power coefficient from 1.0 to 0.01.

Shield Bash: Reduced power coefficient from 1.0 to 0.01. Shield Stance: Increased power coefficient from 25 seconds to 30 seconds.

Warhorn

Charge: PvP will now use the WvW version of the skill, which has a 10% damage bonus.

Charge: PvP will now use the WvW version of the skill, which has a 10% damage bonus. Call of Valor: Reduced number of conditions cleansed from 3 to 2.

Dagger (Main-Hand)

Autoattack Chain : Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68.

: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68. Disrupting Stab: Reduced power coefficient from 0.8 to 0.4.

Disrupting Stab: Reduced power coefficient from 0.8 to 0.4. Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3.

Dagger (Off-Hand)

Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds.

Wastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 seconds. Bladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 seconds.

Heal [ edit ]

Utility [ edit ]

Elite [ edit ]

Traits [ edit ]

Strength

Arms

Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%.

Bloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%. Wounding Precision: Reduced precision to expertise conversion from 7% to 4%.

Wounding Precision: Reduced precision to expertise conversion from 7% to 4%. Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 seconds.

Defense

Tactics

Discipline

Versatile Power: Reduced might duration from 10 seconds to 6 seconds.

Versatile Power: Reduced might duration from 10 seconds to 6 seconds. Crack Shot: Reduced burning duration from 2 seconds to 1 second.

Crack Shot: Reduced burning duration from 2 seconds to 1 second. Heightened Focus: Reduced quickness duration from 4 seconds to 2.5 seconds.

Berserker

Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.

Burst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds. King of Fires: Reduced bonus burning duration from 33% to 10%.

King of Fires: Reduced bonus burning duration from 33% to 10%. Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 seconds.

Spellbreaker

Guild Wars 2 Wiki Notes [ edit ]