Biophila and interviewing her engineer and Music Director Damian Taylor. Björk has used her success to collaborate, push boundaries and reach new heights in experimentation. Among other things, Damian employed Max to create alternative creative environments for Björk to conjure within. Damian was nice enough to Woodpecker , with everyone. Hats off to Björk and her team. In a highly publicized new interview on Salon.com , Brian Eno asserted that 'success ruins artists.' I beg to differ, especially after hearing the new Björk albumand interviewing her engineer and Music Director Damian Taylor. Björk has used her success to collaborate, push boundaries and reach new heights in experimentation. Among other things, Damian employed Max to create alternative creative environments for Björk to conjure within. Damian was nice enough to share one of his Max patches,, with everyone. Hats off to Björk and her team. So, you seem to be a man of many countries. You're living in Montreal now? Yeah. We’ve been here for about a year and a half. Prior to that, we lived in this tiny little fishing village in British Columbia for a couple of years, but basically I built my career up over ten years in London. I’ve got three passports which is handy; a British, a New Zealand and a Canadian. I was born in Canada, lived in New Zealand in my teens for a bit before heading to London. But I moved around a lot in each country, so I don’t really have a hometown. It gets a bit confusing! Are you enjoying Montreal? I love it here, yeah. It’s fantastic. Awesome people, killer food, and the city is beautiful. And they have a great music scene... Yeah, exactly, I really like how it’s very creative, but not too heavily dominated by the music industry, it feels like a more freely creative place. On the flip-side it’s an easy commute to New York, L.A. and London, nicely in the middle. I’ve built my own studio in 1,000 square feet of the corner of a warehouse in a great part of town. You couldn’t really do that in New York or London — unless you’re just doing like hard-ass pop music. [Laughs.] You’ve been working with audio from a young age. Are you trained as a musician? I did the more traditional thing when I was young, between age 6 and 13. This gave me a good grounding in both playing and theory but I didn’t go to a super-high level. When I was 15 I started playing bass in guitar-type bands with friends in high school. After a year of that I bought a cheap second hand 4-track and got really into recording. My tastes evolved a lot over the next couple of years and I started getting heavily into electronic and sample-based music which led to my move to London when I was 19. Do you think that experience helps in your work? Oh yeah. I’ve got a musical background, a good understanding of music, and I’ve got a musical ear, however I’m not at all a genius player. I’ve played quite a lot of different instruments in different environments though, so this allows me to understand artists I’m working with far more than if I hadn’t had that experience.

So, were keyboards your weapon of choice back then? I did piano for a few years, then trumpet, and then played bass in bands and then bought a guitar and drum kit and played those once I focused on recording. So I’ve kind of done a little bunch of everything — but if you wanted me to do a guitar solo, there’s no way I could pull it off, you know? [Laughs.] I was Björk’s musical director on her last tour, so I did live electronics with her. Actually it was amazing to perform with that stuff, I’m far better with that than a traditional instrument. I had a crazy amount of gear and that was insanely fun, so I’d say taking a musical approach to technology is my thing, really. I’m a young record producer though, essentially. I was getting gigs engineering and programming all through my twenties and now I’m getting a lot more production gigs — production and mixing. Production had always been my goal. To clarify though: with Björk’s projects I work as her engineer - or you could say I’m her technical enabler based on whatever situation she’s in. She produces herself. This has kept me busy pretty much full time with her for six years, though now that her new project is wrapped up I’m able to work on other stuff again. Is she based in New York these days? She has many bases but mainly goes between New York and Iceland. I first worked with her in 1999 on Vespertine . I worked on the early stages of that record, which is how we had the foundation for our relationship. How did that come about? The first really good situation I found as an engineer was when I was 21 and linked up with the producer/writer Guy Sigsworth. He was Björk’s MD [Music Director] for the first two tours for her first two albums then later co-wrote stuff with her on Vespertine and on Homogenic . He asked me to work with him on all his projects and one of them was Björk. That was a brilliant time with Guy because we had one of the first Pro Tools Mix Plus systems in London — this was in like ’97, ’98 — we were the first people we knew doing everything in the box. People kind of freaked out when they came to our studio and there was almost no gear! My engineering background, even though I was young, was with tape and mixing consoles and outboard gear, but I got in very early on with the whole next level of computer processing that opened up a whole bunch of creative stuff. People’s iBooks now have a lot more power than we had back then [laughs], but it was a really exciting time. Vespertine was technically about taking any sound and slicing it into a million pieces, just doing crazy editing, drawing waveforms and pops and clicks with the pencil tools and all that kind of stuff. Guy was really into hyper-tight ultra detail (I think he still is!) and Vespertine was a perfect match for that. For me that album is a high-water mark in terms of the intricacy of programming and all that kind of stuff. In terms of what Björk and I did on the new record though, we wanted to try to take a different approach where you still had the ethos of electronics but re-contextualized; presented it in a different way. Essentially we wanted to create an acoustic event that was controlled electronically. Does that make sense? I could bang on about that for hours! [Laughs.] That’s the abridged version. The previous record I did with her, Volta , we were just kind of ‘let’s just keep it super raw and not be too clever’, basically. Energetically, I think she just wanted to make a bit of an extroverted album that would be fun to go play festivals, while for this new one her concept was a lot more in-depth. She had a lot of musicological concepts that she was really keen to explore. It must be really rewarding to work with an artist who’s so creative, and also has budgets. [Laughs.] You hit the nail on the head, there. She’s experimental, with a pop budget... Yeah. The most amazing thing with Björk is that no matter how avant-garde or experimental you get, fundamentally she can just sing like nobody else. So it’s like you can do the craziest stuff, and once she sings on it and it’s going to have an emotional resonance you can’t find anywhere else. I’ve worked on plenty of projects where we’ve been super fucking clever with electronics, but then you spend like two years trying to find a singer and it doesn’t really happen. [Laughs.] But yeah, that’s part of the joy of working with her, it really is an adventure. I remember a number of years back when she wanted to record with Toumani Diabate and she’s saying “Oh yeah, we should go to Africa.” And I remember thinking “Yeah, sure... I’ll believe it when I see it!” And then three days later you get your ticket! At that point I had only really been working in the London studio circuit so it has been amazing to go beyond that with her. When we were with Spike Stent to mix Volta , a friend sent her a YouTube link for the first Reactable demonstations. The Reactable is like something out of Buck Rogers. So we’re watching these videos, and at that point she hadn’t asked me to go on tour, but she says, “Oh, that would be fun to take on tour,” and I kind of again was like, “Yeah, right! It doesn’t even exist! It’s imaginary! That must be... like... a computer animation!!!” And then three months later I was playing it on the headlining set at Coachella. Bonkers, right? So she’s got an amazing ability to make things happen — and the vision to even dare to imagine it in the first place. I think she’s also at a point where she just looks at every project like ‘let’s make an adventure, let’s do something different.’ Fundamentally I think she just wants to keep things really interesting for herself. So different projects for different phases of her career would have a completely, totally different feel. But again, it always comes back to her amazing sense of... well, the artistic aspect, basically, and the emotional quality that she wants it to have. So she’s always really, really firmly rooted in her instinct - does it feel right? So as far as I’m concerned, I just listen to what she wants and try to help her however I can. What a great gig. Congrats! Thanks. Yeah, it is kind of nuts. But there’s the flip side: that the process takes forever. Insane amounts of time. We were on Biophilia for two and a half years. That’s very different to making an album in say, two weeks.

So, at what point did you get into Max programming? We spent 18 months on the album Volta . Björk doesn’t really work long hours in the studio, so I wound up having more spare time than at any other point in my career. When we were finishing up the Volta tour she started talking about her ideas for the next project and said, “It’s going to be really big. It’ll probably take two or three years.” So I was like “holy shit!!!”, but then I realized it might be the one opportunity in my career to jump on a learning curve where I might not get anywhere worthwhile for a couple of years. So that got me into the Max side of things, investing the time to investigate technology and programming languages at a much more fundamental level — instead of doing the, dare I say 'normal' studio engineer stuff, where all your tools are already made by someone else and you just use them. Actually, while all that was going on, I also started hand building analogue outboard gear for my studio in my spare time as well. How was the Max learning curve for you? Did you lock yourself away? It’s actually a credit to Mark Bell, who’s one of Björk’s longtime collaborators. She was talking about wanting to have the music and the visuals synched or something. So Mark — who is really quite an amazing boffin [back-room geek] — decided, “Oh, we should all just learn Max because they’ve got the Jitter side of it, which is the video stuff, and you could just use the same messages in this whole system and make it feed everything.” So the day the tour finished, I flew up to Iceland to work on some other stuff with her, but the second I got to my hotel I downloaded the demo of Max and started a tutorial. To cut a long story short, I wound up being the only person who actually learned it! Back to the learning curve though; if you’ve never done any code or computer language programming before, there are a lot of times where you just have to try to absorb things without really knowing what the hell they are for. And I mean that in the nicest possible way! I just slowly worked my way through all the tutorials, largely without understanding what the hell I was doing, but just absorbing what was going on, trying to follow every step that was presented. And yeah, it really was a case of locking myself in a room. If there was another noise anywhere, I just couldn’t do it. It took really intense concentration; just trying to absorb what was going on and follow a tutorial from start to finish. But then at some point I figured I needed to speed things up, so I got in touch with Harvestworks , in New York, who I actually was aware of through an interview on the Cycling ’74 web site. I got tutoring from Matthew Ostrowski — and it was amazing, a complete revelation. It’s been the same with me for a number of different things that I’ve tried to learn in the studio. Watching someone do something. I’d speak to Matthew and ask how to implement some really basic piece of logic in a patch, and he’d start tapping away. Just watching him physically do it, making objects and linking them together, something not working, deleting objects, relinking them until it worked. There’s something about physically seeing someone do it in real time that’s amazing and is far different to opening something that’s already complete and trying to reverse engineer. I started seeing the alternatives and possibilities. Matthew was an absolutely invaluable resource and I remain profoundly grateful for everything he shared with me. So, you found direct tutoring to be the best route for you? I would hugely recommend trying to find a teacher at some point, or otherwise hanging out in an informal setting with a more experienced cat and asking them how they might approach a problem. But as time went on and I found my feet, I found that I’d be trying to do something and would remember, “Oh, yeah, there was a tutorial I did last year that was similar to that.” So I’d dig back, and go through the tutorials, and then start ripping code out of examples and modifying them to serve my purpose. So actually sitting down and going through all the tutorials was a really good way to just imprint your mind with some of the capabilities of the language, even if you don’t understand quite how to use them yet. Actually the perfect metaphor came from a lovely lady who came to teach us Spanish while we were camped out in Puerto Rico during the production of Biophilia ; she’d say we’d need to have a basic pool of vocabulary available and memorized before we could start putting sentences together. Even though it was a challenge, the whole learning process was really exciting for me as well. My work in the studio is highly technical but I’m very fluent with it already, so it was really interesting to venture into another highly technical field where the landscape was unfamiliar. It was a fascinating process of expanding and rearranging my brain patterns, and I think that’s actually had a really positive effect back in the world I usually inhabit, if that makes sense? It does. I can see where you would approach the studio with new eyes. Exactly. Did you use Max on the new album, or are you only using it for live work? Well, when I started messing around with all this stuff I’d make notes, “Maybe you could do this with that, or that with that,” you know. For example you start messing around with the drunk object and go, “Oh, OK, cool, I could have a slider that will manipulate stuff in a certain way.” Even if you don’t know quite what that other stuff is yet! Björk had been talking about a lot of the musicological concepts that she had, not specific musical ideas like an exact melody or chord, but she liked this type of phrasing, or that way a melody could unfold, or wanting to go beyond straightforward time signatures, for example. So as I’d tinker and explore I’d sometimes discover some objects or externals that would ring a bell with what she had been saying, and I’d realize I could modify some variables in a system to make them able to exist in that world. To cut a long story short, I wound up designing three significantly different performance systems using a Jazzmutant Lemur and a video-game controller as physical interfaces. There’s a Max tutorial on getting a data stream out of a Logitech game controller. That became a huge jumping off point for everything I was doing, as Björk responded really strongly to being able to hold the game controller and press buttons while she sang. It’s very different to sitting down at a piano! So, basically, there are six songs on the new album that were written using these systems. I just focused totally on the Max side of things for data processing which would generate beautiful music as MIDI messages from a disparate stream of button presses and OSC messages. I designed a system of musical rules, ways of creating melodies and linking them together, then spent a lot of time making interfaces that would be conducive to the creating process.