Not all creatures are born naturally. Some beings are brought to life through supernatural, scientific, unholy, or even holy means. The following feats reflect these ideas, acting like something akin to the racial feats shown in Xanathar's Guide to Everything.

Combining Features Every feat listed here is designed to be used with the basic and upgrade versions, not with different sets. For the sake of narrative consistency, you may only pick one set of feats (such as lightning conduit and lightning leech) from this list.

Lightning Conduit You were born from the power of a storm. Perhaps a bolt of lightning struck your grave, bringing your decaying body back to life. Or maybe a mad scientist used electricity to restart your still heart. Regardless, when you take this feat the lightning that keeps you alive grows stronger. When your blood spills, this lightning bursts from the wounds. Whenever you take damage, you may use a reaction and roll a number of hit dice equal to your constitution modifier (minimum of 1). The source of the damage must make a dexterity saving throw. On a failure, the amount rolled is lightning damage dealt to the source. On a success, they take half. You may do this once per short or long rest.

Lightning Leech Prerequisite: Lightning Conduit The electricity that fuels you becomes intertwined with your blood, pervading every part of your body. Electricity can even serve as a source of sustenance for you, healing your wounds. So long as you are within 60 feet of an electricity producing object or creature, you do not need to eat or sleep. In addition, whenever you would take lightning damage you can use your reaction absorb it into yourself, scorching your wounds close and making your hair stand on end. Rather than taking damage, you heal a number of hit points equal to half the damage rolled. If this brings you above your hit point maximum, you gain the difference in temporary hit points. You may do this once per short or long rest.

Holy Undead You have been partially restored to life by the gods, or one specific god you worship. Perhaps you were a wandering zombie, given back your will and mind by a god desperate for warriors. Perhaps you were a devout cleric or paladin, deemed worthy of a new life as an undead hero. When you pick this feat, your god(s) have begone to lift off some of the burdens of being undead. You may regain hit points from spells and class features that normally cannot effect undead, such as cure wounds or a paladin's healing touch. In addition, the gods have offered you protection against holy magic. You are immune to effects like Turn Undead or Destroy Undead.

Undead Crusader Prerequisite: Holy Undead You have been almost fully restored to your former self. Though you are still undead, you are physically indistinguishable from a living creature. When a someone uses a spell or feature to detect undead, such as a paladins divine sense, though you appear as undead they will sense a divine magic coursing through you. In addition, you have been given the gifted holy magic of your own to use. Pick two cantrips from the cleric spell list, as well as two 1st level spells from either the cleric or paladin spell list (both spells don't need to be from the same list). You may cast either spell at it's lowest level without expending a spell slot. You gain the ability to cast either spell after a long rest. You may choose wisdom or charisma as your spellcasting stat for the chosen spells.