Faogen stands for Fast Ambient Occlusion Generator. It's a small tool for baking ambient occlusion of 3D models into textures or per-vertex colors. First version was released in 2006, and after two years of active development it was eventually suspended.

But now it returns as Faogen 3. Powered by modern 3D GPUs it bakes ambient occlusion even faster and with higher quality. Right now it's Windows-only, but Mac port is planned after final Faogen 3 release.

Recent News

Faogen 3.0.54

New in this build:

UV unwrap now breaks texture charts on hard edges

Fixed bug with wireframe view mode on Intel HD 4000 GPUs

Better Faogen and Faogenbatch start-up times

Use high-performance GPU by default on laptops with an additional integrated GPU

Download this update here.

Faogen 3.0.51 - better compatibility with FBX

This build improves FBX I/O compatibility with many popular 3D software packages.

Download this update here.

Faogen 3.0.49 - optimizations and bugfixes

Just a few small changes in this build: almost 2X speedup on saving large meshes into OBJ and fixes of some rare mesh saving scenarios.

Download this update here.

Faogen 3.0.47 - unwrap UV coordinates

This build adds ability to unwrap UV coordinates of any loaded mesh. This function is available through the right-click menu in the scene objects list.

Now you can bake the texture AO for models which didn't have a valid UV mapping. Just generate a new set of UVs with the new Unwrap function.

And don't forget to save a geometry with new UV coordinates in addition to baked textures.

Download this update here.

Build 3.0.44 - run on older Intel GPUs

This build adds support for Intel HD Graphics 4000/2500.

Download this update here.