The PBE has been updated! Tonight'supdate includes a ton of mid season changes including mage reworks, itemization changes, the new Elemental and Elder dragons, and a ton of additional system changes! We also have new skins for, andContinue reading for more information!

( Warning : PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

750 RP

Black Scourge Singed

750 RP

Nurse Flan

"We present to you our "gothic horror"-inspired set of skins! We had a lot of fun imagining them as tough bosses in a dungeon during production!

Black Scourge Singed

Completely new model!

Set to be 750RP* (pricing always subject to change)

Iron Inquisitor Kayle

Completely new model!

Set to be 750RP* (pricing always subject to change)

Cursed Revenant Nocturne

Completely new model! Updated tail-trail effects (it's less wonky!)

Set to be 750RP (pricing always subject to change)

*We're in the middle of fixing his (W) spellshield VFX atm!

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new skins! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!"







Mid-Season 2016 Updates on PBE





Before diving into the nitty gritty, be sure to check out this overview:



As you'll see later in this post, a large set of MID-SEASON 2016 UPDATE changes are currently testing on the PBE - including numerous mage updates, the introduction of Elemental and Elder Dragon, Rift Herald and Turrets, itemization changes, and MUCH more!Before diving into the nitty gritty, be sure to check out this overview:

Elemental Dragons & Elder Dragon





Elemental Dragons

Fire - AOE damage (just like current dragon). Impacts positioning when taking dragon primarily, some impact on pet users.

- AOE damage (just like current dragon). Impacts positioning when taking dragon primarily, some impact on pet users. Water - Auto attacks slow. Mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Some optimizations around getting it to attack an enemy for the slow situationally.

- Auto attacks slow. Mainly relevant if it's a potentially contested dragon, since the slow will limit your ability to disengage quickly. Some optimizations around getting it to attack an enemy for the slow situationally. Earth - Slow hard hitting auto attacks that also AOE. More health, armor and MR than other dragons. Slower to take, giving longer windows in which to contest it.

- Slow hard hitting auto attacks that also AOE. More health, armor and MR than other dragons. Slower to take, giving longer windows in which to contest it. Air - Fast moving and fast auto attacking. Highest single target damage, chases better than other dragons."

Fire - This unit has 8/16/24% (based on stacks) increased Ability Power and Attack Damage, +50% if they have Mark of the Elder Dragon.

- This unit has 8/16/24% (based on stacks) increased Ability Power and Attack Damage, +50% if they have Mark of the Elder Dragon. Water - Every 18/12/6 seconds this unit restores 10% of their missing Health and Mana, 15% if they have Mark of the Elder Dragon

- Every 18/12/6 seconds this unit restores 10% of their missing Health and Mana, 15% if they have Mark of the Elder Dragon Earth - This unit deals 10%/20%/30% additional damage as True Damage to Epic Monsters and Towers, +50% if you have Mark of the Elder Dragon

- This unit deals 10%/20%/30% additional damage as True Damage to Epic Monsters and Towers, +50% if you have Mark of the Elder Dragon Air - >This unit has 15/30/45 (based on stacks) additional Out of Combat Movement Speed, +50% if they have Mark of the Elder Dragon.





Elder Dragon

"On dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 45 + 45 per stack of Elemental Dragon Buff. This also empowers their current Dragon Marks, increasing their power."

Buff is temporary and lasts 90 seconds.

MYMU Mage Gameplay Updates

Brand

Blaze (Passive)

Stacks up to three times, doing less damage per stack.



2% Max health over 4 seconds per stack from 8% over 4 seconds.



[ NEW EFFECT ] When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing (~12 +.5 per level)% (+1.5% per ~100 AP - hard to confirm, may be inaccurate.) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.

] When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing (~12 +.5 per level)% (+1.5% per ~100 AP - hard to confirm, may be inaccurate.) of each nearby enemy's Health in magic damage. That champion cannot stack Blaze again within 4 seconds.

Damage scales with Brand's level, maxing out at level 9 at 16%

Sear (Q)

(Q) Stun duration lowered to 1.5s from 2s



Damage lowered to 80/110/140/170/200 from 80/120/160/200/240



AP ratio lowered to .55 from .65

Pillar Of Flame (W)

(W) Cooldown lowered to 10/9.5/9/8.5/8 from 10 at all ranks



Mana cost lowred to 60/70/80/90/100 from 70/80/90/100/110

Conflagration (E)

(E) Cooldown lowered to 10/9/8/7/6 from 12/11/10/9/8



Damage reduced to 70/90/110/130/150 from 70/105/140/175/210



AP ratio decreased to .35 from .55

Pyroclasm (R)

(R) Damage lowered to 100/200/300 from 150/250/350



AP ratio decreased to .25 from .5



[ NEW EFFECT ] Blaze bonus now slows target by 30/45/60%

] Blaze bonus now slows target by 30/45/60%

"Prioritizes stacking blaze on champions -- so always prioritizes champions, and specifically tries to make as many bombs as possible."

Cassiopeia

Stat Changes

Movement Speed changed to 328 from 335



Base health increased to 525 from 506



Base mana increased to 375 from 370



Base armor increased to 25 from 22.22



Armor Growth lowered to 3.5 from 4



Base Mana regen lowered to 1.6 from 1.672



Mana regen growth increased to .16 from .15



Base Health Regen increased to 1.2 from 1.08



Base Attack damage increased to 53 from 52.3



Attack damage growth lowered to 3 from 3.2

Serpentine Grace (Passive) [ REWORKED ]

NEW EFFECT : "Cassiopeia gains 4 Movement Speed (4 per level). Cassiopeia cannot purchase Boots items."

Noxious Blast (Q)

(Q) Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80



Cooldown lowered to 3.5 from 4



Damage increased to 75/120/165/210/255 from 75/115/155/195/235

AP Ratio increased to .7 from .45

AP Ratio increased to .7 from .45

Movement speed bonus increased to 20/22.5/25/27.5/30% from 20%



Movement speed duration lowered to 2 seconds from 3 seconds.

Miasma (W)

(W) Mana cost increased to 70 at all ranks from 40/50/60/70/80



Cooldown increased to 22/20/18/16/14 from 14/13/12/11/10

"Cassiopeia spews venom in an arc in front of her, leaving toxic clouds for 4 seconds at max range or at terrain hit.

Enemies in the clouds are continually afflicted with Debilitating Poison, slowing them by 35% and grounding them, prohibiting the use of Movement abilities. They also take 20/35/50/65/80 (+0.15) magic damage per second."

Slow now 35% at all ranks from 25/30/35/40/45%.



Now fires multiple clouds in a large arc that lands at max range (800) or first terrain hit.

clouds in a large arc that lands at max range (800) or first terrain hit.

Now GROUNDS enemies in cloud, preventing them from using movement abilities while in it.

Twin Fang (E)

(E) Mana cost changed to 60/65/70/75/80 from 50/60/70/80/90



Cooldown lowered to .9 seconds from 5 seconds.

"Deal X (dmg based on level) (+0.1 AP) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains 60/65/70/75/80 Mana.

If the victim is Poisoned when Twin Fang hits, it takes 10/40/70/100/130 (+.35 AP) additional magic damage and Cassiopeia heals for 5/10/15/20/25 (+.1 AP)."

Damage is based on level starting at 52 (and +4 per level and going up to [X] .



72 at level 6, 96 at 12, etc, [Need to get rest...]

Petrifying Gaze (R)

(R) Slow reduced to 40% from 60%

Here's a video preview of her abilities in action:

Malzahar

[ NEW ] Void Shift (Passive)

"When he hasn't recently taken damage or been crowd controlled in the last 24 (minus 1 sec per level, down to 6? ) seconds, Malzahar gains 90% damage reduction and crowd control immunity, lingering for 1 second after taking damage or blocking a crowd control effect.

Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either."

Call of the Void (Q)

(Q) Mana cost reduced to 60 at all ranks from 80/85/90/95/100



Cooldown lowered to 6 seconds from 9



Damage reduced to 70/115/160/205/250 from 80/135/190/245/300



AP Ratio reduced to .6 from .8



Silence duration reduced to 1/1.25/1.5/1.75/2 seconds from 1.4/1.8/2.2/2.6/3 seconds.

[ NEW ] Void Swarm (W)

60 Mana

18 sec Cooldown

"Summon a Voidling lasting 12 seconds to fight nearby enemies.

The first time a Voidling attacks a champion, large monster, or epic monster, or assists in killing a unit, Malzahar spawns a new Voidling with the same remaining duration. When 3 or more Voidlings are active, they all gain 100% Attack Speed.

Voidling Details:

--Attacks deal [40% AD] physical damage plus 8/11/14/17/20 [+0.05 AP] magic damage

--Deals triple damage to lane minions below 25% Health

--Will not spawn from a Voidling with less than 4 seconds left

--Prefers to attack targets with Nether Grasp or Malefic Visions and has 100% increased Movement Speed when seeking these targets

--Otherwise attacks the enemy nearest it"

[ Note : Voidlings no longer react to Malzahar's auto attacks**.]

: Voidlings no longer react to Malzahar's auto attacks**.]



[ Note : Voidlings no longer have a leash/returnTP range.**]

: Voidlings no longer have a leash/returnTP range.**]



Voidlings gain health per champion level.

Malefic Visions (E)

Mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120



Damage lowered to 80/120/160/200/240 from 80/140/200/260/320



AP ratio lowered to .6 from .8



Mana restore changed to 2% of max mana from 10/14/18/22/260 mana.



[ NEW ] Duration now refreshes if Malzahar uses Q or R on target

Nether Grasp (R)

(R) Flat damage removed .

.

[ NEW ] Now creates a zone around enemy ( like old W) that deals 6% (+ 1% per 100 AP) of enemies max health as magic damage per second for 5 seconds.





Here's a video preview of his abilities in action:

Vel'Koz

Organic Deconstruction (Passive)

(Passive) Now deals [25 + (10 per level) + (.4 AP)] bonus true damage.



R no longer applies Deconstruction.

Plasma Fission (Q)

(Q) Now refunds 50% of the mana cost per unit killed.



Target indicator now visible only for Vel'Koz

Void Rift (W)

(W) AP ratio reduced to [.15 and .25] from [.25 and .37.5]

Tectonic Disruption (E)

(E) AP ratio reduced to .3 from .5

Life Form Disintegration Ray (R)

(R) Damage increased to 550/800/1050 + (1.0 AP) from 500/700/900 + (.6 AP)



Cooldown lowred to 120/100/80 from 130/110/90



No longer applies stacks of Organic Destruction.



[ NEW ] Passive: Deconstructing (3 hits) enemy champions RESEARCHES them for 7 seconds. Basic attacks and all abilities refresh RESEARCH.

] Passive: Deconstructing (3 hits) enemy champions RESEARCHES them for 7 seconds. Basic attacks and all abilities refresh RESEARCH.

Now dealts True damage vs researched targets instead of magic damagea.

Vladimir

Stat Changes:

Base health increased to 550 from 543



Health Growth lowered to 84 from 85



Attack damage increased to 52 from 48



Base armor increased to 23 from 21.88



Armor growth decreased to 3.3 from 3.5

Crimson Pact (Passive): Bonus HP to AP factor increased to .04 from .025



Bonus AP to HP factor decreased to 1.0 from 1.4 Transfusion (Q):

(Q): Cooldown lowered to 9/8/7/6/5 from 10/8.5/7/5.5/4



Damage lowered to 80/100/120/140/160 (.45 AP) from 90/125/160/195/230 (.6 AP)



Heal lowered to 20/25/30/35/40 (.15 AP) from 15/25/35/45/55 (.25 AP)



[ NEW ] After casting Q twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

] After casting Q twice, Vladimir gains the next time it becomes available to cast.

Crimson Rush : Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 100% increased damage and heals for an additional 40 + 15 per level plus 5% (+.025 AP)% of his missing health (healing halved against minions).

: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 100% increased damage and heals for an additional 40 + 15 per level plus 5% (+.025 AP)% of his missing health (healing halved against minions).



Crimson Rush charges are displayed on Vlad's resource bar. Sanguine Pool (W) [No changes] [ NEW ] Tides of Blood (E):

(E): This ability has been reworked! Tooltip: "Channeling Cost 10% of max Health Range: 600 9 sec Cooldown Vladimir charges up a reservoir of blood, paying up to 10% of his max Health over 1 second to increase Tides of Blood's damage by the same amount. On release or after 1.5 seconds, Vladimir unleashes a nova of blood, dealing between 30/40/50/60/70 (+0.025 HP) (+0.35 AP) and 60/80/100/150/140 (+.1 HP) (+.7) magic damage to enemies hit. At full charge, Tides of Blood slows Vladimir while he holds it, but will briefly slow targets by 40/45/50/55/60% when he releases it."

Hemoplague (R):

(R): Duration reduced to 4 seconds from 5 seconds



Damage amplification lowered to 10% from 12%



[ NEW ] At the end of the duration, Hemoplague heals Vladimir for 50% of it's damage [75/125/175 + (.35 AP)] for each enemy champion hit.





Here's a video preview of his abilities in action:

Zyra

Stat Changes

Movement Speed increased to 340 from 325



Base health increased to 499 from 479

[ NEW ] Garden of Thorns (Passive)

New Effect: Seeds spawn around Zyra periodically, becoming faster with level and lasting 45 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies.

Cast Deadly Spines or Grasping roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.

Plant life 5-7.5 seconds based on Zyra's level.



"Periodically spawns two seeds at the same time, though it won't place them close "together".**



Plant health down to 2 ticks but increases with W passive.



Plant Damage lowered: to [24 + (5 per level) + (.15 AP) ] from [23 + (6.5 per level) + (.2 AP)]



[ NOTE : Plant AI also improved.]

Deadly Spines (Q)

(Q) Mana cost reduced to 60 at all ranks from 75/80/85/90/95



Damage reduced to 60/90/120/150/180 (.55 AP) from 70/105/140/175/210 (.65 AP)



Now fires in a rectangular shape.

Rampant Growth (W)

(W) [ REMOVED ] No longer gives 2-10% cooldown reduction.

] No longer gives 2-10% cooldown reduction.

Seeds no longer grant limited vision or give enemies vision when squished.



[ NEW ] Increases plant maximum health by 10/20/30/40/50%

Grasping Roots (E) [no significant changes]

Stranglethorns (R) now increases damage of plants within thicket by 150% rather than increasing their attack speed by 50%

Anivia

Basic Attack

Particle cleanup



: (mostly just smaller, less noisy).]



Missile speed:: increased to 1500 from 1400.



Cast bone updated!

[NOTE: (This only affects her second attack animation. Should come out of her wing now instead of center of body).]

Flash Frost (Q):

AP ratio reduced to .4 from .5



Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180



-Stun duration now scales with rank. Increased to 1.1/1.2/1.3/1.4/1.5 from 1



Slow increased now scales up 20/30/40% with R rank from 20% base.



Improved damage display type on Q2 to better differentiate it from the pass through damage. Impact damage display type.



Q's stun particle is now visible to everyone

[NOTE: (power hidden behind low clarity is bad)]

Frostbite (E):

Missile speed increased to 1600 from 1200



Particle has been improved

[NOTE: (better "hitbox," slightly smaller, twirls so it's pretty)]



Cast range changes - Range lowered to 600 to 650 but now edge to edge (matches AA - Roughly 35 range increase)

Glacial Storm (R):

Now has a cast animation



: (NOT CAST TIME).]



[ NEW EFFECT ] Now expands from 150 up to 400 radius over 3 seconds

] Now expands from 150 up to 400 radius over 3 seconds

[ NEW EFFECT ] At max size, damages and slows by an additional 50% and Chills for an additional second (2 secs total)

] At max size, damages and slows by an additional 50% and Chills for an additional second (2 secs total)

Movement Speed Slow increased to 20/30/40% from 20%



Attack Speed slow removed



Cast range increased to 685 from 625 ( now matches AA)

Annie

Pyromania (Passive) now displays stack count using a secondary resource bar (think Jhin!)

Incinerate (W) :

(W) : Range increased to 600 from 560



"No longer cheats - ie: if you flash out of it before the cast finishes, it won't hit you anymore"

Molten Shield (E):

(E): Duration reduced to 3 seconds from 5 seconds



No longer grants Armor/MR



Now reduces damage by 16/22/28/34/40%



No longer speeds up Tibbers (moved to R passive)

Summon: Tibbers (R)

(R) Initial AoE damage lowered to 150/275/400 (.65 AP) from 175/300/425 (.8 AP)



AoE aura damage lowered to 10/15/20 (.1 AP) from 20/30/40 (.4 AP)



Tibbers AA damage changed to 50/75/100 (.15 AP) from 80/105/130



Tibbers AA range increased to 150 from 125



[ NEW EFFECT ] Tibbers now ENRAGES , gaining 275% attack speed and 100% movement speed decaying over 3 seconds, on 1) summon , 2) when Annie dies, and 3) when Annie stuns a champion with Pyromania.

] Tibbers now , gaining 275% attack speed and 100% movement speed decaying over 3 seconds, on 1) summon , 2) when Annie dies, and 3) when Annie stuns a champion with Pyromania.

Ignores unit collision while Enraged.





Attack speed decays as Tibbers attacks & move speed ecays over time.



Tibbers now regens 10% max HP per second when out of combat for 5 seconds.



Tibbers now gains back 50% missing health when Annie dies.



Tibbers now has a larger healthbar.



Tibbers AI (attack commands, attack-move commands, etc) improved - Re-acquire target after cc, Better target prioritization, longer leash range to Annie, can target at Annie when no other enemies to order him to follow her.



Tibbers attacks Annie’s killer if hes within a reasonable distance (1200u). Otherwise he prioritizes low hp champs, then any enemy within 1200u of Annie's body.





Fiddlesticks

[ NEW ] Dread (Passive)

Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks wit Dread. Immobilizing Crowd control resets this timer.



Dread grants 25/30/35/40% movement speed (at 1/6/11/16), but only lasts for 1.5s after Fiddlesticks starts moving.

Terrify (Q) range decreased to 525 from 575

Drain (W):

Cooldown now starts at end of channel rather than on cast.



Cooldown changed to [4/3.75/3.5/3.25/3 seconds at end of channel] from [10/9/8/7/6 seconds at start of channel]

Dark Wind (E):

Amount of bounces increased to 7 from 5



Now prioritiezes Drain Targets > New Targets > Any Target.

Crowstorm (R):

Now pings "on my way" on use.



Casts at Max range if casted outside of range.

Swain

Carrion Renewal (Passive) mana restore on kill increased to [~12 + 1 per level] from [9 +1 per level]

mana restore on kill increased to [~12 + 1 per level] from [9 +1 per level] Decrepify (Q):

(Q): Mana cost lowered to 60/65/70/75/80 from 60/70/80/90/100



Cooldown increased to 14/13/12/11/10 from 8 at all ranks



AP Ratio increased to .4 from .3



Deals double damage against non champion targets.



[ NEW ] Swain now places Beatrice down in a zone for 4 seconds rather than targeting a specific champion for 3 seconds.

] Swain now places Beatrice down in a zone for 4 seconds rather than targeting a specific champion for 3 seconds.

Beatrice prioritizes targeting units with Torment and will choose a new target if the one she is attacking dies or moves away.

Torment (E) :

: Damage lowered to 50/80/110/140/170 from 75/115/155/195/235



AP Ratio increased to 1.0 from .8



Damage amplification now 20% at all ranks from 8/11/14/17/20%

Ravenous Flock (R)

Cooldown increased to 10 seconds from 8 seconds.



Spawns 5 Ravens from 3



Heal against minions reduced to 15% from 25%



Tooltip now notes Ravens can not attack the same target again for 1 second.



Mana cost increase per second reduced to 5 at all ranks from 5/6/7





Syndra

[No context thread =(]

Transcendent (Passive):

Dark Sphere (Q) AP ratio increased to .7 from .6

AP ratio increased to .7 from .6 Scatter The Weak (E) cooldown lowered to 16/15/14/13/12 from 18/16.5/15/13.5/12

Veigar

[ Reworked ] Phenomenal Evil Power (Passive)

(Passive) "Striking an enemy champion with a spell grants Veigar a stack of Phenomenal Evil, granting him +1 ability power. Takedowns grant an additional 3 stacks.



[Takedowns include assists.]





[Stacks now show on Veigar's buff bar.]

Here'swith a Bugs & Feedback Thread on the new, andskins:One of the larger objective changes is dragon has been replaced with Elemental Dragons and Elder Dragon! For an overview, check out thepost!Each Elemental Dragon has slightly different attacks and stats: Each Elemental Dragon gives a different bonus to the team on death, which can stack up to three times These dragons spawn in a ~random order and can spawn the same dragon multiple times in a row A mark on the dragon pit wall will appear to denote which dragon is there or will be spawning next. This mark is always visible through fog of war and is up through the entire respawn time.After 35 minutes, the elemental dragons will stop spawning and instead the Elder Dragon will spawn!: If there is an elemental dragon up at 35 minutes, it won't despawn - the next one will just be an elder dragon.)Grantsto team on death, granting a true damage dot and buffing elemental dragon marks:Elder Dragon also has a longer respawn time than normal dragons As mentioned in thepost, a wealth of mages have received gameplay updates this cycle!Spot bugs? Report 'em over on the Mid Season Mages bug thread Let's start with a look at the six larger mage updates:, andHere's a video preview of his abilities in action:Next up we have themage updates, including an ability change or two:[No context thread =(]