Why do you play R.O.B.?Well I picked him up back in 2008 shortly after Brawl’s release simply because my brother's friend said the character was cool and I was 12 and wanted to be like the cool kids, ha ha.What was your reaction when it was first revealed that R.O.B. would be playable in Super Smash Bros. Brawl? Did you predict that you would main this character?I didn't know who R.O.B was, I did not see me using the character 8+ years later.Where do you place R.O.B. on the tier list? What characters are above him?In general, I believe he is either at the top of Mid Tier or at the bottom of High Tier. I think he ranges from 18th to 27th on the Tier List.There are too many characters and not enough representation to really say what R.O.B or the other Mid Tiers are even capable of yet. He loses to the current meta: Bayonetta, Sheik, Diddy, Rosa, Mario, etc.In your opinion, who do you think is the best character in the game right now?I think there are 3 possible "best" characters in the game right now: Bayonetta, Mario, and Diddy. However I believe that Bayonetta is probably better than the other two.What do some of R.O.B.’s match ups look like? Advantages and disadvantages? What’s his worst match up?R.O.B has really polarizing MU’s. I feel he either bodies or gets bodied.Zero Suit Samus, Cloud and Diddy are terrible MU’s all for different reasons but I won't get into that. He destroys grapplers and large bodies simply because they tend to have trouble getting in.How would you describe R.O.B.’s learning curve?They best and most broken thing about R.O.B is the Beep Boop - down throw into up-air. It is super easy to pull off and lasts a long time without Rage.However, he has a ton of tools that aid his combo game. Gyro and Nair are the most prominent tools.It takes time to learn how to use Gyro and what setups it provides and what situations to use them in. I feel he is a pretty technical character.How strong is R.O.B.’s edge guarding game would you say? How difficult is it for opponents to get back up on the stage with his gyro in the most ideal place?Despite all of the sour spots it has, R.O.B has one of the better spikes in the game because it stops his vertical air momentum and pops him up a bit so you can pin point certain 2-frame spots. Also, the gyro allows for early kills and many frame traps off stage.A ton of people know of the famous gyro ledge setup.Mister Eric and I actually came up with it separately around the same time. I even messaged him about it... huge coincidence.How well does R.O.B. function without his gyro? Let’s say the opponent is able to keep his gyro away for extended periods of time (for example: Villager keeping it pocketed).Do you think opponents do this often enough against you?Some of R.O.B’s hardest MU’s are one's where Gyro doesn't help much or one's where the opponent can hold onto it while still doing most of their good moves. For example, Bayonetta and Villager.Gyro is one of R.O.B’s best tools in neutral.How do you play around opponents that try to deny you access to your gyro?I tend to hide in shield a lot, retreat to platforms and my best punish is usually forward aerial or up-smash out of shield. Landing grabs is important against characters like these since the gyro setups are scarce because I don't have the gyro as often.How is R.O.B. best played? Does he function like a zoner?What advice would you give against lesser experienced R.O.B. players?R.O.B is best played as a box-out character. He sort of ignores neutral with gyro and laser.He is incredible at catching landings and forcing someone to ledge upon recovering. Offensive R.O.B is pretty bad since he has too many moves that are negative on shield and forward aerial is even punishable on hit at lower percents.Many top players that I’ve talked to have indicated that they are not the biggest fans of the rage mechanic, believing it to make the game feel a bit inconsistent. They do often cite that it does make the game more interesting for spectators though.What are your thoughts on this?BEFORE ANYONE SAYS ANYTHING! I hate rage, straight up.R.O.B is not better with rage. People only die to rage up-air because they airdodge when they should have jumped.With rage, Beep Boop is no longer guaranteed. Without rage, R.O.B would ALWAYS have down throw, up-air as a kill confirm.Rage also helps all of his hardest MU’s. Zero Suit Samus, Cloud and Bayonetta all love rage.What would you say is your greatest accomplishment in Super Smash Bros. 4 so far?Being Top 3 on the South Florida PR for multiple seasons since the games release. And being on the PGR Version 1.Any shoutouts you’d like to make? Where can our readers find more of you?If anyone reading could shoot me a follow on Twitter, it would help a bunch: @8BrettMan