Name Effect

Air Heal When air damage is dealt to this creature, heal it by the same amount instead.

Ambush When a enemy creature is deployed in the same row, ambush abilities trigger.

Anchored This creature cannot move, change controller, be relocated or returned to hand.

Area Blast X Deal X damage to all creatures adjacent to the attacked creature. Also affects friendly creatures.

Attack Anywhere This creature can attack any enemy creature, regardless of its position. This creature can attack the enemy hero only if there is no creature in front of it.

Berserk At the beginning of the action phase, this creature automatically attacks the first valid enemy target in front of it.

Bloodthirst X When an enemy creature dies, this creature gains X enrage counter(s) giving it +X and +X . After this creature attacks, remove all Enrage counters from it.

Cannot Attack This creature can't attack.

Charge When this creature attacks, it deals its damage to all enemy creatures in that row.

Crippling X When this creature deals attack damage to a creature, that creature gets [X1] crippling counter(s). Creatures with crippling counters have -1 and -1 per counter.

Dark Ward This creature cannot be the target of darkness spells and is immune to the damage and effects of darkness spells.

Double Attack If this creature is still alive after its first attack, it attacks a second time. Both attacks incur retaliation damage.

Earth Heal When earth damage is dealt to this creature, heal it by the same amount instead.

Enemy Spell Ward This creature cannot be the target of spells your opponent controls and is immune to the damage and effect of spell that your opponent controls.

Enrage X When a friendly creature dies, this creature gains X enrage counter(s) giving it +X and +X . After this creature attacks, remove all Enrage counters from it.

Evade When this creature is attacked by melee or flyer creature for the first time in a turn, move this to an adjacent tile. If it does, cancel the attack.

Fear X This creature cannot be attacked by a creature of X or less.

Fire Burst X When this creature dies, it deals X damage to all creatures of the same row.

Fire Heal When fire damage is dealt to this creature, heal it by the same amount instead.

Flyer Guard X Remove X from combat damage dealt by flyer creatures to this creature and to each adjacent friendly creature.

Focus Blast X Do X damage to all enemy creatures adjacent to the attacked creature.

Fortune Ward This creature cannot be the target of fortune and is immune to the damage and effects of fortune.

Frozen Touch When this creature deals attack damage to a creature, that creature cannot attack and is immobilized until your next turn.

Heal X At the beginning of your supply phase, all friendly adjacent creatures are healed of X damage.

Honor X Adjacent friendly creatures gain +X and +X .

Hypnotize Enemy creatures in front of this creature are immobilized.

Immune to Retaliation No retaliation damage is dealt to this creature.

Income X As long as this creature is in play, your resource production is increased by X .

Incorporeal Damage dealt to this creature by non-magic sources is halved, rounded down.

Infect X When this creature deals attack damage to a creature, that creature gets [X1] poison counter(s). Deal 1 damage per counter to creatures with poison counters at the beginning of their controller’s supply phase.

Life Drain X When this creature deals attack damage, heal X damage from it.

Lucky X As long as this creature is in play, your level is increased by X.

Magic Channel X As long as this creature is in play, your level is increased by X.

Magic Guard X Remove X from damage dealt by magic creatures or spells to this creature and to each adjacent friendly creature.

Magic Resist Damage dealt to this creature by magicr creatures or spells is halved, rounded down.

Magic Shield No damage from spells or magic creatures is dealt to this creature.

Melee Guard X Remove X from combat damage dealt by melee creatures to this creature and to each adjacent friendly creature.

Mending If this creature doesn't attack during your turn, heal all damage from it at the end of your turn.

Outmaneuver When this creature comes into play, you can relocate a target enemy creature to another valid position.

Phased Enemy creatures cannot attack this creature. This creature doesn't prevent enemy creatures from attacking your hero.

Pre-Emptive Strike This creature deals its retaliation damage before the attacking creature deals its attack damage.

Quick Attack This creature can attack or move the same turn it is deployed.

Ranged Guard X Remove X from combat damage dealt by shooter creatures to this creature and to each adjacent friendly creature.

Ranged Reflect X When this creature receive combat damage from a shooter, prevent X damage and redirect that damage to the attacker.

Regenerate X At the beginning of your supply phase, heal X damage from this creature.

Retribution This creature deals its retaliation damage before dying from an attack.

Shockwave X This creature can attack an empty enemy battleground position of the same row. If it does, it deals [X1] damage to all enemy creatures adjacent to that position.

Spell Resist This creature receives half damage from spells, rounded down.

Sweep Attack When this creature attack, it also deals its damage to creatures of the same line adjacent to the attacked creature.

Swift This creature can attack and move in the same turn.

Towering Friendly creatures of the same row as this creature cannot be attacked and or dealt any combat damage.