Hi folks!We interrupt the regular program for this short broadcast from the Game Director. That is, me. I was planning to talk about something completely different (and admittedly of more substance), but we decided to hold on off on that for a bit. Instead, bear with me as I wax slightly philosophical and delve into the twin personalities of. Now, that might sound like a diagnosis of mental illness, but it’s actually a beautiful thing that makes the game unique. I often think ofas a potted plant. The pot is the strategy game and the plant is the role-playing aspects, and every time you play the game, the plant grows differently, pruned by player actions… like a Bonsai Tree.The pot and the soil cannot be neglected, for the roots of the plant - the “story engine” - need to be contained and nurtured by sound rules and balanced mechanics. Strategy games provide fertile soil indeed for captivating drama through their most defining features; freedom of action and conflict. Engaging conflict among a multitude of players and AI actors is really the key to the success of, for it causes such amusing stories to emerge and grow.It should come as no surprise, though, that hybrid games like this tend to attract two rather different kinds of players; those who seek domination through mental acuity and those who are mostly in it for the ride (and everything in between, of course.) This poses an interesting challenge for us, the developers, because we have to expand on the game in ways that will suit both types. As you know, we have wavered back and forth between almost pure RPG expansions likeand strategic expansions, like, but we can never seem to please everyone (which is, of course, why we love mods and modders so much!)Is there a point to all this? Not really, but perhaps you can guess what kind the next expansion will be…That’s all for now! There should be some actual revelations next time, so stay tuned.