Insight is bad long version

Insight got huge buffs recently, it's cdr went from 1 to 1.75s and it now gives movespeed. However I still don't think it's good.



First and most important is the quest component. It's very hard to stack and on average you complete it around level 11. I've seen it completed at level 8 and at level 14. Before you finsih it your character is very very weak, much weaker than if you took any of the other lv1 options. This matters a lot because Kharazim's biggest power spike is level 16 and you're making it harder to reach it without being behind. Insight also forces you to do weird stuff to stack it, such as clearing a wave or starting a camp alone, plays you wouldn't normally do.



The second reason is that even when you stack it it's not that great. In theory Insight is great, it gives you a lot of healing, a lot of mobility, and a lot of damage. But in practice you can't use that much extra mobility, if you're in a comfortable position that lets you keep attacking why change it?



Even if you reset your deadly reach faster and can have it permanently up, that's only the case when attacking neutrals or structures. In teamfights you can't just stay in 1 place and keep punching, you want to go in and out. Heroes run away from you, slow your attack speed, disable you, or you take too much aoe dmg just standing there. When playing Insight my positioning is very similar to that of Transcendence, so I tend to use the cdr mostly for Breath of Heaven. You could argue that it could be better than Transcendence, but I don't think the difference is big enough to justify the weak early game. And it's hard to compare to Iron fist as they do different things; insight doesn't give you a lot of dmg - and when it does, it's not on the right target. Imagine all inning Valla as Kharazim - which talent would you rather have?

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