Quote KeithKanneg Quote: Originally Posted by We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I do have some concerns about this.



First, any legacy-wide currency will also have a legacy-wide limit. I do hope that you will increase the limit when the components are merged to make up for it. For example, the players who have hit the 4 billion credit cap should not lose any credits when they are merged legacy-wide.

Unless of course, you intentionally want to set a cap. For example, I would be semi-okay with adding a 100 million credit cap to legacy. This would cause a huge outcry at first, but would help prevent inflation by forcing players to invest more instead of stockpiling credits. It would bring down all GTN prices and make it easier for new players to catch up.

On the other hand, you could leave it as is at a 4 billion cap, but then I hope you have some other solution ready to fight inflation.



I hate legacy-wide credits because if I misclick in the GTN or accidentally buy a 9999 stack from a vendor, I can easily lose all of my credits with zero chance to get them back. Right now, when I lose all my credits on one character, at least I still have some credits on my other characters and don't have to start again at 0. With legacy-wide credits, this safety net does not exist anymore, which makes me wary of it and I'd rather have a way to turn it off because for my playstyle, legacy-wide credits are not needed.





I do hope that you will not convert all currency-type items into real currencies. For example, Completed Bounty Contracts are a great way for new players, or players who don't care about cosmetics, to earn credits. This is possible because they are in your inventory/bank, but won't be possible if you put them in the currency tab.

Not every player likes cosmetics, and giving players a way to convert tokens into credits should be included. For example, I've had 100/100 Light Side & Dark Side Tokens on my main for months now, because I don't care about any of the items sold by the vendor.

So please keep the existing currencies and do not convert other non-currency items into currencies, then I'm fine with this change.



Once again, thanks for the advanced notice. Very interesting, thanks for the advance notice, this is appreciated.I do have some concerns about this.First, any legacy-wide currency will also have a legacy-wide limit. I do hope that you will increase the limit when the components are merged to make up for it. For example, the players who have hit the 4 billion credit cap should not lose any credits when they are merged legacy-wide.Unless of course, you intentionally want to set a cap. For example, I would be semi-okay with adding a 100 million credit cap to legacy. This would cause a huge outcry at first, but would help prevent inflation by forcing players to invest more instead of stockpiling credits. It would bring down all GTN prices and make it easier for new players to catch up.On the other hand, you could leave it as is at a 4 billion cap, but then I hope you have some other solution ready to fight inflation.I hate legacy-wide credits because if I misclick in the GTN or accidentally buy a 9999 stack from a vendor, I can easily lose all of my credits with zero chance to get them back. Right now, when I lose all my credits on one character, at least I still have some credits on my other characters and don't have to start again at 0. With legacy-wide credits, this safety net does not exist anymore, which makes me wary of it and I'd rather have a way to turn it off because for my playstyle, legacy-wide credits are not needed.I do hope that you will not convert all currency-type items into real currencies. For example, Completed Bounty Contracts are a great way for new players, or players who don't care about cosmetics, to earn credits. This is possible because they are in your inventory/bank, but won't be possible if you put them in the currency tab.Not every player likes cosmetics, and giving players a way to convert tokens into credits should be included. For example, I've had 100/100 Light Side & Dark Side Tokens on my main for months now, because I don't care about any of the items sold by the vendor.So please keep the existing currencies and do not convert other non-currency items into currencies, then I'm fine with this change.Once again, thanks for the advanced notice. Scoundrel healer. Raid leader. Guild officer @ Tulak Hord