Our initial launch on Jan 8th didn’t go as smoothly as we planned for many of our users (including myself) and unfortunately experienced major crashes. However, we did see many participants (and even some winners) and we are super excited to have Kin Kong up and running.

Even though it was only a Hackathon project, we decided to clear our morning schedule and meet for a few hours to figure out how to make this app as good as possible. Initial analysis and debug process revealed that our Firebase subscription was not equipped to deal the overwhelming popularity of the app :) In addition to upgrading the account, we fixed 2 crashes and stress tested the app.

The second session was held on Jan 11th and was a total success! We had some great results that we want to share with you: out of all the participants, 70% answered the first question correctly. One third of those answered the second question correctly, out of which 70% got the 3rd question right and won the prize!

We then gathered some feedback from the community. They loved it and came up with two main requests:

Kin Kong for iOS

Push notifications. As you can see in the following graph, there was a large gap between the users who opened the app and those who actually participated in the game:

A possible explanation for this gap is not having a push notification reminding the start of the session, therefore, having people miss the first question.

Reminders could be a great idea for all of you who would like to contribute to our community (and this project). Take part in building these features and the coveted iOS app. We welcome you to join our GitHub community project and add your ideas and features for the Kin Kong app here.