Introduction

Hi! My name is Vladislav Horobets, I’m also known under the nickname ErbGameArt. I’m from Ukraine, 21 years old. In school days I enjoyed playing RPGs, especially those epic moments when a player smashes enemies with AOE spells. Probably, it was one of the main reasons why VFX became my profession.

After school, I enrolled in Engineering and Management College NAU to study programming and then studied at National Aviation University. At the same time, I had actively started considering making mobile games and got acquainted with Unity.

Once, when I had been developing my own game in the style of Tower Defence, I needed effects for towers like laser, fire, ice plus shooting and hits from rocket launchers and guns. I decided to make them on my own and began looking for tutorials. I really liked the process of creating textures and models for the effects. I have been drawing since school and modeling since university, so the whole process was interesting and fun.

Before Starting VFX

First of all, you need a general understanding of the overall structure of the particle system and what each parameter is responsible for. It is also a good idea to download free VFX packs from the Asset Store, see how they are structured, change some settings and analyze the results. Trust me, any idea can be implemented with just a bunch of points.