First, I want to thank you for turning around bug fixes on Reaper fairly quickly, that was very much needed. However, after seeing the Bugs bin, I was disappointed to not see these bugs addressed.



1) TFP 's basic attack, which targets one unit, somehow targets multiple units, and that ability can be dodged. This can trigger several unfortunate things, such as extra TM or Offense up under certain leaders, or against GG in AAT it can give GG extra TM for attacking a unit other than GG.



2) There's something very buggy with Ship Reinforcements and Target Lock. You addressed that Biggs' unique does not correctly trigger, but I think this is a bigger issue. For example, with Advanced Tie in play, TL can wear off reinforced ships. Could be a coincidence, but seems like it could be connected.



3) On defense, FOTF receives what looks like double TM gain (approximately 30% TM) instead of the expected 10-16.5%.



4) With Tarkin as Admiral, when Tie Fighter dodges an attack, Tarkin only gains the normal amount of TM gain, not the double that Tie Fighter's ship is supposed to give him. "Grants X% TM to the allied capital ship whenever this ship evades an attack. This effect is doubled for Empire Capital Ships."



5) If a hero has Foresight and other buffs, and Sun Fac uses a basic (or counterattack) on the hero with foresight, the hero will dodge Sun Fac's ability, but will still have all other buffs removed, as well as have CC down applied. This goes counter to every other hero with a buff removal (E.G. QGJ) and every other hero that applies debuffs -- except TM down with zeta Vader, which was just fixed this patch.



6) Teebo, but not the bug you think (the one that was acknowledged, a fix was attempted which failed, and then disappeared from all further discussion). When he isn't leader, Ewok Scramble Tactics has a bug: It only actually lasts for 2-2.5 turns. It applies at the end of Teebo's turn, but is removed at the beginning of his turn. To look at a similar ability: Leia's Rebel Tactics. With Rebel Tactics, Leia gets to attack 3 times before the buff is removed at the end of her turn. Why is this inconsistent when the wording is identical? Similarly, most other buffs are removed at the end of turn.





e: On reaper, it is unclear if you fixed the larger issue with Reaper, which is removing TM from the bench. If that is WAI, it would be good to know, but it seems like other uniques do not apply from the bench, so neither should his. This is from your notes, which makes it look like you have both fixed and are investigating the same issue, is one of these supposed to be the issue of TM from them bench?



Fixed:

"Fixed an issue where TIE Reaper was removing enemy Capital Ship Turn Meter even after he was defeated."

Under investigation:

"Tie Reaper's unique stays active after its death"

Post edited by Malgrin on February 2017