Overview:

Putting together an amazing pitch is the first step in getting a publisher interested in your game. But even brilliant game developers sometimes screw up when they try to sell their ideas. In this whirlwind talk, a senior designer who has heard hundreds of game pitches during his career describes thirty annoying or counterproductive things that you should avoid when you're pitching your game to a publisher. Learn how publishers evaluate the games that are pitched to them, what they care about and what they don't, and what you can do to present your own game in the best possible light.