It’s October which means, here in the U.S., it’s time for Halloween.

Around a year ago at this time I created one of my first homebrew classes ever (maybe my very first ever) which was a vampire prestige class. Time did not treat the class well, however, and looking back on it I found it extremely obtuse and out of step with the design of 5e. I have spent much of the last couple of weeks trying to salvage the good ideas (of which there were definitely a few) and strip away the chaff (of which there was definitely a lot). The result is this vampire prestige class.

This prestige class incorporates a lot of very outlandish design elements for 5e – taking away natural Hit Die restoration and allowing alternative uses for Hit Dice being the big outliers. We’d like to get the vampire prestige class up on the DM’s Guild before the end of the month but we know it needs the feedback of our readership to get it to the standard we like to have before that happens. So give us your feedback! In particular we are looking to hear your balance concerns & your suggestions for additional Bloodborne Powers (or maybe even Curses!).

And without further ado…[original link edited, now links to DM’s Guild entry]

the Vampire, a Prestige Class

If you haven’t seen it yet you might also be interested in checking out our dhampir race, available on the DM’s Guild, for roleplaying the children of vampires (now updated to sync up with the Vampire Prestige Class).

As always, if you’re a fan of the Sterling Verming Adventuring Co. don’t forget to subscribe to our subreddit, follow us on twitter, and support us on Patreon!