We’re working on the following changes to several specs, which will go live with scheduled weekly maintenance in each region.

Please note that these adjustments are in testing, and we may add, edit, or strike them between now and maintenance. As always, we’ll let you know here if we make changes to the changes, and we’ll post the final numbers in our hotfixes update immediately after maintenance.

Classes

Death Knight Frost Damage of all abilities increased by 5%. Unholy Damage of all abilities increased by 5%.

Warlock Destruction Damage of all abilities increased by 5%.

Warrior Arms Damage of all abilities increased by 5%.

Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight and Unholy Death Knight are generally underperforming and could use a damage increase.

Rogue Outlaw Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%). Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%), and the maximum number of stacks has been increased to 33. Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their AOE rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.

Shaman Restoration Healing Surge and Healing Wave healing increased by 10%, and mana cost reduced by 5%. Healing Rain healing increased by 20% Riptide heal-over-time increased by 15%. Wellspring healing increased by 15%. Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.



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