The Wii U GamePad played a central role in Nintendo's E3 2014 strategy, as the platform maker shuffles it resources to find more applications for its unique controller. During E3 2014, IGN asked legendary game designer Shigeru Miyamoto about the potential for Nintendo to develop games that utilize two GamePads using a single Wii U system -- a feature the company announced during E3 2012 and one that's also casually mentioned in the tech specs of Nintendo's website

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"Certainly as we've been working on Wii U, I think we're at a point where we don't feel it's realistic to expect people to purchase two GamePads yet," Miyamoto said. "We're still trying to get as many people as possible to buy the system itself, and that's where our focus is right now. For the time being, two GamePad gameplay is not within our objectives in the short-term.""From a technical standpoint, I think if we decided to pursue that, technically we would be able to and we can perform system updates that would allow for that," Miyamoto explained. "It's also very interesting from a gameplay perspective idea because there are a lot of possibilities with two GamePads. But, at the same time, taking that kind of approach would again be a drain on resources and require us to continue to utilize our development resources for that. So then it would become a question of where do we want to devote our resources: Is it to creating regular GamePad games, or creating games centered around two GamePads?"Nintendo reiterated that it is committed to proving the GamePad's innovation. It unveiled a bunch of new games during E3, including a new figurine project called amiibo. You can learn more details about amiibo in our interview with both Miyamoto and Shinya Takahashi, the GM of Nintendo Software Planning & Development.

Jose Otero is an Associate Editor at IGN and host of Nintendo Voice Chat . You can follow him on Twitter