1 - Hidden Challenges with Rewards

2 - Hex Entertainment Monthly Unique Keeps

3 - Keep Upgrades

G'day Hexers!I wanted to share some ideas I had for siege mode with the community and developers. Please feel free to comment or share your own ideas!Let the players (defenders) select from a list of preset (can constantly update the presets as more are programmed over time) conditions that offer up a specific reward if that condition is met, even if you fail to take down the keep. These conditions would be hidden to challenges of the keep, they would only be alerted that there are unique challenge rewards and can see what they are.Once the reward(s) are claimed it would be marked as so. As the reward is unique, no one else can then win it once claimed.For example, I may set a unique reward for each of my 3 decks, they might be things like a card or a play set of cards, mercenaries, anything that can be traded really.You would have to make it fairly dynamic so that you could combine various presets (to prevent people from just trying all possible options). I imagine some sort of interface with several drop down boxes with the ability to set AND, OR separators and the like.Some examples of conditions that you would be able to then build could be things like:Win via non-combat damage, maybe even make it a specific damage amountWin with X copies of Y card in deckWin with X health remainingTransform X cardsHave X card left in deck upon victory or defeatetcI think this would be awesome for Hex Ent to do... Unique monthly keeps that have a specific theme as well as unique rewards (could even outsource the deck designing to the community, I'd happily volunteer). Since Hex Ent would be implementing these, they could also put secret challenges in there like mentioned above.Here is some examples of some Unique keeps to give you an idea of what I mean:5 Battles, Starts with a Holiday in PlayTheme: HolidaysPrize - Sleeve with Princess Cory's head on a spikeSet entry feeX total sleeves to be won4 Battles, Champions have 50% more starting healthTheme: Dinosaurs (duh!)Prize - Sleeve with lots of dead dinosaursSet entry feeX total sleeves to be won8=D BattlesTheme: Skeletons/Entities/Cocks!Prize: floobsSet entry feeX floobs to be won10 Battles TROLOLOLOTheme: Trolls / TrollingPrize: super duper awesomenessSet entry feeX prizes to be wonAs players Defeat or Defend keeps, they earn experience and just like the skill trees we have for characters in the campaign we would have 2 skill trees that players can invest points into for the keep defense. Would probably make sense to have separate leveling based on if you got the experience for attacking or defending.Skill tree 1: DefenseVarious starting skills to select from with branching tree just like campaign treesReinforce Walls: +4 starting life ...Guard: Start with a random 1 cost troop in play, it has defensiveSkill tree 2: OffenseSimilar to above but a slightly different focusLet me know what you thinkCheersHAVOC