5th ed Palemaster (Sorcerer subclass)

Those who really want to master the deathless arts almost always pursue divine means. However, there is an alternative for those who desire power over the undead but refuse to give up their arcane craft. NPC pale masters head special strike groups containing lesser undead, supplemented as needed with more powerful summoned undead. Sometimes they serve or act in collusion with powerful evil characters, such as true necromancers or divine spellcasters with Death as one of their domains. Wherever pale masters go, undead follow. Often it is difficult to tell a pale master from the undead that he surrounds himself with.

Class Features

As a Palemaster, you gain the following class features

Hit Dice: 1d6 per Palemaster level

1d6 per Palemaster level Hit Points at 1st Level: 6 + your Constitution modifier

6 + your Constitution modifier Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per level after 1st

Proficiencies

Armor: none

none Weapons: Daggers, darts, slings, quarterstaffs, light crossbows

Daggers, darts, slings, quarterstaffs, light crossbows Tools: none

Saving Throws: Constitution, Charisma

Constitution, Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) any simple weapon (b) light crossbow and 20 bolts

(a) component pouch or (b) arcane focus

(a) dungeoneers pack or (b) an explorers pack

2 daggers

Darkvision

You gain Darkvision out to 60 ft if you already have Darkvision it extends to 120 ft.

Bone Armour

At 1st level you learn the undead armour ritual , You require a humanoid corpse; the ritual takes 1hr. When the ritual is complete the bones bond to you forming unnatural and terrifying armour. When you aren't wearing armour, your AC equals 13 + your Dexterity modifier. You also gain advantage on Intimidation checks while wearing your Bone armour. This armour can be summoned and dismissed at will.

Undead Arm

At 6th level the flesh withers off your arm of choice leaving only a skeletal appendage.It can be used as your spellcasting focus.

Whenever you cast a necromancy spell of 1st level or higher through your Skeletal arm,as a bonus action you may spend a Sorcery point if you do you may summon a zombie or skeleton that lasts for 1 min, you may use this ability a number of times equal to your Cha mod ,this ability recharges after a long rest.

One of Us

As you spend more time with the dead you start to take on their features.

At 6th level Undead summoned or animated through yor arm gain your proficiency modifier to their attack rolls.

Undead Cohort

At 14th level you can use your skeletal arm on a recently dead humanoid to raise it as a wight, this creature is permanently under your control, and obeys your commands as best as it can, you can only ever have one Undead Cohort at a time. Your Cohorts hit point maximum is increased by an amount equal to your Sorcerer leveI. The creature adds your proficiency bonus to its weapon damage rolls. , if your Cohort is slain you can raise another one, after your next long rest.

Undeath

Your many long years of dealing with Necromantic and Necrotic magic has slowly seeped into your body, all vestige of life withers away leaving your body but a husk of its former self, but in return you are gifted with eternal life in which to perfect your art.

At 18th level you finally achieve Undeath ,due to your withered and ghastly appearance you have disadvantage on social checks (persuasion and performance), You no longer need to eat , drink , breathe or sleep but still need 4 hrs rest, critical hits only deal normal damage and you no longer age . You are no longer healed by cure spells, but potions and salves still work. Additionally you you gain immunity to poison and disease.

Extended spell list

class lvl Spell 1st Inflict wounds, Cause Fear 3rd Ray of Enfeeblement 5th Animate dead, Vampiric touch 7th Blight 9th Danse Macabre ,Negative Energy Flood 11th Create Undead, Soul Cage 13th Resurrection 15th Maddening Darkness, Feeblemind 17th Imprisonment

Resource Credit:The Homebrewery