IGN recently sat down with a number of Bungie staff for a round table interview during an event for Destiny: Rise of Iron

Loading

“ We try not to do things that would make us mad. And we assume other people have the same bar.

Loading

A number of PlayStation exclusive pieces of content will be included in the next Destiny expansion, and we asked executive producer Scott Taylor whether he's concerned about giving Xbox players some perceived negativity towards the brand."We love Xbox players. We love PS4 players," said Taylor. "The way we look at it, we try to deliver complete experiences [on both], and have extra content on the PlayStation."As for concerns about "pay to win," we asked what safeguards are in place to stop the game veering too far towards it."We certainly have a goal of never being pay to win," said Barrett. "That’s part of the goal of Destiny. We’ve set that bar for ourselves. It’s really just a lot of feedback from internally at Bungie, and we’re always thinking, 'Hey, is that going too far into that territory?' Generally, we all go back to not even getting close."Derek Carroll, PvP Lead for the live team, said that playing the game themselves helps the developers when deciding what to do with the game."When we’re proposing these things, the whole studio is like, 'I know how that would affect me,'" he said. "You’re able to really clearly put yourself in the players' shoes, and go, 'I would be really mad if you did that.' We try not to do things that would make us mad. And we assume other people have the same bar."Check out our preview if you want to know IGN's first impressions of Destiny: Rise of Iron

Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world , but is actually just his Twitter page