Designing your game with eSport-level play in mind is tricky, but worth considering; many of the top grossing F2P games of 2013 were considered eSports, accounting for $2.85B in revenues.

But successful eSports are driven by a complex ecosystem of developer/publishers, competition organizations, content producers, media buyers, players and spectators. If you want to succeed, you need to understand this stuff.

As part of the GDC Next 2014 Community Summit, Jason Xu -- CEO of eSports management platform Battlefy -- offered developers an informative deep dive into the economics underlying leagues, teams and content creators. He also suggested for encouraging competitive play at both professional and amateur levels.

You can now watch a recording of his talk, "Building Successful eSports Communities - Lessons Learned After 2300+ eSports Events", right here for free via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.



Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



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