Here are the patch notes for Total War: ROME II- Patch 2 (as of 17/09/2013):



Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II.



Technical and Performance Issues

Campaign performance optimisations.

Campaign AI round time improvements (greatest effect during early game).

A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.

Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.

Pathfinding optimisation on the Campaign Map.

Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like” low quality textures on unit faces in battles.

A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.

Increased the frame rate and reduced frame stuttering in battles on certain GPUs.

Improved compatibility for graphics cards with multiple GPUs.

Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.

More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs

Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.

Fixed battle crash bug caused by the default deployment placement.

Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.

Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.

Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.

Fix for crash caused by forming a Confederation in Campaign modes.

Some desyncronisations have been fixed in multiplayer city / port assault battles.

Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.

Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.

Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.

Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.

Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.

Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.

Fix for a very rare crash when launching a new campaign.

Fixed rare battlefield loading lockup.

Fix for a rare crash caused by animal handlers in battles.

Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.



Gameplay Improvements

Reduced infantry run speed, charge speed and acceleration in battles.

The low level casualty moral penalties have been significantly reduced in battles.

Improved balancing for Food and Squalor in Campaign Mode.

Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.

Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.

Improved ship movement speeds in battles.

Shock cavalry run speed and charge speed have been increased in battles.

Increased flanking morale penalties.

Added icons to indicate activity in the Technology and Faction screens during a campaign.

Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.

Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.

Fix for armies on the sea getting stuck in patrol stance in Campaign modes.

Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.

Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.

When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.

Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.

Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.

Improved AI and scripting in the Raphia Historical Battle.

Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).

The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.

Improved AI collision detection with Deployables in battle.

In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.

The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.

Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.

Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.

Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.

The victory screen in Multiplayer Campaign mode now shows the correct title for both players.

The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.

Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.

Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.

Improved the terrain in a small Barbarian city battle map.

Minor bug fixes for Roman and Barbarian siege battle maps.

During battles, players are no longer able to un-pause the game while in the options menus.



Usability improvements