Pactbroker

A pactbroker is a warlock that is tasked with making deals and pacts on behalf of whoever their patron is. They are defined purely by their ability to make pacts with others.

Expanded Spell List The Pactbroker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Pactbroker Expanded Spells Spell Level Spells 1st Snare, Bane 2nd Zone of Truth, Earthbind 3rd Leomund’s Tiny Hut, Sending 4th Dominate Beast, Arcane Eye 5th Antilife Shell, Geas

Binding Pact Starting at 1st level, you gain the ability to make pacts of your own using the power you took for yourself in order to garner more favor with your patron. Pact Dice. You have a pool of d4s known as pact dice that you can expend to make a pact. The number of dice in this pool equals half of your warlock level. A pact die is expended when you use it. You regain all expended dice when you finish a long rest. Using Pact Dice. As an action, you can expend a pact die and create a pact with a creature within 30 feet of you. The effect of that pact is chosen by you from one of the options below: Charming Devil. The target must succeed on a Wisdom saving throw or be charmed by you for 1 minute. The affected creature can re-roll the Wisdom saving throw at the beginning of each of their turns for the duration if they choose.

The target must succeed on a Wisdom saving throw or be charmed by you for 1 minute. The affected creature can re-roll the Wisdom saving throw at the beginning of each of their turns for the duration if they choose. Hellish Visage. The target must succeed on a Wisdom saving throw or be frightened of you for 1 minute. The affected creature can re-roll the Wisdom saving throw at the beginning of each of their turns for the duration if they choose.

Accursed Soul Starting at 6th level, you have lead countless to losing their own souls and as a result your own is stained permanently. You gain resistance to necrotic damage. Additionally you are able to forge pacts with your allies. When you make a Binding Pact with an ally, they gain temporary hit points equal to your level + their Constitution modifier (minimum of 1).

Written in Ink Starting at 10th level, you are able to use your ever growing power to change the terms of fate in accordance with your favor. As a reaction, whenever you make a saving throw you can expend a pact die and roll it, and add that amount to the saving throw.