Classes

Offense

Defense

One of the unique things about tf2 is it's 9 different classes. Each is very different from the other and each fit a different play style. Classes counter other classes so it is good to have many different classes your team. A team with good class composition is a winning team. If there are too many of one class, switch to another.HP: 125Weapons: Scattergun, Pistol, Baseball BatDifficulty: IntermediateCounters: Engineer, HeavyThe scout is the fastest class in tf2. Scouts are good for taking the objectives or the intelligence. In CTF the scout's speed allows him to quickly take the enemy's intelligence, while in other game modes he captures objectives twice as fast as any other class. Scouts have very low health but can deal high damage with their scatterguns.HP: 200Weapons: Rocket Launcher, Shotgun, ShovelDifficulty: EasyCounters: PyroThe soldier is the best class for getting to know tf2. He is a very versatile class that is good in all situations. Soldier doesn't have any hard counters, but pyros can reflect his rockets back at him with an airblast. Soldier is the second slowest class, but makes up for it by being able to rocket jump. Rocket jumping takes some time to master but is very useful. It is done by shooting the ground below yourself with your rocket launcher and jumping. Soldier is the first class you should try out when getting into tf2.HP: 175Weapons: Flamethrower, Shotgun, Fire AxeDifficulty: EasyCounters: Heavy, EngineerThe pyro is a great flanking and ambush class that can deal high damage up close. Pyros can take out most classes if they get up right next to them. The pyro's flamethrower lights enemies on fire and makes them take afterburn. Afterburn is very deadly because it damages the enemy over time, other pyros however aren't effected by afterburn, so fight them with your shotgun. The pyro can also be a very good team player as he is able to right click and airblast which extinguishes enemies who are on fire, plus you get a +20 health reward for it. The airblast also launches projectiles back at the person who fired it, which can counter soldiers and demomen. Pyros can reveal cloaked spies with their fire. Sticking around engineers and defending their equipment from spies can really help your team out. Pyro however suffers from very little range, so stick up close to your enemies.HP: 175Weapons: Grenade Launcher, Stickybomb Launcher, Bottle of ScrumpyDifficulty: IntermediateCounters: Scout, PyroThe demoman is a high-damage dealing explosive projectile class. He is good for defending an objective or destroying enemy engineer buildings. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. He can also roll his grenades down hills or ramps. He also has a stickybomb launcher which can be used to set up traps and explode enemies trying to invade your base. Demoman also has an alternate play style called demoknight, which is a strong melee play style. To play demoknight you have to find or unlock the weapons needed.HP: 300Weapons: Minigun, Shotgun, FistsDifficulty: EasyCounters: Sniper, SpyThe heavy is the strongest class in tf2. His extremely high health and powerful weapons make him the tankiest class. The heavy normally does the best when being healed by a medic, as the two together can easily mow down the entire enemy offense. Due to his high health it will take a while for most classes to kill him. Even though the heavy is strong, he is not invincible. Heavy is the slowest class and will take him a lot of time to get to the front lines. The heavy also is normally focused down by the other team, which can be overwhelming. He is also the main target for spies and snipers, who with headshots and backstabs can easily 1-hit kill him.HP: 125Weapons: Shotgun, Pistol, Wrench, Construction PDA, Destruction PDADifficulty: IntermediateCounters: Demoman, SpyThe engineer is the main defense and support class in tf2. Having engineers on your team if you are defending is your key to success. What makes the engineer so special is that he is able to create 3 different buildings, each can be leveled up to level 3 using metal. Each building takes 200 metal to upgrade, and you can get more metal from ammo packs or the resupply locker. The first building is the sentry gun. The sentry gun is a great tool for area denial, and should be using to guard objectives. Level 1 sentries are small and fire slower, level 2s are bigger and have a faster fire rate, and level 3s have a missile rack. If there are multiple engineers, build your sentries in different places on the map to get the most out of them and make them harder to destroy. Next are dispensers which resupply your health, ammo, and engineer's metal. When you level them up they get more efficient. Finally there is the teleporter, which has an entrance and an exit. The allow your teammates to get to the frontlines quicker. Upgrading them makes teleporting people faster. Spies will most likely try to take down your building with their sappers, so keep an eye out for them.