Hotfix (10/07/2018)

Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions!

Max Decay Time on Official Servers

As we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers.

Patch Notes

Khitan bow can now be repaired

Fixed a case where the weather would not change or show when hosting the game/server.

Clan recruits can now properly access other clan’s vaults if they are unlocked.

Your character’s avatar in your inventory should appear correctly again.

You can take dropped loot by other players on PvE servers again.

Damage dealt from explosive jars should now be more consistent.

Hotfix (09/07/2018)

Summary Hey all, just released a small hotfix! This focuses on an issue where the Degenerate’s Illusion would cause a common server crash. Thanks for your patience and your continue reports! We’re noting each one down.

Please give the servers some time to update and come back online.

Hotfix (07/07/2018)

Summary Hello PC Exiles, Thank you for your patience and feedback. We know you’ve been waiting and waiting is no fun so let’s get right down to business:

Here are the bugfixes for today’s Hotfix Decay We have received feedback from EU and US players that it will be tricky to maintain your bases on official servers during the common vacation period in July and early August due to the decay time being 6 days. We are therefore temporarily increasing this to 18 days for EU and US Officials starting this coming week. So assuming your building is large enough it will take up to 18 days to decay [the repair hammer is your best friend and allows you to check this easily!]. We will keep an eye on things and record any significant impact on server performance. Depending on this, we may have to reduce the limit again but we will in that case make sure to announce it first. Otherwise this change will stay in effect until Monday 13th August. Private server admins who run with the decay system activate can also easily do this by changing the following value in serversettings.ini: from MaxDecayTimeToAutoDemolish=604800.000000 (this is 6 days counted in seconds)

to MaxDecayTimeToAutoDemolish=1814400.000000 (this is 18 days counted in seconds) We also have a poll going on for additional server areas to get a feeling for demand.

Please take a look here. AI/THRALLS The Pirate Captain will once again make an appearance in his quarters.

Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!

Thralls can now be properly placed inside Avatar Domes

Thrall ownership was not always saved correctly when joining or leaving a guild which could cause thralls to attack the player.

Fixed a case where thralls would fall through foundations. GENERAL BUGFIXES Players who logged out on top of building pieces should no longer log in inside them

Item Decay Timer is back to normal. No need to buy those fridges after all. This should also fix the issue with Yellow Lotus potions vanishing into thin air.

Some conflicting access rules with containers and quick loot have been resolved.

Map Markers will once again persist through logouts.

Your hard earned journey steps are once more tracked and displayed properly

Small wells can be placed again.

Blood stains will be properly removed over time.

Ymir set can now be repaired

Right and Left-sloping walls can now be placed under ceilings

Fixed a Bug with Avatars not doing proper damage to structures. We are still looking into an additional balance pass especially involving Set.

Level up Audio should now be better synced with on screen notification

Fixed a bug which could allow you to extend the number of storage slots in containers

Fix for modders not being able to use the UI Modules table or the ActivateGuiModule command anymore.

Fixed a small bug where objects appeared to be floating on trees with snow.

Fixed a problem preventing modders from cooking mods that had a mod RconCommand in it. QoL FIXES Moved “Encumbered” notification to a more convenient location on the screen.

KNOWN ISSUE

Placeables that emit heat emit heat even when turned off. This should not pose a huge problem unless you have built anti-cold buildings in the desert with a lot of torches and furnaces, but it is an issue nonetheless.

A good way around this is to not use more torches than is required, or use torches that actively combat heat (Witchfire) or torches that don’t emit heat at all (Radium), build using the correct heat/cold resistant materials, not create huge farms of furnaces to smelt (note that the bricks cook much faster after the patch) and wear appropriate clothing for the biome you are in.