Mr.Shine and Mr.Bring moveset concept.

Mr.Shine and Mr.Bright. Definitely not the first things that come to mind when thinking of a new Kirby representative. But I’ve come up with an idea for these two that would make them function like no other character in the entire roster. In concept they’d be similar to Pokémon Trainer, with you being able to switch between the two at any time. The key difference between the two is that they both have the same moveset, but they utilize those moves differently. Think of being able to switch between Marth and Lucina in the middle of a match. Mr.Shine would be a zoner with an emphasis on projectiles and spacing, while Mr.Bright would be all about getting in your face and dealing some heavy damage. While you are playing as one, the other will be in the background similar to Pokémon Trainer, and like Pokémon Trainer you will be able to start the match with whichever one you like by selecting a specific one on the character select screen. Mid match the duo can swap by using their down special. The duo wouldn’t be super heavies by any means, but they would have their fair share of weight, around as heavy as Banjo and Kazooie. Mr Shine is meant to take on opponents at lower percents, then Mr Bright is meant to take the KO once the opponent is at a high enough percent. Because of this, Mr Shine would be faster than Mr Bright by a fair bit, though it wouldn’t be a huge difference.

Entrance animation:

Mr.Shine and Mr.Bright jump onto screen similar to Terry.

Jab: Celestial 1-2.

Both preform a basic 1-2 punch. Mr.Shine preforms a swift kick meant to get opponents away from you, while Mr.Bright preforms a powerful flaming uppercut meant to deal good damage and knockback.

Dash Attack: Lunar Roll and Burning Blast.

Mr Shine rolls forward similar to Banjo or Donkey Kongs dash attack.

Mr Bright turns into a fireball and lunges forwards, pretty much note to note like Kirbys dash attack. Unlike his forwards smash Mr Bright doesn’t go back to his original position, and the move is obviously less powerful than his forwards smash.

Forward Tilt: Celestial Smack.

Both Mr Shine and Mr Bright do a punch forwards. Similar to Warios old forward tilt, but with slightly better range.

Down Tilt: Lunar Low Sweep and Heated Headbutt

Mr Shine does a downwards kick similar to Marios down tilt. The sweetspot is meant to get opponents away from you.

Mr Bright does a downwards headbutt similar to Pikachus jab, though it’s only one strong hit that does fire damage.

Up Tilt: Lunar Slice and Molten Uppercut

Mr Shine thrusts the top of his head upwards, slicing the opponent with the tip on his head.

Mr Bright does an uppercut similar to Marios up tilt or Banjos jab ending punch.

Up Air: Lunar Sparkler and Solar Splash.

Mr Shine points his finger upwards and shoots three short beams of stars in an arc, like Mii Gunners up air but with more horizontal range than vertical range. This isn’t meant to reference anything Mr Shine does himself and is more so meant to compliment Mr Brights up air. The moves purpose is to help Mr Shine deal with opponents coming from above. The sweetspot is right at the end of the star streams.

Mr Bright points his finger up in the air and lets loose a single powerful burst of fire, very similar to Zeldas up air. The move is meant to be a combo ender and is Mr Brights most powerful aerial percent wise. This move is based off the fireball attack Mr.Bright preforms in Kirby’s Block Ball.

Neutral Air: Celestial spin.

This move functions a bit differently depending on who you’re playing as. Although both do not have much landing lag.

Mr.Shine becomes a basic moon and spins around similar to Pac Mans neutral aerial. It acts as a “get off me.” tool that’s sour spot is at the center of the move, and that’s sweet spot is by the edge of the attack. Visually this move is based off Mr.Brights spinning attack from Kirby Mass Attacks Strato Patrol EOS sub game.

Mr.Bright turns into a basic sun and rolls around in mid air similar to Piranha Plant or Ivysaurs neutral aerial. The move does multiple hits of damage, and at the end of the move there’s a burst of flame that can do a good amount of knockback. Visually this move is based off how Mr.Bright looks when he is preforming his laser attack in Kirby’s Adventure.

Forward Air: Lunar Roundhouse and Molten Meteor

Mr Shine does a kick much like Pac Mans forward air, while Mr Bright does a downwards punch much like Marios forward aerial.

Back Air: Lunar Kick and Solar Swing.

Mr Shine does a kick backwards very similar to Pac Mans back air, and is meant as another “get off me.” tool.

Mr Bright does a punch backwards similar to Little Macs back air, except this move is actually good. It is meant to catch opponents coming from behind you.

Down Air: Lunar Stomp and Solar Dunk.

Mr Shine does three kicks downward very similar to Pac Mans down air. The sweet spot of the move is right at the end of Mr Shines shoes. This move is meant to be used when an opponent is approaching you from below as it is one of Mr Shines best options opponents below him.

Mr Bright has a completely different down air. Mr Shine raises his fists up and throws them downwards to dunk opponents, similar to Mii Brawlers down air. The sweet spot of the move is right at the center of it, being the part of the move that does fire damage and meteor smashes opponents. This is meant to be a risky yet stylish way to finish off opponents at a lower percent off stage, similar to spikes like Ganondorfs or Doctor Marios.

Forward Smash: Celestial bash.

Mr.Shine rolls forwards too tackle foes, similar to Warios forward smash in Brawl. If you miss however you’ll be flung pretty far from your original position, though one could use this to their advantage since Mr.Shine excels at zoning. This is one of Me.Shines best options for when an opponent is up close and one of his best options for KOing an opponent. Visually this move is based off of the roll attack Mr.Shine does in his boss fight from Kirby’s Adventure.

Mr.Bright does a similar dash forwards, though if you miss you simply go back to your original position, so it’s essentially a beefed up version of Pac Mans down tilt with way more power and way more lag. The move is very powerful, one of the strongest moves between the two characters, with the sweet spot at the beginning of the lunge being around as powerful as Ridleys forward smash. Visually this move is based off of the flaming tackle Mr.Bright does in his boss fight in Kirby’s Adventure.

Down Smash: Celestial blast.

Mr.Shine points to the ground on both sides and fires two stars to both sides similar to Pac Mans down smash. The moves sweet spot is right at the outward end of both stars. Visually this move isn’t based off anything Mr.Shine does himself and his moreso meant to complement Mr.Brights down smash.

Mr.Bright preforms a similar motion, but instead of stars, it’s pillars of fire similar to Mega Mans dowm smash. The sweet spot is right by Mr.Bright and sends the opponent flying very far upwards if the sweet spot lands, otherwise it will just send to the sides. This move is based off the fireball attack Mr.Bright preforms in Kirby’s Block Ball.

Up Smash: Reverse Celestial Slam.

This is one of the few moves that are shared between Mr Shine and Mr Bright. Both put their hands (and feet in Mr Shines case) to the ground and thrust their backs upwards very similar to Bowsers up smash.

Neutral Special: Crescent Boomerang and Blazing Fireball.

For their Neutral Special, Mr.Shine and Mr.Bright both launch projectiles. Mr.Shine throws his crescent boomerang from his Kirby’s Adventure boss fight, while Mr.Bright fires the same fireball as the Mr.Bright does in Kirby’s Adventure.

The Crescent Boomerang is overall faster and more powerful than the Blazing Fireball, around as fast as Samus’s super missiles, and is one of Mr.Brights main attacks for when an opponent is at a distance.

Blazing fireball by comparison is pretty tame. It travels along the Y-Axis, unaffected by gravity (Similar to Luigi’s neutral special.). This move is mainly used to pressure opponents and get them in a situation that allows Mr.Bright to get in a good punish with one of his stronger attacks.

Down Special: Celestial swap.

Mr.Shine and Mr.Bright swap places like Pokémon Trainer. It’s pretty instantaneous, just so you don’t get too many invincibility frames.

Side Special: Lunar Launch and Solar Sizzle.

Mr Shine throws out a star that goes in a similar arc to Jokers side special. It doesn’t do much damage, as it’s meant to keep opponents away. This is a simplified version Mr Shines star attack from Kirby’s Adventure.

Mr Bright has two different side specials depending on wether you are in the air or not. If you are on the ground Mr Bright will light a fire directly below himself, and if anyone touches the burning ground, they’ll take damage. If you are in the air Mr Bright will send a single wave of heat directly downwards. The aerial version is a simplified version of Mr Brights laser attack from Kirby’s Adventure, while the grounded version is a grounded interpretation of the move.

Up Special: Lunar Blastoff.

Both Mr Shine and Mr Bright lunge upwards like Dedede or Rosalina. They have a hitbox on them while they ascend, with Mr Shine dealing magic damage and Mr Bright dealing fire damage.

Grab:

Both Mr.Shine and Mr.Bright grab in front of them. Nothing special.

Pummel: Celestial headbutt.

The two headbutt their opponents like Pac Man does.

Forward Throw: Lunar Fling and Blazing Blast.

Mr.Shine throws the opponent forwards in the same way he throws his crescent boomerang. This is a very powerful throw that send the opponent pretty far and can KO pretty well.

Mr.Bright launches his opponent like he launches a blazing fireball, while not sending the opponent as far as Mr.Shines, it does do more damage and at lower percents it can combo into other moves.

Back Throw: Lunar Cyclone and Solar Suplex.

Mr Shine spins around and throws his opponent behind him. Pretty much the same as Pac Mans back throw.

Mr Bright back drops the opponent similar to Kirby or Incineroars back thrown. This is Mr Shines best throw when it comes to KOing an opponent, with launch power similar to Mario or Banjos back throw.

Up Throw: Celestial chuck.

Both Mr Shine and Mr Bright throw their opponents upwards, similar to Marios up throw. Nothing special.

Down Throw:

Mr Shine or Mr Bright throw their opponent on the ground and roll on top of them, much like Sonics down throw.

Final Smash: Solar Laser and Lunar Starstorm.

Much like Ryu and Ken, Mr.Shine and Mr.Bright have two entirely different final smashes, all depending on which one of the two you’re playing as.

Mr.Shine has Lunar Starstorm, where he jumps into the sky and rains down deadly stars onto the opponent, with the player being able to slightly influence their direction by holding either left of right much like Nesses. Visually this move is based off the starstorm attack Mr.Shine does in his boss fight in Kirby’s Adventure.

Mr.Bright on the other hand has Solar Laser. Mr.Bright jumps into the background and fires a devastating laser beam downwards, similar to Lucarios final smash. Visually this move is based off the laser attack Mr.Bright does in his boss fight in Kirby’s Adventure.

Taunt 1:

Mr Shine or Mr Bright do a twirl then pump their fist in the air. This is a reference to the Kirby dance in Kirby’s Adventure.

Taunt 2:

Mr Shine or Mr Bright spin around in place.

Taunt 3:

Mr Shine or Mr Bright strike a “charging” pose like Hero or Mewtwo. This is a reference to Mr Brights appearance in Kirby’s Dream Course.

Victory Theme: Same as Kirby’s and Dedede’s.

Victory Animation 1:

The sun and moon are seen clashing like in Kirby Super Stars Milky Way Wishes, before the camera zooms in and shows that the Sun and Moon are Mr Shine and Mr Bright as they look towards the camera.

Victory Animation 2:

Mr Shine and Mr Bright preform their eclipse attack from Kirby’s Dreamland 2, before landing on the ground and striking a pose.

Victory Animation 3:

Kirby is shown standing around before Mr Shine or Mr Bright (depending on which you finished the match with) come rolling in, crashing into him, and sending Kirby flying.

Alternate Costumes:

1-Default

2-Both Mr.Shine and Mr.Bright turn grey like Kirby’s Gameboy alternate. This is referencing Mr.Shine and Mr.Brights appearance in Kirby’s Dreamland Two and Kirby’s Block Ball.

3-Mr.Shine turns red with an orange glow, while Mr.Bright turns yellow with blue flames. This is a simple swap of their normal color schemes.

4-Both Mr.Shine and Mr.Bright turn pink with Mr.Shine getting a grey glow and Mr.Bright getting pink flames. This is a reference to the duos appearance in Kirby’s Dreamland 2 when the game is played on a Super Gameboy.

5-Mr Shine turns golden with a red glow, while Mr Bright turns light blue with dark blue flames. Both of these are references to the Flamer enemy that debuted in Kirby’s Adventure along with Mr Shine and Mr Bright. Specifically the alternate pallets used for Flamers in Kirby: Nightmare in Dreamland.

6-Mr Shine turns blue with a pink glow, and Mr Bright turns green with purple flames. These colors are a reference to the Bubbles enemy that debuted in Kirby’s Adventure along with Mr Shine and Mr Bright. Mr Brights colors specifically are a reference to both of Bubbles color schemes in Kirby: Nightmare in Dreamland.

7-Mr Shine turns a more saturated yellow with a white glow while Mr Bright turns pinkish orange with pinkish orange flames. These colors are a reference to Mr Shine and Mr Brights original sprites from Kirby’s Adventure.

8-Mr Shine turns brown with a golden glow while Mr Bright turns a faded yellow with silver flames. These colors are a reference to Pon and Con, a duo boss like Mr Shine and Mr Bright from Kirby’s Dreamland Three. The glow and flames are a reference to Goldon and Silvox, the more powerful versions of Pon and Con found in Kirby Star Allies.

9-Mr Shine turns purple with a blue glow while Mr Bright turns orange with a pink glow. These colors are a reference to Lololo and Lalala. A duo boss like Mr Shine and Mr Bright from the original Kirby’s Dreamland, or more specifically their “revenge” forms from Kirby Super Star Ultra. The glow and flames are meant to reference Lololo and Lalalas normal colors.

10-Mr Shine turns a faded brown color with a deep green glow while Mr Shine turns the same faded brown but with deep purple flames. These colors are a reference to Whispey Woods and Whispeys revenge from Kirby’s Dreamland and Kirby Super Star Ultra.

11-Mr Shine turns a greyish blue with yellow eyes and a purple glow while Mr Bright turns pure grey with faded red eyes and grey flames. These colors are a reference to Nightmare, the final boss of Kirby’s Adventure, and Parallel Nightmare from Super Kirby Clash.