0.0.9

It’s that time again!

A not insignificant number of changes in this build, such as the game now being ~ w i d e s c r e e n ~, with an accompanying UI overhaul, and Wordsmiths not being entirely useless! Also, there’s a Daily Run mode! I’m still working out some kinks though, so everyone’s levels and kids might not be as-exactly-the-same as I’d like for them to be eventually – especially between different OSes. There’s also a lack of proper Leaderboards and such, which will also be coming in the future. But hey, the foundation is laid, just needs to be built upon, now!

For the next month I’ll be focusing on finishing up the Poet (finally), adding the long-awaited new class, and working a bit more on the Daily Runs – in addition to some Secret Things that I’ll not speak of here. I also anticipate touching up the level generator a bit, with new rooms and some funky new transitional stages, as well as more fundamental changes that’ll become necessary as I progress on to the Anticropolis.

Full changelog below:

Fixes

Crash when gorhound corpses are destroyed



Pressure plates aren’t properly held down by the player



Class abilities don’t appear when equipped to the third spell slot



Controllers rumble when not in use



Can’t walk on lava with boots of gossamer



Corrected text descriptions for certain Boons



“Stuck!” text and noise spamming when in contact with purple slime



Aiming boulders downward with Trajectory kills you



Grumbuls spaz out in water



Armless enemies still punch



Legless enemies are mad whack



Flame Wave direction doesn’t change through portals



Can take damage when going through the exit door



Can unstow and hold items without arms



Entering a level with one leg causes kids to fly upwards



The Reaper can strand player in the reaper room if distracted by another enemy



Black Chests can spawn Growth



Spells from the Black Chest twitch oddly



Spells from the Black Chest can be stown



Reaper’s diving spin attack is basically instant-kill (oops)



Some bugs with properly choosing keyboard and gamepad inputs



Twins exit door can spawn on top of entrance door



Reaper gets drawn behind the environment after doing its super



Skeletal Mages leave no corpses



Black Chest missing noise when opened



Boulders don’t release properly when grabbed for rolling



Crash when throwing a bottle of goo or slime through a torch



Flame Wave doesn’t change direction through portals properly



Dragon’s Breath doesn’t ignite explosive gas



Overloaded Frost Bolt (Glacial Grinder) doesn’t cost a charge star



Overloaded Slow (Pause) doesn’t cost a charge star



Crash when sprinting up walls with glacial footwear



Pouncing on frozen enemies is mad whack



New Stuff

UI overhaul



Daily Run Mode (WIP)



Wordsmith Charged Tome abilities



Changes

Duelist now slows all enemies on screen, not just the ones targeting you



Added targeting reticle to duelist



Overwhelming made more visually obvious



Max HP caps out at 25



Spellbooks are destroyed after one use



Crush/Spike traps no longer trigger at all with boots of gossamer



Spellbooks can only be used once



Tome abilities come out much faster



Failing to identify a potion now results in a message



Might is now called Might instead of Strength sometimes



Disarm and Extra Tough switched places in the boon order



Byat holes now spawn a maximum of 5 Byats



Fire and Ice Tome attack burns for a shorter duration



“Pickpocket” changed to “Pilfer”



“Pilfer” steals shoes, hats, and weapons from enemies if you are shoeless, hatless, or unarmed



Portal no longer illuminates the darkness



Can no longer move portal outside of the view when aiming it



Poisoned slime poisons enemies when used to blind them



Can now aim Tome spells



Headless skeletons are blind



Tier 3 taunt no longer grants might



Tier 2 taunt weakness wears off faster



Shopkeeper gets mad a little more easily



Spirit followers have slightly more hp



Spirit followers shoot faster



Spirit followers don’t return to you between shots



Ogo now ignore wooden platforms like oog do



Enemies become more aggressive when taunted



Alterations to Reaper



-of Stopping procs less frequently and for a shorter duration



Striking paused foes always unpauses them



Shadow Cloak lasts slightly longer



Tomes attacks cost the same amount, regardless of entities affected



Tomes start with more charges



Temporal Tricks’ Tome attack deals damage now



Enemies have a brief warning before casting spells or executing any nonstandard moves



Most trances last longer



Charge stars restore energy when used



Charge stars auto-collect (like coins) if any trances or overloads are empty [experimental]



Spellwright’s aimed spells are no longer offset in front of you



Tomes don’t consume book charges if they fail



Next Build TO-DO