lib GDX 1.7.1

[1.7.0] - Fixes AtlasTmxMapLoader region name loading to tileset name instead of filename - Changes TiledMapPacker output, region names are tileset names, adjusts gid, defaults to one atlas per map - API Change: members of Renderable and MeshPart are changed, see https://github.com/libgdx/libgdx/pull/3483 - Added Vector#setToRandomDirection(), see #3222 - Updated to stb_image v2.08 - Added Node#copy(), used when creating a ModelInstance from a Model to allow using custom nodes - Add ModelCache, see https://github.com/libgdx/libgdx/wiki/ModelCache - Updated bullet to v2.83.6 - Updated to RoboVM 1.9, for free life-time license read http://www.badlogicgames.com/wordpress/?p=3762 1 2 3 4 5 6 7 8 9 10 [ 1.7.0 ] - Fixes AtlasTmxMapLoader region name loading to tileset name instead of filename - Changes TiledMapPacker output , region names are tileset names , adjusts gid , defaults to one atlas per map - API Change : members of Renderable and MeshPart are changed , see https : //github.com/libgdx/libgdx/pull/3483 - Added Vector #setToRandomDirection(), see #3222 - Updated to stb_image v2 . 08 - Added Node #copy(), used when creating a ModelInstance from a Model to allow using custom nodes - Add ModelCache , see https : //github.com/libgdx/libgdx/wiki/ModelCache - Updated bullet to v2 . 83.6 - Updated to RoboVM 1.9 , for free life - time license read http : //www.badlogicgames.com/wordpress/?p=3762

Update your project as usual.

If you are deploying to iOS, you’ll now need a free RoboVM license key. You can find all info on this change in this blog post. I also updated all our docs with all the info you need to get this going. You can now use debugging on iOS!.

Happy coding!