



Path of Exile Version 0.8.6



Features

Replaced the passive skill tree. The new one is less confusing and promotes a greater diversity of character specialisation, as well as solving many balance concerns we had.



Added a new end-game. After completing Merciless difficulty, you can talk to an Act Two NPC who will give you access to the Maelstrom of Chaos via a waypoint. The Maelstrom is a highly experimental work in progress, and will grow substantially with each patch. There are currently eight different level templates in it.



Enabled the Templar class, the Strength/Intelligence hybrid



Added instance management. Ctrl+click an area transition or entry on the waypoint list to bring up the instance management interface. You can have multiple copies of the same instance active, and can select which to visit (or to create a new one) with the manager. Instances now last for 15 minutes.



Missing graphical shaders are now generated in parallel with gameplay. This means that the sharp freezes associated with shader generation will be greatly reduced. Entities that do not have shaders will not be drawn, so you may notice things popping in if it's an area we haven't fully cached the shaders for.



Substantially improved asset preloading. Now there should be far less loading lag while playing the game.



Critical strikes with lightning damage now cause the "Shocked" status. This can be stacked up to five times on one target. In this state, monsters or players take 10% additional damage per instance of Shock



Skill and support gems can now have quality, like equipment. Each gem is affected by quality in a specific way - for example, additional damage or attack speed. Skill gems from quest rewards have zero quality.



Added new skill prototype: "Glacial Hammer" (Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a mace or staff.)



Added new skill prototype: "Infernal Blow" (Hits the enemy, converting some of your physical damage to fire damage. If the enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies.)



Now, when changing area, you won't get the loading screen until the new instance is ready. This means that you're able to defend yourself and/or heal while waiting. Previously you could die at this stage.



Added heaps of new item tiers to each progression, so that they are spaced out better at higher difficulties, and scale properly to the new maximum item levels. The highest tier are extremely rare.



Added quest rewards to the Mud Flats glyphs quest and Alira/Kraityn quests



Monsters who are killed while frozen now shatter, leaving no corpse behind. Unique bosses cannot shatter.



New effects for frozen, chilled, surges and lightning damage



Added two new currency items with temporary art/names. They upgrade the quality on Flasks and Skill Gems respectively.



Improved speed of level generation on the client



Incrementally improved effects, animations, sounds and world areas



Plenty more improvements to Act Two dungeons



Changed default value of "Always Highlight" and "Show Life/Mana" values to false.



The character panel now displays your Critical Strike Damage Multiplier



Elemental damage effects are now more appropriately sized for the quantity of elemental damage you dealt, relative to the target's maximum life



Changed many washed up wood doodads on the beach to tiles so that we can place them better (to not block players)



Improved dungeon generator to prefer rooms without extraneous doors



Pressing Ctrl+C while hovering over an item you own will copy its description to the clipboard



Numerous improvements to the networking code



Changed the cutoff damage percentages for elemental damage effects



Added a heuristic for determining which town to send players to when towns are getting full



"Always highlight" and "Show life/mana levels" are now no longer on by default



The wording of text to do with Critical Strikes has been improved to make it clearer



Bug Fixes

Fixed item rarity calculations. "Increased item rarity" now works properly. Chests now drop higher rarity items. Shops have item rarities set properly



Movement near abysses should now work correctly. Leap slams over abysses should look more correct.



Fixed a crash that occurs when buying items sometimes



Fixed a bug with monsters dropping the wrong quantity of items



Attack speed is now calculated correctly while dual wielding



Fixed an issue that should improve sync while running long distances



The player now leaves their party when they respawn from hardcore to non-hardcore



The league name should now always be correct



Fixed various rendering issues with linked items on the website



Fixed a rare realm crash



Fixed a crash if the client is closed while the player is moving, under some circumstances



Fixed the Double Strike effect when using a thrusting sword



Fixed bugs related to the life and health degeneration of raised zombies



The player now faces their target when casting detonate dead



Tidied up the gem attribute requirements display



Sirens should now get more appropriate monster mods



The item data page on the website should be more correct now



Fixed various bugs with the display of connections on the passive skill screen



Fixed a bug where occasionally incorrect items would have their sockets shown



Fixed quotes on the forums



Fixed a bug where a poison arrow cloud would persist forever if its owner left the instance



Fixed a bug where the Waterfall Cave entrance would sometimes be facing in the wrong direction



Balance Rebalanced every passive skill for the new tree (and added plenty more. We're up to 750 or so now)



Rebalanced all skills to support 20 levels



Rebalanced all item mods



Reduced drop rate of equipment such that 18% of monsters drop items rather than 23%. Non-equipment drop rates are unchanged.



Repriced all items in shops to care more about scrolls and less about other currency items



Changed Frenzy Charges to add 4% attack speed and 4% cast speed per charge



Reduced chance of currency items dropping by 25%. Instead, scrolls are more common.



Changed Power Charges to add 2% overall critical strike chance per charge



Reduced physical damage reduction from 5% to 4% per Endurance Charge



Changed exp split in parties to use level+4 in the ratio rather than +10. This means that it's slightly more weighted towards the higher level characters.



Increased damage of Added Lightning Damage support gem by 14%



Moved wands to the misc vendors and balanced the number of rings/amulets/belts/flasks



Increased Spark damage by 12.5%



Reduced chance of getting mana/life mods on weapons



Nerfed Sweep some more - it now does even less damage and only has a 30% chance to knockback



The Added Fire Damage support gem now adds fire damage in proportion to your physical damage. This does not affect elemental spells now.



The Added Cold Damage support gem now increases chill duration substantially and does 14% less damage



Ice Spear now deals 10% more damage



Reduced Ice Spear mana cost



Shields have been nerfed slightly at higher levels, so the highest tier shield only gives a base 35% block chance.



Doubled the number of items that can drop from normal chests



Changed off-colour socket spawning on items so that it's flatter at low levels and now more common at high levels



Life leech now recovers the leeched life at twice the previous rate



Mana leech now recovers the leeched mana at 25% more than the previous rate



Set new area levels for difficulty 4 - it's not flat any more



Nerfed fireball projectile speed by 20%, boosted its damage up by 5%



Reduced amount of mana lost to Sapping flask mod and nerfed life regen from it a bit



Nerfed both aspects of the Caustic flask mod by 40%



Reduced leech available on items



1h/2h weapon passives now only apply to melee weapons (they're marked as such)



Substantially increased the range of the taunt effect for Enduring Cry



1-hand/2-hand weapon damage passives now refer to Melee weapons only (not bows or wands)



Path of Exile Version 0.8.5



Features

Added vendors that can sell you items (accepting Currency Items in return). Initially they will only sell you equipment (gems are being considered for the next update). The vendor inventories refresh each time you gain a level.



Added new skill prototype: "Poison Arrow" (Fires an arrow which explodes in a cloud of poison. Enemies who enter the cloud are poisoned for a short time, taking chaos damage)



Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings



Created a new world area in Act Two to house the church (next to the Crossroads)



Large update to the Cathedral of Bone



Environmental changes to the Flooded Depths



Incrementally improved effects, animations, sounds and world areas (many new variation topologies)



Improved appearance of Ghost Pirates



Added a transparency slider for the minimap and adjusted the default transparency



Added cleaner display of times on skills that add buffs



Renamed Epic Chests and added them to the Merveil and Brutus levels



Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas.



Corpse targeting now defaults to requiring a key to be held down



You can now click through the life/mana orbs to do actions in the corner of the screen



Added /itemlevel command, which tells you the generation level of the item on your cursor. This is useful for seeing what level monster or chest dropped it.



Several additional UI options are now on by default (Always highlight, Show full descriptions and Show life/mana/shields)



Chat messages now stay on screen longer before fading out



Bug Fixes Finally fixed the mana/life regen display bug



No-pickup UI behaviour should now work correctly



Restored animations on waterfalls



Fixed a client crash if an arrow was in the air when you left the area



Fixed a bug with minimap transparency



Appropriate sockets now highlight properly if a gem is on the cursor



Opening the passive skill screen will no longer close the minimap. It just hides it while the screen is open.



Fixed bugs related to right clicking a character name in chat that had a chat mode symbol prefixed to it



Fixed a bug that would cause identical stats to overwrite each other on the display of items



Many small improvements to forum item linking



Adjusted some walkability maps on the Ledge to avoid bad placement of corpses and chests



Logging out of a new character within one second will no longer permanently break it



Fixed a bug where a gem could outlevel the player



Fixed some terrain generation bugs



Fixed Stun and Pierce support gems saying that they were skill gems



Fixed bugs related to quest text not word wrapping



Fixed crash that occured if you hit enter while loading a character



Flickerstrike now runs into range of a targetted monster before teleporting to it (rather than failing and performing a melee attack)



Fixed some lightning damage values displaying as 0-X



Balance Raised attribute requirements on all skill and support gems. Many gems will no longer be usable until you gain more attributes



Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas.



Raised the monster levels of the Church Dungeon due to the additional area before it



Made the first six levels of the game harder



Changed the mana cost progression of the Multiple Projectiles support gem to reflect the fact that it dramatically increases your damage output at low levels of the gem



Improved evasion rating by 25% around the board. This brings it in line with previous changes to energy shield and damage reduction



Disable corpse-usability on Water Elementals



Increased Orb of Scouring stack size to 15



Increased Jeweler's Orb stack size to 10



Increased relative drop rate of Armour Shards, Orbs of Scouring, Jeweler's Orbs



Reduced relative drop rate of Whetstones



Increased difficulty of Kraityn



Increased the item rarities in large (previously called "epic") chests



Required level of a mod is now 80% of the generation level



Raise Spectre no longer works on corpses of Unique monsters



Improved the mana regen per power charge passive



Increased range of the Enduring Cry taunt



Increased Detonate Dead damage



Decreased Frenzy mana cost



Improved Endurance Charges from 4% to 5% damage reduction



Improved Frenzy Charges from 4% to 5% attack speed



Improved Power Charges from 4% to 5% spell damage



Reduced Sweep damage substantially. Reduced its knockback distance. Set it to knockback only 50% of affected enemies. Changed its arc angle to 300 degrees (there's a blind spot behind the player now)



Reduced Ice Nova damage by 4%



Increased Cold Snap damage by 4%. Now has 40% additional chill duration



Nerfed Double Strike damage somewhat



Increased Flicker strike attack speed bonus



Path of Exile Version 0.8.4



Features

Enabled forum item linking!



Added new skill prototype: Ice Spear (fires an icy projectile that pieces and chills nearby enemies. After a short distance it will arm, exploding on and freezing the first enemy it hits)



Added new skill prototype: Raise Spectre (raises a ghostly copy of a monster from its corpse which will follow you as a minion)



Added new skill prototype: Enduring Cry (taunts nearby monsters to attack you and adds Endurance Charges based on how many are nearby)



Added new support gem: Pierce



Made the "Synchronise with server" (=) key bindable



Set up new currency item icons (colour shifted for now) so that they are easier to distinguish



Incrementally improved effects, animations, sounds and world areas



There's now a UI option to disable items being picked up unless alt is held down



Overhaul of chat box that now supports partial scrolling of multiline messages properly



Tweaked UI colouring on the waypoint screen



Corpse targeting is now key-bound by default (rather than starting as "Always")



Added new gems as quest rewards. The new skills are available from the difficulty 1 Merveil quest, and the new support is available from several difficulty 2 quests



There's now a text notification as gems level up



The client should now be unable to log in to the server while it is not sufficiently patched



Bug Fixes Fixed a client crash that occurs sometimes when a skeleton caster with attached arrows dies



Chests can now drop more than just equipment



Irrelevant monster mods won't occur on casters any more



Fixed a client crash with whispering



Spark can now pierce the same monster several times if it has bounced between each pierce



Fixed a crash bug that occurred when resizing the screen after linking an item in chat



Fixed up many incorrect world area names



Fixed a bug where whisper messages from someone in the same instance would appear as local messages



Whispers to offline players now warn you that the character is offline



Merveil now shouldn't fail to spawn her second form or her minions if you're too far away



Balance Improved Energy Shield on items by 34%



Made unique monsters a lot harder



Made Merciless difficulty harder again



Disabled Multiple Cast/Multiple Attack gems. Sorry!



Substantially increased Flicker Strike's damage



Made spark do 45% more damage and increased its mana cost per level



Changed most lightning damage in the game to be a wider range of values



Decreased Act Two outdoors monster density slightly



The damage dealt by a shield charge is now proportional to the distance charged. Also increased shield charge damage and disabled it being usable with wands.



It's now more common to find two linked sockets on items. It's less common to find three-six linked sockets.



Epic chests now have a substantial bonus to dropped item rarity



Normalised all weapons in each series to have the same str/dex/int ratios and speeds. Additional series are planned.



Elemental bosses can now get damage increase mods



Reduced the "Stun Threshold Reduction" stat on items/passives/supports by 25% globally



Raised zombies now follow you



Improved movement speed and damage reduction of raised zombies



Merveil has equipped a multiple projectiles support gem



Path of Exile Version 0.8.3



Features

Added "Spark" skill



Added "Shield Charge" skill



Added a "Stun threshold reduction" support gem



Improved the Church Dungeon graphically



Added spider spawners to the Church Dungeon



Added a new series of 11 dexterity thrusting swords. Old Foil/Rapier items will not be usable any more.



Improved pack file and patching performance



Quest entities such as Rhoa Nests are now shown on the minimap in purple



Added /seed command that prints debug information about the current level, to include in bug reports



Improved asset preloading so that certain skills and effects do not cause lag the first time they are played



Flasks are now filled when a character leaves town



Various improvements to effects, animations, environments and sounds



Skeletons have some armour to wear now



Added rare item prefixes/suffixes for remaining item types



Increased variety of Act Two area randomness



Bug Fixes Fixed issues with water that caused it to appear in squares. Artists now have more control over water in each area.



Fixed an issue with invisible doodads blocking the player on the server



Fixed various annoying problems with the chat window



Fixed graphical problems with certain effects playing in the fog



Corrected calculation issue with damage reduction



Fixed large black cubes in the Tidal Passage



Melee skeletons can now do damage



Skeleton casters now extinguish their hands when they die



Some skeleton casters in Cruel difficulty were set at the wrong difficulty



Jeweller's Orb now rerolls an item to a different socket arrangement each time



[/li]

Fixed a display bug with life/mana orb hovers vanishing



Fixed item hovers not vanishing if the chat is scrolled while an item is hovered



Icons on the waypoint screen are now clickable



Fixed a bug where the message-type prefix is removed



Fixed a bug that caused space bar to not close NPC windows properly



Fixed idle animation of skeleton casters (and made it not play at the wrong time)



Fixed spelling mistakes in quests



Fixed strange highlight on epic chests



Rhoas should now not overshoot you by so much distance if a charge misses



Normalised the depth of the Prisoner's Gate topologies so that the fog doesn't get too thick on some



Balance Changed how many attributes are granted for each point invested on the passive tree. It's now a lot easier to meet the requirements of off-class items



Changed the requirements of all weapons, armour and skill gems to take into account the new attribute equation



Refunded all passive skill points!



Rebalanced monster difficulty in all four difficulty levels



Completely rebalanced monster evasion values - they now evade a lot less



Partially rebalanced monster damage reduction and energy shield values



Players can now not get stunned if they currently have any remaining energy shield



Greatly reduced amount of energy shield on items, to compensate for its new behaviour



Reduced starting player life values



Added a series of damage+accuracy mods to weapons (can stack with normal damage mods)



Reduced frequency of moss monsters (and fake moss monsters)



The highest few increased attack speed mods no longer spawn on ranged weapons



New players now start with five Scrolls of Wisdom (until we add vendors)



Increased chance of off-colour sockets spawning on items, slightly



Players cannot re-enter the Upper Prison from the Prisoner's Gate for now



Mods on rares are now slightly biased towards the lower half of their ranges. They can still get the same values as magic, just slightly less often.



Nerfed movement speed on flask mod



Prevented higher Increased Attack Speed mods spawning on ranged weapons



Increased chance of having resists spawn on weapons



Reduced weapon elemental damage



Cold snap now does 15% more damage



Goat slams now do 50% more damage



Oak's sweep now does 24% more damage



Kraityn's Dual Strike does 30% more damage



Changed the boss mods that spawn on all unique bosses



Nerfed item quantity mods



Nerfed effective player level of level 9/10 skill gems



Improved accuracy increase support gem



Reduced drop rate of augmentation orbs



Nerfed resistance mods



Made water elementals a little less dangerous



Moved more mods to the level 1 pool so that early rares aren't so uber



Increased fireball damage by 8%



Increased elemental hit damage by 10%



Reduced damage dealt by Spawn monsters and increased their life



Rebalanced all boss fights



Nerfed quantity of enery shield delay mod available



Skeleton casters cast 30% slower now



Nerfed moss monsters to be weaker



Reduced the amount that blood rage hurts you



Reduced size of accuracy mods



Path of Exile Version 0.8.2



Features

Moved Lower Prison and Prisoner's Gate waypoints to the start of their respective levels



You can now accept quest rewards directly into a socket



Local chat is now green



Chat now doesn't scroll to the bottom when a new message arrives if the log was scrolled up already



Tidied options screen



Displaying life/mana above orbs can now be toggled in the options



Updated art for Ghost Pirates in the Ship Graveyard



Many environmental and effects improvements



Bug Fixes Fixed problems entering outdoors areas



Fixed a problem generating certain types of monsters



Fixed a frequent clientside crash during combat



Blood rage skill now hurts the player properly



Made bandit lords and the unique scavenger spawn with the correct difficulty



Fixed some passives that granted no values due to rounding down



Fixed some incorrect yellow minimap markup on non-doors



Fixed problem where quest log could not be scrolled



Fixed a problem where item hovers could overlap the mana



Fixed a bug where some items would not have hovers



The passive screen now hides the overlay map when opened



Reordered some world areas on the waypoint screen



Reordered some act one quests on the quest screen



Many "terrain seams" fixed



Reduced volume of the lightning damage sound



Balance Merciless difficulty now has reduced monster life and increased monster damage relative to before



Improved all player cast speed by 20%



Reduced damage dealt by bow-wielding monsters substantially



You can only gain one charge of each type per action now



Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life



The flask mod "Perpetual" now adds half the charge bonus



The Mana Leech support gem now doesn't increase the mana cost of your skills



The Life Leech support gem is now twice as powerful at high levels



Reduced the monster level of Church and Experimental Dungeons level 1



Increased attack speed and increased cast speed mods on items now have a variable range



Off-attribute armour mods no longer occur rarely on armour pieces



Hillock is now easier in higher difficulties



Brutus is now harder in the first difficulty, slightly harder in the others



Skeleton Caster and Siren elemental attacks are now a lot stronger in higher difficulties. Get resistances.



Added elemental damage support gems now increase the mana cost of supported skills by less



Path of Exile Version 0.8.1



Features

Added the Rhoa quest in the Mud Flats



Added the Medicine Chest quest to the Terraces.



Quest rewards added to all Act One quests. Higher difficulties give special items instead of skill gems.



Added proper quest text to Act One



Added skeleton casters to many areas (ranged elemental foes)



Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items.



Changed how rare item names are generated



Added new weapon types to decrease the gap between weapons at higher levels. They have borrowed art for now.



Partied members in the same area can now be seen on the minimap regardless of distance



Flasks are now refilled by more than one charge when bosses are killed



Stability improvements to the server backend



Improved doodads in the spider grove



Some more variety of Act Two areas added



Named most of the Act Two monsters



Added waypoint to the start of the Flooded Depths



Increased variety of moss monsters



Updates to sound effects, visual effects and world environments



New Rhoa charge animation



Improved the flowing water in Act Two town



Some quest text now displays in a more readable way



Default chat type is now local chat (not party)



Improved the size, branchiness and challenge of dungeons in Act Two



Rhoas can now charge past the player (with an improved animation)



Chat now won't fade away when a linked item is hovered



Set max party size to 6



Added limit of 24 characters per account



Bug Fixes Fixed a bug that resulted in most monster movement speeds being slightly wrong



Ghost Pirates should now be holding the correct coloured weapons



Fixed size of the Massacre Club



Fixed some problems and crashes related to linking items



Scroll wheel should work in chat now properly



Fixed issues where items would be positioned wrong in chat if the window was resized



Fixed a bug where skills could get stuck repeating



Fixed a bug where item icons would not fade from chat



Fixed various leaks and crashes



All party actions now display messages



Following a party member into their own portal no longer disconnects you



Fixed a bug with hover names displaying wrong when entering an area



Area transition names now appear at reasonable heights



Minimap is now once again underneath item hovers



Fixed bug where the minimap moves as you type certain characters



Coloured names in chat now fade out properly



Chat word wrap problems fixed



Inappropriate monster mods should not spawn on the wrong monster types now



Volume of many sounds is corrected



Fixed a bug in the display of portal names



Fixed a crash when the client was closed on the main menu



Chat text containing the "@" symbol is now coloured correctly



Unique items linked in chat now display properly



Realm shutdown messages now appear at the right times



The Alpha ladder now displays the correct character classes



Made non-interactive NPCs non-interactive



Fixed various temporary names and spelling mistakes



Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords



Moss monsters will bleed stone now



Players are now unable to transition directly back to Merveil's cave when they enter Act Two



Balance Improved benefits of armour by 25% to aid Marauders and Duelists



Bonuses to attack speed and cast speed are now substantially smaller



Dropped item base type selection is now biased towards items at 70% of your character's level



All player weapon attacks are 10% faster by default now



Nerfed elemental damage on items, support gems, Elemental Hit active skill



Improved difficulty of Act Two bandit bosses



You can now only gain one charge of each type per action you perform



Made monsters even faster in higher difficulties



Merciless difficulty is now a lot harder



Blood Rage skill is now more dangerous to use



All stats gained per active charge are now slightly worse



Spell area of effect is slightly harder to obtain now



Made progression of Ruthless difficulty shallower. There's more of a gap before Merciless now



Whetstones/Armour Shards now improve quality by different amounts depending on the rarity of the item. Normal = 5, Magic = 2, Rare/Unique = 1.



Increased overall monster density



Granted Mana and Hybrid flasks 10% more recovery



Made "Multiple Attack", "Multiple Cast" and "Multiple Projectiles" support gems require more mana



Biased currency item drops towards the common ones more



Reduced effect of "Reduced Mana Cost" support gem by 20%



Added ranged skeletons to the Prison and the Ledge



Reduced experience penalty in Merciless difficulty to 15% (from 20%)



Made starting difficulty Hillock harder



Nerfed some implicit mods on items such as cast speed



Decreased Ice Nova damage



Increased Fireball damage and mana cost



Changed knockback passives to be knockback-on-crit



Changed the stun calculation to be probabilistic



Reduced default stun duration to 350ms



Block rates nerfed substantially



Many passive skill changes to balance individual stats (mostly damage going down)



30% additional penalty to ranged monster accuracy



Halved monster energy shield recovery delay time



Ranged monsters now have more life and do more damage



Path of Exile Version 0.8.0



Features

Added Act Two. It's low on quests for now.



Enabled the Duelist, our Str/Dex character class



Enabled the fourth difficulty level (Merciless)



New character selection/creation scene



A hardcore league has been enabled



Added portals on currency items and as a skill gem



Added Endurance, Frenzy and Power charges



Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike



Flasks can now have mods



/online command now shows who is online



Waypoints, doors and exits now stand out on the minimap



Revamped passive skill tree to have 450+ skills



Antialiasing support added



Added grass technology



Nearby players and NPCs are now shown on the minimap



Chat box now supports multiple chat types more easily



Ghosts in Merveil's Lair are now purple



Tar Zombies added to the Coves



Monkeys can come down from trees in Act Two



Substantial improvements to the quality and volume of sounds



Environmental effect improvements in many world areas



Many spells now have "surge" effects



Flasks can now have quality



Rhoas can charge at you



Shields can now block



Passive skill screen now shows the total of each attribute



Passive skill screen now allows you to see your player in the middle



We now support dragging items in addition to clicking twice



Chat text is now more readable against light backgrounds



Scavengers now throw rocks rather than sand



The area's monster level is now shown on the minimap



Substantially increased the amount of random variations of world areas



Item images are shown next to full ground descriptions again



Condensed requirements on items to be more concise



Chaos damage effects added



The Flooded Depths side area now has an entrance in the middle of its room



Added a setting to control corpse targeting behaviour



Waypoint screen now hides acts/difficulties you haven't been to yet



Entities don't continue to accumulate arrows past 10 now



The name of the current difficulty is now displayed in town (if higher than the first difficulty)



When holding a two handed weapon, a transparent copy is shown in off-hand



Now enters game immediately after creating a new character



Assets are unloaded intelligently to conserve memory



Players can now walk through each other in towns



Bug Fixes Fixed a bug that could cause multiple mods of the same family to be generated on an item



Sand spitters no longer get stuck doing nothing



Fixed problems with shadows disappearing as the character moves around



Fixed issues spawning non-equipment items sometimes



Boss monsters now grant bonus experience correctly



Item links can now not be partially backspaced



Prevented many skills from damaging monsters on the other side of walls



Merveil's second form will now attack you properly



Shield Crabs no longer turn into Sand Spitters called "Shield Crab"



Shield Crabs don't drop items when they transform into Sand Spitters



First acquired skill now binds to right mouse button rather than middle



Fixed bug where sand spitters would not bleed



Fixed re-enabling of items that have been disabled due to requirements changing between versions



Experience bar now has 20 sections rather than 21



Dungeon chest rotation fixed



Gems in inventory now have background colours showing whether their requirements are met



Other players using skills nearby now have their mana predicted correctly (so the spells don't fail)



Balance Refunded all passive skills because of the new tree



Made monsters twice as easy in lower difficulties. Harder in higher difficulties



Boss monsters are now substantially more dangerous



Rebalanced most skills



Changed how monsters get accuracy and critical strike rating to be flatter



Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)



Overhaul of boss mods to make them all proportional to the monster's base values



Gems now have level requirements in addition to attribute requirements



Reduced drop rate of rares and uniques by 25%



Added bow-wielding Skeletons and Bandits to some areas



Changed the levels of most items and mods



Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now.



Elemental hit now picks one element type randomly per hit



Increased the number of Weapons and Armours in various categories with placeholder art



Several new prenamed boss monsters added to certain areas



Detonate Dead is now unaffected by increase in monster life due to additional players in the area



Cold Snap now freezes for a longer duration than normal ice damage



Cold Snap now freezes 50% of the time (chilling the rest) rather than always



Changed player cap for non-town areas to six



Reduced Fireball splash radius



Rares are now biased towards spawning with four mods



Rare monsters are now limited to four mods



It's now slightly more likely to generate an off-colour socket



Path of Exile has been in development for ten years. The official wiki only lists reliable patch notes going back to Beta version 0.8.7. Prior to that, we still kept internal patch notes from version 0.5.0 onwards. Today's news post showcases the patch notes from version 0.8.6 back to 0.8.0. Enjoy the walk through Path of Exile's prehistory!