Otherworldly Patron: The Akashic Record

There is no reality without conflict, be it the wars of men, the struggle of life, or the strife of two fundamental energies. All of these worlds must eventually end, but that does not mean their histories are lost. Their stories are inscribed within the Akashic Record, a metaphysical sphere of knowledge that holds an account of all events past, present, and future. It is merely a passive observer, lacking intent or life. This function is only overridden by the Record's prime directive: protecting existence itself from any internal threat. It is realities immune system, and while it cannot interfere directly, it empowers mortal agents to maintain the time stream. This can come in many forms, and its agents often question their duty.

Terminating mad archmages and doomsday cults is only a small portion of their responsibilities, and most Administrators find themselves performing eccentric and seemingly meaningless tasks, such as placing a single petunia petal atop the roof of a bakery, or carving names they do not know into the bark of a great tree. Still, they are rewarded handsomely for their work, as the Akashic Record alters the timeline subtly to favor them.

You are once such Administrator tasked with the most essential process: the continuation of existence. As such, you have been granted an awareness of realities outside your own and the knowledge that Administrators of those realms possess.

Expanded Spell List

Level Spell 1st Identify, Protection from Evil and Good 2nd Silence, Enhance Ability 3rd Tiny Servant, Slow 4th Divination, Storm Sphere 5th Commune, Creation

Spells from the expanded spell list often have a distinctly digital feel to them, and the texture of reality distorts when they are cast.

Feel free to replace any of these at your DM's discretion, so long as they keep within the themes of Space, Time, Creation, and Knowledge.

Admin Privileges

1st level Akashic Record Feature You now possess a modicum of awareness and control over parallel realities, including the ability to borrow items belonging to them. Using your Action, you can create a small object in your hand. This object is normal to the eye, can be no larger than 1 square foot, and can be as complex as a jar of water, a grappling hook, or a blank book. You may only borrow items that you have either seen, or have a thorough understanding of. You may have a number of these objects equal to your Charisma Modifier (min 1). Exceeding this number causes the oldest object to vanish. You may use this ability twice, and regain uses at the end of a short or long rest.

Additionally, you gain proficiency in (Intelligence) History checks.

Temporal Transposition

6th level Akashic Record Feature. The constant exposure to different time streams has left you untethered, unbound, and unfixed by time, and your own past is crystal clear. Whenever you are subjected to an Attack Roll or a Dexterity Saving Throw, you may use your Reaction to teleport to the position you began your last turn. If you would no longer be in the area of effect, you gain advantage on the saving throw, or the attack roll has disadvantage. You may also use this ability as an action on your turn. You may use this ability twice, and regain uses on a short or long rest.

Universal Constant

10th level Akashic Record Feature. The Record has recognized your value in maintaining the fabric of reality, and has inured you to the forces of entropy. You can no longer be magically aged, suffer none of the penalties of old age, and cannot die from old age. Additionally, you gain advantage on saves against being teleported or having your form altered against your will.

Convergent Timelines

14th level Akashic Record Feature. You have gained the ability to call upon the aid of one of the Records most consistent and efficient Administrators: You! You can bring an alternate timeline version of yourself to this reality. At the beginning of your turn, you can create an exact copy of yourself, with all of your gear, skills, conditions, and hit points in a space within 5 feet of you. You can then take both turns simultaneously, controlling the copy's exact moves. It counts as having all of its spell slots and Mystic Arcanum, and does not share class resources with you. This clone knows all of the spells you do. At the start of your next turn, choose which you is the real one; the other vanishes along with any spell effects that it was maintaining concentration on.

Once you use this, you cannot use it again until the end of your next long rest.