Hey, currently working on making a shaman murloc deck. This is currently what I have so far.

Record: 19/4

2 losses to mech based rogue decks (added lightning storm to combat this needs more testing)

1 loss to priest (bad hand and draws)

1 loss to warrior (bad hand led to armor getting out of control)

Typically looking for for early murloc drops in mulligan. Keep nothing over 4 mana. Tend to keep 1 removal unless lacking any drops.

Key Cards:

Far Sight: has been a true mvp within this deck. Several times it has snagged me Murloc Warleader for some insane combos, and at times bloodlust for some easy pre turn 5 finishers.

has been a true mvp within this deck. Several times it has snagged me Murloc Warleader for some insane combos, and at times bloodlust for some easy pre turn 5 finishers. Jeeves: Allows for great draw power after dumping hand. (this happens quite often with cheap murlocs and cards manipulated by Far Sight. (Something to note, only have had one game where the enemy has been able to gain any value from it).

Allows for great draw power after dumping hand. (this happens quite often with cheap murlocs and cards manipulated by Far Sight. (Something to note, only have had one game where the enemy has been able to gain any value from it). Crackle: This card has won me games on several occasions. Can burst for some insane damage if procs high to the face.

Potential removals: loot hoarder, coldlight, and flametounge. Could take some of these cards out if you feel you need more direct removal in the way of earth shock, rockbiter, etc.. Personally rate them as follows in value Coldlight>Flame>Loot Hoard.

Will update deck list as I play test it more.