Liminal Domain

Also known as the gods of travel, protection, and thresholds, liminal deities are traditionally worshipped by travelers and called upon to bar intruders from entering sacred areas. These gods hold claim over many notions of crossing from one place to another, including doorways, trails and roads, dawn and dusk, and even time itself. Clerics of this domain put value in the journey rather than the destination and live their lives seeking to enrich the lives of those around them. Gods with this portfolio include Hecate, Mercury, Breksta, the Men Shen, the Raven Queen, and Waifellow.

Liminal Domain Spells

Cleric Level Spells 1st Expeditious Retreat, Zephyr Strike 3rd Misty Step, Pass Without Trace 5th Fly, Thunder Step 7th Dimension Door, Mordenkainen's Private Sanctum 9th Antilife Shell, Passwall

Traveler’s Vigilance

When you choose this domain at 1st level, you learn the guidance and resistance cantrips, which don’t count against the number of cantrips you know. For you, these cantrips have a range of 20 feet, and you can cast them as a bonus action.

Bar Threshold

At 1st level, as a reaction when a creature uses teleportation magic within 100 feet of you, you can force that creature to make Charisma saving throw. On a failure, the teleportation fails and the creature returns from whence they came .

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Radiant Entry

Starting at 2nd level, you can use your Channel Divinity to maneuver around a battlefield.

As an action, you can your holy symbol and invoke the name of your deity. You can teleport to a location within 30 feet of you. When you appear, you can choose to force all creatures within 10 feet of you to make a Constitution saving throw. On a success, creatures take radiant damage equal to you Wisdom modifier + your cleric level, and half damage on a success.

Channel Divinity: Keeper of the Crossroads

Starting at 6th level, you can use your Channel Divinity to influence the barriers between success and failure to aid you and your companions. As a reaction, if you or an ally within 30 feet of you rolls a saving throw against a spell or effect that allows them to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.

Art by kiikiibee as a commision for maquila.

Divine Strike

At 8th level, the cleric gains the ability to infuse his or her weapon strikes with force energy. Once on each of the cleric's turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 force damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Birthed by Twilight

At 17th level, your skills in traversing across planar space through arcane means has made you adept at using teleportation in combat. Immediately after you use a spell or ability that teleports you, you can cast 1 prepared cantrips or make 1 attack.