Jacket of Snacking

Wonderous item, uncommon

This finely tailored formal jacket has 18 charges. As an action, you may spend a charge to reach into a pocket and pull out your choice of one of the following food items:

Food Type Triple decker sandwich Flask of wine Bottle of sweet tea Small fruit pie Stuffed baked potato Tray of meats, cheeses and crackers Cup of hot tea and a scone Small box of chocolates Bowl of nuts and dried fruit

In addition, you may spend two charges to pull out a single Goodberry as an action.

Any item pulled from the jacket, if not consumed, will disappear after one hour, along with any accompanying containers, serving ware, and utensils.

If you spend the last charge on this item roll a D20. On a roll of one this item loses its enchantment and becomes a mundane jacket.

This item regains 2D8+2 charges at dawn.

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Wristband of Mutability

Wondrous item, uncommon

This fine gold and silver wristband features a large bejeweled dial, much like a clock, but with several different hands and various knobs and buttons around the face of the device.

There is a knob for age, a dial for race, a switch for sex, a little ruby button marked 'Set,' and a little emerald button marked 'Reset.'

This item has 5d10 charges. The owner of this item is not aware of how many charges it has left.

As an action you may fiddle with the settings and press the ruby button to spend a charge and alter your physical form and appearance to any age or sex, and your race to any playable race.

You retain all your original racial traits and original abilities unless you transform into a small race, in which case your base movement speed is set to 25 and you cannot use heavy weapons. Though your appearance may change to appear a different age, your actual age, abilities, and life expectancy remain unchanged.

This is not an illusion. Your entire physical form changes to match the new settings. Also, you do not mimic another individual when you change, but appear as a new and unique individual.

When you transform, any equipment you are wearing morphs to fit your new form.

Alternatively, as a bonus action you may hit the emerald button to spend a charge and revert to your original form.

When this item is out of charges you retain the form you assume and the wristband will crumble to dust.

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Devastator's Shard

Wondrous item, uncommon

This small red crystal has a baleful inner glow. It may be used as a spell focus on its own, or attached to any other spell focus and used with it.

This item has 5 charges.

When a creature is killed by a spell you cast using this item, you may choose to spend a charge and use your magic to destroy that creature in the most gruesome way possible. Any of that creature's allies who can see it must make a Charisma saving throw against your Spell Save DC or be frightened by you until the start of your next turn.

This item regains 1d4+1 charges at dawn.

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Horn of Sharing

Wondrous item, uncommon

This fine drinking horn is decorated with silver inlay depicting a hall of barbarians drinking heavily. It also comes with a little ivory figurine of a barbarian, drinking out of one horn while thrusting a horn forward in his other hand.

If you point the figurine at a creature you can see within 60 feet while you drink from this horn, both you and your target enjoy the intoxicating effects of your drink. The drink affects your target as if they had drank the drink themselves, though they do not taste it unless it winds up coming back out.