First, 45% of women do not make up the gaming community. That is a dishonest statistic. The 45% statistic is derived from mobile and social media games, NOT what we’d consider ‘hardcore’ or ‘classic’ games. The ACTUAL number for this is closer to 30% women, 70% men.

Next, lets go through your goddamn list. Out of the top 25 games, this is the breakdown:

Female Protagonist 4%: Tomb Raider



Male Protagonist: 34%:

Choice or both 32%: Pokemon, CoD Ghosts (multiplayer has female option), Last of Us, Animal Crossing, Monster Hunter, Minecraft, Mario Kart

Gender does not matter 20%: FIFA, GT, Just Dance, Madden

BUT if we even use another site, like… oh, say this one. Do you know what the percentages look like?

Female Protagonist: 8%



Male Protagonist: 56%

Choice or Both: 28%

Gender Doesn’t Matter: 8%

Or how about if we jump to 2014:

Female Protagonist: 0%



Male Protagonist: 24%

Choice or Both: 64%

Gender Doesn’t Matter: 12%

But what’s amusing is that you’re judging a game based off of UNITS SOLD. Let me ask you something OP. No, really, let me ask you something.

If you’re using that metric, isn’t that proof that girls aren’t buying games with female protagonists? You’re blaming the industry for low sales? Maybe blame girls not buying the games you want.

Of fucking course games like Madden, FIFA and CoD are going to be top sellers. They’re fucking universally top sellers. Your entire system is not only flawed, you’re displacing blame on the industry when you should be holding female gamers accountable for not voting with their wallets.

Then again, I prefer to play fucking good games, rather than just games where the hero has a vagina.