Okay after walking around the map, I have a few suggestions. Definitely add in some additional color, maybe the brown I suggested. I really like the layout, but I feel a second weapon pad is in order for a typical 4v4, the spot that would make the most sense would be the top of the bridge where the carbine sits (Sniper? Railgun?). I understand this is your first released map, and I do like the layout for sure. You have a lot of z-fighting around the map, which forge provides a z-fight fixer option in the way we move blocks. Z-fighting is 2 pixels or sets of pixels fighting over the same spot causing that glitchy look on the piece connect. A few areas where you have the vines with the flat tops look out of place, either use the fuller vines or have a small ledge there so it looks like the overgrowth of vines actually are growing off of something. Lower the strongholds in my opinion, have the fat bottoms in the ground like they would have them in matchmaking, it would feel cleaner and more like what people are used to. You also have some light bake cloudiness on pieces, which can be fixed by either adding a light in that area and putting the brightness at like .5 or so, so it is subtle, but gets rid of the cloudy look. Typically you can turn light bake off on those pieces then as well as it is receiving light from the light and doesn't need the bake on. Layout looks fun and I look forward to an update on your map, as I would enjoy this type of map in my lobbies. I know this was some negative feedback, but know that the good feedback for this would be a great design and I can see the gameplay feeling very competitive and fun!

Read More ...