The third patch of the Heroes of Maple update: BLASTER, has been released! This one contains the new Resistance warrior class Blaster, Act 1.5 of the blockbuster Heroes of Maple, and a few updates to the Maple Auction.

Here’s the world selection screen for this patch!

Resistance Warrior – Blaster

Blaster is the new Resistance warrior. They join Battle Mage, Wild Hunter, and Mechanic as part of the base Resistance, so they share the same creation.

When creating Resistance, two new hairs and faces have been added: the Rush hair and Militant face for males and the Silky hair and Cool face for females.

Blaster’s job instructor is Elex, who was hinted towards being the warrior instructor since the Resistance first came out.

Blaster uses a new two-handed weapon called the Gauntlet Revolver.

His secondary weapon is the Explosive Pill. He uses warrior equipment.

The Revolver has two types of resources, Bullets and the Cylinder Gauge. During melee combat, you can use the skill Revolving Cannon to fire cannon shots, consuming bullets (the circles).

Each time you do so, your Cylinder Gauge (top bar) will be charged up by 1. When it is full, you can unleash a devastating attack.

Blaster’s Character Card gives 1%/2%/3%/5% defense ignore.

Citizen

Crystal Throw: Throw a piece of Rue collected from the mines at a far enemy. (max level: 3) Level 1: Deals 10 damage. Level 3: Deals 40 damage.

Throw a piece of Rue collected from the mines at a far enemy. (max level: 3) Infiltrate: For a short period of time, hide yourself and move quickly to evade danger. (max level: 3) Level 1: 5 speed, 10 second duration. Cooldown: 1 minute. Level 3: 15 speed, 30 second duration. Cooldown: 1 minute.

For a short period of time, hide yourself and move quickly to evade danger. (max level: 3) Efficiency: Learn how to use potions more efficiently in order to resolve supply shortage issues. (max level: 3) Level 1: 105% recovery rate. Level 3: 115% recovery rate.

Learn how to use potions more efficiently in order to resolve supply shortage issues. (max level: 3)

Secret Plaza Emergency Meeting: Quickly move to the Resistance’s secret headquarters. Level 1: Return to the Resistance’s Secret Plaza. There is a cooldown of 1800 seconds.

Quickly move to the Resistance’s secret headquarters. Spirit of Freedom: The Resistance’s desire for freedom gives invincibility when revived. You can stack this Link Skill up to 4 times with the 4 different Resistance classes. (Link Skill) (max level: 8) Level 1: 1 second of invincibility when revived. Level 8: 8 seconds of invincibility when revived.

The Resistance’s desire for freedom gives invincibility when revived. You can stack this Link Skill up to 4 times with the 4 different Resistance classes. (Link Skill) (max level: 8)

1st Job

Magnum Punch: Using the Gauntlet Revolver’s explosive power, use a powerful straight punch in front of you. While using this skill, you can use Revolving Cannon. This skill can be linked to Double Fang. (max level: 20) Level 1: Level 20: Deals 75% damage 3 times on up to 6 enemies. If Revolving Cannon is used while using Magnum Punch, enemies will take an extra 40% damage 3 times.

Using the Gauntlet Revolver’s explosive power, use a powerful straight punch in front of you. While using this skill, you can use Revolving Cannon. This skill can be linked to Double Fang. (max level: 20)

Revolving Cannon: Use the Gauntlet Revolver’s built-in cannon to cause additional explosions to deal damage. This skill cannot be used alone, it must be used while performing other attacks (Magnum Punch, Double Fang, Revolving Bunker). If you hold the key down, you can reload your bullets. (max level: 1) Level 1: Consumes 1 bullet. If you hold the key down, your bullets will be reloaded.

Use the Gauntlet Revolver’s built-in cannon to cause additional explosions to deal damage. This skill cannot be used alone, it must be used while performing other attacks (Magnum Punch, Double Fang, Revolving Bunker). If you hold the key down, you can reload your bullets. (max level: 1)

Release Pile Bunker: Use your charged up Cylinder Gauge to release a pile bunker at your enemies. The pile bunker will explode, creating a shock wave. Pile Bunker will directly hit enemies, ignoring some of their defenses. The Cylinder Gauge’s bullets will be used and stack with this skill. Based on the Cylinder Gauge slots filled when this skill is used, multiple shock waves may be created, inflicting more damage on nearby enemies. You must have a certain number of Cylinder Gauge slots filled to use this skill, and it will not activate Damage Reflect. (required skill: level 5 Revolving Cannon Mastery) (max level: 10) Level 1: Level 10: Minimum 3 Cylinder Gauge slots filled required. Deals 100% damage 8 times on up to 10 enemies, ignoring 80% of their defense with a maximum damage cap of 99,999,999. A shock wave A will be created afterwards, dealing 50% damage 6 times on up to 10 enemies. After being used, the Cylinder Gauge will be charged to its maximum and overheat for 7 seconds, during which Release Pile Bunker cannot be used. After 7 seconds, the Cylinder Gauge will be emptied.

Use your charged up Cylinder Gauge to release a pile bunker at your enemies. The pile bunker will explode, creating a shock wave. Pile Bunker will directly hit enemies, ignoring some of their defenses. The Cylinder Gauge’s bullets will be used and stack with this skill. Based on the Cylinder Gauge slots filled when this skill is used, multiple shock waves may be created, inflicting more damage on nearby enemies. You must have a certain number of Cylinder Gauge slots filled to use this skill, and it will not activate Damage Reflect. (required skill: level 5 Revolving Cannon Mastery) (max level: 10)

Double Jump: While jumping, jump once more in the air. (max level: 10) Level 1: Jump a certain distance. Level 10: Jump a certain distance.

While jumping, jump once more in the air. (max level: 10)

Explosion Move: By exploding bullets in front of you, thrust yourself backwards. When you move backwards, enemies hit by the explosion will take damage. If this skill is used while holding the ↑ arrow key, the explosion will occur right below you and cause you to move upwards. This skill will not activate Damage Reflect. (max level: 10) Level 1: Level 10: Consumes 1 bullet. Deals 155% damage 2 times on up to 6 enemies.

By exploding bullets in front of you, thrust yourself backwards. When you move backwards, enemies hit by the explosion will take damage. If this skill is used while holding the ↑ arrow key, the explosion will occur right below you and cause you to move upwards. This skill will not activate Damage Reflect. (max level: 10)

Endurance Shield: When you are hit by an enemy, exert your persistence and create a shield proportional to the damage received. In addition, while Blaster is using skills, enemy attacks cannot knock you back. The instant the shield is created, you will not take damage. (max level: 10) Level 1: Level 10: When hit by an enemy, convert 40% of the damage taken into a shield. Every second, 40% + 50 of the shield will disappear. While you are using skills, there is a 100% chance of not being knocked back by enemy attacks. Permanently increase your Stance by 40%, defense by 200 and maximum HP by 20%.

When you are hit by an enemy, exert your persistence and create a shield proportional to the damage received. In addition, while Blaster is using skills, enemy attacks cannot knock you back. The instant the shield is created, you will not take damage. (max level: 10) Revolving Cannon Mastery: Research the Gauntlet Revolver, increasing your basic knowledge about the Revolving Cannon. When attacking enemies with the overheated Gauntlet Revolver (Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Hurricane Mixer), gain extra hits and damage based on the accumulated Cylinder Gauge. (max level: 5) Level 1: Level 5: If you have at least 1 Cylinder Gauge slot filled, your attacks will deal an extra 75% damage 1 time. For each Cylinder Gauge slot you have filled, your damage will be increased by 10%. Permanently increase your speed by 30, jump by 15, and maximum speed by 20.

Research the Gauntlet Revolver, increasing your basic knowledge about the Revolving Cannon. When attacking enemies with the overheated Gauntlet Revolver (Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Hurricane Mixer), gain extra hits and damage based on the accumulated Cylinder Gauge. (max level: 5)

2nd Job

Double Fang: Using the Gauntlet Revolver’s momentum, unleash a powerful 2 part combination attack in front of you. After learning this skill, you can use the Magnum Punch button continuously. While using this skill, you can use Revolving Cannon. This skill can be linked to Ducking, Hammer Smash, Sway, and Shock Wave Punch. (max level: 20) Level 1: Deals 92% damage 4 times on up to 6 enemies. If Revolving Cannon is used while using Double Fang, enemies will take an extra 42% damage 3 times. Level 20: Deals 130% damage 4 times on up to 6 enemies. If Revolving Cannon is used while using Double Fang, enemies will take an extra 80% damage 3 times.

Using the Gauntlet Revolver’s momentum, unleash a powerful 2 part combination attack in front of you. After learning this skill, you can use the Magnum Punch button continuously. While using this skill, you can use Revolving Cannon. This skill can be linked to Ducking, Hammer Smash, Sway, and Shock Wave Punch. (max level: 20) Ducking: Avoid enemy attacks while moving forwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Magnum Punch and Lift Press. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 20 Magnum Punch) (max level: 15) Level 1: While using this skill, your avoid is increased by 42%. Permanently increase Magnum Punch’s damage by 62%p. Level 15: While using this skill, your avoid is increased by 70%. Permanently increase Magnum Punch’s damage by 90%p.

Avoid enemy attacks while moving forwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Magnum Punch and Lift Press. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 20 Magnum Punch) (max level: 15)

Gauntlet Booster: For a certain period of time, increase your weapon’s attack speed by 2 stages. (required skill: level 5 Gauntlet Mastery) (max level: 10) Level 1: 20 second duration. Level 10: 200 second duration.

For a certain period of time, increase your weapon’s attack speed by 2 stages. (required skill: level 5 Gauntlet Mastery) (max level: 10) Gauntlet Mastery: Increase your mastery over the Gauntlet Revolver, your critical rate, and attack. (max level: 10) Level 1: 5% mastery, 3% critical rate, 2 attack. Level 10: 50% mastery, 30% critical rate, 20 attack.

Increase your mastery over the Gauntlet Revolver, your critical rate, and attack. (max level: 10) Physical Training: Through training, permanently increase your STR and DEX. (max level: 5) Level 1: 6 STR, 6 DEX. Level 5: 30 STR, 30 DEX.

Through training, permanently increase your STR and DEX. (max level: 5)

Charge Mastery: Gain control over the power of your Charge skills, increasing their abilities. (max level: 14) Level 1: Every Charge skill’s Charge duration is decreased by 2%, when you use a Charge skill you will automatically reload 1 bullet (will not activate if you are automatically reloading). When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 7%. Permanently increase your damage by 7%. Level 14: Every Charge skill’s Charge duration is decreased by 15%, when you use a Charge skill you will automatically reload 1 bullet (will not activate if you are automatically reloading). When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 20%. Permanently increase your damage by 20%.

Gain control over the power of your Charge skills, increasing their abilities. (max level: 14) Revolving Cannon Upgrade: Improve the performance of the Gauntlet Revolver’s built-in Revolving Cannon. (required skill: level 5 Revolving Cannon Mastery) (max level: 20) Level 1: Release Pile Bunker’s damage is increased by 1%p, and shock wave A’s damage is increased by 2%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 1%p. Revolving Cannon’s damage while using Magnum Punch is increased by 2%p. The Cylinder Gauge’s maximum number of slots is expanded to 4, the maximum number of bullets is increased to 4. If you have at least 4 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 40%p and it will create a second shock wave B that deals 81% damage 6 times on up to 10 enemies. Level 20: Release Pile Bunker’s damage is increased by 20%p, and shock wave A’s damage is increased by 40%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 20%p. Revolving Cannon’s damage while using Magnum Punch is increased by 40%p. The Cylinder Gauge’s maximum number of slots is expanded to 4, the maximum number of bullets is increased to 4. If you have at least 4 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 40%p and it will create a second shock wave B that deals 100% damage 6 times on up to 10 enemies.

Improve the performance of the Gauntlet Revolver’s built-in Revolving Cannon. (required skill: level 5 Revolving Cannon Mastery) (max level: 20)

3rd Job

Hammer Smash: Slam your weapon into the ground, dealing damage to nearby enemies while launching them into the air. Enemies hit will receive a debuff that increases your final damage on them for a certain period of time. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. The shock wave will not activate Damage Reflect. In additional, permanently increase Double Fang’s damage. (max level: 20) Level 1: Deals 143% damage 6 times on up to 8 enemies. Enemies hit will receive a debuff for 10 seconds that increases your final damage on them by 1%. After Charging, install a shock wave that hits 150% damage 2 times on up to 8 enemies for 5 seconds, enemies hit by the shock wave will receive the final damage debuff. Permanently increase Double Fang’s damage by 33%p. Level 20: Deals 200% damage 6 times on up to 8 enemies. Enemies hit will receive a debuff for 10 seconds that increases your final damage on them by 10%. After Charging, install a shock wave that hits 150% damage 2 times on up to 8 enemies for 5 seconds, enemies hit by the shock wave will receive the final damage debuff. Permanently increase Double Fang’s damage by 90%p.

Slam your weapon into the ground, dealing damage to nearby enemies while launching them into the air. Enemies hit will receive a debuff that increases your final damage on them for a certain period of time. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. The shock wave will not activate Damage Reflect. In additional, permanently increase Double Fang’s damage. (max level: 20) Sway: Avoid enemy attacks while moving backwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Lift Press and Flash Move. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 15 Ducking) (max level: 15) Level 1: While using this skill, your avoid is increased by 42%. Permanently increase Magnum Punch’s damage by 77%p. Level 15: While using this skill, your avoid is increased by 70%. Permanently increase Magnum Punch’s damage by 105%p.

Avoid enemy attacks while moving backwards. During this skill, your avoid will be increased and you can press the jump key to stop immediately. This skill can be linked to Lift Press and Flash Move. By holding the key down, you can Charge the skill. While Charging, you can move, jump, or use other skills. In addition, permanently increase Magnum Punch’s damage. (required skill: level 15 Ducking) (max level: 15)

Lift Press: Grab a nearby enemy and rush forward, dragging them through the ground. While using this skill, you can use Lift Magnum. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 1 Sway) (max level: 20) Level 1: Deals 121% damage 2 times on 1 enemy, then rushes forward, dealing 121% damage 1 time on up to 15 enemies in your path. Level 20: Deals 140% damage 2 times on 1 enemy, then rushes forward, dealing 140% damage 1 time on up to 15 enemies in your path.

Grab a nearby enemy and rush forward, dragging them through the ground. While using this skill, you can use Lift Magnum. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 1 Sway) (max level: 20) Lift Magnum: After using Lift Press, throw the grabbed enemy forwards. The enemy will fly a short distance and explode. Enemies hit by the thrown enemy will take damage. While using Lift Press, you can press the Lift Press button again to use this skill. (required skill: level 1 Lift Press) (max level: 20) Level 1: Deals 104% damage 6 times on up to 15 enemies. Level 20: Deals 180% damage 6 times on up to 15 enemies.

After using Lift Press, throw the grabbed enemy forwards. The enemy will fly a short distance and explode. Enemies hit by the thrown enemy will take damage. While using Lift Press, you can press the Lift Press button again to use this skill. (required skill: level 1 Lift Press) (max level: 20) Revolving Cannon Upgrade II: Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon. Revolving Cannon Upgrade’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade) (max level: 20) Level 1: Release Pile Bunker’s damage is increased by 41%p, shock wave A and B’s damage is increased by 61%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 41%p. Revolving Cannon’s damage while using Magnum Punch is increased by 41%p, Revolving Cannon’s damage while using Double Fang is increased by 1%p. The Cylinder Gauge’s maximum number of slots is expanded to 5, the maximum number of bullets is increased to 5. If you have at least 5 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 80%p and it will create a third shock wave C that deals 161% damage 6 times on up to 10 enemies. Level 20: Release Pile Bunker’s damage is increased by 60%p, shock wave A and B’s damage is increased by 80%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 60%p. Revolving Cannon’s damage while using Magnum Punch is increased by 60%p, Revolving Cannon’s damage while using Double Fang is increased by 20%p. The Cylinder Gauge’s maximum number of slots is expanded to 5, the maximum number of bullets is increased to 5. If you have at least 5 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 80%p and it will create a third shock wave C that deals 180% damage 6 times on up to 10 enemies.

Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon. Revolving Cannon Upgrade’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade) (max level: 20) Endurance Training: Through training, Endurance Shield is enhanced. (required skill: level 10 Endurance Shield) (max level: 20) Level 1: When hit by an enemy, convert 30% of the damage taken into a shield. Every second, 40% + 50 of the shield will disappear. Permanently increase your resistance to statuses and elements by 1%. Level 20: When hit by an enemy, convert 30% of the damage taken into a shield. Every second, 40% + 50 of the shield will disappear. Permanently increase your resistance to statuses and elements by 20%.

Through training, Endurance Shield is enhanced. (required skill: level 10 Endurance Shield) (max level: 20) Combination Training: Research the most efficient battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. In addition, permanently increase your attack. (max level: 9) Level 1: Can stack up to 10 times. 10 second duration. Your final damage is increased by 1% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 10 stacks. Permanently increase your attack by 7%. Level 9: Can stack up to 10 times. 10 second duration. Your final damage is increased by 3% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 10 stacks. Permanently increase your attack by 15%.

Research the most efficient battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. In addition, permanently increase your attack. (max level: 9)

4th Job

Shock Wave Punch: Punch enemies in front of you with a screw blow that creates shock waves. After attacking, a shock wave will be created at your position dealing additional damage. In addition, permanently increase Double Fang’s damage. (max level: 30) Level 1: Deals 178% damage 6 times on up to 6 enemies. Creates a shock wave that deals 82% damage 4 times on up to 6 enemies. Permanently increase Double Fang’s damage by 122%p. Level 30: Deals 265% damage 6 times on up to 6 enemies. Creates a shock wave that deals 140% damage 4 times on up to 6 enemies. Permanently increase Double Fang’s damage by 180%p.

Punch enemies in front of you with a screw blow that creates shock waves. After attacking, a shock wave will be created at your position dealing additional damage. In addition, permanently increase Double Fang’s damage. (max level: 30)

Flash Move: While using Sway, instantly move to and hit nearby enemies. While using Sway, you can press the Sway button again to activate this skill. If no enemies are in range, it cannot be activated. This skill can be linked to Magnum Punch. Permanently increase Magnum Punch’s damage. (required skill: level 15 Sway) (max level: 20) Level 1: Deals 352% damage 3 times on up to 6 enemies. Permanently increase Magnum Punch’s damage by 192%p. Level 20: Deals 390% damage 3 times on up to 6 enemies. Permanently increase Magnum Punch’s damage by 230%p.

While using Sway, instantly move to and hit nearby enemies. While using Sway, you can press the Sway button again to activate this skill. If no enemies are in range, it cannot be activated. This skill can be linked to Magnum Punch. Permanently increase Magnum Punch’s damage. (required skill: level 15 Sway) (max level: 20)

Hurricane Mixer: Use your weaving, ducking, and swaying skills to create a circle of never-ending punches. Create a hurricane of quick, continuous punches to hit surrounding enemies. You can move while using this attack. In addition, permanently increase Hammer Smash’s damage. (required skills: level 15 Ducking, level 15 Sway) (max level: 30) Level 1: Deals 210% damage 1 time on up to 12 enemies continuously while the skill key is held down, for up to 6 seconds. While the skill key is held down, you can use movement keys to move. When the skill key is released, use a jumping uppercut that deals 1000% damage 1 time on up to 12 enemies. Cooldown: 45 seconds. Permanently increase Hammer Smash’s damage by 137%p. Level 30: Deals 500% damage 1 time on up to 12 enemies continuously while the skill key is held down, for up to 6 seconds. While the skill key is held down, you can use movement keys to move. When the skill key is released, use a jumping uppercut that deals 1000% damage 1 time on up to 12 enemies. Cooldown: 45 seconds. Permanently increase Hammer Smash’s damage by 195%p.

Use your weaving, ducking, and swaying skills to create a circle of never-ending punches. Create a hurricane of quick, continuous punches to hit surrounding enemies. You can move while using this attack. In addition, permanently increase Hammer Smash’s damage. (required skills: level 15 Ducking, level 15 Sway) (max level: 30) Revolving Bunker: After instantly reloading your bullets to the maximum, quickly grab enemies in front of you and bind them. While an enemy is grabbed, you can use Revolving Cannon up to 6 times, dealing increasing damage. You can then use Pile Bunker to deal additional damage. Grabbed enemies cannot attack and you will be invincible while you are grabbing an enemy. Pile Bunker’s last attack will ignore an additional part of enemies’ defenses. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 10 Release Pile Bunker) (max level: 30) Level 1: Deals 201% damage 2 times on 1 enemy and binds their movements. While grabbing the enemy, you can use Revolving Cannon 6 times, which will deal 171%, 191%, 211%, 231%, 251%, and 271% damage 4 times on up to 10 enemies. Pile Bunker’s last attack will deal 205% damage 8 times, ignoring 80% of the enemy’s defenses, with a maximum damage cap of 99,999,999. Cooldown: 149 seconds. Level 30: Deals 230% damage 2 times on 1 enemy and binds their movements. While grabbing the enemy, you can use Revolving Cannon 6 times, which will deal 200%, 220%, 240%, 260%, 280%, and 300% damage 4 times on up to 10 enemies. Pile Bunker’s last attack will deal 350% damage 8 times, ignoring 80% of the enemy’s defenses, with a maximum damage cap of 99,999,999. Cooldown: 120 seconds.

After instantly reloading your bullets to the maximum, quickly grab enemies in front of you and bind them. While an enemy is grabbed, you can use Revolving Cannon up to 6 times, dealing increasing damage. You can then use Pile Bunker to deal additional damage. Grabbed enemies cannot attack and you will be invincible while you are grabbing an enemy. Pile Bunker’s last attack will ignore an additional part of enemies’ defenses. If an enemy is not nearby to grab, this skill cannot be used. (required skill: level 10 Release Pile Bunker) (max level: 30)

Super Endurance: Convert your Endurance Shield into health. If Endurance Shield is not active or your HP is full, you cannot use this skill. After using this skill, for a certain period of time you will take reduced damage from enemy attacks (including % HP attacks) based on Charge Mastery’s values. This buff is not affected by buff duration increasing effects. In addition, permanently increase Lift Magnum’s damage. (required skill: level 20 Endurance Training II) (max level: 10) Level 1: For 6 seconds, reduce damage taken from enemy attacks. Cooldown: 150 seconds. Permanently increase Lift Magnum’s damage by 105%p. Level 10: For 15 seconds, reduce damage taken from enemy attacks. Cooldown: 150 seconds. Permanently increase Lift Magnum’s damage by 150%p.

Convert your Endurance Shield into health. If Endurance Shield is not active or your HP is full, you cannot use this skill. After using this skill, for a certain period of time you will take reduced damage from enemy attacks (including % HP attacks) based on Charge Mastery’s values. This buff is not affected by buff duration increasing effects. In addition, permanently increase Lift Magnum’s damage. (required skill: level 20 Endurance Training II) (max level: 10) Maple Warrior: Increase the stats of all party members by a certain percentage for a certain period of time. (max level: 30) Level 1: Increases all stats by 1% for 30 seconds. Level 30: Increases all stats by 15% for 900 seconds.

Increase the stats of all party members by a certain percentage for a certain period of time. (max level: 30) Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Level 1: Cooldown: 600 seconds. Level 5: Cooldown: 360 seconds.

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Revolving Cannon Upgrade III: Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon to its final stage. Revolving Cannon Upgrade II’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade II) (max level: 20) Level 1: Release Pile Bunker’s damage is increased by 101%p, shock wave A/B/C’s damage is increased by 151%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 121%p. Revolving Cannon’s damage while using Magnum Punch is increased by 121%p, Revolving Cannon’s damage while using Double Fang is increased by 81%p. The Cylinder Gauge’s maximum number of slots is expanded to 6, the maximum number of bullets is increased to 6. If you have at least 6 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 150%p and it will create a fourth shock wave D that deals 301% damage 6 times on up to 10 enemies. Level 20: Release Pile Bunker’s damage is increased by 120%p, shock wave A/B/C’s damage is increased by 170%p. Revolving Cannon Mastery’s extra hit’s damage is increased by 140%p. Revolving Cannon’s damage while using Magnum Punch is increased by 140%p, Revolving Cannon’s damage while using Double Fang is increased by 100%p. The Cylinder Gauge’s maximum number of slots is expanded to 6, the maximum number of bullets is increased to 6. If you have at least 6 Cylinder Gauge slots filled, Release Pile Bunker’s damage will be increased by 150%p and it will create a fourth shock wave D that deals 320% damage 6 times on up to 10 enemies.

Enhance the performance of the Gauntlet Revolver’s built-in Revolving Cannon to its final stage. Revolving Cannon Upgrade II’s boosts are replaced with this skill’s boosts. (required skill: level 20 Revolving Cannon Upgrade II) (max level: 20) Endurance Training II: Through rigorous mental discipline, your ultimate perseverance enhances Endurance Shield. (required skill: level 20 Endurance Training) (max level: 20) Level 1: When hit by an enemy, convert 50% of the damage taken into a shield. Every second, 40% + 50 of the shield will disappear. Permanently increase your resistance to statuses and elements by 1% and Lift Press’ damage by 61p%. Level 20: When hit by an enemy, convert 50% of the damage taken into a shield. Every second, 40% + 50 of the shield will disappear. Permanently increase your resistance to statuses and elements by 20% and Lift Press’ damage by 80p%.

Through rigorous mental discipline, your ultimate perseverance enhances Endurance Shield. (required skill: level 20 Endurance Training) (max level: 20) Gauntlet Expert: Increase your Gauntlet Revolver mastery, minimum critical damage, maximum critical damage, and damage to bosses. (required skill: level 10 Gauntlet Mastery) (max level: 30) Level 1: 56% mastery, 1% minimum critical damage, 1% maximum critical damage, and 1% boss damage. Level 30: 70% mastery, 15% minimum critical damage, 15% maximum critical damage, and 15% boss damage.

Increase your Gauntlet Revolver mastery, minimum critical damage, maximum critical damage, and damage to bosses. (required skill: level 10 Gauntlet Mastery) (max level: 30) Advanced Charge Mastery: Gain perfect control over the power of your Charge skills, increasing their abilities. Charge Mastery’s values are replaced with this skill’s values. In addition, permanently increase your defense ignored. (required skill: level 14 Charge Mastery) (max level: 10) Level 1: Every Charge skill’s Charge duration is decreased by 16%, when you use a Charge skill you will automatically reload 2 bullets (will not activate if you are automatically reloading). When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 26%. Permanently increase your defense ignored by 8%. Level 10: Every Charge skill’s Charge duration is decreased by 25%, when you use a Charge skill you will automatically reload 2 bullets (will not activate if you are automatically reloading). When you begin using charged Ducking and Sway or while using charged Hammer Smash, activate a shield that reduces damage taken from enemy attacks (including % HP attacks) by 35%. Permanently increase your defense ignored by 35%.

Gain perfect control over the power of your Charge skills, increasing their abilities. Charge Mastery’s values are replaced with this skill’s values. In addition, permanently increase your defense ignored. (required skill: level 14 Charge Mastery) (max level: 10) Combination Training II: Research the most ideal battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. Combination Training’s values are replaced with this skill’s values. In addition, permanently increase your attack. (required skill: level 9 Combination Training) (max level: 20) Level 1: Can stack up to 10 times. 10 second duration. Your final damage is increased by 4% and your critical rate is increased by 1% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 5 stacks. Permanently increase your attack by 2. Level 20: Can stack up to 10 times. 10 second duration. Your final damage is increased by 5% and your critical rate is increased by 3% per stack. Your attack speed is increased by 1 stage per 6 stacks. Your skill linking speed is increased by 1 stage per 5 stacks. Permanently increase your attack by 40.

Research the most ideal battle patterns and combinations, increasing your abilities when you use linked skills and Charge skills. Combination Training’s values are replaced with this skill’s values. In addition, permanently increase your attack. (required skill: level 9 Combination Training) (max level: 20)

Hyper

Punch – Shock Wave Bonus Attack: Charged Hammer Smash and Shock Wave Punch’s shockwaves’ number of hits are increased by 2. [required level: 143]

Charged Hammer Smash and Shock Wave Punch’s shockwaves’ number of hits are increased by 2. [required level: 143] Punch – Reinforce: Magnum Punch, Double Fang, Hammer Smash, and Shock Wave Punch’s damage are increased by 10%. [required level: 162]

Magnum Punch, Double Fang, Hammer Smash, and Shock Wave Punch’s damage are increased by 10%. [required level: 162] Punch – Ignore Guard: Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Flash Move, and Hurricane Mixer’s defense ignored are increased by 20%. [required level: 183]

Magnum Punch, Double Fang, Hammer Smash, Shock Wave Punch, Flash Move, and Hurricane Mixer’s defense ignored are increased by 20%. [required level: 183] Release Pile Bunker – Reinforce: Release Pile Bunker’s damage is increased by 20%. [required level: 149]

Release Pile Bunker’s damage is increased by 20%. [required level: 149] Release Pile Bunker – Shock Wave Reinforce: Release Pile Bunker’s shockwaves’ damage is increased by 30%. [required level: 168]

Release Pile Bunker’s shockwaves’ damage is increased by 30%. [required level: 168] Release Pile Bunker – Bonus Guard: While using Release Pile Bunker, you will receive the Guard damage reduction from Charge Mastery. [required level: 189]

While using Release Pile Bunker, you will receive the Guard damage reduction from Charge Mastery. [required level: 189] Endurance Shield – Extra Healing: When Endurance Shield decays, 50% of the decayed amount will be used to heal your HP. [required level: 155]

When Endurance Shield decays, 50% of the decayed amount will be used to heal your HP. [required level: 155] Hurricane Mixer – Cooltime Reduce: Hurricane Mixer’s cooldown is decreased by 20%. [required level: 177]

Hurricane Mixer’s cooldown is decreased by 20%. [required level: 177] Super Endurance – Cooltime Reduce: Super Endurance’s cooldown is decreased by 20%. [required level: 195]

Maximize Cannon: Revolving Cannon’s power is increased consecutively and your bullet reload time is decreased. [required level: 150] Level 1: Skills that use bullets’ damage are increased by 50%, the automatic reload time for bullets is decreased by 70%, and the Cylinder Gauge’s overheat duration after using Release Pile Bunker is decreased to 1 second for 30 seconds. Cooldown: 210 seconds.

Revolving Cannon’s power is increased consecutively and your bullet reload time is decreased. [required level: 150]

Hyper Magnum Punch: Collect your strength and rush forward with an ultimate punch, creating a huge explosion. [required level: 170] Level 1: Deals 500% damage 15 times on up to 15 enemies, with a maximum damage cap of 99,999,999. After using this skill, a shockwave will be created dealing 250% damage 8 times. In addition, based on how long you charged this skill (up to 3 stages), you will create an additional shockwave that deals: 350%/450%/550% damage 8 times. While Charging this skill, you will receive 100 resistance to statuses, Charge Mastery’s damage reduction, and for each enemy attack that hits you, your final damage will be increased by 5% (up to a maximum of 50%). You can Charge for up to 5 seconds. Cooldown: 150 seconds.

Collect your strength and rush forward with an ultimate punch, creating a huge explosion. [required level: 170] Will of Liberty: Materializes the will of the Resistance to increase attack power. [required level: 200] Level 1: 10% damage, 10% maximum damage limit, 60 second duration. Cooldown: 120 seconds. Only applies to Resistance classes, Demon classes, and Xenon within the party.

Materializes the will of the Resistance to increase attack power. [required level: 200]

Blockbuster – Heroes of Maple

Heroes of Maple <Act 1.5 – Reunion> has been added.

<Heroes of Maple> is a new blockbuster content which shows the story of the six Heroes and the Black Mage’s commander Damien. In this act, the protagonist Evan asks Phantom, Luminous, and Mercedes to join him on his adventure.

You will receive various rewards based on your choices in the story.

Level 33 and higher characters can participate but it is recommended for users level 120 and higher. You can enter by using the icon on the left side of your screen or through the Dimensional Mirror.

You can play the Heroes of Maple Acts in any order. After clearing an Act, you can reset it to play it again. However, you can only reset them once per week.

Heroes of Maple related rewards have been added.

You will receive experience and Honor for each Act you complete. (However, repeated plays will have adjusted values).

(However, repeated plays will have adjusted values). For each Act you complete, you will receive 1 of the following chairs: Heroes Cube Chair – Aran [Act 1] Heroes Cube Chair – EunWol [Act 1.5] Heroes Cube Chair – Phantom [Act 2] Heroes Cube Chair – Mercedes [Act 3] Heroes Cube Chair – Luminous [Act 4]

After clearing all of the Acts 1 time, you’ll receive the following item: The One Called a Hero title (3 all stats, 3 attack and magic attack, 200 HP and MP)

After clearing all of the Acts 2 times, you’ll receive the following items: Heroes Cube Chair – Evan Heroes of Heroes title (4 all stats, 4 attack and magic attack, 200 HP and MP)

When you clear an Act more than 2 times, you’ll receive a box which gives one of the following personality trait boosting items: Hero Catcher Kit Mercedes’ Lip Gloss Aran’s Energy Drink Phantom’s Hand Cream Luminous’ Hairspray Evan’s Potatoes EunWol’s Espresso

While playing through Act 1.5, if you achieve certain conditions you’ll receive the following medals: Luminous’ Concentration Mercedes: ‘Start gently.’ -> ‘I’ll help with your problems after this is all over.’ Phantom: ‘Hide nearby and set up a plan.’ -> ‘The mysterious thief Phantom’s honor.’ Luminous: ‘My way.’ -> ‘Go in.’ Freud’s Leadership Mercedes: ‘Start gently.’ -> ‘I need your power.’ Phantom: ‘Hide nearby and set up a plan.’ -> ‘The mysterious thief Phantom’s honor.’ Luminous: ‘Teamwork.’ -> ‘Go in.’ EunWol’s Thoughtfulness Mercedes: ‘Start gently’ -> ‘I’ll help with your problems after this is all over.’ Phantom: ‘Hide nearby and set up a plan.’ -> ‘The mysterious thief Phantom’s honor.’ Luminous: ‘Effort.’ -> ‘Finish the conversation with Luminous.’ Phantom’s Freedom Mercedes: ‘Start gently.’ -> ‘I need your power.’ Phantom: ‘Ask people nearby.’ -> ‘The mysterious thief Phantom’s honor.’ Luminous: ‘My way.’ -> ‘Go in.’ Aran’s Behaviour Mercedes: ‘Be straightforward.’ -> ‘I’ll help with your problems after this is all over.’ Phantom: ‘Ask people nearby.’ -> ‘It’s your duty to save the world.’ Luminous: ‘My way.’ -> ‘Go in.’ Mercedes’ Drive Mercedes: ‘Start gently.’ -> ‘This will help with your goal.’ Phantom: ‘Hide nearby and set up a plan.’ -> ‘The mysterious thief Phantom’s honor.’ Luminous: ‘My way.’ -> ‘Go in.’



Here’s the entire Act! You can also watch Act 1 on my channel, and Maplf on Tumblr translated it for those of you who are interested!

Maple Auction Reorganization

The Maple Auction search feature has been improved.

When searching for items with at least 2 options, the search will now detect minimum conditions.

An error where items which matched your search conditions would sometimes not appear has been fixed.

The maximum number of items that could appear in one search has been increased.

The Maple Auction’s default search limit and slots have been increased.

The default number of searches available has been increased from 10 to 20.

The default number of slots for buying/selling has been increased from 5 to 10.

Some features which were not used or were unintuitive have been removed.

Bidding has been removed. Now all items sold in the Maple Auction will have fixed prices so they can all be purchased immediately.

Offers have been removed.

Use/Etc. items’ average price feature has been removed. Now, they are sold like equipment and other items where you decide the price you want to sell them at and you can decide which prices specifically you will buy.

Some features have been added and others have been adjusted to make it more convenient.

Now, when you log in, a notification will appear at the top of your screen if any transactions have been made in the Maple Auction.

The duration of selling items has been streamlined into a choice between 24 hours and 48 hours.

You can now cancel the sale of any items you have registered at any time.

Game Related

The Resistance classes and Demon classes will now receive Emblems at level 60 and level 100.

(Lev. 60) Silver Resistance Emblem

(Lev. 100) Gold Resistance Emblem

(Lev. 60) Silver Demon Emblem

(Lev. 100) Gold Demon Emblem

Experience buff effects will now continue to stay active if you log off. However, their durations will continue to tick down while offline.

Note that this does not change that you will lose any experience buffs if you die while they are active.

Certain scrolls’ destruction rate have been removed.

Potential Scroll

Additional Potential Scroll

Additional Potential Stamp

You can now create Innocent Scrolls and Clean Slate Scrolls using Scroll Traces.

30% Innocent Scroll – 5000 Scroll Traces

– 5000 Scroll Traces 5% Clean Slate Scroll – 2000 Scroll Traces

Note that if you use Scroll Traces for these two types of scrolls, they will not receive the effects of your Craft level, guild skills, or Lucky Day Scrolls. However, they will receive the effects of Scroll Trace Fever Times.

In the lowest floors of the Clock Tower, Elite Monsters will begin to appear in certain maps.

Crooked Time

Twisted Time

Lost Time

Forbidden Time

The Navigation system has been improved.

The directional messages and the arrows over your head have been improved.

You can now choose destinations on other continents to be navigated to.

The tooltip information for items which cannot be stacked has been updated.

All items that cannot be stacked with other items will now clearly state those items in their tooltips.

The Cash Item Storage‘s maximum number of items held has been increased to 2,000.

Trade restrictions when logging in with a different IP have been eased.

Previously, when you logged in with a different IP, you would have to wait 15 minutes per character before you could trade.

Now, you must wait 5 minutes per Maple ID before you can trade.

This restriction will not take place the 1st time you login after a patch.

Skill Related

Demon Slayer/Demon Avenger

NEW! Demonic Fortitude: Invoke the Demon’s specialities and share a condensed Demon aura. [required level: 200] Level 1: 10% damage, 10% maximum damage limit boost for 60 seconds. Cooldown: 120 seconds. Only applies to Demon classes, Resistance classes, and Xenon within the party.

Invoke the Demon’s specialities and share a condensed Demon aura. [required level: 200] REMOVED! Will of Liberty

Evan

Evan’s Magic Debris logic has been changed.

Creation method has been changed from being created at a certain rate when using Fusion skills to being created at a certain interval of time when using Fusion skills.

Maximum number of created Debris has been decreased.

An error where damage boosts would not apply to every Debris has been fixed.

An error where Dark Fog’s damage boost to Magic Debris while on cooldown did not apply has been fixed.

EunWol

Spirit Bond Maximum: final damage boost to Soul Tent after this skill is enhanced has been decreased from 850% to 400%

Reboot World

The Heroes of Reboot event has begun and will run until January 13.

When you create a new character in Reboot World during this event, you will receive special prizes at level 50/80/110/140/170.

You can only receive these rewards once per Maple ID.

Level 50: Choice Hair Coupon (tradeable through the account)

Choice Hair Coupon (tradeable through the account) Level 80: Choice Face Coupon (tradeable through the account), VIP Hair Colour Coupon (tradeable through the account), Reboot Ring (3 all stats, 20 HP and MP, 2 attack and magic attack, untradeable)

Choice Face Coupon (tradeable through the account), VIP Hair Colour Coupon (tradeable through the account), Reboot Ring (3 all stats, 20 HP and MP, 2 attack and magic attack, untradeable) Level 110: Angel Demon Gift (tradeable through the account) [choose the Sachiel, Behemot, or Janus package], Recipe Gift (tradeable through the account) [choose the Basic Android (M) Recipe, Basic Android (F) Recipe, Almighty Ring Recipe, Accumulated Experience Elixir Recipe, or Riches Elixir Recipe]

Angel Demon Gift (tradeable through the account) [choose the Sachiel, Behemot, or Janus package], Recipe Gift (tradeable through the account) [choose the Basic Android (M) Recipe, Basic Android (F) Recipe, Almighty Ring Recipe, Accumulated Experience Elixir Recipe, or Riches Elixir Recipe] Level 140: Angel Demon Gift (tradeable through the account), 5 Artisan’s Cubes (expires in 7 days)

Angel Demon Gift (tradeable through the account), 5 Artisan’s Cubes (expires in 7 days) Level 170: Angel Demon Gift (tradeable through the account), 5 Meister’s Cubes (expires in 7 days)

Finally, there will be 2x drop rate 24/7 in Reboot World from now until January 13!

Cash Shop

The 1st Heroes pets will be sold from December 31 to January 20! They feature Petite Aran, Petite Phantom, and Petite Evan! So cute!

You can buy all three as one package for 21,900 Cash, including 20 free Hero’s Provisions.

You can also buy them separately for 9,900 Cash each, including their equips (Evan’s Halo, Aran’s Halo, Phantom’s Halo) and some Hero’s Provisions.

Here are all of their animations. They’re so adorable!!

For those of you wondering about the other three Heroes, you can get the Petite Luminous, Petite Elf Queen, or Petite Forgotten Hero weapons if you’re lucky when opening Royal Style Coupons (which cost 2,200 Cash each).

A very interesting item called the Scouter can be acquired through the Royal Style Coupons as well, which gives you access to the Scouter skill.

The Scouter skill allows you to see other users’ damage ranges! Everyone on your screen will have their damage ranges displayed above their heads until you reuse the skill and cancel it.

The Heroes Royal Hair Coupon will be sold from December 31 to January 20 for 5,500 Cash each. You can use it to get one of the updated Heroes’ character hairs:

Forgotten Hero hair

Dragon Master hair

Light and Darkness hair

Master Thief Phantom hair

Polearm’s Warrior hair

Elf King/Queen’s hair

There’s also the Heroes Royal Face Coupon being sold for 3,500 Cash if you want any of the updated Heroes’ faces.

Forgotten Hero face

Dragon Master face

Light and Darkness face

Master Thief Phantom face

Polearm’s Warrior face

Elf King/Queen’s face

Events

Blaster Charge Support

The Blaster Charge Support event has begun and will run until January 18.

This event will apply to all Blasters created after this patch as well as all Citizens created before this patch who have advanced to Blaster.

When you reach level 20/40/60/80 on your Blaster, you will receive equipment boxes and potions.

When you reach level 100, you will receive a 100 Heroes Coins Voucher (can be traded through the account). You can only receive this on one character per world.

Pink Bean’s Christmas

The Pink Bean’s Christmas event has begun and will run until January 27.

Pink Bean Santa has come to Maple World with a bag of gifts!

Through a quest, receive Undercooked Meat from Pink Bean Santa and hold it for 15 minutes to turn it into Pink Bean Santa’s favourite Delicious Meat. You’ll then receive a Pink Bean Santa Stamp!

Once you have 4 stamps, Pink Bean Santa will give you a gift!

Pink Bean Santa has prepared a total of 6 days of gifts for everyone who helps him out. You can catch up on missed days by collecting more stamps.

December 22: Christmas Costume Choice Coupon, Christmas Tree Ring Coupon, Pink Bean’s Christmas Weather Effect Coupon

Christmas Costume Choice Coupon, Christmas Tree Ring Coupon, Pink Bean’s Christmas Weather Effect Coupon December 23: 90 Day Christmas Name Tag Ring Coupon, 90 Day Christmas Chat Bubble Ring Coupon, Pink Bean’s Christmas Weather Effect Coupon

90 Day Christmas Name Tag Ring Coupon, 90 Day Christmas Chat Bubble Ring Coupon, Pink Bean’s Christmas Weather Effect Coupon December 24: Rudolph’s Red Nose, Rudolph’s Antlers, Pink Bean’s Christmas Weather Effect Coupon

Rudolph’s Red Nose, Rudolph’s Antlers, Pink Bean’s Christmas Weather Effect Coupon December 25: Christmas Title Choice Coupon, Pink Bean’s Christmas Weather Effect Coupon

Christmas Title Choice Coupon, Pink Bean’s Christmas Weather Effect Coupon December 26: Chair Choice Coupon, Pink Bean’s Christmas Weather Effect Coupon

Chair Choice Coupon, Pink Bean’s Christmas Weather Effect Coupon December 27: Damage Skin Choice Coupon, Pink Bean’s Christmas Weather Effect Coupon

The Christmas Costume Choice Coupon lets you choose one of six Christmas themed Cash item sets!

Here’s how the Christmas Name Tag Ring and Christmas Chat Bubble Ring look.

The Rudolph’s Antlers and Rudolph’s Red Nose items are untradeable and will expire after 7 days.

The Christmas Title Choice Coupon lets you choose between three titles: Happy Christmas, Pink Bean Christmas, and White Christmas. They all give 10 attack/magic attack and 500 HP/MP and their stats expire in 7 days.

The Chair Choice Coupon lets you choose one of five chairs: the Penguin Carol chair, the Christmas Phantom chair, the Boy’s/Girl’s Christmas Chair, and the Christmas Tree Chair.

Finally, the Damage Skin Choice Coupon lets you choose between eight Damage Skins:

Christmas Light Damage Skin

Merry Christmas Damage Skin

Multicoloured Damage Skin

Yeti X Pepe Damage Skin

Slime X Orange Mushroom Damage Skin

Rainbow Cloud Damage Skin

Starry Sky Damage Skin

Marshmallow Damage Skin

Heroes Star M Coin Shop

The Heroes Star M Coin Shop event has begun in the mobile app Star Planet Mobile, and will run until January 21. The shop itself will stay open until January 28.

By playing in Star Planet using the Star Planet Mobile app, you can collect Star M Coins. Your Star M Coins will be shared between all of your characters on your Maple ID.

There is also a bonus event going on where you can receive 100 Star M Coins instantly just for logging in to the app. You can only receive this bonus one time per Maple ID.

You can talk to the NPC Foming in the Star Planet Lobby to buy items with your coins. Your coins will not actually show up in your inventory but you will be able to see them in the shop.

I Want You Chair (400 coins)

(400 coins) Seville Spain Plaza Chair (400 coins)

(400 coins) Merlion Park Chair (400 coins)

(400 coins) Stars and Spangled Banner Hat Riding (30 days) (350 coins)

(350 coins) Raging Bull Riding (30 days) (350 coins)

(350 coins) Merlion Riding (30 days) (350 coins)

USA Damage Skin (200 coins)

Churros Damage Skin (200 coins)

Singapore Nightscape Damage Skin (200 coins)

(200 coins) Star Planet Damage Skin (400 coins)

(400 coins) Damage Skin Storage Scroll (60 days) (30 coins)

(30 coins) Basic Soul Enchanter (200 coins) [limit of 5]

(200 coins) [limit of 5] Special Soul Enchanter (400 coins) [limit of 5]

(400 coins) [limit of 5] 4 Slot Expansion Coupon (200 coins) [limit of 10]

(200 coins) [limit of 10] 3 Star Planet Weather Effects 1 (100 coins)

(100 coins) 3 Star Planet Weather Effects 2 (150 coins)

(150 coins) 30 Day Star Planet Name Tag Ring (200 coins)

(200 coins) 30 Day Star Planet Chat Bubble Ring (200 coins)

(200 coins) Trait Item Box (15 coins) [limit of 20]

(15 coins) [limit of 20] Strange Cube (50 coins) [limit of 50]

Spiegelmann’s Slumbering Dragon Island Expedition

The Spiegelmann’s Slumbering Dragon Island Expedition event has been extended until January 13.

You can now pause your expedition! By talking to Spiegelmann at the Base Camp, you can save your current survived days, items, and accumulated meso rewards then return to Maple World.

When you return, you can continue where you left off but your entry limit will be reduced by 1.

Now, the longer you survive, the faster your hunger/thirst gauge will drop.

3 new golden fish and a new diamond bait have been added.

You can now sell your fish to Spiegelmann at the Base Camp. Based on the species, you’ll receive mesos or even special coins you can NPC for lots of money.

Sailfish (100k mesos)

Icefish (200k mesos)

Carp (400k mesos)

Salmon (500k mesos)

Baby Golden Fish (2 million mesos)

Young Golden Fish (5 million mesos)

Legendary Golden Fish (randomly given 1 Manji/Wonky/Cassandra/Gaga Coin)

Spiegella has a new mission: eat 5 golden fish. For completing this mission, you’ll receive a new medal, the Best Golden Fish medal which gives 30 all stats, 2000 HP and MP, 10 attack and magic attack, 10% boss damage and 10% defense ignore. The stats will expire.

Urus Heroes Coins

The Urus Heroes Coin event has begun and will run until January 13.

Each day, you can complete a quest that rewards you with up to 20 Heroes Coins based on your grade after fighting the Destruction King Urus. You can complete this quest 3 times per day.

In addition, during this event, you will receive 2x the mesos and crafting materials from Urus.

Monster Collector

The Monster Collector event has begun and will run until January 13.

If you collect 77 monsters, you’ll receive a Monkey Chair. Users who have already collected more than 77 monsters from before this patch will also receive the item.

Happy New Everyday!

The Happy New Everyday! event will begin on December 28 and will run until January 13. Each day of the week, there will be certain events taking place.

Monday is Exciting Gift Day! After collecting 30 Happy, New, and Year items from monsters around your level, you can choose between a Chair Box and a Damage Skin Box.

Happy New Everyday! Chair Box HAPPY Cube Chair NEW Cube Chair YEAR Cube Chair 2016 Cube Chair Ms. New Year~ Chair

Happy New Everyday! Damage Skin Box Heroes Phantom Damage Skin Heroes Mercedes Damage Skin Sweet and Sour Damage Skin Fireworks Damage Skin Heart Balloon Damage Skin



Tuesday is Burning Soul Day! The new Pink Monkey Soul has been added. You can collect Pink Monkey Soul Fragments from monsters around your level and Elite Monsters will drop Pink Monkey Soul Enchanters.

In addition, the drop rate of all Soul Fragments and Basic Soul Enchanters will be increased by 2x. Your chances of getting a Magnificent Soul when combining Soul Fragments will also be greatly increased.

Wednesday is Storm Experience Day! You can receive 1 Monster Park Free Entry Ticket, once per world.

You can also complete the Storm Experience Day! quest by collecting 30 2016 items from monsters around your level, which gives a lot of experience as a reward, up to 10 times a day.

Thursday is Abundant Honor Day! The amount of Honor required to reset your Ability is halved on this day, and the amount of Honor you get from Medals of Honor/Boss Medals of Honor is increased by 2x as well.

Friday is Come Out Elite Monster Day! Elite Monsters will appear more frequently and you can use the Mileage Coins they drop up to 10 times per day (instead of 5 per day).

Saturday is Happy New Saturday! On this day, all events from Monday and Tuesday will take place.

Sunday is Happy New Sunday! On this day, all events from Thursday and Friday will take place.

Happy New Everyday 2x Experience & Fever Time

Starting on January 1 until January 31, there will be various 2x experience and Fever Time events!

2x experience will take place on December 30, January 1, and every Saturday from 1pm~3pm and 7pm~9pm.

Fever Time will take place every Sunday for 24 hours. During this time, the success rate of all Scroll Trace scrolls will be increased. (5%→10% / 15%→30% / 30%→45% / 70%→95% / 100%→no change)

This success rate boost will also apply to Innocent Scrolls and Clean Slate Scrolls created using Scroll Traces.