Hitler Must Die

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The game begins by choosing an historic figure involved in the conspiracy against Hitler. Your motivation will start out low, limiting your options. However, you might soon become more motivated (through cards, other players or certain spaces). Then you will be able to use your special ability, activate plots and even become suicidal (necessary for some plots). You will also begin at a low level of suspicion. However, certain events and actions will raise this level. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated (possibly resulting in other players being arrested). If you are all arrested or if the Gestapo finds your secret papers, you lose.

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To win, players must collect a plot card and fulfill all necessary requirements listed (such as having Hitler be in a certain space and possessing certain items--detonator & fuse, etc.). The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helping cards. The total needed is the combination of Hitler's military support and security. If the roll is equal to or higher than this total, the players win! If not, suspicion goes off the charts and bad things happen.