Raptor & Base Defense Balance Changes

Apr.27.2018 BY KIXEYE_Chris

Commanders, as announced in the 2.28 release notes, several balance changes are coming to the SAM, Salvo, and Defensive Wave buildings that are intended to smooth out the scaling of base defense. Additionally, several changes are coming to Raptors to ensure that they are functioning correctly within their intended use cases.

Notes from Design:

The Raptor has been a particularly challenging unit to balance – but we believe the changes outlined here make it perform more consistently in how it was intended to function, without altering the feel of its gameplay.



The Raptor’s use case is that of a more concentrated strike on smaller targets, such as turrets, while the AC-130 remains a widespread damage-dealer.

RAPTOR

Level Health Splash Min Splash Dmg 1 4,900 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 2 6,712 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 3 8,373 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 4 10,034 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 5 11,695 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 6 13,356 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 7 15,017 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 8 16,678 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 9 18,339 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%) 10 20,000 (formerly 4,900) 72 (formerly 45) 40% (formerly 0%)

SAM

Level Range Dmg Modifier vs Air Fire Rate Turn Speed Targets Helicopters 1 750 (formerly 750) 1 (formerly 0.66) 1 per 1.5 seconds

(formerly 2/5) 180 (formerly 100) No (formerly Yes) 2 800 (formerly 775) 1 (formerly 0.66) 1 per 1.5 seconds

(formerly 2/5) 180 (formerly 100) No (formerly Yes) 3 850 (formerly 800) 1 (formerly 0.66) 1 per 1.5 seconds

(formerly 2/5) 180 (formerly 100) No (formerly Yes) 4 900 (formerly (825) 1 (formerly 0.66) 1 per 1.5 seconds

(formerly 4/5) 180 (formerly 100) No (formerly Yes) 5 950 (formerly 850) 1 (formerly 0.66) 1 per 1.5 seconds

(formerly 4/5) 180 (formerly 100) No (formerly Yes) 6 1,000 (formerly 925) 1 (formerly 0.66) 1 per 1.5 seconds (formerly 4/5) 180 (formerly 100) No (formerly Yes)

SALVO

Level Dmg Modifier vs Helicopters 1 1 (formerly 0.75) 2 1 (formerly 0.75) 3 1 (formerly 0.75) 4 1 (formerly 0.75) 5 1 (formerly 0.75) 6 1 (formerly 0.75) 7 1 (formerly 0.75)

HEAVY TURRET

Level Targets Fixed-Wing Aircraft 1 No (formerly Yes) 2 No (formerly Yes) 3 No (formerly Yes)

BARRACKS

Level Health 1 16,000 (formerly 3,000) 2 24,000 (formerly 4,000) 3 36,000 (formerly 5,600) 4 54,000 (formerly 9,500) 5 80,000 (formerly 16,200) 6 120,000 (formerly 27,500) 7 180,000 (formerly 46,800) 8 270,000 (formerly 79,600)

WAR FACTORY

Level Health 1 8,500 (formerly 3,000) 2 13,000 (formerly 4,000) 3 23,000 (formerly 6,800) 4 40,000 (formerly 11,600) 5 67,000 (formerly 19,700) 6 115,000 (formerly 33,500) 7 180,000 (formerly 57,000) 8 265,000 (formerly 96,900) 9 400,000 (formerly 141,000)

AIRFIELD

Level Health 1 23,000 (formerly 6,000) 2 40,000 (formerly 10,200) 3 67,000 (formerly 17,300) 4 115,000 (formerly 29,400) 5 180,000 (formerly 50,000) 6 265,000 (formerly 85,000) 7 400,000 (formerly 123,300)

HELIPORT

Level Health 1 40,000 (formerly 11,200) 2 67,000 (formerly 19,000) 3 115,000 (formerly 32,300) 4 180,000 (formerly 54,900) 5 265,000 (formerly 93,300) 6 400,000 (formerly 135,300)

We anticipate these changes will go live on Thursday, May 3rd.

Good luck out there, Commanders!