With our sandbox survival mode for Lacuna Passage in the works, we knew we needed to make some changes to the habitat modules. There will be a few established habitats randomly placed for players to discover and utilize to survive as long as possible. These habitats will all be unique and full of specialized modules that serve different purposes. Bunks for sleeping and storage for food and supplies will be available in each hab, but things like research stations, 3D printers, and crafting areas will be randomized features in only some of the habitats you find.

In order to make the habitat capable of this level of randomization, we had to revise the way the hab is set up. Now each component in the hab takes up an exact gridspace that can be randomly assigned in almost any part of the inner structure. Here are a couple examples of how things may look with randomly swapped modules: