saveload_by_Grom_PE.js (last updated 07 Dec 2013)

Works with Wayward Beta 1.6.

Differences from the mod by Garet:

– Saving doesn’t make the game throw an error, requiring to reload immediately after saving;

– Adds the buttons in the main menu rather than options;

– Load button asks for a file rather than showing additional file input;

– Suggests locale-independent, prettier filename;

– Works in Opera 12, with “default” filename, still better than nothing at all;

– Instead of saving whole local storage, saves only actual game data (this is important in case the game runs locally and other apps leave stuff in local storage – yep, I play unpacked offline Wayward version);

The format is still the same, i.e. you can load your games saved by Garet’s mod.

== Changelog ==

07 Dec 2013 – Updated for Wayward Beta 1.6 (saving milestones)

28 Nov 2013 – Fixed errors after saving

21 Nov 2013 – First public version