Centaur

There was once an attempt to create a more powerful mounted force for combat. Through grafting humanoid part of horses and other four-legged creatures, many mages tried to create a warrior that would be able to fight without the need to train horses and feed them. The attempt failed terribly and the creatures that were birthed were not able to understand basic concepts and almost anything related to human society angered them greatly. They were deemed a failure. These first creatures were known as Centaurs, and though many of them fled and eventually reproduced, they are still quite rare.

During the second attempt, the mages met with a druid, a speaker to animals and nature should be able to fix their problem, or so they thought.

The druid, who had been bound by the mages to obey them, helped them by mixing in horse, deer and human blood into a ritual to create the second kind of Centaurs, often just called Centaurians to diffenciate them. The resulting creature had horns and was like a muscular man, or very fit woman, from the waist up, and a medium-sized horse from the waist down. The druid gave a bow to the Centaurian, asking it to show what it could do to the excited mages. The centaurian turned to face a target, and then turned around and shot the mages dead.

The druid nodded approvingly before telling the centaurians to leave. Over time, the Centaurians bred and became a race of powerful nomadic hunters that roam plains.

History in Evaria

Centaurians have long roamed the plains of the North and East, hunting and living on their own. They were created by magic and nature, but they have no inclination towards it in particular, preferring to rely on their impressive strength and hunting skills.

Many who become adventurers do so because they were exiled from their tribes, or because of a sense of curiosity. Sometimes, a Centaurian will meet someone and form a bond with that person. Unlike a romantic or friendly bond, this link between the Centaurian and the person is more like that of a rider and his or her mount. A centaurian rarely accepts to be ridden, but with that one special individual in their life, they will accept and be pleased by it, often times it is because of such a link that a Centaurian will roam the outside world as an adventurer.

Society

Centaurian society relies on everyone of its members to work hard and provide for the tribe. Those who cannot work are often pushed out and exiled.

Centaurians Racial Traits

Your Centaurian character has the following traits.

Ability Score Increase. Your Strength score increases by 2 and your Dexterity increases by 1.

Age. Centaurs reach adulthood in their mid teens and live less than a century.

Alignment. As reclusive wanderers, Centaurians are not preoccupied with mortal morality. They act as they wish and usually care little about politics. They are typically chaotic neutral.

Size. Plainstrider Centaurs are between 7 and 8 feet tall and weigh between 1,000 and 1,400 pounds. Their size is Medium.

Speed. Your base walking speed is 40.

Plainstrider. You can take the Dash action as a Bonus action.

Quadruped. You have disadvantage on Athletics and Acrobatics made to climb. You are require to buy Barding armor, which is more expensive. Allies cannot pass through your square without making an acrobatics check (DC 13)

Steadfast. You have advantage on saves and skill checks made to resist being knocked prone. You require all your movement to get up from prone instead of just half.

Natural Cavalry. You count as mounted for the purpose of equipment. You may also serve as a mount for a single creature one size or more smaller than yours. If you do, you still act independantly from your rider. 👍🏻1

Charge. If you move at least 20 feet in a straight line towards a target, the first melee weapon attack using strength you make against that target has advantage. Double the minimum distance of Thrown weapons you throw if you have moved at least 20 feet towards the target of your throw.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Hooves. Your hooves are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier.

Languages. You can speak, read, and write Common and Sylvan.