It's a soft limit. Use it as target, please. If you go over it excessively and for prolonged times, we would reach out to you to work on this.

We just need to define some limit, or else we have no leverage to deal with excessive message-usage. This is somewhat important, as the public Photon Cloud is shared among many games. More messages/sec and room are possible but we would like to run such game on separate machines (for performance and network reasons).

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