A new test server patch has been released, with the last area of Arcane River and the new boss, Ruler of Nightmares: Lucid! Since my character is only 210 and they don’t give free level ups anymore, I won’t be able to explore myself 😦

Arcane River: City of Illusions Lacheln

The new area: City of Illusions, Lacheln has been added.

Characters who have completed the Arcane River: Chew Chew Island questline and are level 220 or higher can access Lacheln by going through a prevously blocked pathway in the Sealed Muto map.

By completing the Lacheln questline and through monster drops, you can acquire the Arcane Symbol: Lacheln .

. You can collect Illusion Fragments in Lacheln, which will allow you a glimpse into Commander Lucid’s subconscious. (Note: this is not available on the test server)

New maps have been added. Lacheln’s Arcane Force requirements are 190~240 AF.

Lacheln Downtown

Hideout

Outlaws’ Street 1

Outlaws’ Street 2

Outlaws’ Street 3

Frolicking Chickens’ Place 1

Frolicking Chickens’ Place 2

Frolicking Chickens’ Place 3

Bustling Night Market

Winning Plate’s Street 1

Winning Plate’s Street 2

Place Revealing True Colours 1

Place Revealing True Colours 2

Place Revealing True Colours 3

Fun Ballroom

Dancing Shoes Territory 1

Dancing Shoes Territory 2

Clocktower of Nightmares 1st Floor

Clocktower of Nightmares 2nd Floor

Clocktower of Nightmares 3rd Floor

Clocktower of Nightmares 4th Floor

Clocktower of Nightmares 5th Floor

New quests have been added.

Festival in Full Swing City

City of Illusions and Fantasy

City That Cannot be Left

Shameful Gas Mask

No Concentration

Join

To Downtown

Who is ‘The One with Opened Eyes’? 1

Who is ‘The One with Opened Eyes’? 2

Sounds in a Dream

The Sound of a Music Box?

Disappeared Elizabeth 1

Disappeared Elizabeth 2

Disappeared Elizabeth 3

Breaking a Plate 1

Breaking a Plate 2

Waking up the Residents

Finding Lucid’s Nightmare

Second Music Box

To the Ballroom

Dress Code

Insane Masquerade Residents

Black Mask

Cleaner

Back to the Ballroom

Masquerade Mask

Crash

Clocktower of Nightmares 1st Floor

Clocktower of Nightmares 2nd Floor

Clocktower of Nightmares 3rd Floor

Clocktower of Nightmares 4th Floor

Showdown

[Illusion Fragment] First Crack of Subconscious

[Illusion Fragment] Second Crack of Subconscious

[Illusion Fragment] Third Crack of Subconscious

[Illusion Fragment] Fourth Crack of Subconscious

[Illusion Fragment] Fifth Crack of Subconscious

[Illusion Fragment] Sixth Crack of Subconscious

New items have been added.

Illusion Fragment (etc.)

Butterfly’s Illusion (title)

Cheap Mask (face accessory)

Brilliant Mask (face accessory)

Mysterious Gemstone

Arcane Symbol: Lacheln

Butterfly Wings Droplet Stone

New NPCs have been added.

Lucid

Gas Mask

Inspirer

Shrimp Mask

Watermelon Mask

Black Mask

Pie Mask

Masquerade Mask

Elizabeth

Rabbit Mask

Cat Mask

Beauty Mask

Gentleman Cat Mask

King Watermelon Mask

Circus Mask

Firiri Mask

Biriri Mask

Stylish Gentleman Mask

New monsters have been added. You can see their HP/EXP here.

(Lv. 220) Paper Bag Alley Master

(Lv. 220) Wood Plank Alley Master

(Lv. 221) Galina

(Lv. 221) Galus

(Lv. 222) Angry Championship Plate

(Lv. 222) Crooked Championship Plate

(Lv. 223) Angry Masquerade Resident

(Lv. 223) Insane Masquerade Resident

(Lv. 225) Red Dancing Shoes

(Lv. 224) Weakened Cleaner

(Lv. 226) Cleaner

(Lv. 227) Blue-Eyed Gargoyle

(Lv. 228) Red-Eyed Gargoyle

P.S. I would 100% recommend listening to the new BGMs that they added for this area, they’re AMAZING. Check SlipySlidy’s channel for them~

Boss: Lucid

A new boss, Lucid, has been added.

The Ruler of Nightmares, Lucid has finally been unveiled in the City of Illusions, Lacheln.

has finally been unveiled in the City of Illusions, Lacheln. You can meet Lucid when you reach the top floor of the Clocktower of Nightmares , by completing the Lacheln area quests.

, by completing the Lacheln area quests. Commander Lucid can be challenged in a party of 1-6 people.

Lucid is a level 230 boss, people on Insoya have calculated that her first phase has 14.5 trillion HP. She has 300% PDR and requires 360 Arcane Force (THAT’S CRAZY).

Lucid has two phases. In the first one, she sits on a flower and uses a variety of skills on you. There’s a few summons, a flower attack very similar to Damien’s sword slash, giant dream scythes, and bullet hell butterfly balls.

In phase 2, Lucid teleports everyone to another map where she flies around.

You can see a video of the fight here!

Hungry Muto

New party content in Chew Chew Island, Hungry Muto, has been added. Join forces with other Maplers to create a line of delicious dishes, to help Muto in his fight against Gula!

You can talk to Simia in the Secluded Village Area to enter this content. To enter, you must meet the following conditions:

Complete the quest ‘Goodbye Chew Chew Island’

Be in a party of 1~4 people

Can be cleared up to 3 times per day

The rewards will include Arcane Symbol: Chew Chew Island and experience. The rewards will given out based on your clear record and the challenge difficulty.

Skill Related

Certain V Matrix 1st~2nd job skill enhancing cores’ final damage boosts have been increased.

V Matrix Enhancement Cores for skills that did not give any additional effects at level 20 or 40 have had additional effects added.

Battlemage’s Death Enhancement Core’s level 20 additional effect has been changed from +1 monsters hit to 5% critical rate.

Enhancement Core’s level 20 additional effect has been changed from +1 monsters hit to 5% critical rate. Ignite/Poison Mist/Flame Haze/Ifrit/Hurricane/Mark of Assassin/Triple Throw/Quadruple Throw/Cannon Buster/Megiddo Flame/Triple Throw/Quadruple Throw/Quintuple Throw/Magic Debris/Ishtar’s Ring/Death/Wild Vulcan/Devil Cry/Bat Swarm/Will of Sword/Wingbeat/Trinity/Shadow Rain: 5% critical rate at level 20

5% critical rate at level 20 Asura: 5% critical rate at level 40

5% critical rate at level 40 Sniping: 10% bonus damage to regular monsters at level 20

Skill Changes

All Warriors

Aura Weapon: aura wave’s cooldown has been decreased, maximum range has been increased Level 1: Consumes 10% HP. For 82 seconds, increase your defense ignore by 10% and your final damage by 1%, and every 4 seconds, when you use an attacking skill, fire an aura wave that deals 51% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds. Level 25: Consumes 10% HP. For 130 seconds, increase your defense ignore by 15% and your final damage by 5%, and every 4 seconds, when you use an attacking skill, fire an aura wave that deals 75% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds.

aura wave’s cooldown has been decreased, maximum range has been increased

Hero

Valhalla: cooldown has been decreased from 210 seconds to 150 seconds

cooldown has been decreased from 210 seconds to 150 seconds Rage Uprising: action delay has been decreased

Paladin

Sanctuary: cooldown has been decreased from 29 seconds to 15 seconds

cooldown has been decreased from 29 seconds to 15 seconds Sanctuary – Cooltime Reduce: cooldown reduction has been decreased from 50% to 30%

cooldown reduction has been decreased from 50% to 30% Holy Unity: duration has been increased, final damage boost when used alone has been increased, Elemental Force can now be shared with your binded ally Level 1: Consumes 1000 MP. For 41 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 30% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds. Level 25: Consumes 1000 MP. For 65 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 75% final damage and some buff skills that you use will be used automatically by the bonded party member with 62% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 42% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds.

duration has been increased, final damage boost when used alone has been increased, Elemental Force can now be shared with your binded ally

Dark Knight

Dark Spear: attack speed has been decreased

Bowmaster

Concentration: reactivation cooldown will now apply when hit with any status effect

Marksman

True Sniping: can now deal damage through Damage Ignore/Damage Reflect, in addition to existing effects now gives invincibility after the skill ends Level 1: Consumes 1000 MP. Fire up to 6 arrows dealing 1248% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. You will also be invincible for 2 seconds after the skill ends. Cooldown: 180 seconds. Level 25: Consumes 1000 MP. Fire up to 7 arrows dealing 2400% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. You will also be invincible for 2 seconds after the skill ends. Cooldown: 180 seconds.

can now deal damage through Damage Ignore/Damage Reflect, in addition to existing effects now gives invincibility after the skill ends

All Thieves

Venom Burst: number of hits has been increased Level 1: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 465% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 166% damage every second for 8 seconds. Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take the remaining damage over time at once and an additional 825% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 310% damage every second for 8 seconds.

number of hits has been increased

Shadower

Shadow Assault: movement has been changed to only follow the arrow key (instead of going to the nearest enemy in that direction)

Viper

Transform: energy orb’s movement speed has been decreased

Cannon Shooter

Big Huge Gigantic Cannonball: attack speed has been decreased, cooldown has been increased Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 3 seconds. Level 25: Consumes 500 MP. Shoot a giant cannon ball that deals 825% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 3 seconds.

attack speed has been decreased, cooldown has been increased

Soul Master

NEW! Solunar Slash: Rush through enemies with a powerful cut. You can only use this skill while in the air. You can use this skill while using other skills. This skill does not require SP and levels up with Solunar Time’s skill level. (max level: 30) Level 1: Deals 153% damage 6 tims on up to 7 enemies. Cooldown: 6 seconds. Level 30: Deals 240% damage 6 times on up to 7 enemies. Cooldown: 6 seconds.

Rush through enemies with a powerful cut. You can only use this skill while in the air. You can use this skill while using other skills. This skill does not require SP and levels up with Solunar Time’s skill level. (max level: 30) Cross the Styx: attack range has been increased, cooldown has been decreased from 45 seconds to 30 seconds, you can now use Elemental Shift while charging in the air without cancelling the charge, the fully charged attack’s damage has been increased from 1000% to 1250% and can now deal damage through Damage Ignore/Damage Reflect

Flame Wizard

Cataclysm: skill effect has been adjusted to match the attack range

skill effect has been adjusted to match the attack range Blazing Orbital Flame: attack speed has been decreased, cooldown has been increased Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 620% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 5 seconds. Level 25: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 1100% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 5 seconds.

attack speed has been decreased, cooldown has been increased

Wind Breaker

Monsoon: cooldown has been decreased from 45 seconds to 30 seconds

Striker

Gale/Typhoon: skill effect has been adjusted to match the attack range

skill effect has been adjusted to match the attack range Lightning Union: lightning’s reactivation cooldown has been increased Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 120 seconds. Level 25: Consumes 1000 MP. For 42 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 600% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 600% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 108 seconds.

lightning’s reactivation cooldown has been increased

Aran

Polearm Booster: attack speed boost has been decreased from 3 stages to 2 stages

Evan

The total number of types of Enhancement Cores has been decreased. Swift of Wind/Breath of Wind will now be enhanced by Circle of Wind Enhancement Cores. Swift of Thunder/Dive of Thunder will now be enhanced by Circle of Thunder Enhancement Cores. Breath of Earth/Dive of Earth will now be enhanced by Circle of Earth Enhancement Cores. Breath – Return! will now be enhanced by Dragon Breath Enhancement Cores.

An error where Circle of Mana Enhancement Cores were not affecting Circle of Mana IV’s second attack has been fixed.

Elemental Blast: in addition to existing effects, Elemental Blast now increases your final damage based on the damage you dealt after being used Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 780% damage 6 times on up to 15 enemies with an additional 100% critical rate. After attacking, your final damage is increased by 5% per different elemental spell hit. Cooldown: 60 seconds. Level 25: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1500% damage 6 times on up to 15 enemies with an additional 100% critical rate. After attacking, your final damage is increased by 5% per different elemental spell hit. Cooldown: 60 seconds.

in addition to existing effects, Elemental Blast now increases your final damage based on the damage you dealt after being used

Phantom

Talent of Phantom Thief I: Enhancement Cores that boost the final damage of your stolen attack skills have been added. 7% final damage per level 5% critical rate at level 20 20% defense ignore at level 40

Enhancement Cores that boost the final damage of your stolen attack skills have been added. Talent of Phantom Thief II: Enhancement Cores that boost the final damage of your stolen attack skills have been added. 5% final damage per level 5% critical rate at level 20 20% defense ignore at level 40

Enhancement Cores that boost the final damage of your stolen attack skills have been added. Talent of Phantom Thief III: Enhancement Cores that boost the final damage of your stolen attack skills have been added. 3% final damage per level 5% critical rate at level 20 20% defense ignore at level 40

Enhancement Cores that boost the final damage of your stolen attack skills have been added. Talent of Phantom Thief IV: Enhancement Cores that boost the final damage of your stolen attack skills have been added. 2% final damage per level 5% critical rate at level 20 20% defense ignore at level 40

Enhancement Cores that boost the final damage of your stolen attack skills have been added.

EunWol

Spirit Focus: automatically activated attacks will no longer trigger Damage Reflect

Demon Slayer

Devil Cry: skill effect has been adjusted to match the attack range

Demon Avenger

Enhanced Exceed: Enhancement Cores have been added. 2% final damage per level +1 monsters hit at level 20 20% defense ignore at level 40

Enhancement Cores have been added. Demon Frenzy: Demon’s blood can now deal damage through Damage Ignore/Damage Reflect

Xenon

Mega Smasher: a guage that shows your Charge time has been added

Mikhail

Final Attack: Enhancement Cores have been added. 4% final damage per level +1 monsters hit at level 20 20% defense ignore at level 40

Enhancement Cores have been added. Shining Cross Enhancement Cores will now apply to Shining Cross – Enhance.

Deadly Charge: skill effect has been adjusted to match the attack range, debuff duration has been decreased from 15 seconds to 10 seconds, cooldown has been decreased from 30 seconds to 20 seconds

Zero

The total number of types of Enhancement Cores has been decreased. Upper Slash/Shadow Strike will now be enhanced by Moon Strike Enhancement Cores. Power Stomp will now be enhanced by Fierce Thurst Enhancement Cores. Front Slash will now be enhanced by Flash Assaulter Enhancement Cores. Throwing Weapon will now be enhanced by Spin Cutter Enhancement Cores. Turning Drive will now be enhanced by Rolling Curve Enhancement Cores. Wheel Wind will now be enhanced by Rolling Assaulter Enhancement Cores. Giga Crash will now be enhanced by Wind Cutter Enhancement Cores. Jumping Crash will now be enhanced by Wind Strike Enhancement Cores. Earth Break will now be enhanced by Storm Break Enhancement Cores.

Limit Break: final damage boost has been increased, in addition to existing effects, after Limit Break ends any enemies that were affected by it will take a certain percentage of the damage they took while affected again Level 1: Consumes 50 Time Force. Deals 415% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 30 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 200% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 15%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds. Level 25: Consumes 50 Time Force. Deals 775% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 42 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 240% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 20%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds.

final damage boost has been increased, in addition to existing effects, after Limit Break ends any enemies that were affected by it will take a certain percentage of the damage they took while affected again

Game Related

Drops from monsters around your level will now stay on the map for 2 minutes. NOTE: This only applies to items such as event item drops and Medals of Honor.

Dodo, Lilynouch, and Lyka will now spawn more frequently.

Dropped Core Gemstones’ images have been increased to be more visible.

The following boss content’s party death counts have been changed to individual death counts.

Easy Magnus (5)

Normal/Hard Magnus (10)

Easy/Normal Arkarium (5)

An error where certain bosses became invincible when affected by bind skills has been fixed.

Vellum (Normal/Chaos)

Balrog’s Left Hand

Cygnus (Easy/Normal)’s whirlwind attack’s cast delay has been increased.

For smooth gameplay, the number of maps available for certain content has been increased.

Pink Bean (Normal/Chaos)

Due to an occasional error where while Arcane Stone/Arcane Symbol quests were in progress or completed and you would not receive the rewards, you can now recover a portion of them by talking to an NPC.

When using basic attacks, the attack motion that others will see has been changed.

An error where certain quests could not be completed after advancing to 5th job has been fixed.

An error where Arcane Symbols would not update their main stat when Adventurer Pirates switched to another job with a different main stat has been fixed.

New monsters have been added to Monster Collection.

Road of Vanishing

Chew Chew Island

City of Illusions Lacheln

A new reward for Monster Collection has been added.

Ripe Wolfroot Cube Chair

Hidden Hunting Grounds have been added to Arcane River.

Hidden Hunting Grounds have been added to Road of Vanishing, Chew Chew Island, and Lacheln.

Hidden Hunting Grounds can be entered after completing Lacheln’s last quest ‘Clocktower of Nightmares 4th Floor’.

Hidden Hunting Grounds require 360 Arcane Force (THAT’S REALLY CRAZY) but give much more experience than normal.

You can see the Hidden Hunting Grounds monsters’ HP/EXP here.

Item Related

The new level 200 Arcane Shade set has been added.

Arcane Shade Hat (65 main stat/secondary stat, 7 attack/magic attack, 15% defense ignore, 11 slots)

(65 main stat/secondary stat, 7 attack/magic attack, 15% defense ignore, 11 slots) Arcane Shade Suit (85 main stat/secondary stat, 9 attack/magic attack, 10% defense ignore, 12 slots)

(85 main stat/secondary stat, 9 attack/magic attack, 10% defense ignore, 12 slots) Arcane Shade Shoes (40 main stat/secondary stat, 9 attack/magic attack, 7 slots)

(40 main stat/secondary stat, 9 attack/magic attack, 7 slots) Arcane Shade Gloves (40 main stat/secondary stat, 9 attack/magic attack, 7 slots)

(40 main stat/secondary stat, 9 attack/magic attack, 7 slots) Arcane Shade Cape (35 all stats, 6 attack/magic attack, 7 slots)

(35 all stats, 6 attack/magic attack, 7 slots) Arcane Shade Shoulder (35 all stats, 20 attack/magic attack, 1 slot)

(35 all stats, 20 attack/magic attack, 1 slot) Arcane Shade weapons (100 main stat/secondary stat, 30% boss damage, 20% defense ignore, 8 slots)

The set effect for Arcane Shade items is as follows:

2 items: 2000 HP/MP, 30 attack/magic attack

2000 HP/MP, 30 attack/magic attack 3 items: 50 all stats, 35 attack/magic attack

50 all stats, 35 attack/magic attack 4 items: 40 attack/magic attack, 400 defense, 10% defense ignore

40 attack/magic attack, 400 defense, 10% defense ignore 5 items: 30 attack/magic attack, 30% boss damage

30 attack/magic attack, 30% boss damage 6 items: 30% HP/MP, 30 attack/magic attack

30% HP/MP, 30 attack/magic attack 7 items: 30 attack/magic attack, 10% defense ignore

New Use items have been added.

Arcane Shade Lucky Item Scroll

New Etc. items have been added.

Arcane Shade Essence

Arcane River Droplet Stone

Butterfly Wings Droplet Stone

Fantasma Coin

How do you get Arcane Shade equipment you might ask? Well it’s actually very similar to Absolabs. You need to collect Arcane River Droplet Stones, which drop from monsters in Lacheln (they’re tradeable) and also Butterfly Wings Droplet Stones, which drop from Lucid (untradeable).

10 Arcane River Droplet Stones + 1 Butterfly Wings Droplet Stone will get you 1 Fantasma Coin.

You can spend these coins to purchase Arcane Shade equipment.

Arcane Shade Lucky Item Scroll (4 coins)

Arcane Shade Essence (20 coins)

Arcane Shade weapons (24 coins)

Arcane Shade Shoes (16 coins)

Arcane Shade Gloves (16 coins)

Arcane Shade Cape (16 coins)

I gues currently there is no way to get the Hat/Overalls/Shoulderpad?