Located in L.A., Bad Robot is looking to fill two Creative Director positions: one to lead mid-to-small scale Indie-sized titles, and one to lead larger games (including AAA, social, free-to-play and games-as-a-service titles). Candidates should have design expertise and the ability to lead and collaborate in the creation and development of original ideas and IP for games and interactive experiences. Depending on whether these projects are internally or externally originated, the CDs will personally direct external teams or collaborate with external partners as appropriate.

Each CD will also collaborate with Bad Robot’s full network of in-house and external writers, musicians, artists (e.g., CG, concept), producers, actors, designers (e.g., set, production, etc.), technologists, etc. from Bad Robot’s other creative divisions (Film, TV, etc.), whenever beneficial to the game or interactive project. Bad Robot encourages and practices inclusion at all levels. This is an inclusive search, and we encourage qualified candidates of all backgrounds to apply for these roles.

Requirements:

At least one title launched/shipped in a Creative Director role

Excellent pitching and public speaking skills

10+ years industry experience, including leadership experience

Ability to provide both focused and inspiring creative leadership

Strong ability and desire to collaborate with a wide-range of creatives and teams, and the adaptability needed to fulfill both primary and complementary leadership roles, depending on the project and partners involved

Sensitivity to mass-market audience appeal, and the ability to innovate within it

Passion for playing and making games, and an excellent understanding of what makes them fun or otherwise compelling

Solid understanding of social and games-as-a-service mechanics, and the relevant market

Substantive work experience and passion for these genres and mobile gaming

Deep understanding of world and narrative design

Experience with rapid prototyping and data-driven design and development

Game industry experience in other disciplines (programming, art, production, audio, etc.)

Proven ability to conceptualize, create and implement game concepts using various tools and technology.

Clearly understand creative processes; how to communicate product vision and how to align creative vision with an intended market

Excellent creative, analytical and organizational skills with proven ability to write, communicate and maintain detailed design documentation throughout project life cycle

Demonstrative proof of an open-minded, innovative thinker who is flexible, energetic and driven with the ability to overcome obstacles and challenges with working solutions

Excellent knowledge of video game design processes and project management practices

We’re looking for well-rounded creators who thrive in the dynamic environment that new game creation demands

Pluses