Look, I know it's nice to keep things simple by making 100 EXP = one level up every time. I get that. And I know Jeanne isn't the first liberal mollycoddler to indulge experience points for inflicting a flesh wound on an enemy or healing yourself, but come on. Where's the EXP AWARD = EXP AWARD/CHARACTER LEVEL modifier? If I can't start leveling slower why can't my enemies start leveling faster? It's cool for characters to be chemically imbalanced, but when it comes to the game itself a little Stoichiometry is in order.Cause I tried- I really tried- to keep the spice in our romance. I never ran around behind your back for any "free battles." I even gave up drinking...augmentative potions...But when I'd turn off the lights, climb into bed and pull you close it was like you weren't even there.Friends and family clucked over our troubles, "In this stage, at your age, it should be easy. The hard part comes later."And oh how I longed for the hard part!But later, and later, and 24 hours and 33 minutes later, still you wouldn't commit. We fought about it but you'd just roll over. Let me win, like you didn't care.So now I'm back at the blackboard, a free radical . Time may build new bonds, but it won't answer the question I fear I'll never figure out:At the core of every RPG is a numbers game. So why can't any do the math?