With the recent release of the Oculus Rift CV1 and 1.3 SDK, this is an exciting time for virtual reality. Here’s what you need to know to start playing and building with the consumer edition.

How can I build in Unity with the 1.3 SDK?

Upgrading to a new SDK can be time-consuming and complicated. But not today! With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets, just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0.

If you’re updating a project from the 0.8 SDK, you’ll also want to check out Oculus’ migration guide.

How about Unreal Engine?

Unreal Engine 4.11 doesn’t currently have Oculus 1.3 support, but is coming soon in the 4.11.1 hotfix. Once it arrives, the new official Leap Motion UE4 plugin should work with it right away.

Do Leap Motion demos work with the 1.3 runtime?

Blocks, Geometric, Pinch Move, Lyra, and Pinch Draw have all been updated to Oculus SDK 1.3, with the new versions available alongside their earlier 0.8 counterparts. We’re also working on a solution to ensure that the VR Visualizer will be available across different runtimes.

Flight sim lovers will be excited to learn that FlyInside already offers 1.3 support. For older demos, you might also want to try a runtime switcher utility. Subscribe to our newsletter or follow us @LeapMotion in the days and weeks ahead. (Protip: the Oculus tag in the gallery is also good place to check.)

Does the VR Developer Mount work with CV1?

Yes, we’ve updated our VR Developer Mount to be compatible with the latest generation of VR headsets, including the Oculus Rift and HTC Vive. The new kit features updated adhesives and a much longer 15-foot USB extension cable, allowing for room-scale flexibility. You can order it now from our web store.

If you want to adapt your older mount to work with the CV1, this quick hack will help.

(Updated April 5, 2016)

Does it interfere with CV1 tracking?

Not at all! On the DK2, the Leap Motion Controller covered three LEDs in the center of the faceplate, and it didn’t affect Constellation tracking in the slightest. The mount covers two LEDs on the CV1, leaving nine still visible to the tracking camera.

What can the mounted controller track?

The Leap Motion Controller’s field of view (FOV) is 150 degrees wide and 120 degrees deep (averaging 135 degrees). Since its FOV exceeds that of the CV1, your hands will always appear within the virtual FOV.

If you have any other questions about the VR Developer Mount and CV1 support, let us know in the comments!