



I love traps, but recently traps felt super clunky and underwhelming compared to most other types of builds. Mainly in the "clearspeed" factor. Trappers ALWAYS had HUGE damage. With some rare exceptions, they always have the highest base damage of all.



Trappers had (mostly still have) a single problem:



Trap Cooldown



But then, we got this now:







This new item, alongside these nodes:

-Trap Damage and Cooldown Recovery

-Hasty Reconstruction

-Chain Reaction (Saboteur Ascendancy node)

-And assuming a 29~30% increased Cooldown Recovery Speed for throwing Traps on your Tinkerskin, you have roughly 2 seconds cooldown for recovering traps, down from 4 base seconds on the Trap Support Skill Gem.



You can add the new Harbinger belt, for an extra 15~20% Cooldown Reduction (that works for Trap Recovery):





There's also Trap Cooldown Support skill gem but I don't use it on my build. With that, you get 1,5 seconds cooldown.







I've been playing my trapper and had NO PROBLEMS with clearspeed up to tier 13 maps! I'm pretty sure I can also gear up to kill Guardians and Shaper, will update with videos if so!



I love memebuilds, so I ended up making something with a super weird mechanic, since that's the thing I love the most in this game!







I LOVE this item. I also LOVE Ball Lightning (I know I'm weird). Ball Lightning on Traps is super bad, but as a nova it feels amazing, and clears like a monster.



Let's keep this simple.

https://www.pathofexile.com/account/view-profile/Hoowl

THE CHARACTER NAME IS "ThisOneIsNotAsMemey"

pleasedon'tlaughatmycharacternames



Here's the level 100 skill tree, in case you don't use Path of Building:

https://www.pathofexile.com/fullscreen-passive-skill-tree/3.0.0/AAAABAYDAQSzBx4I9A5IES0Rlho4G8gc3CL0JpUnLypTLJwtqDIYMtE2PTcXOthCLEVHRXxFnUZxRtdJT0lRSbFLV1MxU1JUR1VLWfNd8mHiYk9irGSqZlRnTmjyajZqQ2wLbIxtGW93b55wUXGFcg92b3yDfrB_xoKbgwmFMoV7jDaPGpBVkyeVLpctl5eaO5rgm4adqp7EoHmhL6IApr6xQrGQsnCzA7QMtDi0xbd1vKq86r6AvorAZsDjwcXJBspKytPMt8_d1S7VddWm1r7Xz9hU2rnb5-Fz44TlGejV6-7sGOw47TzuFe-I8B_w1fGK8bP2n_k3-_U=



Here's the level 100 Skill Tree, for Path of Building:

http://poeurl.com/bsyg



You can pick nodes in any order you want as you level, to be honest. I didn't help any of the bandits, they don't give anything of much substance to this build (and to most builds, to be honest).



ATTENTION



You need at least a 4 linked Sire of Shards, with 3 "offcolors" in it to play this build.





Your Links, in order of importance:

-Ball Lightning

-Trap Support

-Cluster Traps Support

-Slower Projectiles Support

-Controlled Destruction Support (5L)

-Lightning Penetration Support (6L)



I started playing with a 5L and currently I'm trying to 6L another Sire of Shards, for my 6L and endgame mapping. You should use Vorici Chromatic Calculator to see how many Chromatic Orbs you'll need in average. If you're lazy, here are the best options:



4L Sire of Shards:

3 Green Sockets + 1 Blue Socket



Vorici 3G - 120 Chromatics per try - Average cost of 264 Chromatics - 45% Success Chance



5L Sire of Shards:

3 Green Sockets + 2 Blue Sockets



Vorici 1G - 4 Chromatics per try - Average cost of 373 Chromatics - 1% Success Chance



6L Sire of Shards:

3 Green Sockets + 3 Blue Sockets



Vorici 1G - 4 Chromatics per try - Average cost of 494 Chromatics - 0,8% Success Chance



Yup, it's a bit hard to get the colors right.



You can start playing as a trapper as soon as you have the three I mentioned before:

-Trap Damage and Cooldown Recovery

-Hasty Reconstruction

-Chain Reaction

This means Cruel labyrinth. Level 44 at minimum, though you probably can't solo lab at level 44 because of Izaro oneshotting you.



Before that, you can play any kind of Spellcaster, with some Fire Traps to help. After level 49, you get Sire of Shards and you can use Ball Lightning. After level 68 and Tinkerskin, you'll be ready for mapping like a boss.



Endgame gear is simple. 75% elemental resistances and life. If you can, add Elemental, Lightning and Trap Damage to your gear. Same to jewels.



If you guys feel interested, I may post some videos of me clearing maps.



Hey! This build is not meant to newer players, but if you're eager for a super pretty (and laggy) build, this one might be for you!I love traps, but recently traps felt super clunky and underwhelming compared to most other types of builds. Mainly in the "clearspeed" factor. Trappers ALWAYS had HUGE damage. With some rare exceptions, they always have the highest base damage of all.Trappers had (mostly still have) a single problem:But then, we got this now:This new item, alongside these nodes:-And assuming a 29~30%on your Tinkerskin, you have roughlycooldown for recovering traps, down from 4 base seconds on the Trap Support Skill Gem.You can add the new Harbinger belt, for an extra 15~20% Cooldown Reduction (that works for Trap Recovery):There's also Trap Cooldown Support skill gem but I don't use it on my build. With that, you get 1,5 seconds cooldown.I've been playing my trapper and had NO PROBLEMS with clearspeed up to tier 13 maps! I'm pretty sure I can also gear up to kill Guardians and Shaper, will update with videos if so!I love memebuilds, so I ended up making something with a super weird mechanic,I LOVE this item. I also LOVE Ball Lightning (I know I'm weird). Ball Lightning on Traps is super bad, but as ait feels, and clears like a monster.Let's keep this simple.pleasedon'tlaughatmycharacternamesHere's the level 100 skill tree, in case you don't use Path of Building:Here's the level 100 Skill Tree, for Path of Building:You can pick nodes in any order you want as you level, to be honest. I didn't help any of the bandits, they don't give anything of much substance to this build (and to most builds, to be honest).-Ball Lightning-Trap Support-Cluster Traps Support-Slower Projectiles Support-Controlled Destruction Support-Lightning Penetration SupportI started playing with a 5L and currently I'm trying to 6L another Sire of Shards, for my 6L and endgame mapping. You should use https://siveran.github.io/calc.html to see how many Chromatic Orbs you'll need in average. If you're lazy, here are the best options:3 Green Sockets + 1 Blue SocketVorici 3G - 120 Chromatics per try - Average cost of 264 Chromatics - 45% Success Chance3 Green Sockets + 2 Blue SocketsVorici 1G - 4 Chromatics per try - Average cost of 373 Chromatics - 1% Success Chance3 Green Sockets + 3 Blue SocketsVorici 1G - 4 Chromatics per try - Average cost of 494 Chromatics - 0,8% Success ChanceYup, it's a bit hard to get the colors right.You can start playing as a trapper as soon as you have the three I mentioned before:This means Cruel labyrinth. Level 44 at minimum, though you probably can't solo lab at level 44 because of Izaro oneshotting you.Before that, you can play any kind of Spellcaster, with some Fire Traps to help. After level 49, you get Sire of Shards and you can use Ball Lightning. After level 68 and Tinkerskin, you'll be ready for mapping like a boss.Endgame gear is simple. 75% elemental resistances and life. If you can, add Elemental, Lightning and Trap Damage to your gear. Same to jewels.If you guys feel interested, I may post some videos of me clearing maps. Last edited by HowlingSlayer on Aug 15, 2017, 8:28:51 PM Last bumped on Dec 16, 2017, 7:02:51 PM