So first off, Harriet has kept Inspiring Hat from the original version of Harry. It makes a lot of sense, the Hat has passed on to a new bearer, but it’s still as inspiring as ever. Allowing other friendly models within 4” to spend 1 less MP to make momentous actions is an amazing ability, especially with the Engineer’s very good KICK attributes. This gives a lot of freedom for the Engineers to generate momentum AND still get to Dodge around, particularly if they receive the ball. This allows things like letting the Engineers walk forward, use their Character Plays, then Pass the ball to Dodge back out of enemy response, AND generate momentum while they’re at it!

The second Character Trait is called If You Can Dodge A Wrench…. The rule is the longest rule on her card, but the effect is very simple. When Harriet inflicts damage on an enemy, the enemy player loses possession of the ball-marker and you scatter the ball from their base. This is such a fun rule, representing her smacking an enemy player so hard they lose control of the ball! Coupled with Sucker Punch, this means Harriet has a VERY long threat (Sprint 9”, range 8”) in order to disrupt any plan that the enemy has that involves them having the temerity to use the ball. You can stop a goal run before it happens, you can stop an opposing Captain using a Pass to dodge into range to charge one of your important models, or you can knock the ball off an opposing player in order to snaffle it up with Harriet and reclaim it for the Engineers!

The final rule on Harriet’s card is also unique to her, it’s called Learn From the Best [Captain]. This means that if Harriet begins her activation within 4” of a friendly Captain, she gets to use a Character Play without spending Influence once during her activation. This is particularly cool with Ballista, since if she stays within 4” of him and hits an enemy model with Sucker Punch, she’ll have caused 2 DMG to an enemy model AND generated a Momentum, without any Influence spent. And she generates 2 Influence, which makes her a fundamentally efficient model. This is also great because your opponent will definitely forget this rule sometimes, and leave the ball a little too close to Harriet, cue her surprise-punching an enemy player and forcing them to drop the ball!

In summary, Harriet is a varied model who can do a lot on any given turn. She can put out damage at range or in melee, she can reduce enemy model’s TAC, and she can Sucker Punch people so they lose possession. Oh and she can do a lot of this for free! She’s a classic Engineer, with a varied playstyle that lends itself to goals or take-outs and gives the team a lot of options.

Let us know what you think of Veteran Harriet on our social media and forums, and if you think she looks good, the New Alliances box is up for pre-order here!