Attack Free Range: Engaged Short Medium Long Extreme Free Add Blast: Attack gains Blast . + Free Add Deadly: Attack gains Critical rating of 2. The attack also gains Vicious . + Free Add Fire: Attack gains Burn . + Free Add Holy/Unholy: Each deals 2 damage instead of 1 (on GM approval). + Free Add Ice: Attack gains Ensnare . + Free Add Impact: Attack gains Knockdown quality. Also gains Disorient . + Free Add Lightning: Attack gains Auto-fire quality. Also gains Stun . + Free Add Manipulative: Spend to move target one range band in any direction. + Free Add Non-lethal: Attack gains Stun Damage quality. + Free Add Destructive: Attack gains Sunder quality. Also gains Pierce . + Free Add Empowered: The attack deals damage equal to twice the characteristic linked to the skill. If Blast is added, affects characters within short range. + Free Add Poisonous: If attack deals damage, target makes a Hard ( ) Resilience check or suffers wounds and strain. +

Augment Free Range: Engaged Short Medium Long Extreme Free Add Divine Health: Target increases wound threshold by . + Free Add Haste: Target may use a 2nd maneuver without spending strain. + Free Add Primal Fury: Target deals extra damage to unarmed combat checks. Also, critical rating for unarmed becomes 3. + Free Add Swift: Target ignores effects of difficult terrain and cannot be immobilized. + Free Add Additional Target: Affects an additional target within range. May spend each to affect an additional target. +

Barrier Free Range: Engaged Short Medium Long Extreme Free Add Additional Target: Affects an additional target within range. May spend each to affect an additional target. + Free Add Add Defense: Target gains melee and ranged defense of . + Free Add Empowered: Barrier reduces additional damage per (instead of ). + Free Add Reflection: If attacked by magic that generates or , after check is resolved, attacker suffers the same damage back. + Free Add Sanctuary: Targets antithesis of target's faith or deity automatically disengage and cannot engage the target. +

Conjure Free Range: Engaged Short Medium Long Extreme Free Add Additional Summon: Summons an additional summon. May summon an additional per . + Free Add Summon Ally: Creature summoned is friendly and obeys their commands. + Free Add Medium Summon: Summon a more complicated tool, a two-handed weapon, or rival. + Free Add Grand Summon: Summon a more complicated tool, a two-handed weapon, or rival up to Silhouette 3. +

Curse Free Range: Engaged Short Medium Long Extreme Free Add Enervate: If target suffers a strain, they suffer 1 additional strain. + Free Add Misfortune: When target makes a check, change one to a face displaying a . + Free Add Additional Target: Affects an additional target within range. May spend each to affect an additional target. + Free Add Despair: Target's wound and strain thresholds are reduced by . + Free Add Doom: After target makes a check, you may change any one die in their pool not displaying or to another face. + Free Add Paralyzed: Target is staggered. (May not be used with additional target. +

Dispel Free Range: Engaged Short Medium Long Extreme Free Add Additional Target: Affects an additional target within range. May spend each to affect an additional target. +

Heal Free Range: Engaged Short Medium Long Extreme Free Add Additional Target: Affects an additional target within range. May spend each to affect an additional target. + Free Add Restoration: Select an ongoing status effect on your target. This status effect immediately ends. + Free Add Heal Critical: Select one Critical Injury the target is suffering. The critical Injury is also healed. + Free Add Revive Incapacitated: You may target characters that are incapacitated. + Free Add Resurrection: You may target a character who died during this encounter. If successful, target is restored to life with wounds equal to their wound threshold. If failed, no other attempts may be made to resurrect the target. +

Mask Target Self/Creature Project Image Free Range: Engaged Short Medium Long Extreme Free Silhouette: 0 1 2 3 4 5 Free Add Blur: An illusion on a character causes any attacks made against them to add to the results. + Free Add Mirror Image: An illusion on a character allows the character to spend or from any combat check against them to have the attack harmlessly hit a mirror image instead. + Free Add Additional Illusion: Affects an additional target or creates an additional illusion within range. May spend each to affect an additional target or create another illusion. + Free Add Realism: Increase difficulty checks to determine the illusion is fake by one. May spend to increase an additional one. Also fools smell, taste, and touch. + Free Add Terror: Those who spot the illusion must make a Hard ( ) Discipline check. Suffer 2 strain per . If failed, they are unable to approach the illusion. + Free Add Invisibility: If targeting a creature, that creature is rendered invisible. +

Predict Add Quicksilver Reflexes: Instead of asking a question, add to the results of your next Iniative check. +0 Difficulty Free Add Scry: Instead of asking a question, you may learn the location of one silhouette 0 item within long range. + Free Add Empowered: You may ask a question about events within the next month instead. + Free Add Additional Questions: May ask an additional question. May gain an additional question for every . + Free Add Flash of Precognition: Once before the end of the current encounter, you may add to the results of one of your checks. You may also add to the results of a check targeting you. You may spend on the spell cast to increase this to or instead. + Free Add Cheat Death: Once before the end of the session, when character would otherwise be incapacitated or killed, you may spend a Story Point to instead suffer wounds and strain equal to your wound and strain thresholds (but not exceeding it). +

Transform Free Silhouette: 0 1 2 3 4 5 Free Add Characteristic Retention: Retain your own Intellect and Willpower. + Free Add Transform Gear: Worn gear change into natural markings instead of being dropped. + Free Add Dire Form: Adopt a dire form of the chosen animal. Increase damage of natural weapons by 3, soak by 1, wound threshold by 6, and silhouette by 1. + Free Add Curse of the Wild: Instead of transforming yourself, you may transform one target within short range into a silhouette 0 animal of your choice. +