CHECKSUM: JQDK

Patch 1.08 is now live on Steam and GamersGate!The GamersGate version is up now, though it might take a while for it to show in the launcher.2012-11-15: v1.08-----------------------MAJOR:- Added Nahua culture and Aztec religionMINOR:- Retinues no longer get free leaders- Liege levies raised via the province view are now raised in the selected province- You can now forbid your council from leading armies- Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members- Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes- Fixed Dutch cultural retinue lacking pikes- Fixed an issue with AI strength calculations the first month after loading a game- A bit more randomness in the size of the rebel reinforcements in civil wars- The Pope now receives even less war contribution score in Crusades- Fixed a crash with a null war list in Province View and Diplomacy View- Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies- Less likely that the captain of a merc regiment gets reassigned to lead something else- Kingdoms no longer assimilate out of de jure empires that have no holder- Fixed a bug with not being able to move capital back to your title's preferred capital- The Imperial Reconquest CB now only works for the restored Roman Empire- The Imperial Reconquest CB no longer clears out all rulers under the title- Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit- Liege levies will now disband if their owner is at war with the owner of the unit- Retinues no longer reinforce if their owner has no money- Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison- AI: Much better at assigning flank commanders for important armies- AI: Less likely to go overboard with Crown Authority- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires- AI: Fixed a bug with it not dismissing liege levies when done with them- Army AI: Fixed a bug with invasions not happening when they should- Ledger page with independent rulers now shows troops including retinues- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10- Fixed bug where byzantine unit pack was replacing all eastern europeans- Raising troops via raise all or raise on province will now merge units- Now allowed to ask to join tribal invasion wars- Fixed bugged altaic culture building modifier- Fixed the history of c_sodermanland- Fixed consistency issue with German characters name Philipp- Fixed faulty employment date for Robrecht van Gent- Fixed broken Ua Conchobair dynasty- Province of Bira no longer stays Orthodox for the entire game- Fixed bug where imprisoned underage rulers could kill their regents- Gave The Two Saltuks from Erzurum their correct names- Corrections to Phillip IV of France and many related characters- Sigrid Ylving no longer has the wrong mother- Fixed the deathdate of King Charles IV of France- Added missing Ecumenical Patriarchs- Fixed a bug where courtiers of landless characters would be listed in a weird location- Fixes and additions to various Frankish and Occitan dynasties- Fixes and additions to the Hunfirding dynasty- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added- Fixed a rare crash in 'on_siege_over'- AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength- AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions- Reduced the chance of massive rebel reinforcements for the Independence faction- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture- Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics- Fixes to the County of Melgueil- Ingeborg Magnusdotter now has the correct gender- Sartag Khan now converts to Nestorianism instead of Orthodoxy- Corrections to the religion of several Zirid characters- A few Catalan name fixes- Changes and additions to the Godwin dynasty- Fixed a bug with Primogeniture when tracing back through the current holder's mother- Fixed a very rare crash with Holdings with no holder- Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder- Diplo AI: Much more careful about imprisonments- Imprisoning characters no longer affects their position in the line of succession- Fixed a bug with the event pictures on Mac and Linux- Added blinded trait to historically blind characters in the database- Added missing space to Armenian dynasty prefix and Irish male patronym- Byzantine, Armenian and Georgian character fixes and additions- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates- Welsh/Hiberno-Norse Dublin character fixes and additions- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree- On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)- AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir- AI: Fixed a slight bug where current heirs would not back claimant factions for themselves- Spymaster Scheme job has been overhauled and simplified- AI: Fixed an issue with the number of available galleys check- Fixed an issue with part of the de jure drift mechanic not being cleared on resignFOR MODDERS:- The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)- Added trigger 'is_adult'- Added trigger 'is_marriage_adult'