Monstrous Dragon

Occasionally, Drakes find the bodies of long-dead Dragons. And in a Primal Instinct devour the carcass. From scales to flesh, bones, horns and all. When they do so, if enough magic is left over in the Dragon corpse it can change the Drake. Creating a powerful monstrosity that plunders the land and lets its most base instincts lose. The first stage is much weaker, yet still deadly. A full-grown Monstrous Dragon rivals Adults in their ferocity and cunning.

Many people who encounter these creatures can not identify them nor live very long afterward. But stories tell of far-off lands that large numbers of these beings roam, and the people there live high in the mountains to survive.

There is a rumor, that when a Metallic Dragon Corpse is devoured in this way an opposite effects occurs, and the taming and working with these creatures are how the people of those rumored lands survive.

Mutating Drake Large Monstrosity(Dragon), Chaotic Evil Armor Class 16 (Natural Armor)

16 (Natural Armor) Hit Points 170 (18d8 + 90)

170 (18d8 + 90) Speed 45ft., 30ft (Burrow, Swim, or Climb) STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 20 (+5) 3 (-4) 7 (-2) 14 (+3) Damage Vulnerabilities Radiant

Radiant Damage Resistances Bludgeoning, Slashing, and Piercing from Nonmagical Weapons

Bludgeoning, Slashing, and Piercing from Nonmagical Weapons Damage Immunities Necrotic

Necrotic Condition Immunities Frightened, Charmed, Poisoned

Frightened, Charmed, Poisoned Senses Passive Perception 9

Passive Perception 9 Languages Draconic

Draconic Challenge 8 (6883 XP) Frightful Presence Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Actions Serrated Claws. Melee Weapon Attack: +6 to Hit reach 5ft., one target. Hit 7 (1d8+3) Slashing Damage and 5 (1d4+3) Piercing Damage Withering Bite Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d10 + 3) Piercing Damage and 6 (1d6 +3) Necrotic Damage.