Aramusha’s identity: hybrid of a vanguard and heavy.

Counter attacker,feint, fast attacker

Small improvements/fixes

Back dodge recovery is brought down from 1100ms to 900ms to match the rest of the cast.

Ring the bell damage input is delayed to match its animation.

In chain top light is reduced back to 400ms was 500ms.(the light will not be guaranteed off a side heavy.)

Top heavy speed is increased to 700ms was 600ms

In chain top light damage reduced to 12 was 16.

Side heavy damage reduced to 33 was 40.

Guard break stun time is increased to 800ms was 600ms

Infinite chain

Restrictions are removed allowing Aramusha to throw side lights or heavy’s left to right/right to left. Side lights that are thrown from one side to the other will be 500ms and side heavy’s will be 700ms.

Heavy finishers

Can now only be accessed from throwing a heavy from the same side of the previous attack.

Heavy finishers can be canceled through dodge now. ( you’ll see why I set it up like this later on:).

Dodge attack’s

Rushing wind alternate now has the undodgable property to catch people dodging/ running away in both 1v1 and 4v4 modes.

Damage:20

Speed:600ms.

Blade blockade

Fury unleashed will only be guaranteed if the player BB a side attack and will not be guaranteed if the player BB a top attack, this will make the player more self aware of what attacks they BB and what to throw next.

Twin vipers damage buffed to 45 was 40.

Deadly feint

New move! Deadly feint heavy

A hyper armor heavy that can be soft feinted into the 2 opposite directions of the heavy finisher or twin vipers. This attack will act like a heavy finisher and will not continue the chain.

Damage:30

Stamina cost:20

Speed:700ms

Hyper armor: active after the first 100ms

Opener

New move! Typhoons strike

A side dodge kick that can be used to open up opponents, if the kick lands it guarantees a side light that can start Aramushas infinite chain and mix ups Aramusha can throw a heavy as well but it will not be guaranteed . If the opponent dodges the kick they have a chance to parry the light or heavy attack.

Speed:500ms

Stamina cost:33

Stamina damage:10

My goal here was to make him a low to mid A-Tier hero

Special thanks to these guys for helping me make this rework:)

Trash

Ronin Jan