Fiss: People! Real live internet people!

Ken (GM): yeah!

Im a meat popsicle

Fiss: Everything’s a Meat Popsicle if you’re brave enough.

Ken (GM): You’re crossing the memes!

Fiss: I’m a Memologist. puts on sunglasses It’s what I do.

Joush M.: Good to see you all. Missed this game.

Ken (GM): yeah, sorry if cancelling last week was short notice; camping got planned, cancelled, then replanned

Fiss: No problem on my end… I had to work anyway. Ugh.

Would have had to cut out early

Ken (GM): fuckin livelihood shakes fist

Fiss: 41 Hours OT gonna be on this upcoming paycheck. I should have enough to buy some nice lube for when the tax-man fucks me at least.

Ken (GM): dang son

they fire all your coworkers?

Fiss: No, but one got ‘removed to the day team’ because she lost her shit at a driver…and the driver called up the CEO.

It was literally the one time that particular driver WASN’T fucking the dog…

And the dispatcher just assumed she was.

So…yeah…she has to play nice on the day shift so they can make sure she isn’t screaming at people

Ken (GM): haha oh wow

Fiss: Yeah. Oh, and a guy quit, and they didn’t do anything until the last 3 days of his 2 week notice…

so yeah…

AND a person was approved vacation.

So basically…fustercluck.

Joush M.: Ouch.

Fiss: So…I’m tempted to blow what little spare cash I have on some good whiskey tonight and have a regenerative coma for 12 hours or so.

We’ll see. Time will tell.

Heh, so how about you fine folks?

P.P. A.: I’m on semester break atm

Fiss: Niiice

Ken (GM): holy friggin drama; baby just woke up, wife and daughter just came home; brb in 5 sorry

Fiss: beebbeee

P.P. A.: the ancient Baby has roused from its 1000-year slumber

Fiss: The funk of 40 thousand years…and grizzly poo in every diaper.

Joush M.: “I HUNGER” said the baby

P.P. A.: “FEED ME, HUMANS”

Ken (GM): back; jesus

friggin BABIES

thank god for netflix

ANYWHO

I live; the weeks have been good. and I desire to GAAAAME

Adolf S.: ayyy

Ken (GM): AYYY

Adolf S.: Where were we?

Ken (GM): You’re no longer 100% pure strain dorf!

Adolf S.: This is ten percent luck

Twenty percent skill

Fifteen percent concentrated power of will

Five percent pleasure

Fifty percent pain

And a hundred percent reason to remember the name

Ken (GM): woop woop

Joush M.: They are now 115% dwarf. We have gotten more dwarfy by contact high

P.P. A.: We’re no longer 100% Dorf

We’re now 50% Dorf, 50% SUPER Dorf

The Elves mocked us as rock-eaters, so now we eat rocks and shit weapons



Ken (GM): but really; in last session, you guys delved into the ancient Crumbling Keep , found the banished dorf murderer Gash, let him leave and then unlocked the vault. In the vault, you found the AllFather’s ancient golden crystal which granted you your new transformation into PALADINS OF THE GREAT DWARVEN RACE



Gray shakes off the worry, the great beast of a man looking around the beautiful vault then stepping from the room, leaving the pair of dwarves there as he looks thoughtful about what he’s seen.

Suðri Skornbrekker shakes off the laughter, and turns to the crystal. “My apologies; this laughter is but relief that this gift, I am convinced now, is truly of the All-Father. I apologize again for my undue suspicions, and hope to live up to the honors bestowed upon me.”

Ken (GM) The room dims noticably, and they crystals booming voice is lessened greatly. “You will do us proud” it murmurs, a candles flame of brightness issuing from it



Suðri Skornbrekker picks up the armless pole of his former polearm and affixes the shiny golden blade to it. “If I had known that before I would have waited to eat some steel instead, but a golden blade is better than none.”

Gray: “It’s a remarkable development Suðri , Bomrek. I’m glad you were able to find this vault”

(GM To Suðri Skornbrekker): The golden halberd head seems to fit perfectly, but you’re certain it wont survive too many strikes being only gold…

(To Gray): their spirits are different now. Their mortal forms used to simply be , but now, their armor glimmers and slithers with a spirit form entwined with their bodies. Like a golden octopus, or tentacled shining thing upon them



(To Syviis): The dwarves are different now. Their mortal forms used to simply be , but now, they have a glimmering magical aura to them. Emanating from their hearts is a golden light, piercing from their form like little rays into the world

Syviis smiles with a devious little grin and whispers to Gray: “Should I tell them how they have magic in their hearts now? Or do you think they’ll just explain it as dwarven magic?”

Gray watches Suðri and Bomrek, seeing something else though shaman’s sight, eyes following motion on what looks like still armor then stepping away, though he keeps an eye on them. He leans down for Syviis’s words, the lupine brute considering. “I don’t plan to tell them exactly how… animated…the armor looks. I don’t think they’d like to know”



(GM To Roderick): Thaumatology? The whole situation has your teachings in an uproar

Roderick: (To GM) rolling 3d6 vs 12(4+2+1)= 7

(To Roderick): So in your teachings, there are the mortal plane, the spirit plane, the magic plane, and ‘the spaces between‘.

You know that IT/The Darkness resides in the spaces.

Elementals are beings of magic manifesting on the Mortal realm.

And Fey come from the world of Spirits.

That crystal was certainly an elemental. And the consumption and rebuilding of the armor was a typical process; elementals consume their own material. This one is just very much sophisticated! You have a creeping suspicion it must have bonded with the dwarves in a Host/symbiote process. Especially with Suðri eating gold and then extruding gold from the armor…

Roderick wordlessly considers the implications of what has just happened. He is pensive, neither pleased nor unnerved.



(GM To Bomrek): Your greedy nature is pointing out to you: the room you’re in is encrusted with huge scales of gold. It reminds you of caves back home where tunneling beasts make their homes.

(From Bomrek): So, I’m a lil euphoric right now, right? A lil tipsy, minus the downsides and cognitive degradation?

(To Bomrek): Yeah; there is a certain ‘high’ you’re getting from your guts now. You’re not feeling any pain anymore from the horrible wound to your chest either.



Suðri Skornbrekker: “I shall lock the vault, and return the key to the Golem. That aside…” He turns to Syviis: “What should we do about the Elven soul bubbles? And we must not forget about the Rocs.”

Syviis: “I’m not sure about the souls…Do we have time to experiment? Or should we press on with the mission?” Syviis ponders, looking through her notes and the necromancer’s journal to see if there was any mention of the souls



Gray: “Let’s clear the place and lay the souls to rest the best we can. I don’t know if we can free them, but their purgatory can continue while we make sure the cult isn’t gathering to strike at us”

Suðri Skornbrekker: “It depends; are they… fine in that state? If they can ‘hatch’ into something bad, we should definitely take the time to look into freeing them safely.”

Bomrek scratches his head slightly, and walks over to the wall, touching the golden scales with his hand.

Bomrek: (What does Bomrek think made this?)

Ken (GM): What DOES he think did this? 😛

Bomrek: Valuable, and Spooky



Bomrek pokes at the scales, spends a few moments peering at it, and turns around at the hand grasping the Crystal. He bends down, and pokes it with a finger.



Gray watches Bomrek to make sure the crystal doesn’t eat him.



(To Syviis): The notes describe the process of how the ancient elf was performing his work; he used a few scribbles of [a language you dont know] but the Elven he used makes enough sense. He was harvesting living hearts, exposing them to magical forces, and then the transformed result was the powerstones.

Syviis’ brow scrunches in concentration as she reads “I believe they…have already been harvested, and were awaiting…conversion into the power crystals.”

Suðri Skornbrekker: “Power crystals? The heart-like stones from the altar?”

Syviis: “I may not be a priest, but I believe granting them a release would indeed be the correct thing to do.”



Ken (GM) Bomrek finds the crystal mostly inert, twinkling dully. The hand grasping it crackles under the delicate forces. Exposed fissures on it reveal bones beneath the golden scales

Bomrek: What kind of hand is this? Does it look Dwarf? Human at all?

Suðri Skornbrekker looks over his shoulder and sees Bomrek fiddling around, walking over to see if he discovered anything, and takes a close look at the hand himself.

Ken (GM) the hand is short, fingers stubby like a dwarf. Its nearly the same size as Bomrek’s outstretched hand

Bomrek digs around the hand, moving away the gold, trying to find a hand.

Ken (GM) the gold flakes away, exposing more and more bone. The arm stretches down into the golden heap below. It reaches a shoulder…and below the heap of golden shell….a huddled dwarven skeleton!

Gray checks his weapons and gear, watching the door across the way as Bomrek reveals the crystal’s keeper.



Bomrek: (brb one second, Suðri, put on your Indiana Jones hat and see if this belongs in a museum)

P.P. A.: (Suðri eats a blanket and produces an Indiana Jones hat from his chest)

Ken (GM): wakka wakka

Suðri Skornbrekker is surprised! He digs up the skeleton as best as he can, and takes a close look at it to see if there are any oddities about it.

Suðri Skornbrekker taps the Crystal. “Who is this?”

Ken (GM) the crystal flickers, dim, and the voice struggles to shape the words “He was….the last. My bearer…..My Knight.“

Suðri Skornbrekker slowly withdraws his arm, and strokes his beard. He knocks on his own armor: “Anyone in there?”

(To Suðri Skornbrekker): You feel a murmur. There is certainly something in you; Dormant and Sleeping

Gray: “The vault is a good tomb for a loyal dwarf, to my eyes. Would you have us do any more with the remains?” He ask the dwarves, then nods to Suðri . “The spirit of the armor lives. I don’t think it will talk, but I’ve been surprised before”

Suðri Skornbrekker turns to Gray and nods back. “There is hardly a more worthy tomb than this, and if he was a Knight of the All-Father, as he seems to have been, he is well deserving of its honor. We shall close it on the way out so looters may not disturb his pea—”

Suðri Skornbrekker holds still, and seems to listen. “…I think I heard something. A spirit of the armour, you said?” he asks Gray.

Gray: “Aye. It moves. Gold light. It holds to you.. protectively, I think. A servant of yours now.”

Suðri Skornbrekker strokes his beard. “…I see.” He chuckles: “So now Syviis is the only one without a talking companion?”

Roderick: “She has us.”

Syviis: “It’s true.” grins

Suðri Skornbrekker laughs. “True, true!”

Gray chuckles softly. His massive form shifting, watching for trouble still but relaxed a bit.



Bomrek stands up, and looks to Suðri “Yes, I suppose this is the best tomb one could hope for..” he trails off, and then says much quieter, and in Dwarvish “[A tragedy; I was hoping there would be a chance for us to load this all up in a wagon.]“

Ken (GM) From high above, the sound of an ominous moan answers your laughter. Through the ceiling, the ground above you, wisps of blackness collect in the air. Spectres. Ghosts. Damned souls. Shadows of torment. The ceremony must be coming to a head!



P.P. A.: o fuck

we forgot about the ceremony

Syviis: “Might be a good time to hurry.”

Suðri Skornbrekker nods, gives a salute to the skeleton, and ushers Bomrek out of the Vault so he can lock it.

P.P. A.: After defeating the Lich I had mentally ticked off “kill ritual-people” and forgot about the other cultists

Gray nods and turns, starting grimly out of the throne room at a jog.

Roderick turns around and begins heading back up to the hallway, knowing the others will catch up quickly

Suðri Skornbrekker locks the Vault door with his key as soon as Bomrek is out.

Ken (GM): [This theory relies on Bomrek abandoning a room full of gold]

[Albeit, however, for the glory of murdering elves…]

Gray is sure they can come back and steal the awesome chairs later.

Bomrek: Bomrek’s got Sense of Duty (Dwarves);, I figure this is applicable~



Ken (GM): [Bomrek! Suthri! Bookkeeping: you have the same armor values on your torso, but youre not carrying the weight of the armor anymore!]

Bomrek: Wew

As in, the same armor values of the armor we were wearing, or do we get a new one based on this cool magical thing?

Suðri Skornbrekker: should I just set the weight to zero then?

Ken (GM): yeah same as previous; set weight to zero….for now

Bomrek: neat.jpeg

Suðri Skornbrekker locks the door, stuffs the key into his beard, picks up any guns left lying around, and hurries off!

Bomrek glances over at Suðri’s new golden bardiche head, and raises an eyebrow.

Suðri Skornbrekker ‘s steps feel lighter!

Ken (GM): [map magic!]

Ken (GM) You gather again at the entrance to the vault below; the thorny walls of the crumbling keep loom above you. Here and there, black spirits lurk visibly in the air, clinging to shadows and slithering along the walls. Their forms are decrepit and harrowed; they are shadows now, broken things.

You hear a voice ahead, a dolorous tone singing in a deep dulcet rumble. The words are dark and secret, and you feel the hair on your neck prickle in response….



Suðri Skornbrekker: “Should we sneak up? Or storm in guns blazing, a rousing song on our lips?”

Bomrek looks to the others “They shouldn’t know we are here, right?”

Gray: “I don’t think we have time or reason for stealth. Let’s smash them, break them and drive them away.”

Syviis: “We’ve cut the head from the snake… let’s be done with the entrails before they foul the land further!”

Suðri Skornbrekker nods.

Bomrek grins, nods, and mounts his bayonet on his musket. *SNIKT*

Suðri Skornbrekker points the way (or what he thinks is the way) with his golden bardiche. “Let’s drive them out!”



P.P. A.: is that a door here?

Ken (GM): [It is! You havent gone that way yet. As well, the hall/tunnel continues Eat as well]

Suðri Skornbrekker briefly takes off his helmet to listen whether the sound comes from the door or the tunnel

Gray moves down and nods, pausing and scenting the air, trying to tell what way the sound comes from.



Ken (GM) The deep song rumbles through the keep, coming from the East, the middle of the keep. You also seem to hear the scrape of metal on stone…and the crackle of fire

(To Gray): You smell the noises. Theyre kinda tingly. Its weird



Suðri Skornbrekker: “There!” The Crystaldwarf puts his helmet back on and rushes towards the source of the sound!

Gray backs up Suðri on the rush to go find the cultists before they finish their dark ritual

Roderick takes up the rear unless the others intentionally slow down for him



Ken (GM) you scoot up the hall, weapons out, cloaked in grim determination

…and then you Stalk the hall, and the music grows louder; ahead a stair opens up to the left, and a small room opens to the right. North are deep webs of the guardian magic machine….

Gray heads for the steps, sparing only a moment to look into the small room.

Suðri Skornbrekker does likewise

Ken (GM) Two dead elven furies cling to an orb of souls; their bodies chalk colored shells riddled with red veins. They lie still.

Above; the steps rise up to a vaulted room ringed with thorns and stone walls.

A woman stands, her back to you, with long red horns and cloven feet below.

And towering above her a massive six armed effigy of a dark lord, carved from wood horn and sacrifice…

(To Roderick): You recognize the woman. Her goa-tlike legs and horned head, flowing golden hair….

Roderick stands stunned when he recognizes the woman, reaching for his magic rapier



Syviis draws back an arrow, ready and aimed

Suðri Skornbrekker props up his musket on his golden bardiche and starts aiming at the woman. He waits until the others seem to be ready before taking his next action (which isn’t immediately shooting) “I don’t shoot at people’s backs!” Suðri shouts at the woman at the top of his growling voice

P.P. A.: I recognise the icon but I forgot where we saw her before

or was that the one who gave Rod his sword



Roderick: “You!”

Doc: most versatile line in history tbh

The woman: “You would ally yourself with the Fey, O ‘Verdant Knight’ ?”

P.P. A.: Oh, you!

Suðri Skornbrekker is about to pull the trigger as she turns around, but it looks like there is some talking to be had first.

Gray steps forward, readying the shield and looking to the woman with a low snarl. “This won’t be permitted!”



The woman steps into view, her goat-like legs covered with soft red-brown fur. Her robes are luxurious, deep red and black with gold filigree. In one hand, a brass knife. In the other a bowl of stone. “Permitted? You fool, HE is the one who permits you to live!”

She raises her hands above her head “HE is mightier than even the Lords of the FAE!”



Gray stands there, shield ready to cover Bomrek or Syviis as he stands there “Yield. You are outnumbered and outmatched!”

(From Roderick): what does my sword think of this

(To Roderick): Betrayal! Scorn! Hatred and Righteous Fury!

Ken (GM) above, the massive thing rumbles; you notice the song issues not from the woman, but from the six armed statue itself…

Syviis: “It’s a shame so many talented souls seek power over improving and mastering their own abilities… You become nothing but fodder…pawns for a dark thing’s desire.”

Suðri Skornbrekker re-adjusts his aim, and aims instead for the head of the statue. “Gray, the canon!” [He will take two seconds to aim, and then shoot the head (or any obvious glowing weak spot there might be)]

Gray draws that massive gun!

Kneeling, holding it in place with his free hand so Suðri can aim and fire the damn thing.



Ken (GM): Suðri takes a shot!

Ken (GM): Ten hexes -4, and its SM +4 tall!

Suðri Skornbrekker fires! 13v20

P.P. A.: Damage?

though this first shot is with his musket

he’s rather telling Gray to prepare the gun

(in case this doesn’t work and the huge thing comes to live)

Ken (GM): Boom!

A hit!

Musket damage!

Suðri Skornbrekker: rolling 4d6+2(3+6+1+1)+2= 13

P.P. A.: weak

no wait, 13 is above average (12), nvm

Ken (GM) The Musket cracks in the Crumbling Keep and the shot flies true to the effigy; the lead shot slaps into the things face dead center. A small jagged edged hole remains and red light seeps through…



The song stops



The statue stirs

…and it’s head turns to the dwarf who shot it!



The woman cackles in response “HE COMES!



Ken (GM): INITIATIVE

Syviis: rolling 1d6 + 7(2)+7= 9

Roderick: rolling 1d6+6+1(4)+6+1= 11

Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader)(4)+7= 11

Suðri Skornbrekker: rolling 1d6+6(5)+6= 11

“Lady, if that thing is so strong, you would insult him to interfere, so please step back!”



Ken (GM): [all these gorram ELEVENS

rolling 1d6(3)= 3

BOMREK IS AT 9.5



Gray! its-a-you!

You have the cannon off your shoulder and upright up the stairs

Ken (GM): [adding mini]

WAT DOO

Gray readies the gun, if it’s ready, readies the sword

Doc: So wait, Gray has literally been carrying a cannon?

Ken (GM): OVER HIS SHOULDER YEAH

Doc: wew

Ken (GM): CAPS LOCK

P.P. A.: strong doggoman

Joush M.: Well, wall gun. It’s only moderately huge. Bretty big

Ken (GM): verry stronk

only a few dozen pounds

GRAY DRAWS HIS BLADE!

Ken (GM) the green fire leaps to the ogre blade, and a kind of pressure seems to come with that light!

(To Gray): “THE DEMON MUST BE DRIVEN AWAY!” It bellows to you!

Ken (GM): Suðri !

Suðri Skornbrekker takes a few steps back behind the cannon, and also drops his spent musket in the process.

Ken (GM): gotcha

ROOOOD

Roderick steps forward, readying his sword

Ken (GM) the blade shimmers in Rod’s hand, a green tinge on the reflected firelight

Doc: (magic rapier type, not long steel type)

(Broadsword grip btw, not Rapier)

Ken (GM): MADNESS



IT steps forward THOOM THOOM and the six arms ready their blades!

IT is unfazed from the blue ring of fire on the floor, the fire licking up the legs of stone and hide and not touching it’s alabaster form!



The woman: “YOU SHALL BE HIS FIRST TASTE OF LIVING FLESH”



P.P. A.: oh hey

P.P. A.: this matches the descriptions of all the gross totems we’ve been burning on the way here

Ken (GM): mmmmmyep



The woman steps to the side and blue fire flickers up the length of her blade in her hand

Ken (GM): Bomrek!

[Kev back yet?]

P.P. A.: light saber duel between greenflame sword people and blueflame sword people!

Ken (GM): Bomrek is gonna put his rifle through the smaller target up there…

-3 for distance, so heart -3 it is! versus 12!

rolling 3d6(1+5+1)= 7

BAM

Syviis: NOICE!

Ken (GM): rolling 3d6(5+3+1)= 9

SHE DODGES

The woman flickers, and moves blindingly fast, dodging the rifle shot!

The woman cackles evilly

Syviis!



Syviis: non-evil Crackling…

Syviis unloads a pair of arrows at the lady, hoping to catch her off balance after her deft dodges.

Syviis: (aiming for Vitals, 1FP lightning each arrow)

First shot, target 17 Bows total

rolling 3d6(3+3+6)= 12

Ken (GM): bam!

rolling 3d6(6+6+5)= 17

SHE REALLY FUCKING FAILS TO DODGE

WTH

Syviis: AWWWW YUS

Ken (GM): grats fiss, free crit hit

3d for effect!

Syviis: rolling 3d6(2+2+4)= 8

Ken (GM): double shock!

ironic

damages!

Syviis: Arrow then Lightning:

rolling 1d6 + 2(5)+2= 7 Imp

1d6(4)= 4 Burn

Ken (GM) the arrow sinks deep, lightning follows in a crackle, and then she looks very surprised! She stands trembling, stunned from the shock!

Syviis: And now for my next trick… A second arrow follows a heartbeat (literally) later. Same target!



P.P. A.: >literally a heartbeat later

hax



Syviis: rolling 3d6(3+4+4) = 11

Will hit unless she’s extra spoopy

Ken (GM): shes stunned and super fucked up, she opts not to dodge

Syviis: Dammorges:

rolling 1d6 + 2(6)+2= 8 Imp

rolling 1d6(5)= 5 Burn



Ken (GM) the arrows protrude from her chest, and she shudders in wracking pain! The blood flows from the wound… and spirals up through the air to the effigy behind her!

GRAY!

Ken (GM): 54 TOTAL DAMAGE, AND SHES NOT DOWN YET

Syviis: Bomrek’s shot got her all cocky… just cocky enough to be shot twice by arrows. So all in all, a good team effort.

Gray tries to judge where the Deamon hides in the massive statue, growling at the sword. “There’s a deamon here!” He warns the others.

Ken (GM): its…..its the big thing gray

the super big guy

with the swords

Joush M.: Ahh, so it’s ALL of it. Not like, a phylactery or something!

Gray growls and starts up the steps, keeping the gunner’s line of sight clear as he can

Joush M.: Valid move?

Ken (GM): Hah 😛 sorry, thought I was being obvious; the effigy is the big ass statue made of stuff. Its possessed by a demonic presence. Which you can see.

valid move!

SEW TREE!

P.P. A.: o

Suðri Skornbrekker sees that the others have the girl covered, so the starts aiming the cannon at the huge effigy.

Ken (GM): AYYYYMUUUUU

Rodrick!

Roderick stands ready to intercept the woman with his rapier if she moves closer

Doc: (wait, Stop Hit etc)

Ken (GM): kk!



IT slashes down on Gray with three massive swords!

Ken (GM): rolling 3d6(5+3+2)= 10 VS sword TRIPLE THREAT

[Gray! They swing in unison, like a tri-weapon attack! Youre at -2 to defend against each! wat do?]

Joush M.: Block, +retreat a step

Gray: rolling 3d6 vs 13 to Block with Large Shield(1+1+6)= 8

rolling 3d6 vs 13 to Block with Large Shield(6+3+6)= 15

rolling 3d6 vs 13 to Block with Large Shield(1+3+5)= 9

Joush M.: 2 blocked, one hits. Ouch

Ken (GM) the swords slash down and one slips through the upraised shield!

Ken (GM): rolling 3d6 + 4 (6+2+3)+4= 15 Cut!

15 cut to the torso!

Gray snarls like a beast, driven back a step and the hide covered wood cut deeply by the blade, the beast staggered…then caught by the brutal impact of the sword!(DR 6; 9 penetrates, 14 wounds)

Gray: rolling 3d6 vs 12 HT with Fit +1 (2+2+6)= 10

Gray dosn’t fall or get knocked out by the Major Wound, though it still certainly hurts!

Ken (GM): nice, you’re not missing a kidney

BUT I HIT YOUR SHIELD



rolling 3d6 + 4(3+4+6)+4 = 17

rolling 3d6 + 4(4+3+1)+4= 12

DAMORGED

Ken (GM): large wood yeah?

Joush M.: Yep

Ken (GM): K, then 11 damage past DR etc. make a note!



P.P. A.: (idea)

P.P. A.: Wait, since it’s just talking I can do this out of turn

Suðri Skornbrekker has an idea. He briefly tilts his head right, into the cobweb-covered tunnel. “Golem! I summon thee!”



Ken (GM) there is a skittering noise in the dark…



The woman trembles, bleeding freely from her wounds, but staggering in place, rapturous!

Ken (GM): Bomrek!

Bomrek: Sorry friends back and in action! anyway, Have I fired one shot, or two?

Ken (GM): one!

Bomrek: And the demon is still up?

Ken (GM): IT IS HUEG

Bomrek: I’ma ro- OH SHIT

What are the range penalties

or bonuses

Ken (GM): range -4, size +4 for the demon

Bomrek: Can I even aim at this thing’s head, or

Ken (GM): yep

Bomrek: allrighty

rolling 3d6(1+4+5) = 10

Alright, das’ me shootin’ at it’s head,

which is… -7?

vs effective 11, so success, if so.

Ken (GM): yep; so 10 on an 11

Bomrek: Rad. Does it try to dodge?

Ken (GM): it does NOT

Bomrek: Radical,

rolling 3d6 + 1(2+3+6)+1= 12 Pi++

Ken (GM) the shot CRACKS home in its face; chunks fly in all directions…but it does not fall!

Ken (GM): SYYYYYYYVIS



Syviis: For the Demon-Statue thing: going to try to disable some of it’s sword-arms. Going for Hand shots. Do I have line of sight to two different ones?

Ken (GM): HMMMyes

Syviis: OK, due to the amount of damage this sucker can inflict, Im going for shots with 3FP each.

Ken (GM): boom boom

-4range/+4size then –4loc for hand

Syviis: 10-4 Target is going to be 19 per shot

rolling 3d6 (3+4+2)= 9

Ken (GM): hit!

Syviis lets loose at the demon’s primary pain-delivery-methods

Syviis: damage:rolling 1d6 + 2(5)+2= 7 Imp

rolling 3d6(5+3+1)= 9 Burn

Unless otherwise: Next hand:

rolling 3d6 (4+2+3)= 9

Ken (GM): the first hand is still moving!

assuming you shoot it again?

Syviis: Ahh, okay, may as well try to disable it completely with the 2nd shot nods

Ken (GM): DAMAGE

Syviis: rolling 1d6 + 2(3)+2= 5 Imp

rolling 3d6(1+2+2)= 5 Burn

ffff….

Ken (GM): nice crit damage roll 😛

26 total; MOTHEROFGOD its still whole!

Syviis swallows back a bit of worry, trying not to stumble from the sudden magical drain



Ken (GM): Gray! youre wounded (-4 shock) what do?

Joush M.: High Pain Threshold!

Gray: rolling 3d6 vs 15 to resist Berserk (Battle Rage)(2+4+3)= 9

Ken (GM): NICE

FUCK PAIN

Gray: rolling 1d6 for +DX from Blessed (Heroic Feats)(2)= 2 Dex

rolling 3d6 for Duration of Blessed (Heroic Feats)(5+5+1)= 11 Sec

Ken (GM): :0

Joush M.: I know I’ve asked before, but is that an action or free?

Ken (GM): im’a call that free [write that down]

BUT DO THE THING

RAGING BLESSED OGRE BLADE WEILDIN’ BEASTMAN

Gray shakes off the blow and steps forward. Trying to drive that ogre blade into the deamon, to try and break the spirit as he roars in defiant anger!

Gray: rolling 3d6 vs 20 for Balanced SM +1 Broadsword (4+6+1) = 11

rolling 3d6+2 for Cut damage from Broadsword Slash (5+4+3)+2 = 14 Cut

Ken (GM) the sword swings true and sinks deep!

Ken (GM) the green fire catches to the effigy!

Ken (GM) THERE IS A SCREAM



Ken (GM): Suthri!

Cannon?

Suðri Skornbrekker , remembering how the battle with the dragon went, aims not for the head but the center of the demon, and fires the cannon!

P.P. A.: +1 for 1 turn of aiming, +4 for size, -4 for distance?

Ken (GM): mmyep

P.P. A.: also: this cannon had grapeshot in it, tight?

(rolling either way)

Suðri Skornbrekker ka-boom! [9v16]

Ken (GM): BAM

GURRRRAPESHOT

P.P. A.: so uh, what’s the damage on that

I forgot if we even used it before

Joush M.: I’m going to be honest. I’ve forgotten. It’s loaded, hopefully with something that hurts deamons?

P.P. A.: I remember one cannon was busted

and we had another with grapeshot that we never used

Did we have a third one, or just these two?

Ken (GM): im gonna say it was like 1d+1 per hit, and you hit with 6 then

we should really have written something down before now though… 😛

Suðri Skornbrekker: 1 1 1 1 1 1

P.P. A.: oops

Ken (GM): 6D+6 PLEASE

P.P. A.: [28]

Bomrek: Ayy

Suðri Skornbrekker: ^

Ken (GM): AYYY

Ken (GM) the shots pepper the thing, green fire alighting on the new wounds all over it’s chest!

Ken (GM): Roderick!

(To Roderick): FURY! RAGE! HATRED Screams the blade!

Roderick begins to charge at the woman!

Ken (GM): CLANK CLANK

Doc: Any way to boost movement speed with FP besides sprinting or am I stuck with what I’ve got?

Ken (GM) THERE IS A WHOOSH

Ken (GM): roll DX please

Doc: With or without encumbrance penalty?

Ken (GM): WITH

Roderick: rolling 3d6 vs 9 Encumbered Dex(4+6+3)= 13

P.P. A.: umf

Ken (GM) A blast of wind rushes behind Rod, and throttles him forwards in a tornado of green leaves and light!

Roderick: wat

Ken (GM) He lands before the woman with A CLUNK on his feet

Joush M.: You magic

Ken (GM): wild swing?

Doc: -5, max skill of 9?

Ken (GM): ja

BRODSWORD

Roderick: rolling 3d6 vs 9 (thrust)(4+6+5)= 15

rolling 3d6 vs 9 LUCK(1+5+5)= 11

rolling 3d6 vs 9 LUCK(3+5+3)= 11

Doc: f

Ken (GM): rolling 3d6(1+6+5)= 12

rolling 3d6(3+3+4)= 10

rolling 3d6(1+2+1)= 4

OH LOOK

P.P. A.: (worry)

Doc: I think my sword is mad, guys



Ken (GM) by some twist of fate, the sword seems to TWIST in midair, Rod’s arms stretching impossibly to accommodate the Swing! There is a noise like tearing paper as his armor crunkles out of the way

Doc: >when ur gear wants to kill the enemy so bad even you can’t fuck it up

Ken (GM) The chopping blade strikes the woman on the neck

(To Roderick): Elation! Finally the traitor will be struck down from her profane altar! You have done well as a Verdant knight this day Roderick. You will be rewarded!

Ken (GM): damage?

Joush M.: Roderick gets a brutal lesson in just how much magic’s-using-him right now

P.P. A.: m-maybe our new armour is just ancient dwarven nanotechnology, not magic!

Roderick: rolling 1d6+3(4)+3= 7

Ken (GM): SNICKER SNACK

Ken (GM) With a flash of green light, the sword slices through the neck, SNICKER SNACK and it tumbles up into the sky, the body exploding into a burst of greenery. Rod is showered in moss and gore

Ken (GM) The statue rumbles

IT swings at Gray with one sword! and at Rod with another!

IT: Gray!

rolling 3d6(3+5+3)= 11

defend!

Gray dodges and gives up a step

Gray: rolling 3d6 vs 16(4+3+3)= 10

Gray will burn his block to guard Roderick with his shield!

Gray: rolling 3d6 vs 13 to Block with Large Shield(4+1+2)= 7

Joush M.: shield wall training perk 😉

IT swings through the air where Gray was and then slams into his shield overtop a contorted Roderick!

IT: rolling 3d6 + 4 (1+4+6)+4= 15 Cut

6 more damage to the shield!

Gray growls and groans at the brutal impact on the laminated wood and hide, driven back half a step but holding his ground.

Roderick barely even notices the statue attacking him, too overextended and shocked at what has just happened to react



Ken (GM): Bomrek reloads!

Ken (GM): SIIIIVIIIIIS

Syviis: Fireing at ze gaping glowing wound

Ken (GM): BURNING HOLEZ

Syviis: 2 pts each arrowz

Ken (GM): kk

hes in -3 distance now fyi

Syviis: wound target = vitals-esque?

Ken (GM): ja, just about that big. -3

Syviis: cool.

rolling 3d6 (1+2+4)= 7

will hit 1st arrowz

Ken (GM): damorge!

Syviis: rolling 1d6 + 2(3)+2= 5 Imp

rolling 2d6(3+5)= 8 Burn

noice! next?

Ken (GM): IT EXPLODES

BUT UPWARDS

Joush M.: hopefully not into anyone’s area 11



IT rumbles from within, the arrow shattering whatever solid bit was left within it. There is a shattering thunderclap and it erupts upward in a shower to the sky!

Syviis holds her second arrow, breathing heavily as magic crackles around it



IT ‘s shattered remains collapse in the ring of blue fire, which dims and flutters in the midday light. A charred heap of bodily remains lie underneath, many of them still recognizable as men and women, elves, men, and dwarves…

(To Gray): You can see, a silent storm of spirits flowing up and out into the world from it. The shell was caging so many souls its hard to actually see past them for a moment

Syviis edges closer to the circle of fire, arrow still drawn

Gray makes sure the deamon’s driven away as the charnal house remains fall, another totem of death like the ones they’d seen.. this one just commanded by a powerful deamon. The beast stays wary and ready, shield scarred and battered. His gaze following things others can’t see as he watches the spirits set free by the destruction of their prison

Syviis: “Do you think it was vanquished? Or was that it’s escape?”

(To Syviis): You can see the magic of the circle is gone, siphoned away somewhere. The fire is entirely mundane now

Suðri Skornbrekker: “I’ve learned more about magic [Dwarven cussword] than I’d like; my bet is it was just a puppet inhabited by the demon that the woman worshipped, and we defeated the puppet, but the demon went back to whatever darkness it came from.”

Syviis nods, letting the crackle of her arrow fade with a sigh of relief

Gray: “Memory? The deamon is banished, correct?”

Gray calls the raven, his own dark power fadeing as he does, the unnateral grace he’d called on gone, traded for the familair.

Ken (GM) Gray’s spirit power fades, and memory clambers out from his skin; she ruffles her feathers and looks about the place “It is gone; banished, but not yet slain. You destroyed its vessel, and its priest is destroyed as well. I worry though at the powers the wizard invokes”

WARK

cluck cluck

Ken (GM) Roderick’s armor and sword return to their natural shapes, as does he. There is loud popping of joints and crunkling of metal

Suðri Skornbrekker: “…are you in one piece, Roderick?”

(To Roderick): “~You will be rewarded~”

Roderick: “I… think so. Those movements were not my own.”

Suðri Skornbrekker reloads his musket.

Roderick: “The choice and timing of the attack were of my own volition, but the rest was Fae magic.”

Gray: “Thank you Memory” He flicks his wrist to cast stone dust from the ogre blade, then returns it to it’s place, stowing the shield at his back by a leather strap before looking around the ritual chamber slowly.

Gray presses his left hand to the long cut at his side, blood flowing freely for the moment, though he applies pressure to encourage it to slow as his inhuman vitality begins the work of repairing rent muscle and skin and replacing the blood that falls to the ground in heavy drops.

(To Gray): The walls are old and worn, heavy masoned stones completely ensconced in vines. Thorns and brambles entwine the lot. The floor is carved down and cleared away, recently. The symbols of the magic circle stark and rough cuts in the rock

Gray: “We should destroy this circle?”

Gray gestures to the ritual marks.

Bomrek reloads as well, grumbling



Roderick looks at Gray. “That’s a grievous wound. Do you need magical healing?”

Ken (GM): CLANK CLANK CLANK

Gray: “No, I’ll survive.. and healing something my size demands a tremendous amount of energy.”

Ken (GM): [“GUARDIAN HAS RETURNED”]

Suðri Skornbrekker: “Hello. We already vanquished the demon, but thanks for coming.”

Ken (GM): [“INVADERS GONE”]

Guardian, the Dwarven Spider Golem

Suðri Skornbrekker clears his throat and straightens himself up, and speaks in formal Dwarven: “[You have served your duty well; Bomrek and I have received the All-Father’s blessing, and shall yet carry the torch of the Knights into the future.]” He reveals the key, and presents it to the golem. “[I entrust you with this key again. Keep it safe, and keep watch over these ruins, as you have done—so that, may there be a need, you may guide whatever new Dwarven heroes the future might birth to their destiny.”]

Gray speaks with confidence, though Roderick’s powers might not be overtaxed by the sheer size of the beast. He goes forward to shatter the circle of the ritual as

Suðri treats the tomb-spider with the respect and artifact of his people deserves



IT listens with interest. Nodding at the words, it snatches the key from Suðri and skitters back into the thorny brush whence it came

Suðri Skornbrekker sees it off with a salute.

Ken (GM) Gray swings with mighty blows, earth and stone fly, and the circle’s fire extinguishes. The runes of power marred beyond recognition

Ken (GM): UNTIL NEXT WEEK



Joush M.: Thanks for the game man, that was intense.

P.P. A.: Indeed, thanks for the game

(To Suðri Skornbrekker): You feel a whispering in your mind. A voice you cant make out the words. But pictures in your head, of mechanisms. Devices. Tools. Things you know you can construct….or create

Joush M.: Poor shield. It got FUCKED UP today

(To Suðri Skornbrekker): Bomrek gives you a knowing look

Ken (GM): SUPERfucked

Fiss: Yep, I always worry about multi-limbed foes. Still have nightmares about the near TPK experienced at the hands of a Whirling Dervish a few years back

ALL OF THE ATTACKS

P.P. A.: (!)

Fiss: ALL OF THEM IN THE WORLD

HIT YOU

X2

Ken (GM): iromnic, considering the time you/Syviis got struck out was from a 6 armed demon…

P.P. A.: Remember when Fiss had her ribcage torn open by that snekgrill

*Syviis

Ken (GM): ^

Fiss: Yes, the Snekgirl was pretty deadly too

Joush M.: That malarith was way less sexy fun then I’d been led to belive.

Fiss: MOAR ARMS = MORE HUGS

Ken (GM): also AXES

Fiss: hugs…of DEATH

and yes…AXE HUGS

Hehe

The usual 4 XP I assume?

Joush M.: Raven’s Blessing (Free Action, +1d to DX for 3d6 seconds)

rolling 1d6 for +DX from Blessed (Heroic Feats)

(

6

)

= 6

rolling 3d6 for Duration of Blessed (Heroic Feats)

(

3

+

6

+

2

)

= 11

Just testing the micro

Ken (GM): neat

macro?

4 EX PEE

Joush M.: Goddamn it

Joush M. looks at how well that pointless test roll went

Fiss: press butan, recieve dicerolls

(From P.P. A.): how many points is that into the Spidercraft skill? 😛

Fiss: Better run for now. A pleasure as always good sirs!

P.P. A.: \o

Joush M.: It was good! See you all around

Ken (GM): SALUDOS!

Doc: Any FP drain I need to know about?

Ken (GM): nope; but there will be a reward…

shifty eyes

Doc: [nervous laughter]

Ken (GM): moo hoo ha ha