With the covid-19 pandemic resulting in a significant amount of working from home on my part, I've had time to invest in game bug fixes, quality of life improvements, and tinkering. Here's a link to the new patch No full package update as I'm still not confident I didn't break something with this or preceding patches. There were lots of weird DynRPG plugin issues and database corruption I had to deal with. There also hasn't been any testing feedback, so maybe there aren't any current players to enjoy these improvements, but considering there were some game breaking bugs present, I felt the need to release a patch. I'm often playing with proof of concept DynRPG plugins, but I'm not sure if there's interest in official releases in the future.Here's some visuals of the main quality of life improvements: menu and battle gauges, a hunt info bar, and equip/shop item compare info.Here's the change log:Everlong v3.34B (2020.05.27):Fixed a bug where leftover debug code would reset primary quest tracking variable on Libra skill use, displaying the wrong story page in the journal and potentially breaking the main questMonster skill damage now scales similar to regular attack damage in automatic balance modeReduced world map initial load lag when placing hunt events and nomad villageBattle Messages now display together vertically if multiple notices are activeDeath Sentence mechanics changed; count decreases automatically for target only after their turn; Hourglass skill still causes additional count reductionPlague reduces Death Sentence starting count as battle progressesOpening the menu on the world map and pressing the confirm key while the hero overlapped the airship no longer causes boarding of the vehicle; potentially resulted in game breaking behaviorHero Info displays quicker and uses colored backgrounds for heroes; location name now pulled directly from game maps and areas; indicator on hero portrait when suffering from conditions; Fallen and Frozen conditions effect portrait color; can be displayed in battle by holding key “1”Vetu’s background color changed to shadow gray to differentiate and increase visibility with black backgroundsCorrected the classes that can equip the Crissaegrim double bladeMiyagi menu flashes heroes eligible for rebirth; portraits always displayed in color; cursor icon visual effect to increase visibilityMight, Reflect, and Blink turns before expiring decreased; overpowered effectsHunt Info bar displays and controlled along with mini map; shows prey, predators, items available when huntingColored HP and AP gauges display below hero health in battle when using traditional layoutAlt battle layout removed from options; input malfunctioning, overlapping display confusingBattle gauge layout graphics slightly modified to fit borderless portraitsColored HP, AP, and Level gauges in menusShop and Equipment screens display hero statistic changes while scrolling inventory; visual comparison of equipped and selected items on key pressReplaced DynBattleChoices plugin with DynTag alternative; inexplicably ceased to function, causing counter attacks scripts to failSwank and Blackjack players no longer cheat by adjusting their cards based on the player’s betImproved Tyr-Anon Dungeon battle background with graphic filtering