Say Hello to everyone's most-hatable tin-man, Metal face from Xenoblade Chronicles!

Metal Face

Gargantuan Construct (Face Mechon), unaligned

Armor Class 17

17 Hit Points 186(12d20+60)

186(12d20+60) Speed 30 ft, fly 30 ft.

STR DEX CON INT WIS CHA 19 (+4) 10 (+0) 20 (+5) X (X) X (X) X (X)

Damage Immunities Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado.

Poison, Cold, Psychic. and also Bludgeoning, Piercing and Slashing damage from non-magical attacks, including Monado. Damage Vulnerabilities Bludgeoning, Piercing and Slashing damage from the Awakened Monado

Bludgeoning, Piercing and Slashing damage from the Awakened Monado Condition Immunities Grappled, Poisoned

Grappled, Poisoned Senses Passive Perception X

Passive Perception X Languages Face Unit can speak, read and write common inside, and outside the Face Mechon.

Face Unit can speak, read and write common inside, and outside the Face Mechon. Challenge 12 (8400 XP)

Blank Shell. The Face Mechon's Intelligence, Wisdom and Charisma Score is equal to that of the Face Unit inside, Additionally when the Face Unit is outside of the Mechon, they can still direct attacks and movement.

Not Designed for the Outside. The Face Unit inside the Mechon can only be outside of the Mechon short-term, as for each hour that passes outside of it, the face unit loses 1d8 max hit points, and upon reaching 0 they die. The hit points can only be regained by getting back in the Mechon or by getting mechanical organs that allow the Face Unit to persist outside of the Mechon permanently.

Blood Bulwark. Every 4 hours the Face Mechon must consume 2.5 gallons (2 1/2 average sized humans) worth of blood, otherwise when past that time, the Face Mechon will become Vulnearable to the non-awakened Monado.

Thick Armor. If the Face Mechon is hit by a damage type it is immune to (except Poison and Psychic), it will still suffer an additional effects from the related ability, as if the attack did damage.

Thin Joints. If the Face Mechon becomes Incapacitated, Paralyzed, Prone, Restrained, or Stunned the Mechon loses their Immunity to Bludgeoning, Piercing and Slashing damage from non-magical attacks.

Immutable Form. The Face Mechon is immune to any spell or effect that would alter its form.

Actions

Multiattack. The Face Mechon can make three claw attacks, or two claw attacks and one claw sweep.

Claws. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit 27 (4d10+5) Slashing damage.

Claw Sweep. The Face Mechon sweeps its claws in the front of it, in a 15 ft cone. Each creature in that area takes 22 (5d6+5) Bludgeoning damage and must make a DC 17 strength save or be knocked prone.

Dead Way (Recharge 6). The Face Mechon shoots a blue-tinted laser in a 5 by 30 ft line. Each creature in that area must make a DC 17 Dexterity saving throw, taking 42 (12d6) Lightning damage on a failed save, or half as much damage on a successful one.