I really like the addition of multiplayer, now I probably won't feel so lonely ingame with a partner/some competition and would be more inclined to buy it for some of my friends who might enjoy a transportation business game.



However, one thing that still gripes me is the limited number of vehicle types in the game. It's still just five; buses, trams/street cars, trains, boats and... well, I don't think that's a helicopter, but it's still just five.



Could Colossal, instead of just adding new vehicle types only in new maps (e.g. like CiM did in Tokyo and U.S. Cities) and having us have to mod the game to get them (and even then it's sort of buggy, trams on monorail tracks?), make it easier for the engine to add new vehicle types through future DLCs along with the default five vehicle types? I would so pay for those; (these are just examples off the top of my head, don't necessarily need them but would be alright for people who do want them) monorail (orange)/cable car (light green)/helicopter (white) etc vehicle type DLCs that everyone can use on any map they play on. That way you can have 6 or 8 different types in one map, increasing the variety a lot.



In order to not totally split up the online community with ones who do not have them and cannot join games owned by people with them entirely, you could enable/disable them through a menu before the game starts; if somebody joins a game open to the public without one of them then its immediately disabled unless that person leaves/gets kicked (sure, it may suck, but I'm not sure how you would do it in any other way. A solution for the player to do themselves, in order to totally avoid getting kicked all the time by people who have those DLC's, he/she should just find a friend/add that person to a friends list and join a game that way or make non-DLC hosted games). It could also encourage people to buy them for online play and would give Colossal/Paradox more money (and trust me, I'm a big fan of both; I want them to succeed so the more money they get, the better chances for the CiM series to live on in the future).