Introduction

Hello, I am Nuba, I got Legendary Rank every season in this game and in the beta phases of this game and every time I get to Legend I do so with a different and innovative deck, today I bring you one of my fresh brews! The Tempo Paladin!

Most of you who follow me on other websites may have seen that I joined a quest to make a viable and Consistent Paladin deck, and its taken me a lot of hard work to make it happen. Paladin has always been a problematic class given the fact it has zero early game consistency whatsoever regarding class cards, and it has to rely on inconsistent mid game combos in order to stay in the game while having a very strong and consistent late game.

Creating the Deck

Only recently I decided to go for the Tempo aproach with Paladin, I realized paladin has plenty of ways to protect the minions on the board from the mid to the late game, such as Truesilver Champion and Consecration. However, as said before, the ways Paladin has to take control of the board are lacking, given the fact of its weak early game. Naxxramas came to us with a new purpose, a consistent and strong early game composed of neutral minions that have been seeing a lot of play in many different classes and I decided to try and add that play style to Paladin itself.

The reason behind that was that I was finding Paladin lacking, too many inconsistent cards, and if there is something you should know about me is that I hate inconsistency and only like to play consistent decks.

Let us name a few inconsistent cards that are used on today's Paladin control decks:

Stampeding Kodo

Wild Pyromancer

Acolyte of Pain

Holy Light

Humility

These cards alone sometimes take over 30% of the deck total, there is also the fact that Control paladin decks got almost no bonus from Naxxramas and only drawbacks, since now our mass removal have even less effect against Aggro decks, all of this makes it inconsistent and unviable and those are the reasons why Paladins been the black sheep of Hearthstone.

A little talk about the Deck

This deck does not run the unreliable combos Pyro+Equality and Kodo+Peace Keeper, but I decided to keep the consistent part of these combos because you can simply kill the Equality'd minion with your own small minions (since you'll probably have a few in the board regardless of game state) and the Peacekeeper is good enough to justify being played regardless of Kodo.

I made this deck to be a consistent version of the Paladin Control deck. It still runs all the consistent cards the standard Control Paladin runs, but instead of having inconsistent cards to obtain Tempo, board control and card advantage, I decided to take a different approach.

The way you should play the deck, as tipped before, is to Control the board and overcome the game with minions, be it with the strong late game Paladins tend to have, or be it with the Natural strenght of the Naxxramas Deathrattle Themed cards.

Keep in mind this deck is still a prototype, I am still playtesting it and upgrading it, but currently the results have been better than the standard Control Paladin which even tho it was Legend viable, it was not that great.

This deck already consistently beat Hunters and other Aggro decks because of its nature while holding its ground against Control decks with Paladin's opressive late game, in the other hand I still dont know its limits, so they might not be too high but they can also be too good, its up to you to test it and take your own considerations!

Conclusion

This deck is still new, there might be plenty of updates in the future here, so keep an eye out of this thread, maybe follow me on Hearthpwn in order to get all the updates I make!

I hope you all liked my work, I am not going into details here about how to play the deck in each and every specific matchup because by now it might be too repetitive to read how to play your Deathrattle themed deck.

See you guys later, and keep an eye out for this page, it might get updated soon!

Nuba

juuuuuuuuuuuuuuuuuuuuuuuuuuuustice!!