Advanced Gameplay

Once you feel comfortable with the basics, you can move on to more advanced concepts. While it may be tempting to jump right into these, a through understanding of the core concepts is necessary in order to effectivley carry out these skills. They may seem easier at first look, but there are a billion tiny intracacies that can make all the difference in an engagement.There will come a time when you want to reach out and shoot targets too small to see with a red dot sight. While some of our friends from Call of Duty and battlefield might consider a 300 meter shot sniping, it is nothing in a world where the gold standard in shooting curently rests at 3.4 kilometers. Nonetheless, if you plan on shooting at targets beyond about 150 meters, the same basic principles apply as when you're angling for that record-breaking shot.The first thng you'll need to snipe is an appropriate weapon. Sorry, but no pistols allowed. In all honesty, any other weapon will do just fine. Even an SMG can make a 200 meter kill. You will, however, need a good scope. In this tutorial, I'm using an SOS scope on top of a M320 sniper rifle.The first thing you need to do before sniping is find an appropriate nest. This can be almost anywhere, but there are a few things to know and avoid. The first is to choose the second best place to snipe from. Imagine you are the target, adn think about where you would expect a sniper to hide. Don't go there. Go the second best place.The next thing to know is to avoid skylining. Skylining is when you walk or sit at the very crest of a hill or ridge. Don't be that guy. Your shilouette can be seen for hundreds of meters. Go a little bit down the hill, or conceal your outline in some bushes.Here is an example of a much better sniping spot.Once you've found your spot, it's time to locate your prey. Make sure you have a rangefinder in your binocular slot, and use it to find the distance to the target. It will be the number at the right of the screen. In this case, 0620, or 620 meters.On some scopes, such as the SOS, you can change theof the scope. What is zeroing? It's the distance at which the place where the bullet hits is the same as the nexus of the crosshairs. You can adjust zeroing with the Page Up and Page Down keys (you can also zoom the SOS using numberpad +). Zero to the nearest hundred meter as the target. For example, I would need to zero to 600 meters. You can see the zeroing distance of your scope at the top right of the screen. If that box isn't there, simply tap F to get it to reappear.If your scope does not have zeroing capability, or the target is outside the range of the zeroing capability, you will need to use the tiny tic marks on the vertical crosshair. Each tic represents 100 meters. Since bullets are pulled down by gravity, pull up your scope by the necessary amount if the target is farther away. If the target is closer, pull down.Arma 3 is know not for lone-wolf Rambo-style stunts, but rather for an authenic battlefiled experience. Since you won't be playing with humans every time, it is important to know how to command AI units.To begin, select you squad mates by pressing F2-F10. F1 is not included because only the squad leader (yourself in most cases) can issue orders. In the even that the squad leader dies, command passes to #2, then #3 and so on.After that, press the ~ key (aka as the Tilda key and located to the direct left of 1 on the keyboard). This opens up a list of command options ranging from movement orders to formations to ordering units to operate vehicles. The AI is notoriously buggy, so you may have to issue commands more than once.Supports work off of the same menu. Just open up the supports tab and select the type of support and left-click on the location you want it directed at.