“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc.

Description:

Bringing together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. The UE4 VR Cookbook contains step-by-step instructions to complete the tested "recipes", while empowering you with concise explanations of the underlying theory and math.

Whether you’re creating first-person shooters or relaxation simulators, the UE4 VR Cookbook will allow you to gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.

Some of the many topics covered include:

Understand basic VR concepts and terminology

Implement VR logic with Blueprint visual scripting

Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments

Recognize and manage differences between seated and standing VR experiences

Set up trace interactions and teleportation

Work with UMG and 2D UIs

Implement character inverse kinematics (IK) for head and hands

Define effective motion controller interaction

Help users avoid motion sickness

Optimize VR applications

Explore the VR editor, community resources, and more

If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for!