Today we've released the final update for OGSE mod of version 0.6.9.3. It's a more stable and polished version of regular 2.10 update. Please note what this is are last update in development of current version of OGSE so technical support will be limited. We aren't planning to release any additional patches or updates (with exception of only critical ones which can ruin the game) as we want to concentrate our efforts on ours new mod - O.G.S. Remastered.

Posted by KamikaZzeRu on Aug 4th, 2016

O.G.S.E. 0.6.9.3 Final 2.0 Standalone Patch 2.10R (revised)

This is the final update for OGSE mod of version 0.6.9.3. It's a more stable and polished version of regular 2.10 update. We've fixed most common and annoying issues and CTDs.

WARNING! Right after you installed this update you should run the configuration utility which will create needed folders structure in mod's installation folder. Do not launch the game before you'd run the configurator as it will cause issues!

Please note what this is are last update in development of current version of OGSE so technical support will be limited. We aren't planning to release any additional patches or updates (with exception of only critical ones which can ruin the game) as we want to concentrate our efforts on ours new mod - O.G.S. Remastered. Thank all of you for your support and patience, we greatly appreciate it!

You can download this update from "Downloads" section or get it from mirror on Google Drive:

Update 2.10R on Google Drive

Also we want to remind you what we've opened a new official site and forum: OGSR team.

Soon we will create a new Moddb page for our new project, stay tuned!

Here are full list of changes in this update:

~ Semenov trader has the money without any limits

~ the list of weapons with a little damage when dropping out of the courpses is extended

~ stalkers group at the Pripyat does not loot the courpses anymore

! the absence of Kolya at City 32 is fixed, and there no more any CTD associated with it

! the repeating of jobs from the Hunter (kill the bloodsucker) and the Barkeep (a crow bar) is eliminated

! the direction of view when moving from the Cordon to Darkscape is fixed

* sniper Val is removed from game

+ sniper rifle Val in the stash at x16 lab is replaced by AWM with ammo

~ Chuk ignore fight and doesn't change his suit

! fixed indication of the anomalies on minimap after rmoving detector from slot

~ effector of the elite NVD is changed

! microphone will deleted after finishing of the Sidor's quest

! crossbow for Plichko now always is in the Freedom base

~ old APC model

! companions evade anomalies now

! fixed glitch with teleport quest art

+ companion can trade back AWM and crossbow

+ NPC in science monolith suit can change it to monolith exo

~ minigun is excluded from stashes

~ military trader doesn't become angry on actor

+ fixed AWM icon

! fixed AWM ammo spawn in stashes

! fixed indication of non-existing anomalies on the minimap

+ random reward money is rounded

+ companion can use AWM now

~ Guider renamed back

+ Guider can guide on other locations now

~ fixed icon of the case

! fixed crashes with fake grenades

! fixed tips for elite detector

! fixed function make_object_visible_somewhen in NPC hit callback

+ corpses with unic visuals are moveable now

! fixed repeat of task about second part of code even if Minor was saved

+ added AWM sniper rifle (thnx to W.A.S.P.)

! fixed disappearance of remkit if repairing car twice

! fixed repairing of APC

! fixed early spawn of art in Kolya's corpse

! fixed dialog of Sakharov about artefact in Darkscape

~ fixed weapon descriptions in english (thnx to Lypropos)

~ text fix of repair dialog

~ old models of Thompson and Guntrader

! fixed guider on Yantar

+ new translation

+ nik1967 addons: another option to obtain changers to Swamp, peaceful option with modified Fort pistol quest and x18 documents quest.

+ new grenade models

+ missed textures

+ old models of knife, binoculars, crossbow

! fixed gunner icon

! fixed radiation detection by detectors

! со Складов удален автомат, закрепленный на несуществующей кости

~ edited bump textures

~ deleted trash

+ new light faloff mode

! fixed repeating of Dick's phrase when dog in danger

! fixed resetting of Dick's dog logic

! fixed random crash when picking up supercontroller scalp

+ fixed english translation big thnx to lock_down and Filon!)

! fixed crash xr_gulag.script:613 on Freedom base (thnx tolock_down)

! fixed rong random anomaly spawn

~ psy-zones are changed after surge on all locations

~ guiders and gunners don't care about anomalies

+ added peaceful solution with Zheka Doublet

+ Kaligula can be fought with knife

! "robbing" layer doesn't affect quest items

! kaligula is hostile at Arena

~ Strelok's rifle IS in Strelok's stash

~ minor id editing

+ new inventory

+ new pistol animations (thnx to Anim_Rouge)

+ USP with addon system (addons can be purchased from Petrenko)

~ PB pistol exchanged to OTc-33

~ Gunner doesn't sell food, grenades are expensive

~ cnahged NVD effectors

~ minor editing of dialogs and item descriptions

* increased knife fight distance

* improved SVD handling with installed cheek

! fixed indication of anomalies on detector screen

* NVD can't be used during surge

! fixed constant spawm from Swamp Doctor even if player did both his quests

! fixed descriptions for some Barman monster parts quests

~ removed unused files

~ slighlty increased hit power of advanced SVD ammo

* increased amount of new addons in mod:

-- Sidor offers AK magazines with increased capacity for random quests

-- Barkeep gives SVD with doubled ammo capacity and AK-102 with custom kit and grip for hard quests; AK magazines of maximum capacity for easy quests

-- Voronin gives silencers for various guns for easy and normal quests; "Hyperon" scope for hard quests

-- Petrenko trades all the silencers, cheek for SVD and USP scope

-- Gunner in novice village doesn't sell Kobra collimator scope anymore

-- Added magazines, silencers and scopes in some of the stashes on Escape, Garbage and Agroprom

+ Screw gives night vision scope in exchange for vodka

~ Screw does repair instead of Freedom trader

~ disabled some debug output

! fixed Plichko's dialogs in quest with the crossbow

! fixed Tolik's dialogs in quest with vodka

! Kolya is in the City-32 now

! fixed anomaly evader scheme for NPCs

! an attempt to fix random appearance of hostile NPCs

+ added dialog for Lukash about Owl in case if player done with the missing scouts quests before activating Klondike storyline

~ aiiming with collimator doesn't affect hud

~ weather debug output is now activated by Shift+O

! only one radio window can be activated now

~ assault rifle in Gunslinger's stash now has maximum capacity magazine and USP scope (new game is needed)

+ thermovisor higlightes rats now

~ Deserter actually suits stalker outfit

! removed recurse in the script for vodka effect

+ added bump config for M16 rifle

! fixed wrong highliting of some surfaces in thermal vision

! bioradar shows fractures

= renewed lamp and other items in Gunner's room (new game is needed)

+ possible places in dialogs with guiders are sorting now (thanks to Charsi)

~ edited english translation (thanks to Filon and lock_down)

* fixed wrong hud offset after switching from grenade launcher mode

~ fixed dialog with old man in novice village

~ fixed russian and english texts. Fixed wrong gun description for Arena

+ new icon for Gunner in novice village

= fixed dialogs about Guider



