Spoiler: Score Sheet (click to show/hide)



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (3) 1500

Robots Destroyed (155) 775

Value Destroyed (5539) 5539

Prototype IDs (3) 60

Alien Tech Identified (0) 0

Bonus (200) 200

TOTAL SCORE: 8074



Cogmind

---------

Core Integrity 0/700

Matter 420/450

Energy 158/160

System Corruption 3%

Temperature Cool (

Location -7/Factory



Parts

-------

Power (2)

Light Nuclear Core

Light Angular Momentum Engine

Propulsion (3)

Armored Leg

Utility (5)

Large Matter Storage Unit

Long-range Terrain Scanner

Melee Analysis Suite

Weapon (3)

Mini Grenade Launcher



Inventory

-----------

Datajack

High-capacity Storage Unit

Light Deuterium Engine



Peak State

------------

Power

Enhanced Nuclear Core

Light Deuterium Engine

Propulsion

Carbon-fiber Leg

Improved Titanium Leg

Armored Leg

Utility

Improved Light Armor Plating

High-capacity Storage Unit

Advanced Terrain Scanner

Improved Heat Sink

Small Storage Unit

Weapon

Improved Light Cannon

Heavy Assault Rifle

Chainsword

[Rating: 38]



Favorites

-----------

Power Light Nuclear Core

Engine Ion Engine

Power Core Light Nuclear Core

Propulsion Aluminum Leg

Treads Durable Treads

Leg Aluminum Leg

Utility High-capacity Storage Unit

Device Improved Heat Sink

Storage High-capacity Storage Unit

Processor Melee Analysis Suite

Hackware Hacking Suite

Protection Improved Light Armor Plating

Weapon Improved Light Cannon

Energy Gun Small Laser

Energy Cannon Plasma Cannon

Ballistic Gun Heavy Assault Rifle

Ballistic Cannon Improved Light Cannon

Launcher Mini Grenade Launcher

Slashing Weapon Axe

Special Melee Weapon Datajack



Stats

-------

Classes Destroyed 15

Worker 5

Builder 6

Tunneler 4

Hauler 1

Recycler 16

Mechanic 1

Watcher 1

Swarmer 37

Grunt 52

Brawler 4

Duelist 5

Protector 1

Sentry 16

Demolisher 4

Programmer 2

NPCs Destroyed 0

Best Kill Streak 12

Combat Bots Only 6

Matter Collected 3651

Salvage Created 5781

Parts Attached 167

Power 29

Propulsion 39

Utility 33

Weapon 66

Parts Lost 81

Power 18

Propulsion 16

Utility 17

Weapon 30

Average Slot Usage (%) 91

Naked Turns 1

Spaces Moved 3464

Fastest Speed (%) 200

Average Speed (%) 67

Slowest Speed (%) 18

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 3

Cave-ins Triggered 0

Teleports 0

Heaviest Build 58

Greatest Overweight (x) 10

Average Overweight (x) 0

Largest Inventory 16

Most Items Carried 16

Average Items Carried 11

Core Damage Taken 1272

Average Core Remaining (%) 51

Depth 10 End 49

Depth 9 End 45

Depth 8 End 60

Volleys Fired 382

Largest 3

Hottest 167

Shots Fired 718

Gun 420

Cannon 252

Launcher 46

Special 0

Kinetic 431

Thermal 175

Explosive 44

Electromagnetic 68

Shots Hit Robots 493

Core Hits 276

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 70

Impact 0

Slashing 55

Piercing 0

Damage Inflicted 11627

Projectiles 7825

Explosions 2425

Melee 1348

Ramming 29

Kinetic 5298

Thermal 1716

Explosive 2328

Electromagnetic 908

Impact 0

Slashing 1348

Piercing 0

Self-Inflicted Damage 241

Shots 10

Rammed 3

Highest Temperature 423

Average Temperature 77

Shutdowns 0

Energy Bleed 2

Interference 1

Matter Decay 0

Short Circuit 1

Damage (minor) 1

Damage (major) 0

Damage (core) 0

Highest Corruption 3

Average Corruption 2

Message Errors 1

Parts Rejected 0

Data loss (map) 1

Data loss (database) 2

Misfires 0

Misdirections 0

Targeting Errors 4

Weapon Failures 1

Haulers Intercepted 1

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 19

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 3

Triggered 0

Disarmed 1

Reprogrammed 0

Reused 0

Machine Familiarity 13

Terminals 11

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 1

Machines Hacked 13

Terminals 11

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 1

Garrison Access 1

Total Hacks 33

Successful 18

Failed 15

Catastrophic 4

Database Lockouts 0

Manual 8

Unauthorized 3

Terminals 30

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 2

Garrison Access 1

Terminal Hacks 16

Record 0

Part Schematic 2

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 3

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 1

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 3

Unreport Threat 2

Locate Traps 1

Disarm Traps 0

Reprogram Traps 1

Dispatch Records 1

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 1

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 1

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 11

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 0

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 4

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 1

Combat 1

Parse 0

Link 0

Rebooted 0

Overloaded 2

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 2

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1463

Average Influence 521

Final Influence 976

Maximum Alert Level 4

Low Security (%) 33

Level 1 18

Level 2 15

Level 3 22

Level 4 10

Level 5 0

Squads Dispatched 24

Investigation 4

Extermination 4

Reinforcement 7

Assault 3

Garrison 6

Exploration Rate (%) 27

Regions Visited 7

Garrisons Visited 1

Relays Disabled 4

Generators Disabled 0

Turns Passed 7051

Depth 11 84

Depth 10 636

Depth 9 1366

Depth 8 767

Depth 7 4198

Scrapyard 84

Materials 2769

Factory 2396

Garrison 1802



Prototype IDs

---------------

Heavy Ion Engine

Enhanced Nuclear Core

Improved Medium Laser

Heavy EM Shotgun

Precision Shock Rifle

Advanced Beam Cannon



Alien Tech Recovered

----------------------

None



Game

------

Seed: Trojan Horse

^Manual?: 1

Play Time: 78 min

Sessions: 3

Mod: N/A

Game No.: 5

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 20/Cogmind

Map View: 66x50 Cogmind - Alpha 4bName: Kyzrati---[ CORE DESTROYED ]---Performance-------------Evolutions (3) 1500Robots Destroyed (155) 775Value Destroyed (5539) 5539Prototype IDs (3) 60Alien Tech Identified (0) 0Bonus (200) 200TOTAL SCORE: 8074Cogmind---------Core Integrity 0/700Matter 420/450Energy 158/160System Corruption 3%Temperature Cool (Location -7/FactoryParts-------Power (2)Light Nuclear CoreLight Angular Momentum EnginePropulsion (3)Armored LegUtility (5)Large Matter Storage UnitLong-range Terrain ScannerMelee Analysis SuiteWeapon (3)Mini Grenade LauncherInventory-----------DatajackHigh-capacity Storage UnitLight Deuterium EnginePeak State------------PowerEnhanced Nuclear CoreLight Deuterium EnginePropulsionCarbon-fiber LegImproved Titanium LegArmored LegUtilityImproved Light Armor PlatingHigh-capacity Storage UnitAdvanced Terrain ScannerImproved Heat SinkSmall Storage UnitWeaponImproved Light CannonHeavy Assault RifleChainsword[Rating: 38]Favorites-----------Power Light Nuclear CoreEngine Ion EnginePower Core Light Nuclear CorePropulsion Aluminum LegTreads Durable TreadsLeg Aluminum LegUtility High-capacity Storage UnitDevice Improved Heat SinkStorage High-capacity Storage UnitProcessor Melee Analysis SuiteHackware Hacking SuiteProtection Improved Light Armor PlatingWeapon Improved Light CannonEnergy Gun Small LaserEnergy Cannon Plasma CannonBallistic Gun Heavy Assault RifleBallistic Cannon Improved Light CannonLauncher Mini Grenade LauncherSlashing Weapon AxeSpecial Melee Weapon DatajackStats-------Classes Destroyed 15Worker 5Builder 6Tunneler 4Hauler 1Recycler 16Mechanic 1Watcher 1Swarmer 37Grunt 52Brawler 4Duelist 5Protector 1Sentry 16Demolisher 4Programmer 2NPCs Destroyed 0Best Kill Streak 12Combat Bots Only 6Matter Collected 3651Salvage Created 5781Parts Attached 167Power 29Propulsion 39Utility 33Weapon 66Parts Lost 81Power 18Propulsion 16Utility 17Weapon 30Average Slot Usage (%) 91Naked Turns 1Spaces Moved 3464Fastest Speed (%) 200Average Speed (%) 67Slowest Speed (%) 18Overloaded Moves 0Propulsion Burnouts 0Targets Rammed 3Cave-ins Triggered 0Teleports 0Heaviest Build 58Greatest Overweight (x) 10Average Overweight (x) 0Largest Inventory 16Most Items Carried 16Average Items Carried 11Core Damage Taken 1272Average Core Remaining (%) 51Depth 10 End 49Depth 9 End 45Depth 8 End 60Volleys Fired 382Largest 3Hottest 167Shots Fired 718Gun 420Cannon 252Launcher 46Special 0Kinetic 431Thermal 175Explosive 44Electromagnetic 68Shots Hit Robots 493Core Hits 276Overload Shots 0Energy Bleed 0Heat Surge 0Short Circuit 0Meltdown 0Melee Attacks 70Impact 0Slashing 55Piercing 0Damage Inflicted 11627Projectiles 7825Explosions 2425Melee 1348Ramming 29Kinetic 5298Thermal 1716Explosive 2328Electromagnetic 908Impact 0Slashing 1348Piercing 0Self-Inflicted Damage 241Shots 10Rammed 3Highest Temperature 423Average Temperature 77Shutdowns 0Energy Bleed 2Interference 1Matter Decay 0Short Circuit 1Damage (minor) 1Damage (major) 0Damage (core) 0Highest Corruption 3Average Corruption 2Message Errors 1Parts Rejected 0Data loss (map) 1Data loss (database) 2Misfires 0Misdirections 0Targeting Errors 4Weapon Failures 1Haulers Intercepted 1Robots Corrupted 0Robots Melted 0Power Chain Reactions 0Tactical Retreats 19Communications Jammed 0Parts Field Recycled 0Retrieved Matter 0Parts Merge Repaired 0Drone Launches 0Drone Recoveries 0Derelicts Assembled 0Traps Triggered 0Indirectly 0Trap Hack Attempts 3Triggered 0Disarmed 1Reprogrammed 0Reused 0Machine Familiarity 13Terminals 11Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 1Garrison Access 1Machines Hacked 13Terminals 11Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 1Garrison Access 1Total Hacks 33Successful 18Failed 15Catastrophic 4Database Lockouts 0Manual 8Unauthorized 3Terminals 30Fabricators 0Repair Stations 0Recycling Units 0Scanalyzers 2Garrison Access 1Terminal Hacks 16Record 0Part Schematic 2Robot Schematic 0Robot Analysis 0Prototype ID Bank 3Open Door 0Level Access Points 0Branch Access Points 0Emergency Access Points 1Machine Index 0Terminal Index 0Fabricator Index 0Repair Station Index 0Recycling Unit Index 0Scanalyzer Index 0Garrison Index 0Alert Level 3Unreport Threat 2Locate Traps 1Disarm Traps 0Reprogram Traps 1Dispatch Records 1Maintenance Status 0Security Status 0Surveillance Status 0Patrol Status 0Transport Status 1Investigation Status 0Extermination Status 0Reinforcement Status 0Assault Status 0Recall Investigation 0Recall Extermination 0Recall Reinforcements 0Recall Assault 0Hauler Manifests 0Registered Components 1Registered Prototypes 0Zone Layout 0Sector Layout 0Machine Controls 0Hacking Detections 11Full Trace Events 0Feedback Events 0Feedback Corruption 0Feedback Part Disabled 0Feedback Blocked 0Garrisons Disabled 0Garrisons Compromised 0Robot Schematics Acquired 0Robots Built 0Total Robot Build Rating 0Robot Fabrication Matter 0Robot Fabrication Time 0Part Schematics Acquired 4Parts Built 0Total Part Build Rating 0Part Fabrication Matter 0Part Fabrication Time 0Parts Repaired 0Part Repair Time 0Parts Recycled 0Recycled Matter 0Retrieved Matter 0Parts Scanalyzed 0Part Schematics Acquired 0Parts Damaged 0Robot Analysis Total 0Robots Rewired 0Robots Hacked 0Non-combat 1Combat 1Parse 0Link 0Rebooted 0Overloaded 2Assimilated 0Manual 0Secondary 0Robot Hack Failures 2Allies Hacked 0Hacks Repelled 0Total Allies 0Largest Group 0Highest-Rated Group 0Highest-Rated Ally 0Total Orders 0STAY 0GOTO 0ROAM 0FOLLOW 0GUARD 0AID 0BUILD 0TUNNEL 0DROP 0PICKUP 0COLLECT 0EXPLORE 0RETURN 0Terraforming Orders 0Walls Built 0Walls Tunneled 0Ally Attacks 0Total Damage 0Kills 0Allies Corrupted 0Allies Melted 0Peak Influence 1463Average Influence 521Final Influence 976Maximum Alert Level 4Low Security (%) 33Level 1 18Level 2 15Level 3 22Level 4 10Level 5 0Squads Dispatched 24Investigation 4Extermination 4Reinforcement 7Assault 3Garrison 6Exploration Rate (%) 27Regions Visited 7Garrisons Visited 1Relays Disabled 4Generators Disabled 0Turns Passed 7051Depth 11 84Depth 10 636Depth 9 1366Depth 8 767Depth 7 4198Scrapyard 84Materials 2769Factory 2396Garrison 1802Prototype IDs---------------Heavy Ion EngineEnhanced Nuclear CoreImproved Medium LaserHeavy EM ShotgunPrecision Shock RifleAdvanced Beam CannonAlien Tech Recovered----------------------NoneGame------Seed: Trojan Horse^Manual?: 1Play Time: 78 minSessions: 3Mod: N/AGame No.: 5ASCII: 0Keyboard: 1Movement: NumpadFullscreen: 1Font: 20/CogmindMap View: 66x50

Well, as intended I streamed my seed run today, and as expected I died fairly early because I insisted on taking on a garrison regardless of my condition rather than taking it seriously.Still, even with only 3 evolutions I got a pretty respectable score! That's because the garrison I did attack I completely obliteratedBUT I spent a lot of time in there, it didn't take me up a depth, and by the time I got out they were pretty pissed at me, so the battles raged on and I was too worn down to fight through yet another big old Factory floor. Was fun to pwn that garrison, though I didn't get lucky with interesting rewards. It was one of the slightly more average garrisons.(To save time, I actually only streamed beginning from the Factory--Materials I blasted through on my own before that. I found it pretty easy, and came upon a huge stash of Imp. Light Cannons which were responsible for most of the ownage going on.)