In TD you get basically twice the resource parts with Trance and you have to know where to use it. In DDC you can get 2.0s all day without bombs perfectly fine, even if you still have to be able to get around the patterns (which is what you're advocating for?). MS you have to run all over to grab all the point items (as also in PCB), plus you have rank. EoSD has literally no mechanic to even consider besides rank because regular play gets you all the resources. SA does little besides having a pool of resources for you and taking away those resources for dying. UFO showers you with resources if you can game it and even conservatively gives you resources comparable to other games, plus screen clears; you just have to not kill yourself when being aggressive (which again, is what you want?)



You always have to play to the mechanics. All of these mechanics force you to play to them to some degree (besides EoSD). I'm not sure if you're really talking about the mechanics or the games' raw difficulties or what but this doesn't seem right to me at all.