Note

Vesh

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )



Updates to SE Rene, New Rumble Q particles, New Pantheon movement animations. Rumble Q particles, Updates to Scorched Earth Renekton, new Pantheon movement animations. Don't forget to check out THIS POST for a look at a few things I've missed in the latest PBE updates, including: NewQ particles, Updates to, newmovement animations.

Vesh on today's Renekton Changes Vesh has commented on the Renekton changes that hit the PBE today ( see below ), has commented on thechanges that hit the PBE today ( see below ), noting that they are a bit off. "Hey guys, just a reminder that the numbers on PBE are not final. Sometimes weird stuff will go out but that's why it's the beta environment. This was a snapshot of an earlier iteration and you will see more changes soon. All of this feedback and conversation is great though and I really appreciate hearing your perspectives." He continued "All of these things can (and are being) tuned. Renekton will get a stronger late game to compensate for losing some of his early game sustain." He also



"Yes. the Ratio on Q is just flat out wrong. Really really really wrong. Please remember that PBE is a beta environment and some weird stuff comes and goes on there all the time."

Balance Changes He also commented on the Q ratio, saying:

not

Champions

Gragas

Barrel Roll ( Q ) AP ratio increased to .9 from .8 [Context: This is a revert from the Gragas Q change in the 1/17 PBE update. It has returned to it's live value] Explosive Cask ( R ) AP ratio reduced to .6 from .9

Explosive Cask ( R ) cooldown reduced to 100/75/50 from 100/90/80

Explosive Cask ( R ) damage lowered to 150/200/250 from 150/300/450

Explosive Cask ( R ) mana cost lowered to 100 at all ranks from 100/125/150.

Kassadin

[ Reminder: Be aware that Kassadin's W was reworked and he received heavy balance changes in earlier PBE patches. I suggest you take those into account when thinking about these changes. ] Null Sphere ( Q ) AP ratio reduced to .5 from .7

Nether Blade ( W ) no longer lists "deals double damage to minions and monsters"

Nether Blade ( W ) damage reduced to 40/70/130/160 from 60/90/120/150/180

Force Pulse ( E ) damage lowered to 80/105/130/155/180 from 80/115/150/185/220

Riftwalk ( R ) no longer reads "If Kassadin hits an enemy champion with Riftwalk, it refunds 50% of the cost"



Kayle

Reckoning ( Q ) ap ratio reduced to .6 from 1

Divine Blessing ( W ) AP ratio increased to .45 from .35

Divine Blessing ( W ) movement speed increase now scales with AP at 10 AP = 1% additional movespeed. Intervention ( R ) mana cost reduced to 0 at all ranks from 100/75/50

Renekton

Update: Vesh has



has commented on these changes, saying: "Hey guys, just a reminder that the numbers on PBE are not final. Sometimes weird stuff will go out but that's why it's the beta environment. This was a snapshot of an earlier iteration and you will see more changes soon. All of this feedback and conversation is great though and I really appreciate hearing your perspectives."] Context: Vesh hasRenekton's early game and buff up his late game. ] has shared his rational behind these changes on the forums . He notes the intention is to scale backearly game and buff up his late game. ] Cull of the Meek ( Q ) AD ratio now 15/20/25/30/35% total AD from 80% bonus AD.

Cull of the Meek ( Q ) % of damage dealt as heal lowered to 3/3.5/4/4.5/5% from 5% at all ranks.

Cull of the Meek ( Q ) % of damage dealt to champions healed lowered to 12/14/16/18/20% from 20% at all ranks

Cull of the Meek ( Q ) fury bonus % heal lowered to 6/7/8/9/10% from 10% at all ranks

Cull of the Meek ( Q ) fury bonus AD ratio now 22.5/30/37.5/45/52.5 total AD from 120% bonus AD. Slice and Dice ( E ) damage ratio now .05 total AD from .9 bonus AD [ Seems strangely low... ]

Slice and Dice ( E ) damage changed to 40/60/80/100/120 from 30/60/90/120/150

Slice and Dice ( E ) fury bonus now slows enemies hit by 25% for 2 seconds instead of reducing armor by 15/20/25/30/35%



Riven

Base Health Regen increased to .5 from .2 [Context: Riven's base health regen was mistakenly lowered to 1 hp5 in the 1/17 PBE patch and was originally intended to be 2.5. This is a nerf from the live value of 5.5 hp5 ] Valor ( E ) shield increased to 90/120/150/180/210 from 80/110/140/170/200 [Context: Riven's Shield has been increased to compensate for her base hp regen nerfs. This is a buff from her live value of 70/100/130/160/190 and from the previous PBE value of 80/110/140/170/200. Note: The in-game value should act as the newly listed value but the tooltip has not been updated. ]



Yasuo

Wind Wall ( W ) extra flow build decreased to 3/6/9/12/15% from 4/8/12/16/20%

has made a few comments about today'schanges.A small update, containing mostly tentative balance changes, has been pushed to the PBE!Continue reading to check out the latest PBE content!*: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! They areofficial notes.: Seems the changes from the 1/17 Air Client update have made it into the game. ]