While not certain yet, it is very likely that Freedom Wars will be remembered as the last great exclusive of the vita. Like Souls Sacrifice before it, Freedom Wars is a "Monster Hunter" type of game where you fight against giant creatures (here called abductors), giving it a different spin with an actual story. Unlike Soul Sacrifice, however, Freedom Wars offers more versatility when it comes to combat. The thorn, a whip like weapon the characters carry, let the characters move in a spiderman fashion as well as different abilities and turn the otherwise acceptable gameplay something really special and exciting. There is a decent amount of weapon types and while most abductors are aesthetically similar, different body parts, combat accessories and types of arenas make for extremely different combat experiences. Similarly, arenas, while beautifully realized, are aesthetically similar but different internal structures (or the lack of them) keep things interesting. The world and premise are fantastic and the way they blend in with the game mechanics is outstanding as it actually makes you feel like you are the lowest of the low, which makes progression all the more satisfying, The story itself is not exceptional but is interesting enough, not to mention more substantial than Monster Hunter's, and it gives you the option to create your own character with an superbly extensive character creator. There are online modes, both cooperative and competitive, which make the already outstanding gameplay even more challenging and engaging, although is you are more of a solo player, you will be pleased to know that the AI is excellent (characters equipped with healing thorns actually heal you). Unfortunately, as mentioned before, the game is aesthetically repetitive and while the story IS good, more often than not it gets in the way of the gameplay, forcing you to go on errands on the central hub. Nevertheless, this is still a rocksolid game, with amazing combat and premise and I recommend it to anyone who likes the genre.