From Adam Brennecke:

This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.

As always, there are many more fixes than listed.

Major Fixes

Party members will now default to AI: On and Instruction Set: None.

Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times.

Blurry text in UI has been fixed.

Problems with the stash not properly containing items that have been looted is now fixed.

Abilities

Dragon Leap should now break engagement properly.

Coordinated Positioning range increased from 2m to 2.5m.

Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack.

Based on player's feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers.

Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies.

Ciphers will not use Whispers of Treason on single enemies.

Many small fixes to spell and ability tooltips and descriptions.

Items

Stormcaller's 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated.

Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated.

St. Ydwen's 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated.

Item mod Draining will be restored properly after a save/load.

Added the White Forge crafting icon.

Quests

A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients.

Haeferic now reacts properly after imprisoning Ailef.

Lurgold is properly removed from the Fishery after the fight with Grynde during the day.

The dexterity check in the conversation with Sweynur will only show up if the player has a blade.

Miscellaneous Notes