There's no unemployment in Eve. It doesn't matter what skills you've developed or where you are located in the game. Every corner of the virtual world has regenerative resources that any player can exploit and profit from regardless of their craft.

What's more, every worker in Eve is in high demand, without exception. Every business in the game struggles to advertise themselves as the best place to work, and has to outbid other businesses in talent and pay in order to build their ranks. Size has a direct correlation to the generation of wealth in Eve, and 'paying' a player is never a problem, since the players themselves always add to the company's revenue stream. Each player in effect a 'freelancer', paying only a small portion of their earnings to the business and retaining the majority or their income.

Additionally, for every assignment completed, a player's value and pay-grade climbs - both in relation to the game and to other players.

No real world economy has full employment, and the ones that have striven for it in the past, such as the Soviet Union, came into serious problems of indebtedness and inefficient allocation of labour.

Unemployment has its causes, but even at the best of times, people get sick or disabled, are too young or too old, are mentally unwell and can only take on specific, limited forms of work. Others are simply in areas where there is no real work to be done or resources to harvest - mining towns that are out of minerals.

In the real-world, businesses actively cut their employees and payroll to stay lean. They hire as much as the company needs, with rare exception. If a local economy is not exporting goods and services to balance its imports, it stagnates and struggles. Eve doesn't stutter in this fashion, all the basics of an economy are always in place and functioning at their peak.

Any study of activity in Eve needs to factor in the reality of Full Employment and the game's total freedom to choose one's line of work without financial repercussion or fear for finding work. Choices may set you back - but a player never goes without.

It is the real world equivalent of being able to go anywhere on the globe and choosing to manufacture microchips - by yourself. Such class mobility and security is scant on Planet Earth; analyzing Eve without this consideration is the equivalent of ignoring Labour Market data.