Introduction

Animations are finally solved in React? That's a bold claim, but lets explore the new Animated API in react-native . This won't apply to React for the web, however there is also react-motion also released at react-europe .

Resources

How It Works

The Animated API does not depend on calling setState , it is accomplished by calling setNativeProps . The Animated API exports a few components Animated.View , Animated.Text , and Animated.Image . The Animated API will adjust the components in the native Objective-C world. This will bypass the diff and reconciliation in the JS world so you get fluent, and performance animatons. Ultimately all you need to know is that it will interpolate numbers and update the native view components.

#Cool Examples

Simple Move Around the Screen Example

We are just going to move a square around the edges of the screen.

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Setup

Dependencies

var React = require ( 'react-native' ); var Dimensions = require ( 'Dimensions' ); var { width, height } = Dimensions. get ( 'window' ); var { AppRegistry, StyleSheet, View, Animated } = React; var SQUARE_DIMENSIONS = 30 ;

Styles

var styles = StyleSheet . create ({ container: { flex: 1 }, square: { width: SQUARE_DIMENSIONS , height: SQUARE_DIMENSIONS , backgroundColor: 'blue' } });

Basic Code

var AnimatedSquare = React. createClass ({ getInitialState : function () { return { pan: new Animated . ValueXY () }; }, getStyle : function () { return [ styles.square, { transform: this.state.pan. getTranslateTransform () } ]; }, render : function () { return ( < View style = {styles.container}> < Animated.View style = {this. getStyle ()} /> </ View > ); } });

Few things to call out here.

Notice our state that is created is an instantiation of Animated.ValueXY . This will save us some code, and let the Animated API take care of interpolating both our X, and Y values.

Our getStyle will return an array, our base square class and a transform . Once again we'll use a the getTranslateTransform helper from the Animated API to return the appropriate structure for the transform style.

It returns [{ translateX: xValue}, {translateY: yValue}] , where xValue and yValue are the interpolated values from the Animated.ValueXY we set on our pan state variable.

Finally we will use the Animated.View which is a convenience element to say "Hey React this is going to be an animated thing".

Move It

We're now going to move it from the top corner. x = 0, y = 0 to the bottom left corner x = 0, y = (phoneHeight - square Height) .

var SPRING_CONFIG = {tension: 2 , friction: 3 }; //Soft spring //... componentDidMount: function () { Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: 0 , y: height - SQUARE_DIMENSIONS } // return to start }). start (); },

So on mount we'll start a spring. This will animate the this.state.pan to the bottom left corner like we want it to.

We'll also setup the SPRING_CONFIG with a soft spring, not much tension or friction. So it'll get to the corner and just bounce a little bit and stay there.

Move It, Move It, and Move It again

We can queue up sequences of animations. These will happen one after the other. The sequence call is one of the means of composing animations. There is also parallel which allows for declaration of animations to happen at the same time.

componentDidMount: function () { Animated. sequence ([ Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: 0 , y: height - SQUARE_DIMENSIONS } //animate to bottom left }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: width - SQUARE_DIMENSIONS , y: height - SQUARE_DIMENSIONS } // animated to bottom right }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: width - SQUARE_DIMENSIONS , y: 0 } //animate to top right }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: 0 , y: 0 } // return to start }) ]). start (); }

We define 4 spring configrations like discussed before. The comments in the code explain each movement.

Move and Repeat

The call to start takes a callback. This callback will be invoked once the animation is completed. In our case the animation is complete once we get back to the start. We can then restart the animation.

componentDidMount: function () { this. startAndRepeat (); }, startAndRepeat: function () { this. triggerAnimation (this.startAndRepeat); }, triggerAnimation: function ( cb ) { Animated. sequence ([ Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: 0 , y: height - SQUARE_DIMENSIONS } //animate to bottom left }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: width - SQUARE_DIMENSIONS , y: height - SQUARE_DIMENSIONS } // animated to bottom right }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: width - SQUARE_DIMENSIONS , y: 0 } //animate to top right }), Animated. spring (this.state.pan, { ... SPRING_CONFIG , toValue: {x: 0 , y: 0 } // return to start }) ]). start (cb); }

We just make a call that triggers the animation and calls itself on complete.

#Full/Live Code