Hello Force and Destiny™ beta testers,

This week, we’re bringing you our fourth round of errata updates (pdf, 310 KB) for the Force and Destiny beta, and we’re introducing some changes to weapons and gear.

One issue we’ve been hearing a lot about is that Player Characters are having a hard time customizing their lightsabers. This is a fair complaint. Generally, modifying weapons and armor is the purview of tech-focused PCs. However, a Force user’s lightsaber is an intensely personal weapon, and turning it over to someone with a better skill level for some tweaks and added mods feels inappropriate. In addition, we wanted to add rules that emphasize the mystical bond between a Force user and his or her lightsaber crystal. Thus, we introduced a pair of changes: one for modifying any attachments on lightsabers, and one specifically for modifying lightsaber crystal attachments. These new rules “stack” with some of the Artisan’s abilities, so that specialization will still be the best at tweaking a lightsaber to peak performance. However, now all would-be Jedi can enhance and modify their personal weapons to a reasonable extent.

Meanwhile, we want to start looking more closely at adversaries as we prepare for our next update. We have some changes already in mind, but we’d like to hear how the different adversaries play in combat or narrative encounters against your Player Characters. If you use these adversaries in encounters and have some feedback on their performances, please also include the XP level and Careers and Specializations of the PCs involved in the encounter. As we examine the results of an encounter, the nature of the group against whom the adversary is squaring off against is vitally important toward understanding those results.

Thanks everyone, and as always, we look forward to hearing your feedback!