This deck is 5-0 in games that I won with it.

In some of those games, I made obscene amounts of money and felt very good about myself.

NASX is so much more than a PAD Campaign that sometimes gets blanked by Rumor Mill.

It's also a PAD Campaign that occasionally allows you to click for 20 that gets blanked by Rumor Mill.

Putting credits on the New Angeles Stock Exchange and hoping the runner doesn't trash it is a good way to lose money. But thanks to the other stock exchange, you don't have to.

Indian Union Stock Exchange lets you trigger NASX lots of times on your turn, so that way you can trash it before the runner even gets to run again.

A more conservative but very nice turn would be:

Start the turn with IUSE installed.

Click 1: Install NASX. Rez it. Gain 1 from IUSE and put 2 on NASX.

from IUSE and put 2 on NASX. Click 2: Play Hedge Fund. Gain 1 from IUSE and put 2 on NASX. Gain 1 from Hedge and put 2 on NASX.

from IUSE and put 2 on NASX. Gain 1 from Hedge and put 2 on NASX. Click 3: Play Subliminal Messaging. Gain 1 from IUSE and put 2 on NASX. Gain 1 from Subliminal and put 2 on NASX.

from IUSE and put 2 on NASX. Gain 1 from Subliminal and put 2 on NASX. Extra click from Subliminal Messaging: Trash NASX for 20 . In this situation, you cashed in your NASX for a net of 8 . Not bad.

But things can get much more silly. What if you had two IUSEs installed at the start of the turn? What about three? What if NASX was already on the table at the start of the turn? What if they ran last click and you were able to rez a Pop-up Window, triggering IUSE and activating NASX twice?

The answer to all those questions is: It would be ridiculous. Jumping to 60 credits out of nowhere is not unheard of.

Is this deck the best use of NASX? It is out of Custom Biotics so you know the answer is probably no. Haas-Bioroid: Engineering the Future and Weyland Consortium: Building a Better World both might be more reliable ways to trigger it. Maybe you could do something with Turtlebacks and Shipment from MirrorMorph?

But my testing says this: if you build a deck that can gain credits lots of individual times in one turn, you can do gross things with this weird Pad Campaign.