Greetings fellow Citizens, civilians, pirates, other outlaws, and various aliens! Welcome to DevTalk for the week of July 26th!

DevTalk

RSI Forums

Lee Banyard, Audio Director @ Foundry 42

A realism mode for sound can be done (sound traveling differently in a vacuum). Source

“Main game stuff” taking priority for ship component sounds – thrusters and moving parts, cooling, shield generators, etc. Source

Sounds that you hear in the game are simulated by the ship’s interface or helmet, that’s why you can hear things in vacuum. Source

Shots fired in the direction of a player could be set to be louder than other shots. Source

James Pugh, Community Manager @ CIG Santa Monica

Bigger maps are coming. Will be in 2.0 and hoping to test them sooner. Source, Source 2

ArtStation

Jump Point/Wormhole Look Development

Quantum Drive Look Development

Other Artist Pages

Hull C loaded down



Hull A with engine cowling up for inspection/repair



Hull D landed on a moon



Reclaimer Concept Work

July 27 – Meet the latest addition to the Star Citizen team! It’s Foundry 42 Germany.



July 28 – Getting set up for AtV 55!



July 29 – Programmers, designers and artists working hard on the Gamescom demo!



July 30 – It’s busy here today!



July 31 – New RtV setup!



July 31 – FaceTime for Gamescom



August 1 – Playing through the demo in the UK



August 1 – Playing through the demo in LA

