Inara, The West Wind

Medium Human, Chaotic Neutral

Armor Class 22 (Unarmored Defense)

22 (Unarmored Defense) Hit Points 204 (24d8 + 96)

204 (24d8 + 96) Speed 120 ft.

STR DEX CON INT WIS CHA 14 (+2) 26 (+8) 18 (+4) 14 (+2) 18 (+4) 15 (+2)

Saving Throws Dex +14, Con +10, Wis +10

Dex +14, Con +10, Wis +10 Skills Acrobatics +14, Insight +10, Performance +8

Acrobatics +14, Insight +10, Performance +8 Senses passive Perception 20

passive Perception 20 Languages Common, Elvish, Draconic

Common, Elvish, Draconic Challenge 21

Less than a breath. Inara becomes the wind whenever she moves, appearing almost instantly at her destination. Creatures can't make opportunity attacks against her, and she can move as if she was flying.

Speed of Sound. Inara always rolls a 20 for Initiative.

Galeforce. Inara's weapon attacks are magical and deal an additional 4d8 thunder damage. (Included)

Actions Multiattack. Inara makes three windblade attacks. Windblade. Melee Weapon Attack: +14 to hit, reach 5ft, one target. Hit: 12 (1d8 + 8) slashing damage and 18 (4d8) thunder damage. Open Sky. (1/day) Inara spirals the battlefield like a cyclone, striking a thousand times within a single breath. Any number of creatures within 40 feet of her must make a DC 19 Constitution saving throw, taking 9(2d8) slashing damage and 36(8d8) thunder damage on a failed save, or half as much on a successful one. Objects and creatures that fail the save are swept 40 ft. clockwise around Inara.