Judging weapon

some weapons, wielded by great heros of the gods, or forged by the gods themselves, are intertwined with the magic that created them, that shaped them again and again as it was used. These weapons took after the magic that touched them, and became vessels and cataylst to the greatest acts of heroism, and for the most heinous crimes.

Judging weapon very rare weapon, requires attunment by a divine caster While wielding this weapon you gain a magical +2 bonus to attack rolls and damage made with it

This weapon holds 7 charges, it regains 1d4+2 charges every dawn.

(if good aligned) While wielding this weapon you can use it's command word and 2 charges as a bonus actoin To cause it to emit very bright light to a range of 10 ft. radius. It lasts 1 minute or until it's dispelled, a darkness spell of 4th level or higher dispels this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are not immune to this effect

to a range of 10 ft. radius. It lasts 1 minute or until it's dispelled, a darkness spell of 4th level or higher dispels this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are immune to this effect (if neutral aligned) While wielding this weapon you can use it's command word and 2 charges as a bonus actoin To cause it to create a sphere of dust and shadow to a range of 10 ft. radius. It lasts 1 minute or until it's dispelled, a wind spell of 4th level or higher dispels this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are not immune to this effect

to a range of 10 ft. radius. It lasts 1 minute or until it's dispelled, a wind spell of 4th level or higher dispels this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are immune to this effect (if evil aligned) While wielding this weapon you can use it's command word and 2 charges as a bonus action to create a sphere of immense darkness centered on the weapon in a 10 ft. radius, it lasts 1 minute or until it's dispelled. A light spell of 4th level or higher dispells this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are not immune to this effect

centered on the weapon in a 10 ft. radius, it lasts 1 minute or until it's dispelled. A light spell of 4th level or higher dispells this effect. All creatures within the radius are considered blinded, creatures who do not rely on sight are immune to this effect spell smite- While weiding this weapon, you can expend one charge to deliver a spell that requires a ranged or melee attack roll through the weapon. Roll a standart melee attack, on a hit you add all the spell's effects to the standart hit's effect.

Alignment variants

Weapons of judgment look, and have slightly different abilities based on the aligment they are attuned to, which also reflects in the appearnce of the weapon. A weapon used to channel evil magic will have twisted dark metal as it's material, giving off a sinister vibe, while a weapon of good magic will feel welcoming, warm, and will seem like the metal is almost flowing.

Divine magic exclusive

Only users of celestial magic are able to cast magic through this weapon, although all classes can wield it. Clerics, Paladins, celsetial Warlocks and divine soul Sorcerers are able to channel their magic through the weapon.

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