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After almost 9000 battles I think I'm pretty capable of creating a tutorial for bad players that I used to be in beta.Before you start reading, this tutorial is designated for people who are very weak players and want to improve.If you like to just shot some big stuff up after hard day at work / school / whatever don't even waste your time reading this. It's for players who want to spend here more than 40 hours, intend to get a T10 tank and be able to keep up with rest of the team.I assume you're stuck on tier 4-6 and all these nasty Tigers shred your tanks and sanity apart.

The 6 steps to become better player.

Step 1: Accept that you suck.

I want to get 1 frag and after that do as much as I can

Hull down position.

Face it. You're not a Rommel. You're a conscript that somehow got both rifle and some ammo. And never forget about this even when you'll become best WoT player on the world.No further explanation for this. HE is useless except for arty and KV-2 with 152mm gun. You can use HE to break cover and finish off tough enemies with low HP inside decent cover but only if your HE shells have 250+ damage. 90% AP 10% HE is good mix for most of the tanks. KV-2 can use 50:50, arty 15:85 or even 0:100I've seen countless times how half of my team dies in first minute becasue they are "fast scouts"There is no reason for rushing if you have no support and you do that only because "I gotta go fast"There are some fast tanks that can do that effectively but there are some that will not. For examples: T-28, SU-76, SU-85B, M8A1, T49, Pz III. Losing any of them on their respective tiers (or even +1) is great loss for the team but many people use them as suicide scouts. Which is WRONG.They are fast becasue they have to relocate from one side of the map to an another quicker than any heavy an they are SUPPORT.Start every game with a thought in mind: "".Believe me, it works. But remember also that you want to get that kill on tank of your tier or above. Killing BT-2 in Pz IV and dying shortly after is not an achievement as well as stealing KT with 1% HP left.Kill that StuG with 40% HP in your A-20! Burn that KV-3 with your Panzer IV! This is what gets you wins!You didnt get any kill but you've heard "Penetration!", "That one went right trough!" and saw enemy HP bar go down by 10% more than 7 times?You did very good! But there is always someone better and/or more lucky than you.When you get kill:battles ratio around 0.8-0.9 for meds, 0.9-1.05 for heavy tanks, or 1.05-1.2 for tank destroyers you will notice that game become more enjoyable and you can start giving orders to other people. This game is all about stats and saying otherwise is just excuse for being an ignorant noob.Tanks are toughest at front. They are built that way. There is a reason for this and there is a reason to use it to your advantage.You. Can. Deflect. Stuff.You might have seen some films, played some games, read some books or just seen that in battles that people say "We have to flank them!".That is becasue you cant do jack shoting their front but you can hurt them really badly or even kill shoting their sides or even back.The same rule applies when you are being flanked. Don't just turn your turret to shot them back. Turn your hull towards your enemy and you might have survive long enough to your teammates to help you.Don't be afraid to to capture the base. It's part of the game.Look on your minimap and see where reds are then to enemy list. If there are 2 enemy tanks half the map away and you are close to enemy cap zone and/or you got badly damaged just cap.Be useful in any way you can! Any contribution counts.Don't just sit purposelessly 2 minutes outside the circle because one ally want to kill these two survivors, and probably will die in the process. If that pz 38nA wanted to kill KV-1 and T40 alone it's his fault he died and deserve to get bad x2 bonus.Make sure that you win.There are always some situations where kills are better way to win but that's not a rule, and for now just remember that capping isnt inferior to killing. Nor it is superior.Besides, capping gives bonus to credits, killing to exp (both are small) and from what I've noticed credits are way harder to get if you do not plan on spending 30 Euro on this game every month.After all this steps you can proceed to more advanced stuff like: Managing your clumsy tanks to gain as much agility as you can. Getting more damage/battle than your tank has total hitpoints. Picking targets to avoid and to annoy. Getting out of artilery fire. Using every single bit of cover you can find.And most importantly:

Edited by Deldrin, 16 May 2012 - 11:26 AM.