The featherless Mortevitan Egg Wondrous item, Artifact (Requires Attunement by a Cleric of the Raven Queen that is of no evil alignment.) This egglike stone is half black and half white. On both sides, there are two opposite colored feathers, a black and a white, carved 3mm deep each. This artifact of the Raven Queen can be used as a holy symbol. While holding the egg, you gain +1 to the saving throw DCs of your Cleric spells. In addition, you can regain one channel divinity as an action while holding the egg. You can't use this property again until you finish a long rest. You can use an action to speak the egg's command word. The egg hatches and a spectral raven appears. The raven is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the raven defends itself but takes no other actions. The creature exists for up to 12 hours. At the end of the duration, the raven goes back to the egg. It goes back early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the raven enters the egg, it can't exit again untill 2 days have passed. While the raven is outside the egg, it allows you to cast the animal messenger spell on it at will. Animal Messenger 2nd-level enchantment Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S, M (Morsel of food)

V, S, M (Morsel of food) Duration: 12 Hours Choose a Tiny beast you can see with in range. You specify a location, which you must have visited, and a recipient who matches a general description. You speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location. When the messenger arrives, it delivers your message to the creature that you described. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost. Mortevitan Raven Tiny Celestial, unaligned Armor Class 12

12 Hit Points 1(1d4 - 1)

1(1d4 - 1) Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 7 (-2) 12 (+1) 6 (-2) Skills Perception +3

Perception +3 Senses passive Perception 13

passive Perception 13 Languages The languages of it's summoner

The languages of it's summoner Challenge 0 (10 XP) Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

The unbalanced, black feathered Mortevitan Egg Wondrous item, Artifact (Requires Attunement by a Cleric of the Raven Queen that is of no evil alignment.) This egglike stone is half black and half white. On one side, there is a white feather, carved 3mm deep, and on the other side, there is a real black feather of a, once, cursed Roc This artifact of the Raven Queen can be used as a holy symbol. While holding the egg, you gain +2 to the attacks and saving throw DCs of your Cleric spells. In addition, you can regain one channel divinity as an action while holding the egg. You can't use this property again until you finish a long rest. You can use an action to speak the egg's command word. The egg hatches and a spectral raven appears. The raven is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the raven defends itself but takes no other actions. The creature exists for up to 12 hours. At the end of the duration, the raven goes back to the egg. It goes back early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the raven enters the egg, it can't exit again untill 2 days have passed. While the raven is outside the egg, it allows you to cast the animal messenger spell on it at will. You can use an action to speak the egg's command word. An enormous, black Roc, appears, obeys your simple commands and can't Attack. It can carry up to 1000 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 2,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 Hit Points. You can dismiss the bird as an action. When the Roc disappears, you can't summon it again untill 2 days have passed. Mortevitan Raven Tiny Celestial, unaligned Armor Class 12

12 Hit Points 1(1d4 - 1)

1(1d4 - 1) Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 7 (-2) 12 (+1) 6 (-2) Skills Perception +3

Perception +3 Senses passive Perception 13

passive Perception 13 Languages The languages of it's summoner

The languages of it's summoner Challenge 0 (10 XP) Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Mortevitan Roc Gargantuan celestial, unaligned Armor Class 15 (natural armor)

15 (natural armor) Hit Points 248 (16d20 + 80)

248 (16d20 + 80) Speed 20 ft., fly 120 ft. STR DEX CON INT WIS CHA 28 (+9) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 9 (-1) Saving Throws Dex +4, Con +9, Wis +4, Cha +3

Dex +4, Con +9, Wis +4, Cha +3 Skills Perception +4

Perception +4 Senses passive Perception 14

passive Perception 14 Languages -

- Challenge 11 (7,200 XP) Keen Sight. The roc has advantage on Wisdom (Perception checks that rely on sight. Actions Multiattack. The roc makes two attacks: one with its beak and one with its talons. Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage. Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.

The unbalanced, white feathered Mortevitan Egg Wondrous item, Artifact (Requires Attunement by a Cleric of the Raven Queen that is of no evil alignment.) This egglike stone is half black and half white. On one side, there is a black feather, carved 3mm deep, and on the other side, there is a real white feather, that sprouted from a seed of a white tree blessed by the Raven Queen herself. This artifact of the Raven Queen can be used as a holy symbol. While holding the egg, you gain +2 to the attacks and saving throw DCs of your Cleric spells. In addition, you can regain one channel divinity as an action while holding the egg. You can't use this property again until you finish a long rest. You can use an action to speak the egg's command word. The egg hatches and a spectral raven appears. The raven is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the raven defends itself but takes no other actions. The creature exists for up to 12 hours. At the end of the duration, the raven goes back to the egg. It goes back early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the raven enters the egg, it can't exit again untill 2 days have passed. While the raven is outside the egg, it allows you to cast the animal messenger spell on it at will. Once outdoors, you can use an action to speak the egg's command word, and target an unoccupied space on the ground. A nonmagical though blessed white tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree is full of fruit, enough to feed 10 people for a day. Once cut, the fruit last a week. The tree magically attracts wildlife, and is a sanctuary for all beasts. Animal Messenger 2nd-level enchantment Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S, M (Morsel of food)

V, S, M (Morsel of food) Duration: 12 Hours Choose a Tiny beast you can see with in range. You specify a location, which you must have visited, and a recipient who matches a general description. You speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location. When the messenger arrives, it delivers your message to the creature that you described. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost. Mortevitan Raven Tiny Celestial, unaligned Armor Class 12

12 Hit Points 1(1d4 - 1)

1(1d4 - 1) Speed 10 ft., fly 50 ft. STR DEX CON INT WIS CHA 2 (-4) 14 (+2) 8 (-1) 7 (-2) 12 (+1) 6 (-2) Skills Perception +3

Perception +3 Senses passive Perception 13

passive Perception 13 Languages The languages of it's summoner

The languages of it's summoner Challenge 0 (10 XP) Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.