This suggestion is sponsored by the Tediore corporation, the ultimate in gun reloading. Why use magazines when you can throw your guns like grenades?

Reloading in Terraria!

*cough* "Tactical". *cough*

The Basics

Examples!

Musket

The Undertaker

Star Cannon

Phoenix Blaster



Clockwork Assault Rifle

Clockwork Marksman Rifle

Shotgun

Gatligator

Megashark

Venus Magnum

Uzi







Reload effect suggested by @TMB50

Stynger

Sniper Rifle

Tactical Shotgun

Xenopopper

Electrosphere Launcher

Elf Melter

Snowman Cannon

Chain Gun

Jack 'O Lantern Launcher

Candy Corn Rifle

Nail Gun

Vortex Beater

Reload effect suggested by @DJFlare84

Nucleus Neutralizer

S.D.M.G.

Code: [url=http://forums.terraria.org/index.php?threads/tactical-reloads-because-reloading-is-a-way-of-life.46769/][img]http://i.imgur.com/9Ib7ior.png[/img][/url]

Before you punch me in the face for suggesting it, stay a while and listen.Out of the 3 main archetypes in Terraria, the Ranger is in a weird place. Warriors rely on tankiness and speed, while Mages rely on skill by constant dodging and using hard-to-master weapons. Rangers rely on... shoot the thing until it dies. Another problem is that the Mage and the Ranger are quite similar, but one has so much more variety in weaponry. Ranged weapons almost always differ from one another with mere stat differences - faster fire rate, slower fire rate, etc.I think reloading could add so much to the Ranger archetype, serving to make all weapons unique in some way and bring the Ranger to a playstyle where tactics and decision-making is important, as a counter to the two other "classes".But just simply reloading is boring, and would not fit into Terraria. And that's why I suggestreloads!So what do I mean by this? Well instead of reloading being a short time period in which you're completely out of the action, it could be used as an offensive tool! A defensive tool! It could just be silly!Reloading would cause a certain something to happen, depending on the gun. It could be a small explosion to damage nearby enemies. It could completely change how the weapon works for the next magazine. It could be throwing your gun to deal damage. The possibilities are endless.But first, the basics of reloading.Almost all non-arrow Ranged weapons now have to reload, and each have their own magazine sizes. Reloading is short, and on average takes about 2.5 seconds. While you have a bullet based gun selected, your Mana bar will be replaced with an Ammo bar. The Ammo bar has these adorable little bullets to symbolize the amount of shots left in your magazine --->Each Ammo bar bullet symbolizes 5 bullets, just like how each Mana star symbolizes 10 Mana. As the magazine is emptied, these bullets will fade and eventually disappear just like Mana stars.On top of this, reloadable weapons now have two new stats under their tooltip; magazine size, reload speed. Reload speed is similar to use time, and depends on the amount of frames the reload requires. And just like use time, the reload speed rating goes from "Snail" to "Insanely fast"And of course, reloading sometimes has a special effect applied to it. This effect changes per each gun.Reloading can be manually done by pressing the new Reload key, default R. The Mount key is now rebound to V as default.Reloading doesrequire new magazine items in your inventory. When you reload, the ammo needed to fill your gun is taken directly from your supplies.You know how reloading works. Now, let's look at some weapon examples and see how they function now!This is the table for how reload speed is determined;≤ 0.7 seconds = Insanely fast reload0.8 - 1.3 = Very fast reload1.4 - 1.9 = Fast reload2 - 2.5. = Average reload2.6 - 3.1 = Slow reload3.2 - 3.7 = Very slow reload3.8 - 4.3 = Extremely slow reload≥ 4.4 seconds = Snail reload1 magazine sizeReload speed matches use timeTechnically, nothing has changed about this gun.8 magazine sizeFast reloadReloading restores health depending on how empty the magazine was, up to 10 HP. Less bullets left in the magazine means more HP.9 magazine sizeSlow reloadAll enemies damaged by the Star Cannon gain the Starstruck debuff, making them glow yellow. Reloading the Star Cannon causes all Starstruck enemies to be targeted by stars that fall from the sky. These stars have the same properties as the stars shot by the Star Cannon.In addition, Starstruck enemies are guaranteed to drop 2 Mana Stars on death.10 magazine sizeIncredibly fast reloadDoes not automatically reload. Manual reloading, or left-clicking while the gun has no ammo throws the gun. The thrown Blaster acts like a grenade with higher velocity, dealing double the weapon's damage and giving enemies On Fire!If the weapon had any ammo in the magazine before reloading, all of that ammo is lost. However, the explosion deals bonus damage depending on how many shots were left in the mag.30 magazine sizeAverage reloadReloading toggles the gun between the default burst fire mode and the new sniper mode.76 Ranged damage23% crit chance35 use timeNo autofire10 magazine sizeShoots High-Velocity Bullets if using Musket or Silver Balls.8 magazine sizeAverage reload (All shots total)Reloading alternates the gun between birdshot and buckshot shells.While firing birdshot, the Shotgun deals the same amount of damage as default, but fires 4 more pellets.While firing buckshot, the Shotgun gains +14 to damage, but fires the same amount of pellets as default.Shots are loaded into the gun one by one. The reload can be inturrupted before the gun is filled completely.180 magazine sizeSlow reloadFire rate increases as the magazine is emptied. Fire rate is doubled and reaches its maximum when at 50% magazine.Infinite magazine sizeDoes not need to reload.The Ammo bar does not show up with this gun held.6 magazine sizeVery fast reloadThe last shot of every magazine deals triple damage, pierces enemies and is homing. These special bullets will not home into enemies they've already damaged.32 magazine sizeVery fast reloadReloading throws the gun. The thrown Uzi rapidly spins in the air, while shooting by itself at the same time. Shots fired from a thrown Uzi always have the properties of Musket Ball shots, and cannot deal critical hits. A thrown Uzi stops spinning and shooting once it has fired 32 bullets. The Uzi itself deals low damage and pierces through enemies.If the weapon had any ammo in the magazine before reloading, all of that ammo is lost. However, the thrown Uzis' bullets deals bonus damage depending on how many shots were left in the mag.18 magazine sizeFast reloadWhen reloaded, the Stynger shoots out 3 floating miniature Golem heads around the player. These Golem mines will stay stationary until an enemy gets near, at which point they will explode. The explosions deal lots of of damage, have very strong knockback and throw out large amounts of Stynger shrapnel. The mines will also explode automatically after 30 seconds.5 magazine sizeVery slow reloadDoes nothing on reload.Increased damage from 185 to 258. Now has 5 defense penetration.12 magazine sizeFast reloadThe last shot of every magazine is a nerve gas grenade. These grenades act like grenades fired by the Grenade Launcher, and release deadly toxic gas as they travel. Gas slows down and deals constant damage to enemies inside of it.14 magazine sizeSlow reloadReloading spawns 12 to 16 of the bubbles that the gun shoots. Bubbles are spawned one after the other as the reload is in progress.8 magazine sizeFast reloadReloading causes all nearby enemies to be struck with bolts of electricity, dealing very high damage. In addition, these bolts spawn the same electrosphere fields caused by the rockets fired from the Electrosphere Launcher.100 magazine sizeSlow reloadReloading causes a massive, fiery explosion around the player that leaves behind burning greek fire-like shrapnel. The explosion deals massive damage to enemies, sets them on fire, and knocks them back quite far.If the weapon had any ammo in the magazine before reloading, all of that ammo is lost. However, the explosion has a bigger radius, deals more damage and inflicts stronger knockback depending on how much gel was left in the mag.15 magazine sizeAverage reloadDoes not automatically reload. Manual reloading, or left-clicking while the gun has no ammo throws the gun. The thrown Snowman Cannon flies forward like a rocket, with a slight arc. On contact with a surface or enemy it explodes, dealing massive damage and creating 3 to 10 small cluster bombs shaped like tiny snowmen.If the weapon had any ammo in the magazine before reloading, all of that ammo is lost. However, the explosion deals bonus damage and spawns more cluster bombs depending on how many shots were left in the mag.480 magazine sizeSlow reloadFire rate increases as the magazine is emptied. Fire rate is doubled and reaches its maximum when at 50% magazine.22 magazine sizeVery slow reloadReloading spawns 3-4 of the big scythe-like projectiles that Pumpkings shoot. Scythes automatically target nearby enemies and deal high damage.60 magazine sizeVery fast reloadReloading disperses 40-60 Candy Corn in random directions at an extremely high rate. Candy Corn dispersed via reload have very slight knockback, but are the same in all other aspects. This does not use up any ammo.40 magazine sizeFast reloadReloading causes all Nails to blow up immediately. Nails exploded this way deal 50% bonus damage.The timer for Nails blowing up normally is now twice as long.40 magazine sizeFast reloadDoes not automatically reload. Manual reloading, or left-clicking while the gun has no ammo throws the gun. The thrown gun flies slowly like a rocket and homes into enemies, and while homing into an enemy it shoots by itself. A thrown Vortex Beater will only shoot regular bullets and no rockets, and cannot deal critical damage. When the gun hits a surface or an enemy it explodes, dealing massive damage.If the weapon had any ammo in the magazine before reloading, all of that ammo is lost. However, the explosion deals bonus damage depending on how many shots were left in the mag.--OR--Upon reload, the Vortex Beater ejects a glowing, unstable power cell forward. The power cell acts like a grenade with more range, much higher velocity and a short fuse time, but does not explode on contact with enemies. The power cell goes off with a small explosion, creating a singularity that sucks enemies in and deals constant damage. The singularity reaches critical mass after 5 seconds and explodes spectacularly, dealing extremely high damage and blasting nearby enemies away.5 magazine sizeExtremely slow reloadWeapon can be charged up by holding left-click, like some other weapons. Charging takes 3 seconds. Releasing the mouse button consumes all 5 shots in the magazine and fires a large, slow moving projectile that zaps enemies near it with electricity, like the Magnet Sphere. On contact with a surface or enemy the projectile explodes, dealing 2.5x the weapon's damage within a massive radius.Increased damage from 645 to 685.200 magazine sizeSnail reloadReloading while the gun isempty fires a large, red laser beam similar to the Moon Lord and the Saucer's Deathrays. The laser beam lasts for the duration of the reload, dealing extremely high damage and piercing all targets.As the magazine is emptied, the gun emits a red glow and a "charging up" sound that grow more intense the emptier the magazine is.I will be adding more weapons to the list above.But for now, that's it for this suggestion! I'd love to hear your thoughts on, what I hope, is an interesting take on the rather disliked reloading concept.Enjoyed my suggestion? Support it with this banner!Copy and paste the code above into your signature - it's 195 x 72!