Hey, patch notes on a new forum! How about that? We’ve got some more bug fixes, and a couple extra tweaks that we’ve made in the mean time.

Mechanics

Increased unique drop rate by 30%

Slightly reduced the average number of affixes on early game items, and slightly increased the average number of affixes on late game items

Monsters drop items 12.5% less often

Monsters drop gold 27% more often

When monsters drop gold they on average drop 8% less.This results in 16% more gold from monsters on average

Enemies

Myrcfeet now have randomized mushrooms

Items

Weapons now correctly show their range on their tooltips again when you hold alt

Performance

Improved the performance of applying the shock ailment

Improved the performance of applying multiple ailments with a single hit

Improved performance in cases where a single ability object or status ailment dealt damage multiple times

Improved the performance of the AI finding suitable targets. This will particularly increase the performance of enemies and minions that have multiple abilities.

Skills

Devouring Orb Dark Torrent now has a capacity of 9 points (up from 3) Added Abyssal Juggernaut, which grants you 12 additional elemental and void protection, and 20% increased elemental and void protection while you have a devouring orb The orbs from Abyssal Emission seek targets from 50% further away than before, and always start from the devouring orb itself

Elemental Nova Added Cryomantic Fragility which subtracts 2 mana cost per point, but increases the cold damage you take by 5% per point if you have used Elemental Nova in the past 4 seconds. It requires 2 points in elemental tranquillity and has a capacity of 4 points Shocking Nova, which granted shock chance and mana efficiency, has been replaced by Overcharge, which grants an 8% chance per point to overcharge your nova. Overcharged novas have 200% additional shock chance and 50% increased area. Ascended Current now grants 50% increased shock effect on hit per point (up from 25%), but requires 4 points in Overcharge (up from 3 in Shocking Nova) Spreading Frost now grants 12% chance to trigger spreading ice novas on hit (up from 10%), but has a capacity of 4 points (down from 5), and requires 3 points in Glacial Might, rather than Elemental Tranquility. Glacial Might now adds 2 to mana cost per point instead of increasing mana cost by 20% per point

Improved the VFX for thorn burst and thorn totem

Bug Fixes