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There were a couple blue posts recently on the Diablo Reddit. Nevalistis clarified that the inspect feature is meant to show live, updated information on a player's current setup - and will be fixed. Wyatt Cheng explained a bug with the Blessed Ground rune of Heaven's Fury for Crusaders. Read them below.

Originally Posted by Blizzard

AFAIK, the talk is about the interaction between the Heaven's Fury Blessed Ground rune and the Shield of fury affix, as the problem seems to be thle lack of an internal cooldown of the Shield of Fury affix which causes the damage from Blessed Ground rune to stack really quickly and indefinitely, dealing massive and unparalleled damage, especially on the Rift Guardian. If thats the case, this will be a fix instead of a nerf.

This is correct. The interaction with Blessed Ground is a bug. We are looking to fix this interaction but keep the shotgun mechanics intact. This is why we have PTR! No ETA yet. Most of the builds on PTR are within the same ballpark of each other with a handful of mechanics (including Blessed Ground, and the Shadow's Mantle 2-piece) causing large distortions (10+ rift levels) at the top end.

These numbers might be incorrect as theyre from an outdated list, but they might be still correct so Ill try:

Decreasing the stacking rate of Heavens Fury - Blessed Ground to about 1/10th of its current value should downgrade it about 7 GR levels. If http://www.d3maxstats.com/skills/ is still correct hor Heavens Fury this could be achieved by expanding Blessed Ground proc coefficient to the ground effect too, so that both, beam and ground effect, have a proc coefficient of 0.05. Then change SoF to have a chance equal to proc coefficient * 2 to apply a stack, Shoptgun is listed with 0.5 so it wouldnt change anything for shotgun, but blessed ground would have a 10% chance to apply a stack so it would be 1/10th compared to now. Or would this be a problem concerning lag because of the high amount of potential proccing chances?

The current thought is to scale the stack rate with your attack speed. Will look at your analysis. We'll see how things go. Thank you! (Reddit)

New 2.4 "Inspect" mechanic - brings up the current hero that the user is playing with, but through the "Profile" view. This is not a live view, is not up to date.

This is actually a known issue, and it's been passed along appropriately. The swap to showing the "Profile" view when using Inspect is intentional, but it is supposed to immediately pull up-to-date information. (Reddit)