Accursed Battlefield

Type: Location

Encounter Set: the Battle of Carn Dûm

Threat: 2 Quest Points: 3

Carn Dûm.

While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.

Shadow : Attacking enemy gets +1 [Attack] . (+3 [Attack] instead if the defending player’s threat is higher than the attacking enemy’s engagement cost).



Set: The Battle of Carn Dûm Number: 132

Quantity: 3

Illustrator: Rafał Hrynkiewicz No Comments have been made. Amarthiúl

Type: Hero Sphere: Leadership

Starting Threat: 10

Willpower: 1 Attack: 3 Defense: 3 Hit Points: 3

Dúnedain. Ranger. Warrior.

While you are engaged with at least 1 enemy, Amarthiúl gains the [Tactics] resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl’s resource pool when you collect resources during the resource phase.



“The heirs of Elendil do not forget all things past...” —Aragorn, The Return of the King

Set: The Battle of Carn Dûm Number: 115

Quantity: 1

Illustrator: Tomasz Jedruszek 7 Comments

Beechbone

Type: Ally Sphere: Tactics

Cost: 3

Willpower: 2 Attack: 2 Defense: 1 Hit Points: 4

Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response : After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.





Set: The Battle of Carn Dûm Number: 118

Quantity: 3

Illustrator: Katayanagi 3 Comments Blight of Angmar

Type: Location

Encounter Set: the Battle of Carn Dûm

Threat: 3 Quest Points: 3

Blight. Plains.

Forced : After an enemy attacks, heal 1 damage from it.

Travel : Deal each enemy in play 1 shadow card to travel here.

Shadow : If the attacking enemy is Thaurdir, heal 3 damage from him.



Set: The Battle of Carn Dûm Number: 134

Quantity: 3

Illustrator: Logan Feliciano 1 Comments

Carn Dûm Garrison

Type: Enemy

Encounter Set: the Battle of Carn Dûm

Threat Threshold: 40

Threat: 1 Attack: 4 Defense: 3 Hit Points: 5

Orc.

Carn Dum Garrison gets +1 [Threat] for each shadow card currently dealt to it.

Shadow : Attacking enemy gets +1 [Attack] for each shadow card currently dealt to it.



Set: The Battle of Carn Dûm Number: 129

Quantity: 4

Illustrator: Brian Valenzuela No Comments have been made. Daechanar’s Will

Type: Treachery

Encounter Set: the Battle of Carn Dûm

When Revealed : Flip Thaurdir. Then, if he is Captain side faceup, Daechanar’s Will gains surge.

Shadow : Flip Thaurdir after this attack.



Set: The Battle of Carn Dûm Number: 138

Quantity: 2

Illustrator: Álvaro Calvo Escudero No Comments have been made.

Doom Hangs Still

Type: Event Sphere: Leadership

Cost: 5

Planning Action : Until the end of the round, players do not raise their threat from questing unsuccessfully.

Valour Planning Action : Raise each player’s threat by 2 to skip the quest phase this round.



“Dooms hangs still on a thread. Yet hope there is still, if we can stand but unconquered for a little while.” —Gandalf, The Two Towers

Set: The Battle of Carn Dûm Number: 117

Quantity: 3

Illustrator: Tomasz Jedruszek No Comments have been made. Favor of the Valar

Type: Attachment Sphere: Neutral

Cost: 3

Condition.

Attach to a player’s threat dial. Limit 1 per player.

Forced : When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.



“...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East…” —The Return of the King

Set: The Battle of Carn Dûm Number: 124

Quantity: 3

Illustrator: Matthew Cowdery 2 Comments

Fortress Walls

Type: Location

Encounter Set: the Battle of Carn Dûm

Threat: 4 Quest Points: 3

Carn Dûm.

While Fortress Walls is the active location, for each resource spent by a player, raise that player’s threat by 1.

Shadow : If your threat is 40 or higher, attacking enemy makes an additional attack against you after this one.



Set: The Battle of Carn Dûm Number: 135

Quantity: 3

Illustrator: Mikhail Greuli No Comments have been made. Furious Charge

Type: Side Quest

Encounter Set: the Battle of Carn Dûm

Surge.

Forced : When at least 1 progress is placed on Furious Charge, each character gets –2 [Defense] until the end of the round. If Thaurdir is Captain side face-up, flip him.

Response : After Furious Charge is defeated, add 10 progress to the main quest.



With reckless abandon, your company makes a mad dash for the gates!

Set: The Battle of Carn Dûm Number: 139

Quantity: 1

Illustrator: Magali Villeneuve No Comments have been made.

Guardian of Arnor

Type: Ally Sphere: Leadership

Cost: 3

Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3

Dúnedain. Ranger.

Sentinel.

Guardian of Arnor gets +1 [Defense] for each enemy engaged with you.



“Travellers scowl at us, and countrymen give us scornful names.” —Aragorn, The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 116

Quantity: 3

Illustrator: Adam Lane 8 Comments Hold Your Ground!

Type: Event Sphere: Tactics

Cost: 1

Action : Choose and ready a sentinel character.

Valour Action : Ready all sentinel characters.



Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge. —The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 119

Quantity: 3

Illustrator: Álvaro Calvo Escudero No Comments have been made.

Lindir

Type: Ally Sphere: Spirit

Cost: 3

Willpower: 2 Attack: 1 Defense: 2 Hit Points: 2

Noldor.

Response : After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.



“To sheep other sheep no doubt appear different,” laughed Lindir. “Or to shepherds. But Mortals have not been our study. We have other business.” —The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 120

Quantity: 3

Illustrator: Tawny Fritzinger 2 Comments Lords of the Eldar

Type: Event Sphere: Spirit

Cost: 3

Lords of the Eldar can only be played from your discard pile.

Action : Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor character get +1 [Willpower], +1 [Attack], and +1 [Defense].



“And here in Rivendell there live still some of his chief foes: the Elven-wise, lords of the Eldar...” —Gandalf, The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 121

Quantity: 3

Illustrator: Rovina Cai 13 Comments

Midwinter’s Crux

Type: Quest

Encounter Set: the Battle of Carn Dûm

Encounter Info:

Quest Points: 15

When Revealed : Raise each player’s threat by X, where X is the number of shadow cards in play. If Thaurdir is Captain side faceup, flip him.



Thaurdir cannot leave the staging area, is considered to be engaged with each player, and attacks each player in turn during the combat phase (deal and discard a new shadow card each attack). At the end of the round, if Thaurdir is Captain side faceup, flip him.

While Midwinter’s Crux has 15 or more progress on it, Thaurdir loses indestructible. You cannot defeat this stage while Thaurdir is in play.

If Thaurdir is defeated, you win the game.



A swirling dark cloud starts to gather above you, and a cold wind tenses your muscles. “I have a bad feeling about this...” you hear Amarthiúl mutter. It seems Daechanar’s ritual has begun. Sensing you have little time to spare, your company rushes to the gates of Carn Dûm.

Set: The Battle of Carn Dûm Number: 126

Quantity: 1

Illustrator: Tomasz Jedruszek No Comments have been made. Mountains of Angmar

Type: Location

Encounter Set: the Battle of Carn Dûm

Threat: 3 Quest Points: 5

Mountain.

While Mountains of Angmar is the active location, each shadow card with no shadow effect gains: “ Shadow : Raise defending player’s threat by 2. ”

Shadow : Raise defending player’s threat by 2.



Set: The Battle of Carn Dûm Number: 133

Quantity: 2

Illustrator: Sergey Glushakov No Comments have been made.

Orc Grunts

Type: Enemy

Encounter Set: the Battle of Carn Dûm

Threat Threshold: 8

Threat: 1 Attack: 2 Defense: 1 Hit Points: 3

Orc.

Doomed 1. Surge.

Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow : Add Orc Grunts to the staging area.



Set: The Battle of Carn Dûm Number: 130

Quantity: 4

Illustrator: Rafał Hrynkiewicz No Comments have been made. Quick Ears

Type: Event Sphere: Lore

Cost: 1

Response : Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.



“... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish.” —Aragorn, The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 123

Quantity: 3

Illustrator: Eva Maria Toker 3 Comments

Thaurdir

Type: Enemy

Encounter Set: the Battle of Carn Dûm

Threat Threshold: 50

Threat: 4 Attack: 6 Defense: 4 Hit Points: 9

Undead. Wraith. Captain.

Indestructible. Cannot have attachments.

Each other enemy gets +10 engagement cost.

Forced : After Thaurdir is flipped or a treachery card with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.





Set: The Battle of Carn Dûm Number: 127

Quantity: 1

Illustrator: Brian Valenzuela No Comments have been made. The Clutches of Carn Dûm

Type: Quest

Encounter Set: the Battle of Carn Dûm

Encounter Info:

Quest Points: 15

Setup : Add Thaurdir to the staging area, Captain side faceup. Add 1 copy of Carn Dûm Garrison per player to the staging area. Search the encounter deck for 1 copy of Accursed Battlefield and make it the active location. Shuffle the encounter deck.



Thaurdir cannot leave the staging area and cannot take damage. At the end of the round, if Thaurdir is Champion side faceup, flip him.

Do not discard unresolved shadow cards at the end of the combat phase.

Forced : If there are 3 shadow cards dealt to Thaurdir, flip him.



Your company has made its way swiftly north, and finally the fortress of Carn Dûm looms before you. Unsure if you have arrived in time, you can only hope beyond hope that Iârion is still alive.

Set: The Battle of Carn Dûm Number: 125

Quantity: 1

Illustrator: Wibben 2 Comments

The Long Defeat

Type: Attachment Sphere: Lore

Cost: 1

Condition.

Attach to a quest card in play. Limit 1 per quest.

Response : After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.



“...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat.” —Galadriel, The Fellowship of the Ring

Set: The Battle of Carn Dûm Number: 122

Quantity: 3

Illustrator: Jose Vega No Comments have been made. The Sky Darkens

Type: Treachery

Encounter Set: the Battle of Carn Dûm

Sorcery.

When Revealed : Each player must discard a random card from his hand. Each player then searches his deck for each other copy of the card he disarded, and discards those as well. Shuffle each searched deck.

Shadow : Discard a random card from the defending player’s hand.



Set: The Battle of Carn Dûm Number: 136

Quantity: 2

Illustrator: Tomasz Jedruszek No Comments have been made.