On 3 April 2019, on all regions, you’ll be able to fully appreciate how the improved matchmaker changes battle quality for the better and makes World of Tanks more enjoyable than ever!

New Matchmaking: What’ll Be Different?

Let briefly recall how the improved matchmaker will now assemble battles. Main goals are:

To reduce the number of battles with machines two-tiers higher ( especially for Tier VI and VIII vehicles) and redistribute them into battles with tanks of the same tier and one-tier lower

especially for Tier VI and VIII vehicles) and redistribute them into battles with tanks of the same tier and one-tier lower To make battles more enjoyable for Premium Vehicles with preferential matchmaking. Now those of you who have these machines in your Garage will be less frequently getting matched with vehicles one-tier higher and more often with adversaries of the same tier and one-tier lower

Wargaming will achieve these goals by adding dynamic templates that can quickly adapt to the queue evolution, for both two-tier and three-tier battles. Here is a preliminary list of dynamic templates, which are being introduced:

7-8, 6-9, and 4-11 for two-tier battles

4-5-6 and 4-4-7 for three-tier battles

The 3-5-7 and the 5-10 systems are also possible, but you’ll face them less frequently – for example, if the queue structure is non-standard. This can happen if there are too many vehicles of the same class or specific machines in the queue. For example, if there are some battle missions specifically for TDs, and TDs make up 50%+ of all vehicles in the queue.

What will happen to the waiting time?

Just like outlined previously, the waiting time for solo players may slightly increase and will depend on the current situation in the queue. The waiting time for Platoons may increase a bit more, but the enjoyment in each battle should also increase. Most likely, you won’t notice a significant difference in the queuing time compared with the previous version of the matchmaker.

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