Limitations:





you cannot smoothly push a large object through a portal with another large object (try this with cubes in the demo)

Performance heavy - though probably the fastest seamless portal system for UE4

A Portal can only recursively view its matching pair





Features:

Portal blueprint

Smooth transition through portal

position, direction, momentum, and scale transformed through portal

Compatible with Character and rigid body actors (should work for nearly anything that can overlap)

Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)





Number of Blueprints: 2 (Portal and custom Pawn, though several others are included too)

Input: standard first person setup

Network Replicated: Portals work well, along with first-person character, but not the wall-walking pawn.

Supported Development Platforms: Windows - though expected to work fine on Linux and most other platforms

Supported Target Build Platforms: See above

Documentation: Docs here

VR Support: No

Important/Additional Notes: Must enable "Global Clip Plane" in project settings.