What the developers have to say:

Why Early Access? “Orbital Strike: Arena is a multiplayer only shooter so there is no point in developing features, weapons, and game modes in a vacuum. We need the Communities help and feedback as early as possible to make this game a success. We also only use dedicated servers to bring the best multiplayer experience for players. With Early access, we'll have access to the funding we need for these servers, new art assets, content and marketing to continue to bring new players into the game and sustain a fun multiplayer ecosystem.” Approximately how long will this game be in Early Access? “We're planning on remaining in Early Access for 6 months.” How is the full version planned to differ from the Early Access version? “We're planning on expanding on all areas of the game including new weapons, abilities, and game modes. Some are close to being completed like the orbital strike and deployable shields. We'd like to create a workshop mode which would allow players to find components and use them to create their own custom weaponry and items to battle with.



We currently use only dedicated game servers and would like to use this perk to include player stats, social groups (squads), and social servers. With enough funding we'd like to add an overall meta game where squads fight to capture and hold territories in the Orbital Strike universe.” What is the current state of the Early Access version? “All the multiplayer foundation features are complete. There is a complete 3 vs 3 MOBA-like game mode, Base Attack. You must destroy the enemy's Headquarters while defending your own with the help of your teammates, AI drones, and turrets. Your character has two hip holster attach points to store weapons and items. There are several options in the lobby to change holster height, render scale, character voices, and left/right hand usage. There are four items in our first release. A single shot blaster, and fully automatic short range blaster, personal shield, and frag grenades.” Will the game be priced differently during and after Early Access? “We plan to gradually raise the price as we ship new content and features.” How are you planning on involving the Community in your development process? “The Community will have a huge effect on the development of the game. We regularly check /r/Vive and we encourage everyone to provide feedback and ideas. Several suggestions have already, or are about to, make it into the game. We'll be providing weekly updates to the community on our progress.”