AoM:EE Balance Update 2 - December Feedback

Bug fixes:

Titan Gates no longer reveal their casting location (still visible on the minimap, but doesn't give the opponents LOS).



Sea Snakes are now able to attack Leviathans/Nereids.

Egyptian:

Isis monuments hit points reduced by 15%.

Mercenary change swapped for armor changes. Infantry hack armor reduced from 45% to 35%, pierce armor reduced from 30% to 15%.



Mercenary cavalry hack armor reduced from 40% to 20%, pierce armor reduced from 45% to 35%.

Set animals cost 1(small animals) or 2(big animals) popultation.

Greek:

Bolt does partial damage against Son of Osiris and Nidhogg, rather than not work on them, or kill them.

Bellerophon's special bonus damage reverted and special hack damage from 50 to 70.

Colossus starting hit points reduced from 1100->1000. Eating/Healing rate reduced from 30/s to 15/s.

Divine Blood now affects TC build speeds.

Atlantean:

Atlantean Hero conversion cost reduction changed from 20% to 30%.

Hi All,Thank you again for providing your feedback in the balance update topic , as well as many other places. We have re-discussed the most pressing concerns, and have come up with a few modifications to the changes we originally suggested. A full list of changes, taking the below into account is provided here The below are things that have been added thanks to the feedback, or were modified.These don't require much of an explanation. Titan Gates used to be exploitable by destructive powers due to them getting revealed, but won't be anymore.We wanted to make using forward monuments more risky to use in order to provide counter play to Isis' protection against god powers. This will become most relevant when the monuments are not protected, or when ranged siege is in play.We felt that reducing the armor values is more intuitive than weakening an automatic upgrade in the background. Mercenaries, especially the Cavalry version should be considerably less tanky when looking at their performance in an offensive fight.As Egyptians and Set as well have received many nerfs, we would like to give him a very small buff, making the animals more population-efficient. We often see high level players delete the animals that spawn on the mythic age advance, and would like to make sure that that doesn't become a standard move.Based on community feedback, we agreed to go for a middle ground with this mechanic. This way, we maintain the usability, but severely weaken it. The damage done to the SoO is just barely above 50%, however as armory upgrades are researched, this number will strongly decrease. The Nidhogg will suffer less damage (roughly 550).This maintains the damage done to myth units, but is a lesser nerf to Bellerophon against other high value units, such as the Son of Osiris, Siege weapons.Another popular complaint was the Colossus strength. We didn't want to see their use diminished for Poseidon/Hades, so we left the favor cost untouched. It should be considerably easier to kill them when they are eating a gold mine now.Possibly an oversight. This will make this upgrade stronger in the late game mainly. It will also have a relevant effect on Deathmatch, where Aphrodite may be now more rewarding to pick when going for fast TC timings.Another community request we wanted to try out. The Heart of the Titans tech should not be as valuable with this change anymore due to the rule of diminishing returns. Leto and Oceanus should be more attractive choices now.We welcome all further thoughts and discussion from the community - feel free to leave your thoughts below.