So I have finished the very short “Story Mode” for Party Animal.

Trick-shotting it up in the story mode

To be more specific, I finished designing and creating the maps, drawing the backgrounds, and implementing the game-play features/bug fixes to allow the Story Mode to work properly. If this is the first post you’re reading, this “Story Mode” is not intended to be the main aspect of the game. In fact, the only reason I created it was so that if you were unable to experience the multiplayer properly, you would still have something to enjoy. It is a very short experience, averaging around 50-60 minutes long, but I am still happy with how it turned out.



The big reason that this is so good is that now I can finally turn my attention fully onto the multiplayer of Party Animal, which is the main, and hopefully the most enjoyable aspect of the game. Of course this will not be some massive ground-up implementation of multiplayer, it is actually fairly close to being finalised, but there are still quite a few features I think are necessary to include in order for the finished game to feel like a good product;

Multiplayer with the ‘Prop Hunt’ gamemode

Things such as Steam API integration and a larger variety of gamemodes are left to do before I am happy to release the first version. That and bug fixes…lots and lots of bug fixes.

That’s about it, you can now feel updated,

Infernobomb

here’s a bonus picture, because I worked hard on drawing the map backgrounds

