Spoiler (click to show/hide) Cogmind - Alpha 2c



Name: jimmijamjams



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (0) 0

Robots Destroyed (36) 180

Value Destroyed (475) 475

Prototype IDs (0) 0

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 655



Cogmind

---------

Core Integrity 0/250

Matter 300/300

Energy 50/50

System Corruption 0%

Temperature Cool (4)

Location -10/Materials



Parts

-------

Power (1)

Propulsion (2)

Utility (2)

High-capacity Storage Unit

Weapon (2)



Inventory

-----------

Assault Rifle

Heat Sink

Small Storage Unit

Large Matter Storage Unit

Visual Processing Unit

Integration Analyzer

Footprint Analyzer

Light Assault Rifle

Light Cannon

ECM Suite

Flight Unit

Hammer



Peak State

------------

Power

Ion Engine

Propulsion

Aluminum Leg

Aluminum Leg

Utility

Small Storage Unit

Tractor Beam

Weapon

Assault Rifle

Assault Rifle

[Rating: 7]



Favorites

-----------

Power Light Ion Engine

Engine Light Ion Engine

Propulsion Flight Unit

Leg Aluminum Leg

Hover Unit Hover Unit

Flight Unit Flight Unit

Utility High-capacity Storage Unit

Device ECM Suite

Storage High-capacity Storage Unit

Weapon Light Cannon

Energy Gun Particle Gun

Ballistic Gun Assault Rifle

Ballistic Cannon Light Cannon

Impact Weapon Hammer

Special Melee Weapon Datajack



Stats

-------

Classes Destroyed 9

Worker 2

Builder 1

Tunneler 2

Hauler 2

Recycler 4

Operator 1

Watcher 2

Swarmer 17

Grunt 5

NPCs Destroyed 0

Best Kill Streak 22

Combat Bots Only 22

Matter Collected 989

Salvage Created 863

Parts Attached 30

Power 3

Propulsion 11

Utility 7

Weapon 9

Parts Lost 12

Power 2

Propulsion 7

Utility 0

Weapon 3

Average Slot Usage (%) 87

Naked Turns 1

Spaces Moved 1050

Fastest Speed (%) 333

Slowest Speed (%) 28

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Teleports 0

Heaviest Build 24

Greatest Overweight (x) 8

Average Overweight (x) 1

Largest Inventory 12

Most Items Carried 12

Core Damage Taken 255

Volleys Fired 105

Largest 2

Hottest 91

Shots Fired 154

Gun 84

Cannon 70

Launcher 0

Special 0

Kinetic 120

Thermal 34

Explosive 0

Electromagnetic 0

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 14

Impact 7

Slashing 0

Piercing 0

Damage Inflicted 1165

Projectiles 1106

Explosions 0

Melee 59

Ramming 0

Highest Temperature 152

Average Temperature 43

Shutdowns 0

Energy Bleed 0

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 0

Message Errors 0

Parts Rejected 0

Data loss (map) 0

Data loss (database) 0

Misfires 0

Misdirections 0

Targeting Errors 0

Weapon Failures 0

Haulers Intercepted 2

Robots Corrupted 0

Tactical Retreats 11

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Machine Familiarity 7

Terminals 7

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Machines Hacked 7

Terminals 7

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Total Hacks 24

Successful 11

Failed 13

Catastrophic 0

Database Lockouts 0

Manual 0

Terminals 24

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Terminal Hacks 11

Record 3

Part Schematic 1

Robot Schematic 0

Robot Analysis 1

Prototype ID Bank 0

Open Door 0

Level Access Points 0

Branch Access Points 0

Emergency Access Points 1

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Alert Level 2

Unreport Threat 0

Dispatch Records 1

Maintenance Status 1

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 0

Hacking Detections 5

Full Trace Events 3

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Robot Schematics Acquired 0

Robots Built 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 1

Parts Built 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 0

Robots Hacked 0

Non-combat 1

Combat 0

Parse 0

Link 1

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 0

Largest Group 0

Highest-Rated Group 0

Highest-Rated Ally 0

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Peak Influence 330

Average Influence 116

Maximum Alert Level 1

Low Security (%) 80

Level 1 19

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 5

Investigation 3

Extermination 0

Reinforcement 2

Assault 0

Exploration Rate (%) 44

Regions Visited 2

Turns Passed 1602

Depth 11 113

Depth 10 1489

Scrapyard 113

Materials 1489



Prototype IDs

---------------

None



Alien Tech Recovered

----------------------

None



Game

------

Seed: ConsiderPhlebas

^Manual?: 1

Play Time: 27 min

Sessions: 2

Mod: N/A

Game No.: 23

ASCII: 0

Keyboard: 0

Font: 14/Cogmind

Map View: 76x50





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Your positioning doesn't make a lot of difference if you have a line of 10+ hostiles waiting their turn to have a shot at you. Chances are if you keep running you'll find another squad bearing down on you

When you see a squad pull back to the nearest doorway (it's fine to get hit a little while getting into position), sit one space to the side and wait for the enemies to file in

Don't move! Every time you move you lower your accuracy and potentially allow more robots into the room, ruining your position! Just stand your ground and keep exploding robots

There are occasions where you'll have to reposition again

There are some tell-tale signs that you have found the Mines, but it isn't always this obvious

Mining gear outside is a guarantee that you have found the Mine entrance. The Mines are fun for a challenge and you might find some cool gear, but they can be death-traps



In the early-game (Materials Levels) the exit you want will usually be at the end of a corridor



If the spacing looks weird, or the exit is across the hall from where you started it will most likely not be the exit to the next level up

There's cool stuff inside them (usually). It's like an early Birthday present and it makes you feel like a big man/woman



The start of this seed was very different to the last and I tried for the first time to use the tiles for the whole game. This caused me some confusion at times and I was regularly checking/missing items. I also played in a smaller font than usual (14/Cogmind) and found it very difficult to tell the difference between some Utilities and Power Units. I'll be interested in going over the score sheets at the end of the week to see what fonts other players are using and whether they are using tiles.To the game! There was a cache of ECM suites which I used to great effect in evading grunts and swarmers so I thought I would try sneaking and hacking terminals. This proved to be a bad idea. As I progressed through Level -10 it felt like everywhere I went there were more and more enemies I needed to evade until I finally had to try and defeat them all at once (two squads of Swarmers and one squad of Grunts). Through good positioning I was still running, but I had lost my Power Unit and even though I destroyed every service robot I saw, none seemed to drop a source of energy. Looking at the image below I imagine I was mistaking Ion Engines with the ASCII version of Propulsion Units.I found the entrance to the Mines early and thought I would keep looking around for the exit to Level -9. I had searched everywhere except for an spot to the bottom left due to the squads hanging out there. I lured them out, hid in a couple different rooms and let my ECM Suite do its work. I managed to lure two squads of grunts out, but when I went in I was spotted by a squad of Swarmers. I found the stairs I wanted around the corner and was pretty sure that at my current core health I wouldn't make it. I unequipped an item to increase speed, but by then one of the Grunt squads I had lured earlier rounded the corner. I was two tiles from the exit before they took me downHere are some tips I think might help for people who find these situations familiar in the Materials Levels (-10 to -8). All the screen shots are from this seed:I recommend trying the seed again if you died very early to try things a little differently. Unfortunately, I'll only include your first run.