Hi, still enjoying your framework, thus I wrote you a sparkly review on asset storeI have a request for you though, make your blackboard more optional. I integrated it to my project only to realize that its more of a burden than advantage. I got rid of them and implemented custom blackboards by simply attaching scripts with public fields/properties - this made my scene much more organized, also....-I can have different blackboards for different types reused (buildings, unit, spawner)- don't have to mess with BBtype variables- getting references to other objects custom blackboards is easy-er- finally I think working this way makes the whole framework much more 'part of Unity' feel than external editor that sits on top of it - makes sense...?Finally the main thing that makes it hard to not use your blackboard is the lack of default actions that compare things outside of it to one another.I am currently trying to hack up a condition (its like condition Frankenstein, made from your default ones) that goes something like this:1. Select component2. Select public float field of that component3. Select another component and a float field OR enter number4. Compare themhonestly I am beginner programmer and its not looking well, but its a learning experience.Another unrelated request I have is for you to give us a high level rundown of how the framework works. It would make me get even more use of this framework.