This deck masquerades as an aggro deck with relentless aggression early game while building up for the Enlightened Karma + Decimate finisher. Often times, you may be able to win off of the sheer aggression alone, but if not, the early aggro troops should do a good job of baiting out removal spell cards (especially vs Shadow Isles) so your opponent has nothing left to deal with your Karma. Throw in a Captain Farron for good measure just in case you need more Decimates or if your Karmas all die.