Pokemon Masters is a new mobile Pokemon gashapon RPG, out now worldwide for iOS and Android! In this Pokemon Masters Guide you’ll find strategy, gameplay, and Sync Pair information, as well as common questions about the game.

Though this guide was created during the location test, I’ve confirmed nothing has changed (except IAP prices and some new units) so consider it fully up to date for launch! Feel free to ask questions or contribute information in the comments, discus the game in our Discord server, or add to our Sync Pair Spreadsheet!

You can support me and my guides monthly on Patreon (and score some rewards like cute cat pictures)! The more I earn the more time I can spend on improving guides like this. My PayPal is a thing too if you can’t do monthly subscriptions.

2019-10-09: Pokemon Masters staff has acknowledged the major problems in the game and will be working to address them! Full text here (Japanese). Partial translation of major points form @HeavenPath in our Discord:

First of all, we divided the types of assignments in order to answer the opinions we received a lot from you. (Listed from the one with the most opinions)

(1) There is little content (= “There is nothing to do” that was pointed out by everyone)

② The rewards for playing games are not attractive

③ Level design between contents corresponding to Lv. Is bad

④ How to play the game is difficult to understand and operability is poor 2019-09-30: Hilda event and banner. Hilda is not free in the story, but it gives more gems than the Type Training events at least. 2019-09-10: Rock Type Training event. It sucks, rewards aren’t really worth it except for the gems and coins. 2019-09-04: Added some more info on EX Challenges and Gear. 2019-09-03: Blue Event is live! Comes with event stages and an event banner in the Sync Pair Scout. I’ll be streaming Pokemon Masters on Twitch to show off the event and try my luck at pulls tonight! 2019-08-30: Updated Sync Pairs list with the new trainers. Added info on unlocking Getting Stronger with Gear. Updated walkthrough up to chapter 18. Added more info on gear. 2019-08-28: It’s out worldwide! No more VPN, party in the Discord! New sync pairs are out: Viola & Surskit, Nanu & Alolan Persian, Koga & Crobat, Acerola & Palossand, Cheren & Stountland. An (easy) event is added to Missions. Chapter 14 added to story mode. Pokemon evolutions now require significantly more evolution stones; avoid evolving characters you won’t use (save it for Rosa). 2019-08-27: Pokemon Masters will be offline tomorrow for maintenance leading up to launch. Do not pull at launch if you want Blue, he will have a banner starting September second 2019-08-26: Pokemon Masters launches worldwide this week! I’ll update the guide with any changes the “final” version has, though I expect them to be very minimal outside of possible events/banners. I’ll also stream the game for launch on Twitch! 2019-08-23: Pokemon Masters updated (ingame, not apk), does NOT fix the Blue Bug. Gem values for IAP wil lbe changed soon. 2019-08-21: Video Longplay added! 2019-08-08: Now live in Canada! You can use a VPN for canada instead of Singapore now. 2019-08-01: I posted a Review of Pokemon Masters! 2019-07-31: Added Bugs, Item List & where to find them, Passives list & description 2019-07-28: Sync pair list is complete! Discovered how to get Gym Leaders Notes (co op) 2019-07-25: Add me! 8023-3706-8072-5655

Reddit has found an APK (look for yourself, for copyright reasons I can’t link to it. Be careful when installing ANY APK from an unknown source). However, the game requires a VPN or it won’t work outside of the test regions (Canada, Singapore). Added info on how to get playing now. Show more Show less

Pokemon Masters Game Info

Title: Pokemon Masters

Platform: Android, iOS

Language: English, Japanese

Release date: 2019-08-28

Developer: DeNA Co. Ltd.

Publisher: Pokemon Company

Price: F2P with microtransactions and gachapon

File Size: 1.33 GB fully installed

Genre: 3v3 Gachapon real-time RPG

Events

Rock Type Training

Trash

Guaranteed 5 Star Scout

This is bait, IMO. It’s paid gem only, and for the 3000 paid gems to get 10 units + 1 5 star, you could have pulled 30 free daily sync pairs instead (expected value 2.1 5 star units).

Launch Celebration Special Rally

Dates: 2019-08-29 through 2019-10-16

A basic event, you simply need to win 5 Co-Op battles and complete Story Mode to earn rewards. Completing all missions gets you 10 Big Pearls. Should be very easy to complete, if minimally rewarding.

There are no Event stages in Explore nor Event Exchanges in the shop.

Pokemon Masters FAQ

Where Are Gym Leader Notes?

To get your first Gym Leader Notes, fight Hard mode of any Co-Op story mode stage, after Chapter 11. Single player will not work.

Very Hard Supercourses drop them too, but they’re vastly harder and ideally require level 90+ pokemon. Supercourses are the best way to get them after you have 1-3 pokemon Max Level Capped.

How Do I Evolve (Pokemon)?

If you’re asking, odds are you can’t. The great majority of Sync Pairs in Pokemon Masters simply do not evolve. A rare few do, including free characters Rosa and Barry, and other units in the Gachapon noted with an icon. Get your pokemon above level 35 (stage 1) or 50 (stage 2) to see if it evolves. If no Sync Story unlocks for evolution, that pokemon does not evolve, ever.

Note that Evolution Stones are very rare and consider not evolving pokemon you may never use, contrary as that may be to Pokemon instincts. Since Launch they increased the cost of evolving, making it extremely prohibitive.

Where are Red and Blue?

Not in the game yet. Blue will have a Gachapon banner starting september 4th. Red is currently MIA but will surely be added in the future, as well most famous trainers. These games always release favorites slowly to keep people interested.

How Do I Get Star Power Ups?

Star Power Ups are the items that raise a character from 3* to 5* etc. But they’re effectively not in the game at least for now. You can only get them by pulling 6+ of the same unit from the gachapon, a feat that would cost several hundred dollars bare minimum, probably over $1000 total.

Hopefully they’ll be event items eventually, they effectively do not exist at present.

How do I complete “Getting Stronger With Gear”?

Beat Chapter 18 Co-Op hard mode to unlock the gear feature, and the Very Hard stages of Co-Op.

Why Am I so Weak!

If you’re neglecting Training Courses you’re going to be extremely underleveled and behind on Move/Level Cap items. They’re your ticket to grinding. If you haven’t completed the story yet, there’s also probably multiple features you haven’t unlocked yet.

How Does Pokemon Masters play?

It’s a real-time 3v3 pokemon game. Instead of catching pokemon, you pull for Gachapon (a slot machine) to get Sync Pairs; a Pokemon Trainer and a Pokemon. You battle by combining 3 Sync Pairs.

Your default character has Pikachu. There’s a variety of famous Pokemon Trainers like Rosa, Brock, Flannery, etc from all generations of pokemon. The main updates to the game are very likely to include a constant stream of new Sync Pairs to get in the gachapon like usual mobage games.

It has a co-op online mode you can play with two friends in addition to it’s story mode.

It has Real Time Battles?

Well, kinda. You have a “move gauge” that charges over time, and each move requires a certain amount of Move Gauge. It’s closer to an ATB gauge from Final Fantasy than an action RPG style of combat.

It’s Free to Play—what’s The Catch?

It’s got microtransactions and gachapon. Pre-release reports are conflicted on whether it’s light or heavy on the microtransactions. I’m waiting for the release to judge it myself, since mobile pokemon games are very hit or miss (I’m looking at you, Rumble Rush).

It also has a system that incentivizes pulling duplicates. In my experience this is one of the more predatory parts of gachapon—depending on how it’s handled. If there’s plenty of opportunity to power up Sync Pairs without duplicates, like Azur Lane’s bulin system, it might not be too bad.

You do however get some Sync Pairs in the story mode (like almost all gachapon games), so if you just want to play and don’t care about getting fan favorite characters, it may be possible if it’s not a brutal grind like Rumble Rush.

However, it does not have a stamina system so you can grind for levels and basic drops to your heart’s content.

Is there Versus mode?

Not yet, just Co-Op.

Emulators

Emulators appear to be totally blocked for this game. It’s pretty common for Pokemon games on mobile. Sometimes there’s very fiddly setups that do work, but at the moment it looks like you’ll have to play it on a phone.

Rerolling

You currently do not actually get enough currency to “reroll” in any significant way; about 3 rerolls from extremely early content plus the 600 gems from linking a Nintendo Account.

I highly recommend against trying to “reroll” at the moment, you don’t get enough for a multi-roll to start with so the amount of grinding would be nuts. And your free unit is always the same guaranteed 4* (Whitney & Miltank). Rerolling is generally more worth it when there’s a limited time unit. The starter units are all but guaranteed for all players given a long enough time of playing, and 5 star gachapon characters are not necessary for gameplay, free units are very good.

Pokemon Masters Gameplay

Trainer Moves

Trainer Moves are basically items; you get a limited use of them per-battle, and they’re often buffs and/or based on items in the main series rather than familiar Pokemon moves.

Sync Moves

Sync Moves are special moves you can only perform once your team’s performed a certain number of actions to charge it. They’re extra powerful and often unique. If a Sync Pair has a Mega Evolution, they will Mega Evolve when first using a Sync Move and stay Mega for the remainder of the battle, with the resulting change in types/moves/stats.

Stats

Stats are rebalanced from mainline Pokemon; stat spreads will generally be familiar, but many pokemon have had their Special Defense and Defense stats brought to be more equal. This means a bulky mon is a bulky mon, and also means you can be a little more careless about which attack type to use; the biggest def/spdef spread I’ve seen is about 50% more of one than the other.

Also, speed now determines Move Gauge regeneration, rather than turn order. All 3 pokemon’s speed are combined to determine the rate.

AI

Of note, the AI always targets your bulkiest Pokemon first; this is extremely helpful in your case, as they’ll waste some time wailing on your tank, and means there’s no need to “manage aggro” (not that you can outside of Encore in the main games), the AI will pretty much always act in your benefit in this regard.

Typing

In Pokemon Masters Typing is Trading Card Game style; almost every pokemon has 1 and only one Type. Each pokemon also has 1 and only 1 Weakness. Almost all pokemon only have moves of a single type as well. Secondary types can be completely ignored; for example, Electric type moves work fine on Seismitoad (but are not super effective, because Seismitoad is weak to Grass in Pokemon Masters.)

Bizarrely, a very rare few pokemon have more than one type, like Bronzong.

Like in the trading card game, the weakness is determined by the pokemon, not the type! Some Water Types are weak to Electric and some are weak to Grass Type.

Types also have no resistances! This means type advantages are drastically simpler and defensive/offensive typing is much less of a thing. For example Steel is no longer a defensive powerhouse and Ice is no longer extremely open to Super Effective moves, everyone is simply weak to a specific other type.

Daily Reward

You get a single item once per day from someone in the Pokemon Center. They’ll have an orange Magnifying Glass icon over their head. The symbol appears once per day after clearing at least one battle stage, and gives low tier items. Best item I’ve seen was a three star level-up book. More importantly, there’s a bit of unique dialog for each trainer.

Battle Gamplay

Battle is pretty strategic, like usual Pokemon gameplay. However, also like usual Pokemon gameplay, if you can significantly overlevel and type-match your pokemon, you can have a much easier time. I won’t (can’t!) go into the complete depth of pokemon turn-based strategy here, but I’ll try to give you some tips on how to make the most of your teams in this game in particular.

Auto Battle

Auto Battle is a lifesaver in grindfest F2P games like this—but it’s also really stupid. If you’re only using Auto Battle and getting stuck on Story or other stages, it’s worth stopping, editing your team, and trying the battle manually.

The Auto Battle will notably do some really dumb stuff like not using Trainer Moves, or wasting all of them immediately, and it generally focuses on a single target at all costs, even if that means chipping away at a bulky mon while the other two are free to wail on you even if you could OHKO them in manual play.

Trainer Moves

Trainer Moves do not consume the Move Gauge nor do they charge Sync Moves. They can be used at any time and are basically like items. They do, however, prevent that Sync Pair from using another move until the Trainer Move is over.

Trainer moves can be extremely important; Support pokemon often have Trainer Moves that affect and buff the whole party. Support type pokemon might seem to have weaker stats than Strike ones, but they’ll often have Trainer Moves that make up for it, such as Rosa’s incredible Let’s Energize which completely fills your Move gauge!

Since they require no energy and often buff your stats, sometimes the best time to use Trainer Moves is right at the start of battle. They don’t do anything at all if you don’t use them, so when in doubt make sure they go to some use.

Sync Moves

Sync moves are charged by by using a Pokemon’s Moves (not Trainer Moves), and each Move reduces the cooldown by 1. This means that spamming lots of 1 Move Gauge attacks can let you use a Sync move much faster.

I find it’s best to have at least one pokemon who can attack for just 1 Move Gauge, if only to mop up low health pokemon and help charge Sync Moves when they’re critical.

Sync Pair Types

Strike

Strike Sync Pairs, much like you at age 8, specialize in pokemon that deal lots of plain ol’ damage rather than status moves.

Support

Support Sync Pairs buff other characters and have higher HP, mostly bulkier mons. These teams include a lot of moves that aren’t in normal pokemon, or moves that are normally items like X-attack.

Tech

Tech sync pairs specialize in status moves to debilitate opponents. Which enemy mon you’ll want to debilitate and how varies, but it’s often best to use status effects that cut the damage dealing ability of powerful (Strike) mons, or drain the HP of bulky (Support) mons.

Moves

There’s a huge variety of Moves in Pokemon, so make sure to long-press on a move’s name in battle to see it’s specific effects. What move is best to use depends on a variety of factors such as it’s accuracy, base power, type, and any special effects it may have.

Spamming lots of 1 Gauge moves might make a lot of sense because you can attack often and charge your Sync Move quickly—but note a lot of 2 and 3 Move Gauge attacks are more than twice as powerful as single bar ones! Get a feel for each of your pokemon’s moves and when to use them. There’s no best move, only the best move to use right now.

Boss Fights

Unlike usual Pokemon battles where most pokemon are roughly on par with each other, in Boss Fights in Pokemon Masters, the enemy’s middle pokemon is usually drastically stronger than it’s accomplices. This means you may want to target the weaker left and right pokemon first, to reduce the damage you’re taking.

It can also be quite useful to debilitate the boss early on via status effects like Burn and Paralysis. This is why it’s good to have Support and Tech Pokemon as well.

Only the boss will use Sync Moves, which is why lowering it’s stats can help a lot. This does also mean that if you KO the boss first it can’t use Sync Moves anymore, though usually I find it better to take care of the easier targets first unless you have a heavy hitter the boss is weak to.

Passive Skills List

Here’s all the passive skills currently in the game. Try searching for the Pokemon or Trainer you want to know the passive(s) of. Passive skills are nice, though it’s usually the moves that make a Sync Pair.

Passive Effect Sync Pairs Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Crasher Wake & Floatzel

Grant & Amaura

Thorton & Bronzong Amped Up 1 Raises the Pokémon's Speed when it lands a critical hit. Olivia & Lycanroc (Midnight) Antifreeze Prevents the Pokémon from becoming frozen. Candice & Abomasnow Antitoxin Prevents the Pokémon from getting poisoned or badly poisoned. Clay & Palpitoad Clearheaded Prevents the Pokémon from becoming confused. Hapu & Mudsdale

Wulfric & Avalugg Critical Focus 1 Raises the Pokémon's critical-hit rate when it lands a critical hit. Siebold & Clawitzer Critical Strike 2 Powers up moves when those moves land critical hits. Bruno & Machamp

Bugsy & Beedrill Dauntless Sp. Atk cannot be lowered. Liza & Lunatone Defense Crush 2 Occasionally lowers the target's Defense when an attack against it is succesful. Ramos & Weepinbell Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. (Player) & Pikachu

Kris & Totodile

Sophocles & Togedemaru First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. Hau & Alolan Raichu Flameproof Prevents the Pokémon from getting burned. Karen & Houndoom Gritty 5 Powers up moves if the Pokémon is affected by a status condition. Marshal & Conkeldurr Haste Speed cannot be lowered. Brendan & Treecko

Marley & Arcanine

Skyla & Swanna Headstrong Attack cannot be lowered. Noland & Pinsir

Roark & Cranidos

Tate & Solrock Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. Brycen & Cryogonal Healing Hand 2 Occasionally removes all status conditions of all allied sync pairs after the Pokémon uses a move. Cheryl & Blissey

Misty & Starmie Hit and Run 2 Occasionally raises the Pokémon's Speed after it uses a move. Roxie & Whirlipede Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. Blaine & Ponyta

Janine & Ariados

Lorelei & Lapras Impervious Stats cannot be lowered. Flannery & Torkoal

Mina & Granbull

Will & Xatu Last Word The Pokémon uses Explosion immediately before fainting. Lt. Surge & Voltorb Lithe Prevents the Pokémon from getting paralyzed. Brendan & Treecko Mad Strength 2 Occasionally raises the Pokémon's Attack when one of its attacks is succesful. Whitney & Miltank On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack. Maylene & Meditite Pass it On Tranfers half the amout of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. Phoebe & Dusclops Power Chain 3 Powers up moves when unity bonus is in effect. Liza & Lunatone

Tate & Solrock Power Flux 5 The fuller the move gauge, the more this power up moves. Barry & Piplup Power Reserves 2 Power up moves in a pinch. Brawly & Makuhita

Iris & Haxorus

Norman & Slaking

Flint & Infernape

Shauntal & Chandelure Piercing Gaze Moves never miss. Erika & Vileplume

Kahili & Toucannon Racing Rain 2 Quickly charges the move gauge when the weather is rainy. Clair & Kingdra

Crasher Wake & Floatzel

Winona & Pelipper Sand Fortress Stats cannot be lowered in a sandstorm. Brock (S. Suit) & Tyranitar Sand Shelter Protects the Pokémon from damage from a sandstorm. Grant & Amaura Snow Shelter Protects the Pokémon from damage from a hailstorm. Brycen & Cryogonal

Candice & Abomasnow

Grant & Amaura Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. Gardenia & Roserade Stance Change Changes to Blade Forme when the Pokémon attacks.

Changes to Shield Forme when the Pokémon uses King's Shield or switches out. Wikstrom & Aegislash Surging Sand 5 Powers up moves in a sandstorm. Roxanne & Nosepass Superduper Effective 2 Powers up moves that are super effective. Pryce & Seel Stalwart Sp. Def cannot be lowered. Liza & Lunatone

Rosa & Snivy Stoic 2 Occasionally raises the Pokémon's Defense after it uses a move. Brock & Onix Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. Drake & Salamance Unbending Defense cannot be lowered. Marlon & Carracosta

Tate & Solrock Unflappable Preventes the Pokémon from flinching. Korrina & Lucario Unhindered When the Pokémon uses a move to attack, ignores the damage-reducing effects on the opponent's field of play. Shauntal & Chandelure Vigilance The Pokémon is protected against critical hits. Phoebe & Dusclops

Wikstrom & Aegislash Water Shift Normal-type moves become Water-type moves. Kris & Totodile Wide Awake Prevents the Pokémon from falling asleep. Agatha & Gengar

Karen & Houndoom

Improving Sync Pairs

Sync Move Level Up

By pulling a duplicate of a Sync Pair, their Sync Move can be leveled up from level 1 to level 5. Each level adds 5% Power to the Sync Move, meaning with 4 duplicates (5 copies total) of a unit you will reach 120% power for your Sync Move. It’s a modest benefit at a very high cost, so it’s not much to worry about.

Free units (the Player, Rosa, Etc) start with their Sync Move maxed out at level 5, because they cannot be pulled anyway.

Level Caps

Like most mobage games, Sync Pairs have Level Caps that must be broken with certain items. They’re increasingly expensive, and eventually require Gym Leader Notes, which can only be gotten from Hard Co-Op stages, or Very Hard Training Supercourses (the time limited ones). Experience earned when a unit is at a level cap will be lost.

Evolutions

Certain Sync Pairs’ Pokemon must reach a certain level to unlock; a special Sync Pair Story will unlock and you must pay an evolution stone and win a battle to evolve. Evolution appears to happen at level 30 and level 45, rather than a pokemon’s usual evolution level.

Evolution may change the Pokemon’s Sync Move. Not all pokemon evolve, but Pokemon base stats aren’t tied to the usual stats for that pokemon; a 5 star first stage evolution may have stats just like a fully evolved 5 star pokemon. Don’t worry about it, it’s basically cosmetic, annoying as it is.

List of Current Evolutions

Note that very few pokemon currently evolve. Thanks to Yilx in Discord for the current list.

Current Evolvables:

– Kris and Totodile

– Rosa and Snivy

– Pryce and Seel

– Barry and Piplup

Mega Evos: (Accessible via Sync Move)

– Korrina and Mega Lucario

– Agatha and Mega Gengar

– Bugsy and Mega Beedrill

– Karen and Mega Houndoom

– Noland and Mega Pinsir

Passive Skills

In Pokemon Masters, pokemon can learn up to 3 Passive Skills instead of Abilities. Passives Skills are like Abilities, but many effects are unique to Pokemon Masters.

Learning Moves

Technical Machines must be used to learn certain (predetermined) locked moves on a Pokemon.

Limit Break

You can add stars to units with Star Power Ups. Limit Breaking also raises the maximum possible Level Cap. All Sync Pairs can reach 5 ★ this way, though often in games where this is the case, natural 5 ★ are still stronger than 3 ★ raised to 5 ★.

Pokemon Masters Items List

Here’s all of the items currently in Pokemon Masters, what they do, and where to get them.

Item Use Obtain 1★ Level Up Manual Adds 100 XP to a Sync Pair Training Courses 2★ Level Up Manual Adds 1500 XP to a Sync Pair Hard training Courses 3★ Level Up Manual Adds 5000 XP to a Sync Pair Very Hard Training Courses, Supertraining Courses Buff Blend Level Cap, Moves, Skills Great Buff Blend Level Cap, Moves, Skills Hard training Courses Ultra Buff Blend Level Cap, Moves, Skills Very Hard Training Courses, Supertraining Courses Tech Tonic Level Cap, Moves, Skills Great Tech Tonic Level Cap, Moves, Skills Hard training Courses Ultra Tech Tonic Level Cap, Moves, Skills Very Hard Training Courses, Supertraining Courses Aid Ade Level Cap, Moves, Skills Great Aid Ade Level Cap, Moves, Skills Hard training Courses Ultra Aid Ade Level Cap, Moves, Skills Very Hard Training Courses, Supertraining Courses Gym Leader Notes 3-5 required to unlock final level cap Hard Co-Op courses, Very Hard Supertraining Courses Training Machine Required to learn Moves, Passives Hard training Courses Super Training Machine Required to learn 4th move and Passives Very Hard Training Courses, Supertraining Courses Skill Capsule Required to unlock Passive Skills Very Hard Training Courses, Supertraining Courses 3★ Power Up Increases stats and potential of 3★ unit Pull 6+ Duplicates of a 3★ unit (basically impossible for now) 4★ Power Up Increases stats and potential of 4★ unit Pull 6+ Duplicates of a 4★ unit (basically impossible for now) 5★ Power Up Increases stats and potential of 5★ unit Pull 6+ Duplicates of a 5★ unit (basically impossible for now) Gems Usable for Sync Pair Gacha Events, clear stages for the first time, missions, daily login bonus Paid Gems Usable for 100 gem once per day gacha Pay money Pearl Sell for 1000 coins Coin Supertraining Courses Big Pearl Sell for 3000 coins Coin Supertraining Courses Evolution Shard Evolve from Stage 1 Pokemon to Stage 2 Exchange shop Evolution Stone Evolve from Stage 2 Pokemon to Stage 3 Exchange shop

Best F2P Team in Pokemon Masters

The best F2P team (depending only on free units) is Rosa, Skyla, and Hau.

This team has access to Rosa’s awesome Move refill and SP Attack buff, Skyla’s defensive buffs and Potions, and Hau’s full-team high-damage AOE. Due to the lack of Resistance in this game, this team is best for almost all fights in the game, since everything takes at worst neutral damage from Discharge.

Rosa and Skyla are mostly just there to buff, but Gust can be used to help build up Sync moves and Rosa’s sync move can come in handy when it’s supereffective.

Tier Lists

I’m still thinking about my own evaluations, but for now this tier list posted on Reddit seems highly accurate.

I can’t vouch for this one as much, but there’s also a tier list for paid units as well. The logic seems sound at least, though I have very few of the paid high-tier units to test them practically.

Sync Pair List (Characters)

I’ve created an editable spreadsheet for listing of Sync Pairs! As more come out, feel free to help everyone out by adding to the list. I’ve added the presently known Sync Pairs from pre-release information to the sheet and table below.

Use the search feature to find pairs easily! Search by trainer, pokemon, type, move, etc.

Trainer Pokemon Rarity Type Weakness Role Sync Move Moves 2nd Top Right 3rd Bottom Left 4th Bottom Right Passive 1 Passive 2 Passive 3 Evolution Bulbapedia link to Trainer Dex No. (Player) Pikachu ★★★ Electric Ground Strike Thunder of Newfound Passion Thunder Shock Potion Thunderbolt Jump Start! Endurance Empty Empty 1 Brock Onix ★★★ Rock Grass Tech Rock-Solid Rockslide Rock Throw Potion Rock Tomb Rock-Hard Determination! Stoic 2 Empty Empty 2 Brock (Sygna Suit) Tyranitar ★★★ Rock Fighting Strike Sygnature Rock-Solid Stone Edge Rock Tomb X Attack Rock Slide Rock-Solid Finisher! Sand Fortress Empty Empty 2 Misty Starmie ★★★ Water Electric Support Tomboyish Mermaid Bubble Beam Bubble Beam X Sp. Def All Catch Us If You Can! Hydro Pump Healing Hand 2 Empty Empty 3 Lt. Surge Voltorb ★★★ Electric Ground Tech Electric Sync Beam Thunderbolt X Speed Eerie Impulse A Surge of Power! Last Word Empty Empty https://bulbapedia.bulbagarden.net/wiki/Lt._Surge 4 Erika Vileplume ★★★ Grass Fire Tech Nature-Loving Petal Dance Energy Ball X Sp. Def Stun Spore Pour It On! Piercing Gaze Empty Empty 5 Blaine Ponyta ★★★★ Fire Rock Tech Fire Sync Impact Flame Wheel Fire Spin Raging Inferno! Sunny Day Hostile Environment 1 Empty Empty 6 Lorelei Lapras ★★★★ Ice Tech Freezing Terror Blizzard Ice Beam X Speed Blizzard Brace Yourself! Hostile Environment 1 Empty Empty 7 Bruno Machamp ★★★★ Fighting Strike Trained-to-the-Max Dynamic Punch Karate Chop Dire Hit Cross Chop Hoo Haa! Critical Strike 2 Empty Empty 8 Agatha Gengar ★★★★ Ghost Tech Tried-andTrue Hex Lick Hypnosis Run Along Now! Shadow Ball Wide Awake Empty Empty Mega Evolves into Mega Gengar 9 Viola Surskit ★★★★ Bug Rock Tech Bug Sync Beam Infestation XSpeed Struggle Bug Just Fantastic! Terrify 1 Empty Empty Evolves into Masquerain 60 Nanu Alolan Persian ★★★ Dark Bug Strike Dark Authority Black Hole Eclipse Bite X Speed Screech Just Warming Up... Critical Sting 1 Empty Empty 61 Koga Crobat ★★★ Poison Electric Tech Modern Ninja Sludge Bomb Poison Fang X Speed Venoshock Move like a Shadow! Haste Empty Empty 62 Acerola Palossand ★★★★★ Ghost Tech Never-Ending Royal Nightmare Astonish X Defense Sandstorm Over Here! Sand Fortress Empty Empty 63 Cheren Stoutland ★★★★★ Normal Fighting Support Fundamental Takedown Facade Full Heal Apply Yourself Crunch Outrun 4 Empty Empty 64 Candice Abomasnow ★★★ Ice Tech All-about-Focus Avalanche Ice Punch X Speed Hail It's All about Focus! Antifreeze Snow Shelter Empty Wikstrom Aegislash ★★★ Steel Tech Shining Knight Iron Head Gyro Ball King's Shield En Garde! Iron Head Stance Change Vigilance Empty Hau Alolan Raichu ★★★ Electric Strike Endless Summer Gigavolt Havoc Thunder Shock X Sp. Atk Discharge Feel the Alolan Breeze! First Aid 4 Empty Empty Grant Amaura ★★★ Rock Tech Rock Sync Impact Rock Tomb X Sp. Def Rock Slide Over the Wall! Snow Shelter Sand Shelter Aggravation 1 Marley Arcanine ★★★ Fire Support Grateful Friend Flare Blitz Flame Wheel X Speed All We're Standing Strong! Flamethrower Haste Empty Empty https://bulbapedia.bulbagarden.net/wiki/Marley Janine Ariados ★★★ Poison Tech Ninja Spirit Cross Poison Cross Poison Dire Hit Venom Drench Move Like the Wind! Hostile Environment 1 Empty Empty Wulfric Avalugg ★★★ Ice Strike Unstoppable Avalanche Ice Fang X Attack Avalanche Outstanding! Clearheaded Empty Empty Bugsy Beedrill ★★★ Bug Strike Bug Expert Twineedle Fell Stinger Sure Crit Twineedle Behold My Research! Critical Strike 2 Empty Empty Cheryl Blissey ★★★ Normal Fire Support Blissful Echo Hyper Voice Hyper Voice X Sp. Atk All All Out of Patience! Flamethrower Healing Hand 2 Empty Empty Thorton Bronzong ★★★★ Steel Tech Post-analysis Flash Cannon Gyro Ball Zen Headbutt Analysis Complete! Telekinesis Aggravation 1 Empty Empty Marlon Carracosta ★★★ Water Support Oversplash Aqua Tail Aqua Tail X Defense All Rough Seas Ahead! Rock Tomb Unbending Empty Empty Shauntal Chandelure ★★★★ Ghost Strike Dar Tales of the Shadow Ball Hex X Sp. Atk Shadow Ball A Tale of Triumph! Unhindered Power Reserves 2 Empty Red Charizard Fire Lyra Chikorita ★★★★★ Grass Siebold Clawitzer ★★★★ Water Strike Water Pulse Du Jour Water Pulse X Sp. Atk Aura Sphere The Definition of Art! Critical Focus 1 Empty Empty Marshal Conkeldurr ★★★★ Fighting Strike Way-of-the-Warrior Focus Punch Rock Smash X Attack Drain Punch It's All Down to This! Gritty 5 Empty Empty Roark Cranidos ★★★ Rock Strike Rock Sync Impact Smack Down X Attack Head Smash You're Gonna Need a Helmet! Headstrong Empty Empty Brycen Cryogonal ★★★ Ice Tech Lights, Camera, Ice Shard Ice Beam Ancient Power Stone-Cold Endurance! Haze Snow Shelter Healing Hail 1 Empty Lance Dragonite Dragon Phoebe Dusclops ★★★★★ Ghost Support Ghost Sync Impact Shadow Punch Dire Hit All Unbreakable Bonds! Double-Edge Pass It On Vigilance Empty Hilda Emboar Fire Try and Stop Us! Crasher Wake Floatzel ★★★ Water Tech Crashdown Aqua Jet Waterfall Dire Hit Water Pulse CRASH! Racing Rain 2 Aggravation 1 Empty Cynthia Garchomp Dragon Diantha Gardevoir Mina Granbull ★★★ Fairy Tech Wandering Artist Twinkle Tackle Dazzling Gleam Charm What Great Composition! Play Rough Impervious Empty Empty Iris Haxorus ★★★ Dragon Strike Dragon Sage Outrage Dragon Claw X Attack Outrage You're Going Down! Power Reserves 2 Empty Empty Karen Houndoom ★★★★★ Dark Strike Beguiling Dark Pulse Bite Dire Hit Snarl Entertain Me! Flameproof Wide Awake Empty Mega Evolves into Mega Houndoom Flint Infernape ★★★★ Fire Strike Burn-It-All Overheat Fire Punch Dire Hit Fire Blast We're On Fire! Power Reserves 2 Empty Empty Clair Kingdra ★★★★ Dragon Strike No Mercy Dragon Pulse Dragon Breath X Sp. Atk Draco Meteor Victory Is Mine! Racing Rain 2 Empty Empty Grimsley Liepard Korrina Lucario ★★★ Fighting Strike Give-It-All-Ya-Got Power-Up Punch Vaccum Wave (Power Punch after Mega) Dire Hit Close Combat Skate On Through! Unflappable Empty Empty Mega Evolves into Mega Lucario Liza Lunatone ★★★ Psychic Support Psychic of Duality Confusion X Sp. Def All Of One Mind! Psychic Power Chain 3 Dauntless Stalwart Prof. Kukui Lycanroc (Midday) Olivia Lycanroc (Midnight) ★★★★★ Rock Strike Shining Gem Continental Crush Rock Throw X Attack Stone Edge Hard as Diamonds! Amped Up 1 Empty Empty Brawly Makuhita ★★★ Fighting Tech Fighting Sync Impact Rock Smash Potion Brick Break A Rain of Fists! Power Reserves 2 Empty Empty Maylene Meditite ★★★ Fighting Support Fighting Sync Impact Rock Smash X Attack All Gloves Off! Drain Punch On the Ropes 3 Empty Empty Steven Metagross Steel Whitney Miltank ★★★★ Normal Tech Supercute Rolling Tackle Body Slam X Speed Stomp I'm All Kinds of Strong! Mad Strength 2 Empty Empty Hapu Mudsdale ★★★ Ground Strike Ultimately Worthy Tectonic Rage Mud-Slap X Accuracy High Horsepower Stand Strong! Clearheaded Empty Empty Roxanne Nosepass ★★★ Rock Support Rock Sync Beam Ancient Power X Defense All Study Buddies! Wide Guard Surging Sand 5 Empty Empty Clay Palpitoad ★★★ Ground Tech Ground Sync Impact Mud Shot X Sp. Def Bulldoze It Ain't Over! Antitoxin Empty Empty Winona Pelipper ★★★ Flying Tech Flyaway Air Cutter Air Slash Rain Dance Graceful Aerobatics! Hurricane Racing Rain 2 Empty Empty Blue Pidgeot ★★★★★ Flying Strike Air Slash X Sp. Atk Air Cutter Smell Ya Later! Noland Pinsir ★★★★ Bug Strike Factory Head X-Scissor Fury Cutter X Attack X-Scissor Bring It On! Headstrong Empty Empty Barry Piplup ★★★ Water Strike Water Sync Beam Bubble Full Heal Bubble Beam No Hesitation! Power Flux 5 Empty Empty Evolves into Prinplup, Empoleon Caitlin Reuniclus Psychic Gardenia Roserade ★★★★ Grass Strike Vivid Leaf Storm Absorb Dire Hit Leaf Storm Trust in Nature! Speeding Sun 2 Empty Empty Drake Salamance ★★★★ Dragon Support Righteous Heart Dragon Claw Dragon Claw X Sp. Def All Hard to Starboard! Dragon Breath Terrify 1 Empty Empty Hilbert Samurott Pryce Seel ★★★ Ice Strike Ice Sync Beam Ice Beam Dire Hit Icy Wind I'll Teach You a Lsson! Superduper Effective 2 Empty Empty Evolves into Dewgong Norman Slaking ★★★ Normal Strike Power-Chasing Giga Impact Body Slam X Attack Double-Edge All-Out Effort! Power Reserves 2 Empty Empty Rosa Snivy ★★★★★ Grass Support Grass Sync Impact Energy Ball X Sp. Atk All Time to Energize! Giga Drain Stalwart Empty Empty Evolves into Servine, Serperior Tate Solrock ★★★ Psychic Strike Zen Headbutt of Duality Zen Headbutt X Attack Rock Tomb All as One! Power Chain 3 Headstrong Unbending Skyla Swanna ★★★ Flying Support Figh-Flying Sky Attack Gust Potion Take Flight! Aerial Ace Haste Empty Empty Sophocles Togedemaru ★★★★ Electric Tech Whiz Kid Gigavolt Havoc Zing Zap X Sp. Def Nuzzle The Power of Science! Endurance Empty Empty Flannery Torkoal ★★★ Fire Tech Fiery Passion Overheat Ember X Sp. Atk Will-O-Wisp Too Hot to Handle! Impervious Empty Empty Kris Totodile ★★★★★ Water Strike Water Sync Impact Waterfall X Attack Mega Kick Pick Up the Pace! Endurance Water Shift Empty Evolves into Croconaw, Feraligatr Kahili Toucannon ★★★★ Flying Strike Supersonic Skystrike Drive Peck X Attack Beak Blast Second Wind! Piercing Gaze Empty Empty Brendan Treecko ★★★★★ Grass Strike Grass Sync Impact Bullet Seed Dire Hit Leaf Storm No Turning Back! Haste Lithe Empty Ramos Weepinbell ★★★ Grass Tech Grass Sync Impact Bullet Seed X Speed Sleep Powder Not Too Late to Bloom! Defense Crush 2 Empty Empty Roxie Whirlipede ★★★★ Poison Strike Poison Sync Impact Poison Tail X Attack Poison Jab Time to Rock! Hit and Run 2 Empty Empty Will Xatu ★★★★ Psychic Tech Mystery Masquerade Psychic Stored Power Confuse Ray Our Power is Limitless! Air Slash Impervious Empty Empty Elesa Zebstrika Apply Yourself!

Favorites

You can set a character to be a Favorite from their detailed information page (press the + button on most pages that display sync pairs). This will force them to appear more often in the Pokemon Center.

Free Characters

You get a few free characters guaranteed when you start Pokemon Masters’ story mode. You’ll be able to play Story Mode content perfectly fine using just the free units..

Player & Pikachu

Brock & Onyx

Misty & Starmie

Rosa & Snivy

Whitney & Miltank

Flannery & Torkoal

Barry & Piplup

Erika & Vileplume

Iris & Haxorus

Clair & Kingdra

Signa Suit Brock & Tyranitar

Nanu & Alolan Persian

Acerola & Palossand

Cheren & Stoutland

Walkthrough (Story)

Story mode is single-player only, and clearing each map for the first time has special rewards, including gacha currency. I’ll list the major unlocks here. It’s recommended to rush through the story, since it unlocks major features; your ability to grind other content will be severely reduced until you reach certain milestones in the story.

Note that the weaknesses of NPC enemies will usually be the same throughout a full chapter, often to encourage you to level and use the Sync Pair you just unlocked in the prior chapter. This means you can usually pick a good team and power through the chapter with the same team.

Pokemon Masters Roadmap

Beat Story Mode

Grind for level cap items and unlock caps and moves for your important mons

Beat Hard Co Op to unlock gear and get Gym Leaders Notes for level caps

Beat Very Hard Co-Op to grind for gear

Beat EX Co-Op with extremely high level gear and perfect teams

Quick Answers

Move Gauge Your first 100k coins should go into expanding your move gauge. There are two permanent upgrades to it in the Shop’s Exchange menu.

Star Power Ups You can’t get them. They’re whale bait, need over 6 dupes of a single character, impossible without spending hundreds of dollars of real money. But they’re unneeded, so pretend they don’t exist. An F2P team beats all content.

Level Cap? Keep playing! They unlock in chapter 4

Can’t beat Supercourses Keep playing story mode! Beat the story and unlock level caps

Can’t beat evolution fight Keep playing story mode!

Can’t evolve Most pokemon can’t! If there’s no Sync Pair Story for evolution for your pokemon at level 35, it will never evolve.



Chapter 1 – Tutorial

Most features in Pokemon Masters are locked until you complete the tutorial, including the ability to speed up battles and autobattle. The tutorial is basically unfailable so just complete it as quick as you can to unlock the real game–you’ll pick up Rosa, Whitney Brock, and Misty along the way!

After the 4 tutorial fights and the Scouting tutorial, you’ll be kicked back to the main menu to download the rest of Pokemon Masters (another 660 MB).

Chapter 2

You’ll unlock Barry & Piplup for free, and meet Team Break. You’ll meet Lear, Rachel, and Sawyer here, and unlock the Missions and Training Area features at the end of the chapter.

Chapter 3

You’ll get Flannery & Torkoal for beating this.

Chapter 4

If you’re approaching the level cap, fear not! Beating Erika unlocks Level Cap training, and gives you Erika & Vileplume for free.

You have to beat the new stage in Training Area to actually unlock level caps, so do that before you forget.

Chapter 5

Clearing chapter 5 unlocks Skyla & Swana as a playable Sync Pair, as well as unlocking the Events menu.

Chapter 6

Chapter 6 unlocks Corrina & Lucario. At some point you’ll be trying to evolve Servine into Serperior. Wait until you get to around level 70 for this or you’ll likely be wasting your time.

Chapter 7

Unlocks Norman & Slaking.

Chapter 8

Unlocks Pryce & Seel.

Chapter 9

Gives Iris & Haxorus sync pair.

Chapter 10

Gives Hapu & Mudsdale sync pair. Unlocks Gym Leader’s Notes and 3 Star Level Up book in the store. Don’t actually buy those though, you’ll be able to get Gym Notes easy next chapter.

Interlude 1

Unlocks Co-op play as well as Brock & Tyranitar sync pair. Hard Mode Co Op play of this stage is the easiest way to get Gym Leader Notes for max level cap unlocking. From now on, all story chapters in Pokemon Masters have Co-Op versions.

If you beat Hard Mode Co-Op you’ll notice it says you need to beat “get stronger with gear” to play Very Hard. This unlocks after chapter 18 Hard Co-Op.

Chapter 11

Get Hau and Alolan Raichu. You now have the best F2P team in the game: Skyla, Rosa, and Alolan Raichu! Work on getting them as strong as possible and you should be able to beat all story mode stages with your present pokemon.

Chapter 12

Get Flint & Infernape.

Chapter 13

Get Claire & Kingdra.

Chapter 14

Get Viola & Surskit (evolves into Masquerain). From this point on, non-co-op Story stages have a chance of dropping Gym Leader Notes as well. Possibly lower than Co-Op though, haven’t tested.

Chapter 15

Get Nanu and Alolan Persian. You’re about to get a lot of decent quality Tech Sync Pairs. Too bad Tech sync pairs are nearly useless in Pokemon Masters currently; hopefully they fix that soon.

Chapter 16

Get Koga & Crobat.

Chapter 17

Get Acerola & Palossand.

Chapter 18

Get Cheren & Stoutland. Beating Hard Co-Op of this stage will unlock the Getting Stronger with Gear mission, as well as the gear system. This is the peak of gameplay for now.

This also unlocks EX-Challenge stages in the Co-Op Training Area menu.

Interlude 2

This is where the story ends for now, just a cutscene.

Sync Pair Stories

Each Sync Pair has a special mini story that lets you get some items and possibly Evolve their Pokemon (if the mon isn’t already fully evolved anyway). Not 100% sure if all Sync Pairs have them, but all I’ve gotten so far do.

Co-Op (Gym Leader Notes)

Co-op is unlocked after Interlude 1. Most notably, Hard Co-Op levels of Brock (and probably others) have a chance to drop Gym Leaders Notes! You can play with real people online or have NPCs fill in for you. NPCs won’t be as good of course, but they’re plenty enough for some of the moderate difficulty levels as long as your team is good enough on it’s own.

Note that Very Hard Co-Op levels do not drop gym notes, but gear instead. Gear is important to, but breaking the level cap is higher priority so do it first.

Training Area (Dailies)

Pokemon Masters’ Daily Missions basically, here you can do focused training to grind for important items that improve your Sync Pairs. Supercourses are the limited grinds, and the Very Hard levels of them also drop Gym Leader Notes at a higher rate than Co Op.

Coins

Coins are very hard to grind in the normal game, but Coin Supercourses in the dail training areas give huge amounts of them compared to normal content. Fortunately? there’s not a lot to buy with coins anyway, just stock up on evolution stones and…well that’s it currently.

You can get about 20k coins per run of the Very Hard Supercourse.

Regular Training Courses

Unlimited attempts per day, comes with large XP bonus and drops Level Up books. Obviously, a great way to level up if you find yourself stuck in the Story.

Normal Lvl 5+

Hard Level 10+

Very Hard Level 30+



Training Supercourses

These are limited courses that rotate based on the day; saturday includes one of each type of training course! They’re the best way to grind for materials, especially strike/tech/buff items.

Note that if you can beat Very Hard normal Training Courses, you have no need to clear the Normal Supercourses, they’re a waste of time for their drops in all categories except Coins (if you really need coins).

These are rough level recommendations. You can beat the levels sooner than this, but it will take luck, skill, and autoing almost certainly won’t work.

Normal Level 20+

Hard Level 50+

Very Hard Level 90+



EX Challenges

Technically part of the Training menu, EX Challenges unlock after beating Hard Co-Op for Story Chapter 18 (Cheren). Ex Challenges are Co-Op only and significantly harder than even Very Hard Co-Op stages. EX Challenges are also the only way to get 2 Star Gear, though you’ll have to have an absolutely stellar team to grind them effectively.

EX Challenges only have two difficulties. Hard (20k battle power minimum) drops 1 Star gear, and Very Hard (25k battle power) drops 2 Star Gear. Gear drops are still moderately rare in both, about 20% at most.

EX Challenges shouldn’t even be thought about until you’ve beaten most Very Hard Co-Op stages, grinded out at least a full set of 1 Star Gear of decent level, and have a team full of max-level pokemon that work against the opponent team’s weakness. EX Challenges in Pokemon Masters are so intense you’ll probably want one support and two Strikers unless you plan on buffing your allies mostly. It will help to have a team of friends rather than praying you get a decent Quick Match team.

Tech types as a category are nearly useless in EX Challenges, as these enemies are extremely resistant to status effects and often completely immune to lowering stats as well. Will & Xatu is a notable exception, as he can copy the enemies’ buffs and deal more damage.

The Types of each challenge is listed below. The Typing is both the best type to bring (the boss is weak to that type) but also the Type of all the Gear and Cloth that will drop.

Brock: Grass

Rosa: Flying

Erika: Fire

Skyla: Rock Partially overlaps with Viola in Story Co Op



Gear

Info still coming in on the Gear system. You have to beat story mode Chapter 18 Hard Co-Op to unlock the Gear system.

Gear can be upgraded with items dropped from Very Hard Co-Op Story Stages, as well as the (far more difficult) EX Co-Op Stages. Start with the easiest Very Hard Co-Op stages and work your way up; high-quality gear seems to be required to beat EX stages.

Gear works much like Sync Pairs do in Pokemon Masters: fuse duplicates to power it up, use special items (matched to the type) to upgrade it and break it’s level cap. Gear is very simple and to upgrade/collect a gear of a specific Type, fight whichever boss drops that Type of cloth as their primary reward. All stages drop the cloth, and all 3 categories of gear for their respective Type and no others.

Upgrading gear is also simple and is just a grind for duplicates really. You need 4 duplicates (5 copies total) to fuse to reach the max level cap. To level up you need a Type Cloth of the same Type as the gear, as well as generic Gear upgrade items. By the time you grind enough to get enough Cloth, you’ll have the other gear upgrade items, and by the time you get enough duplicates to break the level cap, you’ll probably have enough of the other items too.

Gear upgrades are straight upgrades and there’s no reason to keep more than one variety of gear per Type (so one bandana, bracelet, and pin per Type). You can equip each item on as many Sync Pair Teams as you want.

Only EX Very Hard stages drop two star gear at the moment, and are currently nearly impossible to grind for without a stellar set of teams working very well together.

Gear Stats

1 Star gear maxes out at:

Bracelet: 20 Attack

Bandana: 20 Special Attack

Pin: 25 HP

The stat bonus of Gear appears to apply twice as strong to Pokemon which match the element of the Gear. This can be seen in your Team Power when selecting gear. Try to match the attack items to matching Striker characters, and the Pin to your bulky mon or whoever you want to live a tiny bit longer (maybe).

Shop

Gems

The only In App Purchase currently available, gems are exclusively used to Scout for Sync Pairs. Based on the price of the gems in USD as of the location test, I’ve listed the gem-per-dollar (GPD) efficiency (after rounding up to a whole dollar). Note you’ll pay sales tax on top of the listed price.

The cheapest way to pull by far is to take advantage of the daily 100 paid gem pull; I highly recommend pulling just the once per day. Games like this reward patience and you can lose a lot of money really fast if you can’t control yourself. If you can’t control yourself, I recommend putting parental locks on and removing your credit card info from your device, so you can’t buy without significant effort; it really helps to cool you off from rage pulls.

100 Gems for $1 100 GPD Enough for one discounted daily pull, but that’s it

400 Gems for $4 100 GPD

1,500 Gems for $13 115.38 GPD Best balance of low cost and efficiency. You have to go all the way to $80! to get meaningfully better efficiency.

3,400 Gems for $30 113.3 GPD This is somehow less efficient than the above tier!

5,200 Gems for $45 115.5 GPD

9,800 Gems for $80 122.5 GPD Highest objective efficiency, but woof. That’s two Switch games!



Sync Pair Scouting

Scouting is the Gachapon of Pokemon Masters and costs Gems. Once per day, using paid gems only, you can pull once for 100 Paid Gems instead of 300. This is the cheapest way by far to pull; pulling more than once per day is 3x as expensive!

Scouting is the only use for Gems, and 10 pulls have the same rates as single pulls. There’s basically no reason not to use your gems to pull, unless you’re waiting for updates with more trainers later. There will likely be events with time-limited trainers, for example.

Note that not all Sync Pairs have pokemon that can evolve, even if they’re not a final form (usually, this is because the pokemon never evolved in the game/anime/etc). Only pokemon with a * after the name can evolve.

Gacha Rates

Scouting 10 at a time does not appear to affect rates, unlike some gachapon games. I’d recommend being frugal with your pulls. If you’re buying gems, the 1-per-day deal is far superior to blowing a 10 pull.

★★★★★ 7%

★★★★ 20%

★★★ 73%



Scout Points

Scout Points are a whale mechanic to let people who spend way too much money on F2P mobile games to feel slightly less ripped off after blowing a week’s salary in 5 minutes. If you fill the scout points metter you get to pick any Sync Pair you want from the pool—but the requirements are extreme.

You need to get 400 scout points within the month-long period of a Scouting Point offer; points are discarded at the end of the month. You get 3 points per scout, so you’d need to scout 134 times within a month to get a single attempt. At $3 per regular scout, that’s $402 worth of scouting in a 1 month period assuming you only use paid gems and only use normal pulls.

It’s a whale mechanic, ignore it. Also, the 100 paid gem once-per-day discount only gives 1 scouting point, so it really is 1 scouting point per dollar worth of gems.

Exchange

At the Exchange you can trade in certain drops for higher power ones, such as upgrading low tier power up items into stronger ones. One of the most important things to get here is extending the move gage, allowing for more strategic play.

The exchange shop is actually pretty worthless, except for the Move Gauge, Evolution Shards/Evolution Stones, and the ability to sell pearls. It’s where you get items from events too, though.

Exchanging up Level Up/Move items is a big waste of low-tier items (you need more mid tier ones than high tier ones, and high tier ones are, oddly, easier to grind in acceptable numbers), and the replay tickets are very expensive for low utility. Replay tickets so far are only usable to replay a Training Supercourse.

Buying level up items is also really bad relative to just completing the Level Up Training. Save your coins for possible events and Evolution Stones.

Pokemon Masters Discord

Join us in the Sirtaptap Discord and discuss Pokemon Masters! There’s a channel for Friend Code sharing to get some friends to start with.

Pokemon Masters Video Longplay

I’ve recorded (without commentary) some of the story for people who want to watch/can’t play the game yet. More coming soon!

Addendum

My Patreon – Check it out if my guides help you!

My Discord Server, with a dedicated Pokemon Masters channel!

My YouTube Channel

The Pokemon Videos on my YouTube

My Other Pokemon Guides

Pokecord – a Discord Chatbot Pokemon game!

Pokemon Quest Recipes

Pokemon Sun/Moon Island Scan Guide

Pokemon Rumble Rush guide

Support SirTapTap and these guides and articles on Patreon!

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