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So many enticing new cards incoming.

And where Naxxramas was thematically dark, and the cards focused on deathrattle effects, Goblins vs Gnomes is much more playful, with all kinds of crazy inventions and random elements, not to mention a new minion type – the mech. I’ll be taking a look at some of the most interesting new cards in a feature on the site soon, but for the moment IGN has an exclusive card reveal, and it’s a goodie.Introducing Foe Reaper 4000, a neutral, legendary mech with six attack and nine health for eight mana. What’s really interesting about this one, however, is the card text: “Also damages the minions next to whomever he attacks.” Yes, that means if your opponent has three minions and you can hit the middle one, all three take six damage.As you can imagine, if this card becomes popular, positioning will be everything, as taunts will need to be to one side of any other minions on the board, so that only one other minion is affected by its power. Defender of Argus and Sunfury Protector will do some work, in other words.While Foe Reaper 4000 initially seems like a powerhouse, it actually occupies a pretty interesting space. Being an eight mana creature, it’s not going to be much help against decks that spam the board – such as Zoo, or that try to end games quickly. In fact, if your opponent has three minions or more by the time you have the mana to play this card – and can thus take full advantage of the card text - you’re probably in pretty bad shape. Conversely, if you’re able to play this when your opponent has an almost empty board, he’ll probably think twice about having more than one minion of his own on the board until he has a direct answer to it. A lot of potential mind games here!Foe Reaper 4000 also seems like it will be a card that can help swing a game back in your favour - to help you regain momentum, as opposed to creating it in the first place. Six damage can clear some mighty dangerous creatures, including minions that are designed to swing games in their own right, like Loatheb Spectral Knight and The Black Knight One match-up that's worth touching on with this card is Handlock. This style of Warlock is slow to get rolling, but utilises a strategy of dropping enormous threats – like Mountain Giants and Molten Giants – that it hopes can’t all be dealt with. Foe Reaper 4000 obviously can’t kill those minions outright (as they have eight health), but by the same token, his nine health means they won’t trade efficiently with him either. He can potentially be bumped up to giant-killing range with Abusive Sergeant Dark Iron Dwarf or Power Overwhelming (to name a few options), however, and in his basic state is outside the range of Big Game Hunter , which is a huge plus.In a general sense nine health is an awful lot to chew through too, without specific solutions - like Hunter’s Mark for Hunter or Equality Consecration for Paladin.As always, it’s hard to say how this minion will work out based on theory alone - particularly since there'll be another 120-odd new cards in the mix, but Foe Reaper 4000’s potential is undeniable. What do you guys think? What strategies come to mind? Have your say in the comments.

Cam Shea is senior editor at IGN Australia and still loving Hearthstone, close to a full year on. He's on Twitter , but rarely tweets.