Hello again everyone.

Owlboy has finally launched and now, five days in, we’re all trying to gather our thoughts on everything that’s happening.

When the embargo lifted on October 27th, we had no idea what to expect, but we were in complete shock when our first two reviews were both maximum scores; Destructoid giving us their Editor’s Choice Award, and Pressfire musing we might be one of the best Norwegian games ever made. It was surreal. A lot of us cried. In fact, I think all of us cried…

Then, came launch day. We had tested the game over and over, and sat around the computer ready to push the launch button on Steam. We did, but we had no idea if it worked. We had to install the game on one of our old, barely working office PCs to check, and had to wait for 15 agonizing minutes waiting for the game to finish installing. Once it did, we read out the version number out loud to make sure it matched up. …It did.

Owlboy was complete. After nearly nine years of work, we had reached the finish line. It was a long road and none of us had really felt how long it had been until that moment.

As we now try to pick ourselves up after letting Owlboy out into the world, watching streamers, let’s players and everyone on social media experience the game for the first time, we want to share some of the incredibly humbling reviews we’ve received over the past week:

Destructoid 10/10



Gamereactor NO 10/10 (Norwegian)



Pressfire 6/6 (Norwegian)



IGN 9.3/10

Gamespot 90/100

LevelUp 9/10 (Norwegian)

The Jimquisition 9/10

Gamereactor EU 9/10

IGN SE 9/10 (Swedish)

Over the next couple of weeks we’ll try our best to make sense of all the amazing things going on. Thank you all for your patience and your kind words. Seeing so many people enjoying our game makes this all more than worth it.

To keep up to date on everything we’re doing, be sure to check http://owlboygame.com/ for directions!