The new build with fixed memory leaks and new texture is already on Google Play (1.25.15).

I also decided to completely change the way terrain memory is managed. This should result in large savings in memory usage at the cost of more frequent allocations. As a result, the game should be playable (without running out of memory and crashing) at higher visibility ranges than previous 1.25 releases.

Because it’s a large change, there’s always risk of screwing something up. Please download and test, I want to publish for remaining platforms as soon as possible and get back to work on 1.26.

I’ve already completed work on a bunch of smaller new features for 1.26, but there is a new large coming as well. Has been requested many times. Guesses welcome as usual :-)