I just gave it a try, my ship CanadianBaconThe demo plays really well. Some things that I'd love to see:Ship creator - design your own ships and save them for future use.Helming - Negotiate before engaging in combat. "ON SCREEN", but a dialog system would be a lot of work. To make it easier and more passive, you could tell your science officer to lock on to the ship and "beam" the captain to the other ship to attempt negotiations. No fancy graphics, just a another window that has a cool down for negotiations, while the captain is on the other ship. After the cooldown could just have a negotiation success/fail (random) and you can engage or ignore the ship. Haha even if negotiations are successful you could fire anyways.Engineering tasks - I'd love to have a ton of things for the engineer to do.Does the AI fire back yet? Plans for a story mode?Love that you have cross-platform play working, I can see this doing well on steam as a stand-alone though. Needless to say, this is one of the projects I'm jealous of, quality-wise really impressive and wish I was working on it and/or wish I thought of it first. Good job!edit: PM me if you need an extra in your testing. I should be available Friday.