Earlier this week, details about the contracts that participants in Riot's League of Legends Championship Series (LCS) had signed were leaked, revealing that players in the competition were prohibited from streaming a range of competing (and not-so-competing) game titles. With streaming being an important means of income for professional gamers, this restriction was met by shock and disbelief from much of the community.

In response to the backlash, Riot Games has backed down. e-sports publication onGamers, which broke the news of the original contract, now reports that while gamers and teams contracted to play in LCS cannot be sponsored by other game companies to advertise competing games, they are free to stream them as they see fit.

Explaining the original policy, the company said that competing studios had been trying to capitalize on LCS's success and use it to their own advantage, by trying to pay LCS teams and players to play competing games on stream. Riot sought to end this, but now acknowledges that banning all streaming of these games was "overreach."