Posted 28 November 2012 - 10:23 AM

LRM penetration [Resolved]





CERES METALS R&D [St.Ives]



Wednesday Nov 28, 3049

Ceres Metals Industries

Research and Development Room 1502, AAlcadis Building

St.Ives

10:25



Thomas Dziegielewski, Sr Gameplay Engineer





Good morning. First I'd just like to welcome you to my first bug fixing/new feature post. Hopefully one of many to come, time permitting. In these I will explain to the community of things I have done recently that have either been mentioned on the forums or that I thought would be a benefit to the player if they were addressed.







BUG : LRMs were penetrating static meshes (buildings, rock formations, etc) during gameplay.



NOTES : If you were in fact under cover and were hit by LRMs you would NOT have taken any damage. The issue was on the client only. If you did take damage the missile must have gotten around the obstruction. This may also have been the case with rarely seen ballistics passing through things.



RESULT : LRMs (Projectiles) will no* longer penetrate static meshes on clients.

*there are some adjustment that have to be done to the art assets that exhibit this issue. The code fix will catch most of them but I'm sure there are a few that still need art asset adjusting when we find them.



DURATION : 8h



ESTIMATED PATCH : Dec 11th 2012





DISCLAIMER : If I say I fixed something now It will most likely mean it will be available to the public 2-3 weeks later if all testing is successful etc.

