



Target





Group: Members

Posts: 5

Joined: 5-March 13

Member No.: 78,380



TargetGroup: MembersPosts: 5Joined: 5-March 13Member No.: 78,380





QUOTE (Novocrane @ Mar 7 2013, 08:25 PM) I got more of a Corporation: the RPG feel



Shadowrun birthed it, but during my research building the game I found Corporation, not having played it before. It's definitely got a lot of that same feel!



I wasn't considering a paypal donation scheme at the time...I was waiting until the prototype was released to begin the whole "putting it on stores" bit and letting people purchase it through steam. Ideally i want more of my focus to be on development than handling sales. If there's enough demand before this is over I might launch one.



The extra funds will basically *extend* development, so it'll still launch the same, but instead of having to end it when the funds would have run out, i can continue and develop the features in the stretch goals. Just like the rest of it, I'd be including the core features of the stretch goals and iterating them over time. If it comes to hiring an extra coder/artist, then certain things may get there faster... but since the game is coming out as a prototype FIRST then evolving, instead of only releasing when it hits 1.0, it won't increase waiting time. Shadowrun birthed it, but during my research building the game I found Corporation, not having played it before. It's definitely got a lot of that same feel!I wasn't considering a paypal donation scheme at the time...I was waiting until the prototype was released to begin the whole "putting it on stores" bit and letting people purchase it through steam. Ideally i want more of my focus to be on development than handling sales. If there's enough demand before this is over I might launch one.The extra funds will basically *extend* development, so it'll still launch the same, but instead of having to end it when the funds would have run out, i can continue and develop the features in the stretch goals. Just like the rest of it, I'd be including the core features of the stretch goals and iterating them over time. If it comes to hiring an extra coder/artist, then certain things may get there faster... but since the game is coming out as a prototype FIRST then evolving, instead of only releasing when it hits 1.0, it won't increase waiting time.