@Heavyarms55

I'd try to ignore this kind of stuff.

Things are getting overblown all the time anyway, with Pokémon SnS being a prime example of that (and yes, I am aware that people do not want to read this), overblown and completely based on assumptions. Then there is the audacity of using words like "lazy" in an industry where overwork and unpaid extra hours are common place...

In case of FE and the voice actor: why should it matter what he did? A lot of people put a massive amount of work into this game and because one little voice actor did something (?) the whole game is bad?

The guy could be a murderer and I would still buy the game, because he is just that small of a cog in that whole machinery.

We seem to forget the most fundamental question more and more: Is the game likely to be fun, as a whole?

People make the mistake of demanding more and more without realizing it is actually "more" that they are asking.

There is always the assumption of stuff being easy to do, which, in software development, is usually wrong in the end.

And of the hundreds of people working on a game these days every single one of them must be a great guy who never did anything wrong.

More and more growing demand resulting in more and more overwork and expensive games, again resulting in more and more rushed games, since they would get too expensive otherwise...

This is what will likely lead to the next video game crash, mark my words.

All because of what you just mentioned: "negativity always wins".

Don't let it do that.

Now this text got much bigger than I wanted, but I really wanted to get a point across, because I think this is a very big issue we have in the games industry.