Table of Contents

Character Tier 4

DBL14-02S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,436,627 Strike ATK 246,090 Blast ATK 181,304 Strike DEF 153,268 Blast DEF 151,754

Critical 1,344 Ki Restore Speed 2,244

Character Info

Battle Style Melee Arts Cards Held Blast Blast Tags

Overview

Right out off the “Dragon Ball: Super Android 13!” movie, SP Android #14 GRN storms into battle with his big clanky muscles. This silent, metallic avenger is one of the most unconventional Strike-focused Fighters the game has ever seen.

He’s an ideal Melee Fighter, thanks to his Strike Damage Boosting Unique Abilities and his means to get rid of bothersome Blast Cards by changing them to Strike Cards upon entrance to the battlefield, a bizarre yet welcome aspect of his Kit that always ensures he'll have some thing to work with when he enters combat.

He's got a number of over interesting utilities to him, like a fantastic Z-Ability that's even welcome on non-dedicated Android Builds, a downright sickening Main Ability that can spread Faint like wildfire, and and Extra Arts Card that can stack permanent Damage Buffs and enemy Debuffs. Don't be disarmed by his quiet demeanor, this Android's power speaks for itself.

Strengths Iron Fist SP Android #14 GRN’s Strike Damage potential is off the charts. Not only he has multiple Strike Damage boosting Unique Abilities, he also immediately swaps his Blast Cards for Strike Cards once he gets switched in. This is absolutely vital for him, as it lets him excel even on Blast-focused Android Team compositions. Stun Hits Once he activates his Main Ability, his Strike Cards get a 20% to inflict Faint per hit. Considering how easily SP Android #14 GRN can produce Strike Cards when entering the field, this is a very useful Effect. It can be downright maddening watching this ailment work its magic over and over, just make sure to stop laughing before the effect wears off.



The Silent Android's Special Move Arts even has a chance to Inflict Faint if his Strike-Damage toolkit wasn't deadly enough already. Great Z-Ability SP Android #14 GRN joins the club of numerous group of Androids that have a good Z-Ability, by having one that Boosts both Strike and Blast Damage. This will make him a great option for this Team even in the eventuality he gets powercrept as a Core Fighter.

Weaknesses Wrestler His Blast Damage output is atrociously low, to the point that it considerably lowers his Special Move Damage output too. Also, considering that Androids have a Blast-centric deck --which is also a fault of his since he has Held Blast Arts Cards-- he’s basically restricted to repeatedly take advantage of his Cards swap Unique Ability to be good. This makes him a quite unreliable Fighter to keep on the field for prolonged periods of time, which means he’s also bad as the last man standing in a Match.

Equippable Items

This is the Kaioken Type Gold Equip Condition Melee Type Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Base Strike Attack UP 5% - 12.5% Base Strike Attack UP 5% - 18% Everything in his toolkit is geared towards Strike Attack, and therefore it is best to completely focus on driving it up as high as possible. Awakened This Should Be Fun! No. １ Type Gold Equip Condition Android #17, Android, Sagas From the Movies Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 10% - 16.5% Base Blast Attack UP 10% - 16.5% Base Health UP 8% - 12.5% To Blast Defense for each Tag: Android battle member. Up 2% - 6% Any Android that can use this Equip should do so, as it is one of the best all-rounder Equips in the game. Awakened Haah! No. １ Type Gold Equip Condition Sagas From the Movies Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 10% - 18% Base Blast Defense UP 10% - 18% Base Strike Attack UP 10% - 20% He's fairly durable on top of being a Melee Fighter, and this Equip is fantastic in all situations. The added Bulk also mitigates his disadvantage against most deadly Purple Fighters, though he still does need some Support on that front to survive.

Main Ability

Silent Assault Draw a Strike Arts Card next.

Restores own Ki by 20.

Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT'" effects for 45 timer counts.

+20% chance for Strike Arts to inflict Faint on hit for 10 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability Obliterating Power The following effects occur when this character enters the battlefield: Changes own Blast Arts Cards to Strike Arts Cards.

+35% to Strike damage inflicted for 15 timer counts. Cyborg Body Reduces damage received from enemy physical-type Blast Arts by 40% (cannot be cancelled).

Applies Buff Effect: "Nullify Abnormal Conditions up to 3 times" to self when battle begins.

+15% to Strike damage inflicted per "Tag: Android" battle member other than this character when entering the battlefield.

Z Ability 1 +21% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected 2 +24% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected 3 +29% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected 4 +31% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected

Special

G.G. Atomic Blow Deals major Impact damage.

Randomly destroys 2 enemy cards on hit.

15% chance to inflict Faint on hit. Cost 50

Extra

Data Input The following effects occur based on the number of times Special Arts Card "Data Input" is used by this character: Card 1: +20% to enemy's Strike damage received.

Card 2: +25% to Strike damage inflicted by allies.

Card 3 onward: +3 to all enemies' Strike Arts cost. Cost 15

Resistance

Slice 97 Pierce 99 Impact 105 Explode 99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21428 44376 78348 120920 174612 243720 323492 Strike Attack 1867 3868 6831 10547 15235 21271 28238 Blast Attack 1821 3773 6666 10287 14859 20747 27545 Strike Defense 1518 3141 5545 8566 12374 17276 22936 Blast Defense 1486 3077 5436 8397 12131 16938 22486 Critical 168 370 674 1012 1382 1770 2168 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts