Oath of Contrition

The Oath of Contrition is undertaken by those who have seen their responsibility in creating harm or hardship in the world, and vow to rectify these sins - whether it is a single grave act or a lifetime of inflicting pain. It is a journey of peril and sacrifice, but at the terminus there may be a chance for amends, even personal forgiveness.

Change of Heart As part of taking this Oath, a creature must alter its Alignment to include a combination of Lawful or Good, but can't include Evil. This subclass may be taken by so-called Oathbreakers, and to overwrite a Paladin's existing Oath, replacing those features with the ones found here.

Tenants of Contrition The tenants of the Oath of Contrition place priority on the enactment of service. It will undoubtedly endanger the Paladin repeatedly and without relent. Humility. Never concern yourself with celebrity, as what is right will not often be popular. Even if none witness you, behave with integrity to heal the wounds caused by sin. Accountability. Be the first to offer repayment or apology, but never let this gesture seem hollow. Your genuine deeds must be effective, and you are responsible to those done wrong by you. Counsel. Offer closure to the grieving, and guidance to the forlorn, the vindictive, and the wicked. Wherever you have the chance to turn a life away from pain, you must try. Volition. Your path may be a lonely one. If an ally is unwilling to share the consequences of your self-placed burdens, it shall not reflect poorly on the Art: Tomas Almgren

Oath Spells You gain oath spells at the paladin levels listed. Oath of Contrition Spells Paladin Level Spells 3rd dissonant whispers, healing word 5th suggestion, warding bond 9th counterspell, spirit guardians 13th divination, phantasmal killer 17th greater restoration, mass cure wounds

Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Penance. As an action, you begin a recital of your misdeeds that renews your conviction, using your Channel Divinity. For one minute, each time you suffer damage from a hostile creature or have your hit point maximum reduced, you regain 1d4 hit points to your Lay On Hands pool. During this time, using your Lay On Hands requires only a bonus action. From Within. You can use your Channel Divinity to ward others against being harmed. As a bonus action or as a reaction, you can present your Holy Symbol and grant temporary hit points to creatures of your choice within 10 feet. These temporary hit points equal your missing health, divided by the number of creatures you have chosen to be affected by this feature (rounding up), and are lost after you finish a Short or Long rest. At 18th level, the range of this ability increases to 30 feet.

Deliverer Starting at 7th level, your grievous wrath can force enemies to retaliate against you, and you alone. When you damage a creature with a Smite, you can force the target to also make a Wisdom saving throw. On a failure, it is affected by the Compelled Duel spell as if you had cast it on them.

Brought To The Light Starting at 15th level, you can discover the wicked and burden them with shame. You learn the Zone of Truth spell if you do not know it already, and can cast it (without expending a spell slot) after using your Divine Sense feature. Additionally, you can use your reaction to end a Zone of Truth you had cast whenever damage is rolled for an attack or spell that originates from within it. Force the triggering attack or spell to deal the minimum damage possible.