Update: Added the patch notes after the break.

13AM Games issued a patch for Runbow today. No new functionality has been added, though several fixes were implemented.

13AM Games tweeted about the news today with the following message:

ONLINE:

– A bug that made most public online games not to have music has been fixed.

– A bug that made online games never to end when the hosting player disconnected during the last match has been fixed.

– A bug that made a countdown to start as soon as a Public game lobby was accessed, without enough people in the room, and closing the whole room when reaching 0, has been fixed.

– A bug that made the timer in Public games not to restart after people left the character select screen has been fixed.

– The minimum amount of players needed for Public games has been reduced from 5 to 4 in Run, and to 3 in King of the Hill and Arena.

– To avoid players to spend an excessive time taunting in front of the trophy, when a single player is left alive the camera speed hass been increased.

LEVELS:

– [Adventure] Log colliders in “Too Extreme” have been fixed.

– [Adventure] The extra song beeing played in “Constant Cave Ins” has been removed.

– [Adventure] The floor near the checkpoint in “Go Go Graves” has been tweaked.

– [Adventure] The description for “Blimpy Siege” in the map is now right.

– [Run] A bug that caused the Inverse Camera power-up to last forever in “Prison Yard” has been fixed.

– [Run/Colourmaster] The end of “Pool Party” has been tweaked.

– [Bowhemoth] A bug that caused the number of deaths to go endlessly by pausing the game during a specific frame has been fixed.

– [Bowhemoth/Adventure] A bug that caused the game to freeze by mashing the Start button in the animatics has been fixed.

UNLOCKS:

– A bug that didn’t Unlock stuff properly after meeting the conditions, even if the Record was gotten properly, has been fixed.

The fix works retroactively (if you got the Record already but not the Unlock, you should get the Unlock now).

VISUALS / TEXT:

– A bug that made jeers to appear instead of cheers when a level was beaten has been fixed.

– A bug that sometimes made a character invisible after the Mimicry powerup has been fixed.

– A bug changing the Colourmaster’s colour to change by other players’ input in the Character selection screen when the Wii U GamePad wasn’t the first player has been fixed.

– Lave particle effects have been added to levels missing them.

– A bug that made the death counter disappear in the Bowhemoth has been fixed.

– The Camera Inverse icon was upside down. It has been corrected.

– Position adjustments have been made to the “Saving…” texts.

– Position adjustments have been made to the “Joining” UI in the Bowhemoth.

– Placeholder Bowhemoth cheers that were accidentally left in the game have been replaced by the intended cheers.

LOCALIZATION:

– Language names are now translated in the Options screen.

– “Taunt” and “Move” are now translated in the Controls screen.

– “Waiting for players” is now translated in the Online Character Select screen.

– In the Gallery, the “from [game name]” in Characters is now translated.

– A few minor changes have been made in the Spanish translations, such as gender and number corrections.

– The “King of the Woodland Realm” level name is separated in two lines now in English and Italian.