"Sorry I'm late, Professor; a gelatinous cube ate my homework..."

Brought to you by the author of Harry Potter and the Natural 20, this introductory adventure to "The World's Most Popular Role-Playing Game" sets the players in a cutthroat magical academy built atop a multiversal, living library that contains a copy of every book written by anyone, anywhere, anywhen. As this body of literature grows, so too does the library, sending out tendrils and feelers of bookshelves and aisles, breaching caverns, classrooms, and gods know what else.

To avoid expulsion, the party must brave the library and recover three books while braving traps, monsters, secret passages, and bloodthirsty rival students. Do it for the knowledge. For the glory. For the EXTRA CREDIT!

This 23-page adventure comes complete with a fully-keyed dungeon map, over a dozen colourful NPCs from students to professors to sagacious ogres, a week's worth of clubs, classes, and other campus activities, plus and all the rules you need for monsters both new and old, all presented in a simple, printable PDF.