My two pence:1) I disagree with the "don't bother with the repair limpets". When you fight in a wing you will eventually get hull damage against the goid. Having the repair limpets permits you to disengage, repair and join back to the battle.2) In my experience a wing of light and medium ships (cobra, DBscout, DBex, Viper, etc) can use speed, maneuverability and tactical coordination to take down a goid in a very effective way (and a very satisfying one, if you ask me).3) The real key is to coordinate the attacks. Someone in the squadron must give orders on what weapon to use and what heart to target (ie: "Everyone, use missiles" -> "Heart exerted, change for multicannon, second heart"). As well it can be very useful to order the squadron to engage the swarm if needed (ie: "Someone, take down that swarm!").4) In long engagements, an AFM may be very useful. That is specially true when you get hit by the yellow ray of death when you fly a light ship like a cobra. Half of your modules will get fried and very likely your power distributor will be heavily damaged. Once again: "Squadron, going back for repairs, hold him off".5) If able, bring some common weaponry, especially if you have size 1 hardpoints. It will be very useful to destroy the alien shields.6) The ECM module actually does affect the Thargon drones. It may save your life from a certain alien-missile-propelled death.7) Regarding shields, the best combo I found for my Python is the 6c Biweave shield with Hardened modification + 1 shield booster with explosive enhanced resistance. The fast recharge rate allows me to not use any shield bank cells and focus on hull resistance, while the explosive resistances ensures that I can hold of a Thargon Swarm suiciding against my ship.Here are my builds for xeno hunting:1) The Radiance , a fast and sturdy Cobra MK3. In this case I have a ax missil and a ax multi to hit the Thargoid at any moment of the battle. The speed of 500mps ensures that I can disengage if needed.2) The Star Dwealler , previously a pure scientific ship, now repurposed for the Thargoid threat. This python has been built to hold off the thargoid attacks for my squadron. It is very satisfying to be hit by the yellow ray of death... and simply shoot the goid back. The turreted multicannons help to hit the exerted hearts with ease.