Arc System Works has released the patch notes for the version 1.02 update to Guilty Gear Xrd -SIGN-. In addition to making boss character Ramlethal Valentine playable, the patch adds a slew of changes to both the characters and overall game system. This version is currently being being tested at three separate Tokyo game centers: Club SEGA Shinjuku Nishiguchi, SEGA Akihabara Building 1, and Ikebukuro GiGO.

For those who don’t read Japanese, Ronove over at Dustloop has translated the gameplay related portions of these notes, which you can find below.

New Character & Stage New character added, Ramlethal Valentine.

Valentine will be available at character select on all modes (Arcade, Versus, Training, M.O.M.).

New Stage added, “Japan.” Additional System Functions Stage Selection available for Versus mode.

Last mode used memorized on the player’s card. Game Related Tweaks and Corrections Blue Burst’s invincibility properties on hit changed.

Bursts can be grabbed.

Dead Angle directional input added (down-forward).

Corrected a problem regarding “Maximum Number of Combo Hits” “Max Combo Damage” “Max Damage Dealt” on a player’s profile page at the Guild website.

During Danger Time, fixed a problem where both Non-RCable moves on hit and following hits of a combo would enter into Mortal Counter status.

Fixed a problem where the screen would shake a little when trying to unsuccesfully Burst or press D simultaneously during a throw. General Character Changes Fixed an animation bug when the finishing blow would hit the opponent.

The finishing blow now has a special effect.

Fixed some of the moves of various characters that had armor property and would absorb more hits than usual May Iruka-san Yoko and Iruka-san Tate’s input priority changed. Chipp Zanuff Fixed Zansei Rouga so that the last part of the move only hits the opponent.

Fixed Banki Messai so that it easily hits continuously until the end of the move. Axl Low Rashousen has been adjusted so that it easily hits even from behind and at the end of the move too. I-No Fixed an attack detection problem with Koutsu Onkai when the note hits/explodes on the opponent. Bedman Increased the amount of tension gauge gained during special moves

Adjusted the amount of tension gauge gained while crawling

In addition, Kurushii recently posted a translated version of Ramlethal Valentine’s movelist based on her character page on the official Xrd website.

Giant Sword Release (大剣射出) – (while sword equipped) 6S/HS

Giant Sword Retrieval (大剣回収)- (while sword released) 4S/HS

Various Combination Attacks (各種コンビネーション攻撃) – Any combination of P and K up to a max of 3 continued inputs (e.g. PPP, PK, KKK, KPP, 2PPK, etc) Special Moves Dauro (ダウロ) – 623P

Furama Kaago (フラマカーゴ) – 236K

Sildo Detruo (シルドデトルオ) – 214K (air OK)

Cassius (カシウス) – 214P Overdrives Calvados (カルヴァドス) – (while sword equipped) 632146HS

Toranshi (トランシ) – (while sword released) 632146HS

Explode (エクスプロード) – 2363214K

Sources: Arc System Works (translation by Ronove), Guilty Gear Xrd (translation via Dustloop)

