Ebb has three pretty simple Traits. Well, I say simple, simple to read, one of them is a touch more complex in application. We’ll go over the simple ones first. Obviously, he has Precise Calculations, the Navigator’s Guild Trait which gives them REROLLS. Next up, he has True Path, which might look familiar. Currently this rule is called Tilled Earth and is on Ploughman in the Farmer’s Guild. The name change is much like when we changed the name of Gluttonous Mass to Resilience; we want to be able to put the rule on a model where the name doesn’t currently fit. The name Tilled Earth works beautifully for Ploughman, but wouldn’t really work anywhere else. As a result, we changed the name of the rule to True Path.

This rule has a useful effect, allowing all friendly models within the aura to use Gliding for free. This, combined with Smooth the Way, means that Ebb is a powerhouse of terrain ignoring for the friendly team. He brings enormous flexibility, so the Navigators don’t ever really have to worry about terrain, whatever form it takes. This allows them to play around it, use it defensively to drain opponent’s MP, and then burst out using True Path and Smooth the Way to get them to where they need to be. In the background, Ebb often works as a pathfinder, guiding people through the roughest of ground, and seeking out new places and paths. We wanted to get this across on his card, hence him having two abilities which allow the friendly team to ignore terrain.

Ebb’s final rule is once which is sure to raise a few eyebrows, and goes some way to explaining his poorer defensive stats. Blessings of Old means he can’t suffer more than 2 damage from any action. So if Ox’s Legendary is up, and Boar charges Ebb under that, and the Owner, and Butchery, and wraps…2 damage. If Ebb is standing next to three of Veteran Minx’s Jawbone Traps and gets Pushed…2 damage, because the whole Push is an action so that whole action can only inflict 2 damage. If he gets hit by Veteran Katalyst, who selects a playbook result of 1 damage and Intensify…2 damage, because the whole attack action can only inflict 2 damage.

Now this is obviously much better against some teams than others. Teams like Blacksmiths and Butchers love hitting their enemies for a few big swings, doing 4+ damage per swing, and this is extremely good against them. Whereas a lot of teams like the Masons and Hunters are perfectly happy tapping you for 2 momentous damage each time they make an attack. Used correctly, this means Ebb can actually be pretty tanky, regardless of his relatively low health pool, and it’s a really cool way of representing his blessings from the Lords of the Deep. Someone’s looking out for the lad, certainly.

So there we have it, the whole Navigator’s Guild has been spoiled! If they look like a Guild you’d be interested in picking up, you can pre order them here!

And since that concludes the Navigators, guess we’ll need to find something else to show you guys next week! What are we gonna go with? Well next week we’re going to start showing the FIRST SEASON 4 CARDS! That’s right, next week will be your first chance to get a look at models that have changed from Season 3 to Season 4, and we’re going to be talking through our reasoning for making those changes. There is some real good stuff in there peeps, don’t miss it for the world. Happy Guild Balling, see you next week!