Hi! My name is Eric Majka and I’m one of the lead artists here at Psyonix. I’ve been with Psyonix since 2007 and have worked on everything from characters to vehicles to props to maps. I spend most of my time working on new maps or items for the cars. I really love organic modeling, and the more time I can spend in ZBrush the happier I am! I also love being able to work on the maps we make, and trying to pull all of the various elements together and finding ways to make them different yet appealing to our players.

Rocket League was released a few years ago but still has a very consistent and enthusiastic fan base. How do you explain this, and how do you keep them happy?

I think it’s a combination of things that work well together. It helps that nothing out there is quite like Rocket League, so anyone that needs that particular void in their gaming filled doesn’t have any real alternatives to what RL offers. On top of that, I think the fact that we’re continuing to support the game as much as we can with frequent updates shows the fans that we’re just as passionate about it as they are.

From an artistic side, we’re fortunate that RL is so goofy that almost anything (within the ‘E’ rating) goes. We might make a wheel that looks like it belongs on a sports car one day and then turn around and make a hat that is a floppy cow udder.