The next Terraria 3DS update is now in Nintendo’s hands for certification. The developers anticipate that the process will take a couple of weeks, and then a release date will be determined.

Terraria’s new update will implement some content, make improvements, and add bug fixes. This includes the addition of the Frost Moon event, increase of save slots and inventory slots, and more.

Head past the break for the full patch notes. We’ve also attached some screenshots below.

HIGHLIGHTS: Frost Moon content added.

Save slots expanded from three to six.

10 more inventory slots.

Auto equip removed.

“A” to interact now works relative to cursor position in Manual Aim.

Stack speed improved.

Quick stack ignores all hotbar items.

Buffs can now be cancelled on the Equip screen.

Save games refactored so the issue of long save times no longer occurs

Addressed a number of crashing-related issues

Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.

Players can sell items with no value to shops so you clean inventory quickly.

Dungeon Worldgen re-worked to provide properly expansive Dungeons

Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience

Rules for surface fishing reworked, so you can fish much smaller ponds

Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge

Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle

Player no longer glows like it’s wearing the Miner’s Helmet by default. Ore glow also toned down. It’s going to get dark out there guys… Other Bugs Fixed with this Update: Items becoming invisible when hung on wall

Can’t use any item for 10 seconds after using Godly Tempest Staff

Bug Catching Net accuracy (can only catch at feet)

Lihzahrd temple has no traps

Biome Spread too slow

Skeletron Prime’s arms each drop potions/hearts

Ice Golems not appearing

Crystal Shards are very rare

Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown

Imp fireballs explode into Goblin gore on destruction

Grasshoppers can’t be killed

Dungeon biome constantly changing to Underground; ruins spawns

Flesh Grinder/Meat Grinder naming issues, sprite issue

Living Wood/Leaf Wand have some oddities in calculating wood total

Holding in Smart Cursor Hammer for backwalls always hammers the first block

Building near NPCs frustrating due to interaction conflicts

Unusual Recipes Unlocked at worldgen

Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.

When going down on a slope in a minecart and using items, the item is pointed the wrong direction.

There is “player disabled pvp” spam anytime someone leaves or joins a game.

Lots of problems with music and crossfade.

Game thinks the player is in a cave when they are in the dungeon.

The dungeon being shrunk is causing balance issues.

The center of the world needs to be completely flat, so that the player can build there.

Some items can only be made from Iron when they should also be made from Lead.

Items the player throws go up and slightly to the right, no matter which way they face.

Keep finding Magic Mirrors and Bug Nets in chests where they shouldn’t be.

Reduced corruption sizes are causing problems getting items.

Floating Islands treasure chest loot is not distributed correctly.

Meteor Hamaxe is 35 bars. Should be 20.

Game was not switching into Meteor Zones when near a meteor.

Meteorite spawns do not give enough materials.

Enemy caster AI is broken.

Mana crystals need to be 3 fallen stars, not 5.

A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.

You cannot see the fish you have caught on the line when you reel it in.

Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)

Bug Nets don’t catch critters most of the time.

Remove damage from all vanity pets.

Autodig should not target a block you are grappled to.

Using a grappling hook does not reset jump accessories.

Monsters continue to spawn in player towns.

Zombies repeatedly jump facing backwards at doors instead of banging on them.

Duke Fishron trophy does not spawn

Text error for the Valentine Ring tooltip

Can’t catch surface fish. Game seems to not classify ‘surface’ areas correctly for fishing

Tempest Staff, multiple issues

Discount card not working as intended

The use time for the bucket is WAY too short.

‘Take all’ from chests misbehaving

Eye of Cthulhu has the wrong boss music.

Dryad isn’t reporting the rate of Crimson spread

Zombies should be able to open doors during a blood moon

Unable to create biomes.

Sometimes buckets won’t collect or dispense water

Player stuck in “jump/fall” animation when standing on a sloped tile.

Flippers spawn rate is far too low

Source

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