

WebCamMesh is a HTML5 demo that projects webcam video onto a WebGL 3D Mesh. It creates a ‘fake’ 3D depth map by mapping pixel brightness to mesh vertex Z positions. Perlin noise is used to create the ripple effect by modifying the Z positions based on a 2D noise field. CSS3 filters are used to add contrast and saturation effects.

Running the Demo

Use mouse move to tilt and scroll wheel to zoom. The 3D effect works better if the foreground elements are brighter than the background, so try it in a dark room. Run the demo.

The demo requires a WebGL capable machine and WebCam support. Currently that means Chrome and Opera. On my MacBook Pro I get about 30 FPS with Chrome. If the demo craps out, try resizing your browser down and reloading the page.

[UPDATE] – I added Opera support to the demo. Note that Opera does not support CSS filters so you won’t get the contrast and saturation effects. You may also need to enable WebGL for Opera.

Built With:

To Do:

Add Audio reactivity to the mesh from MP3 Web audio API

Add Snap shot button. Problem is there is no way to save out the pixels with the CSS filters applied, so I need to re-do the filters with shaders.

Add grid resolution slider

Generated Images