The Madama: An Otherworldly Patron Homebrew The Madama You have made a pact with a powerful, elite demon known as a Madama. These demons are known to be particularly brutal, and fond of turning their pacts into a game. They grant their warlocks a unique boon, the ability to conjure powerful demons known as infernals, and eventually, the power to invoke and summon their pacted Madama to rain destruction upon their enemies. There are many different Madamas, but all take on the form of beautiful women, each with the wings of an unsavory creature. Upon sealing a pact with a Madama, the warlock’s shadow changes in appearance to resemble their patron. Madama's Bargain After selecting this Otherworldly Patron, in return for the power granted to you by your Madama, upon your death, if you are not revived within 24 hours, your soul is forfeit to your Madama and you may no longer be resurrected. Expanded Spell List The Madama lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Madama Expanded Spells Spell Level Spells 1st dissonant whispers, magic missile 2nd melf's acid arrow, moonbeam 3rd spirit guardians, blink 4th evard's black tentacles, polymorph 5th contagion, mislead Wicked Weaves Starting at 1st level, you can summon massive demons’ limbs to strike your enemies. When making a weapon attack as an action, before making the attack roll, you may choose to forego the weapon’s damage to instead summon a fitting demon’s limb to make a melee attack against your foe. This attack deals 2d6+Charisma damage of the same damage type as your weapon, with a range of 60 ft, and the target must make a Strength save against your spell save DC or be knocked prone. This feature's damage die increases over time, at 5th level (d8), 11th level (d10), and 17th level (d12). You may use this feature a number of times equal to your Charisma modifier before you must take a long rest before using this feature again. Should you take the Pact of the Infernals at 3rd Level, while wielding Infernal Handguns, your wicked weaves summon the limbs of your patron, and you have the ability to choose between their arms (bludgeoning damage) or legs (piercing damage). Pact Boon: Pact of the Infernals At 3rd level, a character dedicated to a Madama can select this option instead of one of the warlock’s existing Pact Boon options. The Madama grants you two Infernal Handguns, which you gain proficiency with, as well as gaining the benefit of the two-weapon fighting style when using these weapons specifically. These handguns function as a pact weapon, and use the stats of a Matt Mercer Gunslinger Fighter pistol, with the added ability to be capable of making melee attacks, which increases their damage by an additional 1d4 and changes the damage type to bludgeoning, while increasing the misfire score to 3. Melee attacks still use ammunition. Credit: Nintendo, Platinum Games

Umbran Critical Starting at 6th level, your critical range becomes 19-20, and when you land a critical hit you may choose to instead attack with a Wicked Weave. This does not count against your Wicked Weaves uses for the day, but the Wicked Weave does not benefit from critical damage. Madama's Favor Starting at 10th level, your Madama bestows upon you the blessing of extended life. You cease aging and cannot be magically aged, and as such cannot die of old age. You also gain the ability to use your Madama’s wings to grant yourself limited flight. You gain a 20 ft flying speed. Umbran Climax Starting at 14th level, you gain the ability to summon the full forms of powerful demons to your service. As an action, you may summon an infenal demon. Roll a d6 on the Infernal Demons table, which determines which demon you summon and the effects of the ability. You may use this ability once per long rest. Infernal Demons Roll Summon 1 Labolas, Destroyer of Fates - You utter the words of summoning, “Argedco”. Labolas manifests as a large, doglike demon and fights alongside your party. Roll initiative for Labolas. Labolas uses the Hell Hound stat block. Labolas remains summoned until combat is concluded. Additionally, if Labolas is defeated, he remanifests at the end of your next turn and will continue to do so until combat is concluded or you are reduced to 0 hit points. 2 Hydra, Spinner of Destiny - You utter the words of summoning, “Canilu”. Hydra appears and restrains up to 6 enemies within a 30 ft radius of you with her many limbs. Each target must make a Strength saving throw against your spell save DC or become grappled. A grappled creature takes 3d8 bludgeoning damage at the beginning of each of their turns. 3 Diomedes, Severer of the Dark - You utter the words of summoning, “Sundenna”. Diomedes appears before you and rends everything within a 30 ft cone in front of you with its bladelike horn. Creatures within this area must make a Dexterity saving throw against your spell save DC, taking 8d8 slashing damage on a failed save and half as much on a successful one. Anything killed by this summon has its body sliced to pieces. 4 Gomorrah, Devourer of the Divine - You utter the words of summoning, “Avavago”. Pick a 15 ft radius centered on a point within 60 ft of you. Gomorrah’s head appears from the ground below, crushing any enemies in the area between its jaws. Creatures in the area must make a Dexterity saving throw against your spell save DC, taking 8d8 piercing damage on a failure, or half as much on a success. Anything killed by this summon is eaten by Gomorrah, and their soul taken to hell along with the demon. 5 Hekatoncheir, Shatterer of the Earth - You utter the words of summoning, “Afaa tadaag nepta”. Hekatoncheir’s six massive arms appear, and pummel enemies of your choice within 60 ft of you. Make 6 spell attack rolls, one for each arm. Each hit deals 1d10+5 bludgeoning damage. Anything killed by this summon is crushed beyond recognition. 6 Madama - You utter the words of summoning, “Pdee barma”. Your patron manifests in her full glory, and assails enemies within 60 ft of you. Make four spell attacks, two for her arms and two for her legs. On a hit, her arms deal 5d10 bludgeoning, and her legs deal 5d10 piercing. Anything killed by this summon has its soul torn from its body and dragged back to hell with the Madama.

Eldritch Invocations With The Madama comes a selection of invocations, granted exclusively to those in the demons' favor. Witch Walk Prerequisite: The Madama patron You gain the ability to cast Spider Climb at will. Witch Time Prerequsite: 5th Level, The Madama patron As a reaction, you can attempt to dodge an incoming attack. Roll an attack roll of your own, if the roll exceeds the attack roll to hit you, you take half damage as you avoid the attack and briefly slow time as you make a single counterattack. On a natural 20, you take no damage and make this counterattack with your Wicked Weaves feature. You may use this invocation a number of times equal to your Charisma modifier (minimum of 1) per long rest. Bullet Climax Prerequisite: The Madama patron, Pact of the Infernals feature When making a melee attack with your Infernal Handguns, you may immediately follow up with a ‘ranged’ attack on the same target. Treat the attack roll and damage roll as though it were a ranged attack with the handgun, but without disadvantage based on close range. You do not add your attack modifier to the damage of this attack. This invocation has unique effects when used with other forms of your Pact of the Infernals pact weapon, detailed in the descriptions of those forms. Stiletto Prerequisite: The Madama patron, Pact of the Infernals feature When making a melee weapon attack with your pact weapon after moving, for every 10 ft you move in a straight line towards the target before making the attack, add an additional d4 of damage to the attack as you transfer your momentum into a dashing strike. Witch Twist Prerequisite: 5th Level, The Madama patron, Pact of the Infernals feature After making an attack with your Infernal Handguns, you may expend your bonus action to attack your choice of a number of creatures within 15 ft of you equal to or less than the amount of ammunition you have remaining in your guns. Each creature you select must make a Dexterity saving throw against your spell save DC, taking your Infernal Handguns’ ranged attack damage on a failed save. You automatically reload both guns after using this technique. You may use this invocation a number of times equal to your Dexterity modifier (minimum of 1) per long rest. Credit: Nintendo, Platinum Games Kafka Prerequisite: 7th Level, The Madama patron, Pact of the Infernals feature You’re able to manifest your pact weapon in the form of a wicked bow and arrows known as Kafka. When summoning your pact weapon, or as a bonus action while wielding your pact weapon, you may choose this form, which utilizes the stats of a +1 longbow enchanted with 1d4 poison damage, at the cost of being unable to perform melee attacks. Wicked Weaves attacks made using this weapon summon swarms of demonic insects, which deal your Wicked Weaves damage in poison damage, and the target must make a Constitution saving throw against your spell save DC, becoming poisoned for one minute on a failed save. A poisoned target takes 1d10 poison damage at the start of each of their turns, and may repeat the save at the end of their turn, ending the effect early on a success. Utilizing Bullet Climax with this weapon causes it to fire two smaller arrows from attachments on the sides of the bow, which may target any creature(s) of your choice that you can see within 30 ft. Roll separate weapon attacks for these two arrows, which deal 1d4 piercing and 1d4 poison damage.