Core Gameplay : We want to stick to the core gameplay and not add many new gameplay mechanics yet ! Example: "Battle Arena". ( It would be cool and add some entertainment, however we do not think that it would add the core gameplay right now!)

: We want to stick to the core gameplay and not add many new gameplay mechanics ! Example: "Battle Arena". ( Beginners' Experience : We want to polish the beginners' experience and ensure there are fewer frustrating moments. Eg. Long Traveling, Ninja Looting in Safe Areas.

: We want to polish the beginners' experience and ensure there are fewer frustrating moments. Eg. Long Traveling, Ninja Looting in Safe Areas. Polishing : We want to remove demotivating factors which do not add to the gameplay and add a lot of little things which add to the overall gaming experience.

Durability Loss on Death : Details can be found here. We hope it is a good compromise between your feedback and our concerns of inflation for the economy.

: Details can be found here. We hope it is a good compromise between your feedback and our concerns of inflation for the economy. Item Repair : Another feature request from our great community, which we think makes sense. In particular with the new Durability Loss Mechanic.

: Another feature request from our great community, which we think makes sense. In particular with the new Durability Loss Mechanic. Item Salvage : Similar to the repair feature, fits nicely to the new death mechanic and was as well requested several times.

: Similar to the repair feature, fits nicely to the new death mechanic and was as well requested several times. Item Quality : To make crafting even more interesting we will be adding item qualities. Higher quality means better stats on an item. Of course you will be able to improve the probability of creating a legendary item through various means. As always in AO the highest quality will be extremely rare!!!

: To make crafting even more interesting we will be adding item qualities. Higher quality means better stats on an item. Of course you will be able to improve the probability of creating a legendary item through various means. As always in AO the highest quality will be extremely rare!!! More Items & More Spells : We will give the existing items more relevant spells, while also adding a few new items before the next test

: We will give the existing items more relevant spells, while also adding a few new items before the next test New Tier: We will make T2 easier to acquire and higher Tiers harder to acquire. To still have a meaningful progression with no hard cut we will add at least one more Tier.



We will make T2 easier to acquire and higher Tiers harder to acquire. To still have a meaningful progression with no hard cut we will add at least one more Tier. Inspect : You can view the paper-doll (equipped items) of other players

: You can view the paper-doll (equipped items) of other players Detailed Spell Descriptions with concrete numbers

Mounts : We think mounts are very important since the world will be getting bigger and bigger and walking distances have been already a bit tedious in the previous tests.

: We think mounts are very important since the world will be getting bigger and bigger and walking distances have been already a bit tedious in the previous tests. Cart & Coach : With a bigger world we will see plenty more Marketplaces spread around the world and in general we want to implement transportation as a valid activity. Therefore we will be adding Carts and Coaches (horse-drawn).

: With a bigger world we will see plenty more Marketplaces spread around the world and in general we want to implement transportation as a valid activity. Therefore we will be adding Carts and Coaches (horse-drawn). Fast Traveling in Safe Areas : It will only work between safe areas which are connected. So only for safe travelling routes between safe areas - ie if you want to reach a safe area surrounded by PvP areas there won't be any fast travelling options to this area! Also, it will cost money according to your equipment & inventory (T2 is free, everything above will cost Silver).

: It will only work between safe areas which are connected. So only for safe travelling routes between safe areas - ie if you want to reach a safe area surrounded by PvP areas there won't be any fast travelling options to this area! Also, it will cost money according to your equipment & inventory (T2 is free, everything above will cost Silver). Respawn & Recall : When you die you will have various options regarding where to respawn (Home, Bind Stone, Next Big City, Next Exit (e.g. Dungeon Entrance). We will remove the Orb though since it is too powerful if we then want to implement transportation as a profession. Mounts, Fast Travelling & Bind Stones should make up for it.

: When you die you will have various options regarding where to respawn (Home, Bind Stone, Next Big City, Next Exit (e.g. Dungeon Entrance). We will remove the Orb though since it is too powerful if we then want to implement transportation as a profession. Mounts, Fast Travelling & Bind Stones should make up for it. Revive Spell : We will add an item with a revive/resurrect spell so you can save the long walk to a dungeon!

You can give friends and/or guild members different access rights to your house and/or plot/real-estate

Vault and Battle Vault are now two different boxes you have to place

You can have several Battle Vaults and decide which one is the active one you take into battle

Solid rights system for vaults/boxes (who can access, take out, put in)

You need a "claimed" bed in a house/guild hall to make it your home



You benefit only from the trophies placed in your "home"

Each building has a limited amount of placeable items it can have

You can sell buildings

You can sell placeable items (boxes, trophies ...)

You can sell plots/real-estates

Guild Hall: There will be a guild hall which will work as a player house for guild members. You have to make strategic decisions though if its more like a storage room, or giving buffs to a few guild members or a respawn point for many. Of course you can build more then one guild hall and it is more efficient then player houses for everyone.

There will be a guild hall which will work as a player house for guild members. You have to make strategic decisions though if its more like a storage room, or giving buffs to a few guild members or a respawn point for many. Of course you can build more then one guild hall and it is more efficient then player houses for everyone. Guilds can claim plots/real-estates

More Monsters : Between now and the next test we will double the amount of monsters. By the end of the year it will increase to five times as many different monsters compared to today.

: Between now and the next test we will double the amount of monsters. By the end of the year it will increase to five times as many different monsters compared to today. More PvE Mechanics : The Monsters will be getting more mechanics to make fighting them more interesting

: The Monsters will be getting more mechanics to make fighting them more interesting More Boss Battles : We will add a few boss fights!

: We will add a few boss fights! Fixing Existing Boss Fights : We will be fixing the existing boss fights (threat system, cc immunity bug)

: We will be fixing the existing boss fights (threat system, cc immunity bug) MOB's drop items : Crafting will still be the most consistent and efficient way to get items. But we want PvE to be more rewarding and give someone who is only doing PvE a small stream of items .

: Crafting will still be the most consistent and efficient way to get items. But we want PvE to be more rewarding and give someone who is only doing PvE a small stream of items . The Blue Protection Bubble you get when you enter a new area will automatically disappear when you attack an NPC/MOB.

More Ground Target Effects to punish groups standing cluttered together, while AoE Healing effects will get a maximum amount of targets.

to punish groups standing cluttered together, while AoE Healing effects will get a maximum amount of targets. Castles will get an NPC boss you have to kill to conquer/claim the castle

you have to kill to conquer/claim the castle Spell and Item Balancing : We will have a closer look at all of the items and spells and adjust them according to the data we got from last test

: We will have a closer look at all of the items and spells and adjust them according to the data we got from last test Better Feedback : Giving the players better feedback on what is happening during a fight

Attacking Territories w/o owning one : You will be able to attack territories in an area whose castle you own.

: You will be able to attack territories in an area whose castle you own. Not Shooting through Barrier during a GvG match.

during a GvG match. Better Explanation of the GvG system overall

of the GvG system overall Better Visualisation of the GvG system (from where can you attack which territory)

of the GvG system (from where can you attack which territory) An internal spectator mode (can only be used by us currently) to allow streaming GvG matches on Twitch



The worldmap will display more information overall. This includes dungeons, market places and Fast Travelling spots

We will add a special area map which is accessible via the minimap and worldmap

This special area map will display: All buildings in an area If these buildings charge extra silver for use, and if so how much A difference between finished buildings and construction sites

The guild leader can mark construction sites to show the guild which has the higher priority to be finished

The player can set a waypoint on this new map which is shown on the minimap

Player Driven Cities will be safe islands deep inside PvP territory

Fights over the City will be "new"

The city will be empty initially and players can populate it and build "their" structures and buildings on it

The guild "reigning" over the city can set claim and upkeep prices and ofc get a huge chunk of it for their guild chest

Improve the layout (again) to make it more easily understandable

More significant achievements. The bonuses overall will get more meaningful and not just 0.2%

Master Levels: Master Levels will be a new way to show your specialisation into one specific field. For instance: Reaching a high Master Level in T4 Blacksmithing will turn into you needing fewer resources to craft a T4 Plate Armor Reaching a high Master Level in "Wolf Hunter" will give you a dmg boost when fighting wolves.

Removal of "stupid" tasks in the achievement board like "Kill 3 T2 Heretic Healers", they will become something more like "Kill X Heretics (no matter which one)"

We will write our own code for the chat, since our IRC solution was not secure enough

Tabs will be added which you can setup to your liking

The Chat Window will be resizeable

It won't fade away if you don't want it to

The text will be easier to read

More Market Places around the world

Complete new GUI

Ingame Mail/Notifications when you sold something

Buy Orders for Items

Being able to search for concrete items with concrete spells

Being able to sell gold

Speech Bubbles for /say and perhaps even /local (ofc you can turn them off in the settings menue)

You will get ingame msgs when your buildings are about to break because of durability loss

Improved Feedback when placing buildings ( why can I not build something here?)

can I not build something here?) Buildings will get a HP bar which only is shown when you attack them with a Siege/Demoltion Hammer

The Siege Hammer will be renamed to Demolition Hammer^^

Wrong Armor Tooltips

Automatically switching to a tool when not being "in combat" and selecting a resource

Being able to delete your character

The Durability of Construction site is aligned to the ressources which have been put into the site. So a false placed construction site with no resources in it can easily be removed

Lots of UI changes

Settings: You will be able to turn off Player-Nameplates from Guild Members and/or everyone else and/or HP Bar!

Switching from Tool to Weapon and vice versa should not trigger a spell cool-down or if a very short one

You can sell territories

Players/Guilds can by default not claim real-estates. They can unlock (via fame) to own one, two, three ... etc plots. (the first one is unlocked pretty quickly)

Guilds can by default not claim territories. They can unlock (via fame) to own one, two, three ... etc territories. (the first one is unlocked pretty quickly)

Hi guys,After the last alpha ended we sat down and came up with a huge list of over 200 different items. Some of them are small improvements (like Spell X is doing not enough dmg) while others are huge new features. And I wanted to share this today.But before we start some core principles we came up with:So here a list of features/tasks we are going to tackle among the next 3-5 months. Please be aware that I will not describe them in this thread but instead we will release detailed information over the upcoming weeks. I hereby just want to give a first and rough overview what is going to happen overall:We will continue to improve the Destiny Board and we willAn increased player base means also some requirements from a technical perspective. We need to make sure our systems can hold an adequate amount of players. In particular we need some solid Customer Service Tools to help our players in case something bad happens. In addition we are constantly bug fixing and working on improving the performance.We hope to launch our Founders Packs Program within the next two months. Of course this requires some effort as well!Everything else we will improveThat's it for now. We hope that we addressed most of the concerns you guys had. We tried to read all feedback we got and I hope you guys can see that a lot of these points are actually coming out of the community. We still have a concrete vision of Albion Online and where we want the game to be but your feedback will always influence our direction.Kind regards,StefanJust to avoid false understanding this is the list we identified as the most important topics right now. Wethat we can implement all these topics by the end of September/October. But the next test will be earlier and