Long-awaited! We have the technology.

Geod (66)

Prism: str => hrt

Spell: None => Lead

Another Lead threat.

Storm Rider (821)

Cost: 3 => 2

Attack: 3 => 2

Health: 3 => 2

Shift down the curve. We're taking a closer look at cheap banner unit distribution.

Trinity Link (639)

Cost: 1 => 2

Just a nerf to Avatar of Light.

Roothog (760)

Prism: str => agy

Attack: 7 => 6

Health: 7 => 6

Spell: None => Ent Mask

Some Ent Mask spice.

Temple Watch (783)

Cost: 4 => 3

Text: Summon: Return your bottom dead unit to hand. => Death: Return your bottom dead unit to hand.

Keywords: guard => lifesteal

Health: 4 => 3

Remixed with new Death trigger. Curious how annoying it is returning itself.

Mikato => Birb (926)

Name: Mikato => Birb

Text: Start Turn: Gets guard and banner. => None

Keywords: None => banner

Prism: str => hrt

Attack: 2 => 1

Health: 3 => 4

Spell: One Punches => None

Art moved to other card, this canary is in progress.

Rocket => Flank Rider (983)

Name: Rocket => Flank Rider

Cost: 7 => 5

Keywords: guard => stealth

Element: fire => earth

Prism: str => agy

Attack: 5 => 3

Health: 7 => 6

Theme rework at a cheaper cost.

Insomnia (961)

Cost: 3 => 5

Text: Kill target awake unit. => Kill target awake unit. Get mana equal to its cost.

Trying a bigger reward for (usually) having waited to kill a unit.

Ragnarok (530)

Text: Give target unit +3/+1. Do 3 Damage to dark enemies. => Give target unit +3/+1 and lifesteal. Do 3 Damage to dark enemies.

Keywords: None => banner

Prism: tok => wis

Buffed and added to the deckbuilding pool. Probably overcosted, though I like another Wall of Dead answer.

Windweaver => Spellweaver (1007)

Name: Windweaver => Spellweaver

Prism: hrt => wis

Attack: 4 => 2

Health: 4 => 6

Theme rework, better combo stats.

Yellowjack (526)

Prism: tok => agy

Back again.

Huntaro (533)

Cost: 5 => 4

Attack: 5 => 4

Health: 2 => 3

Spell: Swipe => Dive Bomb

Reworked to be more aggressive. Curious how good Blind can be.

Nessie (905)

Health: 8 => 9

Combo buff, this card seems slow.

Toil & Trouble (1003)

Cost: 2 => 1

Text: Do 1 Damage to a target. Do 1 Damage to enemies. => Do 1 Damage to a target. Do 1 Damage to all units.

Prism: str => wis

Cheap AoE potion, following recent trend of more symmetric AoE.

Queen of Jacks (788)

Keywords: stealth,wither => stealth

Health: 6 => 7

Spell: None => Two Bees

Now with even more bees.

Skewer (1024)

Text: Do 3 Damage to a target, or 6 Damage if it has armor. => Do 2 Damage to a target, or give it -6 Health if it has armor.

Mostly a nerf to Strength burn, with upside that ignores the armor.

Deep Freeze (1019)

Cost: 3 => 4

Prism: hrt => str

Tuning removal, seemed good before, curious if there's room to buff at 4c.

Chain Golem (1028)

Text: Death: Give enemies Chains. => Death: Give allies Chain Toss.

Attack: 7 => 6

Health: 3 => 4

Stat tweak, less vulnerable.

Cloud Sloth (762)

Cost: 5 => 7

Text: Start Turn: Give your hand -1c. => End Turn: Give your hand -1c.

Keywords: None => stealth

Health: 7 => 9

Buffed to at least get one trigger at End Turn, but at a higher price.

Brilliance => Metal Sigil (917)

Name: Brilliance => Metal Sigil

Text: Give ally units +2 Health and Spell Shield. Give enemy units -2 Attack and Blind. => Draw three metal cards. Give them -2c.

Redesigned to new metal art.

Sworn Oni (994)

Cost: 6 => 5

Text: Glory triggers of allies trigger twice. => Glory triggers on allies trigger twice.

Health: 3 => 2

Cheaper cost should be overall buff to the Glory strategy.

Light Shield => Forcefield (930)

Name: Light Shield => Forcefield

Text: Your hero conjures a light spell. Give units in your hand Spell Shield. => Give allies Spell Shield and +1 Health.

Simplified to a potent Spell Shield source.

Judge (1026)

Cost: 3 => 4

Keywords: armor,guard => armor

Attack: 1 => 4

Health: 3 => 2

Spell: Spell Shield => Smite

Buffed up the curve, with a spell to take advantage of the Silence.

Spite & Malice (442)

Cost: 6 => 4

Prism: wis => hrt

Health: 3 => 2

Stats reverted to an old favorite, which should be potent with the spell.

Bird Mask (1006)

Text: Give ally units Shroud. => Give target ally unit Shroud and banner.

Keywords: banner => None

Prism: tok => agy

Reminds me of old Blessing, I'm curious how much play a banner buff without stats has.

Rodent Problem (804)

Cost: 4 => 5

Text: Summon a 1c unit, with +2/+3. => Summon a 1c unit, with +3/+3.

Prism: str => int

I liked the flat buff of +3/+3. It seemed too good at 4c, curious if it's playable at 5c.

Glorious Mane (712)

Text: Target unit becomes light. Give it guard and +2/+2. => Target unit becomes light. Give light allies +1/+1 and Spell Shield.

More changes for this card, trying an incentive to play light units.

Mind Stone (1021)

Text: Exhaust your hero to draw a mind card, with -2c. => Exhaust your hero to draw two mind cards, with +1c.

An old favorite design returns, should be a premier Mind draw.

Silence (989)

Cost: 8 => no

Buffed to be a more reliable answer to effects that can be difficult to answer.

Charkram (761)

Cost: 1 => 2

Text: Do 1 Damage to target unit and the enemy hero. Give this spell to your hero with +1c. => Do 2 Damage to a target. If lethal, give this spell to your hero with +1c.

A more substancial impact for the mana.

Priestess (964)

Keywords: guard,wither => wither

Attack: 1 => 3

Health: 6 => 3

Stats reworked. Surprised I haven't seen more of this card.

Jakintsu (513)

Cost: 4 => 5

Health: 4 => 5

Back to 5c.

Zoomie (830)

Cost: 5 => 6

Text: Summon: Wakes up. => Summon: Readies.

Attack: 5 => 6

Moved up the curve, still seems like a lot of ready damage.

Deathkin => Gravekin (1031)

Name: Deathkin => Gravekin

Cost: 5 => 6

Attack: 3 => 4

Health: 3 => 4

Buffed up.

See Shore (1015)

Cost: 5 => 3

Text: Your hero conjures a water spell. Give ally units Big Mana Potion. => Give ally units Mana Potion. If you have no mana, gain 1 max mana.

Reworked to be a cheaper source of attachment cleanse. Curious how another cheap ramp spell impacts the meta.

Wartlock (1042)

Cost: 5 => 4

Attack: 3 => 2

Spell: Tomb Stone => Soul Crush

Reworked to carry a removal spell, as Wartlock already has good spread stat potential. Tomb Stone moved to another unit.

Harpex (982)

Text: Gets +1 Attack when you draw a card. => Gets +1 Attack when you draw a spell.

Keywords: stealth => None

Attack: 4 => 1

Nerf to keyword, nerf to attack, and nerf to effect. Curious if the OTK is still within reach.