Competitive News

New community-run tournament “Mastermind Lords” on November 24/25! Check out the tournament thread for details and sign-up instructions.

New community-run league starts on December 3! Check out the league thread for details and sign-up instructions.

NEW! Mercenary

Witch

Cost: 200 mythium



Income: 50



Bounty: 40



Movement type: Ground



Health: 1800 (Swift)



Damage: 60 (Magic)



Attack speed: 1.25



Range: 400 (Ranged)



Mana: 15



Mana regeneration: 1/sec

Ability: Necromancy

Restores 1 mana when a nearby unit dies, excluding Imps and Froggos

Ability: Summon Froggo

Mana cost: 15

via Sketchfab

Froggo

Bounty: 2



Movement type: Ground



Health: 300 (Arcane)



Damage: 20 (Pierce)



Attack speed: 0.91



Range: 250 (Ranged)

via Sketchfab

Game Improvements

Loading Screen

Fixed a case where a player would skip the loading screen, resulting in unpredictable game glitches



Fixed a rare case where your client would “reconnect” to another game in progress when your game server crashed during the loading screen



Minor optimization (Display Names are now fetched in a background task)

Matchmaking

Optimizations to how the matchmaker finds games

FairPlay

Fixed a few false-positive cases



Fixed a case where the in-game mute button wasn’t working



Improved warning messages

Egg Sack

Now correctly pulls lane aggro (for example, if you build a Harpy in the back, it will be aggroed)

Debugging

”-bug” command can now be used in Global Chat

Chat

Improved timestamps to display local time and be more readable

Bots (v2.39a)

Fixed a bug where bots would push workers on the same wave the opponents sent



Fixed a bug where bots taking over for leavers sometimes wouldn’t build (and would actually cause the game to lag)



Now smarter about overbuilding & not pushing workers against a long save



Now smarter about placing sea serpents and harpies



Refactored & reorganized logs for future bot debugging

If are you interested in helping test bots in the future, type -bot in debug mode in a custom game to have a bot take over your lane.

Auras (v2.39a)

Fixed a bug where sometimes auras wouldn’t get applied if your lane aggroed too quickly (Aura targets are now computed at the start of the wave, rather than when the ability is cast)



Fixed a bug where units with multiple auras would only use the targets of the first aura (e.g. a Leviathan with Hero - the Hero aura would mistakenly only affect flying units)

FairPlay v2.39a)

Improved UI for when FairPlay is globally disabled (now hides alert status/mute status in lobby and in-game)

Chat Commands (v2.39a)

Fixed “-powerup” not showing the legion spell window

Game Balance

Legion Spells

Health: 630 -> 650



Damage: 27 -> 28

Heroism Aura: 6% damage and damage reduction -> 5%

Recovering workers: 30% reduction -> 40%

Gold cap 100 -> 120

Tier 1

Skeletal Regeneration: 5% -> 4%



Fire Archer

- Skeletal Regeneration: 5% -> 4%

Skeletal Regeneration: 5% -> 4%

Health: 1010 -> 1060



Skeletal Regeneration: 5% -> 4%

The Bone Warrior line is monopolizing a lot of Forsaken’s power. Nerfing these units allows us to buff underperforming units, such as Gateguard and Nightmare.

Tier 2

Upgrade cost: 160 -> 180



Health: 1600 -> 1800



Damage: 30 -> 32

This change is intended to nerf Pyro opening only for Mech because it forces you to receive a Snail on 1 or send a Snail on 1 or 2 to afford the 4th worker on wave 2. The +3 income in Mastermind will give you just enough gold.

Damage: 19 -> 20

Damage: 90 -> 88

The bug fix to auras indirectly buffed Harpy/Sky Queen, but that fix only happened 2 days ago, so we need more time to evaluate

Tier 3

Health: 740 -> 580



Damage: 65 -> 74

Health: 2200 -> 1720



Damage: 224 -> 256

This change should make Sea Serpent/Deepcoiler weaker when massed without nerfing their intended use as a flanker. If this change is ineffective, we have some ideas for a mini redesign.

Chaos Hound: 1.14 -> 1.18

Cerberus: Attack speed: 1.14 -> 1.18

Tier 5

Attack range: 100 -> 150

Attack range: 100 -> 150

Mercenaries