shizaep Profile Blog Joined January 2011 Canada 1499 Posts #1 How to save the Oracle



So a lot of people are complaining about the oracle. They say the spells are like “one dimensional” Blizz said they were going to fix it but they rlly need some community feedback. This is exactly why I had to step in, to #SaveHotS.



So here’s the first spell, a replacement to entomb.You want a harass spell that aslo doubles as something else? Building Lasso. Problem Solved.



Building Lasso



COST: 50 energy

RANGE: 100

DURATION: 8 sec



Entomb allows the oracle to lasso onto a friendly or enemy building and drag it behind it for a total of 8 seconds.



Why is this good, you say? Well it allows for harassment but also all kinds of special tactics. For example:





just a messy clusterfuck of supply depots. Standard Terran.



Building Lasso allows for sick tactics, and gives a lot of harass opportunity for all levels of play:





sick tactics!! Terran is losing so much mining time there and its dynamic for the spectator!!!!!



OFC, Terran can lower dopots or lift buildings so there’s a bit of an imbalance. This is why upgrades will have to be added.



For toss, it should be “building blink” which allows their buildings to blink. Just imagine the clutch last-second wallins!! For zerg it should be “uproot building” which allows all buildings to uproot themselves and fly. This is really good, now you can build an in-base hatch and just float it to your expo. You can also use evolution chambers for scouting and more sick tactics.





finally zerg gets the mobility they NEED with the “uproot building” upgrade in Hots. And tactics!!!!!



It's another way for high level players to separate themselves with more positional things.



of course, no one wants a one dimentional spell that just fits a cookie cutter role. Now the oracle isn’t just a mineral harass unit, it can be used to slow production for those oh-so-important timing pushes.





typical shit building placement that we see in WoL all the time.





what the oracle strikes again. Production hurting, Terran? Maybe next time u shouldn’t have such shit building placement if you want to hold that 6gate





good players can even drag buildings to use as forcefields. This way you can save more gas as toss by not building sentries and use it to build more oracles. Really dymanic micro mechanic, imo. Completely changes the landscape of battle, but only in the hands of a good player. Reaver-esque.



Building micro is one thing that’s desperately missing from WoL. Literally, people just drop their buildings fucking everywhere and it takes 0 skill. Now all the buildings have a really meaningful positional role and each building is like a chess piece.



Spell #2: Orachon Morph





COST: Free

RANGE: 1



Allows two oracles to morph together to form a great protoss lategame unit, the Orachon.



As the lategame approaches, protoss needs some core T3 units in their army. But colossus is so boring. This is why the orachon is great.



And I know what you’re thinking. It’s just a flying archon. Way to just steal Brood war units and make them more shit. However, an unlimited number of oracles can morph together, making the orachon bigger and more strong every time. This will really solve the turtling problems people are whining about.





really useful utility unit for protoss. The terrible, terrible damage is a huge turn on to all the casuals!!!!!!



The Orachon also has a spell called “ancient pact” which can be researched at the nexus. This allows the Orachon to enter a pact with the Mothership core. All that needs to be done is the two units stand next to each other and orachon casts it on MCS. The mothership core will then spawn free oracles every 60 ingame seconds . (so long as Orchon continues to be within range OBVIOUSLY) This really encourages use of MSC.





Finally, two units that compliment each other. Great synergy. Together they make that ground control unit that Toss needed. Be careful, though, if Orachon moves out of range, MSC dies.



P.S. Orachon has 22 range so the Tempest can be removed from the game because it is an a-move unit. Thx.





SPELL #3: PSIONIC BLANKET





COST: 150 energy

RANGE: 15

DURATION: 15 seconds



Allows the oracle to weave a defensive blanket around fragile units.



So, a lota people complaining about fungal as toss. Hots is a great time to solve this. This is the oracles defensive spell which scales well into the lategame.



The micro intensiveness of it makes it rlly balanced for low leagues.



Basically, you have to “weave” the blanket around your army. To do this, you have to circle your army 3 times with the oracle while pressing “Z” and “P” in alternating order. If you fuck up, the spell is cancelled. This way pros can pull of sick plays and at low lvl its no problem.





Holy shit, look at that micro!!!!! Dat APM!!!!!!!! Holy fuck!!!!!!!!!!!!!!!!!!!tactics!!!!!



Next thing you know:





just imagine seeing that shit in-game. Sooooo fucking cool!!!!!!!!!! Protoss is saved!!! RIP imbalance!!!



Obviously this ability is cool as fuck and it also solves a tonne of problems for Toss. While under the blanket, toss units are immune to spells and attacks. Gives your toss units the safety that shit unit the mothership core never could. During this period, you have to keep boxing units underneath the blanket so they don’t “wake up” which would causes them to die instantly.



Now for the best part of the spell. Once the blanket is off, all the units under it chain themselves together and thus have higher armor. In fact, the unit becomes just one big “snake” really.





Everyone rejoice!!!! No more deathball!!!! This destroys the deathball without chaning the pathing. The final solution to the StarCraft problem.



Everyone knows that casuals like playing shit like Tetris and Snake and Bejewelled so this will obviously attract a tonne of casuals to the game and increase the Starcraft population by at least 10x.



Btw, Psionic Blanket lasts for 15 seconds but “Khaydarian Nap” upgrade makes it last 30 sec. It’s really kind of like that “phase shield” spell that I told Grubby about earlier but now I just revised it even more.



Conclusion



So this is the way to go with the oracle. I know there are a lot of people posting their shit ideas on these forums. But I'm really qualified. I could literally win any season of GSL if I gave a fuck but for me it's not about the fame or the money. Also, I know everything about balance. All it's subtleties that were revealed to me. I could go on with this list but all you rlly have to know is that I'm really fucking qualified.



Also, someone post this on the Hots Bnet forums QUICK!!!! Blizzard really needs to see these ideas so that they can finally get the oracle right!!!



You're welcome WhiteRa. You're welcome community. RIP Imbalance.



So a lot of people are complaining about the oracle. They say the spells are like “one dimensional” Blizz said they were going to fix it but they rlly need some community feedback. This is exactly why I had to step in, to #SaveHotS.So here’s the first spell, a replacement to entomb.You want a harass spell that aslo doubles as something else? Building Lasso. Problem Solved.50 energy1008 secWhy is this good, you say? Well it allows for harassment but also all kinds of special tactics. For example:Building Lasso allows for sick tactics, and gives a lot of harass opportunity for all levels of play:OFC, Terran can lower dopots or lift buildings so there’s a bit of an imbalance. This is why upgrades will have to be added.For toss, it should be “building blink” which allows their buildings to blink. Just imagine the clutch last-second wallins!! For zerg it should be “uproot building” which allows all buildings to uproot themselves and fly. This is really good, now you can build an in-base hatch and just float it to your expo. You can also use evolution chambers for scouting and more sick tactics.It's another way for high level players to separate themselves with more positional things.of course, no one wants a one dimentional spell that just fits a cookie cutter role. Now the oracle isn’t just a mineral harass unit, it can be used to slow production for those oh-so-important timing pushes.Building micro is one thing that’s desperately missing from WoL. Literally, people just drop their buildings fucking everywhere and it takes 0 skill. Now all the buildings have a really meaningful positional role and each building is like a chess piece.FreeAs the lategame approaches, protoss needs some core T3 units in their army. But colossus is so boring. This is why the orachon is great.And I know what you’re thinking. It’s just a flying archon. Way to just steal Brood war units and make them more shit. However, an unlimited number of oracles can morph together, making the orachon bigger and more strong every time. This will really solve the turtling problems people are whining about.The Orachon also has a spell called “ancient pact” which can be researched at the nexus. This allows the Orachon to enter a pact with the Mothership core. All that needs to be done is the two units stand next to each other and orachon casts it on MCS. The mothership core will then spawn free oracles every 60 ingame seconds . (so long as Orchon continues to be within range OBVIOUSLY) This really encourages use of MSC.P.S. Orachon has 22 range so the Tempest can be removed from the game because it is an a-move unit. Thx.150 energy1515 secondsSo, a lota people complaining about fungal as toss. Hots is a great time to solve this. This is the oracles defensive spell which scales well into the lategame.The micro intensiveness of it makes it rlly balanced for low leagues.Basically, you have to “weave” the blanket around your army. To do this, you have to circle your army 3 times with the oracle while pressing “Z” and “P” in alternating order. If you fuck up, the spell is cancelled. This way pros can pull of sick plays and at low lvl its no problem.Next thing you know:Obviously this ability is cool as fuck and it also solves a tonne of problems for Toss. While under the blanket, toss units are immune to spells and attacks. Gives your toss units the safety that shit unit the mothership core never could. During this period, you have to keep boxing units underneath the blanket so they don’t “wake up” which would causes them to die instantly.Now for the best part of the spell. Once the blanket is off, all the units under it chain themselves together and thus have higher armor. In fact, the unit becomes just one big “snake” really.Everyone knows that casuals like playing shit like Tetris and Snake and Bejewelled so this will obviously attract a tonne of casuals to the game and increase the Starcraft population by at least 10x.Btw, Psionic Blanket lasts for 15 seconds but “Khaydarian Nap” upgrade makes it last 30 sec. It’s really kind of like that “phase shield” spell that I told Grubby about earlier but now I just revised it even more.So this is the way to go with the oracle. I know there are a lot of people posting their shit ideas on these forums. But I'm really qualified. I could literally win any season of GSL if I gave a fuck but for me it's not about the fame or the money. Also, I know everything about balance. All it's subtleties that were revealed to me. I could go on with this list but all you rlly have to know is that I'm really fucking qualified.Also, someone post this on the Hots Bnet forums QUICK!!!! Blizzard really needs to see these ideas so that they can finally get the oracle right!!!You're welcome WhiteRa. You're welcome community. RIP Imbalance. You mean I just write stuff here and other people can see it?