The songs used in the Melee OST are written/arranged/sequenced by the collective of composers henceforth known as "Orchestra Melee". While there is an official live-orchestra version of a select few songs from this game, Most of the orchestral music in-game is made using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while the contemporary songs used Roland Sound Canvas (among other sound libraries). The Opening Theme, Great Bay, Pokémon Stadium, the Adventure Mode Intro, and Game-Over music as well as the Winning Fanfares for all characters, save for Captain Falcon and Game & Watch, is the only music with a live, non-sequenced orchestra. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening [ edit ]

Opening Track Title Opening Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Link [1]

Origin [ edit ]

Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage [ edit ]

This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements [ edit ]

Original Composer: Shogo Sakai

Japanese title: オープニング, Opening

Princess Peach's Castle [ edit ]

Origin [ edit ]

This track is an overlapping arrangement of two music tracks from Super Mario Bros.: the Ground Theme and the Underground Theme.

Usage [ edit ]

This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of Mario and Bowser on Battlefield in Classic Mode. The track is Bowser's Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: ピーチ城, Peach Castle

Rainbow Cruise [ edit ]

Origin [ edit ]

This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on Rainbow Ride (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..

Usage [ edit ]

This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also Peach's Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: レインボークルーズ, Rainbow Cruise

Kongo Jungle [ edit ]

Origin [ edit ]

This track is a reprise of the DK Rap from Donkey Kong 64 with a more varied backing track, as well as a new vocalist, James W. Norwood Jr.

Usage [ edit ]

This track plays on the Kongo Jungle stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of Donkey Kong's Credits themes.

Composition & Arrangements [ edit ]

Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Japanese title: コンゴジャングル, Kongo Jungle

Trivia [ edit ]

While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one heck of a guy", to avoid potential offense.

of a guy" (the last line of the fifth verse, which refers to Chunky Kong) into "But this Kong's one of a guy", to avoid potential offense. This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee .

series, and the only one to appear in . In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, this song is abridged by removing Lanky Kong and Chunky Kong's sections, as well as the ending section mentioning various foods.

Lyrics He-he-here we go So they're finally here, performing for you If you know the words, you can join in too Put your hands together, if you want to clap As we take you through this monkey rap Huh DK Donkey Kong He's the leader of the bunch, you know him well He's finally back to kick some tail His coconut gun can fire in spurts If he shoots ya, it's gonna hurt He's bigger, faster, and stronger too He's the first member of the DK crew DK Donkey Kong DK Donkey Kong is here This Kong's got style, so listen up dudes She can shrink in size, to suit her mood She's quick and nimble when she needs to be She can float through the air and climb up trees If you choose her, you'll not choose wrong With a skip and a hop, she's one cool Kong DK Donkey Kong He has no style, he has no grace Th-this Kong has a funny face He can handstand when he needs to And stretch his arms out, just for you Inflate himself just like a balloon This crazy Kong just digs this tune DK DK Donkey Kong DK DK Donkey Kong is here He's back again and about time too And this time he's in the mood He can fly real high with his jetpack on With his pistols out, he's one tough Kong He'll make you smile when he plays his tune But Kremlings beware 'cause he's after you DK Donkey Kong DK Haha, Donkey Kong DK Donkey Kong DK Finally, he's here for you It's the last member of the DK crew This Kong's so strong, it isn't funny Can make a Kremling cry out for mummy Can pick up a boulder with relative ease Makes crushing rocks seem such a breeze He may move slow, he can't jump high But this Kong's one heck of a guy C'mon Cranky, take it to the fridge Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Walnuts, peanuts, pineapple smells Grapes, melons, oranges and coconut shells Aww yeah (beginning part is repeated up to "he's the leader of the bunch" but the words are spoken so softly players likely won't hear them)

Jungle Japes [ edit ]

Origin [ edit ]

This track is a jazz-based remix of DK Island Swing from Donkey Kong Country, which was also used as the theme of the Jungle Japes stage in Donkey Kong 64.

Usage [ edit ]

This track plays on the Jungle Japes stage. It is one of Donkey Kong's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: David Wise

Japanese title: ジャングルガーデン, Jungle Garden

Great Bay [ edit ]

Origin [ edit ]

This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage [ edit ]

This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the Final Destination stage while fighting Ganondorf in Event 49: All-Star Match Deluxe and when unlocking him. It is one of Link's, Zelda's, and Sheik's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Japanese title: グレートベイ, Great Bay

Temple [ edit ]

Origin [ edit ]

This track is an atmospheric remix of the Dungeon Theme from Zelda II: The Adventure of Link.

Usage [ edit ]

This track plays on the Temple stage and in the Underground Maze. It is one of Link's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: 神殿, Temple

Brinstar [ edit ]

Brinstar Track Title Brinstar Universe Metroid Debut Game Metroid Stage of Usage Brinstar Link [8]

Origin [ edit ]

This track is a rock-based remix of the Brinstar theme from Metroid; it also includes segments of the Game Start and Title Screen themes.

Usage [ edit ]

This track plays on the Brinstar stage. It is one of Samus's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ, Brinstar

Brinstar Depths [ edit ]

Brinstar Depths Track Title Brinstar Depths Universe Metroid Debut Game Metroid Stage of Usage Brinstar Depths Link [9]

Origin [ edit ]

This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage [ edit ]

This track plays on the Brinstar Depths stage. It is one of Samus's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ブリンスタ深部, Brinstar Depths

Yoshi's Story [ edit ]

Origin [ edit ]

This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of Yoshi's Story.

Usage [ edit ]

This track plays on the Yoshi's Story stage. It is one of Yoshi's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーストーリー, Yoshi Story

Yoshi's Island [ edit ]

Origin [ edit ]

This track is a banjo-based remix of the Athletic Theme from Super Mario World. Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage [ edit ]

This track plays on the Yoshi's Island stage. It is one of Yoshi's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: ヨースター島, Yoster Island

Fountain of Dreams [ edit ]

Origin [ edit ]

This track is a dramatic, orchestrated remix of the Gourmet Race music from Kirby Super Star, which is a recurring melody in the Kirby series.

Usage [ edit ]

This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of Kirby's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Japanese title: 夢の泉, Fountain of Dreams

Green Greens [ edit ]

Origin [ edit ]

The track is an orchestral remix of the Green Greens theme from Kirby's Dream Land, as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage [ edit ]

This track plays on the Green Greens stage. It is one of Kirby's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: グリーングリーンズ, Green Greens

Corneria [ edit ]

Origin [ edit ]

This track is an orchestral remix of Venom from Star Fox, with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage [ edit ]

This track plays on the Corneria stage. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Japanese title: 惑星コーネリア, Planet Corneria

Trivia [ edit ]

The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.

music track from would play on the Corneria stage is ironic, as features its own Venom stage which does not feature this music piece as an option. This music also plays on the unused stage, TEST.

Venom [ edit ]

Origin [ edit ]

This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage [ edit ]

This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of Fox's and Falco's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Japanese title: 惑星ベノム, Planet Venom

Pokémon Stadium [ edit ]

Origin [ edit ]

This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most Pokémon games.

Usage [ edit ]

This track plays on the Pokémon Stadium stage. It is one of Pikachu's and Jigglypuff's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム, Pokémon Stadium

Poké Floats [ edit ]

Poké Floats Track Title Poké Floats Universe Pokémon Debut Game Pokémon Red and Blue Versions Stage of Usage Poké Floats Link [17]

Origin [ edit ]

This track is a synthesized medley of three battle themes from the first generation of Pokémon: Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon.

Usage [ edit ]

This track plays on the Poké Floats stage. It also plays on the Battlefield stage when fighting Mewtwo in All-Star Mode, on the Final Destination stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and Final Destination stages when fighting it in Classic Mode. It is one of Pikachu's Credits themes, and Mewtwo's only Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモン亜空間, Pokémon Subspace

Mute City [ edit ]

Mute City Track Title Mute City Universe F-Zero Debut Game F-Zero Stage of Usage Mute City Link [18]

Origin [ edit ]

This track is a rock-based remix of the Mute City theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage [ edit ]

This track plays on the Mute City stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of Captain Falcon's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Japanese title: ミュートシティ, Mute City

Big Blue [ edit ]

Big Blue Track Title Big Blue Universe F-Zero Debut Game F-Zero Stage of Usage Big Blue Link [19]

Origin [ edit ]

This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage [ edit ]

This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of Captain Falcon's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Japanese title: ビッグブルー, Big Blue

Mother [ edit ]

Mother Track Title Mother Universe EarthBound Debut Game EarthBound Beginnings Stage of Usage Onett Link [20]

Origin [ edit ]

This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is Bein' Friends, the theme that plays when Ninten has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage [ edit ]

This track plays on the Onett stage. It is one of Ness's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー, Mother

EarthBound [ edit ]

EarthBound Track Title EarthBound Universe EarthBound Debut Game EarthBound Stage of Usage Fourside Link [21]

Origin [ edit ]

This track is a techno-based remix of Because I Love You, the theme for Fourside in EarthBound. There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage [ edit ]

This track plays on the Fourside stage. It also plays on Battlefield when fighting Falco and Captain Falcon during Event 36: Space Travelers. It is one of Ness's Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title: マザー2, Mother 2

Mushroom Kingdom [ edit ]

Mushroom Kingdom Track Title Mushroom Kingdom Universe Mario Debut Game Super Mario Bros. Stage of Usage Mushroom Kingdom Link [22]

Origin [ edit ]

This track is an emulation of the 8-bit Overworld Theme from Super Mario Bros.

Usage [ edit ]

This track plays on the Mushroom Kingdom stage.

Composition & Arrangements [ edit ]

Original Composer: Koji Kondo

Japanese title: いにしえの王国, Ancient Kingdom

Mushroom Kingdom (Finale) [ edit ]

Mushroom Kingdom (Finale) Track Title Mushroom Kingdom (Finale) Universe Mario Debut Game Super Mario Bros. Stage of Usage Mushroom Kingdom Link [23]

Origin [ edit ]

In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage [ edit ]

In a timed Vs. Mode match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements [ edit ]

Original Composer: Koji Kondo

Japanese title: いにしえの王国 (ラスト), Ancient Kingdom (Last)

Mushroom Kingdom II [ edit ]

Mushroom Kingdom II Track Title Mushroom Kingdom II Universe Mario Debut Game Super Mario Bros. 2 Stage of Usage Mushroom Kingdom II Link [24]

Origin [ edit ]

This track is a recording of the 8-bit Overworld Theme from Super Mario Bros. 2.

Usage [ edit ]

This track plays on the Mushroom Kingdom II stage. It is Luigi's Credits theme.

Composition & Arrangements [ edit ]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II, Ancient Kingdom II

Mushroom Kingdom II (Finale) [ edit ]

Mushroom Kingdom II (Finale) Track Title Mushroom Kingdom II (Finale) Universe Mario Debut Game Super Mario Bros. 2 Stage of Usage Mushroom Kingdom II Link [25]

Origin [ edit ]

This track is a recording of the 8-bit Boss Theme from Super Mario Bros. 2.

Usage [ edit ]

In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements [ edit ]

Original Composer: Koji Kondo

Japanese title: いにしえの王国II (ラスト), Ancient Kingdom II (Last)

Icicle Mountain [ edit ]

Icicle Mountain Track Title Icicle Mountain Universe Ice Climber Debut Game Ice Climber Stage of Usage Icicle Mountain Link [26]

Origin [ edit ]

This track is a synthesized arrangement of two music tracks from Ice Climber: the Bonus Stage Theme and the Stage Theme.

Usage [ edit ]

This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title: アイシクルマウンテン, Icicle Mountain

Flat Zone [ edit ]

Origin [ edit ]

This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage [ edit ]

This track plays on the Flat Zone stage. It is Mr. Game & Watch's Credits theme.

Composition & Arrangements [ edit ]

Original Composer: Hirokazu Ando

Japanese title: フラットゾーン, Flat Zone

Kongo Jungle N64 [ edit ]

Kongo Jungle N64 Track Title Kongo Jungle N64 Universe Donkey Kong Debut Game Donkey Kong Country Stage of Usage Kongo Jungle 64 Link [28]

Origin [ edit ]

Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage [ edit ]

This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: David Wise

Japanese title: コンゴジャングル (旧), Kongo Jungle (Old)

Yoshi's Island N64 [ edit ]

Origin [ edit ]

This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Yoshi's Island stage.

Usage [ edit ]

This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in Classic Mode on the Yoshi's Story while fighting Yoshi.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title: ヨッシーアイランド (旧), Yoshi Island (Old)

Dream Land N64 [ edit ]

Dream Land N64 Track Title Dream Land N64 Universe Kirby Debut Game Kirby Super Star Stage of Usage Dream Land 64 Link [30]

Origin [ edit ]

Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Dream Land stage.

Usage [ edit ]

This track plays on the Dream Land stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title: プププランド (旧), Pupupu Land (Old)

Super Mario Bros. 3 [ edit ]

Origin [ edit ]

This track is a reggae-based arrangement of two music tracks from Super Mario Bros. 3: the Overworld Theme and the Grass Land map theme.

Usage [ edit ]

This track can play on the Yoshi's Island stage. It also plays when fighting Bowser in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is Mario's Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title: スーパーマリオ3, Super Mario 3

Saria's Theme [ edit ]

Origin [ edit ]

This track is an airy remix of Saria's Song, the theme of the Lost Woods from The Legend of Zelda: Ocarina of Time.

Usage [ edit ]

This track can play on the Great Bay stage. It plays when fighting Young Link on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in Classic Mode. It is one of Zelda's and Sheik's Credits themes, and Young Link's only Credits theme. It can also play on Young Link's Break the Targets stage.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: サリアの歌, Saria's Song

Trivia [ edit ]

In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Battle Theme [ edit ]

Origin [ edit ]

This track is a synthesized medley of three battle themes from the second generation of Pokémon: Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion.

Usage [ edit ]

This track can play on the Pokémon Stadium stage. It also plays when fighting Pichu on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting Jigglypuff on Poké Floats in Event 40: All-Star Match 4. It is one of Jigglypuff's Credits themes, and Pichu's only Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title: ポケモンスタジアム金銀, Pokémon Stadium Gold and Silver

Fire Emblem [ edit ]

Origin [ edit ]

This track is an arrangement of two recurring Fire Emblem music tracks that debuted in Fire Emblem: Shadow Dragon and the Blade of Light: the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from Fire Emblem: Mystery of the Emblem than the original Famicom versions.

Usage [ edit ]

This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting Marth on the Great Bay in Classic Mode, and when fighting him on Fountain of Dreams and Roy on Final Destination in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking Marth. It is Marth and Roy's Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Japanese title: ファイアーエムブレム, Fire Emblem

Mach Rider [ edit ]

Origin [ edit ]

This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.

Usage [ edit ]

This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Japanese title: マッハライダー, Mach Rider

Mother 2 [ edit ]

Mother 2 Track Title Mother 2 Universe EarthBound Debut Game EarthBound Beginnings Stage of Usage Onett Link [36]

Origin [ edit ]

This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version from the CD.

Usage [ edit ]

This track can play on the Onett stage.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Japanese title: マザー裏, Mother Alternate

Dr. Mario [ edit ]

Origin [ edit ]

In the Dr. Mario series, the player can select which track to play during the game. This track is a remix of the default music, Fever.

Stage [ edit ]

This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking Dr. Mario. It is Dr. Mario's Credits theme.

Composition & Arrangements [ edit ]

Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title: ドクターマリオ, Dr. Mario

Trivia [ edit ]

This is the only music track in Melee to play on more than one stage in regular matches.

Balloon Fight [ edit ]

Balloon Fight Track Title Balloon Fight Universe Balloon Fight Debut Game Balloon Fight Stage of Usage Icicle Mountain Link [38]

Origin [ edit ]

This track is a recording of the Balloon Trip music from Balloon Fight.

Usage [ edit ]

This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of Ice Climbers' Credits themes.

Composition & Arrangements [ edit ]

Original Composer: Hirokazu Tanaka

Japanese title: バルーンファイト, Balloon Fight

Victory themes [ edit ]

Metal Battle [ edit ]

Metal Battle Track Title Metal Battle Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage Battlefield (Adventure and Classic Mode only) Link [39]

Usage [ edit ]

This track will play when the player battles a metal character in Classic Mode, or Metal Mario (and Metal Luigi) in Adventure Mode on the Battlefield stage.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: メタルバトル, Metal Battle

Battlefield [ edit ]

Usage [ edit ]

This track plays on Battlefield in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during Race to the Finish.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: 戦場, Battlefield

Final Destination [ edit ]

Origin [ edit ]

This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.

Usage [ edit ]

This track plays on Final Destination outside of battles involving Giga Bowser.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: 終点, Endpoint

Menu 1 [ edit ]

Menu 1 Track Title Menu 1 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None (Can be played on the menu) Link [42]

Usage [ edit ]

Menu 1 plays on the game's main menu by default.

Composition & Arrangements [ edit ]

Original Composer: Hirokazu Ando

Japanese title: メニュー, Menu

Menu 2 [ edit ]

Menu 2 Track Title Menu 2 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None (Can be played on the menu) Link [43]

Usage [ edit ]

Menu 2 is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.

Composition & Arrangements [ edit ]

Original Composer: Shogo Sakai

Japanese title: 新メニュー, New Menu

How to Play [ edit ]

How to Play Track Title How to Play Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage Pokémon Stadium (How to Play movie only) Link [44]

Usage [ edit ]

How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Usage [ edit ]

Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: ターゲットをこわせ！, Break the Targets!

Multi-Man Melee 1 [ edit ]

Multi-Man Melee 1 Track Title Multi-Man Melee 1 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage Battlefield Link [46]

Origin [ edit ]

This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.

Usage [ edit ]

This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手1, Hundred-Man Group Combat 1

Multi-Man Melee 2 [ edit ]

Usage [ edit ]

This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on Final Destination. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: 百人組み手2, Hundred-Man Group Combat 2

All-Star Intro [ edit ]

Origin [ edit ]

This track is a remix of the Save Area music from Kirby Super Star, itself an excerpt of Float Islands's music from Kirby's Dream Land.

Usage [ edit ]

All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements [ edit ]

Original Composer: Jun Ishikawa

Japanese title: オールスター休憩所, All-Star Rest Area

Tournament [ edit ]

Tournament 1, 2 Track Title Tournament 1, 2 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [49], [50]

Origin [ edit ]

Between Tournament Mode matches, two songs have an equal chance of playing.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: トーナメント, Tournament

Trophy [ edit ]

Trophy Track Title Trophy Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage Trophy Link [51]

Usage [ edit ]

Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュア, Figure

Classic Intro [ edit ]

Classic Intro Track Title Classic Intro Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [52]

Usage [ edit ]

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: シンプルイントロ, Simple Intro

Adventure Intro [ edit ]

Adventure Intro Track Title Adventure Intro Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [53]

Usage [ edit ]

Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: アドベンチャーイントロ, Adventure Intro

Stage Clear [ edit ]

Stage Clear 1, 2 Track Title Stage Clear 1, 2 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [54], [55]

Usage [ edit ]

Upon clearing a stage in Classic Mode or Adventure Mode, one of two songs can play, with both having an equal chance.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: ステージクリア, Stage Clear

Continue [ edit ]

Continue Track Title Continue Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [56]

Usage [ edit ]

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: コンティニュー, Continue

Game Over [ edit ]

Game Over Track Title Game Over Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [57]

Usage [ edit ]

Game Over plays when the player loses all of their stock in Classic Mode or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: ゲームオーバー, Game Over

New Trophy [ edit ]

New Trophy Track Title New Trophy Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [58]

Usage [ edit ]

New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: フィギュアゲット, Figure Get

Rare Trophy [ edit ]

Rare Trophy Track Title Rare Trophy Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [59]

Usage [ edit ]

Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

In later games [ edit ]

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: レアフィギュアゲット , Rare Figure Get

Challenger! Track Title Challenger! Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [60]

Usage [ edit ]

Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: チャレンジャー登場, Challenger Appearance

New Feature [ edit ]

New Feature 1, 2, 3 Track Title New Feature 1, 2, 3 Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [61], [62], [63]

Usage [ edit ]

When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: 新要素お知らせ, New Feature Notice

Hammer [ edit ]

Hammer Track Title Hammer Universe Donkey Kong Debut Game Donkey Kong Stage of Usage None Link [64]

Origin [ edit ]

In Donkey Kong, whenever Mario grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.

Usage [ edit ]

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements [ edit ]

Original Composer: Yukio Kaneoka

Japanese title: ハンマー状態, Hammer Condition

Starman [ edit ]

Starman Track Title Starman Universe Mario Debut Game Super Mario Bros. Stage of Usage None Link [65]

Origin [ edit ]

In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage [ edit ]

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements [ edit ]

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title: 無敵状態, Invincible Condition

Warning Siren [ edit ]

Usage [ edit ]

Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: サイレン, Siren

Ending [ edit ]

Ending Track Title Ending Universe Super Smash Bros. Debut Game Super Smash Bros. Melee Stage of Usage None Link [67]

Usage [ edit ]

This short piece serves as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements [ edit ]

Composition and arrangements copyright Nintendo.

Japanese title: エンディング, Ending

Giga Bowser [ edit ]

Origin [ edit ]

This track is a distorted, techno remix of Final Destination.

Usage [ edit ]

This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements [ edit ]

Copyright HAL Laboratory, Inc.

Japanese title: ギガクッパ, Giga Koopa

Other music tracks [ edit ]

The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.[1]

Unlocking Method [ edit ]

Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia [ edit ]

References [ edit ]



