Within 5 days of the 5th job patch, there have been a total of 5 server maintenances and 2 patches because of the immense lag and disconnections taking place in the game.

The first patch was just some bug fixes and some compensation but the one yesterday brought something I don’t think has ever been added before, additional channels!

KMS ver. 1.2.260

In the additional patch KMS ver. 1.2.260, they increased regeneration rate of monsters in more hunting grounds.

Stone Giant Colossus Exploration Field West Road 1~3 Exploration Field Dangerous Road Exploration Field East Road 1~3 Bee’s Colony 1~3 Bee’s Home Stone Giant’s Upper Body 1~3 Stone Giant’s Body 1~3

Kritias (after completing the quest line) Freezing Forest 1~2 Beginning Tragedy Forest 1~5 Glowing Forest 1~2 Deepening Tragedy Forest 1~5 Ending Tragedy Forest 1~5 Fallen Magician’s Forest 1, 3 Shadowy Forest 1~2

(after completing the quest line)

They also added additional compensation due to the terrible server lag that has been present since the 5th job patch (and even before that). Until July 24, everyone will receive the following benefits:

7 free entries to Monster Park

Star Force enhancements’ meso cost 30% discount (does not include Superior items)

Daily limit of V Coins from V Boxes and number of V Coins from V Boxes will be increased to 2x the regular amount

Beat the Heat event’s number of V Coins from the Punch will be increased to 2x the regular amount

Scroll Trace Fever Time (except Reboot)

Mastery Book 20/30 price discount to 300k/500k mesos (however, they will be untradeable)

In addition, due to the delay in increasing the maximum amount of slots from 96 to 128, everyone will receive +32 slots for free (in every inventory category except storage) once they figure out the problem and are able to add it to the game.

KMS ver. 1.2.261

In this patch, channels 20-29 have been added to certain worlds (those which have a high population). At first, they were only available to Red but after a server maintenance today, Scania, Luna, and Elysium have them as well.

EDIT: A few days later, they have removed all of the extra channels. RIP.

Since the 5th job advancement requires you to have completed the Kao quest line in the Temple of Time (which in turn requires you to unlock up to the Road of Oblivion), the spawn rate of Dodo, Lilynouch, and Lyka have been increased.

In this patch, they added EVEN MORE compensation because there have been a ton of maintenances and lag. Everyone who logged in from July 14 to July 20 will receive the Maintenance Reward Box. The box is account tradeable and you can take out specific items separately (even different amounts of the same item).

10 3x Experience Coupons (15 minutes)

3 Storm Growth Potions (can only be used by characters level 1~199)

3 Personality Growth Potions (choose which trait to increase)

10 Special Medals of Honor

10 Miracle Circulators Voucher

3 Premium Water of Life Vouchers

300 V Coins

You’ll also receive the Gift Box, which contains the items from the cancelled Hot Time. This box is also account tradeable but when opened, it gives everything all at once.

V Celebrity Outfit Set (permanent Cash set) Celebrity T-Shirt (top) Celebrity Pants (bottom) Five Light Stick (weapon)

(permanent Cash set) Star Force 12 Star Enhancement Scroll (100% success rate)

(100% success rate) Summer Slot Box Selective 8 Slot Expansion Coupon 8 Slot Storage Expansion Coupon Character Slot Expansion Coupon

3 Eternal Rebirth Flames Voucher

100% Epic Potential Scroll

Finally, the following benefits will take place from July 22 to July 27. They’re the same as the ones mentioned above from ver. 1.2.260 + 2x drop.

2x drop in all worlds

7 free entries to Monster Park

Star Force enhancements’ meso cost 30% discount (does not include Superior items)

Daily limit of V Coins from V Boxes and number of V Coins from V Boxes will be increased to 2x the regular amount

Beat the Heat event’s number of V Coins from the Punch will be increased to 2x the regular amount

Scroll Trace Fever Time (except Reboot)

Mastery Book 20/30 price discount to 300k/500k mesos (however, they will be untradeable)

Skill Changes

There were also some changes to some 5th job skills!

Aura Weapon: duration and cooldown have been increased Level 1: Consumes 10% HP. For 82 seconds, increase your defense ignore by 10% and your final damage by 1%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 51% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds. Level 20:Consumes 10% HP. For 120 seconds, increase your defense ignore by 14% and your final damage by 4%, and every 5 seconds, when you use an attacking skill, fire an aura wave that deals 70% of that skill’s damage with the same number of hits on up to 10 enemies. Cooldown: 180 seconds.

duration and cooldown have been increased DoT Punisher: fireball duration and cooldown have been decreased Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 415% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 203% damage every second for 10 seconds. Cooldown: 30 seconds. Level 20: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 700% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 260% damage every second for 10 seconds. Cooldown: 30 seconds.

fireball duration and cooldown have been decreased True Sniping: invincibility duration, number of arrows, and number of hits have been increased Level 1: Consumes 1000 MP. Fire up to 6 arrows dealing 1248% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. Cooldown: 180 seconds. Level 20: Consumes 1000 MP. Fire up to 7 arrows dealing 2160% damage 9 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 12 seconds, during which you are invincible. Cooldown: 180 seconds.

invincibility duration, number of arrows, and number of hits have been increased Blade Storm: cooldown has been decreased, movement speed while using this skill has been adjusted Level 1: Consumes 80 MP per second. Deal 520% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 8 seconds, dealing 360% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 90 seconds. Level 20: Consumes 80 MP per second. Deal 900% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 10 seconds, dealing 550% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 90 seconds.

cooldown has been decreased, movement speed while using this skill has been adjusted Transform: now fully charges your Energy when used

now fully charges your Energy when used Bullet Party: damage has been increased Level 1: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 239% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown: 75 seconds. Level 20: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 410% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown:75 seconds.

damage has been increased Big Huge Gigantic Cannonball: attack rate and movement speed have been decreased

attack rate and movement speed have been decreased Blazing Orbital Flame: attack rate and movement speed have been decreased

attack rate and movement speed have been decreased Elemental Blast: damage has been increased Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 780% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds. Level 20: Consumes 1000 MP. Use 4 consecutive magic spells that deal 1350% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds.

damage has been increased Joker: number of cards thrown has been doubled but Joker no longer activates Blanc Carte/Noire Carte, cooldown has been decreased Level 1: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 249% damage each, during which damage from % HP attacks will be reduced by 15%. Joker does not activate Blanc Carte/Noire Carte. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 150 seconds. Level 20: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 420% damage each, during which damage from % HP attacks will be reduced by 15%. Joker does not activate Blanc Carte/Noire Carte. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 150 seconds.

number of cards thrown has been doubled but Joker no longer activates Blanc Carte/Noire Carte, cooldown has been decreased Multiple Option: M-FL: duration has been adjusted Level 1: Consumes 750 MP. For 121 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 208% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 360% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds. Level 20: Consumes 750 MP. For 235 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 360% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 550% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds.

duration has been adjusted Limit Break: cooldown reduction rate has been increased, now increases final damage when used, no longer causes all damage to be taken at once the skill ends Level 1: Consumes 50 Time Force. Deals 415% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 30 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 200% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 10%, and all nearby enemies will be slowed. Cooldown: 240 seconds. Level 20: Consumes 50 Time Force. Deals 700% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 40 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 240% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 14%, and all nearby enemies will be slowed. Cooldown: 240 seconds.

cooldown reduction rate has been increased, now increases final damage when used, no longer causes all damage to be taken at once the skill ends