Dragon Domain

Dragons are known to inspire fear and terror wherever they roam, dominating their enemies, subjugating the residents of their domain, and making even the most stalwart adventurers quake at the thought of fighting them. However, dragons sometimes inspire something else: ambition. For some clerics, dragons represent proof that the deities can create beings of magnificent power beyond those of their angelic hosts, and so to model oneself after a dragon is to aspire to be like the greatest of all creations. The dragon deities (such as Bahamut, Tiamat, Garyx, Chronepsis, and Tamara) are all children of Io, the Ninefold Dragon who encompasses all the opposites and extremes of dragonkind.

Very few nondragons take up worship of the draconic gods. The Dragon Cleric is the most dedicated of these rare individuals, a divine spellcaster who devotes his energy and support to the deities of dragonkind. As the cleric gains power and prestige, he receives abilities associated with the dragons themselves.

Dragon Domain Spells

Cleric Level Spells 1st absorb elements, command 3rd dragon’s breath, alter self 5th protection from energy, elemental weapon 7th charm monster, stoneskin 9th dominate person, geas

Dragon Disciple

At 1st level, you gain proficiency in one of the following skills of your choice: Deception, Intimidation, or Persuasion.

You can speak and understand Draconic. You also have advantage on any Charisma check you make against dragons.

Extra Cantrip

Also at 1st level, you learn one cantrip of your choice from the sorcerer spell list. It is a cleric spell for you.

Channel Divinity: Frightful Presence

Starting at 2nd level, you can use your Channel Divinity to strike fear into the hearts of your enemies.

As an action, you present your holy symbol and adopt a threatening posture. Each creature of your choice that is within 30 feet of you that can see or hear you must succeed on a Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours.

Dragonscale Resistance

Starting at 6th level, when you prepare spells during a long rest, you choose a type of dragon to emulate from the list below. You have +1 armor class and resistance to your chosen dragon's energy type.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. The damage type is determined by your chosen dragon. When you reach 14th level, the extra damage increases to 2d8.

Aspect of the Dragon

Starting at 17th level, you can use your action to take on a draconic aspect that lasts for 1 minute. For the duration of this ability, you have immunity to the damage type that matches your chosen dragon, and you gain a fly speed equal to your walking speed. As an action on your turn, you can choose to end the effect early in order to use a breath weapon associated with your chosen dragon, dealing 5d6 damage on a failed save and half as much on a successful save. Once you use this feature, you can’t use it again until you finish a short or long rest.