Card Effects

Bane

Ward

Drain

Storm

Rush

Ambush

Last Words

Magic Immune

Can't Attack

Can't Be Attacked

Countdown

Fanfare

Evolve

Consistent Effect

There are many effects that a Follower or Amulet can have; most are very unique and exclusive to certain cards. However, there are a set of standard effects, most of them identifiable by the graphical effects or symbols on a card. These standard effects are listed below.Followers with Bane instantly destroy any followers they attack, or any followers that attack them. Attack and Defense don't matter in this case. For Example, a 2/1 Spectre can kill a 13/13 Deathly Tyrant, even though it only has 2 attack while the Tyrant has 13 Defense.Followers with Bane can be recognized by the purple scythe icon in the bottom middle of the card.The opponent is forced to attack followers with Ward. This is only true for enemy followers however, meaning that the opponent can still target other followers with spells. When you have multiple Ward followers in play, the opponent can choose which Ward follower to attack with his followers. Followers with Ward can be recognized by the glowing Shield in the middle of the card.Followers with Drain restore damage they do when attacking as health to their leader. For example, a 1/3 Sweetfang Vampire attacks the enemy leader. It will not only deal 1 damage to the enemy leader, it also restores 1 Defense to your own leader. Keep in mind that Drain only works when attacking, meaning that when a follower with drain is attacked, it doesn't restore Defense. Followers with Drain can be recognized by the red blood of drop in the bottom middle of the card.Followers that have the Storm ability are able to attack the turn they're played. Evolving the follower doesn't cause it to lose the Storm Effect. However, this doesn't mean that they can be used to Play->Storm Attack->Evolve->Attack. Also, The Storm Attack is bound to a card, meaning that if you play the Storm follower and attack with it, and then use Urd on it, you can attack again with the resummoned Storm follower.Followers that have the Rush ability are able to attack the turn they're played, but they can only attack enemy followers. Evolving a follower will automatically grant it the Rush ability, except when it has the Storm Ability. Followers with Rush can be differentiated from followers with storm by the glowing yellow border around the follower.Followers with Ambush are unable to be targeted by the opponent's followers and targeted spells, until the follower attacks. Keep in mind that although the follower with Ambush can't be targeted by targeted spells, it can still be damaged/removed by using untargeted spells or effects like Fire Chain or Necroelementist's Last Word effect. Followers with Ambush can be recognized by the fog surrounding the card art.Followers and Amulets with Last Words have an effect when they are destroyed. This effect can vary from summoning other followers, to dealing damage to the opponent's leader. Keep in mind that these effects only trigger on destruction of the follower, meaning that Transforming or Banishing the follower will not trigger the Last Word's effect. Followers with Last Words can be recognized by the skull in the bottom middle of the card.Followers with Magic Immunity are unable to be targeted by targeted spells and follower effects. Keep in mind that, like with Ambush, the follower can still be damaged/destroyed by untargetable spells and follower effects, like Fire Chain and Necroelementist's Last Words effect. It is also fully affected by AoE spells and random targeted spells and effects.Followers with Magic Immunity are recognized by the yellow diamonds in the card art.Followers with Can't Attack are unable to attack. It's really as simple as that. Some of them can attack when Evolved, but most of them have an ability or other feature to compensate for not being able to attack. Followers with Can't Attack are recognized by the chains in the card art.Followers with Can't Be Attacked are unable to be attacked by other followers. Keep in mind that these followers can still be killed by spells or follower effects. Most followers have a reason why they are unable to be attacked, most of the time because of weak Defense. An example of this is Dark Dragoon Forte, who is a 5/1 with Storm who can't be attacked; She has low Defense, so they gave her Can't Be Attacked to compensate. Followers with the Can't Be Attacked ability are recognized by the golden steam in the card art.Countdown is used to indicate the duration of an Amulet. Not all Amulets have a Countdown; especially Havencraft utilizes Countdown. When the Countdown reaches 0, the Amulet will be destroyed. There are cards that can speed up the countdown, Hallowed Dogma for example.Amulets trigger their Last Words effect when destroyed by Countdown, making Countdown Amulets very effective in Havencraft. Keep in mind that Countdown Amulets with a Last Words effect will also activate if the other player destroys it. However, if the Amulet is banished, it does not trigger the Last Words effect.Followers and Amulets with Fanfare trigger an effect when they are played on the board. These effect can vary from healing yourself to damaging your opponent to summoning followers. There is a wide variety of unique Fanfares. For example, the Healing Priestess immediatley restores 1 Defense to all allies when played.Followers with an Evolve effect trigger an effect when they are Evolved. This comes at a cost however, since most followers with an Evolve effect only gain +1/+1 instead of the standard +2/+2. These effects again can vary a lot. For example, Sky Dragon Ethica grants an empty Play Point when Evolved.Followers and Amulets with an consistent effect trigger their effect when a certain condition is met. The most used are End of Turn/Start of Turn effects, which trigger at the start of your turn or at the end of your turn. An example of this is Path to Purgatory, which deals 6 damage to all enemies at the end of your turn (when you have 30+ Shadows). However, there are also other conditions for these kind of effects. For example, Banner of Command gives each Officer you play +1/+0. Followers and Amulets with an Consistent Effect are recognized by the green flag at the bottom middle of the card.