Edit: Ive taken into consideration the feedback ive gotten and have instead made the deck more Hydra centric which has in turn made it more consistant.

First attempt at posting one of the many decks ive made. All criticisms are very helpful :D

So Ive been tinkering with this ramp deck for awhile and have so far enjoyed the outcomes. Ive tried to keep it low cost as Im more into decks i can build with the cards i have on hand or that i can get from my LGS easily.

Onto the deck! Obviously as a ramp deck the main objective is to get out way more land than is fair in a short time frame, then drop some big nasty creatures on their heads. Desolation Twin is a personal favorite simply because its easy to get out (around turn 5 if you get some good ramp) and its a very cheap card. Rampaging Baloths can be very comical if you time it with a Nissa's Renewal and a land drop that turn. Leatherback Baloth s are just good value as we are mono green so they arent a problem to get out and the Scute Mob s are just little unassuming 1/1s but get very big very fast. Endless One s are there to drop on any turn you see fit and are very versatile.

Jaddi Offshoots and Feed the Clan are there to keep your health high and get you out of a bad situation to stall for more ramp.

The only problem ive had with the deck so far (playing against my group of friends, who arent big into net decking, nor am i) has been fliers, Which is why the Raking Canopy are in there.

Thanks for checking out my deck. I hope you enjoyed it and all feedback is appreciated.