Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.

With the pace of civilization, we seem to have forgotten an ancient fear. The fear that forced us to band together in the dark, the fear that led us to build mighty walls, and the fear that shaped us with nightmare and savagery. This is the fear of the wilds and woods, the unmapped forests and wilderness beyond our homes and between our destinations. However, despite our ignorance, it has not forgotten us.

Between its twisted trees and poisoned mires, a thousand monsters spawn and stalk in the lightless groves. Mages wield dark and strange magics, too raw and dangerous for the civilized world; ruins of long dead civilizations are host to ancient beings, better left undisturbed; and an army of madmen and mutants prowl the shadowed trails and pathways, ever in service to primal gods or savage instinct.

This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There is no bargaining with the primal forces that rule the uncivilized world, as you have nothing they could ever want from you.

The woods do not care for you. Never forget that.

Hello! Thank you for swinging by the Into the Wyrd and Wild. Into the Wyrd and Wild is an ongoing RPG supplemental for the OSR and D&D 5e. It is currently being written and illustrated by Charles Ferguson-Avery as well as a few other wonderful folk. The above text serves as a primer of what to expect from this site and the supplemental. Specifically, it serves to make the wilderness (so commonly seen as just a stepping off point) as dangerous, deep, and fun as the dungeons we so love and cherish. Stay tuned for previews, musings, art, and shenanigans. As well, if this interests you or may interest one of your friends, feel free to send them this way! -CFA