Source: Gamemodels3d

These changes are based on SUPERTEST 9.3, might be a bit different in test 9.3

- all light tanks (except for Type 62, strangely enough) got their suspensions buffed by cca 10 percent (10-20 hitpoints)

- Jagdpanther 88mm L/56 depression nerfed from -8 to -5

- repair costs for VK3601 lowered by 25 percent

- T49 tank destroyer renamed to T67

- T71 light tank and T69 medium T185 gun made more expensive (63k to 73k credits)

- interestingly enough, SU-76I was buffed, which implies this vehicle might be implemented into the game

FV304:

- stock tracks terrain resistance nerfed from 1,2/1,4/2,3 to 1,2/1,5/2,3, traverse nerfed from 22 to 20

- elite tracks terrain resistance nerfed from 1,1/1,3/2,1 to 1,1/1,4/2,1, traverse nerfed from 24 to 22

- accuracy loss after moving nerfed from 0,36 to 0,38

- Q.F. 25-Pr. Gun/How. reload nerfed from 8,6 to 8,9s, aimtime nerfed from 4,5 to 4,8s, shot dispersion factor after moving the gun and after shot nerfed from 0,36/5 to 0,42/6

- 4.5in Howitzer reload nerfed from 12 to 13,5s, aimtime nerfed from 4,5 to 4,8s, shot dispersion factor after turret rotation and after shot nerfed from 0,36/5 to 0,42/6

T18:

- reverse speed nerfed from 8 km/h to 6 km/h

- hitpoints nerfed by 5

- stock tracks terrain resistance nerfed from 1,4/1,7/2,7 to 2/2,2/2,9, traverse nerfed from 28 to 18

- elite tracks terrain resistance nerfed from 1,3/1,5/2,5 to 1,9/2,1/2,8, traverse nerfed from 30 to 22

- 75mm M1A1 reload nerfed from 4,8s to 5,2s, shot dispersion factor after moving the gun nerfed from 0,16 to 0,18

- 2pdr reload nerfed from 2,1s to 2,5s, shot dispersion factor after moving the gun nerfed from 0,12 to 0,14

Hellcat:

- stock tracks accuracy on the move and when turning nerfed by 60 percent

- terrain resistance for stock tracks nerfed (soft/medium/hard) by 9/14/9 percent

- elite tracks accuracy on the move and when turning nerfed by 57 percent

- terrain resistance for elite tracks nerfed (soft/medium/hard) by 10/17/10 percent

- maxium reverse speed nerfed from 20 to 12 km/h

- 76mm M1A2 AT accuracy loss from turning the turret nerfed by 12 percent

- 90mm M3 reload time nerfed from 8s to 8,5s, accuracy loss from turning the turret nerfed by 25 percent

T57 Heavy:

- aimtime nerfed from 2,7 to 2,9

- accuracy loss from moving the turret nerfed by 30 percent

- accuracy loss from moving and turning the hull nerfed by 25 percent

- accuracy loss from moving at full speed nerfed by 25 percent

M5 Stuart:

(apart from being reworked, losing the 75mm gun and the turret changed)

- maximum speed buffed from 58 to 64,4

- terrain resistance buffed by cca 10 percent

- elite traverse speed nerfed from 45 to 42

- health buffed by 24 hitpoints

T92 SPG:

- accuracy loss from moving the gun buffed from 0,64 to 0,62

- accuracy loss from moving or turning the hull buffed from 0,38 to 0,34

- accuracy on the move buffed by cca 10 percent

- terrain resistance buffed from 1,2/1,4/2,3 to 1,1/1,2/1,9

Chafee changes can be found here.

IS:

- stock turret: 100mm D-10T reload buffed from 9,3s to 7,8s, aimtime buffed from 2,9s to 2,7s, accuracy buffed from 0,42 to 0,38, accuracy when turning the turret buffed by cca 23 percent

- elite turret: 100mm D-10T reload buffed from 9,3s to 7,6s, aimtime buffed from 2,9s to 2,7s, accuracy buffed from 0,42 to 0,38, accuracy when turning the turret buffed by cca 23 percent

Object 430:

- 100mm U-8TS reload buffed from 6,9s to 6,4s, accuracy nerfed from 0,35 to 0,38, accuracy loss after moving the turret buffed by cca 33 percent