Xbox 360 and PlayStation 3 versions of Diablo III are inching toward reality. With Blizzard filling out its development team, the company has been talking about its ambitions for the project.

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The PC version of the game is set to release early in 2012. A console version has been long touted, but never officially announced. But the company has been hiring for just such a project, with Joshua Mosquiera, former creative director at Ubisoft, taking the lead.In an interview with Game Informer magazine, Diablo III "Our goal is to make a game that feels like it's natively made made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up."He added, "We are still in active exploring mode. We haven't officially announced a product. We like our product announcements to be a big deal. We haven't been as secretive about this one because our biggest barrier is actually getting a console team."Thanks VG247.