As a Warlock, you gain the following class features

You start with the following equipment, in addition to the equipment granted by your background:

Eldritch Dice

At 1st level, you are granted access to a store of eldritch power cultivated by your patron. Your access to this energy is represented by a number of Eldritch Dice, which are d6s. Your warlock level determines the number of Eldritch Dice you have, as shown in the Eldritch Dice column of the Warlock table.

You can spend these dice to fuel various eldritch features. You start knowing two such features, Eldritch Blast and Arcane Armor. You learn more features as you gain levels in this class.

Your eldritch features count as magic, and thus cannot be used in an antimagic field or similar effect. For the purpose of effects which work on spell level such as counterspell, an eldritch feature's spell level is equal to half the amount of eldritch dice spent on the feature. Eldritch features may require somatic or verbal components, which are noted in parentheses at the end of their description.

When you spend an Eldritch die, it is unavailable until the beginning of your next turn, when you recover all expended Eldritch Dice.

Some of your features require your target to make a saving throw to resist the eldritch feature's effects, or require you to make an attack throw to determine if your eldritch feature succeeds.