patrickvl said: Do you need help with the pixel and vertex shader transforms? Click to expand...

patrickvl said: I'm guessing it won't be long now before you can run actual games Click to expand...

patrickvl said: If you want, I can arrange a few homebrew xbe's to test with?? Click to expand...

So the current weird thing is still properly mapping vertex shader output to clip coords. My last commit of re-multiplying by oPos.w is very incorrect since there are shaders that leave the result as infinity, but otherwise I haven't been able to pin down the corruption in DolphinClassic ( http://i.imgur.com/eYB8dGa.png ). I assume it's vertices behind the viewport that aren't being clipped properly (the w components are all <=0, which doesn't make much sense) but I've tried the obvious things.The pixel shader translation there seems to work well enough for now, but vertex shader translation will need to be modified eventually to output GLSL.Some basic things would properly already display, but I've been lazy and haven't gotten around to fixing the cmos stuff that forces the bios to boot straight to the dashboard settings page.If you have some particularly useful ones lying around then sure, send them along? Right now I want to get something like a virtual fatx block device up, or at least a simple tool to build fatx images since that'll make testing a lot less painful.