Author Comments

UPDATE: Removed laser pads for balance reasons. (thanks arn)

Pretty dope, island themed, map that uses the new blocks to its fullest potential. While at first spawn it takes a bit to gain altitude, once you are up, it becomes easy to go from one side of the map to the other. The first 10 seconds is all about finding what path the attackers is taking, and setting up based on that information. Rail pads and Arrow pads are in risky positions and only have a few scenarios where they will be effective. The Arrow pad in my opinion is one of my favorite parts about this map. It is positioned in a way where it thrives on early game and become weaker as the attacker approaches. "Set nades" for the arrow pad might be a key component to competitive play here, we will see. Rushing in this map is almost impossible because the attacker can change route at first sight. The only effective rush I see would have to be a well timed push into the middle pipes. Now go out there and test this for me! the only way to see if is a good map is for extensive testing.