Author Message

megagrump







Joined: 24 Jun 2017

Posts: 55

Groupie in TrainingJoined: 24 Jun 2017Posts: 55

Posted: Mon Jul 17, 2017 8:53 pm Post subject: c64love 1.1: 20,000+ games + emu + launcher nah nothing here



Last edited by megagrump on Tue Sep 12, 2017 9:01 pm; edited 15 times in total

OneCheekyDevil







Joined: 05 Mar 2016

Age: 43

Posts: 427

Location: Sydney, Australia Forum JunkieJoined: 05 Mar 2016Age: 43Posts: 427Location: Sydney, Australia

Posted: Tue Jul 18, 2017 4:31 am Post subject:



Of the games in the list, would there be an option of sort that will enable the end user to select a version of the game to load, IE cart/tape/disk (.d64, .d71, .d81, etc) ?



Only asking as there are n00bs out there that may want to play the cart version of a game as apposed to a disk version (to avoid the wait time of a single load file), or if a game is on two or more sides, and there is a .d81 version that they may want that version to avoid the flip disk routine.

Just saying This sounds neatOf the games in the list, would there be an option of sort that will enable the end user to select a version of the game to load, IE cart/tape/disk (.d64, .d71, .d81, etc) ?Only asking as there are n00bs out there that may want to play the cart version of a game as apposed to a disk version (to avoid the wait time of a single load file), or if a game is on two or more sides, and there is a .d81 version that they may want that version to avoid the flip disk routine.Just saying

megagrump







Joined: 24 Jun 2017

Posts: 55

Groupie in TrainingJoined: 24 Jun 2017Posts: 55

Posted: Tue Jul 18, 2017 10:52 am Post subject: There is no such option. Each game is only included once, and that should be the "best" version that is available. All games in .prg, .p00, .lnx formats are converted to .d64 (so they can be included as compressed .zip), .bin formats are converted to .crt.

.crt will be preferred over disk formats, and if there is a version of a game that doesn't require multiple disks, that version will be preferred.



Formats other than .d64 are not currently included in the list of 17,023 games. They will eventually be though, it's just a matter of making the scripts I wrote to compile the list of games capable of that.

rayagreen







Joined: 18 Aug 2016

Age: 54

Posts: 125

Location: Florida, USA Groupie in TrainingJoined: 18 Aug 2016Age: 54Posts: 125Location: Florida, USA

Posted: Wed Jul 19, 2017 12:46 am Post subject: I would check it out if you make it available. Will it be only C64 titles? (No VIC 20, Plus 4, etc)

MageMaster







Joined: 11 Mar 2013

Posts: 273

Location: Oklahoma, USA GroupieJoined: 11 Mar 2013Posts: 273Location: Oklahoma, USA

Posted: Wed Jul 19, 2017 3:38 pm Post subject: Sounds interesting for sure.

megagrump







Joined: 24 Jun 2017

Posts: 55

Groupie in TrainingJoined: 24 Jun 2017Posts: 55

Posted: Wed Jul 19, 2017 4:27 pm Post subject:



Quote: Will it be only C64 titles?

Only C64, no other systems. I will announce the release in few days in this forum.

Rhialto







Joined: 11 Apr 2006

Age: 49

Posts: 279

Location: Québec, CANADA GroupieJoined: 11 Apr 2006Age: 49Posts: 279Location: Québec, CANADA

Posted: Wed Jul 19, 2017 4:41 pm Post subject: I wonder if this could run on my QNAP NAS?



I recently installed MAME on it.

OmegaMax







Joined: 17 Jan 2015

Age: 44

Posts: 4466

Immortal Grandmaster of C64Joined: 17 Jan 2015Age: 44Posts: 4466

Posted: Thu Jul 20, 2017 2:28 am Post subject:

_________________

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live

― John Woods I'm interested_________________

oziphantom







Joined: 05 Jul 2014

Posts: 3436

Location: Syndey Australia Immortal Grandmaster of C64Joined: 05 Jul 2014Posts: 3436Location: Syndey Australia

Posted: Thu Jul 20, 2017 8:50 am Post subject: I think having something that knows when TDE is needed, and when Traps will do and can confiq VICE as needed would be useful to the community and for newbies coming to the C64 for the first time, who have no idea what a 1541, 1541-ii with TDE, VT or DMA Injection means, get up and running.

megagrump







Joined: 24 Jun 2017

Posts: 55

Groupie in TrainingJoined: 24 Jun 2017Posts: 55

Posted: Thu Jul 20, 2017 9:44 am Post subject: Rhialto wrote: I wonder if this could run on my QNAP NAS?

Depends on architecture and OS.



oziphantom wrote: I think having something that knows when TDE is needed, and when Traps will do and can confiq VICE as needed would be useful to the community and for newbies coming to the C64 for the first time, who have no idea what a 1541, 1541-ii with TDE, VT or DMA Injection means, get up and running.

That would be nice, but the information is not readily available. I don't know of an efficient way to automatically check an image to find its optimal drive emulation settings. Doing it manually is not feasible.

Ox128







Joined: 06 Nov 2010

Age: 51

Posts: 826

Location: Sunderland, UK C64 EnthusiastJoined: 06 Nov 2010Age: 51Posts: 826Location: Sunderland, UK

Posted: Thu Jul 20, 2017 11:44 am Post subject: Does this have any advantages over Gamebase?

megagrump







Joined: 24 Jun 2017

Posts: 55

Groupie in TrainingJoined: 24 Jun 2017Posts: 55

Posted: Thu Jul 20, 2017 12:32 pm Post subject:



Main features are:

* Supports Windows, Linux, MacOS

* Minimalistic "old school" themed UI with zoom functionality

* Keyboard and gamepad navigation

* Suited for use on HTPCs

* Currently includes over 20,000 games

* Portable app, no installation required

* Comes with flip lists for each multi-disk game

* Future Android/iOS support possible

* Preconfigured WinVICE included

I started the project to extract a set of working games without duplicates and broken dumps from the massive TOSEC archive I downloaded the other day. Then I realized I wanted a simple and fast Linux app to navigate the result.



Even if you have no use for the launcher, it's a well curated list of games, named after TOSEC conventions and free of useless duplicates. It's a question of preference and requirements. It is neither a full-blown game database application like Gamebase, nor is it an "official" software project. It's just a hobby project I did for my own use, and I'm willing to share the results with interested people because I think it's a decent game collection. It isn't meant to compete with other solutions.Main features are:I started the project to extract a set of working games without duplicates and broken dumps from the massive TOSEC archive I downloaded the other day. Then I realized I wanted a simple and fast Linux app to navigate the result.Even if you have no use for the launcher, it's a well curated list of games, named after TOSEC conventions and free of useless duplicates.

Ox128







Joined: 06 Nov 2010

Age: 51

Posts: 826

Location: Sunderland, UK C64 EnthusiastJoined: 06 Nov 2010Age: 51Posts: 826Location: Sunderland, UK

Posted: Thu Jul 20, 2017 3:22 pm Post subject: megagrump wrote: * Comes with flip lists for each multi-disk game

Does it use the AUTOSWAP.LST standard as used by the SD2!EC?

Rhialto







Joined: 11 Apr 2006

Age: 49

Posts: 279

Location: Québec, CANADA GroupieJoined: 11 Apr 2006Age: 49Posts: 279Location: Québec, CANADA

Posted: Thu Jul 20, 2017 4:20 pm Post subject: megagrump wrote: Depends on architecture and OS.

Runs on Linux so should work but I don't know how to make it a QPKG. It's ok, was just curious.