Setting the Desktop

When I started thinking about a desk that compliments the chair in terms of style and level of details, I came across the amazing Kaspersky project by Andrey Voytishin from which I got the mood and color palette, and the Work by Aiko Studio from which I got the idea of some of the lighting techniques but most importantly the impressive level of details and realism that was introduced in this project.

The combination of both projects is what drove the look and feel of this hacking setup, and since I knew this project was going to take a while I didn’t go through any block out stage. I treated this scene as a real one; every now and then I modeled something and threw it into the scene “randomly” to avoid falling in the trap of a pattern. This came out naturally since I am an unorganized guy.

Materials

This is my favorite part of any project. All my materials were following a similar node setup so I will break down only one: the muddy tire material which was done in Redshift for Cinema 4D.

By following some photo references and using the poliigon library I made a primary Rubber Material covered with dirt and scratches using Redshift curvature node and state node to control the direction from which the dust is coming. This setup allows me to play with a variety of textures to get different looks on the fly.

If you are a C4D user and you like to dissect these materials, they can be found on my gumroad for 10 bucks, basically giving them away for free.