Martial Archetype: Wardancer

Fighters of this archetype are well know for their impressive handling of two-handed weaponry. They flow through the battlefield making their weapons seem weightless as they whirl around, parrying blows and attacking enemies in a wide circle around them.

Wardancing

When you choose this archetype at 3rd level, your mastery of two-handed weaponry makes all weapons with the two-handed property count as finesse weapons for you.

Battlefield Control

Starting at 3rd level, you learn to watch the enemies around you for openings. You may use two reactions in a turn, instead of one. The number of reactions increases to three at level 15. You may only cast one spell that uses a reaction in a turn.

Whirling Dance

Starting at 7th level, your control over your weapons and body allows you to use your movement to make your attacks faster and dodge or parry enemy attacks aimed at you with more ease. If you have moved at least 20 feet in your turn you gain a +1 bonus to your AC and attack rolls until you end a turn having moved less than 20 feet or if your movement speed is reduced to 0.

Feather Step

Starting at 10th level, your control of your movement and compensation for the weight of your gear carries over to situations out of combat. You walk with a quiet catlike grace that is hard to trace. You gain proficiency in Stealth, if you already have proficiency in Stealth you may double your proficiency bonus when making Stealth checks.

Improved Battlefield Control

Starting at 15th level, you have learned to wait for your enemy to offer you an opening and then make use of it with swift blows, if you used the Attack action while Whirling Dance is active and you didn't use all attacks or your bonus action in your turn you may convert each attack and your bonus action into a reaction until the start of your next turn.

Whenever you use a reaction to hit an enemy you can use your Action Surge, any attacks and the bonus action are also converted to reactions until the start of your next turn if they are left at the end of the Action Surge.

Deflecting Dance

Starting at 18th level, you dance helps you deflect enemy blows with a slight touch of your weapon. If an enemy attacks you or a another creature from within your reach while you are using your Whirling Dance you may spend a reaction before the attack roll to impose disadvantage on the attack roll.

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