Pilot Spotlight: Oicunn and Sai

“Man, large base ships suck right now.” – Everyone (paraphrasing)

This seems to be the general consensus on my travels. Most small base ships have found their place on the table again, but at the expense of the large base ones. With second edition cracking down on auto mods and multiple actions, volume of dice has taken precedence as the way to push damage through.

So does that mean that I as an Imperial player will get tabled if I bring 2 large ships to game night? Probably. But I’m never one to shy away from a challenge. Let’s kick it up a notch with a spicy meme list. Ladies and gentlemen, for your consideration, the Rave Party.

Captain Oicunn w/ Intimidation, Shield Upgrade, Grand Inquisitor, Seventh Sister, Fifth Brother. 130pts

Lieutenant Sai w/ ST-321, Hull Upgrade, Darth Vader. 70pts

Sai coordinates reinforce to Oicunn and receives a reinforce and target lock for himself. So going into battle both ships have offensive and defensive mods. Good start.

The one picture I managed to take all night. Not terribly exciting

Oicunn does as you’d expect, forcing a bump and shooting at range 0 with intimidation to help out. Then we enter bat shit territory with three Inquisitors on board. Fifth Brother gives Oicunn the RAC ability, and Seventh Sister punishes anyone who tries to K-Turn or link an action by throwing them around. Grand Inquisitor let’s you look at a revealed dial, guess where they’ll end up, then perform a white action and treat it as red. If an ace disengages to avoid being bumped (which they most certainly will) then you can spin your bow tie and shoot them anyway, assuring there is no escape.

Grand Inquisitor is kinda busted by the way, not in a gameplay sense but how you use it in practice. Whenever your opponent reveals a dial in close proximity to your ship you gotta leap over the table and slap the template away from them so you can sit there and gawk at where they end up and if it’s worth taking that action. And if your opponent has multiple ships to move this can get real dull for them real fast.

So you’re probably wondering if this list works. Well sort of? 4–1 in casual play is a decent result, however it requires some further testing to see if it can make something of itself.