Dec 1, 2014 - Destiny Dev Team

1.1 : The one about Exotics. And the Raid!





Today's patch includes the long-awaited arrival of Exotics weapon buffs, additional acquisition paths for destination upgrade materials, along with additional changes to exotic gear node upgrading in preparation for the soon-to-be-released expansion, The Dark Below. We're also correcting issues induced by our more recent update to the Raid.





Weapons

Exotics Exotic Weapons are designed to look, feel, and sound overpowered. At the same time, they are not supposed to break the balance of the game. We hope these weapons challenge the way players think about their loadouts. Exotics will be a constant work in-progress!

General In preparation for the Dark Below, Exotic Armor and Weapons no longer require Ascendant Materials to upgrade



The final upgrade node of all Exotic Gear will require an Exotic Shard

Exotic Shards can be obtained by one of the following means:

Dismantling unwanted Exotics



Purchased from Xur for 7 Strange Coins

Exotics now start at a higher base Attack value and have a narrowed upgrade range to compensate



Thorn Projectiles now briefly highlight targets on impact



Mark of the Devourer DoT (damage-over-time) upgrade increased against PvE enemy targets



Reload Speed increased



Magazine Size increased



Ammo inventory size increased



Stability and Weapon Handling increased

Bad Juju Magazine Size increased to 8 bursts (was 5)



Ammo inventory size increased



String of Curses now also decreases the cooldown of your Super on kill



Adjusted effects to not block first person reticle

Hard Light Stability increased



Perfect Balance upgrade replaced by Fitted Stock (increases maximum possible weapon Stability)

Suros Regime Lowered total damage at the end of the mag on SUROS Regime upgrade to be more in line with the Glass Half Full perk on Legendary Auto Rifles

Monte Carlo Stability increased



Range slightly decreased



Monte Carlo Method upgrade now also has a chance to fully charge melee ability on kill

MIDA Multi-Tool MIDA rounds now have increased knockback against targets in both PvE and PvP

Hawkmoon Send It upgrade (which was redundant) replaced by Speed Reload

Red Death Rate of Fire increased slightly, but Burst Damage reduced to compensate

Plan C Weapon Handling speed increased



Player Speed increased while Plan C is in hand

Pocket Infinity Speed Reload upgrade replaced by Extended Clip which allows the option to increase magazine size (5 bursts)

Vex Mythoclast Attack Power increased to 323 (from 300)



Base Damage increased, fixing bug we introduced in previous patch



Enhanced Battery upgrade by Extended Mag (this change still allows for a significant upgrade to Magazine Size, but less than before)

Invective Reload Speed increased significantly, auto fires slightly slower

Ice Breaker Send It upgrade replaced by Lightweight (which was redundant as Icebreaker already had maximum range)



New effects for enemies killed by Ice Breaker upgrade

Patience and Time Snapshot upgrade replaced by Custom Optics (provides a lower zoom option)

Super Good Advice Stability increased

Truth Magazine Size increased to 3 (was 1)





Activities

Raid

Fixed an issue we introduced in a previous patch, in which Atheon did not correctly send 3 players through the time gates



Fixed an exploit where the Templar could be forced off its platform

