General:

- redid the UI for wider screens (16:9) and applied some fixes

- added complete polish translation

- added better version compatibility checks for safety reasons

- tons of fixes in names and texts (wrong names, typos, added missing texts etc.)

- added 9 new maps

- many small changes and fixes on old maps

- added new clan banners

- added moveable barrels of gunpowder, which explode when ignited or shot at ("spr_blackpowder_barrel")

- added new explosion effects and sounds

- added prop functionality to some doors using VAR parameters (setting hp in scene editor, adding damage filter)

- cannon ammo amount is now stored properly when packing/unpacking and transporting

- nerfed grapeshot cannon ammo

- AI should no longer be using broken melee weapons if they have undamaged weapons

- AI hussars will switch to swords when dismounted or being dehorsed

- fixed turkish-only music track plaing also for other factions

- added few modular scene props

- fixed a bug allowing to start bracing pikes during a jump

- fixed a bug allowing to "hide" an attack with X "charge" animation

- fixed personal/squad banner changing itself when dropping/picking-up

- fixed polls for bot number not working sometimes

- "reduce static mist" mod option replaced with "remove static mist"

- fixed sound of circling buzzards being too frequent and annoying

- pallisade and wood wall heaps are now correctly reset on round change, fixed missing use-texts

- fixed wrong HP on some doors after round change

- fixed bug with cannons being impossible to repair if they were left destroyed in previous round



Admin stuff:

- finished adding Admin Panel hints (also in polish)

- "Organized Battles" admin option now also allows to use special troops (engineers, generals...) in deathmatch and team deatchmatch modes

- added admin panel option and dedicated server command to turn off/on troop limits

- added admin panel option to auto-remove dropped banners

- dropped banners can also be removed manually by admin using "removebanners" command in F9 console

- fixed some F9 console commands not working properly

- added "reset" F9 console command for remaining game types (Sea Battles and Invasion)



Graphics:

- edited many flora textures for full antialiasing support and better performance

- fixed some minor problems with some textures

- fixed semi-transparent bark on few trees

- fixed squash_plant not disappearing during winter

- fixed white texture bugs on scene props "stone_1" to "stone_7"

- fixed holes in hussar armors

- tweaked most of player banners for better contrast-saturation

- tweaked lightning colors during thunderstorms



Game Modes:

- fixed broken spawns in Domination + added some tweaks and maps

- Domination flags can no longer be pulled down by mounted units

- added option to use Native bot command system instead of the new one

- fixed some issues with Duels and Duel rankings



Invasion:

- player's squad standard bearer now wields correct (player) banner

- player bots now respawn during supply rounds (if player has enough money)

- fixed players not getting gold for killing bots

- fixed wrong bot type spawned in squad when player is Commonwealth's Hajduk or Mercenary Pikeman



Sea Battles:

- fixed admin panel crashes

- fixed spawns at wrong positions (in the water)

- fixed a bug with all battle troops available after changing factions

- fixed not being able to spawn after choosing canoneer troop

- fixed musketeer and pikeman troops not getting armors or equipment

- Lion Pinnace is now playable in captains mode

- Full-Rigged Pinnace is now playable in captains mode

- fixed ship availability depending on map in captains mode

- improved camera controls while steering a ship (smoother movement for arrow keys, added mouse support)

- new option in Mod Options to turn off mouse camera controls for Sea Battles (to fix problems with game in windowed mode)

- fixed models and collision meshes of some ships

- added 3 more sea battle maps

- fixed missing sound when cannoball hits a ship

- fixed some player status indicators (eg. walking icon) not being shown



Troops:

- added all missing troop information on troop selection screen

- added missing spyglass to Tatar's Bey

- Common Tatar and Kazan Tatar have only 1 javelin pack now

- nerfed health of most of the Cossacks (-1 Ironflesh)

- swedish national troops now have proper swedish wams' instead of german ones

- improved shooting skill and agility of Swedish Dragoons, Musketeers and Mercenary Musketeers

- improved one-handed skill of Swedish Reiters and National Reiters

- removed burgonets from Swedish national pikemen

- added more Scotish outfits and armors to Swedish mercenary infantry

- removed shield skill from all troops

- added Rondartschier troop to Holy Roman Empire and removed shields from pikemen

- removed two-handed swords from Imperial pikemen

- removed tartan from Imperial musketeers

- removed helmets and breastplates from Polish Reiters (making them light cavalry)

- removed breastplates and shields from Polish pikemen

- improved fighting skills and reduced shooting skill of Cossacks' Infantryman

- improved shooting skill of Cossacks' Registered Infantryman

- removed polerams from Cossacks' Registered Infantryman

- improved Cossack Donskoy's shooting accuracy



Items:

- fixed those random items which were bugged and causing issues

- fixed basic hussar armor LOD colors

- dropped, unlit grenades can now be picked up again

- lowered price of blunderbuss

- increased price of grenades

- changed price of Muscotive National Cavalry armors

- lowered price of Deli shields

- fixed a bug causing round not ending if someone was killed while holding a lit grenade

- fixed a glitch with hiding grenade while throwing it

- nerfed free Reiter pistols

- fixed parring daggers' text saying they can't be used to block

- adjusted some weapon speeds

- broken long pikes can no longer be used while on horse

- fixed wrong scabbard for combined sword-pistol

- fixed granade launcher bugs