We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support and an additional Christmas theme!

Posted by Tabajara77 on Dec 22nd, 2017

Howdy, everyone! We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support and an additional Christmas theme! It's a small gift from us, the developers, to you all at the community who have been doing a wonderful job giving us valuable feedback about v3.0 update.

Improved Workshop Support

With our new Workshop support, servers will be able to send their installed addons to the players that are joining for the first time. This will force the players to install the required Workshop items so they are able to play on the server. Our Workshop Downloader will automatically update, download, or verify if the user has the required addons installed. Take a look on how it will work at the following video below:

Download the new Christmas Update on Steam now!



Changelog:



General

Updated Zombie Panic! Mod Tools



Code

Added full workshop support

Added cl_scootinvenory

Added ent_merge

Added sv_event_halloween

Added sv_event_christmas





Added new vote convars:

sv_vote_creation_delay sv_vote_bantime sv_vote_admin_only sv_vote_enable sv_vote_enable_gag sv_vote_enable_mute sv_vote_enable_ban sv_vote_enable_kick sv_vote_enable_map

Updated the client prediction

Updated player selection screen

Fixed where you could drop infinite armor

Fixed the mouse would flicker when ZPS was minimized

Fixed FMODex not muting itself when out of focus

Fixed the weapon weight reading the wrong values

Fixed where the player wouldn't use the weapon_carrierarms if the carrier left the game, and the player became the new carrier

Fixed where spectators could respawn as zombie if the zombie lives reached 0

Fixed late joiners spawning as zombie, didn't eat up zombie lives

Fixed where the round wouldn't end if the last survivor died

Fixed map spawned ammo would merge with each other

Fixed crouch jumping causing players to get stuck in ceilings

Fixed the backpack not being drawn when it should on Objective gamemode

Fixed zombie arms not being able to push props when inside teammates

Fixed where props producing the wrong sound when scraping on the floor

Fixed an exploit where the last zombie could infect a random player by leaving the server, if there were no lives left



AngelScript

Added SetVoice

Removed hook OnPlayerInfectedCompleted

Updated hook ClientConnectedToServer

Updated hook OnPlayerInfected (now checks if infection is completed)

Updated the API



Maps

zpo_aquatica

Added a delay to the zombie toilet spawn, 3 sec if 4 zombies, 5 sec if 5 and over Trigger_push at elevators are bigger Made the 8 plants at the ocean entrance static

zps_town

Fixed issue of static doors glowing.

zps_thrillvile

Saved 206 edicts Minor door fixes Added AS Limit scripts

zps_sapidcerebrum

Added AS Limit scripts Ladder fix Fixed cubemaps & textures

zps_haunted

Fixed issue of static doors glowing

zpo_harvest

Added human clip on doors and windows of the house until they blow up the basement tunnel. Fixed height of two middle wood barricades in the basement. Tweaked ammo spawns on the barn +18 humans. Moved up weapon_barricade to the second floor in the barn.

zpo_subway

Fixed the filter on the keycard so zombies don't earn points from using it.

zpo_frozenheart

Improved optimization Made few props movable on garage and break room.

zph_pithole

Lab-Stair Section is now easier (less toxic waste) The Super long route should now work (more) correctly Reverse Round should work (more) correctly) Added more ammo/weapon/misc items for survivors. Replaced the drainage pipe grates with doors The closeable gate zombie spawn now has a breakable section so zombies can free themselves.



We hope you enjoy this special gift.



Merry Christmas!

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- Zombie Panic! Source Development Team