0.34.11v01

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0.31.25v23

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31.19v00

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v2.1.3

v2.1.2

v2.1.1

v2.1

v2.0.2

v2.0.1

v2.0

Sand wall tiles are now much brighter and their pattern is slightly easier to tell apart from sand floors.Doren's creature tiles now have a background.The ";" tile has been stolen from Ironhand. (jez9999 made me do it!)The gem wall symbols association has been redistributed. Tier 1 for gems worth 2-3, T2 for 10-15, T3 for 20-30, T4 for 40-60.The crow man graphics has been fixed. (Thanks Meph.)The default tileset now has meld embossed walls and flat grass.Updated to DF 0.34.11Added Doren's units.Added a background to letters I, O, Z & o and symbols ! ? ; - / | \Enabled yearly autosave by default.Updated to 0.34.10Added a minecart tile.Improved the track tiles.Improved the track tiles.Updated to 0.34.09Added track tiles. (Work in progress.)Changed the river tiles.Updated to 0.34.08Updated to 0.34.07Added NW_Kohaku's giant bird graphics.Updated to 0.34.06Changed the sand wall tile.Added a new NiceMap V tile, the default tilesets are using it.Updated to DF 0.34.05Added 6 new creature tiles from NW_Kohaku.Fixed a bug with the bug creature tileset.Added Jiri Petru's human doctor and priest tiles.Added NW_Kohaku's bird and bug tiles.Undeads are now drawn using their base creature zombie tile, when available.Changed the TrueType setting from "10" to "YES".Redid the language files, again.Updated to DF 0.34.04Updated to DF 0.34.03Changed the TrueType font to Consolas. (To restore the original, rename "/data/art/font_dejavu_sans.tff" to "font.ttf".)Added a new config script that has TT off by default. It's called "df_phoebus_init_TToff_updater.bat".Splitted the Tileset Assembler nicemap options into one option for "V" and two options for "n".Added Jiripetru's elves.Added Kafine's animals.Added NW_Kohaku's animals.Fixed the punctuation options in the assembler.Completed the fix to the elven language file.Fixed the elven translation file.Updated to 0.34.02TrueType font is now re-enabled by default. There's now a toggle hotkey (F12) that allows you to switch between tileset and truetype ingame, so you can switch if you are having problems with the truetype font.Changed the default 'n' tile back to something that looks like a 'n'.Brightened the sand wall tiles.Disabled TrueType font by default, you can temporarily activate it ingame by zooming in (mousewheel down to zoom in.)Completed the removal of diacritic symbols from the language tables, this should only affect things created after this patch is installed.Activated TrueType font.Added the Blackadder font, although I'm not sure why.Optimized the 'V' and 'n' tiles for nicer maps, use Phoebus_TextClear if you want your 'V' and 'n' back.Text no long has a background by default (TrueType font never does anyway.)Tileset Assembler's options updated to reflect that fact.Added the Tileset Assembler to the new version.Removed all the obsolete skeleton and zombie graphic tags.It "works"!Improved the Bars/Zone/Excellent Quality/Bamboo tile.Darkened the background texture in the space tile.Added 3 options 'Text Clear Space', 'Text Space Bright Natural' and 'Text Space Bright Smooth'.Brighter LowSky is now enabled by default.Added a Darker LowSky option for old low sky brightness.Meld Stone Walls are now selected by default.Updated the Beefmo units.Brightened the water tiles. (Also applies to sand, snow, etc.)Added a background to letters (except capital X and underscore "_".)Added mods to configure water brightness. ("Water Darkest" is the old setting.)Move the old water mod to Ground Mods.Added 3 more Punctuation mods.Added 3 stone (the mined resource) graphic mods. (DrD_Avel, Mayday & Jackal)Added 3 text background mods. "NiceMap" replaced the old Hills & Badlands mod. ("Clear" is the old setting.)Fixed goblin, human, elf & kobold unit graphics in the Beefmo pack.Added Beefmo units as an option.Added the standard unit background to Beefmo and Mayday units.Added my proprietary anti-eyeball-searing technology(tm) to Beefmo and Mayday units.Replaced the TilesetAssembler.exe with DwarfFortressConfig.exeAdded the 'Savegame Manager' to the utility. The savegame manager can change/update your raws and change unit graphics for each savegame individually.Added more unit graphics options to the graphic pack: Mayday & Ironhand.The Tileset Assembler now has a preview screen. You can switch back to the tileset view by right clicking the preview screen.Added new Ascii wall style.Fixed the engravings on the Collonaded wall style.Added 'Hills and Badlands' option to make world maps look better.Added 'Brighter Low-Sky' option.Added the Collonaded wall style. (DrD_Avel's Gold Plated wall style.)Changed the tiles for Wells, Fortress, Anthills/Natural Hives, Chests, Toys, Cabinets, Forge & Nest Boxes.Elven forest retreats now show up as an upright Elf on the world map.(Dead) elves, humans, dwarves, kobolds & goblins are now upright.Hamlets no longer show up as a teddy bear.World map rivers and roads are now curvy.Updated the background texture of all creatures.Fixed the adventurer mode nighttime prickle berry bug.Added new ground style based on Ironhand's tileset. That ground style will be selected by default.Streamlined the relationship between ground and the main tileset, ground change will now carry through slightly better to the final tileset.Diagonal walls are now compatible with different floor styles.Changed the layout of the Tileset Assembler slightly.Old water/sand tiles are available again as custom option.Shells are green again. (Yes, I'm a wizard!)Fixed a small imperfection on cobblestone floors.Improved the Tileset Assembler.Added filters, config files, added new sources of mods and changed the categories.Sanitized the Tileset Assembler. (Warn me if there's any bugs/problems with it.)Streamlined the list of Symbol Charts and Rough Walls.Added an extra tileset for Mac/Linux users: Smooth.Added the Tileset Assembler. (Windows only)You can now create your own tilesets, so I removed all but 3 pregenerated tilesets. Default, Meld & Diagonal.All non-economic vein stone now use layer tiles.Fixed the name of hide root seeds.Improved the round & crenelated central wall engravings.Changed the ash/debris tile.Improved the root plants tile.Fixed some of the plants color entries.Added more entries for forgotten beast graphics.Two new tilesets: Smooth_Meld & Grimdark_SmoothNew tiles for demons & forgotten beasts. The '&' tile is free again.The tile for eggs has been changed. (less huge eggs)The picked roots/tubers/bulbs/pods tile has been changed.Bloated Tubers are now yellow. (Bloated Tuber = Potato)Redroots changed back to Hide Roots, they are now brown.The picked berries now show twice has many berries.The picked grass tile (longland & cave wheat) now displays as a group of yellow and brown seeds.Changed the tile for jellyfish, mussel and oyster.Fixed Crenelated pillar engraving.Changed the wall grates, and adjusted door frames slightly.Found a long term solution to the 'make_soap' reaction problem.New rounded walls. (default tileset)New crenelated walls. ("Crenelated" tileset)Previous crenelated walls moved to "Crenelated_Old" tilset.Added a new tileset with the old "+" floor style. (Smooth tileset)Added a "Grimdark_Meld" tileset.Removed the "Solid" tileset.Updated the animal tileset with many new animals from Deon's pack.Added a new grimdark tileset with dark plants, trees, grass and rough ground. Everything else is normal.Dimmed floor engravings slightly.Overlook tiles (low altitude open sky) are now 50% brighter. More eyeballs for the eyeball god!Tweaked the light & dark green colors again.Brightened all of the floors & engravings.Grass & rough floors now have gradients.Added a new alternate tileset without grass gradients.Adjusted the color palette; Dark green, light green, dark blue, light blue & yellow have been changed.Most plants are now brighter.Shells are green again.Fixed the value & tile of ladles.Restored the down arrow status indicator.Change the tile for logs & constructed hives. (from Ironhand)Floor engravings are now slightly brighter.Added old style wall engraving to diagonal alternate tileset.New tileset: Diagonal Walls + MeldAdded a new tile for Spore Trees & Fungiwood.Added a new tile for outdoor root/bulb plants.Improved the texture and adjusted the contrast of walls.Adjusted the sand wall tile.Improved the 'Phoebus' default embark setup. Now with 50% more FUN!Water depth display is now enabled by default.Upgraded the barrel tile.Reduced the size of saplings a bit.The red part of the new remains/bones tile has been whitened.The tile for Fungiwood & Spore Trees has been changed.Roots & weeds have been moved back to the shrub tile, a few plants had their color slightly adjusted.I've fixed Tropical & Conifer forests on the world map.Fixed a few backgrounds here and there.New utility: DF_Phoebus_Init_Updater.batNew berry bush & long grass tiles.I've fine tuned all the plant and tree graphics. All underground plants are now individually identifiable.New egg/sea foam tile.Improved walls. (Again)Added a 'Phoebus' embark profile.Added graphics for dwarf, human & goblin beekeepers and wax workers.Fixed a bug with zombie, skeleton & ghost graphics.Removed the 'feature' where the end bridges look like dead trees.Improved the tile for severed body parts. (Ironhand)Updated Kren's walls.FPS display is now enabled by default.New alternate tileset with square walls.Music & Intro are now disabled by default.Luminosity and contrast of the new walls have been greatly improved.The underground chasm open space tile now has a very dim dot in the center.Color changes:Brown is now lighter.White, Light Gray & Dark Gray now have a very slight tan tint.Updated the new walls with new engravings and new shadows.Added a new tileset Phoebus_16x16_Diagonal.png with the old diagonal walls.Changed the smooth/engraved floors to a stone look. (Ironhand)The sky is now solid dark blue. (Better compatibility with zooming.)Underground open space is now pitch black.Low altitude open space has been improved for better visualization.Changed the water & sand floor tile. (Ironhand)Water flow indicator (numbers for water) is now disabled by default.The sand wall tile is now darker with much better contrast.Upgraded the tile for pot and directional arrows.Fixed Wormy Tendrils, Staring Eyeballs & Bubble Bulbs.New walls.Added graphics for several new creatures. (It's Deon's fault!New pot tile. (Thank Kren!)Updated Kren's tileset with his new walls.Dead dwarves, elves, goblins and kobolds will now lie down.Changed the tile for Bamboos, Excellent Quality Symbol, Zones, Metal Bars, Floodgates & Floor Bars.Added a new chart symbol for precious metals. All but Iron, Copper, Tin & Bismuth ores will use the precious metal symbol.Fixed the graphic for cave swallows & fairies.Titan childrens are no longer invisible.Changed the tile for top quality gems (Diamonds, Star Sapphires & Star Rubies)I've changed the symbol chart. The most important change is the removal of metal quality grading.Dwarves, Elves, Goblins, Humans & Kobolds will now be displayed as greyish corpses after they die.Ground/Grass tiles have been very slightly improved.I've fixed the graphic tile for Alchemists and the coloring of most water creatures.Updated! (Again)Updated! Updated! Updated!Removed the diagonal bar from 0 (Zero) and coffins. (Default/Phosasam tileset)Restored the tile for traction benches. (Yay! No more dwarves stuffed in pots!)Changed the tile for large pots; bowyer workshops will be affected.Changed the tile for honeycombs, hives, jugs, mortars, bowls, ladles & cauldrons.Removed the dim ground effect from open space tiles.Added the darkened background effect to most remaining tiles in tileset.Added a dim ground effect to many tiles that didn't have one before.Cinnabar and Cobaltite will now be displayed as stone after they've been mined out.Updated the left & right bolt heads, and the upward bolt tail.Added the old soap reaction to help people upgrading savegames created with DF 0.31.18 or prior.Added graphics for Pandas, Gigantic Pandas, Capybara & Giant Capybaras.Changed the traction bench tile to a pot tile.Updated to Dwarf Fortress v0.31.21.Updated to Dwarf Fortress v0.31.20.Updated the tiles for human crafters.Darkened the background effect behind creatures.Added many new dwarf tiles including chief medical officer and the 5 new Farmer professions. (Thanks Deon!)Changed the layout of dwarves, humans & goblins creature tilesets.Added unique creature graphics for cavy, pigs, rabbits & sheeps.Replaced the chick (baby bird) graphic with an actual baby bird.Updated the savegame updater.Major update!Added new graphics for Goblins (by Deon) & Chickens (by Ironhand).The new species temporarily share graphics with old species. (Pigs use Warthog graphics, new birds use chicken graphics, etc.)I disabled seasonal autosaves in my config.Improved the tiles for ice cave floors, smoke, cloud, steam & more.Fixed a display bug with rotted plants.Goblin, Kobold, Blizzard Man & Creeping Eye are now displayed correctly in the dark.Mud is now brown.Lignite is now brown.Made a slight change to the color brown.Fixed a bug in the savegame updater.Moved the gnomes around in the creature tilesets.Added tiles for Bogeymen & Night Creatures.Merged the tile for spider and insects.The tilesets have been re-organized.Added the missing graphic tiles for Giant Lions, Giant Tigers and Giant Cheetahs.Fixed the conflict between rings & cactus and bracelet & gypsum.Added new tiles for rings, bracelets and sea foam.Updated to DF 0.31.18Updated to DF 0.31.17Added glowing eyes tile for some creatures in adventurer mode.Updated to DF 0.31.16Updated to DF 0.31.15Fixed the color of Slade.Fixed the object symbol for Bituminous Coal and Lignite.Updated to DF 0.31.14Updated the custom tileset Kren. (Updated September 16th by krenshala Changed the default graphic mode back to 2D, this mode is much slower, but also more stable. Try changing [PRINT_MODE:2D] to [PRINT_MODE:STANDARD] to get the speed boost back.Updated to DF 0.31.13Changed the Rough Gem, Web & Masterpiece tile.Added the custom tileset Kren to the list of alternate tilesets. (Made by krenshala Changed the tiles for Demons, Cages, Upward Stairs & Traction Bench.Improved the 'Meld' tileset special stones.Made the wooden door 'fix' standard in all tilesets, and removed the wooden door fix specific tilesets.Added a new alternate tileset with purist punctuation. The comma, apostrophe and quotes look normal, the period and the ground are simple dithered squares.Added graphics for the common skate, stingray and manta ray.Fixed some minor graphical glitch on the pikes.Changed the graphics for merpersons & swordfish.Added graphics for the buzzard, coelacanth, conger eel, giant grouper, giant scorpion, great barracuda, most *mans, most sharks, sea lamprey, vulture, whale & yeti.Added a new DF_savegame_updater for Linux.Added a new tileset variant with the Wooden Door 'fix' and the Guybrush font.Added an alternative tileset for people who build wooden doors. (Undercover Elves!)Fixed the graphics of large freshwater fishes. (Undercover Fishes!)Fixed the missing undead wildlife graphics.Fixed giant Leopards and Jaguars graphics.Added new tilesets with the Guybrush and Martin fonts.Split the meat/fish tile into separate higher quality tiles.Fixed the berries' graphic tile.Added a unique tile for the Wall Pillars.Cleaned the 'O' tile.Added a new alternate tileset with less symbols.Updated the Graphic Set's raws to include all the changes included in v0.31.05 and v0.31.06.Fixed the savegame updater utility so it no longer complains about missing files.Graphic mode is now working.Fixed a bug with Mountain Goats and Mountain Gnomes.Changed the color of Limestone and Marble.Changed the smoothed/engraved ground tile pattern.Changed the channeling icon.Added the background texture to upward stairways.Tweaked the doors so it's easier to see when they are being constructed.Reforged the numbers so they align correctly.Added a temporary fix to the v2.0 duplicate file copy problem.Added an alternate version of the tileset without layer symbols.Modified the digging symbol slightly.Brightened the monochrome dwarves slightly.Disabled the intro by default, and changed the default windowed resolution, to fix resizing issues.Added backgrounds to a few more tiles. (Beds, statues, weapon & armor racks.)Re-aligned the position of some numbers.First PNG Version!Changedand more!