I didn't like Assassin's Creed multiplayer. Something about a bunch of a assassin's running over rooftops and trying to kill each other -- it didn't do it for me. It took away from the stealth and plotting I loved so much about the single-player game. Wolfpack doesn't do that, and it's yet another reason I can't wait for Assassin's Creed III

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The first co-op mode ever in the franchise, Wolfpack pits two or four players against a sequence-based run of assassination targets. Your team gets an image of the target on their screens, the familiar circle homing radar kicks in, and your squad begins hunting the target.Here's where a "spot the differences" thing kicks in. The targets my partner and I were hunting always seemed to be hanging out with friends dressed similarly. If I ran up on a group alone -- which is a bad idea because syncing your kills banks you massive points -- I might stab who I thought was the target only to find out he was the lookout. In this instance, the real target would clock me on the head and leave me stunned. I'd have to wait to come out of the stupor or wait for my partner to come revive me. We wouldn't fail the mission, but the foe would flee and we'd lose precious time.See, this sequence stuff isn't Horde Mode. You can't just leisurely eliminate targets. You have a limited amount of time to hit a point threshold and start the next sequence. This is why you need to move as a stealthy, innocuous group and takeout targets at the same time to earn the most points and get to the next sequence. Big points advance the sequence and add to your personal experience level.My Comic-Con taste of Wolfpack was all too short, but it was enough to get me excited for multiplayer in Assassin's Creed III, and that's something I haven't said in a long, long time.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon . Follow IGN on Twitter , and keep track of Greg's shenanigans on IGN and Twitter . Beyond!