How to Play Every Team Comp in League of Legends

League of Legends is a team-based game with over 100 million active players taking to the Rift every month. In a game with such a large player base and an ever-growing roster of champions, it can be rather challenging to create a good team composition and play it to its strengths. With the lack of communication in champion select and solo queue in general, it can make it even harder for a set of 5 strangers to create, maintain and play as a team.

We’ve all played in and seen countless games thrown because of either team not understanding how to play their team comp correctly. This factor affects every rank in League of Legends, from the casual gamer to hardcore veterans, and we’ve even seen our hearts broken in the LCS.

By knowing the strategies and win conditions behind every team comp in the game, you will start to understand and develop a habit of knowing exactly what you need to do in every game you play. This will increase your win rate, KDA and the likelihood of coming out ahead because you will know what you need to do.

In this in-depth Mobalytics guide by PicklePants, we will discuss everything you need to know about playing as and against every team composition in the game. Utilizing their strengths while minimizing their weaknesses will allow you to get an understanding of what your teams combat goals are for each game. As teamfighting has such a high impact on the game, understanding how to teamfight effectively no matter the circumstances is a must.

In addition, we will also go over typical teamfighting aspects that you may not have understood in the past. Terms such as flanking are not as obvious as everyone may think. We will also discuss how every role should teamfight; through positioning, target focus and other handy tips, make sure you give that a read to see if you’re up to par.

As this guide is going to be our most in-depth guide to date, we’ve gone ahead and added chapters to this guide like all our previous in-depth posts to help you skip around and digest the information that is presented. If you want to check out some of our other in-depth all-in-one everything guides like our latest roaming guide, the all in vision guide or maybe even our complete wave management guide, then click here. If you have any feedback or questions, please reach out to me on Twitter!

This article is intended to be digested in segments and should not to be read in one hit! You will also find us repeating ourselves in some parts. This is due to overlaps in team compositions and teamfighting tactics. Personally, I would recommend going to the chapter you’re looking for and reading from there.

Chapters

Disclaimer

Miscommunication will bring a handicap to teamfighting and team comp execution. Unfortunately, there is no real viable way of communicating in solo queue because there is (currently) no other method to talk to your team outside of the chat and ping system. This will make it rather difficult for some of our advice to be implemented and work in solo queue. However, all of the advice will work wonders when you’re playing as a pre-made 5-stack in Clash, flex, or normals.

All of the advice does work in a real game setting. However, it is up to you as the reader to implement what we suggest and use it in game. Adaption is incredibly important in a game such as League of Legends because there is so much going on that can impair your gameplay.

Furthermore, as League of Legends is an incredibly situational game, it is rather difficult to create an in-depth guide like this. So please keep this in mind when dissecting the information and using it. For example, if your team is behind, in certain parts of this guide, you may be unable to achieve what is suggested.

When applicable we will provide alternative options to help you. We will also try our best to provide you with situational and context related advice to assist you in transferring information from this guide in actual gameplay whenever possible, which is by far one of the best ways to learn.

Finally, you may disagree with some of the champions that are suggested in this guide, which is fine. One disagreement you may have is who we suggest is in a team composition, or who counters any specific comp. At the end of the day, many things can counter a composition, and many champions work in more than one comp.

Janna is a prime example of a champion who can work in multiple compositions. So please keep that in mind when you are reading parts of this guide because there is more than one option to every situation. League of Legends is a rather dogmatic and subjective game, and we welcome any discussion that is involved in making this guide better.

Everything that you see and read in this guide is highly situational and should be used at the reader’s discretion.

Chapter 1: Communication and How to Build a Decent Team Comp

League of Legends is a situational game with many different factors directly impacting how the game is played and won. One of the biggest impacts with team building and League in general is communication- or lack of, within Solo Queue.

As we all know by now, there is little to no communication in League of Legends. Without the ability to communicate via voice (with non-premades), it makes the game much harder to play, and good team compositions to be made. From the Pre-Game to teamfighting, communication has a direct impact on basically everything that surrounds the game.

With that said, you can have a slight impact on what your teammates pick in champion select, and how the game is played out by communicating.

Champion Select

You cannot force your teammates to play certain picks. In fact, it’s never really a good idea to recommend a champion unless, the player plays that champion in particular. For example, I would advise against asking your Mid laner to first time Yasuo because he would be good in the team composition. This is where you need to use your own judgement to create and empower the perfect team composition to beat the enemy.

Let’s suggest you’re the Support and the final pick for your team. If your team is lacking in one area or another, you should try to play a champion that compliments the champions who are already locked in. For example, if there is no frontline, it would be better to play a tank like Leona or Alistar rather than playing somebody with no frontline prowess. You should always look to pick someone and something that your team needs. Janna is one of my favorite champions in the game and she should be played as a utility Support. She is rather squishy and lacks any form of frontline capability. So, picking her in a team with no frontline is basically useless.

Understanding and looking at what your team has already picked is incredibly important. Before locking in your champion, make sure that you’re playing somebody that synergises well with the team. We cannot go into too much detail as of yet because we’ve only just started this guide, but it will make sense as we go on.

If you see that your team is missing certain aspects to create a half decent team comp, don’t be afraid to make suggestions. Not champion specific, but something on the lines of “we have no frontline” or “we need AP.” These are two of the more common champion types that may be forgotten about which drastically decreases the chances of winning a game.

This is one of the final direct steps where you can have an impact on what your team chooses. Once the champions are locked in, you either have to dodge, or play it through. It’s not uncommon for games to be lost in champion select: or at least, made 10x harder due to a poor composition. So making sure that you have a good team comp will give you a noticeable teamfighting advantage (if played correctly).

The Pre-Game

You can also use the Pre-Game application through either the standalone Mobalytics app or our website to have an understanding of when your team is strong and when you should group together and teamfight.

There are a lot of ways this information can be interpreted. For example, if you see that your team is not very good during the early game, you could try to extend the laning phase until you’re ready to group. Or, minimize drastic 5v5 teamfights as they may not work in your favor as the enemy is stronger. On the other hand, if your team is really good in the mid game but falls off late, you should use this knowledge to your advantage and try to end the game, or gain a noticeable lead while you’re strong so you don’t get outscaled or fall flat later on.

You can also see when each team is strong too. If you notice that you are stronger in certain parts of the game (like during the mid game), you can try to group during this time to gain the advantage and snowball or finish the game. In our above example, Zyra’s team composition is better during the mid and late game compared to the enemy’s. This means Zyra and her team should have a slight advantage in these later game teamfights.

If you want to learn and understand how powerspikes work and what makes a champion peak at a certain part of the game, then you might be interested in this guide. Here’s a quick snippet from that guide.

For each of the three phases, our tool will assign one of three colors:

Green indicates that the champ is expected to be strong during that phase

Yellow indicates that the champ is expected to be average during that phase

Red indicates that the champion is expected to be weak during the phase

As a reminder, we calculate these values according to the features of a champion’s kit such as their base stats and scaling ratios. We also take into account their ability designs and cooldown rhythms. These are guidelines, not laws – it’s important to keep in mind the context of the game.

For example, if you have a green late game and you’re against a red late game, normally you would think that you should win the 1v1. However, if you had a very poor early game and that red opponent spiked and snowballed early, you may still lose despite having the green > red advantage.

Likewise, if you’re a red champ early, that doesn’t mean that you cannot defeat a green early game. If you have the right opportunity such as an allied gank or a cocky dive by your opponent you can still find success.

Communication in Game

While in game, you will need to communicate with your team as much as possible to coordinate and play to your teams strengths. Without a dedicated infrastructure or game plan, your team composition will not be able to play to their strengths and win the game. The only way your team can do this effectively is by utilizing the chat and the ping system.

You’re probably getting bored by now, but once again- there is no way to directly communicate with your team in Solo Queue as there is no voice communication system pre-built into the game when playing with strangers. So you’re limited to how you can communicate in game.

This is where the chat and ping system will come into play. Using the ping system will allow you to coordinate attacks onto the enemy as well as identify what your intentions are. Making good use of the ping system is very important and has a rather sharp learning curve. Have you ever been in lane when your Jungler ganks- but doesn’t ping that they’re coming? It’s kinda’ like that.

Without telling your team what your intentions are, you may overextend and get caught out of position which can cost you the teamfight or an objective such as the Baron. This is why pinging what you want to do is incredibly important. Without it, your intentions may go unnoticed which can have severe consequences.

I find the best ping to use is the “on my way” ping and frequently using it to ensure that my team knows what to do and what I am going to do. Using it before you go in- not as you’re going in, will insure your team knows what’s going to happen. Doing it early enough will also allow you to back off if there is any form of miscommunication or if somebody doesn’t want to fight.

The “on my way” ping is also beneficial as it can allow you to know what your side laners, or split pushes are doing. For example, if you’re playing in a 1-3-1 comp, your split pushers can ping where they’re going while the rest of your team plays safe and disengages. There is so much information that can be passed on through pinging. It is just unfortunate that it’s not always used in the correct manner or always acted upon.

Another in game option is to use the text channel and type to your teammates. This method should only be used if you’re going to communicate useful information and useful ideas. If you intend to flame or be toxic- then there’s no point using it. In Solo Queue, it can be difficult to find a good shot caller. Many players do not like the responsibility of being a shot caller, and they will usually follow what like minded players suggest. If you’re a natural shot caller like myself, you can use this to your advantage to tell your team what to do.

For example, suggesting to fight when your team has their ultimates up is a good way of getting your team to group. If not, asking them to group is another way of utilizing the chat. Many players like to farm and forget to group, so specifically asking players to group and fight is one way of getting their attention.

There’s a lot of things you can do to communicate with your team in order to play and build a perfect team composition. We’ve already made a similar post about communication in game if you want to learn more.

Chapter 2: Your Job in Teamfights

There are quite a few different jobs a champion can have. Thankfully, as every teamfight is somewhat similar, it can be relatively easy to start a teamfight doing one thing, and finishing it with another. As an example, you may start a teamfight by focusing the enemy frontline, and then finish it by peeling for your carries.

Due to this situational aspect of teamfighting and League of Legends in general, we’ll go over a few different examples per champion role (or playstyle) and discuss what their goals may be during a teamfight. Keep in mind that these examples are what you may want to do. In other situations, you may be unable to do what’s suggested because of your team composition, enemy comp, team coordination and other situational aspects to the game. In addition to this, depending on the context, you may not be able to do what is suggested, or you could do something that isn’t always advised, but might work depending on the situation. Whatever is suggested in this section should be taken as guidance for better results in game.

Later on in this guide, we will go into great detail about how to teamfight as the Top, Jungler, Mid, ADC and Support, and discuss basically everything there is to do with them. This will include some of the information in this section as well as other teamfighting necessities. So make sure your read that part too!

How to teamfight as a tank

Example Champion: Malphite

Malphite’s ultimate is crucial in teamfights because it can knock up multiple enemy champions at once.

Ahead:

When Malphite is ahead, he will be incredibly tanky. This is fantastic for his team as he can be the complete frontline in teamfights. Utilising his ultimate on the backline, or whenever the enemy is grouped together will allow Malphite to do his job effectively. After he has used his ultimate, he can either keep his focus on the enemy backline, or fall back and protect his team.

As he is a tank, sticking to the enemy frontline is a good way of soaking up damage to protect them from the enemy damage dealers.

Even:

Malphite is always good thanks to the tanky items he buys as well as his ultimate. While he will not be able to soak as much damage compared to when he’s ahead, he will still be able to do his job and do it well.

Just like in the above section, he will want to ult as many champions as possible and keep them locked down. However, as he will not be as tanky, you should look to fall back to a safer position when you’re unable to tank anymore damage.

Behind:

When Malphite is behind, he cannot do his job effectively if he is the only tank on the team. This is where he will need to basically become a secondary Support and protect his carries. Using his ultimate to solely protect his team by knocking up the enemies once grouped or whenever the carries are in danger is the go-to plan.

If he was to focus the backline when he is behind- he is basically sacrificing himself. This is not a great plan, so I would generally avoid it as you’re giving the enemy an advantage. But, if you’re engaging or surprising the enemy through flanking or ambushing, then focusing the backline or enemy carries is a must.

How to teamfight as a fighter or bruiser

Example Champion: Renekton

Ahead:

When Renekton is ahead, he can be devastating to play against. This is why it’s recommended that you try to focus the squishier members on the enemy team. This is usually the backline as they will not always purchase armor to defend themselves straight away.

As Renekton will be building damage and tank, he can very well defend himself against an enemy attack. This is why it’s a good idea to try to focus the backline in teamfights.

Renekton however maybe unable to run through the enemy frontline to fight the enemy behind. this is where flanking will come in handy.

Even:

When Renekton is evenly matched or not necessarily winning, he may be unable to completely stomp the enemy backline alone. He may need to switch his focus to taking down the enemy frontline instead. Focusing the frontline allows his team to take down the frontline and then take it to the enemies backline afterwards.

When evenly matched, Renekton is not a great damage dealer nor tanky champion. This means that going into the enemies backline when even will be the wrong thing to do as you’ll be unable to deal enough damage to the backline- and not tanky enough to survive the fight. This is why it’s important to switch your focus if you’re unable to kill the enemy. But, if Renekton has the assistance from other diving or engage champions, then this shouldn’t be to much of an issue.

Behind:

When Renekton is behind, he will be unable to fight the backline on his own. This will make it rather difficult for him to survive the teamfight like previously discussed. This is why he will need to stick closely to his carries and focus whoever is on the enemy frontline. Using Renekton’s kit and crowd control, keeping whoever is coming close to your team will serve Renekton well and enable his carries to dish out damage while he protects them.

Most top lane roles like a tank or fighter- when behind will need to fall back and become a “secondary Support” and focus the frontline. This is because they are unable to survive the fight if they are to face the enemy damage dealers on their own.

How to teamfight as a mage

Example Champion: Syndra

When set up correctly, Syndra’s ultimate can be devastating for the enemy.

Ahead:

When mages are ahead, there’s nothing really stopping them apart from their own greediness. As mages like Syndra can do a lot of burst damage, it’s better for them to focus the backline if they’re over extended. But as Syndra is quite squishy, she may unable to make it into the enemies backline. This is where you should prioritize your damage on the enemy frontline even though you could kill the enemy ADC outright.

In addition to this, Syndra is a fantastic example of a champion that can switch targets with ease. Thanks to her E, she can knockback and stun enemies who are coming towards her. This means that she can either focus the frontline/ tanks who are trying to kill her, or try and gain a sneaky Scatter the Weak (E) and blow up the enemy ADC who is stunned instead.

Of course, she would prefer to kill the enemy carry, but it may not always be possible as Syndra will be putting herself in a position where she may also get killed. So you’ll have to use your own judgement and experience to decide what to do.

Even:

Just like before, Syndra has the option to either focus the frontline, or try to destroy the backline if she gets a cheeky E off. This is the usual gameplay for Syndra and mages alike when they’re coming face to face with the enemy. As many are squishy, they cannot always focus the backline, which is why I recommend focusing the frontline in most cases unless you’re able to easily get to the enemy backline.

Behind:

When Syndra is behind, she will lack burst damage. This is why you should only really be focusing the enemy frontline rather than the backline at all. If you were to get caught out of position when using your ultimate on the ADC for example, you may throw the fight. In my opinion, when behind it’s not about carrying. It’s about enabling your team to win- even if that means taking unorthodox methods to gain a victory.

Adaption is key for any champion in League. Many champion guides and advice doesn’t cater to when players are behind and they recommend continuing to do the same thing even though you will be physically incapable off. Just remember, if you’re behind as a mage, you don’t have to burst someone down. It’s all about dealing damage to whoever you can while you can.

How to teamfight as an assassin

Example Champion: Leblanc

Leblanc gets a lot of mobility thanks to her W. This allows her to get in and out of teamfights and skirmishes.

Ahead:

Leblanc is an assassin who, once ahead- is a terror to play against. Assassins don’t usually fight 5v5 per say, they do however like to flank and deal burst damage. Because of an Assassins nature, they will look to target the squishier members of any team and try to eliminate them as quickly as possible. This will turn the tide of any fight making any continued exchange a 4v5 in the assassin’s favor.

Even:

When an assassin is even and not ahead, they should still continue to try and focus the squishier champions on the enemy team. While the exchange may be not as efficient or clear cut, your goal is still to eliminate and take care of one of the enemy carries.

However, as you’re not going to be as strong, it may be slightly more challenging to kill them. This is where having Ignite and other resources available to you will pick up the slack and allow you to still have kill pressure on the enemy.

If the enemy doesn’t have many squishy targets, then your job is to go for short trades inside of the teamfight- dealing damage and jumping onto the enemy and then Distorting back out again afterwards.

Behind:

Playing behind as an assassin is one of the worst things you can do. I would advise against falling behind if you can help it…! As you lack damage and survivability, it can be rather difficult for you to be able to deal any significant damage. Because of this, it’s better for you to focus the frontline and work with your team to take down the enemy tanks.

Unless you can get a good flank off on the enemy, or use your combos in the most efficient way- you’re going to struggle touching the enemy carries.

How to teamfight as an ADC

Example Champion: Caitlyn

Caitlyn can use her E offensively or defensively whenever she needs to. Among other things, this gives her great kiting potential.

Ahead:

When an ADC is ahead, they can play incredibly aggressive and be the super carry their team needs. Caitlyn is one of the best carries to get ahead because of her range, her passive and overall damage output. Even though she is ahead, she must continue to position next to her Support and with her teammates to ensure that she doesn’t get picked off early.

However, as she is ahead, she can play slightly more aggressive by kiting forwards rather than backwards in teamfights. For example, once the enemy has engaged, she should kite backwards and then when she is in a safer position, start kiting towards the enemy.

Even:

Caitlyn should be played the same way as if she is ahead. This is because she is an ADC after all and most ADC’s have a 1-dimensional game plan. Prioritizing the closest enemy is what she will need to do as there is no real chance that she will be able to freely damage the enemy backline.

When playing as Caitlyn, remember to kite as much as you can to give yourself the best chance to survive and deal as much damage. Sticking close to your Support: do not go to far forward unless they’re there with you.

Behind:

When Caitlyn is behind, her damage is going to suffer. It will be rather difficult for her to deal damage in teamfights because the enemy will just be able to just roll Caitlyn down. This is why you need to stay incredibly close to your Support and let them protect you. While your damage will be minimal, your damage output is still going to be needed to kill the enemy frontline.

Stick towards the backside of your team at all costs and only auto attack when you’re in range of the enemies (when they walk forward, do not walk towards the enemy). Kiting backwards rather than forwards would give Caitlyn more survivability and protection in teamfights.

Unfortunately, Caitlyn and many other ADC’s will struggle to survive in skirmishes when behind as they may not be able to survive the initial engagement from the enemy.

How to teamfight as a utility Support

Example Champion: Janna

Janna’s ultimate is fantastic at healing and protecting her carries from the enemy frontline.

Ahead:

No matter what stage or strength Janna is at, she will need to protect her teammates as much as possible by using all of her abilities to keep her allies alive. Janna should be stood next to, or slightly in front of her ADC to provide them with bodily protection as well as healing and shielding.

Even though Janna is ahead and will deal damage through her abilities- you should avoid trying to be the carry. You will be too squishy to be able to do enough damage to kill anybody.. Furthermore, you should never be in the frontline as a utility Support like Janna. So, it makes sense to play the supportive role in teamfights as that is, after all, your role.

Even:

When Janna is even, she should be looking to protect her team as much as possible by keeping close to them and protecting them with her healing and shielding. When Janna is even and not ahead, your healing and shielding will be slightly reduced- however, it is still impactful.

Janna needs to be stood next to her ADC and in the backline at all times to be useful in teamfights.

Behind:

Spacing and positioning is incredibly important when Janna is behind. As Janna is always squishy even when ahead- it’s important that you watch your movements in teamfights and not position incorrectly. Doing so will open yourself up to the enemy, and you will likely get killed because of it.

Dying early in a teamfight will not only cost your life, the ADC’s life- but it might also cost the teamfight itself and potential objectives afterwards. In many cases, this can be prevented by good positioning

How to teamfight as a tank Support

Example Champion: Leona

Leona’s ultimate can stun multiple enemies at once. In some cases, this can be the whole team if they’re squished together.

Ahead:

When Leona is ahead, she will be the frontliner that every team wants and needs. This is because she will be able to tank so much damage while being able to zone enemy champions.

As your team is ahead, it should be okay for Leona to stick onto the enemy carries and lock them down while her team deals damage. But, she will need to be prepared to fall back and help her ADC if the enemy has frontline champions who can get on to them easily.

Even:

When Leona and her team are even, she will have a split personality and two separate jobs to do. Leona and many other tank Supports are in a difficult situation when it comes to teamfighting and I would say that the majority of casual lower-ELO Leona players only focus on doing one of her two jobs.

The first job for Leona when even is to be the frontline for her team. Using her crowd control and tankiness- she can lock enemies in place and let her team collapse on them. The second job is to protect her carries from imminent danger. This is why when Leona is teamfighting, she needs to make sure that she goes in and then falls back to protect her carries when needed.

Failing to recognise your teams needs may cost Leona and her team mates their lives.

Behind:

When Leona is behind, she cannot be the frontline. Instead, she will have to stick close to her ADC and protect them at all costs.

Using all of your abilities and crowd control, you will focus on stopping the enemy frontline from collapsing on, and killing your teammates. Using your E as well as your Q and ultimate to protect your carries is incredibly important. Make sure the enemy cannot get through you and the frontline to get to your backline will increase your carries survivability. Which in turn, will give your team a bigger chance of winning the teamfight.

If you were to go in and be the frontline for your team alone, you will be sacrificing yourself as your teammates will be unable to help you. They will also be unable to kill the enemy, and they will fall shortly after yourself.

With this in mind, as Leona has a long ranged ultimate, she can look to hit the enemy backline with it and take them out of commission briefly, but it really depends on the situation.

Once again, I would like to say that these examples given are just theorycrafted. If you’re unsure if you can do your job correctly or do what is suggested, try to adapt your positioning and revert to protecting your carries. No matter how far behind you’re, protecting your carries is always a good thing to do as they may be able to carry you.

Chapter 3: Wombo Combo

Now we’re getting to the part of the guide that everybody wants to know and learn, how exactly do you play as any specific team comp? First of all, we’ll need to learn what each team composition is and what it does. For us to understand that, we’ll need to learn the basics.

When we think about ‘team compositions’ in League of Legends, the first thing that comes to mind is a wombo combo team, so it’s appropriate if we start with that one.

A wombo combo team comp is a team that thrives at grouping and fighting. They will usually stick together as 5 and try to force a teamfight whenever possible. Due to the nature of a wombo combo comp, they will try to engage together and use their abilities in sync to kill and lock down as many enemies as they can. This team composition is rather similar to an AOE, or area of effect team comp which we will discuss later on.

This team comprises of champions that have crowd control or AOE abilities. One of the most popular champions in this team composition is Wukong. Wukong is a prime example, and also a very good champion in this type of team comp as his kit synergizes well with it. Utilizing his Decoy (W), Wukong can use his invisibility to try and get on to the enemy. After he has infiltrated enemy lines, he will activate his ultimate and knock up as many champions as he possibly can. His team will then use everything they have available to them to follow up and continue the fight.

When you are partaking in this type of team composition, your goal is to start a teamfight whenever your team is grouped together. This includes straight 5v5 teamfights, whenever you have the numbers advantage or in plain skirmishes around objectives like the Baron or Drake.

Due to the nature of a wombo combo team composition, you should try to keep the enemy in place for as long as possible. Layering the teams crowd control and damaging abilities one after another will keep them in place for a longer period of time. This will increase the likelihood of your team coming out ahead.

Ideally, you would like to fight in areas that are quite claustrophobic- such as inside the jungle, or around objectives in small areas. This is because the enemy will be bunched together and not be able to escape. As your team comp relies on the enemy grouping and being together- this is ideal.

The highlighted red areas represent good teamfight locations.

Here is an image of where you should prioritize fighting the enemy to come out ahead. You can make teamfights happen here by invading the enemies jungle. As this team comp is really good at fighting in general, they can actually fight anywhere, but inside the jungle is favored.

Take into account who has their ultimate up to increase your team’s ability to kill the enemy and lock them down. For example, if only one of your allies have their ultimate available, it may be difficult for your team to win the fight. However, if you all have your ultimates- then teamfighting will be much easier.

Because your team relies heavily on engaging with the enemy, make sure that you all go in at once to synchronize your damage output. If you go in with a large buffer between yourselves- it will be difficult to teamfight. Furthermore, when you’re wanting to fight the enemy, you need to make sure that you engage and go in as quickly as possible so you do not get poked down and forced back.

Example Team Composition

Many champions fit well in this type of team composition, here are some examples.

Malphite: As his ultimate is a knock-up, he can use it knock up the enemies that are grouped together. This will allow his other teammates to reposition and follow up. If the enemy are grouped rather closely, it is probable that you will hit a 5 man knock up.

Wukong: Thanks to Wukong’s ultimate, he will be able to knock up multiple enemies over a long space of time. When using his ultimate in conjunction with his W (Decoy) he can get into position and then knock up everyone.

Orianna: Orianna’s ultimate will pull any champions inside the area directly towards the ball. This will force the enemies into a small location- ideal for Malphite’s ultimate, and Sivir’s Ricochet damage. She is also able to speed up and shield allies who have her ball around them. This will work in synergy with other champions and their ultimates.

Sivir: Her ultimate is really good at starting a teamfight and following up when an enemy is locked in position. As it gives everybody a brief movement speed buff, it will allow her team to reposition and chase enemies, as well as potentially engage. Her ultimate can also give her bonus attack speed.

Rakan: His ultimate and Grand Entrance (W) combo is very good at keeping enemies locked in place. Using it in conjunction with the rest of his allies ultimates will make it very difficult for the enemy to escape.

While this team composition doesn’t seem fancy on paper, once perfected- it is very strong and hard to play against.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Avoid using all of your ultimates on one player. Don’t use all of your ultimates when trying to kill one enemy as it will leave nothing to use against the other 4 teammates. Instead, try to save your ultimate for the bigger picture, and in a major fight setting instead.

Always make sure that your team has most of their ults before fighting. As this team composition relies heavily on teamwork, you should always keep an eye on who on your team has their ultimate up and who doesn’t. Everyone using their abilities at once will (to some extent) synchronise their cooldowns and allow you to teamfight more efficiently. Whereas if somebody uses their Ult, they won’t have it for the next teamfight.

Try to fight in small areas. Fighting in small areas will increase the likelihood of you and your allies hitting key targets and hitting your ultimates. As a result, you may have a favored teamfight.

Don’t hesitate before going in. A wombo combo team comp relies heavily on your team engaging at once. However, if a member of your team was to get poked down- it can prevent your whole team from engaging. This is why it is important that once you’ve set eyes on your target: go in as soon as you can to prevent the enemy from poking or disengaging.



How to counter a wombo combo team composition

Now you’ve learned how to play in a wombo combo team comp, you need to know how to play against it. There were a few key factors that we repeated in this section- did you spot them? Their biggest strength can also be their biggest weakness, so make sure you use this information to beat them.

Avoid letting them engage on you. While easier said than done, try to avoid letting the enemy team get a hold of you and engaging. You can do this in several ways by either poking them and forcing them to back off or utilizing your abilities to disengage and force them off your team. For example, Janna’s ultimate is really good at disengaging thanks to the knock back.

Do not stick close together. If you’re grouping, try to avoid holding hands and staying close to one another. This will reduce their AOE and wombo combo potential as they may not be able to hit everyone with their abilities. For example, Malphite can only use his ultimate in 1 area and not 5, so if your team is together but not close, he won’t be able to hit everyone.

Avoid fighting in tight areas. Like above, avoid fighting in small locations where your team will be grouped closely. This includes inside the jungle, around objectives and in small areas of the map. Avoid fighting and staying close to reduce their ability to combo you.



Team comps and champions who counter a wombo combo team comp are:

Janna can knock back the enemy frontline thanks to her ultimate which can prevent them from engaging. This will delay a teamfight or mess with the enemies combos, which may work in your favor.

Nami can delay the enemy from engaging with her Q and ultimate. She will also make it difficult for the enemy to use their abilities in sync.

Soraka can silence the enemy, which will prevent them from casting their ultimates. This will stop them from using their abilities all at once.

1-3-1 compositions can be good against this comp if your allies have disengage and do not get caught out of position. However, it does rely on your split pushers to know what they’re doing so it prevents the enemy from engaging. Furthermore, the 3 in the mid lane will need to not over extend, or let the enemy engage on them as they will lose the skirmish.

Poke comps can prevent the enemy from engaging. Making good use of your abilities, you will be able to poke the enemy down which will make it really difficult for the enemy to engage on your team. But, make sure you do not over extend and allow the enemy to get on to you.

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Chapter 4: Poke Comp

This team composition does exactly what it says on the tin, and arguably one of the more frustrating team compositions to play against. It revolves heavily around poking the enemy and looking to either force them to concede, back off, or die for their greediness. It is one of the easier compositions to perfect in solo queue because the enemy will find it difficult to play and communicate against. Furthermore, there are a few variations to this comp which makes it ideal for Solo Queue.

A poke comp is a team that tries to poke the enemy as much as they can prior to teamfighting. They will usually hold off from straight 5v5’s as they may lack crowd control or other factors that influence a fight. However, they more than make up for it and more in other ways like through raw damage and poke. Luckily, compared to some other team compositions, there are a few variations to the level of poke one can have. For example, it can comprise of 5 poke champions, or with 3 and still be considered a poke comp.

Usually, you’ll find that champions with lots of poke abilities fit right into this team comp. A perfect example is Ezreal. Ezreal can use his Q and W to poke the enemy. Zoe is also a fantastic champion in this team comp because of her Q. Many champions have poke abilities- so most fit right in.

Unlike some of the other team compositions, your goal is to avoid fighting with the enemy as soon as you spot them. This is because there will be no set up for your team and the enemy will be relatively healthy. Setting up a teamfight by poking is needed in this team composition because your main goal is to poke the enemy.

If you were to fight straight away, the enemy would be able to roll your team down as you will be unable to deal enough damage in one short burst. This is where delaying a teamfight and poking beforehand is needed. Try to delay the (actual) teamfight for as long as possible to increase your chances of winning said fight. Making good use of your champions kit, you’ll need to deal damage to the enemy through poke as consistently as possible before trying to overwhelm.

To win with this team composition, your team needs to avoid being caught out of position or letting the enemy engage on you. As your team may not be great at fighting in a 5v5 setting, the lack of health and lack of engage opportunity (as they would be low) from the enemy will assist you at coming out ahead. This is because the enemy will be too low to engage on your team.

This team composition relies heavily on your team being able to hit their skill shots with pinpoint accuracy and consistency. Without it, your team will struggle.

Example Team Composition

As we suggested, this team composition doesn’t require everyone to be a poke champion. For example, it may consist of a few poke champions rather than a full poke team. With that in mind, here is some examples.

Jayce: Has insane poke thanks to his empowered Q’s. He also has lots of burst damage which is really helpful in this type of composition. Additionally, he can use his E to speed up his allies so they can close the gap and engage once they’re ready.

Taliyah: Taliyah is really good in teamfights if they’re in open areas around the map compared to enclosed areas due to the “Worked Ground” placement on her Q. As a poke team comp usually moves around a lot, Taliyah is perfect in this situation.

Lux: Her consistent damage output is really strong when ahead and vital in this type of team composition. This is because she has multiple forms of poke from her Q, E and her ultimate. Her W will also come in handy because it can shield her allies which will come in handy when a teamfight occurs.

Ezreal: Ezreal has lots of poke thanks to his Q, W and R. Ezreal’s abilities (especially his Q) is on a rather short cooldown which makes his damage output consistent- that is, unless he can’t hit his skill shots.

Neeko: She has lots of poke and fighting potential thanks to her Q. She can also use her root to start the next stage of the teamfight. As her E will root enemies in place, it will allow her allies to use their abilities with pinpoint accuracy. To top that off, her E can go through minions which means the enemy will have no protection under their own tower.

This team composition will excel at poking the enemy and dishing out damage, however it lacks any form of frontline. This is where having a possible tank Jungler or Support would come in handy.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Avoid using all your mana before engaging. Don’t waste all of your mana poking before the teamfight as you’ll have nothing to use in the fight itself. Always save enough mana for your ultimate so you can at least use that in the upcoming skirmish. Make good use of the blue buff and mana items to increase your mana pool.

Group together, but not super close. Remember to group frequently in order to take siege towers and teamfight. However, don’t stand to close together as you may be opening yourself up for attack from an enemy champion who has CC. For example, a good Leona ultimate could allow the enemy to engage on your team.

Don’t let the enemy engage on you. While easier said than done, try to avoid letting the enemy get on to your team. You can do this in a few ways by either poking the enemy down, avoid picking fights in tight areas, sticking together and not going alone. This team composition is usually quite squishy so keep that in mind.

Adjust your champion picks. A poke team can consist of a range of champions and still be considered a poke comp. If you want to, you can always have 2, 3 or even 4 poke champions with a tank Support or tank Jungler to protect your carries.



How to counter a poke team composition

Learning how to play as a poke team composition is one thing, but learning how to counter them is another. Here are some vital tips and tricks to use when you’re playing against a poke team composition.

Fight them as soon as you can. One of the biggest factors that make this team composition work is time. With time, they will be able to poke you down and force you to recall. However, if you do not give them time to deal damage before a fight, they will struggle to survive and will ultimately get rolled down.

Take away their resources. Blue buff benefits a poke comp dearly. This is why you need to try to prevent the enemy from getting it. By taking your own buff and trying to steal the enemy’s buff, you will be cutting down a key members ability to output consistently damage.

Play an engage heavy composition. As many poke champions are rather squishy, you can use this factor to your advantage by picking heavy CC or engage type champions and trying to engage on them at first light. This will prevent them from being able to deal damage and should give you the edge.



Team comps and champions who counter a poke comp are:

Sion is good against this team composition because he is a tank and can engage on the enemy. He will also have some extra protection thanks to his W. Finally, his ultimate can be used to engage onto the enemy.

Blitzcrank is a champion that can pick people off. If he is in a position to get a good hook, he can swerve the teamfight in his teams favor. However, he is squishy so it’s vital that he dodges the enemies damage.

Malphite is a tank champion that can engage when the enemy over extends. As a poke composition will be somewhat over extended to deal damage, he would be really good in this type of comp if he is able to knock multiple enemies up at once.

A Pick comp counters this composition in particular because it can pick of key members when they over extend to dish out damage. Also, as these champions are usually rather squishy, pulling in 1 target can change the teamfight around.

A wombo combo team can be good against this composition as long as a few key factors are brought into play. This includes engaging as soon as possible, not letting the enemy poke you down and not hesitating when your team goes in. If all of these 3 factors are achieved, then it’s plain sailing for them.

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Chapter 5: Protect the Carry

Protecting the Carry composition is one of the more difficult compositions to perfect in Solo Queue because it relies heavily on team coordination- which is something that is not always present in game. Furthermore, it requires one person (or sometimes 2) on that team to be the true carry, which is something that some players are not fond of as everyone likes to be the carry for their team.

Anyway, let’s discuss what makes a Protect the Carry comp work.

This composition is a team that revolves around one or two players being the true carry while the rest of their team provide them with protection through frontline, healing or shielding. The carry will usually be a hyper carry- normally sitting in the bottom lane. This is because they will be ranged and also be able to dish out consistent damage in teamfights. The champion in question should be really good at teamfighting and have a strong mid to late game.

However, this team composition doesn’t always have to have their hyper carry in the bottom lane. Instead it could be a Jungler like Twitch who plays the carry role. Thanks to his kit and the bonus protection, Twitch will be an incredibly difficult champion to play against thanks to his consistent damage output which his kit provides.

You will find that in Solo Queue, this team composition is really good at protecting their carries, which makes it rather difficult to play against when they’re grouped together. This is why this team composition will tend to stick together after the laning phase has ended.

The strategy is basically the same for every teamfight in the game: protect your ADC or hyper carry at all costs. For you to do this, your team should group together and play around said player. By providing healing, shielding or protection, your job will be to keep the ADC alive for as long as possible to enable them to deal as much damage as they can.

Unfortunately, winning as this team can be quite tricky for a number of reasons. The first is that it requires the hyper carry to be ahead or at least- not behind to teamfight. This means that the hyper carry will need assistance during the early game and laning phase to get ahead.

Second of all, it requires your ADC to have good mechanics and be a reliable player. If they get caught out or make a fatal error, you may as well say goodbye to the teamfight as your team may be unable to do anything while they’re dead. Which also brings us to our next point. You have to play around them.

If the ADC is not with your team because they’re either picking up farm in a side lane recalled or are at red buff, you have to avoid fighting or letting the enemy fight you. This is because your team will be unable to come out ahead as they will lack damage.

Basically, to win as this team composition, you will need to put faith in your ADC to know how to play the role effectively. Your team will also need to do whatever they can do to protect the carry for as long as possible.

Example Team Composition

Because the hyper carry will be on the enemies most wanted list, it would be smart to have other champions on the team that can provide protection. Here’s an example team composition.

Dr Mundo: Is a strong tank that can soak a lot of damage thanks to his health regeneration and his ultimate. This will allow him to be the frontline for his team, and take the enemies damage while his team shreds them.

Warwick: Can protect his carry or potentially be the carry thanks to his E- Primal Howl and his ultimate. The crowd control provided by these abilities can provide much needed protection against the enemy frontline to keep the carry alive.

Orianna: Orianna is classed as a control mage and is perfect in this team composition. Her kit can speed up and protect her allies thanks to her W and her E, while also being able to empower the ADC. Likewise, she also has her ultimate to displace and keep her carry safe.

Twitch: The hypercarry in question. He is really good at dishing out consistent damage with his Spray and Pray (formally Rat-Ta-Tat-Tat). If he can be enabled and empowered or protected, he will be able to pop off in teamfights.

Lulu: Is one of the best Supports to pair with a hyper carry. This is because Lulu can provide healing and shielding through her abilities and items. Her ultimate is also really strong in teamfights which will definitely keep her ADC alive.

This team composition specifically will be rather frustrating and difficult to play against because of the healing, shielding and protection it can provide to its true carry. Of course, you can have more protection with a tank Jungler or a different utility based Mid laner.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Keep grouping. As your team relies heavily on the ADC or hyper carry to deal damage, you will need to group around them as often as possible to win the teamfight.

Be prepared to sacrifice yourself for the hyper carry. Because you’re funnelling everything into your ADC, you will need to prioritize their lives over your own. If you’re a tank champion, peel for them as much as you can and be prepared to sacrifice yourself for the greater good.

The hyper carry shouldn’t always be in the frontline. Earlier in this guide, we discussed what your goals are when you’re ahead, even or behind. When playing as a tank, make sure that you stick to the frontend of your team, and never let your ADC be in front of you. If they are in front, then they will receive the full force of the enemies damage. If they die, the teamfight might be over.

Understand your win condition and do whatever you can to save the ADC. For example, you can use your ultimate to keep the ADC alive rather than starting the teamfight with. This is a welcomed factor that can help your ADC survive for longer. For instance, you can use it to displace or stop the enemy from getting on to your ADC.



How to counter a protect the carry team composition

Unfortunately, to counter a Protect the Carry team composition requires perfect communication and factory-like consistency to beat. Due to the protection these team compositions are granted, you need to prevent the carry from staying protected

Take down the protection before fighting. As the ADC or carry will be getting protected at all costs, you should try to take down the protection before starting the teamfight. Catching out the enemy Support while they go to ward is a great way of reducing the enemy teams fighting potential.



Finish as early as you can. Most ADC’s tend to get stronger as the game develops. Caitlyn, Kog’Maw and Twitch all excel during the mid and late stages of the game. You can prevent them from getting to their power spike by pushing your advantage and trying to end the game as quickly as possible. This will make teamfighting easier as they will not be as strong.



Pick engage. It’s rather difficult for a team to protect their carries when the enemy has lots of crowd control and hard engage. If you can layer your crowd control and engage with your allies at the same time- not one after another, you should be able to kill the enemy and stop them from being able to protect themselves. Much like a wombo combo team, going deep together is the way to go.



Team comps and champions who counter a protect the carry team comp are:

Nautilus has point and click CC which will allow him to at least lock down the enemy hyper carry. He is also a tank which means that he should be able to get onto the backline and defend himself at the same time.

Poppy is probably one of the best champions to pick against this team comp if she can use her Keepers Verdict correctly by knocking away the carry. Her team can then clean up the rest of the enemy who were not knocked away.

Urgot’s ultimate will ignore many of the shields that are provided to the ADC or hyper carry when they’re being ulted. Also, the fear from his ultimate will displace enemies which will allow you to quickly finish everyone off.

An engage comp like a wombo combo team will do really good against a protect the ADC comp as long as you can engage as quickly as you lock eyes on them.

Playing as a pick comp will reduce the enemies overall defense capability because there will always be a member or two not with them. If you’re playing as a pick comp, try to pick of squishy members first or the ADC if possible.

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Chapter 6: Pick Comp

Traditionally, a Pick comp is rather difficult to play against in Solo Queue because it relies on you and your teammates being able to dodge skill shots and not get caught out of position. This means that players who are over extended or isolated are easy targets that this composition can prey on. A Pick composition requires the enemy to adapt their playstyle to prevent them from being caught out of position. By sticking close together, they will limit what a Pick comp can do.

A Pick comp relies heavily on the team being able to pick champions off- before or during a teamfight. They may do so by assassinating enemies who are caught wondering the rift or they may just attack a lone ranger. However they do it, they always try to take down a member or two to win the teamfight.

More often than not, they will try to take down the biggest threat and assassinate them to make the teamfight favorable. For example, the Mid laner, Support or the ADC. Generally, they do not focus or try to catch out the frontline, as it will give the enemy a chance to enter the teamfight. For example, hooking the enemy Alistar is not a smart idea because he will be able to get a multi person knock up with a simple W+Q combo. You would be helping him out by pulling him in.

There are a few different types of champions that can pick off enemies. They may have pulls or hooks like Blitzcrank or Thresh, hard crowd control like Nautilus, and in many cases, they’re an assassin like Zed, Akali or Nocturne.

If your team benefits from picking somebody off before a teamfight who is out of position, you will need to ward around the map- specifically the river to enable you to do so. For example, an Assassin like Zed may struggle at teamfighting. However, he could wait patiently in a bush for the enemy to walk past him and then pounce on them.

However, if your team doesn’t have an assassin or somebody who can look to pick players off before a teamfight occurs, you can try to pick players off in the teamfight instead. Before fighting, there is a grace period between every fight. This is usually in the form of a standoff between both teams. If you see somebody overstaying their welcome and positioning to far forward, your team should try to execute them. This will make the following teamfight 5v4. But, make sure that your team doesn’t blow all of their abilities and ultimate’s on one person.

There are 2 variations to a pick comp and you should try to play the team composition that suits you best. If your team relies heavily on getting picks before a teamfight ensues- such as Nocturne or Zed, you should try and pick off a player beforehand. Otherwise, stick to catching enemies who are too far forward or out of position.

Example Team Composition

A Pick Comp can have champions that are great at teamfighting or ones that are not so. Either way, a Pick Comp is great at taking down enemies who are caught out of position. Here is an example team comp.

Maokai: Is a tank champion that has a root on his W. This will allow him to lock down enemies who have miss-positioned or who have been brought forward towards his team. Furthermore, his ultimate is really good at flanking and CC chaining multiple enemies which can come in handy. While it does move quite slowly, if he uses it from the side or the rear- the enemy will most likely become entangled.

Nocturne: Can use his ultimate to take down the backline or assassinate an enemy who has mispositioned. Nocturne can cover a vast range in a short period of time which is great in a pick comp. Depending on the team composition and who the enemy has, he may be able to either 0-100 somebody like the enemy Support, Mid laner or even the ADC. In teamfights, he should look to assassinate whoever is vulnerable.

Malzahar: As his ultimate is point and click CC, he can easily keep one enemy champion locked down in a teamfight. This will allow his team to focus them and gain a free kill. Furthermore, if somebody CC locks an enemy champion who has mispositioned, Malzahar can stop them from escaping by casting his ultimate.

Ashe: Her ultimate is fabulous at stunning targets and locking them in position. If you can get a long-ranged stun, it will increase the length of time they’re stunned. This would allow her allies to follow up and hopefully kill the stunned target. Additionally, she will also have lots of consistent damage thanks to the items she will build, her Q and her overall damage.

Blitzcrank: Blitzcrank’s Rocket Grab can pick out targets to start a teamfight. His pull can be extremely useful at taking down targets assuming he can hit them. Making a clutch play by pulling in one of the squishier carries on the enemy team will make teamfighting much easier. Blitzcrank or any hook champion will need to avoid pulling in somebody who can engage as it may favor the enemy.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Don’t be afraid to make plays. “You miss 100% of the shots you don’t take” is a popular quote and is somewhat fitting with this team composition. Don’t be afraid to make plays and throw your ultimate out or try to catch the enemy out of position with one of your abilities. You never know- you may pull or stun the enemy and pick up a kill or two.



To catch out more enemies, ward the map. If you’re playing as an assassin like Nocturne, to gain more kills, make sure you ward the map- especially around the river and jungle entrances. When an isolated enemy is moving through the river alone, you can try to use your ultimate on them and kill them. Here are some good warding locations – taken from our warding guide.



Always check the map before making picks. You may see the opportunity to catch an enemy out of position, but before pulling the trigger- make sure you’re not falling into a trap. This is why it’s important that you check the map to see where your team is and also where the enemy are. If you’re teamfighting, make sure your team is going to follow up. If you’re trying to collapse onto somebody, make sure you’re not going in 1v5.

Take out the squishy members first. To some extent, taking down the squishiest member (whoever it is) is worth it. For example, you may be able to take down the Support first. However, this is very situational. In most cases, taking down a carry or somebody who is a major threat first will make the teamfight relatively easy.



How to counter a pick composition

To counter a pick composition, you need to stop getting caught out of position in order to teamfight the enemy. As they rely on picks, doing whatever you can to keep you and your allies safe is a must. Here’s what you need to do to beat the enemy.

Pick champions with dodge abilities. Being able to dodge whatever the enemy throws at you is going to come in handy in teamfights. This will not only increase your survivability, but it should also allow your towers to stay up for longer. If you playing as a champion with a dodge ability, then dodging should be easier, if not you’ll have to use your own skill and judgement to dodge the enemies abilities. Furthermore, pick champions that are not squishy. Kog’maw is going to be easy meat for the enemy and horrible to play as against this comp.



Start to group. Some versions of a pick comp rely on catching enemies who are on their own. If you group close together when playing against assassins, it will reduce their chances of being able to one shot the enemy.

Pick engage. Instead of allowing your teammates to get caught out of position, you can try to engage on the enemy whenever you spot them. For example, if your team has some hard engage champions, you can all engage at the same time to prevent the enemy from picking anyone off and gaining the numbers advantage.



Team comps and champions who counter a pick comp are:

Ezreal has dodge abilities that can stop him from being targeted by enemy abilities. For example, Ezreal can use his E to dodge Blitzcrank Q. He also has good poke which will allow him to poke the enemy and make it dangerous for them to try and pick somebody off.

Alistar is a fantastic engage champion and will exploit their mistakes if they try and pull him in or pick him off. If he gets hooked in, he will be in the mix with the enemy team. This will allow him to use his W+Q combo and potentially knock 5 players up. Doing so will give Alistar’s team an incentive to follow up and fight.

Lissandra is a jack of all trades champion and will be really good against this comp. She can engage into the enemies lines which is perfect against this comp. She can do so by flanking or by just running at the enemy. She is also really good at stopping assassins in their tracks with her ultimate. This will give not only herself extra protection- but also protect her allies from being picked off.

A team that is built around engage champions is a must against this team composition. This is because you will be grouped together and deny a portion of what makes a pick composition good. Pick engage champions and look to engage whenever you’re in a position to do so.

Any team that groups together will be good against this team comp. A wombo combo team (as long as they’re on the same page) will work good against this comp because they will not get picked off before a teamfight. They will also stick close together which makes it difficult for the enemy to try and pick players off. Furthermore, if they do try to pick somebody off by pulling them in, they’re putting themselves in great danger because it will enable the rest of the wombo combo team to go in.

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Chapter 7: Split Push

When perfected, a split push team composition can be incredibly deadly and difficult to play against. However you see it, it’s biggest strength can also be its biggest weakness- which often gets exploited by the right team composition. When playing as and against a split push comp- timing is everything.

A Split Push team composition doesn’t really want to teamfight every second of the game. Instead, they try to split up and take down towers or objectives and gain a gold advantage through good macro. This composition comes in a few variations which include 1-4-0, 0-4-1 and 1-3-1. However, in this section we will only focus on the first two. There will be another section later on discussing how to play in a 1-3-1 comp.

This team comprises of champions that are good at split pushing and are good at clearing waves. This is because they are able to push relatively fast in order to reduce or apply pressure. As the enemy may have the numbers advantage in a teamfight, having champions with good wave clear will provide your team with some protection to stop the enemy from taking down your towers.

The strategy for this type of team comp is rather simple; split up and look for clues your team will need to group closely together while 1 or 2 players split push. Usually, this will be either an assassin, a mage or a bruiser who does the split pushing as they will have wave clear and good kill potential on enemies who try to contest. You should avoid putting someone that lacks kill potential in a side lane as they will be unable to apply any pressure there. For example, a 0-4 Zed in a side lane will not have the greatest of kill power because he will not be able to assassinate the enemy. The enemy could just wave clear and make it difficult for him to apply pressure.

While they’re split pushing, the other 3 (or 4) team mates will need to play around the middle lane and try to clear waves and siege when the enemy is drawn away. From there, they can either follow the enemy or take a tower nearby.

To win as this team, you will need to rely on the other members to not over extend or get caught out of position. While 1 or 2 members of your team split push, the rest of your team should stick around the middle lane (or another lane): wave clearing and not over extending. You should be able to apply and deny pressure in the middle lane while your other laners split push and apply pressure there. Potentially, this will split the enemy up and allow you to apply pressure in 3 lanes at once.

If the enemy leaves the middle lane to stop somebody from split pushing, the grouped players will need to push the wave and apply pressure to the tower. This way, the enemy will either forfeit a side tower, forfeit the mid lane, or waste time. Your teammates in the middle lane should not really teamfight unless they are able to (such as if the enemy leaves to go to another lane) as the enemy can just turn the teamfight in their favor.

Realistically speaking, this team composition is really difficult to execute and win as in Solo Queue because it relies on communication.

Example Team Composition

As a Split push team composition doesn’t always want to split push, nor does it always want to group, you are somewhat limited into what champion characteristics your team can have. For example, you will require 1 or 2 champions that are able to split push and 3 other champions that synergise well together.

Jax: One of the best split pushers in the game thanks to his wave clear and bruiser-style gameplay. He is also one of the best duelers and split pushers in the game because of his E and W. Jax works great in this comp as he will be able to fight anybody who comes to contest his split push.

Sejuani: Sej will be the tank and the frontliner for her team. She will be the protection her team requires to survive in the middle lane while the other lanes split push. It’s advised to have a tank to be in the middle lane with the non-split pushing champions so the enemy doesn’t jump on them.

Ahri: Ahri is able to split push as she has good wave clear thanks to her Q. She can also (to some extent) assassinate enemies who try to contest her from split pushing. Ahri can play the role of split pusher or stick with her other teammates in the middle lane. In addition, her Charm (E) will allow her to try and catch enemies who have miss positioned.

Sivir: If her team is split pushing, Sivir can just play passive and clear waves in the mid lane. Thanks to her Q and W, she will have no trouble defending and preventing the enemy from taking down towers. Her ultimate can also be used to disengage and escape if the enemy tries to ambush her team.

Janna: Has the ability to disengage in case the enemy tries to engage on her team when they’re grouped as 3 or 4. She can use her Tornado (Q) to knock up and prevent the enemy from engaging, while also utilising her ultimate to knockback and stun them- delaying and unraveling their engage.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Avoid teamfighting when your allies are split pushing. It is a good idea to avoid teamfighting or trying to skirmish when somebody is missing on your team. While rather situational, if you can’t fight the enemy- then don’t bother trying. Instead, you can wait for one of the enemies to leave and then try to fight (if you can) when the fight will be on equal terms.

When grouped, do not over extend. As the bulk of your team may only consist of 3 or 4 players, over extending or walking to far forward may allow the enemy to set up an ambush. For example, if you were to try and contest an objective, somebody on the enemy team may be able to engage on you. As you are only 3 or 4- your team would be easy pickings.

Avoid split pushing if your allies will get stomped in a teamfight. If your allies are behind, you can’t really split push and leave them as they will just get engaged upon and they’ll be unable to defend themselves. Instead of split pushing, look to group with them to try and come out ahead.

When the enemy moves to another lane to stop the pusher, apply pressure to another tower. If the enemy sends multiple champions to stop a side lane pushing. For example, sending 2 to the bot lane to stop the Jax from pushing, you should try to apply pressure to another objective. If they’re on the bot side- look to take the Baron. If they’re on top, look to take mid or the Drake.



If you’re struggling to know when you can and can’t split push, we’ve made a separate split pushing guide in the past that can help you out.

How to counter a split push team composition

A Split push composition is a team that doesn’t always want to teamfight. Instead, they may want to disengage from the fight and just let their split pushers do the work. This is how you beat them.

Pick engage. You need to take advantage of the enemy being weaker in numbers to start a teamfight. By picking champions that can engage, you will be able to engage on the enemy whenever they miss position. Many team comps that utilise a split pusher try to hold off from fighting, so you need to pick an engage comp and teamfight as soon as you can.

Send 1 person to go to the side lane. You will need somebody in your team who is able to counter the split pusher and prevent the enemy from being able to take objectives. Usually, this will be somebody who is ahead and is able to clear waves rather quickly. For example, Ahri, Twisted Fate, Shen or Renekton are all decent at split pushing and counter split pushing.

Force objectives. Many of the teamfights may be in your favor- numbers wise, as there will be somebody split pushing. You can use this to your advantage by forcing down objectives. For example, grouping mid and taking down an objective while the enemy split pushes somewhere else. If the enemy split pusher doesn’t back and help their team, you can threaten another objective or a teamfight.



Team comps and champions who counter a split push comp are:

Nautilus has point and click CC through his ultimate. It can be used to force a teamfight when the enemy over extends or tries to push the wave. It is possible that he can even knock up multiple champions if they’re grouped closely together. To beat this composition, you’ll need to engage as soon as you can- so picking Nautilus against this comp makes sense.

Vi is another champion that can engage thanks to her ultimate which is ironically another point and click ability. You can use this to engage on the enemy when they over extend.

Jayce is really good at poking and clearing waves thanks to his empowered Q’s and overall damage output. He can be quite good at either preventing the enemy from split pushing, or forcing the enemy to back off when they’re in the middle lane.

Engage comps are a must in this situation as it can prevent the enemy from splitting up. For example, if you engage on the enemy as soon as they’ve split up- you’ll be able to fight and kill them instantly as long as you go in without delay. After that, you can put pressure on the mid lane tower and possibly their base. Overwhelming the enemy and making sure they will not be able to split is what your goal is.

Quite similar to an engage comp, playing as a dive composition and being able to dive the enemy as soon as they’re under tower will allow you to kill them and take their objectives afterwards. For example, diving the enemy and then destroying their t2 tower will force the split pusher(s) to back off and recall. If they do not recall, you can take more of their base including the Inhibitor and Inhib tower.

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Chapter 8: Engage

This composition relies heavily on being able to engage on the enemy when they’re caught out of position, or when they’re over extended. This comp relies heavily on communication, and are required to have good map awareness at all times. Without good map awareness and knowing where their allies are, they might end up going in at the wrong time or going in without their teammates.

An engage composition is a team that tries to engage on the enemy as soon as they step one foot out of place. By grouping closely together, they are able to overwhelm the enemy and win teamfights by engaging.

They usually will stick together as 5 because there is safety in numbers. But also because it allows them to have a higher impact in teamfights. For example, if there is only 1 champion who can engage, they may struggle at actually fighting. Whereas if they had 3 champions that can engage, there would be no trouble as everyone can go in at the same time and use their abilities in synchronization to win the fight.

For this team to win and fight effectively, they need to be on the same page. If there is confusion among the ranks, it will be really difficult for you to come out ahead because you will lack a consistent and effective engage. For example, only half your team engaging while the rest stay passively behind. This is where communication and in game awareness comes in handy.

Communication and map awareness is so important in this team composition because you will need to see where your allies are at all times. If they’re not nearby, then you cannot and should not engage. Additionally, you will need to have good communication to interact with your team to describe your intentions. For example, saying “I’m going to engage.”

To win as this team and to increase your chances of being able to engage, you will need to engage as soon as you can, and not have a standoff with the enemy. This is because they will be able to poke you down which may force you to recall or not engage. By engaging almost immediately- you will be reducing this issue.

Example Team Composition

Engage compositions are one of the most accepting comps in the game. Many different champions work beautifully in this composition and here are just a few.

Renekton: Renekton has good follow up and is able to get into the teamfight thanks to his E. However he cannot necessarily be the engage that his team wants or needs. While he can ambush the enemy, he cannot get onto the backline by running directly at them. As Renekton will be building damage and defensive items like The Black Cleaver or Sterak’s Gage, he will be able to deal and soak damage in teamfights thanks to his ultimate, which should help his team come out ahead.

Amumu: Amumu is a tank who can be the frontline for his team. While relatively immobile, his Q will allow him to get in to enemy lines. Once there, he can follow up with his ultimate which should provide his team with enough time so they can reposition and follow up. Until the mid-to-late game, he will be rather squishy so it might be difficult for him to engage. This is where he should look to flank the enemy instead of rather than running straight at them with his Q.

Lissandra: Lissandra is a perfect example of a champion that can engage on the enemy but also protect herself. She can engage with her E, root the enemy with her W, and then intomb herself with her ultimate. Lissandra is really strong in an engage team composition because she can get in and get out relatively safely. Also, she has the follow up that her frontliners need: her E will allow her to reposition and follow up at her team’s request.

Lucian: What more is there to say about Lucian apart from him naturally being great at dealing damage and following up when his team engages thanks to his kit. His ultimate is fantastic in teamfights and will drain the enemies health bar when they’re locked in position through layered crowd control. In addition, he can also use his E to reposition and close the gap between him and the enemy. This means that Lucian will be able to consistently deal damage in teamfights- perfect in any team comp.

Alistar: Alistar is one of those champions that is really good at engaging and teamfighting. So it makes sense to include him in this team composition. Ali is really good in teamfights because he is a tank champion. His kit also compliments him greatly- allowing him to knock up multiple champions at once. A simple W+Q combo or Flash W+Q can be one way he engages. However, Ali can also make good use of Hextech-Flash and use it to flank or ambush the enemy. As you can see, he is great in this comp.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Always look to see where your team is before engaging. It seems obvious that you need to make sure your team is around you before teamfighting. But time and time again players seem to start a teamfight without looking where their teammates are. To stop yourself from going in 1v5, make sure that your team is nearby and also ready to teamfight. If they’re not nearby, don’t engage.

When trying to ambush the enemy, make sure the bush isn’t warded. Some champions are really good at ambushing the enemy. If you are trying to surprise them by hiding in a bush, make sure that the bush is not in fact warded. Purchase a Control Ward and place it in the bush to ensure it’s not warded. If you avoid checking the bush for wards, you could be wasting your time and you may even get killed for it.

Try to not make it obvious. Sometimes, engages are pretty obvious like the final battle in Narnia. While it may work sometimes, it’s not recommended that you always try to start a teamfight by running at the enemy. Instead, you should try to change how you engage to keep the enemy on their tippy toes. For example, you may want to run at them from the side, or come at them from the rear.



Communicate. Make sure that everybody on your team is ready to teamfight and that they’re on the same page. You can do this by pinging one another as well as chatting. If somebody on your team is dead or is not in a position to teamfight, try to avoid forcing the teamfight on them as it may come and bite you later on. For example, forcing Alistar to fight without his ultimate will make him rather weak which may result in him and the rest of your team dying.



How to counter an engage comp

Engage comps can be difficult to play as and against in Solo Queue due to the lack of communication. However, you can potentially use this disadvantage to your advantage. Here are some other tips to beat an engage comp.

Pick disengage. The opposite to an engage composition is a disengage play style. By disengaging and stopping the enemy in their tracks, you will be able to survive the teamfight and hopefully keep your team alive. If your champion has any abilities that are crowd control, stuns or knock backs, they’ll be needed to delay the enemy. Crowd control and interruptions are a necessity when playing against this comp.

Poke them down. It should be obvious, but you need to ensure that the enemy is unable to engage on your team. One way of doing this is by poking the enemy down and reducing their health bars. Because they will be low, they will be unable to engage on your team as it would be very difficult for them to survive the teamfight. You should poke as much as you can and as consistently as you can so they cannot engage.

Don’t squash together. As an engage composition will try to engage on you whenever they can, avoid sticking super close to one another to reduce the chances of them getting a multi person knock up. Some team compositions and champions rely heavily on being able to engage on the whole team at once. For example, Amumu or Alistar will try to affect as many people as they can whenever they engage. If your team is grouped but split up, it will reduce their chances and overall usefulness in teamfights as they will be focusing one target and not five.



Team comps and champions who counter an engage comp are:

Janna has a plethora of abilities that can disengage and force the enemy back. Her ultimate can directly knock back enemies, while her Q can block some pull or dash abilities like Amumu’s Q, Lucians E, Nautiluses’ Q and Alistar’s W+Q combo.

Syndra has the poke and damage output required to force the enemies to back away. She can utilise her ultimate by purchasing magic penetration to break through the enemies magic resist, while also dishing out consistent damage with her low cooldown Q. In addition, she can use her Scatter the Weak to stun advancing enemies- preventing them from engaging.

Sivir’s ultimate is incredibly useful in teamfights to engage or to disengage. This can allow her and her team to disengage if they need to back away quickly. Furthermore, Sivir deals a lot of damage with her Q and her W which means she can poke down enemies before a teamfight occurs. If things are rough in game, she also has her E to fall back on to protect her against 1 CC ability.

Poke comps can be good against this team composition as long as they have abilities that can be used at long range. You want to avoid playing poke champs that do not have long range because you may be opening yourself up to be engaged on. For example, Jayce would be better at poking with his long ranged empowered Q rather than Anivia with her close ranged ultimate.

Counter engage compositions are perfect against this comp because they somewhat rely on the enemy engaging on your teammates. Many players under estimate or undervalue what a team composition does and they fight for no reason- even when they’re at a disadvantage, so a counter engagement comp makes sense. Let the enemy engage on you and then fight back.

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Chapter 9: Dive Composition

A Dive composition is rather difficult to play against as it leaves no place safe for your team. It’s a composition that loves to dive the enemy under tower and siege objectives. More often than not, when this team groups and threatens a tower, the enemy has to react or back off, otherwise they will get dove and killed. This comp usually has multiple tanks or Assassins so they can dive under tower. This comp is great in Solo Queue as there are a vast number of champions that can join and work well within it.

A dive comp is undoubtedly one of the better teamfighting comps in the game. The enemy will find it difficult to teamfight and play against them as there will be little to no protection provided by their towers. Because of their excellent teamfighting capability, they will always be able to pressure objectives one after another. For instance, after sieging and taking one tower, they can rotate to another objective and try to siege that tower as well- or take an alternative objective like Drake.

To get the most out of this team comp, you should always let the tanks tank the tower agro first. This is because towers reduce damage taken and deal tons of damage over time. Turrets gain 40% additional damage each time they strike a champion- which maxes out at 120% additional damage. Imagine you’re the ADC tanking the turret- you’re basically taking free damage for no reason. This will definitely cause a sway in the teamfight.

There are a few things to keep in mind when playing as this team composition. Even though you’re playing as a dive comp, you do not need to always dive the enemy- you can just siege the objective and try to take the tower. By positioning aggressively, you can threaten a tower dive and force the enemy to back away from their tower. This is true even when you do not want to dive the enemy. If they over extend and try to defend it, your team can pull the trigger and dive them. This is a really good thing to do if the enemy has multiple squishy champions.

All though diving the enemy under their tower may not always be possible by running directly at them. Instead, you may have to use the terrain to your advantage by flanking the enemy while they sit cosy under their tower.

Much like every other team composition in the game, for them to be able to win teamfights effectively, every member of the team will need to be on the same page. Otherwise, your team may dive a tower and have no follow up from the other members. As the tanks don’t deal much damage, they may get killed by going in without any follow up damage. So, it is important that you communicate, and have good map awareness so everyone is on the same page.

Example Team Composition

A Dive composition is similar to an engage composition due to the fact that they will need to engage. Here is an example team composition that is pretty good at diving the enemy.

Malphite: Is a tank champion who can become unstoppable while ulting. Having somebody who is a tank and can also engage will give the squishier champions on your team some respite as they will not take tower aggro. In addition, as Malphite’s passive gives him a shield, he will not always have to risk his health bar if he can go in with his shield up. This means he can tank for longer when needed.

Kayn: Can get over walls and dive the enemy with his E. If he is ahead and is in blue form, he will be able to one shot the squishy targets under their own tower (but he may die for it). Red Kayn on the other hand is perfect in this situation as he will be able to dive the tower and make it out alive. His kit is perfect in a dive composition.

Leblanc: Leblanc is an assassin that can deal lots of damage in an incredibly short amount of time. She is also really good at getting over walls and taking down enemies with her W. If you pick Leblanc and play to the side of a teamfight, you will be able to dive with no problems.

Xayah: Has lots of AOE damage in teamfights, especially if she builds Runaan’s Hurricane. Making good use of Xayah’s passive and her E, she can leave multiple feathers behind the enemy when she goes to trade. She can then pull them back to herself when she sees fit and hopefully root the enemy. If there are lots of feathers around- she can root multiple enemies. In addition, she also has her ultimate which is a safety net just in case things go wrong.

Alistar: Thanks to Alistar’s ultimate, he is able to dive the enemies tower and activate his ultimate to reduce incoming damage. This will allow him to tank the tower for a good portion of the teamfight. He also has crowd control on all of his other abilities, making him perfect at locking down enemies under their tower. On top of that, Alistar is also an engage champion and will not struggle at engaging when needed.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Make sure everyone is on the same page. Once again, making sure that everybody understands what they’re doing in a teamfight is crucial for a dive comp to work. If somebody doesn’t understand that the team is planning to dive, they may miss position and deal minimum damage in the teamfight. You can reassure players by pinging “on my way”.

Call out targets via pings. If everyone on your team focuses the same person down, it will completely tear the enemy to shreds. It will also be much safer for your team as you will not be tanking as much tower aggro. Call out target priority by pinging the enemy you intend to focus. You should do this before a teamfight ensues, and continue doing it throughout the engagement.

Look to see where your team is before engaging. Before engaging, make sure that your team is in a position where they can follow up and assist you at diving. It is a mistake on your part if you were to dive the enemy alone, because you didn’t look to see where your allies were. Only dive if they are within range and are willing to help you.

Make sure the tanks tank first. Towers deal a lot of damage- especially over time. Make sure that the tankiest member on the team is the towers main focus to begin with. This is because it will allow them to soak the towers damage while your allies are able to freely hit the enemy. If the ADC is tanking for example, they would take a lot of free damage which can result in them having to back off early or die.



How to Counter

How do you prevent them? By not letting them dive of course!

Don’t play squishy champions. As this composition wants to go head first and dive into your team, playing as a squishy champion is a big no-no. It’s recommended that you play somebody who has strong defensive or health capabilities so you do not get one shot in a teamfight. If you are playing as a squishy champion and miss position, it can cost you the teamfight and an objective afterwards. If you are playing somebody who is squishy in this team comp, if applicable- buy some defensive items as soon as you can.

Purchase early defence items. To counter a dive composition, you will need to buy some defensive items to protect yourself. If the enemy is mostly AD, pick up some health and armour – Dead Man’s Plate is a fantastic choice. If the enemy has mostly AP, buy some magic resist and health – Adaptive Helm works wonders in a heavy AP oriented team comp.

Play engage. Having a front line with champions that can engage is a good way of playing against this type of team comp. If your team can engage before the enemy does, the enemy will be unable to get into the back line and be able to exploit your weak or immobile allies.



Team comps and champions who counter a dive comp are:

Soraka’s E is a silence which prevents the enemy from using any of their abilities: this includes escape or damaging abilities. Preventing the enemy from using their abilities to either engage or get on top of your team will make it really difficult for the enemy to be able to finish of your allies. On top of that, Soraka also has a global heal on her ultimate and healing with her W. These will keep her allies alive for longer in the fight.

Poppy is pretty good at countering a dive comp thanks to her ultimate which can knock back and delay the enemy from engaging. Poppy is also a tank, so she shouldn’t be squishy and killed instantly. To top that off, she also has her Steadfast Presence which can prevent the enemy from dashing in and getting kills. This will stop a lot of the enemies dive potential.

On paper, Neeko’s ultimate is really good against a dive comp. This is perfect against a dive comp because it will at least keep them in place shortly after they’ve gone in. Neeko also has a root on her E to prevent the enemy from engaging, and her W which can allow her to juke the enemy.

A split push composition can beat this team as long as they do not let the enemy fight them inside the mid lane or under their own tower. They will need to avoid fighting as they may get run down and killed instantly. The split pushers will need to constantly apply pressure in the side lanes to prevent the enemy from doing anything in the middle lane. While it works, a split push comp is difficult to counter, but not impossible.

A poke composition can counter this comp during the mid game if they are able to poke the enemy down and prevent them from engaging. By throwing out their abilities and clearing minion waves consistently, it will make it difficult for the enemy to dive the team because they will be low. Keep poking them down to prevent them from taking towers and engaging.

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Chapter 10: 1-3-1 (Split variation)

A 1-3-1 team composition is a split push comp- similar to one we described earlier. Apart from a few key differences. This composition is basically the same and requires the team to play around objectives to open up the map and gain a lead. They rely on the enemy not being able to coordinate with one another to gain free objectives.

A 1-3-1 team composition is a variation of a split push comp. We won’t go into too much detail because we would be basically copy and pasting the information over. The only variation between this composition and a traditional split push composition is that there are only 3 champions in the middle lane, and 2 champions in the side lanes split pushing.

The main differences between a split push comp and a 1-3-1 comp is how many champions are split pushing. In some split push comps, there may only be 1 player split pushing in the top or bottom side of the map. Where as in this comp there will always be 1 player topside, 3 in the middle and 1 hugging botlane.

This comp can be rather difficult to execute in Solo Queue because it relies on impeccable map awareness and pressure to work properly. It requires the side lanes to work in conjunction with the middle lane and vise versa. For example, when the enemy backs off and rotates to a side wave, the players in the middle lane will need to communicate what’s happening and apply pressure in the mid lane.

Example Team Composition

A 1-3-1 team composition is basically the same as a Split Push composition as they both contain champions that will split push while others stay in the middle lane defending towers and avoiding skirmishes. Because of this, you will need two split pushers, somebody who can disengage and somebody with wave clear. Here’s an example team comp.

Shen: Has decent damage and wave clear if he builds Tiamat. Shen’s ultimate is what makes him perfect in a 1-3-1 comp. If he sees that his allies are struggling, he can just activate his ultimate and be there within a flash. He also has good trading potential once he has some items behind him like Tiamat, Sunfire Cape or Adaptive Helm.

Rumble: Rumble has good wave clear and kill potential when he is grouped with his team. He is able to catch out and slow enemies- which can help picking up kills with his E. Rumble also has a way of escaping with his W that can provide him with a shield and a small bonus amount of movement speed. His ultimate will also come in handy at displacing and clearing minion waves because it deals a lot of damage in a wide radius. The Equalizer (his R) can also be used to prevent the enemy from escaping or walking through parts of the lane by placing it towards their general direction.

Fizz: If Fizz is ahead, he has a lot of kill potential. This makes it rather difficult for anybody to stop him from pushing. Thanks to his ultimate, he is able to 1v1 basically anyone who comes to contest and stop him from pushing. You can use Fizz’s overall champion design to your advantage by clearing waves and dealing damage with his E. Or he escape and back away with his W. Fizz has a lot of manoeuvrability and outplay potential which will help him back away if needed.

Caitlyn: Caitlyn is rather good at sieging towers and dealing damage whenever the enemy moves to another lane. She doesn’t have the best- but far from the worse wave clear which will help you clear waves if the enemy tries to push. She also has some kill potential and can easily finish of enemies with her ultimate. Caitlyn can also use her traps to prevent the enemy from moving around parts of the map. For example, if she is sieging a tower, she can place them to the side of her team so they don’t get collapsed upon.

Karma: One of the biggest issues with split pushing and split pushing compositions is that it’s hard for the team to stay composed and not get caught out of position. Luckily, Karma can empowered her E to protect her team and get them away from the enemy. She can also use her Q to clear minion waves if the enemy looks to be trying to engage. Additionally, her W can root one enemy- which can provide her team with some bonus protection.

Tips and Tricks

In this section, we will go over some specific teamfighting tips and tricks that will help you win when playing as this team composition.

Break the team comp traditions if you can’t split push. Just because you’re playing in a 1-3-1 comp, it doesn’t mean that you only play like it. Instead, you can group as 5 when need be, or you can go as 4 with 1 player split pushing. Adaption to every situation is key in League of Legends: especially when you’re trying to outsmart the enemy.

Always look to see where the enemy is before pushing. If the enemy looks to have left the middle lane to protect their T2 tower somewhere else, before pushing the wave, make sure that the enemy is in fact gone and that they’re not waiting for you to over extend to ambush you. This goes for every player whether you’re split pushing or grouped.

Make sure your allies are safe and that they will not die. It is advised to not split up if your team is behind. This is because the enemy can easily engage and start a teamfight on your weaker allies. If the enemy decide to group and run it down mid, 3 weak teammates will not be able to stop them. You will need to stop splitting up and try to stick together.

Have vision around the lane you’re split pushing. When split pushing, you will be opening yourself up 