JeffR FHM Producer



Join Date: Apr 2002 Location: Kelowna, BC Posts: 11,954 Thanks: 107 Thanked 10,307x in 3,623 posts

FHM6 Update, Version 6.7.74, Now Available



To apply the update:



-If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course.

-If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client.

-If you are playing the Apple Store version, the game will auto-update once Apple approves the new update. This may not occur until a few days after the update is released for other versions.



Download link for PC (FastSpring):

Main server: PC Installer Fastspring



Download link for Mac (FastSpring):

Main Server: Mac Installer Fastspring



Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.



This is slightly later than anticipated, owing to a few last-minute issues we wanted to clean up, but it's now ready to go. The previous hotfix included some of the things that were originally planned for this update, so there's not much in the way of new features this time, just the post-trading-deadline roster update and a general cleanup of some lingering issues and a few newly-discovered ones. The database update is as of March 1 and covers all the playable leagues and most of the significant nonplayable ones. Yes, David Ayres is in.



This will be the final update for FHM6, barring any hotfixes needed if we discover serious problems with this version. This has been a very successful release for us, and we thank everyone who's purchased the game and offered help, feedback and suggestions for improving the game. We'll now be moving on to development of FHM7; we have some big things planned for the next version, and we look forward to sharing them with you during the offseason.



Gameplay Changes



-the AI should no longer allow a lot of high-potential goalie prospects to become UFA's when their first contract expires

-the UK Challenge Cup now allows the user to play out games normally when his team is involved instead of only simming them

-adjusted the Euro Hockey Tour tournament dates to avoid conflict with some European league schedules, and the Beijer Hockey Games will now skip Olympic years to avoid a conflict there

-the Chance Liga Pre-Playoff winners should now be matched to the correct first-round playoff opponent

-adjusted the season-split format for the EBEL to match the new structure for this year - the top 5 teams after 40 games go to the top group (Platzierungsrunde) and the bottom 6 to the lower one (Qualifikationsrunde) instead of 6 to the top and 5 to the bottom

-the Suomi-Sarja teams in the upper group after the 30-game split (Ylempi Jatkosarja) no longer play 7 games too many

-the first round of the VHL playoffs is now best-of-7

-the series between the top 2 teams in the Allsvenskan to determine which one goes to the SHL Relegation tournament directly and which one has to go to the Pre-Relegation tournament is now best-of-5

-adjusted player movement of free agents to nonplayable teams to restrict the movement of NHL-caliber players to lower-level leagues

-added the real expansion draft exemptions to historical so these teams don't have to protect players: in the 1992 NHL expansion draft, San Jose; in 1999, Nashville; and in 2000, Atlanta and Nashville

-minor league teams in historical will never sign players, preventing the NHL/WHA teams from ever signing those players

-fixed issue that was preventing the AI in historical games from giving qualifying offers to most RFA's in the first few years of a new game, and corrected free agency rules for most seasons in the 1982-2018 range

-changed the annual check to add a team as a player's favourite to take into account his loyalty rating; also increased the odds that it will select a junior team (to compensate for the shorter career length in those leagues)

-the import historical player feature no longer incorrectly includes the names of players who have no career stats history and data in the historical database yet, leading to random ratings and odd biographical data for those players

-modified Hall of Fame foreign player nomination/selection procedure to increase the weight of Soviet league statistics, particularly assists

-if multiple human-owned teams in a multiplayer league make identical contract offers to a free agent, the team that is owned by the person listed first on the list of human GM's will no longer always gets the player

-adjusted 3-star system so goalies won't get skipped in a 0-0 tie

-hardcoded in the actual historical defectors (Stastnys, etc.) as exceptions to the iron curtain rule - previous method of including them wasn't working well; we'll probably revisit this in FHM7 and handle defectors in a more interesting way



User Interface Changes/Fixes



-added the missing Reflexes rating for goalies to the player comparison screen

-added a "release players" option to the team edit screen - it will make all players contracted to the team free agents, any players whose league rights are set to the team have them changed to Free, and any players on the roster but contracted to another team are returned to the contracted team

-QMJHL American Draft picks now appear in the draft picks section of the team data page

-added an announcement message when the user's his team is added to a non-league tournament (Champions League, Memorial Cup, Spengler Cup, UK Challenge Cup, and Stanley Cup in historical), on the date the tournament setup/scheduling is done

-user can no longer get an extra set of season scores and point assignment popups by leaving an an unanswered email that needs a response in his mailbox on June 30 and advancing the game by clicking "Auto-Play until next day"

-on the league schedule screen, clicking the bottom (home) team's name will now take you to their roster screen like the away team's name does

-in the 1974-75 through 1976-77 playoffs, the Division standings screen now has a playoff line under the #3 team in each division

-the history for the Stanley Cup tournament in historical games (i.e. the NHL-PCHA/WCHL/WHL series) now shows teams with their correct name for that season instead of the franchise's most recent names

-removed the "0" beside the icon in the roster screen's happiness column when a player's happiness reaches the lowest possible level

-on the draft screen, the Stats: Summary screen now shows all show season totals for all leagues for the current season just ended, instead of stats in the drafting league (which would all be 0, since the players haven't played there yet)

-fixed expansion draft issue that could cause a popup saying "Please protect one additional player!" to appear when attempting to advance pick-by-pick

-fixed various minor text, typos, and alignment issues

-removed "no template" as an option for templates on the edit player screen (shouldn't have been there, a template-less player isn't possible and crashes the game)

-if you have a different league selected and then play/sim one of your team's games, the initial boxscore shown after the game will no longer either be entirely blank or have the names of teams from the selected league

-on the Start a Historical Game screen, the Iron Curtain Rule On rule is now active by default and unchangeable unless Disable League Evolution is turned on (doesn't change the effect of the option at all, this just makes it a little clearer how/when that option is usable)

-the action menu option "Clear Draft List" is no longer unavailable to all GMs in online leagues on the draft page



Bug Fixes



-when playing as GM/HC, when the head coach's contract expires and you give him an extension, the AI will no longer hire a new coach at the same time

-setting the power play icetime split to 0/100 for both the forwards and defencemen will no longer cause a crash

-teams should no longer occasionally hire the head coach they just fired

-fixed bug that was sending too many teams from the Olympic Qualification 1st Round tournament to the Olympic Qualification 2nd round, taking the spots of some of the actual 18-27 ranked teams

-fixed schedule error in the VHL that resulted in one team playing an extra game and one missing a game

-fill-in players generated at the start of the game should now always get some kind of junior/college/europe preference, never "None" since that makes them unsignable by junior teams

-in expanded leagues with many new teams added and an expansion draft that only allows a few players to be selected, the expansion teams will no longer start to sign bad players to very expensive contracts

-when the user is in control of a WHL/OHL/QMJHL team and trades away one of his players who is contracted to an NHL team, the player should now change teams properly (previously fixed this when it happened to players the user was acquiring via trade, it should work correctly in both directions now)

-fixed potential crash in imported FHM5 saves

-fixed possible season-start roster-related crash

-fixed issue that could leave tryout players stuck on user's roster at the end of the preseason

-the draft order for the WHA amateur draft in a game with league evolution off should now change properly instead of being stuck in the same order every season

-fixed potential historical freezeup on July 31

-the Pittsburgh Pirates historical challenge no longer awards the achievement after a first-round loss

-switching back and forth between custom league structures before returning to the 2019 NHL setup will no longer cause a game with the real players option selected to create fictional teams and players for the AHL The sixth and final post-release update for FHM6, version 6.7.74, has just been released.To apply the update:-If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course.-If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client.-If you are playing the Apple Store version, the game will auto-update once Apple approves the new update. This may not occur until a few days after the update is released for other versions.Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.This is slightly later than anticipated, owing to a few last-minute issues we wanted to clean up, but it's now ready to go. The previous hotfix included some of the things that were originally planned for this update, so there's not much in the way of new features this time, just the post-trading-deadline roster update and a general cleanup of some lingering issues and a few newly-discovered ones. The database update is as of March 1 and covers all the playable leagues and most of the significant nonplayable ones. Yes, David Ayres is in.This will be the final update for FHM6, barring any hotfixes needed if we discover serious problems with this version. This has been a very successful release for us, and we thank everyone who's purchased the game and offered help, feedback and suggestions for improving the game. We'll now be moving on to development of FHM7; we have some big things planned for the next version, and we look forward to sharing them with you during the offseason.-the AI should no longer allow a lot of high-potential goalie prospects to become UFA's when their first contract expires-the UK Challenge Cup now allows the user to play out games normally when his team is involved instead of only simming them-adjusted the Euro Hockey Tour tournament dates to avoid conflict with some European league schedules, and the Beijer Hockey Games will now skip Olympic years to avoid a conflict there-the Chance Liga Pre-Playoff winners should now be matched to the correct first-round playoff opponent-adjusted the season-split format for the EBEL to match the new structure for this year - the top 5 teams after 40 games go to the top group (Platzierungsrunde) and the bottom 6 to the lower one (Qualifikationsrunde) instead of 6 to the top and 5 to the bottom-the Suomi-Sarja teams in the upper group after the 30-game split (Ylempi Jatkosarja) no longer play 7 games too many-the first round of the VHL playoffs is now best-of-7-the series between the top 2 teams in the Allsvenskan to determine which one goes to the SHL Relegation tournament directly and which one has to go to the Pre-Relegation tournament is now best-of-5-adjusted player movement of free agents to nonplayable teams to restrict the movement of NHL-caliber players to lower-level leagues-added the real expansion draft exemptions to historical so these teams don't have to protect players: in the 1992 NHL expansion draft, San Jose; in 1999, Nashville; and in 2000, Atlanta and Nashville-minor league teams in historical will never sign players, preventing the NHL/WHA teams from ever signing those players-fixed issue that was preventing the AI in historical games from giving qualifying offers to most RFA's in the first few years of a new game, and corrected free agency rules for most seasons in the 1982-2018 range-changed the annual check to add a team as a player's favourite to take into account his loyalty rating; also increased the odds that it will select a junior team (to compensate for the shorter career length in those leagues)-the import historical player feature no longer incorrectly includes the names of players who have no career stats history and data in the historical database yet, leading to random ratings and odd biographical data for those players-modified Hall of Fame foreign player nomination/selection procedure to increase the weight of Soviet league statistics, particularly assists-if multiple human-owned teams in a multiplayer league make identical contract offers to a free agent, the team that is owned by the person listed first on the list of human GM's will no longer always gets the player-adjusted 3-star system so goalies won't get skipped in a 0-0 tie-hardcoded in the actual historical defectors (Stastnys, etc.) as exceptions to the iron curtain rule - previous method of including them wasn't working well; we'll probably revisit this in FHM7 and handle defectors in a more interesting way-added the missing Reflexes rating for goalies to the player comparison screen-added a "release players" option to the team edit screen - it will make all players contracted to the team free agents, any players whose league rights are set to the team have them changed to Free, and any players on the roster but contracted to another team are returned to the contracted team-QMJHL American Draft picks now appear in the draft picks section of the team data page-added an announcement message when the user's his team is added to a non-league tournament (Champions League, Memorial Cup, Spengler Cup, UK Challenge Cup, and Stanley Cup in historical), on the date the tournament setup/scheduling is done-user can no longer get an extra set of season scores and point assignment popups by leaving an an unanswered email that needs a response in his mailbox on June 30 and advancing the game by clicking "Auto-Play until next day"-on the league schedule screen, clicking the bottom (home) team's name will now take you to their roster screen like the away team's name does-in the 1974-75 through 1976-77 playoffs, the Division standings screen now has a playoff line under the #3 team in each division-the history for the Stanley Cup tournament in historical games (i.e. the NHL-PCHA/WCHL/WHL series) now shows teams with their correct name for that season instead of the franchise's most recent names-removed the "0" beside the icon in the roster screen's happiness column when a player's happiness reaches the lowest possible level-on the draft screen, the Stats: Summary screen now shows all show season totals for all leagues for the current season just ended, instead of stats in the drafting league (which would all be 0, since the players haven't played there yet)-fixed expansion draft issue that could cause a popup saying "Please protect one additional player!" to appear when attempting to advance pick-by-pick-fixed various minor text, typos, and alignment issues-removed "no template" as an option for templates on the edit player screen (shouldn't have been there, a template-less player isn't possible and crashes the game)-if you have a different league selected and then play/sim one of your team's games, the initial boxscore shown after the game will no longer either be entirely blank or have the names of teams from the selected league-on the Start a Historical Game screen, the Iron Curtain Rule On rule is now active by default and unchangeable unless Disable League Evolution is turned on (doesn't change the effect of the option at all, this just makes it a little clearer how/when that option is usable)-the action menu option "Clear Draft List" is no longer unavailable to all GMs in online leagues on the draft page-when playing as GM/HC, when the head coach's contract expires and you give him an extension, the AI will no longer hire a new coach at the same time-setting the power play icetime split to 0/100 for both the forwards and defencemen will no longer cause a crash-teams should no longer occasionally hire the head coach they just fired-fixed bug that was sending too many teams from the Olympic Qualification 1st Round tournament to the Olympic Qualification 2nd round, taking the spots of some of the actual 18-27 ranked teams-fixed schedule error in the VHL that resulted in one team playing an extra game and one missing a game-fill-in players generated at the start of the game should now always get some kind of junior/college/europe preference, never "None" since that makes them unsignable by junior teams-in expanded leagues with many new teams added and an expansion draft that only allows a few players to be selected, the expansion teams will no longer start to sign bad players to very expensive contracts-when the user is in control of a WHL/OHL/QMJHL team and trades away one of his players who is contracted to an NHL team, the player should now change teams properly (previously fixed this when it happened to players the user was acquiring via trade, it should work correctly in both directions now)-fixed potential crash in imported FHM5 saves-fixed possible season-start roster-related crash-fixed issue that could leave tryout players stuck on user's roster at the end of the preseason-the draft order for the WHA amateur draft in a game with league evolution off should now change properly instead of being stuck in the same order every season-fixed potential historical freezeup on July 31-the Pittsburgh Pirates historical challenge no longer awards the achievement after a first-round loss-switching back and forth between custom league structures before returning to the 2019 NHL setup will no longer cause a game with the real players option selected to create fictional teams and players for the AHL Last edited by Adam B; 05-08-2020 at 01:05 PM .