He learned to program on his own during the development on Imperator.

He has an enormous amount of interesting ideas that he prototypes himself.

He has a track record of making great improvements to the game.

Imperator was the first game in many years where I was fully hands-on. I did the original design, the software architecture and coded most of the core game mechanics by myself, before we got a team assigned to the project.Now, with three major updates into the game’s life-cycle, the time to pass the torch has come.Reason one is because I have found someone that can take this game further: Peter Nicholson, known ashere on the forums, has been working on the project since its early beginnings, and knows Imperator front to back. He started as a content designer first, as a creator of so much interactive content in the game, and now he’s going to do a fantastic job as Game Director. I hope you’ll join me in welcoming him!Reason two is that I am going to step in as Game Director for Europa Universalis IV. I have a lot to share with you about that, but I will save that for another post so as not to steal too much of Peter’s well-deserved spotlight.Why will Peter do a great job?In Pompey, he was the one behind the new power base mechanics, the new character schemes, and the province and government investments.In Cicero, Peter did the food mechanics, the redesign of laws, and the new cities and settlements mechanics.For Livy, he has been working as the acting Game Director, where he has been in charge of the game, while being responsible for our new mission system and overseeing the design of our other features.