Evil Johnny 666 wrote: ROBERTO jh wrote: Evil Johnny 666 wrote:



This argument has been brought before, and time and again, it is proven false. The human eye can very easily detect 60FPS. If it couldn't, people wouldn't be saying how smooth the 60FPS game looks. So yes it does matter, it matters to a lot of people, especially competitive fighting games, where frame-by-frame feedback is imperative to the gameplay. If you can't see above 30FPS, you have a serious problem with your eyes.



This is probably much exaggerated. Like people saying how vastly inferior vinyl sounds, while it is superior, the differences are beyond what the ear can hear. You know the placebo effect? Plus, when playing multiplayer games you have to remember the lag is very important. So if you work with dedicated servers instead of not and things like that, that probably have a much more important effect.



I'm not saying there's no difference, only that it's probably minimal and people are seeing too much into it. That sort of thing happens quite often.



And seriously, it might be smoother, but to actually make any gameplay difference? Bullocks. Unless you have needle-sensitive eyes and lightning fast reflexes, the bit of added smoothness should be inconsequential to the gameplay. It's not like we're going from 20 to 30 frames. We're going from 30 to something like 35, because the whole 35-60 can't be detected by the eyes. So we're at the far end of the spectrum, not the middle of it. So while it may be detectable, the advantage is surely minimal. It's not just about seeing it, it's about does it really make that much of a difference?



You guys are blowing this way out of proportion. No wonder publishers use this as selling point for games. Look, games can run at 60 FPS now! Even if there's more than 20 FPS here which are only there for the numbers! Just wait till we get to 120 FPS!

























Well let's be clear here, trying to argue that the human eye cannot perceive frames above 30 is ludicrous. Why? Because the human eye doesn't perceive in "frames," the eye continuously processes light. A "frame" is merely an individual image, a screenshot if you will, of a motion picture. But we aren't watching TV when viewing reality, we have no "frame rate," we just see things continuously. So your entire core premise is factually void. As for whether 60FPS is worth it, it very much does make a difference in how a game is played. The choice to go 60FPS is often a gameplay decision--there was an interview sometime back that my friend told me about preceding Dante's Inferno. The devs were originally going to go with 30FPS but the gameplay, which was a fast-paced God of War type hack 'n slash game, looked and felt choppy. They increased the frame rate to keep up with the fast pace of the combat, and the result was a significant improvement, even at the cost of resolution.This is why it matters to fighting games. Look at Injustice: Gods Among Us, developed by Netherealm, the devs behind Mortal Kombat, one of the premiere competitive fighting games of all time. In the character stats of Injustice, each individual move for every character in the game gives you the frame information: how many frames to complete the move, how many recovery frames before one can make a follow-up move and so on. For such a fast paced fighter like Injustice or MK, a higher and smoother frame rate is crucial for competitive players to determine when and where to initiate follow up attacks to formulate their combos for their preferred characters, when juggle states are possible, and so on.As well, a higher frame-rate buffers against frame rate lag, something disgustingly noticeable on 30FPS games (look at Reach), but not quite as bad as in 60FPS games. Thomas Edison, back in the early eras of cinema, once stated that anything less than 46FPS for film would strain the human eye. Film circumvents this by having cameras that can detect motion blur, to cover up the 24FPS, half of what Edison claimed was necessary, with a natural-looking motion blur effect. Adding in motion blue to a game, however, is expensive, time consuming and frankly nauseating if not done properly. This is why videogames have such a higher frame rate, to eschew the need for motion blur and create genuine smoothness. Hence, the higher the framerate, the better the game looks, and the better the game plays.Further readinghttps://sites.google.com/site/myvracelog/fps-human-eye-can-see-how-many-frames-per-second