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Overview

This is a composition which heavily utilizes the epitome of skill and perfect balance that is DD ele.

Party Composition

Variants

The 5 DD ele comp is also a perfectly viable choice, but a Thief is usually taken because of Shortbow's mobility, the Thief's efficiency at spiking down low HP targets and the utility of Shadow Refuge ¼ 60 Shadow Refuge Deception . Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. Healing: 1,775 Stealth (3s): Invisible to foes. Pulses: 5 Duration: 4 seconds Radius: 240 Combo Field: Dark Range: 600 . Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.

Any member of the team can use Superior Rune of Vampirism Superior Rune of Vampirism (1): +25 Power (2): +35 Vitality (3): +50 Power (4): +65 Vitality (5): +100 Power (6): +10% Maximum Health; restore 10% of your health upon killing a foe.

Usage

Opening

1 ele will take Close . Watch out for invading guardians! They are arguably the most dangerous matchup as their downed skill can easily steal away a tick or two from the capture point.

. Watch out for invading guardians! They are arguably the most dangerous matchup as their downed skill can easily steal away a tick or two from the capture point. Another ele heads for Far to quickly win the duel over the point. If the opponent gets help, the ele can rely on its defensive utility to stall the 1v2 for a long period of time, or he can skillfully make use of his top tier mobility to disengage.

to quickly win the duel over the point. If the opponent gets help, the ele can rely on its defensive utility to stall the 1v2 for a long period of time, or he can skillfully make use of his top tier mobility to disengage. Meanwile the remaining 2 eles and the thief will contest and win Middle in due time (unless they encounter 3 eles in which case they can still keep the 2cap on sides, as 2 eles vs 3 eles is the worst possible matchup).

General

Elementalists can fill a modest amount of different roles which includes every conquest role.

If an ele goes down (hypothetically), the res bot thief will get to work with Shadow Refuge ¼ 60 Shadow Refuge Deception . Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. Healing: 1,775 Stealth (3s): Invisible to foes. Pulses: 5 Duration: 4 seconds Radius: 240 Combo Field: Dark Range: 600 . Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.

thief will get to work with If an ele DCs and the enemy captures a point, the thief will decap it.

In a teamfight, the AoE boon sharing/healing should be enough to keep anyone from dieing.

The Swiftness, Ride the Lightning 40 Ride the Lightning Damage: 244 Number of Targets: 5 Radius: 180 Range: 1,200 Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skills's recharge is halved. Lightning Flash 40 Lightning Flash Cantrip . Teleport to target area. Damage: 365 Number of Targets: 1 Radius: 120 Range: 900 . Teleport to target area. Conjure Fiery Greatsword 1 180 Conjure Fiery Greatsword Conjure . Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage. Damage: 246 Conjure Fire Attributes: 260 Power, 180 Condition Damage Number of Charges: 15 Burning (3s): 984 Damage Number of Targets: 3 Duration: 60 seconds Radius: 150 Range: 1,200 . Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.

Gameplay

YouTube: Tournament footage

Counters