At this point the armor pieces are shaping up nicely. There is no detail but all the pieces look roughly how I want them to, so I move on to the clothing. I created pretty much all the clothing in Marvelous Designer. Starting with the Gambeson. I created the basic patterns and simulated them on my base mesh with none of the armor/additional stuff. I then created internal lines for the striped pattern of the garment, and duplicated the pieces, layering them on top of each other and increasing the pressure to get that padded effect. Choosing the right material preset is always important as you don’t want your garment to have that uncanny valley feel where it doesn’t look quite right. It’s also important to note that I work with the particle distance on 20 whilst making the garments, and then simulate it at around 5 when I’m ready to make final adjustments and export it. I used morph target to move from a base mesh with exploded armor to one where the armor sits tightly around the body. Which helped squash the clothing in where the armor sits around it. This garment had lots areas where it was clipping through the armor mesh but all those issues can be fixed later on in Zbrush.