PLEASE READ before participating in the Minecraft Beta:

Joining the beta will replace your game with a work in progress version of Minecraft

You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta

Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them

Beta builds can be unstable and are not representative of final version quality

The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions

NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.

Crashes and Stability

Fixed several crashes that could occur during gameplay

Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game

Fixed stability issues when using some custom character creator skins

Improved performance related to maps in item frames (REALMS-1532)

General

Made several Bedrock Dedicated server documentation updates and fixes (BDS-1084, BDS-2341, BDS-3141, BDS-3051, BDS-1085)

Fix issue where imported world templates (.mctemplate) were not visible on Gear VR

Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)

Fixed skin texturing issue on "Alex" model

Gameplay

Fixed an issue with Villager goals which prevented them from working

Newly-created maps now start with the correct zoom level (MCPE-63416)

Fixed an issue where maps from converted ‘Editions’ worlds were at the wrong scale (MCPE-58796)

Fixed shearing a sheep not updating its texture to sheared sheep model (MCPE-63188)

Fixed an issue with some enchantments not working correctly (MCPE-63124)

Fixed an issue with music disc names not showing in the correct language

Graphical

Fixed rendering issues for sign text through other transparent objects such as glass (MCPE-55327)

Fixed Maps in item frames flashing purple and black image before the map loads

Animation scale now uses linear interpolation between keyframes

Add-Ons and Scripting