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Teams are divided into squads of 4 and each player is able to customize (quite intricately) the load-outs of any of the four classes to achieve their respective objectives. Players may choose between Assault (armed with assault rifles and charged with the responsibility of healing injuries and reviving fallen comrades), Engineer (suited with sub machine guns and entrusted with destroying and repairing vehicles and aircraft), Support (laden with light machine guns, the ability to force enemies behind cover via suppression fire and to dole out ammunition), or Recon (set with sniper rifles, mobile spawn points, and motion detectors to operate under stealth and provide battlefield intelligence).

To put it lightly, the battles are intense. In conventional shooter games, players are encouraged to have the awareness of a gnat and to be wholly self-interested; if you see an enemy, you shoot and reload afterward.

In Battlefield on the other hand, the depth of possibilities, of tactics, of responsibilities can put you into the psyche of a soldier on the battlefield. No longer does one’s amount of kills or deaths matter, rather the fulfillment of one’s function as a squad mate and a team member become the best way to rack up the points.

Imagine yourself in this “Battlefieldmoment“: Walls are collapsing around you and helicopter blades are beating the air as their rockets slam into the ground. All the while, those who chose the assault class are throwing their bodies upon those who have been cut down. Their defibrillator paddles revive engineers who upon standing again cry out for the near-destroyed tank they are repairing to hold out for just one more second.