Greetings Adventurers,

The Central Market is finally here! This new system should make it a little easier to partake in the amazing economy of Black Desert Online. Don’t forget to check out Ballista, a new Conquest War weapon added as well as skill damage changes made to some classes.

Read on below for the full updates and changes on this week’s maintenance.



The new marketplace, Central Market has opened.

Central Market is the first step to create a free market economy where you as the adventurer create your own market without much restriction. We wanted to ensure convenience and accessibility to bring more joy to the art of trading.

Central Market can be accessed the same way as the old marketplace was accessed before, through the button on the ESC menu and through a Marketplace Director NPC.

Visit and talk to the Marketplace Director NPC located in each town and city.

However, Central Market does present a new way of buying and selling your items, please read on to find out in detail.

※ Inconvenient, due to having to manage each Marketplace per territory.

Since each Marketplace was separated by territory, you had to move to the territory where you registered your item to cancel/retrieve it.

※ Resolves the inconvenience of having to manage each Marketplace per territory.

Can be used anywhere in Black Desert (no regional limitations)

※ Was convenient, since you had to move to certain areas to register or purchase items.

Items were registered at Marketplace Director NPC's located in each town.

※ Resolves the inconvenience of having to move to certain areas to register or purchase items.

Can now register items to sell, place an Order items, cancel status of items from anywhere in the Black Desert world.

※ Was inconvenient due to lack of slots in character's Inventory/Storage.

※ Relieves the stress of not having enough slots in Inventory and/or Storage.

This new Warehouse available in the Central Market can be accessed via Transaction Maid and/or Transaction Butler.

You can move and store items into your Central Market Warehouse for trading via Marketplace Director NPC of each town and city.

The Central Market can flexibly change prices regularly within a max/min/base price depending on supply and demand in a more volatile manner than the previous Marketplace.

The max price range for most items excluding certain items have been increased at the Central Market. Therefore the price of most items will be based on a 'Base Price' which reflects the current market situation.

Based on the Base Price, the Min Price can fluctuate within the -10% range. If the Base Price changes, the Min Price will also change.

Based on the Base Price, the Max Price can fluctuate within the +10% range. If the Base Price changes, the Max Price will also change.

The supply of items are affected by the number of people waiting to sell their items, and the demand is affected by the number of people waiting to purchase the items.

※ The Max/Min/Base price will vary depending on the item, and the range of price changes will also vary depending on the supply and demand of the particular item being sold or purchased.

This represents the selling/purchasing prices which change regularly depending on the supply and demand of the items.

You can sell or make purchases by placing an Order to either sell or buy items which change in prices depending on their supply and demand.

If a seller places an item at a price which is higher than the price at which an adventurer placed an Order for the item, the item will not be sold until there is an adventurer who matches the listed selling price.

If a seller places an item at a price which is equal to or less than the price at which an adventurer placed an Order for the item, the item will be immediately sold.

When there are no items to be sold yet

A buyer or seller can place Orders for items at prices which are within the -10% through +10% range of their Base Price.

If a buyer places an Order at a price which is lower than a seller's item price, the buyer's Order will standby until a seller lists the item at the buyer's price or lower.

If you place an Order with a price which is equal to or higher than the price registered by a seller, you will immediately buy the item for the price at which the seller registered the item.

If multiple sellers register a certain item at the same price, then when an item is sold, it will go to a RANDOM order from these, not the first.

If a seller registers an item at a price at which someone placed a purchase Order at, the seller's item will be sold.

When there are already items registered to be sold

※ Items will only be displayed in the Central Market item list once they have been registered to be sold.

A 'Warehouse' exclusive for the Central Market has been added.

Carrying items which you wanted to sell used to be inconvenient since you were limited to the character Inventory or Storage spaces. To relieve this issue, we have added the Warehouse that you can access anywhere.

The concept of Silver having weight was an important factor in making the Black Desert world more realistic to all adventurers. Due to your feedback, we continuously reduced the weight throughout our updates, yet we never reached the point to where we completely removed the weight before. However, along with the introduction of the Central Market, we decided that it was more important for you to have more freedom in exchanging your items. Therefore we completely removed the weights from the Silver.

Unlike the character Inventory or Storage, the Warehouse does not have any limitations to slots (*there are only limitations to the total volume). You can store items such as weapons, armor (including pearl items), and all items are stackable.

All items must go through the Warehouse to be traded at the Central Market. The Warehouse also works as a storage for Silver, where you store your Silver to purchase items at the Central Market.

*The Warehouse capacity is measured by volume (VT).

All items take up a certain amount of the Warehouse's capacity. You can store up to 5,000VT in your Warehouse.

Though you cannot store more items in your Warehouse once it exceeds its volume capacity. However, if the capacity exceeds due to a certain purchase or sale of an item, the item can be moved into the character's Inventory.

[Volatile Price Items]

The Central Market categorizes weapons and armor by their enhancement levels.

Items in this category are flagged as Volatile Price Items due to their fickle prices in the Central Market. The prices for these items change rapidly within a short period of time due to active supply and demand. This category exists to prevent abuse at the Central Market.

※ Purchases can be made as long as the item is in stock at the desired price.

Finally, please click < Here > to see the announcement on Central Market.

※ For your convenience, we are currently developing a web version of the Central Market. We hope you look forward to this update.

You can use the 'Retrieve Items' menu from a Marketplace Director NPC to retrieve items (or retrieve Silver from selling items) which were registered at the previous Marketplace before this update.

The Additional Cost is calculated according to the Enhancement Level and materials of the items.

Based on the group chart above, sellers can expect to earn extra when selling enhanced items, and buyers can expect to pay the higher cost within each group when placing an Order for enhanced items.

When you place an Order for an Enhanced item, the item with the lowest Enhancement level within the above group will be prioritized to be purchased.

When there are no items in-stock, you cannot Purchase the item but you will have to place an Order for the item desired.

When there are items in-stock, you can instantly Purchase the items via Buy tab. When Purchasing, you can choose your desired Enhancement level of the item.

[System]

In addition to this week's update, the amount of Family Fame Bonus depending on Family Fame will be raised with next week’s update. More benefits, including transaction fee reduction, will be available soon for those who take a great pride in their memorable adventures.

The limitations for the additional amount you can register change according to Family Fame.

Number of Pearl items you can register is limited to 5 by default.

The number of Pearl items registrable at the Central Market will now depend on Family Fame.

Due to the changes in Silver weight becoming 0LT, the warning message for selling an item for more than 500,000 Silver will no longer be displayed.

Due to the changes in Silver weight becoming 0LT, the amount of Silver which can be held by a character will be changed to 100,000,000 Silver.

A notification message will be displayed when an item is sold through an Order placed at the Central Market.

When Pearl items are registered at the Central Market, a system message will be displayed regardless of whether or not the items were purchased or sold.

※ Your Family Fame can be checked through the My Information window (P).

[Item]

You can register the quick hotkeys by holding ALT and clicking on the Purchase or Sell buttons.

You can register quick hotkeys for purchasing/selling at the Central Market through the Transaction Maid/Butler.

After the Central Market update, the Transaction Maid/Butler will be able to transfer items and Silver back and forth from the character’s Inventory to the Warehouse.

The Max Price for Pearl items can be up to 2x of the previous Marketplace depending on the number of players who place Orders for the particular item.

Adventure Log: Mediah, the Land of the Ruins

The quest reward for the Adventure Log: Traces of a Great Adventurer has been changed, and you can no longer obtain the following quests:

In addition, Bartali’s Adventure Log can no longer be sold in NPC shops now.

As a result, Bartali’s Adventure Log will no longer open up when right-clicking on the item icon from your Inventory (I).

Upon completing the initial quest for an Adventure Log, you can press the Adventure Log icon on the ESC menu to check up on your status with the Adventure Log.

You can check the Adventure Journal progress through the Adventure Journal menu within the ESC menu.

Previously, you were only able to view the Adventure Logs when using the Adventure Log items. Now, you can view the journals through the newly added menu.

A Bookshelf for the Adventure Logs has been added.

According to the number of Sales Waiting and sales completed in the new Central Market, the prices on some items, gears, and more have been changed.

Fixed the issue where the incorrect amount of damage would be applied when switching to a certain weapon while a summoner has summoned someone/something.

A notification message will now appear when trying to Appoint an adventurer who has withdrawn from a guild as the Guild Master.

Below are the times of Node/Conquest War as a reminder:

As a result, you cannot apply for War Hero for 1 hours after the end of Node/Conquest War.

The time to end War Hero contract has changed from 00:00 UTC to 10 minutes after Node Wars.

Upgrading a Flame Tower and Hwacha will take 90 seconds, and this time may be reduced depending on the Life Skill level of the character.

The materials needed for an Upgrade is as follows:

Also, the damage that Upgraded Enhanced Flame Tower and Big Hwacha inflict will increase by 30% to guarantee more fire power.

Upgraded Enhanced Flame Tower and Big Hwacha have Durability increase of 50% and DP increase of 20% compared to a normal Hwacha or Flame Tower.

When you Upgrade, the Oil for Flame Tower and Oil for Hwacha items will be deleted from the inventory slot of Flame Tower and Hwacha, so please be careful. To access an upgraded Flame Tower and Hwacha, you need Oil for Enhanced Flame Tower and Arrow item for Big Hwacha.

As you would Upgrade a barricade, you can Upgrade a Flame Tower and Hwacha with the necessity material after a Node War or a Conquest War start.

Upgrade can only be performed on the Flame Tower and Hwacha after a level 3 or 4 Fort of a Node is built, or if a Fort/Command Post/Field HQ is built for a Conquest War.

A new Upgrade function has been added to Flame Tower and Hwacha which can be used during Node and Conquest Wars.

Ballistas deal great damage to gates and characters, but is vulnerable to Elephants.

Installed Ballistas will be returned once the Conquest War has ended.

The Ballista Workshop requires 5 spaces to be installed.

The Ballista can only be used in Conquest Wars at Calpheon, Mediah, and Valencia. It can only be used from the offensive side and from alliances.

Ballista arrows can be crafted through Manufacture with Margoria Dark Iron x15, Titanium Ingot x12, Black Stone Powder x30.

After the Ballista Workshop is functional, 10,000 Silver will be deducted from the Guild funds.

15 minutes after the Ballista Workshop is functional after it has been created, you can receive the Ballista Assembly Kit.

You can purchase the Ballista Workshop from the Guild Military Supply Manager.

The Ballista, a new siege weapon for Conquest War has been added.

[Ongoing Events]

Fixed the issue where Training EXP and Mount EXP was not being applied to Olvia servers.

All rewards will be accumulated and sent altogether via future maintenance after the event ends.

Feb. 26 / D-1: Kill 1 or more other players in one match

Feb. 25 / D-2: Get 22 or more items in one match

Feb. 24 / D-3: Participate in Party play 3 times or more

Feb. 23 / D-4: Get 4,000,000 Silver or more in one match

Shadow Arena Official Launch Countdown: Feb. 13th (after maintenance) - Feb. 27th (before maintenance) [Current daily missions remaining]

Be My Love: Feb. 13th (after maintenance) - Feb. 27th (before maintenance)

[Ended Events]

[Reward Distribution]

Rewards for the event ‘I’m the lover of Someone’ have been distributed.

Rewards for participating in Shadow Arena Survey have been distributed.

Rewards for Shadow Arena ‘Post and Share’ event have been distributed.

Rewards for Shadow Arena ‘Play’ event have been distributed.

[System]

The swimming motions when pressing Q or E underwater has improved to be smoother.

The appearance of the Black Spirit and a moving motion to the Black Spirit image will change depending on the number of survivors remaining. (The image appears on the top left of the window in a Shadow Arena match.)

Fixed the issue where the sound of the Dark Fog would be heard even after exiting from Shadow Arena.

Decreased Red Nose's AP by 15%, and it will now target adventurers even if they do not attack it.

You can now move immediately after selecting Spectator mode.

Increased the casting speed for Fire Bomb and Flashbang.

Fixed the issue in Shadow Arena where the "Starting soon." message would not appear after 50 players have gathered.

The color for the Shadow Arena icon at the top of the new ESC menu has been changed.

The Shadow Arena rankings button within the new ESC menu has been changed from New to Hot category.

The vase will no longer appear.

Adventurers can obtain a powerful buff by destroying the Shadow Guard Towers.

The Shadow Guard Tower attacks adventurers, so adventurers must be careful.

The timer will be displayed after the match begins.

Added a timer which counts the time survived at the bottom of the minimap.

Fixed the issue where players could climb up the central towers in Shadow Arena by using Elixir of Swiftness.

Other equipment do not have these limitations, and can be equipped at any time.

Main weapons still must be equipped when you are standing still.

You can now equip items even when you are not in the standby stance.

[Game World]

Fixed the issue where you were unable to get out of a structure at Serendia Western Gateway when entering from the roof area.

[NPC]

When interacting with Skill Instructor NPC's, the Exchange button will be marked only when you have the [Event] Snowflake item.

The location of the speech bubble which is displayed on the Conversation button when you lack Interest Knowledge when talking to NPC's has been changed.

When you no longer have skills available for using the Skill Add-on feature, the effect which appears on the Skill Add-on button will no longer appear when talking to Skill Instructor NPC's.

When you no longer have any more skills to learn, the effect which appears on the Learning Skills button will no longer appear when talking to Skill Instructor NPC's.

The location of the description which appears when you put your mouse cursor over the Amity in the NPC conversation window has been changed.

The NPC conversation window has been improved.

NPC's will now move more naturally while you are going through the main quests.

NPC's will now express their emotions through motions depending on the situation while you are going through the main quests.

Fixed the issue where the description about registering emblems would not be visible when viewing the Stable while having an emblem inside your Inventory.

Fixed the issue where your weight would continue to increase intermittently when boarded on a Ship.

[All Classes]

The damage and obtainable level for the following skills (basic attacks) have changed.

※ The basic attack damage for all characters will be reduced in PvP situation.

Damage of skills that can be learned from Lv.1 to Lv.55 has been changed likewise:

※ Absolute levels are excluded from the above skill damage change.

※ Some of the skills will remain the same.

The hit effect for all characters have been improved for PvP and PvE.

PvP damage will now be applied properly in attacks during transition from non-combat to combat mode.

[By Class]

Piercing Spear can no longer be used during its cooldown.

Damage of the skill Pinpoint III will now be reduced in PvP situation.

Damage of the skill Moving Shot in all levels will be reduced in PvP situation.

Damage when used while in a sprint jump

You can now use Lava Piercer through the Quick Slot.

Fixed the issue where Stamina would be consumed by 150 when attacking forwards with the Leaf Slash skill.

The invincibility effect for Evasion I will now only be applied in PvE.

As the damage of skills learned from Lv.1 to Lv.55 has been changed, the hit damage of the following skills also changed likewise:

The forward attack damage for Staff Attack I will now apply properly in PvP.

The maximum number of monsters detecting the character is proportional to either the amount of damage or the type of summoned monster (excluding boss monsters). Adventurers have continuously pointed out that the monster detection for the Magic Lighthouse has not been working properly, and we discovered that the feature was resetting occasionally during certain situations. We apologize for the inconvenience this has caused, and we will try to fix these types of issues more quickly in the future.

Fixed the issue where the monster detection counter would occasionally reset when using Magic Lighthouse.

Damage of all levels of the skill Magic Arrow will be reduced in PvP situation.

The maximum number of monsters detecting the character is proportional to either the amount of damage or the type of summoned monster (excluding boss monsters). Adventurers have continuously pointed out that the monster detection for the Magic Lighthouse has not been working properly, and we discovered that the feature was resetting occasionally during certain situations. We apologize for the inconvenience this has caused, and we will try to fix these types of issues more quickly in the future.

Fixed the issue where the monster detection counter would occasionally reset when using Magic Lighthouse.

Damage of all levels of the skill Magic Arrow will be reduced in PvP situation.

Fixed the issue where the character's eyelid and eye would appear detached when customizing certain parts.

Damage of the skill Dragon Bite I and II will be reduced in PvP situation.

Damage of the skill Slice in Tiger Blade stance will be reduced during PvP situation.

Damage of the skill Dragon Bite I and II will be reduced in PvP situation.

Damage of the skill Slice in Tiger Blade stance will be reduced during PvP situation.

The falling motion will now be displayed after using Flow: Sky Stepping forwards while using Sah Chakram.

When using Ravenous Talon, the damage from the additional hit will now be applied properly.

The casting speed for Flow: Light's Trail will not slow down when used during cooldown.

The combo speed of Glissade has been improved.

You can now activate Meteor Dive when moving backwards by pressing the spacebar while in the air when using Zephyr Leap.

Luthraghon's Call will flow more naturally after using the Full Bloom skill.

Luthraghon's Call will flow more naturally after the 3rd hit of Glissade.

Transitioning to the Luthraghon's Call skill after the left/right 2nd hit for Winged Strike and then a hit backwards while in Greatbow mode has been improved to flow more naturally.

The cooldown for Luthraghon's Call III, IV has been reduced by 1 sec.

When using the skill Righteous Smite, the speed of the your camera view when turning will now be faster.

After using the skill, the speed to connect Righteous Smite into a combo of another skill has decreased.

The speed of the projectile shooting out from the activating the skill Righteous Smite has doubled and the attack range has decreased by 17M.

For details on newly added Pearl Shop Update, please click < Here > !

When Gathering Insectivore Plant, the amount of Insectivore Plant Powder obtainable has increased by 60%.

The following items can no longer be sold.

The loot you get for defeating it at its initial spawn and defeating it many hours after it’s spawn will be the same.

The boss monster from the Dark Rift will weaken in its AP and DP, in a total of 4 levels (Yes, this means it can take up to 4 days in certain cases for bosses to become at its weakest).

Even when you are not logged in-game, the weakening of the boss monster will continue.

24 hours after a boss monster spawns from the Dark Rift, it will weaken by 1 level.

The boss monsters from Dark Rift will now slowly weaken as time passes.

The HP and AP for the following boss monsters you fight through the Mediah Black Spirit quest has increased.

The Soldier's Grave HP and DP have been adjusted.

The Soldier's Grave monster EXP has increased by 10%.

The Optimal AP for Soldier's Grave has been changed to 100-180.

The location of the Helm Golems at the bottom floor of the Helm Tribe Mine have been relocated.

The Helm monsters have been removed from the bottom floor of the Helm Tribe Mine.

Due to the name changes above, the Knowledge and Quest names have also been changed.

The names for the following Bashim monsters has changed.

Any Ferrids that appear to be stuck or unreachable from attack have also been relocated.

The Dark Rift monster Ferrid will now appear from outside of the Omar Lava Cave.

Fixed the issue where the Dark Rift monster Ancient Puturum would disappear after 2 hours and 30 minutes.

[Quest]

Some quest names have been changes so that the details of the quests are not spoiled through their names:

Fixed the inaccurate description of the dialogue when accepting the Gone with the Vengeful Spirit quest.

Where It All Began

The Cause of Petrifying Disease

The Awakening of the Origin of Clear Water

What Was Left Behind

The Culprit Behind Our Troubles

The Thing That Made the Harpies Go Crazy

The Queen and the Black Boulder

On the Brink of Darkness

The NPC for collecting and completing the A Sacrifice for the Bell Tower quest has been changed to a Villager in front of Hakan Derk. This will allow you to play the quest more conveniently.

Fixed an issue where the incorrect number of quests cleared would be displayed.

Beneath the Depths of the Well -> Loure's Lost Gloves

You can now obtain the Loure's Lost Gloves and Shoes when completing the Calpheon main quest.

Due to the decreased level of difficulty of defeating monsters at Cron Castle after the main quest renewals, the relevant Suggested quest has been changed like the following:

[Knowledge]

The content of the hints that you can see even when not having the following Knowledge acquired has been updated.

How to Pep Up Your Soldiers

How to Deal with a Giant Monster

The Tales of the Karlstein

The Taming of the Tomboy

Caves and Treasures of the Ancient Ruins

[ESC] → [Event] button will now lead to the event list on mobile web for better view of the in-game events in progress. Please check here for details on all the events!

Improved the scroll size and alignment for all windows.

New functions have been added where right-clicking on Junk items would activate navigation to the nearest General Goods Vendor as well as allowing you to check on the count of Junk items collected.

Improved the Dark Rift icon displayed at the World Map (M). Improvements have been made so that you can easily identify the difficulty level and grade of your personal boss monster at the Dark Rift window.

The difficulty level will be displayed in the range of: I, II, III, IV, and V.

For quests with Amity as the quest completion reward, putting your mouse over the Amity icon in the completion reward window will now display the amount of Amity and the target NPC with whom you’ll gain the Amity with.

A new window to choose the Crossroad quest line has been added. After you complete the quest, 'Paying Off Debts,’ you will have the window appear where you can select a Crossroad quest line of your choice.

The window will not disappear until you make a selection of a Crossroad quest line.

Dark Rift icon would now always be displayed on bottom right of the screen.

If you had not completed the prerequisite quest [Awakening Complete] Memories of the Past, a notification will now appear on the Dark Rift UI to let you know that you need to complete that first.

A new sentence that talks about increased funds upon using Breeding Market has been added to the descriptive text box that pops up when putting your mouse over Training tab under Life Info in My Information (P) window.

A new button to skip through the animation in cleansing gear has been added to the Cleanse Gear window. Check the button and you can see the results fast.

The icon located on top of the NPC name that used to show which quest it represented has now been changed to different versions of icons that fits Family Quest, Character Quest, and Daily Quest.

Description regarding the Weight of Silver has been removed from the weight information icon on the Inventory (I) window.

The direction information filter settings for the World Map will now save the direction information.

Added a 'Do not open for the day' button in the Black Spirit's Pick window which is displayed after purchasing a Pearl Item.

If Skill Commands are turned on while boarding the Cannon, Flame Tower, Hwacha, or Ballista, a key guide about mounts will appear.

The location of the icon which shows you the Ballista location within the World Map (M) has been changed.

Added a UI which allows you to select the quest line. When you complete the Paying Off Debts quest, you will see a UI from which you can select a quest line.

If you do not select a quest line, the UI will remain.

Added a UI which allows you to re-select a quest line. When you complete the Looking for Adventurers quest, you will be able to select a quest line from a quest list at the top right side.

When you complete the final quest of each quest line, you can move on to the next quest line.

You can only complete one quest line at a time.

The Eye of the Ruins Ring will now be displayed in the item drop list for the Blood Wolf Settlement.

When interacting with NPC's, the Silver item description will no longer appear when you do not have an item in the Give Gift window.

When opening the Warehouse through the maid/butler, the descriptions for the Sell button will no longer appear when you press the Sell button.

The Extract Chance button will no longer be displayed when using Devour while having the Blacksmith’s Secret Book.

Revised the text which appears when joining a guild as a War Hero.

The guild member microphone UI in the Guild window (G) will react when a guild member speaks.

The color of the character name which appears when Golden Bell type items are used has been changed.

When equipping an accessory item (Manos accessory) which increases the Life Skill, a notification will no longer appear when you equip a higher grade equipment for the part you are wearing.

Improved the Dark Rift icon displayed at the World Map (M).

Fixed the issue where the enhancement level would be displayed in the quest rewards window.

Improved the usage icon for Mass Production in the World Map to be aligned better.

Fixed the issue where the item icons of the results of mass production would not properly appear in the World Map.

Fixed the issue where the UI would not change sizes when attempting to change certain UI such as when using the cropping mode.

Contracts for apprentice guild members can now also be renewed through Guild Officers.

The messages which appear to the War Hero and guilds when a War Hero joins a guild has been improved to be more informative.

Added a War Hero rankings window which can be opened through the menu (for both the new and old ESC menus).

Updated the text alignment regarding participation to nodes in the War Hero list to appear better.