While I’ve been hard at work on my next game (which will be announced very soon – promise!), I’ve also found time to work on Siralim and Siralim 2 just a little bit longer. The beauty of these games is that, even though they’re both already packed to the brim with content, there’s always room to add even more.

With that said, both Siralim and Siralim 2 will each receive one final content update. Today, I’ll reveal a brief overview of what you can expect in both of these updates.

Siralim: Invasion

Let’s start with Siralim’s update, called “Invasion”. First and foremost, the game will finally be brought to the same version as what is already available on Playstation. This means that all the game’s NPCs and character sprites will be overhauled. They look a lot better than the old ones, and this change should single-handedly make the game much more pleasurable to play.

Additionally, 12 new creatures will be added to Siralim. Two of these creatures are the Steampowered Pilwiz and Pumking, which are no longer tied to exclusive seasonal events and can instead be found in the wild. I’ll reveal some of the other new creatures next week, along with a first look at some of their abilities.

But that’s not at all! I’m also adding a new battle speed option called “Ultra Turbo Mode”. When this option is enabled, you’ll be able to hold down the confirmation button to quickly cycle through battle commands. No need to tap the button dozens of times per battle anymore!

One other major change is that the “Crown of Haste” item will now work in realms, in addition to your castle.

Siralim 2: Renaissance

Siralim 2’s update will be called “Renaissance”. The biggest feature included in this patch is the addition of a “New Game Plus” option. This feature allows you to start a new game with several options of your choice. Some of these options include starting the game with all breeding recipes unlocked, or an option that allows you to extract Cores from any creature in the game. There’s also a “Random Creature Mode” that unlocks new creatures in the wild in a random order, which should make starting a new game much more interesting. There are over 10 of these options available, and I’ll announce the full list very soon!

Another new feature included in Renaissance is the addition of “Daily Realms”. Once per day, players will be able to journey to a new realm that contains enemies scaled to your own creatures’ levels. Upon completing this realm, you’ll have a chance to earn a Fleshwarper Coin and several Spell Gem crafting components. Interestingly, all players will get to experience the same exact realm (including its layout, enemies, and items) as each other.

Renaissance also includes dozens of new skins for you to collect for your creatures. But these aren’t just any normal skins – these are retro-style skins from the original creature graphics in the first Siralim game – the ones that were used while the game was still in beta testing! I’ll post some screenshots of these later on.

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Check back next week for a more in-depth look at these updates!