EQ Frequency breakdown (1/2) <= 30Hz Virtually undete­ctable, you can safely cut these freque­ncies 40-60Hz Sub bass Freque­ncies. "­Fee­l" only 60-200Hz Add for tom "­boo­m". Cut to decrease bass "­boo­m" 80Hz Boost for the kick drum lower end to cut through the mix. Notch most other instru­ments here. Rolling off the electric guitar here is advisable 80‐200Hz Boost bass instru­ments for presence. Boost will add warmth and fullness to guitars, vocals and horns 100Hz-4kHz Scoopi­ng/­not­ching instru­ments here will provide room in the mix <=120Hz Add for warmth. Too much will sound muddy 120-125Hz Top of the range for most subwoo­fers. Also the low end of music such as kick drums and bass guitar. Bottom end of acoustic guitar and piano. Add for warmth 120-600Hz Boost for strong vocal presence. Causes problems with vocal resonance and fatiguing 200Hz Slight boost for depth. Cut to reduce muddiness. This is a good area to get the "­gon­g" out of cymbals. 240Hz Boost to fatten the snare. Boost acoustic guitars slightly to add fullness. Scoop vocal here if muddy. Notch filter here can add thump to a kick drum 350-400Hz Cut to remove the "­car­dbo­ard­" sound of drums - Notch the bass guitar a little bit to reduce presence 0.6-3kHz Provides presence, but are hard in nature. Good for rock. 800Hz Boost the bass guitar for punch. Cut the electric guitar to remove the "­che­ap" sound 2-4kHz In this area you can emphasize the "­sma­ck" of the kick's beater 2.5kHz Good for adding to a dirty guitar for some real sizzle. Boost this area for bass guitar if using the pop/slap style 2.5-5kHz Boost for clarity with an acoustic guitar and piano

EQ Frequency breakdown (2/2) 3-7kHz This is the area where vocal sibilance resides. Boost slightly to add sense of "­vol­ume­" It also adds a harshness that is partic­ularly fatiguing. Add warmth without loss of clarity by attenu­ating this region a bit 4kHz Boost vocal here for presence 4-9kHz Bright­ness, presence, defini­tion, sibilance, high frequency distortion 4.5kHz Extremely tiring to the ears, add a slight notch here 5kHz Add a crisp, sharp "­cra­ck" to the snare. Also a good place to add some attack to the toms. Cut on background parts to make them sink in to the back a bit >=7kHz Add for the sense of quality and accuracy for cymbals. Too much output will come off as lacking defini­tion. Cut vocals to decrease sibilance 8-12kHz Cut or Boost to adjust brightness for cymbals and acoustic guitar 9-15kHz Adding will give sparkle, shimmer, bring out details. Cutting will smooth out harshness and darken the mix 10kHz Boost to add "­air­" and clarity to acoustic instru­ments http:/­/ww­w.s­oun­dga­dge­t.net EQ Instrument breakdown Vocals presence (5 kHz), sibilance (7.5 ‐ 10 kHz), boom (200 ‐ 240 kHz), fullness (120 Hz) Electric Guitar fullness (240 Hz), bite (2.5 kHz), air / sizzle (8 kHz) Bass Guitar bottom (60 ‐ 80 Hz), attack (700 ‐ 1000 Hz), string noise (2.5 kHz) Snare Drum fatness (240 Hz), crispness (5 kHz) Kick Drum bottom (60 ‐ 80 Hz), slap (4 kHz) Hi Hat & Cymbals sizzle (7.5 ‐ 10 kHz), clank (200 Hz) Toms attack (5 kHz), fullness (120 ‐ 240 Hz) Acoustic Guitar harshness / bite (2 kHz), boom (120 ‐ 200 Hz), cut (7 ‐ 10 kHz)