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Rumors surrounding the upcoming Nintendo Switch system have been running since just a few weeks after its existence was announced all the way back in 2015 under the codename ‘NX’. One of the continuously hot topics surrounding the system has been its technical specifications. Sources have stepped forward claiming to have accurate information about what’s under the console’s hood, and one thing is for sure — most people aren’t happy with the reports. Is this kind of reaction really necessary?

No—that’s the short answer. It really doesn’t make sense to lose your marbles over the rumors surrounding the Switch’s capabilities at this point in time. For starters, rumors—regardless of how credible they seem to be—should not be taken as fact. Until the word comes from an official source, you should take every rumored detail with a nice grain of salt. Speaking of words coming from an official source—have you forgotten that Nintendo’s special Switch Presentation takes place in less than a month? Fighting over rumored details now is completely unnecessary when we’ll find out exactly how everything works in just a few weeks. Patience is a virtue.

Looking beyond the upcoming presentation, one must also take into account what the signs are pointing to. Currently, there’s an incredibly small list of confirmed titles for the Switch, but just look at the caliber of these titles: Project Sonic 2017 and Dragon Quest XI, come to mind. These two games are very different from each other, but they do have one thing in common—they’re also coming to other home console platforms. To further emphasize my point, let’s take a look at the one game we’ve actually seen running on the Switch natively—the Legend of Zelda: Breath of the Wild.

Breath of the Wild is the biggest, most detailed game that Nintendo has produced to date. Although it started out as a Wii U exclusive project, it will be dual-releasing on both the Switch and Wii U sometime next year. Up until two weeks ago, all the footage from the game has been from the Wii U version. Despite running on such an ‘underpowered’ system, many have been left awe-inspired by the high level of visual fidelity that Nintendo has been able to produce with Breath of the Wild. Having now seen it running on the Switch, it’s obvious that the new system runs the game even better (such a surprise). Considering the sheer level of beauty that Breath of the Wild is offering on the Wii U, what should that tell you about the Switch which can run it even more smoothly?

Nintendo’s biggest and most detailed game to date runs great on the Switch. That’s no easy feat, especially for a hybrid system.

Nintendo has never released a new system that was weaker than existing hardware. Even the Wii was a step-up over the Gamecube, albeit marginally. Regardless, it still gave us beautiful titles like Skyward Sword, Super Mario Galaxy and Sonic Colors, just to name a few. That tells us another thing about Nintendo: it knows how to draw the most out of its systems. A game as gorgeous as Breath of the Wild coming to the Switch at the very beginning of its life should tell you that the only way to go from here is ‘Up’.

Now then, I know what some of you are thinking: “All of Nintendo’s games have a super-kiddy artstyle! They don’t need any horsepower!” If that is what you’re thinking, then technically-speaking you’re not incorrect, but you’re not fully correct either. While the majority of Nintendo’s games do not use super-realistic and detailed artstyles/textures like most other games, that doesn’t mean that these games can run on a toaster. It still takes a lot of optimization and polish to get these games both looking good and running smoothly, and considering how great games like Mario Kart 8 and Super Mario 3D World turned out in the presentation department, that should give you a pretty good idea at the amount of dedication Nintendo puts into its high-profile titles.

But let’s take the spotlight off of Nintendo for a second and focus on what everyone’s really riled up over: third-party support. Nintendo’s home systems have had the unfortunate reputation for quite a few years now of being the platform to not pick if you’re looking for good third-party support. Really, it’s been this way since the days of the N64. Despite this apparent disdain for Nintendo, quite a number of major third-party companies have stepped forward to pledge their support for the Switch. But what’s even more surprising is that we have some pretty new faces to the Nintendo scene: From Software and Bethesda. These companies have stayed clear of Nintendo’s platforms for eons, yet they’re both now all of a sudden hopping aboard with the Switch. Why is that? Well, perhaps it’s because Nintendo probably didn’t go wrong in the power department this time.

There must be a good reason why so many big names are backing the Switch.

One Switch rumor that did turn about to be true is that the new system is powered by Nvidia technology. Although the exact chip has not been officially confirmed, one thing is for certain—Nvidia knows its stuff. There’s a good reason why it’s been leading the graphics card market in the PC arena for quite a number of years. Nvidia is known for making top-of-the-line cards that deliver high levels of visual fidelity. With that said, why are you even worried? True, the Switch is a hybrid system, but keep this in mind: this is not a handheld that connects to your TV, this is a console that can be taken on the go. Nintendo itself has described the Switch as being home console first and foremost, and all of the games that have been announced and shown off for it have all been console titles.

Nintendo’s main issue over the past few years is that it’s been producing systems that have very restrictive roadblocks for third-parties, however, the focus did not shift away from raw power until the Wii/DS came along. Since then, Nintendo has been using increasingly archaic hardware in order to keep the costs of its systems as cheap as possible. The Wii U is literally using a drastically-upgraded version of the Wii’s CPU, which itself was an upgraded version of the GameCube’s CPU. Not to mention its architecture, Power-PC, is no longer used. What does this mean for the Switch?

Really, all the Switch needs to do is just ‘speak the same language’ as the other consoles. The PS4 and Xbox One families both run on the same architecture (x86), albeit with a few differences. Even so, it’s enough to make porting a relative breeze between the two platforms and PC. If the Switch is using x86 architecture, then it doesn’t need to be as powerful as the other systems. Modern game engines are designed to run on something as small as your smartphone to as grand as a bleeding-edge PC. That level of scalability keeps production costs down. Nvidia has already confirmed that porting over PS4/XBO/PC games to the Switch is a relatively easy tasks, so that alone should give you hope that things will work out.

Ultimately, it’s just a matter of patience. The presentation is just a few weeks away. All of our questions will be officially answered and the many mysteries will be solved. Before you blow a gasket, just remember how close we are to seeing all sorts of games actually running on the system. At that moment, it will be appropriate to judge.