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The latest Star Wars video game is set to launch tomorrow but fans are outraged over the decision to put a controversial "Credits" system into the sci-fi shooter.

These Credits allow players to earn rewards and upgrades - but they can also be purchased using real-world cash. The decision has been slammed by fans who point out that some players can just buy their way to success. Others have pointed out that - because the rewards are randomised - it could become a form of gambling for some.

Ahead of the games release, members of the development team at DICE took to Reddit for an "ask me anything" (AMA) segment that quickly turned sour.

(Image: ea.com)

Although the discussion was civil, the developers were unable to stray much from the party line. Of the hundreds of questions posed, only 30 were answered and the topic of pay-to-win in a competitive multiplayer title were skillfully evaded.

"We've seen the speculation about how long it takes players to earn things - but our averages based on the Play First trial are much faster than what's out there," said executive producer John Wasilczyk.

"But as more players come in, that could change.

"We're committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we'll do what it takes to make sure it's both fun and achievable. As we update and expand Arcade mode, we'll be working towards making sure that players can continue to progress without daily limits."

(Image: ea.com)

When the developers did tackle the topic of microtransactions, they explained they were there "for player choice, but won't be a requirement to play or succeed at the game."

"And like everything else, we'll continue tweaking and tuning until we achieve these goals," said the game's associate design director Dennis Brannvall.

One of the highest-rated questions in the AMA, from user Jimquisition, went unanswered:

"Do you not feel loot box design is inherently predatory by nature? They exploit addiction and encourage at least the simulated feel of gambling, despite the lack of legal definition. Is this not a concern for the industry going forward?

What exactly prompted you to take Battlefront II on a path that was inevitably going to be slammed as a “pay to win” experience, did you not feel it was particularly insulting to try and make so much money from this game after the first Battlefront was admittedly rushed and incomplete?

They say games are too expensive to make and that’s why they need season passes, DLC, deluxe editions, microtransactions, and loot boxes (to say nothing of merchandise, tax breaks, and sponsorship deals). Can you honestly tell me that a Star Wars game was too expensive to make? That you couldn’t have made a Star Wars game, as in a game about Star Wars, and that it would not conceivably sell enough to make its money back without all these additional monetization strategies? Should you be in this business if you cannot affordably conduct business?"

(Image: ea.com)

Despite the negativity levelled at the microtransactions, many gamers have credited the game for looking, sounding and playing extremely well. The decision to add the loot boxes appears to be laid at the door of publisher Electronic Arts, rather than the game's developers.

Predictably, the internet memes have been coming thick and fast since the AMA.

Star Wars Battlefront 2 is set to release worldwide on November 17 2017 for Xbox One , PlayStation 4 and PC.

The PC version of the game is significantly cheaper, with the best price on the internet currently being from 365 games, who have it on pre-order for £46.99.

Argos are the second cheapest, selling it for £49.99, while GAME have it on for pre-order at £54.99 for the PC version.

If you're going for PS4 or Xbox versions, head to ShopTo.net, who offer the cheapest price for PS4, Xbox and for the Deluxe Editions.

If you'd prefer to shop elsewhere, here's the complete list of retailers and their respective prices.

Star Wars Battlefront 2 on PS4 and Xbox