Various balances and improvements in combat. Balance is carried to Multiplayer version of the game and provides equal opportunities for both sides.

Skirmishers less lethal in ranged combat.

Altered the arrival time of 1st day/1st battle units to fit more the historical facts.

Fixed occasional super damage bug when units were in melee that destabilised combat balance.

Fixed many overpowered artillery batteries for both sides.

Fixed several bugs that made AI to fight at disadvantage since almost always its altitude parameters were lower than the player's and there were also other multiple issues. Now the AI will fight to its full potential, as never seen before.

Fixed bugs that unbalanced multiplayer according to who was hosting.

This update has been shaped up thanks to the valuable feedback of many volunteer testers. We would like to honor the most active and helpful during this test phase by mentioning them below:



Koro (Unforgiving General who punished the AI until it was able to beat him and also provided relentless multiplayer testing)

1st.TN.Reg.Watkins (Careful General who with his historical tactics forced the game to play more realistically)

OLee O'Hara (Demanding General who took detailed notes of AI failures that helped to make it better)

JamesL (Veteran General who was only getting pleased when the AI was able to inflict more casualties than him)

YueJin (Methodical General who always gives unquestionable advices for a better gameplay)

Lincolns Mullet (Elite General, missing in action most of the time, but still his brief reports mattered)

Now lets see if you can beat the new AI! Provide your feedback in our forums:

Game Labs Forum

Steam forum

Important Note:

GOG and MacStore versions will be updated as soon as possible. Until then, players of these platforms may cause multiplayer instability. We are sorry for the inconvenience.



