Waking up in a butchery freezer, masked and with no recollection of who you are and how you got there is one way of knowing that you had a big night. It is also how you are introduced to the unnamed protagonist of the game. Don’t fret, you have a floating, sentient banana (the eponymous Pedro) as a companion to guide you on your way. Yep, this is where we are starting so buckle up, it doesn’t steer towards normality from here at all. Anyway, Pedro informs you that you are in the butchery owned by a notorious mob boss that uses the place as a ‘waste management facility’ and from here it is time to get to work. Once you acquire a pistol from a guard willing to help (you kill him and take it), things kick off quickly.

Now you may only have a pistol and a banana by your side, but what you are able to do with them makes up for your lack of armament. You are gifted with two main skills to aid your escape: A dodge that sees you spin your body to avoid incoming fire, and the ability to slow down time, giving you some breathing room to choose your movement and shots. You will need to use both of these in conjunction with each other in order to progress without being riddled with bullets.

Movement is fluid and satisfying, making you feel like a parkour god as each jump, flip and roll has the correct weight to it making sure you always feel completely in control of your actions. Of course movement is only half of the equation, you can’t exactly kill your enemies with sick demonstrations of acrobatics can you? Gunplay is the other main crux of gameplay. Effective and gratifying, shooting is as simple as aiming with the right stick and pulling the trigger. A small amount of aim assist makes sure that you aren’t spraying bullets everywhere, but it isn’t intrusive enough to rob the game of challenge. Balancing movement and shooting takes a while to get used to, however once you get your head around it you will be sprinting through the environment like a free-running boss, blasting through every guard in your way.