In this stream dahanese and OverloadUT are joined by Trick Dempsey who show off a sneak peak of the internal DLC 3 build and then play on the NA PC servers.

DLC 3 Preview

A preview of a new Samurai outfit, the Badlands Ronin.

Two new weapons from the DLC, one showing off the new 3 part synergy that includes shields.

Chat Changes

Chat now displays the channel it is broadcasting to. Also the main window popup for chat has been removed for good.

Tabs are visible on the top, you can switch through the tabs after pressing Enter to activate the chat, and using Tab and Shift Tab to navigate through them.

Not sure which button opens the channel window, but that now pops up and you select it.

New chat options for Tabs, slider for the tabs count and then select a tab below it for further options.

You can select which channels you want to appear.

You can rename the tab.

Not really an intuitive menu but Exit Menu is the saving for the channel changes.

Voice chat, relocated. Divorced from text chat, it's on the top right. It flashes when people talk inside the channels.

Incursions

A new zone event, uses the same top info design as the arkfalls.

On the world map, the invasion areas are circled in yellow.

A radiation symbol appears on the normal player view.

The minimap shows a number of emergencies within the incursion area.

A new button has been added to the claims section which lets you break down items directly from it.

Questions

Switching Loadouts

As many menus as I can going forward, I want to make them not fill the entire screen. We want to stop obscuring the vision.

We are implementing the quick switch of loadouts, that won't be in the samurai DLC, it probably won't be the one after that, but hopefully soon after. Something like crouching for 3 seconds or 5 seconds to switch the loadout. It will speed things up and add strategy instead of feeling like cheating.

Player vs Player

Reducing the queue time for a lot of the maps, since we can dynamically add more players to matches.

We are also looking at why Military Academy is broken, that fix won't be in 7th legion but it will be in the next one. It has a lot of oddities, there was a lot of changes going on in the office when it was development and it shows.

We have someone looking at why cloak is really effective and makes you invisible, and doing some weapon balance.

You can be one shot with patient charge weapons, but it is much less hip fire friendly now.

To make PvP more attractive we are adding Echelon rep to the rewards just for participating inside PvP, half the winners reward for being a loser.

Some of the contracts were really hard, so we will be evening them out.

Trade non-rep charge blades

We still have them set as no trade, it would make sense, I like people having to earn or purchase their charge blades as it carries a lot of weight. Ones that drop from lockboxes, I will consider having them tradable.

We have a new set of charge blades coming in (samurai dlc) which will be no-trade and only accessible through their rep vendor.

Brawler shields melee damage when shield is damage is broken, perk that does the same is not



What's probably broken in the case is the trigger, that one I haven't seen in our bugs list. So we will have to check it out.

Perk updates for spikes and stims

The next set of perk updates is not related to spikes and stims, it is related to game balance and item chase.

I don't have much reason to do so, I like how long it takes to cool down, I am frustrated that you can get a refresh when you extract.

Right now just because they provide their own benefits, I don't think that it is thematically appropriate or necessary to have them. Also not many of them would be very creative.

Charge nano rolls



I am a little suprised, you should still be able to put the nano effect changer, although they might not exist for those guns. They have no reason not to, as they aren't projectiles, since projectiles have weird effects to put nanos on them.

Clusterdrop detonator is a VOT weapon but shoots standard grenades



No idea, I would have to check. Grenades fired by Volge aren't designed for player grenades as they are too expensive. So that could be the reason.

Console Menu Problems



I can take a look at those screens.

Inventory updates, split

Seperate inventory count? no.

Message buffer when loading screen



Every time you spawn back to the main world if you do have a message inside of your queue like a mission brief you will be sent it again, because your cooldown is wiped as you changed servers.

Probably not anytime soon without refactoring the game.

Co-op maps solo



The updates to quick match should help that, we've talked about creating a solo option for any of those. Honestly, we don't want people soloing them. They are big and expensive and filled with entities.

T4 Mods to vendors as specials

Not to the vendors as specials, we are going to make them accessible through lockboxes similar to the full synergy mod horde.

In the future we be giving you a more predictable way to give you high level mods, but not by putting them on stores.

Mod vendor specials

Specialised mod vendors will only have specials that are of their speciality.

Mod synergies have higher chance than others

The only one we tuned down is Brutal, because for a while at launch they were the only ones you could get. Assasin might also be less likely but by 1%.

Warmaster Loot

The way that we changed the warmaster loot, was previously the warmaster loot table when you defeated him was rolling both uncommon and rares for your DLC 2 specific weapons. We removed both of those, and left the epic and legendary.

Re-roll mastery bonus on weapons

There is a point in the future where we will change the function of that salvage matrix option. There are a handful of weird things that will happen as we update the game that will cause you to roll a weapon that has no mastery. We are currently using the reset weapon mastery to allow players to fix this.

Rocket launchers getting a boost?

They did. That was in the weapon balance pass in late December. They probably won't be boosted again.

Blast Rifles and Mazu get a weapon pass?

They burn through ammo, we looked at them. Their damage over time is good but they eat up ammunition. I would like to give them some love but tweaking the raw damage numbers isn't the best way to go about it. I don't think we have the tools in hand to make those guns better than they are right now.

Bigger friend list 100 isnt enough?

XBOX can't as that is a hard limition there. We may do it in the future, I don't know what it entails.

Ammo for pistols and snipers increase?

Probably not.

SMG Ammo changed from LMG and Assault Ammo

Probably at some point, not in the immediate future but we should do it. It's possible we take the high shot volume pistols and give them SMG ammo.

Double jump warmaster bug

Fixed two of them in the last series of patches, he is still able to do it. Right now the most frequent time is when he is preparing his tier 2 attacks. We are going to be looking at these, but we are working on a lot of new content.

Survival Horde Mode

We are doing a considerable push towards getting more score based co-operative modes and adventures into the game.

Exclusive content for high EGO players

Not with this DLC

EGO level cap raised

We are doing things with this.

Shield update

Not part of the DLC, more likely part of a later DLC.

Video

The Defiance portion starts at 1:40:00



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