(Update: check out my updated guide for playing Terran for the maintained version of this post)

Having already written up a few Heart of the Swarm (HotS) build orders for Protoss and Zerg, I thought I would also write up a few Terran builds as well while I’m still waiting for my copy of HotS to arrive tomorrow (if Amazon is to be believed). For this batch, I watched qxc’s stream.

Despite not having many big results in tournaments, I am still a big qxc fan. He’s very thoughtful and shows what you can do with excellent control. The caveat is that these builds are probably more specific and advanced than what I wrote up for Zerg or Protoss. Still, they’re pretty cool builds that he is copying from watching MVP and other Terrans at IEM Hanover.

Before I get into all of that, let me write down a standard Wings of Liberty (WoL) Terran opening. I’m guessing this might not be so standard nowadays, but it’s a starting point for newer players.

Standard WoL Terran Build Order 10 Supply Depot at Ramp

12 Barracks at Ramp (scout with the 12th SCV)

14 Refinery

15 Orbital Command

15 Marine

16 Supply Depot to complete wall

16 Marine

Factory with the builder SCV

Reactor on the Barracks

Swap the Reactor onto the Factory for 2 Hellions

Usual rules of reading build orders apply. I don’t write it in, but you should get Orbitals on your Command Centers as soon as they finish. Also, qxc stops SCV production at quite a few times to squeeze buildings out a little sooner. Just follow the supply counts and fill in the gaps, and you should be fine.

Note that all of the builds go into bio (Barracks units, not Factory or Starport units). qxc likes bio. If someone wants me to write up mech builds, I can find someone else to watch and look at that, too.

Terran Versus Protoss

Like in Wings of Liberty (WoL), bio is still viable against Protoss. Widow Mines, however, are a nice addition to the army for extra map control and damage. To take advantage of that, this build uses an early Factory and Starport for Widow Mine drops. One quirk in the build is that the Refinery is delayed slightly. He makes a point of mentioning it in the video, so I trust him.

qxc/MVP’s TvP Widow Mine Drop into Bio 10 Supply Depot

12 Barracks

14 Scout (look for gas and the 3rd Pylon to guess if there’s a proxy)

15 Refinery

15 Orbital Command

15 Marine

17 Supply Depot

19 Reactor (constant Marine production)

20 Command Center (in base)

21 Factory (constant Widow Mine production)

22 Marine, Marine

24 Supply Depot

30 Starport

30 Widow Mine

33 2nd Refinery

43 ~6:20 Medivac (done around 7:00; load with 2 Mines and Marines to either drop or push. Thanks pball4ever)

Followup with Bio

Terran Versus Zerg

In TvZ, Reapers seem to be the standard opening. If Zerg gets greedy, or has poor Zergling micro, or doesn’t position their Queens well, you can do some damage. Using Reapers, Hellions, and Widow Mine, you can take map control and go up to 3 bases quite quickly. Note that this assumes your opponent is going up to 3 bases quickly, so if they don’t, you can delay the last CC.

I would explain it more, but qxc actually gives a really good explanation of it at the beginning of this video where it uses the build. I’ll shut up, and you can follow the link.

qxc/MVP TvZ Reaper Hellion into 3 CC 10 Supply Depot

12 Barracks

12 Refinery

15 Orbital

16 Reaper (harass)

16 Supply Depot

18 Reaper (harass)

19 Command Center

20 Factory

21 Reactor on Barracks

22 Supply Depot

24 Command Center

25 Hellion, Hellion with Reactor on Facotry

35 Supply Depot

2 more Hellions for 4 total

2 Widow Mines (placed aggressively)

Transition into Bio

Terran Versus Terran

TvT has also been changed by the presence of the Reaper. Similar to TvZ, you can use 2 Reapers to harass for scouting and catching your opponent being lazy. qxc goes for a very similar build to TvZ, except the CC is delayed. I’m not sure how standard this is, but he does this 2 games in a row. Again, watch him for the full effect.

qxc TvT Reaper Hellion (game 1, game 2) 10 Supply Depot

12 Barracks

12 Refinery

15 Scout

15 Orbital Command

15 Reaper (harass)

16 Supply Depot

17 Reaper (harass)

20 Command Center

20 Factory

21 Reactor on Barracks

23 Supply Depot

24 Hellion, Hellion from swapped Reactor

Tech Lab on Barracks

29 Starport

30 2nd Refinery

31 Hellions, Hellion (poke with all of the Hellions and Reapers

37 Supply Depot

Stuff

8:00 3rd Command Center

Transition into bio

I think that’s it for this post. Like the others, let me know if you see any issues, or want me to expand on anything. I’ll note that my knowledge of Terran is far behind that of the other races (which is admittedly still not great), so I’ll need to study more to get you answers.