What Feature Almost Ruined Metal Gear V?

Metal Gear Solid V: The Phantom Pain is out, and everyone is checking in with their opinions. The general consensus is that it's a pretty great game. Some may even call it a game of the year contender. But there's one point that people should be calling attention to, as it could end up proving problematic for some users. The one thing that could pull you out of everything is the Forward Operating Base. For those unaware, allow me to review what the Forward Operating Base system is. Think of it as an online multiplayer function that's somewhat similar to the invasion elements in Demon Souls and Dark Souls. You create and maintain Forward Operating Bases in the single player game to generate resources for Mother Base. If a base is infiltrated, the person heading in can steal resources and guards. If the invader is spotted at least once at some point, you can retaliate.

Here's the thing. Metal Gear Solid V: The Phantom Pain's Forward Operating Bases take away from the rich single player mode. If you don't turn off notifications, the alerts will pull you out of the narrative and cut into your missions. If you don't have bases online, you won't acrue certain benefits. They can even be attacked when you aren't playing the game. Invasions can be invasive. Now, if that was all Forward Operating Bases did, it would be no big deal. Fine, you deal with an annoying invasion every once in a while in exchange for resources. But they add an element of pay-to-win to Metal Gear Solid V, and that's horribly wrong. People can pay real cash for Mother Base coins, which allow you to instantly upgrade bases when it would normally take real time. It almost feels like a mobile game like Game of War or Clash of Clans, where people can kick in between $1.65 and $79.95 for coins to get improvements now so their bases are better and can withstand attacks yours won't.