Oath of the Swordsaint

The oath of the swordsaint calls to paladins who seek to hone their skill in battle with traditional bladed weapons. Instead of some divine being or call to arms, paladins of this oath have a burning desire to hone their skills with the blade.

These paladins live lives of varying styles. Some seek to gain enlightenment through practicing their swordsmanship alone and live passive lives, others seek to prove themselves among other swordsman. Only one constant connects these people; the commitment to their craft.

Tenets of the Swordsaint

A paladin who takes this oath carries a scroll with their tenets printed on it.

Train Each day. You must spend time with your chosen weapon and honor it by treating it with respect.

Use your craft. You must not watch idly while witnessing oppression if your blade could stop it. Do not let the strong pray on the weak, and avoid being hostile with those weaker than you.

Enjoy the Arts. Recognize that your sword is but a paintbrush in your hands, and show respect to all other forms of art. We all have a craft of some kind, show appreciation to the crafts around you.

Oath of the Swordsaint Features

Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Swordsaint's Presence (10ft.) 15th Swordsaint's Stance 18th Swordsaint's Presence (30ft.) 20th Enlightenment

Oath spells

You gain oath spells at the paladin levels listed in the Oath of the Swordsaint table. See the Sacred Oath class feature for how oath spells work.

Oath Spells

Paladin Level Spell 3rd Bless, Identify 5th Blur, Misty Step 9th Crusader's Mantle, Haste 13th Aura of Purity, Staggering Smite 17th Holy weapon, Steel Wind Strike

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Guided Strike. You can use your channel divinity to empower your skill, turning near misses into solid hits. When you make an attack, you may use your reaction to give yourself +10 to the dice rolled. You must make this decision after the dice is rolled but before your DM confirms or denies the hit.

Swordsaint's Wisdom. You can use your channel divinity to call back to ancient wisdom you have learned or receieved. When you do so, you gain a +5 bonus to all Inteligence (History) checks you make for the next 10 minutes.

Swordsaint's Presence

Starting at 7th level , your expertise with a blade can be used to assist your allies attacks. When an ally within 10ft of you makes a weapon attack roll and misses, you can use your reaction to let that creature reroll their attack.

At 18th level, the range of this aura increases to 30ft.

Swordsaint's Stance

Starting at 15th level, your skill with a blade can be used to further bolster your defense. When an enemy declares an attack against you, you may use your reaction to add your Charisma modifier to your AC for the rest of the round. If the attack that triggered this ability misses, you may make one attack against that target as part of this reaction.

You can use this ability a number of times equal to your charisma modifier, regaining all expended uses on a short or long rest.

Enlightenment

Starting at 20th level, you have so perfected the art of swordplay that your weapon is treated as extension of you. You cannot be disarmed by any means unless you willfuly disarm yourself. In addition, you may use your bonus action to enter a trance state and gain the following features for 1 minute:

When you take the attack action, you may make an additional attack as part of the same action

You score a critical hit on a roll of 19 or 20

Add your proficiency bonus to AC

Once you have used this feature, you must take a long rest before you can use it again.