Update Trailer:

The newest update to SimpleRockets 2 includes highly customizable landing gear. You can tweak their scale, length, angle, as well as their forward, horizontal, and vertical offsets, and a whole lot more. Basically, they can be configured in an infinite number of ways. They are also far more stable than rover wheels when used with large crafts and they support retraction and an optional storage bay with tiny doors! They are a blast to play with and I hope you enjoy them as much as we do!

FEATURES

Procedural landing gear

TWEAKS

Downloading a plane while not in the designer scene no longer loads your previous designer craft prior to loading the downloaded craft.

Updated stock aircrarft with the new landing gear

BUG FIXES

Fixed a bug with extra lights (used in designer) not applying the detail textures to parts.

Fixed a bug where deleting a stage in the staging editor would not update the performance analyzer.

Fixed a bug where the center of thrust would not recalculate when the altitude was changed in the performance analyzer.

Fixed a bug where an engine's thrust would not be included in the performance inspector during flight if the engine was not activated via stage activation.

Fixed a bug where the exhaust plume could look overexpanded in a vacuum.

Fixed a major memory leak when leaving the flight scene.

Fixed a bug where jet engines would report incorrect performance in the designer after the afterburner option was enabled and then disabled.

Fixed a bug where the battery and mono displays in the flight inspector would not report the correct amounts when the non-primary command pod was selected.

Fixed a bug where the designer could become unresponsive after deleting a solar panel array.

Fixed a bug where the craft would not update its CoM/CoL/CoT when rotated or nudged via numeric entry in the rotate panel or nudge panel.

Fixed slant angle detaching landing gear's wheel in flight scene.

Possibly fixed hang on exit bug.

Fixed crash bug related to large craft.

MODDING