Not only is two minutes a long time, but 28 high resolution photorealistic objects - each with a lot of high resolution textures and geometry - can start to cause issues. One of the immediate things we noticed as soon as we began the animation stage on an iMac Pro, is that we were struggling to get all of the assets into a scene with all of their high resolution texture maps without running out of Graphics RAM.

One constant issue we would run into if working on the iMac Pro is this all too familiar error, illustrated in the video on the right.

Sure enough, we can clamp the resolution of the textures in the scene and the problem goes away. However this is fine for working with the scene, but because clamping the textures is across the entire scene it meant that our 8K Jumanji map became a much lower resolution. This became more of an issue for us when sending the client updates to approve. The only other option would be to render the whole thing out, but we were sending updates daily, so this wasn’t an option.