I thought that we might as well include almost every Elder Dinosaur. Why go halfway? So with that, 2 of each Elder Dino begins the deck.





The supportive ramping creature base is as follows:

The support cards (card draw, removal, more ramp):





JPeasy requested a Zetalpa deck and since I've been wrestling with the Chupacabra/heavy removal/Scarab God/Hazoret/other card that you just can't seem to get away from-decks, I decided to once again, return to my roots and get back to playing some good old magic. And nothing is more 'magical' than a straight up ramp deck into a bunch of hard to beat creatures. Also, the greatest creatures in the current meta (greatest meaning having 'fun' abilities vice effective abilities) are the Elder Dinosaurs. So why not put almost all of them in a deck? So with that, I present the Elder Dino Squad.I have played this deck several times and have routinely gotten Zacama. This is a fun FNM deck that can be altered to fit the meta at your LGS. Let me know what you think. The complete list is below.Lands (24)4 Inspiring Vantage4 Rootbound Crag4 Sunpetal Grove3 Forest3 Mountain4 Plain2 Field of RuinCreatures (19)4 Kinjalli's Caller3 Knight of the Stampede4 Otepec Huntmaster2 Etali, Primal Storm2 Ghalta, Primal Hunger2 Zetalpa, Primal Dawn2 Zacama, Primal CalamityArtifacts/Enchantments (2)2 Prophetic PrismInstant/Sorcery (12)4 Abrade1 Heroic Intervention2 Naturalize1 Sweltering Sun3 Thunderherd Migration1 Settle the Wreckage3 Commune With DinosaursSideboard (15)4 Tocatli Honor Guard3 Kinjalli's Sunwing3 Ixalan's Binding2 Settle the Wreckage3 Heroic Intervention