Features

Performing dissections allows your doctors to train their medicine skill on humanlike corpses

Colonists assigned to the new "Study Medicine" work type will perform dissection bills at a dissection table to train their skill

Dissecting a single body takes 1.5 ingame hours and grants 3000xp (adjustable in settings)

Dissection removes random body parts and organs from the corpse

Colonists may accidentally destroy corpses in the dissection process (lower chance with higher medicine skill)

A corpse can only be dissected once (A "Allow dissected" and "Allow not dissected" filter can help you to set up your storages and butcher bills efficiently)

Thoughts and tales

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Stuff added by the mod

Compatibility

Translation

English

German

Credits

Changelog

Added support for Rimworld v1.2

Added support for Rimworld v1.1

The mod should still work as expected for Rimworld v1.0

Fixed dissection on autopsy table not working correctly sometimes

Fixed redefining Main Research tab

Fixed dissection option on people waiting for surgery

Disallow colonist corpses for dissection by default (No longer accidentally destroying bodies of colonists you wanted to revive)

Fixed dissected hediff not being removed on resurrection

Changed "Study Medicine" work type label to "Dissect"

Fixed compatibility with Harvest Organs Post Mortem

Added option to always destroy bodies when dissecting

Butchering and cremating now by default does not allow corpses that can be dissected

Fixed issue with pawns not dissecting even if daily learn threshold was not reached yet

Custom dissection table texture (provided by /u/Edward_StoneHammer)

Dissections now give more xp and take less time (balanced against vanilla tend xp)

New work type "Study Medicine" so you can separate your medical students and actual doctors

Dissections do not get rid of the corpse anymore (there is a chance that corpses will be destroyed in the process)

More tales depending on the dissectors passion and the corpses faction

Custom "Dissected"/"Not Dissected" filters to improve your stockpile and recipe efficiency

Small improvements (e.g. pawn will strip the body before dissecting instead afterwards)

Every wondered what to do with those piles of dead pirates? Your doctors are still training by installing ped legs on prisoners? Then you need a dissection table in your game!A new research project "Dissection" unlocks the Dissection Table. Automatically unlocked for crashlanded scenario for your convenience (they surely heard about the idea of cutting open dead people to learn about human anatomy).A dissection table to perform the work on (texture kindly provided by /u/Edward_StoneHammer!).A dissection recipe/bill. Use the details to allow only certain types of corpses (colonists/stranger) or set a minimum/maximum skill for dissection.A "Study Medicine" work type. Assign your soon-to-be doctors to train their skill without having them accidentally perform organ replacements.A "Allow dissected" and a "Allow not dissected" filter to optimise your storage and bills. Set up your butcher bills to only allow dissected bodies to make sure you are not losing out on experience for your doctors.Colonists with a passion for medicine will remember dissecting a corpse and gain a small mood boost for a while (1.5 days). Without a passion they will be disgusted for a few hours before they forget about the things they did(0.5 days).Cutting a corpse open is a memorable experience and people that did like to tell tales about it to their colony. One day you might discover a piece of art portraying their story. These stories are based on the dead person's relationship to your colony and the dissector's passion for medicine.The mod settings (Escape -> Options -> Mod Settings) allow you to tweak and balance the mod to your likings. You can adjust the amount experience gained and choose to ignore the daily learning limit. You can also adjust the chance of the corpse being destroyed in the process. The setting value is the chance for a colonist with 0 medicine skill. The actual chance is lower for higher skill levels (for example half as much with level 6 and only a tenth with level 14).There are no known incompatibilities with other mods. Please let me know if you encounter any issues.The mod contains a patch for Harvest Organs Post Mortem (HOPM). If HOPM is installed, you can add dissection bills on autopsy tables. The required research changes to Basic Autopsy. The dissection table is still available but can only be used for dissections, not for organ harvesting.The mod currently only allows dissection on humanlike races. Mods based on "Humanoid Alien Races 2.0" by erdelf are supported. Add an issue if you would like to dissect non-humanlike races. Please include the name of the mod adding that race.The mod can be added to existing saves but you will need to fix your work priorities afterwards because it adds a new work type. It is not safe to remove the mod from an existing save after doing the first dissection.You want to translate the mod into your language? Awesome! Make a copy of the English language folder (or any other language you want to use for reference) and go through the xml files inside. When done, upload your translation to a file hoster of your choice and add an issue on github with a link. Alternatively, if you're familiar with github, feel free to fork the project and create a pull request.Implementation by HeremeusDissection Table texture by /u/Edward_StoneHammer