Left VP/Town Section

Figure 2.10 Line of sight, shot blockers and impasse in this part of the map.

Figure 2.11 General deployment of forces in the town.

Figure 2.12 Possible and flanking maneuvers commonly seen in this part of the map. However, the plethora of buildings plus a long march through an open road/field make it risky.

The highlighted part of the terrain indicates where indirect fires and reserves are usually placed. Aggressive forward reinforcement point could also be deployed there, but they are generally placed a little more back. The yellow buildings indicate important early game 'just rush for it asap' buildings. The number 1 building's sole role is to watch over the munition point and the garrison units there will not have any other impact on the battlefield. The number 2 building matters a lot more; it gives a huge line of sight (other buildings do as well) and it is in the centre of the main battlefield. Whoever grabs it first will have a huge initiative during the initial engagement. Also note that the blue-highlighted building has its only entry on the south side, so be aware when trying to grab it if you spawned on north.The last diagram shows how the frontline forms after an even initial engagement. The centre of action forms in the "no cover" area, making it highly dangerous and encouraging flanking maneuvers and indirect fire. Due to the high number of buildings in this area, indirect fire and flame weapons are very good choices. General infantry: conscripts, grenadiers, riflemen and volksgrenadiers are also good for snatching buildings, flanking and keeping up presence in the lines. HMG teams are also invaluable because they can take advantage of the open landscape or buildings to suppress infantry from afar. It is a very good idea to plant mines in the flanks for obvious reasons.However, if the northern team wins the initial engagement, the southern team can be locked down below the stream quite easily and having to cross the stream under fire makes it hard to come back to the town. The southern team can take advantage of plethora of combat-significant buildings on the northern side in the beginning by snatching them up initially, halting the enemy's advance and keeping the pressure up with units following up etc.The town is regarded more important than the forest for the most part. Even if one team loses forest, they can shut down any flanks coming from it with a handful of defensive mines. The town is also closer to the middle victory point. If a team fully controls the town, it is very easy for them to swing to middle slightly and threaten the enemy fuel sector. This is why sometimes, three members of the team commit to town initially while one is tasked with delaying two enemy forces in the forest while the town is being taken.