Roguish Archetype

The Faithful

Rogues of the faithful archetype live their lives in service to a deity, performing necessary evils with the assistance of divine magic. They frequently carry out tasks that seem to others of their faith distasteful or even sinful, and that even they themselves find reprehensible. They are ideal for heists, espionage missions, and assassinations that faith leaders need done but cannot risk the moral or social consequences of being caught performing themselves. Faithful rogues can be just as devout as clerics of the same deity, if not even more so, as such rogues do these things in spite of the fact that they are more likely to be punished than commended for their actions. Many faithful rogues perform daily rituals of repentance, while others simply accept that their souls are beyond redemption. Of course, some serve temples or deities that encourage or even endorse such actions.

Divine Domain

Upon selecting this archetype at 3rd level, you must choose a domain related to your deity from the options available to a cleric (many common domains are found in chapter 3 of the Player’s Handbook). Your choice defines some of the limitations on the spells you can prepare, along with the first option you gain for your Channel Divinity feature. If an ability granted by your domain refers to your cleric level, it instead refers to your rogue level, with the exception of the levels you gain access to domain spells: You gain domain spells granted to a 1st-level cleric at 3rd level, a 3rd-level cleric at 7th level, a 5th-level cleric at 13th level, and a 7th-level cleric at 19th level. You never gain the ability to prepare the domain spells granted to a 9th-level cleric as a faithful rogue, though you can potentially cast them using the Channel Divinity option you gain from the Reward of the Faithful feature at 17th level.

Faithful Rogues with Cleric Levels If you also have levels as a cleric, you don't have to select the same domain for this archetype as you did for your cleric domain. However, it would be unusual (though possible) to be a cleric of one deity and a faithful rogue of another. While it is perfectly fine to select the same domain for both, doing so can be mechanically redundant. Here are two options for selecting a different domain. Many deities have multiple suggested domains, allowing you to select a different domain for faithful rogue than you did for cleric and still serve the same deity. For example, as a worshiper of Pelor you could take the Light domain as a cleric and the Life domain as a faithful rogue.

If your deity only has one suggested domain, it may be appropriate, at your DM's discretion, for your faithful rogue domain to be either the Knowledge or Trickery domain (whichever is more thematically appropriate for your god). For example, if you are a War cleric of Hextor, your DM might let you be a Trickery faithful rogue of Hextor.

Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting and chapter 11 for the cleric spell list.

Cantrips. You learn three cantrips: guidance and two other cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.

Spell Slots. The Faithful Spellcasting table shows you how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Preparing Spells. You prepare the list of spells that are available for you to cast, choosing from both the cleric spell list and the spells you have access to from your domain. When you do so, choose a number of those spells up to your Wisdom modifier + 1/3 of your rogue level, rounded up (minimum of one spell). Unlike a cleric, you have to specifically select to prepare your domain spells, and they do count towards the total number of spells you can have prepared at a time. The spells must be of a level for which you have spell slots.

In order to prepare a cleric spell that isn't one of your domain spells, you must also be preparing at least one domain spell of that spell's level. You only need to prepare one domain spell of a given level to also be able to prepare multiple non-domain spells of that level, but preparing a higher-level domain spell does not allow you to prepare non-domain spells of lower level.

For example, if you chose the Trickery domain and can prepare 4 spells of up to 2nd level, you could prepare charm person (a 1st-level domain spell), detect magic (a 1st-level spell), healing word (another 1st-level spell), and mirror image (a 2nd-level domain spell). You could not prepare detect magic, healing word, mirror image, and silence (a 2nd-level spell), since detect magic and healing word are 1st-level spells and you didn't also prepare charm person or disguise self (your other 1st-level domain spell).

You can change your list of prepared spells when you finish a long rest. Preparing a new list of spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells. Like a cleric, the power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

= 8 + your proficiency bonus + your Wisdom modifier Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spellcasting Focus. You can use a holy symbol (found in chapter 5 of the Player's Handbook) as a spellcasting focus for your cleric spells.