Standard Contest Rules

Must be for one for the following Source Games: Counter-Strike: Source, Counter-Strike: Global Offensive, Black Mesa, Day of Defeat: Source, Insurgency, Half-Life 2: Deathmatch or Hidden: Source, Team Fortress 2 or Gary's Mod targeting another allowed mod.

Must include a custom Soundscape.

Level must be playable by the maximum number of players the target game allows. This means there must be as many spawn points as the game permits per team. (In Hidden, this is 9 I.R.I.S spawns plus one or more Hidden spawn points. For the remainder, this means 32 total spawn points.) The level requires this number of spawn points even if you intend the level to be played with less players.

Include at least one custom model made with Wall Worm Model Tools.

Include an Easter Egg

Rick Underhill

Shawn Olson

Welcome to the first-ever Wall Worm Level Design Contest. This contest is intended to help participants learn about using 3ds Max as a level editor for the Source Engine. If you didn't know that you can build Source levels in Max, you may be surprised about this contest. If you are not familiar with how this works, you may want to download Hammered to the Max: A Hammer User's Guide to 3ds Max Amazing Desert is the theme. Your goal is to create a level that makes the player feel immersed in an exotic desert location. You must bring the level to life with rich texturing, contrast and a remote, desolate or ancient ambiance. The setting can be a realistic location or alien and bizarre.Use some of these links to help inspire your levels:All submissions must be in by Midnight (12pm EST) of April 30, 2015. Winner will be announced on May 15, 2015. (Deadline was extended.)A License for all current commercial Wall Worm Plugins and 2 year access to the Premium section of WW Forums.A License for Wall Worm Pro CorVex and 1 year access to the Premium section of WW forums.A License of Wall Worm Pro and 1 year access to the Premium section of WW forums.At this time, judges include:Others are possibly in the works.