This article will cover NieR:Automata weapons list with complete details. Also find complete NieR:Automata weapon locations guide.

NieR:Automata – The epic action-RPG game developed by PlatinumGames and published by Square Enix during February, 2017, presents interesting novelties.

We particularly remember the changes of shots in real time which see the camera positioned on the side or above the story action to modify the scrolling and the gameplay.

What interests us today is the weapons and equipment in the game. More precisely, the armament at its disposal.

The game offers four types of weapons:

Small Swords

Large Swords

Spears

Bracers / Gantelets / Combat Bracelets

Each weapon can be improved and upgraded. It is also possible to switch weapons in full combo to maximize the damage.

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Weapons can be upgraded at level 2, 3 and 4. The attack and the combo number increase for each level of improvement according to each weapon. The usual arms dealers can only upgrade a weapon up to level 3. To exceed this limit and reach the maximum improvement, you will have to advance the story until you meet the legendary blacksmith Masamune, who is at the castor of the forest.

In addition, upgrading a weapon unlocks interesting passive abilities.

For combos:

Lg = Light

Ld = Heavy

The number of combos depends on the location in which the weapon is equipped. By default, the light attack is located on the Square button, the heavy attack on the Triangle button. The sequences and types of attacks can vary depending on the type of weapon equipped in each location. Each weapon is viable in its own way and the choice is up to the player according to his preferences.

Most of the weapons that can be obtained during route A are also obtained during route B. Any weapon can obviously only be obtained once, all routes combined.

NieR:Automata Weapons List with Details

Below is the list of NieR:Automata weapons with complete details (classified by type):

Small Swords

Following is the list of all the small swords given in the game:

Virtuous Contract

Scourge

Former overlord

YoRHa blade

Iron bar

Mechanical sword

Type-4O sword

Cypress stick

Phoenix dagger

Type-3 Sword

Motorized blade

Cruel oath

Faith

Large Swords

Following is the list of all the large swords given in the game:

Virtuous treaty

Monarch

Twin croc

Mechanical ax

Type-3 blade

Will of iron

Phoenix sword

Cruel Pact

Type-4O blade

Spears

Following is the list of all the spears given in the game:

Virtuous dignity

Mechanical lance

Lance Type-4O

Draconian spear

Lance Type-3

Phoenix Spear

Hast of the Usurper

Curse

Cruel arrogance

Combat Bracers

Following is the list of all the combat bracers given in the game:

Bare fists

Virtuous grief

Fists Type-3

Angelic madness

Cruel lament

Fists Type-4O

Demonic Cry

Machine heads

NieR:Automata Best Weapons

NieR:Automata Weapons Abilities

Each weapon has 2 abilities, the first is unlocked at improvement level 2, the second at max improvement level (4).

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Below is the list of NieR:Automata Weapons abilities. Most of them are available on several different weapons, but some are unique and specific to a particular weapon.

Dragon Wings: Increases the power of air attacks

Increases the power of air attacks Holy Blessing: Increases attack power if the HP is 100%

Increases attack power if the HP is 100% Pod Charge: Attack fills the pod skill gauge faster

Attack fills the pod skill gauge faster High Stun: Adds high probability to stunning enemy

Adds high probability to stunning enemy Critical+: Adds critical hit effects

Adds critical hit effects Endurance Up: Increases player defense

Increases player defense Shift Avoid: Changes damage and dodge (FFXV style; visual effect only)

Changes damage and dodge (FFXV style; visual effect only) Stun Up: Increases the effect of stunning inflicted

Increases the effect of stunning inflicted Angel’s Mercy: Restores HP in the event of a knockout inflicted

Restores HP in the event of a knockout inflicted Devil’s Hatred: Creates shock wave when finishing off enemies

Creates shock wave when finishing off enemies Insanity: Swing weapons to hear Emile’s voice

Swing weapons to hear Emile’s voice Steel Spine: Reduces the risks of wobbling after an attack

Reduces the risks of wobbling after an attack Bullet Rupture: Firing projectiles creates a shock wave

Firing projectiles creates a shock wave Bullet Absorb: Destroying projectiles restores HP

Destroying projectiles restores HP Dark Impulse: Increases attack power if HP is less than 30%

Increases attack power if HP is less than 30% Robot Discount: Grants a discount to machine stores

Grants a discount to machine stores Discount: Grants a rebate to Resistance stores

Grants a rebate to Resistance stores Turn Coat: Chances for the attacked enemy to fight on your side

Chances for the attacked enemy to fight on your side Phoenix Flash: Inflicting damage can make HP

Inflicting damage can make HP Beast’s Roar: Close attacks get a bestial effect

Close attacks get a bestial effect Hero’s Sigil: Changes damage and treasure chests (like Dragon Quest; visual effect only)

Changes damage and treasure chests (like Dragon Quest; visual effect only) Finish Blast: Generates a fatal combo of close attacks

Generates a fatal combo of close attacks Energy Charge: Charges when inactive, increasing the attack

Charges when inactive, increasing the attack Machine Brand: Increases damage by attacking (+500 max)

Increases damage by attacking (+500 max) ATK Speed Up: Increases attack speed

NieR:Automata All Weapons Location Guide