We’ve been silent for so much time, we feel sorry for that. The reasons behind our lack of news are easy to say: we worked a lot in these months and we had to find the right direction of development before saying anything official. This day has come.

First of all, we are aware of the new Apple policy which prevents applications which are not wide screen optimised from being updated. This partially breaks our plans but at the same time gave us the opportunity to focus on our new game by turning it in a completely new product before deciding the fate of the original Junk Jack.

The codename of our new instalment will be Junk Jack X and it is scheduled to be released in Q3 or Q4 of 2013, according to the flow of the development. Now that we bored you enough with miscellaneous infos it’s time to speak about the features of the new game.

MULTIPLAYER

Junk Jack X will have multiplayer that works both with GameCenter, so over the internet, and through BlueTooth/WIFI. At the moment it works with 2 players through GC and with at most 4 players over local connections. In the future we plan to add support fore more players. There is no PvP as it is not our priority at the moment but aside that you will be able to play with your friends while exploring world or building huge houses.

CHARACTER

Your character will be much more customizable compared to Junk Jack. You will be able to customize his appearance (even gender!) and big part of customization comes with equip that you will find and craft in your adventures that will be either aesthetically appealing or useful. When we speak about useful equip that’s because there will be attributes that alter certain aspects like the movement speed, your health, your damage or defenses. More details aren’t available yet since we’re still working on it.

WORLDS

You will be able to store an arbitrary amount of worlds, you are not limited to three slots anymore, you can even rename them so that you will be able to keep everything organized. You will be able to create creative worlds in which blocks don’t drop anything, you won’t find mobs but you will fly around and build whatever you want with free unlimited resources (and with friends in multiplayer too!).

LIQUIDS

Worlds will contain liquids. At the moment we are developing water and lava and their behaviour. Having them in a 2D world is not so easy to manage from a gameplay point of view but we start to feel satisfied with them.

EQUIP

As most of you already know there will be equippable items, four slots: heads, chests, legs and feed. In addition there will be a fifth slot which will be used for special trinkets that will have their usefulness providing special bonuses or whatever.

CRAFTING

Crafting will be split in two ways: the traditional mode, that is the one with the craft grid (to which you are used to), and a simpler way in which you will be able to craft things directly through the craftbook. This second way is meant to be used by more casual gamers and, to counterbalance its behaviour, we had to include crafting times (just for the simple mode) which are roughly equivalent to the time you would need in traditional crafting.

GRAPHICS

We could say that the whole graphics have been redrawn. In addition many small things have been implemented to provide a more appealing experience like smoke and sparkles over torches, parallax skies, a smooth lighting engine and much more!

MUSIC

We couldn’t release a new Junk Jack game without music from our friend BrightPrimate so rest assured that another fantastic soundtrack is already in development and we’re really proud of it so far!

GAMEPLAY ELEMENTS

Forges will be completely revamped: now they use fuel and produce items in a way more similar to Minecraft

Encrusting will be completely revamped: bonuses are applied generically to all weapons, tools and equip pieces

The craftbook will be really light years ahead the current one in terms of usability

There will be more kinds of weapons that are more or less effective against specific monsters

The addon system has been revised and enlarged to be more consistent for the whole crafting experience

All of the cool features of Junk Jack will still be present in Junk Jack X though refined or improved

though refined or improved Many more things!

ONE MORE THING..

Oh, we almost forgot to say. Since Apple ruined our plan, our first priority became moving Junk Jack X in a new dimension. We’re proud to announce the fact that Junk Jack X will have planets and different themes! There will be an adventure mode, in addition to single worlds which are created like in our previous game.

The adventure starts right from the same planet of the original Junk Jack, while exploring you will be able to find portal pieces that, assembled, will let you travel to new undiscovered worlds in which you will be able to find different blocks and materials for your crafts, strange and powerful mobs and completely different moods.

Of course, before being able to generate a world of a specific theme, you will need to discover it through adventure mode! Otherwise all of the fun would be ruined 🙂

Regarding price, we haven’t decided anything yet. The only thing that it is sure is that this will NOT be a freemium app as you all know what we think about freemium and Junk Jack.

Good, that’s all for now, keep tuned for future updates, in the meanwhile just enjoy the screenshots which are all in-game screenshots but mind that everything is still WORK IN PROGRESS so things can change!