I love 2cp personally…it’s just a different type of challenge relative to the other map types…

do defenses have an advantage at the end of those maps? Yes

Can it lead to stalling? Yes

but neither really bothers me…especially in comp since you have equal advantages once you switch over

i would personally change 2 things if possible (which i would say blizz has already at least tweaked in the past):

remove draws…2 points…whoever takes it fastest period…if they both go overtime then its whoever was in OT the least amount of time…or just make the rounds even shorter…basically the less amount of times spent on the maps the better…no tiebreaker helps…but less time overall (which theyve done before) would help

and reduce stall potential with respawn times (also which theyve done)…

the alternative for the latter would be redesign maps so the defense doesnt spawn right next to the final objective…OR consider shortening distance between points A and B - which i would say is a MUST in the case of paris (since i know theyre working on it specifically)

but i think 2cp is a good measure of a teams ability to work as one…which i believe to be the real issue here…its not so much that theyre badly designed…its that people dont really have a team mentality