GAMEPLAY- Added Reverse Captains Mode.- Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).- Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.- Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.- Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).- Gyrocopter: Homing Missile now starts 150 units in front him.- Huskar: Fixed Life Break not properly dispelling buffs on you when cast.- Lich: Fixed Chainfrost not working with Refresher.- Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.- Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.- Shadow Shaman: Fixed Mass Serpent Wards having no cast point.- Silencer: Fixed Illusions stealing intelligence.- Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.- Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.- Undying: Zombies now correctly disable Blink Dagger.- Venomancer: Fixed Poison Sting duration not increasing per level.- Visage: Fixed Familiars agroing neutrals when flying over them.- Wisp: Fixed his Spirits dying if he gets cycloned or purged.- Wisp: Fixed Tether targeting magic immune allies.- Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).- Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.- Fixed heroes being able to get stuck on each other in rare cases.- Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).- Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.- Fixed Orb of Venom doing lethal damage.- Fixed Neutral Gnoll's poison attack doing lethal damage.- Fixed Vladmir's Offering applying the aura when they owning unit is dead.UI- Movement speed on the HUD is now written as a total rather than two seperate numbers.- Fixed Disabled Tranquil Boots movement speed.- Updated Tranquil boots disabled icon.- If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.- Adding chat bubble visualization of your current mic volume.- Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.AUDIO- Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.- Reduced the delay on voice transmission.