The Infinite Cosmos Patron

A young human sits in front of his secluded home in the forest, looking at the clear nightly sky. Leaving his clan wasn't easy, but he knows, that this was the right choice. He still believes that the known gods were only part of something bigger and much more powerful. Suddenly everything went dark. He saw a vision of a being, that he couldn't even imagine, and felt the a power, that his brethren could only dream of. Credit: Blizzard Entertainment

The great Cosmos

Your patron is the personification of space and cosmos itself, whose existence is almost unheard of in the world. It can appear in visions in many forms, but chooses to never have more than one prophet at once. But no matter if dragon, man, serpent or even beholder; all forms dwarf even the biggest of planets and stars. His mere presence leaves no doubt of his unlimited power and vastness. As a result your remaining lifetime halves as soon as you make a pact with this patron, since wielding even a bit of such power, comes at a steep cost. In turn he keeps feeding you with his power.

Expanded Spell List

The Cosmos lets you choose from an expended list of spells when you learn a warlock spell. The following spells are added to the list of warlock spells for you.

Cosmos Expanded Spells

Spell Level Spells 1st chromatic orb, magic missiles 2nd calm Emotions, phantasmal force 3rd clairvoyance, daylight 4th freedom of movement, phantasmal killer 5th creation, planar binding

Cosmic Orbit

Your patron bestowed a tiny comet upon you, which orbits you, and reacts to hostility towards you. Starting at 1st level, when you make a ranged attack, your comet may attack as well, and deal radiant damage equal to your charisma modifier to one of the targets of your attack, and every creature adjacent to it, after which it needs to reform. You may use this feature once every short rest for every comet. The amount of maximum comets increases to two at 8th level, and 3 at 14th level.

Stellar Armor

Starting at 6th level you have a cloud of stardust lingering around you, that you can dense up to a solid armor, that shatters on impact, at will. Once every short or long rest, when you are targeted by an attack, you can use your reaction to add 2 + your charisma modifier to your AC until the end of your next turn.

Cosmic Light

Starting at 10th level, whenever you deal damage with a spell attack, you can choose to change the damage to radiant damage instead. Spells of radiant damage you cast ignore resistances. In addition, when you roll radiant damage , you can treat any 1 on a damage die as a 2.

The True Prophet of the Stars

Starting at 14th level, you become infused with more of your patrons power. Your appearance is now completely ethereal, and you appear to be made of little galaxies and stars. Once per long rest, an action you may infuse all surrounding enemies with the visions of your patron. Every creature in a 20-feet radius must make a wisdom saving throw. On a failure, they are frightened for 1 minute and suffer 5d10 damage. On a success the damage is halved and they are not frightened. A frightened creature may use use its action to make another wisdom saving throw to end the frightened condition.

Pact of the Stardust

Your body appears to be slightly ethereal, and becomes less dense. Your speed increases by 10 feet, and you ignore difficult terrain.

Eldritch Invocations

The Cosmic Patron gives you a wider range of options in addition to preexisting Eldritch Invocations.