Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.

All Wings Report In

3x TIE Striker “Planetary Sentinel” (Wave 1 Conversion Kit) (34 pts) (I1)

None

None

2x TIE Interceptor “Alpha Squadron Pilot” (Wave 1 Conversion Kit) (34 pts) (I1)

None

None

TIE Fighter “Wampa” (Wave 1) (30 pts) (I1)

While you perform an attack, you may spend 1 Charge to roll 1 additional attack die.

None

Lock S-Foils in Attack Position

This list is all about raw efficiency. How many three dice primary attacks can you get into a single list? It turns out the answer is six if you count Wampa. It’s pretty easy to make Wampa a two die attack but then someone shot the TIE Fighter instead of something else so its a fair trade.

Interceptors and Strikers are both crazy maneuverable. Moving at Init 1 gives you complete board knowledge for planning your maneuvers. You can get arc dodged but if you set yourself up properly, they won’t be able to avoid everyone and you’ll likely block them. Because of this maneuverability and speed, you can move your ships as a cohesive swarm or spread them out and aim to surround your opponent. Wampa is your bait.

Variations

The TIE Strikers and TIE Interceptors are all interchangeable as they both cost 34pts. The conversion kit comes with three Striker dials and three Planetary Sentinel cards/cardboard. While it comes with three Interceptor dials it only comes with two Alpha Squadron cards/cardboard. If you have only one kit this is the only combo.

Comments

comments