Paladin: Oath of the Phoenix

Many paladins pledge under the crown of their kings, or to the awesome power of their gods, but the oath of the phoenix pledges to ruler of the plane of fire itself, the imortal Phoenix, or at least the philosophy that it teaches. They take it's life as an example and use it as their own ideals, a cycle between life, death, and rebirth.

Tenets of the Phoenix

These tenets serve as the ideals of the Pheonix Paladins.

Life. Life is precious and fleeting, the world's weakest but most beautiful fire. Protect it when you can, but do not be sad to watch it go.

Death. Death is the embers of the fire. Do not fear it, for it is simply a part of the cycle of rebirth.

Cycle. Life and death are connected. The strongest fires fade, and the coldest embers can be rekindled. Do not fear death for rebirth will always come.

Oath Spells

You gain the following spells at the paladin levels listed.

OATH oF the Phoenix SPELLS

Paladin Level Spells 3rd Absorb Elements, Searing Smite 5th Healing Spirit, Flaming Sphere 9th Fire Ball, Revivify 13th Death Ward, Wall of Fire 17th Flame Strike, Reincarnate

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Phoenix Strike. As an action you can summon the fire of the phoenix to embue your weapons. For 1 minute one weapon your holding gives off torch light in a 20-foot radius, as well as deals an additional 1d6 fire damage. You can choose to fling this fire towards an enemy, making a ranged attack of 15/30 feet using stregnth. If it hits, only the 1d6 fire damage is dealt, however you can add your smite like this was a regular melee attack.

Healing Flames. As an action you cause an explosion of fire all around you in order to heal and protect. You gain fire points equal to your Charisma mod x 5 (Min. 5). You can then distribute these points between you and all friendly creatures within a 30 foot radius of you. Each point heals for one HP per point and if their HP is full it gives 1 Temp HP. No one person can benefit more than half the amount of of fire points.

Aura of Rebirth

Begining at 7th level, you exert an aura like warmth within 10 feet of you. When a friendly creature takes damage within the aura you can spend a reaction to heal at a distance using your lay on hands for at maximume of half the damage they took.

At 18th level the range of this aura increases to 30 feet.

Blaze of Reincarnation

Starting at 15th level, if you are reduced to 0 hit points you may choose to cause your body to explode dealing 5d10 fire damage to all creatures within a 30 foot radius. You then come back on your next turn with HP equal to the damage you dealt. Note this is the total damage of all creatures hit, and so if you hit a creature that is resistant or vulnerable your DM will have to tell you How much you actually do. You may do this once per long rest.

Phoenix Knight

At 20th level, you can spend an action to become one with the phoenix, transforming your armor, weapons, and body for 1 minute. During this you gain the falling benefits:

Gain a flight speed of 50 feet.

Whenever an enemy deals melee damage within 5 feet of you, you can use your reaction to ignite and deal to them 2d6 fire damage.

Your melee attacks deal fire damage equal to your charisma modifier.

Any creature that is immune to fire damage is now resistant while within a 10 foot radius of you.

You Regenerate 1d10 + your Cha Mod. at the end of your turn.

Once this is used it can not be done until your next long rest.