We have received a lot of feedback from players regarding the current state of Castle mode. While this mode has served its initial purpose of creating player interaction, it does not scale very well as our user base continues to grow. Over time, most castles have become too strong for new players to engage and weak castles are routinely destroyed by stronger players, despite the three level individual mon limit.

To better serve the new players as well as create a competitive playground for veterans, we are pleased to introduce our brand new Ladder mode. In Ladder mode, each player will have a rating and fight among his equals to preserve and increase it.

1. Rating system and reward

We use a rating system similar to the ELO system used in chess. There are three main rules:

Each player starts with 1500 points

After a battle, the winner receives an amount of points determined by his and his opponent’s ratings. The loser loses the same amount.

Players can only battle with others in the similar ranks.

At the end of each season (exact dates to be announced), players will receive rewards according to their ratings:

Top 10 players receive EMONTs

Top 10% receive platinum plates

Top 25% receive gold medals

Top 50% receive silver medals

Top 75% receive that season’s Bronze medals

Medals are displayed on a player’s profile as well as in his and his opponent’s battle logs.

2. Battle

Battle mechanics are exactly the same as in Castle mode with each player having 3 battlers and up to 3 supporters (a squad). EXP gain will be the same as current castle mode, but there is no EMONT reward in each battle.



To begin laddering, each player chooses a squad. This squad will serve as the defending force for a player’s rating as well as the attacking force when he want to attack. Squads can be changed at a cost of 40 energy bars. You gain 1 energy bar every 30 minutes and can accumulate up to 80 bars. You can also fully charge your energy tank at a small fee.



A player can actively attempt to increase his rating by attacking a defending squad of another player with similar ratings. After the battle, the winner receives an amount of points determined by his and his opponent’s ratings. The loser loses the same amount of points. Each battle takes 2 energy bars.

3. Practice

To help make training new Mons easier, we also made some changes to Practice mode. In Practice mode, instead of choosing castles to practice with, the player can choose a squad of similar total BP to his practicing Mons from defending squads in Ladder mode. Because each player in ladder mode will have a defending squad, practicing will be much more efficient with more accurate matching.

On another note, Ladder mode will also be implemented with some off-chain calculations to drastically reduce transaction cost. This mode is currently under implementation and will be released by mid April. All numbers in this blog are not finalized and subjected to change.

As always, we welcome your suggestions and thank you for your constant support.

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