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Display Modes 1 April 20th, 2016, 04:50 AM

Tim Brooks Major Join Date: Dec 1999 Location: Cary, NC, USA Posts: 1,065 Thanks: 27 Thanked 220 Times in 79 Posts Lock 'N Load With All New winSPWW2 and winSPMBT Upgrades! Press Release Teaser: The Top in Tactical Wargames, Bringing You Even More Awesomeness! Lock 'N Load With All New winSPWW2 and winSPMBT Upgrades!

The Top in Tactical Wargames, Bringing You Even More Awesomeness!





Wilmington, NC, 20 April 2016





Lock 'N Load Sir! Available for immediate download from Shrapnel Games, the version 10.0 winSPMBT and version 9.0 winSPWW2 upgrade patches continue the annual tradition of improving your tactical wargaming experience with winSPMBT and winSPWW2 content, enhancements, and when needed, the elimination of errors. Also added are features just for extended CD verion owners only.



The 2016 installer will upgrade winSPMBT version 6, 7, 8 and 9.1 to verion 10. And the 2016 winSPWW2 installer will upgrade versions 5, 6, 7, and 8.1 to version 9.



winSPMBT version 10.0 consolidation upgrade features: 22 New Scenarios

12 Revised Scenarios

28 New or Revised Map files

181 New or Revised Photos

327 New or Revised Icons

93 Updated OOB Files

16 New or Revised Icon Graphic files

1 New or Revised Text files

115 Revised picklist files

Upgraded Game Options

Upgraded ScenHack winSPMBT end date is now 2025.



Setting OOB vehicle unit survivability to 7 gives that vehicle the same crew/vehicle survival chance from mine attacks as one in a normal MRAP unitclass and in game terms that is a slight increase to crew survival over a unit set to survivability=6. Remember this is mainly related to crew survival of mine attacks - NOT survival of the vehicle itself.



Turkey VS Mujahadeen , battle locations (batlocs) are in Syria post 2013 and Mujahadeen uses ISIL forces. Also Jordan, Lebanon, Egypt, Gulf States, Saudi Arabia (generic Middle East) Israel VS Mujahadeen - generic middle east locations, v ISIL post 2013. Mujahadeen v Mujahadeen post 2011, uses Syrian batlocs, post 2013 uses ISIL troops (Syrian civil war).



Afghanistan battles in winter can now produce snowy maps, especially in mountain maps.



UK specific town battle locations to Afghanistan (Sangin, Musa Quala etc) have been added.



A bug whereby arty with high skills got an 0.6 initial delay off gold spots has been corrected, the minimum initial delay is now 1.0.



PGM (precision-guided munition) from aircraft will now work like HEAT on hard targets, even if it is an HE type weapon (has to be as an air weapon for aircraft). If the AP pen is 222 coded (and all relevant weapons now are...), it will strike any hard target hit as HEAT using the HEAT pen value.



A new NLOS missile weapon class has been added which can be directed only by FOOs (but this includes HQ's and light helos) at any located unit on-map. They can be fired at all targets, regardless of ammo. (uses PGM HEAT test for Ap value). NLOS missiles fired direct by ATGM vehicles act as a top-attack ATGM. NLOS missile firing is only available to the extended game/CD owners and is not available with the free demo version.



22 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and/or completeness.



NEW for the extended CD version holders only:



Additional new status information is now shown at the bottom of the screen. If the status is pinned, the status line is yellow, if retreat or worse, it is red. If suppressed more than 1, that is highlighted in yellow and Damage is now shown. In green if 0, otherwise in red.







Scenhack has a new SQL sort facility. This will allow extended game/ CD holders to sort scenarios by the follow methods: Scenario ID - ( the current default sort )

- ( the current default sort ) Scenario date - creates a list of all the scenarios in the game sorted earliest to latest. Handy for anyone interested in a specific time period

- creates a list of all the scenarios in the game sorted earliest to latest. Handy for anyone interested in a specific time period Battle type - if you are only looking for assault scenarios for example this is will give you a list with all battle types grouped together

- if you are only looking for assault scenarios for example this is will give you a list with all battle types grouped together Player 1 ID - if you are looking for all scenarios with Poland ( for example ) as player 1the list will order all scenarios by player 1 nation ID

- if you are looking for all scenarios with Poland ( for example ) as player 1the list will order all scenarios by player 1 nation ID Player 2 ID - as above but the list will be ordered with the priority being Player 2.... If you want to find all the scenarios Great Britain is the opponent the answer is now one click away

- as above but the list will be ordered with the priority being Player 2.... If you want to find all the scenarios Great Britain is the opponent the answer is now one click away Scenario length - If, for example, you only have time for a short game and don't want to spend an hour of more looking through every scenario to find one for you to play with one click a list will be provided of all scenarios in the game ordered by length from shortest to longest

You can also search by scenario title







ADDITIONALLY: The AI pathfinding routines have been tweaked in the extended CD version . For obvious reasons I won't go into detail about what was done except to say the AI will now be less likely to think roads are wonderful things to advance down



winSPWW2 version 9.0 consolidation upgrade includes: 6 New Scenarios

12 Revised Scenarios

3 New Campaigns

22 New or Revised maps

463 New or Revised Photos

407 New or Revised Icons

36 Updated OOB files with a NEW R&D OOB

42 Revised Icon Graphic files

2 New or Revised Text files

Upgraded Game Options

Upgraded SCENHack

53 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and/or completeness



NEW for the extended CD version holders only:



Additional new status information is now shown at the bottom of the screen. If the status is pinned, the status line is yellow, if retreat or worse, it is red. If suppressed more than 1, that is highlighted in yellow and Damage is now shown. In green if 0, otherwise in red.







Scenhack has a new SQL sort facility. This will allow extended game/ CD holders to sort scenarios by the follow methods: Scenario ID - (the current default sort)

- (the current default sort) Scenario date - creates a list of all the scenarios in the game sorted easiest to latest. Handy for anyone interested in specific events like Market Garden related scenarios as you can now find where all the scenarios are that are dated September 1944 (for example)

- creates a list of all the scenarios in the game sorted easiest to latest. Handy for anyone interested in specific events like Market Garden related scenarios as you can now find where all the scenarios are that are dated September 1944 (for example) Battle type - if you are only looking for assault scenarios for example this is will give you a list with all battle types grouped together

- if you are only looking for assault scenarios for example this is will give you a list with all battle types grouped together Player 1 ID - if you are looking for all scenarios with Poland (for example) as player 1the list will order all scenarios by player 1 nation ID

- if you are looking for all scenarios with Poland (for example) as player 1the list will order all scenarios by player 1 nation ID Player 2 ID - as above but the list will be ordered with the priority being Player 2.... If you want to find all the scenarios Great Britain is the opponent the answer is now one click away

- as above but the list will be ordered with the priority being Player 2.... If you want to find all the scenarios Great Britain is the opponent the answer is now one click away Scenario length - If, for example, you only have time for a short game and don't want to spend an hour of more looking through every scenario to find one for you to play with one click a list will be provided of all scenarios in the game ordered by length from shortest to longest

As well you can search for a scenario title







ADDITIONALLY: The AI pathfinding routines have been tweaked in the extended CD version . For obvious reasons I won't go into detail about what was done except to say the AI will now be less likely to think roads are wonderful things to advance down.



For both winSPMBT and winSPWW2:



The game will now detect if Taskbar autohide is on when running in windowed mode and warn the player that this may cause problems . The game will now post an error message if in windowed mode if it finds auto-hide ON. Players have the option to ignore this or cancel out of game to fix auto-hide. To turn the check ON or OFF there is a new line added to GameOptions in the MISC tab.



The Y key Range menu hot-keys now work properly.



There was a bug where if you loaded a game after an AI assault or advance. The old programmed fire block was not being cleared down, leading to odd behaviour (either your or the AI batteries would use the old data sometimes), requiring you to press the "clear programme" key to stop this happening for you to return the batteries to your control. This has been corrected and now works as intended.



Autocannon firing indirect fire now use the correct explosion graphic, rather than the small single explosion.



Indirect artillery which is not located now produce less smoke, thus being less likely to give their position away.



Using Z fire ( area fire ) if enemy units are 30 hexes away or less away has a slightly increased chance per shot fired of the firing unit being spotted. So there is now a potential penalty for indiscriminate Z fire use.



Both winSPWW2 and winSPMBT are available as fully featured FREE downloads or Enhanced Editions (CD or Download) through our e-store (



Both game versions provide scenarios, campaigns, and the ultimate quick game generator that provide thousands of hours of play. Did we mention that you can also create your own scenarios?



Please visit Shrapnel Games at Wilmington, NC, 20 April 2016Lock 'N Load Sir! Available for immediate download from Shrapnel Games, the version 10.0 winSPMBT and version 9.0 winSPWW2 upgrade patches continue the annual tradition of improving your tactical wargaming experience with winSPMBT and winSPWW2 content, enhancements, and when needed, the elimination of errors. Also added are features just for extended CD verion owners only.The 2016 installer will upgrade winSPMBT version 6, 7, 8 and 9.1 to verion 10. And the 2016 winSPWW2 installer will upgrade versions 5, 6, 7, and 8.1 to version 9.winSPMBT end date is now 2025.Setting OOB vehicle unit survivability to 7 gives that vehicle the same crew/vehicle survival chance from mine attacks as one in a normal MRAP unitclass and in game terms that is a slight increase to crew survival over a unit set to survivability=6. Remember this is mainly related to crew survival of mine attacks - NOT survival of the vehicle itself.Turkey VS Mujahadeen , battle locations (batlocs) are in Syria post 2013 and Mujahadeen uses ISIL forces. Also Jordan, Lebanon, Egypt, Gulf States, Saudi Arabia (generic Middle East) Israel VS Mujahadeen - generic middle east locations, v ISIL post 2013. Mujahadeen v Mujahadeen post 2011, uses Syrian batlocs, post 2013 uses ISIL troops (Syrian civil war).Afghanistan battles in winter can now produce snowy maps, especially in mountain maps.UK specific town battle locations to Afghanistan (Sangin, Musa Quala etc) have been added.A bug whereby arty with high skills got an 0.6 initial delay off gold spots has been corrected, the minimum initial delay is now 1.0.PGM (precision-guided munition) from aircraft will now work like HEAT on hard targets, even if it is an HE type weapon (has to be as an air weapon for aircraft). If the AP pen is 222 coded (and all relevant weapons now are...), it will strike any hard target hit as HEAT using the HEAT pen value.A new NLOS missile weapon class has been added which can be directed only by FOOs (but this includes HQ's and light helos) at any located unit on-map. They can be fired at all targets, regardless of ammo. (uses PGM HEAT test for Ap value). NLOS missiles fired direct by ATGM vehicles act as a top-attack ATGM. NLOS missile firing is only available to the extended game/CD owners and is not available with the free demo version.22 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and/or completeness.NEW for the extended CD version holders only:Additional new status information is now shown at the bottom of the screen. If the status is pinned, the status line is yellow, if retreat or worse, it is red. If suppressed more than 1, that is highlighted in yellow and Damage is now shown. In green if 0, otherwise in red.Scenhack has a new SQL sort facility. This will allow extended game/ CD holders to sort scenarios by the follow methods:You can also search by scenario titleADDITIONALLY: The AI pathfinding routines have been tweaked in the extended CD version . For obvious reasons I won't go into detail about what was done except to say the AI will now be less likely to think roads are wonderful things to advance down53 pages of suggested OOB changes and/or corrections have been reviewed , researched and applied to the game along with a number of changes we made to enhance OOB accuracy and/or completenessNEW for the extended CD version holders only:Additional new status information is now shown at the bottom of the screen. If the status is pinned, the status line is yellow, if retreat or worse, it is red. If suppressed more than 1, that is highlighted in yellow and Damage is now shown. In green if 0, otherwise in red.Scenhack has a new SQL sort facility. This will allow extended game/ CD holders to sort scenarios by the follow methods:As well you can search for a scenario titleADDITIONALLY: The AI pathfinding routines have been tweaked in the extended CD version . For obvious reasons I won't go into detail about what was done except to say the AI will now be less likely to think roads are wonderful things to advance down.The game will now detect if Taskbar autohide is on when running in windowed mode and warn the player that this may cause problems . The game will now post an error message if in windowed mode if it finds auto-hide ON. Players have the option to ignore this or cancel out of game to fix auto-hide. To turn the check ON or OFF there is a new line added to GameOptions in the MISC tab.The Y key Range menu hot-keys now work properly.There was a bug where if you loaded a game after an AI assault or advance. The old programmed fire block was not being cleared down, leading to odd behaviour (either your or the AI batteries would use the old data sometimes), requiring you to press the "clear programme" key to stop this happening for you to return the batteries to your control. This has been corrected and now works as intended.Autocannon firing indirect fire now use the correct explosion graphic, rather than the small single explosion.Indirect artillery which is not located now produce less smoke, thus being less likely to give their position away.Using Z fire ( area fire ) if enemy units are 30 hexes away or less away has a slightly increased chance per shot fired of the firing unit being spotted. So there is now a potential penalty for indiscriminate Z fire use.Both winSPWW2 and winSPMBT are available as fully featured FREE downloads or Enhanced Editions (CD or Download) through our e-store ( http://www.gamersfront.com/store/index.php ). The Enhanced Editions are not different in the core gameplay, but provide a lot of extra bells and whistles for the Steel Panthers connoisseur. Both games work with even the latest version of Windows.Both game versions provide scenarios, campaigns, and the ultimate quick game generator that provide thousands of hours of play. Did we mention that you can also create your own scenarios?Please visit Shrapnel Games at www.shrapnelgames.com to join the winSPWW2 and winSPMBT discussions. While there check out our entire catalog of Strategy and Wargames. The Following 4 Users Say Thank You to Tim Brooks For This Useful Post: IronDuke99, Oche, ryerik, Tomas 2 April 20th, 2016, 06:21 AM

Tim Brooks Major Join Date: Dec 1999 Location: Cary, NC, USA Posts: 1,065 Thanks: 27 Thanked 220 Times in 79 Posts Re: Lock 'N Load With All New winSPWW2 and winSPMBT Upgrades!



winSPMBT Patch



winSPWW2 Patch My bad for not making it clear. But the patches are where the have always been: __________________

Tim Brooks

Shrapnel Games The Following 3 Users Say Thank You to Tim Brooks For This Useful Post: nbazannevi, Oche, ryerik

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