Whatever the end result of Square Enix’s Final Fantasy 15, it’s hard to argue that the game looks anything short of expensive. From the level of detail in the characters to the scale of the world, it’s the sort of game that requires hundreds of people to make.

We recently decided to take a closer look at that level of detail and check out a handful of screenshots from the game, with assistance and commentary from one of the game’s art directors, Yusuke Naora.

Naora has been at Square for more than 20 years, starting as a designer on games such as Final Fantasy 6 and Chrono Trigger, then serving as an art director on Final Fantasy 7 and a variety of other games.

Scroll down to read his comments on different aspects of his career history and FF15’s visual approach.