This map has been a while in the making - it's gone through progressively larger and larger sized groups of players. I'm still not convinced the resources are at a competitive level yet, so I'm opening it up to a larger audience. My hope is more exposure, more testing, more feedback.The core tenant behind Semois-2 is to deliver on similar gameplay as Semois; that is terrain separated into three major areas with a fair number of cut-offs. In addition, I wanted to keep it to a similar 'feel' - Semois was a labour of love, and I wanted this one to be as well.Download link is Here. Resource map link can be viewed Here. =====================March 2nd- Major update:- Added the two additional crossings from the Semois-2_Alt map.- Hope is to allow more ways to flank and bypass the center, promote more gameplay on the two player sides.- Additionally, should give more ways to break the center if its' locked down.- All other crossings have been left intact.- Main road no longer gives negative cover- To counter this, all crossings now grant negative cover (Helps balance the shallows crossings a bit; don't stand on the bridges too long!- Two main cutoffs are longer blocked from the player bases- In addition, they've been moved closer to the crossings and heavy cover placed on the opposite sides- Hope is to make capturing them still possible, but allowing the defending player to more easily defend it.- Allies base area has been increased to prevent running out of space