DefaultRoofMaterial The material that should be applied to the roof polygon of the building

DefaultFloorMaterial The material that should be applied to the floor polygon of the building

DefaultNonRectWallMaterial The material that should be used on polygons created to fill in holes around wall scopes

RoofZOffset Offset applied to the roof (at top of entire building) polygon along Z. Note that RoofEdgeScopeRaise is usually a better way to form walls around the roof.

NotRoofZOffset Offset applied to roof (of any volume other than top of entire building) polygon along Z. Note that RoofEdgeScopeRaise is usually a better way to form walls around the roof.

FloorZOffset Offset applied to the floor (at bottom of entire building) polygon along Z.

NotFloorZOffset Offset applied to the floor (of any volume other than bottom of entire building) polygon along Z.

RoofPolyInset How far to pull 'in' the vertices of the roof polygon

FloorPolyInset How far to pull 'in' the vertices of the floor polygon

BuildingLODSpecular Controls overall specular of the building low-LOD version

RoofEdgeScopeRaise Extend any scopes that touch a roof up by this amount, forming short walls around the roof of the building

LODCubemap Cubemap texture to use for cubemaps areas (normally glass) on the low-LOD version of the building