Highlights

Elemental Evil Campaign Changes

We've made the Elemental Evil storyline more directed and removed the walls blocking players' progress. Now players can run straight through the Elemental Evil storyline without waiting for Vigilance Quests, and they can progress through an all-new campaign in the process! Players who already completed this content can still benefit by choosing from a new set of Boons. If you'd like to read more about these changes, this thread is your go-to place:

Informational Thread: Improving the Level 60-70 Experience

Power Balance Changes

We've made some balance changes for a few classes and items. The notes below describe only the changes, not the intents. If you'd like to read more about the design decisions and process behind these changes, this thread is your go-to place:

Informational Thread: Upcoming Powers/Balance Changes

If you had any of the Lostmauth's set items (Lostmauth's Horn of Blasting, Lostmauth's Hoard Necklace, or Golden Belt of Puissance), you may choose to turn them in to the Antiquities Scholar next to the Rewards Claim Agent for a pack of that quality. The pack includes a corresponding item in the following sets:

Shard of Valindra's Crown / Amulet of Valindra's Favor / Belt of Valindra's Guard

Tiamat's Orb of Majesty / Amulet of Tiamat's Demise / Tiamat Sash

Emblem of the Seldarine / Cloak of the Seldarine / Greater Belt of the Seldarine

Eye of Lathander / Lathander's Cloak / Greater Lathander's Belt

Rod of Imperial Restraint / Imperial Dragon Cloak / Greater Imperial Waistband of Honor

Black Ice Beholder / Cloak of Black Ice / Greater Belt of Black Ice

Note that the item chosen from the pack will be at the first rank of that quality. For instance, a Rare quality Artifact will be Rank 30, even if the player turned in Lostmauth's Horn of Blasting at Rank 35.

Release Notes

Content and Environment

Campaigns

The quest, Sharandar Rewards, is no longer in the game.

Elemental Evil

The Elemental Evil zones have been updated, providing for a much smoother Level 60-70 experience.

The experience gained by killing enemies level 60 and above has been significantly increased.

The Maze Engine

Lans Thuliaga's Fire Spin repel effect now properly respects control immunity on certain NPCs.

General

Captain Kayliss in Pirates' Skyhold is now properly immune to control effects.

Demonic Heroic Encounters: Demonic Closure: Demons now properly leash when dragged too far from the encounter.

Dread Ring: Sergeant Knox now accurately states the rewards given by the player's choice of instance.

Dread Ring: The contests "The Mighty Fallen," "Sight Unseen," "Infernal Racket," "Unstoppable Force," and "Last March" have been removed.

These are meant to be replaced by the Demonic Heroic Encounters in the zone.

The Mantol-Derith overhead map has been updated.

Lostmauth's Hoard Exchange

Players may now visit the Antiquities Scholar, Sarrah Raqel, next to the Reward Claims Agent in Protector's Enclave.

Sarrah allows players to trade in Lostmauth's Horn of Blasting, Lostmauth's Hoard Necklace, or Golden Belt of Puissance, and receive a pack of the corresponding item slot and quality in return. A character can turn in one of each, separately.

This pack contains a choice of a corresponding item in the following sets: Shard of Valindra's Crown / Amulet of Valindra's Favor / Belt of Valindra's Guard Tiamat's Orb of Majesty / Amulet of Tiamat's Demise / Tiamat Sash Emblem of the Seldarine / Cloak of the Seldarine / Greater Belt of the Seldarine Eye of Lathander / Lathander's Cloak / Greater Lathander's Belt Rod of Imperial Restraint / Imperial Dragon Cloak / Greater Imperial Waistband of Honor Black Ice Beholder / Cloak of Black Ice / Greater Belt of Black Ice

Note that the item chosen from the pack will be at the first rank of that quality. For instance, a Rare quality Artifact will be Rank 30, even if the player turned in Lostmauth's Horn of Blasting at Rank 35.

Combat and Powers

Classes and Balance

Devoted Cleric Devoted Clerics have been granted a Feat Respec. Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration. Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application. Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances. Hastening Light: All 4 ranks of this power now work once again. Healing Word: The targeting of this power is now more reliable on angled terrain. Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode. Healing Word: This power now consistently generates the same amount of AP, regardless of the number of targets hit. Previously, it granted considerably more AP than intended when hitting multiple targets. Base AP generated by this power has been increased by 20%. Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs. Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode. Devoted Cleric powers once again properly have sound.

Guardian Fighter Guardian Fighters will no longer receive a 20% damage buff for 1 second every 20 seconds. Mark: No longer roots the user in place when activated. Can now be activated while blocking. Animation changed to work with this new functionality. Aggravating Strike & Shield Slam: The scaling on these powers was not updated when we added the 4rd rank of powers. This has been updated, resulting in a slight damage increase for these 2 abilities. Aggravating Strike: Activation time reduced from 1.2s to 1s. This has increased the DPS of this power by ~20%. Note that this also means each individual hit generates slightly less AP, but the average AP generated over time is still roughly the same. Shield Slam: Activation time reduced from 1s to 0.9s. Damage increased ~14%. The combination of these 2 changes has increased the DPS of this power by ~27%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same. Crushing Surge: Decreased the activation time of each of the 3 attacks in the combo. This has increased the DPS of the combo by ~16%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same. Crushing Surge: Now heals on every swing of the attack. The first swing heals for 1/4 the amount of the final swing, and the second swing heals for 1/2 the amount of the final swing. Ranking this power up now also increases the healing value. Cleave: Decreased overall activation time of the combo from 2.41s to 2.25s. Increased the damage of the third hit by ~33%. The combination of these 2 changes has increased the DPS of this combo by ~20%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same. Cleave: This power now has a cone area of effect, instead of a short cylinder. In addition, it no longer forces you to face a valid target, allowing you greater control over what you can hit with the power. Tide of Iron: Activation time reduced from 1.125s to 1s. This has increased the DPS of this power by ~12%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same. Indomitable Strength: Now lowers the damage the target deals by 10% for 5s. Each rank increases this duration by 1s.

Oathbound Paladin Oathbound Paladins have been granted a Full Respec. Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds. Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max). Divine Protector: Now reduces all damage you take while active by 50%, down from 80%. Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max). Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max). Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%). Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage. Binding Oath: Modified tooltip wording slightly to be more succinct and understandable. Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin. Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.

Scourge Warlock Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. It still can proc Lostmauth's Vengeance on the initial hit. Harrowstorm: Now hits all targets on the first tick, instead of just the main target.



Boons

The Underdark campaign boon, Dwarven Stamina, now properly updates the Stamina Regeneration stat on the Character Sheet. The functionality remains the same.

Companions

Astral Deva: The tooltip of this companion's Active Companion Bonus now specifies that it activates when the summoned companion deals damage. The functionality remains the same.

Ghostly Theratra: This companion's attempts to possess friendly NPCs have now been thoroughly busted.

Paranoid Delusion: This companion can no longer affect certain control-immune enemies with control powers.

Enemies

Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.

Item Powers

Lostmauth's Hoard: The damage dealt by the set bonus, Lostmauth's Vengeance, no longer scales with damage bonuses. It now properly deals Weapon Damage, as stated in the tooltip.

Control Wizard Templar set bonus: Changed the tooltip to read more clearly.

Items and Economy

General

Beacon of Simril: Building six stacks of the Lantern Catcher buff now properly grants the full amount of Power stated in the artifact's tooltip.

Demogorgon's Girdle of Might: This item's icon and sigil now match between tooltip, lore, and collection entry.

Overload Enchantment countdown timers once again function properly.

Players may no longer open certain packs if they could gain enough of a given currency to go over its cap. This case triggers an appropriate error message.

Players may now have up to 20,000 Trade Bars. Attempting to add more Trade Bars above the cap now returns an error.

Stronghold Siege: This PvP mode now properly awards a Seal of Triumph if it is your first PvP win of the day.

The Seal of Triumph tooltip now properly states that it can be gained from the first PvP win of the day.

Mounts

Green Owlbear: This mount now works properly if the player owns certain other mounts.

Medium Adventurer's Horse: This mount now functions correctly with the updated Mount System.

Professions

Leadership: Astral Diamonds are no longer part of the rewards for the following rare profession tasks: Follow Map to an Unknown Location, Assault Enemy Stronghold, and Recover Large Mineral Claim.

Skill Node Update

Bound Uncommon (Green) Insignias now have a slight chance of dropping from most enemies in the world.

Most enemies in the world now have an increased chance to drop an Enchantment or Runestone. However, the relative chances of dropping one or the other have been changed, with a lower chance of dropping Runestones, and an increased chance of dropping Enchantments.

Skill Nodes no longer drop any Refinement items. Instead, they now have an increased chance to drop Insignias.

User Interface

Campaign

Titles claimed via a Campaign now have an improved visual treatment.

HUD

Players over level 20 can now see exclamation marks for quests that are up to 10 levels below them, increased from 5.

Launcher

The news and options layout has been improved.

Main Menu

The "Stores" category is now to the left of the Character category. Character remains the default category selected, aside from Queues while the player is in a queued instance.

Queues

The Accept / Decline prompt no longer pops up a second time if the player enters and leaves the Main Menu.

Performance and Stability

General

Game stability and performance have been improved in various situations.

Performance of various parts of the user interface has improved.

Discuss on the official forums