What the developers have to say:

Why Early Access? “What you will receive with Early Access:

- A Fully playable Boxing Game with Career mode enabled.

- Access to pre-release builds of the game with new features added regularly.

- Access (as soon as it is ready) to the alpha testing of PvP MULTIPLAYER.

- Access (as soon as they are ready) to the alpha testing of workshop/mod tools.



What we hope to gain by Early Access testing:

- Bug finding

- community input for multiplayer balancing/tuning

- suggestions from the community on how we can improve the game!

- suggestions from the community on what we could add to the game!



What you will get with the full Release:

- A Fully playable, and mod-friendly, Boxing Game with both Career and Multiplayer Online modes enabled. Rankings, leaderboards, steam achievements, trading cards, and all that fun stuff!



This is an independent boxing game. Don't expect a perfect AAAA product, as the budget and man-hours put into this project, could never compete with the giant sports game publishers.



What we can promise, is a feature rich, realistic as possible, boxing game for PC, Mac, and hopefully in the near future, consoles.



Art of Boxing will not blow you away graphically - it is not really intended to (though we feel the game looks quite good in its current state!)- instead it hopes to blow you away with: features, fun and competitive gameplay, and a long never-ending career loop.



This game will continue to develop after release - with updates coming regularly, there are a ton of planned features we hope to implement into the game - and they are getting knocked off systematically every week.” Approximately how long will this game be in Early Access? “We plan on having the full version out sometime in 2020 - however this will not halt development - there will be no sequel to AoB - only continuous updates to the game engine.” How is the full version planned to differ from the Early Access version? “ PLANNED RELEASE FEATURES:

The following are Planned features that we hope to have in the game by release:



– ONLINE MULTIPLAYER

–LOCAL MULTIPLAYER

– REAL TIME PRESS CONFERENCES

– SPONSORS/TV DEALS/PPV

– CHAMPIONSHIP MODE (MANDATORY DEFENCES, PURSE NEGOTIATIONS, ETC)

– COACH MODE (GROOM YOUR FIGHTER(S) TO BE CHAMP)

– MULTIPLE BOXING/BLOCKING STYLES

– IMPROVED AI

– REPLAYS / SLOW MOTION

– ADD AMATEURS & GOLDEN GLOVES TO CAREER MODE

– ADD OLYMPICS & NATIONALS TO CAREER MODE

– MOCAP SESSION WITH PROFESSIONAL BOXERS

– DIGITAL / READABLE “THE ARENA MAGAZINE” WITH TOP POUND 4 POUND FIGHTERS IN THE WORLD AND BIOS.

-IMPORT CUSTOM FIGHTER DATABASES 😉

– IMPORT CUSTOM ENTRANCE MUSIC 😀

– CUSTOMIZABLE SHORTS / GLOVES

– ADD PIGEONS AND TIGERS

-STEAM WORKSHOP & MODDING SUPPORT!!!!

- "PERMADEATH" -> BECOME FATHER/COACH OF NEW BOXER MECHANIC” What is the current state of the Early Access version? “ CURRENT ALPHA FEATURES:

-ALL THE MAJOR WEIGHT CLASSES & BELTS!

– 4 BOXING COMMISSIONS/RANKING SYSTEMS & “THE ARENA MAGAZINE” P4P

– WEIGHT GAIN AND LOSS DYNAMIC, COMPLETE WITH WEIGH INS!

-FULLY CONTROLLABLE WALKS TO THE RING FROM YOUR DRESSING ROOM!

– IN-DEPTH BOXER CREATION SYSTEM!

– START YOUR CAREER FROM BIRTH!

– CHOOSE FROM 1 OF OVER 80 COUNTRIES AND 120 CITIES TO FIGHT OUT OF! ALL WITH THEIR OWN BONUSES WITHIN THE 4 RANKING SYSTEMS – BASED ON REAL LIFE BOXING

– 500+ RANDOMIZED BOXERS IN EACH DIVISION TO FIGHT YOUR WAY THROUGH!

– BLOOD PHYSICS! BLOOD STAINS THE MAT!

– PHYSICS-BASED “CUTS MINI GAME”!

– COMPLETE 3D PHYSICS

– INTUITIVE CONTROL SCHEME (UPPER BODY 360 DEGREE ROTATION)

– TRAINING SYSTEM WITH MINIGAMES!

– CAREER MODE” Will the game be priced differently during and after Early Access? “We plan to gradually raise the price as we ship new content and features...” How are you planning on involving the Community in your development process? “We would LOVE the boxing and Steam community to help in the dev process! If you are interested in helping in any facet of development - even if its just suggestions - give us a shout! We will respond, promise!



We plan to implement Steam Workshop compatibility for the ability to import refs, judges, customized shorts, rings, training gyms, and the boxer names, attributes, appearance, and rankings for all the divisions! Even if our plan to implement the Steam Workshop into the game is not possible - we definitely plan on opening the game up to modding and releasing tools to create boxers and rosters etc.”