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F4AK by ShadeAnimator and F4Biped by MaikCG for the rigs. Monkatraz - editing the hell out of the SMG animation Cedaie - helping me out to get animation working (he was the first to get first person animation, credit him for that achievement)

Keep it on the Nexus for now. Mod authors can use this, just please make a custom animation keyword.

This mod does not have any known dependencies other than the base game.

Fixes animation clipping on a lot of modded weapons, specifically the ones that go sideways.

Sorry console users. Until Collida extraction is a thing I'm holding off on the consoles.





Rejoice, rejoice!

MOD AUTHORS: Don't use this mod as an excuse as to not get a custom animation set! This is meant for users!

However, you can include this in your mod and I recommend a new animation keyword. Just give me credit under Monkatraz.



This mod fixes a lot of the massive clipping issues (for weapons that have that m4/m16, ak/fal layout) happening with the animations. Mainly with the mods that have that animation with the mag going in sideways. This fixes that particular animation.

Fallout 4 blog jp did a much better showcase than mine:

My other mods:

Warning, this kind of breaks the normal Thompson sub machine gun. It wasn't as bad as the clipping on modded weapons so I consider this a good trade off.