See Also: Ships • Systems • Weapons • Drones • Augmentations • Events • Sectors • Resources

The universe of FTL is inhabited by friendly and enemy ships. These ships come in a variety of layouts, and can be equipped with various systems and subsystems drones , and augmentations

Each player ship can carry a maximum of eight crew members of various races, with an initial crew of between one and four members. Each ship starts with varying systems, weapons, power levels, missile ammunition, and drone parts.

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Playable Ships Edit

See Also: Ship Strategies and Ship Comparison.

There are ten ship classes available in FTL:

Enemy Ship General Info Edit

Enemy ships can have Systems that exceed 8, which is the limit for players. Most commonly, this is seen late game with ships having been seen with 10 in Shields or Weapons. Typically, it's the larger, more powerful ships that will go beyond 8 limit. No other system exceeds the 8 limit, though it should be noted that the Rebel Flagship uses special versions of Drones that cost less energy, giving it the ability to use what seems to be more than 8 in Drone Control.

Pirate ships can have a few differences from their counterparts. In addition to the paint job, a few exceptions allow some ships will have different layouts and new Systems installed. In addition, Pirates will always have the same amount of crew but of various races (excluding Crystal, though Lanius Pirates may appear in the Abandoned Sector).

Enemy ships usually have about 10 Missiles and 4 Drones stocked, but this can vary.

Enemy Ships Edit

Reactor Edit

Each ship powers its systems, weapons, and drones using energy from the ship's reactor. Enemy ships always have exactly enough reactor power to fully power their ship, except in ion storms where this power is halved.

Player ships start with varying amounts of reactor power. Scrap can be used to upgrade the reactor to a maximum of 25 power bars. Each Zoltan crew provides one additional power bar to the room they occupy, and the Backup battery can provide an additional 4 bars of power for 30 seconds (when upgraded). This allows the player to have a maximum of 37 power available.

Layouts Edit

Each ship unlocks with only its Layout A available. You need to complete predefined objectives to unlock additional layouts:

Layout A - You start with Kestrel Cruiser Layout A. Other Layout A's (Other Ships) can be earned via beating the game on any difficulty with the previous ship. The order in which you unlock is identified by an arrow with a V. See screenshot for example. You can also earn other ships by completing their respective quest.

Layout B - earn 2 of the 3 ship related Achievements to unlock

Layout C - reach sector 8 with Layout B and Advanced Mode enabled to unlock

The Lanius and Crystal cruiser do not have a 'C' layout.

Ship Comparisons Edit

It's possible to calculate the total scrap value of a ship's starting equipment, although this has little practical use.

Click on the buttons below to reveal ship data. Click different ships to compare between them.

Kestrel Cruiser A - The Kestrel Kestrel Cruiser B - Red-Tail Kestrel Cruiser C - The Swallow Engi Cruiser A - The Torus Engi Cruiser B - The Vortex Engi Cruiser C - Tetragon Federation Cruiser A - The Osprey Federation Cruiser B - Nisos Federation Cruiser C - The Fregatidae Zoltan Cruiser A - The Adjudicator Zoltan Cruiser B - Noether Zoltan Cruiser C - Cerenkov Mantis Cruiser A - The Gila Monster Mantis Cruiser B - The Basilisk Mantis Cruiser C - The Theseus Slug Cruiser A - Man of War Slug Cruiser B - The Stormwalker Slug Cruiser C - Ariolimax Rock Cruiser A - Bulwark Rock Cruiser B - Shivan Rock Cruiser C - Tektite Stealth Cruiser A - The Nesasio Stealth Cruiser B - DA-SR 12 Stealth Cruiser C - Simo-H Lanius Cruiser A - Kruos Lanius Cruiser B - The Shrike Crystal Cruiser A - Bravais Crystal Cruiser B - Carnelian

Kestrel Cruiser

- Layout A -

The Kestrel

Reactor Power

- 8 -

16

8

2 - - -

2

2

1

3

1

-

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Artemis, Burst Laser II - 2 Max Drones -

-

Kestrel Cruiser

- Layout B -

Red-Tail

Reactor Power

- 8 -

16

5

0 - - -

2

2

1

4

1

-

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Basic Laser, Basic Laser

Basic Laser, Basic Laser - 2 Max Drones -

-

Kestrel Cruiser

- Layout C -

The Swallow

Reactor Power

- 7 -

16

4

3 - - -

2

2

1

2

-

1

-

-

-

-

-

-

1

2

1

- - 4 Max Weapons -

Dual Lasers, Ion Stunner - 2 Max Drones -

-

Engi Cruiser

- Layout A -

The Torus

Reactor Power

- 10 -

16

0

15 Engi Med-bot Dispersal

2

2

1

3

1

-

3

-

-

-

-

-

1

1

1

- - 3 Max Weapons -

Ion Blast II - 3 Max Drones -

Combat I

Engi Cruiser

- Layout B -

The Vortex

Reactor Power

- 9 -

16

0

6 Drone Reactor Booster

2

1

1

3

1

-

3

-

-

-

-

-

1

-

1

- - 3 Max Weapons -

Heavy Ion, Heavy Laser I - 3 Max Drones -

Anti-Personnel, System Repair

System Repair

Engi Cruiser

- Layout C -

Tetragon

Reactor Power

- 9 -

16

0

25 Defense Scrambler

2

2

1

1

-

1

2

1

-

-

-

-

1

1

1

- - 3 Max Weapons -

Dual Lasers - 3 Max Drones -

Beam I

Federation

Cruiser

- Layout A -

The Osprey

Reactor Power

- 8 -

16

5

2 - - -

2

2

1

2

1

-

-

-

-

-

-

L1

1

1

1

- - 4 Max Weapons -

Burst Laser II - 2 Max Drones -

-

Federation

Cruiser

- Layout B -

Nisos

Reactor Power

- 9 -

16

9

0 - - -

2

2

1

2

1

-

-

-

-

-

-

L2

1

1

1

- - 4 Max Weapons -

Dual Lasers, Leto - 2 Max Drones -

-

Federation

Cruiser

- Layout C -

The Fregatidae

Reactor Power

- 7 -

16

5

0 Emergency Respirators

2

2

1

1

-

1

-

-

-

1

-

F1

1

1

1

- - 4 Max Weapons -

- - 2 Max Drones -

-

Zoltan Cruiser

- Layout A -

The Adjudicator

Reactor Power

- 5 -

16

12

2 Zoltan Shield

2

1

1

3

1

-

-

-

-

-

-

-

1

1

2

- - 4 Max Weapons -

Halberd Beam, Leto - 2 Max Drones -

-

Zoltan Cruiser

- Layout B -

Noether

Reactor Power

- 5 -

16

0

2 Zoltan Shield

1

2

1

4

1

-

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Ion Blast, Ion Blast

Pike Beam - 2 Max Drones -

-

Zoltan Cruiser

- Layout C -

Cerenkov

Reactor Power

- 2 -

16

2

15 Zoltan Shield

2

2

1

2

-

1

3

-

-

-

-

-

1

1

1

2 - 4 Max Weapons -

Ion Charge - 2 Max Drones -

Beam I

Mantis Cruiser

- Layout A -

The Gila Monster

Reactor Power

- 7 -

16

16

0 Mantis Pheromones

2

2

1

1

1

-

-

-

-

1

-

-

1

-

1

- - 3 Max Weapons -

Small Bomb, Basic Laser - 2 Max Drones -

-

Mantis Cruiser

- Layout B -

The Basilisk

Reactor Power

- 11 -

16

0

15 Mantis Pheromones

4

1

1

1

1

-

3

-

-

1

-

-

1

1

1

- - 3 Max Weapons -

- - 2 Max Drones -

Boarding, Defense I

Mantis Cruiser

- Layout C -

The Theseus

Reactor Power

- 8 -

16

20

0 Mantis Pheromones

2

2

1

2

-

2

-

-

-

1

-

-

1

1

1

- - 3 Max Weapons -

Lockdown Bomb, Stun Bomb - 2 Max Drones -

-

Slug Cruiser

- Layout A -

Man of War

Reactor Power

- 8 -

16

15

0 Slug Repair Gel

2

2

1

3

1

-

-

-

-

-

-

-

1

-

2

- - 4 Max Weapons -

Anti-Bio Beam, Breach Bomb I

Dual Lasers - 2 Max Drones -

-

Slug Cruiser

- Layout B -

The Stormwalker

Reactor Power

- 7 -

16

25

0 Slug Repair Gel

2

2

1

2

-

-

-

-

-

1

-

-

1

-

2

- - 4 Max Weapons -

Healing Burst, Artemis - 2 Max Drones -

-

Slug Cruiser

- Layout C -

Ariolimax

Reactor Power

- 9 -

16

1

15 Slug Repair Gel

2

2

1

2

-

1

-

1

1

-

-

-

1

-

2

- - 4 Max Weapons -

Chain Laser - 2 Max Drones -

-

Rock Cruiser

- Layout A -

Bulwark

Reactor Power

- 8 -

16

28

0 Rock Plating

2

2

1

3

1

-

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Artemis, Hull Missile - 2 Max Drones -

-

Rock Cruiser

- Layout B -

Shivan

Reactor Power

- 8 -

16

18

0 Rock Plating

2

2

2

3

1

-

-

-

-

-

-

-

1

1

-

- - 4 Max Weapons -

Heavy Pierce I, Fire Bomb - 2 Max Drones -

-

Rock Cruiser

- Layout C -

Tektite

Reactor Power

- 8 -

16

15

0 Rock Plating

2

2

1

3

-

1

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Swarm, Crystal Heavy I - 2 Max Drones -

-

Stealth Cruiser

- Layout A -

The Nesasio

Reactor Power

- 8 -

16

0

0 Long-Ranged Scanners

Titanium System Casing

-

4

1

2

1

-

-

-

-

-

1

-

1

2

1

- - 3 Max Weapons -

Mini Beam, Dual Lasers - 2 Max Drones -

-

Stealth Cruiser

- Layout B -

DA-SR 12

Reactor Power

- 7 -

16

0

0 Long-Ranged Scanners

-

2

1

4

1

-

-

-

-

-

2

-

1

2

1

- - 3 Max Weapons -

Glaive Beam - 2 Max Drones -

-

Stealth Cruiser

- Layout C -

Simo-H

Reactor Power

- 7 -

16

0

16 Long-Ranged Scanners

-

3

1

2

-

1

2

-

-

-

-

-

1

-

1

- - 3 Max Weapons -

Charge Laser+, Mini Beam - 3 Max Drones -

Shield+, Anti-Drone

Lanius Cruiser

- Layout A -

Kruos

Reactor Power

- 8 -

16

3

9 Emergency Respirators

2

1

1

3

-

1

-

1

-

-

-

-

1

1

1

- - 4 Max Weapons -

Chain Laser, Ion Stunner - 2 Max Drones -

-

Lanius Cruiser

- Layout B -

The Shrike

Reactor Power

- 8 -

16

0

0 Emergency Respirators

2

1

1

1

-

1

-

-

1

1

-

-

1

-

1

- - 4 Max Weapons -

Advanced Flak - 2 Max Drones -

-

Crystal Cruiser

- Layout A -

Bravais

Reactor Power

- 8 -

16

0

0 Crystal Vengeance

2

2

1

3

1

-

-

-

-

-

-

-

1

1

1

- - 4 Max Weapons -

Crystal Burst I, Heavy Crystal I - 2 Max Drones -

-