Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until March 5. As always, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

Heroes, Abilities, and Talents

Thrall: After learning the Thunderstorm Talent, a UI indicator will now appear under the Health bar of Thrall’s most recent Chain Lightning target.

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Trait Quests

Diablo’s Black Soulstone Quest will now appear on the in-game Score Screen (TAB).

Quest completion will now appear in the Event Log on the left side of the screen.

Quest progress and completion visual and sound effects will now play when Diablo gains Souls.

Alarak’s Sadism Quest will now appear on the in-game Score Screen (TAB)

Quest progress visual and sound effects will now play when earning Takedown credit.

The following Hero Traits are now categorized as Repeatable Quests:

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Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Stats

Health Regeneration scaling increased from 4% to 4.5% per level

Health scaling increased from 4% to 4.5% per level

Abilities

Upon expiration, allies are healed for 20% of the damage absorbed

Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second

Talents

Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds

Reduces Portal’s cooldown by 25% and increases Portal duration by 50%

Increases Force of Will’s Healing to 50% of the damage taken

If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds

Now applies a talented version of Force of Will to nearby allies

Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times

If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt

Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage

Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form.

A Raven now joins an ally each time they enter a Portal

Now also Slows enemies by 30% for 2.5 seconds.

An ally now gains 25 Armor for 4 seconds the first time they enter a Portal.

Now also increases Health regeneration by 75% while in Raven form.

Portals can now be cast while in Raven form

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Abilities

Number of shots reduced from 8 to 6

Self-cancelling no longer places the Ability on a 10 second cooldown

Ana Heals for 50% of Shrike damage dealt to Heroes

Talents

Spell Power reduction per Shrike stack decreased from 15% to 10%

The self-healing for Shrike now also applies to non-Heroes

The amplified healing effect of Biotic Grenade now works on all healing

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Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Talents

Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown.

Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active.

Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds.

Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage.

Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing.

After casting Seismic Slam, your next Basic Attack deals 40% more damage.

Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges.

Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther.

Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active.

Every fourth Seismic Slam deals 40% more damage and costs no Fury.

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New Bundles

The following new bundles are available for a limited time!

New Skins

New Mounts

The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League:

The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League:

The Lucky Piggy Bank mount can be purchased for 7,000 gold

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General

Fixed a number of typo and tooltip errors across several aspects of the game.

Art

Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.

Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.

Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.

Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.

Greymane: Greymane’s Health bar will no longer move during his victory animation.

Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.

Battlegrounds

Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.

Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.

Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.

Heroes, Abilities, and Talents

Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.

Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.

D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.

Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.

General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms: Alarak – Telekinesis [W]

Brightwing – Emerald Wind [R]

Dehaka – Drag [Q]

Medivh – Ley Line Seal [R]

Stitches – Hook [Q]

Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.

Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.

Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.

Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.

Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.

Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.

Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.

Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.

Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.

Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.

Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.

Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.

Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.

Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.