So here comes the next batch of fixes. Still far from all (as I write this, there’s 67 more unread emails, most of which are bug reports). Hope I’ll get this all sorted out in next week to finally get back to adding new features.

Added/changed:

can now store wheat and sunflower in a granary

can now prioritize gathering over reaping on a farm

added a progress bar in each field row in farm interface

slightly increased cows birth rate

added model of potato baskets on a cart

added an option to simplify shadows (for better performance)

more reeds on the first map

added an offline tool to change graphical settings without running game (ostriv_settings.exe)

Fixed:

goods stopped being delivered to the trading post in some cases

month number was incorrect in save names

various things weren’t cleared between game sessions (money, wages etc.)

random crash after town hall construction finished

number of people looking for job was always 0 on pause

imported goods were always delivered in amount of 1.0, no matter how much actually ordered

citizens, who moved out weren’t properly fired from laborer positions, leading to unexpected results, including broken saves

numbers rounding in a trade deal dialog was a bit wrong

occupied space indication didn’t show on some buildings in bigger towns (150+ population)

crash when trying to get cows on pasture that is not yet ready (still removing trees)

random crash when trying to create a new field/pasture

firewood price wasn’t affected by town hall price settings

no one works for free now

crash when changing construction priority

when new local families formed in later game, it led to various unexpected results, including carts stuck to citizens

some problems may still persist in old saves, but won’t appear again.

To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves will stay.