Update: It turns out the Mighty No. 9 delay on Xbox 360 was just a little more than a day. The game is now available on that platform after a certification issue.

Steam is now listing the Mac and Linux versions as part of its SteamPlay (buy once, play on any eligible platform) program. It's unclear if this is pre-emptive or if these versions have also made it out to the public.

Original Story (June 21, 2016 @ 8:03 a.m. Central)

Mighty No. 9 is out, but not quite on every platform it should be. Today, Comcept alerted Kickstarter backers that three problems are not quite done and need a few more days to sort out problems.

Those backers who requested a code on Xbox 360 will get theirs as soon as the game goes through certification again. It failed due to a bug. As compensation, those hoping to play on that platform will get Steam keys now and their Xbox 360 version later.

Additionally, the Mac and Linux builds are in final testing. Comcept believes they should be ready in a few days. 3DS and Vita versions are still on the way for some time in the future.

Keys have started rolling out to backers, though it appears they were not sent until after the game was live at retail. For more on Mighty No. 9, you can read our tepid review.

[Source: Mighty No. 9 Kickstarter]

Our Take

Launching a game on eight platforms simultaneously is challenging, but with the multiple added delays this game suffered, this shouldn’t have happened. There is no way that Comcept didn’t know about this prior to today’s launch date and formal notification to backers. Given the communication issues throughout this campaign though, can we really be surprised at this one last dropped ball?