The playtests are held on our internal server, where we provide testers with temporary accounts

We contact guilds directly. (who we think are good and reliable players)

You can also always contact me, if you think you are a good fit for these playtest. If you and your guild have a good track record and we have time and a new playtest is scheduled i am happy to invite fresh blood to tests as well.

Everyone participating will need to have signed an NDA that covers your real life information. Please only apply if you have a team of at least five players willing to do that. Violation of the NDA can and will lead to consequences, including the possibility of being banned from the Live Server.

We value quality over quantity. Meaning if you are providing valuable feedback, are reliable and ideally flexible in bringing a group in a short time, it increases your chances of getting invited again. Misbehaviour in the live game, the community or during tests will lead to exclusion from future tests.

Finally, we simply can't invite everyone. Because we can't do personalized tests in this quantity and the organization of playtests takes up valuable development time.



Hey everyone,Albion Online, is a full loot PvP game and needs a good balance for all weapons and armors in the game. The best way to test if potential changes to these items are beneficial is when they are actually play tested by very good pvp players. Their practical experience has always been a very valuable source of information for us. Therefore we have been inviting a range of various guilds to internal playtests (this is nothing new and we never intended to keep this a secret, there is already threads about this from two years ago)We believe this form of playtesting is absolutely necessary to fine-tune high level pvp gameplay and it makes the game better for the whole community.How this works is:Just keep in mind, for us it is very important to have a fast and unbureaucratic solution for playtesting. We are aware that the trade-off for the speed and flexibility can lead to situations where some guilds get a glimpse at upcoming changes earlier then others, even if they all signed NDAs. In the past we were still in beta and had plenty resets, so this possible advantage hasn't been that big of an issue so far. However now with the game being live, we realize we need to be more transparent with upcoming changes and prevent possible advantages for only a selection of players. Therefore we will in the future post updates about the balance changes, currently in playtest also here in the forum.Cheers,Retro