At Super Evil we’re passionate about breaking boundaries and setting a new bar for player expectations. We believe that all gamers deserve to share beautiful, immersive experiences regardless of which platform they play on.

With Vainglory, we broke new ground in performance, graphical fidelity and competitive play. We set a new standard for what players should expect to see on a mobile device, and we’re proud to have delivered the Vainglory experience to over 45 million players so far across PC and Mobile.

A year ago we talked extensively about our post-platform vision, starting with bringing Vainglory to PC and Mac with cross play and competitive parity. Over the last 18 months we’ve doubled down on working to make this vision a reality - setting our sights to be a true cloud-first company by evolving our tech, design, talent and company building approach for the next decade. Working ever closer to the minimum friction, maximum fidelity experience that feels native on all platforms, and that we expect players everywhere will come to demand.

We have also spent an increasing amount of time figuring out what we want to make creatively after Vainglory. We have been prototyping some groundbreaking new styles of gameplay for cross-platform play. We have explored new creative approaches, and ways to push forward our E.V.I.L. engine technology, tools and design approach to enable these new experiences. We’ve built on the things we have learned from Vainglory and have integrated these learnings into the development of our next title.

Today, we’re incredibly excited to announce that our new game, codenamed Project Spellfire will launch in 2020. We don’t want to reveal too much yet, but you can follow our work and register for beta invitations at www.projectspellfire.com