Oath of the Garden

An unofficial fan content sacred oath for the paladin The Oath of the Garden is for the paladins who seek peace. They preach their message, telling all who can listen that violence is not the way to success. Renowned as pacifists, they are sometimes called Shepard Knights, Green Blades, or Shield Knights, paladins who swear to this oath pledge to spread peace and tranquility to the lands. They believe that peace is always the best option, that it is better to heal the rift between your enemy than to cut them down. Paladins of the Oath of the Garden are usually simple folks, of home and hearth. They use their simple backgrounds to bring joy to others. A paladin of the Oath of the Garden might use their magic to grow food for the hungry, mend tools for those who need it, house the homeless, or make happy the dejected. They swear to protect all, even those who feel as though they do not need it.

Tenets of the Oath of the Garden Through their actions, paladins of the Oath of the Garden swear by these tenets, and follow them wherever they go. Protection. Protect all from harm. The world is full of jagged shards. Protect others so that they might not cut themselves. Serve. Give to those that need it. Mend the broken and feed the hungry. The world is a better place when all give. Liberation. Free the oppressed and heal the oppressors so that they may never repeat their actions. Work. Give to the common good. If you work hard, your actions will help those that need it. Nonviolence. Violence is never the way. Doing harm is not in the way of good, and those who do harm must be stopped.

Oath Spells You gain Oath spells at the paladin levels listed Paladin Level Spell 3rd protection from evil and good, sanctuary 5th protection from poison, aid 9th create food and water, remove curse 13th aura of life, death ward 17th raise dead, circle of power

Channel Divinity When you take this Oath at 3rd level, you gain the following two Channel Divinity options. Calming Presence. As an action, you can calm those around you, using your Channel Divinity. For 1 minute, an invisible wave of calm blankets across the battlefield. Centered on you, a sphere of calmness 20 feet in diameter spreads out. This sphere spreads around corners. Every creature in this sphere must make a Wisdom Saving Throw or become calm. Whatever their mood, be it hostile or not, their mood changes to an introspective neutral. While affected by this calmness, creatures have disadvantage on all attack rolls, and you have advantage on Charisma (Persuasion) checks to convince them to stop fighting. This wave has no effect on undead, constructs, or creatures not under their own control, such as being mind-controlled. Entwine Hearts You can use your Channel Divinity to recite a simple haiku that sews two creature's hearts together. Choose two creatures within 60 feet. For 1 minute, they feel each other's pain. When either creature takes damage, the other creature takes the same amount of damage in psychic damage. Additionally, they can feel each other's feelings. A hill giant might feel the terrible fear of a farmer, and the farmer will feel its unending hunger. A villain will the pain of the child whose parents they killed. A cruel master will feel the trauma of a slave. This has no effect on undead or constructs.

Peaceful Blade When you choose this Oath at 3rd level, you pledge yourself to nonviolence. Any damage you do is nonlethal. You still do damage as normal, but when you reduce a creature to zero hit points, they fall unconscious, regardless of your weapon. When a creature is unconscious, it falls into a deep slumber. The creature is stable, and remains asleep for 1d4 + your Charisma modifier days. The creature cannot be woken, except by magical means. Healing the slumbering creature does not awaken it, but reduces the number of days it remains unconscious by two, to a minimum of 1.

Green Thumb Additionally at level 3, you can cast the spell goodberry an unlimited amount of times.