The Beast That Never Was: Heisei Anguirus! By FlowRellik Watch

120 Favourites 13 Comments 5K Views

FINALLY HE"S DONE, and well worth the time! Behold the ultimate "Would-have Could-have Should-have" in the mid 90s!

This was a very special project to me, mainly because this literally brought me a bit of nostalgia. This version of Anguirus, known only in concept art, was supposedly going to be an enemy of Godzilla in an undone TOHO final film "Godzilla vs Ghost Godzilla", but unfortunately the project altogether was scrapped because for that time period, it seemed like Godzilla was fighting himself in a different form constantly (Biollante, Spacegodzilla, MGII/SMG) and was later scrapped in favor of Godzilla vs Destroyah. I find it also surprising that they even tried as far as bringing Angi to GXD, even tried a hybrid creature design that can mimic other creatures..I think the name was Barobori or similar sounding name, but it was a hybrid design that is gigantic in nature (Even dwarfs Godzilla), able to shapeshift,(one of Baro's designs was similar to Anguirus but merged with an insect) and had that vibe like it came straight out of John Carpenter's The Thing.

In retrospect, I never really had problems on him besides 2 things; The weight painting for the shell on his back, and the color scheme.

Seeing as how the only concept art known for the Heisei-Angira design is just line art, I tried to add a sense of originality for him. Inspired by all of his current designs in the G-series, his main color focuses on his ShodaiAngira(50s) design: gray and green mix with a slight pinch of brown on a few parts of his body ( SoshingekiAngira, basically all of his classic appearances reused the same suit from 1968.), followed by a unique coloration of blue/turquoise mix for the armor plating on the back of his neck, "Spike-wing" Shell flaps, and top of his tail (Final-Angira inspiration, 2004). I also added a slight pigmentation of Jade green visible on some parts of his body, as well as a few flesh pink spots on the underneath portion of his back Beneath the shell flaps, indicating a possible weak spot.

Arguably, the weight painting on him wasn't so bad like ShinG, only problem I had to truly deal with was the "Spike mat" shell, which was solved by only just rigging up one half of the shell, then duplicate/flip-mirror the bones and shell for the other side, and for the opposite shell, renaming the vertices list for the weight painting to match the opposite side.

Idk why, but I just love how they brought back the 50s Anguirus's flap-back shell. It almost gives him a sort of majestic appearance, maybe even have some sort of use besides defense, like if he runs he can flap his shell up and down for a special gust to move faster idk.

As far as the stage goes, I was hoping I might find a good island stage or even Osaka, but ran out of luck, so I was looking through DA and found this neat stage for MMD, imported it into blender and worked it from there, even going as far as giving the stage more depth by giving the exact materials normal map-style geometry.



So yeah, I hope you like the hard work shown here! Shinji Nishikawa would be so proud.

(Btw, is it just me, or is my skills with organic design far beats my skills with mecha design? Idk it's just...weird how for mecha It's almost blocky and real robot type but for organics I can do frogs, birds, animals and kaiju like a madman and be amazing at it. It's very weird to me...idk.)

Model by yours truly (Made in Sculptris)

Stage by ASousaPro, NeoUltimo, and Drifter-DX (Apparent model rip from an Ultraman game.)

Rendered and worked on in Blender

Anguirus and Godzilla are Copyright of TOHO

Ultraman is Copyright of Tsurburya Productions.

IMAGE DETAILS Image size 1931x1090px 2.33 MB Show More

Published : Feb 27, 2017