The Crownguard

A broadsword carried by a champion from a far-away land; a defender of the royal family, hero to the people and upholder of the ideals of unity and justice. As the original bearer of this sword was sworn to root out the corrupting influences of magic wherever they threatened civilization, The Crownguard is especially devastating against practicioners of the arcane.

The Crownguard is dormant when first found, but as it's weilder grows in power, it will gradually awaken, unlocking it's abilities.

The Crownguard (dormant)

Legendary Magic Weapon (Greatsword) 2d6 slashing damage (requires attunement by a Good-aligned Paladin)

Holding The Crownguard gives you memories of it's long lost homeland, including a bizzare combat technique strangely common in that world...

Perseverance While in combat, The Crownguard fills you with resolute determination. You regain 1 hit point at the start of your turn if you have not taken damage since the end of your previous turn.

Judgement Once per day you can use an action to spin in a circle and swing The Crownguard in a wide arc around yourself. All adjacent enemies must succeed on a Strength saving throw (DC 8 + your proficiency modifier + your Strength modifier) or take 2d6 slashing damage (half as much on a successful save.)

The Crownguard (Stirring)

+1 Legendary Magic Weapon (Greatsword) 2d6 slashing damage (requires attunement by a Good-aligned Paladin)

The Crownguard has become aware of you and seeks to preserve your life, so that you in turn may preserve the life of others.

The Crownguard has 3 charges and regains 1 on a long rest and both at the start of each day.

Perseverance While in combat, The Crownguard fills you with resolute determination. You regain 3 hit points at the start of your turn if you have not taken damage since the end of your previous turn.

Judgement You can use an action to expend 1 charge, spinning in a circle and swinging The Crownguard in a wide arc around yourself. All adjacent enemies must succeed on a Strength saving throw (DC 8 + your proficiency modifier + your Strength modifier) or take 3d6 slashing damage (half as much on a successful save.)

Courage When you take damage, you can use your reaction to expend 3 charges and until the beginning of your next turn your AC increases by 1 and all damage you take is reduced by 1d8

The Crownguard (Awakened)

+2 Legendary Magic Weapon (Greatsword) 2d6 slashing damage (requires attunement by a Good-aligned Paladin)

The Crownguard has remembered it's original purpose: to hunt down those who would misuse the power of magic and you feel it's desire to strike down evil spellcasters when one is near.

The Crownguard has 7 charges and regains 1 at the end of a long rest and all at the start of each day.

Perseverance While in combat, The Crownguard fills you with resolute determination. You regain 6 hit points at the start of your turn if you have not taken damage since the end of your previous turn.

Judgement You can use an action to expend 1 charge, spinning in a circle and swinging The Crownguard in a wide arc around yourself. All adjacent enemies must succeed on a Strength saving throw (DC 8 + your proficiency modifier + your Strength modifier) or take 4d6 slashing damage (half as much on a successful save.)

Courage When you take damage, you can use your reaction to expend 3 charges and until the beginning of your next turn your AC increases by 1 and all damage you take is reduced by 2d8

Decisive Strike You can use an action to expend 3 charges to move up to 30 feet and make a melee attack against a target without provoking attacks of opportunity. On a successful hit you may expend a spell slot to cast divine smite. On a hit the target automatically fails concentration checks and cannot cast spells until the end of its next turn. (In order to use this ability you must have a Paladin spell slot available to cast divine smite.)

The Crownguard (Ascendant)

+3 Legendary Magic Weapon (Greatsword) 2d6 slashing damage (requires attunement by a Good-aligned Paladin)

The Crownguard has ascended and though it's homeland is gone, it has become a beacon of the spirit of Demacia.

The Crownguard has 13 charges and regains 1 at the end of a short or long rest and all at the start of each day.

Perseverance While in combat, The Crownguard fills you with resolute determination. You regain 10 hit points at the start of your turn if you have not taken damage since the end of your previous turn.

Judgement You can use an action to expend 1 charge, spinning in a circle and swinging The Crownguard in a wide arc around yourself. All adjacent enemies must succeed on a Strength saving throw (DC 8 + your proficiency modifier + your Strength modifier) or take 5d6 slashing damage (half as much on a successful save.)

Courage When you take damage, you can use your reaction to expend 2 charges and until the beginning of your next turn your AC increases by 1 and all damage you take is reduced by 3d8

Decisive Strike You can use an action to expend 3 charges to move up to 30 feet and make a melee attack against a target without provoking attacks of opportunity. On a successful hit you may expend a spell slot to cast divine smite. On a hit the target automatically fails concentration checks and cannot cast spells until the end of its next turn. (In order to use this ability you must have a Paladin spell slot available to cast divine smite.)