Legendaries

They are not continuing. The system of 100 or some odd legendaries that just drop randomly for any activity potentially, that will not be a presence in Battle for Azeroth. Some of the lessons we learned about customization and making items more exciting; those are being carried forward in what we're calling the Heart of Azeroth system where there will be certain pieces of armor that you can customize and make choices within. But this is not a randomness driven system, this is just an extra progression system. So lot of lessons learned there, in some ways, the Heart of Azeroth in Battle for Azeroth combines learnings from Artifacts and Legendaries, just trying to give players goals to strive for and ways of customizing their character to suit their playstyle.

Titanforging

What he probably wants to hear is that we're getting rid of it. But no. Sorry we're not. What we are doing, so one wrinkle -- the Azerite attuned pieces, the pieces of Azerite armor that I mentioned and Russ Peterson talked about on the panel, those will not be able to Warforge or Titanforge. Those are just fixed, deterministic -- cause no one wants a world where -- these already have enough depth to them; they have customization to them and so it should be relatively straightforward. I got a Mythic one to replace my Heroic one; this is a clear upgrade. It's a no-brainer. For other pieces: gloves, bracers, trinkets, all the rest. We're actually pretty overall satisfied with how it played out. If anything the odds for Warforged and Titanforged may need to be tweaked a little bit since it often feels like you can too quickly get to a place where all your gear is at least some flavor of Warforged, then you're going into content thinking, well nothing is going to be worth using at all unless it titanforging, and that's a weird place to be, because now you're not just hoping your item to drop but also for it to get an extra lucky roll.