First Beta is out! The first beta is out, and you can download it for iOS or Android! This release is not balanced in terms of gameplay, but it is way more polished than anything before. New Features A bunch of new enemies, levels and starships Bug Fixes Pretty much everything that was requested so far, it’s a real beta!

Spring Release: the last alpha? The world is battling a deadly virus, and 0.65 is out! This release is not balanced in terms of gameplay, but it is way more polished than anything before. New Features added recharge indicator for each active module

added recharge indicator for each active module added more than 20 new crazy modules, including quantum fart and GNOCCHI

added more than 20 new crazy modules, including quantum fart and GNOCCHI added 1 mini-bosse, including Physsius

added 1 mini-bosse, including Physsius re-rebalanced first 4 levels and added updated dialogue

re-rebalanced first 4 levels and added updated dialogue tweaked all music and added new soundtracks for each level

tweaked all music and added new soundtracks for each level added 5 brand new spaceships

added 5 brand new spaceships added a difficulty slider to offset unbalanced things

added a difficulty slider to offset unbalanced things added 7 new types of enemies, including Behemoth and Bee

added 7 new types of enemies, including Behemoth and Bee unlocked up to level 4

unlocked up to level 4 added a difficulty slider Bug Fixes knockback system much more responsive

knockback system much more responsive tweaked collision feedback extensively

tweaked collision feedback extensively tweaked and darkened background elements further, improved parallax

tweaked and darkened background elements further, improved parallax fixed issues with slow down or sounds being chopped during test

Christmas Release: alpha-0.54 Merry Christmas! 0.54 is out! This release is not balanced, but it is full of new features. New Features added progress bar for the whole level

added progress bar for the whole level revamped message system

revamped message system added “melee” enemies (which bump into the ship)

added “melee” enemies (which bump into the ship) added 2 mini-bosses, including Nebuloidus and Spintaxxor

added 2 mini-bosses, including Nebuloidus and Spintaxxor modules are now flying to the right slot when picked up

modules are now flying to the right slot when picked up rebalance first 3 levels

rebalance first 3 levels new soundtracks for each level

new soundtracks for each level unlocked up to level 3, including Witch Head Nebula Bug Fixes collision system much more responsive

collision system much more responsive “tritons” will now be correctly spelled “tritones” (thanks LN)

“tritons” will now be correctly spelled “tritones” (thanks LN) uncluttered and darkened background elements

uncluttered and darkened background elements LCD message board now pauses the game, moved to the top

Future Release: alpha-0.54 Temptatively Out on December 25th, 2019 New Features added progress bar for the whole level

added progress bar for the whole level revamped message system

revamped message system added “melee” enemies (which bump into the ship)

added “melee” enemies (which bump into the ship) added 2 mini-bosses, including Nebuloidus and Spintaxxor

added 2 mini-bosses, including Nebuloidus and Spintaxxor modules are now flying to the right slot when picked up

modules are now flying to the right slot when picked up rebalance first 3 levels

rebalance first 3 levels new soundtracks for each level

new soundtracks for each level unlocked up to level 3, including Witch Head Nebula Bug Fixes collision system much more responsive

collision system much more responsive “tritons” will now be correctly spelled “tritones” (thanks LN)

“tritons” will now be correctly spelled “tritones” (thanks LN) uncluttered and darkened background elements

uncluttered and darkened background elements LCD message board now pauses the game, moved to the top

Release alpha-0.52 officially out! It took a week more then expected, but this new release includes a few more extra features! New Features Buy Ship screen confirmation

Buy Ship screen confirmation Sell Ship implemented

Sell Ship implemented adding ship icons for buying and selling

adding ship icons for buying and selling adding ship extra info before buying

adding ship extra info before buying 2 new ship

2 new ship “fixed do” added as new game mode

“fixed do” added as new game mode added clover module (which makes you luckier)

added clover module (which makes you luckier) added shatter effect when health low (graphic is temporary) Bug Fixes rotorblades module spawn chance now correct (it was spawning too much)

rotorblades module spawn chance now correct (it was spawning too much) health now cannot exceed shield and is more responsive

health now cannot exceed shield and is more responsive slightly tweaked difficulty

Future Release: alpha-0.52 Temptatively Out on November 16th, 2019 New Features Buy Ship screen confirmation

Buy Ship screen confirmation Sell Ship implemented

Sell Ship implemented adding ship icons for buying and selling

adding ship icons for buying and selling adding ship extra info before buying

adding ship extra info before buying 1 new ship

1 new ship added clover module (which makes you luckier) Bug Fixes rotorblades module spawn chance now correct (it was spawning too much)

Notes about last release About last release Last release included a very non polished system to buy new ships. New ships are not really balanced and there is no way to get rid of owned ships, and no way to confirm buying ships. These are missing features that will be added in a non official release within the next week or so, as early as possible. Apologies for making a release somehow decrease the quality of the game, the idea was to respect the deadlines for the release at all costs. To avoid this problems next deadline is conveniently far and less ambitious. Thank you for reading this and supporting the project! General news about development It is a very busy time of the year, hence development is a bit slower. Part of the reasons are legal issues relating to the project, business and economic aspects are particularly dire on a student budget (I might be looking for a project/business partner), and I ran into technical difficulties.