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During multiple coach and G.M. interviews at the Scouting Combine, I spitballed about the possibility of the NFL eventually developing a flight simulator-style approach to preparing quarterbacks for game reps. For a change, the spitball stuck to the wall.

Appearing on a panel at the MIT Sloan Sports Analytics Conference, Saints coach Sean Payton suggested that a tool like that could be in the offing.

“The challenge we have all the time is that it’s the one position where there’s only one of them in the game the entire time,” Payton said, via Kevin Seifert of ESPN.com. “The game ends, and how do you get those guys snaps, real-time snaps? Much like we develop pilots — they do a lot of simulator work — I think the opportunity exists [in football]. Especially when you’re able to accurately show movement with chips, exactly how it unfolds with the defense.”

If anything, it seems overdue that these billion-dollar businesses have yet to develop a way to expose young quarterbacks (especially incoming rookies who have been running spread and/or one-read offenses in college) to the blender of choices that must be made before and during a play at the next level.

From making the right pre-snap read to adjusting the offensive line as needed to keeping an eye on whether the blocking scheme works to keeping an eye on the strong safety to making the progression through the primary, secondary, and tertiary (nerd!) receiving options to hoping the running back picked up any blitzing linebackers to sensing whether the blind side defensive end is about to flatten him, finding a way to simulate that process without exposing the quarterback to any physical risk makes a lot of sense.