The Alliance and the Non-Aggression Pact are broken.

You lose half your current Prestige, plus 200 (same as truce breaking.)

Adds an “Alliance Breaker” Character modifier lasting 15 years that lowers the opinions of all vassals by -10 and all foreign rulers by -25.

You get a -50 opinion penalty with the calling ruler and his or her close family (including the spouse that allowed the alliance in the first place.)

Hi again folks!We are still discussing how to proceed with the dev diaries for CK2 and what we can and cannot talk about before the next expansion is actually announced. So, we shall see what next week will bring… One thing I can talk about though, is something that has been a bone of contention since the release of the previous expansion,. I’m thinking of the “Call to Arms” mechanic that we cut from the game. As you know, since theupdate, allies are automatically dragged into wars and given no option to refuse. Now, I have explained why we did it and what we hoped this would achieve in another post, but the fact of the matter is, it was a poor decision. That’s why we are going to add the old system back, though with some adjustments… Declining a Call now has very serious consequences:The AI will basically never dishonor an alliance, but we will see what we can do about it stupidly over-committing troops (which has always been a problem, really.)On a somewhat related note, we will also add an action to break a Non-Aggression Pact. It has similar effects to breaking an alliance, but slightly less severe. It also adds a one-year truce.That’s about that… Now then, as some of you might know, these days we actually have a dedicated Audio Director at Paradox; a fact I think you’re soon going to notice even in good old CK2. I’ll leave you with this sample of his depraved work.That’s all for now. Next week… who knows?