This software was done in a few hours for PROCJAM 2016. It was supposed to be a procedural item generator. In the end, it ended up more like a terrain generator. Though, if you make 16px or 32px images, you can get much nicer shapes than higher resolution ones.

I put this as still a prototype, because in the end that's what it is, a prototype. I might try to continue working on this, try to perfect it and get it to at least generate something that could actually resemble some form of item.

For those interested in the source code. I have created a github repo where you can find it: https://github.com/sor1n/ProceduralGenerationProjects