Damage type is a game mechanic for weapons and attacks. Each weapon has a default damage type determined by its weapon skin (or, rarely, assigned directly to the weapon), and this type can be overridden by attacks from weapon skills that use that weapon. Bundles also generally override equipped weapons. Damage types are currently purely cosmetic effects and have no impact on actual combat mechanics.

With the release of Heart of Thorns, weapons with non-physical damage types are now displayed on the weapon itself.

There are five damage types (not to be confused with the three damage types listed at Damage):

Trivia [ edit ]

In the original Guild Wars, damage types affect game play, increasing or decreasing damage dealt to targets depending on the armor rating to the damage type.