The Ocean's Halo

Wondrous Item, legendary (requires attunement by a bard) Shaped like a grand crown of seaweed and pearls, this head piece was rumored to have once belonged to a great siren of the deep, known as the Queen of Peace.

This crown has 6 charges and regains 1d4+2 charges daily at dawn. While wearing this crown, you may expend charges to cast one of the following spells as a Bard Spell, using your Bard Spell Save DC and Spellcasting Ability: create or destroy water (1 charge), tidal wave (3 charges)

Awakened

When a character awakens the Ocean's Halo, apply the following changes to the item's traits:

The crown’s charges increase to a maximum of 10, and it regains 1d8+2 charges at dawn daily.

Add the following spells to the list of spells the crown may be used to cast: watery sphere (4 charges), maelstrom (5 charges).

The wearer of the Ocean's Halo is considered to be always under the effects of the water breathing spell and has a swim speed equal to their walking speed.

Exalted

When a character exalts the Ocean's Halo, apply the following changes to the item's traits: