I've noticed a few runs in a row now, that after my character releases his super move, the next few inputs don't register, which is an insta run-killer. On 5s 8.0 if that helps, or if anyone else noticing it? Seems hit or miss but there are times when so many enemies are on screen, that the swipe inputs can't keep up (I'll admit some of them are my fault, but some were very obvious and it wasn't a matter of the enemy being too far out to hit.)

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