For some rangers, the hunt is not a tiring pursuit through dangerous lands. For some rangers, the hunt comes to them. Trappers are those rangers who prefer to outthink their quarry instead of outrunning them. They are almost always two steps ahead.

You learn an additional spell when you reach certain levels in this class, as shown in the Trapper Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Ambuscade

At 3rd level, your ranger training has focused on the art of making and obscuring traps to spring deadly ambushes on your prey. As an action, or as a bonus action, you may deploy a Steel Trap to a space within 5 feet of you. A creature that moves into the same space as a trap must succeed on a Dexterity saving throw against your spell save DC or take 1d8 piercing damage and have its speed reduced by 10 feet.

You may have a number of traps deployed equal to 1 + your Wisdom modifier.