Detect Sentience. The inquisitor can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of Interposing barriers, unless the creature is protected by a mind blank spell.

Actions

Multiattack. The inquisitor makes two devour intellect attacks.

Devour Intellect. The inquisitor targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 14 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target's Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence (through a greater restoration spell or long rest).

Slam Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit 3 (1d6-1) bludgeoning damage.