Hello again!

In late May we will have several changes and additions surrounding the Triglavians and their technology. There will be new ships, new module variations, and changes to faction weapon variations that allow the use of tech II ammo to name a few.

We are going to use this release as an opportunity to adjust some aspects of Triglavian ship and module production. Below we will share details for those changes with the aim of giving you ample time to adjust your production strategies and give us feedback on the changes.

Tech II Ships

Several changes are being made to tech II Triglavian ship production to add more precursor flavor and establish consistency.

New Skills – We will be Introducing two new skills: Triglavian Encryption Methods and Triglavian Quantum Engineering which will be required for invention and manufacturing of Tech II Triglavian Ships.

New Datacores – A new Datacore will be added: Triglavian Quantum Engineering which will be used for Invention of tech II Triglavian ships and Entropic Disintegrators.

New Components – We will be adding 5 new tech II component types for use in Tech II Triglavian ship production.

Radiation Absorption Thruster

Singularity Radiation Converter

Zero-Point Field Manipulator

Trinary State Processor

Lattice Locked Dekaisogen

The Zarmazd – All of the above changes will retroactively be applied to the Zarmazd to make Tech II ship production consistent for the whole line.

Note: In all cases where a new material is added to requirements for production or invention it will replace an existing one, not be added on top.

Faction ‘Veles’ Entropic Disintegrators

Veles Disintegrators have been cheaper than tech II since the release of the Abyss due mostly to dropping fully built. This was not ideal but at least there was a meaningful tradeoff vs tech II as Veles variations did not have access to tech II ammo. With that changing in May, we also need to address the cost issue.

Faction Disintegrator variations will now drop as blueprints

Producing Faction Disintegrators will now require a Tech II Disintegrator of the appropriate size as a build material.

Producing Faction Disintegrators will now require the skill Triglavian Quantum Engineering

Exotic Plasma Charges

We are not happy with the relative price of Tech I and Tech II Exotic Plasma Charges. Tech I prices have been much higher than Tech II for a variety of reasons and Disintegrator ammo in general is quite expensive relative to other ammo types.

All Tech I Exotic Plasma Charge Blueprints will now produce 5000 units (was 1000 units)

This should leave tech II prices in a similar place but drive tech I prices down substantially.

None of these changes should be considered final but we hope this announcement allows some time for you to adjust your production plans and give us feedback.

Thanks, and fly safe!