Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH more

The PTR patch has just been spotted on the CDN. As always please remember the following is datamined and may contain errors.

Update 15:40 EDT June 26th - Added Nevalistis' tweet about the PTR not going live today.

Update 11:30 EDT - Added Benchmark Messages - may be what Trials will be turned into.

Update 11:00 EDT - Added Conversation and Lore strings at the bottom. Moved Achievements to a thread.

Update 10:30 EDT - Added Patch 2.3 Preview, Store Item strings after Class Changes. And Gizmos suggesting new shrines.

BIG UPDATE - Update 8:57 EDT - Added crafting costs for each cube function

Update 8:40 EDT - Added some graphics. More cube info soon!

Update 7:56 EDT - Added Achievements and Flavor text

Update 7:20 EDT - all sets added. Going on to more datamining

Update 7:10 EDT - Started adding set bonus changes. More to come

Update 6:46 EDT - Added Crafting options for the cube



Update 6:39 EDT - Added Crafting Ingredients for the cube

PTR Not Coming Today

Nevalistis replied to a tweet confirming the PTR is not going live today.

Originally Posted by Blizzard (Twitter) That seems fair. The PTR is not going live today.

PTR Patch 2.3 Round-Up

Quick round-up of the most awesome changes coming with Patch 2.3! Keep in mind some of these are subject to change.

New Area - Ruins of Sescheron: with unique new quests, bounties, NPCs, enemies and lore!

with unique new quests, bounties, NPCs, enemies and lore! New Feature - Kanai's Cube: unique way of storing and equipping Legendary Affixes!

unique way of storing and equipping Legendary Affixes! Kanai's Cube recipes: convert Gems, Materials, transform items, open Portals to other realms, and more.

recipes: convert Gems, Materials, transform items, open Portals to other realms, and more. Trial Rifts removed; Greater and Nephalem Rifts no longer require keys; Bounties great source of gold, materials and recipes!

New Torment Levels - goes up to Torment 10 now.

Levels - goes up to Torment 10 now. Revamped Old Sets : Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's,

: Helltooth, Vyr's, Manajuma's, Shenlong's, Chantodo's, Revamped Old Skills : including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others.

: including a complete rework of Wall of Zombies, and tweaks to Toad of Hugeness, Mass Confusion, Spike Trap, among others. New Achievements and Seasonal Jouney system - with exclusive rewards!

New Legendaries : which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc.

: which boost skills like Archon, Strafe, Seven-Sided Strike, Seismic Slam, etc. New Sets : Monk's based on Exploding Palm and Seven-Sided Strike; Witch Doctor's based on Spider Queen and Toad of Hugeness; Crusader's based on Blessed Hammer and Falling Sword.

:

A Note from Blizzard on this Datamined Patch

Originally Posted by Blizzard (Blue Tracker / Official Forums) I've said this already on Twitter, but it bears reiteration:



Take external information and datamining with a grain of salt. When we experiment with things internally, we often leave behind remnants of those experiments even after a feature or tweak is pulled. Said details may show up in a later patch... or not at all.



It can be a lot of fun to speculate, and I encourage that discussion! But, it's also part of our duty as community managers to help manage (see what I did thar?) expectations. There's already a couple of strings I've seen that I can confirm are not making it into this patch for various reasons. Cursed Realms continue to be an internal experiment and will not be appearing in Patch 2.3.0. The ability to level a Legendary up to your level using the Kanai's Cube was pulled because it created a lot of unforeseen interactions and nasty bugs that will take too long for us to implement for this particular patch (though we may revisit it at a later date).



It's early yet, though. The PTR isn't live yet, after all! I encourage you to temper your excitement over third-party info and hang tight for the official patch notes. They are on their way.

New Torment Levels

We have not datamiend the new bonus gold and exp yet. However it does look like "double blood shards" has been removed as a reward from all torment levels.

Kanai's Cube Information

Please check the 3 sections below for craftable options, information, and ingredients

it looks like you can craft some pretty neat things if these strings are indeed what are enabled.





Extract Legendary Power - Archive of Tal Rasha 1x Legendary Item with Special Power 1x Khanduran Rune 1x Caldeum Nightshade 1x Arreat War Tapestry 1x Corrupted Angel Flesh 1x Westmarch Holy Water 5x Death's Breath

- Archive of Tal Rasha Reforge Legendary - Law of Kulle 1x Legendary Item 5x Khanduran Rune 5x Caldeum Nightshade 5x Arreat War Tapestry 5x Corrupted Angel Flesh 5x Westmarch Holy Water 50x Forgotten Soul

- Law of Kulle Upgrade Rare Item - Hope of Cain 1x Rare Equippable Level 70 Item 25x Death's Breath 50x Reusable Parts 50x Arcane Dust 50x Veiled Crystal

- Hope of Cain Convert Set Item - Skill of Nilfur 1x Set Item 10x Death's Breath 10x Forgotten Soul

- Skill of Nilfur Remove Level Requirement - Work of Cathan 1x Equippable Item 1x Rank 25+ Gem of Ease

- Work of Cathan Convert Crafting Materials - Anger of Iben Fahd 100x [PH] White, Blue, or Yellow Crafting Material 1x Non Legendary Equippable Item 1x Death's Breath

- Anger of Iben Fahd Upgrade Item to Player's Level - The Time of Radament Removed from game

- The Time of Radament Convert Gems - Darkness of Radament 9x Any Gem 1x Any of the five act bounty reagents

- Darkness of Radament Open Portal to Greed Realm 1x Puzzle Ring 1x Any Item

Open Portal to Not A Cow Level 1x Bovine Bardiche 1x Any Item

Open Portal to Whimseyshire - Recipe of Impossibility No data

- Recipe of Impossibility

General Information

p3_KCube_NewVendor -There is a new Vendor in Town Look for the spirit of Zoltun Kulle...

-There is a new Vendor in Town Look for the spirit of Zoltun Kulle... p3_KCube_NewVendor_title -New Vendor Available

-New Vendor Available p3_KCube_Sescheron -Kanai's Cube was last seen in the Ruins of Sescheron Proceed to the ruins and attempt to locate the long lost Cube.

-Kanai's Cube was last seen in the Ruins of Sescheron Proceed to the ruins and attempt to locate the long lost Cube. p3_KCube_Sescheron_title -Locate the Cube

-Locate the Cube p3_KCube_CubeCollected -You have found the powerful Kanai's Cube! Only Zoltun Kulle can unlock its mysterious powers. Return to town when you are able.

-You have found the powerful Kanai's Cube! Only Zoltun Kulle can unlock its mysterious powers. Return to town when you are able. p3_KCube_CubeCollected_title -Kanai's Cube Located!

-Kanai's Cube Located! p3_KCube_CubeInteract -Kanai's Cube can now be used! Talk to Zoltun Kulle to discover its mysterious powers.

-Kanai's Cube can now be used! Talk to Zoltun Kulle to discover its mysterious powers. p3_KCube_CubeInteract_title -Using Kanai's Cube

-Using Kanai's Cube p3_KCube_AddItems -Kanai's Cube can be used to make excting new things

Place recipe items within the cube itself to begin.

Either drag items to the Cube or Right-click ({icon:rmb}) on them in your inventory.

-Kanai's Cube can be used to make excting new things Place recipe items within the cube itself to begin. Either drag items to the Cube or Right-click ({icon:rmb}) on them in your inventory. p3_KCube_AddItems_title -Adding Items

-Adding Items p3_KCube_RecipesPrompt -There are many ancient recipes to discover

Click here to view the ancient recipes Zoltun Kulle successfully documented.

-There are many ancient recipes to discover Click here to view the ancient recipes Zoltun Kulle successfully documented. p3_KCube_RecipesPrompt_title -Recipes

-Recipes p3_KCube_IngredientsPrompt - Each recipe is constructed from a number of ingredients

Those ingredients are listed here, including the number of each component required.

- Each recipe is constructed from a number of ingredients Those ingredients are listed here, including the number of each component required. p3_KCube_IngredientsPrompt_title -Recipe Ingredients

-Recipe Ingredients p3_KCube_RecipePagePrompt -The Kanai's Cube recipe book contains many entries

Use these buttons to page between the recipes you have available.

-The Kanai's Cube recipe book contains many entries Use these buttons to page between the recipes you have available. p3_KCube_RecipePagePrompt_title -Recipe Pages

-Recipe Pages p3_KCube_RecipeLastPage -Tal Rasha's experiments were many and varied

He was known for his free experimentation but also his terrible note taking! Can you uncover further lost recipes...?

-Tal Rasha's experiments were many and varied He was known for his free experimentation but also his terrible note taking! Can you uncover further lost recipes...? p3_KCube_RecipeLastPage_title - Other Recipes

- Other Recipes p3_KCube_TransmogPrompt - You have added sufficient ingredients to complete an experiment

Press this button to engage the Cube and follow in the footsteps of Nilfur.

- You have added sufficient ingredients to complete an experiment Press this button to engage the Cube and follow in the footsteps of Nilfur. p3_KCube_TransmogPrompt_title -Kanai's Cube - Transmogrify

-Kanai's Cube - Transmogrify p3_KCube_PowerExtracted -You have just extracted a Legendary Power

The new power can be viewed within the Horadric Collection, accessed via a Left-Click ({icon:lmb}) here or on the accompanying power locations.

-You have just extracted a Legendary Power The new power can be viewed within the Horadric Collection, accessed via a Left-Click ({icon:lmb}) here or on the accompanying power locations. p3_KCube_PowerExtracted_title - Extraction

- Extraction p3_KCube_NewPower -Newly extracted powers are indicated like this

Once extracted, each power can be equipped at will.

Only one power from each category can be equipped at a time.

Left click ({icon:lmb}) to equip a power.

-Newly extracted powers are indicated like this Once extracted, each power can be equipped at will. Only one power from each category can be equipped at a time. Left click ({icon:lmb}) to equip a power. p3_KCube_NewPower_title - New Power

- New Power p3_KCube_CollectionPagePrompt -Kanai's Cube can be used to extract Legendary Powers and add them to your Horadric Collection

Use these buttons to page between the available potential powers.

-Kanai's Cube can be used to extract Legendary Powers and add them to your Horadric Collection Use these buttons to page between the available potential powers. p3_KCube_CollectionPagePrompt_title - Collection pages

- Collection pages p3_KCube_EquipFirstPower -Your first extracted power is now active

You can view the power here.

You can freely switch powers in town with Kanai's Cube.

While in the field, you can see the powers you have active listed in the Details pane.

-Your first extracted power is now active You can view the power here. You can freely switch powers in town with Kanai's Cube. While in the field, you can see the powers you have active listed in the Details pane. p3_KCube_EquipFirstPower_title - First Power

- First Power p3_KCube_FirstPowerOthers - You can equip up to 3 powers, one in each category

As you extract new powers, remember to check your Horadric Collection while in town to see these new powers and equip them.

- You can equip up to 3 powers, one in each category As you extract new powers, remember to check your Horadric Collection while in town to see these new powers and equip them. p3_KCube_FirstPowerOthers_title -Equip Powers

-Equip Powers p3_KCube_DuplicatePower -You have already extracted this power

Remember to check your Horadric Collection to see the powers you already have.

The collection can be accessed via Left-Click ({icon:lmb}) on any power slot.

-You have already extracted this power Remember to check your Horadric Collection to see the powers you already have. The collection can be accessed via Left-Click ({icon:lmb}) on any power slot. p3_KCube_DuplicatePower_title -Duplicate

-Duplicate p3_KCube_UnequippedPower -You do not currently have a power equipped in this slot

Remember to check your Horadric Collection to see the powers you have already extracted.

-You do not currently have a power equipped in this slot Remember to check your Horadric Collection to see the powers you have already extracted. p3_KCube_UnequippedPower_title -Unequipped Power

-Unequipped Power p3_KCube_CubePaperDoll - You can view the Legendary Powers you have extracted and equipped here

Left Click ({icon:lmb}) to view your currently equipped powers.

You can adjust your equipped powers using Kanai's Cube in town.

- You can view the Legendary Powers you have extracted and equipped here Left Click ({icon:lmb}) to view your currently equipped powers. You can adjust your equipped powers using Kanai's Cube in town. p3_KCube_CubePaperDoll_title - View your Powers

- View your Powers p3_KCube_TransmutePrompt -You have added sufficient ingredients to complete an experiment

Press this button to engage the Cube and follow in the footsteps of Nilfur.

-You have added sufficient ingredients to complete an experiment Press this button to engage the Cube and follow in the footsteps of Nilfur. p3_KCube_TransmutePrompt_title - Transmute

- Transmute p3_KCube_FirstCursedRealm - You have discovered your first portal to a Cursed Realm

Legend has it that Tal Rasha used these realms to fuel his experiments.

Entering one is sure to lead to great reward, if you can survive...

- You have discovered your first portal to a Cursed Realm Legend has it that Tal Rasha used these realms to fuel his experiments. Entering one is sure to lead to great reward, if you can survive... p3_KCube_FirstCursedRealm_title - Cursed Realms

- Cursed Realms p3_KCube_SuperReagentGet - You have just discovered a Super Reagent

Your journey through the Cursed Realm has granted you the mysterious Super Reagent.

It was revered by the Horadrim.

Try using it in the Cube!

- You have just discovered a Super Reagent Your journey through the Cursed Realm has granted you the mysterious Super Reagent. It was revered by the Horadrim. Try using it in the Cube! p3_KCube_SuperReagentGet_title - Super Reagent

- Super Reagent p3_KCube_SuperReagentUse - This Super Reagent can be used in place of any other reagent

Simply use 1 of this reagent to substitue for any amount of another reagent.

- This Super Reagent can be used in place of any other reagent Simply use 1 of this reagent to substitue for any amount of another reagent. p3_KCube_SuperReagentUse_title - Super Reagent

- Super Reagent p3_KCube_FirstCursedRealmEnter -You have discovered your first portal to a Cursed Realm

Legend has it that Tal Rasha used these realms to fuel his experiments.

Entering one is sure to lead to great reward, if you can survive...

Heroes of the Storm Promotion

New Portrait Frames

Sets

We have information on new and changed sets!

Chantodo's Resolve [Reworked]

2 pieces: [Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times.]

Shenlong's Spirit [Reworked] 2 pieces: [When reaching maximum Spirit, all damage is increased by 300%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.]

Manajuma's Way [ Reworked] 2 pieces: [Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.]

Zunimassa's Haunt 2 Pieces: Now the cooldown of your Fetish Army is reduced by 80% also

Vyr's Amazing Arcana [Reworked] 2 pieces: [Archon gains the effect of every rune.] 4 pieces: [You automatically start with 50 Archon stacks when entering Archon form.] 6 pieces: [You also gain Archon stacks when you hit with an Archon ability.]

Embodiment of Marauder 4 pieces: instead of saying "hatred spenders" now lists "Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow"

Helltooth Harness [Reworked] 2 pieces: [Enemies hit by Wall of Death are afflicted by Necrosis, becoming Slowed and taking 2500% weapon damage every second for 10 seconds.] 4 pieces: [After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds.] 6 pieces: [Enemies afflicted by Necrosis take an 800% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.]

Wrath of the Wastes 2 pieces: tooltip added "per second"

Uliana's Stratagem [New] 2 pieces: [Every third hit of your Spirit Generators applies Exploding Palm.] 4 pieces: [Your Seven-Sided Strike deals its total damage with each hit.] 6 pieces: [Your Seven-Sided Strike detonates your Exploding Palm.]

Spirit of Arachyr [New] 2 pieces: [Summon a permanent Spider Queen who leaves behind webs that deal [1500]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.] 4 pieces: [Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.] 6 pieces: [The damage of your creature skills is increased by 500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.]

Seeker of the Light [New] 2 pieces: [Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.] 4 pieces: [You take 50% less damage for 8 seconds after landing with Falling Sword.] 6 pieces: [Increase the damage of Blessed Hammer by 750% and Falling Sword by 250%.]



Item passives

NOTE: The term Unique_ring is used for internal data. it does not mean they are attached to a ring

Note2: Some passives have changed. We have not included the ones that have changed (yet)





DiabloFans Quote: ItemPassive_Unique_Ring_743_x1 Increase the effect of any gem socketed into your helmet by {c_magic}[{VALUE1}*100]%{/c_magic}. ( reworded from "this item")

from "this item") P2_ItemPassive_Unique_Ring_008 Whenever a gem drops, a gem of the type socketed into your helmet also drops. ( reworded from "this item")

from "this item") P2_ItemPassive_Unique_Ring_016 Energy Twister periodically pulls in lesser enemies within {c_magic}{VALUE1}{/c_magic} yards.

ItemPassive_Unique_Gem_018_x1 Each attack you make against an enemy increases the damage it takes from your attacks by [VALUE]%.

ItemPassive_Unique_Gem_018U_x1 Gain [VALUE]% increased damage against Rift Guardians and bosses.

ItemPassive_Unique_Ring_915_x1 Seven-Sided Strike performs an additional [VALUE] strikes. (changed from "seven") P3_ItemPassive_Unique_Ring_001 - You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword.

- You take [{VALUE1}*100]% less damage for 8 seconds after landing with Falling Sword. P3_ItemPassive_Unique_Ring_002 -Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%.

-Increase the damage of Blessed Hammer by [{VALUE1}*100]% and Falling Sword by 250%. P3_ItemPassive_Unique_Ring_003 -Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second.

-Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by {VALUE1} second. P3_ItemPassive_Unique_Ring_004 -Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}.

-Increase the attack speed of Blessed Hammer by {c_magic}[{VALUE1}*100]%{/c_magic}. P3_ItemPassive_Unique_Ring_005 -Multishot attacks [{VALUE1}*100]% faster.

-Multishot attacks [{VALUE1}*100]% faster. P3_ItemPassive_Unique_Ring_007 -Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits.

-Blessed Hammer damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first 3 enemies it hits. P3_ItemPassive_Unique_Ring_008 -When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded.

-When your Blessed Hammer hits 3 or fewer enemies, {c_magic}[{VALUE1}*100]%{/c_magic} of its Wrath Cost is refunded. P3_ItemPassive_Unique_Ring_006 -Strafe projectiles pierce.

-Strafe projectiles pierce. P3_ItemPassive_Unique_Ring_009 -After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds.

-After applying Necrosis to an enemy, you take [{VALUE1}*100]% reduced damage for 10 seconds. P3_ItemPassive_Unique_Ring_010 -Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death.

-Enemies afflicted by Necrosis take an [{VALUE1}*100]% increased damage from your primary skills, Acid Cloud, Firebats, Zombie Charger, Grasp of the Dead, Piranhas, and Wall of Death. P3_ItemPassive_Unique_Ring_011 -Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%.

-Archon stacks also increase your Attack Speed, Armor and Resistances by [{VALUE1}*100]%. P3_ItemPassive_Unique_Ring_012 -You also gain Archon stacks when you hit with an Archon ability.

-You also gain Archon stacks when you hit with an Archon ability. P3_ItemPassive_Unique_Ring_013 -Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards.

-Every second while in Archon form you expel a Wave of Destruction, dealing [{VALUE1}*100]% weapon damage to enemies within 30 yards. P3_ItemPassive_Unique_Ring_014 -You automatically start with {VALUE1} Archon stacks when entering Archon form.

-You automatically start with {VALUE1} Archon stacks when entering Archon form. Lewis_ItemPassive_Test -{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant.

-{c_magic}[{VALUE1} * 2]%{/c_magic} chance on hit to summon a Fetish Sycophant. P3_ItemPassive_Unique_Ring_015 -Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.

-Summon a permanent Spider Queen who leaves behind webs that deal [{VALUE1}*100*5]% weapon damage over 5 seconds and Slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. P3_ItemPassive_Unique_Ring_016 - Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.

- Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds. P3_ItemPassive_Unique_Ring_017 -The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas.

-The damage of your creature skills is increased by [{VALUE1}*100]%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Hex, and Piranhas. P3_ItemPassive_Unique_Ring_018 -Your Seven-Sided Strike deals its total damage with each hit.

-Your Seven-Sided Strike deals its total damage with each hit. P3_ItemPassive_Unique_Ring_019 -Every third hit of your Spirit Generators applies Exploding Palm.

-Every third hit of your Spirit Generators applies Exploding Palm. P3_ItemPassive_Unique_Ring_020 -Your Seven-Sided Strike detonates your Exploding Palm.

-Your Seven-Sided Strike detonates your Exploding Palm. ItemPassive_Unique_Ring_879_x1 -Gain the Leech passive.

-Gain the Leech passive. P3_ItemPassive_Unique_Ring_021 -Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times.

-Every time you hit with an attack while not in Archon form, [{VALUE1} * 100]% weapon damage is added to the Wave of Destruction, stacking up to 20 times. P3_ItemPassive_Unique_Ring_022 -The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires.

-The bonuses from Archon stacks now last for {c_magic}{VALUE1}{/c_magic} seconds after Archon expires. P3_ItemPassive_Unique_Ring_023 -Judgment is cast at your landing location when casting Falling Sword.

-Judgment is cast at your landing location when casting Falling Sword. P3_ItemPassive_Unique_Ring_024 -The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds.

-The first time an enemy deals damage to you, reduce that damage by {c_magic}[{value1}*100]% and Charm the enemy for 3 seconds. P3_ItemPassive_Unique_Ring_025 -The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have.

-The damage of your Spirit Generators is increased by [{VALUE1}*100]% for each point of Spirit you have. P3_ItemPassive_Unique_Ring_026 -When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

-When reaching maximum Spirit, all damage is increased by [{VALUE1}*100]%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit. P3_ItemPassive_Unique_Ring_027 -Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds.

-Each hit with Seven-Sided Strike grants {c_magic}[{VALUE1}*100|1|]%{/c_magic} damage reduction for 7 seconds. P3_ItemPassive_Unique_Ring_028 -Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage.

-Your Hatred generators attack 30% faster and deal {c_magic}[{VALUE1}*100]% increased damage. P3_ItemPassive_Unique_Ring_029 -While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit.

ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.

-While channeling Firebats, gain {c_magic}{VALUE1} Life per Hit. -Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%. p1_ItemPassive_Unique_Ring_945 -Spike Trap - Sticky Trap spreads to nearby enemies when it explodes.

-Spike Trap - Sticky Trap spreads to nearby enemies when it explodes. P3_ItemPassive_Unique_Ring_030 -Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). [NOTE: This is not the same ID as RoRG]

-Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). P3_ItemPassive_Unique_Ring_031 -Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins.

-Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins. P3_ItemPassive_Unique_Ring_032 -When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;.

-When Hammer of the Ancients hits an enemy, gain {c_magic}[{VALUE1}*100]% increased Attack Speed for 3 |4second:seconds;. P3_ItemPassive_Unique_Ring_033 -Call of the Ancients gains the effect of the Ancients' Fury rune.

-Call of the Ancients gains the effect of the Ancients' Fury rune. P3_ItemPassive_Unique_Ring_034 -Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury.

-Cleave deals up to {c_magic}[{VALUE1}*100]% increased damage based on percentage on missing Fury. P3_ItemPassive_Unique_Ring_035 -Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits.

-Seismic Slam deals {c_magic}[{VALUE1}*100]% increased damage to the first two enemies it hits. P3_ItemPassive_Unique_Ring_036 -Demon Hunter defensive item.

-Demon Hunter defensive item. P3_ItemPassive_Unique_Ring_037 -Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.

-Weapon Throw generates up to {c_magic}{VALUE1} additional Fury based on how far away the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away. P3_ItemPassive_Unique_Ring_038 -Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.

-Your Hatred Generators reduce your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds. ItemPassive_Unique_Ring_612_p3 -Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds.

-Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Lightning every second to nearby enemies for 6 seconds. ItemPassive_Unique_Sword_1H_012_p3 -Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air.

-Undead and Demon enemies within 25 yards take {c_magic}[{VALUE1}*100]%{/c_magic} weapon damage as Holy every second and are sometimes knocked into the air. ItemPassive_Unique_Mighty_1H_006_p3-You are surrounded by a Chilling Aura when attacking.

Class Changes

Please note the following is datamined and may contain errors.





Patch 2.3 and Season 4 Preview

Preview description of the Season 4 and new Patch 2.3 content!



SeasonRewardSubTitle5: Season Journey

SeasonRewardDesc6: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pennant.

SeasonRewardDesc7: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Pet.

SeasonRewardDesc8: Complete the Season Journey to show your Colors with a Unique Portrait Frame and Wings. p2_3_BodyAdventureMode: Reality has shifted - Greater Rifts no longer require trials, Nephalem Rifts no longer need keys, and Bounties are now a great source of gold, crafting recipes and materials. Has the world gone mad?

p2_3_BodyKanaiCube: An ancient and unspeakably powerful Horadric artifact was entrusted to the barbarians of Sescheron before their fall. If the rumors are to be believed, a dark mage seeks it even now.

p2_3_BodyRuins: Once the heart of all of barbarian civilization, Sescheron is now haunted by carnivorous rodents, towering yetis, and the elusive Unclean. Every stone exudes memories of its violent end.

Store Item Descriptions

Descriptions for BNet Store items - likely for CN servers only.



cosmetic_wings_bat_02: "Why do the just crave the trappings of the wicked? I think we all know the answer to that." -Lorath Nahr "The Purity Wars" Volume II.

cosmetic_wings_bat_03: "The winds of Hell shall blow upon the face of Sanctuary as if a rising tide of sulfuric vitriol. And it shall be glorious." -Gorthalt the Mad

Cosmetic_Pet_teddyBear_02: He once ruled an army of Reapers. Now he's trapped in the cutest little Teddy Bear form.

Cosmetic_Pet_teddyBear_03: You are intimidating, and a tattered little Teddy Bear can soften your image. Perhaps villagers will stop running from you in fear.

Cosmetic_Pet_teddyBear_04: "You cannot keep me in this teddy bear forever. This isn't even my final form!" -Overseer Lord Vallik

Cosmetic_Pet_crawlingHand_01: The Necromancer Zayl lost his right hand, and you gained a new friend. Coincidence?

Cosmetic_Pet_crawlingHand_02: Somewhere a knight is missing his hand.

Cosmetic_Pet_crawlingHand_03: The tic-tic-tic of little metal fingers accompanies you on your journeys.

Cosmetic_Wings_bat_07: "Bone is the structure of life. Flesh without bone is nothing, while bone without flesh… is beautiful." -Deathspeaker Daros

Cosmetic_Pet_fallenHound_03: An unholy melding of various animals and demons into a little ball of cuteness.

Cosmetic_Pet_fallenHound_05: It must have been something he ate. And really, he eats everything.

Cosmetic_Pet_fallenHound_02: She can keep cool, even in the Burning Hells.

cos_wings_angel_twoTone_blue_01: Only those possessed of the most profound hope are worthy of Auriel's favor.

Cosmetic_Pet_goatman_melee_01: "Goatmen are mad, odiferous, and ill-tempered. The perfect pet for an adventurer!" -Barker Chan

Gizmos

Strings on possible new Shrines!

x1_Global_Chest_BossBounty: Diabolic Hoard

px_AwesomeShrine: Awesome Shrine

AwesomeShrine: You get all the shrine buffs. So awesome.

px_AwesomeShrine_Cursed: Cursed Shrine

ActivateCursedShrine: The curse calls forth a monster horde.

Item Flavor Text

P1_Unique_SpiritStone_008 - The monk Vhalit is said to have been driven mad with the power of this stone. Can you withstand the corruption that lies within?

- The monk Vhalit is said to have been driven mad with the power of this stone. Can you withstand the corruption that lies within? P1_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.

- Bestows upon the wearer both formidable power and an unsurpassed statement of fashion. P1_Unique_Boots_010 - You've got to mind those feets.

- You've got to mind those feets. P2_Unique_Shield_002 - This shield hums with the Song of the Arch.

- This shield hums with the Song of the Arch. P3_Unique_HandXBow_005_Old - What fevered mind conceived of this vicious device that sends spikes hurling towards one's enemies at incredible speeds?

- What fevered mind conceived of this vicious device that sends spikes hurling towards one's enemies at incredible speeds? Lewis_Test_Dagger - "Blizard QA is the best except for me" -Lewis

- "Blizard QA is the best except for me" -Lewis P1_flail1H_norm_unique_01 - One of the more mysterious tales in the annals of the Crusaders is that of Johanna. A powerful warrior, she disappeared suddenly. The fact that she did not take this, her favorite flail, seems to indicate that her journey was unplanned. She has not been seen since.

- One of the more mysterious tales in the annals of the Crusaders is that of Johanna. A powerful warrior, she disappeared suddenly. The fact that she did not take this, her favorite flail, seems to indicate that her journey was unplanned. She has not been seen since. P3_Unique_WizardHat_003 - Bestows upon the wearer both formidable power and an unsurpassed statement of fashion.

- Bestows upon the wearer both formidable power and an unsurpassed statement of fashion. P2_mojo_norm_unique_02 - The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.

- The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since. P3_Unique_HandXBow_005 - Valla was one of the most lethal Demon Hunters ever known, until her abrupt disappearance. Some claim that she still lives, fighting in another land. Her body was never found, but she did leave behind her prized possession

- Valla was one of the most lethal Demon Hunters ever known, until her abrupt disappearance. Some claim that she still lives, fighting in another land. Her body was never found, but she did leave behind her prized possession Unique_Helm_Set_01_p3 - “Uliana was the first to venture out amongst the laymen while retaining her status-for in those days, monks were forbidden to leave the monasteries, with their forms being used solely to commune with the gods.” -Poldamyr's Histories of the Veradani

- “Uliana was the first to venture out amongst the laymen while retaining her status-for in those days, monks were forbidden to leave the monasteries, with their forms being used solely to commune with the gods.” -Poldamyr's Histories of the Veradani Unique_Shoulder_Set_01_p3 - “Uliana questioned the orthodoxy that the gods were actual beings, asking if they might not instead be metaphors to guide the monk’s spiritual development. For her temerity, she was ordered to wander the world and seek repentance.”-Poldamyr's Histories of the Veradani

- “Uliana questioned the orthodoxy that the gods were actual beings, asking if they might not instead be metaphors to guide the monk’s spiritual development. For her temerity, she was ordered to wander the world and seek repentance.”-Poldamyr's Histories of the Veradani Unique_Chest_Set_01_p3 - “Ultimately, she was unable to view her exile as punishment, as she firmly believed the monks’ true calling was to inspire the masses, not lock themselves away.” -Poldamyr's Histories of the Veradani

- “Ultimately, she was unable to view her exile as punishment, as she firmly believed the monks’ true calling was to inspire the masses, not lock themselves away.” -Poldamyr's Histories of the Veradani Unique_Pants_Set_01_p3 - “Uliana’s beliefs were forever altered when she was attacked on the road by beings she believed to be agents of the gods of chaos-if not the gods themselves. She had never imagined beings of such horror could actually exist.” -Poldamyr's Histories of the Veradani

- “Uliana’s beliefs were forever altered when she was attacked on the road by beings she believed to be agents of the gods of chaos-if not the gods themselves. She had never imagined beings of such horror could actually exist.” -Poldamyr's Histories of the Veradani Unique_Gloves_Set_01_p3 - “After her encounter with the demonic creatures in the Aranoch, Uliana became obsessed with defeating the gods of chaos, and, to this end, began adapting the forms of the Veradani towards the martial style every monk is familiar with today.” -Poldamyr's Histories of the Veradani

- “After her encounter with the demonic creatures in the Aranoch, Uliana became obsessed with defeating the gods of chaos, and, to this end, began adapting the forms of the Veradani towards the martial style every monk is familiar with today.” -Poldamyr's Histories of the Veradani Unique_Boots_Set_01_p3 - “Uliana’s passion to defeat the gods of chaos drew the ire of the Patriarchs, for a monk was to seek balance in all things. She disappeared shortly after her excommunication, never to be seen again, swearing to eradicate all agents of chaos for the good of all mankind.” -Poldamyr's Histories of the Veradani

- “Uliana’s passion to defeat the gods of chaos drew the ire of the Patriarchs, for a monk was to seek balance in all things. She disappeared shortly after her excommunication, never to be seen again, swearing to eradicate all agents of chaos for the good of all mankind.” -Poldamyr's Histories of the Veradani Unique_Helm_Set_02_p3 - “Some creatures are born of chaos. They can be summoned, but never tamed.” -The Tomes of Creation

- “Some creatures are born of chaos. They can be summoned, but never tamed.” -The Tomes of Creation Unique_Shoulder_Set_02_p3 - “Arachyr was the first of the beasts created for this world. As such, he is father to all others.” -The Tomes of Creation

- “Arachyr was the first of the beasts created for this world. As such, he is father to all others.” -The Tomes of Creation Unique_Chest_Set_02_p3 - “Arachyr is often portrayed as a spider, but there is much debate as to how many legs he actually had.” -The Tomes of Creation

- “Arachyr is often portrayed as a spider, but there is much debate as to how many legs he actually had.” -The Tomes of Creation Unique_Pants_Set_02_p3 - “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation

- “Much like his uncontrollable children, it is said he can be charmed to do ones bidding-but often turns on his supplicants with no warning.” -The Tomes of Creation Unique_Gloves_Set_02_p3 - “The unpredictability of the children of Arachyr is also their strength.” -The Tomes of Creation

- “The unpredictability of the children of Arachyr is also their strength.” -The Tomes of Creation Unique_Helm_Set_03_p3 - Some Crusaders fought the Darkness. Crusader Anajinn sought the Light.

- Some Crusaders fought the Darkness. Crusader Anajinn sought the Light. Unique_Shoulder_Set_03_p3 - The Crusader Anajinn believed that the Light could be found in everyone. But it was dimmed, and in need of succor from some external source.

- The Crusader Anajinn believed that the Light could be found in everyone. But it was dimmed, and in need of succor from some external source. Unique_Chest_Set_03_p3 - The Crusader Anajinn knew that the search for the Light would be the greatest test of her life. She embraced it eagerly.

- The Crusader Anajinn knew that the search for the Light would be the greatest test of her life. She embraced it eagerly. Unique_Pants_Set_03_p3 - Anajinn took an apprentice who would seek the Light as she had, and her master before her.

- Anajinn took an apprentice who would seek the Light as she had, and her master before her. Unique_Boots_Set_03_p3 - Anajinn’s apprentice became Anajinn in her time, and the search for the Light continued.

- Anajinn’s apprentice became Anajinn in her time, and the search for the Light continued. Unique_Gloves_Set_03_p3 - Anajinn knew the Darkness would take her before the Light was found. But it did not matter, it had always been the search that mattered.

- Anajinn knew the Darkness would take her before the Light was found. But it did not matter, it had always been the search that mattered. P3_Unique_Ring_107 - "Contemporary accounts say the Mad King's ring was a wonder to behold, its many jewels glinting like stars in the firmament." —Abd al-Hazir

- "Contemporary accounts say the Mad King's ring was a wonder to behold, its many jewels glinting like stars in the firmament." —Abd al-Hazir P3_Unique_Bracer_101 - “Always seeking to improve the Crusaders’ efficiency, Akkhan’s Master Blacksmith Gabriel crafted these bracers to ease the strain of summoning the Blessed Hammer.” -Rennold's Catalogue of Arms

- “Always seeking to improve the Crusaders’ efficiency, Akkhan’s Master Blacksmith Gabriel crafted these bracers to ease the strain of summoning the Blessed Hammer.” -Rennold's Catalogue of Arms P3_Unique_Belt_01 - “Fall upon your enemies like divine retribution from above.” -Elder Crusader Drakon

- “Fall upon your enemies like divine retribution from above.” -Elder Crusader Drakon P3_Unique_Belt_02 - “Fazula, like many wizards, was obsessed with power. She claimed this belt was crafted by Vyr himself, but I doubt that. Like many, she wanted to benefit from another’s notoriety. What cannot be denied, however, was its effectiveness.” -Abd al-Hazir

- “Fazula, like many wizards, was obsessed with power. She claimed this belt was crafted by Vyr himself, but I doubt that. Like many, she wanted to benefit from another’s notoriety. What cannot be denied, however, was its effectiveness.” -Abd al-Hazir P3_Unique_Belt_03 - All that was ever found of Uliana after her disappearance.

- All that was ever found of Uliana after her disappearance. P1_fistWeapon_norm_unique_01 - The ferocity of Uliana’s unrelenting attacks was often compared to that of a lion.

- The ferocity of Uliana’s unrelenting attacks was often compared to that of a lion. P2_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland

- “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland P3_Unique_Bracer_102 - For those who may not be sufficiently holy to find refuge in Inna’s arms.

- For those who may not be sufficiently holy to find refuge in Inna’s arms. P3_Unique_Bracer_103 - Steadies the arm and brings calm certainty in the face of death.

- Steadies the arm and brings calm certainty in the face of death. P3_Unique_Bracer_104 - “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir

- “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir P3_Unique_Bracer_105 - “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron

- “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron P3_Unique_Bracer_106 - You can still see traces of the blood left by the demonic multitudes Jeram slew on his quest for revenge.

- You can still see traces of the blood left by the demonic multitudes Jeram slew on his quest for revenge. P3_Unique_Bracer_107 - It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.

- It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land. P3_Unique_Spear_001 - A relic from the time before the fall of Arreat.

- A relic from the time before the fall of Arreat. P3_Unique_Belt_005 - Your hatred knows no bounds.

- Your hatred knows no bounds. P3_Unique_Shoulder_102 - This mantle was crafted by one banished from the sacred mountain, in order to commune with the ancients.

- This mantle was crafted by one banished from the sacred mountain, in order to commune with the ancients. P3_Unique_Sword_1H_104 - The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse's Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker's youthful exuberance and the joy he found in his craft.

- The Quinblades are the only surviving weapons forged by master swordsmith Morad Peerse, each a unique expression of his craft. Made during Peerse's Early Period, Fulminator expresses, through blinding speed and arcing lightning strikes, its maker's youthful exuberance and the joy he found in his craft. P3_Unique_Sword_1H_012 - Before he fell, Izual was the bearer of the runeblade Azurewrath, an ancient sword blessed by the Song of the Arch as an instrument of the righteous.

- Before he fell, Izual was the bearer of the runeblade Azurewrath, an ancient sword blessed by the Song of the Arch as an instrument of the righteous. P3_Unique_Mighty_1H_006 - It takes a sturdy weapon to survive on the shores of the Frozen Sea.

Benchmark Messages

New message strings that suggest there may be a "Benchmark mode" (similar to trials?) to determine which difficulty is the best for the player.



Benchmark_Level_Normal: Test yourself at Normal Difficulty

Benchmark_Level_Hard: Test yourself at Hard Difficulty

Benchmark_Level_Master: Test yourself at Master Difficulty

Benchmark_Level_Expert: Test yourself at Expert Difficulty

Benchmark_Level_Torment: Test yourself at Torment Difficulty

Benchmark_Level_TormentII: Test yourself at Torment II Difficulty

Benchmark_Level_TormentIII: Test yourself at Torment III Difficulty

Benchmark_Level_TormentIV: Test yourself at Torment IV Difficulty

Benchmark_Level_TormentV: Test yourself at Torment V Difficulty

Benchmark_Level_TormentVI: Test yourself at Torment VI Difficulty

Benchmark_Finish_Easy_Normal: Normal is trivial for you !!

Benchmark_Finish_Close_Hard: You are capable but Hard could take time !!

Benchmark_Finish_Close_Normal: You are capable but Normal could take time !!

Benchmark_Finish_Close_Expert: You are capable but Expert could take time !!

Benchmark_Finish_Close_Master: You are capable but Master could take time !!

Benchmark_Finish_Close_Torment: You are capable but Torment could take time !!

Benchmark_Finish_Close_TormentII: You are capable but Torment II could take time !!

Benchmark_Finish_Close_TormentIII: You are capable but Torment III could take time !!

Benchmark_Finish_Close_TormentIV: You are capable but Torment IV could take time !!

Benchmark_Finish_Close_TormentVI: You are capable but Torment VI could take time !!

Benchmark_Finish_Easy_Hard: Hard is trivial for you !!

Benchmark_Finish_Easy_Expert: Expert is trivial for you !!

Benchmark_Finish_Easy_Master: Master is trivial for you !!

Benchmark_Finish_Easy_Torment: Torment is trivial for you !!

Benchmark_Finish_Easy_TormentII: Torment II is trivial for you !!

Benchmark_Finish_Easy_TormentIII: Torment III is trivial for you !!

Benchmark_Finish_Easy_TormentIV: Torment IV is trivial for you !!

Benchmark_Finish_Easy_TormentV: Torment V is trivial for you !!

Benchmark_Finish_Easy_TormentVI: Torment VI is trivial for you !!

Benchmark_Finish_Right_Normal: Normal is just right for you !!

Benchmark_Finish_Right_Hard: Hard is just right for you !!

Benchmark_Finish_Right_Expert: Expert is just right for you !!

Benchmark_Finish_Right_Master: Master is just right for you !!

Benchmark_Finish_Right_Torment: Torment is just right for you !!

Benchmark_Finish_Right_TormentII: Torment II is just right for you !!

Benchmark_Finish_Right_TormentIII: Torment III is just right for you !!

Benchmark_Finish_Right_TormentIV: Torment IV is just right for you !!

Benchmark_Finish_Right_TormentV: Torment V is just right for you !!

Benchmark_Finish_Right_TormentVI: Torment VI is just right for you !!

Benchmark_Finish_TooHard_Normal: You are almost strong enough for Normal Difficulty, but not quite...

Benchmark_Finish_TooHard_Hard: You are almost strong enough for Hard Difficulty, but not quite...

Benchmark_Finish_TooHard_Expert: You are almost strong enough for Expert Difficulty, but not quite...

Benchmark_Finish_TooHard_Master: You are almost strong enough for Master Difficulty, but not quite...

Benchmark_Finish_TooHard_Torment: You are almost strong enough for Torment Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentII: You are almost strong enough for Torment II Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentIII: You are almost strong enough for Torment III Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentIV: You are almost strong enough for Torment IV Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentV: You are almost strong enough for Torment V Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentVI: You are almost strong enough for Torment VI Difficulty, but not quite...

Benchmark_Level Benchmark_Level

Benchmark_Failed: You have failed this Benchmark Test

Benchmark_Finish_Close_TormentVII: You are capable but Torment VII could take time !!

Benchmark_Finish_Close_TormentVIII: You are capable but Torment VIII could take time !!

Benchmark_Finish_Close_TormentIX: You are capable but Torment IX could take time !!

Benchmark_Finish_Close_TormentX: You are capable but Torment X could take time !!

Benchmark_Finish_Close_TormentV: You are capable but Torment V could take time !!

Benchmark_Finish_Easy_TormentVII: Torment VII is trivial for you !!

Benchmark_Finish_Easy_TormentVIII: Torment VIII is trivial for you !!

Benchmark_Finish_Easy_TormentIX: Torment IX is trivial for you !!

Benchmark_Finish_Easy_TormentX: Torment X is trivial for you !!

Benchmark_Finish_Right_TormentVII: Torment VII is just right for you !!

Benchmark_Finish_Right_TormentVIII: Torment VIII is just right for you !!

Benchmark_Finish_Right_TormentIX: Torment IX is just right for you !!

Benchmark_Finish_Right_TormentX: Torment X is just right for you !!

Benchmark_Finish_TooHard_TormentVII: You are almost strong enough for Torment VII Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentVIII: You are almost strong enough for Torment VIII Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentIX: You are almost strong enough for Torment IX Difficulty, but not quite...

Benchmark_Finish_TooHard_TormentX: You are almost strong enough for Torment X Difficulty, but not quite...

Benchmark_Level_TormentVII: Test yourself at Torment VII Difficulty

Benchmark_Level_TormentVIII: Test yourself at Torment VIII Difficulty

Benchmark_Level_TormentIX: Test yourself at Torment IX Difficulty

Benchmark_Level_TormentX: Test yourself at Torment X Difficulty

Benchmark_Finished: You are worthy of the highest level !!

Achievements

List of all the new achievements added this season.





Conversation Strings

Quite a few new conversation strings related to the new content, new side-quests and features.

Lore Related Strings

Lore related strings decribing new enemies, the Ruins of Sescheron, Kanai's Cube and side-quest related stuff.