Date Sat 06 June 2015

After over four months, it's finally here! BuildCraft 7 Stable!

I'd like to express thanks to everyone involved in this release:

hea3ven, who helped me develop this release and made the robots absolutely amazing,

CyanideX, who suffered with me and my picky taste to provide the new, fresh look of BuildCraft,

marcin212, magik6000 and all the other Starchasers bugtesters who ran BC 7 throughout its entire development process (yes, way before the public builds!) and helped find a reasonably large amount of bugs,

the #buildcraft IRC and the BuildCraft forums for being there and enjoying the mod,

everyone who has ever submitted an issue or pull request or even as much as contacted me - every word has an influence.

BuildCraft 7 is a great BuildCraft release, bringing additions and improvements in almost every area of the mod. Here are some highlights:

Modularization is back, for those pack developers who need a smaller subset of our functionality.

A fresh, new look by CyanideX! (Excluding robots. Those have, sadly, been delayed - due to time issues - but will make it to a later Stable release.)

Optimizations to fillers, builders, pipes, robots and other parts of the mod.

Pipes: round robin sorting in diamond pipes, weighting in diamond fluid pipes, massive stripes pipes powers, improved pipe rendering and colors!

Recipes: more expensive lists, less expensive pipe plugs

Silicon: New Assembly Table and Integration Table, ACT replaced by a CraftPacket-inspired Packager+Stamper system

Factory: Tanks get comparators now!

Robotics: New Zone Planner, improved trigger/action logic, fancy robot animations.

Paintbrushes! For some reason.

Tons of other little improvements and additions that would take up too much space.

The full changelog for BC 7.0.0-7.0.6 is available here. The 7.0.6-specific one is available on the downloads page.

Now, BuildCraft 7.0.6 would not be complete without a stable Compat. Here's what that brings, compared to the 6.4.x Compat:

Harvesting support: AgriCraft (+ planting), AppleMilkTea2, Witchery

BluePower: bundled cable and pipe output support

Forestry: better Builder support (engines, certain machines, stairs)

NEI: Better Integration Table support

RailCraft: better Builder support (stairs, slabs, tracks, detectors)

WAILA: Robot tooltips!

EDIT: BuildCraftCompat 7.0.5 is out, fixing a crash with Forestry 3.5.

We've also released BC 6.4.17 for those packs which can't move to BC 7 yet, fixing a dupe bug with robots. Keep in mind, however, that BC 6.4.x will be deprecated by the end of June.

Also, Armourer's Workshop is adding BC 7 robot support! Fun.

Grab everything here, as usual, but read the following warnings first!

BuildCraft 7 has some changes you might want to watch out for:

Generally, your world and map will work fine and upgrade properly bar a few exceptions. However, downgrading is impossible.

However, downgrading is impossible. If you have any custom config options, the config format and filename changed for both BC and Compat, so look into those.

The Quarry is now in the Builders module, as opposed to BC 3.x and below when it was in the Factory module.

Robots now only pull items and fluids out from wooden or emerald pipes.

Drop Items in Pipe has been combined with Accept Items.

The Crafter robot has been removed as it was deemed to be useless.

Flower harvesting from Robots has been removed due to bugs it caused.

Lava in the Combustion Engine doesn't burn (!?) anymore. Use the Stirling Engine.

The Advanced Crafting Table is deprecated, but not removed yet. You might want to upgrade your setups.

You can no longer put Lists inside Lists. Listception.

You also need to update certain mods: Forestry 3.5.7+, Computronics 1.5.2+ and BCA have new BC7 versions. As for Logistics Pipes, I have no idea. LP 0.9 seems to be ported already in the latest dev builds, not sure about the rest.

EDIT: You also need the latest versions of CCC/NEI for the Packages to render correctly.

Have fun! (Yes, modpacks: it's fine to upgrade to BC 7 now.)