In Yesterday’s FFG Stream it was mentioned that we should be expecting a Balance of The Force Update soon (next week or two hopefully). There is a lot of terminology that kind of flies right past us, so for those that aren’t aware, that means we should be expecting at the very least a Point Increase / Decrease incoming. I don’t have an crazy cool insider information to leak for you, but I do have my own personal speculations on what we could see coming. I’ll say it a second time, this is PURE SPECULATION on my part, but I’ll give my reasoning as well.

Balance Of The Force

Snoke is currently already on the Balance of the Force with a 1 point adjustment to make him 12/14. I think he’ll be the first card that gets DIRECTLY nerfed twice (Running Interference and FN-2199 had a Direct and Indirect Nerf). I expect them to add one more point to him to mess up the eSnoke Watto FOST deck which to me is the current best deck in the format. We could actually see an errata to the Power Action to only resolve character dice showing a damage side as to prevent the shenanigans with huge supports, but seeing as they said “Balance Of the Force” then I’m going to go with him getting hit for one more point

I think Aayla hasn’t been seeing any play and if they want to open up the format a bit for some Blue Hero “Sticks” decks, then they might actually remove the Balance on her (She currently has +1 point). She’s seen just about zero play in recent times and the change would open back up some of the small 5 die aggressive decks. Could we see eAayla, Ahsoka, eSatine pop up as a strong deck to play?? Maybe we get access to eAayla, Padme Built to Last or even a 3-Wide BTL deck. Qui-gon2 / Aayla not needing to run Bitter Rivalry would be nice too. The sky is the limit for deck theories if she gets back to her beautiful 12 cost elite ways.

Long gone have been the days of many gun based aggro decks. Supports are just so good and guns are so sketchy. 1/2/2(or 3) for damage is pretty average for what we’re seeing today in that point cost range so maybe it’s time to let Phasma2 unleash her damage ways. Emperor’s Throne Room and Vader2 have rotated so is it time to let her see the light of day from our binders?? I don’t think they’ll actually do the drop back to her printed point costs (She’s currently +1), because there tends to be a lot of fear with removing the handcuffs, but we aren’t seeing enough aggressive decks doing well so removing the chains that bind her makes reasonable sense and we can see if someone comes up with anything outside of Kylo2/Phasma2.

Don’t shoot the prophet! If Snoke get’s hit again, we could see Yoda rise back up in Ramp or Mill deck shells and if in general they were concerned about that being a problem, he might get hit with a +1 Point cost in the crossfire. There was a whole big wait and see approach as of recent so if they decided to clip things on the old watch list as a “just in case” then we could see this deep from left field.

Potential Errata

YourDestiny Claus called it the Trifecta where as I’m an old school Legend of Zelda and I think of them as the Tri-Force or Ultimate Power. Entourage is the Tri-Force of Wisdom because with it, you can make all of the right decisions; Ramping, Disrupting or Doing Damage. Entourage is insanely powerful because someone messed up and didn’t understand the value of a Tutor (deck searching card) and a 2 Resource side. If it was missing either one of those, I think it wouldn’t feel nearly as bad sitting across from it. The 2 Disrupt side also causes fits in mirrors or against other Ramp decks making it so good that it even get’s to have benefits in the mirror. I’m not expecting a dice side change or to remove the tutor text, but for the card to become Unique, meaning that we can no longer chain them together off of focus and resolving the 2 Resource side (yes we needed 1 more, but that is easy). Making it Unique and stopping the chain means that we end up seeing a Fickle Mercenary or Hired Muscle which are great, but not as good as jamming multiple Entourage and increasing your Scoundrel count to be in the 3-5 range of damage.

I don’t actually expect any changes here. The Tri-Force of Courage gives protection against magic and Megablaster is insanely good against removal because it usually pops out 3 dice. It doesn’t end the game nearly as easily as Entourage or Vader’s Fist do, so this is fine. I just had to give you all 3 pieces of the Ultimate Power!

You haven’t played nearly enough Star Wars Destiny if you haven’t sat across from a Round 1 Vader’s Fist hitting play and then ruining your life in the same round. It’s obvious the Tri-Force of Power because it has more power than any other single card in the game. I could see them removing the text that lets you roll the die into the pool when you play it, or at the very least make it a roll in and resolve or remove effect. It should be hard to get 5 resource to play it, but we were handed characters that spit out Resource gain like a Nuclear Power plant. It isn’t likely to get hit, but if they wanted to scale back the NPE a bit, just making it so it’s not as likely to hit you 3 times that first round should do it. It’ll still see tons of play as it should, but pulls it back quite a ways.

The card that makes Palp Wat playable. I tend to be okay with it, but it does feel bad when you get hit for 3,4,5,6 in a round. I could see them capping the Resource limitation on it to 3 so that it is still quite good as a combo piece, but not nearly as easy to just eviscerate entire teams off the table in one round.

What Do You Think???

Do you think I’ll be close or am I way off base? What cards do you think should be get hit and why? Should any of these not get punched in the gut and if so, then why?? We love to hear your thoughts and even if you think we won’t, we do publish the comments, it just takes a while for us to wade through the spam comments from bots. I had to go through 35+ of them today to get to the real comments from yall.

~HonestlySarcastc

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