Image Space Inc. are very happy to release an updated Indianapolis Motor Speedway v1.3! This update joins the recently updated Dallara DW12 Indy car to provide a place where you can race an Indy 500, but also with the stock cars – due for release very soon – a place where you can run a Brickyard 400 as well!

AI has seen quite a bit of improvement (especially on the 2007 GP layout and Oval) in the current public build, and will get even better with the upcoming build release (again – very soon). We’ve used a proprietary data technique to add some of the bumps we were able to detect during the initial surveys, and are very happy with how that has turned out. All-round, this is a very nice update to a fantastic facility!

Track profile page here.

You can download v1.3 here (446MB).

IMS v1.3 Changelog (from v1.03):

New additions

– Added “Brickyard 400″ layout for Stock Cars

– Added road (micro)bump for 2007 layout

– Added road (micro)bump for 2013 layout

– Added road (micro)bump for 2014 layout

– Added 2007/2013 and 2014 curb texture variations

– Added service pitlane fence posts for 400/500/2014

– Added Pit In cone for 400/Stock Cars

– Added dashed line on pitlane for 400 and 500 layouts

– Removed pitwall fences for 400/500/2014 layouts

– Enhanced AIWs for Speedways — less extreme Block Path

– Tweaked dashed painted stripe length

– Replaced loading screens for all layouts

Fixes

– Fixed various terrain gaps on drivable surfaces

– Fixed missing piece of road/terrain for 2007 and 2013 layouts

– Fixed gap in S1/T3 road for 2007/2013 layouts

– Fixed curbs gaps for 2007

– Fixed various painted stripe glitches

– Fixed and tweaked various GDB entries

– Fixed garage back door colliders on F1 pit garages

– Fixed UV mapping glitches on Gift Shops

– Fixed pit entry line for 400 and 500 layouts

– Fixed minor errors in all AIWs

– Fixed and improved various trackside cameras

Specific AIW tweaks for 2007 layout

– Stopped AI hitting garages when leaving

– Reduced false positive cut track warnings

– Improved AI speed in some corners

– Made LEFT Path to pit entry transition smoother