Entertaining but short // A cross between TF2 & Clue

*Recommended on sale if you have friends to play with.

LockeProposal's Big Day Out

+ Refreshing concept; certainly violent, but requires lots of patience & restraint+ Arrest & banking mechanics do well to keep one playing the game the way it was meant to be played; extra challenging in multiplayer+ Runs on the Source engine, which never lets you down; gameplay is smooth as butter+ Includes mechanics for human needs (toilet, food, hygiene, etc.); seems unnecessary at first, but certainly adds a bit more to the challenge+ Delightful, vintage muzak throughout the game; reminiscient of Bioshock+ There is only one level, though it is large & detailed- Doors make for an awkward smack if you don't get out of the way fast enough; moderately irritating- Single player devolves to little more than fetch/escort quests; doesn't help that the story, though Kafka-esque, is noticeably shallow- In the event of failing a goal, it can throw one far back to the beginning of the section; often results in constant, infuriating retracing of one's steps- Multiplayer appears to be effectively dead; there are bots, but it just isn't the same experience it should be- Single player is painfully short; can be finished in 2-4 hours on average