Ok, i know this one is going to be controvertial, but here we go.



1) FD have repeatedly tried to cater to the PvP crowd, and each time have failed hard. CQC and Powerplay to name two. Other features they add, actively work against fun, balanced, and engaging PvP, Engineers the most obvious example. But then there are the smaller things. The addition of SCBs and HRPs, each massively swinging the meta from one extreme to another, and overall, at least from what i see as feedback from the PvPers, making the overall situation with PvP less satisfying.



2) Again, about Engineers. It massively widended the gap between those who partook and those who didn't. To remain competitive in PvP, the PvPers had to do massive amounts of PvE.... not a good way to get the PvPers on board.



3) The game doesn't even reward PvP in any way apart from very minor increases in combat rank.



4) A repeated complaint on the forums is about features that should be in game, so time spent on PvP balancing is less time spent on other things.



5) The constant bickering between PvPers and PvEers just makes the community terribly toxic at times. There is no reconciliation to be had here. There are solutions, PvEers can not fly in Open for example, but then the PvPers complain about the PvEers hiding in Group/Solo. A no win situation from a community point of view. The community managers tried to support PvP with events, to my mind, they failed. All they showed were the failings in ED in relation to PvP.



6) Let's face it, the devs have painted themselves into a corner with regards to PvP in ED. From launch there was an imbalance in PvP, and it got worse with every patch. The only real way to "fix" PvP at this stage is to rip everything out and start over. Get rid of all grandfathered modifications, weapons, etc.



7) Star Citizen is still theoretically coming, and many PvPers are looking to that to get a proper PvP experience. On paper at least, it looks like it will be a better PvP experience. To who are FD hoping to cater to if a majority of the PvP minority are switching to SC anyway?



8) I'm very sceptical that a revamp of the Crime and Punishment system or the introduction of a karma system will do much, if anything. FD seem to have problems understanding how to deal with the less wholesome PvP players. The usual responses have usually between massive swings of the nerf bat, and all that happened is it caused those players to change tactics, it didn't stop them.



I'm not saying FD should stop PvP in game, but they are not going to compete with SC for PvP players no matter what they do. ED is basically a single player game with multiplayer elements. Its not designed for PvP, and devs seem unable to make PvP a good and engaging system.



While i see some good things coming in 2.2.03, i also see a lot of wasted effort in there, aimed at pleasing the git gud crowd.... the git gud crowd who are likely to ditch ED the moment SC is released, or even before it is (assuming it will ever be released).



There is a massive game with lots of great elements out there waiting to be developed. Some of which might be enjoyed by the PvPers even if they are not direct PvP elements.



So FD, please, STHAP. You cannot make ED into a compelling PvP game. You've tried, you've failed. Let SC be the PvP space game. The PvPers might enjoy it there a lot more, and ED can focus on being what it does best. Being preodominantly a PvE game.