Breaking Down The Sprite Sheets

Red = Unused



Blue = Used, Not In Editor



Purple = Not Working

In the sections below, each player character or enemy faction will be dissected by their main sheet's layout and the total number of files associated with them. I'm going to explain the way that I have divided up their main sheets.Each sheet will be presented as it is in the game's files, but certain portions of them will be outlined in a specific color. Use this image as a reference when looking over a sheet.In case the text is difficult to read, it says...These colors will point out parts of a sprite sheet that function differently than the rest of it. If it has a red outline, then it does not do anything in the game (though its sprites can still be added through Notepad++). If it is blue, then it functions normally, but it is not in the Level Editor by default. If it is purple, then it does not work as intended and may not show up while playing the game normally.Whether you ignore, delete, or replace these marked sections is up to you.Note that all shotgun death sprites for "normal" characters (anyone but the Bear, Cobra, Swans, or Butcher) do not show up in gameplay. The only way to make them appear is to kill a cutscene NPC with the shotgun. Because of this, I have marked them as Not Working.