V20 Dark Ages: Salubri

Vampire: The Masquerade

Spoiler: Clan Salubri dies off.

Sorry about that.

So it really sucks to play them, right? Because that puts the Salubri in the role of metaplot vehicles with a foregone future. That’s kind of contrary to the point of a roleplaying game, isn’t it? Roleplaying games are about choices and consequences. As a player, you make the choices, and you play to see the consequences.

When designing the V20 Dark Ages Salubri, we wanted to make them completely playable, and we wanted to present nothing as inevitable. They’re a clan on the downswing. They could be gone tomorrow, but they could ascend again. We don’t know in 1243, because we can’t see the future.

This is the first draft of the Salubri clan spread. For each of the “clans” (I use this term loosely, because what is or is not a clan is up for debate in this time of great change), we’re also adding an additional two page “esoterica” entry. Basically, I told the writers, do whatever you want with the clan. Add bloodlines. Add minor Paths. Add Noddist lore. Add whatever. I think Neall is going to develop some of the Code of Samiel, which as a huge Salubri fan, I’m excited to see. We’re also talking about the possibility of a short bit detailing what you might do if you wanted to tell a story where the Salubri returned to prominence in the modern nights.

Anyway, here’s that draft. If you want to reference it, go ahead and share the link because it’s a live document.

https://docs.google.com/document/d/1fBmuSaf3vxrzWknVHhwpJphh5Y5AUCz8-4tu-MgORkM/edit?usp=sharing