Developer DICE has announced that the Fall Patch for Battlefield 4 is going through certification on several platforms and is targeted for release at the end of September.

DICE said that the final fix list for the Fall Patch is "fairly massive" and will be released when the patch goes live. However, it did highlight some changes that you can expect.

Among these is an improved "netcode," which should lower the setting for how much time difference is allowed when damaging players, meaning you'll notice less instances when you're hit while you thought you made it behind cover, or trade kills.

The Fall Update will also begin rolling out the Teamplay Initiative, which tweaks several things about the game to encourage players to go after objectives and not just their kill counts.

Here's the full list of highlights from the patch that DICE has released:

Game modes

Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements

Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”

Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement

Now almost identical to BF3 movement – with BF4 animation sets

Dampened third person hit reactions for player head

HUD clarification pass

De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic

Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.

“Netcode”

Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)

An automatic High Frequency Update setting is now the default for all users

Added High Frequency update support to PlayStation 3 and Xbox 360 platforms

Additional improvements to bullet damage delays between clients compared to Netcode Patch

Weapon attachment changes

Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced

Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing

Lasers: Small buff to standing hip-fire accuracy

Weapon changes. Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.