Board games can be a competitive hobby that pits friend against friend in a ruthless contest for victory points and bragging rights. But sometimes it’s good to set aside your differences, sit on the same side of the table and work towards a common goal. Luckily, there are plenty of quality cooperative games with which to set aside competition and forge bonds of friendship in the fires of teamwork. And if you're not necessarily concerned with co-op, check out IGN's list of the Best Board Games of 2019.

Here are 10 of the best coop board games ever made.

TL;DR, these are our favorite co-op board games:

Pandemic Legacy

Robinson Crusoe: Adventures on the Cursed Island

Escape: The Cursed Temple

Mysterium

Hanabi

Gloomhaven

Sherlock Holmes: Consulting Detective

Betrayal at House on the Hill

Arkham Horror: The Card Game

Spirit Island

The Mind

Zombicide: Black Plague

Exit: The Game (series)

Pandemic Legacy

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Players: 2-4

2-4 Playtime: 60 minutes

Pandemic put cooperative games on the map, and for good reason. Much of the genre’s hallmark mechanics originated here, from action point allocation to player roles with unique abilities. It also spawned a bevy of expansions and spinoffs, but Pandemic Legacy is the best and more revolutionary take on the virus-eradicating co-op game.

It takes the core rules of Pandemic and stretches them into a campaign-length adventure played out over several sessions as you race to cure disease and prevent epidemics. This version introduces permanence as a mechanic, as the rules force you to rip up cards, sticker the board and alter the physical components in other ways as things (inevitably) don’t go your way. It’s a novel ruleset that has earned Legacy the number one ranking on Board Game Geek. The only potential drawback is that you must play with the same players each session, but because the game is so good everyone will be eager to jump back in.

Robinson Crusoe and the Adventures on the Cursed Island

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Players: 1-4

1-4 Playtime: 90-180 minutes

Robinson Crusoe: Adventures on the Cursed Island is a daunting and dark game, but players willing to wade through the sea of iconography, hefty rulebook and stifling theme will be rewarded with a satisfying survival simulation that rewards communication and teamwork. Based on the 1719 novel, players take on the role of survivors of a shipwreck that are must work together to gather food, build shelters, stave off attacks and explore the island. The combination of different scenarios and player characters ensure good replayability, while the survival mechanics do a fantastic job of selling the theme.

Escape: The Curse of the Temple

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Players: 1-5

1-5 Playtime: 10 minutes

If you find yourself with a few minutes of free time, Escape: The Curse of the Temple is a great choice. Here, players take on the role of Indiana Jones-style explorers who must escape from a temple with a valuable relic. You do this by rolling dice, Yahtzee-style, in order to open up new rooms and search for the exit, and you can lend players your dice should they find themselves trapped in a room. The gimmick is that the game takes place in real time rather than being turn-based. The included CD serves as a timer that gives audio cues about how much of the game’s 10-minute playtime is left. Because all players must escape the temple in order to win, Curse of the Temple is every bit a cooperative experience. It is a lot of fun when everyone at the table is frantically rolling dice and yelling about getting cursed or trapped in a room. Escape is a great choice for families, or for those with just a little spare time.

Mysterium

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Players: 2-7

2-7 Playtime: 50-60 minutes

Part Clue, part seance, Mysterium drops players into the robes of psychic mediums tasked with solving a murder. One player plays a ghost who must, without speaking, guide the psychics in learning who committed the murder, where, and with what weapon. The ghost does this by altering the other players’ dreams through the use of beautifully illustrated cards that serve as clues. The players must interpret what their card means in hopes of guessing what the ghost is pointing to. It’s an absolute riot (and a bit frustrating) as the ghost to watch the psychics trying to piece together the symbols on their cards without being able to interject. Mysterium is not only a fantastic co-op game, but also a great party game.

Hanabi

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Players: 2-5

2-5 Playtime: 25 minutes

Hanabi is a cooperative card game where players attempt to build a magnificent fireworks display by playing cards in rows numbered 1 through 5 in matching colors. The hook is that you cannot see the cards in your hand, but the other players can. On your turn, you can either play a card from your hand in hopes that it’s the proper number and color, or you can give a clue to another player about the cards in their hand. Cooperative in every sense of the word, Hanabi relies almost entirely on your communication and memory skills, which can be rewarding or frustrating depending on your outlook. Just be prepared for arguments when you inevitably play the incorrect card from your hand even after you’ve been explicitly (or so your partners claim) told what you’re holding.

Gloomhaven

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Players: 1-4

1-4 Playtime: 90-150 minutes

To call Gloomhaven a fantasy adventure game is technically accurate, but a bit reductive. It tells the story of mercenaries chasing different goals in a changing world, and the legacy they leave behind. Gloomhaven takes the legacy system from Pandemic Legacy and weaves it into an epic fantasy campaign that takes place over generations.

Each hero comes with a personal goal that, when completed, sends the hero into retirement and unlocks new classes and story elements. Upon retiring a hero, you will take control of another, which results in an impressive sense of time progression. The game includes several sealed boxes that are only opened upon reaching certain milestones, which makes Gloomhaven a game with a grand scale that is unmatched in the board game medium.

Sherlock Holmes: Consulting Detective

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Players: 1-8

1-8 Playtime: 60-120 minutes

Sherlock Holmes is one of the most enduring fictional characters of all time, and for good reason. Watching him solve a seemingly impossible mystery with all the confidence and bravado of a stage actor has been a favorite pastime of generations of book readers and television watchers.

With Consulting Detective, you finally get the chance to step into the shoes of Holmes and test your own deduction skills in a series of nonlinear mysteries. What makes the game great is how it refuses to hold your hand; each mystery presents a short setup and then sets you loose on London, leaving you to visit notable locations, interview suspects, and make educated accusations. Be warned, however, that these mysteries are tough, and may make you question your intelligence on more than one occasion.

Betrayal at House on the Hill

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Players: 3-6

3-6 Playtime: 60 minutes

The board game equivalent of a haunted house simulator, Betrayal at House on the Hill drops players into a mansion and forces them to confront the horrors inside. It starts fairly innocently, as you explore the randomly generated house and gather up items, but about halfway through the game, one of several different “haunt” events is triggered and one of the players betrays the group.

The game then becomes about stopping that player and escaping the mansion alive. The hook is that nobody knows who the traitor will be, including the traitor themself. It’s a very fun mechanic that keeps everyone on their toes the entire game. Each scenario offers up a lot of variety in game mechanics and theme, from a huge world-eating snake that can be in several places at once, to a pyromaniac who has planted bombs around the mansion that must be disarmed. Betrayal is a perfect choice for a casual game night that will keep the group engaged until the very end.

Arkham Horror: The Card Game

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Players : 1-2 (up to 4 with two copies of the game)

: 1-2 (up to 4 with two copies of the game) Play Time: 60-120 min

If your co-op group could use an eldritch touch, get Arkham Horror: The Card Game to the table. In this cooperative card game, players take on the role of detectives who are investigating various supernatural occurrences within HP Lovecraft’s world of cosmic horror. It’s a scenario-based experience with each mission at the mercy of an arcane Mythos, a set of conditions that must be met lest the investigators succumb to insanity.

Arkham Horror features customizable decks that are built around each investigator’s special abilities, and most scenarios can play out over a handful of sessions, lending a feeling of progression to the game. As you investigate new location cards, gather clues, and fight monsters, your detective will amass weaknesses that can hinder future games which, thematically, illustrate the mental toll of dealing with arcane horrors.

Spirit Island

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Players : 1-4

: 1-4 Play Time: 90-120 min

Protect your island from a vicious mob of colonizers in this heavy co-op experience. Players are spirits of the land, and must use their unique powers to fend off settlers. Every turn, you’ll play a card from your deck of powers. Matching a card’s element with the element of the spirit usually grants a bonus effect, meaning that careful planning is necessary.

As the game goes on, the colonists will inevitably spread and ravage the land, making Spirit Island a race against the clock. They’re predictable, though, and if you plan efficiently you can head them off before they do too much damage. Players’ cards combo off of each other nicely, too, and there are few things in tabletop gaming as satisfying as eliminating a host of settlers in one fell swoop. Spirit Island is substantially more complex than other games of this style (Pandemic, Forbidden Island, etc.), making it an ideal choice for those seeking a meatier co-op experience.

The Mind

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Players : 2-4

: 2-4 Play Time: 15 min

How well do you know your friends? The Mind asks this very question, and forces you to answer without a word. In this mind-bending experimental game, players must play cards from their hands to a common pile in ascending order, from smallest to largest. The deck contains the numbers 1 to 100, and the cards are dealt randomly each round. So, if you carry a 12 and another player has a 34, you must play your card to the center of the table before they do. The trick, though, is that nobody is allowed to talk.

The Mind is a tense game about body language and eye contact. Communicating what numbers are in your hand without speaking is as difficult as it sounds, and inevitably you’ll miss your window more than once. Your hand gets larger the longer the game goes on, too, and soon you’ll be sweating as you wait for the opportune moment to slap down that 52 or 71. It’s a bold design, and a game experience that you won’t soon forget.

Zombicide: Black Plague

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Players : 1-6

: 1-6 Play Time: 60-180 min

Who doesn’t like to bond over some good old fashioned zombie slaying? Zombicide is a cooperative survival game where players work together to complete scenarios. The Black Plague version puts a fantastical spin on the original game, and drops players into the role of paladins, magicians, and knights to take down the evil necromancers responsible for the zombie outbreak.

You’ll pick up new weapons like crossbows and swords, explore a citadel crawling with the undead, and take on several missions in this dungeon-crawling adventure. It’s a tense and thematically-refreshing take on the tried and true zombie formula with surprisingly easy-to-learn rules.

Exit: The Game (Series)

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Players : Variable

: Variable Play Time: 45-150 min

An escape room in a box, the Exit series of games does a surprisingly good job of simulating the real thing. Players work together to find clues and solve riddles in real time in an effort to complete the scenario. Each scenario tells you to bring some pens and a pair of scissors because you’ll be permanently modifying your game throughout the session, making these games a one-and-done experience.

There are many different scenarios available for purchase, with titles like The Secret Lab, The Abandoned Cabin, The Sinister Mansion, The Forgotten Island, The Mysterious Museum, and a lot more. Priced at around $15 each (and usually cheaper on Amazon), the Exit series is an ideal replacement for a night at the movies.