Loadouts and Cards, Continued

Level 4 Ancient Resolve

Level 2 Spring Tide

Level 1 Surf

Level 1 Salvage

Level 4 Strongarm

This card will provide you with 7% / 14% / 21% and 28% Reduction to Crowd Control effects.What this card will do is give you some protection against Crowd control effects, such as, Slows, cripples, and stuns. I find this card to can be extremely helpful given the correct situation enabling you to move faster while under the influences of Evie's ultimate, and reduce the time it takes to recover from stuns and slows such as Bomb king's Grumpy bombs or Pip's explosive flask. This pairs well with the Resilience card if you manage to get a tier 3 Resilience card and at least a level 2 Determination card, you will be effectively immune to stuns and slows, but ultimately I would only choose this if I was not running the Resilience card if the enemy team consists of champions such as Bomb king, Evie, Pip and so on.It's a solid card but it's quite situational, and not everyone's choice of card.This card will reduce your reload speed by 5% / 10% / 15% and 20% at level 4This card is pretty basic give you increased reload speed it can be useful to get that final shot off to kill a target or to dish out that extra amount of damage, the card really only shines when increased to level 3 or 4 but it there if you so desire it.OH LOOK OUT, MAKOA IS ON A RAMPAGE! This card will increase your movement speed by 8% - 18% - 24% and 32% at level 4 for 2s after getting an eliminationThis card can be useful to get that extra bit of speed to round a corner, catch up to an enemy, to get on a capture point and or payload.The problem I have with this card personally is that well "yes" mobility is not Makoa's strong point but it's not entirely necessary, and to really gain the benefit of the increased movement speed you will have to spend 3 or 4 loadout points onto the card that I personally think would be better off on other cards. Note that you don't have to get the kill shot to gain the benefit of this card a mere assist kill will suffice.Now creating a loadout is really up to you, it lets you define your playstyle and tweak your champion to you liking.I'm not going to tell you what you should be using, But I will provide an example.This loadout is a pretty basic build he has chosen level 4 Strongarm to land those hooks as often as he can and you will usually see most every Makoa running a level 3 or 4 Strongarm, He also has chosen Leviathan giving him that increased health to make his life easier holding a point and giving himself a higher survivability, level 2 Spring Tide allows him to heal himself for 500 upon hitting an enemy with Shell Spin and keep himself alive for longer, a point in salvage guarantees he will always be able to get that sweet hook shot every time, and lastly a point in Surf gives him that little bit of extra ground coverage while Shell Spinning. Finally, he has chosen level 4 Ancient Resolve enabling him to keep his shield up for a total of 6 seconds instead of 4, to keep the damage of him and his allies for longer. Pretty basic but an effective build.But maybe you might want to specialize in utility or shielding your teammates? you may pick Ancient Resolve, Barrier Reef, Tidal Grace and so on.As you play Makoa you will realize which aspects of him or your loadout you may need to improve, I know I am always tweaking my loadout every now and then.Pretty standard card, A solid buy for Makoa is almost any game reducing the damage you take from direct attacks. Eg; Viktor, Ruckus, and AndroxusI would choose this if the enemy team consists of lots of direct damage dealing champions with minor crowd control potential.Pretty standard card, A solid buy for Makoa is almost any game reducing the damage you take from blast attacks. Eg; Drogoz, Bomb king and EvieI would choose this if the enemy team consists of lots of Blast damage dealing champions.Great card but is quite situational, it allows you to recover from stuns, slows and cripples much more quickly, and since Makoa has a lot of health already skipping Haven or Blast shields to run Resilience is a perfectly solid idea, it can help you stay on point and shrug off those Grumpy bombs or Pip, slows.This card is really only useful for a pesky Sky or Sha lin but ultimately you will be wasting credits that are much better spent on other Defense cardsThis card is a good choice for Makoa and for any frontline really as it allows him to get on the objective faster to get that initial point control or to stall the overtime.This card is one of my favorites and is a good choice on Makoa as it will allow you to get those sweet Makoa super saiyan rage modes more often to help you hold the objective, just be carefull of ultimates like Drogoz or Ruckus as they will be able to shut you down pretty quickly.Ahh Cronos, a popular choice for Makoa reducing your cooldowns and generally making it easier for everything you do. Shielding your team and hooking prime targets more often can turn a round in your favor. a great card for Makoa.Like I said mobility is not Makoa's strong point but it is not a necessityAlthough this card does pair well with the Rampage and Tsunami loadout cards and it does help you while strafing in a firefight, so it's not a bad choice at all, but I would prefer Morale boost or Cronos over this one.This card can be quite useful on an offensive or even flank Makoa playstyle, but you will need to tier it up to get the most out of it.Being a frontline you should be the center of the heals for support characters and pick this card will make everyone's life easier, this should be your go-to card when playing with a competent healer although if Grohk or Pip was my support I would probably choose veteran or max out my Utility instead.