The PBE has been updated! As we continue the 8.7 PBE cycle, today's patch includes new summoner icons,in-game and splash tweaks, and more!Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





Table of Contents





New Summoner Icons

Continued Irelia Testing





Cannon Minion changes targeted for 8.7

RiotRepertoir

"Hi everyone,



We're looking to ship some changes to primarily cannon minions (and a few others for the sake of tuning) for 8.7. The basic outcome of these changes is that cannons will be worth a fair amount more and be a bit tankier, while other minions will be worth slightly less gold.



The idea behind these changes is that increasing the value of cannons will make them more worth fighting over, and that increasing their health will make the waves they're in not quite so easily cleared out. Some of you may recall that this approach is very similar to about half of a larger minion pass that appeared on the PBE for the 8.6 cycle, but we're not currently looking to add those other changes into the mix for now. Below are the tentative cannon minion changes and related tuning changes to the rest of the system:

Cannon Minions

Base Gold Value :: 45 >>> 60

Gold Value Growth per 90 seconds (3 waves) :: 0.35 >>> 3

Base Health :: 828 >>> 900

Health Growth per 90 seconds (3 waves) :: 23 >>> 50

Health Growth per 90 seconds (3 waves) beginning at wave 16 :: 32 >>> 60

Health bar size visually increased Super Minions

Base Gold Value :: 45 >>> 60

Gold Value Growth per 90 seconds (3 waves) :: 0.35 >>> 3 Melee Minions

Base Gold Value :: 20 >>> 21

Gold Value Growth per 90 seconds (3 waves) :: 0.125 >>> 0 Caster Minions

Base Gold Value :: 17 >>> 14

Gold Value Growth per 90 seconds (3 waves) :: 0.125 >>> 0 One of the first things worth pointing out with these changes is that the total amount of gold acquirable from minions in the system is largely unchanged, with the percent difference in cumulative gold in the system starting around -1.5% and fluctuating between -1% and +1% by 20 minutes into the game.



The major tuning consideration that still needs to be made if we're to go forward with this seems to be what to do about Relic Shield and its upgrades, since at optimal play, this sure results in increased gold generation for its users. As such, if you see an alteration to any of those items hit the PBE soon, that's likely why.



Feedback on this stuff is welcome. If it seems there's something being neglected, please do call that out. Happy cannon hunting!



Repertoir"

[PBE] Feature in testing: New banner call outs for objective steals

Fearless

"Hello Friends!

We have a small feature in testing on the PBE right now, where the game will attempt to recognize when a team “steals” an objective. We’re looking to find ways to recognize more high moments, and big objective steals are some of the biggest turning points that the game currently doesn’t celebrate well.

We’re currently trying to watch for when both teams end up damaging an objective, and based on how that damage is split up and comes in over time, we recognize the steal and for now, give it a kill banner. If we get the procedural recognition dialed in to a spot that feels accurate, we might look to improve the callouts in game.

Right now, the most important feedback would be any times that the game calls an objective take a steal, but you feel that was off. We’d also be happy to hear about any situations that you feel should have been a steal, but weren’t called out.

Quick note that this is only hooked up for Dragon and Baron, it’s a known bug that Rift Herald is currently excluded.

Thanks Friends!"

Miscellaneous

Two new summoner icons are now on the PBE! These icons match the names we saw in the loot assets in a previous patch - "" and "":As the Irelia champion update continues testing on the PBE, today's update brings us a few new changes -splash art has been tweaked:in-game appearance has also been changed to match the splash:hair has also been tweaked after feedback:Here'swith a thread on cannon minion changes coming to the PBE:Here'swith details on a new feature in testing on the PBE: