It's nice to see people making similar findings to my own. I actually laughed out loud when people said that the evasion nerfs would make any ship other than corvettes and *maybe* battleships viable.



I suspect it'll be about a year or more before Stellaris gets a combat DLC reworking combat as there are much more pressing matters to fix. Until then, it'll just be a bunch of minor changes, and there will always be a clear 1-2 ship designs that trump the others.



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If a single shield capacitor activates all shield modules on a ship, this could make battleships pretty awesome, as IMO corvettes still trump them at the moment. I think it could make battleships the absolute ship of choice, because the formula for focus fire in combat *probably* doesn't take into account the regen. Although, if it does, Hull Plating is likely still superior.



I have a question: do point defense fire at enemy ships if there are no strike craft/missles to shoot upon? Also, if that is the case, do the ships move in to PD range with defensive computer on? From what I've seen, the answer is no, but I wanted some other eyes' verification.



I also wanted to mention that I keep running into a bug when I mass corvettes in combat. I wouldn't be surprised if it happens to other ship sizes as well. All the ships basically run into each other and refuse to move. I suspect this may have to do or even be the same thing as the defensive combat computer behavior bug mentioned in the OP. I've had some limited success with splitting fleets, it seems to make it much less likely to occur. (the easier solution until it's fixed is to just switch to a mostly battleship fleet instead)