Hideo Kojima has confirmed that his first post-Konami game will use a third-party engine, and that his well-documented trips to meet creatives - in video games and otherwise - have at least in part been to find which tools his new project will utilise.

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Speaking at the Nordic Game 2016 festival , Kojima explained that in order to ensure a timely release for the new Kojima Productions "I actually think it's better to make games using internal tools," Kojima said. "As for my first title, because I want to release it to the people who are waiting for it, for that title we are going to use a third-party engine - the reason I am travelling around the world is looking for such technology to use."Kojima has previously said that he and PS4 architect, Mark Cerny were "searching for the newest technology" , but it's not been clear exactly what that meant until today.Kojima's tour has seen him visit Quantic Dream (currently working on a new engine), and CryEngine creators Crytek, among others.His new game is said to be for fans of AAA action , and his talk emphasised that his plans for it expanded beyond being a "small title" after his meetings during the tour:"At the beginning I was thinking to make a small title, [but] after I met friends and acquaintances worldwide they said, 'no everyone's expecting you to make a big title'. So the first title coming from me will be a big title."The new Kojima productions was set up after Kojima split with Konami and partnered with Sony Kojima recently revealed the secret behind his new studio's logo - that the mascot - a helmeted skull - has a name, Ludens, and has a full body to go along with it.

Joe Skrebels is IGN's UK News Editor, and he wants to play Ludens in the biopic of Kojima's life. He will take his face-skin off if he has to. Join the campaign on Twitter