Update 1.2 Live Now

Hey Puzzle Fighters!

As the development team moves closer to our global launch, we are continuing to make changes to the game based off of player feedback, the in-game data that we are observing and our own experiences playing. For us, soft launch is a valuable time to gather game data, test out design decisions and continue to hone the Puzzle Fighter experience.

We continue to be delighted with the community’s reaction to the new Puzzle Fighter and are grateful for everyone’s support during our soft launch. Each time you play a game, leave us a comment on Twitter or Facebook or take part in our forums, you’re helping us to build a better game for everyone!

One of the changes you may notice is that the Leagues above the Ultra Gold Level are locked, and that players previously in those Leagues have been moved down to Ultra Gold. When looking at upcoming features that we wanted to work into Puzzle Fighter, we decided to reassess the Leagues. Locking the Leagues for a future date will allow us to build out these new features, which are focused on the competitive League play. This will also help increase competitiveness when combined with future changes we are considering for our match making algorithms.

Today’s patch, 1.2, includes the following updates:

Tutorial:

Improved tutorial

League Update:

Players battle in an arena (background) associated with the League they are currently playing in

Leagues above the Ultra Gold Level are locked

Transition animation shows what League you'll be playing in for a particular match

Info on Leagues added to the Match Making Screen

Counter gems and health balancing in effect for League will be shown



Background associated with the League will be displayed

Badging:

New in-game badging shows number of upgrades available

Skill Cards: