A lot of great things are at the level of “Five”. Five-Dollar foot-longs, Five-Time World Champion Tom Brady, Five fingers (and toes) for High Fives, Boundless Ambition drawing until you have FIVE cards, but some of you old school wrestling fans will also remember this guy!

Now that you are fully aware of the greatness of “FIVE”, let’s delve in to the real matter at hand and that is, FIVE Reasons why YOU should be playing Rogue (Yellow) in Star Wars Destiny!

By now, we should all be well aware of the tyranny that is Kylo2 + FN-2199 or some variant of Vader2 + Phasma2, but don’t let them suck you into Force (Blue) and Command (Red) decks. I’m going Rogue (Yellow) and these are the reasons that you should too!

5. BD-1 Cutter Vibro-AX

We’re living in a format where the defensive decks are hiding behind shields, so unless you are willing to rely solely on vibroknife and melee damage dice, we have to look elsewhere for our answer. I’ve found this upgrade to be the one. It is very similar to Rocket Launcher, but still has a resource side which is good for bait and switch, and a base 2 melee side without a resource cost for the situations where we don’t want to pay for the effect. You might think that it is weak sauce, but when it’s doing the equivalent to 5-6 damage to a character that was fully shielded up, I think you’ll have a change of heart.

4. X-8 Night Sniper

If this was a Rare and Grey, it would be the Holdout Blaster and Vibroknife of the set. X-8 Night Sniper has die sides that are very reminiscent of Holdout Blaster, but we’re gaining a damage on the pay side, swapping out a shield for a resource, and losing redeploy for another quite arguably “broken” ability. Early game, it’s just another holdout blaster, but as the resources start flowing, the “focus” ability for a resource shines and it becomes an utter annoyance for opponents. If you’re running this, you probably also have holdout and that is the start to a great weapon line up.

3. Truce

If this didn’t have the “Ambush” keyword, then I probably wouldn’t pay any attention to it, but when you can get a much needed resource on the fly and still have an action available, it becomes a game changer. Some of the more beautiful setups involve doing Truce into an Ezra Special when your opponent had 0 resources, when you have a 2 Disrupt die but they only have 1 resource, and last but not least when you have a 3 damage for 1 resource die available but are sitting at 0 resources and your opponent thinks they are safe.

2. Friends in Low Places

An All-time Favorite of mine for getting information and knowing what is to come for the round. This card doesn’t get enough credit from the more casual players, but I feel very confident saying that it causes nightmares for the more top level competitive players (“pros”). In a high skill level match, being able to disrupt your opponent whilst being privy to their gameplan goes a long way. Finding out that your opponent has no removal, or taking their only removal let’s you have free reign for the round, where as seeing multiple pieces of removal will give you some breathing room to dance around it / force them into terrible situations. Seeing that they have some burst damage in hand (or taking it), like Lightsaber Throw let’s you know where the danger levels are health wise in the round. Just kind of think how much easier a game is when you can see your opponent’s hand but they can’t see yours. It’s like them being in a maze and never knowing what will happen when they turn the corner.

1. He Doesn’t Like you / Loth-Cat and Mouse

For me, these still rank very highly for the best removal available (obviously HDLY >> Lothcat) and outside of Guard for Hero Blue, the options available to a player when sitting on 0 Resources, are almost non-existent. Things like Doubt, Sound the Alarm, and Confidence exist, but those are high variance and you won’t always find yourself happy with them. When your opponent is playing Rogue (Yellow) and they have a die in the pool, these cards are always live and you have to question if your die is at jeopardy. Vice versa, once you get a die in the pool and you have this in hand, you know you can stop a big die from smashing you to pieces (save for action cheat situations).

Closing Arguments

In a world filled with Kylo2 and FN-2199, sometimes you just want to brighten up your day and smash them to smithereens with some yellow. These cards are great, and if you are playing a deck that has access to them, and aren’t playing with all of them, then you should consider running them. If you see me at an event, you can pretty much expect to see me go Rogue!

Well kinda rogue…

~ HonestlySarcastc

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