This month's speaker is Dennis Ferron, leading a discussion on the Irrlicht 3D Graphics Engine using C++.



This talk will cover using the Irrlicht 3D graphics engine with the GNU C++ compiler and the Code::Blocks IDE on Windows. I'll give a short introduction explaining what Irrlicht is and why you might want to use it. Next I'll play a short prerecorded or simulated installation and project setup. (Don't worry about following it all; this is just to give a sense of how the setup goes. Links to downloads and instructions will be available after the talk.) I'll spend the last part of the talk highlighting important parts of the code samples which come with Irrlicht and running the samples. A question and answer period will follow.



Don't forget, we've always got time for others to demo what they've been working on, so come prepared if you've got something to show off.



Special thank you to Core Financial Services (http://www.coregroupus.com/) and VentureSpur (http://venturespur.com/) for sponsoring our location.



GoldFire Studios (http://goldfirestudios.com/) will be sponsoring free pizza and soda this month. Come hungry and ready to talk game development!



Also, for those of you that won't be able to attend, we'll be live-streaming on Google+ Hangouts at https://plus.google.com/events/cbhiao535b2rgv03i9igcgh00v8.