the dust is 100% procedurally done in MayaI rendered the dust in Maya softwarethe rest is mental raytextures painted in Photoshopclean version: [link] wireframe: [link] it was done in less than 3 weeks together with other projects... this is one of my best works so far, but it still has things to be fixedI probably got many base textures in dA, some probably without noticing. The only one I can remember right now is the book texture found here [link] -----------------------------------EDIT - 12/09/2011 - 10:57 PMSo I finally got some time to try and fix the main problems that were bugging me, tell me what you think. >, and everyone else commenting !!^o^ I don't have enough time to answer to all of you (sorry about that!), but I read all of them and really appreciate every opinion