Seasonal Effects

I’ve mentioned in the last few posts that I’ve been working on getting environmental effects and changes to the game. I’ve got rain and snow effects prototyped, as well as changes of lighting and fog as the seasons progress. There’s still a bit of tweaking and work to do to integrate them into the game properly, but so far I’m liking the visual differences that they bring.

Until I do get things properly integrated into the game and can make some video of the effects in action, here’s some screenshots…

Winter Storm

Autumn

Spring Rains

Summer