Main Forum Container minimized. Expand Tweet Page of 6 News Server-Changelog 54 replies [Admin] DreamMasterXXL a Administrator Posts: 360 Votes: +55 Level 3 LEVEL 3 Admins Administrator Version 2.0.8.5/2.0.8.6 10.03.2020







New Mods



Hodgepodge 1.3.0

Sponge Mixins 1.1.0





Mod Upgrade:



-Adventurebackpack 0.9-h11-GTNH

-Appliedenergistics rv3.beta-23

-Bartworks 0.5.12

-Binnie Mods 2.0.27-GTNH

-Blood Arsenal 1.2-10

-Core Mod 1.6.33

-Ender Zoo

-Forestry

-Galactic Greg 1.0.3

-GT PlusPlus

-Infernal Mobs 1.7.0-GTNH

-In Game Info XML

-Kekztech-0.2.3

-Magicbees 2.5.2

-Mine and Blade Battlegear 1.1.1.0-GTNH

-Not Enough Items 2.0.1-GTNH

-Not EnoughThaumcraft Tabs 1.1.0

-Open Blocks 1.6.1

-Open Mods Lib 0.10.1

-Spice Of Life 2.0.0-carrot-beta-1

-Storage Drawers 1.11.4-gtnh

-TConstruct 1.8.9-GTNH.build15

-Tec Tech 3.7.4

-Warp Theory 1.0.1-GTNH

-Witching Gadgets 1.2.11-GTNH





Mod Changes:



Adventurebackpack

-Fixed a bug where an NPE occurred during death from a fall with the copter turned on

-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.



Appliedenergistics

-Added processing pattern terminal with 16 input slots

-fixed crafting CPU to work with large (processing) recipes

-Tooltip name

-Added ability to "upgrade" AE interface



Bartworks

-Fixes #50 #51 #52

-fixes a bug where old recipes were still chosen due to missing buffer update

-Fixed Materials

-Fixed some GTNH small ores not having weight

-fixed tooltip on Platinum Metallic Powder

-Fixed NEI Handler for small ores

-useage of fastfloor/ceil

-Loading plugin reorder



Binnies Mod

-fix(fences): connection to logic

-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.



Blood Arsenal

-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.

-Fixed crash when taking Soul Burn effect on multiplayer server

-TileLifeInfuser: Improved readability, because I hate such style

-TileLifeInfuser: fixed changing meta in items with subtypes



CoreMod:

-Update GT_Loader_Machines.java

-Chang endsteel and darksteel

-Two same recipes of electrotine #5639

-remove europium from LuV lapotronic orbs #5645

-Archmage Blood Orb still uses Chrome Screws #5573

-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704

-Tanned Leather not craftable in the Chemical Dehydrator #5697



Ender Zoo

-Drop debug log message when howling



Forestry

-Fix NPE



Galactic Greg

-Update to Java 8

-Fixed Crash with BWOres



Gregtech

-Gradlewrapper to 4.4.1

-Return default texture in case of NPE isntead of crashing

-Update ItemComb.java

-EnergeticAlloy Combs now produce correctly, not vibrant alloy.

-No way to turn amethyst dust into amethyst. #5596

-Cannot get High speed booster track in Assembler #5631

-OP command to toggle debug flags

-tab completion improved

-Provide owner's UUID to forge event bus for fake players.

-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.

-Centrifuging Rubber Wood only outputs Methane Gas #5243

-Add separate debug variables for pumps and miners

-Add new debug switches to command list.

-Undo bounding box size increase, for now. After testing might increase.

-Basalt GT covers #5683

-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679

-Hydrogen sulfide in the LCR has a conflicting recipe #5677

-Question: Phobos bee flower type #5674

-add localizer for bee effects

-changing a bit bees allele

-Pyrolyse oven won't form with certain coils #5663



Infernal Mobs

-Make various aspects of mob modifiers configurable

-Fix wrong sound effects being played

-Fix Infernal Modifiers getting lost from mobs when reentering world

-Happens in singleplayer when leaving and immediately reentering a world.

-There seems to be a mechanism already present, but it is ineffective.

-Make modifier strings case insensitive

-Don't adjust base max health when setting actual health

-Before, adjusting health through setEntityHealthPastMax() would use the

-new health amount as max health, which lead to the healthbar being

-rendered incorrectly.

-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen

-Fix targetting mechanic effecting neutrals

-When applicable, use built-in targetting mechanics. This fixes certain

-modifiers firing even though opponent it neutral.

-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.

-Move remaining modifiers to fixed targetting mechanic

-Fixes MM_Ghastly, MM_Alchemist

-Also updates targetting mechanic to ignore creative players

-Make Quicksand duration continuous

-Make Webber ignore creative players

-Rework cloaking modifier duration

-Make certain modifiers ignore creative players

-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.

-Add command to spawn Infernal with a random number of modifiers

-Add configuration options for minimum and maximum number of modifiers per Infernal class

-Make certain modifiers no longer apply when hurt using ranged attacks

-Backport choke modifier render fix from 1.7.6

-Drop maxOneShotDamage config option

-This option was too coarse grained. Instead, replace it with max damage

-options and reflect damage multipliers for earch modifier itself.

-This applies to Vengeance, Ninja, Ender, and Berserk.

-Replace System.* with FMLLog.log()

-Use centrally defined mod version

-Inspired by



In Game Info XML

-optimized things

-scale value changed to INT



Kekztech

-one more TFFT cell, fixed press/alloying recipes, improved fuel cells

-Fixed Item Server structure check. Wrote better doc for the MIH

-Improved TE IS IO port code but it's still not working

-added maintenance hatch to tfft tooltip

-tfft scanner data should now correctly show power usage during maintenance issues

-removed WIP things for v0.2.3 bug fix release



Magicbees

-More Thaumcraft compat

-Fixed only some hives having aspects assigned

-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs

-Added Void metal scoop and grafter for the eldritch-inclined apiarists

-Added uncommon rarity to Thaumium scoop/grafter for consistant tool look



Mine and Blade Battlegear 2 Bullseye

-Overloaded Armor Bar backported to 1.7.10!!

-The vanilla armor bar doesn't accurately show "better than diamond" level armor,

-as it simply maxes out when its full.

-This mod allows armor values over 20 to be displayed as

-different colored (configurable) icons depending on how many times you fill the bar.

-However, without AttributeFix, the armor display will cap out at 30 Armor,

-or 1.5x diamond armor due to the vanilla armor cap.

-ToroHealth Damage Indicators backported to 1.7.10!!

-With ToroHealth Damage Indicators, damage given, received,

-or mitigated will be displayed as a number that pops off of the entity.

-New arrows

-Ice Packed arrow, effective against fire immune creatures.

-Holy Torch arrow, it helps you face the darkness

-New Bows

-Iron and Diamond bow, that have a cool arrow render and more durability.

-Separate key category

-GUI clean up-->:

-Mod updater "Mud" removed.

-Now the Battlegear slots are shown when you are in the dual wielding mode.

-New config options-->:

-(overloaded armor bar options:)



Not Enough Items

-Adjust cheat button alignment with bookmark previous button

-promote to non beta

-Handle NPE from GC

-Whoops, it's ArithmeticException not NPE



Special Mobs

-First working commit of Lava Monsters incorporated into Special Mobs

-Adjust spawning algorithm. Adjust for better defaults.

-Remove trolling BS.

-Fix spawn egg issues.

-Add START_FIRES option

-Added some nicer loot options on superRare drops.

-Fix model/texture issues

-Basic drop now prefers coal, then firecharges, then lava buckets.

-Added new "healing when in lava" abilitiy.

-Adjusted attack to be a little faster.

-Added back in decreasing age in bright areas - otherwise they despawn too soon.

-Basic Loot option added.

-Upped damage from snowballs to 1/3 of the entity health.

-Fixed healing so they properly heal 1/4 of their damage when in lava.

-Default health increased to 24.

-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.

-New fun damage source with death chat provided.

-Redo how Pain works.

-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.

-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.

-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast

-Stick now effective against vampire pigman

-Implemented first pass of snarky/super effective messages

-Add localized chat messages per mob.

-Update required Java version for proper static interface support.

-Handle mod classes not present.

-Use client side checks for server play.

-Check against null in case player is not holding anything and attacks like a moron

-Add snark for empty handed attacks

-Reduce the number of chances for a jolt teleport

-Change name is something a little less stupid

-Skip obvious damage sources not from the player.

-Block chats being sent to FakePlayers

-Block chats sent from dispensers etc in mobfarms.

-Jolts only teleport now when hit by a projectile.

-When hit, they take 1/5th the damage from projectiles.

-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.

-Melee does not teleport the Jolt, but it does still cause a lightning strike.

-Remove unneeded classes



Not EnoughThaumcraft Tabs

-Initially import decompiled NotEnoughThaumcraftTabs sources

-This was decompiled using fernflower. No modification to the mod logic

-was done other then the decompilation and the automatic version

-replacement in the code.

-Reformat code to remove cruft from decompilation

-Add type parameters in core mod

-The GuiResearchBrowser requires some more work to add type parameters.

-Remove offending log message

-This used to fill the client log when the player opened the Thaumonomicon.

-Add missing type parameters for generic Types

-Basic refactoring part 1 and 2

-Initial refactoring. Everything except genResearchBackground().



Spice Of Life 2.0.0-carrot-beta-1

-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition

-Reformat Code

-Run Idea code inspections and address some of them

-WIP Carrot Edition

-Add tooltip handler

-Add FoodSet

-Add Sync of full history

-Wire up MaxHealthHandler

-Add FoodList (List of all Foods)

-Remove unused config options

-FoodList command

-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway

-FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones



Storage Drawers

-fix(recipe): upgrade template workbench recipe

-Re-add a workbench recipe for the upgrade template.

-Address issue #5622

-errata(recipe): upgrade template

-Condition the upgrade template's workbench recipe registration,

-to its config enablement.

-fix(recipes): tierred upgrade



Tec Tech

-Optical Connector Fix

-Quick issue patch for Kiwi233

-Fixes Optical master connector and Optical slave connector having GUIs on right click



TConstruct

-Show casting progress for casting basins & tables



Twilightforest

-Further speed up parts of the TF event listener

-New items for the Adherent and Harbinger Cube mobs to drop.



Warp Theory

-Attempt to add new item that removes 1 warp

-Fix the stuff I didn't know I needed so it builds

-Fix name and texture

-Change new item's color. Make using it semi-random. Adjust text to say so.

-subclass instead of copy

-static random

-Changed Tear and talisman textures

-I always thought the texture didn't correspond to a "tear"

-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).

-The amulet colors were remade to match that change.

-A few rendering changes had to be done to render the tear nicely in hand.

-Thanks to TechnicianLP for that.



Witching Gadget

-Added libraries to properly build and test mod

-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes





Config changes:



Angermod

-Sacrificial dagger triggers anger mod explosions. #5714



Apple Core

-Add apple core config



Better Questing

-add midnight ressource file to BQ



Blood Magic

-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794



Gregtech

-Update GregTech.cfg



Hodgepodge

-add hodgepodge cfg



Holo Inventory

-Set default holoinventory keymode to 1 #5613



Infernal Mobs

-add new config values to infernal mobs



Ingame Info

-fix infoxml to workd with new version



Server dat

-Add Russian server #5611

-New fresh Russian server: Zvezdolet #5650





Script changes:



AE2

-add new recipes to Processing Terminal and Pattern Capacity Card



Bibliocraft

-Fix recipe of Fancy Gold Lamp



Blood Magic

-BM Weak Activation Crystal can't be made at the tier it should be #5685



Carpenters Blocks

-Incorrect time usage with Lubricant



Chisel

-change chisel recipes of Upgrades to LV

-Add reversions Upgrade recipe

-feat(chisel): mushroom blocks variations

-Address issue [Mushroom Block With Chisel Support #5701



Enhanced Lootbags

-EV tier lootbag can't be enchanted with fortune III #5661



Extra Utilities

-etheric sword uncraftable with stable ingot #5666



Forestry

-Frames show now always they values



Gregtech

-Raw Walleye cannot be processed into mince meat #5667



Magic Bees

-update Magic Bees file with new void items



Project Red

-Two same recipes of electrotine #5639



Railcraft

-Cannot get High speed booster track in Assembler #5631

-adjust recipes times and eu/t

-removed unused tracks



Thaumcraft

-Move to WarpWarning to BasicTab

-update position warp warning



Tinkers Construct

-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704



Warp Theory

-#5643 As noted on the issue page, I'm not sure this should be the final recipe

-fix impure Tier names



Z-Tones

-fix(ztones): myst block recipe

-Add any mushroom block as ingredient



Many Mods

-Apiarist Database #5668





Quests changes:



-#5602 Dimension and range values were mixed up

-Fix typo in Redstone quest

-Schematic quest tier2 rocket small typo EV => HV #5615

-Quest 2110 world accelerator NBT issue #5612

-Passive Chunklaoding quest not work #5616

-Little Helpers quest issue #5600

-Questbook singularity triger dont work #5595

-Bucket Duping #5591

-Translation update to 2.0.8.5dev

-Quest Forming Press v0.1 #5634

-start with ore exchange Quests in coins coins coins tab

-Quest "High Pressure Boiler Tank" can't be completed #5652

-A couple of notes after completing steam age #5649

-quest #721 "Unknown seeds no more" can't be completed #5647

-Cyprium doesn't accept copper ore as soil. #5633

-Quest 205 detect & amt item #5628

-Quest 1754 - Computer Case not detecting MV Transformer #5625

-Item pipes placed after updating world cannot be broken with wrench #5482

-Woah Rad Graphics not detecting Monitor Cover #5624

-Enchantment table #5586

-Soul bee quest broke #5575

-#3987 Adjusted text/quest req for PE quests

-#3989 Adjusted text for HDP to 37

-#4852 Adjusted amount of glass needed

-#4957 Adjusted amount of chloroform needed

-#5394 Adjusted text to add the name of the block and how to use it

-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest

-#5360 Adjusted text/quest req to reflect platinum changes

-#5386 Turned on ignoreNBT for Centrifuge quest.

-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?

-It's already on in the Carpenter one, so I don't know what's up with that

-#5396 Turned ignoreNBT off

-#5413 Turn on ignoreNBT

-#5451 Turned ignoreNBT on

-#5452 Turned on ignoreNBT for second mentioned quest.

-Is there a separate ticket somewhere? Main issue not resolved yet though

-#5462 Turned on ignoreNBT again

-#5473 Added suggested text

-#5569 Turned ignoreNBT on

-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many

-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways

-#5688 Turned ignoreNBT on, becuase golem tags are trash

-BQ quest "Automated evolution" (#391) not consume item #5688

-Fixed quest typo and readme typos

-quest 1780: find => found

-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)

-Readme: Corrected some typos, also checked with grammarly for the commas

-update fuel values for light and heavy fuel Hodgepodge 1.3.0Sponge Mixins 1.1.0-Adventurebackpack 0.9-h11-GTNH-Appliedenergistics rv3.beta-23-Bartworks 0.5.12-Binnie Mods 2.0.27-GTNH-Blood Arsenal 1.2-10-Core Mod 1.6.33-Ender Zoo 1.0.17.0 -Forestry 4.2.23.0 -Galactic Greg 1.0.3-GT PlusPlus 1.7.05.20 -Infernal Mobs 1.7.0-GTNH-In Game Info XML 2.8.1.84 -Kekztech-0.2.3-Magicbees 2.5.2-Mine and Blade Battlegear 1.1.1.0-GTNH-Not Enough Items 2.0.1-GTNH-Not EnoughThaumcraft Tabs 1.1.0-Open Blocks 1.6.1-Open Mods Lib 0.10.1-Spice Of Life 2.0.0-carrot-beta-1-Storage Drawers 1.11.4-gtnh-TConstruct 1.8.9-GTNH.build15-Tec Tech 3.7.4-Warp Theory 1.0.1-GTNH-Witching Gadgets 1.2.11-GTNHAdventurebackpack-Fixed a bug where an NPE occurred during death from a fall with the copter turned on-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.Appliedenergistics-Added processing pattern terminal with 16 input slots-fixed crafting CPU to work with large (processing) recipes-Tooltip name-Added ability to "upgrade" AE interfaceBartworks-Fixes #50 #51 #52-fixes a bug where old recipes were still chosen due to missing buffer update-Fixed Materials-Fixed some GTNH small ores not having weight-fixed tooltip on Platinum Metallic Powder-Fixed NEI Handler for small ores-useage of fastfloor/ceil-Loading plugin reorderBinnies Mod-fix(fences): connection to logic-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.Blood Arsenal-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.-Fixed crash when taking Soul Burn effect on multiplayer server-TileLifeInfuser: Improved readability, because I hate such style-TileLifeInfuser: fixed changing meta in items with subtypesCoreMod:-Update GT_Loader_Machines.java-Chang endsteel and darksteel-Two same recipes of electrotine #5639-remove europium from LuV lapotronic orbs #5645-Archmage Blood Orb still uses Chrome Screws #5573-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704-Tanned Leather not craftable in the Chemical Dehydrator #5697Ender Zoo-Drop debug log message when howlingForestry-Fix NPEGalactic Greg-Update to Java 8-Fixed Crash with BWOresGregtech-Gradlewrapper to 4.4.1-Return default texture in case of NPE isntead of crashing-Update ItemComb.java-EnergeticAlloy Combs now produce correctly, not vibrant alloy.-No way to turn amethyst dust into amethyst. #5596-Cannot get High speed booster track in Assembler #5631-OP command to toggle debug flags-tab completion improved-Provide owner's UUID to forge event bus for fake players.-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.-Centrifuging Rubber Wood only outputs Methane Gas #5243-Add separate debug variables for pumps and miners-Add new debug switches to command list.-Undo bounding box size increase, for now. After testing might increase.-Basalt GT covers #5683-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679-Hydrogen sulfide in the LCR has a conflicting recipe #5677-Question: Phobos bee flower type #5674-add localizer for bee effects-changing a bit bees allele-Pyrolyse oven won't form with certain coils #5663Infernal Mobs-Make various aspects of mob modifiers configurable-Fix wrong sound effects being played-Fix Infernal Modifiers getting lost from mobs when reentering world-Happens in singleplayer when leaving and immediately reentering a world.-There seems to be a mechanism already present, but it is ineffective.-Make modifier strings case insensitive-Don't adjust base max health when setting actual health-Before, adjusting health through setEntityHealthPastMax() would use the-new health amount as max health, which lead to the healthbar being-rendered incorrectly.-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen-Fix targetting mechanic effecting neutrals-When applicable, use built-in targetting mechanics. This fixes certain-modifiers firing even though opponent it neutral.-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.-Move remaining modifiers to fixed targetting mechanic-Fixes MM_Ghastly, MM_Alchemist-Also updates targetting mechanic to ignore creative players-Make Quicksand duration continuous-Make Webber ignore creative players-Rework cloaking modifier duration-Make certain modifiers ignore creative players-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.-Add command to spawn Infernal with a random number of modifiers-Add configuration options for minimum and maximum number of modifiers per Infernal class-Make certain modifiers no longer apply when hurt using ranged attacks-Backport choke modifier render fix from 1.7.6-Drop maxOneShotDamage config option-This option was too coarse grained. Instead, replace it with max damage-options and reflect damage multipliers for earch modifier itself.-This applies to Vengeance, Ninja, Ender, and Berserk.-Replace System.* with FMLLog.log()-Use centrally defined mod version-Inspired by https://github.com/GTNewHorizons/AdventureBackpack2 In Game Info XML-optimized things-scale value changed to INTKekztech-one more TFFT cell, fixed press/alloying recipes, improved fuel cells-Fixed Item Server structure check. Wrote better doc for the MIH-Improved TE IS IO port code but it's still not working-added maintenance hatch to tfft tooltip-tfft scanner data should now correctly show power usage during maintenance issues-removed WIP things for v0.2.3 bug fix releaseMagicbees-More Thaumcraft compat-Fixed only some hives having aspects assigned-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs-Added Void metal scoop and grafter for the eldritch-inclined apiarists-Added uncommon rarity to Thaumium scoop/grafter for consistant tool lookMine and Blade Battlegear 2 Bullseye-Overloaded Armor Bar backported to 1.7.10!!-The vanilla armor bar doesn't accurately show "better than diamond" level armor,-as it simply maxes out when its full.-This mod allows armor values over 20 to be displayed as-different colored (configurable) icons depending on how many times you fill the bar.-However, without AttributeFix, the armor display will cap out at 30 Armor,-or 1.5x diamond armor due to the vanilla armor cap.-ToroHealth Damage Indicators backported to 1.7.10!!-With ToroHealth Damage Indicators, damage given, received,-or mitigated will be displayed as a number that pops off of the entity.-New arrows-Ice Packed arrow, effective against fire immune creatures.-Holy Torch arrow, it helps you face the darkness-New Bows-Iron and Diamond bow, that have a cool arrow render and more durability.-Separate key category-GUI clean up-->:-Mod updater "Mud" removed.-Now the Battlegear slots are shown when you are in the dual wielding mode.-New config options-->:-(overloaded armor bar options:)Not Enough Items-Adjust cheat button alignment with bookmark previous button-promote to non beta-Handle NPE from GC-Whoops, it's ArithmeticException not NPESpecial Mobs-First working commit of Lava Monsters incorporated into Special Mobs-Adjust spawning algorithm. Adjust for better defaults.-Remove trolling BS.-Fix spawn egg issues.-Add START_FIRES option-Added some nicer loot options on superRare drops.-Fix model/texture issues-Basic drop now prefers coal, then firecharges, then lava buckets.-Added new "healing when in lava" abilitiy.-Adjusted attack to be a little faster.-Added back in decreasing age in bright areas - otherwise they despawn too soon.-Basic Loot option added.-Upped damage from snowballs to 1/3 of the entity health.-Fixed healing so they properly heal 1/4 of their damage when in lava.-Default health increased to 24.-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.-New fun damage source with death chat provided.-Redo how Pain works.-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast-Stick now effective against vampire pigman-Implemented first pass of snarky/super effective messages-Add localized chat messages per mob.-Update required Java version for proper static interface support.-Handle mod classes not present.-Use client side checks for server play.-Check against null in case player is not holding anything and attacks like a moron-Add snark for empty handed attacks-Reduce the number of chances for a jolt teleport-Change name is something a little less stupid-Skip obvious damage sources not from the player.-Block chats being sent to FakePlayers-Block chats sent from dispensers etc in mobfarms.-Jolts only teleport now when hit by a projectile.-When hit, they take 1/5th the damage from projectiles.-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.-Melee does not teleport the Jolt, but it does still cause a lightning strike.-Remove unneeded classesNot EnoughThaumcraft Tabs-Initially import decompiled NotEnoughThaumcraftTabs sources-This was decompiled using fernflower. No modification to the mod logic-was done other then the decompilation and the automatic version-replacement in the code.-Reformat code to remove cruft from decompilation-Add type parameters in core mod-The GuiResearchBrowser requires some more work to add type parameters.-Remove offending log message-This used to fill the client log when the player opened the Thaumonomicon.-Add missing type parameters for generic Types-Basic refactoring part 1 and 2-Initial refactoring. Everything except genResearchBackground().Spice Of Life 2.0.0-carrot-beta-1-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition-Reformat Code-Run Idea code inspections and address some of them-WIP Carrot Edition-Add tooltip handler-Add FoodSet-Add Sync of full history-Wire up MaxHealthHandler-Add FoodList (List of all Foods)-Remove unused config options-FoodList command-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway-FoodBook now shows all food history, and currently shows a tooltip for recently eaten onesStorage Drawers-fix(recipe): upgrade template workbench recipe-Re-add a workbench recipe for the upgrade template.-Address issue #5622-errata(recipe): upgrade template-Condition the upgrade template's workbench recipe registration,-to its config enablement.-fix(recipes): tierred upgradeTec Tech-Optical Connector Fix-Quick issue patch for Kiwi233-Fixes Optical master connector and Optical slave connector having GUIs on right clickTConstruct-Show casting progress for casting basins & tablesTwilightforest-Further speed up parts of the TF event listener-New items for the Adherent and Harbinger Cube mobs to drop.Warp Theory-Attempt to add new item that removes 1 warp-Fix the stuff I didn't know I needed so it builds-Fix name and texture-Change new item's color. Make using it semi-random. Adjust text to say so.-subclass instead of copy-static random-Changed Tear and talisman textures-I always thought the texture didn't correspond to a "tear"-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).-The amulet colors were remade to match that change.-A few rendering changes had to be done to render the tear nicely in hand.-Thanks to TechnicianLP for that.Witching Gadget-Added libraries to properly build and test mod-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipesAngermod-Sacrificial dagger triggers anger mod explosions. #5714Apple Core-Add apple core configBetter Questing-add midnight ressource file to BQBlood Magic-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794Gregtech-Update GregTech.cfgHodgepodge-add hodgepodge cfgHolo Inventory-Set default holoinventory keymode to 1 #5613Infernal Mobs-add new config values to infernal mobsIngame Info-fix infoxml to workd with new versionServer dat-Add Russian server #5611-New fresh Russian server: Zvezdolet #5650AE2-add new recipes to Processing Terminal and Pattern Capacity CardBibliocraft-Fix recipe of Fancy Gold LampBlood Magic-BM Weak Activation Crystal can't be made at the tier it should be #5685Carpenters Blocks-Incorrect time usage with LubricantChisel-change chisel recipes of Upgrades to LV-Add reversions Upgrade recipe-feat(chisel): mushroom blocks variations-Address issue [Mushroom Block With Chisel Support #5701Enhanced Lootbags-EV tier lootbag can't be enchanted with fortune III #5661Extra Utilities-etheric sword uncraftable with stable ingot #5666Forestry-Frames show now always they valuesGregtech-Raw Walleye cannot be processed into mince meat #5667Magic Bees-update Magic Bees file with new void itemsProject Red-Two same recipes of electrotine #5639Railcraft-Cannot get High speed booster track in Assembler #5631-adjust recipes times and eu/t-removed unused tracksThaumcraft-Move to WarpWarning to BasicTab-update position warp warningTinkers Construct-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704Warp Theory-#5643 As noted on the issue page, I'm not sure this should be the final recipe-fix impure Tier namesZ-Tones-fix(ztones): myst block recipe-Add any mushroom block as ingredientMany Mods-Apiarist Database #5668-#5602 Dimension and range values were mixed up-Fix typo in Redstone quest-Schematic quest tier2 rocket small typo EV => HV #5615-Quest 2110 world accelerator NBT issue #5612-Passive Chunklaoding quest not work #5616-Little Helpers quest issue #5600-Questbook singularity triger dont work #5595-Bucket Duping #5591-Translation update to 2.0.8.5dev-Quest Forming Press v0.1 #5634-start with ore exchange Quests in coins coins coins tab-Quest "High Pressure Boiler Tank" can't be completed #5652-A couple of notes after completing steam age #5649-quest #721 "Unknown seeds no more" can't be completed #5647-Cyprium doesn't accept copper ore as soil. #5633-Quest 205 detect & amt item #5628-Quest 1754 - Computer Case not detecting MV Transformer #5625-Item pipes placed after updating world cannot be broken with wrench #5482-Woah Rad Graphics not detecting Monitor Cover #5624-Enchantment table #5586-Soul bee quest broke #5575-#3987 Adjusted text/quest req for PE quests-#3989 Adjusted text for HDP to 37-#4852 Adjusted amount of glass needed-#4957 Adjusted amount of chloroform needed-#5394 Adjusted text to add the name of the block and how to use it-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest-#5360 Adjusted text/quest req to reflect platinum changes-#5386 Turned on ignoreNBT for Centrifuge quest.-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?-It's already on in the Carpenter one, so I don't know what's up with that-#5396 Turned ignoreNBT off-#5413 Turn on ignoreNBT-#5451 Turned ignoreNBT on-#5452 Turned on ignoreNBT for second mentioned quest.-Is there a separate ticket somewhere? Main issue not resolved yet though-#5462 Turned on ignoreNBT again-#5473 Added suggested text-#5569 Turned ignoreNBT on-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways-#5688 Turned ignoreNBT on, becuase golem tags are trash-BQ quest "Automated evolution" (#391) not consume item #5688-Fixed quest typo and readme typos-quest 1780: find => found-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)-Readme: Corrected some typos, also checked with grammarly for the commas-update fuel values for light and heavy fuel Posted Mar 15, 20 · OP [Admin] DreamMasterXXL a Administrator Posts: 360 Votes: +55 Level 3 LEVEL 3 Admins Administrator Version 2.0.8.7 --- 14.03.2020







Mod Upgrade:



-Appliedenergistics2-rv3-beta-25

-CoreMod 1.6.34

-Ender IO

-Extra Cells 2.4.2cNIGHTLY

-Gregtech 5.09.33.33-Bees

-GTNH TC Wands 1.2.1

-Hodgepodge 1.4.0

-Holoinventory 2.0.0-beta2-GTNH

-Mine and Blade Battlegear 1.1.1.1-GTNH

-Special Mobs 3.3.5

-SpongeM ixins 1.1.0

-Thaumicenergistics 1.1.3.1.a

-Thaumcraft NEI Additions

-Twilightforest 2.3.8.1a.dev





Mod Changes:



Appliedenergistics

-Updated gradle to 4.4.1

-Removed Mek, RotaryCraft and ColoredLights dependencies

-moved InventoryTweaks and MFR dependencies to libs

-build mod against java 1.6

-Moved the cache up a level, so that pattern terminal also would use it.



CoreMod:

-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566



Ender IO

-Fixed Armor & new Conduit texture

-Fixed Armor again



Extra Cells

-build against ae3 build 24



Gregtech

-add a option to separate PA input busses

-added the sugestions

-move getBaseMetaTileEntity actualy outside the loop



GTNH TC Wands

-Partly fixed

-Removed custom researches due to changes in commit 56f20f4



Holoinventory

-add holo glasses

-added the texture & recipe

-maybe fix the textures

-Holo Glasses textures v2 & change the mod name

-Remove Key Manager

-Remove Holo Glasses recipe



Mine and Blade Battlegear

-Absorption health solved



Special Mobs

-Add support for Frost damage source from Battlegear2.



Thaumicenergistics

-build against ae2 version 23



Thaumcraft NEI Additions

-Removed shading



Twilightforest

-Further speed up parts of the TF event listener

-New items for the Adherent and Harbinger Cube mobs to drop.





Config changes:



GT++

-Update GTplusplus.cfg (#5735)

-Disables the ++ RF converter



Holo Inventory

-Update HoloInventory.cfg

-Add bibliocraft clipboard to HoloInventory blacklist. #5746





Script changes:



Avaritia

-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566



Holo Inventory

-Add Holo Glasses recipes

-add Tooltip for Holo Glasses



Ic2

-Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741



Thaumic Exploration

-nerf-everfull-urn

-nerf for the everburn urn that was discused #5739





Quests changes:



-add holo Glasses as reward to Bronze Steam Boiler

-Diesel quest gives LV lootbag #5742 -Appliedenergistics2-rv3-beta-25-CoreMod 1.6.34-Ender IO 2.3.1.2 _beta.1-Extra Cells 2.4.2cNIGHTLY-Gregtech 5.09.33.33-Bees-GTNH TC Wands 1.2.1-Hodgepodge 1.4.0-Holoinventory 2.0.0-beta2-GTNH-Mine and Blade Battlegear 1.1.1.1-GTNH-Special Mobs 3.3.5-SpongeM ixins 1.1.0-Thaumicenergistics 1.1.3.1.a-Thaumcraft NEI Additions 1.1.0.0 -Twilightforest 2.3.8.1a.devAppliedenergistics-Updated gradle to 4.4.1-Removed Mek, RotaryCraft and ColoredLights dependencies-moved InventoryTweaks and MFR dependencies to libs-build mod against java 1.6-Moved the cache up a level, so that pattern terminal also would use it.CoreMod:-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566Ender IO-Fixed Armor & new Conduit texture-Fixed Armor againExtra Cells-build against ae3 build 24Gregtech-add a option to separate PA input busses-added the sugestions-move getBaseMetaTileEntity actualy outside the loopGTNH TC Wands-Partly fixed https://github.com/GTNewHorizons/NewHorizons/issues/5218 (first and second paragraph)-Removed custom researches due to changes in commit 56f20f4 https://github.com/GTNewHorizons/NewHorizons/pull/5561 Holoinventory-add holo glasses-added the texture & recipe-maybe fix the textures-Holo Glasses textures v2 & change the mod name-Remove Key Manager-Remove Holo Glasses recipeMine and Blade Battlegear-Absorption health solvedSpecial Mobs-Add support for Frost damage source from Battlegear2.Thaumicenergistics-build against ae2 version 23Thaumcraft NEI Additions-Removed shadingTwilightforest-Further speed up parts of the TF event listener-New items for the Adherent and Harbinger Cube mobs to drop.GT++-Update GTplusplus.cfg (#5735)-Disables the ++ RF converterHolo Inventory-Update HoloInventory.cfg-Add bibliocraft clipboard to HoloInventory blacklist. #5746Avaritia-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566Holo Inventory-Add Holo Glasses recipes-add Tooltip for Holo GlassesIc2-Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741Thaumic Exploration-nerf-everfull-urn-nerf for the everburn urn that was discused #5739-add holo Glasses as reward to Bronze Steam Boiler-Diesel quest gives LV lootbag #5742 Posted Mar 15, 20 · OP [Admin] DreamMasterXXL a Administrator Posts: 360 Votes: +55 Level 3 LEVEL 3 Admins Administrator Version 2.0.8.8 22.03.2020





New Mods



-Overloadedarmorbar 1.0.0-beta5

-Torohealth 1.0.0-beta3





Mod Upgrade:



-Adventurebackpack 0.9-h11-GTNH

-Appliedenergistics2-rv3-beta-27

-Bartworks 0.5.13_pre2

-Binnie Mods 2.0.28-GTNH

-CoreMod 1.6.34

-Forestry

-Gregtech 5.09.33.34-Very-Experimental

-Holoinventory 2.1.3-beta-GTNH

-Infernal Mobs 1.7.1-GTNH

-InGameInfoXML

-Mine and Blade Battlegear2 1.1.1.3-GTNH

-Natura 2.3.0-dev

-SpiceOfLife 2.0.0 carrot-beta-3

-Sponge Mixins 1.2.0

-Waila Harvestability 1.1.7-GTNH





Mod Changes:



Adventurebackpack

-Fixed NPE in wearable packet

-Some forgotten ancient fixes



Appliedenergistics2:

-Added ability to encode (4 inputs -> 16 outputs) recipes

-Made a calculation more clear

-https://github.com/GTNewHorizons/NewHorizons/issues/5768



Bartworks

-Added VoidMinerWIP

-Continue work on VoidMiner

-Added a function to BWOreLayers

-Made the voidminer actually WORK somewhat

-added recipes

-made the void miner consume noble gasses to boost output

-refactored code by quite a lot

-added newest GT

-Added GalacticGreg lib

-added localisation of achivements

-Several fixes

-Fixed BioVat

-Added some Debug Commands

-Changed Void Miner logic

-removed Experimental ThreadedLoader

-moved LoaderCalls into LoaderReference

-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference

-made radio hatch compat call static

-Made More Stuff static

-improved flow control

-Added more Block-Recipes



Binnie Mods

-Fix fences and gates showing up wrong in WAILA



CoreMod

-Forget to change. Now we on

-Two same recipes of electrotine #5639

-IC2 Charging Packs #5791



Forestry

-BartWorks support for apiculture requirements (#4)



Gregtech

-add generate plates for marble and basalt

-Now Basalt and Marbel Covers work

-Refactored GT

-Made ObjectCast explicit

-adjusted Lava recipe to be more realistic

-Add cover information on the machine item tooltip. (#252)

-updated AE2 dependency to use rv3 API

-IC2 Charging Packs #5791



Holoinventory

-trying to move it to the tinkers mask slot #1

-Added Holo Glasses

-Added model, changed name, cleanup Code

-readded Key Manager, added Glasses Conig, made Config static

-Disable Glasses requirement Config

-add tooltip, separate key category and more

-Update Config.java



Infernal Mobs

-Fix crash when attack target is an unexpected class

-Update zh_CN.lang



InGameInfoXML

-https://github.com/GTNewHorizons/NewHorizons/issues/5754

-extended scale value values



Mine and Blade Battlegear2

-remove overlodadedarmorbar and torohealth

-add always show slots to gui config



Natura

-Fix and optimize large glowshroom rendering

-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support

-Only use one creative tab

-Sync glowshroom bonemeal growth to clients and replace fire during world gen

-Fix isFireSource in Tainted Soil

-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above

-Fix Workbenches and bookshelves not being solid blocks.

-New config options, bugfixes, and a lot of cleanup

-Make crops break when farmland is trampled



SpiceOfLife

-Better item equality testing.

-Fixes #7

-Play levelup sound on new milestone.

-Actually spawn particles!



Sponge Mixins

-Switch to CorePlugin and register so that we load very early

-Updated SpongeMixins Mod Version



Waila Harvestability

-Fix wrong effective tool on GT things such as cables

-Update gradle and version





Config changes:



Anger Mod

-GT Butcher Knife doesn't work on chickens #5759



Core Mod

-change core mod version



Grgetech

-Diamond nuggets not craftable #5773



Holoinventory

-Update HoloInventory Config



Ingame Info XML

-Update InGameInfoXML.cfg



Meine and Blade

-Update battlegear2.cfg





Script changes:



AE2

-change Pattern Capacity Card



EMT

-Uncraftable Quantumsuit Boots of the Traveller #5792



Railcraft

-Firestone plate uncraftable #5391



Tinkers Contruct

-Tinkers smeltery not accepting GT aluminium ingots #5784



Translocators

-Diamond nuggets not craftable #5773



Ztones

-Update





Quests changes:



-Translation update to

-Gardener quest stone age #5771

-Task ID: 798 The second project ID is incorrect #5769

-Quest 1526 'Best crossbow?' gives MV lootbag #5774

-Quest 2071 Panning for gold is for chumps - NBT issue #5762

-Quest 'Time to ore drill!' needs changes. #5755 -Overloadedarmorbar 1.0.0-beta5-Torohealth 1.0.0-beta3-Adventurebackpack 0.9-h11-GTNH-Appliedenergistics2-rv3-beta-27-Bartworks 0.5.13_pre2-Binnie Mods 2.0.28-GTNH-CoreMod 1.6.34-Forestry 4.2.24.0 -Gregtech 5.09.33.34-Very-Experimental-Holoinventory 2.1.3-beta-GTNH-Infernal Mobs 1.7.1-GTNH-InGameInfoXML 2.8.1.85 -Mine and Blade Battlegear2 1.1.1.3-GTNH-Natura 2.3.0-dev-SpiceOfLife 2.0.0 carrot-beta-3-Sponge Mixins 1.2.0-Waila Harvestability 1.1.7-GTNHAdventurebackpack-Fixed NPE in wearable packet-Some forgotten ancient fixesAppliedenergistics2:-Added ability to encode (4 inputs -> 16 outputs) recipes-Made a calculation more clearBartworks-Added VoidMinerWIP-Continue work on VoidMiner-Added a function to BWOreLayers-Made the voidminer actually WORK somewhat-added recipes-made the void miner consume noble gasses to boost output-refactored code by quite a lot-added newest GT-Added GalacticGreg lib-added localisation of achivements-Several fixes-Fixed BioVat-Added some Debug Commands-Changed Void Miner logic-removed Experimental ThreadedLoader-moved LoaderCalls into LoaderReference-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference-made radio hatch compat call static-Made More Stuff static-improved flow control-Added more Block-RecipesBinnie Mods-Fix fences and gates showing up wrong in WAILACoreMod-Forget to change. Now we on 2.0.8.8 -Two same recipes of electrotine #5639-IC2 Charging Packs #5791Forestry-BartWorks support for apiculture requirements (#4)Gregtech-add generate plates for marble and basalt-Now Basalt and Marbel Covers work-Refactored GT-Made ObjectCast explicit-adjusted Lava recipe to be more realistic-Add cover information on the machine item tooltip. (#252)-updated AE2 dependency to use rv3 API-IC2 Charging Packs #5791Holoinventory-trying to move it to the tinkers mask slot #1-Added Holo Glasses-Added model, changed name, cleanup Code-readded Key Manager, added Glasses Conig, made Config static-Disable Glasses requirement Config-add tooltip, separate key category and more-Update Config.javaInfernal Mobs-Fix crash when attack target is an unexpected class-Update zh_CN.langInGameInfoXML-extended scale value valuesMine and Blade Battlegear2-remove overlodadedarmorbar and torohealth-add always show slots to gui configNatura-Fix and optimize large glowshroom rendering-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support-Only use one creative tab-Sync glowshroom bonemeal growth to clients and replace fire during world gen-Fix isFireSource in Tainted Soil-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above-Fix Workbenches and bookshelves not being solid blocks.-New config options, bugfixes, and a lot of cleanup-Make crops break when farmland is trampledSpiceOfLife-Better item equality testing.-Fixes #7-Play levelup sound on new milestone.-Actually spawn particles!Sponge Mixins-Switch to CorePlugin and register so that we load very early-Updated SpongeMixins Mod VersionWaila Harvestability-Fix wrong effective tool on GT things such as cables-Update gradle and versionAnger Mod-GT Butcher Knife doesn't work on chickens #5759Core Mod-change core mod versionGrgetech-Diamond nuggets not craftable #5773Holoinventory-Update HoloInventory ConfigIngame Info XML-Update InGameInfoXML.cfgMeine and Blade-Update battlegear2.cfgAE2-change Pattern Capacity CardEMT-Uncraftable Quantumsuit Boots of the Traveller #5792Railcraft-Firestone plate uncraftable #5391Tinkers Contruct-Tinkers smeltery not accepting GT aluminium ingots #5784Translocators-Diamond nuggets not craftable #5773Ztones-Update Ztones.zs mini charcoal and coal recipe-Translation update to 2.0.8.8 -Gardener quest stone age #5771-Task ID: 798 The second project ID is incorrect #5769-Quest 1526 'Best crossbow?' gives MV lootbag #5774-Quest 2071 Panning for gold is for chumps - NBT issue #5762-Quest 'Time to ore drill!' needs changes. #5755 Posted Mar 23, 20 · OP · Last edited Mar 23, 20 [Admin] DreamMasterXXL a Administrator Posts: 360 Votes: +55 Level 3 LEVEL 3 Admins Administrator Version 2.0.9.0 12.06.2020





Info:

-The update to

Re-craft the component and remove & replace them in any patterns that are affected.





New Mods:



-Better Loading Screen 1.3.23-GTNH

-Bug Torch 1.0.2

-Itlt 1.0.2





Mod Upgrade:



-Adventurebackpack 0.9-h14-GTNH

-Appliedenergistics2 rv3-beta-31

-Architecture Craft 1.7.4-GTNH

-Avaritia 1.18

-Bartworks

-Baubles

-Better Questing 3.0.334-GTNH

-Binnie Mods

-Biomes O Plenty 2.1.1-GTNH

-Blood Arsenal 1.2.1-11

-Blood Magic 1.3.3-30

-Chisel 2.9.8-GTNH

-CoreMod 1.6.46

-Craft Tweaker 3.1.0-legacy

-CropsPP

-Draconic Evolution 1.0.2q

-Electro Magic Tools

-Ender IO

-Ender Zoo

-Enhanced Loot Bags 1.0.3

-Extra Cells 2.4.3b3

-Forestry

-Gadomancy

-Galacticraft 3.0.15-GTNH-full

-Gendustry 1.6.4.135a

-Gregtech

-GT PlusPlus

-GT Scanner Mod 1.5.7

-Hardcore Ender Expansion 1.8.6a

-Hodgepodge 1.4.2

-Holoinventory 2.1.4-beta-GTNH

-IC2 Crop Plugin Version 1.3.1

-IFU 1.7

-Iguana Tinker Tweaks

-InGame Info XML

-Irontanks 1.1.19

-Jabba 1.2.6

-Kekztech 0.4.6

-Magicbees 2.5.3-GTNH

-Micdoodle Core 3.0.13-GTNH

-Mine and Blade Battlegear 1.1.1.4-GTNH

-Natura 2.3.2-dev

-Nodal Mechanics 1.1-2-GTNH

-Not Enough Items 2.0.4-GTNH

-Open Blocks 1.6.2

-Open Computers 1.

-Overloaded Armorbar 1.0.0

-Pam's Harvestcraft Lb-1.0.1-GTNH

-Remote IO 2.4.2

-Roguelike 1.5.1

-SGCraft 1.13.7-GTNH

-Special Mobs 3.3.6

-Spice Of Life 2.0.0 carrot-beta-5

-Standard Expansion 3.0.182-GTNH

-Steves Addons 0.10.17

-Steves Carts 2.0.0.b19

-Steves Factory Manager A96-GTNH

-Storage Drawers 1.11.5-gtnh

-TecTech 3.8.3

-Thaumcraft NEI Additions

-Thaumic Based 1.4.22-0

-Thaumicenergistics

-Thaumic Exploration 1.1.74-0

-Thaumic Horizons

-TMechworks

-Torohealth 1.0.0

-Twilightforest 2.3.8.5-dev

-WAILA Plugins 0.2.3.1-7

-Warp Theory 1.0.3-GTNH

-Witching Gadgets 1.2.12-GTNH

-Universal Singularities 8.6.1





Mod Changes:



Adventurebackpack

-More work on packets

-[RFC] Increase the fuel capacity of Copter Pack. #5873

-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways

-Update zh_CN.lang



Appliedenergistics2

-Fixed blocking mode for inventories not giving out anything

-added workaround for interface blocking mode to ignore selector circuits in GT machines

-updated ic2 dependency to

-add thaumcraft dev version

-Reentrance check in the unload event

-Added check for oversized client packet

-Update zh_CN.lang



Architecture Craft

-Create zh_CN.lang

-update gradle



Avaritia

-Update zh_CN.lang

-update version add libs



Bartworks

-fixed void miner not consuming energy

-Made API standalone (mostly)

-Made OrePrefixes lookups NullSecure

-Added Config for Metas and Tiers for Ross

-fixed GT++ compability

-Fixed ConfigHandler initiating GTValues during coremod startup

-Fixed MegaEBF sometimes overflowing

-change recipes for Void Miner using Ore Drill Tier 6

-Added VoidMiner Tiers

-Added Recipes for Void Miners

-Fixed VoidMiner Output

-added void miner localisation for achievements

-Made Void Miner Times in Assembly Line more reasonable

-fixed fermentation recipes in biovat

-Fixed Glass Checked

-buffed Oganesson

-made LoadItemContainers static

-removed force shutdown

-Merged NEI configs

-added a config option to hide any orePrefix type of my materials

-Redid CLS support

-updated fr_FR translation (#67)

-Some new featues

-Added Multiblock Updateability to BW Blocks

-Added Pollution to WaterPump

-Added new Windmill GUI

-Refactored Windmill a bit

-Added animation to windmill

-Various Development

-Added TT support to MEBF and MVAC

-Fixed Energy Logic on MDT

-Fixed MEBF not outputting fluids on bottom hatches

-added auto-export for water on the simple stirling pump

-redid glass folder structure

-added EBF / Large Chem circuit Unification

-updated TT dependancy

-Added TT support to MEBF and MVAC

-Fixed Energy Logic on MDT

-Fixed MEBF not outputting fluids on bottom hatches

-added auto-export for water on the simple stirling pump

-redid glass folder structure

-added EBF / Large Chem circuit Unification

-updated TT dependancy

-Added TT Low Power Lasers

-Fixed Circuit Logic and added bounds check

-added TT Low Power recipes

-Added TT support to MEBF and MVAC

-Fixed Energy Logic on MDT

-Fixed MEBF not outputting fluids on bottom hatches

-added auto-export for water on the simple stirling pump

-redid glass folder structure

-added EBF / Large Chem circuit Unification

-updated TT dependancy

-Added TT Low Power Lasers

-Fixed Circuit Logic and added bounds check

-added TT Low Power recipes

-Redid LuV Osmiridium Replacer

-deleted old lib

-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()

-removed a wrong cast

-fixed textures

-removed *some* duplicate recipes for tool items

-fixed voidminer

-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas

-fixed LAZORS not exploding when they recive too much Amp lasers

-Redid Radio Hatch Stuffs ~~~

-ItemStacks finally work properly

-Forbid insertion of a non-Rad-Material

-Update UniversalTeleportType.java (#78)

-disabled circuit unification

-removed unused decoratePlanet on Ross128ba

-changed "splitStack" to "setStackSize"

-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"

-Added specialised functions for floor ceil wrap and clamp

-Replaced old function calls

-LowPower Pipes now have the IC2 glass fibre texture

-fixed overflow on the AccessPriorityList

-fixed "NOSUCHITEM rod" error

-suppressed some warnings

-Fixed Burned Out THTR Stuff

-Fixed Cables

-fix more then 1 energy hatch on circuit assmebler

-fixed Ross128b crash

-fixed TT recipe overlap

-fixed double replicator recipes



Baubles

-Update zh_CN.lang



Better Questing

-Add ability to change scrolling speed

-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs

-Add canvas always striving to occupy less space

-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs

-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs

-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs

-Fix empty space at the end of rewards list

-Add bq_copyprogress command

-Fix demo mode notification

-Add the ability to copy quests not from command sender

-Fix party quest completion sync

-Initial backport of netcode improvements and UI upgrades

-Removed IProgression interface

-Fixed GL error in scissor call

-Fixed text alignment issue in PanelButton

-Fixed theme GUI throwing a CME crash

-Added backported new icons

-Changes for the new api

-Fix copyquests command

-Fixed a few errors in partial data reading being treated as full databases

-Fixed default tooltip background texture being missing

-Backported newer translations

-Backported transparent test theme

-Fixed a few errors in partial data reading being treated as full databases

-Fixed default tooltip background texture being missing

-Backported newer translations

-Backported transparent test theme

-Fixed crash in party management screen when kicking or leaving

-Fixed missing changes in real time repeat timer math

-Removed now non-functional life share button in party screen

-Bypassed Forge bug which fired LivingUpdateEvent several times per tick

-Helps if I put the theme JSON in the right folder

-Fixed some textures still trying to render when zero or negative sized

-Backported sliced texture scaling improvements

-Fixed dedicated servers crashing on first world tick

-Add scroll positions save for tasks and rewards

-Add tab completion options

-Rework command for console execution

-Fixed party invite screen not opening

-Fixed party invite screen crashing when it did open

-Fixed item panel texture not showing wildcard variants

-Changed invite list to only show active players

-Fixed NetStationEdit using the wrong NBT tag name

-Fixed ore dictionary button in item selection changing prefix

-Changed submission station GUI to pre-filter valid quests

-Changed item and fluid tasks to use DBEntry<IQuest>

-Quick fix for BQLivingUpdateEvent re-triggering the original event

-Fixed popup not accepting no for an answer

-Added quest designer shortcut

-Removed anti-tamper code after community overreaction

-Create zh_CN.lang



Binnie Mods

-Fix fences and gates showing up wrong in WAILA

-Update zh_CN.lang



Biomes O Plenty

-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886

-Update zh_CN.lang

-change version update gradle



Blood Arsenal

-Update zh_CN.lang



Blood Magic

-Update zh_CN.lang



Chisel

-Update zh_CN.lang



CoreMod

-Fix world world accelerator power consumption

-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.

-If you use the default, i.e. range max, it will consume 3072EU/t.

-commented BW ore mixes out because the dont work rn.

-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting

-add Pink Slime to EBF and Vac

-T5 rocket allows Europium pre T1 fusion #5870

-Added a better way for the Processing Array to handle recipes.

-remove unused files from Itemlist

-[RFC] Railcraft tank gauges recipe output ×2 #5890

-add recycle recipe for gauges from RC

-fixed wrong mixer gui 9 slots

-Additional fixes to Fixes #263

-fixed CombinedBac

-add more bw vat and lab recipes

-add new cultures

-add two alter native recipes in vat with bacterial sludge and mutagen

-add more biomedium recipes

-remove on some recipes breedable

-change uv recipe to naquadria Sievert value

-add items to vat input slots

-change other bio vat recipe fluids by factor 250x

-add new ASMD Component recipe

-fixed OreDict Names

-they use unlocalised names instead of localised ones now

-fixed ganymede typo

-Suggestion: Add a recipe for leather from oil chem #5918

-add forgotten texture ArtificialLeather

-add asmd chips to the core mod recipe

-buff infinity wire #5916

-Small Collagen adjustment #5913

-[Wrought Iron ingot] Incorrect recipe? #5955

-fixed another ganymede typo

-fixed Stainless Steel typo

-Update GT_MetaTileEntity_AirFilter.java

-UnknownNutrientAgar takes too long (Biowares) #5964

-Crystal Line needs asmds now

-Recipe conflict #6025

-GraviChestPlate recipe should work with all zpm circuits #6020

-Updated Core Mod to Java 8

-fixed ganymede typo in file

-moved VoidMiner stuff from GT to here

-Forgot to add png

-Added Cauldron nerf

-Drop Bart API pt2 electric boogaloo

-fix core ,od not building

-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087

-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.

-added Rune fragments for HEE for mob drops

-update autoclave 2 input slots

-fix low gravity recipes

-Update zh_CN.lang

-add Display to itemlist

-Added an API WA Endpoint

-added deObfs jar

-added soruces jar

-Added an API WA Endpoint

-Deluted Xenoxene should be Diluted Xenoxene #83

-T8 rocket uncraftable (again) #6208

-Recipes with ASMDs inconsistent #6224



Craft Tweaker

-Updated the ZenScript engine to the latest 1.12 ZenScript engine.

-This means that any scripting engine improvements made between the

-last 1.7.10 release and the last 1.12 release, will be in this version.

-Updated the API to the latest 1.11.2 API

-This means that any script written in 1.11.2 will (read should) work on this version,

-there are way too many changes to actually write them all here unfortunately.

-Added: pow(double, double), isNull(Object)



CropsPP

-Added new Crop pngs by emeraldsemerald (#35)

-ae -> ä, oe -> ö, ue -> ü



Draconic Evolution

-Update zh_CN.lang



Electro Magic Tools

-Update zh_CN.lang



Ender IO

-Fixed Conduit Filter

-Added Big Item Filter

-Capacitors, Conduits, Stellar Armor

-rename crude steel to Clay Compound

-update tooltip in lang file for stellar tools and armor

-ore dicted Endsteel nugget

-Update localization, add filter recipes

-Added Stellar Armor Textures

-Fixed basic ItemFilter

-Fixed Transceiver crash

-Added more 1.12 content

-removed unused trigger classes from bc

-Updated Deps

-update to Java8

-enabled UTF-8 encoding

-applied Java & IntelliJ plugins

-removed unused class

-Fixed capacitor bug on load

-Cleaned up capacitor loading code

-Update zh_CN.lang

-renamed constructor params for easier access

-reduced log-spam



Ender Zoo

-Update zh_CN.lang



Enhanced Loot Bags

-Create zh_CN.lang



Extra Cells

-Fix fluid interface dupe

-This dupe issue will happen when you attach two or more tanks

-to the same fluid interface and the fluid interface pushes some fluid as in some pattern

-Note to future programmers: this pushItems() logic is not as clean as it can be and can push

-1 stack per tick whereas vanilla can push all stacks at the same tick.

-Update zh_CN.lang

-gradle updated

-backported Oredictionary Export Bus extended pattern matching

-updated ThaumicEnergistics integration



Forestry

-fixed method not found exception

-wrong class for get Method call... i hate reflexion >_>

-Fixed Mutation Coniditons (#5)

-reduced usage of reflexion

-inlined code

-Actually remove the debug prints



Gadomancy

-Update zh_CN.lang



Galacticraft

-Update GCPlayerHandler.java

-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162

-Swap dependencies directory for maven deps.

-Remove dependencies/*

-Gradle Wrapper --> 4.4.1

-Add GTNH permissions & update

-Remove Mekanism support [Unused in GTNH]

-Remove BuildCraft MJ support [Unused in GTNH]

-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download

-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles

-fix crash on invalid keybind

-Update Version everywhere.

-Remove version checker.

-Reobf partially working on planets.jar

-fix api include

-Produce one output jar (instead of two) due to reobf issues

-Point everyone to our github

-Update MicdoodleCore

-Fix mod options and planets rendering (#3)

-blacklist run folder

-lander now comes with fueled rocket

-add api to add rocket fuels and fuel tiers

-make rocket not get destroid by lightning

-make launch controller teleport rockets and other

-increse fuel cost when using launchcontroller

-fix using launch conditions couses launch to break

-add null check

-fix launchcontrolled rockerst not launching correctly

-removed enoying parachute message

-stop lander on galaxy planets with launch controller

-get rid off duble negtif

-add more fuels

-change zinc to nitrogen plasma

-remove all non rocket fuels

-add a way to remov efuels trough the api

-update zh_CN.lang

-change diesel to nitro diesel

-update gitignore

-add mic dodles core as lib



Gendustry

-update zh_CN.lang



Gregtech

-Display fluid amount in the fluid display stack.

-add new Enderi IO materials to GT

-CrudeSteel makes GTMaterial match up with EnderIO material

-add more Ender IO material properties to material list.

-change color of Crude steel and Pink slime a bit

-change ender io material

-add crafting recipes

-change Melodic Alloy space in Name

-add Pink Slime to EBF and Vac

-add shapeless recipe for Clay Compound

-Commented texture paging

-Texture paging implemented

-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...

-Added a better way for the Processing Array to handle recipes.

-add missing Packer machines back

-add missing printer back

-add missing ids to processing array

-Set textures and adjust casing block register range

-put all Oil and oredrill recipes to Assembler/assline

-Removed T5 & T6 Miners

-Added BW Compat for easier use of BW Materials in code

-Removed DD Veins

-Added all Ores to Voidminer in DeepDark

-removed Infinity Ore

-Void miner adjustments (#262)

-Added all Ores to Voidminer in DeepDark

-removed Infinity Ore

-renormalize line endings

-UHV fixes

-updated tritanium color

-replaced magic numbers with string identifiers

-add additionl recipe changes to the fix

-change recipes for Growthmedium and Bio Medium

-Fix non GT tileentities should still propagate

-remove recursion depth limit and nullcheck on instanceof

-Tried to make Mogballs Optimisation properly threaded

-Named the thread

-actually use the right method (and not the old one lol)

-Interrupted the Thread onServerAboutToStop

-Made use of Thread.wait() + shortened "causeMachineUpdate" method

-shortened the code + by using toUpdate as sync object

-Added a new Thread every time a world is loaded

-Refactor to fixed thread pool executor

-Use actually something made for this task...

-disable threaded caching of mUpdate values

-Shutdown properly

-Add more logging to shutdown

-Use ThreadLocalRandom for RNG

-remove ore and oil drill from gt and put it into core mod.

-remove unused materials

-add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)

-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

-CLS support

-OpenGL is a bit of a pita, wants only to be used in main thread.

-The easiest solution was to trigger CLS screen updates from GT.

-It is a soft dependency, if CLS isn't present, nothing breaks.

-Nerfed replicator

-added a config option

-made TankSize of Replicator a bit nicer

-Refactored CLS support into an own Compat

-add ArtificialLeather to more recipes

-Reduced log

-removed "isNice" easter egg

-reduced loglines to log every 5% instead of every 1%

-replaced Iterator for loop with enhanced for

-Over-Generous LV Conveyor maceration recipe #5896

-Quantium Wires have no wiremill recipe #5888

-IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883

-changed missing recipes to asmd components

-fix stainless steel naming in large cells

-Buff infinity turbines #5970

-fixed Adv. Seismic Prospector off-by-one error

-simplified calculations

-some code cleanup

-Factor 1.2 for now (UUM)

-Fixe IV Electrolyzer used some non existing HSSS Wires

-fix mistakes from lv centrifuging

-Recipe conflict #6025

-Update GT_Cover_SolarPanel.java

-Clean up the fluid display thing.

-Added cover guis for pump/filter

-Fix integer loopback in scanner averages

-3x3 pattern does not work in a packager

-Cover gui: Right click to open instead take.2

-Cover GUI: added fluid regulator, finished open on shiftrightclick.

-Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards

-Fix/Nerf cleanroom

-more HEE bees and some fixes

-Changed drilling plant tooltip to be more clear about drilling area

-Fixed NPE during Worldgen

-buffed drilling area in chunk mode for it to be not smaller than in the block mode

-fixed scanner info & tooltip

-fix spawner egg from combs

-Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)

-Add Fire Essense bee

-set hidden bees now to hidden Tag. Before it dont't work

-FluidRenderer Fixes

-Made GT_FluidDisplayItem.getIconFromDamage NEVER return null

-Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning

-Naquadria combs give naquadah ore #6120

-Debug recipe errors

-Autoclave get a new input slot

-Add new Autoclave Texture

-fix recipe map autoclave

-Update GT_MetaTileEntity_Cleanroom.java

-Update zh_CN.lang

-Update GT_VolumetricFlask.java

-Made Flask icon handling more flexible.

-Unified Large Chem reactor OC related #294

-add Borosilicate Glass recipe for petri dish

-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142

-Only modify aStack when doDrain == true

-Centrifuging Rubber Wood only outputs Methane Gas #5243

-Added gui's for the rest of em covers.

-Unified Large Chem reactor OC

-coverguis: Cleaned up text.

-change the tatalite mix to show up in nei

-MachineBlock runnable toggle

-Fixed NEI time value for Replicators

-Phtalic Acid name wrong #6232

-Nitric Acid name wrong as a fluid #6231

-Phthalic Acid change breaks things #6242



GT PlusPlus

-Additions

-Added more 'Special Behaviour' items for my multiblocks as Examples.

-Added '/gtpp hand' command.

-Added TungstenSteel & Neutronium tool variants to NEI while in dev.

-Added Large Semifluid Generator and a crafting recipe for it.

-Added Placeholder for Adv. Assembly Line.

-Added Distillus Upgrade Chip and a crafting recipe for it.

-Added some new food items.

-Added a new casing block class for special handled multiblock casings.

-Added locale for Naq Fuel Cells.

-Added Boric Acid.

-Added Hydrochloric Acid fluid & recipes if it doesn't exist.

-Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.

-Added recipe for processing Red Slurry.

-Added IsaMill.

-Added Milled ores.

-Added Milling Balls.

-Added Custom NEI Handler for IsaMIll.

-Added Death by IsaMIll.

-Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)

-Added recipes for both grinding balls.

-Added more milling chains.

-Added two advanced recipes for obtaining Nitric Acid.

-Added Nitric Oxide and recipes if it doesn't exist.

-Added Nitrogen Dioxide and recipes if it doesn't exist.

-Added Carbon Disulfide.

-Added Hydrogen Sulfide if it doesn't exist.

-Added Sodium Ethoxide.

-Added Potassium Hydroxide.

-Added Sodium Ethyl Xanthate.

-Added Potassium Ethyl Xanthate.

-Added recipe for Sodium Ethoxide

-Added a Pine Tree.

-Oredict BoP Pinecone if it exists.

-Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)

-Added a way to automatically refill advanced muffler hatches for the LRE.

-Added more milled materials.

-Added proper structure for Flotation Cells.

-Added all milled materials to flotation cell recipes.

-Added Human meat drops for dead players.

-Added Slicing mode for ICM.

-Added some localization for the new milling products.

-Added Dehydration of Flotation Slurries to the Vacuum Furnace.

-Added an Advanced Hazmat Suit.

-Added a T3 circuit for recipe selections.

-Added the Volumetric Flask Configurator.

-Added a recipe for the Egg Box.

-Added a Book for the Chemical Plant.

-Added a Large Steam Macerator.

-Added steam tier I/O buses & input hatch.

-Added recipes for the custom steam hatch, buses and Macerator controller.

-Added a recipe for the catalyst bus.

-Added two new Alloys. (Botmium and Laurenium)

-Added four new Maching Casing blocks.

-Added new Machine casings to the Chemical Plant code.

-Added new Volumetric Flasks. (8k & 32k)

-Added custom Flask Renderer.

-Added ability for the Volumetric Flask Configurator to handle the new Flasks.

-Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.

-Added advanced production method to obtain Fluorite.

-Added recipe for pine saplings.

-Added low tier basic turbines for Pollution Scrubbers.

-Added capability for Scrubbers to be automated.

-Added recipe for Zyngen.

-Added recipes for 2 new volumetric flasks.

-Added tier info into Chemical Plant NEI handler.

-Added custom NEI handlers for Reactor Fuel Processing Plant recipes.

-Added framework for Elemental Duplicator.

-Added custom Data Orb bus for Elemental Duplicator.

-Added recipes for basic turbines.

-Added Item Overflow Valves.

-Added more types of armour to the Hazmat list.

-Added recipes to convert GT++ Plutonium239 into normal Plutonium.

-Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.

-Added recipes for Laurenium and Botmium casings.

-Removals

-Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)

-Removed weird dependency on CofhCore.

-Removed VFCs ability to handle flasks with fluid in them.

-Disabled Thaumic Tinkerer Hazmat additions.

-Disabled Item Overflow Covers.

-Changes

-Adjusted recipes for lower tier charge packs.

-Reworked a few recipes.

-Adjust process for obtaining Thorium-232.

-Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.

-Moved Rocket Fuel production to the Chem Plant.

-Buffered Kerosene output from Coal Tar processing.

-Made Formaldehyde Catalyst handled correctly in Chemical Plant.

-Moved debug mode switch to AsmConfig.

-Changed recipe for Nitrogen Tetroxide.

-Adjusted recipe for Th232 again.

-Changed Rocket Fuels slightly once more.

-Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.

-More adjustments to Vacuum Furnace NEI handler.

-Adjusted use/creation of Pine Oil in recipes.

-Buffed Outputs of Froth Processing.

-Changed a heap of recipes to use the new circuits.

-Changed the Tooltip for the Egg Box.

-Made the Volumetric Flask Configurator tooltip better.

-Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)

-Changed Steam Multi recipes to use Tumbaga instead of Potin.

-Changed some tooltips so that it's more obvious that steam things are ONLY for steam.

-Changed colours of the two new alloys.

-Rebalanced some Chemical Plant recipes.

-Adjusted output of Fluorite ore production recipes.

-Finished Work on Chemical Plant user manual.

-Made Green Rocket Fuel more expensive.

-Made Purple Rocket Fuel use less copper, give more output.

-Rebalanced some Chemical Plant recipes.

-Fixes

-Fixed lafium compound being zpm instead of LuV.

-Fixed Large Extruder not counting back center casing.

-Fixed algea pond forming issue on servers.

-Fixed ULV Overflow Covers using 0L Water in assembler. (

-Fixed Integral Encasement I using 0L Steel in assembler. (

-Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (

-Fixed bad handling of hatch textures on a few multiblocks.

-Semi-Fixed Distillus.

-Fixed Semifluid Generator recipes.

-Fixed Semifluid Generators crashing the game when mined.

-Fixed bad handling of calls to ItemList.java.

-Fixed Distillus handling for Distillery recipe handling.

-Fixed a minor bug in the update checker.

-Fixed Hydrochloric Acid generating at the wrong time.

-Disabled Hand-pump pumping from non-GT tile entities.

-Fixed handling of custom OrePrefixes.

-Fixed OreDict registration of MetaFoodItems.

-Improved handling of Core Classes being static initialised too early.

-Fixed client-side bug in Distillus which would cause an infinite loop.

-Fixed bug in ForgeEnumHelper.

-Fixed bug in setField methods from ReflectionUtils.

-Fixed Algae Farm controller recipe.

-Fixed OOB when changing Energy Tier. (Creative Buffer)

-Fixed GUI of adv. muffler not working correctly.

-More work overhauling GT/IC2 Hazmat system.

-Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)

-Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.

-Fixed Fake Player Handling.

-Fixed Vacuum Furnace controller recipe.

-Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.

-Fixed handling of Fluid Name handling on Custom Fluid Hatches.

-Fixed spelling of Maintenance in most multiblock tooltips.

-Fixed Robinators not returning the correct block when mined.

-Fixed Electric tool recipes not consuming the original tool.

-Redid handling of all shaped crafting recipes.

-Fixed recipe handling for the last few multiblocks.

-Fixed handling of Giant Eggs.

-Fixed obscure crash caused by Dingos.

-Fixed handling of Spawn Eggs and entities registered to the global list.

-Potentially fixed NEI not working correctly for GT++ recipe maps.

-Fixed milled byproducts not using the correct texture.

-Fixed handling of IC2 EnumHelper code.

-Fixed Industrial Cutting Machine defaulting to slicing mode.

-Fixed shaped recipe creation.

-Minor adjustments to the Volumetric Flask GUI.

-Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))

-Fixed TC dependency within the Fake Player checker.

-Fixed StackOverflowError caused by TC/ExU/GT.

-Added another safety catch to the VFC GUI.

-Fixed the last few minor NEI issues.

-Fixed TC dependency within the Fake Player checker.

-Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)

-Fixed minor oversight in RC ASM.

-Fixed bug where PSS would generate power due to an integer overflow.

-Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.

-Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.

-Fixed Automation of Pollution Scrubbers.



GT Scanner Mod

-add new fluid colors for underground fluids

-changed colors a bit



Hardcore Ender Expansion

-update zh_CN.lang



Hodgepodge

-Detect Thermos/Bukkit and don't load incompatible plugins.

-



Holoinventory

-Create zh_CN.lang



IC2 Crop Plugin

-Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)

-Added: Crop Simulation level config so you can make the waiting game not impossible.

-(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)



IFU

-redid logic to work propperly with any type of material as input

-refractored code (a bit)

-fixed GUI

-restricted the wand to OW, Nether and TF (configurable)

-removed damage bar from Item

-added build wrapper



Iguana Tinker Tweaks

-Update zh_CN.lang



InGame Info XML

-Update zh_CN.lang



Irontanks

-bump gradle & forge

-optimize imports

-run idea inspections

-revert Normalize block and item names

-remove missing things

-fix textures and lang

-change silver to steel

-back to old textures, but improving them

-fix silvertank/topbottom texture color

-improve /v2

-improve the obsidian tank texture to look more like the minecraft obisidian texture

-add hardness to tanks

-chaned blast resitance on tanks

-Update zh_CN.lang



Jabba

-Update zh_CN.lang



Kekztech

-New Content

-added Ichor and Thaumium Reinforced Jars

-added Lapotronic Supercapacitor

-Updated Content

-added TFFT I/O hatch auto-output function

-Fixes

-TFFT Structure check fixed

-TFFT auto-void not working through TFFT I/O hatch

-TFFT I/O hatch not remembering it's state

-Kekztech GT blocks now use the correct mining tool



Magicbees

-Update zh_CN.lang



Micdoodle Core

-Make Micdoodle core buildable by itself

-Gradle wrapper 4.4.1

-Bump source compat, forge version, and add

-Remove version checks based on specific filenames

-Add IEntityBreathable



Mine and Blade Battlegear

-Update zh_CN.lang



Natura

-using java 1.6 to build it will help to avoid crahses. Need a fix later

-More new config options

-Quick cleanup of NContent.java

-Add missing Ore Dictionary tags to berries

-Register more wooden items to the Ore Dictionary

-Update zh_CN.lang



Nodal Mechanics

-Update zh_CN.lang

-Change attuned Matrix Recipe to fit thematically

Changed aspects and recipe items(sloth shards and balanced shards).

-Old Infusion recipe did not make sense.

-Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.

-Possibly a slight nerf but requires the same tech level

-Fixed error spiked difficulty

-Fixed issue where amber was used in place of balanced shards,

-Replace energy crystal with lapotron crystal

-swapped one Sloth Shard for the more difficult Pride shard



Not Enough Items

-Update zh_CN.lang

-Parallelize recipe handlers

-Use a dedicated ForkJoinPool

-Add TaskProfiler back

-Reuse the ForkJoinPool in ItemList

-Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).

-Should fix craft tweaker item hiding.



Open Blocks

-Update zh_CN.lang



Open Computers

-null check & a bit cleanup

-a weak table does not need its keys removed

-also, this apparently increases the chance for obscure edge case bugs in lua gc

-closes #3225

-closes #2999

-close handles on procs in reverse order

-also explicitly close stdout in cat. proc closes it, but this is cleaner

-barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.

-fix shift+back in /bin/edit - it should backspace normally

-[OpenOS] Tiny ls manual fixes

-Removed unnecessary characters in the OpenOS manpage for ls

-pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)

-fix hologram.copy - we weren't sending the full dirty region on updates in some cases

-closes #3254

-Add Cortana (from Halo;

-fix \27[6n response, it should write [ before the coords

-improve motion sensor check both feet and eyes

-fix a couple of devfs adapter issues

-gpu: remove screen link when there is no screen

-modem: remove max packet size, as this method no longer exists

-tiny cleanup in shell for crashed scripts

-remove unknown error message

-put 5.3 above 5.2 so it is the first selected architecture

-fix cpu to use default lua arch (5.3)

-fixing and old unicode bug

-the openos io buffer in utf8 mode can splice inside a utf8 sequence

-this code prevents that by reading the next chunk to complete the sequence

-in the case the stream actually has bad utf8 sequence, the io buffer decides to return

-more data than it was asked, rather than corrupt the stream

-closes #1207

-GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)

-We've discussed a large variety of options for the gpu

-I've reviewed our options and suggestions. Ultimately - users want faster graphics.

-Most of the ideas are relating to what api is meaningful to the user.

-The core issue we have in making graphics faster is an increase load on the server.

-closes #779

-fix openos crash when setViewport is called without args

-remove packet sync for invisible gpu change - make free more free

-gpu video ram with allocate, free, bitblts

-writing text and color data to a gpu page is free and server side only

-bitblt to screen cause an update and has more budget and power cost

-vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates

-gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical

-note: dirty page bitblts to a screen are increasinly expensive for larger buffers

-bitblts to vram are "free" (no budget, no energy)

-note that any direct component call has a minimum .001 budget cost

-api rename for get/set buffer, it is now {get/set}ActiveBuffer

-this breaks previous build, but this is dev stuff, so it's okay :)

-no release is broken here

-Added VEGA AI name (Doom 2016)

-small adjustment to bitblt perf

-also, temporary changes to minimum callback data for perf testing

-openos improvements

-if /home is readonly, a helpful message is displayed tell the user to run install

-remove -i from `cp` alias because a bunch of people complain about it

-install` now does not clobber /etc/rc.cfg nor /home/.shrc

-significant change, and carefully tested - read/writes to vram is now free, no budget cost

-This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)

-This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.

-also, added better config options for vram settings

-gpu vram api return change - freeAllBuffers returns the number of buffers freed

-increase timeouts on bitblt after further server load and network load testing

-added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default

-this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly

-update settings.scala to match defaults in application.conf

-insure minimal bitblt cost when writing to screen

-add tooltip to trading upgrade.

-diable rack "relay mode" by default when crafting a new rack

-add better descriptive text to debug card connectToBlock

-some tooltips and a fix for possible install code path (nil ref)

-fix support for multiple gpu vram access to a screen

-optimize color write and increase bitblt limits

-the color write improvements appears to give clients a 90% speed up on loading color nbt

-fixed mixed tier gpu and screen bitblt

-use rawequal for internal table checks in machien.lua

-allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory

-closes #3308

-pass wget user-agent, in a special opencomputers way

-closes #3305

-Update zh_CN.lang

-fixed the floppy gui to update its buttons

-and cleaned up the packet handler to make sure reads are done regardless of outcome

-Rewrite the ru_RU translation of a manpage

-Added Seismic Prospector data reading support

-GT Assembly line recipe reading



Overloaded Armorbar

-add build.properties

-promoting to non beta version



Pam's Harvestcraft

-Initial 1.7.10 commit: decompiled pam's hc code

-Reformatted missed parts

-Update gradlewrapper to 4.4.1

-Update thaumcraft API

-Prevents crash when loading up the game.

-Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu

-Replace unintended tab with spaces

-Add the listAllseed tag to seeds that were missing it

-fixed some bugs maybe we can buil this later agains 1.8 again



Remote IO

-Gradle updated to 4.4.1

-AE2 dependency updated to rv3

-Update zh_CN.lang



Roguelike

-Fixes negative buff levels some people use as markers?

-update gradle and version



SGCraft

-update forge 1614

-update gradle

-add libs

-try fix mystcraft integration (we dont use it anyways)

-Create zh_CN.lang



Special Mobs

-Update zh_CN.lang

-fix crash with tainted magic foci



Spice Of Life

-Update zh_CN.lang -The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.Re-craft the component and remove & replace them in any patterns that are affected.-Better Loading Screen 1.3.23-GTNH-Bug Torch 1.0.2-Itlt 1.0.2-Adventurebackpack 0.9-h14-GTNH-Appliedenergistics2 rv3-beta-31-Architecture Craft 1.7.4-GTNH-Avaritia 1.18-Bartworks 0.5.13.1 -Baubles 1.0.1.12 -Better Questing 3.0.334-GTNH-Binnie Mods 2.0.29.4 -Biomes O Plenty 2.1.1-GTNH-Blood Arsenal 1.2.1-11-Blood Magic 1.3.3-30-Chisel 2.9.8-GTNH-CoreMod 1.6.46-Craft Tweaker 3.1.0-legacy-CropsPP 1.3.5.3 -Draconic Evolution 1.0.2q-Electro Magic Tools 1.2.7.8 -Ender IO 2.3.1.13 beta-Ender Zoo 1.0.18.3 -Enhanced Loot Bags 1.0.3-Extra Cells 2.4.3b3-Forestry 4.2.27.12 -Gadomancy 1.0.7.7 -Galacticraft 3.0.15-GTNH-full-Gendustry 1.6.4.135a-Gregtech 5.09.33.52 -GT PlusPlus 1.7.05.68 -GT Scanner Mod 1.5.7-Hardcore Ender Expansion 1.8.6a-Hodgepodge 1.4.2-Holoinventory 2.1.4-beta-GTNH-IC2 Crop Plugin Version 1.3.1-IFU 1.7-Iguana Tinker Tweaks 2.1.7.4 -InGame Info XML 2.8.2.3 -Irontanks 1.1.19-Jabba 1.2.6-Kekztech 0.4.6-Magicbees 2.5.3-GTNH-Micdoodle Core 3.0.13-GTNH-Mine and Blade Battlegear 1.1.1.4-GTNH-Natura 2.3.2-dev-Nodal Mechanics 1.1-2-GTNH-Not Enough Items 2.0.4-GTNH-Open Blocks 1.6.2-Open Computers 1. 7.5.5.13 -Overloaded Armorbar 1.0.0-Pam's Harvestcraft Lb-1.0.1-GTNH-Remote IO 2.4.2-Roguelike 1.5.1-SGCraft 1.13.7-GTNH-Special Mobs 3.3.6-Spice Of Life 2.0.0 carrot-beta-5-Standard Expansion 3.0.182-GTNH-Steves Addons 0.10.17-Steves Carts 2.0.0.b19-Steves Factory Manager A96-GTNH-Storage Drawers 1.11.5-gtnh-TecTech 3.8.3-Thaumcraft NEI Additions 1.1.0.1 -Thaumic Based 1.4.22-0-Thaumicenergistics 1.1.3.2 -Thaumic Exploration 1.1.74-0-Thaumic Horizons 1.1.9.17 -TMechworks 0.2.16.1 -Torohealth 1.0.0-Twilightforest 2.3.8.5-dev-WAILA Plugins 0.2.3.1-7-Warp Theory 1.0.3-GTNH-Witching Gadgets 1.2.12-GTNH-Universal Singularities 8.6.1Adventurebackpack-More work on packets-[RFC] Increase the fuel capacity of Copter Pack. #5873-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways-Update zh_CN.langAppliedenergistics2-Fixed blocking mode for inventories not giving out anything-added workaround for interface blocking mode to ignore selector circuits in GT machines-updated ic2 dependency to 2.2.2.828 -add thaumcraft dev version-Reentrance check in the unload event-Added check for oversized client packet-Update zh_CN.langArchitecture Craft-Create zh_CN.lang-update gradleAvaritia-Update zh_CN.lang-update version add libsBartworks-fixed void miner not consuming energy-Made API standalone (mostly)-Made OrePrefixes lookups NullSecure-Added Config for Metas and Tiers for Ross-fixed GT++ compability-Fixed ConfigHandler initiating GTValues during coremod startup-Fixed MegaEBF sometimes overflowing-change recipes for Void Miner using Ore Drill Tier 6-Added VoidMiner Tiers-Added Recipes for Void Miners-Fixed VoidMiner Output-added void miner localisation for achievements-Made Void Miner Times in Assembly Line more reasonable-fixed fermentation recipes in biovat-Fixed Glass Checked-buffed Oganesson-made LoadItemContainers static-removed force shutdown-Merged NEI configs-added a config option to hide any orePrefix type of my materials-Redid CLS support-updated fr_FR translation (#67)-Some new featues-Added Multiblock Updateability to BW Blocks-Added Pollution to WaterPump-Added new Windmill GUI-Refactored Windmill a bit-Added animation to windmill-Various Development-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT Low Power Lasers-Fixed Circuit Logic and added bounds check-added TT Low Power recipes-Added TT support to MEBF and MVAC-Fixed Energy Logic on MDT-Fixed MEBF not outputting fluids on bottom hatches-added auto-export for water on the simple stirling pump-redid glass folder structure-added EBF / Large Chem circuit Unification-updated TT dependancy-Added TT Low Power Lasers-Fixed Circuit Logic and added bounds check-added TT Low Power recipes-Redid LuV Osmiridium Replacer-deleted old lib-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()-removed a wrong cast-fixed textures-removed *some* duplicate recipes for tool items-fixed voidminer-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas-fixed LAZORS not exploding when they recive too much Amp lasers-Redid Radio Hatch Stuffs ~~~-ItemStacks finally work properly-Forbid insertion of a non-Rad-Material-Update UniversalTeleportType.java (#78)-disabled circuit unification-removed unused decoratePlanet on Ross128ba-changed "splitStack" to "setStackSize"-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"-Added specialised functions for floor ceil wrap and clamp-Replaced old function calls-LowPower Pipes now have the IC2 glass fibre texture-fixed overflow on the AccessPriorityList-fixed "NOSUCHITEM rod" error-suppressed some warnings-Fixed Burned Out THTR Stuff-Fixed Cables-fix more then 1 energy hatch on circuit assmebler-fixed Ross128b crash-fixed TT recipe overlap-fixed double replicator recipesBaubles-Update zh_CN.langBetter Questing-Add ability to change scrolling speed-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs-Add canvas always striving to occupy less space-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs-Fix empty space at the end of rewards list-Add bq_copyprogress command-Fix demo mode notification-Add the ability to copy quests not from command sender-Fix party quest completion sync-Initial backport of netcode improvements and UI upgrades-Removed IProgression interface-Fixed GL error in scissor call-Fixed text alignment issue in PanelButton-Fixed theme GUI throwing a CME crash-Added backported new icons-Changes for the new api-Fix copyquests command-Fixed a few errors in partial data reading being treated as full databases-Fixed default tooltip background texture being missing-Backported newer translations-Backported transparent test theme-Fixed a few errors in partial data reading being treated as full databases-Fixed default tooltip background texture being missing-Backported newer translations-Backported transparent test theme-Fixed crash in party management screen when kicking or leaving-Fixed missing changes in real time repeat timer math-Removed now non-functional life share button in party screen-Bypassed Forge bug which fired LivingUpdateEvent several times per tick-Helps if I put the theme JSON in the right folder-Fixed some textures still trying to render when zero or negative sized-Backported sliced texture scaling improvements-Fixed dedicated servers crashing on first world tick-Add scroll positions save for tasks and rewards-Add tab completion options-Rework command for console execution-Fixed party invite screen not opening-Fixed party invite screen crashing when it did open-Fixed item panel texture not showing wildcard variants-Changed invite list to only show active players-Fixed NetStationEdit using the wrong NBT tag name-Fixed ore dictionary button in item selection changing prefix-Changed submission station GUI to pre-filter valid quests-Changed item and fluid tasks to use DBEntry -Quick fix for BQLivingUpdateEvent re-triggering the original event-Fixed popup not accepting no for an answer-Added quest designer shortcut-Removed anti-tamper code after community overreaction-Create zh_CN.langBinnie Mods-Fix fences and gates showing up wrong in WAILA-Update zh_CN.langBiomes O Plenty-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886-Update zh_CN.lang-change version update gradleBlood Arsenal-Update zh_CN.langBlood Magic-Update zh_CN.langChisel-Update zh_CN.langCoreMod-Fix world world accelerator power consumption-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.-If you use the default, i.e. range max, it will consume 3072EU/t.-commented BW ore mixes out because the dont work rn.-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting-add Pink Slime to EBF and Vac-T5 rocket allows Europium pre T1 fusion #5870-Added a better way for the Processing Array to handle recipes.-remove unused files from Itemlist-[RFC] Railcraft tank gauges recipe output ×2 #5890-add recycle recipe for gauges from RC-fixed wrong mixer gui 9 slots-Additional fixes to Fixes #263-fixed CombinedBac-add more bw vat and lab recipes-add new cultures-add two alter native recipes in vat with bacterial sludge and mutagen-add more biomedium recipes-remove on some recipes breedable-change uv recipe to naquadria Sievert value-add items to vat input slots-change other bio vat recipe fluids by factor 250x-add new ASMD Component recipe-fixed OreDict Names-they use unlocalised names instead of localised ones now-fixed ganymede typo-Suggestion: Add a recipe for leather from oil chem #5918-add forgotten texture ArtificialLeather-add asmd chips to the core mod recipe-buff infinity wire #5916-Small Collagen adjustment #5913-[Wrought Iron ingot] Incorrect recipe? #5955-fixed another ganymede typo-fixed Stainless Steel typo-Update GT_MetaTileEntity_AirFilter.java-UnknownNutrientAgar takes too long (Biowares) #5964-Crystal Line needs asmds now-Recipe conflict #6025-GraviChestPlate recipe should work with all zpm circuits #6020-Updated Core Mod to Java 8-fixed ganymede typo in file-moved VoidMiner stuff from GT to here-Forgot to add png-Added Cauldron nerf-Drop Bart API pt2 electric boogaloo-fix core ,od not building-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.-added Rune fragments for HEE for mob drops-update autoclave 2 input slots-fix low gravity recipes-Update zh_CN.lang-add Display to itemlist-Added an API WA Endpoint-added deObfs jar-added soruces jar-Added an API WA Endpoint-Deluted Xenoxene should be Diluted Xenoxene #83-T8 rocket uncraftable (again) #6208-Recipes with ASMDs inconsistent #6224Craft Tweaker-Updated the ZenScript engine to the latest 1.12 ZenScript engine.-This means that any scripting engine improvements made between the-last 1.7.10 release and the last 1.12 release, will be in this version.-Updated the API to the latest 1.11.2 API-This means that any script written in 1.11.2 will (read should) work on this version,-there are way too many changes to actually write them all here unfortunately.-Added: pow(double, double), isNull(Object)CropsPP-Added new Crop pngs by emeraldsemerald (#35)-ae -> ä, oe -> ö, ue -> üDraconic Evolution-Update zh_CN.langElectro Magic Tools-Update zh_CN.langEnder IO-Fixed Conduit Filter-Added Big Item Filter-Capacitors, Conduits, Stellar Armor-rename crude steel to Clay Compound-update tooltip in lang file for stellar tools and armor-ore dicted Endsteel nugget-Update localization, add filter recipes-Added Stellar Armor Textures-Fixed basic ItemFilter-Fixed Transceiver crash-Added more 1.12 content-removed unused trigger classes from bc-Updated Deps-update to Java8-enabled UTF-8 encoding-applied Java & IntelliJ plugins-removed unused class-Fixed capacitor bug on load-Cleaned up capacitor loading code-Update zh_CN.lang-renamed constructor params for easier access-reduced log-spamEnder Zoo-Update zh_CN.langEnhanced Loot Bags-Create zh_CN.langExtra Cells-Fix fluid interface dupe-This dupe issue will happen when you attach two or more tanks-to the same fluid interface and the fluid interface pushes some fluid as in some pattern-Note to future programmers: this pushItems() logic is not as clean as it can be and can push-1 stack per tick whereas vanilla can push all stacks at the same tick.-Update zh_CN.lang-gradle updated-backported Oredictionary Export Bus extended pattern matching-updated ThaumicEnergistics integrationForestry-fixed method not found exception-wrong class for get Method call... i hate reflexion >_>-Fixed Mutation Coniditons (#5)-reduced usage of reflexion-inlined code-Actually remove the debug printsGadomancy-Update zh_CN.langGalacticraft-Update GCPlayerHandler.java-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162-Swap dependencies directory for maven deps.-Remove dependencies/*-Gradle Wrapper --> 4.4.1-Add GTNH permissions & update readme.md to direct support to us-Remove Mekanism support [Unused in GTNH]-Remove BuildCraft MJ support [Unused in GTNH]-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles-fix crash on invalid keybind-Update Version everywhere.-Remove version checker.-Reobf partially working on planets.jar-fix api include-Produce one output jar (instead of two) due to reobf issues-Point everyone to our github-Update MicdoodleCore-Fix mod options and planets rendering (#3)-blacklist run folder-lander now comes with fueled rocket-add api to add rocket fuels and fuel tiers-make rocket not get destroid by lightning-make launch controller teleport rockets and other-increse fuel cost when using launchcontroller-fix using launch conditions couses launch to break-add null check-fix launchcontrolled rockerst not launching correctly-removed enoying parachute message-stop lander on galaxy planets with launch controller-get rid off duble negtif-add more fuels-change zinc to nitrogen plasma-remove all non rocket fuels-add a way to remov efuels trough the api-update zh_CN.lang-change diesel to nitro diesel-update gitignore-add mic dodles core as libGendustry-update zh_CN.langGregtech-Display fluid amount in the fluid display stack.-add new Enderi IO materials to GT-CrudeSteel makes GTMaterial match up with EnderIO material-add more Ender IO material properties to material list.-change color of Crude steel and Pink slime a bit-change ender io material-add crafting recipes-change Melodic Alloy space in Name-add Pink Slime to EBF and Vac-add shapeless recipe for Clay Compound-Commented texture paging-Texture paging implemented-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...-Added a better way for the Processing Array to handle recipes.-add missing Packer machines back-add missing printer back-add missing ids to processing array-Set textures and adjust casing block register range-put all Oil and oredrill recipes to Assembler/assline-Removed T5 & T6 Miners-Added BW Compat for easier use of BW Materials in code-Removed DD Veins-Added all Ores to Voidminer in DeepDark-removed Infinity Ore-Void miner adjustments (#262)-Added all Ores to Voidminer in DeepDark-removed Infinity Ore-renormalize line endings-UHV fixes-updated tritanium color-replaced magic numbers with string identifiers-add additionl recipe changes to the fix-change recipes for Growthmedium and Bio Medium-Fix non GT tileentities should still propagate-remove recursion depth limit and nullcheck on instanceof-Tried to make Mogballs Optimisation properly threaded-Named the thread-actually use the right method (and not the old one lol)-Interrupted the Thread onServerAboutToStop-Made use of Thread.wait