



General Information:



ghost21 reports that the plan is for 3 Chaos books. Legions, Renegades and Daemons



Daemons are already covered, so the next book will cover the Chaos Legions, with a future Renegades codex incorporating all manner of traitor humans, mutants and Marines-gone-bad.



ghost21 thinks this Legions book will be 1st or 2nd book after 6th edition, which is being released July 2012, putting the release around October-November 2012



Harry supports this, saying:

I do think CSM are the first sixth edition book but not sure if they come just before or just after 6th edition.



theDarkGeneral contradicts this, saying he has heard of 3 separate Legions books with an even split of Legions in each. He claims 2 are planned for release in 2012 and the third for early 2013. He further claims a “Lost and the Damned” style book and a “largely Daemon-based” campaign book are in the works for after that.



theDarkGeneral was supposedly given the Legion split breakdown as:

*World Eaters, Word Bearers and Nightlords

*Deathguard, Iron Warriors and Emperor's Children

*Thousand Sons, Alpha Legion and Black Legion



Mat Ward is rumoured to be writing the codex. (seriously guys, get over it )



Minor Gods will make an appearance and all Legions will be included



The minor Gods are named, and will act in a similar way to marks, but have no Daemons.



Background:



Ghost21 tells us the background has been expanded and improved so that Legions and their worship of the Gods is far less one-dimensional.



Rules:



Each Legion will have something unique to them, but will have unit restrictions to offset their inherent bonuses.



Ghost21 further clarifies by saying World Eaters may be restricted to 1 Havoc squad, but could potentially take more by “trading in” something else.



theDarkGeneral tells us:

it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...



And goes on to say the following about the different Legions:



*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.



*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!



*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.



*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!



*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...



*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...



*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky *******s!



*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.

Ghost21 tells us Chaos units have built in negatives depending on the God. It is unclear if these are just Cult Troops, or all Marked units



Nurgle units can’t perform Sweeping Advances and are what he refers to as “stoic” (possibly meaning slow and purposeful, possibly just the name of this group of rules)



Khorne has to “engage in some kind of combat every turn” (not sure what this means ie does shooting count?) or roll on a D6 table and suffer some random penalty



Tzeentch require a “command figure” (likely Sorcerer) or will act based on a random D6 roll



Slaanesh are described only as having “very harsh results”



theDarkGeneral says Nurgle Flamers can be made poisoned 3+ or even 2+ (possibly through a special character).



HQ



Special Characters: