Lissandra

Medium undead, lawful evil

Armor Class 16 (natural armor)

16 (natural armor) Hit Points 82

82 Speed 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 16 (+3) 17 (+3) 13 (+1) 11 (+0) 14 (+2)

Saving Throws Dex +6, Wis +3, Cha +5

Dex +6, Wis +3, Cha +5 Skills Deception +5, Perception +3, Religion +4, Stealth +6,

Deception +5, Perception +3, Religion +4, Stealth +6, Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

necrotic; bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 120 ft., passive Perception 13

darkvision 120 ft., passive Perception 13 Languages common, dwarvish, elvish, goblin, halfling, orc, abyssal, infernal.

common, dwarvish, elvish, goblin, halfling, orc, abyssal, infernal. Challenge 9

Misty Escape. When Lissandra drops to 0 hit points outside her Resting place, she transforms into a cloud of mist (as in the Shapechanger trait) instead of Falling Unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.

While Lissandra has 0 hit points in mist form, she can't revert to her vampire form, and must reach her Resting place within 2 hours or be destroyed. Once in her Resting place, she reverts to her vampire form. She is then Paralyzed until she regains at least 1 hit point. After spending 1 hour in her Resting place with 0 hit points, she regains 1 hit point.

Regeneration. Lissandra regains 10 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Lissandra takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.

Spider Climb. Lissandra can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. Lissandra has the following flaws:

Forbiddance. She can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. She takes 20 acid damage if she ends her turn in running water.

Stake to the Heart. If a piercing weapon made of wood is driven into her heart while she is Incapacitated in her Resting place, she is Paralyzed until the stake is removed.

Sunlight Hypersensitivity. She takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on Attack rolls and Ability Checks.