Helix choices and why for Vaulting Deathbringer

In this section I will go over the helix choices and why for the Vaulting Deathbringer build for Thorn.Slowed targets mean easier targets; what's not to like? Whilst Piercing Volley is good if the enemy bunches up, Swampfoot is good for slowing both enemies and minions for easier kills.A speed boost for Thorn allows her to escape and get into action faster.Burst Propulsion is arguably one of the best early-game helixes, although it takes practice to use. Aim in the opposite direction that you would like to go, and hit quick melee; you will be thrown in any desired direction. Useful for getting out of range of a melee Battleborn and double jump to otherwise inaccessible locations, Burst Propulsion is a must for any mobile Thorn.With practice, you will have as much aerial mobility as Benedict.However, it should be noted that if the enemy team has a Toby, you should pick Draw Strength as it goes right through his shield.Being ambushed by a melee Battleborn is a terrible situation for any Thorn. Picking Kreshek's Judgement allows Thorn to put Nature's Curse on a Battleborn with ease, giving all of her abilties and arrows a 25% boost in damage. This allows her to defend herself against melee Battleborn much more efficiently whilst keeping the ability to execute low-health enemies with ease, giving Volley even more utility.The constant bleed damage on Hexsanguination allows you to pin an enemy in place who would otherwise be able to run back to base. And who knows; it might even kill them!This increases Blight's already considerable damage, making it even better for clearing minion waves. Volley is best used to execute low-health enemies and it is therefore adviced that unless you constantly run into those, the extra cooldown reduction is wasted.This is a must for any mobility Thorn. Vaulting Hunter allows you to jump twice as high as other Battleborn, allowing you to jump and dodge enemy fire much better along with reaching ledges in a single jump. Combined with Burst Propulsion you have even better aerial control than Benedict.This one is situational. If you are running a sniper Thorn build, pick Distant Blight. But since we are not, pick Enduring Blight for the extra Blight duration.Archer's Boon grants very little life steal to Thorn, and as Volley is best used for finishing off low-health enemies, this life steal becomes even less. Pick Kreshek's Wrath for extra damage.Wrath of the Wild is a powerful finishing tool, but sometimes the enemy might escape with a sliver of health. The extra Blight field will more often than not be enough to finish a wounded enemy off.