Quote









Code: /\/\ ___ __| (_) ___ / \ / _ \/ _` | |/ __| / /\/\ \ __/ (_| | | (__ \/ \/\___|\__,_|_|\___| _ _ /\ /\___ __ _| (_)_ __ __ _ / /_/ / _ \/ _` | | | '_ \ / _` | / __ / __/ (_| | | | | | | (_| | \/ /_/ \___|\__,_|_|_|_| |_|\__, | |___/ ___ _ _ / _ \_ _(_) __| | ___ / /_\/ | | | |/ _` |/ _ \ / /_\\| |_| | | (_| | __/ \____/ \__,_|_|\__,_|\___|





Healing and damage are going to be separated from this guide to prevent confusion. To make this a pure healing guide, one must stay as pure as possible. Keep in mind that there will be times that you will see the latter as we explore some options in situational combat and perspectives in healing.









.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.













Pre-Synopsis





Before I begin, I must say that I have never attempted or written a guide of any type before. Neither have I ever called myself an elitist nor have I labeled myself as a professional and/or a theory-crafter. What you are reading here is a pure personal lover of healing. I am a casual gamer who at least spends quality time in virtual entertainment. This mainly includes keeping characters of all types alive for the duration of any game play.



This is healing is its most purest form, nothing else (at least almost pure). The basis of healing is a special art form that requires heavy responsibility. It also requires attention for the needy and anything can happen. Therefore it is vital to adapt to your situation very quickly and swiftly. A simple wrong move can potentially produce grave results and end up in a restart in your encounter. This may cause grief among yourself and your group. BUT, remember to keep your whits about you and that not everything is always your fault. Always keep your head on your shoulders and LEARN from your mistakes (if any) and move on.*



Last but finally not least, respect the green. We all should know by now that green (also my all time FAVORITE COLOR) FlyTexts (in this game) floating above player's heads are healing marks and red floating FlyTexts are damage marks.



Keep this as a note: As a healer, you should be seeing green perferably 99.999% of the time.











.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.











Is Operative Healing Right For You?



*Do you like to see green or like the color green?



*Do you like to keep people alive and potentially yourself?



*Are you a team player and do what you can to keep people breathing and going?



*Do you like to have a challenge at times?



*Are you able to stay calm under pressure?



*Are you able to keep an eye on your surroundings?



*Are you able to adapt quickly and swiftly?



*Are you capable of multi-tasking?



If you answered yes to most, if not all (the first one doesn't really count), then healing is for you!











.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.











Skill Review





For now, I placed this little chart here as as review at what we are potentially looking at. The chart should be a visual reference on whta we are looking at as far as heat management is concerned. Energy can be exhausted quite quickly, but with the right management of cooldowns and just paying attention to it, we can typically heal for an extended amount of time, which makes us the best endurance healer out of the bunch.





A couple of other notes on skills, you should definitely pick up Tox Screern in your skill tree. A lot of people forget to cleanse the target they're healing during a fight. This is a mistake, and if you remember to use Toxin Scan, your life as a healer will be easier.



Diagnostic scan should be used as a sort of filler heal. Crits will restore energy, and i've seen it crit for 500-700. So just use that between heals, if there's not a lot of spike damage. Spike damage you'll use kolto inject + surgical probe. So far I've had no problem using this system. Again, your main priority will be: Kolto Probe x2 ---> Stim Boost --> Kolto Injection ---> Surgical Probe. Rinse/repeat, and I've had no trouble.



Also, if you find you are running out of energy quickly, I recommend evaluating your skill priority. The priority for us is in my opinion shoudl be as follows: Keep Kolto Probe up as much as possible, as well as keep Stim Boost active on yourself however much you can. After that, Kolto Injetion is your go-to heal with a cast-time, especially until 30 when you get Surgical Probe. If you're at 50, or past 30 reading this guide, make sure you have Medical Engineering in your skill tree, and use Kolto Injection as much as you need to, and Surgical Probe as long as Tactical Advantage is up.





Recuperative Nanotech is highly situational currently, and is only useful if you're certain there are enough people in a close enough area to make a difference, otherwise it's just a huge energy sink. Kolto Infusion is also one of those skills that doesn't really have as much use at 50 in my opinion. You should be using Surgical Probe in place of Kolto Infusion.





|----Skills------|-----Energy Cost-----|-----Amount of heal-----|-----Cast Time-----|-----Range-----|-----Cooldown-----|

__________________________________________________ _______________________________________________

Kolto Injection----------25---------------------------tbd------------------2 sec with talent--------30m---------------GCD------------



2.5 sec without talent

__________________________________________________ _________________________________________________

Kolto Infusion-----------20 + tac advantage--------------------2547-3587 at 50-----------1.5 seconds----------30m----------------GCD--------------

__________________________________________________ __________________________________________________

Kolto Probe---------------15----------------------------tbd-------------------------Instant----------------30m-----------------GCD-------------

__________________________________________________ __________________________________________________

Surgical Probe----1 Tac Advantage---------------tbd-------------------------Instant---------------30m------------------GCD------------

__________________________________________________ __________________________________________________ _

Recuperative ----------30-----------------------------tbd----------------------------Instant--------------30m-------------------12 secs-------

Nanotech

__________________________________________________ __________________________________________________ _



.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.

Group Etiquette

For this section I'll directly copy djinnerman's section about the subject, because I believe he has a pretty good explanation of all that.





"Before I begin, I would like to touch base on something I call group etiquette (or manners for the less informed). Many individuals believe that neglecting basic etiquette principles is okay to let slide and that because being behind the desk of their computer will render them the “important” role of the universe. Although as a healer, you are indeed important, but you are just as important as everyone else around you. Without a tank and/or sufficient damage per second (dps), you will struggle with healing. Strutting around with your peacock feathers will not make you that one cool dude because you heal. Leave the ego out of it, you will go a long ways. Also, please and thank you (I work with kids. I swear, I hope every single one of you know how to utilize it and at least do this on a daily basis. I see a handful of people that don't do it and it drives me up the wall!) is helpful.



Understanding your role can make all the difference in the world. As a healer (this is where the 99.9999% part comes in), should consist of doing ALMOST NO damage (unless you are in a pvp environment, again, this is purely situational) whatsoever (unless the group ask you to and/or the mission you are doing is trivial.) Granted this guide is supposed to be weighted according to your level. You should only be seeing green. The ONLY time you should really be using other skills is for management such as crowd control (cc) to keep them at bay. Normally these skills are Sleep Dart and FlashBang. *



Many individuals are prone to arguing. Arguing gets you nowhere. I have seen events in other mmos where a tank or another player has a grudge against another player and causes grief amongst the rest of the group. This can be a very painful experience for yourself and for others, therefore resulting in a waste of time. It is wise to avoid an argument at all cost and keep the task at hand, you are after all supposed to be teammates.



This section may be very subjective, but in my personal experience, this has helped me gain experience in healing as I concentrate more on the job than the hand...(errr...wait)."

*this asterisk is the only change I made(the CC skills)





.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.





Healing Specs



There's a base 29 points in the medic tree that should typically be taken. Here are some specs that have been floating around the forums and this post.





PvE





This is the current spec I'm using. It'll leave you with 2 points at 50 to do with whatever you please. I put my extra 2 into Slip Away which helps while doing dailies and killing anything.





http://www.torhead.com/skill-calc#401MffrzGoRzsZ0cZG.1





You also have the option with those extra 2 points to put it into Med Shield, which is helpful if you're PvPing.

Otherwise, this gets you the best stuff from the tree. You get the added bonus to Kolto Inject, Infusion, and Recup at the top, the heal and mental effect remove from Tox Screen, and I think it's all pretty self explanatory.

I'll try and update this with other specs that might work, suggestions are welcome.



Per some input, here are a couple more specs (Thanks Brightglade!)



Brightglade Quote: Originally Posted by



http://www.torhead.com/skill-calc#40...GoRzcZZGdMoM.1

Has Corrosive Grenade, Combat Stims, Flash Powder and Slip Away.



For pvp I would use



http://www.torhead.com/skill-calc#40...MozZZGbrkMoh.1

It has goodies to help ensure Hots crit and gives a much needed AOE slow. For solo or duo, I would probably useHas Corrosive Grenade, Combat Stims, Flash Powder and Slip Away.For pvp I would useIt has goodies to help ensure Hots crit and gives a much needed AOE slow.



KelbornX Quote: Originally Posted by

Leveling Build:



http://www.torhead.com/skill-calc#401rff0zhZZGMbkrMhd.1



I threw this together for a friend since she didn't want to go pure healer, but also wanted some good survivability along with damage. The basic premise is getting up to Kolto Probe + Med Engineering to keep on yourself/companion and free Tactical Advantages, then go into Lethality for some more damage so you can actually kill things (I leveled pure Medicine, omg things died so slow). Leveling Build:I threw this together for a friend since she didn't want to go pure healer, but also wanted some good survivability along with damage. The basic premise is getting up to Kolto Probe + Med Engineering to keep on yourself/companion and free Tactical Advantages, then go into Lethality for some more damage so you can actually kill things (I leveled pure Medicine, omg things died so slow).



http://www.torhead.com/skill-calc#401MffzzZGhrodkbfb.1





.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.



Stats



I've been trying to follow what I've seen around the forums, but hopefully we can keep this thread consolidated, so here's what I've been following (Thanks Brightglade!)



PS. Don't forget that we still need cunning, but since that's going to automatically be on all our gear, you'll probably get enough.



Brightglade Quote: Originally Posted by

3. For stats, I have been saying to stack crit until the player gets to 40% and Surge until they are ~86% (320 surge rating). Forty percent because the Medic teir set has a 15% crit bonus to K Infusion. With a tiny bit of Alacrity and the set bonus, K Infusion (as much as everyone hates it) becomes our emergency button. Forty percent also because this along with Prognosis: Critical (talent) ensures energy back and who wouldn't giggle when you see D Scan critting for 320. Lastly, if the player stacks the crit/surge relic and a Rakata crit Adrenal, you can break 50% crit when you use both. This -greatly- helps catch up on healing when things are hectic.



4. Alacrity has horrible returns on investment. I have the Rakata Alacrity adrenal, 565 rating. That along with 93 alacrity from gear gave me a total of 20.00% haste. That's pathetic. I would not gear for or purposely stack alacrity.



PS. Edit. Looked up the amount of Surge I have and then promptly forgot it. It's not 400-420 as I had listed above though. It was roughly 320 or so.





.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.







This is all I have time for now. Any suggestions are welcome. Again, I directly copied some stuff from djinnerman's merc healing guide, which can be found at this link here:





Updated: 1/20/2012 Disclaimer: This is modeled after djinnerman's merc healing guide which can be found here: http://www.swtor.com/community/showthread.php?t=58702 Healing and damage are going to be separated from this guide to prevent confusion. To make this a pure healing guide, one must stay as pure as possible. Keep in mind that there will be times that you will see the latter as we explore some options in situational combat and perspectives in healing..:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.Pre-SynopsisBefore I begin, I must say that I have never attempted or written a guide of any type before. Neither have I ever called myself an elitist nor have I labeled myself as a professional and/or a theory-crafter. What you are reading here is a pure personal lover of healing. I am a casual gamer who at least spends quality time in virtual entertainment. This mainly includes keeping characters of all types alive for the duration of any game play.This is healing is its most purest form, nothing else (at least almost pure). The basis of healing is a special art form that requires heavy responsibility. It also requires attention for the needy and anything can happen. Therefore it is vital to adapt to your situation very quickly and swiftly. A simple wrong move can potentially produce grave results and end up in a restart in your encounter. This may cause grief among yourself and your group. BUT, remember to keep your whits about you and that not everything is always your fault. Always keep your head on your shoulders and LEARN from your mistakes (if any) and move on.*Last but finally not least, respect the green. We all should know by now that green (also my all time FAVORITE COLOR) FlyTexts (in this game) floating above player's heads are healing marks and red floating FlyTexts are damage marks.Keep this as a note: As a healer, you should be seeing green perferably 99.999% of the time..:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.Is Operative Healing Right For You?*Do you like to see green or like the color green?*Do you like to keep people alive and potentially yourself?*Are you a team player and do what you can to keep people breathing and going?*Do you like to have a challenge at times?*Are you able to stay calm under pressure?*Are you able to keep an eye on your surroundings?*Are you able to adapt quickly and swiftly?*Are you capable of multi-tasking?If you answered yes to most, if not all (the first one doesn't really count), then healing is for you!.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.Skill ReviewFor now, I placed this little chart here as as review at what we are potentially looking at. The chart should be a visual reference on whta we are looking at as far as heat management is concerned. Energy can be exhausted quite quickly, but with the right management of cooldowns and just paying attention to it, we can typically heal for an extended amount of time, which makes us the best endurance healer out of the bunch.A couple of other notes on skills, you should definitely pick up Tox Screern in your skill tree. A lot of people forget to cleanse the target they're healing during a fight. This is a mistake, and if you remember to use Toxin Scan, your life as a healer will be easier.Diagnostic scan should be used as a sort of filler heal. Crits will restore energy, and i've seen it crit for 500-700. So just use that between heals, if there's not a lot of spike damage. Spike damage you'll use kolto inject + surgical probe. So far I've had no problem using this system. Again, your main priority will be: Kolto Probe x2 ---> Stim Boost --> Kolto Injection ---> Surgical Probe. Rinse/repeat, and I've had no trouble.Also, if you find you are running out of energy quickly, I recommend evaluating your skill priority. The priority for us is in my opinion shoudl be as follows: Keep Kolto Probe up as much as possible, as well as keep Stim Boost active on yourself however much you can. After that, Kolto Injetion is your go-to heal with a cast-time, especially until 30 when you get Surgical Probe. If you're at 50, or past 30 reading this guide, make sure you have Medical Engineering in your skill tree, and use Kolto Injection as much as you need to, and Surgical Probe as long as Tactical Advantage is up.Recuperative Nanotech is highly situational currently, and is only useful if you're certain there are enough people in a close enough area to make a difference, otherwise it's just a huge energy sink. Kolto Infusion is also one of those skills that doesn't really have as much use at 50 in my opinion. You should be using Surgical Probe in place of Kolto Infusion.|----Skills------|-----Energy Cost-----|-----Amount of heal-----|-----Cast Time-----|-----Range-----|-----Cooldown-----|__________________________________________________ _______________________________________________Kolto Injection----------25---------------------------tbd------------------2 sec with talent--------30m---------------GCD------------2.5 sec without talent__________________________________________________ _________________________________________________Kolto Infusion-----------20 + tac advantage--------------------2547-3587 at 50-----------1.5 seconds----------30m----------------GCD--------------__________________________________________________ __________________________________________________Kolto Probe---------------15----------------------------tbd-------------------------Instant----------------30m-----------------GCD-------------__________________________________________________ __________________________________________________Surgical Probe----1 Tac Advantage---------------tbd-------------------------Instant---------------30m------------------GCD------------__________________________________________________ __________________________________________________ _Recuperative ----------30-----------------------------tbd----------------------------Instant--------------30m-------------------12 secs-------Nanotech__________________________________________________ __________________________________________________ _.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.Group EtiquetteFor this section I'll directly copy djinnerman's section about the subject, because I believe he has a pretty good explanation of all that."Before I begin, I would like to touch base on something I call group etiquette (or manners for the less informed). Many individuals believe that neglecting basic etiquette principles is okay to let slide and that because being behind the desk of their computer will render them the “important” role of the universe. Although as a healer, you are indeed important, but you are just as important as everyone else around you. Without a tank and/or sufficient damage per second (dps), you will struggle with healing. Strutting around with your peacock feathers will not make you that one cool dude because you heal. Leave the ego out of it, you will go a long ways. Also, please and thank you (I work with kids. I swear, I hope every single one of you know how to utilize it and at least do this on a daily basis. I see a handful of people that don't do it and it drives me up the wall!) is helpful.Understanding your role can make all the difference in the world. As a healer (this is where the 99.9999% part comes in), should consist of doing ALMOST NO damage (unless you are in a pvp environment, again, this is purely situational) whatsoever (unless the group ask you to and/or the mission you are doing is trivial.) Granted this guide is supposed to be weighted according to your level. You should only be seeing green. The ONLY time you should really be using other skills is for management such as crowd control (cc) to keep them at bay. Normally these skills are Sleep Dart and FlashBang. *Many individuals are prone to arguing. Arguing gets you nowhere. I have seen events in other mmos where a tank or another player has a grudge against another player and causes grief amongst the rest of the group. This can be a very painful experience for yourself and for others, therefore resulting in a waste of time. It is wise to avoid an argument at all cost and keep the task at hand, you are after all supposed to be teammates.This section may be very subjective, but in my personal experience, this has helped me gain experience in healing as I concentrate more on the job than the hand...(errr...wait)."*this asterisk is the only change I made(the CC skills).:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.Healing SpecsThere's a base 29 points in the medic tree that should typically be taken. Here are some specs that have been floating around the forums and this post.PvEThis is the current spec I'm using. It'll leave you with 2 points at 50 to do with whatever you please. I put my extra 2 into Slip Away which helps while doing dailies and killing anything.You also have the option with those extra 2 points to put it into Med Shield, which is helpful if you're PvPing.Otherwise, this gets you the best stuff from the tree. You get the added bonus to Kolto Inject, Infusion, and Recup at the top, the heal and mental effect remove from Tox Screen, and I think it's all pretty self explanatory.I'll try and update this with other specs that might work, suggestions are welcome.Per some input, here are a couple more specs (Thanks Brightglade!)And here's a leveling build that look's pretty sweet (wish i would have done this while leveling)I personally went down this spec for leveling, which I enjoyed because of the stealth damage..:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.StatsI've been trying to follow what I've seen around the forums, but hopefully we can keep this thread consolidated, so here's what I've been following (Thanks Brightglade!)PS. Don't forget that we still need cunning, but since that's going to automatically be on all our gear, you'll probably get enough..:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.: *~*:._.:*~*:._.:*~*:.This is all I have time for now. Any suggestions are welcome. Again, I directly copied some stuff from djinnerman's merc healing guide, which can be found at this link here: http://www.swtor.com/community/showthread.php?t=58702 Updated: 1/20/2012