Importing

Steam\SteamApps\common\SourceFilmmaker\game\usermod

Shagbark Example: Model Files (mdl, vvd, vtx) Steam\SteamApps\common\SourceFilmmaker\game\usermod\models\items\courier\shagbark Material/Texture Files (vtf, vmt) Steam\SteamApps\common\SourceFilmmaker\game\usermod\materials\models\items\courier\shagbark Sound Files (mp3, wav) Steam\SteamApps\common\SourceFilmmaker\game\usermod\sounds\items\courier\shagbark

Before you're able to publish your assets to the Source Filmmaker workshop, they will need to be compiled and placed into the usermod folder inside the Source FIlmmaker directory.Within the usermod folder you'll need to place the files so they follow the same folder structure. Most models contain mdl, vvd, vtx, vtf and vmt file extensions. You would place the mdl, vvd and vtx files within thefolder, and the vmt and vtf files withinFile paths are determined by the .qc file when the model is compiled. In my example below the mdl file will look for textures in, so I need to make additional sub folders for my model to work correctly in Source Filmmaker.If the files have been placed in the correct directories the model/sound will appear on the asset selection menu.Subscribers will view your model the same way that you view your asset in Source Filmmaker, so always ensure that it's tested and ready before proceeding to the next step.