Hi everyone,

This morning we have deployed the patch that was being tested on our public test server to the live game. The following are the updated patch notes for your review:

Added a gravestone for a fallen Darkfall Veteran – Zunder Zolots 1993 - 2016

Zunder started in beta, battling with intense Australian ping (350-450). He Began in Harlequin and spent his later year in the his own clan Twelve Inches Unbuffed. Many knew Zunder from his time both in battle and on vent. From helping newbie Aussies to killing leaders of VAMP he made an impression everywhere he went. His grave can be observed outside Svjartfjord, his clan’s first owned holding at one of his favorite nearby spawns.

Alignment:

Added zone identification at the bottom of the minimap and a better explanation of the rules in each zone (Click the ? button to show the rules in your zone)



Hit protection icon should now properly show the status of hit protection (enabled/disabled)



Fixed a rare issue where a blue could attack a red in a Lesser City and not turn rogue



Lawful and Lawless territory settings are now active on change instead of on server up



Alignment color change for -200 to -1 alignment is now a purplish hue

Economy/Crafting:

Added 2 Selentine Golem spawns - one in Wolf lands / one in Alfar lands



Increased the average Selentine Ore drop rate on Selentine Golems from 1.75 to 3



Shadecraft enchanting material has been changed to Q2 Shadowcrest and can now be crafted



Engineering has been added to house Anvil



Shipbuilding has been added to house Workbench



Champion spawn drops have been increased



Removed gold reward from traderoutes / added more item/resource drops



Added more single house locations to the world of Agon



Minor loot changes to the following mobs: Winterbounds, Windlords, Tigers, Svarts, Shadow Spirits, Seidbounds, Revenants, Ravens, Oathleiges, Oathbounds, Oak Lords, Hooded Ones, Hobgoblins, Deathless Mages, Demons, Brown Bears, Arctic Bears, Crogs, and Akathars

Mounts:

Increased the health of the Bluetail Runner by 50



Decreased the health of racial mounts (Eradan, Tribeland Bear, Shulgan Drake, Garmir, Horse, and Death Pig) by 100



Added Left and Right lean options into the slot management options. (Right click the slot and select the Cog wheel)

Sieges:

Halved both phases, from 1 hour for defenders to attack siege stones to 30 minutes, and 2 hours down to 1 hour for attackers to take city

Quest Fixes:

Added Q1 Corpseflesh back to Bonecrew skins to allow for quest completion



Changed the arrowhead questline from Frailty to Rend so it can be completed

Queuing:

Added a small skill and weapon swap queue to help those with larger pings compensate when performing actions.



One-Hander and Shield should now always queue up as one item.

Miscellaneous Bug Fixes:

Monsters will no longer heal each other if they hit each other with spells



Players will no longer fall through the world when recalling into the Niflheim hamlet of Qiqatak.



Fixes to terrain in some mob spawns



Fixed the exiting location on a portal from Red Moon to Ymir’s Tear to be out of tower range



Fixed a bug where you could not knock players up or in some cases damage them with spells near structures



Fixed an issue where a surging melee weapon would not reset back to 99.9 after hitting a player



Made some adjustments to ghost casting/double swings/server optimizations



Added enter/exit notifications for all NPC cities (Back-end groundwork also added for future features)



Fixed auto-parry not working on a slot with multiple spells

Join us in the discussion.

Sincerely,

- The Team at Big Picture Games