Psionic Storm Build Recommended

The Psionic Storm Build allows Tassadar to be poking enemies from a long and safe range. It may not have the same damage capabilities as Shock Ray Build, but due to the long range of all abilities, it is a great choice if you are concerned about enemies easily reaching you. This build's playstyle is focused on using Psionic Storm from a long range, to then use Shock Ray in the direction the enemy is moving, so that in the moment they leave Psionic Storm area, Psionic Echo will spawn another one, being a great poke and harass tool.

Psi-Infusion does not increase Tassadar's damage, but it enables him to be constantly poking enemies with the combo described above while also giving him good Mana sustain. However, it is not necessary if the enemy team's composition do not feature any high range Hero, and we recommend getting Static Charge in that situation. The main power spike from this build comes with Psionic Echo, which greatly increases your damage output. Level 4 is a situational tier, Plasma Shield is a good option if enemies will reach you, independently of the situation. Induction is a versatile Talent that increases Tassadar's mobility while he has no abilities available. Electric Fence will be a great Talent if you do not need the extra survivability from those talents, since it cripples enemies' mobility while also increasing your damage output.

All the talents at Level 13 can be good; Shadow Walk can save Tassadar from divers, Oracle gives him a very good sustain and resistance against Mages, and Feedback will be outstanding during Archon, being a good pick if you do not need the extra survivability from the other 2 Talents. At level 16, Psychic Shock is the standard pick, but if your team is mostly focusing tanks, Thermal Lance might be a better choice.