Another major optimisation to the rendering of Fog of War, roughly a 40% speed increase for FoW rendering and should improve unity's performance overall

Other minor performance improvements to backend systems

Fixed an issue where enemy units wouldn't show level up VFX

Fixed an incorrect camera position in the level 8 intro

Fixed an issue when returning to posession after a cutsene

The first highlight in level 1 no longer overstays it's welcome after objective completition

Fixed an issue where the height of objects would be incorrect on the first map loaded

Enemy props will no longer show highlights (Especially the torture racks on level 6)

Numerous fixes to home realm

Fixed an issue where defences on level 13 were not being properly rebuilt whne furnaces were active

Fixed an issue where small gaps were appearing between certain types of Empire theme tiles

Fixed a bug where a large square would appear when a Witch Doctor was affected by Blood Money

Several backend Multiplayer fixes

Fixed an issue where Fog of War revealers that had a growing radius were not working correctly

Beasts who have recently fought in the Arena will now correctly respond to their rally groups

Workers will no longer continue attempting to build the warding totem for ever.

Fixed a bug where dropping a unit next to an AI controlled dungeon could result in the unit getting struck by lightning mid-air, preventing a correct drop

Fixed a bug which caused prisoners and tortured units to scream for all eternity, the gods are pleased with the silence

Fixed an issue where the Vampire would constantly become angry faster, meaning it wasn't possible to keep him maintained on prisoners

Fixed an issue where language settings were not remembered for the options menu

Fixed GTA being unplayed by anyone on the team

Increased height of Gargoyle health shield so it's now always visible

Default textures are now set to half resolution (Can be returned to full in the options menu)

It is now possible to spawn enemy waves in your Home Realm

Brimstone can now store and drop gold

Arena kill state is now set to incapacitate by default rather than kill

Clients should now correctly quit the game if the host leaves

AI will now ignore grabbed units for the purposes of threat

New Settings have been added to the options menu

Hey folks,We're mostly back up and running again, the internet has been mostly stable with some occasional drops here and there. Thank you all for your patience!We're still investigating the "Too many threads" crash as a matter of priority and we believe we may be getting closer to the root cause. Thanks in no small part to Anialator100 on our forums who has dedicated time to help us nail it down.As part of the investigation into the issue we found that his crash was caused by V-Sync being disabled, when V-Sync is enabled the crash no longer occurs. This would seem to indicate some code is firing incorrectly when there is a significant jump in Frame Rate.For now we believe that enabling V-Sync may be a potential work-around while we continue to hunt the errant code. Please let us know if this does or does not work for you!We'll be detailing some of the things coming in the next major patch in our weekly news tomorrow so keep your eyes peeled!Until next time Underlords!Cheers,Lee