Originally Posted by Mauduke Originally Posted by

I played quite a few games last night. Most of my favorite builds were no longer viable with the increase to chitin and lurker but a few were salvageable. However, thinking about how the new price structure makes aliens so much more appealing I believe there is now going to be a dramatic shift in strategy as PSI heavy and an abundance of grenades can easily enter the field.



There is an enormous variety of SC + support builds one can build that should have a high level of success. This concerns me a little, so I ran with 3 HF and 2 sectoids. Let me just say this about that build.... Holy *^$@ does it own. Having 3 HF's plus enough points left over for some minor support is extremely powerful to the point you feel guilty of doing something wrong. The only thing you need to concern yourself with is a couple of DE plasma snipers or a plasma agent. Staying out of LOS until you are in grenade range takes care of that problem. Staggering the HFs out a little makes using a SC a death sentence for your opponent. So I am a little on the fence about the price drop to HFs, 3 of them are just brutal.



The second build i ran was 2 SC and a PSI Guardian, LPR, Skelly, mind shield, bastion. This build was not as deadly as the HFs but still had little problem taking anyone out. In one match I easily rolled over twin agents.



At this point i am at a loss as to how to counter so much PSI and nades, because you have to be able to counter both at the same time now. Maybe a plethora of Tac officers or exalt heavies? I guess it will come down to more of a game of discovery hoping your opponent wastes abilities on your sacrificial unit you put on point. My advice, lots of units and spread them out.