Wechselbalg

The Wechselbalg are horrid fiends that serve the obyrith lord Pale Night. Though they initially appear like the young Eladrin children they once were, when threatened or their facades compromised they reveal their true, twisted form, letting out an inhuman screech not of this world.

Cursed Children. Long ago, when the Queen of Chaos was defeated by the Wind Dukes of Aaqa, she and the surviving yet weakened obyrith lords that followed her to battle retreated back into the Abyss, bested and humiliated. Seizing a chance, a court of Eladrin opened a rift to the Abyss and launched a campaign against the obyrith lords, driving them further back into their fiendish realm and furthering their extinction. The obyrith lord Pale Night did not like this at all, and sought to teach the Eladrin why none dare mess with the demons of the Abyss. She wove a web of lies and deceit, leading all the way to the prince of the court. In the end she manipulated the prince into signing a faustian pact, one that cursed every child of the court, permanently halting their aging, leaving them stuck as children for the rest of eternity, and dragging them screaming into the Abyss, where the Mother of Demons awaited them. Pale Night chased the young ones through the Abyss to a layer she had prepared especially for their arrival, having populated it with nightmarish creatures of all types. Before she could further her plans for them, however, an incursion by celestial creatures caught her off guard. The beings of the higher planes sought to protect the Eladrin children, and initiated war with Pale Night and her forces.

Twisted and Corrupted. For many years the battle between the two armies raged on, but eventually Pale Night won out when she personally led an assault on the rift to the higher planes they emerged from, sealing it and cutting off any further reinforcements. The celestials remaining that weren't killed were enslaved, and the Mother of Demons finally got what she had sought after all those years: the little children. However, as the war had raged on so long, she wanted to make her victory more satisfying. Instead of killing them off as she had planned to do at the start, she instead subjected them and their celestial guardians to foul, unholy rituals that twisted and corrupted them with fiendish energy, transforming the eladrin into demons under her command known as the Wechselbalg.

Pale Night's Assassins. Pale Night uses the Wechselbalg as assassins and spies against her enemies, most particularly the rest of the Eladrin. Able to take on the appearance of their former selves, they can infiltrate communities under the guise of helpless children. Once within they begin to drain the life out of those that live there, feeding upon their life force. Any who get suspicious become the target of enchantment spells that enthrall them, bringing them under the Wechselbalg's control. Many a community has been brought down by these creatures, sometimes never even realizing the innocent child was really a life draining demon. Pale Night, as such, holds them in high regards, and some of them have even come to hold positions of power within her forces, where the twisted celestials that had once defended them protect them once more, only now in the name of the Mother of Demons.

Wechselbalg Small fiend (demon, shapechanger), chaotic evil Armor Class 14 (natural armor)

14 (natural armor) Hit Points 108 (24d6 + 24)

108 (24d6 + 24) Speed 40 ft. STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 12 (+1) 14 (+2) 18 (+4) 20 (+5) Skills Acrobatics +7, Deception +8, Persuasion +8, Stealth +7

Acrobatics +7, Deception +8, Persuasion +8, Stealth +7 Damage Resistances cold, fire, lightning

cold, fire, lightning Damage Immunities poison

poison Condition Immunities poisoned

poisoned Senses darkvision 60 ft., passive Perception 14

darkvision 60 ft., passive Perception 14 Languages Abyssal, Elvish, Sylvan, telepathy 60 ft.

Abyssal, Elvish, Sylvan, telepathy 60 ft. Challenge 10 (5,900 XP) Shapechanger. The wechselbalg can use its action to polymorph into the form of an eladrin child, or back into its true form. Its statistics are the same in each form. The wechselbalg reverts to its true form if it dies.

Lifeleech Aura. The wechselbalg can activate or deactivate this feature as a bonus action. While active, the aura deals 4 necrotic damage to any creature that ends its turn within 5 feet of the wechselbalg, and the wechselbalg regains 2 hit point for each creature that takes damage from the aura. Fiends ignore this effect.

Fey Ancestry. The wechselbalg has advantage on saving throws against charm effects, and magic can’t put the wechselbalg to sleep.

Innate Spellcasting. The wechselbalg’s spellcasting ability is Charisma (spell save DC 16). The wechselbalg can innately cast the following spells, requiring no material components:

At will: misty step, suggestion

3/day each: calm emotions, charm person

1/day each: conjure lesser demons, geas

Magic Resistance. The wechselbalg has advantage on saving throws against spells and other magical effects. Actions Multiattack. The wechselbalg makes two attacks: one with its bite and one with its claws.

Bite (True Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) necrotic damage, and the wechselbalg regains a number of hit points equal to half the necrotic damage taken.