(banner courtesy of /u/Somber99 Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. It's become something of a habit for me, and I thought it might be fun to share my data with the community.In case you've forgotten what changed in the last patch, here's a link All data provided in this post was collected from Hotslogs , which is a database of player-submitted games. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)". As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. Here is a link to the spreadsheet with the data I've collected. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). If you'd prefer a summarized report, read on!Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error.Note that the error column assumes a 95% confidence interval. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that the win rate has changed.The seven-day analysis is below. Please note that while I try to cover all heroes, not all heroes are in need of in-depth analysis of their changes, so some heroes may have short summaries or may even be omitted entirely. Also, be aware that the contents of this section are primarily my own opinion of the changes, albeit backed with data. If you disagree, feel free to explain why in the comments below.Despite some fairly significant changes to Fenix's overall numbers, we don't have any clear evidence that his win rate has shuffled in any meaningful way. As such, it's a bit hard to really evaluate the "success" of this change, and the lack of a pro scene will make that task even more challenging for evaluating high-end performance.Stitches' rework feels rather good, actually, with his talent options feeling a lot more diverse than they used to be. Unfortunately, determining preferred talents has been a challenge ever since the talent data broke on Hotslogs, so I can't provide much more info beyond that. What I can share is my own personal preferences in talent: I tend to run a very aggro Slam build with Playtime, Cannibalize, Lacerate and Pulverize....although sometimes I'll swap that last one for Fishing Hook if I'm feeling confident in my hooks. While the second charge of Devour is solid, I feel that Shambling Horror is one of the most solid new Lvl 20 talents out there to face off against slow-heavy enemies, and helps keep that aggro style of play going.How much is due to the loss of her "AFK" style of play is uncertain, but in my own experience as well, there are parts of what she does that just don't feel as fluid as she used to be. Requiring auto-attacks to spread Shadow Dagger, for example, is adding an extra step where it arguably ought not to be. A lot of her new base kit is like this, where extra steps have been added to increase the level of complexity in the hero, but not necessarily to her benefit. We see this a lot in the talent choices as well, with many talents providing virtually no bonus unless you've stacked Banshee's Curse to 3 stacks on a target (or in the case of talents like Unfurling Shadows, provides no real bonus period). This makes a lot of her talents feel very "all or nothing" and not necessarily in a good way, and might be worth rethinking a bit as a design aspect. However, it's far more likely that she'll simply receive some damage buffs or something to bring her back up. I hope that's not the case and that they take another good look at Sylvanas to make absolutely certain that her design isn't potentially hampered by flaws added in an attempt to complicate the hero for high-level play, especially since the amount of high-level play that will remain in the months to come has yet to be determined.While the armor change seems to have made relatively few waves, there's a few interesting points on the radii front. Both Kael'thas and Orphea have seen statistically significant increases in win rate this week. Kael'thas saw a 19% reduction in hitbox size, and Orphea 17%, so this seems to be helping them quite a bit. On the losers front, the only "loser" seems to be Maiev, whose Fan of Knives is now harder to land on a number of fairly popular heroes. Whether or not she'll see changes from this is unclear, however, given how well she still tends to perform at higher levels of play.Looking for more of my work? My last article discusses concerns about snowballing and the "passive meta" that the new changes may bring if not handled properly. That article is located here. Feel free to let me know your thoughts to this article in the comments section below, or on Twitter at my handle @CriticKitten . I look forward to your replies!Hope to see you again next time!