Magnificence Adventure module

The Snakes Rose creek in all its glory is little more than a mining down. Unlike other mining towns in the area this one has recently started to turn a profit. Profit and risk attracts the wrong kind of business man and anyone who is willing to stand up to them risks being shot whoever can hire the most gunman. In this town its Bartholomew Bogue, a real problem for anyone that unlucky enough to meet him. Foreword: Thanks I would would like to thank everyone that read, played and enjoyed this release. Game Masters comments and feedback were invaluable and inspired us to carry on. Lastly I want to thank you, the reader for taking the time to read this new book and supporting us. Credits All the errors are mine, but all the good parts are the result of those listed below: Lead Design: Wade Mealing

Wade Mealing Editors: Athene Chan, Lex Mealing

Athene Chan, Lex Mealing Special Thanks: Nic Pizzolatto , Gimmicks & Jeromous

Nic Pizzolatto , Gimmicks & Jeromous Layout: The Homebrewery.

The Homebrewery. Contact : wmealing@gmail.com Twitter: @wademealing Some level of artistic merit has been changed from the original story to make this engagement more enjoyable for the players. About It can be intimidating and difficult to run a roleplaying game when just starting out as a Game Master. The success seems to rest on your shoulders. This book's core philosophy is to help you run a tabletop roleplaying game, with simple design and accessible content. This adventure is made for 4 adventurers and is intended as an introduction to the world where players can learn their classes in a relatively low-risk area where it increases in risk till Bouge brings his "army" to the town for vengence. Certain players may feel comfortable playing Chisolm, Teddy or Emma. Information can be shared with them to roleplay the character to advance the plot.

Introduction This book is written for the game master. It contains a complete Snakes and Saloons adventure. While it is considerably "low" in magic, there is no reason why you as a game master can't add flourishes of flavour where you think is appropriate for your setting. This is your game after all. Running the adventure Legacy Magnificence has been tested for 4-5 characters, During the course of the adventure, the characters will advance to 5th level. The adventure is set in the "Wild west", an area of exploration and new settlements. There is no need to be an expert in American western history to be able to run this aenture. The Game Marshall The Game Marshall (GM) has a special role in the SNAKES & SALOONS game. The GM is a referee. When its not clear what the outcome of a situation is, the GM is the final ruling on a decision and responsible for keeping the story going. The GM is also the story teller, they are the one who brings the wild west to live in an way that the players can understand and relate to. They act as both the good and bad guys in the story. The GM is not playing against the players, The GM's role is to enable the players to navigate complex situations and present a living, breathing world to the players with all the pitfalls and problems that are expected. In most situations, any combat or interaction should only be escalated by the players not the GM. Characters in this story don't want to die any more than people in the real world. Overview The year is 1879, the United States was still recovering from its civil war. A gold-mining tycoon "Bartholomew Bogue" has assumed control of the American frontier town of Rose Creek and subjected its residents to hard labor in his mines. The people who live here are tough and the land is even tougher. The town church assembly denounced Bogues abuse of the townspeople and catching word of this rebellion (led by Matthew Cullen) Bouge had the church torched and the rebels executed. We join the story as Emma Cullen (Matthews Widow) and Teddy Q (Friend of Emma and now deceased husband) ride in search of a bounty hunter to liberate the town. They recruit Sam Chisolm, an African-American U.S. Marshal, who expresses interest after hearing of Bogue's involvement. Adventure hook You can let the players invent their own reason for wanting to help Emma. If a player wishes to play Sam Chisom, there is no reason this can't be the case, they may need to be privy to information about the region and its laws but it is nothing that can't be prepared for. Owe me your horse : One of the players wants his horse back from Sam after losing it in a gambling session. Money : Any of the players may be attracted to the -significant- reward on offer by Emma once Bouge One A previous Bogue brother or family member has done wrong by a character and this is a chance to exact revenge. Not a sherrif A player could have a problem with the way the law is being dispensed and feel obliged to right these wrongs. Yellow Belly A character may be unable to resist the idea of a challenge and will be inspired to join the group if called on.

Part 1: Giddy up. The adventure begins as the player characters are in the Amador, a bustling, established settlement showcasting the ruggedness of the west and yet still accomodating for small business. Read the boxed text when you're ready to start. If you create a different adventure hook, skip to the second paragraph and adjust the details as necessary. The city of Amador welcomes all, opportunity knocks frequently and loudly if you know how to listen. It is known as the centre of trade for the area and with profitable business comes gambling, bounty hunters and unsavoury business. You've spent the last few days in Amador, its said that if you spend too long here you either end up shot, or you end up dead. From your short stay so this seems to be the truth. It was for this reason that Emma and Teddy have traveled four days ride. To recruit a group who would have just enough scruples to do right by a lady, but not enough to have a problem exacting justice on the man who killed her husband. Before continuing with the adventure, take a few minutes to talk to the players and ask them where they expect their players would be in Amador and their reason for being there. This may provide the GM with an angle on how to more naturally bring together this group, and an excuse that can be used to convince them to join your the possee. If the GM is roleplaying "Sam Chisolm", this information can be used by Sam in the immediate future. Part 2: Dead Or Alive Read the following to start the encounter: You've been in Amador for over a week and know the run of the town, in the Center is the Saloon where entertainment, liqour and bullets are on display at every night. A portly man in dirty brown strides and shirt with yellowed teeth deals cards at the table. His loud voice bellowing at the half dozen or so patrons about his prowess at cards. He thunders "Nobody beats Winston Smith!" A well dressed stranger side steps gracefully through the broken saloon swinging doors. The black suit was neither the dress of a business man or the clergy, more likened to the grim Reaper. The well pressed black suit having gathered no dust impresses a sense of reverency causing the saloon patrons to avert their eyes and peer deep to their drinks. Winston continues to insult the card players at his table, not having noticed the stranger closing the distance between them. BANG!, the shot rang out with the sound echoing inside the bar. Started, almost all of the men in the saloon had already moved their hand to their pistol and most had already hit the deck hard. The stranger however, was not surprised and lay his gun and a valid warrant for 'Winston Simmons' face up on the bar. Raising his hands slowly he turns to face the still swinging saloon door. Give the Sam character a chance to talk his way out of this situation.

If sam wants to fight, assume only 4 of them are armed and none of them are ready.

Review the lawmen stat block in appendex A.

Any player character can get involved here. A sherrif and two deputies arrive shortly after. The saloon patrons ease and holster weapons when his voice calls from outside the saloon. "Come out slowly with your hands up where I can see them". Of course Sam is working within the confines of the law, has done no wrong but the Sherrif of this town, much like many in the area are in Bouges pocket. Sam can attempt to show them the wanted bounty, but they are corrupt and find -any- reason to fight Sam. If a player has joined the fight, now is the time to roll initiave for the first time. If no players are involved, role play the battle that Sam kills two of the lawmen that fire on him without warning and one immediately escapes on a nearby horse. This can be an ideal simple situation showing how the combat system works. Part 3: Left Hand of destiny. Emma having witnessed this whole situation see's that this is her opportunity to meet someone who can take care of her problem. Emma is desperate to find the right mix of richeousness and ruffian and believes she has found it in SAM. Emma approaches Sam outside the saloon: We need your help! We're simple farmers, decent hardworking people. We've been driven from our homes, men slauhtered in cold blood. Women and children without food or essentials, all because some man named Bouge wants to mine our valley and take it from us! Emma offers "everything we have" as payment. She tells her story to Sam of the murder of her husband and pay half now and half on his death. Sam knows that Bouge is a rich business man who is not above hiring ex-military to do his dirty work. He burned the church, killed her husband is is now turning the towns people into forced labour for the mine. With this in mine, suggest that Sam consider recruiting characters from around town. If Sam proposes this idea to an NPC, use this opportunity to call him "mad" but point to one of the player characters.

Part 4: 4 days by horse. If there is a problem recruiting all the characters, the stragglers can be found on the 4 days Journey to rose creek. Any one of the characters can be injected into the following locations. A Homestead burning down off the path.

A broken down cart/horse has thrown a shoe

The player character may be escaping the law on foot.

Bandits are attempting to steal and kill from the unrecruited characters while on the road. Don't be afraid to cut to one of the other player charactes while they travel on the road to weave the story in. Emma has reward money which could be further used to incentivise players, its hidden in satchel beneath the horses mane. Part 5: Rose Creek The lush mountain landscape turns from thick forest to rolling plains, the beginnings of wagon ruts converge into a single path meandering its way through the small hills until it reaches the southern end of the small settlement of Rose Creek. The name of Rose Creek is a misnomer, the area may have had a creek at one point but it has long since dried and no roses can be seen. The people of Rose Creek look worn and discourage, long faces and almost certain distrust is shown visibly on their faces. Below is a map of Rose Creek outlining places of interest.

FIXME: INSERT MAP HERE. Encounters in Rose Creek. When the characters explore Rose Hill, the GM has no need to to keep track of how much time is spent at each location. Instead, imagine that you're directing an old-style western movie. Your goal is to present several scenes in which the characters walk into a store or saloon and affect the people who live in this world. By interacting with these NPCs, the adventurers learn what the NPCs need or what information they want to share, then can move on to the next location. When the players enter Rose hill, read the following text The well worn paths of wagons past emerge on the edge of the town, the small mining settlement shows its true face. The town is much like any other frontier town, consisting of thirty to fourty houses, most built from timbers and wrought iron from a local lumbermills and ironshops.

Most of the newer buildings are in the centre of the town, a burned church with intact belltower on the east end is a vivid reminder of the recent events exposing Bogues grasp of power in the town. Too many men with hot irons on their hip bring a sense of tension to the town FIXME: make it obvious that there are mercs here. To begin, ask the players where they want to go and what they want to do in town. For example, you could tell them, "There's an inn, a town hall, a boarding house, general stores and trading posts, and a few other homes and businesses. Where do you want to go?" When the players p ick a spot, refer to the description in the following section. Have the players interact with the characters at this location in a useful fashion but have the non-player-characters (NPC's) be defensive and withdrawn from interactions, ideally turning away from the player characters whenever one of Bouges men are near. The first location they go to, the "Rose Creek" sherrif turns up and shows his corruptness. Locations in Rose Creek The Elysium Hotel. The elysium proudly displays its open doors and 'rooms for rent by the hour or night' signs outside on the main street. It is affectionately referred to as 'lesium' by the locals. The same locals make no judgement being made on those who choose employment here here because of the risk and danger of their work.

Whores of both men and women, the Elysium provides not only rooms for rent but adult entertainment for both sexes. Imperial Saloon They say that the whole world can pass through the Imperial Saloons doors, if you are willing to wait long enough. The locals come to unwind after a hard days work, anyone who is anyone ends up in the saloon at one point. Platt and Taylor Hardware and Tin store The store is a little misnamed. Taylor has since left town when he realised how rough this was going to be. Having lost his family to Bouges hired goons he had no interest and left the running of the store to Johnathan Platt. "Taylor" is a silent partner and has very little to do with the day-to-day runnings of the store. The hardware is perhaps the most 'profitable' store during the day, only second to the Elysium hotel at night. Platt has a loaded shortened shotgun beneath the register, but knows that the shotgun is 'only useful to those who can be persuaded' and that List of tools: Availability of materials. The hardware store is anything but barren, still stocked from a recent resupply. The racks are overflowing with supplies of the basics, saws, hammer, mallets, shovels, picks, planes and axes of many types arranged neatly. Boxes of other various hardware components racked in pigeonholes behind the single counter.

Behind the counter, a locked door leads to a back room.

Clarence's blacksmithery and small arms Clarence runs a small blacksmith, enough to shoe a horse deals with some mining equipment, can custom build basic requests for the party. 1D8+2 rifles in stock

1D8+2 pistols.

Personal winchester rifle clarence wont part with.

Firing pins and bolts kept away from the weapons. Small working forge with a few molds built. Sufficient rounds for each rifle for 20 shots.

Horse Shoes and Nails

Many lengths of piping and related tooling. TODO: find a list of era appropriate brands and weapons that existed. Winchester Rifle

Peacemaker Six Shot

Colt Pistol Church Pews, platform, burned badly, most walls are damaged. Strategic advantage of belltower with ladder half intact. The blackened ladder to the top of the bell tower seems precaurious but could be mended easily enough. Sherrifs quarters and jail cells. Jail cell has 4 inch thick cement re-inforced walls

sherrifs quarters have small room, desk with locked draws, locked chest, and locked safe, pistol and shells are locked in safe. Extra shotgun under the desk.

A number of spare shotgun rounds lay around the cells. - Makeshift Shiv

4 Tomahawk style weapons displayed decoratively.

Dry-start matches in the top draw.

Kerosene lanterns and a 44 gallon drum of keroscene under a damp rag. Rose Hill Bank Bank has a small underground compartment that is only known to the banker and his staff. Bouge Mining company office Single employee, Vincent, salary man, older, nearly blind, ex accountant from the big city. Doesn't care of Bouge but does care about the money it brings his children in the city. Has information about Bouge:- What Vincent knows: Where Bougue is currently in Sacramento.

Its a three day hard ride to Sacremento.

Bouge makes approximately 92 Bucks per day from this venture.

The supply wagons reach the mine at noon, and reach rose at 6 PM.

Supply wagon will not come to Rose hill once news reaches Bouge.

The mine is half a days ride from Rose hill, west.

The mine has 8 full time staff, 12 men from around town.

The mines local equipment stock. General Store Lines of bottles of various preserved meat and vegetables. Sacks of flour and grains. Drums of vegetable Oil. Enough food for the town for 20 days. Basic reagents for any of the 'spellcasters' in the group. Rose Creek Mine Site. While the mine is not in Rose Creek, locals consider it the Rose Creek Mine. Bogue forces the men from Rose Creek to hard labour in exchange for "letting" their family run their own land. Stamps

Shovels and pick axes.

Locked hut containing mining supplies Explosives Pick Axes Quick light twine 3.5 lbs of unrefined gold nuggets. 4 Blackwatch Slave Drivers. "Blackwatch Slave Driver" for statistics.

Blackwatch slave driver Lazy Human, aligned to cash Armor Class 10

10 Hit Points 13(1d4 + 5)

13(1d4 + 5) Speed 30ft. STR DEX CON INT WIS CHA 13 (+2) 12 (+1) 4 (-3) 20 (+5) 7 (-1) 2 (-4) Condition Immunities drunk,stunned

drunk,stunned Senses passive Perception 10

passive Perception 10 Languages English, Broken Spanish

English, Broken Spanish Challenge 6 (1403 XP) Bribery. They are able to detect out any kind of money changing hands around them. Actions Whipcha - Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2)

Part 6: Take your guns to town. Bouges party turns up at dawn. The sounds of thundering hooves proceed his arrival, the small army of 100 men stop outside of town. The army waits, silently the horses uncomfortable until bogue makes his announcement. There may be an opportunity for the players to try to engage Bogue, Primary hitman comes in demanding the town back and if they hand over the gold from the mining-co's vault nobody will get hurt. Initial engage in waves

10 men on horse back

20 men on foot

5 more on horseback

20 riflemen



Gatling gun, 1 man.

Gatling gun used as last resort

Characters: Bartholomew Bogue Bartholomew Bogue is a man who is conditioned to getting what he wants. He's an unlikeable man with little charisma and even less compassion. Coming from a rich family with domineering parents he had learned that dominating people around him was not only a skill but his greater calling in life. Bogues influence grew like a sickness. Starting small he strongarmed with violence and then spreading forever westward reaching into the pockets of those who needed unfavourable work completed. Completing the dirty work was the first stage of his plan, he gained enough influence and control to corrupt lawman, bankers and politicians. Subtly at first but eventually having them in his pocket for his personal misuse. Bogues current interest was mining ventures, having traced a valuable stream of gold passing through town to town, he worked to supress the news of gold outbreaks by murdering those who found gold and then destroying towns that were beginning to break profitable only to return later and reap profits. Bouges home is in Sacremento city. Bartholomew Bogue Normal Human, chaotic lawful Needs balancing Armor Class 18

18 Hit Points 22

22 Speed 25ft. STR DEX CON INT WIS CHA 10 (+0) 11 (+1) 8 (-1) 12(+2) 17 (+4) 9 (+0) Condition Immunities drunk,stunned

drunk,stunned Senses passive Perception 20

passive Perception 20 Languages English, Native American

English, Native American Challenge 10 (2197 XP) Intimidation. While above half hitpoints and an ally is within 10 feet, the ally will take damage instead.. Immunity from law Lawmen, deputies and government officials never seem to be in the same place as bouge. Actions Quickdraw. Used as first attack in any combat. Ranged Weapon Attack: +6 to hit, reach 55ft., one target. Hit 5 (1d6 + 2) Killing Blow. Ranged Weapon Attack: +3 to hit, reach 10ft., one target. Hit 8 (1d6 + 2) Quotes: You dont deserve forgiveness.

If God didn't want them sheared, he wouldnt have made them sheep.

Are you a god fearing man ?

Emma Cullen The widow Emma Cullen's life has diverted by death. Her simple life goals goal has been focused towards a single purpose of righteousness, to avenge her husbands death and to prevent the town of rose hill ending up in Bartholomew's clutches. Emma seems innocent enough, to all outward appearances she seems just like a fronteir wife should be. Her eyes bear witness to the death of her husband and the feckless response of the law who allowed the killing to happen. With the money saved over years of hard work, she intends to make Bogue suffer and return control of Rose hill to the farmers. Quotes: I seek righteousness, but I'll take revenge.

Aint no way you're going to stop me from fighting. Teddy Q. Teddy witnessed first hand the death of Matthew his mate since childhood. Not stupid or brave enough to stand up to Bogue, Teddy has always relied on Matthew to lead the way in social encounters, and after seeing Matthew Cullen die at the hands of Bougue he seeks new leadership and a chance to avenge his friends death. Sam Chisolm Sam is the archtype bounty hunter. Many miles of road, familiar with the law, how they should act and their duty-bound requirements. Same announces that he is a: Duly sworn warrant office from Witchita Kansas

Licensed peace officer in the indian territories in arkaw, Kansas and seven other states. After taking down or arresting his bounty, having a copy of the arrest or termination warrant with him. Sam knows of bougue and the terror he has brough to other areas, knowing that Bougue would be too smart to be brought to justice for any sin he has committed. Sam has insider knowledge about the territory and knows the approximate horse ride/distance from most locations in the surrounding states. What Sam Knows: He is a Duly sworn warrant office from Witchita Kansas

He is a Licensed peace officer in the indian territories in arkaw, Kansas and seven other states.

Bouge's men murdered his mother.

Bouge's men raped and murdered his sisters.

Information about where a few of the party members are and their basic motivations.

Bouge stays in Sacremento, 3 days ride from Rose creek. Sam Chisolm Normal Human, Bounty Hunter Armor Class 14

14 Hit Points 51(1d4 + 5)

51(1d4 + 5) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 8 (-1) 9 (+0) 8 (-1) 13 (+2) 1 (-4) Condition Immunities Stunned, Surprised

Stunned, Surprised Senses Passive Perception 13

Passive Perception 13 Languages English, Spanish Actions Quickdraw. Ranged Weapon Attack: +2 to hit, reach 20ft., multiple target. Hit 5 (1d6 + 2) Sam can roll for 3 attacks with disadvantage on any single roll. Quotes: "Man carries a gun, he tends to use it".

"I took a job, looking for some good men to join"

"So you seek revenge?"

"Every man has a choice where he dies"

"Yellowbelly sap sucking coward"

Timeline Emma Cullen, and her friend Teddy Q. ride in search of bounty hunters to help liberate the town. Emma and Teddy meet Chisolm at Amador. The Seven enter Rose Creek and eliminate 22 Blackstone private contractors on Bogue's payroll. Chisolm sends the corrupt sheriff Mr. Harp away to inform Bogue that they now control his holdings in Rose Creek. Bogue receives the news of Rose Creek's liberation, murders Harp for his failure, and orders his Comanche enforcer Denali and his right-hand-man McCann to assemble an army. Seven days later , Bogue and his army attack Rose Creek. Bouge will send the men in and wait the town out... If not attacked by nightfall, bouge will initiate using a gatling Locations Amador city Amador city is where we introduce the players to the primary NPC Sam chisolm who Facts: Players are mostly found in this area. Sam enters the city, townsfolk turn to watch, the unknown stranger entering the area. Sam makes way to asloon, just shy of 4 days ride from amador to rose creek.

Sherrif is on his payroll.

Blackstone detective 'agents' Township Rose Creek, only way in from west

40 farmers left in town.

mountains surround two sides.

Sheer cliff face of the mine on the other. Rose creek has a short history as a frontier town Facts: One main street

Hillside and greenery around it

Mine on other side

Horseyards on the outside / Horse Stable

Elysium hotel

Imperial Saloon

Bouge Mining company office

Hanks General Store

Platt and Taylor Hardware and tin store

Burned and gutted Church

Central Well

Smallish Bank

Bouge Mining Co office.

Graveyard

Boarding house http://www.blackfilm.com/read/wp-content/uploads/2016/08/The-Magnificent-Seven-25.jpg Women not expected to fight, but emma may inspire them to help if the numbers are too few or the plans are falling apart. The mine Deep chasm

5 "Slave drivers"

10-15 "Commoners"

Pick Axe, Shovels, Explosives, Conveyer belts

Explosives storage area

Mining equipment. Bougues other mining outfit. 5 "Slave drivers"

30-40 "Commoners" Editing and Sharing Helping out PDF Exporting PDF Printing works best in Chrome. If you are having quality/consistency issues, try using Chrome to print instead. After clicking the "Print" item in the navbar a new page will open and a print dialog will pop-up. Set the Destination to "Save as PDF"

to "Save as PDF" Set Paper Size to "Letter"

to "Letter" If you are printing on A4 paper, make sure to have the "A4 page size snippet" in your brew

In Options make sure "Background Images" is selected.

make sure "Background Images" is selected. Hit print and enjoy! You're done! If you want to save ink or have a monochrome printer, add the Ink Friendly snippet to your brew before you print

Enemy Stats Blackstone private contractors Human, neutral Armor Class 17

17 Hit Points 42

42 Speed 20ft. STR DEX CON INT WIS CHA 11 (+1) 20 (+5) 19 (+5) 1 (-4) 20 (+5) 10 (+0) Condition Immunities None

None Senses passive Perception 8

passive Perception 8 Languages English

English Challenge 4 (2034 XP) Blending in. You can't tell by looking that this guy is not one of the local townsfolk. Actions Throwing knife. Melee Weapon Attack: +4 to hit, reach 15ft., one target. Hit 5 (1d6 + 2) Side of a Barn. Ranged Weapon Attack: +3 to hit, reach 35ft., one target. Hit 5 (1d6 + 2) Blackstone Bomber Small human, unaligned Armor Class 10

10 Hit Points 52

52 Speed 35ft. STR DEX CON INT WIS CHA 14 (+2) 6 (-2) 19 (+5) 11 (+1) 5 (-2) 5 (-2) Condition Immunities swagged

swagged Senses passive Perception 12

passive Perception 12 Languages English, Irish

English, Irish Challenge 14 (4170 XP) Actions Mad Bomber. Ranged Weapon Attack: +3 to hit, reach 35ft., multi target. Area 15x15x15ft Hit 5 (1d6 + 2) Drive By. Melee Weapon Attack: +3 to hit, reach 5ft., multi target. Hit 5 (1d6 + 2)

Whats new What's new in the latest update? Check out the full changelog here Bugs, Issues, Suggestions? Have an idea of how to make The Homebrewery better? Or did you find something that wasn't quite right? Head here and let me know!. Legal Junk The Homebrewery is licensed using the MIT License. Which means you are free to use The Homebrewery is any way that you want, except for claiming that you made it yourself. If you wish to sell or in some way gain profit for what's created on this site, it's your responsibility to ensure you have the proper licenses/rights for any images or resources used. More Resources 1