One thing I've always thought could be done better in Metroid games was not having to separate each of the sectors in its world via elevators and such.

AM2R went against this concept entirely and i think having the world all on one big map screen, areas not only directly connecting together but sitting adjacent to each-other just makes the world feel far more Vast.





So I decided to try revamping Super Metroid's map to fit with this concept. to see how it would fit together if you shoved the Geographically contradicting pieces together.





A lot of things I changed were made in reference too/to Geographically make sense with Zero Mission, For example,



the First map screen in Crateria is actually where Zero mission showed to be Samus's Entrance point connecting back to her ship from the starting point in the game.



As a result, the map terminal is moved to the room over, and the room itself is made into a Caved in area. In fact the entire tunnel seems to be caved in, as well as parts of Old Tourian.





Speaking of Old Tourian, Whose Physical instability is likely what caused the Tunnel's Cave in, Classic Brinstar and the Entrance too it has been shifted to the right a bit so that with the speed booster and

some Shine sparking, it loops around to where the Original Entrance to Old Tourian was. And its Entrance, now a huge hole in the floor of old Tourian, actually has a secondary path much like the Glass Tube,

that can, Just like the Glass tube, be easily destroyed to turn this room into a four way crossroads. The first of many extra shortcuts that can be made in this map.





The 2nd extra shortcut is a place where, if you already know how, you can Shine Spark at the near end of the Speed booster hallway to drill your way into Maridia,



allowing you to get early the most annoyingly out of the way item in the game, the SpringBall.







There is also, for those who decided to challenge themselves with a Hell Run of Upper Norfair, a backdoor into the Varia suit without ever having to Fight Kraid,(Until the Golden Statue of course.)

This will be especially helpful for Reverse boss order.





After grabbing the grappling hook, on our way to the Wrecked ship, we instead encounter the Remains of what was Once Chozodia!

This Version of Super Metroid's ultimate reference to Zero mission, the wrecked ship didn't just crash-land, it Crashed INTO The Chozo temple!

Leaving the top of it Torn off and just sitting, almost comedically atop the Wrecked ship. This area has two phases, the First Phase is required to beat the game. the Second is not.





In the First Phase Samus revisits the place where She obtained the power grip from the Grand Chozo Statue, to find his palms glowing with the runes of a Morph ball, waiting for her to jump in.

After doing so, it begins to charge up, and throw her directly upwards with the force of a Shinespark twice over. sending her where she needs to be.



However, If she then Shine-sparks upwards next to the adjacent Mountain, She'll see the aforementioned top of the tower Locked with a Purple door that can only be opened with the Plasma beam.





Atop the Tower, and as was at the top in Zero Mission, the Mural of the Chozo God of war. A boss that is completely optional, he isn't even required for 100%. But, If you defeat him, You gain access to the Hyper beam.

As well as New game plus where you can start the game with the items you so choose.





But anyway, if you finally go down into New Tourian the sequence plays out as normal, except at the end where instead of going straight into Old Tourian's tower, Samus stumbles across

an entrence to another Chozo temple, one buried deep in the dirt, much like the Chozo laboratory on SR388, a place where the Chozo's Darkest secrets were being kept. . .







But unfortunately this is a bad time, the planet is about to be blown to pieces, and Samus needs a way out! And so Another Grand Chozo statue is here to give a hand,

if you actually know how to Shine spark you can do it yourself as well. but either way, you will Blast up a huge shaft, coming out the other end right under the original Mother brain's jar.

Even driving a Huge pit in the ceiling if shot via the Statue.







Run back up the shaft, Save the animals so Samus doesn't die in Fusion, and That's Super Metroid Revamped!

