UPDATE:

The developers have answered your questions! See below.

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babs8008 asks: Will lock picking be back? And will there be chests that can only be unlocked through a companion app or through Initiates?

ScornfulOdin399 asks: Concerning the train hideout, will there be elements of customisation/progression? And if so, to what extent?

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Scott6769 asks: What were the biggest changes the team management faced bringing this game to us fans? I've heard Ubisoft has teams working all over the world developing parts of various Ubisoft projects, do you have to travel much or is most of your collaborative process via phone/skype/email?

afkellogg1 asks: How many Train Stations are there in Assassin Creed Syndicate?

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afkellogg1 asks: In Assassin Creed Syndicate can we go to the London Zoo?

Alistair3900 asks: How did the decision making process go in terms of which historical figures from the Victorian era you wanted to include in Syndicate?

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Alistair3900 asks: With Austin Wintory confirmed to be scoring Syndicate, how much music has been scored for Syndicate? How much of that is ambient? (non-mission specific) And can we as listeners expect to see a release date either announced soon, or a way to buy the main theme from the game?

PretzelGames asks: Are certain weapons exclusive to each twin? Will we be able to use the Kukri as Evie, for example? Or is she limited to the cane sword?

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jnoel16 asks: How deep is the customization on syndicate, for the twins? Is it as customizable as unity? Because that's one my highlights, to be able to personalize my assassin the way I wanted to.

Sk-Ralko asks: Is it possible to switch between characters as it is in GTA V or its restricted to story missions?

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Sk-Ralko asks: Is the in-game shop included where you can buy in-game money for real money to get gear easier (crappy pay to win or otherwise eternal farming of money)?

InkognitoKitty asks: Why is the game's subtitle Syndicate?

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Zero_Regen asks: Will the side missions be different depending on what district or part of the city you acquire them in? Given each different parts of the city will be so drastically different in terms of your surroundings, it'd be cool to have your quests be tailored around where you get them.

All month long we've been bringing you special coverage of our IGN First game of the month, Assassin's Creed Syndicate . To close out September, we're excited to host a community Q&A with Ubisoft Quebec, the developers behind Syndicate. No question is off limits: Want to know what the team's favorite pizza is, or their inspiration for Jacob Frye? Now's your chance to ask.The developers are answering questions are: Marc-Alexis Côté (Creative Director), Jonathan Dumont (World Director), Lydia Andrew (Audio Director), and Francois Pelland (Senior Producer).MAC: Lock picking is back, but as a skill and not as a mini-game. What this means is that you need to have invested in the lock picking skill to open some chests and doors in London. Chests are not locked by anything else than that.MAC: The train hideout is your home base. Therefore, it will change and evolve depending on what you complete in the game. It reflects your progression in London.Francois Pelland: Re-creating London of 1868 has been by far our biggest challenge. The technical part was the biggest challenge, building taller buildings and wider streets. We also spent a lot of time making sure we were creating the right city mood and tone, reflecting its culture and rhythm. Our creative teams worked closely with experts to build a city that Londoners will be proud of.Jonathan Dumont: There are seven different train stations in London, including some of the city’s most iconic stations: Charing Cross, Waterloo and Victoria, just to name a few.Jean-Vincent Roy: We actually looked into it, but could not make it work as the menagerie present at the Tower of London was moved away to Regent Park prior to 1868.Marc-Alexis Côté: One of the reasons we chose 1868 was to maximize the amount of historical figures we could include. Of course we still had to make some choices on who would make the cut. The way we’ve looked at this on Assassin’s Creed Syndicate is to try to have historical characters that represent different subjects to create a well-rounded experience for players (Charles Dickens for art & literature, Charles Darwin for science, Alexander Graham Bell as the “inventor”, etc).Lydia Andrew: We have written a lot of music with Austin. We have also written six original songs with him talking about specific characters and actions in the game. The music is used in many different ways, music for missions, music within certain open world activities, music during combat and also music when you are exploring areas of the world. We have also linked some of the significant musical tunes and songs heard in the source music of the world with the composed music so there are recognisable historical themes running from the score into the source music and vice versa.MAC: Both our Assassins share the same new, more concealed weapons and their way of fighting has evolved. Players will be able to fight with stylish and brutal cane swords, devastating kukris, throwing knives, brass-knuckles, hallucinogenic darts and for the first time in Assassin’s Creed, revolvers.MAC: Gamers will have many customization options in the outfits, accessories and weapons they use in the game.MAC: Players can switch between the two characters in the open world by a simple selection in the pause menu. The story missions are attached to either Jacob or Evie; if a character change is necessary for the mission, it will happen seamlessly before the mission starts.Francois Pelland: Assassin’s Creed Syndicate will include paid options to save time and accelerate progress. The model for Assassin’s Creed Syndicate is quite similar to Black Flag, allowing players who do not have time to fully explore our huge game world to still be able to eventually acquire the game’s most powerful gear as well as other items. Rest assured, all of AC Syndicate’s content is available without paying anything additional and the game has been balanced such that microtransactions are 100% optional.MAC: Syndicate refers to the birth of organized crime and to people grouping together for a common cause. London at the end of the 19th century was an era of wonder and technological advancement for some, but for the working class it was a time of struggle. Trying to find a way to change their fate, the poor gathered in the streets and turned to criminality.Jonathan Dumont: Each of our boroughs is different visually, and in the gameplay that the different environments suggest. The industrial borough of Southwark and its enormous factories encourage parkour gameplay, while the large streets of City of London make the perfect setting for carriage races. The Thames also has its own flavor and activities centered on naval gameplay; players will be able to raid boats and sabotage enemy shipping crates without ever leaving London.

Chris Abbott is IGN's Community Manager. He loves loves video games, vinyl, film, burritos, and caffeine. If you love those things too, you should probably follow him on Twitter.