Welcome to:

MEUITM

(Mass Effect Updated/Improved Textures Mod) by CDAMJC



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Customizable textures using the variants in the installer

Performance improvements

Updated Human skins to address complaints of looking too old/wrinkly etc...

Sheploo overhauled and seams removed

Added a fixed eye shine texture, but left the vibrant one as an option for people who liked it

Added old MEUITM Femshep skins as a variant

Added a smooth skin variant for Asari

Added a vanilla looking Wrex as a variant

Added a version of Garrus armor without C-Sec Logo

Reworked non carbon fiber Onyx to look more like original

New ReShade slightly more subtle and matches game gamma so there is no jarring contrast

ReShade also will load faster because I removed the unused shaders so it won't try to load them saving time

Indirectsound included in the installer (Most people do not need, but some users it helps resolve broken sound issues)

ReShade can be installed through the installer

The installer takes care of soft shadows and clearing the shader cache automatically

The installer now handles all UAC issues and LAA making mod much easier to setup with less pre-install required.

Tweaked Saren's blue under lighting

Minor touch-ups to various textures



New in Anniversary Edition 2017:

Characters:

Anderson face completely overhauled more vanilla friendly while also providing some ME3 continuity, and uniform tweaks.

Asari completely overhauled

Salarians redone more fine details

Batarians added new re-texture

Ash: new textures, seam fixes

Ash phoenix armor: new textures/overhauled

Kaiden completely overhauled and seamless.

Wrex overhauled with seam fixes

Wrex new heavy mercenary armor re-texture

Garrus minor but solid updates more detail, fixed scales on side of neck, other minor improvements.

Tali- optional face more visible armor set, and original face visibility both with improved fabrics and color matching to original sets.

Joker totally redone, better beard skin and eyebrows.

Saren seam fixes in face and armor

Benezia minor updates and possibly missing texture (she has 2 sets so it's possible some were not rendering in some scenes)

Sheploo completely redone and seam fixes

Femshep redone all new skins (hopefully more realistic and vanilla friendly) and seam fixes, some eyebrows-still working away at all 18( too many)

Broshep eyebrows and beards so far-need more work though- seams not bad at all, but I may fix if I can squeeze it in, if not a future update

eyes-hd eyes and reflections

HD eyelashes toned down from last version, closer to vanilla with a little flare-I may update them but so far i am satisfied

Nude female human and asari redone seamless with more details for romance scenes

Dancer outfit more details, seams removed

Reporter dress redone -I may still tweak

"Skanky" dress seams removed and texture touched up.

Thorian completely redone much more detail, more textures covered.

N7 armors- optional original onyx style re-texture for ME1 purists.

Also found a missing salarian NPC outfit I never included-whoops.



All normal maps without alpha channels 98% of them-improved with proper uncompressed to 3dc compression.





Environments:

Normandy lettering inside ship

Most Normandy floor panels

Normandy doorways

Normandy entry platform in the docking area

Normandy HD Galaxy map on deck

HD galaxy map while in map.

Citadel clouds-mior-just minimizes artifacting

Citadel-reworked lightmaps dxt but higher res to compensate for loss (still not as nice as the original) but more memory friendly and format change is not supported with MEM currently.

Citadel Embassy flags

Avina citadel console-minor fixes artifacting

Citadel transports-minor fixes/minimizes artifacting on reflection.

Feros many concrete textures, floors walls, craters

Feros lightmaps on main area for much smoother cast lighting.

Virmire-retextured beaches many types

Virmire-retextured cliffside vegetation Spoiler:



How to Hide Controller in Steam

(Sometimes needed for controller mod to work with Steam and MEUITM):







Mod Manual Modular Install Tutorial:







Mod Variant Comparisons:





Let's get Started:



Ideal pre-install steps to allow the mod and game to run properly and prevent issues:







0)

.

Yes step zero :)

Install the main game and any DLC you will be using fresh, especially if you were using any mE3Explorer mods including pre- 2018 MEUITM.





**This mod is not compatible with old MEUITM for file structure reasons. You need reset to vanilla before installing the new version, there is currently no way around this. If you don't the installer will abort as to avoid breaking your game **









1)

Run Once. (and optionally make a back up)

Now we can run the unmodded game one time for the game to establish directories, paths, and settings. This is a good time to go in and Max Out in-game graphics settings and choose your gaming resolution (use left and right arrows to see resolutions not displayed in the drop down in game menu) and test any mods you may have installed before MEUITM. Also if you've never played Mass Effect before please run around a bit in vanilla so you can see what it is the mod is aiming to improve.



Once your sure everything is functionaing properly with vanilla Mass effect, it's also a good time to make a back up of the game folder should you choose to do so. Simply copy and paste the game folder to a place of you choosing. This will save bandwith should you need to revert to vanilla if you are using steam or Origin.



2) . Install any other mods that you want that are non-texture based now (they can also be texture based but MEUITM will overwrite any that are covered in it). Mainly this applies to same sex romances, Xbox 360 controller support, any mods that alter the games files etc...these mods will break MEUITM and the game if installed after. Install the mods for vanilla compatibility (Ignore MEUITM versions as they refer to the old pre-2018 MEUITM which is incompatible.)

3)

If you use

Origin

you must

disable game auto updates

, if you

don't

it will

revert

Mass Effect

to vanilla

textures

.



Now we are ready to install the mod:

Happy 10 years of Mass Effect!





MEUITM Anniversary Edition is the new version of MEUITM , it uses MEM with a user friendly installer.

Benefits of MEM and the new installer:

Smaller download size

More localizations support (only textures are being installed)

Improved performance

Perfect mipmap function

Boat loads of new and revised textures.





Special thanks to Aquadran for MEM and all the support getting this going including the nice installer!



Special thanks to CreeperLava for pointing me towards MEM, support, and all of the work on ALOT!







To install:



Extract the MEUITMAnniversay.zip.

From the extracted folder, run MassEffectModder.exe and click "install".



Follow any prompts but mostly kick back until it's done and then launch MassEffect.exe like normal.









For AMD CPU owners to fix an old bug with the game Download and install One of the following Mods:

This mod by Mgamerz fixes the issue by removing the problem lights form the game. No thrid party overlay software (Best Solution yet)

**Note FPS Counter is not compatible with Origin Overlay, you must disable Origin Overlay in game to avoid crash at load.**

Dynamic Shadow Fix manual install (standalone mod):





To further enhance and match the screenshots from the mod:

Mass Effect Troubleshooting:

1- Hardware sound issues.

2- Black Blocky characters on Noveria and Ilos.

**The black blob character texture bug is now completely fixed MGamerz and alternately by FPS Counter, see links above for the two methods**



3- Black/missing terrain textures on Therum.



This is a known game glitch see the link below for the fix:

Mod Troubleshooting:

1- MEM installer is crashing at step "X" at ("X"%):

2- My game is not saving anymore after installing the mod:

specifically

3- I'm experiencing micro stutter, it's annoying. Is there anyway to reduce?:

This depends on your PC hardware and sensitivity to "microstutter" (as this can be subjective and Mass Effect 1 will always have some amount of micro stutter due to the game engine).

Show //TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_AmbientLightMap=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Character_Diff=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Character_Norm=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Character_Spec=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Environment_512=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Environment_256=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Environment_128=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Environment_64=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_VFX_512=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_VFX_256=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_VFX_128=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_VFX_64=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_GUI=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_VFX_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_APL_128=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_APL_256=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_APL_512=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

Spoiler:

4- My Game wont launch after mod install -infinite hang-:

Uninstall:

Currently there are two ways to thoroughly uninstall the mod:

The play it safe

-

If you backed up the vanilla files, you can simply delete the modded versions and replace with your backup and delete the bioengine.ini

Ol' Faithful

If you like this mod, feel free to check out my other mods:

Hello Mass Effect modders and mod users,I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Film grain, Light and Shadow Maps on walls and floors (Normandy Citadel and Feros covered so far), Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, Salarians, Batarians some armors, default character armors including N7 armor (of characters re-textured) and various environmental textures.This was all achieved by texture editing (up-scaling, re-painting, adding details, adding texture, adding pattern, and using that to rebuild spec maps, spec power maps, and normal maps). Then once all the details are added I load up the Character models into Photoshop and paint away texture seams as best as possible.This mod also introduces soft shadow shaders by daemonjax, tweaked by myself and tweaked bioengine.ini settings for texture streaming and soft shadow setting by me and other various quality improvements by Aquadran all done behind the scenes by the installer ro manually in MEM for advanced users. Lastly I have included a ReShade preset that I customized specifically for MEUITM to add next gen lighting and effects as best as possible without betraying the original feel of the game while adding some effects to mimic visual styles seen in Unreal Engine 4.Requests are always welcome :)New in Anniversary edition 2018:--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FPS Counter (Nexus) Alternate Link (Pharago website)This does use third party injection so that may make it less desirable for folks. But users could also be interested in FPS Counter because it adds SweetFX/ENB style color, sharpening, and lighting tweaks in game with a slider menu and the best ambient occlusion support you can find for Mass Effect, a feature ENB sweetfx gemfx and reshade are all missing in Mass Effect. Download, tweak away, and enjoy!---------------------------------------------------------------------------------------------------------------------------------------------------------Install the "soft shadows" by extracting the contents of the zip file in to your game directory example: "C:\Origin\Mass Effect\"Then for them to take effect you must clear the shader cache, to clear the shader cache (steps heavily taken from https://pcgamingwiki.com/wiki/Mass_Effect):1) Go to %USERPROFILE%\Documents\BioWare\Mass Effect\Published\CookedPC.2) Delete LocalShaderCache-PC-D3D-SM3.upk.3) Run the game and behold soft shadows.The game will take longer to boot on the first run after performing the above steps. This is due to the engine recaching. Following the first boot, each subsequent boot up should be as normal.Lastly, to match the screenshots you will need to install the MEUITM Reshade located in the mod's "addons" sections. Simply extract the contents in to the binaries folder in you Mass effect install directory.**Note- FPS Counter is not compatible with ReShade so you will need to make a choice as to which one you want to use.**---------------------------------------------------------------------------------------------------------------------------------------------------------Mass Effect with or without the mod can crash and have issues!!!!!!! The most prominent issues and crashes are:These will cause random invalid page faults and crashes. There are pages and pages online of people with this issue back to 2008. Google is your friend here. Usually a fairly simple bioengine.ini fix which will vary depending on your audio hardware.See earlier section about AMD CPU owners for mod based fixes.This is caused by playing the game on any post 2008 AMD processors (bulldozer or later chipsets) this is because Mass Effect is seeing AMD and looking for 3Dnow instruction sets that existed when it was made. AMD has ditched these instructions in their latest processors causing miss timings and faults in communication between Mass effect and the CPU. Due to this you will also see black textures for characters on Noveria and Ilos.video of the issue on unmodded game with workaround fix using the console (no additional mods):---------------------------------------------------------------------------------------------------------------------------------------------------------This happens for one of two main reasons:A) The version of the game is pirated/unsupported (Don't report crashes if you are on pirated game-we don't support these because the files have been repacked/altered making it a pain to mod properly but also because we don't support piracy. Just buy the game :).MEUITM Installer is tested working with all official releases Steam, Origin, Disc, the official digital localisations, as well as the Polish and Russian language localisations.B) We are trying a new feature and something is temporarily broken (rare, but can happen).This has to do with your antivirus flagging MassEffect.exe after the changes MEM makes to the .exe are applied. It seems to mainly affect disc versions of the game. Here is the fix found by users:"So I found the problem. My antivirus is deleting my saves. Apparently MassEffect.exe was added to the blocked list and wasn't allow to read/write to my Documents folder. I removed MassEffect.exe from the blocked list and added to the Allow list. The issue has been resolved.""Avast has several different "shields" that it runs in a modular fashion. The exclusions list is supposed to exclude that file or folder from ALL shield actions, but that isn't the case for whatever reason when it comes to this issue. I had the MassEffect.exe file listed, the masseffect/binaries folder listed, each of them separately, together, the whole damn Origin Games folder - nothing worked. The following worked:1. Open up Avast interface (right click, or double click on the system tray icon on your taskbar)2. Click on "Protection" (the lock icon on the left side bar)3. Click on "Ransomware Shield"4. Click "Blocked/allowed apps"5. Click the green "allow app" button and add the MassEffect.exeI can confirm it isthe Avast Ransomware shield causing the issue. I totally disabled Avast and was able to save. Then I re-enabled Avast and manually turned on one shield module at a time, until I isolated Ransomware shield as the problem. No other component of Avast blocks Mass Effect. Perhaps Avast auto updated when I wasn't looking, but I have never had this issue before. Infuriating as it all was, not the mod's fault."Maybe, yes.For many this fixes a lot of their issue:Find the bioengine.ini file in mycdocument\Bioware\MassEffect\configOpen the bioengine.ini file with notepad or wordpad etc...find and change the following section [TextureLODSettings] and replace with the following:[TextureLODSettings]This will force 2k cap to texture rendering and in some cases improve microstutter (mileage may vary depending on hardware). Also this will degrade the textures from 4k to 2k so there is some visual sacrifice.There are a handful of causes, luckily all easily remedied:a)-This is almost always the culprit. It's becoming more and more frequent as AV gets more vigilant and aggressive, in particular things like shields and live scans etc...-Why it's flagged?:"Masseffect.exe" is edited by MEM (the installer) to allow both Large Address Aware mode which allows it use more system memory improving performance and preventing the large textures from crashing the game while playing, and administrator mode to avoid the annoying pop-up from windows everytime you want to play the game. This editing of the file can trigger AV services to block the game from launching.-To fix: You must allow/add to exceptions/deem a safe app/whatever your antivirus needs to happen for it to not quarantine or sandbox "MassEffect.exe". In the above mod description is an example for Avast, but use Google or your AV manufacturer's webpage or manual or help file etc..to find instructions how to do this per your specific AV as they are all a little different. In many cases adding to general exceptions may not be enough and you must also add it to livescan or shields etc...-As I said these AVs are getting extremely aggressive which is great for bad actors but annoying as hell for MEUITM/AL0T and others mods like them. Luckily with a little effort they can be remedied.b)This is not MEUITM but MEUITM does recommend FPSCounter usage in AMD CPU cases so you may run into it. To use FPSCounter mod you must disable Origin in-game overlay.c)Do not combine these unless a specific mod states they will work in conjunction. If you come across such a mod do not try to run it alongside MEUITM's ReShade as it will cause issues. MEUITM Reshade is stand alone and will not work properly or at all when combined with other injectors.d)In extremely rare cases, this is needed to fix sound bugs, only use if you have issues. The flip side if you don't need it and use it it may cause game instability or create sound bugs.in the My Documents\Bioware\Config directory.- Uninstall the game through windows program manager and delete the bioengine.ini in the My Documents\Bioware\Config directory.---------------------------------------------------------------------------------------------------------------------------------------------------------Final Fantasy X:Mass Effect 1:Mass effect 2:Dragon Age Origins:Dolphin emulator HD texture packs:Thanks for stopping by!