FunnyBusiness

Join Date: Mar 2011 Reputation: 19

Posts: 271

1. I like this idea, and it could be a little tough to determine if it's balanced.



2. Eh.. It's going to be pretty difficult to make it smaller, and I think map designers have already done a really good job on providing neat sentry spots. The thing is, this is supposed to be a fast-deploying, aggressively used sentry. It's also supposed to be the main drawback of the gunslinger, so effectively buffing it for static use strikes me as breaking the Gunslinger.



3. Hell, I think this could really be overpowered. I gotta say, full disclosure, I don't really like using the gunslinger for melee at all, and while making it a 2-punch crit would certainly mean it sees more melee use, COME ON. Engineer will never be a front line class. The Gunslinger allows you to advance and adapt faster, be more aggressive and mobile, yes. You still only have 150 life, and your weapons are what most every other class considers secondaries. I LOVE killing people with my shotty and pistol. However, if I'm on the front line, I'm not really gonna like all the surprises. The 3-crit punch was an added buff, not the main point of the weapon.



4. God, what a brilliant idea! I love this!



Now, seeing as I've dissed #2 and #3, let's see if I can't make up for it with a suggestion. Since you'll be deploying your mini-sentry more quickly, as well as making teleports more cheaply, why not go for the whole set and buff your dispenser too? If you gave the ammo supply mechanism the same range as the healing beam, you'd allow your team to be even more mobile, as well as not necessarily having to make your dispenser as exposed as before.