"It's a fun challenge thinking with constrained rules."

Her portfolio is huge and varied, with everything from tiny icons to vast, detailed scenes. But to Chu, they’re not as different as they may seem. "I feel that UI art is the simpler form of graphic design, and then concept art can still be graphic but on a larger scale like an environment," she says. "If you strip it down to its bare bones, they are made up of graphic shapes composed around a subject matter."

In her current role, she’s able to work on a variety of projects, including blockbuster movies like the upcoming sequel to The Lego Movie. "It's a fun challenge thinking with constrained rules," she says of that project, "it's definitely a different way of thinking which is awesome."

In the future though, she’d like to not only work on a game, but help create her own. It’s the process of building new worlds that excites, and games afford ample opportunity to create a myriad of new things, from weapons to locations to in-game icons. (In her spare time she's been crafting an intriguing fantasy world called "Knight Hood.") And though she’d prefer to create her dream game with a small team, that isn’t stopping her from thinking big.

"My dream project is probably to make my own game one day that a lot of people can enjoy," says Chu. "Something as memorable as Zelda."

You can find more of her work on her site.