I only want them back if they're fixed.



- conflict CGs are basically less interesting versions of actual wars, because the only metric for success is combat bonds in a conflict CG. Metric for success in a standard BGS war is bonds and bounties, czs cleared, scenarios and missions completed. They should just be removed and use the actual bgs metrics to monitor the victor.



- exploration cgs are just pointless, because any old data will do, rather than region/type specific. (e.g how about a cg where only ELW scans count? Or scans only from The Conflux?)



On top of that, they need to introduce new^ metrics such as:

- monitoring quantity of a ship type or faction destroyed... then you could have an opposed cg where one is "destroy pirates" and other is "destroy authority vessels", for example. Also have metrics to track:

-- capship kills

-- skimmer destruction

-- turret destruction

-- powerplant destruction (surface)



- track exploration in greater detail, including individual metrics for:

-- barnacle scans

-- codex discoveries

-- intelligence data/ ship cores

-- different types of planets



- enhanced metrics for trade cgs so they parallel station repairs... i.e in a cg needing say bauxite, computer components and nerve agents, sufficient quantities of all three need to be returned, not just eleventybillion units of the hottest trade item of the three



- track search and rescue hand-ins