What the developers have to say:

Why Early Access? “Upside-Down Dimensions is an innovative and original game that blends different genres of games into a unique flavor of game that connects with players. The unique combination of mechanics increases the complexity of the development, both from an art, programming and design which makes the need for iteration with players important to right calibration and adjustments of all the elements of the game, as to maximize the fun factor to be delivered to the player.



By going to early-access, we think that we are creating a unique opportunity to make the final adjustments to core mechanics and visual qualities, as well as finish the remaining content needed to complete the overall game. The contact with the steam community feedback will be valuable to collect all the information needed to make changes to the game, and validate them back between new releases of the build.” Approximately how long will this game be in Early Access? “We are planning to be on steam early access for a minimum duration of 6 months and a maximum of 12 months, as to make the adjustments to the game based on the community feedback and consolidate them back into the game content and possible new content to be created as to cope with the adjustments.” How is the full version planned to differ from the Early Access version? “During Early access we would like to refine the main mechanics of the game with the help of the community as to have all main components correctly integrated and calibrated in the game to provide to players the best gameplay experience. During development, he have had to take design decisions that we want to test and change if necessary as to have the game fulfill its potential based on the steam community feedback.



We would like also to increase the length of game to include at least one new level that depicts how evil is ravishing and corrupting the once colourful world of papercraft into burned down filled with fire and ashes level, where the player will have to navigate it, using the power of the wind and special origami wings that will help move up to the end of the game.



To implement this vision we will would need to implement some new elements for the levels, at least 5 new enemies ( that are already concerted and designed) and increase the behaviors of the existing ones (in current build) to fill the new world with the same challenges and gameplay.



We will also probably address a MAC and Linux Version to better match the diversity of players in Steam.” What is the current state of the Early Access version? “Release Candidate with 4 hours of game gameplay and 80% of the game mechanics fully playable with the existence of some bugs. The levels are not yet fully balanced from a term of level design and we are constantly refine it to improve the fun factor of the game.



The current game is around 50% of the game that we would like to achieve through Early Access.” Will the game be priced differently during and after Early Access? “We have no plans to increase the price after launch at this time, but the full release price will not be lower than the price during Early Access.” How are you planning on involving the Community in your development process? “The objective of the Early Access is to listen to the community as to refine the main game mechanics, level design and overall story for the game.



We are planning to release a bi-weekly build with the comments of the community integrated as to make the game evolve in the direction that the majority of the community will help to mark.”