#11

Post by haxmurderer » Thu Jan 30, 2014 4:42 am

Thanks for the words of encouragement, guys! :)



I just completely rewrote the monster / loot spawning algorithm to be a bit more challenging, and it should hopefully cut the lag way way down too.



Unholypimpin: You can't put roofs on the bases yet, but I'm going to try to add that soon. Need roofs and doors. :D In theory you should be able to attach blocks to the side of other blocks, but something's not working the way I thought in the algorithm for that stuff so that part isn't working. (If that was working, you'd be able to build roofs already.) Worst case, I'll try to add some skinny pillars in that you'll be able to stack a roof on top of. Does that sound alright?



Dr.Robotnik: Yes! I have some ideas for how to make the monster combat a lot more interesting and terrifying. The zombies are just the beginning...



Lord_of_D: I think hunger/thirst mechanics are lame, so I probably won't do that. I wouldn't mind adding farming but only as a way to grow more resources or get health. I'm not sure what I think about bandaging and all that stuff. Could be OK but I wouldn't want to go overboard with it and make it super complicated and annoying. I'm open to suggestions though.



CloudFlash: I've always wanted to try that game, it looks so good. I really have to try it out now!



Next stuff for me:

- Improving the map

- Roofs and doors for bases

- Tweaking everything

- More items, weapons, loot

- New bad guys



If I have time, I'd like to get the roofs and doors for bases done this weekend. If I can swing that, I'll drop a new release and update the server for everyone to test. It'd be good to see if the new monster spawner gets rid of the lag too. :)



P.S. Someone built an awesome base above the canyon on the server. Made me super happy.