AmberGreen Quote: Originally Posted by Today's patch fixed a bug with HM and shackles. I can't tell for sure if it's what you're describing, but the note is: Bounty Hunters using Hydraulic Overrides and Troopers using Hold the Line are now able to free players from General Ortol's Magnetic Shackles. Please post in this thread if you find that the issue you were having persist! Thanks. caused the issue we're seeing but it's not the same. I just got out of a group that managed to successfully complete the Hard Mode Flash Point. What we're seeing is that the shackles will not break through any interaction of the characters, you can stand on, run through or even dance on top of the affected person. That person will only be able to remove their shackles using a move that removes movement impairing effects, in other words a skill capable of removing the shackles.



I do not know if this is true, but what worked for us is staying spread out. It seemed that the shackles started to bug when they were hitting multiple people simultaneously (for those who didn't know, the shackle move is AOE). It seemed, and we may have (I stress) just gotten lucky with the breaks on the last run, but we managed to break every shackle normally on that particular fight, which was the only fight where we were careful to maintain our distance (which sucked for the sentinel). That fix probablythe issue we're seeing but it's not the same. I just got out of a group that managed to successfully complete the Hard Mode Flash Point. What we're seeing is that the shackles will not break through any interaction of the characters, you can stand on, run through or even dance on top of the affected person. That person will only be able to remove their shackles using a move that removes movement impairing effects, in other words a skill capable of removing the shackles.I do not know if this is true, but what worked for us is staying spread out. It seemed that the shackles started to bug when they were hitting multiple people simultaneously (for those who didn't know, the shackle move is AOE). It seemed, and we may have (I stress) just gotten lucky with the breaks on the last run, but we managed to break every shackle normally on that particular fight, which was the only fight where we were careful to maintain our distance (which sucked for the sentinel).