It has now been a bit more than half a year since Trails of Cold Steel was launched on PC. That was the first game for which I contributed the majority of the porting effort, and it made me believe that I could also take on a complete end-to-end porting project for its sequel. That sequel - Trails of Cold Steel II - was released yesterday, and in this blog post I’ll talk a bit about all the features it implements beyond what was seen in the previous releases.

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