More will be revealed about the studio's slate once they're done setting it up, they added. But given the pair's history, it could have an emphasis on virtual reality or augmented reality over "traditional" gaming. "Games...that change each time you play them without feeling completely random, and that help you feel like a real team that supports each other...not a bunch of folks in each other's way," the two said in the blog post.

Voll previously worked as a principle tech designer at Riot Games, which is planning to invest in the studio along with her former employer Upfront Ventures. Before that she worked as a coder and designer on Radial Games' VR puzzler, Fantastic Contraption. Faliszek's dalliance with virtual reality came about through his work on HTC's Vive VR headset while at Valve.

Amidst the current climate of game industry layoffs and developer crunches, Voll also raised the issue of workers' rights: "We think now is the time to change the culture of game development. Make everyone equals, not just in their impact on the project but in how we divide the loot of our success." She specifically mentioned easing strict PTO policies, "because we trust each other to take the time you need." Faliszek's long-time employer Valve also has a notorious "no boss" culture that ex-employees have described as "pseudo-flat" and a "facade."

"We think now is the time to change the culture of game development," said Voll. "We want to build games that reflect our culture."