Posted 15 January 2014 - 05:49 PM

So on NGNG #100, Russ mentioned that the Oxide feels really nerfed. He said originally the Oxide had 6 Missile, but dropped to 4 after determining that 6 SSRM 2's were a bit OP.That being said, he suggested that the community steps up and come up with a new build for the oxide to try and help give it a boost so it isn't subpar to the other Jenners, while also staying unique.That being said - this isn't official or even 100% guaranteed - its just the community brainstorming and hopefully something will be done and try to get this mech made better by showing how the community can come together to create.So lets do it!My suggestion:Oxide "C.K" Custom -2 Missile Left Arm1 AMS Left Torso1 Missile Center Torso1 Ballistic Right Torso2 Missile Right ArmTotal Hardpoints - 7 (6 + AMS)Total Weapon Hardpoints - 6These hardpoints keep the Oxide in line with the amount of hardpoints on all the other Jenners, which are 6 + 1 AMS, while at the same time it also keep the Jenner special by having no energy and being the only one with a ballistic hardpoint.The next thing I would do is allow, but limit, the amount of Jump Jets allowed on the mech. The Jump Jets are needed for sure for the Jenner for be mobile and fill its role on the battlefield. That being said, having 5 JJ's on a streak boat could be considered a bit OP and as such limit the amount of JJ's or either 2 or 3. This allows for some more mobility while still keeping it in line and not totally better then other Jenners.ECM is still a No, and Module slots still at 2.2x SSRM2's - 3 tons1 Jump Jet - .5 tons1x SSRM2 - 1.5 tons1x MG, 1x Jump Jet - 1 tons2x SSRM2's - 3 tonsTotal Weapons.JJ's - 9Leftover: 20Engine - XL 300 @ 15.5 TonsLeftover: 4.5Ammo - 1x MG Ammo, 3x SSRM Ammo @ 4 tonsLeftover: .5 tonsArmour -RA: 10/24RT: 18/23, RRT: 9/14CT: 21/35, CTR: 9/23 , H: 14/18LT: 18/23, LTR: 9/14LA: 10/24RL: 13/32LL: 13/32Post your ideas! Lets see if we can get something great built!

Edited by Cattra Kell, 15 January 2014 - 06:04 PM.