arne said: Yep, that's our track record too - propping up all our demos to pull a bait and switch later. All our U2 and U3 demos weren't propped up as you claim yet no one outside of the development team played them until preview code went out, no one doubted our crazy technical achievements. Sheesh. Healthy skepticism okay. But claiming any one is hiding anything without any proof is pretty specious. Please bring something real to this conversation other than unfounded accusations. It's almost insulting to me as a person. Thanks. Click to expand...

I'm really looking forward to TLOU ... In fact it's my MOST anticipated game for years. I have absolutely no doubt that it will carry the typical ND stamp of quality. There's just two things I'd like to ask: In a developer diary we saw some of the same area that was played here, but I noticed a slight difference in the corridor where you pull the infected off the door to open it. To the right of that door (in the dev diary) there seemed to be more panelling on the wall. Is that just because this particular video is of a lower quality or did you change that for some reason? Second question (and I hope I'm not stirring the mud here): Have you considered adding a 'remove radar' in the options menu, or perhaps automatically remove it in 'Hard' mode? I'll be using it for certain and think it's actually pretty neat, but ... well, you know how the press work. As in the game, keep that ammunition at a minimum!