Yoshida: The production cost of instanced dungeons is not that high, so we think those will continue to be included in every patch. We're trying to understand our workflow and overall schedule and upcoming new elements better so we can understand if it makes sense to pool certain costs from two patches and have one large update. We are planning to add a bunch of content in the 3.X series that's unlike what we've had before. Perhaps some of the content will fail, but at least we can say we're trying a bunch of new things. I think we developed a pretty solid foundation of gameplay with the 2.0 series, so now we're proposing new things we haven't done before.