User Info: hexacoto hexacoto 3 years ago #1

https://pbs.twimg.com/media/C_Yj2uUUQAIAwDX.jpg:large



Besides being able to use unpredictable proximity and restraining attacks, Exdeath has three kinds of "Mode Change" that can strengthen himself or debuff the enemy. He is able to crush enemies with HEAVY type moves when in "POWER Mode," able to seal generic EX Skills for a fixed period of time with "SEAL Mode" and lower enemies' attack, defense and movement speed in "DEBUFF Mode."



Exdeath

BRV Attacks

Ground:

Sword Dance: II-II-II.

Vacuum Wave: Forward II

Earth Shaker: Back II-II-II. Can move while casting.



Midair:

Sword Dance: II-II-II

Gloom Charge: Forward II-II

Gravity 100: Back II



Dash:

Reverse Polarity: II. Can be held down for longer distance, can be cancelled with other BRV attacks.



Special Gimmick

Mode Change: Push left stick in. Changes mode from POWER-SEAL-DEBUFF.



HP Attacks

Delta Attack: IV. Can be held down.

Maelstrom: IV.



EX Skill

Black Hole: I (During POWER Mode). Slashes at enemy, creates black hole. When it hits, causes a debuff where enemy's BRV rapidly decreases.

The Laws of the Universe Mean Nothing: I (During SEAL Mode). Creates a space emanating from Exdeath where enemies cannot use generic EX Skills for a period of time.

White Hole: I (During DEBUFF Mode). For a period of time, increases the effectiveness of debuffs (generic EX skills). On top of that, also affects the debuff skills even when changed into other modes. (I think there was something about causing debuff to Attack, Defense and Speed? But it wasn't mentioned here)



Source: https://www.youtube.com/watch?v=XznDhTPygWM Source: https://www.famitsu.com/matome/dff/character23.htmlhttps://pbs.twimg.com/media/C_Yj2uUUQAIAwDX.jpg:largeBesides being able to use unpredictable proximity and restraining attacks, Exdeath has three kinds of "Mode Change" that can strengthen himself or debuff the enemy. He is able to crush enemies with HEAVY type moves when in "POWER Mode," able to seal generic EX Skills for a fixed period of time with "SEAL Mode" and lower enemies' attack, defense and movement speed in "DEBUFF Mode."Ground:Sword Dance: II-II-II.Vacuum Wave: Forward IIEarth Shaker: Back II-II-II. Can move while casting.Midair:Sword Dance: II-II-IIGloom Charge: Forward II-IIGravity 100: Back IIDash:Reverse Polarity: II. Can be held down for longer distance, can be cancelled with other BRV attacks.Mode Change: Push left stick in. Changes mode from POWER-SEAL-DEBUFF.Delta Attack: IV. Can be held down.Maelstrom: IV.Black Hole: I (During POWER Mode). Slashes at enemy, creates black hole. When it hits, causes a debuff where enemy's BRV rapidly decreases.The Laws of the Universe Mean Nothing: I (During SEAL Mode). Creates a space emanating from Exdeath where enemies cannot use generic EX Skills for a period of time.White Hole: I (During DEBUFF Mode). For a period of time, increases the effectiveness of debuffs (generic EX skills). On top of that, also affects the debuff skills even when changed into other modes. (I think there was something about causing debuff to Attack, Defense and Speed? But it wasn't mentioned here)Source: https://www.youtube.com/watch?v=XznDhTPygWM

User Info: Thesingerofstar Thesingerofstar 3 years ago #2 In the end, all that mattered was shoving three people into a gun and shooting the emperor with it. Looks really generic. If I actually cared about Exdeath, I feel like I would've been disappointed.

User Info: hexacoto hexacoto (Topic Creator) 3 years ago #3 It's not mentioned if being in POWER mode increases base attack power, and while the Famitsu intro text mentions that DEBUFF mode can grant an Attack/Defense/Movement debuff status (maybe when Exdeath hits normally?), the EX Skill itself has no mention of that, beyond upping the effectiveness of generic debuff EX Skills.



According to Tanuji on reddit:



POWER mode : Keep values increased to HEAVY ( reminder that the keep value corresponds to the value allowing yourself to continue your attack despite being hit ),

SEAL mode : Adds a debuff on hit which prevents enemies to use ex-skills for a specific amount of time.

DEBUFF mode : Adds a debuff which reduces attack power, defense power, speed. However this stance also reduces your own attack power.



I found this: https://www.famitsu.com/matome/dff/images/000/132/720/5911dd344a5c1.html

I'm straining my eyesight to read the fine print at the bottom.



During POWER Mode: Attack power, ease of wall crash, keep value all increased.

During SEAL Mode: Besides sealing generic EX Skills, when you hit enemies, your own EX Skill gauge increases.

During DEBUFF Mode: When you hit the enemy, you cause a debuff to their Attack, Defense and Movement Speed. However, your own attack power decreases.

User Info: ChipNoir ChipNoir 3 years ago #4 Okay this is waaaaaaaaay better than the previous version of Ex-Death.

User Info: Sorin777 Sorin777 3 years ago #5 Final Fantasy II is the blue mage of the franchise. yeah i think the changes are fine.

User Info: I eat food I eat food 3 years ago #6 Pure guard and counter would never work in this game anyway. You could just ignore them entirely and go for their teammates.



I expect Almaghest and Grand Cross are his last two HP Attacks.

User Info: Yarott Yarott 3 years ago #7 I eat food posted...

Pure guard and counter would never work in this game anyway. You could just ignore them entirely and go for their teammates.

You forget. There is nothing in this game that can stop players from having a whole team of the same character, even if they did kept his old moveset and style. You would have three walls to outcounter, and whole stretches of mindgames, until an attack landed. And that would've been boring. If I am wrong, then point it out with an explanation why. Infographics are welcomed.

The Official Stiltzkin of all boards You forget. There is nothing in this game that can stop players from having a whole team of the same character, even if they did kept his old moveset and style. You would have three walls to outcounter, and whole stretches of mindgames, until an attack landed. And that would've been boring.

User Info: I eat food I eat food 3 years ago #8 Yarott posted...

You forget. There is nothing in this game that can stop players from having a whole team of the same character, even if they did kept his old moveset and style. You would have three walls to outcounter, and whole stretches of mindgames, until an attack landed. And that would've been boring.





Yeah but those kind of match ups only really happen in the first weeks of a new character's release. Yeah but those kind of match ups only really happen in the first weeks of a new character's release.

User Info: Rodostafio Rodostafio 3 years ago #9 I eat food posted...

Pure guard and counter would never work in this game anyway. You could just ignore them entirely and go for their teammates.



I expect Almaghest and Grand Cross are his last two HP Attacks.



This was exactly what i was thinking. Plus he is still very unique with that power-or-debuff mode and teleport things.



And we also need to see his other HP attacks. This was exactly what i was thinking. Plus he is still very unique with that power-or-debuff mode and teleport things.And we also need to see his other HP attacks.