Check out Kielazar's Omni details below!

Name: Eternal Templar Kielazar

Element: Dark

Rarity: Omni

Cost: 60

Lord-type Stats

Max HP: 8300 (1500)

Max Atk: 3600 (600)

Max Def: 3100 (600)

Max Rec: 3600 (600)

Normal Attack

Number of hits: 16

Max BC generated: 48 (3 BC/hit)

Leader Skill - Unwavering Shield

100% boost to all parameters, greatly boosts OD gauge fill rate [30%] , Spark damage considerably boosts BB gauge [3-4 BC] and restores HP [500-600 HP] & probable [25%] resistance against 2 KO attack

Brave Burst - Crusader Assault

BC required: 24

Max BC Generated: 18 (1 BC/hit)

18 combo powerful Fire, Thunder, Dark attack [480%] on all foes, greatly boosts max HP [30%] , considerably boosts own max HP [20%] , hugely boosts Def relative to Atk [110%] for 3 turns & Spark damage boosts BB gauge [2-3BC] and restores HP [400-500 HP] for 3 turns

Super Brave Burst - Demonbane Radiance

BC required: 31

Max BC Generated (AOE): 16 (1 BC/hit)

Max BC Generated (TGT): 7 (1 BC/hit)

1 6 combo powerful Fire, Thunder, Dark attack [680%] on all foes, 7 combo powerful Dark attack [900%] on single foe (partial HP drain), greatly boosts own Atk, Def, Rec [150%] and enormously boosts own critical hit rate [60%] for 3 turns, hugely boosts Atk relative to Def [110%] for 3 turns, adds probable evasion [20%] for 2 turns & probable [50%] huge 1 turn Atk reduction [60%]

Ultimate Brave Burst - Steel Judgement

BC required: 40

Max BC Generated: 32 (1 BC/hit)

32 combo massive Fire, Thunder, Dark attack [3000%] on all foes, adds probable [80%] evasion for 5 turns, probability [70%] of raising allies from KO, hugely boosts Atk, Def, Rec relative to max HP [100%] for 5 turns & Spark damage greatly boosts BB gauge [5-8 BC] and greatly restores HP [1500-2000 HP] for 5 turns

Extra Skill - A Templar's Resolve

40% boost to all parameters when Vesper Argentum is equipped, considerably boosts BB gauge [5 BC] and restores HP [1000-2000 HP] each turn for all allies & boosts Atk, Def, Rec [50% max] each turn for all allies (for up to 10 turns)

Sphere - Vesper Argentum

70% boost to all parameters, enormously boosts BB gauge fill rate [100%] , Spark damage restores HP [1000-1500 HP] , enormously boosts OD gauge fill rate [100%] & adds slight boost to OD gauge [10%] effect to BB/SBB

SP Options

SP Cost SP Option Description 10 60% boost to all parameters 10 100% boost to all parameters 10 Raises Atk parameter limits to 180000 35 250% boost to Spark damage 35 Hugely boosts critical hit damage [150%] 20 Massively enhances UBB, adds 32 combo massive Dark attack on all foes effect to UBB, adds 450% boost to Atk, Def, Rec for 5 turns effect to UBB, adds probable [80%] resistance against 1 KO attack effect to BB/SBB

250% boost to Spark damage

This SP Option unlocks the following:

SP Cost SP Option Description 15 Adds considerable boost to Atk, Def, Rec [120%] for 2 turns when Sparks exceed certain amount [15 Sparks] effect to LS 10 Adds great boost to own Spark damage [120%] for 3 turns effect to BB/SBB 5 Adds great boost to Spark damage [80%] for Fire, Thunder, Light types for 3 turns effect to SBB 5 Adds great boost to Spark damage [80%] for Water, Earth, Dark types for 3 turns effect to SBB 10 Adds enormous boost to Spark damage [450%] for 5 turns effect to UBB

Hugely boosts critical hit damage [150%]

This SP Option unlocks the following:

SP Cost SP Option Description 15 Adds critical damage considerably boosts Atk, Def, Rec [100%] and critical hit rate [30%] for 2 turns effect to LS 5 Adds considerable boost to Atk, Def, Rec [140%] for Fire, Thunder, Light types for 3 turns effect to BB/SBB 5 Adds considerable boost to Atk, Def, Rec [140%] for Water, Earth, Dark types for 3 turns effect to BB/SBB 5 Adds boost to critical hit damage [50%] for Fire, Thunder, Light types for 3 turns effect to SBB 5 Adds boost to critical hit damage [50%] for Water, Earth, Dark types for 3 turns effect to SBB 10 Adds enormous boost to critical hit damage [450%] for 5 turns effect to UBB

Note:

The effects of the SP options affecting LS will not stack with each other.

[7★ Lore]

Soldier, leader and survivor, Kielazar has always found strength within despite living a tragedy-filled life. Born from an unwanted union between an elf raider and his hostage, he was abandoned by his father at a young age. But he never gave up, learning as many trades as he could while moving on once trouble came knocking at his door. Despite the hardship and racism that he was exposed to as he grew older, he always had a positive outlook on life.

After escaping from his father's tribe, he made his way to the Imperial Capital after hearing that the Inquisition would treat him as an equal. It was here that he enlisted in their ranks and met the people that he would call his friends, including a lone wolfhound that would later accompany him everywhere he went. His stay with the Inquisition, however, was not as perfect as he thought it was. Corruption and vice was present in its ranks, and he nearly came to blows over it, save for the efforts of his mentors and his friends. His ability to stay in trouble didn't last forever, and he--together with his friends--were volunteered as part of the Inquisition's forces defending Rehdoon. It was their grave--but a vampire's flight of fancy brought Kielazar back to life as a creature of the night. She took him on as her apprentice and traveled with her across the land, learning the many sword arts that she had learned in her years of existence. The world, however, was an unkind place, and they soon went to the vampire courts to plead for their assistance in resisting the Raug. They refused to let him speak to their Council, and their answer was inevitable. They were on their own, forcing them to make the perilous journey to the Imperial Capital to join its defenders.

The night before they entered the Capital's walls, Kielazar was awakened by his mistress, who warned him that the vampires wanted to take back the blades of their ancient ancestor--the First-who-Walked--from her guardianship. With painful sorcery, she passed them on to him to watch over before vanishing into the night, the corpses of her would-be assassins already decaying around their camp. Left alone once again, Kielazar reentered the capital in secret. It would be a short stay, as the city would fall to the Raug several days later without much unified resistance. Determined to fight the Raug, Kielazar began to gather those who resisted the demonic invasion under his banner as an all-too familiar symbol began to appear on his body...



[Omni Lore]

Soldier, leader and survivor, Kielazar wasted no time recruiting and training the members of the newfound resistance. Drawn from anyone who volunteered--regardless of their past--the ragtag group began to funnel refugees towards safe harbors while slowing the Raug advance wherever they could. It was here that his skills and resolve were tested time and time again.

Days began to blur into nights, and it soon became a challenge just to wake up the next day. But they persevered despite the odds. In a dark cavern, he met a mysterious spirit who would go on to locate individuals with valuable skills for the resistance: a determined necromancer, a young conjurer with her companion spirit, and a forgotten berserker. As they continued their battles, he realized that the young man needed a mature authority in his life and decided to mentor him as much as he could. Time, however, was not on their side. They discovered that the Raug had divided their forces, with the majority laying siege to the Isengrim in the north. The rest were stationed in the ruins of the Imperial Capital, but more demons were seen to stream into the city and not leave. The spirit told him in confidence that they had to return to the accursed island of Fuindor immediately, although it could not clearly say why. While surprised, he agreed to it. He was shocked at the reunion with the woman who looked like his mentor, as well as her companions, but the spirit claimed them to be friends.

They began the arduous trek back to the mainland, as troubling omens of bloody skies and rains filled with dead birds greeted them on their path. One night, he awoke to cries of treachery, his worst fears confirmed as news of the disappearance of the berserker and the woman calling herself his mother reached his ears. With a weary sigh, he dressed and prepared for the inevitable battle that lay ahead of him.