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If the game keeps introducing broken stuff to players who have actually paid for the game then you are going to keep losing player base. Players who volunteered to be here testing an alpha game going through a screening process is completely different than players who paid the same price of a working game with the understanding they were testing it. Yes people are told up front that this is an alpha game game blah blah blah. What you get when people pay for the game is people wanting to play the game and not spend day after day testing, doing bug reports going through countless wipes and playing a game with so many bugs that the game is (for me personally) not enjoyable. You can say until you are blue in the face that people knew going into the game it was in alpha. They still expect to play the game and have fun while testing for the amount they had to pay. Also September is fast approaching and it is my understanding that is supposed to be a release date. I'm guessing at that point the excuse this is alpha will be out the door. I think I enjoyed the game more when I first started than when some of the new stuff came out because so many things have been "broken". Of all the years I have tested games the one statement that rings most in my mind is fix stuff that is broken before putting out more stuff that you will also have to fix. As a tester I want to see those broken systems fixed before new features are put into the game.



Anyway that's my two cents on the topic.