



Fantasy Library by mobiusu14 Books are awesome. I love a good book. I love carrying books around in my bag, and thumbing through them on an airplane or on the couch with a cup of tea. Books are magical and should be included as an awesome item in my favorite game… So here we go.

Books in Dungeons and Dragons





For any book you have read and you have in your possession, you may reference it to find useful information.





Book Level : Cost - Weight

0: 25gp - 5lbs

1: 50gp - 6lbs

2: 100gp - 7lbs

3: 500gp - 8lbs

4: 1000gp - 9lbs





Books can be used for various in game benefits. The trade off is that carrying a book with you into a dungeon can take up a lot of space and weight in your pack, and thumbing through books in a dungeon requires time and a source of light. I don’t recommend DM’s use these book rules unless they are also taking strict records of weight, encumbrance, light and time.





Reading a book : 2d6 days per level of the book. Subtract your Int modifier to a minimum of 1. You can only read a book during uninterrupted downtime, when you would otherwise be able to take a long rest.





Using a book to find specific information:

If the dungeon master rules that the book you have would definitely contain the information you are searching for somewhere in it’s pages, spend 2d6 minutes minus your Int modifier (minimum 0) to find that specific passage. The DM will give you that information. If you have read the book 3 or more times, it only takes you 1 minute to find the information.





Using a book to gain bonuses on skill checks:

If the subject of the book pertains to the current situation where information in a book would be helpful, and the DM reasons that the written word could be informative and helpful for the task at hand, you may thumb through the book looking for information. It takes 2d6 minutes minus your Int modifier (minimum 0, I opened right to it!) to find a relevant passage in the book.





After you have found the passage, roll 2d6 to determine the benefit you gain.





2d6 Effect 2 Make a DC 10 + This book’s level Intelligence Save. On success, you don’t find the information. If you fail, the rest of this book is just too complex for you to grok. You can no longer roll on this chart for this book until you read it again. 3-4 The information is spread through multiple sections in the book. Gathering the information will take another 2d6 - Int minutes. Roll again on this table. 5-6 The page you are looking for has been damaged, but you are able to make out some of the information. Roll 1d6, on a 4-6 gain your book level to the check you are making. 7-8 The author really rambles here… And who is responsible for this typography? At least the information is still there. Add your book level to the check you are making. 9 The passage you were looking for is accompanied by a previous owners insightful notes. Add your book level plus one on your skill roll. 10 - 11 There is a full page spread with a detailed illustration of the concept you were looking for. Add your book level and gain advantage on your skill roll. 12 You found the passage you were looking for and also an informative, but unrelated anecdote by the author on a completely different topic. Gain advantage and +1 per book level on the skill check you are attempting, and also gain an Inspiration.



