2.6.0 OVERVIEW 2.6.0 OVERVIEW

The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed. The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.

Tasks are either feature complete, or have an ETA for completion. Tasks are either feature complete, or have an ETA for completion.

Some tasks may require further QA, bug-fixing and iteration. Some tasks may require further QA, bug-fixing and iteration.

Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target. Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.

2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map. 2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.

There has been some delay in progress over the last week that has impacted the push to the Evocati, the issues have come up due to what we call our “Inclusions Process”. This is a process by which we select the various files and folders that we want to be in the build, and allow us to keep out any files that relate to work still in progress we’re not ready to release yet. This is a slow and manual process that is not without error as we have experienced this week, and also slowed further with the US offices being out on Thursday and Friday for Thanksgiving. However, we’re happy to say that we do seem to be over the worst of this now and are in a good position to catch the last of these problems next week. We successfully pushed the 2.6.0 patch to the Evocati on Tuesday 29th November, and we’ve been getting some great feedback from their playtesting. Our developers are still hard at work fixing bugs and polishing the features to get them a state where they’re ready for testing by a wider group of people on our regular PTU. As you’ve seen from our schedules over the last few weeks, some of our features have hit bumps in the road, and consequently has caused delayed. Consequently, we are moving our provisional Live date to 16th December.

BREAKDOWN BY SUBSECTION BREAKDOWN BY SUBSECTION

STAR MARINE STAR MARINE

CODE CODE

Feature complete Feature complete

The following areas are undergoing improvements: The following areas are undergoing improvements:

Grenade network sync Grenade network sync

Death/Hit Reaction network sync Death/Hit Reaction network sync

Ragdoll Ragdoll

Looting Looting

Loadout persistence is work in progress. ETA is 2nd December Loadout persistence is work in progress. ETA is 9th December (delayed from 2nd December)

General bug fixing for 2.6.0 by the Code team General bug fixing for 2.6.0 by the Code team

ANIMATION ANIMATION

Feature complete Feature complete

Reviewing all in game animations to identify improvements Reviewing all in game animations to identify improvements

Combat Signals animation improvements/polish Combat Signals animation improvements/polish

General bug fixing for 2.6.0 by the Animation team General bug fixing for 2.6.0 by the Animation team

COMBAT SIGNALS COMBAT SIGNALS

Feature complete Feature complete

Ready for QA Ready for QA

DESTRUCTIBLE PROPS DESTRUCTIBLE PROPS

Engineering has a version working for glass Engineering has a version working for glass

Props (Serialization issues require code investigation) code investigation is ongoing. Props serialization issues require code investigation, which is ongoing.

ETA is 9th of December

FACIAL IDLES FACIAL IDLES

Firing, neutral and combat are implemented Firing, neutral and combat are implemented

Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead) Mapping out remaining work with Code for the other idles (beinghit, dying, hurtbad, hurtmild, sleeping, killsatisfy, dead)

Animation team are tweaking animations Animation team are tweaking animations

ETA: 30th November This has been delayed due to work on destructible props

ETA is 9th of December (delayed from 30th November)

CHARACTER ART CHARACTER ART

Feature complete Feature complete

Marine and Outlaw material updates are completed Marine and Outlaw material updates are completed

LEVEL DESIGN LEVEL DESIGN

Feature complete Feature complete

Art dressing for Echo 11 and Demien is in progress. ETA is 2nd December Art dressing for Demien is now complete

Level Design and art is final for Demien for Last Stand & Elimination There are some design changes needed for Echo 11 after feedback. ETA is 9th December

General bug fixing and polish is in progress General bug fixing and polish is in progress

ARENA COMMANDER BALANCE / IMPROVEMENTS ARENA COMMANDER BALANCE / IMPROVEMENTS

PIRATE SWARM PIRATE SWARM

Feature complete Feature complete

Further polish and tweaking is still needed Further polish and tweaking is still needed

The gamerules will be set up with the new method as part of the mega map work. The gamerules will be set up with the new method as part of the mega map work.

This means that for the time being, QA will have to access this mode in profile by debug commands This means that for the time being, QA will have to access this mode in profile by debug commands

An image for the mode is needed for the front end UI. ETA is 30th November An image for the mode has been created and needs to be hooked up in Code. ETA is 5th December (Delayed from 30th November)

PICKUPS PICKUPS

Feature complete Feature complete

Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is Pickup item is in the process of being visually improved so it is more indicative of the type of pickup it is

ETA is 2nd December ETA is 9th December (delayed from 2nd December)

NEW MISSIONS NEW MISSIONS

Feature complete Feature complete

In testing with QA In testing with QA

SCORING REBALANCE SCORING REBALANCE

Feature complete Feature complete

Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out

IFCS MISSILE GUIDANCE IFCS MISSILE GUIDANCE

Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance Work is delayed slightly due to time needing to be split between the IFCS missile guidance and improved Afterburners for general ship balance

ETA is 2nd December (was 18th November) ETA is 6th December (delayed from 2nd December)

SHIP BALANCE SHIP BALANCE

Rotational limitation ramp as ship approaches max (cruise) speed is now complete Further balance changes are in progress after further feedback moving previous date back. ETA is 9th December (delayed from 30th November)

Further balance changes are in progress after further feedback moving previous date back. ETA is 30th November (was 23rd November)

GFORCES GFORCES

This has been added to the scope of 2.6.0 We have taken a bit of time to do some competitive analysis which has added a few extra days, but will help improve the experience

Work has been completed by code and is now in progress with Animation. ETA is 5th December (delayed from 2nd December)

Due to the Thanksgiving holiday, we expect that we won’t be able to set up a review until late next week

ETA is 2nd December

TECH / SYSTEMS TECH / SYSTEMS

NETWORK – BIND CULLING NETWORK – BIND CULLING

Due to some difficult to solve bugs progress has been slowed down on bind culling. This is because it’s proved extremely difficult to reproduce the bugs and find out the cause them. This is now being pushed from 2.6.0 due to it going over schedule and the networking team needing more time for bug fixing and support for the Mega Map

Progress was also slowed due supporting bug fixes for the Livestream

ETA is 8th December (delayed from 23rd November)

NETWORK – MESSAGE ORDERING NETWORK – MESSAGE ORDERING

Network Engineering is finishing off current work on message ordering before moving over to Serialized Variables Delayed slightly due to illness

ETA is 28th November (delayed from 18th November) Network Engineering is finishing off current work on message ordering today ready for QA to being testing this on Monday

If these tests from QA don’t show serious issues, the work will be submitted on Monday

ETA is 5th December (was 28th November)

NETWORK – SERIALIZED VARIABLE (STRETCH GOAL) NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)

Network Engineering will begin work on 28th November. Delayed slightly due to illness

ETA is 8th December ETA is 9th December (delayed from 8th December)

CAMERA IMPROVEMENTS CAMERA IMPROVEMENTS

Further camera improvements have continued, and have added Depth of Field Feature complete

This addition is now complete Bug fixing as needed

MUSIC LOGIC SYSTEM MUSIC LOGIC SYSTEM

Delayed due to Illness Feature complete

Audio design are working on changing the music cues based on your location (exploration, arriving at stations, finding dangerous areas, etc) by using the Cinematic Music Node. All music has been received from the composer and implemented

Awaiting the final music delivery from the composer to implement

ETA is 25th November (Delayed from 23rd November)

SHIP COMPUTER 1.X SHIP COMPUTER 1.X

Ground work for allowing the player to select the verbosity of ship computer. Ground work for allowing the player to select the verbosity of ship computer.

This was delayed slightly to support bug fixing for the Live stream Delayed due to some technical hurdles and investigation into the AI system

ETA is 29th November (delayed from 25th November) ETA is 6th December (delayed from 29th November)

CONTENT CONTENT

VANGUARD HOPLITE VANGUARD HOPLITE

Feature complete Feature complete

In testing with QA In testing with QA

Bug Fixing Bug Fixing

DRAKE HERALD DRAKE HERALD

Feature complete Feature complete

In testing with QA In testing with QA

Bug Fixing Bug Fixing

GRIM HEX BAR GRIM HEX BAR

Feature complete Feature complete

In testing with QA In testing with QA

Bug Fixing Bug Fixing

SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER) SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)

In testing with QA In testing with QA

Bug Fixing Bug Fixing

DRAKE CATERPILLAR DRAKE CATERPILLAR

In Progress, but won’t be properly complete until near our Live date ETA is Today

This leaves very little time for QA to test

ETA is 2nd December

The ship will then enter testing and bug fixing The ship will then enter testing and bug fixing

Tech Art are still reviewing some requirements for this ship so this date may change

ORIGIN 85X ORIGIN 85X

In Progress, but won’t be properly complete until near our Live date ETA is Today

ETA is 2nd December

The ship will then enter testing and bug fixing The ship will then enter testing and bug fixing

UI AND FRONT END REFACTOR UI AND FRONT END REFACTOR

UI UI

Star Marine Environment Screens. ETA is 30th November Star Marine Environment Screens are done on the art side, but require code hookup. ETA is 6th December (delayed from 30th November)

Arena Commander Pickup Icons ETA is 28th November Arena Commander Pickup Icons are done, pending full signoff. ETA is *6th December*(delayed from 28th November)

Electronic Access Widgets game widgets. ETA is 18th November Electronic Access Widgets are undergoing final polish. ETA is 9th December (delayed from 18th November)

LOBBIES AND MAIN MENU LOBBIES AND MAIN MENU

Star Marine Loadout Customisation delayed due to polish for Star Marine Livestream Star Marine Loadout Customisation. ETA is 9th December (delayed from 28th November)

ETA is 28th November (delayed from 25th November)

Arena Commander Ship Customisation. ETA is 5th December Arena Commander Ship Customisation. ETA is 5th December

Front End Flow. ETA is 28th November Front End Flow. ETA is 9th December (delayed from 28th November)

LEADERBOARD SERVICE LEADERBOARD SERVICE

Two blocking bugs that were preventing testing of the Leaderboard stats being sent to Platform have been resolved. Feature complete

Turbulent work on updated Leaderboards starts 23rd November. ETA is 25th November Additions for Star Marine game modes are communicating with the web platform

Following this Live Ops can complete Leaderboard Service. ETA is 30th November

MEGA MAP (STRETCH GOAL) MEGA MAP (STRETCH GOAL)

GAMERULES GAMERULES

GameRules stats refactor in yesterday which fixed a bug with malformed packets GameRules stats refactor in yesterday which fixed a bug with malformed packets

Gamecode Engineering are now working on fixing further issues that will allow the Entity work to continue next week Gamecode Engineering are now working on fixing further issues that will allow the Entity work to continue next week

ETA is 9th December (delayed from 2nd December) ETA is 9th December

ENTITIES ENTITIES

Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days. Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days.

ETA is 13th December currently (delayed from 6th December) ETA is 13th December currently

NETWORK NETWORK

The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers. The progress overall is really good thus far, the Network now works for all scenarios, including: connecting to different map, or map with different object containers.

Server-side changes for disconnects, refactoring and bug fixing remaining Server-side changes for disconnects, refactoring and bug fixing remaining

Network also need to take the entity updates and Gamerules changes so that they integrate. Network also need to take the entity updates and Gamerules changes so that they integrate.

We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers We would expect that there will be some engine lobby changes that need simplified so that the mega map works with the backend servers

This is complex code and new territory. ETA is 8th December This is complex code and new territory. ETA is 8th December

3.X AND BEYOND - MILESTONES OVERVIEW 3.X AND BEYOND - MILESTONES OVERVIEW

3.0 – The Stanton System 3.0 – The Stanton System

BASIC PROFESSION FUNCTIONS BASIC PROFESSION FUNCTIONS

Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.

Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport. Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.

Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.

Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.

Bounty Hunter – Accept missions to terminate wanted players and NPCs. Bounty Hunter – Accept missions to terminate wanted players and NPCs.

NEW SHIPS NEW SHIPS

RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets. RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.

Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space. Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.

Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good. Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.

RSI Constellation Aquila – The exploration variant of the classic RSI Constellation. RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.

STANTON SYSTEM ROLL-OUT STANTON SYSTEM ROLL-OUT

Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government. Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.

Debut of Planetary Tech Debut of Planetary Tech

Expanding the Stanton System Expanding the Stanton System

ArcCorp ArcCorp

Hurston Hurston

Microtech Microtech

Crusader Crusader

Delamar Delamar

New Space Stations, moons and Asteroid belts New Space Stations, moons and Asteroid belts

3.1 – Mining & Refining 3.1 – Mining & Refining

BASIC PROFESSION FUNCTIONS BASIC PROFESSION FUNCTIONS

Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials. Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.

Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining. Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.

Quantum Interdiction – Be able to interdict Player ships from Quantum travel. Quantum Interdiction – Be able to interdict Player ships from Quantum travel.

Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests) Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)

Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together) Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)

ADDITIONAL SOLAR SYSTEM LOCATIONS ADDITIONAL SOLAR SYSTEM LOCATIONS

NEW SHIPS NEW SHIPS

Drake Cutlass Red & Blue – Variants of the popular Drake fighter. Drake Cutlass Red & Blue – Variants of the popular Drake fighter.

MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire. MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.

MISC Prospector – A small mining vessel for solo operators. MISC Prospector – A small mining vessel for solo operators.

Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure. Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.

3.2 – Repair & Salvage 3.2 – Repair & Salvage

BASIC PROFESSION FUNCTIONS BASIC PROFESSION FUNCTIONS

Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris. Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.

Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations. Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.

Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions) Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)

ADDITIONAL SOLAR SYSTEM LOCATIONS ADDITIONAL SOLAR SYSTEM LOCATIONS

NEW SHIPS NEW SHIPS

RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line. RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.

RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line. RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.

Anvil Terrapin – The tough and rugged Scanning and Exploration ship. Anvil Terrapin – The tough and rugged Scanning and Exploration ship.

AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber. AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.

AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line. AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.

AEGIS Reclaimer – Aegis’ industrial salvage ship. AEGIS Reclaimer – Aegis’ industrial salvage ship.

3.3 – Farming & Rescue 3.3 – Farming & Rescue

BASIC PROFESSION FUNCTIONS BASIC PROFESSION FUNCTIONS

Farming – Plant and grow crops, harvest when appropriate, and sell the final product. Farming – Plant and grow crops, harvest when appropriate, and sell the final product.

Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.) Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)

ADDITIONAL SOLAR SYSTEM LOCATIONS ADDITIONAL SOLAR SYSTEM LOCATIONS

NEW SHIPS NEW SHIPS

Anvil Carrack – Anvil’s long-range exploration ship. Anvil Carrack – Anvil’s long-range exploration ship.

890 Jump – Luxury cruise liner from Origin. 890 Jump – Luxury cruise liner from Origin.

Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship. Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.

MISC Reliant Variants – All variants of MISC’s rotating vertical ship. MISC Reliant Variants – All variants of MISC’s rotating vertical ship.

4.0 Jump Points 4.0 Jump Points

BASIC PROFESSION FUNCTIONS BASIC PROFESSION FUNCTIONS

Travel to multiple Star Systems – The universe expands beyond the Stanton System. Travel to multiple Star Systems – The universe expands beyond the Stanton System.

Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information. Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.

Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena. Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.

ADDITIONAL SOLAR SYSTEM LOCATIONS ADDITIONAL SOLAR SYSTEM LOCATIONS

NEW SHIPS NEW SHIPS

RSI Orion RSI Orion