Shadow The Dragon

Huge Dragon, chaotic neutral

Armor Class 19

19 Hit Points 280(17d12 + 170)

280(17d12 + 170) Speed 80ft. fly 160ft.

STR DEX CON INT WIS CHA 14 (+2) 23 (+6) 30 (+10) 14 (+2) 20 (+5) 17 (+3)

Saving Throws Dex +11, Con +15, Wis +10, Cha +8

Dex +11, Con +15, Wis +10, Cha +8 Skills Acrobatics +11, Intimidation +8

Acrobatics +11, Intimidation +8 Condition Immunities frightened, charmed

frightened, charmed Senses blindsight 60ft. darkvision 120ft.

blindsight 60ft. darkvision 120ft. Languages Common, Draconic

Common, Draconic Challenge 15 (13,000 XP)

Legendary Resistance (3/Day) If Shadow The Dragon fails a saving throw, he can choose to succeed instead.

Chaos Energy Shadow The Dragon has mastered the craft of channeling chaos energy, using Wisdom as his casting ability. Shadow The Dragon has advantage on all Wisdom saving throws and is immune to being Charmed or Frightened.

Immortal Vitality Shadow The Dragon is immune to any effects that would alter his age. Additionally, Shadow The Dragon is immune to all disease and has advantage on saving throws against being poisoned.

Unrelenting Speed Shadow The Dragon can dash as a bonus action.

Actions

Multiattack Shadow The Dragon can use his Chaos Aura. He then makes three attacks: one with his bite and two with his claws.

Bite Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit 17 (2d10 + 6) piercing damage.

Claw Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 13 (2d6 + 6) slashing damage.

Chaos Spear Ranged Weapon Attack: +10 to hit, reach 60ft., one target. Hit 14 (2d8 + 5) radiant damage.

Chaos Aura Shadow The Dragon uses his chaos control to cast an aura of negative chaos energy. Each creature of his choice that is within 60 ft of him must succeed on a DC 18 Wisdom saving throw or be put under the effects of the "slow" spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Shadow The Dragon's Chaos Aura for the next 24 hours.

Bullet Breath (Recharge 5-6) Shadow The Dragon exhales an array of high velocity metallic bearings in a 60-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 54 (12d8) piercing damage on a failed save, or half as much damage on a successful one.

Teleport Shadow The Dragon uses his chaos control to instantaneously shift locations. Shadow The Dragon can teleport up to 60 ft. away to an unoccupied space.

Legendary Actions

Shadow The Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Shadow The Dragon regains spent legendary actions at the start of their turn.

Teleport Shadow The Dragon uses his teleport action.

Chaos Spear Shadow The Dragon makes a chaos spear attack

Rapid Strikes (Costs 2 Actions) Shadow The Dragon makes two claw attacks.