As you may have seen in our preview last week, I think Total War: Warhammer has an enormous amount of potential. Yeah okay, the demo was hands-off and almost entirely scripted, but my goodness, it looked an awful lot like the game I've always wanted to play. Total War finally meets Warhammer Fantasy. Oof!

But hold up. How does that actually work? Total War has enough trouble with its naval encounters, how on earth will it handle fantastical magic and flying wyverns? I sat down with Ian Roxburgh and Andy Hall from Creative Assembly to ask them that very question.

Oh and hey, they confirmed they're also working on a historical Total War game, so that's nice.