Patch notes for Chivalry:Deadliest Warrior patch 1

Added temporary 64-bit option to launcher (when we’re certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)

Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable

Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)

Further netcode and server CPU optimizations

Reduced memory usage of the client

Profile screen now loads stats much faster

Optimizations of all maps

Fixed a crash related to health regen

Game no longer crashes if Steam is not enabled

Added increased respawn time for team damage

Thrown pistol kill uses the correct icon in the killfeed

Players can no longer team stack at the start of thegame

TimeLimit specified in command line actually works now

Post game kills now only inlcude kills made against opponents and not your own team

Escape button now working in class select, profile, escape menu

Audio slider changes should now occur in real time

Fixed Double Kill reporting on a single kill

Removed unused assets from some packages, reducing the game’s overall size

New throwing knife image

Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match

Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)

Improved text strings / consistency

Map vote text is improved