WIP/CONCEPT - Stun-Shatter Concept Duelist/Marauder

Please NOTE THAT THIS IS A WIP/CONCEPT/THEORY crafting and I´m looking for people with experience with Stun/Icecrash Build or ppl who would try it out.



Planned Tree - 110 Points





Image from

Summary

~ 55-60% Blockchance

~ 30% Spellblock

+ 150% increased max. Life

+ 6,9% Life Reg

+ Resolute Technique

+ Iron Reflexes

+ 350+ Str

+ 2 Jewel Sockets

~ cheap - highend



Idea/Concept/Mechanic

Main Idea was to use the new Trigger on Block Skills which I alrdy done with my

which is viable but has a rather slow clearspeed. Since I was looking for a High Base Dmg Weapon I found Callinellus Malleus, but it didn´t fit into my idea/concept.

While searching for some ideas in the Forum I found some intresting Stun Builds, but most of them are 2Handed and that wasn´t the kind of build im looking for. Therefore I started theory crafting this build around the

Therfore if we manage to stun monsters, they will be chilled and this is the part where MORE Damage when they are chilled, which equals into higher chance to stun/cull. Due to the fact that we will deal a lot of Cold Dmg (Hatred/HoI) and Hypothermia (10% chance to freeze chilled enemys) we should get as a result the shatter effect from Herald of Ice



PROS & CONS

Spoiler PRO:

+ VERY CHEAP (10 Chaos! to start mapping)

+ selffound and highend gear viable

+ passive Gameplay

+ easy to level

+ final Gemsetup with Level 38

+ 4L is enough! (5L ofc is better)

+ 2-3 click gameplay!



CON:

- passive gameplay

- not a dps a dream machine

- single target dps





Gems-Setup

Spoiler 3L - Aura

Hatred (50%) + HoI (25%) + level 1 clarity?



3L

Riposte + Malee Physical Dmg + Hypothermia



4L - Movement / Buff

Leap Slam + Fortify + Faster Attacks + Blood Magic



4L - CWDT Setup

CWDT + Warlords Mark/frostbite + immortal call + Increased Duration/Cry/Tempest Shield



4L

Reckoning + Malee Physical Dmg + Ice Bite + Hypothermia



4-6L

Heavy Strike/Ice Crash + WED + Stun + Melee Physical Damage + Cold Penetration + Hypothermia



GEAR:

Spoiler Weapon - Mace

Callinellus Malleus

=> Chill when Stun



Shield

Crest of Perandus

=> you know it :)

OR

Daresso's Courage

=> decent low cost option

OR

Lioneye's Remorse

=> high armor + life

OR

Thousand Teeth Temu

=> Life + Lifeleech + high Block, BUT no res

OR

Rare

+High Def

+Life

+Res



Helmet

Abyssus

=> could be an option, you know the downsides :D

OR

Alpha's Howl

=> could be usefull

OR

The Bringer of Rain

=> Could be BIS, but then again no Chest... etc

OR

Rare

+Defense

+Life

+Res



Chest

Belly of the Beast

=> Life + allres + etc

OR

Daresso's Defiance

=> Imo BIS free Buff (Endurance Charges/Onslaught)

OR

Rare

+Life

+Res

+ARMOR/EVASION



Boots

Redblade Tramplers

=> could be BIS due to reduced Stun Threshold

OR

Kaom's Roots

=> LIFE !!! + Unwavering Stance, BUT no Sockets

OR

Rare

+Life

+Res

+Movement



Gloves

Aurseize

=> All Res + IIR

OR

Rare

+Attack Speed

+Life

+All Res



Necklace

Stone of Lazhwar

=> Spellblock

OR

Rare

+Life

+Res



Rings

Sibyl's Lament

=> more WED, but - reduced rarity could be countered with increased rarity on other pieces!

OR

Blackheart

=> poormans choice :D

OR

Tasalio's Sign

=> chance to freeze + evasion

OR

Rare

+Life

+WED

+Res



Belt

Doryani's Invitation

=> Def + Str + Leech

OR

The Magnate

=> Stun duration + Dmg + Str

OR

Meginord's Girdle

=> + 10% increased Life + Str + flat phys dmg + str

OR

Rare Belt

+WED %

+Life

+Red



THX for your time! Please NOTE THAT THIS IS A WIP/CONCEPT/THEORY crafting and I´m looking for people with experience with Stun/Icecrash Build or ppl who would try it out.Image from Website Main Idea was to use the new Trigger on Block Skills which I alrdy done with my "Gladiator" build,which is viable but has a rather slow clearspeed. Since I was looking for a High Base Dmg Weapon I found Callinellus Malleus, but it didn´t fit into my idea/concept.While searching for some ideas in the Forum I found some intresting Stun Builds, but most of them are 2Handed and that wasn´t the kind of build im looking for. Therefore I started theory crafting this build around the Callinellus Malleus and the intresting Keystone "Skull Cracking" Therfore if we manage to stun monsters, they will be chilled and this is the part where Hypothermia comes into play. The chilled enemys would getDamage when they are chilled, which equals into higher chance to stun/cull. Due to the fact that we will deal a lot of Cold Dmg (Hatred/HoI) and Hypothermia (10% chance to freeze chilled enemys) we should get as a result the shatter effect from Herald of IceTHX for your time! Last edited by XRacKS on Sep 16, 2015, 12:02:37 PM Posted by

XRacKS

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Makes me think about the "trollnyr" mace. It would fit in too. Less chance to stun but iir on frozen enemies.

http://pathofexile.gamepedia.com/Cameria's_Maul Posted by

ConBadger

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" ConBadger

http://pathofexile.gamepedia.com/Cameria's_Maul Makes me think about the "trollnyr" mace. It would fit in too. Less chance to stun but iir on frozen enemies.http://pathofexile.gamepedia.com/Cameria's_Maul



yeah i thought about that too but didnt want to go crit...

since this is only a concept i (or mb some ppl) have to prove the concept works... if it works mb a crit "trollnyrr" version with this mace would work yeah i thought about that too but didnt want to go crit...since this is only a concept i (or mb some ppl) have to prove the concept works... if it works mb a crit "trollnyrr" version with this mace would work Posted by

XRacKS

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I don't see much of a point to the counter attack skills if you are going to be stunning everything anyway with ice crash.



I like the concept though if you don't mind I like to theorycraft something along the same idea an post it to compare ideas. Posted by

link1313

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" link1313



I like the concept though if you don't mind I like to theorycraft something along the same idea an post it to compare ideas. I don't see much of a point to the counter attack skills if you are going to be stunning everything anyway with ice crash.I like the concept though if you don't mind I like to theorycraft something along the same idea an post it to compare ideas.



sure just post it in this thread... its wip mb we find a conclusion on this matter still yoou cant stun the whole screen unless you are using groundslam... ^^ therefore we will block a lot and therefore doing dmg as we are blocking?



nevertheless its just theory crafting...



just got a BoR and the Mace I need some more pieces and got to prove my incinerate build viable after that ill switch to this one... i guess it will be in standard league then xD sure just post it in this thread... its wip mb we find a conclusion on this matter still yoou cant stun the whole screen unless you are using groundslam... ^^ therefore we will block a lot and therefore doing dmg as we are blocking?nevertheless its just theory crafting...just got a BoR and the Mace I need some more pieces and got to prove my incinerate build viable after that ill switch to this one... i guess it will be in standard league then xD Posted by

XRacKS

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There could be some problems with stun+low hit dmg. If you cant stun mobs you are not chilling them. Then hypotermia wont work. Also you are doing quite low physical dmg so mana leech doesnt work well and ice crash is quite mana hungry skill Posted by

Taotao11

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Spoiler

1h stun + shield theorycrafting

counter attack builds (i.e.





Skill Tree (realized i started from maurader by accident):

http://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_FCDvDlBH5FEaPvIvfuJ5OenVns2nMJ_LtqTelpgKAecUTfxLvJ8YkTbohmDzb0nVCbvkrWdYYJEaVWEhhO_awS5T02907QUteu9AoMC_qZUM96yvG5cyTmLsTUbBgi_MhNlHfr02ZU2-pxm0LYMVIAkz0TbiLCzphrP2o-960354rkjuPeIbrdIh8kGCB9l8Vw3zm2hl2WGtjc9-dqzqGFHmnsWUh9-yQT-0LyE09zJ82XKpidhoWNeWxPavpxzOK1ANzf5UPQ8GOfuq8wZRYBT2hjs=





Core Items:

Callinellus Malleus

Lioneye's Remorse

The Anvil

The Magnate

Redblade Tramplers

5x Jewels (14% Stun duration/1% block)





Other Items:

Belly of the Beast or Armor/Life/Res Rare Armor

Armor/Life/Res Gloves/Helmet

Life/Res/Int/Mana Steal/Life Steal Ring#1/Ring#2

Lion's roar flask







78% block (with 5x jewel and tempest shield and the anvil)





Armor: Heavy Strike + Hypothermia + Stun + Melee Physical Damage + Added Fire Damage + [Endurance Charge on Melee Stun]



Boots: Vengeance + Riposte + Melee Physical Damage + Added Fire



Gloves: Reckoning + Melee Physical Damage + Added Fire + Inc. AOE (or Life Leech?)



Helmet: Tempest Shield + Iron Will + Added Lightning Damage + Lightning Penetration



Weapon: Hatred + Arctic Armor + Vaal Cyclone (or a Warcry?)



Shield: Leap Slam + Curse on Hit + Punishment





Stun Stats:

95% duration (tree) + 20% heavy strike Q + 30% stun gem Q + 40% mace + 70% jewel + 30% belt + 20% ECoMS Q = 305%

33% threshold (tree) + 25% heavy strike + 25% mace + 10% boots + 50% stun gem + 20% ECoMS = 163%



each stun would last about 1.42 seconds

would need to take out 2.5% of a monsters HP on hit to stun them (shouldn't be too difficult and have ~1.35 attacks per second so enough to maintain stun)







Benefits:

Reckoning + Vegeance + Anvil reflect + Tempest shield for AOE clear (Riposte helps too a little)

Heavy Strike for Single targets







Constraints:

-Need 114 Intelligence (only have 24 from tree)

-Can only perma-stun one boss at a time

-Would likely switch to stone of lazhwar and lose some block (78% --> 70%) for spell heavy bosses (0% spell block to 35% spell block)

Inspiration:1h stun + shield theorycraftingcounter attack builds (i.e. https://www.youtube.com/watch?v=LWPJQUBwGO8 ) - build would look like that but also be heavy striking dangerous single targets)Skill Tree (realized i started from maurader by accident):Core Items:Callinellus MalleusLioneye's RemorseThe AnvilThe MagnateRedblade Tramplers5x Jewels (14% Stun duration/1% block)Other Items:Belly of the Beast or Armor/Life/Res Rare ArmorArmor/Life/Res Gloves/HelmetLife/Res/Int/Mana Steal/Life Steal Ring#1/Ring#2Lion's roar flask78% block (with 5x jewel and tempest shield and the anvil)Armor: Heavy Strike + Hypothermia + Stun + Melee Physical Damage + Added Fire Damage + [Endurance Charge on Melee Stun]Boots: Vengeance + Riposte + Melee Physical Damage + Added FireGloves: Reckoning + Melee Physical Damage + Added Fire + Inc. AOE (or Life Leech?)Helmet: Tempest Shield + Iron Will + Added Lightning Damage + Lightning PenetrationWeapon: Hatred + Arctic Armor + Vaal Cyclone (or a Warcry?)Shield: Leap Slam + Curse on Hit + PunishmentStun Stats:95% duration (tree) + 20% heavy strike Q + 30% stun gem Q + 40% mace + 70% jewel + 30% belt + 20% ECoMS Q = 305%33% threshold (tree) + 25% heavy strike + 25% mace + 10% boots + 50% stun gem + 20% ECoMS = 163%each stun would last about 1.42 secondswould need to take out 2.5% of a monsters HP on hit to stun them (shouldn't be too difficult and have ~1.35 attacks per second so enough to maintain stun)Benefits:Reckoning + Vegeance + Anvil reflect + Tempest shield for AOE clear (Riposte helps too a little)Heavy Strike for Single targetsConstraints:-Need 114 Intelligence (only have 24 from tree)-Can only perma-stun one boss at a time-Would likely switch to stone of lazhwar and lose some block (78% --> 70%) for spell heavy bosses (0% spell block to 35% spell block)





this is what i was thinking (spoilers). instead of ice crash use heavy strike for single targets so we let the trash mobs run up to us and die to our damage on block. wouldn't have anything close to the clear speed of ice crash but might take single targets down safer and use the counter attacks more effectively. Last edited by link1313 on Sep 18, 2015, 6:50:45 AM Posted by

link1313

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" link1313



Spoiler

1h stun + shield theorycrafting

counter attack builds (i.e.





Skill Tree (realized i started from maurader by accident):

http://www.pathofexile.com/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_FCDvDlBH5FEaPvIvfuJ5OenVns2nMJ_LtqTelpgKAecUTfxLvJ8YkTbohmDzb0nVCbvkrWdYYJEaVWEhhO_awS5T02907QUteu9AoMC_qZUM96yvG5cyTmLsTUbBgi_MhNlHfr02ZU2-pxm0LYMVIAkz0TbiLCzphrP2o-960354rkjuPeIbrdIh8kGCB9l8Vw3zm2hl2WGtjc9-dqzqGFHmnsWUh9-yQT-0LyE09zJ82XKpidhoWNeWxPavpxzOK1ANzf5UPQ8GOfuq8wZRYBT2hjs=





Core Items:

Callinellus Malleus

Lioneye's Remorse

The Anvil

The Magnate

Redblade Tramplers

5x Jewels (14% Stun duration/1% block)





Other Items:

Belly of the Beast or Armor/Life/Res Rare Armor

Armor/Life/Res Gloves/Helmet

Life/Res/Int/Mana Steal/Life Steal Ring#1/Ring#2

Lion's roar flask







78% block (with 5x jewel and tempest shield and the anvil)





Armor: Heavy Strike + Hypothermia + Stun + Melee Physical Damage + Added Fire Damage + [Endurance Charge on Melee Stun]



Boots: Vengeance + Riposte + Melee Physical Damage + Added Fire



Gloves: Reckoning + Melee Physical Damage + Added Fire + Inc. AOE (or Life Leech?)



Helmet: Tempest Shield + Iron Will + Added Lightning Damage + Lightning Penetration



Weapon: Hatred + Arctic Armor + Vaal Cyclone (or a Warcry?)



Shield: Leap Slam + Curse on Hit + Punishment





Stun Stats:

95% duration (tree) + 20% heavy strike Q + 30% stun gem Q + 40% mace + 70% jewel + 30% belt + 20% ECoMS Q = 305%

33% threshold (tree) + 25% heavy strike + 25% mace + 10% boots + 50% stun gem + 20% ECoMS = 163%



each stun would last about 1.42 seconds

would need to take out 2.5% of a monsters HP on hit to stun them (shouldn't be too difficult and have ~1.35 attacks per second so enough to maintain stun)







Benefits:

Reckoning + Vegeance + Anvil reflect + Tempest shield for AOE clear (Riposte helps too a little)

Heavy Strike for Single targets







Constraints:

-Need 114 Intelligence (only have 24 from tree)

-Can only perma-stun one boss at a time

-Would likely switch to stone of lazhwar and lose some block (78% --> 70%) for spell heavy bosses (0% spell block to 35% spell block)

Inspiration:1h stun + shield theorycraftingcounter attack builds (i.e. https://www.youtube.com/watch?v=LWPJQUBwGO8 ) - build would look like that but also be heavy striking dangerous single targets)Skill Tree (realized i started from maurader by accident):Core Items:Callinellus MalleusLioneye's RemorseThe AnvilThe MagnateRedblade Tramplers5x Jewels (14% Stun duration/1% block)Other Items:Belly of the Beast or Armor/Life/Res Rare ArmorArmor/Life/Res Gloves/HelmetLife/Res/Int/Mana Steal/Life Steal Ring#1/Ring#2Lion's roar flask78% block (with 5x jewel and tempest shield and the anvil)Armor: Heavy Strike + Hypothermia + Stun + Melee Physical Damage + Added Fire Damage + [Endurance Charge on Melee Stun]Boots: Vengeance + Riposte + Melee Physical Damage + Added FireGloves: Reckoning + Melee Physical Damage + Added Fire + Inc. AOE (or Life Leech?)Helmet: Tempest Shield + Iron Will + Added Lightning Damage + Lightning PenetrationWeapon: Hatred + Arctic Armor + Vaal Cyclone (or a Warcry?)Shield: Leap Slam + Curse on Hit + PunishmentStun Stats:95% duration (tree) + 20% heavy strike Q + 30% stun gem Q + 40% mace + 70% jewel + 30% belt + 20% ECoMS Q = 305%33% threshold (tree) + 25% heavy strike + 25% mace + 10% boots + 50% stun gem + 20% ECoMS = 163%each stun would last about 1.42 secondswould need to take out 2.5% of a monsters HP on hit to stun them (shouldn't be too difficult and have ~1.35 attacks per second so enough to maintain stun)Benefits:Reckoning + Vegeance + Anvil reflect + Tempest shield for AOE clear (Riposte helps too a little)Heavy Strike for Single targetsConstraints:-Need 114 Intelligence (only have 24 from tree)-Can only perma-stun one boss at a time-Would likely switch to stone of lazhwar and lose some block (78% --> 70%) for spell heavy bosses (0% spell block to 35% spell block)

this is what i was thinking (spoilers). instead of ice crash use heavy strike for single targets so we let the trash mobs run up to us and die to our damage on block. wouldn't have anything close to the clear speed of ice crash but might take single targets down safer and use the counter attacks more effectively.



Main problem of your idea:

Spellblock = zero

therefore you would have to use at least stone of lazhwar



btw i mentioned heavystrike somewhere imo / currently thinking about

heavystrike+malee phys dmg+splash+stun in my BoR :D Main problem of your idea:Spellblock = zerotherefore you would have to use at least stone of lazhwarbtw i mentioned heavystrike somewhere imo / currently thinking aboutheavystrike+malee phys dmg+splash+stun in my BoR :D Posted by

XRacKS

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