Hello All Survivors!

We’re now moving on to another part of the map that I haven’t yet mentioned or explored (In game I have, just not on this blog. You know what I mean). You’ll notice three of these square-shaped buildings lying around the map; one in the bottom right, one in the top right and one in the bottom left on an island. These are called Bunkers, as if you couldn’t guess by tapping on them….

Obviously we cannot get to the one on the island, Bunker Charlie, as we have no transport to be able to get there. I am sure that in the future we will have some way of doing so, whether the Devs put that magical bridge made by David Blaine, or we will be able to build a boat and sail the seven seas! (I’ve always wanted to say that.)

~Edit~ I have recently found out that you need a helicopter to get to this location which is not currently available in the game!

If you take a stroll to one of the Bunkers, you’ll come across a large complex with a barbed wire fence surrounding it, a long abandoned security post and a few other odds and sods. There isn’t much you can do around the outside of the Bunker but there may be a few trees or grass patches. To be honest I can’t remember if there were or not. If you head straight for the entrance you’ll be greeted with a large heavy door that is currently closed. You’ll need to get a keycard to be able to gain access to the building, otherwise you’re stuck out in the cold without any friends, boohoo.

You can find the key cards randomly throughout the game after killing Zombies. They appear to drop at random and some are more frequent than others. (I’m not sure why you would need more than one but who am I to argue?) Once you have the corresponding keycard you’ll be able to swipe your way into the spooky bunker. Now depending on which one you choose to go to, you may be faced with a horde of undead licking their lips and clawing at your face. I know for a fact that there are A LOT at Bunker Bravo as I nearly died crapping my pants when they all ran at me. The best way that I found to deal with these in small doses was to walk slowly towards them and when one started moving, walk slowly back. If you run you’ll gain more attention from more Zombies and that’s a big no-no, unless you’re feeling brave or have a death wish. To walk, just lightly push in any direction on the dial thingy rather than right to the edge, you’ll go at a much slower speed instead of running. REMEMBER, DON’T run when the zombies start coming towards you or more of them will come for you.

~Note~

I have an untested theory that I will be trying next time I am in the game, however, if you have a gun and you fire it near a Zombie, theoretically it should be attracted to the noise and amble towards you. So you could get close(ish) to the zombies, fire off a shot and try to “pull” them towards you. Give it a go if you’re bored or curious.

Once you’ve cleared out the Bunker (including the smelly, fat, gross looking Bloater who looks a bit like Fat Bastard from Austin Powers) you’ll have access to the room. In “Bunker Alfa” you’ll find a small room with 6 lockers in it. They contain an assortment of goodies including some decent weapons and armour/clothes, Cha-Ching! In the far right corner are another couple of lockers and a computer terminal. Right in the centre of the room you’ll see a large circular sealed vault like structure. At this moment in time there is no way to gain access to this. You need to put a PIN code into the computer terminal to unlock it, but this currently does not e xist, a bit like my sex life. There are rumours floating around that it is locked within the USB Flash Drive that you find now and then, but to access that you need a Computer Lab and that isn’t in the game yet.

One thing to note about the Bunkers is that they do not respawn ANYTHING. Once you kill everything inside, it does not come back. Once you loot everything, it does not regenerate. So make the most of it while you can. One suggestion that I have thought of (either now or in future) is that you could use the Bunkers as a temporary base. For example, if you’re farming/grinding nearby and don’t want to go all the way back to your base, go to the Bunker and use its lockers as storage. At the moment I don’t feel that it is incredibly useful, but when the map is updated and more locations are available, the bunker may be closer to a resource location where you can use this to your advantage.

That’s about it so far on the Bunkers I think. There is one more little thing that doesn’t really mean much at the moment, but I have a decent collection for key cards at the moment. I’ve got Alfa, Bravo, Charlie, Foxtrot and Romeo. So the Devs definitely have plans to add in a lot more Bunkers in the future so keep your eyes peeled for a future update to the map! Good luck finding the guy who murdered your wife and stole your child! (I hope you got the Fallout reference, if not I am very disappointed in you).

——– END OF DAY SIX ——–