Hey there, great news you guys are tackling this ! I think it looks fantastic so far, at the possible exception of this point :

Additionally, buffs will be shown on the left while debuffs are located on the right.

Now the problem with this is splitting the player’s eyes left and right, forcing players to watch more/different things. It’s a problem which is happening in Path of Exile right now where some (very vocal) streamers and a part of the community are complaining to GGG about buff/debuff visibility and asking for either a grouping up or even better, the ability to move them around a will to suit everyone’s preferences. The “problem” being having to watch the screen for ennemy abilities + buff/debfuf timers + life/mana orbs, which is both very hard to do all at once + very tiring for the eyes.

What would be your take on this? The ability to move around some UI elements, specifically buff and/or debuff locations.

I don’t think a 100% free placement is needed, but if the player could chose to put them in say one of the 4 corners of the screens (including both next to each other), that’d already be a hugely nice QoL and avoid the future problem (which PoE is facing now), a problem that’ll only grow worse with more complexity/things added to the game