Immersive & trying // Recommended for those that cherish depth & complexity

*I recommend this particularly for its multiplayer.

LockeProposal's Big Day Out

+ Extremely mod friendly; enjoys full support from the Steam Workshop+ Visuals & environmental design, save for a few issues here and there (i.e. empty buildings), has largely aged well & looks fantastic+ Employs a deeply challenging level of realism+ Multiplayer is still very active; boasts a wonderful variety of gameplay & modded servers to choose from+ Long, content-packed single player campaign; player choices do affect potential endings, as there are several+ Time control is back from Arma 2; player can speed up the passage of time, which helps SIGNIFICANTLY to combat the monotony of walking/running very long distances between objectives+ Enormous map/playable area+ User-created scenarios & a very easy-to-use scenario creator+ Boasts incredibly varied gameplay mechanics; from piloting/driving myriad vehicles & gunships, to underwater missions, & everything in-between+ Map & squad mechanics are back; while they may feel clunky to use in a combat scenario, a little practice goes a long way & serves to open up a slew of options on the battlefield- Sound design is very hit & miss; some weapons sound identical to others, & vehicle sound effects tend to sound strangely muted- Dialogue is also hit & miss; while I found the voice-acting to be done largely well, some of the dialogue is a bit awful- Soundtrack often felt cheesy or inappropriate- Mission pacing often feels very uneven; I felt that it often leaned too far into the realm of the tedious in the interest of realism (shouldn't be a bad thing in theory, but for the pruposes of a video game, it can put players to sleep in some missions)- The initial learning curve is considerable, & the tutorial felt inadequate overall; mechanics are amazing on paper, but take an inordinate amount of time to master