IN DEV Build 2 Released!





I’ve finished a new in-dev build available to play for those who have pre-purchased.



Pre-purchase here! I’ve finished a new in-dev build available to play for those who have pre-purchased.



New features in this build:

New map - designed by Steve.

- designed by Steve. Floor switches - stand on these and bad things may happen!

- stand on these and bad things may happen! Levers - can be used multiple times to make spikes go up and down

- can be used multiple times to make spikes go up and down BETTER AI - I’m really excited about this. I spent a lot of time on the AI and I think

it was worth it. The game is much more fun because of the more agressive AI.

- I’m really excited about this. I spent a lot of time on the AI and I think it was worth it. The game is much more fun because of the more agressive AI. New action-points system - you no longer have a fixed number of attacks or steps.

Instead you have a unified resource, indicated by the blue bar.

Each step costs 1 action point, and each attack costs 5. It’s up to you how to spend them.

- you no longer have a fixed number of attacks or steps. Instead you have a unified resource, indicated by the blue bar. Each step costs 1 action point, and each attack costs 5. It’s up to you how to spend them. Freemove - You have unlimited action points when there are no enemies present. Let slow

characters gain ground or strategically place heroes before an encounter.

- You have unlimited action points when there are no enemies present. Let slow characters gain ground or strategically place heroes before an encounter. New UI - Minimal streamlined user interface showing your skills and character portraits.

- Minimal streamlined user interface showing your skills and character portraits. Custom Controls

Original track by Nathan Antony - more to come in future builds



And my daily log:

Day 134

* Fixed ranged AI attacks by archers

* Fixed AI target selection

* Released new IN-DEV build available for pre-purchasers