Here's a recap of all class changes that went live on the Shadowlands Beta this week.

Death Knight

Baseline

Death Coil - Reduces the cooldown of Apocalypse Dark Transformation by 1.5 1 sec. Frost

Glacial Advance (Level 90 Talent) - Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Fist Weapons Unholy

Dark Transformation - Your ghoul becomes deals [ 44.73% of Attack Power ] Shadow damage to 5 nearby enemies and transforms into a hulking monstrosity, instantly gaining 100 Energy powerful undead monstrosity for 15 sec. Granting them 100% energy and empowering their the ghoul's abilities for are empowered and take on new functions while the duration. transformation is active. Apocalypse - Bring forth doom upon the Apocalypse, causing your ghoul to undergo a Dark Transformation and enemy, dealing [ 50% of Attack Power ] Shadow damage to your target, and bursting up to 4 Festering Wounds. Wounds on the target. Each Festering Wound burst brings forth Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound. Unholy Pact (Level 90 Talent) - Apocalypse Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 262.5% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet. Demon Hunter

Baseline

Fel Rush, Chaos Strike, Demon's Bite, Vengeful Retreat, Chaos Nova added. Havoc

Chaos Nova Demon Hunter - Havoc Spec - Unleash an eruption of fel energy, dealing [ 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec. Vengeance, Initial: Unleash an eruption of fel energy, dealing [ 22.52% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec. Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment Vengeful Retreat Demon Hunter - Havoc Spec - Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec. Vengeance, Initial: Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage. Prepared: Remove all snares and vault away. Nearby enemies take [ 13.13% of Attack Power ] Physical damage. Generates 80 Fury over 10 sec if you damage an enemy. Chaos Strike changed from Baseline to Havoc. Fel Rush changed from Baseline to Havoc. Demon's Bite changed from Baseline to Havoc. Druid

Baseline

Moonfire - A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 87% 104.4% of Spell Power ] Arcane damage over 12 sec. Sunfire - A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 87% 104.4% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. Master Shapeshifter (PvP Talent) - Balance Affinity: After you enter Moonkin Form, the cast time of your Solar Wrath, Lunar Strike Starfire and Starsurge is reduced by 30% for 10 sec. Balance

Eclipse - Wrath cast time reduced 15% and damage increased 20%. Starfire cast time reduced 15% and area effect damage critical strike chance increased 100% 20%. Mastery: Total Eclipse - Solar Eclipse increases Nature spell damage by 11.2% 8.8%, and Lunar Eclipse increases Arcane spell damage by 11.2% 8.8%. Sunfire - A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 87% [ 104.4% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. Celestial Alignment - Celestial bodies align, maintaining both Eclipses and granting 15% 10% haste for 20 sec. Soul of the Forest (Level 75 Talent) - Eclipse increases Wrath's Astral power generation 25%, and increases Starfire's critical strike chance area effect damage by 15% 100%. Guardian

Guardian Druid (Spec Aura) - Brambles, Lunar Beam, Mangle, Thrash Infected Wounds (new passive) added. Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec Lunar Beam (Level 100 Talent) removed and replaced with Tooth and Claw. Tooth and Claw (Level 100 Talent) added. Autoattacks have a 20% chance to empower your next Maul, stacking up to 2 times. Empowered Maul deals 40% increased damage and reduces the target's damage to you by 15% for 6 sec. Restoration

Sunfire - A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 87% [ 104.4% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards. Hunter

Baseline

Arcane Shot now costs 40 Focus (up from 30). Beast Mastery

Cobra Shot - A quick shot causing [ 34.5% [ 70% of Attack Power ] Physical damage. Cobra Shot (Rank 2) - Cobra Shot deals 100% 50% increased damage. Marksmanship

Arcane Shot (Rank 2) - Arcane Shot Focus cost reduced by 10 20. Mage

Baseline

Portal: Tol Barad - Creates a portal, teleporting level 85+ group members that use it to Tol Barad. Monk

Brewmaster

Stagger - Delays magical attacks at 0% 35% effectiveness. Fortifying Brew (Rank 2) - Fortifying Brew increases Stagger effectiveness by 0% 10% while active. Mistweaver + Windwalker

Fortifying Brew - Cooldown reduced by 500 5 min. Mistweaver

Invoke Chi-Ji, the Red Crane (Level 90 Talent) - Invoke Chi-Ji, the Red Crane, and become immune to movement impairing effects for 25 sec. Summon an effigy of Chi-Ji that kicks up Gusts a Gust of Mists with your Physical abilities, Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for [ 0.1% of Spell Power ], and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking 3 times stacking. Chi-Ji's presence makes you immune to movement impairing effects. Priest

Shadow

Dispersion - Increases movement speed by 50% and makes you immune to all movement impairing effects. Voidform's Insanity drain is temporarily reduced by 100% while dispersed. Dispersion (Rank 2) - Voidform's Insanity drain is temporarily reduced Dispersion also increases movement speed by 100% while dispersed. 75% and makes you immune to all movement impairing effects. Shaman

Baseline

Frost Shock - Mana cost reduced from 2% to 1% of Base Mana. Lightning Shield Elemental: Melee attackers have a 100% chance to suffer [ 3.6% of Attack Spell Power ] Nature damage and have a 100% chance to generate 5 Maelstrom. Only one Elemental Shield can be active on the Shaman at a time. Enhancement: Melee attackers have a 100% chance to suffer [ 3.6% of Attack Spell Power ] Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon. Only one Elemental Shield can be active on the Shaman at a time. Restoration, Initial: Melee attackers have a 100% chance to suffer [ 3.6% of Attack Spell Power ] Nature damage. Only one Elemental Shield can be active on the Shaman at a time. Lightning Bolt - Mana cost reduced from 1.7% to 1% of Base Mana. Elemental+Restoration

Lava Burst - Mana cost changed from 6% to 2.5% of Base Mana. Elemental

Static Discharge (Level 15 Talent) - Mana cost reduced from 3% to 1.25%. Surge of Power (Level 90 Talent) - Elemental Blast portion removed.

Casting Earth Shock or Elemental Blast also enhances your next spell cast within 15 sec. All Shadowlands Class Changes

Death Knight Mage Rogue Death Knight 9.0.1 Class Changes

Mage 9.0.1 Class Changes

Rogue 9.0.1 Class Changes

Demon Hunter Monk Shaman Demon Hunter 9.0.1 Class Changes

Monk 9.0.1 Class Changes

Shaman 9.0.1 Class Changes

Druid Paladin Warlock Druid 9.0.1 Class Changes

Paladin 9.0.1 Class Changes

Warlock 9.0.1 Class Changes

Hunter Priest Warrior Hunter 9.0.1 Class Changes

Priest 9.0.1 Class Changes

Warrior 9.0.1 Class Changes

