In the new version, we've made some changes to the battlefield gameplay, and updated the visuals of the Antaris Battlefield and monsters.

Dark Slayer Spawn Time

Dark Slayer (old): Spawns every 6 minutes, starting from 6 minutes into the game. → Dark Slayer (new): Spawns every 5 minutes, starting from 8 minutes into the game.

Added a New Boss Monster: Abyssal Dragon (Enraged)

Evolves from Abyssal Dragon Kraydus after 10 minutes, spawns every 5 minutes. The Abyssal Dragon (Enraged) will stop growing after 13.5 minutes and the Dark Slayer after 11.5 minutes.

Abyssal Curse Buff

The team that defeats the Abyssal Dragon (Enraged) or the Dark Slayer will suffer the abyssal curse, lowering their damage output towards the Enraged Abyssal Dragon or the Dark Slayer by 50% for 180 seconds.

Abyssal Dragon (Enraged)

After defeating the Abyssal Dragon (Enraged), all heroes on the team that defeated it will receive a buff that matches their first class:

Class Buff Description Tank Recover 1% of Max HP every second Warrior Increases attack damage by 50+10%. Assassin Increases armor pierce by 100, magic pierce by 75 and movement speed by 20. Mage Increases ability power by 75+15%. Marksman Increases critical chance by 10% and armor pierce by 15%. Support Unique passive: Nearby heroes recover 100 HP and 50 mana every 5 seconds.

The Abyssal Dragon (Enraged) drops a Resurrection Buff on death: Immune to lethal damage while the effect lasts. Upon taking lethal damage, you become invincible for 0.5 seconds and recover 1000+10% HP.

Dark Slayer

Dark Slayer Buff:

Old buff: Increases attack damage and ability power by 30%. Restores 1% HP and mana every second. Lasts 90 seconds. → New buff: Restores 1% of HP and mana every second and enhances the speedup effect of the base: Receive an additional 20% movement speed from the Altar. Lasts 9 seconds. Recovery from the Altar is also effective without leaving battle for 90 seconds.

The player who kills the Dark Slayer can summon the drake.

Drake:

Can be released anywhere. The drake will attack defensive structures along the closest lane. The drake's attack range is further than that of towers and it is immune to control effects. It will not destroy towers and can be seen throughout the map. Regardless of whether there are minions, the damage dealt by the drake to a tower is the same. When the drake successfully deals damage to a tower, its own HP will decrease.



The drake grows continuously for 10 seconds after being summoned and gains 7% damage reduction every 2 seconds up to a total of 35%. You will obtain 25 Gold and 0 EXP for defeating the drake. The button to summon the drake will remain for 90 seconds.



The drake's passive ability, Drake Roar: When the drake is present, all ally minions gain 25% max HP, 10% attack power and 10% movement speed, and their models are enlarged by 10%.

Spirit Sentinel

Spirit Sentinel Buff:

For 60 seconds, restores 2% HP every second and increases movement speed by 60 (effect starts after exiting combat). → For 60 seconds, restores 50 HP every second and increases movement speed by 20. After exiting combat, movement speed is increased by an additional 40.

Jungle

We've adjusted the growth model for Gold and EXP in the jungle, reducing the EXP and Gold gained from defeated monsters in the early game. At the same time, we've increased jungle growth speed in the mid to late game, so that the output is higher than before. The specific adjustments are:

Gold growth speed of monsters every 30 seconds:

2.6% throughout → 1% for the first 2 minutes, with growth speed increasing to 4.5% at 8 minutes Highest Gold growth of monsters: 150% → 165% After 11 minutes, it will grow to the highest value of 165%.

EXP growth speed of monsters every 30 seconds:

7.7% throughout → 3% for the first 2 minutes, with growth speed increasing to 10% at 8 minutes Highest EXP growth of monsters: 200% → 240%. After 11 minutes, it will grow to the highest value of 240%.

Adjusted base Gold of monsters:

Base Gold of Sage Golem and Might Golem: 78 → 65

Base Gold of Tree Toad, Luminous Lizard, Wild Monkey and Rock Crab:

Adjusted from 50 → 55

Adjusted Gold for the team that defeats the Abyssal Dragon:

Up to of 120 Gold per person → Up to 144 Gold per person.

Adjusted Gold for the team that defeats the Spirit Sentinel:

30 Gold per person, no growth → Base of 30 Gold per person, increasing over time up to 54 Gold per person at 10 minutes.

Towers

Sturdy Shield:

For the first 3 minutes, the first tower in the Dark Slayer Lane has a damage reduction of 50% → For the first 3 minutes, the first tower in the Dark Slayer Lane has a damage reduction of 50%. For the first 6 minutes, the second tower in the middle lane has a damage reduction of 50%.

Team EXP from destroying a tower:

300 per person → 200 per person

Minion Waves

Additional Gold from last hit:

30% → 40%

HP growth of minions:

0-10 minutes (2.77%), 10-20 minutes (5%), 20-30 minutes (3%) → 0-10 minutes (3%), 10-20 minutes (6%), 20-25 minutes (7.5%)

HP growth limit of minions:

315% → 400%

Movement speed growth of minions:

No growth → From 10 minutes, the movement speed of the minion wave grows until it reaches the limit of 126% of base movement speed at 18 minutes (base movement speed of 300)

Earnings from killing a Hero

Kill Gold reward:200 Gold (whole match) → According to the level of the killed hero: 150 Gold for level 1-3, 200 Gold for level 4 and above.

Reward for first blood:

100 Gold → 75 Gold

Reduced EXP reward for killing low-level heroes:

Reduced EXP for level 1-3

EXP & Gold

Compensation mechanic when EXP is lagging behind (including earnings from kills, assists, minion waves, jungle and towers):

Old mechanic: All heroes that are at a lower level than the hero with the highest level will receive EXP compensation of 50% when behind by 2 levels and 100% when behind by 3 levels. → New mechanic: Friendly heroes whose levels are lower than the average level of the enemy heroes will receive EXP compensation of 40% when 1 level behind the enemy average, 80% when 2 levels behind and 100% when 3 levels behind.

Natural EXP: Adjusted upwards

6-10 minutes: 4 per second; 10-12 minutes: 5 per second; after 12 minutes: 6 per second → 6-10 minutes: 5 per second; 10-12 minutes: 6 per second; after 12 minutes: 7 per second

Natural Gold: Increased after 6 minutes

2 Gold per second throughout the match → Before 6 minutes: 2 Gold per second; after 6 minutes: 3 Gold per second

Other Changes

Silence no longer interrupts normal attacks and other non-channeled casting.