Ajna: ban: i believe that goodra is ban worthy due to the combination of its lack of reliable checks/counters, its great defensive typing, and its speed tier. goodra effectively has no counters due to the sheer amount of moves it can run. my decision to ban goodra almost complete omits the banded set, even though that set is definitely viable. special goodra alone is able to 2hko every single mon in the tier with the right coverage (bar spdef gastrodon, but it can very easily throw power whip on if it really wanted to). goodra also finds an ample amount of opportunities to come in throughout the game because of its pure dragon typing and great special defense, and sits at the very competitive base 80 speed tier. tldr, goodra is too much for the tier to handle



atomicllamas: Goodra: Ban - With the recent tier shifts, Goodra finds itself in an incredible position in the RU tier. Prior to the shifts Gigalith, one of the best answers to the specs and scarf sets in the tier, was prolific in the tier, but with the shift, we lost by far the best check / counter to the specs set. While we gained some pokemon that Goodra doesn't really care for, the only additional check to specs Goodra we received is Copperajah (AV is fire btw), which is far less splashable than Gigalith. I've found it essentially forces you to run SpD Silvally Fairy or Aromatisse + Steel if you hope to be able to prevent it from getting a free kill every time it comes in on something slower than it or any special attacker without a STAB super effective attack. And none of the good defensive answers have recovery aside from Aromatisse (I neglect to mention Alcreamie, cause the Alcreamie v Goodra match up is not that great). The specs set is just too strong, too bulky, and adequately fast for the RU tier at this point in time, and that's neglecting the Physical sets which can be used to lure in common checks for Goodra.



Averardo: Goodra: Ban. This pokemon has no real counters, since it can easily abuse both his immense special and physical coverage. The special set itself is also almost impossible to check, since the movepool is crazy good and makes every turn a guessing game for what move the goodra will click. Its special bulk is also incredibly high, allowing it to get in for free versus most of the special attackers in the tier. Sap Sipper also allows it to get in for free versus most grass types and make the band set even more threatning. Overall Goodra has too much going for it and it puts an immense pressure in teambuilding.



Bebo: ban: Goodra right now is easily the best mon in the tier. As everyone knows it’s specs set is incredibly strong, as it has solid coverage such as Sludge Wave, Draco Meteor, and Fireblast to hit all the annoying steels, making switch-ins super hard to find. It can also use other options as band, scarf, and lo for surprise factor and are all viable as well. I feel like Goodra also makes building much harder as people have to run the same core to play around goodra. Which I personally find extremely unhealthy in the current meta especially because of the fact that goodra can take advantage of every single turn if it clicks the right move. To top this all up even it’s spdef is amazing to check mons such as rotom, salazzle, vileplume and much more. Overall, at this time, I don't think Goodra is a positive force in the tier and should go.



EviGaro: ban: Goodra's Specs set currently provides too many opportunities on the part of the Goodra user and too many constraints on how to deal with it to be a positive presence in the tier. Its coverage is without faults, and forces balance teams to guess almost everytime despite having a core of three mons that can in theory keep it at bay, or spam protect on defensive mons to limit that over better moves. Goodra's bulk is also incredible, giving it many opportunities to come in and force tough choices and make it a very good target to sustain from a team perspective, stretching those mind games over and over. However, to imply this is simply a problem against balance would be an issue. Goodra's speed, raw power and resists are also extremely good against various kind of offensive builds - sun being the most obvious example - which just again makes it more of an hassle to cover if you're not using a build with the same three defensive mons cores.



Feliburn: Goodra: Ban Goodra is currently the best pokemon in the tier, as a lot of people know it can run Specs, Band and Scarf effectively but lol nobody is using Band or Scarf currently. The special set, be it either Choice Specs or Life Orb, is incredibly strong due to the limited switchins available cause it has a solid coverage, Draco Meteor, Sludge Wave, Thunderbolt, Fire Blast and even Focus Blast to hit Snorlax, making it incredibly hard to play around. Due to this, I feel like Goodra limits variety in building because it forces people to use the same few pokemon that can play around it as cores, making it a very unhealthy pokemon for the tiers development. And this isn't even mentioning it has amazing defensive value with its high Sp Def stat, serving as a check to Salazzle, Vileplume, and other special attackers in the tier. Overall I feel like at the time, Goodra is just not a positive factor for the tier and should go.



MrAldo: BAN

Goodra is a perfect package of amazing coverage in both physical and special, excellent bulk to switch into a lot of stuff and proceed to deal DAMAGE at the target, possess a really good speed tier for the metagame where the things that outspeed cant kill it straight up besides a select few and not all of them are as good and teams need to dedicate whole 3-pokemon cores to deal with it and then pivot into the coverage, which is a guessing game that goes both ways, if the opponent guesses right every time you just lost your defensive core to a single mon... and many of the checks lose to the banded set and viceversa. A little too good for my eyes, deserves a ban.



Odd Della Robbia: Goodra: Ban - Goodra is by far the best Pokémon in the tier, and it puts immense pressure on players in the teambuilder and in practice. It’s great special bulk gives it ample opportunities to come in, and it’s unpredictability and wide range of viable sets leaves the defender guessing what the Goodra is running. Choice Specs and Choice Band sets require the defender to correctly guess which move Goodra is locking into, while mixed attacking sets with Life Orb and Assault Vest have the freedom to switch moves and break through defensive cores with its incredible coverage. For these reasons I believe Goodra is too overcentralizing for the tier and should be banned.



phantom: Ban Counters are non-existent and it’s neither lacking in bulk or speed to make it any easier to deal with. I’ve seen an increase in cores designated towards beating Goodra by switching in on resisted hits and using Protect to scout for its moves, and those teams fall apart if Goodra runs Life Orb. Aside from that... there really isn’t anything else that can deal with it. When the countermeasures are this concentrated and yet still fail, I think it goes to show just how ridiculous this mon is. That’s not even getting into the fact that Goodra can run less effective but still good physical sets that actually take advantage of Sap Sipper and can more easily break through special walls. It has to go.