Release Notes for 3/21/2013- Added new Hostage Rescue map cs_militia- Update Hostage Rescue Mode rules- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.- Hostages are now carried by CTs instead of following behind.- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)- CTs win a round when the first hostage is rescued.- Reduced round timer. Round time is extended when the first hostage has been picked up.- Rebalanced money rewards to accommodate new rules.- Hostages now indicate whether they are above or below you on the radar.- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.- Added convars to modify new hostage rules-- mp_hostages_max - Sets the maximum number of hostages to spawn.-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.- Added hostage entity properties for new hostage rules-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.- Players always play a quiet client-side jump sound that can only be heard by the jumper.- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.- Fixed in-game clipping for triple-monitor rendering configurations.- Added overtime indicator to GOTV spectators miniscoreboard.- Radar should now correctly follow spectated player when spectating via GOTV.- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.- Steam overlay game details will now correctly show players score.- Fixed special characters of player name not correctly displaying in some UI elements.- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.