16/07/2012, 06:15

This is kind of silly and not at all cool and amazing, but I just finished a level editor for a competition collaboration project I’m working on (along with ESA and such). Thing is, this editor has some functions that I haven’t tried implementing before, and thus it feels really cool to see them in action. It’s kind of hilarious (in a tragic way): it feels really good to create a level editor that looks and feels solid and bug-free, but actually creating a game using said editor can be feel like a huge chore.

Here’s said editor:



For comparison, here’s the rather simple (but useful!) editor of Environmental Station Alpha:

