March 14 - Trails in the sky

I added a glider:

As I continue to work on the new dungeons and exploration updates it made sense to add flying falling with style as a way to get down when you inevitably climb up somewhere high. You can angle down to go faster, and angle up to slow down. if you go into a dive and pull up you can gain some altitude with practice, making for some nice risk/reward to fly farther and faster.

Your weapons will now properly interact with the flora in addition to fauna, making for some great clearcutting with a great sword:

There's also a new appearance for the fur armor

Finally I added arrow trails and a new view when using the bow in third person:

Plus some stealth and town changes, and a bunch of bug fixes which you can see in the full patch notes.

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