Differentiated Weapons

Rationale

For whatever reason, when you look at the weapons in 5E, some are (stat-wise) identical to each other (such as the Glaive and the Halberd) and others are strictly worse than other weapons (e.g. the Mace compared to the Quarterstaff--Mace is more expensive AND loses the versatile property). Since I like variety in my games, here are some changes to the lesser-used weapons to give people a reason to use them--it makes weapon choice a bit more complicated, so this isn't necessarily recommended for new players, but experienced players will likely appreciate the new choices.

Also, I mostly just really like the War Pick and don't want to feel like an idiot for choosing it, if I'm being honest.

For all of these changes, the change only applies if the wielder is proficient with the weapon. Otherwise, the weapon behaves as described in the PHB.

Weapons Changes:

Battle Axe

Wicked Edge: (Replaces Versatile) When you are wielding this weapon two-handed, your critical hit range is extended by 1.

Flail

Unblockable: Attacks made using this weapon ignore the AC increase granted by a shield.

Glaive

Fencing on Sticks: While wielding this weapon, opportunity attacks made against you using weapons with the reach property are made with disadvantage.

Greatclub

Deals 2d4 rather than 1d8 bludgeoning damage.

Halberd

Hooked Head: When you hit a mounted creature with an attack using this weapon, you can choose to forgo the damage done by the attack to instead pull the creature off its mount.

Mace

Heavy Blows: When attacking a creature wearing heavy armor with this weapon, treat the creature's AC as 1 less than its normal value.

Morningstar

Crushing Spikes: If a creature is vulnerable to bludgeoning damage, it is vulnerable to damage from this weapon.









Pike

Set to Receive: While you are wielding this weapon, you are immune to the effects of any creature feature that requires the creature to move a distance before attacking, such as the Boar's Charge feature.

Trident

Aquatic Specialization: When thrown underwater, the range of this weapon is 40/120.

War Pick

Flexible Combatant: Thanks to its variety of cutting surfaces, this weapon can deal 1d6 slashing or bludgeoning damage when you attack with it, rather than 1d8 piercing.