The Dark Monarchy

You have pledged your allegience to the Dark Monarchy, a great power above all civilization. The Monarchy speaks all nations into existance. They are responsible for all prosperity in a kingdom, but also for all curses that befall it. Why did they choose you? Perhaps they are building you up to be the ruler over the next great nation, or maybe they are using you to tear one down.

Expanded Spell List

The Dark Monarchy lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dark Monarchy Expanded Spells

Spell Level Spell 1st Bane, Command 2nd Blindness/Deafness, Silence 3rd Bestow Curse, Slow 4th Banishment, Complusion 5th Dominate Person, Geas

Noble Influence

Starting at 1st level, the Dark Monarchy bestows to you a set of fine clothes imbued with their commanding magic. While wearing this set of clothes, your AC is 13+ your Charisma modifier. If another creature attemps to put on this clothing it becomes tattered and the magic is lost. You may get a new set by spending 50 gold in fabrics and incense while performing a 1 hour ritual.

Addtionally, you may activate its aura as a bonus action. When activated, creatures that can see you have disadvantage on spells with which you give them a command such as suggestion or command. This aura lasts for 1 minute. You may activate this ability once every short or long rest.

Royal Curse: Servitude

Starting at 6th level, you learn how to place a mark of servitude on an ally. At the end of a long rest, you may form a bond with an ally. Whenever you take damage, you may use your reaction to force your servant to take the damage for you if they are within 60ft. Damage taken this way may not be reduced by any means. If the damage that they take reduces them to 0 HP, you take the rest of the damage.

In return, your servant may use one of your Warlock spell slots to cast a spell from the Dark Monarchy expanded spell list.

You both must complete a short or long rest before using your ability again.

Devilish Authority

Starting at 10th level, your word becomes low, ordained by a higher, more sinister authority. When you cast a spell in which you issue a command, your target is more willing to put itself in harm's way for you. When issuing the command, you may issue a comand that could cause harm to them, but would not kill them. They may make the saving throw with advantage if the command is seen as dangerous.

Royal Curse: War

Starting at 14th level, the Dark Monarchy teaches you a curse to bring war upon you enemies. Choose up to 5 creatures within 60ft. They must all make a Wisdom saving throw against your Warlock spell save DC or become marked. While marked, they must use their turn to attack the nearest marked creature. If there is only one marked creature, they must attack the nearest creature. Every time that they take damage, they may make their saving throw again. If you or an ally cause damage to a marked creature, the curse is automatically broken.

Invocations:

Royal Carriage

Prerequisites: 13th Level, Pact of the Chain

Your familiar transforms itself into a large carriage that may comfortably carry up to six people. The carriage drives itself and provides the people inside with full cover.

You may use this feature once per short rest.

Dark Decree: Win

As an action, you command one of your allies within 30ft to win. On their turn, they may take two actions instead of one.

Once you use this invocation again, you may not use it until you complete a long rest.

Royal Notice

Prerequisites, 5th Level, Pact of the Tome

Over the course of 10 minuets, you create a short scroll detailing a simple command as per the suggestion spell. The next 5 people to read the scroll must make a Wisdom saving throw against your Warlock spell save DC or perform the task. The scroll disapears afther 5 people read it, regarless as to whether or not they become charmed, or after 24 hours, whichever comes first.