Hi everyone!

We've been a little silent these last couple weeks, I know. First we had the office vacations, then the big effort of planning all the work for Alpha 1 - with a week of Gamescom in between... From full relax to full steam!

Now the time has come to prepare the list of upcoming Feature Spotlights as well. This time, however, we'd like to let you vote on what should be prioritized among a set of topics that fit with our production schedule!

You can express up to 3 preferences in this survey

A few more details on the different options:

Alpha 1 world map : an overview of the 40 km2 map of Alpha 1, including towns and points of interest.

: an overview of the 40 km2 map of Alpha 1, including towns and points of interest. Town conquests : sieges and open world battles.

: sieges and open world battles. Housing and public structures : how to build a house, what public structures exist and what they do.

: how to build a house, what public structures exist and what they do. Balancing for theorycrafting : lots of numbers and formulas on attributes and other combat mechanics.

: lots of numbers and formulas on attributes and other combat mechanics. Overview on crafting : the general mechanics of crafting in Fractured, explained.

: the general mechanics of crafting in Fractured, explained. Survival crafting in detail : primitive tools, weapons and armors. Where it all begins.

: primitive tools, weapons and armors. Where it all begins. Tailoring in detail : processing hides, leathers and fibers, and the resulting armors.

: processing hides, leathers and fibers, and the resulting armors. Blacksmithing in detail : processing minerals, and the resulting weapons and armors.

: processing minerals, and the resulting weapons and armors. Pottery crafting in detail: so cool! Right? Right?

Cast your vote(s) and leave a post if there are other topics you're particularly interested in, or would like something specific to be covered in the proposed list.

Enjoy Fractured!