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June 22nd Update & Brief Response to the Director's post:We had hoped that our comments on "Potentior" would encourage healthy debate, but it appears we were too harsh in our criticism. The cleverly disquised "Fuck You" quote pretty much sums up the directors response. We are sorry you feel that way. Our intention was not to insult, but to debate and inquire.As to the truth of our remarks, we'll let the viewers decide. We do wish you well in your future machinima films.Original Post:The following is a transcript of the conversation between gToon, MuNansen and Dxvid at mprem.com (Machinima Premiere) regarding the machinima film Potentior. If you would like to joing in the conversation you can continue it here or go to mprem.com . We invite the director or anyone associated with the production to enter into conversation. While we have strong reservations about Potentior, we found quite a bit to enjoy.gToon: potentior is a latin word for stronger (potentia = strong). This film is essentially a dramatic, Hollywood-style depiction of the penultimate battle at Alesia in 52 BC where Ceasar completed his conquest of Gaul.This machinima film is very good example of what is great and what is wrong with machinima as an art form. While I respect the filmmaker for his obvious hard work and effort in putting together such a difficult project and doing it well, it simply does not work as a film. As a piece of fan fiction or class room project it is very well done, but the technical problems that are created by choosing to shoot the film in Rome: Total War are just too large to overcome.The basic problem with the film is that the director chose to write a script and shoot a movie that emulates the Hollywood epic style. And so we get a script that makes Caesar into a hero when most historians agree that the war in Gaul was not a "defensive" effort that Ceasar describes in his famous memoir of the campaign, but rather an attempt to shore up his politcal position back home in Rome and to recoupt the massive debts he had ammasses during the campaign. Making Ceasar into a heroic figure is simply naive. Even a modest amount of historical research would have revealed what Ceasar's real character was like.While the Rome game engine produces some really interesting wide shots, it's simply awful on medium or close ups. You can see these are lo-res models who were not meant to be shot close up. The lack of lip-sync is not terrible, but the fact that the director decided to shoot many close-ups and medium shots made it very difficult to believe in the characters and what they were doing. Here's where the good/bad part of machinima comes in: rather than trying to imitate conventional movie forms, why not come up with your own visual form that makes up for the problems you find in the game engine? If you have not lip-sync, why have such a dialogue heavy script and why shoot so closely?The strength of the film lies in it's deptiction of battle scenes. When the film concentrated on depicting the tide of battle and the large movements of soldiers in the war, it works. This is the engine's strength. By trying to re-create the kind of film we see in the movie theatres (Alexander/Troy/Rome (tv series) the movie falls flat on it's face, but when it uses the strengths of the game engine, it works.Machinima is at it's best when it is consistent and original. And when the limitations of the game engine are taken into account and either avoided or cleverly hidden by choosing different camera angles and reducing a word-heavy script. And if you choose to do voice acting, you must rehearse enough to make the acting realistic. Through most of the film the acting was not very good: too melodramatic and, at times, simply bad. I'm not talking about scenes of command, but in dialogue scenes between two people. They just did not work. Add the lack of lip-sync and blocky models and the film would just stop dead in its tracks. Practice and careful casting (and less dialogue) will solve this problem though.Draw distance is another issue with machinima when it's done on an epic scale like this. I know it's inevitable, but it bothers me to see a great shot of the Roman legion and then suddenly the banners pop in as the camera pulls back. I think you have to cut these scenes. If realism is the goal, why accept this obvious limitation of the PC it's being shot on?You might think that because of my criticism , I did not like the film. But that wouldn't be the case. While I wished it wasn't so much like a traditional film (will somebody stop putting the Carmina Burana style music in the end credits?) I was impressed with the sincerity and the fact that the director would tackle such an interesting subject matter, even though I don't agree at all with the depiction of Caesar. There was something really great about the scenes of troups amassing and front line battle. And to decide to do a 40 minute movie is bold. I admire that.PS It seemed that most of sound was in-game and positional, but I wanted to hear more realistic sounds that could be layered in to the mix. Original game sound (if that is what it was) is usually somewhat muted and muddy, which is why the best machinima of this type create their own sound. In this case, a better mix of game sound and sound effects would have made a more compelling soundtrack. The music was good, but too predictable for this kind of "war" film. I've heard it too often to interest me.Dxvid: I watched it and like you had some serious reservations. Some of the battle scenes were just comical - bodies flying 30 feet into the air! And opposing soldiers just ignoring and calmly walking past each other. And although the Romans looked great (because their faces were hidden by helmets), the Celts again looked a bit comical - they were all identical twins! So as you say the close-up scenes didn't always work. Also I'm not sure about the historical accuracy. Didn't Caesar win by building a huge barricade around the town, a massive feat of engineering in itself, and starving the Celts out over several months?Yes, just looked it up. The main feature of the conflict was the siege, which wasn't mentioned.On the other hand, as a piece of machinima I enjoyed it quite a lot. The lack of lip-sync didn't bother me, many machinima movies don't have it, and some of the manoeuvres were stunning eg the "Tortoise" one (forgotten the Latin name!). It is the nearest thing I have seen to a Hollywood "epic", and needless to say at a fraction of the time or cost.I understand what you have been saying here and in the blog about getting more professionalism into machinima, but I suspect what you are saying will only resonate with the small minority who can make a profession out of machinima. Nothing wrong with that, good luck to those who can do it, but there is another side to machinima as well. There is an innocent and god-like pleasure in creating something, in creating anything which every child knows instinctively and which nearly every adult has been "taught" to lose. We stop drawing, painting, writing, making music or whatever because someone has told us we don't measure-up. If punk does anything it smashes right through that barrier and says "Go ahead and create something... and enjoy it!"I suppose becoming a professional at anything does require a loss of innocence, it's just not a price I want to pay.MuNansen: Um, is the 300+mb Cinepak version the only one available? Non danke.Dxvid: It's the only one I know about. But as it is about 40 mins long I doubt if there are any smaller versions.Just a few more thoughts on the above stuff. I was thinking to myself - if someone managed to produce a machinima movie which had all the production values to rival anything Hollywood has produced, would I be interested? I'm not sure I would. After all I can watch such movies whenever I want, but most of the time choose not to. So what is the attraction about machinima movies? I think it is their rawness, their awkwardness their amateurishness and the ingenious (and sometimes not so ingenious!) ways people tackle the limitations that actually makes them interesting. To paraphrase Leonard Cohen - its through the cracks that the light comes in! I think it will be a sad day when someone produces the perfect machinima movie. Then we will all have to pack-up and do something else!MuNansen: Believe me, you can definitely do better than Cinepak. The high quality .wmv for Just a Game's less than 40mb, and it's 12 minutes long.When creators don't consider the bandwidth of their audience, I usually don't download unless I REALLY ought to.gToon: At last, someone else to talk to about this film. Thanks for taking the time to watch this and comment.Like you, I admire machinima for much of it's rawness and simplicity, too, but having a professional attitude about your work doesn't mean you lose these qualities. Yes, I'm all for the "create something and enjoy it" idea about machinima, but you can still learn about how to make your films better technically; you can still come up with smart ways to get around game engine limitations by using your imagination. My biggest issue with machinima as a whole is lack of imagination. "potentior" has a kind of amateurs charm, as you point out, but how much better a film it would be if more imagination had gone into it's making. I don't think this idea is exclusive to those who want to make machinima their career. It's just smart.You point out that one of the attractions to machinima is it's amateurishness and the ingenious ways people tackle limitations of the form. Well, you have to see the limitations in the first place, don't you? The folks who made potentior didn't spend much time on this aspect of their film and it really hurts their work. If you are a student in film school at Stanford and you don't take time to solve simple problems shooting in the game engine you chose, I don't think any amount of "amateurishness" is going to make up for it.I'm not really advocating an elistism in machinima, just more originality. potentior is using Hollywood epics as a model, why not use their imagination and come up with something more original? I think machinima, in general, spends too much time copying other forms and not enough time in subverting them like punk rock did for music.PS. Mu's right about the bandwidth issue. Again, just some research and questions in the right place would have made their film much easier to download.Dxvid: Yes it is a bit ironic that a film school student should allow so many flaws. Oh well, plenty of room for improvement! Perhaps we should copy/paste these comments to the IA as it doesn't seem to be getting any feedback there?Not so sure about the size issue though. I think up to 10mb/min is reasonable for a high res (640 or above) version? Can't remember what res potentior is though? - haven't kept my copy.gToon: Unintentional, but telling remark about the film. I didn't keep mine either, so I can't check it.About IA: sure? You want to do it, or me? Thanks for the reminder about their forums. I often don't remember they are there!Dxvid: Well at 300+ mb it would have to be very good for me to keep it. I just thought it was good.Yes please, I think you should do it as the majority of the feed-back is yours, but if you don't want to I will be happy to do it.I think it might be his first film and I know that he spent months on it so tell him it's not that we didn't like the film, just that there are areas that could improve. You know what I mean!Also invite him to reply, either here or at the IA, I would be interested to hear his response. Thanks.gToon: Ok. I'll see if I can't get this dialogue up on IA in the next few days. I'll make sure they know we both liked the film, yadda yadda. Yes, I'd like to hear what they/he has to say as well.Dxvid: I was thinking of just pasting what we said into the "Be first to write a review" section under the movie, because their forum is very little used and if you put it there it may not even be seen. Then if they wanted to discuss it further, open a thread in the forum or come here.gToon: That's exactly what I was going to do. I'll paste away later tonightAnd there you have it. Again, if you are the director or have worked on the film, please feel free to engage in conversation or argue points with us. For that matter, anyone can do so. Letus know what you think either here or at mprem.com