When people think of the Legend of Zelda franchise, they usually think of legendary game designer Shigeru Miyamoto. The longtime Nintendo developer and executive created the popular franchise and has served as director, producer, and supervisor on numerous entries throughout its thirty year history.

However, Nintendo has revealed that Miyamoto took a step back during the development of

Breath of the Wild, turning control of the project over to producer Eiji Aonuma and director Hidemaro Fujibayashi. Although the development team still aims to create something he will enjoy, Miyamoto has revealed that his role on the team is mostly just testing out the game’s physics and adding some polish.

Gamekult: What is your level of involvement in such an important project for Nintendo? Miyamoto: In the past, I was heavily invested in Zelda, whether for establishing the basis or to adjust small details on the way. With the help of my colleagues, I could deliver a key game in hand and then let the team take care of the closure. Today, considering the size of the game in the works, there are a lot of different teams in charge of the production, including one responsible for the physics engine’s integration, for example. So, I have especially been doing small tests on the way Link controls and reacts to the player’s orders, but I leave the developers take care of the rest after validating a checklist. As we are approaching the end of the development, I think I will be more involved to polish the game as much as possible.

In the past, Miyamoto has been known for “upending the tea table” and calling for major changes in a Zelda game’s development. It looks like this time around he’ll have a much more supportive role rather than an executive one.

Source: Gamekult (via Nintendo Everything)

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