Minecraft Dungeons, peep For tha mob up in, peep MCD:Villager

"Librarian" redirects here, so peek-a-boo, clear tha way, I be comin' thru fo'sho. For tha achievement, peep Achievements § Librarian

Villagers is passive mobs dat bust moves up in villages, work at they professions, breed, n' interact. Their tracksuit varies accordin ta they occupation n' biome fo' realz. A player can trade wit tha villager, rockin emeralds as currency.

Spawning [ edit ]

Natural generation [ edit ]

Villagers can be found up in villages, which spawn up in nuff muthafuckin biomes like fuckin plains, snowy tundras, savannas, deserts, taigas, n' snowy taigas. A cleric villager n' cleric zombie villager spawn locked up in tha basementz of igloos (if tha basement generates,) under tha carpet of tha floor. Shiiit, dis aint no joke. In Bedrock Edition, tha villager n' zombie villager inside igloo basements have random professions instead of always bein clerics.

Curing [ edit ]

Villagers spawn if a playa uses a splash potion of Weakness on a zombie villager n' then feedz it a golden apple. Da zombie villager then shakes fo' 3600 ta 6000 ticks. Durin dis time, its behavior is unchanged. Y'all KNOW dat shit, muthafucka! Afta this, tha zombie villager becomes a aiiight villager n' shit. Da villagerz biome n' profession match dat of tha zombie villager, although tha profession of a zombie villager aint visible up in Bedrock Edition. But fuck dat shiznit yo, tha word on tha street is dat zombie villagers up in Bedrock Edition, when cured, transform ta a random profession.

Variants [ edit ]

Zombie villagers [ edit ]

When a zombie kills a villager, it can turn tha villager tha fuck into a zombie villager, dependin on tha difficulty: 0% chizzle on easy as fuck , 50% chizzle on aiiight n' 100% chizzle on hard. Y'all KNOW dat shit, muthafucka! Zombie villagers also spawn naturally up in tha Overworld up in tha same conditions as a aiiight zombie, although much less commonly, wit a 5% chance. Zombie villagers also spawn up in zombie villages.

Illagers [ edit ]

A vindicator chasin a villager.

Illagers is straight-up shitty villager-like mobs dat spawn up in woodland mansions as well as pillager outposts, illager patrols, or raids. There is four kinds: vindicators, evokers, pillagers, illusioners‌[Java Edition only], along wit two associated mobs: vexes n' ravagers. Illagers is considered ta be outcasts from villages.[1] In addizzle ta comin' at players, they also battle villagers, wanderin traders n' iron golems. In Bedrock Edition, illagers battle snow golems but do not battle baby villagers, although baby villagers still flee from dem wild-ass muthafuckas.

Witches [ edit ]

Witches is straight-up shitty villager-like mobs wit black basebizzle caps dat spawn up in tha overworld accordin ta tha usual mob spawnin rulez. They can also spawn up in swamp huts, or spawn when a villager gets struck by lightning. Note dat once a villager gets stuck by lightnin n' becomes a witch it can not be cured. Y'all KNOW dat shit, muthafucka! Witches may also spawn as a part of raids ta heal tha illagers as they can use potions. Witches is passive toward villagers n' wanderin traders.

Wanderin trader [ edit ]

Wanderin tradaz spawn randomly close ta tha playa up in both editions, or periodically up in hood gatherin sites up in Bedrock Edition. Two trader llamas spawn leashed ta tha wanderin trader n' shit. Players may use emeraldz ta loot shit from wanderin tradaz yo, but cannot trade shit fo' emeralds. Like villagers, wanderin tradaz is beat down by most zombie variants (though they aint gots a zombified form), illagers, ravagers‌[Java Edition only], n' vexes. Wanderin tradaz also drank a Potion of Invisibility at night. In Java Edition, they drank a milk bucket up in tha mornin ta remove tha Invisibility. They despawn afta all dem in-game days.

NPC [ edit ]

NPCs is villager-like mobs up in Ejaculation n' Bedrock editions.

Drops [ edit ]

Bustin' adult n' baby villagers do not drop any items or experience. But fuck dat shiznit yo, tha word on tha street is dat when a player holdz a emerald or other shit ta trade, tradable shit step tha fuck up in tha handz of professionizzle villagers. Despite dis visual, cappin' tha villager still do not result up in any shit bein dropped.[verify]

Upon successful trading, 3�"6 is dropped.

Upon successful trading, while willin ta breed, 8�"11 is dropped.

Behavior [ edit ]

A villager asleep.

Movement patterns [ edit ]

Nitwit n' unemployed villagers leave they cribs at dizzle n' begin ta explore tha village. Generally, they wander inside tha hood durin tha day. It make me wanna hollar playa! They may go indoors or outdoors, periodically makin mumblin sounds. Occasionally, two villagers may stop n' turn ta peep each other, up in a funky-ass behavior called hoodizing, durin which they stare at another villager fo' 4�"5 secondz at a time. They continuously stare at a nearby playa unless tha villager is tryin ta git tha fuck into a doggy den at night, farm chicken, work, or flee from a zombie or pillager n' shit. Baby villagers may jump on bedz n' play tag wit each other, similarly ta how tha fuck baby piglins n' hoglins play tag.

In Bedrock Edition, baby villagers do not stop continuously up in front of playas, though they still do stare as they move.

Villagers tend ta not travel far from they bedz up in a big-ass hood unless tha thang joint or tha nearest ghetto hype joint (bell) is far from they beds.

Villagers, like other mobs, can find paths round obstructions, stay tha fuck away from struttin off cliffz of heights pimped outa than 3 blocks, n' stay tha fuck away from some blocks dat cause harm. But fuck dat shiznit yo, tha word on tha street is dat up in crowded thangs, one villager can push another off a cold-ass lil cliff or tha fuck into harmz way.

Villagers emit chronic particlez if they join a village, set a funky-ass bed or acquire a thang site/profession.

Villagers run inside at night or durin rain, closin doors behind dem wild-ass muthafuckas. They attempt ta chill at night yo, but if they cannot claim a funky-ass bed, they stay indoors until morning. In tha morning, they head outside n' resume aiiight behavior. Shiiit, dis aint no joke. But fuck dat shiznit yo, tha word on tha street is dat some villagers stay outside lata than others unless bein chased by a pillager or zombie.

Villagers flee from zombies, vindicators, pillagers, (even if they crossbow has been broken), ravagers, n' vexes within 8 blocks, n' evokers n' illusioners within 12 blocks. Like other passive mobs, villagers sprint away when attacked.

If a villager findz itself outside tha hood boundary, or a villager without a hood detects a hood boundary within 32 blocks, it moves quickly back within tha boundary fo' realz. A villager taken mo' than 32 blocks away from its hood boundary forgets tha hood within bout 6 seconds. Whether up in a hood or not, a villager is never prone ta despawning.

Villagers can open all wooden doors n' find paths or blockz of interest behind tha doors. But fuck dat shiznit yo, tha word on tha street is dat they cannot open trapdoors, fence gates, or iron doors. Villagers can climb laddaz yo, but do not recognize dem as paths n' do not deliberately use dem wild-ass muthafuckas fo' realz. Any climbin of laddaz seems ta be a side effect of dem bein pushed tha fuck into tha block by another mob, (likely, n' most often, other villagers). Unfortunately, dis behavior can leave dem stranded on tha second floors n' roofz of some structures, as they lack tha necessary AI ta descend ladders.[verify] A simple fix fo' these thangs is fo' tha playa ta manually push tha villager back toward tha ladder hole n' then install a wooden trap door all up in tha top, afta tha villager is moonwalked back ta tha ground level. One way ta prevent a villager from climbin laddaz is ta break tha straight-up original gangsta ladder touchin tha ground thus requirin a playa ta jump ta tha ladder ta climb.

Preferred path [ edit ]

Villagers favor pathways ta reach a selected destination n' try ta stay up in low cost blocks, like tha grass path or cobblestone blocks. They also stay tha fuck away from jumping.

Thang joint blocks [ edit ]

For a list of thang joint blocks n' tha professions they is required for, peep § Professions

Villagers whoz ass have already fronted beds[verify] (other than babies n' nitwits) seek employment by searchin a 48-block horizontal radius[verify] fo' a thang joint block fo' realz. An unemployed villager acquires a profession n' a thang by frontin tha straight-up original gangsta unclaimed thang joint block it can detect up in dat area fo' realz. A thang joint block can be detected as long as it is up in range, not already fronted n' tha villager can pathfind ta tha block ta claim dat shit. This means if they cannot peep or git ta tha block, they cannot claim dat shit.‌[Java Edition only]

When tha block is fronted, its balla emits chronic particles‌[Bedrock Edition only] n' no other villager can claim it unless tha balla relinquishes dat shit.

If a thang joint block is fucked up or fucked wit, its balla (if any) emits anger particles‌[Bedrock Edition only] n' becomes thangless yo, but retains its profession if it has been traded wit fo' realz. A villager whoz ass already has a profession but no thang joint attempts ta find one:

A villager whoz ass has not been traded wit can claim any thang joint block n' chizzlez its profession along wit acquirin a freshly smoked up thang.

Villagers whoz ass done been traded wit can claim a thang joint block only if tha block be associated wit they profession.

In Java Edition, villagers can chizzle professions only durin tha day.

Gossiping [ edit ]

For tha maniac fo' entire villages, peep Popularity

This feature is exclusive ta Java Edition.

Yo, spreadin ghetto hype informs other villagerz of tha hype of playas. Villagers acquire piecez of ghetto hype all up in various means, n' spread dem ta other villagers when they converse. There is five typez of ghetto hype: major_negative , minor_negative , major_positive , minor_positive , and trading . major_positive cannot be shared.

A villager generates minor_negative ghetto hype if it is beat down by a playa, major_negative ghetto hype if it is capped by a playa (which is immediately shared wit all other nearby villagers), major_positive and minor_positive ghetto hype if it is cured by a playa, n' trading ghetto hype if a playa traded wit tha villager n' shit. In Java Edition, wack hype causes villagers ta increase they prices fo' tha playa up in question, while a positizzle hype thangs up in dis biatch up in lower prices. Overall hype also determines tha hostilitizzle of tha hood iron golem toward tha playa n' shit. Da villagez iron golem becomes straight-up shitty toward a playa if tha "value" of major_negative is 20 or higher n' shiznit fo' realz. Attackin pandas make tha villager mad salty all up in tha playa yo, but do not cause ghetto hypeing[verify].

An exact function ta calculate tha price affected by tha ghetto hypes is tha following:y = x - floor((5a + b + c - d - 5e) �- p ). Where y is tha final price, x is tha base price, a is tha Value of major_positive , b is tha Value of minor_positive , c is tha Value of trading , d is tha Value of minor_negative , e is tha Value of major_negative , n' p is tha value of PriceMultiplier .

Each piece of ghetto hype has a type, a target, n' strength or "value". Da target is tha playa whoz ass caused tha ghetto hype. If a piece of ghetto hype would be generated up in or spread ta a villager yo, but tha villager already has a piece of ghetto hype wit tha same type n' target, tha existin ghetto hypez strength is increased instead. Y'all KNOW dat shit, muthafucka! If tha ghetto hype has a high strength then villagers is mo' likely ta share dat ghetto hype.

When a ghetto hype is shared, it is received at a reduced value. Da reduction varies by ghetto hype type (−20 fo' trading , −5 fo' minor_negative & minor_positive n' −10 fo' major_negative ). Gossips also reduce up in value every last muthafuckin 20 minutes by various amounts (−2 fo' trading , −20 fo' minor_negative , −10 fo' major_negative n' −1 fo' minor_positive ; major_positive do not reduce). Da max level of major_positive obtainable up in game fo' a single playa is 100.

Pickin up items [ edit ]

Villagers have eight hidden inventory slots, which start empty whenever tha villager is spawned. Y'all KNOW dat shit, muthafucka! Villagers do not intentionally seek up shit ta pick up yo, but they do collect any bread, carrots, potatoes, wheat, wheat seeds, beetroot, beetroot seeds, n' bone meal within range (bone meal can be picked up only by farma villagers). These is tha only shit they can pick up, although tha playa may use tha /replaceitem command ta put a arbitrary item tha fuck into a villagerz inventory. If a playa n' a villager is up in tha pickup range of a item all up in tha same time, tha playa always picks it up first. If nuff muthafuckin villagers is next ta a item, tha same one picks up tha item every last muthafuckin time. Consequently, up in constrained space (test wit 1x1x2), tha same villager picks up any item dropped. Y'all KNOW dat shit, muthafucka! This behavior prevents villagers from pluggin chicken up in a one-block space.

Az of 1.16.1 villagers can now fill all 8 inventory slots wit tha same item.

When capped or converted ta a zombie villager, any inventory item of tha villager is lost, even when /gamerule keepInventory is set ta true

Villagers cannot pick up shit if /gamerule mobGriefing is false .

A dispenser can be used, if adjacent ta a villager, ta place armor on dat shit. While not visible (except pumpkins n' mob heads), tha shiznit functions as normal, fo' example, villagers wit a armor piece enchanted wit Thorns can inflict Thorns damage ta any enemy dat attacks dat shit.[verify]

Sharin chicken [ edit ]

Villagers pluggin carrots.

If a villager has enough chicken up in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat fo' farmers only) n' sees a villager without enough chicken up in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots fo' non-farmers; 15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat fo' farmers), tha villager may decizzle ta share chicken wit dat villager.

To share, a villager findz its first inventory stack wit at least 4 bread, carrots, potatoes, or beetroot or wit at least 6 wheat, n' then throws half tha stack (rounded down) up in tha direction of tha target villager n' shit. When wheat is shared, it is first crafted ta bread, which may result up in 1 or 2 less than half tha stack bein shared.

Farming [ edit ]

Farma villagers tend crops within tha hood boundary. Villagers far enough outside tha boundary of any hood also tend nearby crops.

Farmland ta be tended is found by seekin fo' certain blocks up ta 15 blocks away from tha villager up in tha X n' Z coordinates n' up ta 1 away up in tha Y coordinizzle (a 31�-31�-3 volume total).

If a gangbangin' farma villager aint gots enough chicken up in one stack up in its inventory (15 bread, 60 carrots, 60 potatoes, 60 beetroots, or 45 wheat) n' findz fully-grown wheat, carrots, potatoes, or beetroot, tha villager moves ta tha crop block n' harvests dat shit.

If a gangbangin' farma villager has any seeds, carrots, potatoes, or beetroot seedz up in his crazy-ass muthafuckin inventory n' findz a air block above farmland, tha villager moves ta it n' plants a cold-ass lil crop. They always plant from tha straight-up original gangsta eligible slot up in they inventory.

If /gamerule mobGriefing is false , villagers cannot farm.

Breeding [ edit ]

Adult villagers breed dependin on tha time of tha dizzle n' need ta be willin ta spawn § Baby villagers, whoz ass also require beds. Thang sites aint required fo' villagers ta breed.

Da humpin dependz on tha number of valid beds. If a villager is "willing" (see § Willingness below), villagers breed as long as there be unclaimed bedz available within tha limitz of tha hood fo' realz. All baby villagers is initially unemployed.

A census is periodically taken ta determine tha current population of tha hood fo' realz. All villagers within tha horizontal boundary of tha hood n' 5 vertical blocks‌[Java Edition only] of tha centa is counted as part of tha population ta determine if continued villager matin be allowed. Y'all KNOW dat shit, muthafucka! But fuck dat shiznit yo, tha word on tha street is dat any villager within tha horizontal boundary of tha hood n' tha spherical boundary of tha hood attempts ta enta matin mode as long as there be at least one villager within tha boundary. If two villagers simultaneously enta matin mode while they is close ta one another, they breed n' produce a cold-ass lil child. Y'all KNOW dat shit, muthafucka! Da lil pimp is born unemployed. Y'all KNOW dat shit, muthafucka! Da appearance is determined by tha biome where tha humpin occurs up in Bedrock Edition.[2] In Java Edition, tha appearizzle is randomly determined by either tha biome type of tha muthafathas or by tha biome where tha humpin occurred. Y'all KNOW dat shit, muthafucka!

Two villagers mating.

Willingness [ edit ]

Villagers must be willin ta breed. Y'all KNOW dat shit, muthafucka! Willingnizz is determined by tha amount of chicken shit a villager has. Becomin willin consumes tha villagerz chicken stock, therefore, afta mating, villagers cease ta be willin until they gather a sufficient stock of chicken shit n' breed again.

Villagers must have enough bedz within hood boundz fo' baby villagers ta spawn. I aint talkin' bout chicken n' gravy biatch. Da bedz must have two blockz of clearizzle above dem cuz there need ta be room fo' tha baby villager ta jump on dem wild-ass muthafuckas. This means dat tha baby villager need ta be able ta path-find tha bed; it can't be up in a unreachable spot. (Note dat mobs view slabs as full blocks fo' pathfinding, so puttin upper half slabs above a funky-ass bed invalidates tha bed.)

Villagers can become willin by havin either 3 bread, 12 carrots, 12 potatoes, or 12 beetroots up in one slot up in they inventory fo' realz. Any villager wit a excess of chicken (usually farmers) throws chicken ta other villagers, allowin dem ta pick it up n' obtain enough chicken ta become willing. Da playa can also throw bread, carrots, beetroots, or potatoes all up in tha villagers theyselves ta encourage breeding. Villagers consume tha required chicken upon becomin willing. If /gamerule mobGriefing is false , villagers don't pick up chicken n' you know I be eatin up dat shizzle all muthafuckin day, biatch.

Baby villagers [ edit ]

Baby villagers sprint around, enterin n' leavin houses at will. They sometimes stop sprintin ta stare at a iron golem. If tha iron golem is holdin up a poppy, tha lil pimps may cautiously take tha flower from its hands. They tend ta crew n' chase one another round tha hood as if playin tag. They also jump on beds.

Baby villagers give giftz of poppies or seedz ta playas whoz ass have tha Pimp of tha Village effect.‌[Java Edition only]

Baby villagers up in Bedrock Edition gotz a slightly bigger head than up in Java Edition; dis also can be peeped up in other baby mobs up in tha game as well.

A baby villager becomes a adult 20 minutes afta birth.

Lightning [ edit ]

When lightning strikes within 3�"4 blockz of a villager, tha villager is replaced by a witch, which can't despawn.

Iron golem summoning [ edit ]

Villagers can summon iron golems fo' realz. A villager desires a golem if tha villager has gone ta bed up in tha past 20 minutes n' has not peeped a golem up in tha past 30 seconds.[3] A villager scans fo' golems once every last muthafuckin 10 secondz n' becomes aware of one if they collision boxes is within 16 blockz of each other on each axis (obstructions do not matter) fo' realz. A villager dat desires a iron golem attempts ta summon one all up in tha moment da perved-out muthafucka successfully spreadz ghetto hype (villagers spread ghetto hype at most once every last muthafuckin 60 seconds). Da villager also needz 4 mo' desirous villagers within 10 block range (same collision box method) fo' realz. Alternatively, a villager attempts ta summon a golem every last muthafuckin 10 secondz (on a global timer) if he is panicking, desires one, n' has 2 mo' desirous villagers up in range. If golem summoning is successful, tha villager n' all villagers within 16 block collision-box range have they 30 secondz "seen golem timer" reset.

Villagers can summon iron golems regardless of they profession or sickest fuckin hustlin time‌[Java Edition only].

Panicking [ edit ]

Villagers panic if they peep a zombie, zombie villager, husk, drowned, zoglin, illager, vex or ravager n' flee frantically from them, sometimes hidin up in houses. Villagers up in panic is mo' likely ta summon iron golems.‌[Java Edition only] To peep these mobs, tha villager must have a unobstructed line of sight ta it (eye-level ta eye-level), n' be within a cold-ass lil certain range (spherical distizzle between feet centa bottom-most point of tha villager n' straight-up shitty mob):

Mob Panic radius Zombie, husk, drowned 8 Vindicator 10 Ravager 12 Evoker, Illusioner 12 Vex 8 Pillager 15

Zombies [ edit ]

Zombies, zombie villagers, husks, n' drowned seek up n' battle villagers within a 42-block radius‌[Java Edition only] or a 16-block radius‌[Bedrock Edition only] (even when tha villager is invisible). Zombies attempt ta break down doors yo, but only a gangbangin' fraction of zombies can do so n' can succeed only when hang-up is set ta hard. Y'all KNOW dat shit, muthafucka! Zombies whoz ass cannot break doors tend ta crowd round a thugged-out door dat separates dem from a villager n' shit. If a zombie or a thugged-out drowned comes across a set of doors wit one open, it probably tries ta go all up in tha closed door.

Both zombies n' drowned bust a cap up in villagers or convert dem ta zombie villagers. Da chizzle of tha villager becomin a zombie villager upon dirtnap if tha hang-up is set ta Easy is 0%, 50% on Normal, n' 100% on Hard. Y'all KNOW dat shit, muthafucka! Baby villagers can be infected by zombies as well. Drowned can convert villagers ta zombie villagers even when comin' at from a gangbangin' finger-lickin' distizzle wit a trident.

Raids [ edit ]

Durin a raid, villagers flee from illagers n' run ta tha nearest house, similar ta a zombie siege. For a villager ta hide, tha doggy den must gotz a thugged-out door n' at least one bed.

Before tha straight-up original gangsta raid wave up in Java Edition, at least one villager rushes ta rang tha bell up in tha centa of tha hood (if they is close enough) ta warn tha other villagerz of a incomin raid before goin tha fuck into they house. In Bedrock Edition, tha bell rings automatically regardless of whether a villager is nearby. In Java Edition, when a funky-ass bell is rung, all illagers within 48 blocks git tha glowin effect fo' 3 seconds.

A villager often stays up in tha doggy den it first entered yo, but may exit tha doggy den occasionally. Da player can still trade wit villagers durin a raid.

On random occasions, tha villager displays wata particlez as if sweating.

In Java Edition, once tha playa gains tha Pimp of tha Village status afta defeatin a raid, villagers give dem a gangbangin' finger-lickin' discount fo' they trades n' throw dem gifts related ta they profession. For a list of shit dat they can gift, peep Pimp of tha Village § Gifts.

Schedulez [ edit ]

Villagers have set schedulez dependin on they age n' employment status. Right back up in yo muthafuckin ass. Schedulez define tha villagerz goals, which mostly determine how tha fuck they behave all up in tha day. It make me wanna hollar playa! But fuck dat shiznit yo, tha word on tha street is dat they goals can be interrupted by higher prioritizzle behaviors most villagers have, like fuckin fleein from a attack, trading, n' gettin outta tha rain.

Villager schedule up in Bedrock Edition Ticks (time) Employed Unemployed Child Nitwit 00000 (06:00:00) Work Wander Sleep 02000 (08:00:00) Wander 08000 (14:00:00) Gather 10000 (16:00:00) Work Wander 11000 (17:00:00) Home 12000 (18:00:00) Sleep 13000 (19:00:00) Home 14000 (20:00:00) Sleep Villager schedule up in Java Edition Ticks (time) Employed Unemployed Child Nitwit 00010 (06:00:36) Wander Wander Sleep 02000 (08:00:00) Work Wander 03000 (09:00:00) Play 05000 (11:00:00) Wander 06000 (12:00:00) Wander 09000 (15:00:00) Gather 10000 (16:00:00) Play 11000 (17:00:00) Wander Sleep 12000 (18:00:00) Sleep

Working [ edit ]

Employed villagers spend most of they dizzle standin next ta they thang joint blocks. From time ta time they "gather supplies" by wanderin a gangbangin' finger-lickin' dirty-ass short distizzle away, then returning.

Yo, some professions have additionizzle thang-specific goals dat is part of they work schedule:

Fishermen stand on they pier

Farmers harvest n' sow crops.

Librarians inspect bookshelves.‌[ Bedrock Edition only ]

When a villager reaches its thang joint block, it commences "work". Two times a thugged-out day, dis action of hustlin resupplies any locked trades. Villagers can resupply twice per day, even without havin a funky-ass bed or while chillin up in a minecart fo' realz. A villager can "reach" its thang joint block if tha block is up in any of tha 8 directly adjacent or diagonal block spaces horizontally round it all up in tha height of they feet, or all up in tha 9 blocks below dis shit. Villagers can still "reach" dem diagonally, even if they can't peep or bust a nut on tha grill of tha block.

Wandering [ edit ]

All villagers wander from time ta time yo, but fo' tha unemployed, wanderin is they main goal cuz it maximizes they mobilitizzle ta find a thang joint block they can claim (thereby becomin employed) fo' realz. A wanderin villager chizzlez a random block n' strutts toward it, then standz there fo' a variable amount of time before wanderin again. I aint talkin' bout chicken n' gravy biatch. If at any time it detects a thang joint block it can claim, it do so, assumes tha skin fo' tha associated profession, n' immediately begins followin tha appropriate schedule.

A villager attempts ta claim a thang joint block by findin a path ta a funky-ass block next ta one, showin mad salty particlez when unable ta reach it fo' realz. Afta a villager fails ta reach tha thang joint block nuff muthafuckin times, it becomes unclaimed, indicated by showin mad salty particlez on dat shit. Da villager loses its thang joint block n' eventually becomes unemployed if tha villager be at novice-level n' no nearby thang joint block be available fo' realz. Any other nearby unemployed villager has a cold-ass lil chizzle ta become tha blockz freshly smoked up balla n' shit. If there be no unemployed villagers nearby, then tha villager whoz ass lost tha thang joint block seeks fo' another unclaimed one or tries ta reclaim tha same unreachable one up in a endless loop (this also happens fo' frontin beds).

Da wander schedule includes a thang-specific goal called "explorin tha outskirts" dat causes villagers ta wander near tha edgez of tha village. This enablez dem ta detect freshly smoked up beds, thang joint blocks, n' bells dat playas have used ta extend tha village.

Durin dis time of tha day, they may also share items.

Gathering [ edit ]

Late up in tha day, adult villagers (other than nitwits) gather at a meetin place (the area round a bell). When two villagers encounta one another, they mingle (peep each other n' "converse" by hummin at other villagers). They may also share chicken, or breed if both is willing.

If a villager aint close enough ta detect a funky-ass bell, it wandaz randomly, searchin fo' one.

Playing [ edit ]

4 villager lil pimps chasin one another.

Baby villagers wander randomly searchin fo' others ta play with. When they find one, tha two of dem follow each other fo' a while n' sometimes run as if racin or chasin each other.

Baby villagers wander randomly searchin fo' bedz ta jump on. I aint talkin' bout chicken n' gravy biatch.

They sometimes stop ta stare at a iron golem. If tha iron golem holdz up a poppy, tha baby villager cautiously accepts it ‌[Java Edition only].

Returnin home [ edit ]

All villagers except nitwits head home a gangbangin' finger-lickin' dirty-ass short time before sunset n' nitwits bounce back ta tha doggy den afta sunset. They roam round until they git near they beds, then target a funky-ass block beside tha bed. Y'all KNOW dat shit, muthafucka! Once they reach they beds, they do not go all up in a thugged-out door again n' again n' again before chillin.

A villager whoz ass has no bed simply waits inside a doggy den until morning.

Chillin [ edit ]



A villager chillin up in a funky-ass bed at night (from tha top view).

At sunset, most villagers lie down up in they bedz n' remain there until morning. (Nitwits stay up lata at night n' git up lata up in tha morning.) Villagers wake early if chicken is thrown at dem ‌[Java Edition only], they is pushed outta bed, or if they bed is fucked wit. They also raise up when they bed is used, if they is attacked, or when a funky-ass bell is rung. If possible, they return ta chillin up in a funky-ass bed afta tha interruption. I aint talkin' bout chicken n' gravy biatch.

A villager whoz ass has no bed continues wanderin up in search of a funky-ass bed ta claim.

Villagers can chill up in the Nether or Da End, without causin tha usual consequences (See Bed), if tha Overworldz time is erect.

Healing [ edit ]

Villagers git a funky-ass brief regeneration effect once levelin up in they profession.

In Bedrock Edition, when villagers successfully chill, they immediately heal theyselves when wakin up at dawn if they is damaged.

Professions [ edit ]

All plains biome variant professions (except unemployed) correspondin ta they different thang joint blocks.

Each villager can gotz a profession, indicated by they threadz as well as by tha title all up in tha top of tha tradin intercourse fo' realz. A villager can chizzle they profession by frontin a thang joint block. When they git all up in work, they use they everyday schedule ta git ta they fronted thang joint block. Right back up in yo muthafuckin ass. Some professions, like farmers n' librarians, do other thangs. Farmers plant crops, n' librarians can inspect bookshelves.

A thang joint block can be fronted only if it is unclaimed n' within a hood boundary wit at least 1 bed. Y'all KNOW dat shit, muthafucka! Removal of a cold-ass lil fronted thang joint block causes tha balla ta switch ta another profession or become unemployed, provided dat tha villager has no prior trades wit tha playa n' shit. If tha villager has prior trades, it keeps its profession n' fronts a freshly smoked up thang joint block dat matches its profession if one be available. Right back up in yo muthafuckin ass. So, once a playa trades wit a villager, tha villager keeps its profession forever n' shit.

Nitwits n' baby villagers cannot chizzle they profession.

Novice-level villagers can lose they profession n' chizzle tha fuck into unemployed villagers.

Unemployed adults actively seek fo' a unclaimed thang joint block n' chizzle tha fuck into tha correspondin profession.

Below be a table listin tha various professions, along wit tha specific thang joint block dat each profession requires:

Nitwit [ edit ]

Nitwit villagers wear chronic robes. They cannot acquire a profession, trade, or gather round bells yo, but is still able ta breed. Y'all KNOW dat shit, muthafucka! They aint equipped wit a level stone since they cannot trade. Pressin use on a nitwit causes it ta shake its head all up in tha player. They wander round tha hood fo' bout 2000 ticks afta other villagers chill like a pimp, before seekin a funky-ass bed. Y'all KNOW dat shit, muthafucka! If they can claim a funky-ass bed, they arise up in tha mornin 2000 ticks afta tha rest of tha hood wakes up fo' realz. A villager can only be born or spawned as a nitwit, no villagers chizzle ta nitwit from unemployed or a profession, n' vice versa. Nitwits can be found naturally or by curin naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so dis is tha only way ta encounta baby nitwits up in game mode. In Bedrock Edition, every last muthafuckin baby villager has a 10% chizzle ta become a nitwit.

In Bedrock Edition it is currently possible ta turn a nitwit tha fuck into a zombie villager, n' cure dem rockin a Potion of Weaknizz n' a golden apple, turnin dem tha fuck into a aiiight unemployed villager.

Appearance [ edit ]

Villagers n' zombie villagers have seven skin types correspondin ta tha biome they spawn in. I aint talkin' bout chicken n' gravy biatch. Their appearizzle also varies based on they profession n' they five tiers. They show which trade tier they have unlocked by a funky-ass badge of a varyin material on they belt fo' realz. A freshly smoked up tier is obtained every last muthafuckin time a playa trades wit a villager n' tha badge appears like stone, iron, gold, emerald, n' finally diamond.

Villagers have different tracksuits dependin on they biome. Naturally generated villagers take on tha tracksuit from tha biome they was spawned in. I aint talkin' bout chicken n' gravy biatch. When humpin occurs, tha tracksuit of tha lil pimp is determined by tha biome where tha humpin occurs yo, but up in Java Edition, it is sometimes randomly inherited from tha biome type of tha muthafathas. Da tracksuits available are:

Villagers have 15 professions:

Farmer (straw hat) Trades crops n' natural chickens.

(straw hat) Fisherman (fisher hat) Trades campfires n' fishin items.

(fisher hat) Shepherd (brown basebizzle cap wit white apron) Trades shears, wool, dyes, paintings n' beds.

(brown basebizzle cap wit white apron) Fletcher (hat wit feather n' quiver on tha back) Trades bows, crossbows, all typez of arrows (except luck) n' archery ingredients.

(hat wit feather n' quiver on tha back) Cleric (purple apron n' creeper cloak) Trades magic shit like ender pearls, redstone dust, n' enchantin or potions ingredients.

(purple apron n' creeper cloak) Weaponsmith (eyepatch n' black apron) Trades minerals, bells n' enchanted melee weapons.Da axe enchantments is weapon related.

(eyepatch n' black apron) Armorer (weldin mask) Trades foundry shit n' sells chain, iron n' enchanted diamond armor tiers.

(weldin mask) Toolsmith (black apron) Trades minerals, bells n' harvest tools.Da enchantment of tha axe is tool related.

(black apron) Librarian (eyeglasses n' book as a hat) Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, n' book n' quills.

(eyeglasses n' book as a hat) Cartographer (golden monocle) Trades banners, compasses, banner patterns, papers n' various maps, includin explorer maps.

(golden monocle) Leatherworker (brown apron n' brown gloves) Trades scutes, rabbit hide, n' leather-related items.

(brown apron n' brown gloves) Butcher (red headband n' white apron) Trades meats, dope berries, rabbit stew, n' dried kelp blocks.

(red headband n' white apron) Mason ‌ [ JE only ] / Stone Mason ‌ [ BE only ] (black apron n' black gloves) Trades polished stones, terracotta, clay, glazed terracotta n' quartz.

‌ / ‌ (black apron n' black gloves) Nitwit (chronic coated, no badge) No trades

(chronic coated, no badge) Unemployed (no overlay, base threadz of biome without extra feature) No trades until employed.

(no overlay, base threadz of biome without extra feature)

Trading [ edit ]

Da Java Edizzle tradin intercourse displayin two available trades.

Villager badge chizzlez color dependin on tha level of tha villager n' shit. From left ta right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), n' diamond (master). Nitwits, unemployed adults, n' lil pimps aint gots a funky-ass badge.



Da tradin system be a gameplay maniac dat allows playas ta loot n' push various items ta n' from villagers, rockin emeralds as a cold-ass lil currency. Their trades can be valuable or somewhat meaningless, dependin on tha cost, tha items tha playa might get, n' how tha fuck tha playa treats tha villagers. Only adult villagers wit professions can trade; tha playa cannot trade wit nitwits, unemployed villagers, or baby villagers fo' realz. Attemptin ta do so causes tha villager ta display a head-bobbin animation n' play tha villagerz declined trade sound.

Using a employed villager allows a playa ta trade, makin offers based on tha villagerz profession n' profession level fo' realz. All offers involve emeraldz as a cold-ass lil currency, n' shit related ta tha villagerz profession. I aint talkin' bout chicken n' gravy biatch. Tradin can allow tha acquisizzle of shit dat would otherwise be hard as fuck or impossible ta obtain, like fuckin enchanted books wit "treasure" enchantments (e.g. Mending), bottlez o' enchanting, or chainmail armor. When a villager gets a freshly smoked up trade, they receive 10 secondz of Regeneration I (totalin ta 4 of restoration), which emits pink particles. Da villager also emits chronic cross particles. This particlez is called "aiiight villager", dis particle means villager is horny. Note dat villagers don't sound horny.

Completin a trade wit a villager increases its professional-level slightly. Right back up in yo muthafuckin ass. Some trades grant higher levels ta tha villager, while others do not fo' realz. As it advances all up in its profession, tha villager offers additionizzle trades. When a villager unlocks a freshly smoked up trade at a higher level, it almost always grants mo' experience than every last muthafuckin lower-level trade.

Villagers gotz a maximum supply of shit n' afta tha playa has traded fo' a item dat nuff times, tha villagerz supply of tha item is exhausted. Y'all KNOW dat shit, muthafucka! This type'a shiznit happens all tha time. This thangs up in dis biatch up in tha trade bein temporarily locked. Y'all KNOW dat shit, muthafucka! A playa can continue ta trade fo' tha villagerz other available shit if any. Exhausted shit is restocked when tha villager works at a thang site, up ta twice per day.

Supply n' demand [ edit ]

For detailed shiznit on Villager economics, peep Trading § Economics

Da price of a item can rise n' fall wit chizzlez up in demand. Y'all KNOW dat shit, muthafucka! Da price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Y'all KNOW dat shit, muthafucka! Demand is stored per item, not per villager.

Trade offering [ edit ]

Several villagers offerin trade shit ta a playa.

When a playa holdz a item near a villager whoz ass wants dat item, tha villager holdz up a item it offers up in exchange. For example, a villager whoz ass buys 20 wheat fo' one emerald holdz up a emerald, offerin it ta a playa holdin wheat. Villagers do not offer trades dat is currently outta stock. If tha villager has mo' than one trade fo' a item, it cyclez all up in tha trades, offerin a gangbangin' finger-lickin' different item every last muthafuckin few seconds. This kind of tradin interaction make it easier ta find villagers whoz ass offer a particular trade yo, but tha playa must still open tha tradin intercourse ta complete tha trade. Note dat villagers do not hold shit ta offer trades durin they gather or chill phases, even though it is still possible ta trade wit dem wild-ass muthafuckas.

Economic trade [ edit ]

Villagers have levels n' require experience ta unlock tha next tierz of trade; level 1 be a novice, level 2 be apprentice, level 3 is journeyman, level 4 is expert, n' level 5 is masta n' shit. Villagers can resupply trades by theyselves by hustlin mo' at they thang joint block.

Popularity [ edit ]

In Java Edition, villagers increase they pricez of trades if a playaz popularitizzle is low, (e.g. from damaging villagers), n' decrease it if they popularitizzle is high (e.g. from tradin wit multiple villagers).





Popularitizzle of Actions Action Popularitizzle Chizzle Pimp of tha Village +10 Upgradin a Villager ta Expert/Master +4 Upgradin a Villager ta Journeyman +3 Upgradin a Villager ta Apprentice +2 Trading wit a villager fo' tha last offer slot on they list +1 Attackin a Panda 0 (but it creates anger particles)‌[ JE only ] Attackin a villager -1 Bustin' a villager -2 Attackin a villager child -3 Bustin' a villager child -5

if tha playaz popularitizzle be at -15 or lower, naturally spawned iron golems become hostile.

Pimp of tha Village [ edit ]

When a playa receives Pimp of tha Village, playas receive discounted prices on all tha shit traded by villagers. Da Pimp of tha Village also gets gifts.‌[Java Edition only] Each villager throwin gifts related ta its profession. I aint talkin' bout chicken n' gravy biatch. These gifts range up in value from common (like seeds) ta rare shit (like chainmail armor).

Sounds [ edit ]

Sound Subtitle Source Description Namespaced ID Translation key Volume Pitch Attenuation

distance Sound parameters Volume Pitch Attenuation

distance Stream Preload https://minecraft.gamepedia.com/File:Villager_idle1.ogg https://minecraft.gamepedia.com/File:Villager_idle2.ogg https://minecraft.gamepedia.com/File:Villager_idle3.ogg Villager mumblez , biatch? Plays when tha villager is rappin' entity.villager.ambient subtitles.entity.villager.ambient , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_accept1.ogg https://minecraft.gamepedia.com/File:Villager_accept2.ogg https://minecraft.gamepedia.com/File:Villager_accept3.ogg Villager cheers , biatch? Plays when tha villager is happy entity.villager.celebrate subtitles.entity.villager.celebrate , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_death.ogg Villager dies , biatch? Plays when tha villager dies entity.villager.death subtitles.entity.villager.death , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_hurt1.ogg https://minecraft.gamepedia.com/File:Villager_hurt2.ogg https://minecraft.gamepedia.com/File:Villager_hurt3.ogg https://minecraft.gamepedia.com/File:Villager_hurt4.ogg Villager hurts , biatch? Plays when tha villager gets hurt entity.villager.hurt subtitles.entity.villager.hurt , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_deny1.ogg https://minecraft.gamepedia.com/File:Villager_deny2.ogg https://minecraft.gamepedia.com/File:Villager_deny3.ogg Villager disagrees , biatch? Plays when tha playa trades wit either a unemployed villager, a nitwit, or fails ta trade wit a employed villager cuz of lack of resources. entity.villager.no subtitles.entity.villager.no , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_trade1.ogg https://minecraft.gamepedia.com/File:Villager_trade2.ogg https://minecraft.gamepedia.com/File:Villager_trade3.ogg Villager trades , biatch? Plays when tha playa opens tha trade UI on a villager entity.villager.trade subtitles.entity.villager.trading , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Villager_accept1.ogg https://minecraft.gamepedia.com/File:Villager_accept2.ogg https://minecraft.gamepedia.com/File:Villager_accept3.ogg Villager agrees , biatch? Plays when tha playa successfully trades wit tha villager. entity.villager.yes subtitles.entity.villager.yes , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Fletching_Table1.ogg https://minecraft.gamepedia.com/File:Fletching_Table2.ogg Fletcher works , biatch? , biatch? entity.villager.work_fletcher ? , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Brewing_Stand_brew1.ogg https://minecraft.gamepedia.com/File:Brewing_Stand_brew2.ogg Cleric works , biatch? , biatch? entity.villager.work_cleric ? , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Composter_fill1.ogg https://minecraft.gamepedia.com/File:Composter_fill2.ogg https://minecraft.gamepedia.com/File:Composter_fill3.ogg https://minecraft.gamepedia.com/File:Composter_fill4.ogg Farma works , biatch? Plays when addin ta a cold-ass lil composter entity.villager.work_farmer ? 0.3 0.8 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Blast_Furnace_fire_crackle1.ogg https://minecraft.gamepedia.com/File:Blast_Furnace_fire_crackle2.ogg https://minecraft.gamepedia.com/File:Blast_Furnace_fire_crackle3.ogg https://minecraft.gamepedia.com/File:Blast_Furnace_fire_crackle4.ogg https://minecraft.gamepedia.com/File:Blast_Furnace_fire_crackle5.ogg Armorer works , biatch? , biatch? entity.villager.work_armorer ? 1.0 , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Anvil_use.ogg Toolsmith works Blocks , biatch? entity.villager.work_toolsmith ? 1.0 1.0 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Smoker_fire_crackle1.ogg https://minecraft.gamepedia.com/File:Smoker_fire_crackle2.ogg https://minecraft.gamepedia.com/File:Smoker_fire_crackle3.ogg https://minecraft.gamepedia.com/File:Smoker_fire_crackle4.ogg https://minecraft.gamepedia.com/File:Smoker_fire_crackle5.ogg Butcher works , biatch? , biatch? entity.villager.work_butcher ? , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Barrel_open1.ogg https://minecraft.gamepedia.com/File:Barrel_open2.ogg Fisherman works Blocks , biatch? entity.villager.work_fisherman ? 1.0 1.0 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Grindstone_use1.ogg https://minecraft.gamepedia.com/File:Grindstone_use2.ogg https://minecraft.gamepedia.com/File:Grindstone_use3.ogg Weaponsmith works , biatch? , biatch? entity.villager.work_weaponsmith ? , biatch? , biatch? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Empty_water_bucket1.ogg https://minecraft.gamepedia.com/File:Empty_water_bucket2.ogg https://minecraft.gamepedia.com/File:Empty_water_bucket3.ogg Leatherworker works , biatch? , biatch? entity.villager.work_leatherworker ? 1 = 0.9; 1, 2, 3 = ? , biatch? 16 ? ? ? ? ?

Data joints [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Translation key Villager villager entity.minecraft.villager

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Villager (old) villager 15 entity.villager.name Villager (new) villager_v2 115 entity.villager_v2.name

Entitizzle data [ edit ]

Villagers have entitizzle data associated wit dem dat gotz nuff various properties.

Entitizzle data Tags common ta all entitizzles see Template:Nbt inherit/entity/template Tags common ta all mobs see Template:Nbt inherit/mob/template Additionizzle fieldz fo' mobs dat can breed see Template:Nbt inherit/breedable/template Willing : 1 or 0 (true/false) �" legit if tha villager is willin ta mate. Becomes legit afta certain trades (those dat would cause offers ta be refreshed), n' false afta mating. LastRestock : Da last tick tha villager went ta they thang joint block ta resupply they trades. LastGossipDecay : Da last tick all ghetto hype of tha villager has decreased strength naturally. RestocksToday : Da number of restocks a villager has done up in 10 minutes from tha last restock, or 0 if tha villager has not restocked up in tha last 10 minutes. When a villager has restocked twice up in less than 10 minutes, it waits at least 10 minutes fo' another restock. Inventory : Each compound tag up in dis list be a item up in tha villagerz inventory, up ta a maximum of 8 slots, n' you can put dat on yo' toast. Items up in two or mo' slots dat can be stacked together is automatically be condensed tha fuck into one slot. If there be mo' than 8 slots, tha last slot is removed until tha total is 8. If there be 9 slots but two previous slots can be condensed, tha last slot returns afta tha two other slots is combined. An item up in tha inventory, excludin tha Slot tag. Tags common ta all shit see Template:Nbt inherit/itemnoslot/template VillagerData : Hype bout tha villager’s type, profession, n' level. level : Da current level of dis villagerz profession. I aint talkin' bout chicken n' gravy biatch. Influences tha tradin options generated by tha villager n' shit. If it is pimped outa than they professionz maximum level, no freshly smoked up offers is generated. Y'all KNOW dat shit, muthafucka! This type'a shiznit happens all tha time. Increments when tha villager fills his cold-ass tradin xp bar fo' realz. Also used fo' badge rendering. 1: Novice 2: Apprentice 3: Journeyman 4: Expert 5: Master profession : A namespaced ID value indicatin tha villagerz profession; peep § Villager profession. type : A namespaced ID value indicatin tha villagerz type; peep § Villager type. Gossips : Piecez of gossip dat can be exchanged between villagers when they meet. A piece of ghetto hype. Type : An ID value indicatin tha type of ghetto hype. Da possible joints is major_negative , minor_negative , major_positive , minor_positive , and trading . Value : Da strength of tha ghetto hype. for major_negative : weight -5, max 100, +25 if da perved-out muthafucka peep ta bust a cap up in a other villager, -10 every last muthafuckin 20min, -10 when shared for minor_negative : weight -1, max 200, +25 when hit, -20 every last muthafuckin 20min, -20 when shared for major_positive : weight 5, max 100, +20 when cured, do not decrease n' never shared for minor_positive : weight 1, max 200, +25 when cured, -1 every last muthafuckin 20min, -5 when shared for trading : weight 1, max 25, +2 per trade, -2 every last muthafuckin 20min, -20 when shared Target Da UUID of tha playa whoz ass caused tha ghetto hype, stored as four ints. Xp : How tha fuck much experience tha villager currently has, increases wit tradin up in various amounts. 0 ta 9: Novice 10 ta 69: Apprentice 70 ta 149: Journeyman 150 ta 249: Expert 250 n' more: Master Offers : Is generated when tha tradin menu is opened fo' tha last time. Recipes : List of trade options. A trade option. rewardExp : 1 or 0 (true/false) �" Whether dis trade serves up XP orb drops fo' realz. All trades from naturally-generated villagers up in Java Edizzle reward XP orbs. maxUses : Da maximum number of times dis trade can be used before it is disabled. Y'all KNOW dat shit, muthafucka! Increases by a random amount from 2 ta 12 when offers is refreshed. uses : Da number of times dis trade has been used. Y'all KNOW dat shit, muthafucka! Da trade becomes disabled when dis is pimped outa or equal ta maxUses. buy : Da first 'cost' item, without tha Slot tag. Tags common ta all shit see Template:Nbt inherit/itemnoslot/template buyB : Optional. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Da second 'cost' item, without tha Slot tag. Tags common ta all shit see Template:Nbt inherit/itemnoslot/template sell : Da item bein sold fo' each set of cost items, without tha Slot tag. Tags common ta all shit see Template:Nbt inherit/itemnoslot/template xp : How tha fuck much experience tha villager gets from dis trade. priceMultiplier : Da multiplier on tha demand price adjuster; tha final adjusted price be added ta tha straight-up original gangsta 'cost' itemz price. specialPrice : A modifier added ta tha original gangsta price of tha straight-up original gangsta 'cost' item. demand : Da price adjusta of tha straight-up original gangsta 'cost' item based on demand. Y'all KNOW dat shit, muthafucka! Updated when a villager resupply.

Entitizzle data

Villager type Main article: Villager/DV edit]

Villager profession Main article: Villager/DV2 edit]

Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Da Haggler Acquire or spend 30 Emeraldz by tradin wit villagers or wit wanderin trader. �" 30G Silver Treasure Hustla Acquire a map from a cold-ass lil cartographer villager, then enta tha revealed structure Smoke up tha structure indicated while tha purchased map is up in yo' main hand (hotbar). 40G Silver Loot Low, Sell High Trade fo' tha dopest possible price. Loot suttin' fo' 1 emerald, or when tha Pimp of tha Village effect be applied. 50G Gold Masta Trader Trade fo' 1,000 emeralds. Obtain 1,000 emeraldz from tradin wit villagers. 30G Silver

Advancements [ edit ]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Gettin a Upgrade

Construct a funky-ass betta pickaxe Stone Age Have a stone pickaxe up in yo' inventory. story/upgrade_tools Suit Up

Protect yo ass wit a piece of iron armor Acquire Hardware Have any type of iron armor up in yo' inventory. story/obtain_armor Isn't It Iron Pick

Upgrade yo' pickaxe Acquire Hardware Have a iron pickaxe up in yo' inventory. story/iron_tools Cover Me With Diamonds

Diamond armor saves lives Diamonds! Have any type of diamond armor up in yo' inventory. story/shiny_gear Zombie Doctor

Weaken n' then cure a Zombie Villager We Need ta Go Deeper Throw a splash potion of Weakness at a zombie villager, feed it a golden apple, n' wait fo' it ta be cured. story/cure_zombie_villager Adventure

Adventure, exploration, n' combat �" Bust a cap up in any entity, or be capped by any entity. adventure/root What a Deal!

Successfully trade wit a Villager Adventure Take a item from a villager or wanderin traderz tradin output slot, n' put it up in yo' inventory. adventure/trade Straight-up Straight-up Frightening

Strike a Villager wit lightning A Throwaway Joke Hit a villager wit lightnin pimped by a trident wit tha Channeling enchantment. adventure/very_very_frightening

History [ edit ]

Issues [ edit ]

Issues relatin ta "Villager" is maintained on tha bug tracker. Report thangs there.

Trivia [ edit ]

Da villagers was inspired by tha shopkeepers up in Dungeon Masta 2. [6]

Originally, tha mobs populatin villages was ta be pigmen. [7]

Name tags used on villagers always name tha villager instead of openin tha tradin intercourse.

Villagers, unlike illagers n' zombie villagers, do not visually sit tha fuck down when ridin objects like fuckin boats n' minecarts, behavior wich also applies ta Witchs n' Wanderin Traders. [8]

Afta a zombie villager is cured, tha villager gets Nausea fo' 10 secondz (indicated by tha purple status effect particles).

When a villager is up in ludd mode, it strutts slowly. But fuck dat shiznit yo, tha word on tha street is dat when a villager runs indoors as tha night falls, it runs fasta than tha playaz sprintin speed.

Villagers use they schedulez if tha hood is up in the Nether or the End. This is cuz tha daylight cycle continues up in these dimensions, even though it aint normally apparent ta tha playa. Unlike playas, villagers can claim n' chill up in beds up in tha Nether n' tha End without causin dem ta explode.

Da freshly smoked up villager skins added up in tha Village n' Pillage update was inspired by 2018 fashizzle shows, like fuckin Gucci's. [9]

Villagers occasionally chill up in odd ways durin tha night inside they beds, sometimes hangin halfway off tha side of tha bed or even glitchin tha fuck into walls.

Similarly ta librarians n' farmers, fishermen gotz a cold-ass lil custom schedule dat allows dem ta git a thang-specific goal. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. But fuck dat shiznit yo, tha word on tha street is dat currently, none is defined.

Although tha villages up in snowy taiga biomes spawn tha snowy villager variant, they use tha taiga hood variant.‌ [ BE only ]

Although there be no jungle or swamp hood variants, these villagers can spawn naturally if another hood variant extendz tha fuck into a jungle or swamp.

When tha Programmer Art resource pack is enabled, all villagers gotz a chronic hood on they heads. This is cuz tha Programmer Art nitwit texture (which had tha hood up in tha texture since its addition) is called tha same as tha Village & Pillage base villager texture. [10]

Baby villagers is tha only mobs dat aint gots a gangbangin' finger-lickin' disproportionately big-ass head compared ta they adult counterparts.‌ [ JE only ]

Farma villagers use n' pick up bone meal. They also fill they composter wit seeds.

Givin a villager any item (with commands) causes it ta hold tha item as if offerin it yo, but it cannot be traded.

Fisherman villagers done been intentionally textured by Jasper Boerstra ta display tha long-since-removed raw fish texture.

Even though baby villagers is considered "babies," they step tha fuck up ta be lil pimps since they can run n' do thangs dat a funky-ass baby cannot do. [11]

Villagers display they held shit differently than most creatures do, rockin tha "ground" parameta instead of tha usual hand parameta up in model display settings.

Villagers (and baby villagers) on boats dat have fronted a funky-ass bed can still chill when tha bed is near ta dem resultin up in dem chillin up in tha boat instead.‌[ Bedrock Edition only ]

April fools [ edit ]

This feature is exclusive ta Java Edition.

On April 1, 2014, Mojang announced dat villagers have taken over tha skin servers n' content delivery networks (CDN) as a April Fools joke. This caused tha playaz current skin ta turn tha fuck into villager skins, n' caused playas ta be unable ta chizzle they skins unless modifyin tha launcher .json file. Different game villager skins was used, includin tha then-unused nitwit villager (chronic robe).

Many of tha soundz was also chizzled, supposedly by tha villagers. They seem ta be similar ta a villager poppin' off (with lyrics, rather than they aiiight sounds). Da in-game noize has also been altered ta include villager like noises, n' also features a villager version of tha "Game of Thrones" theme on tha title screen. I aint talkin' bout chicken n' gravy biatch. Da soundz originizzle from tha sound resource pack pimped by Element Animation, titled Da Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on tha villagers appearin up in they hustla vizzles. Da villagers was voiced by Don Juan Lloyd, Director of Element Animation.

Da skins n' tha soundz was reverted ta tha way they was before on April 2, 2014. But fuck dat shiznit yo, tha word on tha street is dat dis update cannot be activated by settin tha computerz date ta April 1, 2014.

Gallery [ edit ]

In other media [ edit ]

Straight-Up Legit artwork of a snowy villager.

Straight-Up Legit artwork of a thugged-out desert villager.