I'm currently working on the next update - it's gonna be fairly large, mostly gonna include creatures I haven't included before or variants of existing ones.That being said, I'm most likely gonna release it only after the next version comes out (unless it gets delayed substantially).It'll be easier for me and I'll be able to work on some more stuff as well that'll be more compatible with the next version.Since the next DF version will have more customization in regards to pets accessible to the races, I figure it'll be better if I release the creatures I'm currently working on in addition to the next big update that I originally planned, which would consist of constructs and mechanical constructs of various kinds.It wouldn't make much sense for, say, a harvest golem or a mechanostrider to be accessible to non-tech savvy races, much less found in the wilderness far away from civilization, which is why I'd rather release them only after the next big update comes out.I'll try my best to have them ready before the update hits though to minimize the time required for a compatibility update.Anyway, for those curious, here's a full list along with links of the creatures that'll be in the next update, along with some notes.That should be it - the update immediately after this one will, like I said, have mechanical beings and constructs - inventions of both the goblins and the gnomes, golems of various types, the Anubisaths and Horusaths of the Qiraji, Obsidian Destroyers (not technically constructs but they'll be good "pets" for the Qiraji and Undead), etc. etc. Also I'll have both the WC3 and WoW designs of stone and metal golems as separate creatures for completions sake.Lastly, the update afterwards will consist of the various Elemental factions - the main four elementals - air, fire, earth and water - will have their own civs, with appropriate pets and so on drawn from the other miscellaneous types (i.e earth elementals will have shale spiders, gemstone colossi, fire elementals will have fire revenants, lava worms, cinderweb spiders, etc. etc.). I'll also add an elemental cultist "race" (more a faction like the demons or undead) that'd represent the Twilights Hammer clan with their elemental ascendants, mutated members like Cho'Gall, etc. A few loose ends will also be in that update, like the lasher plants . Several races will also get the "bound" versions of the elementals as pets - the civ versions would be the unbound ones, and would have several castes.