Degreeless.design

“To be a good designer you must be a good engineer in every sense: curious, inquisitive. ” — Charles Eames, 1949

A Quick Intro

This is (almost) everything I learned in design school in one website. Getting a design degree is not a waste of time. In fact, it's one of the best decisions I've ever made. However, most people aren't as lucky to have the sort of professors I did. Some people don't have the access, the ability, or the time to go to school for this stuff. And frankly, that 10-week design intensive is not going to make you a fantastic designer right out of the gate. You need something more.



You have to be self-sufficient. You have to be hungry to learn.



That's why this website exists. This is a list of everything I've found useful in my journey of learning design, and an ongoing list of things I think you should read. This is for budding UX, UI, Interaction, or whatever other title designers.

The Basics

You have to start from the beginning. You have to understand the basics. Learn to love type, learn to navigate the pen tool, figure out colors, learn from the past, and build up a reservoir of empathy.

Foundations

Font Review Journal

Learn to Kern

Learn the Pen Tool‍

Ultimate Guide to Color

Coolors: Palette Generator

Contrast and Meaning





Building Empathy

Laws of UX

Behavioral Economics 101

Gestalt Principles in UI

Usability Hueristics

Cognitive Walkthrough

Accessibility Manifesto

Accessible Color

Design for Friction



Humane by Design



Design History

Helvetica Documentary

Dezeen



Starting UX

Okay, hopefully now you know the essentials. We'll learn more as we go, but let's jump into the UX world. The absolute most important thing for you to learn and master is process. This will be the value you bring to any project you work on. Tools change & trends die. Master process over all.

Building Blocks

Laws of UX

Behavioral Economics 101

Gestalt Principles in UI

Usability Heuristics

Cognitive Walkthrough

Process

IDEO Design Kit

IDEO Field Guide

6 Steps to HCD process

Product Design process

Design Thinking

Design Sprints vs Agile

GV Design Sprints

Product Thinking

Research

Survey Methods

Deliverables

UX Checklist

Complete List of Deliverables

Storyboarding 101

Interaction Flows

Designing Interfaces

‍Human Interface Guidelines

Material Design Guidelines‍

Optical Effects in UI

UI Crash Course



Advanced Resources

Once you've gotten your footing with the basics, learned some of the vocab, and figured out a bit more what interests you; try to absorb as much as you can from high quality sources. These should get you going.

High Quality Content

Design Better

Ask Playbook

Make Book

AirBnB Design

Design.Google

UXPin Free Ebooks



Link Collections

Product Disrupt

Principles.Design‍

Collection of Design Languages

Ultimate Guide to Product & Design in Tech



Designing Beyond Screens

Amazon Voice UI Guide

Google Voice UI Guide‍

Algorithms.Design

AI and the future of UX

Principles of AI Design

Design for multiple devices

Got something you think I should add?

Books

"There's no new problem that someone hasn't already had and written about it in a book." — Will Smith



I'm a huge advocate for design books. These should be huge piece of your design education. Some of these have theory, some of these have practical tips, but none are just pretty pictures

Inspiration

“The advice I like to give young artists, or really anybody who'll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work." — Chuck Close



But sometimes, we need inspiration. And it's always a good idea to have your ear to the ground; watch the trends, predict them, respond to them, and know what's happening in the design world.

Curated Articles

An ongoing collection of articles from around the web, written by all sorts of people. Follow these people, investigate further, and ask questions.