The Social update

A marketstall area - players can bring items there and sell them but there's a twist, the seller can change prices on the fly as they talk to people, and the sale can only happen with a seller present. People can bid and barter and perhaps get some good deals depending how good they are at bartering.

- players can bring items there and sell them but there's a twist, the seller can change prices on the fly as they talk to people, and the sale can only happen with a seller present. People can bid and barter and perhaps get some good deals depending how good they are at bartering. An achievement hall - players with high slayer levels, or good stats or whatever they consider to be an achievement can go there and talk to each-other and flex and interact or do whatever, maybe an extra achievement for talking or something.

- players with high slayer levels, or good stats or whatever they consider to be an achievement can go there and talk to each-other and flex and interact or do whatever, maybe an extra achievement for talking or something. A secret cult - upon presenting a certain item to an NPC, players gain access to a sort of cult area, where you can climb the ranks by trading with others, getting votes and approval, perhaps even an NPC dialogue tree can be implemented. What do you gain from this? the coveted title of cult leader, cult officer, cult elder etc. that shows up when you type in chat.

- upon presenting a certain item to an NPC, players gain access to a sort of cult area, where you can climb the ranks by trading with others, getting votes and approval, perhaps even an NPC dialogue tree can be implemented. What do you gain from this? the coveted title of cult leader, cult officer, cult elder etc. that shows up when you type in chat. A library - Players can come to the library to trade and sell recipes, one player's pigman sword recipe is exchanged for another's runaan's bow recipe or something like that. You can even buy or trade recipes from the librarian for high prices or optionally through a dialogue tree that involves bringing them certain items and saying the right thing.

Skyblock is in essence, a minecraft MMORPG, and it's great because of it.BUT, there's one great thing missing that most MMORPGs have, a social aspect.I think the tavern is a great place to start, make it a bit bigger, add some incentive to be there and maybe make a tavern-only chat, with potions you can buy from talking to other people and maybe even a talking slayer quest.Another few building ideas are:The final part of this update would be the speaker skill. The speaker skill grants you an intelligence boost and allows you to access higher level trades and different dialogue trees for NPCs. It is leveled up through trading, talking, bartering at the marketstall or gaining ranks in the secret cult. The idea is that this encourages people to take advantage of the update and visit the places I suggested, also maybe interact with their fellow players and foster some community.A problem with this idea is spam, which is why some of it is NPC and trading based. But a way to combat this would be: stricter spam controls in the areas above, a rating system when bartering or talking (e.g if someone is being annoying or spamming in chat and you talk to them or barter with them, you can leave them a rating, 1 or 2 stars you lose speaking xp, 3-5 you gain it) and maybe a slow mode in certain areas mentioned when outside of one to one conversation.