Overview

This build is completely based around using high damage single pellet guns such as the one pump chump in combo with PLAYING DIRTY for some pretty nice damage numbers

Usage

Using guns like the one pump chump or the nimble jack is abit over kill when your leveling so low pellet count Jacobs shotguns work too if you want to keep a theme going but honestly you can use whatever early game because you essentially are just building kill skills zane and your switch to being more shotgun wielding can really be worried about later, so now to get in to the specifics

Important skills and why you pick them

BOOM time

DUCT TAPE MOD and POCKET FULL OF GRENADES are great for utility and what I mean by that granades are a wonderful source of utility depending on what you want out of it, like if you want more healing take a cloning chupas organ or if you want more survivability Take the hex in combination with the transformer the possibilities are endless and i find myself constantly changing my equipped granade mod to fit the situation I'm in

Getting Dirty

PLAYING DIRTY is our bread and butter, its probably the most important skill for us to get as it allows to take our high damage one pump chump and completely melt the opposition into pools of meat goo

All I see

SEEN' RED is useful in just activating your kill skills and as it being at the time of writing this the only capstone skill zane has that works properly I decided that the ability increases your damage and movement speed outways there actual usefulness in combat late game and honestly you could equip any of the three as they are pretty useless outside of giving you kill skills but I'd recommend always haveing digiclone and switching between shield and sentry to figure out your preferred playstyle where sheild allows you to trigger kill skills more where sentry can rad your enemies for your teammates

GEAR

mostly you need a one pump chump and a classmod that buffs up PLAYING DIRTY as much as possible preferably with shotgun damage and or action skill cooldown as well That being said though do try to avoid anything that buffs the time you're actions skills actual active time as the more your action skills are active the less you can use them to trigger kill skills

closeing thoughts

This build is super variable as long as you grab the skills I mentioned other then that go nuts do share what you would change or what other bits and Bob's did you found more useful