slight changes after thinking about it again. added a top and bottom bar so you can see who is at the TOP and the BOTTOM. there is no left and right bar because lets face it, all characters have at least one flaw.



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Changes are as follows:

Wii Fit definitely lacks options but is a bit less flawed than i originally thought, i feel. i moved her down and to the right.



i moved Robin downward because i just don’t think he/she has enough KO power.



i moved Lucario to the right because i think that the wall cling and his excellent Up B have a lot of mixup potential. he’s still slightly to the left of Greninja because he’s slower but is higher because of his exponential power buildup at high percents.



Pikachu is quick and pretty powerful but isn’t represented that strongly in high level play, i feel. i still think he’s pretty balanced so i moved him slightly down and to the right.

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Now let me explain the rest of my opinion…



Let’s start with Quadrant III (bottom left) and the characters that really stick out.

Olimar and DK are at the bottom because they’re slow and lack power where it counts. Olimar has to have the right Pikmin at his side to do real work, and DK’s attacks take a lot of time to land. Bowser’s higher than him because he has a little less lag in his moves. Ike is over to the left because pretty much any character with projectiles can avoid him, but he has a sword and that definitely counts for something (Uair), so he’s a bit higher up. Robin lacks KO power, so he’s low, but has a few tricks up his sleeve with his charge attack. Game & Watch has his Up Smash (and its super armor) but everything else is super short-range. Palutena has Reflect and Up Smash but i feel these are easily defeated/highly telegraphed attacks. Luigi seems difficult to judge at this point actually, and finally Jigglypuff mixes up with the air mobility but is just very easily killed… Not to mention Rest seems harder to land??



Now Quadrant II (top left). These are the characters that are quite powerful but i feel are difficult to win with.

Little Mac - duh. If he can stay grounded, he’s got a huge advantage. His Ftilt is super good and he can do his Up Smash out of dash. Dedede is slow and had a nerf (telegraph) to his dash attack, but his Side B and aerials seem a lot better, and could prove to be really viable. Sonic SEEMS at first glance to be really good but as Mehdi found out, he lacks KO power unless you get lucky and land a Forward/Up smash, which is unlikely. Charizard is powerful but his most powerful attack, his Side B, can be easily punished with ANY Counter move or even with just a jump out of the way, because if it misses, Charizard might not recover back to the stage. Ganondorf (right on the line) is still a pretty disrespectful character to play, but just has a crapton of killing power to make up for it (boots to the face with Forward Tilt, ugh). Mega Man is only over to the left because i think my Villager will always have a good matchup, solely because Mega Man’s attacks are ALL pocketable.



Speaking of Villager (as he’s my main), he’s over to the left because he lacks speed, Smash range, and has probably the WORST grab in the game, dashing or otherwise— it has shitty range and enormous lag if it misses— BUT if any Smashes hit or if he lands a grab, it can lead into a devastating turnip (Up/Down Air) combos. He has some zoning options (Side B/Side Air/Tree) but these can become predictable. But how about that Pocket?? It multiplies the power and speed of the pocketed item, and some Pocketed attacks can kill at 0% (another Villager’s Tree, Mega Man/Samus’ fully charged beam, etc?) Overall i feel it is a challenge to win as Villager but oh so satisfying.



Closing out Quadrant II is Marth, who i feel was nerfed compared to previous iterations but is still relatively good (damn you, sword!), and Duck Hunt, who is a tricky bastard with THREE separately controllable projectiles, but has a lacking horizontal recovery along with questionable (i.e. will they actually hit?) Smash attacks.



Quadrant IV (bottom right) are the characters that have pretty good moves but take a lot of technical skill to win with. Mario and Dr. Mario are real back-to-basics characters that can make decent combos but both suck at recovering, the latter being worse. What I see a lot of Pit/Dark Pits doing is spamming their Side B, which are indeed powerful moves, but once they become predictable they are easily punished… big time. Kirby is nearer to the middle because i think it depends on who he ends up Copying. he’s not too powerful and all of his B attacks are easy to see and avoid. Meta Knight is low but more to the right because he was HEAVILY nerfed but still seems to have some good moves.



Now, Quadrant I (top right). These are the GOOD characters. in a beginner’s hands, they’re probably going to do decently, but in the hands of professionals they’ll probably mop the floor with most of the other characters. Sheik and Diddy are touching the top line because they just have SO MANY options. so many that i can’t even explain them all because i don’t know how to play them and you’d just have to watch pros play on YouTube. Diddy is further to the left just because of his shitty Up B… like, it has range, but if you don’t time it right, you just wasted a stock. Yoshi is just so goddamn powerful and i see a lot of Yoshis get easy spikes with his Forward Air, or just low percentage kills with any attack that involves Yoshi’s tail (U-air, B-air, Up Smash), and don’t even get me started on Happy Feet (D-air)… Yoshi’s just really freakin’ powerful. His only downfall seems to be his recovery (Up B doesn’t propel him far up). Zero Suit Samus is also very good but you can see she’s a lot further to the left than Sheik. Sheik and ZS Samus share a lot of similar moves but i feel that it’s a lot easier to land KO moves with Sheik. if you read correctly you can avoid getting ZS Samus’ Up B to the face, which is her main KO move, i feel.



Captain Falcon is way over to the left because, although he does have the Knee, AND his Up Air, AND the Falcon Punch, AND his SUPER buffed Side B, his moves have a LOT of lag if they whiff, not to mention he yells out all of his attacks. Definitely a good character but i think a lot of players OVERestimate how good he is and just get punished for spamming Side B and Falcon Punch.



Fox is lower down because he’s very balanced as far as attack options, but i think he only has one really viable kill move, his Up Air. He’s way better than Falco as far as i’m concerned. i don’t think we’ll see as many Space Animals in high level play but they seems like they can be good fallbacks.



I don’t really have a good opinion on the characters near the middle, because i think they’re really Jack of All Trades but masters of none… and I don’t play them at all. They’ll probably win with a good player or be able to fake out some players, but they really are just AVERAGE. I only put Shulk in the middle because i think Monado arts will trick a lot of players but he really does have readable attacks and he’s loud.



TLDR; i placed each character in quadrants based off how easy it is to win with them, Quadrant III being the hardest and Quadrant I being the easiest.