Wall of text (sorry)

Yes and NO, You can easely get high HP, armor and resists… as a summoner you usually just choose not to get those stats.

Summoners are not supposed to be really tanky though, they are supposed to let their pets do the work (or atleast the majority of the work) and avoid getting hit.

The problem in higher arena waves is usually mixed: Mobs ignoring your 70+ minions and rushing the player while starting to 1 hit kill the necromancer. Minions starting to get 1 hit killed by any random AOE.

Yes, you are right Life Regenaration is crappy at the moment (especially compared to Leech). This however is not a necro only problem .

While minion life regen is crap (which is a problem for Primalist), Necromancer pets in my opinion should not even get life regenaration (besides Golem). Necromancers are based on throw away pets that you can easely sacrifice when needed. Heck sacrificing them usually makes for even stronger pets.

Imagine players being able to out HP regen the life drained from Wraith and sacrificed Blood Wraiths… Meaning that near every Wraith and Blood Wraith you summon becomes a permanent npc unless killed by a mob. Er… no thanks.

No Leech to survive is not really a valid argument, Leech is too strong right now, because the other ways to regain HP are underpowered. Not every class should be able to Leech HP (though… having a talent that makes all your minions give the summoner HP would be… really great! This could either be % of minions damage leeched or a % chance on minion attack to get xx HP per hit)

I can understand a design that is based round a master of minions that should avoid most damage and be fairly fragile. But yes i do agree with the base problem of getting hardly any worthwile way to regen HP while being a minion build.

(and 6 which is basicly the same thing)

Minions die to easely from AOE, most games fix this problem by giving pets a talent to severely reduce aoe damage, it is true that watching 75% of your minions die from 1 huge AOE cluster is not fun.

This is probably a reason why Summoner Necro is “bad” in high lvl arena.

For me Skeleton Warriors are more a thing to use while lvl’ing up, afterwards you move towards mages or archers. You use wraiths or Golem to soak up the damage to let your Skeletons Mages/Archers survive.

But yeah the Skelleton Warriors drop dead from mobs looking at them.

I am guessing that eventually a unique item will be added that gives more survivability to your skeleton warriors and more damage, in order to not make them overpowered when lvl’ing up.

Yes Necro pets do not do huge damage numbers… but seeing you can usually have 70 active pets at any given time… i find it to be normal that they do not do 30k crits. The real problem is minion AI sometimes pushing mobs away so you hardly get minions that are able to attack the mob. Remember 70 (or more) minions doing 200 to 600 damage… is between 14.000 and 42.000 damage. Those numbers are not counting your pets doing 50% on hit bleeds and poison (talent and unique item).

If talented right summoner necros do not really lack damage potential, huge amounts of small numbers can easely beat 1 huge crit.

Just minion AOE damage is limited (blood golem aoe is… er well it exists i guess), Skeleton Mages have some nice AOE, meelee minions don’t really have any way to do aoe damage at the moment (besides sacrificing them).

Golem is not meant for massive damage. It is exactly that a walking bag of HP which attracts aggro, however this is probably the only pet on the necro side that should get some decent life regen (through talents) to regen it’s HP back to full in a decent timeframe. Golems even could use a talent like “self sacrifice” when the Necromancer takes lethal damage, it instead kills the Golem (can not summon a new Golem for xx seconds after the “self sacrifice”).

Wraiths are… probably the most OP minion we currently have, because they are so easely massed, especially because after you get 30+ or so of them and you can start chain sacrificing them into even more pets (Blood Wraiths).

Oh, i never even considered that as a bug, to me it’s more “spawn wraiths in a location and they’ll attack anything close to that location”, as they do not really follow your character.

If you want them to follow you, sacrifice them and change them into Blood Wraiths.

But yeah… i guess it could be a bug?

Saying no movement skill and exactly mentioning the movement skill necros have…

it’s not because you don’t want to place it on your skillbar that it doesn’t exist.

It’s just currently not as OP as lunge and teleport.

The reason is simple… Transplant currently has no skill tree, so it is kind of crappy (especially compared to teleport), so i’m not agreeing to this one because we need to wait for the movement skill to get a skill tree for it.