Gaglug, on Jun 13 2011 - 18:01, said:

Not really, all it needs is for you to be on a close quarters map and drive in and ram your enemy. Then fire. DERP. Dead.



If you knew your maps and were situationally aware, you wouldn't mount the derpguns. Because you're useless and a handicap to your team in a long-range open fight.



Can you get kills with a derp gun? Sure. But you have to be on the right map, in the right place on the map, with the enemy in the right place on the map, and the enemies have to do exactly what you need them to do. (And frankly, an enemy team that wants to play "Peekaboo corner=shoot all of us one by one" on a city map against a Derp cannon deserves to lose). You can get kills while derping. All the other times you have to be extremely lucky to end up making a positive contribution to your team instead of just ending up a smoking hulk.



As a shameless 105mm Sherman driver I will also generally disagree with your view. Sure what you say is right about it being a situational weapon to be effective at which point, let loose.However, I have been using it exclusively since I bought my Sherman, just for laughs and to be able to use it to farm creds and not worry about IS-4 and IS-7s I face with my Tier 6-7 tanks. The inaccuracy due to the ginormous aiming circle is a pain and renders on the move shots all but useless. Coming to a stop and aiming takes 4 years to accomplish without a gun laying drive (I don't want to pour in too much money into this tank yet) so that means I am risking getting blown to smithereens by a sniper or arty, (or ironically an enemy KV derper). On maps like El Hallouf (the sniper's haven apparently) I have to either risk blasting toward the other cliff hoping not to get 1-shotted, or actually use some patience and skill at aiming all the way across with this 105mm which is less than preferred for any distances over 100-200 meters.Also the long reloads - it DOES take skill to make each shot count - whether it's positioning myself to survive till my next reload, or making sure my shot has the best 1-shot 1-hit (and in many matches I'm in it takes 2-3 hits to kill a tank). It also means I cannot dog-fight another tank much at all - a 7-8 second reload means the other tank (say a PZ3 or PZ4) will be pummeling me while I'm trying to sluggishly maneuver the less than agile Sherman (relatively speaking) around to keep myself alive...which is not easy.In most cases I don't have the luxury of ramming up the enemy's flank and firing off a DERRPP!!! 1-shot kill because I'm too slow, there is not enough cover, or the target is already aware of me and taking shots, and god forbid it's an arty - then I'm either getting blown to bits or losing 99.99% of my mobility and health getting there to deliver the blessing of heavenly 420 damage HE wondershots!