A new CS:GO update has shipped, build version 1.35.3.5, and its major bullet point is an introduction of a long requested game mechanic, deathcam blur and fade to black.

A new CS:GO update arrived late in the night and any update can be considered a ground-breaking update as far as CS:GO is concerned when there are noticeable changes in the "Gameplay" section.

Today's change features three very important changes to gameplay: a reduction of Spectator Freeze Time (the amount of time an observer camera is frozen) from five to three seconds, an introduction of a fade and blur to deathcam upon dying, and a more aggressive fade on the deathcam when killed with a headshot.

The request for a fade to black had been a longstanding one from fans of earlier iterations of Counter-Strike and the aggressive fade upon getting headshotted will add an interesting competitive tweak to the mechanic.

In addition, hardcore traders and Series 1 pin fans will be in for a bit of a shock as the Pin Series capsule can now be purchased in game, and a further blog post specified that Series 2 pins will debut at ESL One Cologne 2016.

The full changelog for the update can be found below:

[PINS]

Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.

As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com

[GAMEPLAY]

Default spec_freeze_time reduced from 5.0 to 3.0.

Added fade and blur to deathcam (when mp_forcecamera 1).

Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).

[SPECTATING]

Improved spectating cameras for de_cache.

Improved spectating cameras for de_nuke.

Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.

[MISC]

The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.

[WebAPIs]

Introducing Authentication Codes that allow users to grant to third-party websites and applications access to their Pick’Em and Fantasy games during CS:GO Major Championships. Documentation for websites and application developers is available: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_PickEm_Fantasy_Management Authentication Codes management for users is available: https://help.steampowered.com/en/wizard/HelpWithGameIssue/?appid=730&issueid=128



stich writes for HLTV.org and can be found on Twitter