From Team Fortress Wiki

“ like this new weapon.

— The Heavy on his new-found weapons Yes, Ithis new weapon. ”

Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry an item quality.

Primary

Secondary

Melee

Attack taunt

Kill Icon Weapon Damage Duration Details

Home Run Sandman

Atomizer 500 5 seconds The Scout points to the sky, winds up, and swings a deadly blow.

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Primary

Secondary

Melee

Attack taunt

Kill Icon Weapon Damage Duration Details

Kamikaze Equalizer

Escape Plan 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.

Lumbricus Lid

Equalizer or Escape Plan with Lumbricus Lid equipped 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

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Primary

Weapon Kill Icon Ammo Damage Loaded Carried Point blank Medium range Long range Mini-crits Critical

Stock

Flame Thrower 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A

Craft

Rainblower 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A

Promotional

Nostromo Napalmer 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A

Unlock

Backburner 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A

Craft

Degreaser 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 6 damage over 3 sec (minimum), 20 damage over 10 sec (max) 40 damage over 10 seconds N/A

Craft

Phlogistinator 200 N/A 6.82 per particle (D/D) 4.09 per particle (D/D) (M/R) N/A 6-9 per particle (D/D) 3x Base damage (see range), per particle, then rounded. 12-20 (D/D) (Afterburn) 24 damage over 3 sec (minimum), 80 damage over 10 sec (max) 100 damage over 10 seconds N/A

Contract

Dragon's Fury 40 N/A 25 (75 to burning enemies and buildings) 25 (75 to burning enemies and buildings) (M/R) N/A 34 (102 to burning enemies) 75 (225 to burning enemies) (Afterburn) 16 damage over 2 seconds 20 damage over 2 seconds N/A

Secondary

Melee

Attack taunt

Kill Icon Weapon Damage Duration Details

Hadouken Shotgun

Flare Gun

Detonator

Reserve Shooter

Manmelter

Gas Passer

Hot Hand

(ammo needed) 500 3 seconds The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.

Mmmph N/A Phlogistinator

(ammo needed) Enables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 2 seconds The Pyro thrusts its weapon in the air while cackling triumphantly or yelling; as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.

Armageddon Rainblower

(ammo needed) 400 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)) 5 seconds A fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.

Execution Scorch Shot

(ammo needed) 420 4 seconds The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.

Gas Blast Thermal Thruster 500 6 seconds The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.

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Primary

Secondary

Melee

Attack taunt

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Primary

Secondary

Melee

Attack taunt

Kill Icon Weapon Damage Duration Details

Showdown Fists

Saxxy

Apoco-Fists

Holiday Punch 500 3 seconds The Heavy mimics a quick-draw Showdown and slays any foe in his sights.

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Primary

†Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

†Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

PDA

Item Details

Stock

PDA 1

Construction PDA Enables the Engineer to build Buildings.

Stock

PDA 2

Destruction PDA Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill Icon Weapon Damage Duration Details

Dischord Frontier Justice

(ammo needed) 500 4 seconds The Engineer strums his guitar, then smashes it over an enemy's head.

Organ Grinder Gunslinger 1 (x14) + 500 4 seconds The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.

Eureka Effect Taunt N/A Eureka Effect Teleports player to their Teleporter Exit or back to spawn. 2 seconds The Engineer raises his wrench into the air and lightning comes from it, teleporting him to spawn or to his Teleporter Exit.

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Primary

Weapon Kill Icon Ammo Damage Loaded Carried Point blank Medium range Long range Mini-crits Critical

Stock

Syringe Gun 40 150 10-12 6-10 5-6 14-16 30

Unlock

Blutsauger 40 150 10-12 6-10 5-6 14-16 30

Craft

Crusader's Crossbow 1 38 Damage 38, 75 57, 113 75, 150 N/A N/A Mini-crits 51, 75 76, 113 101, 150 Critical 113, 75 169, 113 225, 150

Craft

Overdose 40 150 9-10 5-9 4-5 11-14 26

Secondary

Weapon Kill Icon Ammo Damage Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect

Stock

Medi Gun N/A N/A 24/hps 48/hps 72/hps Invulnerability

Unlock

Kritzkrieg N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits

Craft

Quick-Fix N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity

Craft

Vaccinator N/A N/A 24/hps 48/hps 72/hps 75% damage resistance and 100% critical hit resistance to selected damage type

Melee

Weapon Kill Icon Attack interval Damage Point blank Mini-crits Critical

Stock

Bonesaw 0.8 seconds 65 88 195

Unlock

Übersaw 0.96 seconds 65 88 195

Craft

Vita-Saw 0.8 seconds 65 88 195

Craft

Amputator 0.8 seconds 52 70 156

Craft

Solemn Vow 0.88 seconds 65 88 195

Attack taunt

Kill Icon Weapon Damage Duration Details

Spinal Tap Übersaw 1 + 500 4 seconds The Medic stabs the target and stuns it, then yanks the weapon out, dealing 500 damage. He earns 100% ÜberCharge.

Oktoberfest N/A Kritzkrieg Heals the player by 11 health 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply, restoring 11 health to himself.

Medicating Melody N/A Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin, healing nearby teammates.

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Primary

Secondary

Melee

Weapon Kill Icon Attack interval Damage Point blank Mini-crits Critical

Stock

Kukri 0.8 seconds 65 88 195

Craft

Tribalman's Shiv 0.8 seconds 33 44 98 (Bleeding) 48 damage over 6 seconds 60 damage over 6 seconds N/A

Craft

Bushwacka 0.8 seconds 65 N/A 195

Craft

Shahanshah 0.8 seconds 49 / 81 66 / 110 146 / 244

Attack taunt

Kill Icon Weapon Damage Duration Details

Skewer Huntsman

Fortified Compound

(ammo needed) 500 4 seconds The Sniper jams an arrow into his foe and stuns the enemy, then pulls the arrow to kill them.

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Secondary

Weapon Kill Icon Ammo Damage Loaded Carried Point blank Medium range Long range Mini-crits Critical

Stock

Revolver 6 24 55-60 35-40 20-25 54-81 120

Promotional

Big Kill

Unlock

Ambassador 6 24 46-51 31-34 18-19 24-69 54-102 (Headshot or buff crit only)

Craft

L'Etranger 6 24 44-48 28-32 17-20 43-65 96

Craft

Enforcer 6 24 55-60 35-40 20-25 54-81 120 (Buff crit only)

Promotional

Diamondback 6 24 46-51 31-34 18-19 46-69 102 (Buff crit only)

Melee

PDA

Item Details

Stock

PDA 1

Disguise Kit Enables the Spy to Disguise himself.

PDA 2

Watch Cloak type Duration Details

Stock

PDA 2

Invis Watch Timed 10 seconds Enables the Spy to Cloak. Can be replenished by collecting Ammo or using a Dispenser, even while cloaked.

Promotional

PDA 2

Enthusiast's Timepiece

Promotional

PDA 2

Quäckenbirdt

Unlock

PDA 2

Cloak and Dagger Motion sensitive 6.6 seconds Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still. Can be replenished by collecting Ammo or using a Dispenser if the wearer is visible.

Unlock

PDA 2

Dead Ringer Feign Death 7 seconds If damage is taken, provides 75% damage reduction against initial attack, Cloaks the Spy for 7 seconds, and drops a fake corpse. For 3 seconds, the Spy has perfect invisibility, a speed boost, and 65% damage resistance, which fades to 20% over time. Regular Cloak behavior after 3 seconds. Cannot be replenished by collecting Ammo or using a Dispenser if the wearer is visible. Uses a loud and distinctive decloaking sound.

Building

Attack taunt

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Melee

Usable by all classes except Engineer and Spy.

‡Usable by all classes except Spy.





Bugs

Sometimes lighting can make some weapons appear differently, such as making them appear orange, purple or shiny.

Picking up weapons that have particle effects attached to it (Community Sparkle or Unusual effects) will cause the wearer's hat to get out of sync (if the hat goes bip_head bone), similar to the bug for the Genteel Smoke effect, though, this can be easily fixed by simply switching off weapons.

Weapon availability

Stock weapons are always available.

weapons are always available. Unlockable weapons are obtainable via achievements, crafting, trading, supply crates, store, or the drop system.

weapons are obtainable via achievements, crafting, trading, supply crates, store, or the drop system. Craftable weapons are obtainable via crafting, trading, crates, store or the drop system.

weapons are obtainable via crafting, trading, crates, store or the drop system. Droppable weapons are obtainable via the drop system, trading or the store.

weapons are obtainable via the drop system, trading or the store. Promotional weapons require participation in Valve promotions, and are otherwise unobtainable in-game.

weapons require participation in Valve promotions, and are otherwise unobtainable in-game. Distributed weapons are distributed for participating in Valve contests or events, such as the First Annual Saxxy Awards.

weapons are distributed for participating in Valve contests or events, such as the First Annual Saxxy Awards. Contract weapons are obtainable via completing special Contracts.

Gallery

Some concept weapons along with stock weapons.

More concept weapons.





Concept melee weapons.

More melee weapons.