Today I present a true artisan kinky mom and pop titty operation. Kinkygaming’s first indie family. Welcome ladies, gentlemen, and everybody else. Let’s get this rolling:

– Hoi, I’m Crescentia, CG artist of Projekt Wolfenstahl. I like drawing curvy women with big boobs and handsome beefcakes. I also like beef in general. Nothing beats steaks 😀

– And I’m Wolfenstahl, Project Lead of Projekt Wolfenstahl. Nice to meet you!

I love to create characters with interesting personalities and hentai games that have more plot than the average hentai game out there.

By “plot” I mean actual story and content, and not just boobs haha

Though boobs are great too of course!

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Sexy_KG: What were your inspirations for Deathblight RPG?

Wolf: We’ve been working on the Deathblight franchise for many years now, but what inspired us specifically to do Deathblight RPG was Ahrimans work “The Moral Sword Asagi”.

While we already had the characters and plot, we still had to settle on a game system. So when I played “The Moral Sword Asagi” I instantly fell in love with how the game plays.

We then decided to ask Ahriman for permission to use his code, and he kindly allowed us to do so. And that’s how Deathblight RPG started. Normally we program all our games ourselves from scratch, in this particular scenario, it just made sense to ask a fellow hentai game developer for permission as to save time developing the game, as the code already existed.

We did some modifications and adjustments of course, but it’s mainly still the Asagi-code.

The combat system is perfect for portraying a party of multiple heroines struggling against some lewd evil forces.

It’s basically what Deathblight is about too (see the webcomic), so this was perfect for us.

Sexy_KG: What are some of your favorite games, they don’t have to be adult ones?

Cres: Mostly Nintendo stuff. My favorite series is Fire Emblem (Path of Radiance and Radiant Dawn especially), but I also like Zelda, Pokemon, and plenty of non-Nintendo series like Monster Hunter, Devil May Cry, and Suikoden V. I also enjoy otome VNs ^^ Aaaaaand… that’s about it, yeah. (I really wanna look into the Rance series tho.)

Sexy_KG: How rough was it getting started, until you finally had momentum for the project?

Cres: The current project(s) or starting off in general?

When we first started making Paperheads it was a hobby project, so starting it wasn’t a problem. Finishing was hard though since I had just finished school and never had a job before, so getting used to drawing several hours a day, almost every day was super hard for me. This very first game was kinda my trial of fire, but I made it through it. Any project after that wasn’t as hard as that one. So starting a new project is just planning and then I get told what to draw and then I simply…draw^^

Sexy_KG: How did you come up with the first theme for your game?

Wolf: By “first theme” do you mean the first dungeon of Deathblight RPG?

Originally we just wanted to roll with some standard demons as enemies, so we decided to pick Goat-like demons for this.

Everything else is basically some sort of standard routine in our stuff, the main characters, who are demon hunters, arrive at the scene, gather information, locate the demon hideout, and wreak havoc on that place.

Rescuing all the captured humans and making sure the bad guys get some punishment.

Our plot is usually fairly simple and just shows the characters everyday challenges and lives.

Occasionally there are some plot twists of course.

And sometimes things don’t go as planned and the characters end up in lewd and sticky situations.

But at the end of the day, they usually win and solve the case.

At any rate, the main captivating factor is really the characters themselves and how they interact with each other.

Sexy_KG: On average how often are you get asked to make the boobs bigger?

Cres: Actually it’s the opposite:’D Most of the time I happen to make the boobs too big on my own, so I have to reduce the size, haha^^

It’s pretty rare that people ask to make them even bigger.

Sexy_KG: Did you experiment with other game ideas/prototypes before you committed to Deathblight RPG?

Wolf: Actually a lot, yes.

We released Paperheads in the past, and also worked on a bunch of other games before Deathblight RPG.

There are at least 5 games (some of them test projects) which we worked on in the past.

One example being the top-down shooter “Last Demon Hunter”, which was a prototype/test game we released to the public in 2015 if my memory serves me right.

In fact, we’re currently developing a proper game version out of this which is not a prototype, but a full-fledged game which will be part of the Deathblight Universe as well.

We announced this a while ago and called the new game “Deathblight Guilty Raid”.

Before the question comes up:

Deathblight RPG is Patreon funded and intended to stay a free game, meaning, it’s not going to be sold but instead released to the public for free.

This also means we’re only able to invest as much time into it as we get funding via supporters on Patreon.

Our other projects, like Deathblight Guilty Raid which I mentioned above, is 100% self-funded (via our savings and private funds) and will be sold later on.

I hope this helps to understand why we work on two projects side by side, instead of focusing on one alone.

Sexy_KG: What is the biggest challenge you’ve had so far?

Cres: Everything we did on the game Paperheads. Also, some of the CGs for Deathblight RPG are pretty elaborate with their variations, so I need to be careful to keep my layers organized.

Sexy_KG: If you could feature any character or a real person in your game without anybody bothering you about it, who would it be, and what role would they have?

Cres: For me personally I would say Tibarn from Fire Emblem, since he’s my favorite fictional male character, ever.

And well….lots of fanservice with him… (though that wouldn’t actually fit into our games, since those focus on female characters, haha^^)

A Camilla fangame would be funny though^^ (Or Mia, Nephenee, or Lethe or something)

Wolf: I’d totally love to do a game with KonoSuba’s Darkness/Lalatina.

She’s the perfect character for the type of games we’re doing and she’s my favorite character from KonoSuba.

If I somehow was to obtain permission to do a game with her, I’d totally do a dedicated game with Darkness as the main character with lots of lewds.

But I doubt this is going to happen haha

Cres: Oh yeah! What Wolf said too! Lalatina is the best girl <3

Sexy_KG: How much time did it take you before launching the first release to the public?

Cres: Can’t remember, haha^^ Time just flies by, so I sometimes don’t even know which day of the week it is xD

Wolf: Usually a game easily takes around 6 months of work before we release something to the public.

Game dev takes a lot of time and a lot of folks underestimate the workload going into these games.

If I remember correctly, this was the case too for DB RPG’s first release.

Sexy_KG: Were you flying solo or did you have a team when you started?

Cres: At first it was just Wolfenstahl and me^^ I did all the art related stuff and Wolf did everything else.

Sexy_KG: What is your impression of how frowned upon adult content is in your country?

Cres: I think Germany is one of the more relaxed countries in regards to adult content. People over here rather see some boobs instead of excessive violence, at least that’s my impression.

Wolf: Yeah I only made positive experiences when talking to people at anime conventions about adult games. Our nation is pretty accepting of these things and in general, people over here are more comfortable talking about sexual topics and exchanging their thoughts on the matter.

Excessive violence is a big no-no over here, but sexual themes are usually accepted.

Games like Mortal Kombat may get banned in Germany (I recall some older Mortal Kombat game was), but if you go into a retail store you will occasionally see games like “Redlight District Simulator” or whatever clearly adult-oriented game it may be, just standing there in the shelves among other non-lewd 18+ games.

Sexy_KG: How many people outside your team know you work on adult games?

Cres: Everyone 😀 Well okay, not the people working at the grocery store, but all my friends and family know and approve of it.

Sexy_KG: How skeptical were people to the idea of the first game, (there always are naysayers)?

Cres: Since there weren’t that many adult game creators back then (2012), I think there weren’t many naysayers. There is never enough hentai after all^^ And like I said before, it was a hobby at first so we didn’t exactly present an idea and listen to how people felt about it, we just did it because we wanted to^^ So I don’t really recall any naysayers.

Sexy_KG: Do you have a scripted story you tell new people to hide that you are doing an adult game?

Cres: Not really, we are mostly pretty upfront with it. Though we usually start off by saying that we do computer games with anime themes. But I leave the talking up to Wolf usually, as he’s better with words than I am.

Sexy_KG: If you had unlimited money, what game would you make?

Cres: A Fire Emblem like a game or something like Pokemon Mystery Dungeon. A brawler would also be cool with “hand-drawn” 2D sprites. Oh, and maybe an otome VN to give some spotlight to our male characters who currently rarely ever get some screen time.

Wolf: We would still do the same games we do now, as well as the ones we plan to make right after the current projects are done, as in, we already do what we want to do, nothing holding us back there.

So not much changes on that front but…

I would definitely try to hire the game dev studio French Bread to make a beat em up game with Deathblight characters, similar to Melty Blood and the other excellent games they created.

Overall, I guess we would lean towards hiring other studios to create games with Deathblight characters, basically what Cres said, just hiring other studios/dev teams since we can’t tackle the workload of so many additional projects, alongside our already planned projects ourselves.

Sexy_KG: What is the most absurd thing you’ve been told about your games?

Cres: There once was a comment back then when we released Paperheads that was so silly that I could not forget about it.

It was something like this:

The user complained about the price of Paperheads, claiming it was way too high and that it should be a lot lower instead. Which in itself isn’t the silly part yet, people always think about prices differently. The silly part is that the user also said that it’s not worth the price and that we should add a bunch of stuff into the game to make it worth the price that the user thought suitable. Only to then add that even if we added all the things they demanded that this person still wouldn’t buy the game.

Which then again made me laugh and wonder why this person would make those demands if they still would not buy it xD

Sexy_KG: How long did your most elusive bug take to fix?

Wolf: Usually we manage to flawlessly fix any bug right away.

Which means something between 5 minutes or 1-3 hours if it’s a larger bug, but then it’s fixed for good and doesn’t appear again, also no new bugs surface as result of fixing this one.

That’s the way bug fixing is supposed to be.

We know our code pretty well so we have no problems locating and fixing any bug that is reported to us.

However, in one single instance, I accidentally used a comma instead of a dot for a decimal number.

As in, I typed 1,5 instead of 1.5.

In school, during mathematics classes, I learned to use a comma to do that, but in programming, you have to use a dot…

So when I was super tired and exhausted, I accidentally applied what school drilled into me.

This never happened to me before or after this event ever.

When I tested the game, it threw me an error message, and while I easily located the exact line of the code which caused the issue, I failed to “see” the problem.

I tried for another 6 hours to find the issue, adjusting parts of the code and reading through forum posts and whatnot to find a solution to my problem.

Naturally, I didn’t change the number because it was correct (to my eyes at least…).

I went to bed pretty frustrated that night, and when I got up the next day, first thing I did was look at the code and I immediately saw the problem.

So I fixed it and everything ran smoothly.

And… yeah, that’s what one get’s for working with programming code while being tired and exhausted.

(but yeah, I’m known for pushing my limits and being a workaholic on a regular basis, so that’s that)

Sexy_KG: How do you think adult games belong in the larger game industry?

Cres: Personally I think they should be treated like any other game too.

Just slap the 18+ rating on it, warn the viewer of explicit sexual content and done.

I mean, I personally don’t like horror games or games with over the top violence, yet they are a natural part of the industry even though they also are not for everyone. So, it doesn’t seem like a big deal to me to just give adult games a place like that too.

Sexy_KG: How much hope do you have that other large platforms like Steam would consider publishing adult games in the foreseeable future?

Cres: I hope there will be more in the future, and I do think it’s less about the platform owners not wanting to allow adult games but more like banks and investors that don’t want them because they claim it’s “high risk” or something. But I don’t have too much insight into that, just stuff I’ve heard. So please don’t take my words as facts, haha ^^

Sexy_KG: Did you have any big hassle with technology?

Cres: I personally only struggle with the layer limit of Sai, 256 layers just isn’t enough for CG scenes, but other than that I’m fine. (Yes, I know I should probably switch the software, but I like Sai. It’s very comfy for me due to its simplicity)

Sexy_KG: If you could erase one game from the world, which one would it be?

Cres: Uhm….that’s something I actually never thought about.

Different games exist for different tastes, so if I would strongly dislike a game and think it is utterly trashy, that doesn’t mean that others won’t find it enjoyable. So my answer is: none.

Sexy_KG: (Whatever comes to mind, you don’t have to analyze) – What is the most essential thing about making video games?

Cres: Make it fun and make it look pretty! 😀

Wolf: Like with all things in life, someone should put all their soul and heart into it to create something truly amazing!

There’s no perfect thing in this world, as that’s subjective, but as long as one gives their all, there’s nothing to regret.

And I think the most fun and beautiful games out there, are the ones where the developer truly loves what they are creating.

So I think that’s the most essential thing when one creates a video game, just do your best with the skills and tools you have, but make sure to not overdo it!

Even if it’s not perfect, people will see the effort you put into it.

And yes, knowing your own limits is important, rather create a small but awesome game, then an impossibly large one which never gets finished.

To sum up, everything I just said in a single word: Passion!

If you don’t love what you do as a job, it’s hard to give it your all, and this will affect the quality of what you create negatively.

So yeah, passion is the most important thing.

Sexy_KG: What would you say is the least expected thing that happened to you while doing Deathblight RPG?

Cres: Hm, I can’t recall any big surprises in regards to the art department.

Sexy_KG: Do you have a favorite character in your project (it doesn’t have to be a protagonist)?

Cres: From the current girls in DB RPG I would say Catheline.

For me, she’s the most attractive one, and I like cats.

From our characters overall it would be Sethos^^

Wolf: It’s a tough choice since all our characters are likable.

I may pick Minori, but Ferania and Catheline are great too.

If I had to pick from the entire Deathblight cast (even the ones not in the game), this question is pretty much impossible to answer haha

Sexy_KG: What is your favorite fetish?

Cres: That’s always a question I find funny since I don’t think I like anything as strongly to consider it an actual fetish, haha^^

But things I generally like are long hair, pretty faces, curvy women, beefy men, and maybe a sprinkle of light bondage gear. Because leather and shiny chains look pretty. Also, I suppose people would count long fingernails and high heeled shoes into that too, since I draw that a lot 😀

Sexy_KG: If you made a collectors edition what would one physical item ideally be?

Cres: Either a figurine or a dakimakura (body pillow) cover^^ Though probably the figurine might be a better idea since that one wouldn’t collect stains as easily as a pillow cover.

Sexy_KG: Given everything you know now. If you had to start developing Deathblight RPG today, what would you do differently?

Cres: Using cel shading instead of soft shading! I kinda regret going for soft shading since it’s so time-consuming to draw, we would be much further into development if we had used cel shading instead. But on the other hand, it does look a bit more special and some people appreciate the extra effort.

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Sexy_KG: How happy are you with your exploits as an indie dev in the wilderness of sexy games?

Cres: I think we are doing well^^ There are always higher places to reach, sure, but I think we are on a good way already. I hope we can make Deathblight a well-liked and well-known franchise some day^^

Sexy_KG: Would you trade what you do for another job in the world (and which one if so)?

Cres: Nope. Even though drawing for several hours each day (aside of weekends) can be hard at times, other jobs would also be just as draining or worse. No job is absolutely always fun. And I would probably have an annoying boss or coworkers or something like that, that I have to deal with somehow. So nah, being self-employed means more responsibility, but done right can also be very chill. As long as I do my work in a timely manner, I can do whatever I like. Go for a walk, watch some birds, take a nap, watch an anime in my break etc. No appointments, no stress^^

Sexy_KG: Do your parents know about any of it :)?

Cres: Yep. Like mentioned above, family and friends know about it^^

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Cres: I would be happy if more people would come to check out our Deathblight stuff ^w^

Thank you for the interview ;3

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You can find this indie family and the cool stuff over at:

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If any of you fine folk think we should continue this conversation with the Deathblight family over some interesting topics you have in mind or you are one of those elusive wild elf developers and want to talk – drop an email. (to be found in the contact page – on the top of the page)