Sorcerous Origin: Blight

Your innate magic comes from the decay that will consume the world. More natural magic than arcane, perhaps you were a scapegoat for a great plague that was channeled into you, or perhaps your ancestors were necromancers or plague druids. Regardless of your feelings, you bring corrosion and decay to all you touch and must take immense care with what you wish to preserve.

Corrode

At 1st level, you gain resistance to acid damage, as your bodily oils are corrosive already.

Additionally, as an action, you can corrode and decay small objects you touch with your hands. For instance, you may cause a leaf to wither or metal to tarnish.

Plague Bearer

Starting at 1st level, you are immune to diseases. Once per long rest, as an action, you can draw the disease out of a creature you touch. When you do so, the creature is cured and the disease remains in your body but does not affect you. It is metabolized and disappears after 7 days. You may carry a number of diseases equal to you Constitution modifier (minimum of 1).

Additionally, as an action, you may attempt to infect a creature with a plague. Choose a creature you can see within 30 feet. That creature must succeed on Constitution saving throw versus your spell save DC. On failed save, the creature is poisoned for 1 minute. On a successful save, the target is unaffected. You regain the use of this feature after completing a long rest.

While you are carrying a disease, you may instead attempt to transfer the disease to them. In this case, on a failed save, you stop carrying the disease, and may you choose whether the creature manifests symptoms immediately, or after the normal amount of time.

Black Blood

At 6th level, you gain resistance to posion damage and immunity to the poisoned condition.

Additionally, your blood is caustic. When you are hit with a melee weapon attack you may spray blood as a reaction. The attacker must make a Dexterity saving throw against your spell save DC or take acid damage equal to your Charisma modifier. If the creature has been infected with a disease, they take damage equal to twice your charisma modifier.

Virulent Plague

At 14th level, your infectious nature becomes more potent. When you attempt to infect a creature with your Plague Bearer feature, you expend a number of sorcery points up to your Charisma modifier. For each sorcery point expent, you may attempt to infect an additional target.

Gravelord

Beginning at 18th level, your manipulation of disease and rot are unmatched. You no longer need to breathe, eat or drink, and you gain the following benefits:

Diseases caused by you and spells cast by you bypass immunity to disease, immunity to the poisoned condition and can affect both constructs and undead. Removing them magically requires a spellcasting ability check versus your spell save DC.

When you deal acid, poison or necrotic damage to a target affected by a disease, you may expend 5 sorcery points to cause the target to have vulnerabilty to this damage.

When you deal damage to a creature with your Black Blood feature, you can cause the a weapon it hit you with to recieve a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Natural weapons destroyed in this way can be restored with a regenerate spell, and any amount of healing magic removes the penalty. Magical weapons lose their penality at the end of a long rest.

Variant: Expanded/Bonus Spells

If you are playing with Pr1va7e's Variant Sorcerer Rules, you gain one spell from this listed at the listed level, and it does not count against your spells known. The other is added to your spell list if it is not already.

Sorcerer Level Spells 1st detect poison and disease, ray of sickness 3rd melf's acid arrows, ray of enfeeblement 5th bestow curse , stinking cloud 6th blight, vitrolic sphere 9th contagion, insect plague

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