About me:

I have been interested in game development for most of my life. I made my first game at age 13, 21 years ago, and have always had game development as a core component of my life. I have a bachelors degree in computer science, and a masters and PhD in biotechnology. I am currently working full time as a disease researcher, and am developing HackRack in my spare time. I work on the game every day for 1-8 hours. This is a big project, but that's the kind of thing that I love. I am enjoying the development, but have little artistic ability myself. I have been lucky to meet several artists I currently commission for the HackRack artwork and am hoping to use Patreon to help toward the expenses. Thanks very much for your interest in HackRack, it's going to be incredible!



About the game:

HackRack is a project I've been thinking about for several years and am finally in the process of creating.



The main character lives in a city and begins their story in less than ideal circumstances. With few options and less money, they are forced to rely on their only marketable skill. Hacking.

The character will encounter many people and organizations, and their hacks will impact the world around them.



Hacking isn't easy, however. Our character will need extraordinary computing power to create viruses capable of compromising their targeted systems. The player will need to expand their living space and secret server room to accommodate computing racks, which can be customized to provide the power, traits, and abilities that their viruses require to overcome even the most secure of systems.



Hacking isn't only about computers though. What information can be gained from people close to the target system? What value will come from a well thought out disguise? Will other hackers met along the way be willing to help in a time of need?



Well, all this is underway. I look forward to the feedback of the community, and to cataloging my development of this game.

