Grab the demo: http://www.mediafire.com/?tv1z2w2j5hz Would love to hear feedback and ideas for actual gameplay.Instructions are in-game. There's 2 throttle meters. The first is for your prop, the second is for your jets (much more powerful). You won't always have the luxury of jets in the final game.The default plane is a bit of a slug, but it's good for testing. If you're having trouble taking off: set elevators to even, throttle up to almost max, give it a couple seconds to build speed, then tap the elevators (down arrow) gradually.On the to-do list now:- bi-planes and 7 wing-planes (8 would just be silly)- some imagineering, sound and graphics- rolling the plane so you can go the other direction- show the plane from top-view on the hud and during rolls so you can see what your wingspan is.

Just registered to reply to this thread =)This is great, lots of potential and I think it's really amusing (I'm getting my Master's in Aero) and good fun. I probably just spent about 40min just flying around!This game reminds me of Dogfight, a German freeware game that I highly recommend if you've never played it ( http://dogfight.kuto.de/ , once you download you can go in the options menu and select English as your language). You can make many parallels between that game and others that have come before it, mainly Dogfight for Amiga.I think the randomizing aspect is AWESOME. What about this: could the gamer pick his parts and have the game kinda throw them together for him? In a Build-A-Plane mode or something like that...Keep up the good work!

Excellent. I'm doing something similar to this. I just need a good name now. "Old Timey Test Pilot" or somesuch.Awesome, glad you like it. The physics has been much improved since that demo. I forgot to account for the fact that planes are mostly hollow (the test plane weighs 100 tons and all the other forces were jacked up to compensate). I got my masters in Aero from wikipedia two weeks agoNow if only I could find an explanation of how some planes can fly inverted.pretty cool game. It's probably more fun with 2 players. My main inspiration was an old arcade game called Two Tigers.The main issue with doing a side view flying game is that you can only see about 3 seconds in front of you. So dogfighting and bombing is impossible without always looking at radar, which is no fun imho.Yup I'd love to do that eventually.