What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Full-body avatars



Cloak grenade (almost ready)



Maps, maps, maps



New gamemode: Payload



Singleplayer / Co-op focused missions



Dedicated servers



Progression systems + rewards



Avatar customization



Replace prototype assets with final versions



Steam workshop support, with easy to use level editor

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We are at the point, where we believe the game to be fun, playable and stable - but need greater amounts of feedback than we can get from our immediate surroundings to ensure that we are heading in the right direction! Furthermore we hope to gain some amount of funding, so that we can hire an Artist and elevate our visuals beyond our (hybrid, and only) developer (Steffan's) capabilities. This would also enable him to speed up development on the items in our wishlist!”“Until it's finished! (We guesstimate that we will exit early access in ~Early 2019)”“We have a pretty long wishlist / roadmap, but it fully depends on the feedback we receive. Overall we hope to have a game with extremely high graphical polish, and replayability in the form of user-generated workshop content.Our vision for a full game would include the following improvements to the current state:“The current state is fully playable, and a pretty horizontal slice of the features we want in the game. It still needs a lot of polish, but is mostly bug-free (we will squash the remaining bugs ASAP as they get reported by our players).The game currently has two maps: Ganymede and Compound. Ganymede is a smaller almost aim-map like environment, intended for matches with lower amounts of player (1v1,2v2,3v3) - more would probably be chaotic, but you can certainty try! Compound is a larger map, originally designed to test the "Overheat" mode, which is our objective based gamemode. It's well suited for 5v5 gameplay.We currenly have 8 weapons and 2 grenades in the game, and will probably focus on adjusting balance instead of adding more. We believe firmly in only adding weapons that serve a specific purpose, instead of just adding variations of existing weapons.”“We will probably raise the price during the Early Access period, as the game improves. But ultimately our focus is getting a healthy player base - if we need to lower our price to do so, we will accommodate!”“We aim to setup a platform where our players can vote on / influence us on which features to develop next. Furthermore we are always accessible on our discord, and will check the forums / socials channels frequently.Our ultimate goal is to have a flow where our users can generate content, that will be accessible to all. And select either by voting or our discretion, user made levels to be made into fully fletched levels integrated into the base game (credited to the user of course)”