The Three Rings: Do research in Eregion and in the end, run a Library and a School at Tham Mirdain for a certain book that will guide you to the smithing hammer of Celebrimbor.

About hobbits: Do research in the Vales of Anduin and the Shire and run a Northcotton Farms instance to find the club of Bullroarer Took

The Witch King: Do research in Angmar and run Dol Guldur instances to find a scepter of Angmar.

The Company of Thorin Oakenshield: Research in Ered Luin and run Fires of Smaug to recover Smaug's skull

The Great Eagles: Research in Great River and Misty Mountains and run a Helegrod Giant Wing to find an abandoned nest of Gwaihir

The Dunedain: Research in North Downs and Evendim and run a Fornost instance in the end to find a full body armour of Numenor.

Castamir and the Corsairs: Research in Gondor and run a Labyrinth of Osgiliath instance to find Castamir's crown and robe

Freca & Wulf: Research in Dunland and Rohan and run a Storm on Methedras to find Freca's cloak.

Balrogs: Research in Moria and Enedwaith and run a Ost Dunhoth to recover a Balrog's sword

The Istari: Research in Isengard and run a Tuckborough to find the shards of Saruman's staff

Galadriel: Research in Lothlorien, recover something for Lady Galadriel by running Strike against Dannenglor and she gives you a phial or a plant from her garden to return to the houses of lore.

Sea monsters: Research in Forochel and run a Icy Crevasse skirmish to learn the location of a beached whale skeleton you bring back to the House of Lore

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I love the house of lore in the U17 beta. It gave me an idea on some endgame content across Middle Earth. Here's how it would work:When a player gets summoned by the researchers of the House of Lore, he will have to run all sorts of research errands per theme. Within this themes, the player would each time have to do research in certain areas of Middle Earth and in the end run an instance to find a critical valuable relic to store in the House of Lore.Idea for themes:As you progress with the errands, the trophees will be displayed in a separate room. I would also suggest to let the players choose in which order they run the errands. Just make all questlines available, in the same way as you could choose which quests to run at Hytbold. The total amount of tokens from these questlines would probably be about 50.Apart from the questlines, random valuable objects would be scattered across middle earth for explorers to find (for instance: a rare giant mushroom in the village of the hobbits of Enedwaith, a werewolf totem with the gauradan of Evendim, a Mumak skull in Ithilien, ...) and if you pick them up (added to supreme wallet), you can receive barter items like you would for completing the regular quests. Also: you can make a player run to other places of research such as the mad dwarf's library in Enedwaith, the Library of Tham Mirdain, Elrond's Library, the Library of Saphadzir, Orthanc, Radagast's Tower, Scholar's Stair in Bree, to transcribe books for the House of Lore and gain tokens that way too as separate quests.Another idea would be to make any taxidermized items barterable for a smaller amount of tokens too. If items the listed in the previous paragraph would give you 10 tokens, then taxidermized objects would give you 3. This would make the tokens farmable, but very.. veeeeery tedious to do so in this way. Definitely if you would price rewards at 30-100 tokens a piece.The objective is for the players to once again run throughout all of middle earth, run all sorts of content and gain valuable tokens. With these tokens, they would be able to obtain very very valuable items. For instance: Gold slotted cloaks, gold slotted necklace, gold class items (wardens carvings, bows for champs and guardians, RK chisels, minstrel instruments, hunter's off hand weapon, burglars off hand weapon, LM brooch, ...)