Theli



Posts: 11





Forums FreshmanPosts: 11 Import to Minecraft « on: December 20, 2011, 03:55:01 PM »

1. Export using Voxelstack. Mind the Z-slices. Minecraft has a maximum (unmodded) height of 128 levels, so you will only be able to use 128 slices. You can always render more than 128 and remove slices afterwards.

2. Use a program like XnView to invert all the slices, and rename them "Layer#", where # is the slice number.

3. Start a new map in "Omen". Make sure it has the correct Height and Width. Set Depth to 128.

http://www.minecraftforum.net/topic/73-omen-v070-minecraft-map-editor/

4. Import the layers into "Omen". Make sure they are in the same folder as the program.

5. Save as .mclevel.

6. Import into MCedit.

http://www.minecraftforum.net/topic/13807-mcedit-minecraft-world-editor-compatible-with-mc-beta-18/









http://theli-at.deviantart.com/#/d4jnhtf





http://theli-at.deviantart.com/#/d4jnjrm





http://theli-at.deviantart.com/#/d4jnl8j I figured out a way to export fractals from Mandelbulb 3D to the game Minecraft.1. Export using Voxelstack. Mind the Z-slices. Minecraft has a maximum (unmodded) height of 128 levels, so you will only be able to use 128 slices. You can always render more than 128 and remove slices afterwards.2. Use a program like XnView to invert all the slices, and rename them "Layer#", where # is the slice number.3. Start a new map in "Omen". Make sure it has the correct Height and Width. Set Depth to 128.4. Import the layers into "Omen". Make sure they are in the same folder as the program.5. Save as .mclevel.6. Import into MCedit. « Last Edit: December 20, 2011, 03:57:35 PM by Theli » Logged

DarkBeam

Fractal Senior



Posts: 2512





Fragments of the fractal -like the tip of it





Global ModeratorFractal SeniorPosts: 2512Fragments of the fractal -like the tip of it Re: Import to Minecraft « Reply #1 on: December 20, 2011, 05:44:23 PM » Thanks for sharing Mr. Genius! Logged No sweat, guardian of wisdom!

Theli



Posts: 11





Forums FreshmanPosts: 11 Re: Import to Minecraft « Reply #2 on: December 20, 2011, 09:22:04 PM »



http://theli-at.deviantart.com/#/d4joiup Just made a couple more. A mandelbox like thing (on top), and an "Amazing Box" (on the bottom). Logged

kram1032



Posts: 1863





Fractal SeniorPosts: 1863 Re: Import to Minecraft « Reply #4 on: December 21, 2011, 07:15:16 PM » hah.

Now if you extend it to change the materials per colour... Logged

Theli



Posts: 11





Forums FreshmanPosts: 11 Re: Import to Minecraft « Reply #5 on: December 22, 2011, 01:07:36 PM » Quote from: kram1032 on December 21, 2011, 07:15:16 PM hah.

Now if you extend it to change the materials per colour...

It would be easy to do if the voxelstack function included the colors on export. I think Omen picks materials based on the color used in the bitmaps. I have to color it by hand afterwards. It would be easy to do if the voxelstack function included the colors on export. I think Omen picks materials based on the color used in the bitmaps. I have to color it by hand afterwards. Logged

DarkBeam

Fractal Senior



Posts: 2512





Fragments of the fractal -like the tip of it





Global ModeratorFractal SeniorPosts: 2512Fragments of the fractal -like the tip of it Re: Import to Minecraft « Reply #10 on: January 04, 2012, 12:10:06 PM »



https://sites.google.com/site/mineblend/ With this tool you can import Minecraft stuff into blender Logged No sweat, guardian of wisdom!

THEMAN1138 Guest

Re: Import to Minecraft « Reply #12 on: January 27, 2012, 01:28:44 AM »



but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u i cant figure out how to do the voxelstack thingy! how? HOW?but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u Logged

huminado Guest

Re: Import to Minecraft « Reply #13 on: January 27, 2012, 02:39:09 AM » Quote from: THEMAN1138 on January 27, 2012, 01:28:44 AM



but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u

i cant figure out how to do the voxelstack thingy! how? HOW?but that epic one that looks like a radar dish is my target, can u post a download link for the .mclevel or a .schematic? i want it in my server im makin if thats ok with u

Mandelbulb3d -> Upper Left Corner of UI -> Utilities tab -> Voxelstack -> Import parameter from main, Start Rendering Slices



You can also do this with Mandelbulber by setting rendering limits and creating an animation of thin slices. Mandelbulb3d -> Upper Left Corner of UI -> Utilities tab -> Voxelstack -> Import parameter from main, Start Rendering SlicesYou can also do this with Mandelbulber by setting rendering limits and creating an animation of thin slices. Logged