After a short break over the holiday season our team is back at work, and development runs at full steam! We are happy that today another game update has been released.

The update brings a significant performance boost. Many CPU calculations have been optimized, and the most expensive CPU task (pathfinding for people and goods) has been moved to a separate thread. In other words, Train Fever now exploits today’s multi-core processors. As a result, the game runs more fluently and the number of frames per second is higher, especially when playing with 2x or 4x game speed.

After the last update, many players complained about the newly introduced main connection street feature. The most important problem was that players were not able to remove or change streets even when a reasonable bypass was present. Unfortunately there was a major bug which we now have fixed. Let us apologize for this.

In addition there are various improvements like e.g. correct vehicle door animations (now doors open at the platform side only). Another widely requested feature is the ability to reduce the auto save frequency. We have added that and it’s even possible to disable auto save at all. Also the game has been translated to Spanish and Korean.

Please find the complete release notes here.

Finally let us mention that the development of the USA DLC goes according to our plans. You can expect the DLC to be released in the second part of February. We are excited that many modders are contributing to the DLC, and if you still like to take part please check this page.

Thanks for your continuing interest in Train Fever and best wishes!