Features:

x 1 Stone chimney

x 1 Wooden stair

x 2 Wooden balcony

x 2 Wooden support

x 2 Wooden post

x 2 Lanterns with support

x 2 Lanterns

x 1 Wooden barrel

x 4 Wells

x 7 Roof variations

x 2 Side roofs

x 6 Top floor variations

x 8 Bottom floor variations

x 1 Side house attachment

x 1 House Base

x 3 Windows

x 2 Doors

Texture Sizes:

Barrel - 2048 x 2048

House accessories texture - 2048 x 2048

Windows and doors - 2048 x 2048

Well - 2048 x 2048

Stone chimney - 2048 x 2048

Wooden frames - 4096 x 4096

Seamless cream bricks - 2048 x 2048

Seamless stone bricks - 2048 x2048

Seamless wood - 2048 x 2048

Barrel optimised - 1024 x 1024

Stone chimney optimised - 1024 x 1024

Wooden frames optimised - 2048 x 2048

Scaled to Epic skeleton: (Yes)

Collision: (Yes)

LODs: 0

Number of Meshes: 46

Number of Materials and Material Instances: 14

Number of Textures: 38

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: PC, MAC, AR, VR, Oculus, Htc Vive, Xbox, PlayStation, Switch, Android, iOS, etc

Documentation: None required

Important/Additional Notes: Within the material instances, emissive power can be adjusted. Also bottom floor house parts cannot be stacked on top of each other. The order is bottom floor, then the top floor, and finally the roof. However, the top floors can be stacked which ever way necessary. There is also a side house attachment which can allow more variation, just add it to the side of the bottom floor.