Sony held an event at New York Comic-Con where we got a chance to play Bloodborne, Until Dawn, Little Big Planet 3, Project Morpheus, and a ton of other cool games. But none of those mattered to me the second I saw that Grim Fandango Remastered for PS4 was playable for the first time.

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Quick note, Grim Fandango is my single favorite game of all time, and when news broke of the Remastered version during E3 2014 , I gained a new-found purpose in life. With that said, I’m happy to report that it looks like Grim for PS4 is everything I hoped it would be, and more.Playing through the opening section of Grim Fandango immediately reminded me of why I love the game so much. The hilarious writing, incredible world-building, and iconic cast of characters are every bit as fantastic in 2014 as they were in 1998. But while everything that shined back then is still shining now, it's the improvements in this Remastered version that makes the amazing original game even better.You have the ability to toggle back and forth between how the game originally looked, and how it looks now, and holy moly the difference is night and day. Thanks to the new lighting, shaders, and other technical enhancements that flew way over my head, Manny and company now look incredible. Their in-game models appear to be nearly identical to their cut-scene counterparts, which is great. The game is still presented in 4:3, but you have the ability to stretch it to widescreen (for the love of everything good, please don't do this). The borders are black right now, but I was told that the developers are toying with some ideas for what could stand on the two sides of the screen.Gone are the tank controls, aka the bane of existence. Now you can navigate the Day of the Dead-themed world as you would any other modern 3D game. This makes puzzle solving and exploration even more enjoyable than it was before.The final big change I stumbled across was the awesome inclusion of nodes scattered throughout the world that contain small snippets of commentary from Tim Schafer, Peter Chan, Peter McConnell, and a ton of other folks who helped make the game so special back in 1998. The handful of ones I listened to provided interesting and hilarious insight into the original development of the game, the work done on the Remaster, and everything else that’s happened over the past 15 years. I adore the commentary in Portal, and I'd be willing to bet I'm going to love it here just as much.We’ve been promised that there are even more rad features built into this new version of Grim Fandango that Double Fine isn’t ready to talk about quite yet. That's fine with me. They can take all the time they need. After playing 30 minutes of the Remaster, I'm sold on what Double Fine and company are doing here.

Marty Sliva is an Editor at IGN. He falls in love with New York again every time he visits. Follow him on Twitter @McBiggitty