Support can be a difficult class to rate and evaluate because a support's success isn't measured by kills but by game impact. This can make it difficult to find the right gods to play in this role. This is why we asked our all-star support Jeppe "Trixtank" Gylling for his input and opinions on three of the best gods for the support role. Let's check them out.

Sylvanus

Once considered to be the best support in the game and downright overpowered, Sylvanus is a shadow of the completely dominant support he once was. However, he now fills quite a unique role that works especially well in the current meta.

Strengths

Trixtank: "He has insane early game and the pressure is amazing to snowball a lead."

Sylvanus' strengths come from his insane pressure and the fact that he can apply it for a long time because of the health and mana heals present in his kit. This, combined with his nasty level 1-3 and multiple different ways to engage and force enemies out of position, really lets him be one of the best set-up supports in the game. Picking him in compositions that excel at bursting down enemies quickly is where he really shines, as he can snowball a lead early on and basically secure a win in the early game

Weaknesses

Trixtank: "The fact that he has no mobility and can get picked easily, so he needs to use the early pressure to make sure he is safe."

Sylvanus' early pressure is not only useful but it's mandatory for playing him effectively. A Sylvanus that is at the same level as his opponents will find himself to be fairly squishy in comparison to the enemy support and a Sylvanus that is behind will be essentially useless to his team, as any attempt to initiate or peel for his team will lead to him getting obliterated by the enemy team.

Sylvanus also greatly suffers from the fact that he lacks mobility in his kit, which contributes to the relative ease at which he gets locked down. His kit being loaded with initiation tools and sustain means there's no space for a dash or a leap, meaning he not only relies on de-positioning tools for engagement but if he misses them, he has no other options.

Matchups

Trixtank: "He basically has no bad matchups nor good ones. However, a lot of lockdown and CC-immune ultimates are tough to play against as Sylvanus"

No single god excels against Sylvanus because of his adaptability but as Trixtank mentions lockdown and slippery gods give him a lot of trouble as the lack of an escape leaves his ult as his only way to disengage himself.

Trixtank is a huge fan of Sylvanus, playing him often on stream. His ability to set up his team is very sought after when solo queueing

Fun

Trixtank: "Sylvanus is just great fun to play with Blink. The ult Blink knock-up is an insane mechanic to make some flashy plays if you can catch multiple players"

Sylvanus' vast variety of ways he can set his team up combined with his insane sustain make him one of the most fun gods to lane with, as you aren't just regulated to zoning and farming. He's even more fun in teamfights with Blink as Trixtank mentions, as it makes up for his lack of long-range initiation and can be quite unexpected.





Kumbhakarna

Kumbha is another unique god, with a similar role to Sylvanus but a lot more focused on brawling. Kumbha can even be seen in the solo lane sometimes because of his pure damage potential. We mentioned above that a support's success is not measured by their kills but seeing a Kumbha finish a game with many kills is not a rare sight.

Strengths

Trixtank: "This god has the best brawling and some of the best peeling in the game"

Kumbha is one of the best aggressive gods in the game, as he's stacked with crowd control and engagement abilities. These allow him to attack and dive deep into the enemy team but also brawl on his team's frontline while keeping his carries safe, which lets him be very flexible in the ways in which he fights. Furthermore, Kumbha's ability to disengage is insane, as both his Sleep ability and his ultimate allow him to do so easily when the need arises.

Kumbha's passive is often overlooked but is yet another feature that makes him one of the most survivable supports in the game.

Weaknesses

Trixtank: "This god may not have a lot of wave clear but do not doubt him in the lane if you fight before the minions spawn!"

Kumbha's weaknesses are not intrinsic to his kit but are more to do with the way he's played. Playing him effectively can be difficult because it requires you to fight a lot more often than some supports. This playstyle takes time to get used to so some practice might be necessary before taking it into ranked queue.

Matchups

Trixtank: "Kumbha is one of the few gods (together with Sylvanus) that does not really have any counter matchups - just a really solid support that can play into any playstyle"

Kumbha's adaptability is what allows him to be a solid pick no matter the matchup. However, it's worth noting that a lot of his abilities have a lot of wind-up time, so gods with a lot of instant CC can make it difficult for him to get his abilities off.

Fun

Trixtank: "Kumbha is mad fun to play, mainly because of his one-shot potential and sick engage with his sleep."

With good engage and high damage, Kumbha is a good choice for supports who like to play a bit of a solitary playstyle, as he can easily kill mages and ADCs with a few abilities in the mid and late game. This playstyle is quite unique and fun, which makes Kumbha a god who can provide a type of fun very few other supports can.





Sobek

Sobek is one of the simplest and yet most effective gods in the game. His entire kit rotates around his pluck ability and rightly so, as it is one of the longest range grabs in the entire game. Sobek has never been the best support but will probably be one of the top options for years to come.

Strengths

Trixtank: "This god has decent laning, but his midgame/lategame is insane - the pick potential with Sobek is crazy"

Sobek is a god from an old style of Smite god design where he's designed for one subrole and does it exceptionally well. Sobek is one of the best gods in the game for splitting up enemies and getting picks, rivalling even Sylvanus. Sobek's entire kit helps him separate enemies, keep them in his team, stay alive for long periods of time, and generally be a nuisance to the enemy team

Weaknesses

Trixtank: "The weakness is if you miss the charge, you can throw a whole teamfight, so you have to make sure you hit them plucks"

Sobek's pluck is simultaneously one of the strongest abilities in the game and one of the weakest, as missing it can lose fights and even games. Missing a pluck leaves you exposed, alone, and without your main escape move. Dying in this situation leaves your team in a 4v5 without a support, which is a situation that is very hard to win

Charge Prey is Sobek's defining ability and biggest strength but also his biggest weakness. Missing this ability can cost you entire fights, if not games.

Matchups

Trixtank: "Sobek is really bad into Terra and knock-up immune characters overall, but is really good into zero mobility gods"

Sobek punishes both Kumbhakarna and Sylvanus really hard, as they both don't have long-range mobility options. However, since he requires a knock up for his main combo, knock-up immune gods can destroy him even if he hits his Pluck.

Fun

Trixtank: "The reason why Sobek is one of my favourite Guardians and what makes him fun is that you can lead your whole team and make sure that you win teamfights alone by catching someone with the pluck"

Sobek's kit works extremely well and he's a very consistent and cohesive god to play, all of which makes him one of the most fun supports to play in the entire game. Even when you're losing, his solid abilities allow you to make an impact and really feel like you can carry games on your scaly back.





Thank you for reading and thank you to Trixtank for his valuable input! You can find Trixtank on his Twitter and Twitch!