XR: Magic Leap support in 2019.1 is still a work in progress and requires the upcoming release of 0.20 Lumin SDK -- wait until 0.20 Lumin SDK is released.

Video: Video Clip renders only in single Game Window when multiple Game Windows are open ( 1109551 )

Scripting Upgrade: Crash on loading scene after project upgrade form 2018.3 to 2019.1 ( 1128961 )

Prefabs: Nesting changes made in Prefab Mode are not saved on switching back to the main scene ( 1124967 )

Prefabs: Editing prefabs directly in the project browser is no longer possible ( 1120805 )

Particles: Editor crashes on resetting Particle system properties via cogwheel ( 1131320 )

Package Manager: Packages fail to compile and show Package Manager because of missing .NET Core prerequisites ( 1110751 )

GI: Lightmapper crash after runtime error pop up ( 1127298 )

Asset Import: Error message - Asset import did not unload metadata path. This will leak memory ( 1106466 )

Graphics: Async shader compilation: DrawProcedural skips rendering during compilation instead of trying to use dummy shader

Graphics: Async shader compilation: Blit now never uses cyan dummy shader

Scripting: NativeArrays of bool and char and types containing bool and char can now be created

Graphics: Async shader compilation: Minimize cyan dummy shader flashes by variant tracking and warmup

Web: UnityWebRequest: better document SetRequestHeader regarding cookies ( 1111425 , 1128547)

Video: [Android] Video doesn't start to play in the application when Android OS is 4.1 or 4.2. ( 1121070 )

Universal Windows Platform: Prevent an error from the reference rewriter about the missing method 'ConfigurationElement::get_Item' when the EntityFramework.dll assembly is used. ( 1124092 )

UI: Fixed issue where canvas elements positions are set to NAN when the camera orthographic size is set to 0 and do not reset to valid positions when the orthographic size is changed again ( 1121834 , 1125400)

Timeline: Fixed issue where a timeline would not play on AOT platforms using Mono and .NET 3.5 ( 1124120 , 1129999)

Scripting Upgrade: Fixed an issue where some C# class libaries would fail to load ( 1116475 )

Scripting Upgrade: Fix crash when method has Task return type ( 1111048 )

Scripting Upgrade: Fix crash when delegate constructor is invoked with NULL method ( 1091693 )

Scripting Upgrade: Fix crash when debugging with Rider ( 1111226 )

Scripting Upgrade: Fix crash in Marshal.PtrToStructure with generic struct ( 1106422 )

Scripting: Remove allocation in every frame from ScriptableRuntimeReflectionSystemWrapper.TickRealtimeProbes ( 1097039 )

Prefabs: Fixed object IDs changing when saving a prefab after building a player. ( 1106345 )

Prefabs: Fixed drag and drop not unpacking the Prefab instance under some circumstances. ( 1117374 )

Prefabs: Fixed crashes when instantiating prefab with certain user scripts. ( 1113205 , 1125019 )

Physics: Fix the reset editor button actually not resetting the Collider's trigger property ( 1093243 )

Physics: Fix the force limits of ConfigurableJoint's drives being expressed in incorrect units actually (1116513)

Physics: Fix MeshCollider not following the changes to a mesh after it produced an empty geometry ( 996035 )

Physics: Fix a spelling issue in the physics settings, renamed Default Max Angular Speed ( 1104527 )

Physics: Fix a GJK issue that returned incorrect normals when a primitive's centre was so close to the surface of a convex (affected Physics.ComputePenetration) ( 1115449 )

Physics: Disallow zero bounds being passed to Physics.RebuildBroadphaseRegions ( 1051407 )

Particles: Fix crash when adding items to the Force Field list in the Inspector ( 1126275 )

Package Manager: Fixed an issue where native plugins inside a package would not get resolved on OSX

Package Manager: Fix Package Manager UI freezing issue when opening a project pointing to the staging registry ( 1123022 , 1124012)

OSX: Fixing issue where on macOS in the Editor sometimes floating windows would end up in front of other apps. (1115348)

OSX: Fixed an issue where older Macs could incorrectly report that they support GPU instancing (1126529)

Mobile: [Mobile]Fixed distortion in reflection when using baked reflection probes ( 1114605 )

MacOS: Fix case 1112215 - Empty Project builds for Mac/Win/Linux Standalone contain extra ~4MB of doc .xml files (1112215)

Linux: Fixed progress bar freeze when sprite assets have invalid names ( 1106232 )

Linux: Fix using multiple identical webcams on Linux ( 1115884 , 1123759)

Linux: Fix crash on Editor startup when using -force-vulkan ( 1109529 )

IMGUI: When a shader and shader category have the same name, both of them are ticked in the dropdown. ( 1113522 , 1124731)

IMGUI: The issue was that when the player window is maximized, button boxes are misaligned when higher screen resolutions are selected. ( 1085673 , 1126306)

IMGUI: For the Nested serialized types, if the Nested type has an enumerator field, accessing this field throws enum errors ( 1053465 , 1118304)

IL2CPP: Prevent an exception during IL2CPP code conversion that can happen with Trace statements in some cases. ( 1120880 )

IL2CPP: Improve the performance of WaitOne, WaitAny, and WaitAll on Windows platforms. ( 1111339 )

IL2CPP: Fixed invoking IEnumerable.GetEnumerator method on COM objects that implemenet Windows.Foundation.Collections.IIterable interface. ( 878766 )

IL2CPP: Correctly indicate that IPv6 is not supported on non-IPv6 platforms. (1108823)

IL2CPP: Allow stack sizes for new threads to be set explicitly larger than 64K with the .NET 4.x Equivalent scripting runtime. ( 1104843 )

Graphics: Vulkan: Fixed a crash when draw call is made without an active GPU program. (1126841)

Editor: Fixed an issue where folder loses focus after renaming it in the Project Window. ( 1114527 )

Asset Pipeline: Fixed an issue where ContentBuildInterface.GenerateAssetBundleBuilds() was not returning assets in folders. (1123897)

Asset Pipeline: Fix issue where asset database incorrectly assumes it has imported assets when switching target platform with a clean library folder. ( 1108917 , 1115969)

Android: More relaxed format requirements for jar:file uris. ( 1117525 , 1124285)

2D: Use Grid Cell Layout instead of Tile Orientation for doing Grid Cell picking when painting on a Tilemap ( 1119051 , 1126778)

2D: Fixed Unity editor crashing on WorldContactFilter2D::ShouldCollide when trying to destroy Tilemap ( 1123489 , 1126790)

2D: Fixed SVG sprites are constanly re-imported when added into prefabs. (1125015)

2D: Fixed not updating Tilemap Collider Physics Shape/s when a single Tile is removed ( 1123140 , 1126788)

2D: Fix Tile Animation showing wrong Sprite when Tilemap is deactivated and reactivated (1126770)

2D: Fix NullReferenceException when painting with a Tile Palette without a valid Tilemap component (1126780)

2D: Clean up Preview Tiles when painting on a Tilemap when an asset is saved ( 1117888 , 1126775)

2D: Add Tile Palette Restore Edit Mode Active Target in Preferences to specify whether the Edit Mode Active Target is reset to the original in Edit Mode or a changed target in Play Mode ( 1116470 , 1126773)

UI Elements: Background image can now be tinted using styles and uss

Timeline: Timeline has moved to be a built-in Package.

Timeline: Added Signals and Markers to Timeline

Shaders: Added support for BLENDWEIGHTS and BLENDINDICES semantics in vertex shaders

Shaders: Added new user variant directives shader_feature_local and multi_compile_local that do not contribute towards the global keyword count

Scripting: Experimental support for incremental Garbage Collection to avoid GC Spikes

Profiler: UnityEditor.Experimental.Networking.PlayerConnection.EditorGUILayout.AttachToPlayerDropdown added to public API to offer a one-stop solution to display and change the player the editor is attached to.

Physics: Added methods to determine closest point to a Collider2D. Added Physics2D.ClosestPoint, Rigidbody2D.ClosestPoint & Collider2D.ClosestPoint.

Particles: Experimental support for using the C# Job System to manipulate particle data

Mobile: Wide Color Gamut support for Vulkan and OpenGLES

iOS: [iOS/tvOS] Enable rendering over native UI - Add support to preserve framebuffer alpha

Graphics: Metal: Added internal support for lossless texture compression API, a new feature on iOS 12 with A12+ GPU hardware

Graphics: Handle animation of exposed integer and NamedObject (Texture or Mesh) in VisualEffect

Graphics: Added support for the Dynamic Resolution feature for Metal on macOS

Graphics: Added API support for setting entire constant buffer contents at once: [[Material.SetConstantBuffer]] and [[Shader.SetGlobalConstantBuffer]]

Graphics: Add interface to pass camera buffers from SRP to VFX Graph (so that screen space behaviours can be used (depth collision...))

Graphics: Add experimental support of any GPU formats for RenderTexture

GI: GPU Lightmapper: Support for shadow casting and receiving on meshes.

GI: GPU Lightmapper: Support for double sided GI flag on the materials.

GI: Adding support for the Optix AI Denoiser. The Optix AI denoiser is a deep learning based denoiser trained on library of path traced images. It yields a substantial improvement over existing filter options, especially on low sample counts and it is resilient to leaking. It is currently only available on Windows and with compatible NVidia GPU.

GI: Added multiple importance sampling of environments to the progressive CPU lightmapper

GI: Add option to limit number of generated lightmaps for a group of game objects.

Editor: Script recompiles triggered by internal Unity systems are now logged to the Editor.log with [ScriptCompilation] prefix in messages

Editor: Pre-checkout and pre-submit user-specified callbacks for VCS integration. Allows users to create callbacks that can modify asset lists and changeset selection/description at checkout and submit time. Pre-checkout callback can: Add and remove assets from the list of those that will be checked out; Create a new changeset to check the specified asset list in; Nominate an existing changeset to check the specified asset list in and Block checkout by returning false from the callback. Pre-submit callback can: Add and remove assets from the list of those that will be submitted; Create a new changeset to submit specified asset list in; Nominate an existing changeset to submit the specified asset list in; Rename an existing changeset then submit it and Block submission by returning false from the callback.

Editor: Made editor on-demand shader compilation asynchronous, not blocking the editor while compiling the shader on the first time usage. The rendering will happen using a replacement shader until the actual shader variant is available. The feature can be enabled/disabled in the editor preferences with "Asynchronous Shader Compilation" checkbox.

Editor: Log message to Editor.log when .csproj's get rewritten to disk, makes it easier to figure out why .csproj's are getting reloaded in C# IDE's. Messages are prefixed with "[C# Project]".

Editor: Console : callstack now clickable. Hyperlinks will take you to the source code line for any function calls listed in the stack

Editor: Console : added text based filtering for the console entry list

Editor: Added support for referencing Assembly Definition Files with GUIDs instead of assembly names. Enable with "Use GUIDs" option in Assembly Definition File inspector. Enabled by default for new Assembly Definition Files.

Editor: Added new SceneView Camera Settings window to control the FOV and Speed of the camera. Mouse scrollwheel adjusts the Speed in Fly/FPS mode too. Also implemented SceneView Camera easing while moving & zooming and added a new section in Preferences to adjust this.

Editor: Added new EditorTools API, allowing users to create new tools that behave like native tools. A new button has been added to the toolbar to display custom tools. Additionally, a new display in the SceneView now shows the available CustomEditor tools for the selection.

Editor: Added CSHARP_7_3_OR_NEWER preprocessor directive when compiling C# 7.3 on .NET 4.x scripting runtime.

Editor: Add an option to Select All/Unselect All gizmos in the gizmos visibility popup

Android: Redistribute Android NDK and SDK components with Android Build Support

Android: Added Script Only Patching functionality, where only script related changes are sent to device instead of repackaging apk file.

Android: Added AndroidDevice.SetSustainedPerformanceMode API to enable/disable sustained performance mode in runtime

Windows: Logfile name has changed to be more consistent with other platforms: Player.log and Player-prev.log. Path has not changed.

Windows: Disabled cursor locking and confinement in batch mode;

WebGL: Removed MemorySize and LinkerTarget options from Editor

Scripting: Added support for serialisation for struct UnityEngine.Rendering.SphericalHarmonicsL2 (922290)

Physics: Increase default max angular velocity to 50 radian per second, as default value was way too low

Multiplayer: The multiplayer high level API has been moved from an extension DLL to a package. Projects which should be automatically updated with a reference to the package when they open for the first time with 2019.1.

Linux: Deprecate Linux x86 and Universal targets. These will be removed in future Unity versions.

iOS: UnityWebRequest will use new backend based on NSURLSession. Old NSURLConnection backend is still available (commented out in trampoline).

Graphics: [Metal] Debug groups are now visible in Release builds

Graphics: Updated graphics packages (LWRP, HDRP, and Shader Graph) to 5.2.3 and tweaked Scenes inside accordingly.

Graphics: Texture Mipmap streaming in editor Edit Mode now defaults to being enabled, when texture streaming is enabled in quality settings

Graphics: LODGroup.ForceLODMask now allows int.MaxValue to force cull the whole LODGroup

Graphics: Dynamic batching checkbox is now hidden if a Scriptable Render Pipeline is active.

Graphics: CommandBuffer.IssuePluginCustomBlit now passes the depth UnityRenderBuffer to the native plugin if 'dest' is a depth texture

Graphics: ASTC 'fast' and 'best' compressor quality options are now actually different from 'normal'

Graphics: Added override for LightmapEmissionFlagsProperty, allowing display of emission GI options without checking for an emissision color property (_EmissionColor)

GI: Stitching and probe deringing are now turned on by default

GI: Reduce frequency with which LightmapSettings warnings are issued

GI: Moved tetrahedralization code to the player

Editor: Shortcut Profiles cannot start or end with space and disallowed some special characters. ( 1103117 )

Editor: Merged Shortcut Profile dropdown and the Shortcut Profile options cog into a single dropdown

Asset Pipeline: The Model importer mesh read/write setting is now disabled by default.

Asset Import: GenerateBackFaces is now enabled by default in the Sketchup Importer.

Android: Updated bluetooth headset detection on Android 6+ to avoid using deprecated method

Android: If SRP is active, blit mode is forced to "Never blit" on Android.

XR: The wireframe shader now works with the single-pass instancing stereo rendering mode.

XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0.

WebGL: Add Quit() function support to the unity instance

Web: UnityWebRequest: report Content-Length to DownloadHandlerScript as 64-bit (32-bit method is now deprecated). ( 1092447 )

Web: Added support to write to file in append mode in DownloadHandlerFile

Universal Windows Platform: Added ExecutableOnly build type, which allows building without creating Visual Studio project, enabling quicker iteration using Build & Run. See documentation for UnityEditor.WSAUWPBuildType for more information

Timeline: Added Volume, Pan and Spatial Blend controls to Audio Tracks, and volume controls to Audio Track Clips

Terrain: Allows shadowCastingMode to be set on terrain.

Terrain: Added hotkeys to adjust Terrain tool brush size and opacity.

Terrain: Added a direction bias to the Terrain smoothing brush, to control blur to either go up or down

Shaders: Moved 38 builtin keywords to local keywords. Shaders inspector now shows used global/local keywords by shader.

Shaders: Improve shader debugging by disabling the optimiser when generating debug shaders i.e. #pragma enable_d3d11_debug_symbols.

Scripting: NativeArrays of bool and char and types containing bool and char can now be created

ps4: Add support for sensitivity for touchpad pointer emulation (PS4Input.touchpadMouseSensitivity )

Profiler: Will now show time to wait for the next frame consistently accross all player platforms regardless of how vsync is implemented.

Profiler: Increased minimum memory usage for profiler to 4MB in Players and 64MB in the Editor.

Plugins: When double clicking on a plugin in Unity project, an associated IDE will open up.

Plugins: Preloading is now supported for any native plugin. Added PluginImporter.isPreloaded.

Playables: Made IPlayableBehaviour.OnBehaviourPause be invoked when the Playable is paused AND when the PlayableGraph is paused, instead of OR. (1077846)

Physics: Ensure that the Inspector "Info" rollout on the Rigidbody2D and Collider2D components persist their expanded state when entering/exiting play-mode or moving between components.

Physics: Added overload of Rigidbody2D.MoveRotation that accepts a Quaternion.

Particles: Expose particle mesh indices to shaders, allowing users to know which mesh each particle is using

Particles: Expose particle mesh indices to script, allowing users to get/set which mesh each particle is using

Particles: Add a new mode to the Texture Sheet Animation Module, allowing animations to be specific to each mesh being used

Package Manager: Use the enablePackageManagerTraces command argument to also increase the logging level of the upm process.

Package Manager: Show dependent packages in Project Browser and corresponding assemblies in Object Picker.

Package Manager: Removed reference to "package" or "package manager" in the extension manager logs to avoid confusion with the new Package Manager system.

OSX: Make Vsync handling in Mac standalone players more stable

Mobile: Added support for RGBM and native HDR lightmaps

iOS: Added launch screen image fields for iPhone XS and XS Max

iOS: Add Access WiFi Capability to the Xcode API (availabe from iOS 12/Xcode 10)

IL2CPP: The performance of code generated by il2cpp has been improved by up to 20%

Graphics: Texture Mipmap streaming now supported in editor Edit Mode when enabled in editor settings.

Graphics: Shader selection dropdown in Material asset editor got replaced with a searchable dropdown

Graphics: Revamp of the DrawProcedural script API:

Graphics: Removed stall on render thread when loading large textures

Graphics: Perform mesh creation for terrain details (e.g. grass) on parallel threads

Graphics: Not evaluating the light rectangles for oblique projection matrices

Graphics: Metal: Second iteration on Metal heap allocation management to make it more fine-grained

Graphics: Metal: Defer creation of command buffers and render encoders until actually needed

Graphics: Metal/macOS: Move immutable buffers and most textures from using managed storage into private memory storage, improving performance and CPU side memory utilization

Graphics: Metal/iOS: Fix Dynamic Resolution render surfaces to use heap allocation with aliasing to improve performance and memory usage

Graphics: GraphicsFences are now available on Vulkan, Metal, D3D11, OpenGL and OpenGL ES rendering backends.

Graphics: Graphics.Blit and CommandBuffer.Blit methods now support blitting to and from texture arrays.

Graphics: Frame debugger now displays shader properties for compute shader dispatches

Graphics: Creation of textures during async load on PC DX11 and Mac Metal moved off render thread into a job, to minimise hitches during load

Graphics: Changing the motion vectors behavior: 1 - Nodes with Camera Motion only are not skipped anymore when the exclude motion vector flag is on 2 - Only submeshes with an explicit motion vector pass are skipped when exclude motion vector flag is on

Graphics: Allow import and skinning of models with up to 32 bone weights for each vertex.

Graphics: Added Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights to enable scriptable rendering pipelines to provide direct realtime area lighting.

Graphics: Added filtering for sorting layers to the ScriptableRenderContext

Graphics: Add support for Dynamic Resolution Scaling to the Lightweight Render Pipeline

Graphics: Add mixed area lights to cull results to enable mixed rectangular lights in HDRP.

GI: Optimize baking of low occupancy lightmaps when using GPU lightmapper.

GI: Lightprobe Gizmos are now affected by postprocessing

GI: GPU lightmapper: Dump memory report to Editor.log when falling back to CPU lightmapper.

GI: Enable GPU lightmapper (preview) on macOS and Linux

GI: Added support for user defined range for area lights.

GI: Added support for shadow mask for rectangular area lights in the progressive lightmappers (will be available via HDRP).

Editor: Improved the performance of the UIElements renderer

Editor: Improved performance of the model importer inspector material remapping section.

Editor: Improve performance when interacting with Model Inspector with some large meshes

Editor: Columns in the Shortcut Manager shortcuts list are now resizable

Editor: Adds a keyboard shortcut for the submit button on the changeset submission window and for some commonly used VCS operations (1069130)

Editor: Added field of view axis selection dropdown in camera inspector

Editor: Added confirmation prompt when deleting a Shortcut Profile through the Shortcut Manager

Editor: Added Clear on Build option in Console

Compute: * Allows more of the scripting CommandBuffers utility functions to be used with command buffers executed on async compute, such as getting temporary render targets.

Asset Pipeline: Scriptable objects that are loaded before a refresh/import, will after a refresh/import be reloaded, if the underlying asset had been modified before the refresh/import. This means that after the refresh/import scriptables objects will have the modified values from modified assets. Before this change, the scriptable object would get "null" value (when using operator==) after the refresh/import.

Asset Import: Improved performance of DXT1/BC1 and DXT5/BC3 texture compression. Note that although compression quality is not affected subtly different compressed results will likely be produced

Asset Import: Extended Optimize Mesh option on Model asset import settings to allow optimization of Vertex Order and Polygon Order to be controlled independently rather than both being controlled from the same flag. NOTE: Performance improvements to the underlying mesh optimization code may cause vertices to be generated in a different order than in previous Unity versions. If you rely on vertex ordering in the optimized mesh data such as for vertex painting be aware this data may need to be re-generated.

Asset Import: Added Support for cameras in Sketchup Importer.

Animation: Upgraded the animation window preview/playback engine to use the Playable API.

Animation: Improved support for animationjobs with TransformStreamHandle bound to transform added dynamicaly at runtime.

Animation: Aligned all Animator StateMachine nodes on the grid

Android: Use OpenSL instead of AudioTrack on more devices. This reduces audio input and output latency.

Android: The Unity video player can now be used with the Vulkan renderer.

Android: Improved il2cpp player startup by ~200ms for second and later launches

Android: Enumerate all Android audio input device options, including the lowest-latency option, which can be selected via the name "Android voice recognition input".

Android: Disable various Adreno Vulkan driver workarounds for latest drivers

Android: After building the apk, the Proguard mapping file is placed at the same location

Android: Adjust the number of worker threads dynamically according to the number of online cores.

Android: Added 'Symlink Sources' in Build Settings window, this enabled Java and Kotlin files to be directly referenced from Unity project in the exported gradle project.

XR: Add a command to set single-pass stereo mode with command buffer. (1096603)

Timeline: Make TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip) virtual to match behaviour from 2018.1 ( 1096350 )

Timeline: Exposed methods to work with infinite clips on animation tracks

Timeline: Exposed methods to create and manipulate track-level animation curves.

Terrain: Obsoleted the TerrainTools IOnPaint.RepaintAllInspectors() function, replaced with Repaint(RepaintFlags), which is available in all TerrainTool callback interfaces.

Terrain: Improved Terrain Stamp tool to have better controls, and to behave better across terrains of different height.

Terrain: Deprecate Terrain.ApplyDelayedHeightmapModification. Use TerrainData.SyncHeightmap instead.

Terrain: Added New version of TerrainTools ShowBrushGUI() callback with flags, to choose which controls to display

TerrainData.DirtyTextureRegion These two may be used alternatively to the two functions above if the user directly changes the GPU resources by other means.

TerrainData.CopyActiveRenderTextureToTexture These two may be used for copying the content of the active RT into the terrain textures, optionally delaying the CPU synchronization, for instance at the event of mouse move in the middle of painting.

Terrain: Added new TerrainData APIs for easier modifying the terrain textures:

Terrain: Added new callback APIs to monitor the terrain texture changes:

Terrain: Added hotkey Terrain tool selection API, lets you bind custom Terrain tools to hotkeys

Shaders: Obsoleted the [ShaderIncludePath] attribute. All shader header files must be under the Assets folder or in a package. To include shader headers directly from a package, use #include "Packages//

Shaders: Added functions to ShaderUtil class to retrieve and clear errors/warnings from Shader compilation and added ShaderMessage class to provide error/warning details

Profiler: The Editor GUI used to connect to a player (from Profiler or Console Window) is now exposed. It's placed under UnityEditor.Experimental.Networking.PlayerConnection where EditorGUIUtility.GetAttachToPlayerState(EditorWindow parentWindow) will get the connection state with which it can be drawn using EditorGUILayout/EditorGUI.AttachToPlayerDropdown.

Profiler: Extended HierarchyFrameDataView profiling api with ResolveItemCallstack (returns a sample callstack in the Editor) and GetItemMergedSamplesColumnDataAsFloats (returns sample values for a merged sample).

Profiler: Exposed UnityEditor.Profiling.HierarchyFrameDataView API that allows to access CPU profiler data in a hierarchical way

Profiler: Added Profiler.EmitFrameMetaData API which allows to save arbitrary data to the profiler stream and read it in the Editor

Playables: Added PlayableOutput.GetEditorName, an editor only method to get the PlayableOutput name.

Playables: Added FrameData.effectivePlayState to pass the accumulated playstate of the Playable (1077846)

Physics: Exposed additional query types in the PhysicsScene class. Note that only the non-allocating ones are available.

Physics: Added Rigidbody2D method overloads to provide List<> support for Cast(), GetContacts(), OverlapCollider() and GetAttachedColliders().

Physics: Added PolygonCollider2D method overloads to provide List<> support for GetPath() and SetPath().

Physics: Added PhysicsScene2D method overloads to provide List<> support for LineCast(), RayCast(), BoxCast(), CapsuleCast(), CircleCast(), OverlapPoint, OverlapArea(), OverlapBox(), OverlapCapsule(), OverlapCircle() and OverlapCollider().

Physics: Added Physics2D method overloads to provide List<> support for LineCast(), RayCast(), BoxCast(), CapsuleCast(), CircleCast(), OverlapPoint, OverlapArea(), OverlapBox(), OverlapCapsule(), OverlapCircle(), OverlapCollider() and GetContacts().

Physics: Added CompositeCollider2D method overloads to provide List<> support for GetPath().

Physics: Added Collider2D method overloads to provide List<> support for Raycast(), Cast(), GetContacts() and OverlapCollider().

Physics: Added "Rigidbody2D.SetRotation(quaternion)" allow the body rotation to be set by Quaternion.

Physics: Added "Rigidbody2D.SetRotation(angle)" to allow the body z-axis rotation to be set in degrees.

Package Manager: Expose the type property of PackageInfo

Multiplayer: Added NetworkTransport.SetMulticastLock API to acquire/release multicast locks. On android this is required to be able to receive broadcast packets. ( 988573 )

Memory Profiler: Added UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot.Convert to handle conversion from MemoryProfiler.PackedMemorysnapshot object to UnityEditor.Profiling.Memory.Experimental.PackedMemorySnapshot file.

Memory Profiler: Added Dispose functionality for the PackedMemorySnapshot class in order to prevent instances from keeping a lock longer than necessary on the snapshot file.

Kernel: TypeTrees are now have a central cache.

GraphView: Resizer manipulator has new constructor w/ OnResized callback parameter

GraphView: GraphView.GetElementByGuid() now returns first element with the given GUID, within all of GraphView, not just elements contained in layers.

Graphics: UnityEngine.Rendering.GPUFence class has been deprecated and replaced with UnityEngine.Rendering.GraphicsFence

Graphics: Exposed settting for number of jobs used when using occlusion culling.

Graphics: Added Texture2DArray property "allSlices". The "allSlices" property can be used instead of "-1" to indicate that all texture array slices should be bound for methods that support texture arrays.

Graphics: Added SortingLayerRange to FilterRenderSettings to allow for the filtering of sorting layers by ScriptableRenderContext

Graphics: Added Shader.GetDependency() function used for querying one of the shader dependency shaders by name.

Graphics: Added Material.ComputeCRC() function which returns a CRC hash value of the material asset content.

Graphics: Added Graphics and CommandBuffer method overloads to allow blitting to and from a texture array in the corresponding blit methods.

Graphics: Add a variant static function for ShaderUtil.UpdateShaderAsset & ShaderUtil.CreateShaderAsset to skip compilation of the initial variant (it can save compilation time for ShaderGraph and Visual Effect Graph but it doesn't log any early compilation errors)

Graphics: - Changed the SRP signature of BeginCameraRendering and BeginFrameRendering to give access to the ScriptableRenderContext.

Editor: Renamed the API from SceneView.SceneViewCameraSettings to SceneView.CameraSettings

Editor: Fix input field for sliders that has width less than 150 with no label ( 1078003 )

Editor: Exposed method to check if a profile ID is valid

Editor: Block illegal commands for Editor and PlayMode tests when in playmode (1093572)

Editor: Added new API to detect & control async shader compilation better in the Editor.

Editor: Added more API points for TransformHandle to permit granular control over which handles appear.

Editor: Added GameObjectUtility.GetMonoBehavioursWithMissingScriptCount and GameObjectUtility.RemoveMonoBehavioursWithMissingScript to be able to remove MonoBehaviours with a missing script from a game object.

Editor: Added EditorUtility.IsDirty() which returns if any SetDirty is invoked upon the specified asset.

Editor: Added EditorUtility.GetDirtyCount() which returns how many times SetDirty is invoked upon the specified asset. Reset to zero when saved.

Editor: Added CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyReference, CompilationPipeline.GetAssemblyDefinitionReferenceType, CompilationPipeline.GUIDToAssemblyDefinitionReferenceGUID, CompilationPipeline.AssemblyDefinitionReferenceGUIDToGUID APIs for dealing with Assembly Definition File references that can be either a GUID or assembly name.

Editor: Added CompilationPipeline.compilationStarted and CompilationPipeline.compilationFinished events for when compilation starts and finishes in the editor.

Editor: Added AssemblyBuilder.referencesOptions to allow building assemblies using UnityEngine module .dlls instead of the default monolithic UnityEngine.dll.

Editor: Added API for managing shortcuts in the editor (UnityEditor.ShortcutManagement)

Asset Import: Added MaterialEditorExtensions.PerformBumpMapCheck - Iterates over all material properties with the Normal flag and checks that the textures referenced by these properties are imported as normal maps.

Asset Import: Added AssetImporter.SupportsRemappedAssetType to inform the user user if the importer supports remapping certain asset types (for example Materials)

Animation: Can't write into a scene handle anymore (experimental API)

Android: Removed public API for setting the JVM Max heap size

Android: Deprecated AndroidJNI methods which use byte parameters or return byte values (1069247)

Android: Added AndroidJNI methods which use sbyte parameters or return sbyte values (1069247)

2D: Added a new struct UnityEngine.SecondarySpriteTexture, which encapsulates a Texture2D and its shader property name to give Sprite-based renderers access to a secondary texture, in addition to the main Sprite texture.

2D: Added a new property TextureImporter.secondarySpriteTextures, which lets you assgin secondary textures to a texture asset imported as Sprite.

2D: Added a new property TextureGenerationSettings.secondarySpriteTextures, which lets you assign secondary textures to the Sprite texture asset that is being generated.

2D: A Sprite that is no longer packed into a Sprite Atlas remains invisible. (1083304)

2D: Added missing docs for TextureImportSettings.SpriteMeshType (1080294)

2D: After updating from 2017.4 to 2018.x serialized sprite atlas attributes values are different than in the Inspector (1085023)

2D: Allow user to reset the Sorting Layer and Sorting Order settings of Renderer components from the Inspector Settings cog button. (1096375)

2D: Crash on SpriteAtlas::Add when passing array of nulls to SpriteAtlas.Add (1089125)

2D: Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoing the creation of Sprite Mask object (1074128)

2D: Editor crashes on clicking Pack Preview when same atlas is added in Packables in debug view (1107235)

2D: Editor crashes with SpriteShapeUtility::SpriteShapeUtils_SpriteShapeFillSpriteInfo when opening specific project (1084948)

2D: Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene (1068117)

2D: Sprite with SpriteShapeBody Shader gets graphical artifacts when rotating the camera (1079942)

2D: Sprites reference both the original Sprite assets and Sprite Atlas resulting in increased memory usage (1071494)

2D: Sprites rendered through Command Buffers not displayed until rendered once with a default Renderer (1097465)

2D: SpriteShapeRenderer passes invalid _texelSize.zw (1099636)

2D: The side of a sprite is chopped off when it's Max Size property is changed (1101500)

2D: When click and drag on an unselected Sprite in Sprite Editor Window will show a normal cursor to indicate draging of Sprite instead of 'resize' cursor for resizing border Old behaviour https://drive.google.com/open?id=1cOVhoE3-sXfV7o1ScJQYJDAzEFa9R8t7 New Behaviour https://drive.google.com/open?id=1qWljJXFSrCebz07_aa_4gE0m0azVQbPf (1077700)

Analytics: Fix Performance data is being sent when Analytics are disabled in Runtime on Mobile Devices (1105108)

Android: Android: refactored and improved android device detection and selection during builds (1102133)

Android: Detect when editor did not manage to install app to device (1086410)

Android: Don't perform deadzoning in the native backend for game controller axes in the new input system.

Android: Enabled EGL sRGB backbuffer in Android 9.0

Android: Fix Application.Unload sometimes crashing on android (1093574)

Android: Fix automatic resolution scaling when using Vulkan (1108491)

Android: Fix black screen when resuming app which was being recorded with google play (FMOD deadlock) (1046752)

Android: Fix black screen when trying to use linear rendering with 16bit backbuffer

Android: Fix CrashReportint module not stripped on il2cpp when not used

Android: Fix dynamic resolution on some older Mali GPUs on Vulkan (1065227)

Android: Fix for application freeze when displaying Android ProgressBar (1053736)

Android: Fix for Bluetooth headset related crash when application doesn't use sounds (1086597)

Android: Fix for keyboard not opening on Android 9 (1102448)

Android: Fix for the non-consistent FixedUpdate calls (1071756)

Android: Fix gradle builds failing when using quotes and backslashes in keystore passwords and aliases (996504, 1071288)

Android: Fix HDR rendering when using Vulkan on older Mali drivers (1105065)

Android: Fix OnReceivedBroadcast not called on Android devices when acting as a client (988573)

Android: Fix OpenGL ES 3.0 shader compile error when generated code requires bitfieldInsert

Android: Fix possible missing draws when using Vulkan on Adreno (1094348)

Android: Fix terrain rendering when using Vulkan on Adreno (1102440)

Android: Fix Vulkan shader compile error when using SV_RenderTargetArrayIndex in vertex shader output (1098973)

Android: Fixed Activity has leaked ServiceConnection errors when calling Application.Unload (1091255)

Android: Fixed Display.systemHeight and Display.systemWidth (1090830)

Android: Fixed problem with different sign configs for release and debug configuration (1109570, 1120585)

Android: Fixed problem with exceptions when exporting Android Gradle project (1089510)

Android: il2cpp library will not be relinked when building to Android, if there are no changes to script files, cached library will be used instead, this should slightly improve build pipeline performance. (1089122)

Android: Impvoe performance of cubemap convolution on Mali GPUs (989820)

Android: Keyboard.onTextInput, Keyboard.onIMECompositionChange will be correctly called for physical and virtual keyboard events.

Android: Mounting additional apk files to support dynamic features is implemented (1078212)

Android: Mouse delta will be correctly calculated in the new input system.

Android: Print linker errors to console when using il2cpp

Animation: Added auto-cleanup of AnimationClip's tracked references on domain reload to avoid a hard to reproduce crash (1046821)

Animation: Double clicking an AnimationClip will open the AnimationWindow. (1058422)

Animation: Fix crash when animator changes the bindings of the next animator in the same frame (1099988)

Animation: Fixed an issue where AnimationClip.empty always returns true in Standalone builds when Animation Type is set to Legacy (1061700)

Animation: Fixed Animation Window selection of nested Animation component hierarchies children of Animator component hierarchies. (1089015)

Animation: Fixed animator glitch just after instantiation (995978)

Animation: Fixed crash if there's a cycle in an animation graph (792020)

Animation: Fixed crash when opening animator window on bad animator controller setup (1080436)

Animation: Fixed crash when selecting a faulty bone after AutoMap in avatar configurator. (1075651)

Animation: Fixed [burstcompile] for animation jobs not working anymore

Asset Import: Changed the icon of the assets generated using ScriptedImporters to match the icon of other model files.

Asset Import: Clamp the global scale in ModelImporter to at most 10 digits. (1082327)

Asset Import: Fixed issue with diffuse color not being properly assigned when a HDRP/Lit material is generated from a FBX standard material in HDRP projects. (1087977, 1114076)

Asset Import: Fixed issue with ModelImporter where imported materials have no textures assigned in HDRP projects.

Asset Import: Prevent using your previously created avatar in the AvatarCopy field in the ModelImporter Rig panel.

Asset Import: ProjectBrowser Icons will refresh correctly when the Model Importer gets applied.

Asset Import: The ModelImporter "Use File Scale" property was not showingg the multiple different values checkbox in multiple selection.

Audio: AudioSource.GetSpatializerFloat and AudioSource.SetSpatializerFloat can now be called successfully before an AudioSource is played.

Audio: Edit key option displays incorrect parameters in the curve editor (713681)

Audio: Fix adding new keys to the curve in audio source inspector via context menu (1085732)

Audio: Fixed audio importing of very short audio files which previously caused importer errors. (882227)

Audio: Fixed AudioCustomFilter which was leaking mutexes. (1101492)

Audio: Fixed loud clicking sound during automatic preview when multiple audio clips are selected in the Project window. (1049785)

Audio: Fixed regression where time spent in profiler collecting audio data depended on the number of audio clips that had audio data loaded. (1086988)

Build Pipeline: Don't treat failed builds as "successful"

Build Pipeline: Fixed an issue where PlayerSettings.applicationIdentifier would not return the identifier for the active build target when editing settings for a different build target. (1041443)

Build Pipeline: Fixed an issue where scenes with a period in the name could not be loaded by asset bundles (1022819)

Build Pipeline: Fixed an issue where the Scripting Define Symbols line in Player Settings could not be reverted with the Undo command. (1083481)

Build Pipeline: Fixed AssetBundleBuild.addressableNames not triggering an asset bundle rebuild when the property changed (996380)

Build Pipeline: Unload asset bundles before building a player or other asset bundles. This prevents building objects loaded out of asset bundles into a second build which could cause unexpected behavior. (1081760)

Build Pipeline: Will remove duplicate mono folder in Mac Standalone builds, removing around 500 kb of unneeded data from builds

Collab: Fixed after renaming a file in Visual Studio and restarting Unity Editor the file was not marked as changed in the Collab Toolbar. (1051583)

DX12: Fix crash when scene is using dpeth only + HDR Camera (1087306)

DX12: Fixed a crash with memory allocation issues when using a camera with the depth or don't clear flags (969582)

DX12: Fixed where test runner crashes while running test containing RenderTexture instantiation from command prompt (1015725)

Editor: Add missing size and style to CacheFontForText (1087730)

Editor: Added a mechanism for displaying an error message when any of the recent projects contain an invalid or missing ProjectSettings.txt file. (1002683)

Editor: All desktop platforms, editor and player, now have consistent logfile option handling. For most platforms this should mean no change, just improved handling of edge cases and scenarios with logfile parameter. (900754, 960012, 1068907)

Editor: Android release builds don't forward network traffic to device anymore (1090170)

Editor: case 954149: Fixed issue where lines were not drawn when using Handles.DrawDottedLine in a custom inspector (954149)

Editor: Changed the way fallback fonts are selected to improve availability of Unicode glyphs (1090134)

Editor: Clear compile errors from the console when switching platform. (1078935)

Editor: Context Menu's "Open" menu does not perform any actions on folders fix (1079852)

Editor: Corrected a typo in 2D/3D scene view toggle popup (1048139)

Editor: CSharpNamespaceParser fixes: Whitespace around # in conditional (1077417)

Editor: Diagnostic warning icon drawn under text (1093938)

Editor: Domain reloads will no longer cause prefab override components (addition, removals) to vanish in the inspector window (1102487)

Editor: Editor systematically crashes when opening client project View on Crashes (1076793)

Editor: ENABLE_VSTU when VisualStudio support has been initialized. (1099395)

Editor: Ensure assembly definitions cannot be named as any predefined assembly names. (1081704)

Editor: Errors are thrown when a prefab with more that 50 game components is selected in the Hierarchy window (1085685)

Editor: Fix -nographics parameter does not include command line activation operations (1043511)

Editor: Fix bug where floating windows couldn't be resized on Ubuntu 18.04 (942780)

Editor: Fix composite fields where the inner component is to big to fit in. (1074392)

Editor: Fix crash if null texture in GUIStyle.scaledbackground (1074485)

Editor: Fix crash when calling DestroyImmediate on components in component context menu callback while having multiple game objects selected (1056115)

Editor: Fix crash when launching Editor on Mac with -batchmode as first argument (1059028)

Editor: Fix crash when using keyboard shortcuts with Mac Editor while Unity project is loading (1004336)

Editor: Fix define expression parsing in namespace parser (1085267)

Editor: Fix duplication slightly changing Transform values due to floating point precision errors. (912111)

Editor: Fix empty strings causing textfield crash (1107172)

Editor: Fix for empty Editor Settings password fields still returning asterisks for empty fields. (958884)

Editor: Fix game view dimensions (1083316)

Editor: Fix Game view layout not changing when paused (1104417)

Editor: Fix game view mouse offset (1097051)

Editor: Fix Gizmos.DrawFrustum not rendering near clip plane in gizmo space. (1081967)

Editor: Fix gui label tooltips (1057359)

Editor: Fix IME input causing text duplication in the editor (1117878)

Editor: Fix incorrect insertion of game objects in the hierarchy in particular workflow (1069565)

Editor: Fix issue with Editor recommending update to an earlier version

Editor: Fix issue with MonoBehaviours in assemblies (.dlls) not loading correctly in scenes from AssetBundles when loading the assembly through reflection with Assembly.Load or similar. (1082571)

Editor: Fix issue with overriden Main Menu shortcuts

Editor: Fix issue with RuntimeInitializeOnLoadMethodAttribute not working in players builds inside player-only code blocks (e.g. #if !UNITY_EDITOR) and inside player-only .asmdef assemblies (922692, 1071599)

Editor: Fix JPEG logo assets for UWP builds not added to Visual Studio project (1066142)

Editor: Fix ListView.SelectionChanged throwing ArgumentOutOfRangeExcpetion (1084218)

Editor: fix minmaxslider dragelement position, set it absolute (used to be relative, which broke layout) (1090242)

Editor: Fix remove binding and reset entry not saving changes in the Shortcut Profile file

Editor: Fix response file references not recognized in VS (1066726)

Editor: Fix Scene icon not updated when changing the png file (1084630)

Editor: Fix SceneView freezing after certain interactions under an OpenGL device (1100000)

Editor: Fix state propagation when a VisualElement is added to a hierarchy. (1093728)

Editor: Fix to enable only seleected menu items (cut/copy/paste/delete/select all) when modal windows are shown - OSX (1092367)

Editor: Fix Undo/Redo MenuItems changing label after rebinding shortcut

Editor: Fix unhideable material's render queue for scriptable render pipelines using shadergraph. (1108637)

Editor: Fix Unity crash when save assets dialog is displayed for exiting the editor. (1062146)

Editor: Fix window layout restoration (1078964)

Editor: Fixed "Open by File Extension" not working properly on Linux and MacOS (1090145)

Editor: Fixed a bug where Linux Editor inspector didn't activate items with space bar input (1061975)

Editor: Fixed an issue where Add Component menu is not displayed in some cases. (1104169)

Editor: Fixed an issue where continuously opening and closing Utility windows could crash the Editor on OSX (1046287)

Editor: Fixed an issue where creating an Editable Font Copy was throwing console errors on Windows platform. (1064686)

Editor: Fixed an issue where Editor could crash when closing the Editor while Asset store or services tab is loading. (1024048)

Editor: Fixed an issue where Grouped Layers are categorized separately. (1068422)

Editor: Fixed an issue where Handles.RotationHandle would not clip correctly when Handles.matrix was not identity. (1095582)

Editor: Fixed an issue where preview icon for the material preset flickers (1099296)

Editor: Fixed an issue where Project window scroll bar blinks when the assets from the last row are selected. (1076266)

Editor: Fixed an issue where red text could appear in the Project search bar along with "style not found" console warnings, while searching in play mode. (1086419)

Editor: Fixed an issue where TearDown and UnityTearDown are skipped for tests that fail due to errors logged with UnityEngine.Log.Error. (1077871)

Editor: Fixed an issue where usage of Obsolete APIs could spam the console window with infinite null reference exceptions. (1085675)

Editor: Fixed an issue which caused unpredictable behavior with duplicate terrain inspectors. Now user is notified of duplicate inspector. (1080942)

Editor: Fixed Assert.Ignore() tests do not exit Play Mode (1071127)

Editor: Fixed being able to drag a shortcut entry on a modifier key on the virtual keyboard in the Shortcut Manager (1110790)

Editor: Fixed color picker dialog. The color box was showing incorrect gradients as well as the alpha channel slider (1079791)

Editor: Fixed color picker ignores the color hex code when copied with (804231)

Editor: Fixed crash coming from homewindow callback function (1090455)

Editor: Fixed crash when calling RenderTexture.ReleaseTemporary twice for same texture (1091561)

Editor: Fixed crash when creating new brushes without assets (1086739)

Editor: Fixed decimal values using comma instead of dot when OS locale has been changed to non-english language. (1089361)

Editor: Fixed invalid blending of texture with the background color. (1073506)

Editor: Fixed issue in the handling of UnitySetup if an exception is thrown or logged. (1085288)

Editor: Fixed issue LoadSceneAsync would not trigger subscribed callbacks on load (1049526)

Editor: Fixed issue where assets from Unity's built in resources could not be loaded by AssetDatabase.LoadAllAssetsAtPath (1104874)

Editor: Fixed issue where drag'n'dropping a texture onto a gameObject in the scene creates a material with no texture in HDRP projects.

Editor: Fixed issue where signed 8bit ints were checked against the bounds of unsigned 8bit ints during text serialization, this resulted in unnecessary warnings. (1101155)

Editor: Fixed issue with editor crash when reordering game objects in a particular workflow (1097118)

Editor: Fixed issue with filtering of .spm tree models (1082272)

Editor: Fixed issue with labels disappearing when ASCII character set is selected (1068658)

Editor: Fixed issue with Undo not being enabled in a particular workflow (1068662)

Editor: Fixed Memory leaks while selecting audio source in inspector (1086532)

Editor: Fixed MenuItems not being called when pressing the corresponding key combination if the key combination contains the Space key (1106151)

Editor: Fixed missing stylesheet error when closing modal windows (1115057)

Editor: Fixed null reference exception while modifying pre-muscle settings of an Avatar. (1068870)

Editor: Fixed OS locale being used for Editor Windows. (930798)

Editor: Fixed performance issues related to the test runner for projects with many assemblies.

Editor: Fixed potential crash when deleting Assembly Definition Files (.asmdefs) in packages. (1101390)

Editor: Fixed right clicking a shortcut entry in the Shortcut Manager window not selecting the entry (1110804)

Editor: Fixed selected shortcut entry in the Shortcut Manager not being reset when changing categories (1104559)

Editor: Fixed serialization issue for MonoBehaviour's with no script causing a crash in save scene (925313)

Editor: Fixed the bug where renaming an asset via Context Menu-->Rename after searching for it in Project Browser's One-Column Layout would not work (1073306)

Editor: Fixed the issue with project update from 2017.4 to 2019.1 (1099240)

Editor: Fixed the issue with scale handle disappearing when the resolution of the monitor is changed (1077720)

Editor: Fixed the sprite sheet grid artifact when clicking drop-down menus in texture inspector. (1055868)

Editor: Fixed Unwrapping.GenerateSecondaryUVSet not working with meshes having 32bit indices (1096058)

Editor: Generate for mcs.rsp reference (1053714)

Editor: GenericMenu.allowDuplicateNames now works for subMenus (1074892)

Editor: Horizontal and Vertical Layout Group "Child controls size" property has been renamed to "Control Child size" for more clarity. (1090329)

Editor: Horizontal scrollbar added for Preset Manager (Settings) (1087969)

Editor: Improve performance when deserializing uint64 values from text serialized assets

Editor: Linux: Using the "Verify Save Assets" option should now properly work in the Linux Editor (957853)

Editor: Make VisualElementAsset id field deterministic (1100451)

Editor: Null protection when iterating using ExtendVisibleAsChild (1083254)

Editor: Only show "Strip Engine Code" checkbox in Player Settings for platforms which actually support stripping.

Editor: ParticleSystemForceField component has no icon (1084799)

Editor: Remove cursor warning when calling Cursor.SetCursor on a texture loaded from an asset bundle (1028350)

Editor: Remove duplicate for Rider path discovery on Linux

Editor: Removed additional separator in GameObject hierarchy menu (1080882)

Editor: Rename UI Transparency Priority to Renderer Priority in the MeshRenderer component

Editor: Restrict the insertion of menu items into a given submenu to a prescribed limit of 1000 items and displays a warning about the same. (1039181)

Editor: Set the width of Property handler object visible area to its default maximum (1068811)

Editor: Shortcuts defined in the Main Menu / OS Menu now have the prefix "Main Menu/"

Editor: Test Runner console message overlapping the test menu fix (1094277)

Editor: Unity Test Runner will not execute PrebuildSetup code for ignored playmode tests or tests that are disabled on the selected platform

Editor: Update the progress bar window on Linux to use a consistent size (1100653)

Editor: VSCode open multiple windows when using Open C# Project menu (1065936)

Editor: When moving mouse over ListView scrollbar on Windows the cursor changed to a resize cursor (1084972)

Editor: [OSX] Fixed an issue where pressing CMD + Z when changing the project name causes a fatal error. (1092471)

GI: Dinamically load OpenCL.dll installed by the graphics drivers to the system, this ensure safe discovery of the OpenCL devices on various system and configuration. (1085235)

GI: Editor log outputs ''d3d11: failed to lock buffer [HASH].'' while baking using CPU PLM (1095976)

GI: File reading errors with hashID.ghd while baking lighting (1047087)

GI: Fix an issue for LightingDataAssets in Auto-mode were hashing didn't capture a change of scenes. (1094637)

GI: Fix for performance issue where UpdateMaterials are run too often.

GI: Fix for when the lightmap preview window doesn't get cleared when lightmaps are removed. (1082621)

GI: Fixed a bug where a probeset with completely overlapping positions would cause the deringing settings array to become shifted.

GI: Fixed a case where the CPU progressive lightmapper could never finish a bake when LODs were baked (specifically when they would rasterize far outside of the UVs themselves). (1066196)

GI: Fixed an issue where moving a camera in scene view would cause objects to flicker when realtime GI and GPU instancing were enabled. (1053521)

GI: Fixed an issue where the bake could spit out "Assertion failed on expression: 'm_NumInstanceTransforms == m_NumInstanceLODGroups'" and produce incorrect results for scenes with LODs in them. It could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene. (1102752)

GI: Fixed an issue with "OpenRL reported error code 501/502: rlBindBuffer/rlMapBuffer" that could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene. (1047430)

GI: Fixed by introducing proper round robin sampling between supersamples. (936693)

GI: Fixed documentation for Lightmapping.Clear and Lightmapping.ClearLightingDataAsset

GI: Fixed issue where Baked Albedo and Baked Emissive lightmaps are not shown in the lightmap Preview window after baking GI (1044274)

GI: Fixed LightingData.asset creation, so that only the first lighting generation in non-auto mode marks the scene dirty (in single- and multi-scene scenarios). (1067913)

GI: Fixed the Baked UV Charts debug lightmap (1078533)

GI: Fixed UV Overlap preview not displaying after a manual bake. (1087688)

GI: GICache errors are thrown when baking Terrain with trees having deringing enabled on the light probes (1100362)

GI: GPU Lightmapper: For baking default is to select the same graphic hardware as the editor.

GI: GPU Lightmapper: Stabilize noise when iterating on lighting.

GI: Indirect probe lighting should be affected by the indirect intensity slider in the Progressive Lightmapper. (1060939)

GI: Reflection Probes progress bar doesnt get cleared when cancelling.

Graphics: Added extra validation for RT volumeDepth (1096019)

Graphics: Explicitly disallow destroying of temporary render textures (1070564)

Graphics: Fix async readback when using Vulkan

Graphics: Fix for postprocessing and instanced stereo rendering only a white screen in LWRP (1100898)

Graphics: Fix Inspector Previews using black cubemaps for environment reflection. (1039018)

Graphics: Fix issue with Animator preview not rendering grid in SRP (1044281)

Graphics: Fix out-of-memory when trying to compile shader that uses self-referencing macro (1104217)

Graphics: Fix selection of the correct subshader when rendering with the editor camera.

Graphics: Fixed a rare crash where instancing properties are absent from the MaterialPropertyBlock object sent to DrawMeshInstanced calls. (1115627)

Graphics: Fixed an issue that would crash the editor when copying raw depth buffers. (1040591)

Graphics: Fixed crash with Texture Mipmap streaming scene view debug mode when light maps are recalculated. (1095546)

Graphics: Fixed frame debugger showing bad keywords on some cases when connected to standalone playe (1070614)

Graphics: Fixed frame debugger texture tooltip to show correct dimension info for 3D textures

Graphics: Fixed loading of compressed texture with incomplete mipmap chain (1045189)

Graphics: Fixed memory overwrites in DX11 render target setting code.

Graphics: Fixed Package Manager UI not rendering correctly on GLES2. (1108286)

Graphics: Fixed texture streaming crash bug which showed up when disabling and enabling renderers (1061165)

Graphics: Fixed Vertex Compression not working for vectors with odd dimensions (positions and normals) (1078795)

Graphics: Fixed WARNING message on Mac Editor with Android build target were a warning shows up for decompressing ETC textures also that the expected behavior because desktop GPUs don't have native ETC format support (1115543)

Graphics: Force rebaking of Reflection Probes in the Editor when changing the shader code of the Renderers used in baked Reflection Probes (1020358)

Graphics: HDR Mode in Graphics Settings is respected in LWRP (1104140)

Graphics: MeshTopology.Quads generates a draw call that uses 3 point patches instead of 4 point (1078885)

Graphics: Metal/iOS: Fix scissor/viewport handling when used with Dynamic Resolution feature

Graphics: Metal: Fix a rare, generic codegen regression after adding Metal Tessellation support (1120434, 1129079)

Graphics: Metal: Fix a runtime address sanitation issue with hull/domain shader stages (1129077)

Graphics: Metal: Fix vertex/hull shader program translation into a tessellation compute kernel when there is no vertex input (1086957)

Graphics: Metal: Fixed a performance issue that prevented GPU drivers from utilizing internal texture compression (did not apply to RenderTexture)

Graphics: Metal: Fixed crash when creating Texture2DArray with a YUY2 TextureFormat (1094777)

Graphics: Metal: Fixed crash when user created RT has unsupported sample count (1095433)

Graphics: Reinstate support for reading terrain brush textures. (1102243)

Graphics: Rename Renderer Priority by Priority in the MeshRenderer component as requested by the doc team

Graphics: Skip shadow lights and shadow casters culling when shadows are disabled (1072624)

Graphics: Unity could crash if infinite dependency loop between "UsePass" and "Fallback" (1068293)

Graphics: Vulkan: Fixed a race condition between updating ComputeBuffers from script and rendering from them within Graphics jobs

IL2CPP: Fix crash during managed code stripping when system language is Turkish (1083122)

Input: Correctly set/get sampling frequencies for sensors on iOS and Android platforms in the new input system.

iOS: Added an option to player settings to not add Game Center and Push Notifications Capabilities to Xcode project even if the project had code using those frameworks (1101266)

iOS: Fix LWRP crash on several SoC's (1098913)

iOS: Fix warnings related to launch image that were thrown when building for iOS in Xcode 10 (1085602)

iOS: Fixed a crash when forcing Portrait Upside Down orientation on iPhone XS/XS Max (1085662)

iOS: Fixed bug where changing Screen.orienation on some iOS devices would not update variable that holds the current orientation state (1088729)

iOS: Fixed DiscardContents and GrabIntoRenderTexture interop on Metal (1082159)

iOS: Fixed full screen movie resetting after app minimize on iOS (840951)

iOS: Fixed incorrect Screen.safeArea on plus sized iPhones (1087954)

iOS: Fixed issue when Screen.allowedOrientations are updated every frame (1103167)

iOS: Fixed occasional crash when destroying WebCamTexture (1090053)

iOS: Fixed possible crash on app exit when destroying static objects (1050875)

iOS: Fully uncoupled accelerometer from gyroscope as it should be (1085244)

iOS: iOS: fixed more issues with reporting orientation when autorotating and tweaking enabled orientations (1075839, 1075855)

iOS: Keyboard.onTextInput, Keyboard.onIMECompositionChange will be correctly called for physical and virtual keyboard events.

iOS: Remove the DISABLE_TOUCH_DELAYS define, Defer system gestures options in Player Settings should be used instead (available from iOS 11) (1087337)

Kernel: Fixed temp job warning in C# jobs when job was executing for longer than one frame

Linux: Fix for Editor windows repaint bug (Ubuntu 16.04) (1107716)

Linux: Fixed issue where tabs were incorrectly processed twice. (1080441)

Linux: Fixed touchpad scrolling being too sensitive in the Linux Editor (1073152)

Linux: Linux and Mac will now launch the BugReport crash handler when a SIGABRT is sent. (1074324)

Linux: Linux: Crash in UnityEngine.Input.GetJoystickNames when controllers are removed & reconnected (1080508)

Linux: Resolve an issue where double-clicking on Linux Standalone Players did not function in Nautilus. (1047075)

Lumin: Fix an issue where the minimum platform API level in a custom manifest was not being respected.

Mobile: Fix Ambient Occlusion in PostProcessing v2 on mobiles (1059893)

Mobile: Fix Standard shader artifacts on mobiles

Mobile: Fixed flickering on objects when dynamic batching is enabled (1061477)

Mobile: Support for Bluetooth headphones microphone for both Android and iOS (946201)

Mobile: [iOS][Metal] Always stretching the final render to the full screen, no letterbox when rendered image aspect ratio does not match the aspect ratio of the screen (1077959)

Multiplayer: Fix syncvar variables sequential refreshing issue. (1085466)

OSX: Fixed "Using Metal Editor" now showing (1094058)

OSX: Fixed an issue building the Mac Editor using customer source code distributions

OSX: Fixed case where color picker would not properly select color when cursor size was beyond normal size (1074188)

OSX: Fixed GPU selector being always disabled (1055634)

OSX: Fixed MacOS player crashing when Resolution Dialog looses focus (1106074)

OSX: Fixed resolution crash when setting to invalid values via script (1070915)

Package Manager: Add a confirm dialog and trace when user selects "Reset Packages to defaults" in "Help" menu (1066143)

Package Manager: Fix an issue that prevented specific native plugins to be correctly identified the second time a project was loaded.

Package Manager: Fix error message when dragging Packages folder on to Favorites section (1084176)

Package Manager: Fixed an issue where cancelling import of package assets would still result in those assets being imported after restarting Unity. The Cancel button of the asset import progress bar is now disabled. (1104196)

Package Manager: Not installed packages are shown in package manager window (1098870)

Package Manager: Open offline documentations when the online ones are not accessible.

Package Manager: Packages, that are imported as dependencies for other packages, are not shown in Package Manager UI (1057210)

Particles: Added error message when trying to use a statically batched mesh in the Particle System (1075564)

Particles: Fixed prewarm bug causing particles to emit incorrectly (1064065)

Particles: Inverted how spherical wind zones affect Particle Systems, to fix inconsistency between particles and trees (1053956)

Particles: Multi-selecting billboard and mesh particles hid the particle material slot in the inspector (1077827)

Particles: Particle sorting was incorrect with ortho camera with negative near clipping plane when using sort by distance (1056469)

Particles: Particle start speed now uses sub-frame time to distribute valuise correctly when using Curve modes (1063952)

Particles: Particle System bounds ignored Shape Y scale when using Rectangle emission shape (1064275)

Particles: Particle system bounds were incorrect when particles used meshes with a large offset pivot in the model data. (1090863)

Particles: Particle trails could be culled incorrectly when using the World Space trails option. (1089679)

Particles: Particles with the Render alignment set to "Facing" billboarded incorrectly with directional lights (1072493)

Particles: Setting the scale of a GameObject didn't adjust the Pivot value of a StretchedBillboard ParticleSystem (1068381)

Particles: Sub Emitter particles were not randomized when using Auto Random Seed (1068735)

Physics: CharacterController will now ignore Rigidbodies that have their collision detection turned off (984035)

Physics: Ensure that 2D trigger/collision exit callbacks occur when destroying a GameObject inside a 2D trigger/collision callback (1057320)

Physics: Ensure that 2D trigger/collision exit callbacks occur when disabling a GameObject or 2D collider component. (1071700)

Physics: Fix a crash in the 2D physics manager on iOS upon start-up when Physics2D package is disabled. (1080899)

Physics: Fix crash when adding a MeshCollider without CookingOptions.CookForFasterSimulation. Fixed by PhysX 3.4 Upgrade. (1041838)

Physics: Fix issue when copying and pasting cloth component values. (975495)

Physics: Fix issue where physics internal query data may not be updated if there are only static colliders in scene , causing shape cast issue (1064897)

Physics: Fix poor performance of self and inter collision gizmos for cloth. (963985)

Physics: Fixed an issue where raycast may fail on terrain collider (1063586)

Physics: RelativeJoint2D now correctly handles rotation. (1103365)

Physics: Stop NullReferenceException due to sprite-snapping when dragging a Joint2D anchor when the same GameObject contains a SpriteRenderer without an assigned Sprite. (1077680)

Prefabs: Added localization to Overrides window and PrefabUtility dialogs.

Prefabs: Applying dependent component to nested prefab crashes Editor (1055869)

Prefabs: Editor crashes with PrefabImporter::GenerateAssetData when importing "PBR Flower Pack" Asset (1084315)

Prefabs: Fix null reference exception when clicking on text "No Overrides" in Overrides dropdown after applying changes via Comparison view. (1099228)

Prefabs: Newly create prefab variant's name contains entire path when the original prefab is not directly under the Assets folder (1082940)

Prefabs: Result is missing from OnWillCreateAsset() when the method is called by creating a Prefab (1087603)

Prefabs: [Nested Prefabs] "PPtr cast failed when dereferencing! Casting from PrefabInstance to Prefab!" after upgrading Corridor scene (1065694)

Profiler: Fix increased memory usage by profiler for long lasting background operations. (1094748)

Profiler: Fixed coroutines naming in profiler. (1033280)

Profiler: Fixed Profiler stats recording when profiling Editor with runtime profiler API. (Profiler.enabled)

Scripting: Add System.Data.dll in the references (1075265)

Scripting: Allow extra optional characters than whitespace after preprocessor directive if and elif (1104428)

Scripting: Assigning a custom Debug.logger.logHandler intercept thrown exceptions (753944)

Scripting: CSharpNamescapeParser throws InvalidOperationException, fixing precendence checking for CSharpNamespaceParser. (1099297, 1101447)

Scripting: Disallow modifications of serialized data in m_Component on GameObject (1022204, 1082089)

Scripting: Fix crash when a GameObject instantiate a new GameObject on the parent during OnDestroy callback and the whole hierarchy is being destroyed (1121506, 1125293)

Scripting: Fix crash when adding multiple components of a disallowed type (959136)

Scripting: Fix invalid UTF8 characters from imported assets. (1086920, 1114945)

Scripting: Fix so we can stop yielded Coroutines deeper than 3 (1089467)

Scripting: Fixed a bug where building players with "using alias" directives pointing to types in other assemblies if those types were not actually used would fail.

Scripting: Fixed: originalProjection variable in Camera.projectionMatrix Scripting API example is not initialized (1097500)

Scripting: Generate fullpath for response file references (1068300)

Scripting: Improved handling and added error in cases where text serialised data is malformed, corrupted or in a unexpected state (1071531)

Scripting: Improved performance when calling GameObject.AddComponent for a nested MonoBehaviour class inside a namespace (1085304)

Scripting: Remove allocation in every frame from ScriptableRuntimeReflectionSystemWrapper.TickRealtimeProbes (1097039)

Scripting: When fields in an object are null and you use ToJson() to serialize it, the fields will still not be null in the resulting JSON, but they will no longer be modified in the source object (942547, 1124727)

Scripting Upgrade: Fix crash in Marshal.PtrToStructure with generic struct (1106422)

Scripting Upgrade: Fix crash when delegate constructor is invoked with NULL method (1091693)

Scripting Upgrade: Fix crash when method has Task return type (1111048)

Scripting Upgrade: Fix sizes for System.Numerics types (1118631)

Scripting Upgrade: Fixed crash in ScriptUpdater.exe when code contains qualified references to methods of type that were statically imported (#using static). (1081267)

Scripting Upgrade: Fixes APIUpdater crash when project path contains $ char (1088028)

Shaders: Fixed edge/inside tesselation factors being improperly handled by metal shader compiler (1065883)

Shaders: Fixed surface shaders analysis step sometimes missing inputs when keepalpha is specified (864173)

Shaders: Made editor log on shader compiler crashes more clean and useful. (1097215)

Shaders: Zero-init appdata in domain surface shader to avoid compiler error about out parameter not being fully inited (1065883)

SpeedTree: Fixed collision object importing from SpeedTree v8 assets.

Terrain: "Remove Light Probe Ringing" setting now can be serialized and undone. (1093751)

Terrain: Fixed border artifacts when terrain height is painted (1098118)

Terrain: Fixed crash when terrain with empty trees database moved in scene view (1087072)

Terrain: Fixed selection outline of terrain to work from the back side as well (1098438)

Terrain: Terrain auto-upgrade on load is now recognized as having been updated. (1081612)

Timeline: Fix events send twice when just before the end of a clip (1017658, 1022016)

Timeline: Fixed issue where a timeline would not play on AOT platforms using Mono and .NET 3.5 (1124120, 1129999)

UI: Cache referencePixelsPerUnit when canvas parent is disabled (1066689)

UI: Do not make the material dirty when rendering with a RectMask2D (967024)

UI: Fix bug where Dropdown doesn't close when clicking outside it under certain cicumstance (1064466)

UI: Fixed case where inputfield cursor wouldn't be positionned properly (1083649)

UI: Fixed case where ui filtering in scene view did not function properly (1064210)

UI: Fixed issue where loading a scene with an orphaned ui component would cause a crash (1085469)

UI: Fixed issue where nested canvases with canvas scalers wouldn't work properly (1033895)

UI: Fixed issue with enabling canvas and polling its RectTransform data in awake/ Start returning incorrect values for root RectTransforms.

UI: Fixed issue with nested canvases with canvas groups and custom alphas not working properly (1084745)

UI: Fixed the bug where changing the Constraint Count for a Grid Layout Component would cause a Division by Zero Error. (1075194)

UI: Fixing Image component inspector which would break undo when a sprite is replaced. (1114240)

UI: Fixing issue with CanvasGroup.Alpha not affecting nested Canvas's UI elements. (1109916, 1123919)

UI: Fixing issue with UI Scrollbar blocking prefab mode. (1115796)

UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays. (1027701)

UI: Prevent memory allocation that happen every frame in CanvasScaler.Update(). (1105332)

UI: UIElements: fix UXML factories not initialized when creating instantiating assets at Editor startup (1045535)

UI: UIElements: Fixed ListView.Refresh computing incorrect offset for first row when item source changes

UI: UIElements: Fixed PopupField text overflow

UI Elements: Address issue with UXML template instance always appearing at the end of their parent. (1104566)

UI Elements: Can now close a window from a scheduler callback without errors (1098721)

UI Elements: Fixed the behaviour of all TextField and numeric field when pressing Enter, the control is now leaving edit mode. (1096200)

UI Elements: Fixed the behaviour of all TextField and numeric field when pressing Escape, the older value is now restored. (1096199)

UI Elements: Fixed the VectorXXFields going on 2 lines when the window is made small. (1049285)

UI Elements: Fixed UIElements not responding correctly to Return key, Keypad Enter Key, and space key for Toggle, GradientField, CurveField, ObjectField, EnumField and all popup related fields.

UI Elements: List View selection is now dimmed when the view doesn't have keyboard focus (1085251)

UI Elements: ObjectField: Pressing delete now clears contents (1062184)

Universal Windows Platform: Addresses unhanded exception when issuing WebRequest with URI consisting of domain name and port (1066792)

Universal Windows Platform: Builds now fail if the certificate is expired (1022794)

Universal Windows Platform: Fix InputField text selection so it works on Windows 10 touch-enabled devices (1002834)

Universal Windows Platform: Fixes an assert triggered when Xbox gamepads are disconnected in some situations (1080114)

Universal Windows Platform: Fixes Animator changing GameObject's position when animation job is empty (1095938)

Universal Windows Platform: Fixes build error in Editor when using Entities package for UWP (1067528)

Universal Windows Platform: Fixes characters not dispatched to NewInput (1097242)

Universal Windows Platform: Fixes nullptr Exception thrown by WebCamTexture when stopping video playback causing memory leak (1036939)

Universal Windows Platform: Fixes Stereo Display (non head-mounted) VR SDK being unavailable (1033346)

Universal Windows Platform: Fixes Visual Studio warning from generated UWP project concerning missing VS2015 toolset (1091279)

Universal Windows Platform: Fixes WebCamTexture failing to play in certain (rare) situations (1044635)

Video: Disregard unsupported stream on Windows (1065499)

Video: Fix crash when calling Prepare() on a VideoPlayer component held by a delay destroyed GameObject (1096915)

Video: Fixed crash on specific avi video files on windows (1088203)

Video: Fixed crash on specific MPEG2 video files on windows (1082071)

Video: Fixed video with 6 audio channels crashes when switching between videos on iOS (935497)

Video: Improved VideoPlayer network error handling on Windows (1051461)

Video: Resolved VideoPlayer player is paused when unplugging headphones (1086705)

Video: VideoPlayer Camera Plane targets now visible in SRP (1024877)

Video: VR single-pass instancing mode is now supported by the VideoPlayer (950205)

Video: [Recorder] Frame rate drops drastically when using Movie Recorder to record as WebM (1052060)

Web: Fix disposing WWW object that has been yield returned from coroutine. (1117213, 1120581)

WebGL: Fix Application.Quit() and memory cleanup (1032870)

WebGL: Fix for camera viewport rect bug in WebGL with linear color space (957652)

WebGL: Fixed build window linear color space compatibility check (1105479)

WebGL: Fixed Editor preventing to build for WebGL when Linear Color space is enabled (1103083)

WebGL: Fixed Performnance Reporting integer overflow in WebAssembly development builds.

Windows: Fixed Application.isFocused returning true if the player has been minimized before the first scene loaded (1080560)

Windows: Fixed editor freezing when certain devices (Steinberg UR 22 mk II, Cronus MAX) are connected to the computer (917526)

Windows: Improved error messages after failing to load native plugins on Windows Standalone and UWP if one of their dependencies is missing (1083178)

Windows: Improves ExclusiveFullscreen resolution not being set if/when DXGI fails to apply requested resolution (1058040)

XR: Fix for VR tree shader using Alpha-to-Coverage when MSAA is disabled (1074421)

XR: Fix player crash when using Google Cardboard API (1102049)

XR: Mac VR Billboarded trees are improperly lit if VR is enabled (1025108)