Today makes 4 years since I originally released “Slender: The Eight Pages”. I’ve had a tremendous and unexpected time since then, with ups and downs, as I realize that working in the video game industry–something I’ve always wanted to do–was becoming an actual possibility. I was doing something that I felt was finally the right career choice for me.

And yet, when I released “Chromaestro” earlier this year, it went almost completely unnoticed and still continues to elude people’s notice now. This naturally began to sow some doubts over whether or not game design is something I could truly do full time. But I can’t allow that to happen, not when I’m so close to achieving my dream.

So for my next step, I’m going to start working on a project I’ve had in mind for a little while now: a full game based after the concept in my Ludum Dare 33 entry, “Beast Of The Woods”. I have an actual story and gameplay progression planned for it; I’m just not certain about how I want to approach it from a funding perspective. On one hand, I could probably do a Kickstarter and try to get the necessary funds for it. On the other hand, Kickstarter campaigns are gradually starting to get a reputation for not being reliably completed, and I don’t want to give that impression to people either. However, given the size of the project, I might be able to afford it myself, but I also don’t want to be potentially ruined by it if it fails.

I’d really appreciate some feedback on this. What do you all think?

