The World, cont...

Roaming mini-bosses that spawn (seemingly) at random and wander until killed. These should be very hostile and dangerous mini-bosses that require community effort to bring down.



Rare and exotic animals that spawn once in random locations every couple hours for hunters to kill and skin for a special hide that goes into crafting a special piece of gear. Different rare animals in each kind of zone, each dropping a unique pelt.



in random locations every couple hours for hunters to kill and skin for a special hide that goes into crafting a special piece of gear. Different rare animals in each kind of zone, each dropping a unique pelt. Decor that logically suits the zone and shows more than just "undead camp here"



Ways for the community to build upon the world meaningfully. Rather than leaving a fire pit in the middle of enemy camp to make pathing impossible. lol.



Lore friendly places for players to gather while they hang out and duel, without cluttering the AH.



An outpost or oasis in parts of BZ where combat is disabled. Doesn't even have to be in a city. Can be a small zone that you get to through an open zone. There is no chest here, no auction house, nothing to gather. Just a place under treaty for players to hang out before they decide to murder each other outside the front door.



Miscellaneous

please understand I appreciate everything you do and all the hard work. These are my personal thoughts and feelings on a game I want so badly to love, but feel so burned by. I look at the future I have in Albion and all I see is mindless gathering, mindless crafting grind for boring gear, and the occasional PvP exchange in a world that is devoid of both content and sandbox tools for creating content. Please send help.

Ultimately, through my eyes, the world is devoid of life. There are tons of players merging into each other in town looking like a giant of blob of bodies. There are players running around harvesting and driving their Ox to exhaustion. Occasionally I see a hostile player in a Red Zone and have to play it safe for a moment. Aside from that, the world is empty and boring. There is nothing dynamic about it. Some ideas:What I'm trying to say, as far as the "world" goes, is that it is all very predictable and there's very little that brings the community together in interesting ways.Why is there a reputation hit in Yellow Zones? I am a peaceful player. I will share loot with people who help me and I will heal randoms as they go after a chest. But if someone is taking PvE chests that my team is clearly working on, I feel justified in running them over (or dying trying). If someone runs up and takes the node I'm already hitting, I feel justified in scaring them off with a couple attacks. In Yellow you don't die. You don't lose much of anything, really. Let us get into squabbles without fearing we'll be outlawed for fighting off a "friendly" who is clearly not-so-friendly. Put in some sort of system that hurts rep after downing X players in X minutes to prevent camping players and repeatedly killing them in Yellow, but let us fight.Also, why doesn't the PKer get the 10% of materials dropped when a player is downed in Yellow? Why do those just go into the void? There's like 0 incentive to actually kill someone in Yellow other than for the lulz. (Again, I am a friendly player, but am still baffled by Yellow).If Yellow Zones are so incredibly low-risk, why have Blue at all? Yellow Zones were only scary because I hyped myself up about them. Losing 10% stacks sounds bad, but it is a drop in the bucket. Losing durability can be repaired easily. Too easily.Why are there no Black Zones on the Royal Continent? I don't mind teleporting to the BZ, just seems odd to have none at all on RC. This makes them seem mystical and horribly scary isolated to their own continent.Trade feels useless. I got so excited when I first tried to run some Cedar logs between cities, and then the market took a nose dive and I realized Caerleon is the center of the universe.I want meaningful trade routes and legit scarcity of resources in zones. I can live in Thetford and harvest everything up to Tier V within a couple zones from town. How is that resource scarce? How does that make iron more valuable than trees and hides in Thetford? I am an incredibly chill person and don't like to be dramatic, but I feel like the trailer lied or used old information from betas I never played.I'd love to see more small group content that can be randomly encountered in the world and easily teamed up for. Like a hold point on the map that teams have to fight against each other for, unrelated to GvG. Or Royal Continent caravan missions. Have an NPC (or better, a player) Caravan set to leave from City X to City Y along a route. Players can decide for themselves if they want to protect the Caravan for a reward from the Royal Continent or if they want to destroy the Caravan for loot inside of it/dead players. The Caravan is given a large unrestricted PvP ring around it and moves at a steady pace from zone to zone. Players show up and lock in to defend the Caravan or party up to destroy it. If it is an NPC caravan, cool. If a player, then an NPC at the City X can issue a "quest" to "Get to City Y in Z amount of Time while carrying these resources." We need lots more of this kind of content,. Draw players together to fight for each other and against each other. Draw players together to build something cool. Draw them together to chat and trade in locations that feel organic. The cities are crowded and do not feel at all immersive with 50+ ox butts sticking out of the AH, overlapping.