TheGeoff

Planesman

Join Date: Jul 2008 Location: 37°47'S 144°58'E (Melbourne, Australia) Posts: 196 Downloads: 20 Uploads: 0





Version 0.27 released! Download here: http://goo.gl/9avGXB

(Version 0.26 was an internal version which was never publicly released)



Changelog: Added active sonar. Press A for a single ping or LShift+A for continuous pings.

AI ships now fire weapons at each other.

AI surface ships are now equipped with historically accurate SAM systems, and can fire at AI aircraft.

AI aircraft can now engage AI ships and aircraft.

Hull size and strength of AI ships is now simulated. Very large ships may require two torpedoes to sink.

Added images when refitting and vistiting destroyed cities (created by Chris 'Pilotguy' Liu)

Reworked main menu. The menu now loads instantly, and there is a configuration screen allowing you to pick a nation, starting city and sub type before the game loads and the mission starts. This will be expanded in future updates.

Added a credits screen to the main menu to acknowledge the contributions others have made to the project

Added 6 new cities and ports: Alexandria, Den Helder, Jacksonville, Sevastopol, Kaliningrad and Yekaterinburg

Added two new aircraft: the F-4 Phantom II and the MiG-21

Added ability to reject mission and request new orders (press Z while using the radio)

AI warships and destroyers now detect and respond to radar emissions from player submarine

Fast travel is now unavailable whenever any type of enemy is nearby, even if they have not detected the player

Added an option in gameoptions.ini for always allowing fast travel, regardless of nearby enemies

Updated in game help text to show mouse controls

Fixed Dutch and Belgian coastline and moved Amsterdam to its correct position

Fixed North African coastline

Allied, neutral and enemy nations are now listed on the map screen

Reworked some of the maneuvering physics (mostly relating to speed) to be more realistic

Added inertia to rotors in the turbines and the electric motor

It is now possible to run the electric motor while turbines are engaged

Added ability to toggle city names on the missile control map

Damaged machinery now increases submarine noise signature significantly

Noise from bilge pumps now also increases sub noise signature

Diesel generator suction is now simulated correctly when main induction valve is open.

Diesel engine noise is now correctly simulated

Crush depth can now be set for each sub in performance.ini. If it is not set, it will default to ~300m.

Fixed several bugs in water pressure modelling, ensuring pressure is evenly distributed on both sides of the hull.

Fixed a bug where nuclear craters remained after the game was reset

Slightly lowered brightness of shallow water to increase contrast on map

Fixed a bug where the mission marker would not appear on the map at zoom level 1

Changed the default key binding for toggling mouse control from F1 to F10

Fixed a bug where the game would warn repeatedly warn the player about being too deep to launch missiles when spacebar was pressed

Turbine generator can now be shut down for maintenance by switching off both turbines

Fixed bug causing the turbine generator to explode less often than it should

Fixed bug where resting crew would stay 'on break' if given orders to repair hull using the right-click menu

Many more small tweaks and fixes.

Save files from the previous version should be compatible.

Enjoy! Please report any bugs you encounter. (Version 0.26 was an internal version which was never publicly released)Enjoy! Please report any bugs you encounter.

Sub Commander: A free roguelike submarine simulator __________________