DX11: Kingdom Come: Deliverance Warhorse Studios first announced that they were working on an "unannounced role-playing game" on February 9, 2012, having successfully licensed CryEngine 3.8.6 on this date. Before we begin with the graphics performance tests a little explanation. We use a time-based measurement based upon framerate recording. Since this title does not have a built-in benchmark we start a scene and record a part of the level that gives us an average framerate. We test at the best, very high, image quality settings as set in-game.

Introduction The Turing GPU Three primary architectural blocks Block Diagrams and Specs and new Features NVLINK SLI / Overclocking Scanner and connectors Product Showcase Product Showcase Product Showcase Hardware Setup | Power Consumption Graphics Card Temperatures Graphics Card Thermal Imaging Measurements (FLIR) Graphics Card Noise Levels Test Environment & Equipment DX11: Final Fantasy XV - Preliminary DLSS Realtime Raytracing performance DX12: Star Wars Battlefront II DX12: Rise Of The Tomb Raider DX12: Battlefield 1 DX12: Strange Brigade DX12: Deus Ex Mankind Divided Vulkan: Wolfenstein II The New Colossus DX11: Far Cry 5 DX11: Codemasters Formula 1 2018 DX11: Destiny 2 DX11: Ghost Recon - Wildlands DX11: Middle-Earth Shadow of War DX11: Kingdom Come: Deliverance DX11: Resident Evil 7 DX11: The Witcher III Wild Hunt DX11: Grand Theft Auto V DX11: Unigine: Superposition DX11: 3DMark FireStrike DX12: 3DMark Time Spy (2016) GPGPU: V-RAY Rendering Frametime Analysis: Shadow of Mordor and Codemasters F1 2018 Frametime Analysis: Strange brigade and Deus Ex: Mankind Overclocking The Graphics Card Overclocking The Graphics Card with OC Scanner The GPU Shoot Out Conclusion

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