2013-05-15 07:05 , edited 2013-05-15 07:07 by H3BREW_H4MMER

You have to account for the fact that you are BEING SHOT AT. Not one person on earth will perceive things exactly the same whether they are crouched in a corner, or if they being shot at. You can not be standing in the middle of 200-300 RPM and casually fire down your sights. What they should do is keep the suppression, because it contributes to the battle dynamic by accounting for fear/psychological factors, aaaaaand on the same topic of bullet effect, add physics to the player models so bullets jerk your vision around if you get shot. The worst is clipping someone with a sniper round , leaving them with 3% health, and watching them literally skip across an open area to safety................... The game is a first person shooter, you're trying to imagine yourself in your characters position. If you want to add to immersion and overall enjoyment, focus on how the humans in the game act and react, not so much on how the grass blows in the wind.