Ideally you want a combination of Patience and Padme's to do the heavy lifting early on. I've struggled with mulliganing hard for Patience or not and have really come to the conclusion that you DO want to mulligan hard for it. Your ideal opening hand IMHO is

Getting 1-2 in those opening rolls should be possible. If you get 1 and 1 or more on Padme, resolve for free. If you get more than 1 , resolve for as many as you can. The goal is to go into Round 2 with 3 .

Round 2 using one of the action economy cards is paramount. Either Squad Tactics to roll both non-uniques, or Hit and Run to activate trooper and equip Cunning. With two more activations (hopefully poor rolls), you are setup for a Patience of 7 mill. If you have Command Center you will also likely get an early claim giving you another two (warning.. it's hard to get your BF with Padme having a 25% chance of rolling double zero, and a 75% chance of rolling one zero...).

Other observations.. If you have a choice between a symbol or patience, resolve 's first. Discarding from their hand is way more powerful than from their deck. Also, always resolve Scout's before true . The chance to first have a choice what to remove one action before they could play it is big.

I am struggling with keeping Diplomatic Immunity in here. It always seems like it should be a super strong end game card (for more control-ly games against non-aggro), but in a dozen games so far I've only played it like twice.