

1, 2, 3, 4, 5,



Unique rebalance



As well as adding over 100 unique items and Jewels in The Awakening, we've made balance changes to around 50 unique items. Mark2 outlines the changes in



Leech Changes



The new leech changes are on the realm. We have worked out we need to change leech rate as it currently works. Currently, when you would already be at the Leech Cap, the rate increase does not give you more leech, as you are already at the cap, while it still reduces the time taken to leech. This can make Leech Rate detrimental to a player in fights against large number of targets, or who otherwise reaches the leech cap quickly.



We will be changing increased Leech Rate to increased Life/Mana Leeched per Second. This will be best against single targets, or in times when you do not reach the Leech Cap, but will not be detrimental in situations you are against a large number of targets.



We are also looking at increasing the values of the Leech Cap. We will then have two main bonuses affecting leech gained, with Leech Cap bonuses best against packs, and Increased Leech Per Second bonuses best against bosses. Neither will be detrimental to the player.



Energy Shield Leech was also bugged on the beta, and was not stacking in the way Life and Mana Leech now are. This will be fixed on the next deploy.



Maps and Map Drops



The next patch will include some changes to map drop rates. The end result of the changes should make it easier to get to and maintain mid to high-tier maps. The highest tiers of maps (level 80 to 82) will still be challenging to reach and maintain.



We are also doing a rework of map mods. Once done it will be patched in. We will make a manifesto post once the details are close to finalised.



Timeframes



Chris posted



I am aiming to do a small patch before this week with the unique items, leech, and a few other changes.



After that my focus is on the 1 July patch which completes the content on the beta.

As well as finishing off The Awakening, a few team members are getting trailers and other assets ready for the media and marketing push you should start seeing late next week.



How are we tracking?



Number of issues required to be completed for release: 530



Yes, that is a lot more issues than last week. 120 of the issues are new since last week. There are two things that have caused this jump. General issues for things we are getting together now being turned into individual issues. For example, the new challenges and achievements make up dozens of individual issues.



The other cause of the increase is small issues being identified that require a fix.



There are more issues, but they are smaller and being dealt with fast. Earlier State of the Beta posts: 6 and 7 As well as adding over 100 unique items and Jewels in The Awakening, we've made balance changes to around 50 unique items. Mark2 outlines the changes in this manifesto post.The new leech changes are on the realm. We have worked out we need to change leech rate as it currently works. Currently, when you would already be at the Leech Cap, the rate increase does not give you more leech, as you are already at the cap, while it still reduces the time taken to leech. This can make Leech Rate detrimental to a player in fights against large number of targets, or who otherwise reaches the leech cap quickly.We will be changing increased Leech Rate to increased Life/Mana Leeched per Second. This will be best against single targets, or in times when you do not reach the Leech Cap, but will not be detrimental in situations you are against a large number of targets.We are also looking at increasing the values of the Leech Cap. We will then have two main bonuses affecting leech gained, with Leech Cap bonuses best against packs, and Increased Leech Per Second bonuses best against bosses. Neither will be detrimental to the player.Energy Shield Leech was also bugged on the beta, and was not stacking in the way Life and Mana Leech now are. This will be fixed on the next deploy.The next patch will include some changes to map drop rates. The end result of the changes should make it easier to get to and maintain mid to high-tier maps. The highest tiers of maps (level 80 to 82) will still be challenging to reach and maintain.We are also doing a rework of map mods. Once done it will be patched in. We will make a manifesto post once the details are close to finalised.Chris posted news yesterday which outlined the general time frames leading up to The Awakening's release.I am aiming to do a small patch before this week with the unique items, leech, and a few other changes.After that my focus is on the 1 July patch which completes the content on the beta.As well as finishing off The Awakening, a few team members are getting trailers and other assets ready for the media and marketing push you should start seeing late next week.Number of issues required to be completed for release: 530Yes, that is a lot more issues than last week. 120 of the issues are new since last week. There are two things that have caused this jump. General issues for things we are getting together now being turned into individual issues. For example, the new challenges and achievements make up dozens of individual issues.The other cause of the increase is small issues being identified that require a fix.There are more issues, but they are smaller and being dealt with fast.



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Qarl

on Alpha Member on