My engine of choice was Unity 3D, the reason is that I wanted to test the new Volumetric lighting, real-time global illumination with Enlighten, the new GGX within version 5.3 and the new post processing effects.

My engine of choice was Unity 3D, and the reason why is that I wanted to test the new volumetric lighting, the real time global illumination with Enlighten, the new GGX within version 5.3 and the new post processing effects the added.

The real time global illumination is very subtle in the scene, since most lights doesn’t move, but it was great to test and learn how it works and all the possibilities it brings. The volumetric lighting was something that I was amazed by, it adds more atmosphere to the scene. While I was reading the technical documentation from The Order, I saw how all these aspects were important for their game and much difference it makes.

Here is a small scene with the effects working, I love how the shadows react to the light fog, generating this beautiful volumetric light.