"- It's over Malfurion, I have the high ground. - Don't undersetimate my power Anduin, I've assembled all five seven special cards... all five seven pieces of the puzzle! - Exodia? It-it's not possible! No one's ever been able to call him! - Exodia, obliterate!"

Hey everyone,

I'm SoupeAuxPois and proud to present 50 Shades Druid, the deck that keeps on giving and the new meta definer of wild rank 20.

The deck includes a lot of draw and stall in order to achieve the greatest combo of them all. There are tons of ways you can build around the main combo of the deck. This version is centered around drawing your whole deck as fast as possible while staying alive with a good defense.

The combo revolves around the Almighty Ancient Shade!

THE COMBO

The intent of your combo is filling your deck with the Ancient Curse and gift it to your opponent afterwards, thus forcing him to draw a deck full of successive mines. To accomplish this, the deck contains a ton of draw as your goal is to achieve fatigue the faster you can.

Once you enter fatigue and your side of the board is empty, your play is :

Aviana + Kun the Forgotten King + Brann Bronzebeard + Ancient Shade + Zola the Gorgon (targeting Ancient Shade) + Ancient Shade (x2) + kill Brann Bronzebeard (with Jasper Spellstone at 4 damage) + King Togwaggle + pass

Besides, you can add to the combo a hero power to the face from your remaining mana.

All in all, your opponent receives 42 damage from drawing 6 Ancient Curse in a row, an optional 1 damage from hero power (or 3) and finally 1 fatigue damage. The combo ends up in a minimum burst of 43 damage and optionally 44 or 46 damage.

Why is it necessary to kill Brann?

Killing Brann Bronzebeard is absolutely necessary, else King Togwaggle will trigger twice and you will get back your deck full of Ancient Curse and basically just kill yourself. To kill Brann, you must target him with Jasper Spellstone for 4 damage. Killing Brann will also free some space on your board, allowing you to play King Togwaggle.

What if my opponent's hand is full?

I have no confirmation of this but I suspect that if your opponent's hand is full, the combo won't go off since the curses will be burned instead of activating, just like the way Ambush! from Beneath the Grounds doesn't trigger in a full hand. Thus, we are not running Coldlight Oracle nor Naturalize to avoid overdrawing our opponent. All in all, your opponent must own a maximum of 8 cards in hand for the combo to go off, since you must consider the King's Ransom created by King Togwaggle as an extra card in his hand.