Posted 21 May 2014 - 08:20 PM

[CHECK]

[PARTIAL]

[WARN]

[CHECK]

[PARTIAL]

Things you may have forgotten about, or didn't realize, or just wanted to know the status of:: Symbolizes that the goal was fulfilled.: Symbolizes that the goal is partially fulfilled.: Symbolizes that the goal has not yet been fulfilled, or appears to have been abandoned.

Quote

With each release we put on the Pubic Test Server, we gather both detail metrics from the servers as well as valuable feedback in the feedback thread . It is this information that allows us to make sure we are hitting key points in the delivery of UI 2.0 to make sure we’re on target for its live release.

[PARTIAL]

Please update us, specifically, what feedback from us that you did find valuable. If I recall... every public test resulted in many people citing "too many clicks!" Nothing changed. I cannot recall any player suggestions or input that was taken into consideration and implemented into the current UI2.0 except for the smurfy view, which is half-implemented. Our smurfy tab is a little broken at the moment, as we cannot customize our mech with it...

Quote

We will update as each feature of Community Warfare enters development so you will know what order to expect things to start appearing. Right now all development is heavily, under the hood.

[PARTIAL]

Skirmish: [CHECK]



Attack/Defend: [WARN] Stuck at 30%

ch

[PARTIAL]

Micro-tuning: Hitboxes: [CHECK] - Quirks & Abilities: [WARN] ? What abilities???



Hitboxes: - Quirks & Abilities: ? What abilities??? Role specific modules and Pilot Talents: [WARN] "Our plan is to start ramping up generation of these new modules and talents as soon as possible."

[WARN]

[CHECK]

[WARN]

[CHECK]

OVERALL:

[WARN]

[WARN]

Released, but the reflections behave the opposite of what you would expect. Since this feature is strictly for immersion, I'm going to not consider its fulfillment.Too many major components not yet fulfilled, and some minor ones come up lackluster. Founding a Merc Unit : (Community Warfare Phase 2: Association)

Quote

More details forthcoming. Planetary Revenue

A Rework to Artemis

[CHECK]

GAME INSTANCE

Selecting Mechs from 8 user-determined mechs: [WARN]



Chat with All, Team, Lance: [CHECK]



Organize the team while under Command: [CHECK]



Locked Pre-made teams: [WARN] "A pre-made group can lock their ranks and prevent players from moving players from within their group around. A group is unlocked by default."



"A pre-made group can lock their ranks and prevent players from moving players from within their group around. A group is unlocked by default." Team info visible: [CHECK]



Post match screen: [PARTIAL] Lack of a Public post-match lobby.

Phase One: [WARN] ABANDONED? No notice from PGI.



ABANDONED? No notice from PGI. Phase Two: [PARTIAL] Max tonnage was abandoned.

Private Match Lobby: [CHECK]

OVERALL:

[PARTIAL]

It's been 8 Months and no info given about this. Can we hear more about planetary revenue? Are loyalists still a thing? A place for the Lone wolves? And loyalty points?Most items have been abandoned. There is no post-match lobby screen to keep playing with the same people, and premade teams are not lockable to keep from getting separated.Will update with more. You can help fleshing out this list by looking through the command chair posts and breaking it down as I have.

Edited by MoonUnitBeta, 22 May 2014 - 09:35 AM.