Lockout is, along with Blood Gulch, arguably the best and most famous Halo map of all time. So what was it like to remake it on Xbox One? What, if anything, needed to be changed? Original Halo 2 lead multiplayer designer Max Hoberman, who oversaw all six of the Xbox One's Halo 2 remake maps, walks us through the new version. And be sure to also click the video below, where Team IGN puts the hurt on Team 343. Our video is from the perspective of IGN's best player, Alfredo "Danger" Diaz.

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Also be sure to stop by our ever-expanding IGN First hub page for this ongoing month of Halo: The Master Chief Collection , the one-stop shop for everything we're doing.Oh, and here are our other Anniversary map tour videos with Max in case you missed them:

Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan , on IGN , catch him on Podcast Unlocked , and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.