If No Man's Sky price was cheaper, would it have changed certain things? Hello Games' much talked-about action-adventure survival game had been through a lot of backlash lately, having dubbed as "overhyped but unable to deliver". Now, new reports have been circulating the interwebs that No Man's Sky was criticized for having been priced at $60 upon release, which they say is a bit "overpriced especially the game didn't do enough justice". So who is responsible for this price that cost an arm and leg?

Sony was responsible for No Man's Sky distribution so everyone thought that the tech giant company might as well deserve your pointing fingers for the "overpricing" of the "overhyped" game. However, this was not the case.

Video Game Journalist, Geoff Keighley, addressed the controversy behind No Man's Sky at his Live with YouTube Gaming Show after Advertising Standards Agency investigated whether Hello Games was indeed guilty in misleading customers before No Man's Sky launch. Though Keighley was there at the game's unveiling at VGX 2013, he mentioned that he hadn't had contact with Hello Games since March 2016. However, he said that he had discussions with No Man's Sky Creator, Sean Murray, and his team. Keighley even noted that he had "disagreed with them" with the $60 price for the game.

"I disagreed with them charging $60 and putting it in a box. I think what they should've done was put it out as an Early Access game and let people play it and build over time with the team and the community," Keighley said.

"We all wanted to believe in No Man's Sky and Sean did, too, so much so that he was never able to build up the gumption to rip off that Band-Aid and reveal what was and wasn't in the game," he added.

Many were led to believe that Sony has had a huge impact on No Man's Sky, serving as the game's publisher, when in fact, the company only handled its distribution. Hello Games made most of the decisions after all, yes, including the eye-rolling fancy price of $60.

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