Strategies

These are plans for improving gameplay.



Better coop

So far just one under this: Assign a sleeping bag to a friend. I really like this idea, if you welcome a friend into your house you can give them access to one of your bags instead of having to have them craft one.



Base security

Improved base security through adding traps. We’ve seen some concepts for these already on trello: Base defence and doorway traps.



Weapon Mods

Confirmed: Weapon mods will be making a comeback. Lights, lasers, ironsights, and clips.



Throwable items

We've known since the spear came out that items would eventually be throwable. A cool new functionality beyond throwing attacks in generic throws. These will be used for testing pressure pads and baiting animals.



Functional clothing

Right now, clothing doesn't do shit beyond cover your junk (note, I'm not referring to armor, that does block damage where it covers). Obviously, things like the jacket should block cold. For light, the community voted on the candle helmet. A couple weeks before that we saw the diving gear concept. On top of this, we can now confirm there is clothing planned block fire damage.



Building decorations

Right now the building system is in it’s infancy. Vincent just finished the first skin type: Wood logs. It looks like in the future we can expect building decorations such as signage along with the ability to paint and reskin building parts.