These types of productivity tools are amazing in VR. I remember on the old board, there were people who couldn't wrap their minds around how I could think so, but I've spent a lot of time with productivity tools in VR. Even ones that seem frivolous at first, like tilt brush, show off how much more intuitive 3D space is in VR.



I can't model for shit. It's been a weakness of mine for as long as I can remember. Thinking in multiple dimensions, but working with a 2D display just makes my head hurt. It's hard for me to gauge 3D space from 3 separate 2D viewports. I often, in the past, have resorted to using Legos to help me 3D model, as I can count units of measurement that way thanks to the grooves on the Legos.



But with VR? It's so much different. Being able to walk around your creation helps in ways you can't imagine until you try it out. I know Dreams is more than a modeling program, it's more like UE4VR. but that's even better. Even if you traditionally suck at content creation, and you have a PSVR, you should take a moment to try Dreams out. I'm less excited about Dreams specifically (although, without a doubt, it's a day-1 purchase for me), and more excited that this will be the first mass market product to show what I've been saying for a long time now.