Sorcerous Origin: Ashen blood

Father of Death.

There are 3 states of being: Life, death and undeath. You reign over the second state Your powerful death magic comes from your linage, recent or ancient. Perhaps your family was cursed by an accient lich, or maybe your father dabbled in the dark arts. However you got your powers, they now fester within you, tainting you, and making you stronger.

Necrotic Intimacy

You are familar with the art of death, and therefore have no problem bending it to your will. At first level, when choosing this Origin, you gain the following benefits:

You can add your Profiency bonus onto the total of Necrotic damage rolls. (Roll the dice, then add the bonus.)

When you reduce a target to 0 hp with a Necrotic damage spell, their body silently turns into ash, leaving behind only things of importance or of worth and value.

You can set your arcane focus to your hands.

Everytime you get an ability score improvement, You learn 2 Necromancy spells that you are a high enough level to cast.

Infuse with Decay.

Decay runs throughtout your veins, so you have learned to infuse that same Decay with the spells you cast. Starting at level 2, you can:

Expend 1 Sorcery point to change the damage type of a cantrip to Necrotic damage.

Expend 2 Sorcery points to change the damage type of any spell to Necrotic damage.

Soul Render

At level 6, You gain these 2 new Spells. These spells count as Sorcercer spells for you, but don't count agiasnt your number of spells known.

Return to Dust

3rd-level Necromancy

Casting Time: 1 action

1 action Range: Touch

Touch Components: S

S Duration: -

Deals your CHA mod amount of d4's of Necrotic damage. Increases to d6s at spell level 6,and d8's at spell level 9. Once per long rest, you can cast this Spell without expending a spell slot.

Disintegrate

2nd-level Necromancy

Casting Time: 1 action

1 action Range: Touch

Touch Components: S

S Duration: -

You disintegrate the object as long it's less than 4 inches large. This increases by 2 inches for every spell level past 2. If you attempt to cast this on a creature, they must succeed a wisdom save against your Sorcerer spell save DC ÷ 2. If they fail, then you cast Disintegrate (All rules apply). If they succeed the save, the spell fails. Creatures with a CR higher than the spell level automatically succeed. Once per day, you can cast this Spell without expending a spell slot.

Home, Sweet Home.

Ashen Blood Sorcerors do not fear death, for it is their domain. Starting at 14th level:

When you are reduced to 0 hit points, but not killed outright, you and everything you are holding and wearing turn into a cloud of ash. You can then move up to 60 feet without provoking oppritunity attacks, and you heal your Charisma modifer amount of d6. This feature can only be used once per long rest.

If you were to be killed outright, you are instead reduced to 1 hit point. This feature can only be used once per week.

Necrotic Mastery

Starting at level 18, You gain full Mastery over your Deahtly powers, and can wield them profiecntly. You gain the following benefits: