OpenMW 0.32.0 Released! 2014-09-17 - raevol

The OpenMW team is proud to announce the release of version 0.32.0! Grab it from our Downloads Page for all operating systems. This is one of the more magical OpenMW releases, bringing completed implementation of all magic effects as well as NPC AI for casting spells, using potions, etc. in combat. The implementation of mouth movement, eye blinking, and several other NPC AI features breathe more life into NPCs in this release as well. Over 100 issues have been fixed in this release, as we steamroll towards 1.0!

The tiresome affairs of real life have prevented our beloved WeirdSexy from creating a video for this release. We wish him the best in everything, and have our fingers crossed that he will work his magic for a 1.0 release video when the time comes!

Known Issues:

Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash

Changelog:

Finished implementing all magic effects, including Command, Elemental Shield, and Light

Implemented NPC AI for combat magic

Implemented NPC AI for friendly hits

Implemented NPC AI for fighting for the player if they are following

Implemented NPC mouth movement

Implemented NPC eye blinking

Implemented collision script instructions

Implemented magic effect get/mod/set functions

Implemented difficulty slider

Implemented custom map markers

Implemented script blacklisting

Implemented including the git revision number from the “–version” command line switch

Implemented mouse wheel scrolling for the journal

Implemented NiBSPArrayController to emit particles on random child nodes

Implemented sharing keyframe data

Implemented ignoring extra arguments being given to very few certain script functions where the use of stray arguments is most prevalent

Implemented double click on inventory window headers to close the window

Implemented targeted scripts

Fixed being unable to jump when facing a wall

Fixed summoned creatures not immediately disappearing when killed

Fixes for several script compilation issues

Fixed NPCs equipping weapons prior to fighting

Fixed Start Scripts which have been stopped not restarting on loading a game

Fixed paralyzed NPC corpses exhibiting strange behavior

Fixed abilities being depleted when interrupted during casting

Fixed NPC behaviors when facing the player

Fixed a missing French character

Fixed a memory leak with MyGUI

Fixed journal being inaccessible while in inventory

Fixed PC randomly joining factions

Fixed NPCs not switching weapons when exhausting ammunition

Fixed guards detecting creatures from too far away

Fixed several issues with The Siege of the Skaal Village quest in Bloodmoon

Fixed quotation mark character in books

Fixed doors colliding with dead bodies

Fixed display issue with very high bounties

Fixed NPC spell calculation formula

Fixed boats standing vertically in Vivec

Fixed issue with arrest dialogue when selecting “Go to jail”

Fixed strange NPC follow behavior in Hlaalu Ancestral Vaults

Fixed Persuasion dialog persisting after loading a game

Fixed “Goodbye” dialog option not being escapable

Fixed PC stats not updating immediately when changing equipment

Fixed non-aggressive creatures

Fixed crash when quick-loading with a container window open

Fixed order of validity checks when placing items into a container

Fixed item stacking for repaired weapons and armor

Fixed saving attacked state of NPCs

Fixed “Background” dialog topic ignoring rank condition

Fixed game starting on day 2

Fixed successful critical strikes on enemies who have spotted the player

Fixed fatigue not decreasing by the correct amount when running

Fixed a graphics issue with the minimap and local map

Fixed wrong button title on travel menu

Fixed criminal punishment for sleeping on a rented bed

Fixed NPCs turning towards the player even if invisible/sneaking

Fixed mouse still interacting with map when pinned and inventory closed

Fixed spell absorption not absorbing shrine blessings

Fixed journal topics sometimes displaying as quests

Fixed scroll behavior in scrolls

Fixed player enchanting requiring money and always being 100% successful

Fixed custom made potions not applying all effects

Fixed rain sound pausing in menus

Fixed Remesa Othril being hostile to Hlaalu members

Fixed a crash on load after death

Fixed blind effect not covering the entire screen

Fixed crash after load after creating an enchanted item

Fixed Retrieve the Scrap Metal quest dialog script issue

Fixed targets almost always resisting soultrap scrolls

Fixed no message being displayed when casting soultrap on an invalid target

Fixed chop attack not working when walking diagonally

Fixed world map explored terrain issue when alt-tabbing on D3D9

Fixed levitate causing the player to appear out of bounds when going through doors

Fixed setting a variable on an NPC from another NPC’s dialog not working correctly

Fixed wait dialog not blacking out the screen properly

Fixed crash on sDifficulty GMST when using vanilla files without patches or expansions

Fixed sky rendering issue in Skies version IV

Fixed marksman weapons not degrading with use

Fixed battle music playing constantly

Fixed alt-tabbing while in inventory causing the paper doll to disappear temporarily

Fixed cost of training not being added to merchant’s inventory

Fixed disposition changes not persisting if the conversation meny is closed by purchasing training

Fixed blight still being contractible after being cured of Corpus

Fixed crash when trying to access fog of war buffer before it is loaded

Fixed PC Magicka not recalculating when intelligence is boosted or drained

Fixed equipped torches disappearing when game is reloaded

Fixed soultrap fail message displaying when targetting NPCs

Fixed an issue with magicka cost for custom spells

Fixed Azura’s Star disappearing when used to recharge an item

Fixed GetPCRank not handling ignored explicit references

Fixed string table overflow when loading TheGloryRoad.esm

Fixed Dagoth Uthol running in slow motion

Fixed incorrect values in the spellmaking window

Fixed icon for Master Propylon Index not being visible

Fixed Tavynu Tedran’s corpse going invisible after being looted

Fixed health calculation when levelling up

Fixed some monsters blocking doors from behind

Fixed Ma’Rakha location in Less Generic NPC Foreign Quater mod

Fixed number of potion effects shown per Alchemy rank

Fixed encumbrance not updating while bartering

Fixed base Magicka multiplier

Fixed a torch in Addamasartus burning when it shouldn’t

Fixed aquatic creature movement speed

Fixed “Rest until healed” showing with full Health and Magicka

Fixed Recalling while falling in an exterior cell changing Mark location

Fixed stutter caused by ActorId in AiFollow::getTarget not being cached

Fixed Dremora next to Gothren not sticking up for each other

Fixed button placement on the QuickChar mod

Fixed value and weight showing for keys

Fixed persuasion results not showing when using an unpatched Morrowind.esm

Fixed issue with Falura Llervu follow quest when loading a save

Fixed only guards reacting to theft

Fixed on-target spells being rendered behind the water surface

Fixed Galsa Gindu’s house appearing as if it is on fire

Fixed an Ogre fatal exception on invalid parameters

Fixed Guards trying to talk to players corpse after killing the player

Fixed an infinite recursion in ActionTeleport

Fixed followers teleporting with the player into new cells after they are done following the player

Fixed typing “j” into the “Name” field opening the journal

Fixed text pasting into the console twice

Fixed “setfatigue 0” not rendering NPCs unconscious

Fixed being able to talk to unconscious actors

Fixed crash when player killed by own summoned creature

Fixed memory leak when OpenMW window is minimized

Fixed RefNum of objects not being reset when they are copied

Removed defunct option for building without FFmpeg

OpenCS: Implemented body part record verifier

OpenCS: Implemented improved keyboard navigation for scene toolbar

OpenCS: Implemented tooltips on all graphical buttons

OpenCS: Implemented handling resources like regular records

OpenCS: Implemented scene toolbar buttons for selecting element types to be rendered – most of the scene elements supported by these buttons are not implemented yet

OpenCS: Fixed not saving projects when the defaultfilters file has the wrong permissions

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