History

So how do I get this thing?

What must I do to get this working

This blog is a follow up of this blog.First of all I like to thank everybody who was shown interest in this little side-projectof me. I said little, but it turned out to be a much larger project than I thought it would be. But now I feel I have to let it go and give it to the community. Yes, you read it right! I give it to the community. It is released under the MIT license, so all will be free. However, donations are very much appreciated if you find this stuff useful.I bet you all want to know this :P . Well, that would be very easy. Just go to this page , which is part of my website and click on the Download-button, which is located in the frame at the bottom of the page. For those of you who are feeling generous, I have included a Donate-button.Just download the .zip file using the link above, unzip everything to a folder and follow the instructions in the included Installation Guide. To get it all working you have to add and modify the source-code and rebuild your engine, but that should be pretty straight forward. Also included is a little manual which explains how to use the new VolumetricFog object, which can be found in the environment tab of the worldeditor.Also for your convenience here is the how-to video again showing how to add the VolumetricFog object to your missions.There will also be a forum dedicated to the Volumetric Fog object at my site and select Community from the menu on the left.Thank you for reading this blog and I hope you will enjoy this new object for T3D.Richard