Introductions

Gavriil: Hi, my name is Gavriil Klimov and I’m a hard surface designer and art director. I’ve been working in the industry for about 10 years, in roles ranging from movies and cinematics to product design.

Jacob: Hi everyone, my name is Jacob Norris. I’m an environment artist who has been working in games and 3D graphics for almost 10 years. Some people may also know me from my work at PurePolygons, where I create tutorials and 3D assets that I sell and share with the game community.

Gavriil: I came to NVIDIA as I’d been freelancing for them for part of 2014, and most of 2015. I ultimately joined full-time in 2015. Shortly thereafter I was tasked to assemble an art team that would be responsible for creating original NVIDIA content. Project Sol is one of our early products. Expect more in the future ;)

Jacob: In terms of my background, I’ve worked for many AAA developers on some really fun and successful game titles, gaining as much experience and knowledge as I could along the way from some incredibly talented co-workers. I also managed to take on additional work in terms of freelancing, personal projects, and mentorship opportunities whenever possible. NVIDIA originally started as a freelance opportunity for me in 2016, and eventually became a full-time job at the end of 2016. I’ve been here full-time ever since, and I’m very happy with the strong team we’ve formed, and the future projects we’ll be working on together.