We will be doing a pass on the spawning the zone on abilities, health and damage.

Kronus and Fangraal’s abilities will be polished. They are also intended to move with the lane back and forth. Currently this is not yet fully implemented.

The rewards from the quartermaster and honor/conquest vendors are not yet complete.

The Mage Portal and Warlock Gateway guardians will be tuned and give a reward.

Rescuing the prisoner NPC’s will give a reward.

Spawning in the zone will have proper loot tables. (Saberon drop things Saberon drop elsewhere in the game etc.)

Greetings! A new build is coming to the beta realms soon and I want to share some insight on the changes:We will be iterating on the design of the Road of Glory in the coming builds. Currently, the control point at each “node” within the RoG will despawn the higher level guards (Vanguard/Knights on Alliance and Bloodguard/Wolf Riders on Horde), while killing players and lower level guards (Marines/Grunts/Archers) will determine whether you capture that node.This design can be a little confusing as there are two win conditions to each node, so we’re going to experiment with having the control zone completely win you the node. You won’t have to finish the reinforcement quota.Often times we see players push further than they should and the node is lagging behind. This design will have the benefit of allowing the flow of battle to follow that of the natural combat.Also new in the Road of Glory will be “mini-bosses” in the Mage towers. We’re experimenting with these being bonus objectives (with rewards). You don’t necessarily have to kill the Mage in these towers, but ignoring them will be challenging.The design goal for these guys is to add more texture/interest/gameplay to the RoG, but also to slow down how fast a faction can progress to the main base. It should be challenging for a faction to storm the enemy base.Note that we will be performing hotfixes to tune the Mages after the beta goes live, they’ll probably be a bit overpowered when beta goes up (I may of made them way too OP).Our vision for the final encounter with Volrath and Tremblade is not fully implemented, but this upcoming build will get it closer to where we want it. Upon killing the faction leader you will get a juicy reward (including Conquest). You will have some time to pillage the enemy base using keys found within Ashran to open chests, and afterword you will be put onto a Gryphon/Wyvern back to home base whereby the RoG will reset.We also have plans on making the encounter with the faction leader more engaging. And we have not yet fully done a tuning pass on health/damage numbers.We agree with the feedback that the buffs found in Ashran are a bit too strong. We’re going to be toning them down by duration, rarity and/or effect.We have done some changes to the amount of Artifact Fragments each objective at the base requires. Summoning Kronus and Fangraal will require a bit more work, but we’ve reduced how many Artifact Fragments are required for the Mage Portals and Warlock Gateways.The Shaman book has been completely redone. We’ve added a new Druid book which is less rare than the now Legendary Flight Form book. We’ve also re-designed the Death Knight and Warlock books.In addition, the class Books now only come from the “bosses” of Ashran found within the outskirts (Titarus, Brickhouse etc.) and within the Ring of Conquest. These encounters are designed for small groups of players from 3-5.The events around the four major POIs will soon give a few minute warning before they begin. These events will reward conquest.