XLightningStormL

Mortal

(id: TheBronyKing11)

posted 07 January 2016 04:36 AM EDT (US)

*Be mindful, I was too lazy to change the image, but the mod is now called AoM:Expanded, and Not Improvement Mod anymore







Hello Explorers!



Age of Mythology: Expanded, is a mod that expands the Core gameplay with new units, technologies, scenario editor units and objects, and a few small new features, along with many other things such as fixes, to name a few. Basically the Mod improves the game, gameplay wise! rather than changing the graphics, to be more modern, and to accomodate new playstyles and tactics.



v1.2 is:



Complete!



New Units Example:











New Features Index



Implemented

Partially Implemented

Planned for Next Release



Screenshots may show out-dated or upincoming units, techs etc



* Means seperate things planned for v1.2





The University returns from Age of Kings, this is where you can research Advanced/Elite technologies, such as Ballistics, Heated Shot, Engineering Schools, Treadmil Crane, Chemistry etc





Here is the full techline of the Heroic University (With Some Mythic as well), The Norse have the least amount of University Technologies at 12





Norse University, All Heroic and Initial Mythic



NEW! Train Mercenaries at your Tavern (Built by Slaves) These units can be trained instantly, cost a lot of gold, and are improved versions of base units. They variate from Random map to Random map, train Armored Elephants on Acropolis, Gaelic Swordsmen on Alfheim etc



You can now research new technologies to improve your Heroes, and Priests at the Shrine.



On the line of new Hero content, you can now train elite Human Soldiers (with a bonus vs. Myth Units, the ability to boost nearby soldier's morale) at Fortresses.



You can now garrison your units at places other than the Town Center, Fortress and Towers! Hide them in your houses*, which allows them to shoot an arrow, garrison your Sphendonetes in your Military Academy so they can ambush the enemy!



RETURN OF THE TRASH: That's Right! the classic units from Age of Kings, and Age of Empires return, costing Food and Wood, or simply Food, they are cheap, useful for the little boomer and turtler in all of us. Ranging from the: Psiloi (Pedagogue in v1.12) and Chariot to the Atlantean Auxiliary



New Specialty technolgies have been added Apothocaries to let your markets heal nearby units, Hiding Space allows your more of your units to be garrisoned in all garrisonable buildings, Asylum does the same with Relics and Units in Temples and Shrines, Volatile Shot allows your Siege Catapults to deal Explosive damage, Unique Techs such as Bloodbath allows the Norse Infantry to deal bonus damage, and the Egyptian Military Foresight allows Units to see even further past Tracking.



All Human Units cost 1 pop, limited heroes cost 0 pop, unlimited cost 2 pop, all Myth Units are indentical to Vanilla AoM Pop wise



Slaves, they can build unique buildings and gather resources faster than normal villagers but are limited to 10.



These are just some of the things planned, there are some other features, but are either too small or are secret





Downloads and Links



All Versions are v1.12c

MODDB LINK

AOMH LINK - STANDARD

AOMH LINK - EXTENDED EDITION

STEAM WORKSHOP - EXTENDED EDITION

If you want to know more, or get in touch

Blogspot Page

Facebook Page

Steam group



Screenshots





Egyptian Charioteria, Units and Techs





Greek Farming village





All Macedonian-esque Soldiers in AoM:Expanded





Egyptian Base



The Blogspot gallery has the most amount of screens, fb and moddb pages follow



Special Thanks

A guide to Showcasing - Yeebaagooon

CeaseDaFire, for support, and some ideas

Ensemble Studios for Age of Empires, couldn't of done it without ya!

Forgotten Empires, and Cysion for continuing support for a dying game series, and some ideas.

WarriorMario for Chariot Walk Anim, and mod Support

M. Silva for some Textures, Support, Review, and Splashes

Ryder25/Tasev for AMP, without it many of the Beta Units here wouldn't be in the mod.

Richie (A. Soldier)/American Spartan for uploading ImpMod:EE on Steam, and support



Credits

More Content (Both Based on Existing or New)

- More Embellishment Objects - EmerjR

- AoE Units - Therog

- Agrinian Scout - SkyllNH

- Cretan Arcus - SkyllNH

- Spartan and Immortal from 300 Modpack 2.1 - Leto II

- Mods Compilamation - Leto II

- Centaur Wars - Leto II

- Cataphract - Tarion_31

- Greek Commander - Dan_Swordsman

- Cataphract - Dan_Swordsman

- Celt Chariot Archer from the Age of Celts - Skystrider

- New Editor Objects Mod - Cheezy_Monkey

- SPQR - Master Foozle

- Horse - The_Modsmith

- 3D Farm - The Modsmith

- Back-To-Beta Modpack - Fire Giant

- Mameluke - C_J

- Back to The Beta Modpack - TheBronyKing11

- Sea Trade - The BronyKing11

- Phalangite - Andriod GRR

- Improved Priest Projectile - WarriorMario

- Light Beam Variations - WarriorMario

- Ancient Units Modpack - Cerberus013

- UPDATED: Two New Citadel Styles - Ben42

- A Massive Infamed Mod, I would dare not mention it's name or Author (It got a mention in the Original AoM Improvements Mod Thread)

- Nubian Elite - By Karpunk

- Panda - Son of the King

- 3D Farm Variety Mod - Ind10s



Sounds

- More Ambient Sounds Mod - TheBronyKing11

- Animal Set (Sounds) Mod - Thangbrand Aesirear (aom expert)

- Unit Textures from Improved Greeks - TwistedMercy

- Unit Textures from Improved Egyptians - TwistedMercy

Some AoE3 Sounds - Ensemble Studios



Changed Designs

- Praetorians Peltast - Falconian

- Epic Terrains Mod - Mythos_Ruler

- Wildlife Variety Mod - Enki

- New Outpost Textures - RoMu84

- Sun Temple - Sepreath

- Improved Wrath of the Gods Mod - Thangbrand Aesirear (aom expert)

- 11 Relics Modpack - Larmir Creator of AoM Expanded Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1828492742) and Mod on AoEWiki (Morayus1) [This message has been edited by Steelion69 (edited 01-07-2016 @ 04:39 AM).]