“Oh yeah. Yeah, yeah.



The thing about game design is that things are so fluid is that things can just change all the time, so you don't want to get too specific, because then you're like 'oh crap, I gotta write myself out of this hole that I thought would be a really cool idea two years ago.' I could just Looper myself and punch myself in the dick for having stupid ideas.



But yeah, there are definitely some more general ideas I have for Borderlands 3 that I hope we get to see come to fruition.

Even though we're all still talking about, it appears Gearbox Software is already eying possibilities of the threequal according to lead writer Anthony Birch. I would like to hope that they're planning the third game for the next gen consoles, because it seems like they kind of hit the technical ceiling withIn an interview with Revision3 [via The Game Effect ] Burch is asked if Gearbox has any plans forand about the series as a franchise, to which he excitedly exclaims...Well that's good news. At least Gearbox is already planning ahead and thinking about the future. But seriously, they need to hold off onuntil the new hardware gets here so we can actually see bigger and better things. I don't need to remind people how the PC version of the game is light-years ahead of the console version and has a completely different physics-setup thanks to Nvidia's PhysX It would be even cooler to see more physics-based weapons, more destructibility, perhaps a few procedurally generated areas for exploration, more buildings that can be destroyed, more limbs that can be severed, more vehicles that can be demolished. In other words, everything needs to be bigger and better but that's not going to happen with seven year old technology.You can check out Gaming Blend's review of Borderlands 2 to see if the game suits your taste in first-person shooters or you can hide in a cave for a few years and emerge whenis ripe and ready for purchase.