Slasher Profile Joined September 2007 United States 1059 Posts Last Edited: 2011-05-02 20:28:40 #1

MLG Shakuras Plateau

MLG Shattered Temple

MLG Tal’darim Altar

MLG Testbug

MLG Typhon Peaks

MLG Xel’Naga Caverns



Changes from the previous version of the map pool:



- MLG Crossfire has been removed

- MLG Scrap Station has been removed

- MLG Tal’darim Altar has been added

- MLG Typhon Peaks has been added



- Building Blockers have been replaced with Neutral Lowered Supply Depots on all Maps

On MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps



- MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.



- MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.



The following modifications were made to MLG Testbug:



- Bases enlarged for more building space

- Added doodads in front of the Natural choke to tighten the area around rocks

- Replaced gaps in the middle with high ground



- The MLG map pool on Battle.net has been updated; to access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen.



http://www.majorleaguegaming.com/mlg/mlg-starcraft-2-map-pool MLG MetalopolisMLG Shakuras PlateauMLG Shattered TempleMLG Tal’darim AltarMLG TestbugMLG Typhon PeaksMLG Xel’Naga CavernsChanges from the previous version of the map pool:- MLG Crossfire has been removed- MLG Scrap Station has been removed- MLG Tal’darim Altar has been added- MLG Typhon Peaks has been added- Building Blockers have been replaced with Neutral Lowered Supply Depots on all MapsOn MLG Typhon Peaks, Neutral Lowered Supply Depots have been added to the bottom of base ramps- MLG Shakuras Plateau has been updated to Blizzard version 1.5, and spawn locations will be identical to those allowed by Blizzard.- MLG Shattered Temple has been updated to Blizzard version 1.3. There are still no close spawns allowed.The following modifications were made to MLG Testbug:- Bases enlarged for more building space- Added doodads in front of the Natural choke to tighten the area around rocks- Replaced gaps in the middle with high ground- The MLG map pool on Battle.net has been updated; to access this map pool, including the non-ladder maps, simply search for "MLG" on the StarCraft 2 map selection screen.

knL Profile Blog Joined June 2010 Germany 400 Posts #2 great to see scrap station removed. I think no race really likes it.



Personaly iam also glad they removed Crossfire. I was never a big fan of the map and tried to understand what everybody likes about it. Taldarim is a must have and Typhon Peaks is not the best but okay in my opinion.

Endymion Profile Blog Joined November 2009 United States 3670 Posts #3 awesome possum. Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable

FisHKinG Profile Joined November 2010 Netherlands 89 Posts #4 Good seeing the mappool updated throughout the season.

PhiliBiRD Profile Joined November 2009 United States 2637 Posts #5 i like the maps added and removed, but i still hate the restricted spawn locations. hate me if you will. i think blizzard has it the way it should be.

udgnim Profile Blog Joined April 2009 United States 7482 Posts Last Edited: 2011-05-02 20:06:30 #6 -MLG Crossfire has been removed



good



- MLG Scrap Station has been removed



good



- MLG Tal’darim Altar has been added



good



- MLG Typhon Peaks has been added



mehhhhhhhh



good map pool overall. does MLG Shakuras Plateau have back door rocks or no rocks though (nm just going to assume version 1.5 is the latest Shakuras version)? E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.

CursedFeanor Profile Joined August 2010 Canada 539 Posts #7 Very good selection in my opinion! I'm especially glad they removed Crossfire, as it's my least favourite in the lot.

Headshot Profile Blog Joined May 2010 United States 1316 Posts #8 Glad to see Crossfire removed. -

xSixGeneralHan Profile Joined April 2011 United States 528 Posts #9 Nice adjustments. Gl at MLG all.



Thanks slasher Team Operations Director for CheckSix Gaming

Archas Profile Blog Joined July 2010 United States 6505 Posts #10 I don't quite understand the change from building blockers to neutral Supply Depots. Can someone more knowledgable than I explain the reasoning? D: The room is ripe with the stench of bitches!

MLG-Kyle Profile Joined November 2010 United States 123 Posts Last Edited: 2011-05-02 20:01:12 #11 On May 03 2011 04:59 Aeres wrote:

I don't quite understand the change from building blockers to neutral Supply Depots. Can someone more knowledgable than I explain the reasoning? D:



Feel free to correct me if I'm mistaken, but I believe the primary reason is because neutral Supply Depots are visible to players and spectators, whereas building blockers are invisible and therefore may be more confusing to fans and players alike. Feel free to correct me if I'm mistaken, but I believe the primary reason is because neutral Supply Depots are visible to players and spectators, whereas building blockers are invisible and therefore may be more confusing to fans and players alike.

Tofugrinder Profile Joined September 2010 Austria 898 Posts #12 to bad that no additional iCCup or even GSL maps are added.. so many Blizzard maps in the pool :/

Archvil3 Profile Joined September 2010 Denmark 989 Posts #13 Very nice map pool, nicely modified as well.



I think its also really great they adjust and improve map pool between events and give players at least a month to prepare for it. Let thy speech be better than silence, or be silent.

LzH.stOry Profile Joined March 2011 United States 35 Posts Last Edited: 2011-05-02 20:23:35 #14 i hope they prevent vertical positions on typhon, if not its going to be the same 2 base push from terran in tvz just like the old shakuras soulesports.net SouLGoddess. 166

MayanWarrior Profile Joined April 2011 United States 62 Posts #15 love the map pool! great job by MLG. but i hate that you automatically know where someone spawns on certain maps. really ruins a lot of the game.

Grebliv Profile Joined May 2006 Iceland 799 Posts #16 On May 03 2011 04:59 Aeres wrote:

I don't quite understand the change from building blockers to neutral Supply Depots. Can someone more knowledgable than I explain the reasoning? D:



Visual feedback and the possibility of walling the bottom of your ramp and such later on in the game if the need ever arises. Visual feedback and the possibility of walling the bottom of your ramp and such later on in the game if the need ever arises. ESV Mapmaking!

Denzil Profile Joined August 2010 United Kingdom 3880 Posts #17 Looking good, but Typhon ehh Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.

Raelcun Profile Blog Joined March 2008 United States 3714 Posts #18 On May 03 2011 05:00 MLG-Kyle wrote:

Show nested quote +

On May 03 2011 04:59 Aeres wrote:

I don't quite understand the change from building blockers to neutral Supply Depots. Can someone more knowledgable than I explain the reasoning? D:



Feel free to correct me if I'm mistaken, but I believe the primary reason is because neutral Supply Depots are visible to players and spectators, whereas building blockers are invisible and therefore may be more confusing to fans and players alike. Feel free to correct me if I'm mistaken, but I believe the primary reason is because neutral Supply Depots are visible to players and spectators, whereas building blockers are invisible and therefore may be more confusing to fans and players alike.



one of the main issues is with building blockers the players do not have the choice of removing them if they wish to wall off the bottom of their own ramp as a terran player does sometimes. With a supply depot they still have this option open to them. one of the main issues is with building blockers the players do not have the choice of removing them if they wish to wall off the bottom of their own ramp as a terran player does sometimes. With a supply depot they still have this option open to them.

evoli Profile Joined May 2010 United States 330 Posts #19 Everyone I talk to says they're probably going to use their veto on Typhon.



Good changes overall, I'd say. General Manager for EG // twitter.com/gosutrolling

blade55555 Profile Blog Joined March 2009 United States 17375 Posts #20 On May 03 2011 04:57 udgnim wrote:

-MLG Crossfire has been removed



good



- MLG Scrap Station has been removed



good



- MLG Tal’darim Altar has been added



good



- MLG Typhon Peaks has been added



mehhhhhhhh



good map pool overall. does MLG Shakuras Plateau have back door rocks or no rocks though?



As they have said it is the one blizzrad uses (so no rocks that lead to mains).



Great too hear! Updated shakuras is awesome, I am super super pumped for taldarim! And no scrap station? awesome! Good too hear MLG and hopefully this MLG will be a lot smoother ^_^ As they have said it is the one blizzrad uses (so no rocks that lead to mains).Great too hear! Updated shakuras is awesome, I am super super pumped for taldarim! And no scrap station? awesome! Good too hear MLG and hopefully this MLG will be a lot smoother ^_^ When I think of something else, something will go here

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