Weapons Redone

This document is for creating new weapons, both for players and gm's the first four steps are for players, can easily be used in combination with starting equipment but if characters are given gold to buy with then the gm needs to be involved for the last two steps, step five should be done together with the player, and the sixth step should just be done alone.





All weapons are either Simple Melee, Simple Ranged, Martial Melee or Martial Ranged.



They have a damage die ranging from 1d4 up to 2d6/1d12 They have a number of features from the following list:

Heavy

Light

Versatile

Two-Handed

Reach

Finesse††

Thrown

Ammunition

Loading

Range

Adaptable†

† New Feature

†† Changes

These all have some sort of effect on the weapon and are used for this system to allow players to design their own weapons.

Adaptable:

When attacking with an Adaptable weapon you use your choice of your Strength or Dexterity modifier for the attack and damage rolls.

Finesse:

A weapon with Finesse can be used for making Sneak Attacks.

Step 1: Select Weapon Type

You must choose whether the weapons is a Simple Melee, Simple Ranged, Martial Melee or Martial Ranged weapon.

Melee

Simple

A simple melee weapon has a starting damage die of 1d6.

Martial

A martial melee weapon has a starting damage die of 1d8.

Ranged

Simple

A simple ranged weapon has a starting damage die of 1d4.

Can't have the Heavy property.

Martial

A martial ranged weapon has a starting damage die of 1d6.

Step 2: Select Damage type

Choose whether the weapon should deal Bludgeoning, Piercing or Slashing damage.

Step 3: Select Features

From the list below you choose any of the features you want your weapon to have. Some features are bound to melee or ranged weapons. And some features disallows eachother those will be listed below.

Other than that, a melee weapon can have the Range feature but only if it has a Thrown feature.

And Finesse can only be on weapons which also have the Adpabtable feature. Heavy can only be applied to a weapon with Two-Handed

Weapon Features

Ranged Melee ― Reach — Versatile — Finesse Adaptable Adpabtable Heavy Heavy Light Light Two-Handed Two-Handed Thrown Thrown Range Range Ammunition — Loading —

Mutal Exclusive Features

Feature Feature Finesse Two-Handed Finesse Versatile Light Two-Handed Adaptable Heavy

Step 4: Calculate Damage

For each of your weapons feature you might have to change the weapons damage die by some amount.

Feature and Die Changes