More Advanced Techniques

More Selective Fog:Here's another room with several environmental decorationsAnd here is how it would look if we made a transparent hidden zone. Very functional fog, but let's suppose we just wanted to hide the monsters.You can right click an object with the grab tool selected to pull up the menu and click custom.From here you can change the items type to "Board" which will make the item visible through the fog.Now you can make the room look like this with fog on.(Note that the benches are not visible. For some reason we are not given customization options for models in the standard RPG set, so this only works with custom/workshop models.)Player Specific Fog:Changing the color of fog to match a player makes it so that only that player and the GM can see through the fog.You can also click reverse hiding in the fog tools to make so only that player has fog, like a blindness effect.Fog as an Environmental Effect:I've been told that semi transparent models can't be created for TTS. So Hidden Zones provide a unique environmental effect, like in this poisonous fungus room which is reverse hidden for green. Edit: This effect is much less uniform in the Unity 5 updates.The downside is that a player can't chose green as their color or they will not be able to see this room.