Light

OZ: Light has always been a key component in every form of visual entertainment, and games are not an exception. I feel privileged to work in the industry at this point in time as the development in both hardware and software gives us much more freedom to unleash our imagination as artists and achieve more believable results. We can rely on different forms of Global Illumination solutions, improvements in materials behavior, with the introduction of PBR, and many other rendering related advancements.

The core idea and function of lighting in video games hasn’t really changed. Its two main aspects – gameplay and aesthetics, remain pretty much the same but the rendering quality has definitely made significant progress over the last years.