Avernus – A Baldur's Gate: Descent into Avernus DM's Resource!

Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords and unscrupulous merchants, featuring devilish novelties such as infernal warmachines, demon ichor and soul coins.

This PDF seeks to provide you, the Dungeon Master, with tools and thoughts that will help you make Chapter 3 of Baldur's Gate: Descent into Avernus an exciting experience for your players. It's strongly recommended that you read through Chapter 3 before using these resources. And always remember, the advice and ideas given here are options – you know best what works at your table. This product contains:

Running Chapter 3. An overview of Chapter 3, including a thorough look at the chapter's pacing with advice on how to handle travel, encounters, rests and much more.

Fort Knucklebone. Thoughts and ideas that will help you improve the various encounters at Fort Knucklebone and make the party's stay at Mad Maggie's even more memorable.

Quest for the Sword. A brief look at the Quest for the Sword, including ideas on how you can change the structure to give your players more options and agency, advice on how to handle Haruman's Hill and the Hellwasp Nest, as well as a new monster: the Hellwasp Queen!

Path of Demons and Path of Devils. A complete walkthrough of the two paths to the Bleeding Citadel, offering ideas on how to run, enhance or even remove various encounters to better fit your campaign.

Avernus Cheatsheet. A one-page cheetsheet invaluable to any traveler in Avernus, giving you abbreviated rules for traveling in Avernus, as well as lists of devils, warlords and a complete rundown of the Nine Hells and their rulers.

Monster Stat Blocks. Monster stat blocks covering every foe in the chapter, neatly arranged together on pages, so you don't have to flip through several books when running encounters.

7 Encounter Maps. Fully colored and in both DM's and player versions, these seven maps showing the plains of Avernus, Bel's Forge, Crypt of the Hellriders, the Bone Brambles, the Hellwasp Nest, a Styx Watchtower and a Wrecked Flying Fortress are primed for digital tabletop.

Map previews: