Variable Rate Shading (VRS): This new technique increases rendering performance and quality by applying full GPU shading horsepower to areas of the VR scene that need it most, and less GPU horsepower to areas that don’t.

Single Pass Multi-view: Single Pass Stereo was introduced with GeForce GTX 1080 and accelerates rendering by drawing geometry only once, then simultaneously projecting it to both right-eye and left-eye views. This let developers almost double the geometric complexity of VR applications, increasing the richness and detail of their virtual worlds. Single Pass Multi-view improves on this technique by simultaneously projecting up to four views to accelerate next-generation VR headsets with an ultra-wide field of view.