2013-12-05 13:15

We are now rolling out the new PS4 game update. You might be booted from ongoing games before you can reconnect to the new server versions that are rolling out at the same time. Change notes below.



NOTE: This small patch was pushed live as quickly as possible to deal primarily with the "one-hit kill" bug. We are already working on the next PS4 update that will contain more fixes and have a bigger focus on game stability. Stay tuned.



Dec 5 PS4 Game Update Notes

-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.

-Fixed a crash that could occur when having a very large amounts of Friends

-Enabled audio in PS4 video captures



One-hit Kill Bug Explained

We are seeing reports from people that this is still present, with descriptions such as "I came around the edge of a building and died instantly". It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.



We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.



The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by "one shot" as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates.

The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the game