What?!! You already created moveset on her! Why do it again?!

Yes… yes I did, but this is meant to be another that is a bit more faithful to her actual fighting style.

Stats

Power: B Speed: S Reach: B Technique: SS Energy: C

Ease of Use: A

Normals

Chi-Chi is very nimble and fast on her feet so it’s very easy for her to notice her opponent’s mistakes then capitalize on them. However, her attacks are generally easy to punish on whiff.

Signature Move (S Button)

Chi-Chi unleashes flailing chops down at high speed. Certainly gives the opponent another to thing to think about while guarding. (1)

Special Skills

Palm Thrust (B,F + L (hold)) – Chi-Chi does a forceful palm strike that pushes back even on guard. Can follow up from the flailing chops (1) and can be charged to make even stronger to send the opponent flying. (2)

Thrusting Fist (Press L button during [Palm Thrust]) – Chi-Chi can perform a powerful punch stuns the opponents for a while. (2)

Only able to perform with [Red Blazing Aura]. (3)

Special Attacks

Flying Knee Lariant (QCF + L/M/H) (Performable In Air)- Chi-Chi jumps forward then spins in the air to deliver a powerful knee strike. This is a short-to-long ranged move and she can’t be touched in certain frames. Automatically a spinning knee in the air.

Dragon Dance (QCB + L or M or H (hold), L or M or H (after), L or M or H (after), L or M or H (after)) – Chi-Chi starts off backing away from the opponent a little with a Kung Fu pose can be hold (to a point before being canceled) then follows up with a kick which you can follow up with various moves depending on the button pressed with all ending either with a roundhouse kick that sends the opponent flying, dashes at the opponent to deliver a knee drive that sends them straight into the air, or an overhead strike where she spins similar to [Spinning Knee] that sets them up for a ground juggle. The meter burn version automatically does the kick then follows all the other chains ending with the spinning strike if it connects.

Dragon Swirl (QCB + L/M/H, L/M/H (after)) (In The Air) – Chi-Chi does a powerful spin that while descends her slightly takes her a considerable distance forward (ascending backwards with the L variation). Can be followed up with a falling axe kick that can set up juggle from laying down opponents.

Super Attacks

Red Blazing Aura (QCF + L+M or H+S) – Similar to Gohan (Adult)’s [Released Power], [Red Blazing Aura] is a stat booster but it’s more than just that. Chi-Chi’s characteristics change such as her aura going from the generic pure white to crimson Kaioken-like red and her general expression is notably more angry. Not only that but her attacks become more potent, her combo potential increases, and the overall damage output is higher… but at the cost of Ki drain. (3)

While doing the move, she jumps back before powering up and while doing so, can push the opponent away with a Kiai.

Of course, she can deactivate it at any time.

Fierce Ranma (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Chi-Chi rushes at high speed (as if like a blur) towards the opponent nd if it she gets close, she then jumps up slightly delivering a kick to initiate a rush. If the hit lands she will deliver even more swift powerful kicks then she does a palm strike to the stomach after she lands, does a punch to the face that pushes back the opponent, and she dashes at them to unleash a barrage of finger jabs and kicks till she finishes things off by sending them flying with a devastating attack. In [Red Blazing Aura] mode, it will be extended with a flying kick which will calm Chi-Chi down (deactivating [Red Blazing Aura]).