You can zip the MP_MODSPACK folder and distribute the archive, yes, the other users will have to extract it in the DLC folder.



Just note the limitation relative to the original DLC, the player who create the pack has to deactivate all official DLC that the other players don't have BEFORE creating the pack (as it contains a copy of the DB - including DLC data - in XML format).



If you don't follow that, you can have this kind of issue:

say you create the pack with Babylon activated and send it to someone without that DLC, he may be able to select Babylon as a civ to play with (the civ is in the DB), but will get error messages relative to missing content (icons, images, models are not copied) and will crash on load.



Also note that deactivating an official DLC after the pack is activated won't change anything, all the database is initialized from the MP_MODSPACK folder only, ignoring all other DLC / expansion folder.

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