Well, we say “sneaking”, but we’re shouting about this from the rooftops. What’s the opposite of sneaking? Unsneaking?

Whatever it is we’re doing, we’re proud to finally be releasing our game after many months of work bringing you the best version of Stealth Inc: A Clone in the Dark ever to grace the gaming world.

Available tomorrow priced £7.99/€9.99, Stealth Inc is a game that was developed around a simple idea: Why do stealth games have to be so slow? We love Stealth games in the office. For us, the best parts are the evasion, the thrill of outsmarting your enemies and the satisfaction of working out the ideal path.

We wanted to make a game that focused on these parts and skipped the bits where you’re waiting around for a guard to move out the way, or running back to a hiding place you found five minutes ago because you’ve been discovered. You know what happens when you’re discovered in Stealth Inc? You explode. We aren’t messing about.

Except we are messing about a little bit. The story is told through writing that appears on the walls, and if you’re hoping for a story about the CIA where a lot of grizzled men with big necks say things like “infiltration vector” and “the dark ops team has reached the primary objective”, you might be a bit disappointed. In Stealth Inc, you are a clone. You do your tests. You follow your instructions and you don’t complain. Did we mention the bit where you can explode?

Those tests involve a mix of platforming precision, stealth and puzzle solving, as players guide a clone through 80 different chambers. You’re not armed, unless you classify your wits as a weapon, but along the way, you’ll pick up a variety of equipment and gadgets to aid against robotic enemies, security cameras, moving walls and levels that have been designed to make you cry tiny, pixel tears.

We’d also like to take this opportunity to say thank you to both Sony and their fans. Considering this is the PlayStation Blog, it seems a bit trite to say we wouldn’t be here without Sony, but really, Sony’s attitude and open-mindedness to the indie community has been tremendous, and we’re both very glad and very excited to be continuing to work on more great PlayStation games, with two more coming before the year is out.

Likewise, we want to thank the fans. Some people do that as a token gesture, but really guys, thanks. Our game got renamed by two regular gamers, and without the thousands of suggestions from fans, we’d have to have gone with “Stealth Game: Also Platform Game With Puzzles Where you Avoid Things”, which isn’t nearly as catchy.

If you’re one of the people reading this and thinking “Indie games? Pwah. I was liking the idea of that game with the guys with the necks and vectors!”, give us a chance! Grab this game, or grab Thomas Was Alone, or even grab one of other brilliant games on the PlayStation store. We love big budget games too, but you might be surprised just how much game a small team can produce given the right hardware and the right support.

We can’t wait to hear what you guys think about Stealth Inc!