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#WebVR is now enabled by default in release #firefox ! Thanks to everyone in the WebVR community for making this possible!

Now that @firefox 55 🦊ships WebVR ⛵️Do yourself a favor and make some @aframevr portals to your favorite places 🏝 https://t.co/YP4fEQDQmT pic.twitter.com/uErFsPJSGA

Just finished a refactor and v2.0 of @aframevr physics system, with support for Web Workers. Here's a tour of #cannonjs constraint types. pic.twitter.com/bTXXtL6kTo

👁️ Hologram: all-in-one WebVR creation using @aframevr including Blocks support! https://t.co/oQwXfBZ557 by @EtiennePinchon pic.twitter.com/Vyri3o710n

Now we're getting somewhere! Refractive Medusa bust ✨🔮🐍 in harsh lighting. @aframevr & AR.js perf is holding up!https://t.co/pnllgAYl5S pic.twitter.com/UMP2cfAKBR — Andres Cuervo (@acwervo) August 4, 2017

And one more @aframevr sketch before I go to bed — a CCTV camera model using https://t.co/xYmy7ES8CD 's shader!https://t.co/KBXFbzP42K pic.twitter.com/2PCG858IG7 — Andres Cuervo (@acwervo) August 4, 2017

Dat.gui & @aframevr & AR.js - really quick prototyping some really high level stuff, I love it!! pic.twitter.com/Qde6UlZi9R — Andres Cuervo (@acwervo) August 5, 2017