I could not help it but mention “xmx.com”; I recall when I used to resell domain names and I will assure you that is one great domain. They are lucky to have acquired such a name; it is easy to remember. Now let us jump to the real stuff.

I am a gamer and a developer but I always had the issue of developing games; I had access to unity and blender but I think the learning curve was too steep and the fact that I was busy being employed so I could not manage much time playing and developing games and in the last few years as the blockchain and bitcoin became a mainstream I jumped in and started getting involved. I am happy I did.

As a developer it was not really easy getting around developing in Sol or for any other blockchain; it was either the lack of tools or proper documentation to get up to speed. Several ideas were proposed to make the blockchain easier to implement with or on. However not many tackled the major issues developers face. This is what Xmax is trying to do. Make it easy for developers to create DAPPs through providing free developer tools and samples.

Existing blockchains have low transaction and data size limits. It would not be feasible building on those to create an intense application like games.

Through focusing on game/entertainment dev. The way this is accomplished is through the use of highly optimized main-chain with side-chains and also the use of virtual machines that runs code. All of that is accessed through an SDK and APIs. The ultimate goals is to quickly build DAPPs. The main-chain is supported by the side-chains; the side-chains lift off some load off the main-chain by processing certain logic hence minimize pressure on main-chain.

Developers can use a Javascript based smart contract language called WebX.js and the rest of provided tools to quickly get up to speed, the best part is that they are freely available. I think the reason why Javascript was the language of choice is to minimize barrier of adoption given Javascript is widely and commonly used and known.

xmx is the token fueling the network. There are currently two models for it: XMX Rice and XMX Lobster. XMX Rice tokens are used to operate Xmax ecosystem as a mean of payment within the network similar to how ETH is used in Ethereum. XMX Lobster is an asset in the network, it represents ownership; it is unique to the DAPP; based on my understanding the token is basically unique to each DAPP. For example if you create a game each item would be uniquely represented using XMX Lobster, take for example you build different characters with different capabilities; each character and capability is represented by a XMX lobster token.

The consensus adopted is the delegated proof of stake (DPOS) and is meant to solve the PoW problems where whales basically take on the lead in mining and get most rewards. DPOS was first proposed by Daniel Larimer. It basically means the network users get to vote who can manage the network; the vote is dependent on the number of stakes you own; this way the community can vote or “un-vote” for bad actors in the network. The ones that get rewarded in the network are the most voted ones.

Interestingly if you checkout their website you will realized that they were able to land several institutional investors like BeeChat foundation. Their total supply is 30 Billion with an annual increase of 5%. The tokens in circulation is 12 billion. I hope such project would be a great addition to game development industry and I hope this would inherently help in the adoption and acceptance of the blockchain.

Resources:

Whitepaper: http://xmx.com/file/XMaxWhitePaper.pdf

Website: http://xmx.com/