How to (text only)

First things first - we need some mods to add! Head over to the Steam Workshop and subscribe to the ones you want. For the sake of this guide, I have chosen 3 mods - gcook725's Glassworks v1.01 Henx's Grand Arboretum Mod , and coolcoder9t's EspEcon v0.2 . These are immediately downloaded to the following directory:Navigate to thefolder, right click 'workshop', and Open in New Window. In that new opened window, click 'content', then '224500'. The numbered folders now shown are your respective mod folders. To see which is which, click into one then open the '' file. Next to "Name =" is what the mod is. Remember which is which, as you may want to rename some of these copied folders later.Leave that window as it is for now, and go over to the previouswindow. Click 'common' and find 'Gnomoria'. You should now see Gnomoria's game files, with a folder labeled 'Mods'. Click into it. It should be empty.Now we'll want to add in a mod. In this instance, we will choose coolcoder9t's EspEcon mod, as it comes with a template for multiple modding. If you don't want to use EspEcon, you'll need to create an 'Imported Mods' folder in whichever mod you decide to make your parent mod. It should look like this:. You'll then need to create a '', then write in which mods you'd like to add. To create the ini, right-click to create a new text file (or open Notepad), then save it as 'modmergeorder.ini'.For now, we'll continue using EspEcon as our parent mod. Find your mod folder () and right-click '526668662'. This is the EspEcon file folder. Click copy, then paste it into the 'Mods' folder we have open. Double-click it to navigate in.Find the '' file and open it. Change the name to 'Multiple Mods'. Save and exit the notepad. Now when you click 'Advanced Settings', the mod drop-down menu will have another available mod labeled 'Multiple Mods'. This however, does not change the original mod files in their location.As of now, the game will only load with the EspEcon mod, but we want to add more! Let's grab another mod from our downloaded mods folder (\content\224500). Let's use Glassworks, as this is what most people will be using. Find '506402407'. This is the Glassworks mod files. Right-click it and copy the files.Now double-click into the 'Included Mods' folder in yourfolder. Paste the Glassworks files into this folder. It should still have the numerical mod ID, so we're going to rename that folder the exact text from the settings.ini file. I have provided it here for easy copypasta:Glassworks v1.0.1 (S)Note: this name may change with updates to the mod. Be sure to check the ini file for the exact name. Alternatively, you can keep the numerical ID, but be sure to list those in your 'modmergeorder.ini'. Whatever the folder is named for each mod in your 'Imported Mods' folder is what you must list it as in your modmergeorder.ini.Now, let's grab our final mod - Henx's Grand Arboretum Mod, labeled '532073762'. Copy and paste it into the '' folder. Now rename the numbered folder you just added in to 'Grand Arboretum Mod', or its equivalent found in the settings.ini file.We're almost done! Let's give the game the load order. In your '' folder, open the ''. Place the following text in so it looks like this:Glassworks v1.0.1 (S)Grand Arboretum ModEspEcon part 2Vanilla Gnomoria Filesor this, if you decided to keep the original folder names:506402407532073762EspEcon part 2Vanilla Gnomoria Files*Note: the 'Vanilla Gnomoria Files' folder is (as far as I know) only associated with EspEcon part 2, and should be disregarded in your modmergeorder.ini if not using that mod.Save and exit the notepad. This will have all three mods load into your game, however due to Glassworks and EspEcon both including the base files in their 'newgamesettings.xml', you will start games with double all starting items (including gnomes). To prevent this, move the additions at the end of Glassworks' newgamesettings.xml in the 'Included Mods\Glassworks v1.0.1 (S)\Data' folder to EspEcon's newgamesettings.xml (thanks to Glassworks author gcook725, see comments for more).Now test it out! Go start a new game, click Advanced Settings, and choose 'Multiple Mods'. Load up the game. You should see some Ebony trees from the Grand Arboretum Mod (may not show on smaller maps), the workshops from Glassworks available in your build menus, and Bandages and Straw being tracked automatically by EspEcon. If they don't show up, you may need recheck that you've completed all the steps. See next section for pictures.This method can be done using other mods, though from what I gather, expect some serious conflicts. You will get crashes with multiple modding, but a little patience will go a long way. If using other mods, be sure to select only one parent mod to be placed into your \Gnomoria\Mods folder, then create a new folder named 'Imported Mods' in there. Don't forget to change the name in theof your parent mod, or else the drop-down menu in Advanced Settings in game will list the mod by name again (you'll see 2 instances of one mod, except one of them will be your multi-mod. For clarity, it's important to change that name).