Gentlefolk (Fighter)

There are brave mortals who are touched by the very fabric of the Feywild. Maybe they slept in a faerie circle, were cursed by a hag, or gained the favor of a Dryad. Their backstories are as varied as the tales in a fable-book and now they had been swept up into the vainglorious whims of the Fey.

Gentlefolk partake in a world not their own. They sup with redcaps, satyrs, and sprites. They battle Fomorians on the moor and cross enchanted hills and vales. Their lives are the stuff of adventure.

A Gentlefolk's demeanor is very much flavored by their experiences. Many indulge in the lunacy of their situation, while others have grown weary of politics. Regardless, they travel the realms with a clever smile and a keen sparkle in their eyes.

Gentlefolk Features Level Feature 3rd Vexing Thorns, Kindly Squire 7th Fairy Trick 10th Wyldgrowth 15th Fey Magic 18th Enchanted Noble, Mushroom Door

Vexing Thorns At 3rd level, you force planet life to spring up and ensnare your enemies. As a bonus action you can choose a creature within 30 feet of you. The target must make a Dexterity saving throw (DC equal to 8 + your proficiency modifier + your Charisma modifier). On a failure the creature is restrained for 1 minute and at the end of each of its turns it may make a Strength saving throw (Same DC as above). On a success they are no long restrained. You can use this feature a number of times equal to your Proficiency modifier. You regain expended uses when you finish a long rest.