Posted 16 July 2013 - 09:37 AM

It's X-Mas in July!

Atlas Champion Mech - Now Available in the MechLab!

Assault vs the World

Patch Notes & Note from the Developers

Weapon System Max No-Heat Penalty Alpha Scale Multiplier PPC 2 7.0 ERPPC 2 4.5 ML 6 1.0 LL 2 2.8 AC/20 1 24.0 SSRM 4 1.0 SRM2 4 1.0 SRM4 4 1.0 SRM6 3 1.0 LRM15 2 2.8



Component

%

Left Arm 15

Right Arm 15 Left Leg 15

Right Leg 15

Left Torso 12

Right Torso 12

Center Torso 16

TOTAL 100

Component

%

Component

%

Left Arm 18 {Left Arm} 0 {Right Arm} 0 {Right Arm} 0 Left Leg 18 Left Leg 24

Right Leg 18 Right Leg 24

Left Torso 13.8 Left Torso 15.6

Right Torso 13.8 Right Torso 15.6

Center Torso 18.4 Center Torso 20.8

TOTAL 100 TOTAL 100

It's that time of the year again! Jingle bells are ringing, presents are under the tree, fruit cakes are fresh out of the oven... OH WAIT, THAT'S A JENNER!Join us as the Inner Sphere celebrates X-Mas in July! That's right, we're bringing out the decorations, putting logs on the fire, and hanging lights in our cockpits. From July 19 until Tuesday July 23th 10am PDT, we've unlocked our holiday items in the MechLab for reduced summer prices!Celebrate this holiday summer and decorate your `Mech. Regular & Premium Red and Green colours are 50% off!We wish you a merry summer and happy new `Mech.And if you can't quite reach the top of the tree, the AS7-D-DC is 30% off the MC price:Have we got a great event for you! This weekend - from July 19th at 10am PDT till July 21st at 10am PDT - we're offering 25000in prizes! Awesome, you say? No, I'm not a Stalker, I just knew you liked being the Atlas of your team (you know, holding the entire world up and everything.) Seriously though, the Victors of this tournament will receive 1925for being the top Light, Medium, Heavy, Atlas, Awesome, Highlander, Stalker, and, uh, Victor pilots! Placing 2nd through 5th (AKA 'Not being first, but close) will receive 300To opt-in and for full details, see our tournaments page Open Beta Update #21Upcoming Patch - Tuesday July 16th @ 10AM – 1PM PDTPatch Number: 1.2.231Change LogUPDATEGreetings MechWarriorsTop 10 Awesome things in this patch. #inmyopinionNumber 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetterNumber 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmechNumber 7. Victor Customization – Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggoodNumber 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodulesNumber 5. Jump jet crosshair shake frequency has been reduced. #nomotionsickNumber 4. Testing Ground Map Selection - Finally you can pick which map you're testing your mech in! #choicesNumber 3. Streak SRM Targeting – This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethingsNumber 2. SRM Damage buff – I can figuratively hear you cheering! #brawlingahoyAnd the Number 1 awesome thing in this patch.Heat Scaling – I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechangerThere you have it MechWarriors!See you on the battlefield!Matt NewmanContentNew 'MechsVictor VTR-9K- Tonnage: 80- Engine: 320- Top Speed: 64.8 kph- Max Engine Rating: 385- Torso Movement:- 90 degrees to each side.- 20 degrees up and down.- Arm Movement:- 20 degrees to each side.- 30 degrees up and down.- Armor: 400 (Standard)- Internal Structure: Endo-Steel- Weapons & Equipment:- Left Arm: Medium Pulse Laser x2- Left Torso: SRM 4, CASE- Right Torso: CASE- Right Arm: Gauss Rifle- Hardpoints:- Left Arm: 3 Energy- Left Torso: 2 Missile- Right Torso: 1 AMS- Right Arm: 1 Ballistic- Heat Sinks: 15 Single- Jump Jets: 4 (6 Max)- ECM Capable?: No- Module Slots: 2Victor VTR-9B- Tonnage: 80- Engine: 320- Top Speed: 64.8 kph- Max Engine Rating: 385- Torso Movement:- 90 degrees to each side.- 20 degrees up and down.- Arm Movement:- 10 degrees to each side.- 30 degrees up and down.- Armor: 368 (Standard)- Internal Structure: Standard- Weapons & Equipment:- Left Arm: Medium Laser x2- Left Torso: SRM 4- Right Arm: AC/20- Hardpoints:- Left Arm: 2 Energy- Left Torso: 2 Missile- Right Torso: 1 AMS- Right Arm: 3 Ballistic- Heat Sinks: 15 Single- Jump Jets: 4 (4 Max)- ECM Capable?: No- Module Slots: 2Victor VTR-9S- Tonnage: 80- Engine: 320- Top Speed: 64.8 kph- Max Engine Rating: 385- Torso Movement:- 90 degrees to each side.- 20 degrees up and down.- Arm Movement:- 10 degrees to each side.- 30 degrees up and down.- Armor: 336 (Standard)- Internal Structure: Standard- Weapons & Equipment:- Left Arm: Medium Laser x2- Left Torso: SRM 6- Right Arm: AC/20- Hardpoints:- Left Arm: 2 Energy- Left Torso: 3 Missile- Right Torso: 1 AMS- Right Arm: 2 Ballistic- Heat Sinks: 15 Single- Jump Jets: 4 (4 Max)- ECM Capable?: No- Module Slots: 2New Champion MechAtlas AS7-RS©- Tonnage: 100- Engine: 325- Top Speed: 52.6 kph- Max Engine Rating: 360- Torso Movement:- 80 degrees to each side.- 16 degrees up and down.- Arm Movement:- 40 degrees to each side.- 30 degrees up and down.- Armor: 608 (Standard)- Internal Structure: Endo-Steel- Weapons & Equipment:- Left Arm: Medium Laser x2, AMS- Left Torso: LRM 15 w/ Artemis IV FCS x2- Right Torso: Gauss Rifle- Right Arm: Medium Laser x2- Hardpoints:- Left Arm: 2 Energy, 1 AMS- Left Torso: 2 Missile- Right Torso: 1 Ballistic- Right Arm: 2 Energy- Heat Sinks: 13 Double- Jump Jets: 0 (0 Max)- ECM Capable?: No- Module Slots: 2- 10% XP BonusGameplayHeat Scale AdditionHeat scale has been added to certain weapon systems. This is a heat penalty applied to weapons that are fired in an Alpha Strike manner. The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.Maximum Heat Threshold You will now take internal damage at 100+% heat. Reduced from 120% SRM Damage Buff SRM damage increased from 1.5 to 2.0 (Note: This is for SRMs only, not SSRMs) Streak Missile Changes Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it's components is as follows:As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:Some other notes on the new streaks:- Legs that are destroyed will still be targeted by streaks.- If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.Bug Fixes- Improved terrain flickering on all maps.- Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.- Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.- Artillery Strike and Airstrike will cause the camera to shake when 'Mech takes damage.- If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.- More optimization to bandwidth.- Fixed an issue were Streaks rockets would appear to 'orbit' on client machines.General- Now clicking on "Testing Grounds" in the mode select menu will bring up a dialog that allows users to select what level they wish to play.- Reduced cross-hair shake frequency while jump-jetting- Certain cockpit items will now animate when you power down/power up your 'Mech.- Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.We thank you for your patience and we look forward to seeing you on the battlefield!The MechWarrior® Online™ Team