This deck was made to be played and compete with competitive edh decks. With the right opening hand it is able to win pre turn five. It is primarily a combo deck, but has alternate win cons through combat damage or other synergistic effects. What makes this deck function so efficiently is it attention to consistency in card draw, recursion, sac outlets, and powerful etb effects. These are comprised of many low cmc artifacts, creatures, and enchantments, and are reinforced by powerful instants and sorceries. However, what remains constant through out the deck is the focus on low cmc. This helps the deck have explosive turns, normally 4-6, that either wins the game or puts you far enough ahead of your opponents that it should be easy enough at that points. Combos such as Kiki-Jiki and Karmic Guide loops are incredibly easy to pull of, and there are many other deck specific that you should come across while playing. This deck also has the best colors for spot removal and board wipes, and its ease to recur creatures makes it all the more valuable. All in all, it is a very versatile deck that focuses on re-using vale cards in order to win the game, all on a very low and stable mana curve.