Zeus67 3rd Party Developer



Join Date: Jun 2012 Location: Ecuador Posts: 3,111

Added 12/27/2015 Fixed TACAN range units

Fixed clicking sound when in easy comm mode

Increased drag of wing tanks

Corrected rate limit of servo-actuator dynamics

Made multiple corrections to engine performance

Corrected gear lever handle operation and animation

Corrected fuselage drag for more correct performance

Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)

Corrected flickering for HUD symbology when WOW going on/off

Fixed the issue where an engine sound could be heard even though aircraft is cold

Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted

Added 1/1/2016 Hydraulic pressure 1 and 2 gauge animated

Cabin altitude gauge animated and calculation updated

Fixed Select altitude off by one

Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)

Fixed cover switches being able to switch even with cover on

Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state

Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)

FBW disconnect switch now FBW gain mode switch (see link below)

Corrected control effectiveness at extreme angles of attack

Correct burner diameter

Adjusted vertical tail effectiveness at extreme angles of attack

Added transonic drag effects

Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)

Added 1/4/2016 Input file fixes in preparation for localization

Gear modeling improvements

Added keyboard control for all flight controls (pitch, roll, yaw, throttle)

Added 1/9/2016 Default view improvement (based on input from community with minor alterations)

AP heading fixes when command was cross 0 North while transition to commanded heading

Engine nozzle position logic fixes

Affect lift on portion of wing where air brake is when extended

Filter on longitudinal acceleration

Altimeter setting now functional

Added animation to lights to be shown in multiplayer

Fixed intake cones position mismatch

Fixed nose gear door 3D collision bug

Sustained turned rate improvements

Autopilot control and engagement envelope logic corrected

AA FBW mode now proper config with center tank loaded

Added joystick mappable commands for FBW commands and seat adjust

Fuel flow schedule fixes

Added 1/11/2016 Buddy lasing functional (and ability for M-2000C to use JTAC)

Updated manual

M-2000C viewable in multiplayer for those that don't own it

New Liveries

Fix for kneeboard not showing up

Small gun snake logic fix

FPM marker caged below 50 knots

HUD alignment fixes

Fix for Mach indicator on HUD getting out of sync

Added 1/31/2016 (Some of these probably already in the 1.5.2 update) Updated input definitions (from community)

LGB release crash fix

Mirror functionality fixed

Added text to Selective Jettison Cover

Added missing text to IFF Panel

Implemented New Panel Lighting

Added Missing Panel Lighting

Added Compass animations

Modified HUD Unit geometry

HUD Fixes for Alignment, Logic, etc...

Fixed Center Pylon Placement

Improvement to sustained turn rate

Modifications to transonic drag modeling

Improvement to roll/yaw coupling

Fix for trim commands not having correct authority

Fix for AP not functioning in area of low ground elevation

Added 2/5/2016 (From the 2.0.1 Change Notes May Have Components Listed Above) Add emergency compass

Add mirror (functions like rear-view camera for now)

Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations

Add temporary switch definitions for controls binding

Add text to Selective Jettison switch cover

Fix cockpit knobs that didn't act like knobs

Fix HSI & ADI (Boule) giving incorrect heading

Fix ECM box displaying invalid number on rearm

Fix center pylon placement

Fix HUD geometry

Fix alignment of HUD elements

Fix interception ring logic

Fix GBU release crash

Fix to sustained turn rate

Fix for trim commands not having correct authority

Fix for AP not functioning in area of low ground elevation

Fix keyboard & joystick default.lua (hopefully this is the one...)

Fix incorrect flight model tail airfoil shape

Fix for calculations of tail aerodynamics & rudder effectiveness

Fix for total wind velocity using wrong value

Fix for incorrect fuel tank centroid

Fix flight model shuddering on ground

Fix HUD declutter switch

Fix missing text on IFF panel

Fix missing panel lighting

Fix various miscellaneous bugfixes

Update gun snake logic

Update input definitions

Update transonic drag modeling

Update roll/yaw coupling

Update manual

Update folder structure

Update default VOR frequency

Update panel lighting (notice backlight interaction with shadows/sunlight now)

Canopy lock feature enabled

New cockpit texture with missing labels

Added 2/12/2016 (Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above) Add RAZBAM-made missile definitions

Add preliminary force-feedback compatibility (untested)

Add emergency compass

Add preliminary approach-hold autopilot mode (lightly tested)

Add mirror (functions like rear-view camera for now)

Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations

Add temporary switch definitions for controls binding

Add text to Selective Jettison switch cover

Add aux gunsight (HAUSSE switch, available in all modes except approach)

Add early implementation of approach hold autopilot

Add gear raise/lower rate variability

Add aerodynamic loss of wing lift effects due to beta

Add bingo fuel bug clickable tumblers (not functional, yet)

Add clickable canopy handles & lock (be careful to lock it before takeoff!)

Add more cockpit switches enabled

Fix RWR-related crash

Fix in-flight refueling

Fix RWR ranging logic (based on priority)

Fix cockpit knobs that didn't act like knobs

Fix HSI & ADI (Boule) giving incorrect heading

Fix ECM box displaying invalid number on rearm

Fix center pylon placement

Fix HUD geometry

Fix alignment of HUD elements

Fix interception ring logic

Fix GBU release crash

Fix to sustained turn rate

Fix for trim commands not having correct authority

Fix for AP not functioning in area of low ground elevation

Fix keyboard & joystick default.lua (hopefully this is the one...)

Fix incorrect flight model tail airfoil shape

Fix for calculations of tail aerodynamics & rudder effectiveness

Fix for total wind velocity using wrong value

Fix for incorrect fuel tank centroid

Fix flight model shuddering on ground

Fix HUD declutter switch

Fix missing text on IFF panel

Fix missing panel lighting

Fix V/UHF radio knob controls PANNE light

Fix rudder and vertical tail effectiveness calculations (particularly at high betas)

Fix default.lua input definitions (naming, categories)

Fix NWS light logic

Fix NWS system pressure logic

Fix authority of autopilot pitch controller

Fix consistency of heading card and autopilot logic

Fix canopy open/close by keyboard command

Fix no communications in a few quickstart missions

Fix 6DoF head limits

Fix ground attack quickstart missions, had impossible payloads

Fix taxi light switch position logic

Fix multiple canopy bugs

Fix afterburner popping sound issue

Fix main gear clipping ground

Fix fuel cutoff switch issue (lightly tested, still has related known issues)

Fix various miscellaneous bugfixes

Update gun snake logic

Update input definitions

Update transonic drag modeling

Update roll/yaw coupling

Update manual

Update folder structure

Update default VOR frequencies

Update panel lighting (notice backlight interaction with shadows/sunlight now)

Update cockpit textures

Update control authority of rudder in normal FBW, full authority in spin mode

Update spin mode behavior to account for yaw acceleration

Update NWS gain calculations

Update external model with various minor improvements

Update fuselage drag calculations

Update clickable canopy logic

Update FBW pitch PID gain & control logic

Update landing gear mass

Update low-speed pitch authority

Update FBW alpha limiter

Update RWR display (rings, removed counter, added cross)

Added 4/1/2016 Added ECLAIR pod (not yet fully functional)

Added electrical power distribution network

Added electrical power damage handler

Added M-2000C options section

Added canopy jettison lever

Added QRA (Quick Reaction Alert) power switch

Added nozzle efficiency loss calculations for non-ideal nozzle positions

Added emergency engine control logic for nozzle

Added separate bindings for flashlight and panel lights toggle

Added separate braking power logic between all wheels (full brake) vs. just main wheels (half brake)

Added rearm functionality for parachute (may change after ECLAIR implemented, ECLAIR incompatible with parachute)

Added animation for canopy lever

Added cannon safety switch

Added radio repeater lights

Updated electrical system (more like completely rebuilt), still WIP

Updated gear suspension behavior to react more like reference videos

Updated direct control algorithm

Updated aero performance based on acceleration timing

Updated and increased braking power to correct values

Updated anti-skid logic for much better landing, takeoff, and taxi control

Updated control effectiveness tuning for more edge conditions

Updated autopilot behavior for correct logic (need to update manual for new behavior)

Updated drag calculations at high alpha/pitch rate

Updated weight-on-wheels (WoW) sensor logic

Updated FBW sensor parameters

Updated device initialization priority

Updated cockpit model and textures

Updated collision model

Fixed canopy lever getting into awkward and uncomfortable situations

Fixed AI no longer has landing lights on through gear when gear goes up

Fixed automatically leaving APP mode to show Jx (chevron) when touching down after landing

Fixed doubled mass consumption rate in external wing tanks

Fixed strobe light timing

Fixed duplicate binding for navigation and formation lights

Fixed navigation light toggle functionality

Fixed VTB roll indicator only going half of roll

Fixed clock to show correct GMT time

Fixed AI SFM fuel consumption

Fixed wheel brake axis only using 50% of values

Fixed wheel brake instability and steering issues

Fixed uncommanded pitch up behavior off takeoff or in steep climb

Fixed uncommanded pitch behavior in high roll rate

Fixed direct control behavior to reduce control sluggishness

Fixed fuel bingo interpreted incorrectly at low commanded values

Fixed select altitude autopilot behavior and interpretation of commanded values

Fixed on-ground engine RPM

Fixed N dial readability issues

Fixed some switch covers intersecting switches

Fixed cockpit pressure gauge using incorrect parameter

Fixed reference wing area for SFM (AI)

Fixed nozzle position logic for correct behavior

Fixed wrong limit on VOR/ILS frequency

Fixed SEC CALC switch model

Fixed annunciator panel label from TRN to TR

Fixed emergency throttle model

Added 4/8/2016 Added Gun Arm switch, for gun to fire requires Master Arm and Gun Arm

Added emergency FADEC control (SEC CALC) functionality and logic

Added emergency throttle (SEC CARB) functionality and logic

Added PRF based lock limits

Added enhanced information for locked contacts

Added jamming detection

Added contacts symbols movement

Updated slight modification to Super 530D

Updated radar display data updated to be correct

Updated yaw control for better landing control

Updated control effectiveness in extreme alpha

Updated pitch control response

Updated control response in altitude and select altitude autopilot

Updated spin and emergency FBW mode response

Updated aerodynamic performance for more accurate behavior

Updated dynamic stability coefficients for more accurate behavior

Updated SEC CALC (emergency engine control) logic

Updated and overhauled engine logic for better dynamic behavior and consistency

Fixed graphical voids in stick cockpit model

Fixed various cockpit model errors

Fixed roll control command not hitting proper roll rate

Fixed engagement logic for autopilot when overriden by stick

Fixed slat schedule to prevent oscillatory behavior in some cases

Fixed controller blending and response during takeoff and landing

Fixed switch/cover logic for multiple switches/covers

Added 4/15/2016 Added emergency throttle axis for joystick

Added gun arm switch keyboard and joystick binding

Added ability to adjust force feedback gain from editing gains in config/FM.lua

Updated control feedback for more correct takeoff/landing behavior

Updated spin mode behavior slightly

Updated slight adjustment to rudder authority

Updated weight on wheels logic to use actual physics of suspesion system

Updated wheel rolling friction

Updated default force feedback gain based on user feedback

Updated Charges FBW mode to have previous gains to aid in refueling control

Updated performance slightly for very high mach

Updated radar data display

Fixed engine RPM limit when not in emergency or backup engine control mode

Fixed engine start and stop command and functionality for consistency

Fixed CG location to account for landing behavior

Fixed correct ground effect lift factor

Fixed radar causing CTD due to jammer

Fixed momentary switch for SEC CALC

Fixed some uninitialized variables

Fixed some odd behavior of spin mode and secondary FBW mode

Fixed errant behavior in some regimes of the aerodynamic disturbance mode

Fixed limit on emergency throttle axis

Added 4/22/2016 Added refuel and police light functionality

Updated VTB Screen for Jammed Contacts

Updated and improved approach autopilot (still work in progress)

Updated and increased static force on nose gear shock

Updated fuselage aerodynamic effectiveness

Updated aw control and vertical stabilizer effectiveness

Fixed continuous pitch up behavior after disengaging spin mode command

Added 5/13/2016 Added autolock for CCM mode

Added custom DEFA gun with updated shell definitions

Added auto-start sequence

Added requirement to close FBW test cover after FBW test completed for DECOL to go out

Added functionality for Eclair pod

Added PPA functionality (Still WIP)

Added Hide/Show Throttle and Stick keyboard and joystick commands

Added sound for brake handle and gear lever

Added sound for canopy control and movement

Added glow, reflection, bloom for police and refuel light

Added AOA warning parameters in AP mode

Added separate sound and warning logic for bingo fuel

Added DECOL warning logic (Take-off Authorization). Requires FBW test after engine start in addition to normal startup procedures

Added separate braking modes depending on situation (Max, Normal, Landing, Parking)

Added ability to load MagicII on inboard pylons

Added ability to load Matra Rockets on outboard pylons

Added brake light when brakes applied

Added animation and control for anemo (pitot-static) heat override switch

Added Anemo caution light when pitot heat disabled

Added gain light when pitot-static port frozen over

Added smoke release keybind

Added simple icing model

Added rate-limit on slip ball

Added motion to refuel light opening out

Updated fuel cutoff to enabled in cold start

Updated smokewinder usage logic

Updated PPA/PCA logic to be more stable

Updated hydraulic gauge

Updated lights for external model

Updated auto-start procedure for FBW test requirements

Updated various radar logic to be more correct

Updated takeoff/landing performance

Updated gear and rolling friction

Updated FBW control transition logic

Updated aerodynamic performance for more correct ITR/STR

Updated jamming handling

Updated roll rate behavior

Updated all missions to use custom defined missiles

Updated auto-start sequence

Updated HUD for safed gun

Updated all sounds to OGG for compatibility

Updated AOA warning parameters

Updated thrust at idle to sometimes cause roll on idle

Updated gear configuration to minimize gear shaking when rolling

Fixed TACAN REC mode not showing bearing in REC mode

Fixed VOR/ILS not turning off when switched OFF

Fixed ground power logic

Fixed radar for fake contacts

Fixed inconcistencies for sensor instrument values

Fixed hydraulic pressure checks on EFM side

Fixed pilot visor toggle not working

Fixed FBW spin on/off bad transition

Fixed AP altitude control oscillation

Fixed engine dial not showing 100% sometimes when it should

Fixed position of fuel crossfeed dial for aut-start and initial condition

Fixed ALT1 and ALT2 lights on with engine on and ground power until ground power pulled

Fixed many switch/dial inconsistencies

Fixed red warning sound

Fixed timing for yellow caution sound

Fixed limits on controls indicator

Fixed problem in FBW logic not going to correct values in full pitch down and right

Fixed cold start having wrong loadout

Fixed V and AV Fuel Lights should go out at same time (not sequentially)

Fixed AC power available at 45% (not 40%)

Fixed fuel tank empty lights remain on even with no power at all

Fixed reset FBW trim when AP mster or standby pressed

Fixed various radar issues

Fixed radar lock lost bug

Fixed radar STT lock bug

Fixed rarar STT azimuth and elevation range

Fixed HUD accel parameter to correctly show negative accel when landing

Fixed weapons stuck on empty wing when wing destroyed

Fixed ven switch logic issues to prevent start in VENT

Fixed RWR sound effects

Fixed some uninitialized variables

Fixed fuel dump allowing you it to stop, should dump until all external tanks empty once started

Fixed fuel controller issue when 100% RPM maintained causing bad pressure calculations

Removed usage of DCS built-in S530 and MagicII

Removed unnecessary redundant texture

Removed gear warning sound that does not exist (Limit warning sound WIP)



Added 8/12/2016 Added functionality to backup Attitude Indicator

Added AP router indicator

Updated Rlaxoxo Sound Mod to v7

Updated STT target logic

Updated INS navigation

Updated IP behavior (WIP)

Updated MAGIC lock tone

Updated EFM extrame envelope modeling

Updated EFM aerodynamic distrubance and separation modeling

Updated EFM yaw control and side force modeling

Updated VTB STT display for CCM

Updated keyboard/joystick bindings (community)

Fixed horizon line behavior

Fixed Ground track indicator fixed

Fixed heading tape jumping around 0 degrees

Fixed To/From House behavior

Fixed ILS/App symbology behavior

Fixed pitch ladder so it moves with FPM

Fixed pitch ladder movement bounds

Fixed FPM movement bounds

Fixed accel chevrons behavior

Fixed weapon gaps on pylons (community)

Fixed weapon stores relase failure due to excessive G-load

Fixed AB Cutoff not disabling when closed with cover

Fixed FBW Emergency mode not disabling when closed with cover

Fixed brakes not holding aircraft still to MIL power

Fixed TDC vs. Bullseye coordinates

Fixed OBL INS Update bug

Fixed PCA Select bug

Fixed MAGIC Select bug

Fixed BAD L/G input bug

Fixed varous VTB, PCA, Radar bugs

Fixed engine sound stutter issues

Fixed Brazilian livery typo

Fixed typo in Free Flight mission

Fixed laser code bounds in mission editor

Fixed AP Test not working

Fixed incorrect yellow caution sound

Fixed super radar

Fixed dropping contacts when out of STT range

Removed MAGIC seek tone, need to add MAGIC TIR tone

Added 8/19/2016 Added filtering to longitudinal accel in HUD

Added Magic slave capability

Updated full brake logic with gear compression

Fixed gear reaction for taxi power issue

Fixed roll rate with high alpha control

Fixed yaw control with roll command mixing

Fixed throttle range issue

Fixed some HUD FPM limits

Fixed HUD ground track indicator

Added 9/9/2016 Added HUD AP FPM cude (WIP)

Added IP Attack mode (WIP)

Added TD/TOP

Added Magic Clear

Added idle and afterburner detents to controls indicator

Added barometric setting on mission initialization

Updated free flight mission for TD/TOP training

Updated some AP behaviors, still being worked on

Fixed IP Bombing Navigation and VTB information display

Fixed INS ΔL/ΔG input

Fixed INS ALT PREP 00 display

Fixed STT-IFF bug

Fixed HUD inverted T shows in app mode and with main weight on wheels

Fixed EFM old source code commit issue

Fixed HUD heading scale

Fixed HUD pitch scaling in APP mode

Fixed FPM marker texture location

Fixed barometric adjust affecting ADI caging

Fixed some crashes due to old missions not having new laser code implementation

Fixed gear now allowed to drop with EP HYD on

Added 9/23/2016 Updated ALT AFF (Select Alt) logic based on new info

Updated HUD G indicator only to tenths

Fixed AOA limiter issue that could cause oscillations in some situations

Fixed Pitch dampening to remove uncommanded pitch when stick centered

RWR Missile Launch Warning enabled

RWR "library" updated

RWR coding upgraded, now it uses three letters code instead of 2.

Radar ranging (TAS) upgraded.

Guns & rockets gunsight upgraded.

CCIP with TAS bug fixed.

Flight plan waypoint display in VTB upgraded.

INS ΔAlt input in feet fixed.

Added 9/27/2016 Ground Ranging mode fix

Added 11/11/2016 IFF Friendly Bug fixed on ED/DCS side

Overall FM takeoff/landing/taxi update

Corrected fuselage drag with respect to alpha

Corrected gear reaction

Corrected idle thrust behavior

Removed various tuning factors/gains

Scaling of heading tape vs RS and AP indexes (HUD). WiP

The AP * is not displayed in the HUD in APP mode. Fixed

North-crossing issues (HUD) Bug. Fixed

Backup ADI is not cageable/uncageable. Fixed

Main ADI is not cageable/uncageable. Fixed

Collision model update for RWR and Jammer sensors.

External model update: Security paddles for guns and decoys added.

LODs update.

External model texture updates.

RWR Update: self test.

IP Bombing bug fix: radar antenna elevation when selecting IP bombing.

PCA Trigger updated for CCRP, CCIP and SELECTIVE JETTISON.

Radar AGR mode (TAS) reworked.

CCIP Accuracy improved.

CCRP Accuracy reworked.

Removed CCRP Target Cross (Not used by real aircraft).

MK-82 Multiple bomb release bug fixed.

CCRP FPM now resets to normal FPM when no bombs remaining.

V/UHF Panel Fixed

G-Meter texture fixed.

Texture for EP warning light changed from RED to YELLOW.

Added 11/18/2016

U pdated PCA Lights

Updated TAS radar mode selection

Updated PCA mode selection

Updated CCIP TAS accuracy

Updated CCRP TAS accuracy

Fixed safety paddles remain up for AI

Fixed intercom fuel switch broken

Fixed texture mapping issue (cockpit)

Fixed document handler issue (cockpit)

Fixed ADI "Boule" Pole position cold & dark

Fixed ADI "Boule" bank angle issue

Fixed rockets (PPA) - problem with PAR

Fixed V/UHF Panel Issues

Fixed canopy too dark in external model

Fixed missing kneeboard texture on pilot body model

Fixed minor correction to negative G limiter issue

Fixed click direction of multiple switches/knobs

Fixed emergency hydraulic switch position for auto-start

Fixed master arm switch de-sync for click spot in cockpit

Added 12/2/2016 Added DDM Equipment

Added Caucasus Campaign (1.5.5 only)

Added Caucasus Training Missions (1.5.5 only)

Added CMD Program Edit

Added BLG-66 Belouga cluster bomb

Fixed radio indicator showing "---.--" when radio powered off

Fixed small AP flight path PID pitch initialization issue

Updated FBW stabilization factor blending at very low speeds

Updated FBW sensor/signal filtering

Updated damage configuration

Updated mil-power engine performance

Updated airfoil tables for more correct sustained turn rate

Removed MK-20 Rockeye cluster bomb

Added 12/16/2016 Added Helmet visor position affects shade in cockpit now

Added Laser Code change (like F-5E) to Kneeboard if engines off

Added Matra Rocket Pod Burst change (like F-5E) to Kneeboard if engines off

Added helpful mission related info (loadout, position, etc..) to Kneeboard

Added MAGIC SELECT else PCA SELECT keybind

Added AA Gun SELECT else PCA SELECT keybind

Updates to fuel modeling for flame out due to inverted flight based on fuel accumulator quantity

(previously was a set amount of time being inverted for worst case scenario)

Updates to autopilot control laws

Updates to drag modeling in extremely high dynamic pressures

Updates to engine modeling at very high altitudes (low ambient pressure/density)

Updates to cold start for radio to be off

Updates to auto start for radios to turn on

Updates to default snap views based on bug report feedback

Updates to CDM program keyboard binds

Updates to CCIP for cluster bombs

Fixed FBW stability authority at very high altitudes

Fixed TDC slew movement (both with keys and via axis)

Fixed UHF radio mode knob logic (Off is now most left click instead of On)

Fixed auto start canopy should be closed before engine start

Fixed hot start to have external lights on

Fixed odd behavior sometimes with AP/FBW test panel

Fixed PRF mode up/down selection keybinds

Fixed Jammer mode selection keybinds

Fixed Slats EXTEND 3-Pos Abstraction keybind

Fixed DDM issues (azimuth, etc...)

Fixed campaign missions

Added 12/23/2016 Added Kneeboard: Radio preset page

Added independent animation for left/right main wheel

Added Campaign missions documentation folder in Docs

Added broken pieces models for left and right wings

Fixed relaxed stability issue

Fixed Cockpit model bleeding with external

Fixed radar elevation axis command

Added 1/27/2017 Added dynamic nose and tail numbering (https://forums.eagle.ru/showthread.php?t=180357)

Added slight buffet at very high pitch rates

Added airfoil aerodynamic force shift back with mach

Updates to jammer switch functionality based on community feedback(https://forums.eagle.ru/showthread.php?t=180328)

Updates to reduce control effectiveness at high AOA

Updates to AP control tuning (some regimes still WIP)

Updates to various AP logic (some features still WIP)

Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)

Updates to afterburner performance for acceleration timing (reduced from previous)

Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)

Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)

Updates to low speed AOA recovery control law for better response

Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)

Updates to hydraulic system damage model

Fixed AP still in standby when re-engaged when AP was previously turned off while in standby

Fixed AP not allowed to disengage when in standby

Fixed FBW gains on ground behavior

Fixed some typos in tool-tips

Fixed a minor blending issue in FBW control laws

Fixed engine inlet mass flow too high at high AOA

Fixed engine efficiency at altitude and at idle (reduced)

Fixed minor issue with drag reduction due to slats (reduction was too high previously)

Fixed bugs in nearly all campaign and training missions

Fixed INS flight plan no longer will reset when rearming or refuelling

Added 2/3/2017 Added AP control info to controls indicator (white box)

Updated AP Select Alt behavior to capture a little faster

Update AP Alt Hold behavior to hold alt a little better

Updated AP Altitude limit engagement criteria

(500ft to 50000ft but will stay engaged if aircraft goes outside those alt while AP is on)

Fixed engine IDLE on ground setting enabled when both nose and main wheel on ground

(previously was doing it for just main wheels on ground)

Fixed AP heading control so that bank is modifiable while in turn without cancelling heading control

(use AP Standby/Override adjust bank angle, release, and aircraft will continue turn with new bank setting)

Fixed AP blending logic to improve response and control

Fixed FBW possible edge case that could cause FBW induced oscillation

Fixed Kneeboard font not displaying

Fixed transonic drag calculations incorrect (too low) at higher dynamic pressures

Added 2/10/2017 Fixed missing textures for D2M

Fixed gear door texture mapping

Fixed animation of tire blow-out now works

Added 3/28/2017 Fixed issue that caused a huge FPS drop with enabled mirrors and opened canopy

Added 4/1/2017 Fixed POL Mode

Fixed D2M keybinding not using right device (community fix)

Fixed issues with level wet thrust acceleration (was too slow)

Fixed issues with sustained turn rate for M0.3 to M0.7 (was slightly too high)

Fixed flutter with HUD acceleration chevrons when stores are loaded Added 4/21/2017 Added gun burst length configuration of 0.5 of 1.0 second configurable from mission editor or kneepad similar to rocket burst adjustment

Updated gun dispersion to match known values (increased)

Updated nose and main gear damping (increased)

Updated dynamic drag derivatives in mid to high alpha (reduced drag)

Fixed AG gun impact point calculation

Fixed refuel switch logic (see here: https://forums.eagle.ru/showthread.php?t=183267)

Fixed various lua debug warnings

Added 6/02/2017 Fixed Cockpit glass texture

Fixed dynamic numbering textures

Added 8/9/2017 Cockpit model updated

New interior lights scheme

HUD glass bug fix

RWR glass bug fix

New external model

Improved Fuel tanks textures

Brazilian livery bug fixed

UAC livery bug fixed Update January 30, 2018 (DCS 2.5 Open Beta)

Improved pitch responsiveness

Improved AP responsiveness and control

Improved extreme angle of attack behavior

Improved engine malfunction modeling during in-flow loss

Controls indicator now also shows trim position (previously only shown during AP engagement)

Removed innacurate altitude limitations for AP engagement

Corrected nature of trim control sensitivity to be relative to framerate

Corrected nature of AP heading and trim control sensitivity to be relative to framerate

Corrected helmet visor animation and reversal between external and cockpit view

Corrected direction of trim indicator in controls indicator

Corrected innacurate pitch moment with airbrake deployment (Some of these probably already in the 1.5.2 update)(From the 2.0.1 Change Notes May Have Components Listed Above)(Updated 2/16/2016) (From the 1.5.3 Change Notes May Have Components Listed Above) __________________

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."



"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Last edited by =DECOY=; 07-17-2019 at 02:40 PM .