What the developers have to say:

Why Early Access? “I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content, even after the game comes out of Early Access.



Many Early Access games have a set feature list and definite end-point. This is not the case for Rodina, which is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are somewhat arbitrary.” Approximately how long will this game be in Early Access? “As I mention below, I'm currently working on a Roadmap which will take me out of Early Access. This Roadmap will likely take me through 2019.” How is the full version planned to differ from the Early Access version? “My current Roadmap is to implement Xeno Ship Boarding. This milestone will focus heavily on varied content, polished features, and more progression and goals, so once it is complete, Rodina will hopefully be rich enough to take out of Early Access.



Over the long run, I aim towards making Rodina a "Daggerfall in Space".” What is the current state of the Early Access version? “Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of enemy Xenos (both in FPS and Ship combat), create your own race of Robot Babies, and investigate dozens of journals and books giving you the game's backstory.



However, Rodina is still not "full" in the sense that there isn't currently enough content. That's what I'm working on right now!” Will the game be priced differently during and after Early Access? “Possibly, yes. If RODINA ever gets a major new feature like Multiplayer, I will increase the price.” How are you planning on involving the Community in your development process? “The community is very important to me. I interact on the forums constantly, and am always listening to feedback. Users help me test the game, and keep it generally stable.



Every once in a while I do an informal "vote" to determine what milestone to work on next. I always have plans, but sometimes it's fun to get structured feedback from my customers. I really enjoy getting the community involved!”