Already, you have experienced the grim realities of life at the Edge of the Empire™. Now, it’s time to go even further into the most dangerous reaches of the galaxy. It’s time to Enter the Unknown.

This first rules supplement for Edge of the Empire expands the Explorer career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, which will aid in their experiences at the Edge of the Empire. GMs will gain new tools to use in crafting exciting and memorable adventures.

Developer Andrew Fischer gives an introduction of what is to come when you Enter the Unknown.

A Word From the Developer

The galaxy is rife with opportunity for those who are willing to seek it out. From the hostile wilderness of uninhabited worlds to the dangerous shadows of unexplored hyperspace lanes, chances for adventure and profit can be found everywhere.

Enter the Unknown is the first rules supplement for Edge of the Empire, featuring new content for the Explorer career, as well as hosts of new options for any player or game master. It provides tools for making stronger, deeper, and more diversified characters. New gear, droids, and vehicle options will enhance play for any group. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns.

Enter the Unknown covers the Explorer career, and gives it some exciting new options. Because of Edge of the Empire’s flexible character advancement system, these options are useful for nearly any character. First and foremost, the career gains three new specializations: the Archeologist, Big Game Hunter, and Driver. Each of these specializations gives new or existing Explorer characters additional choices including several brand-new talents. On top of that, this book adds new options for backgrounds, Obligations, and Motivations, all based on the themes of exploration, hunting, and trade.

Additionally, Enter the Unknown introduces new, powerful advancement opportunities for characters in the form of signature abilities. Signature abilities are career-specific, elite talents only available to experienced characters. They permit tremendous feats that are only made possible with the skill and ability gained over a long and successful career. Signature abilities add new talents to the bottom of one of the character’s existing talent trees, granting further advancement deeper into that character’s area of expertise.

In addition to these character options, this book contains new equipment and vehicles necessary for any character braving the wilder parts of the galaxy. Vehicles such as the the KV swoop help characters journey into the unexplored, while weapons such as the E-11s sniper rifle and the huntsman vibrospear help them survive it. Along with this, a whole suite of gear for any situation makes Enter the Unknown an extremely useful part of any adventurer's collection.

Lastly, Enter the Unknown gives Game Masters a powerful tool to craft exciting and engaging adventures for their players. Whether they are looking to work with themes of exploration in their adventures, better involve Explorer characters in their narrative, or run an entire campaign around the themes of exploration, this book gives them to the tools to do so.

Thanks Andrew!

You’ll soon be able to follow new routes that lead far from the established hyperlanes! Enter the Unknown is scheduled to arrive in the fourth quarter of 2013, but make sure to check back for updates and further announcements.