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including IGN staff members ) have noticed since launch.

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With many good boys unable to be pet, we spoke to series producer Eiji Aonuma and game director Hidemaro Fujibayashi about why such an adorable feature was omitted.“In the game it seems like you can do anything, but what it really is are all these interlocking systems where you actually have a pretty limited number of actions that can do a ton of different things,” Fujibayashi told IGN. “So if it came down to something like petting a dog, we would actually have to put in a custom action just for petting a dog that couldn't really be used for anything else.”“In terms of design philosophy, it just didn't fit with how we actually made the game world,” he added. “It's actually more about taking a smaller number of actions and using them in as many ways as possible.”When we offered the idea that a petting system would allow you to also pet creatures like Bokoblins or resolve the game's conflict by petting Ganon, Fujibayashi laughed and simply told us “maybe if there had been some good reason to do that, we might have done that.”For more hard-hitting journalism, stay tuned for more from our interview with Aonuma and Fujibayashi.

Andrew is IGN's executive editor of news and loves petting dogs. You can find him rambling about Persona and cute animals on Twitter