Added Jingle Jam 2015 community medals



Fixed a client crash when playing some maps with low quality models



Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup



Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode



Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan



Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded



Updated the Sheriff's Stetson and The Bone Dome to include new paint styles



Updated the model/material for The Au Courant Assassin



Updated pl_upward Fixed a teleporter-trap exploit inside the tunnel after the first control point

Updated PASS Time mode Each class now has slightly different throwing power and arc

During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)

All available enemy goals will show a reticle on the HUD while carrying the jack

Added max pass range parameter to passtime_logic

Jack won't automatically respawn unless it's been picked up at least once

New map: pass_pinewood



An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: