What is Cryamore?

Cryamore is an upcoming Indie action-adventure/RPG hybrid, inspired in art style and gameplay by games like Legend of Zelda: A Link to the Past, Megaman, and Secret of Mana.

What is Cryamore about?

Cryamore is about a spunky bookworm who goes by the name of Esmyrelda Maximus! A mineral discovered by the early settlers on Noka Island, cryamore has now replaced the previously utilized steam-powered technology. It was later found out that cryamore could be used as more than just an alternative energy resource but to bolster the abilities of humans by allowing them to wield the power of various elements.



But this is causing an imbalance on the island, monsters now appear out of nowhere and endanger the lives of anyone venturing outside the walls of the town. Since Esmy (her nickname she prefers to be called) is a passionate candidate for cryamore research, she has been commissioned by the Town Council’s Chief Silvershark, to search for alternate cryamore resources, which spirals into a much more ominous dilemma.

How big is your team?

We’re a four person team composed of a director who primarily fills the role of lead coder, art direction, character designer, and lead writer, and a co-director that does animation, pixel art, monster design, environment and level design, and community management, and two people in charge of both music and sound respectively.

What is Cryamore being made in?

We’re using Unity to create the game, coupled with add-ons like 2DToolkit, FlowCanvas, and NodeCanvas to help make life a little bit easier.

What platforms will Cryamore be on?

We initially plan on having it both on PC and Mac. Distribution will be digital through Steam… and maybe Desura or GoG.

The aim is to then release on Nintendo Wii-U, Sony Playstation 4, and Microsoft Xbox One. (We’re also eyeing the Nintendo Switch…)

What content rating will Cryamore have?

We’re aiming for a T for Teen rating by the ESRB.

What will Cryamore’s gameplay be like?

In short, a mix of Zelda (exploration/puzzles), Secret of Mana (combat), and Megaman (strategy). For a more detailed description, read this!

How is Cryamore being funded?

We’ve pitched a successful Kickstarter campaign and have saved the funds gained from that for only the most necessary expenses (program licenses, payment for emergency part-time help, SVN subscriptions, etc.).

We’ve also managed to attract the interest of a very reputable publisher, Atlus USA, who’s helping fund production a bit more.

Any reason you guys started this project?

Having seen the current commercial trends in the industry where everything’s gotten too focused on giving a cinematic experience, we wanted to contribute a game that would hopefully capture the old-school feel of console action-RPG’s from the SNES and PS1 era; that feeling of adventure and exploration with little to no handholding and where the player discovers various things on their own, being rewarded from their hard work.

Any influences or inspirations that helped make Cryamore?

A good base of Brave Fencer Musashi adventure with a dash of Alundra too, then sprinkled with a little Metroid-style exploration and garnished with some Legend of Mana hand drawn environments.

Who makes the music and sound for Cryamore?

Aivi and Surasshu of Steven Universe fame have been helping us on the music and sound design front ever since we started the project.

When do you plan on releasing Cryamore?

Sadly, the answer for that is still up in the air. It’s quite a lofty project and a lot of the time required is for the assets like the sprite animations and backgrounds followed by the debugging process.

Once we do see the light at the end of the tunnel, we’ll definitely announce it but in the meantime, we’ll do our best to keep you all posted with the updates on the game’s progress.

Will there be voice acting?

Yes, Cryamore will have voice acting for in-game cutscenes.

Can I be a voice actor in Cryamore too?

Thank you for the interest but our casting director has already set us up with all the voice actors we’ll need.

Can I marry Bliss?

That’s something you have to ask her yourself, we’re not matchmakers.

Will Bliss be playable after you finish the game?

As much as we’d like to have that possible, it’ll be a heavy amount of work because with Bliss comes a multitude of outfits to sprite for each animation (this is a requirement for Bliss). Perhaps Bliss will get her own game next time…

Can I still pledge to the Kickstarter or pre-order the game?

We aren’t accepting any more pledges to the Kickstarter but some of the rewards (figures, soundtracks, artbooks) may get a second print later on. As for pre-orders, we aren’t accepting any at the moment as we haven’t set up a pre-order system with any distributors yet.