Introduction

Hello, I’m Alexander Komarov (Hangmoon) and I work at Paintstorm studio.

Believe it or not, Paintstorm was programmed by only one person – my brother Sergey Komarov. In this respect, Paintstorm may motivate other programmers as opposed to the common belief that only big corporations can create something meaningful today. Now the Paintstorm team consists of three people, they are Sergey (he deals only with programming), me (I do everything else), and our friend Leo (he helps with advertising and promotion).

Paintstorm

Initially, we didn’t peg Paintstorm as a commercial application, it was just for our personal use. I had been drawing CG for quite a while for that moment. My brother and I have always been very curious, and I sometimes enjoyed exploring new software more than working with it. Anyway, I tried to learn all the available tools both for 2D and 3D. It has always been a wonder to me that in contrast to 3D with thousands of plugins and features, there are no competitors to Photoshop in 2D, which has barely changed in the last 15 years. There were other good painting applications, like SAI and Corel Painter, but they have both pluses and minuses. The lack of some obvious features nearly shocked me. We often discussed it with Sergey, and one day he decided to make his own painting program with necessary functions, just for fun. And when after two years of deliberate programming it turned to a quite sustainable application, we decided to develop a full-fledged version.