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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata In this thread we'll inform you of what is going on in the development for Realm Grinder. It will be updated roughly once every week or two, depending on the working process, and we'll use it to keep you in touch with the most recent news about what we are doing. The thread will be locked as we'll be posting in it regularly, but you can speculate on other threads or leave us a PM if you have any question. This first post will also be updated with essential information on the development status. We'll keep posting patch notes and official announcements on specific new threads, in order to highlight a new feature when it is released. **Currently working on:** - Ascension 3 expansion(s) **Useful Links** - **[Known Bugs List](https://www.kongregate.com/forums/8945-realm-grinder/topics/1848333-known-bugs-issues-list-updated-4-8-19)** - already mentioned in the latest diary, but still deserves its place in a useful links section. - **[Known Bugs Steam Guide](https://steamcommunity.com/app/610080/discussions/0/1473095331485820192/)** - a useful guide when running into the most commonly reported issues with Realm Grinder. - **[Official Realm Grinder Discord Channel](https://www.kongregate.com/forums/8945-realm-grinder/topics/1850769-official-realm-grinder-discord-link-and-rules)** - This is our official discord channel, where we manage our beta testing sessions and collect feedback about it and the live version. Any other server is not supported by DivineGames and does NOT bear official information about the game. metadata Hello everyone! The first announcement we'll use this thread for is the **Neutral Prestige faction**! Yes, the time has finally come to release a new faction after a full year. We'll make sure to not disappoint you with it. The new faction will come with its own set of upgrades and researches, a heritage, a bloodline, their own unique building and a new different spell that will make full use of the new spell tier system. You will be able to start their quest at Reincarnation 48 by excavating your way into a very peculiar artifact, and then follow their progress for several reincarnations to come. As with every prestige faction, you will be able to stack them unto Titans, Druids or Faceless and use different sets of upgrades and research to tailor your build to your needs. In addition, several new upgrades and trophies will make their way in for this expansion. Stay tuned for more :) metadata Weekly update on the development process (please note that none of this info is final and anything may change before the release date of the expansion): we're at a good point in the balancing of the new faction. The entry quest has been polished from its initial stage and has been moved to a R46 start; upgrades and researches are being tweaked to match acceptable values for their progress range and a new building upgrade tier has been added. Some trophies and graphics are still missing, but will be added over the next several days. Since some of you have asked, the new faction is intended to use Dwarven and Drow coins for their upgrades (including treaty/friendship/alliance, heritage and spell tier upgrades); their unique building will replace Iron Strongholds and their theme color will be Dark Green. metadata Weekly update on the development process: The balancing process is almost over and a new secret trophy plus a new artifact have been added to the game. We are still considering additional research slot strategies for the Neutral Prestige and refining their unlock requirements. Unfortunately, we can hardly expect a September release at this point, but we are significantly closer to it than last week. metadata Weekly update on the development process: The Neutral Prestige expansion is approximately 90% done. We're waiting for the last bits of assets and possibly the last balance fix before preparing for release, which should hopefully come within the first half of October. Meanwhile, we have already started working on Halloween's event concept! metadata Weekly update on the development process: Only a bunch of assets missing from the Neutral Prestige Expansion, we'll release as soon as we get them done. We'd have liked to be ready earlier, but we couldn't do it - please bear with us a little longer! This expansion turned out to be really rich, and we're still working on Halloween's Event while we are waiting. metadata Weekly update on the development process: Should be a matter of days for the Neutral Prestige now, we're still waiting on the last couple assets (unique building). We are also ready to announce the Halloween Event though, and we made a dedicated post for it [here](http://www.kongregate.com/forums/8945-realm-grinder/topics/674963-realm-grinder-halloween-event). metadata Weekly update on the development process: The Neutral Prestige has finally come out and the Halloween pre-update is up, waiting to activate on Oct 28th. We're quite happy about them and we hope you are too :) During these days we'll be mainly monitoring the situation for post-launch issues, then we'll start working on Neutral Prestige Challenges and Thanksgiving. metadata Weekly update on the development process: Halloween Event is coming to an end on Nov 4th. We believe it worked out pretty well, although with some minor bugs that won't come again next year. Currently, we're working on Thanksgiving and Neutral Prestige Challenges - we're not sure if we'll be able to include Neutral Challenges in the same update as Thanksgiving, but if we don't they will be added shortly thereafter. metadata Weekly update on the development process: We're still working on Thanksgiving and Neutral Prestige Challenges. Nothing much to report, but the concept is going forward - we'll give you more information in the next dev posts. Meanwhile we fixed a couple bugs that some of you reported recently about Legendary Participation and W525. They will be up with the next update. metadata Weekly update on the development process: Thanksgiving Event is almost ready and it will start on Nov 24th, ending on Nov 26th. We'll make a (more) official announcement next week! We're a bit behind on the challenge schedule, but the concept should be over - only implementation and testing remains. metadata Weekly update on the development process: Thanksgiving is up and running! Take advantage of the opportunity to buy a discounted Gift of Heroes if you don't have it yet :) Besides that, we're still working on Neutral Prestige Challenges. We'll keep in touch once we have something new to report! metadata Weekly update on the development process: Implementation for Neutral Prestige Challenges is almost over. The update will also include a lot of new trophies and a couple new artifacts! We'll also start reminding everyone that the next thing in line is Christmas Event, but we haven't started works on that yet. We can confirm, however, that you will be able to get quests and feats you may have missed from last year's event - regardless of that, each year quests will grant a new Cumulative Event Bonus which will stack on top of the previous one. metadata Weekly update on the development process: Currently testing Neutral Prestige Challenges. The update should be plenty of stuff to do for everyone! Works on Christmas will begin next week. metadata Weekly update on the development process: Neutral Prestige Challenges are going through the final testing phase and should be ready to release in a few days! We have begun works and tests on the Christmas Event, which will start on Dec 20th and end on Jan 4th. Base mechanics remained unchanged, but we have made a few adjustment to requirements and rewards to reflect the new event standards. We'll make an announcement in the live game soon! metadata Weekly update on the development process: Currently monitoring the status of the game and taking a break for the Holidays. We'll still be available for customer care purposes. Next in schedule: probably Mercenary Research, but there may be an update inbetween. metadata Weekly update on the development process: Sorry for not updating this last week, but aside from holidays I have been hit by a nasty flu while away, so what should have been a 3 days stay has become 10 days. I have yet to return home, so some of the bug reports and PMs will be delayed a bit - we apologize again for the inconvenience. Our programmer is working on the game though, we'll likely bring some news in the next update. metadata Weekly update on the development process: Back at work, we're currently developing the Mercenary Research expansion along with an unrelated minor (possibly not so minor) content update. Mercenary Research will probably come as the latest of the two, but stay tuned for more info! metadata Weekly update on the development process: Still working on new updates - we've decided to go with the minor update first because the Mercenary expansion is going to take a while due to new assets and complex concept. The update will take less time, but it's not ready yet - concept is at a good point, implementation and testing will follow. We'd also like to give a note on the mobile front: a new version is being pushed right now, including version sync (you will be able to import from web to mobile and viceversa, whereas before this version you could only go from mobile to web), shared Gifts on Kongregate accounts (you will retain Gifts bought on mobile OR web as long as you are logged in with the same Kongregate account) and we added the Stats panel which was previously missing on mobile. metadata Weekly update on the development process: Three news for you all! 1) Concept for the next minor content update is almost over - at this point we can tell you that it will heavily involve factions and faction coins :) implementation will start soon, testing is scheduled for early Feb (before Valentine's, hopefully!) 2) There may be a balance/technical update in-between. Nothing huge, but some quality of life improvements might deserve to be released earlier. 3) Realm Grinder has been officially released on mobile! All players from major countries will be able to experience the game on their mobile devices, featuring a customized UI and all the content made for web until now. As announced before, web and mobile are now synced and you can achieve your goals on either platform, then import your progress manually or via Cloud as you see fit. As usual, feel free to contact us at any time using a PM or the bug report form. metadata Weekly update on the development process: Still working on the content update. Implementation is taking some time due to the new mechanics involved - meanwhile, we merged quality of life improvements into it and we are testing Valentine 2017 event, which will start on **Feb 14th and end on Feb 18th.** metadata Weekly update on the development process: Thank you everyone for reaching 20 millions plays on Kongregate! This community has always been awesome and we greatly appreciate that you are enjoying our game much :) On to business, a new patch has just been released for both web and mobile, including some quality of life improvements but, most importantly, **localizations** for Spanish, German, French and Portoguese languages. Our translation team is working on Italian and Russian which will follow next. The bad news is that we've found a serious issue with the Valentine event, which will need to be delayed to start the 14th and end on the 18th (same duration). Version 2.5.6.1 or higher will be required to start the event. metadata Weekly update on the development process: The Valentine event is over, unfortunately not as smooth as we wished to, especially for iOS players. Apple held back the version required to start the event until it was over, so we are considering our ways to make up for all iOS players who also haven't been able to participate on web. We encourage you to contact us via Kong PM or Bug Report if you fall into this category. That being said, we're going forward with the minor content update implementation, which should go into beta this week (worst case scenario, within February). The update will also contain several localization fixes, balancing, possibly Italian and Russian for web and mobile! metadata Weekly update on the development process: The content update is running in our closed beta environment! For this time, we are also looking for several additional testers responding to at least two of the following requirements: - fluent in any of our localization languages (Spanish, German, French, Portuguese, Russian - we don't really need Italian but it doesn't hurt either) - playtime of at least 6 months - advanced knowledge of the game mechanics, specific builds and strategies, etc. - currently playing on at least two mobile devices with a Kongregate account (either android or iOS) - time availability to test for ~10 days in our local environment. If you wish to apply, send a PM to us here on Kongregate specifying your abilities. Apply does not guarantee invitation, but we'll consider everyone. metadata Weekly update on the development process: The beta is going forward successfully and we wish to thank all those who applied for participation in the last few days. We appreciate your interest and dedication for our game and we'll do our best to repay you with even more hours of fun and enjoyment with Realm Grinder :) The bad news (for everyone else, I guess) is that we have reached a consistent number of testers for this update, and we're closing applications for the time being. You may have a chance to enter next time! We also reached the point where we can disclose the main focus of this update: Faction Lineages. There will be plenty of upgrades awaiting you, allowing for further customization of your strategies and offering alternatives to the current meta builds - not to mention more long-term goals for end-game players who wish to achieve 100% completion and have interesting goals to achieve while we refine the Mercenary Research expansion. Cheers! « Prev

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