This is a reincarnation of a previous build, trying to really take advantage of the CoCo/Ally Mechanics while they're still standard. Collected Company is pretty self-explanatory, everyone knows it kicks ass in creature-based decks-- being able to sift through SIX cards and drop two creatures at instant speed is absurdly powerful in any format, and with Ambuscade Shaman's +2+2 ability, there's a good chance to pump up the creatures you drop (ideally before declaring blockers). The other reason I chose to include Ambuscade Shaman was increasing the danger of Captain's Claws. Last game I had two Shamans and two claws on the board, everytime I attacked I got two free 5/5's swinging with me -- and with Lantern Scout on the board, they all had lifelink. It was brutal, in a beautiful and delicious sort of way. Stone Haven Outfitter provides a nice pump and draw mechanic, and between the 4x Claws and the Relic Seeker ability to fetch equipment, it's rare that I don't get at LEAST one claw on the board, usually I have 2-3 by the mid game. Lastly, not that they need any real explanation but the 4x Kalastria Healer are very dangerous with the claws (because claws create a 1/1 Kor ALLY token), having consistent life drain. Everything past that is just safety precautions/removal. Opinions! What do I need? What am I missing strategy-wise?