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We are happy to announce Unity 5.6.0p4. The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements

MacOS: Support Visual Studio for Mac as an External Script Editor. Opens .sln (solution) file when double clicking a script.

Graphics: Added function to allow cube map textures to be compressed from script like their Texture2D counterparts.

Fixes

(884926) - 2D: Added POT options in TextureImporter for Sprite.

(890858) - 2D: Fixed an error message "Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene.

(889106) - 2D: Fixed a misleading warning when using Sprite in 'Polygon Mode' for tiling in SpriteRenderer.

(884970) - 2D: Fixed Sprite data not copy when using EditorUtility.CopySerialized.

(none) - Analytics: RemoteSettings adding debug_device flag in http header.

(none) - Android: Fixed manifest merging with new android sdk tools.

(899553) - Animation: Animator.Rebind should reset AnimatorController.

(896659) - Animation: Fixed crash in prepare frame due to deactivating Animator in script

(901268) - Animation: Fixed disabled Animator affecting scene objects.

(none) - Animation: Fixed a performance issue with GetLayerWeight.

(900875) - Animation: Fixed StateMachineBehaviour callback on interrupted transition.

(899198) - API Updater: Fixed a crash in ScriptUpdater.exe when user scripts contains methods taking pointers as parameters.

(none) - Editor: Fixed a bug which broke holding alt to pin center of PrimitiveBoundsHandle (affects edit modes for BoxCollider, CapsuleCollider, BoxCollider2D, CapsuleCollider2D, etc.).

(899285) - Graphics: Fixed a regression where a Deferred Camera was throwing a "Dimensions of color surface does not match dimensions of depth surface" error message when a RenderTexture was used.

(900527) - Graphics: Fixed a regression where image effects weren't working as expected in the Scene View.

(899365) - Graphics: Fixed a regression where the objects shaders become unlit when a RenderTexture with Anti-aliasing is active and the Camera RenderingPath is set to Deferred.

(903086) - Graphics: Fixed the Dynamic Batching rendering code in order to be able to handle valid meshes that have no submeshes.

(890527) - Graphics: Improved the mechanism for handling imposters. This fixed the error message, 'Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).' which was being triggered when switching a graphics API in a project that contained terrain.

(899331) - Graphics: Render texture will no longer be vertically flipped in forward rendering when assigning a null texture.

(898787) - Kernel : Fixed an issue in JSON parsing that could cause a deserialized box collider to change size.

(900357) - Lines: Initialized new line vertices to zero, to prevent bad uninitialized data existing in the positions array.

(903466) - Lines: Reintroduce missing texture mapping mode, to restore pre-5.5 functionality.

(902758) - Mono: Corrected the handling of C# compiler errors in a column that are more than 255 characters wide.

(899574) - Particles: Fixed an incorrect error message about sub-emitter parenting.

(888236) - Particles: Reduced Particle System memory usage, to improve the large increase seen since Unity 5.2.

(901465) - Physics 2D: Fixed a crash during reparenting of a Rigidbody2D.

(880353, 891305, 905608) - Physics 2D: Fixed a crash and infinite loop when triangulating Polygon2D.

(none) - Physics: Removed duplicate profiler entry of "Physics2D.Simulate".

(904904, 904905, 904906, 904907) - SkinnedMeshRenderer: Fixed bugs related to updating.

(806211) - UnityWebRequest: Allow overriding user-agent.

(899017) - UnityWebRequest: Fixed formatting multiform post request with section list.

(893939, 897708, 899233, 893910) - Video : Fixed issues related to video preparation.

(903657) - Video: Fixed an incorrect crop happening on Android Samsung devices Samsung with OS 4.3, resulting in a few uninitialized lines showing at the bottom of the video.

(872164) - VR: Fixed a bug where particles shaders displayed compile errors if stereo instancing was enabled.

(902791) - VR: Fixed a bug where the occlusion mesh was visible from the game window.

(901617) - VR: Fixed a crash when there were no renderable cameras.

(897406) - VR: Fixed an editor crash when performing a bloom gesture while using HoloLens remoting.

(889591) - VR: Standalone VR build crashes with Graphics Jobs and Soft Particles.

Revision" 396ab58c4e90