Blood Magic Blood Magic

is Adria's trait. Adria uses her health in order to cast and channel abilities. When scoring Takedowns, Adria's maximum health increases through Fervor Stacks , further solidifying her status as one of the highest health heroes. Her health regen is also higher than normal. There are several talents, scales and modifiers that affect the exact price of abilities.

Blood bond

is the primary 'healing' and works by redirecting a part of damage taken by an ally, and draining it from Adria's health pool. It can be cast on multiple heroes and synergizes with your trait and other skills. Several upgrades turn this from a 'shared life pool' into a full-fledged, reliable and robust healing skill. Inflicts vulnerable in its base variant.

Sadism

negates (a percentage of) damage and reflects it on enemies when an enchanted ally takes damage. Given that Adria will take damage through 'healing', casts and combat, this can also be cast to effect on herself. Upgrading this allows Adria to form her own 'death zone' around her or her allies, and even heal whenever damage is dealt. This talent is absolute delicious Black. It takes about 25% of your health pool to cast and has massive utility, power and potential. Say goodbye to Chain Bombs.

Tainted Blood Tainted Blood heals Adria herself and can provide buffs or debuffs to herself, her team or enemies, depending on talents.



Flavor and ultimates

Summon Blood Golem

These mobs are present in the area before Adria's bossfight. S

summons a Blood Golem Shaman, that in turn summons two Blood Golem Brutes. Blood Golem Shamans are tough to take down, attack from a distance and leave a DoT. The Brutes are melee bruisers that briefly slow enemies and deal nasty damage. When a Brute is killed, it is resummoned by the Shaman until he is destroyed. A maximum of two brutes can be summoned by default for balance here.



Blood Demon