Child of the Spirits

Your birth was possibly natural, possibly not, however, one thing was for certain; from that moment, you have never been or felt alone. There are spirits of nature in almost all natural things, from rivers to stones to the trees themselves. Whether you use your connection to these spirits to force them under your will, or find a way to co-exist with them and help each other fulfill your respective needs, most such children's lives are shaped by the knowledge of the world hidden around them, and you have been no different.

Your magic does come from your own internal reserve of energy, but you are not actually the one who converts this energy into an effect on the world. Usually, you will instead give a small portion of your energy to a lesser spirit, who converts the majority of that energy into an effect, and keeps a small portion to itself. Some Spirit Children, however, are known to instead force their will on the spirits around them with their overwhelming presence and energy, however, this approach has a negative impact on the spirits affected by it, which is why most prefer a more civil approach.

Spirit Companion At your birth, one such spirit was bonded to your soul, and acts as a liaison between yourself and the world around you. This companion functions very much like a familiar, with a flight speed of 30 feet, but with some differences: it cannot be killed, it is invisible to everyone but you, and cannot interact with man-made corporeal objects. It also cannot use the Help action or deliver Touch spells in your place. This companion is not really a familiar, though, and so it does not prevent you from having one.

Natural Connection You share your power with the spirits of the natural world, rather than casting spells yourself. Starting at 1st level, when your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the Druid spell list, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. You also have the ability to notice the presence of spirits. Though you cannot yet clearly see their true forms, you can see vague, unnatural lights which twinkle with colours indicating either their type or mood, you are never sure which.

Natural Empathy Also at 1st level, your connection to the spirits allows you to pick up on information about the world around you. If you spend an action listening to the spirits, you can find out the following about the current state of the nearby area: If there is a major distruption, such as a forest fire or a flood, you get a vague idea of it's nature, and the general direction it is in.

If there are any supernatural or abnormal effects in the nearby area, such as the those of the Hallow spell or a powerful creature's lair, you know if this effect has a positive or negative impact, and the general direction the affected area is in.

If there is a major threat to the nearby wildlife, such as a dangerous predator not native to the area, you know this and one fact at your DM's discretion about this danger.

If there is an opening to the Feywild, or an equivalent realm infused with natural magic, you know this along with a clue about its location.