Pathfinder Additionally at 1st level, you learn to identify factors that may affect your travels. You can perform a 10 minute ritual to survey the land to gain the following benefits in an area of a 10 mile radius centered around the place you performed the ritual: Nonmagical difficult terrain within the area doesn't slow your group's travel.

Your group can't become lost within the area, except by magical means.

You learn of any nonmagical weather in the area.

Channel Divinity: Bless Vehicle Starting at 2nd level, you can use your Channel Divinity to bless a vehicle. You conduct an hour-long ritual while touching one nonmagical vehicle. For 24 hours or until you die or end the effect (no action required), the vehicle becomes magical and gains the following benefits: If the vehicle has an enclosed interior, its interior dimensions double. From the outside, the vehicle looks unchanged, but the internal volume increases eightfold. When this effect ends, any items too big to fit within the vehicle are shunted to an unoccupied space outside.

The vehicle's speed is increased by 10 feet. If the vehicle is pulled by one or more creatures, the increase in speed is instead conferred upon the creatures pulling the vehicle.

The vehicle can add your Wisdom modifier to its armor class.

Your healing spells can affect the vehicle.

Safe Journey Starting at 6th level, when you restore hit points to a creature or vehicle with a spell of 1st level or higher, the target's movement speed increases by 10 feet until the end of its next turn, and it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.

Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.