Our newest champion,, is now on the PBE for testing! For more info, check out these links:Before we get into the details, here'swith a feedback thread for



Stats:

[Because of' intricate weapon switching kit, we're going to use kit primer as base then add in our own screenshots, ratios, & numbers taken from the PBE.]

Lore

already has a champion page on the Universe! Check it out for his full biography!

Release Skin

Aphelios' release skin is Nightbringer Aphelios:





Nightbringer Aphelios

1350 RP

"Separated at primordial birth, Aphelios, a fiend of chaos, and Alune, an archoness of order, were created as enemies. Yet, drawn each night to wander by shared visions of the moon, they found each other. Abandoning their natures, they struggle to show creation that darkness can shine, even as other divinities endlessly war..."

Champion Skins

Sugar Rush Braum

1350 RP

"No one knows how Braum manages to never get candy stuck in his majestic mustache. Everyone knows how the great defender stands stalwart for everyone, from the smallest gumdrop to the strongest candy king."

Riot KiWiKiD

"KiWiKiD here taking you to heroism lane with Sugar Rush Braum.

New model and textures - Who knew how robust a cream-filled chocolate-dipped waffle could be

New Spell VFX - Lovin’ that ult VFX the most.

New SFX - Sugary without losing the defensive power.

New recall animation - Hungry poro might’ve eaten a bit too much

Sugar Rush Braum is now available on PBE! Remember to report back here with any bugs that occured or feedback that you have. And of course: if you’ve got any questions, I’m here for them~

Sugar Rush Braum is currently set at 1350 RP (subject to change)"

Sugar Rush Evelynn

1350 RP

"In a world where every tooth is sweet, Evelynn's sugary bite is deadly."

[Skin bugged, images when corrected on live]

Riot KiWiKiD

"KiWiKiD here taking you to the jungle with Sugar Rush Evelynn.

New model and textures - Featuring chocolate covered strawberry lashers

New Spell VFX - Now you can feed your enemies as they feed you.

New SFX - SFX on all spells!! Delicious energy carried throughout it all~.

New recall animation - Gingerbread men oughta be more careful

Sugar Rush Evelynn is now available on PBE! Remember to report back here with any bugs that occured or feedback that you have. And of course: if you’ve got any questions, I’m here for them, and you.

Sugar Rush Evelynn is currently set at 1350 RP (subject to change)"

Sugar Rush Ziggs

1350 RP

"The famed Gumball Grenadier, Ziggs, bursts across Candy Kingdom! Everyone knows to enjoy his colorful explosions... from a safe distance."

Riot KiWiKiD

"Sugar Rush Ziggs is here to help you snipe that Teemo at max range with Qupcake. He’s got:

New model and textures - Sugarfied model that’ll make you drool.

New Spell VFX - Accenting his candied self onto all VFX so your enemy’ll drool, too!

New SFX - SFX on all spells! Squishy, crunch, lots of different ones~

New recall animation - Just desserts for Ziggs when he over-dynamites his cupcake Sugar Rush Ziggs is now on PBE! Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, I’ll be the support you need to carry your bugs and feedback to the team.

Sugar Rush Ziggs is currently set at 1350 RP (subject to change)"

Sugar Rush Zilean

1350 RP

"For most denizens of Candy Kingdom, there's never enough time to eat all the sweets. For Zilean, there's never enough candy to fill all the time."

Riot KiWiKiD

"Hello gamers, it’s KiWiKiD again with the awesome Sugar Rush Zilean skin! Can’t wait for this timely ol’ man to ult me when I’m on the brink of death. He’s got:

New model and textures - Featuring a sleek new clock.

New Spell VFX - to express his chocolate-loving soul.

New SFX - New or additional SFX on all spells! The E is my personal favorite.

New recall animation - Watch a baker in masterly work.

Sugar Rush Zilean is now available on PBE! Go forth and show some players the way. Report back here with any bugs that occured or feedback that you have. If you’ve got any questions, you know who to call. Me!

Sugar Rush Zilean is currently set at 1350 RP (subject to change)"

Hextech Swain

10 Gemstones

"The hextech artificer known as Jericho Swain is an almost legendary figure among Piltover's growing upper crust. Though he professes not to meddle in city affairs, he has been quietly integrating various hextech components into his own body... and with them, unparalleled access to the eyes and ears of thousands of artificial creatures."





Dawnbringer Karma

1350 RP (All proceeds to charity)

"Charged with governing the cosmic cycles of death and rebirth, Karma fights to protect the wellspring of souls as they journey to reincarnation. More so than the other cosmic beings, she cares for the mortal souls she shepherds, striving to create a more structured world."





Riot KateyKhaos with a Dawnbringer Karma: Here'swith a bugs & feedback thread for

"To conquer one’s self is to conquer all.

New models and textures!

New VFX!

New SFX!

New recall animation! Dawnbringer Karma will be available to play soon on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them!

Spread the light! Dawnbringer Karma is set to be 1350 RP. She's available until January 13, 2020 at 1:00 p.m. PT, and 100% of proceeds go to charitable non-profits around the world. Like Dark Star Cho’Gath, she is only available for RP for a limited time and will eventually return as a gemstone skin. More details to come!"





Dawnbringer Nidalee

1350 RP

"Nidalee rules over the restorative calm of the natural world, guarding the land's remaining peaceful places. She fights to protect the land and living things, bringing light and order to the mortal creatures under her care-- even taking the form of a celestial beast."

Riot KateyKhaos

"Instinct guides my steps.

New models and textures!

New VFX!

New SFX!

New recall animation!

Dawnbringer Nidalee will be available to play soon on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them!"

Dawnbringer Soraka

1820 RP

(Variant of Nightbringer Soraka, owning one will discount the other)

"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world."

Riot LoveStrut

"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world.

"The storm of conflict between the gods has raged for far too long. I will be the light that pierces the clouds."

New model and textures: Dawnbringer Soraka embodies hope and order.

New VFX: Drawing upon the powers of hope and order, she pierces her enemies and blesses her allies. Wish (R) displays a special player-view-only illustration of Dawnbringer Soraka. The tassels on the pieces above her shoulders also alter length depending on her health.

New SFX and VO lines: The sounds of holy light brightens her kit, complete with some unique Dawnbringer lines.

New animations and rig: She angelically heals an ailing spirit during her Recall (B). Dawnbringer Soraka is slated as a Legendary skin priced at 1820 RP (subject to change) and will be available on PBE soon! She is a Variant skin of Nightbringer Soraka, so owning one will give a discount on the other. We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

Nightbringer Lee Sin

1350 RP

"Lee Sin thrives in the heat of combat. An embodiment of passion and fury, he rules over the raw, chaotic emotions of the heart. While his siblings fight for various ideals, Lee Sin fights for the thrill of battle itself, striking with power and unpredictability."

Riot 6armedrobot

"The embodiment of raw emotion, Lee Sin harnesses his passion to strike down his enemies!

Nightbringer Lee Sin brings his fury to the Rift featuring:

New model and textures to outplay your opponents!

New VFX befitting of his martial prowess!

New SFX that embody his love of battle!

New Recall animation that harnesses his rage! Nightbringer Lee Sin will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers!

Nightbringer Lee Sin is currently set at 1350 RP.

*Prices on PBE are subject to change."

Nightbringer Lee Sin Prestige Edition

Event Tokens

"Fully consumed by chaos and his blind devotion to the thrill of battle, Lee Sin has become night incarnate, gilded by his divinity."

Riot Orphyre

"Hey everyone!

We’ve got a new Prestige skin coming out for Nightbringer Lee Sin! He’ll be coming with:

New Model and Textures: Fully consumed by the night, embraces his dark palette

Fully consumed by the night, embraces his dark palette Golden VFX: Gold VFX for all of his abilities

Nightbringer Lee Sin Prestige Edition is available on PBE! Feel free to leave any feedback or questions you have so far down below!

Thanks for checking in, hope to hear from you soon!

Riot Orphyre"

Nightbringer Vladimir

1350 RP

"The chaotic king of the night, Vladimir exists as the personification of uncertainty and revelry. He thrives in the unknown shadows, feeding on the life essence and darkness found in mortal hearts."

Riot 6armedrobot

"The King of Night has arrived! All shall kneel before Vladimir and despair!

Nightbringer Vladimir sows chaos on the Rift with:

New model and textures befitting his grandeur!

New VFX to strike fear into the hearts of his enemies!

New SFX to create discord amongst the rabble!

New Recall animation to showcase his power! Nightbringer Vladimir will be available to play on PBE! Remember to report back here with any bugs or feedback. And of course, if you have any questions, I’ll do my best to answer them. Cheers!

Nightbringer Vladimir is currently set at 1350 RP.

*Prices on PBE are subject to change."

Nightbringer Soraka

1820 RP

(Variant of Dawnbringer Soraka, owning one will discount the other)

"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world."

Riot LoveStrut

"A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world.

"The storm of conflict between the gods has raged for far too long. I will be the night that quiets the thunder."

New model and textures: Nightbringer Soraka embodies chaos and change.

New VFX: Drawing upon the powers of chaos and change, she pierces her enemies and blesses her allies. Wish (R) displays a special player-view-only illustration of Nightbringer Soraka. The tassels on the pieces above her shoulders also alter length depending on her health.

New SFX and VO lines: The sounds of fiery night emblazons her kit, complete with some unique Nightbringer lines.

New animations and rig: She aggressively heals an ailing spirit during her Recall (B).

Nightbringer Soraka is slated as a Legendary skin priced at 1820 RP (subject to change) and will be available on PBE soon! She is a Variant skin of Dawnbringer Soraka, so owning one will give a discount on the other. We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

Chroma

Nightbringer Aphelios

(7 Chromas)

Nightbringer Vladimir

(5 Chromas + LPP Emerald Chroma)

Nightbringer Yasuo

Dawnbringer Karma

(6 Chromas)





Dawnbringer Nidalee

(6 Chromas)

Dawnbringer Riven

Sugar Rush Zilean

(7 Chromas)

Sugar Rush Evelynn

(6 Chromas)





Sugar Rush Ziggs

(8 Chromas)

Sugar Rush Braum

(8 Chromas)

Riot Orphyre

"Hey everyone!

We’ve got new Chromas coming up for Dawnbringer Nidalee, Dawnbringer Karma, Nightbringer Aphelios, Nightbringer Vladimir, Dawnbringer Riven, Nightbringer Yasuo, Sugar Rush Ziggs, Sugar Rush Braum, Sugar Rush Zilean, and Sugar Rush Evelynn!

Dawnbringer Nidalee:

New textures:

Dawnbringer Nidalee (Ruby)



Dawnbringer Nidalee (Amethyst)



Dawnbringer Nidalee (Peridot)



Dawnbringer Nidalee (Paragon)



Dawnbringer Nidalee (Rose Quartz)



Dawnbringer Nidalee (Pearl)

Dawnbringer Karma:

New textures:

Dawnbringer Karma (Ruby)



Dawnbringer Karma (Catseye)



Dawnbringer Karma (Peridot)



Dawnbringer Karma (Amethyst)



Dawnbringer Karma (Paragon)



Dawnbringer Karma (Rose Quartz)

Nightbringer Aphelios:

New textures:

Nightbringer Aphelios (Turquoise)



Nightbringer Aphelios (Pariah)



Nightbringer Aphelios (Ruby)



Nightbringer Aphelios (Sapphire)



Nightbringer Aphelios (Obsidian)



Nightbringer Aphelios (Pearl)



Nightbringer Aphelios (Emerald)

Nightbringer Vladimir:

New textures:

Nightbringer Vladimir (Pariah)



Nightbringer Vladimir (Obsidian)



Nightbringer Vladimir (Tanzanite)



Nightbringer Vladimir (Ruby)



Nightbringer Vladimir (Emerald)



Nightbringer Vladimir (Turquoise)

Dawnbringer Riven:

New textures:

Dawnbringer Riven (Paragon)

Nightbringer Yasuo:

New textures:

Nightbringer Yasuo (Pariah)

Sugar Rush Ziggs:

New textures:

Sugar Rush Ziggs (Ruby)



Sugar Rush Ziggs (Catseye)



Sugar Rush Ziggs (Peridot)



Sugar Rush Ziggs (Aquamarine)



Sugar Rush Ziggs (Amethyst)



Sugar Rush Ziggs (Sandstone)



Sugar Rush Ziggs (Sweet Tooth)



Sugar Rush Ziggs (Meteorite)

Sugar Rush Braum:

New textures:

Sugar Rush Braum (Ruby)



Sugar Rush Braum (Rose Quartz)



Sugar Rush Braum (Citrine)



Sugar Rush Braum (Catseye)



Sugar Rush Braum (Pearl)



Sugar Rush Braum (Obsidian)



Sugar Rush Braum (Peridot)



Sugar Rush Braum (Sweet Tooth)

Sugar Rush Zilean:

New textures:

Sugar Rush Zilean (Ruby)



Sugar Rush Zilean (Rose Quartz)



Sugar Rush Zilean (Peridot)



Sugar Rush Zilean (Aquamarine)



Sugar Rush Zilean (Citrine)



Sugar Rush Zilean (Meteorite)



Sugar Rush Zilean (Sweet Tooth)

Sugar Rush Evelynn:

New textures:

Sugar Rush Evelynn (Ruby)



Sugar Rush Evelynn (Rose Quartz)



Sugar Rush Evelynn (Amethyst)



Sugar Rush Evelynn (Sweet Tooth)



Sugar Rush Evelynn (Obsidian)



Sugar Rush Evelynn (Jasper)

The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback!

Thanks!

Riot Orphyre"

Summoner Icons

Prestige 2019 Icon, Night & Dawn Event Pass Icon, Night & Dawn Event Prestige Points Icon





Night & Dawn Event Icon, Dawnbringer Karma Bundle Icon, Dawnbringer Karma Border Icon





Dawnbringer Nidalee Border Icon, Nightbringer Vladimir Border Icon, Nightbringer Lee Sin Border Icon





Nightbringer Aphelios Border Icon, Dawnbringer Karma Chroma Icon, Dawnbringer Nidalee Chroma Icon





Nightbringer Vladimir Chroma Icon, Nightbringer Aphelios Chroma Icon, Sugar Rush Evelynn Border Icon





Sugar Rush Ziggs Border Icon, Sugar Rush Zilean Border Icon, Sugar Rush Braum Border Icon





Sugar Rush Evelynn Chroma Icon, Sugar Rush Ziggs Chroma Icon, Sugar Rush Zilean Chroma Icon





Sugar Rush Braum Chroma Icon, Nightbringer Soraka Icon, Dawnbringer Soraka Icon





Dawnbringer Riven Chroma Icon, Nightbringer Yasuo Chroma Icon

Ward Skins

Night & Dawn Ward

"This ward was earned through missions during the Night & Dawn event."

Prestige 2019 Ward

"This ward was released during the last-chance event for 2019 Prestige Points."

Emotes

All Love, Oh Please, I Laugh At You!

Animated Irresistible!, Flee!

2019 Worlds Winners Icon & Emote

2019 Worlds Winners Icon, 2019 Worlds Winners Emote



Lux VFX Update

Riot Sirhaian

"Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Ziggs, Olaf, Tryndamere, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 9.24, we'll be releasing a VFX Update for Lux!

Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

We're looking for feedback on her changes, which should be up on the PBE soon. Please try her out there —especially if you're a main— and leave us your feedback once the changes are up!

LUX

VFX Update aimed at improving gameplay readability and bringing up her VFXs to today's standards. Also, more rainbows.

Base Kit:

BA - Cleaned up missile and impact.

- Cleaned up missile and impact. Q - Added a subtle effect to show the width of the missile. Also more sparkly and rainbowy!

- Added a subtle effect to show the width of the missile. Also more sparkly and rainbowy! W - Mostly just a clean-up. Added a subtle missile width indicator on missile going out.

- Mostly just a clean-up. Added a subtle missile width indicator on missile going out. E - Revamped and cleaned up charge and explosion effects. Missile still similar.

- Revamped and cleaned up charge and explosion effects. Missile still similar. R - Effect has been completely overhauled. Now has indicator lines on both sides to show the actual width of the beam. Also has a line at the end to show the actual range of it (it was kind of really off before, ahem).

- Effect has been completely overhauled. Now has indicator lines on both sides to show the actual width of the beam. Also has a line at the end to show the actual range of it (it was kind of really off before, ahem). P - Just cleaned up a bit.

- Just cleaned up a bit. Idle Effects - Cleaned up and improved idle staff effects. Skin changes:

All Skins : Cleaned up and matched base.

: Cleaned up and matched base. Steel Legion Lux: Cleaned up lightning effects on Q missile, E explosion and R beam.

All the most recent skins changes are very minor.

Please test those changes on the PBE once she's up and let us know if you have any feedback!"

Diana changes on PBE

Squad5

"Hey all, we’ve got some Diana changes headed to PBE including Gameplay changes, new Visual Effects, and Sound Effects - we wanted to put up a post detailing what you’re going to see, and give some context for the major gameplay changes.

Updated Visual Effects - similar to the VFX updates we’ve done to a number of our older champions, all of Diana’s VFX are getting at least a touch up, including new VFX for her ultimate, and better visuals on her passive.

Updated Sound Effects - again, similar to the SFX updates we’ve done, all of her SFX are getting touched up at least, notably her shield and dashes should be a lot more noticeable, as well as all new SFX for her ultimate and her passive.

We’ve got some gameplay changes aimed at helping Diana’s pre 6 lane, and making both the playing as and against experience of Diana less feast or famine.

The first gameplay change I’ll talk about is the biggest one - we’re switching Diana’s current E (Moonfall) and R (Lunar Rush) abilities and making changes to them to respect their new roles on the kit.

Here are the tooltips for the two abilities (bonus new icons!):

Lunar Rush should be familiar, functionally the same as her old ultimate with its changes being primarily tuning based. The Moonfall changes add a new, ultimate level source of damage onto Diana’s kit that she can use for solo assassinations or go for the big play of getting a massive teamfight winning vacuum.

Having access to Lunar Rush early should give Diana more agency in lane to maneuver, and give her more options than simply trying to survive until level level 6. Or in the case of jungle Diana, make her clear and ganking patterns stronger.

New Moonfall gives Diana a new tuning lever to hopefully make her more enjoyable to play both as and against. One of the core problems Diana currently has is a lack of variance when she attacks her enemies. She trains them down with multiple dashes and if she’s winning she likely kills them without much recourse, but if she’s losing she likely can’t dish out enough damage and simply loses the fight. With the addition of a bigger moment to play around, opponents can attempt to get out of Moonfall’s detonation, while Diana can look for a big multi-opponent cast to pull out extra damage.

This swap should overall help both the laning and later game concerns that Diana players have, and hopefully also reduce some of the frustration that her opponents feel.

The second change is one that will probably be of more interest to more invested Diana players - changes to the way her passive works.

Here’s the new tooltip (level 1 value):

Here are the mechanical differences from her current passive:

Decoupled Attack Speed from Moonfall’s rank (now scales with character level)

Always grants a baseline Attack Speed bonus rather than only after spell casts

Spell casts now increase the bonus

Passive cleave no longer grants mana Diana’s passive had a lot of rules and mechanics that were put in for specific reasons to tune her lane or her jungle respectively, and after taking a look at them we decided that we could afford to clean them up and simplify the passive back down while instead making adjustments to her base stats and mana costs to make her feel better overall.

This passive version should hopefully be a nice throwback to her original passive while still maintaining the spell weaving gameplay of her current passive.

There’s a lot more tuning that I haven’t mentioned, and more to be done on PBE with the feedback we get, but I look forward to everyone getting to take a look at our favorite moon aspect’s new changes."

Night & Dawn Poro King coming in 9.24!

Riot Popc0rner

"Hi folks! For the Night & Dawn event at the end of this year, we're bringing the regal and time-honored Poro King back from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he'll lead you to glorious victory!

As always, you summon the Poro King by flinging poros, snowball-style, until you've hit ten enemy champions. The King will help you push enemy towers and periodically heal you, and you can use the To The King! spell to return to his side at any time.

To celebrate the Night and Dawn event, you now have access to two all-new Poro Snax:

Dawnbringer Snax: The king will summon the blade of Dawnbringer Riven to hurl you into the heart of battle when you feed him these celestial treats.

Nightbringer Snax: The king will channel the dark winds of Nightbringer Yasuo to disrupt and disorient your foes after consuming this bitter morsel.

We've also done some quality-of-life improvements:

- Poro King now uses the same random-champion-select process as ARAM

- We've made it easier to keep track of your progress toward summoning the King with new UI

- All the ARAM-specific champion, item, and rune changes have been brought to Poro King And, of course, equipping certain poro icons will still change your poro followers into extra special poros!

Poro King is going up on PBE now, so be sure to give it a try and let us know what you think.

We'll have more news about future modes coming early next year, so stay tuned. Until then, may your poros fly true, and may the favor of the King shine down upon you!

Riot Popc0rner"

Wukong Update- Progress Report!

Riot Lutzburg

"Hi everyone,

I wanted to give you all an update on the status of the Wukong changes we've been working on for the last few weeks. When we last spoke about it, the team and I were beginning to dive into the existing work we had started earlier in the year. We regrouped and defined a few key goals for what we wanted to accomplish with these changes, based on the feedback we got from Wukong players. Those goals are:

Give Wukong more tools and agency to make proactive plays during the laning phase Provide Wukong with quality-of-life improvements where possible Shift Wukong's power curve towards early game instead of late game

Wukong has a very sharp win rate percentage based on game time, getting as low as 42% before Baron spawns to as high as 58% once the game has gone on for 35+ minutes. These changes should help smooth out that curve, so that Wukong feels competitive in the early game without dominating team fights with his innate tankiness and high burst damage.

For the quality-of-life improvements, I did my best to listen to the fans and focus on the areas you cited as most frustrating- high mana costs and low Passive/R satisfaction. In addition to these upgrades, Wukong is gaining extremely powerful new tools in the form of a free-target dash, more convincing clone deception, and a physical damage shield.

Here is the change list we're currently working on. Note that these changes are relative to THE LIVE GAME; not the last version you saw on the PBE or on our forums.

P- Stone Skin:

REMOVED- Wukong no longer gains resistances for nearby enemy Champions

NEW- Whenever Wukong is invisible to the enemy team for at least 1 second, he gains a temporary physical damage shield based on his maximum health. After being spotted, the shield disperses after a few seconds We've been experimenting with a new Passive that grants Wukong a temporary physical damage shield. The idea here is to increase Wukong's lane power and outplay potential while reducing his innate tankiness in team fights. We've been trying a handful of different versions, but here's the most recent. Note that it might change!

We see this as a tool to reward extended trading patterns, incentivizing Wukong to dip in and out of brushes and use W as a re-engage tool rather than just an escape tool. We're hoping this manifests in some cool top lane brush out-plays!

Q- Wuju Strike:

Mana cost lowered to a flat 30 from 40

CD reduced by 1 sec at all ranks

NEW- Spell's cost is refunded if it kills a unit W- Warrior Trickster:

Now instantly dashes towards the player's cursor instead of a short range blink

Dash is 350 range and 1200 speed. Can NOT go over walls

Clone is now treated as a stationary Champion and will attack nearby enemies, prioritizing the last enemy Wukong damaged

Clone's attacks deal a scaling 50-100% of Wukong's AD based on spell rank and apply on-hit effects

Clone looks identical to Wukong's animation state on spawn, and animates as if he pressed the "S" key E- Nimbus Strike:

Tertiary target range check increased significantly

Now deals magic damage instead of physical R- Cyclone:

Tick rate increased to every .25 sec from .5 (damage halved to compensate)

Damage ratio increased to 1.25 AD/sec from 1.1

Bonus movement speed is now a flat 30% instead of ramping up 5-40% over the duration

E's attack speed buff now pauses while R is active

Wukong can now cancel R early by casting another ability or recasting R Hoping these buffs make it more attractive to channel Cyclone for the full duration, rather than always canceling it after the knock-up.

We're aiming to push these changes to the PBE sometime in December. Based on your feedback, outstanding bugs and a general balance pass, we aren't able to provide an exact release date just yet. We're still exploring some experimental mechanics outside of the update's original scope, which takes extra time we didn't initially account for. I understand this news will frustrate some of you, but I hope this list proves that we're committed to meaningfully improving Wukong's play experience.

Thank you for your patience,

-Lutzburg

TFT Update: Soulbound Class

Riot Jag

Beernana

"Senna and Lucian enter Teamfight Tactics together, bound beyond life and death. As Soulbound, these two damage dealing carries fight past their own mortal limits as long as the other is still alive.

Here's how they work:

Soulbound

(2) The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

Senna

Cost: 2

Origin: Shadow

Class: Soulbound

Ability: Piercing Darkness

Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/65 magic damage from Senna.

Senna is a back-line unit that focuses on buffing allies as well as dealing damage. Her ability Piercing Darkness infuses any friendly in the beam with bonus on-hit magic damage applied from Senna, allowing her Shadow trait to benefit from many more takedowns in a combat.

Lucian

Cost: 4

Origin: Light

Class: Soulbound

Ability: The Culling

Lucian fires at 4 times his normal Attacks Per Second in a direction for 4 seconds, each attacking for 20/30/50% of his AD, applying on-hits, and dealing 30/40/50 magic damage.

Lucian is the new carry for the Light trait and is especially adept at single-target DPS. His ability Culling synergizes very well with damage modifiers like Piercing Darkness and applies on-hit effects.

Oh, and we almost forgot about Amumu

Cost: 5

Origin: Inferno

Class: Warden

Ability: Curse of the Sad Mummy

Amumu’s rage explodes, dealing 250/500/1337 magic damage to enemies within 2/3/4 Hexes, and stunning them for 1.5 seconds.

Inferno at the 6-piece level has been a bit underwhelming. Specifically, it lacks the utility to compete with other all-in compositions (Light, for example). Enter Amumu - he’s here to be the tanky frontline for all of your Infernal needs. He roots enemies in Inferno Hexes and is generally an adorably cute, but often lonely, force of raw destruction."

Riot Mort

"Two small bits of info:

1.) With the release of Lucian/Senna, Shadow is swapping to a 3/6 model instead of 2/4. Currently its (+70%/+140%)

2.) Inferno is getting some big changes. It now also procs on Crits, and 6/9 cause more hexes on fire!"





Miscellaneous

Twelve new skins are now on the PBE for testing this cycle, including three skin lines -, andHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forHere'swith a bugs & feedback thread forTons of new chroma are now on the PBE:Here'swith a bugs and feedback thread for chromas this cycle:Twenty-nine new summoner icons are now on the PBE:Two new ward skins are now on the PBE!Five new emotes are now on the PBE:The Worlds 2019 Winner's Icon and Emote are now on the PBE:Here'swith details on a Lux VFX update coming to testing on the PBE:Here's with details onchanges testing on the PBE this cycle:Here's a closer look atnew ability icons:Here's a look at the new VFX:Check outskin spotlights for each updated skin:Here's with details on the return of Poro King in 9.24:Here'swith a progress report onchanges coming to the PBE soon:Here'sandwith details on a new TFT Class and champions