Display Modes Fri, 29th-Jun-2018, 10:40 AM Total Posts Made: 1 1 smanAnge Poe 3.3 Burning Spectres Necromancer Witch Build other promising PoE 3.3 builds are actually entering the meta (ignite, traps, revamped skill,s, Vaal skills, etc). I'll most likely roll another thing, however it may still be considered a spectre summoner. When the revamped skills continue to minions there can be some possibility of a completely new boss-killer setup.







Anybody that has attempted Tukohama's Vanguards with and with no double Dyadus AG knows the sustained damage continues to be great without them. So don't misunderstand me, the build it's still really solid, simply not where it was once. And you won't get some powerful uniques too, so you need to buy exalted orbs to acquire more poweful weapons and armors.



Intro - Tukohama's Vanguard Spectre Summoner

Spectre based summoners plow through nasty maps and bosses with less investment than a number of other builds. Defense is comparatively simple to scale, and offense scales with the amount of your spectres, the amount of links you are able to provide them, and also to a smaller extent your gear. 9k EHP soaks in basically probably the most devastating one-shot mechanics, as well as in the finish game you are able to maximize both block and spell block. Require a cheap 6-link? A Tabula Rasa may take you completely to Shaper.



This build focuses on two types of spectres:



Tukohama's Vanguards (TV) cast a tanky Scorching Ray totem that deals massive damage when the burning will get to compare. The Totems also lower the fireplace resist of the targets by -1% per burn application, lower to -24%. This stacks using the -50% fire resist from Elemental Equilibrium.



As the resistance penalty in the TVs' totems won't exceed -24%, whatever the quantity of totems, every individual totem will lead another damage with time system. Therefore the more totems, the greater damage. The TVs absolutely out-perform Solar Pads versus bosses.



Solar Pads would be the obvious speed champions in the present meta. By swapping some gems and jewels around we are able to begin using these rather of TVs for excellent obvious speed.



Wicker Males are giant bears which use



Pros:

+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder

+ Nice league starter. Safe enough to do most Vaaled maps, yay!

+ Extremely HC viable once your defenses get going.

+ 10k+ Effective HP with MoM

+ Max block and spell block, with 300+ life, gained on a block

+ Can do any map mod

+ Reflect immune

+ Crit immune with Reckless Defense setup

+ Spectres are close to immortal due to their HP and boosted life regeneration

+ Do Uber lab with ease (Except bleed traps. They wreck minions)



Cons:

- Burning spectres have poor clear speed. However, change some gems around and use Solar Guards for excellent clear speed.

- The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses

- Chayula's Domain with TVs is a bit difficult due to lack of clear speed. But the actual boss is a joke.



Ascendancies

1: Invoker - Need it to get Soul Weaver, and it has a lot of juicy stuff!

2: Soul Weaver - 100% increased life and damage to our spectres. A game changer.

3: Mistress of Sacrifice - Offerings now affect you at 50%.

4: Commander of Darkness - Resistances and damage for you, your minions, and their totems. Get this if you need resists.

or

4: Puppet Master - More offensive than CoD. Lets you drop Clarity. Get this if you dont need the resists from CoD.



Pantheon

Major:

Soul of the Brine King /w Forgotten Soldier to avoid stun locks. Use if you don't wear Kaom's Roots.

Soul of Solaris /w Shadow from the Vaal versus one-shot bosses like Uber Atziri and Elder. Enables you to be safe from crits after being crit lately! That's ideal for Reckless Defense if you won't want to use Ahn's Contempt helmet.



Soul of Lunaris /w Lycius versus chain maps is really a possibility. Less helpful if you have a good block.



Minor:

Soul of Tukohama, Soul of Shakari, Soul of Ralakesh - all nice but situational



Passive Tree(PoB)



AtlazDDT - BHC char - ripped to Uber Elder -



TV setup (for bossing) -

Solar Guard setup (for mapping up to T15) -



Spectres

Ways to get spectres: Visit the Coast (45) and employ Desecrate to summon a TV. Then visit the greatest zone you can get and junk e-mail Desecrate before you get higher level versions of the specters. Make use of the "A"-key for corpse targeting. The greatest spectres you will get are lvl 84 and could be desecrated in most lvl 84 zones. Which means Shaper's realm and a few Lab Trials and Master mission dungeons in T16 maps. Remember, the amount of you specters is restricted through the level indicated in your Raise Spectre and Desecrate gems.



Spectre Monster level: The greater the amount of your spectres, the greater their offensive and defensive stats. The amount of a Spectre is dependant on the cheapest of either the amount of the monster these were elevated from or even the most permitted through the skill jewel used. This really is now indicated around the skill jewel. If you are using desecrate, the utmost level corpse permitted through the skill is again indicated around the skill jewel.



TVs or SGs?: For boss killing (Guardians and above) it's best to use TVs. This will give immense single target damage and OK clear speed. For regular mapping, I'd recommend Solar Guards.



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Did you know?: Additionally to Minion Damage, our TV spectre damage is scaled by support jewel with Burning Damage, Elemental Damage, or Damage with time. Spell Damage, however, doesn't work, not really for that Vanguards' Scorching Ray totems. Additionally, it seems that Spectres possess a hidden duration tag. Which means that any support having a duration tag will apply (Quick Affliction, Effectiveness, etc.).



The bottom totem duration is 5 seconds. There's approximately delay of just one.5 seconds from the totem expires before the re-called one starts dealing damage.



Animated Guardian (RIP)

Following the Dyadus nerf in 3.3 I'd recommend equipping your AG with Zahndethus' Cassock, some boots with %life regen enchant, and a few mitts and helm with resists. Provide him ammunition with a few utility, with some fire damage (or get fire damage on mitts). Link the AG with Minion life and Combustion. Which will a minimum of give opponents -19% fire resistance.



Mind over Matter



Mind over Matter: 30% of damage is taken from mana before life.



So for instance, for a success of 1000 damage, then 700 damage is worked for your life and 300 harm to your mana. Which means your life/mana ratio should not be a greater than 700/300, or you will not achieve your potential max effective health. However, only choose mana passives if they're more effective than hp passives.



If you work with Cloak of Defiance, Mother works at 40% rather of 30%. The brand new life/mana ratio becomes 600/400. That's the reason I've about 6k life and 4k mana - hitting that ratio: I'm able to now have a hit of 9k damage that is proportionately split between my life and mana pools Dyadus won't give more damage with this build. A little comfort may be the new Combustion Support that you can use with AG to provide yet another -19% fire res to opponents. The nerfs for this build might finally have accrued to some extent where it'll fall off like a top-tier boss killer. And much more so becauseare actually entering the meta (ignite, traps, revamped skill,s, Vaal skills, etc). I'll most likely roll another thing, however it may still be considered a spectre summoner. When the revamped skills continue to minions there can be some possibility of a completely new boss-killer setup.Anybody that has attempted Tukohama's Vanguards with and with no double Dyadus AG knows the sustained damage continues to be great without them. So don't misunderstand me, the build it's still really solid, simply not where it was once. And you won't get some powerful uniques too, so you need toto acquire more poweful weapons and armors.Intro - Tukohama's Vanguard Spectre SummonerSpectre based summoners plow through nasty maps and bosses with less investment than a number of other builds. Defense is comparatively simple to scale, and offense scales with the amount of your spectres, the amount of links you are able to provide them, and also to a smaller extent your gear. 9k EHP soaks in basically probably the most devastating one-shot mechanics, as well as in the finish game you are able to maximize both block and spell block. Require a cheap 6-link? A Tabula Rasa may take you completely to Shaper.This build focuses on two types of spectres:Tukohama's Vanguards (TV) cast a tanky Scorching Ray totem that deals massive damage when the burning will get to compare. The Totems also lower the fireplace resist of the targets by -1% per burn application, lower to -24%. This stacks using the -50% fire resist from Elemental Equilibrium.As the resistance penalty in the TVs' totems won't exceed -24%, whatever the quantity of totems, every individual totem will lead another damage with time system. Therefore the more totems, the greater damage. The TVs absolutely out-perform Solar Pads versus bosses.Solar Pads would be the obvious speed champions in the present meta. By swapping some gems and jewels around we are able to begin using these rather of TVs for excellent obvious speed.Wicker Males are giant bears which use Righteous Fire to manage AoE harm to everything around them. They was once awesome with this setup but were nerfed hard in 3.1. Enough where it's now difficult to justify one more than a TV.Pros:+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder+ Nice league starter. Safe enough to do most Vaaled maps, yay!+ Extremely HC viable once your defenses get going.+ 10k+ Effective HP with MoM+ Max block and spell block, with 300+ life, gained on a block+ Can do any map mod+ Reflect immune+ Crit immune with Reckless Defense setup+ Spectres are close to immortal due to their HP and boosted life regeneration+ Do Uber lab with ease (Except bleed traps. They wreck minions)Cons:- Burning spectres have poor clear speed. However, change some gems around and use Solar Guards for excellent clear speed.- The animated guardian can die if you play sloppy or neglect to give it the appropriate defenses- Chayula's Domain with TVs is a bit difficult due to lack of clear speed. But the actual boss is a joke.Ascendancies1: Invoker - Need it to get Soul Weaver, and it has a lot of juicy stuff!2: Soul Weaver - 100% increased life and damage to our spectres. A game changer.3: Mistress of Sacrifice - Offerings now affect you at 50%.4: Commander of Darkness - Resistances and damage for you, your minions, and their totems. Get this if you need resists.or4: Puppet Master - More offensive than CoD. Lets you drop Clarity. Get this if you dont need the resists from CoD.PantheonMajor:Soul of the Brine King /w Forgotten Soldier to avoid stun locks. Use if you don't wear Kaom's Roots.Soul of Solaris /w Shadow from the Vaal versus one-shot bosses like. Enables you to be safe from crits after being crit lately! That's ideal for Reckless Defense if you won't want to use Ahn's Contempt helmet.Soul of Lunaris /w Lycius versus chain maps is really a possibility. Less helpful if you have a good block.Minor:Soul of Tukohama, Soul of Shakari, Soul of Ralakesh - all nice but situationalPassive Tree(PoB)AtlazDDT - BHC char - ripped to Uber Elder - https://pastebin.com/nsntS39U TV setup (for bossing) - https://pastebin.com/iV5wMmVV Solar Guard setup (for mapping up to T15) - https://pastebin.com/1DM5t90q SpectresWays to get spectres: Visit the Coast (45) and employ Desecrate to summon a TV. Then visit the greatest zone you can get and junk e-mail Desecrate before you get higher level versions of the specters. Make use of the "A"-key for corpse targeting. The greatest spectres you will get are lvl 84 and could be desecrated in most lvl 84 zones. Which means Shaper's realm and a few Lab Trials and Master mission dungeons in T16 maps. Remember, the amount of you specters is restricted through the level indicated in your Raise Spectre and Desecrate gems.Spectre Monster level: The greater the amount of your spectres, the greater their offensive and defensive stats. The amount of a Spectre is dependant on the cheapest of either the amount of the monster these were elevated from or even the most permitted through the skill jewel used. This really is now indicated around the skill jewel. If you are using desecrate, the utmost level corpse permitted through the skill is again indicated around the skill jewel.TVs or SGs?: For boss killing (Guardians and above) it's best to use TVs. This will give immense single target damage and OK clear speed. For regular mapping, I'd recommend Solar Guards.How to be rich?: All of the players want to be a rich guy in both real world and PoE world, but it's not easy even in a virtual world of PoE, so you can ask help from PoecurrencyBuy.com - an online store that offeringto all players with reliable price and fast delivery. If you want toand many other items in PoE, PoecurrencyBuy would be your best choice.Did you know?: Additionally to Minion Damage, our TV spectre damage is scaled by support jewel with Burning Damage, Elemental Damage, or Damage with time. Spell Damage, however, doesn't work, not really for that Vanguards' Scorching Ray totems. Additionally, it seems that Spectres possess a hidden duration tag. Which means that any support having a duration tag will apply (Quick Affliction, Effectiveness, etc.).The bottom totem duration is 5 seconds. There's approximately delay of just one.5 seconds from the totem expires before the re-called one starts dealing damage.Animated Guardian (RIP)Following the Dyadus nerf in 3.3 I'd recommend equipping your AG with Zahndethus' Cassock, some boots with %life regen enchant, and a few mitts and helm with resists. Provide him ammunition with a few utility, with some fire damage (or get fire damage on mitts). Link the AG with Minion life and Combustion. Which will a minimum of give opponents -19% fire resistance.Mind over MatterMind over Matter: 30% of damage is taken from mana before life.So for instance, for a success of 1000 damage, then 700 damage is worked for your life and 300 harm to your mana. Which means your life/mana ratio should not be a greater than 700/300, or you will not achieve your potential max effective health. However, only choose mana passives if they're more effective than hp passives.If you work with, Mother works at 40% rather of 30%. The brand new life/mana ratio becomes 600/400. That's the reason I've about 6k life and 4k mana - hitting that ratio: I'm able to now have a hit of 9k damage that is proportionately split between my life and mana pools OLD POST



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