But not quite so for the assetstore packages. I can't really make a post processing "injection" instead of the standard one as it's hardcoded right now. So users who use the built-in LWRP version (for apparent reasons) can't really benefit from alternative solutions.

Also think of the endless assetstore packages like UI blur, fast glass refractions, custom fast shadows (based on projection instead of shadowmapping for example) - it's not really clear how to make it work with LWRP

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