Deus Ex: Mankind Divided, the newest title from Eidos Montreal and Square Enix was accused yesterday of being racist, or at the very least racially insensitive, for using the term "mechanical apartheid" to describe the state in which the game's futuristic world is.

The world of 2029 isn't a very pleasant place for humans with cybernetic and mechanical augmentations–cyborgs–following the events of Deus Ex: Human Revolution, which saw millions lose their lives after cyborgs were forcibly taken over by a virus that turned them into homicidal machines with no control of their actions.

As a result of these events, mechanically augmented humans have been cast out from society, living in complete and total segregation from the rest of society.

The term used to describe this state of affairs is "mechanical apartheid", which has driven some quarters to complain about it on Twitter and elsewhere on the Internet. The game itself was described by some, who lacked knowledge of the game's developers, as a "white game". The term has been described as "inappropriate" due to the legacy of apartheid in South Africa, never mind the fact that apartheid can be applied to a number of different forms of segregation, including social, gender and religious apartheid.

Interestingly enough, the term was coined by two developers, Game Director Gilles Matouba (who's black and French) and Brand Director of DX Andre Vu (who's Asian and French) at Eidos Montreal.

Posting on Reddit, Gilles Matouba took issue with the fact that those describing Deus Ex: Mankind Divided as a "white game", among a variety of complaints, erased his identity as a black developer.

Here's what an excerpt of what he wrote: