To access this beta:



Steam



Right-click the game in your library

Open `Properties`

Select the BETAS tab

and select `1.2-beta - Cicero Beta`



GOG



Open the game's page on the launcher

Select more button

Go to Settings > Beta Channels and on the right select On

In the channel list, select '1.2-beta - Cicero Beta'





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# New Features

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-You can now turn a city or a metropolis into a settlement, acquiring tyranny in the process. The former city will harbor resentment to the state, and its inhabitants will likely start migrating away due to the now lower population capacity.



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# Gamebalance

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- Reduced price of province investments.

- Increased effect of Military Province investment.

- Horse Archers now take extra Morale Damage.

- When upgrading a settlement producing a food trade good to a city it will acquire a new Trade Good. Should the city become a settlement again in the future it will revert to the trade good it used to have when it was a settlement.

- Cities now have much higher ideal population ratios for Freemen and Citizens.

- Barracks are now constructed in settlements and will increase the ratio of Freemen and the manpower of a territory.

- National Idea: State Religion now grants +5 Civilization capacity (from 10)

- Last 2 tribal laws in the Centralization path now grant 5 Civilization capacity instead of poptype happiness

- Temples reduced to 1 local conversion speed (from 2)

- Theaters reduced to 1 local assimilation speed (from 2)

- Base conversion and assimilation speed for all pop types reduced.

- Penalty for wrong dominant culture/religion to action speed reduced.

- Inventions are now more expensive.

- Tribes can now found cities, but pay more unless they have abandoned the Nomadic Lifestyle law.



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# AI

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- AI will no longer trade away food if it would cause them to starve.

- AI countries will found more cities over time.



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# Interface

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- Added Icons for Political Influence, Military Experience, Food, Food Capacity, and Settlements, Cities and Metropolises.



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# Setup & Script

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- No city should now start producing a food trade good.

- Added events relating to food.



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# Bugfixes

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- Its no longer possible to abort assaults by retreat.

- Fixed rare crash when revolts failed

- Removed buildings that were in the wrong kind of territory in Herakleopolis.

- Occupation will no longer turn food storage capacity to 0, causing harsh starvation and depopulation during wartime.