Features & Bug Fixes

Added level up rewards. Extended player leveling to 100. Pick up your level up rewards in the level panel (player profile page 3)

Store

Increased starter bundle availability to 7 days

Arena mode is now re-enabled

Puzzle mode

We’re testing another way to learn about keywords and challenge your knowledge of mechanics

Brawl mode

Quickly challenge the AI without having to jump in a PvP queue



Brawl games can be suspended

Story

Added voice acting



Custom music in many scenes (more to come next release)



Art touch up

New turn timer:

Start with 75s (1v1) or 90s (2v2)



Bank up to 10s each turn when you end turn early (up to a max of 2x total time)



Pauses for disconnect (up to a limit)



Pauses for out-of-turn decisions



Out-of-turn decisions have a separate 20s timer

Disconnect timer

Players auto-concede if they use up their “disconnect” time

Deck manager

Deck stats



Click stats for detailed win/loss breakdown



Fixed a bug that could invalidate decks when getting single card rewards

Deck editor / Collection

Mythics are now 500 for unmake / 2500 to make



You can now craft from the deck side of the editor



Fixed a case where the artifact bar in the deck histogram would be off screen



New count plates for cards



Fixed a bug in the tutorial popups for the vertical deck editor



Fix for essence count in crafting panel being incorrect when zooming/unzooming quickly while crafting



Fix for “ghosted” counts when closing modal card filter

Player Profile

Pips can now be clicked to change page



Now properly handles touch pad interaction

Ranked

Fixed a bug in ranked ladder that would show M10 players as M0

Combat

New emote menu



Zooming / unzooming boneyard should no longer reverse the display order of its cards

Gauntlet

Gauntlet mobs now select card backs

Daily Missions & Achievements

Cue is now cleared upon collecting all your missions



The “Quick Match” daily mission can now be completed if you win by your 7th turn as stated



Removed placeholder FFA achievements

Replays

Exiting a game replay should return to the correct interface



Fixed a bug preventing some games from being replayed

Social

Fixed social state not getting saved

Ongoing main menu UI polishing

Gameplay

Seal of Exile correctly banishes minions with the same name, regardless of whether they have different token art (like Sovereign Architect Imps and Earthslide Elementals) or were generated by other cards (like Godsbane Transport or Melinoë, Soul Shepherd)



Seal of Exile now properly updates known cards when banishing a card from a player’s library



Enyo, Murder’s Muse and Stormdottir’s Chosen fixed to no longer proc when enchantments die



When presenting boneyard cards for targeting via spells such as Bald Mountain, the cards are now correctly presented with the top-most card to the left



Fixed Blood Dolls awaken to affect allied vampires in range in 2v2



Tailroot Wurm and Boneyard Abomination fixed to interact correctly with Incubation Chamber



Fixed the “strength is 0” effect from Temple at Delphi to be unsuppressable (like it is on Amnesia)



Raziel, Keeper of Secrets energy loss fixed to count only your opponent’s draws (instead of both enemy players)



Fixed Twin Blanque and Twin Junah buffs to work correctly with suppression and across battle lines



Fixed Garden of Iriy and To Heaven and Back to function as described even when the occupying minion is suppressed



Scion of Pride now properly takes damage from spirits when suppressed



Brísing Necklace is now correctly restricted to enchantments



Fixed a bug where a Mardykhor dying at the end of the turn while on a desert could lock the game



Matryoshka no longer gains a new action when stacked



Fixed a bug where suppressed minions could gain additional abilities



Fixed incorrect charge display on cards in the boneyard

Known Issues

The Social panel is currently under heavy development, with lots of placeholder functionality

Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2

The death decal from center lane minions can sometimes ghost ride the whip toward your boneyard (spooky)

Traitorous Murmur appears to have a nerf in the card text that it doesn’t actually have (no card is awarded, this was leftover text from a test version of the card)

Some of your decks may be incorrectly invalidated when receiving individual card rewards (if this happens, you may need to make a trivial edit to the deck and re-save it)



Player Life

Average pvp game times are a little longer than ideal, partly because the longer players live, the more turns their paths have to generate small amounts of life. With most of them switching over to a flat starting life bonus, we’ll no doubt need to collect more data and make further adjustments to individual paths.

Starting life baseline lowered from 25 to 20

Path interactions with life have been adjusted

Disk of Circadia:



+6 starting life





Removed 1 life gain when flipping to day side



Fires of Creation:



+8 starting life





Changed Forge Elemental Demise from gain life to damage opponent



Journey of Souls:



+5 starting life





Removed 2 life gain when resurrecting a minion



Rainbow’s End:



+3 starting life





Removed 1 life gain when casting an enchantment



Turn of Seasons:



+2 starting life





Retains the 2 life gain when becoming Spring

Cards/Tuning

Behemoth Spawn (created by Behemoth)

SIZE: 3/3 → 6/3





Beimeni Falls

HEAL: When you create a minion in this lane, gain 3 life → 2 life





Belovode

COST: 5[G]GG → 5[G]G





Chort Stag

ABILITY: Reduces damage taken in combat to 3 → 2





Dark Passenger

COST: 3[O]O → 2[O]O





Dire Benediction

SPELL: Give a minion +2/+0 and 'Sacrifice at end of turn unless it attacked or was just created' → Cast on a minion to deal damage to the player opposing it equal to the minion's strength, then it has 0 strength





Einherjar Thane

ABILITY: Fully heals whenever another minion dies → Fully heals whenever an enemy minion dies





Forge Elemental (added to hand by the Fires of Creation path)

DEMISE: You are granted 1 life → Deal 1 damage to your opponent

See Player Life section for more context.





Forked Lightning

COST: 2[B] → 3[B]



SPELL: Deal 2 damage to the occupant of a lane and 1 damage to adjacent lanes → Deal 3 damage to the occupant of a lane and 2 damage to adjacent lanes





Freki Sidecar

COST: 3[B] → 3[B]B





The Giant’s Stairway

COST: 4[B] → 4[B]B





Herald of Death

REMOVED: 1🗲 and When an enemy minion dies, +1🗲



DEMISE: Deal damage to your opponent and all enemy minions equal to 🗲 → Deal damage to your opponent and all enemy minions equal to strength

Swapping the scaling fantasy away from raw time spent on the board and toward being more interactive with other cards.





Hyperborean

SIZE: 5/7 → 6/8



ABILITY: Armor 1 → Piercing



NEW: Overrun





Ice Spike

COST: 2[B]B → 2[B]





Koschei, the Deathless

COST: 5[G]GG → 5[G]G



ULTIMATE: -8🗲@ → -6🗲@: Destroy all other minions





Kushiel the Unforgiving

SIZE: 4/10 → 5/10





Lavish Proxy

SIZE: 3/4 → 4/5





Mandatory Vigor

SPELL: Deal 2 damage to one of your minions and restore action to it → Give one of your minions -2/-0 until end of turn and restore action to it

Quickly learning that the lower a cantrip’s cost goes, the greater our scrutiny needs to be. Goal here is to broaden the range of minions that can be… “encouraged” while highlighting the spell’s utility over raw offensive momentum.





Mend (power)

NAME: Rejuvenate → Mend

It was surprisingly tricky to talk about powers without tripping over the verbal difference between this and Reanimate.





Ollama Ring

RARITY: Uncommon → Rare

Swapping rarities with Pandemic to better reflect impact and desirability.





Pandemic

COST: 3[Y] → 2[Y]



RARITY: Rare → Uncommon

Rarity swapped with Ollama Ring to better reflect desirability and impact.





Pillage

RARITY: Rare → Mythic

A nod to the actual game impact being a bit closer to Traitorous Murmur when poaching key artifacts.





Sandscape

NAME: Sandscaping → Sandscape



COST: 3[O] → 2[O]



TYPE: Desert Spell → Desert Enchantment



ABILITY: Enchant three of your adjacent lanes with Deserts that deal 1 damage to your opponent when attacking into them → Awaken: Enchants adjacent lanes with Deserts unless they’re already enchanted.





Solomon’s Gale

SIZE: 3/5 → 4/6





Twin Blanque

ABILITY: Both twins get Overrun and Regen 1… → Regen 3





Twin Junah

ABILITY: Both twins get Overrun and Regen 1… → Regen 3





Verdant Jungle

REWORK: You have ❶ additional maximum mana → While occupied, you have ❶ additional maximum mana



GROWTH: Occupying minion gets ‘@: Gain ❶ temporary mana’ → When you create a minion in this lane, gain ❶ temporary mana





Vibrant Quetzal

AWAKEN: You are granted 3 life → 2 life



