Saving Throws Dex +10, Con +12, Wis +9

Dex +10, Con +12, Wis +9 Skills Stealth +10

Stealth +10 Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Lightning

Lightning Condition Immunities Frightened, Paralyzed, Prone

Frightened, Paralyzed, Prone Senses blindsight 240 ft., darkvision 30 ft., passive Perception 19

blindsight 240 ft., darkvision 30 ft., passive Perception 19 Languages Aquan

Aquan Challenge 20 (25,000 XP)

Ambusher. The Dragonfish has advantage on attack rolls against any creature it has surprised.

Cunning Action On each of it's turns, the Dragonfish can use a bonus action to take the Dash, Disengage, or Hide action. It has advantage to hiding in Darkness, while automaticly failing if out of water.

Glow In the Dark. Rows of bioluminescent lights line its body. In combination with the large light near its head it creates a hypnotic effect. Each creature in the area who sees the light for the first time must make a Wisdom saving thow (DC 15) or be lured harmlessly towards the Dragonfish as if charmed. The effect ends if the creature takes any damage.

Brew by Docnox, Photo by Norbert Wu

Living Lightning. Electroreceptive organs provide the Dragonfish with an additional sense capable of detecting electric and magnetic fields, temperature gradients as well as delivering powerfull shocks.

Water Breathing. The Dragonfish can breathe only underwater.