Hey everyone!So I'm been working on parallax and I started with the most simple one, parallax mapping. I understand unity already has one but to me it has a few problems with how it offsets the height texture and the way it does the parallax. The proper way should have the depth of the view direction into account and theirs doesn't. So I went and created a new parallax that has both the approximation that unity uses and an option for the other in case you want it.Also, I made it deepen the lower parts of the heightmap instead of the raising the high parts. This is the proper way to do it and it's a step closer to a POM shader. It's even possible to link a bunch of these together to do a iterative parallax mapping.Here's an example on a brick floor/wall. Got the textures from http://freepbr.com/materials/1x1block/ but I had to invert the green channel of the normal map and I'm not using their height map.And here's another mimicking one of the examples from unreal engine VRdemo. The interior was made from a screenshot captured using the Interior Vol.2 by ArchivzPro https://www.assetstore.unity3d.com/en/#!/content/50665 And here's the package with the above examples:Feel free to ask anything if you are curious about something or want to know how to do something with it.cheers