Sheikah Slate

Wondrous Item, Legendary

Sheikah Slates are tablets of ancient technology that use runes to cause various magical effects. They can also interface with ancient technology such as Shrines and Divine Beasts.

A Sheikah Slate starts with only the Camera, Album, Map, Scope, and Compendium runes unlocked. Further runes can be unlocked via research at Tech Labs or in ancient Shrines. The Sheikah Slate must be held in both hands to use any of its runes. You can only activate one rune per turn, even if you have extra actions.

Camera and Album You can use these runes to take photographs and to view photographs you have taken, respectively.

Map and Scope The Map rune stores a map of Hyrule, which you can use to check your relative position to known landmarks. The map view also includes a clock and a thermometer. The Scope rune can be used as a spyglass. You can place a pin on a location you can see through the Scope, and that pin will appear on the Map. You can store up to 4 pins at a time.

Compendium You can use this rune to keep track of descriptions and statistics of items and creatures you have encountered.

Sensor As an action, choose an object or creature you have registered in the Compendium, or a pin you have placed on your Map. Until you dismiss the effect as a bonus action, each time you move you know whether you are getting closer to or further from that pin, or the closest instance of that creature or object if there is one within 1,000 feet of you, otherwise you know the target is too far away to sense (there is no maximum range for sensing a map pin). You must use two hands to activate this rune or to dismiss its effect, but the effect persists even while not holding the Sheikah Slate.

Cryonis Choose a 10 foot square of water you can see within 120 feet of you and spend an action. A 14 foot tall pillar of ice rises from the surface of this water, remaining stationary even if the water is moving. The sides of this pillar are rough and easy to climb. The pillar persists for one minute, until it takes any fire damage, or until you destroy it as a bonus action, at which point it melts into water. Also, if you create a fourth pillar, the oldest pillar of the current three melts into water. You must use two hands to activate this rune or to destroy a pillar, but the pillars persist even while you are not holding the Sheikah Slate.

Magnesis As an action, you cause the effects of a telekinesis spell. The target object must not be held or worn by a creature, and must be made primarily of metal.





Fast Travel As an action, you disintegrate into particles of magical blue light. These particles fly at 530 feet per round (one mile per minute), passing through any barriers in the way, bringing you to a waypoint of your choice that you previously registered with your Sheikah Slate, where you are reconstructed when you arrive. Only certain ancient structures are able to be registered as waypoints, such as Shrines and Divine Beasts.

Message* As an action you cause the effects of a message spell, targeting a creature you are familiar with who is in possession of a Sheikah Slate that you have registered with your own. You can target any number of creatures with the same action, and there is no maximum range. You can also use this rune to transmit information between Sheikah Slates, such as photographs, Compendium data, map pins, etc. You must have registered the other Sheikah Slate with yours to transmit data to it.

Remote Bomb As an action, you create a 2 ft. sphere or cube made of magical blue light. As part of the same action, you can set it down next to you or throw it up to 30 feet away. Then, as a bonus action, you can cause the sphere or cube to explode, dealing 2d6 force damage to every creature in a 10 foot radius -- and knocking them prone if they are Medium or smaller -- and twice that much damage to objects and structures in that area. You can only have up to one sphere and one cube at a time. You must use two hands to activate this rune or to detonate a bomb, but the bomb persists even if you are not holding the Sheikah Slate.

Somaris* As an action, you create a 5 foot cube made of solid blue magical light in an unoccupied space adjacent to you. It weighs 200 lbs, but you can push, drag, lift, or throw it as though it were weightless. It is immune to environmental damage (such as from falling or lava), but can be attacked as any other object. It persists until it takes any damage, you destroy it as a bonus action, or you create another cube. You must use two hands to activate this rune or to destroy the cube, but the cube persists even while not holding the Sheikah Slate.