wrl Profile Joined April 2011 United States 209 Posts #1



TPW Petite

made by wrl

Published on NA!



Concept: After Barrin's exciting and epic post about 6m all of us in TPW realized how we had been wasting our time on all of these 8m2g maps, and knew we had to be at the forefront of this 6m revolution. We were enamored with what this new idea could bring to the world of competetive SC2 and quickly got to work to create the highest quality 6m1hyg maps anyone would see.



I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Stats:

6m1hyg!

4 Spawns

Rotational + Reflective Symmetry

BEACH TILESET



Overview:

+ Show Spoiler +







Aesthetics:

+ Show Spoiler +













Thanks everyone, I look forward to your comments!



+ Show Spoiler + <3 barrin Published on NA!Concept: After Barrin's exciting and epic post about 6m all of us in TPW realized how we had been wasting our time on all of these 8m2g maps, and knew we had to be at the forefront of this 6m revolution. We were enamored with what this new idea could bring to the world of competetive SC2 and quickly got to work to create the highest quality 6m1hyg maps anyone would see.I bring you,the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.Stats:4 SpawnsRotational + Reflective SymmetryOverview:Aesthetics:Thanks everyone, I look forward to your comments! It's funny; I dream a lot, but I'm not a very good sleeper.

Kmatt Profile Joined July 2011 United States 811 Posts #2 Nyoh my gawd...



It's... it's just beautiful... I'm doing this whole thread a sin by tainting this map's presence with my imperfect words. We CAN have nice things

Ragoo Profile Joined March 2010 Germany 2423 Posts #3 A lot of different ideas compared to my most recent maps but I like this as well!

Especially the rotational balance in this one just seems right. Probably cos of 6m1hyg?



I think it's pretty cool that you used a very underused aesthetic theme and showed how good it can look! I think I haven't seen a beach map in SC2 so far (correct me if I'm wrong). Wow this is pretty brilliant!A lot of different ideas compared to my most recent maps but I like this as well!Especially the rotational balance in this one just seems right. Probably cos of 6m1hyg?I think it's pretty cool that you used a very underused aesthetic theme and showed how good it can look! I think I haven't seen a beach map in SC2 so far (correct me if I'm wrong). Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud

nicotn Profile Joined September 2010 Netherlands 185 Posts #4 It is 4 player Steppes of War omg. Nice map tho.

wrl Profile Joined April 2011 United States 209 Posts #5 On April 01 2012 08:13 nicotn wrote:

It is 4 player Steppes of War omg. Nice map tho.



Steppes of War was a big influence, but I felt it needed to go smaller. This map is actually half the overall size of Steppes of War, and I think it worked out great! Steppes of War was a big influence, but I felt it needed to go smaller. This map is actuallyof Steppes of War, and I think it worked out great! It's funny; I dream a lot, but I'm not a very good sleeper.

o)_Saurus Profile Joined January 2011 Germany 260 Posts #6 I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.

MarcusRife Profile Joined March 2011 343 Posts #7 Fairly certain he is trolling in case you weren't sure. It seems not everyone is on board with FRB.

Denop Profile Joined December 2011 Canada 14 Posts #8 On April 01 2012 08:49 o)_Saurus wrote:

Show nested quote +

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.



Today just might be April 1st. Yet I can't find my calender.



Today just might be April 1st. Yet I can't find my calender.

Ruscour Profile Blog Joined April 2011 5116 Posts #9 Phenomenal aesthetics, the close up shots really show off the brilliance that is this map.

o)_Saurus Profile Joined January 2011 Germany 260 Posts #10 On April 01 2012 09:09 Denop wrote:

Show nested quote +

On April 01 2012 08:49 o)_Saurus wrote:

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.



Today just might be April 1st. Yet I can't find my calender.



Today just might be April 1st. Yet I can't find my calender.



hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious.... hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious....

eviltomahawk Profile Blog Joined August 2010 United States 11024 Posts #11 Blood Bath 2.0? ㅇㅅㅌㅅ

Baumvieh Profile Joined February 2012 Germany 67 Posts Last Edited: 2012-04-01 00:22:51 #12 On April 01 2012 09:15 o)_Saurus wrote:

Show nested quote +

On April 01 2012 09:09 Denop wrote:

On April 01 2012 08:49 o)_Saurus wrote:

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.

Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.



Today just might be April 1st. Yet I can't find my calender.

Today just might be April 1st. Yet I can't find my calender.



hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious.... hate that day... but tbh there are also too many bad new maps coming out to take this one here not serious....

One April fools map was a fun idea yes (referring to TPW Jackhammer) but now I'm starting to find it a bit annoying how all the incoming fool maps are stealing all the attention away from the serious ones. :\

One April fools map was a fun idea yes (referring to TPW Jackhammer) but now I'm starting to find it a bit annoying how all the incoming fool maps are stealing all the attention away from the serious ones. :\ "We merely create the pallete to which players paint the scene on. But our pallete influences the way in which the brushes are stroked." -SigmaFiE

chuky500 Profile Blog Joined March 2010 France 472 Posts Last Edited: 2012-04-01 00:49:42 #13 I don't agree I think it's sane to reboot the thought process that has lead Blizzard to balancing Starcraft 2. Eventually it will lead 6m supporters to choices like are the maps imbalanced or is the 6 minerals concept flawed ? And then units data will need to be changed thus making a different mod, which will probably lead to units being cheaper in the same proportions as sc2. So the game will be slower and the whole 6 mineral fad would be equivalent to playing Starcraft 2 in fast instead of faster.

The_Templar Profile Blog Joined January 2011 your Country 52619 Posts Last Edited: 2012-04-01 01:18:08 #14 On April 01 2012 08:49 o)_Saurus wrote:

Show nested quote +

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.

This is absolutely correct.

I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.

You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.

You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.



Edit: Wait a minute... It's still march 31 here -.- This is absolutely correct.I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.Edit: Wait a minute... It's still march 31 here -.- Moderator Starcraft 3 when

hysterial Profile Joined April 2011 United States 2000 Posts #15 You got a good laugh out of me, April Fools!

WniO Profile Blog Joined April 2010 United States 2704 Posts #16 wow nice, i know this map is supposed to be some form of a joke, but i really like it. small maps ftw.

Gamegene Profile Blog Joined June 2011 United States 8300 Posts #17 On April 01 2012 10:16 TehTemplar wrote:

Show nested quote +

On April 01 2012 08:49 o)_Saurus wrote:

I bring you, TPW Petite the summation of many weeks of hard analytical work to develop the perfect map for the next generation of SC2.



Sorry but this is not 1 step forward but instead 4 backwards.

Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.

I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here. Sorry but this is not 1 step forward but instead 4 backwards.Not looking at the 6m concept and good aesthetic - this map is nothing more than a 2base allinish map like 90% of the first maps we got during beta and first seasons.I mean c'mon how will you ever get a third base... also the 6m concept changes nothing over here.

This is absolutely correct.

I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.

You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.

You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.



Edit: Wait a minute... It's still march 31 here -.- This is absolutely correct.I don't see why everyone is making 10 base 6m1g maps when that's actually equal to a 7.5 base 8m2g map. Gameplay is also boring, with 2 base allins prevalent due to a tiny nat to nat distance.You also have no interesting bits of design, it's all uniform. This map has no potential in its current state.You must make the map bigger, with viable thirds belonging to your main/nat, and not someone else's. It also needs more interesting features.Edit: Wait a minute... It's still march 31 here -.-



kst bro kst bro Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.

Zaphid Profile Blog Joined April 2010 Czech Republic 1494 Posts #18 TL attack material I will never ever play Mech against Protoss. - MVP

GenesisX Profile Blog Joined February 2010 Canada 4257 Posts #19 On April 01 2012 08:28 wrl wrote:

Show nested quote +

On April 01 2012 08:13 nicotn wrote:

It is 4 player Steppes of War omg. Nice map tho.



Steppes of War was a big influence, but I felt it needed to go smaller. This map is actually half the overall size of Steppes of War, and I think it worked out great! Steppes of War was a big influence, but I felt it needed to go smaller. This map is actuallyof Steppes of War, and I think it worked out great!



Lol... april fools :/ Lol... april fools :/ 133 221 333 123 111

wrl Profile Joined April 2011 United States 209 Posts #20 Thanks everyone, we are trying to get in contact with some major sponsors to get a tournament rolling, as we're starting to get a really strong map pool developed. It's funny; I dream a lot, but I'm not a very good sleeper.

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