SNOW Update 0.6.1 - New features and bug fixes

The latest SNOW update is here! 0.6.1 brings a load of improvements and fixes:

Changes

• Updated to CRYENGINE 3.8.3 - Brings vastly improved DoF, Motion Blur and HDR rendering

• Implemented in-game legend background - Should make reading button descriptions a lot easier

• Levels are now sorted from our backend - Allows us to put more focus on newer and bigger maps

• Integrated option slider acceleration - Makes it possible to get more accurate option values while still allowing large ones

• Numerous Replay / Rewind fixes

• Added support for cycling drop points with gamepad shoulders

• Pushing can now be interrupted by stopping

• UI: Fixed invisible scrollbar objects being seen when animating out

• Fixed sound not being initialized correctly

• Slowed down UI post process bloom effect fade slightly

• Temporarily disabled deadzone correction for gamepad input

• Fixed "Purchase and Equip" not removing the notification strip

• Increased lift rope thickness to avoid aliasing

• Slightly delayed the sending of startup analytics

• Fixed the windows key not working in-game

• Fixed lift entity not casting shadows for ropes

• Fixed a few lift stations not being hooked up correctly

• "Respawn at session marker" legend entry is now only added if there is a session marker available to spawn at

• Added PS4 gamepad "OPTIONS" legend indicator for quick menu exit

• Expanded support for more complex challenge and achievement implementations

• Added new end session functionality - The player will now be forced into the End Session state if they exit the map

• Fixed Virtual Reality animations not being correctly used

• Fixed the player being able to exit the menu while in the event finished screen by pressing OPTIONS using a PS4 gamepad

• Fixed a few issues with continuing to the next page in the event finished leaderboard screen

• Fixed inability to scroll table (leaderboard) items using a gamepad

• Fixed compression artifacts occurring on a few reflectivity textures

• Disabled Silhouette Parallax Occlusion Mapping on doors due to shading errors

• Fixed a few minor animation configuration errors

• Tweaked High and Very High object view distance

• Exposed DOF options to the Replay menu

• Added "Select Drop Point" option to the end session screen

• Fixed a bunch of shadow and rendering artifacts due to using the wrong engine assets

• Decreased shadow jittering for the Very High spec

• Enabled shadow jittering for Low Spec

• Removed shity left trick when holding space (Caused issues with physics when going over bumps)

• Enabled vignetting

• Added distance mountains back to Sialia

• Fixed intense lag that could occur due to particle emitters not being correctly removed

• Added option for toggling particles to the advanced visuals menu

• Fixed issue where gamepad rumble would occur on rails even when disabled

• Fixed Music logic so that it loops the playlist instead of ending at the first / last song

• Set default music playback to normal instead of repeat

• The drone can now see HUD icons up to two times as far as during normal gameplay

• Increased lift chair speed

• Fixed sound system warning about invalid sound proxies

• Fixed multiple camera and object loading issues when entering a level - Resolves object flickering and loading delay

• Fixed lift ropes not fully reaching the desired points

• Frontend camera field of view is now the same as in-game

• Fixed HTTP retry-after functionality not working as intended

• Fixed player incorrectly being set to bailing when spawned

• Replay: Fixed air time not being replayed - Fixes player rotating on his head instead of crashing after using rewind

• Fixed score sometimes not being registered.

• Fixed a few cases where the camera was incorrectly reset - Corrects camera orientation after using rewind

• Fixed certain events having the checkpoint icons cut off due to render distance

• Improved XP screen handling and resolved a few issues where score would be incorrectly reported

• Fixed back indicator not always occurring - Resolves being unable to return from leaderboard in the event finished screen

• Fixed a few instances of UI elements storing the wrong workspace id - Resolves credits in store not being updated after changing filters

• Fixed crash if player is in an event while quitting the game.

• Fixed previewed store asset not being reset when changing the filter

• Turned off terrain detail materials for the lowest graphical setting - Saves a great deal of performance

• Improved player spawning - Should now always start on ground

• Fixed turning sound playing longer than expected

• Optimized ski lift update

• Moved celebrate action to D-Pad Left

• Close calls can no longer be triggered at low speeds

• Decreased lift chair speed

Events

• Added option for skipping the event countdown

• Added new Next Round Screen for events

• Implemented new Event preview modal - Including showing a possible reward and your best score

• Improved rules for most events

• Fixed crash on shutdown in gameplay events

• Added smooth finish for events - The player will no longer be instantaneously frozen, but instead slowly stops while the finished UI appears

• Split-times / Checkpoint times are now sent to the backend

• Integrated split time UI element - Appears upon entering a checkpoint and indicates how much faster / slower you were compared to your best run

• Fixed a few cases where the event assets were not removed or added correctly

• Tweaked score penalty values

• Leaderboard and XP screens are now skipped if the player failed the event

• Fixed next round behaviour. Game will now use the same logic as for the finish event.

• Fix event crash menu selecting Quit as default

• Fixed event areas not being correctly removed, possibly affecting performance over time

• Fixed event scoring outside event areas.

• Fixed XP screen showing XP + score instead of the intended result

• Fix event pause menu choosing quit by default

• Fixed possible event countdown crash

• Fixed LO2 Rail Jam event not working correctly

• Trick history is no longer updated in events where the player can not receive score

• Fixed event results screen showing the player's best score instead of what they just played

Physics

• Fixed possible physics crash

• Acceleration is now directly affected by friction, allows coming to a complete stop

• Fixed frontal area not being correctly multiplied when tucking on ground

• Implemented new friction model that correctly adjusts speed when turning

• Added support for pre-loading rolls

• Fixed a couple of cases where the player would get stuck between the on-ground and in-air states

• Improved friction handling when buttering

• Improved contact detection to avoid sudden air-times when the player did not expect it

• Fixed load-up not working correctly

• Reworked friction values for all surface types

• Fixed ground material not always being correctly detected - causing flickering and selection of bad materials

• Tweaked loadup and air rotation values

• The player will now crash if coming in contact with other objects while grinding

Scoring

• Perfect landings are now skipped if the player did not perform a trick

• Integrated new combo setup - The combo multipler is now increased by one for each perfect landing, with a peak of 4x. This multiplier increases the amount of score you get, but is lost when bad landings occur.

• Penalties are now given to the player for using continue, respawning, landing badly and bailing

• Perfect and bad landings can no longer occur on rails

• Changed score to XP multiplier in Free Roam end session from 0.5 to 1.0

• Fixed "@ui_offRail" not being prepended to rotation string

SNOW Store

• Added new Bundles store

• The store camera now correctly cycles to the various cameras when filters are used

• Integrated new Credits screen for the store

• Re-implemented support for color variations in the store

• Brand logos are now shown in the store

• Fixed case where the store character textures would render with incredibly low resolution

• Clarified item preview functionality