Arcane Tradition Grammaticus Arcanum

Hidden away in a distant valley lies the Grammaticus Arcanum, a place of learning for those whose interests lie in the Arcane. With its pupils and educators sourced from the surrounding hamlets, the Grammaticus cannot offer the depth & focus of the larger Wizard Colleges; instead aiming to instill a general education upon its students before unleashing them upon the world.

Favoured Study

At 2nd level, the teachings of a field of study that most appealed to you during your time at the Grammaticus make themselves manifest. Choose one of the following options.

Practical Arcana

Many among the student body draw their origins to the surrounding fields; pushed by their carers to learn of the spells and incantations they rely on, yet seldom afford.

Choose another class that can cast ritual spells, and add two 1st level ritual spells from its spell list to your spellbook. You can learn & cast (as rituals) ritual spells for this class using your spellbook. The gold and time you must spend to copy a ritual spell into your spellbook is halved.

Arcana, A History

Add two Wizard spells you have spell slots for to your spellbook. Each time you gain a Wizard level, you can add an additional Wizard spell of your choice to your spellbook. This option can be taken multiple times.

Ethics & Empathy in the Workshop

When you cast a spell of 5th level or lower on another creature, a copy of that spell may also be cast on yourself. You have one usage of this feature which is regained on a long rest or usage of the Arcane Recovery feature. This option can be taken multiple times, giving an extra usage each time.

Arcan'ta

When a creature you can see attempts to Counter, Dispell, or otherwise disrupt a spell you have cast or are casting, you can use your reaction to have it make an Intelligence Saving Throw against your Wizard spell save DC. On a failed save the creature is prevented from taking that course of action, and may do something else instead. If a creature succeeds its saving throw, it is immune to this effect for 24 hours. This cannot be used if you are unable to speak, the target can't hear you, or it has an Intelligence score of less than 8.

Favoured Past-Time

Also at 2nd level, you gain the benefit of what you focused most on between studies. Choose one of the following.

Cautious Reader

You gain advantage on skill checks to detect traps, curses, or other such effects triggered by interacting with a book, inscription, or any other such written work, advantage on the saving throw for any such triggered effects, take half damage on a failed save, and no damage on a successful one. In addition you can spend one minute observing a written work to glean information from the object as though under the effect of the Detect Magic spell.

Collaborative Lead

Gain proficiency in one of Persuasion, Performance, or Deception. Additionally, a creature must beat your Wizard spell save DC with a Wisdom saving throw to realise it was magically influenced by your use of the Friends cantrip.

Practical Experimentor

Select an artisan tool and gain proficiency in it. If you are already proficient in the selected tool, double your proficiency bonus for it. You can store a single spell of 5th level or lower in an object relevent to your chosen tool by expending a spell slot as though you had cast it. A creature with the object that knows about the stored spell can then cast it using your spell save DC or spell attack modifier. Any spells stored this way are lost at the end of your next long rest. This option can be taken multiple times, granting additional proficiencies and increasing the number of spells that can be stored this way by one each time it is taken.

Street Magician

You gain the Druidcraft, Prestidigitation, and Thaumaturgy cantrips. These do not count towards your maximum number of cantrips known. As an action you can cast the three cantrips, producing a single effect from each.

Thesis Topic

At 6th level, your thesis is complete, notarized, and published in the Grammaticus library. Choose one of the following.

Metamagical Resonance and its Application in Traditional Agrarian Festive Rites

Double the duration of spells cast as a ritual, for a maximum of an additional 24 hours. The time it takes to make a spell permanent through repeated casting is halved.

Cross-Sectional Analysis of Regional & Cultural Differences in Traditional Arcana, Highlighting the Fundamental Components of Everyday Rituals

Casting a spell as a ritual no longer takes an additional ten minutes to cast, instead the ritual takes an additional minute for each level of the spell being cast.