College of Painting

Some bards choose to diversify their talents in music and dance to with the most colorful of arts: painting. Whether you use vibrant pastels, brushes dripping with rainbows of thick paint or a simple quill and ink, these bards are masters of illustration that inspire with beautifully painted images.

Painter's Palette

Starting at 3rd level, you gain proficiency in painter's supplies and you can use them as a spellcasting focus for your bard spells instead of a musical instrument.

In addition, you learn the color spray spell. The spell does not count against your number of spells known.

Once you reach 14th level, you learn the prismatic spray spell. This spell does not count against your number of spells known.

Ink Infusion

When you choose College of Painting at 3rd level, you the ability to use your Bardic Inspiration to paint wards on armor or color weapons to infuse them with magical ink. While wielding an Ink Infused weapon, you can use it as an arcane focus. The paint also enchants the item with magical damage or resistance depending on the paint color you use:

Ink Infusion Colors

Color Attribute White Radiant Red Fire Orange Acid Yellow Lightning Green Poison Blue Cold Indigo Thunder Violet Psychic Black Necrotic

By expending a Bardic Inspiration die, you can infuse one set of armor or weapon with ink. Ink Infusions require 10 minutes of concentration to create and last for eight hours without concentration. A given item can only have one Ink Infusion on it at a time.

Painting armor a color grants it magical resistance to the given attribute. Painting a weapon changes its damage type to magical damage and causing it to deal an extra 1d4 of that damage on the first attack against a creature each round. This damage increases to 2d4 at 5th level, 3d4 at 10th level and 4d4 at 15th level.

At 10th level, you can infuse multiple attributes on the same item. You can choose two colors instead of one. Painted armor gains resistances to both respective attributes, while painted weapons overcome resistances of both types but do not deal twice the dice of extra damage.

Paint Splash

Upon reaching 6th level, you can coat your enemies in colorful paints to ramp up your allies' damage. Whenever

you damage a creature with spell of 1st level or higher, you can choose one creature to coat in a paint color of your choice. For 1 minute, the creature is vulnerable to the first instance of damage of the chosen color.

Live in Living Color

By 14th level, your skills of artistry create lifelike illustrations that truly jump off the page. Once per day, you can draw something that fits inside a 15 foot cube on a flat surface and it will spring to life, animated as a real version of your drawing for 1 hour.

If the drawing is of an object, it has all of the same properties of the real object except it has 1 hit point and will melt into a paint puddle after 1 hour.

If your living drawing is of a creature, then that living drawing has your AC, half your maximum hit points, and all of its ability scores are 8 except for one score of your choice that is equal to yours. The drawing will do nothing unless you command it to take specific actions. The drawing, however, cannot harm another creature or use magic items. The drawing will melt into a paint puddle if you are more than 120 feet away from it.

A creature can determine that an item or creature is a magical creation and not real with a successful Intelligence (Investigation) check against your spell save DC.

Art Source: Zeri from DawnGate, Randall Cogburn



