Ah! Now this makes sense! This new Sim Speed Control feature is just for increasing game speed as long as Sim Speed Capacity allows it!

Thanks for this insightful answer, cdrkf!



Edit:

I'm still dreaming about a function to set & keep Actual Sim Speed to desired custom speed. To achieve this, you are offered different options you want to neglect in exchange for approaching desired Sim Speed. I can think of temporary:

- reduce FPS to custom minimal limit

- restrict/ forbid to build cheap units

- increase unit costs for all players (including AI)

- restrict/ reduce metal & energy income for amount & time

- destroy moveable units by random (& getting refunds or not...)

- regularly damage all moveable units, but commander, so that masses of weak & damaged units decrease

- disable heal/ repair ability

- create extreme weather effects like aggressive volcanos & earthquakes which destroy units nearby

- summarize unit masses to special units, like: sum 10 units of same type in same location (customizable radius) to 1 unit of that type by using the same unit model (no need for new models) while showing number of sums above its model head. when this unit would die, instead the sum counter gets reduced by 1, but the unit still lives on until counter reaches 0.

Click to expand...