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Hello Warhammer 40,000: Conquest community-

Many of you know Brad Andres, the lead designer of Warhammer 40,000: Conquest. In the wake of the recent news regarding FFG and GW, he wanted to take the time to write a brief note to the community. Without further ado, here's Brad.

"Shortly after I joined the LCG® team in 2012, I had the pleasure of assisting Eric Lang and Nate French on a project that was being started at the time: a new Living Card Game based on a popular science fiction setting with ambitious design goals and a brutal aesthetic. Of course you all know this game as Warhammer 40,000: Conquest.

At the time I had no idea how much working on this game would mean to me, and how much I would learn from the experience. And now, as the stars in the Traxis Sector begin to fade, I’d like to take the opportunity to express my gratitude for the experiences and opportunities working on this game has given to me.

To Eric Lang, I’d like to say how wonderful the opportunity to work with you was. Your focus on always putting fun and the player experience first was inspirational to me as a designer and is a lesson I’ll never forget. I learned so many things while working with you that I don’t have room to list them all here, but in short—thank you… for everything.

The second person I’d like to thank is Nate French. As the game has evolved, Nate has been there every step of the way to provide advice, guidance, and help me tackle the occasional rules question. His influence has taught me to think critically about projects as a whole and to build structure and make sure those projects fulfill their initial vision before worrying about the details, or as he has put it: “Make sure you put the bones before the dinosaur.” I look forward to working with you for many more years to come.

The last thank you I’d like to make is to everyone out there reading this. The community that surrounds this game is absolutely incredible and I am thankful for each and every one of you for your enthusiasm. From playtesting to podcasting to competing at events, the community has been integral to every aspect of Warhammer 40,000: Conquest. You have all provided a constant reminder of why I love making games—to spread joy, friendship and competition to the world. Thank you for allowing me be a part of your lives in this small way. I will cherish the memories I have shared with each of you.

Brad Andres