Being a Silent Hill fan is a lot like watching Eddie Murphy movies. You keep thinking back and remembering the glory days, while quietly thinking that maybe this next one movie will be the one to restore him to Beverly Hill Cop/48 Hrs. glory (or in Silent Hill's case, the days of Silent Hill 2 and 3). However, time and time again, we are ultimately disappointed among the Norbits, Klumps, and Homecomings. But we keep with it, remembering the good days, and in the case of Silent Hill, recognizing the key strengths of the franchise, and hoping that some capable developer will put the series on top of the survival horror heap where it belongs.

Then, Silent Hill Downpour comes along and knocks the series down a few more pegs.

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Developed by series newcomer Vatra Games, Silent Hill Downpour is a pretty different take on the series. Downpour takes many of the devices familiar to fans of the franchise like Akira Yamaoka's score and many of the familiar landmarks and sights in the town, and replaces them with new previously unexplored sections of Silent Hill, a new hero and more of a focus on action and combat. There are a few connections that the game makes to the previous games in the series, but unfortunately most of what has been added isn't great. There are a few fleeting moments in Downpour that offer legitimate thrills, but on the whole, the experience is very weak. The gameplay is dull and uninspired, the combat is loose and clunky, and the technical presentation is simply a mess.Silent Hill Downpour pits you as series newcomer Murphy Pendleton, a convict being transported to a new prison. Before he gets there, the bus crashes, killing many of those on board and transporting Murphy into the eerie otherworldly town known as Silent Hill. The game gives you a few details here and there on Murphy's background, but you're only fed bits and pieces of the character, slowly learning what he did to get incarcerated as well as why he's a prime candidate for residency in the terrifying titular town. Much of what you see at first of Murphy's past is the bizarre visual cues that don't mean much, but as you progress the pieces will begin to fit together more.The game also lets you create Murphy's character yourself with a few choices littered throughout the story. You'll be tasked a couple of times with either rescuing someone from harm or leaving them to it (occasionally goading them into it as well). However, these choices don't really have the weight that they should, and oftentimes the same series of events will play out regardless of what you choose.Also different in Downpour is combat, which plays a more important role in the game than it previous Silent Hill titles. Your arsenal is composed of whatever tools you'll find strewn throughout the environment, be it a hammer, a plank of wood, a fire extinguisher, or even just a rock. Weapons degrade pretty quickly and eventually break, so you might find yourself scrambling for a new one to pick up right in the middle of a fight. Adding to this is the rain mechanic, since the more it rains, the more aggressive and difficult your enemies will become. This adds in a fight or flight mechanic to the gameplay, and makes for an approach to combat that is new to the series.Unfortunately, that combat is a mess. Swinging your weapons around is cumbersome, and nearly every attack from your enemies will stagger Murphy and cause him to lose control. Melee combat feels loose, imprecise, and unwieldy, regardless of what kind of weapon you're thrashing about. Perhaps the developers opted to build the combat in this way to make running away from battles more of a necessity, but that doesn't make it any fun. As in other Silent Hill games, shooting is here, but purposely difficult. Guns are rare to find as is ammo, meaning that the majority of your interactions with enemies will involve either trying to take them on melee style, or turn tail and run away.Puzzles have always been a key part of the Silent Hill experience, and Downpour at least manages to carry this tradition forward, along with the ability. Your weaponry will also come in handy when solving a few environmental puzzles, going beyond simply using axes to knock through wooden planks that block doors but even using hooked sticks to reach fire escapes. It's an interesting application, but not really enough to carry the whole experience.Aside from guiding Murphy through the game's main mission through Silent Hill, you'll also come across some ancillary quests throughout the town. You'll be able to explore houses and apartment buildings, discovering some background on the town's residents while solving mysteries for them. You'll perform a variety of tasks during these side-missions, like returning objects stolen by a thief to their rightful owners, freeing birds from cages, and directly engaging the town's other inhabitants to gain more insight and new items.There are a lot of technical issues to be found in the game's graphics. You can certainly see some cool design choices, especially in the Otherworld sequences, which can make for some legitimately scary moments. However, the lack of technical polish is just too hard to ignore here. The game is rife with murky textures and drab environments (to be sure, Silent Hill is a drab and murky place), as well as more technical problems like texture popping, framerate stutters and moments where the game will straight up freeze momentarily.