We were given the opportunity to take part in a group Q&A with Lead Game Designer Joe Shely and Senior Producer Tiffany Wat. Bellow is some notes we took from the Q&A for everyone see a little more into the developer's thought processes on the current development of Diablo IV.

While Blizzard has made it clear that the game is very, very early in development, Joe and Tiffany were very open with their answers and were excited to share as much as they could about Diablo IV.

Hell is going to be an important part of the game and it will underlay all of Sanctuary, but the specifics of how we travel to Hell and Hell’s mechanics are still very early in development.

Duriel is back! That was in fact Duriel in the gameplay footage. But what does that mean for the other Lesser and Prime Evils? We were told to watch the Lore & World panel tomorrow.

With regards to zones having specific levels or how difficulty is handled: Scaling is an important feature to the team to allow exploration and players of varying levels to play with one another. The world zones will scale to the level of the party leader. But while scaling is important to have monsters increase in power with you, feeling the power level increase of getting awesome new items is equally important. The team is very aware of the fine balance between difficulty scaling and the player reward from finding new items.

There will be a Hardcode mode

Diablo 3 had a very wide playerbase and for many of those players this was their first Diablo game and for them, Diablo 3 is what it means to be a Diablo game. For many players Diablo 2 is what a Diablo game means. The devs are aware of all these different opinions on the game and hope to offer playstyles and content that will be fulfilling for everyone. There will be varied content for casual players and difficult content for those looking for challenges. Any player should be able to log on for any amount of time and feel as if they accomplished something or progressed in some way.

How leveling ties into the game and how important max level is is still being worked on, but you’ll likely see the whole world well before max level.

Crossplay between consoles is something the team is aware of and they’re currently exploring options, but can’t give any answers at this time.

They will offer controller support for PC, but currently have no plans for keyboard support on console.

2 player local co-op will be supported on console.