Dying Light is a game that I wholeheartedly enjoyed, even though I didn’t really like Dead Island. The game’s parkour and movement system made it play like a dream and modder ‘Ethical Lune’ has released a new mod for it that adds some cut features back in, fixes some problems and improves a couple of mechanics.

According to the modder, the Harran Uncut and Extended Mod makes fall heights more realistic (they are more akin to Mirror’s Edge rather than Spiderman) and players will need to perform a parkour roll for any big jump to avoid getting hurt.

Furthermore, Parkour rolling/Soft Landing skills are available for free from the start, Freerunning Expert will unlock a cut wallrunning feature, takedowns will use a slower unused choke-out animation instead of the rather silly neck snap animation, running will grant you a tiny amount of XP and boken weapons will deal 35% damage instead of 10% damage.

It’s a pretty cool mod for those that want to replay this game and you can download it from here. Below you can also find its key features.

Dying Light Harran Uncut and Extended Mod Features

Fall heights are more realistic, more akin to Mirror’s Edge rather than Spiderman.

Below 4~ meters = safe

Between 4~ to 6~ meters = painful

Between 6~ to 8~ meters = dangerous

Above 8~ meters = deadlyPerforming a parkour roll will be necessary for any big jump to avoid getting hurt.

For reference, in vanilla you can jump 20.3 meters and be perfectly unharmed. 😛

Look at the terrain semi-realistically and you will adapt to the more reasonable fall heights in no time.

Below 4~ meters = safe Between 4~ to 6~ meters = painful Between 6~ to 8~ meters = dangerous Above 8~ meters = deadlyPerforming a parkour roll will be necessary for any big jump to avoid getting hurt. For reference, in vanilla you can jump 20.3 meters and be perfectly unharmed. 😛 Look at the terrain semi-realistically and you will adapt to the more reasonable fall heights in no time. Parkour rolling/Soft Landing skills are available for free from the start.

Freerunning Expert will unlock a cut wallrunning feature, it works the way you’d expect and you can also jump away from the wall while wallrunning.

Do note that the game obviously is not designed with wallrunning in mind, so it’s only useful in a handful of situations.Also noteworthy is that while it looks fine in first person, there is no third person animation for wallrunning which may look a bit odd if you play co-op.

Do note that the game obviously is not designed with wallrunning in mind, so it’s only useful in a handful of situations.Also noteworthy is that while it looks fine in first person, there is no third person animation for wallrunning which may look a bit odd if you play co-op. Brutal Grapple will allow you to perform a frontal grapple, which is also a cut feature for reasons unknown.

Takedowns use a slower unused choke-out animation instead of the rather silly neck snap animation.

Sneaking is quite a lot faster.

Swimming is much faster, but the breath timer drains twice as fast, which is still quite a long breath timer.

The grappling hook has a 30s cooldown and a 30% reduced reach, it’s a pretty gamebreaking item but a longer cooldown and a lesser reach makes it less so.

Running will grant you a tiny amount of xp.

Sonar range is reduced to 20 meters instead of 50 meters.

Broken weapons deal 35% damage instead of 10% damage.

Regular kicks deal more damage & physics damage but cost a minor amount of stamina.

This also means you won’t be able to spam kicks when out of stamina to keep a target permastunned.

This also means you won’t be able to spam kicks when out of stamina to keep a target permastunned. Air kicks deal more damage but cost a bit more stamina.

Dropkicks cost a bit more stamina.

Combat stamina takes a little bit longer to regenerate.

Death from Above will use all stamina and has a 15 second cooldown.

Arrows won’t leisurely fly through the air like they’re underwater, more specifically arrows fly three times as fast.

Ragdolls will behave more naturally and most importantly will not weirdly automatically aim their heads towards the ground while falling.