Overview:

At some point in development your team will have to talk about your game to someone on the outside. But how do you know if what you are saying and showing make sense? Are you soliciting for publishers, for funding, for console co-marketing, for promotional opportunities, or are you going to a convention? In this session, attendees will gain an understanding of how Finji builds and uses pitch documents, key art and game play videos. They will also learn the difference between prototypes, gameplay mechanic tests, and vertical slices and why publishers want them.