Coolguye Jul 6, 2011

Required by his programming! Required by his programming!





net cafe scandal posted: Hm, ok, I took out Die Hard, and replaced Martial Arts with Cat Burglar and Spotter with Inside Man aced. Leaves me 4 points that I'm probably gonna use for some of the stuff suggested by you, the dangerous and powerful outlaws. Looking at the trees, there's some other stuff that looks interesting to me: Aced cat burglar, with the super fall protection and halved custody time, seems pretty good to me. Also, SMG specialist, because I like using single shot primaries and SMGs are a nice offhand for that. Anyone have any thoughts on these?



SMG Specialist loving rules and is a bargain, for how good it makes an entire handful of weapons that are in both the primary and secondary slots I'm amazed it isn't a 4/8 skill. Cat Burglar Ace is pretty good, I wouldn't gush over it but having armor-only falls is situationally useful. The half custody time is worthless, as you should not be going into custody that often.



Darwinism posted: The biggest problem with them is they're too niche - there are very few missions where C4 or a saw aren't preferable.



This exactly. There are only a few missions where ECM Overdrive is useful, and lockpicking skills are only useful on the one map that has been explicitly designed to cater to it, and that map is so unrewarding that barely anyone ever plays it. If they were 1/3 skills I could see the argument for them, but as 4/8 skills they are mammothly overpriced. Truthfully for as relatively small a part as stealth plays in this game, I would really expect the 4/8 skills to be something as universally useful as 'civilians and guards must now fill up 2 detected bars to actually see you'. With an ace of 'now cameras have to do that too.' Coolguye fucked around with this message at 06:28 on Jul 1, 2014