User Info: hexacoto hexacoto 3 years ago #1



Overall

0 Long distance BRV attacks' contact with stage adjusted



EX Skill

- Brave Magnet cooldown increased to 45 secs from 30 secs



Battle Score

+ Points for winning before Times Up increased

- Overall points for victory decreased



Firion

Brush Lance

- Hitbox radius originating from Firion reduced to 70% of original.



Onion Knight

Blizzaga

- Final explosion size reduced to 67% of original

Firaga

- Final explosion size reduced to 70% of original



Cecil

Searchlight

- Damage reduced to 64 from 128. However, summoning core breaking ability remains unchanged

Soul Eater

- Damage reduced to 160 from 288. However, summoning core breaking ability remains unchanged

- Lunging movement readjusted

- Range decreased by 1m, both ground and air



Bartz

Blue Mage

0 The bug where if you're at the edge of a stage and the missile fails to appear has been fixed



Exdeath

100 Gs

- Vertical angle reduced by 2.5 degrees

- Tracking ability down

- Threshold where tracking stops increased by 3m

Reverse Polarity

- Keep value of just before the warp removed (12 frames worth)

- If the attack does not hit, BRV attack cancel slowed down by 20 frames



Kefka

Swelling Thundaga

- Stun time down by 10 frames

- Range reduced by 2.5m

- Tracking ability down

- Threshold where tracking stops increased by 2m

- Kefka's reorientation ability during consecutive firing reduced



Zidane

Scoop Art

+ Lunge distance increased by 1m

Steal

+ Now deals BRV damage (80)

+ Can now be used to break summoning cores (5 hits to break it)



Shantotto

Freeze

+ Size of icicle increased by 1.22X

Tornado

+ Magic size up

+ Time to reach biggest size reduced by 10 frames. At the same time, the tornado's initial speed attrition readjusted

Flare

+ Magic size up by 1.25X

Flood

+ Vertical angle improved by 10 degrees



Ace

Fire RF

- Threshold where tracking stops increased by 1.5m



Shiva

Diamond Dust

+ The size of the part where it tracks till it explodes increased by 1.5X

+ Tracking speed increased by 1.33X



Ramuh

Judgment Bolt

- Radius of the 4 pillars reduced by 0.25m



Odin

Zantetsuken

+ The aura now has a vacuum effect



Bahamut

Mega Flare

+ Laser tracking ability improved by 1.25X

+ Damage reaction when hit by laser readjusted

+ The aura of where the attack will strike is reduced by 30 frames Source: https://www.youtube.com/watch?v=MVszYPR2V200 Long distance BRV attacks' contact with stage adjusted- Brave Magnet cooldown increased to 45 secs from 30 secs+ Points for winning before Times Up increased- Overall points for victory decreasedBrush Lance- Hitbox radius originating from Firion reduced to 70% of original.Blizzaga- Final explosion size reduced to 67% of originalFiraga- Final explosion size reduced to 70% of originalSearchlight- Damage reduced to 64 from 128. However, summoning core breaking ability remains unchangedSoul Eater- Damage reduced to 160 from 288. However, summoning core breaking ability remains unchanged- Lunging movement readjusted- Range decreased by 1m, both ground and airBlue Mage0 The bug where if you're at the edge of a stage and the missile fails to appear has been fixed100 Gs- Vertical angle reduced by 2.5 degrees- Tracking ability down- Threshold where tracking stops increased by 3mReverse Polarity- Keep value of just before the warp removed (12 frames worth)- If the attack does not hit, BRV attack cancel slowed down by 20 framesSwelling Thundaga- Stun time down by 10 frames- Range reduced by 2.5m- Tracking ability down- Threshold where tracking stops increased by 2m- Kefka's reorientation ability during consecutive firing reducedScoop Art+ Lunge distance increased by 1mSteal+ Now deals BRV damage (80)+ Can now be used to break summoning cores (5 hits to break it)Freeze+ Size of icicle increased by 1.22XTornado+ Magic size up+ Time to reach biggest size reduced by 10 frames. At the same time, the tornado's initial speed attrition readjustedFlare+ Magic size up by 1.25XFlood+ Vertical angle improved by 10 degreesFire RF- Threshold where tracking stops increased by 1.5mDiamond Dust+ The size of the part where it tracks till it explodes increased by 1.5X+ Tracking speed increased by 1.33XJudgment Bolt- Radius of the 4 pillars reduced by 0.25mZantetsuken+ The aura now has a vacuum effectMega Flare+ Laser tracking ability improved by 1.25X+ Damage reaction when hit by laser readjusted+ The aura of where the attack will strike is reduced by 30 frames

User Info: Sony_7 Sony_7 3 years ago #2 He needed a little molding of course; what kid doesn't? But in time, we came to love him as our own. Say hello J.J. Why on earth was Exdeath nerfed?

User Info: PK_Gaming PK_Gaming 3 years ago #3 I am thou...Thou art I...The time has come...Open thine eyes...And call forth what is within!

~Izanagi Cecil nerfs, lol

User Info: I eat food I eat food 3 years ago #4 100Gs had stupidly accurate homing.



Also ouch poor Cecil, Searchlight's strength got cut right in half.

User Info: ManaYuka ManaYuka 3 years ago #5 Best show: Game of Thrones Best game: Tactics Ogre Let us Cling Together

Best Graphic Novel: Dance of the Sun and Moon Why would Cecil need a nerf? Isnt he awful like he was in the first two games?

User Info: SirDood18 SirDood18 3 years ago #6 ManaYuka posted...

Why would Cecil need a nerf? Isnt he awful like he was in the first two games?

I know they buffed him because he was unpopular then after he rose they kick him down again.. "Embrace your dreams, and... whatever happens, protect your honor... as SOLDIER!" I know they buffed him because he was unpopular then after he rose they kick him down again..

User Info: mr369248 mr369248 3 years ago #7 SirDood18 posted...

ManaYuka posted...

Why would Cecil need a nerf? Isnt he awful like he was in the first two games?

I know they buffed him because he was unpopular then after he rose they kick him down again..

Didn't they say they wouldn't just buff up unpopular characters because they were unpopular? They might as well buff up Cloud to the max if that were really the case, lol. Didn't they say they wouldn't just buff up unpopular characters because they were unpopular? They might as well buff up Cloud to the max if that were really the case, lol.

User Info: I eat food I eat food 3 years ago #8 SirDood18 posted...

ManaYuka posted...

Why would Cecil need a nerf? Isnt he awful like he was in the first two games?

I know they buffed him because he was unpopular then after he rose they kick him down again..



Cecil's damage is pretty damn high in general, Dark Knight is basically an artillery with how powerful and accurate Darkness is and Paladin is probably the most maneuverable midair vanguard character. But his formshift is kind of clunky especially compared to Lightning's on demand paradigm shift. Cecil's damage is pretty damn high in general, Dark Knight is basically an artillery with how powerful and accurate Darkness is and Paladin is probably the most maneuverable midair vanguard character. But his formshift is kind of clunky especially compared to Lightning's on demand paradigm shift.

User Info: ManaYuka ManaYuka 3 years ago #9



https://www.youtube.com/watch?v=bsC8io4w1sY



Im also a Cecil user.....so f*** SE lol Best show: Game of Thrones Best game: Tactics Ogre Let us Cling Together

Best Graphic Novel: Dance of the Sun and Moon Well I know SE is new to the fighting game scene but I adhere to this with fighting games:https://www.youtube.com/watch?v=bsC8io4w1sYIm also a Cecil user.....so f*** SE lol