Added node grabbing

Added support for shifting up/down several gears at once in the Arcade mode

Switched from DirectSound to OpenAL sound system. Improves audio quality and allows a lot more features later on.

Added cruise control logic + app

Changed App designs to be more like the tacho

Added fog light controls (press ALT+N)

Added a lightbar/beacon toggle (press M)

Added half-resolution render of particles to improve performance (depending on quality settings)

New scenario – Port Shakedown

New scenario – East Coast Chase 1

Remote Control App can now be enabled in the Controls menu, so that the Windows firewall dialog doesn’t pop up for new users when starting the game

Separate load and overwrite buttons for vehicle config

Dropdowns in the vehicleconfig are now sorted alphabetically (except the Empty option, which is always at the top)

New design for modmanager (easier to use, more features to come):

Added mod download shortcuts to several menus, taking you to appropriate repository section

Added differential in/out rates for gamepads

Added new beam type: L-beams (highly experimental, to only be used by the improved tires) (see here for more info)

Added external spring support to physics core (used by node-dragging)

Added auto-calculated throttlemaps to vehicles. Throttlemaps improve the response of the throttle pedal

AI: New Dynamic planner (still heavily WIP). With it, the AI adapts its driving behavior in real time



(black line is the path the AI took)

32 Bit Fallback: The game will show why the fallback was used

Performance Graphs: added Sound and Lua delay to it

Gravity: now set-able per Level (in the LevelInfo object)

Implemented damage tracking for deformgroups

Added ability to navigate menues using your gamepad or steering wheel (see Controls > Menu bindings)

Rewrote drag/lift/pressure/boyancy subsystem, gaining ~7% overall physics speedup

Optimizations in dynamic collision subsystem, gaining ~3% overall physics speedup

Small optimization of core physics wheel subsystem

Other smaller optimizations/cleanups of the physics core

Improved torque reaction physics

Added smoke particle limiter to reduce FPS problems