Path of the Riastrad For some barbarians, the power of their rage develops beyond the limits of what their body can contain. The Path of the Riastrad is a specialized progression tree for barbarians that substitutes the typical barbarian rage skill for a high risk, high reward Warp Spasm skill that twists the barbarian's form into impossible, terrible shapes; physical manifestations of the barbarian's endless battlelust.

Warp Spasm Starting when you choose this path at 3rd level, your rage still confers bonus rage damage as normal, but no longer confers resistance to bludgeoning, slashing and piercing damage or gives advantage on strength checks and saving throws. Your rage instead now confers 2 effects to your character from the Warp Spasm Effect Table as well as 1 effect from the Side Effects table below. If the rolls for the 2 effects are identical, reroll the 2nd effect until you get a different result.

Flux Overdrive Beginning at 6th level, your body begins to adapt to the effects of your Warp Spasm as you learn how to use your shifting physiology to defend yourself, as well as gain the ability to push your body beyond its absolute limits. Entering your Warp Spasm Rage now grants temporary hitpoints equal to twice your barbarian level. When the last temporary hitpoint from this feature is lost, all creatures within 5 feet of you must make a DC 14 Strength saving throw or be pushed back 5 feet and knocked prone. Additionally, while raging you are now able to cast a limited version of Freedom of Movement on yourself as a bonus action once per day. The effect of this spell ends when your rage ends. After casting the spell, damage received will cause your hit point maximum to lower along with your current hitpoints until your next long rest, at which point it will reset to its normal value.

Warp Strike Beginning at 10th level, your battle prowess gives you a level of control over the nature of your rage-warped form, as well as the ability to inflict others with the side effects of your rage. You gain the ability to Warp Strike 3 times per day. On a successful attack against an enemy, you may either choose to reroll a Warp Spasm effect of your choice currently active on yourself or to confer a negative effect to the enemy struck by your attack, rolled on the Side Effect table. These effects end when your rage ends.

Flux Mastery Beginning at 14th level, you have mastered the change brought on by the Warp Spasm. Once per rage, as a bonus action you may either roll an additional Warp Spasm effect on yourself, allowing for 3 simultaneous active Warp Spasm effects, or you may reroll the currently active side effect for your rage.

Path of the Riastrad Features

Barbarian Level Feature 3rd Warp Spasm 6th Flux Overdrive 10th Warp Strike 14th Flux Mastery