type map:

specular map:

Sorry to say this, but this specular value is not new. It was discovered over half a year ago and it was already used ingame at this point in time way prior the ice dragon. See my old post for more informations.BTW: Here is a up to date list of undocumented/invalid material map values used ingame:* (151, 100, 50): aka Medieval Highlands dirt used outside a lair/dungeon on a face/hat/weapon/deco* (0, 201, 0): aka Medieval Highlands grass used outside a lair/dungeon on a face/hat/weapon/deco* (90, 90, 101): aka Medieval Highlands stone used outside a lair/dungeon on a face/hat/weapon/deco* and more like theseHere is the complete output of a current Importer run if someone wants to process more data out if it: https://gist.githubusercontent.com/c...cfd/Troxel.log (10 MB textfile)Just search for the error lines like: invalid specular value (r: 128, g: 0, b: 128), falling back to roughThe blueprint name which immediately follows the error (in the ??? bp left: blueprint_name) is the one with the unknown specular/type map.Since we can now officially use the wax specular I will add it to Troxel soon.