Thundering Archetypes

These subclasses use the Arcane Artillery rules by /u/ZowJr. These particular subclasses are designed for a world where even primitive guns are a rarity. As such, these should not be available to a character at the beginning of the game. Any subclass with a level one entry point should either be multiclassed into or only be allowed at the DM's discresion.

I’m aware some are provided for in the book, but they didn’t exactly thematically fit what I was going for in my world, so I decided to make some of my own.

Special thanks to everyone who has helped me balance these out. You've all been of tremendous help; it's my first time actually creating any real homebrew character options for 5E.

Enjoy! - /u/PM_ME_DND_FIGURINES

Barbarian (Path of the Powder Keg) To most barbarians, strength and raw power is the most preferable way to fight. But barbarians of the Path of The Powder Keg ignore the traditional might-makes-right mentality for a far flashier, and just as deadly, style. Using sidearms and melee in tandem for maximized damage, they dominate the battlefield. Restriction: In order to take this subclass, you must have access to a firearm. Firearm Proficiency Starting when you pick this path at 3rd level, you gain proficiency with sidearms and Tinker's tools. Exploding Rage At 3rd level, you can channel your rage into using both your sidearm and melee weapons. While raging, you can make a single melee attack with a weapon that doesn't have the Two-Handed property as a bonus action, as long as you used the Attack action to make a ranged weapon attack with a sidearm on the same turn. Powdered Reloader Starting at 6th level, you can spend half of your movement to ignore the loading weapon property until the end of your next turn. In addition, you can spend half of your movement to reload a weapon with the reloading property, instead of as an action. Protective Blast Beginning at 10th level, when you use your Exploding Rage ability, you can add your Wisdom modifier to your Armor Class until the end of your next turn. In addition, while raging, you may also make a single ranged weapon attack with a sidearm as a bonus action, as long as you used the Attack action to make a melee attack with a weapon that doesn't have the Two-Handed property on the same turn. Proximity Keg At 14th level, if a creature attempts a weapon attack against you while you are raging and fails, you may use your reaction to make a single ranged weapon attack against them.