Backer42 said: Still nothing changed about the "patch system" being a dumb BitTorrent client redownloading everything on a checksum mismatch and CIG's dumb build system even small changes into large GB blobs. Access to the newest patches is restricted, because the bandwidth cost seemingly doesn't match the reduced funding anymore. Click to expand...

Many inaccurate statements in that response due to unnecessary exaggeration.The client exists as a number of signed PAK files to prevent tampering / hacking of game files. The client does a checksum on each of the PAK files and redownloads that PAK file if the checksum fails. Most new patches have modifications made within each PAK file, thus requiring redownload of each. There's little doubt that the patcher could be improved, but those that think it can just be rsynced don't understand how signed files work. CIG has said that they have been working on a new patch client that will work quite differently to allow download of only modified files. I'm not sure if the client will have the ability to re-sign files or if they're changing the way the game assets are stored.Access to the new PTU (test) patches is restricted to those who have submitted the most bug reports, but this is really to get the most out of the testers, not out of bandwidth issues. If bandwidth usage by their CDN was a problem, they wouldn't be pushing new builds on a daily basis to the PTU.