Tried to explain things the best I could

Well I suppose I should introduce myself a bit



I am now Cheri (aka Hailie) and currently BN and Mapper.





Anyways I figure I drop down my explanation as far as mapping goes in the best way I can in order to possibly satisfy some peeps (if not then, well I can safely say I tried my best)





First off, I would like to clarify some things. I am foremost, not a "Movement" mapper nor "Non-Aesthetic" mapper.



This was something that I have brought up in many of my explanations in the past and time and time again so this isn't nothing new to some of may see this.



So what kind of mapper am I? Well the type of mapper I am is basically dependent on the song/style that I choose for said song.



Whether the map get into those questionable territories or really generic, it is all based on how I myself interpret the song.



When I hear a song, I tend to study and analyzed it the best of my ability before placing a note down and usually by doing such, I have a good memory on how I usually want to do the rhythm overall



Another thing I usually say pretty often to some, is that I focus on mainly the vocals on the map and usually strongly and to the best of my ability.



When following the vocals, I put great overall priority of that (2nd most being the melody of the song.) and at times it usually innovates me into doing ideas to express them strongly



A great example today I will used a recent map of mine:

https://osu.ppy.sh/beatmapsets/1053162#osu/2200841



I figure this above ^ gives a general idea of how I map in general nowadays



For me I put in my best effort to show how much I cared and really love listening to the songs like these compare to others, it just feels like it express my mapping the best and overall these are usually the most fun I have with mapping.



In this map in particular and for others in a similar fashion, one of the things that I consider the most is usually, how I want the map to look and the overall note placements and how they correspond with the vocals and melody



I tend to think carefully on how I try to do note placements and with all methods possibly, I like to be consistent but also bring out a gradual difficulty progression and of course some difficulty spikes when I feel when needed for such



A good example of what I mean by difficulty progression is usually more seen in the non chorus section as the chorus has it own ideas to play with



My intentions for such is so the map is easier to get into with hints of what will happen next so the player would have a smoother transition to sections with intended high difficulty.



As far as the difficulty spikes, usually I like to introduce them whenever there is a guitar section in the song as usually that is where in my honest opinion, feel the most excitement of the song is introduce outside of the choruses/high points of the song.



Usually that when things get a bit complicated here as depending on the song, my main focus is generally straight up mainly just the guitar/melody and I like to emphasis such with as much detail as possible which as many who have seen some of my guitar sections, can be seen as messy and very illogical.



For this guitar section in particular, I feel like it took more on a clean approach but a fine example of a guitar section that I have done would be https://osu.ppy.sh/beatmapsets/784999 this map



For streams such as 02:42:179 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - looks and feels pretty wack and to

some could possibly seem as disorganized patterns,but more closely, there is a lot of detail in these type of patterns despite how unpleasing to the eye on how they look



When I first heard of the guitar, I thought on it a bit and felt like it was going in this wild crazy, all out in the song and personally it was 1 of my favorite parts in this song, so in my eyes and ears, I wanted to represent that with sharp movement that accelerates and decelerates depending on the pitch of the guitar which in terms creates a type of movement that which I feel will communicate the crazy type vibe I was intending. With that all said, the visuals of how this look was also consider here as I wanted it to look like the player was running down a guitar and with how wild it was going, a simply look wouldn't show justice.



With the thoughts of all of those thoughts into consideration before making the pattern, I knew the obvious approach was to go with a zigzag-like pattern, as it was the easiest to control both visually and with the idea of what I was intending with the accelerating and decelerating. Of course nowadays with more experience I could had indeed polish things up but this should give an general idea on how I tackle guitar sections with just about any of my maps.





Before I continue on going on with things like guitar section, I suppose I should also just generally explain my whole idea on spacing and visuals



Usually I put effort into consider everything as equally as possible with some times where I care about more on 1 thing the other so with that said, at times when I do spacing and visuals, it basically usually a simple process



As said earlier, I tend to focus on vocals strongly, so at times even when the drum (unless streams), I tend to do a lot of mix of low spacing emphasis and high spacing emphasis



by low spacing emphasis, there is times where I like to use anti-jumps patterns to create a unique response towards the vocals depending on the movement while also during the same section, to allow some jumps. My whole intentions is that the vocals is not as constant in the same intensity as the drum/melody and often times, it have more leniency for variation in what it is doing in the song that with that consider, I felt like doing just simple jumps would be too simplistic and doing only anti-jumps or mostly, will feel less expressive to the song, and more rather forced so at the end, having a minimum of both is of course needed for my approach on how I view the song.



Now as far as the visuals, basically I go with themes and try to correlate those themes with the song and map so that way the map isn't always in the completely same style. Usually with such themes, it can varies but due to song choices being similar in nature, the style doesn't drastically differ.



For vocaloid songs, I always try to stick to a more clean approach (with some cases of using a chaotic approach like adagaeshi syndrome, or guitar section in shinzou connect.)

For electronic instrumentals, this vastly depends on which ones we talking about but in general, these songs are usually when I go for more a specific concept or gimmicky as I am more restrain from my usual focus on vocals, and have a lot more dealt in my hand with the song to turn into something interested. Just about any electronic song I map I liked to do something different or at the very least, take the same concept but apply it better and continue to do so before I have 1 that feels just right for the song (not that I don't feel that way for the others I did the same similar concept, but enough to be satisfying)

For as Everything else and as far as things in general, I try to consider the whole atmosphere of the song a lot before I place a not down since it is extremely important to me that things fit with the song as much as possible, even others disagree with my methods



A lot of the mapping choices I done creates a vibe of people involving into saying things like "why is a 6 digit making these type of maps" or because of my ranking, it is the reason why the map is the way it is and basically let me just say this.



I am an offline player, not only am I an offline player, I also have a broken wrist, so with that being said, My ranking is massively underrated as I generally don't care about ranking and prefer to have fun instead but that is not my point here.



The way I play the game, is in general pretty weird. For me patterns and rhythms that I do in my map that is considered, really hard and difficulty, is like a piece a cake for me and vice versa, patterns that is easier for people, can be dramatically harder for me.



With me saying that, I mapped based on how I play the game with adjustments with higher difficulties since it is the most comfortable way for me to map and also for me to be able to judge and analyze properly of my own higher difficulties. While the higher difficulties is quite tough for me to play, I can indeed play a mast majority of my maps and never had I made a map where I downright believe I can judge properly without getting enough testplays.



I feel this is an important bit to make since people is really just going by a rank on the userpage when they probably more than likely, haven't even seen me played or heard me talk about this before.



Lets talk about inspirations. In my maps I don't really like copying others and mostly just self-taught myself how to map by scheming through maps that I like.



One of my two is usually Val0108 and Jounzan. While my mapping of course, looks anything like them, but the thing that made me inspire isn't how their maps looks and all, but how they play out and how generally fun they usually are.

While I know my maps are seen as a challenge, rough hard, "unplayable",etc, I do my best to make any form of difficulty I make, whether that be a hard or an expert, to create an enjoyable experience to those who like the approach of my mapping and for them to experience the time and process for the maps.





Anyways I would like to talk about my overall approach against mods/feedback. I hear a lot about basically being no point into giving any effort to give me feedback as they think I would listen.



I will hereby say that I am admittedly a stubborn emotional person, and I always take on an approach of deny first --> apply later mannerism which may be disliked by others but I always do this to let people know that I am not the person who back downs on their ideas so easily and simply need convincing. I honestly love getting feedback, since it helps me be more willing to think outside the box or consider things that I probably wouldn't even think of, so it genuinely sad to see that the way I approach things, probably cause people to misunderstand my intentions which I can say i'm sorry for,whether I will change this approach is a different story however, but I will attempt to be less stubborn.

I do very well go out of my way to find mods, whether that be through modding queues, asking friends, etc, but getting feedback ain't always that easy and often times I find myself out of luck but I do my best effort to assure of good quality before hitting the ranking section.





I am not sure what else to say in this whole thing since I am quite exhausted to have to go through all of this already but I hope that my explanations is more clear and if ya have questions, be free to say such and I might say what I feel with such.



















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