Boy, this took a while. Overall, the result looks pretty good, though I have to wonder wtf I did to make the back of his head seem so.... (Also, you can't see it in these images, but Michalis has two layers of back hair; one is a bit closer to his body. That might get deleted if his clothes interfere.)This hair was modeled in Blender using Bezier Curves (as shown here fav.me/dbqyxq2 ) over the course of roughly 2 days (not straight, ofc). I closely followed the video linked on that dev for perhaps two bangs strands and just winged it for the remaining 28 (so there's 30 strands total in this hair). It came out very high-poly--the REDUCED hair polys (in which I used Blender's Decimate to reduce each strand's count by approximately 40%) already come to almost 100k. Compare that to the almost-naked base, which has around 10-15k polys. o.0None of this is rigged, and it didn't UV unwrap very nicely. I might experiment with UV mapping first, then try to debulk the head (I bet the Blender-scalp at least can be reduced). And then rig. At least rigging should be easier given all the distinct strands + "I made this"?Shader is ASB. No other MME's were added.