This deck centers (obviously) around Omnath. This deck wins by getting Omnath as large as possible. Once he's huge, Greater Good, Momentous Fall, or Soul's Majesty can draw out your deck, setting you up for a massive Eureka.

Genesis Wave is available as an alternative way to get all the permanents in your deck into play, and Well of Knowledge and Planar Portal provide other ways to speed through your deck to get to your primary win conditions.

Since I'm running cards such as Heartbeat of Spring and Vernal Bloom to accelerate my mana production, my ramp is based on getting as many lands into play as quicky as possible. Cards like Defense of the Heart and Tooth and Nail can be used in this way as well, normally searching for Vorinclex, Voice of Hunger, Primeval Titan, or Patron of the Orochi if terastadon isn't needed in play. I'm running Snow-Covered forests just to use Into the North . Three Visits is a rather obscure (and somewhat pricey) card, but it's good enough at what it does to include it in this deck.

My ramp is heavy enough that I'm okay with running only thirty lands. The deck is still a work in progress so that might bump up a little.

Green doesn't have many board wipes, unfortunately, and this could be one of the deck's weakest points. At the same time, green is also quite capable of spot removal of any permanent type. Bramblecrush , Desert Twister, and other such cards exist to take out troublesome planeswalkers that normal creature removal can't handle.