Sounds more like a progression-based event mode than an adventure mode (as the whole point of that is the side-scrolling stages with goals you have to reach)



But that's a nitpick at best, this is a great idea. Good job, will totally try doing some of these once I run out of in-game content to play, it really sounds like a fun way to keep the game alive.



I remember actually doing something similar with a friend back in Melee days. We abused the heck out of the handicap slider, but it probably won't work well after it was changed to just starting damage. One thing we also often did was limiting the moves we could use in some battles, most of our "custom games" started with no special moves, shields, or double jumps, and then we'd slowly acquire those abilities as we moved on through each battle. Fun times.