Rating +6 S12 - Nec Solo Ladder Pest Push GR 120+ **Video** Seasonal Solo BBCode Link Edit Delete

Skills Decrepify Borrowed Time Decrepify Cost: 10 Essence



A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds. Borrowed Time Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.

Corpse Lance Brittle Touch Corpse Lance Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target. Brittle Touch Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.



Corpse Lance's damage turns into Cold.

Devour Cannibalize Devour Consume corpses within 60 yards to restore 10 Essence per corpse. Cannibalize Each corpse consumed also restores 3% health.

Land of the Dead Frozen Lands Land of the Dead Cooldown: 120 seconds



All corpse skills can be used at will for 10 seconds. Frozen Lands Enemies in the Land of the Dead are periodically frozen.

Blood Rush Molting Blood Rush Cost: 5% Health

Cooldown: 5 seconds



Shed your mortal flesh and reappear up to 50 yards away. Molting Leaves a corpse at your original location when used.

Simulacrum Reservoir Simulacrum Cost: 25% Health

Cooldown: 120 seconds



Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds. Reservoir Your maximum essence is increased by 100% while your Simulacrum is active.

Final Service Final Service When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.

Blood is Power Blood is Power After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.

Overwhelming Essence Overwhelming Essence Increase your maximum Essence by 40.

Stand Alone Stand Alone Increase armor by 100%, reduced by 10% for each active minion.





Kanai's Cube

Reilena's Shadowhook Legendary Two-Handed Scythe 1687.4 Damage Per Second Secondary Stats Every point of Maximum Essence increases your damage by 0. 5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit. One of 2 Magic Properties (varies) +66 - 132 Minimum Damage +88 - 176 Maximum Damage + 3 Random Magic Properties Reilena's Shadowhook

Corpsewhisper Pauldrons Legendary Shoulders 59 - 68 Armor Secondary Stats Corpse Lance damage is increased by 25 - 30% for 3 seconds when you consume a corpse. Max 20 stacks. + 5 Random Magic Properties Corpsewhisper Pauldrons

Krysbin's Sentence Legendary Ring Primary Stats Attack Speed Increased by 5 - 6% Secondary Stats You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. + 3 Random Magic Properties Krysbin's Sentence



Max essence isn't an option on DiabloFans* Max Fury = Max Essence



This is a a Season 12 - End of the season Solo Ladder push necromancer build.

Cool Down reduction is important. You want max CDR on every slot that can have CDR. You're not killing anything until your cooldowns are up.

Build is pretty straight forward - Smash Devour (like every other necro spec), Curse everything on the screen that you can, ESP your kill target while waiting for CD's. Cursing everything keeps them slow, and lets you dodge enemies easier. When CD's are up - Make sure kill target is cursed, make sure you're going to get a FULL Land of the Dead stun in your convention COLD element. I pop mine near the start of Poison and it lines up perfectly. Pop Sim first so you're not wasting LotD without Sim Damage., then Land of the dead, Hold Corpse Lance on the kill target (elite). Bloodrush into Oculus Circles that spawn from your follower. You should be killing the elites in one CD cycle, if it's taking two or three Cool Down Cycles every pack, your dps isn't high enough for that rift, or you need to get the mechanics down better.

Speaking of Follower. Equip him with:

Eun-Jang-Do

Freeze of Deflection

Oculus Ring

Bul-Kathos's Wedding Band

Enchanting Favor (can't die)

Overwhelming Desire (optional neck)

When Elite dies and CD's aren't up, search the rift for the next pack. If you need to two cycle the elite, while waiting for CD's curse everything you can to take advantage of the borrowed time rune and get CD's faster, also lets you look for pylons.



If you die, stay dead until CD's are almost up. Don't keep smashing your face into mobs with no CD's. If you die, time your rezzes with your ring. usually have to rez slightly early so that your cold cycle lines up with CD's. Don't add the time to your timer, wait for the rez until your CDs are almost up.

Key Abilities / Skill parrings:

Decrepify - Borrowed time: Cursing things removes skill CDs. Curse everything you can between CD sets. Cursing things gives you up to 200% more damage to cursed enemies thanks to Trag'Ouls Corroded Fang. Make sure you curse your kill target (elite).

Land of the Dead - Frozen Lands - Krysbin's Ring -Decrepify increases damage by 100% if they are slowed by it. 300% if they are stunned by Frozen Lands + Zei's Stone of Vengence + Oculus Circles + Convention of elements when it goes Cold. That's where your burst window is.

Reilena's Shadowhook + Sim - Every point of Maximum essence increases damage by .5%, so Sim doubles essence, = 50% more damge. + essence on every piece of gear you can get it on.

Bloodrush molting - 2pc Pest set = Each enemy you hit with Corpse lance reduces damage taken by 2% to a max of 50% for 15 sec. Blood Rush on CD to create corpses and devore them firing a corpse lance which keeps your defensive stacks maxxed out all the time. Always teleport. (while spamming devour)

Talents are straight forward self explanatory.

Travelers Pledge & Compass Rose = damage reduction while running around trying to stay alive between CDs, and increased damage while standing still killing things with CD's.



Try to line your Convention and Travelers Pledge up with your big cd's so when you're in the Cold phase on TP/CR your stacks are near max or high as possible.

Paragon Priorities

Core Maximum Resource Movement Speed Primary Stat Vitality Offense Cooldown Reduction Critical Hit Chance Critical Hit Damage Attack Speed Defense Life Armor Resist All Life Regeneration Utility Area Damage Life on Hit Resource Cost Reduction Gold Find