The PBE has been updated! Today's update includes a gameplay update forplus new ability visual & sound effects and ability icons, as well the: Duel Chromas up for testing, and a few other tentative balance changes!Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

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Champion Update: Ryze

Ryze's is now on the PBE for testing! The update includes gameplay changes for Ryze, as well as new ability icons and spell vfx & sfx! recently announced champion update is now on the PBE for testing! The update includes gameplay changes for Ryze, as well as new ability icons and spell vfx & sfx!

Riot Repertoir

"Hi guys,

Now that Ryze is ready to go on PBE, I'll be here to talk openly with you about his changes as he approaches release to Live servers.

This update definitely isn't a complete character overhaul, so a lot of what you know and love about Ryze is still there. Arcane Mastery (P) still reduces cooldowns, Overload (Q) is a spammy nuke, Rune Prison (W) is a targeted root, Spell Flux (E) is a bouncy spell, and Desperate Power (R) is mostly unchanged. While this stuff is all true, most of the abilities have been changed in one way or another to help create a package with more engaging gameplay for both Ryze and opponents. I'll save most of my talking for responding to your feedback, so I'll give a quick description of the abilities and let you guys drive questions from there.

Passive (Arcane Mastery)

Casting a spell grants a stack of Arcane Mastery for a long duration.



At 5 stacks, Ryze gets a Mana shield and goes into hyper cooldown mode where spellcasts reduce cooldowns by the cooldown of Overload (Q).



Ryze's abilities still scale with his maximum Mana.



Note: by turning Ryze's passive into a model that has uptime and downtime, we can let Ryze be really strong within that window, and allow opponents a clear opportunity to fight against him outside of it, or cc him during it.

Q (Overload)

Short cooldown skillshot line nuke that deals damage to the first target it hits.



Note: by turning Overload into a skillshot, Ryze can operate at an increased combat range, and opponents have more opportunities to minimize the damage they take from Ryze.

W (Rune Prison)

Targeted, zero travel time root + nuke



Note: this spell is mostly unchanged, and although it's a low counterplay ability, it emphasizes one of Ryze's strengths at reliably shutting down mobility, so we've kept it.

E (Spell Flux)

Targeted nuke and Magic Resist shred that bounces from the primary target to nearby enemies



After hitting the secondary targets, they bounce back to the original target.



Note: we really wanted to reduce some of the random nature of Spell Flux, giving it clear uses cases (especially in lane) that aren't just throwing it at a target and hoping it bounces to the right guys.

R (Desperate Power)

Steroid that grants Movement Speed, Spell Vamp, and area damage on spells for the duration



Additionally passively grants 10/20/30% Cooldown Reduction with rank in the spell That's the basics. I'm looking forward to watching him on PBE over the next couple weeks, and I'll do my best to keep up with any questions/concerns/feedback you guys have during this time.

Cheers,

RiotRepertoir"

Base Mana Regen Per Second decreased to 1.0 from 1.2

decreased to 1.0 from 1.2 Base HP reduced to 506 from 558.48

reduced to 506 from 558.48 Mana Regen Per Second Growth increased 0.2 from 0.16

increased 0.2 from 0.16 Armor Growth reduced to 3.0 from 3.9

reduced to 3.0 from 3.9 HP Growth reduced to 75 from 86

[New auto attack vfx]

Casting spells grants a stack of Arcane Mastery for 12 seconds.

At 5 stacks, Ryze becomes supercharged for [3 and going up to 4/5/6 based on ult rank] gaining a shield that blocks [25 + ~5 per level] (+8% of his maximum Mana) damage and causing his spellcasts to reduce the cooldown of his other spells by Overload's cooldown (4 seconds base, IS decreased by CDR), to a minimum of 0.25 seconds.

Ryze's abilities gain additional strength based on his maximum Mana. "

Fires an orb, dealing 55/80/105/130/155 (+.55 AP )(2/2.5/3/3.5/4% maximum mana) magic damage to the first target hit.

Mana Cost: 30/35/40/45/50

Cooldown; 4 seconds at all ranks

Range: 900





Ryze instantly roots a target for 1.1/1.2/1.3/1.4/1.5 second(s) dealing 65/95/125/155/185 damage (+ .40 AP)( 2.5% max mana) magic damage

Mana Cost: 60/70/80/90/100

Cooldown: 17.5 seconds at all ranks

Unleashes an orb that deals 50/68/86/94/112 (+ .3 AP )( 2% max mana) magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds,stacking up to 3 times.

After hitting, Spell Flux bounces to up to 4 nearby enemies and Ryze before returning to the original target. Instances of damage on the primary target after the first deal 25/34/43/47/56 (+ ,15 AP)( 1% max mana) damage.

Mana Cost: 60/70/80/90/100

Cooldown: 7 seconds

"Ryze targets an enemy unit, blasting them with a slow-moving ball of energy that, after striking the target, splits to damage all nearby enemies before returning to Ryze’s original target, dealing increasing damage based on the number of bolts."

Passive: Ryze gains 10/20/30% Cooldown Reduction

Active: Ryze gains 80 movement speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze's spells deal 50% additional damage to enemies near his targets

Cooldown: 80/60/40

Dragon Fist Lee Sin Chromas

Dragon Fist Lee Sin: Duel Chroma

590 RP

New Ryze Ability icons

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions Ryze [ GAMEPLAY REWORK ]

Ryze has received a gameplay update on the PBE! See above for more info. Additional context and information available in both the Champion update: Ryze announcement and Riot Repertoir's PBE discussion thread]

Items

The Black Cleaver

Movement Speed bonus on champion assists and kills or kills on any unit duration decreased to 2 from 4

[Reminder: The Black Cleaver has been reworked heavily on the PBE this cycle.]

Maps

Howling Abyss

Outer Turrets damage increased to 185 from 160

Inhibitor Turrets damage increased to 195 from 160

Nexus Turrets damage increased to 175 from 130

Here's with a discussion thread and change list for thegameplay updates:Here's a rundown of the changes and new abilities:(Q)(W)(E) :Alternative description from the Champion Update post:(R)Here's a video preview of ability and VFX updates:While assets for this Chroma pack were added in the 4/7 PBE update , the three color variations for"Duel Chroma" are now up in the PBE shop for testing.Check out our earlier PBE coverage for a better look at the new Chroma feature and a preview of the: Prime chroma.To go along with his champion update this cycle,has received new ability icons!Check outfor acatch up with the individual update links below !