Waist Deep in the Dead - A Doom Episode 1 remake

This is a rework on the first episode of Doom to give it a more modern feel, implementing more features and details into each map. It uses Doom 2 as a base (for weapons and monsters)

Detailed Maps

Every room has a more organic feel and features lots of details. Lots of rooms are receiving complete overhauls. Some cool stuff like glass, ramps and overhead platforms bring a new feel to some maps

New Areas

Every outside area was just a big emptiness. This WAD turned them into entirely new areas.

In E1M1 Hangar you actually start in a place that looks like a hangar!

Open World

All maps are connected. You can go back to a previous map and it even keeps track of secrets in each map separately.

Reworked Secrets

Getting rid of the famous "push a button here and something happens somewhere completely unrelated" and "look for a slightly different wall texture" (well, most of them). Some secrets might not be exactly where you remember.

Better Difficulties

I've rampped up the higher difficulties. If you play on difficulties 1-3 you might not see much difference, but 4 and 5 are considerably more interesting

This is a project I started as a way to learn level design. I want to put my level design skills to test by trying to improve on something I've played over and over