Kirby's Return to Dream Land is the Wii revival of the cancelled Kirby game for GameCube. Various concepts like a full 3D platformer were developed, but eventually the original 2.5D side-scroller concept was retained. The subsequent Kirby 20th Anniversary compilation used the same engine for its challenge stages.

To do:

Provide details, add more unused music and GCN texture graphics.

Debug Mode Remnants

To do:

A video or screenshot of it in action.

Although most debugging options were taken out, a hit-box viewer mode remains. It can be accessed with this code in the US version.

04356ADC 38600001

Unused Movies

Trying to load any of these cutscenes in place of one with dialogue will cause the text of the latter to appear onscreen as the former plays.

Prototype_Movie_OP

This cutscene is almost identical to a part of the game's opening showing Magolor's spaceship, the Lor Starcutter, losing its parts, except there are a few effects missing as it exits the portal and it plays the Infinite Power theme. It cuts to a black screen as the mast floats away before the music fades out.

The name of this unused cutscene is at the bottom-right of the screen. "OP" might stand for "opening".

To view the movie in-game, select the cutscene "A Visitor from Afar" with this code in the Japanese version.

0476949C 4F70656E 047694A0 696E675F 047694A4 48512E6D

Prototype_Movie_ED

The File Select 2 music plays as the Lor Starcutter, missing several of its parts, floats in the middle of what seems to be a black void with faint white streaks in the background. The Lor's oars, left wing, right wing, emblem, and mast then appear one by one and attach themselves with a lightning effect. The star on the emblem glows and the cutscene fades to white before panning out to the Lor Starcutter resting on the ground and making various exterior shots. It then fades to black with plain white text stating "To Be Continued" before the music fades out as well. Oddly, there's a duplicate file of this movie under the filename "Ending_BitrateFixed.mo"

Much like Prototype_Movie_OP, the name of this cutscene is at the bottom-right corner of the screen. "ED" might stand for "ending".

To view the movie in-game, select the cutscene "Right Wing Restored!" with this code in the Japanese version.

047694B0 456E6469 047694B4 6E675F48 047694B8 512E6D6F 047694BC 00000000

To view the duplicate movie in-game, select the cutscene "Let Me Explain Everything" with this code in the Japanese version.

04769518 456E6469 0476951C 6E675F42 04769520 69747261 04769524 74654669 04769528 7865642E

Unnamed Cutscene

This cutscene starts with a countdown from 3 to 1 with white numbers on a black screen. It then plays out very similarly to Prototype_Movie_ED, except the black void now has a purple tone, the faint white streaks are much more visible pink and blue streaks, and it fades to black after the star on the emblem glows.

Unlike the other two unused cutscenes, this one has a logo in the top-left corner reading "HAL LABORATORY, INC." in a different font than the other two cutscenes' titles.

To view the movie in-game, select the cutscene "Left Wing Restored!" with this code in the Japanese version.

047694C4 4D6F7669 047694C8 65303830 047694CC 322E6D6F 047694D0 00000000

Unused Objects

Unused Switch

An unused but fully functional switch that functions similarly to switches that hang from ceilings.

(Source: Reserved)

Unused Enemy

A fully animated, pink plant enemy named Hearbell.

Alternate Enemy Design

Early Final

The files for the turtle-like enemy Walf include textures for an alternate design. Compared to the final design, the early one is missing the blue cap on its head, has a lighter shell, and a simpler eye. There are no alternate facial expression textures to go with it. The early texture is named EmWalf00, while the final texture is named EmWalf.00.

Also included in the files is this eye texture. It appears to be an even earlier design for Walf's eye. The model is set up to use a single texture, so this eye cannot even be applied to it properly. The eye texture is named EmWalfEye.00

Unused Abilities

Super Spark

‎Super Spark Copy Ability

The only remnant of this lost ability is its Copy Ability texture. Unfortunately, the rest of this ability's data was completely overwritten with files for the Ultra Sword. It is possible one of Magolor Soul's electrical attacks is related, as his attacks are variations of Kirby's Super Abilities.

Super Cutter

‎Super Cutter Copy Ability

Several files related to the unused Super Cutter ability remain on the disc: the ability's icon, the HUD hat graphic, and the models for the hat and cutter weapon. It may have been scrapped because of its extreme similarity to the Ultra Sword ability.

Hat Model Angled View

Hat Model Profile View

Hat Model Frontal View

Super Cutter Weapon

HUD Graphic

Unused Music & Audio

Cut Songs

To do:

Rip the other unused fanfare

fanfare_GCK

A leftover from the game's GameCube incarnation(s), it has an extremely noticeable Super Smash Bros. Melee and Kirby Air Ride feel to it. This gives credence to the theory that Sakurai's team at HAL Labs was at one point in charge of this project. This theme was built upon and, as a result, other variations of the theme are used within the final. Notably, this version of the theme would be reused in all of the 3DS Kirby games.

IUK_LP_DEDEDE3

This song is actually from the Japanese Super Famicom version of Kirby no Kirakira Kids, better known on the Game Boy as Kirby's Star Stacker. It was likely a candidate theme for the Robo Dedede battle in Scope Shot.

KbyW_HEITI1

An extremely upbeat remix of Cactus1, this song is never played in-game.

miniloop1

A beautiful remix of the game's main theme. It sounds very similar to the music that plays on the results screen of a challenge stage, so it may have been an earlier version of that theme or an alternate version.

Intriguingly, while only two songs exist in-game with the "miniloop" suffix (one of which, this theme, going unused), the sound archive indicates that four versions of them were included at one stage.

SuperCcopy_Break

A very ominous, foreboding fanfare. The filename implies it may have been an early fanfare for entering a hidden dimension portal, but it's much louder and has a far more foreboding composition than the theme used in-game... almost too dark for merely entering a portal, which may've been why it was scrapped.

SuperCcopy_Break3

Grouped next to the above fanfare, this much more cheerful variant was likely intended for the same situation, and sounds very similar to the variant used in-game, only with similar instrumentation to "fanfare_GCK" above.

Early Song Versions

Also present are earlier copies of songs that sound as if they are using a lower-quality soundfont, but offer a much more retro feel.

KbyW_CACTUS1

KbyW_CANYON1

KbyW_CAVE1

KbyW_COLD1_forstrm

KbyW_COLD2

KbyW_CONGA1

KbyW_FUNK1

KbyW_HEN1

KbyW_MINE1

KbyW_RAIN1

KbyW_REGG1

KbyW_ROCK1

KbyW_SAMBA1

KbyW_TECH1

KbyW_TOUT1

st_castle2

Unused Magolor Death Screams

M1_Danmatu01

M2_Danmatu01

Two rather unsettling death screams. The filenames (and the harsh ethereal sound heard from the 13 second point for M2_Danmatu01) indicate they were intended to be used after defeating Magolor's 1st and 2nd forms respectably, as the death screams used for Magolor in-game (M#Dm1_32k) use the exact same filename abbreviations. (M1 for Magolor's 1st form, M2 for Magolor's 2nd form, and M4 for Magolor Soul)

Alternate Super Ability Themes

SuperCopyBoss01

SuperCopyBoss02

SuperCopyBoss06

Three variations of the theme which plays when you use a Super Ability against the Grand Doomer. The former of the three uses an older, plunkier soundfont, while all three variations include more distinctive string instruments, which aren't included in the variation used in-game ("SuperCopyBoss07").

Other Notables:

Menu02 which is simply a quieter version of the menu theme with a tad bit more reverb.

which is simply a quieter version of the menu theme with a tad bit more reverb. Harukandora05 and harukandora07 are versions of the cutscene song used when Kirby and the gang leave for Halcandra. 05 is quieter while 07 is much louder and both lack the slight fade-in the final stream uses.

and are versions of the cutscene song used when Kirby and the gang leave for Halcandra. 05 is quieter while 07 is much louder and both lack the slight fade-in the final stream uses. The ending cutscene has an unused, quiter version, ending4 .

. The level cleared dance movie theme has a quiter version, cdance03 .

. The Mecha Kawasaki theme has an alternate version, sub_kawasaki1 , with a slightly different reverb.

, with a slightly different reverb. The unlocked jingle has a quiter theme, unlock_fanf .

. Staffroll_0614 and Staffroll_0616 are both unused versions of the credits theme. Much like harukandora , 0614 is quieter and 0616 is louder.

and are both unused versions of the credits theme. Much like , 0614 is quieter and 0616 is louder. The theme that plays in in the cutscene where Magolor reveals his true intentions has a quieter version, mahoroayabou3 .

. The theme for Magolor's 2nd phase has a quieter variation with less reverb that loops 6 seconds earlier, titled LastBoss2_0419.

To do:

Investigate M1, M2, and M4 boss SFX, Funegatai Themes, and Deceisive and Super Theme differences.

Unused Graphics

Normal Copy Ability Textures

Both of these textures represent the normal Copy Ability stars. These default stars are never used in-game, as it would be completely worthless to have a power-up that would return Kirby to normal.

Default Super Ability

Default Copy Ability

Unused Texture

A texture of King Dedede is included in HR-D3. Also, this texture is different from the texture of Dedede as a playable character.

Body

Eye L

Eye R

GC Kirby Leftovers

To do:

Put them here.

Several of the GameCube incarnation's textures have been repurposed for use in this game, but certain textures remain unused.

Unused Scripting

Return to Dream Land introduces a new scripting language called Mint, which is used in this and later Kirby games to describe large parts of the game's behaviour. All the functions in Mint bytecode files have full names and type signatures. There are also leftover functions clearly from the development of Mint tooling, which overlapped with the game itself.

There exists a class User.Tsuruoka.MintTest with content

(static field) intVal of type int

of type int (function) void func1()

(function) void func2()

(function) void Hello()

(function) int StaticReturnTest()

The bytecode for the Hello function performs two function calls: Mint.Debug.puts("Hello, World!!"); App.Alert.Print("こんにちわ、世界");

Removed Maps

The file fdg/Archive.dat contains, among other things, the paths to all of the game's map files, plus a whole 335 test and other maps which were completely removed before release:

map/step/test/bg/Aaa00.dat

map/step/test/bg/Airfort.dat

map/step/test/bg/Airisland.dat

map/step/test/bg/Airtemple.dat

map/step/test/bg/Airtemple2.dat

map/step/test/bg/Bridge.dat

map/step/test/bg/Cave.dat

map/step/test/bg/Cavenormal.dat

map/step/test/bg/Challenge.dat

map/step/test/bg/Challenge01.dat

map/step/test/bg/Challenge02.dat

map/step/test/bg/Challenge03.dat

map/step/test/bg/Challenge04.dat

map/step/test/bg/Challenge05.dat

map/step/test/bg/Challenge06.dat

map/step/test/bg/Challenge07.dat

map/step/test/bg/Desert.dat

map/step/test/bg/Factory.dat

map/step/test/bg/Final.dat

map/step/test/bg/Gckbeach.dat

map/step/test/bg/Gckcloud.dat

map/step/test/bg/Grass.dat

map/step/test/bg/Icebldg.dat

map/step/test/bg/Icecave.dat

map/step/test/bg/Landia.dat

map/step/test/bg/Lava.dat

map/step/test/bg/Levelmap1.dat

map/step/test/bg/Levelmap2.dat

map/step/test/bg/Levelmap3.dat

map/step/test/bg/Levelmap4.dat

map/step/test/bg/Levelmap5.dat

map/step/test/bg/Levelmap6.dat

map/step/test/bg/Levelmap7.dat

map/step/test/bg/Log.dat

map/step/test/bg/Lowper.dat

map/step/test/bg/Lowper2.dat

map/step/test/bg/Oasis.dat

map/step/test/bg/Pyrmid.dat

map/step/test/bg/Sea.dat

map/step/test/bg/Seatemple.dat

map/step/test/bg/Ship.dat

map/step/test/bg/Shooting.dat

map/step/test/bg/Snow.dat

map/step/test/bg/Subway.dat

map/step/test/bg/Sun.dat

map/step/test/bg/Volcano.dat

map/step/test/enemy/Ability01.dat

map/step/test/enemy/Ability02.dat

map/step/test/enemy/Ability03.dat

map/step/test/enemy/Ability04.dat

map/step/test/enemy/Ability05.dat

map/step/test/enemy/Ability06.dat

map/step/test/enemy/Ability07.dat

map/step/test/enemy/Ability08.dat

map/step/test/enemy/Ability09.dat

map/step/test/enemy/Ability10.dat

map/step/test/enemy/Ability11.dat

map/step/test/enemy/Ability12.dat

map/step/test/enemy/Ability13.dat

map/step/test/enemy/Ability14.dat

map/step/test/enemy/Ability15.dat

map/step/test/enemy/Ability16.dat

map/step/test/enemy/Ability17.dat

map/step/test/enemy/Ability18.dat

map/step/test/enemy/Ability19.dat

map/step/test/enemy/Ability20.dat

map/step/test/enemy/Ability21.dat

map/step/test/enemy/Ability22.dat

map/step/test/enemy/Ability23.dat

map/step/test/enemy/Ability24.dat

map/step/test/enemy/Ability25.dat

map/step/test/enemy/Ability26.dat

map/step/test/enemy/Ability27.dat

map/step/test/enemy/Ability28.dat

map/step/test/enemy/Ability29.dat

map/step/test/enemy/Ability30.dat

map/step/test/enemy/Ability31.dat

map/step/test/enemy/Ability32.dat

map/step/test/enemy/Ability33.dat

map/step/test/enemy/Ability34.dat

map/step/test/enemy/Ability35.dat

map/step/test/enemy/Ability36.dat

map/step/test/enemy/Ability37.dat

map/step/test/enemy/Ability38.dat

map/step/test/enemy/Boss01.dat

map/step/test/enemy/Boss02.dat

map/step/test/enemy/Boss03.dat

map/step/test/enemy/Boss04.dat

map/step/test/enemy/Boss05.dat

map/step/test/enemy/Boss06.dat

map/step/test/enemy/Boss07.dat

map/step/test/enemy/Boss08.dat

map/step/test/enemy/Boss09.dat

map/step/test/enemy/Boss10.dat

map/step/test/enemy/Capture01.dat

map/step/test/enemy/Capture02.dat

map/step/test/enemy/Capture03.dat

map/step/test/enemy/Capture04.dat

map/step/test/enemy/Capture05.dat

map/step/test/enemy/Capture06.dat

map/step/test/enemy/Food01.dat

map/step/test/enemy/Mboss01.dat

map/step/test/enemy/Mboss02.dat

map/step/test/enemy/Mboss03.dat

map/step/test/enemy/Mboss04.dat

map/step/test/enemy/Mboss05.dat

map/step/test/enemy/Mboss06.dat

map/step/test/enemy/Mboss07.dat

map/step/test/enemy/Mboss08.dat

map/step/test/enemy/Muteki01.dat

map/step/test/enemy/Muteki02.dat

map/step/test/enemy/Muteki03.dat

map/step/test/enemy/Muteki04.dat

map/step/test/enemy/Muteki05.dat

map/step/test/enemy/Muteki06.dat

map/step/test/enemy/Shooting01.dat

map/step/test/enemy/Shooting02.dat

map/step/test/enemy/Shooting03.dat

map/step/test/enemy/Shooting04.dat

map/step/test/enemy/Super01.dat

map/step/test/enemy/Super02.dat

map/step/test/enemy/Super03.dat

map/step/test/enemy/Super04.dat

map/step/test/enemy/Super05.dat

map/step/test/enemy/Zako01.dat

map/step/test/enemy/Zako02.dat

map/step/test/enemy/Zako03.dat

map/step/test/enemy/Zako04.dat

map/step/test/enemy/Zako05.dat

map/step/test/enemy/Zako06.dat

map/step/test/enemy/Zako07.dat

map/step/test/enemy/Zako08.dat

map/step/test/enemy/Zako09.dat

map/step/test/enemy/Zako10.dat

map/step/test/enemy/Zako11.dat

map/step/test/enemy/Zako12.dat

map/step/test/enemy/Zako13.dat

map/step/test/enemy/Zako14.dat

map/step/test/enemy/Zako15.dat

map/step/test/enemy/Zako16.dat

map/step/test/enemy/Zako17.dat

map/step/test/enemy/Zako18.dat

map/step/test/enemy/Zako19.dat

map/step/test/enemy/Zako20.dat

map/step/test/enemy/Zako21.dat

map/step/test/enemy/Zako22.dat

map/step/test/enemy/Zako23.dat

map/step/test/enemy/Zako24.dat

map/step/test/enemy/Zako25.dat

map/step/test/enemy/Zako26.dat

map/step/test/enemy/Zako27.dat

map/step/test/enemy/Zako28.dat

map/step/test/enemy/Zako29.dat

map/step/test/enemy/Zako30.dat

map/step/test/enemy/Zako31.dat

map/step/test/enemy/Zako32.dat

map/step/test/enemy/Zako33.dat

map/step/test/enemy/Zako34.dat

map/step/test/enemy/Zako35.dat

map/step/test/enemy/Zako36.dat

map/step/test/enemy/Zako37.dat

map/step/test/enemy/Zako38.dat

map/step/test/gimmick/Block01.dat

map/step/test/gimmick/Block02.dat

map/step/test/gimmick/Block03.dat

map/step/test/gimmick/Block04.dat

map/step/test/gimmick/Field01.dat

map/step/test/gimmick/Field02.dat

map/step/test/gimmick/Field03.dat

map/step/test/gimmick/Field04.dat

map/step/test/gimmick/Field05.dat

map/step/test/gimmick/Field06.dat

map/step/test/gimmick/Field07.dat

map/step/test/gimmick/Field08.dat

map/step/test/gimmick/Field09.dat

map/step/test/gimmick/Field10.dat

map/step/test/gimmick/Field11.dat

map/step/test/gimmick/Field12.dat

map/step/test/gimmick/Field13.dat

map/step/test/gimmick/Field14.dat

map/step/test/gimmick/Field15.dat

map/step/test/gimmick/Field16.dat

map/step/test/gimmick/Field17.dat

map/step/test/gimmick/Field18.dat

map/step/test/gimmick/Field19.dat

map/step/test/gimmick/Field20.dat

map/step/test/gimmick/Field21.dat

map/step/test/gimmick/Other01.dat

map/step/test/gimmick/Other02.dat

map/step/test/gimmick/Other03.dat

map/step/test/gimmick/Other04.dat

map/step/test/gimmick/Other05.dat

map/step/test/gimmick/Other06.dat

map/step/test/gimmick/Other07.dat

map/step/test/gimmick/Other08.dat

map/step/test/gimmick/Other09.dat

map/step/test/gimmick/Other10.dat

map/step/test/gimmick/Other11.dat

map/step/test/gimmick/Other12.dat

map/step/test/gimmick/Other13.dat

map/step/test/gimmick/Other14.dat

map/step/test/gimmick/Other15.dat

map/step/test/gimmick/Other16.dat

map/step/test/gimmick/Other17.dat

map/step/test/gimmick/Other18.dat

map/step/test/gimmick/Other19.dat

map/step/test/gimmick/Other20.dat

map/step/test/gimmick/Other21.dat

map/step/test/gimmick/Other22.dat

map/step/test/gimmick/Other23.dat

map/step/test/gimmick/Other24.dat

map/step/test/gimmick/Other25.dat

map/step/test/gimmick/Other26.dat

map/step/test/gimmick/Other30.dat

map/step/test/hero/Ability00.dat

map/step/test/item/Ability01.dat

map/step/test/item/Ability02.dat

map/step/test/item/Ability03.dat

map/step/test/item/Ability04.dat

map/step/test/item/Ability05.dat

map/step/test/item/Ability06.dat

map/step/test/item/Ability07.dat

map/step/test/item/Ability08.dat

map/step/test/item/Ability09.dat

map/step/test/item/Food01.dat

map/step/test/item/Food02.dat

map/step/test/item/Other01.dat

map/step/user/akaike/Test00.dat

map/step/user/akaike/Test01.dat

map/step/user/akaike/Test02.dat

map/step/user/akaike/Test03.dat

map/step/user/akaike/Test04.dat

map/step/user/akaike/Test05.dat

map/step/user/akaike/Test06.dat

map/step/user/akaike/Test07.dat

map/step/user/akaike/Test08.dat

map/step/user/akaike/Test09.dat

map/step/user/atono/Test00.dat

map/step/user/atono/Test01.dat

map/step/user/atono/Test02.dat

map/step/user/endo/Test00.dat

map/step/user/endo/Test01.dat

map/step/user/endo/Test02.dat

map/step/user/fujiura/Test00.dat

map/step/user/fujiura/Test01.dat

map/step/user/fujiura/Test02.dat

map/step/user/fukunaga/Test00.dat

map/step/user/fukunaga/Test01.dat

map/step/user/fukunaga/Test02.dat

map/step/user/h_itoh/Test00.dat

map/step/user/h_itoh/Test01.dat

map/step/user/h_itoh/Test02.dat

map/step/user/hasiguti/Test00.dat

map/step/user/hasiguti/Test01.dat

map/step/user/hasiguti/Test02.dat

map/step/user/hasikura/Test00.dat

map/step/user/hasikura/Test01.dat

map/step/user/hasikura/Test02.dat

map/step/user/hondayu/Test00.dat

map/step/user/hondayu/Test01.dat

map/step/user/hondayu/Test02.dat

map/step/user/ishiguro/Test00.dat

map/step/user/ishiguro/Test01.dat

map/step/user/ishiguro/Test02.dat

map/step/user/kamitake/Test00.dat

map/step/user/kamitake/Test01.dat

map/step/user/kamitake/Test02.dat

map/step/user/kamitake/Test03.dat

map/step/user/kamiyama/Test00.dat

map/step/user/kamiyama/Test01.dat

map/step/user/kamiyama/Test02.dat

map/step/user/kamiyama/Test03.dat

map/step/user/kamiyama/Test04.dat

map/step/user/kamiyama/Test05.dat

map/step/user/kamiyama/Test06.dat

map/step/user/kamiyama/Test07.dat

map/step/user/kamochi/Test00.dat

map/step/user/kamochi/Test01.dat

map/step/user/kamochi/Test02.dat

map/step/user/kawahara/Test00.dat

map/step/user/kawahara/Test01.dat

map/step/user/kawahara/Test02.dat

map/step/user/kikkawa/Test00.dat

map/step/user/kikkawa/Test01.dat

map/step/user/kikkawa/Test02.dat

map/step/user/minami/Test00.dat

map/step/user/minami/Test01.dat

map/step/user/minami/Test02.dat

map/step/user/morisita/Test00.dat

map/step/user/morisita/Test01.dat

map/step/user/morisita/Test02.dat

map/step/user/nagata/Test00.dat

map/step/user/nagata/Test01.dat

map/step/user/nagata/Test02.dat

map/step/user/nakano/Test00.dat

map/step/user/nakano/Test01.dat

map/step/user/nakano/Test02.dat

map/step/user/nakano/Test03.dat

map/step/user/nakano/Test04.dat

map/step/user/nakano/Test05.dat

map/step/user/nakano/Test06.dat

map/step/user/nakano/Test07.dat

map/step/user/nakano/Test08.dat

map/step/user/nakano/Test09.dat

map/step/user/noriko/Test00.dat

map/step/user/noriko/Test01.dat

map/step/user/noriko/Test02.dat

map/step/user/nozue/Test00.dat

map/step/user/nozue/Test01.dat

map/step/user/nozue/Test02.dat

map/step/user/otoguro/Test00.dat

map/step/user/otoguro/Test01.dat

map/step/user/otoguro/Test02.dat

map/step/user/sugano/Test00.dat

map/step/user/sugano/Test01.dat

map/step/user/sugano/Test02.dat

map/step/user/sumitomo/Test00.dat

map/step/user/sumitomo/Test01.dat

map/step/user/sumitomo/Test02.dat

map/step/user/sumitomo/Test03.dat

map/step/user/sumitomo/Test04.dat

map/step/user/sumitomo/Test05.dat

map/step/user/sumitomo/Test06.dat

map/step/user/tajima/Test00.dat

map/step/user/tajima/Test01.dat

map/step/user/tajima/Test02.dat

map/step/user/takahasi/Test00.dat

map/step/user/takahasi/Test01.dat

map/step/user/takahasi/Test02.dat

map/step/user/tanifuji/Test00.dat

map/step/user/tanifuji/Test01.dat

map/step/user/tanifuji/Test02.dat

map/step/user/uchida/Test00.dat

map/step/user/uchida/Test01.dat

map/step/user/uchida/Test02.dat map/step/user/uchida/Test02.dat

Regional Differences

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Get pictures of the signs in the first stage; when the indicated action is completed, a different mark is used between the international and Japanese releases (a green check mark and red circle respectively).

In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green check mark will appear instead. This change is also in Kirby Triple Deluxe, Kirby: Planet Robobot, Kirby Battle Royale, Kirby Star Allies, and the challenge stages included in Kirby's Dream Collection: Special Edition.

In the Japanese version, when entering one of the eight levels, English text would accompany the title card depicting that level's name; some of these location names are different from the English-localized version.

English Japanese Planet Popstar Pop Star (ポップスター) Lor Starcutter Roah (ローア) White Wafers White Wafer (ホワイト ウェハース) Nutty Noon Nuts Noon (ナッツ ヌーン) Egg Engines Egger Engines (エッガー エンジンズ) Another Dimension The last battle in another dimension (ザラストバトルインアナザーディメンション)

Three of the five Super Abilities' names were also changed.

English Japanese Flare Beam Miracle Beam (ミラクルビーム) Monster Flame Dragon Storm (ドラゴストーム) Grand Hammer Gigaton Hammer (ギガトンハンマー)

Certain character and boss names had further alterations.

English Japanese Magolor Mahoroa (マホロア) Sphere Doomer Sphere Lowper (スフィアローパー) Kibble Blade Zan Kibble (ザンキブル) King Doo Kings Doo (キングスドゥ) Moundo Moundeath (マウンデス) Mr. Dooter Mr. Doubter (Mr.ダウター) Fatty Puffer Fatty Buffer (ファッティバッファー) Goriath Goliath (ゴライアス) Grand Doomer Grand Lowper (グランドローパー) Galacta Knight Galactic Knight (ギャラクティックナイト)

The shoot sub-game and its exclusive enemies were changed as well.

English Japanese Scope Shot Gun Gun Busters (ガンガンバスターズ) Waddle Tank Wado Tank (ワドタンク) Mecha Kawasaki Iron Kawasaki (アイアンカワサキ) Robo Dedede Dedede Robo (デデデロボ)

Oddities

ST_KBYW_CACTUS1.brstm is an upbeat Western-themed song that would fit right in with the desert-themed levels. Strangely, it is only ever used in the fourth stage of White Wafers, the ice world.

is an upbeat Western-themed song that would fit right in with the desert-themed levels. Strangely, it is only ever used in the fourth stage of White Wafers, the ice world. st_halberd.brstm is the theme used during the level in which you chase Magolor to the final battle. The famous Halberd is nowhere in the final game.

is the theme used during the level in which you chase Magolor to the final battle. The famous Halberd is nowhere in the final game. The files for the Halcandle Armor Dee enemy includes a bunch of random extra textures, such as a few ability stars, the HUD icon for Energy Spheres, and a few textures from inside the Lor Starcutter.

The folder for King Doo is named "beholdoo", which is not its final name. This is duplicated in Kirby's Dream Collection: Special Edition.

Anti-Piracy

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How are these checks done? More detail too.

If the game is loaded on a pirated Wii console, it will show freeze at a white/black screen while booting, if the white/black screen is passed, the game will freeze after attempting to advance past the title screen, if that passes, the game will freeze after pressing Main Mode. This detection is from MetaFortress and works by checking for a USB 1.1 port, which will fail on IOSes that lock off the USB 1.1 port in favor of a USB 2 port.

Minigames will also freeze the game if irregular IOSes are used.