Wow, that is pretty impressive. My only complaint is that it's not expandable. I mean, you've just about pushed text-based indie roguelikes to their limit. I played a roguelike once in Flash. It was pretty cool. It had graphics. What about adding sound effects and music? I mean, this is great as a 50-liner, but one could potentially put it in a folder with sound and graphic assets. Really, I think good sound effects would help it more than graphics. It really does look pretty nice. It's a shame that everything is randomly generated and there are no real objectives. Get to the next cave, sure. But every cave is random, and it's not completely immersive because it's not 3D or anything, so it just looks like walking around a randomly generated map with a bird's eye view. Sure, it's dark, but does that necessarily make it a cave? If there were a way to combine this with the line-of-side shadowing code, I think it would be more immersive.



It's really fun.