Magical Items

Codex of the Long Death

Wondrous item, common (requires attunement by a monk)

The Codex of the Long Death contains texts sacred to the Monks of the Long Death in the Giantspire Mountains. A creature attempting to read this text without being attuned must succeed on a DC 15 Wisdom saving throw or fall unconscious for an hour.

While attuned to this item, you are constantly under the effects of spare the dying, which allows you to automatically stabilize whenever you are reduced to 0 hit points.

Furthermore, when a ranged weapon attack hits you while you are attuned to this item, you can use your reaction reduce the damage by 1d10 + your Dexterity modifier. provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.

Flute of the Gale

Wondrous item, common (requires attunement by a bard)

A flute of the gale is an exquisite example of its kind, superior to ordinary instruments in every way. A creature that attempts to play the instrument without being attuned must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the intrument and cast its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

This flute contains the following spells: Feather Fall, Catapult, Jump. Additionally, the user can cast the Gust cantrip through the flute at-will.