Rating +2 HotA Death's Breath Speed farm using Sage's T8+ Regular Hybrid BBCode Link Edit Delete

Skills Hammer of the Ancients Smash Hammer of the Ancients Cost: 20 Fury



Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. Smash Smash for 640% weapon damage as Fire.

Furious Charge Merciless Assault Furious Charge Cost: 1 Charge

Generate: 15 Fury



Rush forward knocking back and dealing 600% weapon damage to enemies along your path.



You gain a charge every 10 seconds and can have up to 1 charge stored at a time. Merciless Assault Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.

Battle Rage Bloodshed Battle Rage Cost: 20 Fury



Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds. Bloodshed Critical Hits cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.

Sprint Marathon Sprint Cost: 20 Fury



Increase movement speed by 30% for 3 seconds. Marathon Increase the movement speed bonus to 40% for 4 seconds.

Call of the Ancients Together as One Call of the Ancients Cooldown: 120 seconds



Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.



Talic wields a sword and shield and uses Whirlwind and Leap.

Korlic wields a massive polearm and uses Cleave and Furious Charge.

Madawc dual-wields axes and uses Weapon Throw and Seismic Slam. Together as One 50% of all damage dealt to you is instead divided evenly between the Ancients.



The Ancients' damage turns into Lightning.

Wrath of the Berserker Insanity Wrath of the Berserker Cooldown: 120 seconds



Enter a berserker rage which raises several attributes for 20 seconds.



Critical Hit Chance: 10%

Attack Speed: 25%

Dodge Chance: 20%

Movement Speed: 20% Insanity While active, gain 50% increased damage.

Berserker Rage Berserker Rage You deal 25% additional damage while near maximum Fury.

Brawler Brawler As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.

Ruthless Ruthless You deal 40% additional damage to enemies below 30% health.

Superstition Superstition Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.



Kanai's Cube

The Gavel of Judgment Legendary Two-Handed Mighty Weapon Primary Stats + (180–220) – (216–274) Holy Damage +360–404 Strength Increases Hammer of the Ancients Damage by 75–100 % (Barbarian Only) +3 Random Magic Properties Secondary Stats Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The Gavel of Judgment

Strongarm Bracers Legendary Bracers Primary Stats +220–349 Vitality Critical Hit Chance Increased by 4.5–6.0 % +2 Random Magic Properties Secondary Stats Enemies hit by knockbacks suffer 20–30 % increased damage for 6 seconds. One of 3 Magic Properties (varies) +220–349 Dexterity +220–349 Strength +220–349 Intelligence Strongarm Bracers

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



The only part of the gear that is flexible is the helm, gloves and boots. Out of those 3 you need to choose 2 sage's pieces. Make sure you craft the Level:70 Sage set as it is the one that gives us an extra death's breath on drop.

This build plays just like normal HOTA other then we use "Sprint" instead of a Warcry. That being said make sure you try to keep up sprint anytime your moving for maximum efficiency. You also want to make sure your using Furious Charge to dash through packs and to proc F&R and Strongarm's.

I personally socket diamonds in my gear and ether diamond, amethyst, or ruby in helm. (up to you)

For gems I would suggest BotT, BotP, and ether Boon or Pain enhancer.

For the Cube, Gavel of Judgment is 100% required or you will have fury issues. Ring of Royal Grandeur is also required so we can get our 6 Piece Ik and 3 Piece Sage. As for armor slot, that is up to you. I find strongarms to be a nice dps boost.

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Critical Hit Damage Attack Speed Critical Hit Chance Cooldown Reduction Defense Resist All Life Armor Life Regeneration Utility Area Damage Resource Cost Reduction Life on Hit Gold Find

Make sure you have Max movement speed. This build is made to run quick!