I wanted to write our end of month review but have only a little time before the festivities begin tonight (aka cheers at midnight then some gaming till the wee hours).

From everyone here at o7 studios, we wish you a happy new year and hope you have had a great festive period.

I’m going to list a couple things that have came around in the last month, but remember that we all pretty much took the last few weeks to family and friends, myself and stream included.

Patchlog 0.0.4

We had two other blog posts this month in the form of Waoku-Falcon and A tale in Arridia. Check those out if you haven’t already!

This month was abilities month, with lots of tweaks, not many picture. Honing in and around our ability system, I can’t effectively sum up every little thing we’ve done. But I’ll give it a shot:

Units have improved triggers for abilities and passives

Passive tracker got updates to include levels for buffs

Spell and skill points implemented, you can now level abilities

New towers in-game:



Kits and Items got a complete overhaul, now working as scriptable objects which means: Abilities can quickly be swapped between kits for testing Abilities can have generic starts – less repetition in the kit code Items and item passives can work from the same system Items implemented in engine instead of in code Tons of convenience updates for our systems

Forgers are now containers (or “imprints”) for abilities

Old forgers have been chopped into abilities and taken up to date with the new system, some remain to do this month

FPS now updates every 0.3~ seconds compared to every frame, number is useful now!

General UI tweaks and a new UI layout

Vision now works consistently on server and clients

All our forgers now have imprints, and are listed in the selection menu

HUGE overhaul and update of items – so many more items work and passives being added as we go

Updates to syncing between clients and server

Wells re-added into the map

Shopkeeper

Somebody has to be bestowing the gifts of the forge onto forgers, introducing the shopkeeper model that Justus has been working on the past while!

Year end

It’s been an amazing year, we’ve been through a lot and came out on top there has been tremendous growth in the game and in the people involved. We started streaming regularly three times a week, doing these mega-blogs, started twitch subs and a Patreon! So many other things I could mention but I’ll leave you with appreciation.

Thanks to everyone who has been a part of the journey so far, for those that have shown their support in being active and those willing to show their appreciation through twitch subscriptions or Patreon, we cannot thank you enough.

See you next year,

Duncan “Dink_Dunk” Duguid

Lead Developer

o7