Google Chrome running without SwiftShader on a machine with an inadequate GPU (left) cannot run the WebGL Globe experiment. The same machine with SwiftShader enabled (right) is able to fully render the content.

Article taken from GamingOnLinux.com.

Google has today opened up SwiftShader, a software library for high-performance graphics rendering on the CPU.It's a pretty nice bit of tech looking at the example they showed:Google has been using it since 2009, so that's quite a while for it to be closed source, but great to see them eventually open it up.Find out more on their blog here . See their git here where it's under the Apache license.Anyone planning to tinker with it?