This page has the Augment List for Mass Effect: Andromeda.

Credits: Credit for this goes to /u/Sylverlyf from the Mass Effect Andromeda Subreddit

Category Augment Name Effect:Armor Effect:Weapon

1 Automatic Fire System N/A Changes weapon-fire type to automatic

1 Beam Emitter N/A Changes weapon-fire type to an energy beam

1 Burst Fire System N/A Changes weapon-fire type to burst

1 Electric Conduit Stuns melee attackers with electrical damage Streams of electricity

1 Grenade Launcher N/A Each projectile fired is now a grenade [For Shotgun: Each pellet]

1 Ricochet System N/A Each projectile can bounce off flat surfaces

1 Seeking Plamsa System N/A Changes weapon projectile to seeking plasma bolts

1 Single Fire System N/A Changes weapon-fire type to single shot

1 Sticky Grenade Launcher N/A Each projectile fired is now a sticky grenade [For Shotgun: Each pellet]

2 Double Mod Extension N/A +2 Mod Slots

2 Mod Extension N/A +1 Mod Slots

3 Plasma Charge System N/A Fires direct-line explosive plasma bolts; charges weapon to fire a devastating blast [For Shotgun: Damage Reduction]

3 Vintage Heat Sink N/A Ammo refills automatically after a delay; no longer uses traditional ammo clips

4 Aerial Lubricant 35% Tech damage while hovering 35% rate of fire while hovering

4 Aerial Prefomance 35% Combat damage while hovering 35% weapon damage while hovering

4 Aerial Stabalizer 35% Biotic damage while hovering 35% weapon accuracy while hovering

4 Battlefield Assist Module When health is 20% or lower: +25% Resistance to All Damage 20% increased damage when health and shields are full

4 Bio Converter N/A When the current ammo clip is empty drains 5% of health and refills the clip

4 Concentration Module N/A When shields are 20% or lower: +10% Weapon Accuracy

4 Coolan Unit N/A +20% ammo when using special ammo

4 Cryo Condencer On jump melee Cryo Blast: +50% Cold Damage Cryo ammo freeze duration: +100%

4 Equilibrium Regulator N/A 5% damage bonus when moving slowly with a drawn weapon +10% when moving faster

4 Heat Inducer On jump melee Inferno Blast: +50% Heat Damage +25% Damage

4 Power Booster When health is 30% or less: +25% Power Status Effect Duration When current clip is full: +20% Power Damage

4 Rebalanced Field Coils +10% Weapon accuracy when standing still For the last 20% of the clip’s ammo: +10% Damage

4 Shield Disruptor On jump melee Shock Blast: +50% Electrical Damage Disruptor ammo: +25% Shield Damage

4 Shield Oscillator On enemy killed: Restores 25% shields When clip empties: Restores 25% shields

4 Shield Sensors 25% chance to recover 10% of health when shields are broken 25% chance to gain 50% clip ammo when shields are broken

5 Anti-Armor Module +2% Power Damage Bonus to Armor +5% Power Damage Bonus to Armor

5 Biotic Damage Booster +2% Biotic Power Damage +5% Biotic Power Damage

5 Biotic Recharge Module +2% Biotic Recharge Speed +5% Biotic Recharge Speed

5 Combat Power Module +2% Combat Power Damage +5% Combat Power Damage

5 Combat Recharge Module +2% Combat Recharge Speed +5% Combat Recharge Speed

5 Duration Boost Module +2% to All Power Effect Durations +5% to All Power Effect Durations

5 Kinetic Coil +5 Damage Resistance +3% Weapon Damage

5 Medi-Gel Regulator +2% Max Health N/A

5 Newtonian Multiplier +2% Power Force +5% Power Force

5 Reaction Displacer +2% All Combo Radiuses +5% All Combo Radiuses

5 Reaction Optimizer +2% All Combo Damage +5% All Combo Damage

5 Sheild Accelorator +2% All Combo Damage N/A

5 Sheild Boost +2% Max Shields N/A

5 Sheild Bypass Unit +2% Power Damage Bonus to Shields +5% Power Damage Bonus to Shields

5 Shield Generator +2% Shield Regeneration N/A

5 Support Power Module +2% Power Restoration & Defence +5% Power Restoration & Defense

5 Tech Damage Module +2% Tech Power Damage +5% Tech Power Damage