Learning CG

My father studied “Low-Frequency Machinery” which is a fancy term for TVs and radios. He brought home the first computer when I was just about to enter primary school. It was an old I386 with DOS – that was in the mid-90s. He gave me a jump-start and later I continued learning on my own.

I invested more and more time in computers and took a Bachelor Program in Computer and Media Technologies, though for extra classes I picked up classical painting. On the side, I was always doing a bit of drawing and painting which migrated to graphic design and web design and even amateur matte painting.

At one point, I decided to jump ship and do something different. I enrolled in an Art & Technology program. My curriculum included photography, camera work, audio, screenplay and copywriting, marketing, web, game design and development and a lot of other stuff not directly connected with VFX. I started learning VFX-related things on my own, but IT, computer hardware, painting, photography and other disciplines were what got my back. It is all those disciplines that build the foundation. I mean I am not a professional in any of those disciplines and I barely scratched the surface in most of them but the collection of the fundamentals of those disciplines is what pushed me and made me a VFX artist. As the old saying goes – there is no useless knowledge, only knowledge you don’t know how to use.

Since I joined WorldWide FX I have worked on 10 projects including Rambo: Last Blood, Angel has Fallen, Hellboy, Hunterkiller and The Hitman’s Bodyguard. I have worked on these projects as Lighting and LookDev artist and Render TD. Currently, I am working on other projects I cannot name due to NDA.