From Team Fortress Wiki

“

— The Sniper on clouds of blood Everything above your neck is going to be a fine red mist! ”

The Classic is a primary weapon for the Sniper. It is a rifle based on the Sniper Rifle from Team Fortress Classic, which is based on the H&K G36, but fitted with a longer barrel and a laser sight.

Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely independent from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; being scoped without charging does not reduce speed.

In addition to its separation of charge and zoom, bodyshots done by the Classic will do 10% less damage. Also, it does not force the player to unscope when fired and can headshot while unscoped. However, only fully charged shots can be headshots.

If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.

Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away.

Damage and function times

Damage and function times Shot type Hitscan Damage type Bullet Ranged or Melee damage? Ranged Damage Base damage 100% 0% : 45 - 50

100%: 135 - 150 Bodyshot 0%: 45

100%: 135 Critical 0%: 135 - 150

100%: 405 - 450 Mini-crit 0%: 61 - 68

100%: 182 - 203 Function times Attack interval 1.5 s Maximum charge time 3.3 s Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint





Strange variant





Related achievements

Grey Matter

Get 25 Headshots as a Sniper. Punching Bag

Melee kill 10 Snipers using The Classic.

Firewatch

Ignite 10 Snipers while they are zoomed in.

Bugs

The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions. As a result, if the player starts charging a shot while moving, the laser will be misplaced as if lagging behind the player's motion at the time. Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was. This will cause the laser to hover where the weapon previously was upon inspecting the Classic. It will also occasionally be positioned incorrectly at where the laser sight's intended spot should be.



Trivia

The Classic's design appears to be resembled to a Heckler & Koch G36 with ZF 3×4° dual optical sight.

Gallery

First-person view.

The Classic Sniper Rifle in first-person view in Team Fortress Classic.

See also



