Hey everyone, Pete Samuels here from Supermassive Games. You may have seen lots of news coming out of New York Comic Con announcing our work with cult filmmakers Larry Fessenden and Graham Reznick on Until Dawn and we just wanted to give you the lowdown on why we specifically chose to work with them.

From the beginning we set out to capture all the iconic elements of teen horror movies. We started with a few key ingredients; a beautiful young cast, an isolated location, a devious killer and an all-important twist. However, to stay true to the genre we felt we needed that sharp dialogue that is synonymous with this type of story and some real expertise in developing the characters in a filmic way through their conversations. Enter indie horror legend Larry Fessenden and his long-time cohort Graham Reznick.

The two have collectively been part of the cult horror scene – latterly under Fessenden’s production outfit, Glass Eye Pix (House of the Devil, The Roost, I Sell The Dead, The Innkeepers) – for nearly 30 years and are true pioneers in horror. For us, working with them was a no-brainer!

When I caught up with Larry at New York Comic Con he said “Working on a game, rather than a film, was a completely new challenge. However, the opportunity to take the teen horror genre and bring it to a truly immersive medium in which the player can really become a part of the story, was one I couldn’t turn down. I immediately thought to partner with Reznick, a long time video game enthusiast and frequent collaborator.”

Their combined creative genius totally blew us away and has helped to make Until Dawn the gripping horror game that will shake you to the core… with a few suitably cheesy gags in between.

That’s it for now, we will be updating the blog with more news on the game as it develops so stay tuned.