Dear Fans,

Thank you for all of the incredible and detailed feedback that you’ve provided us via our Forums, Facebook, Twitter, and more following my last blog. We have spent a lot of time analyzing your feedback, finding the top trends and requests, and consequently adjusting our production plans along the way to make sure they’re reflected in the final game. We’d like to take some time today to talk about updates to our community, our roadmap, and some NEW FEATURES!

COMMUNITY UPDATE

We know our forums are integral to the development of our game and our community, and we wanted to make it easier for you to chat, meet friends, communicate with us, and have a great place to talk about the game with other fans. This is why we’ve added a number of features to our forums including:

Groups – form a clan on our forums and create a place where you can chat and collaborate with other likeminded individuals.

Albums – each fan can now save screenshots directly to their own album to share with other forum users.

Similar Threads – a list of similar threads will now show up at the bottom of all threads making it easier to find answers to frequently discussed topics.

Search Improvement – we are improving our search algorithms.

Threaded/Hybrid Thread Displays – we’ve added more ways to view threads and customize the way the forum displays content.

Read Posts Tracked Between Devices – read posts are now tracked among devices so you don’t have to check if something has been read on a different device.

As our forum community grows, we are adding volunteer moderators. Please welcome members of the community that volunteer their time to help keep RCTW discussions clean and on-topic. Also, next time you are in our forums, you may also meet some new RCT community support. These folks are spending time in the RCT forums to help moderate discussions and clean up the world of the forums. If you see them or our volunteers around, don’t hesitate to say hi and thank them for helping to keep the RCT forums safe and clean!

ROADMAP

I would now like to shed a bit of light on what to expect from us over the coming weeks. As we get closer to our release we’ll give more details on when to expect various production and community milestones, but for now, I’d like to give you a sneak peek of what’s coming up:

Upcoming Art Blog – look out next week for a guest blog from one of our fantastic artists at Nvizzio. They’ll be talking about and showing off a specific art asset, and its path from concept to in-game. It’ll give some interesting insight into the studio’s process, and show off the talent of our team.

Gamescom – Atari is attending Gamescom in Cologne, Germany in the beginning of August. We’ll show off RCTW gameplay with press, and will provide new details about the game and its features! Look out for coverage the week after Gamescom.

Steam Page and Website – We’re working on a refresh of our Steam page and website, to be live soon!

PAX Prime – We’ll be at Pax Prime in Seattle at the end of August, where we will share additional exciting news.

Continuing Blog Posts – And of course, throughout all of this I’ll continue my dev blog posts – revealing new features, screenshots, art assets and more!

NEW FEATURES

Lastly, I’d like to give you a sneak peek at one of the new features the team at Nvizzio is implementing for RCTW. Our focus is to deliver a game that has a solid foundation with the ability to grow in response to requests and feedback. That is why today, I am proud to share some of those changes in response to your feedback!

RCTW will offer User-Generated Content at launch, with direct native Steam Workshop support and full integration for custom scenery and more! Based on your feedback, we’ve been creating powerful user-content tools that will give you both in-game and external native ways to share and consume UGC easily. We see UGC as one the core features of the game, and want it to be seamless and fully-integrated, instead of something added on top or externally. Things are extremely promising on this front and you should look forward to a detailed blog on how it will all work down the road. In short, we are giving you some very powerful ways to create, import, and share your content. This is why we decided to prioritize UGC, modding and sharing of assets for launch, and will be pushing the multiplayer corporation system through a game update.

Thank you again for all the feedback and support, and be on the lookout for WAY more from us over the coming weeks! Keep posting and commenting, we’ll continue listening and implementing, and together we will make the best RCT yet!

Cheers,

Mattlab

Discussion of this blog post can be found by clicking here and visiting our forums!