@gh05tf4c3 said:

I for myself loved SnapMap. Creating stuff without a lot of knowledge of writing code was a great experience to me.

From the first moment I had ideas for campaign-style maps but even though there was a big number of modules to build with the things I've greated never felt unique to me.

So here are a few points I would love to see in SnapMap (if SnapMap is a thing in Eternal): Bring the same limitations for Singleplayer maps as in the campaign. I mean: If you can load a campaign level it should also be possible to work within the same boundaries in SnapMap, right?

Of course I know that idStudio brings in way more control of GPU/RAM/CPU efficiency and therefore I don't count on this that much.

Make objects and components better "snap" on things like doors, floors, walls, ceilings, etc Example: The "Demonic presence detected" holographic sign that appears on a door had to be place manually. Make it Snap on the door when it's nearby.

More AI & Spawn Control

Allow us to build (or customize) unique Modules: Make construction props that can be "snapped" into several points of a module. Also include anything: Outdoors, indoors, hell, etc.

I know some people will probably hate me for this but allow as to the same quality cinematics as in the campaign with things like Animated cameras (FOV, Rotation, Direction, Depth of Field, etc.) Scripting stuff(?)

Different possibilities to bring demons into the game. In "Kadingir Sanctum" in the "Yellow Skull Door" area the Revenant doesn't teleport into the game; He uses his jetpack to get in front of the DOOM Slayer! Imps crawling down from the walls. You know what I mean.

Make campaign-style elements in SnapMap have the same look-and-feel as in the campaign.

Allow us to make our own rune trials? + allow us to make our own runes, modifying several attributes of the player: Speed, speed of glory kills, damage, etc.

Include the tokens that upgrade the Praetor Suit.

Add physics to props When I shoot at props I've placed I really want them fly around or something.

Make the overall mission design more intuitive and add a variety of things you can build in that you have to "fix" in order to move on.

more intuitive and add a variety of things you can build in that you have to "fix" in order to move on. Enhance the organization of logic elements (Snap to Grid, Fix Rotation, etc.)

Allow to add our own Voice-Over I know this would maybe blow the size up to download but downloading a multi-level campaign-style experience with this built in would make it way more immersive and I would totally be ready to download additional data to have a better experience

Last but not least: Allow us to use *ANY* demon (including bosses) to create a full campaign-style experience! That's it for now. I hope this inspires someone at id or Escalation and feel free to discuss about it here.

Thanks!



Please also add to that list :

-Missing weapon mods from single player. The best weapon mods from DOOM 2016's phenomenal campaign are still missing from SnapMap:

Plasma gun heat blast.

Gauss cannon siege mode.

Chaingun mobile turret.

I've been asking for these for so long, no one listens, no one cares, no one reads these forums.

-Please add bot support to SnapMap. I'd like to re-create the first Hell expeditions led by Hayden's teams with bots by my side. It most certainly must be feasible, at least on PC. I have 32 GB of RAM and an 1080 Ti.

-Please let us play with bots OFFLINE. Move the Practice section so that it doesn't require a constant online connection to play with bots. This is the whole purpose of bots, to play an MP match without an internet connection. Instead when offline we are completely locked out of the multiplayer menu when offline. THIS IS NOT OK.

-Please, don't even think about making SnapMap always online. I loved the fact that I could download Snapmaps that I could later load up from my hard drive library when offline. This is a GREAT feature, leave it like it is, allow SnapMap to work offline like it does today. Even though we do our best, we can't always be connected to the dedicated servers. Like today, in DOOM 2016, allow us to design a map in SnapMap and then publish it later in the cloud when we have internet access.