After spending more than 30 hours slashing my way through the zippy Kingdom Hearts III, Nero felt slow, lumbering...boring? And his mechanical arm didn’t make any sense. You can hold several arms at once, but you can’t swap between them! Arm abilities can be so radically different—a lighting shotgun blast vs. a dash that pops you in the air—that your entire approach to a combat situation might change. To use another next arm, you either need to blow it up, or it needs to break (which happens if you’re hit while using it). I was afraid to lose them—would it be expensive to replenish, and how many will I find in the world?—so I ended up not using them. That was the wrong move. This climaxed during the game’s first real boss fight, the goliath fight from the game’s public demo, where I found myself dying over and over again, unable to find a rhythm, and seeking to assign blame.