"What you mean by "everyone" was the casual market, but hardcore gamers also playing those same games made for the casual market, which was much less likely to happen the other way around. As I said, as a gamer, to me this just means more games were more boring, and unnecessarily politically correct."

Not really. Casual gamers are simply people who aren't as into games as more dedicated gamers are. Many casual games are actually pretty niche. And your assertion that they have to be boring or politically correct isn't true either.

"As per your example of other media, I disagree with always marketing to the largest market possible, this doesn't breed quality, when you try to please everyone, you can't truly appeal to anyone. I enjoy movies like Logan and Deadpool, that stepped out of the norm for superhero movies, rather than always riding the line of mediocrity like the Disney Marvel movies (which I now find horribly boring because they keep recycling the same formula). And yes, Disney is a master as "marketing to the widest audience possible", I don't think their movies are better for it, even if they make the most money."

Understandable. However as I said, casual games are many times, very niche. Only exceptions like Wii Sports were able to bust into the mainstream. Iwata strongly believed in not only games that everyone can play, but also having a diverse library of titles for specific tastes. Iwata's Nintendo pushed to produce a lot of weird and eccentric projects such as Rhythm Heaven, or Pandora's Tower to supplement their mainstream franchises.

"You are blatantly ignoring examples I gave like Xenoblade Chronicles X and Tokyo Mirage sessions and just claiming censorship didn't happen."

That's on Nintendo of America and the localization teams. You have a problem with it, take it to them.

"You say Dual Audio was "under Iwata" but lots of games didn't have Dual Audio under Iwata, Xenoblade Chronicles X as already mentioned, Fates."

Awakening had a dual language option, as did Sin and Punishment: Star Successor, and the original Xenoblade. Again, that's the localization team responsible, not Iwata.

"You keep saying everything that happened under Kimishima was actually Iwata, but there is no evidence of that." Kimishima himself said that nothing about Iwata's strategy would change under him, and that Nintendo would continue the path he set forth. Planning and Developing the Switch took years to do, and it was all done by Iwata and the team he had already established.