Remove an existing game file in your installation directory (e.g. BattleTech.exe)



Verify Integrity of Game Files (Right-click on BATTLETECH in your Steam Library, select Properties -> Local Files tab)



The update should now download and apply normally.

New Features & Content

Added ability to create custom names for manual saves





Permanent saves are marked with gold triangle icons and tooltips





Added percent progress to save game refresh





Added the ability for users to disable warning when deleting saves





Deleting a save game no longer scrolls back to the top of the list each time

Added the ability to restart in any combat mission without loading a save game (excludes iron man)





Added initiative status icon overlays for MechWarrior portraits in combat





Added more sorting options for inventory items





Components are now sorted logically in the Store and MechBay





Added more color swatches for mercenary outfit color schemes





Added new floating text for Precision Strikes





Added popup message when ‘Mech with invalid configuration is detected





Added new popup for selling multiple items in the store





Added ultrawide version of main menu cinematic for 21:9 aspect ratios





‘Mech selection weight class filters changed from individual toggles to exclusive subsets, including new "All" button added to show all weight classes.

UI

We now show the proper number of health boxes and Xs on the After Action Review screen when someone with low guts is incapacitated or killed





Fixed the mechbay storage list so that we don't clear the filters when you scrap a ‘Mech part.





The Timeline now reflects modified MechWarrior names and portraits





Pressing ESC now closes "Delete Campaign" prompts in the Load Campaign menu





Fixed an issue with a “Discard Changes” prompt displaying in certain circumstances after exiting Video Settings with no changes made





Fixed an issue with using square bracket characters in save game search field





The ENTER key now works on Mission Success / Mission Failure screens





Tooltips no longer displayed for planets behind planet summary panel in navigation





Added a default firing arc when no weapons are available (or when an Ace Pilot moves after shooting)





Removed the Back button during heraldry creation when a new account is registered





Fixed a warning prompt message in the MechBay





Fixed a visual-only issue with Heat Efficiency rating after equipping Heat Exchangers





Fixed an issue in which items purchased from the store via the Mech Lab ("Check Store" button) disappeared until a refit is reloaded after reverting changes





The Mech Lab underweight warning now only displays if at least 0.5 tons are free





Removed the empty month option when registering a new account





Fixed a tooltip on incomplete Mechs in MechBay





Fixed game options menu opening when using Esc to close the withdraw confirmation popup opened via button in upper-right corner





Fixed Heat Exchanger icons sometimes not loading





Fixed empty available weapons and equipment sections when customizing ‘Mechs





Fixed several layout and fill issues in MechBay





Fixed save game slot hitbox area so rapid deletes won't double click and load saves





Fixed text overflow in Welcome Commander message popup





Hardpoint icons are now consistent with Weapon icons





Fixed scroll position of event descriptions persisting between events in some cases





Fixed an issue where the ‘Mech paperdoll was mirroring the structure displayed for the rear view





Fixed overheat warning not always showing for melee or DFA attacks





Updated MechBay tutorial information





Fixed some orange buttons being transparent





Updated Game Tips to reflect new morale mechanic





Fixed display of overheat/shutdown warnings overlapping when Called Shot is active





Fixed bug where canceling the commander's customization without changes could still cause the confirmation popup to come up





Fixed disabled ability tooltips being displayed in tutorial under specific circumstances





MechWarriors killed in action no longer display injury text in the ARR





Disabled zoom camera during multi-target attacks





Fixed cases where melee camera would spin around rapidly prior to attack





Fixed camera taking too long to focus on player ‘Mech when attacked, sometimes missing the beginning of impacts





Prevent the "Follow Cam" from moving up over the top of the unit it's following

AI

Mountain Hold map bug fix, widening a specific path to prevent inefficient AI movement.





Fixed convoy escape zone on Escarpment Valley map to prevent units from blocking mission completion





Escarpment Valley map bug fix to tweak the road area to remove rocks that were bottlenecking and blocking convoy units.





Expanded play bounds on Alpine Cathedral Destroy base map to include spawners to prevent pathing issues for reinforcements.





Bleak Ridge map update to fix broken spawns.





Sunken Hills map bug fix. Moving some spawners and shifting the terrain slightly to improve play and stop units from being blocked.





Fixed the possibility that the AI would take paths that would get it stranded





Fixed a bug in jump selection state where it was looking through the wrong list of enemies, which included dead ones, and was causing DFA selection to not work sometimes





Fixed a bad spawn location on Toxic Mire map with a movement of a spawner.





Fixed enemy vehicles spawning in Assassinate contracts on Split Range map sometimes not being able to reach the player





Bleak Ridge map bug fix moving rocks to prevent movement blocker





Improved patrol route pathing





Fixed case where AI would look at player's morale instead of its own when deciding whether to use Precision Strike





Fixed instance where an enemy ‘Mech takes no action when deciding whether to make a melee attack based on its target's unsteady state





Fixed case where AI would brace instead of performing opportunistic DFA attacks





Fixed multiplying support weapon damage by melee/DFA multipliers

Accounts

Updates and adjustments for GDPR compliance.

Modding

MetaDataDatabase switched over to using Natural Keys instead of Guids where possible

Launcher

New "Force Focus" option in Launcher to skip the disabling of ghosting in Windows to address potential crashing issues on some systems

Audio

Footsteps VFX now differentiate between biomes

Bugfixes

Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.





Fixed a Timeline freeze and planet arrival saves not being generated.





Fix for game not progressing after loading specific auto saves





Fixed an issue where adding illegal characters to the search filter would cause saves to not appear after text is cleaned up.





Removed old clear achievement debug hotkey





Fix to make the negotiation sliders reset properly after backing out of the lance configuration screen





DFA can now produce a pilot injury if you take both your own legs off with it





On Capture Base missions, the player can no longer target the friendly dropship





Updated portrait manager with new beard skinning





Fixed cases where Ultra and High quality settings could be reversed after changing quality settings and restarting





Fixed Highlander animation when transitioning from idle to brace





Fixed some background textures in Mech Bay





Fixed visual issue with MRB rating stars disappearing after reaching max rank

Fixed MechWarrior training prompt for pilots with already maxed out skills





Fixed some text that could show through the finance widget





Fixed weapon hit effects sometimes applying when weapon misses





Fixed background shadow in Lance deployment menu





Fixed facility decals in Sandy Mesa map





Fixed galactic background showing during Navigation menu transition in ultrawide resolutions





Fixed rare cases where Forest buff didn't apply on tiles with trees in some maps





Fixed missing tooltip in Mech Bay for right leg armor bar





Fixed tooltip hit box in Mech Bay when multiple icons are present in the selected lance configuration





Fixed building in Raw Cliffsides missing collisions





Fixed cases where objective success sound would play unnecessarily





Fixed display of some Rough Terrain movement pips on Hidden Lagoon





Fixed redundant VO barks when selecting "Done" to end turn prior to contact with OpFor





Added collision to tunnel on Highway map





Equipment/Weapons sold while in the Refit screen are removed from the refit interface to prevent work orders that include sold parts from being created





Fixed potential soft lock if ejecting last MechWarrior and withdrawing at the same time while confirming both prompts with Enter key





Fixed cranes not falling when lower strut is destroyed by ‘Mech impact





Fixed parts of destroyed buildings reappearing after loading combat save





Fixed some Assassination contracts completing early after loading combat save (not retroactive)





Fixed case of camera clipping through pirate base





Capturing all three silos during Itrom Attack now auto-completes the mission (no longer requires moving ‘Mechs to the Evac Zone)





Fixed ice regions missing from map after loading a combat save





Fixed incorrect max head armor on Commando and Spider in Mech Lab (was 30, now 45)





Fixed possibility of sprinting ‘Mechs onto same position as OpFor Mech in specific circumstances





Fixed some missing/incorrect movement pips in Hidden Lagoon





Fixed case where losing silo Bravo could cause explosion of silo Charlie in Itrom Attack





Fixed flickering shadows when ‘Mechs are idle





Fixed some hair styles in character creation being too reflective





Fixed incorrect shadows displaying in Barracks when switching between rooms





Fixed potential soft-lock state after loading a combat save created by pressing Enter to confirm save dialog





Fixed missing rain effect in Medium and High graphic settings





Fixed lightning issue in character creation with specific hairstyles and light combinations





Fixed scars in portraits getting more intense after each save game load (until game restarted)





Fixed display of rings around planets on loading screen





Fixed enemy reinforcements being unable to reach the player's ‘Mechs during simple battle contracts on The Mine map





Fixed last applied portrait changes being applied to both Commander and hired MechWarrior





Fixed deleted saves showing again after entering and removing text in the search field





Fixed buff icon for destroyed buildings





Fixed item selection not clearing in the Store when switching to an empty tab





Fixed overheat audio alarms, VO, and VFX from not playing in certain circumstances





Fixed several cases where enemy units could spawn in stuck positions (unable to engage player)





Fixed a spammy warning about melee weapons that "can't technically fire" (but actually can)





Fixed enemy contact being reported multiple times





Fixed bug where standing in an Evac Zone area prior to its appearance as an objective could block progression in specific missions





Fixed bug that put player in combat during Itrom Attack prior to enemy unit contact





Removed mid-air floating rocks in Smithon





Fixed path in BarterTown to be walkable as expected





Fixed cases where ‘Mechs would turn in place prior to attacking a target already in melee range





Fixed a bug with entering combat where neutral tab target buildings weren't starting combat (including some turret generators)

Fixed Ace Pilots getting stability reduced twice if they fire and then move





Fixed Ace Pilots using "done" not getting the appropriate stability reduction applied





When Reserving an entire lance only one pilot's VO bark is played instead of the entire team





Fixed issue where wrong the ‘Mech shadow was cast in the MechBay





Fixed typos in some pilot bios





Fixed Restore Defaults in video settings not impacting resolution when in fullscreen mode (PC only)





Fixed potential item duplication issue





Fixed incorrect lighting when loading a save game where ship is docked to JumpShip





Fixed stuck Panther on Smithon map

Many additional small improvements and bug fixes

Known Issues

A few campaign cinematic scenes have a grainy filter applied





Some causes of death on the Memorial Wall don’t fit the UI layout

Welcome to BATTLETECH 1.2 Beta! This update is now available for users to opt-in to the "public_beta" branch on Steam and GoG. It contains a number of quality-of-life improvements and bug fixes, as well as some cool new features.Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures. See further details below.If you experience any issues after updating, or see a popup like this one when trying to run the game...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it:Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers.A number of new mercenary events have been added to the game.(to be fixed before setting live)