We talked with Chung earlier this year about the reasons behind Quadrilateral Cowboy's delay. Back in 2013, once he found a balance between marketing duties and actual development (hint: he largely stopped doing press for the game), he said the game took on a life of his own and he didn't want to rush it.

"This is going to sound kind of artsy-fartsy, but I get this feeling sometimes when I start writing, that it's not me anymore," Chung said. "The piece that you're writing just starts to kind of steer itself, in a way. The game did that to me."

As for what the game will do to players, Chung said he hoped it wouldn't be intimidating. Even though it involves actual coding, Quadrilateral Cowboy was designed to be a game for everyone, from engineers to novice players.

"My favorite thing at these shows is when kids come up to play it -- like 10, 11, 12 years old," he said. "They don't have these preconceived notions that programming is this thing for geniuses or brilliant people. ...They'll just sit at the keyboard, they'll start banging on it, and they get it. They pick it up because they don't have all this baggage about what programming is. It's amazing. That's what I want."