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Most recent revision

Main Gate, view from inside the mountain Server PvE Map revision 21 Coordinates -3513, 2982

Rev 21

Following MrCrispy suggestion, Pico went for a Dwarven theme during Revision 21. They built not only a magnificent city of miners, but also an entire mountain to accommodate it.

Totemo's Esquire

The Bearded Block Butchery

The Bearded Block Butchery

View from 32ndFlava's House

The Pico Shopping Precinct

The Pico Shopping Precinct

Blimunda Giantane Chirurgeon

Brightmaw Cavern

Brom Clan Halls

Tombs of the Brom Clan

Magnetic Hot Springs Spa and Resort

Throne's Room Ceiling

The Treasure Room

The Bear 'n' Stein Inn & Tavern

The South Gate

The West Gate

Rev 20



The Portal Building Server PvE Map revision 20 Coordinates -2200, 2200

During Revision 20, Pico went for an Egyptian theme to better integrate schererererer's Überproject.

One of Pico's two Obelisks

The first pyramid

32ndFlava showing you what goes into the stables

One of Pico's two Sphinxes (after)

View of the canal

Villager Market

Bun Sphinxes

Close-up of the portal

One of Pico's two Sphinxes (before)

Inside Pico's marketplace, decorated by kumquatmay

carto view of Pico and the Überproject

Rev 19



Town Hall at sunset, built by kumquatmay and 32ndFlava Server PvE Map revision 19 Coordinates 180, 1550

Pico went Medieval during Revision 19.

Schererererer Manor was nominated to the PvE Awards Best Showboating category.



Pico's Observatorium



Carto view of Pico

Christmas dinner at Town Hall

Christmas dinner at Town Hall

Castle that works as a tree farm

totemo and mini totemo

White Cloisters Art Museum and Cathedral

"Unicorn in Captivity" built by schererererer and exhibited at the White Cloisters Art Museum and Cathedral in Pico

Rev 18



Aerial view from the sea Server PvE Map revision 18 Coordinates -1910, -1722



Pico and Brom built both together and established their cities next to each other during Revision 18. The theme followed was Asian architecture, from Mughal to Chinese styles.

Aerial view from the sea

Aerial view from the farm land

Map Art created for this Revision

Map Art created for this Revisionn

Map Art created for this Revision

Map Art created for this Revision

Map Art created for this Revision

Pico's Portal

Rev 17



Aerial view Server PvE Map revision 17 Coordinates -1910, -1722 Creators Residents kandoko, jattell, TECP, Norami, 32ndFlava, kumquatmay, totemo, thrawn21, Pipersdad, DarkJesusmn, darkniteusa, _casey_, Uncle_BadTouch, piperboise, ijustinhk, tc_chris, hatertots, jllmprrtzzubnik



During Revision 17, Pico was inspired by Southern European architecture, particularly from Venice, Italy.

Aerial view of the canals

Marketplace

View from the marketplace

Gardens behind the Portal building, featuring Norami and 32ndFlava on tops of the fountains

Portal room

"In memory of all the sponges that were lost"

Inside Pico's train station

Pico's Spleef arena

World famous Pico-Venetian Glass shop

Rev 16



Danker After Dark Server PvE Map revision 16 Coordinates 260, 1700

This rev, Pico's theme was Atlantis and a building code was implemented to ensure that all structures were visually harmonious. The palette consisted of cool, aquatic shades. Acacia logs were allowed, but the orange sides of the logs could be hidden. The use of other materials in places that were visible from a road or the town hall was strongly discouraged. In addition to the city's palette, there were height restrictions between the town hall ring road and the half-way road (plots NE1-4 and NW1-4), where builds should keep a height below 16 blocks. In the far plots (FNE1-4 and FNW1-4), members were free to build taller, but no taller than 3/4 of the height of the town hall, unless approved by a mayor.

Dank By Day

"In memory of all the sponges that were lost"



Pico's Spleef arena

Rev 15

Server PvE Map revision 15 Coordinates 2100, 700 Creators Mayors Emizzon

Emizzon decided to give it another try as a mayor of Pico. During this Revision, Pico became a hyper connected skyscraper city creating a retro futuristic look in the process. All public builds were connected with each other through above ground rail lines. In addition to that, everyone had the opportunity to hook up their personal builds onto the network to allow people to easily go from their personal skyscraper to the central station.

Inside the portal building

Villager center

Inside the Head's Museum



Tree farm building

Aerial view

Aerial view

Inside Pico's church





Rev 13

32ndFlava stepped down as a Mayor of Pico to the status of citizen.

Mayors: Thrawn, Norami, TC_Chris, and Kandoko

Rev 11



Aerial view Server PvE Map revision 11 Coordinates -1500, -1800 Creators Mayors thrawn21, spacepirate1941, norami, tc_chris, Emizzon, 32ndFlava

During Revision 11, Pico serpentined around and inside a complex system of caves and floating islands, all connected between thanks to an extensive roads and rails network.

Spleef Arena

Portal inside Town Hall

Pico's PvP Arena

Pico's Temple

Residential Area

Residential Area under a caver

Villager Market

Pico Peak Water Park

Town Hall and Residential Area on the right

See Pico (r11) for more.

Rev 10



Downtown Server PvE Map revision 10 Coordinates 1500, 1500 Creators Mayors thrawn21, norami, tc_chris and Spacepirate1941

Again at the SE portal at 1200,1200. Pico is a large city based at the southeast portal. It will consist of many different districts. Pico main city has a hexagon based layout around the nether portal and will become a skyscraper landscape in the near future. Currently the roads are being built and decorated.

Broadly speaking, pico has two different types of areas:

Skyscrappers

Pico Portal is the central area around the nether portal. It will become the Cities skyscraper district.

Residental Districts

There are many residential districts planned.

Skylands Jungle

Minas Tirith

FISA Spleef Finals

See Pico (r10) for more.





Rev 9



View across the city Server PvE Map revision 9 Coordinates 1500, 1500 Creators Mayors thrawn21, norami, tc_chris and Spacepirate1941

Located at the SE portal at 1500,1500, Pico started as a square city this revision and later had an expansion in the southern area. The idea was to have a community-built center station with the core of the town a village reminiscent of the NPC village roots. Surrounding that would be an outer ring of skyscrapers with greenery in between for event builds.

This was the rev where Norami led glorious player 32ndFlava into Pico for the first time and invited him to join.

The SE park

See Pico (r9) for more.





Rev 8

Mayors: thrawn21 and Spacepirate1941

Coordinates: 1400, 2400

Just before Rev 8 started, Pico launched their very own subreddit. Skyscrapers dominated the landscape.

See Pico (r8) for more.

Rev 7

Server PvE Map revision 7 Coordinates -1600, 2150 Timeline Started February 19, 2012 Creators Mayors thrawn21 and Spacepirate1941

This revision was based in the desert next to a NPC village. Base camp, which later became femto district, was set up around a nether portal and Pico proper was build on the other side of a small sea.

Downtown Pico

Downtown Pico was constructed as a large circle, with four cardinal roads leading from the center of the city. Two inner rings serve as additional roads that link the cardinal roads together. Downtown held 24 plots- the central plots were home to public buildings, such as the Storage Tower, the Public Farm, and the center rail station. Other notable buildings include Zot News Tower (Zotshot), the public sheep farm (31stCenturyMatt), and a sandstone apartment complex (Spacepirate1941).

Outer Districts

In addition to the central downtown circle, Pico consists of more loose outer districts that surround downtown. Among these were:

Residential District:

Located on the west cliff, where people were able to build smaller, humbler homes just outside of the bustling city center.

Spaceport:

Situated to the Northeast of the city, this expanse was home to a 1-to-1 scale of the Millenium Falcon, built by Spacepirate1941.

Skynet2029's Island:

Small Island east between the Nether portal and Pico Proper, by Skynet2029. The island included a shopping mall with stores (floors B1 and B2), food court (B4), movie theater (B3) and a small public park (B6). Transit Station is at (B5) with connections to Pico Main Rail station and many of the local stations. Mostly entertainment/tourist oriented.

Femto:

Located across the sea next to the Netherportal. This area contained the Pico Spleef arena, home to the Pico Ninjas, and featured mansion style houses after a redevelopment from the basecamp. These builds had too large a foot print for residential pico and were too short for downtown pico.

See Pico (r7) for more.





Rev 6



More skyscrapers rise above the landscape Server PvE Map revision 6 Coordinates 0, -1500 Timeline Started Day 1 of Rev. 6 Creators Mayors thrawn21 and Spacepirate1941

Pico was located to the sun north at 0, -1500. By coordinates, it was the East Hub and was connected to the rest of the map by multiple rail systems. Pico was designed to evoke the dense cluster of tall towers that is the hallmark of many real world cities, and was a perfect local for any minecrafter with the itch to build a skyscraper. However, there were also two residential blocks for those who wish to live in the heart of the city, but don't want to build quite that tall. Pico was built of numbered blocks and colored roads for easy navigation and when it is completed it also had a subway system for fast travel around the city.

Pico's Local underground rail-system.

The giant Tree Farm.

Tail in the town center

Central Towers.

Piano

Pico Docks with lighthouse in the background.

Arty Tower.

Spleef Arena with fresh snow.

Beach

Local Hospital.

See Pico (r6) for more.

Rev 5



Pico Entrance Server PvE Map revision 5 Coordinates 1758, 150 Timeline Started About 2 or 3 days after the map began Creators Mayors thrawn21 and spacepirate1941

Pico started in rev 5 as a town developed from a npc village. Though it started out small, it was one of the fastest growing cities in the 5th rev and even rivaled Seneca and the spawn city, in number of residents. It welcomed players of all experience levels, providing a firm start for newer minecraftians and challenging older builders with its smaller than average plots. Its southerly location, multiple rails, roads and proximity to the South Nether Portal put Pico in an excellent mix of seclusion and connectivity. Its abundant farms serve as a breadbasket of the south, with the double chest of food in the welcome center being filled and emptied on a regular basis.

The Welcome Center

The Watchtower

The view from the Watchtower

The Rail Station

Inside the rail station before the invention of CARTS

Miner's Market Trade Center

The largest of Pico's many farms.

Another view of the farms

The parks Modern Art!