Psst. Hey, you.

Yeah, you. The one who didn’t start with that game-winning trap in their hand. You wanna… search it from your Deck? Or any other Normal Trap? Let me show you a trick…

A Trap Trick!

Oh I’m not kidding. You can get any Normal Trap from your Deck! There’s only a small catch: you’ll have to banish one copy of the card from your Deck to Set the new one on the field with Trap Trick. You also only get to activate one Trap Card for the rest of the turn after you play Trap Trick. However, your freshly delivered Normal Trap can be activated immediately!

It’s really that simple. Banish a Normal Trap, then get another one and play it right away. You want Dimensional Barrier? Boom, your opponent is on lockdown. You want Torrential Tribute? Suddenly they are afraid to Summon anything. Your opponent just added a card to their hand, and they’re getting hit by a Mind Crush out of nowhere. Trap Trick is great if you’re playing a variety of Trap Cards, since it can bring any of them online at any time.

Trap Trick is especially good when combined with Side Deck cards. These cards are usually ones you want to get early on in the Duel, but not necessarily in multiples. Cards like Evenly Matched are amazing to answer your opponent’s field, but a second copy has little impact. Trap Trick ensures you get Evenly Matched quickly, but since it banishes a copy, you’re less likely to draw those extraneous copies.

You can also utilize Trap Trick as a way to dodge Spell & Trap removal. Let your opponent target your Trap Trick with Twin Twisters, etc., and simply flip Trap Trick to replace it with a new card. If that Spell & Trap removal is a global effect like Topologic Trisbaena, you can search out Waking the Dragon to punish them!

Trap Trick is a viable choice in any Deck running a few Normal Traps with duplicates, but there are some Decks where it really shines.

Trap Trick gets its name from those wily Traptrix monsters featured in the art, and it’s a perfect fit in that strategy. There’s a huge selection of “Hole” Normal Traps to play in a Traptrix Deck, and Trap Trick can get whatever one you want at the moment. Use it with Traptrix Nepenthes in play for maximum effect.

The Lair of Darkness Structure Deck has a heavy theme around Tributes, and a major part of that plan is using the Virus Normal Traps. Trap Trick is awesome combined with Lilith, Lady of Lament. If you only have two copies of a particular Trap Card, you can pick Trap Trick as the third card. No matter what, you’re going to get the effect you want.

The basic Metaphys gameplan is to banish their monsters to trigger their effects later, and Metaphys Ascension is an easy way to get that done. It filters your hand, then banishes a monster from your Deck. Its second effect is what makes it special here – when it’s banished, you can add another Metaphys card from your Deck to your hand. Trap Trick will banish one copy and Set another on the field. The banished one will search, and you can flip the Set copy next turn (Despite Trap Trick making the Set card live, you can only use one Ascension effect per turn). Starting with only Trap Trick, this play will thin your Deck by four cards, get any one Metaphys in your hand, one in the Graveyard (either the one you searched or one you already had in hand), one Metaphys banished, and you’ll draw a card. Not too bad!

If you’re using Normal Traps, you’ll want to use Trap Trick! It’s a simple but powerful effect for many strategies, only found in Soul Fusion. You get your first look at Trap Trick during the Soul Fusion Sneak Peek October 14th and 15th!