Circle of the Elements

Adherents of the Circle of the Elements believe in the oneness and sanctity of all things in our world. Through the path of the four classical elements they seek to make the nature of the world one with the nature of themselves. To these druids the power of nature is seen as far greater than any demon or god, and through harnessing this vast power they hope to transcend their limitations and become one with the fundamental elements of the world.

Bonus Cantrip

At 2nd level you learn one additional Druid cantrip of your choice.

One With Nature

At 2nd level you gain proficiency in the Nature skill. If you are already proficient in Nature you may add double your proficiency bonus to ability checks made with this skill.

Elemental Affinity

At 2nd level you become attuned to one of the four elements of nature. You gain additional features based upon your chosen Affinity at 6th, and 14th level. Choose one of the following Affinities.

Fire. There is a hint of an elemental fury in your every action. You gain proficiency in the Intimidation skill. If you are already proficient in Intimidation you may add double your proficiency bonus to ability checks made with this skill. You also gain the Produce Flame cantrip if you do not already know it.

Earth. Your fortitude is that of the earth itself. You now have advantage on saving throws against poison and you are resistant to poison damage.

Water. You are as at home in the depths of the sea as you are on land. You gain the ability to breathe underwater and your swimming speed is now equal to your walking speed. In addition you always have the spell Create or Destroy Water prepared and it does not count against the number of spells you may prepare each day.

Wind. You have the haste of an icy breeze. Your walking speed increases by 10 feet. In addition other creatures have disadvantage on attacks of opportunity made against you.

Incant the Elements

Your attunement to the fundamental forces of the world grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to spells connected to the element to which you are attuned. Consult the associated spell list for each elemental affinity. Once you gain access to an affinity spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Fire

Druid Level Spell 3rd Continual Flame, Agnazzar's Scorcher 5th Fireball, Melf's Minute Meteors 7th Wall of Fire, Elemental Bane 9th Conjure Elemental, Immolation

Earth

Druid Level Spell 3rd Earthbind, Barkskin 5th Counterspell, Meld Into Stone 7th Elemental Bane, Stone Shape 9th Conjure Elemental, Wall of Stone

Water

Druid Level Spell 3rd *Bigby's Blistering Barnacles, Flowsight** 5th Tidal Wave, Sleet Storm 7th Elemental Bane, Control Water 9th Conjure Elemental, Maelstrom

Wind

Druid Level Spell 3rd Blur, Gust of Wind 5th Haste, Wind Wall 7th Elemental Bane, Storm Sphere 9th Conjure Elemental, Control Wind

Additional Spells Both Bigby's Blistering Barnacles and Flowsight are from The Codex of the Waves by reddit user the_singular_anyone. You may find the details of these spells here: https://drive.google.com/file/d/0BwF09f1afXWlb2lKS1p0M1J0LVU/view

Avatar of the Elements

At 6th level your connection to your chosen Affinity deepens as you come closer to the fundaments of nature. You gain one of the following features, depending upon the elemental Affinity chosen at 2nd level.

Fire. You may imbue your magic with the fury of a raging wildfire. When you roll for fire damage you may choose to deal maximum damage instead of rolling. Once you have used this ability you must complete a long rest before you may use it again. At 10th level you may use this ability twice between each long rest, and at 14th level this ability recharges on a long or short rest.