Update: A pdf version can be downloaded for free on DriveThruRPG here

I saw a character generator using a Rubik’s Cube (here; original author unknown). I liked the general idea, and thought I’d come up with my own version of it:

Steps

:: Jumble the cube thoroughly

:: The centre square represents one of the six attributes, e.g.

STR = red

INT = blue

WIS = yellow

DEX = green

CON = orange

CHR = white

:: The ability score is 7 with the following modifiers:

Positive modifiers:

+2 for each square which is the same as the centre colour (like squares)

which is the same as the centre colour (like squares) +1 for a 3 square L-shape which is the same as the centre colour

which is the same as the centre colour +2 for a line which is the same as the centre colour

which is the same as the centre colour +2 for a diagonal line which is the same as the centre colour

line which is the same as the centre colour +3 for a + or a × shape of the centre colour

or a shape of the centre colour +3 for a 2×2 square which is the same as the centre colour

Negative modifiers:

-2 for a 3 square L shape of a matching different colour

of a matching different colour -3 for a line of a matching different colour

of a matching different colour -4 for all four corners of a matching different colour

of a matching different colour -4 for all four centre non-corner edges of a matching different colour

Visual examples:

:: *Optionally*, the colour of one non-centre square may be changed by the player to improve one ability score (to give a bonus and/or cancel out a negative modifier); or as suggested on Reddit the player gets one free rotation

:: Score are rounded up to 3 or down to 18.

Some worked examples, without the optional swapping rule; the cubes were generated with https://ruwix.com/puzzle-scramble-generator/ with 66 iterations.

STR; red 8

INT; blue 12

WIS; yellow 11

DEX; green 17

CON; orange 8

CHR; white 16

STR; red 9

INT; blue 9

WIS; yellow 9

DEX; green 11

CON; orange 9

CHR; white 7

STR; red 11

INT; blue 12

WIS; yellow 9

DEX; green 9

CON; orange 9

CHR; white 7

STR; red 9

INT; blue 9

WIS; yellow 3

DEX; green 7

CON; orange 12

CHR; white 11

STR; red 14

INT; blue 15

WIS; yellow 12

DEX; green 12

CON; orange 16

CHR; white 16

Clearly, the base score of 7 can be made smaller or larger to scale the whole thing up or down a notch. The modifiers could be tweaked/removed or new one added.

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More of my stuff on DriveThruRPG: https://www.drivethrurpg.com/browse/pub/9524/Goblin039s-Henchman