Almost two years have passed since, for the first time, we listened to Rune: Ragnarok, the current project of Human Head Studios, creators of the original Prey. However, at some point in the development process, the studio decided to change its name to simply Rune, thus representing a new point in the creative process of production. However, remember that it is the spiritual successor of the original Rune, the company decided to change its name once again and title it as Rune II, as well as being exclusive to the Epic Games Store.

In relation to the latter, Chris Rhinehart, project manager and co-founder of the developer, offered more information in an interview with Wccftech. In this sense, first, he considered: ” As we were working on the game, we originally planned to publish it a bit earlier, but we did several tests in the closed beta of the deathmatch mode before that. At first, they began to try our combat to understand how it worked in the multiplayer. So, we created a simple form of deathmatch at that point and we were testing it. While we were advancing, we, collectively together with our partners until now (ESDF), decided that the game needed more time to cook. “

” We were getting a lot of amazing feedback from our fans and the people in the deathmatch tests, but we needed more time. And, frankly, we needed more funding, so we went out and met with multiple distributors and different potential partners, just trying to figure out who the best people with whom we could partner could be. One of them was Epic and the contract they offered was very good. It is not money for Ferraris or anything like that, all the money we receive is placed in the development of the project, “he continued.

Later, he added: ” I do not know if many know it, but Human Head and Epic have had a very good relationship since our first game; even, even when we were working on a game different from the one we got. We used the Unreal Engine, the original. That game ended up being discarded, but we really liked the engine and we liked working with Epic, so we asked them if we could continue using their engine and they said: ‘Sure!’. In fact, we showed them the title we were working on, Rune. And they were like, ‘Wow, this is great, we want to publish it.’ Epic was, until the Developers Meeting was made, the original editor of Rune, although it was called Ragnar for that moment“

And, to sentence, he stressed that ” we stayed as friends of Epic, we maintained good relations of partners with Epic. Everything made sense. It had this poetic aspect tied to the issue since the original Rune started with Epic, and then Rune II will also continue with Epic. ” Everything, always, under the emphasis that, thanks to their conjunction, Rune II has been developed not only faster but also, it is better than it would be if it were not exclusive to the Epic Games Store.

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