Destiny Dev Team

General Weapons

Shotguns

Whenever the team here at Bungie plays Crucible, the absence of Shotguns is noticeable. We could look at the data from Shotgun use, but our usage in the office should be enough. We made some changes to bring them in line with other weapons.

Increased ammo on spawn from 2 to 4 in crucible.

When sliding with a shotgun, your Guardian will travel 6 more meters and be invulnerable for 3 seconds or until they get a kill with the Shotgun. You will lose invulnerability if you swap weapons (if not it would be too OP).

Spread now hits in all directions, eliminating the need to aim.

Can stop ANY super in 1 shot at ANY distance.

Can shoot out rockets or grenades midair even when looking in the opposite direction.

Instant reload to all Shotguns.

Snipers

We’ve never been a fan of Snipers and we’re still scared of them, but we also understand some people might want to use them. Here is our compromise.

Decreased ammo from 2 to 1 on spawn.

Bodyshots do no damage.

Missing a shot will have the bullet teleport behind your head.

Picking up Special Ammo while holding a SnipeR will only work 50% of the time.

Your Sniper Rifle will explode in your hands if you fire it while it’s empty, or keep it empty for 10 seconds. This will still happen if you swap weapons, and should pair nicely with the changes to Special Ammo.

SMG’s

We keep hearing about a weapon type called SMG, but we honestly don’t know what the community is referring to. We did some digging and eventually found some.

Lowered the Stability of Hard Truths to ensure you spray the weapon like a madman off their meds in all directions to instill fear into Guardians.

I guess decreased their range to make them more efficient against Shotguns?

Load faster? Maybe some more ammo? We actually don’t even have a list of SMG’s here at Bungie… we lost it.

Swords

We understand all enemies have a stomp mechanic, this was to ensure Shotguns or Swords couldn’t be used against them. However, Swords are not being used as we would like, so we decided to compromise.

Once you start swinging you can’t stop even if you're getting hit, this will ensure you DPS your target.

Increased damage by 0.0001% to compensate for our DPS goal.

Swinging while you have no ammo will remove the ammo of all other weapons.

Swinging at an enemy with no ammo will also heal the target.

Pulse Rifles

All Pulse Rifles can cross-map now ( I mean, it needed 3 more meters for that to be possible so we just crossed the finish line).

Auto Rifles

Decreased Magazine size of all Auto Rifles.

Decreased Range and Damage of all Auto Rifles.

We love Auto Rifles.

Grenade Launchers

Here at Bungie we have zero foresight, but it’s pretty obvious The Mountaintop will increase the use of all Grenade Launchers in the Crucible. To help with this goal, we decided on the following.

All Grenade Launchers have an increased Blast Radius increase of 50%, but you die after a kill.

Edge Transit