HiWas having a guaranteed gold slot in opening hand for consistency considered (love the idea of more mulligans)?What will the game look like as time goes on, will there be 30 different factions or like hearthstone will there be hard capand i really dislike hearthstones rotating formats as all my collection that i put money in is useless as it rotates to wild (which no one plays)?Have the design team discussed how to make create work like maybe earning some kind of currency ( which the opponent could disrupt/limit ) to buy cards from a set of random options ( which both players could see) --- maybe allowing the opponent time to react to created cards by having a countdown timer on them when in the hand before they are played?One thing that worries me about the HC changes so far is the change from 3 to 2 rows, as there have been some fun ideas on reddit using positioning and the 3 rows and I looked forward to the design team exploring that space (Reach would be way cooler with 3 rows i think). Could a HC video could be made to show some gameplay that led to the design team removing a row?Is 2 rows and not 3 set in stone or is there a possibility it could be 3 again?