As part of a bee-themed one-shot or sidequest I planned to run eventually, I wanted to include possibilities for bee-themed rewards for the players. Here are some of the things I came up with:

Tome of the Melimancer (Rare wondrous item) - A tome that contains research on powerful bee spells! You can choose to learn these spells as if they were class spells for you, provided that you can cast spells. A wizard can transcribe these spells into their own spellbook, a prepared spellcaster can prepare these spells as long as they have this book, a learned spellcaster can learn one of these spells as long as they have the right level and possess the book whenever they would learn a new spell. It contains 4 spells that can be learned. Beem Evocation Cantrip Range: 60 feet Components: V S Duration: Instantaneous As a spell attack, fire a yellow and black beam with a range of 60 feet from your pointed finger that makes a buzzing noise as it rushes to the target. Deals 1d8 acid damage and makes the enemy vulnerable to poison, giving them disadvantage on constitution saving throws until the end of the next round. Hive Bomb 3rd level Conjuration Range: 150 feet Components: V S M (bits of pollen) Duration: Instantaneous Description: Launches a conjured beehive from your pointing finger to a point you choose within range that then explodes into a cacophony of angry buzzing bees. Each creature in a 20 foot radius sphere centered on that point must make a dexterity saving throw. A target takes 8d4 poison damage on a failed save or half as much damage on a successful one. A target that fails their save must also roll a constitution saving throw against being poisoned. Wall of Bees 6th level Conjuration Range: 120 feet Components: V S M (a piece of honeycomb) Duration: Up to 10 minutes Description: Conjures a mighty wall of buzzing bees within 120 feet on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d6 poison damage and must make a constitution saving throw against being poisoned, or half as much on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a constitution saving throw. It takes 7d6 poison damage and is poisoned on a failed save or takes half as much damage on a successful save. Beeteor Storm 9th level Conjuration Range: 1 mile Components: V S Duration: Instantaneous Description: Gigantic orbs of bees blot out the sun and plummet to the ground at four different points you can see within 1 mile. Each creature in a 40 foot radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d4 poison damage, 20d6 bludgeoning damage, and is poisoned on a failed save or takes half as much damage on a successful one.



There are some inconsistencies and some strange things with the spells since they are based on other spells but have modified effects and damage. Multiple saving throws for a single spell seems weird but the flavor seems to be about correct. I think this should probably be simpler.

I guess the way I see it in my head is that Hive Bomb is something that if you fail to dodge you need to resist the poison, Wall of Bees is something that if you fail to dodge you need to resist the poison but if you move through it all you can do is attempt to resist the poison from being stung repeatedly, and in the case of Beeteor Storm you just get poisoned if you don't dodge it because you got smashed by a gigantic ball of angry bees.