Unity 5 experimental build feedback

Build 3920 - Oct. 2nd - FINAL

Reduced the offset of the car screen glitch effect



Updated the up and down vote text to use "+" and "-" respectively



Optimized the level select menu by only updating the button anchors on start



Fixed bug where lasers would sometimes slice the cars even though physically it didn't look like they should have (it was due to a collision mesh not scaling properly)



Fixed bug where if a max players input wasn't put into the create a server menu it would create a server with max players of 1, now it makes sure the max players makes sense (2-6)



Fixed car screensaver not showing up anymore



Fixed the port forwarding link not being displayed properly in the online menu



Fixed chat window and text not being displayed properly when paused in online play

Build 3908e - Sept. 26th

Fixed Trackmogrify input menu so that it's in 16:10



Positions of Workshop levels in the main menu are now randomized to give each a fair viewing



Fixed bug where the look behind camera would trigger when menu down was triggered in online play



Tweaked Steam avatar visuals in the server browser menu



Fixed bug where the music in Broken Symmetry was playing the wrong interactive music track

Build 3905e - Sept. 24th

Re-added Steam avatar info in server browser



Darkened main menu ambient light



Now the wallride and ceilingride calculates the distance in meters (the points are calculated as the meters * 3)



Grayed out and disabled the announcer slider in the audio options for now since the announcer has temporarily been removed from the game



Improved spacing for Customize and Start Game buttons in the Game Lobby



Upped the resolution of the wings corrupted effect image



Made it so in VR v-sync won't get set since that crashes the game currently due to a Unity bug



Fixed the cubemap in Negative Space that was causing some of the buildings to be weirdly yellow



Fixed the end of Adventure mode from not finishing properly



Fixed overlay issue with Games By Our Friends and Back button



Fixed bug where playing a non-online-capable mode before entering the Game Lobby would break the menu

Build 3900e - Sept. 23rd

Moved Car Customization into the Main Menu (accessible from the Game Lobby and Profile settings)



Improved flow of Car Customization menus



Added chat window to car customization in the Game Lobby



Made handling of permissions on directories and files a bit more robust, the game should be able to handle not having permission to write to a file location gracefully now



Made it so the 3D hover name above players cars are using the font with capital and lower case letters



Made it so the 3D hover name above players cars fades out when cars are too close or too far from the camera



Improved minor visuals within the Game Lobby



Server messages are now printed in yellow to help player messages to stand out



Removed color tint from main menu ambient light



Removed color preset "Snow Top" and renamed it to "Default"



Upgraded to Oculus SDK 0.7.0



Added new road pieces and misc decorations for use in the level editor



Fixed bug where the DNF distance remaining wasn't synced across the network when playing Online matches of Challenge or Sprint



Fixed alignment bug with Online menu header



Fixed issues with the upper right version info not scaling like other UI

Build 3889e - Sept. 19th

Fixed wandering car in main menu



Fixed chat log not being properly cleared between single player and online



Improved friction of the front tires when landing



Changed menus to use 16:10 aspect ratio



Fixed alignment issues on some menus



Fixed long names breaking the Results screen



The BoxCollider and SphereCollider bounds are now displayed with lines in the level editor



Reduced the number of lines rendered to draw circles from 64 to 32 for a minor performance boost when selecting many lights in the level editor



Trackmogrify: fixed bug where some tracks, such as "notroad" and "antiroad" would freeze the game



GameLobby: added scrolling to level name label if it is too big to fit



Fixed "My Rating" not appearing in results screen



Fixed bug where collisions partially with the underside of the car had less chance of exploding the player than intended, notable when colliding with rollers



Spectating in first person no longer makes the car a convertible



Cutscene for adventure mode is skipped if in VR

Build 3875e - Sept. 17th

Improved physics bounciness (much more stable physics)



Alt-tabbing should no longer pause audio



Added an "experimental-vr" branch for Oculus DK2 support

Build 3873e - Sept. 16th

Updated Wwise SDK to 2015.1.2



Fixed issue with boost still being held down but not overheating if pausing in online while boosting



Fixed Color Customization menu from freezing on load



Fixed the sliding problem with car physics



Fixed issues with alt-tab freezing the game

Build 3865e - Sept. 12th

Added fix for dying from colliding with internal triangle edges (getting Unity'd)



Lowered bounciness of car on landings.



Slightly lowered car max speed (to match the pre s-hold nerf)



Car's front wheels have less friction for a short time when back wheels aren't in contact(helps to stabilize when landing)



Made soccer ball have less mass and be bouncier



Updated Soccer Time and Momenta levels to have barriers all the way around the levels



Made it so Soccer mode gives the cars infinite cooldown



Updated the visuals of the soccer ball a bit



Fixed the soccer blade sagging on the cars a bit (moved it up)



Removed the adventure mode level from the LevelEditor openable levels



Made it so if you DNF in Challenge and Sprint modes it will display the distance in meters to the end



Now in Challenge mode the results placement is based on time if finished and distance to the end if DNFed



Changed menus to menu constrained to 16:9, and letterbox for other aspect ratios



Control Options Menu: can now click on controls to start editing, and click away to finish



Updated the level editor center points to use lower polygon meshes to slightly improve performance in the level editor



Added menu scaling to the level editor menus, access it in the Editor tab



Now your editor settings are saved out and loaded in so when going back into the level editor in a different play through will keep your settings



Fixed bugs with the SplitScreen menu when dealing with four players



Fixed shadows not appearing for the car wheels



Fixed some errors when closing the game with VR stuff



Removed announcer from the game for now

Builds 3852/3854e - Sept. 7th

In the level select, "Rate this level" and "Visit Workshop page" can now be clicked



You can now click the arrows at the top of the results (Del on level select) screen



In the level select menu, clicking a level with the mouse will select it, or, if already selected, will go to the level.



Enabled scrolling the chat in game(with scroll wheel or up/down arrows



Results screen now defaults to the next button again



Updated skip cutscene button to work with steering wheel



Updated joystick and steerwheel control schemes



Unlocked the secondary menu Mapping buttons for keyboard mapping



Boost is now 98% effective when using rotation jets(to counteract an exploit where the car was slightly faster when jets were out)



Improved car collision bottom to be more stable



Adjusted rotational damping while car's wheels are touching, to improve stability



Updated the Level Editor Level Objects Tab to use a new ButtonList system to avoid having panel exceeding verticies causing many bugs with that menu



Moved center of gravity on car to make it more balanced at high speeds



Boost penalty only takes effect when jets are out and at least 1 wheel is touching



Fixed a division by zero case in the VirusDropperDroneLogic causing bugs on some community levels with them



Fxed bug which prevented car suspension from fully compressing



Fxed bug where there was no back button in profiles menu when returning from color customization



Fxed bug where level select menu would snap position right as it finishes scrolling



Fixed visibility of blades on VirusBladeSwiper.prefab



Fixed bug where Move/rotate/scale gizmo may reactivate if mouse was dragged over a menu while using the gizmo



Fixed bug where clicking the workshop highlights would do nothing



Fixed some issues with chat history



Fixed scrolling on message panel (ex. Unsubscribed Levels Message)

Builds 3832/3833/3834e - Aug. 22nd

Added announcer (in Adventure mode he says the literal tricks)



Added a portal so cockpit view can see below



Added look behind camera button (Down on d-pad, Z on keyboard)



Added more over and under stepping scope bounds checks in our binary serializer making saving and loading more stable and robust



Car now is less erratic when wheels are in contact



Soccer blade now has collisions again fixing a bug where the blade no longer collided with anything



Changed Spherical gravity planet so that the car can once again drive on it



Adjusted the max rotational velocity, based on how many wheels are touching



Removed "selected" text from the split-screen selection menu profile corners



Dropper drones now land more consistently flush with the road, more reliable to drive through one now



Made it so the CarSpawners will try to set their colors to the active profile's colors



Now the split-screen selection menu saves what profiles were used so when you go back to it from a level it will be what you'd expect



When you create a profile from the split-screen selection menu it randomizes the colors for you



Removed possible echo from menu button SFX



[General Options] Added option for menu animations



[Audio Options] Track selection label to scrolls to ensure visibility of the entire track name



[Audio Options] Arrows on track selection are now clickable



[Audio Options] Fixed bug with custom music playing when entering the audio menu, even if custom music was disabled



[Audio Options] Added announcer volume slider



[Controls Options] Added "Disabled" as a Scheme to select for disabling an input device



Fixed bug where creating a server after backing out of game Lobby as the server would fail



Fixed bug where InterpolateToOnTrigger component was trying to serialize in a data member that wasn't stored in the file due to version mishandling fixing some levels that used objects with that component



Fixed bug where load screen would say restarting when not restarting a level



Fixed bug where chat window didn't display the correct text on level switch



Fixed bug where speedometer on car window would sometimes stop working



Fixed bug where Boom Box mode wasn't working



Fixed bug where whooshes wouldn't play



Fixed bug with strange timing in the cutscene



Fixed bug where if you went into the Credits from the main menu after playing a different mode it wouldn't return to the main menu properly when finishing the level

Builds 3770/3775e - July 29th

Improved menus (colossal overhaul)

Added/improved mouse support for all menus

Upgraded to the latest version of NGUI

Added "fancy" when certain menus become visible on screen

Made mouse visible by default

Removed drift on a scrolling panel when resizing it

Added option for displaying ellipsis when a label's text overflows

Changed numeric input fields to use doubles underneath for better precision with large values

You can now select linked splines from the track manipulator node in the properties tab

Color picker popup now closes when pressing escape

Added support for tabbing between fields

Current button is highlighted if no other button is found on navigation

Changed the depth of may menu items to look better in VR

Components with no inspect-able values are no longer displayed in the object properties

Clicking visual Back button now simulates pressing escape

Added "Numpad Enter" to menu confirm

Mouse is now hidden when no menus exist

Removed duplicate camera in level editor scene

Added cockpit view to list of camera options

Added many effects to death cam, intro cam, and exit cam

Added static to the cockpit camera when cut

Disabled aberration while dying in cockpit view

Improved the car physics so that they more closer match Unity 4 physics



Made it so some camera modes can only be switched to in spectate mode



Now the camera mode that you have selected is saved between levels and playtimes



Checkpoints now display the proper color depending on what player's camera is looking at it in split-screen



Added several new prefabs for use in the level editor



Fixed tab header being draggable when selected



Fixed Repositioning of tabs between windows



Fixed crash bug when switching to a scene that doesn't exist



Fixed bug where joystick device had only first letter of their name



Fixed a bug where buttons would be enabled when they shouldn't be



Fixed bug where colors were set incorrectly on the car's materials



Fixed bug where the Quarantine loading screen looked low-resolution



Fixed skybox coloring so it matches Unity 4



Fixed bug where the level name was "..." when warping to a level that was just downloaded from Workshop



Fixed bug with flickery windows



Fixed depth offset issues in D3D9



Fixed several internal bugs

Build 3705e - July 3rd

Linux build using Unity 5 now available on the experimental branch



Minor performance improvement for post process effects



Toned down sunshafts to more closely match them in pre-Unity 5 builds



Fixed bug where the bloom intensity was amplified by the Brightness slider value



Fixed bug where Stylized Outlines was making the visuals look extremely dark



Fixed bug where at the end of Adventure mode there wouldn't be a black background behind the text



Fixed bug with Steam Workshop update screen not having a black background in the main menu

Build 3700e - July 2nd

Upgraded to Unity 5 which affected nearly every aspect of the game



Post process image effects use faster and more unified system



Fixed issue with dynamic fonts disappearing when application gains focus



Removed Very Far and Very Near from the draw distance Graphics settings



Added clamp to rumble to fix issue where rumble would go on for a very very long time after taking a big impact



Lightning spawner should now reset properly in multiplayer and not infinitely spawn in lightning



Smaller install size on Windows due to relocating of certain assets

As the title indicates we've released a build of Distance on the experimental branch running on Unity 5, the latest version of our engine. If you have any feedback at all about the physics, performance, load times, graphics, etc. post it here!Read the initial announcement and changelog: http://steamcommunity.com/games/distance/announcements/detail/138832916045157630