Updates Coming -- Moving RoR from GM8 to GM:S, Mac/Linux, Arena Mode

copy n paste from: http://riskofraingame.com/ Hey guys! Sorry for not updating for like… you know, 5 months. After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one. Sorry.Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well,Better performance (MUCH better. Actually-runs-the-final-level-at-60-fps better.)Better compatibility (no more silly sound errors, etc)Cross-platform support for Mac/Linux (I almost want to say cross-platform online too, but I’m not 100% sure)GM native net-codeA stable base to iterate and add content in the futureThe current timeline is planned to be:Convert Risk of Rain to GM:S (currently where we are, ~1 month)After fixing both new and old bugs, release Risk of Rain on Mac and Linux along with patching the PC version with the GM:S Risk of RainGet Risk of Rain ready for Sony Platforms (PS3/PS4/PS Vita) and launch when its readyArena ModeWhy is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, no worries; the previous plans continue.Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.==UPDATE==7/30/14Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages of bugs. PlayStation platform progress is coming along as well.Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.