

Joined: Sat Feb 08, 2014 3:50 am

Posts: 33

Location: San Francisco





1. Clone my repository

https://github.com/tobiaspfaff/grim_mouse

2. Build

3. Copy dists/engine-data/mouse.lab into your game file directory (where data001.lab is located)

4. Setup Grim Fandango like you would normally

5. Play

6. Run into a brazillion annoying bugs, and report them

https://github.com/tobiaspfaff/grim_mouse/issues



* New controls *

- Left-click : Walk and use

If you left-click on an object, it is used. If Manny is holding an inventory object, it is used on the scene object.

- Double-click : Run and use

Same as single-click, except Manny will run to the object.

- Right-click : Look at / Use inventory object on its own

Same as left-click, except Manny will look at an object instead of using it. If Manny is holding an inventory object, right-click will use it on its own (e.g. deck of cards, or fire extinguisher in Beaver Dam)

- Middle-click (or I key) : Open Inventory

If Manny is holding an object, he will put it away. Left-click within the inventory selects an object, right-click will make Manny look at it.

- Space key : Show all hotspots in the scene



Oh, and of course a cautious word of advice:

It is pretty likely that you'll run into a bug that will prevent you from completing the game. So use at your own risk; so save often, and if you actually want to play the game to complete it, use the original build instead. Ok, I think the mod is now ready for first test use. If you want to try it out, and know your way around building ResidualVM from source, this is for you. I'll try post builds for Windows (and maybe Mac ?) later. (Does anyone have specifics on how to build ResidualVM for Windows so it runs on the average non-developer machine, i.e. statically linking all the required libraries ? I'm more of a Mac/Linux person.)1. Clone my repository2. Build3. Copy dists/engine-data/mouse.lab into your game file directory (where data001.lab is located)4. Setup Grim Fandango like you would normally5. Play6. Run into a brazillion annoying bugs, and report them* New controls *- Left-click : Walk and useIf you left-click on an object, it is used. If Manny is holding an inventory object, it is used on the scene object.- Double-click : Run and useSame as single-click, except Manny will run to the object.- Right-click : Look at / Use inventory object on its ownSame as left-click, except Manny will look at an object instead of using it. If Manny is holding an inventory object, right-click will use it on its own (e.g. deck of cards, or fire extinguisher in Beaver Dam)- Middle-click (or I key) : Open InventoryIf Manny is holding an object, he will put it away. Left-click within the inventory selects an object, right-click will make Manny look at it.- Space key : Show all hotspots in the sceneOh, and of course a cautious word of advice:It is pretty likely that you'll run into a bug that will prevent you from completing the game. So use at your own risk; so save often, and if you actually want to play the game to complete it, use the original build instead.



