Background

Wisps are the most effective of all the scouts at moving undetected through enemy lands, at least during the day. They are the fastest and hardest to kill, but their glowing bodies make them easier to see at night, especially in swamps. This power comes at a price: Their souls are bound to their lanterns, and these lanterns can be destroyed (and can regenerate like bodies) by enemies, which hurls the Wisps’ souls into the Veil, trapping them until they can either escape or their lantern regenerates. Stories are told of travelers who lose their way in bubbling waters, thinking they might follow where only the Wisps should dare to tread.