I started with a PS1 title: “Need for Speed Porsche challenge”. 250 polies for 250 meter road sections with textures sizes from 16×16 to 64×64.

Next, I worked on many different projects:

In 2002, ELB team met Arkane Studios and we collaborate to make most of the environments in “Arx Fatalis”. That was a very nice experience, and that game was terrific.

After a few years, ELB started to make its own games on PS2. They were all licensed titles:

“Asterix XXL”, “Spyro the dragon”, “Arthur and the invisibles”, “How to train your dragon”,etc…

In 2009, I quit ELB to finally join Arkane’s team.

One year later I was working on Dishonored. It was my very first time to work our own studio’s creation. We had a great time on it and the game was a commercial and critical success. A few years later, Dishonored 2 started.