Hey Survivalists,

Hope you have some room left after all that turkey for a new patch. Apologies but Mac clients cannot connect to EAC protected servers now. This will be resolved hopefully tomorrow.

Here’s what’s in 10.2!

Official Alpha 10.2 Release Notes

Added

Added Custom icon color tinting property for item icons

Added murky water can now be collected in old empty cans you find everywhere.

Added canned murky water can be boiled on a stick in the campfire. Canned water has a stack limit of one since there is no lid to the container and it is meant for basic survival in the wild with primitive means until a cooking pot can be obtained

Added canned water can be turned into scrap metal

Added Forge Ahead Book icon

Added items and icons for red, brown, and black denim pants

Changed

Changed it so torches can be placed anywhere like before

Changed it so breaking a wall torch drops nothing

Changed log to not contain any passwords

Changed log on startup when parsing serverconfig fails

Changed concrete dries slower

Changed log to not contain any passwords

Changed log on startup when parsing serverconfig fails

Changed removed recipe for wall bracket, it is no longer needed

Changed the forge is now gated by an easy to find book called “Forge Ahead”. So you won’t be able to make a forge until you find this book.

Changed planted trees now only grow on ground with a fertile level > 0

Changed updated EAC files

Changed prefab menu is now only accessible in edit or debug mode

Changed increased heat map settings for animal gore

Changed the particle effects on the forge, campfire and torches for better performance

Changed the forest biome decorations for better performance

Changed UMA-based screen checking for dedicated servers to disabled

Changed removed command “spawnwanderinghorde”

Changed ranger station prefab xml so it can appear in random gen in the wilderness in all biomes

Changed air drops now drop military weapons and parts, rare books and valued medicines

Changed lowered weight of reinforced metal siding

Changed torches so they can be picked up once placed on a wall and fixed translation

Fixed

Fixed player texture rebuilding when swapping resolution and/or fullscreen

Fixed tallow recipe, 1 animal fat makes 1 tallow in 10 seconds

Fixed reading doubles from files independent of locale

Fixed error when opening creative menu when there are no group files

Fix map not loading bug

Fixed Null ref in HandleDirtyUpdate

Fixed texture rebuild was happening when window was not in focus instead of waiting

Fixed EAC was not used on dedicated servers since 10.1

Fixed server browser does not show favorites + history servers if they are not public

Fixed 3rd person body colliders for better hit detection of projectile weapons

Fixed missing sniper rifle trigger housing mold recipe

Fixed Animator.GotoState errors on hatches

Fixed NullRefException in GameManager.RequestToSpawnPlayer()

Fixed problem that zombie dog was hard to hit

Fixed problems with Navezgane Diersville basements and overlapping light poles at gas stations

Fixed the prefab menu is longer accessible in normal game modes

Fixed forge producing NullRef when first firing up

Fixed zombie cop attacking and animation broken

Fixed Alpha channel for crafting output was being overridden by custom tint

Fixed Alpha channel for crafting preview was being overridden by custom tint

Fixed Alpha channel for campfire output preview was being overridden by custom tint

Fixed Alpha channel for forge output preview was being overridden by custom tint

Fixed splint buff never goes away

Fixed icons and translations for all pants and tanktops

Known Issues