Updates to patch notes can be found in red . Last updated August 13, 2014 @ 9:00 p.m. PDT.

Below you'll find the preliminary PTR patch notes for patch 2.1.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.0 - v2.1.99.26067

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.

To report any issues you experience while playing, please visit the the PTR Bug Report forum.

For additional information about the PTR, click here.

Table of Contents:

New Feature: Seasons

Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.

Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.

To learn more about Seasons, click here.

New Feature: Greater Rifts

Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.

Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.

To learn more about Greater Rifts, click here.

New Feature: Leaderboards

With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.

Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.

To learn more about Leaderboards, click here.

New Feature: The Cesspools

In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.

Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!

To learn more about the Cesspools, click here.

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General Portals to the Treasure Realm can now only spawn in Adventure Mode at level 70 Goblin rift portals will now only allow players who were present when the portal was created to enter

Greater Rifts The Greater Rift difficulty curve has been adjusted The rate at which players can skip tiers in Greater Rifts has been adjusted Players may now change skills, items and teleport to, or in from other locations after the Greater Rift Guardian has been killed A countdown timer will now be displayed when you start a Rift of Trials Players may now open their inventory while in Greater Rifts, but items cannot be moved or equipped Players participating in a Greater Rift are now restricted from swapping items, skills and passives in town until the rift guardian has been defeated Made several adjustments to the quality and quantity of loot dropped by Greater Rift Guardians Greater Rift Keystones can no longer be dropped on the ground or sold to vendors

Healing The amount of Life on Hit granted by items and Paragon points has been further increased

Items Depth Diggers The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells Madstone The Exploding Palm applied by this item will now use the Skill Rune you're currently using Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike Legendary Gems Further changes have been made to the frequency at which Legendary gems are upgraded Note: Because of this change the power of each upgrade has been reduced increased and the overall rate at which gem power is gained through upgrades has been significantly changed Enforcer Has been redesigned Increases the damage of your pets by 25% Secondary Power: Your pets take 30% reduced damage Bug Fixes Fixed an issue preventing players from upgrading Legendary gems located in their Stash Fixed an issue preventing Legendary gems from displaying their name and rank when socketed in an item Damage dealt by pets will now properly contribute to the Firebird's Finery (6) Set Bonus The infinite DoT applied by Firebird's Finery will now properly stack when applied by two different Wizards Fixed an issue that prevented the non-infinite DoT from Firebird's Finery from dealing damage when the infinite DoT was already applied to another enemy Fixed an issue that prevented Legendary Gems from contributing to the bonus granted by the Crusader passive Finery Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended Fixed an issue that prevented a Hellfire Ring and Amulet from being equipped at the same time Fixed an issue that prevented Staff of Kyro, Fury of the Vanished Peak, Grand Vizier, Incense Torch of the Grand Temple, and Tzo Krin's Gaze from properly rolling with their respective +% damage to skill affixes Ramaladni's Gift Players will now properly be prompted with a confirmation dialog before using Ramaladni's Gift Fixed and issue that caused items to re-roll their affix values when Ramaladni's Gift was used on that item Will now properly be Account Bound Fixed an issue that allowed sockets to be rolled back on to an item via Enchanting after Ramaladni's Gift was used on that item Fixed and issue preventing this item from being used on low level items

User Interface Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift Greater Rift completion times should now always be broadcast to you chat window Legendary Gem upgrade success chance will now show on the Greater Rift scorecard Bug Fixes Fixed an issue causing Greater Rift portals to display the names of Nephalem Rifts Fixed an issue causing the Legendary Gem upgrade button to be unusable after upgrading a Legendary Gem, even if more upgrade attempts were available

Bug Fixes Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended Fixed an issue that caused the Greater Rift countdown timer to continue to display after the Rift Guardian was killed Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift Fixed an issue that caused timestamps to be displayed improperly on Leaderboards You can now properly teleport to other players inside a Greater Rift if you have paid the entry cost Fixed an issue that could sometimes prevent The Swami's buff from being applied after Archon ended



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An additional Stash Tab is now available for all players with Reaper of Souls

Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game

Healing Changes The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15% The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15% The amount of Life Regeneration and Life On Hit granted by items has been increased These changes apply to all items from level 1 to 70 These changes are retroactive and will apply to existing gear The amount of Life per resource spent granted by items has been significantly increased These changes are retroactive and will apply to existing gear Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack

Cooldown Reduction now affects the recharge time of skills with charges

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General Made a number of improvements to the AI of several pets: Pets that belong to other players will now be less visible Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking Pets affected by these improvements include: Call of the Ancients Companion Fetish Army Gargantuan Mystic Ally Phalanx Zombie Dogs



Barbarian Active Skills Bash Weapon damage increased from 215% to 320% Skill Rune - Clobber Has been removed Replaced with: "Frostbite" ​Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds Deals Cold damage Skill Rune - Instigation Fury generated increased from 8 to 9 Skill Rune - Pulverize Shockwave weapon damage increased from 70% to 100% Skill Rune - Onslaught Has been redesigned The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds Damage type changed from Physical to Lightning Call of the Ancients Weapon damage increased from 180% to 270% Duration reduced from 30 to 20 seconds Ancients should now more reliably hit moving targets Korlic's Furious Charge ability now deals damage to enemies he passes through Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back Skill Rune - Ancients' Fury Fury gained per hit increased from 3 to 4 Skill Rune - Duty to the Clan Has been redesigned Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds Chilled enemies have a 10% increased chance to be critically hit Damage type changed from Physical to Cold Skill Rune - The Council Rises Weapon damage increased from 360% to 540% Bug Fixes Fixed an issue that could sometimes cause the ancients to never use their bonus abilities Fixed an issue that allowed the Ancients to snapshot attack speed when summoned Cleave Weapon damage increased from 150% to 200% Fury generated increased from 5 to 6 Damage area has been increased from 120 to 180 degrees to more closely match the visual Skill Rune - Broad Sweep Weapon damage increased from 215% to 235% Now hits all enemies around you Skill Rune - Gathering Storm Has been redesigned Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds Damage type changed from Physical to Cold Earthquake Weapon damage increased from 2600% to 4200% Skill Rune - Cave-In Damage type changed from Fire to Physical Skill Rune - Giant's Stride Secondary tremor weapon damage increased from 160% to 200% Skill Rune - Molten Fury Weapon damage increased from 4500% to 5100% Frenzy Weapon damage increased from 155% to 220% Skill Rune - Berserk Has been redesigned Damage type changed from Physical to Cold Skill Rune - Sidearm Weapon damage increased from 130% to 300% Furious Charge Weapon damage increased from 360% to 540% Maximum charge distance increased from 35 to 60 yards Radius of final damage cone increased from 15 to 20 yards Should now more reliably move around obstacles and corners The travel speed has been significantly increased The ending animation time has been significantly reduced and will now scale down with your attack speed No longer alternates between using main hand and off-hand weapons Skill Rune - Battering Ram Weapon damage increased from 760% to 900% Skill Rune - Bull Rush The stun has been replaced with a freeze Damage type changed from Physical to Cold Has been renamed "Cold Rush" Skill Rune - Dreadnought Damage type changed from Physical to Lightning Ignore Pain Now grants immunity to all crowd control effects while active Skill Rune - Bravado Has been redesigned Now increases your run speed by 40% and knocks back enemies as you run Skill Rune - Contempt for Weakness Has been redesigned Now instantly heals you for 35% of your maximum Life Rend Weapon damage increased from 1000% to 1100% over 5 seconds Skill Rune - Lacerate Damage type changed from Physical to Lightning Skill Rune - Mutilate Damage type changed from Physical to Cold Has been redesigned Now causes enemies Chilled by Rend to take 10% increased damage from all sources Skill Rune - Ravage Damage type changed from Physical to Fire Revenge Weapon damage increased from 220% to 300% Heal amount increased 2% to 4% of maximum Life per enemy hit Skill Rune - Blood Law Heal amount increased 4% to 6% of maximum Life per enemy hit Skill Rune - Retribution Weapon damage increased from 480% to 700% Seismic Slam Will now lock on to an enemy you targeted with your mouse if you hold down the button Weapon Throw Weapon damage increased from 185% to 275% Skill Rune - Balanced Weapon Fury generated increased from 8 to 9 Skill Rune - Ricochet Slightly increased bounce range Skill Rune - Mighty Throw Weapon damage increased from 270% to 400% Whirlwind Weapon damage increased from 275% to 340% Significantly increased proc coefficient Skill Rune - Dust Devils Tornado weapon damage increased from 80% to 120% Tornadoes now travel approximately the same direction you are traveling Increased duration and movement speed of the tornadoes Skill Rune - Hurricane Doubled the frequency at which enemies are pulled in Skill Rune - Volcanic Eruption Weapon damage increased from 325% to 400% Wrath of the Berserker Skill Rune - Slaughter Damage caused by this rune can now trigger procs Passive Skills Berserker Rage Changed from maximum Fury to at or above 95% Fury Bloodthirst Life per Fury spent increased from 578 to 3301 966 Health Globe Healing Bonus increased from 1% to 4% Inspiring Presence Life regeneration increased from 1% to 2% of maximum Life per second Weapons Master Mighty Weapons Fury per hit increased from 1 to 2 There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury



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Crusader Active Skills Consecration Life regeneration increased from 8253 to 32,185 per second Skill Rune - Bathed in Light Life regeneration increased from 12,379 to 48,278 per second Judgment Skill Rune - Penitence Life regeneration increased from 1032 to 2682 per second Laws of Hope Life regeneration increased from 3714 to 10,728 per second Phalanx Avatar run speed increased from 100% to 200% Skill Rune - Bowmen Bug Fixes Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight Punish Skill Rune - Rebirth Life regeneration increased from 4952 to 12,874 per second Shield Bash Movement speed while charging has been increased by 60% Increased attack animation speed Attack speed animation is now affected by Attack Speed Skill Rune - Pound Weapon damage increased from 1200% to 1320% Smite Skill Rune - Reaping Life regeneration increased from 1238 to 6437 per second Steed Charge The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds Skill Rune - Rejuvenation Life recovered increased from 10% to 15% of maximum Life Sweep Attack Skill Rune - Holy Shock Life regeneration increased from 2063 to 5364 per enemy hit Passive Skills Heavenly Strength Now reduces your damage dealt by 20% while wielding a two-handed weapon This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly Indestructible Bug Fixes Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active Wrathful Life per Wrath spent increased from 825 to 3301 1341 Health Globe Healing Bonus increased from 1% to 4%



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Demon Hunter Dexterity no longer grants Dodge chance Dexterity now grants 1 Armor per point Active Skills Bolas Skill Rune - Acid Strike Has been removed Replaced with: "Freezing Strike" Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger Deals Cold damage Cluster Arrow Skill Rune - Maelstrom Tendrils have been replaced with Rockets Rocket weapon damage increased from 220% to 450% Damage type changed from Physical to Cold Skill Rune - Shooting Stars Rocket weapon damage increased from 400% to 600% Companion Skill Rune - Boar Companion Now cleaves enemies in front of him Skill Rune - Ferret Companion Ferret movement speed has been increased by 150% when picking up gold Elemental Arrow Skill Rune - Frost Arrow Slow effect changed to a Chill effect Skill Rune - Screaming Skull Has been removed Replaced with: "Immolation Arrow" Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius Entangling Shot Skill Rune - Chain Gang Damage type changed from Poison to Physical Evasive Fire Removed cooldown on backflip Backflip distance reduced from 15 to 5 yards Increased the maximum distance from an enemy allowed to trigger the backflip effect Skill Rune - Displace Has been removed Replaced with: "Focus" Instead of backflipping, increases Hatred generated by 7 Skill Rune - Surge Has been redesigned Increases the backflip distance to 15 yards Fan of Knives Weapon damage increased from 450% to 620% Skill Rune - Assassin's Knives Weapon damage increased from 450% to 620% Removed cast delay on the long-range knives Long-range knives now seek out targets within a larger radius Skill Rune - Bladed Armor Duration increased from 4 to 6 seconds Bonus Armor reduced from 65% to 40% Damage type changed from Physical to Cold Skill Rune - Fan of Daggers Stun duration increased from 2.5 to 3 seconds Damage type changed from Lightning to Fire Removed Knockback Skill Rune - Knives Expert Damage type changed from Physical to Fire Skill Rune - Pinpoint Accuracy Weapon damage increased from 1200% to 1600% Damage type changed from Physical to Lightning Impale Weapon damage increased from 620% to 750% Skill Rune - Chemical Burn Weapon damage increased from 220% to 500% over 2 seconds Skill Rune - Grievous Wounds Additional damage on Critical Hit increased from 130% to 330% Skill Rune - Impact Stun chance increased from 50% to 100% Skill Rune - Overpenetration Damage type changed from Poison to Cold Marked for Death Added a 0.1 second cooldown to help prevent accidental double casting Skill Rune - Death Toll Heal amount increased from 1% to 3% of maximum Life per hit Skill Rune - Grim Reaper Damage dealt to surrounding enemies increased from 15% to 20% Skill Rune - Mortal Enemy There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred Skill Rune - Valley of Death Area increased from 12 to 15 yards Damage bonus increased from 12% to 15% Multishot Skill Rune - Arsenal Rocket weapon damage increased from 160% to 300% Skill Rune - Burst Fire Initial explosion radius increased from 12 to 15 yards Damage type changed from Poison to Cold Preparation Skill Rune - Punishment The Discipline cost has been removed Now has a 20 second cooldown Rain of Vengeance Weapon damage increased from 1250% to 1500% over 5 seconds Skill Rune - Anathema Weapon damage increased from 5400% to 5800% over 5 seconds Skill Rune - Dark Cloud Weapon damage increased from 2650% to 3500% over 8 seconds Skill Rune - Flying Strike Weapon damage increased from 3200% to 3800% over 5 seconds Damage type changed from Physical to Cold Skill Rune - Shade Weapon damage increased from 2400% to 2800% over 5 seconds Sill Rune - Stampede Weapon damage increased from 4200% to 4600% over 6 seconds Rapid Fire Weapon damage increased from 525% to 685% Skill Rune - Bombardment Weapon damage increased from 465% to 545% Skill Rune - High Velocity Pierce chance increased from 40% to 50% Damage type changed from Poison to Lightning Skill Rune - Web Shot Slow duration increased from 1 to 2 seconds Slow effect changed to a Chill effect Has been renamed "Frost Shots" Sentry Weapon damage increased from 200% to 280% Skill Rune - Aid Station Has been removed New skill rune added: Polar Station Chills all enemies within 16 yards, reducing their movement speed by 60% Deals Cold damage Skill Rune - Chain of Torment Weapon damage increased from 240% to 300% per second Chain damage can now critically hit Skill Rune - Impaling Bolt Damage type changed from Physical to Lightning Skill Rune - Spitfire Turret Weapon damage increased from 70% to 120% Shadow Power Life on Hit increased from 8253 to 12379 Skill Rune - Blood Moon Life on Hit increased from 16505 to 24758 Skill Rune - Gloom Damage reduction increased from 15% to 35% Skill Rune - Well of Darkness Has been redesigned Now reduces the cost to 10 Discipline Smoke Screen Skill Rune - Special Recipe Cooldown has been removed Now reduces the Discipline cost to 10 Spike Trap Weapon damage increased from 250% to 340% Skill Rune - Echoing Blast Weapon damage increased from 250% to 420% per explosion Skill Rune - Lightning Rod Weapon damage increased from 280% to 500% Skill Rune - Long Fuse Weapon damage increased from 300% to 520% per explosion Skill Rune - Sticky Trap Weapon damage increased from 680% to 800% Strafe Weapon damage increased from 400% to 675% Skill Rune - Demolition Weapon damage increased from 340% to 460% Skill Rune - Drifting Shadow Damage type changed from Physical to Lightning Skill Rune - Emberstrafe Has been removed Replaced with: "Icy Trail" Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60% Skill Rune - Rocket Storm Weapon damage increased from 90% to 130% Skill Rune - Stinging Steel Extra damage on Critical Hit increased from 130% to 140% Vault Skill Rune - Acrobatics Cooldown reduced from 8 to 6 seconds Vengeance Skill Rune - From the Shadows Damage type changed from Poison to Cold Skill Rune - Side Cannons Heal amount increased from 1.5% to 3% of maximum Life per enemy hit Passive Skills Awareness Has been redesigned Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life This effect has a 60 second cooldown Brooding Healing increased from 1.5% to 3% of maximum Life per second per stack Cull the Weak Clarified tooltip to state that it includes Chilled enemies Perfectionist No longer increases your Life by 10%



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Monk Dexterity no longer grants Dodge chance Dexterity now grants 1 Armor per point Maximum Spirit increased from 150 to 250 Active Skills Blinding Flash Skill Rune - Replenishing Light Spirit gained for each enemy you Blind increased from 7 to 10 Skill Rune - Soothing Light Life regeneration bonus increased from 11,966 to 26,821 per second Breath of Heaven Skill Rune - Infused with Light Extra Spirit generated by Spirit Generating attacks increased from 4 to 14 Crippling Wave Weapon damage increased from 143% to 175% Increased the Attack Speed scalar of the first and second hits Skill Rune - Mangle Weapon damage increased from 216% to 265% Skill Rune - Rising Tide Has been redesigned Now generates 2.5 additional Spirit for each enemy hit Skill Rune - Tsunami Every third hit now also Freezes enemies for 1.5 1 second Cyclone Strike Skill Rune - Wall of Wind Has been redesigned Now Freezes enemies for 1.5 seconds after pulling them in Dashing Strike Weapon damage increased from 305% to 370% Charge rate increased from 6 to 8 seconds Skill Rune - Barrage Weapon damage increased from 489% to 750% 975% over 2 seconds Skill Rune - Blinding Speed Dodge bonus increased from 29% to 40% Duration increased from 3 to 4 seconds Skill Rune - Flying Side Kick Has been removed Replaced with: "Radiance" Gain 15% increased Attack Speed for 3 4 seconds after using Dashing Strike Deals Fire damage Skill Rune - Quicksilver Damage type changed from Physical to Lightning Skill Rune - Way of the Falling Star Duration increased from 3 to 4 seconds Damage type changed from Physical to Holy Deadly Reach Weapon damage increased from 109% to 150% Skill Rune - Foresight Buff duration increased from 3 to 5 seconds Skill Rune - Keen Eye Has been removed Replaced with: "Searing Grasp" Increases weapon damage dealt to 206% Skill Rune - Piercing Trident Chance to knock enemies up on the third hit increased to 100% Skill Rune - Scattered Blows Third hit weapon damage increased from 156% to 185% Skill Rune - Strike from Beyond Has been redesigned Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit Epiphany Skill Rune - Soothing Mist Heal amount increased from 20,632 to 40,232 Skill Rune - Windwalker Has been removed Replaced with: "Insight" Increases bonus Spirit regeneration from Epiphany to 45 per second Exploding Palm Weapon damage increased from 1179% to 1200% over 9 seconds Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage Now deals 2770% weapon damage as Physical if an enemy dies while bleeding Skill Rune - Creeping Demise Has been removed Replaced with: "Shocking Grasp" ​Exploding Palm now arcs to another target up to 15 yards away Skill Rune - Essence Burn Weapon damage increased from 1623% to 1875% over 9 seconds Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds This effect can no longer happen multiple times Skill Rune - Impending Doom Has been redesigned Explosion now deals 6305% weapon damage Now only deals damage if the target is killed Skill Rune - Strong Spirit Damage type changed from Physical to Holy Spirit granted per enemy hit by the explosion increased from 10 to 15 Fists of Thunder First and second hit weapon damage increased from 122% to 200% Third hit weapon damage increased from 183% to 400% Increased the Attack Speed scalar of the first and second hits Skill Rune - Bounding Light Weapon damage increased from 195% to 240% Skill Rune - Quickening Has been redesigned Now increases Spirit generated to 20 Skill Rune - Static Charge Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180% Skill Rune - Thunderclap Shockwave weapon damage increased from 95% to 120% Skill Rune - Wind Blast Freeze duration increased from 1 to 2 seconds Inner Sanctuary Skill Rune - Intervene Shield absorb amount increased from 68,332 to 107,284 Skill Rune - Safe Haven Heal amount increased from 11,389 to 35,779 per second Lashing Tail Kick Weapon damage increased from 624% to 755% Spirit cost increased from 30 to 50 Increased damage arc from 150 to 180 degrees Skill Rune - Hand of Ytar Significantly increased the damage radius Skill Rune - Scorpion Sting Stun chance increased from 85% to 100% Stun duration increased from 1.5 to 2 seconds Skill Rune - Spinning Flame Kick Weapon damage increased from 677% to 755% Increased maximum projectile distance Increased projectile speed Significantly increased the Column's collision radius and height Skill Rune - Sweeping Armada Weapon damage increased from 671% to 825% Significantly increased the damage radius Removed the knockback and slow effects Skill Rune - Vulture Claw Kick Has been redesigned Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds Deals Fire damage Mantra of Evasion Has been removed Replaced with: "Mantra of Salvation" Passive: You and your allies within 60 yards gain 20% increased resistance to all elements Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds Skill Rune - Agility Passive: Mantra of Salvation also increases Dodge Chance by 35% Skill Rune - Divine Protection Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds Each target may be protected by this effect once every 90 seconds Skill Rune - Hard Target Passive: Mantra of Salvation also increases Armor by 20% Skill Rune - Perseverance Passive: Increases resistance to all elements bonus to 40% Skill Rune - Wind through the Reeds Passive: Mantra of Salvation also increases movement speed by 10% This bonus movement speed can now exceed the cap Mantra of Healing Life regeneration increased from 4126 to 10,728 per second Skill Rune - Heavenly Body Has been redesigned Passive: Mantra of Healing also increases maximum Life by 20% Skill Rune - Sustenance Life regeneration increased from 8,253 to 21,457 per second Skill Rune - Time of Need Has been redesigned Mantra of Healing also reduces damage taken by 30% when below 50% Life Mystic Ally Weapon damage per hit increased from 40% to 130% Skill Rune - Air Ally Spirit generated increased from 2 to 4 Skill Rune - Earth Ally Boulder weapon damage increased from 333% to 380% Skill Rune - Enduring Ally Life regeneration increased from 4176 to 10,728 Passive Life Regeneration is now increased by 30% of your Life per Second Skill Rune - Fire Ally Explosion weapon damage increased from 149% to 290% Skill Rune - Water Ally Wave attack weapon damage increased from 190% to 625% Wave attack now Freezes enemies hit for 3 seconds Serenity Skill Rune - Peaceful Repose Heal amount increased from 56,943 - 62,101 to 93,874 - 120,685 Seven-Sided Strike Significantly increased proc coefficient Skill Rune - Fulminating Onslaught Explosion weapon damage reduced from 977% to 877% per hit Significantly increased proc coefficient Bug Fixes Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining Skill Rune - Pandemonium Has been redesigned Now removes the Spirit cost and Freezes all enemies hit for 7 seconds Significantly increased proc coefficient Damage type changed from Physical to Cold Skill Rune - Several-Sided Strike Has been removed New skill rune added: Incinerate ​Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds Skill Rune - Sudden Assault Weapon damage increased from 6477% to 8285% Damage type changed from Physical to Lightning Significantly increased proc coefficient Skill Rune - Sustained Attack Cooldown reduced from 17 to 14 seconds Significantly increased proc coefficient Sweeping Wind Weapon damage increased from 30% to 60% 105% per stack Skill Rune - Blade Storm Weapon damage increased from 40% to 85% 145% per stack Skill Rune - Cyclone Tornado weapon damage increased from 23% to 35% 95% Skill Rune - Inner Storm Spirit generated at maximum stacks has been increased from 4 to 8 Skill Rune - Master of Wind Has been redesigned Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds Tempest Rush Weapon damage increased from 240% to 390% Initial resource cost removed Channeling resource cost increased to 30 Spirit (up from 10) Skill Rune - Bluster Buff duration increased from 2 to 4 seconds Skill Rune - Flurry Has been redesigned Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling While channeling you periodically build stacks that increase the damage of the blast Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks Skill Rune - Northern Breeze Weapon damage increased from 285% to 500% Reduces the channeling cost to 25 Spirit Skill Rune - Slipstream Has been removed Replacd with: "PH Lightning Rune" (name TBD) ​Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling Wave of Light Removed the additional damage dealt in a line Weapon damage increased from 605% to 835% Reduced delay from 1.4 to 1 second Skill Rune - Empowered Wave Has been redesigned Increases bell weapon damage to 1045% Skill Rune - Explosive Light Significantly increased the size of the projectiles Skill Rune - Numbing Light Has been removed Replaced with: "Shattering Light" Has been redesigned Wave of Light is followed up by an additional 165% 820% weapon damage as Cold in a line Line damage can no longer hit targets that have already been damaged by the bell Skill Rune - Wall of Light Has been redesigned Now has a 100% chance to stun enemies for 1 second Way of the Hundred Fists Weapon damage increased from 192% to 190% Removed the target cap on the third hit Increased the Attack Speed scalar of the first and second hits Skill Rune - Hands of Lightning Weapon damage increased from 429% to 490% Skill Rune - Spirited Salvo Has been removed Replaced with: "Assimilation" Each enemy hit by the third hit increased your damage by 5% Skill Rune - Windforce Flurry Wave of wind weapon damage increased from 191% to 500% Passive Skills Chant of Resonance Spirit generated increased from 2 to 4 Exalted Soul Spirit generated increased from 2 to 4 Maximum Spirit bonus reduced from 100 to 50 Guiding Light Has been removed Replaced with: "Alacrity" Increase the attack speed of Spirit Generators by 15% One With Everything Has been removed Replaced with: "Harmony" 30% 40% of your single elemental resistances from items instead increases your resistance to all elements Provocation Has been removed Replaced with: "Determination" Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20% Relentless Assault New passive skill Available at Level 30 You deal 20% more damage to enemies that are Blind, Frozen, or Stunned Resolve Duration increased to 4 seconds Added a spell effect for enemies that are affected by the debuff Seize the Initiative Has been redesigned Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds Sixth Sense Has been redesigned Now reduces all non-Physical damage taken by 25% The Guardian's Path Dodge chance while dual wielding increased from 15% to 35% Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15% Transcendence Life per Spirit spent increased from 248 to 1568 429 Health Globe Healing Bonus increased from 1% to 2%



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Witch Doctor The collision boxes for the following pets have had their radii reduced Zombie Dogs Gargantuan Fetishes User Interface An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector Active Skills Acid Cloud Skill Rune - Corpse Bomb Damage type changed from Posion to Fire Skill Rune - Slow Burn Damage type changed from Poison to Cold Corpse Spiders Weapon damage increased from 324% to 576% Skill Rune - Blazing Spiders Weapon damage increased from 400% to 700% Skill Rune - Leaping Spiders Weapon damage increased from 383% to 646% Skill Rune - Spider Queen Weapon damage increased from 1575% to 2625% Fetish Army Skill Rune - Fetish Ambush Damage type changed from Physical to Cold Bug Fixes Summoning your Fetish Army no longer unsummons fetishes summoned by Fetish Sycophants Gargantuan Skill Rune - Humongoid Cleave arc increased from 120 to 180 Skill Rune - Wrathful Protector Bug Fixes Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended Grasp of the Dead Skill Rune - Death is Life Damage type changed from Physical to Poison Skill Rune - Desperate Grasp Damage type changed from Physical to Poison Skill Rune - Unbreakable Grasp Damage type changed from Physical to Cold Hex Skill Rune - Hedge Magic The Fetish Shaman should now more reliably heal 3 times per summon Horrify Skill Rune - Frightening Aspect Bonus Armor reduced from 100% to 35% Locust Swarm You will now move into range before casting if you are targeting an enemy that is out of range Skill Rune - Devouring Swarm Has been redesigned Now grants 25 mana per second as long as the first enemy hit is still alive Damage type changed from Poison to Cold Skill Rune - Cloud of Insects Damage type changed from Poison to Physical Mass Confusion Skill Rune - Devolution Chance to summon a Zombie Dog reduced from 50% to 30% Poison Dart Skill Rune - Flaming Dart Weapon damage increased from 425% to 565% over 4 seconds Skill Rune - Numbing Dart Damage type changed from Poison to Cold Skill Rune - Spined Dart Damage type changed from Poison to Physical Sacrifice Has been redesigned Now sacrifices a single dog at a time The dog will now be thrown to you cursor location and detonates on impact Weapon damage increased from 185% to 1090% If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog You do not gain additional damage if your giant dog represents more than 3 normal dogs Skill Rune - Black Blood Has been redesigned Now stuns enemies in the impact area for 3 seconds Skill Rune - Pride Mana gained increased from 60 to 280 per dog Skill Rune - For the Master Has been redesigned All your dogs will now be sacrificed in a single cast for 1090% weapon damage each Skill Rune - Provoke the Pack Has been redesigned Now gain 20% increased damage for 5 seconds when you sacrifice a dog This buff gains a stack with each cast and has a maximum of 5 stacks Spirit Barrage Skill Rune - Well of Souls Damage type changed from Cold to Fire Wall of Zombies Skill Rune - Creepers Bug Fixes Fixed an issue preventing this from spawning the full 3 creeper zombies Passive Skills Circle of Life Chance to summon a Zombie Dog has been reduced from 30% to 15% Physical Attunement Now limited to a maximum of 25 enemies



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Wizard Active Skills Arcane Orb Weapon damage increased from 381% to 435% Skill Rune - Arcane Orbit Explosion weapon damage increased from 236% to 265% Skill Rune - Obliteration Weapon damage increased from 509% to 700% Arcane Torrent Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 895% 1010% Skill Rune - Arcane Mines Weapon damage increased from 688% to 825% Skill Rune - Death Blossom Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495% Skill Rune - Disruption Has been removed Replaced with: "Flame Ward" You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction Deals Fire damage Skill Rune - Power Stone Has been removed Replaced with: "Static Discharge" ​Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning Archon Now makes you immune to all crowd control effects Black Hole Weapon damage increased from 360% to 700% over 2 seconds Skill Rune - Blazar Explosion weapon damage increased from 464% to 725% Skill Rune - Supermassive Weapon damage increased from 570% to 1290% over 2 seconds Blizzard Weapon damage increased from 807% to 1075% Skill Rune - Frozen Solid Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds Skill Rune - Grasping Chill Has been removed Replaced with: "Lightning Storm" Enemies affected by Blizzard take 15% increased Lightning damage Deals Lightning damage Skill Rune - Snowbound Arcane Power cost reduced from 13 to 10 Skill Rune - Stark Winter Has been removed Replaced with: "Apocalypse" ​Increases the damage radius of Blizzard to 30 yards Does Fire damage Skill Rune - Unrelenting Storm Weapon damage increased from 1296% to 1810% Disintegrate Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 860% 890% Skill Rune - Convergence Damage type changed from Arcane to Fire Skill Rune - Entropy Now initially deals 465% weapon damage and increases by 340% weapon damage every second up to a maximum of 1145% Electrocute Additional jumps no longer deal reduced damage Skill Rune - Forked Lightning Damage type changed from Lightning to Fire Energy Twister Weapon damage increased from 1000% to 1525% Twisters now originate from the player's click location Skill Rune - Mistral Breeze Arcane Power cost reduced from 28 to 25 Skill Rune - Raging Storm Weapon damage increased from 1935% to 3200% Skill Rune - Wicked Wind Weapon damage increased from 743% to 835% Explosive Blast Weapon damage increased from 616% to 945% Skill Rune - Chain Reaction Weapon damage increased from 320% to 520% Skill Rune - Obliterate Weapon damage increased from 760% to 990% Damage type changed from Arcane to Cold Skill Rune - Time Bomb Has been removed Replaced with: "Flash" ​Reduces the cooldown of Explosive Blast to 3 seconds Deals Lightning Damage Skill Rune - Unleashed Weapon damage increased from 970% to 1485% Familiar Weapon damage increased from 179% to 240% Familiar Weapon damage increased from 179% to 240% Skill Rune - Arcanot Arcane Power regeneration increased from 2 to 4.5 per second Skill Rune - Sparkflint Bug Fixes Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives Hydra Weapon damage increased from 66% to 195% Skill Rune - Arcane Hydra Weapon damage increased from 111% to 245% Skill Rune - Blazing Hydra Weapon damage increased from 108% to 185% over 3 seconds Skill Rune - Frost Hydra Weapon damage increased from 108% to 275% Skill Rune - Lightning Hydra Weapon damage increased from 138% to 305% Skill Rune - Mammoth Hydra Weapon damage increased from 178% to 400% Ice Armor Skill Rune - Frozen Storm Weapon damage increased from 28% to 80% Magic Missile Weapon damage increased from 170% to 230% Skill Rune - Charged Blast Weapon damage increased from 240% to 325% Skill Rune - Conflagrate Has been redesigned Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration Note: The tooltip has not been updated to reflect this change yet Skill Rune - Seeker Weapon damage increased from 211% to 285% Magic Weapon Skill Rune - Conduit Design has been modified Enemies hit by your attacks now restore up to 3 Arcane Power Skill Rune - Ignite Weapon damage increased from 86% to 300% Meteor Impact weapon damage increased from 501% to 740% Molten fire weapon damage increased from 167% to 235% over 3 seconds Skill Rune - Comet Has been redesigned Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60% Skill Rune - Lightning Bind Has been removed Replaced with: "Thunder Crash" Removes the delay on Meteor Skill Rune - Molten Impact Molten fire weapon damage increased from 549% to 625% over 3 seconds Skill Rune - Star Pact Has been redesigned Expend all remaining Arcane Power Each point of extra Arcane Power spent increased the damage of Meteor by 20% Ray of Frost Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240% Skill Rune - Black Ice Weapon damage increased from 1204% to 1625% over 3 seconds Skill Rune - Sleet Storm Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740% Bug Fixes Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped Slow Time Bug Fixes Fixed an issue preventing players from having multiple Slow Time bubbles out at once Spectral Blade Skill Rune - Thrown Blade Damage type changed from Arcane to Lightning Storm Armor Weapon damage increased from 147% to 175% Skill Rune - Shocking Aspect Electrocute weapon damage increased from 51% to 425% Skill Rune - Thunder Storm Weapon damage increased from 194% to 315% Teleport Skill Rune - Reversal Bug Fixes Fixed an issue that could sometimes prevent you from being returned to your original location Wave of Force Weapon damage increased from 351% to 390% Skill Rune - Arcane Attunement Damage bonus increased from 2% to 4% per enemy hit Skill Rune - Debilitating Force Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds Skill Rune - Heat Wave Weapon damage increased from 427% to 475% Skill Rune - Static Pulse Has been redesigned Now restores 1 Arcane Power for each enemy hit Passive Skills Arcane Dynamo Bug Fixes Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo Astral Presence Arcane Power generation increased from 2 to 2.5 per second Cold Blooded Bug Fixes Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed Fixed an issue that prevented Hydra from applying Cold Blooded Elemental Exposure Bug Fixes Fixed an issue that prevented Hydra from applying Elemental Exposure



Bug Fixes Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes



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The sell value of Health Potions and dyes has been reduced to 1 gold

Amethysts The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased Imperial increased from 800 to 3000 Flawless Imperial increased from 900 to 6400 Royal increased from 1000 to 8800 Flawless Royal increased from 1100 to 11200

A new Legendary consumable has been added Ramaladni's Gift​ Use on an unsocketed weapon to add the maximum number of sockets that item type allows Additional information can be found here

Legendary Gems have been added Legendary Gems can only be dropped by Greater Rift Guardians Legendary Gems are account-bound and can only be socketed into Rings and Amulets Known Issue: Legendary Gems can currently be socketed into items they are not intended for Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit You can earn additional attempts to upgrade your Legendary gems by reaching higher tier Greater Rifts Urshi will grant you three attempts to upgrade your Legendary Gems The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 200 25 The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases Each Legendary Gem has a secondary power that will be unlocked when it reaches Rank 50

Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations



New Seasonal Legendaries General Bottomless Potion of Rejuvination New Legendary Potion Restores 15% of your primary resource when used below 25% Life Krelm's Buff Belt New Legendary Belt Grants a 20% Movement Speed bonus Taking damage causes you to lose this effect for 15 seconds Krelm's Buff Bracers New Legendary Bracers Grant you immunity to Knockback and Stun effects x1_FollowerItem_Legendary_03 (Name still TBD) New Legendary Follower item Equip on Follower: Reduces the cooldown of all Follower skills by 50% Barbarian Remorseless New Legendary one-handed Mighty Weapon Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds Crusader P1_CruShield_norm_unique_01 (Name still TBD) New Legendary Crusader Shield Removes the cooldown of Condemn Condemn now costs 40 Wrath Demon Hunter Leonine Bow of Hashir New Legendary Bow Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards Monk p1_fistWeapon_norm_unique_02 Vengeful Wind New Legendary Fist Weapon Increases the maximum stack count of Sweeping Winds by 5-7 3 Witch Doctor p1_CeremonialDagger_norm_season_01 (Name still TBD) New Legendary Ceremonial Dagger Soul Harvest now stacks up to 10 times Wizard p1_Wand_norm_unique_01 (Name still TBD) New Wand Removes the cooldown of Teleport Teleport now costs 25 Arcane Power

Bug Fixes Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including: Blackfeather - +%Physical Damage Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage Cinder Switch - +%Fire Damage Death's Bargain - +%Physical Damage Death Watch Mantle - +%Physical Damage Fulminator - +%Lightning Damage Odyn Son - +%Lightning Damage Maximus - +%Fire Damage Moonlight Ward - +%Arcane Damage Schaefer's Hammer - +%Lightning Damage Scourge - +%Fire Damage Shenlong's Spirit (2) Set Bonus - +%Fire Damage Stalgard's Decimator - +%Physical Damage Storm Crow - +%Fire Damage Thunderfury - +%Lightning Damage Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala Fixed an issue that preventing the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage Fixed an issue that could sometimes prevent the thrown axe created by Stalgard's Decimator from piercing



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Bad Time to Be a Beast Number of kills required has been reduced from 500,000 to 250,000

Bouncing from Bounty to Bounty Number of bounties required has been reduced from 50,000 to 5,000

Bounty Hunter Extraordinaire Number of bounties required has been reduced from 100,000 to 7,500

Bounteous Maximus Number of bounties required has been reduced from 150,000 to 10,000

Death Death and More Death Number of kills has been reduced from 2,500,000 to 750,000

Like Stars in the Sky This achievement has been changed to a Feat of Strength

The Million Monster Mortality Has been renamed to "Killin' It" Number of kills required has been reduced from 1,000,000 to 500,000

Perfect as Tears This achievement has been changed to a Feat of Strength

Some Hordes Number of kills required has been reduced from 5,000,000 to 1,000,000

Splinter is Coming Number of kills required has been reduced from 25,000 to 1,000

Ten Grand and Counting Has been renamed to "Bountiful Bounties" Number of bounties required has been reduced from 10,000 to 2,500

Bug Fixes Champion Subjugators will now properly be counted towards Achievements Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn



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Bounties The following Bounties have had their gold and XP reward values decreased: Act I - Clear Khazra Den Act II - Complete event: A Miner's Gold Act III - Clear Cryder's Outpost Act III - Clear Forward Barracks Act IV - Clear Hell Rift level 2 Act V - Complete event: The Miser

Nephalem Rifts The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player) Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift You can no longer click the Rift Obelisk to open a new rift while one is already open Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift

Bug Fixes Fixed an issue that allowed the matchmaking system to place players in games with open Rifts where the Rift Guardian has already been killed Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory



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Blacksmith The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72 New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once These buttons unlock when the Blacksmith reaches maximum level

Mystic When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects Torment-only Set items can now be restored to their original appearance after being transmogrified Class-restricted appearances can now be applied to any item of the same slot If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward



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Templar Bug Fixes Fixed an issue that allowed Onslaught to sometimes be cast when out of range



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Infernal Machine A new reward has been added: The Hellfire Amulet New Legendary amulet Will randomly roll a passive appropriate to your class Recipe is available for purchase from Squirt in Act II for 5 million gold Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls



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The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65

Larvas will now also drop loot

Bug Fixes Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running



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Character "Minis" have been added to Profiles

Added a text box to the friends list that will filter the list as you type

Filter settings on the Clan News pane will now be saved even if you log out

The Achievements drop down filter will now save your selection as long as you remain logged in

Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison

A new option has been added to display an icon that indicates an item's rarity

A new minimap icon has been added for Set items

A new matchmaking tag has been added for Greater Rifts

The value of an item's Legendary power will now be displayed in blue on the tooltip

Legendary power roll ranges will now be displayed on the tooltip when holding CTRL

Clan news will now display when a player was removed from a Clan and who removed the player

Chat Messages will now convert to a whisper after space is pressed when entering a player name New messages will now prioritize your whisper targets if you are currently whispering someone A new hotkey has been added to display the chat window You can now force the chat window to be displayed by holding down the X key

Bug Fixes Players will now properly be notified when the Party Leader changes the games difficulty setting Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved Crusaders can now properly view their Life per Wrath Spent in the Details pane



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Fixed an issue that allowed other players to join your game when your status was set to busy

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