Table of Contents

Character Tier 5

DBL07-01S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,323,216 Strike ATK 212,058 Blast ATK 212,048 Strike DEF 152,461 Blast DEF 147,982

Critical 1,339 Ki Restore Speed 2,320

Character Info

Battle Style Defense Arts Cards Held Strike Blast Tags

Overview

SP SSJ2 Goku YEL comes to Dragon Ball Legends from the Majin Buu Saga of Dragon Ball Z when Goku and Vegeta finally had the face-off Vegeta betrayed his friends and family to incite.

This is reflected in SP SSJ2 Goku YEL’s Fate Unique Ability--which increases his Strike Damage against Vegeta variants--and his Main Ability called Desperate Death-Match.

While his Defensive stats are still good, his Offensive potential has decreased due to power creep.

Strengths Good Tank SP SSJ2 Goku YEL has some aspects that make him capable to Tank Enemy Attacks. First of all, his Defensive stats are decent, especially Strike Defense and this is important considering how many strong Melee Fighters are present in the current Meta. His Cover Unique Ability allows him to reduce Damage taken by 40% until the Enemy Combo ends when cover switching and even Buffs his Damage inflicted by 20% for timer counts with the small downside of adding 3 seconds to his substitution count. Having a Cover effect is good for Defense Fighters--especially when used to Tank Special and Ultimate Moves--but it is often difficult to take full advantage of. Valuable Z-Ability His Z-Ability Boosts Strike and Blast Attack for Yellow Fighters. This makes him a good bench option or alternate core member in a Yellow color counter Team. Fighters like SP FF Frieza YEL and SP Boujack YEL already have a strong Damage potential on their own, and can only benefit from those Boosts.

Weaknesses Little Team Support While SP SSJ2 Goku YEL does have good Defense stats and a Z-Ability that Buffs both Attack stats, he doesn’t provide much Team Support otherwise. Most of his other Ability Buffs only increase his own Damage output and his Main Ability is also self-serving. Expensive Extra His Extra Move removes Teammate Debuffs, but it costs 25 Ki--that’s way too much for something that otherwise only Buffs his own Strike Damage. Weak Damage Currently, the only thing he’s good at is at Tanking Enemy Attacks since his Damage is comparatively low. In this Meta, offering Tanking isn’t enough for a Fighter. Other strong Tanks like SP Zamasu RED and SP SSJ Berserk Kale RED also have some Abilities to them dangerous Offensively in addition to Damage sponges. SP SSJ2 Goku YEL actually has some Abilities that could Boost his Damage, however his Fate Unique Ability is limited to facing off against Vegeta variants and Damage Buff from his Special Move only lasts for 10 timer counts, making him too situational to hold his own Offensively.

Team Synergy Yellow Color-Counter Thanks to his great Synergy with this Team, he can still be a valuable member and at the very least, stick to the bench. His role as Tank here is limited because the Defensive role in color counter Teams is best reserved for the off-color Fighter who can counter the weaknesses of the Team--in this case Blue. As a Yellow Fighter, there are better choices than him, such as SP FF Frieza YEL and SP Boujack YEL.

Equippable Items

I'm an Elite Type Gold Equip Condition Yellow Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 8% - 20% Base Ki Restore Speed UP 4% - 10% Defense against Saiyan for 20 timer counts Up 12% - 30% SP SSJ2 Goku YEL is a Defense Fighter who still does reasonable amounts of Damage. The 20% Strike Attack Boost is great because Saiyan Teams are still predominantly Strike based, but the potential 30% Defense against other Saiyans is especially important because of how popular the Tag remains. This Should Be Fun! Type Gold Equip Condition Android #17, Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 6% - 15% Base Health UP 5% - 12.5% Damage to Hybrid Saiyan UP 6% - 15% The Boost to Health goes without saying, and the Blast Attack Buff makes him a little more balanced too. You Can't Win! Type Gold Equip Condition Saiyan Sale Price 800 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 6% - 15% Base Strike Defense UP 6% - 15% To Blast Defense for each Tag: Saiyan battle member. Up 2% - 5% Both Defenses being Boosted for a Defense Fighter is great here.

Main Ability

Desperate Death-match Restores own health by 30%.

Cancels enemy's Attribute Upgrades. Requirements: 25 timer counts must elapse.

Unique Ability Fate (Vegeta): Strike Atk UP +30% to Strike damage inflicted for 15 timer counts when faced with enemy "Character: Vegeta". Cover: Sustained Damage CUT Reduces damage received by 40% until combo ends when changing cover.

+20% to damage inflicted for 15 timer counts and +3 to own substitution count when activated. Martial Arts Uniform Medal (Gold) +3 +3 to Martial Arts Uniform Medals (Gold) dropped during the Legends Road - Super Saiyan Gohan (Teen) - Event.

Active Period:<conv-datetime="2020/03/04 15:00"> - <conv-datetime="2020/03/18 15:00">

Z Ability 1 +19% to "Element: YEL" base Strike & Blast Attack during battle. Character(s) Affected 2 +22% to "Element: YEL" base Strike & Blast Attack during battle. Character(s) Affected 3 +30% to "Element: YEL" base Strike & Blast Attack during battle. Character(s) Affected 4 +33% to "Element: YEL" base Strike & Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha Deals major Impact damage.

+20% to damage inflicted for 10 timer counts upon activation. Cost 50

Extra

Ultimate Power Cancels allies' Attribute Downgrades.

+15% to Strike damage inflicted for 25 timer counts. Cost 25

Resistance

Slice 96 Pierce 102 Impact 104 Explode 98

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21536 44596 78736 121520 175476 244928 325088 Strike Attack 1761 3649 6442 9943 14363 20051 26619 Blast Attack 1779 3685 6504 10044 14504 20252 26883 Strike Defense 1496 3098 5472 8447 12206 17041 22621 Blast Defense 1496 3098 5470 8445 12204 17039 22619 Critical 148 326 594 892 1220 1562 1912 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts