We're live on the floor of E3 2019, and I'm currently heading into the behind-closed-doors, hands-off demo of Cyberpunk 2077

They're going to focus on the gameplay mechanics this time.

"Once we're ready to show this to the public, we will."

The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.

The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.

We're moving through a huge crowd in a chapel as a preacher gives a sermon.

When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.

Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"

You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.

V is getting help from a group of "net-runners" named the Voodoo Boys.

The contact directs you to a butcher shop to ask for someone named Placide.

When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.

There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.

The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.

We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.

A rival gang called the Animals have moved into a rundown mall called the GIM.

Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.

We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.

You meet Placide, who then leads you somewhere to give you a job.

This character is getting netrunners' stuff since in this case we're playing as a netrunner.

There are lots of shops to find, and more stuff unlocks as your street cred goes up.

Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.

You'd taken a bullet to the brain at some point and the chip supposedly stopped working.

We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.

Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.

We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.

To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.

We meet up with some Voodoo Boy lookouts outside the GIM mall.

You can travel across the whole world freely and seamlessly with no loading screens.

You can change the radio to listen to different stations and can swap between first and third-person perspectives.

We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition . Motorcycle driving looks fairly arcadey and sort of stiff.

Now Placide is also talking to you through your head. It's getting crowded in here.

Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.

Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.

We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.

The Animals value strength and drink something called "juice" that makes them crazy strong.

As we sneak by guards, they all have "18" next to their names – most likely a level indicator.

Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.

V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.

We're looking for the high-tech van now.

We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.

"Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!

There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!

There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.