Team RAIN

Isole Wagner

Color: Wine

Inspiration: The Pied Piper of Hamelin

Semblance: Acoustic: Sounds Isole hears transfer a portion of the shape and location of the objects they have bounced off of to her in the form of visual data. The louder the sound, the more clear the image is and the further the information is retrieved from. (It's like echolocation plus)

Weapon: GraveHarps, a pair of sonic chakram that use subsonic waves that sever the bonds between molecules to create what are effectively blades of sound, capable of bouncing off of objects via sonic pulses which cause heavy damage to objects used to ricochet, or controlled magnetically using a pair of bracelets. Chakram are about 1.5 feet in diameter, about 2 inches in width, and about 1 cm thick, bladeless, with a circular ring of pill-shaped sub woofers on the outside edge and a blunt inside edge. The weapons are wine-colored, and collapse in three parts for storage, forming thick crescent-shaped wedges to be slipped inside of holsters. The weapons each have a continuous light around the ring to alert the user to their activation, the left one being red and the right one being purple. The weapons emit a constant low humming while active, are activated when the user takes them out of storage form, and strike various notes when impacting or create held notes when slicing through objects. The weapons are battery-powered, and suffer from low battery capacity, requiring a charge after approximately 9 minutes of constant use, and drain battery quickly when having to slice through larger objects. The holsters have an integrated charger, hooked up to a dust-fueled generator that Isole carries.

Age: 17 Height: 5'9 Weight: 145 Pounds Symbol: A "Segno" musical symbol: http://en.wikipedia.org/wiki/Dal_Segno

Appearance: Rounded face, with straight shoulder-long black hair and dark purple eyes. Wears fitted sleeveless cream-colored frock coat, both buttons done, which ends just above her knees. Wears loose-sleeved wine-colored shirt, sleeves reaching elbow, underneath, with a lace ascot. Wears deep purple bloomers, with high black socks and saddle shoes. Harness that holsters GraveHarps is white leather, going over her shoulders like suspenders and connected with perpendicular strap across waist. Holsters are a synthetic white material, and positioned on her sides just above her naval(not specifying where that is, guess). Wears light black gloves.

Personality: Jovial, musical, very altruistic. An overall good friend. and slight perfectionist. Quick to anger, faster to forgive. Academically gifted, and is proud of the fact. Enjoys making friends. Stubborn, and is quick to make accusations in the heat of the moment. Often will say things that she ends up regretting. Impulsive nature can lead to some undesirable interactions, particularly with other females.

Fighting Style: Fast and graceful fighter, using her chakrams both in melee and as thrown weapons, gracefully bounding around enemies while they try to pin her down and then bisecting them with a flick of her wrist. Is cautious about her weapons battery, so prefers to use it in short bursts if she can.

Weakness: Weapons cannot cut denser materials effectively, and her battery-life constraints make her use of it necessarily conservative.

"Hell, this was just my warmup!" -Isole Vossmassen

Isole Vossmassen was born unlikely to amount to anything. The daughter of an low-earning, alcoholic father and alcoholic mother, she was born worth little more than garbage. When her father was arrested for embezzlement, she became worth even less. Her mother was forced to find any work she could, leaving Isole to raise herself. On the streets of Mistral, she had to learn how to occupy herself, preferably with something legal. Isole was gifted musically, her mother soon found out, and after finding a semi-stable job working for a factory, she saved up for over half a year to buy Isole a junior violin for her 7th birthday. This proved to be a wise investment; Isole threw herself headlong into music, quickly becoming a formidable violinist, which, coupled with her voice, allowed her to supplement her mother's income by preforming on the streets. When her mother was injured as a result from an accident in the factory, however, she was forced to abandon much of that in order to care for her. When in became clear that she was not improving, Isole's mother told her the truth about her father: he was not the father she knew, not the alcoholic bum that was jailed for stealing money from a major printing company. Her real father was a successful cellist and composer living in Vale, whom she became separated from after he expressed his desire to abort Isole. When her mother died, Isole was 12, and her true father was given guardianship of her, and was immediately amazed by her musical talents. Isole loathed the man, however, hating how he thought he could pretend to have ever cared about her before, and instead looked towards the career she had always dreamed of, the career immortalized in the songs she had sang: a Huntress. She convinced her father to sign her up for the Signal Academy entrance exam, where to her fathers dismay her knowledge as a street brat paid off. Displaying impressive martial prowess, she started her new life, not as a musician as she had often dreamed of, but as a Huntress. When she built her weapon, she designed it as a mockery of her father; her using the talents she had inherited not to create as an artist, but to destroy as a warrior.