Hollow Tree Games has landed on Kickstarter with a new gameplay trailer, featuring a look at the ever-evolving game world and the awesome music that helps shape a world shaped by player interaction. Already compared to games like Proteus and Journey, Shape of the World is one of those games where the thrill is about the journey and the experience of the journey as opposed to the goal of completing or achieving some aim of success in the game.

The Kickstarter has a goal set at $60,000, where the three-man team at Hollow Tree will hope to acquire the funds within the month that they have available on Kickstarter to bring their dream to life.

The promotional trailer for Shape of the World is truly inspiring. The music, in particular, molds and changes with the progress of the player’s travels and you can see how it all comes together below with the zen-like atmosphere.

Shape of the World – Official Trailer (HD) Pre-order the game and support us today! https://www.shapeoftheworldgame.com/ Coming to PS4, Xbox One, PC and Mac. Shape of the World is an exploration game where the world grows around you. It delivers a rare non-combat experience that is lacking in today’s gaming world. With no points or death, exploration is the player’s only goal.

The music swell leading up to the end… it’s really hard to ignore just how cohesive that all works together. I’m really, really hoping that the final game has that same level of elasticity when it comes to the game’s visual and audio esthetics melding together.

There’s a light measure of incentive to keep exploring in the form of some small trinkets that can be picked up along the path, but I do wonder just how much freedom players will have when venturing around the game world?

You can definitely see some similarities to games like Proteus and Journey. Someone in the YouTube section said Shape of the World was like Proteus on steroids. You can check out a brief clip of the older, “walking simulator” below.

https://www.youtube.com/watch?v=H37s2qYcZP0

You can definitely see how despite Shape of the World maintaining a minimalist visual presentation and style the game has some very advanced visual techniques at work running on the Unreal Engine.

The shaders help give the game world a very dark and mysterious sense of depth, while the anti-aliasing helps to make things pop with a sort of visual clarity that you don’t get in a game like Proteus. Even in minimalist titles, graphics technology still plays a big role in visual presentation.

If you like what Hollow Tree Games is doing with Shape of the World and you want to see this game become a reality, you can help contribute to the cause by paying a visit to the Kickstarter page. Alternatively, you can check out more imagery and fill your head with more information by paying a visit to the official website.