Earlier today the community had a Q&A session with IL-2 Lead Producer Jason Williams. Jason spent three hours answering questions with the community and I have a recording of the whole thing!

Straight to the chase

Cutting straight to it, I have a full recording of the entire system ready for you to listen to. There are a couple of audio glitches that occurred during the session but otherwise its a fairly clear recording of the entire thing.

My notes

I also wrote notes on a lot of questions. I’m going to add to this as I listen to the session (I haven’t transcribed or noted everything just yet so check back soon for the rest). Here is my note summary.

What of the original Rise of Flight content will make its way into Flying Circus?

We will be ‘sort of’ moving content into the new Digital Warfare Engine (or the Sturmovik engine), we needed to find a way to do that without breaking the bank

Also, don’t want to disrupt the team from working on Bodenplatte

Primarily what is coming over are the airplanes

Picked some of our best ones for this first product, essentially a planeset from the spring/summer of 1918

Is using a development partner, agreed to be an outfit to refurb and improve the airplanes Improve mesh, textures, look for problems on doing the import Redo skins and templates Some looks familiar, some improved

We’ve already done a Dr.I import into the Sturmovik engine (flying with a WWII flight model for testing), it looked good

We hope to move things over quickly

Development partner is going to work on the map too, 100×100 kilometer map based on the Western front

Going to bring in objects from Rise of Flight but hope to make these objects look better

Small map will allow the team to get reacquainted with the map technology (previously did work with Rise of Flight)

Purpose: Take one big step back into WWI, give our WWI customers something to play and have fun with, check out the new tech

Follow up products, could have full map of France, another planeset, etc.

We know that the 1918 planes were the most used, can in future products bring in interesting airplanes and take the time to build a career for it

It’s going to be a process but hopefully faster because the original models and assets are already available and research is already done

Only thing not fully fleshed out will be the career and the map itself (just the small map)



Bodenplatte development

Will take about 20 months, similar to Kuban

Being much more open on the start of the process, had already started on Kuban for a few months before official announcement

Flying Circus may come out more quickly than Bodenplatte

We know Pacific is delayed, will the Pacific be delayed to 2019?

Jason is going to be doing the research to try and find the materials required

It’s a lot of work to do for the product

Team was struggling to find the way to make the ships (or acquire from third party), update the damage models, and build the career physics system

Japanese aircraft and the cockpit systems are unfamiliar in the west

Found all of the materials but they are all in Japanese

Looked for help with the translations, have to pay them and some folks wanted lots of money, some reasonable

Going to need to find everything they can about Japanese cockpits before they can start

Jason is still fully committed to doing the Pacific, Midway as well as other battles, the Pacific is the reason he got into the business

Really excited about the three products they have announced: Unique products to help expand the revenue base, become more of a powerful brand for entertainment in the flight sim and combat sim market

What kind of vehicles or infantry will be added for Bodenplatte

Infantry not the forte for the team

Doubt there will be a lot of soldiers on the ground, definitely new vehicles

Wish that they could find someone, or explain a way to have someone make infantry personnel on the ground

New ground units for Allies and Germans for Bodenplatte

Would love to have 3D modellers in the community to help build new ground units, doesn’t ever seem to come together where Jason can find people to do that work

How are career and Air Marshal coming along? What features do you have in mind to facilitate multiplayer?

A lot of work done by the lead GUI engineer, takes up a lot of effort and time

Task is coming to completion, finished the career implementation

On co-op right now, Air Marshal after

Needs to be some interface to interact with for the marshal

We’ve studied and told engineer what to do, do not have a working prototype yet

The goal of Air Marshal – simply give someone to see what’s happening on the battlefield in a realistic manner

If person is good at it, using combat terminology, military jargon, multiplayer would be a lot more interesting for hardcore players

Some kind of graphical representation for people on the team, place a marker on your map or add a waypoint

Info coming to the Air Marshal will be info that other players can’t see, duty to disseminate info to your team to help win the battle

What about the demo?

Demo for IL-2 will probably be with one plane, certain features available and others not

What made you change your mind on not doing any more AI aircraft with the B-25 AI aircraft?

Fewer people are taken up by building an AI aircraft, but it takes about the same amount of time in the schedule

Jason wanted to build B-26, important to Western Front

But the B-25 was not just present in the theatre (in the Battle of Bodenplatte) but also a great airplane in the Eastern Front and they are a good plane for the future Pacific scenario

Focus on the B-25 for now, is a plane that is buildable for the team in terms of cockpits

First going to be AI, going to be a nice model, and will have everything it needs to be a flyable in the future

Is there going to be a decal system in the future?

Was in the schedule for Kuban, but things didn’t go to plan

Other more pressing matters so dropped from Kuban schedule

Hope to get to it during Bodenplatte

Work with lead modeller to build a texture system to implement these

Will there be more complex fuel management, particularly when it affects the handling of the plane?

Hope to improve fuel tank modelling in the next development cycle

Hope to model multi-tank systems better

On cooling systems:

Any VR enhancements or updates?

Would love to find ways to optimize the VR rendering, likely not too many options right now

Doesn’t want to dumb down flight model, AI, or graphics to get faster VR

Would like to see the VR companies find more enhancements on their side

Will there be a dedicated multiplayer server in Linux so people don’t have to buy a Windows Server license?

Right now, not on the list of things for the dedicated server

Will the team go to the Med any time soon?

We have an agreement with Team Fusion to update Cliffs of Dover and go to North Africa

Team is doing a great job, working hard, Jason has no problem with that

Doesn’t feel that its good for 1CGS to compete directly with them, cannibalize the market, people wouldn’t necessarily buy both products

Goal is to let them make what they want to make and not mirror what they are doing

IL-2 series

View distance improvements for airplanes?

Would love to see improvements here

Wants to see how things pan out with the new sky and horizon, Jason’s experience is that its easier to spot aircraft

Wants feedback on that first before having the team work on solutions to draw the airplanes further out

Dedicated server enhancements?

Problems with 70 player servers

Not sure what the solution is, probably trying to synchronize too many things

Wants to see if co-op improves multiplayer, see if there’s problems with the netcode there on lower powered hardware

Han concerned about netcode, would like to see it perform better

IL-2’s physics and flight model are more complex than most sims (WT, Cliffs, etc.), pushing the code quite a lot for network

Only have the one programmer, has to pick and choose what to work on

Any plans to have a Twitch IL-2 box art for streams?

Need to get more involved with Twitch

Will be working on that

How will the Me262 jet engines perform?

Jason is confident that Petrovich will be able to work on this

Has booked time to improve the flight model to handle higher speed aerodynamics

Will build an engine that will operate in a proper manner

Petrovich: Will simulate jet engine different from prop engine. Will have different mechanics model, temperature model. It’s another separate system.

Will there be different engine modifications in Battle of Bodenplatte?

First, we’ll have to drill down to the specific versions of the aircraft

There will be some that they may be able to identify a model to build and then maybe build an obvious engine or other modification

Can’t make any guarantees until their further along

Are there any plans to have flare bombs to light up the battlefield?

Could create one to light up the battlefield

Would it be useful in the game itself?

‘Star shell effect’ is possible, no clear answer right now

Would it be possible to improve current radio beacon system? Let pilot switch between different radio beacons?

Seen it requested before

Currently tuned to the nearest one

Might be something they can work on

How were the tanks selected?

Make sure that there were enough vehicles to make for interesting gameplay

Also wanted to make sure there were tanks that were useful for a variety of scenarios

The M4 may not have been at Prokhorovka, but also want to make sure that we have a product that people would be interested to buy in – Can be used in other scenarios

The list may change

Seasons for Bodenplatte?

Winter map is a must, probably with patchy snow

Wants to make sure there’s a green map too, for entertainment sake

Probably going to be autumn or spring

Kuban we were able to do three seasons, might be able to do that here too

What are the plans for mods on?

Similar to Rise of Flight

Want to be able to change sounds, but to do that you have to hack the FMOD system

Don’t know what the entails, sound system is much different from IL-2: 1946

The only thing we definitely don’t want you to change is the flight models

Final notes

Another Q&A session will be coming soon

Looking forward to Bodenplatte, Flying Circus, and Tank Crew and working with their development partners

Keep the faith, things are going well, 2018 should be an interesting year for the series

Does the Meredith effect of the P-51D’s radiator work in the IL-2 flight model?

Petrovich: No, its not modelled. Yet.

Are there any plans to fix the weird outlines of the planes in front of the clouds?

Jason: I haven’t seen this.

Will there be any changes to the effects with the vehicles for Tank Crew?

Jason: I always want to improve the effects but I don’t have someone dedicated to working on that.

Will there be any changes to the P-40 or the A-20 to for the Western Europe scenario?

We went with the option to build some new planes

I would love to give it to a third-party providers, make small adjustments to add a turret (ED note: Presumably to make an A-20G).

Decided with Bodenplatte to make as many new planes as possible

How will takes work?

It will work as it does now

Multi-crew will work the same as airplanes. You’ll have a driver and a gunner. Someone can also be a tank commander.

Already have the technology so we’re just applying it to tanks

I don’t think we’ll model the loader, but other roles yes

Updates to tank damage models?

It’s not a health model right now, its just not as complex as some may like

What we don’t model is each individual compartment

The player tanks in the future will be more detailed

Question about Chinese localization?

Would like to have the game localized in Chinese

Have talked to partners at 1C, but have run into some resistance

Some issue with how games are sold in China

Do you think AI gunners are a problem?

AI gunners are difficult to program, have to program randomness to mimic human skill

Sniper AI gunner issue has been around for a long time

Try to address it: Sometimes they never hit, sometimes they hit all the time

Don’t have a dedicated AI programmer

Currently is probably the best compromise can make

Any news on the SDK?

The person responsible for writing the SDK’s for models had some medical issues this year, really screwed up his schedule

Did write a document on tanks in Russian, can probably be translated to English

For other things like buildings, scenery objects, we don’t have that yet

How do you select the different marks of aircraft?

Pick specific types based on the type of Battle

Don’t put a whole lot of thought into how it might be used in different scenarios, some but not the whole thought

For Bodenplatte we haven’t picked the specific types

General consensus on the P-51 and P-47? We’re going to D models for both with bubble top.

Further research being done for nailing down the exact model

I chose to do the Tempest over the Typhoon, it’s a hotter plane I think more of our customers would like to fly it

Once I build the Tempest, we’ll have a lot of information that we could use to go back and build the Typhoon later if we had time to

The reason to not do the Spitfire XIV is because its too much of a different airplane from the Mark V, won’t be as difficult to make the IX out of the V