A new political system should be implemented. In Civilization, the hallmark feature of the game is being an immortal communist autocrat. In real life, all of us know that the world simply does not function in that fashion. Therefore, a new political system should be implemented.Based on the amount of culture that a civilization earns, Constitutional Policies can be adopted in the same way that normal policies are - under control of the player (for the most part - there are some exceptions). These policies will be split into the Executive, Legislative, and Judicial pages, each with five branches exploring different general ways of running these government bodies. On top of this there will be ideologies, explored not by the player but by the people. The residents of each city will adopt the ideology that will provide the greatest economic, cultural, scientific, faith, or happiness benefit to them, based on how much of each the city produces. The ideology branches will be Conservatism and Liberalism, each with separate policy pages on Social Policy, Foreign Policy, Fiscal and Monetary Policy, and later in the game, Environmental Policy. These policy pages will contain five different branches each, representing different flavors of conservatism and liberalism. The rate at which ideologies advance through their branches will be determined by the stability of government and different ideological policies.Political parties will adopt different ideology branches based on the ideologies of the people, in an attempt to gain their votes. Even as the ideology of the populace changes, there will be a friction among the populace to continue to support political parties, and for political parties to retain their own ideologies. Voters will have a lower friction, though, meaning that they can change parties more quickly than parties change themselves, allowing new parties to rise. The populace will also vote not only based on how well the ideology would perform in theory but also on how well the parties holding the ideology have done in practice. Whether a country is at war with another will also influence voter decisions.These ideologies grant certain bonuses to the party and will provide benefits to the empire as well when their supporters possess legislative power - however, their main advantage is to allow for different actions to occur. While a conservative budget will likely have lower spending and tax rates than a liberal one, this is not set in stone, but is merely more likely. These ideologies merely change the peak of the distribution function for policies passed in various arenas, rather than dictating the exact policies that will be passed. This means that a party need not necessarily always follow its ideologies in making decisions. The distribution function for policies passed will also be affected by other parties in the legislature, although their influence on this will be weighted by the percentage of seats they hold.The key policy passed by a legislature will be the national budget. This will be subdivided into the ideological pages listed earlier. Fiscal ideologies will determine the rates of taxation for the duration of the budget and from what sources this will be derived, as well as the overall size of the budget and the amount that goes into-producing buildings; social ideologies will determine the money that goes into patronization of the arts, religions, sciences as well as spending on social housing and welfare; foreign policy governs spending on diplomatic corps, embassies, and militaries; and environmental policy decides how much money will go into protection from pollution and enforcement of anti-pollution regulations. In addition, 30% of the money allocated by the legislature will be free money, which can be spent on any purpose desired. The rest (if there is any remaining after taxes) will be surplus, if there is no deficit. The surplus can also be spent on the desired purpose.Different laws will also give the player the ability to perform certain actions and make various regulations. Certain environmental policies passed may allow for a CO2 cap to slow global warming, for example, and may require a certain range for this cap. The number of possibilities is staggering here, and the player will be kept thinking and must be able to plan for the worst.Heads of state and government should also die in the game, and they should be replaced by whatever constitutional mechanism the player provides. Each head of state and head of government should have a unique ability based on the nature of the civilization when they were put into office.Of course, the option remains of being a communist autocrat (no more immortal until you get the right tech, but assassinations could still happen). But on the whole a new dimension is added to the game.