



Memlog Hunter.10/thmw1: ‘Lost in space. Surrounded. Strange structures that build themselves – hive-like. And at their core, alien starcells... Must get home. Back to Hunter’s Moon. Must... survive! Am attacking now – full thrust – cannons locked in – FIRE!’ Little do you know what you face: over 180 levels of galactic mayhem. Hope you are a CLEVER psychoblaster – or else...'











Originally released in 1987, Hunter's Moon is a strategic shoot 'em up set in deep space. Beautifully presented and thoughtfully designed, the game became an instant classic thanks to its measured balance of strategic planning and psychotic blasting. Boasting one of the earliest uses of procedurally-generated content in a computer game, Hunter's Moon pushed the boundaries of the genre and helped redefine what a shoot 'em up could be.



Hunter’s Moon Remastered is a fully remastered, overhauled, and updated version of the seminal C64 shoot ‘em up. The game has been remastered for C64 cartridge and boasts a host of amazing new features including over 50 new levels, 5 new star systems, new level types, new music, new playing modes, stunning intro and outro sequences, built-in level editor, and enhanced presentation including foreign language support.









After flying your trusty ship Hunter too close to a black hole, you find yourself lost in space on the wrong side of the galaxy, surrounded by sprawling, hive-like cities. At the core of each city lie mysterious alien Starcells – these contain valuable navigational data and must be collected to plot a course back home.



The aim of each level is to blast through the hive and grab the Starcells, a task made more challenging by the invincible Worker cells which patrol the cities repairing any damage inflicted. These Workers also bring the hive's defenses to life, causing them to spew deadly spores that can only be resisted by using your ship's trusty Perma-Shields.

The game features over 180 levels spread across 21 star systems. When all the Starcells on a level have been collected you'll enter the Bonus Game where you can earn a Perma-Shield and an extra life. You must complete every level within each star system to advance to the next; however, should you manage to collect four flashing Starcells you'll automatically jump to the next system.

As you progress through the different star systems you'll encounter an array of diverse and challenging hive types, including Attackers that throw out deadly spores, Darkcells which are only visible on radar, Switchers that change direction without warning, Jumpgates which jump to random locations, and Blackouts which plunge the hives into darkness.

Do you have the dexterity, precision timing and psychopathic blasting skills to find your way home to Hunter's Moon...?









Over 180 levels spread across 21 Star Systems

levels spread across Star Systems New level types including Jumpgates and Blackouts

and Trainer Version designed for novice players

designed for novice players All-new Random Mode to test seasoned veterans

to test seasoned veterans Automatically save your game progress as you play

Stunning new intro and outro sequences

and sequences New in-game music and enhanced parallax starfield

and Built-in Level Editor to craft your own cunning creations

to craft your own cunning creations Multi-language support for French, German, Italian, and Spanish

for French, German, Italian, and Spanish Bonus: Original 1987 version also included in the game

Original 1987 version also included in the game Full PAL & NTSC compatibility (Remastered Version only)

& compatibility (Remastered Version only) Bonus: Now includes a C64 Mini version of the game!









"One of the most original and imaginative

shoot 'em ups ever released for the 64."

Commodore Format

"I'm always a sucker for shoot 'em ups, especially when they're

as good-looking, innovative and as challenging as this."

Zzap!64





"It's a blaster without equal: a beautifully-crafted

combination of puzzle game and pulsating action."

Gordon Houghton, Lemon64

"Head and shoulders above the masses

of shoot-'em-ups currently on the market."

The Games Machine









MARTIN WALKER

Design, code, graphics, and SFX

MATT GRAY

Game soundtrack

DAN HOTOP

Remastering and additional code

ROBIN LEVY & MARTIN PIPER

Cinematic sequences

STE DAY

Additional graphics

ANDY ROBERTS

Production & inspirational input

OLIVER FREY

Cover artwork and illustrations









The downloadable C64 digital version is designed for use with a C64 emulator – it cannot be used with an EasyFlash cartridge, 1541 Ultimate, or Turbo Chameleon. We recommend playing the game using VICE 3.1+, a popular emulator compatible with Windows, Mac, and Linux.

Therefore, there are two downloadable versions, one containing the game files, the other containing the game files plus a version of the VICE emulator. Both versions include a simple .BAT file to make running the game much simpler. Please be sure to consult the README file for more information.

Bonus: The downloads section now includes a special version of the game created especially for the C64 Mini, along with a "CJM" configuration file. Note that game saving is disabled in the C64 Mini version, both during the game and within the level editor - it is therefore necessary to use the C64 Mini's built-in save functionality to save your game and your level designs. Again, please consult the README file for more information.









The cartridge version of Hunter's Moon Remastered is now available exclusively from Protovision. The basic includes a cartridge, game manual, cover art postcard, and Thalamus sticker.





