VRTK version 4 and beyond

The productive VR Toolkit for rapidly building VR solutions in Unity3d.

For almost a year I've been building a VR Toolkit to make building VR content quicker and easier for developers and non developers to help push the VR platform forward by giving people a way of just creating cool content for Virtual Reality.

VRTK is a completely free, open source (MIT License) solution that solves many problems in VR such as locomotion, interactions, Controls and more.

It aims to provide developers with access to as many VR platforms as possible and currently supports SteamVR and Oculus SDK.

You can already download VRTK version 3 from github at http://vrtk.io

or from the Unity Asset Store.



So why the kickstarter?

Up until now, VRTK has been a project that I've run in my spare time but I have so many ideas and plans to take it to the next level. I want to make VRTK a fully fledged platform that makes building for VR so much easier allowing content creators to concentrate on bringing great experiences to VR.

A selection of Steam games already using VRTK

So many games (many on Steam) already use VRTK to power them, but I want to get more people building and creating great content for virtual reality. The best way to move the platform forward is to get as many people experimenting and coming up with cool and wild ideas.

To do this I'm going to need to bring in more resources and talented people to work on the list of features I have planned.



I could ask for a smaller amount and carry on building this toolkit on my own but full time, but this would still not be enough to bring my grand vision alive. I would always be limited by being just one person without the complete skill set required to bring the best in class virtual reality toolkit to anyone interested in building a VR future.



Planned features

Support for more Virtual Reality headsets, controllers and SDKs

Support for future VR accessories, pucks, etc.

Refinement and improvement of existing solutions

Support for visual scripting plugins (Playmaker, etc)

Text input solutions

More locomotion features

More 3D controls

Anti harassment solutions

Camera effects such as tunneling

Binaural audio

Regular updates to the Unity Asset Store

More robust roadmap of features with better estimated delivery dates (rather than just Soon)

Better example scenes

Script start up wizard for easy adding common scripts to scenes

More video tutorials on how to build things with VRTK

Tutorials on how to build multiplayer with VRTK

Better online help documentation

Continuation and growth of existing community and support

This list is just the start of what I have planned for the future of VRTK!



Rewards

VRTK version 4 will still be free and open source, but I don't want people to pledge and get no benefit in return so I'm also planning 5 professional unity assets that will be sold on the Unity asset store. These assets will form the rewards for the kickstarter backers.



The below images are just to provide a concept of what is being offered and in no way reflects the quality of the final products (I'm not an artist and if successful with the campaign then a professional will create high quality assets for the final products)

Asset 1: Fully rigged VR hands



Asset 2: VR avatars



Asset 3: Teleport beam suite



Asset 4: Interactions with realistic weapons



Asset 5: Inventory system

Stretch Goals

If by some crazy chance I reach the target amount and people keep on pledging, then I've set up some stretch goals of what else can be delivered if I have the funds to do so!

£200,000

We'll make an extra Pro Asset for VRTK based on the most popular suggestion of our backers.

£300,000

We'll make a VR game showcasing VRTK and make the source code available to all backers. Plus you all get a game key when we launch it

£500,000

We'll provide proper business grade support for VRTK for all backers for the first year. Get your questions answered directly by the team!





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