In this post, you will find all there is to know about the Software updates for Minecraft on Nintendo Switch (originally released on June 21st 2018 worldwide).

Looking for details on updates for Minecraft: Wii U Edition? Click here!



Click here for more Software updates!

Archives: launch to February 2019.

Minecraft – Ver. 1.16.40

Release date: September 8th 2020 (North America) / September 9th 2020 (Europe, Japan)

Patch notes:

Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch (MCPE-95651)

Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen

Additional notes: release date TBC

Source: Mojang

Minecraft – Ver. 1.16.21

Release date: August 11th 2020 (North America) / August 12th 2020 (Europe, Japan)

Patch notes:

Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts (MCPE-95621)

Additional notes: none

Source: Mojang

Minecraft – Ver. 1.16.20

Release date: August 11th 2020 (North America) / August 12th 2020 (Europe, Japan)

Patch notes:

New Features: Piglin Brute Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there

Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything

Piglin Brutes attack players on sight, no matter how the player is dressed

Piglin Brutes wield axes and don’t need any armor because they’re just that tough! Crafting Interface Changes: Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller ( MCPE-79725

Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names

On controller, hovering over recipes will show them in the crafting grid when no recipe is selected

On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick Fixes: Performance / Stability Fixed a crash that occurred on PlayStation 4 due to other players using custom skins Fixed a crash that could occur when pressing the Manage Account button in Profile settings Loom blocks no longer cause an out of memory crash when using high resolution resource packs ( MCPE-69848

General Worlds can once again be uploaded to Realms on Nintendo Switch ( REALMS-474 Players can once again host 8 max player worlds on PlayStation 4 ( MCPE-85009 Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4 ( MCPE-85496 Meeting requirements for some achievements offline will now unlock it after reconnecting Custom skins once again work properly in multiplayer ( MCPE-48207 Emotes can no longer be equipped before unlocking them ( MCPE-84810 Fixed notifications not appearing on iOS

Gameplay Breaking a Furnace will now drop the stored experience from smelting ( MCPE-71651 Boats are no longer slowed down by objects with no collision ( MCPE-81316 Legacy chunk upgrades will no longer cause chunks to become 100% air ( MCPE-58514 New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version ( MCPE-66357 Parity: Fixed chests with loot tables not generating loot until opened or destroyed Local split-screen players can once again see the Ender Dragon and Ender Crystal ( MCPE-67596 The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe

Mobs Mobs max spawn radius is now 44 blocks at sim distance 4 ( MCPE-79359 Zombies can spawn underground again ( MCPE-52743 Dolphins, fish, and squid now spawn in bubble columns again ( MCPE-73967 Baby pigs now despawn properly ( MCPE-76373 Hoglins no longer attack on Peaceful mode when too close ( MCPE-71939 Piglins and Brutes can now spawn with enchanted weapons ( MCPE-83536 Piglins now spawn on Peaceful difficulty Piglins no longer naturally spawn on Shroomlights Piglin arms are now behaving more like the players arms and less like zombie arms ( MCPE-74089 Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot :( Gold Ingots given to baby Piglins are no longer consumed Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table Piglins no longer pick up entire stacks of Gold ( MCPE-76080 Piglins no longer spawn with enchanted gear Tweaked arm animation for mobs that have their weapons removed ( MCPE-83581 Tamed wolves no longer disappear when returning to overworld through a Nether portal Husks now prefer iron armor over chain armor



Blocks Walls now connect to open trapdoors ( MCPE-79490 Walls now connect to glass blocks ( MCPE-79483 Pressure plates have been fixed to have no collision again ( MCPE-80276 Melon and pumpkin stems now break again when the block below them is destroyed ( MCPE-79577 Slime blocks pushed by pistons launch players correctly again ( MCPE-62419 Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update ( MCPE-62067 Soul Campfires now emit the correct light level ( MCPE-73890 Hyphae blocks now take as long as stem blocks to destroy ( MCPE-72045 Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace Fixed recipes when crafting a Barrel from Warped or Crimson Slabs Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content

Items Netherite items no longer bounce on lava ( MCPE-65372 Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow ( MCPE-73889 Fixed issues around duplicating items when reloading a world while Piglin is admiring an item

Audio Zoglins now have sounds distinct from pigs ( MCPE-73220 Netherite armor now has a unique sound when equipped MCPE-69047 Climbing vines now plays sound ( MCPE-69741 Corrected sound for placing Nether Wart Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds ( MCPE-69029 Ambient cave sounds are no longer played in Marketplace content prior to 1.16

User Interface Wither health bar no longer depletes to zero after half of the health is gone ( MCPE-79661 Wither health bar now reappears when returning from another dimension The ‘Open’ tooltip is no longer displayed when looking at Piglins ( MCPE-79376 Speed of credits roll is no longer dependent on framerate

Commands Fixed an issue with several commands being used while cheats were disabled ( MCPE-92557 Made using the ‘/fill’ command more efficient, improving performance Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text ( MCPE-79323 The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in Making command selectors use the current position of an actor rather than the previous position of an actor Fixed an issue that could cause Command Blocks to stop working unexpectedly

Add-Ons Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs Accessing a Beacon no longer spams the content log with warnings ( MCPE-66357 The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something Drowned geometry is no longer broken in content packs



Additional notes: none

Source: Mojang

Minecraft – Ver. 1.16.1

Release date: TBA (North America) / TBA (Europe, Japan)

Patch notes:

Fixed several issues with Netherite items being lost in fire or lava (MCPE-70774, MCPE-79753, MCPE-84796)

Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)

Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names

Fixed a crash that could occur when playing an emote and suspending the game (MCPE-73325)

Emotes can no longer be equipped before unlocking them (MCPE-84810)

Custom skins once again work properly on multiplayer (MCPE-48207)

Additional notes: none

Source: Mojang

Minecraft – Ver. 1.16.0 – Nether Update

Release date: June 23rd 2020 (North America) / June 24th 2020 (Europe, Japan)

Patch notes:

Overview Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas

Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider

Get building with new bricks and wood galore and get growing with eerie new vegetation

New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”

Keep yourself safe and take your diamond gear to the next level with Netherite

Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs

Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds New Biomes: Warped Forest Warped Forests can now be found in the Nether! Warped Nylium carpets the cave floor with all kinds of strange new vegetation

Huge Warped Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor

Warped Wart blocks can be cleared quickly using a hoe

A dark blue fog covers the forest!

Warped spores swirl through the air

Twisting Vines grow from the cave floor and fungi

The Warped Forests are strange, but also the least hostile place of Nether Crimson Forest Crimson Forests can now be found in the Nether! Crimson Nylium carpets the cave floor with all kinds of strange new vegetation

Huge Crimson Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor

Nether Wart blocks can be cleared quickly using a hoe

Weeping Vines grow from the cave ceilings and fungi

Hoglins wander these forests

Crimson spores swirl through the air Soulsand Valley Soulsand Valleys can now be found in the Nether! An open space made mostly of Soul Sand and Soul Soil

Basalt pillars span from floor to ceiling

Fossile remains of unknown creatures from the past litter the valley

Ash falls through the air

A light blue glow envelopes the valley

Beware of Skeletons here Basalt Deltas Basalt Deltas can now be found in the Nether! Remnants of volcanic eruptions, this biome sports a high concentration of Basalt columns and lava deltas

Walking through, you will be surrounded by flakes of flowing white ash

Magma Cubes finally have a place to call home, spawning very frequently

A new block, Blackstone, can be found in large patches here Nether Wastes The original Nether biome is now called Nether Wastes Nether Biome Fog Biome fog color smoothly blends between biomes. Smooth. New Mobs: Piglins Piglins are an aggressive civilization that live in the Nether

They mostly hang around in the Crimson Forest, but you might find some in the Nether Wastes, too

They think of players as target practice and will attack on sight

However, if you dress appropriately, they will see you as a respectable figure, or tolerable at least

Piglins are suspicious of strangers and if they see you opening a chest or mining a block of gold, they will assume that you’re stealing and will treat you accordingly

Piglins LOVE gold and get very distracted by gold items

Gold ingots are currency to piglins, and you can throw ingots at them or interact with them while holding an ingot to barter for various goods

Piglins sometimes get hungry and hunt hoglins for food. Or they try at least. The results… vary

Piglins prefer to hunt and fight in groups and when a fight is happening, everyone wants in

Piglins that somehow end up in the overworld become zombified fairly quickly

Piglins are creeped out by soul fire and zombified piglins, and will stay clear whenever possible

Wither skeletons are a historic enemy and piglins will attack on sight

Baby piglins are not as dangerous but they can be mischievous, so watch your back

… and they like to play with baby hoglins Hoglins Hoglins are big aggressive beasts that live in Crimson Forests

They attack players on sight so be careful, they can easily knock you off a ledge!

Hoglins drop pork and sometimes leather, but not willingly

You can breed hoglins by feeding them crimson fungi, but do so at your own risk

Hoglins get hunted by piglins sometimes, but they don’t go down without a fight!

Despite this, hoglins and piglins aren’t enemies – they are more like an ecosystem

Baby hoglins like to pretend they are tough – but don’t worry, they are more like angry puppies with no teeth

Want to keep hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi! Strider Striders are neutral mobs that stride the Nether, preferably through lava

Striders can be mounted if they first get a saddle placed on them

Similar to pigs, they can be controlled by the player, using mushroom-on-a-stick!

They are not hostile

They spawn in lava, and are fire immune

When they are not in lava, they freeze, shiver, and move slower

You can breed striders by feeding them warped fungus

Baby striders follow their parents Zombified Piglins Zombie pigmen are now known as zombified piglins, and they now have ears… well, at least one ear Zoglins Zoglins are zombified hoglins – the result of bringing a hoglin into the overworld

Unlike hoglins, they can’t be bred or fed, and they don’t care about warped fungus

Beware – these beasts are raving mad and attack just about everything they see! New Gameplay Features: Ruined Portals Remains of ancient Nether portals can now be found in the Nether and Overworld! Bastion Remnants What’s made of Blackstone and full of Piglins and Hoglins? Bastion Remnants! Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room

You can find these sizable structures in all biomes in the Nether, except for the ashy cliffs of Basalt Deltas

Explore, loot, and conquer a Bastion Remnant to call it your home…but beware, Piglins don’t take kindly to intruders stealing their things

Added a new music disc from Lena Raine titled ‘Pigstep’, which can only be found in Bastion chests Blackstone The only stone whose color is almost as dark as the humor of Mojang’s former writer and friend, Tom Stone! Added a new set of stone blocks with regular, polished, and polished brick variants!

Added Gilded Blackstone – Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken

You can find these new blocks in Bastion Remnants

Blackstone can be used to craft a Furnace

Blackstone can be used to craft stone tools Respawn Anchor Added the respawn anchor that can set your respawn point in the Nether

Use while holding Glowstone to charge to a maximum of four charges – each respawn depletes one charge

You can charge the Respawn Anchor using a Dispenser Netherite Netherite items float in lava so you don’t lose all your gear after that unplanned lava bath

Netherite tools work faster and last longer than diamond

Netherite weapons do more damage than diamond

Netherite armor have higher toughness and durability than diamond

Netherite items have higher enchantment value than diamond (but not as high as gold)

Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such- Netherite blocks can be used as the base of a beacon and netherite ingots can be used as the fuel for a beacon. Weird flex but ok

And it looks cool! Crafting Netherite Mine ancient debris in the lower depths of the Nether. At own risk. No insurance coverage for that

Refine it into netherite scrap in a furnace or blast furnace

Combine 4 netherite scrap with 4 gold ingots in a crafting table to make a netherite ingot Crating Netherite Tools and Armor Add one of your diamond tools or armor pieces into a Smithing Table with a netherite ingot

The Smithing Table will preview your new netherite item in the right slot. Take it out to craft! Target Block Because let’s face it, your aim could use some practice The closer you hit to the center, the larger the redstone signal!

You will need one hay block and four redstone for this recipe Soul Speed Never suffer again drudging through Soul Sand Valleys – Soul Speed has you covered! Shine your boots of choice with this soul-sucking enchantment to speed around on Soul Sand and Soul Soil!

There’s a downside: Enchantments will slowly degrade your boots each Soul block you walk on

Can only be obtained by bartering with those pesky Piglins Lodestone A new block that can help you get your bearings! Crafted from a netherite ingot and chiseled stone bricks

Use a compass on a lodestone to point the compass to that lodestone New Blocks: Two new non-flammable wood-like materials – Crimson Stems and Warped Stems

Hyphae of Crimson and Warped Stems, including their stripped versions, can be crafted. Similar to wood from the Overworld

Basalt blocks – you can find them as pillars, but they can be placed in any direction

New ground surface blocks: Crimson Nylium and Warped Nylium

Using bone meal on Netherrack can spread Nylium

New vegetation: Nether Sprouts, Crimson Roots, and Warped Roots Warped and Crimson roots and fungi can be placed into pots

Two types of Fungi: Crimson and Warped – try using bone meal to grow them!

Warped Wart blocks

Weeping Vines that grow from the bottom of a block downwards! Weeping vines are climbable!

A new natural light source: Shroomlights

Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!

Soul Soil can be used to craft Soul Torches – and those can be crafted into Soul Lanterns!

Soul Campfire – A campfire with blue flames craftable with Soul Soil or Soul Sand

Added patches of Blackstone and Gravel to all Nether biomes at and below lava level

Nether gold ore can now spawn in the nether!

Nether gold ore can be mined with any pickaxe and will drop gold nuggets

Added Chiseled Nether Bricks, Cracked Nether Bricks, and Quartz Bricks blocks Music and Sounds: We’ve added three new tracks, all composed by the very talented Lena Raine Rubedo is played in the Nether Wastes Chrysopoeia is played in Crimson Forests So Below is played in Soulsand Valleys

Added moody sounds to the Nether

Added underwater music

Added ambient cave sounds

A large amount of sounds have had their volume and pitch slightly changed in order to get close to Java Edition parity Emotes: Players can now use Emote animations in game as a fun way to express themselves! Emotes are assigned to an Emote wheel within the Dressing Room. There are Emotes available for free, purchase, and as achievement rewards Achievement Rewards: This feature rewards players with Dressing Room items when completing achievements. If an achievement is already unlocked, the reward can be redeemed immediately. Rewards are the full gambit of Dressing Room items, including Emotes New Achievements: Bullseye – Hit the bullseye of a Target block (15G)

Cover me in debris – Wear a full set of Netherite armor (50G)

Oooh, shiny! – Distract a Piglin using gold (30G)

Hot tourist destination – Visit all Nether biomes (30G) Parity: Mob Despawning Bedrock mob despawn rules have been changed to now work similarly to Java Edition’s mob despawn rules. This allows mobs to more consistently despawn around the player

Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) will never naturally despawn

Almost all naturally spawning mobs will automatically despawn when they’re 44 blocks or further away from the nearest players in a world with simulation distance 4. On higher simulation distances, mobs are despawned when they’re in a chunk at the edge of the simulation distance up to a distance or 128 blocks from the nearest player

Fish automatically despawn at a max range of 40 blocks or further on all simulation distances

If mobs are between 32 and 44 blocks from the nearest player, they must not take damage for 30 seconds as well as succeeding a 1 in 800 chance

The following mobs do not follow these despawn rules: Wither Boss Ender Dragon Evocation Illager Vindicator Bee Iron Golem Snow Golem Elder Guardian Villagers Wandering Trader

Curses Curse of Binding

Curse of Vanishing Sounds Updated block sounds for Bone block, Netherrack, Soul Sand, Nether Wart, Nether Brick, Quartz Ore, Honey block, and Honeycomb block

Tools now make noise when they break (MCPE-32355) Villages Villager trade values have been changed to closely match Java Edition (MCPE-47141)

Players more reliably raise their popularity within a village Trading with villagers now correctly increases popularity Curing a Zombie Villager now grants additional popularity Popularity will become more neutral over time

Increased golem spawn rate and modified spawn rules (MCPE-47157) At least 75% of the villagers must have worked in the past day Minimum 20 beds and every villager has a bed Only 1 golem will spawn for every 10 villagers

Villagers no longer close powered iron doors (MCPE-44621)

Villagers no longer run around their houses during raids

The raid boss bar now reappears when returning to a raid from another dimension More Parity Changes Dropped items are now three-dimensional objects and spin

Passive mobs now spawn on blocks they are supposed to (MCPE-47596)

Pufferfish now have a middle inflation state when approached We will update the missing sounds in a future update

Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown

Water now freezes from the edges, matching the Java Edition

Players now receive Conduit Power effect when in the rain (MCPE-35941)

Podzol is now generated under large Spruce trees when grown by the player

The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)

Fence Gates can now be placed without supporting blocks underneath (MCPE-31026)

Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive

Updated the texture of Nether Brick blocks

Damaged Bows can again be used to craft Dispensers (MCPE-55861)

Flowers can now be removed from flower pots using interact/right-click

Changed Eye of Ender explode particles to match Java Edition

Tweaked the texture of the Iron Bars item so they match Java Edition (MCPE-25802)

Pumpkins can be placed without a support block underneath (MCPE-35761)

Boats placed on top of Cactus blocks will now take damage and break

Observer blocks no longer immediately detect a state change when placed

All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava! (MCPE-17073)

Blocks moving underneath top snow now correctly cause top snow to be destroyed

Top snow can now be placed on composters and cauldrons

Corrected book render location on lecterns to match Java Edition (MCPE-43109)

Grindstone now removes repair penalty when removing enchantments (MCPE-45130)

Particle color for Bad Omen is now dark green

Woodland Mansion ‘arena’ room had incorrect slab type floor (MCPE-41335)

Cocoa Pods now break when in water (MCPE-36335)

The Ender Dragon fireball no longer causes excessive damage (MCPE-40344)

Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock Changes: Gameplay Changes Knockback resistance is now a scale instead of a probability

Entities now get pushed by flowing lava

The Wither can now be summoned using Soul Soil as a base

Creepers now deal damage when in a boat on the water

Mobs that panic now do so for all damage types

Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items New Server Window Created a new server tab play screen layout to provide more information about third-party servers: Description, screenshots, available games, and news/updates

Removed colors from third-party server messages for accessibility purposes

Fixed ping latency clarity for players, now provides latency value separate from player count

Added messaging to explain what adding a server does Kicking and Banning Changes Kicking Problem players can be now be removed from your world by pausing and going to the Player Permissions screen Anyone with Operator permissions will be able to kick players. Trusted players can help moderate your world Kicked players will not be able to rejoin LAN games while the world is open

Kick Command Problem players can also be kicked with the new /kick command, optionally including a reason for kicking The kick command can use target selectors, such as /kick @a [c=-2]

Banning and Realms Permissions Realm owners can also ban problem players by pausing and going to the Player Permissions screen Realm owners can now change permissions of players in their Realm from the Player Permissions screen The name of the Realm is now shown on the pause screen

Spawnpoint Command The ‘/spawnpoint’ command can now be used in the Nether Mojang Studios The splash screen has been updated with the shiny, new Mojang Studios logo! Fixes: Crashes Fixed several crashes that could occur during gameplay

Fixed a crash that could occur when clicking ‘Read More’ on Resource Pack screens

Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game

Fixed an issue with invisible Shulker Boxes which could cause a crash when trying to open or break them (MCPE-55894)

Fixed a crash that could occur in The End

Fixed a crash that could occur when dispensing Bone Meal into a Grass block (MCPE-53033)

Fixed a crash that could occur when exiting a world with particles present

Fixed a crash caused by fire spreading to Beehives

Fixed a crash that could sometimes occur after resuming the game on Xbox One

Fixed a crash that could occur when adjusting certain JSON strings in Behavior Packs

Fixed a crash that could occur with the use of custom blocks in Add-Ons

Fixed a crash that could occur when using a custom recipe Add-On that returns items to the player

Fixed a crash that occurred when the ‘/kill’ command was used while the Ender Dragon was respawning Performance Improved performance when breaking lots of Kelp plants

Improved performance related to maps in item frames (REALMS-1532)

Improved reliability of loading characters (MCPE-55968)

Optimized key frame animation playback General Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Edition to Bedrock (MCPE-58480)

Fixed an issue that prevented achievements from being unlocked offline

Fixed the main menu getting stuck after cancelling the sync prompt on Xbox One (MCPE-53266)

Fixed Experimental Gameplay not being enabled for clients when the server level has it enabled

Fixed a world conversion issue that was causing some items in chunks to convert incorrectly

Fixed an issue with the Marketplace not always loading in correctly

Fixed an issue with invite notifications not appearing on iOS

Fixed an issue where imported world templates (.mctemplate) were not visible on Gear VR devices Gameplay Fixed an issue that would cause blocks to reappear after they have been broken (MCPE-48914)

Changed mob population cap to only count mobs with spawn rules (MCPE-54378)

Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds (MCPE-49580)

Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy (MCPE-55671)

Fixed players being able to duplicate items by closing the title while on the respawn menu (MCM-66573)

Players can transition from swimming to running on land more smoothly now

Controls on the inventory screen are now more user friendly and closer resemble the controls when using mouse and keyboard (MCPE-34912)

XP orbs once again shoot in random directions (MCPE-58715)

It is now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up (MCPE-42881)

Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)

Movement will now properly switch to water controls when getting out of a bed underwater (MCPE-49632)

Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)

The ‘Sound the Alarm’ achievement is now only triggered by hostile mobs and not players

The player’s hitbox is now correctly reset when unequipping Elytra mid-flight

Sneak will now allow the player to move downwards correctly when swimming

Fixed the respawn location so that players no longer wake up with their head in a block after sleeping

Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196)

The Raid bar will now appear correctly when returning to an active Raid from another dimension

Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)

Explosions can now deal damage in water

Player is no longer displaced into solid blocks on respawn by non-solid blocks, resulting in x-ray vision (MCPE-53460)

The state of flying in Creative mode now remains after accessing world settings

Flying players are able to return to the overworld if an End Portal is on their spawn point

Fixed a bug that sometimes allowed Villagers and players to respawn inside blocks when getting out of bed (MCPE-46064)

Players no longer teleport through partial blocks when reloading into a world (MCPE-46858)

Players no longer swim through the air after swimming in a bubble column (MCPE-48958)

Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped (MCPE-35769)

Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945, MCPE-52931 )

Stacked minecarts that occupy the same space will now load and unload as expected (MCPE-54244)

Fixed an issue that was preventing chunks from loading in correctly when travelling between dimensions (MCPE-63268)

Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)

Boats can now move and don’t get stuck when on top of partial blocks (MCPE-34580)

Boats no longer continue sliding on bottom half slabs

The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969)

The screen no longer twitches when the player dies in the Nether or End

Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)

Chunks should no longer fail to load properly in worlds over 250MB (MCPE-58514)

Fixed an issue with light persisting after a block change

Lighting now propagates correctly through chunk borders (MCPE-58182) Mobs Tweaked the strolling animation of Iron Golems (MCPE-63151)

Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303)

Fixed the jumping animation of tamed horses

Spawned cave mobs aren’t counted as surface mobs anymore (MCPE-41273)

Mobs now pick up items and equip armor (MCPE-14211)

Fixed Blaze pathfinding and navigation (MCPE-45469)

Fixed a bug that allowed Ghasts to spawn when the difficulty was set to Peaceful (MCPE-53383)

Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)

Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks

Creepers in boats now deal damage to nearby players

Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)

Fixed mobs in monster spawners not being visible (MCPE-56879)

Hostile mobs now correctly seek out and jump on turtle eggs (MCPE-36244)

Wolves now spawn in more biomes (MCPE-49792)

Small mobs will no longer get trapped in gaps created by stair blocks

Villagers no longer run around inside their houses when being raided

Villagers now have a chance to offer Trident enchantment books as trades (MCPE-35406)

Villagers will no longer become preoccupied with sharing carrots (MCPE-32627)

Cured Zombie Villagers can now offer discounted trades (MCPE-47040)

Cured Zombie Villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession (MCPE-48712)

Cured zombie villagers can once again breed (MCPE-48533)

Mobs can now pathfind on Soul Sand blocks

Angry Bees now move slower (MCPE-53689)

Mobs no longer start shaking when entering minecarts

Mobs killed by lingering potions now drop XP and uncommon loot when the potion comes from a player

Polar Bears no longer chase players on two back legs

Sheep no longer eat grass through partial blocks

Creepers no longer lose aggro immediately after losing sight of their targets (MCPE-32815)

Ghast hitbox now matches its rendering (MCPE-44326)

Fixed an issue where Enderman would not attack players when looked at

Endermen no longer pick up Netherrack

Minecarts no longer collide with other minecarts on parallel tracks (MCPE-59302)

Tamed horses can no longer be tempted by food that cannot be used to breed them

Fixed some mobs having a large delay for finding their nearest attackable target (Wolves attacking sheep)

Iron golems will now ensure they can reach a target before choosing to attack it (MCPE-42402)

Reduced the melee attack range of mounted mobs (MCPE-48539)

Fixed a bug that sometimes prevented mobs from burning on bottom slabs (MCPE-32822)

Sea turtles once again lay eggs correctly (MCPE-59043)

Guardians can now spawn in bubble columns (MCPE-37671)

Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes (MCPE-41879)

Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava

The Wither’s spawning explosion no longer breaks obsidian (MCPE-59502)

Bees no longer get stuck under stairs (MCPE-61625)

Fixed an issue that would cause the Ender Dragon to reset after the player left and returned to the fighting area (MCPE-51501)

Fixed an issue with too many cats spawning in Villages (MCPE-60331)

Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)

Fixed Pillager Patrols spawning in unexpected places (MCPE-58285)

Vindicators that spawn in Woodland Mansions are now aggressive before being attacked (MCPE-43208)

Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2 (MCPE-39758)

Drowned can no longer drop tridents without having them equipped (MCPE-32731)

Fixed a bug that prevented cats from sleeping on a bed with the player

The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)

Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)

Sitting mobs will no longer slide around and breed (MCPE-62160)

Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)

Ghast sounds are now heard at a shorter range Blocks Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)

Signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)

Smooth Quartz now uses the correct texture (MCPE-42276)

Using Silk Touch on Giant Mushrooms now drops the correct blocks (MCPE-34114)

Blocks will now lose their waterlogged state when pushed by a piston (MCPE-43166)

Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24 (MCPE-57330)

Falling top snow can no longer break solid blocks (MCPE-63214)

Paintings can no longer be placed on top of item frames

Cactus blocks now break when next to lava

Flowers in snow now break properly and drop the correct item (MCPE-30147)

Coral and coral fans now drop when mined with axes or shovels enchanted with Silk Touch

Fixed an issue that could cause Kelp to stop growing too soon – Kelp now checks the block in the ticking queue when attempting to add itself (MCPE-57330)

Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world (MCPE-48054)

Magma blocks now melt top snow sitting on it

Falling blocks no longer break when falling on ice blocks and glass

Mycelium no longer wrongly turns to dirt due to not having enough light

TNT no longer drops as an item when detonated by a nearby explosion

Fixed trapdoor collision shape (MCPE-13451)

Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)

Bamboo has been changed to be unpathable by mobs to prevent them getting stuck (MCPE-46805)

Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled (MCPE-50088)

Using a Quartz Block in a Stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs (MCPE-57925)

Iron Bars and Glass Panes now connect to Walls (MCPE-73989)

Moving blocks now have the correct collision box (MCPE-62419)

Activator Rails now dismount players and other mobs at the correct position (MCPE-30744)

Cakes now have the correct texture states when partially eaten (MCPE-14757)

Crafting multiple Honey Blocks now returns the correct amount of items to the player (MCPE-63461, MCPE-58579)

Attempting to craft multiple Honey Blocks no longer breaks anvil and grindstone use (MCPE-63030)

Adjusted Hopper hitbox shape (MCPE-47541)

Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170)

Fixed Armor Stand and its contents dropping as items when broken when the ‘Tile Drops’ rule is disabled

The hay blocks in the town center in the Abandoned Village seed are now generated correctly

Pumpkins and Melons can now grow underneath observers (MCPE-48717)

Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)

Walking on scaffolding now plays the correct sounds (MCPE-53279) Items The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)

Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)

Maps will now convert from Editions to Bedrock at the correct scale (MCPE-58796)

Newly-created maps now start with the correct zoom level (MCPE-63416)

Minecart with Hopper now drops a Hopper and a Minecart when broken with ranged weapons (MCPE-55859)

Enchanted bows are no longer consumed when auto-crafting dispensers

TNT no longer drops as an item when it explodes (MCPE-38101)

Fire Charges are now consumed after igniting a TNT block (MCPE-42938)

Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)

Shulker Boxes can now be undyed in a cauldron

Fire charges are now consumed when used to light campfires (MCPE-46217)

Corrected Fishing Rod’s bobber movement

Fixed an issue where water in bubble columns could not be collected with a bucket (MCPE-37571)

Potions can now be fully removed from Witch Hut cauldrons Graphical Stopped the offhand shield animation and bow animation from playing at the same time (MCPE-41262)

Fixed incorrect player hand animations when using a fishing rod with third-person camera (MCPE-63088)

Fixed low light emitting block items not matching the placed block’s brightness

Maps in item frames no longer have lines through them (MCPE-46154)

Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together (MCPE-54072)

Items no longer flash green when being removed from a furnace

Fixed a bug where glass and water could be drawn incorrectly when close to each other

Items held by Baby Foxes now render correctly (MCPE-52885)

Stained glass now has the correct colors on maps (MCPE-25702)

Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020)

Fire on half-slabs is now visible (MCPE-44395)

Secondary players in a split-screen game will now animate properly when you look at them

Enchanted skulls and blocks now have the enchanted glow effect in the inventory

The second player’s hands in a split-screen game will no longer disappear when the first players looks at them (MCPE-58806)

Suspending and resuming the game will no longer make a player’s model disappear on Android devices (MCPE-63119)

Player icons no longer appear as white squares on locator maps

Fixed skin texturing issue on the left leg of “Alex” model

Changed Eye of Ender exploding particles to match Java Edition

Fixed an issue that would cause armor to unexpectedly render on a mob when being held in its hand

Lingering and Splash Potion particles now stay within their boundaries when in a confined space

Fixed rendering issues for sign text through transparent blocks such as glass (MCPE-55327)

Fixed maps in item frames flashing purple and black image before the map loads

Animation scale now uses linear interpolation between keyframes Accessibility Fixed an issue that could cause the narrator to read text twice on Xbox One

Text-to-Speech now reads URLs properly

The screen reader now only reads the generating world message once when converting worlds to Bedrock for the first time User Interface The “Require players to accept Resource Packs to join” option is once again visible on the Create World screen

Set the default chat font back to Mojangles (MCPE-45857)

Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu

Fixed an issue with flickering usernames above players’ heads

Interacting with a Minecart with Hopper now opens the hopper screen and no longer blocks other screens from opening

Fixed a bug that could sometimes prevent loading screen tips from appearing

Added the missing text for locked maps in the Cartography Table (MCPE-58527)

Fixed a bug that was preventing the main menu background from rendering correctly on Xbox One

Entities and blocks are now shown consistently in the Structure Block’s preview

The Command Block’s screen now fits correctly inside screens with 4:3 aspect ratio (MCPE-41730)

Placing a block against an interactive block while crouched no longer opens the block’s menu

“Your home bed was missing or obstructed” message once again appears correctly

The XP cost is once again readable on the Anvil screen (MCPE-51908)

Obfuscated text color code works on signs placed in the world (MCPE-33780)

Fixed an unhelpful error message that appeared when trying to play online without proper account permissions

Fixed getting stuck loading resources after pressing ‘Back’ while on the ‘Your Realm will soon be updated screen

Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards (MCPE-62596)

Fixed account “error number -9” being displayed when launching the game while signed into an account, but no network connection

Fixed an issue that occasionally prevented inventory items being selected when using touch controls with Classic UI

Fixed an issue with music disc names not appearing in the correct language

The tooltip for leaving a boat is now consistent across platforms

The “Grow” controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater

The “Carve” tooltip is now displayed when pointing shears at pumpkins

Fixed the iOS keyboard covering the text input box when typing (MCPE-53030)

Adjusted the hover text position in inventory to respect input mode (Controller mode should show hover text at the edge of the currently selected element)

The player can no longer type beyond what can be seen in the Book & Quill

The keyboard can no longer be accidentally opened when using Book & Quill with touch controls

Fixed issue where the download bar in the Marketplace was not always functioning correctly

Fixed the “Take a Tour” navigation arrows in the Marketplace

Marketplace ratings now appear correctly when scrolling (MCPE-60287) Character Creator Fixed an issue that caused some selections to not be saved between sessions (MCPE-32089)

Fixed an issue that could cause Wings items to disappear with certain hairstyles

Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes

Various fixes to the user interface Commands Updated the grammar in the ‘/scoreboard’ command description to make it consistent with other commands

The ‘/locate’ command now correctly displays the nearest structure (MCPE-45526)

Instant effects now use ticks instead of seconds when used with the ‘/effect’ command (MCPE-43393)

Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)

Now when teleporting an Armor Stand to a player, it rotates the Armor Stand to the player’s orientation (MCPE-35979)

Added new overload for ‘/replaceitem’with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)

Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away For Map Makers and Add-On Creators: Updated Template Packs Updated templates for 1.16.0 with new resources, behaviors, and documentation are available for download Resource Pack Template: aka.ms/resourcepacktemplate Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate

Data-Driven Features Most attack goals are now data-driven

Most Slime and swim goals are now data-driven

Experience Orbs have been data-driven

Fireballs have been data-driven

Elytra have been data-driven

NPC geometry and animations have been data-driven

Tree generation is now data-driven

Drowned are now data-driven

Wither skull attacks are now data-driven

Item sprites are now data-driven

Updated documentation for new data-driven features Admire Item Component Mobs can now admire items they pick up or receive during an interaction. For a mob to admire an item they need to have both the admire_item goal and the admire_item component, and the relevant configuration need to be done in the interact component and/or the shareables component Angry Component Several new variables have been introduced to the angry component

Goal Variables broadcast_anger_on_attack – If true the mob will send a pulse of brodcast anger whenever it attacks, broadcast_anger must also be true for this to work broadcast_anger_on_being_attacked – If true the mob will send a pulse of brodcast anger whenever it is attacked, broadcast_anger must also be true for this to work angry_sound – The sound event to play when the mob is angrysound_interval – The range of time in seconds to randomly wait before playing the sound again

Avoid Mob Type Goal Several new variables have been introduced to the avoid_mob_type goal

Goal Variables avoid_mob_sound – The sound event to play when the mob is angry sound_interval – The range of time in seconds to randomly wait before playing the sound again

Barter Component Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component

Component Variables barter_table – A path to a loot table, which is used to determine what items the mob gives out during barter cooldown_after_being_attacked – Specifies for how long the goal will be unavailable after the mob is attacked, the default value is 0

Barter Goal Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component

Goal Variables priority – Specifies how the mob should prioritize this goal

Celebrate Hunt Component Specifies that the mob should have the hunt celebration behavior

Component Variables broadcast – If true, celebration will be broadcasted to other entities in the radius. Default value is true radius – If broadcast is enabled, specifies the radius in which it will notify other entities for celebration. Default value is 16 duration – Duration, in seconds, of celebration. Default value is 4 celeberation_targets – The list of conditions that target of hunt must satisfy to initiate celebration celebrate_sound – The sound event to play when the mob is celebrating sound_interval – The range of time in seconds to randomly wait before playing the sound again

Equip Item Component Mobs can now equip armor and weapons that they pick up Equip Item Goal Mobs can now equip armor and weapons that they pick up Interact Component Component Variables barter – If true the mob will try to activate the barter goal after the interaction, default value is false admire – If true the mob will try to activate the admire goal after the interaction, default value is false

MoveToLavaGoal Added the MoveToLava goal, similar to MoveToWater goal. Mob tries to find and move to lava Navigation Component Navigation component now has can_path_over_lava and can_walk_in_lava parameters, allowing mobs (like the strider) to traverse lava Panic Goal Changed the priority from the damage type to the “ignore_mob_damage” flag (if that flag is set and a mob attacks the mob with the Panic Goal, they will not panic even if the damage type matches one in their “damage_sources” list)

Changed damage types from being hard-coded to being data-driven using the existing “Entity Damage Sources”

Changed the default from “fire, fire_tick, magma” (old, hardcoded behavior) to “all”

Pre-1.16 mobs will default to “fire, fire_tick, magma” Pickup Items Goal The PickupItemsGoal only considers items that the mob can reach When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach

PickupBasedOnChance variable This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal

CanPickupAnyItem variable The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false

CooldownAfterBeingAttacked variable The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0

CanPickupToHandOrEquipment variable Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory

Shareable Component Component Variables item/barter – If true the mob will try to activate the barter goal after picking up the item, default value is false item/admire – If true the mob will try to activate the admire goal after picking up the item, default value is false item/consume_item – Specifies if an item should be consumed, for instance Piglins consume (eat) porkchop. Default value is false item/stored_in_inventory – Specifies if the item is desired to be picked up and stored in the mob’s inventory. Default value is false

Splash Text The Splash Text loading code has been augmented to allow splash text JSON files to be additive, rather than replacing them completely, and to allow some conditional statements to disable splash text entries. Use a field called “canMerge” that sits next to the “splashes” field, it is a bool that defaults to ‘false’. Also, another sibling of “splashes” is “conditional”, which is an array of objects. Those objects contain a “requires” field and a “splashes” field. The “splashes” field is an array of strings like the original “splashes” field, and the “requires” field contains three fields – “platforms”, “treatments”, and “stores”, each of which is an array of strings that is compared with the relevant data Fixes and Changes Made several Bedrock Dedicated Server documentation updates and fixes (BDS-1084, BDS-1085, BDS-2341, BDS-3051, BDS-3141)

The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)

Item tags can now be toggled in the UI using ‘/gamerule’ showtags

Added a new loop mode to animations – Now instead of omitting “loop” to have it stop playing when finished, or setting “loop”: true to have it loop when finished, you can now say “loop”: “hold_on_last_frame” to keep applying the last frame of animation (MCM-675)

Optimized sound loading – “load_on_low_memory” is now deprecated in sound_definitions.json, as all audio can now play on low memory devices

Removed type property from “minecraft:shooter” as it was never used

Updated “minecraft:spawn_entity” to have an internal entities object or array

Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal

Fixed removed or destroyed entities querying as valid in script

Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error

“StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area

Implemented ‘AvoidMobTypeDefinition’ and converted hardcoded properties to be data-driven

A content error will now appear if you provide an invalid item name to ‘minecraft:interact’ in the ‘transform_to_item’ field

Added documentation for ‘minecraft:density_limit’ (MCPE-61126)

Adding a new subject to filters so damage sensors can filter on projectiles

Custom brewing recipes can now output non-potion items

Implemented a fix to the player’s mount that ensures consistent, smooth rotation for all riders

Custom bones in geometry now respect their custom parent bones’ transformations

The ‘delayed_attack’ behavior no longer causes mobs to freeze when they lose their target

Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them

A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field

The ‘on_unleash’ event is now triggered correctly when unleashing from a fence

The ‘Create New World’ button text is now using the global color component

Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)

Fixed collision boxes not updating from the ‘collision_box’ scripting component

Functions with any invalid commands (E.g. incorrect selector syntax) will no longer register and cannot be called (MCPE-64770)

Fixed an issue where sounds would sometimes have incorrect settings applied to them, causing 2D sounds to play as 3D and vice versa

Comments in JSON arrays no longer cause an error (MCPE-40873)

Entities no longer freeze when a component group containing a navigation component is removed

The ‘damage_sensor’ component will now work on non-mob actors (Such as Ender Crystals)

Dispensed splash and lingering potions now have potion effects in their projectile component

‘pre_effect_script’ no longer runs when an entity is despawning with ‘minecraft:despawn’

Fixed a bug where custom mobs with the ‘runtime_identifier’ field set would not return a custom mob spawn egg, if one was available

A mob spawned in the air will no longer think it’s on the ground once its movement is ticked and the ‘on_ground’ filter no longer always returns true

Bee spawn eggs can now be edited

Fixed an issue that could cause the ‘minecraft:timer’ component to fire prematurely in some conditions

Fixed an issue that was causing particle animations to become inverted

Using the ‘minecraft:pushable’ component will no longer break older content

Fixed an issue that was preventing animation controllers in Behavior Packs from running on dedicated servers and Realms (MCPE-59881)

Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground

Additional notes: none

Source: Mojang

Minecraft – Ver. 1.14.60

Release date: April 15th 2020 (North America) / April 16th 2020 (Europe, Japan)

Patch notes:

Fixes: Cr ashes / Performance Fixed an issue that could cause Minecraft not to launch past the loading screen after updating ( MCPE-58897 Fixed a crash that could occur when exiting a world Fixed a crash that could occur when a split-screen player left the game Fixed a crash that could occur during gameplay on Nintendo Switch

General Fixed an issue that showed a false prompt that a device was out of storage space ( MCPE-32501 Fixed an issue with the Marketplace not loading when not signed into a Microsoft account Fixed issues with content not transferring to a Microsoft account if the content was purchased without being signed in

Gameplay Fixed some special characters not appearing on Signs or Book & Quill

Add-Ons Animation Controllers in Behavior Packs can now run commands on Realms ( MCPE-59881



Additional notes: none

Source: Mojang

Minecraft – Ver. 1.14.30

Release date: February 18th 2020 (North America) / February 19th 2020 (Europe, Japan)

Patch notes:

Fixes: Cr ashes / Performance Fixed several crashes that could occur during gameplay Fixed a crash that could occur in certain worlds ( MCPE-59756

General Split-screen will now display a message to join when the main controller is disconnected Realms can no longer be purchased if not logged into Xbox Live Players that are not linked to a Nintendo account on Switch are once again able to edit characters Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed

Gameplay Auto-jump will no longer trigger unexpectedly when trying to walk through open doors ( MCPE-52213 Further fixes will be made in the future to allow auto-jump to work more consistently, for example, when trying to jump up one block through an open door

Blocks Restored kelp growth to its proper, faster rate ( MCPE-57330 Bamboo in Flower Pots are no longer empty after converting a world from Editions

Items Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2×2 grid ( MCPE-58579

User Interface The ‘Sign In’ button is now scaled properly on all platforms Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection

Add-Ons Entities no longer stop moving when the ‘circle_around_anchor’ behavior is added via a component group added by an event and/or there was a block close to their hitbox



Additional notes: none.

Source: Mojang

Minecraft – Ver. 1.14.20

Release date: February 4th 2020 (North America) / February 5th 2020 (Europe, Japan)

Patch notes:

Fixes: Cr ashes / Performance Fixed several crashes that could occur during gameplay Fixed several crashes that could occur when loading into world on Nintendo Switch Placing a compass and locator map in the crafting grid no longer causes the game to crash ( MCPE-57882 Fixed a crash that could occur when travelling through a Nether Portal with another entity ( MCPE-58568 Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow Fixed a crash that could occur with raids on converted worlds Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One

General Classic skin choices no longer revert after reloading the game ( MCPE-55278 Fixed .mcworld and .mctemplate files not importing on devices running iOS 13 Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time

Gameplay Projectiles can now be shot through the gap between two honey blocks Players no longer bounce when being pushed and pulled by honey blocks and pistons ( MCPE-53815

Mobs Fixed an issue that prevented mobs from spawning under transparent blocks ( MCPE-59682 Bees no longer fly in and out of a beehive or nest that is on fire ( MCPE-53872 Fixed tamed wolves not breeding by increasing their breeding priority ( MCPE-59570 Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion Fixed Pillagers not attacking players after world conversion Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion

Items Tridents no longer bounce continuously on the sides of honey blocks ( MCPE-53626 Honey Bottles now show the proper item tooltip ( MCPE-61195 Undyed Shulker Boxes now retain their color after world conversion ( MCPE-36744

User Interface A confirmation prompt now appears if purchasing Realms on Nintendo Switch Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace

Commands Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command Defining an execute location no longer breaks the “detect” argument

Add-Ons Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android ( MCPE-56117 The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis Fixed an issue that was preventing players from being teleported and rotated smoothly Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions Local space for particles attached to entities will once again inherit the locator’s bone rotation



Additional notes: none.

Source: Mojang

Minecraft – Ver. 1.14.1

Release date: December 18th 2019 (North America) / December 19th 2019 (Europe, Japan)

Patch notes:

Fixes Cr ashes / Performance Fixed several of the top crashes that occurred during gameplay, across all platforms Fixed a crash that occurred when signing into Xbox Live on some Android devices Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One Improved performance in areas with high numbers of players Increased performance when loading skins on Featured Servers Made several improvements to improve the stability of online features like Marketplace and access to purchased content

General Fixed errors with logging into a Microsoft account on PlayStation®4 ( MCPE-58464 Fixed some achievements and trophies unlocking for all players during a multiplayer session

Gameplay View bobbing once again behaves correctly when facing North and South ( MCPE-56214

Mobs Bees now become angry when baby bees are attacked Bees will now die after attacking ( MCPE-53860 Monsters no longer spawn on glass and leaves

Items Fixed items disappearing when crafting several items ( MCPE-56118 Fixed some instances of milk randomly disappearing from buckets ( MCPE-57194

Character Creator Fixed some Character Creator items appearing incorrectly Fixes to Character Creator screens when scrolling with the right thumbstick

Graphical Fixed broken textures appearing after Resource Packs are deactivated

User Interface Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages Fixed an issue that caused some players not to be able to leave the Inventory screen on the Marketplace Fixed placeholder text appearing on the Resource Packs and Behavior Packs screens Various fixes to the user interface when using Japanese language Fixed the Mario Skin Pack’s description never loading on Nintendo Switch



Additional notes: none

Source: Mojang

Minecraft – Ver. 1.14.0

Release date: December 10th 2019 (North America) / December 11th 2019 (Europe, Japan)

Patch notes:

New Features: Bees! Bees are cute, fuzzy, neutral mobs Don’t hurt them, they don’t want to hurt you Bees love pretty flowers and spend their lives gathering pollen from them After gathering pollen, bees fly back to their nest If a bee can’t find pollen, it will return home If a bee doesn’t have a home nest, it will wander around until it finds one it can use Bees don’t like the rain and they sleep at night. They will return to their nest in these cases

Bee Nests and Beehives Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes When a bee visits a nest and completes its journey undisturbed, the level of honey increases Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle Campfire smoke calms bees – Place one underneath the nest or hive to keep them in chill mode Redstone friendly! Dispensers can shear honeycombs from hives and nests

Honey Block Greatly reduces movement speed and jump height, but also reduces fall damage You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!) When a honey block is piston-moved, adjacent blocks also move When a honey block is piston-moved, entities on top are moved along with it

Honeycomb Block A decorative block that can be crafted with Honeycomb

Changes: Updated to a fresh menu background full of bees

Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins ( MCPE-46866

Dispensers can now fill bottles with water and honey

Tweaked the amount of XP dropped by animals to match Java Edition Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP

Item tags can now be hidden in the inventory using the ‘/gamerule showtags’ command Fixes: Cr ashes / Performance Fixed several crashes that could occur during gameplay Fixed a crash that could occur when signing into Xbox Live on Android Fixed an issue with kelp growth causing lag in specific chunks ( MCPE-50175

General Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world

Gameplay Fixed a bug that was sometimes causing chests to become invisible ( MCPE-52790 Fixed an issue that could sometimes cause touch screen controls to become inverted ( MCPE-50256 Players once again experience kinetic energy and get dead upon gliding into walls at high speed with Elytra ( MCPE-21141 Players can no longer initiate swimming in shallow water

Mobs Improved the accuracy of pathfinding for flying mobs Pillager Patrols can no longer spawn in the End or Nether dimensions ( MCPE-51481 Baby Pigmen now hold their swords in their hands, rather than around their necks ( MCPE-53454

Blocks Updated the Slime Block texture to match Java Edition Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged ( MCPE-52314

Items Arrows and tridents no longer fall through the ground after being deflected by a shield ( MCPE-44721 Dragon Heads now appear at the correct height ( MCPE-53129 Buckets can once again be used to milk cows ( MCPE-54623 Milk buckets can again be used to craft cakes ( MCPE-52774 Fixed acacia leaves sometimes becoming stuck in the inventory hotbar Placing Armor on an Armor Stand in Creative mode no longer equips it on the player as well

Character Creator Various fixes to the Character Creator Fixed an issue that was causing worn items to transfer between Character Creator models unexpectedly Adding or removing the Founder’s Cape now updates the skin in-game without needing to restart Platform restricted skins can now be previewed in the Character Creator Fixed capes not rendering in some skin packs ( MCPE-54181 Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game Skins that don’t roam to Minecraft Earth no longer display ‘Usable Everywhere’ in the Character Creator Equipping a new custom skin will now update the player model without needing to restart the game Optimized the size of Character Creator skins to improve performance when playing in multiplayer

Graphical Fixed the held item bobbing animation when moving in first person view ( MCPE-51212 The block breaking animation will again show if a block is below water when the player is above The player’s hand no longer disappears when gliding with Elytra ( MCPE-53092 Water now renders correctly when Kelp is placed next to a Glass block

User Interface Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu Fixed an issue that could cause menu flickering when navigating through the Character Creator The ‘See Pack in Store’ button in the Character Creator can now be highlighted and selected when using a controller Fixed some misspelled splash text

Add-Ons and Script Engine Custom entities once again show their health bar correctly while being ridden Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction Fixed an issue with pivot points for custom geometry cube models Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players

For Map Makers and Add-On Creators: Updated templates for 1.14.0 with new resources, BEEhaviors, documentation, and example packs can be downloaded from minecraft.net/addons

Additional notes: none

Source: Mojang

Minecraft – Ver. 1.13.1

Release date: November 12th 2019 (North America) / November 13th 2019 (Europe, Japan)

Patch notes:

Crashes Fixed a crash that could occur during gameplay Fixed several crashes that could occur when joining Realms Fixed a crash that could occur when joining Featured Servers Fixed a crash that could occur when throwing lingering potions

General Error message ‘Failed’ displays when attempting to ‘Create on Realms’ while there are expired Realms for the account

Character Creator Elytra will no longer be invisible or blocky when using a custom imported skin (MCPE-54439) Players can now apply the Founder’s Cape to custom (imported) skins (MCPE-53513) Waiting for a skin to load will no longer block players from getting into a game (MCPE-45038) Players no longer share the same custom skin during multiplayer sessions (MCPE-48207)

Gameplay Fixed chests sometimes being invisible (MCPE-52790) Going through portals will now take you to the correct place in the corresponding dimension (MCPE-54519) Tweaked view bobbing movement (MCPE-54645) We intend to tweak this further in a future update!

User Interface Closed Realms are no longer displayed on the ‘Create on Realms’ screen Fixed incorrect Japanese and Korean characters appearing in Language settings



Additional notes: none

Source: Mojang

Minecraft – Ver. 1.13.0

Release date: October 29th 2019 (North America) / October 30th 2019 (Europe, Japan)

Patch notes:

New Features: Foxes! Keep your chickens safe and your belongings close, otherwise you’ll find them dead or gone – especially come nightfall. Foxes are more active at night and seek shade to sleep during the day. However, if you’re patient enough to feed two of them Sweet Berries, you can end up with a trusty one!

Brown Mooshroom Transforms whenever a red Mooshroom is struck by lightning Feed them flowers and use a bowl to harvest Suspicious Stew!

Suspicious Stew Craft stew with different flowers to grant different potion effects for a short period of time Share the suspiciousness with your friends and see how they like Suspicious Stew!

Wither Rose A new, scary looking flower that is planted wherever a living entity dies to the Wither Might be useful when crafting Suspicious Stew?

Item Frames can now be placed on the floor and ceiling!

Added abandoned villages

Added a celebration event that occurs if Pillagers successfully raid a village

New Note Block instruments Make some sweet new jams by placing certain blocks under Note Blocks! Discover the new instruments with Glowstone, Haybale, Block of Emerald, Pumpkin, Soul Sand, Block of Iron, Bone Block, Wool, Packed Ice, Clay, and Block of Gold

Added five dead coral types

Added the Light Block for mapmakers Supports auxiliary data from 0 to 15 for light level Light blocks are supported via /give, /fill, and /setblock The invisible End Rod (variant 6) is now automatically updated to the new Light Block

Added new in-game chat settings to improve accessibility

Added game credits A way to see all the lovely people that work on the game! The credits can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu

Character Creator: Personalize your character in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colors, facial hair, and skin tones

More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase

Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin

For even more details, check out the Character Creator FAQ Experimental Gameplay: (Work in progress features that are only available when Experimental Gameplay is enabled in world settings) New and improved Structure Blocks Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world To get a Structure Block, you must use the ‘/give’ command When a structure is being loaded in, it can also be mirrored or rotated Structure Void blocks can be placed in an area to not copy air into the target area See How to Play in the game for more details and tips!

Fixes: Cr ashes Fixed several crashes that could occur during gameplay Fixed a crash that could occur while navigating menus Fixed a crash that could occur when trying to create new world or when joining a multiplayer game Fixed a crash that could occur when a player left a multiplayer game Fixed a crash that could occur when signing into a Microsoft account Fixed a crash that could occur when switching profiles on Xbox One Fixed a crash that could occur when launching the game on Xbox One Fixed a crash that could occur when typing certain characters onto a sign Fixed a crash that could occur when exploring world templates Fixed a crash that could occur when choosing certain skins Fixed a crash that could occur when breaking a block underneath a Detector Rail Fixed a crash that could occur when creating a new world using some Marketplace packs Fixed a crash that could occur when exiting the game on Windows 10 Fixed a crash that could sometimes occur when approaching world spawn (MCPE-46686) Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied Fixed a crash that occurred when accepting the storage permission on Android Fixed a crash that could occur when resuming the game on Oculus Rift Fixed a crash that could occur when launching the game on Oculus Rift Fixed a crash that occurred when typing certain characters into chat (MCPE-44419) Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the “Wildlife: Jungle” map Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile Fixed a crashing issue that affected certain worlds when approaching spawn (MCPE-46686) Fixed a crash that could occur after changing the File Storage location on Android devices Fixed a crash that could occur on low and mid-end Android devices Fixed a crash that could occur when trying to double-tap on an item on the Beacon screen Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices Fixed a crash related to cached resources

Performance Improved world launch time by optimizing network and resource tasks Improved performance when opening the inventory Several performance improvements regarding block rendering Fixed a drop in performance when flying with Elytra in The End Optimized terrain light calculation Optimized grass growth block ticking

General The “We are being attacked!” and “I’ve got a bad feeling about this” achievements can once again be unlocked (MCPE-45060) The “Renewable Energy” achievement is once again unlockable (MCPE-39661) The “Where have you been?” achievement now unlocks correctly on Android Maps are now drawn more quickly when exploring, meaning the “Map Room” achievement now unlocks more consistently (MCPE-27720) Fixed some instances of skin selections not saving and reverting to Alex or Steve (MCPE-32089) Fixed the “Multiplayer Restricted Skin!” error message that would pop up when trying to join a world before the skin had loaded in (MCPE-48494) The world loading screen now closes once an acceptable amount of chunks have loaded (MCPE-44815) Fixed issues related to unloaded chunks that could appear in Realms and local worlds (REALMS-1553) Partially fixed an issue that caused global resources not to be applied after relaunching the game Minecraft on iOS will no longer show the “Do you want to Close Minecraft” pop-up since iOS doesn’t support that app behavior Added a new option in Accessibility settings that to auto-enable Text to Speech when the platform has it enabled. This prevents the screen reader from unexpectedly being enabled each time game is restarted (MCPE-43306) Fixed various Text to Speech issues Players can now switch between user accounts on Xbox One without restarting the game Fixed the messaging when trying to import a world template created in a newer version Fixed a controller issue when docking the Nintendo Switch

Gameplay Players in water are now knocked back by TNT explosions Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496) Players now properly receive stored XP from Furnaces (MCPE-47324) Eating when using a Nether Portal no longer causes players to teleport to random locations. Weird interdimensional eating problems! (MCPE-39147) The player can once again open the inventory correctly while sitting in a Boat Using Bone Meal on a flower now generates more flowers of that type around it, rather than just Dandelions and Poppies (MCPE-7979) The player now correctly receives the Bad Omen effect whenever the Illager Captain dies in combat with the player Fixed an issue with block updates on a waterlogged block triggering a Redstone update in the same chunk Fire Charges launched from Dispensers will now ignite Minecarts with TNT The damage sound is no longer heard when a player falls or lands in Creative mode (MCPE-515) Corrected player sprint/swim state when exiting water Fixed pitch issue with camera that caused player to walk backwards when looking straight up Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit The camera will now rotate correctly when in third-person view The player no longer keeps on rowing when opening the inventory during boat rides (MCPE-36522) Arrows hitting players underwater no longer play multiple hit sounds Lightning from Channelling Tridents now affect more than a single mob in a small area (MCPE-44393) Lightning now strikes less frequently (MCPE-38768) Arrows now destroy Armor Stands properly (MCPE-47785) Fixed an issue that prevented players from moving while sneaking on top of Shulkers and Boats (MCPE-44644) Area of effect clouds such as Lingering Potions now work correctly if world is set to ‘Always Day’ (MCPE-39595)

World Generation Chests that generate in Desert Temples now face the correct direction (MCPE-37393)

Mobs Tweaked Drowned despawning rules to help prevent too many being present in the world (MCPE-34032) Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is daytime Iron Golems are no longer knocked back by explosions (MCPE-43662) Fixed the sitting position for baby zombie jockeys Fixed the death animation of spiders (MCPE-41417) The Wither once again has its blue shield! Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164) Baby pigs now turn into baby Zombie Pigmen when struck by lightning (MCPE-38134) Pillagers now spawn around Pillager Outposts more frequently (MCPE-43396) Fixed player alignment to beds when sleeping Zombies can no longer break Iron Doors (MCPE-43725) Zombies once again spawn in caves (MCPE-52743) Village mobs (Such as Iron Golems and cats) can no longer spawn inside of blocks (MCPE-44442, MCPE-41886) Ravagers can now pathfind through water Cured Zombie Villagers now keep their trade level Jockeys no longer get stuck trying to move to unreachable mounts Cod, salmon, tropical fish, and pufferfish now drop XP when killed Mobs will no longer break Turtle Eggs when mob griefing is disabled (MCPE-36245) Mobs can now pathfind correctly through waterlogged blocks (MCPE-37005) Mobs can now pathfind correctly on unlit campfires Mobs once again drop armor and equipment as loot (MCPE-48891) Mobs no longer drop fully repaired weapons as loot (MCPE-45953) Leads now connect to mobs at the correct position Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256) Villagers will now all go to sleep correctly at night Creepers no longer lose aggro when line of sight is broken briefly Zombies no longer get stuck on doors Mobs standing on slabs are no longer immune to sunlight damage after reloading the world (MCPE-32822) Witches can no longer spawn in 1.8 high gaps (MCPE-45935) Animal breeding cooldowns no longer reset after reloading the world Endermen holding Red Sand no longer drop regular Sand when killed (MCPE-25926) Endermen are correctly affected by the Invisibility effect, when applied (MCPE-44492) Fixed the held sword position for Vex mobs Entity hit and collision boxes no longer exist during mob death animations (MCPE-9999) Wither Skeletons are no longer affected by the Wither effect (MCPE-46317) Mobs and entities are no longer slowed when walking one block above ice (MCPE-13852) Baby zombies are now able to ride Zombie Pigmen (MCPE-20163) Increased the speed that Phantoms’ wings flap (MCPE-42935) Drowned on land now attack based on brightness levels rather than time of day Dolphins once again follow players in boats Nether Portals now spawn Zombie Pigmen on Easy difficulty (MCPE-45934) Fixed Creeper farms by adjusting mob height spawning logic (MCPE-45935) Strays and skeletons now show enchanted bows when held Villagers now show angry particles when hit by a player, even if they haven’t been traded with yet (MCPE-29700) Parrots can now be picked in Creative mode using pick block Mobs now attack the player correctly while standing on Soul Sand Villagers now close doors that have been opened by a player or Redstone (MCPE-21946) Villager trade levels now match Java Edition with 5 profession level badges (MCPE-43206) Farmers now correctly harvest crops when their inventory is not full (MCPE-47166) Villagers now hide more consistently during a Raid Fixed the “Toast” rabbit easter egg (MCPE-44510) Updated Mason trades Fixed a Cartographer trade so it now requires 11 glass panes instead of 10

Blocks Beacons now play the correct ambient sound (MCPE-34413) TNT no longer falls through blocks when lit (MCPE-41313) Lava now correctly affects mobs that come into contact with it. Usually this means death (MCPE-45531) Standing in a cauldron of lava now deals the correct amount of damage to players. It usually means death, as well (MCPE-39356) Falling snow can no longer replace other blocks (MCPE-44613) Using pick block on lit Redstone now gives the player the correct block (MCPE-43450) Frosted Ice no longer causes performance issues when it is waiting to melt underground (MCPE-39698) Leaves collected with Silk Touch now stack correctly with other leaves of the same type (MCPE-32347) Shulker Boxes can no longer be placed in the same space as the player (MCPE-39674) Wood blocks now have proper directional placement (MCPE-43367) Jukeboxes now stop playing music after being broken (MCPE-47587) Furnaces now play all applicable sounds at the correct pitch (MCPE-43915) The Beacon block can now suffocate players and mobs like other opaque blocks (For example, when being clipped into when using a minecart) Hoppers now pick up items from above correctly (MCPE-31393) Pistons now have the correct textures when placed in any direction (MCPE-38053) Granite, diorite, and andesite can no longer be smelted into smooth stone (MCPE-45914) Explosions no longer destroy and drop End Gateway blocks (MCPE-47174) Sneaking on Redstone ore no longer triggers glow Anvils now take damage correctly after use Water being dispensed from a dispenser no longer breaks End Portals and Gateways Dispensers now place Boats correctly Falling snow layers no longer breaks blocks in Redstone contraptions (MCPE-49773) Barrier Blocks no longer stop grass growth (MCPE-41262) Farmland blocks once again prevent grass growing underneath Breaking an extended piston in Creative mode no longer drops an item (MCPE-10853) TNT can now be crafted from red sand, in addition to plain old regular sand Campfires can be doused with splash water potions only, to match Java Edition Coarse Dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215) Invisible bedrock no longer emits stone particles when fallen on

Items Turtle Egg items now have the same 2D texture as Java Edition Buttons no longer appear rotated in the hotbar (MCPE-11365, MCPE-42584) The durability bar for shields now updates correctly when sustaining damage (MCPE-44788) Locked maps now have a unique inventory icon Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944) Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stone cutters, etc. (MCPE-47907, MCPE-48421, MCPE-47684) Arrows will cause sand and gravel to fall again (MCPE-18257) Splash water bottles once again deal damage to Blazes and Endermen (MCPE-42589) Fixed Trident position issues when being held and thrown Fixed Riptide Tridents not propelling players forward correctly Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225) Equipment on Armor Stands now renders correctly if the armor stand is affected by the Invisibility effect (MCPE-39779) The LT controller button can once again be used to quickly equip or replace armor (MCPE-35579) Players are now able to use items like fishing rods while aiming at nearby mobs Nether Wart now has a chance to drop more items when broken with Fortune tools (MCPE-31107) Fire Aspect swords no longer set Creative players on fire (MCPE-14036) Drinking sound for milk and potions now plays correctly (MCPE-38340) Trapdoor items now have the correct inventory textures (MCPE-44214) Six-sided wood block variants can now be smelted or used as furnace fuel (MCPE-47170) Damaged Elytra now have their own texture (MCPE-47758) Fixed an issue that prevented certain items not being suggested in the recipe book correctly Items cooked on the campfire now stack together correctly (MCPE-47684) Fixed the default recipe for beds Players no longer lose items when moving stacks of items into a Cartography Table Changed how the bell item is held in the player’s hand, so that it is held like an item rather than a weapon (MCPE-43638)

Graphical Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031) The player model is now visible again while sleeping on a bed Boat paddling animation now matches Java Edition and resynchronizes when paddling stops Fixed an issue with water not rendering correctly on some servers (MCPE-46813) Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game Arrows now render correctly when held by Armor Stands Armor Stands and players can again wear helmets with secondary layers Fixed Elytra position for skins that don’t use the standard humanoid model Fixed some graphical errors when launching the game on Oculus Rift Flowers no longer become invisible in flower pots (MCPE-40806) Players no longer show the flying animation when using scaffolding while Elytra are equipped Improved the texture for the stonecutter with non-fancy graphics (MCPE-42487) Tweaked first-person hand attack animations Multiple blocks no longer change color to black when moved by pistons Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue Fixed hand animation when switching to empty hand from held item

User Interface Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen The Text to Speech narrator now works correctly with punctuation in text boxes Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod Chat instructions no longer appear on screen every time the player travels through a portal (MCPE-45073) Removed duplicate and overlapping progress bars Fixed the safe screen area prompt not appearing, when necessary, on certain devices Keyboard inputs now work correctly when the game loads out of window focus Fixed the “Open Chat” message for touch screen devices Flight controls will no longer show when sleeping in a bed in creative (MCPE-44928) Fixed the inventory screens of some blocks not appearing on the first attempt after the block’s state has changed, like Hoppers and Dispensers The wither’s health bar no longer disappears during the fight if the player moves away (MCPE-40881) Using ‘Place All’ (Y) on the Cartography Table output slot now only crafts as many of the shown result possible Joining a Realm through the ‘Joinable Friends’ list no longer shows world info (MCPE-47731) The background tint of the player coordinates is now consistent with the chat background (MCPE-43791) Tweaked the controller cursor position when auto-crafting with a full inventory Obfuscated text once again works with the smooth font chat setting Fixed duplicated ‘Sign In’ messages that were overlapping The correct Marketplace Inventory items are now shown when switching between players Global resource packs in Settings will now update to the new chosen language Updated the How to Play section so that it specifies that carved pumpkins should be used as protection from Endermen Updated the How to Play section about repairing Elytra, which now describes using Phantom Membranes to repair them instead of leather (MCPE-41608) Updated the How to Play section regarding Raids Updated the How to Play section regarding Host and Player Options (MCPE-28976) Updated the How to Play section about taming cats (MCPE-43490)

Commands Execute detect command now uses local coordinates correctly (MCPE-29942) Modified ‘CommandPosition’ so that an optional offset can be specified to move the rotation point in case of a local coordinate Fixed the ‘ExecuteCommand’ detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets Using ‘/spreadplayers’ no longer permanently loads distant chunks Powered rails placed using ‘/fill’ now work correctly when powered by Redstone Using ‘/setblock’ on a piston base no longer leaves an invisible piston arm Cloned active mob spawners now have an animated mob when placed (MCPE-23106) The ‘/clear’ command once again works correctly with damageable items Running the “/clear” command message now shows correct amount of items removed (MCPE-34750) Carpet is now removed correctly when using the ‘/clear’ command Using ‘/clear @p item’ now clears correctly auxiliary values Pistons with data values 6 and 7 can no longer be placed using slash commands (MCPE-21558) Players can no longer use the ‘/spawnpoint’ command in the Nether Using the command ‘@s[type=…]’ will now work correctly (MCPE-49766) Fixed an error message that occurred when using the ‘/help’ command

Add-Ons and Script Engine Fixed MoLang scripting errors that were being logged for older content Endermen with modified behaviors can now be shot and damaged with projectiles Loading packs with lots of custom items now works correctly Custom rideable entities now show the correct action hint when added Fixed the positioning of particles that were only showing correctly when centered on screen The ‘timer’ component once again functions on vanilla projectiles Fixed an issue with the ‘must_see_forget_duration’ component not working Fixed humanoid eating animation Fixed the ‘scale’ component failing to scale certain entities Running the ‘tick_world’ component now removes ticking areas correctly and consistently Added stone slab aliases to allow backwards compatibility on Add-On packs The ‘spawn_entity’ component is now executed when an entity is being ridden Ghasts no longer keep looking at players if the behavior component has been removed Fixed minecart rider rotation not being updated correctly in some packs Particle UVs no longer include lines of textures next to the selected UV Custom entities using ‘nearest_attackable_target’ now re-evaluate current target validity Fixed mini bows rendering on all mobs other than players in scripting packs The ‘has_equipment’ filter now works correctly with damageable items Fixed a scripting error that would appear when shooting arrows from a dispenser When a global resource pack is deleted, it will now remove itself from the active stack

For Map Makers and Add-On Creators: Updated templates for 1.13.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons

New Data-Driven Objects for Add-Ons Brewing stand potion recipes are now data-driven Arrow shake animation (MCPE-40744) Item breaking particles Data-driven environment damage for entities Added ‘push’ component that determines whether an entity can be pushed Added ‘persistent’ component that determines whether an entity should be persistent in the game world Turtle Lightning interactions are now data-driven Pufferfish puffed states are now data-driven Guardian/Elder Guardian animation and rendering Fixed unparented geometry on pre-1.8 guardians Elder Guardian spike animation Fishing hook Horse models and animations Snow Golem trail behavior Dragon Breath particles Sparkler particles (Education) Balloons (Education)

Script Engine Actor Definition Events can now be triggered from scripts Scripting logs can now be opened and viewed while the game is running Added new scripting Actor tags Added ‘container’ scripting component for blocks Added ‘projectile_hit’ scripting event Added ‘entity_hurt’ scripting event Added ‘entity_sneak’ scripting event Added ‘entity_attack’ scripting event Added ‘block_exploded’ scripting event

Added new feature rules data that implements existing biome decoration through JSON Final infrastructure changes required to support fully data-driven features. Rules themselves must be provided in a behavior pack with Experimental Gameplay enabled

Significantly increased the maximum ‘spawnRadius’ distance

Levers now have their own block state

Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext

All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks Changes to Pack Manifests Summary As of 1.13, we have made some changes to the pack manifest with a new format version of “2”. We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below All Pack Types The ‘name’ field in the header is now required for all pieces of content World Templates The ‘lock_template_options’ field is now required. This Boolean field determines whether the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay The ‘base_game_version’ field is required (see below for more info) The ‘min_engine_version’ field should no longer be used as it isn’t parsed on world templates and produces a warning on import Resource and Behavior Packs The ‘min_engine_version’ field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. ‘[1, 13, 0]’) to ensure your pack works correctly Base Game Version Field For this field, we recommend using the value “*”. This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (Vanilla) content when an update is available. In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is ‘[1, 14, 2]’, you would specify a version of ‘[1, 14, 0]’). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game



Additional notes: none

Source: Mojang

Minecraft – Ver. 1.12.1

Release date: September 3rd 2019 (North America) / September 4th 2019 (Europe, Japan)

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