Here we are at the end of another week. Plenty of excitement this week with Shardbound being streamable and Mynszx getting ever closer to releasing Dawngate reborn alpha test.

I’ve spent most of this week practising Zbrush and 3Dcoat, whilst also doing some terrible drawings in between.

I did manage to get a single asset into AetherForged this week, still a WIP!

Arch and existing assets Water biome concept

There is no hiding

The camera got some tweaks this week, it behaves more like that of games in the RTS/MOBA genre now.

Controls:

Edge of screen panning (with a twist)

Arrow keys panning

Middle mouse panning

Minimap movement

All of the above have built in modifiers to adjust to your preferred speed. The camera position was also updated.

Vigorously Salted got to tackling the Shop UI, getting the initial layout complete and starting on getting all of our items imported.

Mox has been hard at work doing some maintenance and quality of life improvements to our codebase. Splitting up all of the “unit” code to act independently from player input, this will help us to quickly create minions, miners, Guardians and Parasite. Following that he managed to get basic unit targeting working with the minions.



On the side of doing all that, Mox managed to get movement working whilst holding right click and started getting attack move working.

Only minions

I’m looking forward to next week, there are so many features that are now open to us to implement with Moxie’s code changes.

I’ll leave with some more minions and some old camera footage!

Mac only feature: Giant cursor