So in other words the horror gets boring once you know what's behind the curtain and how the scenario plays out. Sadly, that's nothing new. Hollywood horror films have the same problem that's why Nightmare on Elm Street and other horror films tend end up as adult comedies in later sequels as opposed to darker, grittier versions of the original.

For me, fear comes from the unknown in my surroundings. What you can't see is scarier than what you can see. Subtly is key for me. I enjoy the build up of fear like sound bites, changing fog, shadow movements and the little details that play on "my imagination." Having something thrown in my face at the start with the idea of, "Look what we made! Scary isn't it? Look at all the blood and guts we added."

Although saying that, I actually found Dead Space 1 to be a pleasing horror experience. The theme was my cup of tea and the creatures were diverse enough to keep me on my toes and fear for what was around the corner. I could have done without the over the top boss fights though.

Alien is still a great horror film in my eyes. Why? Because you can't see the monster clearly throughout the film. And it has multiple forms! You know the silhouette but does it change again and become something new? You don't know this the first time you see the film and that's what makes it great.

Maybe creating a game with this in mind from the start is how you make a great overall experience for a horror game.