A staple of any good yearbook is the “Most likely to…” section detailing what everyone expects from the students. Adventuring school is no different. What awards are these budding adventurers voting for?





Most Likely To Retire Early Most Likely To Catch On Fire Most Likely To Sell Their Soul Most Likely To Become Immortal Most Likely To Work For A Beholder Most Likely To Marry A Doppelgänger Most Stealthy Most Likely To Arm Wrestle An Orc Most Likely To Be Eaten By A Mimic Most Likely To Start A Cult Most Likely To Join A Cult Most Likely To Be Arrested Most Likely To Arrest Someone Most Likely To Meet The King Most Likely To Be Publicly Executed Most Likely To Ascend To Godhood Most Likely To Slay A Dragon Most Likely To Marry A Dragon Most Likely To Be Resurrected Most Likely To Defeat A Lich Best Sword Fighter Best Spellcaster Most Agile Most Likely To Die To Falling Rocks Most Likely To Be Granted A Wish Most Likely To Be Charmed Most Likely To Resort To Cannibalism Most Likely To Lead An Army Most Likely To Become A Teacher Most Likely To Commit A War Crime On Accident Most Likely To Commit A War Crime On Purpose Most Likely To Get A Bounty On Their Head Most Likely To Rescue A Princess Most Likely To Kidnap A Princess Most Likely To Get Lost At Sea Most Likely To Start A Duel Most Likely To Die In A Duel Most Likely To Pass Out Drunk In An Alley Most Likely To Get Lost Most Likely To Injure Themselves Most Likely To Own A Tavern Most Likely To Destroy A Tavern Most Likely To Be Worshipped By Tribals Most Likely To Discover Long-lost Knowledge Most Likely To Go Insane Most Likely To Get Trapped In Another Dimension Most Likely To Move To Another Dimension Most Likely To Be Forgotten Most Likely To Sacrifice A Virgin Most Likely To Be Sacrificed Mest Climber Best Swimmer Best Archer Most Charming Most Dangerous Most Likely To Get Framed Most Likely To Be Permanently Disfigured Most Likely To Practice Necromancy Most Likely To Die To A Trap Most Likely To Be Manipulated Best Ocean Navigator Best Subterranean Navigator Most Likely To Summon A Demon Most Likely To Win A Dance-off Most Likely To Lose A Dance-off Most Likely To Murder An Innocent Most Likely To Rob A Shop Most Likely To Sink A Ship Most Likely To Use Disguises Regularly Most Likely To Gain A Nickname Most Likely To Be Buried In A Proper Grave Most Likely To Fight In An Arena Most Likely To Die Shortly After Succeeding Most Likely To Forget Their Own Name Most Likely To Disappear Without A Trace Most Likely To Destroy An Entire Village Most Likely To Do Something Catastrophically Wrong Most Likely To Do Something Catastrophically Right Most Likely To Have An Evil Twin Most Likely To Sacrifice Themselves To Save Another Most Likely To Date A Different Species Most Likely To Lose An Artifact Of Great Power Most Likely To Explode Without Warning Most Likely To Frame Themselves To Hide A Different Crime Most Likely To Be Enslaved Most Likely To Enslave Something Most Likely To Prevent The Apocalypse Most Likely To Start The Apocalypse Most Likely To End The Apocalypse Most Likely To Polymorph Permanently Most Likely To Start A War Most Likely To End A War Most Likely To Tame Everything They Encounter Most Likely To Commit A Hate Crime Most Likely To Be The Target Of A Hate Crime Most Likely To Found A Village Most Likely To Be The Subject Of An Epic Most Likely To Write An Epic Most Likely To Develop An Unhealthy Obsession Most Likely To Eat Anything They Kill

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