This page has the cards list of Eternal.

Reg Set Faction Type Subtype Name Rarity Cost ' ' Strength Health Text

4 Throne Fire Attachment Weapon Heavy Axe Common 1 1 +2 +1 -

4 Throne Fire Attachment Weapon Warhelm Uncommon 1 1 +1 +0 Warcry. Charge.

4 Throne Fire Attachment Weapon Ornate Katana Common 2 1 +2 +0 Summon: Draw a card.

4 Throne Fire Attachment Weapon Shogun's Scepter Rare 3 2 +2 +1 Warcry. Summon: Play a 2/1 Oni Ronin with Warcry.

4 Throne Fire Attachment Relic Weapon Magma Javelin Common 4 1 +4 +1 -

4 Throne Fire Attachment Weapon Morningstar Uncommon 4 1 +3 +3 Overwhelm.

4 Throne Fire Attachment Weapon Steelfang Chakram Rare 4 1 +4 +0 Entomb: Draw Steelfang Chakram from the void.

4 Throne Fire Attachment Weapon Hellfire Rifle Common 6 2 +3 +3 Summon: Deal 3 damage to the enemy player.

4 Throne Fire Attachment Relic Weapon Stonescar Maul Uncommon 6 2 +6 +3 Overwhelm.

2 Throne Fire Attachment Relic Weapon Claw of the First Dragon Legendary 7 2 +4 +4 Entomb: Play four random 1-cost units.

4 Throne Fire Attachment Relic Weapon Charchain Flail Rare X 2 +0 +1 Powersurge. Summon: +Strength equal to your power spent.

4 Throne Fire Spell Trail Stories Rare 0 1 Reduce the cost of a spell in your hand by 1.

2 Throne Fire Spell Light the Fuse Legendary 1 1 Put five Firebombs into the enemy deck.

4 Throne Fire Spell Fast Ruin Common 1 1 Kill an enemy attachment.

4 Throne Fire Spell Fast Temper Common 1 1 Deal 1 damage. The top unit or weapon of your deck gets +1/+1.

4 Throne Fire Spell Fast Torch Common 1 1 Deal 3 damage.

4 Throne Fire Spell Kaleb's Favor Common 2 1 Deal 2 damage to the enemy player. Draw a Fire Sigil from your deck.

4 Throne Fire Spell Piercing Shot Uncommon 2 1 Deal 2 damage to an enemy unit and 2 damage to the enemy player.

4 Throne Fire Spell Fast Rampage Common 2 1 Give a unit +3/+1 and Overwhelm this turn.

4 Throne Fire Spell Song of War Rare 2 1 Your units gain Warcry.

4 Throne Fire Spell Assembly Line Uncommon 3 1 Play three 1/1 Grenadin.

4 Throne Fire Spell Fast Rally Common 3 1 Your units get +2 Strength this turn.

4 Throne Fire Spell Fast Burn Out Uncommon 4 1 Sacrifice a unit to deal 5 damage to an enemy.

4 Throne Fire Spell Cloud of Ash Uncommon 4 1 Exhaust all enemy units.

4 Throne Fire Spell Flash Fire Uncommon 5 1 Deal damage equal to your Fire Influence.

4 Throne Fire Spell Obliterate Rare 5 2 Overwhelm. Deal 6 damage.

4 Throne Fire Spell Flame Blast Uncommon X 3 Powersurge. Deal damage equal to your power spent.

4 Throne Fire Unit Beast Forge Wolf Common 1 1 1 1 Summon: Deal 1 damage to the enemy player.

4 Throne Fire Unit Oni Frontier Jito Rare 2 1 1 1 Charge. Your units that cost 1 or less have Charge.

4 Throne Fire Unit Grenadin Grenadin Drone Common 1 1 1 1 Summon: Play a 1/1 Grenadin.

4 Throne Fire Unit Oni Oni Ronin Common 1 1 2 1 Warcry.

4 Throne Fire Unit Warrior Pyroknight Rare 1 1 2 1 Overwhelm. Ultimate: Pay 6 to give Pyroknight +4/+4.

4 Throne Fire Unit Stranger Ruthless Stranger Uncommon 1 1 1 1 Strangers have +1 Strength.

4 Throne Fire Unit Grenadin Ticking Grenadin Common 1 1 1 1 Entomb: Deal 3 damage to the enemy player.

4 Throne Fire Unit Oni Bladekin Apprentice Uncommon 2 1 1 1 Quickdraw. When Bladekin Apprentice attacks, she gets +1 Strength.

4 Throne Fire Unit Gunslinger Brazen Daredevil Rare 2 1 1 1 Reckless. When Brazen Daredevil attacks, she deals damage equal to her Strength to a random enemy.

4 Throne Fire Unit Oni Oni Striker Common 2 1 2 1 Charge.

4 Throne Fire Unit Mage Pyre Adept Common 2 1 3 1 -

4 Throne Fire Unit Gunslinger Rakano Outlaw Uncommon 2 1 2 2 Quickdraw. Warcry.

4 Throne Fire Unit Centaur Censari Brigand Rare 3 2 2 2 Charge. Deal double damage to players.

4 Throne Fire Unit Soldier Fevered Scout Uncommon 3 1 2 2 When you play a spell, Fevered Scout gets +2/+2 this turn.

4 Throne Fire Unit Oni Granite Acolyte Common 3 1 2 1 Summon: Play a +2 Strength Iron Sword on one of your units.

4 Throne Fire Unit Oni Oni Quartermaster Uncommon 3 1 2 2 When you play a weapon, draw a card.

4 Jekk Fire Unit Mage Rogue Praxis Outlaw Rare 3 1 3 1 At the end of your turn, if you have no cards in your hand, draw Praxis Outlaw from your deck.

4 Throne Fire Unit Oni Rakano Flagbearer Uncommon 3 1 1 1 Warcry 2.

4 Throne Fire Unit Rebel Rebel Sharpshooter Common 3 1 3 3 Rebel Sharpshooter has Quickdraw while she has 4 Strength or more.

4 Throne Fire Unit Centaur Centaur Outrider Common 4 1 5 2 -

4 Throne Fire Unit Mage Furnace Mage Uncommon 4 2 4 3 Summon: Kill an enemy attachment.

4 Throne Fire Unit Rebel Guerrilla Fighter Common 4 1 3 2 Warcry. Summon: Exhaust an enemy unit.

4 Throne Fire Unit Gunslinger Outlands Sniper Uncommon 4 2 2 2 Summon: Deal 2 damage.

4 Throne Fire Unit Rebel Mage Rebel Illuminator Uncommon 4 1 3 1 Entomb: Draw a Torch.

4 Throne Fire Unit Grenadin Recogulator Common 4 1 2 2 Entomb: Play two 1/1 Grenadin.

4 Jekk Fire Unit Shaman Bait Rare 5 2 1 1 Entomb: Play a 7/7 Steelbound Dragon with Flying and Overwhelm.

4 Throne Fire Unit Rebel Gunslinger Blazing Renegade Common 5 1 3 2 Charge. Quickdraw.

4 Throne Fire Unit Mage Calderan Gunsmith Uncommon 5 1 3 2 Summon: Each of your units deals 1 damage to the enemy player.

4 Throne Fire Unit Centaur Centaur Raidleader Uncommon 5 2 4 4 Charge. Summon: The top unit of your deck gets Charge.

4 Throne Fire Unit Centaur Dusthoof Brawler Common 5 1 5 3 Overwhelm.

4 Throne Fire Unit Elemental Infernus Rare 5 1 5 5 Overwhelm. Charge. Free on your first turn. At the end of your turn, sacrifice Infernus.

1 Throne Fire Unit Oni Shogun of the Wastes Legendary 5 2 3 3 Double damage. Summon: Your units deal Double Damage this turn.

2 Throne Fire Unit Dragon Soulfire Drake Legendary 5 3 5 2 Flying. Charge. Entomb: Each unit in your deck randomly gets Flying or Charge.

4 Throne Fire Unit Oni Crowd Favorite Uncommon 6 1 3 4 Summon: Choose a weapon with cost 3 or less from your deck and play it.

4 Throne Fire Unit Giant Frontline Cyclops Uncommon 6 1 6 6 Warcry. Reckless.

4 Throne Fire Unit Gunslinger Soldier General Izalio Rare 6 2 6 4 Quickdraw. Your other units have +2 Strength.

4 Throne Fire Unit Phoenix Worldpyre Phoenix Rare 6 2 5 5 Flying. Entomb: Draw Worldpyre Phoenix from the void with +3/+3 and cost increased by 3.

4 Throne Fire Unit Dragon Steelbound Dragon Rare 7 2 7 7 Flying. Overwhelm.

2 Throne Fire Unit Scion Kaleb, Uncrowned Prince Legendary 8 3 6 6 Charge. Summon: Play a random weapon on each of your Fire units.

4 Throne Fire Unit Giant Lavablood Goliath Legendary 9 2 6 6 Overwhelm. Summon: Deal Lavablood Goliath's Strength in damage.

4 Throne Fire Power Monument Granite Monument Uncommon Depleted. Transmute 5: 4/1 Magmahound with Charge.

∞ Basic Fire Power Sigil Fire Sigil -

4 Throne Justice Attachment Weapon Elder's Feather Uncommon 1 1 +1 +0 Flying.

4 Throne Justice Attachment Weapon Crownwatch Longsword Common 2 1 +2 +2 -

4 Throne Justice Attachment Relic Paladin Oathbook Rare 2 1 When you attack the enemy player with exactly one unit, it gets +1/+1.

4 Throne Justice Attachment Weapon Gilded Glaive Uncommon 3 2 +2 +2 Empower: +2/+2 this turn.

4 Throne Justice Attachment Curse Mark of Shame Uncommon 3 1 The cursed unit has -3 Strength.

4 Throne Justice Attachment Relic Weapon Auric Runehammer Rare 4 2 +4 +1 Summon: You are invulnerable to damage this turn.

4 Throne Justice Attachment Weapon Bronze Cuirass Uncommon 4 1 +0 +4 Summon: Draw a card.

4 Throne Justice Attachment Weapon Hammer of Might Rare 4 1 +3 +3 Summon: Warcry 3 this turn.

4 Throne Justice Attachment Weapon Mantle of Justice Uncommon 4 1 +0 +0 +1/+1 for each of your Justice influence.

4 Throne Justice Attachment Weapon Stalwart Shield Common 4 1 +1 +3 Endurance.

3 Throne Justice Attachment Relic Treasury Gate Legendary 4 1 The first time you play a relic weapon each turn, play a Minotaur with the same Strength/Health and battle skills.

4 Throne Justice Attachment Relic Weapon Mithril Mace Common 5 2 +3 +4 -

4 Throne Justice Attachment Relic Weapon Ceremonial Mask Uncommon 6 2 +4 +4 Summon: Give one of your units +4/+4 this turn.

4 Throne Justice Attachment Weapon Valkyrie Wings Rare 6 2 +2 +4 Flying. Aegis.

3 Throne Justice Attachment Relic Weapon Sword of the Sky King Legendary 8 2 +8 +8 -

4 Throne Justice Spell Fast Detain Common 1 1 Give an enemy unit -6 Strength this turn.

4 Throne Justice Spell Fast Finest Hour Common 1 1 Give a unit +3/+3 this turn.

4 Throne Justice Spell Inspire Common 1 1 The top unit or weapon of your deck gets +1/+1. Draw a card.

4 Throne Justice Spell Fast Protect Uncommon 1 1 Give a unit or player Aegis.

4 Throne Justice Spell Rebuke Common 2 1 Silence and Stun a unit.

4 Throne Justice Spell Fast Reinforce Common 2 1 You gain 4 Armor.

4 Throne Justice Spell Rolant's Favor Common 2 1 You gain 2 Armor. Draw a Justice Sigil from your deck.

4 Throne Justice Spell Vanquish Uncommon 2 1 Kill a unit with 4 Strength or more.

4 Throne Justice Spell Privilege of Rank Uncommon 3 1 Draw two Justice Sigils from your deck. If Privilege of Rank is discarded, play it.

4 Throne Justice Spell Fast Copperhall Blessing Rare 4 1 You and your units are invulnerable to damage this turn.

4 Throne Justice Spell Harsh Rule Rare 5 2 Kill all units.

4 Jekk Justice Spell Hone Rare 5 1 Equip a 3/3 relic weapon or give your current relic weapon +3/+3.

1 Throne Justice Spell Fast Augmented Form Legendary 6 3 Give a unit +6/+6.

4 Throne Justice Unit Soldier District Infantry Common 1 1 1 1 Empower: +2/+2 this turn.

4 Throne Justice Unit Soldier Steadfast Deputy Common 1 1 1 1 Aegis.

4 Throne Justice Unit Tinker Tinker Apprentice Uncommon 1 1 1 1 Summon: Give a unit or weapon in your hand +1/+1.

4 Throne Justice Unit Valkyrie Valkyrie Aspirant Common 1 1 1 1 Flying. Ultimate: Pay 8 to give Valkyrie Aspirant +4/+4.

4 Throne Justice Unit Soldier Argenport Soldier Common 2 1 3 2 -

4 Throne Justice Unit Paladin Crownwatch Paladin Uncommon 2 1 2 1 Warcry. Aegis.

4 Throne Justice Unit Bird Eager Owlet Rare 2 1 0 3 Flying. +3 Strength while you have another Flying unit.

4 Throne Justice Unit Minotaur Minotaur Grunt Common 2 1 1 3 Warcry.

4 Throne Justice Unit Tinker Tinker Overseer Rare 2 1 2 2 Flying. When you play a relic, Tinker Overseer gets +1/+1.

4 Throne Justice Unit Minotaur Auric Sentry Uncommon 3 1 1 5 Endurance. Warcry.

4 Throne Justice Unit Paladin Brightmace Paladin Common 3 1 3 3 Brightmace Paladin has Lifesteal while he has 4 Strength or more.

4 Jekk Justice Unit Minotaur Copperhall Bailiff Rare 3 2 2 3 Warcry. Summon: Enemy units get -1 Strength.

4 Throne Justice Unit Tinker Emerald Acolyte Common 3 1 2 1 Summon: You gain 3 Armor.

4 Throne Justice Unit Paladin Hero of the People Uncommon 3 1 1 1 When you play a unit, Hero of the People gains its battle skills. Hero of the People has +1/+1 for each of her battle skills.

4 Throne Justice Unit Mage Hooru Envoy Rare 3 2 2 2 When a spell is played directly on Hooru Envoy, you draw a card.

4 Throne Justice Unit Valkyrie Loyal Watchwing Common 3 1 1 1 Flying. Warcry.

4 Throne Justice Unit Paladin Order of the Spire Rare 3 1 1 1 Empower: Double Order of the Spire's Strength/Health.

4 Throne Justice Unit Bird Silverwing Familiar Uncommon 3 1 1 1 Flying. Lifesteal. Aegis.

4 Throne Justice Unit Cleric Spire Chaplain Rare 3 1 3 3 When Spire Chaplain attacks, draw a Justice Sigil from your deck.

4 Throne Justice Unit Minotaur Treasury Guard Common 3 1 2 3 Endurance.

4 Throne Justice Unit Valkyrie Valkyrie Enforcer Rare 3 2 3 3 Flying. Summon: You may silence another unit.

4 Throne Justice Unit Stranger Valorous Stranger Uncommon 3 1 2 2 Strangers have Warcry.

4 Throne Justice Unit Tinker Armorsmith Uncommon 4 1 2 2 Summon: You gain 2 Armor. Free if you already have 2 Amor or more.

4 Throne Justice Unit Minotaur Copperhall Recruit Common 4 1 2 5 -

4 Throne Justice Unit Soldier Crownwatch Cavalry Uncommon 4 1 2 2 Summon: Give one of your other units Crownwatch Cavalry's Strength/Health.

4 Throne Justice Unit Valkyrie Silverwing Avenger Uncommon 4 2 2 2 Flying. Summon: Give an enemy unit -2 Strength.

4 Throne Justice Unit Cleric Combrei Magister Uncommon 5 1 5 2 Empower: Invulnerable to damage this turn.

4 Throne Justice Unit Bird Hooru Fledgling Common 5 1 3 3 Flying.

3 Throne Justice Unit Gunslinger Marshal Ironthorn Legendary 5 2 5 5 Empower: Play an additional copy of that power. Ultimate: Pay 15 to kill all enemy units.

4 Throne Justice Unit Valkyrie Silverwing Commander Rare 5 2 4 4 Flying. Warcry 2.

4 Throne Justice Unit Paladin Throne Warden Uncommon 5 2 4 4 Aegis. Summon: You gain 4 Armor.

4 Throne Justice Unit Soldier Civic Peacekeeper Common 6 1 3 3 Empower: Stun and enemy unit.

4 Throne Justice Unit Bird Fourth-Tree Elder Uncommon 6 2 4 6 Flying. Endurance.

4 Throne Justice Unit Engine Plated Demolisher Legendary 6 2 8 8 Endurance. Summon: You gain 2 Armor. At the start of the enemy turn, if you have no Armor, sacrifice Plated Demolisher.

4 Throne Justice Unit Valkyrie Flight Lieutenant Uncommon 7 1 4 4 Empower: Your units get Flying this turn.

4 Throne Justice Unit Valkyrie Rolant's Honor Guard Rare 7 2 6 6 Flying. Lifesteal.

2 Throne Justice Unit Scion Rolant, the Iron Fist Legendary 8 3 6 6 Endurance. Your Justice units have Endurance and are invulnerable to damage.

4 Throne Justice Power Monument Emerald Monument Uncommon Depleted. Transmute 5: +3/+3 Gemblade.

∞ Basic Justice Power Sigil Justice Sigil -

4 Throne Primal Attachment Curse Permafrost Uncommon 1 1 Stun the cursed unit (for as long as it is cursed).

4 Throne Primal Attachment Weapon Cloudsnake Saddle Rare 2 1 +3 +3 Can only be played on a unit with Flying.

4 Throne Primal Attachment Relic Eye of Winter Rare 3 1 Once per turn, you may pay 2 to stun a unit.

4 Throne Primal Attachment Relic Weapon Staff of Stories Rare 5 2 +0 +4 At the start of your turn, draw a card.

4 Throne Primal Spell Fast Levitate Common 1 1 Give a unit Flying this turn. Draw a card.

4 Throne Primal Spell Unstable Form Uncommon 1 1 Echo. Transform a unit into a random unit that costs 1 more.

4 Throne Primal Spell Fast Backlash Common 2 1 Negate an enemy spell and deal 2 damage to that player.

4 Throne Primal Spell Eilyn's Favor Common 2 1 You gain an Aegis. Draw a Primal Sigil from your deck.

4 Throne Primal Spell Herald's Song Common 2 1 Echo. Draw a card, then discard a card.

4 Throne Primal Spell Lightning Storm Uncommon 2 1 Deal 2 damage to each unit.

4 Throne Primal Spell Fast Lightning Strike Common 2 1 Deal 4 damage to an attacking unit.

4 Throne Primal Spell Fast Second Sight Common 2 1 Draw two cards, then put a card from your hand on top of your deck.

4 Throne Primal Spell Static Bolt Common 2 1 Deal 1 damage. Fate: Increase the damage dealt by all Static Bolts in your hand and deck by 1.

4 Throne Primal Spell Fast Violent Gust Common 2 1 Deal 5 damage to a Flying unit.

4 Throne Primal Spell Fast Flash Freeze Common 3 1 Stun two enemy units.

4 Throne Primal Spell Mirror Image Uncommon 3 1 Play a copy of one of your units.

4 Throne Primal Spell Polymorph Uncommon 3 1 Transform a unit into a 1/1 Frog.

4 Throne Primal Spell Fast Wisdom of the Elders Common 3 2 Draw two cards.

4 Throne Primal Spell Rain of Frogs Rare 4 1 Choose a non-power cards from the enemy player's hand. Transform each copy in their hand, deck, and void into 1/1 Frogs with Destiny.

4 Jekk Primal Spell Fast Tyrannize Rare 4 2 Transform a unit into a 5/5 Carnosaur.

4 Throne Primal Spell Crystallize Rare 5 2 Stun and deal 1 damage to each enemy unit.

4 Throne Primal Spell Scouting Party Rare 6 1 Play four 1/1 Yeti Spies.

4 Throne Primal Spell Fast Celestial Omen Rare 6 2 Draw a card of your choice from your deck.

4 Throne Primal Spell Strength of the Pack Legendary 7 3 Give a unit +3/+3, then play a copy of it.

4 Throne Primal Spell Channel the Tempest Rare 8 4 Draw three cards. Then deal damage equal to the number of cards in your hand.

4 Throne Primal Unit Explorer Blind Storyteller Uncommon 1 1 0 1 Pay 2 and exhaust Blind Storyteller to draw a card, then discard a card.

4 Jekk Primal Unit Explorer Cliffside Porter Rare 1 1 0 1 Echo.

4 Throne Primal Unit Serpent Cloudsnake Hatchling Common 1 1 1 2 Flying.

4 Throne Primal Unit Yeti Yeti Spy Common 1 1 1 1 Infiltrate: Draw a card.

4 Throne Primal Unit Shaman Borderlands Waykeeper Uncommon 2 1 1 3 Aegis. Ultimate: Pay 4 to give Borderlands Waykeeper +1 Strength and Flying.

4 Throne Primal Unit Elemental East-Wind Herald Common 2 1 1 3 Flying.

4 Throne Primal Unit Dinosaur Scaly Gruan Common 2 1 1 4 -

4 Throne Primal Unit Elemental Whispering Wind Rare 2 1 1 2 Flying. When Whispering Wind attacks, you may discard a card to draw a higher-cost card from your deck.

4 Throne Primal Unit Serpent Wild Cloudsnake Uncommon 2 1 1 1 Flying. When you play another unit with Flying, Wild Cloudsnake gets +1/+1.

4 Throne Primal Unit Yeti Yeti Snowslinger Common 2 1 2 2 Infiltrate: Draw a Snowball.

4 Throne Primal Unit Shaman Cobalt Acolyte Common 3 1 2 1 Summon: Give a unit Flying.

4 Throne Primal Unit Sprite Ice Sprite Uncommon 3 1 1 2 Flying. Summon: Stun an enemy unit. (Ice Sprite keeps it stunned).

4 Throne Primal Unit Yeti Icebreaker Uncommon 3 1 0 3 Exhaust Icebreaker to kill a stunned enemy unit.

4 Throne Primal Unit Serpent Skysnapper Common 3 1 3 1 Flying. Reckless.

4 Throne Primal Unit Bird Thunderbird Uncommon 3 1 2 2 Flying. Aegis.

4 Throne Primal Unit Explorer Tundra Explorer Uncommon 3 1 3 3 When Tundra Explorer attacks, if the top card of your deck is a spell, draw it.

4 Throne Primal Unit Yeti Wump, Party Starter Promo 3 2 2 2 When you play a Yeti (including Wump), it deals 1 damage to the enemy player. Your other Yeti have +1/+1.

4 Throne Primal Unit Shaman Deranged Dinomancer Rare 4 2 1 1 At the start of your turn, transform a unit into a 5/5 Carnosaur.

4 Throne Primal Unit Giant Jarrall's Frostkin Common 4 1 3 3 Summon: Stun an enemy unit.

4 Throne Primal Unit Warrior Serpent Serpent Trainer Common 4 1 2 2 Flying. Infiltrate: Play a 2/2 Serpent Hatchling with Flying.

4 Throne Primal Unit Stranger Soaring Stranger Uncommon 4 1 3 3 Strangers have Flying.

4 Throne Primal Unit Shaman Stormcaller Uncommon 4 2 0 2 Exhaust Stormcaller to deal 1 damage.

4 Throne Primal Unit Shaman Windshaper Uncommon 4 1 2 4 Your Flying units have +1/+1.

4 Throne Primal Unit Yeti Yeti Troublemaker Uncommon 4 1 3 2 Echo.

4 Throne Primal Unit Warrior Serpent Aerial Ace Common 5 1 2 3 Flying. Aegis.

4 Throne Primal Unit Mystic Elysian Trailblazer Uncommon 5 1 3 3 Summon: The top spell of your deck gets Echo.

4 Throne Primal Unit Giant Jotun Hurler Uncommon 5 1 4 4 Fate: Draw a Snowball.

4 Throne Primal Unit Giant Warrior Jotun Warrior Common 5 1 3 5 -

2 Throne Primal Unit Mage Magus of the Mist Legendary 5 3 3 3 Summon: Play a 6/6 Flying Illusionary Dragon that dies if Magus of the Mist dies.

4 Throne Primal Unit Elemental Primal Incarnation Uncommon 5 1 0 3 Flying. +1 Strength for each of your Primal influence.

4 Throne Primal Unit Mystic Psionic Savant Uncommon 5 1 1 1 Flying. When you draw a card, Psionic Savant gets +1/+1.

4 Throne Primal Unit Dragon Skycrag Wyvarch Uncommon 5 2 3 3 Flying. Killer.

4 Throne Primal Unit Elemental West-Wind Herald Rare 5 2 2 2 Flying. Aegis. Infiltrate: Play a spell from the void for free.

4 Throne Primal Unit Explorer Hatchery Hunter Rare 6 3 4 4 Summon: Transform all cards in your hand into 3/3 Flying Sky Serpents

4 Throne Primal Unit Giant Shaman Jarrall Iceheart Legendary 6 3 6 7 Infiltrate: Draw the top spell of your deck. Deal damage to each enemy unit equal to that spell's cost.

4 Throne Primal Unit Elemental North-Wind Herald Uncommon 6 2 3 2 Flying. Free if you have played two spells this turn.

4 Throne Primal Unit Dragon Sapphire Dragon Uncommon 6 2 6 4 Flying. Overwhelm.

4 Throne Primal Unit Dragon Thunderstrike Dragon Rare 6 3 5 6 Flying. Echo.

4 Throne Primal Unit Dinosaur Araktodon Common 7 1 5 6 Overwhelm.

4 Throne Primal Unit Dragon Mistveil Drake Rare 7 1 3 3 Aegis.

2 Throne Primal Unit Scion Eilyn, Queen of the Wilds Legendary 8 3 6 6 Flying. After you play a Primal spell, play an additional random Primal spell from your deck.

1 Throne Primal Unit Dragon Rimescale Draconus Legendary 8 2 7 6 Flying. Summon: Play Permafrost on each exhausted enemy unit.

2 Throne Primal Unit Dinosaur Scourge of Frosthome Legendary 10 3 8 8 Enemies can't play spells.

4 Throne Primal Power Monument Cobalt Monument Uncommon Depleted. Transmute 5: 4/4 Stormdancer with Flying.

∞ Basic Primal Power Sigil Primal Sigil -

4 Throne Shadow Attachment Weapon Venomfang Dagger Common 2 1 +1 +1 Deadly.

4 Throne Shadow Attachment Weapon Beastcaller's Amulet Uncommon 3 1 +1 +0 Infiltrate: Play a 5/5 Beast.

4 Throne Shadow Attachment Weapon Blackguard Sidearm Common 3 1 +2 +1 Quickdraw.

4 Throne Shadow Attachment Relic Weapon Lifedrinker Uncommon 3 1 +2 +2 Summon: You get Lifesteal this turn.

4 Throne Shadow Attachment Weapon Lethrai Falchion Rare 4 2 +4 +1 Lifesteal.

4 Throne Shadow Attachment Relic Weapon Oblivion Spike Rare 5 2 +0 +5 +1 Strength for each of your units in the void.

4 Throne Shadow Attachment Cursed Relic Azindel's Gift Rare 7 3 At the end of the cursed player's turn, that player discards their hand.

1 Throne Shadow Attachment Curse Touch of the Umbren Legendary 8 2 Lifesteal. Steal the cursed unit (for as long as it is cursed).

2 Throne Shadow Attachment Relic Weapon The Last Word Legendary 9 3 +1 +1 Deadly. Quickdraw. Ultimate: Pay 9 to make The Last Word's attacks deadly to players.

4 Throne Shadow Spell Dark Return Common 1 1 Draw a unit from the void and give it +1/+1.

4 Throne Shadow Spell Ghostform Uncommon 1 1 Give a unit Lifesteal and Unblockable this turn.

4 Throne Shadow Spell Pilfer Common 1 1 Steal the top card of the enemy deck.

4 Throne Shadow Spell Fast Rapid Shot Common 1 1 Give a unit +4 Strength and Quickdraw this turn.

4 Throne Shadow Spell Sabotage Common 1 1 Choose a spell or attachment in the enemy player's hand. They discard it.

4 Throne Shadow Spell Suffocate Uncommon 1 1 Kill a unit with 3 Strength or less.

4 Throne Shadow Spell Fast Annihilate Uncommon 2 1 Kill a unit with a single faction.

4 Throne Shadow Spell Fast Devour Common 2 1 Sacrifice a unit to draw two cards and get 2 Health.

4 Throne Shadow Spell Vara's Favor Common 2 1 Lifesteal. Deal 1 damage. Draw a Shadow Sigil from your deck.

4 Throne Shadow Spell Devouring Shadow Uncommon 3 1 Give a unit -1/-1 for each of your Shadow influence.

4 Throne Shadow Spell Execute Common 3 1 Kill an exhausted enemy unit and deal 2 damage to the enemy player.

4 Throne Shadow Spell Madness Uncommon 3 1 Ready and steal and enemy unit this turn.

4 Throne Shadow Spell Plague Uncommon 3 1 Enemy units gets -1/-1.

4 Throne Shadow Spell Scheme Common 3 1 Draw one of the top four cards of your deck. Put the rest on the bottom.

4 Throne Shadow Spell Torrent of Spiders Rare 3 1 Play a 1/1 Deadly Spider. Play an additional Spider for every three units you have in the void.

4 Throne Shadow Spell Fast Deathstrike Uncommon 4 2 Kill a unit.

4 Throne Shadow Spell Subvert Uncommon 4 2 Draw a random card from the enemy player's hand.

4 Throne Shadow Spell Grasping at Shadows Rare 5 2 Play a unit from the void.

4 Jekk Shadow Spell Stray into Shadow Rare 5 2 All units get -4 Health.

4 Throne Shadow Spell Spirit Drain Common 6 2 Lifesteal. Deal 4 damage to a unit.

2 Throne Shadow Spell Whispers in the Void Legendary 6 4 The Tormentor appears in the void.

3 Throne Shadow Spell The Witching Hour Legendary 24 6 Play four Pale Riders. When you play a non-power card, reduce the cost of The Witching Hour by 1.

4 Throne Shadow Unit Vermin Blood Beetle Common 1 1 1 2 Infiltrate: +1 Strength and Flying.

4 Throne Shadow Unit Vermin Direfang Spider Common 1 1 1 1 Deadly.

4 Throne Shadow Unit Rogue Knifejack Uncommon 1 1 2 2 Summon: Knifejack deals 2 damage to you.

4 Throne Shadow Unit Gargoyle Slumbering Stone Uncommon 1 1 0 2 Entomb: Play a 2/2 Flying Gargoyle.

4 Throne Shadow Unit Gunslinger Rogue Argenport Instigator Rare 2 1 3 3 When a unit dies, deal 1 damage to its owner.

4 Throne Shadow Unit Rogue Cabal Cutthroat Uncommon 2 2 2 2 Lifesteal.

4 Throne Shadow Unit Elemental Dark Wisp Common 2 1 1 1 Entomb: Draw a card.

4 Throne Shadow Unit Elf Lethrai Ranger Common 2 1 2 2 Infiltrate: +2/+2.

4 Throne Shadow Unit Bird Scavenging Vulture Common 2 1 1 1 Flying. +1 Strength while you have a unit in the void.

4 Throne Shadow Unit Sporefolk Sporefolk Uncommon 2 1 1 2 Summon: Discard the top five cards of your deck.

4 Throne Shadow Unit Vermin Vampire Bat Common 2 1 1 1 Flying. Lifesteal.

4 Throne Shadow Unit Elf Amethyst Acolyte Common 3 1 2 1 Summon: Give an enemy unit -1/-1.

4 Throne Shadow Unit Gunslinger Rogue Cabal Countess Rare 3 2 4 1 Ultimate: Pay 4 to give her +2/+0 and Quickdraw.

4 Throne Shadow Unit Gunslinger Desperado Uncommon 3 2 3 2 Infiltrate: Kill an enemy unit.

4 Throne Shadow Unit Elf Direwood Beastcaller Rare 3 1 1 1 Infiltrate: Play two 5/5 Beasts.

4 Throne Shadow Unit Elf Lethrai Nightblade Uncommon 3 1 2 2 Unblockable.

4 Throne Shadow Unit Beast Ravenous Thornbeast Common 3 1 3 3 Summon: You may sacrifice another unit to give Ravenous Thornbeast +2/+2.

4 Throne Shadow Unit Cultist Shadowlands Guide Rare 3 1 3 1 Summon: Play a unit with cost 1 or less from the void.

4 Throne Shadow Unit Cultist Xenan Cultist Uncommon 3 2 2 4 When one of your other units is killed, that unit gets +2/+2.

4 Throne Shadow Unit Radiant Xenan Destroyer Common 3 1 3 3 Lifesteal. Reckless.

4 Throne Shadow Unit Rogue Back-Alley Bouncer Common 4 1 4 3 -

4 Throne Shadow Unit Cultist Cabal Recruiter Uncommon 4 1 1 4 Infiltrate: Play the top unit of the enemy deck.

4 Throne Shadow Unit Nightmare Impending Doom Rare 4 2 5 5 Flying. At the end of your turn, Impending Doom deals 1 damage to you.

4 Throne Shadow Unit Cultist Soul Collector Uncommon 4 2 1 1 When another unit dies, Soul Collector gets +1/+1. Entomb: You can Health equal to Soul Collector's Health.

4 Throne Shadow Unit Radiant Steward of the Past Rare 4 2 3 5 Deadly. Summon: Silence all units in the enemy void. Enemy units entering the void are silenced.

4 Throne Shadow Unit Mage Stonescar Magus Common 4 1 2 2 Entomb: Give an enemy unit -2/-2.

4 Throne Shadow Unit Elf Gunslinger Ashara, the Deadshot Rare 5 2 6 3 Deadly. Quickdraw.

4 Throne Shadow Unit Beast Lurking Sanguar Rare 5 1 4 2 Lifesteal. Free if two units dealt damage to the enemy player this turn.

4 Throne Shadow Unit Stranger Merciless Stranger Uncommon 5 1 3 3 Strangers are Deadly.

4 Throne Shadow Unit Radiant Umbren Reaper Rare 5 3 5 1 Flying. Entomb: Deal 5 damage to the enemy player and you gain 5 Health.

4 Throne Shadow Unit Cultist Argenport Ringmaster Rare 6 2 5 5 Infiltrate: Play five random units from the void.

4 Throne Shadow Unit Beast Direwood Rampager Common 6 1 6 4 -

4 Throne Shadow Unit Vermin Horsesnatcher Bat Uncommon 6 2 5 3 Flying. Quickdraw.

4 Jekk Shadow Unit Beast Shadowlands Feaster Legendary 7 2 5 6 Flying. Ambush. When an enemy unit dies, it goes to your void.

3 Throne Shadow Unit Beast Venomspine Hydra Legendary 7 2 7 7 Entomb: Kill all enemy units

4 Throne Shadow Unit Scion Vara, Fate-Touched Legendary 8 3 6 6 Deadly. Whem you play Vara or another Shadow unit, play an additional Shadow unit from the void.

4 Throne Shadow Power Monument Amethyst Monument Uncommon Depleted. Transmute 5: 3/3 Puma with Lifesteal.

∞ Basic Shadow Power Sigil Shadow Sigil -

4 Throne Time Attachment Relic Infinite Hourglass Uncommon 1 1 Your units have Endurance.

4 Throne Time Attachment Weapon Ornamental Daggers Common 1 1 +1 +1 Echo.

4 Throne Time Attachment Weapon Healer's Cloak Uncommon 4 1 +2 +2 Summon: You gain Health equal to the wielder's Health.

4 Throne Time Attachment Relic Vault of the Praxis Rare 4 2 When you play your second unit in a turn, draw a card.

4 Throne Time Attachment Relic Xenan Obelisk Rare 4 1 Your units have +1/+1. They have +2/+2 instead while you have 8 or more maximum power.

4 Throne Time Attachment Weapon Divining Rod Rare 6 1 +3 +3 Summon: Play all units in the top four cards of your deck that share a skill with the wielder. Discard the rest.

4 Throne Time Spell Fast Excavate Uncommon 1 1 Move a card from the void to the top of your deck. You gain 2 Health. Excavate can't leave the void.

4 Throne Time Spell Predator's Instinct Common 1 1 Give a unit Killer.

4 Throne Time Spell Silence Uncommon 1 1 Silence a unit.

4 Throne Time Spell Slow Uncommon 1 1 Double the cost of a card in the enemy player's hand.

4 Throne Time Spell Water of Life Common 1 1 Echo. You gain 3 Health.

4 Throne Time Spell Accelerate Common 2 1 Give a unit in your hand Charge.

4 Throne Time Spell Find the Way Uncommon 2 1 Echo. Draw a Sigil of your choice from your deck. It is depleted when played.

4 Throne Time Spell Fast Refresh Common 2 1 Give yourself or a unit +4 Health.

4 Throne Time Spell Fast Synchronized Strike Common 2 1 Give +1/+1 to your units this turn.

4 Throne Time Spell Fast Teleport Common 2 1 Put a unit into its owner's hand.

4 Throne Time Spell Fast Decay Common 3 1 Kill an enemy attachment. You gain 3 Health.

4 Throne Time Spell Dispel Common 3 1 Silence a unit. Draw a card.

4 Throne Time Spell Oasis Sanctuary Common 3 1 You gain 5 Health.

4 Throne Time Spell Fast Secret Pages Uncommon 3 1 Play a sigil of your choice from your deck depleted.

4 Throne Time Spell Unlock Potential Uncommon 3 1 Your units get +1/+1.

4 Throne Time Spell Ancient Lore Uncommon 4 2 Draw two cards. Units drawn this way get +1/+1.

4 Throne Time Spell Striking Snake Formation Rare 5 2 All of your units get Killer.

4 Jekk Time Spell Passage of Eons Rare 6 2 Silence all enemy units. Kill all enemy attachments.

4 Throne Time Spell Hall of Lost Kings Rare 7 2 Play a 5/5 Sentinel. If you have more than 25 Health, play five Sentinels instead.

4 Throne Time Unit Illusion Warrior Sand Warrior Uncommon 0 3 3 3 -

4 Throne Time Unit Vermin Humbug Common 1 1 1 1 Flying.

4 Throne Time Unit Mage Initiate of the Sands Common 1 1 1 1 +1 Maximum Power.

4 Throne Time Unit Cleric Sanctuary Priest Common 1 1 1 2 Empower: You gain 1 Health.

4 Throne Time Unit Explorer Bold Adventurer Common 2 1 2 3 -

4 Throne Time Unit Elemental Ephemeral Wisp Rare 2 1 0 1 Empower: Play Ephemeral Wisp from the void.

4 Throne Time Unit Elemental Friendly Wisp Uncommon 2 1 1 1 Flying. Ultimate: When you play a unit with 5 Strength or more, draw two cards.

4 Throne Time Unit Explorer Sauropod Wrangler Common 2 1 2 2 Your units with 5 Strength or more cost 1 less.

4 Throne Time Unit Mystic Talir's Favored Common 2 1 0 2 Summon: Draw a Time Sigil from your deck.

4 Throne Time Unit Cleric Temple Scribe Uncommon 2 2 1 1 Summon: You gain 1 Health and draw a card.

4 Throne Time Unit Mage Voice of the Speaker Rare 2 1 1 2 Your power cards have Echo.

4 Throne Time Unit Mystic Ageless Mentor Uncommon 3 1 2 3 Summon: All units in your hand with cost 4 or more get +2/+2.

4 Throne Time Unit Mystic Amber Acolyte Common 3 1 2 1 Summon: Draw a Sigil of your choice from your deck.

4 Throne Time Unit Clockroach Clockroach Rare 3 2 2 2 Echo. Summon: Clockroaches in your hand and deck get +1/+1.

4 Throne Time Unit Radiant Dawnwalker Rare 3 2 4 1 Overwhelm. When you play a unit with 5 Strength or more, play Dawnwalker from the void exhausted.

4 Throne Time Unit Stranger Determined Stranger Uncommon 3 1 2 2 Strangers have +1/+1.

4 Throne Time Unit Illusion Dune Phantom Uncommon 3 1 0 6 Flying. Ambush.

4 Throne Time Unit Vermin Scorpion Wasp Uncommon 3 1 1 1 Flying. Deadly. Ambush.

4 Throne Time Unit Dinosaur Horned Vorlunk Common 4 1 3 4 Overwhelm.

4 Throne Time Unit Mage Marisen's Disciple Rare 4 1 2 2 Summon: Choose and play a 1/1 Scorpion, 2/2 Locust, or 3/3 Sandcrawler.

4 Throne Time Unit Mage Praxis Displacer Uncommon 4 2 3 2 Summon: You may put another unit into its owner's hand.

4 Throne Time Unit Sentinel Sandstorm Titan Legendary 4 2 5 6 Endurance. Units can't fly.

4 Throne Time Unit Radiant Steward of Prophecy Rare 4 1 4 3 Summon: Silence a unit in the enemy player's hand.

4 Throne Time Unit Radiant Timekeeper Uncommon 4 1 0 0 +1/+1 for each of your Time influence.

4 Throne Time Unit Mystic Towertop Patrol Common 4 1 1 5 Flying.

4 Throne Time Unit Radiant Xenan Guardian Common 4 1 3 3 Endurance. Ultimate: Pay 8 to give Xenan Guardian +5/+5.

4 Throne Time Unit Explorer Elysian Pathfinder Uncommon 5 1 3 3 Summon: The top unit of your deck gets Echo.

3 Throne Time Unit Sentinel Idol of Destran Legendary 5 2 0 0 While Idol of Destran is in your hand or deck, it gets +1/+1 each time you play a unit.

4 Throne Time Unit Radiant Lumen Defender Uncommon 5 1 1 5 Deadly. Summon: You gain 5 Health.

4 Throne Time Unit Explorer Reliquary Raider Rare 5 1 4 4 When Reliquary Raider attacks, draw a card. When she blocks, you gain 4 Health.

4 Throne Time Unit Dinosaur Towering Terrazon Common 5 2 6 5 -

4 Throne Time Unit Dinosaur Twinbrood Sauropod Uncommon 5 2 5 4 Echo.

4 Throne Time Unit Radiant Lumen Shepherd Uncommon 6 1 4 6 Fate: Play a 1/1 Wisp.

4 Throne Time Unit Mystic Mystic Ascendant Legendary 6 1 4 4 Empower: +2/+2 and draw a card.

4 Throne Time Unit Dinosaur Predatory Carnosaur Rare 6 3 6 6 Killer.

1 Throne Time Unit Dinosaur Ancient Terrazon Legendary 7 3 8 8 Invulnerable to damage.

4 Throne Time Unit Sentinel Dormant Sentinel Common 7 2 7 7 Empower: Overwhelm this turn.

4 Jekk Time Unit Dinosaur Hibernating Behemoth Rare 7 2 4 4 Fate: Hibernating Behemoth gets +2/+2 and you gain 2 Health.

4 Throne Time Unit Sentinel Pillar of Amar Uncommon 7 3 5 5 Empower: Play a 5/5 Sentinel.

1 Throne Time Unit Mage Marisen, the Eldest Legendary 8 2 4 7 At the start of each player's turn, play one of the following at random: 1/1 Scorpion, 2/2 Locust, or 3/3 Sandcrawler.

1 Throne Time Unit Scion Talir, Who Sees Beyond Legendary 8 3 6 6 Overwhelm. Your Time units have Destiny.

4 Throne Time Unit Sentinel Copper Conduit Rare X 1 0 0 Powersurge. Overwhelm. Summon: +Strength/+Health equal to your power spent.

4 Throne Time Power Monument Amber Monument Uncommon Depleted. Transmute 5: 5/5 Rhinarc with Overwhelm.

∞ Basic Time Power Sigil Time Sigil -

4 Throne Multi Attachment Relic Weapon Bloodrite Kalis Rare 3 1 1 +0 +0 Summon: Sacrifice all of your units. Bloodrite Kalis gets +2/+2 for each unit sacrificed.

4 Throne Multi Attachment Relic Brimstone Altar Rare 3 1 1 Once per turn, you may sacrifice a unit to deal 2 damage to the enemy player.

3 Throne Multi Attachment Relic Crown of Possibilities Legendary 3 1 1 Units you draw gain a random skill.

3 Throne Multi Attachment Relic Feln Cauldron Legendary 3 1 1 Once per turn you may discard a card to gain 1 Health. After five cards, sacrifice Feln Cauldron to draw five random spells.

4 Throne Multi Attachment Relic Weapon Sword of Icaria Uncommon 3 1 1 +3 +2 Warcry.

4 Throne Multi Attachment Weapon Trickster's Cloak Common 3 1 1 +2 +2 Summon: The wielder is Unblockable this turn.

4 Throne Multi Attachment Weapon Vodakhan's Staff Rare 3 1 1 +3 +3 Empower: If you have 8 or more power, draw Vodakhan's Staff from the void.

4 Throne Multi Attachment Cursed Relic Black Iron Manacles Rare 4 1 1 At the end of each turn, deal 1 damage to the cursed player for each card they drew or discarded this turn.

4 Throne Multi Attachment Relic Crystalline Chalice Rare 4 1 2 Once per turn, you may pay 2 and exhaust one of your units with 2 Strength or less. It gets +2/+2 and you draw a card.

4 Throne Multi Attachment Relic Stronghold's Visage Rare 5 1 1 At the start of your turn, you gain 1 Health and 1 Armor.

3 Throne Multi Attachment Weapon Deepforged Plate Legendary 5 2 2 +5 +5 Overwhelm. Endurance.

4 Throne Multi Attachment Relic Weapon Runic Revolver Uncommon 5 1 1 +2 +2 Quickdraw. Summon: Deal 2 damage to the enemy player.

3 Throne Multi Attachment Relic Weapon Starsteel Daisho Legendary 6 2 2 +4 +4 Your avatar can attack twice each turn.

2 Throne Multi Spell Call the Ancients Legendary 1 1 1 Put four 6/6 Titans with Aegis and Endurance into your deck.

4 Throne Multi Spell Combust Common 1 1 1 Sacrifice a unit to kill an enemy unit.

4 Throne Multi Spell Fast Safe Return Common 1 1 1 Put one of your units into your hand and give it +1/+1.

4 Throne Multi Spell Accelerated Evolution Rare 2 1 1 Echo. Give a unit +1/+1 and yuor choice of Flying or Endurance.

4 Throne Multi Spell Haunting Scream Uncommon 2 1 1 Play a unit with cost 4 or less from the void. It gets Charge and Flying. Sacrifice it at the end of the turn.

4 Jekk Multi Spell Quarry Rare 2 1 1 Draw one of the top two cards of your deck and reduce its cost by 1. Discard the other.

4 Throne Multi Spell Treachery Uncommon 2 1 1 Deal 2 damage to the enemy player. They discard a unit of your choice.

4 Throne Multi Spell Twinning Ritual Uncommon 2 1 1 Draw a copy of a unit in your hand. The copy gets +1/+1.

4 Throne Multi Spell Fast Stand Together Rare 3 1 1 Your units get +1/+1 and Aegis.

4 Throne Multi Spell Feeding Time Uncommon 4 1 1 Transform a unit into a Pig, and then kill it.

4 Throne Multi Spell Fast Righteous Fury Rare 4 1 1 Give a unit Lifesteal and Double Damage.

4 Throne Multi Spell Rise to the Challenge Rare 4 1 1 Draw a unit or weapon of your choice from your deck. It gets +2 Strength.

4 Throne Multi Spell The Great Parliament Legendary 4 1 1 Play a 4/4 Flying Owl for every 4 maximum power you have.

4 Throne Multi Spell Smuggler's Stash Uncommon 5 1 1 Draw two units and two weapons from the void.

4 Throne Multi Spell Fast Spell Swipe Rare 5 1 1 Negate an enemy spell and draw it.

2 Throne Multi Spell A New Tomorrow Legendary 10 1 1 Play the top 10 power from your deck Depleted.

4 Throne Multi Unit Rebel Fearless Nomad Rare 1 1 1 3 1 Overwhelm.

4 Throne Multi Unit Bird Twilight Raptor Uncommon 1 1 1 2 2 Flying.

4 Throne Multi Unit Mystic Awakened Student Common 2 1 1 2 2 Empower: +1/+1.

4 Throne Multi Unit Gunslinger Champion of Glory Rare 2 1 1 1 1 2 Fire: +2 Strength and Quickdraw. 2 Justice: +2 Health and Endurance.

4 Throne Multi Unit Gunslinger Desert Marshal Uncommon 2 1 1 2 1 Ambush. Summon: You may silence another unit.

4 Throne Multi Unit Gorgon Gorgon Swiftblade Common 2 1 1 2 3 Infiltrate: Deadly and Quickdraw.

4 Throne Multi Unit Stranger Grim Stranger Rare 2 1 1 2 2 When one or more Strangers attack, deal that much damage to the defending player.

4 Throne Multi Unit Stranger Hair-Trigger Stranger Rare 2 1 1 2 2 Quickdraw.

4 Throne Multi Unit Golem Obsidian Golem Common 2 1 1 2 2 Entomb: Draw a +2/+2 Obsidian Armor.

4 Throne Multi Unit Soldier Rakano Artisan Rare 2 1 1 2 1 Summon: All weapons in your deck get +1/+1.

4 Throne Multi Unit Beast Storm Lynx Uncommon 2 1 1 2 3 Ambush.

4 Throne Multi Unit Beast Amaran Camel Common 3 1 1 0 3 When you draw a card, you gain 1 Health.

4 Throne Multi Unit Rogue Champion of Chaos Rare 3 1 1 3 3 3 Fire: +1 Strength and Overwhelm. 3 Shadow: +1 Strength and Deadly.

4 Jekk Multi Unit Mystic Combrei Emissary Rare 3 1 1 2 2 You can play an additional power card each turn.

4 Throne Multi Unit Cleric Combrei Healer Uncommon 3 1 1 2 2 Summon: You and a unit each get +3 Health.

4 Throne Multi Unit Rebel Soldier Crownwatch Deserter Common 3 1 1 3 3 Warcry.

4 Throne Multi Unit Illusion False Prince Uncommon 3 2 1 5 5 Overwhelm. When a spell is played directly on False Prince, transform him into a 1/1 Frog.

4 Throne Multi Unit Shaman Feln Bloodcaster Rare 3 1 2 2 5 Ultimate: Pay 7 to draw a card from each player's deck.

4 Throne Multi Unit Gorgon Gorgon Fanatic Uncommon 3 1 1 3 2 Infiltrate: Sacrifice Gorgon Fanatic to draw three cards and gain 3 Health.

3 Throne Multi Unit Oni Ijin, Imperial Armorer Legendary 3 2 1 3 2 Pay 4 and exhaust Ijin to play a +4/+4 Mithril Armor on another one of your units.

4 Throne Multi Unit Soldier Knight-Chancellor Siraf Legendary 3 1 1 3 4 Overwhelm. Pay 8 and exhaust Siraf to play a random Time or Justice unit and double its Strength/Health.

3 Throne Multi Unit Elemental Midnight Gale Legendary 3 2 2 4 3 Flying. Infiltrate: Midnight Gale gains Lifesteal.

4 Throne Multi Unit Dinosaur Pteriax Hatchling Common 3 1 1 2 1 Flying. Echo.

4 Throne Multi Unit Nightmare Recurring Nightmare Rare 3 1 1 1 1 Flying. Charge. Infiltrate: Double Recurring Nightmare's Strength and put it into your hand.

4 Jekk Multi Unit Dinosaur Avisaur Patriarch Rare 4 2 2 2 4 Flying. Your Dinosaurs cost 1 less. Ultimate: Pay 6 to give your Dinosaurs +2/+2.

4 Throne Multi Unit Mystic Azindel, the Wayfinder Promo 4 2 2 0 5 +1 Maximum Power. When another unit enters a void, increase this ability by 1.

4 Throne Multi Unit Gunslinger Rogue Bandit Queen Legendary 4 2 1 3 2 Charge. Summon: Your units get +1 Strength and Quickdraw this turn.

4 Throne Multi Unit Centaur Battleblur Centaur Uncommon 4 1 1 2 5 Endurance. Charge.

4 Jekk Multi Unit Rogue Cabal Spymaster Rare 4 1 1 4 4 Your units can Infiltrate any number of times.

4 Throne Multi Unit Explorer Champion of Wisdom Rare 4 1 1 4 4 4 Time: +2/+2. 4 Primal: Flying.

4 Throne Multi Unit Minotaur Copperhall Elite Rare 4 1 1 4 4 Overwhelm. Aegis.

4 Throne Multi Unit Stranger Enlightened Stranger Rare 4 1 1 2 2 Empower: All Strangers get +1/+1.

4 Throne Multi Unit Mystic Karmic Guardian Uncommon 4 2 1 1 4 Flying. Lifesteal. Endurance.

4 Throne Multi Unit Rebel Minotaur Longhorn Sergeant Uncommon 4 1 1 2 4 Warcry. When you Warcry, you gain 1 Armor.

3 Throne Multi Unit Warrior Navani, Warsinger Legendary 4 1 1 4 4 Warcry. Navani's Warcry affects all units and weapons in your deck.

4 Throne Multi Unit Dinosaur Nesting Avisaur Uncommon 4 1 1 3 3 Flying. Summon: You may put a card from your hand on top of your deck. Its cost is reduced by 2.

4 Throne Multi Unit Rebel Valkyrie Renegade Valkyrie Common 4 1 1 1 2 Double Damage. Flying.

4 Throne Multi Unit Shaman Warrior Rilgon, Hooru Operative Promo 4 2 2 2 4 When you play a weapon on Rilgon, he gains Aegis. When you play a spell, Rilgon gains Double Damage this turn.

4 Throne Multi Unit Gorgon Statuary Maiden Legendary 4 1 1 2 4 Deadly. Enemy units that die transform into +2/+2 Cudgels. You draw them.

4 Throne Multi Unit Sentinel Arcanum Monitor Promo 5 2 2 1 1 Overwhelm. +1/+1 for each of your other units. Your other units have +1/+1.

4 Throne Multi Unit Elf Serpent Champion of Cunning Rare 5 1 1 5 5 5 Primal: Flying, Aegis. 5 Shadow: At the end of your turn, your units get +2/+0.

4 Throne Multi Unit Beast Giant Cirso, the Great Glutton Legendary 5 2 2 6 6 Overwhelm. When a unit blocks or is blocked by Cirso, transform that unit into a 2/2 Pig.

4 Throne Multi Unit Explorer Explorer Emeritus Rare 5 2 2 0 2 Exhaust Explorer Emeritus to draw a card.

4 Throne Multi Unit Rebel Soldier Field Captain Uncommon 5 1 1 0 5 +1 Strength for each time you or one of your units have attacked this game.

4 Throne Multi Unit Dinosaur Hunting Pteriax Rare 5 1 1 5 3 Flying. Ambush.

3 Throne Multi Unit Sentinel Reality Warden Legendary 5 2 2 7 7 Cards can't leave the enemy void.

4 Throne Multi Unit Grenadin Scraptank Legendary 5 1 1 3 3 Summon: Play two 1/1 Grenadin. When one of your other units dies, Scraptank gets +2/+2.

4 Throne Multi Unit Centaur Warband Chieftain Uncommon 5 1 1 5 5 Entomb: Give one of your units +5 Strength.

4 Throne Multi Unit Shaman Withering Witch Rare 5 1 1 1 1 Summon: Each enemy unit's Health becomes 1.

4 Throne Multi Unit Dragon Black-Sky Harbinger Legendary 6 1 1 3 5 Flying. Lifesteal. Summon: Deal 1 damage to each enemy.

4 Throne Multi Unit Minotaur Champion of Progress Rare 6 1 1 6 6 6 Time: +6/+6. 6 Justice: +6/+6.

4 Throne Multi Unit Stranger Ferocious Stranger Rare 6 1 1 4 4 Strangers deal Double Damage.

4 Throne Multi Unit Stranger Fortunate Stranger Rare 6 1 1 3 3 When a player plays a Stranger, they draw a card.

4 Throne Multi Unit Giant Infernal Tyrant Rare 6 2 2 6 6 Lifesteal. Summon: Deal 2 damage to each of your other units.

4 Jekk Multi Unit Gunslinger Jekk, the Bounty Hunter Legendary 6 1 1 6 4 Quickdraw. Summon: Silence and Stun an enemy unit

4 Throne Multi Unit Minotaur Minotaur Ambassador Uncommon 6 1 1 3 5 Summon: Play a Time Sigil and a Justice Sigil from your deck.

1 Throne Multi Unit Dragon Explorer Curiox, the Collector Legendary 7 3 3 6 6 Flying. Endurance. Fate: Put a Dragon's Eye into your deck.

4 Throne Multi Unit Rebel Valkyrie Icaria, the Liberator Legendary 7 3 3 5 5 Flying. Endurance. Warcry 5. Charge. Aegis.

4 Jekk Multi Unit Dragon Nictotraxian Legendary 7 1 1 8 8 Flying. Fate: Create and draw a random card.

2 Throne Multi Unit Beast Nightmaw, Sight Unseen Legendary 7 3 3 7 7 Your units are Unblockable.

3 Throne Multi Unit Giant Stonescar Leviathan Legendary 7 2 2 7 7 Entomb: The enemy player's Health becomes 7.

2 Throne Multi Unit Mystic Vodakhan, Temple Speaker Legendary 7 3 3 0 0 +Strength/+Health equal to your maximum power. Your power cards have Destiny.

1 Throne Multi Unit Dragon Voprex, the Great Ruin Legendary 7 3 3 5 5 Flying. Overwhelm. Summon: The enemy player must choose: Discard their hand or sacrifice all their units.

4 Throne Multi Unit Illusion Shimmerpack Legendary 8 2 2 4 4 Summon: Transform any number of units into copies of Shimmerpack.

1 Throne Multi Unit Giant Snowcrush Animist Legendary 8 2 2 4 5 Deadly. Summon: Kill all enemy units with 3 Strength or less. Stun all other enemy units.

4 Throne Multi Power Banner Argenport Banner Common Gain Justice and Shadow. Depleted unless you have a unit.

4 Throne Multi Power Banner Combrei Banner Common Gain Time and Justice. Depleted unless you have a unit.

4 Throne Multi Power Banner Elysian Banner Common Gain Time and Primal. Depleted unless you have a unit.

4 Throne Multi Power Banner Feln Banner Common Gain Primal and Shadow. Depleted unless you have a unit.

4 Throne Multi Power Banner Hooru Banner Common Gain Justice and Primal. Depleted unless you have a unit.

4 Throne Multi Power Banner Praxis Banner Common Gain Fire and Time. Depleted unless you have a unit.

4 Throne Multi Power Banner Rakano Banner Common Gain Fire and Justice. Depleted unless you have a unit.

4 Throne Multi Power Banner Skycrag Banner Common Gain Fire and Primal. Depleted unless you have a unit.

4 Throne Multi Power Banner Stonescar Banner Common Gain Fire and Shadow. Depleted unless you have a unit.

4 Throne Multi Power Banner Xenan Banner Common Gain Time and Shadow. Depleted unless you have a unit.

4 Throne Multi Power Seat Seat of Chaos Uncommon Gain Fire and Shadow. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Cunning Uncommon Gain Primal and Shadow. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Fury Uncommon Gain Fire and Primal. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Glory Uncommon Gain Fire and Justice. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Impulse Uncommon Gain Fire and Time. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Mystery Uncommon Gain Time and Shadow. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Order Uncommon Gain Justice and Primal. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Progress Uncommon Gain Time and Justice. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Vengeance Uncommon Gain Justice and Shadow. Depleted unless you have a Sigil in your hand.

4 Throne Multi Power Seat Seat of Wisdom Uncommon Gain Time and Primal. Depleted unless you have a Sigil in your hand.

4 Throne Neutral Attachment Weapon Spiked Helm Uncommon 0 +1 +1 -

4 Throne Neutral Attachment Weapon Worn Shield Common 1 +0 +3 -

4 Throne Neutral Spell Seek Power Common 1 Draw a Sigil of your choice from your deck.

4 Throne Neutral Spell Fast Daze Common 2 Stun an enemy unit.

4 Throne Neutral Spell Fast Alchemical Blast Common 3 Deal 2 damage.

4 Throne Neutral Unit Stranger Combrei Stranger Common 2 2 2 -

4 Throne Neutral Unit Stranger Elysian Stranger Common 2 2 2 -

4 Throne Neutral Unit Stranger Feln Stranger Common 2 2 2 -

4 Throne Neutral Unit Stranger Rakano Stranger Common 2 2 2 -

4 Throne Neutral Unit Stranger Stonescar Stranger Common 2 2 2 -

4 Throne Neutral Unit Stranger Forsworn Stranger Uncommon 3 0 0 +1/+1 for each type of influence you have.