A new release of mGBA, version 0.8.1, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, many Qt frontend bugs have been fixed, and the SDL version was updated. An extensive list of changes follows after the cut.

Emulation fixes:

GB Serialize: Fix timing bug loading channel 4 timing

GBA: Fix multiboot entry point while skipping BIOS

GBA BIOS: Fix undefined instruction HLE behavior

GBA DMA: Fix invalid audio DMA parameters

GBA Memory: Misaligned SRAM writes are ignored

GBA Serialize: Fix serializing DMA transfer register

GBA Serialize: Fix audio DMA timing deserialization

GBA Video: Fix OAM not invalidating after reset (fixes #1630)

GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)

GBA Video: Fix OpenGL sprite flag priority

Other fixes:

Core: Fix race condition initializing thread proxy

Core: Fix integer overflow in ELF loading

FFmpeg: Fix crash when -strict -2 is needed for vcodec or container

FFmpeg: Disallow recording video with no audio nor video

GBA: Automatically skip BIOS for multiboot ROMs

Qt: Only dynamically reset video scale if a game is running

Qt: Fix race condition with proxied video events

Qt: Fix color selection in asset view (fixes #1648)

Qt: Fix missing OSD messages

Qt: Fix crash unloading shaders

Qt: Fix toggled actions on gamepads (fixes #1650)

Qt: Fix extraneous dialog (fixes #1654)

Qt: Fix window title not updating after shutting down game

Qt: Fix GIF view not allowing manual filename entry

Qt: Fix non-GB build (fixes #1664)

Qt: Fix pausing Qt Multimedia audio (fixes #1643)

Qt: Fix invalid names for modifier keys (fixes #525)

SDL: Refresh stale pointers after adding a joystick (fixes #1622)

Util: Fix crash reading invalid ELFs

VFS: Fix handle leak when double-mapping (fixes #1659)

Misc:

FFmpeg: Add more presets

Qt: Fix non-SDL build (fixes #1656)

SDL: Use DirectSound audio driver by default on Windows

Switch: Make OpenGL scale adjustable while running

Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Switch, Vita, and Wii, and the source code is available for all other platforms.