After news of its cancellation made the rounds back in June, the Silent Hills-inspired first-person horror game Allison Road has been revived.

In a statement to IGN, Allison Road creator Christian Kesler confirmed that he would continue to work on the game on his own, this time under a new label called Far From Home, co-founded with his wife, who is also his business partner.

“I'm actually really happy to be able to announce that [Allison Road] will continue,” Kesler told IGN, saying he is as passionate about the project now as he was on day one. “We had a lot of support online and some folks out there are just incredibly nice.”

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Allison Road first debuted in July 2015 with a 13-minute long pre-alpha gameplay video. Boasting photorealistic graphics and set entirely in a suburban home (ghost girl and all), the demo harkened back to the Silent Hills playable teaser, P.T.

Despite its popularity, a Kickstarter that had earned over half of its funding goal three weeks in, and a partnership with Team17 that ended up shutting down the Kickstarter in favor of a publisher, Allison Road was canceled in June 2016.

While Kesler could not provide details on what occurred between his former studio Lilith Ltd. and Team17, he did explain the process of picking up the pieces.

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“It did take a bit of soul searching to find the drive again to work on Allison Road and to simply make a call on what to do next,” Kesler told IGN. “After the set back, I took a bit of a break from working on it and re-evaluated all the work that had been done so far — the whole journey, so to speak. I started making a few (in my opinion) necessary changes to the story and the flow, little bits and pieces here and there, and before I knew it, it sort of naturally came back to life.”

Kesler is confident in his ability to carry on Allison Road by himself, which he reminds those who have been following the game began as a solo project, and remained so “for quite a long time” before more help was brought on board.

“For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself,” Kesler told IGN. “If and when it comes to a point where new features and mechanics are required, or old ones need changing, I'll go look for support.”

The newly revived Allison Road doesn’t have a release date yet, and none of the supposed changes have been detailed, but we’ll keep you updated as the project continues.

“In September, it'll be two years since an idea out of a notebook started to come to life and some people have been with it from the very beginning,” Kesler told IGN. “Imagine. That's really fantastic.”

For more on Allison Road, stay tuned to IGN.

Chloi Rad is an Associate Editor for IGN. Follow her on Twitter at @_chloi.