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Noise Filter Removal (via Texmod for a temp fix) Fullbuster23 seda , and 3 more like this Quote Select Post

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Member Back to Top Post by Overseer on These screenshots are set to the highest brightness, please keep this in mind.



SCREENSHOTS:

SPOILER: Click to show





I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.



If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.



DOWNLOAD



INSTALL INSTRUCTIONS:



1. Rename your original re0hd.exe to something like re0hdoriginal.exe



2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:

C:\Program Files\Steam\steamapps\common\Resident Evil 0



3. Launch Zero via Steam, this will now open Texmod and select TARGET APPLICATION (the folder button) and navigate to your newly renamed Zero executable.



4. Select PACKAGE MODE, click the folder button and select Bio0NoNoise.tpf



5. Select RUN and the game will now begin normally, but without the noise and colour texture filter going on. Until there's a way to kill the master for the shader without repacking every single roomfile's arc, then this or using a debugged DirectX hook seem to be the easiest but this works without causing any additional slow-down in contrast to a DirectX hook.I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.1.your original re0hd.exe to something like re0hdoriginal.exe2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:3. Launch Zero via Steam, this will now openand select(the folder button) and navigate to your newly renamed Zero executable.4. Select, click the folder button and select5. Selectand the game will now begin normally, but without the noise and colour texture filter going on.

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Posts: 738

Noise Filter Removal (via Texmod for a temp fix) seda hdface , and 1 more like this Quote Select Post

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Member Back to Top Post by Overseer on devina said:



On my end, the lack of color filter makes the game seem purple and red and I just don't like it.



Thanks! Can you please make a version with JUST the noise filter removal?On my end, the lack of color filter makes the game seem purple and red and I just don't like it.Thanks!



I could have a poke at doing a no-op but that would require shoving in a new DirectX related dll into the folder to override the default and would likely cause a slow-down (at the very least during boot of the game) but that would depend as to whether or not it has additional colour tint functions like REV2 did (as Zero shares a few files with REV2 from a general browse) and if they are on different memory addresses and as to whether or not these addresses are universal or if they are completely different per every single room file.



Otherwise, it would likely require every single individual roomfile to be modified and repacked to disable the noise filter as modifying what ought to be the 'master' texture for it in the main directory hasn't done anything so far which could also mean that the 'master' for the filter may actually be packed into the actual shader file.



Which then has the problem of unless the actual 'master' for the shader is found and killed properly, it has to be done in a manner to prevent the game going into endless loading sequences, displaying graphical errors or crashing from direct modification to the shader and it's calls.



This is why I just labelled this as a temporary fix for the filter, I'm not particularly well versed in dealing with shaders but that's what I've come across so far so there's all likelihood that I'm incorrect on this one. Just the other option would be trying to manually repack all of the roomfiles (and related files) which would result in quite a large download simply to disable a filter.



Honestly put, in my opinion the game shouldn't even have a warm filter on it. It's a horror game after all and colder tones ought to be expected, as it's simply showing how the textures backgrounds actually are. The colour tinting looks to be tied to the noise filter I'm afraid. Outright killing the noise filter overlay kills the colour filter as they're loaded in the one instance at a particular memory address. Things like bloom and effects from particular sources like fire or water are handled on different shaders from what I could see looking through the actual shader calls and testing no-ops on both vertex and pixel shaders.I could have a poke at doing a no-op but that would require shoving in a new DirectX related dll into the folder to override the default and would likely cause a slow-down (at the very least during boot of the game) but that would depend as to whether or not it has additional colour tint functions like REV2 did (as Zero shares a few files with REV2 from a general browse) and if they are on different memory addresses and as to whether or not these addresses are universal or if they are completely different per every single room file.Otherwise, it would likely require every single individual roomfile to be modified and repacked to disable the noise filter as modifying what ought to be the 'master' texture for it in the main directory hasn't done anything so far which could also mean that the 'master' for the filter may actually be packed into the actual shader file.Which then has the problem of unless the actual 'master' for the shader is found and killed properly, it has to be done in a manner to prevent the game going into endless loading sequences, displaying graphical errors or crashing from direct modification to the shader and it's calls.This is why I just labelled this as a temporary fix for the filter, I'm not particularly well versed in dealing with shaders but that's what I've come across so far so there's all likelihood that I'm incorrect on this one. Just the other option would be trying to manually repack all of the roomfiles (and related files) which would result in quite a large download simply to disable a filter.Honestly put, in my opinion the game shouldn't even have a warm filter on it. It's agame after all and colder tones ought to be expected, as it's simply showing how the textures backgrounds actually are.

user



Posts: 16

Noise Filter Removal (via Texmod for a temp fix) Quote Select Post

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Member Back to Top Post by user on Overseer said: These screenshots are set to the highest brightness, please keep this in mind.



SCREENSHOTS:

SPOILER: Click to show



Until there's a way to kill the master for the shader without repacking every single roomfile's arc, then this or using a debugged DirectX hook seem to be the easiest but this works without causing any additional slow-down in contrast to a DirectX hook.



I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.



If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.



DOWNLOAD



INSTALL INSTRUCTIONS:



1. Rename your original re0hd.exe to something like re0hdoriginal.exe



2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:

C:\Program Files\Steam\steamapps\common\Resident Evil 0



3. Launch Zero via Steam, this will now open Texmod and select TARGET APPLICATION (the folder button) and navigate to your newly renamed Zero executable.



4. Select PACKAGE MODE, click the folder button and select Bio0NoNoise.tpf



5. Select RUN and the game will now begin normally, but without the noise and colour texture filter going on. Until there's a way to kill the master for the shader without repacking every single roomfile's arc, then this or using a debugged DirectX hook seem to be the easiest but this works without causing any additional slow-down in contrast to a DirectX hook.I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.1.your original re0hd.exe to something like re0hdoriginal.exe2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:3. Launch Zero via Steam, this will now openand select(the folder button) and navigate to your newly renamed Zero executable.4. Select, click the folder button and select5. Selectand the game will now begin normally, but without the noise and colour texture filter going on.





The file host is down.

Do you use VigLink? If you added it, please remove. The file host is down.Do you use VigLink? If you added it, please remove.

Overseer





Posts: 738

Noise Filter Removal (via Texmod for a temp fix) seda user andlike this Quote Select Post

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Member Back to Top Post by Overseer on user said: Overseer said: These screenshots are set to the highest brightness, please keep this in mind.



SCREENSHOTS:

SPOILER: Click to show



Until there's a way to kill the master for the shader without repacking every single roomfile's arc, then this or using a debugged DirectX hook seem to be the easiest but this works without causing any additional slow-down in contrast to a DirectX hook.



I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.



If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.



DOWNLOAD



INSTALL INSTRUCTIONS:



1. Rename your original re0hd.exe to something like re0hdoriginal.exe



2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:

C:\Program Files\Steam\steamapps\common\Resident Evil 0



3. Launch Zero via Steam, this will now open Texmod and select TARGET APPLICATION (the folder button) and navigate to your newly renamed Zero executable.



4. Select PACKAGE MODE, click the folder button and select Bio0NoNoise.tpf



5. Select RUN and the game will now begin normally, but without the noise and colour texture filter going on. Until there's a way to kill the master for the shader without repacking every single roomfile's arc, then this or using a debugged DirectX hook seem to be the easiest but this works without causing any additional slow-down in contrast to a DirectX hook.I've done a quick test but I haven't checked every area of the game (I've yet to get around to sitting down and playing through it) but there's no filter throughout the Ecliptic Express and I've yet to see it show up within the Umbrella Research Centre.If it doesn't work in certain areas, please send me a message with a screenshot and I'll work on an updated package.1.your original re0hd.exe to something like re0hdoriginal.exe2. To install, please unzip the archive and place into your Bio/RE Zero main directory such as:3. Launch Zero via Steam, this will now openand select(the folder button) and navigate to your newly renamed Zero executable.4. Select, click the folder button and select5. Selectand the game will now begin normally, but without the noise and colour texture filter going on.

The file host is down.

Do you use VigLink? If you added it, please remove. The file host is down.Do you use VigLink? If you added it, please remove.

No, I was hosting it on my own site - I'm in the middle of changing hosts and I'll be reuploading mods and other things shortly. No, I was hosting it on my own site - I'm in the middle of changing hosts and I'll be reuploading mods and other things shortly.