pencil_ethics Profile Joined January 2011 New Zealand 174 Posts Last Edited: 2012-10-24 01:28:16 #1

Ohana has been removed and replaced with a brand new map, Bel'Shir Vestige (벨시르 잔재) by Crux_EastWindy. The map pool change will occur starting from Code S Round of 32.



2012 GSL Season 5 Map Pool (listed in order as specified in announcement)

GSL Whirlwind

GSL Cloud Kingdom

GSL Entombed Valley

GSL Antiga Shipyard

GSL Daybreak

GSL Abyssal City

GSL Bel'Shir Vestige



New map: GSL Bel'Shir Vestige, by Crux_EastWindy







2 Player Map

Tileset: Bel'Shir (Jungle)

Size: 124×144

Starting locations at 5 and 11 o'clock

All expansions 8m 2g except for the central two expansions which are 5m 1g (standard yield)



Description (Translation from the announcement): Bel'Shir Vestige has main paths located on the two central hills with a faster road available through the center when the destructible rocks are destroyed. As the game progresses the Xel'Naga watch towers see increased usage so it is expected that engagements will occur focused on control of the center of the map, but as there are detours available one cannot become complacent even with such control. Battles in the center of the map between main armies as well as multi-pronged attacks through the detours can be expected from this map.



Source: The map pool for the upcoming season of GSL has been announced.Ohana has been removed and replaced with a brand new map, Bel'Shir Vestige (벨시르 잔재) by Crux_EastWindy. The map pool change will occur starting from Code S Round of 32.(listed in order as specified in announcement)GSL WhirlwindGSL Cloud KingdomGSL Entombed ValleyGSL Antiga ShipyardGSL DaybreakGSL Abyssal CityGSL Bel'Shir Vestige2 Player MapTileset: Bel'Shir (Jungle)Size: 124×144Starting locations at 5 and 11 o'clockAll expansions 8m 2g except for the central two expansions which are 5m 1g (standard yield)Description (Translation from the announcement): Bel'Shir Vestige has main paths located on the two central hills with a faster road available through the center when the destructible rocks are destroyed. As the game progresses the Xel'Naga watch towers see increased usage so it is expected that engagements will occur focused on control of the center of the map, but as there are detours available one cannot become complacent even with such control. Battles in the center of the map between main armies as well as multi-pronged attacks through the detours can be expected from this map.Source: kr.gomtv.net Forum Announcement , supplemented with details from the original map publication post on PlayXP

NexCa Profile Joined March 2011 Germany 942 Posts #2 That map seems really interesting, and the fact that the both low min / gas expos are in the middle, gives a bit more dynamic into the game, hope this map goes well Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING

Apack Profile Blog Joined August 2011 Canada 159 Posts #3 So we'll see these maps on ladder in like, 6 or 7 months then

GTR Profile Blog Joined September 2004 48897 Posts Last Edited: 2012-10-23 12:19:21 #4 Remove Ohana, but not Antiga or Entombed (or even Daybreak)?

Really? Commentator Twitter: @GTR1H

Stream: http://www.twitch.tv/GTR1H

opterown Profile Blog Joined August 2011 Australia 42302 Posts #5 wow, pretty map. looking forward to it! hope players can adapt quickly.



replacing ohana, hrm. Moderator Retired LR Bonjwa

Dodgin Profile Blog Joined July 2011 Canada 38851 Posts #6 Out with the old and in with the new, I've seen enough games on Ohana/Daybreak/Cloud Kingdom/Antiga/Entombed Valley for a lifetime.



I guess it would be too big of a change to switch them all at once.

FakeDeath Profile Joined January 2011 Malaysia 4700 Posts #7 Yes Ohana IS FINALLY REMOVED.



No more autowin for toss on that against zerg. Play your best

Asha Profile Blog Joined November 2010 United Kingdom 29818 Posts #8 On October 23 2012 21:19 GTR wrote:

Remove Ohana, but not Antiga or Entombed (or even Daybreak)?

Really?



Well Ohana is super fucking boring. Well Ohana is super fucking boring. #DeleteGyro

sashkata Profile Joined September 2008 Bulgaria 3150 Posts #9 Can we get a map without Xel'Naga Towers?

feanor1 Profile Blog Joined November 2010 United States 1897 Posts #10 On October 23 2012 21:19 Asha` wrote:

Show nested quote +

On October 23 2012 21:19 GTR wrote:

Remove Ohana, but not Antiga or Entombed (or even Daybreak)?

Really?



Well Ohana is super fucking boring. Well Ohana is super fucking boring.

But it means family. Moving to a larger map again, feels to large map centric to me. But it means family. Moving to a larger map again, feels to large map centric to me.

Fragile51 Profile Joined October 2011 Netherlands 15767 Posts #11 Fuck yeah, ohana is gone. Pretty map, godawfully boring games. Still no muspelheim though T_T New map looks very interesting, to say the least! This oughta shake things up.

KiNGxXx Profile Blog Joined August 2010 7928 Posts #12 OMG I read it like it's the next ladder season map pool and got so excited... MKP|Maru|TaeJa|Mvp|Polt|INnoVation|GuMiho|Bomber|GoOdy|TeamTerran

opterown Profile Blog Joined August 2011 Australia 42302 Posts #13 new map looks like a slightly tweaked ohana that's a bit bigger, with more airspace as well as highground reminiscent of crossfire haha Moderator Retired LR Bonjwa

NightOfTheDead Profile Joined August 2009 Lithuania 1709 Posts Last Edited: 2012-10-23 12:26:54 #14 How much longer Antiga will stay in the map pool. Games are boring on Antiga.

Yello Profile Blog Joined July 2010 Germany 7409 Posts #15 Hm, I want to test this map. It's only uploaded on KR at the moment? Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.

Fragile51 Profile Joined October 2011 Netherlands 15767 Posts #16 On October 23 2012 21:26 NightOfTheDead wrote:

How more longer Antiga will stay in the map pool. Games are boring on Antiga.



Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well. Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well.

Hryul Profile Blog Joined March 2011 Austria 2609 Posts #17



I'm not so sure about the middle rocks/XN towers position of Vestige. It came more natural at daybreak. This highground towers together with the fact that it seems like an up vs down situation there in contrast to the left/right on Daybreak make me wonder if this feature will be successful. oh thank god. finally a thread without slayersI'm not so sure about the middle rocks/XN towers position of Vestige. It came more natural at daybreak. This highground towers together with the fact that it seems like an up vs down situation there in contrast to the left/right on Daybreak make me wonder if this feature will be successful. Countdown to victory: 1 200!

pencil_ethics Profile Joined January 2011 New Zealand 174 Posts #18 On October 23 2012 21:26 Yello wrote:

Hm, I want to test this map. It's only uploaded on KR at the moment?

I would assume so, yes. EastWindy hasn't posted this map on TL, and GomTV is not exactly known for posting maps on other servers, so... I would assume so, yes. EastWindy hasn't posted this map on TL, and GomTV is not exactly known for posting maps on other servers, so...

NightOfTheDead Profile Joined August 2009 Lithuania 1709 Posts Last Edited: 2012-10-23 12:34:59 #19 On October 23 2012 21:27 Fragile51 wrote:

Show nested quote +

On October 23 2012 21:26 NightOfTheDead wrote:

How more longer Antiga will stay in the map pool. Games are boring on Antiga.



Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well. Disagreed, cross position Antiga is one of the better maps in the pool because it allows for more aggressive play. Broodlords also don't work as well on antiga as on other maps, which is good as well.



True, but it also means the same old 3 base center control winning the game if the game goes longer. True, but it also means the same old 3 base center control winning the game if the game goes longer.

Arachne Profile Blog Joined December 2010 South Africa 417 Posts Last Edited: 2012-10-23 21:50:46 #20



Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.



Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc





Edit2:

for those who think one line answers are always off the cuff



On October 24 2012 02:14 IPA wrote:

Show nested quote +

On October 23 2012 21:30 Arachne wrote:

I don't think Toss can beat a zerg on this map



Edit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.



Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etc



1. See a map for the first time

2. Making sweeping generalization



Excellent!



Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us. 1. See a map for the first time2. Making sweeping generalizationExcellent!Map looks great and the pool is fantastic overall. I am a Z and I hate Antiga but I know it can create some interesting games -- not every map needs to favor us.



See map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,



make sweeping generalization.

I don't think Toss can beat a zerg on this mapEdit: Hang on, does anyone see this as Daybreak, except the spawns have been swapped with bottom left to top left, and top right to bottom right? Its like the whole map has been rotated 90 degrees.Rocks in the middle, xelnaga giving sight of the rocks, a pocket 3rd just outside the nat, a 3rd long the side, a 4th further down from the 3rd, etc etcEdit2:for those who think one line answers are always off the cuffSee map 1st time, Look at map, look at ramps, see multiple large access points to where protoss's 3rd can be, analyze likelihood of toss making mutiple 4 gateway walls, cross reference with the distance of the natural's minerals to the main's minerals to the likely location of the 3rd, and the distance to those mineral's, predict Muta from zerg most games vs toss, see toss scrambling to hold muta play, leaving two base timings as the stronger option, realize that toss 2 base timings have been mostly figured out, even the dreaded 2 base sentry immo push,make sweeping generalization. If I were a rich man, I wouldn't be here

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