qxc Profile Blog Joined May 2009 United States 550 Posts Last Edited: 2011-01-30 11:36:44 #1



You get a CC and 6 scv's and a set of mineral patches and geysers. Nearby there is an empty expansion.



When you type -reset the minerals/gas all reset and all your units are removed. You are then given another CC and 6 scv's. Also the time elapsed is displayed upon reset.



Thus this allows you to easily and quickly test a build order over and over without having to reload the page. Also since it gives you the time elapsed (in seconds) it allows easy comparison.



***Terran/Protoss/Zerg Supported***



-reset T

-reset P

-reset Z



give you a T/P/Z starting base + workers respectively.



I also moved the expo further away to prevent weird auto mining stuff



Download below

w/ reset hotkeys enabled

[url blocked]



w/ reset hotkeys disabled

[url blocked]



**** New version uses terrain as provided by superior wolf as well as the introduction of timer. Also supports all 3 races. Download link updated.



****2.2

Now resets research when using the -reset commands



****2.3

Reset now removes units instead of killing them

Zerg hotkey now restarts the game

added support for hotkeys

Changed the reset commands



*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectively

Shift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)



****2.4



fixed problem where geysers were being removed upon reset



*****************************************************************************************************************

Update May30th | Thanks to all the positive feedback thus far. I created this map originally as a tool to help me practice builds in an efficient manner. Due to RL stuff + various sc2 competitions I have no further plans to update and/or maintain the build order tester. Please see isbunk's thread for the newest updates at



Notable changes include that the tester is now on real maps such as desert oasis and kulas ravine.



Interested in seeing more of my maps in the future? I post all my creations on my twitter qxc0000.

http://twitter.com/qxc0000



Previous maps include

The set of Terran micro maps below

http://www.teamliquid.net/forum/viewmessage.php?topic_id=125866



And the emp challenge map

http://www.teamliquid.net/forum/viewmessage.php?topic_id=122483



***************************************************************************************************************** **edit January 30th 2011 - I uploaded the build order tester to europe for use there. The map is called Build Order Tester by qxc - if you search for qxc you'll find it.**You get a CC and 6 scv's and a set of mineral patches and geysers. Nearby there is an empty expansion.When you type -reset the minerals/gas all reset and all your units are removed. You are then given another CC and 6 scv's. Also the time elapsed is displayed upon reset.Thus this allows you to easily and quickly test a build order over and over without having to reload the page. Also since it gives you the time elapsed (in seconds) it allows easy comparison.***Terran/Protoss/Zerg Supported***-reset T-reset P-reset Zgive you a T/P/Z starting base + workers respectively.I also moved the expo further away to prevent weird auto mining stuffDownload beloww/ reset hotkeys enabled[url blocked]w/ reset hotkeys disabled[url blocked]**** New version uses terrain as provided by superior wolf as well as the introduction of timer. Also supports all 3 races. Download link updated.****2.2Now resets research when using the -reset commands****2.3Reset now removes units instead of killing themZerg hotkey now restarts the gameadded support for hotkeysChanged the reset commands*** New reset hotkeys *** Typing T/P/Z will reset for the given race respectivelyShift+1 / Shift+2 / Shift+3 also reset the game for P/T/Z respectively (it's alphabetical)****2.4fixed problem where geysers were being removed upon reset*****************************************************************************************************************Update May30th | Thanks to all the positive feedback thus far. I created this map originally as a tool to help me practice builds in an efficient manner. Due to RL stuff + various sc2 competitions I have no further plans to update and/or maintain the build order tester. Please see isbunk's thread for the newest updates at http://www.teamliquid.net/forum/viewmessage.php?topic_id=127833 Notable changes include that the tester is now on real maps such as desert oasis and kulas ravine.Interested in seeing more of my maps in the future? I post all my creations on my twitter qxc0000.Previous maps includeThe set of Terran micro maps belowAnd the emp challenge map***************************************************************************************************************** Progamer Designer of Aeon's End

Katkishka Profile Blog Joined December 2009 United States 600 Posts #2 Ooh, this should be really helpful. I've got all sorts of silly cheeses that I've been meaning to perfect. I'll try it out soon, thanks a lot.

t3tsubo Profile Blog Joined April 2009 Canada 682 Posts #3 there is no place for racism on this forum!!! Add toss and zerg!



good idea for a simple training map though, props.

Wire Profile Joined July 2009 United States 494 Posts #4 I would test this if it weren't so late here but does the map inherently come with a timer display? That is while you're testing the build is there a clock somewhere ticking away so you know that at exactly 5 minutes you have your first ultralisk out (lol) ? "You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("

qxc Profile Blog Joined May 2009 United States 550 Posts #5 I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it... Progamer Designer of Aeon's End

Intense Profile Joined March 2010 Australia 50 Posts #6 I've been looking for something like this. Could you please add the other 2 races as well? not all of us main Terran

m3rciless Profile Joined August 2009 United States 1403 Posts #7 Nony will use this. White-Ra fighting!

kineSiS- Profile Blog Joined September 2009 Korea (South) 1068 Posts #8 This sounds good. It's a good substitute for many people.

Phantom X Profile Joined May 2010 United States 10 Posts #9 I have an issue with scvs going to mine the far away minerals for the expo after i get an scv on each mineral patch or if i screw up my split a little bit and send 4 scvs to the top mineral patch. Simple fix, just put a cliff or make the other mineral fields farther away. And is there any way to change the speed to faster, i feel like my scvs are crawling towards the minerals.

qxc Profile Blog Joined May 2009 United States 550 Posts #10 New version up that supports p/z... check the original post for link Progamer Designer of Aeon's End

Seam Profile Blog Joined April 2010 United States 1092 Posts #11 Wow, this is awesome! Thank you o.o I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler

Invictus Profile Blog Joined September 2009 Singapore 1894 Posts #12 Awesome, will definitely try this out to polish up on my build orders Lee Jaedong Fighting!

reddog1999 Profile Joined June 2009 United States 141 Posts #13 thx, only problem that needs to be fixed is zerg doesnt start with an ovy and can you change the game speed setting seems kind of slow

Bloodwolf Profile Joined November 2008 Costa Rica 32 Posts #14 . This is a great map for practice! Thx a lot bud Aller Anfang ist Schwer

Seam Profile Blog Joined April 2010 United States 1092 Posts #15 Also when starting as zerg it doesn't start you with 3 larva, only one. I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler

Superiorwolf Profile Blog Joined March 2007 United States 5504 Posts Last Edited: 2010-05-23 07:18:59 #16



Aw man, I just spent an hour making the map pretty and making it Zerg version with an additional timer that shows time elapsed each time after a reset and then making all the minerals reset amount of resources too... only to come back and find out that you just made a zerg version! Anyway, if anyone wants to see what I did with the map... (basically just made it zerg version, new timer, 3 larva on spawn (not attached to hatch though), terrain and new expo layout (7 mineral natural), no broodlings spawn after buildings die, fixed pan camera, all resource reset, game speed default set to faster, etc) On May 23 2010 14:50 qxc wrote:

I couldn't figure out how to make the timer work and didn't feel like investigating further. When I tried to start a timer via trigger and have it display said timer it would just display a timer window with 0 seconds displayed and it would never tick. If someone knows what the deal is with timers I'll fix it... qxc, this can show you how to make the timer window and timer click you need to use a variable and i used three triggers

[url blocked]



thanks for making the map qxc! i had some fun wasting time and im not a very good mapmaker so it was cool to see how you made some triggers (i had no idea how to kill all units on map until now, i was trying to do that earlier but they didnt have a specific trigger like in old SCedit.) Also it let me see all the improvements made to the editor (now I can open a file directly and also the data editor is much more organized!) xD [url blocked]thanks for making the map qxc! i had some fun wasting timeand im not a very good mapmaker so it was cool to see how you made some triggers (i had no idea how to kill all units on map until now, i was trying to do that earlier but they didnt have a specific trigger like in old SCedit.) Also it let me see all the improvements made to the editor (now I can open a file directly and also the data editor is much more organized!) xD Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)

SultanVinegar Profile Blog Joined May 2009 United States 372 Posts #17 This is such a great idea . . . thank you!! I'm a Flash man.

michaelhasanalias Profile Joined May 2010 Korea (South) 1231 Posts #18 I tried searching for the answer, but how do I install and create a game with this map?





I found a maps folder in documents/sc2beta/maps so I put it there, but when I go to create a game, I don't have an option to search by folder or anything.



I looked on other maps websites and couldn't find the answer, but perhaps I am just not looking hard enough.



Will someone please assist me?



Also, thank you very much for making this map. I'm sure when I figure out how to use it it'll be exactly what I'm looking for. KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players

burbs Profile Joined April 2010 Canada 11 Posts Last Edited: 2010-05-23 08:32:21 #19 Open the map with the map editor found in the same directory as sc2.exe, then ctrl-F9 to test the document.



To run the map faster go to File>Preferences>Test Document>Game Speed



EDIT: Forgot to thank the OP for their hard work, ty.

Seltsam Profile Blog Joined April 2010 United States 342 Posts Last Edited: 2010-05-23 09:19:58 #20 This is really great. I am using it constantly, and really shaving precious seconds off of my first stalker.



A quick note, though:

There is a small bug. The probe I have in the assimilator when I type -reset p isn't destroyed so I end up with 7 probes (one is hanging out by the geyser). It's not a big deal since all I have to do is not use that probe, but it does show up in my food count which can throw me off if I don't remember that there is an extra probe. And of course you can just hit -reset p twice. Also, for some reason, the gas isn't being reset when i -reset p.



All in all, though, a seriously awesome whosawhatsit Team Limited ftw! www.teamltd.net

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