SAS is a library for performing synthesizer processing with software.Audiodec is a library for decoding audio data with a Codec Engine.- While SAS, unlike NGS, uses software synthesizing, it has much smaller memory footprint.- Theoretically unlimited amount of SAS systems can be created.- Theoretically unlimited amount of voices per system can be created.libvitaSAS is easy-to-use SceSas and Audiodec library wrapper with system mode applications support.Loading directly from FIOS2 overlay (for example, loading directly from PSARC archive) is supported. When calling vitaSAS_load_audio_XXX() specify 1 for io_type to use FIOS2 or 0 to use SceIo.Pitch, panning, envelope processing and digital effects processing can be done.Only HE-ADPCM (.vag) and PCM (.pcm, .wav) files are supported.Supported input formats (all application modes):ATRAC9Supported channels : 1 channel, 2 channelsSupported sampling frequencies : 12000/ 24000/ 48000 HzSupported bit rates : 48/ 60/ 70/ 84/ 96/ 120/ 144/ 168/ 192 kbpsAACSupported codecs : AAC-LC, HE-AAC v1/v2Supported channels : 1 channel, 2 channelsSupported sampling frequencies : 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 HzSupported bit rates : 16 - 576 kbpsSupported input formats (game applications only):MP3Supported codecs : MPEG1/ 2/ 2.5 Layer3Supported channels : 1 channel, 2 channelsSupported samplingfrequencies: 8000/ 11025/ 12000/ 16000/ 22050/ 24000/ 32000/ 44100/ 48000 HzSupported bit rates : 8/ 16/ 24/ 32/ 40/ 48/ 56/ 64/ 80/ 96/ 112/ 128/ 144/ 160/ 192/ 224/ 256/ 320 kbpsDownload suprx module version of the library: https://github.com/GrapheneCt/libvitaSAS/releases/ Github: https://github.com/GrapheneCt/libvitaSAS