Key Tranquility Singularity Diff Usage

58770 Size of Corporation Member count Size of Corporation Member count UI/Corporations/CorporationWindow/Recruitment/CorporationSize

61942 Both Buy and Sell B oth uy and Sell UI/Wallet/WalletWindow/BuyAndSell

78394 For a more personalized response, you may want to try joining the Help chat channel. Join the Help Channel

Don't know how something works?

Want to ask someone for advice?

Join this chat channel where helpful members of the EVE community may be able to assist you! For a more personalized response, you may want to try join <b>Join the Help Channel</b>

Don't know how something works?

Want to ask someone for advice?

Jo in g th e Help is chat channel . where helpful members of the EVE community may be able to assist you! UI/Help/JoinChannelHint

86752 This will make you die. Internal content testing missile. Not for TQ! This will make you die. Internal content testing missile. Not for TQ!

100139 'Hypnos' Signal Distortion Amplifier I Hypnos Compact Signal Distortion Amplifier I ' Hypnos ' Compact Signal Distortion Amplifier I Name of item 25565 (ECM Stabilizer)

112332 Average Spodumain, Crokite and Dark Ochre Deposit Average Crokite and Dark Ochre Deposit Average Spodumain, Crokite and Dark Ochre Deposit

112343 Small Spodumain, Crokite and Dark Ochre Deposit Small Crokite and Dark Ochre Deposit Small Spodumain, Crokite and Dark Ochre Deposit

232213 Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} Avg. Per hour: {[numeric]perHourOutput, decimalPlaces=0, useGrouping} Avg. Per hour: <b> {[numeric]perHourOutput, decimalPlaces=0, useGrouping} </b> UI/PI/Common/SurveyPerHourOutput

232214 Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} Total: {[numeric]totalOutput, decimalPlaces=0, useGrouping} Total: <b> {[numeric]totalOutput, decimalPlaces=0, useGrouping} </b> UI/PI/Common/SurveyTotalOutput

232224 Extractor #{[numeric]headID}

Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText} Extractor #{[numeric]headID}

Raw output quality index: {[numeric]value, decimalPlaces=2}{disturbanceText} Extractor #{[numeric]headID}

Raw output quality index: <b> {[numeric]value, decimalPlaces=2} </b> {disturbanceText} UI/PI/Common/SurveyExtractorHeadHint

237364

{[location]location.name}: {list}

{[location]location.name}: {list}

<b> {[location]location.name}: </b> {list} UI/PI/Common/ConsumePlanetMaterialsHeading

263597 Report Bug

If you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.) Report A Bug

Have you found a bug in the game? Please file a bug report - as detailed and informative as possible - so that we can look into it.

Please note, we do not normally reply directly to bug reports unless we require further information.

If you need immediate help, please refer to the 'Customer Service' section. <b>Report A Bug</b>

If Have you experience something that you believe is not working correctly, please submit a bug report to CCP. (Note: If you require any action to be taken related to this issue, please submit an accompanying support ticket from the Help Center, see above.) found a bug in the game? Please file a bug report - as detailed and informative as possible - so that we can look into it.

Please note, we do not normally reply directly to bug reports unless we require further information.

If you need immediate help, please refer to the 'Customer Service' section. UI/Help/ReportBugFull

263609 Incarna Market Incarna Market

263681 Bettik's Modified Nerf Bat Missile Bettik's Modified Nerf Bat Missile

263682 Internal content testing missile. Not for TQ! Internal content testing missile. Not for TQ!

264049 TEST Damage Mod TEST Damage Mod

264050 Damage x 100

Super locking time

Super reload time Damage x 100

Super locking time

Super reload time

264051 TEST Damage Mod - 10 Players TEST Damage Mod - 10 Players

264052 You now have the tank and DPS of 10 ships! You now have the tank and DPS of 10 ships!

264053 TEST Damage Mod - 20 Players TEST Damage Mod - 20 Players

264054 You now have the tank and DPS of 20 ships! You now have the tank and DPS of 20 ships!

264055 TEST Damage Mod - 40 Players TEST Damage Mod - 40 Players

264056 You now have the tank and DPS of 40 ships! You now have the tank and DPS of 40 ships!

264057 TEST Damage Mod - 5 Players TEST Damage Mod - 5 Players

264058 You now have the tank and DPS of 5 ships! You now have the tank and DPS of 5 ships!

264059 Large Shield Transporter II - 5 players Large Shield Transporter II - 5 players

264060 Transfers shield power over to the target ship, aiding in its defense. Transfers shield power over to the target ship, aiding in its defense.

264061 Large Remote Armor Repair System II - 5 players Large Remote Armor Repair System II - 5 players

264062 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship.

264063 TEST Jump Bridge TEST Jump Bridge

264064 Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.

264245 Gallente sideroom Gallente sideroom

267668 amarrbridge amarrbridge

276082 FanfestTrailerSleeperRoom FanfestTrailerSleeperRoom

276911 Fanfest trailer door Fanfest trailer door

276990 Fanfest Trailer Wall Fanfest Trailer Wall

278549 You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If {[character]character.name} leaves the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If corporation members leave the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. You have {[numeric]noOfWars, decimalPlaces=0} {[numeric]noOfWars -> "active war", "active wars"} going on. If {[character]character.name} corporation members leave s the corporation during wartime, they will not be able to rejoin the corp until these wars have been concluded or until one week has passed, whichever comes first. UI/Messages/CorpMemberKickActiveWarConfirmBody

278665 Onikuma Onikuma

296178 Platonic Entity Platonic Entity

296179 This is the prototypical entity. This is the prototypical entity.

296695 Dojo Dojo

296696 This is a prototype structure for creating player-stocked Dojos. This is a prototype structure for creating player-stocked Dojos.

296697 Dojo Blueprint Dojo Blueprint

309678 RAIDERS RAIDERS

309679 MY COMPANY MY COMPANY

309759 ACTIVATE ACTIVATE

309760 Activating this Raider consumes {cost}, proceed? Activating this Raider consumes {cost}, proceed?

309788 Upgrading Specialization requires all slots to be equipped. Upgrading Specialization requires all slots to be equipped.

309795 Interstellar Merchant Interstellar Merchant

309796 ASSIGN RAIDERS ASSIGN RAIDERS

309797 No item received. No item received.

309835 TOTAL SKILL PACKETS ({totalSP}/{maxSP}) TOTAL SKILL PACKETS ({totalSP}/{maxSP})

309836 CRAFT CRAFT

309837 Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}? Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}?

309838 Maximum Specialization has been reached. Maximum Specialization has been reached.

309847 Upgrading Specialization consumes {cost}, proceed? Upgrading Specialization consumes {cost}, proceed?

309848 Insufficient ISK, you need {cost} to upgrade. Insufficient ISK, you need {cost} to upgrade.

309849 Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias? Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias?

309850 Insufficient ISK, you need {cost} to upgrade Rank. Insufficient ISK, you need {cost} to upgrade Rank.

309851 COMPLETED COMPLETED

309852 IN PROGRESS IN PROGRESS

309887 Do you want pay {cost} to unlock this mission? Do you want pay {cost} to unlock this mission?

309906 EXPIRED SOON EXPIRED SOON

310046 This raider is currently assigned to another subsystem, recall raider? This raider is currently assigned to another subsystem, recall raider?

310062 LEVEL UP LEVEL UP

310063 MERGE INFO MERGE INFO

310064 INITIATE INITIATE

310065 INFORMATION INFORMATION

310066 EXPLORATION EXPLORATION

310097 COMPANY LEVEL COMPANY LEVEL

310098 GATHER INSIGNIAS TO ACTIVATE THIS RAIDER GATHER INSIGNIAS TO ACTIVATE THIS RAIDER

310102 {name} X{quantity} has been acquired. {name} X{quantity} has been acquired.

310106 MODULES MODULES

310125 CURRENT LEVEL CURRENT LEVEL

310126 Acquired from battles, Datacores can be used to level up Raiders. Acquired from battles, Datacores can be used to level up Raiders.

310127 Maximum Level has been reached. Maximum Level has been reached.

310136 SELL JUNKS SELL JUNKS

310137 JUNKS JUNKS

310211 EXPLORATION EXPLORATION

310212 Required Company Level: {level} Required Company Level: {level}

310213 Not Available Not Available

310245 HACK COST: {energy} HACK COST: {energy}

310246 REMAINING HACK ROUTINES: {numTicket} REMAINING HACK ROUTINES: {numTicket}

310247 REMAINING PROBES: {numTime} REMAINING PROBES: {numTime}

310248 Required Company Level: {level} Required Company Level: {level}

310249 QUICK HACK QUICK HACK

310250 RESTORE PROBES RESTORE PROBES

310251 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310252 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310253 Require level is {requireLv}, team level is {currentLv}. Require level is {requireLv}, team level is {currentLv}.

310254 Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}? Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}?

310255 You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank. You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank.

310256 The previous planet’s site System Core must be destroyed before you can explore this planet. The previous planet’s site System Core must be destroyed before you can explore this planet.

310257 System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking? System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking?

310258 To explore the planet your Raiders’ Company Level needs to reach {level}. To explore the planet your Raiders’ Company Level needs to reach {level}.

310267 This Raider's Insignias have not yet been discovered on any planets. This Raider's Insignias have not yet been discovered on any planets.

310288 TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal} TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal}

310294 LOCATION: LOCATION:

310295 DECRYPTION MISSION INSTRUCTIONS DECRYPTION MISSION INSTRUCTIONS

310296 Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

- Firewall (3) , a standard defense system with high HP

- Anti-Virus (4), a standard defense system with high damage

- Restoration Node (5), when activated, restores HP of discovered defense systems

- Virus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

- Self Repair (7), restores 5 HP each time for 3 in the following 3 steps

- Polymorphic Shield (8), protects you from 2 attacks

- Kernel Rot (9), halves the HP of a defense system or System Core

- Secondary Vector (10), reduce HP of the target by 20 in the following 3 steps Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

-\tFirewall (3) , a standard defense system with high HP

-\tAnti-Virus (4), a standard defense system with high damage

-\tRestoration Node (5), when activated, restores HP of discovered defense systems

-\tVirus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

-\tSelf Repair (7), restores 5 HP each time for 3 in the following 3 steps

-\tPolymorphic Shield (8), protects you from 2 attacks

-\tKernel Rot (9), halves the HP of a defense system or System Core

-\tSecondary Vector (10), reduce HP of the target by 20 in the following 3 steps

310305 Activated once this Raider upgrades level 5 Activated once this Raider upgrades level 5

310306 Activated once this Raider upgrades level 10 Activated once this Raider upgrades level 10

310331 it costs {cost} to upgrade this Raider. Do you want to continue? it costs {cost} to upgrade this Raider. Do you want to continue?

310332 Insufficient ISK, you need {cost} to unlock this Raider. Insufficient ISK, you need {cost} to unlock this Raider.

310333 COMPONENTS COMPONENTS

310334 ITEM UPGRADE ITEM UPGRADE

310341 Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant. Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant.

310342 Missing necessary components for crafting, spend {cost} to purchase missing components? Missing necessary components for crafting, spend {cost} to purchase missing components?

310343 Insufficient ISK, Activating this Raider consumes {cost}. Insufficient ISK, Activating this Raider consumes {cost}.

310349 This Skill has reached the maximum level. This Skill has reached the maximum level.

310350 Maximum Rank has been reached. Maximum Rank has been reached.

310354 Required Raider's Level: {level} Required Raider's Level: {level}

310356 Mission progress will be lost if you quit, proceed? Mission progress will be lost if you quit, proceed?

310357 PROGRESS: PROGRESS:

310358 COMPLETE: COMPLETE:

310359 Mission failed! Mission failed!

311116 Insufficient Datacore to complete this transaction. Insufficient Datacore to complete this transaction.

311117 Upgrade to {frameLevel} Specialization to unlock this skill Upgrade to {frameLevel} Specialization to unlock this skill

311118 Bronze Bronze

311119 Silver Silver

311120 Golden Golden

311121 Exploration general information. Exploration general information.

311124 Congratulations! Company level up! Congratulations! Company level up!

311125 Goal -> Find and destroy Goal -> Find and destroy

505972 Go to Help Center Get Help G o to et Help Center UI/Help/OpenHelpCenterFinal

505974 If you need further assistance from our Game Masters or you want to browse our Knowledge Base for information, please visit our Help Center. Customer Service

Did you lose an in-game item, ISK, or a ship due to a problem with the game?

Have you encountered an issue with an agent or mission?

Did something strange happen during your in-game experience?

Submit a support ticket to our Game Master team and they'll do their best to help you! If you need further assistance from our Game Masters or you want to browse <b>Customer Service</b>

Did you lose an in-game item, ISK, or a ship due to a problem with the game?

Have you encountered an issue with an agent o u r Knowledge Base for information, please visit our Help Center. mission?

Did something strange happen during your in-game experience?

Submit a support ticket to our Game Master team and they'll do their best to help you! UI/Help/HelpCenterDescription

510391 Create Access List Create Create Access List UI/Structures/AccessGroups/CreateGroupBtn

535199 Resource Density: {density}% Resource Density: {density}% Resource Density: <b> {density}% </b> UI/PI/Common/ResourceDensity

546027 Filaments & Abyssal Weather Filaments & Weather Filaments & Abyssal Weather UI/Agency/ContentGroups/ContentGroupAbyssalFilaments

546139 1x Cruiser-Class Ship

1x Abyssal Filament 1x Cruiser

1x Abyssal Filament 1x Cruiser -Class Ship

1x Abyssal Filament UI/Agency/AbyssalDeadspace/soloRequirements

546140 3x Frigate-Class Ships

3x Abyssal Filaments 3x Frigates

3x Abyssal Filaments 3x Frigate -Class Ship s

3x Abyssal Filaments UI/Agency/AbyssalDeadspace/coOpRequirements

546447 Route Info Panel - Route Info Panel - Route

554171 View HyperNet offer View offer View HyperNet offer UI/HyperNet/ViewRaffle

567804 Proving grounds will open after downtime Proving grounds will reopen after downtime Proving grounds will re open after downtime UI/PVPFilament/EventWindow/InactiveWindowWithDate

568305 Serenity - 80,000 Scordite mining Serenity - 45,000 Scordite mining Serenity - 80 45 ,000 Scordite mining

568307 Mine 80000 units of Scordite. Mine 45000 units of Scordite. Mine 80 45 000 units of Scordite.

568540 Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the Leviathan-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. CBD's Spacelane Patrol have a rather buccaneering reputation for daring space operations and opting for high-risk solutions to security incidents. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class SPS Laril Hyykoda, named for a Spacelane Patrol Strike Commander made famous through her starring role in "Spacelane Protectors", a holonet series following the exploits of her unit. Description of item "SPS Laril Hyykoda" (55962)

568548 Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the Leviathan-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. Caldari State Workers Union Day is one of the few universal holidays mandated by the Caldari Executive Panel across all regions, territories and holdings of the corporate state. The day is the highlight of the CEP's State Workers Union calendar, with its corporate affiliate workers organizations all running a variety of celebrations and events over the course of the holiday. Often extended over a weekend, the occasion is a convenient time for the CEP's "Big 8" megacorps to hold their annual State Industrial Planning Summit.



One particularly popular event, watched by billions over the corporate holonet channels, is the Haadoken Summit of megacorp security forces and its associated Security Training Games. For some years now the event has been held alongside the Workers Union Day. While the Seituoda clan that control Wiyrkomi prize patriotism, the Wiyrkomi Peace Corps has acquired a rather unfortunate reputation for bungling operations. Their Workers Union Day parade fleet is led by the <i>Leviathan</i>-class WPCS Tyunaul Seituoda, the man who engineered the rise of Wiyrkomi to leading megacorporation status and widely considered a founding father of the Caldari State. Description of item "WPCS Tyunaul Seituoda" (55966)

568737 Kado Omanid Kado Omanid

568738 Nahre Secheh Nahre Secheh

568739 Zanja Olacar Zanja Olacar

568740 Tibor Anzomi Tibor Anzomi

568741 Iato Tsero Iato Tsero

568742 Talvo Naari Talvo Naari

568743 Jani Pier Theisant Jani Pier Theisant

568744 Orset Rotineque Orset Rotineque

568745 Sispur Sarn Sispur Sarn

568746 Malachai Ottig Malachai Ottig

568747 Elemion Arenne Elemion Arenne

568748 Umam Tzikh Umam Tzikh

568749 Sareri Ahda Sareri Ahda

568750 Yini Sheseretiyi Yini Sheseretiyi

568751 Zeniket Faviri Zeniket Faviri

568752 Sanakpah Tesh Sanakpah Tesh

568753 Naighman Ahorakid Naighman Ahorakid

568754 Tunkish Beshi Tunkish Beshi

568755 Sothicaim Kokshma Sothicaim Kokshma

568756 Orvan Kanira Orvan Kanira

568757 Descenalle Rodier Descenalle Rodier

568758 Ciere Marnadynber Ciere Marnadynber

568759 Aymenis Estamene Aymenis Estamene

568760 Avelor Enck Avelor Enck

568761 Bordt Alpedurch Bordt Alpedurch

568762 Falonitan Manier Falonitan Manier

568763 Leriel Amungher Leriel Amungher

568764 Ace Andostiers Ace Andostiers

568765 Resandako Afvard Resandako Afvard

568766 Adegfer Bolf Adegfer Bolf

568767 Brirt Altregmer Brirt Altregmer

568768 Isuriok Agezo Isuriok Agezo

568769 Erir Hetiakulf Erir Hetiakulf

568770 Rakeli Antaldik Rakeli Antaldik

568771 Enre Harmugur Enre Harmugur

568772 Hirl Lansber Hirl Lansber

568773 Odwulf Askelfer Odwulf Askelfer

568774 Tanmula Seima Tanmula Seima

568775 Taksaken Oikara Taksaken Oikara

568776 Tawate Hotromoivas Tawate Hotromoivas

568777 Ozanero Naila Ozanero Naila

568778 Uken Nitsinen Uken Nitsinen

568779 Olonashi Kuulala Olonashi Kuulala

568780 Ontai Kakiainen Ontai Kakiainen

568781 Vilvura Okuta Vilvura Okuta

568782 Ola Kaskamon Ola Kaskamon

568783 General Momed Sarshor General Momed Sarshor

568784 General Varanori Ruukin General Varanori Ruukin

568785 General Barset Fait General Barset Fait

568786 General Arkus Nortgulfur General Arkus Nortgulfur

568787 Isard Shakur Isard Shakur

568788 Victor Alden Victor Alden

568789 Kalefa Sufrin an-Kador Kalefa Sufrin an-Kador

568790 Chief Acassa Midular Chief Acassa Midular

569332 Serenity - 4,000 Hemorphite mining Serenity - 3,000 Hemorphite mining Serenity - 4 3 ,000 Hemorphite mining

569334 Mine 4000 units of Hemorphite. Mine 3000 units of Hemorphite. Mine 4 3 000 units of Hemorphite.

569412 You cannot perform this Fleet action in a structure. You must be in space to do that. You cannot perform this Fleet action in a structure. You must be in space to do that.

569413 You must be in space You must be in space

569424 You can't fit items directly from the corporation deliveries hangar You can't fit items directly from the corporation deliveries hangar

569425 Can't do that Can't do that

569448 Alliance name cannot container double spaces. Alliance name cannot container double spaces.

569526 Standard missile skill accelerator Standard missile skill accelerator Name of item 56182 (Booster)

569527 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "No item name" (56182)

569532 Advanced drone skill accelerator Advanced drone skill accelerator Name of item 56185 (Booster)

569659 Show User Interface Pointer Overlay Show User Interface Pointer Overlay UI/Commands/CmdGetUiPointer

569660 Drag User Interface elements to chat Drag User Interface elements to chat UI/Commands/CmdGetUiPointerDesc

569677 2x Destroyer-Class Ships

2x Abyssal Filaments 2x Destroyers

2x Abyssal Filaments 2x Destroyer -Class Ship s

2x Abyssal Filaments UI/Agency/AbyssalDeadspace/destroyerCoOpRequirements

569764 Small Small UI/SystemMenu/GeneralSettings/FontSizeSmall

569765 Medium Medium UI/SystemMenu/GeneralSettings/FontSizeMedium

569766 Large Large UI/SystemMenu/GeneralSettings/FontSizeLarge

569767 Font Size Font Size UI/SystemMenu/GeneralSettings/General/ClientFontSize

569769 Sensor Overlay Sensor Overlay

569771 Info Panel Buttons Info Panel Buttons

569773 Search New Eden Search New Eden

569775 Info Panel - Location Info Panel - Location

569777 Info Panel - Agent Missions Info Panel - Agent Missions

569779 Probe Formations Probe Formations

569781 Items in Current Solar System Items in Current Solar System

569783 Group Weapons Group Weapons

569785 Simulate Ship Simulate Ship

569787 Show/Hide HUD Buttons Show/Hide HUD Buttons

569802 You cannot include yourself when kicking multiple corporation members. You cannot include yourself when kicking multiple corporation members. UI/Corporations/BaseCorporationUI/CantKickSelfInMultiKick

569803 You cannot include yourself when kicking multiple members from the corporation. You cannot include yourself when kicking multiple members from the corporation.

569804 Kick members denied Kick members denied

569805



Could not kick all corporation members (some might be auto-kicked later due to being in space):



{notKickedMembers}



Could not kick all corporation members (some might be auto-kicked later due to being in space):



{notKickedMembers} UI/Corporations/BaseCorporationUI/CorpKickedMultipleMembersFailed

569806 The following members have been kicked from the corporation:



{kickedMembers}

{notKickedMessage} The following members have been kicked from the corporation:



{kickedMembers}

{notKickedMessage}

569815 Are you sure you want to expel the following members from this corporation?







{members} Are you sure you want to expel the following members from this corporation?







{members}

570051 Insufficient required charges Insufficient required charges UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredShort

570052 Insufficient optional charges Insufficient optional charges UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalShort

570053 Some modules on this ship require charges to function. There are not enough charges to operate these modules. Some modules on this ship require charges to function. There are not enough charges to operate these modules. UI/Fitting/FittingWindow/Warnings/MissingChargesForRequiredHint

570054 Some modules on this ship function better with charges. There are not enough charges to improve these modules. Some modules on this ship function better with charges. There are not enough charges to improve these modules. UI/Fitting/FittingWindow/Warnings/MissingChargesForOptionalHint

570102 Confirm Expel Members Confirm Expel Members UI/Corporations/Common/ConfirmExpelMembers

570103 Expel Members Expel Members UI/Corporations/Common/ExpelCorpMembers

570132 Diminishing Returns Diminishing Returns UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedShort

570133 Diminishing Returns Diminishing Returns UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowShort

570134 Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus, the third one 57% and the fourth only 28%. UI/Fitting/FittingWindow/Warnings/StackingPenaltyMedHint

570135 Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. Using more than one module that affects the same attribute on the ship is subject to diminishing returns. While the first module applies 100% of its attribute bonus, the second one applies only 87% of the bonus and the third one 57%. UI/Fitting/FittingWindow/Warnings/StackingPenaltyLowHint

570224 Hallows - Amarr Hallows - Amarr

570264 Hallows - Blood Hallows - Blood

570271 Hallows - Amarr Hallows - Amarr

570280 Hallows - Blood Hallows - Blood

570303 Hallows - Escalation Hallows - Escalation

570304 Hallows - Escalation Hallows - Escalation

570305 Kicked corporation members Kicked corporation members

570306 Expel Members Expel Members

570307 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Elite Lucifer Cynabal" (56315)

570308 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Ixion" (56316)

570309 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Dramiel" (56346)

570310 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Elite Lucifer Dramiel" (56347)

570311 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Fury" (56348)

570312 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Echo" (56349)

570313 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Medusa" (56350)

570314 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Burst" (56351)

570315 The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. The Angel Cartel is a vast crime empire with tentacles extending well beyond its home in the Curse region and throughout known space. The Cartel's ultimate goals are unknown but a strong emphasis on the acquisition of ancient knowledge and technology has been discerned by analysts tracking the activities of its many and varied divisions. Now the Cartel has been detected in Abyssal Deadspace, with members of the mysterious Lucifer division spreading the technology-seeking tendrils of the Angels deep into the Triglavian domains. Description of item "Lucifer Swordspine" (56352)

570320 Any Item Any Item UI/Wallet/WalletWindow/AnyItem

570462 Any Standing Any Standing UI/Standings/AnyStanding

570463 Good Standing Good Standing UI/Standings/GoodStanding

570464 Excellent Standing Excellent Standing UI/Standings/ExcellentStanding

570571 Please note that changes will only take full effect once the game has been restarted. Please note that changes will only take full effect once the game has been restarted.

570572 Font Size Changed Font Size Changed

570575 Join Chat Join Chat UI/Agency/JoinChat

570576 All Categories All Categories UI/Corporations/Assets/AllCategories

570577 All Groups All Groups UI/Corporations/Assets/AllGroups

570582 Toggle Setting Toggle Setting UI/Corporations/ToggleSetting

570583 Are you sure you want to join {[character]charID.nameWithPossessive} fleet?







NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response. Are you sure you want to join {[character]charID.nameWithPossessive} fleet?







NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response.

570584 Join Fleet? Join Fleet?

570593 Severe ongoing disruption prevents this action. Disruption may persist for some time. Severe ongoing disruption prevents this action. Disruption may persist for some time.

570594 Stargate Disabled Stargate Disabled

570595 CH AR Ha R1(Do not Translate) CH AR Ha R1(Do not Translate) Name of item 56570 (Cloud)

570596 CH AR Ha R2 (Do not Translate) CH AR Ha R2 (Do not Translate) Name of item 56571 (Cloud)

570597 CH AR Ha R3 (Do not Translate) CH AR Ha R3 (Do not Translate) Name of item 56572 (Cloud)

570598 CH AR Ha B(Do not Translate) CH AR Ha B(Do not Translate) Name of item 56573 (Cloud)

570599 CH AR Ez R3(Do not Translate) CH AR Ez R3(Do not Translate) Name of item 56574 (Cloud)

570600 CH AR Ez B(Do not Translate) CH AR Ez B(Do not Translate) Name of item 56575 (Cloud)

570601 CH AR Ez R1 (Do not Translate) CH AR Ez R1 (Do not Translate) Name of item 56576 (Cloud)

570602 CH AR Ez R2(Do not Translate) CH AR Ez R2(Do not Translate) Name of item 56577 (Cloud)

570603 CH BR Ez R1(Do not Translate) CH BR Ez R1(Do not Translate) Name of item 56578 (Cloud)

570604 CH BR Ez R2(Do not Translate) CH BR Ez R2(Do not Translate) Name of item 56579 (Cloud)

570605 CH BR Ez R3(Do not Translate) CH BR Ez R3(Do not Translate) Name of item 56580 (Cloud)

570606 CH BR Ez B(Do not Translate) CH BR Ez B(Do not Translate) Name of item 56581 (Cloud)

570610 CH BR Ha R1(Do not Translate) CH BR Ha R1(Do not Translate) Name of item 56582 (Cloud)

570611 CH BR Ha R2(Do not Translate) CH BR Ha R2(Do not Translate) Name of item 56583 (Cloud)

570612 CH BR Ha R3(Do not Translate) CH BR Ha R3(Do not Translate) Name of item 56584 (Cloud)

570613 CH BR Ha B(Do not Translate) CH BR Ha B(Do not Translate) Name of item 56585 (Cloud)

570614 CH AR ES R1 (Do not Translate) CH AR ES R1 (Do not Translate) Name of item 56586 (Cloud)

570615 CH AR ES B(Do not Translate) CH AR ES B(Do not Translate) Name of item 56587 (Cloud)

570616 CH BR ES R1(Do not Translate) CH BR ES R1(Do not Translate) Name of item 56588 (Cloud)

570617 CH BR ES B(Do not Translate) CH BR ES B(Do not Translate) Name of item 56589 (Cloud)

570623 Malagrin Marshlight Malagrin Marshlight

570624 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570625 Confessor Malagrin Marshlight SKIN Confessor Malagrin Marshlight SKIN Name of item 56590 (Permanent SKIN)

570626 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Confessor Malagrin Marshlight SKIN" (56590)

570627 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570628 Prophecy Malagrin Marshlight SKIN Prophecy Malagrin Marshlight SKIN Name of item 56591 (Permanent SKIN)

570629 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Prophecy Malagrin Marshlight SKIN" (56591)

570630 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570631 Armageddon Malagrin Marshlight SKIN Armageddon Malagrin Marshlight SKIN Name of item 56592 (Permanent SKIN)

570632 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Armageddon Malagrin Marshlight SKIN" (56592)

570633 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570634 Ferox Malagrin Marshlight SKIN Ferox Malagrin Marshlight SKIN Name of item 56593 (Permanent SKIN)

570635 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Ferox Malagrin Marshlight SKIN" (56593)

570636 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570637 Charon Malagrin Marshlight SKIN Charon Malagrin Marshlight SKIN Name of item 56594 (Permanent SKIN)

570638 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Charon Malagrin Marshlight SKIN" (56594)

570639 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570640 Phoenix Malagrin Marshlight SKIN Phoenix Malagrin Marshlight SKIN Name of item 56595 (Permanent SKIN)

570641 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Phoenix Malagrin Marshlight SKIN" (56595)

570642 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570643 Hecate Malagrin Marshlight SKIN Hecate Malagrin Marshlight SKIN Name of item 56596 (Permanent SKIN)

570644 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Hecate Malagrin Marshlight SKIN" (56596)

570645 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps.

570646 Dominix Malagrin Marshlight SKIN Dominix Malagrin Marshlight SKIN Name of item 56597 (Permanent SKIN)

570647 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. Description of item "Dominix Malagrin Marshlight SKIN" (56597)

570648 The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called the most-feared of these spirits the "Boitata", and believed it to be a fiery serpent with a penchant for consuming the eyes of the dead and perhaps even the sinful living. Garouni settlers on the far western edge of the Great Wastes called this legendary demon "Malagrin" and also noted the tendency for livestock drowned in the marshes to attract these eery lights.



Military disaster is also a feature of the history of the Great Morthani Wastes. In its epic campaign to overthrow the ancient slaveholder Empire of Morthane, the Garoun Empire made several attempts to bypass the blistering deserts of Southern Morthane by marching armies through the western swamps. The legions of Garoun failed to penetrate the grim marshlands at every try, giving up on the route after an entire army, wracked by disease and starvation was destroyed by Morthani raiders at the south-eastern edge of the great wastes.



Some tales are told of lights dancing on the corpses of the lost soldiers of Garoun and this has become part of the Malagrin and Boitata legends on either side of the vast swamps. The vast low-lying deltas and marshy plains of Luminaire's Western Morthane region have a long and dark history in folklore and in the ancient warring states period of the Gallente home world's past. Inhabitants on the periphery of the Great Morthani Wastes have many legends of spirits of light and flame seen wandering the swamps and several of these are feared as devils and demonic beings.



The Western Morthani natives called 