OtherWorld Profile Blog Joined October 2013 France 17332 Posts #2 Very nice map, I like it a lot, especially the ambiguity between the central, low ground part and the two high grounds as attack paths Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com

Hexe Profile Joined August 2014 United States 332 Posts #3 Wow. Awesome design.

Unsane Profile Joined September 2010 Canada 170 Posts #4 I read Emerald pizza, please help me.



On a serious note, could we have an analyzer? "What is the plural of y'all? All y'all." -Day9

HellHound Profile Joined September 2014 Bulgaria 5962 Posts Last Edited: 2014-10-11 20:54:16 #6 Seems like a map that would make terran players cry.

On the other hand the map has some ridiculous proxy pylon/oracle placements so it would probably make zergs cry too :D

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sTYleZerG-eX Profile Joined January 2010 France 427 Posts #7 Map from the map art section? Nice! i like it 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, And 100% reason to remember the name!

Yonnua Profile Blog Joined October 2011 United Kingdom 2310 Posts #8 Is it possible to warp/blink into the main from the third? They're on the same level, right? LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO

IeZaeL Profile Joined July 2012 Italy 967 Posts #9 On October 12 2014 06:53 Yonnua wrote:

Is it possible to warp/blink into the main from the third? They're on the same level, right?

No you cant warp in from the third to the main. Would be too imba. Doodads are there for a reason. No you cant warp in from the third to the main. Would be too imba. Doodads are there for a reason. Author of Coda and Eastwatch.

-NegativeZero- Profile Joined August 2011 United States 2101 Posts Last Edited: 2014-10-12 11:01:14 #10 Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.



Great layout otherwise.



edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint. i maek map

algue Profile Joined July 2011 France 1394 Posts #11 The Xel Naga tower is so cool ♥_♥ rly ?

IeZaeL Profile Joined July 2012 Italy 967 Posts #12 Thanks! Author of Coda and Eastwatch.

[PkF] Wire Profile Joined March 2013 France 22019 Posts #13 On October 12 2014 19:59 -NegativeZero- wrote:

Is it even possible to do a nexus wall? Not being able to wall normally is already bad, lack of nexus wall basically kills it.



Great layout otherwise.



edit: didn't notice that literally the entire side is blocked off by rocks, pls disregard the previous complaint.



Yeah, the rocks should buy a Protoss enough time to kill the collapsible rocks and hold his natural. It's quite a clever and interesting map. Yeah, the rocks should buy a Protoss enough time to kill the collapsible rocks and hold his natural. It's quite a clever and interesting map.

IeZaeL Profile Joined July 2012 Italy 967 Posts #14 Not only that , this map rewards intelligent positioning and costant scouting & harass. You also have to be very careful for example in pvz killing the collapsible rocks , you may end up with some zerg imba contain in your third Author of Coda and Eastwatch.

[PkF] Wire Profile Joined March 2013 France 22019 Posts #15 Well I don't see how to properly defend the natural if you don't kill the rocks. If I had to play the map I would probably wall off the natural ramp, kill the collapsible rocks and kill the rocks again to expand, which is not ideal but is the only way I see with my style. By the way I wanted to playtest it for PvZ but couldn't find the map, isn't the map uploaded on NA ?

IeZaeL Profile Joined July 2012 Italy 967 Posts #16 Now it is. Uploaded on na and eu. Author of Coda and Eastwatch.

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #17 Very cool map. Great job. Administrator ~ Spirit will set you free ~

Superbanana Profile Joined May 2014 2369 Posts Last Edited: 2014-10-13 04:09:14 #18 I suggest removing the colapsible rocks between the natural and third, since third base is already exposed. Unless you want squashed bugs and protoss 2 base all ins. In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.

pure.Wasted Profile Blog Joined December 2008 Canada 4701 Posts #19 Sweet design. I desperately need to see some games on this map. The idea of taking the gold as your third to put pressure on the opponent's non-gold third is making me very, very excited. INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you

Pino Profile Joined June 2013 1032 Posts #20 nice job I can't wait to see it in the motm votenice job

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