Shadow Warrior

Opening Case

Gameplay

Graphics and Design

Music and Sound

Closing Case

This game was played on Ubuntu 16.04.4 LTS and it crashed twice but nothing really anoying since the auto-saving kept everything safe

Reviewed by someone who's played around 5 minutes of the 1997 version way back.I got the game for free a while back and had no idea what it was about besides being an old FPS remade/reimagined, I always kept it on my backlog and never actually started it before I moved to Linux and "lost" half of my steam library, while I'm waiting for the sales to get some stuff that's compatible, I decided to give this game a try since it was one of the few games I could played and hadn't at the time, I've got to say I'm pleasantly surprised.Shadow Warrior plays similar to any FPS game but not without a fresh take on the genre, first thing you'll notice is that they turn the head bobbing to 500% on this one, it feels strange and unnatural at first but soon you'll get over it and appreciate the nod to older FPSs, secondly is that you've got a sweat sword and Lo Wang, the game's protagonist, knows his way around slicing a few heads off, as you play the game you'll unlock attacks that require command inputs on movement and sword slashing to be performed, that goes to ki powers as well, the character can use a variety of powers throughout the game and combat although repetitive never feels boring since you'll mix and match all your abilities and guns to deal with greatly designed enemies with their own set of weakness and strengths.You'll acquire a plethora of guns that can be upgraded with money you can find all throughout the game, you'll also get karma for defeating enemies which will grant you points to upgrade Lo Wang's abilities.I was surprised to see such small amount of names on the credits, this game is pretty but nothing to write home about, all models are great but the game really stands out on enemy and map design, demons really differ from one another and fighting them requires to think differently since some may carry shields while others try to snipe you from afar, movement plays a important role when handling enemies and is accentuated by the usually open arenas where there is different heights levels for you to use for your advantage, maps also contains several hidden stashes of EXP and money so if you want to go exploring you always feel rewarded for doing so.While there aren't many tracks the few I remember are great, exploring music feels mysterious and incentives exploring while combat is really drums heavy and "rocky", and when the game is on it's story climax a more calm music really contrasts well to set the tone, nothing worth buying the sound track in my opinion but it's really worth it to play the game with it's original OST playing, besides the dialog on this game is simply amazing, lines are well executed and overall it's really funny, the actor delivery is spot on.I was not expecting such good writing or how much fun it would be to slice enemies and while 10 hours of this might get repetitive the story is engrossing enough to keep you interested, it's totally worth to get the game on sale especially if you're looking for a FPS that's a bit different.