Steams EA guideline for devs

----------------------------------------------------------------------------------------------------------------please note:This topic is neither a troll attempt nor does it violate the forum rules or steams user guidelines in any way!Due to the common habit to delete any form of criticism related to the game from this forum (no offense. maybe there were just a couple of misunderstandings) i decided to take a screenshot from this thread and also saved the link to it.If this thread is going to be deleted I will contact steam support about that, THX----------------------------------------------------------------------------------------------------------------Hello.Back in 2014 steam updated their guidelines for devs related to EA titles.One new rule added to the guilines is the following:Quote:--"Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized."--Derek Smart himself confirmed that the guidelines were updated and that this sentence is part of the update here: http://steamcommunity.com/app/266620/discussions/0/451851477870666618/ So let me take some quotes from the product page and ad some comments to that:(1)Quote:--"Skill based PvP infantry combat with access to vehicles and aircraft. Fly or drive on planets, fly in space, run around inside massive stations and carriers."--(verhicles are not yet implemented)(2)Quote:--"Endless possibilities for future expansions to add new characters, weapons, items, vehicles, regions etc"--(refers to something EA guidelines told you to not refering to)(3)Quote:---"Line Of Defense is a sci-fi MMO (Massively Multiplayer Online) game in which thousands of players fight for the control of bases located on planets and in space in a large universe."--(As you can see here http://steamcharts.com/app/266620#3m in the past 12 months the average player count was below 1)(4)Quote:--"Character progression with various abilities which can be learned."(There is no sort of "character progresion" so far. The only way to "learn" new abillities is to buy one of the TAK tiers which is completely different to any sort of character progression.)(5)Quote:--"Easily create fireteams (a.k.a guilds) with either human or NPC troops and from a few people to very large troops of varying skills and equipment."--(Neither the fireteam mechanic nor any NPC´s are implemented yet. The only "NPC´s" are models on the main station whitout any KI, sounds or even the abillity to move or react to the player in any way)So finally my question is:How does all that not violate steams EA dev´s guidlines?THX