The creative director for the next Mass Effect game has outlined his approach towards the series' next installment.

In a post on the BioWare blog , Mac Walters talked about some of the key Mass Effect traits he wanted to incorporate into the new game, and explained a bit about the new direction him and his team want to go."We’re working to bring back some of that wonder and sense of exploration that we had in the original trilogy," says Walters. "And while we’re making a next-gen title, we want to ensure that we’re stepping our game up so that this isn’t just Mass Effect with shiny new features. And we do that by having deep characters and a compelling story with choices that matter."While a "compelling story with choices that matter" keeps in line with what we love about the series, Walters says that the focus of this game is opening up the world for exploration. This is something the Mass Effect team has stressed before, saying they want to create a game that is " fresh, but recognizable ."Walters also stresses the importance of creating a main character distinct from Commander Shepard. He wants players to follow the journey of their protagonist from an unknown to a legend, and create a completely new and unique story-line.Walters served as a writer for all three Mass Effect games - lead writer for the last two. Since then he has worked on several Mass Effect comics, including Mass Effect: Invasion and Mass Effect: Evolution - focusing on Aria T'Loak and The Illusive Man respectively.Although BioWare's post reveals several newcomers to the franchise, Walters is confident that his team's talent and "deep respect for the universe" will take Mass Effect to a new level.One of these series newcomers is Chris Schlerf, Senior Writer on Halo 4. A huge fan of the series, his approach to writing the game is very much character-based. Him and other series newcomers were also outlined in the blog

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