Xzibit We were told, "It just works"

I don't remember the exact wording around it but the context of "It just works" is different than what the meme says.That quote was not directed at us, consumers. It was aimed at developers and the context is how much technical work needs to be done to get the results for effects demoed. The main effects that were demoed - soft shadows, AO and reflections - all exist in rasterization and have a range of methods to implement these (often on top of each other). In addition to that, there are always situations where the resulting effects do not look right and art/leveldesign/design teams make sure theses situations do not appear in the finished product. Now, the same effects in RT variation are more detailed and "physically correct" with effectively only using one method. That is what the quote is about.This is not just Nvidia saying it. I strongly recommend watching game/engine developer presentations around RT - they do highlight these exact same things, mentioning that this has big potential to for real savings on less time being spent on this area. The current problem is performance both in terms of what hardware can do as well as how games/engines are written to set things up for RT.I get it that Nvidia is an easy mark and RTX marketing is over-the-top but the fact of the matter is that most of it has very little to do with Nvidia specifically and applies to RT as a whole. Uncharacteristically for Nvidia, RT part of RTX is not proprietary technology, especially in light of DXR. If and when competitors (AMD primarily) come out with RT solution, this will benefit immensely from the work developers and Nvidia are doing right now.