CHECKSUM: LFOE

Okay folks, we've now uploaded patch v1.06b to GamersGate and Steam.The GamersGate version is up now, though it might take a while for it to show in the launcher.The Steam version should be up in a few hours!2012-07-04: v1.06b------------------------ The date widget arrows in the lobby no longer stay gone after you've looked at your save games- Added a separate set of Muslim feudal (Iqta) laws- Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces- The success chance for kill plots now increases drastically past 100% Plot Power- MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)- Fixed a serious but simple error messing up the Spanish localization text- Corrected a load of German text using ';' in the localization, corrupting the text database- Decadence revolter special troops now disband after the war- The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam- Exported EMPIRE_CREATION_PIETY_COST to defines- Fixed a bug with 'replace_path' in mods- Empires now cost 400 Piety to create (up from 200)- Fixed a bug that would not actually detract the empire creation Piety cost- Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace- Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion- Corrected the English regnal numbers to exclude the Saxon Edwards- Fixed a bug where breaking a truce would not actually cost Prestige- Added 'creation_requires_capital' field to landed titles- Added harsher creation conditions for the Latin Empire- Added proper creation conditions for the Caliphates- Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not- Character modifiers now correctly recalculated when a timed character modifier expires- No longer possible to revoke the last landed title off a ruler with significant vassals- The chancellor in West African cultures is now called Grand Vizier- The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title- Added 'title_female' custom holder title to landed titles- Added separate law message for when muslims pass laws- Added event effect 'disband_event_forces'- Fixed some glitches with betrothals in the Muslim world- Fixed a bug with Heavy Armor tech level 5- Fixed a bug with the Ramadan events firing at once if war was declared- Religion View: The portrait of the religious head should now age correctly- Doubled the opinion penalty for revoking a kingdom- Fixed a bug with the tooltip for usurping emperor tier titles- Fixed some errors in the Welsh character database- Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this- Fixed an issue with 'immortal' marked traits added in the ruler designer or the history- Should no longer be possible to get both the Sayyid and Mirza traits- Fixed two bugs with a dynasty's Coat of Arms changing for no reason- Scripted banned colors for Coats of Arms should now work- Corrected event picture for event 75075- Fixed some events using incorrect form 'only_capable'- Removed some duplicate text entries- Tech focuses can no longer change when you inherit someone's title- Commander traits are now generated for characters created with the 'create_character' effect with a martial trait- The Jizya tax modifier is now shown with an icon on Holdings- Corrected the religion of Muhammad's ancestors- Corrected lots of (harmless) errors in the gui files- Fixed a bug with the tooltip for usurping emperor tier titles- Fixed a bug with the NTechnology defines and REN_PROVINCE not being read- Changed the name of the 'Empire of Spain' to 'Empire of Hispania'- Can no longer transfer Duke or King rank vassals to anyone except their de jure liege- Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech- Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent- Army AI: Fixed a glitch with attrition avoidance when having attached units- When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet- Attached units can no longer lead a siege if the unit they are attached to is also besieging- Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast- Attached units now move at the same speed- Can no longer select holy orders to play in the lobby- Page 12 in the Ledger no longer crashes in "observer" mode- When divorcing a spouse, the "matrilineal" marriage status is now correctly reset- Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk- Diplo AI: Tweaked "desires better alliance" factor for marriages- Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict- Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers- Fixed a freeze bug in the lobby when stepping back through history from an advanced date- Fixed a bug with historical scripted non-succession laws being overridden at start- Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion- Added 'decadence' character history command- The Seljuks now start at 0% Decadence- Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type2012-06-26: v1.06-----------------------MAJOR:- Muslim Decadence System- Muslim Polygamy- Added new provinces, titles and history for Mali, Songhay and Ghana- Added the province of Aprutium (split off from Spoleto)- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia- Strong and Weak Claim System- Overhaul of game text for Muslims- Added plots to claim titles- Split up the former Kingdom of Khazaria into many de jure kingdoms- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia- Added the duchies of Susa and Latium- Revised murder plots completely. No decisions, just events.- Commander traits added- Heavily revised combat tactics- Loads of new events- New cultural and religious buildings- Improved French translation by the friendly folks at Jeux-Stratégie.comMINOR:- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head- AI: More stubborn about fighting decadence revolters- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters- AI: Vassals of vassals can now correctly revolt to depose their liege- AI: DoW now factors in the strength of enemies of enemies- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside- AI: Caliphs will now be more aggressive with calling Jihads- Army AI: Will now assault when appropriate- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces- Army AI: Fixed some issues where it would not count attached units properly- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition- Army AI: Improved attrition check in targetting calculations- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended- No longer possible to call lieges to war against their own vassals- Fixed a bug with the succession message not being shown for the ones who inherit titles- Fixed an issue with the de jure law vote message not going away when trying to approve it- Slightly increased merc reinforcement rates- Fixed a memory leak with timed opinion modifiers that time out naturally- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter- Fixed a potential infinite loop in war name generation- Fixed a bug with the Feudal Elective law being tolerated for Republics- If the loser in a war is imprisoned, he is now automatically released on peace- Fixed a bug with created characters sometimes getting duplicate education traits- People who avoid imprisonment will now always flee to another realm- Added a whole bunch of cleaned up title coats of arms- Muslim coats of arms should now use better colors- No longer allowed to grant titles to prisoners- You can now correctly press the de jure claims of vassals of vassals- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'- No longer allowed to ask to join outsider wars against your liege- Fixed a bug with the depose liege CB in republics and bishoprics- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending- Blocked excomm wars against revolters- Fixed some issues with succession not being recalculated after certain event effects- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender- Cleaned up all CB tooltips- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia- Added "Scarred" trait- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals- Toned down base attribute gain of children from guardians- Optimized the CPU heaviest events- Fixed a nasty old crash bug with the defection of the Victual Brothers- Fixed a hostility bug with allies helping to defend against a revolter- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first- Fixed an issue with the random seed in delayed events- Fixed a bug allowing you to usurp titles from your own vassals- Fixed an issue with vassals of vassals gaining independence when you pressed their claims- The titular kingdoms of Naples and Trinacria are no longer creatable in-game- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks- Merc navies will now disband when not getting paid- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king- No longer possible to grant duchies to barons- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers- Fixed an issue with attached units and siege outcomes- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege- Fixed an issue where children would change guardian if they became landed- AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors- The death of a spouse no longer makes characters lose their jobs- Characters who end up leading the troops of their enemies should now automatically return home- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)- There is no longer a cooldown for calling allies to war who _accepted_ a previous call- Primogeniture: more heirs should now be listed- Gavelkind: fixed a glitch with grandchildren- Removed impassable terrain between Kartli and Albania- Fixed unit position in the Irish Sea- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard- Heretics and infidels are now barred from inheriting anything that the religious head holds- The portraits for undiscovered murderers should now be hidden in the event window- Mercs and Holy Order commanders should no longer be shown in the quick marriage window- Now always allowed to attach your units to your lieges' units- Added an event where a ruler converts to the native culture- Adjusted and improved the events where provinces change culture- Reactivated the lifting FoW for allies in wars- Doubled regular assassination costs- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around- There is now a slight chance of a random education outcome- Fixed some issues with war invalidation for banishment of landed characters- Can no longer banish mercs, holy order heads, or religious heads- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies- The spouse will now get a message on divorce- Fixed some historical issues with Chios and Lesbos- The liege should now get pressed claims on _all_ titles of characters who declare independence- If an ally could legally call you into a war, you should always be able to ask to join as well- Battle Death should now show the unit owner rather than the unit commander- Vassals of lieges who are fighting their liege will no longer revolt- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc- Added automatic county conversion events for Muslims (35500 and 35501)- Pathfinding now prefers friendly territory to enemy territory- Vassal vs Liege wars should now end with a _mutual_ truceFOR MODDERS:- Exported inbreeding trait gain factors to defines- Exported most relevant files under common to their own folders, so they can be broken up into multiple files- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)- Added event target 'fromfrom'- Added trigger 'in_revolt'- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family- Added 'founder_named_dynasties' to cultures- Can now script marriage consanguinity rules in religions- Added a 'potential' trigger to Job Actions- Added 'dismiss_trigger' to job titles- Added a 'potential' trigger to traits- Added trigger 'num_of_realm_counties'- Added effect 'vassalize_or_take_under_title'- Added trigger 'death_reason'- Added event target 'killer'- Added event effect 'objective_succeeds'- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.- Added history command 'conquest_culture'- Added trigger 'plot_power_contribution'- Added trigger 'random'- Added trigger 'any_potential_tribal_county'- Added effect 'any_potential_tribal_county'- Added effect 'random_potential_tribal_county'- Added 'new' target in effects ( character = new ) for newly created characters- Added death reason 'death_hashshashin'- Added effect 'make_primary_spouse'- Added trigger 'has_strong_claim'- Added trigger 'has_weak_claim'- Added effect 'add_weak_claim'- Added effect 'add_weak_pressed_claim'- Added trigger 'has_regent'- Added trigger 'is_contested'- Added event effect 'any_spouse'- Added event effect 'random_spouse'- Added trigger 'any_spouse'- Added trigger 'is_main_spouse'- Added a 'distance' trigger