Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime. Some of the many hostile mobs that can spawn in the overworld. From left to right: Zombie

A mob is a living, moving game entity. The term "mob" is short for "mobile".[1] All mobs can be attacked and hurt (from falling, burning, attacked by player or mob, falling into the void, etc.) and some of them can drown. Different types of mobs often have unique AI and loot.

Spawning

Different mobs spawn in diverse habitats/structures, depending on their light level or temperature.

Mobs spawn in various ways. Most mobs spawn naturally, depending on their light level, habitat, and their surroundings, for example, most animals are found in brighter, outside areas whilst hostile monsters are commonly found in the dark (whether if it’s a cave, dungeon, mansion or at night). These mobs usually spawn upon chunk generation. Most animals including those that are passive, neutral and even hoglins have the ability to be bred by the player, creating offspring. Villagers also breed randomly depending on the time and the amount of beds (though they can’t be bred by the player). Mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles and other aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which they can spawn naturally on any block including air.

Some mobs (like the snow golem, and the wither) require that the player needs to "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 end crystals.

Players can also spawn mobs easily by using spawn eggs in Creative mode, or the /summon command.

Despawning

Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most hostiles do. In Bedrock Edition, almost all passive or hostile mobs despawn.

Behavior

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacked by weapons, /kill etc.). Some mobs may be resistant or immune to certain hazards, such as Nether mobs, which are immune to fire. Mobs like cod, salmon, tropical fish, pufferfish, drowned, guardian, elder guardian cannot be drowned. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to dust and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (Artificial Intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player nearby and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced pathfinding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attack the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not attempt to walk on rail tracks unless pushed on by other mobs.

List of mobs

Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attack the player, even when provoked or attacked. Many of them are breedable and/or tameable.

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. Many neutral mobs become hostile only when attacked first, but other neutral mobs have other ways of being provoked. Some may be naturally hostile with provocation.

a b c d All nearby mobs of the same type become hostile when a single one is provoked. ↑ In addition to attacking when provoked, bees become aggravated when a nearby beehive is broken. Bees who claim a beehive become angry when honey is harvested unless a campfire is placed beneath the beehive. A bee can sting the player only once, and ceases to attack thereafter although the bee's hostile texture remains. In addition, they become passive after a short time. a b This mob is naturally hostile when in a light level 7 or lower; meaning they are naturally hostile whenever they spawn. They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level. a b c d e [ JE only ] This mob is subject to advancements by Monster Hunter, Monsters Hunted.‌ ↑ In addition to attacking when provoked, endermen become hostile when their head is being looked at. ↑ In addition to attacking when provoked, iron golems attack players with low village popularity ↑ This mob becomes neutral after attacking the player a single time. ↑ these containers or if the player breaks these golden blocks , all nearby piglins become hostile, even if the player is wearing gold armor. Piglins are naturally hostile, but if the player is wearing at least one piece of gold armor , then the piglin becomes neutral. In its neutral state, if one piglin or piglin brute is attacked, if the player opens or breaksor if the player breaks, all nearby piglins become hostile, even if the player is wearing gold armor. ↑ Most panda personalities attack the player once. Aggressive pandas attack more similarly to a hostile mob when provoked. ↑ Like all mobs, adult polar bears are passive on Peaceful difficulty. When the player is near a cub, the parent polar bear becomes hostile toward the player, although it seldom happens in Easy difficulty. When a cub is attacked, nearby polar bears become hostile toward the attacker.

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player on sight.

a b Only the riding mob of the pair is hostile. The mount remains passive after its rider is killed. ↑ [ JE only ] If a pillager breaks its crossbow, then it becomes passive.‌ ↑ The skeleton variant is always hostile, while the spider follows its normal rules.

Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. They also have a boss bar featuring their name and health. Boss mobs provide unique challenges but also equivalent rewards.





Unused mobs

Only contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon command though the zombie horse can also be created with a spawn egg.

Removed mobs

Removed mobs no longer exist in current versions of the game.

Unimplemented mobs

See also: Java Edition Removed features

Forgotten mobs that were planned to be added but either got replaced by other mobs or scrapped

Education Edition exclusive mobs

These mobs are exclusive to Education Edition.

Upcoming mobs

Upcoming mobs are new mobs that are present only in development versions for an upcoming version. This excludes mobs that were announced (confirmed) to be added but yet did not appear in development versions. For announced mobs see Planned versions and for possible future mobs see Mentioned features.

Classification

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more damage from tridents that are enchanted with Impaling.‌[Java Edition only][until JE Tests] Skeletons and their variants are immune to drowning. All undead mobs are healed by Potions of Harming, but take extra damage from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (see below) of mobs that the mob falls into.

Undead mobs

A dying zombie.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning(except for husks and zombies) and poison damage. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the effect of a Potion of Fire Resistance, undead mobs still catch fire in direct sunlight but do not take damage. All undead mobs except for drowned, phantom, and wither sink in water. All undead mobs take extra damage from weapons enchanted with Smite, and are ignored by withers.

Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or holding tools or weapons.

Water-based mobs

This group of mobs includes dolphins, squid, guardians, elder guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[2] They take extra damage from tridents enchanted with Impaling,‌[Java Edition only][until JE Tests] and do not cause pufferfish to inflate nor take damage from them. All water mobs except dolphins are immune to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of water for too long. Water mobs have the ability to swim, whereas other mobs simply float on water or sink.

Arthropods

This group consists of mobs based on arthropods, namely bees, cave spiders, endermites, silverfish, and spiders. They take extra damage and receive the Slowness IV effect when attacked with weapons enchanted with Bane of Arthropods. Both types of spider are immune to the effects of poison. Silverfish infest infested blocks.

Illagers

Illagers on a raid

This group includes pillagers, illusioners, evokers, vindicators, and ravagers. They are immune to evoker fangs damage and ignored by vindicators named "Johnny". They are hostile to villagers, wandering traders, iron golems and players. Witches and vexes may accompany them in raids. Illusioners (and witches‌[Bedrock Edition only]) can see players or targets through blocks. Vindicators named "Johnny" attack ravagers, as they are not illagers‌[Java Edition only].

Knockback resistance

Some non-boss mobs resist a percentage of knockback from attacks.

Iron golems: 100%

Shulkers: 100%

Squid: 85% when out of water [ verify ]

Ravagers: 75%

Hoglins and zoglins: 60%

Drowned, Husks, Zombies, Zombie Villagers, Zombified Piglins: 0–5% (determined upon spawning)

Platform availability

Damage dealt by hostile and neutral mobs

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Monster Hunter Attack and destroy a monster. Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider. 15G Bronze Cow Tipper Harvest some leather. Pick up leather from the ground. 15G Bronze When Pigs Fly Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. 40G Silver Sniper Duel Kill a Skeleton with an arrow from more than 50 meters. Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally. 30G Bronze Return to Sender Destroy a Ghast with a fireball. Kill a ghast using a ghast fireball. 30G Silver The Beginning? Spawn the Wither Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. 20G Bronze The Beginning. Kill the Wither Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. 40G Silver Repopulation Breed two cows with wheat. Breed two cows or two mooshrooms. 15G Bronze Leader Of The Pack Befriend five Wolves. This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement. 20G Bronze Have a Shearful Day Use Shears to obtain wool from a sheep. — 15G Bronze Body Guard Create an Iron Golem — 20G Bronze Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) 40G Gold Archer Kill a creeper with arrows. — 10G Bronze The Deep End Defeat an Elder Guardian — 30G Silver The End... Again... Respawn the Enderdragon — 30G Silver Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker — 20G Bronze Echolocation Feed a dolphin fish to have it lead you to treasure Feed a dolphin raw cod and have it lure you to treasure. 20G Silver Where Have You Been? Receive a gift from a tamed cat in the morning. The gift must be picked up from the ground. 20G Bronze Zoologist Breed two pandas with bamboo. — 40G Gold Plethora of Cats Befriend twenty stray cats. Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. 20G Silver Kill the Beast! Defeat a Ravager. — 30G Silver I've got a bad feeling about this Kill a Pillager Captain. — 20G Bronze Bee our guest Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. — 15G Bronze Total Beelocation Move and place a Bee Nest, with 3 bees inside, using Silk Touch. — 30G Silver Oooh, shiny! Distract a Piglin using gold. Give a piglin a gold item while it is aggressive toward the player. 30G Silver

Advancements

Advancements are made when a player accomplishes something that is either rare to accomplish or sometimes easy to do so (such as Adventure for killing or getting killed by an entity).

Issues

For issues unique to specific mobs, see that mob's issues section.

Issues relating to "Mob" are maintained on the bug tracker. Report issues there.

Videos

Trivia

Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside down.

Renaming a sheep "jeb_" makes its wool change color with a smooth transition between colors. Note that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its color has changed to blue, it still drops pink wool).

Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.

Renaming a rabbit "Toast" gives the rabbit a new texture, as an Easter egg to xyzen420's girlfriend's missing rabbit. [3]

Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that can see players behind walls.

Cats and villagers can see players with the invisibility effect.

There are many blocks in the game that do not take up a full block, and mobs actually see many of these as full blocks. With some blocks, mobs mistake them for air, such as carpets, snow, and string.

