This is my entry for the jam "Reality is often inaccurate" https://itch.io/jam/2018-epic-megajam

You must explore each level, work with changing gravity, portals and impossible structures to find the exit.

Recommend playing levels from left->right (Outdoors first, and Cube last) to get a difficulty curve, but they can be played in any order



Controls:

Move WSAD Jump Spacebar Look Mouse ESC Quit to main menu/desktop

Credits:

Epic content (some starter content, mannequin, tree from soul cave)

Advanced Spline generator from marketplace (for plants and glowey vines)

Advanced space shader from marketplace (for skybox)

FantasyOrchestral music ( https://www.unrealengine.com/marketplace/fantasy-orchestral-music )

Sounds from soundly (for jump, land and level complete at time of writing)

Special thanks to the portal tutorial by FusedVR

Inspiration taken from M.C. Escher (Name of the game is UNreal eSCHER)

You can see some of Eschers actual work here: https://www.mcescher.com/ I strongly recommend checking out the "impossible constructions" and "transformations" secions in the gallery





The Portal blueprint (and wall walking pawn) can be found here: https://www.unrealengine.com/marketplace/en-US/slug/portals-blueprint

