Item Builds!

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Understanding Items and some Logic

Now that you are all pumped up let me help you out by explaining some important things! I made and put down BOTH builds in different places for a reason. The reason being that you do not earn enough gold for both a Desolator and Orchid fast enough to get good value out of the item. It should be your decision what to build, but the things you should keep in mind is ..Does your team have heroes which can sort of gank and do enough damage to kill the carry but cant catch him? OR Does your team rely on Farming and going for the late game? In the first situation I think its better to get Orchid as it makes it really easy to pull off ganks while the Desolator is a pressure creating item on the enemy heros as you do quite a high burst. Another thing you need to realize is that Orchid and Desolator are considered Mid Game items (specially Orchid) and if you try to go for both you will end up getting 2 Mid game Items in Late game which isint a situation you want to be in ideally! So its better to progress in your build by making either Mobility to help yourself AND your team out or by creating space (Creating space doesn't give you the licence to feed) and then transitioning into late game items like Abbysal if needed, another thing you can do is use your gold to get Auras like Vlad(Poor Mans AC) or an Assault if you feel like your team does enough damage but needs sustain to get objectives after team fights (Urn helps here as well). Remember - Dota is not all about team fights! It's about who destroys the base first.In my opinion you should learn that there are roles in DotA for a reason and that they didnt just pop out of no where. Every hero has a specific skill set (tools) which allows him to do certain things and every role has its own job to do. Even though Bounty Hunter can theoretically be a hard carry, there are other heroes better suited for the task. Bounty's main weaknesses are his mediocre BAT, Attack Duration (even though his AGI gain is higher then Juggernauts), and Skill Set which isint really geared for farming when compared to normal carries. This also includes 5th Position supports who try to rush items like Euls while ignoring warding and ganking completely. People who play like this not only make the game harder for their team mates but for themselves as well.