Daisuke then went on to talk about how they started out working on fighting games. “In terms of Arc System Works making these particular types of fighting games, we certainly do but I wouldn’t say all games we release are so. However, that being said as I am the general director of Guilty Gear I can speak on behalf of that series and its very anime type style. When I first came up with Guilty Gear the fighting games that were available on the market were primarily Street Fighter and Garou: Mark of the Wolves. These two games were very focused on a more realistic world setting, in which the objective was to gather strong fighters from around the world and put them in one place to take part in an event or tournament. Having seen that I really wanted to go in a completely different direction that was almost like the world you would find inside of an anime. This being a setting that is not bound by the rules of fighters that could possibly exist. I just wanted to do something where these fighters were superhuman, with crazy stuff happening.”