EchoOfRain Profile Joined November 2004 United States 516 Posts #1 I think every z user should make one queen even if just for this ability. Its so good for timing flanks/picking off vessels/defending dropship harass/ and even for macro timing. quote

itzme_petey Profile Blog Joined February 2004 United States 1400 Posts #2 i think that its kind of useless when u consider a queen is 100/100 and restore is 100/100(correct me if im wrong). Terrans will have much more medics than you have queens so as soon as you parasite, they restore. Extremely noticeable when terrans 1a2a3a4a5click. Getting queens for ensare is a different question though. In a PvZ it works really well, when you are trying to contain the P, parasite the HT or important units. "Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."

Liquid`Nazgul Profile Blog Joined September 2002 22102 Posts #3 yup Administrator

Excalibur_Z Profile Joined October 2002 United States 11881 Posts #4 Agreed. I've been saying this for years. A Queen costs only 100/100 and you'll need the Nest for eventual Hive tech anyway. You can use Parasite almost right away, and you can target any valuable enemy unit like a Tank, Vessel, Dropship, Shuttle, Templar, Dragoon, Archon, anything. The opposing player has five options: he can either suicide the unit, kill it himself, allow you to get free recon by ignoring it, move the unit to an isolated area, or research Restoration (vs T). The free recon is invaluable and lets you make judgments based on facts about the size of his army rather than guesses. That is the worst choice the player can make. Suiciding the unit or separating it so it can be killed by you with a few lings or hydras means you've killed a unit for free and in most cases your Queen has paid for itself. Because Parasite has such a massive range (12, longest in the game, same as a Tank) and Queens are so fast, it is very unlikely your Queen will die unless you do something stupid with it. If the Terran opponent researches Restoration, then it's cost-equal for you anyway since the Restoration research costs the same as a Queen. Moderator

NettleS Profile Joined April 2005 522 Posts #5 I always thought it was kinda useless cos he can use the parasited unit to make a 'false' attack drawing your units away while your main attack creams him We are too scared to go with you Bluto....WELL JUST KISS MY ASS FROM NOW ON

NovaTheFeared Profile Blog Joined October 2004 United States 6553 Posts #6 Use it on neutral animals for good times.



Seriously, though, why waste more time microing for a completely marginal effect? How about using that time to make sure your macro is optimal. Or your attack is better microed. Or something useful. Resources in starcraft aren't just minerals/gas, it's also time. That's why units that are efficient but extremely micro intensive like certain spellcasters are not seen as much as they should if we all had 1000 apm. 日本語が分かりますか

exalted Profile Blog Joined March 2004 United States 3611 Posts #7 On June 19 2005 00:05 NettleS wrote:

I always thought it was kinda useless cos he can use the parasited unit to make a 'false' attack drawing your units away while your main attack creams him



What???



--



Queens are ridiculously good, I have used them in playtesting in many many games, they have never been poor - from the midgame hydralurker to the final attacks with ultraling - the only mistake to be wary of is not to play with hydralurker too long, as the terran gets mass tanks queens nor your large army will be able to handle it - however for the early game when he has more mm and maybe 2-3 tanks, hydralurker is ridiculous in creaming them - then your hive , additional hatches come in with lurkerlingdefiler (old queens), and you have no problem destroying him.



If you play hydralurker with speeddrop, you can focus fire on cc in mainatural, and infest it - you can ensnare the incomming mm, you can use it as a scout further ahead -, of course you can use parasite which will give you vision until he does restoration, the usages are endless. What???--Queens are ridiculously good, I have used them in playtesting in many many games, they have never been poor - from the midgame hydralurker to the final attacks with ultraling - the only mistake to be wary of is not to play with hydralurker too long, as the terran gets mass tanks queens nor your large army will be able to handle it - however for the early game when he has more mm and maybe 2-3 tanks, hydralurker is ridiculous in creaming them - then your hive , additional hatches come in with lurkerlingdefiler (old queens), and you have no problem destroying him.If you play hydralurker with speeddrop, you can focus fire on cc in mainatural, and infest it - you can ensnare the incomming mm, you can use it as a scout further ahead -, of course you can use parasite which will give you vision until he does restoration, the usages are endless. too easy

exalted Profile Blog Joined March 2004 United States 3611 Posts #8 On June 19 2005 00:10 nova_442 wrote:

Use it on neutral animals for good times.



Seriously, though, why waste more time microing for a completely marginal effect? How about using that time to make sure your macro is optimal. Or your attack is better microed. Or something useful. Resources in starcraft aren't just minerals/gas, it's also time. That's why units that are efficient but extremely micro intensive like certain spellcasters are not seen as much as they should if we all had 1000 apm.



Players like you are the reasons that it took so long for defiler to become standard in ZvT/P. Why don't instead of crying about how you need "1000" apm you try actually incorporating them into your play and have something UNIQUE? What would I rather, 24 hydra 12 lurk or 24 hydra 11 lurk 1 queen with ensnare? Hmm.. Players like you are the reasons that it took so long for defiler to become standard in ZvT/P. Why don't instead of crying about how you need "1000" apm you try actually incorporating them into your play and have something UNIQUE? What would I rather, 24 hydra 12 lurk or 24 hydra 11 lurk 1 queen with ensnare? Hmm.. too easy

useLess Profile Blog Joined January 2004 United States 4781 Posts #9 Always fun to have around when youre playing vs T, even if its just for the prospect of infesting his damaged CC. Moonlight Shadow

Chris307 Profile Joined June 2004 3095 Posts #10 You can spend 100/100 on a Queen and take the time to micro it around, or you can sacrifice a ling or fly an OL around.



I prefer the latter 2 options



And it'll be a completely wasted effort against a Terran player. It's really easy to single-out infected units and restore at no tangible cost to themselves



Doing it ZvZ is just a bad idea for obvious reasons



So it can only be considered in ZvP. I've never had any trouble knowing where my opponent's forces were in mid-game ZvP, but maybe some do? Just float overlords everywhere and sac a ling every now and then



I think Parasite is a useless novelty. The only thing that might make it useful is if 192+x192+ maps were played competitively. PUSH DICE CUP BACK AND I SHOOT CRAP

SoMuchBetter Profile Blog Joined April 2003 Australia 10606 Posts Last Edited: 2005-06-18 17:44:22 #11 parasite is extremely useful for being able to see into your opponents choke to see what exactly they have. When you do a ling suicide, if lucky you'll see half their marine force for a split second. Likewise with a lord suicide.



A queen will cost 100/100, the benefits of them using 100/100 to research restore is far greater than whatever you would get for 100/100. 1 tank is worth 2 times more than 1 muta or 1 lurker in terms of power, and yet it costs the same amount of gas. Combine that with the fact that zerg has a better gas income and the recon while restoration is in the works.



Parasite is great for ZvP since you will have constant knowledge of everything your opponent does. If they hide the unit and dont use it, then thats great, since you've effectively killed the unit. This knowledge will allow you to greater decide when to pump units or when to power. If you parasite something and they hide it in a corner of their base and forget about it, then you've effectively killed it. If they hide it in a corner of their base until theyre ready to attack, then you still have your traditional lord scouts, which you will have anyway, plus you'll be able to see when they are ready when the units gather anyway. It takes a lot less effort to suicide lings/lords periodically than parasite one of their units then put your queen in a corner.



I can't thhink of any immediate use of parasite in ZvZ unless you were to build hydra or you parasited a devourer, defiler or something like that.



Useless knowledge: i actually queens AUSSIESCUM

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EchoOfRain Profile Joined November 2004 United States 516 Posts Last Edited: 2005-06-18 17:48:16 #12 On June 19 2005 01:57 Chris307 wrote:

You can spend 100/100 on a Queen and take the time to micro it around, or you can sacrifice a ling or fly an OL around.



I prefer the latter 2 options



And it'll be a completely wasted effort against a Terran player. It's really easy to single-out infected units and restore at no tangible cost to themselves



Doing it ZvZ is just a bad idea for obvious reasons



So it can only be considered in ZvP. I've never had any trouble knowing where my opponent's forces were in mid-game ZvP, but maybe some do? Just float overlords everywhere and sac a ling every now and then



I think Parasite is a useless novelty. The only thing that might make it useful is if 192+x192+ maps were played competitively.

but then again youre a newbie (ive played you a few times before) Also youd be suprised at how rarely parasite is noticed. If you think you can scout as well by sacing lings then with a parasite youre kidding yourself... but then again youre a newbie (ive played you a few times before)Also youd be suprised at how rarely parasite is noticed. If you think you can scout as well by sacing lings then with a parasite youre kidding yourself... quote

LazySCV Profile Blog Joined September 2003 United States 2942 Posts #13 You only need one queen..



This is kind of like all those people saying Dark Archons cost too much.. You only need to build one, maybe two. Why is everybody saying Terran will just use restoration? I've never seen a normal game where Terran gets restoration. At least if you make them get restoration, you can use parasite as a scout to see almost everything for a good while instead of barely anything for a second. Plus parasite is free, not zerglings or overlords.You only need one queen..This is kind of like all those people saying Dark Archons cost too much.. You only need to build one, maybe two. I refuse to tip-toe through life only to find my way safely to death. In the end, regrets rarely come from things done, but from things not even tried.

GroT Profile Joined January 2004 Belgium 2980 Posts #14 theres been so many threads about queens being underused already bring it