Tired of looking up spell after spell when your PCs fight enemy spellcasters? Frustrated with the paucity of spellcaster NPCs in the Monster Manual? Wish you could add more spellcasters to spice up your combat encounters, but reluctant to do so? This resource is for you!





Herein you will find 22 low-level spellcasters that can be dropped seamlessly into any combat encounter. Best of all, these guys all have ONE-STOP STATBLOCKS. That's right: everything you need to run these dastardly wizards is included right there on the page. No more flipping through the Player's Handbook every round looking for spells while your players' eyes glaze over. The exact effects of every spell are condensed and included in the statblock, with attack bonuses and save DCs right there in the text. These spellcasters are LIGHTNING-FAST to run.





Each caster has two or three spells of each level and one innovative new special ability, ensuring that every spellcaster feels unique and memorable for your players without overwhelming you with options and irrelevant minutiae. A wide variety of cantrips, 1st level spells, and 2nd level spells from the Wizard spell list are utilized.





The casters are built like characters of 3rd or 5th level, but they have spell slots like characters of 2nd or 4th level, which brings them better in line with existing monsters in terms of damage and hit points, and ensures that you can throw several of them into an encounter without worrying that they will incinerate your PCs with fireballs. The casters are all either CR 1/2 or CR 2, meaning you can begin using them at level 1, but they remain relevant in large numbers all the way up to level 20.





Note that the spell descriptions ignore trivial Material components. All spells have Verbal and Somatic components unless noted otherwise. The armor class provided assumes that the caster has cast Mage Armor on itself; the caster's armor class without Mage Armor is given in parentheses.

A corrected v.2 is now available!