Planeswalker

Your innate magic comes from different planes of existence, allowing you to breach the dimensional barrier and cross between planes with relative ease. You may have gained your powers by living next to a dimensional rift where the veil between the planes is weak, or perhaps you were born along magical ley lines during a solstice. Some have even speculated that Planeswalkers accidentally create others like themselves as a side effect of their dimensional travel. Whatever the case, very few are granted this gift and even fewer are able to master it.

Planeswalker Magic

The inherent magic within you allows you to more easily cast spells associated with different planes. You gain an expanded spell list. These spells do not count against the number of spells you know.

Planeswalker Bonus Spells

Sorcerer Level Spells 1st Longstrider 3rd Misty Step 5th Blink 7th Dimension Door 9th Teleportation Circle 11th Arcane Gate 13th Plane Shift

Planar Leap

You are able to step through dimensions to cover large distances in the blink of an eye. Starting at the 1st level you may teleport up to your speed to an unoccupied location you can see in place of your normal movement. You may move or teleport in any order, so long as you have remaining movement to do so. You may use this ability a number of times equal to your spellcasting modifier (a minimum of one). You regain any expended uses after finishing a long rest.

Planeswalk

You unlock the secret of Planeswalking. Starting at the 6th level, when you use Planar Leap you may use a bonus action and spend 1 sorcery points (per plane) to travel through a different plane of existence. Doing so will create an effect from each plane traveled through. You learn 3 different planes you can travel through. You learn an additional 2 at the 11th level and 1 at the 16th.

Astral - You traverse through the plane, bringing the astral energies with you. Each creature you choose within a 10 foot radius must succeed an Intelligence saving throw or be restrained until the start of your next turn.

Ethereal - You become difficult to target. Until the start of your next turn, all attacks against you are made at disadvantage and you have advantage on all saving throws.

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