When people ask questions about PD, they tend to ask me about the same things:) One of the most frequently asked ones is “Will there be an iOS version of Pixel Dungeon?”. Sometimes I just answer “No”, sometimes I try to explain why not. For a long time I was going to publish a list of reasons why there won’t be iOS version of the game, so I could answer these questions simply by giving a link to it. Here it is, the items are arranged in order from less important to most important:

I have very limited experience of development for iOS. I created only very basic applications (not games) and it was several years ago.

I don’t like iOS development: I think that both Objective-C and Xcode are ugly.

Creating an iOS version of PD means creating it almost from scratch, implementing again all those enchantments and quests, UI and visual effects, AI and level generation algorithms etc. That’s not fun.

If I wanted to start developing for iOS, I would have to invest a lot of money in it: developer’s license - 100$/year, actual iOS device - at least 300$ for iPod touch, Mac - 2000$ for decent specs.

But perhaps there will be Pixel Dungeon for iOS after all. As I mentioned earlier I have started to work on a new game (mostly just sketching and planning atm) and I want to do everything right this time:) “Doing everything right” includes many things and one of them is ability to release it on several platforms, at least on Android and iOS. And since I’ll have to go to the expense, maybe I will try firstly to practice on something familar i.e. Pixel Dungeon.