New Features

-You can now build levels with other people online!

- Build with up to 8 players at once

- Create and search rooms on our server using the Server Lobby, or create your own server using Direct IP

- Secure your rooms with a password

- Allow players to edit your level, or only view and play it

-New bosses:

- Sheep Man

- Pump Man

- Blast Man

- Bounce Man

-New enemies:

- Cargou Q

- Kaona Geeno

- Pointan

- Sola 0

- Oshitsu Osarettsu

- Numetall

- Merserker

- Bari III head + body

- Mecha Pitchan

- Searchy

- Electro Guard

- Electriri + spawners

- Pipetto

- Anti-Eddie

- Air Stone/Fire/Nut

- Mash Burner

- Crunch Don

-New weapons:

- Thunder Wool

- Commando Bomb

- Water Shield

- Wheel Cutter

- Mirror Buster

- Screw Crusher

- Ballade Cracker

- Bounce Ball

- Pile Driver

- Scramble Thunder

-New gimmicks:

- 2x1 Weapon Barrier

- Horizontal Key Door

- Moving Cog

- Sheep Block and Spike

- Ice Block

- Moving Elevator

- Moving Elevator Vertical Stop Line

- Spinning Wheel

- Chemical Solution

- Fire Wall

-Added many tiles and backgrounds from several Mega Man games, including 10 and 11.

-Added new ladders, spikes, plates and water variations.

-Added new music from Mega Man 10 and Mega Man 11, as well as Duo's theme from Mega Man 8.

-Added three additional editor themes to choose from.

-Added a recents selection wheel similar to the favorites selection wheel. Activate this with Shift + Tab.

-In the editor, when hovering over an icon in the orange menu, a short description of this icon is shown.

-Added two new skins for the Conveyor Belt.

-Added profile icons for the robot masters of Mega Man 10 and Mega Man 11, as well as Mega Man's mugshot from Mega Man 11.

-Metal Man now has an option to allow for periodic flipping of the conveyor belt directions during his boss fight.

-Added the two winning levels from the Mega Man Maker Level Creation Contest 2019 as example levels: Climate Man by King WoWoWood and Wily Public Works by ilysm.

-Added three additional example levels: Blast Man's Hot Cave, Green Heaven and Wind City by AwaggKing and Ride it Right and Icy Parkour by Meka.

-Added the example level Developer Challenges by Goldstorm, AwaggKing, TimeLink, LF222, Elevenstorms, snoruntpyro, NMario84, Meka, Mors and Luigi1000 - made using multiplayer editing!



Changes

-Improved the visuals and stability of the auto-updater. Keep in mind that this does not apply when updating to 1.6 from a previous version.

-Updated Yamato BG 3 Alt's asset icon to match Yamato BG 3's.

-Updated the Obligatory Boss Rush level with the new Robot Masters.



Fixed Bugs

-Rain Flush cannot destroy destructible enemy projectiles.

-Attempting to grab a ladder that has an Astro Gate on top of it can make you clip.

-When clearing a level on a horizontally connected screen, rain visuals sometimes disappear.

-When spawning a Mega Ball inside a solid moving platform, it sometimes spawns on the other side of it.

-Concrete Man sometimes falls through jumpthrough platforms, like ladders or Footholders.

-Certain weapons, like Mega Buster and Mega Ball, can slightly overflow their ammo count when using an M-Tank under specific circumstances.

-During a screen transition, water under ceilings reveals its top layer.

-Improved stability of boss weapon drops.

-Flame Man's sprite for standing and first frame of shooting has some missing pixels for his hand.

-Changing the direction of a conveyor belt in-editor has a slight delay before the other conveyor pieces are affected. This can have weird side effects.

-The hashtag sign in a Wily Challenge game over message is incorrect.

-Destroying a Dust Block or Pole Egg below water, with a solid, non-tile object below it, will cause the water to stop flowing through this object.

-If Bass fires his buster during Treble Boost, his back flames don't animate.

-Spring Man can be magnetized before his fight starts.

-Jewel Satellite projectiles which are outright destroyed do not have explosion effects to show that.

-Jewel Satellite does not apply the right speed to a reflected hammer by Hammer Joe when reflected up close.

-Concrete Shot does not turn into a block when touching a jump through platform.

-Water sometimes doesn't tile correctly when a section becomes used or unused, or when its connection type is changed.

-Boss doors connecting vertical sections will stay locked if you fight another boss earlier on in the stage and have a boss suppressor on the screen where the vertical section goes to.

-Clicking OK on certain message boxes in the editor will immediately place your selected asset.

-Wood Man's falling leaves do not get removed when he is defeated.

-Metal Man will still take extra damage from Metal Blade if it is selected as a weakness, but that weakness is disabled.

-Ring Man will not throw his 2nd ring while jumping when using time slow.

-Ring Man gets stuck on springs not being able to do anything.

-Mega Man using the Jet Adapter gets stuck flying up when hit by Concrete Man's Concrete Shot.

-Mid-Bosses use wrong explosion effect when killed by Hornet Chaser.

-Water columns mysteriously breaks when Dust Blocks are destroyed with an Astro Button under them.

-Fighting Hard Man or Grenade Man at the very top of the level can crash the game.

-Blocky will phase into ground when they walk into a formed concrete block.

-Wily Challenge should now be less likely to hang upon a failed connection.

-Hammer Joe's projectile's animation is not affected by Flash Stopper or Time Slow.

-Rush Coil and Treble can get stuck in ceilings under specific circumstances.

-During Astro Man's intro, if you scroll him off-screen by falling down far enough, the game may softlock.