Particles enable artists to easily provide a much more immersive environment by using physical particles which can interact e.g. with wind and explosion force fields. Particles can also be used to simulate fluids. You can author content once and later easily scale it up or down, based on the underlying hardware platform's compute performance.

Please note: PhysX Particles & Fluid have been deprecated. NVIDIA FleX and NVIDIA Flow are libraries that offer more robust and accurate simulation for similar visual effects.

Download