Spell hits and basic attacks on champions reduce Mantra's cooldown by a lot more at later levels. W has a higher AP ratio and can be used on monsters. E has a shorter cooldown, a lower mana cost, and shields for slightly less at later ranks. Instead of bonus damage, Mantra'd W now adds to the root duration and Mantra'd E now increases the base shield by a large amount and gives a greater area-of-effect shield.

Let's talk Karma.



Right now, while Karma does have a small - but dedicated - player base, she's someone we've put on our radar as an opportunity to improve. Specifically, while Karma does a number of things well (mid-range poke, movement-based team engagement, solo lane dueling), she hasn't really been stand-out in any category for some time and hasn't been able to scale well as the game progresses. Up front: these changes aren't going to "fix" everything (honestly no change does that!) - we just wanted to highlight more of Karma's unique strengths (utility and control) while also giving her that lategame scaling potential (a ramped up cooldown refund on Gathering Fire and much stronger utility potential in R-W / R-E). While these changes do reduce some of Karma's dueling threat, it's important to note that we're not trying to commit her to a duo-support lane or a solo lane specifically - just that we're trying giving her access to an end game fantasy (there's a word we haven't heard in a while) and feel we can do it through her more distinctive powers. Quick note on removing the damage on Mantra'd W / E - a goal here was to differentiate Karma's contextual decision making when selecting an ability to Mantra (super root? mega shield?), so we went down that path. Additionally, removing damage on R-E means we can up the ante on Gathering Fire's cooldown reduction without seeing Karma throw out a Mantra'd E every 6 seconds in clumpy team fights.

Passive - Gathering Fire

MANTRA COOLDOWN REFUND - SPELL HIT 2 seconds at all levels ⇒ 2/2.5/3 seconds at levels 1/7/13

MANTRA COOLDOWN REFUND - BASIC ATTACK 1 second at all levels ⇒ 1/1.25/1.5 seconds at levels 1/7/13

W - Focused Resolve

NEW PUT A LEASH ON IT Focused Resolve can now target monsters in addition to champions

ABILITY POWER RATIO 0.6 ⇒ 0.9

W - Renewal (Mantra'd Focused Resolve)

NEW PUT A ROOT ON IT Using Renewal now increases the duration of Focused Resolve's root - if triggered - by 0.5/0.75/1/1.25 seconds

REMOVED BONUS DAMAGE 75/150/225/300 (+0.6 ability power) ⇒ No longer adds additional damage

E - Inspire

COOLDOWN 10 seconds at all ranks ⇒ 10/9.5/9/8.5/8 seconds

COST 60/70/80/90/100 mana ⇒ 60/65/70/75/80 mana

SHIELD 80/120/160/200/240 ⇒ 80/110/140/170/200

E - Defiance (Mantra'd Inspire)

NEW YOU MIGHT SAY IT'S DEATH DEFYING Using Defiance now increases the primary target's shield amount by 30/90/150/210 (+0.3 ability power)

REMOVED DAMAGE 60/140/220/300 (+0.6 ability power) magic damage ⇒ No longer damages enemies