Postby waltc » Jun 24 2017, 16:50

GrayFace wrote: You've probably responded to my previous version of the message. With my last version the game should act as always, just without the async mouse stuff.

Here are 2 instructions that you would need NOP'ed: 4A03F8, 4A09EB. They erase data returned by GetCaps if the async mouse switch is off. Then, I suspect you should be able to use native windowed mode of the game and set the tool as any device.

I'm running WIn10x64, build 16226 (latest beta build), and I had been having a very rough time trying to get MM7/8 to open and run--previously, prior to the 10563 Creator's Update build of Win10 that Microsoft officially released a few weeks ago, I had no problem running either program with your 2.0 patches (or the earlier 1.6.x patches, either)--no need for compatibility modes and so on. But Microsoft has done something beginning with the official Creator's Update release of Win10 that has been causing some games that ran fine under previous builds not to run at all under the latest builds. They had been halted by "unable to open DX renderer" errors of one kind or another. It was very frustrating as I have a 2560x1440 monitor and did not want to have to drop down to 640x480, anyway.... Grayface, your M&M7/8 modifications to Angeldeath's original scaling mods work like a charm (AD's original mods never worked for me) even in the present Insider's build of 16226! I've got both MM7&8 scaled to run @ 2560x1440 in a window--which is what I've wanted for several weeks now! Works splendidly!Just want you to know how much I appreciate your work on these original masterpieces that after decades I still fire up and play every now and then!Using mmcl .03 alpha...could not get it to run at all in M&M6; but seemed to at least allow me to run M&M7 @ 640x480 full screen, but Mouselook caused the direction to spin like a mad top every time I turned it on...Bottom line is that with the scaling modifications you made for MM7/8 from Angeldeath's earlier work I simply don't need to use mmcl any longer to get the game to run properly under these advanced Win10 beta builds--bodes well for the future! M&M6 is still a problem for me--right now I can only run it @ 640x480 in a Window, which is OK, just not where I want to be--maybe at some point when you have some time you could patch up something for M&M6 as you did for the M&M7/8 angeldeath mods...?Thanks again for a very pleasant surprise! I also want to thank Emjayen for mmcl...because if I hadn't been able to get M&M 7 to run with mmcl I'd probably have just given up on them for a long while...! MMCL kept me interested enough to keep on looking! Thanks again!Wanted to add one more thing, Emjayen. The very first time I ran M&M with the GF 2.0 patch and mmcl .03a, mouselook worked perfectly! I must've run through some things in the game for 30 minutes or so and mouselook was functioning fine--I remember because I had read your note about it breaking GF's mouselook and thought--"How nice, it's not broken after all!" OK, that said, the very next time I fired up M&M7 through mmcl, Mouselook was indeed broken and the viewport spun in rapid 360-degree horizontal revolutions like a mad monk's head...In every subsequent play Mouselook was indeed broken. But that first experience I had in which ML was working with mmcl .03a makes me think that a solution can't be far away!