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• This mod no longer tries to take unnecessary artistic liberties that don't really follow the mods goals. This includes saturation and contrast edits, weather color settings, and increased godrays during some weathers. Most of these changes will be available as optional addons.



• Fog no longer starts directly at the player - it starts 1000 units away more like the vanilla game. However, I have adjusted it to be so gradual that you cannot tell where the fog starts. This greatly reduces any sense of fog pop in, while also making the image much more crisp and clear as if fog was disabled. Interior and exterior fog settings are very likely to be adjusted in the future.



• There is now an extremely subtle static DoF in the distance, rather than disabling it completely. You won't be likely to notice it, but it helps a little bit with aliasing issues on trees.



• Transparent objects have had their intensity reduced. This applies to glass, bug wings, plastic, etc.



• Godray intensity has been reduced in all scenarios.



• Sun lens flare were added to glowing see and radstorm weathers, just like how far harbor does it. This looks better with the reduced godray settings. Some misty/rainy weathers now use this new sun flare instead of the standard clear weather one.



• Godray performance settings were commented out in the ini. Feel free to re-add these.



• Pip boy light range increased slightly.

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