The PBE has been updated! As we continue the 7.20 PBE cycle, today's patch includes continued Runes testing, changes to the gameflow in testing, and more tentative balance changes.Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





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Changes to gameflow now on PBE!

chupaacabra

"Hello PBE friends! QA analyst Chupaacabra here.

Are you sick of having to re-invite your party members on the end of game screen or when you change game modes?

Do you want us to remember your position preferences so you don’t have to keep selecting them when you’re spamming draft games?

Hopefully the answer is yes to both because we are fixin’ this stuff.

Now on PBE:

CHANGE YOUR PARTY’S GAME MODE, NO PROB!

The party captain can change game modes for the party without having to re-invite them. If you’re a party member, you hear a little sound, and BOOP you’re in the new mode. No need to accept another invite.

READY UP WHEN YOU WANT TO ON THE EOG SCREEN!

Party members can now click “Play Again” on the EOG screen to return to the lobby—until you click it, everyone in your lobby will see that you are “not ready”. Click “Play Again”, when you’re “ready” to play. After all party members are ready, the party captain can enter matchmaking.

REMEMBERED POSITION PREFERENCES!

Your position preferences will be remembered through gameflow. So if you’re playing multiple Ranked games (or draft games, anything with position select) we’ll remember your positions from game to game when you click “Play Again”. You’ll have to pick them again if you change game modes or relog.

NOTE: This gameflow will occur in Normal Draft, Ranked Flex, Solo/duo, and SR Blind on PBE. If you’re in a different game mode, like ARAM, you’ll simply use the old gameflow of having to re-invite people. We’re working on getting this flow into all queues.

We need your help!

We’re looking for any bugs you may run into while testing on PBE. Post your bug in this thread with any repro steps you have. Screenshots, video or logs are also always appreciated to help us track down the problem!"

Continued Runes Reforged Testing & Changes

Wrekz

"Quick heads up on runes changes for PBE Today: 1/x"



"Last hitting - Champions gain +5 damage on each basic attack against a lane minion "

"Sudden Impact Now activates on exiting stealth or camouflage"



"Ravenous Hunter Fixed a bug that was causing this to grant 40% spellvamp instead of 15% at max stacks"



"Lethal Tempo Fixed a bug causing this to always break the AS cap instead of only while Lethal Tempo’s bonus was active."



"Celestial Body Damage penalty increased to 8% Damage penalty now applies to monsters as well as champions "

"Overheal - Healing from others = 100-300% over game time, no more range/melee split there"

For a complete listing of the new Runes effects and values, have a look at our Runes Effects and Values document (including a helpful changelist to note changes from a certain date):

Riot Sparkle 's PBE testers can head on over to's Runes Reforged bugs & feedback thread for more.





Miscellaneous

Here'swith some changes to the gameflow in testing now on the PBE:Rune Reforged, the new combination of runes and masteries into one new system, continues testing on the PBE this cycle - including runes themselves, the runes panel, the client run inventory and editing ui, base stat and jungle tuning, & more.shared today's rune balance changes & bugfixes in this tweet chain - Loading screen frames have also been adjusted to accommodate for the new Runes system.