The Undying - version 2

Death is something that eventually consumes all of us. It is an inevitable fate, though some fight tooth and nail to avoid it. Some go to great lengths in order to find immortality, generally by committing atrocious acts. Liches, Vampires, and Death Lords all have achieved some form of immortailty. This patron choice seeks to emulate some of these features. The goal of this subclass is to create an option for a character to be extremely resilient, just as the undead are.

Warlock Patron: The Undying

Your patron is a Lich, a Vampire, a Death Lord, or perhaps even a demon such as Orcus, the Prince of Undeath. By getting involved with this patron, your life has been forever changed as you slowly evolve into something that is much more monstrous than your original self.

As an optional way to flavor your character, you can pick or roll from the following table to add a unique quirk to your character.

Undying Flaws

d6 Flaw 1 You enjoy digging holes and playing in dirt. You feel at home there for some reason. 2 You can't feel much. You touch things that are searing hot or sharp without noticing. This still damages you. 3 You despise bright and cheery places and are only comfortable when it is cold, dark, and depressing. 4 You're incredibly pale and you always look exhausted. 5 You smell oddly good. Not like a corpse. Definitely not like a corpse. 6 You have a strange desire to eat sentient bipedal creatures. It's probably nothing for your allies to worry about.

Expanded Spell List

Your patron grants you knowledge and allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells

Spell Level Spells 1st ray of sickness, inflict wounds 2nd blindness/deafness, silence 3rd speak with dead, bestow curse 4th aura of life, death ward 5th contagion, cloudkill

Among the Dead

Starting at 1st level, you have advantage on saving throws against any disease and poison.

Additonally, undead have difficulty harming you. You benefit from always being under the effects of the Sanctuary spell, but only undead creatures are affected by it. This does not count as magic, so it cannot be dispelled nor can it be detected by abilities and spells that detect magic.

Loathsome Limbs

Starting at 6th level, you begin to take on more characteristics of the Undying. You can now hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

As a reaction to taking slashing damage you can remove one of your hands. A removed hand has your attributes, proficiency, armor class, speed, and a climb speed equal to its speed. It has hit points equal to twice your warlock level + your Charisma modifier and blindsight out to 30 feet. While one or both hands are removed you can't take actions that would normally require you to have that hand. Roll intiative for the limb, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its unarmed attack and damage rolls equal to your Charisma modifier (minimum of +0).

While your removed limbs are within 100 feet of you, you can communicate with them telepathically. Additionally, as an action, you can sense what the removed limbs sense. During this time, you are deaf and blind with regard to your own senses.

On a short or long rest you can reattach any suitable limbs (not necessarily your originals) in your posession to their proper place on your body.

Resilience of the Undying

Starting at 10th level, you become more like the undead. Your body now ages at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. Additionally, you are now immune to disease and poison.

Truly Ghoulish

At 14th level, you have become accustomed to being wounded and can shrug off even the most grievous of wounds. On your turn, you can use a bonus action to regain hit points equal to 2d8 + your warlock level. Additionally, if you put a severed body part in the appropriate place when you use this feature, the part reattaches instantly.

Once you use this feature, you can't use it again until you finish a short or long rest.