TheoMikkelsen Profile Joined June 2013 Denmark 196 Posts Last Edited: 2015-11-03 01:19:51 #1



I have made a list of LotV suggestions/thoughts that I and others would like to see considered after the release. I would like to know if you share my opinion and please feel free to discuss!



You can read my thoughts below the polls.







Poll: Decrease Ravager Corrosive Bile damage to structures from 60 to 30?



Yes (60)

48%



No (51)

41%



Something Else (14)

11%



125 total votes (60)48%(51)41%(14)11%125 total votes Your vote: Decrease Ravager Corrosive Bile damage to structures from 60 to 30? (Vote): Yes

(Vote): No

(Vote): Something Else









Poll: Increase Photon Overcharge energy cost from 25 to 50



Yes (83)

60%



Yes, but increase the duration from 11 seconds to 22 second too (25)

18%



Something Else (19)

14%



No (12)

9%



139 total votes (83)60%(25)18%(19)14%(12)9%139 total votes Your vote: Increase Photon Overcharge energy cost from 25 to 50 (Vote): Yes

(Vote): Yes, but increase the duration from 11 seconds to 22 second too

(Vote): No

(Vote): Something Else









Poll: Change Warp Prism Warpin from 5 to 11 seconds?



No (75)

60%



Yes, but make an upgrade on Robotics Bay that gives back 5 second warpin (22)

18%



Something Else (15)

12%



Yes (12)

10%



124 total votes (75)60%(22)18%(15)12%(12)10%124 total votes Your vote: Change Warp Prism Warpin from 5 to 11 seconds? (Vote): Yes

(Vote): Yes, but make an upgrade on Robotics Bay that gives back 5 second warpin

(Vote): No

(Vote): Something Else









Poll: Increase Overlord Movement Speed?



No (75)

60%



Yes (47)

37%



Something else (4)

3%



126 total votes (75)60%(47)37%(4)3%126 total votes Your vote: Increase Overlord Movement Speed? (Vote): Yes

(Vote): No

(Vote): Something else









Poll: Nerf Parasitic Bomb from 90 damage to 80?



Yes (67)

54%



Something else (30)

24%



No (26)

21%



123 total votes (67)54%(30)24%(26)21%123 total votes Your vote: Nerf Parasitic Bomb from 90 damage to 80? (Vote): Yes

(Vote): No

(Vote): Something else











Ravager



I think the the splash damage of Corrosive Bile is great, but it allows Ravagers to do up to 120-180-240 damage to buildings. I think this is too much. I think Ravager timings and allins are a bit too strong, and nerfing this a bit would help PvZ a lot, perhaps enough.



Photon Overcharge



Even if Protoss was the weakest race right now, I still the Photon Overcharge is too crucial for Protoss earlygame defence and is too indifferentiatable from one another. I think the energy cost should go from 25 to 50, but not without compensations. It is up to Blizzard whether those compensations should go to Photon Overcharge itself or somewhere else.



Warp Prism



I think Protoss needs to get completely rid of the early and midgame fast warpin from Warp Prisms. A variety of timings already start to feel a bit gimmicky, and Warp Prisms are already very strong without the warpin mechanic due to the pickup range. I believe, instead of nerfing the new cool pickup range, that it would be better to see the Warpin nerfed instead so that Protoss truly has almost equal defenders advantage as the other races. This is ofcourse only if the 5 second warpin is not added as an upgrade to the Robotics Bay, which would be fine for the lategame.



I would not make this nerf unless we see a small buff to protoss gateway units otherwise. It is debatable, as well, if a buff to protoss gateway units makes a small nerf to say disruptor a good idea. Never the less I thought it would be worth bringing up because personally I think removing the earlygame fast warp in stuff is a great idea for the design progress of protoss.



Overlord Speed



Overlords tend to get sniped in the earlygame by marines and does, due to the faster game progression, have a harder time scouting. I think zerg deserves a better chance at scouting.



Parasitic Bomb



Many seem to think Parasitic Bomb is way too strong. For TvZ this is probably a valid issue in the lategame. However I do like the stacking effect of the spell and that it is dangerous so that Zerg has a cool tool versus lategame air from Protoss and Terran. 90 damage might be a bit too much, but let us try and see the damage nerfed a bit first.

Hello!I have made a list of LotV suggestions/thoughts that I and others would like to see considered after the release. I would like to know if you share my opinion and please feel free to discuss!You can read my thoughts below the polls.I think the the splash damage of Corrosive Bile is great, but it allows Ravagers to do up to 120-180-240 damage to buildings. I think this is too much. I think Ravager timings and allins are a bit too strong, and nerfing this a bit would help PvZ a lot, perhaps enough.Even if Protoss was the weakest race right now, I still the Photon Overcharge is too crucial for Protoss earlygame defence and is too indifferentiatable from one another. I think the energy cost should go from 25 to 50, but not without compensations. It is up to Blizzard whether those compensations should go to Photon Overcharge itself or somewhere else.I think Protoss needs to get completely rid of the early and midgame fast warpin from Warp Prisms. A variety of timings already start to feel a bit gimmicky, and Warp Prisms are already very strong without the warpin mechanic due to the pickup range. I believe, instead of nerfing the new cool pickup range, that it would be better to see the Warpin nerfed instead so that Protoss truly has almost equal defenders advantage as the other races. This is ofcourse only if the 5 second warpin is not added as an upgrade to the Robotics Bay, which would be fine for the lategame.I would not make this nerf unless we see a small buff to protoss gateway units otherwise. It is debatable, as well, if a buff to protoss gateway units makes a small nerf to say disruptor a good idea. Never the less I thought it would be worth bringing up because personally I think removing the earlygame fast warp in stuff is a great idea for the design progress of protoss.Overlords tend to get sniped in the earlygame by marines and does, due to the faster game progression, have a harder time scouting. I think zerg deserves a better chance at scouting.Many seem to think Parasitic Bomb is way too strong. For TvZ this is probably a valid issue in the lategame. However I do like the stacking effect of the spell and that it is dangerous so that Zerg has a cool tool versus lategame air from Protoss and Terran. 90 damage might be a bit too much, but let us try and see the damage nerfed a bit first. Any sufficiently cheesy build is indistinguishable in skill