Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. Thank you!

[ Gameplay ]

Engineering Lab now works faster

Rebalanced Patent costs

Increased cost of Nanotech

Mutinied buildings no long show lines to the takeover HQ

Cannot do two espionages of the same type at the same time

Fixed bug with getting too much back from cancelled Offworld shipments (thanks IDomin!)

Robotic players now get adjacency bonus if they put secondary buildings next to primary ones. (A steel mill next to an iron mine, for example)

Steel Mills consume 50% more power

Players on higher handicaps receive less starting life support resources

Robotic player consumes 100% more electronics

Reduced auction safety time (to prevent you from bidding immediately after another bid came in) from .75 seconds to .5 seconds.

Free claim from founding later now comes at different HQ levels

Glass Furnace are now built with Steel + Silicon, Electronics Factory with Steel + Aluminum

Daily challenge now defaults to Executive level

After buying out another player, no one else can buy your stock (or buy you out) for 8 seconds

Perks acquired in auctions in the campaign game are now temporary and only apply to that current scenario

Reduced effect of Hacker Array on maps with more players

[ Art ]

New dust storm!

New solar panel!

New water mine!

New geothermal plant!

Fixing geothermal vents when in observer mode

[ Terrain ]

Dry Ice and Water Ice now have a different visual appearance

Fixed resource generation bug in craters

Fixed rare crater-in-crater height offset bug

Updated appearance of Cracked and Volcanic terrains

Fixing terrain batching index-out-of-bounds error

[ UI ]

Resolved problems by going fullscreen in OSX (Mac)

Setting fullscreen checkbox to be in sync with fullscreen setting (from changing through a menu on OSX)

Fixing ClickToScan error message in observer mode

Increased the size of the selected building options UI and added icons to the buttons

Holding down Shift now changes the color of selected building option buttons for any buttons that are affected

Campaign tooltip fix.

Making tooltips for Start/stop auto-purchasing building input. Now with bright red letters to let you know you're about to wreck your game by using it.

Added an icon for Pirates

[ Audio ]

Fixing audio error message when placing an underground nuke

[ Multiplayer ]

Server ping is displayed as a dash if it doesn't have a value

Added column headings to the server list

Resetting previously selected Mod option to fix lobbies not showing up for some people

Reduced network traffic to try to lower lag

[ Performance ]

Improving performance for starting a new game by 2x

Improving scanning performance by 25ms per frame when the map is mostly revealed

Improving ice-condenser placement performance

[ Graphics ]

Enabling SSAO post process in High Graphics Quality

Adding frame limiter dropdown in Options Screen with choices 100FPS, 60FPS, 30FPS, V-Sync 1 interval, V-Sync 2 interval

[ Localization ]

Localizing tutorial screen & intro text

Localizing Find Lobby Screen

[ Mods ]

Changed the error messages for validating mod files from displaying in the log file only to also being displayed on the screen. The name of the file being validated in now also displayed with the error or warning message.

[ Miscellaneous ]

Logging the application version number to output_log.txt to assist in tracking down bugs

Loosened the type restrictions on the schema files used to validate mods for the game

Limited the log file to 100 megabytes max.

"Tutorial" now "Learn to Play"

Orienting Mars on start screen to line up with standard orientation (THE SHAME)

Changelog: Show more/less buttons added to changelog for those who are interested in all the changes we've made.

Things that are not fixed yet but are working on:

Saving and loading games

Host migration for multiplayer (for when the host stops or ends the game)

Audio issues with the Mac.

Offline mode for single-player games

Providing players with a development roadmap so they know when to expect what

and a whole bunch of other cool stuff!

Optional: Revert to v0.1.5062

NOTE: You will not be able to play multiplayer with anyone not on the same version as you!

To update to the previous version: