Primal Path: Path of the Enforcer

Barbarians that follow the path of the enforcer are those that channel their fury into the form of righteous justice. Their unbridled rage is let loose upon those that wish to break what civilization has built.

Cleave Their Ranks Starting 3rd level, when you hit a creature with a melee weapon attack using Strength while raging, you can attempt to strike other creatures with the same attack. Choose up to two creatures within 5 feet of the original target and within your reach. If the original attack roll would hit either creature, they take damage equal to your Strength modifier + your Rage damage bonus.

Enforcer's Presence Also at 3rd level, you gain proficiency in Intimidation if you don't already have it, and you can use your Strength modifier instead of your Charisma modifier for checks made with it.

Iron Resolve Beginning at 6th level, your resolve warns your enemies against struggling. If you would be hit with a melee attack while you are raging, you can use your reaction to force the attacker to make a Wisdom saving throw against a DC of 8 + your Strength modifier + your proficiency bonus or lose the attack and be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this feature for the next 24 hours. You can only use this feature once every time you rage.

The Law Doesn't Bend Starting at 10th level, your might is as unbending as the law you uphold. When you hit a creature with a melee weapon attack, you can choose to push the creature 5 feet in any direction that is not towards yourself. Additionally, you can push creatures you damage with your Cleave Their Ranks feature 5 feet in the same direction.