Here is my experiance with the current balance of the game.

Cyclops need a small buff to where they do not stack on top of each other. When tested against a forge an entire force of cyclops lost to 6 grizzlies with no leader abilities and only y abilities from the grizzlies. However when tested against hunters the hunters won hands down. Start small with cyclops either not stacking on each other or make them take less splash damage. Start small maybe 10% less splash.

I main Forge and Jerome here are some small buffs and patch work I think should be implemented on these two hero’s.

Bugs

Forge hog: when leader abilities hit that inflict slow like ice are on a group of grizzlies with forge hog they freak out and refuse to move I believe forge hog is causing this issue because whenever I try moving forge first and get him out the grizzlies seem to figure themselves out and continue on at a snails pace.

Solution: patch the hog and consider making grizzlies immune to status effects they are incredibly slow as is and these effects make them next to useless their mobility is the biggest negative but giving them immunity would be a cool buff that shouldn’t break the meta. Allow them to still loose damage than take damage and still be frozen but don’t slow their already incredibly slow speed down.

bug: Jerome mantis drops. Part of Jerome hero’s charm is skill shotting it to drop in groups of enemy’s, laser barrage makes it very effective if you can land it in a group of enemies, however there is a bug to where it won’t land in a group of enemies to big it will drop to the side of them and the laser barrage doesn’t even hit where you where aiming this is extremely annoying when it is a skill shot leader ability and you do not get the damage you should, since mines where nerfed Jerome is even worse than before and this mantis fix to where it should hit and land where you aimed needs to be fixed so u can get the damage that is meant to be dealt

also Jerome enduring salvo is still pretty easy to dodge and doesn’t deal great damage consider giving it another buff.

atriox remove the mine stun and slow from jump brutes and consider removing these mines or nerding them, they are extremely good another solution would be to make the jump y abilities have a longer cooldown

anders: her supersentinal could use a nerf the abilitie to call a super unit in at will with a powerful y ability that is instant needs to be relooked at, with a bad Anders it doesn’t seem very good but with a good Anders it can very powerful, also Anders sentinels could use a look at

im sure I could think of more but the post would be to long last said artilery could use a look at it is incredibly strong maybe a slight damage nerf or slower shooting times