Kid Icarus: Uprising (2012)NintendoHynden WalchViridi is the Goddess of Nature and unsurprisingly also the commander of the Forces of Nature. While she may have nothing but adoration for both her forces and the environment, unfortunately, she also has a burning hatred for the human race, and desires nothing more than their total extinction for their crimes against the environment. (tl;dr: she is an extremist Captain Planet ---Neutral A: Viridi first performs a palm strike with her left hand, followed by a jab of her staff, culminating with a horizontal swing of her staff. The palm strike deals 3% with non-existent knockback, the jab deals 3% with low knockback, while the horizontal swing deals 4% with middling knockback.Forward A: Viridi swings her staff in an upwards arc in front of herself. 5% with OK knockback and plants a flower.Up A: Viridi thrusts her staff upwards. 6% with alright knockback and plants a flower.Down A: Viridi sweeps her staff in an arc in front of herself. 5% with decent knockback.Dash Attack: Viridi boosts herself forward a short distance, leaving behind a brief trail of weeds as she does so. Viridi herself deals 9% with surprisingly decent knockback, while the weeds deal 2% with non-existent knockback.Ledge Attack: Viridi thrusts her staff diagonally upwards in front of herself as she floats back onto the stage. 6% with alright knockback and plants a flower.Getting Up Attack: Viridi swings her staff upwards as she floats back onto the ground. 5% with decent knockback.Neutral Air: Viridi summons a Nutski in front of her, which proceeds to fire a single seed that deals 4% with passable knockback before disappearing.Forward Air: Viridi swings her staff overhead. 6% with adequate knockback and plants a flower.Back Air: Viridi backhands with her left wrist. 5% with mediocre knockback.Up Air: Viridi swings her left arm in an arc above herself. 5% with middling knockback.Down Air: Viridi slams her staff downwards with both hands. 6% with decent knockback and can meteor smash.Grab: Viridi whips out her left hand, allowing a vine to sprout from it and attempt to latch onto enemies. Has a decent range and can be used as a tether recovery.Pummel: Viridi punts her enemy with her staff. Slow to execute, but deals 6%.Forward Throw: Viridi bats her enemy away with her staff. 5% with average knockback.Back Throw: Viridi raises her staff as a Venus flytrap erupts from the ground, bites Viridi's enemy and flings them behind her before disappearing. 8% with decent knockback.Up Throw: Viridi snaps her fingers as a giant rose blooms from the ground to knock her enemy into the air, before just as quickly disappearing. 6% with OK knockback.Down Throw: Viridi knocks her enemy to the ground with her staff and sprays them with a stream of 4 petals from her palm. 7% with decent knockback and plants a flower.Forward Smash: Viridi draws back her staff as a pink aura surrounds her. Upon release, she raises her staff as a wooden stake erupts diagonally forward from the ground, before just as instantly sinking back in. 17-29% with great knockback.Up Smash: Viridi holds her staff with both hands as a seed is planted in front of her. Upon release, she raises her staff as the seed sprouts into a tree, prior to sinking into the ground. The sweetspot is in the tree's leaves, but instead of determining if extra damage is dealt, it determines whether or not a flower is planted. 16-28% with good knockback.Down Smash: Viridi holds her staff close to herself and shuts her eyes as two mounds of dirt burst from the ground. Upon release, Viridi opens her eyes as the mounds of dirt orbit around her once prior to being placed neatly back into the ground. 15-29% with good knockback.Neutral B: Viridi PalmAs a image of herself briefly emblazons itself onto her arm, Viridi fires 3 heart-shaped petals out of her left palm. She can alternatively hold B to release a cluster of petals after 3 seconds. Each petal individually deals 3% with minor knockback, while the cluster deals 9% with alright knockback.Side B: LethiniumViridi slightly pushes herself backwards as a Lethinium erupts from the ground. The Lethinium then proceeds to home in on the first enemy to enter its range (around the size of Boggy B 's Sentry Gun) and, after a moment to charge, fires a powerful laser that cuts through terrain and deals a racking 20% with good knockback! However, this move has its drawbacks: the Lethinium can only take 20% of damage before it despawns, there can only be one Lethinium out at a time, and the move can only be performed on the ground; attempting to perform it in mid-air will have Viridi push herself backwards, but spawn no Lethinium.Up B: Viridi ClawsViridi equips the Viridi Claws and slashes repeatedly with them as she spins upwards. She reaches around the same height of Little Mac's Rising Uppercut before entering a helpless state. 4% per slash, for a total of 20% with decent knockback.Down B: Cragalanche AssistanceViridi raises her staff, instantly summoning Cragalanche in front of her. Craglanche follows Viridi in the direction that she is going, and either turns his left hand into a whip with long reach that deals 9% with average knockback if A is pressed, or enlarges his right fist for a mightier, yet shorter range punch that deals 16% with good knockback if B is pressed. It takes 50% damage to KO Cragalanche, but attacks dealt to his back deal double damage. Once Craglanche is taken out, Viridi cannot summon him again for 10 seconds.Final Smash: Reset BombViridi coldly states that it's "Time for nature to take its course." as a pink streak shoots down from the sky. After a second, the Reset Bomb hits ground zero in the middle of the stage, creating a screen-wide explosion that deals 50% with cataclysmic knockback if not shielded. After the Reset Bomb has been detonated, the stage is shrouded in a pink mist, and an invulnerable Lurchthorn that flies around the stage, dealing 10% with good knockback to anyone that touches it (except Viridi) is let loose. After 6 seconds, the Lurchthorn is recalled as the stage returns to normal.---Viridi has two main advantages; a few of her normal attacks plant flowers onto her enemies' heads, weakening them for Viridi to perform her Smash attacks (her main KO options, alongside her Down Air), while her specials keep the pressure away from Viridi by driving enemies off. If both of these lines of defence are breached however, Viridi is left wide open for being KO'd herself due to her light weight and mediocre recovery.- Nature- Light- Sun- Darkness- Calamity- Death- Seas- ForgeViridi appears in a explosion of pink flower petals before entering fighter stance.Viridi stands, holding her staff firmly with her right hand.Viridi tilts her head downwards while smirking, before resuming fighter stance."Little Miss Cactus"Viridi spins around her staff, muttering "Pitiful!" She then resumes fighter stance.Viridi points her staff forward, questioning "Why don't you try harder?" prior to resuming fighter stance.Viridi puts her left hand to her chin as she asks "Giving up yet?" She then resumes fighter stance.Viridi slouches on a throne made of vines, commanding that the defeated "Bow down before my awesomeness!"Viridi folds her arms and tilts her head backwards as she gleefully laughs.Viridi twirls around before slamming her staff into the ground, stating "Nature always wins."Viridi reluctantly applauds for the winner, with a disgusted expression on her face.---