Overview of whats on the PTR for tanks, including Tier Set bonus and Trinkets.

Item Updates

Legendary Ring

Use: Awakens the powers of Sanctus rings worn by you and your allies, granting 25% Versatility for 15 sec. For the duration of this effect, all damage and healing received is divided evenly among empowered allies. (2 min shared cooldown)

Tanking Trinkets

These are all the non class specific tanking trinkets so far on the 6.2 PTR.

Looking for raid Tier set

LFR T18 Plate Tank 2P Bonus – Bonus Armor increased by 145.

LFR T18 Plate Tank 4P Bonus – You have a chance when taking damage to gain Fel Bulwark, absorbing 23,500 damage for 6 sec.

LFR T18 Leather Tank 2P Bonus – Bonus Armor increased by 125. 145.

LFR T18 Leather Tank 4P Bonus – When hit by a damaging attack, you gain Fel Mending, healing you for 6,000 over 6 sec.

Class Changes

Blood Death Knight

Class Changes

Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Glyph of Icy Runes has been removed.

Mastery: Blood Shield’s Physical damage absorption shield from Death Strike now also counts as having an active mitigation effect active.

Breath of Sindragosa now costs 20 Runic Power per second for Blood Death Knights.

Tier 18 Set Bonuses

Two Piece: Blood Boil and Soul Reaper have a 25% chance to grant 1 extra stack of Scent of Blood. In addition, Scent of Blood now stacks up to 10 times.

Four Piece: Your Death Strike only consumes 80% of the stacks of Scent of Blood.

Class Trinket: Death Coil deals 46% increased damage, and heals you for 46% of damage dealt.

Guardian Druid

Class Changes

Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.

Thrash now deals 10% more damage.

Bear Form now increases armor by 285% (up from 250%).

Healing Touch no longer cancels Bear Form.

Savage Defense now also reduces physical damage taken by 25%.

Dream of Cenarius’ effect can now be stored for up to 40 seconds (up from 20 seconds).

Force of Nature’s summoned Treant now deals 100% more damage.

Guardian of Elune now also passively increases the Druid’s chance to dodge by 10%.

Tier 18 Set Bonuses

Two Piece: Savage Defense also increases heals done to you by 20% while active.

Four Piece: While Savage Defense is active the cost of Frenzied Regeneration is reduced by 50%.

Class Trinket: All damage received is reduced by [ 38% of AP ] (increased by Attack Power). This effect cannot absorb more than 90% of an attack.

Monk

Class Changes

Blackout Kick now deals 5% less damage.

Provoke now has a 30 yard range (down from 40 yards).

Rising Sun Kick (Windwalker, Mistweaver) now deals 5% less damage.

Tiger Palm now deals 5% less damage.

Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.

Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 20% 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Tier 18 Set Bonuses

Two Piece: Expel Harm now has no cooldown when you are below 50% health in Stance of the Sturdy Ox.

Four Piece: Every time you use Expel Harm, the remaining cooldown of your Guard is reduced by 5 sec.

Class Trinket: When you drop below 63% health, you gain a charge of Elusive Brew. Elusive Brew also increases damage dealt by 17%.

Paladin

Class Changes

N/A

Tier 18 Set Bonuses

Two Piece: When you cast Avenger’s Shield, you gain an absorb effect equal to 1.5% of your maximum health for 10 sec.

Four Piece: Your Avenger’s Shield has a 50% chance to have it’s cooldown instantly reset when used.

Class Trinket: When you drop below 63% health, the Light will heal you for [ 1,149% of AP ], and deal [ 1,149% of AP ] Holy damage to nearby enemies. This cannot occur again for 12 sec.

Warrior

Class Changes

Improved Defensive Stance now also decreases damage taken by 5%.

Tier 18 Set Bonuses

Two Piece: Reduces the cooldown of your Last Stand by 50%

Four Piece: Shield Barrier’s effect is increased by 100% when used during Last Stand.

Class Trinket: Shield Block now also reduces magic damage taken by 25%. Shield Barrier now also increases your Armor by 25%.

Edit Log

5/4: Added non-class trinkets

5/6: Added LFR tier and updated info based on Build 19973

5/25: Added new Warrior Tier Bonus

6/19: Added update to warrior Tier bonus and trinket

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