Our latest update for the Heroes of the Storm brings a new Hero, balance changes, and more to the Nexus!

Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.

New Special Event: Pachimari Mania

Find Golden Pachimaris to earn your rewards until the event ends on October 17 PDT!

Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.

Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.

The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!

The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!

The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!

The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!

Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.

Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.

At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!

At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!

Open Loot Boxes and be the first team to find the Golden Pachimari!

Open Loot Boxes and be the first team to find the Golden Pachimari!

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As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Trait

Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Abilities

Cannot be used on Vehicles.

Cannot be used on Vehicles.

Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.

Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.

Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.

Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.

Fire a dart which heals the first allied Hero hit for 250 Health.

Fire a dart which heals the first allied Hero hit for 250 Health.

Heroic Abilities

Ana is unable to move while Eye of Horus is active.

Ana is unable to move while Eye of Horus is active.

Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.

Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.

Cannot be used on Ana.

Cannot be used on Ana.

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

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Mercenaries

Defender Mercenaries can no longer be affected by displacements effects.

Defender Mercenaries can no longer be affected by displacements effects.

Base damage and scaling values have been increased by roughly 50%

Base damage and scaling values have been increased by roughly 50%

Impaler and Trooper Camps (Siege Mercenaries found on Volskaya Foundry, Battlefield of Eternity, and Infernal Shrines)

Impaler and Trooper Camps (Siege Mercenaries found on Volskaya Foundry, Battlefield of Eternity, and Infernal Shrines)

Developer Comment: We’ve heard feedback on the lack of strength the Assault Trooper mercenaries possess. We hear and agree with this sentiment so we’ve increased their overall damage to make them more of a threat.

Hanamura and Volskaya Foundry

Mercenary item drops no longer require a short channel time to be picked up.

Mercenary item drops no longer require a short channel time to be picked up.

Developer Comment: This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.

Developer Comment: This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.

Developer Comment: This change is aimed at making the flow of picking up items from mercenary camps smoother and more intuitive. We found the flow of defeating a mercenary camp, capturing it, then channeling on the dropped item was disruptive to what players are accustomed to with typical mercenary camps.

Support Camps can no longer be captured with "Bribe" talents.

Support Camps can no longer be captured with "Bribe" talents.

Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.

Thanks for all of the early responses on Volskaya Foundry. We’re making this change in response to consistent community feedback.

New Battleground: Volskaya Foundry

A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.

A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.

Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.

Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.

Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.

Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.

Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.

Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.

Launch a Rocket Fist that impacts the first Hero or Structure hit. Roots Heroes for 1 second. Disables Structures for 2 seconds. Destroys all minions in its path. 14 second cooldown.

Launch a Rocket Fist that impacts the first Hero or Structure hit. Roots Heroes for 1 second. Disables Structures for 2 seconds. Destroys all minions in its path. 14 second cooldown.

After .5 seconds, charge to the target unit's current location and deal damage in an area. Deals double damage to structures and minions. 8 second cooldown

After .5 seconds, charge to the target unit's current location and deal damage in an area. Deals double damage to structures and minions. 8 second cooldown

When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.

When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.

Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.

Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.

Victory progress does not decay for any reason.

Victory progress does not decay for any reason.

As long as a team has control of the point, they gain victory progress at a steady rate.

As long as a team has control of the point, they gain victory progress at a steady rate.

When a team's control progress hits 100, they gain control of the point.

When a team's control progress hits 100, they gain control of the point.

If an enemy enters the point, the point becomes contested and will not gain or lose control progress.

If an enemy enters the point, the point becomes contested and will not gain or lose control progress.

Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.

Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.

Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.

Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.

New Sandbox Custom Game: Volskaya Foundry

Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.

Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.

Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.

Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.

A sandbox version of Volskaya Foundry has been added to Custom Games.

A sandbox version of Volskaya Foundry has been added to Custom Games.

Vehicles

All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

* Developer Comment: Prior to this patch, crowd control effects on vehicles were reduced by 50%. Initially, displacement effects affecting vehicles were not reduced at all. Over time, we’ve made the decision to make some abilities unable to target vehicles. As our hero roster grew, so did the amount of special rules associated with vehicle interactions. Instead of continuing to maintain a list of special interactions, we’ve opted to simplify the behavior and make vehicles Unstoppable. To compensate for the increased vehicle strength, we’ve also looked at each vehicle’s balance numbers.

* Developer Comment: Prior to this patch, crowd control effects on vehicles were reduced by 50%. Initially, displacement effects affecting vehicles were not reduced at all. Over time, we’ve made the decision to make some abilities unable to target vehicles. As our hero roster grew, so did the amount of special rules associated with vehicle interactions. Instead of continuing to maintain a list of special interactions, we’ve opted to simplify the behavior and make vehicles Unstoppable. To compensate for the increased vehicle strength, we’ve also looked at each vehicle’s balance numbers.

Ranked Battleground Rotation Update

The full Ranked Battleground Rotation is now as follows:

The full Ranked Battleground Rotation is now as follows:

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General

Read our recent blog, “ Under the Hood: AI ” for an in-depth look at these and upcoming AI improvements.

AI Heroes will now perform more dynamic strategies.

AI Heroes will now perform more dynamic strategies.

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Voice Lines

Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.

Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.

Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.

Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.

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In-Game UI

Hero icons on the Minimap now indicate which direction that Hero is facing.

Hero icons on the Minimap now indicate which direction that Hero is facing.

Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.

Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.

Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.

Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.

Daily Quests

A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.

A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.

Social

However, players under level 5 who receive a whisper from a non-friend can whisper that player back.

However, players under level 5 who receive a whisper from a non-friend can whisper that player back.

Players under level 5 can no longer whisper non-friends using chat channel player lists.

Players under level 5 can no longer whisper non-friends using chat channel player lists.

Collection

Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.

Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.

Additionally, item prices are now always displayed on unowned items.

Additionally, item prices are now always displayed on unowned items.

It should now be easier to differentiate between Owned and Unowned Items in your Collection.

It should now be easier to differentiate between Owned and Unowned Items in your Collection.

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Miscellaneous

Flight (Z) now has an allied chat announcement upon activation.

Flight (Z) now has an allied chat announcement upon activation.

Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.

Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.

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Abilities

Sight range increased from 6 to 12 (now matches Heroes)

Sight range increased from 6 to 12 (now matches Heroes)

Talents

Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds

Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds

Increases the cast range and duration of Holo Decoy by 100%

Increases the cast range and duration of Holo Decoy by 100%

Developer Comment: We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.

Developer Comment: We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.

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Deep Tunnel (Z) now has an allied chat announcement upon activation.

Deep Tunnel (Z) now has an allied chat announcement upon activation.

Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.

Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.

Miscellaneous

Phase Shift (Z) now has an allied chat announcement upon activation.

Phase Shift (Z) now has an allied chat announcement upon activation.

Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

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Developer Comment: These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.

Developer Comment: These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.

Increased bonus healing from 50% to 75% for dashing to an ally

Increased bonus healing from 50% to 75% for dashing to an ally

Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks

Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks

Healing increased from 73 to 96 per 3 Basic Attacks

Healing increased from 73 to 96 per 3 Basic Attacks

Abilities

Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

Developer Comment: We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

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Miscellaneous

Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

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Abilities

Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

Talents

Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown

Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown

(New Talent) Blinded by the Light (Active)

(New Talent) Blinded by the Light (Active)

(New Talent) Blinded by the Light (Active)

Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds

Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds

Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds

Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds

New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown

New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown

Punish deals 125% increased damage if it hits 2 or more enemy Heroes

Punish deals 125% increased damage if it hits 2 or more enemy Heroes

!Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.

!Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.

Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.

Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.

Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds

Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds

No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction

No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction

Developer Comment: To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.

Developer Comment: To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.

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Collection Adjustments

The Welcome Bundle has been removed from the Collection.

The Welcome Bundle has been removed from the Collection.

Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.

Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.

The 1,000 Gem reward for reaching level 5 has been removed.

The 1,000 Gem reward for reaching level 5 has been removed.

The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Gems.

The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Gems.

Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.

Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.

Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.

Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

New Skins

Mounts

Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Gems.

Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Gems.

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General

Fixed a number of typo and tooltip errors across several aspects of the game.

Fixed a number of typo and tooltip errors across several aspects of the game.

Art

Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.

Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.

Battlegrounds

Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.

Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.

Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.

Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.

Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.

Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.

Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.

Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.

Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.

Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.

Heroes, Abilities, and Talents

Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.

Auriel: Fixed an issue causing the Energized Cord talent to grant slightly too much Hope with Auriel's Basic Attacks.

Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.

D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.

D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.

D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.

D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.

D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.

Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.

Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.

Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.

Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.

Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.

Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.

Genji: Dragon Blade will no longer benefit from cooldown reduction abilities such as Innervate and Nano-boost.

Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.

Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.

Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.

Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.

Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.

Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.

Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.

Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.

Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.

The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.

The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.

Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.

Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.

Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.

Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.