As with most players, when I first opened the Kingdom Death box I was overwhelmed with options for how to build survivors. As I began to play the game I developed builds that I preferred to run in games and started to build survivors to reflect these combos. I made sure to only build 1-2 survivors using each gear set as I knew early on that I would want to mix sets and create unique survivors later on. It was half way through my second campaign playing with 3 friends that I realised that I needed to 'immortalise' one of our Survivors for the first time; and so The Butchers Daughter was born.

This survivor was originally names after my girlfriend and was part of the party that defeated the first Butcher. She received the Butchers Axe as reward and went on to become an absolute killing machine. She had +2 strength, +1 Accuracy, +1 Luck, and +2 speed thanks mainly to some lucky rolls in the Nickname settlement event. She single handedly cut a Phoenix to ribbons as she stood in the eye of the storm while the rest of us were blown around the board helplessly. It was this fight that earned her the name 'The Butchers Daughter' and the group insisted I built and painted a model to represent her. It is these story telling scenarios that make Kingdom Death so interesting to play as a group as the narrative is almost entirely created by the players.

The model itself consists of the Lion armour legs, one arm, and chest. The Rawhide armour head to represent a makeshift Forsaker mask, one Screaming Armour arm, and the Butchers Axe. The ribs on the back were stolen from my bits box and were originally from the Kroot set I think. The model was posed to give an aggressive menacing pose that is typically reserved for male models. The tilt of the head and the slight tilt forward of the arms and body help achieve this look. She was painted in subdued tones with the light source coming from other Survivors lanterns imagined to the front right of the model. I thought long and hard about adding blood to the axe and may go back at a later point and add some but I want to practice on a less important model first.

I realise that by creating this model I have condemed the character to almost certain death in our next game but this is the price you pay in Kingdom Death.