Hey Commanders!

It’s Monday and that means it's time to talk balance changes. We are currently seeing some pretty competitive matches at the highest levels of play but there’s still plenty that can be improved. This week we’re looking into the following balance adjustments:

Repair Drone, while pretty good when paired up with the big end game units is pretty underwhelming when healing your early game troops. We are considering adding a small flat heal amount to the repair drone to increase its viability with early game unit compositions.

Direct damage commander powers, specifically Ion Cannon and Catalyst missile are difficult and frustrating to dodge, so we’re going to give you a little bit more time to react to them. Our intention is to make changes to these powers small and iterative, as it would be very easy to overcorrect them out of viability.

We feel that Warfactory units could use a bit of help, specifically the Rhino / Buggy and Predator / Scorpion Tanks. Expect some small buffs to them.

Pitbulls received a significant health buff last week that we feel was a bit of an overcorrection. We will likely be reverting their health change in a way that is unlikely to affect shots to kill from things like Anti-Vehicle Infantry and Tanks, but will make them more vulnerable to damage from things like Militants and Turrets. This will also provide an indirect buff to the Orca which will likely be able to single volley them to death.

We are going to continue to tweak and tune minor, but important, things like the initial attack delay on Missile Squad / Laser Troops.

The C&C: Rivals Combat Team