Dual Wielder

The archetype Dual Wielder combines offense with defense through the use of one-handed weapons. Often a Dual Wielder will pair their main-hand weapon with a smaller weapon for their off-hand. The off-hand provides the fighter with an opportunity for more damage or to protect themselves from harm.

Synchronicity

At 3rd level, You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Dual Wielders must be able to spring into action, beggining when you take this archetype you are able to draw and stow two one-handed weapons each turn.

Perfect Timing

Requirement; Off-hand weapon dice is smaller than main-hand weapon.

At 3rd level, when you critical hit with a main-hand weapon attack you can forgo your bonus action to add your off-hand weapon dice (doubled) to the critical.

Dual Wielders are masters of weaving their attacks into seamless action. Beginning when you take this archetype, each time you land a critical hit with your main-hand attacks you can choose to add your off-hand weapon dice to the critical hit. By choosing a less cumbersome weapon to wield in their off-hand, a Dual Wielder can increase their timing on critical strikes.

Off-Handed Parry

At 7th level, you can use your bonus action to parry (dodge action) with your off-hand until the start of your next turn.

If a Dual Wielder is in danger they may sacrifice some attacks to ensure they leave themselves in a more favorable defensive position.

Off-Handed Parry by level Level 7; 1 use per rest

Level 9; 2 uses per rest

Level 13; 3 uses per rest

Level 17; 4 uses per rest

Savage Reaction

At 10th level, when you attack as an opportunity attack you can also roll to attack with your off-hand weapon.

Dual Wielders strive on exploiting openings from their enemies. When an enemy provokes an opportunity attack as a reaction a Dual Wielder can attack with both main-hand and off-hand weapon attacks.

Sweeping Strike

At 15th level, as a bonus action you may grant yourself advantage with your main-hand weapon attacks for 1 round.

By sweeping down onto the enemies weapon with an off-handed strike a Dual Wielder causes the enemy to fumble providing more advantageous opportunities to attack openings.

Incessant Foe

At 18th level, if you attack as a bonus action you can make another bonus action as long as it is not an attack.

Perfect Timing critical hits count as an attack for the purpose of this feature.

A Dual Wielder can create a massive flourish of blows, by this level they have developed to maximize their attacking and defensive opportunities.