With the new rework I'm getting the sad feeling that nothing in this game matters anymore.

Coins don't matter anymore. Collecting 50 per day is easy as anything; if you're not collecting 50 you're doing something wrong. Even if you've earned coins, what do you spend them on? Nothing in the shop seems attractive to buy, maybe only raid passes but that will soon lose its novelty once we've taken down all of the Tier 4s 20x times or more. Once that gets old and boring... what next? Eggs/incubators don't matter any more. Once a source of candy/rare mons, egg hatching has been replaced by raids. Why walk 10 klicks to hatch a level 20 pre-evolution form when you can just catch one outright in 5 minutes? That brings me next to..... Raids make mon rarity a thing of the past.... rarity doesn't matter any more. Yesterday I caught 2 T-rex raid bosses and a Lapras, maybe today I will do some others. It would be funny to see people with a pokedex showing 1k Tyranitars caught by the end of July. But actually, it may be fun now.... but what's the use of these high CP mons? CP doesn't matter any more, in fact it is probably better to have a medium-low CP mon defend a gym so that you get your coins back. In attack, high CP mons don't matter either, unless you're a level 36+ trying to solo a Tier-3 raid boss (which actually might just be the only challenge left in the game) In fact, leveling up doesn't matter any more. Game is for casuals only at this point. Why buy Lucky Eggs to level up when you get exactly the same rewards as other guys? Same coins everyday, same raid bosses taken down, same everything. Types and counters don't matter anymore. The only thing worth doing is raiding high value mons for TMs... but any group of 8+ players however poorly constituted seem to be able to deal huge amounts of damage to any Tier 4 raid boss. I've seen Golems/Charizards attacking a Vaporeon, Eggs attacking a Tyranitar, Machamps attacking into Alakazam. As long as the lobby is filled with 7+ players it is a sure win. Bring Caterpie/Weedle, for all I care. In fact in these situations I prefer to use my 3k Blissey to save potions at the end. It's fun to keep dodging to see all the mons that players line up in raids and I can tell you, it's eye-opening. But it doesn't matter because as long as you have enough numbers you can win! Potions and revives don't matter anymore because I can generally use 1 or 2 dragonites to take down any gym. It's even worse when motivation is at 25% or less, it becomes a total joke at that point. And raid bosses give you 15-20 revives, are you kidding me? I hardly need to use any nowadays, let alone 15. Pokeballs, Ultra balls, etc all don't matter anymore. Because if you succeed in a raid you get Free Premium Balls, just like that! And Golden Raspberries too! Stood next to a level 27 player who caught his first Lapras with his first throw.... he was surprised it was so easy. So why painstakingly collect hundreds of Ultras, when they give you Premiums for free? Catching doesn't matter anymore. Nowadays you wait for events to play the catching game. Why catch caterpies, weedles, rattatas etc and get normal experience, when in 2-3 weeks time you get to catch exotic species with better XP/dust/whatever gain? However, generally whatever you catch is gonna suck because.... IV doesn't matter anymore. Before the rework all of us who were lucky enough to get perfect/close to perfect mons had high gym placement to show for it.... now it works against us in Defence! And the raid system has made high IV powerful mons commonplace. Maybe the only remaining challenge in the game is to collect high IV/CP attackers to solo Tier 3. But to what end? It's not like you get a badge for doing so.

For me the game has completely collapsed and feels really empty at this point. Surely there has to be something better for higher level players to enjoy without dumbing down the game to nursery level??

Wonder if anyone feels the same way.