



Item rarity is a complex, often counterintuitive system. Opinions about setting rarity change with data, and data changes with the meta, and the meta changes with rarity. With the launch of The Awakening we made a multitude of changes to item rarity, in addition to adding another 119 to the pool, which has noticeably shaken things up.



While we don't ordinarily comment on item rarity, in this case we probably should have, as the changes we made, although positive in the long term, messed with people's ability to reliably plan their starting builds. So without further ado, here's what got rarer:



Aegis Aurora

Alpha's Howl

Andvarius

Asphyxia's Wrath

Aurseize

Belly of the Beast

Brightbeak

Bronn's Lithe

Carcass Jack

Cloak of Defiance

Crest of Perandus

Divinarius

Doedre's Elixir

Doomsower

Eye of Chayula

Facebreaker

Gang's Momentum

Goldrim

Goldwyrm

Hyrri's Ire

Jaws of Agony

Kongor's Undying Rage

Lightning Coil

Maligaro's Virtuosity

Mightflay

Quill Rain

Rainbowstride

Rathpith Globe

Rat's Nest

Sentari's Answer

Stone of Lazhwar

Taste of Hate

The Blood Dance

Voidhome

Wheel of the Stormsail

Here's what got more common:



Heartbreaker

Immortal Flesh

Lori's Lantern

Marohi Erqi

Mortem Morsu

Queen of the Forest

Snakebite

Thunderfist

Vaults of Atziri

Voltaxic Rift

Yes, the list of items that are more common is a lot shorter, but keep in mind that we introduced many, many more uniques in this patch which skews rarity. In addition made some changes to the overall rarity model to ensure that some uniques that were drifting into dangerously-rare territory would be more common.



We also changed the drop levels of many uniques -- some up, some down -- to better fit the new progression of the game.



EDIT: Added Lightning Coil, Cloak of Defiance, Queen of the Forest, Doomsower, Maligaro's Virtuosity to the list, as they also had rarity changes with 2.0.0 Every league we look at unique usage rates at various intervals. This, in combination with a lot of the other data we look at, helps paint a picture of general build popularity, balance, and perception of power. Every league, without fail, some uniques bubble to the top of the most-used list and stay there.Item rarity is a complex, often counterintuitive system. Opinions about setting rarity change with data, and data changes with the meta, and the meta changes with rarity. With the launch of The Awakening we made a multitude of changes to item rarity, in addition to adding another 119 to the pool, which has noticeably shaken things up.While we don't ordinarily comment on item rarity, in this case we probably should have, as the changes we made, although positive in the long term, messed with people's ability to reliably plan their starting builds. So without further ado, here's what got rarer:Here's what got more common:Yes, the list of items that are more common is a lot shorter, but keep in mind that we introduced many, many more uniques in this patch which skews rarity. In addition made some changes to the overall rarity model to ensure that some uniques that were drifting into dangerously-rare territory would be more common.We also changed the drop levels of many uniques -- some up, some down -- to better fit the new progression of the game.EDIT: Added Lightning Coil, Cloak of Defiance, Queen of the Forest, Doomsower, Maligaro's Virtuosity to the list, as they also had rarity changes with 2.0.0

Last edited by Qarl on Jul 23, 2015, 6:23:06 AM

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Qarl

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