Dear exiles!

The day has come! Today we’re bringing a huge amount of fixes and quality of life updates to the Xbox One version of Conan Exiles. We’ve done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you’re a level 60 veteran you can now gain additional feat points.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.

A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you

So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.

New content and balancing

New NPC camps have been added to the game world, and certain areas are more populated, see details below.

Human NPC progression across the factions has been increased in difficulty.

Human T4 Loot-pools have been adjusted to provide better rewards

Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight

Many animals and monsters may now spawn as “Elite” versions of themselves

NPC equipment has been adjusted

Crafting and killing gives more experience points overall. See below for more details:

Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.

points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments. Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food

New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We’ll let you experiment!

Building Optimizations

We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.

Loading in buildings has gone from this:

To this:

Roleplaying Updates

Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.

After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.

New Feat: Boneshaper - this feat allows the crafting of dice. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants

You can now see where your fellow clan-members are on the map!

Additions to Purges

A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses

The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.

The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.

New World Content

Introducing a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.

Unnamed City Revamp

As detailed during our previous Conan Exiles stream , we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Picking Up Crafting Stations and storage containers

It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory

Updated the Purge to be more reliable

Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.

You can now see where your fellow clan-members are on the map!

T2 and T3 building pieces now yield XP as intended

Increased Stack Sizes for Wood, branches, Stone and Plant Fiber

Bearer NPCs will now supply materials when killed

Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.

Significant balancing overhaul (see more below)

Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed

Fixed a number of crashes

Fixed an issue which caused needless lag on death

Elevators now bring unconscious NPCs with them

The Ymir altar should no longer shift its positioning when upgraded to its final tier

Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals

Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn

The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

Fixed an issue where Camels who are following would run up to players and get them stuck

Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

Tweaked the Map room so it should now be easier to place

The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed

Fixed a number of issues relating to building pieces ending up connecting at the wrong locations

For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power

Added a Dismantling Bench to gain back materials from certain items.

You can rotate building pieces again without having your character wildly punch the air when you do it.

Currently Known Issues

In certain rare cases you might encounter a building that hasn’t rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue

When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.

The UI for containers and building pieces may read “No Owner” after this patch. This is just a visual glitch. The rules of ownership on the server remains the same.

We will hotfix these issues in the future

Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

Fixed an exploit pertaining to infinite stamina for sprinting

Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber .

. Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

Fixed an issue where it was possible to gain unlimited oxygen

Fixed an issue where fire created by a combination of orbs would damage players on unintended situations

Fixed an issue where it was possible to walk underwater

Fixed a duplication exploit

Fixed an exploit that allowed effects from weapons to persist through all attacks, even when switching to other weapons

Increased performance by reducing streaming distance for gameplay levels.

Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed

Fixed a number of crashes

Fixed an issue which caused needless lag on death

Changed garbage collection settings, which should help with stuttering

Misc. crash fixes

Fragments of Power can now be consumed and will grant 10 extra feat points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments.

points. You need to be level 60 in order to do so. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many additional feat points you can add through those fragments. The Black Hand Pirates have learned how to tame Panthers and now use them as pets

Additional monsters have been added to the Swamp; specifically - semi-giant snakes can now be found in some of the areas there

Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy

Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map

Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah

Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah

The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed

Added a number of Iron Nodes north of Sepermeru

New Crafting Station: The long-awaited Improved Carpenter’s bench - this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space

Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY heading

After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.

New Feat: Boneshaper - this feat allows the crafting of dice. The stack of dice determine how many dice are rolled when you use them. Dice come in 4,6,8,10,12 and 20 sided variants

You can now see where your fellow clan-members are on the map!

It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory

Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food

New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors

Added user interface to let players rate private servers.

A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.

Added a new set of health-bars to differentiate elite and boss enemies from the rest

You can rotate building pieces again without having your character wildly punch the air when you do it.

It’s now possible to place walls next to ramps and roofs without having to tear them down first

Stair corners can now be attached to foundation corners properly

The Ymir altar should no longer shift its positioning when upgraded to its final tier

Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.

Wedges can now be properly placed on top of the Aquilonian Gate Frame

Snapping ceilings to ramps now works more consistently

It’s now possible to build on top of the Right-sloping Inverted Walls

Hatch frames will now display a destructible mesh when destroyed

Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall

Hatch Frames can now correctly be placed on/near Fence Foundations

Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables

Wall Palisades should now be easier to place on flat surfaces

Fixed an issue where some gate-frames were not possible to replace with other gate-frames

Fixed an issue where upgrading the Set Altar to Tier 3 would shift it forwards.

Yamatai fences now prevents climbing, as intended

All placeables now have a minimum building score of 1 instead of 0 - this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.

Almost all placeables can now be tilted/rotated to fit the landscape for easy placement

Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation

Building and item information is now displayed underwater when pointed at with Repair Hammer

Removed the destructible mesh from the Improved Firebowl cauldron

Gateways can no longer be attached to each other without the need of a foundation

Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps

Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)

Fixed an issue where wedge foundations could not be placed on top of wedge ceilings of certain materials

Weapon racks should no longer self-destruct on server restart

Placeables should no longer lose stability upon server restart

Placeables should again show owner info

Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.

Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional

Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals

Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed

Alchemists now have a “Fill flask” recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help craft items that require filled water flasks (Dyes, etc)

Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers

Fixed an issue where XP would not be granted when crafting items from the radial menu

Crafting T2 and T3 building pieces will now yield XP as intended.

The need for molds have been removed from the recipe for Coins and Glass Flasks. The moulds can still be crafted but serve no current function

The Demon Spiders special attack now causes corruption as intended

Animals can now be crippled when shot in the legs

Frost Giants will now cause a cold debuff when their attacks hit

Higher-level undeads now cause Corruption damage when their attacks land

Green Locusts now spit poison

Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to “cheese” these encounters by standing underneath them and simply attacking upwards.

Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult

Gorillas now apply “Sunder” with their attacks

Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat

Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat

Serpentmen Brutes should now deal damage correctly

Hits against a character should no longer briefly display the non-combat button layout legend

Fixed an issue where Salamander projectiles would not target enemies correctly.

The Undead Dragon is now stationary until attacked, instead of roaming the Sinkhole

The White Bat Demon on the Tower of Bats should now have less trouble pathing the area

Added additional spawn points for Siesse Blacktongue in the volcano

Melee thralls should now correctly attack Elephants and Mammoths

Fixed an issue where certain Skeletons had no weapons and would not attack

It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water

Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

It should now be possible to swim with captured thralls. Doing so will make them float.

Thralls should now be able to use throwing axes correctly

Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been set up and would not spawn as intended.

Fixed an issue where archers did not exit combat properly and their AI got stuck

Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits

Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.

Removed the threaten animation from Grey Apes, as it would cause them to get stuck

Fixed an issue where certain pet rhinos could not attack

Pets and thralls should now smoothly follow the player as opposed to “run-stop-run”

Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.

Fixed an issue that allowed expanding thrall inventories

Fixed an issue where it was not possible to interact with pets that were completely submerged in water

Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes

Increased visual varitety for named thralls slightly

Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.

Flawless Zingaran Freebooter Armor is now available from the correct thralls

Rhino pets should no longer be lured by the Rhino lure

Fixed an issue where NPCs would stop using combos or use incomplete combos

A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses

Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn

Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start

Knocking out an NPC from a purge will no longer halt the purge - instead, it is treated as if the NPC had been killed.

Human NPCs spawned through the purge system should no longer spawn naked

Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.

Fixes issue where slider for purge score required for purge had an unreasonable scale

The Purge server setting for “How many times per day” has been replaced with a server setting for delay between Purges

After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don’t miss the warning, and also as a reminder

Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function

Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion

The health for the Exploding Imps has been slightly increased

The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack

Frost Giants now have more hitpoints

It’s no longer possible to apply poison to a weapon if it already has poison applied

Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass

The Giant Spiders special attack now does a lot more damage, as intended

DLC Awnings now cost the same as base-game awnings

The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.

The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher

Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up in more armor

The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge

Obsidian drops have been removed from New Asagarth NPCs

New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.

The Skeletons in the Dregs dungeon are now much harder to defeat

The Locust-queen placed in The Passage has had her hitpoints reduced

Xalthar’s Refuge now houses more crocodiles

Black Ice weapons now cause a debuff on the target that lowers their temperature for a time

Undead enemies are now immune to bleeds and poison

Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well

Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter’s bench as a specific recipe instead

Hitpoints for all doors and hatches have been halved

It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token

Offline hunger and drink modifier is now 0. No more starving or dying of thirst while offline. However, Heatstroke and Frostbite now increase thirst/hunger rate at a higher rate.

Increased the hitpoints for the Rocknose King boss

Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints

NPC Bearers are now more capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking

Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)

Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)

Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank

Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless

XP curve for crafting has been adjusted and crafting now yields XP properly

Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)

Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance

Significantly increased XP from killing monsters and animals

Slightly increased bow damage across the board

Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps

Reduced the weight of heavy armors by 10%

Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.

Human T4 Loot-pools have been adjusted to provide better loot-rewards - in particular for higher-level enemies in the Highlands.

Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).

Many (but not all) Animals and monsters may now spawn as “Elite” versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot - with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.

Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they’re using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.

Various issues with certain (Rare) thralls not spawning has been addressed

XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.

Added 15% armor penetration to the Reaver’s Axe, to match it’s actual description

Lowered the damage by the Jedias Greatsaber by 3 points

1H Mace: The mace weapon animation set have had their hitboxes extended slightly, and the third attack will now make two hits during the spin instead of just one. The Armor Penetration stat for maces have been increased from 20% to 25% and the hyperarmor window for the final attack has been extended slightly. In addition - the third and fourth light combo attacks now have ShieldSmash.

Daggers: Daggers now have 20% armor penetration instead of 15%. In addition - the hitboxes for all the dagger attacks have been extended slightly.

The damage, armor penetration and stamina costs for Javelins have all been increased slightly. Javelins now also stack to 10.

Two-Handed Hammers now have hyper-armor on selected parts of the animation of the light-attack combos. These hyper-armor windows cover only the attack part of the animation, which more reliably allows attacks to go through uninterrupted. In addition, the first light attack will now penetrate shields (but does not cause Shieldsmash)

1h Swords: The heavy combo first and second attack have had their hyperarmor-windows extended slightly

Increased the effect of Flexibility kits on armors

The Undead bosses in the Unnamed city now use Star Metal weapons (with the exception of the Wight boss)

Fixed an issue where some named NPCs in Sepermeru were weaker than their lowlier brethren. They must’ve skipped leg day at the gym but are now fully trained as well.

Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present

Brimstone stalagmites will now destruct after two hits instead of after the first one

Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes

Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary

Added a few iron nodes north of the south-most river so that new players would more easily understand where Iron comes from

Cupboards can now be locked

Fixed an issue where Javelins on display racks were misaligned

The Volcano area has received three merchants that sell consumables that cool you down

Vines can now be harvested from Vine palms

Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds

Witchfire Powder now has the correct keywords

Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed

Fermentation barrel now accepts Cook and Alchemist thralls

Tweaked the Map room so it should now be easier to place

Removed Oil from the Insulated Wood recipe

Coal nodes no longer give stone and instead gives an increased amount of Coal

Fixed a number of visual imperfections for collisions, textures and floating objects in the world

Significantly increased the effective range of Lures

True Indigo Seeds can now be obtained from True Indigo plants

Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.

Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version

Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains

Firebowl Cauldron no longer requires fuel to operate

The Potion of Beastial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.

Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests

Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion

Spiced Pork and Spiced Exquisite Meat now grant “Warming Up” buff

Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000

Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other

Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.

Red and Green dragons now also drop Dragonhorn

It’s now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory

Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements

Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot

Fixed a misleading description in the Acolyte of Set feat recipes

Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories

When placeables with inventories, such as chests and crafting stations are picked up, their inventories will now transfer to you as opposed to being dropped on the ground in a loot-bag.

Unconscious NPCs should no longer be dragged underneath the floor of elevators

Server Browser list now has a new column showing average active players

It should now be possible to quick loot items in Containers while swimming or treading in a water

It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on

The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.

The Icon for black ice is now slightly darker to better distinguish it from the regular ice icon

God tokens can no longer be stored in the preserving bins or other containers with a less than 1x decay modifier

The hunger system should not make thralls die anymore

The Pack Mule perk should now work properly without having to restart or relog the client

Fixed a number of stuck NPC spawns

Fixed an issue which could cause crocodiles to fall through foundations

Players can now interact with Razma’s Journal #3

Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike

The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before

Light arrows should now produce light correctly on Dedicated servers

Elevators now bring unconscious NPCs with them

Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits

Fixed an issue with collision for the Large Campfire

Equipping non-epic Vanir armors no longer triggers the “Equip an Epic Armor set” journey-step

Equipping epic armor pieces now unlocks the “Equip an Epic Armor set” journey-step correctly

Fixed an issue where a goat’s movement would propel them forwards much faster than intended. Who put those radishes up there?

Fixed an issue where Camels who are following would run up to players and get them stuck

The “Receptive” perk now grants a x2 bonus to healing instead of x1.25 - the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points

The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)

It is no longer possible to harvest Eggs and Gossamer using picks or other tools - the exception to this is Sickles, which can be used to gather Gossamer now

Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly

The Giant Spider boss inside the Weaver’s Hollow no longer spawns when players go near the area but is there all the time instead

The Ritual of Protection (“Avatar domes”) should now disappear when the altar it was summoned from is destroyed

Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals

Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm

Lemurian weapons are now correctly marked as High Grade instead of Low Grade

Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat

Food poisoning debuff no longer has a description saying it is causing “0” damage every tick. You lying meat, you.

Fixed a LOD issue that would make the Aquilonian Brazier look misshapen

Fixed a number of typos and grammatical errors #spelchekker

The Claws of Jhebbal Sag are now correctly displayed in the weapon racks

Spiders are no longer attracted by the Scorpion lures

Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons

Hyperborean armors now both grant the same type of temperature protection

Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item

Altar of Set no longer glows mysteriously without light-sources

Frontier door is now removed correctly when dismantled (visual only)

Using a cleaver on a pet’s corpse will now correctly yield meat-items

Exceptional Obsidian 1h Sword no longer has 2h sword damage

Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen

Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible

Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel

Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)

Dragonbone weapons are now labeled as “Legendary”

The potions granted by the Jhebbal Sag religion did not unlock the “Obtain a potion” Journey step. This is now fixed.

Target Lock should now prioritize nearby targets correctly

Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you’d selected several teleportation points at the same time

Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way

All wheels of pain can now take the same food-items as “fuel”

Fixed a bug where the Awakened Staff of the Triumvirate would display the “Talk” widget while it was still being placed

Fixed a bug where Numbing Wraps could be used while a weapon was equipped

Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair

Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations

Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this - the stacking was a visual only effect)

Vathis should no longer randomly spawn as a woman

Fixed an issue where two chunks of flesh would float around your head after being decapitated

Fixed a bug making it impossible to loot certain containers using the quick-loot GUI

Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits

It should now be possible to place wedges underneath the Aquilonian Gate Frame

Fixed an issue with misplaced lower jaws on certain animal-corpses

It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds

The Set Brazier can now correctly be crafted at the Sepulcher of Set

Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh

Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)

Decorative Planter (Highland Bush) now uses the correct bush

Fixed an issue where it was possible to stack placeables in the same spot.

Input from the R1/RB buttons no longer trigger while having a sign input box active

Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items

Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the “Ok” button rather than hitting enter or using the gamepad

Fixed an issue that allowed expanding container inventories

Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server

It is no longer possible to double-jump while being over-encumbered

Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building

Fixed an issue where baby animals would not disappear from the world when picked up.

Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.

The Maelstrom weapon no longer produces light

Healing Arrows will now affect monsters and NPCs as intended.

Sanctuary of Mitra no longer has misaligned flames

Standing torches near the Wardtowers now generate light

Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted

First changes made in “Keybindings” tab are now saved correctly

Fixed an issue where it was possible to have an active placement brush while the character held a weapon

The “Freeze Time” and “Freeze Sky” in the Admin Panel now works as intended in COOP

The journey step “Store goods” now correctly triggers when putting items into crates and cupboards as well as storage chests

Some epic armors did not trigger the “Equip an epic armor” journey step. This is now fixed.

Added some missing foods as fuel to the Wheel of Pain

The Large Water well can now be used to fill up water containers correctly

Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building

The Derketo Dancer outfit is now more pleasing to look at.

Fixed an issue where unconscious NPCs could not be bound while they were in certain pools of water

Radium torches inventory now only accepts the dyes which affect the light and gem color change

The Horizontal Elevator platform should no longer disappear and spawn in the center of the map after the someone walks out of rendering distance. Get out of here, elevator - you’re drunk.

It should no longer be possible to lure NPCs into water and immobilize them

Repair kits now work as intended again

Standing on the Greater Wheel of pain should no longer be desynchronized between the server and client

Greater Wheel of Pain thralls should again be visible

Thralls and pets no longer start decaying after you create a new clan

The Maelstrom weapon now grants bonus vitality as intended

Thralls can again be rotated while placed

Spears are no longer offset in the triple slot weapon display rack

The wheel of pain will now continue with thrall conversions even after a server restart

Fixed more gaps, stuckspots and visual imperfections in the world

Fixed a number of places in the Midnight Grove dungeon where players could get stuck

Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room

Fixed a number of places in the world where you could get stuck if you fell in

Sandstorm should no longer cause damage to players in the Swamp biome

Improved responsiveness for the second heavy attack for Hammers - this attack can now be initiated slightly quicker than before.

The Short description for Aloe now mention its healing qualities

DLC Shields now have the correct keywords

Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects

Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels

Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.

The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed

The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”

The Effects list icon in the inventory next to the paper doll is no longer cut off

Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot

Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show “Unknown Emote” and instead list the emote/s and feat/s learned

Fixed an issue where some interactive objects would not display the “Press [button] to interact” message

When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.

AdminPanel Can now be closed with the back button on a gamepad

Improved the visuals on buffs located on enemy hotbar; It’s now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. "2x Poison, 3x Sunder, etc)

Fixed an inconsistency in the “Days Passed” slider in the Event Log

There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game

Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames

After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet.

Fixed a number of text bugs for the Russian language

It is no longer possible to open the interaction GUI for objects while other GUIs are open.

Controller sensitivity for Powershot can now be set using a client setting

The description of “Trick Shot” now also mentions that it affects Throwing Axes

Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.

When a player’s Thrall attacks an NPC, their health bar should now be displayed.

Encumbrance value should no longer show “-0” after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.

Fixed an auto-correct error that made certain NPC nameplates read “Ii” and “IiI” instead of “II” and “III”

Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open

Removed the sort dropdown from the crafting panel since it only had one option populated

Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)

We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the “Encumbered” message spam. #cucumbered

Highlight should now appear correctly upon navigating up/down in the Settings while using controller

Fixed an issue where the last character before parentheses was removed when using chat to display emotes

Inventories can no longer be accessed while editing sign text

Applying Search filter now scrolls the tab to the sought-out item

Altars placed in the world no longer read “Noname”. Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.

Fixed an issue where a player leaves an empty corpse and the “Looted” tag appears, but a corpse containing loot would display simply “Death”

Diet icons in the pet inventory GUI can no longer be dragged

Item highlight is no longer moved to the player’s inventory when the user uses “Info” button in the crafting station’s inventory

“Heaviest first” option now sorts stackable items properly

When a pet that follows you dies, you should now get a message for this and not merely the “■■■ stopped following you” message

Fixed an inconsistency in the name of the “Raider Armor” Feat.

Fixed an issue where Potion of Bestial Knowledge and Potion of Natural Learning would both claim to reset Attributes and Feats. The functionality here remains exactly the same, but the on-screen message was lying when it claimed it reset both of these.

Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”

Loot bag no longer needs double pressing of interaction button to open

Fixed an issue with Experience points display lag when switching tabs

Nudity option should no longer display a blank bar as default

Fixed an issue where strings in languages other than English would get cut off in the Admin Panel

Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large

Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious

Uppercase accents cut off in Menus should no longer be cut off in other languages than English

Death message for bleeding no longer claims it was poison

Character creation now has consistent gender options ordering

Fixed an issue where “too many buffs to display” dots would show up for thralls even if they had 0 buffs

The temperature bar no longer clips with the temperature indicators border

“Disable Subtitles” option now works correctly

“You cannot perform this action underwater” text is now properly aligned in Radial Menu

“ADD MARKER” pop up is now dismissed after invoking Pause Menu

Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one

Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II

Admin’s Panel “Kill all Spawned NPC’s” button can now properly be highlighted after pressing down when the “+++Health” button is selected

It is now possible to opt out from seeing clan members on the map through a server setting

Unknown Journey steps should no longer be described as “Chapter I”

Corruption on stamina meter is now updated correctly while climbing

For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5

Radial Menu no longer appears briefly at the end of an Avatar Summoning

Items description is now displayed when the User highlights any item within Thrall’s inventory

Message of the Day is now displayed with line breaks

Player’s level in Clan Roster should now update immediately when leveling up

Icons of crafted items are now visible in radial menu if it is evoked during crafting process

Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details

Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.

All pets should now correctly display name plates

Recipes are no longer added to inventory when a crafting bench is picked up

Recommended Servers are now shown on top of the server browser list

The Thrall decay system now has separate server settings than the building decay system

Activating crafting machines is now done with LT and you cannot navigate the cursor to the “Play” button

Fixed an issue where impact particle debris had the wrong sound

Added missing on-hit audio effects to certain creatures

Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse

Glowing Sticks should no longer have fire SFX

Your character will now start panting while sprinting with an equipped weapon, as intended

Crouching footsteps now have audible audio

Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving

Fixed an issue where Yamatai building pieces did not have destruction sounds

Darfari Wind-Chimes should now make sounds

Trello Report Board

We have a public bug tracking board here ! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here .