You are not logged in Gunfright V1.00 [2017]

Released by :

Rod & Emu



Release Date :

2 April 2017



Type :

C64 Game



User rating: 9.9/10 (18 votes) See votestatistics

Credits :

Code .... Emu of Rod & Emu Music .... Saul Cross of RGCD



SIDs used in this release :

Gunfright (/MUSICIANS/C/Cross_Saul/Gunfright.sid)

Download :

http://csdb.dk/getinternalfile.php/156807/GunfrightV100.zip (downloads: 1328)

Look for downloads on external sites:

Pokefinder.org



User Comment

Submitted by emu on 30 April 2017

New version Gunfright V1.10 now available. User Comment

Submitted by Yogibear on 10 April 2017

Great stuff guys! User Comment

Submitted by grasstust on 4 April 2017

Excellent conversion! And if you set the controls to directional, they are just fine. Music is very nice too, great work you all! User Comment

Submitted by emu on 4 April 2017

Yes the controls are a bit difficult to use in these types of game.



I did try to offer as many options as possible on the control front and I set the keyboard layout to the same as the Amstrad version.



I might have to look at using a re-definable keyboard option in future productions and see if that helps. User Comment

Submitted by molebrain on 4 April 2017

The controls are confusing, but man, wow...I can't wait to see more ports for C128 VDC!!! User Comment

Submitted by Kitty on 3 April 2017

Excellent ;-) User Comment

Submitted by Mr. Mouse on 3 April 2017

Excellent! A classic speccy game now on C64! User Comment

Submitted by Sledge on 3 April 2017

This is so cool. Really. 10/10 for the C128 VDC release :) User Comment

Submitted by emu on 3 April 2017

C128 VDC version users please note that the newer versions of Vice seem to have a problem with the VDC version printing lines down the screen.



You can fix it by switching off the "video cache" in the Video Settings/VDC Renderer box in WinVice. User Comment

Submitted by saulc12 on 3 April 2017

Excellent work as ever - the performance is surprisingly good and this is a really playable conversion. User Comment

Submitted by GeoAnas on 3 April 2017

10/10! User Comment

Submitted by emu on 3 April 2017

Thanks everyone for your comments.



Please note that the best tactic on the bandit draw screen is wait for the bandit to draw first (don't touch the controls). The DRAW!! text will turn red and you get plenty of time to plug him!



If you draw first you only get a fraction of a second to plug him! User Comment

Submitted by cadaver on 3 April 2017

Excellent, screen refresh is certainly enough to be playable! User Comment

Submitted by The Gothicman on 3 April 2017

Just WOW!

10/10 :) User Comment

Submitted by G-Force on 3 April 2017

Superb job. User Comment

Submitted by Dymo on 3 April 2017

Wow, really nice! :) User Comment

Submitted by Morpheus on 3 April 2017

I love these conversions! Really great work. User Comment

Submitted by Rotteroy on 3 April 2017

Just a first impression as I have only tested for like 5 minutes, but... 10 from me too!! :) Thank you Emu & Co for making this! User Comment

Submitted by Tom-Cat on 3 April 2017

AMAZING! And the speed is fine too, great conversion !!! :) 10/10 User Comment

Submitted by emu on 2 April 2017

Gunfright is now available for C64, C128 (Vic-II & VDC) and Plus4 (TED & SID sound).



Mariuszw has done another excellent Z80 to 6502 conversion for the Atari 800 which this is based on.



Again this is all CPU grunt (the only hardware sprite is used on the title screen and no hardware scrolling is used) but the speed is still very good. The C64 version is around the speed of the Amstrad & MSX versions and the C128 version is around the speed of the Spectrum version. The Plus4 versions speed sits between the C64 & C128 versions.



Saulc has supplied some great SID music & sfx which really add to the game.



To keep the C64 versions gameplay and speed the same as the C128 version I have increased the scroll speed of the C64 version slightly. This can be adjusted in the main game menu by pressing S (red border flash) for the slower/standard scroll speed and F (green border flash) for the faster scroll speed



Ive tested it on as much hardware as I can and it should work okay on PAL & NTSC machines and it fully supports SuperCPU & TC64 (by using frame syncing to slow the game down to a manageable speed). Mariuszw has also kept all the 6502 code accelerator safe, no illegal ops used.



The second fire button of the C64GS joystick is also supported for view change (not Plus4 version). The front end will automatically turn this feature off if a problem is detected, as not all modern hardware supports the extra joystick lines. The Space Bar can also be used in joystick mode to change the view or the Z key in keyboard mode.



A number of cheats have been added in the front end (press E). Please note that selecting a game start level greater than 8 will screw up the bonus game but the game will remain playable.



The C128 VDC version runs well but is just a modification of the C128 Vic-II version really. Trying to find a configuration that worked on all the various VDC versions wasnt easy so I just used the standard configuration with double pixel mode and the 8502 CPU set to 2Mhz (no tricks have been used) so it doesnt run as fast as it could have. I went for compatibility over performance. It still runs at about the same speed as the C128 Vic-II version anyway.



Ive included the source code in the build folder. Please note that some of my outside of game code is a bit hacky as I just wanted to get the game converted as quickly as possible. I will look to improve it in any future versions. Search CSDb All Releases Groups Sceners Events BBS SIDs ------- Forum Comments Advanced Navigate Prev - Random - Next

Detailed Info · Summaries

· User Comments (20)

· Production Notes

Fun Stuff · Goofs

· Hidden Parts

· Trivia

Forum · Discuss this release

Sponsored links Support CSDb Help keep CSDb running:







Funding status:





