Street Fighter 5 Custom Character Creator concept



“Illuminati Lab Mode”



“You are one of many scientists working for Gill and his Illuminati brethren. Your job is to find the perfect most-efficient combination of techniques for the ultimate mindless soldier, so you may create a blueprint for how the illuminati’s shapeshifting army (which will eventually lead to the creation of Twelve from SF3) will fight when Gill tries to take over the world. However, you cannot just give the mindless shapeshifting soldiers EVERY move, because that would require a nearly infinite amount of chi. your cloning machine can only put together a being out of 100,000 units of chi. So pick your techniques wisely, and may your creation be as OP as you can possibly make it!”



So essentially this is the custom character creation mode that i thought of to fit into SF5’s story and how it links up with SF3. the custom characters all start out similar to Twelve or Seth in terms of appearance, except you can choose 2 colours (off a colour wheel) to pattern your character with.



So, how are the moves split up and chosen?



1: pick a character’s normals. This includes walkspeed, jump physics and all normal attacks. finally, this also includes unique attacks and throws. better sets of normals cost more chi units than simpler weaker sets of normals. this can cost anywhere between 10,000 chi units and 40,000 chi units



2: up to 6 special moves can be picked from any 6 or fewer characters. different special moves cost different amounts of chi units depending on how powerful or useful they are. picking less than 6 moves allows you to pick better sets of normals and v systems because you’ll have more chi left over for it. No special move commands may overlap but you can flip non-charge commands horizontally if you feel they should be done backwards. special moves can cost anywhere between 2,000 chi units and 25,000 chi units.



3: pick a character’s V system (vguage, reversal, vskill and vtrigger. it’s a package deal, you gotta pick all 4 from one character). some vsystems cost more chi than others. Also, some vtriggers require a certain special move be equipped so that the vtrigger can be used properly, such as Ryu’s hadoken for his Denjin Mode vtrigger, Birdie’s bull horn and/or bull head for his Spicy Mode vtrigger… finally, Karin’s v system is extra costly in terms of chi because it comes with a special move that must be equipped (her mixup thingy that she only gets while her vtrigger is activated) these can range from costing 10,000 chi units to 50,000 chi units



4. pick a critical art from any character. certain critical arts cost more chi than others but they’re all somewhere between 10,000 chi and 40,000 chi units.



Presentation:

the custom characters would need to have access to a rather stretchy hi-poly model and lots of extra objects and animations to be able to do all the custom moves so to offset the CPU requirements, custom characters could probably only fight in the Training Stage with 30 frames per second instead of 60. However you can change the gradient and line colour of the training stage to whatever you want (when online, only you will see the colour change, the opponent will see their chosen colours). these custom characters can fight against regular characters but once again, only in training stage and only with 30 frames per second. At the character select screen there would be a pie graph that shows what percentage of the 100,000 units of chi was spent on which characters, along with the “name” of the custom character and your usual profile details.



Custom Character example:

i'd choose Birdie's Bull Horn uppercut (5,000 chi), Zangief's Running Bear grab (10,000 chi), Chun Li's projectile (3,000 chi) and Necalli's stomp (5,000)… with Nash's V system( 30,000 chi) and Ken's normals (20,000 chi) and Laura's critical art (25,000 chi). for a total of 98,000 chi out of 100,000 chi.



So, when i was just walking around he'd look like my custom-coloured version of Twelve or Seth, but when i used his normals, he'd stretch to fit the animations of the character whose attacks i was using. maybe he'd have like, a small, medium, big, and abigail sized body for fitting the different animations..



Another example of a custom character that could be possible:

Birdie's Normals (30,000 chi) Dhalsim's Critical Art (20,000 chi) Vega's Vguage (25,000 chi) Fang's poison fireballs (5,000 chi) Chun Li's Spinning Bird Kick (7,000 chi) Ken's Hadoken (5,000 chi) and Laura's Electric Projectile (8,000 chi).

it comes to a grand total of 100,000 out of 100,000.



WHAT IF I DON’T WANT TO PLAY AGAINST THESE CUSTOM CHARACTERS???

there would be an option to ban custom character opponents in ranked or unranked online matches. don’t worry about that!