Would it be within the scope to make it possible to grab arms/limbs and animate character bodies and then morph their faces/textures while playing some audio with this?



For the first part, I was thinking of using something like Skele to animate directly in the editor, though it would be much better if this could just be done natively. I have a feeling we could use lip sync to animate the mouths programmatically with approximation, and using morph data when more precision is required. The only thing left is morphing the faces to different shape keys for various emotions. With these three features, it would be possible for anyone to make cutscenes easily.

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