Lingering Souls and Narcomoeba to block early game.

Buried ruin and Academy ruins to grab back a lot of control artifacts such as engineered explosives.

Gemstone mine/city of brass help you cast engineered explosives, as well as lingering souls (non flash back)

Mulch and grisly salvage are your two main engine spells.

Swords and Wurmcoil Engine are the win cons.

I have been working on this deck for about a year, and it consistently loses. If I can't dredge it (lol), I am going to dismantle it.