Black Roses

2nd-level necromancy

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (a dead rose)

V, S, M (a dead rose) Duration: Concentration, up to 1 minute

You cast a dead rose at a space you can see within range, and imbue the flower with a dark hunger, reanimating it as an undead plant. The rosebush you create has 20 hit points, AC 5, immunity to cold, necrotic, poison and psychic damage, resistance to bludgeoning and piercing, slashing damage not from silvered weapons, and is vulnerable to fire damage. The rosebush takes 1 radiant damage for each turn it ends in sunlight, and is an undead creature for the purposes of spells and magical effects. If it is caught in the area of an effect that turns undead, the rosebush is turned.

This spell ends if the rosebush is reduced to 0 hit points.

Animated with a foul mimicry of plantlife, its thorny vines reach out towards the nearest creature within 5 feet, which must succeed on a Dexterity saving throw or be restrained by the vampiric vines until the spell ends.

Whenever a creature enters the space within 5 feet of the undead plant, the rosebush repeats the attack against that creature if it isn’t already restraining a creature. It can’t make attempt to restrain if it is turned.

While restrained by this spell, the target takes 1d6 necrotic damage at the start of each of its turns, and the rosebush regains hit points equal to the necrotic damage the target took. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.

If the spell ends and the rosebush has reduced one creature to 0 hit points, then the rosebush remains until destroyed.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the rosebush's hit points increase by 5, and the damage it deals to creatures it restrains increases by 1d6, for each spell slot above 2nd.