We released a patch for some smaller problems late last week, but overall the update went fairly well and there don’t seem to be any major problems caused by the big underlying changes. The changelog for the patch is at the end of this post.

There are however some rare cases on Mac and Linux where the game is running much slower than it should be for no apparent reason. We’ve contacted Unity about it since it seems to be an engine issue, so hopefully we’ll know what’s going on there soon.



GOG released a new tool that allows us to upload and release new updates by ourselves, which will speed up how fast new game versions appear on their store a lot. We’ve integrated their tool into our release pipeline so releasing updates on GOG is a single click for us now, just like on other big stores.

We’re also getting closer to getting some professional translations done, so I’ve improved our translation tools last week. We had a limitation previously where certain words would be impossible to translate into some languages - for example we have small umbrellas guests can buy from shops and the big ones available as deco that provide shade. Even though these are two very different things in English they are both called “Umbrella” but other languages use different words for each of these, so we needed to add the ability to have multiple different translations for a single English word depending on context.



Changelog (Beta 7a):

- added highlighting trash as source of bad scenery ratings in scenery rating visualization view

- added clicking on a thought marker opens the info window of the person belonging to this thought

- improved behaviour when placing a queue tile next to a ride entrance that is already connected to a path that isn’t a queue

- should fix some severe performance issues on macOS

- fixed prices in deco UI not updating when scaling deco objects using hotkeys

- fixed ride light color button being shown even if ride has no custom light colors

- fixed a case where people would sometimes not know how to get somewhere even though there’s a path

- fixed a problem with color palettes where colors would be invisible

- fixed rare case where staff couldn’t leave staff room

- fixed weirdness with wooden supports when placing rotated blueprints

- fixed edge scrolling being active while game isn’t focused

- fixed weather not getting saved/loaded properly