Menagerie of Might

The animal kingdom contains creatures as vast, exotic, and bizarre as any monster. Totemic attunement to a few terrestial mammals allows barbarians following the Path of the Totem Warrior to gain the powers of some of the most noble, powerful animals known to human culture, but the world offers so much more. This supplement contains a dozen additional totem options for these mighty warriors to choose, with creatures of great cultural, symbolic, or ecological importance.

In short, if you follow the Path of the Totem Warrior from the Player's Handbook, you have access to the options presented here. For a version of this content with features organized by level, click here.

Elephant Totem Spirit. While you're raging, any 5-foot space of difficult terrain that you enter ceases to become difficult terrain for any creature that passes through it after that point. This effect occurs even if the difficult terrain is created by magic. The spirit of the elephant tears through snarls of vegetation and rubble. Aspect of the Beast. You have tremorsense in a 10-foot radius around yourself. You can sense the general location of thunder damage dealt, earthquakes, storms, and burrowing creatures within a number of miles equal to your Constitution modifier (minimum 1). Totemic Attunement. When a creature falls prone within 5 feet of you while you're raging, you can use your reaction to make a special unarmed strike by stomping on that creature. You are proficient in this attack, which deals damage equal to 2d8 + your Strength modifier in bludgeoning damage.

Fox Totem Spirit. While raging, you can move up to 5 feet in any direction when a creature misses you with a melee attack. This movement does not provoke attacks of opportunity. The spirit of the fox makes you swift and evasive. Aspect of the Beast. You have advantage on checks and saves against illusions, and gain proficiency in Insight. The tricksy fox knows when it is being fooled. Totemic Attunement. While you are raging, when you make a Charisma check or saving throw, you can replace the number you roll with your barbarian level.

Gorilla Totem Spirit. When you fail an ability check or saving throw while raging, you can use your reaction to gain a bonus to the roll equal to the number of allied creatures within 10 feet of you. This bonus cannot exceed your Constitution modifier (minimum 1). The spirit of the gorilla makes you a competent leader that never fails its troop. Aspect of the Beast. You gain the threatening bulk of a gorilla. You have a climbing speed equal to your walking speed, and gain proficiency in Intimidation. Totemic Attunement. While raging, your reach for making melee weapon attacks is 10 feet, rather than 5. A weapon with the reach property does not increase this reach further.