So.. This whole time I thought it was desync, but it is actually the programming of the game. For example at node war when my FPS fluctuates while I'm doing a skill, my character flies across the screen suddenly. It's because the game prolongs the animation the lower your FPS gets.Higher FPS = Faster attack speedLower FPS = Slower attack speedI thought I was desyncing all over the place, but it was truly because of a sudden FPS fluctuation mid skill causing my animation to "teleport" me. This simulates an experience very similar to desync. Players have found ways to exploit this flawed programming, and use it to extend skill animations and effects. Manually capping your FPS to 0-1 prolongs the animation.As clearly shown in the video, SJ Y manually capped his game to 0-1 FPS, and his character was able to fly across the field. For those who don't manually cap it, and experience a sudden FPS drop or fluctuation, this will bring the feeling of "desync" or "lag" to the animation, as you suddenly teleport across the map. This is entirely because the programmers based your attack speed and duration off of your FPS, not because the servers are making you desync to another location.Alec unintentionally experiencing the prolonged animation because of FPS: