After fixing the mac and linux bugs there was some regressions to the sky and moon light, so I got with Ryan and I tuned in the colors/brightness/ambients, fog and we landed here. The game looks better than ever. We now have sunny clear days with a blue sky in winter biomes, but when it snows it takes on a whole different look with custom tones to everything. The sun now has color again. We’re adding something to clear the fog indoors a little so you can see in your base, but wow this is the best the game has ever looked.



And to top it off I reduced our texture memory from 1.3 gigs to .93 gigs, without deleting anything. There were a few textures uncompressed. More gains to be made, but the optimizations we’ve been doing are piling up. The game loads 25% faster now at least in the textures section.

