CR 1 Boddikin 2 Toggle Statistics XP 400 fortune-spurned goblin warrior 2

Chaotic Neutral Small Humanoid (Chaotic) Init +2; Senses Darkvision 60 ft. Aura Aura of Misfortune (10 ft.) (Su) DEFENSE AC 13, touch 13, flat-footed 11 (+2 Dex+1 size) hp 11 (2d10+2) Fort +1, Ref +0, Will -2 OFFENSE Speed 20 Melee Dogslicer +1 (1d4-1/19-20/Ã—2) Ranged Sling +4 (1d3-1/Ã—2) or Stingchuck +1 (1d3-1/Ã—2) Space 5; Reach 5 STATISTICS Str 8 Dex 14 Con 10 Int 10 Wis 10 Cha 8 Base Atk +2; CMB -1; CMD 12 Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Footslasher, Martial Weapon Proficiency - All, Shield Proficiency, Simple Weapon Proficiency - All, Tower Shield Proficiency Skills Acrobatics -3, Appraise -2, Bluff -3, Climb -6, Diplomacy -3, Disable Device -5, Disguise -3, Escape Artist -3, Fly -1, Handle Animal -3, Heal -2, Intimidate -3, Knowledge (dungeoneering) -1, Linguistics -2, Perception -1, Profession (soldier) +2, Ride +1, Sense Motive -2, Sleight of Hand -3, Spellcraft -2, Stealth +9, Survival -2, Swim -6, Use Magic Device -3 Languages Goblin SQ Cursed (Ex), Diminished Criticals (Su), Twist of Fate (Su), Unlucky Strike (Su) Description Boddikin has always been terribly unlucky. As a baby he fell off a Goblin Dog and into a ravine where he was raised by wolves. Escaping the wolves he was captured by hobgoblins who decided to make a soldier out of him. He hates the hobgoblins as they have too many strictures and every time he attempts to get away he just can't seem to catch a break. Boddikin is Fortune-Spurned, a template from Green Ronin's Advanced Bestiary and he just wants to help the party, if they will help him escape. But is Boddikin's help worth the hassle? Source: www.rpgknights.com

I’ve run Escape From Fort Nurovd three times so far, and each time I’ve changed it up a bit. I’ve swapped out the NPCs in the dungeon with others from SyncRPG, including some created by other users like Boddikin, a cursed Hobgoblin created by Mark Knights. I’ve also used different dungeon tiles by Kristian Richards to ensure that the adventure is different each time the players run through it.

With SyncRPG, it only takes me a few minutes to make these changes before each week’s session. It’s just a simple drag-drop to swap out whoever is guarding the PC’s cells, to replace the hobgoblin cleric of Chax with a powerful bardiche-using fighter, or to add a minor devil like an imp or lemure to a room to give the players a good fight.

It really is that easy, and I'll show you how I do it.

If you have played in a game using SyncRPG, you have the power to run your own games easily. Even if you’re fairly new to SyncRPG or Pathfinder in general, the vast majority of the macros and buttons that you’ve used as a player will work for any NPC you drag in. Most of the common die rolls and modifiers are done for you automatically, and as I mentioned in my Tips For Running Pathfinder For Newbies post, you can always hand-wave any of the more complicated rules you don’t know, or simply want to deal with.

Your players will have access to the framework you’ve already grown used to, allowing them to jump into the game with a minimal amount of experience or prep work. My How a Virtual Tabletop Helps Players New to RPGs post covers this and some related topics, but in general the VTT will empower your players, reduce game checks to button clicks, and lighten your load as a GM.

If you’re at all interested in running a session of Escape From Fort Nurovd, head over to the associated Tempest Reference page, download the campaign file, and get going! And be sure to let me know if you do! I’d truly love to be a player again! :)

We’d absolutely love to see screenshots or recordings of people running their own sessions, be they Escape From Fort Nurovd, The Rescue of Doniert Ironvale, or your own creations! Hop on the forums or the G+ community and share images and video of you using SyncRPG!

Discuss 'How To Run Escape From Fort Nurovd' on the SyncRPG forums