Valve noted today that it has over 300 licensees working to incorporate its SteamVR position-tracking tech into projects that reportedly go beyond games to include everything from vehicles to toys, many of which are expected to debut next year.

That seems a bit remarkable in light of the fact that Valve only made the technology available royalty-free two months ago, and there are significant hurdles involved: to be a SteamVR licensee, Valve reportedly requires you to register as a Steam partner and pay $3,000 to a third-party firm, Synapse, to attend an in-person training program in Seattle (though the company says its working on offering classes remotely, too.)

The proliferation of SteamVR Tracking among licensees may also be promising news for devs who have become fond of the tech after coming to grips with the way it enables room-scale tracking for the HTC Vive VR headset.

Valve itself certainly seems to be enamored with the tech, the Vive and VR in general, as the company sent out a press release today (which contained the note about SteamVR Tracking licensees) reminding everyone VR will be a central focus of its Steam Dev Days dev conference later this week.