Otherworldly Patron :

The Astral Dragon

You've made a pact with an Astral Dragon, the natural residents of the astral plane and one of the only creatures to casually travels through all existing planes . The specific dragon's will is known to you and it may often communicate with you through your dreams . You tend to know much about your pact dragon's personality as your relationship with the dragon is potentially more intimate than other warlocks' relationship with their otherwordly patron . Since they are solitary , the fact that the Astral dragon made a pact most likely means you've had a meaningful encounter with it .

Astral dragon Expanded Spells

Spell level Spells 1st feather fall , shield 2nd detect thoughts , see invisibility 3rd blink , lightning bolt 4th greater invisibility , Otiluke’s resilient Sphere 5th Bigby’s hand , teleportation circle

1 : Astral attunement

Exclusively harnessing the astral energies, your hands can manipulate them to communicate your will and breifly manipulate small portals, shaped like light blue mist filled rings . You have learned to unleash explosive amounts of arcane energy by overlaping two of them . Casting spells in this manner , your hands act as spellcasting focuses .

Your meele attacks and object interactions have a base range of 10ft , and an additional 5ft at level 10 .

6 : Stabilised Gates

Through your great astral affinity , you developped the ability to summon and manipulate longer lasting and wider portals .

As a bonus action , you can summon up to 2 Portal Gates with a maximum of 30 ft for both their casting and effective range . As you summon them you also decide their orientation . Both sides of your 15ft diametre Portal Gates can serve as portals . Passing through a gate is considered a 5ft movement and teleports the traversing creature or projectile to any other gate of your choice within the starting gate's maximum effective range .

As an object interaction , you may remove or rotate gates regardless of how far away you are from them . However , the distance between a gate and the other closest one cannot exceed it's maximum effective range as a result .

You may only have 2 active portals at a time .

The maximum range and number of active portals scales as you level , becoming 60ft and 3 portals at lvl 10 and 100ft and 4 portals at level 14 .

10 : Portalist's reflexes

You have grown and learned alot about the World's cosmology and can now expertly manipulate your portals . Once per round you may use one of the following abilities :

Portalist movement : You move by continually jumping through breif portals . You can use this ability on your turn to move without triggering opportunity attacks . Using this ability allows vertical movement and lets you dash as a bonus action .

Portalist Deflection : As a reaction when you see an weapon or spell attack , you can redirect it by opening a brief portal at any point in it's trajectory that is within portal summoning range . As you do so , you also briefly summon another portal from which the redirected attack will continue it's trajectory . When redirected towards a creature , you must perform a spell attack roll . The creature who's attack was deflected rolls for damage . The redirected attack or object must fit into one of your Portal Gates .

You may use this feature once per short or long rest .

14 : Planar expedition

You have learned alot about your patron and it has grown acostumed to you , bestowing upon you the power to travel as it does .

You now know the gate spell as a mystic arcanum .

Once you hit a creature with an attack , you can use this feature to instantly force the target's spirit into the astral plane for a round . It takes 6d10 psychic damage , falls prone and must succeed on a Charisma save against your spell DC or become unconsious until the start of your next turn .

Once you use this feature, you can't use it again until you finish a long rest .

Info By u/Kokolokoli Special thanks to u/PeanutJayGee , u/Littleax1 , u/LicensedMagician and u/Krolisian for the great feedback!! Picture credit : Les Dofusiens de Diamant ( but found here )