[30.11.2017]

Hello,



We just released the game! Thank you all for the support and the feedback. We hope all of you will have a lot of fun playing the game. Consider leaving an honest review or feedback on steam. This will help us grow and improve the game.

We have also added one important additional feature to the game: You can now save your game progress with save & exit. For now saving the game only works in singleplayer.

Dungeons & Treasure VR on steam





Greetings Dungeons & Treasure VR Team





[08.08.2017]

We are now on steam with a store page and the demo:

Steam Store Page



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dungeons-and-treasure.com

[12.09.2017 UPDATED Demo! Download on Steam for the newest version]



[24.07.2017 UPDATED to version v0.5a (Multiplayer and more)]

[25.07.2017 UPDATED fixed issue with private lobby] - Players who have the old version are not able to create a proper privat lobby.

Itch.io Devblog



Feel free to tweet, stream, upload videos and share the game. Please also link to the project and mention that this is an early version. Have fun!

Dungeons & Treasure is a roguelike dungeon crawler created with voxel art for Virtual Reality (VR). The game will be released for HTC Vive and Oculus Rift. The version here on Itch.io will be updated to a certain point, so we can gather information and feedback on the game. So let us know what you think about this project. You can also subscribe to the game on our official website (linked above).

Weapons & Items

Over 140 different items, ranged & melee weapons, buffs, companions and shields to unlock. Active items have different effects which must be activated by the player. Weapons and Shields all have different stats. Buffs are passive upgrades for the player and can be stacked with no limit. Companions will assist the player in battle by passively casting curses and buffs or attacking enemies.



Multiplayer

Drop-in Multiplayer allows you to quickly join a random game with up to 4 players. Or create a private lobby and invite as many friends as you want: The terminal in the lobby can be used to create a private game. All players who type in the same gamename and enter a multiplayer game will be in the same playthrough. The game is also playable in single player.



Boss & Levels

You will be able to play through different environments. The environments are procedural generated and will get harder the longer you play. Areas contain handcrafted rooms that create a beautiful atmosphere. Each environment contains a unique boss that, upon defeating, will lead to next area and give a special currency. The special currency persists after death and can be used to unlock items.



Enemies

In every environment you will encounter environment specific enemies. Every level has 6-8 unique enemies with unique abilities. In addition to enemies you will find hidden rooms, which can either harm you or hold a special reward. You will also find different traps, which can hit you from any angle. With every loop enemies become stronger and more difficult rooms and traps are added. At a certain point enemies will gain more than one ability.



Locomotions

The game offers four different locomotion types. The classical teleport locomotion. Trackpad locomotion, which is either oriented from hand or head. The Walk-to-Point locomotion, which is a combination of teleport and trackpad. Locomotion can be changed either on the lobby or at any time in game.



Misc

While you are in a playthrough you can find a shopkeeper who will sell a certain amount of items (also locked items). Items can be bought with gold, which is found in a playthrough. Normal gold does not persist through death. Waypoints can be used to teleport to an other discovered waypoint. Waypoints also show a larger portion of the map. If looked to the ground a minimap will appear and show some information, such as droped items and already discovered tiles (marked grey).