How Not To Make Puddings: Version 1.0

With regard to making memorable children that don't look like crap

With regard to making sims in general not look like puddings

Well, this is the second or third time I've reposted it on this forum, but here we go:- Use a default replacement skin for children, because the base game one is terrible. Ladyfrontbum made a good one once, I think it was called Jack and Jill.- Use Wojtek's chin to neck slider and the separate child chin to neck slider someone else made to correct the odd way the lower jaw connects to the neck. If necessary, edit your townspeople in CAS and retroactively apply them both to everybody so their jaws don't look off.- Don't leave your sim child's personality underdeveloped. Give them just as much character as an older one- believe me, it makes them easier to get attached to. And if you're writing about your child sims, a golden rule of mine is not to underestimate them. Realistically, children are neither unintelligent nor as innocent as many people like to assume they are. If you just define them as the sons/daughters of your main adult sims and don't consider them outside that, you're missing out on plenty of opportunities for funny or endearing moments.In my experience, there are a few very specific things that make many TS3 sims look off-putting and wrong, and basically all of them stem from the fact that. Use a 2x slider multiplier and drag your town out of the Uncanny Valley by doing the following:. Generally, the distance between human eyes is equal to the width of one eye. Move them far closer together.. Lower them a great deal, and find lower-positioned CC eyebrows until you have something that doesn't look permanently surprised. This is particularly important for toddlers and children, who have awful default eyebrows that I never use.- they appear to have several inches between the outer corners of the eyes and the sides of the head, while most actual human beings don't have much more than an inch and a half there. Reduce head width. A lot.. But a smile is, of course, totally meaningless as an expression if that's all you can do. Reshape mouths into a neutral expression in CAS. Suddenly, everybody emotes far more naturally., especially male ones. Lower the cheek fullness until they seem reasonable for somebody with their skull shape and build. The overall idea would be to give some impression of there being underlying facial bones, which puddings lack because they're worthless lumps of clay.All of the above suggestions lead to sims with facial proportions much closer to TS2 sims, and also help to reduce the apparent size of sim heads to something closer to reality.