Ahri gets a huge movement speed bonus when she throws out her Q. Fox-Fire's been tuned up a bit and deals more damage. Charm no longer amps damage on the target but deals slightly more damage and scales better with ability power.

Fantastic Ms. Ahri's success as a support-killing, pick-making assassin has always been tied very closely with Deathfire Grasp. With the item gone, however, it became obvious that Ahri's unique role in the game was losing focus, so we set out with the goal of moving her back to her original vision as an ultra-mobile kite mage. Technical improvements and updates to Fox-Fire and Spirit Rush should make her feel smoother to play, while Orb of Deception's new mobility effect allows her to both outwit opponents in close duels or remain elusive as she repositions in a fight.

General

THIS HELPS MORE THAN YOU THINK Ahri's recommended items have been updated

Q - Orb of Deception

NEW AERODYNAMIC TAILS Ahri now gains a massive movement speed boost while her orb is traveling that rapidly decays over time

W - Fox-Fire

NEW FANTASTIC FOX-FIRE Fox-Fire's targeting system has been improved and will now attempt to acquire a new target if the original target is going to die from other Fox-Fires

YOU'RE WELCOME LICH BANE AHRI Casting Fox-Fire no longer interferes with Ahri's basic attack animation

BASE DAMAGE PER FOX-FIRE 40/65/90/115/140 magic damage ⇒ 50/80/110/140/170 magic damage

JUST SLIGHTLY Slightly reduced the time between spell cast and the missile firing

DIDN'T HAPPEN ALL THE TIME Fixed a rare bug where Ahri's third Fox-Fire wouldn't deal damage while her passive was active

E - Charm

REMOVED DON'T HURT THE ONES YOU LOVE Charmed targets no longer take +20% damage

DAMAGE 60/90/120/150/180 magic damage ⇒ 60/95/130/165/200 magic damage

RATIO 0.35 ability power >> 0.5 ability power

R - Spirit Rush