Quick update on development in May

Been a really busy May for the team! Here is what the team have been doing this week:



Petr, our senior artist, has been going through my programmer art and making the game look much nicer. We came up with a colouring system that allows everything to be painted.



Scott worked on the dragging on characters and redid the rag doll system. He also added a new tool belt and some great hand positioning to show off the new tools we made.



Shaun has been working on UI for handheld devices, like the voltmeter, atoms scanner, etc... as well as some slot icons.



Kevin has been working most recently on the world terrain, together with Simon, to get our voxel terrain working with planets. The results have been great!



Shin has been working on Workshop integration for world saves, which is our first step of full mod support.



Zea has been mainly working on new animations to go with the new character, working closely with Scott. They look so much better! Great to be able to see what tool you have in front of you.



Simon, as mentioned, worked on the world terrain and also lots of bug fixing.



Joel got item burning working and helped me rework how atmospherics mixing is handled. Looks pretty awesome seeing the items burn!



I worked mainly on the power system as well as working with petr to update and unify how interactions and animations are done for all devices. Lots of bug fixing and lots of new debug tools.



We had a meeting last week to discuss everything that remained before we would feel we have a base for early access. Progress has been really good, still not date but we're pretty excited!