Thanks for the quick update. Any news on when Pop Ethics attraction is going to get fixed? We have had to resort to mods to fix this bug for quite some time now. As spiritualists ethics attraction is something that appears at nearly every corner so one of their core gameplay parts has been non-functional as it seems.When can we expect more balance updates? Many players have talked about their dissapointment that Lithoids are entirely excluded from special traits like Fertile and Robust even though you spend 2 Ascension perks for it. Lithoid Hiveminds are especially crippled because of this and are entirely reliant on snowballing with the consume world decision.We are still hoping for more changes on Machine empire/Synths/ Robots vs Organic balance. When are we going to be able to have an option to choose between organics and robots for pop growth? One of the 2.2 dev diaries has talked about using the 2nd pop assembly slot for Robots or something else yet so far we are forced to use Robot factories ever since 2.2 for pop growth.Overall I was expecting big changes to Hiveminds and spiritualists and revisiting pop growth in general. You guys have let Synth Empires get away with 12 Synth pop growth and anything between 6-16 organic pop growth ontop of it since 2.2.7 now. You added a 50% Robot pop growth relic ontop of it which is in my opinion a big step in the wrong direction.Please reconsider doing some big balance updates like you did in 2.2.5/2.2.6 for Synths and Machine empires. The empire variety is hurting very much because Synth empires and Machine empires always come out ontop whether multiplayer or singleplayer. I had to stop adding Machine empires into my singleplayer games because they always end up conquering any organics around it, creating the same boring games over and over. In multiplayer Machine empires are either picked in most cases or have to be banned entirely.And you might want to add some additional zeroes or a % to the Prethoryn Swarm relic. As it is it provides a flat society bonus of 30 which is as much as you start the game with. Meanwhile the contingency relic adds 100% robot pop growth speed passively.There is a very interesting discussion going on which has lots of information and opinions that are useful to you: https://www.reddit.com/r/Stellaris/comments/dnr6te/this_patch_is_25_synth_empires_and_robots/ As always thanks for your work and dedication, lets try to make the game the best it can be!Edit: I forgot that I had already created a suggestions thread before the launch of this dlc. This thread contains my ideas for balance patchnotes and some discussion about Gene clinics (which as we all know are generally not worth build, so everyone simply uses Robot factories for pop growth).