Hope you’re not tired of hearing about the Great Coming of Camelot Unchained’s first beta test because we get the feeling that City State is going to be ramping up the chatter and hype as it counts down the final month before this momentous occasion.

The team said that it has been “busy, busy, busy” getting ready and adding features for the beta, as well as adjusting the game to comply with GDPR regulations.

The isssue of game balance (or lack thereof) was toted out for discussion. CSE explained why it hasn’t spent much time on game balance as of yet: “Many of the parts of the game that need to be balanced are still very much a work-in-progress […] Think of this like working on a physical project in the real world: Work can often get done a lot faster by making a bit of a mess while you’re working and cleaning it all up at the end, as opposed to keeping the workspace clean the entire time work is taking place.”

This past week, the team was hard at work on the upgrades to the forums, getting building blueprints working again, and improving cross-server scenario matchmaking (among other projects).