Deck cannot beat elves. I wanted to build a deck around the Thopter-Sword of the Meek combo. Transmute is awesome as an uncounterable tutor (without busting standstill). I've played with Hangarback Walker and not a big fan of it in the list. Similarly, Transmute Artifact might be better served in the board. I've been contemplating moving to Sidri, Galvanic Genius as the commander.

Sword of Fire and Ice- I was tired of drawing/tutoring sword and have Stoneforge Mystic as dead draw

Sideboard-

Peacekeeper

Package removed:Tolaria West: Usually Academy Ruins if Thopter Foundry has been destroyed/countered, sometimes Urborg, Tomb of Yawgmoth, (maybe Pact of Negation???)

Inquisition of Kozilek- Ive moved it back and forth from the main and side. Ultimately I like it here since I like to have counter magic available early in the game, but I am not sure if this is optimal sequencing.

Drift of Phantasms- Can tutor vindicate for problematic permanents, Toxic Deluge and Sword of X and Y, can be pitched to disrupting shoal (I have a dearth of cmc3 blue spells)

Miscalculation

Maybe-

Celestial Colonnade: Tried it but it was too mana intensive, by this time I would like to have assembled thopter sword and spend my mana on thopters.

Liquify- Not sure a 3cmc counter is something I want to do.

Nightveil Specter- It was good but Im not sure good enough and slow to the party

Sphinxs Revelation- too slow?

Shizo, Death's Storehouse- Im probably going to remove this since I never seem to have it and Geist at the same time. I dont play with lots of nonbasic land hate but I might switch it out for a swamp or island.