Icon Name Quote Quality Type DPS Magazine Size Ammo Capacity Damage Fire Rate Reload Time Shot Speed Range Force Spread Notes

Marine Sidearm Always With You Semiautomatic 15.6 10 5 0.25 1.2 25 18 12 5 Starting gun of The Marine. Does not crack secret walls.

Rogue Special Underhanded And Efficient Semiautomatic 13.6 8 5 0.25 1.2 22 13 6 10 Fires short-range, inaccurate lasers. Starting gun of The Pilot. Does not crack secret walls.

Budget Revolver Affordable Arms Semiautomatic 20 5 6 0.15 0.9 23 18 10 10 Starting gun of The Convict. Does not crack secret walls.

Dart Gun Sticky Semiautomatic 18 6 6 0.20 1.0 20 25 2 5 Fires sticky darts. Starting gun of The Cultist. Does not crack secret walls. Only available in co-op.

Slinger Farewell to arms Semiautomatic 22.4 7 6 (bullet)

4 (gun) 0.1 (Manual) 0.25 (Automatic) 1.3 23 (Bullet) 19 (Gun) 1000 (Bullet) 30 (Gun) 9 (Bullet) 40 (Gun) 0 Starting weapon of The Gunslinger. Reloading throws the gun, which has a chance to stun enemies. Does not crack secret walls.

Blasphemy To The Point Semiautomatic 70 N/A 14 0.20 1.0 26 10 10 Starting weapon of The Bullet. Swings destroy nearby bullets. At full health, swings send out a piercing sword projectile. Does not crack secret walls.

Casey Batting .50 Charged 50 1 100 0.20 1.0 N/A 2.5 120 N/A Charged swings reflect nearby bullets. Does not crack secret walls. Increases curse by 2.

Pea Shooter Baby's First Gun Semiautomatic 10.7 6 1000 4 0.15 1.5 20 20 3 10 Fires peas.

38 Special For The Inquisitive Semiautomatic 26.5 6 350 5 0.07 0.78 23 35 10 5 Fires faster right after a dodge roll.

Derringer One Last Trick Semiautomatic 15.2 2 200 10 0.07 1.2 23 60 30 6

Trank Gun Non Non Lethal Semiautomatic 47.6 12 200 6.5 0.15 1.2 23 60 30 6

Unfinished Gun Still Warm Semiautomatic 20.9 15 350 6 0.20 1.5 15 35 6 15 Fires piercing bullets.

Elimentaler Full of Holes Semiautomatic 29.0 15 Cheese ball: 5.5 Pointy cheese: 8 Cheese wheel: 15 0.22 1.2 23 1000 9 0 Encases enemies in cheese, freezing them. Enemies that die while cheesed spawn a large cheese pool, which cheeses any enemies that step in it.

Bullet Fires Guns Semiautomatic 21 6 250 Gun: 7

Bullet: 4 0.2 1.0 Fires rotating guns which fire bullets as they travel.

Shell Fires Shotguns Semiautomatic 36.9 6 150 Shotguns: 3x8

Bullets: 2x4 0.5 1.4 Fires three shotguns, each of which fires three bullets upon hitting something.

Hyper Light Blaster Skill Honed Sharp Semiautomatic 76.2 12 12 20 0.15 1.5 26 20 6 Has very low ammo, but regenerates 1 ammo if a shot hits an enemy.

Boxing Glove Pistol Hondo Charged 30 350 350 Regular: 12

Super: 200 0.40 1.5 3.5 Shoots a boxing glove with a chance to stun. Gains a star each time it kills an enemy, up to 3. When at 3 stars, can be charged to consume the stars and fire a high-damage super punch. Increases curse by 1.

Makarov The People's Gun Semiautomatic 16.7 7 350 5 0.15 1.2 23 60 10 4

M1911 Classic Semiautomatic 26 7 200 8 0.15 1.2 23 60 30 6

Magnum 5 Shots Or 6? Semiautomatic 44.6 6 140 13 0.15 1.0 23 60 30 7

Colt 1851 You Dig Burst 28.2 12 350 6 0.21 1.5 25 10 8 Fires a burst of two bullets.

SAA Exhilarating Reload Time Semiautomatic 43.6 6 200 Direct: 8 Bounce: 12 0.12 0.6 25 14 0 Fires bouncing bullets that aim towards enemies after bouncing.

Cold 45 Shatterday Night Special Semiautomatic 25.3 12 350 6 0.15 1.2 28 35 10 6 Fires bullets that freeze enemies.

Polaris Storied Semiautomatic 43.0 12 450 Level 1: 5 Level 2: 12 (6x2) Level 3: 20 0.25 0.6 40 30 5 Has 3 levels. Killing enough enemies causes the gun to level up, increasing its damage. Taking damage decreases its level by 1.

Jolter .95 Caliber Semiautomatic 39.5 12 200 13 0.25 1.2 25 25 50 10 Fires large and rectangular bullets with high knockback.

Dungeon Eagle Caw! Charged 32.1 9 200 Uncharged: 10 Charged: 20 0.20 1.2 25 60 10 10 Can be charged to fire more powerful shots.

Grey Mauser Silent And Deadly Semiautomatic 43.3 10 100 8 0.10 1.5 32 9 8 Reloading an empty clip makes the player invisible. Can be used to steal from shops.

Vorpal Gun .50 Criticaliber Semiautomatic ? 6 250 Normal Shot: 5 Critical Shot: 100 0.10 0.90 Has a chance to fire a critical shot which deals 20 times its damage.

High Kaliber Soul Reaver Semiautomatic ? 66 666 15 0.50 1.0 22 25 13 8 Causes enemy souls to leave their bodies. Touching a soul deals high damage to the enemy.

Shellegun Circle Of Death Semiautomatic 20 12 (pistol)

20 (beam) 300 8 0.10 1.08 25 30 22 5 Reloading alternates between a pistol and a continuous beam. Increases curse by 1.

Dueling Pistol Ricochet Semiautomatic 10 1 120 10 0.20 1.2 30 15 8 Fires large piercing bullets that bounce twice.

AU Gun Some Assembly Required Semiautomatic 80 1 22 100 0.20 1.2 25 10 0 Fires a single powerful bullet.

Big Iron Heavy Semiautomatic 42 6 150 21 (7x3) 0.33 1.2 16 16 10 4 Fires a random spread of three bullets.

Composite Gun Undetectable Charged 100 2 50 Uncharged: 40 Charged: 100 0.20 0.6 25 10 0 Charged shot consumes all ammo in magazine and will activate a blank effect when it hits a wall.

Flare Gun Over Here Semiautomatic 17.4 1 150 13 0.10 0.8 23 35 6 Fires bullets that have a chance to burn enemies.

Smiley's Revolver All Smiles Semiautomatic 43.2 6 250 9 0.10 0.7 23 60 30 6 Decreases shop prices while held. Fire rate increased shortly after rolling.

Shades's Revolver Someone Loses An Eye Semiautomatic 30 6 150 15 0.30 1.5 23 60 30 6 Increases coolness by 3.

Knight's Gun Plowshare Semiautomatic 64.9 6 180 40 (8x5) 0.4 1.7 23 10 20 Fires five bullets in an arrow shape. Gains some pickups when reloading an empty clip.

GuNNER Backpack Not Included Semiautomatic 27.5 12 200 13.5 0.4 1.5 27 1000 9 0 Taking damage while GuNNER is held drains 40 ammo and drops a skull that heals the player upon pickup.

Regular Shotgun Cocked And Loaded Semiautomatic 32 8 150 24 (4x6) 0.60 1.8 23 60 30 10

Big Shotgun A Shotgun That's Big Semiautomatic 63.1 5 40 Large: 45 (15x3)

Small: 5.5 0.6 2.1 1000 Fires three exploding shots that burst into bullets. Reloading next to Shotgun Kin sucks them up, killing them and restoring 1 ammo.

Old Goldie For The Discerning Semiautomatic 51.9 4 150 35 (3.5x10) 0.50 1.2 23 60 30 5 Increases coolness by 1.

Sawed-Off No Butts About It Semiautomatic 25.9 6 150 16 (4x4) 0.50 1.2 23 60 30 8 Starting gun of The Convict.

Winchester Better Than A Box Of Roses Semiautomatic 36.9 8 100 24 (4x6) 0.60 1.7 23 60 30 7

Rattler Snakes On A Gun Semiautomatic 35.6 8 200 21 (3x7) 0.20 1.2 23 60 30 0 Simultaneously fires a shotgun blast and a beam that has a chance to poison enemies.

Bubble Blaster The Suds Automatic 105.3 100 500 12 0.12 1.4 15 10 12 Fires bubbles which move slowly towards enemies. Reloading the gun launches bubbles away from the player at high speed.

Elephant Gun Shoots Elephants Semiautomatic 31.4 2 120 33 (5.5x6) 0.60 1.5 23 60 30 0 Fires a cone spread of bullets with high knockback.

Tangler Get Wrecktangled Semiautomatic 43.6 4 150 36 (6x6) 0.60 1.5 23 60 30 10 Fires a shotgun blast of rectangular bullets that bounce off walls. Enemies hit will be folded into a rectangle.

Void Shotgun CQC Semiautomatic 50 4 120 30 (5x6) 0.40 1.2 23 60 30 0 Fires 6 purple bullets with high knockback.

Mass Shotgun My Favorite Gun Semiautomatic 60 1 200 Ball: 30 Split: 72 (6x12) 0.40 1.2 23 60 30 0 Shoots a large slow projectile that will split up in a barrage of small bullets shortly afterwards.

Shotgun Full of Hate Hate Is Power! Semiautomatic 54.5 8 150 6x4 (bullets) + 5 (skull) + 3 (nail) 0.45 1.2 23 60 30 14 Shoots a shotgun burst of skulls, nails, regular bullets, and poison bullets that leave pools of poison goop.

Shotgun Full of Love Kill With Kindness Semiautomatic 51.1 8 120 30 (5x6) 0.45 1.2 23 60 30 14 Has a chance to Charm enemies.

Shotgrub No Worries! Semiautomatic 46.5 8 250 25 (5x5) 0.9 1.5 23 60 30 0 Fires a spread of 5 bullets that leave small pools of poison goop.

Gilded Hydra Heads Up! Semiautomatic 64.3 1+ 50 60 (7.5x8) 0.40 2.0 23 60 30 0 Fires a large burst of piercing, bouncing bullets. Clip size is increased by 1 for each half heart the player is missing, and healing decreases clip size.

Blunderbuss Shoots Anything Charged 44.4 4 100 30 (3x10) 0.50 1.2 26 25 20 Fires a short-ranged spray of bullets.

Pulse Cannon Time Of Death... Semiautomatic 41.7 8 120 24 (4x6) 0.6 1.8 23 60 60 0 Fires a shotgun blast spread of 6 bullets.

Siren Mershotgun Semiautomatic 30.9 6 200 18 (6x3) 0.40 1.5 23 60 30 0 Fires a shotgun blast of bullets that leave pools of water. Negates fall damage and goop effects while equipped.

Zilla Shotgun Quadruple the fun! Charged 42.7 4 240 Uncharged: 32 (4x8) Charged: 42 (6x7) 0.50 1.5 26 26 20 Can be charged to fire the entire magazine at once, which will cause it to fire piercing, bouncing bullets.

Ice Breaker Never Let Go Semiautomatic 32.4 3 200 Ice: 10 (2x5) Explosive: 35 0.40 0.9 23 60 30 0 The first two shots fire a shotgun blast of ice bullets, and the final shot fires a single explosive shot.

The Membrane Green Or Yellow? Semiautomatic 65.5 6 120 Before split: 24 (4x6) After split: 36 (3x12) 0.45 1.2 22 30 6 8 Fires a shotgun blast of bouncing green bullets that split into more bouncing green bullets.

Huntsman Axes Of Evil Semiautomatic 28.3 6 150 21 (3.5x6) 0.65 1.2 23 50 10 10 Fires a shotgun blast of bullets. Reloading destroys nearby bullets. Increases curse by 1.

Blooper Close Your Bloop Semiautomatic 58.3 5 80 42 (7x6) 0.65 2.0 23 60 30 0 Fires shotgun blasts of blue bullets with high knockback.

JK-47 Substitute Automatic 18.9 30 500 5.5 0.25 1.5 23 1000 9 4 Reloading inflicts fear on nearby enemies.

Bow Hold Fire To Charge Charged 30 1 100 Uncharged: 7.5 Charged: 30 1.00 0.12 26 25 0 Fully charged shots pierce.

Charmed Bow <3-----<<< Charged ? 1 150 Uncharged: 7.5 Charged: 14 0.0 Uncharged: 25 Charged: 45 8 Charms enemies when fully charged.

Crossbow The Original Semiautomatic 29.3 1 100 22 0.50 0.75 26 25 7 Fires bolts. Starting gun of The Hunter.

Sticky Crossbow Reload, Explode Semiautomatic 30 6 100 5 (arrow) + 15 (explosion) 0.45 1.5 25 8 0 Fires bolts that stick to enemies and explode upon reloading.

Shotbow A Teleporter Accident Semiautomatic 30.9 3 80 36 (6x6) 1.00 1.5 26 25 5 Fires a shotgun blast of bolts.

Triple Crossbow 3 > 1 Semiautomatic 38.2 3 100 Slow: 7 Triple: 21 (7x3) 0.1 0.9 26 25 5 Reloading alternates between triple bolts and single bolts that slow enemies.

Crescent Crossbow Moon Shot Charged 90.7 12 100 Large: 22 Medium: 8 Small: 3 0.20 1.5 32 20 0 Fires stars that split into smaller bouncing stars.

Gunbow Failed Experiment Charged 18.6 1 60 35 0.001 1.0 26 25 0 Fires a fast, piercing projectile that ricochets many times.

Klobbe Everyone's Favorite Automatic 11.9 32 900 1.2 0.04 2.0 14 1 20 Rapidly fires low-damage bullets.

Machine Pistol Rapid Fire Automatic 29.7 30 600 3.2 0.07 1.2 23 16 6 10

Thompson Sub-Machinegun Myeah, See! Automatic 40.8 30 350 5 0.10 0.78 23 9 10

AK-47 Accept No Substitutes Automatic 44.7 30 500 5.5 0.11 0.6 23 9 4

Strafe Gun Bleeding Edge Gameplay Automatic 46.5 20 400 Impact: 1

Explosion: 8 0.13 1.4 500 Fires nails that explode upon releasing the trigger.

AKEY-47 Unlocked And Loaded! Automatic 44.7 30 500 5.5 0.11 0.6 23 9 4 Opening a locked chest or door with the gun equipped opens it for free. Alternatively, shooting a locked chest or door unlocks it.

Stone Dome Big Head Mode Automatic 26.5 750 750 4.5 0.20 2.0 25 1000 10 8 Sits on the player's head and rapidly fires homing bullets. While held, inflicts fear on nearby enemies. Increases curse by 1.

Crown of Guns All Hail Automatic ? 3000 5.5 0.04 N/A 360 Sits atop the player's head and fires bullets in all directions.

M16 Underslung Burst 35.6 30 (machine gun)

3 (grenade launcher) 500 Gun: 5.5 Grenade: 10 (impact) + 25 (explosion) 0.10 1.2 23 11 7 Reloading alternates between bursts of 3 bullets and a grenade launcher.

Combined Rifle Halve Lives Automatic 36.6 30 (gun)

1 (ball) 500 5 (gun)

100 (ball) 0.12 1.0 23 (Rifle) 19 (Energy Ball) 50 (Rifle) 150 (Energy Ball) 9 (Rifle) 2.5 (Energy Ball) Reloading alternates between a rapid-fire rifle and a bouncing, piercing energy ball.

Zorgun Don't Push The Red Button Automatic 61.3 30 300 5.5 0.10 0.6 23 9 5 Rapidly fires homing bullets. The final bullet in each clip fires a random explosive (grenade, rocket, or drill).

The Fat Line Technobabble Automatic 38.4 100 500 4 0.075 3.0 0 Fires purple bullets, which start at the wall the gun is aimed at and travel back towards the gun. Bullets will curve and home in on enemies as they travel.

Mr. Accretion Jr. Music of the Spheres Semiautomatic 21.9 20 100 Varies 0.7 2.0 19 1000 0 Fires planets which start orbiting the player if they hit a wall or obstacle.

VertebraeK-47 Nervous Yet? Automatic 27.3 30 250 4 (bullet) 2 (chain) 0.10 1.5 18 6 5 Bullets close to each other will form links between each other, which hurts enemies on touch.

Balloon Gun Hot Air Automatic 44.1 10 250 12 0.25 1.6 Fires small homing tornadoes. While held, grants flight but loses all ammo on taking damage.

MAC10 $#!^@ Never End Burst 34.7 30 600 3.5 0.07 1.0 23 3 10 Fires a burst of four bullets.

Triple Gun Bullet the Stampede Varies ? 9 (revolver)

32 (machine gun)

∞ (beam)

250 (revolver) 500 (machine gun/beam) 10 (revolver) 6.5 (machine gun) 0.5 (revolver) 0.11 (machine gun) Changes form based on how much ammo it has left.

Heck Blaster Whoa, Nelly Automatic 31.4 999 999 2.5 0.05 0.3 40 14 3 8 Rapidly fires invisible bullets. Jammed enemies hit will revert to normal.

Patriot Gun Eater Automatic 69 100 500 7 0.30 1.0 30 15 1 Fires piercing bullets. Fire rate increases rapidly as the trigger is held.

AC-15 Metalled Gear Automatic 25.8 40 300 Unarmored: 3.8

Armored: 15 Unarmored: 0.125 Armored: 0.5 1.8 Becomes more powerful if the player has armor.

Vulcan Cannon Boundless Slaughter Automatic 100 900 900 5 0.05 0.6 35 15 12

Plague Pistol Chemical Warfare Semiautomatic 16.8 12 200 4 0.15 1.2 20 25 13 5 Bullets create poison puddles on impact.

Gungine 12 Cylinder Automatic 80.6 100 800 5 0.05 1.14 35 15 6 Greatly increases movement speed while held. Reloading clears nearby goop and refills the gun's ammo.

The Predator High-tech $#!* Semiautomatic 29.4 8 150 25 0.80 1.2 Locks onto enemies and fires high speed homing lasers. Invisibility while reloading an empty magazine.

Dragunfire Roar Automatic 63.9 30 600 5 0.05 1.6 25 27 7 Rapidly fires burning bullets that have a chance to inflict Burn.

Sniper Rifle Scope Creep Semiautomatic 24.8 10 80 26 1.00 1.5 200 15 1 Fires bullets that can pierce through one enemy.

A.W.P. Noob Cannon Semiautomatic 30.5 8 50 40 1.20 2.1 100 25 5 Fires bullets that can pierce through one enemy.

M1 Bolt Action Semiautomatic 22.6 6 100 20 0.80 1.3 200 60 25 2 Fires high-speed piercing bullets.

Winchester Rifle Guns And Deviltry. Semiautomatic 19 12 130 15 0.72 1.2 32 9 5

Corsair Plot A Course Charged ? 1 200 10 0 0.5 26 25 5 Fires slow, bouncing bullets that accelerate and curve towards enemies.

Railgun Calibrating Charged ? 1 40 50 0.6 Fires a fast-moving piercing bullet that bounces many times.

Prototype Railgun DANGER: HIGH VOLTAGE Charged 51 1 40 150 0.6 Fires a fast-moving piercing bullet.

Void Marshal Acquired Under The Table Semiautomatic 51.9 15 250 9 0.10 1.2 35 35 10 7

Deck4rd Unicorn Of Handguns Semiautomatic 47.1 2 40 5 (impact) + 35 (explosion) 0.20 1.5 20 22 10 Fires a single powerful bullet that will explode upon impact.

The Judge Hot Shot Semiautomatic 32.5 9 400 7.5 0.15 1.0 30 9 7 The final shot of each clip has a chance to poison, freeze or ignite enemies. (likely more effects possible)

Mourning Star Satellite Rain Beam 110 800 ~110/s 0.3 Calls down a controllable orbital laser.

Alien Sidearm Shield Breaker Charged 19.6 10 350 Uncharged: 5 Charged: 25 0.15 1.2 23 15 10 5 Charged shots are larger and deal more damage.

RUBE-ADYNE Prototype It Never Quits Semiautomatic 35 6 200 7 0.12 0.6 40 60 10 5 Fires lasers that bounce four times.

RUBE-ADYNE MK.II Polished Product Semiautomatic 63.8 15 300 8 0.10 0.48 40 35 10 7 Fires bouncing lasers with limited range.

Chamber Gun Product of Environment Semiautomatic ? 500 Transforms based on the current chamber.

Gunderfury Gun of Guncraft Automatic 363.6 40 (Level 60) 600 (Level 60) Gains persist experience and levels up with kills, changing its appearance and stats.

Mine Cutter Safety First Semiautomatic 45 12 250 Triple: 10 Single: 8 0.10 1.2 23 60 30 7 Reloading alternates between firing three small, piercing, parallel lasers and single large lasers.

Void Core Assault Rifle Rapid Fire Burst 27.8 30 300 6.5 0.35 1.2 23 20 15 3 Fires bursts of three lasers.

Flash Ray Ah Ahhh! Semiautomatic 23.1 8 350 7.5 0.20 1.2 600 4 10 Shoots piercing lasers with a chance to stun.

Wind Up Gun Charge It Automatic 18.9 20 600 5 0.13 1.5 30 35 10 8 In each magazine, the first 10 bullets pierce. The last 10 deal half damage.

H4mmer Many Bullets Automatic 63.5 30 450 Bullets: 3.8 Hammer: 20 0.05 0.6 23 6 7 Fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.

Snakemaker SSSSSSSSSSS Semiautomatic 34.8 10 200 12 0.25 1.2 50 10 0 Has a chance to transmogrify enemies into snakes.

Turbo-Gun Repetitive Strain Automatic 48 6 180 8.4 (base) 0.10 1.0 Damage increases for the next magazine depending on the number of reload attempts during its reload.

Hegemony Carbine All The Same Automatic 23 25 600 3.5 0.10 1.4 30 50 4 5 Shoots rapid fire white bolts of energy.

Screecher Cover Your Ears! Automatic 30 1000 1000 1.5 0.05 0.6 12 12 0 0 Rapidly fires piercing sound waves that have a small chance to stun.

Laser Lotus Level 5 Semiautomatic 50.3 10 150 16 0.20 1.38 45 26 5 Fires piercing lasers.

Hegemony Rifle So Precise Semiautomatic 31.9 15 250 10 0.25 1.2 35 15 15 13 Rapidly fires inaccurate white lasers.

Fightsabre Heresy Automatic 29.4 25 500 6 0.15 1.5 23 50 10 8 Reloading swings the gun around, reflecting nearby bullets. Increases curse by 2.

Helix Splice 'n' Dice Semiautomatic 34 12 250 15 (7.5x2) 0.25 2.0 35 35 10 7 Fires two bullets in a helix pattern.

Laser Rifle Blast Off! Burst 25.5 24 500 5 0.50 1.2 200 60 16 5 Fires a burst of three lasers.

Crestfaller Cold Reality Semiautomatic 18.4 8 250 10 0.45 1.2 40 11 6 Fires bullets that slow and have a chance to freeze.

Rad Gun Totally Rad Semiautomatic 350.4 12 250 Varies 0.15 Varies Increases coolness by 2. When reloading, if the reload button is hit at the right time, the gun's damage is increased. Failing a reload resets the damage.

Thunderclap Lightning In A Bullet Semiautomatic 38.7 15 300 8 0.15 1.7 20 10 5 Fires balls of lightning.

Charge Shot Hold To Fire Charged 36.6 5 75 30 0.01 1.0 26 25 5 Fires a large laser that pierces enemies and bounces off of walls two times. Laser deals higher damage after bouncing.

Dark Marker Big Bang Semiautomatic 38.6 12 200 Bullets: 8 Explosion: 80 0.20 2.0 32 20 0 Charge shot consumes the entire clip to create a room-wide explosion and blank effect.

Particulator Strange Matter Semiautomatic 41.7 1 60 Large: 30 Small: 7 0.70 2.4 10 10 8 0 Fires a large bullet, which will split into 10 bullets which seek out enemies.

The Emperor Electric Terror Burst 37.5 30 300 7 0.30 1.2 20 50 10 7 Fires a burst of four bullets connected by electricity.

RPG Leveled Up Semiautomatic 18.3 1 40 20 (impact) + 35 (explosion) 1.00 3.0 40 90 10 5 Fires grenades.

Grenade Launcher Fwomp! Semiautomatic 29.2 1 60 10 (impact) + 25 (explosion) 1.20 0.78 20 20 20 4 Shoots a grenade that bounces off of surfaces and explodes on impact with enemies.

Stinger Drone Warfare Semiautomatic ? 1 50 10 (impact) + 15 (explosion) 1.00 2.0 20 60 10 1 Fires homing rockets that explode into bees.

The Exotic Pack of Wolves Semiautomatic 44.5 1 50 25 (impact) + 15 (explosion) + 35 (7 * 5 mini rockets) 1.5 Fires rockets which burst into more homing rockets. While held, grants a ghost companion that follows the player and reveals the contents of nearby chests.

Com4nd0 You're Fired Semiautomatic 54.6 4 40 20 (impact) + 25 (explosion) 0.60 1.5 14 90 10 5 Fires homing rockets.

RC Rocket Avoid User Error Semiautomatic 86.7 1 50 100 (impact) + 30 (explosion) 0.60 1.5 10 200 10 1 Fires rockets guided by the player's cursor.

Yari Launcher Hell. Yes. Automatic 221.2 20 140 10 (impact) + 15 (explosion) 0.04 1.5 10 90 30 45 Rapidly fires homing rockets. Bypasses the boss DPS cap.

Lil' Bomber ReFuse To Lose! Charged 30 3 60 15 (impact) + 25 (explosion) 1.00 2.0 23 35 6 Fires a bomb that bounces off of walls and explodes on enemy contact.

Grasschopper Noisy Semiautomatic 20 1 30 20 (impact) + 20 (explosion) 0.07 2.0 36 18 22 5 Fires a single powerful blast that has very strong recoil.

Void Core Cannon Critical Strike Burst ? 4 120 10 (Impact) 11 (Explosion) 2.0 Fires bursts of four large energy balls, which home in on enemies and explode upon impact.

Bundle of Wands Dark Arts Semiautomatic 42 6 150 21 (7x3) 0.30 1.5 23 60 30 5 Has a chance to transmogrify.

Staff of Firepower Missing Link Semiautomatic 42.3 6 (gun)

12 (staff) 200 Gun: 7 Staff: 12 0.15 1.0 25 12 7 Reloading alternates between a rapid fire pistol and a beam weapon that can set enemies on fire.

Witch Pistol Spells Your Doom Semiautomatic 18.5 6 350 6 0.15 1.2 27 20 2 Fires bullets that have a chance to transmogrify enemies.

Hexagun Light Fantastic Semiautomatic 35 1 75 35 0.001 1.02 200 25 0 Fires piercing bullets that have a chance to transmogrify enemies.

Phoenix Reborn In Flame Semiautomatic 16.8 12 350 4 0.15 1.2 25 25 13 3 Shooting creates a small cone of fire in front of the player that burns enemies.

Magic Lamp One Wish, Three Times Semiautomatic 63.2 3 100 8 (shots) 115 (genie) 0.50 1.2 12 10 5 Hitting an enemy three times causes a genie to punch them.

Teapot Monocular Monster Semiautomatic 14.7 12 250 8.5 15 (pink shot) 0.40 3.0 While reloading, ignites nearby enemies.

Gunslinger's Ashes Spirit, Willing Semiautomatic 21.4 6 80 Contact: 12 Shots: 15 (5x3) 0.60 1.2 1 6 25 0 Fires slow homing ghosts that shoot and deal contact damage.

Luxin Cannon Omnichrome Automatic 43.8 30 600 4.5 0.07 1.5 60 10 6 Fires laser shots at enemies. The last bullet of magazine fires a crystal, which splits into 5 small crystals on impact.

Gunther Jealous Weapon Semiautomatic 69.2 15 First Stage: 6 Second Stage: 9 Third Stage: 12 0.10 1.2 16 50 20 10 Cannot be used to reveal hidden walls. Grows stronger with each room cleared.

Unicorn Horn Fires Friendship Beam 30 500 500 30/s 0.10 N/A 30 30 45 0 Fires a rainbow beam that homes in on enemies. Increases curse by 1.

Cobalt Hammer Break Stuff Charged 57.8 6 60 Uncharged: 26 Charged: 36 0.30 1.2 100 80 0 Fires blue lasers. Charging the weapon makes it fire lasers in four directions.

Frost Giant Icy Grasp Semiautomatic 89.4 12 130 12 0.001 1.6 20 30 10 12 Fires big bullets that have a chance to freeze.

Bullet Bore Mind Muncher Semiautomatic 23.3 1 75 10 (impact) + 25 (explosion) 1.00 1.5 20 8 5 Fires drills that home in on enemies, stun them, and explode after a short delay.

Cat Claw Kneadle Your Foes! Automatic 65.5 33 400 2 (impact) + 10 (explosion) 0.15 1.2 23 2 5 Fires darts that home in on enemies and explode after a short delay. The darts deal minimal damage on contact.

Megahand -P- Charged 62.4 18 200 Uncharged: 6 Charged: 45 0.07 0.54 20 8 0 Has 2 levels of damage depending on how long the gun has been charged.

Demon Head Wanged Beam 31 500 31/s 0.10 N/A 100 40 30 5 Fires a continuous beam that has a chance to inflict Burn and slightly homes in on enemies.

Heroine Charge Beam Active Charged 33.7 6 200 Level 1: 5 Level 2: 10 Level 3: 70 0.07 0.54 25 10 0 Has 3 levels of damage depending on how long the gun has been charged.

Mutation Didn't Need Two Anyway Beam 45 500 45/s 0.10 N/A 40 20 50 5 Fires a continuous beam and heavily pushes back the player.

Flame Hand 2D6 + Int Mod Semiautomatic 23.6 100 200 Varying 0.50 0.0 23 35 0 Fires fireballs that pierce enemies and have a chance to set enemies on fire.

Sunlight Javelin Brilliant Aura Charged 30 100 150 45 1.00 0.0 Shoots fiery javelins that make enemies take damage over time.

Machine Fist Avalanche Of Bullets Automatic 46 50 (gun) 1 (rocket) 500 Bullet: 4 Rocket: 20 (impact) + 30 (explosion) 0.07 1.0 27 15 6 Reloading alternates between firing a gatling gun, and a single shot exploding rocket punch that is guided by the player's reticle. The rocket punch consumes 10 ammo upon firing.

Robot's Left Hand See You Later Automatic 40 60 600 5 0.10 1.6 Rapidly fires blue lasers.

Snowballer May Contain Rocks Automatic 17.3 20 400 3.5 0.15 1.2 28 35 10 10 Fires snowballs that have a chance to freeze enemies.

Super Meat Gun Very Fast Semiautomatic 45 12 300 6 0.10 0.5 25 10 5 Fires piercing, bouncing saw blades. Slightly increases movement speed.

Anvillain Practical And Safe Charged 150 3 60 35 0.10 0.5 20 8 5 Fires piercing anvils with high knockback and a chance to stun.

Fossilized Gun Proof That Guns Once Existed Beam 15 500 15/s 0.10 N/A 15 20 40 0 Fires a stream of oil. Reloading spits fire, which can ignite the oil.

Gamma Ray Mean Green Beam 15 800 15/s 0.10 N/A 50 10 0 Fires a green laser that slightly curves towards enemies and can poison.

Freeze Ray Ice To Meet You Beam 20 500 20/s 0.10 N/A 60 30 10 0 Fires a blue laser that has a chance to freeze enemies.

Science Cannon Charged Particles Beam 26 500 26/s 0.10 N/A 90 500 35 0 Fires a large laser after a short charge-up, which inflicts random status effects on enemies.

Disintegrator Return To Dust Beam 70 500 70/s 0.10 N/A 120 50 0 0 Fires a large laser after a long charge-up.

Proton Backpack Crossing Streams Beam 50 500 50/s 0.10 N/A 14 90 30 0 Fires a homing laser.

Mega Douser Contents Under Pressure Beam 15 900 15/s 0.10 N/A 20 20 40 0 Fires a stream of water.

Plunger Take Your Best Shot! Beam 5 500 5/s 0.10 N/A 20 20 40 0 Fires a stream of poison. Has a chance to poison enemies and leaves poison puddles on impact.

Raiden Coil Shoot Em' Up Beam 15 500 15/s 0.10 N/A 30 10 5 Fires a laser that homes in on all on-screen enemies.

Moonscraper Beeeeoooowwww! Beam 26 700 26/s 0.10 N/A 50 20 5 Fires a beam that reflects off of solid objects once.

Barrel Nothin' Easier Semiautomatic 30.3 9 300 8 0.20 0.78 20 13 7 Fires a fish that has a chance to stun and leaves a pool of water on impact.

Trick Gun Reload To Transform Semiautomatic ? 6 200 Pistol: 7 Shotgun: 16 (2x8) 1.2 Reloading transforms the gun between a pistol and a shotgun.

Mailbox Special Delivery Semiautomatic 16.7 10 350 5 0.20 1.2 22 10 10 Fires mail at enemies. The last bullet of each magazine is a package, which can explode, leave confetti, burn, or poison.

Nail Gun Pest Control Semiautomatic 25 500 500 3 0.12 0.0 26 12 8 10 Fires a rapid stream of low damage nails. Fires faster if fire button is tapped rather than held.

Light Gun Third-Party Semiautomatic 28.8 6 150 7 0.20 1.0 400 60 30 5 Fires zaps of light at enemies. The last bullet in the magazine is a duck, which will automatically seek out the nearest enemy and attack them.

Dueling Laser More interesting this way! Semiautomatic ? 1 100 1.0 Fires a large, piercing, high-damage laser. Needs to recharge after each shot.

Wood Beam Speak Softly Beam ? 100 900 Based on swing speed (Max: 26) 1.0 0.9 Melee weapon that extends itself to hit enemies. Increases curse by 1.

Mahoguny 100% Organic Semiautomatic 56.3 10 350 Wood: 5 (impact) + 10 (explosion) Leaves: 4 0.40 1.2 15 30 20 0 Fires bouncing explosive wood bullets and several leaves.

The Scrambler Bullet Or The Gun? Semiautomatic 42.5 1 120 6 (egg) + 9x5 (seekers) 0.10 1.2 20 32 0 6 Fires bullets that hatch into many homing bullets upon hitting an enemy or obstacle.

Trashcannon Take It Out! Semiautomatic 16.7 1 50 20 0.20 1.2 20 20 5 Fires a trash bag that explodes into poison projectiles that leave trails of poison goop.

Glacier Refill Your Trays Automatic 24 12 120 8 (impact) + 6 (explosion) 0.50 1.5 18 35 8 5 Fires bouncing ice cubes that explode and freeze enemies.

Origuni Thousand Cuts Semiautomatic 22.5 8 300 7.5 0.20 1.2 Fires paper planes that follow the player's crosshair.

The Kiln Fires Pots Semiautomatic 16 8 200 Pots: 8 Crystals: 4 0.40 1.2 20 45 6 0 Fires pots that break into 3 bouncing crystals upon hitting something.

Skull Spitter Hard Headed Semiautomatic 27 10 150 10 0.30 1.0 15 10 0 Fires homing skulls.

Buzzkill Sawed On! Semiautomatic 24.7 12 350 7 0.20 1.2 25 10 5 Fires piercing, bouncing sawblades.

Tear Jerker Q_Q Semiautomatic 26 20 350 7 0.22 1.2 15 15 10 0 Fires tears that leave behind puddles of water.

Starpew Reap And Sow Charged ? 1 100 5 1.0 Fires water droplets. Can be charged to increase the number of droplets fired.

Eye of the Beholster What A Beauty! Semiautomatic 23.2 12 300 6 0.15 1.2 200 4 4 The last shot of each clip spawns a friendly Beadie.

Molotov Launcher Exactly What You Think Semiautomatic 2.4 1 80 6 1.50 2.5 18 35 13 5 Fires molotovs that create fire puddles on impact.

Glass Cannon Fragile, Fatal Charged 50 1 25 140 1.00 2.0 Fires a powerful beam. Loses all ammo upon taking damage.

Shock Rifle Zap Semiautomatic 27.9 15 250 8 0.20 1.5 140 20 5 Fires a zap of electricity.

Bait Launcher Meat Your Maker Charged 60 1 60 10 (Steak) + 50 (Tiger) 0.50 1.0 20 8 5 Fires a steak that causes a tiger to appear and maul the target.

Brick Breaker Wrong Kind Of Mortar Semiautomatic 15.6 5 200 10 0.50 1.2 20 10 2 Fires piercing turtle shells that bounce off of walls.

Betrayer's Shield Actually A Gun Automatic 32.3 12 350 7 0.10 1.5 23 18 12 5 Upon reloading, leaves a protective shield on the ground. Players in that area will be protected until the shield has absorbed a number of bullets.

Lower Case r Alphabetical! Burst 18.0 36 900 2.222... 0.07 2.0 25 14 0 Fires a burst of 6 bullets that spell out the word bullet.

Excaliber Once And Future Burst 43.7 32 280 7 0.15 0.48 26 15 0 Fires a burst of three piercing sword projectiles. Reloading swings the sword, destroying nearby bullets and damaging nearby enemies. Increases curse by 2.5.

Face Melter Squiddley-squiddley-wheeyooo! Automatic 40 600 600 4 0.10 1.2 15 15 13 6 Simultaneously fires music notes in four directions. Places an amplifier on the ground at the player's position upon reloading. Whenever the Face Melter is fired, the amplifier will fire music notes in the same pattern. Reloading again will remove the amplifier and place a new one.

Really Special Lute Purple Prose Automatic 82.5 75 300 42 (6x7) 0.5 1.2 Buffs the player's companions.

Trident Under The Sea Semiautomatic 46.5 6 300 8 0.08 1.0 600 4 0 Fires a long-range laser that pierces one enemy. Destroys nearby bullets and pushes enemies away while reloading.

Kruller Glaive Studied the Blade Charged 20.8 1 100 25 0.2 1.0 Throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.

Abyssal Tentacle Look Away Beam 22.5 500 22.5/s 0.10 N/A 30 10 0 Fires a tentacle that homes in on and grips enemies, damaging them.

Quad Laser No One Can Defeat It Semiautomatic 53.3 1 50 80 0.07 1.5 1 15 32 5 Fires a large, square, extremely slow bullet.

Tetrominator LINE PIECE! Semiautomatic ? 13 301 4 6 (line piece) 0.3 1.5 Fires random tetrominoes that stick to enemies. Line pieces explode, dealing more damage the more tetrominoes are stuck to an enemy.

Pitchfork Get Forked! Semiautomatic 26.7 100 200 4 0.15 0.0 23 35 5 Fires piercing fireballs that burn.

Evolver Tamagunchi Semiautomatic ? 300 Killing enemies evolves the gun through 6 forms.

Gungeon Ant What Army? Semiautomatic 30 6 100 Oil: 6 (2x3) Fire: 4.5 (1.5x3) 0 1.2 26 25 0 In oil mode, creates oil puddles on impact. In fire mode, fires fireballs that pierce and burn. Reloading switches modes.

Life Orb Your Soul is Mine Beam 20 600 20/s 0.10 After killing an enemy, reloading damages all enemies in the room.

Alien Engine The Dangerzone Automatic 160.7 400 1000 10 0.02 0.9 30 3 10 0 Rapid fire weapon that has a very short range, only damaging enemies that come into contact with the muzzle flash. Enemies damaged have a chance to catch on fire. Extremely high recoil.

Microtransaction Gun Pay To Win Semiautomatic 44.4 Equal to Coins held - 2/8/15/20 0.20 N/A Shoots various figurines, books, and gems at the cost of 1 coin per shot.

Poxcannon Lousy T-Shirt Semiautomatic 26.1 6 250 15 0.35 1.7 25 60 5 Shoots poisonous t-shirts with high knockback. Poisoned enemies create a poison puddle on death.

T-Shirt Cannon Machine Gun Wash Only! Semiautomatic 18.1 6 250 8 0.35 0.9 25 60 5 Fires t-shirts that have high knockback.

Banana Planpain Charged 29.2 7 50 10 (impact) + 30 (explosion) 1.00 0.01 23 35 6 Fires an explosive banana that sends out three more bouncing explosive bananas.

Bee Hive Bzzzzzzz! Automatic 29.9 150 300 3 0.10 0.06 9 2 90 Fires bees that home in on and damage enemies.

Silencer 300 Dead Count Semiautomatic 14 8 200 13 0.60 1.5 23 60 30 5 Fires zippers. Hitting an enemy with the swing of the weapon will stun the enemy.

Camera Say Cheese Charged 15.4 4 60 10 0.20 2.0 60 1 7 Damages all enemies in the room, with a chance to stun.

Directional Pad Input Output Automatic 131.1 30 120 8 (normal)

45 (fireball)

10 (grappling hook) 0.30 1.6 Fires bullets in four directions. Combos can be entered to fire fireballs or a grappling hook. After running out of ammo, it is destroyed but spawns a chest.

3rd Party Controller Assuming Direct Control Semiautomatic 4.7 10 300 2.5 0.4 1.75 Upon hitting an enemy, they will move in the same direction the player moves, and shoot towards the crosshair if the player shoots.

Gunzheng Hustle Automatic 85.7 350 800 6 0.07 0.0 32 8 35 Rapidly fires inaccurate, piercing, homing arrows.

Sling Outrageous! Charged 62.5 1 80 62.5 (to bosses) 0.10 0.9 23 35 0 Fires bouncing rocks. Deals 2.5x damage to bosses and 2x damage after bouncing.

Cactus 1000 Needles! Automatic 25 1000 1000 2.5 0.10 0.0 60 1 7 Fires needles.

Black Hole Gun Won't You Come Charged ? 1 30 10 1.00 1.56 4 9 0 Fires black holes that attract enemies and enemy bullets.

BSG Big Shooty Gun Charged 47.5 1 25 50 4.00 2.4 25 10 0 Slowly charges up to fire a large high-damage projectile.

Compressed Air Tank You Know My Work Charged 125 1 50 50 0.60 1.2 35 60 6 Fires sharks that swim around the room, seeking enemies and biting them.

Serious Cannon Seriously MENTAL Charged 35 1 30 50 0.60 1.5 35 60 6 Fires large bouncing cannonballs.

Makeshift Cannon You Only Get One Shot Charged 571 1 1 1213.3 (approx) 0.50 2.1 35 60 6 Fires a single blast that deals a large amount of damage.

Devolver Degenerates Semiautomatic ? 6 100 6 Has a chance to devolve enemies into simpler enemies.