After taking in scads of questions from our readers about Camelot Unchained, we roped in Mark Jacobs to see how many of them he could answer in a tight hour! It’s everything you wanted to know about this Arthurian RvR title — and then some. Even if you’re not into Camelot Unchained, we think you’ll find this episode a fascinating look into the development process. (And if we don’t answer your question, check back tomorrow: This one’s a two-parter!)

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

00:00 – Intro, crunch, beta prep

03:13 – Building an engine from scratch

05:19 – What is Camelot Unchained?

07:30 – Server structure

15:31 – Free trials and open beta

19:07 – Tutorials and newbie acclimation

22:36 – PvP design goals

28:47 – RvR vs. FFA

37:53 – Economic PvP design goals

42:18 – The state of trade

43:46 – Balancing 30 classes

49:54 – Crafting vs. combat development

51:31 – What does CU bring to the genre that’s new?

54:21 – Addressing visual chaos

56:54 – Outro

Other info: