Overview:

Making games in small teams is difficult, but massively rewarding. Full creative control, purity of vision, and the ability to take risks. These three games did just that, though they came from different backgrounds, and represent totally different experiences - from a cyberpunk first person slasher made in Texas, to an intricate visual novel made in Washington, to an abstract platformer from Korea, these three teams will share what went well and what could have gone better during the development process.