The Differences in Perceived and Actual Stress Relief between Computer Gaming Genres

Thank you for participating in this research.



The purpose of this research is to measure the differences in perceived and actual stress relief achieved through computer gaming. We greatly appreciate your participation, as it is essential to our interest in this research area.



Participants must be 18 years old and above. By participating in this study, you will be required to fill in a questionnaire regarding your stress relieving habits as well as the DASS-21 scale, which measures your depression, anxiety and stress levels.



You may choose not to participate or may terminate your participation if you experience any discomfort during the execution of this research and no adverse actions will be taken against you. However, we do not anticipate any risks that may result from participating in this research other than minimal fatigue.



Your participation will be confidential as no information will identify you by name. Only the researchers will have access to this information and only group results will be released for publication or any conference presentation of the research.

This research has been reviewed and approved by the Ethics Review Board of the Department of Psychology, Faculty of Behavioral Science at HELP University College. For research related problems or questions, please contact:



Ethics Review Board

Department of Psychology

Faculty of Behavioral Science

HELP University College

BZ-2 Pusat Bandar Damansara

50490 Kuala Lumpur, Malaysia

Phone: 03-27112000



By continuing with the study, I acknowledge to have read and understand the explanation provided to me. I have all my questions answered to my satisfaction and voluntarily agree to participate in this research. I have been given a copy of this consent form.



Researcher:

Wong Su Han



Research Supervisor:

Dr. Anasuya Jegathevi Jegathesan

