1

Detective Spells

Here's a couple spells for those of us who want to solve mysteries. All of the following spells are added to the spell lists of Death, Grave, and Knowledge domain clerics and Circle of Spores druids, regardless of what the class list says.

Detect Blood

Divination cantrip

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Class: Artificer, Warlock, Wizard

For the duration, you can sense traces of blood, even if the blood had been cleaned up previously. You can see glowing blue stains where a bloodstain had been. As long as this spell is active, you can use any traces of blood you see as material components for an identify blood spell.

Identify Blood

1st-level divination (ritual)

Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S, M (a drop of fresh or dried blood)

V, S, M (a drop of fresh or dried blood) Duration: Instantaneous

Instantaneous Class: Artificer, Warlock, Wizard

You attempt to learn about the creature whose blood was used as a material component for this spell. This spell fails if the blood used as a material component is mixed with the blood of another creature. Roll a d20. If the blood used is more than a month old, you have disadvantage on this roll.

On a roll of 1, you believe the blood belongs to an identical twin or a close relative of the creature and learn that relative's name.

On a roll of 2 or higher, you learn the creature's type (abberation, beast, celestial, etc.) and the creature's race if the creature is humanoid.

On a roll of 5 or higher, you learn if the blood carries any traces of poison or disease.

On a roll of 9 or higher, you know approximately how long ago this blood was shed.

On a roll of 13 or higher, you learn what kind of wound caused the creature to bleed.

On a roll of 17 or higher, you learn the creature's name, if applicable. You do not learn the true name of any creature who wishes to conceal it.

On a roll of 20, you learn whether the creature is currently alive or dead.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can no longer confuse the creature with an identical twin or close relative when rolling a 1, and you always learn the creature's type and race.

Detect Touch

1st-level divination (ritual)

Casting Time: 1 minute

1 minute Range: 30 feet

30 feet Components: V, S, M (a magnifying glass)

V, S, M (a magnifying glass) Duration: 24 hours

24 hours Class: Artificer, Cleric, Wizard

You choose an object you can see and try to determine who has touched the object in the past day. For the duration of this spell, you can use your action to see a faint aura around any creature within range who has touched the object in the 24 hours before you cast the spell. Creatures who touched the object more recently have a brighter aura.

If you cast this spell multiple times, you only see the aura on creatures who have touched the most recent object you cast this spell on. You can only see an aura on a dead creature if they were alive when they touched the object.

Mortal Inquiry

2nd-level divination (ritual)

Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S, M (a blank piece of parchment worth at least 1 sp)

V, S, M (a blank piece of parchment worth at least 1 sp) Duration: Instantaneous

Instantaneous Class: Artificer, Cleric, Wizard

You touch a creature that has died within the last 24 hours, and instantly learn exactly how this creature died. You know the creature's name, cause of death (blood loss, drowning, etc.), any other injuries the creature has, and approximately how many hours ago the creature died. If the creature was killed, you know what type of damage the fatal blow was, and if they were killed by a spell, you know what school of magic the spell was.

Assuming all relevant information about the case is already known, if the creature was killed and any of this information would reveal the culprit's identity, or if the culprit tried to conceal or obfuscate any of this information, that information is omitted unless it cannot be reasonably deduced using other methods. All of this information is also recorded on the parchment used as a material component.

Last Words

4th-level necromancy

Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S

V, S Duration: 1 minute

1 minute Class: Bard, Cleric, Wizard

You touch a creature who has died within the past 24 hours, and you can experience its last moments. You fall unconscious for the duration of this spell. You relive the last minute of that creature's life from their perspective. You can sense everything that the creature sensed and you know what they were thinking during that time.