What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

For the multi online:



8 additional levels (5 are in the process of being finalized)



3 additional challenges that will be played randomly



A team mode 2 against 2 (also multi local)



Trophies according to the number of wins



Player stats screen and ranking

The ability to create additional accounts

What is the current state of the Early Access version?

Complete solo adventure



8 Multi Online and local levels



1 challenge :“The coffee break”

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“In its current state, the concept and mechanics are definitely far enough along to give the community a good and fun idea about what we want to do with CIBOS. However we want to offer the best experience for the online and we want to propose new concepts and challenges to the community during the Early Access.This is why we think now is the right time to be part of Early Access.”“We will need at least 4 months to implement everything that we already have planned. Taking into account community feedback and requested features, may delay the date.”“For the final release we would like to add:“At day one of the Early Access we have:“We will probably increase the price during or after the early access based on the amount of content available and feedback from the community.”“We're looking forward to working with the community on a number of fronts:The main purpose of Cibos is to be fun and fair. The controls are easy to take but hard to master. However we want to avoid at any cost any “fun breaker” it’s why we will work during this Early Access on a ranking system to match players with the same level of skill.We actively encourage members of the community to give us their ideas on how to improve the game with new content or design ideas. You can create posts directly on Steam or contact us right here: cibo@cibogame.com We’ve done our best to provide you an experience as bug free as we can. However, there will inevitably be small bugs, crashes, or performance issues. Whether they're caused by thousands of players with thousands of different configurations, or just because… It happens…Beta branche for beta testing new features before pushing them in the regular branche.