Bounty Konzu's Bounties list, showing the type of Bounties available (old UI).

Offworlder! I'm hiring combat talent. Let's talk rates. —Konzu

A Bounty is a series of missions given out by a bounty board NPC (Konzu in Cetus, Eudico in Fortuna and Mother in the Necralisk) to undertake tasks in Landscapes (Plains of Eidolon, Orb Vallis and Cambion Drift respectively), which give various rewards upon completion, including the town's Standing.





Mechanics Edit

General Edit

The Bounty Board will periodically generate a list of bounties, and players are able to select which bounty they will perform. Players will be able to see the bounty's expected enemy level, Standing reward, and a list of possible completion rewards before confirming their selection. Once selected, a marker will appear on the city gate, indicating the location of the Bounty's first objective.

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Bounties are multi-stage missions strung together by a theme/goal, where players have to accomplish a sequence of three to five objectives (Stages) randomly located in the landscapes. To complete the Bounty, players must accomplish their current Bounty stage successfully, after which the next stage is then revealed on the map. The individual missions assigned to each Bounty are randomized and include Supply Sabotage, Cache Recovery, Liberation, and others.

Bounties with higher enemy-level will require a minimum Mastery Rank to select. These can still be played, when an eligible squad member selects one.

Rewards Edit

The bounties provided in the bounty board are tiered by difficulty, with the top-left bounty being the easiest, and the bottom-right one the hardest. Consequently, the rewards offered are different between bounties, with higher-level bounties rewarding better and more exotic items. As rewards are given at the end of each stage, higher-level bounties also give more rewards than the shorter low-level bounties.

Each level bracket has a set of three reward pools, which are changed every Bounty cycle. The active pool determines what rewards are available. Each pool is in turn broken into several rarities, which will affect the items' drop rate or their chance of actually appearing as a reward. The levels are bronze for Common, silver for Uncommon, and gold for Rare. Later Stages in the Bounty will make these rarer rewards available, and so these Stages are like the later reward Rotations in Endless missions. The last stage in a bounty will only award Uncommon or Rare rewards.

Completing each Bounty stage will reward the player with one of the possible rewards for that Bounty, as well as a small amount of ‍ Standing (with exception of Profit-Taker Heist bounties). The Bounties can be repeated for the item and Standing rewards. The player will not forfeit the rewards gained during a previous Bounty stage even if they fail to complete the next stage.

Each stage will have an optional bonus objective that players can complete to earn additional Standing on top of what they receive from completing the stage's main objective. If the player completes the bonus objectives for each bounty's stage, at the final stage they will be rewarded an additional Uncommon or Rare rarity reward, as if they completed the final stage twice.

3-Stage Bounty 4-Stage Bounty 5-Stage Bounty Stage 1: Common

Common Stage 2: Common, Uncommon

Common, Uncommon Stage 3: Uncommon, Rare Stage 1: Common

Common Stage 2: Common, Uncommon

Common, Uncommon Stage 3: Common, Uncommon

Common, Uncommon Stage 4: Uncommon, Rare Stage 1: Common

Common Stage 2: Common, Uncommon

Common, Uncommon Stage 3: Common, Uncommon

Common, Uncommon Stage 4: Common, Uncommon, Rare

Common, Uncommon, Rare Stage 5: Uncommon, Rare

Before a Tenno can access Cetus bounties, consisting of Field Bounties and Ghoul Purge Bounties, they must first prove themselves to Konzu by completing an introductory bounty (Level: 3-5).

Field Bounties Edit

Field Bounties are accessible by default from Konzu or from Radio Consoles located throughout the Plains at any time of the day. These bounties refresh every 2½ hours (a full day/night cycle in the Plains) and will offer different rewards and mission theme every time.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Each tier has a Mastery Rank lock, as follows:

Level 5-15: No Mastery lock

Level 10-30: Requires Mastery Rank 1

Level 20-40: Requires Mastery Rank 2

Level 30-50: Requires Mastery Rank 3

Level 40-60: Requires Mastery Rank 5

Level 100-100: Requires Mastery Rank 10 and unlock The Steel Path (clear all Star Chart nodes)

Ghoul Purge Bounties Edit

Main article: Ghoul Purge

Ghoul Purge is a recurring world state event that occurs once every few weeks, located at Plains of Eidolon, Earth. During the event, the plains will be populated by an increased amount of Ghouls and will remain so until the Ghoul population has been exterminated.

Eidolon Hunt Bounties Edit

Eidolon Hunt bounties are only accessible when the Plains of Eidolon has entered nighttime and the Tenno possesses an Amp. These bounties do not provide any rewards, other than Ostron standing, and are only used for matchmaking purposes with fellow Tenno of similar goals. There is no difference in gameplay with or without these bounties.

There are two bounties. The first is only the Eidolon Teralyst for 1,000 ‍1,000 standing, and the other is the Teralyst, Gantulyst, and Hydrolyst for 5,000 ‍5,000 standing.





Mission Types Edit

Bounties in the Plains of Eidolon have their own mission types, which are either unique to the Plains or variants of traditional missions. The following are the mission types available:

View Cetus Bounty Missions List ▾ ▾

Assassinate Assassination Bounty missions involve killing a Grineer Field Commander (Aerial Commander, Plains Commander or Recon Commander) who will drop in within a designated target area. However, the Field Commander will initially not be present on the field, and players must first kill at least 15 enemy units before the Commander arrives via drop pod or Dargyn. Players have a total of 5 minutes with which to kill the necessary amount of enemies to draw out the target, and then kill the target. The mission fails if the timer expires. Bonus: Draw out the target within X minutes. Cache Recovery This mission tasks players with finding three Supply Caches within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of small spherical orange containers with orange lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Players must find all three caches within the allotted amount of time, ranging from a minimum of 2:40 minutes to a maximum of 3:00 minutes. Failing to find all three caches will result in failure, although players will still keep any resources collected from successfully opened caches. Bonus: Complete within X minutes. Capture Similar to a standard Capture mission, players must find the Capture target within the designated area. Once found the target will begin running towards an extraction point, and players must deal enough damage to the target in order to immobilize them, allowing players to interact with the target, which will begin the 5 second capture process. Grineer reinforcements will arrive via drop pod once players reach a downed capture target, which can hamper recovery efforts. Bonus: Complete without killing an enemy. Exterminate Exterminate requires players to kill 25 Grineer enemies within 5 minutes. To assist in the objective, the Lotus will occasionally mark nearby locations that have groups of enemies nearby. Unlike with other Bounty missions, the designated mission objective marker is only used to start the mission. Once the mission is underway, players can wander as far as needed to find enemies to kill. Bonus: Complete within X minutes. Drone Hijack This mission requires players to find a deactivated Grineer drone lying on the ground, which can be reactivated by Hacking it. Once the drone is active players can move it by staying within 50 meters of it, which will impel it to move towards an extraction point up to 700 meters away in a randomly picked location. The objective of the mission is to bring the Drone to the extraction point safely; the mission fails if the drone is destroyed en route to extraction. The Grineer will periodically launch drop pods with reinforcements along the path that the Drone will take as they try to destroy it. Bonus: Keep drone health above X%. Liberation Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Grineer reinforcements will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Grineer enemies there are within the designated target area, the stronger the player's control. If enough Grineer are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Grineer are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Grineer, it can also be eroded by a sufficiently advanced unit, such as a Bombard or a Heavy Gunner. The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Grineer. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission. Bonus: Keep the control level above X%. Resource Theft This particular objective tasks players with opening up an armored vault to steal its resources. First, players must find a marked enemy unit within the designated mission area, who will drop a datamass once killed. Players must then carry and insert the datamass into a marked control console, starting a 3-minute countdown timer during which enemy reinforcements will arrive en masse to try and destroy the console. Players must prevent the console from being destroyed until the countdown timer runs down. If the console survives upon the countdown timer expiring, the doors on the armored vault the control console is attached to will open up, completing the mission and granting any resources inside the vault. Physically entering the vault is not required. Bonus: Keep the Vault health above X%. Rescue Rescue requires players to find a prisoner being escorted by 4 Grineer guards and free them. When approaching the designated mission area, the prisoner and their guards will be highlighted by waypoints showing their location. Alerting the guards to the player's presence will cause them to activate a bomb collar strapped to the prisoner, which will begin a 30-second countdown until the prisoner is killed. Killing a guard will also immediately start the countdown, regardless of whether stealth was used. Players must first kill the 4 guards, which will then allow players to hack the bomb collar, cancelling the timer if successful. Once the prisoner is freed, players must lead the prisoner towards a designated extraction point, and the mission will be complete once the prisoner reaches the extraction point. Bonus: Keep rescue target health above X%. Supply Sabotage This unique mission requires players to find and kill an enemy unit located with a marked location on the minimap, which will make it drop a Supply Beacon, which players must pick up by walking over it. This will allow the Lotus to call in a supply drop that will fall from the sky along with 4 - 5 Grineer reinforcements. The supply drop can be identified as a large red and grey box, which players must destroy with weapon attacks. Players must then repeat this process two more times, and all three supply drops must be destroyed within a 5-minute period. Bonus: Kill X enemies. Grokdrul Injection - Ghoul Purge Only This unique mission requires players to find and kill an enemy carrying an orange Power Cell. After grabbing the Power Cell, the players must fill it by collecting 10 Grokdrul droped from killed enemies or from containers, within 5 minutes. Once filled, the Power Cell is fed to a Grokdrul Injector (a modified extractor) dropped in the vincinity of the players. The players must then defend the injector until all the Grokdrul has been injected. Bonus: not implemented.

Before a Tenno can access Fortuna bounties, they must first prove themselves to Eudico by completing the Vox Solaris quest.

Field Bounties Edit

Field Bounties are accessible by default from Eudico or from Solaris United Agents outside Fortuna. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional standing if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

Profit-Taker Bounties Edit

Profit-Taker Bounties is a Heist that can only be accessed if the player had first reached the maximum possible standing rank in the Solaris United. To pick these bounties, the players will need to visit the backroom inside Fortuna behind Eudico, which is accessible by visiting Fortuna and then using Fast Travel from the Main Menu: ESC > FAST TRAVEL > LITTLE DUCK . These bounties consist of four phases, ultimately leading to the confrontation with the Profit-Taker Orb:

Exploiter Bounty Edit

Exploiter Bounty is a Heist that only consists of one matchmaking Bounty, without specific reward other than 1,000 ‍1,000 Solaris United standing, and leads players directly to the confrontation with the Exploiter Orb. However, in order to fight the Exploiter Orb, one Diluted Thermia is required, which is obtained from the bi-weekly Thermia Fractures event.

Mission Types Edit

Bounties in the Orb Vallis have their own mission types, which are either unique or variants of traditional missions. The following are the mission types available:

View Fortuna Bounty Missions List ▾ ▾

Type Description Bonus Objective Assassinate Assassination Bounty missions require players to collect 1000 credits to draw out the assassination target. Bounty name's include: Trash Their Traps. Complete the objective with 4 minutes remaining. Cache Recovery This mission tasks players with finding three Supply Caches in 7 minutes within a marked location, visible as a yellow circle on the minimap. The Supply Caches take the form of cylindrical yellow containers with blue lights, which will emit a distinct sound that can be heard about 30 meters from its position. The caches can be scanned, so using a Codex or Synthesis Scanner can aid the search. Complete the objective with 5 minutes remaining. Coil Drive Hack Coil Drive Hack requires players to activate a trap that will attract and deactivate a Coil Drive. While the Coil Drive is deactivated players need to hack its front panel then defend it for 2 minutes while Corpus units try to destroy it. Complete the objective with the Coil Drive having more than 75% of its health. Drone Hijack This mission requires players to find Corpus drone. Shooting the Drone will allow Eudico to remotely hack it while Corpus enemies try to destroy it. The objective ends as 25 enemies are killed. Complete the objective without the Drone taking damage. Excavation Excavation requires players to protect excavators in the Orb Vallis similarly to standard Excavation missions. The number of Excavators depends on the number of players in the Squad. Complete the objective without excavators being destroyed. Exterminate Exterminate requires players to kill 25 Corpus enemies within 7 minutes. Variants of this objective require to kill only MOA or only Drones. Complete the objective with 4 minutes remaining. Rescue Rescue mission requires to search and rescue a Solaris United team ambushed by Corpus units. First, players need to scout the ambush point to find 4 Solaris agents corpses that will lead to the location of the survivors. After the 4th corpses have been analyzed, Eudico will direct players to a prison vault nearby, which players need to hack and defend. There is a 5 minutes timer starting when finding the ambush point. Players need to start hacking the prison before the timer ends to not fail the mission. When defending the prison, Corpus units will occasionally spawn Data key that players can pick up to speed up the hacking. Pick-up 3 data keys. Spy Spy mission requires players to penetrate a secured area and hack a console panel. Camera, security drones, and Corpus units will trigger an alarm with a 60 seconds timer if players are spotted. The console must be hacked before the timer ends to not fail the objective. Complete the objective without raising the alarm.

Before a Tenno can access Necralisk bounties, they must first prove themselves to Mother by completing the Heart of Deimos quest.

Field Bounties Edit

Field Bounties are accessible by default from Mother inside and outside the Necralisk. These bounties refresh every 2½ hours.

A bonus objective is given for each mission in the bounty, which rewards additional Mother Tokens if completed. If all the bonus objectives are completed (i.e. the bonus objective is completed for each stage), an additional reward will be given out at the final stage, drawing from the drop table of the final stage.

In addition to the standard 3-, 4-, and 5-stage bounties, Mother also has endless bounties. These contain 3 normal bounty stages per rewards cycle, with both enemy level and token rewards increasing every cycle.

Isolation Vault Edit

Main article: Isolation Vault

The Isolation Vault is a bounty to investigate vaults deep within the caves of Deimos. Up to three vaults can be investigated by reaccepting the bounty from Mother in Cambion Drift, and completing more vaults before Fass and Vome complete their wyrm cycles yield greater rewards. This bounty is limitless, meaning its rewards do not periodically change.





Mission Types Edit

Bounties in the Cambion Drift have their own mission types, which are either unique to the Drift or variants of traditional missions. The following are the mission types available:

View Necralisk Bounty Missions List ▾ ▾

Assassinate To lure the assassination target, players must first kill Infested to acquire material for the bait, requiring 15 + 10 per additional squad member. Once the parts are collected, player can start the infusion process with an Infested Cauldron which deploys an area around itself. Players must kill a number of Infested inside the area to spawn the assassination target, a Deimos Saxum Rex. Bonus: Keep the Cauldron's health above 80%. Cache Retrieval A single cache is being hidden in an Infested Hive. Once attacked, the hive will grow an invulnerable carapace, which can only be removed by destroying 3 Infested Tumors nearby within a set time limit. Destroying the exposed Hive will revealed a Grineer or Corpus cache. Bonus: Destroy all Tumors with 40 seconds remaining on timer. Excavation Excavation requires players to protect excavators in the Cambion Drift similar to standard Excavation missions. The number of excavators starts off at two with each additional player increasing number of excavators by one (reaching a maximum of 5). Bonus: All excavators must survive. Extract Samples Players are instructed to acquire power cells (obtained from Deimos Venin Mutalists) and insert them into a device called a purifier. Upon insertion of a power cell, a white region appears expanding from the purifier before steadily decreasing in size. This white region will allow players to interact with flora samples, indicated by yellow squares on the minimap, needed to advance in the bounty. As the white area starts to recede, samples can no longer be picked up so the players must pick up as many as possible before putting in another cell. Bonus: Activate the Purifier 5 times or less. Hive Extermination Within a set amount of time, players must find and destroy 3 Infested Hives. Each hive will grow an invulnerable carapace when struck and spawn wave of Infested. Killing all the Infested will remove the carapace. Bonus: Destroy all Hives with 4 minutes remaining on timer. Liberation Liberation tasks players with holding a point from enemy attack. Players must first kill all marked enemies within the designated target area, which will then initiate a 3-minute countdown timer during which Infested will start arriving en masse towards the location. A "Control Level" gauge will appear on the HUD below the minimap, which will show how strong the player's control over the area is: the less Infested enemies there are within the designated target area, the stronger the player's control. If enough Infested are within the target area, or if there are no players within the mission area, the Control Gauge will begin eroding to indicate how much of the area the Infested are capturing. While the Control Level gauge is usually eroded by sufficient numbers of weaker Infested, it can also be eroded by a sufficiently advanced unit. The objective of this mission is to prevent the Control Level gauge from eroding by keeping the area clear of Infested. The mission fails if the gauge is fully depleted before the 3 minute countdown expires. If the players succeed in holding the location once the 3 minutes are up, enemy reinforcements will cease to arrive, and players must then eliminate all remaining enemies within the target area to complete the mission. Bonus: Keep the control level above X%. Protect the Corpus Scientist Latrox Une is a Corpus scientist hired by the Entrati to collect Infested samples. Players must kill the nearby Infested to gather samples, while keeping the Corpus scientist alive. Once enough samples have been collected, players can interact with Latrox to start uploading the data. Latrox will ask for protection against the Infested during the uploading process; each enemy hit on Latrox will delay data upload, and he will retreat after 60 seconds, having sent all data or not (In fact, Latrox does not need to send any samples to sucessfully complete the bounty stage). Bonus: Upload all the data. Protect the Grineer Squad Garv is a Grineer trooper leading a small stranded squad of Lancer Survivors and Trooper Survivors. Garv will challenge the Tenno to see which group can kill the most Infested, while they also must make sure to keep Garv alive. Bonus: Double the Grineer's kill count.

Notes Edit

Returning to the local hub outpost, or leaving the landscape zone before the bounty is complete will cancel it. Players will have to go back to the local bounty organizer to activate the bounty again.

Field Bounties acquired in the Plains of Eidolon are identical to bounties acquired by Konzu except when accessing the console at Hek's Stiletto, which contains 3 tier 1 bounties (all 3 of which have rewards identical to Konzu's tier 1 bounty).

when accessing the console at Hek's Stiletto, which contains 3 tier 1 bounties (all 3 of which have rewards identical to Konzu's tier 1 bounty). While bounties are designed such that each stage will have its own unique mission, it is occasionally possible for a bounty to have the same mission type repeat in its stages.

Bounties are the only way to obtain the component blueprints for Gara Revenant Garuda Xaku

Prior to Update 22.8 , bounties gave Standing only once, and upon repetition rewarded only the items. The "completed" status is a leftover from that, and currently indicates whether it would count towards the Nightwave Act which requires completion of "different bounties".

Trivia Edit

Cetus Bounties are given by Konzu but directed by the Lotus. Similarly, Necralisk Bounties are given by Mother but are primarily directed by Loid/Otak. Fortuna Bounties, however, are solely organized and directed by the faction's leader, Eudico.

Thumbnails for Cetus Bounties mostly feature Excalibur, while Fortuna Bounties feature several other Warframes. Necralisk Field Bounty thumbnails also mostly feature Excalibur, but also contain images of mission objectives and Infested enemies.

Media Edit

Patch History Edit

Last updated: Hotfix 28.0.2

See also Edit