Embarking on the journey to make an EDH deck in each color combination has led me to grinding halt on what to do with red/white. Most of the commanders available feel too similar in only revolving around combat, so I had the idea to try to make a traditional control deck in non-traditional colors.

So this is the result of my feeble attempt at brewing up a control style deck For RW.

Any feedback or suggestions with what direction to take the deck in are greatly appreciated!

Notable synergies/combos:

Mistveil Plains + Sunforger is the base idea for the control aspect of the deck, as it allows for re-usage of the limited suite of controlling spells available to RW. Orim's Chant has the potential to lock decks without instant speed interaction out of the game, while Lapse of Certainty and Master Warcraft help to keep people off of threats/answers and attack steps.

The deck runs two main infinite combos, which help close out games after the control package is established. The first of which is Kiki-Jiki, Mirror Breaker + Restoration Angel for infinite hasty 3/4 fliers. The second one is Dualcaster Mage + Heat Shimmer which similarly makes infinite swinging bodies. I've also included Karmic Guide and Reveillark as value creatures that can also potentially be made into an infinite damage loop with goblin bombardment out.

The main area I feel needs to be improved/refined is how the deck generates card advantage, as red and white are the worst colors in this regard and make a traditional control strategy difficult. Included in the deck are the Land Tax + Scroll Rack card advantage engine, all-star Skullclamp, and some more clunky CA sources like Staff of Nin and Tamiyo's Journal. However, because of some of the synergies built into the deck, it can be painful to have cards line up without a CA engine going (like Eldrazi Displacer without an ETB creature, or Heat Shimmer without Dualcaster Mage).