We’re preparing to launch the first game update for HITMAN 2 on November 20, 2018.

Update 2.11 will arrive at 11am UTC and will be released during a 3-hour server maintenance window that is scheduled to begin at 10am UTC and end at 1pm UTC. The update will be released across all platforms and will weigh in at approximately 400mb on Xbox One and 1.2GB on PS4 and PC. Please note that the update version you see on your console or PC may differ from our internal names for the update.

The 2.11 update addresses multiple issues that have been reported by our community in the first week of release. We’ve also included a ton of improvements that didn’t quite make it into the game for launch.

What’s Changing?

Overall Game Improvements

We’ve made hundreds of improvements, fixes and tweaks to the entire game across all disciplines. These improvements will greatly improve the experience of playing HITMAN 2.

The Undying Elusive Target

The first Elusive Target for HITMAN 2 goes live at 5pm UTC on November 20 and will run for 14 days.

Elusive Target Rewards Challenges

We’re adding the challenges that will unlock Elusive Target Rewards, including the Explosive Pen for The Undying mission as well as the suit unlocks. See our HITMAN 2 Elusive Target Rewards Blog Post for full details on what can be unlocked and how.

Silent Target Assassin

The knowledge of a target will no longer count against the Silent Assassin rating. To clarify, if a target spots you before you kill them, the SA rating is still awarded. However, if the target’s knowledge is shared to any other NPC, the SA rating is not awarded.

Mission Story Consistency

We’ve fixed multiple issues across different Mission Stories in the game, where characters might suspend their routine, required items are unusable, etc.

Floating Targets

Alma and Sean 2 will no longer float in their bed in Hawke’s Bay.

Press X to…

We’ve fixed an issue where multiple, overlapping prompts could appear on an NPC depending on what 47 was carrying.

Difficulty HUD Default

The ‘Difficulty HUD’ option will now be defaulted to OFF. It can be toggled to ON in the Gameplay Options.

Clip Out

We’ve fixed multiple issues across the game where 47 could get stuck in cover, clip into cover, NPC’s get stuck in doors and other related issues.

Water Improvements

We’ve improved the fidelity of some of the water in Santa Fortuna, so it now moves more realistically and includes foam. We’ve also tweaked the water you can see on the horizon in some levels to look more realistic.

Objective Icons

We’ve tweaked the icons for objectives so that they accurately show what you’re supposed to do. For example, the ‘Locate Exit’ objective will no longer be displayed with a ‘target kill’ icon.

Crash Fixes

We’ve fixed various issues that were causing crashes on all three platforms.

Escalation Situation

We’ve fixed an issue that could prevent the ‘Silent Escalation’ Challenge from completing, despite players completing the requirements.

Briefcase Blending

We’ve fixed a visual issue that would occur when Agent 47 would start a mission in a blend-in pose and hold the briefcase. He’s probably just happy that it’s back again and doesn’t want to let it go. Either way, the briefcase will now start next to 47, rather than in his hands.

Out of This World

We’ve fixed various issues where players could get ‘out of world’ or (leave the playable space) or see out of world by moving the camera in certain ways in certain players.

Camera Crasher

We’ve made a change to the destruction of security cameras, where they can no longer be destroyed by a thrown heavy item.

Considerate Assassin

We’ve fixed an issue where the ICA Tripwire Mine would behave erratically if placed in an Agency Pickup. Essentially, the mine would be activated before 47 could pick it up and it would kill him if he tried.

Long Way to Go

We’ve fixed an issue where the target in Hawke’s Bay would not report a found weapon to the closest guard. Now she does.

Trophies / Achievements Polish

We’ve taken the Opportunity to ensure Mission Stories are accurately described in our trophies / achievements. We’ve updated some of the artwork too.

Ghost Mode Communication

We’ve made various improvements to the communication around Ghost Mode, including an addition that occurs if you get disconnected from your opponent during a match where we now let you know that was why the matched ended. We’ve also made sure that all suits will display on the end-match screen.

Boot Flow

Although we recommend that you watch them, we’ve made it possible to get into the game faster by skipping the videos in the boot flow. We have also made minor adjustments to the Privacy Policy that is shown when launching the game, to clarify which sections are relevant for playing the game. The full policy can still be viewed on our website.

The Source Search

We’ve added The Source mission to the Contracts Search options. It should have always been there.

UI_Contract_Desc

We’ve fixed an issue that could cause a mission description to appear in coded text.

NAT Today

The Lobby screens for Ghost Mode and Sniper Assassin will now display NAT Type information for players with a Type 2 or 3 connection.

Find 47

The in-game Notebook Map now auto-centres on 47 everytime it is opened. Previously, it could retain the previous position and make it difficult to find your location.

Infinite Training

We’ve fixed an issue that could cause infinite loading in the ICA Facility if a player skips an exit cinematic at a specific time.

Completionist

We’ve fixed an issue that could prevent the ‘Smells Like Nail Polish’ challenge from unlocking in Hawke’s Bay, and therefore preventing the Completionist trophy/achievement from unlocking.

LOC down

We’ve fixed an issue with the challenge descriptions not matching their image for users playing in Italian, German, Brasilian and Japanese.

Arrivederci Regionale Prima

Readership was down for the Regionale Prima in Mumbai. As of today, the “आज का भारत” newspaper will be in circulation instead. The Regionale Prima will still be published in Sapienza.

Legacy Pack Specific Issues

Headmaster’s Revenge

To resolve a few issues, we’ve simplified the Headmaster’s Revenge challenge to simply require players to eliminate the Reza Zeydan whilst disguised as the Headmaster.

Rooftop Guard

That guard in Colorado who could end up on the rooftop of the mansion has been asked to come down. He complied.

Trespassing Makeover

We’ve fixed an issue that could cause 47 to be trespassing while following the doctor during the ‘Makeover’ Mission Story.

Frequently Answered Questions

We strongly recommend that any players who are having issues with the Legacy Pack check the Legacy Pack FAQ.



PC Specific Issues

Bullet Decals

We’ve fixed an issue that could cause graphical corruption when shooting in the same place multiples times, especially on wooden surfaces.

PC optimizations

We’ve fixed an issue that could cause frame rate drops and sound distortion on machines with a low number of CPU cores.

Simulation Quality

We’ve added an option under Graphics called ‘Simulation Quality’, which will improve the amount and fidelity of crowds, cloth, destruction and particles system, depending on your CPU. The visual content only applies to the main campaign missions in Miami and Mumbai. The Simulation Quality option also affects audio across all game content.

This setting has three options; Base (CPUs with 4 cores or fewer), Better (CPUs with 6 cores) and Best (CPUs with 8 cores or more).

Hotfix Reminder

We released a hotfix for PC last week that fixed the below two issues:

HDR Fix

We’ve made a change to our HDR setup on PC. It is now possible to play HITMAN 2 in HDR in Exclusive Fullscreen. For this to work, it is necessary to disable the ‘HDR and WCG’ option in Windows 10 under the ‘Display’ menu. We’re continuing to work on and improve this feature in future updates.

Phenom CPU Fix

We’ve fixed an issue that could cause players with an AMD Phenom CPU to crash to desktop when launching a HITMAN 2 mission. This issue should no longer occur.

Known Issues (Reported by the Community)

We are reading and tracking all feedback related to HITMAN 2. As part of these release notes, we wanted to give you an idea of just a few points that we see lots of discussion about, just so that you know that we know. You know? Looking ahead, we’re already hard at work on our next update, 2.12, which we aim to release in December.