Random Dungeon

Dungeon of 20 rooms

Max Size: 80 feet by 80 feet.

Room 1: You enter a slime-coated chamber that is lit by fire from down below. It is 80 feet wide and 25 feet long, with a 55 foot ceiling. It contains an ornate, padded sofa, as well as a curious geometric pattern painted on the floor. GM ONLY: The room is trapped with an illusion masking the real terrain. There is an unlocked wooden door in the north wall.

Room 2: You enter a slightly chilly chamber that is brightly lit by clever skylights. It is 55 feet wide and 50 feet long, with a 95 foot ceiling. It contains a reflective pool. There is a locked, trapped stone door in the north wall. There is an unlocked iron door in the east wall. There is an unlocked wooden door in the south wall.

Room 3: You enter a slime-coated chamber that is brightly lit by clever skylights. It is 75 feet wide and 70 feet long, with a 75 foot ceiling. It contains an immense chess set with pieces the size of real people. There is a trapped iron door in the north wall. There is a secret door in the south wall.

Room 4: You come across a gnomish merchant in a blood-spattered chamber that is completely dark. GM ONLY: The dark chamber is 60 feet wide and 50 feet long, with a 60 foot ceiling. It contains a large, decorate stone chair, as well as the remains of a previous adventurer. There is a secret door in the north wall. There is a locked wooden door in the east wall.

Room 5: You enter a fresh-smelling chamber that is dimly lit by eerie glowing orbs. It is 20 feet wide and 50 feet long, with a 90 foot ceiling. It contains a padded stool. There is an iron portcullis in the east wall. There is an unlocked stone door in the south wall.

Room 6: You enter a slightly chilly chamber that is brightly lit by clever skylights. It is 20 feet wide and 70 feet long, with a 25 foot ceiling. It contains an immense chess set with pieces the size of real people. There is an unlocked wooden door in the north wall. There is an iron portcullis in the east wall.

Room 7: You come across a giant, floating brain in a stiflingly warm chamber that is dimly lit by a few candles. It is 25 feet wide and 65 feet long, with a 40 foot ceiling. It contains ghostly music, as well as a strange glowing cloud, and a reflective pool. There is a locked, trapped stone door in the east wall.

Room 8: You enter a stuffy chamber that is brightly lit by a small camp fire. It is 25 feet wide and 25 feet long, with a 45 foot ceiling. It contains a dry fountain, as well as a chess set on a table. There is a secret door in the north wall.

Room 9: You enter an unnerving chamber that is dimly lit by eerie glowing orbs. It is 40 feet wide and 30 feet long, with a 80 foot ceiling. It contains a reflective pool. There is a secret door in the east wall.

Room 10: You enter a stuffy chamber that is brightly lit by floating orbs of energy. It is 50 feet wide and 20 feet long, with a 45 foot ceiling. It contains a working fountain, as well as a dry fountain, and a four-poster king-size bed. There is a simple archway in the north wall. There is a secret door in the east wall.

Room 11: You come across rival adventurers in an unnerving chamber that is dimly lit by a few candles. It is 25 feet wide and 60 feet long, with a 75 foot ceiling. It contains an immense chess set with pieces the size of real people. There is a trapped iron door in the west wall.

Room 12: You come across an elvish hunting party, trying to ambush goblins in an echoing chamber that is dimly lit by a few candles. It is 20 feet wide and 70 feet long, with a 25 foot ceiling. It contains arcane runes carved in the walls. There is a locked, trapped stone door in the north wall. There is a trapped wooden door in the east wall.

Room 13: You enter a fresh-smelling chamber that is dimly lit by countless tiny, glowing worms. It is 25 feet wide and 40 feet long, with a 70 foot ceiling. It contains a stream of foul-smelling water, as well as an ornate, padded sofa. There is a wooden portcullis in the east wall.

Room 14: You enter a frigid chamber that is brightly lit by a small camp fire. It is 65 feet wide and 25 feet long, with a 85 foot ceiling. It contains a four-poster king-size bed, as well as a large, lavish rug. There is a trapped iron door in the north wall. There is a locked, trapped wooden door in the east wall. There is a trapped stone door in the south wall.

Room 15: You enter an echoing chamber that is dimly lit by the glowing embers of a fire. It is 50 feet wide and 35 feet long, with a 45 foot ceiling. It contains a hideous altar to an evil god. GM ONLY: The room is trapped with an illusion masking the real terrain. There is a locked, trapped stone door in the south wall.

Room 16: You enter a stuffy chamber that is dimly lit by a few candles. It is 70 feet wide and 75 feet long, with a 85 foot ceiling. It contains mushrooms growing in the corners. There is a locked, trapped stone door in the east wall. There is a trapped wooden door in the south wall. There is a locked wooden door in the west wall.

Room 17: You enter an ornately decorated chamber that is dimly lit by countless tiny, glowing worms. It is 35 feet wide and 65 feet long, with a 65 foot ceiling. It contains a large, decorate stone chair, as well as a cascade of water in one corner, and a well-stocked wet bar. There is a secret door in the south wall. There is a locked wooden door in the west wall.

Room 18: You enter a frigid chamber that is dimly lit by the glowing embers of a fire. It is 70 feet wide and 45 feet long, with a 60 foot ceiling. It contains a mural of an ancient battle, as well as a cascade of water in one corner, and a pile of soft, silken pillows. There is a locked iron door in the north wall. There is a secret door in the west wall.

Room 19: You come across bandits from the surface in a stiflingly warm chamber that is dimly lit by torches. It is 35 feet wide and 65 feet long, with a 35 foot ceiling. It contains a set of drawers with a vanity mirror. There is a locked iron door in the north wall.