Hello Survivors!

Kicking off World War Z’s second season of free content, the Kill it With Fire update features two challenging new PvE missions: “Dead in the Water,” in which you must execute a new escape plan after being stranded on New York’s Hudson River, and “Resurrection,” which will take your team deep into the dark tunnels below Moscow. The patch also includes a new flamethrower weapon, Halloween trinket, and the ability to prestige rank for special rewards.

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Other much requested features in this update include the ability to enable any mutator in private lobby games, as well as being able to use cosmetics in PvP matches. To unlock the Halloween trinket forever, all you have to do is play at least one match between now and November 5th.

New free content additions, including the highly anticipated Horde Mode Z, PvE crossplay support, and a new Special Zombie, will arrive later this year.

World War Z has also introduced the World War Z Season Pass — available now on Xbox One, and PlayStation 4 in the SIEA region— bundling together all of Season 1 and 2’s current and upcoming premium DLC for one low price at $29.99 (over 50% off the cost of all items purchased separately). The World War Z Season Pass includes:

The previously released Lobo and Biohazard DLC packs, available now.

A new set-piece episode and location featuring three PvE missions (expected spring 2020).

Several new weapon and character packs throughout the coming months.

A version of the Season Pass is coming soon to PlayStation 4 in Europe.

We'd like to thank our community for all the great feedback we've received, which has helped us identify and solve a number of issues. Your feedback is always appreciated! If you haven't joined the Discord community yet, it's a great place to hang out and chat with other Survivors: https://discord.gg/cax5RH9

World War Z is currently available digitally and at most major retailers on PlayStation 4 and Xbox One, as well as Windows PC via the Epic Games store. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.

Kill It With Fire Update Patch Notes

New Features

Added a new chapter in the NY Episode

Added a new chapter in the Moscow Episode

Added Prestige Ranks that will grant players unique rewards: Prestige perks Unique weapon variants Portrait frames

Added Flamethrower heavy weapon

Added option to enable any mutators in private lobby

PvP characters will now use character customization from PvE

Added option to play Challenge Mode offline

Added Halloween trinket reward for playing at least one match during Halloween week Oct 25 - Nov 5.

AI

Infector is now 25% more vulnerable to normal firearms

Fixed issue with melee sometimes not pushing back zombies in front of the player

Difficulty

Removed 4 Skulls (“VERY HARD”) difficulty, as it was the least played difficulty

HARD difficulty is slightly harder: Reduced player health from 75 to 60 Reduced player revive limit from 3 to 2 Increased number of zombies by 10%

INSANE is slightly easier: Increased player health from 25 to 30 Reduced Normal and Special Zombies difficulty health modifier from +100% to +75%



Perks

Improved random feature for all perks that have a chance to trigger. Instead of pure random, the game will use weighted random. For example, if a perk has a 25% chance to trigger, this means that it is guaranteed to trigger on the 4th try. This will result in less unlucky or lucky streaks for perks like “% chance not to use med kit when healing”.

“Sugar Coated” perk will now grant temporary health to the player who got healed, just as it is written in the description

"Second Wind” perk will now also grant 3 second masking effect on activation

UI

Added potential rewards display in Episode screen

Minor UI and localization fixes

Stability

Fixed several gameplay crashes

Levels

Fixed number of explosive charges spawning in Japan 2 level

Fixed some gameplay bugs that were causing inability to progress in levels

General fixes

Fixed issue with “Comfort Zone” mutator that was causing damage to players even if the distance conditions were met

Fixed issue that was launching player into the air on uneven surfaces

Fixed issue that was causing players to clip through geometry during vault animations

Fixed rare issue that was resulting in players picking up additional magazine for heavy weapons

Fixed issue with Molotov dealing damage directly to health instead of temporary health that was granted by Stim Pistol or other sources

PC Specific Fixes