Now I'm sorry that this might gonna look a bit ranty but I'll try to keep it constructive.My issue is the pathfinding. I've noticed that there has been some pathfinding "improvements" in later patches but in my games its feeling more like a disimprovement. Let me take you to a story of units that are confused or have been drinking. Cause they sure don't give a **** whenever I order them something to do.Above is quite a simple situation. fabricators |(cricled at the red line) ordered to build torpedo's (after building that mex above) to get my mass turtling strats on pacific going. However it seems that they're being more attracted to my air factory then the orders that I give them. Now I do admit that that air factory looks sexy and confusing with the spiral things twisting in eachother but that shouldnt be problem for some machines right? They must and shall try to walk through that factory no matter what. I didn't had a problem like this 3 patches ago.Above is not really special. This has always happened before. However I have some spacing between those factorys so it should be able to go through. Unfortunately my bot is twisting left and right like its dancing on twist from chubby checker. A couple of patches ago it would have slided along the vehicle factory but now it really prefers to dance. What happened?Now THIS is something that has been creeping in last patches and I don't understand. A nice tank force which I ordered to raid the left side as you can see from the green line but nononono lets go around that piece of CSG (follow the red line) and get shot by tanks over there and poof my tanks army is gone. No raiding for me. Sad story right?One of my favorite and classic examples on forge. Oh goody its so obvious and the best thing is it happens 9 out of 10 times (especially with last patches). Ordered to build that mex field in the back after it finished up that single mex. Guess what, lets take a nice stroll around the beautiful CSG because it isn't the most efficient way but it does burn more calories. Cause being skinny is the best thing ever even if it can get you killed.Creeped in last patch. I never saw this before. Orderded to build that radar but guess what, yes it seems it prefers a stroll along the coast much more. Now I totally agree that that is something really nice to do but in times of war I prefer it having building that radar instead of trying to act like david hasselhof in baywatch.I think this is more of a rare situation. Haven't seen it before though orbital did had something similiar. I ordered that tank factory to guard a fabber so that all the tanks go that way. They just watched to much baywatch cause the coastal stroll is something really important or so it seems.Now I haven't even touched the subject of the commander. It has the same problem as that fabber on forge. In the old situation it would eventually slide around that factory and do its thing but that twist of chubby checker is really addicting. Thats kind of a big deal since the commander must build factory's 7 out of 10 times and he can't build them far away from him so he will eventually twist into them. Feel the crux?Now my apologies if this is gonna look like a rant. I'm bothered since pathing is going downward (in my opinion) and its really frustrating when you had something reasonable good and its getting worse after a patch. It probably is tricky to test too so maybe increase testing periods.I mean I could make videos of the pathing but I know its different with each game and even more different on each map to get a repro on. Maybe give more specific details about the pathfinding improvements so we can test that stuff out more specifically?Good luck and I hope this is still kinda useful in some way.UPDATEJust noticed the PTE with pathfinding improvements. Is this already in the live build somewhere? I'll do some test matched with PTE now. See what happens