QuickTime VR uses high-quality photographic representations of a space for the virtual reality experience, a breakthrough in performance and compression technology. There is no need to model and render an existing space.

QuickTime VR is a software-only implementation; it is an extension of the QuickTime architecture. It does not require additional hardware.

QuickTime VR's breakthrough is the proprietary software engine that lets you explore real world spaces on most QuickTime-capable personal computers. This differs from most virtual reality systems, which require a very fast 3D computer with specialized hardware that lets the user explore computer generated virtual spaces.

Easy panoramic image capture; pictures are taken with a standard, 35 mm camera.

QuickTime VR Authoring Studio is a set of QuickTime virtual reality (QTVR) authoring tools that let you create panoramas, objects, and scenes, and manage QTVR projects. Using QuickTime VR Authoring Studio, you can quickly and easily produce professional-quality QTVR media. No programming is required. QTVR creation software is available from third-party software developers as well. See the QuickTime VR site for more information.

for more information. The QuickTime run-time software provides the environment needed to experience QuickTime VR on your computer. You can experience QTVR movies with the QuickTime Player, a web browser using the QuickTime plug-in, or any software application that uses QuickTime APIs (application programming interfaces). QuickTime is available for Macintosh and Windows environments.

Mac OS-based computer with a PowerPC processor

16 MB of available RAM

Mac OS 7.5 through Mac OS 9.2.2, or the Mac OS X Classic environment.

20 MB of hard disk space

CD-ROM drive

Monitor that supports at least thousands of colors

Video input capability (required for object movies only)