*Please note that all images are taken from the original source material films and animated series that this treatment is meant to be a canon sequel to. I own the rights to the writing, as it is all original, but none of the images. They are included as visual examples only.

The year is 2028. Sam Flynn (now 46 years old) and Quorra escaped the Grid 2.0 (The Grid) and left it closed. They went on to get married and have a daughter, Winona Flynn. In the real world Quorra is simply a physically exemplary human with a penchant for software engineering and coding. She ages very slowly and has stayed in great shape. Winona is a normal human physically but mentally she is a prodigy. From a young age she took to coding and computers like a fish to water. By the time she was 16 she had already obtained a PHD in Computer Science. Due to her deceased grandfather Kevin Flynn's company, she grew up wealthy and always had the ability to explore many projects. She loves video games and shares many characteristics with her grandfather, Kevin Flynn, even though she was never able to meet him. Sam finally grew up and took over his father's company, Encom. He now works as CEO and majority shareholder. His goal is to carry on his father's legacy and ideals. He has used the data acquired from Kevin Flynn's disc at the end of Tron Legacy to change the world but has made sure to only release data that could be used for good. He has never gone back to the Grid and has made it a point to make sure that Winona never finds out about it. Quorra agrees to this to protect her daughter but she yearns to return to the Grid, as it is her native world. Winona, being a lover of games, convinces her father to let her reopen Flynn's arcade. It has been closed for many years after Alan Bradley (Tron's user and creator) finally retired. Reluctantly Sam agrees because Quorra thinks it's a great idea and gives Winona and her something to do as a mother daughter project. Quorra and Winona visit the arcade while Sam goes to work at Encom. They open the doors and reveal a dusty old arcade with now forgotten retro games. They decide they will try to salvage whatever games they can so they can preserve a sort of retro feel to the arcade while they will also bring in new games and attractions that have been developed in the multiple decades since the arcade closed the first time. Most of the games are dead but when they get to the iconic Space Paranoids machine it too is sadly no longer functional. When they move the machine out it exposes the secret door to the Grid portal machine. Quorra notices/remembers it but Winona doesn't really notice the secret door because she isn't aware of its existence. Quorra ignores it hoping that Winona won't notice it. Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image. After several hours of cleaning, Quorra decides to go get lunch and leaves Winona to watch the arcade. She finally notices the secret door and pries it open. She finds the computer and portal laser to the Grid and accidently gets sucked into it by trying to access the computer in classic Tron movie fashion. Winona emerges to find the Grid a desolate, war torn wasteland. There is no main city, arena, or other organized group of structures. Instead the Grid is a husk of its former self. Ruins, dilapidated structures, damaged bridges, abandoned and wrecked vehicles, lightning storms, and tiny settlements scattered across a barren Grid. She's taken aback by what she's seeing. She has no prior knowledge of the Grid, programs as living beings, or her own half ISO origins.