Wrote some quick notes on the APEX finals while sitting in the airport.

- Amazing series overall. Probably the most skillful series I've ever seen in Overwatch.

- Esca's career trajectory is fascinating. He was one of the best dps early on and one of my favorite players to watch, but then slumped/was passed by the dps pack for a while. Over the last couple season's though he's bounced back on an individual level in a way you rarely ever see and it sounds like he's been an emotional pillar for the team as well, which is an invaluable asset to a young team. His Sombra was great this series and he was actually showing much better Widow play on Anubis than we've seen before.

- Jaehong and Luffy and the trend of non-Lucio supports becoming flex dps. I think this is going to become more standard for teams to keep in mind when choosing their support players. Having someone who can flex off the Zen/Ana into a 76/Mei/Sombra/Reaper, etc seems like it's becoming pretty mandatory in the new meta that's starting to creep in and I think we'll be seeing a lot more single support Lucio comps in the coming months. Not a ton of hard evidence for this yet, but I've got a hunch.

- This APEX finals really was decided by inches. Tiny mistakes like Miro knocking Luffy's Reaper out of Mei Blizzard, which let him come back in and get a crucial Deathblossom on Anubis are what made the difference.

- People were expecting a battle of Kongdoo dps vs Lunatic Hai supports, but I think Gido and Esca pulled their weight and continue to be better dps duo than people are currently giving them credit for.

- LH's first attack on Volskaya point A was really cool even though it initially failed. Coming in from the left to hack the small healthpack in the little house by the point is an interesting alternative to the more common long right-side path attacks to deny the second hack on the big pack from the defensive Sombra. I don't know if it'll end up being better, but I think it's a valid alternative for teams to consider. As an extra note I think LH's attack paths were a little better in general than Kongdoo's

- Regarding the Sleep Dart from Jaehong vs Rascal's Dragonblade I'm totally in agreement with the idea that the Genji's ult meter should be depleted faster. I've always been of the opinion that if you press Q you're commited. If you're killed during the animation windup 99% of the time it's either poor play by you (for which you should be punished) or good play by your opponent (for which they should be rewarded). Hopefully this gets changed.

- Rascal had the right idea with Pharah and he's definitely good at playing her, but Jaehong's Soldier totally shut it down. Kongdoo might not have been expecting him to switch to it so readily. They knew he played it, but maybe thought LH would be less willing to unleash it. Also how is Jaehong so good with this many heroes? The guy is tied with TviQ for best player in the world right now in my opinion.

- This match had a weird tank match up in that Kongdoo had the better DVa and LH had the better Winston. Zunba continues to be "good enough" with DVa while having pretty bad ults in the series. Void was better all-around. Miro's Winston is still better than nearly everyone else's while on the Kongdoo side Fissure struggled from time to time on when to properly engage. Had a few deaths from going in a bit too early. Miro really saved the day during their attach on Dorado Point B by zoning out Kongdoo's Soldier 76.

- Mad props to Tobi for playing Torb in timebank in a Grand Finals game 7. I know he's good on the hero, but what a boss.



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