Asteroid Miner

Mine the planet and save your base from asteroids.



The game ends once 4000 item have been mined and successfully stored.

Mine

Contains 100 items on creation.

Type: Output (Blue)

Output (Blue) Each Turn: Sends an Item to an adjacent colored conveyor belt or sorter. Destroys itself once it has no item left.







Conveyor Belt

Establishes a connection between inputs and outputs.

Type: Default (No color)

Default (No color) Each Turn: Starting from an Input, it looks for an output. Once a connection was found, it selects a color. If the color does not conflict with nearby belts it applies the color. Else it selects a new color -> turns into a colored conveyor belt. If an error occurs, it turns into a sorter to hopefully fix the error.



Colored Conveyor Belt

Sends an Item along the arrows.

Type: Default (No color)

Default (No color) Each Turn: Sends an item to the neighbour corresponding to the respected arrow. If an error occurs, it destorys itself.



Container

Stores up to 250 items.

Type: Input (Green)

Input (Green) Each Turn: Changes color occurring to the amount of items stored: Empty (0 Items) Less than Half (1-125 Items) More than Half (126-249 Items) Full (250 Items)



Merger

Takes items from a container and put it on a conveyor belt or sorter.

Type: Output (Blue)

Output (Blue) Each Turn: Takes an item from a container. Sends an item to an adjacent colored conveyor belt or sorter.



Sorter

Takes items from a conveyor belt and put it into a free container.

Type: Input (Green)

Input (Green) Each Turn: Takes an Item from an adjacent colored conveyor belt or output Sends an Item to free adjacent container (free meaning not full)



Floor Tile