Working nicely thus far, great job!



A couple of observations&questions:

1. Had a solitary Assyrian galleass camp outside my city, attacking my units while I bombarded it back until it was destroyed. Generally the AI has done well retreating units, so this surprised me.

2. In ancient/classical era in most cases strategic and luxury resources are valued around 100, 150 - not sure if intended. In any case, it makes "goddess of festivals" a very appealing pantheon as you can cover the costs of acquiring a luxury by the +2 gold.

3. When a CS requests units, it usually lasts for only a turn before the quest (red clenched fist) disappears. If you gift a unit immediately, it will arrive when the sign already disappeared, so you'll only get 15 influence instead of 30. Maybe change so that either such quests last longer or that the benefit from gifting is calculated based on the situation when it was sent.

4. When an AI starts building the Great wall, does it impede movement from the moment it started building it or from the moment if was finished? I'm asking because suddenly my missionaries' movement into the French territory was impeded for a couple of turns, and then a notification popped up that Napoleon built the Great Wall.

5. Around turn 70, Napoleon declared war on me (our closest cities were around 7 tiles apart) and then for the next 20+ turns sent one horseman to my city. He wasn't in any other wars at the time. Even if he was bribed, it seemed odd.

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