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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata ![](https://i.imgur.com/UylinPl.png) We’re developing a few **new cards** which will be released with a future update. Each kingdom will receive a new unit card and we would like to share some early details of these cards with you. ----- ### Winter Pact **Visions of the Grove** (Frostling) 8 mana, 8 strength *(16 at max level)*, 1 movement On play, for every 4 remaining mana deal 1 damage to all enemies in front. *(every 2 mana at max level)* This card will focus on the mana management of the Winter decks and is able to deal direct damage to the enemy base when triggered! ### Swarm of the East **Lasting Remains** (Undead) 7 mana, 7 strength *(15 at max level)*, 1 movement After attacking, move forward. Swarm is a kingdom that relies heavily on movement. By commanding itself, this undead can fight his way through multiple enemies. ### Ironclad Union **Sound Drivers** (Rodent) 3 mana, 3 strength *(7 at max level)*, 0 movement On play, push forward the friendly unit on the tile in front. A cheap Ironclad card that can push your units all the way to the enemy’s base! ### Tribes of Shadowfen **Obsidian Butchers** (Toad) 5 mana, 2 strength *(6 at max level)*, 2 movement On play, drain the strength from all 1-strength units. Did you fill your board with 1-strength toads? Soak their strength into this single unit to deal devastating blows! ----- These cards are still in development and are **likely to change**. We would love to hear what you think about these cards. Please share your ideas or voice your concerns. Thanks! metadata Berry metadata ╰( ಥ益ಥ )╯NEW CONTENT!? ╰( ಥ益ಥ )╯ Oh my Ubass! Its true! **Winterpact** often deal in excess mana so this unit may be a good challenge to pull off, as long as the stats/ability scale well it should be a decent payoff. That **Swarm** Artwork looks so damn good, did Amin create these too? 7mana might be too much to see play **buuuut** I fully support a future where Swarm players aren't abusing every possible 3Mana or lower Card available for a cheap win. **Ironclad** Desperately needed this sort of creative twist for Push/Pull. I hope this sees more support too. **Shadowfen** looks like it just got a new decent lethal card too, this with R.o.F or Azures would be pretty good. Would love to see another competition for Creative Naming for them or even just giving them names after players / Dev team again metadata **Winter** The fact that Winter is getting at chip damage that actually requires thought is amazing to me. However that think this card become a dud in late due the huge amount of mana that is left over. It something that going need to thinking to actually make it in a deck. **Swarm:** They get a card that over 6 mana...fucking finally. But card feels hella broken with all the command combo you can do. At least you made it 7 mana. **IronClad:** Push/Pull seeing some action. Was this the insipration: ![](https://vignette.wikia.nocookie.net/yugioh/images/b/b0/CatapultTurtle-YGLD-EN-C-1E.png/revision/latest?cb=20170812190358). Not much to say but players might just use Chaotic Pupil or some Heavy unit **Shadowfen:** Toad with drain???? Isn't that Ravens thing?? But wait can it absorbs both enemy and friendly 1-strength units??? Then moves twice? Currently with it ability it can potential gain up to at least 19 ( if even possible) if you fill the whole board with 1-strength units... Maybe just set to friendly only so it a build your own efforts. It seem like Ubass 1.0 concepts But WHERE MY NEW GAMEMODE. It going to take some time to even get resources for this. So at the moment, to me they are almost like dragons. metadata As much as i think its a good idea, i think the rodent card my actually destroy the game. metadata Hell yeah, finally new content, thanks devs! All cards seem pretty neat!! Frostling Interessting concept, like the dragon card, imo it wont be a game changer Undead This is quite interessting, 7 mana seem quite high for swarm, if its not epic or legendary, this could open some interessting game plays Rodent This looks like fun! Toad okay now this is a real game changer! This seems incredible OP. 8 mana round with RoF (lvl 4) + this card is at least 10-12 damg with 2 movement... hell yeah! Lucky we have nerfed Northsea ;-) But this card could potentially give shadowfen a competitive adavantage! IMO this could be a legendary card :) metadata **NEW CONTENT** Whoaaa so excited for any new cards! I'm in love with all these cards, definietly a great addition. I gotta say though, my least favorite has to be the winter card. It is so situational and considering Winter pulls off excess mana late game, I don't forsee this being too valuable. Either way, excited for all the new cards! metadata Awesome cards, love the new shadowfen card, (But I am a little bias) it may be good enough to get me to actually change the deck that I’ve kept the same for so many months. We will see. The rest all look really good too. I’m interested to see how strong these cards might get when they are leveled up metadata It definately gives me hope that maaaybe in the future we will have New Dynamics. Like **Swarm** is prodominately Rush/Command tactics, but it'd be great to see Satyr / Xuri / other lethal options promoted in a new way, that isn't Decks with Neutral / Cheapest possible cards available. metadata Noice, we finally got some new content. -_- The sneak peeked kingdom card arts and their abilities look pretty good, though I wonder what the “feature update” will be…. From the looks of it, most of these cards seem to be like new win conditions: The winter unit is basically unhindered in how it deals damage to everything in front of it, the only limit being that all mana has to be used up. The swarm unit will be the most expensive unit the faction will get, and it seems to me that it would continue attacking a column of units if set up right, though we’ll see how it works once it gets released. The ironclad unit might end up being extremely strong since it can push friendly units up to the base, allowing for fast territory gain and base pressure for a cheap cost, although it’ll need some unit to push. Finally, the shadowfen unit probably could be comboed with the toad spawns of Rain of Frogs or Azure Hatchers to attack the base. Maybe that 1 strength unit limit will upgrade to 2 strength unit at level 4? It’ll be interesting to see what the other new cards will be (if there are any) and whether they’ll change the meta up a bit. metadata I’m here solely to complain. Anyone who thinks these ideas are cool... aren’t cool. Yeah metadata Not trying to be biased, but with the fact swarm can now move infinitely up, Ironclad can now also push 1 up, and Winter can do direct base damage (as in, all can do basically direct chip damage) I think the tribes of shadowfen one should be changed to draining 1 strength from all units, increased mana (7) and 0 movement metadata These are the level 5 values for each unit (note that these cards are still in development and are likely to change): ![](https://media.discordapp.net/attachments/495266713835667481/495371020820152330/unknown.png) metadata Awesome. metadata Yay for new cards! But, mmm boo for the details of the winter and iron cards, because they both break boundaries that make the factions distinct. Right now: - Only swarm has faction cards that can do direct damage to the base, and that command friendly units forwards - Only Iron has faction cards that shoot damage ahead including the base, and that push or pull enemy units - Only swamp can put a continuing debuff on units, steal opposing units, and "steal" strength from one unit to another - Only winter has cards that add Mana and health to the base, and that cause enemy units to skip their movement phase. To me, that's a continuum from chip/aggro to control/outlast. That kind of distinction is a key part of flavor... Check out all the MtG blogs about how the designers mantain their color wheel boundaries. Giving winter a chip card from the opposite side of the spectrum doesn't make sense to me... I also think it's an automatically op card in a deck that's so focused on board and tempo control. Meanwhile, the iron card isn't really a "push" card, it's a (superpowered) command card that belongs in swarm. Plus it's got nasty potential combos with iron's charge damage tactics... As for the swarm and swamp cards, they're both neat but not that different from existing cards. If this is the first wave of more frequent additions, that's great; but if it's all we will see for another half year then I'd hope for a new species! (Edited for clarity) metadata That frostling art tho Thanks devs! Super hyped! metadata Not that different? tell me what other cards moves forward after attacking or pushes friendlies? for your first point, ironclad can do that with Battery Rat there's also ubass and needle blast which are neutral but have the ability nonetheless there's no point in cherry picking also, literally no cards except winter cards can add mana and heal and only shadow can poison and drain, so not sure why you bothered mentioning them metadata Hikingviking, I added some clarifications. I included all four factions to show the progression from swarm chip to winter control. As for the "push" difference, the new card is basically a hyperfocused Forgotten Souls. How about a card that can push or pull a structure? Or acts as a shield for chip damage to the base? Like I said, if we are going to see new cards more regularly, that's great these are a neat start. But if it's gonna still be 2 waves per year, I'd like to see brand new mechanics and species! metadata Some more info (FrozenEarth asked if these were the only 4 cards in the update or is this the first sneak peek - Arano’s response): ![](https://media.discordapp.net/attachments/495266713835667481/495427776468353034/unknown.png) metadata lol sorry if i was kinda harsh earlier felt kinda annoyed i guess, not sure why the good part to that is that it can push into your base that always pissed me off metadata I wonder how likely it is we'll see future Kingdom Cards will Heal Base, Like **Olf**? I know its against the ideals of how long a game should last but it'd easily rake in more $ for the Devs I'm sure. Even if they introduce new Legendary/Epics with different heal values or effects to heal a base that are different to **Olf**. Anyway on topic, really glad new content is being included, it massively boosts my morale for the games lifespan. I Bet Amin has loads of awesome character designs too. metadata Any idea on what the rarity of these will be? metadata Epic most likely. metadata I think that the new winter card will be a bit too strong at lvl 5 with 4 damage. I say it should be changed to a 9/10 strength with 3 damage. It has great flavor and *might* make people think twice about using gotw in their winter deck The new swarm card is just what the faction needed. 'nuff said Push might actually have a reason to be played now. Kudos to the devs for saving that mechanic. I'm definitely trying this one out as soon as i get it. Shadowfen card is cool. I like it. Don't play enough of that faction to know much more about the strategy that goes into it. metadata > *Originally posted by **[Hollow__](/forums/955764/topics/1751290?page=1#12871048)**:* > > **Winter** > The fact that Winter is getting at chip damage that actually requires thought is amazing to me. However that think this card become a dud in late due the huge amount of mana that is left over. It something that going need to thinking to actually make it in a deck. > > **Swarm:** > They get a card that over 6 mana...fucking finally. But card feels hella broken with all the command combo you can do. At least you made it 7 mana. > > > **IronClad:** > Push/Pull seeing some action. Was this the insipration: ![](https://vignette.wikia.nocookie.net/yugioh/images/b/b0/CatapultTurtle-YGLD-EN-C-1E.png/revision/latest?cb=20170812190358). Not much to say but players might just use Chaotic Pupil or some Heavy unit > > > **Shadowfen:** > Toad with drain???? Isn't that Ravens thing?? But wait can it absorbs both enemy and friendly 1-strength units??? Then moves twice? Currently with it ability it can potential gain up to at least 19 ( if even possible) if you fill the whole board with 1-strength units... Maybe just set to friendly only so it a build your own efforts. It seem like Ubass 1.0 concepts > > > > > But WHERE MY NEW GAMEMODE. It going to tell some time to even get resources for this. So at the moment, to me they are almost like dragons. Amberhides? « Prev

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