You’re Lara Croft, the Tomb Raider – no, wait, wrong franchise. In Assassin’s Creed Origins, you are a tomb raider, though, as the game has tombs not unlike those that appeared in Assassin’s Creed 2. Of course, in Origins, those tombs can be the great pyramids of Ancient Egypt. Or, at the time, just plain Egypt.

For more Assassin’s Creed Origins details, here’s everything we know about the game so far.

This news comes from an interview in Official PlayStation Magazine with creative director Ashraf Ismail, and wasreported by GamesRadar+. The tombs in Assassin’s Creed Origins are a mix of “classical puzzles to navigation puzzles and navigation challenges,” and “are actually built off of the actual true tombs” that the team researched in the leadup to the game.

The example Ismail gives is of the Greek Pyramid (sometimes referred to as the Pyramids of Argolis as there’s a few of them), where the team tried to be as close to real life as possible in their recreation.

“Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible.”

Of course, real tombs may not have included puzzles and the hidden doorways (I’m not a historian, but I’m quite confident in that) that Assassin’s Creed Origins has.

That’s where the team’s creativity comes in. “Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?” Ismail told OPM, so we can probably expect a few historically inaccurate things to make the tomb raiding just a little bit more interesting. Since, y’know, I don’t think most tombs had spike traps and I’m not sure how much of a gang problem Ancient Egypt had.The gang warfare might be cool, though.