For a while, I tried to meet the game on its own terms, but eventually, I needed a lifeline. (My copy of the game came with a “review guide,” but going through it felt like cheating—no one who plays this game will have access to something similar, and it appears to betray the game’s intent. ) I was experiencing honest, legitimate anxiety while playing, wondering how someone who’s been playing video games their whole life was somehow unable to figure out what to do next in this one. I stumbled on a lengthy video from Game Informer, wherein (former) associate editor Elise Favis tried to explain the game to a few colleagues. Over and over, in response to various questions, she would laugh and say “I don’t know?” in a way that suggested she’d also come away from the game pretty confused. I... breathed an enormous sigh of relief; I wasn’t alone. I threw up my hands, started texting colleagues who were also playing the game—one of whom expressed deep relief at learning someone else was also confounded—and started exchanging theories about things we could do in the game.