Hi everyone! We are incredibly excited to announce that our newest title is coming to Playstation 4 on May 8! We at Awesome Games Studio were working on Fury Unleashed for five years now, polishing it to its core, for all of you to enjoy. Our rogue-lite adventure looked much different in the beginning, and we hope that you’ll find this story about its evolution an interesting read.

Development started in 2015. We are a small indie studio, so being close to each other, there were lots of ideas coming through on a daily basis. The base concept was born in the mind of our artist, who thought about creating a game that takes place inside a comic book. Two years later, we decided it was ready to share with the gaming community and gather feedback about what needs improvement. To our surprise, it turned out to be a lot!

First of all, we heard the game was too difficult. But instead of just making it easier, we chose to add an entire game mode where players can adjust difficulty parameters to their liking, at the cost of disabling most Trophies and leaderboards – a feature we’ve seen becoming increasingly popular in recent years.

Also, as you can see in the above gameplay, the visual design has changed a lot since the game’s first iterations. Many players mentioned that Fury Unleashed had a “mobile” look, which gave us the impulse to gradually evolve it into something more serious, yet existing in the space of over-the-top stories. We strove to capture the atmosphere of an adventure, in which we could fight undead ancient gods while still telling a story about a person dealing with the intimate issues of burnout and self-doubt.

Even the game’s name changed in the development process. It was initially titled “Badass Hero,” but after hearing feedback like “love the game but hate the name,” we made the difficult call to let it go. Sometime after the change, we started hearing jokes about people misreading it as “Furry Unleashed” — so we decided to play along and add a “Furry” customization option for the main hero!

However, the most popular request from our players was to add a co-op mode. While we initially thought it won’t be possible — because from the very beginning the game was designed and implemented only with single player mode in mind — we eventually made it work, and now you can plow through multiple comic zones side-by-side with a trusted friend!

All in all, Fury Unleashed turned out to be a product of love that merges the nostalgia of old-school games with the standards of modern game design and attempts to fulfill players’ expectations wherever possible. It took us much longer to make it than we initially anticipated, but we believe that going the extra mile to take advantage of feedback we received was well worth it. You will be able to download the free demo version of Fury Unleashed March 31, and the full version is due to release on May 8. We hope for you to find as much fun playing as we had while making it!