2016-01-13 v2.5.0 Conclave

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Major:

- Marriages creates non-aggression pacts that can be renegotiated if the arranger of the marriage dies

- Alliances are explicitly formed and require an existing non-aggression pact

- Levies reinforce in friendly territory

- Units retreat several provinces in a "shattered" state

- Tweaks to many opinion modifiers to make it more difficult to keep good relations with your vassals

- During non-elective succession primary successor inherits 50% of temporary opinion modifiers from subjects of previous holder

- Death sounds differ depending on age, gender and violency of reason for death

- new ambient sound for the tech view

- History is no longer executed if the player loads a savegame.

- Added a "continue button" to be able to load the latest savegame without going through the lobby.

- Fixed problem in combat casulties calculation that could result in overflow of the numbers giving you casulties of -2 millions

- Added Infamy system.

- Coalitions can be formed against high infamy realms

- When faction is destroyed while looking at the faction view it shouldn't crash anymore.



Minor:

- add_spouse effect can no longer marry the null character to someone

- Holy orders titles are no longer transfered to the liege if there are no valid heirs and the grandmaster holds higher titles

- Players without Horse Lords now properly gain moral authority from building temples

- Rivals can now be properly removed as intended in an event if they are below your status

- Patrician designated heirs cannot be incapable

- Raised monthly prestige value of marshal_highway_robbers modifier

- Mercenary captains can now improve themselves even if their creators have died

- Monks and eunuchs can no longer be assigned as designated heir

- Young province lords can no longer request Prima Noctae rights

- Muslims can no longer get the start of faqih event chain if they already have the trait

- Children no longer request hunting rights

- Children will no longer be visited by Hedge Knights

- Monks can no longer be Mercenary Captains

- Rulers can no longer send legates to themselves to complain

- Discovered murderers of close kin can now be executed without opinion penalty

- Seize trade post cb now gets ticking war score five times faster

- fixed bug in ai selection of seduction targets

- fixed OOS from seize_trade_post_plot

- Go to location tooltip now shows where the character is and what it's doing.

- Hostage tooltip for war declarations now list the hostage characters

- opinion modifiers can be set to decay linearly

- default laws can now be scripted using mtth triggers, picking the highest scoring

- inheritance of dwarfism more properly implemented

- Fixed bug where some emperors wouldn't get their monthly budget update on some months.

- Indians use the correct focus window

- Land battles now correctly play the land battle background sound.

- Nomad Clan members unable to hold a title no longer get negative clan sentiment for not having a job

- Fixed wasteland shown as water in government map modes map saving

- Fixed the Character Selection View for office not having tooltips

- Whole lotta fixes on major revolts

- Fired councilors cannot be hired again for two years

- Added Military information to province tooltips when an army is selected

- You can't declare war on someone your liege is at war with anymore.

- Fixed AI never using matrilinear marriage

- added the powerful vassal icon to the council positions tab

- added "has_position" trigger to check voting attitude of a character, or compare it to the voting attitude of another character

- added "in_coalition_against" trigger

- added "on law_vote_passed" and "on_law_vote_failed" events

- root scope is the title holder that had a law pass, and the token for the law

- from scope is the character who started the vote

- fromfrom scope is the title itself

- added "on_enforce_peace" on_action event, which triggers when the enforce peace is started, and "on_enforce_peace_start", which triggers when the peace enforcing actually starts

- root is the title enforcing the peace

- added "owns_mercenary_units" trigger. Returns true if the character in the ROOT scope owns mercenary units and false otherwise

- patricians no longer lose their holdings when the doge is killed via plot events

- fixed: when a merchant republic conquers the capital county of another one, the patricians from the defeated republic are no longer added to the winning republic

- Made "invite to court" generally easier

- Holy Orders of your own character's religion can no longer be made tributaries

- Allowed three CB's to be used on expelled holy orders

- Eunuchs can no longer use seduction focus

- Attempting to imprison your guru through an event will no longer imprison yourself

- An event to clear meaningless rivalry now shows the correct target

- Generated characters now gain education traits as intended

- Blind chancellors should no longer look inappropriately at your spouse

- Building 'Militia Training Grounds IV' should now display correct requirements

- 'Inform Liege' option is no longer available if dirt is discovered on your Liege

- Spy targets are now properly cleared upon death

- Speeded up some of the interface animations.

- Right-click on a province will now bring up the dynastic view for the owner of that province.

- Added console command "reloadloc" to reload localisation from ingame.

- Added modifier _MODIFIER_DEFENSIVE_PLOT_POWER_.

- Fixed bug where the wrong number of days until a response for an interaction was expected.

- In MP, event windows now show how many days are left until an option automaticly are chosen. (if lesser than 30 days left)

- Being pregnant now gives a -2 personal combat skill modifier.

- Grandchildren of player characters now get the same bonus for inheriting Wolf's Blood as their children do.

- Made it a little easier for the AI to found the HRE (AI now ignores the pope relation requirement and is allowed to go into gold deficit on the coronation).

- Straightened-up decadent characters will now stay straight for at least ten years in most circumstances.

- Clan chiefs using the "Adopt Religion" decision now also convert close kin courtiers of same dynasty (unless they are zealous adults).

- The Become King ambition now provides more interesting opportunities for non-Pagan rulers.

- Lowered success reward for the Become King ambition to 500 prestige.

- Added new Acquire Title ambition for vassals to nag their liege about getting more land.

- "Soft" is now correctly treated as an adjective in insults.

- Increased the monthly prestige gain for minor titles.

- Kali Maaa! achievement should now be possible to attain again.

- The few Christian holy orders that went missing have now been found and will appear again.

- People will now remember the deeds of the Greatest Khan for a lifetime instead of forgetting about it after the end of the month.

- Added any_de_jure_vassal_title scope for triggers. This scope can be accessed from a landed title scope.

- Changed trigger variable naming num_culture_realm_provs, num_title_realm_provs and num_religion_realm_provs now use value as their member variable.

Example usage:

num_culture_realm_provs = {

culture = danish

value = 12

}

- Highway robber band now also decrease tribal levy size.

- Your eunuch sons will no longer get the serving maids pregnant.

- The history command add_matrilineal_spouse now properly sets the marriage as matrilineal if the characters are alive at game start.

- Straightened up family members will now restrain themselves from becoming decadent again within 5-years.

- Assassins are no longer fooled by the bait-and-switch tactic for their intended assassination target.

- Some Celtish titles now properly start with Tanistry Succession law when they are scripted to start with it.

- Elective succession faction no longer requires Autonomous Vassals Crown Authority to be available for vassals.

- Interaction requirement tooltips are now more consistent.

- Merged the two republic mapmodes into an enhanced mapmode.

- Enhanced the Dynasty and the Government mapmodes.

- Tweaked morale and defence to make units more likely to flee before they die.

- Pursuing units will no longer get flanking bonuses and will properly get a new tactic instead of starting with the last one.

- Deaths in combat will now affect the morale of that subunit.

- Shift + Right-click on a province will now bring up the dynastic view for the top owner of that province.

- Alt + Right-click on a province will now bring up the diplomatic view for the owner of that province.

- Shift + Alt + Right-click on a province will now bring up the diplomatic view for the top owner of that province.

- Rebels units will now be wiped after being defeated once.

- Units will no longer retreat from a siege after a failed assault.

- Fixed bug where the unit player icon was only shown if the player was leadning a subunit, not if the player was leading a flank.

- Units killed in less than 8 days will now be wiped.

- Nomads will no longer be created when landing courtiers in nomad realms.

- Fixed bug where manually stopping an assault increased defender morale.

- Increased length of tyranny modifier.

- The AI is now capable of communicating and coordinating themselves and share the same data when doing decisions.

- AI now capable of properly recognize when to be on the defense or not.

- AI now only want to hand out titles to raiding adventurers if they are actually being raided by raiding adventurers.

- Increased nomad maintenance cost.

- Tweaked population/manpower defines, should start as strong as before but growth yields less result.

- Lowered amount of income from nomadic taxes.

- Increased base cost of prestige horde units.

- Nerfed amount of tech points from pillage.

- Added terrain block to altaic tactic.

- Tweaked swarm and harass tactics

- Added disorganised swarm and harass tactics that has lower bonuses.

- Prestige based CB's for nomads no longer give the attacker prestige.

- Added nomad humiliate CB that gives prestige and steals population.

- Gave back the Mongols their balls.

- Tweaked defense values based on the new changes to fix the casulties calculation change.

- Temujin now starts with some prestige.

- AI is more likely to do nomad invasion if he cans now.

- Mighty Mongol AI don't care that they are getting old anymore.

- Increased aggressiveness of Mongol AI with four.

- Fix that should stop the humans giving birth to horses.

- No longer blocks female horses from being on the council.

- Fixed bug where raiders got free ships.

- Fixed betrothal being canceled issue because the AI thought it was trying to marry someone else and not the one he was betrothed to.

- Can no longer customize your ruler when you have pressed ready in MP.

- Can now click on links again on Linux!

- Increased amount of prestige Temujin spanws with to 5000.

- The presence of the Genghis Khan from the Mongol Invasion event now make his subjects engage in a lot more skoodilypooping.

- Made the mongols focus on their destiny to rule the world and ignore alliances and helping co-religionists.



Modding:

- Added can_be_chancellor_trigger scripted trigger to check for job eligibility

- Added can_be_marshal_trigger scripted trigger to check for job eligibility

- Added can_be_treasurer_trigger scripted trigger to check for job eligibility

- Added can_be_spymaster_trigger scripted trigger to check for job eligibility

- Added can_be_spiritual_trigger scripted trigger to check for job eligibility

- Added ticking_war_score_multiplier to CB types that changes the speed of ticking war score

- among_most_powerful_vassals = x trigger which compares the characters powerbase with that of all other direct vassals to it's liege

- send gift opinon bonus is controlled by defines

- morale effect now works with flank commanders

- reinforce effect now works with flank commanders

- in battle, in siege and looting triggers now work with flank commanders

- CB:s have a quick trigger for blocking tributaries and suzerains from using them

- long reign opinion modifier can be scripted from defines

- short reign opinion modifier can use decimals

- Possible to append or overwrite info in bookmarks from several files

- Now possible to mod the pick era interface

- Added ai_will_do to minor titles

- Added ai_will_do to religious titles

- Added any_character trigger scope

- Added any_province trigger scope

- Added any_landed_title trigger scope

- Added any_character effect scope

- Added any_province effect scope

- Added any_landed_title effect scope

- Added random_character effect scope

- Added random_province effect scope

- Added random_landed_title effect scope

- Fixed mismatch between character(s) on event button and event effect/tooltip

- Added friend filter to targeted decisions

- Added remove_guardian effect

- opinion_nephew and opinion_niece now works correctly

- Added support for dynamic script flags

- any_playable_ruler now includes major revolters

- Uncle opinion modifier now works correct

- Added opinion_mother_of_child and opinion_father_child

- Decisions no longer executed for characters that dies during the same tick

- Fixed tooltip for scripted_effects not working

- Mercenaries and event-spawned units will no longer reinforce unless specifically set to

- Removed unnecessary error logging from global event targets

- Setting number of wards to a higher number in defines now works properly

- Scopes are now correctly set for ai_will_do in cb_types

- Effect create_character now gives proper random name if used outside of character scope

- Fixed unknown triggers not being reported to the error log

- Title localization for custom government type now works

- Possible to construct buildings in forts

- Fixed initializing errors in scripted triggers/effects

- Bookmarks are now sorted in chronological order

- Fixed missing space in localization of special titles

- Morale effect now works in unit & character scope

- Troops effect now works in unit & character scope

- Now possible to switch to owner scope from unit scope

- Now possible to switch to leader scope from unit scope

- Now possible to switch to location scope from unit Scope

- Added missing localization for leader event target

- Renamed the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE to MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_BONUS.

- Added the define MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE_PENALTY.

- The trigger: can_hold_title, will now properly evaluate for landed characters.

- Added effect add_random_education_trait = yes/diplomacy/intrigue/martial/stewardship/learning/1/2/3/4.

- The give_minor_title effect now supports granting commander titles.

- Added set_job_action effect.

- Added can_grant_title trigger.

- Added triggers has_non_aggression_pact_with and any_non_aggression_pact_character.

- Added triggers relative_income and relative_income to liege.

- Fixed bug where relative_power_to_liege compared your double power.

- Added is_valid_romance_trigger, checking that both characters are adults, not incapable, either homosexual or of different sex and that they are of divine blood religions or not close kin.

- Added is_voter flag for titles.

- Added is_voter and any_voter triggers.

- You can now specify compositions for dynamic mercenaries using the create_title effect, with the army_template [= knights_hospitaler_composition] flag.

- Added any_voter and random_voter effects.

- MTTH can now be scripted with addititive modifiers, using "additive_modifier = { value = x }" instead of "modifier = { factor = x }". For clarity, "mult_modifier" is recommended to use instead of "modifier".

Additive modifiers are ALWAYS calculated before multiplicative modifiers.

- Added MTTH modifiers additive_opinion_modifier and additive_power_diff_modifier ("additive_opinion_modifier = { who = X factor = X [trigger] }"). These modifier will add the opinion of character "who" multiplied with "factor".

- Added triggers relative_power_including_allies_attacker and relative_power_including_allies_defender.

- Added triggers has_cb and reverse_has_cb.

- Added effect "add_alliance = { who = x months/years/days = x }."

- Fixed bug in war_score trigger where it required war and character to be set in same scope, now only need war.

- Added steal population effect.

- Added flag to traits to block someone from owning titles.

- Added define ALWAYS_GENERATE_NOMADS which will force generation of nomads even if you don't own the DLC, will still be unplayable however.