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WARNING: It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

This is meant for the latest version of Warband, 1.158

Like my work? Buy me a drink*!

*It'll more likely be used to buy history books, because I'm a huge nerd

Installation

If you have an old version -- delete it first! 3.0 will overwrite all old files as necessary, but it will leave a few behind that are no longer used.

3.0 comes in two versions: a self-extracting installer that auto-detects your warband directory and a .rar for power users who know what they're doing.

If you have the installer, just run it and follow the instructions.

If you have the .rar, extract it into your modules directory.

Gekokujo

Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Current Features

- New map of Japan with more than double the playable area of Native, from Kyushu in the south to Ezo (Hokkaido) in the north

- 32 towns (10 more than native!), 75 castles (28 more than native!!), and 164 villages (54 more than native!!!)

- New village, castle, town, tavern, and many other scenes- Historically-appropriate names for towns (Tokyo was still Edo, Osaka was still Sakai, and Fukuoka was still Hakata back then)

- New weapons, armor, trade goods, flags, and other details appropriate for the time and place

- Gunpowder weapons and gunpowder units

- New faces and hairs, including 6 base asian male and 4 base asian female faces

- 20 factions (19 samurai clans plus the Ikko-Ikki movement of monks, peasants, and samurai volunteers)

- Tested for stability and consistency so that it has, at minimum, the playability level of Native

- Town and castle recruitment (villages for ashigaru, towns and castles for samurai, temple fortresses for monks)

- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)

- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)

- Integrated Freelancer mod (ask to serve a samurai lord as a direct retainer and participate in all their battles)

- Integrated Diplomacy mod (many, many features -- look them up separately)

- 22 npcs will full-fledged backstories

- Many, many more!

Upcoming Features

- Improved graphics

- Better warcries

- Localizations in many languages

- A religion system

- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords

- More quests (with many based on the merchant, bandit, and religious factions)

- A proper endgame with a Korean campaign (long shot)

Credits

This is a one-man operation by me, marty4286 (also sometimes phlpp), but I relied a lot on freely-available community resources, including:

Diplomacy Mod 4.2

Freelancer

Bogmir's Samurai Weapons OSP (two bows, two arrow quivers, and two yari spears)

Iboltax's Improved Male Faces OSP

Runico's Katanas (ironically enough, for the "chinese" weapons)

Caba`drin's Bodyguard Code

Caba`drin's Pre-Battle Orders Kit

SacredStoneHead's Samurai Armor (gauntlets and 1 helmet mesh, retextured)

Llew's Flintlock Firearms OSP

Shcherbyna's Map Icons

Psiphoon's Katana Animations

gutekfiutek's Polished Landscapes

... with Delzaros's fixes for Warband 1.15x

Zephilinox's Mouselook Death Camera

NaglFaar's Join Any Side Tweak

jrider's Forage skill

motomataru's campaign AI tweaks

Special thanks to Rosslington for the launcher pic

Special thanks to Rathmor for his placeholder ainu clothing textures. He also submitted many pieces of music

Special thanks to khamukkamu for several music submissions

Special thanks to Jacobhinds, unkowned, matmohair1, and others for ideas and support

Extra special thanks to Moetic Justice for his music submission

Testers

Several people tested 3.0 for bugs, but please give special thanks to:

everyone from the 'dp

Deathmaw

Yegg

Osric

Hanakoganei

Talinoth

Sengoku Sushi

son of hojo

FujinShadow123

Fog

Jwagne51

Don Zekalone

SePL80

Yemeth

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

Code

The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.