Weapon (dagger), uncommon (requires attunement by a the blade must be lain into a fire until red hot and pulled from the Blaze by bare hand causing immense pain, leaving no scaring or damage.)

Weapon (dagger), uncommon (requires attunement by a the blade must be lain into a fire until red hot and pulled from the Blaze by bare hand causing immense pain, leaving no scaring or damage.)

these blades are crafted by Goblin Shamans to aid in getting fallen regulars on the battle field back in the fight, as well as providing incentive to be victorious rather than defeated.

this small wrought iron dagger glows red hot, cauterizing wounds and causing immense pain in it's wake.

each attack Heals 1d4+1(x2 on Crit) and completely incapacitates it's victims, leaving them writhing in pain Stunned & Prone for 1 Round.

upon attunement the item is considered cursed and can not be left behind, (if someone throws your shiny off a cliff, you're going after it)

compels the wielder to stab people with the blade they view to be inept in the moment and must make a Wisdom saving throw (DC14) to resist the urge. as per the Compel Duel spell

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: the blade must be lain into a fire until red hot and pulled from the Blaze by bare hand causing immense pain, leaving no scaring or damage., Healing, Utility, Cursed, Finesse, Light, Thrown