Aldahen said: Can you elaborate this a bit more?



I understand that the penalty for missing a resource increases based on the amount of how much you are missing overall (not just that production line).

But it leaves many details still open.

E.g.

1) Can I still have my high priority lines with full efficiency? (I.e. they get max resources, while other lines are missing)

2) If my production line needs e.g. only steel and I have none to give to it what will be the effeciency?

3) Is there a difference in the effeciency of one line if there are other lines missing steel tool?

4) What if I need 3 resources for my line and have plenty of two but absolutely none of the 3rd in my country? Will I get 100% penalty? Click to expand...

Denkt said: Which day is the patch going to be released? Click to expand...

grandad1982 said: Another question that the army list qol change made me think of. Will you implement ways to sort the divisions in an army list the same way we can in the army overview tab? Click to expand...

Gyrvendal said: Well, actually Greece is the one minor that already has ahistorically high amounts of ressources... Click to expand...

1. yes, its not a global penalty its an increasing penalty for each factory lacking resources effectively (but depends on how many resources each factory uses too, so goes faster for inf weapons 3 than 1)2. Lets use an example and maybe it becomes clearer. My nation has a total of 9 steel. each factory uses 3 so to makeit extra clear I used up all steel on the first line. Second line gets no steel:Thats 5% penalty by each missing resource (factory wants 3, we lack 3)if we switch to Weapons 2 which needs only 2 steel per factory there is still no steel, but penalty is smaller:if we add more factories (more need) the penalty goes up, but doesnt affect output of stuff coming before it. so:Clearer now?3. only if its lines before it (higher priority) that "took" the steel. So priority matters just like the old system worked4. it used the biggest bottleneck as limit, so if you have 2 of 3 resources you still get the penalty. It was too easy to ignore oil etc since most of those lines used so much steel before.We will have an open beta quite soon (could happen tomorrow if tests pass). Actual release is earlist possible some time next week, possibly longer.its on our list of stuff we'de like to do (as in: add sorting and filtering etc)which is why I asked him to play Turkey next. They get hit hardest by many of the changes