The Arashi was a destroyer of the Kagerou-class from the Imperial Japanese Navy. Launched on 22 April 1940 and commissioned on 25 November 1940, the ship was armed with 3 twin turrets with 127 mm guns and 2 quadruple torpedo launchers with 610 mm torpedo tubes.

She is mostly famous for being the one that guided the U.S. attack planes to the Japanese carrier fleet during the Battle of Midway. The ship had been separated from the main fleet after chasing the submarine USS Nautilus that was escaping from a failed attack run on the battleship Kirishima. Once her crew decided to return to the fleet, the planes from USS Enterprise that were running low on fuel followed her and were able to find the Japanese carriers.

It’s during the Battle of Vella Gulf that Arashi was sunk, trying to land troops on New Georgia island. The ship, alongside the destroyers Hagikaze and Kawakaze, was attacked by the U.S. destroyers Dunlap, Craven and Maury and was sunk by them.

Now, you might be wondering “Wait, the ship is supposed to have 3 Japanese twin turrets. Why does she have 3 German single 150 mm gun turrets?”.

Well the answer is simple, blame the weebs.

In the second OVA of the anime High School Fleet, the Harekaze II (a ship built from the old Harekaze that sank in the last episode of the anime) is carrying the German 150 mm guns. This pretty much confirms that there will soon be a new collab with High School Fleet and also explains why the Arashi currently has no camouflage. I don’t really get why they used the name Arashi but whatever.

When it comes to World of Warships, the Arashi doesn’t have multiple hulls unlike what was said on Reddit. You only have a single option for the guns and the special feature of the ship is a Hydroacoustic Search.

Modules Hull Engine Gun Fire Control System Main battery Torpedoes Arashi Propulsion: 52 000 hp Type8 Mod. 1 150 mm/55 SK C28 Type90 mod. 1

Characteristics General Main Battery Torpedo Tubes Air Defense Consumables Tier VIII Health 13 300 HP Displacement 2 490 tons Main Armament Maximum Firing Range 11.400 km 150 mm/55 SK C28 3 x 1 150 mm Torpedo Armament Maximum Firing Range 10.000 km 610 mm Quad 2 x 4 610 mm Maximum speed 35 kts Turning Circle Radius 640 m Rudder Shift Time 4.0 s Surface Detectability 6.84 km Air Detectability 3.07 km Detectability After Firing Main Guns in Smoke 2.55 km View post on imgur.com 3 x 1 150 mm/55 SK C28

Reloading Time 5.0 s 180 Degree Turn Time 20.0 s Optimal firing angles at the front 30° Optimal firing angles at the rear 25° Sigma 2.00 sigma Maximum Dispersion 100 m Shells Type of Projectile HE – 150 mm Spr.Gr. L/4.5

Alpha Damage 2 500 HP Damage 670 HP Penetration capacity 24 mm Explosion size 0.54 Fire chance 11 % Projectile Speed 875 m/s Air Drag 0.29 Projectile Mass 45.5 Type of Projectile AP – 150 mm P.Spr.Gr. L/4.5

Alpha Damage 3 900 HP Chance to Cause Fire -0.5 % Projectile Speed 875 m/s Air Drag 0.29 Projectile Mass 45.5 Projectile Krupp 2 300 Projectile Detonator 0.025 s Detonator threshold 25 mm View post on imgur.com 2 x 4 610 mm Quad

Type90 mod. 1

Reloading Time 112 s Maximum Distance 10.0 km Optimal firing angles at the front 50° Optimal firing angles at the rear 55° Damage 20 967 Flooding Chance 355 % Speed 67 kt Surface Detectability 1.7 km View post on imgur.com 4 x 1 25 mm/60 Type96 mod. 1 Sector range 0.1 km – 2.5 km Hit chance 95 % Sector’s damage 4 Sector’s damage frequency 0.29 s Sector’s damage per second 14 Slot 1 Slot 2 Slot 3 Slot 4 Damage Control Party I Work time: 5 s Cooldown: 60 s Smoke Generator I Number of charges: 2 Work time: 20 s Cooldown: 240 s Radius: 450 m

Smoke duration: 69 s Engine Boost I Number of charges: 2 Work time: 120 s Cooldown: 180 s Boost: +8% speed Hydroacoustic Search I Number of charges: 2 Work time: 100 s Cooldown: 180 s Torpedo spotting distance: 3.5 km

Ship spotting distance: 5.0 km Damage Control Party II Work time: 5 s Cooldown: 40 s Smoke Generator II Number of charges: 3 Work time: 20 s Cooldown: 160 s Radius: 450 m

Smoke duration: 69 s Engine Boost II Number of charges: 3 Work time: 120 s Cooldown: 120 s Boost: +8% speed Hydroacoustic Search II Number of charges: 3 Work time: 100 s Cooldown: 120 s Torpedo spotting distance: 3.5 km

Ship spotting distance: 5.0 km

The armor

The Arashi has the classic high tier destroyer armor. The hull is 19 mm thick, the superstructure is 13 mm thick and the turrets are 10 mm thick.

Personal Opinion

So we have a stock Kagerou hull with guns that will make her struggle to win any sort of gunfight. We also have a Hydroacoustic Search that will… not really benefit the ship considering her terrible firepower and finally with have strong torps that are basically the only thing worth talking about on this ship.

For all intents and purposes, this ship is just going to be some collection item with no real value in battle. Of course, this might change during testing but don’t get your hopes too high.

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