Known balance changes so far

Jump home 120s -> 60s, now does not scale with levels

Blink destinations now update during warm up period



Defense crew/implants:

DR nerfed by 50%

Armor strength nerfed by 60%

Armor repair nerfed by 50%

Hull strength nerfed by 20%

Repair efficiency nerfed by 20%



Aegis:

transferrence projector CD 30s -> 35s

transferrence projector damage mitigation 75% -> 70%

transferrence shield CD 35s -> 40s

Blink buoy CD when destroyed



Basilisk:

Pulsar time 7s -> 6s



Black Widow:

SP's from targets killed with status effects



Disruptor:

Primary damage

Default PPD 56 -> 66

Faster PPD 50 -> 55

Faster CD 2.01 -> 2

Ripple PPD 49 -> 55

Ripple CD 0.333 -> 0.3333

Drone armor heal 10x -> 7x



Equaliser:

Tracking 15° -> 18°

Turret traverse increased

Purge field SPs



Enforcer:

Boost CD 100s -> 80s

Short boost CD 85s -> 65s

Ranged boost CD 120s -> 100s

Turn rate increase

Escalate accuracy increased



Infiltrator:

Slug thrower PPD 26 -> 28

Burst PPD 26 -> 28

Mass PPD 102 -> 112



Interceptor:

Gauss driver charge time 5s -> 4s

Ion gauss driver charge time 3.5s -> 3s



Paragon:

Primary PPD 14 -> 16

Primary small ship PPD 2 -> 3

Removed damage falloff from primary

Waypoints now have a 5 second delay before their area effect (capmod/detect) is activated

Charge Bomber fuse time 4s -> 3s



Overseer:

Sustained beam duration decreased from 5s to 4s

Tick rate for attacks increased from 0.333s to 0.25s



Protector:

Smart Gun PPD 35 -> 40

Light Smart Gun PPD 25 -> 30

Light Smart Gun Cooldown 2.15s -> 2.25s

Heavy Smart Gun PPD 45 -> 50

Heavy Smart Gun Cooldown 3.85s -> 3.75s

Defensive Field 170E/s -> 160E/s



Raider:

Scalpel beam (& variants) optimal -> 4000

linear falloff to 40% at 7500

linear falloff to 15% at 10000



Mines (Ranger/Raider):

Proximity mines will no longer damage enemies if destroyed

Proximity mines detonation range 1000m -> 1500m

Proximity mines AOE radius 1250m -> 1750m

Proximity mines homing speed 450 -> 500

Proximity mines health 50 -> 70



Superlifter:

Buoy armor heal 4x -> 3x