At this point i’m quite confident that i will be able to make this game, so i will now start devlogging it.

For those of you who didn’t see the last post, and for completion, i am going to describe what the game is.

Ravenous Depths (working title, might change) is a roguelike of the traditional kind, this means that everything is ASCII, levels are randomly generated, and there’s permadeath.



Traditional roguelikes are known for being quite hard to get into and difficult to learn. Partly because it’s hard to tell what you’re looking at because of the ASCII, and partly because most roguelikes have insane controls.

I’m trying to fight that second one by making everything accessible via menus, but without removing the hotkeys. This should make beginners and experts alike happy.



If you want to practice playing roguelikes so you’re ready when this one becomes playable i would suggest you try playing The Ground Gives Way. It’s a lot simpler than games like Nethack and more consistent in it’s controls.



Now onto the current state of the game.



At the moment the game isn’t really playable. But there’s a very large framework behind it to support quite a few interesting features. For example the previously mentioned menus with hotkeys.

The current thing i’m working on is the eating and swallowing systems. Swallowing is already in and working (though not feature complete) and i’m in the process of doing the same for eating.

That’s it for now, it’s not quite ready for gifs yet so you’ll have to wait for those.

