EVO Hacking Device allows the use of Hacking Programs in a Coordinated Order.

It is not mandatory for all the Hackers in the Coordinated Order to use the same Hacking Program.

This piece of Equipment allows players to spend a Command Token to re-roll a single failed Normal or Face to Face WIP roll when declaring the use of a Hacking Program. The player may re-roll just one die, no matter the Burst value of the Hacking Program used.

The player who has the second Player Turn may spend a Command Token to deploy one troop with the EVO Hacking Device with one GADGET-EVO Supportware Hacking Program active.

During the Deployment Phase the player will place the corresponding Supportware Marker with the EVO Hacking Device bearer on the table.

This action is not considered a Strategic Use of the Command Token.

This piece of Equipment automatically provides a Bonus that nullifies the -6 MOD to the WIP Roll for the Sat-Lock Special Skill for any friendly trooper.

An EVO Hacking Device automatically provides a +3 PH Bonus to the Airborne Deployment Special Skill. This bonus is not cumulative with the Controlled Jump Supportware Hacking Program, nor with the Bonus provided by other additional EVO Hacking Devices.