Why we don't close DDoS'd matches

Firstly, I really, really do understand the frustration behind any DDoS'd match!However, we've really put a lot of thought into all of our rules.So, let me explain....If we close any match that has any form of DDoS - all that would happen is:From a DDoS'ers prospective:Step 1) Bet team AStep 2) Watch game and if team A start losing, DDoS matchStep 3) Get Skins backStep 4) RepeatOrStep 1) Bet team AStep 2) Make sure team A winStep 3) Win skinsStep 4) RepeatSo, what we've instead tried to enforce is that it's up to the players to try reschedule the match or focus on getting better protection. As CS:GO becomes more and more popular, this is really important. The answer isn't for us to "respect" the DDoS'er and try make rules around matches being DDoS'd - but to simply make rules that makes DDoS'ing irrelevant... in terms of betting/skins.As our rules state: If a match is DDoS'd we'll allow locking the bet for up to 80 hours (giving the players ~3days to reschedule) Or, if the players have chosen to play 4v5 (or x v x) we still keep the bet open.If we accomodate to DDoS'd matches, i.e close them and return skins, etc all that's doing is promoting DDoS'ing - as anyone who is losing skins on a match would just DDoS it... knowing CSGOL will close the match and return their skins.I hope this is understandable.... No one seems to be thinking about our rules from every perspective - only the one that directly affects them!In terms of matches that are unable to be rescheduled: We may not add these matches in the future.TL:DR The solution isn't to close DDoS'd matches, it's get better protection/reschedule matches. And, we feel our rules are pretty solid/logical - please stop raging at them without thinking about them from every perspective.Thanks,CSGOLoungeStaff...