Good morning/afternoon-ish! Yesterday we continued work on bug fixes, dungeons and adding existing items to treasure pools! We’re doing a lot of cleaning up, tweaking and balancing in preparation for…beta.

So most of our commits for yesterday are fixes like…”Object imageLayers should also use relative pathing” and “reference unlit objects” and “change flip to flipImages” and…not a terrible amount of visibly exciting changes, but really good changes nonetheless.

Continuing with these sorts of changes, plus NPCs/enemies and some object implementation into today. Hooray!

I’ll leave you with this tiny cropped screenshot of a newly finished dungeon. :)