It is something that’s been bugging me for aaaaaages. There are several cases involving tunnels when the direction of the angle flips, edited lines often switch to the left or right platforms unnecessarily, platforms aren’t matched up on both sides of a station so you get ugly kinks in what could be a straight line, etc. And the geometry for those angled terminators isn’t very attractive when they’re under the triangle and wedge stations—the other station shapes do a better job of hiding them.

It’s a case of task prioritisation. The problem is there’s nothing fundamentally broken with the link system, so if I took a few weeks to rewrite it now, we’d get 5 people saying ‘Awesome!’ and 500 people saying ‘Is it out on iOS?’. So iOS build it is for now!