The PBE has been updated! As we kick off the, today's update includes theskin, ARURF returning to PBE soon, tentative balance changes, and more!Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





Table of Contents

New Champion Skin

Festival Queen Anivia

KateyKhaos

"Festival Queen Anivia is parading onto the Rift! Decorated in vibrant Carnaval colors, Anivia is ready to celebrate!

Festival Queen Anivia will be 975 RP* and includes:

New model and texture for Anivia and Eggnivia (so festive)!

New particles for all skills (confetti everywhere)!

New SFX for her recall animation and passive (let's party~)!

New recall animation (check out her dance moves)! Festival Queen Anivia is now available to play on the PBE! As players who experience a firsthand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^



GLHF!



* Prices subject to change."

ARURF enabled soon on PBE for testing

Not available for PBE testing in today's build! Expect it to be enabled soon.

L4T3NCY

"Yo ^o^/

ARURF will be enabled soon on PBE for testing.

What's changed?

Since the last time we ran ARURF the following champs have undergone some sort of decent surgery or are new!

Camille

Warwick

Assassins patch

Talon



Katarina



LeBlanc



Rengar

Why did ARURF take so long to come back?

Getting ARURF working with the new League client was only one of a few reasons ARURF has taken a bit longer. If you remember, ARURF was originally a test for us trying to solve some of the problems of old URF, where it would stagnate in unique ways that other modes didn't (EG: Poro King). Old URF would get stale pretty quickly, meta would set in, and there was also some pretty unhealthy play patterns. We often talked about possible solutions to this including adding bans, daily rotation or restrictions on the champion pool or making the mode All Random (which we eventually went with). After the first run of ARURF, we've been checking to see if it was any better and are looking now to try it again.

Known issues:

Reroll rates are still accelerated for both ARURF and ARAM while the mode is enabled. This unfortunately means you'll be generating wa~ay more rerolls in both ARAM and ARURF than you'd expect. How terrible.. :3 ( ͡° ͜ʖ ͡°)

We've switched off the ostentatious damage numbers from previous versions. Should be back to just normal damage display now.

Thanks as always for helping test stuff on PBE and find/report bugs. The mode won't be on today anytime, but we'll most likely switch it on soon to get testing started. How soon? Soon(tm). :P Also, even if we don't get to replying to every post, we do actually read ALL of what you guys comment. No joke. Our team combs these threads for bugs (and fresh memes).

Cheers everyone. :D

-- L4T3NCY"

Yordle Splash & In-game Finger Change

four

five

A new Carnival/Carnaval themedskin is on the PBE for testing!Here'swith a bugs & feedback thread forwillreturn to the PBE for more RGMQ testing.Here'swith more info Many Yordle champion and skin have been modified to havefingers instead of, including, and. Yordles have four fingers but several over older champions/skins unfortunately have the wrong inconsistent number of fingers across their older assets.Here's the updated splash arts from today, all of which have four fingers instead of five. For those interested, I've also put up a [ old vs new gallery on IMGUR.