Before you go off on me for "not searching", I've searched around a LOT and found a lot of answers, but none of them worked for me.

Hi, I'm making a 3D java lwjgl game, and I'm trying to render some simple 2D text on my screen in the middle, but no matter what I try, I never see any text rendered onto my screen anywhere. Here's my Text2D.java class:

package com.gmail.br45entei.base.engine.rendering; import java.awt.Font; import java.awt.FontFormatException; import java.io.IOException; import org.newdawn.slick.Color; import org.newdawn.slick.UnicodeFont; import com.gmail.br45entei.base.engine.core.Vector2f; import com.gmail.br45entei.base.game.Game; import com.gmail.br45entei.base.game.MainComponent; import com.gmail.br45entei.file.FileMgmt; /** * @author Brian_Entei * */ public class Text3D { private Camera camera; private UnicodeFont font; private Color color; private Vector2f position; private String text = "New string"; private int size = 12; public int getSize() { return this.size; } public void setSize(int size) { this.size = size; updateFont(); } private void updateFont() { try { this.font = new UnicodeFont(Font.createFont(Font.TRUETYPE_FONT, FileMgmt.getFile(MainComponent.resourceFolder, "/fonts/BrianOwenReidBold.ttf", false)), size, false, false); } catch (FontFormatException e) { FileMgmt.LogException(e, "updateFont()", "Failed to create font from file!", false); } catch (IOException e) { FileMgmt.LogException(e, "Text3D()", "Failed to load file to create font!", false); } } public Text3D(String text, Camera camera) { this.camera = camera; this.color = Color.black; this.position = new Vector2f(0, 0); this.text = text; updateFont(); } public void drawHudString() { //org.lwjgl.opengl.GL11.glPushMatrix();// This gets called right before here. org.lwjgl.opengl.GL11.glRotatef(camera.getForward().getX(), -1.0f, 0.0f, 0.0f); org.lwjgl.opengl.GL11.glRotatef(camera.getForward().getY(), 0.0f, -1.0f, 0.0f); org.lwjgl.opengl.GL11.glRotatef(camera.getForward().getZ(), 0.0f, 0.0f, -1.0f); org.lwjgl.opengl.GL11.glTranslatef(-camera.getPos().getX(), -camera.getPos().getY(), -camera.getPos().getZ() + 20); this.font.drawString(this.position.getX(), this.position.getY(), this.text, this.color); //org.lwjgl.opengl.GL11.glPopMatrix();// This gets called right after here. } public void render() { Game.print("Text render!"); org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_PROJECTION); org.lwjgl.opengl.GL11.glPushMatrix(); org.lwjgl.opengl.GL11.glLoadIdentity(); org.lwjgl.opengl.GL11.glOrtho(0, 800, 600, 0, 1, -1); org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_MODELVIEW); org.lwjgl.opengl.GL11.glDisable(org.lwjgl.opengl.GL11.GL_CULL_FACE); org.lwjgl.opengl.GL11.glDisable(org.lwjgl.opengl.GL11.GL_DEPTH_TEST); org.lwjgl.opengl.GL11.glClear(org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT); org.lwjgl.opengl.GL11.glLoadIdentity(); // render font this.drawHudString(); org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL11.GL_DEPTH_TEST); org.lwjgl.opengl.GL11.glEnable(org.lwjgl.opengl.GL11.GL_CULL_FACE); org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_PROJECTION); org.lwjgl.opengl.GL11.glPopMatrix(); org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_MODELVIEW); } }

The render function in this class is called after my 3D objects are rendered. I hope someone can help me out with this!