Much Abrew: CoCo Walls (Modern)

by SaffronOlive // Dec 19, 2016

Hello, everyone! Welcome to another episode of Much Abrew About Nothing. Last week, there was one Instant Deck Tech that blew the others out of the water: CoCo Walls in Modern! I have to admit that, looking at CoCo Walls on paper, I was pretty skeptical. While the deck didn't look quite as bad as Mono-Blue Mill, winning a match seemed ambitious. I mean, the deck plays a massive 20 walls that don't do anything except block and make mana, and then hopes to use the walls to cast 15-drops. Is it really possible that this plan could work? If it does, it will prove true a theory that Jeff Hoogland proposed on Twitter about Modern: you can make pretty much any unplayable tribe playable simply by playing four copies of Collected Company. If the green instant is enough to make Wall tribal (of all things) work in a format as powerful as Modern, I think we'll have to declare the theory true!

Just a quick reminder: if you enjoy the Much Abrew About Nothing series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube Channel to keep up on all the latest and greatest.

CoCo Walls Instant Deck Tech

CoCo Walls vs. Death's Shadow Aggro (Match 1)

CoCo Walls vs. Infect (Match 2)

CoCo Walls vs. Merfolk (Match 3)

CoCo Walls vs. Skred Red (Match 4)

CoCo Walls vs. Eldrazi & Taxes (Match 5)

CoCo Walls (Wrap Up)

Discussion

Conclusion

Anyway, that's all for today. Don't forget to vote for next week's deck by liking, commenting on, and subscribing to Instant Deck Tech videos. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive, or at SaffronOlive@MTGGoldfish.com.