NIS America has announced today that the Experience Inc. Dungeon RPG Stranger of Sword City will be coming to PC in the west, in addition to the already released Xbox One and upcoming Playstation Vita versions of the title. The PC version is set to release this June on Steam, with a few additions exclusive to the PC release. NIS America has detailed one such addition - the new "Picture Gate" feature - with today's announcement; PC players will be able to take pictures from their hard drive and use them as portraits for their characters in game. More information about the specifics of the PC release will be shared before the release in a couple months.

Oh my, all the things we can do with uploading pictures on PC....

Stranger of Sword City is a Dungeon RPG (DRPG, for short) that was originally developed by Experience Inc. for a Japanese PC/Xbox 360 release back in 2014. The game was eventually ported to both the Vita and the Xbox One, and eventually made their ways west with a localization by NIS America. The title is aimed more at the hardcore audience compared to the popular Vita DRPG Demon Gaze - another title that the company developed - and shares its engine along with last year's Operation Abyss: New Tokyo Legacy.

One of these things ain't like the others.....

Stranger of Sword City comes out on the Playstation Vita in North America next Tuesday, April 26th with a European release on the 29th of April - complete with a Limited Edition release containing a soundtrack CD, an artbook, and more. We hope to have our review for the title out as soon as possible.

Quick Take

It's not too surprising that Stranger of Sword City is coming to PC in the west; not only has NIS America begun to pursue publishing titles on PC, but there have also been rumblings about the PC version coming to the west for the last several weeks. What IS surprising about today's announcement is the timing - the Playstation Vita release is coming out next week in both North America and Europe. It seems a little bit odd to announce this now when the company could've waited a week and a half, and potentially garnered some repeat purchases.