The Xbox One has one complex software solution in place. With about 3 operating systems running simultaneously, Microsoft has tried to create an OS that not only meets the demands of developers but also the gamers. Boyd Multerer, Director of Development of Xbox division, explains the concept behind this operating system in a latest interview.

Multerer explained that the Xbox One has actually three operating systems running in place. The Windows 8 kernal system, and a Xbox operating system, and lastly a third system that will act as a bridge between both of these operating systems.

Game developers need to know the hardware and as per Multerer, hardware requirements were always the most important for these developers.

“They want to know exactly how much RAM they can use, and exactly how much CPU, and exactly how the graphics are going to work, and that should never change,”

According to Multerer, Microsoft wanted to satisfy both, the developers and the gamers, when they were trying to create an operating system for the Xbox One.

“The needs of the gamer and the needs of the game developers are at direct odds, so how do you serve both at the same time? That’s the real reason why we did two separate operating systems. One is more static, aimed letting game developers ability to deliver the best games, and one is aimed at the gamer to give them an evolving, changing, updating console that will be able to support the next big social network that hasn’t even been invented yet.”

The end result is a product that not only works as required for the games, it also offers superb multi-tasking functionality, that is a necessity in this day and age.

Via (Microsoft)

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