Electronic Arts has released details on Spore's Creature Stage, the second phase of life in the upcoming evolution simulator from game designer Will Wright.

The Creature Stage is the point in Spore where your customized organism crawls from the primordial goo, grows legs (or arms, or wings) and begins life on land.

The overarching goal of the Creature Stage is to "gather DNA points as you interact with other creatures either socially or aggressively," according to the gamemaker.

Though EA's stated objective couldn't possibly be more ambiguous, it's the next line of the informational packet that's really interesting: "Depending on how you played Cell Stage, your creature will begin Creature Stage with one of three super powers at its disposal."

It's nice to see these stages will translate into some kind of coherent life cycle as opposed to just individual, functionally separate game experiences.

Assuming it avoids further delays, Spore should hit store shelves this September.

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Images courtesy Electronic Arts*

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