Expanded Cleric Cantrips & 1st level spells

By /u/Polydeuces, v1.2

Thanks for everyone's feedback and suggestions! It's been super helpful fleshing this out and seeing multiple pairs of eyes on it. My only hope is that these get to a point where these would be welcome at your table, and that players have fun using them!

Hallowed Weapon: Changed name from "Blessed Weapon." Provides temporary HP instead of healing; condition changed to "maximum damage" instead of critical hits.

Hammer of Justice: Conditional damage changed.

Condemnation: Reduces speed by half, instead of to 0.

Selfless Guardian: No longer grants AC, redirects damage taken from the target only.

Righteous Rebuke: Changed name from "Faithful Strike." Added additional clarity to the wording.

Minor Maledict: Changed name from "Minor Curse." Added saving throw for the target, added damage, removed concentration.

Word of Resolve: Removed "Advantage on saving throws from the enchantment school."

Holy Dictation: Extended range.

Purity of the Faithful: Added a few more options to enhance continuity of flavor & usability.

Pillar of Light: Corrected wording.

Gaze of Truth: Changed components to just Somatic.

Hallowed Weapon

Transmutation Cantrip (Cleric)

Casting Time: 1 bonus action

1 bonus action Range: Self

Self Components: V, S, M (a one-handed bludgeoning melee weapon)

V, S, M (a one-handed bludgeoning melee weapon) Duration: 1 minute.

You say a prayer and hold your weapon aloft, so that it may be blessed by your deity. For the duration, it sheds dim light out to a radius of 10 feet. When you attack with this weapon under the duration, you may use your spellcasting modifier for attack and damage rolls, instead of Strength.

Additionally, when you roll maximum damage on an attack with this weapon against a creature small or larger that is hostile to you, you may choose a target within 20 feet that can see and hear you to receive 1d4 (plus your spellcasting modifier) temporary hit points. These hit points last for one minute.

The temporary hit points granted from this spell increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Hammer of Justice

Evocation Cantrip (Cleric)

Casting Time: 1 action

1 action Range: 20 feet.

20 feet. Components: V, M (a light hammer)

V, M (a light hammer) Duration: Instantaneous

You imbue a light hammer with divine retribution and hurl it at a nearby foe. You must have a free hand or already be holding the light hammer when you begin casting this spell, or it fails. Make a ranged spell attack against a creature within range. On a success, the spell deals the hammer's damage plus 1d6 radiant damage.

If the target of this spell successfully damaged a creature that is friendly to you within the past round, the radiant damage increases by your spellcasting modifier.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).

Selfless Guardian

Abjuration Cantrip (Cleric)

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, M (a shield)

V, M (a shield) Duration: One round

You proclaim to protect an ally. Choose a creature within the spell's range. For the duration, if a creature were to take damage from a single-target attack or spell, you take the damage instead.

Righteous Rebuke

Evocation Cantrip (Cleric)

Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, M (a melee weapon)

V, M (a melee weapon) Duration: Instantaneous

You call to your deity to guide your arm in smiting your foes. As part of this spell, make a melee weapon attack. On a hit, the target suffers damage from your melee weapon plus 1d4 radiant damage.

If the target damaged you or an ally within the past round, you may have them also make a Strength saving throw against your spell save DC. On a failure, you push them back 10 feet.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4) and 17th level (4d4).

Optional, in accordance with DM: The damage type may be different depending on your domain. If your domain has the Divine Strike feature at level 8, consult its damage type for the appropriate type. For instance, if you were playing as a Tempest Cleric, you may opt to work with your DM to substitute thunder damage in place of radiant.