We gamers sure are spoiled these days. The visuals, sounds and online functionality in our modern games have us at a point where we might not even remember how special it was back when something really different or never before experienced appeared in a title. Star Fox 64 was one revolutionary home video game that did just that. It was not because of how it sounded, although the music, voices and the sound effects were top notch at its time. And it was not because of its very impressive 3d polygon graphics. That had been already done, albeit to much lesser extent, on the SNES with the SFX chip and the original Star Fox. What made Star Fox 64 absolutely revolutionary and special was that it was the first video game that we could actually FEEL.That’s right, feel. And it was done so well that it influenced and changed an entire generation of home video games forever. Nintendo introduced the first ever force feedback device, the”Rumble Pack”and they packaged it in with the first game to ever support it, Star Fox 64. For the first time ever we could feel when we got hit by an enemy, we could feel the wind if our airwing was dangerously close to the water surface, we could feel the impact with another ship and of course those amazing rumbles when the bosses exploded felt like nothing else gamers had experienced before. Star Fox 64 and the Rumble Pack introduced an amazing new level of realism and interaction that gamer’s could now enjoy. Force feedback technology would get much smaller and better, of course, and other game companies would copy the idea much like they do with all of Nintendo’s innovations. An exciting and fun game, Star Fox 64 had amazingly detailed levels filled with fun space ship combat. It had memorable characters, cool locations and amazing boss battles for its time. Add to that the introduction of force feedback and it is, unquestionably, one of the very best games in N64 history. No other StarFox game since Star Fox 64 has surpassed it for its fun or its innovation.

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