List of 0.12.1776 Changes

Gameplay Mechanisms

Retrofit and Skill rebalance

After reevaluating our reload speed and crew statistic bonuses, we've realized that some players are achieving very fast reload times using a certain combination of retrofits, crew skills, and consumables. This means that we've had to reduce many of these bonuses to help address this situation while we work on a long term solution for stacking reload and crew statistic bonuses. The full changes are as follows:

Air Conditioner technology upgrades have been lowered to a 2% crew statistic bonus on all vehicles that have this upgrade

The Commander skill "Leadership" has been lowered to a 4% bonus to crew statistics

The Commander passive skills "Fire When Ready" and "Fire at Will" have both been reduced to a 6% bonus to reload speed

The Commander active skills "Strength in Numbers", "Giant Killer", "Fired Up", "Fire at Will", "Brawler", "Determination", and "Watch It Burn" have all been cut in half, resulting in a reload speed bonus of 6 - 10%

The Commander active skill "Feed the Flames" has been reduced to a 20% reload speed bonus

The Loader crew skill "Rapid Fire" has been reduced to a 2.5% bonus to reload speed

Consumables related to crew statistics (Protein Bars and Energy Drinks) are now mutually exclusive, and will not be able to stack with each other

Other changes

Drawing distance of shadows reduced in order to increase game performance

Drawing distance of vegetation on „Ultra“, „Very High“ and „High“ settings reduced in order to increase performance

Entering a platoon with a player who is on your ignore list will cause this player to be immediately removed from from the ignore list

Vehicles

Akatsiya

The Akatsiya has been consistently under-performing in terms of average revenue, win rates, and reputation - but only slightly. We're giving it a minor buff and we'll continue to evaluate it over time.

Salvo reload time decreased from 20 seconds to 18 seconds

Targeting Time reduced from 7 seconds to 6.5 seconds

BMPT-72

Compared to the CRAB, the BMPT-72 is has been under-performing. To help improve this and keep it distinct from the other AFVs in the line, we're primarily improved its Hit Points, but we've also improved its weaponry where appropriate.

Hit Points increased from 1760 to 2000

ATGM salvo reload decreased from 24 seconds to 20 seconds

AP round penetration increased from 177 to 201

Accuracy bloom rate from movement decreased from 0.25 to 0.2

Accuracy bloom rate from hull traverse decreased from 0.75 to 0.6

B1 DRACO

The Draco is doing considerably better than pre-patch, but still generally feels underwhelming. To help this vehicle have a special niche and feel like a good competitor to the CRAB, we're improving its weapon.

Clip size increased from 8 to 12

Ammo capacity increased from 160 to 240

Stock AP round penetration increased from 293 to 331

Upgraded AP round penetration increased from 308 to 348

LAV-600

While most TDs are performing well with the changes in the last patch, the LAV-600 has fallen behind the curve. To improve this, we're upgrading its gun performance. If these changes prove insufficient, we'll continue to evaluate further changes as needed.

Targeting Time decreased from 3.4 seconds to 3.0 seconds

Peak accuracy improved from 0.122 to 0.099

Maximum reticule size improved from 1.47 to 1.191

Reload time decreased from 6.4 seconds to 5.82 seconds

Leopard 2A6

The Leopard 2A6 is underperforming in both win rate and reputation earnings compared to other Tier 9 vehicles. We're giving it some simple improvements to help bring it up to par.

Hit Points increased from 2635 to 2770

ATGM reload time decreased from 20 seconds to 10.53 seconds

Targeting Time decreased from 3.5 seconds to 3.1 seconds

Accuracy bloom from movement decreased from 0.35 to 0.25

Accuracy bloom from hull traverse decreased from 1.5 to 1

Accuracy bloom from turret traverse decreased from 0.19 to 0.15

M2 Bradley

Like many of the more direct combat focused AFVs, the M2 Bradley has been tough to get perfect. We're focusing our current series of improvements on its weapon systems, and we'll continue to iterate on it as needed.

Stock AP damage increased from 41 to 45

Upgraded AP damage increased from 46 to 48

Second AP upgraded damage increased from 48 to 51

Stock HE damage increased from 31 to 33

Upgraded HE damage increased from 34 to 37

Stock ATGM damage increased from 371 to 420

Upgraded ATGM damage increased from 389 to 441

ATGM salvo reload time decreased from 24 seconds to 18 seconds

Stock ATGM penetration increased from 668 to 702

Upgraded ATGM penetration increased from 699 to 734

M48 Patton

The M48 is performing slightly below standards, and its upgraded cannon wasn't very impressive. We're giving some boosts to the second cannon to help make the upgrade feel meaningful and improve the vehicle's overall performance.

Upgraded cannon stock AP damage increased from 194 to 213

Upgraded cannon stock AP penetration increased from 165 to 174

Upgraded cannon first AP upgrade damage increased from 199 to 219

Upgraded cannon first AP upgrade penetration increased from 169 to 178

Upgraded cannon second AP upgrade damage increased from 208 to 229

Upgraded cannon second AP upgrade penetration increased from 177 to 186

Upgraded cannon HE damage increased from 146 to 164

Upgraded cannon stock HEAT damage increased from 230 to 248

Upgraded cannon upgraded HEAT damage increased from 235 to 254

T-Series Vehicles

Several vehicles in the T-series have been performing below standards for quite some time. We're making some general improvements to the majority of the line. Some of the vehicles are only receiving small improvements, while the ones that are suffering the most will receive larger changes.

T-64

Hit Points increased from 1220 to 1310

Base vision range increased from 320 to 330

T-64A

Hit Points increased from 1405 to 1510

Base vision range increased from 320 to 330

T-72

Hit Points increased from 1415 to 1555

Base vision range increased from 320 to 330

T-72A

Hit Points increased from 1510 to 1705

Base vision range increased from 320 to 330

Reload time for standard shells decreased from 9.52 seconds to 9.09 seconds

ATGM reload time decreased from 16.67 seconds to 13.33 seconds

T-80

Hit Points increased from 1875 to 1995

Reload time for standard shells decreased from 8.7 seconds to 8.4 seconds

Reload time for ATGMs decreased from 12.9 seconds to 12.12 seconds

T-90

Hit Points increased from 2195 to 2290

ATGM reload time decreased from 11.76 seconds to 11.11 seconds

T-90MS

Fixed an issue where the thickness of the T-90MS lower front plate had been reverted to pre-0.12 values. The lower-frontal plate should now be properly penetrable by similarly tiered vehicles with enough penetration

Zhalo-S MERC

Fixed an issue where the MERC edition of the Zhalo-S would not become highlighted when targeted

Player versus Player

Cold Strike

Fixed an issue with the bus station in cell E5 which could be shot through.

Removed the shadows from power lines as they were too imposing

Pipelines

Fixed a VFX issue when destroying oil pumps at cell C0

Reactor

Performed a major optimization and visual pass. Upon evaluating the map's performance after releasing the 0.12 update and determining it to be sub-par, we disabled the map Reactor in order to perform a major optimization pass. We've since noticeably improved the performance of the map and have now re-enabled Reactor

Player versus Environment

A pass has been done across several PvE maps to fix numerous visual and collision bugs present

Cavalry

Fixed an issue where AI would fail to enter the map and would instead engage players from off-map locations

Fixed an issue where AI would spawn in improper locations, causing them to get stuck on objects

Fixed an issue where AI would sometimes spawn right around players

Increased artillery boundaries so that players can hit enemies that spawn beyond the map borders

Fixed an issue where the mission would randomly fail before the mission had been completed

Fixed an issue where the mission would display the 'DEFEAT' banner after players destroyed all enemy AI.

Fixed an issue where audio VO would restart when a player entered the cap zone

Fixed an issue where the downed plane did not have sound effects

Red Opossum

Performed an optimization pass to improve the performance of the map

Ricochet

Added missing sound to oil pumps

Sapphire

Adjusted the lighting on the map so it was a bit easier to see enemies

Fixed an issue where a large, white square would appear after destroying a secondary objective inside a bunker

Snakebite

Fixed an issue where the victory cut-scene would not display at the end of the mission

Issues and Corrections