The Way of The Sword "They call themselves "Jen'e'tai", an ancient word meaning "the Path of Truth." The finest swordsmen the realms of mortals have ever produced, Blademasters learn to strike with uncanny speed, and can become whirlwinds of steel" - General Renthrowe of Waterdeep

Blademastery Paths

Upon being granted the gift of BladeMastery and the spiritual insight to walk the Path of Truth, a Blademaster must chose which path of Blademastery they wish to focus and dedicate all of their remaining days in the mortal realms to mastering the skills of their chosen path.

You must choose either the Path of One Mind, One Blade or the Path of the Steel Tempest. These paths give you features at 1st level when you take them, and again at 5th and 9th levels.**

Unhindered Zephyr

By 2nd level you have fully acclimated to your blade and light armor. Your strides lengthen and your steps quicken as if the air itself propels you forward. Your speed increases by 5 feet while you are not wearing medium or heavy armor or wielding a shield. This bonus increases by 5ft at 7th level.

The Calming Breeze

Although Blademasters excel at martial combat they are peaceful warriors who strive to live life free of conflict

At 2nd level you become adept at remaining calm in the face of a potential threat. You may make persuasion checks with advantage(when attempting to avoid conflict[DM’s discretion]).

Undaunted Spirits

At 6th level you Gain strength of Will. After you fail a Wisdom saving throw you can choose to pass it instead. After you do so, you cannot add your proficiency bonus to Wisdom saving throws until you finish a long rest

Ascendence of the Jen'e'tai

The Blademaster calls upon all of his inner strength of spirit and ascends beyond the bonds and laws of the physical realm. The Blademaster begins to glow with a faint blue aura and appears almost celestial.

When he rolls initiative, a blade master can ascend. For 10 minutes, or until he falls unconscious The Blademaster gains the following benefits:

The Blademaster moves at a speed beings of the mortal realms cannot comprehend and takes action before all other beings engaged in the combat at the time he ascends. The Blademaster takes the highest initiative roll and adds +1 to it for his initiative.

The Blademaster has an extraplanar sense of his surroundings; the Blademaster cannot be surprised and no enemy can gain advantage over him in melee combat(immune to surprise attacks and opponents cannot use advantage for melee combat attacks made against the Blademaster for the duration of his ascendance)

The Blademaster acts as if time around him has slowed to a crawl yet his movements remain free like the wind. Whenever the Blademaster takes the attack action he can immediately take another attack as a bonus action

The Blademasters combat senses is at the height of its focus and his strikes ring truer than a normal being. For the duration of the Ascendence the Blademaster critically strikes on attack rolls of 19-20.

Once the Ascendence ends the Blademaster immediately returns to his normal state and suffers the following effects.

The Blademaster has exhausted himself and gains 1 level of exhaustion

The Blademaster cannot ascend again until he completes a long rest.

The Path of One Mind, One Blade

Blademasters who walk this path excel at focusing all of their skill into combat with a single foe. The Blademaster receives +1 to hit when engaged in melee combat while only having 1 enemy within 5ft of them.

The Unseen Blade

The deftness of your strikes overwhelms your opponents. You strike swiftly and from unorthodox angles confusing your enemies.

As a bonus action, you can confuse a single enemy within 5ft of you. Until the start of your next turn their attacks against you have disadvantage.

Monsoon, Blade of the Swiftwind

So keen is a Blademasters combat sense and awareness no blow struck against one or his allies goes unanswered. The Blademaster retaliates against his foes with the suddenness and intensity of a Monsoon.

When a creature misses you with a melee attack you may use a reaction to attack them.

The Path of the Steel Tempest

Blademasters who walk this path excel at fighting against multiple opponents.

When the Blademaster is in melee combat(5ft.) with at least 2 enemies he receives +1AC. This bonus is doubled to +2AC if the Blademaster is within 5ft of 4 enemies.

The Unseen Blade

The deftness of your strikes overwhelms your opponents. You strike swiftly and from unorthodox angles confusing your enemies.

As a bonus action you cause an aura of confusion, allies who have advantage against enemies within 10ft of you receive +1 to hit until the start of your next turn.

Monsoon, Blade of the Swiftwind

So keen is a Blademasters combat sense and awareness no blow struck against one or his allies goes unanswered. The Blademaster retaliates against his foes with the suddenness and intensity of a Monsoon.

When a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature.