Gameplay overhaul collection for War of the Chosen.

Version 12 deepens the functionality already added to existing systems. The Armory and Tactical HUD get even more script extensions and the Physics FX engine gets upgraded. New squad items such as the Rocket Launcher & Jetpack expand your options, while new mechanics such as Stealth Kills and Grenade Scatter change your outcomes.

Intended Difficulty: Legendary

Squad Size: Vanilla 4 - 6

Requires: TLP + War of the Chosen + All DLC

Collection Features:

10 unique new classes, adding much needed depth to mission loadout.



Hundreds of new perks to discover and learn.



New equipment for tactical loadout.



Immersion mods; ranks, nicknames, unique soldier backstories

New Raider Faction mechanic - experience Cultist, Bandit and Mercenary incursions.



'World War L' : a zombie revamp of the Lost, with new units.



New Alien Units and New Advent Units - carefully selected for fairness.



Overhaul of all vanilla AI, including the Chosen.



Tactical remix of Golden Path missions - varied pods.

New stable map parcels and plots. New Night Skies.



Photobooth functionality greatly expanded and confirmed stable.



Major UI upgrades and 'F1' targetting



Many bug fixes & Quality of Life items.

I only endorse the mods on this page for a stable game, if you use other mods, especially Photobooth ones not on the list, there may be conflicts, crashes and weirdness.

Set-up Notes / Quirks

XCOM Community Mod Launcher

[github.com]

Issues? Clear your user INI cache!

Links / Shameless Promotion

CWG is meant to provide a new Legendary experience, 100% compatibility tested, for a medium-high PC rig. The collection is intended to be both challenging and rewarding in equal measure.Features my very own class mod, Chimera Classes . Ten classes, hundreds of new perks. We've kept the game tempo fast and unpredictable, with a 4-way firefight on an unrecognised map parcel at night now a real danger. Hit the objective and get your team out.- World War L has dozens of variants you need to enable at the main menu options on first time use.- Darker Nights only actually benefits high resolutions. If your game is pitch black then remove it.- Disable 'Remove Missing Mods' Tool when not required (99% of the time).- Checkout the new Second Wave options, I recommend 'Bleedout' and 'Not Created Equal'.For the love of Solomon, use the Community Mod Launcher! About 900% faster load times and it informs you of mod conflicts.This is really important when changing mods, especially before starting a new save. Follow XCOM Community Wiki Guidance I mod occasionally. See my XCOM Workshop for immersive lore mods.I heartily endorse at least 10 GB of cosmetics. See my WOTC Guns & Armor collection for recommendations.