Want to learn how to use Maya after you already know 3ds max? Making the switch was never easier.

It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.

Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You’re just looking for the information on how to transfer the skills you already have from working in 3ds max. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren’t even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of 3ds max. So if you’re in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.

Learn the tools and concepts to rig props and characters in Maya 2018.

Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.

You will do a series of rigs, from props to characters, to make sure that after finishing this course, you’ll have the knowledge required to solve any rig that is presented to you.

You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.

Learn to code with Python to work faster in Maya.

This course will take you from your very first line of Python code to creating advanced user interfaces with all that fluidity we expect of a professional. You’ll learn skills that will help you work faster by automating repetitive tasks so you can focus on the work you want to be doing. This can in turn also add incredible value to you on the job market and help you move up the ladder faster.

Whether you’re a beginner or already familiar with Python, there’s a lot this course can offer you. Projects are split up by difficulty and there’s a project for you whether you’re a modeller, animator, rigger or lighter.

Here’s what we’ll cover:

Python Fundamentals: functions, classes, if statements, etc…

Advanced Python concepts like lambdas,partials, regular expressions, etc..

Writing User Interfaces with Maya Cmds and Qt

Writing data to disk and loading it back in to Maya as JSON

Creating command line tools

Setting up a professional workflow

The Qt interface framework: custom widgets, signals and slots, stylesheets etc

Create your own 3d world using Maya 2017 in this fun project based course.

Learn the basics and more in this easy to follow project where you will create a stylish isometric low poly scene. This course is designed for the complete beginner and doesn’t get bogged down in unnecessary technical jargon. It’s specifically shows you the fundamentals you need to create 3d geometry and output great looking images.

Learn the skills to design, model and render 3D assets using Maya 2017 and Photoshop.

Learning 3D packages can be very complex and time-consuming when doing it by yourself.

There’s a whole section of the course dedicated to interface, menus, and tools, that way, students who are not experienced at all can go back as many times as needed.

But that doesn’t mean it will only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of creating concept art and models using powerful modeling techniques and shortcuts.

In this course we will create a robot from A to Z. From drawing concept art images until presentation and final image enhancement in photoshop.

We will go through sketching the robot in photoshop using real photographs as reference and inspiration, blocking out a rough version of the asset, modeling all the pieces, rendering with Maya’s built in Arnold Renderer, and adding the final touches in Photoshop.

You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling.

Learn to create realistic models, texture, animate and render in Autodesk Maya from beginner level.

Explore the wonderful world of Autodesk Maya with this comprehensive introductory course. Maya is an industry standard 3d application used to create movies, games and graphics. In this course you will learn to create your own stunning imagery.

Learn the fundamentals of Autodesk Maya

Install Maya

Learn the Maya UI

Model and texture realistic objects

Animate you models

Light and render your animations so they look great!

Maya is an industry standard application that is used by many high-end productions. By learning it you make yourself more employable. It has a flexible and wide toolset that can help you create high quality work quicker. This course is specifically designed to ease you into Maya, showing you the most common and powerful tools. It is a project based course that will teach you practical skills that you can use in your own work. This course comes with all the project files you need and work in progress files incase you get stuck.

This course has five sections:

How to install Maya

2. Maya Fundamentals — In this section you take your first look at Maya and the user interface. You will learn the different editors and the basics of create objects and manipulating them

3. Toy Train Project — In this section you will create a toy train model and animate it along a path. You will learn how to light your train and apply materials to it. You will finish by rendering out your animation and view it.

4. Wizard Desktop Project — In this project you will create a desktop scene that you can customise and make your own! Dive deeper into the modelling tools and create a series of objects to create your scene. You will learn about texturing your objects and look at various different shaders to make different materials. You will also learn some more advanced lighting techniques and learn how to add atmosphere to your scene and render out a final image. This project is flexible enough to let you be creative with your own composition, lighting and look.