Only 1 person is working on enhancing Days Gone for PS4 Pro, according to a new video report by Digital Foundry, and just 2 on inFamous: Second Son and inFamous: First Light. That's quite a bit fewer than you had probably been expecting.

Speaking in a video posted yesterday, Digital Foundry lead Richard Leadbetter explained that he was given an insight into the manpower being put into the PS4 Pro versions at last week's PlayStation Meeting, and was struck by the fact that some developers "don't actually have a huge amount of resource tasked to getting the most out of PlayStation 4 Pro".

"A direct example of this is the Sucker Punch inFamous demos," he said. "They had First Light there, they're also working on bringing Second Son to PS4 [Pro], and again those are using the checkerboard upscaling 4K technique.

"But the point is, they only have two guys working on those particular versions. It would require a huge amount of development resource to overhaul an engine designed for 30fps to suddenly work at 60fps when you've only got a couple of guys working on it. The easiest way forward is to simply use that GPU to scale up to a much higher resolution, to 4K. That's kind of what we saw on inFamous.