I always wanted to model a helicopter and chose the UH-60 because I like the design and there is a lot of excellent references and blueprints of this bird on the Internet.

Stage I. Modeling.

This stage was done in three parts:

The Fuselage, Exhaust System, Tail, Windows, Doors The Main Rotor, Tail Rotor, Main Gear, Fixed Tailwheel Small Parts, Openings, Additional Details

All three parts could be done in a single 3D software solution, but I personally was interested to find the shortest and simplest way from modeling to texturing, because I am lazy. At the beginning of my career, I was a Fanatical Adherent of Subdivision Modeling Sect. Say “No” to triangles (even if it is ok), say “No” to “spiders” and “starfish”! I repeated all the tutorials by genius Peter Stammbach. But after a while, my views got somewhat modified.

Part 1. The Fuselage, Exhaust System, Tail, Windows, Doors

Before starting the work, I explored several different approaches. I like the method that Andre Cantarel showed in his video tutorial about his incredibly detailed Mi-24.

The point is that you should not try to get the shape of the Helicopter and all the parts like doors, windows, etc. in one single mesh. I divided the Helicopter into three parts: the front part, the middle part, and the tail.

To model these basic shapes, I used MoI 3D. MoI is very powerful and easy to use. The basic shapes of the Helicopter were done pretty quickly and easily by using MoI CAD toolset.