The base of the character is a charismatic guy who is always, above everything, a gentleman (even with dangers lurking around). Our idle animation needed to reflect this, but at the same time, a character “too relaxed” when danger is around, would look weird to say the least.

We decided to do something different for a change and went for adopting two idle posses for this guy. We called them Dynamic Idle, and Static Idle.

The concept is really simple, the Static idle is used when the character is “relaxed”, i.e. hasn’t moved for a while, or there isn’t some rock rolling to kill him. Dynamic idle is used when the character is in an “agitated” state.. that is: there’s danger around or he has moved a lot.

With this our animator created the “Dynamic to Static” transition, as we deemed the other one unnecessary for the time being.

Fig. Concept of Dynamic and Static Idle.