<– This is coming, too.

Okay so 40k Radio has been a lovely source of information this time around which has been nicely complied over on Bolter and Chainsword by The Emporers Champion. Kind thank ye to all the Interwebs.

Rules below the break, I’ll add some thoughts throughout the day as I have a look at them :).

WARGEAR:

CHAPTER RELICS:

There are 6 different ones.

Two swords, one Bolter, set of armor, one Storm Shield and one banner Matt is this is a bolter banner – everyone will hate you…

They range from 25pts to 65pts.

One Chapter Relic grants a 6+ Invulnerable Save. (It’s unclear who benefits from the Save generated by the Relic)

NEW WEAPONS:

Graviton weapons – Have the Concussive special rule, but are not Blast weapons. Are AP2 and we still don’t know their ROF and 24″ that we know of

Hunter Multi-Launcher (or whatever it is now called) – S:7 AP:2 Heavy1, Armorbane Multilauncher but Heavy 1; amusing; interesting to see if the Hunter has two of these strapped on; one is not very good

Stalker’s anti-aircraft guns – S:7 AP:? Heavy4 AP4 I imagine; solid to plink stuff away; also interesting to see if there is more than one of these strapped to the Stalker and its point cost

Siege Drills – S:9 AP:2 Melee, Specialist Weapon, Armorbane suddenly PFists suck as AP2 weapons abound without unwieldy come to play

CHAPTER TRAITS & SPECIAL CHARACTERS:

ULTRAMARINES CHAPTER TRAITS: I’m liking these due to the lovely flexibility but I don’t really see a lot of armies utilising that flexibility in army creation as you’d really need 3 Assault/3 Dev + however many Tacticals to make that flexibility rather worthwhile – rather army design is going to dictate which one you want to use (I foresee Tactical being used a lot… and I’m assuming by re-roll 1s it’s re-roll 1s on shooting); it’s not going to make ASM viable without melta or plasma weapons but Assault with a Bike Captain (if that still exists) might make good competition for White Scars

Ultramarines armies may choose 1 of the following three doctrines:

Tactical – The Tactical detachment re-rolls ones, unless they’re Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase.

Assault – The Assault detachment re-rolls charge ranges, unless they’re Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet.

Devastator – The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they’re Devastators, in which case they gain Relentless (as long as they’re not disembarking from a transport in the Movement Phase).

MARNEUS CALGAR:

Is now 275pts

Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts. Just give it to him standard already

Marneus Calgar can take three Warlord traits. I haven’t read these yet so dunno if they are any good

The Armour Of Antilochus – his Terminator Armor – does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.

VARRO TIGURIUS:

Tigurius is Mastery Level 3.

He knows all Psychic Disciplines. Tau says Sweet.

He can re-roll his dice when determining his psychic powers. Sweet.

He can re-roll Reserves rolls(even successful ones).

The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.

ORTAN CASSIUS:

5 points more expensive.

CATO SICARIUS:

15 points cheaper.

TORIAS TELION:

Telion has the same points cost.

​Updated with sniper rules for 6th Edition.

ANTARO CHRONUS:

Chronus is cheaper.

He increases the BS of his tank by +1. So, the same?

SALAMANDER CHAPTER TRAITS:

Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook)

Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.

Any Character gets to Mastercraft one weapon for free.

VULKAN HE’STAN:

Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas.

Otherwise essentially the same. An improvement upon what he was before given flame/melta re-rolls wounds/armor pens now as well.

RAVEN GUARD CHAPTER TRAITS:

They all get the Stealth USR. 5th edition cover tyvm.

They get the ability to use their Jump Packs in the Movement and Assault Phase. Yes but they aren’t scoring BA ASM are they?

KAYVAAN SHRIKE:

Shrike can only Infiltrate with Jump Infantry.

????

WHITE SCARS CHAPTER TRAITS:

+1 to Jink saves

Autopass Dangerous Terrain tests

+1 to Hammer Of Wrath attacks Wait +1 attack? So each bike gets 4 attacks on the charge, two auto-hitting? And they are 4+ jinking now and no penalty through Terrain? And they have H&R? Hey Ravenwing *finger*; they’re also 21 points

All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.

KOR’SARRO KAHN:

Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR.

Moondraken inflicts D3 Hammer Of Wrath hits.

IMPERIAL FISTS CHAPTER TRAITS:

Bolter Drill – All Imperial Fists reroll ‘1s’ to hit with standard Bolters. I’ll take my Tactical Ultramarines Trait thanks.

Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.

DARNATH LYSANDER:

Costs +30pts more

Has the Eternal Warrior USR. Still

Units within 12″ re-roll failed Morale and Pinning Tests.

PEDRO KANTOR:

Pedro Kantor makes Sternguard Veteran Squads into Scoring units. Who are cheaper and rock now. The question is do they become Troops or same as now? And where are the Crimson Fists chapter traits!?

IRON HANDS CHAPTER TRAITS:

All Iron Hands have the Feel No Pain USR on a 6+.

All Characters and vehicles have the It Will Not Die USR. Daemonic!

Iron Hands get a 1+ to Blessing Of The Omnissiah

BLACK TEMPLARS CHAPTER TRAITS:

A Black Templars army may choose one of the following:

“Accept any Challenge, No Matter what the Odds” – Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you’re in challenges. Yawn. Challenges.

“Crusaders” – Gain the Adamantium Will and Crusader USR’s.

The Black Templars retain their current Ally Matrix.

The Black Templars may not take Librarians. Ew.

Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts).

Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free.

A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).

HELBRECHT:

Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR’s for an Assault Phase.

May take a unit of Honor Guard.

GRIMAULDUS:

Grants the Zealot USR to any unit he joins.

If a unit is within 6″ of Grimauldus’ Servitors, they gain a 6+ Invulnerable Save.

Grimauldus has the It will not Die USR.

He has Wounds:3 and Attacks:3

THE EMPEROR’S CHAMPION:

The Black Sword (one-handed stance) – S:4 AP:2 Melee, Mastercrafted

The Black Sword (two-handed stance) – S:6 AP:2 Melee, Mastercrafted, Two-Handed

The Armour Of Faith – Grants The Emperor’s Champion a 2+ Armor Save and a 4+ Invulnerable Save.

The Emperor’s Champion is an HQ choice and DOES take up an HQ slot.

He may be the Warlord.

The Emperor’s Champion has Initiative:5 and Attacks:2 (not counting weapons). This is a supplement within a codex. Well done GW :). I expect another supplement to come anyway because there’s still no assault bonuses here…

HQ UNITS:

CHAPTER MASTER:

Now has Attacks:4 and Wounds:4. Pts!?

Still has Orbital Bombardment.

CAPTAIN:

Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice. Aw :*( – White Scars supplement in October will probably change this.

CHAPLAIN:

There is only one level of Chaplain.

Now has Attacks:2 and Wounds:2.

Chaplain grants Zealot to any squad he joins.

LIBRARIAN:

?

MASTER OF THE FORGE:

Now has the It Will Not Die USR.

HONOR GUARD:

Cheaper.

COMMAND SQUADS:

Can have Bikes

Cannot have Jump Packs

Cannot have Terminator Armor

ELITES UNITS:

STERNGUARD VETERANS:

3 points cheaper per Marine.

Access to Graviton weapons.

TACTICAL TERMINATORS/ASSAULT TERMINATORS:

Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade.

There is no way to make Terminators into Troops choices or Scoring units.

TECHMARINES:

No news to report.

ASSAULT CENTURIONS:

WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: – Still a WS4 assault unit.

Unit Size: 3 – 190pts

– May purchase up to 3 additional Centurions for 60pts each

Standard equipment:

– Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane)

– Twin-Linked Flamers

– Ironclad Assault Launcher

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)

– Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns

– Ironclad Assault Launcher may be upgraded to Hurricane Bolters

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)

– Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:

– They can select a Land Raider as a dedicated transport.

Special Rules:

– Move Through Cover

– Slow and Purposeful …

– Decimator Protocols(Can fire up to two weapons in each shooting phase)

– Very Bulky

– Chapter Tactics

– And They Shall Know No Fear

DREADNOUGHT:

No news to report.

VENERABLE DREADNOUGHT:

No news to report.

IRONCLAD DREADNOUGHT:

No news to report.

TROOPS UNITS:

TACTICAL SQUADS:

2 points cheaper per Marine (14pts each). No surprises.

Access to a Graviton Rifle as a Special Weapon option.

SCOUT SQUADS:

2 points cheaper per Scout. Yay but still BS/WS3 I imagine.

May take Land Speeder Storms as Dedicated Transports. Yay.

FAST ATTACK UNITS:

VANGUARD VETERANS:

Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention.

They CANNOT charge after Deep Striking anymore. Boo.

1 point cheaper per Marine.

Jump Pack upgrade is 7 points cheaper per Marine.

BIKE SQUADS:

4 points cheaper per Marine. Hell ya. Bring on White Scars!

ATTACK BIKES:

Possibly 4 points cheaper. Also hell ya – Vulkan still has his best anti-air options with the new Salamander rules as well.

SCOUT BIKES:

No news to report.

HEAVY SUPPORT UNITS:

DEVASTATOR SQUADS:

2 points cheaper per Marine. Yes but weapons?

DEVASTATOR CENTURIONS:

WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: –

Unit Size: 3 – 190pts

– May purchase up to 3 additional Centurions for 60pts each

Standard equipment:

– Twin-linked Heavy Bolters and Hurricane Bolters

Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)

– Hurricane Bolters can be upgraded to Missile Launchers

– Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons

– Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp

Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts)

– Can purchase Omniscope which gives Night Fight and Split Fire special rules.

Dedicated Transport:

– They can select a Land Raider as a dedicated transport.

Special Rules:

– Slow and Purposeful

– Decimator Protocols(Can fire up to two weapons in each shooting phase)

– Very Bulky

– Chapter Tactics

– And They Shall Know No Fear

THUNDERFIRE CANNONS:

Unchanged in rules and points cost.

VEHICLES:

RHINOS/RAZORBACKS:

No news to report.

DROP PODS:

Transport capacity has dropped back down to 10. Lame.

STORMRAVEN:

Same point cost.

STORMTALON:

No news to report.

LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON: Lame – should be cheaper.

No news to report.

LAND SPEEDER STORM:

The Land Speeder Storm is now a Dedicated Transport for Scouts.

PREDATOR DESTRUCTOR/ANNIHILATOR: Thataboy.

Cheaper.

VINDICATOR SIEGE TANK:

No news to report.

WHIRLWIND ARTILLERY TANK:

No news to report.

STALKER ANTI-AIR TANK:

AV 12/12/10

S:7 AP:? Heavy4 x2? Points?

Does NOT have Interceptor.

HUNTER ANTI-AIR TANK:

AV 12/12/10

S:7 AP:2 Heavy1, Armorbane x2? if not – useless unless it’s like 60 points

Does NOT have Interceptor.

LAND RAIDER:

Passenger Capacity – 10

LAND RAIDER REDEEMER:

Passenger Capacity – 12

LAND RAIDER CRUSADER:

​Passenger Capacity – 16

And a mildly condensed version with less information from 40kWarzone:

UNIT CHANGES

-Chaplains are HQ , W:2, A:2 and grant Zealot.

-Master of the Forge gains It Will Not Die

-Scouts drop 2 points, can take LS Storm as a dedicated transport.

-Tacticals drop 2 points.

-Devastators drop 2 points.

-Sternguard drop 3 points.

-Vanguard drop 1 point, jumppack option drops 7 points.

-Honour guard are cheaper.

-SM Bikes drop 4 points.

-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter’s weapon is AP:2 Armorbane.

-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.

-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.

-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.

CHAPTER ABILITIES

– Raven Guard have Stealth, may use jump packs in movement AND assault phase.

– Imperial Fists reroll ‘1s’ to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.

– Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.

– Black Templars have Chapter Tactics options instead of Vows. The Emperor’s Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.

– Ultramarines choose from one of the following donctrines:

a) Tactical – Re-roll ones, unless they’re Tactical marines and they re-roll all shooting failed to hits.

b) Assault – Re-roll charge distance, unless they’re Assault squads, Bikes, Attack bikes who gain Fleet.

c) Devstator – Re-roll on snap shots and overwatch, unless they’re Devastators who gain Relentless (except when disembarking).

– White Scars bike equipped Captain makes 1 bike squad troops

– Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS

6 new Chapter Relics

Grav Weapons have Concussive

CHARACTERS

-Marneus Calgar may take 3 Warlord Traits and is pricier.

-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.

-Kayvan Shrike may Infiltrate with Jumppack units.

-Emperor’s Champion equipped with AP:2 sword, armor is 2+/4+i

-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.

-Lysander returns with Eternal Warrior, Units in 12″ re-roll on morale and pinning test.

-Grimaldus Grants Zealot to his unit.

-Several Named Characters retain USRs that affect their entire army.