Cartographer

A cartographer specializes not only with mapping the physical world, but the leylines of innate magical energy that flow through it. They use their knowledge of physical and arcane geography to power their artifice.

By the time you adopt this speciality at 3rd level, you are deeply familiar with employing its tools.

Proficiencies. You gain proficiency with cartographer's tools and navigator's tools, assuming you don't already have them. You also gain those tools for free—the result of mapping you've done as you prepared for this specialization.

Crafting. If you craft a magic item in the staff category, it takes you a quarter of the usual time, and costs you half the usual gold.

Cartographer Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Cartographer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Cartographer Spells

Artificer Level Spell 3rd Entangle, Earth Tremor 5th Locate Animals and Plants, Healing Spirit 9th Plant Growth, Magic Circle 13th Stone Shape, Guardian of Faith 17th Circle of Power, Commune With Nature

Craft Node

At 3rd level, you can use your artifice to tap into power of the mystical leylines that flow through worlds. You do so by constructing nodes. With cartographer's tools in hand, you can take an action to create a node in an unoccupied space on the ground within 5 feet of you.

A node is a medium construct with AC 15 and 20 hit points. It is immobile and remains until destroyed. A mending spell cast on it immediately restores it to full hit points.

You begin with the ability to create two nodes, whose descriptions are detailed below. You learn to create additional nodes as you gain levels in this class.

Homing Cairn. While you are on the same plane as this node, you always know your distance and the direction to it.

Waystone of Protection. While you or any creature you designate is within 30 feet of this node, that creature gains 5 temporary hit points at the start of each of their turns. In addition, they have shelter from mundane weather conditions and advantage on saving throws against environmental effects such as extreme heat or lightning strikes.





Once you place a node, you cannot do so again until you finish a short or long rest. You can have one of each type of node active at a time. If you place or restore another node of the same type, the previous node of that type ceases to function.

Triangulation

Starting at 6th level, you can have up to three of each type of node active at once. If the nodes produce an effect on nearby creatures, the effects of the same type of node are not cumulative.

As an action, you can cast Clairvoyance as an Artificer spell without expending a spell slot or material components. You must target one of your Homing Cairns with this spell. Once you cast this spell in this way, you must finish a long rest before you can cast it again.

In addition, you learn to create the following node:

Celerity Beacon. While you or any creature you designate is within 60 feet of this node, their speed increases by 10 feet, their jump distance triples, and they have advantage on Strength and Dexterity checks.

Coordinate System

Starting at 14th level, you can have any number of nodes active at once.

As an action, you can cast Teleportation Circle as an Artificer spell without expending a spell slot or material components. Rather than targeting a permanent Teleportation Circle, however, you must target one of your Homing Cairns with this spell. Once you cast this spell in this way, you must finish a long rest before you can cast it again.

In addition, you learn to create the following node:

Lodestone of Power. While you are within 30 feet of this node, your attacks deal an additional 1d8 force damage. If you hit a target who is also within 30 feet of this node, you may push the target up to 10 feet in any direction.





























































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Image Credit: Wizards of the Coast