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MonkeyMcGee is a new work in progress game by John McManus (Code), Simon Butler and for the ZX Spectrum Next. Simon is handling the graphics and so far, it’s looking fantastic! Beautiful bright vibrant colours, clearly showing the “Next” step in ZX Spectrum gaming. Little MonkeyMcGee is pixel perfect, along with some interesting looking enemies, electricity and various other traps to avoid on your Monkey mission! will be taking care of the music side of things, so expect an awesome tune to accompany this wonderful new game! One thing I like most about MonkeyMcGee (apart from the obvious use of more colours) is it still looks and feels like a ZX Spectrum game. The classic Spectrum layout design we have all grown accustomed to is still there and together it just “works”. The game happily runs on the standard 1mb of ram the Next is equipped with, and (so far) it looks to be all the game will need memory wise. However Simon mentions that he would love the addition of , l

Code: John McManus

GFX: Simon Butler

Sound & Music:

YouTube: John McManus

Source: ZX Spectrum Next Facebook Group

