either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

either Yes No

any Original The Awakening Atlas of Worlds War for the Atlas Betrayal Synthesis Legion Blight Metamorph Delirium Harvest Heist

And Not Count Sum If Weight

And Not Count Sum If Weight

any Generic One-Handed Weapon Generic Two-Handed Weapon Bow Claw Dagger One Hand Axe One Hand Mace One Hand Sword Sceptre Staff Two Hand Axe Two Hand Mace Two Hand Sword Wand Body Armour Boots Gloves Helmet Shield Amulet Beast Belt Blueprint Breach Contract Currency Delirium Divination Card Essence Fishing Rods Flask Gem Harvest Seed Heist Brooch Heist Cloak Heist Gear Heist Tool Incubator Jewel Leaguestone Map Metamorph Misc Nets Oil Prophecy Quiver Ring Scarab Socketable Currency Socketed Currency Timeless Map Fragments

Note that importer will try to fill as many fields as it can so be ready to adjust search parameters.

To import an item hover over it in game and press Ctrl+C, then click on the textarea below and press Ctrl+V.

Hello and welcome to poe.trade. You'll love it.

Import item data poe.trade can automatically generate your search based on an item. This is useful when you're looking for upgrades or trying to price something.

Name This field allows you to search items based on their name. Note that this field only accepts full words. For example, scouring is a valid query but scour will yield zero results.

Damage The min and max fields here are not to be confused with Physical Damage minimum and maximum damage. Instead, these are calculated as the average value. For example, consider an item with Physical Damage: 123–183 . In that case the Damage will be (123 + 183) / 2 = 153 . For that item to appear on search results page the min field should be set to something less (or equal) than 153 and max to something greater (or equal) than it.

DPS DPS (damage per second) is calculated as a multiplication of average damage (physical and elemental combined) and APS (attacks per second).

eDPS eDPS is elemental damage per second. It's calculated the same way as DPS but only elemental damage is considered.

pDPS pDPS is physical damage per second.

Math is fun DPS = eDPS + pDPS + chaos DPS

Colors Number of red, green and blue sockets you want to see on an item goes here.

Linked Works the same way as "Colors", but all sockets will be linked. For example, to find items suitable for vendor's chromatic recipe you should enter 1, 1, 1 here.

Mods Do not confuse implicit modifiers with explicit. An item can only have one implicit modifier. In game it's the one displayed above the horizontal line. If you're still unsure what this means, consult the wiki: Implicit modifier, Item Affix (Explicit mod).

Mod filter groups You can have multiple mod filter groups. For an item to be displayed on the results page it has to match all groups. Read more about filtering items like a pro here.

Increased quantity This is only applicable to maps.

Online only Only items sold by sellers that are online will be shown. Note that this filter isn't perfect. Since GGG doesn't provide the list of online players, it's crowdsourced (via Acquisition and other tools) and will be imprecise.

Buyout only Only items with buyout or fixed price specified will be shown.

Normalize quality When applicable, treat items as having 20% quality. This will affect Armour, Evasion, Shield values for armour pieces; Damage/DPS for weapons. Doesn't apply to gems.