Just as a ‘sneak-preview’ here’s a preliminary changelog for GoT Wasteland V2.3

At this time were waiting for the new content from DEV branch to be added to the Stable branch 🙂



Preliminary changelog (might still change)

* [Added] 3 general stores selling food, water, fuelcans, repairkits * [Added] working repairkits that can be dropped, purchased and found * [Added] working fuelcans that can be dropped, purchased and found * [Added] new interface for general stores * [Added] more variaty in base building parts and fixed the bugged ones * [Added] 45acp suppressor added to lootspawns, vehicles and stores * [Added] the new Independent SDV also spawns near coastal areas * [Added] the new camo blackhawk is added to some of the missions * [Added] New compositions to the outpost missions * [Added] New and/or different vehicles to existing missions * [Fixed] Gunstore exploit (spamming purchase button) * [Fixed] Announcements on outpost, abandonned truck and APC missions * [Fixed] Players can no longer get into the convoy mission-vehicles * [Fixed] Purchase issues with general stores * [Fixed] the balance between weapon/item spawns inside buildings * [Fixed] added fuelcans and repairkits to cleanup * [Fixed] Height issue with scaffolding basepart * [Fixed] broken server cleanup (now works again) * [Fixed] Server cleanup now also cleans AI bodies * [Changed] Loot in buildings is only spawned when a player enters town * [Changed] Loot in buildings respawns after 30mins if player is near * [Changed] Loot fuelcans have a 25% chance of having fuel inside * [Changed] players spawn without a fuelcan (can be found/purchased) * [Changed] Locked baseparts will be saved on server restart * -After restart the baseparts will be spawned UNLOCKED(avoids clutter)