After a successful pilot phase, Square Enix announced that its crowdfunding program, Collective, is now fully open for developers to submit original ideas.

Collective allows creators to post ideas and have gamers vote whether those concepts should become a reality or not. If the idea is approved after 28 days through the feedback platform, Square Enix will help developers prepare a pitch for crowdfunding through Indiegogo.

The first approved project, Tuque Games’ “post-human RPG” World War Machine, will begin a crowdfunding campaign via a Collective and Indiegogo page near the end of April.

Crackdown 2 studio Ruffian Games’ Game of Glens was one of the first three projects in the Collective pilot phase. Right now, 60 percent of users say they would not back it through crowdfunding.

“The pilot phase went really well, we learned so much during the test month and the teams we worked with; Tuque Games, Kitfox Games and Ruffian Games, have given great and useful feedback,” project lead for Collective Phil Elliott said. “Now it’s over to you as we open up the platform on an ongoing basis, and see what sort of ideas come in, from developers all around the world and what gamers think of those ideas.”

When Square Enix first announced the program it said that creators could have the chance to work with older Eidos IP from the company's back catalog. It now says that the option for teams to use properties like Gex, Fear Effect, and Anachronox will be added at a later date when the details are worked out.