"Myrmidon" redirects here. For the class from Gaiden and its remake, see here.



—In-game description from Awakening. “A swift specialist in the blade who makes for a tricky target.”—In-game description from

The Myrmidon (剣士, Kenshi, Sword Fighter in the Japanese versions) is a classic combat physical class that recurrently appears across the Fire Emblem Series. Wielding Swords as their sole weapon of choice, the Myrmidon class is distinguished from the similar Mercenary class, but closely linked to it in terms of origins and promotion paths.

Navarre, originally a Mercenary in the original game and Mystery of the Emblem, is credited for creating the archetype of Myrmidons, with the class's basic appearance and statistic traits derived from him. Navarre is eventually befittingly made a Myrmidon in the remakes of the original two titles.

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History in the Series Edit

The Myrmidon class, originally known as the Sword Fighter (ソードファイター, Sōdo Faitā) class, is introduced to the series in Genealogy of the Holy War, where it replaces the Mercenary as the primary Sword wielding foot unit. The class is able to promote into two different classes depending on the character; Ayra and Larcei promote into Swordmaster, while Chulainn, Ulster, Creidne and Dalvin promote into Forrest, the equivalent to the Mercenary's traditional Hero promotion.

In Thracia 776, the Sword Fighter class functions in much the same way as its predecessor, where some characters promote into Swordmaster and others promote into Mercenary, another Hero equivalent.

Serendipitously, in both TearRing Saga: Utna Heroes Saga and Fire Emblem: The Binding Blade, the class is formally separated from the Mercenary class and the Swordmaster class is instituted as the sole promoted form of the Myrmidon class.

In The Sacred Stones, Myrmidons are given the further option to promote into the Assassin class alongside the Swordmaster class.

The Myrmidon class is simply known as Blade ( 剣士 ブレイド Bureido) in the Japanese version of Radiant Dawn. Like its predecessors, the class promotes directly into the Swordmaster class, which in turn promotes into the Trueblade class when the necessary requirements are fulfilled.

In Shadow Dragon and New Mystery of the Emblem, remakes of the Archanea Series, some characters who were originally Mercenaries are reinstated as Myrmidons, including the likes of Navarre and Radd.

In Awakening, the class is again given the further option to promote into the Assassin class alongside the Swordmaster class.

The class has been renamed Samurai (侍) in Fates and is treated as a Hoshidan class. The Samurai has the option to promote into the Master of Arms alongside the traditional Swordmaster. The Samurai class is regarded as the counterpart to the Nohrian Mercenary.

The class appears again in Fire Emblem Warriors, where it is the base class of Owain. It's Hoshidan counterpart, the Samurai, also appears as an enemy-only class.

In Fire Emblem: Three Houses, the Myrmidon serves as an optional promoted class of the Commoner or Noble class if the unit passes the Certification Exam at Lv. 5 with a Sword Skill Level of D or higher and a Beginner Seal.

In Vestaria Saga I, the Myrmidon is once again known as the Swordfighter. The class wields both Swords and Greatswords. The class comes with the Critical Edge skill which increases their crit rate based on their Skill.

Overview Edit

Combat Edit

The Myrmidon's superior Speed and Skill over other similar classes make them very formidable foot soldiers, but their comparatively lower HP, Strength and Defense make them difficult to protect against quick and accurate opponents.

While Myrmidons can easily deal with magic users and thieves with a single round of combat on the player phase, the same prowess may not necessarily be replicated on the enemy phase; when overwhelmed by too many of such enemies, they could potentially lose their superior edge and be felled. When facing heavier enemies, especially fighter-type units, the high Speed boasted by Myrmidons makes them proficient at evading clumsy blows. This is, however, offset by their typically mediocre Strength, especially when they are commanded to do battle with heavily armored units (exacerbated further if said armored units are immune to their damage).

Should a Myrmidon be attacked by slower units, especially a Fighter or Brigand, they are often able to kill or heavily damage their enemy in a single counterattack due to the consistency that they display in inflicting critical attacks.

Uniform Edit

Most female Myrmidons are depicted donning a tunic with an over-top that barely covers their waist and long, high boots with no leggings. Males, conversely, are depicted in a tunic and leggings with a belt and sheath (sometimes on their back) for their sword.

In titles where members of this class are outfitted with armour, they are usually restricted to extremely light breastplates or gorgets, a cloth headband (with a small steel plate covering their forehead in Awakening and Fates,) and sometimes small pauldrons depending on the game to indicate their lack of Defence.

In Fates, Samurai come better equipped, as they wear much sturdier chest plates and gorgets that resemble standing steel collars with various cultural clothing items worn underneath. Samurai are still considered to be under-equipped as compared to traditional Samurai, but this is changed the moment they promote into Swordmasters, where they are properly outfitted in a whole suit of Samurai armor.





In Three Houses, Myrmidons wear tunics that are brown, grey and the color of the house they represent. The exceptions are Byleth who wears a black and grey tunic with a pink outline, Dedue whose tunic consists of mostly neutral colors and Mercedes, whose tunic color scheme is a light shade of grey, brown and red. The female uniform has one pauldron instead of two and knee-high boots, though the outfit does have gauntlets, knee-pads ,and a belt and sheath.

Base Stats Edit

HP Str Mag Skl Spd Lck Def Res Mov Con Wt Wlv FE4 30 7 0 10 10 0 5 0 6 - - A FE5 20 / 18 3 / 2 0 5 6 / 7 0 2 6 6 / 5 - - E TS 20 3 0 7 8 0 2 - 5 - - 4 FE6 16 / 15 4 / 3 - 9 9 / 10 0 2 / 1 0 / 1 5 8 / 5 - D FE7 16 / 15 4 / 3 - 9 9 / 10 0 2 / 1 0 / 1 5 8 / 5 - D FE8 16 / 15 4 / 3 - 9 9 / 10 0 2 / 1 0 / 1 5 8 / 5 - D FE9 17 / 15 4 / 3 0 5 5 / 6 0 3 0 / 1 6 10 / 7 10 / 7 D FE10 18 6 0 10 11 0 4 0 6 10 10 D FE11 16 3 0 9 11 0 4 0 7 - - E FE12 16 3 0 9 11 0 4 0 7 - - E FE13 16 4 1 9 10 0 4 1 5 - - E FE14 17 4 0 5 8 3 3 3 5 - - E FEW 51 7 7 9 8 6 5 5 5 - - E

Maximum Stats Edit

HP Str Mag Skl Spd Lck Def Res Mov Con Wt Wlv FE4 80 22 15 25 25 30 20 15 6 - - A FE5 80 20 20 20 20 30 20 - 20 20 - A TS 60 19 15 20 20 30 18 - 12 - - 18 FE6 60 20 - 20 20 30 20 20 15 20 - A FE7 60 20 - 20 20 30 20 20 15 20 - A FE8 60 20 - 20 20 30 20 20 15 20 - A FE9 40 20 15 20 20 40 20 20 6 - - A FE10 30 20 10 20 20 30 20 10 6 - - A FE11 60 20 20 20 20 20 20 20 7 - - A FE12 60 20 20 20 20 20 20 20 7 - - A FE13 60 24 22 27 28 30 22 24 5 - - A FE14 40 20 16 23 25 24 18 20 5 - - B

Growth Rates Edit

HP Str Mag Skl Spd Lck Def Res Mov Con Wt Wlv FE4 100% 30% 10% 30% 30% 0% 30% 10% - - - - FE5 50% 20% 3% 15% 10% 10% 15% - 0% 15% - - FE6 70% 35% - 40% 40% 30% 15% 17% - - - - FE7 70% 35% - 40% 40% 30% 15% 20% - - - - FE8 70% 35% - 40% 40% 30% 15% 20% - - - - FE9 65 / 60 % 50 / 45 % 10% 60% 65% 30% 30 / 25 % 25 / 30 % - - - - FE10 65% 40% 20% 45% 50% 30% 40% 40% - - - - FE11 50% 10% -10% 20% 25% 0% 5% -5% - - - - FE12 40% 10% -10% 20% 30% 0% 5% -5% - - - - FE13 40% / 70% 20% / 30% 0% / 0% 25% / 40% 25% / 40% 0% / 40% 5% / 20% 5% / 20% - - - - FE14 10% 10% 0% 15% 20% 15% 0% 0% - - - -

Class Skills Edit

Promotions Edit

Notable Myrmidons Edit

Ayra - The Isaachian princess master of the sword who fights for her homeland.

Chulainn - The son of the Lord of Sophara Castle in Isaach and a distant relative of Ayra.

Larcei - The daughter of Ayra and the twin sister of Ulster.

Ulster - The son of Ayra and the twin brother of Larcei.

Julia - The daughter of Yoda and the adopted sister of Shigen.

Vega - A mysterious man who is known as Dhullam's Angel of Death.

Shigen - The son of Karla and the nephew of Zeek who was adopted by Yoda.

Krisheena - A swordfighter searching for the ☆Dakruon in order to revive her lover, Aldo.

Rutger - A half Sacaen from Bulgar who seeks revenge against Bern.

Fir - A woman who travels in search of the best swordplay opponents anywhere.

Guy - A swordsman from Sacae's Kutolah tribe.

Joshua - A gambling mercenary who has an evasive, almost aggravating personality.

Marisa - An aloof swordfighter and member of Gerik's Mercenaries whose nom de guerre strikes fear in others.

Mia - A mercenary fighting to improve her sword skills who doesn't sweat the details in life.

Zihark - A Daein mercenary who does not harbour hatred for the Laguz.

Edward - A member of the Dawn Brigade.

Isaiya - A swordsman hired by the Begnion Occupational Army to capture the Dawn Brigade.

Navarre - A skilled fighter known as the Scarlet Sword who prefers his blade to do the talking.

Radd - A citizen of Port Warren who joins the Archanean League with Caesar.

Athena - A foreign warrior with a straightfoward personality that speaks with an accent.

Samuel - Impersonator of Navarre.

Malice - Daughter of Dice and is constantly in pursuit of gaining riches.

Lon'qu - A skilled swordsman of Regna Ferox who is oddly skittish around women.

Owain - Lissa's overly theatrical son who loves to give weapons dramatic names.

Morgan (Only if Robin married to Lon'qu, Say'ri, Owain or Yen'fay).

Eirika (SpotPass)

Hana - A noble tomboy and one of Sakura's retainers who is skilled with the katana.

Hinata - A coarse, yet caring, Hoshidan samurai and one of Takumi's retainers.

Hisame - The son of Hinata. A mature boy who has a liking for pickled food.

Haldyn - A warrior from the mainland who was in the employ of the Gallachians.

Etymology Edit

The Myrmidons were a tribe that followed Achilles and were renowned for the battle skills and loyalty to their leader. In modern times, a Myrmidon is someone who follows a cause without question. Many members of the class (Such as Guy, Lon'qu, and Mia) could be called Myrmidons in this respect in relation to their devotion to swordplay. In modern fantasy, a Myrmidon is usually a swordsman, focusing on speed, wielding a sword in a single hand, while leaving the other free.

Trivia Edit

In some games, the manner by which Myrmidons handle the blade can be seen as a style of swordplay from a specific region on the continent. In Jugdral, Myrmidons hail from Isaach. In Elibe, Myrmidons hail from Sacae. In Magvel, Myrmidons hail from Jehanna. In Awakening , with the exception of Owain, all the Myrmidons/Swordmasters that join the Shepherds are from Chon'sin. In Fates , Samurai hail from Hoshido.

