This decklist is outdated. Use this.

So, a new post with Royals as the subject. Royal Paladin was one of the first debuting clans in Vanguard. In G, it’s new keyword is Brave. Brave activates when you have less than three cards in hand.

So, here is my decklist :

Grade 0



x1 Knight of Discipline, Alectos

x4 Bringer of Dreams, Belenus

x4 Encourage Angel

x4 Knight of Flash

x4 Knight of Pretty Sword

Grade 1

x4 Security Knight, Regius

x3 Struggle Knight, Porex

x3 Laurel Knight, Sicilus

x3 Headwind Knight, Selim

x2 Support Warlock of Damascus

Grade 2

x4 Knight of Ambuscade, Redon

x2 Knight of Enlightenment, Albion

x3 Counteroffensive Knight, Suleiman

x2 Hopesong Angel

Grade 3

x3 Blue Sky Knight, Altmile

x4 Knight of Heavenly Decree, Altmile

Grade 4

x4 Aerial Divine Knight, Altmile

x1 Divine Knight of Lore, Selfes

x2 Divine Knight of Godly Defense, Igraine

x2 Holy Dragon, Laserguard Dragon

x2 Blazing Sword, Fides

x1 Transcending the Heavens, Altmile

x2 Holy Dragon, Brave Lancer Dragon

Grade 0 :

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))

[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Put this unit into your soul] At the beginning of each battle phase, you may pay the cost. If you do, draw a card, and the brave ability of your cards will be always active until end of turn.

[ACT](RC) Brave (This ability is active when you have three or less cards in your hand):[[Rest] this unit] Choose one of your units, and it gets [Power]+3000 until end of turn.

I use Alectos as my starter. By using his Generation Break skill, the Brave ability will remian active even if you have three or more cards in your hand. By resting him, his other skill gives a unit +3k .

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with “Altmile” in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

Altmile’s Personal Critical, Belenus goes to the soul when your vanguard with Altmile in it’s name attacks another vanguard, in exchange for a 5k power boost to the vanguard and drawing a card

AUTO] Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone): When this unit is placed on (RC), choose up to another two of your units, and you may have those units get [Power]+3000 until end of turn. If you do, return this unit to your deck, and shuffle your deck.

Encourage Angel is a stand trigger, whose skill activates when a unit is placed on RC. For giving + 3k to two of your units, it returns itself to the deck.



Grade 1 :

[CONT]:Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.

[AUTO] Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):When this unit is placed on (GC), if you have a vanguard with “Altmile” in its card name, Soul Charge (1). Then, if the number of cards in your hand is one or less, choose one of your units that is being attacked, and it cannot be hit until end of that battle.

Regius is the new perfect guard we got in the character booster. He is one of the best support for Royals, Altmile and more so for Brave. It makes Brave less punishing in terms of defense.

He has two skills; the first is the usual Perfect Guard Skill, and the second skill may turn him into a free perfect guard. He soulcharges one card when placed on Guardian Circle, and if you have any Altmile as vanguard and you have one or less cards in hand, he cannot nullify any attack, be it on your vanguard or rearguard. This card is a good counter against VMAX, Kaiser builds

[AUTO] Brave (This ability is active when you have three or less cards in your hand):When this unit is placed on (RC) due an effect from cards, if you have a vanguard with “Altmile” in its card name, this unit gets [Power]+5000 until end of turn.

A power gainer card, gets +5k when placed on RC and have an Altmile Vanguard. Combos well with cards that bounce cards to hand

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Altmile” in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.

[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2. .

General Stride Fodder, not much say about it. Gets Grade +2 while paying cost for Stride, and get Altmile in hand by revealing a Grade 3 and discarding a card.

[CONT](RC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):If you have a vanguard with “Altmile” in its card name, this unit gets [Power]+3000.

[CONT](Deck):If you have a vanguard with “Altmile” in its card name, this card gets grade+1.

Selim is another support card for Altmile. It gets Grade +1 when in deck, as before Royals were more focused on calling Grade 2s to the field. His second skill gives +3k to himself if you have acheived Brave and have Altmile as your vanguard.

[AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone) Brave (This ability is active when you have three or less cards in your hand):[Retire this unit] At the end of your turn, you may pay the cost. If you do, draw a card, and Counter Charge (2).

This card comes in the new TD. This is a good mean of recharging, as Altmile as a whole tends to burn through counterblasts. With all the new support, Brave is not being so hard to acheive with Selfes and Alectos. For retiring itself at the end of the turn, she countercharges 2.

Grade 2 :

[CONT](RC) Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):During your turn, all of the other units in your front row get [Power]+3000.

[AUTO]:When this unit is placed on (RC) due to an effect from cards, if you have a vanguard with “Altmile” in its card name, this unit gets [Power]+3000 until end of turn. Then, if you have a face up card in your G zone, choose a card from your hand, and you may discard it. If you do, this unit gets “boost” until end of turn.

Redon is another good card this booster gave us. His CONT skill gives all units in the front row except himself +3k power. His on call skill gives him +3k power if you have an Altmile vanguard, and then, if you have a face up G-Unit in the G Zone, by discarding a card, he gets Boost. Really useful card, because of that pseudo – Airmile power boost.

[AUTO](RC) Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to one card with the brave ability, call it to (RC), shuffle your deck, and until end of turn, that unit gets “[AUTO](RC) Brave:When this unit’s attack hits a vanguard, you may return this unit to your hand.”.

The third Royal Paladin RRR this chara booster. When he attacks a vanguard, by paying a counterblast and a soulblast, he calls another card with the brave ability and gives it a bounce skill. The bounce skill activates when the called unit’s attack hits. A good card, would be even better if he himself had Brave

Suleiman has been a staple since G-BT06. Since the Chara booster dropped, he has become another good card. His skills are : +3k all time if you have an Altmile vanguard and have acheived Brave ; second skill is when he atttacks, by counterblasting one and discarding a card, he calls another Grade 2 unit to RC. Useful for making more attacks.

[AUTO]:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one card with the brave ability, call it to (RC), and shuffle your deck.

Altmile’s best early game unit. Guaranteed pressure on your opponent if you ride this card. On-ride or call, by paying a counterblast and a soulblast, he can a card with the Brave ability to RC. Pretty much self explanatory.

Grade 3 :

[CONT](VC) Generation Break 2:During your turn, all of your units in your front row get [Power]+5000.

[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose up to two cards from your hand, call them to separate (RC), choose up to two of your units, and those units get [Power]+5000 until end of turn.

The OG Altmile. Running three ’cause space was tight. Anyways, Shion’s (previous) avatar, he has two good skills. His GB2 gives all units in the front row +5k. His on-stride skill, by paying a counterblast, gives you the ability to call upto two cards from your hand, choose any two units, and give them power +5k. Really good unit, because of that call from hand clause.

[AUTO](VC) Generation Break 2 Brave (This ability is active when you have three or less cards in your hand):When this unit attacks, choose up to five of your rear-guards, and they get [Power]+4000 until end of turn.

[AUTO](VC):At the beginning of your ride phase, choose up to one card from your hand, call it to (RC), and that unit gets [Power]+4000 until end of turn.

[AUTO](VC):During your turn, when your G unit Stride, choose up to one card from your hand, call it to (RC), choose one of your units with the brave ability, and it gets [Power]+4000 until end of turn.

Shion’s new avatar and another much appreciated card, because of being costless. He has three skills. His Brave GB2 gives +4k to 5 rearguards; at the beginning of the ride phase, he can call a card from hand an give it +4k; and the on-stride skill calls a card from hand to RC, and you choose a unit with Brave, give it +4k.

That’s the main deck.

Now, the G-Zone :

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO]:[Choose a face down card named “Aerial Divine Knight, Altmile” from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets “[CONT](VC):All of your units in your front row get [Power]+3000.”. Then, if the number of face up cards in your G zone is 2 or more, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

Airmile is one of the best generic Strides in Royal Paladin. Always run 4 of him. On-Stride, by G-persona flipping himself, he continuously gives +3k to the front row. Then, if you have 2 or more face up cards in the G Zone, he calls one unit from the deck.

(This card cannot be in your main deck)

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. (When this card strides, it gains the power and card name of one heart. At the end of the turn, return it face up)

[AUTO](VC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, choose any number of cards from your hand, bind them face down, choose one of your rear-guards, and it gets [Power]+5000 until end of turn. At the end of that turn, put the cards bound with this effect into your hand.

The best first stride Bravemile (Brave + Altmile) has. When he attacks, for a soulblast, he can bind any number of cards from your hand and give rearguard +5k and return the bound cards to hand at the end of the turn. This helps a lot in setting up Brave.

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[CONT](GC) Generation Break 1 Brave (This ability is active when you have three or less cards in your hand):This unit gets [Shield]+5000.

[AUTO]:[Soul Blast (1)] When this unit is placed on (GC), if you have a vanguard with “Altmile” in its card name, you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle.

Holy Knight Guardian’s evolved form. By soulblasting one card, she gets shield +10k, and if you have acheived Brave, another +5k. Overall a good G Guardian

[G guardian] (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “Heal” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:When this unit is placed on (GC), if you have one or more grade 2 rear-guards, this unit gets [Shield]+5000 until end of that battle.

This G Guardian debuted in FC2016. He gets +5k shield if you have 2 or more rearguards.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) 1/Turn :[Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and discard it] Search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and if that unit has the brave ability, draw a card. Until end of turn, this unit gets “[AUTO](VC) Generation Break 3 Brave:When this unit attacks, if you have a face up card named “Blazing Sword, Fides” in your G zone, choose one of your opponent’s rear-guards, retire it, choose up to two of your units, and they get [Power]+5000 until end of turn.”.

Fides….. is kinda a good unit. By flipping a card in the G Zone and discarding a card, you can search the deck for a grade 2 card and call it. If that unit has the Brave ability, you draw a card and, when Fides attacks, If you have acheived GB3 and Brave, he gives +5k to 2 units and retires one of your opponent’s rearguards.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC) 1/Turn Generation Break 2:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] If you have a heart card with “Altmile” in its card name, this unit gets “[AUTO](VC):When this unit attacks a vanguard, search your deck for up to one grade 2 card, call it to (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.” and “[CONT](VC):During your turn, all of the units in your front row get [Power]+2000 for each face up card named “Aerial Divine Knight, Altmile” in your G zone.”.

Transmile is the Mastered Form of Altmile. If you have an Altmile heart, he gets two skills : When he attacks a vanguard, call a card from deck and give it +5k; and for each face up Airmile in the G Zone, he gives the front row +2k continuously.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC) Generation Break 3:[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, search your deck for up to three cards with the brave ability, call them to separate (RC), shuffle your deck, choose a card from your hand for each called unit, and discard it. (If your hand has less cards than the called number, discard all of them)

[AUTO](VC) Brave (This ability is active when you have three or less cards in your hand):When your unit attacks, that unit gets [Power]+3000 until end of that battle.

Brave Lancer was arguably the best GR of the three. By counterblasting one during Brave, he lets you call upto three units to RC from deck, and for each called card, discard a card from hand. This skill essentially nets you three more attacks. The best strategy during Brave Lancer turns is having no hand when you attack with him, so giving you three more attacks for no discard. He also gives +3k to a unit when it attacks.

So, this is my Altmile decklist. Feel free to comment.

Also, some tips :

For a Brave Lancer turn, use Knight of Powercharge to bind your hand before the battle phase. Thus you need not call your units to deplete your hand.

Have Warlock of Damascus or Soniccgal on rearguard circle and activate either Alectos or Powercharge, for a countercharging.

Thats all for now

Thanks for reading !