Tillopar n00bie





Join Date: Aug 2017 Posts: 17 Reputation: 163

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Obsolete/Tools not Up to Date



The issue with trying to modify the textures is that when you load a texture using UABE2.1d to the dif, it doesn't include any mipmapping. Without mipmaps, the game just crashes whenever you try to load a texture that requires those mipmaps.



Even if you export then immediately import the same .tga without modifying it, you still lose those mipmaps. That's why I believe it's UABE that doesn't support mipmapping. It has checkbox under info that says "has mipmaps," but it's always unclickable.



I pasted the bottom of the text dump from the original texture onto the modified texture and got results you probably expected - only when you're close, does the modified texture render.



I've included pictures in an imgur album of that, alongside filesize differences. The smaller numbers(filesizes) are the loaded texture, while the larger is the original, mipmapped one.



https://imgur.com/a/tOqTq



Is there a tool that supports mipmapping on imported textures? This method doesn't work properly, because the game now uses mipmapping, which uses scaled-down textures for further textures. This is a good thing in that it can give some performance increase as well as making textures looks better at a distance.The issue with trying to modify the textures is that when you load a texture using UABE2.1d to the dif, it doesn't include any mipmapping. Without mipmaps, the game just crashes whenever you try to load a texture that requires those mipmaps.Even if you export then immediately import the same .tga without modifying it, you still lose those mipmaps. That's why I believe it's UABE that doesn't support mipmapping. It has checkbox under info that says "has mipmaps," but it's always unclickable.I pasted the bottom of the text dump from the original texture onto the modified texture and got results you probably expected - only when you're close, does the modified texture render.I've included pictures in an imgur album of that, alongside filesize differences. The smaller numbers(filesizes) are the loaded texture, while the larger is the original, mipmapped one.Is there a tool that supports mipmapping on imported textures?