In an exclusive interview with PlayStation Universe, Michał Krzemiński, Senior Art producer for The Witcher 3: Wild Hunt at CD Project, talks about the evolution of the action-RPG series and what it was like working with the PlayStation 4.

This is the first time that The Witcher has appeared on a Sony console but Krzemiński says that they are experimenting with ways in which to bring gamers up to speed with Witcher lore, though he emphasises that this latest iteration will feature a standalone narrative to ensure that gamers do not have to be familiar with past titles.

Working with next-generation hardware has ensured that The Witcher 3 will look outstanding and Krzemiński says that he wants gamers to say ‘wow’ when they play this latest instalment and for that “‘wow’ to stay with you throughout the whole experience”.

When probed about PlayStation 4 hardware, Krzemiński says that it’s a “dream come true when it comes to game development” as they haven’t had to think about hardware limitations and were simply able to unleash their creative firepower.

Does The Witcher 3 max out the PS4, we asked?

“That’s a really tough question to answer”, says Krzemiński, “because you learn the system along the way and games that are developed at the end of a console’s life cycle are always better looking despite the hardware remains unchanged. And it’s not a thing specific to us, other studios are subject to this as well. Nonetheless, The Witcher 3’s visuals will blow you away.”

The Witcher 3: Wild Hunt is due for release in 2014 on PC, Xbox One and PS4. A launch date has yet to be announced.