The rules are simple, but be careful! The game is full of risks!

Summary: Come up with the longest word you can that starts with the "Starting Letter" and ends with the "Ending Letter" and contains one or more "Twixtiles" (middle letters) in subsequent rounds. Fail to come up with a valid word, and you're out till the next challenge. Score per letter increases with more "Twixtiles". Game is divided into multiple challenges, each with potentially multiple "Twixtiles" rounds, until someone reaches 300 points.

Complete Rules

1. All players indicate they are ready to start a word challenge by clicking "I'm Ready!"

2. A "Starting Letter" and an "Ending Letter" are chosen at random. The object of the first round is to come up with the longest word you can that starts with the "Starting Letter" and ends with the "Ending Letter". The system will NOT pick letters from which no word can be made.

3. After either all players have submitted a word or time has run out, the system will determine whose word was longest. Anyone submitting an invalid word (either not having the required letters or not found in the dictionary) is out until the next challege, when a new "Starting Letter" and "Ending Letter" are chosen. If two or more people have longest words of the same length, they will considered to have tied. Each letter in the word is worth one point. All players with a longest word will then be offered the chance to select a "Twixtile".

4. A "Twixtile" is a letter that must be found in the middle of the word, and CANNOT be the first or last letter. For instance, if the "Starting Letter" is "B" and the "Ending Letter" is "E", and the "Twixtile" chosen is "B", "Bubble" is a valid word, but "Bake" is not valid.

5. If any of the round winners select a, then all other players who are not already out will have the option to opt in or out of theround. If you opt out, any points you have accrued up to this point become added to your game total, however, you are now done until the next challenge when a newandare chosen.

6. The "Twixtile" round proceeds like the first round, but with 3 differences: The addition of the "Twixtile" as a required letter, the scoring, and all the words from the previous round now being invalid words. These words can no longer be used for the remainder of the challenge, and the same rule applies to words submitted in subsequent rounds. Once a word has been used, it is no longer usable during that challenge. Words that have been used and are no longet valid can be seen by clicking the "Used Words" button on the gameboard. The scoring during the "Twixtile" round changes as well. With a single "Twixtile", all letters in the word are now worth 2 points. The round ends when everyone has submitted a word, or time has run out. The same rules apply as the end of the first round. Winners may now choose another "Twixtile", which is in addition to the first "Twixtile". The next round proceeds as the previous, but with scoring now allowing 3 points per letter. For each "Twixtile", an additional point is added per letter. For example, a word that is successfully submitted with a "Starting Letter", an "Ending Letter" and four "Twixtiles" will earn 5 points per letter.

7. For any round where there is a successful word submitted, the player(s) who submitted the longest successful word(s) may choose to play another round and add another "Twixtile". HOWEVER: If a player does not submit a successful word during any round, ALL points that player has accrued from previous rounds with the same "Starting Letter" and "Ending Letter" are erased, and that player is out until the next challenge. So be warned!

8. The game proceeds through these challenges, each with several rounds, until one player reaches 300 points. At that point the game is over, and that player is declared the winner.