DAN GOLDING: “VIDEOGAME CULTURE…IT IS NOW TIME TO DISMANTLE IT..THAT’S WHAT I’LL BE DOING ANYWAY” — Calamity Post #1

In his first Tumblr post, “The End of Gamers,” Dan Golding referenced the work of Adrienne Shaw, PhD. Shaw is involved in “a 50-month CYCLES project supported by a $8.7-million contract from the U.S. Air Force and is sponsored by the Sirius Program of the Intelligence Advanced Research Projects Activity (IARPA), an arm of the Office of the Director of National Intelligence, which heads the nation’s intelligence services.”

Adrienne Shaw is most certainly associated with DiGRA:

https://www.patreon.com/creation?hid=1043470

A link appears below to a University of Pennsylvania article regarding “Cycles of Your Cognitive Learning, Expectations, and Schema” (CYCLES), Shaw’s research project. (Link to pdf chart created by the project follows but will need to be cut and pasted into address bar)

“Our game will provide ways of thinking to minimize the cognitive processes that lead to biased decision making” (Research colleague)

Definition of “cognitive “from www.businessdictionary.com: “Psychological processes involved in acquisition and understanding of knowledge, formation of beliefs and attitudes, and decision making and problem solving…”

From the same source as the above, definition of “bias”: “An inclination or preference that influences judgment from being balanced or even-handed. Prejudice is bias in a pejorative sense.”

Who determines when the person helped by Dr. Shaw’s research is biased, or merely has an independent belief or opinion that is different from the researchers? When does a member of society lose the freedom to have biases? Aren’t they really saying this research is aimed at “teaching” people to believe as they do, even though it is obvious they, themselves, have biases? And, isn’t that propaganda of the most insidious type?

Definition of “insidious”: “proceeding in a gradual, subtle way, but with harmful effects.”

University of Pennsylvania article, followed by address to pdf:

https://archive.today/vJMTB

Click to access 03-Sirius2.pdf

IARPA, U.S. Government intelligence agency funding the research of Adrienne Shaw:

https://archive.today/peOzU

Particularly interesting is the statement on the IARPA page (some parentheticals and all bold, mine):

“The Intelligence Advanced Research Projects Activity (IARPA) invests in high-risk, high payoff research programs to tackle some of the most difficult challenges of the agencies and disciplines in the Intelligence Community (IC)”

“IARPA collaborates across the IC (Intelligence Community) to ensure that our research addresses relevant future needs. This cross-community focus ensures our ability to: …

“Leverage both operational and R&D (assume Research and Development) expertise from across the IC (Intelligence Community). … “

And most important:

“IARPA … facilitates the transition of research results to our IC (Intelligence Community) customers for operational application.”

For emphasis, I repeat the above information and add context: Adrienne Shaw’s work is to be transmitted to the Intelligence Community who is the “customer” and it is for their “operational application.” (One has to assume this means “use” in what they do, which is intelligence work).We have no way of knowing exactly what “operational application” they would conduct at the present time but Adrienne Shaw’s research is about video games. Who can guess how they will use the mechanism she is creating in the future since they will be able to modify it to suit their needs because it belongs to them. They paid $8.7 million for it.

The terminology describing this program indicates it is about identifying “cognitive biases” and using “training modes” to “mitigate biases.” In other words they are about training the player to think as they believe the player should think, erasing the player’s true thought with propaganda. An interesting comment on the above pdf chart: “Game training effects persisted over time.” The illustration says ordinary video training diminishes over time, but video game training is lasting. Indeed. In other words, how to remove that nasty free thought and replace it, on a lasting basis, with one more acceptable to U.S. Intelligence.

IARPA is not the only government agency interested in video games. Just a few of very many, to demonstrate government interest:

NSA/CIA spied on online games:

https://archive.today/q2Xox

Defense Advanced Research Projects Agency (DARPA) IMMERSE program, linked below, is to produce video game based training. The Immerse project is one which DiGRA, in the past, has indicated their organization to have an association:

https://archive.today/6eEZn

DARPA program “ENGAGE”:

https://archive.today/zHV3j

DARPA project, ENGAGE, is to create new methods of educating large populations, including grade-school level, non-military children. (Why does the U.S. military, which DARPA serves, wish to educate large populations of non-military children?)

“Smoothly integrating the games into real-world classroom settings is the next challenge, for which we are developing specific curriculum modules.”

The Anti-Defamation League is in on this part. They have created curriculum for the “Common Core” program and, in their work, they have stressed the “work” of Anita Sarkeesian, to the exclusion of any other contributor and stressing that video games are sexist. The classroom materials continually repeat or present, hidden within classroom interaction, that video games are sexist.

C.H. Sommers, Resident Scholar at the American Enterprise Institute, deals with this issue on her website, “Factual Feminist.:”

https://www.youtube.com/watch?v=YMw39meKmzY&index=1&list=PLytTJqkSQqtr7BqC1Jf4nv3g2yDfu7Xmd

A pdf of the article from the ADL follows:

http://www.adl.org/assets/pdf/education-outreach/is-gaming-a-boys-club.pdf

Government continues behind the scenes and outside our knowledge, creating possible scenarios for citizens that citizens may not want, and of which they will be unaware until it is too late to act against them. (To add insult to injury, the “middle class” pays for all of this with its taxes.)

There have been many cases when research supported by governments resulted in horrifying programs that citizens have a tendency to deny or “chalk up” as anomalies. It has never been to the advantage of citizens to see the government as a friend or benign authority. I won’t include links to occasions that the government acted to the opposite, unless in a future post, if this statement comes under question.

While I was researching this post I was curious about government research into all aspects of mind control. I placed the term “mind control” on the DARPA site search and found 386 pages of articles by researchers, with 20 documents listed on each page, on “mind control.” After speaking on Twitter to a contributor there who always speaks in defense of DiGRA, the DARPA website was changed and now the same information cannot easily be accessed. The DiGRA website also changed and information on GamerGate now requires special permission to view. Many interested parties are checking into this issue, I am sure. I do not mean that my influence cause this. I do suggest that DiGRA and DARPA are subject to secrecy. Again, let me stress that the involvement of government military and intelligence is rampant in the world of video games and that the above links are a mere sample.

I can imagine some people forming rationalizations, because some in GamerGate don’t want to consider evidence that GamerGate really goes beyond ethics in journalism. Don’t do it; don’t rationalize or we become a greasy spot on the road to indoctrination. Read what Dan Golding said, the title of this post, and be aware, he also says in his recent Tumblr post:

“The most important response to an event like gamergate is for those with the power to do so to work to institute structural changes that ensure that the circumstances that allowed gamergate to occur are eliminated. GamerGate was the ultimate and possibly unavoidable expression of years of structural imbalance and bias… “

That word, “bias” again, only here you see exactly the kind of “bias,” Adrienne Shaw is working to “mitigate.” And, further, that concept– “imbalance.” The term “imbalance” is one they have used recently and repeatedly in their propaganda campaign to sell their abduction of games. The “ones with the power” as Golding calls them, are all on the same page (remind you of “game journal pros?”) And, clearly, Golding got the memo. Unless they read this post and clean that up they will probably use it again and again to bring home their propaganda using the well-known propaganda tactic, repetition. Goebbels said, if you say anything enough the people will believe.” When you hear about “imbalance,” take it rather as a call to arms.

Golding’s second Tumblr post is just below. It contains links to his first post. Be especially sure to read, at the bottom of the page, not the top, paragraphs 2,3 and 4, where Golding gives a preview of the academics’ plan. The academics, especially at DiGRA, have every intention of taking games, and Golding’s hint at “the ones who have power” is an omen:

https://archive.today/DsrTC

Dan Golding must think we are stupid. He claims in his second post, above, he doesn’t know the woman Adrienne Shaw but, by his actions, he wants to help set her up in a games-as-propaganda lab by commandeering and occupying the gaming industry. The purchaser of her product, the “Intelligence Community,” will have all rights to modify at will the mitigation of any “bias” they wish, turning gamers into proper machines. Today it will be “insert feminism,” tomorrow the propaganda to insert will be at the discretion of the IC. (Sounds like the matrix.) They will meet Common Core in the middle evidenced by adoption by the ADL (Anti-Defamation League) of the media poster child and ADL darling, Anita Sarkeesian. The ADL has already created a curriculum for children containing course materials created by Anita Sarkeesian.

I will be writing a Calamity post #2 in which I will have things to say about Dan Golding’s Tumblr posts. The man is such a wealth of information. Perhaps he is the purposeful precipitator of a shock doctrine event. (Everyone in the world should read The Shock Doctrine by Naomi Klein.) Perhaps he started the GamerGate conflagration on purpose, to set fire to the church so that we would be putting the fire out while he and “the ones with power” rob the bank.

On the other hand, perhaps the academics who are working toward the overthrow of gamers wish Dan Golding would shut up. Perhaps his second post should have been titled, “Some things I never should have said but will try to cover up now.” If Dan Golding had kept his mouth shut at the beginning, DiGRA and the researchers working behind the scenes, strong-arming the industry to include their propaganda in games, would still be acting in secret. The journalists could have said, “Oh, my bad,” made some tiny concessions, and the issue would have evaporated. I have trouble deciding if Golding is an egotist, intelligence operative or an idiot, or all three. Whatever he is, we should thank him for the “heads up,” and now, with his second post, he exposes an outline of the intentions of “the ones with power.”

We must ask ourselves if we truly believe the Intelligence Community will pay $8.7 million to fund research on a mechanism for implanting propaganda and fail to use it. Even people who trust the government now must also ask if they are willing to trust every future intelligence community, every future government and military. We can’t know the future but we do now see the present.

If we don’t realize the battle rages in levels above “ethics in game journalism” we are lost. We kid ourselves if we think the journalists care at all about ethics or our desire that they observe them. If there “are no gamers” there will be no ethics issue. It’s almost certain the Game journalists who said gamers are dead know what is approaching from above and really believe gamers are dead but not yet buried. Websites like Gawker will adapt, no doubt acting as a vocal collaborators in the takeover, pushing the ideologues as doing good (they are singularly appropriate for such duplicity; they have been sympathetic with pedophiles and people having sex with animals. They are just the scum to do it); the smaller journalists will die with the gamers. (They are at present in denial). All of them are seeing dollar signs in one way or another because the issue goes even higher than the academics.

A forewarning from WikiLeaks:

https://archive.today/1xvFk

Resistance is futile; we will mitigate your biases. All your bias are belong to us.

“All previous versions of humanity will no longer be supported as of this update.”