Hello everyone and welcome to our Medium Blog! We will use this channel to share updates about Vryx.

Since this is our first post here, we decided to write a few words to tell you more about what Vryx is, our Vision and our Roadmap.

What is Vryx?

Right now, if you want to create a 3d or a VR game you will usually start by downloading a software like Unity or Unreal Engine, learn a language like C#, work with a 3d artist to create your models, spend a few months developing your game and you will finally publish it on a centralized platform like Steam or the App Store.

We see multiple issues in this process:

Non-developers can’t publish games or 3d experiences by themselves

The collaboration system between developers and 3d artists is completely broken

The final content is being published on huge centralized platforms that are becoming too powerful and are keeping huge fees from developers (usually around 30%)

We think that we can fix this by creating an open platform to build decentralized 3d worlds or games.

We recently released Vryx Alpha Version that allows anyone to create their own 3d world without a single line of code. Here are some examples of 3d worlds that have been built by our users in the last few weeks.

The Park was one of the first 3d world published on Vryx

We encourage you to visit our builder to create your own 3d world and share it with our community.

Decentralization

All of the 3d worlds created by our users are being published on IPFS (the distributed web) and the hash will soon be stored on a smart contract and linked to its creator. While the alpha version isn’t open-sourced yet this is definitely something that we intend to do, we simply want to improve it before releasing it to the open-source community.

Once the Vryx Viewer is open-source and the smart contract published we will consider the 3d worlds to be fully decentralized (the models and textures will be hosted on IPFS too).

This means that anyone will be able to create their own Vryx Viewer and feature/display the 3d worlds or games they want.

How to improve the collaboration between 3d artists and developers?

One of the big issue in the game development ecosystem (especially for small studios) is that creating 3d models takes a lot of time and while some platforms like the Unity Assets Store can help you they are far from perfect and are completely centralized.

We believe that we can improve this by allowing 3d artists to publish their models on Vryx to give creators the opportunity to use them in their 3d worlds. Instead of having to purchase an entire pack of 3d models, creators can seamlessly pick a simple model from our library and pay using the VRX Token. The ownership of the model is then stored in our smart contract.

This collaboration system will allow 3d artists to earn more revenue from their work while giving creators access to a huge library of 3d content.

How will creators generate revenue from creating 3d worlds on Vryx?

This is a very important question. While there are multiple possible revenue models for creators, one thing that we spend a lot of time thinking about and working on is our Advertising system based on the VRX Token. As the quality of our 3d worlds improve we believe that more and more players will join us. We want creators to be able to monetize this audience without necessarily charging users to play their game or join their worlds.

Our Advertising Platform will allow world creators to position non-intrusive ads in their worlds and advertisers will be able to purchase ads with some VRX.

Our objective is to release the first version of our Advertising Platform in Q4 2018.

The more players we have, the more valuable will be the ads.

So this is what Vryx is, a platform to create and monetize decentralized 3d worlds easily. We hope that you can join us in our journey and that our mission will resonate with you.