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The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F:

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.

Each weapon has one or more physical damage types:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires:

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires:

As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons.

In legend, this oddly-shaped straight sword is said to be forged from the black dragon's tail.

#1 source of fan provided tips, strategies, FAQs, and information about Dark Souls II

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