Hi Folks,As a small teaser of the upcoming changes to Laws in Republics, here's a WIP screenshot of the laws screen:Laws have been one of the more intimidating mechanics in I:R; the existence of so many different modifiers results in quite a bit of decision fatigue. To combat this, we're looking at unlocking some of the options in certain categories as your tech increases, allowing you to deal with them in more of a vacuum.It also became rather difficult to assess the potential benefits for laws while negative modifiers were in place. These are being rebalanced, and linked strongly to the faction system. Most laws will have afaction influence boost. If you want to abolish taxes on the rich; expect the populists to grow - choice will still be present, but the potential consequences feel much more organic.Nb: These changes will be coming to the Cicero branch soon (tm), and are, as usual, WIP.