Juan Raigada









Level 3 Re: The Intergalactic Trashman « Reply #1 on: July 08, 2013, 01:14:43 PM » Ha! more Spanish developers, it's quite a few of us around here...



What drove your engine choice? Familiarity with Java? The fact that it's open source? Spine seems to support pretty much any engine out there, so that can't be it... I took a look at the webpage and it looks fairly mid-level (which scares me, I'm exclusively a high-level programmer...).



the game looks interesting and smooth, but I want to see the ship piloting gameplay! Logged

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karlozalb







Do or do not.There is no try.





Level 5Do or do not.There is no try. Re: The Intergalactic Trashman « Reply #2 on: July 08, 2013, 01:40:15 PM »



We chose LibGDX because is open source and cross-platform (Linux included) and we are very familiarized with Java, we can change the framework source code easily for our purposes and remove useless parts for us. At the beginning, We thought about Unity, but when we started to develop this, Unity didn't exist for linux, and that was a problem.



And about the ship piloting gameplay...soon!

Hi Juan! Yep, we are few but strong!We chose LibGDX because is open source and cross-platform (Linux included) and we are very familiarized with Java, we can change the framework source code easily for our purposes and remove useless parts for us. At the beginning, We thought about Unity, but when we started to develop this, Unity didn't exist for linux, and that was a problem.And about the ship piloting gameplay...soon! Logged

eigenbom







@eigenbom





Level 10@eigenbom Re: The Intergalactic Trashman « Reply #3 on: July 08, 2013, 02:23:11 PM »



Looks great, and I love the transparent jelly guy! However your main character's square head, colour and wide apart shiny dark eyes reminds me too much of super meat boy. But that's just me. Logged MoonQuest Devlog

karlozalb







Do or do not.There is no try.





Level 5Do or do not.There is no try. Re: The Intergalactic Trashman « Reply #4 on: July 08, 2013, 02:51:43 PM » Quote from: eigenbom on July 08, 2013, 02:23:11 PM





Looks great, and I love the transparent jelly guy! However your main character's square head, colour and wide apart shiny dark eyes reminds me too much of super meat boy. But that's just me.

Thank you eigenbom



they are cousins!!



You aren't the only one that think so, but I think is just the color, if you paint the character white its like Gomez of Fez too . The next time we will color him of... violet or blue, its less confusing. And what about the animations? my guy moves different of meatboy! Thank you eigenbomthey are cousins!!You aren't the only one that think so, but I think is just the color, if you paint the character white its like Gomez of Fez too. The next time we will color him of... violet or blue, its less confusing. And what about the animations? my guy moves different of meatboy! Logged

eigenbom







@eigenbom





Level 10@eigenbom Re: The Intergalactic Trashman « Reply #5 on: July 08, 2013, 03:30:58 PM » Haha, no worries. Yeah I'm sure if you even just gave him a different shade of red it'd be fine. If you want your character to be iconic and stand apart from meat boy, then you should definitely think about changing it. Logged MoonQuest Devlog

karlozalb







Do or do not.There is no try.





Level 5Do or do not.There is no try. Re: The Intergalactic Trashman « Reply #6 on: July 09, 2013, 11:01:15 AM »



And now a new image! These are the three gas stations where our hero must throw the different kinds of trash and where he can refuel his space ship. Logged

karlozalb







Do or do not.There is no try.





Level 5Do or do not.There is no try. Re: The Intergalactic Trashman « Reply #7 on: July 17, 2013, 08:30:30 AM »







We've been busy coding (damn) particles and solving some bugs. Now I'm fighting against shaders, we need an ingame blur effect



I guess that we will release a space gameplay video next week! Before, we need to include some decorative elements like trees, rocks, leaves, rivers... planets are empty right now.

Another screenshot!We've been busy coding (damn) particles and solving some bugs. Now I'm fighting against shaders, we need an ingame blur effectI guess that we will release a space gameplay video next week! Before, we need to include some decorative elements like trees, rocks, leaves, rivers... planets are empty right now. Logged