







First thing we notice is the fact that even though Fett is not a commander he gets access to command cards. the interesting thing about them is both cards we see for him give commands to Fett himself and no other units.





Whipcord Launcher is an interesting one pip card, it allows Fett to use an action to give a unit a new condition called "Immobilized". We do not know exactly what it does yet but you can assume that unit is not moving for the activation round it was used, to add to the debuff that unit also gets 2 suppression tokens. then Fett can use his other action to move away from a melee engagement. the downside is that if you fully utilize this card Fett will not be doing damage himself, that said it will leave a trooper unit open to a lot of bad news for the rest of the round.





ZX Flame Projector is his 2 pip card we see, this is interesting because it gives him access to his flamethrower. this attack is devastating if he is positioned properly as it adds a red dice for each model in range 1 because of the "Spray" keyword as well as "Blast" letting him ignore cover for the attack. This is especially devastating due to the fact he has "Arsenal 2" allowing him to follow up this attack with one of his other three attacks.





We also see a new upgrade card called "Hunter" which fills a new slot, I will give you an Aim token when attacking a wounded unit.





And lastly lets take a look at his card its self.





Coming in at what looks like 140 points, Fett supports plenty of utility. He has 5hp and shows a new ability "Impervious" which adds dice equal to the pierce of a weapon being fired at him, did I mention he rolls red defense dice. He has "Jump 2" which means he can easily navigate dense terrain as if it was flat, "Arsinal 2" which is powerful when paired with his Three default weapons and command cards, "Sharpshooter 2" which lets him hit hard through cover. and the most interesting thing "Bounty".





"Bounty" shows just how versatile this game can get, essentially adding ways to gain VP through specific goals added via upgrades or units. with this ability, when you start the game you place a VP on an opposing Commander or Operative. if you take out that unit you essentially get that VP. This is unique as it adds more dynamic to the game, forcing your enemy to be much more careful.





As a rebel player I can't help but be a little intimidated by Fett but with Han and the commandos coming it should be fairly balanced. As far as viability goes, coming in at 140 points Fett is a big investment but he also has a huge payoff for control and aggressive play styles. It is hard to justify him along side Vader unless you are willing to go without speeder bikes but I think he will see a lot of play with Veers. If you are really daring you can actually run all three opening you up to a lot of command cards in one list.





Boba Fett will be released with Wave 3 in Star Wars:Legion. Lets hear what your thoughts are on the new unit.





Join the conversation in the Legion Discord @ https://discord.gg/u4fRRRn

FFG opened up a lot of design space today with the announcement of Boba Fett as a new type of "Operative" unit in Star Wars: Legion. Lets take a look at what we know.First of all, I am a 100% rebel player but that doesn't stop me from agreeing that Boba Fetts model is the best the game has so far. It integrates everything iconic to the character from his jet-pack to his Iconic E-3 Carbine blaster.The preview article doesn't show a lot but lets break it down a little.