The Medic and Its mechanics (AKA the meat of this guide)

Now were getting into it!This section will go in depth into the the giant medic, its AI, health and everything else in between.The Giant medic itself has the following stats:4500 HP+40% knockback resistance-50% move speedIts health is high, second only to the giant heavies, tanks, and the bigrock bosses, it has more than enough health to get to the bomb hatch in one piece if not taken down quickly.Its Quick-Fix:+19900% faster heal rateSpawns with full chargeThis is in addition to the quick-fixes natural statsThis is the giant medics best and only weapon, if it pops its uber, the medic and patient are brought back to full health instantly, the uber also renders all knockback and slowing useless, if a giant medic pops, there is nothing more that can be done other than to fall back and wait for the uber to wear off.The Mechanics:Many seem to be unaware of how the giant medic decides when to pop its uber, many people get unjustly yelled at for "Shooting the heavy" or "Setting the medic on fire" and I am going to put an end to that.First off, shooting the heavy makes no difference, nada. none. The giant medics have the same AI as normal medics, pop if itself or its target are close to death, since you cant really damage the giant heavy, all shooting it does it waste bullets and time.Secondly, the whole team can attack the medic all they want,Giant medics will only pop when they get below a certain number of health, and ONLY then. This number has been told to me, and is 54 health or lower, so once it gets low hand over the job to your sniper, spy or demoman, as they deal high enough burst damage to bypass the health trigger and kill the medic outright, which leads me to...Other classes and giant medics:All other classes are safe to unload on the medic until it gets low enough for the hard hitters to take it out. However, heavies, who deal many smaller hits and cant get close without being shredded by the patient, should start avoiding the medic a bit sooner than other classes. Pyros should start avoiding the medic even sooner or simply focus on other targets, as the after burns weak DoT makes it very easy to end up in the uber-zone, that being said, after burn can also negate medics normal healing over time, and a few flares or a quick puff as the medic spawns to help your team take it out is very appreciated, but if your team is very good, or experienced, your after burn can do more harm than good, knowing to attack or not will come with play time and experience. Back to heavies, your rage isIf you can survive a few seconds of fire from the patient, a well timed rage can force a medic back to spawn, into a time wasting pit, or even into a bottomless hole. Pyros airblast, while not good at forcing the combo back due to giants knockback resistance, can be a huge time waster for the medic, as airblast still halts their movement for a second or two. An uber canteen and a fully upgraded airblast can delay the combo for quite a while, or at least long enough for your team to give you some backup.