Construction Improvements

Player Constructed Base XP bonus

o Players fighting within a 150m radius of an active HIVE will receive a 20% XP bonus on kills, destroying vehicles, structures, etc.

Two new victory objectives:

o Have seven active Hives up at any given time (Permanent +3VP)

o [Bonus] Empire has the majority of active hives (Bonus +2VP, Bonus VP is only awarded while the objective criteria is met. As an example: If VS have four active hives and NC have three active hives then VS will have the +2 bonus. If TR destroys a VS Hive then VS will lose the +2VP bonus since NC and VS now both have three active hives; If VS lose another Hive then NC will receive the bonus +2VP since they now have the majority of active Hives with three.)

Inactive cores (owned cores without a valid chassis) now have a placement timer on them, if the timer reaches zero and there is still no valid chassis to place it in the core will become neutral and be awarded to the faction with the oldest existing valid chassis or the first faction to place a valid chassis if non already exist.

We’ve added a flash bang type of effect to the HIVE explosion.

Construction structures and turrets are now much more vulnerable to all types of damage while in the process of building.

Silo/Turret permissions do not reset when the owner logs out.

Friendly Silo's are now visible on the map/minimap/Hud when driving an ANT .

We’ve made a complete damage resist pass on modules:

o Changed resist type 2 to 69 from 85

o Changed resist type 3 to 10 from 20

o Changed resist type 4 to 50 from 20

o Changed resist type 5 to -25 from 20

o Changed resist type 6 to 10 from 50

o Changed resist type 7 to 50 from 80

o Changed resist type 8 to 60 from 80

o Changed resist type 9 to -100 from -80

o Changed resist type 12 to 10 from 0

o Changed resist type 18 to 40 from 20

o Changed resist type 20 to 57 from 50

o Changed resist type 22 to 65 from 80

o Changed resist type 23 to 10 from 20

o Changed resist type 24 to -25 from 0

o Changed resist type 26 to 30 from 80

o Changed resist type 27 to 35 from 20

o Changed resist type 28 to 60 from 80

o Changed resist type 34 to -25 from 20

o Changed resist type 35 to 58 from 50

o Changed resist type 36 to 25 from 0

o Changed resist type 38 to -10 from 40

o Changed resist type 40 to 10 from 50

o Changed resist type 44 to 50 from 75

Weapon Tuning

Slug Ammunition

o Gravity from 11.5 to 8

o Fixed a bug where VS slugs were not using the correct 300m/s projectile velocity.

High Velocity Ammunition

o Increases minimum damage range by 20m for all weapon types

o Increases projectile velocity by 5%

o No longer increases vertical recoil

o Decreases maximum damage range by 2m (this is the new trade-off.)

Default velocity adjustments have be made to various weapons so they play nicely with the new HVA, and fall more closely to their intended niche.

o Reaper DMR projectile velocity from 555 to 615

o Gauss Rifle projectile velocity from 650 to 620

o Gauss Rifle S projectile velocity from 600 to 620

o Gauss Rifle Burst projectile velocity from 650 to 620

o T32 Bull projectile velocity from 670 to 640

o NS-15M projectile velocity from 640 to 600

o EM1 projectile velocity from 650 to 630

o Solstice Burst projectile velocity from 515 to 540

o TRAC-5 Burst projectile velocity from 490 to 515

o Gauss Compact Burst projectile velocity from 500 to 525

o NS-11C projectile velocity from 450 to 530

o AC-X11 projectile velocity from 480 to 520





UI Improvements

By popular demand, we’ve replaced all of the loading screen art with new and much improved images.

Added/Updated icons for the deployed Sunderer and ANT. Now includes icons for repair/resupply versions of the deployed vehicles.

Now showing friendly motion spotters on the map/minimap.

Now showing friendly motion spotters on the map/minimap. Fixed a bug that was causing various objects, e.g. spawn beacon and motion spotters, not to appear on the map/minimap.

Fixed a bug that was causing various objects, e.g. spawn beacon and motion spotters, not to appear on the map/minimap. Updating calculation of +XP% element on the HUD to be more accurate and include global multiplier when it is greater than 1x.

Better notifications when the cert points, nanites and/or XP% changes.

The XP bonus tooltip when hovering over the +XP% element on the HUD now shows a more accurate breakdown of the XP bonuses and global XP multipliers.

Added option to enable/disable reticle IFF tinting.

Fixed a bug that would cause Galaxy spawns not to appear on the re-spawn list when a Spawn Beacon was active.

Marketplace Additions

New black and gold versions of the Burster are available in the Depot.

Added approximately 15 new Player Studio items (vehicle cosmetics, decals, etc.)

Misc Additions/Improvements