An interview conducted by Sean-Micah "Duality" Sabine with Brad “fusion” DeRueda and Bryan “dorito” DeRueda, twin brothers and starting rifles for the Invite Champ and 2nd place finisher Summer CPL 2005 Day of Defeat team known as Complexity, one of e-sports powerhouse teams. The Brad “fusion” DeRueda and Bryan “dorito” DeRueda combonation has been around for quite awhile now. With a total of two CAL-Invite Championship titles, one CAL-Main Championship title, a 2nd place Summer CPL 2005 finish, and a 1st and 3rd place finish at SoCal LAN's these two players prove to be a force to mess with. They are one third of Complexity's powerhouse of a Day of Defeat team and one third of there current online and SoCal LAN team LateLateLate.





(Team Complexity From Left to Right: Dorito, Tofuman, Habib, Chaos, Mexicant, Fusion)



I had a chance to ask Brad and Bryan DeRueda a few questions



Hello and thank you for allowing me to interview you guys. Could you please tell us a little about yourselves?



Hello, our names are Brad “fusion” DeRueda and Bryan “dorito” DeRueda, we are both 20 years old, and twins. We are currently enrolled in a local community college in California finishing up to transfer to the University of California for a major in Computer Networking. We are the oldest of four children and we have two younger sisters. We have lived in California our whole lives and can’t see ourselves moving away from here.





Can you please tell us about your previous clans and how you came about playing Day of Defeat?





It was around our sophomore year of High School that us and a bunch of friends would go to a LAN center and play games which mainly consisted of Counter-Strike. Then one day another group of guys there wanted to play us at this game we now play called Day of Defeat, which we beat them at so we figured we might as well make a team online and try and compete. This was around 3.1b, the beta stages of Day of Defeat, much unlike the current patch out for Day of Defeat. Around the time we decided to make a team, most of our friends didn't have a fast enough internet connection to play online. So, we started recruiting players and eventually made -|Ea|-. We played cal-o for about 2-3 seasons, then we got asked if we wanted to move up to cal-m. We played, I think, a total of 2 matches in main losing one to 5.o and the other being a FF win. After the quick two matches in main -|Ea|- fell apart.



We then formed Tm - (Trademark) with Dave, and about that time we went to our first SoCal LAN at which point Brad and I first started being noticed in the community. We later won cal-Main and CAL-Invite in back-to-back seasons. Now, getting towards more recent times we got picked up by compLexity and later took 2nd at CPL Summer '05 and another CAL-Invite title.



We (compLexity) switched to DoD:S when it came out to compete in. When we started the season for DoD:S most of us weren't going to play 1.3 and just try and focus on source, but some of us figured it wouldn't hurt to play 1.3 for fun and just show up for matches. Brad and I joined LATELATELATE with two other coL members, Bleargh from check-six, and the one and only snootz special Brohm. At SoCal LAN 3 Brad and I placed 3rd with LLLate and at the 4th we placed 1st with LLLate.



Team Wrapup:



First clan: -|EA|- (played CAL-Open and a short CAL-Main season.)

Second clan: Trademark (played preseason of Intermediate and then moved to Main, later winning Back-to-Back CAL-Main and CAL-Invite titles. Shortly after picked up by Complexity. Where the brothers later won a CAL-Invite title and 2nd place at Summer CPL 2005.)

Current Online Team: LateLateLate (currently CAL-Invite, placing 3rd at SoCal LAN 3 and later placing First at SoCal LAN 4.)





Do you find that being brothers (twins in this circumstance) makes your team work stronger?

(Dorito) Fusion: I don't really think so. Our team as a whole communicates really well. But, there are times when I can just tell Bryan where a guy is or where to nade by just telling him from across the room. Although, there are times where we call stuff to each other over our GameComm server, almost like we aren't in the same room as each other. We have also been known to mind link information to each other.

Dorito: I do and I also don’t think it makes our teamwork stronger. The reason why I think it helps our teamwork is because we know each other so well that we almost know what both of us are going to do next. Almost in a mind-linking point of perspective. (which we cannot if you are wondering :P) Sometimes it doesn’t work out so well because we sound so much alike that some people on the team don’t know who said it. But, ultimately I think it helps a lot, only reason said is that we both can talk to each other in person rather than over the internet.







Do you ever get upset with each other because of Day of Defeat or anything of that nature?



(played CAL-Open and a short CAL-Main season.)(played preseason of Intermediate and then moved to Main, later winning Back-to-Back CAL-Main and CAL-Invite titles. Shortly after picked up by Complexity. Where the brothers later won a CAL-Invite title and 2place at Summer CPL 2005.)(currently CAL-Invite, placing 3at SoCal LAN 3 and later placing First at SoCal LAN 4.) Dorito: While playing Day of Defeat, we rarely get mad at each other and if we do it is usually a "You should have done this/that" rather then a verbal argument. Outside of Day of Defeat it's pretty much the same thing, we hardly ever argue over things and pretty much around each other most of the day other then when we are at work. Fusion: Sometime we have our differences but nothing to the point where we would actually fight. Now for in game I don’t think we get upset at each other. It's more of us telling each other what we could have done differently in that situation.





(Fusion)



How do you feel about the current state which Day of Defeat is in? Do you feel that Day of Defeat has a chance of survival if something big like CPL or more LAN events are to occur?



Dorito: The current state for 1.3 is kind of skeptical. Most people will agree that 1.3 was one of the best versions of Day of Defeat only because there was such a high amount of competition and making it to two CPL's and many other LAN events. Unlike CS where they have millions of people still competing in it, we don't really know if 1.3 will ever be back at a CPL event. Looking at CPL tournaments, they seem to like and choose the newer/better looking games, so I would presume that CPL would choose DoD:S/C over DoD 1.3 for future events. If I had to choose between DoD:S and DoD:Competitive, I would definitely choose DoD:C over DoD:S. The main reason being that it brings back the fast pace game play such as 1.3 but with newer/better graphics. Granted that the source engine moves differently than HL1 engine but we can adjust to something that small. I'd like to thank Gloin and RedCommet and staff for DoD:C for making a game that is reasonable to play. Fusion: I feel that 1.3 doesn't have a shot getting back into CPL. If it so happens CPL wants to bring back 1.3 then that's cool but I highly doubt it. Now the reason CS 1.6 is still in the CPL is because of the size of the community that still plays this game competitively. I feel the only chance Day of Defeat will get at another CPL tourney is through the source engine. Whether it be DoD:S or DoD:C. In my honest opinion, DoD:C has a far better chance at getting into the CPL: 1. The game is made for competitive play; 2. Red Comet, Gloin and the other DoD:C staff are working hard to make their version the best it could be; 3. The DoD:S Devs over at Valve don't really care about what the competitive community thinks as to what fixes should be made. The other day after our (coL) source match for CAL, scorch made a little .avi clip of him shooting a guy 4+ times in the back and not one shot registering. Cypher went and made a post on the DoD:mod forums showing them that there is something wrong with their game but the Devs basically made excuses as to why those shots missed. So if there is to be DoD as a CPL tourney then DoD:C is the way to go at this point.







How did you feel about playing with the level of players you did on and off your team? Dorito: I t has been great playing against most if not all the top players/teams in the , cannot go wrong about that. CPL was the best experience to play the best of the best, too bad most of the euro teams couldn't make it. I would have loved to see some of their best competition. Fusion: It was always fun playing against x6, pandemic, u5, highball, ukz around the time of the CPL Tourneys. Those matches were always close and brought the crowd a great game to watch in HLTV. Only if some of the Euro teams were to make it down to CPL it would have made the tourney far better than it already was.







(Complexity vs. Check-Six Finals)



What was it like to play for Complexity? Were there any perks that you can speak of other than there reputation?

Dorito: Playing for Complexity has to be one of the best things in gaming that I can think of just on the reputation alone. Always trying your best to keep complexity on top in whatever game and having them support us 100% throughout the way. Fusion: It has been great playing under the compLexity organization. They have supported us in whatever we do. Allowed us to compete at the highest level at the CPL events. I’m glad that they took a chance with picking up a DoD team; I feel it brought a lot of exposure to the game.

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