Celestial Conclave

Rangers of the Celestial Conclave inherit their powers from the great Devas and Solars from higher planes. They strike down their foes with arrows of sunlight, forever guarding the world from infernal threats.

Divine Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Divine Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. Divine Spells Ranger Level Spells 3rd protection from evil and good 5th zone of truth 9th revivify 13th guardian of faith 17th dispel evil and good At 3rd level, you gain the ability to sense lies. Whenever you make a Wisdom (Insight) check to discern the truth of a statement, your proficiency bonus is doubled if it applies to the check.

Radiant Arrows At 3rd level, you learn to draw on the divine energy within you to augment your attacks. When you hit a creature with a ranged weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 5d6. The damage increases by 1d6 if the target is an undead or a fiend.

Extra Attack (Revised Ranger) Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.