Version 1.5.1, a testing release, is now ready for download in the account manager.



Builds, Mods, Screenshots and Suggestions are popping up left and right in the forums and discord chat, made by you lovely, wonderful people! Even @chapp007 returned with some life signs!

Sorry I haven't been able to catch up with all the new posts in the Forums and perhaps one or the other bug report. If I missed something important, feel free to nudge me with it more directly. Anyyyhow, have some cool and mystical feature updates again \o/

Disclaimer: This release might be quite buggy, be aware!



Visual game updates



Stone tools: Make your stone age tools out of hard rock. No more flint shortages.





New Tool: Scythe breaks a 3x3 area of grass or crops



Fancy GUI Experiments. Can now open multiple chests and still interact with the world while dialogs are opened and stuff.





Plaster the perfect house walling block. Available in survival





In-World chat messages and crops no longer grow in darkness





Full game updates list

Feature: Stone Tools . Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian.

. Can now create stone specific axes, shovels, knifes and spears from granite, andesite, basalt and obisdian. Feature: Scythe. Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly

Can now break a 3x3 area of tall grass or crops at once using the scythe. Therefore tallgrass no longer breaks instantly Feature: New geologic province, the basalt area . You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit.

. You might find yourself in an area covered with basalt rock. Basalt may now contain obsidian as deposit. Feature: Set your spawn point . Go hunt a lot of drifters, the rest is a surprise

. Go hunt a lot of drifters, the rest is a surprise Feature: Configurable day/night length . Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours.

. Via /time hoursperday [hours] you can set how long the day/night cycle should take. The creative mode now has a default day/night length of 24.000 hours. Feature: New Block: Plaster Crush chalk stones with a hammer, then bake it to get quick lime Combine quick lime with sand to get plaster Can be combined with planks to get various patterns. The diagonal and striped blocks can be placed with 3 different orientations, like logs.

Feature: Vintage OS v0.1: Floaty and weird multi GUI Dialog Experiments. When opening a chest or the inventory, the player can still walk around and interact with the world. Can also hold down CTRL to still look around. Can now open multiple chest inventories at the same time Via .clientconfig floatyGuis 1 you can enable an experimental mode where the chest dialogs float above the chests. Can now move dialogs around by selecting the "Movable" option from the context menu that's now available on the top right. Dialogs can now be focused / brought to the foreground

Floaty and weird multi GUI Dialog Experiments. Feature: Chat message now also appear above the players heads

now also appear above the Feature: Flint can now be broken out of solid rock by hand

of solid rock Feature: Craftable grass covered soil . Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution)

. Use 1 dry grass above 1 low/medium fertility soil to get grass covered soil (temporary solution) Feature: All creatures now play a custom animation when getting hurt

Feature: Added frame tick profiler to the server in order to debug performance issues.

Tweak: Pumpkins now give 4 times the saturation , for a total of 480 sat. Pumpkin fruits are now in the creative inventory.

, for a total of 480 sat. Pumpkin fruits are now in the creative inventory. Tweak: Chat overlay is now more transparent and has a slightly larger font. Please let me know if that is a good or bad change

is now and has a slightly larger font. Please let me know if that is a good or bad change Tweak: Linen bag recipe is a lot cheaper now. New recipe is 1 Twine above 1 Linen cloth.

Tweak: Cobblestone Path now requires 4 stone instead of 5, hay bale requires 6 instead of 9 dry grass

Tweak: High quality animation blending now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings.

now enabled for all creatures, at notable CPU cost (1-7%). You can revert to the fast animation system in the graphics settings. Tweak: Moved death dialog down by 40 pixels so that spam clicking before death doesn't insta respawn you

Tweak: Reorganized many debug commands. They are now grouped together into the .debug and /debug command.

Tweak: Creature Knockback is now more pronounced

Tweak: Crucibles can now hold only ingots and ores

Tweak: Small berry bushes and full peat blocks are now burnable

Tweak: Minor CPU optimizations in crowded creature situations

Tweak: Work items can now be resmelted

Tweak: Chests can no longer made from bamboo

Tweak: Removed voxels while clay forming can be reused again

Tweak: Crops now require sun light level 20+ to grow. They loose 10% growth speed for every light level below 20, with 0% growth at light level 10 or below. Not affected by day/night cycle or block light.

Fixed: Worldedit block relighting off by default (should be on by default)

Fixed: Drifters damaging players through blocks (chance of that should be greatly reduced at least)

Fixed: Game crashing in multiplayer when clay forming and running out of clay

Fixed: Alloying not working in corner cases

Fixed: Able to add items to the creative inventory with right click

Fixed: Breaking chests dropping a chest that is not stackable with the crafted one

Fixed: Obsidian breaking too fast and not dropping stones but the full block instead

Fixed: Game no longer crashes when a tool rack contains an unknown block/item

Fixed: Game crashing when using hotkeys while a game world is loading

Fixed: Added missing password field for multiplayer server entries. You can now properly password protect your servers

your servers Fixed: Metal sheets not rotating via world edit rotate commands

Fixed: Forge, Bomb and bloomery instantly ignitable

Mod API Updates

Feature: Added mod icon support. Mods can now display an icon in the mod manager. Mod manager has now a disabled overlay for disabled or broken mods. (by CreativeMD).

Tweak: Event API now also contains the methods to register a game tick or a delayed callback

Tweak: The Server Events CanUse/Break and DidUse/Break now have a BlockSelection object as argument.

Tweak: NetworkClientMessageHandler now has IServerPlayer as first arg

Fixed: JSONObject.ToFloatArray() no longer throwing an exception on some values

Fixed: Block loader no longer crashing if a block behavior does not exist

Fixed: Smelting things in crucible not respecting the smeltedstack stacksize as configured in the combustible properties

Fixed: BlockSelection.Clone() crasing in some cases

Fixed: Death event not firing. Added more arguments to the death event

Fixed: Saplings never growing

New/Updated grid crafting recipes

