-Little to no shieldstun.

-Incredibly fast rolls and air dodges to the point where you can do it and only barely see the animation between air dodges/rolls.

-Multiple air dodges mean you can just spam in on your way down or whilst you recover with very little fear of being punished.

-Massive massive blast zones combined with floatiness and good recoveries makes everyone live too long.

-Characters can tech a meteor smash if you hit them while grounded, meaning you can get punished just for successfully attacking the other player.

-Some moves have needlessly high end lag (not necessarily landing lag) which ends up just feeling off to me.

-Shield degradation is practically minimal and there is very little shield damaging moves (in the demo).

-Momentum conservation still not being in the game hurts the fluidity for me.

-The quick rolls and lack of dash dancing makes tech-chasing practically non-existant.



+Game is faster than Brawl atleast.

+Tripping is gone.

+Characters generally feel good to play as.

+Combos are more of a thing due to no hitstun cancelling (apart from a megaman glitch)

+Meteor Smash ground bounces are amazing for combos with characters who have them (unless the other player is competent and techs it).

+Game runs and looks fantastic.





I like it, but it comes so close to being perfect and misses a load of minor and major things that aren't big changes and feel like no brainers that it makes me anxious about the future of the game and whether I want to drop Project M for it.