X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% « Previous Next » Congratulations! You’ve completed your Kongregate account! Keep exploring Kongregate with more badges and games! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! Hide the progress bar forever? Yes No Forums → BattleHand → General → Thoughts on rare packs (locked) ​ Limit my search to this forum 18 posts There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata The game designers and developers have been doing an amazing job listening to community feedback and fixing bugs. So much so that I’d now say that the biggest issue with the game is how packs have been implemented, specifically rare packs. Here is a summary of my thoughts, and those from the forums: - 300 gems is rather expensive for something that is integral to the playing and progressing of the game. - Boosters are essentially worthless in card packs as they are an easily farmable resource. The ONLY reason we buy packs is for battle cards. - Given that there is such a large discrepancy between battle cards (only available via packs or arena) and boosters, there’s a very real expectation that the rare card is a battle card. It’s incredibly disappointing when it’s not. - New players that have just saved up their first 300 gems to open up what ends up being an unlucky pack are left with a bad taste in their mouths. Possibly some players leave the game at this point. - Duplicate battle cards very quickly become useless (usually any more than two). Selling them or using them as a booster in no way covers the cost of buying them as they simply turn into easily farmable resources (and at a pretty poor exchange rate). So how are these issues best solved? There have been a lot of suggestions, some easier to implement than others. I’d like to suggest a solution of my own: I would alter card packs so that they ONLY contain battle cards. If you buy a gold pack for 300 gems then you are garuanteed to see at least one rare. The catch is that while you get to see five random cards, you can only keep one! This has the following benefits: - You are GUARANTEED to get the chance to choose to keep a rare battle card. This has the very real psychological benefit of avoiding a huge sense of loss and disappointment when a player spends gems and receives a rare booster card instead of a battle card. Buying packs should never be a disappointing time in a game! - You have the greatest possible chance at avoiding duplicates; you just choose a card you don’t already have. - You have some control over choosing a card that suits your preferred play style. - The system is essentially already in place; a new pack system doesn’t have to be built. The biggest issue I see with this suggestion is that players now expect to keep the contents of a pack they open as they are used to that behaviour. So it would have to be made VERY clear that players can only choose to keep ONE battle card. I’ve put a bit of thought into this and I see this as the easiest to implement solution that deals with the largest number of issues people have with the current system. I’d love to know what you think about this idea. Would you prefer this? Are there any other improvements I may not have considered? metadata NOTE: I’m aware that this means there’s no chance of getting more than one battle card as you can only keep one card, but this is balanced by being guaranteed to always get the chance to pick a rare battle card. It would be cool if you occasionally got a bonus pick though! metadata Actually very good. This kind of pack will suit any kind of players. metadata > *Originally posted by **[JoshuaH1281](/forums/27843/topics/597647?page=1#posts-10151885):*** > > NOTE: I’m aware that this means there’s no chance of getting more than one battle card as you can only keep one card, but this is balanced by being guaranteed to always get the chance to pick a rare battle card. It would be cool if you occasionally got a bonus pick though! I like the idea although if I open a pack and see two very tasty battle cards I’m going to be annoyed at not being able to take both… saying that, I would still end up happier by getting at least one rare card as per your suggestion. metadata > *Originally posted by **[lucaschr](/forums/27843/topics/597647?page=1#posts-10151968):*** > > I like the idea although if I open a pack and see two very tasty battle cards I’m going to be annoyed at not being able to take both… saying that, I would still end up happier by getting at least one rare card as per your suggestion. Well there is potential here to actually provide the opportunity for you to buy the additional cards using gems. So let’s say that you really wanted to keep that second card, then you can pay another 300 gems and it’s yours. metadata > *Originally posted by **[JoshuaH1281](/forums/27843/topics/597647?page=1#posts-10151974):*** > > *Originally posted by **[lucaschr](/forums/27843/topics/597647?page=1#posts-10151968):*** > > > > I like the idea although if I open a pack and see two very tasty battle cards I’m going to be annoyed at not being able to take both… saying that, I would still end up happier by getting at least one rare card as per your suggestion. > > Well there is potential here to actually provide the opportunity for you to buy the additional cards using gems. So let’s say that you really wanted to keep that second card, then you can pay another 300 gems and it’s yours. This, times a million. I’d happily pay additional gems to keep more and so would many others probably. It would allow us to build very specifically tailored decks. metadata > *Originally posted by [JoshuaH1281](/forums/16304/topics/597647?page=1#10151974):*> *Originally posted by **[lucaschr](/forums/27843/topics/597647?page=1#posts-10151968):*** > > > > I like the idea although if I open a pack and see two very tasty battle cards I’m going to be annoyed at not being able to take both… saying that, I would still end up happier by getting at least one rare card as per your suggestion. > > Well there is potential here to actually provide the opportunity for you to buy the additional cards using gems. So let’s say that you really wanted to keep that second card, then you can pay another 300 gems and it’s yours. Excellent idea… For the developers. More options, more income! lol metadata > *Originally posted by **[JoshuaH1281](/forums/27843/topics/597647?page=1#posts-10151974):*** > > *Originally posted by **[lucaschr](/forums/27843/topics/597647?page=1#posts-10151968):*** > > > > I like the idea although if I open a pack and see two very tasty battle cards I’m going to be annoyed at not being able to take both… saying that, I would still end up happier by getting at least one rare card as per your suggestion. > > Well there is potential here to actually provide the opportunity for you to buy the additional cards using gems. So let’s say that you really wanted to keep that second card, then you can pay another 300 gems and it’s yours. Both this idea and the OP are brilliant. I would be much more open to gem purchases if they could be used in a more reliable fashion, as opposed to the complete crapshoot RNG of opening the current packs. I would often spend the additional gems to snag rare cards that I was specifically looking for. PS. Where the heck is that damn war axe hiding!!!?? metadata So awesome, but I’d imagine they’d have to change the drop rate for silver and bronze pack if they were going to apply this system, as new players would be able to almost consistently get a 3\* card from silver packs metadata imho shouldn’t rare cards be, in a sense, “rare”? The quests and king’s arena are pretty generous with gems, and if we improve the gold packs any further there will just be people making metas out of the cards. And we all know that metas make a game boring. metadata > *Originally posted by **[KittenHero](/forums/27843/topics/597647?page=1#posts-10155363):*** > > So awesome, but I’d imagine they’d have to change the drop rate for silver and bronze pack if they were going to apply this system, as new players would be able to almost consistently get a 3\* card from silver packs Yeah, my thought would be that bronze and silver packs would replicate the idea but offer 1 and 2 star cards respectively. metadata > *Originally posted by **[RelinquisH95](/forums/27843/topics/597647?page=1#posts-10155413):*** > > imho shouldn’t rare cards be, in a sense, “rare”? The quests and king’s arena are pretty generous with gems, and if we improve the gold packs any further there will just be people making metas out of the cards. And we all know that metas make a game boring. I think in this game rare just means more expensive to buy, level and evolve. Think of it as a 3 star card instead. And regarding metas, there is no PvP mode so that doesn’t make a difference. It’s a pretty lonely meta party when no one else is invited :P metadata > *Originally posted by **[RelinquisH95](/forums/27843/topics/597647?page=1#posts-10155413):*** > > imho shouldn’t rare cards be, in a sense, “rare”? The quests and king’s arena are pretty generous with gems, and if we improve the gold packs any further there will just be people making metas out of the cards. And we all know that metas make a game boring. Lol, that logic only makes sense if you have a lot of opportunities to get cards, since it’s rather hard to get cards, especially later on, once you did most quests and chapters, this would be terrible Rarity in this case just means strength, thank god metadata Was not massively impressed at spending 300 gems and getting the 2\* Regen and the rest all 1\* or 2\* boosters. If you’re not spending real money in the game and are a fairly new player it certainly does leave a sour taste. Very off putting for future spending. Takes a while to save up 300 gems! metadata Someone on here once suggested adding the feature to be able to trade cards. Would that be easier than changing how gold packs work? Either way I have 3 stunning staffs I’m dying to get rid of and it feels like a waste to use 3\* cards as boosters. metadata I love the idea of picking one of 5 possible cards! This would have allowed me to avoid the bad luck I’ve had in the past. +1! metadata > *Originally posted by **[ceranova92](/forums/27843/topics/597647?page=1#posts-10156887):*** > > Someone on here once suggested adding the feature to be able to trade cards. Would that be easier than changing how gold packs work? Either way I have 3 stunning staffs I’m dying to get rid of and it feels like a waste to use 3\* cards as boosters. That would be fantastic, but I imagine that would be a lot harder to implement. metadata It’s my first time playing this type of game. For me the grind level is kind of high and the acquisition of battle cards is a issue for me. While I really enjoy the game, before I fire it up I have to sigh a bit before I dive in. If spending actual cash is the way past this grind then so be it. I wish to ask for a bit more balance between those who can pay and those who can’t. thanks for a fun game, I’m headed back in.

