Last week FFG released their Evazan-Baba Personality test, that tells you what kind of Destiny player you are after an intense series of multiple choice questions.

The test breaks down your Destiny personality into four areas:

Aggressive or Controlling Upgrading or Supporting Feeling or Thinking Two-Widing or Three+-Widing

These are pretty self explanatory, except for Feeling/Thinking, which is a holdover from the Briggs-Myers personality test the FFG one is based on. Based on what I can glean from these results it seems to be more about playing what you like versus playing what you think is good. Here’s the full grid:

While I could’ve taken the quiz a million times to try and see all of the different possible explanations that FFG gives out, I decided to hit up a bunch of players across the Destiny community to see what they got on the test, and then aggregate the responses here for everyone to read.

Obviously, with only sixteen different personality types, we all will have a type that many other people have as well. Here are the results!

Aggressive, Upgrading, Thinking, Two-Wider

Methodical, combo-based, two-wide aggression. You strive to find 0-cost events that will let you play your upgrades and pay for your damage sides. You prefer tempo-based strategies that will take advantage of the battlefield and/or “control the battlefield” effects. You also value having time to eat between rounds.

This was, by far, the most common result from people I hit up. From Luke Magnusson to myself, playing two characters and relying on Tempo is one of the things people fell in love with w/r/t Star Wars Destiny.

Aggressive, Upgrading, Feeling, Two-Wider

This, from DHaus of The Jedi Trials – You are drawn to matching damage sides in your aggressive decks; upgrades are important but not necessarily key to your strategy. You feel your mono-colored pairing is better than it is, and will find cards that interact well with the design intent of your characters. Speed is so important to you that you’ll play high-cost action-gaining cards that provide you as many YOLO rerolls as humanly possible.

Aggressive, Supporting, Feeling, Two-Wider

I wasn’t surprised to see this from EdgySithLord in my DMs: While aggression is your number one goal, the manner in which you do it is more thematic than reasoned, even when reasoned. You play thematic supports (Vader’s Fist) and sometimes upgrades (Vader’s Lightsaber) because it fits your love for the characters you sleeve up (and who adorn your pajamas at night).

Aggressive, Supporting, Thinking, Two-Wider

From my boy, Shane (Serdapi): Playing support based decks is more important than finding a thematic team or tanking health. You’ll do whatever it takes to design an interesting deck that has lots of intricate synergies and jams supports onto the table. While many options will do, you’ll often pick the “cutest” possible option, striving for the dankest memes the Destiny mat has ever seen!

Aggressive, Upgrading, Thinking, Three-Wider

Grandpa Jake got this one, and I’m not surprised: While it isn’t the characters themselves that spark joy, it is their abilities which you covet and keep. You strive to be sneaky, and when you sit down at the table you love the WTF look your opponent gives you when they see you drop your squad down. You love to drop 3-cost upgrades and chain damage strings, you are more interested in the puzzle of a turn than anything else the game has to offer.

Aggressive, Upgrading, Feeling, Three-Widing

The wonderful Wiwwt, Eric Wainright hit me up with his results: You love your three-wide characters, often built with two of the same non-unique, and while you’ll update the “main” character that goes with them as needed, it’s this three-wide upgrade style of play that you really love. Thematic upgrades and fan favorites like BB-8 are never far from your mind, heart, or decklist.

Aggressive, Supporting, Feeling, Three-Wider

I only hit up one person to see if they were an ASF3, NJCuenca, which of course he was: Your love of random character pairings is dwarfed only by your love of Dr. Aphra and her suicidal tendencies. Dealing damage to yourself in order to deal damage to your opponents sounds like good-natured fun to you, and damnit you’re going to do it! You love droids so much you play them as characters, upgrades, and supports, and while you lie in bed at night you consider the fact that the Climate Disruption Array is probably sentient too.

Aggressive, Supporting, Thinking, Three-Wider

This from Tacster: You love vehicles, but you’re not going to sacrifice your build for a theme, you just want a five-dice start at all costs. You don’t care what three characters you put on the table so long as they facilitate you spitting out as many cheap supports as possible and creating an overwhelming board state to roll over your opponents with.

Controlling, Upgrading, Thinking, Three-Wider

I was SHOCKED to find my teammate HonestlySarcastc as the only CUT3 player that hit me up. Joe is known for his three-wide support decks, but he did cut his teeth on 4-wide guns in AWK, and his true love is clearly three-wide BTL decks!

Your love of value and extra characters is dwarfed only by your love for unique upgrades. You work to build the most broken shit imaginable, and you don’t care how ugly the squad is if it means accomplishing your goal. Because you’re reliant on your upgrade dice for supreme power, your team is often underpowered, leaving you to durdle as much as possible in hopes of avoiding mitigation. Your mantra: Let my opponent use their mitigation cards to re-roll out of sheer boredom.

Controlling, Upgrading, Feeling, Three-Wider

From NA Champs runner-up, Jordan McClure: You love synergy and micro-aggression, but would rather be controlling and needle your opponent to death. Interesting combos that let you recur tiny damage are more important to you that big, smash-your-face, dice-cards, because it leaves plenty of room in your deck for control cards. You spend a lot of time on SWDestinyDB trying to make DJ three-wide happen.

Controlling, Supporting, Feeling, Three-Wider

This is from my teammate Outrun, who dominated the mill mirrors at Gen Con last year: While being a control player is nice, and milling is even nicer, nothing feels better than running card-combinations that max out on theme. Anakin and his podracer, Cassian and Clandestine Operation, Yoda and Force Jump; these are the interactions that make you tick. Winning is easy when you’re having so much fun!

Controlling, Supporting, Thinking, Three-Wider

From Agent of Zion: From a deck-design perspective you couldn’t be more all over the place. You want to be controlling, but you prefer supports to upgrades; you want three-characters but you care more about finishing your opponent than staying alive yourself. Your move is to sit back, get a lay of the land, find the best possible deck that nobody is talking about, tweak it to your style, and crush souls with it.

Controlling, Upgrading, Thinking, Two-Wider

From Mill Master Running Onion: Building the best two-wide control mill deck isn’t just something you want to do, it’s what you NEED to do. It’s your calling. Iteration after iteration, you won’t rest until you’ve built your masterpiece, left for generations of Destiny players to awe. You’re the mad scientist of two-wide control, and no shitty card is left untested. You will find a use for that ridiculous red card nobody has ever heard of, even if you have to wait six sets for it to find its place in the meta.

Controlling, Upgrading, Feeling, Two-Wider

From NA Champ and Three-Game master Andrew “Reflects” Cox: War! A Mill War to be precise. While you want to mill and control your opponent, it is super important to you that you win the mill mirror which means being fast. Super Fast! You’ll do whatever it takes to be the fastest mill player at the event and you’ll sacrifice all sorts of HP to do it.

Controlling, Supporting, Feeling, Two-Wider

This one came from US National Champion Drew “Original” Warren from ABG: Masked as an aggressive deck, you’re really a controlling support deck. You prefer to use your secondary character as further control, setting up mitigation and big dice out of nowhere; get out that Megablaster Troopers and use your extra dice as control pieces. If your opponent is going to control your plethora of dice they’ll be saying “That’s Unfortunate” when you point out the Retribution damage they take for mitigating FOST dice.

Controlling, Supporting, Thinking, Two-Wider

And, finally, from Manten of ABG, runner up at US Nationals: You are the ultimate control player. Control their hand, control their dice, control their HP with your punishing support dice be it in the form of a Vader’s Fist or a TIE Swarm. You crave perfect information and you use it, Thrawn-like, to laugh at opponents who try and take advantage of your low health pool. You’re a true mastermind, and you’re not ashamed to let everyone know it.

And there you have it! All of the results of the FFG-Official Star Wars Destiny Personality Test.

Be sure to comment on which kind of player you are!

Thanks for reading,

BobbySapphire