If you didn’t get a chance to pre-order Valve Index yet, the company’s high-end PC VR headset, you may have a fair bit of waiting to do. While the first shipments are set to arrive for the June 28th launch, new orders for the headset aren’t expected to ship until September.

Update (June 24th, 2019): The earliest pre-orders of Valve’s Index headset are due to be delivered on June 28th, according to users of the Valve Index subreddit who have begun receiving tracking information for their shipments. For those who didn’t jump on the pre-order right away, the delivery date for new orders of the headset and controller bundle is now expected to “ship by September 30th.” The full kit (headset, controllers, and base stations), and individual orders of each no longer show an expected delivery date, but instead simply say “reserve now to be notified of availability.” Valve said during the reveal of Index that the headset would see a “limited initial release” to the US and EU first, and that the company would ramp up their manufacturing and expand availability based on demand. Update (May 4th, 2019): It seems Valve has quickly revised its September 30th shipping date for the full VR kit, now showing a ‘by August 31st’ ship date for new reservations. All three out-of-stock bundles now show the August ship date. We’ve removed the May 2nd update that was previously here as to not cause confusion. Update (May 1st, 2019): The company has officially opened pre-orders for all Index bundles and accessories. Valve maintains that shipping on all items is slated for June 28th. The original article announcing pre-order availability and pricing follows below:

Original Article (April 30th, 2019): The full $1,000 Index VR kit includes the Index headset, the Index controllers (AKA Knuckles), and two SteamVR 2.0 base stations—everything you need to jump into high-end VR (minus a capable computer).

Read our full hands-on with Valve Index

You’ll also be able to pre-order everything separately that comes in the full VR kit, including the headset itself, the controllers, SteamVR 2.0 base stations, and other accessories like extra facial interfaces and cables. Until now, users were unable to purchase SteamVR 2.0 base stations separately, as HTC doesn’t sell them despite offering them as a part of their $1,400 HTC Vive Pro full VR kit.

The company says that Index will see a “limited initial release” in the US and EU first, with the intention of ramping up quantities based on demand. The headset’s box shows the contents labeled in English, Spanish, French, Italian, German and Japanese, pointing to an upcoming launch in Japan at the very least.

Here’s a breakdown of the pricing for all bundles and accessories across the US, Eurozone, UK, and Poland:

USD EUR GBP PLN Full VR Kit $999 €1,079 £919 zł 4,669 Index & Controller Kit $749 €799 £689 zł 3,499 Index Headset $499 €539 £459 zł 2,339 Controllers (Pair) $279 €299 £259 zł 1,309 Base Station (Single) $149 €159 £139 zł 699 Face gaskets (2) $40 €43 £37 zł 189 Index Virtual Link Type-C Cable $40 €43 £37 zł 189

Note: Index is backwards compatible with the SteamVR 1.0 base stations that shipped with the original HTC Vive. If you already own a Vive, you can conceivably purchase the $750 headset and controller bundle and start playing. Take note that only the same version of base stations can work together. Different base station versions (1.0 & 2.0) are not interchangeable, and cannot be paired together.

If the sticker shock still has you reeling, you might take solace in Valve’s claim that Index is for “experienced, existing VR customers who want more and don’t want to wait,” a sharp counterpoint to Facebook’s move to offer a modestly upgraded Rift via the $400 Rift S. Furthermore, Valve prominently claims Index features the “best-in-class visuals and audio” in addition to “natural input, reliable tracking, and long term comfort.”

You can pre-order all of the components and bundles above here starting May 1st.

Index Headset Specs

Display : 1,440 × 1,600 dual LCD panels. Custom full-RGB LCD promises good fill-factor and minimal screen door effect, providing 50% more subpixels than OLED. Low persistence displays: 0.330ms

: 1,440 × 1,600 dual LCD panels. Custom full-RGB LCD promises good fill-factor and minimal screen door effect, providing 50% more subpixels than OLED. Low persistence displays: 0.330ms Framerate : 120Hz, full backwards compatibility with 90Hz, experimental 144Hz mode

: 120Hz, full backwards compatibility with 90Hz, experimental 144Hz mode Optics : Custom dual-element lens boasts increased sharpness, FOV 20 degrees larger than HTC Vive (estimated ~110 degrees) and large eyebox

: Custom dual-element lens boasts increased sharpness, FOV 20 degrees larger than HTC Vive (estimated ~110 degrees) and large eyebox Adjustability : Mechanical IPD adjustments, “eye relief” adjustments to let lenses sit as close as possible to the eye for max FOV

: Mechanical IPD adjustments, “eye relief” adjustments to let lenses sit as close as possible to the eye for max FOV Audio: Nearfield off-ear speakers (speaker drivers, not headphone drivers) boast higher fidelity audio. No physical contact with ear aims for increased play-session length

Nearfield off-ear speakers (speaker drivers, not headphone drivers) boast higher fidelity audio. No physical contact with ear aims for increased play-session length Comfort : Reduced weight, high-quality fabrics and padding, geometry targeting “95% of adult heads”

: Reduced weight, high-quality fabrics and padding, geometry targeting “95% of adult heads” Modability : Extensibility through “Frunk” USB expansion bay and stereo cameras. Stereo cameras don’t provide room or hand tracking, although Valve will be providing CAD models, specs and sample code to the maker community

: Extensibility through “Frunk” USB expansion bay and stereo cameras. Stereo cameras don’t provide room or hand tracking, although Valve will be providing CAD models, specs and sample code to the maker community Minimum Specs : Dual core CPU with hyperthreading, 8GB RAM, NVIDIA GTX 970 / AMD RX480

: Dual core CPU with hyperthreading, 8GB RAM, NVIDIA GTX 970 / AMD RX480 Recommended Specs: Quad core CPU or greater, NVIDIA GTX 1070 or greater

Index Controller

Open Hand Design : Allows direct actions such as pick up/drop, throw, grab, pinch, and squeeze

: Allows direct actions such as pick up/drop, throw, grab, pinch, and squeeze Finger tracking : full five-finger tracking using capacitive sensors

: full five-finger tracking using capacitive sensors Sensors : 87 sensors per controller, including optical, motion, capacitive, and force sensors. Sensor fusion determines user intent, Valve says

: 87 sensors per controller, including optical, motion, capacitive, and force sensors. Sensor fusion determines user intent, Valve says Comfort : Dynamic sensor/pad assignment to accommodate different hand sizes. Adjustable strap for open hand interactions. Anti-microbial strap fabric

: Dynamic sensor/pad assignment to accommodate different hand sizes. Adjustable strap for open hand interactions. Anti-microbial strap fabric Compatibility : Backwards compatible with all SteamVR games

: Backwards compatible with all SteamVR games Button Configuration : A/B & X/Y buttons, thumbstick, trigger, and ‘track button’ – combination trackpad and force enabled button for various functions

: A/B & X/Y buttons, thumbstick, trigger, and ‘track button’ – combination trackpad and force enabled button for various functions Battery/Charging: Charged via USB C, 900mA fast charging, 1100mAH capacity Li-Ion. Polymer battery promises 7+ hours of battery life

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Check out our full hands-on with Valve Index to learn all about what makes the company’s enthusiast-level headset tick.