'The PC Difference - XCOM obviously has deep PC roots and a hardcore fanbase with strong feelings about strategy franchises moving to consoles. It's natural for them to worry about a game like XCOM being dumbed down during the transition from keyboard to gamepad. Everything that Firaxis has shown so far indicates that any 'dumbing down' is limited solely to removing over-designed rules. For example, the original's Time Units have been removed for a simple move+action (or double move) for each unit. The idea is to let players still make the same decisions - move here, shoot that - without having to precisely calculate steps taken and type of shots fired in order to optimize that final five percent of combat effciency. And fear not, PC players - Firaxis is planning to take advantage of the platform's unique capabilities to provide an enhanced interface. Lead designer Jake Solomon uses DA:O as an example of what he wants to happen with XCOM. He suggested a zoomed-out full-map view of the tactical map as the kind of feature that PC players can expect that might not make it into the console versions. Finally, if you're an XCOM devotee from the old days, take comfort in the fact that the hardest difficulty is simply called Classic Mode.'



Other notable gameplay changes mentioned: no more Aimed/Snap/Auto shots, but there are two special abilities you can choose between at each level up that add more actions (the example is a choice the sniper gets: 'Squad Sight which lets him fire at any enemy a squadmate can see, or Snap Shot which lets him take a quick shot after moving, an ability normally restricted from sniper rifles).



Oh yeah, there are classes; the ones mentioned are sniper, support, and heavy. Rookies don't come with their class identified, you have to level them up to find out which they are. Weapon clips are gone but you still need to reload, it doesn't say if there are infinite reloads but you no longer manufacture or load clips onto the Skyranger.



The 16 individual countries will each have demands and assign missions - the article mentions Japan requesting a shipment of laser rifles as a reaction to XCOM not protecting their territory, and Africa as being a poor continent but rich in raw materials needed for manufacturing (each continent will have a bonus). The missions are mostly procedurally generated, but there are specific "tentpole scenarios that take place at certain points in the narrative. These come in several forms, from in-game cinematics showing the growing alien threat through the lens of human newscasts to setpiece tactical battles. Firaxis hopes to use these moments to create some semblance of overarching narrative despite the strategic layer being completely player-driven... Firaxis insists that its tactical AI as well as the unique capabilities and squad compositions each player will bring to them will maintain the game's integrity."



When a soldier is killed by a destructive enough weapon, "his equipment is so badly damaged that it can't be salvaged." Environments are destructible, and suppressive fire is in the game - the example is a heavy pinning down a Sectoid, denying it a turn during the aliens' turn. There are pictures of Sectoids, Mutons, and Cyberdiscs, which are fairly faithful to the originals, although cyberdiscs also come in spiderlike forms. Sectoids can use their psionic abilities to link up with each other to increase their effectiveness, but killing one will kill any others it is linked with. Mutons have Blood Call, "a battle cry that excites surrounding Mutons into a kind of animalistic fury.



Finally, the suit guys are called Thin Men. "The Thin Man is strikingly similar to the Slender Man myths. It may be that some morphogenic race has been secretly studying humanity, and has sent these human facsimiles to Earth as spies. Unnaturally tall and slender, Thin Men are not perfect replicas.... Once engaged in battle, a Thin Man will perform acrobatic maneuvers unlike any human. Thin Men are capable of covering large swaths of ground in a single bound. Snipers should be wary of their ability to jump up several stories in a single leap. Once engaged in close quarters, the Thin Man unhinges its jaw and vomits forth a spray of corrosive putrescence... upon expiration, a Thin Man will explode in an acid shower damaging nearby equipment and field personel."



I have no idea why they chose to feature the Thin Men in the first released screenshots - there are about 30 and those are easily the worst. The tactical view is moveable from a bird's eye 70 degree view to ground level behind/to the side of the soldier. The picture of the geoscape is incomplete, it only shows the globe. The base screens seem similar - the example is a research screen, with a list of topics and a scientist presumably moving in the background. Soldiers are indeed clad in Gears of War style armor, but both soldiers and aliens are drawn in a very clean comic style reminiscent of the animated cinematics of the original (or the Firaxis house style circa Civ V).