Hello there,

I’m here to give my thoughts on this change and what would have been better.

1st of all, nerfing the rep amount doesn’t change main problem of “being able to be repaired against decent damage”. All caps of the game can easily have enough hitpoints to avoid getting one shot by a fleet that doesnt have a doomsday. A subcap logistics can be countered by ecm,damp , outmanuevering, neut pressure, and newly added microjump field generators. In contrast to this there is not any properly working mechanic in game to counter against capital logistics warfare expect landing more numbers on grid.

2nd, Size difference in fleets in aspect of isk is so huge in capital vs subcap meta that against capitals subcaps can not get a chance of winning isk wise. under subcap meta, size difference can be used as an advantage, like assault frigates against cruisers, or battlecruisers against battleships. When you rise up to capital warfare, anything undersized is just a snowflake with a supporting role. Game needs some kind of mechanic which does not depend on numbers but in play style.

I want to put some ideas around which I think can create new gameplay and approach to capital logistics warfare

Diminishing repair amount

As you know repairing is a capacitor and time depended operation. A capital ships repair capability should be calculated by Rep amount per cap per sec.(lets call it REP/joule sec) If a debuff can be added to capital repair modules which will drop our REP/joule sec after each cycle, even if you bring more numbers, organizing repairs will rise up as a new challenge.

As a base all capital remote repair modules should have a stacking attribute that after each cycle its capacitor need and cycle time would increase for a certain amount of time.

Capital self repair modules can be effected by debuff but cycling them would not add any stack.

Increase the base repair amount and reduce cycle time of remote capital repair modules so that even with the debuff they can be used by other capital ships

Racial carrier skill at 5 will negate one of this effecs in Force Auxiliary (for ex gallente and minmatar should negate cycletime debuff while amarr and caldari capacitor need)

Triage to reset or drop cooldown of debuff. Also debuff duration can be lowered in triage. Debuff duration should not be so long that each cycle of triage should be organised by pilot to get maximum repair amount without endless cycling of modules

Also with increased repair amount it would give FAXes some decent amount of repairing abilities without triage

Capital logistics and repair skills to change debuff cooldown, stacking debuff amount

So what does this changes offer

First of all it gives subcapitals have advantage over time. If capitals want to fight longer , they would bring more numbers which would result in bigger escalations

Better logistics organizations. Since capital ships dont move, dont cap chain, organising the debuff timing repairs and triage will result in more serious triage piloting instead of becoming a sandbag alt.

Punishing overrepairs. Over repairing a subcap by a fax will result in lower REP/jouleSec effiency in its next cycle. And also it would become a penalty to its self repair. Trying to sustain fleet can result in more vulnerability while Faxes would need subcap logistics support to get rid of debuff.

Capitals not depending on FAXes. With enough numbers, capitals can stand up by organizing remote capital reps without FAXes

Variation in ships. Depending on the debuff , all races’ FAXes can shine up in different situations.

This was my main idea of how capital logistics could be changed. At the same time I’m thinking that all logistics modules could be size depended like weapon and ship signatures. Can you think of a capital welder trying to repair a frigate ? I think I’ll post about it another time.