Cobblestone is a T Sided map leaving the CT's in a disadvantage. To secure that you get a certain amount of rounds on the T Side, it is good to know some tactics. The most common one is going B. It is the easiest spot to enter due to the small Dropper area and the big Terrace. AWPers will most likely try to get a pick from Terrace while AKs or close range weapons like SMGs will prefer dropper. Being a choke point it is very possible to gain control over Dropper with a shotgun or SMG and a molotov or flash.

At MLG Columbus, the first major to feature a prizepool of $1.000.000, Ninjas in Pyjamas have shown a powerful strategy, created by the coach of NiP, Björn 'THREAT' Pers, for the T-Side on Cobblestone, which works for both bombsites. The tactic is best executed by a full team, as everybody needs to know their position and where to throws the smoke at.



B Bombsite



When executed successfully the three smokes from Mid will cut B-Site in half and ready for the T's to push in leaving the CT's with no other choice than going through the smokes or to stay back and wait for the smokes to disappear. The T's have the upper hand in that situation now that they only need to focus on one half of the site. However, there might be a player hiding in Chicken Coop, behind the Fountain or below Terrace. An additional molotov and some flashbangs make it even harder for the CT's to hold the Site.

The smoke from B Long will block of Short and the molotov sets Tree on fire so the CT's won't be able to boost over. The rest of the Site will be blocked off by the smokes from Mid. Considering the fact that the B Long player is the first one to arrive, it is a smart move to let the entry fragger play B Long with a fifth man as support for flash and covering off-angles.

Barrel Smoke





(You will have to perform a jumpthrow)

The first player needs to walk to the crack near the barrel on the ledge in Mid. From there, he needs to aim below the left site of the hole below the castle battlement, then he needs to jumpthrow and it’ll land on B.

Plant Pot Smoke





(You will have to perform a jumpthrow)

The second player needs to walk into the space between the ledge and the plant. After he positioned himself he needs to find the big white spot (marked with a 1) and from there search the tiny white spot (marked with a 2). You might have to aim a tiny bit lower or higher depending on your crosshair. Again a jumpthrow is required

Ledge Smoke





(You will have to perform a jumpthrow)

Player number three needs to walk to the end of the ledge and crouch down. Now he has to aim for the right edge of the ledge. After that he can stand up and search the same tiny spot as player 2 did. (Also marked with a 2). As with the previous smokes a jumpthrow is needed.

Short Smoke





To finalize the set-up the player over at B Long has to smoke Short and throw a molotov on the tree boost. First he needs to squeeze into the corner. If B Long is not smoked you face the risk of facing an AWP so you either let your support player watch out for you while you cross to the corner or he smokes it by himself which will leave you with one less smoke on the bombsite.

Tree Molotov

After throwing the smoke take out your molotov and aim for the same spot as the smoke. Instead of throwing it near the window, you need to pull your mouse down and aim just a bit over the edge of the wall. The benefit is that the you can aim a bit lower or higher and the molotov should still land on tree, however that molotov might leave a corner free for the CT's to stand on.



A Bombsite

Throwing the smokes on B will also leave you the choice to take A bombsite, due to the fact that most players will rotate to B thinking that a B execute is happening. There are several ways to take A now, but the most effective is if the three Mid player rotate to A together. It is up to the players if they all want to move Water or A Long together or if they want to split. The two players remaining on B (the player who smoked Short and his support) can now throw some flashes at B and wait for the plant. The CT's will have to rotate to A now while two T's can still backstab them. This will leave less pressure on the players over at A Site.

Conclusion

The Wall of Smokes is a good tactic to use mid game to gain a lead or recover from being down. It will work several times in the game, because it is really hard to counter if you never encountered it before and you are only left with a limited amount of cover as a CT. You will need to watch out and take a risk in Mid, since you might be pushed from Water or A Long. If you are feeling very risky, you might also want to try out these smokes in an anti eco round. You can grab a smoke for $300 plus a Tec-9 but the B Long player needs to to invest into a molotov instead of a Tec-9. The fifth player can chose whatever he wants, although I'd recommend buying armor and let one of the teammates drop a Tec-9.