Oath of the story

Paladains who are devoted to stories and lore, and keeping its memory alive. A librarian who fights for her stories, A grandfather who sends his knowledge down to his grandchildren. Paladins who take this oath vow to never let a good story go forgotten, especially those from their own childhood.

Tenants of The Story

Lore. Always keep your facts straight, especially around an area. If someone gets information wrong on a good story you must always correct them.

Always keep your facts straight, especially around an area. If someone gets information wrong on a good story you must always correct them. Memory. Keep a good memory, do your best to remember exciting times in your life, never know when a good story could start to spark.

Keep a good memory, do your best to remember exciting times in your life, never know when a good story could start to spark. Childlike Wonder Always keep a good additude about you, be a pleasure to hear from! children will be telling their children with the same gusto you do, so do the future kids a favor.

Always keep a good additude about you, be a pleasure to hear from! children will be telling their children with the same gusto you do, so do the future kids a favor. Protect Others: their stories are just as worthy

Bonus Profiencies

You gain profienciy in Calligrapher Tools and Performance, you also gain a Book of Stories which is fillied with fairy tales and local legends from your hometown

Channel Divinity

When you take this Oath at 3rd level, you get the following options for Channel Divinity.

Tale for the Ages; you say things in a great narrative tone, inspiring your friends and frightening your foes. Choose a number of creatures up to your Charisma modifier, when they make an attack roll, skill check, or saving throw, you may subtract or add the roll by your charisma modifier, If used on a friendly creature, this effect lasts for one minute.

Storytime; As an action, you can read aloud a story from your book of stories, giving your party members aid in times of need. The process takes up to 10 minutes, you can choose from the table below to give your party a certain type of buff based on the story you read. You may also use this in combat, Its alternative use is with the Bedtime Story Option on the table. These effects last for up to 8 hours, or until you read a different story.

Stories

Story Type Effect Spooky Story Grants advantage against being Frightend Fairytale Grants a +2 bonus to Wisdom Saving throws Heros Tale Grants your paladin level +your charisma modifier temporary HP Educational text Grants Advantage to Intelligence saving throws Love Story Grants advantage on Charisma Saving throws and Charisma skill checks Tragic Story Grants Advantage against being Charmed Bed time Story This only works on creatures not friendly towards you, it takes 2 rounds to complete. This story forces a number of creatures equal to your profiency bonus to make a Wisdom saving throw against your spell save dc, on a failure, the creature is considered Unconcious

Oath Spells

You gain the following spells as Oath Spells

Oath of the story spells

Paladin Level Spell 3rd Comprehend Languages,Silent Image 5th Magic Mouth, Suggestion 9th Beacon of Hope,Sending 13th Compulsion,Fabricate 17th Animate Objects,Dream

Aura of Inspiration

At 7th level, your very presence gives off a inspirational story telling gusto! If a creature is within 10ft of you, they become unable to gain disadvantage on attack rolls and can choose to use your charisma modifier in place of their normal attack modifier, or spell attack modifier.

At 18th level your aura range is increased to 30 ft

Weapon of Lore

At 15th level, You may spark your weapon with the power of your stories, as floating words circle the weapon empowering it. You may use an action to touch your own, or an allys weapon and give it a +3 to attack rolls, As well as force the target to make a Charisma saving throw, on a failure, they take an additional 1d6+your Charisma modifier psychic damage. This effect lasts for 10 minutes