Commander's Horn

Bone Talisman

Aglaïs

Iorveth: Meditation

Slyzard

Monster Nest

Slave Driver

Summoning Circle

Shani

Hym

Dwarven Skirmisher

Stammelford's Tremor

Dwarven Agitator

Mahakam Guard

Elven Scout

Doppler

Ciri: Nova

Berserker Marauder

Slave Infantry

Half-Elf Hunter

Restore

Ointment

Impera Enforcers

Avallac'h

Cards which previously used the phrase "wherever they are" now use "in hand, deck, and on board".

Cards now use the term "toggle" to indicate that Lock, Spying, and Resilience statuses can be both added and removed.

Players will be now able to abandon and reroll one of their Daily Quests!

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Yennefer: Conjurer's power changed from 9 to 10.

Avallac'h: Sage's power changed from 2 to 3.

Ale of the Ancestors' power changed from 9 to 10.

Commander's Horn's boost value changed from 4 to 3.

Summoning Circle will no longer Spawn copies of Agents.

Stammelford's Tremor will no longer Spawn a Lesser Guardian.

Removed the Organic category from Doppler.

Ciri: Nova will now set base power to 22 instead of 25.

Avallac'h now has the Doomed category.

Nithral will now deal 6 damage to an enemy and an additional 1 damage for each Wild Hunt unit in the player's hand.

Ifrit's power changed from 7 to 8.

Caranthir Ar-Feiniel's power changed from 8 to 9.

Whispering Hillock's power changed from 5 to 6.

Bridge Troll's power changed from 9 to 10.

Morvudd's power changed from 5 to 6.

Unseen Elder's power changed from 4 to 5.

Striga's power changed from 5 to 6.

Kayran's power changed from 6 to 5.

Kayran will now consume a unit with 7 power or less and boost self by its power.

Slyzard's power changed from 3 to 2.

Monster Nest now boosts by 1, not by 3.

Yoana will now only heal allies.

Yoana will now also heal Gold units.

Champion of Hov can now Duel any enemy.

An Craite Greatsword's power changed from 7 to 8.

Eist Tuirseach's power changed from 4 to 5.

Ulfhedinn's power changed from 5 to 6.

Heymaey Flaminica's power changed from 9 to 10.

Heymaey Skald's power changed from 8 to 9.

Bone Talisman will no longer boost the Resurrected Beast and Cultist units.

Hym's power changed from 4 to 3.

Berserker Marauder's ability will no longer trigger twice if an ally is both Cursed and damaged.

Restore will now add the Doomed category to the unit returned to hand.

Removed the Doomed category from Kaedweni Revenant. Only copies of Kaedweni Revenant will appear with the Doomed category.

Vincent Meis' power changed from 8 to 9.

Reaver Hunter's power changed from 5 to 6.

Ves' power changed from 11 to 12.

Field Medic's power changed from 6 to 8.

Seltkirk of Gulet's power changed from 7 to 8.

Shani's power changed from 5 to 4.

Pavko Gale now allows the player to choose which Bronze or Silver Item to play from the deck.

Dwarven Mercenary's power changed from 7 to 8.

Dwarven Mercenary's boost value changed from 4 to 3.

Yarpen Zigrin's power changed from 7 to 8.

Morenn's power changed from 9 to 8.

Morenn's damage value changed from 5 to 7.

Filavandrel's power changed from 3 to 4.

Iorveth's power changed from 7 to 6.

Iorveth's damage value changed from 7 to 8.

Aglaïs' power changed from 9 to 8.

Aglaïs will now Banish the Resurrected card.

Iorveth: Meditation can now only force 2 enemies on the same row to Duel.

Dwarven Skirmisher will now boost instead of Strengthen.

Dwarven Agitator's power changed from 2 to 1.

Mahakam Guard's power changed from 9 to 4.

Mahakam Guard's boost value changed from 3 to 7.

Elven Scout's power changed from 2 to 1.

Half-Elf Hunter's Spawned copy will now have the Doomed category.

Impera Enforcers now deal 2 damage to an enemy when played and deal 2 damage to an enemy whenever a Spying enemy appears during your turn.

Treason will now force two adjacent enemies to Duel each other.

Rot Tosser's power changed from 7 to 8.

Slave Driver will now also display copies of the same card in the choice screen.

Slave Driver's power changed from 2 to 1.

Slave Infantry's Spawned copies will now have the Doomed category.

Ointment will now only Resurrect a Bronze unit with 5 power or less.

Yennefer: Conjurer will now be able to deal damage to Immune units.

Ciri: Dash will not be returned to the deck at the end of the round if it has Resilience.

Incinerating Trap won't trigger Impera Brigades on the other side of the board.

Added the Temeria category to Foltest's Pride.

Vabjorn will now only target enemies.

Mahakam Marauders will now also react to Strengthen and Weaken.

Removed the Stubborn category from Operator and added the Single-Use ability.

Fixed an issue with Farseer getting boosted after being unlocked.

Fixed an issue whereby Doppler could Create non-Monster Units when using Arachas Queen as your Leader.

Francesca Findabair's ability will now trigger Farseers on board.

Removed the Doomed category from Summoning Circle.

Fixed the issue whereby the unit destroyed by Vilgefortz could not be Resurrected with Ointment drawn by Vilgefortz.

Fixed the issue with Vernon Roche using wrong VFX.

Werewolf now has a counter of 1 and correctly refreshes when leaving the board.

Lord of Undvik will now be played on the opponents's side of the board after being replayed with Decoy.

Added Spying to Lord of Undvik.

Letho of Gulet can now target Ambush units.

Crushing Trap will no longer deal damage Ambush units.

Odrin is now damaged by Hazards normally.

Fixed the issue whereby Panther could target Immune units.

Fixed the issue whereby Milaen could deal damage Ambush units.

Fixed the issue whereby the cursor highlight would remain in the graveyard.

Fixed the issue whereby Daily Quests were not cleared properly.

Fixed the issue whereby Panther could target Ambush units.

Fixed the issue whereby Nivellen could move Ambush units.

Fixed the issue whereby round pass input carried over to the next round, leading to an auto-pass.

Fixed the issue whereby viewing Dagon's preview prevented players' further actions.

Fixed the issue whereby there was missing art for Ambush cards in the match history.

Fixed an issue concerning muting opponent's taunts.

Fixed the issue whereby pass input was not lost when dragging the cursor outside of the coin.

Fixed the issue whereby Aguara caused an error after making only one choice.

Fixed some issues with Hjalmar an Craite's power not being updated properly after boosts from Lord of Undvik.

Fixed the issue with Wilmar's Spying status.

Fixed the issue whereby Werewolf was not boosted by Full Moon after being Resurrected from the opponent's graveyard with Caretaker.

Fixed the issue whereby Damned Sorceress's ability did not trigger after being played as the ninth unit on the row.

Fixed the issue whereby Ciri: Nova's power did not display properly.

Fixed the issue whereby Incinerating Trap was not cleared from the board after triggering on an empty row.

Fixed the issue whereby cards in other players' profiles did not display properly if you do not own them.

Fixed the issue whereby cursor could stick on the first card in player's hand after Isengrim: Outlaw's choice window opened.

Fixed the issue whereby input could be lost when accepting a Friend Match invite while opening a keg.

Fixed the issue whereby a unit would not be scorched by Villentretenmerth if it was simultaneously moved by Miruna.

Fixed the issue whereby Commander's Horn would include the empty space of a unit destroyed by Vilgefortz in its count of 5 units.

Fixed the issue whereby forfeited games did not count toward Daily Quest completion.

Fixed the issue whereby Emhyr var Emreis' return card ability would be canceled when playing a unit with a targeting ability and clicking the right mouse button.

Fixed the issue whereby Blood Moon would deal damage twice to units that Resurrect upon being destroyed/discarded.

Fixed the issue whereby Barbegazi would not gain Resilience.

Fixed the issue whereby game sounds would be triggered by using the mouse after alt-tabbing out of the game window.

Fixed the issue whereby the Skellige emblem would always appear in deck selection after saving any deck.

Fixed the issue whereby Impera Enforcers' ability would not trigger after following certain steps.

Numerous tooltip fixes and improvements.

New update for GWENT: The Witcher Card Game is now available on PC, Xbox One and PS4.With this update we’ve focused on introducing balance changes, as well as adding numerous game fixes and tooltip improvements to the game. Additionally, we’ve launched a weekend discount on transmutation of Premium Cards – until Tuesday, February 13th, 12 PM CET you will be able to upgrade cards to their Premium version for half of their transmutation cost.We’ve also prepared a detailed overview describing all card changes introduced in this update and the reasoning behind it. If you are interested in the full patch notes, you can still find them below.Old ability: Boost 5 adjacent units by 4.Updated ability: Boost 5 adjacent units by 3.Old ability: Choose One: Resurrect a Bronze Beast or Svalblod unit and boost it by 2; or Heal an ally and Strengthen it by 3.Updated ability: Choose One: Resurrect a Bronze Beast or Cultist unit or Heal an ally and Strengthen it by 3.Power changed from 9 to 8.Old ability: Resurrect a Bronze or Silver special card from your opponent's graveyard.Updated ability: Resurrect a Bronze or Silver special card from your opponent's graveyard, then banish it.Old ability: Force 2 units to Duel each other.Updated ability: Force 2 enemy units on the same row to Duel each other.Power changed from 3 to 2.Old ability: Spawn a Bronze Necrophage or Insectoid unit and boost it by 3.Updated ability: Spawn a Bronze Necrophage or Insectoid unit and boost it by 1.Power changed from 2 to 1.Change: The card’s ability no longer guarantees a choice between 3 unique cards.Old ability: Spawn a copy of the last Bronze or Silver unit placed on the board.Updated ability: Spawn a copy of the last Bronze or Silver, non-Agent unit placed on the board.Power changed from 5 to 4.Power changed from 4 to 3.Old ability: Deal 3 damage to an enemy. If the unit was not destroyed, Strengthen self by 3.Updated ability: Deal 3 damage to an enemy. If the unit was not destroyed, Boost self by 3.Old ability: Deal 1 damage to all enemies. If any were destroyed, Spawn a Lesser Guardian.Updated ability: Deal 1 damage to all enemy units.Power changed from 2 to 1.Power changed from 9 to 4.Old ability: Boost an ally by 3.Updated ability: Boost an ally by 7.Power changed from 2 to 1.Change: Removed Organic from the card’s categories.Old ability: If you have exactly 2 copies of each Bronze card in your starting deck, Strengthen self to 25.Updated ability: If you have exactly 2 copies of each Bronze card in your starting deck, Strengthen self to 22.Change: Ability won't trigger twice if a unit is both cursed and wounded.Change: Spawned copies are now Doomed.Change: Spawned copy is now Doomed.Change: Unit resurrected via Restore is now Doomed.Old ability: Choose One: Heal an ally and randomly split 5 boost between allies; or Resurrect a Bronze unit with 5 power or less.Updated ability: Resurrect a Bronze unit with 5 power or less.Change: Reverted the category change from Soldier back to Support.Change: Added Doomed tag.Old ability: Deal 2 damage for each Spying enemy. Deal 2 damage whenever a Spying enemy appears.Updated ability: Damage an Enemy by 2. For every spying enemy that appeared during your turn, damage an enemy by 2 on turn end.Cards which saw less play received 1 point power buffsOld ability: Heal a Bronze or Silver unit, then boost it by the amount healed.Updated ability: Heal an ally, then boost it by the amount healed.Old ability: Duel a higher enemy.Updated ability: Duel an enemy.Old ability: Charm a Bronze Spying enemy with 10 power or less.Updated ability: Force 2 adjacent enemies to duel each other.Old ability: Play a random Bronze or Silver item from your deck.Updated ability: Play a Bronze or Silver item from your deck.Old ability: Deal 5 damage to an enemy. If you are holding a Wild Hunt unit, deal 7 damage instead.Updated ability: Deal 6 damage and +1 damage for each Wild Hunt unit in hand.Change: Removed Doomed category from base unit. Only created copies are Doomed.The following cards will have increased value for milling for 3 days following the release of the patch (more on this below):When milled, the cards on the list will yield an amount of scraps and powder needed to craft a card of the same value during the 50% transmutation cost promo.Full list of changes:CHANGESNEW FEATURESNEUTRALMONSTERSSKELLIGENORTHERN REALMSSCOIA'TAELNILFGAARDGAME FIXES