Earlier this year Supermassive Games launched a cooperative military shooter named Bravo Team on PSVR. Given that this is the team that brought us Until Dawn and its VR spin-off, Rush of Blood, we expected big things. Sadly, the game was a bit of a disappointment, with a wealth of issues holding it back. Today, though, a new patch has fixed some of those problems.

Some of our biggest complaints about Bravo Team were to do with the game’s scaling and positioning issues. For the former, the player’s hands and weapons appeared absolutely massive in-game, which made aiming with the otherwise-excellent PlayStation Aim controller feel clumsy. Well, thankfully, that’s now fixed and the weapons and hands appear at a normal size. As you can see in the video below, it makes for a huge improvement and adds in a lot more immersion.

We also found ourselves getting confused by the camera shifting when moving from cover-to-cover in the original game. That’s now been fixed, too, and there are plenty more points to actually take cover from, giving players much more freedom. Better yet, you can now do 90 degree turns to take out any pesky baddies you might have run past. The accuracy of aiming reticules has also been improved so you don’t waste ages trying to hit one enemy.

Finally, there are improvements for enemy AI, including giving them more cover points. Overall it makes for a much better experience. Full patch notes are below.

All that said, the patch can’t fix Bravo Team’s core issue, which is that it’s simply a rather straightforward and uninspired military shooter. It’s no longer the train wreck of a shooter many people thought it was upon release, though. If that’s good enough for you, then it might be worth grabbing Bravo Team in a sale.

Movement & Cover System

Improved existing cover points to be more easily accessible

Added additional cover points throughout levels

Improved camera position when transitioning between cover points

Improved look to move feature

Weapons

Added more weapon pickup boxes throughout the levels

added more weapon variety and behaviors

Rebalanced bullet spread on various weapons

Improved accuracy and reticules when aiming down sights

Revised Sniper Scope

Enemy AI

Added more cover points for enemies to move to

Improved enemy spawn locations

Improved enemy behavior

Rebalanced enemy health across all levels

Miscellaneous