redfiesta posted:

mistersix posted:

Excellent thread Joey. Crawl is probably the best game I've ever played, and the balance is extraordinary. Even combos that a player of my poor skill level can't play well, such as felid warper, are still mega fun, because a loss is never forced on you if you play carefully and mindfully except when you encounter giant eyeballs. fuck those things and whoever designed the paralysis mechanic.







Floating eyes are pretty awful, its true, but there are some tricks for dealing with them. Think of them less of a monster and more of a construct that amplifies other nearby monsters' attack by 3-4X or so. For the amplfier to have an effect, their LOS, the monster's LOS, and your LOS have to overlap by at least one square. (think of a Venn diagram). So the solution here is just to remove one of those 3 from the equation and floating eyes won't have any affect at all!



The easiest way, of course, is to just run away, either around a corner or away completely, as soon as you see one in your Line of Sight. (LOS) Floating eyes are really slow, so even if other monsters are chasing you, you can hopefully deal with them by the time the floating eye catches up. Sometimes, of course, that's not possible, either because your retreat options may be closed off or because there are other fast monsters nearby too, such as a Centaur, such that retreating would cause you to take too much damage as to be feasible. In this case, an *immediate* random teleportation can be worth the risk (you still teleport even if you're paralyzed), or even better, a scroll of fog can negate the floating eye's view of you for a limited time even if the quicker monster catches up.



Switching to an amulet of stasis can negate the paralysis but I understand that won't be a common option for the early game.

