17th NovemberÂ 2016, London, UKÂ â Today, developers MezÂ Breeze and Andy Campbell are proud to announce that registration for the upcoming All the Delicate Duplicates BETA Â is now OPEN!

All the Delicate DuplicatesÂ won theÂ 25th November 2016 . Taking part in the BETA is easy! Simply register your interest by signing up on ourÂ #DelicateDuplicates.The BETA is for PC only, will run from 12:00 GMT 25th November to 23:00 GMT 28th November , and is open to anyone over the age 16. Flabbergasted by the fabulous feedback fromÂ EGX , and the GameCity Festival whereÂÂ won theÂ Open Arcade Best Overall Game Award [THANK YOU!!]Â we are thrilled to be launching the BETA on. Taking part in the BETA is easy! Simply register your interest by signing up on ourÂ BETA site . Once you’ve signed up, sit back, relax,Â maybe do some reading , and wait for your ‘access granted’ email which will contain all the necessary instructions of how to take part. We will send out these emails 24hrs before the BETA launches. The game is really close to completion, and we’re running this BETA to get as much final feedback from as wide an audience as possible before launch. The BETA sign up page will remain open during the BETA so you can help us spread the word. Please bear in mind, everything is still a work-in-progress and unintentional glitches might happen – the intentional ones we hope you enjoy! Please feel free to stream your experienceÂ or post screenshots, but we’d request that you state you’re playing a BETA version of the game on your posts. You can also share your impressions with us on twitter using the hashtagÂ.The BETA is for PC only, will run fromto, and is open to anyone over the age 16. SIGN ME UP TO THE BETA PLEASE! All the Delicate Duplicates is a work of digital fiction with a beautifully immersive gameworld at its core. John, a computer engineer and his daughter Charlotte inherit a collection of weird objects from a mysterious relative, that oddly, neither of them can really remember anything much about. Eventually, John and Charlotte start to believe that the objects might be transforming their realities and memoriesâ¦ A central part of the non-linear language in All The Delicate Duplicates is the poetic, hybrid language Mezangelle.Â It remixes the basic structure of English and computer code to create language where meanings are nested inside each other; packed. You have to read; then re-read; then re-re-read in order to piece together the disturbing truth behind âAunt Moâ.. –ENDS– Notes to Editors:

For press enquiries contact: Tracey McGarrigan,Â Tracey@ AnsibleComms.com

Ansible PR & CommunicationsÂ on behalf of All The Delicate Duplicates. About Mez Breeze

Mez BreezeâsÂ award-winning creations have helped shape digital fiction for over two decades.Â #PRISOM, her anti-surveillance game created with Dreaming Methods and produced for The 2013 International Symposium on Mixed and Augmented Reality, isÂ ââ¦the digital equivalent of Orwell’s 1984âÂ (according to academic James OâSullivan). Rebecca Cannon from the game siteÂ SelectParksÂ has said:Â “Mez is not only one of the world’s most knowledgeable experts on contemporary digital culture, she’s also one of its most inspiring innovators.” Having been shortlisted in the 2016 and 2015 Games Development Category of theÂ Microsoft MCV Pacific Women In Games ListÂ which profiles theÂ âmost influential women across all facets of the Australian and New Zealand Games Industriesâ,Â Mez is currently a Coproducer, Creative Director and Lead Interactive Writer of theÂ Inanimate Alice: Perpetual NomadsÂ Virtual Reality/Novel Series. She is also a proud bearer of a ridiculous number of laugh lines; co-creator ofÂ All the Delicate Duplicates; a Senior Research Affiliate withÂ The Humanities and Critical Code Studies Lab; a bee devotee and permaculture practitioner; an Advisor toÂ The Mixed Augmented Reality Art Research Organisation; a steward to two lovely rescue dogs; and is developing a comprehensive career archive withÂ Duke University.

www.mezbreezedesign.com About Andy Campbell

Andy Campbell is the Director of Digital Media at One to One Development Trust which works with arts organisations, archives, museums, voluntary sector, NGOs, schools and universities, community groups / enterprises, statutory sector organisations, businesses, artists and entrepreneurs to create innovative digital media, film and arts projects that celebrates and promotes culture, heritage, wellbeing, education and diversity. Through his studio Dreaming Methods,Â Andy has created over 30 works of digital fiction and is a judge of the New Media Writing Prize, established in 2010 by Bournemouth University in partnership with if:book UK. Andy fuses writing with digital media to create collaborative electronic literature and experimental narrative games. He is the leadÂ developerÂ of Inanimate Alice, an award-winning digital novel created by Kate Pullinger and Chris Joseph.

www.dreamingmethods.com About The Space

The Space works with artists and arts organisations to create great art and reach new audiences using digital technologies and platforms. From learning and skills through to funding and commissioning, it supports the best new and original talent from the UK. The Space was founded by the BBC and Arts Council England.

www.thespace.org