[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]UPDATE 12:50PM, 21-Aug:[/font]

Greetings MechWarriors,

The final patch will be available shortly. We are aiming to begin the test now at 1PM PDT / 4PM EDT / 8PM UTC

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[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]UPDATE 11:40AM, 21-Aug:[/font]



Greetings MechWarriors,

Testing by the QA team is revealing critical errors preventing us from launching the test at this time. We will have to delay until the issue is identified and resolved.

We sincerely apologize for this delay, recognizing some of you may have slotted time aside from your busy schedule to participate. In the meantime, the live version of the game remains available to play. Once the Public Test is up and running, we intend to extend the test according to the amount of time the test was delayed.

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Greetings MechWarriors,





We are pleased to open up the Public Test server for our longest test yet. This test will last 24 hours and be focused in three main areas:





First, the new Unit Creation feature for Community Warfare will be available in the front-end.

Around this feature, we hope to hear from you about both the usability and art of the interface for creating units, as well as any bugs discovered in testing.

Please note, pre-registered units will not be present in this version. They will have to be generated manually by the player for the purpose of the test.





Second, we will be testing the new Industrial map, which will be present on 100% rotation in the test server.

We hope to hear from you on any issues involving collisions and textures, We’d also appreciate us your feedback on the map layout, spawn locations and more.





Finally, we will be testing the server hardware at our brand new data center to determine whether that equipment will adequately improve our current live production services.

On this subject, we would like to know about your ping and connectivity in-game, responsiveness of saved changes, and the effect of these changes on client-server synchronization during matches.

We’re especially eager to hear about how it compares to the live game!





Please see the notes below for full details of the test:





Date

21-Aug-2014





Focus

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Unit Creation[/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]New Community Warfare Feature[/font] [font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Functionality Testing – Please find bugs![/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Usability Testing – Tell us what you think of the interface![/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Codename: Industrial[/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]New Game Map[/font] [font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Intensive Map Testing – Please find collision, out-of-world, and/or texture bugs![/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Play-Testing – Please tell us what you think of the map![/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Connectivity[/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]New Data Center Systems[/font] [font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Smoke/Load Testing – Can you connect? Can you get into a match? Any desyncs?[/font]

[font=" 'Stratum1 Medium'; font-size: medium; background-color: transparent;"]Performance Testing – Please tell us about your connectivity, ping, responsiveness, etc…[/font]







Test Time

Start: Noon PDT / 3PM EDT / 7PM UTC [background=transparent;] 1PM PDT / 4PM EDT / 8PM UTC [/font]

Duration: 24 hours. 26 hours.





Eligibility

All players registered before 20-Aug-2014 at 4:30AM PDT may join the test.





Testing Provisions

Your live account inventory, as of 4:30AM PDT on August 20th, plus: