gRaViJa said: Why not work together with AmyPond and Dekita to make a kickass Devkit together? Since you're all planning to do the same thing? Click to expand...

I suspect SirMcPotato is a lot more professional and experienced than I am and so it would be difficult to work together.Also, these are going to wind up two different kits at the end of it.My kit is state based. You perform an action, send some data to the server, the server sends some back and defines what action you do next.With this kit on the other hand there is a constant stream both ways, the server sending data without prompts.This kit therefore would be good for mass player versus player battles, epic multiplayer scenarios, and generally busy games.Mine on the other hand, because it sends less requests and is less taxing on the server, can send more data, less times. This makes it well suited to the kind of game I want to create where the world is shaped on the actions of the players. Sure, you don't see players live and have a lot of action going on over the server, but more goes on in the actual world building and interactivity in that way.Does that make sense?So I believe both kits have their pros and cons, and both have different kinds of games they're suited for.This kit will doubtless be more professional, while mine is based on a proven implementation of my own dodgy methods (my game's been going well for five years, so it works, but might be an unconventional way of going about it).In short:If you need the server to be active in the game, looking at what's going on and sending you data based on that, use this kit.If the server can be passive, idling until you specifically ask it a question, then use my kit. (Or this kit anyway, but still.)I think mine will make more sense than it does at the moment when it's actually implemented. I may have sucked at explaining the majority of its features.