Bastions Any Fighter can pick up a shield, but only Bastion lives by the shield.

The Notary Level Proficiency Bonus Features Bulwark Uses 1st +2 Bulwark, Vowed to the Shield 4 2nd +2 Protector's Spirit 4 3rd +2 Protective Sigil 6 4th +2 Ability Score Improvement 6 5th +3 Extra Attack 6 6th +3 Sigil Feature 8 7th +3 Greater Bulwark 8 8th +3 Ability Score Improvement 8 9th +4 Defender's Retribution 8 10th +4 Sigil Feature 8 11th +4 Protector's Endurance 8 12th +4 Ability Score Improvement 10 13th +5 Defender's vengenance 10 14th +5 Sigil Feature 10 15th +5 Cleansing Touch 10 16th +5 Ability Score Improvement 10 17th +6 Defender's Retribution 12 18th +6 Beyond the Limits 12 19th +6 Ability Score Improvement 12 20th +6 Full Revolt 12 Class Features As a Bastion, you gain the following class features Hit Points Hit Dice: 1d10 per Bastion level

1d10 per Bastion level Hit Points at 1st Level: 10 + your Constitution modifier

10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Bastion level after 1st Proficiencies Armor: Light armor, Medium armor, Heavy armor, Shields

Light armor, Medium armor, Heavy armor, Shields Weapons: Simple and Martial Melee Weapons

Simple and Martial Melee Weapons Tools: None Saving Throws: Constituion, Strength

Constituion, Strength Skills: Choose two from medicine, animal handling, athletics, acrobatics, perception, intimidation, and survival Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a martial weapon or (b) two simple weapons

(a) five javelins or (b) any simple melee weapon

(a) a shield and chain Shirt

(a) A dungeoneer's pack or (b) an explorer's pack Bulwark at level one you gain the ability to force your arcane energy into your shield bolstering you or your teammates defenses to legendary status. As a reaction if you have a shield you can give you or your teammate Bulwark. If you don’t have a shield you can only use bulwark on yourself. You can also only use bulwark once per round. You can only use bulwark on someone you can see and is no more than 20 feet away from you. When you use Bulwark choose which benefit they get: You or your teammate gain advantage on their next saving throw

Halve all non magical Slashing, bludgeoning, and pierecing damage on the next attack that lands

The next creature has disadvantge on the next attacks against them. This benefit will fade away upon their next turn even if they didn't use it's effect. Look at the leveling table to see how many times you can use it per long rest. All uses of it is replenished upon long rest.

Vowed to the Shield To a bastion their shield is their honor, their shield is their will, and their shield is their soul. No matter the reason Bastions are linked to their shields as they have fought with them their whole life. Because of this bastions are unmatch with their shield use allowing for them to attack with them. You can only use one vow of the shield attack or feature per turn. Shield slam: If a enemy is within 5 feet of you: you can substitute one attack in order to slam your shield into your opponent. They must make a contested athletics check and if they fail they are pushed back 10 feet and can’t take reactions until their next turn. If they slam into a wall or object they take 2d6 bludgeoning damage. Protector's Spirit Your life as a protector has made you unnaturally endurable allowing you to push through even the greatest of pains. At level 2 you can breathe in deeply and channel your shield giving you temp health equal to 4 x your level in the class and your next vow of the shield attack is made at advantge (This includes any contested rolls you make apart of Oath Attack). You can only use this once per long rest. Choose Your Sigil A Baston most one day choose the sigil that they will display on their shield. This sigil isn’t just a marking but a vow between the bastion and its entity. With this vow the bastion will be able to draw upon the power of sigil. Choose between the mysterious Maw or the reckless Achilles. You will gain features at 3rd level, and again at 6th, 10th, and 14th level. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Greater Bulwark At level Seven You have achieved a new level of mastery over the arcane energies of the bastion. Allowing for your Bulwark to evolve even further and raise you or your allies defenses to godly status. When you use 2 Bulwark uses you or your teammate now gain one of these benefits: Make the next ssaving throw with advantge and if the saving throw is one made to avoid damage then you take none if you succed and only half if you do.

Halve all nonmagical damage of the next attack that lands

The next attack has disadvantge against the target and if it misses the target can move half their speed away without provoking opportunity attacks.