A short compendium of magic and monsters inspired by The Legend of Zelda, Zelda II: The Adventure of Link

Rauru's Shield

4th level Abjuration

Casting Time: 1 bonus action

1 bonus action Range: Self

Self Components: V, S

V, S Duration: 1 minute

1 minute Available for: Artificer, Bard, Druid, Ranger

You surround yourself in an aura of magical protection. For the next ten attacks you take, or until the spell runs out, you are considered to be resistant to all damage.

Mido's Miniature Faeform

3rd level Transmutation

Casting Time: 1 action

1 action Range: Self

Self Components: V, S

V, S Duration: Concentration , up to 10 minutes

Concentration , up to 10 minutes Available for: Bard, Cleric, Druid, Ranger, Paladin, Sorcerer, Warlock, Wizard

You transform yourself to a miniature winged sprite-like form. While the spell lasts, your size is Tiny and you gain a flying speed of 30 feet. You may pass through spaces as small as 1 inch. You may not make weapon attacks while your size is reduced, but you may still use magic. Additionally, while you are shrunk down, you have 10 temporary hit points. The spell ends if they are reduced to zero.

If the spell ends while you are in a space that is too small to accomodate your full size, you are shunted into the nearest unoccupied space that will fit your full size, and you take 3d10 bludgeoning damage.

Darunia's Wondrous Guard

3rd level Abjuration

Casting Time: 10 minutes

10 minutes Range: Touch

Touch Components: V, S, M (A silver mirror or holy symbol worth at least 50gp, and a shield)

V, S, M (A silver mirror or holy symbol worth at least 50gp, and a shield) Duration: 8 hours

8 hours Available for: Artificer, Bard, Cleric, Paladin, Wizard

You enchant a shield with the property to protect its bearer from magic. Until the spell ends, any creature wielding this shield that is proficient in shields may use a reaction when hit by a single-target spell to make an Intelligence saving throw against the caster's DC. On a successful save, the spell is reflected harmlessly away from them. If the wielder succeeds the DC by 5 or more, they may additionally choose a creature within 30 feet of themself. The chosen creature then becomes the target of the spell.

Lion's Key

Wondrous item, uncommon

This key is engraved in the shape of a lion's head, and looks ancient. However, it still gleams a dull bronze.

This key has 4 charges. You may expend a charge to unlock any nonmagical lock it is inserted into. The key regains 1d4 charges at dusk. If you expend the last charge, roll a d20. On a result of 1, the key loses its shine and remains only usable for the last lock it was used to unlock.

Zelda's Stopwatch

Wondrous item, very rare (requires attunement)

You can hear a faint ticking eminating from this strange piece of clockwork, but the hands never seem to move.

This stopwatch has 3 charges. While you are attuned to this item, you may expend a charge as a bonus action in combat to take an extra action on your turn. The stopwatch regains 1 charge each day at midnight.

Carock's Tome of Magic

Wondrous item, uncommon (requires attunement)

While you are attuned to this item, when you take the Attack action on your turn, you may replace one of your attacks with a wave of magic. This spell attack has a range of 30 feet and deals 1d6 fire damage on a hit. Intelligence is your spellcasting modifier for this attack.

Water of Life

Potion, rare

When you drink this potion, you regain 2d4 hit points and gain advantage on saving throws against spells for 1 minute.