You continue to work with Dent over the next week, helping him refine his plans for reform and pledging funds. Things are busy at work – Lex Luthor has invented a sort of military-grade flashlight capable of melting steel, with some interesting industrial applications. You move quickly to try and snag some of the patents.

You find some time to deal with the plans for the new Arkham Asylum, as they’ve decided to call it – the new facility will be headed by Dr. Strange, a researcher who’s produced promising results with prisoner reform. You make a few minor corrections to the plans, which contained rather large security holes, although likelihood nobody would ever have actually used them to escape.

The crimewave doesn’t stop, of course.

Several people are killed in particularly violent muggings and jewelry store robberies. Witness reports suggest that at least two of each were by the same group of surprisingly-prolific thieves.

The Kandaqui Dynasty diamond is stolen from the Gotham Art Museum. Several guards are decapitated by an unknown assailant, the heads removed from the scene.

Mayor Hill is murdered in his home, along with – embarrassingly – Guido Bartinelli, a well-known gangster. A note with a “?” is left on the scene, but nobody can figure out what it means. Something of a miniature gang war has sprung up as a result.

Several more apparently-unrelated shipments have been attacked. Witnesses report the culprit is a “ghost”, wearing a green cloak and surrounded by a blue-green aura. It becomes something of a major tabloid story – the “Green Specter”.

Otherwise, life largely goes on as normal.

Do you want to do anything?

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