CloneTrooper1019: CloneTrooper1019: Added Property int Workspace.StreamingMinRadius [NotScriptable] Added Property int Workspace.StreamingTargetRadius [NotScriptable]

These seem like a good concession until we hopefully get better developer-set replication support, and something streaming could have used for a long time.

Does the TargetRadius act as a maximum? Or can Roblox pass the target radius and render/load things outside it? (I’d prefer it have a max to avoid loading in unwanted distant objects, possibly)