Sephinor Profile Joined August 2011 83 Posts #2 Veridian looks sweet!



Very nice work.

BiG Profile Joined June 2010 Germany 153 Posts #3 . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.

Qikz Profile Blog Joined November 2009 United Kingdom 11679 Posts #4 On April 15 2013 20:10 BiG wrote:

nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.



Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.

Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.



These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl

BiG Profile Joined June 2010 Germany 153 Posts #5 On April 15 2013 20:15 Qikz wrote:

Show nested quote +

On April 15 2013 20:10 BiG wrote:

nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.



Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.

Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.



These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3



i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #6 On April 15 2013 20:36 BiG wrote:

Show nested quote +

On April 15 2013 20:15 Qikz wrote:

On April 15 2013 20:10 BiG wrote:

nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.



Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.

Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.



These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3



i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com. You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com. Twitter: @iamcaustic

Roblin Profile Joined April 2010 Sweden 948 Posts #7 gemini heights look extremely similar to daybreak IMO, the rest look really interesting. especially the main of mammoth is definitely a new approach. I'm better today than I was yesterday!

BiG Profile Joined June 2010 Germany 153 Posts #8 On April 15 2013 20:41 iamcaustic wrote:

Show nested quote +

On April 15 2013 20:36 BiG wrote:

On April 15 2013 20:15 Qikz wrote:

On April 15 2013 20:10 BiG wrote:

nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.



Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.

Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.



These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3



i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com. You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com.



yep true, but i also dislike the laddermaps vs T with 3rds being so far away yep true, but i also dislike the laddermaps vs T with 3rds being so far away

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #9 On April 15 2013 21:21 BiG wrote:

Show nested quote +

On April 15 2013 20:41 iamcaustic wrote:

On April 15 2013 20:36 BiG wrote:

On April 15 2013 20:15 Qikz wrote:

On April 15 2013 20:10 BiG wrote:

nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot . mammoth looks like a map which has to be tested, but overall a nice approach. nice initiative, but a lot of those maps dont look very well balanced :/ very wide paths and hard to take 3rds. but i like cuczo a lot. mammoth looks like a map which has to be tested, but overall a nice approach.



Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.

Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.



These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3 Hard to take thirds really are not that much of an issue in HoTS anymore. Defense is much easier for the races that needed it.Also it means Toss can also attack a zerg third then recall rather than both sides being basically impenetrable for the first 20 minutes.These are some really good maps, I think I've posted individually in most of them but I especially love Star Breaker <3



i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out i agree that for PvZ its fine, but vs T in any matchups its still pretty fucked up, due drops while bases being so widely spread out

You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com. You might be pleasantly surprised to find taking thirds on our maps are either easier or at least no more difficult to take than current tournament/ladder maps such as Bel'Shir Vestige and Whirlwind. That said, we always welcome feedback on our maps; feel free to send your thoughts with replays to info [at] galaxyesports [dot] com.



yep true, but i also dislike the laddermaps vs T with 3rds being so far away yep true, but i also dislike the laddermaps vs T with 3rds being so far away

Ah, sorry to hear that. Not sure if I can help you; what you're talking about is the current competitive design standard for maps. Ah, sorry to hear that. Not sure if I can help you; what you're talking about is the current competitive design standard for maps. Twitter: @iamcaustic

BiG Profile Joined June 2010 Germany 153 Posts #10 i dont really get why, since in the past it has been the other way around. the 3rd bases got easier to defend and more nearby your mainbase. suddenly with hots its the other way around eventhough we see terran speeddrops being so strong. it is not only hard to defend as a protoss, but asa zerg aswell.

algue Profile Joined July 2011 France 1389 Posts #11

Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.



There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;; Many great maps but sadly most of them will never have their moment of gloryBlizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;; rly ?

lorestarcraft Profile Joined April 2011 United States 1015 Posts #12 On April 15 2013 23:13 algue wrote:

Many great maps but sadly most of them will never have their moment of glory

Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.



There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;; Many great maps but sadly most of them will never have their moment of gloryBlizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;

This sadly the case more often than not. I too, think it's sad that Daybreak is still on the ladder. I do think that continued efforts like this can change things for the better. This sadly the case more often than not. I too, think it's sad that Daybreak is still on the ladder. I do think that continued efforts like this can change things for the better. SC2 Mapmaker

FeyFey Profile Joined September 2010 Germany 10106 Posts #13 On April 15 2013 23:13 algue wrote:

Many great maps but sadly most of them will never have their moment of glory

Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.



There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;; Many great maps but sadly most of them will never have their moment of gloryBlizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;



Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.

Also means the Ladder pool will vary some more.



Really nice initiative though and I hope they get more and more support.

Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.Also means the Ladder pool will vary some more.Really nice initiative though and I hope they get more and more support.

lichter Profile Blog Joined September 2010 1001 YEARS KESPAJAIL 22233 Posts #14 They are all nice maps, but I really want to see more experimentation from the community. Administrator YOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS

lorestarcraft Profile Joined April 2011 United States 1015 Posts #15 On April 15 2013 23:57 lichter wrote:

They are all nice maps, but I really want to see more experimentation from the community.

You should probably take a longer look at Mammoth. Lots of experimentation there. You should probably take a longer look at Mammoth. Lots of experimentation there. SC2 Mapmaker

IronManSC Profile Blog Joined November 2010 United States 2119 Posts #16 Looking forward to seeing what potential this team may have in the future! SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream

Fatam Profile Joined June 2012 1986 Posts #17 On April 15 2013 23:57 lichter wrote:

They are all nice maps, but I really want to see more experimentation from the community.



I think we have a pretty nice mix of standard and experimental maps, similar to how such a ratio should be in an actual tournament map pool. (of course, that is opinion based, and people will always disagree on how many experimental maps should be in a pool)



Here is one I made recently that might or might not become a Galaxy map (just to give you an idea that we definitely experiment):

+ Show Spoiler +

Alligator - http://www.teamliquid.net/forum/viewmessage.php?topic_id=406604





I also know that Lore has a couple pretty interesting ones coming. There's one layout that is soo simple but really brilliant and makes you wonder how no one thought of it before. As for Travis, he has been pretty busy with setting up all this stuff up and making connections, but I wouldn't be shocked if he has something cooking because he is a multitasking beast.

I think we have a pretty nice mix of standard and experimental maps, similar to how such a ratio should be in an actual tournament map pool. (of course, that is opinion based, and people will always disagree on how many experimental maps should be in a pool)Here is one I made recently that might or might not become a Galaxy map (just to give you an idea that we definitely experiment):I also know that Lore has a couple pretty interesting ones coming. There's one layout that is soo simple but really brilliant and makes you wonder how no one thought of it before. As for Travis, he has been pretty busy with setting up all this stuff up and making connections, but I wouldn't be shocked if he has something cooking because he is a multitasking beast. Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime

sc2superfan101 Profile Blog Joined February 2012 3554 Posts #18 Dude, Alligator looks sick! My fake plants died because I did not pretend to water them.

iamcaustic Profile Blog Joined May 2011 Canada 1448 Posts #19 On April 15 2013 23:55 FeyFey wrote:

Show nested quote +

On April 15 2013 23:13 algue wrote:

Many great maps but sadly most of them will never have their moment of glory

Blizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.



There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;; Many great maps but sadly most of them will never have their moment of gloryBlizzard isn't doing anything for map diversity in the ladder map pool. Tournaments are all following the GSL map pool, Kespa has it's own map makers, the WCS are global and I doubt we will see many new maps.There is so many maps deserving attention but instead we have to watch the same games on Daybreak again and again... ;;



Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.

Also means the Ladder pool will vary some more.



Really nice initiative though and I hope they get more and more support.

Blizzard wants to have their Ladder orientate on their tournaments map pool, so people can easier train for it. This of course makes it harder for maps to move into the tournament scene in return. As everyone will use the super tournament - Kespa.Also means the Ladder pool will vary some more.Really nice initiative though and I hope they get more and more support.

This is an issue on the business side of things, and one we're looking to actively address. While these responses are very understandable from seeing how things have panned out historically, we're in the middle of some great stuff to shake up how tournaments and events view map development in the West. This is an issue on the business side of things, and one we're looking to actively address. While these responses are very understandable from seeing how things have panned out historically, we're in the middle of some great stuff to shake up how tournaments and events view map development in the West. Twitter: @iamcaustic

monitor Profile Blog Joined June 2010 United States 2388 Posts #20 Congrats on the new team! It always helps mappers to work in teams.

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