“No plan survives contact with the enemy players.”

Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a Vampire: the Masquerade game, this guide focuses mostly on urban modern ambiances of political and deeply personal horror, but the contents may find value in larger scale games or more fantasy-based ones.

Secrets of the Masquerade – Guide to Storytelling is:

A walkthrough on how to gather players and discuss with them the contents of the game in a respectful and mindful way;

A how-to prepare a city as a living, breathing, believable setting;

A how-to create Non-Playable characters, their dynamics and agendas, and link them to key events of the city;

A how-to integrate narratology to ensure a proper pace

Practical advice of what is needed around the table

A simple tool to quickly create characters with their sheet through their role and background;

Suggested advanced narration-oriented powers and a new Merit for your players;

And useful fairly unknown recommendations for story inspirations

Enjoy new, exclusive illustrations in this 80 pages long book (including covers and blank pages to keep odd and even pages in their place). Layout in 20th edition, but useful for all editions, including LARP games.

(Will be updated with further content as soon as author has retreived a working computer)