Introduction

This guide is just a catalog of all the useful combo I've accumlated while playing demolitionist. A demo that combos correctly is to kill/decap the fleshpound/scrake without it charging. The guide assumes that you know the basics (ex. Reload Cancel) already. There is a few disclaimer and general advice that you should read before walking the true path.Disclaimer*All skills in the tree are on the left*This is made for 6 player HOE*These are the combos/knockdowns/stuns that I use and are not the only ones availableGeneral Advice*Learn how to reload cancel*Try not to blind other players with nuke*If you can't finsh off a big zed before he attacks, don't bother shooting*A nade thrown during zed time will not stun since it is nuked*A RPG Headshot on a scrake has a chance of not stumbling (*scrake will stumble if he is attacking)*ScrakesAble to stun scrake with nade when thrown at the pelvis, ass, legsAble to knock down a scrake with a RPG shot in the legs*FleshpoundAble to knockdown unraged Fleshpound(FP) By RPGing the FP's pelvis, ass, or legs.Able to stun unraged FP by throwing Nade at the FP's pelvis, ass, legs.