You make some good points, but there's a few things I wanted to address and add to. *Oh gosh, sorry Panurgejr - I wrote a bit of a novel. Feel free to ignore it =P*

In regards to your second point, I disagree - to an extent anyway. I don't think that getting a buzz going around Nintendo franchises and products would harm the sales of Wii U games - in fact, it has the potential to help; fans get excited and want to play something now, so they turn to what's currently available (I know I do anyway).

In regards to indie developers (who frankly are most of the Wii U's support base), I can see what you're saying, but I tend to see those as different markets. I doubt many people would follow the thought process that 'Well, there's a new Mario game coming out in March - guess I won't buy Severed on Wii U.' Additionally, several indie devs have found a lot of success on Wii U, partially due to the loyal fan-base and content droughts. Wii U hasn't been doing very well for a long, long time, so I doubt news of the Switch would really change that. Switch or not, Nintendo are very unlikely to sell many Wii U's this year, and I'm pretty sure they know that.

In regards to your 4th point, there's no way they don't know what will be available at launch. And if that *is* the case, then they are VERY unprepared - which, given the drought of content the Wii U has seen for the last year and a half (if not longer), would be pretty confusing.

I know March 2017 sounds a long way away, but as I say, it's less than 5 months. Once a game 'goes gold' (is completed) there's a minimum of two weeks (often a lot more - for example Final Fantasy XV went gold in August and is coming out November 29th) dedicated to production of physical copies, marketing, etc. Despite the fact that we see so many delays in the industry, AAA game production cycles are planned out extremely thoroughly - and devs usually know that a project is not going to make the date long before an actual delay is announced.

I'm not saying it wouldn't be subject to change (Pikmin 3 anyone?), but Nintendo should have a very solid idea of what will be ready for at least the launch window, if not launch day. And the fact that they reconfirmed the March 2017 release tells me that they are pretty certain that they'll be ready.

Beyond that, I'll just say that I tend to take the opposite opinion when it comes to average consumers. They are actually the people I was thinking about when I wrote my post haha - after all, as Nintendo fan I'm 99% likely to buy the Switch no matter what =P But anyway, one of the big issues with the Wii U was communication.

Communicating the concept of the system was part of it, but also communicating why the new games were so much bigger and better and more interesting than what most consumers already owned on the Wii. And unfortunately, they really failed to do that. We're not the people they have to convince, and convincing the general public usually takes a lot of time and a lot of marketing (e.g. I've got a friend who's a massive gamer, checks out news sites every now and then, etc. but is not a Nintendo fan, and the only Nintendo games he's actually noticed articles and seen videos about over the Wii U's life are Smash Bros. and Zelda Breath of the Wild). So because they failed so dramatically last time, I feel that they should be using all the time they've got to get the word out and push their launch window titles to lapsed Nintendo customers (particularly the Wii player base who skipped the Wii U).

Show EVERYONE why its worth getting excited about - after all, Sony's been building hype for their stuff all year. Not always successfully (e.g. the PS4 Pro announcement conference), but it's been very consistent and they're holding another conference in December to focus on upcoming games.

Oops - sorry I wrote so much! Anyway, I get where you're coming from, but I don't think all of those arguments stack up. Just my 2 cents though =P