The Colossal Cockatrice

Big as house, the Colossal Cockatrice is unique among its kind. Unlike smaller varieties of cockatrice it is extremely aggressive and actively hunts anything smaller than it, wreaking havoc as it tears into flesh and turns men to stone. No one knows its origin. ~ZJJ

The Colossal Cockatrice Huge monstrosity, unaligned Armor Class: 13 (Natural Armor)

Hit Points: 136 (13d12 + 52)

Speed: 50 ft., fly 50 ft. Cannot maintain flight, and must land at the end of its turn. STR: 25 (+7)

DEX: 10 (+0)

CON: 19 (+4)

INT: 02 (-4)

WIS: 13 (+1)

CHA: 05 (-3) Skills Perception+4,

Senses: Darkvision 120ft., passive Perception 14 Actions Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 29 (4d12+7) piercing damage, and the target must succeed on a DC 15 CON saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.

Variants

One or both of the following variants can also be used.

Jungle Titan If you desire a flightless version or if you happen to be using the Reaper Miniatures Jungle Titan figure, make these changes to the Colossal Cockatrice: Remove the creatures flight speed, and

Add the following actions to the creature. Multiattack. The Colossal Cockatrice makes three attacks: one with its bite and two with its claws. Claw. Melee Weapon Attack: +10 to hit. reach 10ft., one target. Hit: 14 (2d6+7) slashing damage.