Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.9.0j

Alpha Patch 3.9.0j has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4965121.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Testing Focus

Esperia Prowler

Contact and Party System Update

Caterpillar Prison Ship Mission

New Babbage and microTech's Moons

Personal Interaction System

Mining: Volatile cargo and mining consumables

Prison Systems

Actor Status System

Known Issues

Players can get stuck on the load in screen when waking up in prison.

There is a client crash when exiting to menu from any hangar.

Button prompt for attachments is missing when customizing a weapon.

Changes to the character customizer do not persist into the persistent universe.

Escort mission AI ships will occasionally stop moving.

Its possible to get the contact notification window stuck behind the main menu.

Question marks can remain over targets after targeting.

NPCs are standing on couches and chairs.

Warning UI messages don't display if the ship is in mining/extraction mode.

Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.

Being in a large party causes markers to not display correctly while inside a ship.

The elevator from Centermass to the ArcCorp building can not be called at Area18.

Players are unable to purchase multiple food items using the mobiGlas.

Players lose oxygen in multiple points around the Carrack.

The character customizer will occasionally become unresponsive.

New Features

Ships and Vehicles

New Ship: Esperia Prowler

Core Tech

Throttled the number of actions sent to the server when it's framerate is low.

Feature Updates

Locations

Slightly lowered the volume of the New Babbage tram.

Changed the orbital radius of microTech.

Toned down sound effects in the Trade and Division area of New Babbage.

Added ambient sound to New Babbage garages.

Added scanning sounds to customs area of New Babbage's spaceport.

Updated lighting in the New Babbage transit tunnels.

Gameplay

Party invites should now show on the pending tab in the mobiGlas.

Rebalanced mineral deposit merit rewards while in prison.

Increased the trade value of Quantanium.

Added projected merit contribution rate to prison sentence screen.

Balance pass on quantanium ore spawning density.

Audio updates for actor status critical statuses.

Weapons and Items

Added size 1-3 ship coolers to Arena Comander REC rentals.

Added all size 1-3 ship power plants and size 1 gimbal mounts to REC rentals.

Ships and Vehicles

Adjusted all debris lifetime values for vehicles and ships.

Adjusted radar and MFD displays in the Reliant to avoid overlap.

Bug Fixes

Visor status sounds should no longer randomly play throughout a session in any location. No more BEEP BEEP BEEP.

The Scythe should no longer spawn and land with part of its landing gear clipping into the pad.

UGF Assassinate Lawful missions on Lyria should now have an assassination target.

Fixed missing ambient audio in front lower room of Drake Caterpillar.

Fixed temperature dropping very cold when standing near the customs window at the spaceport in New Babbage.

Fixed interaction points to spawn ships not being visible in the hangar module.

The open/close door button on the vehicle storage terminal at the prison should now work correctly.

Player should no longer randomly become stuck to where movement controls are not operable.

Opening the Personal Interaction menu during Quantum Travel should no longer drop ship out of QT.

Guards in Lorville should no longer be in a hunched pose and looking around erratically.

The "None" button should no longer flicker when switching attachments on the weapon attachment menu.

Fixed thruster effects firing backwards for remote clients.

Fixed an issue preventing Ruto's initial mission from showing in the mobiGlas.

The rear hatch of the Cutlass cargo area should no longer appear to vanish when viewed from the hold.

Players should no longer respawn invisible when getting out of prison.

Damage should now show on doors, turrets, and lifts for ships and vehicles.

FPS AI should no longer aim in a random direction prior to aiming at the player.

Crash recovery should now consistently appear for client crashes.

Friendly /Enemy AI Ships should now correctly fire on players and each other.

Prison transport mission should now correctly show Security Escorts/Forces Remaining.

Oxygen level should no longer replenish when reaching the deepest parts of the Natural Caves located in the Work Mines of the prison.

Fixed a bug that could cause the player to black out in first person while performing actions that shouldn't cause it.

Fixed an issue with the Carrack copilot joystick animations becoming detached.

Fixed missing holographic preview for some weapon optics when using updated direct UI interaction.

The volatile cargo light should be working again.

The Claimjumper mission to HUR-L1 should no longer direct the player instead to HUR-L3.

The Door leading into New Deal should now open.

Train doors at Lorville should no longer trap the player inside.

Technical

Fixed 8 server crashes.

Fixed 5 client crashes.