Posted 09 February 2015 - 03:30 PM

-edit- this is a bit high but I figured it would be the best way to account for mechbay clicking and the 30-min CW matches

(or more forgiving fermi estimation , in the magnitude of the 10000s)

With the most recent tournament results, I have out of boredom and curiosity made a rough estimation of Mechwarrior Online's player population.Hard Facts:~400,000 points were earned over a 72-hour period24 players per matchSome assumptions:Each game takes 15 minutes (including searching, ready screen, score screen, etc.) and nets 15 points. (The main assumption is that most players are playing in regular drops as opposed to CW)Numbers are rounded for easier reading.400000 points ÷ 15 points/game = 26666 games26666 games ÷ 72 hours = 370 games launching every hour, or 6.2 games/minute15 minute games means that there are, on average, 93 concurrent games93 concurrent games with 24 players per game = 2200 concurrent playersIf the population follows the same pattern as Steam , (which it probably doesn't, but Steam data is the best analogue I can think of) the peaks and troughs are 25% above and below the average, respectively, meaningUsing patterns from Eve online we can estimate the overall population and not just average concurrent users. In 2013 Eve hit 500000 subscribers , and the average server population was at around 32000 , meaning 6.4% of subscribers were online at a given moment.Transcribed to MWO, that means that if the average number of players online is 2200,

Edited by Tai Fighter, 09 February 2015 - 07:49 PM.