CORE RULES :

RULE # 0 : Rules or/and equations grow @ rate of 1 per month; but, Version # = [((year) – 2000) / 10], Version V, for the web-page version. So, in 2002, the Version # is @ V 0.2 by [(2002 – 2000) / 10] = 2/10 = Version V 0.2. So, % complete = (100*V), where % @ V 0.2 = 20% complete, < currently > for the web-page version. Then, in 1999, V = -.1. RULE # 1 : In the short term, binary logic < order > [soul equation] is far superior (?) than fuzzy logic < chaos > [cloning equation]. Most of the universe seems to be working in or using binary logic, with a constant state of war being waged against fuzzy logic by binary logic & vice versa. You don’t have to look too far for examples. Look @ RULE # 34, # 78, # 80, & # 83. RULE # 2 : MAG or Martial Arts Grade of @ [1 – 1/((his C2 DP)^(1/2))] = % success in combat. Rule for a demi-god or a mutant that looks like a demon, look @ RULE # 59, Look at RULE(S) # 3, # 45, & # 46. Mutants or a genius are > 30 C2 DP, while a super mutant is > 30 C1 DP, such as Graviton, Quantum, Mystique, Juggernaut, Gladiator, Nightcrawler, but Rogue would be @ 25 C1 DP = 90 C2 DP, as because her DP is between Colossus & the Juggernaut. RULE # 3 : The (my) role playing game HYBRID relies on this RULE # 3, with conjunction of RULE # 6. The following rule, along with RULE # 45 & # 46, is / are most important rule in that it helps the player figure out how to distribute & manipulate points to his advantage, limitations, or disadvantage ( which, sometimes, may serve as an advantage, depending on the situation ). Whatever arithmetic or math operation you perform on LS or life-span to either decrease or increase his, its, or her LS, you need to perform the exact opposite arithmetic or math operation on his, its, or her PL or power level. So, if you apply a [LS + x], then apply a [PL – x], which is used for the Elders of MU ; if you apply a [LS – x], then apply a [PL + x], which is used by most mutants of MU; if you apply a [LS / x], then apply a [PL*x], which is used by Galactus of MU, including his Ultimate Nullifier; if you apply a [LS * x], then apply a [PL / x ], which is applied by Highlander Duncan McLoud. If you use [LS^(1/2)], then you’d need to use or apply [PL^2]. And, if you used LN(LS), you’d need to apply LN^-1(PL), to balance out both sides of the LS_PL equation, where default psyche remains same , but < you need RULE # 3 to actually play the rpg HYBRID, so you should really memorize this little paragraph, but you’ll need 1 other rule besides RULE # 3 that being one on converting from one unit to another such as C3 = C2^LOG10(C2), for LS, PL, & DP >. Look @ RULE # 165, and # 202. RULE # 4 : The following equation may be flawed, and may NOT accurately depict reality for height . But, one has to start somewhere; so, height in ft. for an average male = [{(C3)^(1/2)} +/– (M^2)] or [{(C3) / (M^2)}^(1/2))], where C3 is @ PL or power level, NOT DP, but for mutants such as Dr. Pym of the Avengers, you’d want to use DP or default psyche rather than PL for growth & shrinking, and where modifier M = LOG10(Y), but +M for beauty & -M for ugly, where Y = % of beauty or ugliness. For a guy that’s mixed breed, leaving out the modifier M, but only for a super tall guy such as for a Titan, in sci-FI tv series Hercules, when calculating either his height or C3 DP. This equation when applied to different races needs a modifier. Using height in ft., for an average Frenchman , during the Renaissance @ M = 1.41 @ +26%, but currently @ M = 1, for some parts of France, but NOT sure how prevalent is the distribution @ M = 1, strangely, but value of M probably varies geographically & (time) periods of wars & emigration, C3 DP = [(M^2)*{(his height)^2)}] , for European descent, which in height in ft. = [{(his C3 DP) / (M^2)}^(1/2)], where M = +1.41 for +26% EXTRA beauty; but, an Israeli male < @ or greater than 10% of population, {not sure of exact %} 10x% of Orientals & other races > can fall into either one of these 2 equations, depending on appearance; but, for most other races, C3 DP = [{(M^2) + (his height)}^2], for non-European descent, such as for a Middle-Easterner or South-Asian, his C3 DP = [ { (-(-1 or -1.41)^2) + (his height) } ^2]; for an average black man or for an average African American @ M = 0, his C3 DP = [(height)^2], but rarely @ [(+1 + (height))^2] @ C3 DP; & for an average Italian male @ M = +1 @ +10%, C3 DP =[{+1 + (his height)}^2] @ M = +1. For an oriental male, use same equation as used for an average South-Asian @ M = -1 @ -10%. Equation useable for DC Lobo @ M = +3 for +1,000% EXTRA beauty. The only difference between the height equation in RULE # 4 & equation used in RULE # 11 to compute annual salary is that the height equation uses C3 , while equation to compute wealth uses C2 . Look @ RULE # 8, # 11, # 14, # 15, # 60, # 142, & # 182. RULE # 5 : C0 for mutants, humans, or/and their weapon(s) is @ [C1*(C1^(1/1))] = [C1^2], but damage by weapon(s) created by human(s) would be more correct if written @ [((C1)/2)^2] = C0, where, for brick character(s), C0 = STR = [(his C2 DP)*((C2 DP)/10)^(1/2))], to check for accuracy. The next scale, level, or status of C0 is the demi-god scale @ [C1*(C1^(1/2))], where, here, C1 = [((C0)^2)^(1/3)]. The C0 can be used to figure out the life-span of a mutant @ C0 DP default psyche @ {demi-god scale}, where life-span in years = about 10^[3*LOG10(C0)], where C0 = C1 LS Look @ RULE # 66. STR @ C0 godly scale = [C1*((C1 DP)^(1/3))]. NOTE the increase in the exponent’s denominator by 1 for each increasing scale or notation for status. So, a god-like entity @ 569 C1 DP would be @ [569*(569^(1/3))] C0 = 4,715 C0 @ DP on a godly scale, which if applied to a lesser godly entity would get a [(569/3)*((569/3)^(1/3))] = 1,089 C0. There are 4 more equations for psyche that you should know; they are: 1) C0 psyche = [(C1 DP)/LOG10(C1 DP)], such as for Dr. Doom; 2) C0 psyche = [(C1 DP)/1] = [C1 DP], such as for some of the gods worshipped by humans of MU earth; 3) C0 psyche = [(C2 DP)/2], such as for the MU Tony Stark & Jean Grey; & 4) C0 psyche = [(C3 DP)/3], such as for giant insects. But, NOTE that 4,998.82 C0 psyche for a Celestial is @ 83.8 C1 DP by 83.8^LOG10(83.8) = 4,998.82 C2 DP. NOTE that 83.8 C1 DP = 43.57 C0 Psyche for Dr. Doom @ 43.57 C0 by [83.8/LOG10(83.8)] = [83.8/1.92] = 43.57 C0 Psyche, a slightly LESS powerful version that the one during the ‘80s Secret Wars. And, NOTE that if you put a Celestial @ 1,000 C0 psyche, then let that C0 psyche = 1,000 C2 DP, which = PR or power rating that of HULK < if you include power to dimensional travel, when the HULK was trapped in the alien dimension by Dr. Strange, when the HULK came across his arch-enemies the U-Foes trapped in one of the dimensions within the Crossroads of Dimensions, the same place, that the future alter-ego of HULK, known by the name of Maestro ended up & wrecked havoc upon the Crossroads of Dimensions, though NOT sure if the HULK’s access to the CD was natural or due to his alliance with Dr. Strange : IF access was due to HULK’s alliance with Dr. Strange, you’d want to put the HULK @ 25 C1 DP = 90 C2 DP by 25^LOG10(25) = 90, but I’m NOT sure if it cost Dr. Banner any points to create & maintain the alliance, as if it cost him points to create & maintain his alliance with Dr. Strange, or if Dr. Banner as HULK had power to dimensional travel, then double his C1 DP to [2x25] = 50 C1 DP, putting HULK @ same PR as that of THOR @ 50 C1 DP or (1/2) that of Mephisto, who is 1.5x or/to 3x PR that of Silver Surfer, @ PR between 35 & 70 C1 DP for SS >, with PR of THOR & Phoenix based on 2 of the ‘80s MU comics { Thor vs. Celestial : this was during the High Evolutionary storyline } & { Phoenix vs. Celestial : this was when the X-Men were in the Kree Empire < but, NOT sure exactly > } < NOT the actual title, but PLOT for each of the 2 series >. Look @ RULE # 67, # 75, & # 76.



RULE # 6 : Life-span = [X*C3], where X > 2 when C2 < 20, else X = 2 when C2 LS greater than or = 20. Also, X = [20 - C2 + 2 ]. But, NOTE that LS or @ C2 = [C0 / 5] for immortality. So, a human @ 19 C2 DP, would have an of [20 – 19 + 2] = 3; but, note that his PL is, also, @ 19 C2. And, when/if his COM is @ 19 C2, his no mutant power(s), because he has no difference or difference of 0 by [19 PL - (COM @ 19 C2) ] = 0 difference. For Galactus, use 60 C1 LS to generate a LS of 19.87 billion years for Galactus, meaning you’d reduced his default LS to 60 C1, & increase his PL with arithmetic operation opposite to that used to decrease his LS. So, if either a {-} or a {/} was used to reduce LS, then use {+} or {*} to increase PL. Look @ RULE # 5, # 26, # 31, & # 202. RULE # 7 : Equation for FORCE FIELD(S) < greatest military equation for both military & non-military applications > for ARTIFICIAL phenomenon(s), such as a nuclear blast, where C3 = @ DP for TL, for its diameter in millimeters = 10^ [C3^(1/3)] = 10^ [C3^.333] = 10^[C3^(1/r)], where r = LOG10(D), where D = radius in meters , where the just mentioned equation can be used to calculate the CORE temperature of nuclear reaction(s), where you can use the Soul Equation to figure out the number of workers needed for a project like the Manhattan Project, but use the exponent of (1/4) for matter-antimatter reaction(s) on @ C3 @ DP or default psyche, and (1/5) if C3 @ PL. The variable K or exponent for the natural force field equation = [5 + L], where L = (C2 / 400), where L = e = [(C2 DP) / 100)^(1/2)], where @ 400 C2 DP, e = 2, and where C2 = DP or default psyche, where r = [ K / 2 ] = 3 if K = 6. But, the force field for NATURAL phenomenon(s) for its diameter in millimeters = 10^[C3^(1/K)] = 10^[C3^(1/6)] for Mars, where C3 = DP or default psyche : you can apply this latter equation for the planetoid equation to figure out it’s diameter ; using the former equation for an artificial phenomenon, you have to artificially boost it’s life-span by decreasing its PL or power level, which you can apply to appropriately. Use RULE # 47 to check for accuracy. These 2 force-field equations hold & give shape to most of the rules in my (this) rpg HYBRID. You can, also, figure out Nd6 damage by a nuclear blast or attack. If C3 = PL rather than DP, then add the modifier +1 to the denominator of the exponent, meaning the exponent (1/3) should be change to (1/4) if C3 is @ PL or Power Level < greatest military equation : can be used to create all sorts of missiles, from bullets to nuclear warheads >. Look @ RULE # 8 , # 48, & # 110. RULE # 8 : IQ = [10*C1] ; C1 = [TL*3] ; TL = [C1 / 3 ], where C1 is based on PL, where it is assumed that C1 is @ default ; but, for special effect(s) or power stunt(s), IQ is based on PL or power level, as is COM, based on PL; so, for an average African American adult male, you need to put him @ 12.54321 C1 DP = 28.55 C3 DP = 16 C2 DP , where Average Mind, Body, & Soul = AMBS = [(his C2 DP)^(1/2)], giving him a 4 AMBS for someone such as Wesley Snipes would have an IQ of 125.4321 ; so, he would get a TOTAL CHARACTER POINTS of 125.4321 by [10*(his C1 DP)] = his TCP, but he may, also, have a TOTAL CHARACTER POINTS of [100*LOG10(his C3 DP)] = 145.56 TCP, with an uncertainty of [ 145.56 – 125.4321] = 20 points of uncertainty for his TCP. But, when C1 is moved away from default value, then there are 3 separate & distinct IQ equations. But, NOTE that the % of points consumed by COM for both genders are mostly = each of its opposite gender, but COST is greater for the female gender than for the male gender. Look @ RULE # 7 , # 9, # 10, # 49, & # 122. RULE # 9 : % of light speed @ C2 PL = [(2*(C2/100))^2]. So, @ 350 C2 PL, depending on size & mass of spaceship, percentage = 49% of light speed velocity, where C2 PL = C0 for velocity less than light speed = [X*[C2*C3]] @ C3 PL, which means between {[23^LOG10(23)]^2} @ C3 PL = (71.5^2) = 5,112 C3 PL & upper lower limit of 20,448 C3 PL, but 139 C2 PL = 39,130 C3 PL by 139^LOG10(139) = 39,130 C3 PL, where X = LOG10(Y), where Y = % of light speed, both @ PL, where C3 = material strength. For optimum, you’d want to use 70.71 C2 velocity & 70.71 C3. Here, 70.71 C2 velocity <in this equation> = between @ (10^4.15) mph by RULE # 155 & @ (10^5.814) mph by RULE # 178 . And, 70.71 C3 = properties of titanium & iron. But, note that 60 C2 material strength IN NOTATION OF MULTIVERSER RPG = 5@10 {(5*10+10 = 50+10), @ C2 PL } material strength if it has a material strength @ 1,451 by 60^LOG10(60), WHERE MATERIAL STRENGTH < X@Y > IN MULTIVERSER RPG & THAT MY RPG HYBRID ARE COINCIDENTALLY SIMILAR WITH SIMILAR ERROR ESTIMATES, BUT < IN MY OPINION > MULTIVERSER MIXES UP THE POINT DISTRIBUTION OF C3 & C2, JUST AS MOST OTHER RPGS, ALSO, MAKE THE SAME MISTAKE, INCLUDING HERO & ’86 MU TSR RPG. But, note that the UNCERTAINTY of iron @ 4@9 = 49.28 C3 PL which = 20 C2 material strength which tells that the material strength x@y or @ [10*x + y] is NOT uniform for MS, as well as average stat of 1@6 or [10*1+6] for adult human males which depends on many factors such as race & country of origin, since what may be average in one country may not be average in another country for set of humans. At extreme values, the notation x@y or [10*x + y] is @ C2, but @ human levels x@y is at C3. So, the time traveling spaceship & its male captain < trying to trick time into bringing his wife back from the dead which reminded me of the MU Elders challenging Mistress Death, but getting back to the captain > that challenged Jameway & her starship Voyager would be @ (2/3) C1 DP that of Jameway, or @ same power rating as the BORG Queen @ (2/3) C1 DP that of Jameway, putting her 90 to 93 DP by [(1.5)*(60 or 62)]. Look @ RULE # 10, & # 30. RULE # 10 : Warp # = [C2/Y], where Y = [ 100 *( 1 +LOG10(L))], where L = length of spaceship in meters, where in # of tons = 10^[(C2)/ (M*C3 PL) ], where C3 PL is size & mass of vehicle, and where the modifier M = LOG10(%), where % of it being compact & dense, where M = 2 for an aircraft carrier , but the equation contradicts laws of aerodynamics of wind resistance would <in theory> tear a plane apart @ M = 1. But, anyway, for FTL, you need or it’s assumed that the DP of character(s) is @ greater than 30 C1 , where FTL in x light speed = [C2], meaning a TL @ [152*6.58] = 1,000 C2 PL @ LS = [152/6.58] = 23.1 C2 would have ability to travel {2^(7.5 - 1)}x or {(-1 + 2^7.5)}x light speed = [10^{{(C1 DP)/10} – M}]x light speed, where M = LOG10(L), where L = length of spaceship in meters @ length of 10 meters such as of Star Wars @ maximum X to Y = 90x to 180x light speed @ C1 DP [30]; and, anything @ greater than 40 C1 DP, the laws of relativity breaks down considerably more in favor of the genius , mutant, robot, or demon where TO TURN a planet into a giant spaceship, the minimum needed or required C1 DP = 40, where if his C1 for both his LS & PL are = to each other, then his IQ or TCP (in HERO4 : 250 Point Project) = 400 to 658 TCP @ 40 C1 DP = 3,867,373 TCP OR <C3 DP> in Hero 5th & why TCP for the female character with dimension travel isn’t listed in the <current> CHAMPIONS UNIVERSE . But, minimum cost for hyper or/and warp space is @ about X (120) C2 PL. MC = X (123) C2 PL. Warp # = [C2/Y], where Y = [ 120 *( 1 +LOG10(L))], where L = length of spaceship in meters. Warp # = [C2/Y], where Y = [ 123 *( M +LOG10(L))], where modifier M = LOG10(%), where % = percentage of uncertainty for minimum cost for quantum barrier, where L = length of spaceship in meters. Use MC = @ Y (250) C2 PL to look into an alternate dimension without traveling into it; and, use MC = @ Z (520) for to travel to an alternate dimension. Look @ RULE # 8, # 9, # 16, # 30 , # 95, # 132, # 156, # 159, & # 189. RULE # 11 : The only difference between the height equation in RULE # 4 & equation used in RULE # 11 to compute annual salary is that the height equation uses C3 , while equation to compute wealth (annual salary) uses C2. In a world with only a handful of mutants, use [C2 PL] for humans to compute wealth or/and luck advantage in GURPS, but in a world where mutants are common & appear as common lightening & other natural disasters, use [C2 DP] for mutants to compute wealth or/and luck advantage in GURPS, but the 2 competing systems, sometimes, overlap, such as @ 144 C2 DP , though one way to remedy the problem would be to use [C2 PL] @ the low end of the power spectrum & to use [C2 DP] @ the high end of the power spectrum to compute salary, but for characters over 144 C2 DP, it starts to get silly if you use the same equation, and play super characters like MU Dr. Doom & have this equation work is to for NOT to have Dr. Doom share his technology with the general public, meaning keep it for himself > : it’s made worse with the introduction of more powerful characters such as in & of MU, and why maybe in HERO, wealth & luck advantage is similar to that of GURPS < in my opinion >, such as in the < current > CHAMPIONS & CHAMPIONS UNIVERSE. Now, getting back to my homebrew rpg system HYBRID, all players start with DP, though the status [C3, C2, C1, or CA] is determined by the GM & the type of campaign. 4 AMBS = 16 C2 DP, but depending on geographic location, the average guy may be @ 9 C@ DP or high as 25 C2 DP, such as in the middle of the ring with members of a WWF, World Wrestling Federation; or, in some parts of 3rd world countries, low as 5 C2 DP for an average guy. To compute [C2 PL], which COINCIDENTALY = to wealth or/and luck advantage in GURPS rpg, use RULE # 3 to compute [C2 PL]. The following is COINCIDENTALLY SIMILAR to GURPS, where [C2 PL] = # of points of wealth or/and luck advantage in GURPS. Annual Salary, $ @ = 10^[{ X ^(1/2)} + (M^2)], where X = [C2 PL] for in normal world close to the real world, ELSE either use [C2 DP] for mutants or for in a world of mutants, $, annual income for in of year 2002 . But, Y = wealth advantage = [C2 PL], but @ 144 C2 DP, X = [C2 DP] ; Y = 216 @ 144 C2 DP @ 216 C2 PL @ 72 C2 LS = 216 ¥ = as # of points of (wealth) advantage in GURPS =, {try it for a profession athlete @ 25 C2 DP @ Y = 30, or for a movie star, but due to unequal distribution of income, this equation doesn’t work for all people, since some people are paid more than they should get or earn, while others get or earn less than they should earn or get, where Y, which is COINCIDENTALY SIMILAR (by PURE COINCIDENCE) to my homebrew rpg system, regarding the value of the variable Y, where M = modifier = LOG10(%), WHERE % = either luck or how corrupt a person is : MOST humans are 10% corrupt < by corrupt I mean by wanting to maximize personal gain; but, for (true) trolls, NOT some person victim of some campaign of misinformation or propaganda, for these (true) trolls, their % corruptness or level of nastiness would be @ M = +1.41 = 26 % ; violent criminals would get or be @ between M of 1.73 & 2 for 54% to 100%, as their % of corruptness, though it’s possible that this % is used as a level of self-defense [(collateral damage vs. terrorism) debate] > = M = 1}; so, @ M = 0, his annual income = $ 1 trillion @ 144 C2 DP ! So, a 6 TL A-bomb @ 36 C2 PL would cost $ 1 million, because it’s made collectively @ 36 C2 DP, going back to starting equation in RULE # 11. For female characters, she’d have to use her mating equation to figure out her PL, or simply convert her COM to C2 PL which is an oversimplification of the mating equation. The only difference between the height equation in RULE # 4 & equation used in RULE # 11 to compute annual salary is that the height equation uses C3 , while equation to compute wealth (annual salary) uses C2. Look @ RULE # 11, # 145, # 182, & # 184. RULE # 12 : For FREEZING, C2 = 10*LOG10(T), where T = absolute value of negative but uniform temperature within line of sight, where he’d need between 24 & 26 C2 to turn a tiny object to -273 *C or -406 * F. If you apply Bose-Einstein Condensation for freezing power, he’d need C2 PL between 24 & 26 C1 to freeze everything within line of sight. RULE # 13 : For HEAT, C2 = 10*LOG10(T), where T = temperature of uniform distributed heat within line of sight, but its central CORE TEMPERATURE would = 10^(C2^(1/2)) GIVING A CORE TEMPERATURE OF 10 million @ 49 C2 PL, with average temperature being @ 10^[(C2 PL) / 10 ], where @ 50 C2 PL, temperature = 100,000 F. or C by nuke blast. Look @ RULE # 180. RULE # 14 : Height, length, or wing-span of ANIMAL = [C3 / n ], where n = ( N / e ), where e = # of environments that it can live & survive in, where N is in [Nd6] {1 time maximum} damage, where N = [-1 + C3^(1/Z)], where @ Z = 2 for 2 nd dimension for surface damage on a 2 dimensional scale such as on surface of a planet, moon, or a star, N = [-1 + C3^(1/2)], where @ 49 C3 = access to TL capable of doing a { (maybe)1 time maximum} damage of 6d6 surface damage on a 2 dimensional scale . So, Godzilla wanting to create a nuclear ray from his mouth, use Z = 3, for a 3D damage, where N = [-1 + C3^(1/3)]. In other words, after determining its C2 DP based on its size, give it an extra 1 AMBS, increasing its AMBS by 1, meaning if its size is @ 9 AMBS = 81 C2 DP, but it has monstrous power(s), then give it an extra 1 to its AMBS, giving it a NEW total of 10 to its AMBS, where a 10 AMBS = 100 C2 DP . A whale being able to do a 1d6 damage would get an n = 1 ; but, a GREAT WHITE SHARK being able to do a 2d6 damage would get n = 2, giving it a C3 DP of 25, but @ 25 C3 DP it would be a young great white shark & not yet an adult version of itself, where an adult version of a great white allowed to reach its full potential would have a maximum of 40 C3 DP if its maximum length would be @ 20 feet, giving it a higher C3 DP if its potential for maximum length is greater than 20 ft. such as 25 ft., which would, then, give it a 50 C3 DP which is about 20 C2 DP, which is also, usually the maximum potential for a black man in terms of his genetics & adult physique, where a perfect looking black man would get a 20 C2 DP for his looks, but use n = .5 for a jellyfish & n = 1 for a snakes & most animals, except humans, who have a high n & e value. Look @ RULE # 20, # 73, # 74, # 111, # 113, # 140, & # 167. RULE # 15 : Height in ft. for a mutant = [C2/(N^(1/2))], where N = N in [Nd6] {1 time maximum} damage, where N = [-1 + C3^(1/2)]. So, if he’s @ 900 C2 & able to do a [[23,107]d6] damage, his height = 5.92 ft. : you’d want to use this for a super-mutant. [(23,108)^(1/2)] = 152 ; Height = (900 / 152) = 5.921 ft. So, the most advanced 1980 US tank would be @ 40 C2 PL. Look @ RULE # 138. RULE # 16 : For FLIGHT, C2 TL sometimes = (10*ff)*[LOG10(mass, tons) + d*LOG10(velocity, mph)], where d = # of dimensions of or/and to flight, where you’d want to use d = 1 for a battleship or a ground vehicle such as a tank & d = 2 for a plane & d = 3 for space travel, & where ff = fudge factor for resistance to medium that the object is traveling in or through, where ff = 3 @ 30 C0 material strength object as through solid granite : ff = [C3 / 10 ], where C3 = material strength of object. So, ff @ 8.83 would have a C3 = 88.3 C0 material strength object that the object is tunneling through. You can use "ff" for ice-breaker technology as used in WWII by American made ice-breakers by the Russians, as well as by the Americans for safe passage of ice infested seas near & around Greenland. ME(sserschmitt) 262 will be @ 262 C3 . The ZU_23 ( 23 millimeter anti-aircraft gun) be @ 23 C3 TL. Give G-force battle plane a 111 C2 PL. But, the most simple flight equation is velocity = [10^((C2 PL – COM)^(1/Y))], km/hr or mi/hr, where Y = (1 + Z), where Z = # of dimension. Use Y = 2 for radio waves, and use Y = 3 for velocity for spaceship or/and aircraft, where friction of air is replaced by relativity in/of space. Look @ RULE # 23, # 63, # 97, # 155, # 160, # 179, # 183, & # 189. RULE # 17 : ( Optional ) # of dice used in the game = [# / 6 ] @ C_something. Use a 3d6 @ C1 for 18 C1, or 4d6 @ C2 for 24 C2. For a [251.19] ft. long male monster @ 24 C1 = 80.35 C2 DP = 4d6 @ C1. Look @ RULE # 188, which contradicts RULE # 188, which is a more specific combat rule as to when rolling a dice, but works on the same principle as # 17. RULE # 18 : # of clones = [-1 + ((creator’s C3 DP) / (clone’s C3 DP))] : fuzzy logic ; @ 12 COM & 100 C3 DP, he’d be able to make 1 clone of himself @ (1/2)x100 = 50 C3 DP, assuming his COM is @ 50 C3 DP or default psyche @ COM between 10 & 12. Look @ RULE # 19 & # 84. RULE # 19 : C0 for shrinking = C2. But, to figure out how much the object can be shrunk to is 1/ [1+ (# of clones)]. Another shrinking equation @ PL or power level [C1] @ (1/y) oforiginal height, where y = 10^[(C1/10) - 1], which @ DP or default psyche [C1] the equation changes to y = 10^[[(C1/10) - 1]^2] for a humanoid mutant or meta-human @ normal height of between 1 & 2 meters. If he were @ 30 C1 DP or default psyche, he’d be able to shrink to a cellular level height of (1/(10^4)) of his original height, with cost to his ENDurance for both shrinking & returning back to his normal height between 1 meter ( 9 year old ) & 2 meters ( 16 years or older). So, if he were @ 40 C1 DP, he’d be able to shrink to an atomic level height of (1/(10^9)) of his original height. THEN, @ 50 C1 DP, he’d be able to shrink to a sub-atomic level height of (1/(10^16)) of his original height which would be size of atomic particles. So, if a male teenage mutant or meta-human were @ 20 C1 = 49.281 C2 DP or default psyche, he’d be able to shrink to a height of (1/(10^1)) = (1/10) of his original height. But, if he were to shrink to a super sub-atomic level height of @ (1/(10^25)) of his original human level height, he’d need a C1 default psyche of 60. Look @ RULE # 18 & # 109. RULE # 20 : To create giant monster(s), use height = [C3 / n], where n = [C3^(1/3)] for monsters, where n = ( N / e ), where e = # of environments that the monster can survive in & N is in [Nd6] {1 time maximum} damage the monster can inflict, prevent, or siphon-off. N = [-1 + C3^(1/2)] = [-1 + C3^.5]. Another equation for height, wing-span, or length in ft. for monster(s) = [10*C2]. Still another equation for length in unit ‘ft.’ of monster(s) = [10*((C2/10)^2)] ; so, then, a giant flying fire-breathing turtle would be @ 50 C2 DP or default psyche. The variable “n” consists of 2 parts, where sum of % [lethal or benefit] & % [beauty], where n @ 1 = 50% (lethal if dangerous or benefit) & 50% beauty for (an) animal(s), where [0.5 + 0.5] = 1.0 for n. Or, as a rule, the master genius needs to be @ +10 C_something greter than C_something of object, meaning if Godzilla is @ 25 C1 DP, then master genius [the alien(s)] would need to be @ [25 + 10] = 35 C1 DP : the same applies to Galactus, meaning if you put Silver Surfer @ 25 CA DP, then Galactus needs to be @ [25 + 10 ] = 35 CA DP. But, Galactus has multiple heralds, so ADD + 1 for each (extra) herald of Galactus, so ADD + 5 to 35, giving Galactus [35 + 5] = 40 CA DP. If you equation to get average psyche in MU SAG, it’s comes to [(his DP) – 10] = [40 – 10] = 30 average psyche in MU SAGA for Galactus, so the estimate(s) & conversions is/are accurate. You can, also, use this for cloning equation @ low values, such that if an animal is @ 10 C2 DP, the master genius needs to be @ [10 + 10] = 20 C2 DP. Look @ RULE # 14, # 111, # 113, # 137, & # 140. RULE # 21 : A mutant @ MS = STR. But, material strength, m.s., is @ C3 PL, or written as C3 C0 which would require TL @ appropriate C3 ; so, a 1,000 C0 material strength would be @ 1,000 C3 PL & an IQ of 207 @ 20.7 C1 DP to manufacture @ 1,000 C0 material strength object such as adamentium = 5@4 ms @ 54 C2 PL. But, these estimates may not be accurate @ their C3 PL, as the following material strength chart is probably more accurate : for example, hard wood @ 10 C3 PL, cement @ 40 C3 PL, concrete @ 90 C3 PL, reinforced concrete @ 125 C3 PL or @ 125 C0 m.s.., steel @ 160 C3 PL, iron or/and titanium @ 250 C3 PL or @ 250 C0. Look @ RULE # 9, & # 139. RULE # 22 : For time travel, ALWAYS add 10 & increase magnitude of unit by 1 if object if object is time tunneling, whether or not the object is organic, since the object will automatically have a larger C2 value if it’s inorganic. By a combination of my equation(s) or rule(s) # 22 & # 23, meaning that a World War II battleship Yamato would be @ 56 [ C2 ] PL which is changed to 56 C1 DP, where you give the Yamato ONLY 56 C1 PL or power level, then it would have only the Energy Canon technology & capability, but very little hyper or warp space technology & capability for which [ the latter ] you need to give the Yamato a NEW TOTAL OF 56 C1 DP or default psyche. So, you’d want to add 10 points to 56 C1, giving it a NEW TOTAL OF 66 C1 DP. If a ham-radio operator @ 20 C2 DP wants to alter history by sending messages through time, he’d need [20+10] C1 DP = 30 C1 DP, where C1 is a unit in magnitude more than C2. 30 C1 DP = IQ of 300 to 476 @ 152 C2 DP. But, an object such an air-craft carrier @ 63.40 C2 would need [10+63.40] = 73.40 C1 PL or power level to travel to alternate time-line, by my estimate, assuming the population of crew is small, according to the cloning equation, where their SUM C2 cannot exceed that of the aircraft carrier’s @ 63.40 C2 PL. Look @ RULE # 41. RULE # 23 : Teleportation = 10^[(((his C2 DP)^(1/d))/d^2], distance in # of meters, where d = 2 for teleportation (warp or hyper) space; d = 3 to appear simultaneously at different locations; d = 3 for time bubble for time travel; and d = 1 for to send & receive radio messages by a ZERG. This equation used when # of generations <in human terms> approaches INFINITE, THEN the unit “meter” changes to “light-years”, where C2 = power level or PL. If life-span (LS) is @ power level (PL) THEN power level (PL) is @ default, and life-span (LS) is @ default. Flight near a planet is @ [C0 / 5] @ C2 , but/& when speeding up for teleportation, it’s @ C2 PL for flight. Note that to convert a human to a super-mutant, change his C3 DP to C1 DP. Look @ RULE # 16. RULE # 24 : An average galaxy @ X or 120 C1 DP or default psyche = diameter of 120,000 or [(C1 DP)*(1,000)] light-years with one billion stars, but diameter of Milky Way galaxy is @ or has diameter of 100,000 light years due to maybe (?) because (?) earth being richly inhabited by a rich variety of life forms, but if this is not the case, just give the Milky Way Galaxy a 100 C1 DP @ diameter of 100 thousand light-years . So, the # of stars in a star-space = 10^[(C1 – 50) / 5.55], where the sun would get between 50 & 60 C1 DP, and where C1 is @ DP, where C1 DP for a galaxy = 120. But, when C1 = PL, the just mentioned equation to compute # of stars in a galaxy changes to the following: # = 10^[(C1 – 50) / (Z*Y)], where Y = 5.55, where Z = 2 or 3, where Z determines % of chance of their being earth-like planet somewhere in the galaxy @ % = [1 – (1 / Z)]. So, @ Z = 2, % chance of their being an earth-like planet in the galaxy is @ 50%, and if Z = 3, then % chance of their being an earth-like planet isn the galaxy is @ 66%. But, NOTE that @ MUTANT @ 30 C1 DP = 152 C2 DP can simulate power level that of a star by increasing his PL to [152x5] = 760 C2 PL or power level but @ cost of decreasing his life-span to [152/5] = 30.4 C2 LS or life-span, allowing him his nova like power(s) for a moment in time by NATURAL force field equation, where exponent (1/5) is used @ 272 C2 DP gives a reasonable mass of 10^[[272^LOG10(272)]^(1/5)] = 10^[[845523.63 C3 PL]^(1/5)] = mass of 10^(15.33) tons for a moon-like planet; but, the mass is in reference to a moment in space-time, meaning you’ll need a larger C2 DP value to have a realistic star. NOTE that 52.35 C1 DP object or star-space = 1 star like the sun @ 900.9 C2 DP, but a 1 neutron star would be @ 55 C1 DP = 1,068.716 C2 DP, while a black hole would be @ 60 C1 DP = 1,451.516 C2 DP; &, a 66.53 C1 DP 2,105.68 C2 star-space = 10 stars : 10X every {11.1 to 16.65} C1 DP increments. THEN, # of stars in a galaxy @ life-span @ [120-60] = 60 C1& PL [120+60] = 180 C1 PL = 1 billion stars if galaxy has an earth-like planet ; else, if galaxy has NO earth-like planet, then maximum # of stars that it can hold is a 1 trillion stars ! Look @ RULE # 75. RULE # 25 : C2 DP of interstellar object is @ ( 1.59 *(100*X)), where X = LOG10(Z), where Z = its diameter in miles or kilometers. So, a planet @ diameter @ 10,000 miles would be @ 636 C2 DP. Then, the moon would be @ 477 C2 DP @ diameter of 1,000 miles. But, DC = [(C2 DP) / LOG10(C2 DP)], where @ 60 C2 DP, DC = 33.743. So, you start with the equation for mass of stellar object which gives an estimate @ = [(C2 DP)^(1/2)], in # of tons, but this doesn’t fully take LS into account, but in terms of averages, gives a new planetoid equation, where diameter & velocity = [10^(C2 / S)], where S = IQ of interstellar object = 10*LOG10(X), where X = its life span in # of years. So, for an unstable planet with a very short LS of 31,622,777 years, S = 75, which, also, = its IQ of 75 @ LS of 31,622,777 years. But, for brevity, use PL for COM of a planet or star to computer its size & its DP & LS. But, the sun should be @ [(49.5 + 56.5) / 2] @ C1 DP = 53 C1 DP = 940 C2 DP, where 49.5 C1 DP = 744 C2 DP, & 56.5 C1 DP = 1,174 C2 DP. But, a black hole is @ 60 C1 DP or @ 50% C1 DP of galaxy of stars. So, not mass, but volume plays a big role in determining its C1 DP for interstellar object(s). So, the earth @ 540.893 C2 DP would be @ 45 C1 DP. But, use S = 150 for most interstellar objects @ 150 IQ. RULE # 26 : # of galaxies = 10^[((C1 - X) / X)] = 10^[((C1 / X) - 1 ], where [X] = [120] & where C1 = PL or power level; but, IF C1 = DP or default psyche, THEN # of galaxies = 10^[((C1 - G) / G)^1.59], where value of G = 120 for galaxy @ diameter of 120,000 light-years = 120 C1 DP : what this does is that it puts mass of all (of) the matter in the universe @ 600 C1 DP for 10^9 billion galaxies. If we put the MU character Eternity @ 569 C1 DP, then his mass is @ 12.2% of all mass in the universe. One galaxy = (2.65 * 10^22 ) C3 PL character points. 240 C1 PL (default psyche) star-space = 10 galaxies ; @ 1,200 C1 PL, # of galaxies in its cluster = [10^9] or 1 billion galaxies by [(1200 – 120) / 120] = 9 exponent e, which you use on 10^e to calculate # of galaxies in a space @ 1200 C1 PL. But, most of these galaxies are not in a space of 1, 200 C1 DP, but @ space of 480 C1 PL, with the remaining space OUTSIDE & BORDERING THE CENTRAL CLUSTER OF GALAXIES WHICH WE PERCEIVE AS THE UNIVERSE, this outer space, excluding space within the central cluster of galaxies, being empty & used to generate the mass @ its center & keep it in equilibrium which we perceive as galaxies or the universe, remnants of the Big Bang, assuming that the universe works like a giant oyster, where the Big Bang would be like its pearl. This oyster like universe generate this pearl ( Big Bang ) every now & then but in terms of billions of years, where an oyster peal is generated every 12 months +/- (1 to 9) months, and likewise a or the Big Bang might takes place every 12 billion years +/- (1 to 9) billion years. So, the actual space that the universe that is perceived by us, without theoretical abstraction(s), is @ 600 C1 DP, giving an exponent e of 9 by [((600 - 100) / 100 )^1.59] = 12.923; for e = 3.01 to 4.569, you’d use a 360 C1 DP for space occupying about 9,862 galaxies. You can use this equation to figure out the most likely maximum distance that the Elders of MU have traveled to & what galaxy that they’re likely to be @; since, each is @ 56.9 C1 DP, they’re most likely to be within this or a nearby galaxy; but, in order to collect the other Soul Gems, they would need a minimum of 2 Soul Gems to collect the others, assuming that each of the 10 Soul Gems is in an adjacent galaxy, with exception of 2 being in the same galaxy. This same equation when used in DP or default psyche format rather than PL or power level format, it gives a 90 C1 DP for 1 galaxy & increasing every 60 C1, giving the following equation : 10^e, where e = [((C1 - 90) / 60)], where C1 is @ DP, but you’d need a C1 DP of 630 to get e = 9. NOTE that 60 C1 life-span of between (9.93 * 10^9) & (1.99 * 10^10) years, discrepancy due to uncertainty of X being between 1 & 2 in the life-span equation. So, @ 90 C1 DP, the galaxy has a life-span @ [90-30] = 60 C1 & power level or COM @ [90+30] =120 or X C1 PL for 1 galaxy. Look @ RULE # 5, # 54, & # 74. RULE # 27 : PK = ((C2 DP) / 10) = C0 # = # PK ( reading ). So, a C0 5 ghost(s) will be @ 50 C2 DP default psyche or DP, where you can get a "C0 # ghost(s)", "C0 # reading", or "C0 # entity". Use the cloning equation to figure out how many ghosts you can capture & contain in master containment unit. So, SLIMER @ “C0 5” would be @ 50 C2 DP. Since, the storyline of Ghostbusters starts in 2010, Egon would be @ 110 C2 DP, & why the master containment unit isn’t able to hold (ghost) entities @ too high a C0. The # of ghosts that the master containment unit is able to hold is = [e^X], where X = [[100 – (average psyche of ghosts in the master containment unit)]^(1/2)] @ C2 DP, with the difference of [110 – 100] = 10 points <advantage or limitation of 1/10> being used to capture the ghost(s). Look @ RULE # 72. RULE # 28 : There will be some discrepancies in the output when using these equations, just like in the real world between competing theories to explain what’s perceived as fact or facts. Look @ RULE # 0. RULE # 29 : Tacyion (force-) field(s), residue, crystal(s), liquid, globule(s), or resonance have properties of science or / and magic. Tacyions are used for or / & by science-fiction TL object(s) or / & effect(s), including magical effect(s) or / & magical object(s). RULE # 30 : FTL or faster than light velocity = either [-1 + 2^Z] or [2^(-1 +Z)] x light speed velocity. Z = Warp #, where Z = [C2/Y] . At MC or minimum cost of quantum barrier @ 100 C2 PL @ 10% uncertainty in cost, where LOG10(10%)= 1, Y = [ 100 *( 1+ LOG10(L))], where L = length of space-ship in meters. You’ll want to use Y = 300 for a 100 meter long starship . As a rule of thumb, a small spaceship can move NEAR @ light speed @ 30 C1 PL @ 10^7.42 MPH by [10^(LN(C2 PL)*LOG10(C1 PL))], where 30 C1 PL = 152 C2 PL, like in the movie Planet of the Apes or Triton in tv series Farscape; but, @ 40 C1 PL, that same small spaceship would move @ FTL; but, a large spaceship would need a 40 C1 PL to move @ light speed. You can use Fibonacci series for FTL @ every 5 to 10 C1 DP, depending on what value you use as base that you’re raising it to what Fibonacci # for # LY. You can check accuracy of this by [(C1 DP) / 10]^[(C1 DP) / 10] = # of LY distance traveled. But, when using this on Jameway @ 92 C1 DP, for purpose of plot, the equation changes to the following : [(C1 DP) / 20]^[(C1 DP) / 10] for her, but Caretaker < IMHO : figment of her imagination> teleports her by the following equation : [(C1 DP) / 15 ]^[((C1 DP) / 15], # LY. What the caretaker <really> represents is that the story begins millenniums into the future, where each millennium = 1,000 years, with story beginning @ 7,000 AD in the future, but that would put Jameway @ 70 C1 DP, @ about power rating that of Ensign Kim of Voyager. But, since Jameway @ 92 C1 DP, the story really is taking place @ 9,200 AD, not 70,000 AD. It’s possible that <another theory> Jameway is collecting different species from different timelines as members of her starship, but unable to assimilate the Borg Queen @ (2/3) her C1 DP, as Borg Queen chooses death rather than be assimilated by Jameway: a person of contradiction. Look @ RULE # 9, # 10 , # 95 , # 159, & # 189. RULE # 31 : C0 Immortality <ideally, but only if LS @ default > is in C2, but is really @ [C2*5] = C0 , <this is IMPLIED in the ’86 MU TSR rpg & NOT directly stated>, but works quite well for Galactus, and even entities ranging from humans to Elders of MU, as well as gods of MU, where C2 needs to be converted to either C3 or C1 to figure out life-span in years. 1,000 C2 DP = 1 billion C3 character points by 1,000^LOG10^(1,000) = 10^9. So, 500 C0 immortality for an Asgardian = @ 100 C2 immortality , while 200 C2 immortality for Olympian = 1,000 C0 immortality. The reason that we assign immortality to C2 is that 1,000 C2 life-span = life-span of 2 billion years by RULE # 6 . C0 for immortality = [((C1 DP)^2)/10], which is proportional to the length equation for monsters @ C2 DP, but this 2nd immortality equation slightly contradicts 1st equation of # 31, but is or may be slightly more accurate than the 1stequation if used for demi-gods, such as Galactus, but 2ndequation is inaccurate if used on LESS-THAN demi-gods, such as THOR. Odin’s PR or power rating @ Hercules. RULE # 32 : Power level can be measured in material strength, as well as for COM or beauty BY taking her LOG10(C3 PL). This rule is most often applied more to human female characters than to guys, unless he has growth power or ability to increase his body density. Look @ RULE # 187 . RULE # 33 : COM, for human females, = [(C1/10)^2] = LOG10(C3), where C3 = Power Level ; COM, for guys that are NOT mutants & less than 100 C2 DP, = [3*(C2/10)^2] ; COM, for guys that are mutants & less than 100 C2 DP, = [(C2/10)^2]. COM, for human female clone(s), = (C2/10). COM, for super-mutants, = [(C1/10)^2]. Look @ RULE # 84 & # 104. RULE # 34 : (Human) soul vs. (another human) soul : 10^[ -X + (((C2, larger value) - (C2, smaller value ))^(1/2))] @ DP, where X = 1 = LOG10(Y), where Y = 10% uncertainty. This equation should only be used @ C2 DP; if it’s used @ C1 DP, this equation changes to cloning equation; and, if it’s used @ C3 DP, it becomes a death-reincarnation equation. This equation is meant be used only @ C2 DP to measure # of lesser souls occupying a greater soul, manifesting as a body, sort of like in the movie series, “Nightmare on Elm Street”. A male Israeli @ 20.5878 C2 = 14 C1 DP & a Palestinian @ 14.6094 C2 = 12 C1 DP, the male Israeli’s soul would be @ 10^[-1 + 2.445] =10^1.445 = 27.8x that of his foe’s soul, using binary logic. On C1 scale, it’s 10^[-1 + (((C1, larger value) - (C1, smaller value))^(1/2))] @ DP = 10^[-1 + 1.414] = 2.6x that of his foe’s soul for the average male Israeli. You can use this equation to figure out # of men or persons needed to construct an A-bomb, assuming the they are @ uniform skill(s). You can, also, use it for the fictional character GLOVE in the ‘80s cartoon series “Bionic Six”, where you’d put GLOVE @ 24.64 C1 DP = 86.434 C2 DP, where 24.64 C1 DP = (1/2) C1 DP that of Scarab, Glove’s boss & leader, where Scarab would be @ 20 CA DP = 49.28 C1 DP = 733.1 C2 DP; and, each member of the Bionic Six would be @ between 36 C2 DP < 6 AMBS > & 49 C2 DP < 7 AMBS >. There seems to be some discrepancies by or according to RULE # 28. Look @ RULE # 69, # 97, # 174, & # 203 . RULE # 35 : Roll [ 66% or more ] for success in combat & skills. 18 C2 = elite male human ; but, a 18 C1 is a low level male mutant or a genius : both would get a 3d6 or a 3 six-sided dice, where you'd roll @ [66% or more] for success. 18 C2 = 37.645 C3 ; while, 18 C1 = 37.645 C2 by 18^log10(18). Look @ RULE # 17. RULE # 36 : To figure out # of men of manpower to get some job done, use the soul equation for worst case scenario & the cloning equation for best case scenario. You can, also, use this rule to figure out # of men needed to construct TL, if the average man in the group is @ # C_something. Nuclear technology is @ TL 7 @ 21 C1 = 56 C2 = most advanced 1956 TL. If each person is @ 20 C2 PL & if his PL = his DP, then # = 10^[(56-20)^(1/2))] = 10^6 = 1 million persons each @ 20 C2 to construct a 56 C2 PL nuclear bomb or/and missile per year, where # of such nuclear bombs or/and missiles = [10^((C2-x)/10)], where x = 56 C2 PL. A simpler equation to calculate manpower is simply assigning PL to [(year it was made) – 1900] @ C2 PL, convert it to C3 PL by C2^LOG10(C2), and making the following calculation : manpower = [[C3 PL]^2]. So, if Pakistan wanted to make a nuclear bomb @ 40 C2 PL, you’d convert 40 C2 PL to C3 PL = 368.635 & square it to get manpower needed to make a nuke. You get [[368.635]^2] = 135,891.54 manpower to make a nuclear bomb @ 1940 US technology. If you wanted to make a nuclear bomb using 1975 Russian technology, use 75 C2 PL, since both Russian & US technology are @ same levels, sort of like matter & anti-matter, anyway, you’d convert 75 C2 PL to C3 PL = 3,279.856, which you square to get [[3,279.856]^2] = manpower of 10,757,454 or 10.757 million to create a 75 C2 PL nuclear bomb @ 40 DC. RULE # 37 : Height / C3 = Height / C3. Add multiplier of (desired / desired ) on the left side. Add multiplier of ( standard / standard ) on the right side. This is an example of using the expression “star crossed lovers” to figure out the missing unit. You, THEN, solve for the missing unit . (Desired height)*(standard C3) = (standard height)*(desired C3). Desired height = [(standard height)*(desired C3) ] / (standard C3). RULE # 38 : Using C3 DP -> C2 DP for shape-shifting equation being same & = to creating a mutant. So, for shape-shifting, C2 DP = [X*Y], where X = LOG10(%) & where Y = C2 DP without mutant powers, where 10^3 % to 10^4 % = female gender. He’d need X = 3 or more to shape-shift into a woman according to the cloning equation to clone a woman. X = 2 @ 100 %. To shape-shift into a bionic man, you'd need X = 2 @ +1 @ COM of 18 C2 DP, giving a NEW C2 DP of 18*(1+1) = 36 C2 DP. What "+1" stands for is that the last 50% of his points is used for shape-shifting into a bionic man by RULE # 54. RULE # 39 : Running @ velocity requires C2 (DP or PL)= [10*(1+LOG10(velocity, mph))] ; so, he’d need 40 C2 (DP or PL) to be able to run 1,000 mph. Look @ RULE # 63. RULE # 40 : STR for low level mutant = LLM C0 = [C2*((C2/10)^(1/2))], where C2 = [[10*(C0^2)]^(1/3)], where STR in lbs. = [C0^(2+LOG10(C0)]. But, for power(s) @ super-mutant scale, C0 = C2, since those powers are lot more expensive. So, a brick character with a 40 C2 DP, would have an 80 L.L.M. STR which is also enough IF he were an engineer to design a WWII battleship or destroyer @ mass of 13,393 tons. 100 C2 PL to lift 10 billion tons @ vertical lift of 1 mph by the flight equation. Another STR equation in lbs. or kgs. of mass = 2^[(C2/(1+LOG10(C2))] = [(C1)!] lbs., though sometimes STR in lbs. = 2^[(C2) / (LOG10(C2))] : @ extreme C2, equation changes to STR of the outer fringes of the universe, space, or / and time, such as in RULE # 50, where CONTACT = outermost boundary of either the hunter or the hunted. Look @ RULE # 65 for error margin. Look @ RULE # 81. RULE # 41 : % of / for time travel @ the C_something organic or inorganic level = [(# C_something/10)^2]. He’ll need (10+46) = 56 CA to teleport the sun @ 46 C1 = 581.8 C2 sun to a different time line & location, since the sun is @ 46 C1 = 581.79 C2. So, @ 56 CA, % time travel for a super large object like a black hole = [ (56/10)^2 ] = 31.36 % @ 56 CA @ the inorganic level CA. But, @ C1 inorganic level, % time travel = [(1,138/10)^2] = 12,950 % @ the C1 inorganic level. VOLUME of organic object(s) will usually & most often be less than inorganic object(s) @ same C1 DP. C1 = CA^LOG10(CA) = 56^LOG10(56) = 1,138 C1. But, it’s be cheaper to use [10+581.8] C1 = 591.9 C1. Look @ RULE # 22, # 75, & # 78. RULE # 42 : C2 TL power level = ((Year, AD > 1900 & < 1981 ) -1900). So, a 1920 tank would be @ 20 C2 technology level power level or TL PL. TL default psyche (DP) = [PL / 2], @ between human & LLM : genius. 80 C2 TL be @ most advanced technology or research paper done in 1980, since maximum current TL @ 8 = 24 C1 = 80.349 C2. Another way of looking @ this is by C1 = ((Year, AD > 1000 & less than 3,000) / 100) @ C1. So, most advanced TL @ Year 2000 AD be @ 20 C1 = 49.28 C2 that of 1949.28, approximately : close enough but not very exact. But, the most advanced modern US tank is @ 40.5 C2 PL. RULE # 43 : (Super) body density = (C2/10) ; a mutant ogre @ 40 C2 DP would have a body density of 4. Assuming we're using height for a mutant, where he'd have a height of (40/(368^0.25)) = 9.133 ft.; 40 C2 = 368 C3, ogre's mass = [((9.133^4) lbs.) / 2.2] = [(6,957.5 / 2.2) kg.] = 3,162 kg. = 3.163 tons. This ogre @ 40 C2 DP would have an STR of 80 C0 by STR C0 = (40*((40/10)^(1/2))) = (40*2) = 80 STR or 80 C0 STR by (C2*((C2/10)^(1/2))), where C2 @ DP. RULE # 44 : Let D = body density. Mass in kg for object = (((height, ft.)^D) / 2.2 ), assuming we're using height for a mutant. Look @ RULE # 43. RULE # 45 : C1 = CA^LOG10(CA) ; C2 = C1^LOG10(C1) ; and, C3 = C2^LOG10(C2). What is C3 DP ? It’s similar total points in GURPS & D20. But, C3 PL is used for characters in the tv show or/and rpg cartoon series “Yu-Gi-Oh”, meaning the duelists or super-characters’ creators would be @ C3 DP, but his or her creation would be @ C3 PL, meaning the effects or creation is temporary, & NOT permanent. If you wanted the effect < NOTE the singular rather than the plural > to be permanent, then change the creator’s C2 DP to C3 DP, meaning if creator is @ 75 C2 DP, then after making the effect permanent, change his or powers to 75 C3 DP, but he or she has option to return back to his or her former power status, once the effects ware off on its own by natural processes : this, also, works for the movie “Dead(ly/ful) Melody”. There are other units, but these are the most important & most often used in HYBRID (rpg) role playing game. Look @ RULE # 46. RULE # 46 : The other units : 49.28 C3 = 98.562 [2xC3] = 98.562 @ [2xC3] = 20 C2 = 40 [2xC2] = 40 @ [2xC2] = 368.635 [C2x2] = 368.635 @ [C2x2] by (20*2)^LOG10(20*2) = 40^LOG10(40) = 368.635. This rule is used to explain point system of other role playing game in terms of point distribution(s) depicted according to rules in & of HYBRID role playing game. Someone was wondering what C3 is. C3 is # of average total points a character or/and a weapon would get in the following rpgs : GURPS, Yu-Gi-Oh, D&D, Dragonball-Z, & D20. So, if you wanted to convert HYBRID to D20, you’d use C3 rating to figure out # of points, though a simplified definition of D20 is simply that most powerful character in a D20 rpg is @ 20 C1 DP = 49.28 C2 DP that of Spiderman by reducing his LS & increasing his PL by 2x. RULE # 47 : Character write-ups for humanoids will be written up as {name ; age} @ [((his or her) # COM @ C_something) + (remaining # C_something for his or her power(s))]. RULE # 48 : Ideal mass of TL object by the force-field equation for artificial phenomenon(s) = 10^[C3^(1/a)] tons, where “a” = [((TL)/2) + ( b or {b} )], where [ b or {b} ] = LOG10(C2). WWI battleship @ 40 C2 PL = 368.63 C3 PL or power level @ b = 1.6 @ 7 TL {a} = 5.1, giving it a mass of 1,534.83 tons ! WWII battleship @ 22 C1 PL = 63.4 C2 PL @ 7 TL & [ b or {b} ] = 1.8 & {a} = 5.3 by {a} = [3.5 + 1.8] = 5.3, giving it a mass of 12,511.63 tons ! THEN, to construct 2.40 [b] @ 7 TL @ {a} = 5.9 for a TL size & mass of a moon @ [2.7 * 10^9] tons, it would need a [y] or [Y] C2 PL of 250 capable of doing or inflicting a {1 time maximum} damage of 750d6. If you try 60 C1 PL, you'd get 6.66 {a} by [3.5 + 3.16] = 6.66, with 3.16 by LOG10(1,451.52) = 3.16, which when applied to [(9.93 * 10^9)^(1/6.66)] = 31.70 exponent in mass of 10^31.70 tons. 60 C1 PL for height by RULE # 59 gives a height of height of [e^19.05] = (1.88 * 10^8) ft. = 35,514.73 miles. @ the low end of the power spectrum, RULE # 81 can be applied or used to get mass of TL object. Look @ RULE # 59, # 72, & # 81. RULE # 49 : Average Mind, Body & Soul { AMBS } = (C2^(1/2)) , where C2 is @ DP; so, @ 64 C2 DP or default psyche, he has an AMBS @ 8, assuming an average guy @ 4 Mind, Body, & Soul or @ 4 AMBS is @ 16 C2 default psyche. So, Klaw @ 64 C2 DP = @ 8 AMBS. RULE # 50 : PC or persecution-complex of the hunted @ g = [((#Y @ C2 or C3)^(1/2))] @ C_something for the hunted. You can use RULE # 49 to figure the (next) mostly likely victim to be @ 307 C2 DP if Q is @ 170 C1 default psyche. In other words, if Dr. Banner is @ 1,000 C3 DP, then HULK would be @ [1,000]^2 = 1 million C3 DP. Look @ RULE # 39, # 57, & # 76. So, NEMISIS <nickname I use for Jameway : not to be confused with either the character in Dr. Who, where Nemesis is the angel of death, or the upcoming Star Trek movie Nemesis> @ 90 C1 DP would have it’s average victim @ 81.195 C2 DP by {(her C2 DP)^(1/2)} : 81.1915 C2 DP = that of Chokotay of Voyager. Another example,<NO intentional to be distasteful, but historically speaking, before & during the Civil War>, if an average black man is @ 30 C3 DP = 16.42 C2 DP, then the Confederate States be @ 900 C3 DP, but there is no PC @ [[16.42]^2] @ C2 DP, so equation doesn’t work for all values for all people. But, note that the PC for persecution complex is NOT to be confused with PC for playing characters, though this equation could be used for GM vs. players, where players’ GM be @ players’ PrCp, meaning if players @ are Huck Finn & Jim <the runaway slave> @ 14 C2 DP = 20.588 C3 DP, then PC = 20.588^2 = 423 C3 DP [ law : Game Master @ 423 ]. Look @ RULE # 90, & # 154. RULE # 51 : For VAMPIRES, using the shape-shifting equation @ RULE # 37, % cinematic vampire = [1 – 1 / ((his C2 DP)/(20))], where @ 60 C2 DP, % = 66.66. But, you should put the vampire king in “Night-Stalkers” @ 80 C2 DP. RULE # 52 : Future crimes : using time-travel TL ( or power ) by Maxwell’s time travel equation to violate copyright laws or to alter history. In another words, the character can use TP & TK to scan into a future timeline by 1st boosting his PL. This RULE # 52 works similar to the sci-fi tv show/story, “The Dead Zone”, where he starts off @ 49.28 C2 DP while the sherrif is @ 49.28 C3 DP, but he in the last few episodes seemed to be @ 102 C2 DP. RULE # 53 : Phasing is the power to pass through (a) given obstacle(s). % phasing = cloaking % = (sum of X) = [(X*(X+1)) / 2], where X = (total / base), where base is normally @ 10 C2. If he has total of 100 C2, then X = (100 / 10) = 10. THEN, % phasing or % cloaking = [(10*11) / 2 ] = 55 % phasing or % cloaking @ 100 C2 with base @ 10 C2 @ X = 10 by [C2 / base ] = 10. RULE # 54 : One of the way that power consumption is used generate various different power stunt(s) or /and effect(s) is by Doppler effect & resonance (theory) is applied & used in Hybrid Rpg is explained : for “-“, points consumed is in the left (or negative) direction, meaning you use points from end (point(s)) towards the beginning ; while, for “+”, points consumed is in the right (or positive) direction, meaning you use points from the beginning towards the end (point(s)). -M = % of last some # of points consumed for a particular power. % = [100*(1/m)] = [100 - [1 - 1/m]]. +W = % of first # of points consumed for a particular power in the right (or positive) direction = [100*(1/w)] = [100 - [1 - 1/m]]. Let's say he wants to use just the first 10 C2 points for his COM or looks & assuming that he has 20 C2 total DP, then his COM is @ +2, since (10/20) = 0.5 = 50%. The "-" represent 'expensive power'; while "+" represents 'inexpensive power'. So, let's say you have a ninja @ 30 C2 DP & wants to use his last 1 C2 point for a telepathic power stunt, then % used of his points used for other powers & skills is @ [100*[1- [(29/30) = 0.967]]]. So, then, the ninja's telepathic power is @ -30 to get 3.3% of his last few points which is his last 1 point used for telepathy. NOTE that, it's "never" a good idea to use "-" to figure out # of last few points needed for COM, unless you're a math whiz : it's far easier to use the first few points for COM. And, powers that consume points that are bi-polar [between negative & positive] are, also, difficult to determine it’s [(- or +) #]. RULE # 55 : Letter {A..Z or a..z} OR [A..Z or a..z] power rating(s) uses 3 multipliers : 5, 10 or 20, depending on the position of the letter in the alphabet used to designate power-level / life-span / or default-psyche. Meaning : ADD +1 to the position of the letter in the alphabet & determine if it's divsible by 3 : if it's divisible by 3, then (it gets) multiplier (is) 20. If by adding a +1, it becomes even, then (it gets) multiplier (is) 10 ; but, if by adding a +1 the new # is not divisible by 3, then (it gets) multiplier (is) 5, which then you multiply to the position of the letter in the alphabet to gets its value, where the letter "a" = (1*10) = 10. The letter “Z” or "z", being the 26th letter in the alphabet, would get a value of [26*20] = 520. The letter “Y” or "y" would get (25*10) = 250 : this 250 is @ C_something which, for example, could be written @ [Y], {Y}, Y, [y], {y}, or y C2. NOTE especially the most useful letter X, [X], {X}, x, [x], or {x} which = 120, since "x" is the 24th letter & the sum of [24+1] = 25 is an odd #, giving the 24th letter a multiplier of 5, giving it a value of [5*24] = 120. So, an elite human @ 30 C2 = [C] C2 or [C] @ C2 because "c" is the 3rd letter & (3+1) = 4 is an even #, "c" gets multiplier 10, resulting in : (3*10) = 30. Look @ RULE # 25, # 47, # 116. RULE # 56 : Use RULE # 7 ( the force-field equations ) to figure out space-time for astrological object(s) like stars, where exponent e is @ (1/4) for PL @ C3, which can also be used to calculate mass of insignifically small objects like rocks. RULE # 57 : There are 3 types of people or / and personalities : troll(s), follower(s), innovator(s), or combination(s) : different combination of these 3 may overlap with each other for different segments of the population. RULE # 58 : Y = position of the letter in the alphabet. Then, Q-like entity/ies @ C1 default psyche or DP = [10*(Y)]. The letter “Q” is the 17th letter in the alphabet; so, then, the fictional Q entity gets a (10*17) C1 = 170 C1 default psyche or written as Q ; while, a low ranking mutant but a genius @ an IQ of 300 = 30 C1 & (30/10) = 3rd letter of the alphabet “c” or “C”. So, a mutant @ 30 C1 DP or default psyche would be written as “C” or C . This rule differs from RULE # 54, where the letter for the “#” can be assigned to any C_something ‘unlike’ RULE # 57, where the letter for the # is assigned specifically to DP C1. RULE # 59 : To figure out height for a woman, use the ratio : (COM / height) = (COM / height), where you'd use the multiplier (old / old) on the left side & the multiplier (new / new) on the right side. The equation, now, looks like : (old COM)/(old height) = (new COM)/(new height) ; new height = ((old height)*(new COM))/(old COM). So, a woman @ height of 6 ft @ 12 COM would have a new height @ 24 COM of 12 ft. RULE # 60 : C1 DP for a tall guy with height in ft. = [10*([2*LN(height)]^(1/2))] ; height in ft. for a guy = [e^(((C1/10)^2)/2)]. So, a mutant @ 20 C1 COM would have a height of 7.389 ft. NOTE that 20 C1 DP COM = 49.28 C2 DP = 24.286 COM for a low level male mutant @ 20 C1 DP ; so, [20 C1 COM] doesn't exactly equal 20 COM @ DP = 44.721 C2 power level @ DP, even less so if COM is @ power level. THEN, a powerful sentient (energy-based) robot @ height of 1 million miles would get a 67 C1 default psyche or 67 C1 DP. Or, height = e^[(C2^(1/2)) / 2], ft. tall for a guy @ [# C2] : the powerful sentient robot @ 67 C1 DP with this latter equation would have a height of 2,347,290 or 2.3 million miles. NOTE that C2 = C1^LOG10(C1). Look @ RULE # 74, # 75, & # 76. RULE # 61 : To figure out the perfect match ((affordable) woman) that the man can MOST afford based on his C3 DP rating : FEMALE COM (woman) = [(C3 of guy) / 4], {increment of 1 COM in a woman every 4 C3 DP for a guy} THEN, if a man is @ 48 C3 DP rating, then the maximum female COM (beauty) that he can afford is @ (48/4) = 12 COM (beauty) woman, assuming that the man wants to maximize getting the most beautiful woman. So, then the maximum MALE COM that a woman can get is : [4*(her COM)] @ C3, where [# C3 DP] @ COM for a man that a woman can afford to get, assuming that she wants to maximize. If you apply this rule with the cloning equation, you can figure out how many wives a man can have, legally or illegally. But, there is 1 exception to this rule that being, sometimes, for a best case scenario for the guy, the needed C3 DP by guy = [(C3 DP)^(1/2)] of her perfect match or guy. Look @ rule # 71. RULE # 62 : For telepathic powers, the required [ # @ C_something] is : ADD 10 to # of TK power & ALWAYS increase its unit by 1. It works the same way as the time-travel equation. So, if a TK (telekinesis) power stunt that requires a 10 C3, then the required [# C_something] for the same power stunt by TP (telepathy) is [10 + (# for TK)] = [10+10] @ [C_something +1] = 20 C2. NOTE that in this example, C2 is 1 unit more than or greater than C3. RULE # 63 : # C2 TL PL = 10*[1 + LOG10(velocity, mph)], where velocity is less than light speed. So, a post-WWII war-plane @ flight 1,000 mph is @ 40 C2 PL or power level. But, for FTL or faster than light (velocity TL (technology level)), use RULE # 30. RULE # 64 : Mutant or meta-human @ # of C3 is able to move @ [ # mph ] : (10^8) C3 DP would be able to move @ (10^8) mph ; # of character points = [ # C3 ]. RULE # 65 : Maximum distance for an astronomer in miles = 10^[3*((C2/10) + or - modifier )] = 10^[3*Y], where Y = [((C2 DP)/10) + or - modifier ], where the modifier ranges between -1 & 1 for half the male population. If starting point is 10 C2 DP, then Y is also referred to as ADVANTAGE, which uses the unit ‘kilometers’ & its table of values for various distances @ various advantages is different than my table, as my table is based on above equation rather ad hoc guesses or approximations. So, an astronomer @ 20 C2 DP can move to a maximum distance of 1,000 miles. Let Y = distance in miles ; C2 DP = [10*(1 + [LOG10(Y)] / 3)], assuming he has NO other mutant power(s) ELSE “Y” decreases proportion to C2 consumed for other (mutant) power(s) @ excess ‘y’, RULE # 49 , # 29, & latter part of RULE # 40. You can use this equation for Norinn Radd before he transformed by Galactus & became the Silver Surfer. RULE # 66 : By RULE # 40, for a mutant @ 1,000 C0 STR, his {C2 DP, PL or power level, & LS or life-span} = 215.44 C2 by C2 = [[10*((C0)^2)]^(1/3)] = [[10*(1000^2)]^(1/3)] = 215.44 (C2) = 215.44^(2+LOG10(215.44)) lbs. of STR = (1.29 * 10^10) lbs. of STR = 10^6.81 tons of STR @ 215.44 C2 DP, PL, & LS. But, @ demi-god scale @ 1,000 C0 STR, his {C1 DP, PL, & LS or life-span = 100} @ 10,000 C2 by [(100^2)^(1/3)] = 1,000 C0 = 10^24 lbs. of STR = (5 * 10^20) tons @ 100 C1 LS (or life-span). THEN, @ 80 C0 STR , {C2 DP, PL, & LS} = [[10*(80^2)]^(1/3)] = 40 C2 DP . NOTE : C0 STR is approximately @ C2. Look @ RULE # 5. RULE # 67 : For size of universe, MINIMUM # dimension allowed to be manipulated by a mutant on a macro or universal scale = [LOG10(C1)], where C1 = DP or default psyche. So, @ 1,000 C1 DP, he has almost infinite teleportation range in the 3rd dimension. But, 1 time-stream = (10^4) C1 PL. Look @ RULE # 25 & # 74. For MAXIMUM # of dimension allowed to be manipulated by a mutanton a micro scale = LOG10(C2), where C2 = DP or default psyche, where 1,000 C2 DP, depending on reference(s) used for object, = 3rd dimension, meaning within a radius of 10^3 light-years, but the relationship < through technology > between C2 DP & # of light-years is @ [1:1], @ MAXIMUM. This C2 DP to # of light-years relationship is shown in Star Trek & Voyager series. This might explain the strange relationship between when the stories are supposed to take place & when they say it takes place that being century vs. stardate, meaning a story claiming to take place in 2442 would by my THEORY Klingons being off-shoots of humans eons into the future sort of like in the movie Time Machine : 2442 be really be taking place @ 44,200 AD @ stardate 44200. Look @ rule # 22 & rule # 85 for more detailed explanation. RULE # 68 : For invisibility %, use RULE # 48 & # 53. RULE # 69 : Elite male human population pattern @ # = [10^(p)] @ # C1 : [0p] @ 10 C1; [2p] @ 20 C1; [3p] @ 30 C1; [5p] @ 40 C1; [6p] @ 50 C1; [8p] @ 60 C1; [9p] @ 70 C1, [11p] @ 80 C1, [12p] @ 90 C1; [14p] @ 100 C1; [15p] @ 110 C1; & etc., giving the following elite male human population pattern : @ 0p, 2p, 3p, 5p, 6p, 8p, 9p, 11p, 12p, 14p, 15p, & etc. THEN, @ 53.9575 C1 = 1,000 C2 = (10^9) C3 DP for cyborg queen, allowing her control over 1 million cyborg drones by or with the cloning equation, if each cyborg is @ 1,000 C3 DP. If cyborg queen is @ [# C1], then a male cyborg’s DP or a female cyborg’s PL is @ [# C2], giving each drone or cyborg servant @ 53.9575 C2 [DP for the male] & [PL for the female] cyborg servant(s) or drone(s). The cyborg queen’s NEMISIS would be @ 2x @ 107.915 @ C1 DP. According to RULE # 49, the average victim of NEMISIS is @ 116 C2 DP for a male cyborg drone or @ 116 C2 PL or power level for a female cyborg drone. So, by the soul or binary equation for NEMISIS vs. the cyborg queen, the soul of NEMISIS is [n*x] greater than the cyborg queen by : 10^[(107.915 - 53.9575)^(1/2)] @ C1 DP = 10^7.3456 = 22.1615 million x greater soul than the cyborg queen for NEMISIS. Look @ RULE # 34 & # 77. RULE # 70 : A male student @ 61 C3 = or be @ 61^LOG10(61) C4 = 1,539 C4 or score of 1,539 C4 = score of 1,539 on the SAT, but this rule only works for high scores, and doesn’t work well for low scores, unless for low scores SAT is inflated.



RULE # 71 : For POLAGAMY or to figure out # of wives a man can have, use the CLONING equation, which is your DP divided by her COM in male DP, WHERE # of male clones the male can create or manufacture PLUS +1 would represent # of women he could have for wives. But, the minimum would be [(his C2 DP) / 10 ]. And, IF you DILUTE this equation to # of girlfriends <unregistered marriage(s)>, # increases, AND IF YOU DILUTE this further to get women with little or no morals, # increases in form of prostitution as well, as the penthouse < brothel for rich & famous > of Playboy. In US about the time of prohibition, it was voted to make it <brothels> illegal, though before/during prohibition, it was legal in New York City. Anyway, getting back to what I was saying about equation for polygamy : If 2 ladies are @ 10 COM = a guy @ 20 C2 DP = 49.28 C3 DP, each, where he’ll need to be @ 50 C3 or 20 C2 DP to have 1 wife @ 10 COM; THEN, he’ll need to have or be @ 26 C2 DP or default psyche = 100.5 C3 DP for him to have 2 wives, each wife@ 10 COM beauty. If his C2 DP is in greatly in EXCESS & he’s not married to his women, and assuming there are only few other mutants like him, then the following applies : # = [(C2/10)^(C2/10)]. So, if you put Conan @ 25 C2 DP = 90 C3, then he can have [2.5^2.5] = 6.25 girlfriends. Look @ RULE # 61 & # 105. RULE # 72 : If base is @ 10 C2 DP, then % ghost = [(C2/10)^2] = [(PK)^2] % ghost ; but, if base is @ 10 C1 DP @ super-mutant campaign, then % ghost = [(C1/10)^2]. So, a ghost @ 5 PK is 25 % ghost. Normally, 100% ghost is @ 100 C2 DP by [(100/10)^2] = [10^2] = 100 % ghost @ 100 C2 DP. THEN, a 49 % ghost = 7 PK. Look @ RULE # 27. RULE # 73 : [[-1 + (C3)^(1/2)]d6] = {1 time maximum} damage. THEN, a 49 C3 PL TL is capable of inflicting a {1 time maximum} damage of [6d6] ; 64 C2 PL (power level) TL could inflict a [(-1 + 42.77)d6] = [41.77d6] {1 time maximum} damage. RULE # 74 : Another height or length equation for monsters : height in ft. = [10^(C1/10)], where @ 30 C1 DP, a super Godzilla would have a length of 1,000 feet, and @ 60 C1, it’ll have a length of 1 million ft. = 189.39 mile length. Checking this with average height equation for a human male gives a height of 18.18 miles or 99,668.69 ft. by [ C3 @ (9.39 * 10^9) = [ (9.39 * 10^9) C3 ] = [ (9.39 * 10^9) @ C3 ] = 1451.52^LOG10(1451.52) ]^(1/2), where 1,451.52 = 60^LOG10(60), where 1,451.52 @ C2 for 60 C1 DP. Or, to simplify, use n = [C3^(1/3)] for Godzilla, where C3 = its DP or default psyche. You assume that n for most current species has a range of between 0.5 & 2, though for extinct dangerous predatory animals would have an n = 3 for such as for the giant extinct versions of the current great white shark. Look @ RULE # 14 & # 111. RULE # 75 : Diameter of a galaxy = [(C1 DP)*(1,000)] light-years. So, for a cosmic giant, his height = e^[(C2^(1/2))/2] = e^50 ft. = 5.18 * 10^21 ft. = ( 9.82 * 10^17 ) miles = [(( 9.82 * 10^17 ) / ( 6 trillion miles ))] = diameter of 163,658.63 light-years. And, # of galaxies created & their distribution is similar to creation & distribution of cells in an organism. Look @ RULE # 5, # 24, & # 26. RULE # 76 : Mars is @ 400 C2 DP @ mass of 10^20 tons, giving you size of an EARTH-like planet @ Z or 520 C2 DP by RULE # 26 & # 55, my calculator is only able to calculate up to @ 203 C1 DP by RULE # 59. It’ll have a life-span @ (203/4) = 50.75 C1 LS & power level or COM @ (203x4) = 812 C1 PL by RULE # 3, # 5 & # 26 . The trick is to change C2 PL for size of object to C2 DP; but, for objects in Synnibarr rpg, size of an object is @ C4 PL non-living object(s) & @ C4 DP for living object(s), such as for the gremlin @ 30 C2 DP = 152 C3 DP = 57,602 C4 DP or default psyche. RULE # 77 : Population of bureaucracy of cyborg population = [(10^p)^(1/2)] = [10^(p*(1/2))] = [10^(p/2)], where p = population exponent. So, if population is @ 1 million cyborg drones, then population of its bureaucracy = 1,000 cyborg drones. Look @ RULE # 68. If cyborg queen is @ 53.9575 C1 DP, then her general is @ (1/2)x or 26.9788 C1 = 111.6412 C2 DP. If NEMISIS is @ 107.9150 C1 DP, then her general is @ 107.9150 C2 DP. Look @ RULE # 69. RULE # 78 : STR for C1 = [((C1) / LOG10(C1)) ! factorial], lbs., where C1 is @ DP or default psyche : you can use this rule to figure out [C1 DP] for teleportation & time travel. You can, also, use this equation to copute the mass of any galaxy or stellar object. If you compute 4! = 24 lbs, meaning an animal @ 4 C1 DP @ weight of 24 lbs. : this rule holds true depending on what assumptions you make about the cost of its attributes. Look @ RULE # 1 & # 82. RULE # 79 : For ideal character or object, you want to maintain a [4:8:12] ratio for [karma:powers:health], where health is physical attributes, karma is mental attributes, & powers is just powers. RULE # 80 : The following rule may or may not be accurate ( DISCLAIMER ), " What Everyone Should Know about Feminist Issues : The Male-Positive Perspective " @ http://www.backlash.com/book/killers.html : 1st article; " Prostitution " @ http://www.backlash.com/book/killers.html : 2nd; & 3rd @ : " Killers " @ http://www.backlash.com/book/killers.html , about women’s logic. RULE # 81 : In Hybrid rpg, quantum mechanics on a 1 dimensional scale = 0 ! = 1. RULE # 82 : STR in lbs. = 2^[W / (1+LOG10(W))], where W = STR in C2 : [(C1)!] in lbs., depending upon assumptions made on cost for various physical & mental attributes, though sometimes STR in lbs. = 2^[W / (LOG10(W))]. Look @ RULE # 40 & 48. RULE # 83 : Another cloning equation but just for ladies is COM = (C2/10), where C2 = her default psyche or DP = DP that of her creator, which is usually a him, but if [ female clone's ] creator is a her or a she rather than a he or a him THEN this C2 is her PL or power level, rather than her default psyche. For a 12 COM cloned woman = (X or 120) C2 default psyche. If the cloned woman's COM is @ 25, then her DP is @ (Y or 250) C2, where Y gets the multiplier 10 to compute value of Y, since 'Y' is the 25 letter, where if the sum of [the position of the letter PLUS +1] is even THEN the position of the letter gets a multiplier "10", giving the value of [10*25] = 250 in (Y C2 DP). This rule only applies to human female clones. If she were not a clone & if she were @ 25 COM, then her DP = [10*((COM)^(1/2))] @ C1 = [10*(25^(1/2))] = 50. Look @ RULE # 18 & # 33. RULE # 84 : IF you combine the difference equation from RULE # 82& the cloning equation from RULE # 17 : you get the SHAPE-SHIFTING equation for a [ guy ] that’s a mutant, meta-human, or a low level WARLOCK : COM of a woman that he can shape-shift into temporarily is @ # = (C2 / 20), where C2 = his DP. So, he’d need a minimum of 120 C2 default psyche to shape-shift into a woman with @ 6 COM beauty which is about COM for Cole’s girlfriend & wife. RULE # 85 : New rule for shrinking into sub-atomic or micro universe & for growth in macro universe : IF object want to grow to size of a 21 C1 PL = 210 IQ { by [10*C1] IF IQ @ 21 C1 PL } = 56 C2 PL World War II battleship Yamato @ mass of 29,484 tons @ 41 C2 PL for mass & 15 C2 PL for 31.6 mph on the open seas or oceans, where [41+ 15] = 56 C2 PL. NOTE that [ .8 * 560 ] C2 PL = height of 3270.6 ft. = 1 kilometer. He’d need to have a [ 10 * # ] @ C_something = [10*56] = 560 C2 PL or power level . IF he want to have that SIZE in the subatomic universe, he’d, also, need the same : 560 C2 PL. So, IF space has a 1,000 C1 PL SIZE, then he’d need a [10*C1] { same as IQ equation, but ONLY here } = PL [10*1,000] = 10,000 C1 PL = 1 time-line of the 4th dimension. IF you want to turn the Yamato into a super futuristic battleship capable of traversing across to the other side of the Milky Way Galaxy, you need to put NEW futuristic Yamato @ minimum of 560 C2 DP or default psyche & have for its STAR-DRIVE @ 4,000 C2 PL which you can get by [560 * 7.1429] = 4,000 PL. @ 4,000 PL @ length of battleship @ 1,000 meters, Warp # = [4,000 / Y ] = 13.333, where Y = [100*LOG10(1,000)]. NOTE that V = [2^13.333 - 1] x light speed. 10,320 x light speed @ 4,000 C2 PL star-drive, it would take 10 years to travel a distance of 103,320 light-years. But, the life-span of this Yamato battleship would be reduced to [56/10] = 5.6 C2 life-span. The difference between [5,000 - 4,000] = 1,000 C2 PL would be used for the Energy Canon: super weapon capable of destroying a planet, leaving Yamato 600 C2 PL or power level for misc. items. [ summary of my rpg ] RULE # 86 : Guy’s chances with a woman, = [1 / (( X+1 )^(difference between his COM & the woman’s COM))], where X = LOG10(Y) , where Y = population , and COM = [(his C3 DP) / ( pi + 1)], but this equation doesn’t always work if her ideal guy isn’t there & she doesn’t wait for him to show up. So, if you tried this equation on/for Giligan’s Island, use population @ 6 + (4 for the natives or intruders) = 10, giving Y = 10, X = 1, with base @ 2, and % @ 1/( 2 ^(difference in COM between the 2 genders, between the 3 guys & the 3 ladies on island). Look @ RULE # 202. RULE # 87 : For DEATH & RE-INCARNATION, which is entirely accurate since it depends on which dimension you exist, meaning less points is required to exist in microverse, such as in movie TRON, where master programmer’s C2 DP was change to [10*(his DP)] or @ C1(?), relative to his new micro dimension, similar to storyline of Digimon, but you use the death & re-incarnation equation, where time that your soul needs to wait ( before reincarnation to a NEW physical body ) in # of years Y = [(C3)^2], and C3 = [Y^(1/2)] = [Y^0.5], which is applied to most male life forms in this role playing game. This equation gets a bit complicated when applied to objects are not male, meaning either female or (neutral & non-living objects such as rocks). So, if you have a fictional character like ‘BUCK ROGERS, he’d have a 49.28 C3 DP in the normal sense if he remained in 20th century, but I’m assuming that the author of the story assumed that maximum human potential was evolving at rate of increments of 10 C1 every 100 years after 2000 A.D. rather than every 1,000 years after 0 A.D. which may or may NOT to be the case currently in the real world, but NOTE the word “may”, so this pattern for rate of human evolution that I seem to have noticed may be a coincidence or due to other factors or the pattern may be incorrect or an anomaly on a larger but more complex graph curve for rate of human evolution . But, the 500 years could have represented a combination of astronomer’s distance equation & teleportation equation, putting BUCK ROGERS @ 500 C2 DP. To paraphrase what I just said is that you’d need to convert his # C3 DP to # C1 DP for the 1st series, and his # C3 DP to # C2 DP for the 2nd series, where the 2nd series involves him being in charge of security on board a tour spaceship, during which time he, also, meets the alien birdman [ not referring to the character in ‘Kroft Superstars’, which is another ‘80s tv series for kids or young adults ] or hawkman [ not referring to the DC comic character ]. For more information on any of these fictional character @ : http://www.yesterdayland.com/popopedia/v3.01/index.synopsis.php?ID=PT1188 RULE # 88 : This rule applies to CHROMOSOMES for humans ONLY within the context of the rpg HYBRID, but as of yet I haven’t figured out yet how to apply it to animals, though I have a rough idea but not clear enough idea to write an equation for it yet. But, if you want to read an article on DNA for cats, you can read the following, though I’m NOT sure how I’d apply it using my current set of rules { I’ll might figure it out later, NOT sure }. Now, getting back humans which is what RULE # 87 is for. Normally, DNA in a woman would have a XX & for a guy would have a XY, though there are other combinations to human DNA, including an extra either X or Y, or even a lower case x or y, as substitute for the upper case X or Y. Although, DNA notation in Hybrid rpg is probably is NOT accurate in real world terms, but I’ll use it anyway in context of a or my role playing game, HYBRID. The Y is worth 10 C2 DP ; y = 5 C2 DP ; X = 10 C1 DP ; and x = 5 C1 DP. This does NOT contradict the XYY for super-male as in the case of or for the 2nd leader of the resistance in television series ‘Earth : Final Conflict’ by Gene Roddenberry. NOTE that 10 C1 = 10 C2 by 10^LOG10(10) = 10. And, therefore, that XYY would = [(10 C1 = 10 C2 ) + 10 C2 + 10 C2 ] = 30 C2 DP, very accurate based on his power level such as higher IQ, ability to generate force field or energy blast, & infrared vision. So, then a woman having an XXX would have a 30 C1 DP by (10 C1 + 10 C1 + 10 C1) = 30 C1 DP = 9 COM. But, NOTE that this probably is NOT accurate & probably does NOT accurate portray DNA in the real world for humans, except in context of a role playing game, such as in my FREE rpg. NOTE that professional football players have an average C3 DP that is between 18 & 24 C2 DP. Other DNA combinations might be Xyy = 20 C2 DP; XyY = 25 C2 DP; XXx = 25 C1 DP; or, Xxx = 20 C1 DP. But, then a 16 COM adult human female would have a quadruple X or XXXX; or, for a guy with a XYYY would have a 40 C2 DP = IQ of 184.5, which is pretty amazing, where all you do is add an extra X, x, Y, or Y to the basic DNA before he or she is born to get a more productive, athletic or a more attractive human male or female. This reminds me of a movie that I saw on a sci-FI channel, where the movie was titled “Iceman”, where they found a frozen man carbon-dated to approximately 54,371.732 years old [ in the movie or fictional story ]. Now, by use the death & re-incarnation equation, similar to the using it on the fictional character ‘Buck Rogers’, you’d want to square root [54,371.732] to get a C3 DP value for this alien frozen human that looks like a modern day human. He would get 233.177 C3 DP = 34.57 C2 DP = 17.4 C1 DP = IQ of 174 for him. In another words, by either being dead, the soul evolves. But, being placed in suspended animation, does the object evolves ? Maybe, but I’m NOT sure; but, I’m assuming that the bio- physics behind it is similar to creating a Cosmic Cube of Marvel comics : the process is similar to an ancient mosquito after having sucked some dinosaur blood gets trapped in amber & later discovered by scientists in 21st century who bring the mosquito back to life by cloning it & perhaps even the dinosaur of the bood that the mosquito sucked but didn’t fully digest before getting itself trapped in amber, similar to the movie, “Jurassic Park”. But, the scientist(s) would need an IQ of 200 to pull this trick off, even on a fraction of a small scale to that of the movie, “Jurassic Park”. So, it’s NOT easy to do this kind of complicated bio-physics ! RULE # 89 : For example, IF you want to improve you grade point average, You use the following template to figure this out, a 6 ft. tall average adult male, such as for example an African American male @ 13.09 C1 DP = 17.683 C2 DP = has 36 C3 DP, where by the average male height equation by (6^2) = 36 C3 DP or 36 C3 default psyche which is given to an average adult male which would give this average adult male an IQ of 130.9 by my IQ equation according to RULE # 8. So, if he were to increase his PL in academic terms to (6*4) = 24 C3 PL, then his personal level of gratification = (6/4) = 1.5 C3 PL [ the latter would normally be life-force but in this case it’s delayed gratification used to increase his grade point average ]. His GPA = [(PL)/(# of credits per semester or average # of credits per year)]. If his PL = @ 24 C3 DP. So, if he’s taking 8 college credits, {1 computer science class @ 4 credits, 1 science class @ 3 credits, & 1 laboratory class @ 1 credit : [ 4 + 3 + 1 = 8 credits ]}, then his grade point average = (24 / 8) = 3.0 , which is a grade of ‘B’s in all 3 subjects or grades in such a combination that it’s average comes out to a 3.0, such as; or, for example, getting a ‘A’ in the 4 credit computer science class & a grade of ‘C’s in the 2 other classes by : ( (2*(3+1) + (4*4)) / 8 ) = [ ( 8 + 16 ) / 8 ] = 24 / 8 = 3. So, IF he’s NOT using delayed gratification to increase his academic PL, THEN the # of college credits he can take & still get ALL letter grade ‘A’s is (72 / 4 ) = 18 credits per semester, but counting all the summer sessions as 1 semester, and assuming that the letter grade ‘A’ @ 4.0 is equal to an [A-] or a score of 90, where for the NON-EXISTANT OR RARE grade of 5.0 for score of 100, you’d want to make the following computation : ( 72 / 5 ) = 14.4 credits per semester for your classes per semester if you’re @ 72 C3 DP. LOOK @ RULE # 3 & # 8. RULE # 90 : If you wanted to travel 3.5 billion miles to planet Pluto from earth & then back to earth for or @ a total distance of 9 billion miles, and assuming that it’s a personal project or travel plans & NOT state sponsored, then the required C2 DP = 97 . Notice that I don’t use the unit PL for power level but rather DP for default psyche, and there is reason for this. That reason is that for personal travel plans, the unit needs to be @ DP or default psyche, unless the travel plans is state sponsored which then in that case the unit would be @ PL or @ power level. When you use teleportation rather than normal mode of transport through normal space but into warp or hyper space, CHANGE unit from kilometers to meters. But, distance an astronomer can travel, but EXCLUDING TELEPORTATION, and assuming that the travel is state sponsored & NOT personal travel plans, then distance in miles or kilometers = 10^[(C2 PL)^(1/2)], ELSE 10^[(C2 DP)^(1/2)] , in unit ‘miles’, where, if his initial C2 DP = 10, so ADVANTAGE @ +4, he’d be @ 50 C2 because [10*(1+4)] = 50 C2 DP, which @ reduced LS @ human levels of [50 / 2.5] = 20 C2, gives an increased C2 PL of [50 * 2.5] = 125 C2 PL = distance of 10^11.18 miles using this “ astronomer’s equation ”, which is just a complicated way of saying that if you’re going to give Jameway of Voyager a 92 C1 DP, then give Chocotay a 92 C2 DP, where 50 C2 PL nuclear bomber = @ 770 C3 = 770 mph, but otherwise velocity = 10^[(C2 PL)^(1/3)] @ 50 C2 PL = 10^3.684 = 4,830 mph using 1950 US technology which is what 50 C2 PL is that being US technology @ [(year it was made) – 1900] @ C2 PL, so a 40 C2 PL nuclear bomb that the North Koreans & the Pakistanis were working on would < for each > require manpower of [[40 C2 PL @ C3 PL]^2] = [368.635^2] = manpower of 135,891.54 < for each > working on a similar Manhattan Project; but getting back to example for advantage, @ +3 advantage @ 10 C1 = [10*( 1 + 3 )] = 40 C1 is teleportation to anywhere on the planet @ diameter of 10,000 miles, where {{ 30 C1 PL @ + 2 } = 30 / (1 + 2) = base 10 C1 PL }, which does NOT means same as {{ +2 @ 30 C1 } = 30*(1 + 2) = 90 C1 PL; the +2 should come after 30 C2 PL when or to show the computation of advantage is finished , BUT NOT BEFORE ELSE it means something different that being TO compute the NEW C2 PL @ the + advantage}, where 30 C1 PL is teleportation anywhere within a city, and 20 C1 @ + 1 because [10*( 1 + 1 )] = 20 C1 is teleportation anywhere within a large man-made object such as battleship. So, magnitude of ADVANTAGE depends on C2 or C1 that the (+) is @, but distance is different for teleportation, which is greater than movement by technology through normal space, and distance for dimensional or/and time travel is almost square root that of or to teleportation. So, if the moon is @ distance of 250,000 miles & another 250,000 miles for return trip or a total of distance of 500,000 miles, you’d want to use ADVANTAGE of +1.60 @ 10 C2 DP = 10*(1 + 1.6) = 26 C2 DP, where by reducing his LS or life-span to [26 – 6] = 20 C2 PL & by reverse operation on PL, allowing him to increase his PL to [26 + 6] = 32 C2 PL for the long journey & back, but note that my equation uses the unit ‘kilometers’ or in “miles”, doesn’t really matter if it’s in unit kilometers or miles, due to the UNCERTAINTY PRINCIPLES, due to lot of other factors, which can be used here under certain circumstances, but the reverse of ADVANTAGE is LIMITATIONS, where limitation(s) computes the previous base from end towards the beginning or in direction of 1st base, while ADVANTGE starts from 1stbased & moves towards the last base, so ADVANTAGE, in terms of moving from base to base works sort of like baseball in that it progresses from 1st to 2nd, but it’s different that the distance between the bases may be different if ADVATAGE of a different magnitude is given for start of NEW base, in that it’s not like baseball, since the distance between the bases ALWAYS remains the same in baseball, unlike, for this rpg HBYRID, during the character or/and weapon creation process, if points are consumed from left to right in the positive (+) direction, REVERSE OF LIMITION(S), where points are consumed from left to right in the negative (-) direction, basically how Doppler effect & Resonance theory works in my homebrew rpg HYBRID. So, @ +1.60 ADVANTAGE = 26 C2 DP @ 10 C2 DP, he’s be able to travel a total distance of 10^[(32 C2 PL)^(1/2)] = 10^5.657 = 453,789.30 miles by technology created by someone else or some group of people. Look @ RULE # 55. So, for teleportation, change unit ‘C2’ to ‘C1’ to figure out distance for teleportation. To figure out time travel in # of years , replace unit ‘miles’ to ‘years’ , and replace unit ‘C1’ to ‘CA’ . And, NOTE that C1 = CA^LOG10(CA); so, 20 CA = 49.28 C1 = 733.10 C2 = (1.62 * 10^8) C3 or (1.62 * 10^*) @ C3, where C3 is point distribution of magnitude [C3]. And, IF you want to use the term ACTIVE POINTS, THEN the ACTIVE POINTS would be @ C3, in HYBRID, while the REAL POINTS OR REAL COST, would be C2, in HYBRID, for weapons, humans, & mutants, and etc. But, NOTE that C3 does NOT always equal Active Points if power stunt extremely expensive which in that case AP is @ C2 & Real Points or RP is @ C1, in some rare places, though using common sense seems allows one to be pretty accurate in many places. This equation for time travel is THEN SIMPLIFIED TO : 10^[-1 + (C1/30)], where C1 is @ DP to get # of years that he can travel either backward or forward in time to an alternate timeline. But, NOTE that 40 C3 does NOT equal 40 C2 which does NOT equal 40 C1 which does NOT equal 40 CA, as all 3 magnitudes are different. The 40 C3 is referred to as ACTIVE COST OR ACTIVE POINTS IN this rpg, and where 40 C2 is referred to as REAL COST OR REAL POINTS IN HERO rpg, but only for low powered mutants, as when mutants use magic or sci-fi TL, then AC is @ C2, & RP is @ C1, so unit of magnitude or point distribution depends of the type of power(s) the character(s) or/and technology has & for how long, & also depending on his LS or life-span. So, THEN, if you want to figure out C3, then NOTE that C3 = C2^LOG10(C2), and NOTE that C2 = C1^LOG10(C1). And, there’s ALSO the life-span & power level you need to keep track of when manipulating points, as according to RULE # 2. Anyway, getting back to the time-travel which is what this rule is mainly about, as well as this RULE # 89 is about distance that an astronomer using technology created by a genius can travel a maximum distance of, THEN Peter Parker or Spiderman would be able to travel a time distance of 10^[-1 + (40/30)] = 10^.33 = 10^(1/3) = 2.154 years backward or forward in time to an alternate time-line : you can use this equation for the main character in the tv series, “Dead Zone”. IF you want to reduce height of a giant such as a Titan, then just refer to RULE # 4 & RULE # 130, & use a lower C2. Look @ RULE # 162. RULE # 91 : The next step to RULE # 22 is RULE # 90 for time travel, leading to the following equation for time travel : # of years = 10^(-1 + (C1/30)), either backward or forward in time to an alternate time-line, where C1 = his DP or default psyche. But, when C1 = PL or power level, then # of years of time travel + (forward) or -(backward) = 10^[( C1/60 ) - 1 ], where C1 = PL. So, a time traveler @ 90 C1 DP would be able to travel 10^(-1 + (90/3)) = 100 years, maximum , either backward or forward in time to an alternate time-line. RULE # 92 : Height of building in feet = [10*(his C3 DP)], where # of stories to / for the building built by an average worker @ # C3 DP = that #. RULE # 93 : # OF HORSEPOWER = [X*(MASS OF TL IN # OF TONS)], WHERE X = 10 FOR SEA, 100 ON ROAD(S), 1,000 ON SAND/MUD, 10^4 FOR AIR, 10^5 FOR SPACE, & 10^9 @ NEAR LIGHT-SPEED IN SPACE. X SEEMS TO BE PROPORTIONAL TO [Y*MPH], WHERE WHEN Y = 2, IT’S 50% EFFICIENT, & IF Y = 3, THEN IT’S 66% EFFICIENT. SO, A 1 TON CAR @ 200 HORSEPOWER CAN DRIVE @ 100 MPH, BUT IF A 1 TON CAR HAS 300 HORSEPOWER, THEN ITS EFFICIENCY IS @ 66%. Look @ RULE # 102. RULE # 94 : Radius or diameter of or/and for size of time portal for time travel = 10^[C1/30], in # of meters or ft., @ X <this value of X @ 120 is different from value of X in the X-rated RULE # 196> C1 DP, where C1 = his DP or default psyche. But, unit = [1 meter / ((# of portals)*(# of people in each portal))], where to get unit mm , # of portals = 31.623 =, also, # of people in # portal, with unit ‘ft.’ being for @ 3.281 time portals for 1 person. You can use this equation to figure out the C1 DP for the 2 characters : Dr. Who & the Master, where the Doctor would get (2x C1) DP that of the Master. I suspect the Master to be @ 50 to 100 C1 DP, while the Doctor to be @ 100 to 200 C1 DP. Look @ RULE 135.



RULE # 95 : DISTANCE IN # OF LIGHT YEARS that the character or his spaceship can travel @ x light speed = either [-1+2^((C2 PL)/ X)] or [2^(-1 +((C2 PL)/X))], where X = [100*( M + Y )], where Z = [M+Y], where M = LOG10(%), where % = percentage of certainty, where @ 10%, M = 1, where Y = LOG10(L), where L = length of spaceship in unit meters, & where C2 = PL or power level, assuming that the size of spaceship is large that of 2.78 miles by ((10^((400-100)/100))/1000)*0.62) = length of 2.78 miles @ 400 C2 PL for size of the spaceship, giving X = 15 @ 91 C1 PL. This gives the following: total distance = [2^(-1+((C1 DP )/ Z ))] , or [-1+2^((C1 DP )/ Z )], to teleport a starship a # of light-years @ C1 default psyche, giving DP = 70 C1 : PL = [70*2] = 140 C1 , and LS = [70/2] = 35.5 C1 , to make contact with Q; otherwise: [70-21] = 49 C1 LS or life-span , & PL = [70+21] = 91 C1 PL or power level @ 70 C1 DP, to get lost somewhere in the galaxy. But, for all Voyager episodes: PL = [70*3] = 210 C1, and a LS of [70/3] = 23.33 C1, but Jameway @ 90 or/to 93 C1 DP still has +20 or/to 23 extra C1 DP points, allowing Jameway to clone herself, and to create an illusion of time travel. Look @ RULE # 10, # 30, # 135 , & # 155. RULE # 96 : To figure out how long it will take to write a novel or work of non-fiction @ C3 or C2 DP, you can use the soul equation for serious depth, else cloning equation. But, a much easier alternative would be or might be RULE # 3. But, for this stunt, a still more oversimplification of this might be [[(his C3 DP) / (your C3 DP)]*(time it took him to write his book)]. So, if he’s @ 50 C3 DP & it took him 5 years to write his book, and if you’re @ 10 C3 DP, then it should take you 5x this amount, meaning it should take you 25 years to write a similar book @ similar depth to that written by someone @ 50 C3 DP; but, this latter method or equation contradicts the soul equation, but doesn’t contradict the cloning equation, as predicted by RULE # 28. Look @ RULE # 1, # 18, #28, & # 34 for soul equation vs. cloning equation, else RULE # 3. RULE # 97 : This equation can be used to create the BORG vessel or ship, or the cybernetic planet CYBERTRON in the ‘80s cartoon series Transformers, diameter or length in # of millimeters = 10^[(C2 DP) / (C2 DP of individual units)]. To create Death Star of Star Wars, use C2 PL, rather than C2 DP, and by doing so, you can figure out how the rebels were able to destroy the Death-Star, which is @ PL, not @ DP. You can use this equation to figure out C2 PL of an aircraft carrier, and in turn C2 PL of nuclear technology, and in turn manpower needed to construct technology using the Soul Equation, RULE # 34. RULE # 98 : Using RULE # 7, # 16, & # 97, and depending on the complexity & TL for the nuclear bomb created & used, you get, for every radius of 1 meter or 1 yard for a nuclear bomb, a radius of explosion of 1 kilometer or 1 mile, giving you an approximate [ ratio of 1:1,000] for {meter vs. kilometer} or {yard vs. mile}, with radius for device in # of centimeters for a nuclear bomb of a radius = 10^[(C2 / 25)], where C2 @ PL or power level. So, a nuclear bomb @ 75 C2 PL would have a radius of 10 meters which the Russians once tried to build during the Cold War, but the project was cancelled, due to lack of funding, & for not wanting to anger the US government. I can’t say the same for the North Koreans who doesn’t seem to be scared of the Americans, thought C2 PL of their nuclear weapons program is much LESS, maybe @ 37.50 C2 PL, with destructive power with radius of 316.25 meters < this is just a guess, approximate value >. RULE # 99 : For length in # of feet or meters for a tank or a battleship, use L = 10^(C2 / 10), C2 @ DP . If you wish to use PL rather than DP for C2, use RULE # 7, giving a length L = 10^(C2 / 30) in # of ft. or m. RULE # 100 : A new dating equation to figure out how many girlfriends, wives, concubines, or mistress a man can have & at what frequency depending on his C2 DP or C2 default psyche shown by the following power chart based on his C2 DP or C2 default psyche : @ 10 C2 DP = 1 @ each or next or per decade; based on # = [(his C3 DP)/ 3], within every a period of e to pi decades. RULE # 101 : Length of battleship or aircraft carrier in # of meters or feet = 10^[C2/20] by RULE # 97, where C2 = PL or power level. So, if a modern US aircraft carrier @ length of 1,000 meters or 1 kilometer is @ 60 C2 PL, then it would need a 60 C1 PL to time travel to a distance in # of years of + or - 10 years. Look @ RULE # 91 for time travel equation. If you wanted to travel 31.62 years - or + by [10^(((75/10) / 3 ) - 1) ] if object is @ maximum size & mass @ its C2 PL, then use a 75 C1 PL, which would mean that the object would have a size & a mass @ maximum of 75 C2 PL of a modern 2002 US aircraft carrier, which could have been constructed in 1975. And, if it left in 1975 & traveled back in time @ 75 C1 PL, then it could travel back in time to the year 1943. RULE # 102 : # of horsepower for a vehicle = 10^[C2/10], where C2 = PL or power level. Look @ RULE # 93. So, then, mass of a 20th century battleship in # of tons = [(10,000)*(C2/10)] , where C2 = PL or power level & C2, also, = [(Year, A.D.) - (1900) ]. This equation seem to work on WWI tanks & WWII battleships . So, maximum weight for a 1943 battlship would have a weight of 43,000 tons. NOTE THAT 100 TON WWII TANK MOVING @ 10 MPH IS @ 20 C2 PL. SO, A 10 TON WWI TANK MOVING @ 10 MPH IS @ 10 C2 PL. Look @ RULE # 93. RULE # 103 : The following seem to work, but I suggest you start with @ 4 COM @ 20 C1 DP @ 100 C2 PL, and then work your way up to (other) higher values. So, another COM equation for women & ladies for & in HYBRID role playing game is as follows : 1) determine the average COM for a woman of her race or species ; 2) assign this value to an arbitrary variable such as W ; 3) take the square root of this value ; 4) multiply by 10 ; 5) assign this new value to another arbitrary variable such as X ; 6) this X value is then used to multiply her COM to figure out her C2 PL or DP ; { NOTE the +1 in the next step } ; 7) COM @ C2 PL = ((COM + 1)*(X, @ C1 DP)) = [(COM+1)*(10*[(average COM for a woman of her race)^(1/2)])] @ C2, which is @ PL or power level ( but it or her # value can be @ DP or default psyche in some situations, depending on the or/and type of female character(s) ). So, if a South-Asian woman has a maximum COM value of or @ 4 or COM @ 4, ( though in a few rare occasions she may have a COM value high as 5 but that’s rare ), then @ 4 COM, her X = (10*(4^(1/2))) = 20, giving a [(4+1)*20] = 100 C2 PL or power level. NOTE that her COM = LOG10(Z), where Z = her C3 PL or power level, where if she had 30 COM then her C2 PL = 10^30. But, also, NOTE that COM = [((her C1 DP) / 10 )^2)], where if she had a 20 C1 DP or default psyche, she would have a COM = 4. And, also, NOTE that if you take LOG10( 100 C2 PL @ C3 PL ), it gives a 4 COM which is exactly equal to the original value of her COM = 4, giving her a 4 COM @ 20 C1 DP or default psyche. She @ 20 C1 DP would have a 49.28 C2 DP, which if you divide 49.28 by 2.03 it gives a value of [49.28 / 2.03] = 24.29 C2 for her maximum life-span, giving her PL or power level of or @ [49.28 * 2.03 ] = 100 C2 PL or power level. Her maximum life-span @ 24.29 C2 would give her a life-span @ (2*(24.29 C2 @ C3)) = 2*83.06 = 166.13 years. Look @ RULE # 6. RULE # 104 : You could try or use the following equation to calculate her C2 DP for an adult human female for women & ladies : (100*[(COM)^(1/2)]), which gives her an AVERAGE VALUE. Look @ RULE # 33 which gives a slightly different values. And, look @ RULE # 106 to see why RULE # 33 doesn't give same values as RULE # 104. RULE # 105 : For polygamy, for # of wives, use cloning equation, # = (his C3 DP)/[X], where X = [(her COM)*(pi + 1)], so @ COM 1, X = (pi + 1), where her COM = [(his C3 DP) / (pi + 1)]. So, if he’s @ 48 C3 DP & her COM is @ 4.8, then # = 10. You can use the same arithmetic operation as in RULE # 3, EXCEPT math IN REVERSE to get #. If you dilute her morality by square root, then # increases to square for & @ each level. This works for Howard Stern. RULE # 106 : COM for a woman = [LOG10(X)], where X = her C3 PL or power level. RULE # 107 : D20 version of HYBRID rpg may work as follows, but I’m not too familiar with the D20 system. Actually, D20’s total points is similar to my homebrew rpg HYBRID’s C3 DP. So, 10 C0 STR to 30 C0 STR @ 20 C2 DP, depending on race < by that I mean LESS COM = more STR : this same principal can be used to create interstellar object(s) > which @ 20 C2 DP = 49.281 C3 DP by 20^LOG10(20). So, here it goes < basic character creation process > : the # rolled on a D20 = # @ C1 : this would imply that the characters are at low level mutants that of the MU character Wolverine or Spiderman as maximum or highest power levels for a character in a D20 system, where 20 C1 = 49.28 C2 D