SWTOR Guild Perks and Guild Levels Guide

A guide to the new SWTOR guild perks and guild levels being introduced for patch 5.10.

Revamped Guild Window

The first thing to note is the newly redesigned guild window. It has four tabs: general, roster, perks, and ranks.

General tab give you a good overview of guild activity and conquest leaderboard for guild members.

Roster have not changed much from the older version. Pretty much identical

Perks is completely new in 5.10 and will be expanded on below. Note that to use guild perks you must own a Guild Flagship and unlock the various rooms in the ships. Guild flagships have their prices lowered from 50 mil down to 15 mil.

You can now set custom ranks and give specific permissions for each rank you set.

Guild Levels

Guilds can now earn levels. Guild levels are earned via conquest points with every conquest point = 2 guild XP. There is a weekly cap of 8 million guild XP (4 million conquest guilds) that only very large guilds will reach. It is expected that guilds that are hitting the Small Yield Planetary targets will be gaining ~ 3 levels per week.

There is no cap to guild levels but hitting above level 65 will not unlock additional benefits other than Guild Commendations. As a guild gain levels, they will also earn XP, Reputation and CXP bonus up to a max of 15% for XP/Reputation and 10% for CXP.

Key Milestones

Level 6 – Guild reaches 10% bonus XP and Reputation

Level 12 – Guild qualifies for Tier 2 Guild Perks

Level 32 – Guild qualifies for Tier 3 Guild Perks

Level 40 – Guild has capped XP and Reputation Gains at 15% bonus

Level 49 – Guild qualifies for Tier 4 Guild Perks

Level 51 – Guild has capped CXP Gains at 10% bonus

Level 64 – Guild qualifies for Tier 5 Guild Perks (current highest tier)

Level 65+ – Guild will continue to earn Guild Commendations but there is no gameplay benefit beyond level 64. There will be cosmetic rewards that may be introduced in a later patch tied to Heraldry that will take Guild Level into account.

Guild Perks

Basic Info

To use guild perks you must own a guild flagship. Flagship costs have been reduced in 5.10 from 50 mil to 15 mil. Perks are part of “nodes” on flagships, which are unlocked as you unlock additional rooms on the flagship. Each node will have a selection of perks available for purchase. Bridge nodes are unlocked automatically by default.

Nodes

Bridge 1

Bridge 2

Engine Room

Starboard Command Room

Port Command Room

Forward Command Room

Purchase Currency

There are three types of currency used to purchase guild perks

Credits

Guild Commendations

Reinforcement Modules

Guild Commendations are earned in two ways: when the guild gains a new level (5-10 per level) and when your guild reaches an Invasion Yield target

Small Yield – 70 Commendations

Medium Yield – 80 Commendations

Large Yield – 90 Commendations

Reinforcement Modules are acquired by combining 10 Reinforcement Components. These components are BoP and acquired in various ways

As a part of completing your Weekly Yield Target.

A rare chance to acquire during harvesting if you have the “Harvesting Yield I / II / III” Guild Perk equipped.

Can be earned by completing specific Heroic Missions on Ossus if players are in a Guild group with the “Ossus Reinforcement” Perk active.

Perk Types

There are two types of perks: Core and Cycling. Core is always available and typically only cost credits. Cycling guild perks are only present for a few weeks and are typically more powerful with more purchase requirements.

Set Bonus

Perks belong to one of five set bonuses. This adds another layer of choice as you can either pick the best perks or pick perks that fit into a set bonus

Prestige Set Bonus: Increase CXP, XP, and Rep earned by 1%. In addition, healing an ally or preforming a damaging attack on an enemy both have a 1% chance to grant a Mastery Surge for 30 seconds. This effect can only occur every 30 minutes and will not be triggered in PvP

Increase CXP, XP, and Rep earned by 1%. In addition, healing an ally or preforming a damaging attack on an enemy both have a 1% chance to grant a Mastery Surge for 30 seconds. This effect can only occur every 30 minutes and will not be triggered in PvP Power Set Bonus: While in a guild group, your basic attack does 20% more damage and grants companions a Power and Healing Surge whenever the controller uses an adrenal. In addition, grants small chance of summoning a powerful attack that decimates your enemies. This effect is not applied in PvP

While in a guild group, your basic attack does 20% more damage and grants companions a Power and Healing Surge whenever the controller uses an adrenal. In addition, grants small chance of summoning a powerful attack that decimates your enemies. This effect is not applied in PvP Health Set Bonus: Increases healing received by 5% and reduces the cooldown of all in-combat resurrects by one minute. In addition, grants a small chance to pop a shield bubble when taking damage that would put you below 20%. This effect is not applied in PvP.

Increases healing received by 5% and reduces the cooldown of all in-combat resurrects by one minute. In addition, grants a small chance to pop a shield bubble when taking damage that would put you below 20%. This effect is not applied in PvP. Quickness Set Bonus : Grants 5% increase to Alacrity and a 1% chance to proc an Alacrity Surge after taking damage, greatly increasing your Alacrity for 20 seconds. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Surge whenever you use an adrenal. This effect is not applied in PvP.

: Grants 5% increase to Alacrity and a 1% chance to proc an Alacrity Surge after taking damage, greatly increasing your Alacrity for 20 seconds. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Surge whenever you use an adrenal. This effect is not applied in PvP. Luck Set Bonus: Increases critical chance by 5%. In addition, increases Efficiency and Critical Chance for all professions by 2%. This effect is not applied in PvP.

Keep in mind that perks with the same name cannot be used together (i.e. Gathering Efficiency I and II does not stack)

Bridge 1 Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Commander I Increases CXP earned from all sources by 3% 1 900k credits Flashpoint Conquest I Unlocks a new Flashpoint based Conquest objective 1 750 k credits,

50 Guild Comms Reputable I Increases Rep earned from all sources by 5% 1 900k credits Experience Powerhouse I Increases XP earned from all sources by 3% 1 900k credits Efficient Crafting II Increases efficiency for all crafting skills by 5% 12 1.25 mil credits,

52 Guild Comms Tax Evasion II Reduce commission cost for items sold on the GTN moderately 12 1.25 mil credits,

52 Guild Comms Mount Improvements III Increases mounted speed by 20% 32 900k credits,

33 Guild Comms Reduces damage taken while stunned Reduces damage taken while stunned by 10%, effect not applied in PvP 49 2 mil credits

58 Guild Comms Experience Powerhouse IIII Increases XP earned from all sources by 7% 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module

Bridge 2 Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Gathering Efficiency I Increases efficiency for all gathering skills by 3% 1 900k credits Conquistador I Increases points earned from Conquests by 5% 1 750 k credits,

50 Guild Comms Efficient Missions I Increases efficiency for all mission skills by 3% 1 900k credits Efficient Crafting I Increases efficiency for all crafting skills by 3% 1 900k credits Experience Powerhouse I Increases XP earned from all sources by 3% 1 900k credits Efficient Repair II Reduces the repair cost on items moderately 12 1.25 mil credits,

52 Guild Comms Efficient Missions II Increases efficiency for all mission skills by 5% 12 1.25 mil credits,

52 Guild Comms Ossus Reinforcement Adds a Reinforcement Component as a reward for [Heroic] Hold the Line or [Heroic] Supply Heist if completed while in a guild group 12 1.25 mil credits,

52 Guild Comms Tax Evasion III Reduce commission cost for items sold on the GTN significantly 49 2 mil credits

58 Guild Comms Critical Gathering III Increases Critical for all gathering skills by 3% 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module Harvesting Yield III Increases harvesting yield significantly 64 2.5 mil credits

60 Guild Comms

1 Reinforce Module

Engine Room Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Mount Improvements I Increased Mounted Speed by 10% 1 750 k credits,

50 Guild Comms Flashpoint Conquest I Unlock a new flashpoint based conquest objective 1 750 k credits,

50 Guild Comms Reduces damage taken while stunned Reduces damage taken while stunned by 5%, effect not applied in PvP 12 1.25 mil credits,

52 Guild Comms Mount Improvements II Increased Mounted Speed by 15% 12 1.25 mil credits,

52 Guild Comms Warzone Exploiter II Increases XP, CXP and Rep Rewards from Warzones by 7% 12 1.25 mil credits,

52 Guild Comms Operations Looter II Moderately increases drop rate while in Operations 32 1.5 mil credits,

55 Guild Comms Operations Exploiter III Increases XP, CXP and Rep Rewards from Warzones by 9% 32 901.5 mil credits,

55 Guild Comms Critical Crafting III Increases Critical for all Crafting Skills by 3% 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module Reputable III Increases reputation earned from all sources by 15% 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module

Forward Command Room Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Hasten Increases movement speed by 10% for 60 minutes. Cannot be used in PvP. (cooldown 6 hrs) 1 750 k credits,

50 Guild Comms Endurance Enhancement Increase Endurance by 3% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) 1 900k credits Summon Guild Bank Summons your Guild Bank (cooldown 1 hr) 1 900k credits Reputation Surge Increases all reputation gained by 15% by 1 hr (cooldown 6 hrs) 12 750 k credits,

50 Guild Comms Professional Training Increases Critical Chance for all professions by 5% for 1 hr (cooldown 6 hrs) 12 900k credits Cleanse Cleanse self of up to 2 negative effects. Cannot be used in PvP. (cooldown 1 hr) 12 750 k credits,

50 Guild Comms Mastery Realization Increases mastery by 3% and internal and elemental damage reduction by 5% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) 12 1.25 mil credits,

52 Guild Comms Power Amplification Increases all damage done by 3% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) 32 1.5 mil credits,

55 Guild Comms Major Critical Boost Increases critical hit chance by 5% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) 49 1.2 mil credits

35 Guild Comms Major Power Amplification Increases all damage done by 5% for 60 minues. Does not stack with class buff (cooldown 6 hrs) 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module

Port Command Room Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Flashpoint Exploiter I Increases XP, CXP and Rep Rewards from Flashpoints by 5% 1 750 k credits,

50 Guild Comms Operation Fortitude I Increases Endurance when in Operations by 6% 1 900k credits Flashpoint Looter I Slightly increases drop rates while in Flashpoints 1 750 k credits,

50 Guild Comms Operations Mastery I Increases Mastery when in Operations by 4% 1 900k credits Space Pirate II Increases XP, CXP and Rep Rewards from GSF by 7% 12 1.25 mil credits,

52 Guild Comms Flashpoint Biochemist I Increases the duration of Adrenals and Stimpacks in flashpoints by 10% 12 1.25 mil credits,

52 Guild Comms Starfight Commandeering II Increases requisition gained from Galactic Starfighter by 7% 32 1.5 mil credits,

55 Guild Comms Operations Fortitude II Increases Endurance when in Operations by 9% 49 2 mil credits

58 Guild Comms Operations Profiteer Bosses in operations have a chance to drop a cartel market item on death 64 1.5 mil credits

36 Guild Comms

1 Reinforce Module Operations Mastery III Further increases Mastery when in operations by 8% 64 1.5 mil credits

36 Guild Comms

Starboard Command Room Core Guild Perks

Perk Name Perk Description GLevel Unlock Cost Set Warzone Exploiter I Increases XP, CXP and Rep Rewards from Warzones by 5% 1 750 k credits,

50 Guild Comms Warzone Valorous I Increase Valor rewards from warzones by 5% 1 750 k credits,

50 Guild Comms Flashpoint Mastery I Increases Mastery when in flashpoints by 4% 1 900k credits Flashpoint Fortitude I Increases Endurance when in flashpoints by 6% 1 900k credits Flashpoint Exploiter II Increases XP, CXP and Rep Rewards from flashpoints by 7% 12 1.25 mil credits,

52 Guild Comms Warzone Valorous II Increases Valor rewards from warzones by 7% 32 1.5 mil credits,

55 Guild Comms Flashpoint Biochemist II Increases the duration of Adrenals and Stimpacks in flashpoints by 20% 49 2 mil credits

58 Guild Comms Flashpoint Fortitude II Increases Endurance when in Flashpoints by 9% 49 2 mil credits

58 Guild Comms Flashpoint Looter III Increases drop rates while in Flashpoints 64 2.5 mil credits 60

Guild Comms

1 Reinforce Module Flashpoint Mastery III Increases Mastery when in flashpoints by 8% 64 1.5 mil credits

36 Guild Comms

List of Potential Guild Perks

Bioware has provided a list of potential guild perks in the future