[Live] Update 21 Feb 2015

Colonists are now less likely to give up on a task when the world changes. (For instance when the IMP's a digging a lot) There were two small bugs I found and fixed that could cause this.





IMPs could accidentally wipe their dig order queues. This is now fixed so should reduce IMP lockups. There are still issues if you give them 60+ dig orders and a few "why are they standing about doing nothing!?" bugs left. I'm looking into this.





The game no longer scrolls when the mouse has fully left the window.





Announcements of base perimeter are now triggered a shorter distance from the airlock (60m) and only fire once a minute instead of at 30 second intervals.

I've put together an update today that should fix the AI further and also change a few annoying things.