"Effect" redirects here. For the command, see commands/effect

A status effect is a helpful or harmful condition that affects an entity. Status effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.

The /effect command allows players to inflict effects upon themselves and other entities.

Behavior [ edit ]

Any entities inflicted by a status effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.

In Java Edition, players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing / / on a controller, or tapping the status effect icon when using touch controls.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively.‌[Java Edition only] The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.

Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

In Java Edition, when the stronger effect then overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration.[verify]

In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return.[1]

Note that even with commands, effects cannot be made to last forever. If an effect is set to last a time greater than 32766 (215−2) ticks, 27 minutes and 18 seconds, or 1638 seconds, it displays as " **:** ", but still continues ticking down and eventually expires.

All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use /effect clear <playername> ‌[Java Edition only] or /effect <playername> clear ‌[Bedrock Edition only] to achieve the same goal.

Damage dealt by status effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from status effects in Java Edition only). Witches are the only mob to have natural protection against status effects, taking 85% less‌[Java Edition only] or 95% less‌[Bedrock Edition only] damage from status effects, except Wither[verify].

Summary of effects [ edit ]

↑ In Java Edition , positive effects are displayed on the upper row of effects in the heads up display , while negative and neutral effects are displayed in the bottom row.

Effect IDs [ edit ]

Java Edition:

Effect Name Numeral ID Speed speed 1 Slowness slowness 2 Haste haste 3 Mining Fatigue mining_fatigue 4 Strength strength 5 Instant Health instant_health 6 Instant Damage instant_damage 7 Jump Boost jump_boost 8 Nausea nausea 9 Regeneration regeneration 10 Resistance resistance 11 Fire Resistance fire_resistance 12 Water Breathing water_breathing 13 Invisibility invisibility 14 Blindness blindness 15 Night Vision night_vision 16 Hunger hunger 17 Weakness weakness 18 Poison poison 19 Wither wither 20 Health Boost health_boost 21 Absorption absorption 22 Saturation saturation 23 Glowing glowing 24 Levitation levitation 25 Luck luck 26 Bad Luck unluck 27 Slow Falling slow_falling 28 Conduit Power conduit_power 29 Dolphin's Grace dolphins_grace 30 Bad Omen bad_omen 31 Hero of the Village hero_of_the_village 32

Bedrock Edition:

Effect Name Numeral ID Speed speed 1 Slowness slowness 2 Haste haste 3 Mining Fatigue mining_fatigue 4 Strength strength 5 Instant Health instant_health 6 Instant Damage instant_damage 7 Jump Boost jump_boost 8 Nausea nausea 9 Regeneration regeneration 10 Resistance resistance 11 Fire Resistance fire_resistance 12 Water Breathing water_breathing 13 Invisibility invisibility 14 Blindness blindness 15 Night Vision night_vision 16 Hunger hunger 17 Weakness weakness 18 Poison poison 19 Wither wither 20 Health Boost health_boost 21 Absorption absorption 22 Saturation saturation 23 Levitation levitation 24 Fatal Poison fatal_poison 25 Conduit Power conduit_power 26 Slow Falling slow_falling 27 Bad Omen bad_omen 28 Hero of the Village village_hero 29

Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Stayin' Frosty Swim in lava while having the Fire Resistance effect. — 20G Bronze Free Diver Stay underwater for 2 minutes Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. 20G Silver Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker — 20G Bronze We're being attacked! Trigger a Pillager Raid. Walk in a village with the Bad Omen effect applied. 20G Bronze I've got a bad feeling about this Kill a Pillager Captain. — 20G Bronze

Advancements [ edit ]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID A Furious Cocktail

Have every potion effect applied at the same time Local Brewery Have all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement. nether/all_potions How Did We Get Here?

Have every effect applied at the same time A Furious Cocktail Have all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.

Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. nether/all_effects Great View From Up Here

Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Move a distance of 50 blocks with the Levitation effect applied. end/levitate Voluntary Exile

Kill a raid captain.

Maybe consider staying away from villages for the time being... Adventure Kill an entity in the #raiders entity tag wearing an ominous banner. adventure/voluntary_exile Hero of the Village

Successfully defend a village from a raid Voluntary Exile — adventure/hero_of_the_village

History [ edit ]

Issues [ edit ]

Issues relating to "Status effect" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

It has been suggested that this page be split. [] Reason: Many of these are about specific effects; move to their respective pages.

When the player has Jump Boost level 128, the player cannot jump at all.

When the player has Speed level 255, the player moves 500 blocks per tick.

With Haste and Mining Fatigue at the same time, it varies what level of what effect the player has.

The maximum health the player can achieve using Health Boost and Absorption is 2068 × 1034

A player who gets max health using the method above, and then adds Regeneration with the level of 255 while healing to 1034 hearts, sees the view jolt, even in Creative mode [ verify ] , as if taking damage. This also happens when the effect ends.

, as if taking damage. This also happens when the effect ends. If the player has at least Resistance 5, then they are invincible (apart from the /kill command and the void), although the void cannot kill a player with Regeneration 7 or higher (modulo 32).

command and the void), although the void cannot kill a player with Regeneration 7 or higher (modulo 32). The Wither effect is the only negative effect that can negatively affect both living and undead mobs.

The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher ‌ [ Java Edition only ]

Speed allows slimes to jump farther. Extreme higher levels of speed can make slimes bounce out of view with just one jump, depends on the render distance.

The Levitation status effect normally raises the player into the air, unless the player is in water.

When having multiple status effects, the status effects' timer's is reduced by 1 second each simultaneously, regardless of when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both status effects' timers subtract 1 second from both of them simultaneously.

The player can walk/run while having the Levitation effect, especially on level 254.

Using /effect <player> minecraft:levitation <time in seconds> 255 makes the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground causes the player to shoot into the air, resulting in a likely death.

makes the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground causes the player to shoot into the air, resulting in a likely death. When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.‌ [ Java Edition only ]

The Conduit Power status icon reuses the old heart of the sea texture.

Gallery [ edit ]

Regeneration after eating a golden apple before the official update.

Health Boost and Regeneration II after eating a golden apple in 13w23b.

Weakness after drinking a Potion of Weakness.

The maximum amount of health using Health Boost and Absorption.

The End as seen when a player has night vision.

What things look like when a player has eaten a pufferfish and receives nausea.

The Hunger status effect.

The Glowing effect, added to all entities by command.

A phantom with invisibility.

Image showing when the player receives all status effects.

See also [ edit ]

Fire - gives a damaging condition similar to a status effect