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Vorkath (roughly translated as pathetic failure/weakling/runt in the dragonkin's language) is a draconic boss-monster first encountered during the Dragon Slayer II quest as the penultimate boss. Created by Zorgoth during the Fourth Age's Dragonkin Conflicts, the blue dragon is one of his subjects that have survived his experiments in the laboratory beneath the dragonkin fortress on Ungael. Despite its phenomenal strength, he notes that it lacked the aggression he desired, and abandons it to guard the fortress from invading human forces as a "little distraction".

The quest variant of Vorkath is significantly weaker than his post-quest counterpart; however, both share the same attacks. After the quest, a stronger variant of Vorkath may be fought. Both the quest and post-quest fights take place in an instance; if the player dies battling Vorkath, they can pay 100,000 coins to Torfinn to reclaim their items. If the player dies elsewhere before reclaiming their items, their unclaimed items will be permanently lost. In addition to this, Torfinn's holding capabilities do not stack with others (e.g Zulrah, Grotesque Guardians), so if players have items being held by one of these fights and dies to Vorkath, the items there will be lost.

Vorkath is considered a blue dragon for the purpose of a Slayer assignment. As Vorkath is also undead, the Salve amulet and its variants will work on him. However, it does not stack with the Slayer helmet.

Fight overview

Vorkath uses a variety of attacks, primarily range and mage attacks, as well as melee if standing next to him. He can also use three types of dragonfire: regular, venomous, and prayer-disabling kind. His dragonfire is stronger than other dragons' and requires more tiers of protection to block. The final common attack is a fireball he launches high in the air that must be dodged or it will deal substantial damage.

Occasionally (after six normal/dragonfire attacks), he will use one of two special attacks and alternate between them:

Freezing the player in place and summoning a Zombified Spawn that will approach the player and explode violently if not killed, resulting in up to 60 damage

Launching acid pools around the area and rapidly spitting fireballs at the player that must be dodged or they will deal high damage very quickly

Once Vorkath is killed, he will return to his original pose, and if Dragon Slayer II is completed, can be re-woken for another battle.

Drops

In addition to the 100% drop, the player will also have two rolls on Vorkath's drop table. This excludes unique items such as Vorki, skeletal visages and elite clue scrolls.

100%

Weapons/Armour

Runes

Dragonhide

Tips

Materials

Seeds

Other

↑ Players will always receive Vorkath's head on their 50th Vorkath kill.

Rare drop table

In addition to the drops above, this monster has access to the standard rare drop table.

Concept art

Trivia

Originally, the post-quest Vorkath had 640 Hitpoints. This was changed to 1,000 with increased stats due to players being able to use a tactic in order to deal damage during the poison pool attack without taking any damage. Kill times were reset following this fix. Many players criticised this, as it made Vorkath incredibly hard to kill, especially for players who could not afford a dragon warhammer or were off-task. As a result, Vorkath's health was reduced to 750 the following day, with any damage dealt to him during the poison pool attack being reduced. In addition, it also made the salve amulet and its variants work against him. Like the first hotfix, kill times were reset again. Due to player requests of how poor Vorkath's drops were given the time needed to kill it, several of Vorkath's drops were increased, and given the ability to roll for two drops at a time. However, player complaints about how overpowered it was and the drop values being similar to Zulrah caused fears of items crashing, so some of the more lucrative drops were reduced as a result. The same update also increased the damage players could deal to Vorkath during his poison pool attack, up to 50% of their maximum hit.

Vorkath's post-quest examine is a reference to a similar saying Let sleeping dogs lie, which means to avoid interfering with situations where nothing is currently wrong.



