2015-02-14 02:12

I simply think the C4eaching Charges demotivate certain gametypes. As the Hotwire gamemode in the 2015 Beta; a single charge would destroy any of the objectives ( save for the Fuel Rig, but the boom it creates when it does go, well, boom is immense ). When I heard of Hotwire, I hoped it would be a gun battle - Racing through downtown, car vs car with a flurry of bullets in the wind. Not an Enforcer camping a high rise tossing charges on the road and watching the letter "B" roll over his explosive icons. Getting 4 kills on a group full of teammates who are actually playing as a team, that easily?



I can tell you I abused the hell out of the beta breaching Charges; It was the easiest way to get 20 kills a game and constantly deprive the enemy of an objective. Not once did I say to myself "Oh this C4 isn't powerful enough, I better go engineer to use that M320". (that being said, M320's also seemed to undermine the action packed nature of the car chase)



While the charges probably don't deserve to disappear from the game, I'd prefer a change to make them more of their namesake - Breaching charges. Not, 120mm tank shell with a remote. Have them do a lot of damage on the object they're placed on, to take down walls and doors and such. but make their splash lighter to compensate for the fact that the charge is directed at a single object.



I've never seen a cop pull out a stick of C4 to get into a room. Think of the practical gadgets law enforcement use in real life! Collateral damage people! That's why we give them tasers and rubber-ball grenades. Not LAW 80s and TNT.