We're very close to feature complete, and have now started focusing more on bug fixing & polishing!

Changes in 18w16a

New custom world type: Buffet

Coral fans now generate naturally

Drowned can sometimes be found inside ruins

Turtle helmet will no longer give you particle effects

Turtle helmet will no longer make you absolutely completely 100% invulnerable

Blue ice is now ever-so-slightly less slippery than before. Still pretty slippery!

When water spreads and would later turn into a source block, it now immediately just places a source block

We changed how we calculate the temperature of ocean biomes, which should result in nicer transitions between oceans

Mining coral blocks now requires silk touch

Changed particle effect from the Conduit

Optimized spawn position finding code

Technical: there's now a distinction between scheduled "liquid ticks" and "block ticks"

Technical: there's new block & item tags for coral

Lots of bug fixes!

Buffet worlds

All you can pick!

As a popular request, we readded a way to play with single biome worlds

You can check it out when creating a new world by selecting Buffet World as a world type

As a side bonus, we also threw in another way to generate chunks in there

Keep an eye on this screen, there might be more things on their way!

(it's pretty crazy)

Fixed bugs in 18w16a

MC-18903 - Villagers'/ Witchs' right arm doesn't have the texture flipped. (Like zombies/giants/players/zombie pigmen/zombie villagers/Illagers' does.)

MC-83064 - Accumulated fall damage is not reset when levitation starts

MC-90591 - Camera instantaneously changes position when elytra is deployed, rather than smoothly

MC-125251 - Strong Turtle Master potion makes players invincible

MC-125280 - Bubble columns seem to be pushable by pistons

MC-125297 - Force-waterlogged blocks don't spread water

MC-125329 - Sprinting underwater while flying in creative makes player start swimming

MC-125356 - Turtle Shell potion effect particles are very intrusive

MC-125460 - Can only pick-block the top part of kelp and can't pick-block 2 block tall sea grass

MC-125647 - Air time is not clamped at 300 ticks, causing 11th bubble to appear depending on overflow air time

MC-125671 - Swimming animation can be triggered while on horse

MC-125770 - Bubble columns are not created when pouring water over magma block

MC-125895 - Being in bubble column regions makes user drown when touching underwater ceiling

MC-126086 - Salmon and tropical fish hitbox on land is wrongly positioned

MC-126104 - Dispenser will not place or use the cod / salmon / puffer fish / tropical fish bucket

MC-126139 - The fins of dying cod and some tropical fish show z-fighting

MC-126167 - Puffer fish, salmon, cod, and tropical fish spawn eggs are in incorrect positions in creative inventory

MC-126304 - Water buckets can catch dying fish

MC-126485 - Magma block/soulsand does not generate bubbles and currents with only one block of water above

MC-126923 - Water turning to ice deletes other block occupying same space as water

MC-126930 - Sponges do not soak up flowing water

MC-126978 - Sponge is working with lava

MC-127045 - Duplicating fish is possible with a waterlogged block

MC-127079 - Lava on top of water doesn't turn water into stone

MC-127366 - Turtle Shell Water Breathing effect begins counting down as soon as feet touch the water.

MC-127998 - You cannot place Sea Pickles on top of non solid blocks

MC-128205 - Drowned drop tridents from both loot table and held items

MC-128233 - Lava is tinted incorrectly

MC-128248 - Bottom of the water is not tinted

Get the snapshot

To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Launch Options" tab.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here: