Moveset Dante is the epitome of a high-risk, high-reward character. While Dante has tremendous (and stylish) combo potential, his basic attacks are very unsafe on whiff. Thus, to do well with him, you must know when to go for the punish and when just to play footsies. Dante's bold cancel mechanic makes him stand out from most other melee characters in the game. His Square attacks (on hit or block) can cancel into his Triangle attacks which cancel into his Circle attacks. His Angel Boost can also cancel into a Square attack or another Circle attack. Furthermore, Dante has a unique "empty cancel," which consists of a quick, consecutive input of Rainstorm, Angel Boost, and Parry, which he can use to cancel a Square attack's recovery back into neutral state. This increases Dante's combo potential even further and allows him to confirm his Level 1 and 2 as well as giving him a Touch of Death, which is a a combo into a Level 1 from 0 AP. Notable Moves Hacker

Karma

Rainstorm

Parry

Angel Boost

Flush Supers Level 1 is terrible when used raw, even in FFA and 2v2, but can be confirmed off his empty cancel mechanic. Level 2 is also terrible when used raw because it can easily be dodged on reaction. However, it has more confirms and like his Level 1, can be confirmed with the use of his empty cancel. Level 3 is great in FFA but Dante may have trouble getting there due to his reliance on combos for AP. Pros Plethora of practical and stylish combos

Only character in the game with a true Touch of Death

In a 1v1 situation, only needs to "hit" the opponent 3 times.

Decent mobility Cons Relies on combos for AP

Combos are easily interrupted in a FFA setting

No direct access to a 30 AP attack, making it difficult for him to deal with armor