“I must have done it for a good reason…” -Unidentified G:E:O Suit driver, D-23-23-02: retrieved log 88727

Kickstarter, GoFundMe, Indiegogo, these are places where the unknown come together to make a difference. We are the unknown, the faceless, the unsung heroes. With crowdfunding, we don’t need the credit. If we get any, it doesn’t have to be trumpeted. Our collective efforts are what count; every little action, contributing to the whole. Reset is one such whole for us to contribute to.

Reset is a sci-fi mystery title being developed by Theory Interactive. Set in what appear to be two separate time periods—one utopian futuristic, the other post-apocalyptic—it features a unique “self-cooperative” puzzle solving system. The player is able to jump back in time and create multiple simultaneous timelines in order to solve complex, mind-bending puzzles. This alone is a truly fascinating idea, and very difficult to design. Let’s hope Theory Interactive knows how to deliver on their powerful concept.

On top of the intriguing puzzle mechanics, Reset also features a beautiful (I’ve seen the trailer, this ain’t no lie) open world that players can explore freely. I’m guessing that we’ll have to get through the game’s puzzles in order to explore different sections, but who knows. Maybe this selling point isn’t as correct as it sounds. If it is, it’ll be really interesting to see how it’s executed.

Very little information is available regarding the story, which I love. The selling point of a game, in my opinion, should rarely be the story. That needs to be a pleasant surprise. If the story is the primary part of the game, it should be kept as hidden as possible, with very little of it revealed in trailers (Reset’s trailer gives little to nothing away).

My only gripe with what I know is that the main game (not including exploration, which can apparently alter length by a lot) is only six hours long. Now, this doesn’t necessarily have to be a bad thing. Journey, my favorite game I’ve ever played, is only about two hours long, and it doesn’t need to be a minute longer. I’m okay with short games, so long as they satisfy the player in the amount of time they take to complete.

You can click here to see Reset’s Indiegogo page and send them your support. I think it’s worth it, and that this project could be similar in quality to the original Portal (I know that sounds like a big deal, but it’s how I really feel, so yeah). That’s everything for now. Until next time, this is Dylan Alexander wishing you a happy Wall-E and Up Are Comparable Day.

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