Smoke grenades. Respected by almost every pro, only a few people dare to jump through them. A crucial part of every serious team's repertoire, the smoke grenade defines the meta like nothing else. By placing invisible walls and skyboxes on maps, the map creator has a strong say in how easy it is to take or defend a Bombsite, and Train is known to have many possibilities for execute-heavy teams. In this guide, I will show you 27 smoke grenade line-ups, some more useful than the others. They will be shown through pictures as well as videos for your learning pleasure. Be advised that I have always highlighted colors and hit up the contrast in the videos in order to make it easier for you to spot smaller line-up marks on the map, but it turned out to be a dangerous double-edged sword on Train, which made some parts of the map almost too dark for you to see the spots on which you should orientate yourself. The pictures will help you in those areas.

This article will have the following structure for all smoke grenades:

The place where you will smoke - Pros and Cons - Visuals - A small video showing the smoke line-up

But before you dive off into this article willing to learn, you should be able to distinguish between good and bad smokes. In order to communicate my idea of what a good smoke is, I should first show you the intended purpose of smoke grenades in Counter-Strike: Global Offensive: A smoke is supposed to mask your movement, in order to stay undetected or gain a safer passage or deny vision of the enemy overseeing certain spots by removing his ability to see spots where you intended to take map control.

What does this mean for us?

A smoke is almost always thrown between two solid places, like between Bluetrain and Bombtrain on B-site, in order to grant you a safer passage to the Bombtrain when you come from the B-lower exit. It takes away any vision the CTs could have of a T crossing from Bluetrain towards Bombtrain, which will allow you to get an almost guaranteed plant in most scenarios. This only is true if the smoke is covering the entire way of it. However, if it is not possible to smoke off the intended passageway fully, you should aim to leave the unavoidable gap close to the destination instead of the beginning, as a gap at the beginning would allow for the enemies to time their shots or trace your movement through the smoke. A gap at the end leaves almost no room to react, as you are almost instantly behind solid cover. Alternatively, smoking off a position the CTs like to hold, like the Connector on both ends, towards A as well as towards B, takes away a strong position from the CTs instead of covering your movement. Let me explain these examples with pictures:

On the left, we see a perfect smoke, and even though the smoke on the right is bad and almost impossible to throw unintentionally, it would still be better for your crossing compared to a smoke that is only smoking the right side of the pathway.



Smoking off Connector is a safe bet to delay the rotations and take away a possible strong position from the enemy AWPer.

Be aware that, especially on Train, there are more than two directions that you need to take care of: There is not just left and right, but also up and down, which makes it ever so harder to come up with perfect smokes if they even exist at all.

My Crosshair

You will realise that I often have a crosshair that seems similar to my normal one but is incredibly long. This helps me find the line-ups I need, and I don't have to waste time double checking if I have the correct line-up. I have, however, forgotten where exactly I learned about it, so here are a few resources for you to read through.

You also have to keep in mind that my crosshairs will most likely be different than yours. Yours may be smaller, longer, just a dot or something completely different. Therefore, you should compensate for your crosshairs while reading this guide. I will always write from my crosshairs' perspective, as it would be impossible to think of every possible crosshair and adjust the guide.

The Smokes

It's time to get down to the actual smokes. I will start with the T-side and the Bombsite A, then Bombsite B also from the T-side and then jump over to the CT-side to first show you smokes on A and then on B. I will leave out the very simple smokes, where you just have to throw your smoke into an open corridor in order to smoke it off and similar in order to not to clutter this article too much. Some smoke grenades in this guide will have the same destination, which is acceptable as they are often throwable from different, relatively common situations. Reminder: You can right click to view the picture in its original size!

T-Side

T-Spawn Corner - between Green and Red

What does it do?

This smoke will land between the green and the red trains and will block off anyone playing to the left of the green train, close to Tunnel 1. This allows you to take positions between the trains in front of A-Main/T-Mid, which puts you in a good position to further advance onto the Bombsite. This smoke is especially useful combined with a different smoke, which smokes off the right side of the green train, which would render any AWPer playing there useless against your A-Main push.

How to throw



Walk up to this corner close to the T-Spawn and line yourself up in front of this darker line.



Now aim to the right of the corner of this roof and almost touch the corner of the building's wall as well as the edges of the roof with your crosshair.

T-Spawn Floor Crack - between Connector and Bombtrain

What does it do?

This smoke will take the vision off of any CT playing behind the Bombtrain and cover the Popdog players who are trying to get to the Bombtrain. Keep in mind that a CT can jump onto the Bombtrain in order to look above this smoke.

How to throw



Find this shadow and then locate this crack in the floor. Keep in mind that shadows are different depending on your settings!



Stand right on the edge of the crack and stand in the same angle I am standing to the crack/shadow.



Place your crosshair between these 2 edges of the crates and place the middle of your crosshair right next to the edge of the right crate, touching its corner with the crosshair.

Container - between Red and Bombtrain

What does it do?

This smoke will smoke off the other side of the Bombtrain in order to grant the Popdog players almost full cover while advancing towards the Bombtrain. Together with different smokes from this guide, you can throw a smoke wall all over the A-Site more than likely granting you a great afterplant situation. Like the other smoke close to the Bombtrain, players can look above it by jumping onto the Bombtrain.

How to throw



Stand right on the corner of the Container close to the T-Spawn and T-Main.



Now aim at the corner of this slightly tilted building.

Container - Connector

What does it do?

Like said in a previous paragraph about good smokes, it is never wrong to smoke off Connector. It is going to slow down the rotations and take away a few strong angles at once. Keep in mind that sneaky CTs like to boost above the small booth on the left side of the picture.

How to throw



Find these two crates while you are on the container and line your crosshair up in-between them.



Now, again, aim at the edge of the slightly bend building.

Container - on Bombtrain

What does it do?

This smoke will complement the other smokes that are smoking off positions around the Bombtrain well, as it will take away the option to jump on the Bombtrain and look above the smokes.

How to throw



Find this red circle on the trash inside of the container and stand in the middle of it.





Now aim to the left of the highlighted area on the chimney and just to the right of the edge of the tilted building.

T-Main - Green

What does it do?

This is the complimentary smoke to the one that you throw between the red and the green Train. It now covers the Ts playing out of A-Main even more by taking the vision from Ivy towards A-Main completely, unless the CTs climb the trains, of course.

How to throw





Stand centered in front of the crates in T-Main and now aim at the highlighted area, which is a gap between the wall and the metal pillar.

T-Main - between Red and Bombtrain

What does it do?

Much like the line-up from the container, this smoke will grant the Ts entering the A-Bombsite from either Electric or Popdog a lot of cover. This one is faster to throw, but from a more open position, which only makes it a good choice if you have to execute right now after a situation occurred that may allow you to take A easily.

How to throw





Stand in the corner to the left of the pipes inside of A-Main. It will still grant you cover against CTs playing on and around the Bombtrain. Now aim at the highlighted corner.

Ivy - Alley Left

What does it do?

This smoke line-up will allow you to smoke off the left side of the Alley/Ivy position in order to have an easier time taking Ivy to its fullest. This, together with the right-side smoke, will brace you against every kind of playstyle in Ivy.

How to throw



Stand in this corner outside of Ivy.





Now place your crosshair just to the right of the left side of the Alley entrance and run until you line up with the corner of the white wall tile in the lowest picture, which is when you throw.

Ivy - Alley Right

What does it do?

This smoke compliments the left-side Alley smoke well, as it grants you complete cover while talking Ivy/faking and allows you to counter a player who plays on either side of Ivy.

How to throw



Walk towards this notch in the Wall.



Place your crosshair inside of the middle of the highlighted missing tile...



...now run and throw when you are about to hit the server with your crosshair.

Alley - Tunnel 1 deep

What does it do?

This Smoke will land right at the corner of the backside of Tunnel 1, which is a popular fallback spot from players who spotted you in Ivy. By throwing this Smoke, you will take away a strong position and information from the CTs, while also allowing you to split A from Main, Popdog and Ivy.

How to throw



Stand in this corner and place your crosshair in the middle of the lighter-toned line on the level of the top end of the flatscreen.



Now walk until you are on one level with the highlighted dark spot and throw while walking.

Top Popdog - between Red and Bombtrain

What does it do?

This smoke is a smoke that is an especially good fit for teams that like to throw fakes, as it allows you to not only block off the vision of the CTs standing beside the Bombtrain towards Popdog, but you also have a shorter rotation towards B and you are just one drop down away from executing on A, which will allow you to play mind games with the opponent. This smoke will need a bit of practice, as it utilises both mouse keys and a bit of timing.

How to throw



Stand to the left of the invisible wall at this corner.



Now, after shooting out the middle window, you need to aim in the middle of the right strut, keeping both mouse buttons pressed. You now need to release the right mouse button slightly before you release the left one.

Popdog - between Red and Bombtrain

What does it do?

This smoke will also allow you to smoke off the CTs holding towards Popdog while maintaining a fast way to B as well as A, which will also allow you to mind game your opponent.

How to throw



Either stand in the middle of the angled door or line yourself up with the blue helmet sign with your back to the angled door.



Now aim at the second-from-the-left bump on this cable holder and press as well as let go of both mouse buttons simultaneously.

Brown Halls - Lower exit

What does it do?

It smokes off any CT holding just behind the blue train who is trying to spray down anyone coming out of the Lower exit, while also denying any vision from the CTs playing close to Connector. Keep in mind that people may spray through this smoke quite commonly, as well as climb up the ladder if Upper is held by a teammate.

How to throw



Stand around where I am aiming at and aim at the lower left corner of the door on the ground.



Now walk and throw when your crosshair hits the end of the shadow with its centre.

Brown Halls - Upper exit

What does it do?

It allows you to get first vision on enemies playing around the Bombtrain from Upper while denying vision from anything beyond the Bombtrain towards Upper. The popular Spools position is especially affected by this. Keep in mind that players on the Catwalk or Spools positions may try to spray through it.

How to throw



Walk up to the left of the invisible wall at this corner.



Now aim to the right of the upper right edge of the door, touching it with your left horizontal line.

Brown Halls - right side Bombtrain

What does it do?

By throwing this smoke, you grant yourself more free movement around the Bombtrain, while also allowing yourself to get from Upper to the Bombtrain easier. However, there is a gap to the very left of this smoke, as visible in the video, so be aware of that, even though people cannot move through it without being blind for a few moments.

How to throw



Place yourself in the same corner as the Upper exit smoke and now aim above the very left bar of the railing and at the height of the upper end of the open door.



Now walk until you are in between the two hinges of the door to the right and throw while walking.

Brown Halls - left side Bombtrain

What does it do?

This smoke will enable you easier access to a plant in the default position at the Bombtrain, as it covers off the pathway between Blue and the Bombtrain, which will make it easier to get from the Lower exit to the Bombtrain. This is also a popular spray smoke, so be aware.

How to throw





Find this corner at the crate shown in the first screenshot and then line your crosshair up with the corner of the red wall as well as the bar of the railing. Now walk and throw a few inches before you hit the railing in front of you.

Brown Halls - between Red and Yellow

What does it do?

This smoke is especially fit for teams who want to take a bit more risk before planting but have a more favourable afterplant situation by leaving more room with their smokes and for their players to secure. It serves the same purpose as the Bombtrain smokes but it is further back, which allows for more movement of the Ts.

How to throw



Stand to the left of the invisible wall at this small corner.



Now aim at this part where the two bars of the railing cross and simply throw.

Brown Halls - Connector

What does it do?

Much like smoking off the other side of the Connector, this smoke will delay the retakes and take away powerful angles that are especially popular with AWPers.

How to throw



Simply stand in the same corner as you did as you threw the smoke between Red and Yellow, but aim at the left crossing bars and runthrow, letting go before you hit the railing in front of you.

CT-Side

Onsite A - Popdog

What does it do?

This smoke will delay or even shut down a potential A-Take after the Ts have thrown their utility. If they tried to do an A-Split, this smoke will most likely grant you one or multiple free kills if you position yourself smartly.

How to throw



Position yourself right in front if this pole.



Now place your crosshair between the two highlighted places; below the edge of the roof as well as above the line of the notched wall part.

Connector - between Connector and Bombtrain

What does it do?

Retakes can be tricky, but this smoke aims to make it easier for you. Depending on the plant and the positions of the Ts, this smoke can enable you to get on the Bombtrain and potentially win you the round by granting you advanced positions.

How to throw



Find this part of the wall that is right next to the fence.



Now aim towards the Bombtrain and in the middle of this strut, the fourth from the visible end of the roof.

Connector - Tunnel 1

What does it do?

Especially fit for retakes, this smoke will smoke off the exit/entrance of the Tunnel 1 position, denying the T playing from there any vision towards the Bombsite. This either makes him rotate or jump the smoke if you defuse, both of which favour you in a 1v1 or similar situation.

How to throw



Stand in this corner in the Connector and then aim right at the edge of the top roof, right above the highlighted corner of the lower roof.



Now walk or run until you hit this corner, but simply stop instead of throwing. After you've come to a full stop you may throw your smoke.

Connector - Tunnel 2

What does it do?

Even though this smoke leaves a gap at the right side, it does allow you to move more freely around Connector and the Bombtrain, potentially gaining an advantageous position against the Ts.

How to throw



Stand in the same corner like you did for the Tunnel 1 smoke, but aim above the corner where the Container part of the Bombtrain hits the angled support piece, touching the upper end of the support piece with your lower end of the vertical line of your crosshair.

B-Plat - Brown Halls

What does it do?

This smoke is a must-have for almost all CT-side aggression on the B-Bombsite. It denies vision of anyone playing at the Upper level as well as the vision from the elevated position to the Lower exit, or in this case, entry, while leaving a pathway from the Lower exit to behind the smoke without being blinded by it.

How to throw





Stand around where I am aiming at in the first screenshot, now aim at the fourth line from the bottom up in the Lower exit. Run and then throw when you have passed the edge of the blue train.

Upper - Brown Steps

What does it do?

A more situational, but just as good of a smoke as the CT-aggression smoke in front of the Lower exit, this one will allow you to safely throw a smoke that will cut off any backup for potential Ts playing the Brown Halls currently, except for players playing on the high ground. Be careful with fighting people who have the high ground. If you want to keep all your limbs, that is.

How to throw



Stand in this corner at the Upper exit.



Aim below the right part of the vent in the ventilator system and right on the upper end of the ventilator system behind it. Now walk and throw when you are about to hit the crate with the middle of your crosshair.

Connector - between Default and Lower exit

What does it do?

Granting you more cover while defusing, this smoke may incite Ts to play reckless and jump through the smoke. If they choose not to do this, it is going to take them longer to get back to the action, as they have to wait for the smoke to disappear or they have to rotate to a less advantageous position.

How to throw



Stand to the left of the invisible wall of this corner.



Now aim just to the right of the corner of the tower on the Bombtrain that is facing towards you. You now need to run and throw just before you hit the wall in front of you.

Bluetrain ladder - Lower exit

What does it do?

This smoke allows you to either shut out any Ts playing in the Lower exit position and waiting to strike against the defusing CT or to deny easy entry into the B-Bombsite in the first place.

How to throw



Find this ladder behind the Bluetrain and climb it...



...until you are about to see the opening of the door, which is where you will stop. Now you will aim at the first support beam from the right and throw using both mouse buttons simultaneously.

Scaffolding - Upper

What does it do?

Much like the Lower exit smoke from the Bluetrain ladder, this smoke can be used against an incoming push or a strong afterplant position. This forces the T to either rotate or jump through the smoke, and, partnered with the Lower exit smoke, this smoke will shut out any attempt to deny the defuse, unless they have a molotov lined up already.

How to throw



Find this place close to the Spools position and stand in the area where the shown two metal grates are set beside to each other. Stand right in the middle of the empty space.



Now aim just to the right of the lower end of this broken support beam, touching the tilted part with the upper vertical line of your crosshair. Now walk and throw just before you hit the other support beam with the middle of your crosshair.

This was the third instalment of the Ultimate Smoke Guide series. You can view my previous two entries here and also here. I am always open for constructive feedback and I'd love to hear your point of view on these smokes as well as on this series.

As always, I hope you enjoyed this article as well as the new smokes you just learned and I hope to see you on the next Ultimate Smoke Guide, have a good one!

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