Starpoint Gemini 2.0 Countdown: Diplomacy Overhaul

Faction can hail you, and declare war even if its neutrally aligned, or even friendly, which largely depends on your actions in the game;



Some faction may ask from you to declare war to other faction;



Factions may declare war to you if they feel threatened by seeing you're building Proxima;



Other factions may ask to become your ally;



And more.

Hi everyone!As many of you probably know from our previous thread here , Update 2.0 brings a lot of major changes to how Diplomacy works in Starpoint Gemini Warlords.Whatever you do in the game, Gemini will react to it, whether you like how it reacts, or not.We are completely aware that Player to Faction already exists in the game, and it works in a way that the player has to hail a Faction Ambassador, which, in time can become rather tiresome.Therefore, in order to make interaction between player and factions, diplomacy has been overhauled in order to make AI factions more "alive".In this dev diary, we're going to talk a bit about War Dialogue. This is how it works:Basically, factions now react to your every action. Want to befriend a faction that is an enemy to some other faction? Prepare for some serious talking. The same stands in event of Proxima building, which some factions may see as a threat, while others could see it as an opportunity.Of course, there is more to come, but we don't want to reveal everything this time :-)All in all, the goal is to bring a lot more depth to the game, so the player can see and feel that the Gemini is really alive.In the coming days we're bringing more info about Diplomacy, and Update 2.0 in general.Starpoint Gemini 2.0 release date: April 23. 2018.