Here’s another interesting detail regarding Breath of the Wild‘s voice acting. Right after our Daily Debate regarding the subject, an interview with series producer Eiji Aonuma reveals that voice acting will be included in every cut scene. It’s important to know the interview is in French, and is interpreted through Google Translate. However, the news about voice acting seems clear in this quote: “Breath of the Wild contains a large number of cut-scenes, it has been decided to use dubbing actors for all sequences.”

I’m sure many fans surmised this information when it was confirmed voice acting would be included in the game. From they very first “Open your eyes” to Princess Zelda’s sobbing in the latest trailer, it appears voice acting will leave impressions on the player.

What prompted the choice of actual voice acting in this episode? Is it linked to the story or has the ubiquity of recorded voices in big games weighed heavily on the decision? We were originally only going to dub the major cut-scenes. Characters actually talking in that kind of scene, but not in the rest of the game, may seem weird but when you see it for yourself, it’s not disturbing. We hadn’t given other characters voices so far because Link never talks and we thought it’d be odd to have everyone express themselves vocally except him. But given that Breath of the Wild contains a large number of cut-scenes, we decided to hire voice actors for all sequences.

Source: Game Kult