good day unordinary amino, it is i, avathy, the god of...

tsunderes

today, i present to you a post similar to this one: Ability Categories Update, however this one will entail information about the stats of abilities, rather than the classifications.

so, most of the stats are pretty self explanatory, but i have seen some misconceptions about the speed, trick, and recovery stats. especially trick and recovery.

so, here i am with a post to explain what each stat means, in order to more accurately calculate the stats when making an oc, or ability.

sidenote: if you ask for a stat chart, i will decide the stats myself.

"how can we trust you?"

because i got confirmation from uru.chan.

moving on.

power

the power stat is very simple. it is how destructive power it has, and how much damage it can cause to someone.

some examples of abilities with high power are energy beam and lightning.

speed

the speed stat, contrary to what some people believe, does not mean how fast the ability can be used, but rather, how fast the ability allows you to move. this can mean both transportation, or, say an ability that lets you move your limbs quickly for attacks, even if it doesn't let you run quickly.

some examples of abilities with high speed are speed and catch up.

trick

the trick stat is, in uru.chan's words, a bit like "out-play".

in short, the trick stat is how unpredictably the ability can be used, or how creatively it can be used. thanks to the trick stat, even if you have a lower level, you can still gain the upper hand.

some examples of abilities with high trick are nightmare and mimicry.

recovery

the recovery stat was formerly believed to just be how well it can heal the user, or other people, but that is not all. the recovery stat also includes various things such as getting yourself out of a battle, or somehow stopping your opponent from continuing the battle while you regain your energy.

some examples of medical abilities with high recovery are regeneration and healing.

some examples of non-medical abilities with high recovery are nightmare and lightning.

defense

the defense stat is probably the simplest next to power. the defense stat shows how well the ability can protect its user. whether it be redirecting attacks away, creating a construct to block attacks, or just increasing the user's physical defense.

some examples of abilities with high defense include barrier and stone skin.

le bonus

thank you to sin for telling uruchan to take the time to respond to my questions, and thank you to uruchan to actually take the time to respond to my questions ‚ v ‘