Monastic Tradition: Brewmaster

Way of the Brewmaster

Monks of the way of the Brewmaster are unpreditiable masters who supplement their martial prowess with liquid foritfication. These monks value drink and good company above all else and are always eager to fight.

Iron Body

Starting when you choose this tradition at the 3rd level, you gain proficiency with Brewers Supplies and you can now chose to drink potions and brews as a bonus action. Additionally you can now use your constituion modifer in place of your wisdom modifer when determining your ki save, and unarmoured defense.

Brewmasters Concotions

At 6th level you gain the ability to brew special concotions to enhannce your combat abilities. You learn 2 concontion recipies starting at 6th level, and learn an aditional recipie at 11th, and 17th level. During a long rest you can prepare a number of brews equal to your proficiency bonus, this requires the use of brewers supplies and 3 silver worth of ingredients. Each indiviual brew can only be consumed once per short rest, this increases to twice at the 17th level.

Stance of the Ox

At the 11th level, your have learned to empower your stance with your ki. Your can spend half of your total movement, and spend 1 ki point to adopt the stance of the Ox, planting yourself firmly. While in this stance you can't be moved by any means unless your are charmed and move "willingly". You also have resistance to non-magical blugeoning, peircing and slashing damage while in this stance. Creatures more then one size category larger then you can still move you, but only at half effectiveness. You remain in this stance until you move on your own accord or by a charm or similar effect.

Stagger

At the 17th level, you have learned to shrug off even the most severe of blows. When you are take damage you can use your reaction to harden your resolve and focus your enegy into stopping the attack, reducing the damage to 0. You can use this feature twice before you must finish a long rest until you can use this feature again.

Brewmasters Concoctions.

Brewmasters are taught a number of recipies as part of their training. These brews enhance your endurance, speed, and offensive capabilties.

Brewmaster can imbibe these concoctions as bonus actions, though other players must spend a full action as the pontent brews are strong to those who are not used to them

Brew of spitting flames

An extremely flamable alcoholic substance, it has a strong scent that burns your nostrils. When imbibed your stomach churns with a mild burning pain, and then flames roar from your mouth. As an action you can drink this brew, you can then take an action on any of your following turns within the next minute to spit flames. Creature in a 15 foot cone in front of you must make a dexterity saving throw or suffer 2d6 + your constitution modifer fire damage, or half on a succesful save. This damage increases to 4d6 at 11th level, and 6d6 at the 17th level.

Fortifying Brew.

A slow flowing, vicious liquid, with a pasty white colour. When imbibed your sense dull, and pain ceases to bother you. As an action you can drink this brew to fortify yourself. You gain temporary hit points equal to your monk level + your constituion modifier

When imbibed the world around you seems to slow down, and you feel a sudden burst of energy. Your movement speed is inscreased by 15ft and oppurtunity attacks against you are made at disadvantage. This speed bonus lasts until the start of your next turn.

Purifying Brew

When imbibed a sense of bliss washes over you, and you begin to feel calm. As an action you can drink this brew to gain hit points equal to half the monks level (rounded up), and end one poison or disease affecting you. If no poison or diseases are affecting you then you instead gain additional hitpoints equal to your constituion modifier.

Iron Skin Brew

When imbibed you feel your muscles flex and tighten, and blows seem to glance off you. As an action you can drink this brew to cause the first attack made against you to do half damage (this stacks with resistance). If no attacks are made against you by the end of your next turn this effect fades.