TTS New Game Challenge

TTS is growing and with it a community is springing up around it. What that community grows into is up to the people in it.I like games, I like playing them and I also like making them. Most of the games I have made over the years are simple one offs I play with my kids. One or two have gotten to the point of playing with several adult type people in what could be called Playtesting.So given we have all had some time to see what TTS can do and given how there is already some movement in game developers using TTS in the development process...and of course given that we all love to play games… I am putting forth this challenge….Make A GameYes, you. I am not saying make the next Settlers or MtG. I am saying...Make A Game.Now lets add in one or two stipulations.Make A Game Others Can PlayWhat this means is your game should be made in such a way that others will have the legal right to play it. This means you are making a game that will allow folks to play it on TTS. You can do this by using a Creative Commons License, a Gnu Public License, you can use one of my favorite licenses the WTFPL...or you could even put it into the Public Domain.Make A Game Others Can Play And That Is Legal For You To MakeWhat this means is your game will be made up of bit and bobs that either are your own creation, are under some sort of open use license (CCL, GPL, WTFPL) or are in the Public Domain.What is not ok to use? Any artwork , images, text, branding, etc under a restricted copyright by someone that is not you. If you are not the rights holder and that item is under a restrive copyright your game is not eligible for the challenge.Game mechanics are by and large not restricted. Using cards in a game is open for all. Using a board with a grid? Yep thats ok.Games entered in the challenge must be under a Creative Commons, GPL, WTFPL, or Public Domain License. If you want to use one not mentioned please just ask.Keep in mind though that if you use items under some CC or GPL licenses your work will have to reflect that. A CC Share Alike license require you to share alike. A CC By Attribution requires you to give attribution. If you have any questions just post them up here.Now if we are having a contest there are going to be some deadlines and of course some prizes.What I am putting forth is this. Lets take two weeks to talk about it, hammer out any rough edges or clarify things that are still hazy. During that time i would also love to get people to see if they know anyone who might donate up prizes or of they have something to toss into the prize chest. Steam keys, board games, magic plastic cards that you can trade for coffee ...etc etc.At the end of the two week prep, give or take since as we all know life happens, I will post up a Starting Date and an Ending Date and a list of Categories with corresponding prizes. I am thinking there will be a Best In Show, maybe a Runner Up, possibly ones for best RPG, Best Card Game, Most Creative Use of TTS.All of that will depend on the responses we get.Between the Starting and Ending Dates game developers are encouraged to be as transparent, or not, as they want. Use the Workshop to keep a dev blog, schedule play test sessions, get feed back, etc etc.Once the Ending Date is hit I will put up a poll and everyone can vote on the entries they have played. After the polls are closed , time frame to be determined, the counts will be made and the challenge will be over.The result will hopefully be more games for everyone to enjoy.[I have run one or two challenges like this before. http://www.boardgamegeek.com/geeklist/7540/mdc-ii-microgame-design-contest-two-2002 is the result of one of them. It sound simple enough to run but things happen, so I am asking for everyone to be cool and chill and patient , which I know you all are. Remember the goal here is to have games to play, to learn a little about game dev, to play around with TTS and in general to have fun. ]-tom