Ice Genasi Subrace

Genasi Traits

Your genasi character has certain characteristics in common with all other genasi.

Ability Score Increase. Your Constitution score increases by 2.

Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.

Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Ice Genasi

As an ice genasi, you are descended from the qorrashi, and as such, you have inherited some measure of control over ice and snow. You tend to avoid rash decisions, pausing long enough to consider your options before taking action. You value power and strength, but you also value kindness and personal freedom.

Nearly all ice genasi are frosty cold to the touch, as if they were frozen on the inside, an impression reinforced by snow white and ice blue skin tones. The more human-looking have wintry white, and glacial blue hair, while the more exotic specimens sport actual icicles growing from their heads. When they speak or breath, you can see the frigid air they expell from their mouths.

Ability Score Improvement. Your Wisdom score increases by 1.

Cold Resistance. You have resistance to cold damage.

Frost Walk. You can move across difficult terrain created by ice or snow without expending extra movement. While using your concentration, you can freeze a thin layer of water below the soles of your feet, and walk across the surface of water with half movement speed. The thin ice sheets beneath your soles melt as soon as you lift your feet, and you cannot carry anything heavier than over 5 times your Constitution score, as the ice sheets are only just strong enough to bear your own weight.

Cold Hands. You know the frostburn cantrip. Once you reach 3rd Level, you can cast the ice knife spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Image credit: Art by Danusko,

edited by Zagorath

Spell: Frostburn Evocation cantrip Casting Time: 1 action

1 action Range: Touch

Touch Components: V, S

V, S Duration: Instantaneous

Cold flows from your hand, and you cause numbing frost to form on a creature you try to touch. You have advantage on the attack roll if the target is not wearing any armour. Make a melee spell attack against the target. On a hit, the target takes 1d8 cold damage.