The PBE has been updated! We have newandskins, a set of 33 splash art changes from old art to art used in other regions, an update to, and tentative balance changes for, andContinue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Debonair Skins

Today's patch includes two new skins - the handsome Debonair Ezeal and the dashing Debonair Vi! Both skins seem to be only model / texture updates ( as is the norm with 750 RP tier skins ).



Debonair Ezreal

750 RP

Debonair Vi

750 RP

Muse Sona Update

Muse Sona

Skins Splash Update - Numerous Splash Changes

Riot Silver

32

"Hey dudes and dudettes!

Wanted to jump on here to let you guys know about some skin splash changes headed to PBE. Specifically, we're replacing the splash art for around 32 skins (For right now, no bases). Some of you may recognize these splashes from other League of Legends regions.

We're constantly seeking to improve LoL across the board, and splashes are no different - as you may have noticed, we've been concentrating on base splash updates in recent patches. As with other art assets, a lot splashes in League have aged over time. We 100% want to improve all of this out-of-date content, but for now a lot of our work is focused specifically on updating base champion splashes.

This led us to seek out stopgap measures for showing love to some of the most out of style splashes where we already have better alternatives available (cough...Grandma Lux). To reiterate, this is a temporary step focused on, right now, only the worst offenders.

Let us know what you think!

FAQ:

Why didn't you do this sooner? The art style for these splashes was a bit different from our visual target, and we didn't want to create a long-term rift in our splash content. However, due to the amount of time and resources we need to bring these splashes fully up to our visual target, we have reconsidered some temporary solutions for these splashes.

Why didn't you change X splash? We specifically picked splashes that met the goals of this small update, so there could be several reasons:

We feel the current splash is of higher or comparable quality (We’re looking for instances where there is a noticeable upgrade.) Alternatives are too drastically different from current splash or in-game model (we're looking to improve overall cohesion in addition to just visual quality.)

What if I don't like X splash? Let us know! The goal here is to improve, not detract

Why are these only skin splashes? This change is a stopgap for a few skins while we focus hard on updating base splashes to our current style target. These splashes are a bit more sensitive given that they're more highly visible (e.g. minimap icons, champion select, etc...). In general, we're looking to err on the side of caution where there's a very clear quality increase with little risk of confusion.

Changelist:

Noxus Hunter Anivia

Red Riding Annie

Rusty Blitzcrank

Goalkeeper Blitzcrank

Desperada Cassiopeia

Siren Cassiopeia

Mr. Mundoverse

Tango Evelynn

Minuteman Gangplank

Dreadknight Garen

Alien Invader Heimerdinger

Blast Zone Heimerdinger

Nightblade Irelia

Aviator Irelia

Commando Jarvan IV

Silver Kayle

Viridian Kayle

Sorceress Lux

Chosen Master Yi

Candy Cane Miss Fortune

Pharaoh Nasus

Snow Bunny Nidalee

Leopard Nidalee

Ravager Nocturne

Forsaken Olaf

Glacial Olaf

Ruthless Pantheon

Noxus Poppy

Frozen Shen

Hextech Singed

Black Belt Udyr

Curling Veigar"

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.

Champions

Varus

Chain of Corruption ( R ) cooldown decreased to 110/90/70 from 120/105/90

Vel'Koz

Lifeform Disintegration Ray ( R ) damage increased to 350/475/600 (1.5 AP ) from 300/450/600 ( 1.5 AP ) [ for reference, current live value is 500/700/900 ( .6 AP )

damage increased to 350/475/600 (1.5 AP ) from 300/450/600 ( 1.5 AP ) [ for reference, current live value is 500/700/900 ( .6 AP ) Lifeform Disintegration Ray ( R ) now lists the slow ( 15% ) now stacks up to 5 times [ CONTEXT: Remember Vel'Koz also received changes in the 7/16 update! See this thread by Riot Repertoir for a complete list this cycle's set of changes, with also include a massive increase to Vel'Koz's R's AP ratio and a lowered base damage. ]

Ziggs

Mega Inferno Bomb ( R ) cooldown increased to 120 at all ranks from 120/105/90

Items

Entrophy ( Aram / Domininon )

Active reduces movement speed and deals true damage over 2 seconds, down from 2.5 ( Aram / Domininon )



