General Informations for Playing with STDoom - Version 1.4

Editor Things: "ModuleMap.WAD"

Maps will not follow so fast, because i make an "ModuleMap.wad" for STDoom, it will contains 2 Dropships. the Yamamoto Ship Class from inside (half half). For that there is a certain uniformity in mapping, at least as far as the dropships are concerned.





Starship Troopers Doom - Playhelper!

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"SUMMON" Infos!

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For all who like to generate actors, here is a small list of actors.

Flares:

"idkfa" does not give flares, as well as the backpack, this problem is still solved, but here is the professional solution...

Open console ... (jedes Packet gibt dir 6 Stück).

give flarebox

Random spawner for all UCF support NPCs (can be find,by playing randowm Doom Maps)

summon trooperspawner

All individual NPC spawners:

summon TrooperMK1_NPC

summon TrooperMK1DMR_NPC

summon TrooperMK1C_NPC

summon TrooperMK2_NPC

summon Marauder_NPC

summon TrooperMarine_NPC

summon TrooperSniper_NPC

summon TrooperEngeneer_NPC

summon TrooperOfficer_NPC



When you want to bind an Unit or the spawner (i use "b" as exsample)...

bind b "summon XXXX"