PLEASE READ before participating in the Minecraft Beta:

Joining the beta will replace your game with a work in progress version of Minecraft

You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta

Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them

Beta builds can be unstable and are not representative of final version quality

The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

Experimental Gameplay:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

New and improved Structure Blocks!

New Features:

Added the Fox! Added the arctic Fox as a variant Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked Trusted Foxes defend trusted players Foxes can pick up and carry items in their mouths Foxes may eat what they are carrying, sometimes with interesting results!

Coordinates can now be tab-completed when writing commands

Added new “PersistComponent” for mob persistence

Added new and improved Structure Blocks Save and Load features are behind the Experimental Toggle



Changes:

Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)

Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behaviour

Added new chat settings options to improve accessibility

For Map Makers and Add-On Creators:

New Data Driven Items Added shake animation to data-driven arrow (MCPE-40744) Data driven actor push logic and behaviour Breaking item particles are now data driven Implemented data driven environment damage Data driven sparkler particles Data driven Guardian/Elder Guardian animation and rendering Fixed unparented geometry on pre 1.8 guardians Elder Guardian Spike animation Added new feature rules data that implements existing biome decoration through json Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on Converted the Fishing Hook actor to be Data-Driven Converted the Balloon actor to be Data-Driven Data Driven Player Rendering Snow Golem trail behaviour is now data driven Horse models/animations are now data driven User Story Dragon Breath Particles are now data driven Ores are now data driven (OreFeature)

Added Scripting Documentation for ActorDamageSource

Added additional Scripting information to death events

Added block container Scripting component

Added 'Projectile Hit' Scripting event

Added 'Actor Hurt' Scripting event

Added new Actor tags to the Scripting API

Added Block Destruction Scripting event for Explosions

Actor Definition Events can now be triggered from scripts

Added 'actor_sneak' Scripting event

Added 'actor attacked' Scripting event

Levers now have their own block state

Fixed a scripting error that would show when shooting arrows from a dispenser

Added 'build document' code for data-driven recipes

Players can now open and view scripting logs while the game is running

All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks

Fixes:

Crashes/Performance Fixed several crashes that could occur during gameplay Fixed inconsistent crash while navigating the game's UI Fixed a crash related to cached resources that could sometimes occur Improved graphics rendering performance Improved world launch time by optimising network and resource tasks Fixed a crash that could sometimes occur when launching the game on Oculus Rift Fixed a crash that could sometimes occur when exiting the game on Windows 10 Fixed a crash that could sometimes occur when resuming the game on Oculus Rift Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied Fixed a crash that could sometimes occur when exploring world templates Fixed a crash that could sometimes occur when launching the game on Xbox Fixed a crash that could occur when launching the game on Xbox Fixed a crash that could occur when typing some characters onto a sign Fixed a crash that could occur when playing the Inspiration Hub World Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game Fixed a crash that could sometimes occur when signing into Microsoft account Fixed a crash that could sometimes occur when choosing certain skins Fixed a crash that could occur when creating a new world using some marketplace packs Optimised grass growth block ticking Fixed a crash that would happen when typing certain characters into chat (MCPE-44419) Fixed a crash that could occur when switching profiles on Xbox One Fixed a crash that could occur when breaking a block underneath Detector Rail blocks Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map



General Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now (MCPE-34413) Tweaked the "How to play" section so that it specifies carved pumpkins should be used as protection from Enderman Tweaked the wording in the Raids "How to play" section Accessibility colour and contrast fixes and tweaks for dropdowns, buttons and the Play screen Players can now switch between user accounts on Xbox One without restarting the game Fixed the messaging when trying to import a world template made in a newer version Leads now connect to mobs at the correct position Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather (MCPE-41608) The world loading screen now closes if acceptable amount of chunks loaded (MCPE-44815) (Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on) Furnaces now play all applicable sounds, and at the correct pitch (MCPE-43915) Recently viewed skins now appear in the correct order in the Skin Picker menu



Gameplay Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779) TNT no longer falls through blocks when lit (MCPE-41313) Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450) Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779) Updated Mason Trades Splash Water Bottle now deals damage to Blaze and Enderman mobs again (MCPE-42589) Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void Arrows will cause sand and gravel to fall again (MCPE-18257) Fixed pitch issue with camera that caused player to walk backwards when looking straight up The camera will now rotate correctly when in third person view Changed how the Bell item is held in the player's hand, so that it is held with an item rather than a weapon (MCPE-43638) Damage sound is no longer heard when a player falls or lands in creative (MCPE-515) Camera is no longer present in Creative inventory without "Education Edition" toggle being turned ON Players in water are now knocked back by TNT explosions Fire Charges launched from Dispensers will now ignite Minecarts with TNT Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies (MCPE-7979) Shulker boxes can no longer be placed in the same space as the player (MCPE-39674) Standing in a cauldron of lava now deals the correct amount of damage to players (MCPE-39356) Using 'Place All' (Y) on the Cartography output slot only crafts as many of the shown result possible The player now correctly receives the bad omen effect whenever the Illager captain dies in combat with the player (195068) Mobs will no longer break turtle eggs when mob griefing is disabled (MCPE-36245) Falling snow can no longer replace other blocks (MCPE-44613) Cartographer trade now requires 11 glass panes instead of 10 Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225) Nether portals now spawn zombie pigmen in easy difficulty (MCPE-45934) Fixed issue of riptide tridents not propelling players forward correctly Balanced enchants on books - those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV (MCPE-41944) Campfires can be doused with splash water potions only, to match the Java Edition Explosions no longer destroy and drop End Gateway blocks (MCPE-47174) Fixed creeper farms by adjusting mob height spawning logic (MCPE-45935) Lava now correctly affects mobs that come into contact with it (MCPE-45531)



World Generation Chests that generate in Desert Temples now face the correct way (MCPE-37393)



Mobs Iron Golems are no longer pushed back by explosions (MCPE-43662) Ravagers will now pathfind through water Fixed sitting position for baby zombie jockey Fixed the death animation for Spiders (MCPE-41417) Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164) Baby pigs turn into baby pigmen when struck by lightning (MCPE-38134) Fixed player alignment to bed when sleeping Zombies can no longer break Iron Doors (MCPE-43725) Village mobs (Such as Iron Golem and Cats) no longer spawn inside of blocks (such as grass path and farmland blocks) (MCPE-44442, MCPE-41886) Mobs can now path find correctly through waterlogged blocks (MCPE-37005) Mobs can now path find correctly on unlit campfire blocks Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256) Villagers will now all go to sleep correctly when the night comes Strays and Skeletons now show enchanted bows when held Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700) Mobs now attack the player correctly while standing on soul sand Villagers now close doors that have been opened by a player or Redstone (MCPE-21946) Villager trade levels now match Java with 5 profession level badges (MCPE-43206) Fixed the "Toast" rabbit easter egg (MCPE-44510)



Blocks TNT no longer falls through blocks when lit (MCPE-41313) Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450) Frosted Ice no longer causes lag when it is waiting to melt underground (MCPE-39698) Granite, Diorite and Andesite can no longer be smelted into Smooth Stone (MCPE-45914) Coarse dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215) Wood blocks are now directional when placed (MCPE-43367)



Items Buttons no longer appear rotated in the player hotbar (MCPE-11365, MCPE-42584) The durability bar for Shields now update correctly when sustaining damage (MCPE-44788) Locked Maps now have a unique inventory icon



Graphical Pistons now have the correct textures when placed in any direction (MCPE-38053) Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031) Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue Invisible bedrock no longer emits stone particles when fallen on Tweaked first person hand attack animations Fixed hand animation when switching to empty hand from held item Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game Fixed some graphical errors when launching the game on Oculus Rift Fixed trident position issues when being held and thrown



User Interface The background tint of the player coordinates is now consistent with the chat background (MCPE-43791) Tweaked the controller cursor position when auto crafting with a full inventory Players using touch screen can no longer break blocks when using touch-and-hold to use Fishing Rod



Commands Execute detect command now uses local coordinates correctly (MCPE-29942) Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets

