Oath of Loyalty

Paladins take on many types of oaths. However it is not always an oath towards a king or higher power. Some choose to be loyal to the people around them instead. They choose to defend their companions with their life, rather than serve a greater being. These paladins take the Oath of Loyalty.

Tenants

Defend your people. Nothing is more important than keeping the ones you swore to protect safe.

Heal your people. You must keep your friends feeling strong, and ready for battle.

Die for your people. If it comes down to it, you must lay your life on the line to keeping your friends safe.

Channel Divinity

As an Oath of Loyalty paladin, you gain the use of a Channel Divinity at 3rd level. You have two to chose from, however you only have one use of Channel Divinity per long rest.

Safe From Harms Way You can expend your use of Channel Divinity to remove your ally from harms way and place your self in danger instead. As a bonus action, you can choose one willing friendly creature within 30 feet of you that you can see and magically swap places with them.

Source of Healing You can expend your use of Channel Divinity to heal the allies around you. As an action, you can heal all friendly creatures within a 15 foot radius of you for 1d10 plus your Charisma modifier. Additionally, you can add any number of d10's to the healing, however, you take damage equal to the amount healed from the extra d10's, as it drains your life force to protect your friends.

Guardian Aura

As the defender of your friends it is important to keep them safe at all costs. Starting at 7th level when a friendly creature within 10 feet of you is targeted by an attack, you can use your reaction to give them a bonus to their AC equal to your Charisma modifier

The range of this ability increases to 30 feet at 18th level.

Strength of Loyalty

Seeing your friends in danger, injured, or both gives you great feats of strength and prowess. Starting at 15th level, you can use your bonus action to attack a hostile creature that is within 5 feet of an ally.

Additionally your Lay on Hands ability now has a 15 foot range, however if you use this ability on a creature that is farther than 5 feet from you, you can only expend up to 5 times your Charisma modifier healing points from your pool in one action.

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Avatar of Defense

The bond you have forged with your friends is unbeatable. Starting at 20th level, you can use your action to go into a state of ultimate protection for one minute. While in this state you gain the following benefits:

You and all friendly creatures in a 15 foot radius centered on you are under the affects of the Sanctuary Spell.

When you and all friendly creatures with in a 15 foot radius centered on you are healed by a spell, ability, or potion, you heal the maximum amount possible.

At the start of your turn, you regain 5 points of your Lay on Hands.

Once you use this feature, you cannot use it again until you finish a long rest.