16 ways to damage creativity

I’ve created 16 cards for an imaginary game where you try to attack each other’s creativity. It’s meant to provide a language to think about how the feedback process can fail. This then forms the foundation of new Idea Gowr features that aim to mitigate those failures.

This article is part of a series of articles related to growing my idea growing app.

1. Growing Idea Growr

2. How do ideas grow?

Cards to break innovation

I’ve made four sets:

Culture Asking feedback Providing feedback Receiving feedback

Culture

For creativity and innovation, you need a culture with breathing room for spontaneity, where you are allowed to fail and there is time to learn. Don’t reward the ego, but reward dedicated contributions to the process.

No time to learn

You can gather feedback and take the time to learn, or skip it and deal with the problems at a later stage when you go live. By then, you have invested more, more is at stake and making changes is harder. If you do take the step to ask for feedback, you need to deal with it.