Welcome to another Just For Funsies. Today we’re returning to Eternal again to talk about a deck that has been giving me alternating bouts of happiness and teeth-gnashing frustration. If, like me, you enjoy high risk-high with some insane synergies then allow me to introduce you to the Elysian Value Train, also known as Timmy Time. Firstly, the deck.



The deck is very much a Timmy deck- it either wins big or it fizzles like a damp squib. Luckily, if you are a Timmy, that’s just how you like it.

The idea is to use the insane amounts of card draw and life gain to create a massive Cult Aspirant or Psionic Savant and then either trample over or just fly over your opponent’s board and hit them for massive damage. The deck contains a total of 19 actual card draw and a further 11 “virtual card draw”- cards that either have or enable echo. The life gain is smaller, consisting of only 4 Sanctuary Priests, 4 Temple Scribes, and 3 Amaranth Camels, but they also have great synergy with the card draw (Camel procs off of card draw, Scribe is one of the card draw, and several of the draw fetch powers, which give Priest procs).

Amber Ring is included simply as a source of blockers when needed. Once the deck properly kicks in you shouldn’t really have the board space for little tokens, but they can be a necessary lifesaver while you are setting up.

A less necessary card, and indeed one that could probably be replaced, is the pair of Infinite Hourglasses. I included them just because I like the card (and I find stunning to be really REALLY frustrating…), but they could be very easily replaced. I would look at adding a combination of Mystics and/or Camel. This bumps up the average cost of the deck, but both are really good here. Or you could just add another one each of Time and Primal sigil.

Speaking of the power base, on the whole it is fairly forgiving. A fair bit of the deck is fairly low-costed, and influence requirements are pretty minimal.

As I said above, this is a Timmy deck; it won’t work every time. I have lost count of the number of times I’ve been stuck with just Priests, Camels and sigils but no finisher. Or I’ve played a finisher ready to start buffing them next turn only for them to not even see next turn. Or massively grown a Savant big enough to survive against an entire board of creatures killed on the attack with Annihilate. But no matter how fragile the deck may be, few things can match the satisfaction of being able to crush your opponent for several hundred damage in one go. So next time you feel lucky give it a try, and hopefully I’ll see you in the queues!