Posted 04 November 2013 - 12:14 PM

Father Tork, on 04 November 2013 - 11:49 AM, said:

I agree in BT they were dangerous to lights, especially when you had MG Arrays, but all around they were still ****** Damage per Turn (Remember every weapon other than UAC and RAC was 1 shot per turn). For the trade off of risking a 1000 damage ammo explosion that could occur even if you had armor left.

It was well worth the risk. The more crit rolls you got to make, the larger your chances of punching way over your weight class, so to speak.

Father Tork, on 04 November 2013 - 11:49 AM, said:

In MWO it's the crit chance against unarmored that makes them so very good. Probably why the Locust, Spider, and Cicada varients with 4 machine guns are so popular. can sneak around waiting to see a hole in armor, then BLAM! easy kill.

Those 'mechs aren't "popular", they're nigh on useless - and it's all because of the MG. In the two weeks before the latest... erm... "adjustment"of the MG crit multiplier they showed what they could be; after the adjustment they're back to "meh".

Father Tork, on 04 November 2013 - 11:49 AM, said:

(Remember against unarmored targets, the crit chance is roughly 25% per shot or at least 1 slot being critted)



Well, if you want to be pedantic, the crit chances are48% chance of no crit.31% chance of single crit.17% chance of double crit.4% chance of triple crit.

Paul Inouye, on 04 November 2013 - 11:54 AM, said:

Half-ton ammunition is being investigated.

That's great news, thank you!