Yurius, Levin Duke:

Constructed: a 2 pp 1/3 that’s a lot more aggressive for blood. It survives 2 damage removals and deters opponents summons. I can see this being played in place of the serpant charmer slot in Blood aggro since buddies up with 1 attack followers to kill 2/2’s and deals 1-2 dmg for ‘free’ against a lot of decks before it’s removed. Should be a solid inclusing in the filler 2 drop slot for aggro blood variants. I predict the charmer slot will belong to this card.

B/B+.



Arena: I’m actually really excited for cards like this for blood since the face is the place when it comes to playing blood now. You get your acceptable filler stats and will be dealing 2 damage most of the time early game. You can deter your opponent from killing it too midgame by having other evolved threats too. The fact it has no self damage tends to be upside more or less since half the crafts try to kill you in arena. Having a non vanilla card with a vengence trigger is nice and this fits the aggro curve well.

B/B+.

Executioners Axe:

Constructed: This is as close to a 'gain an evo’ effect as we are going to get until the next card :3. That said it’s pretty bad on non enhance and pretty bad on enhance too. You have to play something low costed with this and have a favorable trade. Then whatever you play dies to removal and you invested 2 cards into killing something. I would rather play said small follower and use a removal spell. That said this can be a buff card for Blood where in the past Ethereal form was niche playable in aggro shadow but blood has enough burn tools and would go to keen enchantment before this. There also aren’t any really good medusa like effects that benefit off giving a fresh follower rush. Even if some positive interactions exist you are running this card and that for a little mini combo with inconsistancy minimal payoff. Stay away.

C-.

Arena: It’s a buff card that does things. Power of protection and swords forge weaponrly tend to be reasonable trading tools and this one will be one too. The enhance part is a tad overcosted but can net you a favourable trade every now and then and the surprise rush to kill stuff isn’t horrible. The PP cost is what will hold this card back in my opinion being a tad expensive for just a fighting effect. I still think the card is solid filler though but I would pick 2 followers over this.

C.



Moriana the Bejeweled:

Constructed: Here is baby olivia sort of. You can do neat things with dire bond or actually be dying with it but there are so many things that have to happen for the Evo point to be good. You have to be dying but stable, have a good evo ready or queued up for next turn and you have to run a 4 pp 3/3 do nothing half the time. Blood already has some pretty good 4 drops in it’s core with the likes of Righteous, Waredrobe and night horde as a pseudo 4 drop. This would only be played in a control type shell but I doubt they have any slots they would substitue something so vanilla into. Super super niche tech potential in meta’s where dire bonding turn 3 is winning blood games.

C-.

Arena: I actually like Labyrinth Devil a lot, maybe cause of the art maybe cause of the blowout effect or maybe cause I rate soul dealer an A on my lists. This card comes out as a 5/5 rush super late game and sacrifices 1 stat of being a goliath midgame. If your going first it dies to every evo anyway and going second you generally kill anything and live a 5/5 evo if you play it early. So just slightly under average vanilla stats but acceptable due to her PP cost. Should be a tad better than filler since it wins back near neutral games where your under pressure and need that extra bit of clear post evo wars.

C+/B-.

Alpha Wolfman:

Constructed: Basically if u say vengeance in constructed you have to have cost reduction or a broken effect to be good. This is neither so you have to be excited about a 3 pp 2/2 bane which dies to every 2 cost follower and removal and doesn’t contest big stuff without killing itself anyway. Basically an overcosted specter that dies to almost the same things. Quite the tragedy but I think this will be unplayable.

D.

Arena: It’s as good as a 3 drop specter would be or a 1 defense less dark priest so actually it’s pretty good. The upside is only good when your neutral when dying but again 3 drops get more and more premium over time and this is still a pseudo 3 drop since it fights with 2/3’s anyway. Has a bonus of randomly dodging pings and sniping something huge. I would rate this over a 3/2 so it’s better than vanilla.

C+/B.

Veight Vampire Noble:

Constructed: Fixed vampire bard as in it actually looks pretty solid. If this was a 2/3 it would be broken but at 3/2 it dies to the premium 2 drop removals and any other 2 drops and just does a skeleton knight impression. Still on dominant boards you can evolve it and build a pseudo floral fencer. spot removal is pretty strong for the likes of sword,haven and forest and it has its upsides compared to Killer Devil which would be the slot it fights for in aggro blood or the soul devil one which I would sub If I ran those in my lists. I think it will make it at least over the Soul Devil slot.

B-/B.

Arena: In arena this card gets much better; it’s already vanilla stated with a positive effect and pseudo last words when it dies to non removal. Can actually play out like a floral fencer on 4 if it lives a trade and is good when defending on an evo since it act’s as a skeleton knight with ward vs non premium evolve removals early. You get to play aggressively on board with it with little drawbacks and does a very interesting Fearless bannerette impression for 3.

B+/A-.

Flood Behemoth:

Constructed: This card is pretty vanilla for a fatty. Sure you get an angelic barrage on clashing but it’s situational on your barrage being good at the moment. Wrecks tia/Cynthia boards and some aria boards. But honestly you can play this to wreck forest as a 6 drop beside Vampire queen if you can bridge your way into this evo in a 2-1 line. Vampire queen tends to be a lot worse vs forest cause of their board swarm and pings and I can see this being a strong anti tech hate card vs Forest. More so for tourney setting though or if you have MR forest on ladder. I don’t really see this being too solid compared to other good stuff blood could run unless the meta is 50% midrange forest.

D/C-.

Arena: Here we have our base vanilla stat line minus 1 attack but it kinda gets it back like robin hood. When killing something it does 5 + 2 on evo and 1 to everything which is what Glacial and Spurred Witch do on their evo trading. So about as good if doesn’t get hard removed or completely ignored. Since it’s a 6 drop you tend to be able to save a evo point for this to make a good 2 for 1 trade and threaten this as a 6(7)/x. Robin hood is a pretty solid card for forest this is basically blood’s version of it with a few tweaks. This card will be one of the premium 6’s you see as a blood player.

B+.

Squall Lancer:

Constructed: Honestly just max out on your Wardrobe Raiders instead of this if your in the market for 2 damage pings on evo. You trade 1 play point up and the heal for 1+/1+ extra stats and a better vanilla body and actual body :3 :3 :3. The front side is way too vanilla and on vengeance it has to go off in favorable situations to be good and the backside is too fair for constructed. Maybe some on curve spam evo’s deck with 3 of the 4 drop and 2 Olivia will want a 5 drop like this but even then there are better tools available.

D.

Arena: In arena this girl will do just fine. The evo ping can finish off midgame evolves hopefully and trade into something small and late game you can hopefully stay neutral and get a good vengeance prob even without those it’s still vanilla. Reminds me a lot of Dullahan in Shadow just cause of the 5/6 body for 5 on evo that tends to be good just as a vanilla gain 4 shadow. This has a lot more upside and I predict the pings will cause major swings in the midgame.

B+/A-.

Hungering Horde:

Constructed: Bile blight anyone? This card is at worse a razory claw that doesn’t hit face but doesn’t damage you and at best it kills a bunch of fairies or 2 veteran lancers. You play this as your tech 4th’s 2 drop. Blood already has access to Wolf, Claw, Kiss and now this as 2 drop removals. In some alternate world where blood has a non life total win condition this and Kiss could be bloods go to removal spells since they keep you alive. So in this super control late game Blood this could be ran to preserve life total and have a bonus effect.

C+/B.

Arena: This won’t hit duplicates much and most of the time if they do it will be knights or fairies but there will be a random blow out every 10 games or so with it. Still it’s a 2 drop surefire bullet basically or a middle of the line unholy resentment/razory claw with no face/face burn, whatever you want to think of it. So it’s basically solid removal if you want it. Really nice to fill your draft with a medium power level card and an extra removal for blood to draft.

B.

Sadistic Night:

Constructed: I actually think this card will be unplayable in constructed. Sure you snipe an ancient elf but it recycled stuff already or an Aurelia non spell shrouded. No you probably won’t play this in aggro cause it’s situational removal that clogs and doesn’t go face. This has to have prime targets to hit that are > 3 defense to be good and I don’t see too much out there this thing will hit and you’ll be happy about it. The enhance effect probably slowly kills you in control blood and is very slow to get off for a random 6/6 even if she has rocking curves. Blood will most likely stick to it’s 2 drop removal tools but it is a tech tool that’s there for bigger stuff that blood has trouble with when wanting to save Revelations. Also low cost interaction cards are always welcome since you want to have flexible options when digging through your deck with Dire Bond.

C/C+.

Arena: Compared to the shadow counterpart this one gets you a consistent body and more often than not kills the target all by itself. So really nice removal for blood to draft. The self damage and dominator summon if you choose to do so can be awkward at times but the flexibility of this enhance and the freebie it gives makes this card quite a strong pick. It’s as good as a flexible dread dragon for blood would be which is very.

A.

Mastema:

Constructed: People are disappointed they used waifu art on this I know but really this is supposed to be a smorc card. You play this on a aggro board and you smack face with ur entire board. They are forced to clear this and clear your board. I mean dance clears it but u just time warped them. Your board should hopefully be better than theirs early game and this thing alongside a strong board is a ton of pressure kind of like felreaver/fireguard destroyer(this one’s balanced though) esque. Dream scenario aside everyone techs against ur aggro bat deck and your struggling to stay on board while vampy-chan and friends are barraged by arrows. This card is bad in most cases since we already have Beast Dominator for that role(she’s actually not horrible in above situation). But really on 5 if you facing enemy board and you have a decent one too, dancing their biggest thing and evolving a bat and pushing probably is better than playing a Mastema.

D.

Arena: I was thinking this card was passable but then I couldn’t. So basically you pick her for her art. If you kill like any ward on evo and make favourable trades with the rest of your board she did ok but blood’s golds minus laura/fortress are all pretty solid and > this. It does get better in aggro centric drafts though since you want win more cards like these sometimes. Still for general drafting in your good stuff deck you don’t always get to be the aggressor so it will be a fatty that just looks pretty and stands there randomly trying to smorc ur opponent.

C-/C.

Ice Blade Warfiend:

Constructed:

For those who think this card is good right now it kinda is to be honest but it’s a trap for the current meta I presume. You net the 1 card but have to be in a good spot to play this for value where most of the time the opponent is leveraging your life total to keep you in bursting range while not procing vengence. Does it sound worse as a 7 PP 5/4 deal 5 draw 1? Cause that is what it is most of the time in a goodish situation relying on your board state vs your opponents being relatively even. It either dies right away or they ignore it when ur near dying; the middle ground is those who can’t kill your are deal with it but most of those decks are midrangy. If there is a radical shift in the meta, well tbh control blood is technically broken in d shiftless midrange wars of attrition and this is just a random tech you can throw in for value draws. I can see this over Alucard in a some grindy control blood that has more tools to heal in the future and doesn’t need as much face damage.

C/B. (For the Ice Legion? For the Lich King?)

Arena:

Furiea with super upside. This does what she does but better since it comes out earlier and smacks something for a value trade. Really strong card that has vanilla stats and really good upside in free trading and the extra draw. One of the bets late game rares for blood to draft since it’s immediate impact and cycles and can snowball out of control.

A/A+.

Bloodhungry Matriach:

Constructed: Look it’s massacre worm. Aggro blood sometimes runs demonic storms since everything usually trades for value vs them and a reset button on 6 is quite good to finish with burn or storms. This is a reset button on 7 that leaves a body but can miss targets with 3 health and will often not inflict more than 2 points of damage since most crafts struggle to push board heavily vs aggro blood. It’s other application would be in control blood as a non self damaging form of removal. It does the whole wreck your otohime thing as well as killing tia/cynthia boards so this basically kills off flood demons shot at constructed unless the PP difference is something huge. I don’t think aggro blood will run this over Lancer or Storm as their lategame since the deck runs out of steam and this topdeck is super situational to be good but for control blood you have a 7 drop now that is basically a Jeanne of arc esque effect that kills things for value when you trade in bats or removal with it and burns face a little. Should be a nice tech for certain match-ups for control blood to play around with. Also Fafnir weeps at this.

B-/B.

Arena: 2 dmg aoe tends to magically find good ways to remove things. The nature of arena is mass trading and this finishes off things your opponents followers traded for value or sets up good trades for your followers. Sacrificing a bit of stats for aoe is a fair trade off and coming out earlier for blood a craft that thrives on sticking on board is huge. Definitely a huge step up from the rest of the legendaries for blood(soul dealer master race though)

A/A+.



~~~ To edit when I have the scan ~~~

“Satan who is proud”

Rarity: Bronze

Type: Follower

Type: None

Class: Blood

Cost: 6

Attack power: 3

Fitness: 7

Ability: At the end of your turn, deal 2 damage to your leader and +2 the attack power of this follower.



Constructed D Arena C+/B