It looks great QuantumTheory!



I've been busy creating low poly models in Blender with flat shaded models, thinking that I will pre-render them in scenes and create a 2D game. However seeing how good Polyworld looks I'm considering buying it and making the game 3D.



How do you go about creating the models for your pack though? I take it that I can't just take my vertex colored models and plug them in. How do you go about creating these models? Do you create them and then run them through your script? Or do you unweld vertices on the models before you bring them into Unity?



My apologies for all the questions but I want to make sure that I can create my own low poly models to use with your packs before buying Polyworld.

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