Technically, this marks the first time an article has featured a non-Great Nature card in its own article. As a Zeroth Dragon, Zoa represents all of the clans of Zoo. In Vanguard lore, Zoa is said to have the highest power in history, so what could it possibly do to live up to that?

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), until end of turn, it gets “[CONT](RC):This unit cannot be chosen by card effects, and its [Power] will always be 99999.” and “[AUTO](RC):When this unit deals damage to your opponent’s vanguard, your opponent loses the game.”.

Well that is definitely something. Zoa itself is not the one with the greatest power, but instead it provides that power to another unit. Zoo clans, Great Nature and Neo Nectar in particular, revolve heavily around their Rear Guards so it fits quite well that Zoo’s Zeroth Dragon plays into that theme. Zoa takes a card from your hand and makes it not only so that that unit’s power becomes 99,999 but that its power has always been 99,999. This as well as the other abilities Zoa grants to the unit it calls are important in the way Great Nature’s cards interact with each other.

Most importantly, Zoa does not increase the called unit’s power to 99,999. Because the unit’s power has always been 99,999, the called unit cannot become Successful. Beyond that, the unit cannot be affected by any card effects, including your own. This means that you cannot abuse its on-hit ability with Stand effects from Crayon Tiger, Bigbelly, and Tusk Master. You also cannot give trigger abilities to the called unit, so abusing Stands is out of the question. These seem like big drawbacks, but they are necessary in order to keep Zoa balanced.

Zoa is, obviously, at its strongest when you know your opponent does not have a Perfect Guard. Without some kind of Sentinel, it will be very difficult verging on impossible for your opponent to block your Rear Guard’s attack. However, using Zoa can be more nuanced than beating face when you know your opponent is defenseless. Instead of waiting to use Zoa when it is sure to hit, you can instead use it to bait out Perfect Guards. When your opponent is forced to Perfect Guard your 99,999 power Rear Guard, it may become much more difficult for them to guard your 36,000+ Vanguard as well as your other Rear Guard column. Just because your Zoa-called Rear Guard is your strongest column does not mean it is your only one.

Just keep in mind that if you cannot finish your opponent off with a Zoa turn, your G Zone gets excluded form the game. This means that not only can you no longer Stride, you lose all of your Generation Break progress, going back down to Generation Break 0 with no way to gain more.

Play wisely and this powerful dragon could quickly lead you to victory.

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