Spoiler: Spoilering the last floor, because last floor :P (click to show/hide)

Spoiler (click to show/hide)

Then came a heavenly Hauler carrying three Hellfire Missile launchers...

Spoiler (click to show/hide)



And I ended up not spending too long searching for the exit, either, since around the corner was Command, and then not long after I found an Energy Cycler which I blew up for the heck of it, and right around the corner from that was... the exit!

Spoiler (click to show/hide)



Seeing as I was in great shape and had a powerful build at this point, I decided to farm for a while and play with different loadouts.



It took a while to attract much attention compared to my power level, though, so I didn't mind wandering off a little further and just blasting everything

Spoiler (click to show/hide)

Peak OP was when I went off to get a Nova Cannon and punch through the walls to the Behemoth guards, corrupted both of them to death with 4x Gamma Rifles, then put on treads and all their Multirails to become the Behemoth and terrorize the place.

Spoiler (click to show/hide)

I eventually left, though spent a full third of the run's turns in Access

For Access I'd picked up both an Adv. Force Field and Adv. Energy Well, which combined meant that I wasn't taking much damage despite lacking armor a lot of the time. I did have a fair number of propulsion slots, and used treads as backup while fighting and to block shots, but stayed on legs for pretty much the entire run. This is the Access entry state, pretty good:Then came a heavenly Hauler carrying three Hellfire Missile launchers...Technically I didn't need launchers since my accuracy was so good now anyway, but they were fun to play withAnd I ended up not spending too long searching for the exit, either, since around the corner was Command, and then not long after I found an Energy Cycler which I blew up for the heck of it, and right around the corner from that was... the exit!(you can see the area to the north where the Cycler once stood)Seeing as I was in great shape and had a powerful build at this point, I decided to farm for a while and play with different loadouts.It took a while to attract much attention compared to my power level, though, so I didn't mind wandering off a little further and just blasting everythingPeak OP was when I went off to get a Nova Cannon and punch through the walls to the Behemoth guards, corrupted both of them to death with 4x Gamma Rifles, then put on treads and all their Multirails to become the Behemoth and terrorize the place.I eventually left, though spent a full third of the run's turns in Access

Spoiler: Score: 43,885 (click to show/hide) Cogmind - Beta 4 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (456) 2280

Value Destroyed (21794) 21794

Prototype IDs (30) 600

Alien Tech Used (2) 400

Bonus (14311) 14311

TOTAL SCORE: 43885



Cogmind

---------

Core Integrity 967/1600

Matter 116/300

Energy 1219/1240

System Corruption 51%

Temperature Cool (12)

Location To Epsilon Eridani



Parts

-------

Power (2)

Light Quantum Reactor

Reinforced Quantum Reactor

Propulsion (7)

Armored Heavy Treads

Armored Heavy Treads

Armored Heavy Treads

Utility (12)

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Advanced Energy Well

Advanced Targeting Computer

Advanced Target Analyzer

Improved Core Shielding

Improved Core Shielding

Weapon (4)

Hellfire Missile Launcher

Hellfire Missile Launcher

Inventory (16)

Reinforced Quantum Reactor

Advanced Heat Sink

Advanced Remote Datajack

Plasma Lance



Peak State

------------

Power

Light Quantum Reactor

Reinforced Quantum Reactor

Propulsion

Advanced Heavy Treads

Centrium Heavy Treads

Biometal Heavy Treads

Myomer Leg

Utility

Advanced Heat Sink

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Advanced Energy Well

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Target Analyzer

Improved Core Shielding

Layered Heavy Armor Plating

Weapon

Multirail

Multirail

Multirail

Multirail

Inventory

Armored Heavy Treads

Armored Heavy Treads

Advanced Heat Sink

Gamma Rifle

Gamma Rifle

Nova Cannon

Helical Railgun

Helical Railgun

Hellfire Missile Launcher

Hellfire Missile Launcher

Hellfire Missile Launcher

Advanced Remote Datajack

Plasma Lance

[Rating: 196]



Favorites

-----------

Power Reinforced Antimatter Reactor

Engine Improved Deuterium Engine

Power Core Micro Fission Core

Reactor Reinforced Antimatter Reactor

Propulsion Biometal Leg

Treads Armored Heavy Treads

Wheel Wheel

Leg Biometal Leg

Flight Unit Xenon Bombardment Thruster

Utility Advanced Targeting Computer

Device Advanced Coolant Injector

Storage Large Storage Unit

Processor Advanced Targeting Computer

Protection Improved Core Shielding

Weapon Multirail

Energy Gun Gamma Rifle

Energy Cannon Heavy Phase Cannon

Ballistic Gun Multirail

Ballistic Cannon Linear Accelerator

Launcher Missile Launcher

Slashing Weapon Axe

Piercing Weapon Plasma Lance



Stats

-------

Bonus Breakdown 14311

High Alert Combat Kills 7436

Follower Combat Kills 165

Entered Garrisons 200

Met Zhirov 300

Win 3000

Win Speed 3244

Friendly Fire -34

Classes Destroyed 20

Worker 32

Builder 28

Tunneler 1

Hauler 13

Recycler 21

Minesweeper 1

Mechanic 7

Operator 1

Drone 1

Watcher 5

Swarmer 90

Saboteur 3

Grunt 100

Brawler 7

Duelist 10

Protector 6

Sentry 31

Hunter 35

Programmer 60

Behemoth 4

Major NPCs Destroyed 0

Best Kill Streak 23

Combat Bots Only 13

Best States 0

Heat Dissipation 129

Coolant Potential 100

Energy Generation 45

Energy Capacity 1740

Matter Stores 300

Matter Capacity 300

Sight Range 16

Robot Scan Range 16

Terrain Scan Density 10

Jamming Range 16

Cloak Strength 2

Armor Coverage (%) 47

Resistance: KI 25

Resistance: TH 30

Core Shielding 30

Utility Shielding 66

Weapon Cycling 15

Phase Shifting 20

Evasion (%) 60

Targeting Accuracy 24

Target Analysis 8

Core Analysis 8

Recoil Reduction 7

Particle Charging 30

Matter Collected 14935

Salvage Created 23616

Parts Attached 469

Power 42

Propulsion 106

Utility 100

Weapon 221

Parts Lost 123

Power 11

Propulsion 34

Utility 28

Weapon 50

Average Slot Usage (%) 91

Naked Turns 2

Spaces Moved 7667

Fastest Speed (%) 200

Average Speed (%) 80

Slowest Speed (%) 45

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 23

Targets Kicked 13

Targets Crushed 0

Cave-ins Triggered 2

Teleports 1

Heaviest Build 148

Greatest Support 253

Greatest Overweight (x) 10

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 10

Most Carried 16

Average Carried 10

Final Capacity 16

Final Carried 4

Damage Taken 34493

Core 2523

Absorbed by Shields 4658

Average Core Remaining (%) 74

Depth 11 Exit 100

Depth 10 Exit 100

Depth 9 Exit 43

Depth 8 Exit 83

Depth 7 Exit 93

Depth 6 Exit 31

Depth 5 Exit 85

Depth 4 Exit 64

Depth 3 Exit 67

Depth 2 Exit 96

Depth 1 Exit 60

Volleys Fired 866

Largest 4

Hottest 376

Shots Fired 2576

Gun 2274

Cannon 195

Launcher 107

Special 0

Kinetic 1610

Thermal 506

Explosive 107

Electromagnetic 353

Secondary Targets 104

Shots Hit Robots 1803

Core Hits 1000

Critical Hits 115

Critical Kills 48

Critical Parts Destroyed 56

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 66

Impact 0

Slashing 34

Piercing 32

Sneak Attacks 8

Follow-up Attacks 0

Damage Inflicted 62388

Projectiles 43918

Explosions 16789

Melee 1367

Ramming 314

Kinetic 28295

Thermal 10383

Explosive 15538

Electromagnetic 6491

Impact 0

Slashing 1367

Piercing 0

Overflow Damage 104

Projectiles 45

Explosions 17

Melee 42

Self-Inflicted Damage 342

Shots 12

Rammed 10

Highest Temperature 378

Average Temperature 84

Received Heat Transfer 3299

Interference 1

Damage (minor) 1

Highest Corruption 51

Average Corruption 16

Corruption Purged 0

Message Errors 86

Matter Fused 94

Heat Flow Error 49

Energy Discharge 29

Parts Rejected 10

Data loss (database) 48

Misfires 12

Misdirections 39

Targeting Errors 284

Weapon Failures 61

Depth 6 End 7

Depth 4 End 5

Depth 3 End 26

Depth 2 End 3

Depth 1 End 51

Impact Corruptions 0

Haulers Intercepted 13

Robots Corrupted 30

Parts Fried 84

Impact Corruptions 4

Robots Melted 2

Parts Melted 19

Heat Transferred 14374

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 8

Prevented 0

Power Chain Reactions 5

Communications Jammed 0

Times Spotted 481

Peak Tracking Total 11

Tactical Retreats 33

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 10

Drone Recoveries 0

Traps Triggered 12

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 5

Traps Extracted 0

Installed 1

Triggered 5

Machines Disabled 30

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 21

Terminals 11

Fabricators 3

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 1

Total Hacks 61

Successful 32

Failed 24

Catastrophic 9

Database Lockouts 0

Manual 16

Unauthorized 7

Terminals 31

Fabricators 4

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 1

Terminal Hacks 44

Record 6

Part Schematic 4

Robot Analysis 4

Prototype ID Bank 4

Level Access Points 1

Unreport Threat 2

Locate Traps 2

Registered Components 1

Zone Layout 2

Hacking Detections 15

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 3

Terminals 3

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 1

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 4

Parts Built 2

Total Part Build Rating 14

Part Fabrication Matter 234

Part Fabrication Time 117

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 13

Largest Group 6

Highest-Rated Group 288

Highest-Rated Ally 48

Total Orders 11

STAY 2

EXPLORE 9

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 45

Total Damage 531

Kills 9

Allies Corrupted 1

Allies Melted 0

Peak Influence 1993

Average Influence 546

Final Influence 1993

Maximum Alert Level 5

Low Security (%) 27

Level 1 19

Level 2 22

Level 3 18

Level 4 9

Level 5 2

Triggered High Security 0

Turns 0

Squads Dispatched 75

Investigation 5

Extermination 24

Reinforcement 21

Assault 17

Garrison 8

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 1

Exploration Rate (%) 19

Regions Visited 18

Pre-discovered Areas 3

Garrisons Visited 1

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 11687

Turns Passed 15408

Depth 11 59

Depth 10 175

Depth 9 940

Depth 8 596

Depth 7 302

Depth 6 1821

Depth 5 2075

Depth 4 971

Depth 3 2216

Depth 2 1062

Depth 1 5191

Scrapyard 59

Materials 1142

Factory 2631

Research 3278

Access 5191

Mines 569

Garrison 781

Upper Caves 825

Proximity Caves 556

Zhirov 376



Prototype IDs

---------------

Cold Fusion Reactor

Heavy Antimatter Reactor

Centrium Heavy Treads

Advanced Myomer Leg

Diametric Drive

Experimental Heat Sink

Advanced Energy Well

Experimental Optical Array

Advanced Salvage Targeting Computer

Experimental Core Analyzer

Particle Accelerator

Experimental Transmission Jammer

Centrium Heavy Armor Plating

Experimental Thermal Shield

Assault Drone Bay

Gamma Rifle

Precision Phase Gun

Heavy Proton Cannon

Cooled Phase Cannon

Helical Railgun

Multirail

Antimatter Cannon

Light Antimatter Cannon

Hellfire Missile Launcher

Molecular Scythe

Kinetic Spear

Plasma Lance



Fabricated

------------

2x Adv. Coolant Injector (-6/Factory)



Alien Tech Used

-----------------

Integrated Dissipator

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Mines

-8/Materials (discovered 3 exits: *Fac x3)

-7/Factory

-6/Factory

-6/Garrison

-6/Factory

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Zhirov

-4/Proximity Caves

-4/Factory

-3/Research

-2/Research

-1/Access (discovered 2 exits: [*Sur] / [Com])

To Epsilon Eridani



Challenges

------------

None



Game

------

Seed: OpticalDataBeam

Manual?: 1

Play Time: 283 min

Cumulative: 2027 min

Sessions: 3

Easy Mode: 0

Game No.: 16

Easier: 0

Easiest: 0

Win Type: 0

Total: 2

Types: 2/0/0/0/0/0/0

Lore%: 11

Gallery%: 49



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Kebinds: 0

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Steam: 0

Fun, as usual, and a win!I streamed the entire thing in two parts, the first from start to -3/Research, then picked up later the same day to take it all the way through Access My goal this time was to focus on legged combat, since I've mostly been doing treads for a while (since they were buffed for all-out combat) but legs used to be my go-to. They're better for an offensive style that moves quickly and relies less on armor and more on support utilities like good targeting. I even had sensors and used a fair amount of infowar tactics, but very little hacking the entire run.This is certainly a great seed to start with since there are a ton of grenade launchers near the entrance. Materials was pretty uneventful, being quick and easy, though there was a detour through the Mines where I did get some events like allies and a scripted cave-in after which I was excavated etc.A decent exit from Materials:I did enter a garrison on -6 and took most everything out, including the Behemoth at the center. I was in good shape anywayand the garrison wasn't far from the entrance to the floor so I thought it'd be worthwhile.Sensors helped make the several upper caves I visited far easier than they would've been. I paid a visit to Mr. Z.While in Factory I built a pair of Adv. Coolant Injectors I found preloaded at a Fabricator, and those were great for a few floors.Drones also helped a good bit in terms of finding exits, but at the same time stirred up trouble and things were getting hairy in -4/Factory!I survived this and the many other squads and guards that showed up, mainly through tactics and... an overloaded Fabricator--it did a really good job. There were yet more coming though, so while half naked I ended up fleeing to an exit a drone had found to the south.This is where I ended the first stream/video, not in great shape, but not too terrible either:In -2 the build really started coming together, with 3x Adv. Targeting Computers which lasted through the end:FINALLY, half-way through the second-to-last map of the game, I found my first Lrg. Storage Unit xDThis was a pretty no/low-storage run, and I spent much of it at just 4-10 or so inventory slots, rather dangerous for a combat run but it turned out okay!In retrospect, most of my best gear this run came from Haulers, so taking them out was a good thing. Main reason I was doing it in the first place was to seek out more storage, but it took forever to get what I wanted