You may not sell, lease, rent or otherwise seek to gain monetary profit from FB Alpha;

You must make public any changes you make to the source code;

You must include, verbatim, the full text of this license;

You may not distribute binaries which support games with copyright dates less then three years old;

You may not distribute FB Alpha with ROM images unless you have the legal right to distribute them;

You may use dynamic linked libraries (dlls) for network play only (all other use is prohibited);

You may not ask for donations to support your work on any project that uses the FB Alpha source code.

DISCLAIMER: The authors of FB Alpha don't guarantee its fitness for any purpose, implied or otherwise, and do not accept responsibility for any damages whatsoever that might occur when using FB Alpha. All games emulated by FB Alpha, including any images and sounds therein, are copyrighted by their respective copyright holders. FB Alpha DOES NOT INCLUDE any ROM images of emulated games.

"Copyright (c)2001 Dave (formally of www.finalburn.com), all rights reserved. This refers to all code except where stated otherwise (e.g. unzip and zlib code)."



"You can use, modify and redistribute this code freely as long as you don't do so commercially. This copyright notice must remain with the code. If your program uses this code, you must either distribute or link to the source code. If you modify or improve this code, you must distribute the source code improvements."



"Dave"

"Former Homepage: www.finalburn.com"

"E-mail: dave@finalburn.com"

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You may freely use, modify, and distribute both the FB Alpha source code and binary, however the following restrictions apply to the FB Alpha original material (see below for a list of libraries with differing licenses, please consult their respective documentation for more information):FB Alpha can currently be obtained from https://www.fbalpha.com FB Alpha would not exist without a lot of code from the MAME project. The MAME project is subject to it's own license, which can be found at http://mamedev.org/legal.html . Due to the use of MAME code in FB Alpha, FB Alpha is also subject to the terms of the MAME license.FB Alpha is based on Final Burn (formally at http://www.finalburn.com ), see additional text below.Musashi MC68000/MC68010/MC68EC020 CPU core by Karl Stenerud ( http://www.mamedev.org ).A68K MC68000 CPU core by Mike Coates & Darren Olafson ( http://www.mamedev.org ).Z80 CPU core by Juergen Buchmueller ( http://www.mamedev.org ).ARM CPU core by Bryan McPhail, Phil Stroffolino ( http://www.mamedev.org ).ARM7 CPU core by Steve Ellenoff ( http://www.mamedev.org ).H6280 CPU core by Brian McPhail ( http://www.mamedev.org ).HD6309 CPU core by John Butler, Tim Lindner ( http://www.mamedev.org ).I8039 CPU core by Mirko Buffoni ( http://www.mamedev.org ).Konami CPU core by MAMEdev ( http://www.mamedev.org ).M6502 CPU core by Juergen Buchmueller ( http://www.mamedev.org ).M6800/M6801/M6802/M6803/M6808/HD63701/NSC8105 CPU core by MAMEdev ( http://www.mamedev.org ).M6805 CPU core by MAMEdev ( http://www.mamedev.org ).M6809 CPU core by John Bulter ( http://www.mamedev.org ).NEC V20/V30/V33 CPU core by MAMEdev ( http://www.mamedev.org ).PIC16C5X CPU core by Tony La Porta ( http://www.mamedev.org ).S2650 CPU core by Juergen Buchmueller ( http://www.mamedev.org ).SH-2 CPU core by Juergen Buchmueller ( http://www.mamedev.org ).TLCS90 CPU core by Luca Elia ( http://www.mamedev.org ).ADSP21XX CPU core by Aaron Giles ( http://www.mamedev.org ).AY8910/YM2149 sound core by various authors ( http://www.mamedev.org ).C6280 sound core by Charles MacDonald ( http://cgfm2.emuviews.com ).DAC sound core by MAMEdev ( http://www.mamedev.org ).ES8712 sound core by MAMEdev ( http://www.mamedev.org ).ICS2115 sound core by O.Galibert, El-Semi ( http://www.mamedev.org ).IREM GA20 sound core by MAMEdev ( http://www.mamedev.org ).K005289 sound core by Brian McPhail ( http://www.mamedev.org ).K007232 sound core by MAMEdev ( http://www.mamedev.org ).K051649 sound core by Brian McPhail ( http://www.mamedev.org ).K053260 sound core by MAMEdev ( http://www.mamedev.org ).K054539 sound core by MAMEdev ( http://www.mamedev.org ).MSM5205 sound core by Aaron Giles ( http://www.mamedev.org ).MSM5232 sound core by MAMEdev ( http://www.mamedev.org ).RF5C68 sound core by MAMEdev ( http://www.mamedev.org ).SAA1099 sound core by Juergen Buchmueller, Manuel Abadia ( http://www.mamedev.org ).Sega PCM sound core by MAMEdev ( http://www.mamedev.org ).SN76496 sound core by Nicola Salmoria ( http://www.mamedev.org ).UPD7759 sound core by Juergen Buchmueller, Mike Balfour, Howie Cohen, Olivier Galibert, Aaron Giles ( http://www.mamedev.org ).VLM5030 sound core by Tatsuyuki Satoh ( http://www.mamedev.org ).X1010 sound core by Luca Elia, Manbow-J ( http://www.mamedev.org ).Y8950/YM3526/YM3812 sound core by Jarek Burczynski & Tatsuyuki Satoh ( http://www.mamedev.org ).YM2151 sound core by Jarek Burczynski ( http://www.mamedev.org ).YM2203/YM2608/YM2610/YM2612 sound cores by Jarek Burczynski & Tatsuyuki Satoh ( http://www.mamedev.org ).YM2413 sound core by Jarek Burczynski ( http://www.mamedev.org ).YMF278B sound core by R. Belmont & O.Galibert ( http://www.mamedev.org ).Uses SMS Plus by Charles MacDonald ( http://www.techno-junk.org ).7Z functionality provided by LZMA SDK ( http://www.7-zip.org/sdk.html PNG functionality provided by libpng ( http://www.libpng.org Zip functionality provided by zlib ( http://www.zlib.net ).Uses Xbyak (JIT assembler for x86/x64) by Herumi ( https://github.com/herumi/xbyak Some graphics effects provided by the Scale2x, 2xPM, Eagle Graphics, 2xSaI, hq2x/hq3x/hq4x, hq2xS/hq3xS/SuperEagle/2xSaI (VBA), hq2xS/hq3xS/hq2xBold/hq3xBold/EPXB/EPXC (SNES9X ReRecording) and SuperScale libraries ( http://scale2x.sourceforge.net http://nebula.emulatronia.com ).Miscellaneous other components from various sources. Copyright and license information are contained in the relevant parts of the source code.All material not covered above © 2004-2017 Team FB Alpha.The following information and license conditions accompanied the original Final Burn emulator. They also apply to FB Alpha: