Valkyrie Overview

Name Valkyrie Starting Level 1 Weapon Type Runeglaive Armor Type Leather Armor Role Melee Damage Dealer (DPS) Available Race Female Castanic (only) NA Release Date April 11, 2017 KTera Release Date December 22, 2016

Interestingly, the Valkyrie’s weapon Runeglaive has the highest Attack modifier among all the class weapons, beating even the Berserker’s Axe. As for the reason behind Leather armor, the developers mentioned that “[…] we decided on Glaives that focuses striking [enemies] with large blade at the tip and swinging around in spinning motion to attack, and a Leather armor to match the dexterous movements.”

Valkyrie is quite unique in terms of stats and build, which will be explained after the gearing section. Its playstyle may appeal to players who enjoy Warriors and Slayers, but it will not fail to draw attention from almost anyone. However, the complexity of this class may vary by person– personally I’ve struggled in keeping up with back time on bosses.

Overall, this class is fair for both new player or veterans. However, the skill gap is clearly noticeable and the skill ceiling can be quite high, so the disparity between skilled and rookie can be quite steep. With this guide, it is my goal to lessen the gap by providing a solid basis to start from.

Base Stats Power 52 Crit Resist Factor 65 Endurance 80 Attack Speed 100 Crit Factor 58 Movement Speed 110

Gear

Stat Priority

Unlike most classes, this class is not very dependent on Crit Factor, so this class will focus on building power instead. However, you still need some crit factor to avoid the slim possibility of not critting on the most crucial skills. Here is a chart based on 100+ hits for a single skill on Hydraths in Island of Dawn:

Icon Skill Name Total Crit Factor 58 (base) ~ 100 ~ 150 ~200 ~250 Shining Crescent ?~100%

(some white) ~100%

(rarely white) 100% 100% 100% Runeburst ?~100%

(some white) ~100%

(rarely white)

100% 100% 100% Glaive Strike < 50%

(a lot of white) ~50%

(frequent white) ~100%

(rarely white)

100% 100% With Glyph (Double) 90~100%

(some white)

~100%

(rarely white)

100% 100% 100% Ground Bash < 50%

(a lot of white) ~50%

(frequent white) ~80%

(occasionally white) 90~100%

(some white)

100% With Glyph (Triple) 90~100%

(some white)

~100%

(rarely white)

100% 100% 100%

TL;DR, Focus on building power, not crit factor.

Here, the most important skills are Shining Crescent and Runeburst. They will have extremely high chance to crit regardless of the amount of crit factor as long as the skill hits the back of the target. If I have to talk about the flaws in this testing, they might not be accurate as I’ve noticed some glitches and I could not tell whether few hits were really from the back. Even with disregarding those from the data, the chart above seems to match most of the time.

Having 100% on Glaive Strike and Ground Bash may sound nice, but they do not contribute to your total damage yield enough to invest glyph points. Also, the fact that they require you to chain from Leaping Slash on top of having quite a bit of animation time makes it less appealing to use compared to the other skills. This will be covered in the Skill Rotation section.

Again, this is merely a data on Island of Dawn BAMs, which tend to have higher crit resist compared to bosses in Instance Dungeons. This shows that you can expect better results against dungeon bosses, but at worst, it should match the data.



Weapon and Armor Gear Rolls

Gearing Etching

Runeglaive Top Increase damage against enraged monsters by 9.3%

Energetic Bottom Reduce cooldowns by 7.2% (most important) Increase damage against enraged monsters by 9.3% Increase damage by 6.9% when attacking from behind VM 4th Line Increase damage by 6%

Leather Armor Top Bloodflower – Replenish 15 Ragnarok Points on every hit (See below)

Grounded Bottom Decrease damage received by 6% Decrease damage received from frontal attacks by 6.9% Decrease damage received from enraged monster by 10% VM 4th Line Increase max HP by 8%

Glove Bottom Increase Power by 5

Energetic Increase Crit Factor by 9 Increase Attack Speed by 2.25%

Boots Bottom Increase Endurance by 4

Grounded Increase Movement Speed by 6% Replenish 2.0% max MP every 5 seconds





List of Possible Chest Top Line

Icon Skill Effect Type Viable? Overhead Slash Reduce Cooldown of Overhead Slash by 40% No Glaive Strike Increase Skill Damage of Glaive Strike by 10% No Maelstrom Increase Skill Damage of Maelstrom by 10% No Shining Crescent Increase Skill Crit Damage of Shining Crescent by 8% No Titansbane Reduce Cooldown of Titansbane by 10% No Ground Bash Increase Skill Damage of Ground Bash by 15% No Dream Slash Increase Skill Damage of Dream Slash by 15% No Bloodflower Replenish additional Ragnarok Points by 15 per hit from this skill.

(read more at “Ragnarok Points” section) Yes, Very Runeburst Increase Skill Damage of Runeburst by 10% No Backstab Reduce Cooldown of Backstab by 15% No

No doubt, Bloodflower is the superior choice.

Valkyrie’s DPS heavily relies on Shining Crescent and Ragnarok. This chest line replenishes Ragnarok Points very quickly, allowing you to activate Ragnarok faster and more often. This also helps in using Shining Crescent because when you activate Ragnarok, it will reset cooldown on Shining Crescent as well, allowing you to use Shining Crescent twice within 10 seconds under perfect conditions. Utilizing both of these benefits a tremendous amount of DPS in return.



Jewelry Choice and Rolls

Earrings: Double Power 4% Max HP 4 Endurance Necklace: Power 4 Power Rings: Double Power 4 Power 2 Power or 4 Crit Factor Brooch: Marrow, Quatrefoil, and Empowered 6 Crit Factor 3 Power (4 Crit Factor if Quickcarve) Belt 6 Crit Factor 3 Power Circlet / Diadem 4 Power

Innerwear Choice

Type New Superior Old Superior Rare Uncommon Power 10 8 6 2 Crit Factor 20 16 12 4

The recommended option is 10 Power Innerwear. However, if you feel that having extra crit factor is necessary, it isn’t a bad idea to do so since having some crit factor will provide a bit of safety when you are very low in crit factor and/or in priest party.

Crystal Choice

Type Slot 1 Slot 2 Slot 3 Slot 4 Optional Weapon Focused Bitter Savage Pounding — Chest Hardy Hardy Hardy Hardy Relentless Accessory Powerful Powerful Powerful Powerful Keen

Some may prefer to have crit factor mixed in. It is not unusual to see Valkyrie with crit factor jewelries or crystals.

They probably feel that they are lacking crit factor to consistently produce 100% crit on Shining Crescent and Runeburst. It isn’t a bad idea to have some crit factor while you are learning the class before going full power set-up. In priest party, having some crit factor is recommended (around 58.0 +62) because there is a very small chance that Shining Crescent won’t crit even from the back.

Valkyrie do not require Glistening (or Glisteningly Blue Dyads) because normally you will not have any issues with mana.

Runemarks

Runemark basically functions just like Warrior’s Edge stacks. However, there are few differences:

Stacks up to 7 marks on a single target.

It can be retrieved to your character which will leave indicator below your character. There are total of 7 triangles forming a shape like a sun. Each stack will be indicated as yellow glow on each triangle, but once it is full, the indicator will glow red.

The effect of skills depend on whether the target has the stacks or not.

Inflicting crit damage from any attack against another player or normal monsters will grant 1 Runemark to the inflicted target.

However, against bosses, Runemarks will only stack under the following conditions:

1 mark on second hit 2 marks 1 mark on sixth hit 1 mark on third Hit 1 mark Retrieve all marks and add 1 mark 1 mark if target has at least 1 mark embedded 1 mark per hit; up to 6 in total 1 mark if target has 0 mark embedded 2 marks on second hit

( The target must have 7 marks detonated on first hit to cast second hit )

On January 25th, Titansbane’s functions were altered. When this skill is used while Ragnarok is active, the first attack will stack 1 mark on each hit, and second attack will stack 2 marks, making it total of 7 marks. Details will be covered later in the Change Logs.

Ragnarok Points



Ragnarok points is a third resource available to the Valkyrie class, that is generated by using skills. All skills replenish Ragnarok Points by 5 per hit, that’s without any modifiers. This means it takes 200 raw hits to fill up the gauge to 1000.

However, some skills have glyphs to increase the amount of Ragnarok Points:

Skill Total Number of Hits Glyph Effect 7 Replenish 5 more Energy each hit. (Up to 70 if glyphed) 6 Replenish 5 more Energy each hit. (Up to 60 if glyphed)

Also, if you have Chest Top Line re-rollable option set to Bloodflower:

Bloodflower – Replenish additional Ragnarok Points by 15 per hit. With this, you will regenerate up to 120 Ragnarok Points (or 150 with glyph)

After you’ve built up 1000 Ragnarok Points, Ragnarok will be available for toggle, activating its effect.

Consumes 1000 Ragnarok Points to activate.

Perfect Evasion

This is currently not working properly until we get the fix from KTERA’s January 25th patch.

Another unique trait of Valkyrie is “Perfect Evation”. This is an effect given to Valkyrie when they trigger “Perfect Evasion”, just like how Perfect block works. You will see the indicator for Perfect Evasion, just like how Successful Block, Successful Counter, and Perfect Block would pop up.

Evasion

Typical Evasive Roll, but can be used twice within 4 seconds before cooldown is applied. At a correct timing, a ‘Perfect Evasion’ can be triggered to receive a buff which guarantees crit damage on the next skill other than [Slash] within 10 seconds.

The best use for this skill is for Bloodflower, this is because Evasion has a glyph that resets Bloodflower when you’ve successfully proc ‘Perfect Evasion’. If not, the other best skill would be Maelstrom, Glaive Strike, or Titansbane.

Skills & Glyphs

This glyph chart is based on after all glyphs are unlocked.

Green text indicates Core Glyphs

Blue text indicates Decent Glyphs

Orange indicates Situational Glyphs

Red text indicates Useless Glyphs

Slash Typical basic attack skill that chains itself 4 times as a combo. The fourth hit of this skill has very high chance to crit while resetting cooldown of [Leaping Slash]. Glyph of Spirit : You shouldn’t be mana hungry in the first place.

: You shouldn’t be mana hungry in the first place. Glyph of Swiftness : Doesn’t make a noticeable difference.

: Doesn’t make a noticeable difference. Glyph of Power : Doesn’t make a noticeable difference. Resets: Leaping Slash (on successful 4th hit)

Evasion Your one of two iframe that allows you to vault twice within 4 seconds. However, just like Brawler’s Perfect Block, this skill will proc Perfect Evasion when iframing an attack within 0.5s before getting hit. Utilizing this with [Bloodflower] improves your performance substantially. Glyph of Persistence : Costs too much for its effect.

: Costs too much for its effect. Glyph of Opportunity : Rewards you with free DPS + Ragnarok Points for perfectly avoiding an attack.

Runeburst This skill has three uses: mobbing, filler, and Ragnarok Point regeneration. When [Shining Crescent] is on cooldown, you will have to use this skill instead. This is one of the two important skills needed to regenerate Ragnarok Points as quickly as possible. Glyph of Ardency : Free Ragnarok Points means more Ragnarok. More Ragnarok means more DPS.

: Free Ragnarok Points means more Ragnarok. More Ragnarok means more DPS. Glyph of Power : Very noticeable. This skill is usually top 3 in damage contribution.

Leaping Slash Your very basic skill. It takes up a bit of animation, but it hits twice, leaving a Runemark when you successfully 2-hit combo a target. Glyph of Brilliance : You shouldn’t be mana hungry in the first place.

: You shouldn’t be mana hungry in the first place. Glyph of Power : Not noticeable enough.

: Not noticeable enough. Glyph of Carving : Not useful enough. Activates Chain: Ground Bash (for 4 sec) Glaive Strike (for 4 sec)

Windslash Very important skill to reset [Leaping Slash], but that’s all it is for. Glyph of Powerlink : [Leaping Slash] isn’t very powerful to make this worth it.

: [Leaping Slash] isn’t very powerful to make this worth it. Glyph of Power : Not noticeable enough. Resets: Leaping Slash (on cast)

Bloodflower One of the two most important skill for Ragnarok Point regeneration. The cooldown of this skill can be reset by a Glyph of Opportunity from [Evasion] Glyph of Ardency : Free Ragnarok Points means more Ragnarok. More Ragnarok means more DPS.

: Free Ragnarok Points means more Ragnarok. More Ragnarok means more DPS. Glyph of Powerlink : [Leaping Slash] isn’t very powerful to make this worth it.

: [Leaping Slash] isn’t very powerful to make this worth it. Glyph of Carving : If you can proc “Perfect Evasion” with [Evasion] enough

Ground Bash Requires to be chained from [Leaping Slash] and the damage isn’t very significant despite being quite decent. Glyph of Carving : Costs too much for its damage and crit rate.

: Costs too much for its damage and crit rate. Glyph of Power : Damage increase is not very significant. Chains From: Leaping Slash

Dream Slash Takes quite a bit of animation to cast, but sends 30m projectile flying to camera direction (except it doesn’t go through ground. it travels straight on your character’s ground level). It also penetrates through enemies and guarantees crit if they are knocked down or airborne. Great mobbing skill, but not very useful otherwise. Glyph of Haste : This glyph makes the skill more useful with faster animation, but the skill itself doesn’t crit enough to.

: This glyph makes the skill more useful with faster animation, but the skill itself doesn’t crit enough to. Glyph of Numbing : Please avoid using this in PvE.

: Please avoid using this in PvE. Glyph of Brutality : Only affects Knocked down targets.

: Only affects Knocked down targets. Glyph of Carving : Cost too much. Resets: Leaping Slash (on successful hit while target has at least 1 Runemark on them)

Charge Dash forward and attack a target within 20m. Other than mobility, this skill is very useful for filler in case your rotation is messed up due to mechanics. If the target does not have a Runemark, attacking that target with this skill grants 1 Runemark. Glyph of Energy : You won’t really need to spam this.

: You won’t really need to spam this. Glyph of Power : Doesn’t make a noticeable difference.

Retaliate Typical retaliate. This skill only activates when you are knocked down or airborne to get yourself back up on your feet. Glyph of Power : No.

: No. Glyph of Energy : No.

Dark Herald Pulls enemies within 12m of a target with Runemark, stunning monsters for 3 seconds. Of course, this doesn’t work on Bosses, but the main use of this skill is for Glyph of Powerlink that increased damage of [Runeburst]. Glyph of Powerlink : This might depend on your preference. It certainly does improve [Rune Burst] damage significantly, but some may not feel that the animation is worth it.

Glaive Strike This skill does quite a bit of damage when it crits which can improve your DPS significantly, so you want to use this as much as possible too. This is especially useful because it generates 2 Runematks. Glyph of Carving : Costs too much.

: Costs too much. Glyph of Energy : Cooldown reduction on weapon alone is usually enough. Only invest in this if you don’t feel like its cooldown is too long.

: Cooldown reduction on weapon alone is usually enough. Only invest in this if you don’t feel like its cooldown is too long. Glyph of Power : This skill can pack a punch when it crits. Chains From: Leaping Slash

Spinning Death This is a 3-hit combo skill that must be used consecutively within 5 seconds of each other. The third cast has high chance for knock down, and successful 3-hit combo generates 1 Runemark, reset cooldown of [Leaping Slash], as well as activating Glyph of Powerlink. Glyph of Energy : You will use this skill a lot, but the cooldown of this skill is low enough so you might not need it. Only invest in this if you have spare points left over.

: You will use this skill a lot, but the cooldown of this skill is low enough so you might not need it. Only invest in this if you have spare points left over. Glyph of Powerlink : Very crucial. It’s a free DPS boost. Resets: Leaping Slash (on successful 3-hit combo)

Backstab Typical backstab that staggers target on successful hit. However, it has very long range of 17m. This is the other iframe skill, but you really want to save the glyph effect for [Shining Crescent]. Glyph of Power : One of the most broken glyph I’ve ever seen. Resets: Leaping Slash (on successful hit)

Overhead Slash 2-hit skill that stuns target for 2.5seconds. Not really used unless it is needed for stun mechanic or such. Glyph of Powerlink : [Leaping Slash] isn’t very powerful to make this worth it.

: [Leaping Slash] isn’t very powerful to make this worth it. Glyph of Energy : You won’t use this skill unless needed.

Reclamation Retrieves any Runemarks left on target to self and grants 1 Runemark. It can be useful sometimes to extend [Gjallar Horn] passive as it resets the timer. Glyph of Energy : You normally won’t use this in combat outside of mobbing.

Maelstrom Leaves 6 Runemarks when successfully landing all hits. This is the quickest way to build Runemarks to use [Shining Crescent] or [Runeburst]. Glyph of Energy : Very crucial to align cooldown with [Shining Crescent]

: Very crucial to align cooldown with [Shining Crescent] Glyph of Restoration : Maybe useful when soloing such as Island of Dawn BAMs.

: Maybe useful when soloing such as Island of Dawn BAMs. Glyph of Carving : Free DPS.

: Free DPS. Glyph of Power : Free DPS.

Shining Crescent Your best DPS skill that bursts tremendous amount of damage. This skill heavily determines your DPS, so you must use this as much as possible. Glyph of Energy : Very crucial to align cooldown with [Maelstrom].

: Very crucial to align cooldown with [Maelstrom]. Glyph of Brilliance : You shouldn’t be mana hungry in the first place.

: You shouldn’t be mana hungry in the first place. Glyph of Power : Free DPS.

Balder’s Tears Your emergency face tank skill. This skill grants immunity to Knock down and stagger, and summons 3 orbs. Each orb will disappear when you receive damage after it absorbs 70% of the damage. Glyph of Restoration : Maybe useful when soloing such as Island of Dawn BAMs.

: Maybe useful when soloing such as Island of Dawn BAMs. Glyph of Energy : You normally would not use this skill.

Ragnarok When Ragnarok Point gauge is full, you will notice that this skill will be available for activation. Once this skill is activated, you will gain several stat boosts for 25 seconds. Glyph of Lingering : Longer Ragnarok, more DPS. Duration will increase by 3.75 seconds, making it last 28.75 seconds. Resets: All skills except [Evasion], [Retaliate], [Balder’s Tears], and [Titansbane]

Titansbane Initially a party buff skill at the price of your own, but it was later changed to be more useful for the caster. Check out the January 25th Change Logs for details. Actual use of this skill is questionable outside of [Ragnarok], but the best use of this skill is just before “Ragnarok” ends ( “Shara’s Scream” effect will still apply because you’ve used it while Ragnarok was still in effect.). Glyph of Energy : Costs way too much.

: Costs way too much. Glyph of Brilliance : You shouldn’t be mana hungry in the first place.

: You shouldn’t be mana hungry in the first place. Glyph of Power : No longer recommended. Meta has moved on.

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Gjallar Horn This is the 30-second buff icon that prevents Ragnarok Point decay while it is in effect.

Rune Carving This mob exists for mobbing purposes and PvP. It’s quite broken for mobbing with the combination of [Dream Slash] and [Runeburst].

Enhanced Runeburst This is the reason why [Shining Crescent] and [Runeburst] always seem to crit.

Enhanced Slash The effect of this passive isn’t tested thoroughly, but it requires you to perform 4-hit combo with [Slash]– which is why it wasn’t tested since you rarely use [Slash] outside of leveling.

Here’s an Example glyph build:



Skill Rotations

Valkyrie’s skill rotation may feel very similar to Slayer as many skills relies on a single skill – Leaping Slash. Consider the following chart for quick view of basic rotation:

However, Ground Bash and Glaive Strike MUST be chained from Leaping Slash– they cannot be casted by itself. Also, Leaping Slash resets only when the conditions written on the left have been achieved.

Priority List for resets Windslash This skill’s main purpose is for resetting [Leaping Slash]. Its damage isn’t great by itself, but has comparatively low base cooldown of 10 seconds. Dream Slash This skill is also great choice for resetting [Leaping Slash], but requires at least 1 mark on embedded on the target before the reset effect can be triggered, as well as inflicting additional mark. This skill can be useful as its base cooldown is 8 seconds and has decent base damage, but the cast time may not be worth it. Slash The fourth hit of this skill resets [Leaping Slash]. Before you get several resetting skills, this will come in handy, but casting all 4 hits can take a while unless you perform the auto glitch to skip directly to 4th hit. However, the animation isn’t short. Spinning Death This skill is a great utility with powerlink glyph so it can be a waste to use it for resetting [Leaping Slash] alone. The best utilization for this skill the powerlink glyph to boost [Shining Crescent]’s damage. Other skills where this skill’s glyph can be utilized on to boost your damage are [Runeburst] or [Glaive Strike]. However, the powerlink glyph only works if you successfully land all 3 casts. If you miss one, it will not trigger. Backstab With the powerlink glyph, this skill is basically the best utility skill in Valkyrie’s kit. You want to chain this to [Shining Crescent] as much as possible. If you are using this with [Rune Burst] you must take consideration of glyph effect duration, animation, and skill cooldowns (specifically [Shining Crescent] ).

Core Skills Shining Crescent This skill generally yields 30%~50% of your entire damage contribution. Basically, you must use this skill as soon as it goes off cooldown with 7 Runemarks as much as possible. Since its base cooldown is less than 60 seconds (50 seconds), its cooldown can be reduced to 20 seconds base during [Ragnarok]. (~10 seconds with Battle solution + CDR on weapon) Ragnarok This skill is basically Brawler’s Growing Fury mixed with Lancer’s Adrenaline Rush and buffing it further with steroids. 50 power, 20 attack speed, 20% increased attack radius, and 60% cooldown reduction for most skills under 60 seconds base cooldown. Just like Reaper’s Shadow Reaping, using this skill resets cooldown of all affected skills once you activate it. Runeburst This skill yields about 15-20% of your DPS and is very similar to Warrior’s Scythe, this skill also resets cooldown when you reach 7 stacks of Runemarks. The skill is pretty much 100% crit, but each hit is calculated as individual hits, so if a boss turns then the crit will be calculated from the angle it hits on.

Utilities (bolded skills are more important) Bloodflower If you have the chest top line for this skill to replenish additional 15 Ragnarok Points per hit, this skill replenishes Ragnarok Points faster than any skill you have, especially when it is glyphed. (if not, Runeburst is the fastest). You will feel huge difference in building Ragnarok Points if you don’t have the chest top line. Dream Slash Although this skill may be looked down upon, it is a great filler when you mess up your rotation due to interruption (KD,Stun,etc) or when the target decides to jump around the map, causing your skill to miss. It also resets your [Leaping Slash] if the target has at least 1 mark on them. Spinning

Death Powerlink glyph grants 15% (master glyph: 20%) additional base damage for all skills within next 3 seconds when this skill lands all 3 casts. Basically this is same as how Ninja’s Jagged Path is utilized. (Land hits 1-2-3 -> powerlink buff for 3 seconds). Backstab Powerlink glyph that increases base damage of next hit by 30%. It only applies to first hit of next skill. To maximize your DPS, you will chain 3 casts of [Spinning Death] > [Backstab] > [Shining Crescent]. Maelstrom Stacks Runemarks fastest among all skills, also one of the highest damage contributing skill. Each successful hit inflicts Runemark, total of 6. You will use this very often. Dark Herald Powerlink glyph increases [Runeburst]’s base damage by 25%. this skill allows your [Runeburst] to pack some serious punch. However, this may depend on player’s style as it can be seen as DPS loss during cast somewhat, but I’d say the outcome pays off.

TL;DR: Basically your priority is to use [Shining Crescent] and [Ragnarok] as much as possible, preferably utilizing glyph effects from [Spinning Death] and [Backstab] on [Shining Crescent].

With these in mind, you can immediately think of the strongest combos utilizing the core skills (aside from Ragnarok) :

If all 3 cast of [Spinning Death] inflict damage, all skills get 15% (20% master glyph) more damage for next 3 seconds + Backstab glyph increases damage of next hit by 30%. You can already imagine its destructive power even without the work of math.

If [Dark Herald] has powerlink glyph for [Runeburst], [Runeburst] will have additional 25% damage.

Chaining this from [Spinning Death] is a good idea as its cooldown isn’t very long, so it will be available to use often. However using [Backstab] for its powerlink glyph would be a complete waste of DPS as a whole. This is because [Backstab] only affects 1 hit, not for entire skill, and if you did use [Spinning Death] beforehand, you’ve wasted the glyph effect for more than a second by the time you use [Runeburst]. Therefore, I heavily discourage using [Backstab] for [Runeburst] chain.

Based on those two, you can make the following rotations as well:

Skill

Icon Marks 6 7 2

[Maelstrom] will leave 6 marks on target, 3rd cast of [Spinning Death] will give 1 mark (total of 7 marks). On successful hit of second hit for [Shining Crescent], it will leave 2 marks.

When those skills above are on cooldown, you will have to use these as fillers:

1 2 4 5 6



Etc… 7 (Optional)

[Spinning Death] should be off cooldown by the time you use it again here. This results in 15% +25% damage boost for [Runeburst]. However, this depends on your character’s attack speed as well. If you have very high attack speed, [Spinning Death]’s glyph effect will apply on all 7 hits from [Runeburst], but if your character’s attack speed is low, you’ll barely fit around 3~4 hits before glyph effect times up.

You can choose to use [Dark Herald] before [Spinning Death] as well. it is a preference, so try it out yourself to see what’s good for you.

By the time you read here, you should understand that [Spinning Death] is 3-hit and [Shining Crescent] is 2-hit, so I will make that shorter…

Here’s one example rotation (under perfect scenario) when you have full Ragnarok Points:

6 7 2 7 7 2 3 5 6 7 (Optional) (Optional) … (Optional)

Activating [Ragnarok] will reset [Maelstrom], [Spinning Death], [Backstab] and [Shining Crescent], so make sure you use them beforehand so that you can use the same combo again. The rotation after [Ragnarok] up to [Runeburst] can be repeated infinitely until [Ragnarok] ends. To further maximize you and your party’s potential, using [Titansbane] just before [Ragnarok] buff ends will trigger “Shara’s Scream” effect instead of “Arun’s Wail”. However, whether to utilize this or not is entirely up to you. If you use Titansbane when you are not in Ragnarok, it isn’t very useful.

Again, [Dark Herald] is optional depending on whether it is safe to cast. It does have some animation so you may lose +20% damage bonus from [Spinning Death] for last few hits, but if you glyph [Dark Herald], it’s +25% damage for all 7 hits.

Other Handy Tips

This class is even worse when it comes to how broken it is for mobbing after level 8.

When you have a bunch of mobs following you, simply using these two skills can clear them up easily:

This works thanks to the broken combination of Avatar Weapons granting high chance to crit, and the passive [Rune Carving], which generates Runemarks on minions and normal monsters.

After Level 34, there is a handy combination of the following skills:

By using [Reclamation] to retrieve existing Runemark on target to yourself, you can follow up with [Charge] to attack– in total, this gives 2 additional Runemarks. However, this is very situational skill– for example, when a BAM decides to knock you down and/or leap away from you while it has 4 or 5 Runemarks, this can be very useful utility wise.

Valkyrie’s wombo combo. Basically, use [Bloodflower] after “Perfect Evasion” proc when using [Evasion] to avoid attacks. Having Glyph of Persistence and Opportunity on [Evasion] along with Glyph of Ardency and Carving on [Bloodflower] makes these two skills stand out a lot. Having [Evasion] resets allows you to have more chances to proc “Perfect Evasion”. If you have Glyph of Opportunity on [Evasion], it resets [Bloodflower]. Having more [Bloodflower] casts means more Ragnarok points thanks to its Glyph of Ardency, and since “Perfect Evasion” guarantees crit damage on the following skill (which is Bloodflower in this case), having Glyph of Carving adds 2.0 crit power on top of your crit power stats, producing more damage.

Change Logs

This section is based on KTERA’s patch.

December 22nd Valkyrie Release December 29th [Windslash] can no longer be canceled with [Evasion] due to “infinite [Leaping Slash]” abuse. January 12th Icon Skill Description Backstab Fixed issue with damage being applied through block. Bloodflower Fixed issue causing camera shake on other player’s screen. Runeburst Fixed issue causing camera shake on other player’s screen. Ragnarok Removed wrong information from tooltip: 50 crit factor. January 25th Icon Skill Description Evasion Critical Opportunity procs more consistently. It no longer actually require the player to face the direction where attack was coming from. Runeburst Decreased Skill Base Damage by 5% Shining Cresent Decreased Skill Base Damage by 10% Titansbane Changed so that only the caster receive stacks, while party receives a single stack during the entire duration of cast. [Arun’s Wail] – Party members: Increase skill damage by 10% – User: Increase skill damage by second hit by 10% (10% per stack, up to 50%) and critical chance by 0.2 times (+0.2x per stack, up to +1.0x) [Shara’s Scream] – Party member: Increase skill damage by 15% – User: Increase skill damage of second hit by 10% (10% per stack, up to 50%) and critical chance by 0.3 times per stack (+0.3x per stack, up to +1.5x) When this skill is used while [Ragnarok] is in effect: 1st attack inflict 1 scar on each successful hit 2nd attack inflict 2 scar on successful hit To sum up the changes to Titansbane: March 23rd Icon Skill Description Backstab Cooldown is doubled when this skill is used on player Skill cannot be used when there are no room to teleport behind the target Failing to target enemy will put this skill on cooldown.

Credits

Author Idi0ticGenius – Also known as Loriri in Tempest Reach, NA server. All I did was take as much information as possible, translate, test, and compile them. Editors Sam202s – He is suffering from terminal cancer from editing many documents I’ve made. 1 comment = 1 prayer for this poor fellow. – He is suffering from terminal cancer from editing many documents I’ve made. 1 comment = 1 prayer for this poor fellow. Floss – See all these fancy work? If it wasn’t for Floss, you’d be seeing even worse wall of text instead. Special Thanks Story (s2021369), djmoongi, and other KTERA community for information and permissions to use their information to compile this guide, as well as several confirmations on data and other stuff that aren’t mentioned on the guide due to…”issues”. and other KTERA community for information and permissions to use their information to compile this guide, as well as several confirmations on data and other stuff that aren’t mentioned on the guide due to…”issues”. Of course I can’t leave out NA community; you know who you are.

For further discussions and details, I encourage leaving comments below.