Eternal Masters Instant-Speed Tricks

eternal masters EMA tricks instants flash

This is a list of all the instant-speed tricks in Eternal Masters. The first table has the spell names while the second one has approximate spell descriptions (for the initial period after the release of the new set, when the card names may still be still unfamiliar). Note that, for the sake of brevity, the latter table may not fully represent all uses of the spell and often leaves out certain details.

Both tables categorize tricks by converted mana cost, color, and rarity. Unless specified otherwise, colored spell have one colored mana in their mana cost with the rest being generic mana, so a three-mana white spell with no explicit cost listed has a mana cost of 2W. I also specify mana costs if the spell has X in its mana cost or is multicolored.

Spells in bold can leave a creature in play permanently, e.g., flash creatures, spells that create token creatures, or spells that allow you to cast creatures at instant speed.

Greyed-out spells indicate that you don't usually need to play around the card. The totals for each color count these cards after the "+", and the number before the "+" is probably the number of cards you want to memorize.

Eternal Masters 0cc 1cc 2cc 3cc 4cc 5cc+ White (8+1) common 2 1/1 white Soldiers your Cs get +2/+0 (Flashback: 2R) exile attkr & draw 1 2/2, ETB: bounce your C C loses all abilities and becomes base 0/1 your C has prot from a color & draw 1 uncommon exile C; its controller gains P rare search your library for A/E and put it on top XWW: put nonland into owner's library just beneath the top X cards Blue (6+5) common mill 3 (Flashback: 1U) UU: counter 5/5 defender till EOT counter; if countered, put spell on top of owner's library draw 1 (Retrace) uncommon bounce your Island/1U: counter unless controller pays 1 choose one: counter red spell, or destroy red permanent opp splits you top 5 cards into 2 piles; put one pile in your hand and the other in your GY draw 3 & put 2 cards from your hand on top of your library rare search your library for I/S and put it on top mythic pay 1 life & exile blue card from your hand/3UU: counter Black (4+2) common -1/-1; -13/-13 instead with Morbid destroy non-Elf uncommon 3BB: destroy nonblack C & it can't be regenerated; draw 1 rare search your library for C and put it in your GY BB: destroy nonblack C; destroy 2 instead with Morbid mythic search your library for a card and put it on top of your library Red (5+1) common draw 2, then discard 1 at random (Flashback: 2U) 3 dmg; targeted C can't be regenerated, and is exiled if it dies uncommon choose one: counter blue spell, or destroy blue permanent each P takes 2 * #nonbasics dmg rare exile red card from your hand/4RR: 4 dmg divided among any number of Cs 1RR: 2/2, ETB: copy I/S and you may pick new targets Green (4) common prevent combat dmg +2/+2 & trample (Flashback: 2GG) destroy A/E & it's controller gains 4 uncommon you control Forest & opp gains 3 life/2G: +4/+4 Multicolor (2) uncommon WB: your Cs get +1/+1 & opps' Cs get -1/-1 2WU: 2/3 flyer with “Your other flyers get +1/+1”

Here's how to interpret the table: