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Shigeru Miyamoto has stated that Pikmin 3

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Speaking to GamesMaster (via ONM ), he revealed that he didn't agree with the decision to make the sequel less stressful for the player than the original.Miyamoto said, "That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress."Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game."And that spirit has been reflected by what Miyamoto has been telling his team. "When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea."What do you think? Are you happy that the series is returning to its strategic roots? Let us know in the comments below.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter