This short computer animation depicts the upcoming struggle between the virtual and physical sides of our selves, where our bodies are left behind as technology enhances our ability to exist in virtual worlds.



A collection of techniques were used to produce this animation. Particle systems were used to disassemble and reconstruct various images. Artificial evolution and interpolation of 3D parametric shapes allowed the creation of unusual surface transformations. Morphing techniques produced smooth transitions between faces, and various image processing, warping, and compositing techniques were also employed.

Credits

Software and Animation by Karl Sims

Music by Peter Gabriel and John Paul Jones

Thanks to Lew Tucker, Jim Salem, Gary Oberbrunner, Matt Fitzgibbon, Dave Sheppard, David Marvit, Kleiser-Walczak, and Keith Waters

Produced for "Memory Palace" and Art Futura '92

This piece was rendered on a Connection Machine CM-2 computer.

Contact Information For further technical information, see "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413, and also "Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. For information on other works by Karl Sims visit: http://www.genarts.com/karl/

Addeddate 2005-09-15 20:20:12 Color color Director Karl Sims Identifier sims_liquid_selves_1992 Run time 2:15 Sound sound Type MovingImage