This article is about the neutral mob native to the Nether. For the zombified variant, see Zombified Piglin . For the hostile variant found in bastion remnants, see Piglin Brute . For other pig-like mobs, see Pig (disambiguation)

Piglins are neutral mobs found in the Nether. Unless wearing a piece of golden armor, players are attacked by them on sight. Players can barter using gold ingots to receive various items.

Spawning [ edit ]

Piglins spawn in groups of 4 in nether wastes and crimson forest biomes, and within bastion remnants, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition, even in Peaceful mode. 5% of piglins spawned are babies.

Drops [ edit ]

Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.

Babies spawn without equipment.

A picked up item always drops without changing the durability.

Armor [ edit ]

Adults sometimes spawn with 1-4 pieces, which are normal or enchanted and may be:

These are dropped with an 8.5% chance and random durability.

Experience [ edit ]

Adults drop five points and more 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.

Behavior [ edit ]

Piglins snort enviously while watching players holding a gold related item.

Piglins can open and close wooden doors.

Piglins cannot swim, and drown if submerged, despite being living mobs; this is intentional behavior.[1] They are not naturally immune to fire or lava.

Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they've done so within the last 10 seconds.

Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Baby piglins additionally retreat from wither skeletons and withers.

Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.

Baby piglins can be given gold, but they cannot barter anything.

Baby piglins never grow up; this is intentional behavior.[2]

Hostility [ edit ]

Aggravation [ edit ]

Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked when:

Piglins remain hostile for 30 seconds if the player provokes a piglin in these ways.

Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the Invisibility effect). The block interacted with does not require a line of sight to anger the piglin.

Piglins do not react to the opening or breaking of furnace, blast furnace, smoker, dropper, dispenser or brewing stand. Opening or breaking a hopper does not provoke the piglins, which is intended.[4] Breaking a bell does not provoke them either, despite piglins admiring them as gold, which is also intended.[5]

Attacking [ edit ]

When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.

Adults immediately attack wither skeletons and withers. Adult piglins do not immediately attack adult hoglins on sight, but a piglin has a random chance to make the decision to hunt a hoglin (this decision almost never happens if the piglin recently hunted)[verify]. Once that piglin attacks the hoglin, all other piglins become hostile to the hoglin. If outnumbered by hoglins, the piglins flee. After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a "T-pose."

Adult piglins group together within 16 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every two seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Their crossbow can break if it runs out of durability, making the piglins use their fists. Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the player.

Iron golems attack both adult and baby piglins; however, piglins do not attack an iron golem without provocation.

Being distracted [ edit ]

Piglins briefly stop attacking when given gold items. If the player offers a gold ingot, bartering then takes place as it normally would if given a gold ingot. They resume attacking once the barter is complete. If the player distracts them with a gold item and equips a piece of gold armor while the piglin is examining the item, then the piglin ceases hostility. They may also cease hostility if distracted enough times. If the player breaks any gold related block and then distracts the piglin up to 5 times, so long as they continue to have a piece of gold armor equipped, the piglin cease hostility entirely.

Bartering [ edit ]

Piglins trade gold ingots for certain items, when a gold ingot is dropped or the player uses it while looking at them. The piglin "examines" the ingot for six‌[JE only] or eight‌[BE only][6]seconds, then drop a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item.

Picking up items [ edit ]

Piglins can pick up and equip any items on their way, and prefers gold-related items by actively seeking them out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipments) instantly. Piglins do not pick up any items if the MobGriefing gamerule is set to false.

Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold related items, except gold ingots. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering) and porkchops (they do not actively seek out and contemplate porkchops) and if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.

If a piglin is killed in one hit while admiring a gold ingot, the ingot does get dropped upon the piglin’s death.

Piglins with crossbows can pick up normal or enchanted crossbows and equip them.

Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they are unable to lift the Curse of Binding, if the netherite chestplate has curse of binding, the piglin is unable to discard it.

Piglins that have picked up items or equipment do not despawn naturally.

Items piglins want

These items are listed in the name:data/minecraft/tags/items/piglin_loved.json .

Gold-related items not wanted by piglins

Zombification [ edit ]

A piglin turning into a zombified piglin.

When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor and held items. However, they cannot shoot a crossbow and only melee-fight the player with it. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When piglins transform into zombified piglins, they drop anything except equipped arms and armor in their inventories and their inventories disappear.

Sounds [ edit ]

Data values [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Translation key Piglin piglin entity.minecraft.piglin

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Piglin piglin 123 entity.piglin.name

Entity data [ edit ]

Piglins have entity data associated with them that contains various properties.

Entity data Tags common to all entities see Template:Nbt inherit/entity/template Tags common to all mobs see Template:Nbt inherit/mob/template IsBaby : 1 or 0 (true/false) – True if this piglin is a baby. May be absent. IsImmuneToZombification : 1 or 0 (true/false) – If set to true, the piglin does not transform to a zombified piglin when in the Overworld. CannotHunt : 1 or 0 (true/false) – If set to true, the piglin does not attack hoglins. Set to true to piglins spawned as part of bastion remnants. TimeInOverworld - The number of ticks that the piglin has existed in the Overworld; the piglin converts to a zombified piglin when this is greater than 300. Inventory : Each compound tag in this list is an item in the piglin's inventory. An item in the inventory, excluding the Slot tag. Tags common to all items see Template:Nbt inherit/itemnoslot/template

Entity data





Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) Oooh, shiny! Distract a Piglin using gold. Give a piglin a gold item while it is aggressive toward the player. 30G Silver

Advancements [ edit ]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Stone Age

Mine stone with your new pickaxe Minecraft Have cobblestone or blackstone in your inventory, both in the #stone_tool_materials tag. story/mine_stone Suit Up

Protect yourself with a piece of iron armor Acquire Hardware Have any type of iron armor in your inventory. story/obtain_armor Not Today, Thank You

Deflect a projectile with a shield Suit Up Deflect any projectile with a shield. story/deflect_arrow Ice Bucket Challenge

Obtain a block of obsidian Hot Stuff Have a block of obsidian in your inventory. story/form_obsidian Who is Cutting Onions?

Obtain Crying Obsidian Nether Have crying obsidian in your inventory. nether/obtain_crying_obsidian Oh Shiny

Distract Piglins with gold Nether Give a piglin one of #piglin_loved entity tag these 22 gold-related items in theentity tag nether/distract_piglin Adventure

Adventure, exploration, and combat — Kill any entity, or be killed by any entity. adventure/root Monster Hunter

Kill any hostile monster Adventure Kill one of these 34 mobs . Other mobs, if any, may be killed, but are ignored for this advancement. adventure/kill_a_mob Monsters Hunted

Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs . Other mobs, if any, may be killed, but are ignored for this advancement. adventure/kill_all_mobs

History [ edit ]

This section would benefit from the addition of more images.

The specific instructions are: Bedrock 1.16.0.63 - "Gold ingots now render properly in piglin's hands at all times." (Before and After)

Java Pre-release 3 - The helmet model now uses the player helmet model on the piglins instead of a unique one for them. (Before and After) Please remove this notice once you've added suitable images to the article.The specific instructions are:

Issues [ edit ]

Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

Gallery [ edit ]

The differences of piglins targeting with crossbows between Java and Bedrock editions.

Renders [ edit ]

This page would benefit from the addition of more images. Please remove this notice once you've added suitable images to the article.

The specific instructions are: A render of a piglin without a sword

A fully armored piglin.

A baby piglin riding a baby hoglin.

Multiple baby piglins climbing a baby hoglin.

Old pigman texture applied to a player model

A celebrating piglin.

Other [ edit ]

Artwork [ edit ]

Official artwork of the piglin standing next to a fire.

Animated artwork GIF of a piglin standing next to a fire.

Official artwork of a piglin.

Official artwork of two piglins.

References [ edit ]

↑ ↑ ↑ ↑ ↑ resolved as "Works as Intended" ↑ ↑ piglin_loved item tag. Piglins pick this item up instantly. This is becuase this tag is also used for the trigger of the This item is not listed in theitem tag. Piglins pick this item up instantly. This is becuase this tag is also used for the trigger of the advancement achievement "O(oo)h Shiny!" ↑ The texture was added in the preview, as the texture dates from October 27, 2010 and the preview released at October 29, 2010. ↑ for users without accounts: https://media.discordapp.net/attachments/449243256849563648/690754756938825748/image0.png ↑