These next two steps might seem strange. The object we've made in Mandelbulb 3D looks like a standard 3D object, but it's not. Right now it's more like an ephemeral structure, projected with digital smoke and mirrors. To grab the results of all this exotic math, we have to jump through a few hoops.We'll jump through the the first hoop with a feature called Voxel Stacks. We'll use this to slice our object into thin slices which will be represented by a series of black and white images. Then we'll use Fiji to assemble those into a proper 3D mesh object.If we're lucky and our shape cooperates, then this step is a no-brainer.Back in the main window of Mandelbulb 3D, press the Utilities tab, then thePress the button labelled. This copies our fractal shape from the main window to this Voxel export window. You won't see your entire object at this point, maybe just a scattering of cubes - or nothing.This part of the process is less predictable than the others. This is one reason why I chose the starting parameters that we used. If your shape is approximately the same size as the intial preset, then we can simply enter some specific values here and we'll be ready to go.Find theentry. Press that down arrow 9 times, or enterinto all 3 of the X,Y, and Z scale options. This changes the overall size of our object. You should see parts of your object come into view.Find theentry and change that to. This moves our object closer to the 'camera'.You should now be seeing a chunky, low rez version of your object. Think of that display area as a big cube full of smaller cubes. What we want is for the object to be floating in the middle of that (invisible) box. We'd also like it to fill-up most of that box.Look for theoptions.. Click thebutton. You should see the shape being drawn, back to front. These are lo-rez slices being drawn and stacked within the display box.Watch the sslices as they're drawn. Your shape is probably generally spherical. As the slices are drawn you should see the visible portion of your object start small, then grow larger as it reaches the middle, then smaller again as it reaches the front. When it's drawn all 256 slices, you should see a ghostly version of your entire object.This is a good place to make a decision as to whether this is a good candidate for 3D printing. You can see the innards of the object as it's drawn and can get a better picture in your head of it's true shape. Are all the parts connected? Will the thinnest sections support the shape? You'll also want to consider the limitations of your 3D printer.If your object looks like it's cut off on the edges - maybe like a marshmallow stuffed in a glass box - then it's too big. Use the Overall Scale button to make your object smaller until it fits.If your object is off-center and cut off on one side, use the X, Y, and/or Z offset settings to move it closer to the center. If you didn't move the camera in the 'Find a Fractal Shape' step, then you probably won't need to change these offsets.Once your object looks centered and is scaled properly we are ready to export the stack of images. We'll need an empty folder to hold these pics along with a few other files that we'll be creating as we go.. You can think of this as the the thickness of the walls of your object. If you have spindly bits or details that are too small to print, you can increase this value to 'inflate' your object. A lower DE value might work with a thicker, solid shape.. This will create 800 images that are 800x800 pixels each. A good, medium rez scan. If your system is low on RAM you might try something around 500 slices. (You'll know if 800 is too much if you get an Out Of Memory Error when we use the Fiji app.)Click thebutton and choose an empty folder to store the images.Click thebutton. The image slices will begin rendering over in the main Mandelbulb 3D window.Watching them as they draw will give you more info about the structure of your object. This can help you decide if the DE: setting from step 9 is giving you the results you want. It's ok if there are some blank, black frames at the beginning or end. There is a frame number count on the Voxelstack window that can help you judge the progess.If you don't like what you see as the slices are rendering you can hit the Stop button in the main window, then go back to the Voxelstacks window to make changes. When all the slices are done rendering the Stop button will change back to say Calculate 3D, and there will be 800 shiny new pics in your save folder.You can save this shape for later. In the main window press the Save tab, then thebutton. Choose a filename and save your creation. You can use this later just as you used the first preset file.I demonstrate a more general version of this process in this video tutorial: