[Release] A proper fix for the Pocket Circuit crash

Sega are taking their time to release a patch so I figured I'd try taking a look at it, fortunately I still had the rolled-back Patch 1 exe to compare with, so after some debugging and checking against it I quickly managed to figure out what was going wrong (luckily it wasn't anything too major)A couple patches later and now the "I am Kazuma-kun" substory works fine for me. Unfortunately I haven't had a chance to try any other Pocket Circuit substories, but I think they should be using the same fixed code that I patched in.Anyway you can download the patch here (replace hxxp in the link to http)The readme inside explains how to install the patch, once that's done hopefully those substories will all work fine for you. (also for anyone wondering this patch won't conflict with LodMod, so you can have both of them installed if you like)Anyway let me know how it works out, and if you have any issues feel free to reply to this thread.Also if you're interested in what the problem was, basically these substories use 2 switch statements, but for some reason the pointers for the switch statement cases got corrupted (or the code was moved without updating those pointers).This patch just corrects those pointers so they point to the proper code for them, which is pretty much exactly the same way Patch 1 had it fixed.(I'm not sure how this could ever happen normally, so I guess it's something to do with the protection they use...)Also maybe check out my LodMod fix which slightly improves the graphics of the game: https://steamcommunity.com/app/638970/discussions/0/1743343017611794579/ (and lets hope Sega will release a proper patch soon so these fixes are no longer needed!)