Hey here's a thing :v[GiRLC's -- oh wait]00:20:332 (1) - Technically this is okay but you could consider ctrl+g this slider since all these other sliders starting at 00:16:097 - go like back and forth if that makes sense. You could try something else also but this is the one with the least change needed ;^)00:25:274 (1,2) - I'm not that good a player so idk how good this plays but it doesn't look very intuitive xd you would know that better but if that's a concern to you maybe consider moving 00:25:274 (1) - to 00:25:362 (2) - slider head or ctrl+g 00:25:362 (2) - works also.00:32:685 (3) - Here you have a whistle but not sure why since there's no sound like 00:15:744 (1) - somewhere and its also not consistent with 00:27:038 (1) - 00:29:862 (1) - etc. Pretty sure its accidental cuz its also on the whole body instead of the slider head xd00:38:509 (3) - You also added the whistle to the whole body instead of just the slider head by accident :v00:39:391 (1) - Touches the hp bar . Don't think that's unrankable but just pointing that out. If you move it at x:3 y:41 it doesn't do that anymore and keeps the same spacing as before01:20:685 (2) - 03:24:921 (2) - These would be cool as a really slow 3/4 slider too01:21:038 (1) - Really like this slider!01:29:332 (1) - But not this one though but I'm not good at slider art so I can't suggest something else xd I think I don't like it much because it uses .8x SV but the ones before use .5x and .65x. I see what you're going for with making it go faster but imo I think it would make more sense to go back to .5x since the pitch in the music goes back down kinda like 01:24:215 (1) - ...idk this is kinda hard to explain I hope it makes sense cuz it makes sense to me but probably not to anyone else xd01:54:921 (1,2) - Really like these sliders. Hard to explain why but it has to do with how they both go in the same direction02:06:568 (2,3,4,5,6) - nice! (did something similar in one of my maps lol)02:08:685 (2) - Might be cooler with ctrl+g also since the wub pitch goes up so the slider could also go "up" kinda like how these two both go down and the pitch drops with the both 02:11:156 (1,2) - or how you do that here 02:13:979 (1,2) -Also small suggestion with 02:11:509 (2) - maybe ctrl+h but in the same spot like this . Not necessary though :v And if you do that also do that for 02:22:803 (2) -02:30:568 (3) - Change slider end to soft sample maybe. The sound you follow with the normal-hitnormal doesn't play there like 02:28:803 (1) -02:31:627 (1) - Same for this one02:41:156 (3) - imo I suggest changing this to a 1/2 slider something like 02:41:862 (3) - it will help with readability since there's so much rhythm that this pause kinda hurts at this difficulty.02:48:568 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I miss fanzhen ;-;03:33:568 (1) - Yep same thing here. I guess I don't like the higher SV when compared to the other sliders before. Feels like too fast imo ;(03:53:862 (1) - 03:54:215 (1) - 03:54:568 (1) - Change to normal sample and soft addition like the others.04:03:568 (2) - 04:04:185 (3,4) - Maybe might wanna space this one out a bit more :v04:20:332 (1,2,3) - I guess at this difficulty it wouldn't hurt to extend the 1/8 sliders one more tick like in the music but as you prefer.04:38:729 - rip combos xd but its fine.04:46:803 (1) - normal whistle would be cool like 04:52:450 (1) -05:18:215 - btw really nice effect. Thank mr. mOnstrata!Solid map. I think the only thing that raised an eyebrow for me is 00:25:274 (1,2) - since 00:24:921 (3,4,1) - gives circular momentum and yeah its easy to snap to 00:25:362 (2) - slider head but then to suddenly go up is the hard part. Also consider custom combo colors and stuffs u knowHope this helps. Good luck! :v