Sorcerous Origin: Magnetic Field

As technology becomes an increasing presence in the world, some Sorcerers are born out of a heavy exposure to magnetism. They receive the powers of the arcane with a special connection to magnetic properties.

Magnetic Walk With your innate magnetic presence, you gain the ability to walk on vertical metal surfaces as if they were the ground. At 1st level, you gain a climbing speed equal to your walking speed if the surface is metallic.

Cull Metal Also at 1st Level, you can pull pull metal objects toward you. As an action, choose a number of metal objects equal to or less than your Charisma modifier (minimum of one) within 30 feet of you. Objects not held by a creature, bound to the ground, or magically bound instantly come into your possession. If a creature is holding the object, like a sword with a metal blade, it must make a Strength saving throw against your Spell Save DC. On a failed save, the object is pulled 10 feet toward you.

Magnetic Interference At 6th level, you gain the ability to interfere with creatures using metal weapons. When a creature hits you with an attack using a metal weapon, you can use a reaction to spend Sorcery Points and reduce the damage. For each Sorcery Point spent, you subtract 1d6 from the damage dealt.

Submissive Speed When you reach 14th level, you learn to submit to the magnetic pull of metal. When moving toward a metal object or surface, your speed is doubled.