



Doom Bots of Doom Testing

NOTE

Info

L4T3NCY

"The wind howls through the trees, carrying through an air of mystery and slight terror...

Greetings, Summoners!

Prepare yourselves for the ultimate Doom of your lives! Doom Bots: The Teemoing is hitting PBE!

The Teemoing will be our fixed difficulty version of the mode. This version does not have the difficulty voting. However, it has all of the same crazy content as The Gauntlet version of the mode! :)

There are lot of complexities on the mode, but if you see issues with the following, please report them here or via the Bug Reporting Tool:

Evil Boss does not path properly/does not attack targets/etc

Bots do not properly path/attack targets

Curses do not work properly

Game crashes! (PLEASE submit your bugsplats! <3)

We have a few known bugs currently with the mode:

Resolved Bugs:

Ryze Warp Curse has a slightly higher rate of spawn than normal -- We may keep this though if it's fun :) So let us know what you think! This has been fixed! Go forth... or go forth less?

This has been fixed! Go forth... or go forth less? This version may be slightly less difficult than intended! We ran into an issue where the bots aren't quite as buff as intended, so we're working on that. Expect Bot buffs tomorrow :D Fixed! Bots are slightly stronger now.

Fixed! Bots are slightly stronger now. Some Curses may be missing sounds! Everything should have sounds now! Let us know if something is missing. :)

Everything should have sounds now! Let us know if something is missing. :) Teemo or champions may become invincible if put into an invulnerable state before the summoning. This should be fixed! Let us know if you're still seeing this!

This should be fixed! Let us know if you're still seeing this! Regular Malzahar cannot spawn more than 1 voidling -> Resolved!

-> Resolved! Ryze Warp curses causes hitching -> Resolved!

-> Resolved! Some bots don't have skins T_T -> This should be resolved now

-> This should be resolved now O o p s! Gauntlet does not scale properly from level 70 upward. -> Resolved!

New/Unfixed Bugs:

Ivern cannot attack Udyr camps summoned into lane -> Should be on PBE now!

Teemo can sometimes hit 1 or 0 HP but not die! -> There should be a fix on PBE now!

Malzahar voidlings/Udyr monsters can still attack things during the Summoning Ceremony -> There should be a fix in now!

There may be some performance issues with the mode! If you run into performance issues, please let us know and post your DXDiag!

Upcoming New features:

Spooky music! We heard your feedback, and we agree! We will be adding the Twisted Treeline music to the map :D -> This is active now!

GAUNTLET MODE ACTIVATED! -> This is active now!

Some bots will have skins! :D -> This is active now!

Map is still purple, but less purple. -> This is active now!

Made the Giant Darts a little more accurate. So you may get hit more. :D -> This is active now!

Gangplank generates silver serpents passively! -> This is active now!

Adding Quick Charge Tear items! -> In progress

As always, any feedback you have is also welcome here! :) Hit us with it!

You should expect to see The Gauntlet version of the mode active within the next day or so.

Happy hunting!"

Text countdown timer - ex:"10 minutes before HE arrives..." and "1 minute left! Your end is nigh!"

"The Teemoing has begun!"

"Destroy Devil Teemo to stop The Teemoing!"

Little Devil (Teemo): What?! My servants haven't destroyed you yet?"





Bugs & Feedback Thread Here's Riot Stephiroth with aDoom Bots of Doom!

"The wind howls through the trees, carrying through an air of mystery and slight terror... Greetings, Summoners! Prepare yourselves for the ultimate Doom of your lives! Doom Bots: The Teemoing is hitting PBE! The Teemoing will be our fixed difficulty version of the mode. This version does not have the difficulty voting. However, it has all of the same crazy content as The Gauntlet version of the mode! :) There are lot of complexities on the mode, but if you see issues with the following, please report them here or via the Bug Reporting Tool: Evil Boss does not path properly/does not attack targets/etc

Bots do not properly path/attack targets

Curses do not work properly

Game crashes! (PLEASE submit your bugsplats! <3) We have a few known bugs currently with the mode:

Ryze Warp Curse has a slightly higher rate of spawn than normal -- We may keep this though if it's fun :) So let us know what you think!

This version may be slightly less difficult than intended! We ran into an issue where the bots aren't quite as buff as intended, so we're working on that. Expect Bot buffs tomorrow :D

Some Curses may be missing sounds!

There may be some performance issues with the mode! If you run into performance issues, please let us know and post your DXDiag! As always, any feedback you have is also welcome here! :) Hit us with it! You should expect to see The Gauntlet version of the mode active within the next day or so. Happy hunting!"

DOOM Abilities + Curses Here's a list of the various doom bots and their doom abilities: That's not all though, there are also a slew of text chat lines from Teemo to announce the various doombots abilities, curses, etcHere'swith a bugs & feedback thread forHere's a list of the various doom bots and their doom abilities:

Doom of the Sad Mummy - In addition to bonus stats, Doom Amumu also:

Shares his Despair with nearby minions

Has a much larger Curse of the Sad Mummy

Is still quite sad

Doom of the Dark Child - In addition to bonus stats, Doom Annie also:

Automatically Disintegrates nearby minions

nearby minions Incinerates units in a circle around her

units in a circle around her Summons Tibbers when she dies, who will be quite angry

when she dies, who will be quite angry Likes her teddy bear

Doom of the Great Steam Golem - In addition to bonus stats, Doom Blitzcrank also:

Casts triple Rocket Grab

Constantly goes into Overdrive

Has a much larger radius on Static Field 's active

's active Has a heart...?

Doom of the Burning Vengeance - In addition to bonus stats, Doom Brand also:

Creates multiple Pillars of Flame around targets

around targets Is on fire

Looks mean

Doom of the Terror of the Void - In addition to bonus stats, Doom Cho'gath also:

Passively gains Feast stacks

stacks Creates multiple Ruptures based on his size

based on his size Knocks back units hit by Feral Scream

Is often hungry

Doom of the Prodigal Explorer - In addition to bonus stats, Doom Ezreal also:

Shoots multiple Mystic Shots when cast

when cast Shoots multiple Essence Fluxes when cast

when cast Shoots a plethora of Trueshot Barrages when cast

when cast Does not need a map

Doom of the Harbinger (of Doom) - In addition to bonus stats, Doom Fiddlesticks also:

Drains HP from all nearby enemies when cast

HP from all nearby enemies when cast Periodically spawns spectral clones that cast Crowstorm

Is ironically bad at scaring crows

Doom of the Sentinel's Sorrow - In addition to bonus stats, Doom Galio also:

Casts Resolute Smite in a circle around him

in a circle around him Creates multiple Righteous Gusts in a line

in a line Periodically spawns Taunt zones near him

Flies, sort of

Doom of the Revered Inventor - In addition to bonus stats, Doom Heimerdinger also:

Passively spawns H-28G Evolution Turrets near him

near him Causes H-28G Evolution Turrets to shoot in multiple directions

to shoot in multiple directions Changes Hextech Micro-Rockets to return along their trajectories

to return along their trajectories Modifies CH-2 Electron Storm Grenades to fragment on detonation

to fragment on detonation Is smarter than you are

Doom of the Radiant Dawn - In addition to bonus stats, Doom Leona also:

Shields nearby minions with Eclipse when cast

when cast Passively generates Eclipses near her

near her Calls down massive Solar Flares

Praises the sun

Doom of the Fae Sorceress - In addition to bonus stats, Doom Lulu also:

Places up to five additional Pix, Faerie Companions on nearby allies

on nearby allies Causes all nearby Pixes to randomly cast Whimsy when she does

when she does Makes all nearby allied champions grow when Wild Growth is cast

is cast Knows what colors taste like

Doom of the Lady of Luminosity - In addition to bonus stats, Doom Lux also:

Creates starbursts of Light Bindings

Causes Lucent Singularity to generate Light Bindings

to generate Fires multiple Final Sparks in a circle around her

in a circle around her Really likes laughing

Doom of the Prophet of the Void - In addition to bonus stats, Doom Malzahar also:

Constantly opens portals to the Void

Passively summons Void creatures into lane

Is originally from Shurima

Doom of the Fallen Angel - In addition to bonus stats, Doom Morgana also:

Creates additional Dark Bindings when cast

when cast Spawns multiple Tormented Soil areas around her

areas around her Automatically Flash + Stasis when Soul Shackles is cast

when is cast Struggles with baking

Doom of the Yordle Gunner - In addition to bonus stats, Doom Tristana also:

Simultaneously attacks two targets

Passively adds Explosive Charges to minions hit

to minions hit Knocks back enemies when she lands a Rocket Jump

Has greatly increased knockback radius on Buster Shot

Trains dragons in her spare time

Doom of the Spirit Walker - In addition to bonus stats, Doom Udyr also:

Periodically marks jungle camps as claimed

Summons unkilled monsters from claimed camps into lane after a delay

Guards spirits or whatever

Doom of the Tiny Master of Evil - In addition to bonus stats, Doom Veigar also:

Periodically calls down Dark Matter around him

around him Has increased range and no hit limit on Baleful Strike

Is really evil

Doom of the Monkey King - In addition to bonus stats, Doom Wukong also:

Creates Decoys that knockback nearby enemies

that knockback nearby enemies Spawns Decoys on units hit by Nimbus Strike

on units hit by Creates multiple spinning clones when Cyclone is cast

is cast Will be the best

Doom of the Unforgiven - In addition to bonus stats, Doom Yasuo also:

Creates several whirlwinds whenever Resolve expires

expires Creates a whirlwind when projectiles are blocked by Wind Wall

Creates clones that use Last Breath when faraway enemies are Airborne

when faraway enemies are Airborne Is sometimes a robot and sometimes a cowboy but never a robot cowboy

Doom of the Shepherd of Souls - In addition to bonus stats, Doom Yorick also:

Constantly raises hordes of Mist Walkers to fight alongside him

to fight alongside him Plays guitar

Has a last name

Doom of the Hexplosives Expert - In addition to bonus stats, Doom Ziggs also:

Leaves behind mines on Bouncing Bombs

Creates Mini Inferno Bombs around Mega Inferno Bomb 's blast zone

's blast zone Is not the star this time

Curse: Akali (Twilight Shroud) - This Bot creates a smoke cloud in an area for a short time. While within the cloud, this Bot's allies are stealthed. They will briefly appear when they attack or use an ability.

Curse: Aurelion Sol - The Bots have Aurelion Sol's stars orbiting them, dealing magic damage on contact. Curse: Bard - Bard's Tempered Fates are randomly falling out of the sky! Any unit or turret hit will be put into stasis for 2.5 seconds. Curse: Karthus (Death Defied) - Bots will randomly enter a state of undeath, becoming invulnerable and untargetable. Unlike Karthus, they can still move and cast spells, so watch out!

Curse: Pantheon (Aegis Protection) - Bots have a shield that blocks the next Champion or Turret attack. They get the shield back every 4 attacks or spellcasts.

Curse: Mordekaiser (Children of the Grave) - A ghostly clone of each Player has spawned, and will assist the Bots in attacking you! Even worse, they'll keep coming back, even if you kill them. Curse: Ryze (Realm Warp) - The Bots will open Ryze's Realm Warp portals under your feet, which lead somewhere behind them.

Curse: Shaco (Hallucinate) - Whenever a Bot falls below 40% health, it creates a clone of itself. This clone explodes on death, dealing magic damage in an area around it.

Curse: Singed (Poison Trail) - The Bots are leaving a noxious cloud behind them. Touching it will poison you, taking magic damage over time. Curse: Warwick (Blood Scent) - When a player falls below 50% health, all nearby Bots run much faster and gain vision of the injured player.

Curse: Yasuo (Windwall) - The Bots will randomly charge up and emit a wall of wind that blocks your team's projectiles.

Curse: Devilish Duplicates - This Bot will disguise itself as Little Devil Teemo as long as it hasn't taken Champion damage for 2 seconds. Curse: Brush Fire - All the brush on the map is on fire, and will deal magic damage to you if you stand in it. Curse: Giga Blinding Darts - Gigantic, global-range darts are being fired that will damage and Giga-Blind anyone hit by them. Curse: Towers Electrified - Your Turrets will periodically zap your team's Champions if you're near them, dealing True damage.

Gallery

Here's the new Doom Bots loading screen:

Shadow Performance Improvements

Riot JxE

"Hey all!

I’m Riot JxE from the Sustainability Initiative again! We have one more treat for you before the next patch goes out.

The Render Team is still in a stage of exploring and getting to know our rendering code. We know how much you all love frames, so we figured while we’re exploring, why not implement some quick wins?

Recently we were exploring shadows and while we were in there we found a quick change we could make to improve the performance of our shadow blur. Previously, shadow blur was using 3x3 box filter twice and we changed that to be a 5x5 filter once with the weights calculated to give the same look. We’ve done some testing in our compatibility lab and so far we’ve gained back on average 2 fps across all specs, but sometimes getting 50+ fps on higher end PCs. All with little visual impact.

Please let us know if you encounter any visual issues with shadows while testing on the PBE!

BEFORE:

AFTER:

Save the frames, kill the yordles

Riot JxE"

Death Screen Performance Tweaks

Riot JxE

"Hey all!

I’m Riot JxE from the Sustainability Initiative. Our goal is to make it easier for developers to make League of Legends awesome for years to come.

We recently spun up a team that’s focused on refactoring our rendering code. This team is laying down the foundation that we can build on to improve the visuals of League of Legends. These won’t be the highest quality pixels anybody's seen, but they’ll look good and run on your machine.

We’ve redone some of the death screen visuals which will be hitting the PBE today. This was an exercise to get to know our code inside and out that led to some cool side benefits. Prior to our changes, every object in the game had a shader attached to them that would tell the object to turn gray when someone died. This was done a long time ago to make characters render at 20% saturation while the background was completely desaturated. With our new changes, there’s a single post-process pass that sets everything to 20% saturation.

Once we’re confident in this change we’ll remove the old code which results in faster load times when joining a game and memory savings. You will immediately get higher fps while viewing the death screen (VFX now render 65% faster and animated objects render 33% faster).

BEFORE:

AFTER:

We know some of you will encounter this screen more than others. While you’re reflecting on the terrible decisions you’ve made, please take some time to let us know if you notice any issues with our changes!

Thanks!

Riot JxE"

Shop Entries for "Elementalist Lux, "Worldbreaker Nautilus" and "Jayce of the Bright Hammer"

Miscellaneous

There is now a spinning circle indicator on the bottom right corner of the load screen. IronyMoose noted on reddit it is "a simple first step to see if it fixes some of the player pain you've been experiencing when the game locks up."

A new personal shop has been added for the Teemoing!

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.



*: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These areofficial notes.

Champions Graves

Quickdraw (E)

True Grit now has up to 8 stacks.



Armor & MR per stack lowered to 5/7.5/10/12.5/15 from 10/15/20/25/30



Dashing towards an enemy champion grants 2 stacks, otherwise just one stack.



Ivern [HOTFIXED TO LIVE ON 10/7] Health growth increased to 90 from 74

Magic resist increased to 32.1 from 30

Attack speed increased to 0.644

Attack Speed Growth increased to 3.4% from 2.8%

Kalista

Rend (E) [no actual changes, they are testing a bug fix.]

Kog'Maw

Living Artillery (R)

Mana cost lowered to 40 at all ranks from 50.

to 40 at all ranks from 50.

Mana cost increase for subsequent shots also lowered to 40 from 50.



Time for mana increase for subsequent shots lowered to 8 seconds from 10 seconds.



[ new effect ] Now does damage based on enemies missing health, from base up to 150% damage. Enemies below 40% still take extra (double base minimum) damage.

] Now does damage based on enemies missing health, from base up to 150% damage. Enemies below 40% still take extra (double base minimum) damage.

Damage changed:



NEW :

:



Base: 100/140/180 (65% bonus AD)(25% AP) 100/140/180 (65% bonus AD)(25% AP)







Base damage increased up to 150% based on missing health - 150/210/270 (97.5% bonus AD)(+37.5% AP)







Damage to enemies below 40% health is double minimum base - 200/280/360 (130% bonus AD)(+50% AP)





OLD :

:



Base -70/110/150 (+65% bonus AD)(+25%AP) to enemies above 50%







Damage to enemies between 25% & 50% - 140/220/300 (+130% bonus AD)(+50% AP)







Damage to enemies below 25%[240/330/540 (+195% AD)(+75% AP)



Master Yi Alpha Strike (Q) - Riot Exgeniar has posted on a ton of Master Yi Q (and P/E) bug fixes that are currently on the PBE. See this thread for more info.

Nasus

Fury of the Sands (R)

[ new effect ] Now grants 15/35/55 armor and MR on use

] Now grants 15/35/55 armor and MR on use

[ new effect ] Now gains 1/2/3 Armor/MR a second for duration of effect

] Now gains 1/2/3 Armor/MR a second for duration of effect

[ removed ] No longer converts damage done into attack damage

] No longer converts damage done into attack damage

"Q range stacks with R now"**

Nidalee

Takedown (Cougar Q) cooldown increased to 6 from 5

cooldown increased to 6 from 5 Pounce (Cougar W)

Cooldown increased to 6 from 5 at all ranks. Primal Surge (Human E) :

: AP ratio increased to 27.5% from 25%



Heal value changed, base heal value changed + heal value now scales on targets missing health.



Value is now [ 25/45/65/85/105 (+25% AP) to 50/90/130/170/210 (+50% AP) based on missing health ] from [45/85/125/165/205 (+50% AP)]

] from [45/85/125/165/205 (+50% AP)] Swipe (Cougar E) cooldown increased to 6 from 5

Nunu

Consume (Q) maximum health per stack of Feed The Yeti reduced to 2% maximum health from 3%

maximum health per stack of Feed The Yeti to 2% maximum health from 3% [ NOTE : Context from Meddler.]

Yorick

Eulogy of the Isles (R) ["If the Maiden is summoned inside a lane, she will start pushing the lane." added to tooltip.]









CONTINUED TESTING

The following content has been testing on the PBE but will not be going to live in the patch.



10/12 PBE LCU Alpha Update Small update went out to the PBE's LCU Alpha today, including the Ivern login theme and assets for



They've also added options to change your client's window size:



10/6 League Client Update Patch

The PBE League Client Update Alpha has also been updated! Tutorial and Battle Training have been enabled on the PBE LCU Alpha in a recent patch. These are the same training modes from the current live client.

9/26 PBE LCU Alpha Update The PBE LCU Alpha was updated to include the Esports tab. Similar to it's live counterpart, this tab lists information for upcoming esports events. With the 2016 World Championship starting soon, it includes current standings, schedules, news hub, and more!



Small update went out to the PBE'stoday, including thelogin theme and assets for the esports login seen earlier on the normal PBE this cycle. Worth noting this is the first time they've change to a a different login screen besides the LCU Heimerdinger login , perhaps additional testing as they aim to launch the LCU open beta later this year along with launch of replays. They've also added options to change your client's window size:The PBE LCU Alpha was updated to include the Esports tab. Similar to it's live counterpart, this tab lists information for upcoming esports events. With the 2016 World Championship starting soon, it includes current standings, schedules, news hub, and more!

: Enabled for testing on 10/5! The gauntlet enabled on 10/6]debuted for PBE testing during this cycle!Here'swith more info on the upcoming return of, including several changes such as increasing difficulty, upgraded bots, and a new evil overlord:Through the in-game strings it appearswill be the Doom Bots new evil overlord.And here are the various "" or global buffs that bots rotate:Gallery of screenshots - notice the GIANT DEVIL TEEMO, spooky map decorations and changes, and more!Here'swith context on changes to shadow performance Here'swith more info on changes to post- Death Screen performance currently on PBE:Shop entries for(3250)" (750) and "" (750) skins have been found on PBE shop. While we have names for these upcoming skins, there are no in-game assets or art attached to them so there are no additional previews or information available.This also matches up with a popular reddit leak from earlier this year claimingwould be the next ultimate skin.These all have since been removed from the shop. Stay tuned for more info!