All right, time for me to talk about Azu. Since I'll be voting on this I feel it's pretty important for me to speak out the entirety of my opinion, even if what I am saying is rehashing various things that have been already said.Allow me to preface this by saying I have no doubt that Azu would be a great Pokemon in the UU environment. That said, I believe the strong pro-ban arguers are giving treatment akin to what Crawdaunt got back during its suspect in ORAS, something I myself was guilty of for that period and even a few months after its inclusion to UU. As crazy it may sound to some, this last week of getting experience with Azu, my overall viewpoint of "insanely powerful wallbreaker with incredible bulk and typing", is something I can safely say was over-hyping it a bit.Now as many reading this post know, me playing on ladder typically isn't the highest level gameplay for, reasons... However, many reports from others, in addition to mine, have found Azumarill just underwhelming in practice. Now when I say underwhelming, keep in mind its performance has been sub-par compared to the fear of Azumarill becoming an absolutely unstoppable wallbreaker. It's certainly far from a bad Pokemon. Most games in which I've used Azumarill come down to me playing well to get Azumarill in, whether on double switches, sacks, etc etc. The prediction games usually start there, and thanks to Azu's natural bulk and good offensive typing, it'll usually be able to squeeze out one or two kills before being incapacitated and too weak to take a hit and retaliate, maybe revenge kill something late game with Aqua Jet in a dire situation. In practice the 100 / 80 / 80 bulk and Water / Fairy typing simply doesn't go all too far when you're investing most, if not all, of your EVs into Attack and Speed. Even with 252 Speed and Jolly, the speed tier is still pretty damn bad, and Azumarill usually takes a heavy hit before being able to get an attack off. Chances are it won't realistically get to do that twice without a Healing Wish user to support it. This also makes for my biggest complaint when using Azu, you have this fairly bulky Pokemon with amazing offensive and defensive typing, yet you typically have to stack together multiple things to cover what Azube able to cover defensively, but fails in practice. This thing really doesn't get as many switch in opportunities as it would like without taking a sizable chunk of damage. Taking a chunk of damage without retaliating is among Azumarill's worst nightmares, and its not gonna get in safely unless you play fairly well or lose a mon to do so.From a purely defensive standpoint, Belly Drum Azumarill seems like on of the most constrictive forces in the meta, requiring that you run something that can take a +6 Aqua Jet and revenge kill it and keep it healthy at all times. Looking at the current meta, a lot of these Pokemon that can fill such a role are incredibly commonplace. Latias, Volcanion, Celebi, hell even Primarina and Bewear can work if you keep them healthy enough. Stall typically has Unaware Quagsire AND Clefable as well. Belly Drum Azu is by no means bad, but it requires very specific conditions to sweep from game to game, and as you might see from the other posts, I'm not the only one who has experienced this dilemma. Choice Band is far and away the more consistent set from my experience, as the immediate power it brings to the table is something that you'd prefer 9/10 times since Azu isn't very good at taking hits itself. There are more than enough ways to deal with BD Azu, and Azumarill without any sort of boost is even more disappointing. A couple posts above mine you can see that Hikari posted some relevant calcs, showing that Azumarill barely stands among the hardest hitters in the current meta. I will say, however, that all of the Pokemon Hikari listed have more definite counters compared to Azumarill, which does make Azumarill a little harder to deal with defensively with Pokemon not named Amoonguss (don't use Ice Punch), most teams have multiple ways to pressure it offensively and its far from the killing machine I thought it would be at the beginning of this suspect.Again, Azumarill is far from a bad mon, and I actually feel like it's a lot better than this post makes it out to be. However, I needed to stress its flaws to get my point across. Its good for sure, and no one is arguing about how strong it is. I've found that myself or my (competent) opponents have found it quite manageable in every experience so far. I had a really bad time with this thing in beta, which I believe gave me the disposition of it being broken right from the start. Testing it out has given me a complete 180 on this opinion, as I can't see anything about it that is overly unhealthy, and I'll likely be voting to unban it.