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Last week's patch



Last week's patch introduced a lot of changes to the beta, including the Deterministic Lockstep mode.



While we had done a lot of internal testing with it, this was the first time we have had a large scale test of the mode. It held up very well, and players seem to be enjoying it. There were a few new issues identified, though, and we are working through them.



Towards the end of last week we added additional servers to the beta in various new locations. The lower-latency play offers many players further improvements to the Deterministic Lockstep experience.



The other introduced features have also been testing well, and providing us with a lot of useful feedback.



Forced crashes



Last week a small number of players began to abuse an instance crash bug. While we appreciate crashes being found, we don't need many to see it in the logs. Repeated ongoing crashes is not healthy for the servers (which also run the live realm), and using those crashes for economic gain also messes with our ability to properly assess aspects of the beta.



We will be removing players from the beta who deliberately and repeatedly force crashes for their own benefit.



Upcoming patch



After a few smaller patches last week, I am putting together a larger patch to keep the beta up to date with all the work and fixes being developed internally.



We have a couple of reworked skills (Punishment and Shock Nova) we hope to be adding, as well as the completed leech changes.



Are we still on track?



Number of issues: 698



A late-June launch is very unlikely at this point, but we are still on track for early July. With that in mind we are going to be aggressive with adding the planned new content. Earlier State of the Beta posts:Last week's patch introduced a lot of changes to the beta, including the Deterministic Lockstep mode.While we had done a lot of internal testing with it, this was the first time we have had a large scale test of the mode. It held up very well, and players seem to be enjoying it. There were a few new issues identified, though, and we are working through them.Towards the end of last week we added additional servers to the beta in various new locations. The lower-latency play offers many players further improvements to the Deterministic Lockstep experience.The other introduced features have also been testing well, and providing us with a lot of useful feedback.Last week a small number of players began to abuse an instance crash bug. While we appreciate crashes being found, we don't need many to see it in the logs. Repeated ongoing crashes is not healthy for the servers (which also run the live realm), and using those crashes for economic gain also messes with our ability to properly assess aspects of the beta.We will be removing players from the beta who deliberately and repeatedly force crashes for their own benefit.After a few smaller patches last week, I am putting together a larger patch to keep the beta up to date with all the work and fixes being developed internally.We have a couple of reworked skills (Punishment and Shock Nova) we hope to be adding, as well as the completed leech changes.Number of issues: 698A late-June launch is very unlikely at this point, but we are still on track for early July. With that in mind we are going to be aggressive with adding the planned new content.

Last edited by Qarl on May 25, 2015, 7:09:18 AM

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Qarl

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