Fury. Starting when you choose this path at 3rd level, you gain a pool of furious energy granted to you by the raging spirits with you. Whenever you take damage while raging you gain a point of Fury represented by a Fury dice. You can have a total number Fury points equal to your constitution modifier at any one time and all Fury is lost when your rage ends. Your Fury dice starts as a d6, and increases in size as you gain barbarian levels. At 5th level it becomes a d8, at 10th a d10, and at 17th it becomes a d12.

Furious Pursuit Whenever you Move, Climb or Jump towards an enemy while raging you may expend a Fury point as a bonus action. Roll your Fury dice, you may move an additional number of spaces equal to the amount rolled, towards the creature.

Primal Athleticism. Whenever you make a Strength, Dexterity, or Constitution ability check while raging, you may expend a Fury point. Roll the dice and add the amount rolled to the check. You may do so before or after the roll.

Vicious Strike. While raging, whenever you hit with a melee attack you may expend a Fury point. Roll your Fury dice and add the amount rolled as additional damage.

Wild Fury. At 3rd level, the spirits of fury that possess you can take over your mind sending you into a Wild Fury. Whenever you chose to rage, you must roll a d20. On a roll of 1 you go into a Wild Fury. A Wild Fury lasts for 1 minute during which time you see all creatures as hostile towards you, be they friend or foe. You are immune to the frightened and charmed condition and any condition that would alter your perception of friend or foe. your Wild Fury only ends early if you are incapacitated such as with the Sleep spell, or the spirits in you are removed by a spell such as with the Protection from Evil and Good. Your turn must follow the following restrictions.

If there is a creature within your reach, you must use the Attack action against them before you move.

If there are multiple creatures within your reach, you attack as many different creatures as you can with your attack action.

You cannot move away from a creature within your reach unless it is incapacited and you can only move towards the creature that is closest to you.

When your Wild Fury ends you gain one level of exhaustion.