The development of the main core and payment channels of our system is brought to the state where everyone can test our solutions. More information about our project in the first article. Therefore, the time has come to move from words to action — we want to show the real workings of our system. To this end, we constructed two DIY projects: ‘Acquisition of activity’ and ‘Payment per use’.

Project #1 — Acquisition of activity

For the first project we took a simple idea — buying something through our system, by using payment channels. In this situation, we have taken the use case of purchasing led lights of different colors, when you click on the buttons.

Devices for DIY #1

For realization, we needed two “Raspberry Pi-3 B”: the first device— buys, the second device— sells. And also other details that connect and enliven the devices of the project.

Watch this video to see it in action:

Source code: https://github.com/BIoTws/DIY-1_Acquisition_of_activity

Project #2 —Payment per use

Our second project is an idea that can be widely used in a real-life environment — payment per use. The essence of this is that payment goes while something is been using. In our case we took the ‘Parking’ use case, where the payment goes per unit of time using the Parking Place.

The car, before entering the Parking, scans the RFID-card, after that the payment channel opens and allows access to the Parking Place — payment begins to arrive. When the car leaves the Parking, it scans the RFID-card again, then the payment channel closes and the system allows the car to leave the Parking.

Watch this video to see it in action

Source code: https://github.com/BIoTws/DIY-2_Pay_per_use