Youpi







Joined: 01 Mar 2011

Joined: 01 Mar 2011



Posted: Fri Feb 24, 2012 9:11 pm Mr. Mechanical wrote: That was wonderful. I'm going to have to mod NV sometime and play as a robot and do a bunch of other crazy stuff as well.



I expect pics!





So, if anybody is inspired to replay NV with mods, here are a few suggestions:







General suggestions

-

- Don't run more than a dozen of mods at once.

- You will need the

- Use a mod manager.

- The load order really matters! 90% of the time, BOSS auto-sort gets it right.

- On the nexus, in the description of mods, the convention is to first put the changelog, then the copyright information, then shoutouts/disses to community members, and to bury the description of what the hell the mod actually does somewhere inconspicuous, because fuck you. Hope this helps.

- You will often see references to DarnifiedUI or DarnUI. You won't find it on the nexus,

- Many mods add items and events in Goodsprings. Too many of them, and the city will have a terrible framerate. Try to move away to Primm: if the framerate is good, your game might be still very playable outside of Goodsprings.



Important mods

- Project Nevada: You want this one. It adds a ton of gameplay options such as good stat rebalancing that makes the difficulty more consistent, bullet time, dynamic crosshair, sprinting, inventory sorting, opening locked doors with explosives, NVG and thermal vision, etc... It is very stable and you can disable any change you don't like.

- Mission Mojave: According to the modders, it fixes 14694 details (mostly modelling errors). I didn't use it in this project though, it was incompatible with another mod.

- FOOK: It adds a ton of cool small things. I mean a ton of tons of them. However, it's quite a heavy mod that causes a lot of crashes and incompatibilty, without any huge benefit. I recommend against using it, unless you use only this one.

- NVAMP: Used to be a great project allowing you to run a ton of mods at once. Was abandoned. Don't bother with it.

- A Requiem for the Capital Wasteland: This mod is incredible. It just plain adds the whole of Fallout 3 in New Vegas. A sewer connects the two game worlds, merging them into a single game. However, this is a very high impact mod: unless you won't run anything else, I also recommend against this one.

- An Open World - No Borders: Removes all the invisible walls. Those walls are only meant to railroad you into playing the game in a counter-clockwise loop to see story events in order: no point having them on your second playthrough.

- Poco Bueno: a texture pack. If your graphics card can handle it, it's rather low impact in terms of compatibility.

- Radio Free Wasteland, Conelrad, Enclave radio, and People's Radio of China have some fitting music (mostly jazz, big band, rockabilly, country, and patriotic songs). Some have DJs too - although the Enclave one has some rather amateurish writing and delivery, and the Chinese one is just speech synth delivering the station ID once in a while.

- Mod Configuration Menu (MCM): you are likely to use a mod that can make use of it.



Mod combo ideas

To enjoy mods without the crashes, I suggest picking a few mods giving you an experience focused on an aspect of the game you enjoy. Here are a few ideas you can start from:



- Murder Simulator: Project Nevada, A World of Pain, Monster Mod, Warzones, Auto Loot Improved, Ammo Collecting FPS Style. Give yourself infinite carry weight (player.modav carryweight 50000), and set the difficulty to hard or very hard. Give yourself a perk every level (Project Nevada option).

- Murder Simulator with Inventory Management: Same as above, but normal carry weight, and add the Underground Hideout mod (especially recommended if you're a gun enthusiast. Freak.) Use normal or hard difficulty.

- Exploring new lands: New Vegas Bounties 1 & 2, Rust Town, Angel Park, Dog City.

- Making a normal replay more interesting: FOOK, More perks, NV Bobbleheads.

- Fallout Snap: Director's Chair and all its dependencies, Nevada Skies URWLified.

- Survival: Project Nevada, IMCNNV, pick a place to call home (or use the Underground Hideout) and don't ever save anywhere else, hardcore mode, no fast travel. I suggest normal difficulty: very hard would make it bullshit rather than challenging.

- Kawaii desu ne (๑╹◡╹): Everything in the "Asuka" series, Shojo race (hard to install), start with a search for "school uniform" and take a look at the other mods made by those authors. I neither judge nor masturbate. Also there are no Touhou mods what the hell is wrong with the Fallout modding scene. Oh, and obviously, A Dog's World, which adds 15 corgis to the game, only 4 of whom can follow you that's bullshit. (Note: "kawaii" means cute)

_________________

Twitter: I expect pics!So, if anybody is inspired to replay NV with mods, here are a few suggestions: Get a Nexus account. Anything I mention by name without a link can be found on the search box on the New Vegas Nexus.- Don't run more than a dozen of mods at once.- You will need the New Vegas Script Extender . Many mods go out of their way not to require this essential enhancement, which is pretty stupid, no mod enthusiast will refuse to install NVSE.- Use a mod manager. FOMM is what people generally use, but I find it buggy. The Nexus mod manager , while beta, works better for me. Do not ever attempt to install a mod without it. It's not about making install easier: it's about making uninstall possible at all.- The load order really matters! 90% of the time, BOSS auto-sort gets it right.- On the nexus, in the description of mods, the convention is to first put the changelog, then the copyright information, then shoutouts/disses to community members, and to bury the description of what the hell the mod actually does somewhere inconspicuous, because fuck you. Hope this helps.- You will often see references to DarnifiedUI or DarnUI. You won't find it on the nexus, the last version (beta 4) is here and it will probably never be updated.- Many mods add items and events in Goodsprings. Too many of them, and the city will have a terrible framerate. Try to move away to Primm: if the framerate is good, your game might be still very playable outside of Goodsprings.- Project Nevada: Youthis one. It adds a ton of gameplay options such as good stat rebalancing that makes the difficulty more consistent, bullet time, dynamic crosshair, sprinting, inventory sorting, opening locked doors with explosives, NVG and thermal vision, etc... It is very stable and you can disable any change you don't like.- Mission Mojave: According to the modders, it fixes 14694 details (mostly modelling errors). I didn't use it in this project though, it was incompatible with another mod.- FOOK: It adds a ton of cool small things. I mean a ton of tons of them. However, it's quite a heavy mod that causes a lot of crashes and incompatibilty, without any huge benefit. I recommend against using it, unless you use only this one.- NVAMP: Used to be a great project allowing you to run a ton of mods at once. Was abandoned. Don't bother with it.- A Requiem for the Capital Wasteland: This mod is incredible. It just plain adds the whole of Fallout 3 in New Vegas. A sewer connects the two game worlds, merging them into a single game. However, this is a very high impact mod: unless you won't run anything else, I also recommend against this one.- An Open World - No Borders: Removes all the invisible walls. Those walls are only meant to railroad you into playing the game in a counter-clockwise loop to see story events in order: no point having them on your second playthrough.- Poco Bueno: a texture pack. If your graphics card can handle it, it's rather low impact in terms of compatibility.- Radio Free Wasteland, Conelrad, Enclave radio, and People's Radio of China have some fitting music (mostly jazz, big band, rockabilly, country, and patriotic songs). Some have DJs too - although the Enclave one has some rather amateurish writing and delivery, and the Chinese one is just speech synth delivering the station ID once in a while.- Mod Configuration Menu (MCM): you are likely to use a mod that can make use of it.To enjoy mods without the crashes, I suggest picking a few mods giving you an experience focused on an aspect of the game you enjoy. Here are a few ideas you can start from:- Murder Simulator: Project Nevada, A World of Pain, Monster Mod, Warzones, Auto Loot Improved, Ammo Collecting FPS Style. Give yourself infinite carry weight (player.modav carryweight 50000), and set the difficulty to hard or very hard. Give yourself a perk every level (Project Nevada option).- Murder Simulator with Inventory Management: Same as above, but normal carry weight, and add the Underground Hideout mod (especially recommended if you're a gun enthusiast. Freak.) Use normal or hard difficulty.- Exploring new lands: New Vegas Bounties 1 & 2, Rust Town, Angel Park, Dog City.- Making a normal replay more interesting: FOOK, More perks, NV Bobbleheads.- Fallout Snap: Director's Chair and all its dependencies, Nevada Skies URWLified.- Survival: Project Nevada, IMCNNV, pick a place to call home (or use the Underground Hideout) and don't ever save anywhere else, hardcore mode, no fast travel. I suggest normal difficulty: very hard would make it bullshit rather than challenging.- Kawaii desu ne (๑╹◡╹): Everything in the "Asuka" series, Shojo race (hard to install), start with a search for "school uniform" and take a look at the other mods made by those authors. I neither judge nor masturbate. Also there are no Touhou mods what the hell is wrong with the Fallout modding scene. Oh, and obviously, A Dog's World, which adds 15 corgis to the game, only 4 of whom can follow you that's bullshit. (Note: "kawaii" means cute)_________________Twitter: @youpi