CryEngine will be used to create the Film Engine real-time movie renderer

CryEngine will be used to create the Film Engine real-time movie renderer

CryEngine will be used to create the Film Engine real-time movie renderer

Crytek has today revealed that they have Licensed CryEngine game development technology to power the newly-announced real-time movie production software, Film Engine.

Film Engine will allow developers and Directors to easily work together to develop and test rendered scenes in real-time, allowing ideas to be quickly shown digitally and allow the animations of digital characters, lighting and camera angles to be adjusted and simultaneously in real time, giving the level of control that would be available in a live action shoot.

Below is a quote from CryEngine's Creative Director Frank Vitz, stating that real-time rendering technology will become the backbone of a new era of digital content creation and that he is proud to see CryEngine take an important role in the development of future films and other projects.

CRYENGINE has proven to be perfectly suited as the backbone for Film Engine because of the speed of iteration, scalability, visual fidelity, and 3D rendering power at its core. Real-time technology is about to become a vital centerpiece in this new era of digital content creation, and it’s very exciting to see CRYENGINE’s capabilities being unlocked in that new domain.

Right now Film Engine is in a closed beta phase, but the developers plan on having version 1.0 of the film available within the next few months.

You can join the discussion on Cryengine being licenced to create Film Engine on the OC3D Forums.

Crytek has Licensed CryEngine game technology to power Film Engine.https://t.co/mr77AM8MLE pic.twitter.com/m7KwA3iWbF — OC3D (@OC3D) April 27, 2016

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