The Circle of the Roots

Druids of the Circle of the Roots are among the most ancient of druid societies . Although they still make it their duty , they have gone beyond the task of protecting life in their own rather permissive ways . They have a special connection with the spirit of nature itself , the breath of life , who's strengh and vigor is particularly strong in plants . Some even say these druids were appointed by nature's gods to plant the trees , bushes and flowers to create all forests and groves with the help of their trusty dolls .

One with plants

When you choose this circle at 2nd level , you can speak to plants at will and use your Wild Shape to transform into a plant creature with a challenge rating as high as 1 .

Starting at 6th level , you can transform into a plant with a challenge rating as high as your druid level divided by 2 , rounded down .

Additionally , targeting allied creatures with damaging single-target plant-based spells gives them temporary hit points equals to half of the spell's damage instead of dealing damage .

Puppet play

As a root druid , you share nature's capability to shape and give life , doing so with your carefully crafted and magic imbued Dolls . Starting at level 2 ,you have proficiency with the Weaver's tools , and you can craft doll buds with them as part of or long rest . Doll crafting is described in the Dolls section .

You can throw and awaken up to 3 doll buds as an action . If you are unable of throwing them , they awaken in the nearest free space within 10ft of you . The added levels of the awakened dolls cannot exceed your proficiency modifier .

A doll remains awakened until it reaches 0 hp ; until you either reach 0 hp or fall unconscious ; or until you magically fold it back to it's bud form as an action . A doll's bud may be retreived if it's physical form hasn't been critically damaged .

Order of the Engrained

Starting at 6th level , your relationship with your puppets is engrained within your senses . Choose one Rootist affinity . You may only change it at the end of a long rest . Additionally , your puppets’ attacks are now considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage .

Burst of life

Starting at 10th level , your proximity with plants reaches a higher level .

You can use this feature as an action , choosing a 20ft radius zone within 100ft in which non-sentient plants of your choice spawn and grow , up to one size category above their full size . The plants then live as they normally would in that environement . You shape them as they grow ; they can turn an area into difficult terrain , provide cover or create new pathways to the DM's discretion .

You can use this feature twice per long rest .

Plant's slumber

Starting at 14th level you can turn yourself or an ally within 5 feet into a blessed magic plant of your choice , healing them . When coming out of plant shape , a bulb , flower or fruit the size of the target grows in seconds and the target emerges from it .

As an action you can shape shift a willing target into a large non-sentient plant of your choice . All of the target's conditions are healed upon shape shifting and it heals for 1 hit die + it's wisdom modifier at the beginning of each of it's following turns . While it is in plant form , the target is considered petrified , is immune to conditions and fails all saves . The plant form has the target's AC +2 and half of the target's full hit points rounded up .

The target regains it's original shape when the plant form loses all it's hit points , the target heal's back fully or after healing on it's third shape shifted turn . Turning back on it's turn counts as an action for the target .

You cannot use this feature again until you complete a long rest .

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