Las7 said: Splatoon managed to be a system seller in Japan. Biggest console game in Japan in 2015.

Considering that Nintendo were suprised by the success of the game - imagine if it didn't turn out as well. Right now it would be 5K weeks for the Wii U. Click to expand...

Leagues Under the Sea

Of course, but that's how all "big deals" work that askew expectations, it is almost never going to be the title that everyone already knows about and expects to arrive with fanfare. Games that you know are big deals aren't nearly as impacting as games you don't know anything about or what to expect from (from a sales perspective), because everyone knows about the big games and can make their decisions months to years in advance. Original ideas that take the scene by storm (and not milked into oblivion thereafter) are what can really change the face of a product for people who simply have had no interest in said product not: more Mario in a kart or in space or in a fighting tournament, or more *insert known brand that will save the PS4*. These are more "surefire bets" for the library but as a potentially wayward fan, they aren't really going to re-spark your enthusiasm irregardless of how good the product is unless its starts releasing opiates into the air while you play. Its also not a product that's going to have any big nostalgia or franchise appeal (like Mario or Final Fantasy) to a newer, fresher audience without drastic changes to make it appeal (like the boom experienced by Fire Emblem) or, by being an ageless transmedia super-product like Pokemon or YW, or by being Animal Crossing.The big titles you and I are expecting to see good spikes are titles the whole world knows about, through and through, and they move the needle all of once and done. A few titles that everyone knows about may come and sweep the needle over a longer than expected period (see: MK8, but its not every day that a product has a 40-50% tie ratio) but even then the affect is passing and even then most of the time these titles are selling to existing audiences. MGSV, XCX, Smash, etc, the consumer is already making their purchases ahead of time knowing what's coming. (With some of these 2017+ announcements, people have years of foresight into their purchases.)To some degree, this is also why the 3DS can enjoy some really "big" bounces despite its saturated and filled up market share in Japan, because its products aren't announced 20,000years in advance to try and drum up 'hype'.