











Fixed issue where damage done at the end of a match was not properly being reported in the damage dealt and accuracy stats

Fixed issue where grenade damage was not properly being reported in the damage dealt stat

Movement speed and jump height now have 0% option in custom game settings

Added custom game option to control clean up times for weapons and vehicles

Improved score to win increments in custom game options

Fixed a problem where the last player to damage a Beam Mech before it goes kamikaze would get credit for the kill (Warzone ONLY)

Disabled Grunt Mech kamikaze in Warzone (it's still active in Warzone Firefight) to fix the issue where kill credit would get assigned to the wrong team when the Grunt Mech decided to kamikaze

Miscellaneous performance improvements and bug fixes

Fixed issue with Grenade launcher projectiles passing through geometry

Lowered Sniper Rifle hip aim assist

Reduced Plasma Caster fall-off damage range

Improved golf club damage and feel

Greatly improved rendering performance on Forge objects with material swap that was causing framerate issues across many maps

Fixed issue where user maps were becoming corrupt/unloadable

Fixed issues where action description text was incorrect and/or confusing

Fixed an issue where “reset map state” did not work as intended

Fixed issue where game was forcing users into FOTUS Armor causing a large hitch

Fixed issue where invisible Phaeton could become visible

Comparing team values now works as intended

Added “maintain offset” option to teleporter properties

Can now select “score to win” as a value source

Fixed issue where you could despawn held weapons for players, causing a bad state

Can no longer accidentally target Monitor with scripts

When comparing a player value to a team value, it will now only compare against the team the player belongs to

Round end condition now works as intended

Classic Cargo Container no longer has visual issues

Added mini game decal

Target transforms now support excluding objects and players

Reset action now supports resetting either the position or rotation of an object

Added local or world space support for movement scripts

Round timer event can now trigger continuously

Improved spawn behavior using spawn order

Added “select nearest scripted command” to map options

Added action to allow users to force variable checks “force dirty”

Miscellaneous object collision fixes

Fixed miscellaneous vehicle welding issues

Fixed issue when modifying the physics type of joints

Fixed issue where script brains still had collision in play

Boundaries now render on objects that don’t have a primary color option

Value source for number of players on a team now works properly

Continuous boundary check is now more accurate

Miscellaneous performance improvements and bug fixes

Fixed mouse acceleration issues with Spartan/vehicle/turret movement

On March 7, 2017 the latest maintenance update for Halo 5 will be released on Xbox One. Exact time is still TBD but these types of updates generally begin to roll out around 9 AM PST. Stay tuned to @Halo and Waypoint for the latest word.Please see below for a list of fixes and improvements coming in this update:Halo 5: ForgeIn addition to all of the above, Halo 5: Forge on Windows 10 will also include: