Vampire: The Masquerade, Werewolf: The Apocalypse, World of Darkness both new and old, Ravenloft, Call of Cthulhu…what draws us to these classic horror roleplaying systems and settings? Guest Ari Marmell (fantasy author and game designer for White Wolf and Wizards of the Coast) joins us at the Gamer’s Tavern to talk about these systems, how they influenced gaming, and why we’re so attracted to the dark and macabre.

Ari Marmell

Vampire: The Masquerade

Werewolf: The Apocalypse

Mage: The Ascention

Wraith: The Oblivion

Changling: The Dreaming

Demon: The Fallen

Samuel Haight

World of Darkness (New)

Vampire: The Requiem

Werewolf: The Foresaken

Mage: The Awakening

Geist: The Sin-Eaters

Changling: The Lost

Mummy: The Curse

Orpheus

Onyx Path

The Ryan Dancey Presentation

Original module I6: Ravenloft

Expedition to Castle Ravenloft (D&D 3.5 version)

Ravenloft Campaign Setting

Ravenloft Dominions: The Black Crusade

Call of Cthulhu

CthulhuPunk

Accursed

Dark Conspiracy

Nightlife

Kult

Deadlands

The Lost Citadel

This week’s sponsor: The Strange Kickstarter from Bruce Cordell and Monte Cook, from Monte Cook Games. Music: “Never Heard a Rhyme Like This Before” by Hebber Zepherin is licensed under a Creative Commons license: http://creativecommons.org/ licenses/by/2.5/