Play Time!

Greetings, Tusslers! Hope you all had a great Halloween! I’m back in action trying to wrap up the last few things the builder needs to be ready to be rolled out for testing. There’s still lots of small things to do, but the ending is at least in sight!

Today, I want to show off a feature that’s pretty much expected to be there, but hasn’t actually been implemented yet – the play button on the timeline! This will play through the animation at whatever speed you’ve defined it at. You can continue to edit settings as the animation plays, but know that you won’t be able to edit the “current frame” subactions, since the current frame is constantly changing!

Additionally, I’ve fixed numerous crashes involving having text boxes empty when the game was expecting numbers to be there (empty number boxes are treated as “0″ for the sake of things like determining the frame rate of an animation or the length of an action)