All Counter-Strike: Global Offensive convars/concommands:

LAST UPDATE: 31.07.2020

3087 total convars/concommands

+alt1 : cmd : :

+alt2 : cmd : :

+attack : cmd : :

+attack2 : cmd : :

+back : cmd : :

+break : cmd : :

+camdistance : cmd : :

+camin : cmd : :

+cammousemove : cmd : :

+camout : cmd : :

+campitchdown : cmd : :

+campitchup : cmd : :

+camyawleft : cmd : :

+camyawright : cmd : :

+cl_show_team_equipment : cmd : :

+commandermousemove : cmd : :

+csm_rot_x_neg : cmd : :

+csm_rot_x_plus : cmd : :

+csm_rot_y_neg : cmd : :

+csm_rot_y_plus : cmd : :

+duck : cmd : :

+forward : cmd : :

+graph : cmd : :

+grenade1 : cmd : :

+grenade2 : cmd : :

+jlook : cmd : :

+jump : cmd : :

+klook : cmd : :

+left : cmd : :

+lookdown : cmd : :

+lookspin : cmd : :

+lookup : cmd : :

+mat_texture_list : cmd : :

+movedown : cmd : :

+moveleft : cmd : :

+moveright : cmd : :

+moveup : cmd : :

+quickinv : cmd : :

+reload : cmd : :

+right : cmd : :

+score : cmd : :

+showbudget : cmd : :

+showbudget_texture : cmd : :

+showbudget_texture_global : cmd : :

+showscores : cmd : :

+showvprof : cmd : :

+speed : cmd : :

+spray_menu : cmd : :

+strafe : cmd : :

+use : cmd : :

+vgui_drawtree : cmd : :

+voicerecord : cmd : :

+walk : cmd : :

+zoom : cmd : :

+zoom_in : cmd : :

+zoom_out : cmd : :

-alt1 : cmd : :

-alt2 : cmd : :

-attack : cmd : :

-attack2 : cmd : :

-back : cmd : :

-break : cmd : :

-camdistance : cmd : :

-camin : cmd : :

-cammousemove : cmd : :

-camout : cmd : :

-campitchdown : cmd : :

-campitchup : cmd : :

-camyawleft : cmd : :

-camyawright : cmd : :

-cl_show_team_equipment : cmd : :

-commandermousemove : cmd : :

-csm_rot_x_neg : cmd : :

-csm_rot_x_plus : cmd : :

-csm_rot_y_neg : cmd : :

-csm_rot_y_plus : cmd : :

-duck : cmd : :

-forward : cmd : :

-graph : cmd : :

-grenade1 : cmd : :

-grenade2 : cmd : :

-jlook : cmd : :

-jump : cmd : :

-klook : cmd : :

-left : cmd : :

-lookdown : cmd : :

-lookspin : cmd : :

-lookup : cmd : :

-mat_texture_list : cmd : :

-movedown : cmd : :

-moveleft : cmd : :

-moveright : cmd : :

-moveup : cmd : :

-quickinv : cmd : :

-reload : cmd : :

-right : cmd : :

-score : cmd : :

-showbudget : cmd : :

-showbudget_texture : cmd : :

-showbudget_texture_global : cmd : :

-showscores : cmd : :

-showvprof : cmd : :

-speed : cmd : :

-spray_menu : cmd : :

-strafe : cmd : :

-use : cmd : :

-vgui_drawtree : cmd : :

-voicerecord : cmd : :

-walk : cmd : :

-zoom : cmd : :

-zoom_in : cmd : :

-zoom_out : cmd : :

achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.

achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.

addip : cmd : : Add an IP address to the ban list.

adsp_debug : 0 : , "a" :

adsp_reset_nodes : cmd : :

ainet_generate_report : cmd : : Generate a report to the console.

ainet_generate_report_only : cmd : : Generate a report to the console.

air_density : cmd : : Changes the density of air for drag computations.

ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable

ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l

ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes

ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :

ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t

ai_drawbattlelines : 0 : , "sv", "cheat" :

ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.

ai_dump_hints : cmd : :

ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,

ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are

ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a

ai_report_task_timings_on_limit : 0 : , "a", "sv" :

ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.

ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.

ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps

ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre

ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre

ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre

ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre

ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by

ai_show_grid : cmd : : Draw a grid on the floor where looking.

ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -

ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -

ai_show_node : cmd : : Highlight the specified node

ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d

ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no

ai_test_los : cmd : : Test AI LOS from the player's POV

ai_think_limit_label : 0 : , "a", "sv" :

ai_vehicle_avoidance : 1 : , "sv", "cheat" :

alias : cmd : : Alias a command.

ammo_338mag_max : 30 : , "rep", "cl" :

ammo_357sig_max : 52 : , "rep", "cl" :

ammo_357sig_min_max : 12 : , "rep", "cl" :

ammo_357sig_p250_max : 26 : , "rep", "cl" :

ammo_357sig_small_max : 24 : , "rep", "cl" :

ammo_45acp_max : 100 : , "rep", "cl" :

ammo_50AE_max : 35 : , "rep", "cl" :

ammo_556mm_box_max : 200 : , "rep", "cl" :

ammo_556mm_max : 90 : , "rep", "cl" :

ammo_556mm_small_max : 40 : , "rep", "cl" :

ammo_57mm_max : 100 : , "rep", "cl" :

ammo_762mm_max : 90 : , "rep", "cl" :

ammo_9mm_max : 120 : , "rep", "cl" :

ammo_buckshot_max : 32 : , "rep", "cl" :

ammo_grenade_limit_breachcharge : 3 : , "rep", "cl" :

ammo_grenade_limit_bumpmine : 3 : , "rep", "cl" :

ammo_grenade_limit_default : 1 : , "rep", "cl" :

ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :

ammo_grenade_limit_snowballs : 3 : , "rep", "cl" :

ammo_grenade_limit_total : 3 : , "rep", "cl" :

ammo_item_limit_healthshot : 4 : , "rep", "cl" :

anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.

apply_crosshair_code : cmd : : Apply a crosshair code to the current crosshair settings.

askconnect_accept : cmd : : Accept a redirect request by the server.

asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map

async_resume : cmd : :

async_suspend : cmd : :

audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system

autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy

autosave : cmd : : Autosave

autosavedangerous : cmd : : AutoSaveDangerous

autosavedangerousissafe : cmd : :

banid : cmd : : Add a user ID to the ban list.

banip : cmd : : Add an IP address to the ban list.

benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.

bench_end : cmd : : Ends gathering of info.

bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.

bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into

bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.

bind : cmd : : Bind a key.

BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'

bind_osx : cmd : : Bind a key for OSX only.

blackbox_record : cmd : : Record an entry into the blackbox

bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.

bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.

bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.

bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.

bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.

bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.

bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.

bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.

bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.

bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.

bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.

bot_all_weapons : cmd : : Allows the bots to use all weapons

bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty

bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty

bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.

bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" :

bot_coop_idle_max_vision_distance : 1400 : , "sv", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.

bot_crouch : 0 : , "sv", "cheat" :

bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.

bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.

bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.

bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.

bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.

bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).

bot_freeze : 0 : , "sv", "cheat" :

bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)

bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)

bot_ignore_enemies : 0 : , "sv", "cheat", "rep" : If nonzero, bots will ignore enemies (for debugging).

bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.

bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.

bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.

bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.

bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.

bot_knives_only : cmd : : Restricts the bots to only using knives

bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start

bot_max_hearing_distance_override : -1 : , "sv", "rep" : Max distance bots can hear targets.

bot_max_visible_smoke_length : 200 : , "sv", "rep" : Bots will see players through smoke clouds up to this length.

bot_max_vision_distance_override : -1 : , "sv", "rep" : Max distance bots can see targets.

bot_mimic : 0 : , "sv", "cheat" :

bot_mimic_yaw_offset : 180 : , "sv", "cheat" :

bot_pistols_only : cmd : : Restricts the bots to only using pistols

bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.

bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.

bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p

bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?

bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.

bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.

bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.

bot_show_patrol_areas : 0 : , "sv", "cheat" : Show bot patrol areas if present.

bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles

bot_stop : 0 : , "sv", "cheat", "rep" : bot_stop <1|all> | <not_bomber> | <t> | <ct>

bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.

bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.

box : cmd : : Draw a debug box.

buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)

budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes

budget_background_alpha : 128 : , "a" : how translucent the budget panel is

budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is

budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds

budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel

budget_history_range_ms : 66 : , "a" : budget history range in milliseconds

budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1

budget_panel_height : 384 : , "a" : height in pixels of the budget panel

budget_panel_width : 512 : , "a" : width in pixels of the budget panel

budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel

budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel

budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes

budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel

budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end

budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel

budget_toggle_group : cmd : : Turn a budget group on/off

bug : cmd : : Show the bug reporting UI.

bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously

bugreporter_username : 0 : , "a" : Username to use for bugreporter

buildcubemaps : cmd : : Rebuild cubemaps.

building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps

buildmodelforworld : cmd : : buildmodelforworld

buymenu : cmd : : Show or hide main buy menu

buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.

buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.

cache_print : cmd : : cache_print [section] Print out contents of cache memory.

cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.

cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.

callvote : cmd : : Start a vote on an issue.

cameraman_override : 0 : : Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode

cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

cam_command : cmd : : Tells camera to change modes

cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view

cam_idealdist : 150 : , "a", "server_can_execute", "cl" :

cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :

cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :

cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view

cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :

cam_idealyaw : 0 : , "a", "server_can_execute", "cl" :

cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

cam_snapto : 0 : , "a", "cl" :

cancelselect : cmd : :

cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :

cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :

cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :

cash_player_get_killed : 0 : , "nf", "rep", "cl" :

cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :

cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :

cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :

cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :

cash_player_killed_teammate : -300 : , "nf", "rep", "cl" :

cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :

cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :

cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :

cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :

cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :

cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :

cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :

cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :

cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :

cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :

cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :

cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" :

cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :

cash_team_winner_bonus_consecutive_rounds : 0 : , "nf", "rep", "cl" :

cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :

cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :

cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :

cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :

cast_hull : cmd : : Tests hull collision detection

cast_ray : cmd : : Tests collision detection

cc_emit : cmd : : Emits a closed caption

cc_findsound : cmd : : Searches for soundname which emits specified text.

cc_flush : cmd : : Flushes async'd captions.

cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)

cc_linger_time : 1 : , "a", "cl" : Close caption linger time.

cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.

cc_random : cmd : : Emits a random caption

cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.

cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

centerview : cmd : :

changelevel : cmd : : Change server to the specified map

changelevel2 : cmd : : Transition to the specified map in single player

chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info

ch_createairboat : cmd : : Spawn airboat in front of the player.

ch_createjeep : cmd : : Spawn jeep in front of the player.

clear : cmd : : Clear all console output.

clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).

clear_bombs : cmd : :

clear_debug_overlays : cmd : : clears debug overlays

clientport : 27005 : : Host game client port

closecaption : 0 : , "a" : Enable close captioning.

closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something

cloth_windage_multiplier : 1 : , "cheat", "cl" :

clutch_mode_toggle : cmd : : Toggle clutch mode convar

cl_allowdownload : 1 : , "a" : Client downloads customization files

cl_allowupload : 1 : , "a" : Client uploads customization files

cl_animationinfo : cmd : : Hud element to examine.

cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items

cl_autohelp : 0 : , "a", "user", "cl" : Auto-help

cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)

cl_avatar_convert_png : cmd : : Converts all rgb avatars in the avatars directory to png

cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb

cl_backspeed : 450 : , "cheat", "cl" :

cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running

cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running

cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.

cl_bobup : 0 : , "cheat", "cl" :

cl_bob_lower_amt : 30 : , "a", "cl" : The amount the viewmodel lowers when running

cl_bob_version : 0 : , "cheat", "cl" :

cl_brushfastpath : 1 : , "cheat", "cl" :

cl_buywheel_nomousecentering : 1 : , "a", "cl", "ss" : Set non-zero to prevent buy wheel from centering mouse into the wheel origin

cl_buywheel_nonumberpurchasing : 0 : , "a", "cl", "ss" : Set non-zero to prevent buy wheel from purchasing via number keys

cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.

cl_camera_height_restriction_debug : 0 : , "cheat", "rep", "cl" :

cl_cam_driver_compensation_scale : 0 : , "cl" :

cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings

cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.

cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount

cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).

cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.

cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second

cl_color : 1 : , "a", "user" : Preferred teammate color

cl_compass_enabled : 1 : , "a", "cl" :

cl_connection_trouble_show : 0 : , "cl" : Show connection trouble HUD warnings

cl_countbones : 0 : , "cheat", "cl" :

cl_crosshairalpha : 200 : , "a", "cl", "ss" :

cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt

cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :

cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :

cl_crosshaircolor_r : 50 : , "a", "cl", "ss" :

cl_crosshairdot : 1 : , "a", "cl", "ss" :

cl_crosshairgap : 1 : , "a", "cl", "ss" :

cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped

cl_crosshairsize : 5 : , "a", "cl", "ss" :

cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN

cl_crosshairthickness : 0 : , "a", "cl", "ss" :

cl_crosshairusealpha : 1 : , "a", "cl", "ss" :

cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility

cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_

cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.

cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.

cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)

cl_crosshair_friendly_warning : 1 : , "a", "cl" : 0: always off, 1: only on default crosshair styles, 2: always on

cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0-3)

cl_crosshair_recoil : 0 : , "cheat", "cl" : Recoil/aimpunch will move the user's crosshair to show the effect

cl_crosshair_sniper_show_normal_inaccuracy : 0 : , "a", "cl", "ss" : Include standing inaccuracy when determining sniper crosshair blur

cl_crosshair_sniper_width : 1 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)

cl_crosshair_t : 0 : , "a", "cl", "ss" : T style crosshair

cl_csm_server_status : cmd : : Usage: cl_csm_server_status

cl_csm_status : cmd : : Usage: cl_csm_status

cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable

cl_custommaterial_debug_graph : 0 : , "cheat", "cl" :

cl_dangerzone_approaching_sound_radius : 700 : , "cheat", "cl" :

cl_dangerzone_moving_sound_volume : 0 : , "cheat", "cl" :

cl_dangerzone_sound_volume : 0 : , "cheat", "cl" :

cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew

cl_debug_ugc_downloads : 0 : :

cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages

cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages

cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )

cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players

cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players

cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway

cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create

cl_disablefreezecam : 1 : , "a", "cl" : Turn on/off freezecam on client

cl_disablehtmlmotd : 1 : , "a", "cl" : Disable HTML motds.

cl_disable_ragdolls : 0 : , "cheat", "cl" :

cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the

cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)

cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)

cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud

cl_drawhud_force_deathnotices : 0 : , "cl" : 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices

cl_drawhud_force_radar : 0 : , "cl" : 0: default; 1: draw radar even if hud disabled; -1: force no radar

cl_drawhud_force_teamid_overhead : 0 : , "cl" : 0: default; 1: draw teamid even if hud disabled; -1: force no teamid

cl_drawhud_specvote : 1 : , "cl" : 1: default; 0: disables vote UI for spectators

cl_drawleaf : -1 : , "cheat", "cl" :

cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame

cl_drawshadowtexture : 0 : , "cheat", "cl" :

cl_draw_only_deathnotices : 0 : , "cl" : For drawing only the crosshair and death notices (used for moviemaking)

cl_dumpplayer : cmd : : Dumps info about a player

cl_dumpsplithacks : cmd : : Dump split screen workarounds.

cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv

cl_dz_playagain_auto_spectate : 0 : , "a", "cl" : Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen

cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console

cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.

cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.

cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.

cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.

cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.

cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system

cl_filtertext_enabled : 0 : , "a", "cl" : Enables text chat filtering

cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>

cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>

cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : For crosshair style 1: How big to make the gap between the pips in the fixed crosshair

cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.

cl_foot_contact_shadows : 1 : , "cl" :

cl_forcepreload : 1 : , "a" : Whether we should force preloading.

cl_forwardspeed : 450 : , "cheat", "cl" :

cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!

cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement

cl_fullupdate : cmd : : Forces the server to send a full update packet

cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.

cl_grass_mip_bias : 0 : , "a" :

cl_grenadepreview : 0 : , "cheat", "cl" : Show trajectory of a grenade when pin is pulled.

cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')

cl_hide_avatar_images : 0 : , "a", "cl" : Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends

cl_http_log_enable : 0 : , "norecord", "clientcmd_can_execute", "cl" : Allows sending HTTP log from client main menu.

cl_hud_background_alpha : 0 : , "a", "cl" :

cl_hud_bomb_under_radar : 1 : , "a", "cl" :

cl_hud_color : 0 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.

cl_hud_healthammo_style : 0 : , "a", "cl" :

cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom

cl_hud_playercount_showcount : 0 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)

cl_hud_radar_scale : 1 : , "a", "cl" :

cl_idealpitchscale : 0 : , "a", "cl" :

cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).

cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).

cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback

cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

cl_inventory_debug_tooltip : 0 : , "cl" :

cl_inventory_saved_filter2 : 0 : , "a", "cl" :

cl_inventory_saved_sort2 : 0 : , "a", "cl" :

cl_invites_only_friends : 0 : , "a", "cl" : If turned on, will ignore in-game invites from recent teammates or other non-friends

cl_invites_only_mainmenu : 0 : , "a", "cl" : If turned on, will ignore all invites when user is playing a match

cl_itemimages_dynamically_generated : 2 : , "a", "cl" : 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets onl

cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_invert : 0 : , "cheat", "cl" :

cl_join_advertise : 2 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no

cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.

cl_leafsystemvis : 0 : , "cheat", "cl" :

cl_leveloverview : 0 : , "cheat", "cl" :

cl_leveloverviewmarker : 0 : , "cheat", "cl" :

cl_lock_camera : 0 : , "cheat", "cl" :

cl_mainmenu_show_datagraph : 0 : , "cl" :

cl_matchstats_print_own_data : cmd : : cl_matchstats_print_own_data RANGENAME

cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered

cl_minimal_rtt_shadows : 1 : , "a", "cl" :

cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.

cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set t

cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.

cl_observercrosshair : 1 : , "a", "cl", "ss" :

cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets

cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :

cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.

cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.

cl_particles_dump_effects : cmd : :

cl_particles_show_bbox : 0 : , "cheat", "cl" :

cl_particles_show_controlpoints : 0 : , "cheat", "cl" :

cl_particle_retire_cost : 0 : , "cheat", "cl" :

cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.

cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.

cl_phys_show_active : 0 : , "cheat", "cl" :

cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)

cl_pitchdown : 89 : , "cheat", "cl" :

cl_pitchup : 89 : , "cheat", "cl" :

cl_playerspray_auto_apply : 1 : , "a", "cl" : Automatically apply graffiti when graffiti menu closes

cl_player_ping_mute : 0 : , "a", "cl" : If 1, player pinging will make a sound, if 0, pings will be silent

cl_player_proximity_debug : 0 : , "cheat", "rep", "cl" :

cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect

cl_precacheinfo : cmd : : Show precache info (client).

cl_predict : 1 : , "user", "cl" : Perform client side prediction.

cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex

cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting

cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.

cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.

cl_promoted_settings_acknowledged : 0 : , "a", "cl" :

cl_quest_events_print : cmd : : cl_quest_events_print

cl_quest_schedule_print : cmd : : cl_quest_schedule_print

cl_quickinventory_lastinv : 1 : , "a", "cl" :

cl_quickinventory_line_update_speed : 65 : , "a", "cl" :

cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.

cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.25.

cl_radar_rotate : 1 : , "a", "cl" : 1

cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.

cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible.

cl_radialmenu_deadzone_size : 0 : , "a", "cl" :

cl_radial_radio_tab : 0 : , "a", "cl" :

cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls

cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra

cl_rappel_tilt : 0 : , "cl" :

cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items

cl_reloadpostprocessparams : cmd : :

cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders

cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.

cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.

cl_remove_old_ugc_downloads : 1 : , "cl" :

cl_report_soundpatch : cmd : : reports client-side sound patch count

cl_resend : 2 : : Delay in seconds before the client will resend the 'connect' attempt

cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt

cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.

cl_rumblescale : 0 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)

cl_sanitize_player_names : 0 : , "a", "cl" : Replace names of other players with something non-offensive.

cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard

cl_scoreboard_survivors_always_on : 0 : , "a", "cl" :

cl_server_graphic1_enable : 1 : , "cl" : When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.

cl_server_graphic2_enable : 1 : , "cl" : When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.

cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :

cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.

cl_showents : cmd : : Dump entity list to console.

cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.

cl_showevents : 0 : , "cheat" : Print event firing info in the console

cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )

cl_showhelp : 0 : , "a", "cl" : Set to 0 to not show on-screen help

cl_showloadout : 0 : , "a", "cl", "ss" : Toggles display of current loadout.

cl_showpluginmessages2 : 0 : , "a" : Allow plugins to display messages to you

cl_showpos : 0 : , "cl" : Draw current position at top of screen

cl_show_clan_in_death_notice : 0 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.

cl_show_observer_crosshair : 1 : , "a", "cl" : Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone

cl_sidespeed : 450 : , "cheat", "cl" :

cl_sim_grenade_trajectory : cmd : : Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajec

cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering

cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path

cl_sniper_delay_unscope : 0 : , "a", "cl" :

cl_sos_test_get_opvar : cmd : :

cl_sos_test_set_opvar : cmd : :

cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)

cl_soundemitter_reload : cmd : : Flushes the sounds.txt system

cl_soundscape_flush : cmd : : Flushes the client side soundscapes

cl_soundscape_printdebuginfo : cmd : : print soundscapes

cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload

cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate

cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.

cl_spec_stats : 1 : , "cl" :

cl_spec_swapplayersides : 0 : , "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.

cl_spec_use_tournament_content_standards : 0 : , "cl" :

cl_sporeclipdistance : 512 : , "cheat", "cl" :

cl_ss_origin : cmd : : print origin in script format

cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam

cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.

cl_sun_decay_rate : 0 : , "cheat", "cl" :

cl_sun_in_reflection_h_scale : 2 : , "cheat", "cl" :

cl_sun_in_reflection_v_scale : 2 : , "cheat", "cl" :

cl_tablet_mapmode : 1 : , "a", "cl" :

cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show

cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator

cl_teamid_overhead_mode : 2 : , "a", "cl" : Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment

cl_teammate_colors_show : 2 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters

cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones

cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength

cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server

cl_updatevisibility : cmd : : Updates visibility bits.

cl_upspeed : 320 : , "cheat", "cl" :

cl_use_new_headbob : 1 : , "cheat", "cl" :

cl_use_opens_buy_menu : 0 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).

cl_versus_intro : 1 : , "a", "cl" :

cl_view : cmd : : Set the view entity index.

cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.

cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.

cl_voice_filter : 0 : : Filter voice traffic, e.g.: 'steamids:765123,765456,7651244'

cl_weapon_clip_thinwalls : 1 : , "cheat", "rep", "cl" :

cl_weapon_clip_thinwalls_debug : 0 : , "cheat", "rep", "cl" :

cl_weapon_clip_thinwalls_lock : 0 : , "cheat", "rep", "cl" :

cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" :

cl_weapon_debug_show_accuracy : 0 : , "cheat", "cl" : Draws a circle representing the effective range with every shot.

cl_weapon_debug_show_accuracy_duration : 10 : , "cheat", "cl" :

cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle

cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar

cl_wpn_sway_scale : 1 : , "cheat", "cl" :

cmd : cmd : : Forward command to server.

cmd1 : cmd : : sets userinfo string for split screen player in slot 1

cmd2 : cmd : : sets userinfo string for split screen player in slot 2

cmd3 : cmd : : sets userinfo string for split screen player in slot 3

cmd4 : cmd : : sets userinfo string for split screen player in slot 4

collision_test : cmd : : Tests collision system

colorcorrectionui : cmd : : Show/hide the color correction tools UI.

commentary_cvarsnotchanging : cmd : :

commentary_finishnode : cmd : :

commentary_firstrun : 0 : , "a", "cl" :

commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>

commentary_testfirstrun : cmd : :

condump : cmd : : dump the text currently in the console to condumpXX.log

connect : cmd : : Connect to specified server.

contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist

contributionscore_bomb_defuse_major : 3 : , "sv" : amount of contribution score for defusing a bomb while at least one enemy remains alive

contributionscore_bomb_defuse_minor : 1 : , "sv" : amount of contribution score for defusing a bomb after eliminating enemy team

contributionscore_bomb_exploded : 1 : , "sv" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round

contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb

contributionscore_cash_bundle : 0 : , "sv" : amount of contribution score for picking up a cash bundle

contributionscore_crate_break : 0 : , "sv" : amount of contribution score for breaking an item crate

contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative

contributionscore_hostage_rescue_major : 3 : , "sv" : amount of contribution score added to rescuer per hostage rescued

contributionscore_hostage_rescue_minor : 1 : , "sv" : amount of contribution score added to all alive CTs per hostage rescued

contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill

contributionscore_kill_factor : 0 : , "sv" : percentage of victim's contribution score to award to their killer as a bonus

contributionscore_objective_kill : 3 : , "sv" : amount of contribution score added for an objective related kill

contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative

contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative

con_allownotify : 1 : , "a" : Allows the notification area to be visible.

con_enable : 1 : , "a" : Allows the console to be activated.

con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot

con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.

con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.

con_logfile : 0 : : Console output gets written to this file

con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.

con_timestamp : 0 : : Prefix console.log entries with timestamps

cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.

crash : cmd : : Cause the engine to crash (Debug!!)

CreatePredictionError : cmd : : Create a prediction error

create_flashlight : cmd : :

creditsdone : cmd : :

crosshair : 1 : , "a", "cl", "ss" :

csgo_download_match : cmd : : Downloads a match via serial code and starts playback

cs_enable_player_physics_box : 0 : , "sv" :

cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :

cs_make_vip : cmd : : Marks a player as the VIP

cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.

CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend

custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.

cvarlist : cmd : : Show the list of convars/concommands.

cv_bot_ai_bt_debug_target : -1 : , "sv", "cheat", "rep" : Draw the behavior tree of the given bot.

cv_bot_ai_bt_hiding_spot_show : 0 : , "sv", "cheat", "rep" : Draw hiding spots.

cv_bot_ai_bt_moveto_show_next_hiding_spot : 0 : , "sv", "cheat", "rep" : Draw the hiding spot the bot will check next.

c_maxdistance : 200 : , "a", "cl" :

c_maxpitch : 90 : , "a", "cl" :

c_maxyaw : 135 : , "a", "cl" :

c_mindistance : 30 : , "a", "cl" :

c_minpitch : 0 : , "a", "cl" :

c_minyaw : -135 : , "a", "cl" :

c_orthoheight : 100 : , "a", "cl" :

c_orthowidth : 100 : , "a", "cl" :

c_thirdpersonshoulder : 0 : , "a", "cl" :

c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :

c_thirdpersonshoulderdist : 40 : , "a", "cl" :

c_thirdpersonshoulderheight : 5 : , "a", "cl" :

c_thirdpersonshoulderoffset : 20 : , "a", "cl" :

dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>

dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc

debug_drawbox : cmd : : Create debug box

debug_drawdisp_boundbox : cmd : : Create debug boxes for invalid displacements

debug_entity_outline_highlight : 0 : , "cheat", "cl" :

debug_map_crc : 0 : : Prints CRC for each map lump loaded

debug_purchase_defidx : cmd : : Purchase an item by defindex

debug_visibility_monitor : 0 : , "sv", "cheat" :

default_fov : 90 : , "cheat", "cl" :

demolist : cmd : : Print demo sequence list.

demos : cmd : : Demo demo file sequence.

demoui : cmd : : Show/hide the demo player UI.

demo_goto : cmd : : Skips to location in demo.

demo_gototick : cmd : : Skips to a tick in demo.

demo_info : cmd : : Print information about currently playing demo.

demo_listhighlights : cmd : : List all highlights data for the demo.

demo_listimportantticks : cmd : : List all important ticks in the demo.

demo_pause : cmd : : Pauses demo playback.

demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.

demo_resume : cmd : : Resumes demo playback.

demo_strict_validation : 0 : :

demo_timescale : cmd : : Sets demo replay speed.

demo_togglepause : cmd : : Toggles demo playback.

developer : 0 : : Set developer message level

devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.

devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.

differences : cmd : : Show all convars which are not at their default values.

disconnect : cmd : : Disconnect game from server.

display_elapsedtime : cmd : : Displays how much time has elapsed since the game started

display_game_events : 0 : , "cheat" :

disp_list_all_collideable : cmd : : List all collideable displacements

dlight_debug : cmd : : Creates a dlight in front of the player

dm_reset_spawns : cmd : :

dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off

drawcross : cmd : : Draws a cross at the given location Arguments: x y z

drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2

drawoverviewmap : cmd : : Draws the overview map

drawradar : cmd : : Draws HUD radar

dsp_db_min : 74 : , "cheat", "demo" :

dsp_db_mixdrop : 0 : , "cheat", "demo" :

dsp_dist_max : 1440 : , "cheat", "demo" :

dsp_dist_min : 0 : , "cheat", "demo" :

dsp_enhance_stereo : 0 : , "a" :

dsp_mix_max : 0 : , "cheat", "demo" :

dsp_mix_min : 0 : , "cheat", "demo" :

dsp_off : 0 : , "cheat" :

dsp_player : 0 : , "demo", "server_can_execute" :

dsp_reload : cmd : :

dsp_slow_cpu : 0 : , "cheat" :

dsp_volume : 0 : , "cheat" :

ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam

dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).

dumpentityfactories : cmd : : Lists all entity factory names.

dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.

dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.

dumpstringtables : cmd : : Print string tables to console.

dump_entity_sizes : cmd : : Print sizeof(entclass)

dump_globals : cmd : : Dump all global entities/states

dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation

dump_panorama_css_properties_memstats : cmd : : Prints out mem stats of all valid panorama CSS properties

dump_panorama_events : cmd : : print panorama event types and their documentation

dump_panorama_js_scopes : cmd : : print panorama js scopes, such as classes, and their associated methods. (wiki table format)

dump_panorama_render_command_stats : cmd : :

dump_particlemanifest : cmd : : Dump the list of particles loaded.

dz_clearteams : cmd : : Clear all DZ teams

dz_jointeam : cmd : : dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.

dz_shuffle_teams : cmd : : Shuffle all teams for Danger Zone

dz_spawnselect_choose_hex : cmd : :

echo : cmd : : Echo text to console.

econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection.

econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate)

econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.

editdemo : cmd : : Edit a recorded demo file (.dem ).

editor_toggle : cmd : : Disables the simulation and returns focus to the editor

enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays

enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off

enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe

endmatch_votenextmap : cmd : : Votes for the next map at the end of the match

endmovie : cmd : : Stop recording movie frames.

endround : cmd : : End the current round.

engine_no_focus_sleep : 50 : , "a" :

ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo

ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay

ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.

ent_create : cmd : : Creates an entity of the given type where the player is looking.

ent_dump : cmd : : Usage: ent_dump <entity name>

ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]

ent_info : cmd : : Usage: ent_info <class name>

ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v

ent_list_report : cmd : : Reports all list of all entities in a map, one by one

ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes

ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.

ent_name : cmd : :

ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt

ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess

ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class

ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar

ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at

ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}

ent_rotate : cmd : : Rotates an entity by a specified # of degrees

ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume

ent_setang : cmd : : Set entity angles

ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh

ent_setpos : cmd : : Move entity to position

ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /

ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.

ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>

ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_

ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha

envmap : cmd : :

escape : cmd : : Escape key pressed.

exec : cmd : : Execute script file.

execifexists : cmd : : Execute script file if file exists.

execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.

exit : cmd : : Exit the engine.

exojump : cmd : : equips or removes exojump

explode : cmd : : Kills the player with explosive damage

explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.

fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.

ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe

ff_damage_decoy_explosion : 0 : , "rep", "cl" : Enables or disables team damage from decoy detonation

ff_damage_grenade_hit : 1 : , "rep", "cl" : Enables or disables team damage from thrown grenade impacts

ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en

ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don

ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do

ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag

find : cmd : : Find concommands with the specified string in their name/help text.

findflags : cmd : : Find concommands by flags.

find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>

find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>

firetarget : cmd : :

firstperson : cmd : : Switch to firstperson camera.

fish_debug : 0 : , "cheat", "cl" : Show debug info for fish

fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.

flush : cmd : : Flush unlocked cache memory.

flush_locked : cmd : : Flush unlocked and locked cache memory.

fogui : cmd : : Show/hide fog control UI.

fog_color : -1 : , "cheat", "cl" :

fog_colorskybox : -1 : , "cheat", "cl" :

fog_enable : 1 : , "cheat", "cl" :

fog_enableskybox : 1 : , "cheat", "cl" :

fog_enable_water_fog : 1 : , "cheat" :

fog_end : -1 : , "cheat", "cl" :

fog_endskybox : -1 : , "cheat", "cl" :

fog_hdrcolorscale : -1 : , "cheat", "cl" :

fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :

fog_maxdensity : -1 : , "cheat", "cl" :

fog_maxdensityskybox : -1 : , "cheat", "cl" :

fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)

fog_start : -1 : , "cheat", "cl" :

fog_startskybox : -1 : , "cheat", "cl" :

forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)

force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.

force_centerview : cmd : :

foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.

foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.

foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.

foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.

foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode

fov_cs_debug : 0 : , "cheat", "cl" : Sets the view fov if cheats are on.

fov_tv_debug : 0 : , "cl" : Sets the GOTV view custom fov in roaming view.

fps_max : 0 : : Frame rate limiter

fps_max_menu : 120 : : Frame rate limiter, main menu

fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w

fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.

fs_allow_unsafe_writes : 0 : : 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).

fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.

fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was

fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.

fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.

fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.

fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers

fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.

fs_printopenfiles : cmd : : Show all files currently opened by the engine.

fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load

fs_show_pure_state : cmd : : Display current filesystem whitelist state

fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.

fs_warning_level : cmd : : Set the filesystem warning level.

func_break_max_pieces : 15 : , "a", "rep", "cl" :

fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.

g15_dumpplayer : cmd : : Spew player data.

g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.

g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.

gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.

gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.

gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.

gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.

gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.

gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.

gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.

gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.

gamemenucommand : cmd : : Issue game menu command.

gamepadslot1 : cmd : :

gamepadslot2 : cmd : :

gamepadslot3 : cmd : :

gamepadslot4 : cmd : :

gamepadslot5 : cmd : :

gamepadslot6 : cmd : :

gameui_activate : cmd : : Shows the game UI

gameui_allowescape : cmd : : Escape key allowed to hide game UI

gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI

gameui_hide : cmd : : Hides the game UI

gameui_preventescape : cmd : : Escape key doesn't hide game UI

gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI

game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.

game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.

getpos : cmd : : dump position and angles to the console

getpos_exact : cmd : : dump origin and angles to the console

give : cmd : : Give item to player. Arguments: <item_name>

givecurrentammo : cmd : : Give a supply of ammo for current weapon..

global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter

global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system

global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).

glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.

glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.

gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.

god : cmd : : Toggle. Player becomes invulnerable.

gods : cmd : : Toggle. All players become invulnerable.

gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches

groundlist : cmd : : Display ground entity list <index>

g_debug_angularsensor : 0 : , "sv", "cheat" :

g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.

g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :

g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :

g_debug_trackpather : 0 : , "sv", "cheat" :

g_debug_vehiclebase : 0 : , "sv", "cheat" :

g_debug_vehicledriver : 0 : , "sv", "cheat" :

g_debug_vehicleexit : 0 : , "sv", "cheat" :

g_debug_vehiclesound : 0 : , "sv", "cheat" :

g_jeepexitspeed : 100 : , "sv", "cheat" :

hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode

hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit

healthshot_allow_use_at_full : 1 : , "rep", "cl" :

healthshot_health : 50 : , "rep", "cl" :

healthshot_healthboost_damage_multiplier : 1 : , "sv", "rep" :

healthshot_healthboost_speed_multiplier : 1 : , "rep", "cl" :

healthshot_healthboost_time : 0 : , "rep", "cl" :

heartbeat : cmd : : Force heartbeat of master servers

help : cmd : : Find help about a convar/concommand.

hideconsole : cmd : : Hide the console.

hidehud : 0 : , "cheat", "cl", "ss" :

hideoverviewmap : cmd : : Hides the overview map

hidepanel : cmd : : Hides a viewport panel <name>

hideradar : cmd : : Hides HUD radar

hidescores : cmd : : Forcibly hide score panel

hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.

hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information

hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines

hostfile : 0 : , "sv" : The HOST file to load.

hostip : -1062731648.000 : : Host game server ip

hostname : 0 : : Hostname for server.

hostport : 27015 : : Host game server port

host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).

host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances

host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.

host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info

host_map : 0 : : Current map name.

host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.

host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players

host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.

host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled

host_runofftime : cmd : : Run off some time without rendering/updating sounds

host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.

host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)

host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.

host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.

host_workshop_map : cmd : : Get the latest version of the map and host it on this server.

host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).

host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.

hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.

hud_scaling : 0 : , "a", "cl" : Scales hud elements

hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names

hud_subtitles : cmd : : Plays the Subtitles: <filename>

hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.

hurtme : cmd : : Hurts the player. Arguments: <health to lose>

ime_hkl_info : cmd : : Spew IME HKL info.

ime_info : cmd : : Spew IME info.

ime_supported_info : cmd : : Spew IME Supported info.

impulse : cmd : :

incrementvar : cmd : : Increment specified convar value.

inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child

inferno_child_spawn_max_depth : 4 : , "sv", "rep" :

inferno_damage : 40 : , "sv", "cheat" : Damage per second

inferno_debug : 0 : , "sv", "cheat" :

inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart

inferno_flame_lifetime : 7 : , "sv", "rep" : Average lifetime of each flame in seconds

inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns

inferno_forward_reduction_factor : 0 : , "sv", "cheat" :

inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.

inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire

inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning

inferno_max_flames : 16 : , "sv", "rep" : Maximum number of flames that can be created

inferno_max_range : 150 : , "sv", "rep" : Maximum distance flames can spread from their initial ignition point

inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames

inferno_scorch_decals : 1 : , "sv", "cheat" :

inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent

inferno_surface_offset : 20 : , "sv", "cheat" :

inferno_velocity_decay_factor : 0 : , "sv", "cheat" :

inferno_velocity_factor : 0 : , "sv", "cheat" :

inferno_velocity_normal_factor : 0 : , "sv", "cheat" :

invnext : cmd : :

invnextgrenade : cmd : :

invnextitem : cmd : :

invnextnongrenade : cmd : :

invprev : cmd : :

in_forceuser : 0 : , "cheat" : Force user input to this split screen player.

ip : 0 : : Overrides IP for multihomed hosts

ipc_console_disable : cmd : : Disable IPC console(s)

ipc_console_disable_all : cmd : : Disable all IPC consoles

ipc_console_enable : cmd : : Enable IPC console

ipc_console_show : cmd : : Show status of IPC consoles

ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts

ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts

ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts

ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts

itemtimedata_dump_active : cmd : :

itemtimedata_dump_total : cmd : :

itemtimedata_print_and_reset : cmd : : Outputs item time data to server log and clears data.

joyadvancedupdate : cmd : :

joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.

joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si

joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.

joy_accelmax : 1 : , "a", "cl" :

joy_accelscale : 3 : , "a", "cl" :

joy_accelscalepoly : 0 : , "a", "cl" :

joy_advanced : 0 : , "a", "cl" :

joy_advaxisr : 0 : , "a", "cl" :

joy_advaxisu : 0 : , "a", "cl" :

joy_advaxisv : 0 : , "a", "cl" :

joy_advaxisx : 0 : , "a", "cl" :

joy_advaxisy : 0 : , "a", "cl" :

joy_advaxisz : 0 : , "a", "cl" :

joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.

joy_autoAimDampenMethod : 0 : , "a", "cl" :

joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off

joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.

joy_cfg_preset : 1 : , "a", "cl", "ss" :

joy_circle_correct : 1 : , "a", "cl" :

joy_curvepoint_1 : 0 : , "a", "cl" :

joy_curvepoint_2 : 0 : , "a", "cl" :

joy_curvepoint_3 : 0 : , "a", "cl" :

joy_curvepoint_4 : 1 : , "a", "cl" :

joy_curvepoint_end : 2 : , "a", "cl" :

joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.

joy_display_input : 0 : , "a", "cl" :

joy_forwardsensitivity : -1 : , "a", "cl" :

joy_forwardthreshold : 0 : , "a", "cl" :

joy_gamma : 0 : , "a", "cl" :

joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.

joy_lowend : 1 : , "a", "cl" :

joy_lowend_linear : 0 : , "a", "cl" :

joy_lowmap : 1 : , "a", "cl" :

joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls

joy_name : 0 : , "a", "cl" :

joy_no_accel_jump : 0 : , "a", "cl" :

joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity

joy_pitchthreshold : 0 : , "a", "cl" :

joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion

joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion

joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity

joy_sensitive_step0 : 0 : , "a", "cl" :

joy_sensitive_step1 : 0 : , "a", "cl" :

joy_sensitive_step2 : 0 : , "a", "cl" :

joy_sidesensitivity : 1 : , "a", "cl" :

joy_sidethreshold : 0 : , "a", "cl" :

joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.

joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.

joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity

joy_yawthreshold : 0 : , "a", "cl" :

jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.

kdtree_test : cmd : : Tests spatial partition for entities queries.

key_findbinding : cmd : : Find key bound to specified command string.

key_listboundkeys : cmd : : List bound keys with bindings.

key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.

kick : cmd : : Kick a player by name.

kickid : cmd : : Kick a player by userid or uniqueid, with a message.

kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.

kill : cmd : : Kills the player with generic damage

killserver : cmd : : Shutdown the server.

killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

lastinv : cmd : :

launch_warmup_map : cmd : : Launches warmup map

lightcache_maxmiss : 2 : , "cheat" :

lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material

light_crosshair : cmd : : Show texture color at crosshair

linefile : cmd : : Parses map leak data from .lin file

listdemo : cmd : : List demo file contents.

listid : cmd : : Lists banned users.

listip : cmd : : List IP addresses on the ban list.

listissues : cmd : : List all the issues that can be voted on.

listmodels : cmd : : List loaded models.

listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.

load : cmd : : Load a saved game.

loadcommentary : cmd : :

loader_dump_table : cmd : :

lobby_default_privacy_bits2 : 1 : , "a", "cl" : Lobby default permissions (0: private, 1: public)

localization_quest_item_string_printout : cmd : : localization_quest_item_string_printout

locator_split_len : 0 : , "cheat", "cl" :

locator_split_maxwide_percent : 0 : , "cheat", "cl" :

lockMoveControllerRet : 0 : , "a", "cl" :

log : cmd : : Enables logging to file, console, and udp < on | off >.

logaddress_add : cmd : : Set address and port for remote host <ip:port>.

logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.

logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes.

logaddress_add_http_delayed : cmd : : Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.

logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.

logaddress_del : cmd : : Remove address and port for remote host <ip:port>.

logaddress_delall : cmd : : Remove all udp addresses being logged to

logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list.

logaddress_list : cmd : : List all addresses currently being used by logaddress.

logaddress_list_http : cmd : : List all URIs currently receiving server logs

logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash.

log_color : cmd : : Set the color of a logging channel.

log_dumpchannels : cmd : : Dumps information about all logging channels.

log_flags : cmd : : Set the flags on a logging channel.

log_level : cmd : : Set the spew level of a logging channel.

lookspring : 0 : , "a", "cl" :

lookstrafe : 0 : , "a", "cl" :

loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :

map : cmd : : Start playing on specified map.

mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle

mapgroup : cmd : : Specify a map group

mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview

mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.

mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.

maps : cmd : : Displays list of maps.

map_background : cmd : : Runs a map as the background to the main menu.

map_commentary : cmd : : Start playing, with commentary, on a specified map.

map_edit : cmd : :

map_setbombradius : cmd : : Sets the bomb radius for the map.

map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.

map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.

mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :

mat_ambient_light_b : 0 : , "cheat" :

mat_ambient_light_g : 0 : , "cheat" :

mat_ambient_light_r : 0 : , "cheat" :

mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect

mat_autoexposure_max : 2 : , "cheat", "cl" :

mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :

mat_autoexposure_min : 0 : , "cheat", "cl" :

mat_bloomamount_rate : 0 : , "cheat", "cl" :

mat_bumpbasis : 0 : , "cheat" :

mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :

mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client

mat_colorcorrection : 1 : , "cheat" :

mat_configcurrent : cmd : : show the current video control panel config for the material system

mat_crosshair : cmd : : Display the name of the material under the crosshair

mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor

mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file

mat_crosshair_printmaterial : cmd : : print the material under the crosshair

mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair

mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.

mat_debugalttab : 0 : , "cheat" :

mat_debug_bloom : 0 : , "cheat", "cl" :

mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen

mat_disable_bloom : 0 : , "cheat", "cl" :

mat_displacementmap : 1 : , "cheat" :

mat_drawflat : 0 : , "cheat" :

mat_drawgray : 0 : , "cheat" :

mat_drawwater : 1 : , "cheat", "cl" :

mat_draw_resolution : 0 : , "cheat" :

mat_draw_resolution_threshold : 3072 : , "cheat" :

mat_draw_zone_highlight : 1 : , "cheat", "cl" :

mat_draw_zone_projection_mode : 1 : , "cheat", "cl" :

mat_dynamiclightmaps : 0 : , "cheat" :

mat_dynamicPaintmaps : 0 : , "cheat" :

mat_dynamic_tonemapping : 1 : , "cheat" :

mat_edit : cmd : : Bring up the material under the crosshair in the editor

mat_exposure_center_region_x : 0 : , "cheat", "cl" :

mat_exposure_center_region_y : 0 : , "cheat", "cl" :

mat_fastclip : 0 : , "cheat" :

mat_fastnobump : 0 : , "cheat" :

mat_fillrate : 0 : , "cheat" :

mat_forcedynamic : 0 : , "cheat" :

mat_force_bloom : 0 : , "cheat", "cl" :

mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0

mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0

mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.

mat_force_tonemap_scale : 0 : , "cheat" :

mat_frame_sync_enable : 1 : , "cheat" :

mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.

mat_fullbright : 0 : , "cheat" :

mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging

mat_hdr_uncapexposure : 0 : , "cheat", "cl" :

mat_hsv : 0 : , "cheat", "cl" :

mat_info : cmd : : Shows material system info

mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what

mat_loadtextures : 1 : , "cheat" :

mat_local_contrast_edge_scale_override : -1000 : , "cheat" :

mat_local_contrast_midtone_mask_override : -1 : , "cheat" :

mat_local_contrast_scale_override : 0 : , "cheat" :

mat_local_contrast_vignette_end_override : -1 : , "cheat" :

mat_local_contrast_vignette_start_override : -1 : , "cheat" :

mat_lpreview_mode : -1 : , "cheat", "cl" :

mat_luxels : 0 : , "cheat" :

mat_measurefillrate : 0 : , "cheat" :

mat_monitorgamma : 1 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

mat_monitorgamma_tv_enabled : 0 : , "a" :

mat_morphstats : 0 : , "cheat" :

mat_norendering : 0 : , "cheat" :

mat_normalmaps : 0 : , "cheat" :

mat_normals : 0 : , "cheat" :

mat_postprocess_enable : 1 : , "cheat", "cl" :

mat_powersavingsmode : 0 : , "a" : Power Savings Mode

mat_preview : 0 : , "cheat", "cl" :

mat_proxy : 0 : , "cheat" :

mat_queue_mode : 2 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

mat_queue_priority : 1 : :

mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.

mat_reloadallcustommaterials : cmd : : Reloads all custom materials

mat_reloadallmaterials : cmd : : Reloads all materials

mat_reloadmaterial : cmd : : Reloads a single material

mat_reloadtextures : cmd : : Reloads all textures

mat_remoteshadercompile : 127 : , "cheat" :

mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re

mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count

mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.

mat_resolveFullFrameDepth : 1 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra

mat_reversedepth : 0 : , "cheat" :

mat_savechanges : cmd : : saves current video configuration to the registry

mat_setvideomode : cmd : : sets the width, height, windowed state of the material system

mat_shadercount : cmd : : display count of all shaders and reset that count

mat_showcamerarendertarget : 0 : , "cheat", "cl" :

mat_showframebuffertexture : 0 : , "cheat", "cl" :

mat_showlowresimage : 0 : , "cheat" :

mat_showmaterials : cmd : : Show materials.

mat_showmaterialsverbose : cmd : : Show materials (verbose version).

mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else

mat_showtextures : cmd : : Show used textures.

mat_showwatertextures : 0 : , "cheat", "cl" :

mat_show_histogram : 0 : , "cheat", "cl" :

mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.

mat_softwareskin : 0 : , "cheat" :

mat_spewalloc : 0 : , "a" :

mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console

mat_stub : 0 : , "cheat", "cl" :

mat_surfaceid : 0 : , "cheat" :

mat_surfacemat : 0 : , "cheat" :

mat_tessellationlevel : 6 : , "cheat" :

mat_tessellation_accgeometrytangents : 0 : , "cheat" :

mat_tessellation_cornertangents : 1 : , "cheat" :

mat_tessellation_update_buffers : 1 : , "cheat" :

mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame

mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn

mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file

mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution

mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files

mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm

mat_updateconvars : cmd : : updates the video config convars

mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)

mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up

mat_wireframe : 0 : , "cheat" :

mat_yuv : 0 : , "cheat", "cl" :

maxplayers : cmd : : Change the maximum number of players allowed on this server.

mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.

mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.

mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)

mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)

mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.

memory : cmd : : Print memory stats.

mem_compact : cmd : :

mem_dump : cmd : : Dump memory stats to text file.

mem_dumpvballocs : cmd : : Dump VB memory allocation stats.

mem_eat : cmd : :

mem_incremental_compact : cmd : :

mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation

mem_test : cmd : :

mem_vcollide : cmd : : Dumps the memory used by vcollides

mem_verify : cmd : : Verify the validity of the heap

menuselect : cmd : : menuselect

minisave : cmd : : Saves game (for current level only!)

mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players

mm_datacenter_debugprint : cmd : : Shows information retrieved from data center

mm_debugprint : cmd : : Show debug information about current matchmaking session

mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy

mm_dedicated_search_maxping : 40 : , "a" : Longest preferred ping to dedicated servers for games

mm_dlc_debugprint : cmd : : Shows information about dlc

mm_queue_show_stats : cmd : : Display global server stats

mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.

mm_session_search_ping_buckets : 4 : :

mm_session_search_qos_timeout : 15 : :

mm_session_sys_kick_ban_duration : 180 : :

mm_session_sys_pkey : 0 : :

mod_combiner_info : cmd : : debug spew for Combiner Info

mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents

mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents

molotov_throw_detonate_time : 2 : , "rep", "cl" :

motdfile : 0 : , "sv" : The MOTD file to load.

movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.

mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round

mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts.

mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players

mp_autoteambalance : 1 : , "sv", "nf" :

mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o

mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup

mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup

mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk

mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor

mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.

mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_

mp_bot_ai_bt : 0 : , "sv" : Use the specified behavior tree file to drive the bot behavior.

mp_bot_ai_bt_clear_cache : cmd : : Clears the cache for behavior tree files.

mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.

mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.

mp_buy_allow_guns : 255 : , "rep", "cl" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).

mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.

mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows

mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused.

mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.

mp_consecutive_loss_aversion : 1 : , "sv", "rep" : How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win

mp_consecutive_loss_max : 4 : , "sv", "rep" :

mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.

mp_coopmission_dz : 0 : , "rep", "cl" : Whether this a coop mission leveraging the DZ universe (tablets, choppers, drones, etc).

mp_coopmission_dz_use_bt : 1 : , "rep", "cl" : Use new AI system for bots or not.

mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.

mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join.

mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi

mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou

mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with

mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with

mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.

mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot

mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)

mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots

mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.

mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.

mp_death_drop_breachcharge : 1 : , "rep", "cl" : Drop breachcharge on player death

mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable

mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death

mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades

mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best

mp_death_drop_healthshot : 1 : , "rep", "cl" : Drop healthshot on player death

mp_death_drop_taser : 1 : , "rep", "cl" : Drop taser on player death

mp_debug_timeouts : cmd : : Prints time outs to the console for debugging

mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run

mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked

mp_disconnect_kills_bots : 0 : , "sv" : When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.

mp_disconnect_kills_players : 1 : , "sv" : When a player disconnects, kill them first (triggering item drops, stats, etc.)

mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists

mp_dm_bonusweapon_dogtags : 0 : , "rep", "cl" : Additional dogtags to drop when making a kill with the bonus weapon

mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)

mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)

mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.

mp_dm_bonus_respawn : 0 : , "rep", "cl" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly

mp_dm_dogtag_score : 0 : , "rep", "cl" : Points to award for picking up a dogtag in deathmatch.

mp_dm_kill_base_score : 10 : , "rep", "cl" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.

mp_dm_teammode : 0 : , "rep", "cl" : In deathmatch, enables team DM visuals & scoring

mp_dm_teammode_bonus_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for kill with bonus weapon

mp_dm_teammode_dogtag_score : 0 : , "rep", "cl" : Team deathmatch victory points to award for collecting enemy dogtags

mp_dm_teammode_kill_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for enemy kill

mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)

mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)

mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies

mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)

mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any

mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.

mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the s