Greetings Warlords,

The Realm Gate has been open for just over 2 weeks and you have been battling fiercely all across the Mortal Realms. In that time we have engaged with the community for feedback as well as carried out an analysis of how our player base is playing Realm War.

It’s become clear that some cards have led to a few dominant strategies. As a result, these cards are played in the vast majority of Warbands. When the same cards are in most decks, it’s a clear indicator that these cards are too strong, either individually or in concert.

We set out to make a game which was fun and rewarding to play for everyone. As such we want to encourage a healthy variety of viable Warbands and strategic options as we believe this will provide the most enjoyable gameplay experience for you the players.

To achieve this we are going to make the following changes in the next update which is planned for release later today.

MANNFRED

Mannfred is a little weak for his cost. We’ve given him some extra durability to allow him to survive longer and deal more damage in fights.

Fixed an issue where Mannfred’s ability was not slowing enemies as intended

Increased Mannfred’s base HP from 3900 to 5070

FROSTHEART PHOENIX

The Frostheart Phoenix provided too much area control, combining this with other summons and units facilitated some extremely overpowered tactics.

The Frostheart Phoenix will no longer freeze units after the initial blast

Reduced the range of the Frostheart Phoenix from 15 to 7 so it does not freeze both the general and the tower

Increased the freeze base duration from 3.45 to 4.6 to compensate for the reduction in Range. This should make it even more useful at stopping pushes and augmenting player pushes, which was the original intention

DRYADS

Dryads don’t feel competitive for their cost compared to other troops so we are giving them a little fertiliser.

Reduced the energy cost of Dryads from 5 to 4

Increased the attack range of Dryads from 6 to 7

GROT WARBOSS

This unit was not intended to be a tanky as he appeared on release, as such, we’ve reduced his overall HP.

Reduced the Grott Warboss base HP from 2000 to 1500

KELDREK

Keldrek isn’t seeing much play so we are giving him a little love to improve his chances.

Increased Keldrek’s base HP from 1725 to 1897.5

Increased the range of Keldrek’s ability from 6 to 10

NEAVE BLACKTALON

Neave facilitates some really strong, tactical play, but she’s just a little too powerful.

Decreased Neave Blacktalon’s base damage from 780 to 741

UNDEAD ARMY

The Undead Army appeared to rise from the dead with weapons summoned by Nagash! Supreme Lord of the Undead… We’ve since put them back in their graves and disarmed their powerful weapons. The units damage and health was tweaked in line with the cost of their card.

Decreased the base HP of each skeleton from Undead Army from 150 to 140

Decreased the base Damage of each skeleton from Undead Army from 190 to 160

SPIRIT HOSTS

The fact that spirit hosts could stun Warlords, was allowing for some particularly devastating combos! We’ve changed the ability so that it’s still super effective against troops but not as effective against Warlords.

Spirit Hosts no longer stun opponents. Instead, they slow the movement speed of all enemies inside by 90%

ADDITIONAL

Fixed an issue where Burning Head was not unlocked in Tier 1

Scyla Anfingrimm’s ability now damages units as intended

As much as we tried and tested our gameplay It is common for new PVP games to require some balancing changes. Beyond this, as new cards come in, players will discover new tactics and sometimes these will require further balance tweaks.

In addition, there are also the following changes and improvements to the game in this patch.

An issue affecting game updating content for certain users has been resolved. If you are still stuck updating game content please contact us at [email protected]

Improved Matchmaking

Warpath UI Improvements

Various additional bug fixes and polish

We are striving to make a player driven game which is fun for everyone. As such we really value your input and feedback. Please feel free to engage with us on our social channels and share your thoughts!

See you in battle,

Realm War Team