Today we will release a hotfix for Borderlands 3, which will be live on all platforms by the end of today. This hotfix addresses concerns reported by the community and adjusts various locations where enemies were sometimes spawning under-leveled. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

General

Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”

Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate

Characters

We’re looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.

Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.

Adjusted the Gunner’s “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description

Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent

Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields

Location Re-Balancing

This adjustment will only affect new characters as we continue to improve and balance progression. We’ll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation®4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.

We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.

Various areas and side missions on Nekrotafeyo should now match the average level of players

Enemies in the Anvil should now match the average level of players

Weapons

Sickle

Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix

Boomer

Increased weapon damage

The Garcia

Increased the Fire Rate

Increased the number of projectiles shot

Hellfire

Increased weapon damage

Increased the Damage Over Time amount

Hyperfocus XZ41

Increased weapon damage

Linc

Increased weapon damage

Nemesis

Increased weapon damage

Nimble Jack

Increased weapon damage

Added 100% Bonus Critical Damage

Ogre

Increased weapon damage

One Pump Chump

Increased weapon damage

Roisen’s Thorns

Increased weapon damage

Sawbar

Increased weapon damage

Adjusted the timing of when the three projectiles split to be sooner

SkekSil

Increased the Extra Projectile Damage

Tankman’s Shield