Atlas Games released the first trailer for Zombie Studios' "randomly generated psychological thriller," Daylight. Everything in Daylight - from layout and environment, to events, ghosts, and items - is randomly generated with each play through.

The unnamed protagonist of Daylight wakes up to find herself in an abandoned hospital. As seen in the trailer, you wake up with only your cell phone that acts as a flashlight and a compass.

Other light sources shown include glow sticks and flares. Glow sticks give off very limited light but show clues on where to go. Flares give off a lot of light but cast eerie shadows - they also give the benefit of detering ghosts that often block your path.

In an interview with Inside Gaming Extended, Studio Head Jared Gerritzen, describes Daylight as a Lego bucket: you are given all of the pieces and their is an infinite number of possible ways to put them together. You learn more pieces of the story arch each time you play. In order to understand the full picture, players have to play through Daylight multiple times.

In the same interview, with Jared Gerritzen and Jessica Chobot,

We allow players to randomly find stories elements in random order. We make all of the pieces and then we say go and the game builds it- it populates it and makes all the scare elements and places all of the pieces into the game. So when you play a new chapter its like taking apart all of the legos and starting from scratch.

I can't wait for this game. The potential for hours of gameplay on such a low budget is amazing. Daylight looks terrifyingly thrilling with the potential for multiple playthroughs. The game is set to be released early this year on PC and PS4 for under $20.