As you may or may not know, one of the hottest board games of the past 2-3 years has been Gloomhaven designed by Isaac Childres. No matter what list you look at: top selling board games, top 100 board games of all time, hardest board game to dead lift, Gloomhaven is high on that list, if not #1 on it. This board game takes a standard “trope” of board games, which is the “go into a dungeon, fight a bunch of monsters, complete some quests” style, or “dungeon crawl” game and do something unique that makes the game feel truly different.

For years, I’ve seen the hype around Gloomhaven and knew that it was a game that I needed to try at some point. There’s miniatures, an evolving story, and an in-depth setting that just screams “PLAY ME”. Yet, the game is a big burden to play: at $100-150, it is an expensive game to purchase. Especially if you dont already have a group dedicated to play it. Several groups have offered to start a Gloomhaven campaign, but nothing ended up panning out. Fast forward to Pax Unplugged last year, when Frosthaven was announced. This game is going to be huge, and I knew I wanted to talk to Isaac about the game on the podcast, so I managed to get a review copy of the game and told myself I’d play through the game solo so that I could 100% make sure that it would get played.

Note: Some minor spoilers of the first scenario ahead.