* General Product Information

** Coming Spring 2015 (March - May).

** Shift to a more classic-themed Final Fantasy logo.

** Same amount of content in 2.0 to be released in expansion.

** Completion of storyline to 2.55 will be required for entry to expansion area.

** Expansion content will be Ishgard-centric storyline wise. (06/19/2014; Slycer)

** You will not need to complete The Binding Coil of Bahamut to play 3.0. (Letter LIVE XVII; 08/23/2014)

** Emphasis being made on making the game "easy to understand" for players who are completely new to FFXIV who will start at 3.0. (Letter LIVE XVI; 07/21/2014)

** "Many surprises" to come for 3.0. (Gamescom, Dual Shockers; 08/15/2014)

** Support for PS3 continued in expansion.

* Dragon Song War -- Collector's Edition



** Accompanying dragon mount figurine included.

*** The box serves as a display stand for the figurine. ** Accompanying Art Book included.

** Accompanying disc that depicts class videos.

** In-game items include a Cecil-themed (Final Fantasy IV) Baron Helmet & a Wind-Up Kain (also Final Fantasy IV) along with an exclusive Flying Griffin mount.

** There will be a Digital Collector's edition as well at a lower price, similar to 2.0 release. ** Yoshitaka Amano themed box art.** Accompanying dragon mount figurine included.** Accompanying Art Book included.** Accompanying disc that depicts class videos.** In-game items include a Cecil-themed (Final Fantasy IV) Baron Helmet & a Wind-Up Kain (also Final Fantasy IV) along with an exclusive Flying Griffin mount.** There will be a Digital Collector's edition as well at a lower price, similar to 2.0 release.

* Expansion Music



** Uematsu to compose the main them for 3.0.

*** Main theme to be slower in tempo and have a different feel from "Answers". ** Accompanying Soundtrack planned for Expansion. (Letter LIVE XVII; 08/23/2014) ** Masayoshi Soken to work with Nobuo Uematsu for 3.0's soundtrack.** Uematsu to compose the main them for 3.0.** Accompanying Soundtrack planned for Expansion. (Letter LIVE XVII; 08/23/2014)

* Main Storyline



** Theme of the Expansion is based around the word "Heavenward" (Towards Heaven).

** There will be multiple ways of reaching this "area."

** Storyline will take on a darker tone than before.

** There will be two main plotlines for the story.

** The first plotline will be for the Dragonsong War.

*** General theme of expansion is that of a "thousand year war" between Ishgard and Dravania.

*** This is the war between Ishgard and the Dravinian Horde.

*** The adventurers role will be how he/she interacts within this war as the Warrior(s) of Light.

*** The 7 Heavenly Dragons will be key to the Ishgard story.

*** Nizbeck, Bahamut, Tiamat revealed as 3 of the Heavenly Dragons. ** The second plotline will be about the Wyrmking.

*** Thordan and his 12 knights will play a role in this plotline.

*** Theme of Knights of the Round joked/hinted at. (Final Fantasy VII, Type-0) ** Battle with Nidhogg speculated to happen at Ishgard. (Maehiro Blurb)

** Airships will play a role in this story.

** Bloodlines will play an important role in the story.

** Shiva related quests from 2.X series will lead into expansion story.

** Major event to end the 2.X series and lead up to the expansion.

** Themes on the constellation systems in the night sky to be emphasized in the expansion.

** Goblin race scenarios to be added. (Alexander related)

** Famous NPCs from A Realm Reborn will move into the new areas.

*** The Wandering Minstrel (Yoshi-P) is a confirmed character that will leave his post at Revenant's Toll.

*** Cid and Rowena will also show up in these new areas.

*** Gerolt will move to the new areas in his quest to create "the ultimate furnace". (see: Patch 3.1 notes) ** New Primals will be explained as the story moves on.

*** They, along with Odin are all placed in a "war god" category, different from the Primals we've faced before. ** Omega will be explained in the story. ** If SE holds a beta test, they will mask storyline content so as to not spoil it before release. (Nova Crystallis; 06/20/2014)** Theme of the Expansion is based around the word(Towards Heaven).** There will be multiple ways of reaching this "area."** Storyline will take on a darker tone than before.** There will be two main plotlines for the story.** The first plotline will be for the Dragonsong War.** The second plotline will be about the Wyrmking.(Maehiro Blurb)** Airships will play a role in this story.** Bloodlines will play an important role in the story.** Shiva related quests from 2.X series will lead into expansion story.** Major event to end the 2.X series and lead up to the expansion.** Themes on the constellation systems in the night sky to be emphasized in the expansion.** Goblin race scenarios to be added. (Alexander related)** Famous NPCs fromwill move into the new areas.** New Primals will be explained as the story moves on.** Omega will be explained in the story.

* Side Quests

** Questlines emphasizing on mixed race children to be added. (Koji Fox Blurb)

** Hildibrand coming to 3.0 depends solely on the players.

** Bahamut's story on how he was summoned as a Primal, then captured and imprisoned will be revealed.

* Area & Dungeons



*** Villages and outposts will use names from the 1.X series.

*** Falcon's Nest will appear.

*** Grey and eerie cityland.

*** Germanic influence on the city.

*** Holy See is ruled by the Arch Bishop & Four noble houses.

*** Their patron deity is Halone, the Fury.

*** This nation is very independent.

*** This nation is trapped in an endless cycle of war and conflict.

*** Nation is in a constant state of building and repair.

*** Outsiders are shunned.

*** Nation is literally divided between the rich and the poor commoners.

*** Story hints at a Light vs Dark conflict. ** The Dravanian Forelands will be introduced.

** Dravania and other beastman ruled domains will be introduced.

** Previously inaccessible regions of Coerthas will be introduced.

** There will be floating landmasses that will be introduced.

*** These floating landmasses will be reminiscent of Final Fantasy VI. ** Mountainous areas will extend to more unexplored regions of Eorzea.

** Mock up of quests, FATEs, monsters etc complete. (Letter LIVE XVII; 08/23/2014)

** Dungeons Names & amount of dungeons complete.

*** Still doing dungeon checks. (Letter LIVE XVII; 08/23/2014) ** Level design currently in process.

** New town mock-ups done; working on design & details.

** Mock-up of the field areas complete. (Letter LIVE XVII; 08/23/2014)

** More areas to come.

** More backstory will come that emphasizes on the Scions of the Seventh Dawn to come.

** Open Areas to have more "thrilling" experiences (danger) -- the area mobs will give a bit of a challenge and have the ability to kill you if aggro. It won't be as thrilling as Final Fantasy XI, however.

** Koji Fox pushing hard to get a "Library of Eorzea" added into the game by expansion.

*** This library would be an area which houses stories from throughout Eorzea across the Eras in the form of "books".

*** Players would be able to go in and read up on the history of Eorzea. ** Miqo’te children to appear in these areas.

** Music in the new regions in Coerthas will be different from in 2.0 (Letter LIVE XIX; 12/21/2014)

** Village where chocobo hunting is a way of life examined. ** Holy See of Ishgard will be introduced.** The Dravanian Forelands will be introduced.** Dravania and other beastman ruled domains will be introduced.** Previously inaccessible regions of Coerthas will be introduced.** There will be floating landmasses that will be introduced.** Mountainous areas will extend to more unexplored regions of Eorzea.** Mock up of quests, FATEs, monsters etc complete. (Letter LIVE XVII; 08/23/2014)** Dungeons Names & amount of dungeons complete.** Level design currently in process.** New town mock-ups done; working on design & details.** Mock-up of the field areas complete. (Letter LIVE XVII; 08/23/2014)** More backstory will come that emphasizes on the Scions of the Seventh Dawn to come.** Open Areas to have more "thrilling" experiences (danger) -- the area mobs will give a bit of a challenge and have the ability to kill you if aggro. It won't be as thrilling as Final Fantasy XI, however.** Miqo’te children to appear in these areas.** Music in the new regions in Coerthas will be different from in 2.0 (Letter LIVE XIX; 12/21/2014)** Village where chocobo hunting is a way of life examined.

* The Chocobo Forest

** Will be modeled after a more recent incarnation of the forest instead of much older Final Fantasy games.

** To be added, but will not have the same atmosphere as the original in Final Fantasy III. (i.e. collecting legendary weapons) (Letter LIVE XVI; 07/22/2014)

* Alexander



** This is the new endgame, high level raid content for the expansion.

** It is the titular mechanical fortress that has been made popular in Final Fantasy IX & Final Fantasy XI.

** It is the Goblin's Primal that has been summoned.

** Alexander will serve as both the dungeon as well as the dungeon's "antagonist".

*** Alexander will only be accessed with the conclusion of the 3.0 expansion's main scenario. (Similar to completing 2.0 content for Bahamut's Coil).

*** Completion of Bahamut's Coil not required to journey into Alexander. ** Alexander will have a Normal and Hard mode right off the bat.

*** Normal mode will have a similar difficulty to Coil with Echo implemented.

*** Hard mode will be more difficult than The Final Coil of Bahamut.

*** Normal mode and Hard mode drops will have a difference in iLvL.

*** Drops from Normal and Hard mode will be similar or the same in looks.

*** There will be a distinguishing look or feel to having the Hard mode drops. ** New raids will have a great Final Fantasy feel. ** Content will be locked for 2-3 weeks after expansion's release.** This is the new endgame, high level raid content for the expansion.** It is the titular mechanical fortress that has been made popular in** It is the Goblin's Primal that has been summoned.** Alexander will serve as both the dungeon as well as the dungeon's "antagonist".** Alexander will have a Normal and Hard mode right off the bat.** New raids will have a greatfeel.

The Floating Continent

** The Floating Continent (Final Fantasy VI) will be introduced as the new content that will succeed The Crystal Tower. (??)

* The Au Ra



** They are an all new race that's being added to the Final Fantasy series.

** They hail from Othard continent.

*** Doma rests on the shores of Othard.

*** Yugiri is of the Au Ra Race.

*** Othard is currently part of the Garlean Empire. ** The Au Ra are a mixed race of Dragonkin and Elezen (??).

** The Au Ra males will sport muscular builds.

*** They will be taller than Elezan males. ** The Au Ra females are depicted as being elegant and mysterious.

** Au Ra will feature scales on certain parts of their bodies, as well as tails and horns.

*** The horns, tails and scales will be customizable.

*** The Au Ra will have the most detailed set of customization yet.

*** Au Ra tails won't be as long as Miqo'te tails. ** Gear from 2.2 and onwards were designed with Au Ra horns in mind. ** The new race that will be added is called the Au Ra.** They are an all new race that's being added to theseries.** They hail from Othard continent.** The Au Ra are a mixed race of Dragonkin and Elezen (??).** The Au Ra males will sport muscular builds.** The Au Ra females are depicted as being elegant and mysterious.** Au Ra will feature scales on certain parts of their bodies, as well as tails and horns.** Gear from 2.2 and onwards were designed with Au Ra horns in mind.

* DoW & DoM



** Fixes to Summoner being discussed/worked on.

*** Team is looking into adding an ability that regulates MP consumption. *** Accompanying Job and Class quests to be added.

*** Job quests will continue at level 52.

*** Some enemies/bosses won't be able to be defeated without using new skills and abilities.

*** Possible additions to 2.0 job/class system. (Letter LIVE XVII; 08/23/2014)

*** Additions to job system as the level cap increases. (Letter LIVE XVII; 08/23/2014)

*** Leviathan-Egi & Ramuh-Egi added to Summoner. ** Level cap increased to 60.

** Level 3 Limit Breaks will be changed so that they are now job-specific.

** Bard Limit Break will be changed from a healer effect to a DPS effect.



*** DoTs will be directly influenced by SS. ** Classes not be included in the expansion for new Jobs, meaning only they will need to be leveled. (Gamer Escape; 10/21/2014, confirmed Letter Live XIX; 12/21/2014)

** New job quests will be situated in Ishgard.

** New jobs will not start at level 1, but won't be level 50. Will be on the higher end, however. (30?)

** New jobs are depicted as 'extra jobs' -- as long as you have a level 30 job or class, you will be able to switch to these jobs.

** You will have to reach level 30 in a job and do a job quest to unlock the new jobs. ** Skill/Spell Speed to take a larger role after the level cap is raised. (06/19/2014; Nova Crystallis)** Classes not be included in the expansion for new Jobs, meaning only they will need to be leveled. (Gamer Escape; 10/21/2014, confirmed Letter Live XIX; 12/21/2014)** New job quests will be situated in Ishgard.** New jobs will not start at level 1, but won't be level 50. Will be on the higher end, however. (30?)** New jobs are depicted as 'extra jobs' -- as long as you have a level 30 job or class, you will be able to switch to these jobs.** You will have to reach level 30 in a job and do a job quest to unlock the new jobs.

Dark Knight



Spoiler: show



http://i.neoseeker.com/mgv/396132/13...nightJgEo7.png





** Great Sword Weapon.

*** Also wields the power of Darkness to assail foes.

*** MP will be used to create a darkness "aura" that will be used to attack or defend.

*** Single target and AoE effect spells will be available.

*** Parrying will play a role with this job.

*** New style within the dark force above darkness will further strengthen actions situationally.

*** PIE stat might be relevant to this new style of tanking. ** No 2.0 class needed.

** Cecil from Final Fantasy IV used as the idea basis for this job. (MMORPG.com; 06/16/2014) ** Tank Job.** Great Sword Weapon.** No 2.0 class needed.** Cecil fromused as the idea basis for this job. (MMORPG.com; 06/16/2014)



Astrologian



Spoiler: show



http://i.neoseeker.com/mgv/396132/13...ogiangLncE.png





** Star Globe Weapon.

** Wields magicks (celestial-based magick) and a Diving Deck as well.

*** You draw cards to buff your team.

*** You can choose to either use the card or hold onto it and use it together with your next card. ** You will be able to switch between a healing stance and a barrier stance.

** Healing stance will be akin to WHM, while barrier stance akin to SCH.

*** Spells effects will change depending on your stance.

*** Current stance names are Tsukiyomi (Moon Reader) and Hoshiyomi (Star Reader).

*** Effective stances would be in tandem with other healer classes (ex: Healer stance with a SCH, Barrier stance with a WHM). ** Will be a very involved and busy job.

** Astrologer LB3 will be Celestial Stasis (Galaxy Stop).

*** Time itself won't be able to be stopped like in FFT, but they will let it have a similar visual effect. ** No 2.0 class needed. ** Healing Job.** Star Globe Weapon.** Wields magicks (celestial-based magick) and a Diving Deck as well.** You will be able to switch between a healing stance and a barrier stance.** Healing stance will be akin to WHM, while barrier stance akin to SCH.** Will be a very involved and busy job.** Astrologer LB3 will be Celestial Stasis (Galaxy Stop).** No 2.0 class needed.



Machinist



Spoiler: show



http://i.neoseeker.com/mgv/396132/13...inistNVi5f.png





** Double Barreled Gun Weapon.

*** You will be able to modify gun during battle with various attachments.

*** Attaching parts will be instant.

*** Additional attachments will be learned by leveling up.

*** Gun actions will require a stacking "gunpowder" buff ("Ammunition") for the shot action ("Reload").

*** There is a "Quick Reload" action, but this will come at the expense of some lost DPS.

*** Determining when to time these actions will be a key skill in playing the job.

*** Learning when to reload will be an important skill.

*** There will be a charging animation for your shots.

*** The longer the animation is, the more powerful your shot (akin to Rockman/Mega Man Buster Shots).

*** If you move during charging, the skill will be canceled, so you'll have to plan to attack immediately after switching attachments. ** Machine bot-pets & turrets will be added.

*** These turrets will provide support on the field.

*** Turret support can range from attack turrets to damage an enemy to defense mode turrets who will buff your party. ** The combination of DPS and buffing with turrets will bring the job close in stature to BRD.

** Possibility of attacks that take aim at certain "body parts," ala Mustadio.

** No 2.0 class needed.

** Mustadio from Final Fantasy Tactics used as the idea basis for this job. (MMORPG.com; 06/16/2014) ** [Ranged] DPS Job.** Double Barreled Gun Weapon.** Machine bot-pets & turrets will be added.** The combination of DPS and buffing with turrets will bring the job close in stature to BRD.** Possibility of attacks that take aim at certain "body parts," ala Mustadio.** No 2.0 class needed.** Mustadio fromused as the idea basis for this job. (MMORPG.com; 06/16/2014)



** Addition of new abilities & traits with level increase.

** Debuffer and buffer roles still possible.

** Possible revamp of entire Job/Class system. (06/21/2014; Famitsu) , (Debunked by Yoshi-P on Letter LIVE XVII; 08/23/2014)

** Possible coding of an entirely new job system for hybrid jobs. (06/21/2014; Famitsu) , (Debunked by Yoshi-P on Letter LIVE XVII; 08/23/2014)

** Working on ways to solve the limitations of the job point allocation system and the cross class system for possible secondary jobs. To be explained in detail at Fan Fest. (Secrets of Eorzea; 07/18/2014, was never explained by Letter Live XIX; 12/21/2014)

** Dev team to look into adding more stats to armor with the expansion.

* DoH & DoL



** Addition of new abilities and skills.

** The theme of crafting in 3.0 is to return to a "relaxed setting" of crafting instead of HQ or bust.

** DoH Job-specializations to be added (Specialist system).

*** You'll be allowed to become a specialist in a craft of your choosing at a certain tier.

*** You will gain new skills and abilities under your master/meister.

*** There will be a delay before you can change masters.

*** New crafter system will revolve around obtaining new crafter scripts. ** New weapons and equipment recipes.

** Gatherer classes will be allowed to go into "contracts" in Ishgard with different regions to obtain new items.

*** These contracts will be based on "lores" and "folktales" that you must hear before you can go out and look for the item (reminiscent of FFT).

*** There will be talismans that can be used to reveal these nodes.

*** Contracts will give you the space to strategize where you want to have your headquarters. ** Level cap increased to 60.** Addition of new abilities and skills.** The theme of crafting in 3.0 is to return to a "relaxed setting" of crafting instead of HQ or bust.** DoH Job-specializations to be added (Specialist system).** New weapons and equipment recipes.** Gatherer classes will be allowed to go into "contracts" in Ishgard with different regions to obtain new items.

* Flying Mounts



** Flying mounts will be able to traverse the 3.0 lands fully, as the lands themselves are designed to accompany flight.

** Flying mount speed will be approximately 3x the speed of a ground mount.

*** 2.0 Areas will not be able to allow for flight. All mounts will be grounded or unable to be summoned in a 2.0 area. ** Dragon mount to be introduced that will befriend you through the course of the story.

*** This dragon has a name as well. ** Flying Black Chocobos included.

*** The chocobo shown has a Chocobo Porter hat similar to 2.0, so there might be Flying Chocobo Porters. ** Single-rider airships will be introduced.

** Flying Griffon Mount included as a CE benefit.

** There will be more types of flying mounts introduced as time goes on.

** Flying Fat Chocobo Mount (allowing current mount to fly?) being considered. ** Flying Mounts to be introduced with 3.0. (04/11/2014; Siliconera)** Flying mounts will be able to traverse the 3.0 lands fully, as the lands themselves are designed to accompany flight.** Flying mount speed will be approximately 3x the speed of a ground mount.** Dragon mount to be introduced that will befriend you through the course of the story.** Flying Black Chocobos included.** Single-rider airships will be introduced.** Flying Griffon Mount included as a CE benefit.** There will be more types of flying mounts introduced as time goes on.** Flying Fat Chocobo Mount (allowing current mount to fly?) being considered.

* FC Airship Building/FC Crafting



** Players with a FC House will be able to set up this workshop within their basement. (MMORPG.com; 10/24/2014)

** Recipes to be added for Airships.

*** Classified as "large scale" content. (MMORPG.com; 08/23/2014)

*** Will require lots of manpower and time to complete. (Secrets of Eorzea; 07/18/2014)

*** Boating and engine must be crafted. (Secrets of Eorzea; 07/18/2014)

*** Each part will have a different stat.

*** Airship will have a captain, and other roles to steer the ship. (Secrets of Eorzea; 07/18/2014)

*** Airship experience will be different from flying around on map. (Secrets of Eorzea; 07/18/2014)

*** Some content will only be accessible by airships. ** Can build other "large" items with FC.

*** Building your house (the external look) will be a part of this.

*** You'll be able to convert your house into something like a blacksmith's shop if you wish.

*** Housing "glamour" will also be introduced through this system. ** Process of building items will occur in a magically miniaturized machine, then magnify to it's full size once you bring it out into the field.

** Airship content will be expanded upon with patches

*** This process will be expanded alongside the major 3.X patches.

*** At first you'll only be able to send your airship out to get items, but will later be expanded to accompany actual boarding.

*** There will be specific maps to use when sending out your airship.

*** Battleship elements to be added in the future, allowing for airship battles. ** You'll be able to select which players will be able to board the ship and access otherwise inaccessible areas on your ship. ** FC DoH Workshop to be added.** Players with a FC House will be able to set up this workshop within their basement. (MMORPG.com; 10/24/2014)** Recipes to be added for Airships.** Can build other "large" items with FC.** Process of building items will occur in a magically miniaturized machine, then magnify to it's full size once you bring it out into the field.** Airship content will be expanded upon with patches** You'll be able to select which players will be able to board the ship and access otherwise inaccessible areas on your ship.

* FC Content

** New Aetherial Wheel stands and effects will be added.

* The Vanu Vanu & The Gnath; New Primals



** Extreme versions of these Primal fights will be added later on.

** The Vanu Vanu worship the primal Bismarck.

*** Bismarck in Final Fantasy XIV is unlike older depictions of the summon (whale). This depiction has white feathers and razor teeth.

*** The battle against Bismarck hinted to be a depiction of an airship-based fight. (similar to FFX's Sin?) ** The Gnath worship the all new primal, Ravana.

*** Ravana is a 4-armed swordsman, reminiscent of the 4-armed void monsters added in Final Fantasy XI's Voidwatch.

*** You will do battle with Ravana around the halfway mark of HEAVENSWARD. ** Two new Beastman races and their accompanying patron primals to be added.** Extreme versions of these Primal fights will be added later on.** The Vanu Vanu worship the primal Bismarck.** The Gnath worship the all new primal, Ravana.



** New Frontline modes to be added.

** Wolves' Den matching system to be upgraded/fixed.

** New battlefield to be added to Frontline. (Letter LIVE TGS; 09/21/2014)

*** Battlefield will have new PvP rules. ** New PvE elements and gimmicks to be added.

*** This will be a two-step ranking system that changes with seasons. ** If number of participants increased (ex: 30 v 30 v 30), this will come with an accompanying map. (Letter LIVE XVI; 07/21/2014)

** Number of "assists" made in defeating other players with your group to be displayed in future on scoreboard along with other info. (Grekumah, OF; 07/24/2014)

** Starting position randomization to be added to Frontlines. (Pushed back from 2.35)

** RL PvP Tournaments being considered.

*** These will be "Seasonal" matches where FCs can compete to take a "World Championship," or get the most points. (MMORPG.com; 10/24/2014) ** Addition and changing of PvP rules in Wolves' Den. (Letter LIVE TGS; 09/21/2014)

*** New map to be added to Wolves' Den. (MMORPG.com 10/24/2014)

*** Expansion to 8 vs 8 in Wolves' Den. (MMORPG.com 10/24/2014) ** Yoshi wants to work on tweaking Wolves' Den before adding new PvP content. (New Ranks & Rewards) (Letter LIVE XVII; 08/23/2014) (Implemented with 2.4 and 2.5)

** PvP Abilities to vary depending on your GC affiliation in future (this is being carefully considered as time goes on).

** "Siege" PvP being considered for addition. It would involve destroying gates, walls and fortifications in order to assault on a base.

** Dev team planning for siege weapons that crafters can make to assist in fortifications of a base. ** PvP Rank to be increased.** New Frontline modes to be added.** Wolves' Den matching system to be upgraded/fixed.** New battlefield to be added to Frontline. (Letter LIVE TGS; 09/21/2014)** New PvE elements and gimmicks to be added.(Letter LIVE XVI; 07/21/2014)** Number of "assists" made in defeating other players with your group to be displayed in future on scoreboard along with other info. (Grekumah, OF; 07/24/2014)(Pushed back from 2.35)** RL PvP Tournaments being considered.** Addition and changing of PvP rules in Wolves' Den. (Letter LIVE TGS; 09/21/2014)(Implemented with 2.4 and 2.5)** PvP Abilities to vary depending on your GC affiliation in future (this is being carefully considered as time goes on).** "Siege" PvP being considered for addition. It would involve destroying gates, walls and fortifications in order to assault on a base.

* The Hunt



*** Rank will be on the same level as original difficulty of Odin and Behemoth FATEs. ** Rank higher than S to be added to The Hunt.

** Companion (Chocobo) stats to be increased to correspond with increasing levels of players and monsters in the future. (Grekumah, OF; 09/10/2014)

* The Gold Saucer



** New snowboarding game being heavily considered.

*** Yoshida was asked what would he do if snowboarding was added -- he responded by explaining that a person would build his board with various specifications. ** New element introduced to the Gold Saucer that will be comparable to Triple Triad or Chocobo Racing (hinted to be Snowboarding).

* Triple Triad

** 20 new cards will be added.

* Items & Equipment

** AF2 is based on Amano's sketches.

** The iLvL gap will be much wider than in the 2.X series.

** Team discussed adding a housing item that could change the house's background music (Juke-box) by 3.0. (Letter LIVE XIX; 12/21/2014)

** Evolve-style PvP (4 vs 1, players vs PC controlled monster) being looked into for post-expansion content. (Letter LIVE XVI; 07/22/2014)

** Magitek Ride Armor Companions.

*** To be worked on after Chocobo companions reaches a specific level of quality met by team.

*** Ride Armor Companions will use the Gambit System.

*** Content depicting "fighting against each other" (other players?) being considered. ** Expansion on how player data is stored. (Gamer Escape; 10/21/2014) (Letter LIVE XVI; 07/22/2014)** Magitek Ride Armor Companions.** Expansion on how player data is stored. (Gamer Escape; 10/21/2014)



*** There are some bugs in the code that slow down performance, so those are being ironed out. ** Earliest release date is scheduled for end of 2014. (This has a chance to be pushed back further into next year.)

** Team is looking into adding graphical expressions into DX11 that's not currently in DX9. (Letter LIVE XVII; 08/23/2014)

** Team is partnered with Nvidia and is now in the optimization phase. (MMORPG.com; 10/24/2014) ** The graphics checks have been done for the most part for DirectX11. (Gamescom, Dual Shockers; 08/15/2014)** Earliest release date is scheduled for end of 2014. (This has a chance to be pushed back further into next year.)** Team is looking into adding graphical expressions into DX11 that's not currently in DX9. (Letter LIVE XVII; 08/23/2014)** Team is partnered with Nvidia and is now in the optimization phase. (MMORPG.com; 10/24/2014)

Sea Green

Orange

Red

Blue

* The Forbidden Land Eureka (?)(MMORPG.com; 10/24/2014)* Frontlines & Wolves' Den (Letter LIVE XVI; 07/22/2014), (Letter LIVE XVII; 08/23/2014)* Chocobo Content* Quality of Life* Misc Additions* DirectX 11= Confirmed at Fan Fest/Letter Live.= Content pushed back from original plan.= Canceled plans.= Content that Yoshi-P wants in game or content currently being discussed.