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Arachinon

Arachinon is a race of demons who gained a love in both for the mortal lands and the mortal beings that walked them. These few creatures decide to flush out their demonic blood by absorbing the natural energy of the lands. As a result of infusing energy from the world with their demonic energy cause these demons to change in abnormal ways that surprised themselves and have baffled scholars.

As a result of drawing energy directly from elemental energy cause these creatures to be form by five elements: Fire, Earth, Water, Wind, and Metal. Some have the appear of a stone or metal staute, some have fire for hair or molten rock for skin, some have talons or a feather appeal, and others have waves for hair or appear blend with large bodies of water.

Arachinon Trait's

Your Arachinon character has the following traits.

Ability Score Increase. Your Dexterity score increases by 2.

Age. Arachinons reach adulthood at the age of 65 years they live up to 400 years; however, metal Arachinons max age are unknown most died not by old age but instead on the battlefield the oldest metal Arachinon that was record was about 3000 years old.

Alignment. Most arachinon are chaotic by nature, but there are some who choose a different path.

Darkvision. Your abyssal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only see shades of red.

Sleep HA!. You do not need to sleep due to your demonic blood. To regain abilities, health, or spells you do not need to sleep but instead do not do any strenuous work for eight hours. However, if that eight hours are interrupt any abilities, health, or spells that you can gain with a ‘long rest’ is not gain until you done a total of eight hours of no strenuous work.

Ancient’s Magick. You have proficiency in the Arcane skill.

Languages. You can speak, read, and write Common and Primordial.

Subraces. There are five types of Arachinon each of them reflecting the elemental power that their demonic heritage originated from: Fire, Earth, Water, Wind, and Metal. Choose one of these subraces.

Fire Arachinon

These arachinones tend to have wild personalities, be prideful warroirs and are always eager for a challenging fight as well as a good mug of ale. They are loyal to their friends, greatly respect their families and would lay down their lives for the greater good of their clan.

Ability Score Increase. Your Strength score increases by 1.

Size. Fire Arachinon are between 5’6” feet and 6’9” feet tall and weigh between 250 and 345 pounds. Your a medium creature.

Speed. Your base walking speed is 30 feet.

Inferno Descent. Your vulnerable to cold damage, but resistance to fire damage.

Burning Aura. During once per short rest you can expand as many hit dice you have able to use so that you can release flames from your body causing all creatures within 15 feet of you to make a Dexterity save. On a failed save they take full damage and are knocked prone. On a successful save they only take half damage and are not knock prone.

DC Save = 8 + your proficiency bonus + your Constitution modifier

Earth Arachinon

Don't let their rigid apperence fool they're not as harsh as they look. They are the kindest of the five races. Being one with nature their eyes have open to the beauty that is life. They will help others in a heartbeat without the thought of payment.

Ability Score Increase. Your Constitution score increases by 1.

Size. Earth Arachinon are between 5’6” feet and 6’9” feet tall and weigh between 250 and 345 pounds. Your a medium creature.

Speed. Your base walking speed is 30 feet.

Terra Shell. Your vulnerable to acid damage, but immune to poison conditions.

Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.