Triple-I Games, a studio formed of BioWare, ArenaNet, and Sucker Punch veterans, have announced Hindsight 20/20, a single-player action game with morality-based decisions coming to PlayStation 4, Xbox One, Switch, PC, and Mac in Q1 or Q2 2020.

Here is an overview of the game, via its official website:

■ Discover the Power of Your Mortality

What if you had the opportunity to relive your past and fix your mistakes for a potentially different outcome? Many of us think about and struggle with this fundamental question.

Hindsight 20/20 allows you to fix your mistakes from past playthroughs and relive them for vastly different gameplay and story experiences. Each playthrough of the game provides handcrafted experiences and endings that are personalized and unique to your choices and your actions.

For example… you belong to a town that values peace and harmony: will you break the rules of this town and be ruthless in your actions for a potentially better cause, or will you respect the values of your town, no matter what? The sheriff of this town killed your father. Will you murder him and violate the ethos of your people? Or will you spare his life and allow him to grow more powerful? Questions with moral dilemmas like these are what this game presents to you. The decisions you make have real and meaningful consequences that allow you to discover the power of your morality.

■ Choose Between Two Unique Gameplay Styles

Ruthless

Use your sword to kill.

Perform combos to hack-n-slash enemies.

Opponents’ cautious fighting style reflects the life-threatening combat.

Acquire special abilities unique to being ruthless.

Merciful

Use your stun baton to incapacitate enemies.

Hit three non-consecutive targets to charge your baton for a one-hit takedown of the third target.

Opponents react to your non-lethal weapon with more confidence and aggression.

Acquire special abilities unique to being merciful.

Hit six non-consecutive targets to perform a “Spell of Sentience.”

■ Choose Your Words and Actions Carefully. They Have Lasting Consequences Later On…

Townsfolk

Townsfolk react differently based on your choices and actions.

Your actions determine the fate of your town.

Bosses

Bosses react differently based on your choices and actions.

Discover nuances in personalities of the same boss in different playthroughs.

Bosses might choose to fight you very aggressively, or fight to defend their honor, or even ask for forgiveness depending on how you interact with them and others.

The Two Towns

Champaner and Gibsonia are two towns where your actions are measured by different standards.

Champaner – The home you are trying to save. A peaceful place that believes in the sacredness of life.

– The home you are trying to save. A peaceful place that believes in the sacredness of life. Gibsonia – The town threatening your home. A home to creatures who live by a different set of rules.

Moral Dilemmas