Saiyan On a distant world, under the illumination of a full

moon, you see a once prosperous city in rubble and ruin.

In the distance you hear a primal roar as those who

beseiged it wreak havoc across the countryside. This is a common occurence for those who find themselves at the mercy of the brutal mercenary race known as the saiyans. Though, not all saiyans are conquerors. Some in the

modern era are kind and only seek to improve

themselves in battle. They are natural martial artists

and soldiers because of these traits. The Saiyan Homeworld Across the stars exists an arid, desert world with a blood red sky. This is the homeworld of the saiyans, otherwise known as Planet Vegeta. Long ago, Planet Vegeta was a beautiful planet with vast forests and oceans, but, upon the arrival of the saiyan race, it was devastated by a bloody war. While the modern saiyans claim Planet Vegeta has always been their home, this is, in fact, a lie. Originally, they lived on a dying world known as Planet Saiya. As the core of their planet cooled, life for the saiyans became difficult and they had to abandon their true homeworld. After a time, they found Planet Sadala and colonized it. Unfortunately for the planets original inhabitants, the Tuffles, that meant that they had to be eradicated. A Tragic History The history of the saiyans is a short one. Saiyans existed as a warrior race long before they were brought into the fold of King Cold's army; a military force that utilizes powerful fighters and advanced weaponry to dominate the galaxy. For a while, saiyans prospered under the rule of King Cold, but it was not to last. King Cold retired and left his empire to his son. His son, known as Frieza, was a powerful fighter and a tyrant without equal. His ego and paranoia led him to see the saiyans as a threat and he wiped them out. You are one of the few surviving saiyans after the destruction of your race and your home planet. Turbulent Society Society for the saiyans pre-King Cold was scattered out of necessity. Saiyans are a territorial species that cannot tolerate rivals. But, once they were united under the banner of King Vegeta the First, the saiyans directed their aggression elsewhere and developed a somewhat functional society. To no one's surprise, it was barely stable. But, as one of the few remaining saiyans, this information is practically useless to you. Saiyan Names Saiyan names tend to be derived from a vegetable, fruit, or other food item, but with a twist. Male Saiyan Names: Bardock, Broly, Cabba, Kakarot, Nappa, Paragus, Raditz, Shugesh, Tarble, Taro, Tora, Vegeta. Female Saiyan Names: Anise, Caulifla, Celleri, Courne, Fasha, Gine, Kale, Parslee, Spice.

Saiyan Traits Saiyans are powerful human-like creatures known for their immense strength and insatiable hunger. Ability Score Increase. Your Consitution score increases by 2. Age. Saiyans age slowly for the vast majority of their life. At 16 years of age, you rapidly grow to adulthood and remain there until you near your eighties. At that point, you rapidly age again and lose your ability to fight effectively. Alignment. Saiyans tend to be apathetic, violent beings with a chaotic side that endulges in their desires. They tend to favor chaotic alignments. Size. Saiyans range from 4 ft to 7 feet in height. They vary fairly drastically in size based on gender and their class. You are a medium creature. Speed. Your base walking speed is 30 ft. Language. You can speak, read, and write Common and Saiyan. Powerful Build. On planet Vegeta, the gravity is 10 times that of Earth and saiyan bodies are adapted to that. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Saiyan Hunger. Saiyans must eat at minimum twice as much as a human to be comfortable. Natural Climber. Saiyans are natural climbers. You have a climb speed of 30 ft.



Prehensile Tail. As a saiyan, you were born with a tail that measures 5 feet in length. Should you lose your tail, it regrows in 1d6 weeks unless surgically removed. While you do not have your tail, you cannot become an Oozaru. You can use your action to control to control your tail. You can use your tail to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial, or hang from a tree or building. Your tail can’t attack, activate magic items, or carry more than 10 pounds. Additionally, you have disadvantage on Strength (Athletics) and Dexterity (Acrobatics) against being grappled when your tail is being grabbed. Oozaru. All saiyans have a beast inside them. When a saiyan with a tail looks at a full moon or is exposed to the Moonbeam spell, they must make a DC 15 Wisdom saving throw to attempt to look away from the moonlight. On a success, you manage to look away and maintain control. On a failure, you transform into an Oozaru until you are no longer under the influence of the moon. Upon transformation, You must make a DC 17 Wisdom saving throw or lose control of yourself. On a success, you retain control but act simply and animalistic. On a failure, the DM assumes control of your character. During this time, the DM has control over what your character does until the transformation wears off. If you fall to 0 hit points as an Oozaru, you fall out of the transformation and are unconscious. Pureblood Saiyan The blood that flows through you is that of a pure saiyan. Ability Score Increase. Your Dexterity Score increases by 1. Saiyan Pride. Your saiyan pride won't let you back down from a fight, no matter what. You have advantage on saving throws against being fightened. Pureblood Instinct. Whenever you roll iniative, you add +1 to the result as you jump head long into battle. Your natural saiyan instinct compels you to fight. Mutant Saiyan Something in your blood has mutated. As a mutant saiyan, you are physically much stronger, but mentally weaker than the pureblooded saiyans. Ability Score Increase. Your Strength Score Increases by 1. Mutant Blood. When transforming into an Oozaru, you have disadvantage on the save to remain in control of your character. Mutant saiyans cannot control their power and the Oozaru is the purest expression of the strength contained within a Saiyan. Mutant Rage. As a mutant saiyan, you have a primal rage within you and those who witness it cower before you. You have proficiency in the Intimidation skill and you make Intimidation checks at advantage when in combat. Half-Saiyan Saiyans are capable of cross breeding with humans. The offspring, half-saiyans, definitely take after their saiyan parent, but there is a nuance to them that often goes unnoticed by their parents until they are in a deadly situation. Ability Score Increase. Your Intelligence Score increases by 1. Tail or No Tail. At character creation, choose whether or not you were born with a tail. If you were born without a tail, you cannot achieve the Oozaru form or any subsequent forms that rely on it. Beyond Battle. Half-saiyans have potential for great things outside of battle. Choose one from History, Medicine, and Arcana. You gain proficiency in the chosen skill. Oozaru Huge Beat, Unaligned Armor Class 12

12 Hit Points 90 (13d12 + 5)

90 (13d12 + 5) Speed 40 ft., climb 40 ft. STR DEX CON INT WIS CHA 16 (+4) 14 (+2) 18 (+4) 7 (-2) 8 (-1) 7 (-2) Skills Athletics +5, Perception + 3

Athletics +5, Perception + 3 Senses Passive Perception 13

Passive Perception 13 Languages None.

None. Challenge 2 (450 XP) Actions Multiattack. The Oozaru makes two fist attacks. Fist. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit (2d6 + 3) Bludgeoning damage. Rock. Ranged Weapon Attack: +4 to hit, reach 50/100 ft., one target. Hit: (3d6 + 3) Bludgeoning damage. Fire Breath (Recharges on a 5-6). The Oozaru exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking (6d6) fire damage on a failed save, or half as much damage on a successful one.

Way of the Legend Saiyans who choose the Way of the Legend follow the myth of the Super Saiyan; a warrior of immense power and a pure heart. This is perhaps the most difficult path a saiyan can take as it depends on their ability to become stronger from near death experiences and intense, back breaking training that would kill weaker races. Only available to saiyans Beyond Saiyan Starting at level 3, you gain the following traits. Super Saiyan. After many years, you have achieved the form of legend. Your black hair turns gold and your body becames engulfed in radiant energy. You can spend 2 Ki points to assume the Super Saiyan transformation for up to 1 minute. While in this form, you gain the following benefits: Your Movespeed increases by 10 feet.

Your body sheds bright light for 20 feet and dim light for an additional 20 feet.

You gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. Immediately after the transformation ends, you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you and you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. Ki Blast. As an action, you can spend 1 Ki point to throw a Ki blast at a creature you can see within 30 feet of you. Make a ranged spell attack. On hit, the target takes 1d4 force damage. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

Zenkai Boost. When you are reduced to 0 hit points but not killed outright, you can choose to take one death saving throw to gain a Zenkai. Additionally, whenever you level up, you gain a Zenkai regardles of which class you level up in. You can spend Zenkai to attain Super Saiyan Transformations past Super Saiyan as detailed Below. Each ransformation must be purchased in order. Super Saiyan forms cannot be stacked. For example, if you are Super Saiyan 3, you only gain the benefits of Super Saiyan 3. Saiyan Transformations Zenkai Cost Saiyan Transformations 7 Super Saiyan 2 7 Super Saiyan 3 10 Golden Oozaru/Super Saiyan God/Full Power Super Saiyan 15 Super Saiyan 4/Super Saiyan Blue/Super Saiyan Rose/ Legendary Super Saiyan Saiyan Path. At level 3, you choose your Path as a Saiyan as detailed below. Path of Yamoshi. You choose to follow the Path of Yamoshi, the first Super Saiyan God. Yamoshi was a saiyan who rose above his base, primal nature to defend the saiyans from those would oppress them; themselves. Unfortunately, saiyans are their own worst enemy and Yamoshi was slain by the saiyan oppressors. But you still believe in what Yamoshi stood for. You can purchase the Super Saiyan God and Super Saiyan Blue transformations. Path of Corruption. You choose to follow a corrupted path. Some saiyans on the Path of Yamoshi fall of the path and succumb to their own ego. Legends speak of saiyans who, after achieving the Super Saiyan God, become corrupted by foul Ki. Their hair turns a vibrant shade of pink and their aura becomes darkly colored and malevolent. You can purchase the Super Saiyan God and Super Saiyan Rose transformations.

Path of the Ape. You choose to follow a path of natural instinct. Saiyans of the Path of the Ape learn to harness their inner Oozaru and control it. You can purchase the Golden Oozaru and Super Saiyan 4 transformations. This Way is unavailable to saiyans who do not have a tail.

Path of the Mutant. You choose to follow the path of your mutant blood. Raw, unlimited power flows through your veins. Path of the Mutant saiyans are massive, powerful, and filled with uncontrollable rage when provoked. You can purchase the Full Power Super Saiyan and Legendary Super Saiyan transformations. This path is only available to mutant saiyans. Flying Monkey Starting at level 6, a saiyan learns to manipulate their ki in such a way that they can fly. Flight. You learn how to manipulate your Ki in such a way that it grants you the ability to fly. Once per long rest, a Saiyan of the Way of the Legend can cast the spell Fly for 3 Ki points. At levels 11 and 17 you gain an additional use of this feature. Saiyan Ki Techniques These techniques have been passed down amongst modern Saiyans for generations. Starting at level 11, a Saiyan of the Way of the Legend learns these techniques. Kamahameha. You learn to utilize your Ki to create a powerful beam of blue energy. As an action, you can spend 4 Ki points to charge and fire a Kamahameha. A burst of life energy 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 Force damage on a failed save, or half as much damage on a successful one. Big Bang Attack. A large ball of destructive Ki forms in your hands. As an action, you can spend 2 Ki points to charge and fire a Big Bang Attack. You choose a creature within 60 feet and you fire your Big Bang Attack at them. They must make a dexterity saving throw. The Target takes 4d6 Force damage on a failed save, or half as much on a Successful save. Instant Transmission At 17th level, saiyans of the Way of the Legend learn how to teleport using their Ki to gain the advantage on the battlefield. Instant Transmission. As an action, choose an ally you know. Once per long rest, you can cast the spell Teleport for 6 Ki points to teleport to their location. Going Even Further Beyond These transformations are purchased per the Saiyan Transformations table. Super Saiyan 2. Lightning arcs around you as the air is exposed to the raw energy of the Super Saiyan 2 transformation. Upon the purchase of this transformation, you can spend 3 Ki points to assume the Super Saiyan 2 transformation for up to 1 minute. While in this form, you gain the following benefits. Your movespeed doubles.

Your body sheds bright light in a 40-foot radius and dim light for an additional 40 feet

You gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

You have advantage on Dexterity saving throws. Immediately after the transformation ends, you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you and you must succeed on a DC 15 Constitution saving throw or suffer two levels of exhaustion.