Patch #37 - 07/29/2016

Carrying Objects

Animal System

Roosters and pigs are currently spawning in game - more animals will be added in future updates



Animals may be killed and harvested/looted



With your hands empty, you may pick up animals and carry them around



When dropped they will stay in the general area where they were dropped at



If you drop them in your base's radius they will persist through a server restart

Servers

General performance improvements



Improvements to manage items in tents and crates



Fix for running out of network IDs



Reduce memory footprint per player



Server will only start if its data can be loaded from the database (should fix missing bases issue)



Fixed players not properly becoming non-relevant to other players

Game

Shader cache regenerated with latest data - should help reduce stutters/freezing



Spawned items from tents/vehicles/AI corpses should be restored when logging back in (would disappear before)



Volumetric fog is disabled, but normal fog still exists



Maximum view distance now varies based on spec (from 1km to 4km) - Object Detail video setting



Default spec is now Medium instead of High



Texture resolution now varies per spec



Disabled silhouette POM



Player corpse not being visible issue should be fixed

World

Removed some static items from the world that are now spawned and usable to reduce confusion (tents, etc.)



Ambient sounds areas improved with correct setup and recommendations from Crytek



New variations of three story buildings added



Rooster and pig spawn points added



Sedan spawn points added

AI

Mutants now have an increased chance to have loot and can have more than one item



Brute mutant added - stronger and tougher than other mutants

UI

Changes to confirmation window title



Timers no longer reset when moving around in the menu

Vehicles

Sedan added - multiple color variations



Damage model for quadbike updated



Adjusted particle effects for the f100 truck



Vehicles will no longer leak fuel/oil when not running



Moved all exit locations a little further away to reduce chance of being killed when exiting

Items

Adjusted the maximum pile size for some rounds



All types of ammo can now spawn in piles



Pickaxe changed to a secondary weapon - increased spawn rate



Flare gun now spawns with a pile of flares - flare rounds can stack



Scarves added (several variations)

Crafting

Several variations of crafted headbands added



Added size of sandbags to description

Combat

When bandaging another player, they will now receive a message



Adjusted bleed particle effect location for players

Base Building

Gnome health reduced



Added in missing pine tree to get wood from



Dismantling a generator will now give you the generator component back



Dismantling a work light will now give you the work light component back

Animations

Reduced the sway when holding the map so it is easier to read



M40A5 now has a dry fire animation and sound when looking through the scope



Adjusted how bow animations work - should function much better now



Fixed recurve bow select animation



Grey wolf LOD skinning issues fixed



Fixed sprinting with flashlight - now useful again whilst sprinting

Sounds

M40A5 sounds added for racking when firing using the scope

Models

Physics proxies improved on some weapons so they don't bounce around so much when dropped



Added LODs for main player skin (LODs help with optimization)



Added LODs for crafted weapons



Added LODs for 22 pistol weapons



Added LODs for the megalites



Added LODs for hunting knife



Added LODs for crossbow



Added LODs for hk45 pistol



Added LODs for g18 pistol



Added LODs for m40



Added LODs for hammer



Added LODs for squeegee



Added LODs for the river dam



Added LODs for tractor



Flashlight altered to add in glass pane

Textures/Materials

Improved tactical shotgun textures



Grey wolf eye overlay added for specular reflection



HK45 weapon updated



Flashlight texture updated



Lean-to textures updated



Updated textures for chicken coop



HK45 normal map errors fixed

We have added support for being able to carry objects in your hands (pick them up with no weapon equipped). Right now the only thing you can carry are animals, but more items/features will be added in future updates.The first iteration of our new animal system is included in this update. It is a very lightweight, networked system for simple animals in the game (non-aggressive)