Kobold Soul Monk subclass

Kobold only subclass

Myths tell of the kobold soul monks. Monks who went to train in the art of the Cobalt soul, only to find out that the title was cobalt. Not Kobold. In response they made their own way of monk fighting. A way built around channeling their kobold blood into a highly effective and dangerous monk class, which only kobolds properly know.

Take Candle

You take the candle of the Kobold soul. Becoming one with your powerful blood.

Starting at 3rd level when you take on this tradition you learn to channel your draconic heritage into your physical form. Choose a color of dragon, (See Dragonborn, or draconic heritage sorcerer for chart). You gain resistance to the damage associated with that dragon. Additionally, your unarmed melee attacks deal an additional 1 damage of the associated damage type.

The amount of extra damage done increases to 1D4 at 8th level, 1d6 at 13th, and 1d8 at 18th.

Beg no longer

Kobolds have been forced to beg and plea all their lives. You shall no longer.

At 6th level you gain immunity to being frightened. Additionally, as an action, you can spend 1 Ki to force all creatures in a 30 foot radius that can see you to make a wisdom saving throw, or become frightened of you until the end of your next turn.

breath of the dragon.

You truly channel the body and soul of your draconic heritage into your very soul.

Starting at 11th level, as an action you may spew forth a 30 foot cone of the damage type of your Take Candle ability. The damage done is 4D8. You may spend a number of ki of your choice when using this ability to increase the damage by 1D8 per ki spent. Each creature affected by this may make a dexterity saving throw equal to 8+ your proficientcy modifier + your wisdom modifier. On a success the damage is halved. You may use this ability a number of times per day equal to your wisdom modifier (miminum 1).

Pun Pun's spirit

You hold the spirit of the great kobold Pun Pun. They no take candle.

Starting at 17th level, if you would die, you may instead spend every ki point you have in order to instead gain health equal to double the ki spent. Once you use this ability you can not use it again until you finish a long rest.