11.23 10.18 PM Update



The Halo 2: Anniversary Rumble playlist is now live. The playlist is currently set to 10 players max and does not feature ranking, however we'll be modifying to 8 players max and adding ranked play once we've ironed out existing matchmaking issues.



--



11.23 1:15 AM Update



We are running final tests on the Halo 2: Anniversary Rumble playlist, and will be integrating the playlist into the rotation as soon as possible. We'll provide an update once we've pushed the playlist live.



--



11.22 3:25 PM Update



Based on community feedback we’ve received since yesterday’s update, we are bringing the Halo 2: Anniversary Rumble playlist, which features a variety of FFA game types, back into the matchmaking rotation. Our team continues to work on resolving existing matchmaking issues such as party splitting and uneven teams, and in the meantime, this playlist will offer a mix of game types that are not affected by these known issues.



The H2A Rumble playlist will be coming online within the next few hours, and you should see it appear in your playlist lineup shortly. The playlist is currently unranked, but we’ll be bringing ranking online once we’ve ironed out existing matchmaking issues.



Additionally, we’d like to take this opportunity to provide some additional troubleshooting steps that will help ensure the best Halo: The Master Chief Collection experience while our team works on resolving existing issues behind the scenes.



1. Setting your NAT to Open

We’ve found that players who have their NAT set to open tend to have the highest success rates in Matchmaking. For assistance with opening your NAT, head here.



2. Airport Extreme Router Troubleshooting

We’ve found that players who are using Apple Airport routers may have increased difficulty connecting to matches due to the default settings. To optimize your settings for gameplay on Xbox One, follow the below steps to allow teredo tunnels, which is set to “off” by default.



• Open Airport Utility

• Go to the”Network” tab

• Click “Network Options” at the bottom then check "Allow Teredo tunnels"



As we mentioned yesterday, the team is already at work on upcoming updates, and we’ll continue to provide the latest details in this thread. Thank you for your continued patience.



343 Industries--



11.21 6:17 PM Update



We wanted to provide you with an update on what we’re seeing as a result of yesterday’s content update (CU). We realize that silence and opacity, even when we have nothing new to say, is frustrating. With each change and/or update we make, it takes time for us to capture and analyze the data to determine the tangible impact to the game experience.



Additionally, we've already begun work on future updates which will be informed by the data and community feedback we’re seeing from yesterday’s CU.Our data shows that the CU improved things statistically, but we are aware that far too many are not seeing improvements. We continue to work on these issues, with our primary focus being on matchmaking performance. Additionally, we also noticed that the CU inadvertently introduced some new UI bugs, which will be fixed shortly. For now, you will continue to see uneven match-ups and larger than normal team sizes in matchmaking. This is a temporary situation that is caused by the fact that we are allowing more players than normal into a matchmaking session in order to improve overall matching times. We realize this is not ideal, and we will reset those parameters to their expected behavior as soon as our matchmaking improves to a level where players are consistently getting into matches in shorter time frames.



Additionally, in yesterday’s patch notes, we announced that parties would no longer be split after a matchmaking session, and we’re aware that this bug has regressed. This issue, along with others, will be addressed in the coming content updates. We’ll be monitoring feedback and data over the weekend, and will provide an update on Monday regarding our progress. Moving forward, we will continue to post the details of our fixes on Waypoint in order to keep you updated with the latest information.



Please keep an eye on this thread (http://aka.ms/mcc_updates) for details as we continue to make updates to the title. 343 Industries



--



11.20 4:15 PM Update



Our latest content update, which addresses matchmaking performance, UI, and more is live. Patch notes here.



--



11.19 7:00 PM Update



Tomorrow afternoon (Thursday, Nov. 20), our latest content update will become available. This particular content update addresses matchmaking performance, UI, gameplay, and title-specific issues. We are on track for a release of mid-late afternoon Pacific Time for this content update, and will immediately let you know when it is available. For now, a change list of specific fixes and updates is available here.



--



11.17 8:00 PM Update



This week’s content update, which was originally scheduled for release this Wednesday, 11/19, will now be releasing later this week to allow for additional fixes, as well as the completion of the testing and certification process.



This content update includes a variety of fixes across the title, including Matchmaking performance issues, general UI and game stability improvements, as well as fixes for game-game specific issues in Halo: CE, Halo 2, and Halo 2: Anniversary, and more. The full patch notes will be posted later this week, in advance of the content update release.



Thank you for your continued patience



--



11.15 7:00 PM Update



Looking at our data logs, server-side adjustments that we have made over the past 24 hours have shown a 20% increase in server connectivity. However, we are well aware that performance is not where it needs to be, and have a content update on the way. Read the full update from Executive Producer Dan Ayoub here



--



11.14 9:00 PM



UpdateEarlier today, we released a content update that addresses campaign, UI, and some Matchmaking and party issues. As we mentioned yesterday, a larger Matchmaking performance-focused content update is currently planned for release next week.To see the update details, head here: Patch Notes