CO_Dae said: That is true. Additionally, try putting a custom image into the Import folder with the same name as the model, except "_thumb" added (e.g. "model.fbx" can be accompanied by a "model_thumb.png"). I would suggest a resolution of 109x100. You can also try _thumb_hovered, _thumb_disabled, _thumb_focused, _thumb_pressed, but these will be generated if left out.



Note that this is something we are still working on, so this may change in the future if we e.g. find the time to develop an UI for this feature. That's also why it has not been officially documented. Click to expand...

Ok so it seems that some people are having issues with adding preview images to their mods, I too am wondering how to do this. Does anyone know how you can change the default building construction icon seen next to the red arrow into your own transparent png like the game does? I see that some modders already figured out how to do this as you can see with the green arrows.Then we have the preview Image over the description as you can see in the bottom Image palm tree. There have been multiple threads about people asking how to do this and some saying that it's broken at the moment. Which I think I agree with because when I go to save my model after importing into the asset editor, I go to name it give it a description and then I click the little folder icon and it opens my windows explorer to find the image I want, but when I click the image all it does it open my windows image viewer to see it and not actually put some sort of file path/upload image into the asset editor.Now Even if that worked, I don't see a way to Import my own transparent icon like some other modders have already.EDIT: A Dev explained that this is how you add a thumbnail in game, but I can't seem to get it work....Here's the original thread the quote came from... http://forum.paradoxplaza.com/forum...n-the-Game&p=19022435&viewfull=1#post19022435 Please help me to understand how to do this. Thanks