Thanks so much. I'm excited most for the following 4 things:



The auto-rotation settings - not because I can't do it on my own but because I simply don't know what each car's steering rate/ratio should be.



The changed FFB (realfeel) vallues - I always felt - although I could be wrong - that the current FFB implementation had software clipping too early or something. A good example are the Brazilian V8s and the Aussie V8s. It's weird, the FFB is relatively light at centre like how it should be, but then when you start turning into a corner, the FFB too quickly ramps up from low to very high or max FFB even though you still have more more left to turn the wheel more (slower corner, not understeering yet, but hit a FFB "max" point extremely quickly and seemingly very disproportionate). This was all just a feeling though and I don't really know how to actually prove it from a technical point of view but regardless, I am very glad Reiza have made some basic changes to the FFB.



Aero and Tyre updates - I'm assuming these are just vehicle changes rather than a core physics engine change, but it's still welcome of course.



Sound updates are always welcome, again, even if it is not a core sound engine update. I'm a huge sound guy (physics 1st, FFB 2nd, sound 3rd, car/track selection 4th, graphics 5th) so thank you.



Thanks Reiza...



One small thing that you probably don't even need to modify the core engine for, please, please, please add the text box to type in notes for our setups. It's one of those small things that can actually make a very big, positive improvement. I dearly miss it from RF1, GTL, Race 07, GTR, RF2, etc. etc.