Official posts from the Wurm Online Developer Team

More creatures, creature deed limits, and changes to Elevation Animal numbers were increased by 10 000 on most servers as cared for and bred animals now will move less often

The tiles per non-human animal or monster on a deed is now considered. Disease spreads a bit easier if you have a lower ratio than 15 tiles, and you will see a bit more miscarriage. The ratio is shown for citizens in Village Info. Also in general, animals that just gave birth will not be in the mood for another mating for about 24 hours or the next restart.

A bug with catapulting was fixed

The following apply to the Elevation PvP server only :

: You may now threaten enemy merchants on Elevation when guards are dead. If successful this will make them drop their items. You can also start trading with them. This is in order to deal with them being used as safe storage. Threatening uses taunting skill initially.

Settlement guards on the Elevation server now grows stronger the longer a raid lasts.

On Elevation as test only: If there are enemies in the vicinity when you log off on same kingdom deed, you will remain in game for an hour. This is in order to deal with alts being used as safe storage and promote defending or running away instead.

