My great and renown love for farm games has inevitably lead me to track down some kinky farmers, what can I say … Welcome ladies, gentlemen, and everybody else. Today’s we apparently have one more dev team, as the stars have cleared various people’s schedules and I’m getting a flood in a short time. Either way, it is not about me it’s about the guests so, let’s have them take it away:

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We’re a group (or shall we say troupe?) of game developers that have “gone rogue”, abandoning our normal game dev jobs to produce erotic games. Like superheroes donning their outfits, you’d never recognize our secret identities if we chose to keep it that way – we’re ordinary, everyday guys and girls, with jobs just a tiny bit out of the mundane.

Sexy_KG: What were your inspirations for Booty Farm?

Booty Farm Crew: It was a mix of influences. Having extensive F2P experience from our previous work, we were confident we could implement that model in an adult game, too. Nutaku’s site was missing a farming simulator, an otherwise very popular genre, so we came to the idea of combining the two. Maintaining a farm is inherently hard work, but the sexy girls make working hard pay off.

Sexy_KG: What are some of your favorite games, they don’t have to be adult ones?

Booty Farm Crew: We’re all gamers here, and playing games is almost second nature to us. Some of the adult games at Nutaku are pretty fun, such as Harem Heroes and Fap CEO for instance. As for “normal” games, we could go on for hours, but let’s just throw in a few: Commandos, Caesar III, Starcraft, Arcanum, Knights of the Old Republic, Witcher, World of Warcraft, Fallout, Hearthstone, League of Legends….

Sexy_KG: How did developing, Booty Farm go initially? Fun/Stressful/Fast/Smooth and methodical, just a weekend thing you didn’t focus on too much?

Booty Farm Crew: As with any other project, the development of Booty Farm went through various ups and downs, but all in all it was a fun experience. Sometimes we’d catch ourselves chuckling over the kind of sentences we’d say at meetings, not being used to discussing sexual positions and sex toys during work hours.

Sexy_KG: How much time did it take you before launching the first Booty Farm release to the public?

Booty Farm Crew: From coming up with the idea to launching it, Booty Farm took less than a year to develop. Of course, we’re still working on the game, adding new story segments, girls, and mechanics.

Sexy_KG: Did you experiment with other game ideas/prototypes before you committed to Booty Farm?

Booty Farm Crew: We threw around multiple ideas and pitches, but we knew what we wanted to do from the get-go. There was no need for prototypes, or at least none that didn’t go on to become the actual game themselves. This was the case both with Booty Farm, as well as the other titles we have brewing.

Sexy_KG: What is the biggest challenge you’ve had so far?

Booty Farm Crew: Sometimes we feel under-staffed. Being a living thing, the game requires constant maintenance, and our team is always working hard on something. Especially our programmers have their hands full, what with the new games in production and Booty Farm requiring patches and updates…

Sexy_KG: How did you come up with the title?

Booty Farm Crew: Well, we sat down and brainstormed for hours. Each employee was tasked with coming up with at least 10 suggestions, which we then put in a bucket. Then we organized a cup of sorts, made a bracket and pulled names out of the bucket, having them face each other in a best-of-one tournament. So, we would pull let’s say Piggyback and Horny Corn from the bucket, and then vote on which we think won the duel. We did this for all the names in the bucket, and finally, Booty Farm came out the victor.

Nah, we’re kidding, we just slapped Booty on top of Farm, it’s pretty self-explanatory…

Sexy_KG: Were you flying solo or did you have a team when you started?

Booty Farm Crew: Team players all the way.

Sexy_KG: What is your impression of how frowned upon is adult content is in your country?

Booty Farm Crew: There’s a weird mix of older people generally looking down upon it and younger people being so deep into it that they’re influenced in a negative way. Neither extreme is good, we should try have those ends meet in the middle.

Sexy_KG: How many people of outside your team know you work on Booty Farm?

Booty Farm Crew: We don’t exactly hide it, but it’s not like we go around announcing it at every step.

Sexy_KG: Do you have a scripted story you tell new people to hide that you are doing an adult game?

Booty Farm Crew: Not really. If we want to hide what we really do, we just say we develop computer games and don’t go into too many details.

Sexy_KG: If you had unlimited money, what game would you make?

Booty Farm Crew: Half-Life 3. Gabe? Come on!

Sexy_KG: What is the most absurd thing you’ve been told about your game?

Booty Farm Crew: Well there was this one guy that did a very negative review about us, but we managed to patch things up with a little help from our farmhand Mindy. We even ended up doing an interview with him, so no hard feelings after all…

Sexy_KG: How long did your most elusive bug take to fix?

Booty Farm Crew: We haven’t had any major bugs, most would take a couple of days tops.

Sexy_KG: How you think adult games belong in the larger game industry?

Booty Farm Crew: They’re where they need to be, we feel. They’re not heavily stigmatized or frowned upon in general, but they’re also not in the mainstream.

Sexy_KG: How much hope do you have that large platforms like Steam would consider publishing adult games in the foreseeable future? (It’s still a bumpy road on Steam)

Booty Farm Crew: Perhaps it would be great if they did, but even if they didn’t, we’d find a way to make our adult games work.

Sexy_KG: If you could erase one game from the world, which one would it be, you can say why if you want to?

Booty Farm Crew: Fortnite because of the dances. Nah, just kidding, meme answer. 🙂 We wouldn’t delete anything, those devs put in hours of their lives, and their games deserve to be out there, no matter how shitty they are.

(Sexy – Metal Gear Survive doesn’t get the graceful forgiveness, sorry:)

Sexy_KG: (Whatever comes to mind, you don’t have to analyze) – What is the most essential thing about making video games?

Booty Farm Crew: That fine line between having your head up in the clouds and walking with your feet steady on the ground. What we mean is, greatness comes from managing the magnificent visions you have about your project and the real-life limitations you have to work under, such as time constraints and resources. Knowing which aspect to sacrifice for what can sometimes be crucial.

Sexy_KG: What would you say is the least expected thing that happened to you while doing Booty Farm?

Booty Farm Crew: Being hard at work.

Sexy_KG: Do you have a favorite character in your project?

Booty Farm Crew: We’re all different people so we have different preferences. Some people warm up to the no-nonsense approach of Laura, others like the girl-next-door vibe that Stella gives off. My personal favorite is Ginny.

Sexy_KG: What is your favorite fetish?

Booty Farm Crew: Like in the previous question, here we differ as well. FFM threesomes are a big one, perhaps with most of the male population, and you could find a couple of us that enjoy a nice, tender female foot and toes.

Sexy_KG: If you made a collectors edition what would one physical item ideally be?

Booty Farm Crew: Mindy is our number one girl, so a little statue of her gorgeous redhead self with the cowboy hat, standing on a grassy tile, could be a great representation of our farm.

Sexy_KG: Given everything you know now. If you had to start developing Booty Farm today, what would you do differently?

Booty Farm Crew: We would probably worry less about the outcome and enjoy the process more.

Sexy_KG: When do you think we’ll see a new game from you (a wild guess if fine)?

Booty Farm Crew: It’s great you asked this, we’re actually extremely excited about our next project going by the name of Long Lost Lust. It’s currently a work in progress, but we hope we can expect it to drop sometime in the next 6 months. The game will be an epic adventure with plenty of magic, swords and sexy goddesses. We’re especially excited about that last part. Speaking of, our patrons at Patreon have exclusive access to game dev information and even art from our current and upcoming titles, so if you’d like to know more, head on over and drop us some love in the form of donations.

Sexy_KG: Do your parents know about any of this :)?

Booty Farm Crew: Some do, some don’t. They’re fine with it, as long as it puts food on the table.

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Booty Farm Crew: In closing, we’d just say thanks for the interest in making this interview, as well as to any readers that made it this far. Your dedication is what drives us and what helps fuel our endeavors. See you on the farm, our girls are waiting for you!

Sexy_KG: New things coming on the horizon from these rascals, interesting! To hook up their kinky stuff you can find them at:

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If any of you fine folk think we should continue this conversation with the Booty Farm Crew over some interesting topics you have in mind or you are one of those elusive wild elf developers and want to talk – drop an email. (to be found in the contact page – on the top of the page)