The Janitor

This is a custom monster written for the story created on Episode 1 of Filling in the Gaps feel free to use it to add some life (or death) to your game night, and make sure to check on the channel on itunes, google play, and soundcloud!





"What was that sound?" As you make your way through the school’s halls you hear the sounds of dragging chains and exhausted panting.

Keeping the hallways clean

The fate of the schools janitor is a grim mockery of his former job. Like all flesh golems he has been created to perform a sole purpose; "Keep the hallways free from all intruders"

Wether left unfinished for a purpose, or because the Lich lost interest in completing him, The Janitor drags his massive, legless, stitched corpse through the hallways of the school on an eternal loop. Seemingly endless chains attached to his body lead all the way back to the Janitor's closet.

If your players make to much mess, noise, or walk into a hallway without looking, you can choose to have them encounter the janitor. Read the text below.



At the end of the hallway... ...you see a large mass of stitched flesh dragging itself across the floor. Chains, wrapped around its tattered and rotten flesh, trail behind the abomination. Without legs to stand on, it pushes itself up off the floor and raises, what you can only imagine, is it’s head. You have not heard a more unholy scream than the one it releasse as it claws at the floor, heading towards you at startling speed. Behind it, the chains attached to its waist, chest, and neck rattle against the ground.

The Janitor uses the same stats as the Flesh Golem on page 169 of the Dungeon and Dragons Monster Manual, but with the change listed below in its stat block:

Mounting a rescue

Upon grappling a target The Janitor is pulled back down the hallway until it reaches the Janitor's Closet. The Janitor's closet is 1d2+1 rounds away from where combat took place. Upon reaching the closet with the target read the following:

For the Victim You slam into the wall as the Janitor whips around the corner. Out of the corner of your eye you see the chains are pulling you towards a open door. Before you can react the door slams shut, trapping you inside. It is pitch dark, and you find that with every breath it is harder and harder to breath. For the Party You turn the corner and see a dusty plaque that reads “janitor’s closet” hanging on an old wooden door.

The Janitor’s closet will suffocate the player inside to death after 1d2+1 rounds. One player may attempt to make a STR DC 25 to open the door each round. For every action a player performs to assist the player opening the door, you can subtract 3 from the DC. Once the door is open combat with the Janitor resumes.

Loot!

Inside the Janitor’s closet you find scale-mail armor, a amulet of protection, and a silvered weapon, all still laying atop their now skeltal owner. You also find one of the Lich’s phylacteries, a teacher podium covered in deep, purple glowing runes. Feel free to replace these items as you wish, but the amulet of protection and the silvered weapon will help a low level party complete the rest of the dungeon



credit: Garyhellerphotograph