As I’ve discussed before, graphic design is crucial for really catching the eye and dragging hands almost against our will to pick something up. And because of its importance, often that process can involve crazy amounts of iterations as you kick so many ideas around (all the more complicated when you have a license involved).

I’ve mentioned before that we have a Valiant card game we’re developing (I’ll start to spill the full beans in the next few weeks). Here’s a look at all of the card backs that we kicked around, trying to zero in on something that speaks of Valiant, while also offering a compelling look.

See if you can guess which one we picked, and I’ll answer that in the next Valiant post.

Randall