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Speaking to GamesTM , Scherr explained how valuable this would be when it came to expressive story-telling, and opted to bring up The Last of Us for comparison.“We’ve completely revamped our facial animation systems," he explained. "The previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 ‘bones’ in their faces which we used to move the meshes around."Think about that, about how detailed Joel and Ellie’s pained facial expressions were, how well the game captured the respective actors’ – Troy Baker and Ashley Johnson – seminal roles. All that was achieved on the old tech. Now, the faces have anywhere between 300 and 500 bones.”Uncharted 4 was recently delayed into 2016 , but rumours have started to swirl about an Uncharted Trilogy that could be cropping up soon. The minute we know more, you'll hear about it first on IGN.

Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter