DRK3 said: It'll be impossible to run counters for every one of this new mechanics, i just hope somehow you manage to balance all of this new stuff, between itself and with the old content. Click to expand...

Wow! I'm really happy to see complexity added back to the game. I love Vivienne de Tabris and Artis abilities, and I like most of the new mechanis proposed. Well done.The new mechanics do not look binary, in the way old weather or artifacts did. Doesn't look like you need one specific tool like artifact removal or weather clear, else you have to give up the round. For example you can interact with a "bleeding" unit by:1) purifying,2) using vitality to compensate for the damage step-by-step,3) resetting the unit at the end of the bleeding,4) boosting your engine to keep it alive no matter what.There is no hard counter required for most of the keywords and effects. The one mechanic I see as potentially problematic is "poison".I also liked that during the stream they explained why they added back Quen... I mean Shield! Now that there are multiple ways to ping a card (through leaders, order ability, cards, bleeding, weather effect...) having the next instance of a damage blocked is not as a big deal as it was before.