Hi everyone,

Today we’re extremely pleased to announce that all armies have been updated to the new format and with the latest balance changes. :D

This has been an incredible feat as we’ve updated:

40+ armies

70+ factions

1000+ units!

None of this would’ve been possible without the help from our awesome community, as well as our Patreon donations which allow us to invest more time into the project.

With the new balance changes we’ve tried to make sure that all units and weapons have a place on the tabletop, and with the new look we’ve tried to give each armybook a little extra flavor.

The new layout actually has a cool little benefit, in that you can now see a preview image of each army’s illustration in the Army Book Folder, making it even easier to browse for your favorite army.

Before we go into the full details of the new update we also wanted to share this awesome new battle report made by Wyloch’s Armory.

In this battle report you can see an awesome 4000pts clash between the Alien Hives and the Battle Brothers, played with a bunch of cool house rules.

Grimdark Future

Alien Hives

Fixed point cost of Snatcher Lord

Raised price of Adrenaline and Toxic Bite to 10pts

Battle Sisters

Fixed point cost of Storm Rifles in list A

Removed the Greater High Sister from Firefight

Dark Elf Raiders

Re-worked melee upgrades for heroes

Torture Masters now have Regeneration and can upgrade with Psychic

Added new Psychic Spells list

Re-worked Torture Master rule

Courtesans lost their Barb Pistols but gained stronger Toxin Katanas

Ghouls lost Regeneration but gained Defense 5+

Tortured Brutes are now Defense 5+ but gained Tough(3)

Warriors can now be upgraded with Flamethrowers

Re-worked Jetbike Riders

Clawed Beasts now have Tough(6)

Re-worked Soul Conductor rule

Gangs of Hive City

Added new gang: The Cannibals

All gangs have a new Veteran unit

Re-worked most melee and ranged weapons

Re-worked most hero special rules

Infected Colonies

Added new unit: Infected Scientist

Monstrous Tyrants now have Fear

Re-worked Terrifying rule

Re-worked Infection rule

Added Psychic Spell list

Hunter Champions have new melee upgrades

Re-worked Bloodthirsty rule

Zombies have 3 attacks in melee now

Infected can take Shred Rifles now

Infected Hunters have new melee upgrades

Re-worked Boom! rule

Infected Monsters have Defense 2+ now

Attack Buggies now come with Heavy Machineguns

Orc Marauders

Specialist Orcs lost Relentless and come equipped with Flamethrowers

Fixed upgrade list P (Firefight)

Ratmen Clans

Added new unit: Rat Shaman

Clan Mothers now have Tough(6)

Re-worked Psychic spells

Rat Pipers now have Poison in melee

Tangled Psychics now have Tough(3)

Crawlers can now take Shred Rifles and Plasma Rifles

Rat Swarms now have 3 attacks in melee

Terror Beasts now have 3 attacks in melee

Great Terror Beasts now have Defense 2+

Giant Abominations now have 12 attacks in melee and AP(1)

Death Wheels now have Tough(6)

Rebel Guerrillas

Added new unit: Rebel Psychic

Removed units: Warrior Monk, Commandos, Light Walker

Added Psychic Spells list

Re-worked Guerrilla Tactics rule

Re-worked Hidden Tunnels rule

Re-worked upgrade lists for Rebels and Strikers

Soul-Snatchers

Fixed point cost of Soul-Snatcher Patriarch

Wormhole Daemons

Fixed upgrade list letters on all factions

Age of Fantasy

General

Removed the Harpoon upgrade from all Skirmish armies

Clans of the War Cry

Re-worked most melee and ranged weapons

Re-worked most hero special rules

Deep-Sea Elves

Re-worked Wizard spells

Re-worked Spirit Render’s Pet Swordfish

Re-worked Spirit Scryer’s Piranha Swarm and Metal Claw

Sea Servants have new melee upgrades

War-Shark Riders now have Defense 2+ and their ranged weapons are optional

Re-worked Giant War-Turtle’s Chomp attack

Eternal Wardens

Prime Wardens now have 6 melee attacks and Fear, but lost Ambush

Re-worked all hero mounts

Re-worked Wizard spells

Herald Knights now have Greatswords

Relic Lords now have a Relic Banner weapon

Sequitur Squads now have Combat Stance

Re-worked most melee and ranged weapons

Beast-Hounds now have 4 melee attacks

Hunter Squads can now upgrade with Hand Axes

Ghostly Undead

Most units lost the Fear rule

Grim King and Grieving Queen are now Tough(6)

Re-worked Fear the King Rule

Re-worked Wizard spells

Ghost Knight lost AP(1) but gained new melee upgrades

Re-worked Ghost Ram mount

Executioners now have Deadly(3) in melee

Ghost Jailors now have AP(2) in melee

Re-worked Capture Souls rule

Ghost Hordes have new melee upgrades

Re-worked Ghost Revenants

Re-worked Glaive Stalkers

Re-worked Dread Knights

Humans

Light Cavalry can now take Shortbows

Kingdom of Angels

Added new units: Palace Guard and Panthers

Captains and Champions have new melee upgrades

Re-worked Wizard spells

Infantry and Paladins have new melee upgrades

Marksmen can now have Bows or Crossbows

Mummified Undead

Fixed the Stone Shaper upgrade

That’s it for today’s update, we hope you enjoy all of the new changes and tune in next week for some updates about what’s coming at you in 2020. ;)

Happy Wargaming!

– Gaetano

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