*NEW MAJOR UPDATE*

PLEASE POST ALL FURTHER CHARACTER MODS THERE.

We also now have a wiki page for mods on the r/ModFighters subreddit! Huge thanks to Alia-Sun and stuiterveer from Reddit for putting it together!

Use the Unreal Engine 4 script (unreal_engine_4.bms) and LEAVE EVERYTHING BLANK. Afterwards, press ENTER.

Code: Select all u4pak.py pack new.pak TekkenGame

There is now a dedicated Character/Costume Mods Releases Thread by 9876789.Let's keep this main thread for modding discussion only. Thanks guys!Link: http://w11.zetaboards.com/SFxT_Mods/top ... 516/1/#new Link: https://www.reddit.com/r/modfighters/wiki/tekken Since the flood gates have been blown wide open, this thread will serve as the "official" discussion thread for modding Tekken 7 on PC. I'll be updating this post periodically to share new information (such as tutorials) and other discoveries found by the community. Feel free to share your mods on this thread!For anyone who's asking, NO YOU DO NOT USE SFV Pak Manager to install mods for Tekken 7. There are no mod managers out there for Tekken 7, yet. I will update this if anything changes.To install costume mods:1. Create the folder "~mods" in *GameDirectory*\TekkenGame\Content\Paks\ (e.g.: C:\Program Files (x86)\Steam\steamapps\common\TEKKEN 7\TekkenGame\Content\Paks\~mods)2. Place the .pak file in there.Done!Tutorials/Tools:Costume Mods/Swaps:BGM Mods/Swaps:Texture/HUD/Skin Mods:Stage Mods:To extract the game's .pak files, you first have to download QuickBMS.Then, copy them from your "\Steam\steamapps\common\TEKKEN 7\TekkenGame\Content\Paks" folder to your quickbms folder.Afterwards, run "quickbms_4gb_files.exe."Copy FluffyQuack's BMS script onto a text file and rename the extension .bmsThen, run that script when it prompts you to do so.Open the .pak files you want to unpack through QuickBMS, then sit back relax,QuickBMS will now unpack the game files. This could take upwards to 30 minutes.To create a modded .pak file, download u4pak.py.Then find your output folder that was created by QuickBMS (i.e. Engine, TekkenGame)Grab a .uasset file from within the Content folder.After editing it, put that modded .uasset file in your workspace folder (I created a Tekken Mods folder on my Desktop) and create the corresponding folders within TekkenGame.Finally open the command prompt in your workspace folder (or run cmd.exe and change it's location there) and do the following:You can rename new.pak into any other name. After a few seconds, u4pak.py will spit out your newly created .pak file.Since I have been dealing with a lot of work IRL lately, I can't hold my promise of taking requests, as you've all realized by now. But please feel free to contact me if you ever need any help with getting mods to work or how to make mods.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*ORIGINAL POST*Hi guys,I've been a long time lurker on these forums and I decided to make an account now to share some interesting news. I recently got Tekken 7 and noticed that it shares the same file formats as Street Fighter 5. Lo and behold, I ran the SF5 QuickBMS script on Tekken 7 and it actually WORKED! Files were extracted, though I don't suppose they can be reimported just yet, without the right tools. I'll be testing if the original way of modding Street Fighter 5 works for Tekken 7 as well.I wanted to start this thread to potentially kick off Tekken 7 modding, but I've no intimate knowledge of scripting or coding just yet, so I can't really make any tools. I just thought to share some of my discoveries with this community and see what happens.Anyways, best of luck guys, and I hope you all found this information useful.