The Acrobat

A Roguish Archtype

Art Credit: frogpuff (DeviantArt)

Acrobat

When you take this archtype at 3rd level, you gain a better sense of balance and motion. You have advantage on Dexterity(Acrobatics) checks to remain balanced and for acrobatic stunts such as dives, rolls, and flips. You also automatically succeed on any Dexterity(Acrobatics) check made to balance while dashing.

Pheonix Eye Fist

Beginning at 3rd level, you learn to target your opponents nerve centers with pin-point punches. The damage of your unarmed strikes becomes 1d4 (1d6 at level 8) and use your Dexterity modifier in place of Strength. You may make an unarmed strike as a bonus action and this unarmed strike may be used with Sneak Attack. On a successful hit you may spend your extra damage dice to instead inflict one status effect on your target. They must succeed on a Constitution saving throw or suffer the effect until the end of your next turn. If the target succeeds against the DC by 5 or more, they become immune to that effect of Pheonix Eye Fist. Dice are spent before doubling the damage as the result of a critical hit. The statuses you may inflict depend on your Rogue level and how many damage dice you spend, according to the following table:

Level Dice Spent Effect 3rd 2 Target loses their Reaction 3rd 2 Prone 4th 3 Blinded 7th 4 Stunned 9th Variable Chakra Blocker (see Note) 12th 6 Paralyzed

Pheonix Eye Fist save DC = 8 + your proficiency + your Dexterity modifier

Fluid Grace

By 13th level, your movements flow like water and you may navigate almost any space. You may move through an opponents space if they are only one size larger or smaller. Additionally, when you dash, you gain a climbing speed equal to your base walking speed and may use this to climb even smooth vertical surfaces, though your movement may not end on this surface. Your movement along the surface counts towards long and high jumps. You may also add your proficiency modifier to the maximum distance of any jump.

Dim Mak

Starting at 17th level, whenever you roll a critical hit when using Pheonix Eye Fist your target automatically fails their Consitution saving throw. Once a creature has been effected by Dim Mak, it becomes immune to the effect.

Chakra Blocker You may spend up to 3 Sneak Attack dice in order to end an active magical effect on the target of a spell level equal to the amount of dice spent. The maximum spendable dice increases to 4 at level 13 and to 5 at level 17.

Multiclassing Monk levels count as Rogue levels for the purposes of Pheonix Eye Fist.