Druid Circles

Circle of the Land

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Blighted Mire

Blighted mires are heavily diseased and plagued areas. The only things that can survive in the toxic bogs are vermin, insects, and fungus.

Druid Level Circle Spells 3rd detect poison and disease, ray of sickness 5th protection from poison, stinking cloud 7th blight, vitriolic sphere 9th contagion, insect plague

Briar Tangle

Areas covered in mazes of thick, thorny vines, briar tangles are dangerous places. Those who make their homes in these sharp fortresses must be alert and dextrous to avoid being cut, but are protected well from predators.

Druid Level Circle Spells 3rd entangle, hail of thorns 5th conjure barrage, spike growth 7th freedom of movement, grasping vine 9th conjure volley, hold monster

Cave

Large caverns carved out of rock by water erosion and weathering, caves are the epitome of darkness and isolation.

Druid Level Circle Spells 3rd darkness, darkvision 5th blindness/deafness, silence 7th erupting earth, stoneskin 9th transmute rock, wall of stone

City

Cities are settlements of intelligent humanoids, though some scavengers, vermin, and small plants also make it their home.

Druid Level Circle Spells 3rd find traps, knock 5th heat metal, sending 7th confusion, fabricate 9th geas, passwall

Graveyard

Graveyards hold the decayed bodies of deceased loved ones. They are ideal locations for those who wish to practice necromancy.

Druid Level Circle Spells 3rd false life, sleep 5th feign death, vampiric touch 7th bestow curse, elemental bane 9th antilife shell, phantasmal killer

Jungle

Jungles are humid, densely vegetated areas in the tropics. Life in the jungle is always a race for survival.

Druid Level Circle Spells 3rd fog cloud, expeditious retreat 5th haste, plant growth 7th freedom of movement, grasping vine 9th hold monster, tree stride

Ruins

The remains of ancient cities and civilizations, ruins commonly house the spirits of former citizens. Spectral and spiritual power is strong at these sites.

Druid Level Circle Spells 3rd faerie fire, see invisibility 5th moonbeam, speak with dead 7th spirit guardians, polymorph 9th legend lore, planar binding

Storm Plain

Some large expanses seem to constantly be engulfed in lightning and tempests. Storm plains are so named for by their incredibly common storm activity.

Druid Level Circle Spells 3rd thunderwave, warding wind 5th lightning bolt, wind wall 7th call lightning, storm sphere 9th control winds, maelstrom

Volcano

The lava-containing volcanos are increadibly volatile and dangerous, ready to erupt at a moment's notice. The hottest places in nature are deep in the belly of volcanos.