Sylvane Traits

Wooden defenders of the natural world.

Ability Score Increase. Your Wisdom score increases by 2.

Age. Sylvane mature in around 5 years and have been known to live for thousands of years. While they only take 5 years to fully mature, the process of creating the seed that will grow into a new Sylvane takes upwards of 100 years.

Alignment. Living in while simultanious being apart of the natural world, Sylvane are almost always any neutral alignment, due to their very solemn nature and natural life style.

Size. Sylvane can vary greatly in size and build. Ranging anywhere from 4 to 8 feet tall. Your size is medium.

Speed. Your base walking speed is 30.

Blindsight. You can sense every everything within 60 feet around you through a special source in your body, this sight shows shapes and colors within a semi 3 dimensional type image made visible in your mind by way of the life force of everything around you.

Burnable. You take an extra die of damage when hit by attacks involving either none-magical or magical fire. This effect grows more potent, adding another die of damage for every 5 levels you reach.

Barkskin. Your body is encased in a sturdy hardened bark-like skin. When you aren't wearing armor, your AC is 14 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.

Nature Speak. You have the ability to communicate with beasts and plants. They can understand the meaning of your words, while you have the ability to understand them in return, they can only communicate simple images or feelings in return. In addition, You have advantage on all Charisma checks you make to influence them.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Photosynthesis. You do not need to sleep, instead while in sunlight you can choose to not move and sunbathe for 4 hours a day. While sunbathing, you have a special fashion of dreaming, these dreams are actually a form of mental exercises that have become both calming and insightful. This type of dreaming has become integral to the Sylvane's solemn lifestyle and has been cultivated through years of practice. After resting in this way, you gain the benefits of a long rest and you are considered fully nurished for the rest of the day.

If you do not get the opportunity to sunbathe, you can still sleep and eat normally. When you do so, you eat the same amount of food and sleep for 8 hours like most other races.

Languages. You can speak and read in common and sylvan.

Subraces

While one can be born as one subrace they can shift over into the other, whether this is done either because of a curse or by the bessing of a god, the path that lay before them is set. Born from life or born from death the path will not fade, if death is thy path then your hunger you shall feed and if life is your path then you must protect that which you hold most dear. Life is creation, life is beautiful and strong, life can give or life can take this is the truth of the natural world. Where one gives another shall take, whether by choice or by design, from one comes another and from them the cycle repeats.

Lifeborn

Sylvane born from one of the trees of Life, gifts from the time of creation and the first sprouts of life that graced the surface of the world. Lifeborn sylvane are great protectors and cultivators of the natural world, giving both thanks and love to all of nature for it many wonderous gifts.

Ability Score Increase. Your Constitution score increases by 1.

Blightborn

Sylvane born of the Uhqula’s Tree are blights upon the land, they feed off of life rather then tend to it, destroying life to comtinue their own unable to stop for fear of death. The tree from which they are born is a curse placed upon the land by a powerful undead lord, this tree is their birthplace hidden away in darkness far from the reach of light and their inevitable end. For one born by the Uhqula’s Tree, is fated to be devoured by it.

Ability Score Increase. Your Dexterity score increases by 1.

Syphoning. While your hit points are lower than your hit point maximum, you can siphon the life force from others around you. When you either grapple, or make a melee attack against a single creature. The target will take necrotic damage equal to 1d6 + your Wisdom modifer on a particular hit and you regain hit points equal to half the amount of necrotic damage dealt by this ability. This ability does double damage against plant based creatures.

Feeding Shadows. This ability replaces the Photosynthesis ability. You do not sleep, instead you can choose to find a cold, dark, and damp place to suround yourself in darkness unmoving for 4 hours a day. While in darkness, you do not dream, instead you do mental exercises and steel your will, in order to strengthen your hunger. In this time, you continuously feed and consume a large amount of nutriants from the ground around you. After resting in this way, you gain the benefits of a long rest and you are considered nurished for the rest of the day.

If you do not get the opportunity to do this, you can still sleep and eat normally. When you do so, you eat the same amount of food and sleep for 8 hours like most other races.