Post by andreinafactory » Sun Jan 05, 2020 11:38 pm

To follow up on viewtopic.php?f=25&t=79666#p472380 The more I thought about my suggestion for IR the more I felt that I need to experiment more with the scattergun as it is now.In one of my earlier IR games I would stop using the scattergun mid-to-late game since it would often die very quickly. At the time I felt that it must be due to it having lower health since it's from such an early age in IR.In the early-to-mid game, I love how the auto turret works well for stronger targets and the scatter gun excells at beating down large biter swarms. Once the biters evolve enough or the swarms are large enough I start switching to auto turrets and flamethrower turrets. Even though I get better shotgun ammo, I never reintroduce the scatterguns.However, looking at how similar the scattergun's health is to the auto turret (which I'm not having as much problems with) I'm doubting my assumptions.My feature suggestion was to have a higher tier scattergun, a bit like how the minigun is to the auto turret. Not necessarily as much if a change as it is with the minigun (i.e. different ammo), but something that has better survivability like the minigun turret does.But now I'm wondering if it's a placement issue I'm having with the scattergun. I suppose it'll pull a lot more aggro than an auto turret, so maybe I need to place it farther back?I'd love to know your thoughts and anyone's suggestions on how I could be better using the scattergun.