Assassin's Creed Origins - 1.0.3 Patch Notes

Patch Highlight

Implemented camera roll



Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise

System

Improved stability and performance



Improved some visuals and looting issues on incapacitated or dead NPCs



Fixed multiple loading issues when getting back to playable character after using Senu



[PC] Fixed various issues in VRAM Meter



[PC] Fixed various issues in multi-monitor mode

Graphics & Audio

Added audio feedback on conflict warning



Added audio feedback when sheathing and unsheathing weapons with Aya



Added splashing sound when falling in water while mounted



Integrated Japanese voice overs in Military points of interest in certain languages



Fixed issue were dialogue lines could play twice



[PC] Fixed geometric explosions and artifacts after applying options without restart of the game

World

Improved some textures stretches and flickers



Improved world visual when riding horse at high speed



Improved multiple spawning positions for NPCs and animals



Improved level of details in different locations



Fixed multiple lighting issues



Fixed some floating objects



Fixed water visual close to ships at night



Fixed looting issue on a chest inside Cyrene Barracks

Gameplay

Added parry ability to Aya playable character



Added rumble and visual feedback to Charge Heavy Attack while mounted



Allowed player to Assassinate an enemy while in fight with another group of enemies



Allowed Kill Loot ability in bare handed combat



Improved playable character, NPCs, and animal navigation



Improved NPCs reactions



Improved smoke bomb throwing usability



Improved spawn locations when reloading checkpoint in the Cyrene region



Improved controls on mount



Balanced damages when executing an Overpower Chain Throw



Prevented sandstorm from appearing over water



Prevented performing Overpower ability on allies



Prevented playable character from changing stance during dialogue scenes



Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances



Fixed an issue preventing players from picking up arrows in some circumstances



Fixed an issue preventing players from interacting with loot bags dropped inside cages



Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity



Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability



Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target



Fixed an issue with caged lions attacks not dealing any damage



Fixed an issue with Ledge Assassination on sleeping enemies



Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack



Fixed visual effect on Sickle Sword's Charged Light Attack



Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him



Fixed some inconsistencies when using the Parry ability with Sickle Swords



Fixed weapon rotation when releasing a Charged Heavy Attack



Fixed camera movement while being locked on to an enemy



Fixed an issue where the playable character could lose health when parrying



Fixed an issue with Captains’ throwing knives not dealing damage



Fixed an issue where player could not loot animals in water while being on ground



Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action



Fixed an issue where the hidden blade would lose its upgrades upon respawning



Fixed an issue preventing the predator bow to hit targets in water



Fixed multiple issues with counterweights in Adorer of Thoth Tomb

Quests

Improved various cinematic transitions



Improved level of detail during several cinematic sequences



Improved NPC behavior in the Amanai Cave during the "Water Rats" quest



Improved cinematic during "The Lizard's Mask" quest



Improved multiple spawned positions for NPCs and animals in quests



Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus



Fixed issue with the interaction with NPCs the Cat and Mouse quest



Fixed out of bound issues in Present Day



Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest



Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest



Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest



Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest



Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest



Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest



Fixed an issue preventing the world from load properly during “The Final Weighing” quest



Fixed an issue where Taharqa could stop moving during "The Scarab's Lies" quest



Fixed an issue where Nikias would spawn far away from chariot after failing during "Wild Ride" quest



Fixed an issue where the playable character could remain stuck in a dialogue scene in "What's Yours Is Mine" quest



Fixed an issue where "Pompeius Magnus" quest would not appear in the "Completed" section of the Quest Log



Fixed an issue that could cause an infinite loading after completing "May Amun Walk Beside You" quest



Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest



Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots



Fixed an issue where Meketre could not enter in combat mode during "The Hungry River" quest



Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest



Fixed an issue where playable character would light himself on fire when lighting some torches



Fixed an issue that could prevent the final part of "Aya" quest from starting



Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest



Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest



Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest



Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest



Fixed various issues preventing objectives from updating in various quests

Activities

Increased Rewards in Hippodrome and Arena



Fixed an issue where the recover prompt would disappear too fast in Hippodrome



Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome



Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena



Fixed the Arena’s entry gate that could remain open

Photomode

Implemented camera roll



Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise)



Improved visual grid to follow ‘Rule of Thirds’ principle



[PC] Improved M&K controls



Disabled Photo Mode when in Stone Circles



Disabled critical messages when in Photo Mode



Disabled filter selection during composition mode



Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol

User Interface

Added back button icon to locked menu pages



Added category filters in the Gear page of the Store



Added a completed activity panel to some activity locations



Added indication of the currently equipped gear in the shop upgrade menu



Added a hold gauge to ‘Follow Road’ input representation



Improved the loot icon when purchasing a Heka Chest



Updated the Tame Animal ability description in the Ability Tree menu



Reduced text size in Arena wave display to prevent display issues in some languages



Corrected the number of Completed Quests visible in its section of the Quest Log menu



Fixed some critical message from appearing even if HUD is set to minimal



Fixed health bar display when aiming at Ptolemaic Champions



Fixed missing Quest Icon in Daily Quest



Fixed issue preventing research folders from opening in Present Day menu



Fixed material icons display when deploying Senu



Fixed an issue where the combat feedback could remain visible after combat ended



Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements



Fixed an issue where world map would be desaturated if opened inside a tomb



Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded



Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map



Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu



Fixed several issues with suggested level for quests in the menu



Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts



Fixed various visual and functionality, menu issues



[PC] Added Very Low value for Clutter Graphics option



[PC] Added tooltip images for all Graphics options



[PC] Added Lock Sensitivity option



[PC] Improved M&K controls in Eagle Mode and Stone Circles



[PC] Improved warning feedback on key mapping repetition



[PC] Removed the option to control quality level of Global Illumination



[PC] Hid the playable character from the Performance Tool page



[PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action



[PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5

Hey everyone,This is to let you know that the 1.0.3 patch is now live.up to 1.1GBPlease find the latest changes below.New Photomode features:If you have any issues, please contact customer support for further assistance.