You wanna fight? I'll see your 3/3 and raise you an 8/8 indestructible.

This is my attempt at a fusion between a Reanimator and a Guild Feud deck. Basically just ramp and cycle/mill cards until you can wrath if they have creatures, then next turn reanimate something big.

New update

Cut Mulch for Forbidden Alchemy. Forbidden Alchemy digs through the same number of cards, but doesn't make us pitch Supreme Verdicts or other non-lands, doesn't make us reveal a card, and is more useful late game, while still getting creatures in the graveyard. It can also be flashed back if it gets pitched into the graveyard, which makes it better with Faithless Looting and Guild Feud

Added Detention Sphere. Amazing against Burning-Tree Emissary, or any other creature they have more than one of, tokens and even artifacts/enchantments. Aim to have mana to play on turn 3 if needed. This mana can then go into Supreme Verdict mana easily.

Added Borborygmos Enraged. I'm not sure about him yet, but he lets us get excess lands out of our hand, and with his damage ability, lets us get more lands to pitch, and get more creatures in the graveyard to reanimate.

Added Sylvan Primordial. I like this creature a lot, actually. It gives us some removal for enchantments, artifacts and even land. Though less important, also provides blocking for fliers. Lack of trample makes chump blocking a problem, and therefore it is only a 2 of.

Sideboard

Tribute to Hunger - This is for Geist of Saint Traft and any other matchups with difficult-to-remove creatures.

Centaur Healer - For aggro, regain some life and block/trade with most of their stuff

Fling - Against anything hard to hit in the face with creatures. Especially good with Moldgraf Monstrosity

Cyclonic Rift - I like this against tokens and planeswalkers. Also considering it for the mainboard

Izzet Charm - The ones in the mainboard may go to sideboard, and be used mainly for control matchups. With Faithless Looting I usually have enough card cycle. Saved me from Omniscience once.

Rolling Temblor - Good against Geist of Saint Traft, tokens and any even the new Gruul aggro that's been popular, and has a more accessible mana cost than Supreme Verdict.

Witchbane Orb - For burn and mill. Not a great answer, but some decks have very little artifact removal. I have found this weak against Esper though because of the prevalence of Detention Sphere

All suggestions, feedback or +1s are greatly appreciated! Guild Feud to victory!