Table of Contents



Brought to you by:

Elly the ESPORTS Elephant







MLG Anaheim on

Liquipedia



Hindsight



Selected Games



Barcraft Manifesto



Overblown: Irene



Story of a BW Fan



Pictures Galore

Brought to you by: whole season will be remembered for that kind of supremacy. Slasher noted on Live on Three that more Koreans this time dropped games during Friday and Saturday, we saw a lot more 2-1 victories in place of steamrolls. Maybe things are getting better.



Maybe.



When all was said and done the top six slots were once again occupied by men flown from the land of kimchi. Alas, foreigners had only three men in the top ten, down from four in Anaheim. With two more tournaments left in the season, repeat performances from a new cast of GSL stars is inevitable.



Not all is doom and gloom, however, for our trusty Snorlax is not here today. We would be remiss to neglect the pride, the energy, and the true passion displayed both by competitors and legions of fans. NaDa himself later said he hasn't felt excitement from fans that big since his former peak during his Brood War career.



As always, it was one hell of a ride. A brave Snorlax once said MLG Anaheim will be remembered for Korean domination. It's probably true. What he didn't mention is the more likely scenario of thewill be remembered for that kind of supremacy. Slasher noted on Live on Three that more Koreans this time dropped games during Friday and Saturday, we saw a lot more 2-1 victories in place of steamrolls. Maybe things are getting better.Maybe.When all was said and done the top six slots were once again occupied by men flown from the land of kimchi. Alas, foreigners had only three men in the top ten, down from four in Anaheim. With two more tournaments left in the season, repeat performances from a new cast of GSL stars is inevitable.Not all is doom and gloom, however, for our trusty Snorlax is not here today. We would be remiss to neglect the pride, the energy, and the true passion displayed both by competitors and legions of fans. NaDa himself later said he hasn't felt excitement from fans that big since his former peak during his Brood War career.As always, it was one hell of a ride.

Raleigh in Hindsight:

By: Heyoka





Koreans. Koreans happened.



Okay that would be 3 words, but only for emphasis as the first part implies the second. Just as in



Bomber was certainly the story of the weekend. Before coming in he seemed like a clear favorite, even Waxangel was unable to express his current form in words, instead choosing untouchable for much of the weekend. He looked like a bored house cat, toying with opponents instead of outright killing them purely to amuse himself and fill his time.



was embarrassed to say after the event he didn't even see Bomber play until day 3, and when he told those around him it looked like Bomber wasn't even playing his best they rolled their eyes in telling him it had been happening for days.



What other things happened? More Koreans. Each group was not only won by a Korean player (no real surprise), only DongRaeGu lost a match in group play (and it was to Trickster). More impressively, PuMa did it from the open bracket, rocketing through opponents of every shape, style, and nationality.



The story was largely the same in the bracket. SjoW and HuK were impressive, but eventually the show turned into GSL America. Not that this is a bad thing, CoCa and DongRaeGu are largely unknown quantities even after impressive GSL/GSTL appearances, and seeing their play up close is an intimate affair not soon forgotten. Remember, though, there was hope this was to be "our" event, the remote location reducing the GSL-player numbers to something more manageable. It stands as a reminder that the NA/EU style still has a long way to go to match that of the Eastern counterparts.



It would be remiss not to mention Trimaster. Oh, Trimaster. The only non-Korean out of the open bracket, he dispatched of both HayprO and IdrA before falling to HuK.



In the end here is how the top 10 stacked up.



# Player 1. Bomber 2. CoCa 3. DongRaeGu 4. NaDa

5. PuMa 6. HerO 7. HuK 8. SjoW 9. Noblesse 10. KiWiKaKi



And this represents how those in the pools finished.





Courtesy of Primadog



Back to top If someone was to come up and ask what happened at Raleigh, you would be able to response in a single word.Koreans. Koreans happened.Okay that would be 3 words, but only for emphasis as the first part implies the second. Just as in Anaheim , we saw an abundance of Koreans. A Terran won again too, if you're the kind of guy who likes to whine about such things. And wants to ignore the ZvZ loser's final.Bomber was certainly the story of the weekend. Before coming in he seemed like a clear favorite, even Waxangel was unable to express his current form in words, instead choosing a fine picture to describe his skill relative to peers. Not only did he come and conquer, he looked completelyfor much of the weekend. He looked like a bored house cat, toying with opponents instead of outright killing them purely to amuse himself and fill his time. P4ndemik was embarrassed to say after the event he didn't even see Bomber play until day 3, and when he told those around him it looked like Bomber wasn't even playing his best they rolled their eyes in telling him it had been happening for days.What other things happened? More Koreans. Each group was not only won by a Korean player (no real surprise), only DongRaeGu lost a match in group play (and it was to Trickster). More impressively, PuMa did it from the open bracket, rocketing through opponents of every shape, style, and nationality.The story was largely the same in the bracket. SjoW and HuK were impressive, but eventually the show turned into GSL America. Not that this is a bad thing, CoCa and DongRaeGu are largely unknown quantities even after impressive GSL/GSTL appearances, and seeing their play up close is an intimate affair not soon forgotten. Remember, though, there was hope this was to be "our" event, the remote location reducing the GSL-player numbers to something more manageable. It stands as a reminder that the NA/EU style still has a long way to go to match that of the Eastern counterparts.It would be remiss not to mention Trimaster. Oh, Trimaster. The only non-Korean out of the open bracket, he dispatched of both HayprO and IdrA before falling to HuK. Reddit gives it justice as only Reddit can.In the end here is how the top 10 stacked up.And this represents how those in the pools finished.

Selected Games By: Heyoka

The BarCraft Manifesto

by Blurami (Ottawa), Primadog (Los Angeles)

and the organizers of your local BarCrafts



If you read a paper copy of the Wall Street Journal recently, you might have been rather confused by "a Dark Templar" on the front page. Is this StarCraft? What is this BarCraft thing? How did it manage to slip under your TeamLiquid Radar? Here's the down-low from the men and women behind BarCraft:



BarCraft is a grassroots movement to bring eSports to bars in every city and town throughout North America. The term combines the venue of choice, usually a bar, and StarCraft, the game this movement has developed around. BarCrafts are not-for-profit events organized by local nerd-ballers who are passionate in their efforts to bring eSports out of their houses and into bars, clubs, and hearts.



It is not a new concept to watch an eSports tournament with friends or strangers - Korea has been doing this for over a decade. in North America, Diggity has been hosting semi-public, live viewing parties for Brood War tournaments since early 2007. Chromate was the first to host a large-scale public viewing of a StarCraft 2 tournament, at the Revue Cinema, Toronto in December, 2010. However, something was missing, and the live-watch scene for StarCraft 2 remained stagnant.



It was Glen "o_Oskar" Bowers who struck upon the magical formula - the addition of sweet, sweet beer - and with other regular patrons coined the term "BarCraft." For more information about Oskar's eureka moment, read TeamLiquid's





The innovation is beer! Photo: Yida



For the NASL season 1 finals, four inaugural BarCrafts in Seattle, Washington, San Francisco, and Toronto showed the matches and served the beer. Fun was had by all. Fans across North America saw the brilliance of this "Alcohol + SC2" concept and approached local bars, hoping to experiencing the same excitement. Beer rocketed the BarCraft movement into exponential growth. There were only 4 BarCrafts operating in early July; by July 31st, fifteen BarCrafts tuned in to the MLG Finals in Anaheim. Today, there are



For MLG Raleigh, 6 BarCrafts met





Click for interactive map and info



There is no organization overseeing BarCraft. The individual, local organizers communicate over Skype, on the r/BarCraft



Now we ask for your support. We can spread and plant the seeds, but in order for this movement to bloom and for the StarCraft scene to gain the tremendous public support seen in South Korea, we need your help. If there is a BarCraft in your area, stop by! If there isn't one in your area, consider starting one. There is a time investment but it isn't overwhelming, and you'd be surprised to find there are many local people willing and happy to support you.



Check out your local BarCraft and help jump-start your local eSports community today!





Back to top is a grassroots movement to bring eSports to bars in every city and town throughout North America. The term combines the venue of choice, usually a bar, and StarCraft, the game this movement has developed around. BarCrafts are not-for-profit events organized by local nerd-ballers who are passionate in their efforts to bring eSports out of their houses and into bars, clubs, and hearts.It is not a new concept to watch an eSports tournament with friends or strangers - Korea has been doing this for over a decade. in North America,has been hosting semi-public, live viewing parties for Brood War tournaments since early 2007.was the first to host a large-scale public viewing of a StarCraft 2 tournament, at the Revue Cinema, Toronto in December, 2010. However, something was missing, and the live-watch scene for StarCraft 2 remained stagnant.It was Glen "" Bowers who struck upon the magical formula - the addition of sweet, sweet- and with other regular patrons coined the term "BarCraft." For more information about Oskar's eureka moment, read TeamLiquid's previous feature on BarCraft For the NASL season 1 finals, four inaugural BarCrafts in Seattle, Washington, San Francisco, and Toronto showed the matches and served the beer. Fun was had by all. Fans across North America saw the brilliance of this "Alcohol + SC2" concept and approached local bars, hoping to experiencing the same excitement. Beer rocketed the BarCraft movement into exponential growth. There were only 4 BarCrafts operating in early July; by July 31st,BarCrafts tuned in to the MLG Finals in Anaheim. Today, there are over thirty BarCrafts meeting regularly around the world!For MLG Raleigh, 6 BarCrafts met in California alone , and over a dozen more lined the Eastern seaboard . The movement has even spread overseas with the first European BarCrafts in London and Stockholm , and has extended as far as Australia ! At this rate of growth, the BarCraft phenomenon will soon become an eSports staple worldwide.There is no organization overseeing BarCraft. The individual, local organizers communicate over Skype, on the r/BarCraft subreddit , and through TeamLiquid's Community Forum . Members of these communities go in droves to their local BarCraft and in some cases, are hoping to start their own. It is the goal of the current BarCraft organizers to help and encourage these people. We have an excellent support structure in place for new and experienced organizers to exchange knowledge about venues and ideas, and can provide templates for useful documents such as flyers and posters. We are doing everything we can to keep the movement as open and accessible as possible. As long as there are people willing to put in some time, we will support them.Now we ask for your support. We can spread and plant the seeds, but in order for this movement to bloom and for the StarCraft scene to gain the tremendous public support seen in South Korea, we need your help. If there is a BarCraft in your area, stop by! If there isn't one in your area, consider starting one. There is a time investment but it isn't overwhelming, and you'd be surprised to find there are many local people willing and happy to support you.Check out your local BarCraft and help jump-start your local eSports community today!

Hurricane Irene

: Overblown By: Antoine



In the week leading up to MLG Raleigh, the whole East Coast was in a tizzy about Hurricane Irene, the first major system of 2011. Not only was there interminable coverage in the national and local media, but people in the gaming community were also worried.



What kind of impact would this enormous storm have on MLG Raleigh?



A lot of people wanted to know. less than five



Some who were planning to spectate suddenly had second thoughts. Eager to head off those notions and keep people coming, MLG’s Sundance



Irene did end up following those easterly models, and the weather was hardly felt at the venue. There was some light rain throughout the weekend with brief bouts of stronger rain around dinner time Friday and occasional strong winds, but it didn’t actually interfere with anybody’s movement or actions during the event itself.



In the end, the effect that Hurricane Irene had on MLG Raleigh was entirely minimal. Spectators still showed up in droves. Although some people were delayed getting in and others had issues going home, proper planning made it so that nobody (that I know of) missed any matches because of the weather. And the stream, while it did have some hiccups, was largely flawless all weekend – thanks in part to the



So despite all the hullabaloo, the actual impact Hurricane Irene had on the event was virtually the same as that of the other natural disaster last week, the Virginia earthquake – almost none at all – and thank Elly for that.



*Author’s note: I am fully aware of the devastating impact Irene had on other areas of the country, and in no way mean to disparage that. This article is solely about the effect of the hurricane on MLG Raleigh.





Back to top In the week leading up to MLG Raleigh, the whole East Coast was in a tizzy about Hurricane Irene, the first major system of 2011. Not only was there interminable coverage in the national and local media, but people in the gaming community were also worried.What kind of impact would this enormous storm have on MLG Raleigh?A lot of people wanted to know. No threads were made here on TL with people concerned about Irene interfering with MLG. Some people were worried it would prevent transportation, some people thought it would hinder the running of the event itself, and some anticipated Dallas-like problems with the stream.Some who were planning to spectate suddenly had second thoughts. Eager to head off those notions and keep people coming, MLG’s Sundance tweeted a picture of clear skies right outside the venue, which, along with weather models continuing to show the storm tracking east, helped to assuage a lot of the fears.Irene did end up following those easterly models, and the weather was hardly felt at the venue. There was some light rain throughout the weekend with brief bouts of stronger rain around dinner time Friday and occasional strong winds, but it didn’t actually interfere with anybody’s movement or actions during the event itself.In the end, the effect that Hurricane Irene had on MLG Raleigh was entirely minimal. Spectators still showed up in droves. Although some people were delayed getting in and others had issues going home, proper planning made it so that nobody (that I know of) missed any matches because of the weather. And the stream, while it did have some hiccups, was largely flawless all weekend – thanks in part to the biggest satellite dish at an MLG to date.So despite all the hullabaloo, the actual impact Hurricane Irene had on the event was virtually the same as that of the other natural disaster last week, the Virginia earthquake – almost none at all – and thank Elly for that.*Author’s note: I am fully aware of the devastating impact Irene had on other areas of the country, and in no way mean to disparage that. This article is solely about the effect of the hurricane on MLG Raleigh.

Relative Viewing

: A Brood War Fan's Story By: Flamewheel



If you know who I am on Team Liquid you'll know that I started eschewing SC2 shortly after the conclusion of the Beta. I'm one of the few staff left that is almost entirely of the "BW4Lyfe" mentality; I played the SC2 campaign, though virtually the only interaction I have had with Teamliquid's SC2 community has come through the strategy forum looking for people to report and checking Live Report results to see if NaDa/Boxer/July had won or not.



I have nothing against StarCraft 2. It's more like I didn't have a computer to play it on and simply didn't have the time to allocate toward watching games. Brood War holds my interest. However, as one stop on the 2010 MLG circuit was 45 minutes from my university, I decided to take a gander at what StarCraft 2 had become. I consider myself a hipster -- I went to MLG Raleigh last year, right as StarCraft 2 was undergoing its inception into the ESPORTS world.



MLG Raleigh 2010 was definitely impressive, but I don't remember being impressed. The atmosphere didn't strike me as being particularly infused with the awesomeness that I had come to associate with the OSL and MSL. As a new game, Starcraft 2 was relegated to the front-ride side of the convention center. There were too many Terrans -- TvT back then was not as interesting as today. There were definitely not enough Zergs -- out of 32 players, only Sheth, Machine, and Slush were there to represent the swarm. There was too much PvP: the winners' final, losers' final, and by extension the grand final consisted of 10-minute games that involved both players attempting to one-base each other with Stalkers (guess some things haven't changed). After Tyler lost early on, I had nobody to cheer for.



I'm not saying nothing was good -- Meeting Day[9] was a blast, and I still have his troll face prop. It's always nice to be able to put faces to usernames on Team Liquid. Still though, my gateway experiences into SC2, MLG Raleigh and the first GSL, disappointed me. I stopped watching or caring about the game, only occasionally checking in on patch notes so I could troll debate my friends.



Fast forward one year. MLG is back in Raleigh, and this time at the event StarCraft 2 is much larger, the game more balanced, and the scene more developed. No hurricane could cancel its appeal, StarCraft 2 is in the center of it all, and I would say a huge majority of the people in the convention center came to watch RTS carnage. Furthermore, running on the success of Dallas, Columbus, and Anaheim, MLG Raleigh was generating some major hype. The player list was more balanced this year, and with so many Liquid` players in attendance (and NaDa!) I had quite a few people to cheer for. The games, too, were on average more exciting. I don't know if it's the maps MLG chose, but I saw so many more extended macro games than I had expected to see, and not just dry, boring games. I watched Bomber's mules, scans, and finally nukes wipe the floor with DongRaeGu. I cheered when NaDa came from behind in the extended series to win over PuMa. I cried when HerO made the snap decision to go all-in against DRG in game 6 (seriously, the nexus was .5 seconds from finishing T_T). Overall, the games themselves were relatively exciting, and I actually felt some connection to them. Beforehand, only the results had mattered to me. But at MLG Raleigh 2011, I actually felt excitement, disappointment, and occasionally rage (à la IdrA).



Raleigh definitely changed my opinion on StarCraft 2. Yes, the game still has its imperfections. But remember, StarCraft 2 is still young. Despite how much Blizzard has trolled us in the past year, I still have faith that they'll make it through in the end. Rome wasn't built in a day and Brood War didn't become the balanced game that we know and love in a year; some of the biggest changes coming in the final patches. Given enough time, I think StarCraft 2 could become a worthy game to rival Brood War in completeness and perfection (though for me to say that it would overtake its predecessor is blasphemous), and most definitely it is and will continue to be the driving force behind the development of ESPORTS in the international scene.



I had some unifying theme before I started writing this, but as all my articles go I lost it halfway through. I suppose what I'm saying is: if you're a purely BW person (though if you are, you probably aren't reading this) don't lose faith in StarCraft 2. It's definitely not a static game, just comparing this year's MLG Raleigh to last year's is evident enough. There are many patches yet to come and two expansions in development. I have full faith that in the years to come, we will all look back and laugh about how 4gate/roach all-in/25-kill banshees used to be the norm.



And if you're a purely SC2 person that has never played or watched Brood War, I urge you to check it out. At the very least, you'll gain an appreciation into the workings of how StarCraft became what it is today.



Back to top If you know who I am on Team Liquid you'll know that I started eschewing SC2 shortly after the conclusion of the Beta. I'm one of the few staff left that is almost entirely of the "BW4Lyfe" mentality; I played the SC2 campaign, though virtually the only interaction I have had with Teamliquid's SC2 community has come through the strategy forum looking for people to report and checking Live Report results to see if NaDa/Boxer/July had won or not.I have nothing against StarCraft 2. It's more like I didn't have a computer to play it on and simply didn't have the time to allocate toward watching games. Brood War holds my interest. However, as one stop on the 2010 MLG circuit was 45 minutes from my university, I decided to take a gander at what StarCraft 2 had become. I consider myself a hipster -- I went to MLG Raleigh last year, right as StarCraft 2 was undergoing its inception into the ESPORTS world.MLG Raleigh 2010 was definitely impressive, but I don't remember being impressed. The atmosphere didn't strike me as being particularly infused with thethat I had come to associate with the OSL and MSL. As a new game, Starcraft 2 was relegated to the front-ride side of the convention center. There were too many Terrans -- TvT back then was not as interesting as today. There were definitely not enough Zergs -- out of 32 players, only Sheth, Machine, and Slush were there to represent the swarm. There was too much PvP: the winners' final, losers' final, and by extension the grand final consisted of 10-minute games that involved both players attempting to one-base each other with Stalkers (guess some things haven't changed). After Tyler lost early on, I had nobody to cheer for.I'm not saying nothing was good -- Meeting Day[9] was a blast, and I still have his troll face prop. It's always nice to be able to put faces to usernames on Team Liquid. Still though, my gateway experiences into SC2, MLG Raleigh and the first GSL, disappointed me. I stopped watching or caring about the game, only occasionally checking in on patch notes so I could troll debate my friends.Fast forward one year. MLG is back in Raleigh, and this time at the event StarCraft 2 is much larger, the game more balanced, and the scene more developed. No hurricane could cancel its appeal, StarCraft 2 is in the center of it all, and I would say a huge majority of the people in the convention center came to watch RTS carnage. Furthermore, running on the success of Dallas, Columbus, and Anaheim, MLG Raleigh was generating some major hype. The player list was more balanced this year, and with so many Liquid` players in attendance (and NaDa!) I had quite a few people to cheer for. The games, too, were on average more exciting. I don't know if it's the maps MLG chose, but I saw so many more extended macro games than I had expected to see, and not just dry, boring games. I watched Bomber's mules, scans, and finally nukes wipe the floor with DongRaeGu. I cheered when NaDa came from behind in the extended series to win over PuMa. I cried when HerO made the snap decision to go all-in against DRG in game 6 (seriously, the nexus was .5 seconds from finishing T_T). Overall, the games themselves were relatively exciting, and I actually felt some connection to them. Beforehand, only the results had mattered to me. But at MLG Raleigh 2011, I actually felt excitement, disappointment, and occasionally rage (à la IdrA).Raleigh definitely changed my opinion on StarCraft 2. Yes, the game still has its imperfections. But remember, StarCraft 2 is still young. Despite how much Blizzard has trolled us in the past year, I still have faith that they'll make it through in the end. Rome wasn't built in a day and Brood War didn't become the balanced game that we know and love in a year; some of the biggest changes coming in the final patches. Given enough time, I think StarCraft 2 could become a worthy game to rival Brood War in completeness and perfection (though for me to say that it would overtake its predecessor is blasphemous), and most definitely it is and will continue to be the driving force behind the development of ESPORTS in the international scene.I had some unifying theme before I started writing this, but as all my articles go I lost it halfway through. I suppose what I'm saying is: if you're a purely BW person (though if you are, you probably aren't reading this) don't lose faith in StarCraft 2. It's definitely not a static game, just comparing this year's MLG Raleigh to last year's is evident enough. There are many patches yet to come and two expansions in development. I have full faith that in the years to come, we will all look back and laugh about how 4gate/roach all-in/25-kill banshees used to be the norm.And if you're a purely SC2 person that has never played or watched Brood War, I urge you to check it out. At the very least, you'll gain an appreciation into the workings of howbecame what it is today.