notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1150 on: 2014 January 26, 14:54:37 » Quote from: phoenixc on 2014 January 26, 05:45:15 Seeing that there are 2 new patch (1.66 and 1.67) I ask a favor. On the post 1082 (pag 43) I saw KT_xml needs update every time for a new patch. If yes, can we have sparated update for every new patch? because there are many persons that didn't patched none of of them yet.

The XMLs don't need to be updated. None of the resources in that mod were altered in 1.66/1.67.



Quote from: kimi on 2014 January 10, 04:29:29 Quote from: MoonNight on 2014 January 09, 19:35:30 Did you download my fix or did you make your own? Do you have updated ccmerged package (if you don't you won't get moodlet that is necessary for change)? Tell me exactly what you did step by step so maybe I will be able to help.

Yes, i've downloaded your fix & I have nona sims recent ccmerged package



I installed a decrapped sims 3 pack, then put in your fix (in the overrides folder), but nothing happens... tried in the packages folder & still nothing happened, tried putting in both folders at the same time, with no results either

Yes, i've downloaded your fix & I have nona sims recent ccmerged packageI installed a decrapped sims 3 pack, then put in your fix (in the overrides folder), but nothing happens... tried in the packages folder & still nothing happened, tried putting in both folders at the same time, with no results either The XMLs don't need to be updated. None of the resources in that mod were altered in 1.66/1.67.Make sure you aren't using an outdated premium content mod that alters moodlets. Logged

Miss Malevolent



Posts: 46





Bitch³





Asinine AirheadPosts: 46Bitch³ Re: KT's Store Fixes (updated 11.02.2013) « Reply #1151 on: 2014 January 26, 22:19:27 » My wood oven stove wont' work.



I saw on another site that you have to remove any store fix packages to get it to work.



However, won't that cause the items fixed by the storefix to NOT work?



Or is having the updated ccmerge from Nona enough to keep them working? Logged "We're going to have a historic election regardless. We're gonna elect either our oldest president ever, or our first African American president, or our first woman president."

JustASimmer



Posts: 42





Asinine AirheadPosts: 42 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1152 on: 2014 February 05, 03:48:44 »



These are all of the store fountains that were "supposed" to work from the get go, apparently.



Here's the issue: I placed the fixes in the packages folder, but not all of the fountains work, and I'm not sure if it's because I'm using decrapped content, or the files themselves.



When installed, you'll see the original fountains and the fixed versions right next to it--mine had a folder icon rather than the store bag.



The Sphinx, Kraken, Moroccan, King & Queen Hot Tub, and Le Cirque Hot Tub did not work--when clicking the icon it was invisible, but when I pressed live mode you'd see the water sprouting out. I know the page mentioned that the modder didn't think the Kraken was originally meant to have water, so who knows. The others worked fine despite also being decrapped.



To KT or others who've done fixes--any ideas on what's going on or how to fix? Could use some insight on these fountain fixes that were posted over on Simlogical: http://www.den.simlogical.com/denforum/index.php?topic=3026.msg15379#msg15379 These are all of the store fountains that were "supposed" to work from the get go, apparently.Here's the issue: I placed the fixes in the packages folder, but not all of the fountains work, and I'm not sure if it's because I'm using decrapped content, or the files themselves.When installed, you'll see the original fountains and the fixed versions right next to it--mine had a folder icon rather than the store bag.The Sphinx, Kraken, Moroccan, King & Queen Hot Tub, and Le Cirque Hot Tub did not work--when clicking the icon it was invisible, but when I pressed live mode you'd see the water sprouting out. I know the page mentioned that the modder didn't think the Kraken was originally meant to have water, so who knows. The others worked fine despite also being decrapped.To KT or others who've done fixes--any ideas on what's going on or how to fix? Logged

notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1157 on: 2014 February 06, 23:20:23 »



EDIT: For clarification, the statue and partition were only unmovable because the personal inventory had become corrupt.



The stained glass windows worked fine, as did the small objects that get placed in the personal inventory. The jewelry accessories are a bit of a pain, but I think I have them working properly now. Either way, the fix for this is going to be pretty big, and you might be better off just installing the set as undecrapped package files.



If anyone knows how to get the big objects working properly, please let me know, or share a fix (it's fixed now). It's late here now so I'm going to bed. In the meantime, you can



Edit: Originally posted this in the wrong thread due to sleep deprivation. I am working on a fix but I am having issues with the Menus de Vilo statue, the glass partition and the glass chess table. The statue and the partition are going to the sim's personal inventory on creation (instead of going to the family inventory), and then I am unable to move them and place them on the lot. The glass chess table went to the family inventory when the sim created it, but it did not have the glassy texture when I placed it on the lot.For clarification, the statue and partition were only unmovable because the personal inventory had become corrupt.The stained glass windows worked fine, as did the small objects that get placed in the personal inventory. The jewelry accessories are a bit of a pain, but I think I have them working properly now. Either way, the fix for this is going to be pretty big, and you might be better off just installing the set as undecrapped package files.(it's fixed now). It's late here now so I'm going to bed. In the meantime, you can update your ccmerged Edit: Originally posted this in the wrong thread due to sleep deprivation. « Last Edit: 2014 February 09, 16:42:17 by notouching » Logged

JustASimmer



Posts: 42





Asinine AirheadPosts: 42 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1158 on: 2014 February 07, 01:22:39 » I thought according to KT's main page that you didn't have to update the ccmerged anymore unless you were using package files? Or are you saying this will have to be a package file, so update ccmerged? Logged

notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1159 on: 2014 February 07, 07:13:36 » Quote from: StarryEyedDreamer on 2014 February 07, 01:22:39 I thought according to KT's main page that you didn't have to update the ccmerged anymore unless you were using package files? Or are you saying this will have to be a package file, so update ccmerged?

You don't have to update the ccmerged if you installed as a sims3pack, but many people don't. Others have issues with their ccmerged even when they install the sims3pack and use someone else's. If your ccmerged is working, there's no need to update it.



Edit: Many of the problems I was having last night are not an issue anymore. Fix should be forthcoming soon.



Edit 2:



Fixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken.



Edit 3: Fix has been updated to include 2 missing skill icons.



Edit 4: Fix has had a minor update to hide the extra copies of the jewelry in CAS. I noticed them showing up twice for teens. You don't have to update the ccmerged if you installed as a sims3pack, but many people don't. Others have issues with their ccmerged even when they install the sims3pack and use someone else's. If your ccmerged is working, there's no need to update it.Edit: Many of the problems I was having last night are not an issue anymore. Fix should be forthcoming soon.Edit 2: PrismArtStudio_Fixes Fixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken.Edit 3: Fix has been updated to include 2 missing skill icons.Edit 4: Fix has had a minor update to hide the extra copies of the jewelry in CAS. I noticed them showing up twice for teens. « Last Edit: 2014 February 10, 16:01:57 by notouching » Logged

Viper



Posts: 10





Asinine AirheadPosts: 10 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1160 on: 2014 February 07, 15:15:32 » Could you have another look at the The Titanic Toy Machine. The table block is coming out as a black ball and the animal balloons are a white block (object missing a resource instant and a long string of numbers).



I would recommend updating your ccmerge each time there is new premium content installed. I had to a couple of months ago and I suddenly had moodlets relating to each object which I never had before. Logged

macharper



Posts: 4





Tasty TouristPosts: 4 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1161 on: 2014 February 07, 16:11:59 » Quote from: Viper on 2014 February 07, 15:15:32 Could you have another look at the The Titanic Toy Machine. The table block is coming out as a black ball and the animal balloons are a white block (object missing a resource instant and a long string of numbers).



Both of these work fine in my game, decrapped content installed via launcher and using the fixes from the site as outlined in first post. Both of these work fine in my game, decrapped content installed via launcher and using the fixes from the site as outlined in first post. Logged

macharper



Posts: 4





Tasty TouristPosts: 4 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1162 on: 2014 February 07, 16:18:07 » Quote from: notouching on 2014 February 07, 07:13:36 Fixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken.



All looking good so far, including the pain in the glass' moodlet showed up when Sim inspected blow torch and it went off in her face. Quick work!



A minor point, there is no icon for the Artisan skill, on mouse over, (unsure if there should be one) so Wwen messages are delivered by the game eg. gained artisan skill the icon is also missing. All looking good so far, including the pain in the glass' moodlet showed up when Sim inspected blow torch and it went off in her face. Quick work!A minor point, there is no icon for the Artisan skill, on mouse over, (unsure if there should be one) so Wwen messages are delivered by the game eg. gained artisan skill the icon is also missing. Logged

notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1163 on: 2014 February 07, 18:12:16 » Quote from: macharper on 2014 February 07, 16:18:07 Quote from: notouching on 2014 February 07, 07:13:36 Fixes: missing accessories that cause the big white block. Objects and accessories can be crafted. Let me know if you notice something is still broken.



All looking good so far, including the pain in the glass' moodlet showed up when Sim inspected blow torch and it went off in her face. Quick work!



A minor point, there is no icon for the Artisan skill, on mouse over, (unsure if there should be one) so Wwen messages are delivered by the game eg. gained artisan skill the icon is also missing.

All looking good so far, including the pain in the glass' moodlet showed up when Sim inspected blow torch and it went off in her face. Quick work!A minor point, there is no icon for the Artisan skill, on mouse over, (unsure if there should be one) so Wwen messages are delivered by the game eg. gained artisan skill the icon is also missing.

Woops, thanks for the report. The fix has been updated. Woops, thanks for the report. The fix has been updated. Logged

Levini



Posts: 137



( ͡° ͜ʖ ͡°)





Corpulent CretinPosts: 137( ͡° ͜ʖ ͡°) Re: KT's Store Fixes (updated 11.02.2013) « Reply #1164 on: 2014 February 07, 21:25:55 » Notouching, I checked today for those with Package form of the art studio.



Pre your fixes, all accessories appear to show up on the Glass maker, but then when they are dipping the glass in the plates, the sim loses the stick and resets.



Post plopping fixes, reapplying the CCmerged (Just in Case), I am still getting a reset bug on it.



I ran a NRAAS Interaction test for the item and attached it to my post if that will help.



EDIT: Attachment no longer attached as it I am assuming it is not needed or relevant. If I am required to keep it up I apologize, I will put it back up. « Last Edit: 2014 February 08, 01:14:40 by Levini » Logged I am a beacon of sin.

notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1165 on: 2014 February 08, 00:11:06 » I don't have this issue so there must be something wrong with your set up. Honestly, it sounds like a ccmerged issue. If you have installed the content as packages, you'll need to put the ccmerged in your overrides folder. Logged

Levini



Posts: 137



( ͡° ͜ʖ ͡°)





Corpulent CretinPosts: 137( ͡° ͜ʖ ͡°) Re: KT's Store Fixes (updated 11.02.2013) « Reply #1169 on: 2014 February 08, 19:10:46 » That CC Merged package that comes with the fixes is a bit outdated. Also did you place the CCMerged in all the right locations (overrides for packages, Packages for normal S3P/decrapped S3P, and DCBackup for all else)? Logged I am a beacon of sin.

notouching



Posts: 284





Feckless FoolPosts: 284 Re: KT's Store Fixes (updated 11.02.2013) « Reply #1170 on: 2014 February 08, 19:29:32 »



Quote from: Levini on 2014 February 08, 19:10:46 That CC Merged package that comes with the fixes is a bit outdated. Also did you place the CCMerged in all the right locations (overrides for packages, Packages for normal S3P/decrapped S3P, and DCBackup for all else)?



In most cases, if you use only decrapped sims3packs, there is no need to put the ccmerged anywhere other than dcbackup. But if you mix or use packages, then it has to go into overrides. The table block and the balloons are coming out fine for me. Your problem is probably from a faulty installation. If you're using decrapped sims3packs try re-installing the sims3pack and see if it helps.In most cases, if you use only decrapped sims3packs, there is no need to put the ccmerged anywhere other than dcbackup. But if you mix or use packages, then it has to go into overrides. Logged

Levini



Posts: 137



( ͡° ͜ʖ ͡°)





Corpulent CretinPosts: 137( ͡° ͜ʖ ͡°) Re: KT's Store Fixes (updated 11.02.2013) « Reply #1171 on: 2014 February 09, 00:15:15 » Well he is saying both Decrapped and merge package form. I am thinking he is using it as both Sims 3 pack and package, which at best sounds illogical. Then again if he is using a decrapped package, then it wouldn't go too well anyhow as you shouldn't really need to decrap it in package form. Logged I am a beacon of sin.