Tier 1 - Level 1:



Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.



Light's Grace: Collecting Regeneration Globes permanently increases Health Regeneration by 1.0 per second and Mana Regeneration by .1

Long Arm of the Law: Increases range of Judgement by 20%

Purge the Weak: Increases Consecrations damage to Minions and Mercenaries by 150%





Tier 2 - Level 4:

Amplified Healing: Increases all regeneration and healing effects by 30%.



Selfless Healer: Increases "Word of Glory's" healing by 50% if used on an ally.

Judgement of the Wise: Using Judgement restores 20% of your missing mana, this effect is doubled on enemy heroes

Seal of Command: Every 8 seconds, your next Basic Attack against an Hero deals 50% additional damage. Basic Attacks reduce this cooldown by 1 second

Holy Avenger: Increases the duration of "Avenging Wrath" by 50%.





Tier 3 - Level 7:

Hand of Freedom: Activate to remove all stuns, roots, silences, and slows from the target and prevents their reapplication for 1 second. 30 second CD



Eternal Flame: Word of Glory also applies Eternal Flame, which continues to heal the target for 40(+10 per level) over 4 seconds

Pursuit of Justice: Using Judgement Also increases your movement speed by 30% for 2 seconds

Crusader Strike: After using an ability, your next Basic Attack within 4 seconds deals 30% additional damage and heals you for half of the damage dealt.

Harsh Words: Word of Glory can be used on an enemy to do 75% of its healing amount as damage.

Tier 4 - Level 10:

See Heroic Abilities:

Tier 5 - Level 13:

Path of the Consecrator: Flames of Consecration now extend from you, applying it to the ground you walk on for it's duration.

Unyielding Faith: Reduces all crowd control effects by 50%, this is increased to 75% while Avenging Wrath is active.

Beacon of Light: Word of Glory also heals yourself even if used on Allies. If used on self, it will heal the lowest health nearby ally.

Blinding Light: Enemies who stand in your "Consecration" are also blinded for 1 second, this effect refreshes upon each instance of damage from "Consecration."

Righteous Vengeance: Increases damage done by Avenging Wrath to 50% and Move speed to 30%

Tier 6 - Level 16:

Execution Sentence: Judgement makes enemies Vulnerable, taking 25% more damage from all sources.



Hand of Sacrifice: Activate to use 10% of your maximum health to give an Ally a shield for 300% of that amount.

Sacred Ground: Consecration also heals allied Heroes standing in the area for 12 (+3 per level) every second.

Divinity: While your Heroic is active, you heal for 3% of your max health per second.

Tier 7 - Level 20 :

Eye for an Eye: Increases the health of Guardian of Ancient Kings by 30% and reflects 50% of the damage received for it's duration.



Divine Purpose: While Avenging Wrath and Sanctified Wrath are active, your basic Abilities cost no mana

Inquisition: The base version of Avenging Wrath is now always active.