Spammish Profile Joined December 2010 United Kingdom 42 Posts #1

Protoss ground





Protoss air





Terran ground





Terran air





Zerg ground





Zerg air

Since I'm a huge nerd, I actually found this surprisingly fun, over the past few days I've been working on a few graphs in order to show how natural armour and armour upgrades affect the DPS of each unit in an easy to understand way, often I find seeing a lot of number mean nothing compared to a steep line downwards for carriers for example. "tahts halo, don't worry O_O" - LiquidHuK, MLG

preZzle Profile Joined May 2010 Germany 220 Posts Last Edited: 2011-02-06 00:34:00 #2 your signature is wrong, that happened during mlg



baack to topic, quite interesting...



ROOTFayth Profile Joined January 2004 Canada 3350 Posts Last Edited: 2011-02-05 23:53:18 #3 its a given though, zealots against units with +1 armor deals 2 damage less cuz they attack twice



same with everything else, all those who have a single attack are affected the same way, carrier has 8 interceptors which is why it goes down the drain

Draconicfire Profile Joined May 2010 Canada 2561 Posts #4 Although the graphs are interesting, it just only proves that units that hit more than once are affected the most by armor upgrades. All the other ones have the same slope. @Drayxs | Drayxs.221 | Drayxs#1802

cnas Profile Joined June 2010 Sweden 640 Posts #5 Nice effort. Some units fall down to 0, but my understanding is that they still do damage, why is that? It's nice to see just how important armor is against the fast attack speed units. One more game, bro's!

Atlare Profile Blog Joined April 2010 Australia 893 Posts #6 I don't blame your work I just think there is no huge surprises there.. Great work, but I don't really feel like I gained any revelations after looking at thisI don't blame your work I just think there is no huge surprises there.. Considering learning BW

chickenboy10 Profile Joined March 2010 United Kingdom 18 Posts #7 On February 06 2011 08:55 cnas wrote:

Nice effort. Some units fall down to 0, but my understanding is that they still do damage, why is that? It's nice to see just how important armor is against the fast attack speed units.

In Starcraft 2 and starcraft 1 there was a minumum damage a unit could do, so that armor didnt automatically make an enemy do zero damage. for example, if there was a marine which did 6 damage to a unit which had 6 armor, it would only do 0.5 (i think) damage which is the min dmg any unit can do. In Starcraft 2 and starcraft 1 there was a minumum damage a unit could do, so that armor didnt automatically make an enemy do zero damage. for example, if there was a marine which did 6 damage to a unit which had 6 armor, it would only do 0.5 (i think) damage which is the min dmg any unit can do. Been waiting on you

Zombo Joe Profile Joined May 2010 Canada 850 Posts #8 Your are on the money.



Minimum damage is 0.5 I am Terranfying.

btlyger Profile Blog Joined February 2010 United States 470 Posts #9 Might want to label your axis (It looks like you used excel so you can do it in there)



Anyways interesting charts, the results are basically what I expected them to be but its always nice to see what you expect represented in the numbers. Time to make an attack upgrade chart hmm? "Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting

Spammish Profile Joined December 2010 United Kingdom 42 Posts #10 On February 06 2011 08:58 Atlare wrote:

Great work, but I don't really feel like I gained any revelations after looking at this I don't blame your work I just think there is no huge surprises there.. Great work, but I don't really feel like I gained any revelations after looking at thisI don't blame your work I just think there is no huge surprises there..

I wasn't expecting this to be a particularly revealing graph, I just always thought it would be easier for some people to comprehend when they see it in a graph, some of the other things I plan to do may bring up a few interesting ideas.



I wasn't expecting this to be a particularly revealing graph, I just always thought it would be easier for some people to comprehend when they see it in a graph, some of the other things I plan to do may bring up a few interesting ideas. On February 06 2011 09:03 btlyger wrote:

Might want to label your axis (It looks like you used excel so you can do it in there)



Anyways interesting charts, the results are basically what I expected them to be but its always nice to see what you expect represented in the numbers. Time to make an attack upgrade chart hmm?

Probably should have labelled it, ye, but never mind, it's pretty obvious anyway. Attack upgrade chart is next, hopefully followed by a reasonably accurate DPS:resource ratio graph (as accurate as you can be not taking into consideration range or splash, so not very). Probably should have labelled it, ye, but never mind, it's pretty obvious anyway. Attack upgrade chart is next, hopefully followed by a reasonably accurate DPS:resource ratio graph (as accurate as you can be not taking into consideration range or splash, so not very). "tahts halo, don't worry O_O" - LiquidHuK, MLG

Mr.Minionman Profile Joined April 2010 United States 164 Posts #11 Really interesting. Just to add to the obvious, attack upgrades would have the same slope, except upwards. This is really interesting, given the fact that it shows HOW greatly it changes the DPS of some units. Looks to me like armor/attack upgrades pay for themselves extremely quickly. still not quite convinced air upgrades are really worth it though, unless you are getting capital ships/mutas.

Slakter Profile Joined January 2010 Sweden 1947 Posts #12 Wow, didnt know that armor did that little vs siege tanks O_O Protoss, can't live with em', can't kill em'.

Spammish Profile Joined December 2010 United Kingdom 42 Posts #13 On February 06 2011 09:26 Mr.Minionman wrote:

Really interesting. Just to add to the obvious, attack upgrades would have the same slope, except upwards. This is really interesting, given the fact that it shows HOW greatly it changes the DPS of some units. Looks to me like armor/attack upgrades pay for themselves extremely quickly. still not quite convinced air upgrades are really worth it though, unless you are getting capital ships/mutas.

Attack upgrades do not increase with an opposite gradient, some attack upgrades increase the damage by more than 1, an immortal with 3 attack does +15 damage per shot, while it only loses 3 damage per shot against 3 armour. Attack upgrades doincrease with an opposite gradient, some attack upgrades increase the damage by more than 1, an immortal with 3 attack does +15 damage per shot, while it only loses 3 damage per shot against 3 armour. "tahts halo, don't worry O_O" - LiquidHuK, MLG

Cade)Flayer Profile Joined March 2010 United Kingdom 279 Posts #14 On February 06 2011 09:32 Slakter wrote:

Wow, didnt know that armor did that little vs siege tanks O_O

Think about it, Siege Tanks do heavy damage with a single shot that has a long cooldown. Armour is strongest the lower the attack so single high damage attacks are the least affected



Armour is probably great vs Siege Tank splash though. Think about it, Siege Tanks do heavy damage with a single shot that has a long cooldown. Armour is strongest the lower the attack so single high damage attacks are the least affectedArmour is probably great vs Siege Tank splash though. That boys a monster

uSnAmplified Profile Joined October 2010 United States 1026 Posts #15 Most units seem to follow a pretty similar downward slope as armor increases, but carriers and battlecruisers take a steep nosedive vs armor upgrades. Mothership to an extent also, but its not really picked up for its attack damage in the first place. ~

Mr.Minionman Profile Joined April 2010 United States 164 Posts #16 On February 06 2011 09:33 Spammish wrote:

Show nested quote +

On February 06 2011 09:26 Mr.Minionman wrote:

Really interesting. Just to add to the obvious, attack upgrades would have the same slope, except upwards. This is really interesting, given the fact that it shows HOW greatly it changes the DPS of some units. Looks to me like armor/attack upgrades pay for themselves extremely quickly. still not quite convinced air upgrades are really worth it though, unless you are getting capital ships/mutas.

Attack upgrades do not increase with an opposite gradient, some attack upgrades increase the damage by more than 1, an immortal with 3 attack does +15 damage per shot, while it only loses 3 damage per shot against 3 armour. Attack upgrades doincrease with an opposite gradient, some attack upgrades increase the damage by more than 1, an immortal with 3 attack does +15 damage per shot, while it only loses 3 damage per shot against 3 armour.



good to know too.

good to know too.

Cyber_Cheese Profile Blog Joined July 2010 Australia 3609 Posts Last Edited: 2011-02-06 02:13:08 #17 the steep nosedive in vs armour for multihitting is made up for in what they gain in +attack though

it just means upgrades are more important when these units are in play The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.

Buddhist Profile Joined April 2010 United States 658 Posts #18 These graphs don't even go up to 8. What about an ultralisk with full upgrades and guardian shield? Jeeze.

Silmakuoppaanikinko Profile Joined November 2010 799 Posts #19 I remember once promising here to write an app that allows you to input two units and upgrade levels and get back how many shots and time it takes for the one to kill the other, still haven't lived up to that... Workers and town centres are the ultimate counter to turtles.

Rickilicious Profile Joined July 2009 United States 220 Posts #20 This is really cool, thanks for the info and effort! Just a cool thing to note. Doug Righteous

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