Sam Abbott says that it should be “much easier to develop for PS4 than PS3”.



We recently spoke to Compulsions Games’ Sam Abbott – currently developing Contrast for the PlayStation 4, Xbox 360, PlayStation 3 and PC. We asked him how does the PS4’s unified architecture and 8GB of RAM help bring Contrast to life.

Abbot responded that, “Haha, well, it makes it really easy to get onto their platform! There is so much memory and so many cores on that machine we’re still scratching our head as to what to do with all of them.”

With all the talk going around about how easy it is to develop for the console, as well as to bring PC games over (as Warframe developer Digital Extremes recently attested to), we asked Abbott if it was as simple as just picking up the PC code and pasting it on to the PS4?

“It’s definitely a lot easier than on the previous generation of consoles where the architecture was much more divergent from PCs, but it’s also not as simple as cut & paste .Once the industry has had a few months to iron out its kinks, it should be much easier to develop for the PS4 than for the PS3.”

Published by Focus Home Interactive, Contrast is expected to release in Q3 of 2013.

Stay tuned for the complete interview scheduled to be published next week.