Well well well. Let’s dive in here, shall we. First off, Shaft has a 2” melee zone, which is instantly a strong look for a captain. His stats are generally pretty great, with his 4”/6” MOV effectively becoming 7”/9” with Secret Tunnel, plus TAC 6 and a 3/8” KICK putting him right up there with some of the best striker models in the game. He does have below average defensive stats, at 3+/ARM 1, however.

Moving onto his playbook, one of the major themes of the Guild comes through here. While he’s not going to be dodging at all, every result with a push is momentous. His damage is pretty low for a captain, again reinforcing his role as a model who’s gonna be focused on the ball. He does have some momentous damage results, however, just in case he needs to pivot to a 2/2 playstyle.

Really, the big result worth talking about is the momentous tackle/push on column 1. This is an absolute stonker of a result, allowing him to steal the ball and get the enemy model entirely out of the way in the process.

Moving on to his character plays, Weak Point is an old staple, reducing an enemy model’s ARM by one is always pretty solid. His second character play, Lodestone, is totally unique, however.

It targets an enemy model and if it hits, Shaft’s player has a choice to make. All models within 4” of the target enemy model either get pushed 2” directly towards the target, or directly away from the target. This provides a tonne of options, obviously. Use it to shut down a counter charge lane, to push a scary enemy model out of threat range, to pull Shaft into melee range of an enemy model, or a dozen other ways. Do note the original target of the play doesn’t move either way. This is a really cool, unique play that you’ll discover more uses for as you play the Miners for longer.

Finally, Shaft has 16 HP.

The Boys All Shout For Tomorrow