Q: A text parser? Really?

A: Yep! As an adventure game interface, the text parser mostly went the way of the dodo when mice and point-and-click interfaces came along. Some of the reasons are easy to understand - typing can be tedious, and finding the right word to use was often tricky.

But typing does offer a freedom of expression that a fixed set of verbs doesn't. To address the issues mentioned above, Cascadia Quest uses a contextual auto-suggest algorithm as you type. The right words are never more than a few keystrokes away! And with careful design and playtesting, any "guess the word" problems can be avoided.

Even better, the game understands your character's location in the game world and what objects are in front of them. So you can often just type 'get', 'look', 'eat', or whatever you want to do with the mysterious object in front of you!