Yay, finally some more BotW videos. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Posted by

Xavderion

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Looking forward to these coming back :)! Posted by

Zushin

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Cant wait to see some more crazy builds Posted by

tropane

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Awesome! You guys are doing great with community involvement!

—Leo Buscaglia





Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!



My beloved pets....





“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”—Leo BuscagliaContact support@grindinggear.com to report issues relating to the game or forum. Thanks!My beloved pets.... Posted by

peachii

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Well in that case... you should try my Helthane;

Enable Vitality and Tempest Shield... Then walk around doing nothing, wait for the monsters to die from themselves, speed up the process with some Molten Shields and use mainly just Shield Charge if you want to do a bit more, Shield Charge's attack(cast) speed is faster than the left click Heavy Strike. He's a ES based Templar, with life regen turned into ES regen and, one day, lifesteal too.



It's so far, for me, the most easy character to play with, I mean, he's HC and I reached Vaal for the first time without any real information (In fact I didn't even knew he was there) and I just Shield Charged him until oh yeah, he died without even depleting my ES. Posted by

angelxashes

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Raigor - Blood Magic Firestorm Marauder



Current Level: 70

Progession status: Merciless Act 3

League: Hardcore

Passive Tree:

Spoiler http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAnEEswYOCfYOPBQgFE0UcRZvGS4ZhRoyGjgdFCSqJa0n7SjFKS4pTy3SNuk6UjrYPfxMNU3YT31QR1BQUWBVxlcNWGNZ818_YG1j_WaeZ5t65ny4fVOAVoKbgziMdozPj0aQVZHOnYCezaC0ogCnMKeEqZWsqrndu-3AGsbYz2XQ0NIh1HzUj9lh3QXfv-Nq52rpc-w47w7vfPAf8i_z3fZI-tL7qv3P



Bandit Rewards:

Health

Cast Speed

Endurance Charge



Abilites:

Firestorm

Molten Shell

Enfeeble

Flammability

Enduring Cry x2

Firestorm totem (or rejuv totem if your gear can't support the links.)



Flask Choices:

Quicksilver with dispel freeze / chilled (get out of jail free card)

One Seething Flask for burst healing and one Sapping for High regen healing. You can combo these two together for a lot of burst healing. My two favourite secondary mods are Warding and Heat.

Two Ironskin flasks, prefix is anything that can help me use it more often.



Playstyle:

Turn on Molten shell, apply curses and cast enduring cry a few times to get defences up then firestorm away. Tanky enough to not need to kite the large majority of monster types. Save Quicksilver for sticky situations. Save healing flasks for when you take a burst of damage. Use Granites when you anticipate burst damage is incoming.



Pros:

Very resistant to elemental reflect. The only thing you need to never do is to Molten Shell a whole group of elemental reflect. Which is very easy to avoid.

Very high AoE damage

Strong defence

Group utility from shared Endurance charges

Low reliance on linked gear



Cons:

Lackluster single target damage

Curse immune monsters

Monsters with Fire resist over the cap



Noteable Gear:



The gloves are a huge DPS increase as I am very lacking in cast speed and they let me share my endurance charges. The boots also provide nice stats allround, some damage, some resist and they let me use two curses instead of just one.



Supports:

I have my main Firestorm in my scepter with +2fire skills and supported with life leech and duration. I do this for a few reasons. First of all Life Leech is an amazing defensive tool as a way to regen life. Spamming Firestorm alone can let me face tank a lot of encounters. Duration is great for two things. Improving the effective DPS of firestorm by a large margin (provided monsters stay in the aoe) and allowing the life leech on firestorm to continue for longer even when I stop spamming firestorm to cast what ever else I may need.



Molten Shell is supported with Fast cast and Duration. I use molten shell more as a defensive tool then an offensive one. These supports help the uptime.



My Firestorm totem is linked with fast cast and duration. Now Fast cast and duration are amazing to use with a totem as they provide a dual effect. Fast cast will let the totem cast faster and let me cast the totem faster. Duration will let the totem last longer and let the firestorm it casts last longer aswell.



Future:

I want to work Iron Will supports into my abilities to make use of my large amount of strength. However with my current gear situations I lack the links to do so, and to replace any of my current support gems with iron will will just be a downgrade. I may also consider Con Effect supports for my firestorm(s) to help with single target damage. -Update #2-70Merciless Act 3HardcoreHealthCast SpeedEndurance ChargeFirestormMolten ShellEnfeebleFlammabilityEnduring Cry x2Firestorm totem (or rejuv totem if your gear can't support the links.)Quicksilver with dispel freeze / chilled (get out of jail free card)One Seething Flask for burst healing and one Sapping for High regen healing. You can combo these two together for a lot of burst healing. My two favourite secondary mods are Warding and Heat.Two Ironskin flasks, prefix is anything that can help me use it more often.Turn on Molten shell, apply curses and cast enduring cry a few times to get defences up then firestorm away. Tanky enough to not need to kite the large majority of monster types. Save Quicksilver for sticky situations. Save healing flasks for when you take a burst of damage. Use Granites when you anticipate burst damage is incoming.Very resistant to elemental reflect. The only thing you need to never do is to Molten Shell a whole group of elemental reflect. Which is very easy to avoid.Very high AoE damageStrong defenceGroup utility from shared Endurance chargesLow reliance on linked gearLackluster single target damageCurse immune monstersMonsters with Fire resist over the capThe gloves are a huge DPS increase as I am very lacking in cast speed and they let me share my endurance charges. The boots also provide nice stats allround, some damage, some resist and they let me use two curses instead of just one.I have my main Firestorm in my scepter with +2fire skills and supported with life leech and duration. I do this for a few reasons. First of all Life Leech is an amazing defensive tool as a way to regen life. Spamming Firestorm alone can let me face tank a lot of encounters. Duration is great for two things. Improving the effective DPS of firestorm by a large margin (provided monsters stay in the aoe) and allowing the life leech on firestorm to continue for longer even when I stop spamming firestorm to cast what ever else I may need.Molten Shell is supported with Fast cast and Duration. I use molten shell more as a defensive tool then an offensive one. These supports help the uptime.My Firestorm totem is linked with fast cast and duration. Now Fast cast and duration are amazing to use with a totem as they provide a dual effect. Fast cast will let the totem cast faster and let me cast the totem faster. Duration will let the totem last longer and let the firestorm it casts last longer aswell.I want to work Iron Will supports into my abilities to make use of my large amount of strength. However with my current gear situations I lack the links to do so, and to replace any of my current support gems with iron will will just be a downgrade. I may also consider Con Effect supports for my firestorm(s) to help with single target damage. Last edited by Lionguild on Feb 7, 2013, 1:35:26 AM Posted by

Lionguild

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Name: Onin

Class: Shadow

Build: Sporkmage



Description

Naturally, the basis of this build is using Spark with Fork, which gives you a spell that has the potential to hit 9 times per cast. I have catered this build around all the advantages that this setup gives you. Right now, without having all the passives I want yet, my Spark boosts the following:

800 DPS | 82% Cast Speed (0,35 cast time) | 38% Critical chance | 255% Critical multiplier

In short, I cast a lot of Sparks, with a high crit chance, and a significant chance to hit multiple times. Considering the potential to instantly apply 3 stacks of Shocked, and keep them refreshed constantly, this leaves my theoretical DPS at 15000. Of course that assumes all 9 Sparks hit, which they barely ever do, but numbers are fun.



The great thing about this build is how little of anything it needs. The stacks of Shocked makes the DPS sufficient at any stage of the game with minimal investment in +spell damage gear, or even passives. As long as you invest in enough crit chance you could pretty much invest everything else into defenses. So I decided to use Tempest Shield (which also just looks cool), and aim for >60% block chance. It really helps make up for the significant loss in defenses suffered from the CI nerf.



Obviously I use Bloodrage, Arc gets to be my throwaway iir/iiq skill to lasthit bosses with, and Detonate Dead is always useful.



Might as well repost my Sporkmage build.OninShadowNaturally, the basis of this build is using Spark with Fork, which gives you a spell that has the potential to hit 9 times per cast. I have catered this build around all the advantages that this setup gives you. Right now, without having all the passives I want yet, my Spark boosts the following:800 DPS | 82% Cast Speed (0,35 cast time) | 38% Critical chance | 255% Critical multiplierIn short, I cast aof Sparks, with a high crit chance, and a significant chance to hit multiple times. Considering the potential to instantly apply 3 stacks of Shocked, and keep them refreshed constantly, this leaves my theoretical DPS at 15000. Of course that assumes all 9 Sparks hit, which they barely ever do, but numbers are fun.The great thing about this build is how little of anything it needs. The stacks of Shocked makes the DPS sufficient at any stage of the game with minimal investment in +spell damage gear, or even passives. As long as you invest in enough crit chance you could pretty much invest everything else into defenses. So I decided to use Tempest Shield (which also just looks cool), and aim for >60% block chance. It really helps make up for the significant loss in defenses suffered from the CI nerf.Obviously I use Bloodrage, Arc gets to be my throwaway iir/iiq skill to lasthit bosses with, and Detonate Dead is always useful. Posted by

0nin

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The character I would like to show is called Papa_Nito, a Templar.



I call the build the Lich General.



How my build works is simple. Basically, I multiclass almost everything, with a focus on summoning.



my key skills are summon zombie/skeleton/spectre, with wrath and anger auras to support them, whilst turning the tide of battle with curses and ranged magic.



I use firestorm as crowd dispersal, with support gems for Increased Duration and Chance to Ignite. this ensures maximum wreckage potential as every individual fireball in the fire storm has a chance to ignite.



Summoning almost twenty minions, I aura up and push forward for the win.

Power in numbers. Posted by

leftycool

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