-Shield boss protecting her minion then firing her shield

This week I worked some more on the Shield Boss, including drawing her(him?) up and doing some rudimentary animations.



The shield boss will be able to summon minions and protect them with her huge shield, while firing off any shield left afterwards. In the final game, these minions will add extra firepower, but there are ways around the shield!





-Diagonal bouncing beam attack shoots out of the shield

The diagonal beam attack will require the player to dodge differently depending on where the boss fires it from. It was hard to come up with many attacks that can be used with just a shield!





-Ground slam wave attack (gutsman?)

The big shield went well with slamming the ground and firing the classic wave from MMBN.

Every time new mechanics and enemies are added, the engine changes a little bit. When things just work with the current system, it’s great! But when they don’t it requires reworking some components and even some bugfixes. I’m trying hard not just tack mechanics on, but instead weave them into what already exists. If you keep just tacking things on, eventually they will loosen up and fall off!

She will have more moves than what’s in this post, including the stuff from the reflection post last week!



Thank’s for reading!



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