A small medical mishap may have taken me out of the game last week, but I thought it would be worth revisiting the world of Torchlight to see how the conversion to console went. I apologize for my thoughts being a week late, but what's important is that this is Torchlight... only on the 360.

Instead of clicking on enemies, you control your character directly and hit a button to attack. This may seem like a subtle tweak, but it changes the entire character of the game from a Diablo clone to a more action-oriented title. The animations feel a bit smoother, and everything seems to be a bit more immediate. You can't simply click-click-click your way through the game; you have to position your character and think about what spells and attacks to assign to what keys. In many ways you actually have more control over the game in this version.

There are still only three classes, there isn't any multiplayer, and the game is still oddly addictive even after playing it so many times. There are some small additions here and there, and the menus and hot-keys on the controller take some time to get used to, but within 30 minutes you'll forget you ever played the game another way. If you weren't a fan of the original, this won't change your mind, but the crew at Runic Games made all the right decisions for the console platform—and the game plays like a dream. (You can read about some of the decisions they made in a previous interview.)

At $15, this is a good buy, and we're hoping that the upcoming sequel with multiplayer support also makes it to the Xbox 360 in a timely fashion. This is the way to bring a PC title to a console: keep what's important, update the things that won't work on a controller, and leave the character and feel of the game intact. Bravo.