As much as I love clearing lines for Tetris, sometimes I wish the pieces could hang around longer. Tom Fraser’s Dungeon Blocks has players build holes, not lines. Depending on a hole’s dimensions, it becomes a block dungeon for a certain imp. Each stage specifies new types of hole/dungeon to build to clear the level completely. Getting one star in each level is a bit trivial, but building something like the Dragon Treasury in the last level takes a master of Tetrominos.

After playing Fraser’s Dungeon Blocks, feel free to try the other entrants of Kongregate’s latest Game in Ten Days (GiTD) competition.

Share this: Twitter

Facebook

Tumblr

Pocket

