User Info: opfer_gv opfer_gv 6 years ago #1



Update 1:

1> Level cap will increased to 65. With all new skills and glyphs for each class.

2> Part of Northern Arun is going to revealed to players. Including hidden Baraka town (city?)

3> New instances. Plus new place where players split into two teams and compete for who killed most monsters.

4> Revamped system. Join/purge some of story/daily/quest lists for easier access. Ability to combine crystals to make better stuff. New sacrificial item/alkahest for enchanting.



Update 2:

1> Increase reward for GvG. Including Aerial Fortress for guild who contributed a lot.

2> Another instances other than update 1.



Update 3:

Information will be coming soon as when they are ready. Love is fiction. http://www.inven.co.kr/board/powerbbs.php?come_idx=2152&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&mskin=&l=15865Update 1:1> Level cap will increased to 65. With all new skills and glyphs for each class.2> Part of Northern Arun is going to revealed to players. Including hidden Baraka town (city?)3> New instances. Plus new place where players split into two teams and compete for who killed most monsters.4> Revamped system. Join/purge some of story/daily/quest lists for easier access. Ability to combine crystals to make better stuff. New sacrificial item/alkahest for enchanting.Update 2:1> Increase reward for GvG. Including Aerial Fortress for guild who contributed a lot.2> Another instances other than update 1.Update 3:Information will be coming soon as when they are ready.

User Info: nhat nhat 6 years ago #2 PSO- 09 Can't wait... especially the flying fortress housing

User Info: opfer_gv opfer_gv (Topic Creator) 6 years ago #3



> Why did it take more than 2 years to bring out level cap rise?

Since TERA have good graphics, we have to make it sure to introduce best look possible to place/instance and placing of NPC/Monsters + field gimmicks. As well as have to balance out new skills for each classes and revamp systems to make it easier for players.



> What will be focused on this update?

To increase level cap, we will add new stuffs to do as well as challenging target to players.

At past when we rise level cap from 58 to 60, we couldn't do more to provide extra contents. So in this summer update, we looked into stories and given easier leveling as well as accessibility.

For example, there will be daily play guide system which will show players what to do as well as introduce new instances via this way.



> What is story after level 60?

This summer update is all about starting in new continent.

When instance like Lakan's Prison/Rift Edge are introduced, we couldn't give more explanation to it. We will complete the stories in old continent and focus on expedition force sent to new place.

This will give new stuff to follow up so if players have interest in following story, this will give new things to read on.



> New city Irga (sp?) will be added, can you explain the place?

It will be linked to Baraka's back ground story. Because they are the race who follows intellectual advance, this city will be showed like place of knowledge.

As you will find out, where expedition force crash landed will be northern Arun where this new city is located. You will be meet new NPC to progress quests/story. Also finding big places like old war field and such.



> New class and server specific achievements?

As usual, first to become 65 will be given special title.

But get to 65 will require lots of EXP so we are expect a week of time is needed to get to level cap. Or shorter with hard core players.



> Will there be better equips than Archetype sets?

You won't be needed to replace current items. All equips can be used up to level 65.

However, when you completed the level up there will be mission quest that complete to get good equips. This equips have better status but cannot be enchanted.

Also for new/coming back players will be added Relic equips for them which are similar to +9 Archetype equips. You can get them at level 60 so there will be no problems to do hunting.



> Each classes will have new skills and glyphs, what will be added?

Each class will have 2~3 skills and glyphs will be added for those skills.

Mostly to supplement weak point or give easier play experience, and we are make sure those are showing class specialty when used.



> Whats with new enchanting system?

In one sentence "You will be rewarded if you work hard"

Sacrificial items will be replaced with Enchanting Stones, which can be used for enchant wep/armor then given back after use.

To make it easy to understand = you have used 30 stones to make +12 T14 but you have gotten new T15 stuff later. Which give players dilemma of keep use +12 T14 or upgrade to new T15 with another time/gold/resource investment. But this time, you will be able to get back stones used in T14 enchantment. Which means you will get 30 stones back and can be use that to enchant T15 sets.

Also this stone are given with questing/event as well as can gain higher tier stone by combining low tier stones so you won't waste lots of stuffs with new system.



- continue to next post.. Love is fiction. http://www.inven.co.kr/webzine/news/?news=114197&site=tera> Why did it take more than 2 years to bring out level cap rise?Since TERA have good graphics, we have to make it sure to introduce best look possible to place/instance and placing of NPC/Monsters + field gimmicks. As well as have to balance out new skills for each classes and revamp systems to make it easier for players.> What will be focused on this update?To increase level cap, we will add new stuffs to do as well as challenging target to players.At past when we rise level cap from 58 to 60, we couldn't do more to provide extra contents. So in this summer update, we looked into stories and given easier leveling as well as accessibility.For example, there will be daily play guide system which will show players what to do as well as introduce new instances via this way.> What is story after level 60?This summer update is all about starting in new continent.When instance like Lakan's Prison/Rift Edge are introduced, we couldn't give more explanation to it. We will complete the stories in old continent and focus on expedition force sent to new place.This will give new stuff to follow up so if players have interest in following story, this will give new things to read on.> New city Irga (sp?) will be added, can you explain the place?It will be linked to Baraka's back ground story. Because they are the race who follows intellectual advance, this city will be showed like place of knowledge.As you will find out, where expedition force crash landed will be northern Arun where this new city is located. You will be meet new NPC to progress quests/story. Also finding big places like old war field and such.> New class and server specific achievements?As usual, first to become 65 will be given special title.But get to 65 will require lots of EXP so we are expect a week of time is needed to get to level cap. Or shorter with hard core players.> Will there be better equips than Archetype sets?You won't be needed to replace current items. All equips can be used up to level 65.However, when you completed the level up there will be mission quest that complete to get good equips. This equips have better status but cannot be enchanted.Also for new/coming back players will be added Relic equips for them which are similar to +9 Archetype equips. You can get them at level 60 so there will be no problems to do hunting.> Each classes will have new skills and glyphs, what will be added?Each class will have 2~3 skills and glyphs will be added for those skills.Mostly to supplement weak point or give easier play experience, and we are make sure those are showing class specialty when used.> Whats with new enchanting system?In one sentence "You will be rewarded if you work hard"Sacrificial items will be replaced with Enchanting Stones, which can be used for enchant wep/armor then given back after use.To make it easy to understand = you have used 30 stones to make +12 T14 but you have gotten new T15 stuff later. Which give players dilemma of keep use +12 T14 or upgrade to new T15 with another time/gold/resource investment. But this time, you will be able to get back stones used in T14 enchantment. Which means you will get 30 stones back and can be use that to enchant T15 sets.Also this stone are given with questing/event as well as can gain higher tier stone by combining low tier stones so you won't waste lots of stuffs with new system.- continue to next post..

User Info: opfer_gv opfer_gv (Topic Creator) 6 years ago #4



> Combine crystals and artifact is new to me.. can you explain them?

Similar systems are already introduced in foreign servers (JPN? since NA does not have such system yet..), but you can think it as one of updated system.

To combine crystals, you can make artifacts but you need to gain stuff from high difficulty instance.

Artifacts will not be broken when you die plus have two properties and can be placed like other crystals. Think like upgraded crystal.



> Can you tell about new instances? difficulty, how many are needed and such.

Two of them will be at progress zone and other two will be at level 65 zone.

First two are for level 61 and 64 which are easy enough to challenge without prior knowledge needed.

Good thing about these instances are you can gain new glyphs from this place. Think them as high level SjG/ToT.. also we have revamped old instances too.

For level 65, there will be 3-man/5-man instance.

3-man is almost same like Channelworks (where you won't need tank/healer) but it will be little harder like normal 5-man instance.

For new 5-man will have same difficulty like Rift Edge Normal and will require around 20 minutes to clear it.



> Will there be special pattern or gimmicks for new instances?

Yes there are. To reveal one in Temple of Orca (sp?), we have made new pattern where you never seen it before.

One of boss mob's weapon will have property like pull in/push out players when it strikes. So you will need to know when to dodge it's attack.

I explained it too simply but when you actually face it, you will feel the pressure of battle from it.

Also we believe re-challenge system used in Rift Edge will help players so introduced it as "Bless of old gods" which hopefully lower the difficulty of end game instances.



> Which instance do you like most?

We spent lots of time in Temple of Orca.

Of course we made sure place have quality details based on water and will have special gimmicks related to water flow so will provide players with new fun.



> Will there be new sets from these instances?

You can get new sets from level 65 instance.

But we will revamp tier system so you can't say it is highest tier item right now. We will give more information when it is ready.



> Training Grounds (where you will split into two group and fight wave of mobs) have new rules, can you explain them?

They will be provided as place you can enjoy in short time and placed for leveling players.

Mostly used for PvE heavy players who will enjoy competition.

Not just fight wave of monsters, you will gain points which are used to give opponent more monsters or fortify friend's structure to make fight easier. Think it as kind of Tower defense game.

Rewards are will be Enchanting stones as well as level 65 PvP equips and some form of tokens.



> What are the Flying Fortress?

Flying Forts are given to guild after competition every 4 weeks. There will be 10 of them and have different looks for high rank and low rank guilds.

It will add housing system and guild will need to work hard to gain parts to unlock specials it have.

You can access to it via Pegasus as well as there will be another way to gain access to it.



> Any more new updates?

Will be more to GvG system.



> Lastly can you comment to players who waited long time?

We worked hard to make sure all level cap rise, new skills and contents are enjoyable.

Also adding easier playability, add more to back ground story and better flow with questing so please enjoy it much as you can.



- Fin - Love is fiction. - continue from previous post..> Combine crystals and artifact is new to me.. can you explain them?Similar systems are already introduced in foreign servers (JPN? since NA does not have such system yet..), but you can think it as one of updated system.To combine crystals, you can make artifacts but you need to gain stuff from high difficulty instance.Artifacts will not be broken when you die plus have two properties and can be placed like other crystals. Think like upgraded crystal.> Can you tell about new instances? difficulty, how many are needed and such.Two of them will be at progress zone and other two will be at level 65 zone.First two are for level 61 and 64 which are easy enough to challenge without prior knowledge needed.Good thing about these instances are you can gain new glyphs from this place. Think them as high level SjG/ToT.. also we have revamped old instances too.For level 65, there will be 3-man/5-man instance.3-man is almost same like Channelworks (where you won't need tank/healer) but it will be little harder like normal 5-man instance.For new 5-man will have same difficulty like Rift Edge Normal and will require around 20 minutes to clear it.> Will there be special pattern or gimmicks for new instances?Yes there are. To reveal one in Temple of Orca (sp?), we have made new pattern where you never seen it before.One of boss mob's weapon will have property like pull in/push out players when it strikes. So you will need to know when to dodge it's attack.I explained it too simply but when you actually face it, you will feel the pressure of battle from it.Also we believe re-challenge system used in Rift Edge will help players so introduced it as "Bless of old gods" which hopefully lower the difficulty of end game instances.> Which instance do you like most?We spent lots of time in Temple of Orca.Of course we made sure place have quality details based on water and will have special gimmicks related to water flow so will provide players with new fun.> Will there be new sets from these instances?You can get new sets from level 65 instance.But we will revamp tier system so you can't say it is highest tier item right now. We will give more information when it is ready.> Training Grounds (where you will split into two group and fight wave of mobs) have new rules, can you explain them?They will be provided as place you can enjoy in short time and placed for leveling players.Mostly used for PvE heavy players who will enjoy competition.Not just fight wave of monsters, you will gain points which are used to give opponent more monsters or fortify friend's structure to make fight easier. Think it as kind of Tower defense game.Rewards are will be Enchanting stones as well as level 65 PvP equips and some form of tokens.> What are the Flying Fortress?Flying Forts are given to guild after competition every 4 weeks. There will be 10 of them and have different looks for high rank and low rank guilds.It will add housing system and guild will need to work hard to gain parts to unlock specials it have.You can access to it via Pegasus as well as there will be another way to gain access to it.> Any more new updates?Will be more to GvG system.> Lastly can you comment to players who waited long time?We worked hard to make sure all level cap rise, new skills and contents are enjoyable.Also adding easier playability, add more to back ground story and better flow with questing so please enjoy it much as you can.- Fin -

User Info: opfer_gv opfer_gv (Topic Creator) 6 years ago #5



> Will there be better equips than Archetype sets?

You won't be needed to replace current items. All equips can be used up to level 65.

However, when you completed the level up there will be mission quest that complete to get good equips. This equips have better status but cannot be enchanted.

Also for new/coming back players will be added Relic equips for them which are similar to +9 Devastator equips. You can get them at level 60 so there will be no problems to do hunting. Love is fiction. Oops.. made mistake..> Will there be better equips than Archetype sets?You won't be needed to replace current items. All equips can be used up to level 65.However, when you completed the level up there will be mission quest that complete to get good equips. This equips have better status but cannot be enchanted.Also for new/coming back players will be added Relic equips for them which are similar to +9. You can get them at level 60 so there will be no problems to do hunting.

User Info: Evil_Stylez Evil_Stylez 6 years ago #6 Currently Playing: ToGf, Star Ocean:The Last Hope, Sleeping Dogs, League of Legends, various PSVITA games. Awesome news! Thanks alot for that

User Info: opfer_gv opfer_gv (Topic Creator) 6 years ago #7



Trailer for the new update. Love is fiction. http://www.youtube.com/watch?feature=player_embedded&v=DVprDLpGoQ0Trailer for the new update.

User Info: opfer_gv opfer_gv (Topic Creator) 6 years ago #8



After the update following instance will be REMOVED from game.

- Wonderholme (Hard and Normal)

- Rift Edge (Hard)

- Lakan's Prison

- The Abscess (Normal)

- Manaya's Core (Hard)

- Kezzel's Gorge

- Shattered Fleet

- Channelworks

- Kelsai'k Nest (20-man, 10-man and Hard)

- Crucible of Flame

- Sirjuka Gallery

- Saravash's Ascent

- Sigil Adstringo

- Suryati's Peak

- Ebon Tower (Hard)

- Labyrinth of Terror (Hard)

- Temple of Temetry Love is fiction. http://www.inven.co.kr/board/powerbbs.php?come_idx=2152&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&mskin=&l=15892After the update following instance will befrom game.- Wonderholme (Hard and Normal)- Rift Edge (Hard)- Lakan's Prison- The Abscess (Normal)- Manaya's Core (Hard)- Kezzel's Gorge- Shattered Fleet- Channelworks- Kelsai'k Nest (20-man, 10-man and Hard)- Crucible of Flame- Sirjuka Gallery- Saravash's Ascent- Sigil Adstringo- Suryati's Peak- Ebon Tower (Hard)- Labyrinth of Terror (Hard)- Temple of Temetry

User Info: nhat nhat 6 years ago #9 opfer_gv posted...

http://www.inven.co.kr/board/powerbbs.php?come_idx=2152&query=view&p=1&my=&category=&sort=PID&orderby=&where=&name=&subject=&content=&keyword=&sterm=&iskin=&mskin=&l=15892



After the update following instance will be REMOVED from game.

- Wonderholme (Hard and Normal)

- Rift Edge (Hard)

- Lakan's Prison

- The Abscess (Normal)

- Manaya's Core (Hard)

- Kezzel's Gorge

- Shattered Fleet

- Channelworks

- Kelsai'k Nest (20-man, 10-man and Hard)

- Crucible of Flame

- Sirjuka Gallery

- Saravash's Ascent

- Sigil Adstringo

- Suryati's Peak

- Ebon Tower (Hard)

- Labyrinth of Terror (Hard)

- Temple of Temetry





Wow... that's a lot of dungeons...



I know BHS have plans for the removed dungeons but I wish they would hint at what they want to do with it for the players.... PSO- 09 Wow... that's a lot of dungeons...I know BHS have plans for the removed dungeons but I wish they would hint at what they want to do with it for the players....