Lady Deathwhisper

Large undead, lawful evil

Armor Class 17 (natural armour)

17 (natural armour) Hit Points 270 (36d8 + 108)

270 (36d8 + 108) Speed 30ft., fly 30ft. (hover)

STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)

Saving Throws Con +10, Int +12, Wis +9

Con +10, Int +12, Wis +9 Skills Arcana +18, History +12, Insight +9, Perception +9

Arcana +18, History +12, Insight +9, Perception +9 Damage Resistances lightning, necrotic

lightning, necrotic Damage Immunities cold, poison, bludgeoning, piercing and slashing from non-magical attacks

cold, poison, bludgeoning, piercing and slashing from non-magical attacks Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

charmed, exhaustion, frightened, paralyzed, poisoned Senses truesight 120ft., passive Perception 19

truesight 120ft., passive Perception 19 Languages Common plus 5 other languages

Common plus 5 other languages Challenge 22 (41,000 XP)

Legendary Resistance (3/Day). If Lady Deathwhisper fails a saving throw, she can choose to succeed instead.

Mana Shield. Lady Deathwhisper has a potent magical shield that absorbs incoming damage. While the shield is active, she is immune to all damage and conditions and can only use "Phase 1 Actions". The shield is resistant to bludgeoning, piercing and slashing from non-magical attacks and can absorb 270 points of damage before it is destroyed, at which point her damage resistances, damage immunities and condition immunities revert to normal, she loses access to "Phase 1 Actions", and gains access to "Phase 2 Actions". Lady Deathwhisper has access to her Legendary Actions regardless of her Mana Shield. A destroyed shield regenerates after 24hrs.

Turn Immunity. Lady Deathwhisper is immune to all effects that turn undead.

Phase 1 Actions

Shadow Bolt. Ranged Spell Attack: +12 to hit, range 120ft., one target. Hit: 14 (4d6) necrotic damage.

Animate Dead. Lady Deathwhisper animates a dead minion that she can see, granting it undeath. A Reanimated Adherent uses the same statistics, except its type changes to undead and it becomes immune to all magical damage. A Reanimated Fanatic uses the same statistics, except its type changes to undead and it becomes immune to all physical damage.

Dark Empowerment. Lady Deathwhisper targets an Adherent within 120ft. The Adherent can cast all it's spells without requiring verbal or somatic components and all single target spell attacks cast by the Adherent deal their damage in a 10ft radius centred on the spell target.

Dark Transformation. Lady Deathwhisper targets a Fanatic within 120ft. The Fanatic is transformed into an undead behemoth. It's type becomes undead and it size becomes Large. All damage dealt by the Fanatic is doubled.

Phase 2 Actions

Frostbolt. Ranged Spell Attack: +12 to hit, range 120ft., one target. Hit: 66 (16d6) cold damage and the targets movement speed is halved.

Frostbolt Volley. Ranged Spell Attack: +12 to hit, range 10ft., all targets. Hit: 17 (5d6) cold damage and the targets movement speed is halved.

Touch of Insignificance. Lady Deathwhisper targets one creature she can see within 120ft. That creature must make DC 18 Constitution saving throw or the target deals half damage on all attacks for 1 minute. At the end of each of the target's turn, it can make a Constitution saving throw against this effect. On a success, the effect ends.

Legendary Actions

Lady Deathwhisper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature"s turn. Lady Deathwhisper regains spent legengry actions at the start of her turn.

Death and Decay. Lady Deathwhisper calls forth baleful, negative energy to decompose, rot and destroy her enemies. This aphotic, swirling cloud has a 15ft radius and appears in a space Lady Deathwhisper can see. All living creatures within the cloud must make a DC 18 Constitution saving throw. A target takes 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. Undead in the area automatically regain 36 (8d8) hit points.

Dominate Mind (Costs 2 Actions). Lady Deathwhisper subdues the mind of one creature she can see within 30ft. The target must succeed on a DC 18 Wisdom saving throw against this magic or be charmed for 1 minute. The charmed target regards Lady Deathwhisper as a trusted ally to be heeded and protected. Although the target isn't under Lady Deathwhispers control, it takes her requests or actions in the most favourable way it can. While under the effects of Dominate Mind, the targets deals an extra 2d8 necrotic damage on all attacks.

Lair Actions

Summon Fanatic Cult Members This ability is only available while Lady Deathwhisper's Mana Shield is still active. Lady Deathwhisper calls forth 2 Fanatics and 1 Adherent to aid her in battle. The Cultists appear in any empty space within 120 ft. of Lady Deathwhisper and roll their own initiative.

Summon Magical Cult Members This ability is only available while Lady Deathwhisper's Mana Shield is still active. Lady Deathwhisper calls forth 1 Fanatic and 2 Adherents to aid her in battle. The Cultists appear in any empty space within 120 ft. of Lady Deathwhisper and roll their own initiative.