Unit insignia is a custom texture which can be mapped to a character to give it special look. It's similar to existing squad.xml clan logo, and it is based on real life shoulder sleeve insignia.





Usage

See BIS_fnc_setUnitInsignia.





Official Insignias

The game contains several predefined insignias. You can preview them in-game in Arsenal.

Configuration

Insignia

You can add a new insignia in Config.cpp and Description.ext.

class CfgUnitInsignia { class 111 thID { displayName = "111th Infantry Division" ; // Name displayed in Arsenal author = "Bohemia Interactive" ; // Author displayed in Arsenal texture = "\A3\Ui_f\data\GUI\Cfg\UnitInsignia \111 thID_ca.paa" ; // Image path textureVehicle = "" ; // Does nothing, reserved for future use }; };

ⓘ Insignia texture should ideally be 128x128px PAA file.

Objects

Objects like soldiers or cars must contain special selections on which insignia and clan logo can be displayed. Consider following these rules to make sure your addon is consistent with the official ones:

To all playable vehicles (types listed in table below) of all factions, add following selections: insignia - designers fills it with story-related unit insignia. Must be square .

- designers fills it with story-related unit insignia. . clan - engine fills it with clan logo. Must be square .

- engine fills it with clan logo. . clan_sign - engine fills it with clan name. Dimensions not specified, but should be short and wide. Map transparent texture #(argb,8,8,3)color(0,0,0,0) to all selections. When same selection is on both sides of a vehicle, none of the should be mirrored. Civilians characters and vehicles can be less unified, but must still contain all selections as military type (e.g. instead of shoulders, civilian character can have both selections on front and back side of his t-shirt).

Once the model is ready, list the selection in object's config. The order of selections is not important, BIS_fnc_setUnitInsignia is looking specifically for insignia.

class CfgVehicles { class myVehicle { hiddenSelections [] = { "someSelection" , "anotherSelection" , "insignia" }; // insignia selection has to be present }; };



