Note: walk , getSpace , look and poke can each take in a direction parameter:

Direction.RIGHT

Direction.LEFT

Direction.DOWN

Direction.UP

If no Direction is passed in, they will default to Direction.RIGHT.

walk() - Moves the explorer forward (to the right) one Space.



- Moves the explorer forward (to the right) one Space. poke() - Pokes the next space, causing damage to any Enemy there.

- Pokes the next space, causing damage to any Enemy there. recharge() - Adds 9 to health.

Explorer can do one action per turn.

Accessors: