Nightingale the Brigand

Medium humanoid, neutral evil

Armor Class 16 (studded leather)

16 (studded leather) Hit Points 112 (16d8+40)

112 (16d8+40) Speed 30ft.

STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 16 (+3) 12 (+1) 20 (+5) 9 (-1)

Senses passive Perception 20

passive Perception 20 Languages Common

Common Challenge 7 (2,900 XP)

From the whistle of a nightingale. All the plants in 30 miles radius of the Nightingale's lair are dead.

He screams like a wild animal. Nightingale can mimic any animal noises. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Actions

Multiattack. Nightingale makes either two ranged attacks with his shortbow, or two melee attacks with his yatagan.

Whistle (Recharge 5-6). Each creature in a 60-foot cone must make a DC 15 Constitution saving throw or take 30 (6d8 + 3) thunder damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Shortbow. Ranged Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Yatagan. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) slashing damage.