Conclave of the Celestial

Once every millenium, when the planets all aline perfectly, a single humanoid is chosen as the Celestial Bowman. Infused with the powers of the celestials, he wields the very stars themselves in combat.

Bow of the Comets

At 3rd level, you learn a ritual that creates a magical bond between yourself with a shortbow, a longbow, or any type of crossbow. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Arrows fired from a Bow of the Comets will transmute into shooting stars. Shooting stars will travel the maximum range of your weapon, regardless of whether or not they collide with an enemy. Each enemy struck after the first in thier path will take half as much damage as the one before them.

Constellation Strike

Beginning at 7th level, your shooting stars will travel in a pattern you dictate. Using your bonus action, you can designate a number of creatures equal to 1 + Wisdom Modifier as constellation point. Each arrow you fire until the beginning of your next turn will attempt to strike each creature in the pattern of constellation points. You must make an attack roll for each creature. In addition to that, each creature will take half the damage of the creature that was struck before it.

Black Hole

Beginning at 11th level, your shooting stars will generate black arrows if they collide. After setting a constellation pattern, you may fire up to two arrows simultaneously. So long as you've designated at least four creatures as constellation points, and successfully strike all of them with both arrows, you will generate a black hole around the last target struck. The black hole pulls all targets towards it in a 30- foot radius area. Targets at the epicenter take (1/2 ranger level d6's) of force damage. Creatures may make a STR saving throw to resist the effects.

You may use this ability two times per short or long rest.

Comet Storm

Beginning at 15th level you may activate a comet storm. As an action, you may fire up to 15 arrows simultaneously into the air. These arrows will return to the ground on your next turn as comets, you may designate 5 different 5ft areas within your line of sight where a comet will strike. Creatures within those 5ft areas must make a Dexterity save or take 8d8 force damage. Areas struck by comets will become difficult terrain permanently.

You may use this ability once per long rest.