DaVinci Resolve 16.2.1 has been released and is available to download from the BMD support page.

The update adds support for encoding 32-bit float audio in QuickTime clips and for trimming QuickTime audio during media management. This update also improves performance of 10-bit H.265, ProRes, DNxHR and OpenEXR clips.

Another big addition to 16.2.1 is support for Metal based R3D decode with RED 7.3 RC SDK.

This is the first implementation of R3D GPU acceleration via Metal on Mac.

What’s new in DaVinci Resolve 16.2.1

Support for decoding H.265 4:4:4 12-bit on supported NVIDIA GPUs.

Support for encoding H.265 4:4:4 12-bit on supported NVIDIA GPUs.

Support for encoding 32 bit float audio in QuickTime clips.

Support for trimming QuickTime audio clips during media management.

Support for Metal based R3D decode with the RED 7.3 RC SDK.

Support for double clicking drp files in Windows and Linux.

Support for performing open with on FCP7 XML files on Windows.

Improved decode support of H.265 4:4:4 clips up to 10-bit.

Improved performance with ProRes clips on high end CPUs.

Improved performance with DNxHR clips on high end CPUs.

Improved playback performance with compressed OpenEXR clips.

Improved performance for Dolby Vision analysis.

Improved stability on Windows systems with Intel graphics.

Addressed an issue with clean feed previews in Mac 10.15.4.

Addressed an issue with decoding phone camera clips with AAC audio.

Addressed an issue with truncated node labels on some displays.

Addressed issues with HDR tone mapping when using adjustment layers.

Addressed an issue with the sync bin work working with an empty timeline.

Addressed an issue with transitions when dragging clips across timelines.

Multiple performance and stability improvements.

Blackmagic Design has also released a new document with supported formats & codecs – https://documents.blackmagicdesign.com/SupportNotes/DaVinci_Resolve_16_Supported_Codec_List.pdf