You can visit my portfolio and also take a look at some of my bite-sized tutorials to see if you like anything. I try to update often, so make sure you're not left behind.

My goal is to showcase my work, and also show some of my workflows in character art. I hope you enjoy your time around.

Tips and Tricks: How To Use Maya Transfer Attributes Smartly In this article, I'm gonna explain how to get the most out of Maya's Transfer Attributes as a Character Artist, and I'll also show you guys some hopefully useful examples to demonstrate a variety of usages of TA. Full Story

Workflow: Controlling Stitching / Sewing Lines In this article I'm gonna give you an overview of my sewing workflow in ZBrush and Substance Painter, in which you have full control over them when it comes to texturing. Full Story

Workflow: How To Create Texture Map For Game Hair Cards Using XGen In this article, I'm gonna quickly go over my workflow of creating texture maps for game hair cards as well as some tips on using Maya's excellent XGen system. I guess it's easier than what you think. Full Story

Young And Wild This is a commission sculpt I did for a client recently. It was done for 3D printing. Full Story

Portrait of Sir Anthony Hopkins This is my most recent personal project that I've been creating in my free time. It's inspired by "Robert Ford" character in Westworld series, played by the living legend, Anthony Hopkins. Full Story

Irony Of Passion Seems like Desperado guitar case! It always works for carrying around an air rifle. Full Story