OpenMW 0.38.0 Released! 2016-01-22 - raevol

The OpenMW team is proud to announce the release of version 0.38.0! Grab it from our Downloads Page for all operating systems. Hot on the heels of the previous one, this release brings many fixes and improvements, notably movement of objects between cells, and support for the OSG native model format.

Known Issues:

Shadows are not re-implemented at this time, as well as distant land and object shaders

Features are missing from OpenMW-CS as well: only basic camera controls are implemented, pathgrid and cell marker rendering is missing, as well as instance moving

Changelog:

Implemented werewolf field of view

Implemented movement of objects between cells, fixes several issues

Implemented handling OSG native model format

Implemented separate field of view settings for hands and game world

Implemented isInCell checks on PlaceAt and PlaceItem

Implemented handling NiLODNode and NiPointLight

Implemented notification to indicate when a game is saved

Fixed player object being deletable

Fixed AiCombat distance check to take into account collision box

Fixed saw in Dome of Kasia not hurting a stationary player

Fixed rats floating when killed near a door

Fixed kwama eggsacks pulsing too fast

Fixed NPC voice sound source not being placed at their head

Fixed crash with OpenMW install wizard

Fixed reseting delete flag when loading a reference from a save game

Fixed issues with clicking on unexpected inventory items on character doll

Fixed spell absorption to apply once per effect

Fixed enchantment merchant items reshuffling every time barter is clicked

Fixed not being able to resurrect the player through the console if health is zero

Fixed projectile weapon behavior when underwater

Fixed not being able to use keywords in strings for message boxes

Fixed items not sinking when dropped underwater

Fixed crash when onPcEquip script removes the equipped item

Fixed dialog not triggering correctly in Julan Ashlander Companion mod

Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren’t visible

Fixed guards accepting gold for crimes even when you don’t have enough

Fixed Show Owned option affecting tooltips that are not objects

Fixed player sound source being at the feet

Fixed not being able to replace interactive message boxes

Fixed fatal error on OpGetTarget when the target has disappeared

Fixed first person rendering glitches with high field of view

Fixed crash on new game at character class selection

Fixed RigGeometry bone references to be case-insensitive

Fixed NPCs using wrong sound when landing

Fixed missing journal textures without Tribunal and Bloodmoon installed

Fixed multiple AiFollow packages causing the distance to stack

Fixed creature dialogs not being handled correctly

Fixed crash when entering Holamayan Monastery with mesh replacer installed

Fixed dreamers spawning too soon

Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf

Fixed being able to soultrap a creature more than once

Fixed summoned creatures and objects disappearing at midnight

Fixed gamecontrollerdb file being created as a txt instead of a cfg

Fixed “same race” dialog functions never triggering

Fixed dialog choice condition issue

Fixed body part rendering when in a pose

Fixed reversed sneak awareness check

Fixed positional sound acceleration issue

Fixed fatal error when LandTexture is missing

OpenMW-CS: Implemented choosing colors for syntax highlighting

OpenMW-CS: Implemented hiding script error list when there are no errors

OpenMW-CS: Implemented ability to create omwaddons with periods in the filename

OpenMW-CS: Implemented configurable size for scipt error panel

OpenMW-CS: Implemented tooltips in the 3D scene

OpenMW-CS: Fixed issue with handling of DELE subrecords

OpenMW-CS: Fixed Verify not checking if given item ID for a container exists

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