Creature Common Name CR 0 Description XP 0

Gender template race class 0/class 0

N Size typeh

Init +0; Senses vision; Perception +0

+0; vision; Perception +0 Aura aura (DC 0)

aura (DC 0)

Defense AC 0, touch 0, flat-footed 0 (+0 armor, +0 deflection, +0 Dex, +0 dodge, +0 natural, +0 size, +0 shield, +0 other)

0, touch 0, flat-footed 0 (+0 armor, +0 deflection, +0 Dex, +0 dodge, +0 natural, +0 size, +0 shield, +0 other) Hit Points 0 (0 HD; 0d0+0)

0 (0 HD; 0d0+0) Fort +0, Ref +0, Will +0; +0 conditional save bonus

+0, +0, +0; +0 conditional save bonus Defensive Abilities ability, ability; DR 0/--; Immune type; Resist type; SR 0

ability, ability; 0/--; type; type; 0 Weaknesses weakness

weakness

Offense Speed 0 ft., climb 0 ft., burrow 0 ft., fly 0 ft. (maneuverability), swim 0 ft.

0 ft., climb 0 ft., burrow 0 ft., fly 0 ft. (maneuverability), swim 0 ft. Melee _magic weapon _+0/+0/+0/+0 (0d0+0/crit), natural weapon +0 (0d0+0 /crit)

_magic weapon _+0/+0/+0/+0 (0d0+0/crit), natural weapon +0 (0d0+0 /crit) Ranged _magic weapon _+0/+0/+0/+0 (0d0+0/crit)

_magic weapon _+0/+0/+0/+0 (0d0+0/crit) Space 0 ft.; Reach 0 ft.

0 ft.; 0 ft. Special Attacks special attack,

special attack, Spell-Like Abilities (CL 0th; concentration +0)

(CL 0th; concentration +0) At will -

- 3/day -

- 1/day -

- Class 1 Spells Prepared (CL 0th; concentration +0; touch +0)

(CL 0th; concentration +0; touch +0) 9th — spell D , spell (DC 0),

— spell , spell (DC 0), 8th — spell D , spell (DC 0),

— spell , spell (DC 0), 7th — spell D , spell (DC 0),

— spell , spell (DC 0), 6th — spell D , spell (DC 0),

— spell , spell (DC 0), 5th — spell D , spell (DC 0),

— spell , spell (DC 0), 4th — spell D , spell (DC 0),

— spell , spell (DC 0), 3rd — spell D , spell (DC 0),

— spell , spell (DC 0), 2nd — spell D , spell (DC 0),

— spell , spell (DC 0), 1st — spell D , spell (DC 0),

— spell , spell (DC 0), 0 — spell (DC 0),

— spell (DC 0), Class 2 Spells Known (CL 0th; concentration +0; touch +0)

(CL 0th; concentration +0; touch +0) 9th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 8th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 7th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 6th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 5th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 4th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 3rd (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 2th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 1th (0/day) — spell, spell (DC 0),

— spell, spell (DC 0), 0 (at will) — spell, spell (DC 0),

— spell, spell (DC 0),

Bloodline/Mystery/Patron name

name D - Domain spell; Domains domain, domain

- Domain spell; domain, domain Opposition Schools - school, school

- school, school

Tactics Before Combat description

description During Combat description

description Morale description

description Base Statistics Without effect, Name’s base statistics are: Init +0, AC 0, touch 0, flat-footed 0; Resist energy; SR 0; hp 00; Fort +0, Ref +0, Will +0; Melee weapon +0 (0d0+0/crit); Ranged weapon +0 (0d0+0); Speed 0; Str 0, Dex 0, Con 0, Int 0, Wis 0, Cha 0; CMB +0; CMD +0; Skills Alphabetical +0

Without effect, Name’s base statistics are: +0, 0, touch 0, flat-footed 0; energy; 0; 00; +0, +0, +0; weapon +0 (0d0+0/crit); weapon +0 (0d0+0); 0; 0, 0, 0, 0, 0, 0; +0; +0; Alphabetical +0

Statistics Str 0, Dex 0, Con 0, Int 0, Wis 0, Cha 0

0, 0, 0, 0, 0, 0 Base Atk +0; CMB +0; CMD 0

+0; +0; 0 Feats Alphabetical,

Alphabetical, Skills Alphabetical +0; Racial bonuses +0 alphabetical,

Alphabetical +0; Racial bonuses +0 alphabetical, Languages alphabetical,

alphabetical, SQ alphabetical (possible extra info),

alphabetical (possible extra info), Combat Gear weapons and_ spells; magic in italics_, Other Gear anything other than weapons or spells,

weapons and_ spells; magic in italics_, anything other than weapons or spells,

Special Abilities Alphabetical 1 (Ex, Sp, Su)

description



Alphabetical 2 (Ex, Sp, Su)

description



Description / Ecology Creature description or ecology. A Word on Convention: Bcause Pathfinder has had so many people working on it, including official rulebooks and Adventure Paths being written by different people, you’re likely to find several different ways of generating monster and character statblocks. The statblock I present here is the closest to the convention the official rules set. Only classes with Domains use the superscript D for spells.

Pretty much everything from spell names, to abilities, and even class features will be alphabetized.

The Base Statistics field is most commonly used for raging barbarians, but it works for all manner of self-buffs. Only include fields that are changed from the normal statblock.

Delete any fields that do not apply.

Haunt Haunt Name CR 0 XP 0

0 N haunt

Caster Level 0th

0th Notice Perception DC 0 (description of what is perceived); hp 0; Trigger trigger; Weakness weakness Reset reset type (reset time)

Perception DC 0 (description of what is perceived); 0; trigger; weakness reset type (reset time) Effect Effect description including DC and appropriate save. [multiple targets]

Destruction Destruction description. A Word on Convention: Haunts are usually, but not always, evil-aligned. Trap Trap Name CR 0 XP 0

0 Type type; Notice Perception DC 0; Disable Disable Device DC 0; Trigger trigger; Duration duration; Onset Delay if applicable; Reset reset type (reset time)

type; Perception DC 0; Disable Device DC 0; trigger; duration; if applicable; reset type (reset time) Effect Effect description including DC and appropriate save. [multiple targets] -

Attack Effect

Attack +0 melee/ranged (0d0+0/crit); [multiple targets] -

Magic Effect

Effect description (spell name, CL 0th, Save DC 0) [multiple targets] A Word on Convention: Delete any fields that do not apply.

Races Custom Race (0 RP) Short description. Physical Description Short description. Society Short description. Alignment and Religion Short description. Adventurers Short description. Female Names names, names Male Names names, names Race [are/are not] defined by their class levels—they [do not] possess racial Hit Dice. A Race's CR is equal to his class level [-1 or other figure]. Standard Racial Traits Type: Race are [type] with the [subtype] subtype Size: Race are Medium creatures, and suffer no penalties due to size. (0 RP) Speed: Race have a movement speed of 30 ft. (0 RP) Ability Scores: Race have the following ability scores +0 Ability Score, +0 Ability Score, +0 Ability Score (0 RP) Language: [Language Trait] (0 RP) Race begin play speaking [Language] High intelligence Race can choose from [language, language, and language] as their list of bonus languages. Defense Racial Traits: Defense Trait (0 RP) description Feat and Skill Racial Traits Feat or Skill Trait (0 RP) description Magic Racial Traits Magic Trait (0 RP) description Senses Racial Traits: Vision (0 RP) Offense Racial Traits: Offense Trait: (0 RP) description Other Racial Traits Other Trait (0 RP) description Weakness Racial Traits Weakness Trait (0 RP) description Alternate Racial Traits Alternate Trait (0 RP) Description. This ability replaces [ability with equal RP]. A Word on Convention: So often do I see homebrewed races straying from what conventions Pathfinder has set in regards to creating custom classes. I say if you’re going to make a new race, you might as well at least make it look like you’re putting in the effort by adhering to the general rules all races follow. This is by no means exhaustive, but these are the really big ones you must stick to. Use the Race Builder. This statblock is useless if you do not. Link to RB program

Races must have everything listed under Qualities.

Races must have a vision trait.

Races should not be obviously tailored to one specific class or build concept.

Races have a mix of Racial Traits from different types.

A race is more than just a blob of stats. Actually put work into your descriptions.

Most low-RP races are defined by their class levels and their CR is equal to class level -1.

High-RP races might not be defined exclusively by their class levels, and instead by their class levels plus some value.

Usually these would be statted up as a monster instead of a race.

Delete any fields that do not apply.

Settlement Settlement Name N Size Settlement

Corruption +0; Crime +0; Economy +0; Law +0; Lore +0; Society +0

+0; +0; +0; +0; +0; +0 Qualities quality, quality

quality, quality Danger +0; Disadvantages disadvantage

+0; disadvantage

Demographics Government : type

: type Population : 0 (0 race 1, 0 race 2, 0 race 3, 0 other)

: 0 (0 race 1, 0 race 2, 0 race 3, 0 other)

Notable NPCs Profession Name (N Gender race class 0)

Name (N Gender race class 0) Profession Name (N Gender race class 0)

Name (N Gender race class 0)

Marketplace Base Value 0 gp; Purchase Limit 0 gp; Spellcasting 0th

0 gp; 0 gp; 0th Minor Items 0d0; Medium Items —/0d0; Major Items —/0d0 A Word on Convention: If the settlement is small enough such that there are only a few magic items, it is commonplace to just list the roll for the physical items themselves and put them instead of the last line. Afflictions Affliction Name Type affliction (subtype); Addiction addiction; Save Save DC 0;

affliction (subtype); addiction; Save DC 0; Onset 10 minutes; Frequency 1/frequency for 0 time;

10 minutes; 1/frequency for 0 time; Initial Effect 0d0 Ability damage, Secondary Effect effect; Cure 0 consecutive saves.

0d0 Ability damage, effect; 0 consecutive saves. Cost 0 gp/dose

0 gp/dose

Description Affliction description. A Word on Convention: Afflictions include all curses, diseases, drugs, infestations, madnesses, and poisons.

Delete any fields that do not apply.

Magic Items and Artifacts Item Name Aura intensity school; CL 0th Slot slot; Price 0 gp; Weight 0 lbs Description Item description. Construction Requirements Craft Feat, Required Feat, required spell, other requirements; Cost 0 gp. Artifact Name Aura intensity school; CL 0th; Slot none; Weight 0 lbs. Description Item description. Destruction Item destruction method. Spells Spell Name School school (subschool), [descriptor, descriptor]; Level alchemist 0, antipaladin 0, bard 0, bloodrager 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, medium 0, mesmerist 0, occultist 0, paladin 0, psychic 0, ranger 0, shaman 0, sorcerer/wizard 0, spiritualist 0, summoner 0, witch 0 Subdomain domain 0 CASTING

Casting Time casting time

casting time Components V, S, F/DF, M (material component) EFFECT

Range touch, close (25 ft. + 5 ft./2 levels), medium (100 ft. + 10 ft./level), long (400 ft. + 40 ft./level), other

touch, close (25 ft. + 5 ft./2 levels), medium (100 ft. + 10 ft./level), long (400 ft. + 40 ft./level), other Area area

area Effect effect

effect Target target

target Duration duration

duration Saving Throw Save negates (harmless) Spell Resistance yes/no DESCRIPTION

Spell description. A Word on Convention: Arcane spells have Focus components, and divine spells have Divine Focus components. If a spell is strictly arcane or strictly divine, it will not have the other.

Delete any fields that do not apply.

Class Class Name Flavor text. Role: Role description. Alignment: Alignment restriction. Hit Die: d12. Parent Classes: class 1 and class 2. Hit Die: d0 Starting Wealth: 0d6 × 10 gp (average 0 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Class Details

Requirements (for prestige classes) To qualify to become a [Class], a character must fulfill all the following criteria.

To qualify to become a [Class], a character must fulfill all the following criteria. Alignment alignment restriction.

alignment restriction. Base Attack Bonus : +0.

: +0. Feats: Feat requirements.**

Feat requirements.** Skills : Skill 0 ranks

: Skill 0 ranks Special : Special requirement.

: Special requirement.

Class Skills

The [Class]’s class skills are Skill (Ability), Skill (Ability).

Skill Ranks per Level: 0 + Int modifier. [Class] Level BAB Fort Save Ref Save Will Save Features 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +0 +0 +0 +0 class feature - - — — — — — — — — 2nd +0 +0 +0 +0 class feature - - — — — — — — — — 3rd +0 +0 +0 +0 class feature - - — — — — — — — — 4th +0 +0 +0 +0 class feature - - — — — — — — — — 5th +0 +0 +0 +0 class feature - - — — — — — — — — 6th +0 +0 +0 +0 class feature - - — — — — — — — — 7th +0 +0 +0 +0 class feature - - — — — — — — — — 8th +0 +0 +0 +0 class feature - - — — — — — — — — 9th +0 +0 +0 +0 class feature - - — — — — — — — — 10th +0 +0 +0 +0 class feature - - — — — — — — — — 12th +0 +0 +0 +0 class feature - - — — — — — — — — 13th +0 +0 +0 +0 class feature - - — — — — — — — — 14th +0 +0 +0 +0 class feature - - — — — — — — — — 15th +0 +0 +0 +0 class feature - - — — — — — — — — 16th +0 +0 +0 +0 class feature - - — — — — — — — — 17th +0 +0 +0 +0 class feature - - — — — — — — — — 18th +0 +0 +0 +0 class feature - - — — — — — — — — 19th +0 +0 +0 +0 class feature - - — — — — — — — — 20th +0 +0 +0 +0 class feature - - — — — — — — — — Class Features The following are class features of the [prestige] class. Weapon and Armor Proficiency A [class] is proficient in [weapon types] and [armor types]. A [class] wearing [armor] incurs a chance of arcane spell failure if the spell in question has somatic components. Ability (Ex, Sp, Su) Ability description. Ability (Ex, Sp, Su) Ability description.