If you want the full numbers for Link Jab 1: Shieldstun increased from 1 frames to 4.Jab 2: Shieldstun increased from 1 frame to 4.Jab 3: Shieldstun increased from 2 frames to 5.F-tilt: Shieldstun increased from 6 frames to 10.D-tilt: Shieldstun increased from 5 frames to 9.U-tilt: Shieldstun increased from 4 frames to 8.Dash Attack: Shieldstun increased from 5 frames to 10 at the base, 6 frames to 11 at the tip.F-smash 1: Shieldstun increased from 3 frames to 7 at the base, 6 frames to 11 at the tip.F-smash 2: Shieldstun increased from 6 frames to 10.D-smash: Shieldstun on the front hit increased from 6 frames to 11. Shieldstun on the back hit increased from 5 frames to 9.U-smash: Shieldstun on the first two hits increased from 2 frames to 5. Shieldstun on the final hit increased from 5 frames to 9.N-air: Shieldstun on the strong hit increased from 5 frames to 9. Shieldstun on the weak hit increased from 3 frames to 6.F-air: Shieldstun on the first hit increased from 4 frames to 7. Shieldstun on the second hit increased from 4 frames to 8.B-air: Shieldstun on the first hit increased from 2 frames to 4. Shieldstun on the second hit increased from 2 frames to 5.D-air: Shieldstun increased from 6 frames to 10.Z-air: Shieldstun on the first hit increased from 1 frame to 4. Shieldstun on the second hit increased from 2 frames to 6.Spin Attack (Uncharged): Shieldstun increased, from 6 frames to 11.Spin Attack (Full Charge): Shieldstun increased, from 9 frames to 15.Shocking Spin (Uncharged): Opponentself shieldlag is now 16 frames. Previously was 10 frames for the opponent and 15 frames for self (the overall increase is due to the damage buff). Shieldstun increased from 6 frames to 12.Shocking Spin (Full Charge): Opponentself shieldlag is now 22 frames. Previously was 13 frames for the opponent and 20 frames for self (the overall increase is due to the damage buff). Shieldstun increased from 9 frames to 17.Link's projectiles did get shieldstun changes, but for some reason most of them also get hitlag changes too. And I'm pretty sure they didn't get any damage changes. And it doesn't seem like the shieldstun changes for the projectiles follow the same formula as his physical attacks.Hero's Bow (Uncharged): Hitlag reduced from 6 frames to 5. Shieldstun increased from 2 frames to 4.Hero's Bow (Full Charge): Hitlag reduced from 9 frames to 7. Shieldstun increased from 5 frames to 6.Power Bow (Uncharged): Hitlag increased from 5 frames to 7. Shieldstun increased from 1 frame to 3.Power Bow (Full Charge): Hitlag increased from 12 frames to 16. Shieldstun unchanged.Quickfire Bow (Uncharged): Hitlag reduced from 5 frames to 4. Shieldstun increased from 1 frame to 3.Quickfire Bow (Full Charge): Hitlag reduced from 7 frames to 6. Shieldstun increased from 3 to 5.Gale Boomerang: Hitlag unchanged. Shieldstun increased from 3 frames to 5.Boomerang: Hitlag unchanged. Shieldstun increased from 4 frames to 5. Hitlag on the returning hit unchanged. Shieldstun on the returning hit increased from 2 frames to 4.Ripping Boomerang: Hitlag unchanged. Shieldstun increased from 2 frames to 4.I'll get the numbers for Ryu next, hopefully that'll shed some light on the shieldlag changes.