

Trailer #1



Gameplay Quickie #1

It's a short, story-based game with a focus on NPC interactions and exploration.You do not have to have played or beaten The Real Texas to play Cellpop Goes Out At Night, however you might enjoy it more if you have.There are no fast-action parts to Cellpop Goes Out At Night but there may be other perils.Cellpop Goes Out At Night was originally conceived in about 2014 as a short sequel, and the final game is almost exactly what my original vision was.One day, I hope to continue the story but I can't make any promises, there's no potential release schedule, and I will definitely finish Paradise Never first.Either way, it's not a "Chapter", not exactly anyhow-- it was intended from the start as a self-contained, short story. The story as you are playing it is exactly the complete story I originally intended when I started to make it.Other than that I'd rather not explain any more for now.It's a pretty even balance between exploration/problem solving, and shooting/dungeons. There are no standard fetch quests or the like but the NPCs in the game all play a part in the unfolding of the story. You can open drawers or other furniture in peoples' houses, search things, store your items wherever you like or drop them on the ground-- a full inventory system.You can interact with most objects, whether they do something or not, and NPCs have conversation trees as well as a day-and-night cycle. The game itself takes place in a fairly "local" area, so exploration is more focused on gradually unlocking new places or connecting them together rather than travelling to whole other towns. There's only one town in the game but it's really detailed.There is also a keyword system, which is used for trying out secret actions you might have thought of, or mentioning certain key phrases to NPCs. It's definitely not a text adventure game where you have to type very often, but it's super fun to figure out a secret topic to mention to somebody, and hear what they have to say. Typing in keywords is a comparatively minor part of the game, though.It's something of a new mechanic; at least I'm not aware of any games that work exaclty the same way. Check out some of the other gameplay videos to get a sense for this (more coming soon, too.)The core idea is that you aim with the mouse, and walk with WASD (or JIKL if you are left-handed.)You can't move and aim at the same time, and there isn't rapid fire per se. Instead, you press SPACEBAR (or the right mouse button) to draw your gun, and then the left mouse button to shoot.Rather than base gameplay around stats (e.g., hit points) you have to manouevre strategically to avoid being shot or have other damaging effects placed on you. Most effects are short-lived but fairly severe, so it can be frantic to try and recover. Most enemies do not have simple attacks, but combine different effects to make your life difficult. Now, there's nothing wrong with stats such as hit points, damage modifiers, etc.; it's just that The Real Texas is more focused on novel mechanics than on stats.There are a handful of weapons which all work very differently. Likewise there are lots of helpful items with very different effects. Because some of the effects you encounter are so severe, these items can make a huge difference depending on the situation. But I'm not going to spoil anything here.The mechanics are genuinely pretty novel and I hope you will enjoy it!Yes and yes. The game is an action RPG and can be pretty challenging in places.Remember there are no hit points in the game. Think about what the implications are here for boss battles. Every boss is highly unique; I'm not saying one hit kills every boss, but they all work quite differently to one another. I worked really hard to make the boss-encounters unique.SOON! Hopefully in a week or two. 64 bit (and32 bit-- tell me if you want this) .deb and .tar.gz. Just didn't want to worry about packaging concerns at the same time as the main release (sorry if that sounds kind of weak, but it's the truth!)