Galactic Civilizations III v3.2 takes faction personality traits

into account, improves game AI, and more

We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, and we've made a few adjustments to the Heroes of Star Control: Origins DLC. More details on the changes are below!

Base Game

Stars are placed a slightly further apart than before in order to make each system independent from others.

AI more aggressive at sending out constructors to build starbases

Personality traits are given much greater consideration when deciding what topics the civilization wants to discuss.

Personality traits are now given much greater consideration for deciding what types of ships to build when at peace.