

Always Working

So what are we working on this week? We’re adjusting how we bake lightmaps, which should yield substantial performance gains. Recently, we had to make a lot of trade offs with our old system since we were running purely with real-time lighting. With this change, we can have more detailed lighting that doesn’t affect gameplay, such as exterior lights, and bake them down into their own lightmaps. This will free up resources for the lights that matter: the ones you can shoot out to change the tactical value of the environment. These tweaks should also allow us to scale our visuals to both high and low end systems, allowing more players to enjoy the game.



If this update goes well, and our frame-rate doesn’t accidentally drop to the level of a power-point presentation, we will be sending out more keys for this weekend’s test. Keep an eye on your inbox, and join our Offical Discord server if you haven’t already. See you all next week for another update!