left leg, right knee, and right foot

"D-smash has a much taller hurtbox onto the body, almost completely covers Samus."Do you mean hitbox? I can't show hurtbox yet.Could you give me an example of what you mean?"D-tilt likewise, the hitbox on the body is quite a bit larger than what you show."It has a size of 3.8 and the large one is 7.2"B-air has a late 9% hitbox."Bair does have a 9% hitbox. It's just replacing the ones there on the previous frame in the gif, so it appears like it doesn't change. The are the same size as the previous ones too.The first 2 frames are the normal one, and the 9% are the last 3 frames."Nair has a body hitbox in the reverse direction i.e. when it's ending, that sends forward."What do you mean by body hitbox?All of Nair's hitboxes are attached to bone 8 (right knee)."D-air has a high body hitbox and does not mirror the arm, there are side sourspots, side gaps, a central spike, a (small) body spike."Um, I guess I'll check this one really fast."F-tilt has a tip, shin, knee hitbox."Um, the boxes for f tilt are attached to. No others, it seems, but I'll check.(hip, right leg, right knee) Eh, this seem to contradict what is being displayed.. I'll check once more. (maybe one is moved far from its bone)"Up-air body hitbox extends a bit lower than visualized."I'll check, but do you happen to have a picture?"Z-air would be amazing as well."Sorry, I can't get things with articles just yet.Thank you for all the feedback, though! Never know when a bug may have popped up