Town Hall outside: A sure sign players need a better shield system



Getting a shield is unreliable - others might not attack for a long time, and you might not get a shield when they do

A good defense can force you to defend again - low destruction means no shield and multiple defenses in a row

Shield timing is inflexible - the shield you get is often too long or too short for what you need to fit your daily schedule

Forgetting a shield can leave you stuck in a new one - starting Clash 5 minutes too late can mean a new 12 hour wait

Shields overly discourage attacking - breaking a large shield is often a poor tactic, even if you would want to attack