Like anime and Hornby trains, fighting games are a quaint niche of nerdery that can be nigh-on impenetrable to outsiders. Rather than take on the likes of Street Fighter V, Tekken 7 and Injustice 2 in a straight up face-off, Arms aims to do something completely different.

Each of its combatants is blessed with a pair of extendable fists that you pummel away with via your own two paws. So when you throw a curved right-hander, the Joy-Cons pick up this movement and translate it onscreen in fantastical form.

Until UFC gets really extreme this is the closest you'll get to strapping a rocket launcher across your knuckles. And yes, the experience is every bit as riotous as that sounds. While you can button-bash your way through a championship using a pad or with the Switch in handheld mode – just as you took on Calamity Ganon in Breath of the Wild – that’s kind of missing the point. From the way you can arc your punches to the simple thrill of leaning into a jab, Arms is most joyous when you’re feeling your way through its motion controls. Plus, we already mentioned the whole uppercut-your-family-members thing.

Since motion controls naturally lose you something in the way of finesse, especially when it comes to movement, Arms’ mechanics are deliberately simple. Each character can punch, grab and block their opponents, and that’s the case whether they’re wearing a giant wrecking ball or a confetti blaster for a weapon.

Want to avoid getting smashed into oblivion? You’ll have to think your way through a fight, figuring out the most effective way to slay your foes without leaving yourself open to a devastating counterattack. With such long limbs to fling around, slinging a punch commits you to an offense in a way that a quick spin kick in Tekken doesn’t.