Divination - A wicked card. Draw 2 and help to ramp the mana out but also to get some of the meaner cards out. Though I am thinking of replacing this with something else.

Mark of the Vampire - So far I've found this a really handy way of getting the life up. Although not entirely integral to the deck it certainly has it's values. I mean who wants to deal with a 8/8 Desecration Demon with lifelink that possibly just gets more and more powerful.

Sinister Possession - This card is hilarious, nothing like early game crippling a players creature game. The best thing about it is that it renders a creature useless in a way that destroying it can't do.

Arbiter of the Ideal - Honestly I think I'll take this out, it costs a lot though it's ability does have its merits.

Jace's Mindseeker - a handy god damn card ti whip out. Expensive to cast but it's infuriating to come up against. Works in combination with Jace's Phantasm.

Shipwreck Singer - Early game card with some really interesting abilities. Especially devistating when you have 2-4 of them on the field. I use them nearly entirely as a damage absorbing card. If someone has some huge ass creatures that the abilities can't manage then it's fun to just take it on the cheap flier.

Siren of the Silent Song - Great little discard card, get your opponents down to zero cards and you can control the game quite well.

Negate - If I had more of these I'd use them. Fantastic little card protection and reasonably cheap.

Nullify - Not massively fond of this but I need it to help balance the counters.

Pharika's Cure - Pretty simple, clear the board of small scrap and get yourself some life.

Temple of Deceit - Love this, would have more if I could, scrying is fantastic to help plan out the next few steps.

Terramorphic Expanse - Undecided how important this is.