From Team Fortress Wiki

“

— The Sniper Back to the drawing board, genius! ”

Like many video games, Team Fortress 2 changed significantly over the course of its development. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals, and sometimes content was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases left over in some form in the game's content (.VPK) files as unused content.

Classes

Name Notes Civilian Unused gamemode specific-class. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart. Valve wanted him to be in the VIP gamemode, which was scrapped with the civilian. Commander Non-physical class removed during Team Fortress 2's development. Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates. Female Classes Non-physical classes. The concept was created and revealed by former employee of Valve, Drew Wolf.

Game modes

Maps

Name Notes Cloak (Control Point) Cloak is a small Control Point map with an unknown purpose. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.

Weapons

Primary weapons

Secondary weapons

Melee weapons

PDA

Watches

Name Class Replacement Notes Phase Cloaking Watch Spy None Experimental Spy watch

Grenades

The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher, Loch-n-Load, Loose Cannon, and Iron Bomber. The Soldier does utilize a grenade for a taunt, but does not throw it.

They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.

Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file as well as keybinds (+grenade1 and +grenade2). Players would have to holster their weapon in order to switch to the Grenade slots and use their grenades. Some remnants of this holster system can be found in the form of holster/unholster animations in models/weapons/v_models/v_bat_scout.mdl , models/weapons/v_models/v_smg_sniper.mdl and models/weapons/v_models/v_shotgun_soldier.mdl . v_bat_scout.mdl 's holster animation does not work correctly with the bat that the model uses so the bat appears to be stuck inside the Scout's arm. The animation was designed for the original bat model from the early trailers.

Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.

An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.

Throwable weapons were a new class of weapon being tested internally.

Name Class Notes Repel Unknown A throwable airblast of sorts; would knock enemies back similar to an airblast. Brick Unknown A brick. You huck it at people. Could be a nod to the Timesplitters series of video games. Target Dummy Unknown A throwable that would explode and create a plywood target dummy at the explosion location. Throwing Knife Unknown A throwing knife. Would stick out of the enemy when hit. Snowball Unknown A snowball. Nothing is really known about this. Paint Bomb Unknown Functionality code shows this would work somewhat similar to the paint mechanic of Splatoon, where a colored paint decal would be applied to level brushwork, players and props. Water Balloon Unknown Killicons for this throwable were added into the game but never used.

Buildings

Name Notes Detpack An experimental building for the Demoman from the early days of TF2's development. Repair Node Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. Recon A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound. Mini-Dispenser A scrapped mini version of Dispenser. Costs 70 metal. Speed Pad A scrapped modified Teleporter that applied the Disciplinary Action effect. Costs 100 metal. Catapult A scrapped modified Teleporter that launch user into the air with Disciplinary Action effect. Spy Trap A scrapped building for the Spy that came with three different modes that could be used.

Turrets

Name Notes Turrets The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.

Miscellaneous

In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the VPK files.

Cosmetics

Action Items

Taunts

Vehicles

Name Notes Prototype rideable cart models Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier. Prototype cart bomb Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork.

Music

Name Notes intruder_alert_midi.midi A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion. tf_music_upgrade_machine.wav A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station. bonus_round_30.wav A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to Asteroid and Robot Destruction.

Other items

Unused item attributes

Unlocalized Name Function Description Attrib_OverhealDecay_Disabled Overheal bonus doesn't decay. The primary attribute of the removed Overhealer. Nonfunctional. Attrib_FistsHaveRadialBuff On Kill: +50 health on nearby teammates. On Kill: +10% Crit Chance on nearby teammates. Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional. Attrib_DmgPenaltyVsNonStunned %s1% damage vs non-stunned players. Previous downside of the Sandman. Attrib_ZoomSpeedMod_Disabled No move speed penalty from zoom. Walkabout's positive attribute. Attrib_SniperNoCharge No zoom or damage charge. Walkabout's downside. Attrib_SniperZoom_Penalty Decreased scope sight. Walkabout's downside. Attrib_NoDoubleJump Disables double jump on wearer. Former negative attribute of the Sandman before it was changed to -15 health. Attrib_AbsorbDmgWhileCloaked Absorbs %s1% damage while cloaked Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented. Attrib_RocketLauncherSeeker Fires laser guided rockets Removed Rocket Launcher. It is unknown whether this attribute retains its functionality Attrib_ChargedAirblast Airblast can now be charged, which will push enemies further Degreaser design experiment. Works, but has no HUD elements to show it. Attrib_AirblastCost_Decreased %s1% airblast cost Degreaser design experiment.

These are unused robot templates that exist in the game files.

Scout

Icon Name Primary Attributes Scout

Scattergun -15% slower firing speed







Icon Name Melee Attributes Scout

Holy Mackerel —









Wrap Assassin

Icon Name Melee Attributes Wrap Assassin

Wrap Assassin ---





Force-A-Nature Scout

Icon Name Primary Attributes Force-A-Nature Scout

Force-A-Nature +100% more knockback power

-35% damage dealt

-50% slower reload speed

Cannot see past 500 units







Giant Scout

Icon Name Primary Attributes Giant Scout

Scattergun 1,600 HP

+30% knockback resistance







Major League





Major Crits (Type 1)





Major Crits (Type 2)

Icon Name Primary Hat Attributes Major Crits

Rocket Launcher

Full Metal Drill Hat 60,000 HP

+60% knockback resistance

Extra +90% vertical airblast resistance

Provides 90% less rage

Regenerates 40 HP per second

100% crit chance

1.5x damage dealt

+26 rockets in clip

+78% faster reload rate

+80% faster firing speed

-50% movement speed

-60% projectile speed

5 degree rocket spread

Does not fire until fully reloaded





This version of Major Crits is exactly the same as the gatebot version seen in Mannhattan except this version wears the Full Metal Drill Hat instead of the Gatebot Helmet. But there is an unused icon in the game files that is still functional but is never used. It is an icon of the Full Metal Drill Hat and is known as soldier_major_crits. The gatebot version of Major Crits uses Colonel Barrage's icon: soldier_barrage.

Giant Blast Soldier (Type 2)

Icon Name Primary Hat Attributes Giant Blast Soldier

Liberty Launcher

Dr's Dapper Topper Robot is Gatebot

4000 HP

+60% knockback resistance

Extra +90% vertical airblast resistance

+5 rockets in clip

+75% faster firing speed

+80% faster reload rate

+20% larger blast radius

Rockets knock back enemies

Provides 90% less rage

-50% movement speed

Does not fire until fully reloaded

-25% damage dealt

+4 degree rocket spread







Giant Burst Fire Soldier (Type 3)

Icon Name Primary Attributes Giant Burst Fire Soldier

Rocket Launcher Robot is Gatebot

4200 HP

+60% knockback resistance

+200% damage dealt

+5 rockets in clip

+60% faster reload rate

+80% faster firing speed

-50% movement speed

-10% slower projectile speed

Does not fire until fully reloaded







Giant Burst Fire Soldier (Type 4)

Icon Name Primary Attributes Giant Burst Fire Soldier

Rocket Launcher Robot is Gatebot

4200 HP

+60% knockback resistance

+100% damage dealt

+5 rockets in clip

+60% faster reload rate

+80% faster firing speed

-50% movement speed

-10% slower projectile speed

Does not fire until fully reloaded







Chief Concheror Soldier

Icon Name Primary Secondary Attributes Chief Concheror Soldier

Rocket Launcher

Concheror 50,000 HP

+60% knockback resistance

Extra +90% vertical airblast resistance

Provides 90% less rage

Spawns with full rage

+800% longer buff duration

-50% movement speed

Does not fire until fully reloaded







Giant Airblast Pyro

Icon Name Primary Hat Attributes Giant Airblast Pyro

Degreaser

Dead Cone 3,000 HP

Airblast pushes opponents with 5 times the force

+40% knockback resistance

-95% damage penalty

-50% move speed







Chief Pyro

Icon Name Primary Attributes Chief Pyro

Flame Thrower 55,000 HP

+400% damage bonus

Airblast pushes opponents with 2 times the force

+40% knockback resistance

Regenerates 500 HP per second

-50% move speed







Giant Flare Pyro

Icon Name Secondary Attributes Giant Flare Pyro

Scorch Shot 3,000 HP

80% faster firing speed

Flares push players back on hit

40% knockback resistance

-65% move speed







Chief Tavish





Giant Rapid Fire Demo Chief

Icon Name Primary Attributes Giant Rapid Fire Demo Chief

Grenade Launcher 60,000 HP

+90% faster firing speed

+35% faster reload rate

+7 grenades in clip

+10% faster projectile speed

100% crit chance

+60% knockback resistance

+60% airblast force reduction

2 degrees projectile spread

50% slower move speed







Heavy Mittens

Icon Name Melee Hat Misc Attributes Heavy Mittens

Holiday Punch

Point and Shoot

All-Father This is the Heavy Mittens used in-game but with disabled code enabled

35% smaller in size 100% crit chance

+30% faster move speed

60 HP







Giant Heavy

Icon Name Primary Attributes Giant Heavy

Natascha 5,000 HP

+70% knockback resistance

+50% damage bonus

-50% move speed







Icon Name Primary Attributes Giant Heavy

Brass Beast 5,000 HP

+70% knockback resistance

+50% damage bonus

-50% move speed







Super Heavyweight Champ





Uber Medic

Icon Name Primary Secondary Melee Attributes Uber Medic

Syringe Gun

Medi Gun

Bonesaw Spawns with Full Übercharge

+400% faster heal rate

-75% slower Übercharge rate

Übercharge lasts 8 seconds (normal)





Vaccinator Medic

Icon Name Primary Secondary Melee Attributes Medic

Syringe Gun

Vaccinator

Bonesaw Spawns with Full Übercharge

+2400% faster Übercharge rate

Übercharge lasts 108 seconds

Vaccinator is set to Bullet Resistance





Icon Name Primary Secondary Melee Attributes Medic

Syringe Gun

Vaccinator

Bonesaw Spawns with Full Übercharge

+2400% faster Übercharge rate

Übercharge lasts 108 seconds

Vaccinator is set to Blast Resistance





Icon Name Primary Secondary Melee Attributes Medic

Syringe Gun

Vaccinator

Bonesaw Spawns with Full Übercharge

+2400% faster Übercharge rate

Übercharge lasts 108 seconds

Vaccinator is set to Fire Resistance





These Vaccinator Medic Robots were meant to use an item named "The Vaccinator MvM" in items_game.txt, but the item does not exist.

Icon Name Secondary Hat Attributes Jarate Master

Jarate

Desert Marauder +90% recharge rate

Game files indicate it was cut for not having a working throwing animation





Rapid Fire Bowman (Type 2)

Icon Name Primary Attributes Bowman Rapid Fire

Huntsman 1.5x larger in size

1200 HP

+30% smaller head size

+40% faster firing speed

-15% movement speed







Icon Name Attributes Blimp Not much is known about the Blimp, although in Mannhattan there's a large number of logical entities referring to a "mini_tank". An icon for the Blimp was added to the game with Two Cities update





These are unused buff that exist in the game code.

Image Type Usage Radius Stealth Unknown. See Cash Through Wall Make credits glow.