Getting Loadiine GX2 sources from gitHub

Full compiling tutorial (elf and exploit webserver pages)

Thanks to @crmnl for the guide.New builds from today that I compiled and a small guide for compiling are up on gx2.wiiubrew.net - Thanks to Luigi for his help with this! I don't profess to know a lot about coding/compiling but I wanted the new build and just worked at it. Sorry if there is any obvious incorrect wording in the compiling guide I just outlined what worked for me.This is obviously only for 5.3.21. Need devkitpro 1.6.0 is fine2. Need dimoks libogc and portlibs in devkitpro root directory (release tab of github)3. Put loadiine source inside a folder called loadiine in the root of libwiiu source -this is needed to get code532.bin in installer folder to make4. Run make in root of loadiine source5. Run make in installer folder6. Copy code532.bin over to libwiiu framework folder7. Run make in framework folder8. Run generate_html.py code532.bin 532 x - this is generate_html.py code.bin version folderthis will make the payload index and frame html's that are updated for current loadiine in that folder9. Copy contents of www folder from loadiine source to webserver10. Overwrite payload/index/frame with new ones from framework folder11. Overwrite code532.bin with new one from loadiine installer12. Overwrite loadiine.elf with new one from loadiine rootDone!

converting Game folder structure for the old Loadiine 0.1a format to new Loadiine format

Spoiler: converting old Loadiine format to new format

it's the first loadiine format (1.0a), on loadiine 2.0 the folder layout changed.

loadiine GX2 is continuation of loadiine 4.0



For people who are not aware, here is the version history order:

Loadiine v0.1a > v2.0 > v3.0 > v4.0 > Loadiine GX2 v0.1, GX2 v0.2, etc.



loadiine 0.1a used this format :

SD:/_RPX/gameName/ID4.rpx

SD:/_SAV/ID4/

SD:/ID4/





ID4 = the 4 letters were used to differentiate each game. (no real meaning, you could choose whichever 4 letters you wanted)

the sd:/_RPX/gameName/ contains the executable, it's the new /code/ folder

the sd:/_SAV/ is the place where savegames where stored.

the sd:/ID4/ contains the game's data, it's the new /content/ folder



rename the "GameName" located INSIDE _RPX to "code"

rename the "4 letters folder" the one NOT inside _RPX to "content"

Create a new folder in your /wiiu/games/ folder with the game's title and the ID6 (example Mario kart [ID6 of mario kart])

put the code and content folders inside.

I don't know if you need to rename back the RPX file, I think it should work even if not renamed.



You will miss the meta folder, because it wasn't used on first version of loadiine. (even if I told everyone to keep that folder, lot of users thought it was a good idea to delete it)

check on JNUSTool if there's an update for that game, and select "get meta".

If there's no update for that game, check the wiki compatibility list for alternative methods to get the meta and XML files.



You don't need the _SAV folder at all, version 1.0a didn't create it and users had to do it manually, it's not needed anymore. loadiine will create the savegame folder automatically if required.