Hmm.

1. Cavalry combat/Cost. Not bad but I ususally use almost no cavalry at all.

2. Mil tech reduction: Mil points are the ones I very rarely struggle with

3. Autonomy decrease, Absolutism gain: Nice but both numbers are rather on the low end, still not bad

4. 33% Manpower: With the way trading companys work right now its pretty good with having a lot of tc-provinces, still decent if not

5. - tradition decay: nice, but probably less useful than the bonuses from quality/defensive (havent done the math though)

6.Getting diplomats from a group that is not costing dip might be nice. Mil leader are always nice to have but not crucial.

7.20% more mercs:with admin autopick i usually have enough mercs available already so meh

bonus+1 siege: that one is actually great, having guaranteed siegepips on all generals is huge.

overall I think it is still kinda meh. if I take that than it is probably because of the finisher and possible policies