A Commoner can select this multiple times and each time selected it allows a Commoner select another tool to become proficient with.

This allows a Commoner to be proficient in a single tool. The Commoner can select any tool set which they are now proficient with.

A Commoner can select this multiple times and each time selected it allows a Commoner select another skill to become proficient in.

This allows a Commoner to be proficient in a single skill. The Commoner can select any skill which they are now proficient in.

For example if a Commoner has a Weapon Proficiency with Long Bow and they select Proficiency Focus they gain a +1 proficiency bonus when using a Long Bow.

This allows a Commoner to become more proficient at an already existing Proficiency. It can only be taken once per skill (no stacking). Minimum Level: 3

A Commoner can select this multiple times and each time selected grants them the next higher level of armor proficiency. So selecting Armor Proficiency a second time grants Medium Armor proficiency.

This allows the Commoner to wear Light Armor with proficiency.

A Commoner gains proficiencies in certain skills, Tools, Weapons or Armor. When you gain a Proficiency you can choose one of the following feaures. Once chosen it cannot be changed. Also unless stated by the specific proficiency, they can only be take once for a particular skill.

A Commoner gains proficiency on their Saving Throws based on their highest Stat score. If Constitution is their highest Stat score then choose the next highest Stat.

You start with the following equipment, in addition to the equipment granted by your background:

Note: This class is not intended for PC's and while the class is built out to 20th level, most NPC's will rarely get above level 6.

A Commoner is anyone that is not a hero or adventurer. It could be the local Farmer, the Captain of the town guards or the High Priest at the City's Temple.

Proficiency (Con't)

Weapon Proficiency

This allows the Commoner to wield a single weapon with proficiency.

A Commoner can select this multiple times and each time selected it allows a Commoner to be proficient in another single weapon.

Commoner Ability

Commoners vary from the Farmer to the Artisan Blacksmith, thus a Commoners abilities are as varried as the professions they earn.

Below is a list of abilities that a Commoner can select from each time the recieve a Commoner ability. Once chosen it cannot be changed.

Some abilities have requirements (like minimum level) that are listed under each ability. Each ability can only be taken once unless the Minimum Level lists it once per every x levels.

Ability Score Improvement

A Commoner can increase one ability score of their choice by 2, or they can increase two ability scores of your choice by 1.

A Commoner can select this multiple times though only once every four(4) levels. Each time is it selected it they can increase their ability. As normal, you can't increase an ability score above 20 using this feature. Minimum Level: once per every 4 levels

Barter

A commoner is skilled at trading, and always gets the best deal possible. Taking this ability allows a commoner to have advantage on any rolls involving trading.

Beware Outsiders

A Commoner may appraise an outsider(someone not known to them) to estimate their danger to the village. Make a DC 20 insight roll after spending 1 action looking at them. If you fail, you must spend a minute interacting with them or observing them. You will learn two of the following (your choice): Their purpose in coming here, Their skill(level proficiency), approximately how wealthy they are, how dangerous they are, what their Profcession or Class is. Minimum Level: 8

Bonus Feat

A Commoner can select any Bonus feat that they meet all the requirements with exception to feat class requirements.

Career

At level 4 a commmoner who has focused on a career has mastered a level of success where they are less likely to fail at thier chosen task. Minimum: level 4

When choosing this ability, the Commoner must also chose a specific Proficiency they already know which is now tied to their career.

When rolling a Commmoner gains advantage when rolling any check for the chosen Proficiency. You still get to choose which dice to use after you are done rolling with advantage.

Career Veteran

At level 6 a Career Veteran is a Commoner who has been focusing on a single known Proficiency for most of their life.

When rolling a check with your Career chosen Proficiency and you roll a 1, you re-roll that die and use the second result. You still get to choose which dice to use after you are done rolling with advantage. Requires Career

Common Sense

A Commoner with a great deal of experience has a wary eye. A Commoner will always achieve a result of 15 or higher on Insight checks, even if untrained. Minimum level: 6

Durable

The first time during a long rest a Commoner would be reduced to 0 health, he instead is reduced to 1. This restores after a long rest. Minimum Level: 1

Frugal

A Commoner learns to eat less during times of trouble. He requires 1/2 food to survive. Minimum Level: 1

Hardworking

A Commoner gets tired less easily from toiling. He ignores the first rank of exhaustion.

A Commoner can select this multiple times though only once every five(5) levels. Each time is it selected it allows the Commoner to ignore one additional level of fatigue. Minimum Level: once per every 5 levels

Humble Insight

A Commoner learns how to apply his basic understanding of the world to nearly any task. He gains a pool of 1D6 Bardic inspiration dice. Whenever he would make an Ability Check he may add an inspiration die. These dice restore after a short rest.

A Commoner can select this multiple times though only once every five(5) levels. Each time is it selected it grants the Commoner an additional Bardic inspiration dice(1d6). Minimum Level: once per every 5 levels

Jack of all Trades

A Commoner who isn't focused on a specific skill is often called to perform all types of work, from working one day on a fishing boat to the next day loading bales of hay.

In taking Jack of all Trades you can add half your Proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Practiced Skill

At level 12 a Commoner who focuses on a skill has learned the skill so well that it's second nature to them.

When a Commoner takes Practiced Skill they have to chose an already known Proficiency and any skill checks for that proficiency will always achieve a minimum result of 15.

Spell Adept

A Commoner has had some type of training in the schools of magic. Could be from a hedgemage, an old hag in the woods or something more formal.

The Commoner can learn one(1) cantrip which they can use once per short rest.