IMP tokens are now traded on MERCATOX [https://mercatox.com]. In addition to ForkDelta you can now buy and sell IMP tokens on the MERCATOX exchange. Now you can trade IMP for BTC!

Added artifacts. Please note: token contract for ERC721 is now only available on testnet and will go live before the first Leaderboard ends (July 17). Therefore, the Artifacts window is not available on the production server at this moment. We consider this as an important part of the update and decided to add this information to the release notes. We will give prior notice when the ERC721 token contract will be available on mainnet. Artifacts are in-game objects that are created as ERC721 tokens. You can access the artifacts and IMP equipment through the main game screen, just look for the IMP icon.

You can keep as many objects as you wish, but their use is limited to the IMP slots, which can be used to store artifacts. There are 12 slots available:

● 2 for the right hand (attack)

● 2 for the left hand (defense)

● 1 for the armor

● 1 for the helmet

● 1 for the pet (will be introduced in the following updates)

● 5 for additional objects (available on levels 100, 110, 120, 125 and 130 respectively).

Artifacts are generated by the server and can be transferred to your MetaMask as an ERC721 token at any moment (you will need to pay some gas to complete the transfer). With that said, even if you’ve transferred an object to your MetaMask wallet, you will still see it in the list of your artifacts and be able to use it in the game — it will be marked with the MetaMask icon. You can sell your artifacts on special exchanges, such as OpenSea.io.

The battle system algorithm is completely updated. Now battles go on as an exchange of hits during a round. The result of a battle is directly related to the imp’s parameters and his artifact equipment.

Imps don’t die if their HP level reaches zero but they still have attack power in the current round. As such, in addition to losing and winning, there’s now a draw, which is when both imps threw the deadly punch in the last round. In this case, both players get their imps back minus the 10% game commission.

The imp’s health and the damage caused by him now depend on the player’s level:

● Health: up until level 100 = 100 + (LVL — 1) * 2; after level 100 = 300 + (LVL — 100) * 10

● Damage: minDamage = Round up (10+LVL*0,4); maxDamage = Round up (30+LVL*0,5)

Imps now also have a chance to cause critical damage (10% chance), get an additional attack possibility (15% chance), or avoid the opponent’s attack (10% chance). These parameters don’t change depending on the player’s level, but you can use artifacts to improve them. It’s important to remember that you will only get the above bonus possibilities when playing against other players, your chances are still 50/50 when playing against a bot.

Introduction of 20 new levels. These are the Prestige Levels and to get them the player will need to get the following amount of experience:

LVL 100: 5434 XP

LVL 101: 6534 XP

LVL 102: 7734 XP

LVL 103: 9034 XP

LVL 104: 10434 XP

LVL 105: 11934 XP

LVL 106: 13534 XP

LVL 107: 15234 XP

LVL 108: 17034 XP

LVL 109: 18934 XP

LVL 110: 20934 XP

LVL 111: 23934 XP

LVL 112: 27034 XP

LVL 113: 30234 XP

LVL 114: 33534 XP

LVL 115: 36934 XP

LVL 116: 40434 XP

LVL 117: 44034 XP

LVL 118: 47734 XP

LVL 119: 51534 XP

LVL 120: 55534 XP

Additional IMP equipment slots and a pet slot become available at the Prestige Levels (levels 100, 110 and 120).

Changes to the number of IMPs sent to battle and opponent matching algorithm. Now the number of IMPs sent to battle is fixed and depends on the player’s level:

● LVL 1–9–10 IMP

● LVL 10–24–10, 25 IMP

● LVL 25–74–10, 25, 50 IMP

● LVL 75–109–10, 25, 50, 100 IMP

● LVL 110–119–10, 25, 50, 100, 200 IMP

● LVL 120–10, 25, 50, 100, 200, 500 IMP

During the search for the opponent, the following must coincide: the number of imps sent to battle is the same; the player’s levels are within the following intervals:

● LVL 1–9

● LVL 10–19

● LVL 20–29

● LVL 30–39

● LVL 40–49

● LVL 50–59

● LVL 60–69

● LVL 70–79

● LVL 80–89

● LVL 90–100

● LVL 101–110

● LVL 111–120

Weekly leaderboards. Beginning July 9th, we will hold regular competitions among players and give out cool prizes! Not only IMP will be used to reward the winners, but also rare and limited artifacts. You can access the leaderboards from the main menu by clicking the cup icon.

Three new animations are available in battle. In addition to changing the battle algorithm, we wanted to add some visual variety to the game. Now players will enjoy the new dodging enemy attack animation, as well as two attack animations called Death Ray and Party Like Raiden.

Various cosmetic (and other) improvements. Hashrate, or the daily mining speed in all of the game’s mines, is now reflected in the game’s statistics. Our designers reworked all of the main screen tile graphics. We aren’t really sure what exactly they did, but it’s looking much better now! All of the window buttons are now of one format and composition (OK to the right, Cancel to the left). Detailed statistics about the won and lost IMP is shown after the battle. A window now pops up when the player moves on to the new level.