6:05pm EST - Some more performance commits just now from Garry. Looks like we may see another hotfix tonight...

4:48pm EST - Performance is a bit better but still dropping on our main server. Garry is looking into it...

4:30pm EST - The server update to fix performance is live and we've updated our 3 servers. Also, upped or main server to 225 slots to really stress test this bitch. So far, so good...

3:58pm EST - Just heard from Garry, performance hotfix is on the way.

3:08pm EST - I might have spoke too soon, FPS on our main server is much lower than normal. The devs are aware of the issue and looking into it.

2:26pm EST - Almost 3 hours since the update and things are running well. Animal AI was impacting server FPS so I disabled animal movement and thinking on our main server to maximize performance. New server maps have been updated here.

12:30pm EST - Added more info about grenades and the 3 new types of barricades below.

11:45am EST - The update and devblog just hit (several hours earlier than normal). F1 grenade is officially in and we're gathering some updated cost numbers now!

1:58am EST - Holy fuck do we have a big update today! Two solid weeks of functionality and a sexy new terrain has a lot of people excited. Map wipes will be forced across the board, however, blueprints will carry over (unless your server owner intentionally clears them). We’re still some hours away from the update, but as always, I’ll keep you posted here and on twitter throughout the day. Here's a look at what’s new with this update...