Ryze can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Ryze regains spent legendary actions at the start of his turn.

Superior Concentration. Ryze has advantage on all Constitution saving throws made to maintain concentration on a spell, and can concentrate on two spells at once. Upon taking damage he must make a saving throw for each spell he's concentrating on

Spellcasting. Ryze is a 21st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). He has the following wizard spells prepared:

Runic Discharge. Whenever Ryze consumes a spell slot of first level or higher on his turn, he can use a bonus action to immediately take the Dash and Disengage actions, and gains Xd6 temporary hitpoints, where X is the highest level spell slot he has remaining.

Arcane Mastery. Whenever one of Ryze's spells deals damage, it deals an additional Xd6 force damage, where X is the spell slot level used to cast it. Ryze can cast his cantrips using spell slots.

/u/Senrade

Overload

Evocation cantrip

Casting Time: 1 action

1 action Range: 40 feet

40 feet Components: S, V

S, V Duration: Instantaneous

You hurl a runic blast against a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. Whenever you cast a spell of first level or higher on your turn, you can use a bonus action to cast overload this turn. If overload strikes a target with a runic binding, the spell targets all other creatures with a runic binding within 10 feet of the initial target, making a separate attack roll for each.

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Rune Prison

4th-level abjuration

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, V

S, V Duration: 2 rounds

You lock a creature of size medium or smaller within range that you can see inside a runic prison. For the duration, the target is restrained for their next two turns. If the target is a creature that has already been targeted by rune prison in the last 24 hours, they must instead succeed a Charisma saving throw or be restrained by it.

At Higher Levels When you cast this spell using a spell slot of 6th level or higher, you can imprison a creature of size large or smaller. When you use a slot of 7th level or higher, huge or smaller, and at 8th level or higher, gargantuan or smaller.

Spell Flux

1st-level transmutation

Casting Time: 1 action

1 action Range: 45 feet

45 feet Components: S, V

S, V Duration: 1 minute

You attempt to bind a volatile rune to a creature you can see within range. Make a ranged spell attack against the target. On a hit, the creature takes 1d4 force damage and has a runic binding. If the target already has a runic binding, theirs is reapplied and the spell then targets all other creatures within 10 feet of the initial target, making a separate ranged attack roll for each. Runic bindings last one minute or until dispelled.

Whenever a spell you cast inflicts a condition upon a creature with a runic binding, the condition's duration is doubled.

