Build 0.2.55 now in Candidate

New Special Teachers

Income

Sanitation Reports

Special Rooms

Varied Paintings

UI Updates

New Grants

Balancing:

Bugs Fixed:

Hey everyone, the candidate branch now has Build 0.2.55 with these additions:New special teachers have been added to the gameWe've also tweaked the teacher stats a little bit to make finding just the right teacher just a little bit more challenging.You can earn a little extra income for every use of the vending machine or cafeteria.We've also updated the UI a little bit so you can now check your daily spending by clicking on your money on the top panel of the screen, instead of listing all your expenses on the whole screen like we used to.The player can now see some dirt related information through the sanitation reports tab, which can be accessed through reports. Check how much dirt is actually in your school, and also see which trash cans are always full so you can place a couple more.We've also updated the Delinquency reports screen to show you how long a student has been in counseling.Special rooms will now be used during class hours. Only one class can use a special room at any given period. Classes nearest to the special room will be prioritized and they will take turns using the special rooms. Classes held in special rooms will give students more learning, which gives you an additional incentive to build them.Note : Classes will have priority over special rooms during free time, and most special rooms will now have a chalkboard as a requirement.Similar to the variable snacks coming from the vending machine that we shared last update, new paintings can now be created when the students are painting in the art room.You can now see the number of available chairs per year by hovering over student icon.Dismissal/Detention has been added to scheduling, to show you when students are going to detention. Note: Even if a detention room is listed under Freshmen, students in all school years can attend detention here)Added don't show again checkbox to instructions at start of game.Tootlips have been added to school evaluation to explain how the school is graded.We added a couple of new grants to help explain the usage of the worker routes and the playing field.Slightly reduced chances of objects losing durabilitySome dirt and hygiene related balancing to reduce sicknessStudents not going to clinic - increased priority of students going to clinicJanitors are ignoring their routes - reduced janitor range to reduce chanceof them being distracted by litter.Workers are not building when assigned to route - this is expected behaviour but we added textto the worker route info box to explain this.Daily spending assertion error on loadMinor grammar error in delinquency tooltip - changed settings to setting for the delinquency tooltip on the school creation screenDisciplinary action grant unlocked without completing prerequisite grant - fixed by setting the right parent grant.Only 2 paintings are being completed in the art room - fixed by adding the new paintingsRoad can be deleted by right clickingWhen there are no garbage in garbage area notification say 'you have no dumpsters in garage area' - fixed typoPrincipal can't find office and not being assigned to officeUser gets stuck when they start the school year minutes before the day endsSchool timer stops when the user clicks the Start School Year button on Year 2 before the day endsClicking on the Notification for a Broken Object Moves the Camera to a Random PlaceThe "Start School Year" button remains green after firing the PrincipalFixed some issues where player is unable to load save filesWhen unticking the Detention Room checkbox, the Schedule does not update accordinglyStudents sometimes stuck in principal's office - fixed by prioritizing going home over going to the principal's office