Overview:

Little Inferno started as a fireplace simulator. Then it became an adventure game. Then an arcade game about burning the world. Then a satirical fireplace simulator with a deep, dark secret. Little Inferno's journey from start to finish was just as strange as the game itself. In this session, Kyle Gray (Tomorrow Corporation) will discuss the growing and shrinking of Little Inferno's tiny, rich world with the help of concept art, pitch documents and early prototypes.