Pact of the Talisman

You can perform a one hour ritual during a short or long rest to create a magical talisman symbolic of your patron. You can summon this talisman back to your hand as long as it is on the same plane of existence as a bonus action and you know its distance and direction at all times.

Acting as a conduit for your eldritch power, you can cast any of your known warlock spells using a warlock spell slot or any warlock cantrips through your talisman as long as it is on the same plane of existence. When a spell is cast in this manner, it will be resolved as if originating from the talisman's location. You can direct the effect of spells cast in this manner as long as the talisman is within your line of sight. Otherwise, an unguided spell will be cast at the nearest valid target or area following the spell's behaviour, or at the DM's discretion. If an undirected spell has no valid targets, the spell is wasted.

Your talisman can be subject to direct attack if it isn't being worn or carried. It has an AC of 10, 10 hit points and immunity to poison and psychic damage. It is also immune to any harmful effects caused by spells cast through it. This talisman will dimly glow with eldritch energy after casting a spell, revealing it as the source; and its eldritch nature can also be revealed using the detect magic or identify spells.

Eldritch Invocations

The following invocations have been added as additions for the Pact of the Talisman feature.

Dark Seal

Prerequisites: Pact of the Talisman feature, 5th level

You can cast the glyph of warding spell at your warlock spell slot level on your talisman, however the casting time is reduced to 10 minutes. The seal will end if it is triggered, if you move your talisman or if it is used to cast another spell before it is triggered. Once you use this feature, you can't use it again until you finish a long rest.

Eldritch Beacon

Prerequisites: Pact of the Talisman feature

You are aware of the nature of any creature carrying your talisman as if it were under the effect of the detect evil and good spell. In addition, you know if your talisman is being carried by a creature you have met before, and if you are strongly familiar with them (such as a companion or ally) you know their exact identity.





Eye of Yog-Sothoth

Prerequisites: The Great Old One patron, Pact of the Talisman feature, 5th level

You can cast the clairvoyance spell without expending a spell slot, which will take effect in the nearest open space to your talisman within 10 feet as long as it is on the same plane of existence. You can't do this again until you finish a long rest. In addition, you can clearly see any creature in your line of sight that is holding your talisman, even if they are invisible or concealed by darkness or fog.

Flesh Puppet

Prerequisites: Pact of the Talisman feature, 5th level

You can place your talisman on the remains of a medium or smaller humanoid, and cause it to rise again as if under the effect of the animate dead spell cast at 3rd level without expending a spell slot. If the talisman is separated from the undead creature's person or is used to cast another spell, the effect will end and the creature will immediately drop dead. Once you use this feature, you can't use it again until you finish a long rest.

Mammon's Gift

Prerequisites: The Fiend Patron, Pact of the Talisman feature

While holding your talisman, you can alter it to appear as a resplendent golden amulet (or similar valuable trinket) for 12 hours as a bonus action.

When you cast a spell of 1st level or higher through your talisman, you can also choose to cause it to heat up to a fiery glow, forcing the creature carrying it to make a Dexterity saving throw with disadvantage against your warlock spell save DC, dealing 2d6 fire damage per warlock spell slot level on a failure and half as much on a success. Once you heat your talisman in this manner, you can't do so again until you finish a long rest.





