An update log on the Mow - Planetside mod detailing upcoming features and plans as well as acting as a public suggestion box.

Posted by Colt0512 on May 23rd, 2016

So here's a list of what I'm currently planning to add in the next version:

1. Vehicle Props

I've finally ripped the models and textures for all the vehicles in the game and have decided to add them into the mod as props so that people can see what they look like in-game as well as use them for any map/mission making that the vehicles could help make look better.

2. Heavy Assault armour

I've rigged up the heavy assault skins for each faction to be used by their corresponding "mgun" units in the spawn menu. This also means they are somewhat easier to kill than before since they currently just use a regular troopers skin, but with the body armour equipped over the top of it, which gives them increased damage resistance in the chest area.

3. Infiltrator skin

Despite what I mentioned in a comment earlier, I've decided to postpone adding the elite units for a few updates down the line for now so that I can spend more time practicing with construction and set pieces so that people can build properly themed bases and maps. But as a replacement, I've started working on rigging each factions infiltrator skins to replace the current "snipers" in order to fit in more with the actual class on Planetside. At this moment in time, I only have the TR infiltrator done but I'm obviously going to have the NC and VS ones done for the updates release time.





There's also going to be a couple of minor stat changes, like buffing the snipers up a bit more (though you'll still probably need to lock-on to a target to get a 1 shot kill) and editing the lightning tank to fire more powerful shells but be less armoured so its much easier to take down again.

So please tell me what you think so far and feel free to post any suggestions into the comments.

Thanks.