Skullywags Defensive Mods

<weaponTags>

<li>MedievalShields_ValidSidearm</li>

</weaponTags>

Here are some defensive themed mods, click the images to download from my github:Adds defence emplacements that use personal shields to produce a larger shield that can stop incoming projectiles, changes size as power levels change.Simple walls you can fire from within.Craftable shields that have a chance based on melee skill to stop damage at the cost of their hitpoints, kite shield has more hitpoints but slows pawns down more than the buckler. Currently allows firing if youre carrying a valid sidearm. Melee works as well. To add a mod weapon to be used as a valid sidearm just add a weapon tag as so:A personal shield that allows firing from within, slightly slower to charge and less capacity than a normal shield. Can be repaired at the machinist table at the cost of uranium (this actually just creates a new one so you can reroll quality, this may need balancing).Power armour that is just slightly better than the vanilla one, repairable for plasteel as per the shield above.Allows you to repair power armour and personal shields, repairing is a reroll of quality using the item as an ingredient (its a little tricky to manage this i know), costs plasteel for the armour and uranium for the shield.I need feedback, especially on the MedievalShields. Theres a lot I can do with them, I wont explain the algorithm just yet I want to see what people think first.License - You may do whatever you want with the code in my mods, except for straight updating it (leave that to me please) as long as you dont use it to make money in any way shape or form. This includes taking donations. Modpack owners I require a PM to request inclusion. Art within my mods may not be used without consent, some of the art was not done by me so PM me first.