This next installment of the Telltale Games franchise of story-telling games revolves around the blood-thristy, vengeful, intriguing world of A Song of Ice and Fire. While this overall makes for good story, considering that the characters are deep and exciting, with little intricacies that humanize them and provoke some of emotion from the player, and the general tale is very much that of George R.R. Martin glory, this installment misses out on something all the previous Telltale Games releases heavily indulged in: the ability of choice. The Game of Thrones Telltale Game gives the illusion of choice, the invisible hand that occasionally works up to something but more often is ignored for the sake of the story being told. Instead of capitalizing on the player's input along the ride, much like a Dungeons and Dragons campaign, it instead tries to sate that lust enough in order to make the player feel validated while dishing out an amazing story (please note that this review is being written before I have actually finished the game; I am going mainly off of speculation and what I have currently endured). When seen as a whole, the game loses a bit of the lustre of the past series that were released, but still holds its own as something incredible and well-worth the time of any fans that wish to taste the burning atmosphere of Ice and Fire.