0.0.2 is LIVE!

The 0.02 update for ESVR is finally upon us. After months of arduous grinding and many late nights testing, tuning, tweaking and researching we're super excited to present your with ESVR 0.02 also known as the "Fire Services" update. We've got just a massive changelog so without further ado we'll get down to it!

Added "Fire Services" basic training and demo career path

Implemented experimental procedural "endless mode" to the "Fire Services" career

Added drivable "Fire Engine" with functional equipment storage, operable and climbable ladders and firehoses/nozzles

Implemented basic firefighter tools (fire axe, halligan bar, SCBA, fire helmet)

Added destructible object system for breakable doors & windows etc

Particle & physics based fire & smoke system including "smoke inhalation" damage model (when in doubt wear your SCBA!)

Particle & physics based "water" system for putting out fires based on surface area contact and volume of water put on "fuel" materials

Implemented physics based "hose" mechanics for firehoses and misc cables, lines and wires

Added framework for "ragdoll" npcs in future updates for rescue scenarios

implemented functional "road flares" found in the truck of the police car, can be used to redirect npc traffic around an area

Implemented basics of "save game" framework for future updates to allow players to continue where they left off

Improved player avatar & hands

Visual overhaul of world map

Improved vehicle physics and handling

Refactored "Police" handgun to provide more realistic reloading mechanics and visuals

Added basic recoil system to police handgun along with second hand grip functionality to reduce effective recoil

SteamVR compatibility tweaks

We probably forgot just a ton of small stuff as well as this has just been a momentous overhaul of the original .1 build and it seems like almost every single system has been refactored or outright replaced overall. We're super super excited to get your feedback on this build and work towards making .3 even better based on all your amazing feedback.

As always we welcome any and all feedback, comments and suggestions via our official Discord where you're welcome to come in and chat with the devs about just about anything. We would of course very much appreciate your support via our official Patreon as well if you appreciate what we're doing and would like to support us and our creations directly.

From the entire StudioVR team, thank you for playing our games!

-Dave