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Red Dead Redemption 2 Gets Battle Royale Mode Today

Rockstar has announced that today’s updated for Red Dead Redemption 2‘s multiplayer, Red Dead Online, will bring a battle royale mode named Gun Rush, the game mode drops up to 32 players into a battle to be the last player standing as they scramble for weapons and ammunition in an ever-shrinking play area. Gun Rush will be available in free-for-all and team variations.

Gun Rush pits 32 players against one another in free-for-all or team-based modes, scattering them across the map. Each player will be tasked to gather weapons and fight each other to be the last person, or team, alive. In its current state, it’s a little bare-bones with plans to introduce daily challenges, law and bounty system changes and balances to the in-game radar and environment in order to provide a better combat experience.

The publisher said that the multiplayer portion of Red Dead Redemption 2 will remain in beta for a ‘few more months’ as it continues to test and adjust the game based on player feedback. Today’s update brings new daily challenges and a handful of adjustments that should make unwanted ‘griefing’ (where other players continuously kill others) less prevalent in the open-world.

Rockstar also announced some of the changes to come to Red Dead Online, including new story missions, dynamic events and new competitive game modes. Red Dead Online Latest Update: Daily Challenges : Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.

: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law. Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.

Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape. Parley Changes: We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.

We’re making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition. Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we’re also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance. This builds upon Red Dead Redemption 2’s overall multiplayer experience, after its Online mode entered beta at the end of November, 2018. Red Dead Online allows players to fully roam the open world in a posse, set up camps and take on missions without affecting the single-player campaign. Red Dead Redemption 2 and the Red Dead Online beta are available now on PlayStation 4 and Xbox One. Starting today, Xbox One players now have access to a handful of items in Red Dead Online that were previously PS4 exclusive: the Red Chestnut Arabian Horse, Alligator Skin Ranch Cutter Saddle and the High Roller Double-Action Revolver.