The Unreal Engine 4 is incredibly flexible and allows an artist to create any style he, whether the focus is on a lifelike detailed FPS or a comic book sidescroller. With the amount of documentation and community support online it’s very simple to capture the look you aim to create.

For example, it is incredibly easy to build your own shaders, which are essentially materials with a list of instructions. Several clicks and drags later and you could create a simple Borderlands style toon outline.

Unreal also has, in my opinion the easiest and most powerful post processing feature I’ve used where you can apply an entire illustrative filter over the entirety of your work, ranging from pixelization to crosshatching or whatever an artist can create. I think the Unreal engine is perfect for all sorts of games and incredibly accessible for studios of all sizes, as well as individuals looking to experiment.

It does seem to be quite a common misconception however that the Unreal Engine only pushes itself as a photorealistic, graphical powerhouse, wherein reality Unreal can offer any look, it’s one of the most visually flexible engines available.

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