Note: Anyone with the full chat log, please contact me. Looks like I missed almost half of his answers.



I was surprised to find Paul Inouye Anyone with the full chat log, please contact me. Looks like I missed almost half of his answers.I was surprised to find Paul Inouye in Impaler's Charity Stream today(still going if you want to participate), answering questions in chat. With the amount of meta wolves lurking around, I had one question in mind:

Tahribator: Are you going to do something about Gauss+PPC combo Paul? Like only two can be fired at the same time?

Paulinouye: Tahribator: we have something in the works.. but I'm not sure it's the right way to go... Russ and I have been talking about it for a while.

Tahribator: One more question Paul, the Raven is known for its slightly larger leg hitboxes. Any chance it may get the Locust treatment?

Paulinouye: Tahribator: The Raven "nerf" wasn't really a nerf.. it was making the hitboxes align correctly. All light mechs have been buffed with 5% internal health.. we're still watching it and will adjust as needed.

Tahribator: Ah, I almost forgot. When do we get higher tier weapon modules?

Paulinouye: We'll be adding the clan weapon modules first.. then the next tier for both



Shignog1: ok new one dont know if its been asked or not, on hgp when are the invis walls going away?

Paulinouye: Shignog1: Russ has already commented on map adjustments.. it will be a long process as we get artists rolling off of Clans and potentially looking at maps

Megaduceflare: So Paul, out of the current batch of Clammers, which is currently your favorite mech?

Paulinouye: Megaduceflare: probably the kitfox... but I stick with IS mechs mostly

Kin3ticx: Paul, do you have any balance passes in the works for underpowered mechs; like Awesomes, Battlemasters, Thunderbolts, Locusts, to name a few

Paulinouye: Kin3ticx: all mechs are still being scrutinized on their agility settings... the new quirk system is going to let us really ramp up the unique flavors of each mech

Drfruitsalad: Paul, I know from an ngng interview that the smurfy mechlab is somewhat more difficult to implement than it'd seem. Is it still being worked on?

Paulinouye: Drfruitsalad: yes it is.. it's high on priority for UI fixes

Dragonknight82: Paul, why dont u already ban this fckn cheater Proton? LOL —Rak

Paulinouye: Proton doesn't cheat... he's done over 5 billion damage and has taken 2 points of damage.. he's just good. :)

Shignog1: Paul and word on new achievements in the works by chance?

Paulinouye: Shignog1: not at the moment... a lot are planned.. just not in the works quite yet.

Kojindan: oh! Paul, while you're here... can we get 'default launch modules' as a build/ui option. It'll allow us to switch mechs for quicker queue times more readilly without having to swap and search for modules

Paulinouye: Kojindan: there's something that is entering test that will address your concerns

Kin3ticx: Hey paul, I know the C/ER PPC deals splash damage but what are your thoughts on the 3.75 DPS vs the 2.5 DPS on the IS counterpart?

Paulinouye: Kin3ticx: that's part of the flavor of Clans.. they need their unique feel... we just took them down a notch and made more of their damage splash rather than pin point to allow them to keep their range/tonage/size power

Stevierayvaughan61: Paul, my last question, New paint patterns on Clanners soon?

Paulinouye: Stevierayvaughan: again.. that's an art dept question.

Megaduceflare: But Paul, I thought by virtue of the fact that you work at PGI, that you should know everything about everything

Paulinouye: Megaduceflare: according to that train of thought.. I've been accused of being responsible for things I've never heard of.

Fenixk17: Paul, question on the Nova's cockpit, what is that ring near the center of panels? It looks like a tiny cup holder, is it?

Paulinouye: Fenixk17: dunno.. you can ask Dennis on the forums

Z0eff: paulinouye, any chance we'll get auto-switching modules? perhaps with a caveat that the mech that currently has the one you have configured for another mech has to be out of a game?

Paulinouye: Z0eff: I can't comment completely but something is about to enter testing that addresses modules

Drfruitsalad: is there an ETA for quirks yet?

Paulinouye: Quirk system is already in game... Dave B is working on what they should be for the various Mechs

Shignog1: then er lrg lassers will go 3k then?

Paulinouye: Shignog1: No.. that would be rediculous. ER LL will be shooting through solid objects and do full damage to anything it hits —Rak

Darkshadezx: So it's about to finish testing Paul?

Paulinouye: Darkshadezx: Dunno... that falls into tech development... nothing to do with design... Matt C is our tech director.

"Paulinouye: I want to be able to squirt coolant and write my name in the snow"

Paulinouye: You should know I'm getting tired and my answers are going more wonky and trollish

Megaduceflare: So Paul, how much wood could a woodchuck chuck, if a woodchuck could chuck wood?

Paulinouye: Mega: A woodchuck would chuck all wood if the woodchuck could chuck woood

Jagerxii: Paul: Why so many mech skins but no pilot skins for MC yet?!

Paulinouye: Jagerxii: We're waiting to get dresses and capes first yep, he's getting trollish now—Rak

Paulinouye: Well it's 2:39am... and I'm getting loopy... I should leave before I say something that haunts me later

Paulinouye: later folks.... have fun... great job Impy

About Rak I'm an engineer who likes to write extremely long articles about games that border simulation and mainstream.

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So there you have it, very vague but at least they seem to be aware of it and they're working on "something".Got two more!So many good questions in chat. Adding every question I see now, silly me, why didn't I do this sooner?