My feedback on Lightweight Pipeline, tested on Android (LG G4, Android 6.0)1. The UI won't show, not supported yet?2.1 I got 40-50 fps using my 5-second camera-movement benchmark. (flying over some trees and units)2.2 The same "benchmark" is currently giving me ~20 fps on standard-pipeline (forward rendering, 1 directional light)I really have to optimize my scripts and drawcalls in general. I wanted to note this, because the average performance gain is quite high, in my opinion.3.1 Transparency doesn't work yet? Not sure because my shader had vertex-movement (wind effect) and didn't convert. I used default lightweight shader instead. As you can see the leaves won't render transparent and the shadows are affected too. This needs to be noted when you compare performance. (of course this is faster)3.2 My Trees usually look like this:4.1 This tree looked especially buggy. It shows/hides depending on zoom (seems to be dependend from the shadow distance) and flickers when zoomed out.Overall I'm excited to see results from others. I might give the Visual Shader Graph a chance, afaik it's supported for Lightweight. I'd be happy to see the existing issues resolved because even considering the missing transparency, the performance looks promising.