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Version 1.004 changelog

Spoiler Fort Willsbridge

- Made adjustments to the map to fix latency related issues

- Made adjustments to the map to improve FPS

- Fixed several gaps between the fort walls

- Fixed a bug with the defenders spawn points

- Re-structured the siege ladders to promote more linear gameplay

- Added rockets and cannons on the attackers side

- Disabled spawning with rockets and cannons



Fort Lyon

- Fixed a bug where players could spawn inside a house and was unable to get out

- Fixed a bug where players could get stuck between walls at the back of the fort

- Adjusted siege mode spawns

- Replaced certain props to improve the overall look of the fort

- Placed a single destructible prop in front of the gate to balance gameplay



Fort Boyd

- Fixed a bug where players could jump on a house from the fort walls



Fort Whittington

- Fixed a bug with the defenders spawn points



Fort Fleetwood

- Fixed a bug with the defenders spawn points



Hougoumont

- Made adjustments to the map to improve FPS



Arabian Harbor

- Adjusted battle mode spawns



Roxburgh

- Made adjustments to the map to improve FPS



Spanish Village

- Made adjustments to the map to improve FPS



Wallonian Farm

- Made adjustments to the map to improve FPS

Warband Patch 1.153

Hello there guys, Just the second full patch is ready for you.- Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.- Fixed a problem where some horses changed colour when your distance to them changed.- Players hit by a firearm now properly play a bullet hit body sound.- Fixed problems with defender lives counter in Siege mode.- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.- The French translation no longer causes crashes when accepting a duel.- You can now construct a fence when building upon other scene props.- The server console no longer returns a wrong input error when you set a variable to the same as its current value.- Map placed rocket launchers now respawn the next round when picked up, as they should.- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.- Fixed all the missing strings from the German and French translations.- Bots in Commander Battle should (hopefully) charge now when a player disconnects.- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.- Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.- In the Duel gamemode, you will now no longer regain health when you kill a horse.- Particle and sound effects placed by mappers will now always emit their effects, as they should.- Rewrote siege spawn code to greatly improve performance on the server CPU.- Further improved the performance when having bonuses enabled.- Improved client side frames per second with explosions and destruction.- Reduced the long wait when a new map is loaded on the server.- Generally improved overall server and client performance and reduced lag.- Reduced overall memory usage and reduced startup loading time slightly.- Russian Jägers can now choose to use a cavalry musket instead of the rifle.- Lowered the cannon accuracy slightly.- Doubled the health for doors.- Increased the damage for all swords.- Added a new map: Hungarian Plain- Various updates to maps, fixing bugs and improving performance.- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.- Equipped the Russian Jäger NCO with a firearm.- Added a full Russian translation.- Added preview images for Fort Boyd and Fort Lyon in the admin panel.- Stray horses will now not run away anymore, unless they take damage.- Added anti-cheat protection for the zoom exploit.- Added an icon on the Conquest flag selection map, showing your current position.- The player beacon icon is now located a bit above the player.- Changed the maximal defender lives that admins can set for siege from 5 to 10.- Added a Open/close caption to the doors.(Needs 1000 installed!)http://download.taleworlds.com/mb_warband_napoleonic_wars_upgrade_1000_to_1004.exe(Needs 1000 server version!)www.flyingsquirrelent.eu/mb_warband_napoleonic_wars_server_patch_1004.ziphttp://download.taleworlds.com/mb_warband_napoleonic_wars_setup_1004.exehttp://download.taleworlds.com/mb_warband_napoleonic_wars_dedicated_1153_nw_1004.zip- Troop AI for choosing weapon for different situations has been updated.- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.- New operations for modders.- Some fixes and operation enhancements for modders.- Town economies are now more balanced.- Several other bug fixes.- Two new multiplayer maps have been added: Canyon and Desert Town.- HTTP communication has been rewritten due to connection issues reported by players.(Needs Warband 1100 installed!)http://download.taleworlds.com/mb_warband_upgrade_1100_to_1153.exehttp://download.taleworlds.com/mb_warband_setup_1153.exe