Teron Gorefiend was like a protagonist in WC2: Beyond the Dark Portal. A major hero. So he's the perfect candidate to represent the game's Death Knights, who were really a force to reckon with, and very iconic, in my opinion.I tried to be as faithful to the abilities of the Warcraft 2 Death Knights as I could. Sadly, since Xul's release, I shouldn't add the Skeletons as his ability. But I found a way let him have that ability too, via a Talent.Teron is a Specialist, that leans more on the supporty side, just as the Death Knights were. He is really weak if left by himself only, since he's got an even smaller health pool then Tracer or Valla. And he cant use his buffing abilities on himself (he needs a talent for that). So he's best be paired with some strong melee fighters in lane. Like Sonya or Illidan.The only thing that's not from WC2, is his Trait, Death Pact, which is from the third game's Death Knights. But it will be useful for him, since I made him pretty mana intensive. He will need that trait. :)His first ability is Death Coil. I know, Arthas has that too. He's a Death Knight too. So whatever. This one functions a bit differently, It's his main damaging and sustain ability. It can talented to be quite strong, and you can turn it into a kind of group heal at level 20.His second is Unholy Armor, which can be a quite strong for supporting a single hero. If you pick its talents and drop it on Illidan... Whoa, he can wreck face.Gorefiend's third ability is Haste. A strong buff too, but can also be used to help someone escape. At level 16 it can be turned into a group ability. This sorta turns it into a second ultimate ability, so it can be really strong.His two ultimates are for different scenarios. Death & Decay can be a real strong AoE damage or area denial ultimate. But it's main strenght is how much damage it can do to buildings. If you left him alone, he can raze a fort in seconds. Just like in Warcraft 2. Oh yes, and none of that WC3 purple-black foglike animation. Scorch that ground!The Second one, Whirlwind is mainly for team fights. Big damage, and slow in an area. Quite disruptive.I also wanted to implement how the Death Knights are always on horseback, and he needs an escape too, in dire situations. That's why his mount is special: you can mount wherever, whenever. They can't interrupt your mounting with damage, and can't knock you off your horse. Also at 20 You can talent to cast your abilities from horseback, which also would make him pretty unique. (If I'd implement him in the game, his pack would come with the Death Knights' iconic skeletal steed, of course)And as for getting you all in the mood, here are the voices, quotes of the Death Knights and Teron: