As most people are probably aware, shield charge is one of the most terrible skills in the game right now. Fixing it is going to take more than just a few numerical changes.



To 'fix' the skill I would suggest the following changes:

- Shield charge deals a cone of aoe damage behind the enemy hit (like iceshot)

- The main target receives increased damage based on distance traveled, the aoe damage is not affected.

- Enemies hit are knocked back, knockback distance is based on distance from the point of impact

- Damage is fully based on armour. To prevent damage scaling to get out of hand through stacking armour the damage is based on the percentage phys dmg reduced from armour (this does not include endurance charges, flasks etc)

- Jewels/enchant to increase angle of aoe







If anyone got feedback to improve the idea im happy to hear it. Last edited by Meraxas on Apr 25, 2016, 7:54:41 PM Last bumped on Apr 26, 2016, 7:28:50 AM Posted by

Meraxas

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"Dont" have to target a monster... just cast it beside a monster will receive dmg... like when a Train passes 1cm of your face.. will your face move? or stand still? you are freaking going to move...



So shield charge beside monster will dmg them as well.... Posted by

thyraa

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" thyraa



So shield charge beside monster will dmg them as well.... "Dont" have to target a monster... just cast it beside a monster will receive dmg... like when a Train passes 1cm of your face.. will your face move? or stand still? you are freaking going to move...So shield charge beside monster will dmg them as well....



With the AoE element added to shield charge that problem would be mostly solved, right? With the AoE element added to shield charge that problem would be mostly solved, right? Posted by

Meraxas

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" thyraa



So shield charge beside monster will dmg them as well.... "Dont" have to target a monster... just cast it beside a monster will receive dmg... like when a Train passes 1cm of your face.. will your face move? or stand still? you are freaking going to move...So shield charge beside monster will dmg them as well....



you mean whirling blades you mean whirling blades https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w



My Youtube channel with builds, unique and mechanic discussions etc Posted by

Milkyslice

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Make it a continuous skill. Press and hold button to charge in the direction the mouse was pointing. Enemies are knocked aside and are damaged with increased chance to stun. After a duration a second and even third stage can be activated with more movement speed, damage, stun chance and knockback distance. You run straight ahead until you hit a (non-destructible) obstacle, run out of mana or let go of the button. "Into the Labyrinth!

left step, right step, step step, left left.

Into the Labyrinth!" Posted by

Mythabril

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