When talking about 3D environments, we usually think of a terrain, with all its parts already assembled, but we rarely think about the work involved in creating those parts correctly and that all of them are new and original.

While it is true, there are many online libraries with assets to either use paid or even free libraries. Nevertheless, when you start a work and try to create from scratch with all the right process, we realize the amount of hours of work involved in perfecting each of those parts that make up the final image.

A few years ago, when I worked for Forgotten Forest I made my first library, but with a different workflow, mostly defined by the kind of tools we had available at that time. Today it is much simpler and the possibilities are much greater now that there are more asset distribution systems, in Maya we have Xgen, MASH and Particles, in 3DsMax this ForestPack, mustiscatter, etc. Making the playback process much more versatile and the type of asset that can be used to generate variations on the 3D environmets.