Good afternoon everyone,Ever since last week's F riday Update from @HEXCoryJones came out, I have been reflecting on my Siege experience so far and all the feedback we were able to gather on the Warden's discord server. I figured it would be a great timing to poke everyone's thoughts on Siege and what it could be in the near future.First of all, I'd like to say that I am more than thrilled at the notion that we will get more incentives to play the game mode and I am really excited to see that Hex is willing to invest a bit more in the short term towards it. The one thing I really hope won’t be missed is that we should approach Siege the same way we approach PVP standard format. One of Hex’s biggest success related to constructed is the availability of data on decks and their “stats”. One of the biggest issues playing Siege right now is that everything is hidden. This prohibits lots of players from participating (). I think that keeping the data hidden for a competitive game mode is a significant mistake, even more so in a future world where we have even more incentives to participate! It will create an even bigger “elitist” context where players with information succeed and players without information fail, giving very little room for players without information to improve and experiment unless they invest significant resources to get that information.At the very least, I believe it would be extremely beneficial to the mode if we would have at least access to the attacker’s deck information and performances. We don’t need to see the defender’s deck, but for players interested in the game mode, knowing which attacker deck is performing well would make it a lot more accessible for casual attackers, and create a much more interesting context for competitive players to work with.I would also make a strong case that defenders not having access to deck ideas really put a strong barrier to entry for them. It is already really hard and time consuming to come up with a deck + AI personality that works well (), it is even harder for players on smaller collections. And those that are not part of the “circles” where a good deal of information is shared are often just not participating.There are many ways to make deck data available without penalizing both sides of the game mode while keeping the excitement of discovery. I sincerely hope that coming with the added incentives to participate, we will also get the relevant “meta” information. I think enabling players to “” would be a much more appealing proposition to all players. I can only imagine that we would see a very significant diminution in ladder participation if all the data was hidden. I believe the same principle applies to Siege for both competitive and casual attackers.Finally, on the subject of casual players, I believe that having some kind of mechanism to separate the “” and “” Sieges will likely become a necessity once we get these added incentives to play. I know a great deal of casual players that just loves trying “” or “” Sieges that do not care about the rewards. You already see groups of players trying to figure out convoluted ways to identify “” Sieges so that casual players would try them. I would love to see having the option so that players could put their Siege in a “” or “” queue without cost or rewards. I would even go so far as to suggest that Sieges in that queue should not get removed when they are beaten. Just accumulate some stats and provide “” player ranking based on a simple “” rating that would pop at end of the run so that players creating the most "" content could get higher visibility. I think having attackers and defenders deck hidden for such a queue would be PERFECT as this is a context where having suspense and discovery moments really improve the level of “” of the experience. Whereas when prizes are on the line and players get competitive... not so much!In short, let the competitive players fight a meta and casual players have the joy of discovery!