First of all, glad to have you back. Over the past month I have been actively looking through the workshop as well and found quite a few mods that add new aspects to the game while imho not straying too far from the feeling of the vanilla gameplay. I enjoy quite a few of those so I decided to do a short list of mods I think will enhance Stellaris and could be added to the base game either through patches or DLC.Let’s start with the “simple” things, quality of life improvements:There are a few small mods that should really make it into the base game imho and could save everyone a bit of hassle while also improving immersion a bit in some cases. https://steamcommunity.com/sharedfiles/filedetails/?id=701739734 "Color coded pop status icons": Self-explanatory, really. Just a great help overall. https://steamcommunity.com/sharedfiles/filedetails/?id=693310104 "Planetary Rally Points": Same. https://steamcommunity.com/sharedfiles/filedetails/?id=688576380 "Complete Colors": Everything that increases our options and is easy to implement is a must-have for me. It also solves the problem that sometimes borders aren’t clear enough due to empires with the same primary color bordering each other. https://steamcommunity.com/sharedfiles/filedetails/?id=708752579 "A Fine Selection of Quality Mapmodes, Probably": More mapmodes are always useful for a variety of reasons. I especially like the ethos mapmode. https://steamcommunity.com/sharedfiles/filedetails/?id=725151626 “Plentiful Mapmodes”: Not that plentiful yet, but being able to check which type of FTL travel they use saves a lot of time. https://steamcommunity.com/sharedfiles/filedetails/?id=684509976 “Remove stranded foreign stations”: Another small, self-explanatory thing that helps out immensely. It seems to be an often requested feature as well if we are going by the download numbers. https://steamcommunity.com/sharedfiles/filedetails/?id=701434781 “Hidden Hyperlanes” : I know Rikard mentioned on Twitter that not hiding hyperlanes was a conscious decision on the dev team’s part, but I’d appreciate the option to start a game in a fashion that is similar to this. I’d be overjoyed if this could be some sort of optional setting. Maybe there can be a special technology that reveals hyperlanes outside of your explored space for this optional start alone. https://steamcommunity.com/sharedfiles/filedetails/?id=687226658 "No Clustered Starts": Another possible additional starting option, the less clustered start mixes things up a bit both in SP and MP and I would welcome such an addition. https://steamcommunity.com/sharedfiles/filedetails/?id=682691478 "Cybrxkhan's Assortment of Namelists for Stellaris": I like the existing name lists, but let’s face it: There are not enough of them. Of course, adding namelists from other IPs is not an option but there is really no sound argument against adding some more human namelists to enhance roleplaying (Space China, here I come!) as well as community-created ones. Especially if there are as well crafted as this one, for example: https://steamcommunity.com/sharedfiles/filedetails/?id=703759718 “Name List German Empire”One of the many nice lists that serve as a good starting point imho.You may argue that those are compatible anyway, but I’d like to see random AI empires use them regardless. I can understand if this is not high-priority, though.Moving on, here are some small to middle sized mods which enhance only a single aspect of the game – but this in an imho natural way that feels very in line with vanilla gameplay. I will start with the smaller ones and work my way up: https://steamcommunity.com/sharedfiles/filedetails/?id=712991814 "Special Systems": Exploring and the early game are the strong sides of Stellaris atm and this mod enhances both in a great way by providing both interesting, yet dangerous modifiers that affect combat and exploration. The technologies to combat said dangers are also great for immersion imho.I will expand this post later today, but for now allow me to thank you once again for your continued updates of this game...Nvermind, got too busy this week to expand on it.I am very interested in the new patch!