The Bounty Hunter

Often utilized for their ability to find a target, Trackers are rangers employed to find a target. Whether it their lost child to finding their child's murderer and bringing them back, dead or alive, you can run, but you can't hide from the Tracker.

Ranger Archetype

At 3rd level, you choose an archetype that you strive to emulate, such as the Bounty Hunter, an unofficial subclass for the ranger. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

The Bounty Hunter Level Features 3rd Bounty 7th Interrogate and Track 11th Bounty Collector 15th Stalk

Bounty

Starting at 3rd level when you choose this subclass, you make learn of a target by either having an object that once belonged to them, an image, or a part of their body (such as hair.) After focusing on it for 1 minute, the person or creature in which the object belongs to becomes your Bounty. You gain benefits against locating and capturing this bounty listed below.

Bounty Benefits Advantage on Survival (Wis) and Perception (Wis) checks that involve your bounty. Advantage on Stealth rolls made against your bounty. You are able to see your bounty even if they are invisible or in the ethereal plane. You are able to tell if your bounty leaves your current plane, but are not able to track them outside of your current plane.

Interrogate and Track

Starting at 7th level, you have advantage on Persuassion (Cha), Intimidation (Cha), Investigation (Int), or Survival (Wis) checks to find out information on your bounty, or to locate your bounty.

Bounty Collector

At 11th level, the Tracker knows how to collect their bounties. When making a suprise attack against your Bounty, you may force them to make a Con saving throw against your Spell Save DC (8+Prof+Wis.) On a successful save, they take regular damage. On a failed save, the target takes an extra 4d6 damage and their speed is reduced to 0. They may not use their reaction and may not use their action or bonus action to attack, cast spells, or dash (as they have 0 speed). They may repeat this saving throw once at the end of each turn, but after 3 failed saves they fall unconcious for 8 hours.

Stalk

At 15th level, you may stalk your opponents, and even more effectively, your bounty, learning more about them before you go in for collection. You may beginning Stalking by being within 120 feet of your target, being able to see them, and successfully being stealthed. While in this stalk, you gain benefits based on what you can observe.

Stalk Benefits

Observation Benefit Movement If your target walks around while being stalked, you learn their movement speed and if they are your bounty, your next attack against them within an hour lowers their speed by half. Attacking If your target attacks (not including spells) someone while being stalked, you lean their attack modifier and if they are your bounty, impose disadvantage on attacks they make against you for the next 1 hour. Casting a Spell If your target casts a spell while being stalked, you learn the details of the spell that was cast and if the target is your bounty, you gain advantage on all saving throws you make against your bounty's spells for the next hour. Being Attacked If your target is attacked while being stalked, you learn their AC and if they are your bounty, you gain advantage on attack rolls against them for the next hour. Sleeping If your target is sleeping while being stalked, you gain 3d6 damage on your next attack against them before they wake, if they are your bounty this damage increases to 6d6.



Homebrew by: TheLastOpus.



Image by: Freewolf