Hello pilots,

Today marks the release of our first update to End Space for 2017. It’s a massive update with many improvements to the original game and is paving the way for the next update that is going to offer more content and extend the game to a whole new level. Headlining this update is support for the new Gear VR controller, a whole new storyline, customization of gamepad controls, new starting scene, UI redesign, improved AI, and much much more.

What’s more is this update is just the start. We have a lot of work going on to bring out the next update and some more exciting news to announce soon. Read on to get all the details!

This is a huge update to End Space that I hope you enjoy. Your continued feedback is important in shaping the future of End Space. In the coming weeks we have another large update that focuses on content and have some big announcements to make.

Thanks for your continued support,

Justin

Updated 19/05/2017 to include notes from patch 1.2.2

New Gear VR Controller Support

We have been working really closely with Samsung and Oculus the last months on integrating the new Gear VR controller into End Space. The new Gear VR controller offers a whole new way to fly your ship using the controller’s position and rotation, control the joystick of your Minos fighter like never before. Use the thumbpad to fire missiles, boost, brake, and switch your ammo types.

New Storyline

We have been working with a writer and voice actor to provide a whole new storyline to the game. All the old audio has been replaced with new professionally voice acted speech to tell the story of the conflict between the United Trade Consortium and the Tartarus Liberation Front. Expect more updates on this in the coming weeks!

New Gamepad Controller Mapping + Throttle Control

This should put a smile on a lot of peoples face’s. Now all supported gamepads are able to use the new Control Remapper to change your configuration how you like it. To change the controls open up the new Settings menu. If you have a supported controller you should see the Remapping button. Using the right stick Y-Axis you can change the throttle with gamepads as well. Boosting and braking has changed on gamepads. Hold down the Boost or Brake buttons and release to stop. Note, only gamepads are supported at this time and not the new Gear VR remote for throttle and remapping.

Animated Avatar

Your pilot’s body is now animated and follows your movement and input options in flight.

New redesigned Main Menu + Level Unlock System

The main menu scene has been completely redesigned as well as the level unlock system. Level’s are no longer unlocked with credits but will be automatically unlocked upon successfully completing of the last level played. There is a new galaxy map that displays all available levels in the Tartarus Sector.

Redesigned UI

We have done a complete design of the UI and how you interact with it. The new UI reacts depending on your detected input type Gaze, Gamepad, or Gear VR controller. The in-flight HUD has been redesigned to offer more information and also new is a Lead Indicator to make aiming a little less frustrating.

Removed Pickups

Gone are the pickups spawned from killing ships. The system has been replaced with a improved regeneration system for energy, shields, and missiles. But watch out, your hull cannot be repaired until you return to the Condottiero Indigo Lima.

Updates:

Player’s body now moves with the player and reacts to your input

New jump in effects for TLF fighters

Improved sound effects

When completing a mission you now come to a scenic view point to admire the level

Improved the backgrounds for all levels

Ninja Miners has new ice crystals and the miners fight back, watch out!

Screen fade while boosting or braking is now a player preference in the Settings menu

Under Siege has a new cargo ship with a turret

Completely redesigned the turrets in the game (more to come…)

The AI should be much smarter and not fly straight into things.

Drones and Turrets will select other targets not just the player.

New weapon impacts effects

Weapon re-balancing for all ships

Throttle Controls for gamepads

More control over boosting & braking with gamepad

Bug Fixes:

Escape pods couldn’t be hit

Warpout beacon indicator sometimes wouldn’t show up right away

Missile lock on should be much easier

Performance fixes

Added in 1.2.1

Updates:

Updated graphics for mission LZ-129

HOTAS support over USB

Added ‘Reverse Roll’ setting for Gear VR controller

Bug Fixes:

Control remapping wasn’t working as it should, should work correctly now with supported controllers

In LZ-129, if the player died the wrong audio would play

Certain menus were’t highlighting the text making it hard to see what button is selected

Certain hit effects weren’t playing a sound effect on hit

Unsupported controllers didn’t have the correct mapping assigned

When using a gamepad, boosting and braking sound effects weren’t being played

TFL jump portals would roll with the player

When using the Touchpad to play, swipes would also trigger the guns to fire

Space debris wouldn’t change speed with the player

Closed off a section of the galaxy map to show that new missions are coming

Added in 1.2.2

Updates:

Added ability to adjust Gear VR controller deadzone

Improved rendering of cockpit UI

Some balance changes

Bug Fixes: