Build 0.2.87 Now in Candidate

Achievements :

Student Admissions:

Bank Loans:

Priority:

New Research Items:

UI/UX fixes:

Bugs:

Hi all, we have update the candidate build with these changes:Achievements have now been added to the game. We're excited by this and put a lot of work into thinking about how to make the achievements an interesting aspect of the game.You will now have to choose how many students to accept during the build phase of the school year. This means that you will no longer be forced to accept students. However, your performance is now more important than ever, because your school evaluation will decide how many students will be interested in joining your school the next school year.You can now take out a loan with the bank in case you are running out of money. But make sure to keep track of the interest payments!You can now prioritize tasks for workers and janitors. Workers will prioritize build tasks and janitor will prioritize dirt to clean up, wherever you decide.New Research items to help you balance your budget.Implemented Continue Game (continue with latest save game)Reworked school name generationFixed WashingDishes animation not renderingFixed bug where multiple students are using the pianoFixed bug where removing a teacher from a department is not sent to teachers poolUse the orientation of the kitchen sink slot when washing dishesFixed cases where players can't hire teachersFixed bugs related to canteen and vending machine cashflowFixed Worker not saving some propertiesAdded button hover changes to buttons in bank loanOptimized usage of Achievement icon assetsUpdating Naming Rights researchFixed bug where research complete is called twiceRemoved Student Limit displayAdded tooltips in Admission PanelFixed crash due to nonSteam achievementsInternal bug fixesRenamed Routing to LogisticsEscape to close Admissions PanelFixed UI stretching bug and comma separated valuesFixed bug where class count uses seat count instead of actual studentsImplemented 'Priority' ResearchClear cafeteria tables on start of school yearFixed bug where door context panel no longer showsUpdated playing field to have calisthenics as research requirementFixed floor tasks are rendered under bushesChanged price of Trophy CaseImproved worker AI regarding working on reparing objects to be dismantledRemoved student limit in evaluation panelFixed Bug of interested students not updating properly after loading a fileAdded black BG in Input Text of Admissions PanelFixed numbers in Admission Panel to be shown as comma separatedOptimized objects and ground sprites (faster and less memory)Agents now attempt to reach unreachable areas so that players can see where they try to goAesthetic adjustments to achievement panelAdded hi res achievement iconsAdded grants to add normal transfer studentsAdded highlights to Reports Panel tabWorkers and Janitors get the earlier tasks if they have the same priorityFixed routing paths shown bugFixed cancelling dragging bugFixed auto selection in Hire Teachers panel when moving to different department tabsImplemented prevention of tracking achievements if player is loading the same save fileTweaked student admissions balancingFixed interested student countFixed bug where admissions panel remains open when loading another saveFixed bug where Clicking Reports Panel Tab opens Report CardFixed bug where Student Admission input black background is covering the caretReverted to using slash in achievement entriesFixed recurring senior grantAdded "League" achievementsChanged workers building behavior to stick on current task even if a new task is madeFixed inconsistent research items due to new changesRemoved student subsidy during build phase