New artifacts, companions and mounts coming in Mod7 Stronghold!

I got all this information from Gateway Preview Server which is already available for everyone.

Artifacts

We can see the new Symbol of Water with a very interesting use, if it works like the dailies Arcane Singularity or Furious Immolation means that is going to be useful (keeping in mind that there aren’t many good artifacts at all).

Siege Master’s War Horn: Artillery Support is a nice thing. Designate an area and the catapults will do the job. If there are other party members using the same artifact, there will be more fire on your enemies. It’s an interesting concept because we can improve our teammates artifacts, just imagine 5 players using it. Unfortunately, the damage is very low.

Mounts

The flail snail. The active bonus is really nice. I don’t support the idea of getting more and more AP. In my humble opinion, dailies are supposed to be special and shouldn’t be spammed. With this mount + the new fire weapon + AP build we would be using our dailies as Encounters, that’s bad.

Are you curious about how does it looks like? Take a look to this image that I found in google:

Axe beak: Yes, the same enemies that we have seen in Spinward Rise. They will grant us “only” 4,000 more ArPen. Good if you don’t have much ArPen in your character so you can focus in another offensive stat.

That’s all regarding to the new mounts so far.

Companions

Crab: It looks the same as Malacostra (The HE’s boss in The Drowned Shore) and the mount Giant Crab. Greenpeace is jealous because they can’t recycle as much as Cryptic does.

Goat: Believe it or not, a Goat. Very similar to the Chicken except that this one will increase your Critical Strike and Recovery stats instead of Power. This companion could be a very good choice.

Celeste and Xuna: These are special characters like Sgt. Knox and Makos so don’t expect to get any of these unless you are rich, very lucky or both.

The next post will be about the new artifact weapons and more, stay tuned!