!!!!!!******* UPDATED FOR 3.2 Bestiary*******!!!!!!



3.2==>check spoiler for pob etc Spoiler



What changed in 3.2 in comparison to 3.1 beside the different ascendancy class?



The fact that we get incredible poison duration makes dendrobate not so worth it anymore. the %inc poison damage is still great but i feel there are better options. also being assassin really makes going crit based interesting. In 3.2, i do not use elemental overload but instead i go for perfect agony. toxic delivery provides 30% more poison dmg if poison was applied by a crit. so this is a crit based build now. !The EO version is still fine too! one great thing about going crit with a quill rain is that king of the hill machine-guns all enemies away from you, providing great defences.



if we are not going for Elemental overload, Mind over matter is far away on the tree. its not worth it going there. thats why i use a cloak of defiance for MoM. it got buffed recently and has its old values back (additional 10% of dmg taken from mana before life). we take some mana+flask notes in the tree to make our maximum mana > 40% of our health pool. this way we dont run out of mana if we take a big hit. thiefs torment provides "instant leech" for both mana and life. i get an EHP Pool of 5,7k combined with instant leech which is fairly tanky for any assassin build.



Another thing that changed is that i am playing this build fire-based now. Lightning is still great and regarding pure dps and infinite currency, it can reach around 5% more damage than the fire version. but the problem are abyss jewels. for a dual lightning jewel with life you pay 3-4 exalts currently. for a fire jewel with the same stats, its around 40-50 chaos. Also, Immolate is a great support gem for the fire version and has much better dmg numbers than added lightning dmg support.

the fire volkuurs are also a lot cheaper than the lightning ones. so i really recommend going fire dmg instead of lightning. cold dmg is by far the worst and the numbers wont come near fire/lightning version due to lower abyss jewels rolls.



Lets talk about Defences:



my current build has improved a lot regarding tankiness and survivability compared to the 3.1 abyss version. why is that? first of all: crit. king of the hill+quill rain is such an amazing combo. you just fire into packs and bosses and nothing even comes close to you. it dies offscreen. even map bosses cant get near you. this provides OP survivability.



Blind on hit on a jewel is a MUST HAVE and improves survivability by a lot.



Noxious strikes. beside providing the best damage buff in the whole game it also maims/slows the enemies. did i already say that this ascendancy point is OP? =) the combination with the chilled ground from ice shot, knockback on crit and maimed enemies makes mapping ridiculous easy.



the current build has 4k life and 1,7k mana. with a 40% MoM and instant leech. its basically a 5,7k life build with old vaal pact, ranged, slows enemies, blinds enemies, knocks enemies back, can dodge, uses taste of hate, and has several millions of dps. for SC this is more than enough. for reference, there is a vid up below where this build facetanks a rare map minotaur.



current gear: Spoiler



current tree: Spoiler https://www.pathofexile.com/passive-skill-tree/AAAABAYBAADuBbUGcAeZCIkNjQ-rEJIUdRUgFr8Y2yF2Iuoj9iSLJJ0lPyaVKk0sZCzpLiMwfDH6MgEyMjWSN9Q5JTnUPyc_bEV8Sn1KyEyOTZJRR1SCVUtW-lnwW29br11oX7BgQ2HiYlpirGwIbIxuPW6qbztvnnBScbB293gNen97w311fyuAIoMJhKKExYazhs6HdohbidOKr4w2jX2Nv5ARk5mVBZeXmvGbtZzEnaqgn6PvqqSwC7Ewshm0OLTFtQi18rcivG--gMAawTPC7MM6yPDKSsqpz3rTfti92Ybb590N5Rnl5ujW6XbtP-4O73rxivv1_MX-ug==?accountName=Sacr0&characterName=SacroxPoisonTime



character link: Spoiler https://www.pathofexile.com/account/view-profile/Sacr0/characters ==> SacroxPoisontime



current PoB:

please keep in mind that burning damage does not affect poison dmg. in POB, it does but it does not work in the actual game.

[*RECOMMENDED VERSION* 7,5 mil shaper dps- anger on (for mapping i do not use any aura, just despair on cwdt)]:

Spoiler https://pastebin.com/7rKpUn1d

[EPEN 20 Mil shaper dps (my actual ingame items - work in progress)]

Spoiler https://pastebin.com/bbuvmKmy

[finished build 3.2*BEST VERSION-EXPENSIVE (30ex++, lvl 90++ only*] Spoiler https://pastebin.com/CZQV3UXS

In 3.2, Assassin is the best Ascendancy class for this build. With noxious strike providing 5% inc Poison Duration for each Poison on enemy and a barrage with 8-12 arrows, we can reach Inc Poison durations of about 1000-1500%! The main downside of volkuurs gloves, 50% less poison duration, is mitigated with this ascendancy point. noxious strike seems incredibly overpowered. in addition, it gives 40% chance to poison and 2% base crit. this point alone makes assassin the best choice for this build.What changed in 3.2 in comparison to 3.1 beside the different ascendancy class?The fact that we get incredible poison duration makes dendrobate not so worth it anymore. the %inc poison damage is still great but i feel there are better options. also being assassin really makes going crit based interesting. In 3.2, i do not use elemental overload but instead i go for perfect agony. toxic delivery provides 30% more poison dmg if poison was applied by a crit. so this is a crit based build now. !The EO version is still fine too! one great thing about going crit with a quill rain is that king of the hill machine-guns all enemies away from you, providing great defences.if we are not going for Elemental overload, Mind over matter is far away on the tree. its not worth it going there. thats why i use a cloak of defiance for MoM. it got buffed recently and has its old values back (additional 10% of dmg taken from mana before life). we take some mana+flask notes in the tree to make our maximum mana > 40% of our health pool. this way we dont run out of mana if we take a big hit. thiefs torment provides "instant leech" for both mana and life. i get an EHP Pool of 5,7k combined with instant leech which is fairly tanky for any assassin build.Another thing that changed is that i am playing this build fire-based now. Lightning is still great and regarding pure dps and infinite currency, it can reach around 5% more damage than the fire version. but the problem are abyss jewels. for a dual lightning jewel with life you pay 3-4 exalts currently. for a fire jewel with the same stats, its around 40-50 chaos. Also, Immolate is a great support gem for the fire version and has much better dmg numbers than added lightning dmg support.the fire volkuurs are also a lot cheaper than the lightning ones. so i really recommend going fire dmg instead of lightning. cold dmg is by far the worst and the numbers wont come near fire/lightning version due to lower abyss jewels rolls.Lets talk about Defences:my current build has improved a lot regarding tankiness and survivability compared to the 3.1 abyss version. why is that? first of all: crit. king of the hill+quill rain is such an amazing combo. you just fire into packs and bosses and nothing even comes close to you. it dies offscreen. even map bosses cant get near you. this provides OP survivability.Blind on hit on a jewel is a MUST HAVE and improves survivability by a lot.Noxious strikes. beside providing the best damage buff in the whole game it also maims/slows the enemies. did i already say that this ascendancy point is OP? =) the combination with the chilled ground from ice shot, knockback on crit and maimed enemies makes mapping ridiculous easy.the current build has 4k life and 1,7k mana. with a 40% MoM and instant leech. its basically a 5,7k life build with old vaal pact, ranged, slows enemies, blinds enemies, knocks enemies back, can dodge, uses taste of hate, and has several millions of dps. for SC this is more than enough. for reference, there is a vid up below where this build facetanks a rare map minotaur.current gear:current tree:character link:current PoB:please keep in mind that burning damage does not affect poison dmg. in POB, it does but it does not work in the actual game.[*RECOMMENDED VERSION* 7,5 mil shaper dps- anger on (for mapping i do not use any aura, just despair on cwdt)]:[EPEN 20 Mil shaper dps (my actual ingame items - work in progress)][finished build 3.2*BEST VERSION-EXPENSIVE (30ex++, lvl 90++ only*]

Pantheon: Spoiler Brine King+Shakari. immune to poison is really important to not run out of mana from dots+MoM. this build has low life and can get stunned so brine king helps a lot.

3.2 Minotaur Spoiler https://youtu.be/X9av7gnUGUo

3.2 Funny Phoenix Spoiler https://www.youtube.com/watch?v=noukKYMlbVU&feature=youtu.be





Hi guys, i'm Sacr0, long time PoE fan and player!

Some might know me from my last guide, Mjölner untethered in 3.0! Spoiler https://www.pathofexile.com/forum/view-thread/1963209







Due to the great succes this build currently has (thank you guys for your kind words) i would like to mention that this build also works with fire based volkuur's guidance! the prices for the gloves and jewels are skyrocketing right now(especially lightning). the fire dmg based build will do slightly less damage but will be a lot cheaper to build. just grab other ele dmg jewellery. for fire you can use anger instead of wrath and use immolate the support gem which is really strong. if you cant afford those expensive lightning gear, you will be better off with the fire version.

I've also added a tanky mapping version to the PoB link





Let's start!



Poison builds were nerfed to death in 3.0. But in 3.1 they are back! oh boy, they are. at least one specific kind of poison which this build guide is about. With the remove of double dipping and poison only scaling off base damage, it got nerfed badly. You may ask yourself: how the hell can it still be any good?

Several mechanics and items make it so that poison can still deal tons of damage. These will be discussed now before starting with the actual build.





Poison scales off base damage.



with the abyss jewels in 3.1, we get tons and tons of flat base damage.



volkuur's guidance makes your elemental damage poison(lightning preferred, because it scales best on abyss jewels)





so if we use volkuur's and get like 10 abyss jewels with dual flat lightning rolls on it, in combination with a wrath aura, we have a huge base flat damage to scale poison off. the downside is the 50% less poison duration. the 50% less dmg gets mitigated easily by ele overload(40% more), weapon ele dmg (60-80%inc, ~50% more) and waaay higher base because you can use ele rolls instead of phys/chaos on jewels (up to triple base dmg per jewel)





so, that's the basics. we use flat ele dmg from abyss jewels in combination with a lvl 1 bow, a flask that costs 1 alch and volkuur's to poison the enemies whereas the poison has 50% less duration. wow. Bored already? Missing the good part?.



Here it comes. Volkuur's "adds" a Dot effect to the lightning damage which works like poison damage but is still considered as converted ele damage.

This means that

ele dmg with attacks

is able to scale the poison damage. % inc ele damage with attacks works as well for poison. %inc lightning damage scales the dot dmg. and while we are at it, Elemental Overload (you heard right) will also boost our poison dmg with that sweet 40% more multiplier! Unbelievable! But this is how "poison" works now.



On the other side, things like

GMP dont reduce the poison damage anymore, only the hit damage. this means, that gmp on a barrage setup is a 100% more damage multiplier.



The actual build is a Pathfinder!!!!***ASSASSIN FOR 3.2==> check 3.2 section for reasoning***!!!! with quill rain and barrage as single target. For aoe clear we use ice shot-gmp-chain-mirage archer(can be swapped for vile toxins)-wed-deadly ailments.



We use a thiefs torment as ring. in combination with the crazy attack speed, it feels just like the old vaal pact.



Character Link

Spoiler https://www.pathofexile.com/account/view-profile/Sacr0/characters





**the following write-up is outdated and the 3.1 version. for 3.2 check the spoiler on the top of this post.**

*UPDATE*

i really recommend using taste of hate and a bleed immunity basalt flask for mapping. it gives a lot of needed tankiness. switch it out for life flask and atziri's promise. also reserving no mana/turning off wrath for mapping makes MoM much more effective and provides a lot of tankiness.





make sure to get as much flat dual t1 lightning dmg jewels as you can.

[/spoiler]

Links:

Spoiler

Barrage-GMP-Unbound ailments-WED-vile toxins-deadly ailments

ice shot-gmp-chain-WED-Mirage archer-deadly ailments

blasphemy-despair, wrath, cwdt-ic-inc dur



tree:

Spoiler https://www.pathofexile.com/fullscreen-passive-skill-tree/3.1.1/AAAABAIDAQBeAO4FLQW1BnAILgiJDY0UdRUgGDwYVhjbGY4ZtBzcIWAj9iSdKPoqTSzpLYMuIzB8Mgkz2TWSN0w31DklPC0_Jz9sQKBBh0WdRrdHfkp9SshNkk3jUUdTUlZIW69daGJaYqxlTWwIbEZsjG6qbztxsHJsdO108XgNen9673vDf4B_loAigseC5INfg8yFMoazh3aKr419jb-PGpARlQWa4Jrxm42dqp63n22jiqZXpwi0xbXytz64k70nvTa-p8AawuzHncjwyqnTb9N-1CPYJNi92-fpduvu7T_tg-4O73rxbfGK9qP56PzF_gr-j_8Q?accountName=Sacr0&characterName=SacroxVolkuurs

PoB*updated*:

Spoiler

shaper(dps tree)

https://pastebin.com/TFnCfpX9



mapping tree (1 mil less shaper dps, tanky (note the different flask setup) https://pastebin.com/CjhLqneU



Videos*new vids up*:

Spoiler

shaper phase 3 in 5 seconds:

https://www.youtube.com/watch?v=nRjbiD95e_M&feature=youtu.be

160%quantity Lair of the Hydra:

https://youtu.be/QIeiUFtGJqw

shaper:

https://youtu.be/9gyMebKATt8

t14:

https://youtu.be/ucXBLsAREGM

red tier elder:

https://www.youtube.com/watch?v=s_8CJGXa3Gk&feature=youtu.be

shaper phase 3 in 5 seconds:160%quantity Lair of the Hydra:shaper:t14:red tier elder:

leveling:

Spoiler Leveling:



*Update*

Some people had issues lvling this poison based from lvl 1. you can always equip storm cloud/the tempest and lvl like a typical ele bow build. with wake of destruction, darkness enthroned and lightning jewel that you need anyway for this build, it should be a breeze.





you can level this build from level 1 with a quill rain. get a tabula. get meginord's girdle, deidbel. scale phys damage on your gear. you have to adjust the skillgems in the early levels. make sure to use lesser poison+chance to bleed.use split arrow with pierce and then transform into tshot. ice shot will be worth it once you use volkuur's. an early barrage setup for single target helps a lot. you will need some chance to poison on tree early on. skill into poison duration+poison damage. get a thief's torment on ~lvl 20. quickly do normal lab and get the 60% chance to poison while using flask ascendancy from pathfinder. you can get a darkness enthrones and put some decent jewels into it. you can get wake of destruction for some dmg boost early on.

You could also play this build chaos dmg based once you reach ~lvl 30 with added chaos damage and swap to volkuur's with lightning damage later. volkuur's will pay off once you get ele overload.



another lvling option is to level as standard bow character with lightning dmg. get wake of destruction, darkness enthroned, added lightning dmg gem, use the tempest bow, get lightning dmg jewels, karui ward.



this build is passive-point-hungry. dont expect everything to work like in the videos on lvl 55!

if you equip volkuur's early for lvling, keep in mind that Ele overload will give you 40% more dmg once you get it. high flat dmg jewels are the key to this build. you wont deal damage without.







FAQ

Spoiler

why not lightning arrow because its lightning based?/ Why not tornado shot?



we have flat lightning damage and almost no phys dmg which could be converted so it does not matter if we use lightning arrow or ice shot. both deal full lightning damage.

ice shot has the higher base dps (147% on lvl 20/119% lightning arrow/109% tornado shot) so the poison scales best off ice shot.it's also a personal preference, i like ice shot+chains+gmp a lot. the clearspeed is great.

the build will work with lightning arrow and tshot as well.

these skills are used for clearspeed so i would not recommend shrapnel shot for it. 3.2==>check spoiler for pob etcPantheon:3.2 Minotaur3.2 Funny PhoenixHi guys, i'm Sacr0, long time PoE fan and player!Some might know me from my last guide, Mjölner untethered in 3.0!Due to the great succes this build currently has (thank you guys for your kind words) i would like to mention that this build also works with fire based volkuur's guidance! the prices for the gloves and jewels are skyrocketing right now(especially lightning). the fire dmg based build will do slightly less damage but will be a lot cheaper to build. just grab other ele dmg jewellery. for fire you can use anger instead of wrath and use immolate the support gem which is really strong. if you cant afford those expensive lightning gear, you will be better off with the fire version.I've also added a tanky mapping version to the PoB linkLet's start!Poison builds were nerfed to death in 3.0. But in 3.1 they are back! oh boy, they are. at least one specific kind of poison which this build guide is about. With the remove of double dipping and poison only scaling off base damage, it got nerfed badly. You may ask yourself: how the hell can it still be any good?Several mechanics and items make it so that poison can still deal tons of damage. These will be discussed now before starting with the actual build.Poison scales off base damage.with the abyss jewels in 3.1, we get tons and tons of flat base damage.volkuur's guidance makes your elemental damage poison(lightning preferred, because it scales best on abyss jewels)so if we use volkuur's and get like 10 abyss jewels with dual flat lightning rolls on it, in combination with a wrath aura, we have a huge base flat damage to scale poison off. the downside is the 50% less poison duration. the 50% less dmg gets mitigated easily by ele overload(40% more), weapon ele dmg (60-80%inc, ~50% more) and waaay higher base because you can use ele rolls instead of phys/chaos on jewels (up to triple base dmg per jewel)so, that's the basics. we use flat ele dmg from abyss jewels in combination with a lvl 1 bow, a flask that costs 1 alch and volkuur's to poison the enemies whereas the poison has 50% less duration. wow. Bored already? Missing the good part?.Here it comes. Volkuur's "adds" a Dot effect to the lightning damage which works like poison damage but is still considered as converted ele damage.This means thatele dmg with attacksis able to scale the poison damage. % inc ele damage with attacks works as well for poison. %inc lightning damage scales the dot dmg. and while we are at it,Unbelievable! But this is how "poison" works now.On the other side, things likeGMP dont reduce the poison damage anymore, only the hit damage. this means, that gmp on a barrage setup is a 100% more damage multiplier.The actual build is a Pathfinder!!!!***ASSASSIN FOR 3.2==> check 3.2 section for reasoning***!!!! with quill rain and barrage as single target. For aoe clear we use ice shot-gmp-chain-mirage archer(can be swapped for vile toxins)-wed-deadly ailments.We use a thiefs torment as ring. in combination with the crazy attack speed, it feels just like the old vaal pact.Character Link*UPDATE*i really recommend using taste of hate and a bleed immunity basalt flask for mapping. it gives a lot of needed tankiness. switch it out for life flask and atziri's promise. also reserving no mana/turning off wrath for mapping makes MoM much more effective and provides a lot of tankiness.make sure to get as much flat dual t1 lightning dmg jewels as you can.[/spoiler]Links:tree:PoB*updated*:Videos*new vids up*:leveling:FAQ Last edited by Sacr0 on Mar 30, 2018, 1:34:55 PM Last bumped on Dec 5, 2018, 8:05:16 AM