Steven Universe is a show about solving problems with healthy communication instead of violence. It’s also a show so centered around fighting that our main characters have signature weapons that act as literal extensions of themselves.

Not every episode has an action sequence, and not every action sequence is a fight, but this series is no stranger to glamorizing combat. For all its talk about how true strength means more than physical might, the use of physical might to hurt others isn’t always frowned upon, even by our peaceful hero. To compensate for this dissonance, fights that would normally leave fatal wounds instead end in a process so harmless that they called it “poofing.”

Our ninety-eighth episode begins not with a title card, but a dramatic-looking scene that’s soon revealed to have no stakes, capped with Steven bemoaning that “dying a bunch in video games is emotionally exhausting.” The temporary nature of death is ingrained in his life—his very existence involved his mother not quite dying, but becoming half of him—and while the show at this point has acknowledged that violence can scar the body and soul, the only permanent consequences we’ve seen precede Steven’s existence. Shattering, the Cluster, and Corruption are ancient history, and were actions taken by the villains our heroes rebelled against. We’ve never had to deal with the moral implications of ending a life, and because this is a kid’s show there’s a chance we never would have, because the game isn’t quite as fun once permanent consequences are in play.

After a comedic foray into Lion’s mane, Steven pops a mysterious bubble we saw all the way back in Lion 3, flies back into his room, and shouts that he’s made a horrible mistake. And after the initial reaction from the other Crystal Gems, we linger in the room to get one last message from his television screen before he jumps back in:

Game Over.

“We are the Crystal Gems!”

I love everything about the title reveal of this episode. I love that we have to wait for it, so we’re forced to pay extra attention when it arrives. I love the not-quite-still shot of our two leads sizing each other up as the name of our episode and new character slowly fades in. And I love the chill but chilling music that sets the stage for the life-changing story ahead of our hero.

Aivi and Surasshu give characters distinct instrumentation, Peter and the Wolf style, but folks like Rose, Greg, Connie, Lapis, Peridot, and even Lion also have distinct motifs (sometimes a few, in the case of Rose and Lapis) using these instruments. The four main Crystal Gems are unique in that they’re defined mainly by their sound: Garnet is the bass holding everything together, Amethyst is the drumkit keeping up the tempo, Pearl is the piano accompanying others, and Steven subs out a traditional main instrument for chiptunes (many people have pointed this out, but I think this video does the best job of exploring it). Garnet as a concept eventually gets a motif that largely appears when fusion is involved, but the principle of associating these four main characters primarily through instruments holds true throughout the series.



Bismuth is a Crystal Gem, too. And whether it’s intentional or not, I love that this is shown by her lack of a distinct theme song, leaving her represented by her instrument in the same way as our big four. And the instrument we get for a heavy metal stuck in the past is a reverse electric guitar.

On the subject of sound, we just started and I’ve already waited too long to talk about Uzo Aduba. Bismuth is beautifully animated and has a stunning design, and the extra large crew for this two-parter did wonders on her facial expressions and body language to breathe life into the character, but all of it would’ve fallen short without a magnificent voice actor tying it together. This is a complicated and ambiguous figure, who laughs hard and burns hot but knows how to keep quiet, and Aduba hits every emotional beat with ease.

Aduba is especially talented in humanizing Bismuth’s rage, balancing loud shouts with twinges of sadness and jolly war stories with drops of venom. Her monologue in the Forge is one of many examples of Aduba’s greatness: after building up fervent momentum as she works with burning lava, she lowers her voice to a triumphant but menacing whisper when revealing that she chose to create weaponry. Aduba made a splash by finding a real person in a character reduced to the nickname “Crazy Eyes” on Orange is the New Black, and while Bismuth might not be as extreme of a role, she’s made great by an actress who refuses to dumb down angry women.

Bismuth is a zealot, but why wouldn’t she be? She faced the same oppression that drove the other Crystal Gems to rebel, and is mentally right in the thick of it while Garnet and Pearl have had thousands of years to move on. The leader that inspired and encouraged her to build weapons not only refused to use the Breaking Point, but fought her, bubbled her, and lied about it. We see it in Bismuth’s face the moment Rose is first mentioned around her, and even though this could be read as concern over her leader’s whereabouts, our knowledge that Rose’s version of events clashes with Bismuth’s hiding place sets off early warning bells.

Bismuth’s wordplay here is perfect for a character who often means multiple things at once: “Rose really is something else” works as a commentary on how strange Rose was, as a reference to her physically becoming something else, and as another hint of Bismuth’s true feelings about her leader’s betrayal. Her clever use of language soon becomes ingrained as a character trait: we obviously get the triple pun on her name (not three puns, but the same pun three times), but I’m a bigger sucker for the phrase “upper crust” playing off her disdain of Gem elites with geological terminology. It’s great to see such cleverness when characters with massive frames and aggressive attitudes are so rarely graced with wit.

Bismuth is angry, but she’s more than her anger. It’s balanced by (and caused by) her huge heart. She gets along famously with Garnet and Pearl, and cares deeply for her fallen friends, but she’s just as warm with Amethyst and Steven. An underrated element of Bismuth is that it doesn’t forget that Amethyst is in the middle of a major arc: even though she’s not the focus of the episode, she’s still reeling from her fight with Jasper and is uncomfortable around another huge interloper in her life, this time someone whose existence furthers the notion that Amethyst isn’t a “proper” Crystal Gem. So Amethyst is awkward at first, then sows seeds of suspicion when Steven is entranced. It speaks well of Bismuth that she treats Amethyst as an equal worthy of respect without question, and Amethyst soon comes around when Bismuth praises and upgrades her whip. This giant-sized episode is the clear product of long-term planning and collaboration, but it still remembers to tell a quick Amethyst story to keep us invested in her ongoing development.

But it’s Bismuth’s relationship with Steven that makes up the bulk of the plot, and as dumb as it might sound, the character she reminds me of most is Tim Curry’s version of Long John Silver from legitimate classic film Muppet Treasure Island; yes, Long John Silver in general works for this analogy, but Tim Curry is the definitive version, fight me. Bismuth isn’t as treacherous as old Long John, but they share the tightrope act of being at odds with young protagonists that they earnestly like. There’s nothing fake about their moments of bonding and pseudo-parental advice, and while both are angling to convert a child hero to a questionable cause, it’s done in part to maintain a friendly relationship. Again, Silver is more of an outright villain—his lust for gold lacks the nuance of Bismuth’s well-intentioned justification of extreme violence—but these are gregarious antagonists that our heroes build meaningful connections with, and ultimately learn lasting lessons from.

Steven is all in on Bismuth’s ardor at first, grinning with shared passion after she rallies the team to keep fighting Homeworld. He’s a little less on board upon seeing Amethyst’s weapon upgrade, and his unease grows during the sparring session, but for all her intensity, Bismuth is fine with him not wanting to fight. She welcomes his own “rituals” with glee, and even though our first look at this sees her spiking a birdie into the sand so hard that the beach explodes, the montage otherwise shows her fitting right in. Even the foreshadowing of Bismuth’s views on weapon lethality during Lonely Blade is lighthearted, with the bonus of showing us how far Pearl has come in regards to fiction since Steven the Sword Fighter.

It all comes together in a poignant discussion about Rose. This is the last time she’s ever spoken of in a purely positive light before the story of her shattering Pink Diamond comes out; not every conversation about her is negative after this reveal, it’s never quite the same. We focus on Rose as a champion of differences: this is the Rose who said a servile pearl could be a warrior, who accepted a new fusion when nobody else would, who told a runty amethyst she was perfect the way she was. Bismuth is telling us what we already know, but personalizes it, showing how inspired she was by it, and Steven reacts to this umpteenth version of the Rose Was Great speech by admitting his fears of not measuring up for the second episode in a row.

Bismuth’s response sums up the entire lesson of Steven’s original series arc, and it’s such a moving affirmation when paired with Change Your Mind:

“You are different. That’s what’s so exciting. You don’t have to be like Rose Quartz, you can be someone even better. You can be you.”

The tragedy is that this hopeful message is undercut by Bismuth’s idea that a “better” Steven is one who uses deadly force. And the speech as a whole is further marred by a subtle hint of Rose’s mendacity: Bismuth mentions that she was “just another quartz soldier, made right here in the dirt,” but even before the Pink Diamond reveal, we already know Rose is from Homeworld from earlier episodes like Rose’s Scabbard. Retrospect enhances the sensation, tinging the uplifting speech with the kind of gray that we’re going to see a lot more of in the future.



There’s an awful inevitability to the ensuing fight as our heroes descend into the Forge, coming right of the heels of Bismuth telling Steven they need an alternative to fighting fair. Steven repeats his progression of reactions towards Bismuth all at once: first confused, then super excited, then gradually realizing something isn’t sitting right. But this time we can’t end with a day at the beach.

(The mood is ruined a little by the adorable commercial transition, and the summarization of the scene upon cutting back from commercials in a way this eleven minute show has never dealt with, but fortunately the bulk of the scene goes uninterrupted.)

Steven obviously isn’t going to use the Breaking Point, and we get a prolonged shot of them standing at odds in mirrored positions from their title card encounter before Bismuth’s hand tightens into a fist. To her, this isn’t a fight with Steven, but a continuation of her fight with Rose, and her anger at her deception is fueled further by the not unreasonable assumption that Rose is still lying as Steven. In Bismuth’s mind she isn’t attacking a child, but a veteran warrior who for some reason took the form of a small human, so she goes all-out.

Steven has been called “Rose” plenty of times by Jasper, and this will continue in our very next episodes, but it’s gotta sting harder when the person doing it just told him that Steven was enough. And the fight itself is no joke, which is a relief after the brawl in Steven vs. Amethyst was all joke. The hits land just as hard, and we get the same awesome choreography showcasing Steven’s floaty powers and spiky bubble in action, but Bismuth isn’t kidding and Steven is on the ropes. His sandal melting away is as graphic as we’re gonna get, but it’s still a great sign of what will happen to him if he falls. His shoelessness also allows for a neat reversal of Bismuth closing her fist to begin the fight: after limping on the other foot to avoid the heat, the first we see of him after the second bubble of the episode pops is a close-up of his bare foot steaming on the ground. He’s forced to hurt both himself and Bismuth to end the fight.

We’re on the cusp of learning the “truth” about Pink Diamond, but the beginning of Rose’s souring portrayal is right here. If you squint hard enough, Rose’s actions in the past could have been justified by her not wanting to shatter anybody, and by Bismuth being an extremist who left her with no choice. But as she stands impaled by the sword she once forged, Bismuth’s rage can no longer hide her grief. Even if Rose was right, and that’s hardly a sure thing, it’s twisted and terrible that she never told the other Crystal Gems the truth. It doesn’t matter that we eventually learn that this was a lot more complicated than it seemed because Rose was Pink Diamond, because in the moment, the person who just tried to kill Steven is saying that Steven’s mother did an awful thing, and despite everything the show has told us until this moment, she’s making a good point. Steven has no time to dwell on it before the other shoe drops (hopefully not into more lava), but it’s telling that Bismuth only acknowledges Steven as himself again when he says he’ll be honest.

When Bismuth gave Steven his pep talk in the living room, the audience didn’t know her full story, but she did, so she still loved Rose despite everything. She was hurt by her, and was willing to fight her, but she looked up to her leader despite it all. So it’s a real turn when she uses same language that encouraged Steven moments ago to make a new point: he could be better than her because of his potential to be spectacular, but also because she set the bar low by doing horrible things. Bismuth is all about that wordplay.

I’ve got a lot to say about my problems with Bismuth’s story after Bismuth (or rather the lack of one) that I’m including in my giant-sized features section below, because a giant-sized episode merits giant-sized features. But within the episode itself, I think silence after the fight is the right choice. Steven has been in danger before, but this is the hardest a person has ever tried to kill him, and it was one of his friends. A new friend, but a friend.

Bismuth marks the beginning of the end of this era of the show, an era when Steven’s series-long arc to fulfill his mother’s legacy was relatively straightforward. In yet another example of Bismuth’s wordplay, his life story swivels around a Breaking Point. The core of Steven Universe may not change in the way it does in Bubble Buddies and Mirror Gem and Catch and Release, but the core of Steven Universe is forever affected. His imminent guilt complex begins with stabbing Bismuth, and despite the hardships to come, he becomes a better person for surviving it.



But at least he doesn’t shatter her. That would really do a number on the guy. Can’t imagine how guilty he’d be if he one day did shatter an imposing zealot from the Gem War days with a history of confusing him for Rose Quartz…



Future Vision!

This is normally a section that lists small bits Fragments of foreshadowing, but because Bismuth is a double episode with tremendous impact on the shape of things to come in ways I already talked about in the review proper, I want to use this space to talk about the elegance of Steven Universe’s structure. I’ve referred to the fifty-odd episode chunks that make up the story on numerous occasions, but I think it’s about time I buck up and call them Acts.

Act I of Steven Universe is the first season, Act II is the second and third season, and Act III is the fourth and fifth season (with the movie and Steven Universe Future as epilogues), and I think viewing the series through this lens really makes the structure shine. There are many examples of repeating themes and moments that this interpretation makes clear, and as an example, I want to talk about how a recurring phrase signifies a turning point towards the endgame of each act.

In Act I, the slow-burning mystery of where the Gems came from begins at the midpoint, Mirror Gem, and escalates in Warp Tour with the introduction of Peridot. But we’re still doing regular episodes throughout, because Steven’s life is bigger than his past and there’s no pressing need to address his alien heritage when it isn’t directly affecting his life. It’s not until Marble Madness when this story ramps up, with Peridot’s discovery of our heroes hurtling us towards a finale that sees Steven come into his own to defend his friends against old foes from beyond the stars who thought them long dead. The turning point is marked by Pearl taking a stand to proudly declare:

“We are the Crystal Gems! We’re still alive, and we’re still the guardians of this planet and all its living creatures!”

Jumping to Act III, the slow-burning mystery of what Rose did to Pink Diamond is actually solved with some time to spare. Things seem to be wrapping up at Garnet’s wedding in Reunited, especially because we’ve reached the same episode count of the other two acts. But then Blue and Yellow Diamond crash the party, bringing together the entire main cast in opposition. As in Act I, this shifts us onto the path towards the finale, this time one that sees Steven bringing the Diamonds together to heal the damage they did on Earth. This turning point was a bit less subtle:

“This is our home! Our planet! Our friends and family! We are the Crystal Gems!”



Act II is more stable than I or III, chronicling the period after Steven becomes a competent Crystal Gem but before everything is turned upside-down. He has adventures befitting his role and helps his friends and family as he grows more comfortable with his mother’s legacy, but unbeknownst to him, it’s the calm before the storm. Through it all, that legacy and that group are the bedrock of Steven’s life, and Bismuth begins to unravel his sense of security, leading to a finale that destroys our hero’s comfort zone. The turning point comes as Bismuth shatters not an elite Gem, but the fake image of one, and roars a battle cry that shows that there are some missing pages in the story of Steven’s happy family:

“Listen up, you Homeworld upper crusts…”

“We are the Crystal Gems!”



If every pork chop were perfect, we wouldn’t have inconsistencies…

Likewise, this is normally a section that lists plot elements that don’t add up, and I can’t imagine reviewing Bismuth with addressing Bismuth’s treatment as the show continues. There aren’t many other places to write about it until Made of Honor, as the most notable element of this discussion is her absence, but it’s a flaw beyond this episode itself, so it’s going here.

First, I understand from a storytelling perspective why Bismuth is bubbled again. She’s a major new element that couldn’t realistically be sent to the barn like Peridot and Lapis, and is so at odds with our heroes that it would mess with the direction of the series. In particular, the reveal that Rose shattered Pink Diamond would go from being a story about Steven coping to a story about Steven and Bismuth coping, because Rose shattering someone goes against the whole reason she fought Bismuth in the first place. The simplest solution to not having Bismuth dominate the upcoming story is putting her away until the plot demands. And we do eventually get some lip service to why she was bubbled again for so long: she did, after all, try to shatter Steven with the Breaking Point at the end of their fight. She seems cool with it, and it’s not as if she was suffering in there, popping back out as if no time had passed and integrating well with the team afterwards.

But it is baffling that there isn’t any conversation about trying to talk with her instead of keeping her locked away. We don’t need a proper trial, but the idea that this team wouldn’t allow Bismuth to make her case and wouldn’t try to help her work towards a mutual understanding is not only cruel, but cruel in a way that makes no sense for these characters. I’ve called the underuse of Malachite the show’s greatest blunder, and I stand by it because Bismuth’s treatment is much more than a “whoops.” Communication is everything to this series, and the idea that Bismuth was too dangerous to be reasoned with is, to me, Steven Universe’s greatest sin.

Garnet and Pearl in particular never mention any alternatives, or even bring her up to a meaningful degree. This is supposed to be one of their best friends. And after we learn about Pink Diamond’s shattering, it’s bewildering that Steven doesn’t consider the Bismuth of it all outside of her factoring into his guilt complex in Mindful Education and a brief mention in Storm in the Room. On both an emotional and logical level there’s no reason to not include her more in Act III. Like, let’s say in the worst case scenario she’s freed and furiously attacks Steven: he already defended himself by himself against her, in a lava-filled arena where she had a huge advantage, so obviously with the other Gems he’d be safe. And let’s say Steven is traumatized by nearly getting killed. Understandable. Even if Pearl also nearly got him killed a few times, it was never with murderous intent. Except that if that’s the rationale, I feel like Bismuth deserves to have that explained by him at some point during her imprisonment. He could tell the Gems, he could confide in Connie, whatever, this is something that needs to be said out loud. If we’re going to have her locked away indefinitely, there needs to be more than stone cold silence about why the Crystal Gems came to such an extreme solution, seemingly without a second thought. There was more discussion about the ethics of bubbling Peridot than Bismuth, and Peridot was a full-blown opponent at the time. There was more discussion about the ethics of rehabilitating the Centipeetle, a being corrupted into what seemed to be an unthinking monster, than a fully sentient ally who did a bad thing.

I’m not gonna knock this episode down any pegs for this in my rankings, because it’s not really the fault of this episode. Yes, it could have included Steven’s conversation with the other Gems, but this story was already full to the gills and there was plenty of time in future episodes, particularly episodes after the shattering story comes to light, to address it. Bismuth works fine on its own, but demanded further stories that it never got. Made of Honor does a decent job of bringing Bismuth back, but that’s after over fifty episodes of a misguided but heroic and loyal friend being imprisoned without any attempt at mediation.

I get that it would’ve been a lot of work, and that the bubble method was more convenient. But making a character this great only to treat her this way is a disservice to both Bismuth and the Crystal Gems as a whole.





(Also, less importantly, this episode was marketed as 100 thanks to the inclusion of a few combined shorts as numbered episodes. But yeah this was totally episodes 98 and 99.)

We’re the one, we’re the ONE! TWO! THREE! FOUR!

I ended on a bummer note there, but like I said, Bismuth by itself shouldn’t be held culpable for not having a Too Short to Ride or Alone at Sea for Bismuth down the line. It still doesn’t make my top fifteen, but it does make my top twenty, which matters because the list is expanding next time to account for our actual hundredth episode.

Top Fifteen

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5. Horror Club

4. Fusion Cuisine

3. House Guest

2. Sadie’s Song

1. Island Adventure