Hello, Adventurers.

This is The MMORPG, Black Desert.

These are the updates made to Black Desert on April 14, 2020.

(Patch size: approx. 262.47 MB)

※ Please read below for details.

EVENT Event 1. Dreaming of the Big Catch! Event Period - April 14, 2020 (Tue) after maintenance - April 29, 2020 (Wed) before maintenance [Click to read more] Event 2. Finto’s Healthy Juice Recipe! Event Period - April 15, 2020 (Wed) at 00:00 April 28, 2020 (Tue) at 23:59 [Click to read more]

MAJOR UPDATES - AGRIS FEVER ● Complete the "Book of Margahan" Adventure Log with a character Lv. 60 or higher to receive the long-sealed power of "Agris Fever." - You can obtain and complete the quest "Adventure Log: Agris, the Ancient Secret" from the Black Spirit, then talk with Edan to obtain the Book of Margahan. - Adventurers who've completed all 5 chapters of the Book of Margahan Vol. 1 can accept the quest "Adventure Log: Agris, Prophecy in the Past" from the Black Spirit. Once completed, adventurers can then start on the Book of Margahan Vol. 2. ● Once all 5 chapters of the "Book of Margahan" Vol. 1 are completed, Agris Fever will activate, recovering 3,000 points per day up to a maximum of 10,000 points. These points can be consumed when defeating certain monsters to increase junk item drops up to 100%. - Agris Fever points are consumed differently based on the monster defeated. - Agris Fever points are shared by all characters of the same family. - Click on the Agris Fever icon to see the Agris Fever UI window pop-up display your current number of points. - Agris Fever points are recovered every morning at 06:00. ● Once you've completed the "Book of Margahan" Vol. 2 and accepted all the chapters' rewards, you will recover 4,000 points per day, up to a maximum of 20,000 points. You will see item drops increase up to 150% when defeating certain monsters. Agris Fever was designed for Adventurers who enjoy fighting monsters for short periods of time each day. You can unlock the Agris Fever content by offering tribute through the Adventure Log to Agris, the Balenosian ancient god of prosperity. Regardless of whether you've logged into the game or not, you will recover a fixed amount of points every day at a given time, which will be consumed to grant a buff increasing the amount of junk item drops when defeating monsters. Agris Fever points have a cap of 20,000, so it's best to regularly consume them as they're recovered. You may feel that it is difficult to maintain the Agris Fever effect over a long period of time once you actually try using it out in the world. We didn't want this effect to become a necessity for defeating monsters such as already existing food, elixirs, and scrolls. We hope that Adventurers who only fight monsters for short periods per day to enjoy a more efficient playtime, as well as feel a bit more content due to slightly heavier inventory bags. ●Using other items with the Agris Fever effect that also increase item drop amount have the maximum total effect increased from 100% to 200%. ※ The amount of Agris Fever points consumed per monster can be checked on the [Agris Fever Adventurer's Guide].

MAJOR UPDATES - New Guild Missions ● Added the following Guild Missions. Size Mission Objective(s) Reward Small [Gathering] Guild Supply Mission Gather Weeds x800 - Guild funds (4,000,000) - Guild Skill Experience (10,000) - Old Moon Life Seal x1 Medium [Gathering] Guild Supply Mission Gather Weeds x1,600 - Guild funds (7,000,000) - Guild Skill Experience (15,000) - Old Moon Life Seal x1 Large [Gathering] Guild Supply Mission - Gather Weeds x2,400 - Gather Silver Azalea x240 - Gather Sunrise Herb x240 - Guild funds (12,000,000) - Guild Skill Experience (25,000) - Old Moon Life Seal x2 Extra Large [Gathering] Guild Supply Mission - Gather Weeds x2,800 - Gather Silver Azalea x420 - Gather Sunrise Herb x420 - Guild funds (15,000,000) - Guild Skill Experience (35,000) - Old Moon Life Seal x3 Small [Gathering] Guild Supply Mission Obtain Milk x1,000 - Guild funds (8,000,000) - Guild Skill Experience (15,000) - Old Moon Life Seal x1 Medium [Gathering] Guild Supply Mission Obtain Milk x2,000 - Guild funds (16,000,000) - Guild Skill Experience (20,000) - Old Moon Life Seal x1 Large [Gathering] Guild Supply Mission Obtain Milk x3,000 - Guild funds (20,000,000) - Guild Skill Experience (30,000) - Old Moon Life Seal x2 Extra Large [Gathering] Guild Supply Mission Obtain Milk x4,500 - Guild funds (28,000,000) - Guild Skill Experience (40,000) - Old Moon Life Seal x3 Small [Barter] Aiding the Barterers Barter 25 times - Guild funds (5,000,000) - Guild Skill Experience (15,000) - Khan Summon Scroll Piece x1 Medium [Barter] Aiding the Barterers Barter 50 times - Guild funds (10,000,000) - Guild Skill Experience (20,000) - Khan Summon Scroll Piece x1 Large [Barter] Aiding the Barterers Barter 75 times - Guild funds (15,000,000) - Guild Skill Experience (25,000) - Khan Summon Scroll Piece x1 Extra Large [Barter] Aiding the Barterers Barter 150 times - Guild funds (20,000,000) - Guild Skill Experience (35,000) - Khan Summon Scroll Piece x1 ● Added line breaks and different colors to make it easier to differentiate between Guild Mission objectives. NEW & IMPROVEMENTS CONTENTS ● Revamped the byproducts obtained from Cooking and Alchemy. We revamped Cooking and Alchemy byproducts. Cooking and Alchemy byproducts date back to one of the earliest content best reflecting the Black Desert philosophy of allowing adventurers to engage in any type of content to grow or level up their characters. However, due to their diversity, there were some rather disappointing moments when byproducts outnumberd the amount of food cooked. Also, they heavily influenced the inventory and weight limit as well. Continuing with our efforts to improve convenience for our adventurers, we came to think hard about enhancing the byproduct concept by drastically reducing their types, and here we are announcing the fruits of our labor. Now you will only gain 1 type of byproduct from Cooking or Alchemy. You can exchange this new byproduct with another byproduct you may desire. Also, you may also exchange large quantities of byproducts to focus on receiving the ones you want all at once. With exchanging large amounts of byproducts all at once, we wanted to keep the exchanged amount as close to the previous rate as possible, yet due to the previous amount of Contribution EXP exchangeable was set pretty high, the new exchange rate was unfortunately adjusted a bit lower than before. However, we will continue to work on this matter, thinking up better ways to update Cooking and Alchemy contents to make them a more meaningful and enjoyable experience. - There is a chance you can obtain "Witch's Delicacy" from Cooking. - There is a chance you can obtain "Mysterious Catalyst" from Alchemy. * You can exchange Witch's Delicacy for items with Nadia Rowen in Olvia. Witch's Delicacy x10 Beer x500 Witch's Delicacy x10 Milk x120 Witch's Delicacy x10 Contribution EXP 900 + Cooking EXP x30 * You can exchange Mysterious Catalyst for items with Bofin in Olvia. Mysterious Catalyst x10 Clear Liquid Reagent x200 Mysterious Catalyst x10 Powder of Darkness x200 Mysterious Catalyst x10 Contribution EXP 900 + Alchemy EXP x30 ● Added additional rewards upon defeating Savage Rift bosses. - Upon defeating bosses and receiving rewards, you will also gain a buff which restores 5000 HP over 30 seconds. Changed the Berserker to appear more intimidating during Beast Form. Using the main skill Raging Thunder in Beast Form will now give Super Armor. We also improved the input keys for Prime: Raging Thunder, Prime: Beastly Wind Slash, and Prime: Frenzied Destroyer. ● Prime: Frenzied Destroyer - Improved the skill's extra hit to turn the adventurer in the same direction as the camera.

● Prime: Raging Thunder - Improved to apply Super Armor effect when using skill in Beast Form.

● Prime: Beast Form - Added Critical Hit +30% effect to skill.

● Prime: Raging Thunder - Changed skill to not activate while pressing S first during other Succession skills.

● Prime: Beastly Wind Slash - Changed skill to not activate while pressing LMB first during other Succession skills.

● Prime: Beastly Wind Slash - Changed to combo smoothly into Prime: Frenzied Destroyer after skill use.

● Prime: Frenzied Destroyer - Changed skill to not activate Fierce Strike while pressing S + LMB first after using Prime: Frenzied Destroyer and having learned Prime: Final Strike.

● Prime: Fierce Strike - Changed skill to no longer activate extra hit when pressing S first.

● Removed split damage effect from Awakening, Succession and Main Weapon skills.

● Added additional details regarding split damage in the following skills. - Frenzied Destroyer - Prime: Frenzied Destroyer - Black Spirit: Raging Thunder - Black Spirit: Prime: Raging Thunder ● Surging Tide V~Absolute, Prime: Surging Tide I~III - Changed skills to apply Skill Add-On effects upon hitting enemies from afar.

● Absorb Heilang - Changed the skill as follows. - 10 sec. cooldown applied when using the skill without Heilang present. - 5 min. 30 sec. cooldown applied when successfully using the skill with Heilang present. ● Removed split damage effect in Main Weapon, Awakening and Succession skills.

● Drastic Measure - Changed skill to maintain charging while holding RMB when used during Asura.

● Black Spirit: Drastic Measure - Fixed the issue of skill not activating when used during Asura. Kunoichi Succession involves a playstyle of suppressing your foes by distracting their field of vision with quick movements and agile attack skills. However, there were several skills that were overly effective and not in line with this playstyle, thus we lowered the PvP damage for Black Spirit: Prime: Flash Slash and other skills. ● Changed the side profile of the Basic Appearance.

● Removed split damage effect in Main Weapon, Awakening and Succession skills.

● Black Spirit: Flash Slash, Black Spirit: Prime: Flash Slash - Adjusted the Stun effect to only apply to the skill's first hit instead of all hits.

● Black Spirit: Prime: Flash Slash - Reduced the PvP damage of the skill by 21%.

● Prime: Shadow Clone - Reduced the PvP damage of the skill by 22%.

● Prime: Danse Macabre - Changed the skill's Super Armor effect to only be applied while attacking.

● Prime: Ninjutsu Commence - Reduced Ghost Step's forward travel distance by 30% when used during skill.

● Added explanations on the split damage effect for the following skills. - Ninjutsu: Shadow Explosion - Prime: Shadow Explosion For Mystic Succession, we focused on increasing the utility of most skills, as well as reducing the pressures of Martial Spirit Shard gameplay. First, many Mystic adventurers pointed out Prime: Hidden Claw, Prime: Fist Fury and other skills as lacking the most utility, thus we listened to their feedback and made these skills more accessible to use when entering or retreating from battle. Also, it is important for the Mystic to quickly weave combos while amassing Martial Spirit Shards in the process, and due to Crouching Wolf's consumption (of Martial Spirit Shards) reported to be way excessive, we reduced the consumed amount of shards to allow for a stronger continuation of combos. ● Crouching Wolf - Improved skill to be enhanced for Succession. - Succession: Crouching Wolf - Now consumes Martial Spirit Shard x10 to increase Attack Speed +20% for 10 sec. ● Flow: Prey Hunt - Changed skill to activate when Martial Spirit Shards are more than 10, and now only consumes Martial Spirit Shard x10.

● Prime: Hidden Claw - Changed skill's All DP reduction effect to apply during moving backwards and on good hits.

● Prime: Hidden Claw - Changed final hit to apply a Knockdown effect instead of a Knockback.

● Prime: Hidden Claw - Improved certain skills to combo more smoothly before or after using this skill. - During Thunder Pound - Charging Wave Orb - After Roaring Tiger - After Rage Hammer - After each Fist Fury hit ● Prime: Hidden Claw - Increased duration of Super Armor effect applied while moving backwards during the skill.

● Prime: Fist Fury - Increased skill's backwards moving distance, and changed so no collision occurs during moving backwards.

● Prime: Fist Fury - Improved skill to combo with 3 hits moving forward while using the following skills. - Flash Step - Sea Burial - Wave Orb - Roaring Tiger - Thunder Pound - After moving backwards with Hidden Claw ● Prime: Fist Fury - Removed Knockdown effect that was applied to the final hit.

● Prime: Sea Burial - Improved skill to combo into Flow: Landslide when pressing LMB after use.

● Prime: Roaring Tiger - Improved skill to combo smoothly when used during the following skills. - Prime: Hidden Claw - Prime: Fist Fury - Prime: Thunder Pound - Prime: Tornado Kick - Prime: Soul Basher - Prime: Somersault ● Prime: Tornado Kick - Improved to combo smoothly into other skills after use.

● Binding - Improved to combo into Prime: Wave Orb and Prime: Roaring Tiger after use.

● Flash Step - Improved to combo smoothly into Roaring Tiger during skill use. ● Removed all split damage effects from Main Weapon skills. Just as adventurers sent us a variety of opinions regarding the issue, we carried out improving Lahn Awakening. There were especially a lot of requests regarding her attack speed and attack range, which we enhanced by fixing the left and right attack range of Tailspin and allowing Flow: Vice to combo into other skills. For Lahn Succession, we lowered some of the PvP damage and block effects (i.e. super armor) of her major skills accordingly. Currently Lahn Succession is exceling in a variety of PvP situations due to her maneuverability and stability, which we adjusted to be more in line with other classes. However, we changed some of the information revealed 2 weeks prior at the Black Desert Global Lab. ● Tailspin - Increased comboing speed into Deadly Dance after this skill's 2nd hit.

● Flow: Vice - Increased comboing speed into Deadly Dance, Ultimate: Primrose Sprint, Bloody Stride, Soul Raid, Eradication after skill use.

● Eradication - Increased skill's attack speed.

● Bridled Despair - Expanded the skill's left and right attack range, and changed the skill description as follows. - Extra hit damage increase while channeling skill by 973% x 2, up to 5 hits → Extra hit damage increase while channeling skill by 973% x 1, up to 10 hits ● Bleeding Hearts - Changed the pulling hit movement to connect more smoothly.

● Blood Moon Twist - Changed the skill's activation during Tailspin's 2nd hit from RMB to the F key.

● Prime: Pendulum Cleaver - Removed the skill's Super Armor effect.

● Prime: Blade Dance - Reduced PvP damage by approx. 28%.

● Prime: Crescent Barrage I, II, III - Reduced PvP damage by approx. 25%.

● Prime: Blooming Nether Flower I, II, III, IV - Reduced PvP damage by approx. 18%.

● Prime: Salp'uri Purge - Removed the skill's Super Armor effect.

● Prime: Salp'uri Purge - Reduced PvP damage by approx. 23%.

● Prime: Phantom Dance - Changed the skill's stamina consumption from 150 to 250.

● Prime: Spring Breeze - Changed the Stun effect from Kick, Striding Slash, and Standing Slash when comboed after skill use to now only apply to monsters.

● Changed the following skills to restrict movement by mouse during use. - Prime: Blooming Nether Flower - Prime: Spring Breeze - Prime: Furious Chase - Prime: Salp'uri Purge ● Prime: Pendulum Cleaver - Fixed the issue of being unable to combo while using Moondance after learning this skill.

● Prime: Crescent Charm - Changed the following skills to no longer consume stamina while this skill's buff is maintained. - Nimbus Stride - Primrose Sprint - Prime: Primrose Sprint - Prime: Phantom Dance ● Prime: Crescent Barrage, Prime: Pendulum Kick, Prime: Blooming Nether Flower - Changed the skill descriptions pertaining to the Super Armor effect.

● Prime: Blade Dance - Fixed the issue of the Super Armor effect not being applied from certain standing slash hits, and added this to the skill description. For Guardian Succession, we worked on the awkwardness felt between skills during combos. Particularly, many adventurers highlighted Prime: Axe Throw as a skill lacking utility, thus we improved it by adding skills that can be comboed after its use, as well as adding the Forward Guard effect during the 1st hit to make it safer to use the skill. Also, we improved on making combos flow more smoothly especially when mixing Succession and Main Weapon skills together, thus making it feel less awkward between skills during such combos. ● Prime: Axe Throw - Added Forward Guard effect to the skill's 1st hit.

● Prime: Beast Demolisher - Increased the skill's left and right attack range.

● Black Blood's Descent, Rockslide - Increased the skills' attack range.

● Prime: Beast Demolisher - Increased the comboing speed into the following skills after using this skill. - Black Blood Circle I, II, III, IV, Absolute: Black Blood Circle, Prime: Black Blood Circle I, II, III, IV - Boulder Crush I, II, III, Absolute: Boulder Crush, Prime: Boulder Crush I, II, III, IV - Prime: Frigid Wind - Black Blood's Descent I, II, III, IV, Absolute: Black Blood's Descent ● Prime: Axe Throw - Improved to combo more smoothly into other skills after using this skill.

● Axe Throw I, II, III Absolute: Axe Throw, Prime: Axe Throw - Fixed the issue of being unable to combo into the follow skills after using these skills. - Omua's Objurgation I, II, III, IV, V Absolute: Omua's Objurgation - Mutilation I, II, III, IV, Absolute: Mutilation - Torso Ripper I, II, III, IV, Absolute: Torso Ripper ● Prime: Infernal Nemesis - Improved skill to combo more smoothly when used after the following skills. - Prime: Axe Throw - Prime: Black Blood Circle I, II, III, IV (including Black Spirit skills) - Black Blood Circle I, II, III, IV, Absolute: Black Blood Circle (including Black Spirit skills) - Black Blood's Descent I, II, III, IV, Absolute: Black Blood's Descent ● Prime: Mountain Slam - Fixed the issue of skill comboing slower than Mountain Slam I, II, III, IV, Absolute: Mountain Slam when used after certain skills.

● Fierce Disdain - Improved skill to combo into the following skills more smoothly. - Prime: Infernal Nemesis - Prime: Black Blood Circle I, II, III, IV ● Prime: Savage Hack - Fixed the irregular animations of all 3 of the skill's hits. ITEM ● Changed for High-quality and Special herbs to be made when using Alchemy Tools to craft Tenacious Origin of Life. MONSTER ● Changed the death animations of Calpheon Shrine monsters that appear during the Calpheon Main Quest "The Ritual." ● Fixed the issue of Rock Tree Stoneback Crabs not wanting to sometimes come out of the ground during the quest "[Event] Uninvited Guests! Pu!". MOUNT Changed the Call Ship button movement located on the upper left-hand portion of the screen as follows. Before After LMB to choose from 3 different menus based on ship type and distance from ship - LMB (Move to ship's wheel and Grab ship's wheel) - RMB (Call Ship and Find Boat) ● Fixed so one must relog when their Guild Alliance disbands while mounted on an elephant. QUEST & KNOWLEDGE ● Improved Valencia's Yan who can now exchange multiple [Guild] Clearance Requests.

● Added Dorin Morgrim Knowledge in the Abandoned Mine.

● Refined some of the wording in certain Calpheon Main Quest Titles and Dialog. Tidied up the quest content for [Event] Popular Love Boat.

UI ● Added spacing to parts that display the hour and minute.

● Fixed the Stable to always display injured/destroyed horses, ships, or wagons at the top of its listing.

● Added "Adventurer's Board" to the lower section of Settings-> Interface -> UI Hotkeys.

● Adjusted the mouse-over detection area for the lower portion of the Equipment (I) window to match the length of the wording.

● Fixed the Loyalties category to be displayed separately from the number of Crow Coins in the Inventory (I) window.

● Adjusted the spacing between Silver and Crow Coins displayed in the Inventory (I) window.

● Added tooltip bubbles to appear when mousing over Guild Skills.

● Added descriptions regarding Guild Skill usage on the lower portion of the Guild Skill window.

● Fixed the mouseover notifications for equipment durability and weight limit so they don't overlap.

● Adjusted the writing to move with the notification for weight limit when its location is changed.

● Fixed the issue of the maximum purchasable amount being displayed incorrectly when buying multiple items with purchase limits.

● For shops like Rebinia's with daily, weekly and monthly purchase limits, we changed the Buy Multiple button when pressed to display the actual purchasable amount.

● Fixed the issue of the weight limit notification not disappearing if you bought an item from a shop while it was still displayed.

● Fixed the issue of certain recurring quest groups not being shown in the Quests window's Recurring quests tab.

● Fixed the issue of the looped auto-path UI appearing in the left side of the screen when trying to use Navigate in the desert while Show Navigation has already been activated.

● Fixed the issue of Enhance and Durability buttons both appearing to be selected when carrying out Force-Enhance on "ultimate" items.

● Fixed the issue of the tutorial not appearing again once you end the tutorial while in progress with Lakia.

● Adjusted the Navigate and Move to buttons of Quests and Quest Summary to be in-sync with one another.

● Adjusted the initial location of the Quest Summary window when opened in Sticker UI mode.

● Fixed the issue of the navigation sound not playing for characters Lv. 14 and below.

● Fixed the Extra Quest UI location to renew each time the equipment durability and weight limit notifications are opened or closed.

● Changed the colors for clicking and mousing-over the Mission Info, Forfeit Mission and Mission Complete buttons in the Guild Mission window.

● Added information on where to buy food for pets in the message displayed in the Feed Pet button in the Pet List.

● Fixed the issue of the Value Pack not displaying the icon and also displaying no Value Pack notifications even though you have time remaining on your Value Pack when connecting to the Central Market from the web.

● You can now close both My Stats (P) and the Mount Information windows by pressing P when they're both open.

● Fixed already-equipped items in the Item Reform window to display their tooltips properly.

● Fixed the issue of the ship equipment durability overlapping with the mount gear durability notification UI when the former was already open.

● Fixed the issue of the weight limit notification not appearing on the upper right-hand side of the screen when moving items with Load Cargo at the Wharf.

Changes and Fixes ● Fixed the graphical glitches that appeared in certain situations when wearing the following outfits. - [Shai] Marigold Sunset Outfit Set - [Mystic] Khamsin Outfit Set - [Valkyrie] Griffith Outfit Set ● Fixed the issue with the camera moving slightly even though there was no movement with the mouse button clicked while installing furniture.

● Fixed issue of the character's face appearing blurry when Taking Portraits while Anti-aliasing is set to TAA.

● Fixed the issue of characters appearing to be buried in the ground in certain areas of Shady Tree Forest Path in Kamasylvia.

● Fixed the issue of rocks floating in mid-air in certain parts of Balenos Mountains and Lema Island.

● Fixed the issue of being able to mount a Guild Alliance member's elephant even when a Node/Conquest War is not in progress.

● Fixed the issue of the number of enhancement materials being displayed as 100 if the material was in a locked inventory slot when recovering max durability.

● [Kunoichi, Ninja] Succession: Lament of Silence - Fixed graphical glitches with the notifications alerting new skills to learn if the player leveled up without having first learned this skill.

● [Witch, Wizard] Ritardando, Slow - Fixed the issue of the skills not displaying their All Movement Speed reduction effect to their targets.

● Fixed the issue of the screen moving or spinning after pressing the mouse button on empty space in Housing mode when Window's resolution was not the same as the game's resolution.