"Try him out. Dip him in some ketchup and tell me he's not tasty". MMOxReview







Now a follower with a quest (or is it the other way around?)

WHO IS M.H.A.R.P.H.I.N.?

WHAT DOES HE OFFER?





INTERACTIVE FEATURES AND THEN SOME:

Relaxation mode:

Location Analysis

Diagnostic mode:

Shut up Mharphin:



Not now Mharphin!

Too Much Magic:

Combat Reboot:

System Reboot:



Infrequently asked questions.

What is this, a quest or a follower?



Is it Lore Friendly?

Mharphin stops fighting!

Mharphin talks soooo slow

Hey, I've made it to a certain place and I can't bring my wagon load of followers with me!

Is Mharphin compatible with other Mods?

Hey! Mharphin won't climb some stairs!

SFX Levels!





HOW TO BEGIN THE QUEST:

NOTE: You will need to Save and Reload to make him talk!

Tips and Tricks

Take your time:

Don't TCL.

Sit back and enjoy:









INSTALLATION:

UNINSTALL:





UNDER THE HUB

Credits & Thanks



VOICE ACTING

Future updates

OLD VIDEO REVIEWS (V1.3)

WE ARE A COMMUNITY

MY OTHER MODs

Perhaps the question should be; what is Mharphin? Unfortunately, Not even he knows the answer to that question. His memory circuits are apparently a little rusty.. Is he a Dwemer Centurion? He certainly looks like one. But then again, looks aren't everything are they..Over 1000 lines of custom mechanical melancholy musings and moronic mutterings:A rather intriguing quest, featuring; custom dungeons, puzzles and hours of entertainment, all wrapped up together by a fully voiced cast of characters.Custom ArmourCustom SpellsCustom Music & SFXMore Easter Eggs than you can shake a stick at.Mharphin still comes equipped with all of his previous features:Tune in with him to hear a few rather strange and bizarre transmissions. Is it music or something else?. Mharphin may offer the odd insight about your current location.Mharphin will gladly tell you how he's feeling... So it's best not to ask.However, as well as extra dialogue for the above features, this update also includes the following functions:Toggle Mharphin's idle dialogue off or on.: as above, Toggle Mharphin's combat dialogue.Toggle his magic abilityThis one is rather special. With this option enabled, mharphin will quickly reboot when he reaches bleed out state (completely resolves his previous combat issues whereby he would stop fighting occasionally).This won't be available until you've completed the quest. You'll understand why.All the above abilities will not unlock until you chat with him about his funny voices. However, that conversation is unlocked by a random idle... so there you go. Either I'm rather mean or I'm just forcing you to hang out with Mharphin and listen to him.Actually I'm not entirely sure. It's what I like to call a "Sidequal". Events that happen here will link directly to events that happen during my forthcoming Carry On Skyrim main quest (Azura's Folly).Well that depends upon you. Personally, I like to think of him as "Lore-bending".Yes. Not my fault. Try out any other enemy NPC who has been turned in to a follower, and you'll see the same result. It's something hard coded I think. However, to counteract this, you can use the Combat Reboot mentioned above or the Unique spell that's provided when you start the quest. Or you can live with it and use him as a tank to distract your enemies whilst you pillage your foes.Tough. That's the way he is. Don't make him feel worse about it.That is correct. This quest was designed as a 1 to 1 journey of discovery between you and Mharphin. At a certain point in the quest, you will be alone. It's all about dramatic purpose. It is of course your call if you don't wish to experience it the way I intended.Mharphin is completely standalone from the vanilla game, so there really shouldn't be any compatibility issues... With exception to any mod that alters follower functionality. If so, its best to load him below any such mod.Mharphin is a centurion! Although I have reduced his size somewhat, he still may struggle accessing the odd area.With the help of Caithe I have tweaked Mharphin's SFX levels so that his dialogue is audible enough. However, to enjoy this Mod fully, I recommend that you turn down your master SFX level a few notches and enable subtitles. Note: For this mod I have altered 1 vanilla sound descriptor; The Centurion scan. I did this in an effort to reduce the volume which was frankly too loud.As usual, Mharphin is located at the base of the Shrine of Azura. The quest itself will become accessible once you've spoken to Mharphin about where he comes from. After that, simply head to Whiterun (where else?) And let the roller coaster ride begin.Mharphin is laced with various scenes and conditional content. To enjoy this mod fully, I recommend the following:There are certain levels that lead to secret areas. Keep your eyes peeled for clues.A lot of this quest and scenes are controlled via invisible trigger boxes. If you TCL, the boxes won't trigger!Stealth is your friend. Some scenes will fire when you first enter an area, but if you go rushing in to an area, the chances are that you may miss a scene or a clue completely.If installing for the first time, simply use your favourite mod Installer and grab yourself a pan galactic gargle blaster, sit back and let it do it's magic.If updating from 1.3 or below, you will need to make a clean install.1.Simply remove any gear you've given to Mharphin,2.dismiss him3. move to another cell and save4. Close game5. Uninstall Mharphin6. Reload save and save again7. Close game again and install Mharphin V28. Head over to the shrine of Azura and let the fun begin (note: you may need to quick save and reload to get him to talk).What?! Why?Inspired by Douglas Adams's paranoid Android, Mharphin is yet another npc from the Carry On Skyrim W.I.P. Quest. This is not that quest!This update has taken over a year to complete, and I am relieved that I can finally present it to you for your amusement. It's my baby, so please be gentle with it. Seriously, just like Ben, I always had intentions to expand the original mod with a quest, and when the idea finally formed, I knew it was going to be a huge learning curve for me. Gads, I wasn't wrong.But thankfully I had a lot of help from my A.R.S.E . I am of course referring to the Association of Radical Skyrim Engineers. A Huge and possibly over enthusiastic hug to them all. Additionally, thanks to all my fellow authors on the nexus forums. There would be far too many to name, but hopefully they know who they are. Thanks peeps.I seriously couldn't have made this without the assets or the help of the people listed here. Please give credit where credit is due and check out some of their amazing work.An excessively large thank you goes to Arron Dominion for creating the entire script for this Relaxation ability. Note: All music is either my own, public domain or midi renditions of appropriately odd classics. RandomNumbers for allowing me to use one his fantastic Frying Pan Weapons

Halofarm For Aether Suite Assets (I couldn't have achieved this without that Sofa) Elianora for creating Sally for me DDProductions83 for helping me to comprehend Custom Modelling & Scripting (he da man!) Mattiewagg for graciously helping me with scripting BigBizKit for humouring and supporting me through the entire process Caithe for help with adjusting Mharphin's footstep audio level.Mofakin & Matthiaswagg for their original custom follower tutorial. Kris Takahashi for Rude Follower tutorial & ScriptThis mod features roughly around 1600 lines of dialogue, give or take the odd Groan. A big thank you to my guest cast who helped to make Mharphins world a little more diverse.Lord Carmichael: Narrator /Pirate Chef/Master BuilderMattiewagg: The Doctor8bitonion : DaveDDProductions83 : D:83 & D.A.R.E.N (Although his involvement was completely unwitting. It was my strange way of saying thank you)Big thanks to MxR, 8BitOnion & 5poiler for their youtube videos.Check out additional contributions by fellow Modders