Misfire

Whenever you make an attack roll with a firearm that is equal to or lower than the weapon's Misfire score, the weapon misfires and jams. The attack automatically misses and the weapon must be repaired before it can be fired again.



Repairing a firearm requires spending an action to try and repair the weapon with Tinker's Tools. The check DC is equal to 8 + the Misfire score of the weapon.If the check fails, the weapon breaks and must be repaired out of combat for a quarter of the cost of the weapon. A firearm's Misfire score increases by one when used by creatures not proficient in the firearm.



