Hey everyone! Welcome to the Airship Syndicate Art Blast!

We are very proud and excited to give you a glimpse into the making of Darksiders Genesis. I am so fortunate to work alongside some of the most talented artists and developers I have known in the industry. Over the last two years, there was an incredible amount of hard work that went into the game. This was a major passion project for us and a return to a franchise that is very dear to many of our hearts.

There were a lot of challenges to overcome. We moved onto Darksiders Genesis after Battle Chasers and were a team of 10 at that time. Our team went through a major period of growth as we transitioned to a two-game studio and the Darksiders team grew to 32 on it’s own. Each developer was crucial to the success of what Darksiders Genesis ultimately became. It was no small feat to take a critically acclaimed and beloved series known for its larger than life moments and characters and translate that into a brand new perspective while retaining what has made the series so great in the past. Nonetheless, our small team was able to pull together something that I think is really special in the series and stands proudly alongside the Darksiders titles that came before it.

Each artist and developer poured their passion and hard work into making this game what it is. I hope you all will enjoy the game and art as much as we enjoyed making it for you. At Airship Syndicate, we have a lot of passion for great games and great art. I think Darksiders Genesis is a great example of what happens when those two passions come together.

Thanks so much for taking a few minutes to appreciate the hardworking devs who made it all possible!

Enjoy!

Jesse Carpenter

Lead Environment Artist

Airship Syndicate

Creative Director

Concept Artists

Environment Artists

Graphic Design & UI Artist

Animation & FX Artists

3D Character & Prop Artists

Airship Syndicate is hiring!