Vault 24 was featured in an AlChestBreach video :D (Any bugs in this video have been fixed as of V5.0)

I plan on doing one last update for this mod to iron out any bugs, as I plan on making a similar mod for Fallout 4, using the game's settlement system when the GECK is out. Please leave a comment if you find any!

First of all, this mod requires Dead Money and Old World Blues and Meo's Vault-tec resource This is my first mod, I couldn't find a vault mod that suited me, so I decided to create my own, I wasn't going to publish this, as it was for personal use, but I thought I might as well considering the work I put into it.This is Vault 24, and much like Vault 22, it was a “green” vault, filled with scientists dedicated to their experiment: keeping the entire population of the vault alive with plants grown within its confines. The only difference being Vault 24 did not fail.This mod has been tested for bugs, but there are most likely some that I haven't found.Features include:* 2 basic quests to receive your own room, the first quest may look familiar...* A home for the player with everything you need, including a lot of containers for your items (The overseer's quarters, which can be locked and unlocked via a terminal in his office, after completing the 2 quests)* A companion* All fully nav-meshed.* A diner, with a working vendor* A store, with a working vendor.* Stan, the vault engineer, who will repair your items.* A rather strong gun in the Overseer's office locker.* Labeled Vault doors and gear door.* Vault jumpsuits (Already in the game, I just placed them in the world) (Also an armored one which I made using Bethesda's texture)* Vault history, on the overseer's terminal.* Vault doctor who removes rads and addictions, and can also heal you.* Vault upgrades via a terminal in your quarters.* A radio stationChange log:V1.0:Initial ReleaseV1.5:* Updated lighting (I didn't realize the Atrium cell was so dark).* Removed some random clutter laying around that wasn't supposed to be.V2.0:* Updated a few vault areas, such as hallways.* Moved the Vault location, it is now in a cave near Novac.* The Vault store is now located inside the vault.* Added an Armored Vault 24 jumpsuit (As well the one in your room, you can also purchase them from the Vault store).* Various fixes.V2.5* 2 Basic quests added to get access to your room* Overseer NPC for the quests* After playing Project Brazil, I quite liked the idea of having a Stadium, so I have decided to make one* The doctor in the clinic now heals you, removes rads, and removes addictions* The terminal in your room has now been turned on* General map updates and fixes.V3.0* Completely redone the player quarters.* Redone the cave entrance.* Terminal updates.* A few misc items added.* Added fish tanks to the player quarters.V3.5* Various fixes* Redone Atrium cell* Entrance copied into a new cell due to a rare performance drop* Map updatesV4.0* Various fixes and map updates.* 2 purchasable vault upgrades (Buy them from the terminal in your quarters) (more will be added in future releases!)* Entrance has been moved to a completely different area so I have more room to expand it* Updates to terminals (Player's, Overseer's, Water reserve)* A vault radio station (has to be purchased)* New NPC in the computer room, he will provide a quest in a future updateV4.5* Various fixes* Map updates, mainly to the cave entrance, and the Atrium.* Quite a few changes to the player room, which includes light switches, a new hallway, and rearranged furniture.* A new entrance cave, which includes access to a new interior when you have upgraded from the empty cave via the Player's terminal.* A basic voiced companion.V4.6* Fixed a missing mesh in the entrance cave, causing the door to be floating and unreachable.* Fixed missing meshes in the Overseer's quartersV4.7* Removed Deserters Fortress and Lonesome Road requirementsV5.0* Bug fixes* Adds an escape hatch from the Overseer's Quarters to the Mojave, so you don't have to run through the whole vault to get there, you can unlock it via your terminal.V6.0* Security robots are now only in the entrance cave, and have been completely removed from inside the vault (So no more "another glorious day in this man's army").* Security NPCs have been added to the Atrium, Gift Shop, and Main Entrance, with custom Vault 24 security armor.* Added an armory on the top level of the atrium near the overseer's office/quarters.* A vault jumpsuit, vault security armor/helmet, and an armored vault suit have all been placed on a shelf in the player's bedroom, they have also been added to the Vault gift shop inventory for purchase.* Various bug fixes/map updatesCredits:* Macintroll - Vault 22 Overhaul* Base Atrium cell and Vault-Tec Banner texture from Vault Restorations by arewesailingblind meo3000 - Vault-Tec Resource