___________ __ __ _________ \__ ___/___ | | _| | __ ____ ____ \______ \ | |_/ __ \| |/ / |/ // __ \ / \ / / | |\ ___/| <| <\ ___/| | \ / / |____| \___ >__|_ \__|_ \\___ >___| / /____/ \/ \/ \/ \/ \/ _ _ -FATED RETRIBUTION- __ __ __ / \_/ \ _______ __ ____ | | |__| _______/ |_ / \ / \ / _ \ \/ // __ \| | | |/ ___/\ __\ / / Y \ ( <_> ) /\ ___/| |_| |\___ \ | | \_/ \ \____/ \_/ \___ >____/__/____ > |__| \/ \/ \/ Version 1.32 (25-Apr-2020) ------------------------------ by Catlord (catlord@outlook.com) Latest movelist available on Steam and http://poorvin.com/tekken/ If I messed up, or am missing information, please E-Mail catlord@outlook.com with your corrections and contributions. Note: This FAQ must be printed in monospace format, otherwise it will come out ugly as hell and not lined up.. 1234567890 .......... This guide is intended for free circulation through all Internet related resources including web pages, newsgroups, email, IRC, FTP and any other forums that exist. You many distribute or print this guide at your own leisure providing you do not alter the content in any way or receive monetary compensation for it. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ================================== | WHAT'S NEW IN REVISION UPDATES | ================================== v1.32 Updated Katarina, Lucky Chloe, Gigas, and Leroy. ----- v1.31 Added Fahkumram. ----- Updated Leroy, Hwoarang, Xiaoyu, Bryan, Nina, Akuma, Lee, and Lei. v1.30 Updated Noctis, Paul, Shaheen, Steve, Xiaoyu, Yoshimitsu, ----- and Zafina. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ------------------------*-*-*-BUTTON CONVENTIONS-*-*-*----------------------- __________________ | BUTTON LAYOUTS | ---------------------------------------- | | PS4 / XBOne / PC | | ARCADE | ___ | 1 - Left Punch | ___ | / \ | 2 - Right Punch | ___ / \ | | 2 | | 3 - Left Kick | / \ | 2 | | \___/ | 4 - Right Kick | | 1 | \___/ | ___ ___ | | \___/ | / \ / \ | | ___ | | 1 | | 4 | | | ___ / \ | \___/ \___/ | It's very important to | / \ | 4 | | ___ | become familiar with the | | 3 | \___/ | / \ | numeric conventions of the | \___/ | | 3 | | buttons. | | \___/ | | | | ---------------------------------------- ----------------------*-*-*-MOVEMENT CONVENTIONS-*-*-*----------------------- f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back N - Neutral joystick position (Joystick is centered and not touched) SS - Short Sidestep (u,N or d,N) QCF - Quarter circle forward (Circle stick from Down to Forward) QCB - Quarter circle back (Circle stick from Down to Back) HCF - Half circle forward (Circle stick from Back to Down to Forward) HCB - Half circle back (Circle stick from Forward to Down to Back) ------------------*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*------------------ + - Moves must be done together , - Moves must be done right after the other ~ - Moves must be done IMMEDIATELY after the other _ - Or (When used between two moves, they are interchangeable) > - Move following the > has the option of being slightly delayed : - Move Following the : has to be precision timed to execute (Just Frame) # - Hold movement before '#' until the end of string, or until N (Neutral) FC - Do move while in a fully-crouched position WS - Do move While standing up (Returning the stick to neutral from a crouch) WR - While running (f,f,f or f,F#) BT - Back is turned towards opponent FD/FT - Lying on the ground Face Down / Feet Towards opponent FD/FA - " " Face Down / Feet Away from opponent FU/FT - " " Face Up / Feet Towards opponent FU/FA - " " Face Up / Feet Away from opponent CH - Counter Hit (Hit your opponent in the middle of their move execution) Clean Hit - (Hitting your opponent from a very close range) [] - Brackets surrounding an item indicate an optional move () - Indicates a stance name (or groups moves together for easier reading) . - Pause 1/3 a second between button presses (Tenstring timings only) (S!) - SCREWING TAILSPIN JUGGLE EXTENDER (Sample Juggles only) -------------------*-*-*-ATTACK HEIGHT CONVENTIONS-*-*-*--------------------- h - Move hits high (can be ducked) m - Move hits mid (must stand to block - will hit if you are crouching) M - Move hits mid, and also will hit a grounded opponent Sm - Move hits special-mid (can be blocked either standing or crouching) SM - Move hits special-mid, and also will hit a grounded opponent l - Move hits low (must crouch to block - will hit if you are standing) L - Move hits low, and also will hit a grounded opponent Ub - Move is unblockable (cannot be blocked) UbH - Move is unblockable, but hits high and can be evaded by crouching UB - Move is unblockable, and also will hit a grounded opponent ------------------*-*-*-READING THE FRAME DATA FIELDS-*-*-*------------------ Time in Tekken is counted in FRAMES. 1 Frame = 1/60th of a second. 1 Second = 60 Frames. The Frame data column in the movelist is broken into three fields: SUF / BF / HF SUF = Start-Up Frames - This is how many frames the attack takes from the moment you press the button until it makes contact with the opponent. BF = Block Frames - If the opponent blocks the attack, this is the amount of frames before you can block or respond. If the Block Frames are NEGATIVE, then the OPPONENT will have a frame advantage. If the Block Frames are POSITIVE, then YOU will have the advantage. HF = Hit Frames - If you hit with this attack, this is how many frames of follow-up advantage you now have over your opponent. There are also some special abbreviation conventions for some of the fields: KD - The move knocks down the opponent ST - The move stuns the opponent JG - The move juggles the opponent Some moves in Tekken have variable frame ranges, rather than just one number. This is due to some moves having more than one active hit frame as the attack is extending far outwards to reach a distant opponent. Due to the movelist's 80-column format limitation, I don't have enough room to include variable frame ranges, so I have just included a single frame number applicable for when the opponent is at the closest possible distance. If you have any missing frame data or corrections, please E-Mail me at catlord@outlook.com. If you would like more detailed frame range data, please go to the in-game Practice Mode menu, and turn on Display Settings -> Player Frame Info. -----------------------*-*-*-COMMENT CONVENTIONS-*-*-*----------------------- JG - Move knocks opponent into the air, allowing for additional hits JGc - Move juggles only on a Counter-Hit ST - Move stuns opponent, providing attack advantage or additional hits STc - Move stuns only on a Counter-Hit AW - Move must be done with your back against a wall H - Move has homing properties, and will track a sidestepping opponent. # - Refer to the corresponding Comment # at the end of the character list. S! - MOVE TAILSPINS AIRBORNE OPPONENT, ALLOWING FOR AN EXTENDED JUGGLE SS! - MOVE TAILSPINS STANDING OPPONENT SS!c - MOVE TAILSPINS STANDING OPPONENT ON COUNTER-HIT WB - MOVE BOUNCES OPPONENT OFF WALL, ALLOWING FOR AN EXTENDED JUGGLE RA - MOVE PERFORMS RAGE ART COMBO WHEN IN RAGE MODE (LOW ON HEALTH) RD - MOVE PERFORMS RAGE DRIVE ATTACK WHEN IN RAGE MODE (LOW ON HEALTH) PC - MOVE POWER CRUSHES, WHERE ATTACK EXECUTION IGNORES INCOMING ATTACKS EX - MOVE REQUIRES # OF EX-METERS TO PERFORM (FOR AKUMA AND ELIZA) ------------------------*-*-*-NEW TEKKEN 7 MOVES-*-*-*----------------------- If an old character has a new move that they did not have in the previous Tekken games, or if the command/properties for that move has changed, I've notated that move in CAPITAL LETTERS! As quick reference, here is a list of the Rage Arts, Rage Drivers, and Power Crushes for the cast of Tekken 7: Character Rage Art Rage Drive Power Crush ---------- --------- ----------------- ------------------ Akuma 1,1,f,3,2 None 1+2 Alisa b+1+2 f,f+2+3,(3+4)_(f+3+4) b,f+2 Anna b+1+2 QCF+2+3 d/b+1+2 | FC,f+2 Armor King b+3+4 f,N,d,d/f+1+2 *Hold* f+1+2 Asuka d/f+1+2 f,f+1+2 f+1+2 Bob d/f+1+2 WR+3+4, *Hold 3+4, F f+1+2 Bryan d/f+1+2 b+1+2 f,f+2 Claudio d/f+1+2 b+4,2,f,f b+1+2 Devil Jin b+1+2 f,N,d,d/f+4,3+4 d+1 Dragunov d+1+2 WR+1+2 1+2 Eddy b+3+4 f,f+3+4 (HND) 1 Eliza b+3+4 None f+1+2 Fahkumram d/f+3+4 u/f+3+4 | 3,4~3+4 f+3+4 4,3~3+4 Feng d+1+2 b+1+2 f,f+1+2 Ganryu d/b+1+2 d/f+1+4 f+3+4 d+3+4~d,f,1+2 Geese d/b+1+2 HCB,f+3+4,1,2,4,1, HCB+3_4_(3+4) 4,1,3,2,1+2 Gigas 1+2 f+3+4 *Hold 3+4* d+1+2 | d+3+4 Heihachi d+1+2 b+2,1+2 d/f+1+2 Hwoarang LFL d+1+2 d+3+4,4 RFF 3~4 | LFL b+3 u/f+3,4,3+4 RFL b+4 Jack-7 b+1+2 f,N,d,d/f+1,2 u/b+1+2 Jin b+1+2 f,N,d,d/f+1+2,3,1 3+4 Josie d/f+1+2 f,N,d,d/f+3+4 d/f+3+4 Julia d/f+1+2 f+2+3 f+1+2 Katarina 3+4 f+4,1+2 f+3+4 Kazumi d+1+2 f,f+1+2 f+2 Kazuya d/f+1+2 f,N,d,d/f+1+4,u/f f+2 u/b+1+2 King d/f+1+2 d/b+1+2 f+2+3 Kuma/Panda b+1+2 f,f+1+2 b+1 | (PBS) 3+4 Lars 1+2 f+1,2,1+2 d/f+1+2 Law 1+2 d/b+4,3+4 f,f+3 | DSS 1+2 DSS f+3 | Trick 1+2 Trick f+3 Lee d+1+2 d/f+3+4,f,N b+3+4 Lei d/f+3+4 (5 Animals) 1+4 f,f+2 | Phoenix 2 Leo d/f+1+2 f,f+2 *Hold 2* 1+2 Leroy Smith f+1+2 d/f+3+4 d/f+1+2 Lili 3+4 d/f+3+4,3 f,f+2 Lucky Chloe 3+4 d/f+3+4,1+2 b+1+2 Marduk b+1+2 f+2+3 f+1+2 | VTS f+2 Master Raven d/b+3+4 f+3+4,(2)_(d+2) f+1+2 Miguel b+1+2 d/b+1+2 b+4 Negan d+1+2 b+2+3 | b+2+3,f f+1+2 | INT 1+2 b+2+3,b Nina d+1+2 WR+1+2 f+1+2 Noctis d+1+2 f+2+3 f+1+4 Paul 1+2 QCF+1+2 b+1+2 Shaheen 1+2 d/b+2,1+2,d/f f,f+4 Steve 1+2 d/f+3+4,1+2 d/b+1+2 Xiaoyu b+1+2 b+3+4, d+3,4 d/f+3 Yoshimitsu b+1+2 f,N,d,d/f+1+2 f+3+4 Zafina d/f+3+4 f+2+3 b+3 | SCR 4 -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- General Moves for Everyone =-=-=-=-=-=-=-=-=-=-=-=-=- N Stand (Neutral Guard) B High/Mid Guard, Walk Backward D Low Guard, Crouch F Walk Forward f,f Dash Forward b,b Dash Backward (u,N)_(d,N) Axis Shifting Sidestep (SS) (u,U#)_(d,D#) Axis Shifting Sidewalk (SW) d/f Low Parry *When Attacked by a Low/Special-Mid Hit* 1+2+3+4 Ki Powerup *Block Damage & Auto CH on hit* f+2+4 Right Strike Reversal Escape *When Being Reversed* f+1+3 Left Strike Reversal Escape *When Being Reversed* u/f Low Forward Jump 1_2_3_4 Jumping Strike (U/B)_(U)_(U/F) High Jump 2 Striking Downward Pounce N+3 Landing Mid Gutkick *Stuns* N,3 Landing Sweep (f,f,f)_(f,F#) Run B Stop Running 1+2 Flying Cross Chop 3 Flying Side Kick 4 Sliding Leg Sweep N Shoulder, Stomp or Tackle depending on run distance Knockdown Recovery Moves (When Lying On Ground FU/FT) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (1_2_3_4) Tech Roll *Hit as SOON as you hit the ground* f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick f+1+2 Flying Cross Chop 1_(d+1) Roll Out_(Roll In) N Stand Up D# Stay Lying Down 3 Rising Low Kick 4 Rising Mid Kick f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick 1+2 Flying Cross Chop b Roll Backwards 3 Rising Low Kickn 4 Rising Mid Kick 1+2 Flying Cross Chop 3 Rising Low Kick 4 Rising Mid Kick (d+3)_(d+4) ANKLE KICK, ROLL BACKWARDS *No roll on missed kick* 3+4 Rising Kickup (*NOTE - See below) f Handspring Kickup *As soon as you hit the ground* D/B Tumble Knockback Recovery \ *After getting hit by a heavy tumbling attack* Recovery moves can be chained together as such: 1,b,3 - Roll out, roll backwards, rising low kick. * NOTE: Instead of a Rising Kickup, 3+4 will cause Paul and Steve to perform a Handspring Kickup into a Flying Cross Chop. King will recover in BT position after a Rising Kickup. Tackle Offense Moves (When Opponent is Tackled) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1_2 1st Mounted Punch *All but Dragunov* 1_2 2nd Mounted Punch 1_2 3rd Mounted Punch 1_2 4th Mounted Punch 1+2 Armbar *Devil Jin, Jin, King, Nina, Paul* 1+2 Wristlock *King* 3+4 Knee Cross Lock *King, Nina* :1+2 Ultimate STF *King* 1+2 Armbar *Devil Jin, Jin, King, Nina, Paul* 1+2 Wristlock *King* 3+4 Knee Cross Lock *King, Nina* :1+2 Ultimate STF *King* Tackle Defense Moves (When Tackled) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2 Tackle Dodge *During Initial Tackle Impact* 1+2 Tackle Flip Reversal *During Tackle Fall* 1 Right Punch Block *During 1st & 3rd Mounted Punches* 2 Left Punch Block *During 1st & 3rd Mounted Punches* 1,1,2 Paul Right Punch Reversal *During 1st Mounted Punch* 1_2 Back Tackle Flipoff *During 1st Backtackled Punch* 1+2,2,2,2,2 Arm Lock Escape 1+2,2,2,2,2,2 Arm Lock Reversal *D.Jin, Jin, Paul, King, Nina* 1+2,1,1,1,1 Leg Lock Escape 1+2,1,1,1,1,1 Leg Lock Reversal *King, Nina* -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- _________ __ __ \_ ___ \| |__ _____ ____________ _____/ |_ ___________ ______ / \ \/| | \\__ \\_ __ \__ \ _/ ___\ __\/ __ \_ __ \/ ___/ \ \___| Y \/ __ \| | \// __ \\ \___| | \ ___/| | \/\___ \ \______ /___| (____ /__| (____ /\___ >__| \___ >__| /____ > \/ \/ \/ \/ \/ \/ \/ -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ================= | AKUMA / GOUKI | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Goshoha 1_2 Front (2+4)_(f+2+4) Syuretto 1_2 Left (1+3)_(2+4) Syuretto 1 Right (1+3)_(2+4) Goshoha 2 Back (1+3)_(2+4) Goshoha - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -3 / 4 f,3,2 Raging Demon UB 17 / -- / KD RA 1,2 Hard 1-2 Punches hm 10 / -17 / KD d+1 Crouchjab Sm 10 / -5 / 6 d+1,2 Crouchjabs SmSm 10 / -13 / -2 b+1 Flopping Hook h 14 / -14 / KD d/f+1 Front Shot m 13 / -4 / 7 d/f+1,1 Front Shots mh 13 / -3 / 6 d/f+1,2 Zugai Chop mmm 13 / -13 / 7 f,d,d/f+1 Low Shoryuken Sm 10 / -25 / JG JG QCF+1 Slow Hadouken Sm 19 / -14 / -6 HCB+1 Slow Shak. Hadouken Sm 28 / -12 / -4 Jump, QCF+(1_2) Air Zanku Hadouken SM 17 / ?? / ?? #3 WS+1 Jaw Adjuster h 13 / -5 / 6 WR+1 Momentum Slackfist h 16 / 1 / KD 1+2 Focus Claw h 31 / -20 / -8 PC 1+2 *Hold 1+2* Power Claw UbH 65 / -- / ST PC, ST f+1+2 Zugai Hasatsu Chop mm 20 / -8 / 7 d/f+1+2 Gokumonkai m 20 / -14 / KD PC 2 Slug Hook Sm 15 / -9 / 0 d+2 Crouchjab Sm 12 / -9 / 2 f,f+2 Penny Fist m 15 / -14 / -2 WB f,f+2,1 P.Fist,Front Assault mm 15 / -13 / KD #1 b+2 Straight Stone m 23 / -9 / 8 STc, H d/f+2 Pump Piston m 16 / -7 / 3 d/f+2,1 Pump Pistons mm 16 / -18 / JG JG d/f+2,4 Piston, Roundhouse mm 16 / -11 / 0 d/f+2,4,3 Piston, Roundhouses mmm 16 / -17 / KD f,d,d/f+2 High Shoryuken SMSm 11 / -34 / JG JG QCF+2 Fast Hadouken Sm 19 / -14 / -6 HCB+2 Fast Shaku. Hadouken SmSmSm 33 / -1 / KD WS+2 Rising Stone m 15 / -15 / JG JG 3 Standing Highkick h 15 / -8 / 3 d+3 Toe Slip L 15 / -11 / -2 f+3 Sidekick m 17 / -4 / 7 d/f+3 Pushkick m 12 / -9 / 1 f,d,d/f+(3_4) Demon Flip -- 11 / -- / -- N Hyakki Goukan Slide L 51 / -24 / KD 1 Gosho Demon Palm h 7 / ?? / KD #3 2 Strong Wall M 16 / ?? / KD JG, #3 (1+3)_(2+4) Gousai Throw h 5 / -- / KD 3 Great War Kick m 14 / ?? / ?? S!,H,SS!c,#3 4 Gojin Kick SM 14 / ?? / ?? #3 u/f Jump, d+3 Tenma Divekick M 13 / ?? / ?? #3 Jump, QCB+(3_4) Mid-Air Tatsu Sm 13 / ?? / JG S!, JG QCB+3 Short Tatsu h 15 / -15 / KD WS+3 Raise Knee m 13 / -10 / 2 WR+3 Tenma Kujin Kyaku M 26 / 4 / KD f,d,d/f+3+4 Senku Teleport Forward -- -- / -- / -- b,d,d/b+3+4 Senku Teleport Back -- -- / -- / -- 4 Stepping Roundhouse h 14 / -13 / 2 4,3 Stepping Roundhouses hh 14 / -5 / 19 S!, H f+4 Spinning Roundhouse h 16 / -5 / KD S!,H,STc f,f+4 Reverse Hook Kick m 20 / 0 / 2 b+4 Outside Legkick L 20 / -13 / 1 d+4 Hard Rug Sweep L 17 / -27 / KD d/f+4 Thrustkick m 19 / -16 / KD QCB+4 Long Tatsu Smhhh 10 / -15 / KD WS+4 Axe Kick m 11 / -9 / 2 WS+4,4 Axe Kicks mm 11 / -15 / -5 WR+4 Baseball Slide L 20 / -24 / KD EX Moves (Uses up EX Bars) -------------------------- f,d,d/f+1+2 EX Shoryuken SmSmSm 11 / -34 / JG 1EX, #2 QCF+1+2 EX Hadouken SmSm 19 / 1 / KD 1EX HCB+1+2 EX Gohadouken SmSmSm 28 / 9 / KD 1EX Jump, QCF+1+2 EX Zanku Hadouken SMSM 8 / ?? / KD 1EX, #3 QCB+3+4 EX Tatsu Sm x4 10 / -22 / KD 1EX Jump, QCB+3+4 EX Air Tatsu Sm 13 / ?? / KD 1EX,S!,#3 f+3+4 Leaping Roundhouse m 22 / -9 / 2 H QCF+1+2 EX Z.Hadouken Sm 9 / 4 / ?? 1EX, H QCB+3+4 EX Tatsu Sm 14 / ?? / KD 1EX,S!,H QCF,QCF+1+2 Messatsu G.Hadou Sm x5 10 / -25 / KD 2EX #1: The Penny Fist must hit in order for the Front Assault to execute. #2: Executes a Double Shoryuken on Counterhit. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. Sample Combos ------------- d/f+2,1, d/f+1,1, 4,3 (S!), f,f, f,d,d/f+2 -=- 9 Hits -=- 50 pts. WS+2, f+3, 1, 4,3 (S!), f,f, d/f+2,4,3 -=- 8 Hits -=- 52 pts. f,N,d,d/f+4, 4, d+3, QCB+3, f,N,d,d/f+2 -=- 6 Hits -=- 50 pts. Jump, QCB+3, f,d,d/f+1~1+2~f,f, 3, 1, f+4, f,f,f+1 -=- 6 Hits -=- 44 pts. f,d,d/f+1~1+2~f,f, 3, d/f+1, 4,3 (S!), f,f, 2,QCF+2 -=- 7 Hits -=- 46 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ===================== | ALISA BOSCONOVICH | ===================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Trigger Shuffle 1_2 Front (2+4)_(f+2+4) Backdoor 1_2 1+2 (DES) Front u/f+1+2 Spam Bomb 1+2 Front FC,d/b+1+2 DOUBLE BULL SHOOTING 1+2 Left (1+3)_(2+4) Compression 1 Right (1+3)_(2+4) Hat Trick 2 Back (1+3)_(2+4) Random Typing - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -3 / 5 1+2 (DES) -- -- / -- / -- 1,2 1-2 Coil hh 10 / -2 / 4 1,2,2 Coil String hhl 10 / -11 / 2 JGc 1,2,2 *Hold 2* Coil Delay hhl 10 / -10 / JG JG 1,2,4 ONE-TWO ACCESS KICK hhh 10 / -5 / KD S!, SS!c d/f+1 Cyclone Fist m 13 / -6 / 5 d/f+1,1 Cyclone Mixer mm 13 / 1 / 8 d/f+1,1,2 Cyclone Ripper, (DES) m x9 13 / 6 / 8 d/f+1,4 Cyclone Cracking mm 13 / -9 / 5 d/b+1 Backup -- -- / -- / -- #1 ~1 RECOVERY HOOK h 11 / 4 / KD S! ~2 Diagonal Rocket UbH 34 / -- / JG JG ~3 Meteor Kick m 24 / -9 / KD ~4 Uplink Knee m 18 / -9 / JG JG b+1 Gadget m 15 / -5 / 8 b+1,1+2 Find Gadget mSMm 15 / -16 / JG JG WS+1 Spear Head M 13 / -12 / -1 WS+1,2 Spear Shaft Mh 13 / -5 / 6 1+2 (DES) -- -- / -- / -- WS+1,2,3 Spear Fishing Mhm 13 / -10 / JG JG 1+2 (DES) -- -- / -- / -- 1+2 Gigantic Hammer m 33 / -5 / JG JG d+1+2 Destory Form (DES) -- -- / -- / -- ~d/b (DES) Cancel -- -- / -- / -- f+1+2 OVERFLOW m 14 / -12 / 7 3+4 BOOT -- -- / -16 / 7 f+3+4 DUAL-BOOT, (DES) -- -- / -16 / 7 f,f+1+2 Worm Attack mm 17 / -16 / ST ST b+1+2 BUZZSAW CANNON, (DES) h x6 13 / 5 / KD RA d/f+1+2 TRANSMISSION, (DES) m 19 / -13 / 8 S! d/b+1+2 GROUND BLASTER L 25 / -- / KD #2 WS+1+2 Twist Slapper m 20 / -8 / KD H *Hold 1+2* Double Twist m 28 / -4 / KD H *Long Hold 1+2* Triple Twist m 39 / 0 / KD H FC,d/f+1+2 Sad Hound LL 21 / -11 / 5 ~N+1+2 (DES) -- -- / -- / -- WR+1+2 Blaster Dual Knuckle M 18 / -3 / KD FU/(FA_FT) 1+2,3+4 Jet Rocket Bomber m 22 / -10 / KD 2 Binary Fist h 12 / -6 / 5 2,3 Combination Fist hm 12 / -10 / 1 2,3>3 DOWNTIME hmm 12 / -11 / KD S! 2,3,4 Downlink hmL 12 / -13 / KD 2,4 ACCESS RATE hh 12 / -5 / KD S!, SS!c f+2 Session m 17 / -4 / 7 1+2 (DES) -- -- / -- / -- f+2,1 SESSION SPIN, (DES) mm 17 / -13 / KD f+2,3 Multi-Session mh 17 / -8 / 4 f Spin Stepper -- -- / -- / -- f+2,3,3 EXTENDED SESSION mhm 17 / -10 / KD WB d+2 Lock Fist M 25 / -14 / 2 d+2,4 Deadlock MM 25 / -13 / KD 1+2 (DES) -- -- / -- / -- d/f+2 Pickup *Juggles* m 16 / -9 / JG JG d/b+2 Daisy m 18 / -18 / -5 d/b+2>2 Daisy Chain mm 18 / -10 / 14 1+2 (DES) -- -- / -- / -- b+2 Transmitter Fist m 18 / -12 / -2 b+2>1 Trans-Hammer mm 18 / -13 / 3 STc b+2>4 TRANS-ACCELERATE KICK mh 18 / -7 / KD S!, SS!c f,f+2 Jumper m 16 / -18 / KD f,f+2>3 Jumper Switch mm 16 / -13 / KD b,f+2 OVERLOAD KNUCKLE h 16 / -8 / KD PC WS+2 Snapshot m 17 / -13 / JG JG 3+4 Boot -- -- / -7 / JG f+3+4 Dual-Boot, (DES) -- -- / -5 / JG WR+2 Overload Knuckle h 13 / 5 / KD f+2+3 OVERHEAT mm 16 / 0 / JG RD,SS!,S! 3+4 BOOT -- -- / 5 / JG f+3+4 DUAL-BOOT, (DES) -- -- / 5 / JG 3 Access Kick m 13 / -12 / -1 3,2 Quick Access, (DES) mm 13 / -12 / 5 f+3 Destroy Kick h 14 / -14 / -3 f+3,1+2 DESTROY X-CUT, (DES) hm 14 / -13 / 8 S! f+3,2 DESTROY ACCESS, (DES) hh 14 / -4 / JG S!, SS! d/f+3 Socket m 16 / -9 / 1 d/f+3,3 Double Socket mL 16 / -12 / 1 d+3 QUICK SLIDER L 23 / -10 / 8 #3, JGc d/b+3 Deep Link L 16 / -12 / -1 b+3 SPINNING TOP m 20 / -8 / KD S!, H (u/b_u_u/f)+3 Cradle Kick m 17 / -52 / -25 3+4 Boot -- -- / -52 / -25 f+3+4 Dual-Boot, (DES) -- -- / -52 / -25 (u/b_u_u/f)+3,2 Cradle Star mm 17 / -14 / KD #10 f,f+3 Cutter Kick m 18 / -18 / -6 f,f+3,4 Double Cut mh 18 / -9 / KD 1+2 (DES) -- -- / -- / -- f,f+3,4,4 CUT OVER mhm 18 / -10 / KD S! 1+2 (DES) -- -- / -- / -- WS+3 Clockwork m 19 / 4 / 15 ~B Clockwork Cancel -- -- / -12 / -1 >3 Clock Middle m 13 / -10 / JG #9, SS! >d+3 Clock Low L 30 / -12 / KD WR+3 LINEAR DROP KICK m 18 / -4 / 6 WR+3,4 LINEAR KICKS mm 18 / -7 / KD S! f+3+4 Boot -- -- / -- / -- ~B Boot Backup -- -- / -- / -- #3 ~D DASH BACKUP -- -- / -- / -- #3 1 Rush Fist m 13 / -15 / 0 1,2 Double Rusher mm 13 / -9 / 2 1,2,1 Triple Rusher mmm 13 / -20 / -12 1,2,1,3+4 Boot Breakdown mmmmm 13 / -18 / KD 1+2 (DES) -- -- / -- / -- 2 Linear Elbow m 16 / -8 / KD 1+2 (DES) -- -- / -- / -- 3 Low Eject Slider L 16 / -14 / 4 JGc 4 Upstream m 18 / -27 / JG JG d+3+4 Harpoon Sweep L 27 / -37 / KD H 1+2 (DES) -- -- / -- / -- b+3+4 Dynamic Range m 19 / -17 / JG JG b+3+4,3+4 Double Ranger mM 19 / 6 / JG JG (u/b_BT)+3+4 Docker M 37 / 2 / KD (u/b_BT)+3+4,1+2 Docking Bay Mm 37 / -14 / JG JG (u_u/f)+3+4 Downstream M 38 / 0 / KD 4 ACCELERATE KICK h 13 / -5 / KD S!,H,SS!c f+4 Reverse Kick m 16 / -12 / -2 H f+4,1 Logic Crack mh 16 / -9 / KD f+4,1,4 Logic Bomb mhm 16 / -12 / KD H d+4 Circuit Kick L 17 / -16 / -5 d+4,1+2 OPTIMIZER Lh 17 / 2 / KD S! d/b+4 Deep Wave L 24 / -17 / KD b+4 Sledding m 15 / -13 / -4 STc b+4,4 DOUBLE OVERRIDE mM 16 / -37 / JG JG 3+4 BOOT -- -- / -19 / JG f+3+4 DUAL-BOOT, (DES) -- -- / -19 / JG b+4,3 Double Sledding mm 16 / -11 / 6 1+2 (DES) -- -- / -- / -- (u_u/f)+4 Inbound Kick m 15 / -15 / -4 (u_u/f)+4,4 Descent mM 15 / -13 / JG JG f,f+4 Sandbox m 19 / -11 / 42 f,f+4,(f_b)+1 SANDBOX FURY mm 19 / -- / KD #4 SS+4 Fanblade L 24 / -12 / 2 SS+4,1+2 Happy Propeller Lhhh 24 / -10 / 8 BT 4 Goody Hop m 16 / -3 / -3 1+2+3 Lounge Taunt -- -- / -- / -- ~b_d Taunt Cancel -- -- / -- / -- 2# Sawblade Taunting -- -- / -- / -- 1+2+4 Hair Brushing Taunt -- -- / -- / -- b+(1+3)_(2+4) Loose Screw Reversal -- -- / -- / -- #5 b,b+1+4 DOUBLE ROCKET PUNCH UbH 64 / KD / KD b+2+3 Hangup *Unblockable* Ub 75 / KD / KD *Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6 1+2+3+4, 1+2 Ki Chargeup, (DES) -- -- / -- / -- u~u/b Thruster Backflip -- -- / -- / -- b,b~u/b Evasive Thrust, (BT) -- -- / -- / -- AW u/b+4,1,1,2,1,1,3+4,3,2,2 Tenstring mmmhh(mMM)Lmm(mmhhh) Destroy Form Stance - (DES) - d+1+2 ----------------------------------- (u,N)_(d,N) DES Sidestep, (DES) -- -- / -- / -- d/b (DES) Cancel -- -- / -- / -- 1 Shred Chipper, (DES) mmhhhm 14 / -9 / KD f+1 Hertz Blade, (DES) h x7 12 / 2 / 11 d+1 Low Hertz, (DES) LLLLL 20 / -12 / 3 2 Shred Upper, (DES) MMMM 20 / -8 / JG JG 1 LIFTOFF Ub -- / -- / JG #8, JG f+2 Hertz Ageis, (DES) Air 10 / -- / -- #7 b+2 Hertz Dagger, (DES) m 18 / -12 / 0 STc b+2,1 Hertz Tomahawk, (DES) mmSM x4 18 / -3 / KD d+2 Clock Winder, (DES) LLLL 26 / -12 / 4 *Hold 2* Clock Killer, (DES) LLLLLL 26 / -12 / 5 1+2 MARIONETTE, (DES) hhh 16 / 0 / 15 S!, H f+1+2 Hertz Blade, (DES) m x8 23 / 7 / ST ST f+1+2,1+2 Hertz Diablo, (DES) mmmmmm 23 / -53 / KD b+1+2 BUZZSAW CANNON hhhhhh 13 / 5 / KD RA d/f+1+2 TRANSMISSION, (DES) m 19 / -13 / 8 PC, S! (u_u/f)+1+2 Spindle Slash, (DES) mMM 29 / -9 / ST ST N+1+2 (DES) Cancel -- -- / -- / -- 3_4 Idling, (DES) -- -- / -- / -- (f+3+4)_(f,f) Dual-Boot, (DES) -- -- / -- / -- ~B Boot Cancel, (DES) -- -- / -- / -- ~(U_D) Evasive Act, (DES) -- -- / -- / -- 1 Side Slash, (DES) m 20 / -13 / KD WB 1 Blaster Left, (DES) hhhhhh 24 / 9 / 11 2 Blaster Right, (DES) mMHHh 16 / -14 / KD 1+2 (DES) Cancel -- -- / -- / -- 2,1 Blaster Burst, (DES) mMHHh 16 / -28 / KD 1+2 (DES) Cancel -- -- / -- / -- 1+2 Blaster Drill, (DES) mmMM 12 / 0 / KD 3 LOW EJECT SLIDER l 16 / -14 / 4 JGc 4 UPSTREAM m 18 / -27 / JG JG (b+3+4)_(b,b)_(u/b,b)Thruster Backflip -- -- / -- / -- (u_d)+3+4 Evasive Act -- -- / -- / -- 1 Side Slash m 20 / -13 / KD WB BT 1_2 Hertz Blade Flare mmmmmm 19 / -9 / KD *Laser Hit*, 1+2 Robot Recovery -- -- / -- / -- #6 #1: Backup stance leaves Alisa in a crouching state. #2: Move can only execute if the opponent is lying on the ground. #3: You can chain any Backup (d/b+1) follow-up after this move. #4: Sandbox Fury move can only be executed if the Sandbox attack hits on a forward-facing opponent. #5: Screw Reversal only reverses High attacks. #6: Robot Recovery can be done after Alisa is hit by a laser. This move heals Alisa. #7: Hertz Ageis stabs upwards, and can only hit airborne opponents. #8: Shred Upper attack has to hit in order to execute the Liftoff. #9: After 2 spins, hitting with 3 will Standing Tailspin an opponent. #10: Move can only be executed if initial Cradle Kick connects. Sample Combos ------------- d/f+2, f+2, b+2,4 (S!), f,f, f+4,1,4 -=- 7 Hits -=- 53 pts. 1+2, d/f+1,1, d+4,1+2 (S!), f,f,f+1 -=- 6 Hits -=- 59 pts. u/f+4,4, d/f+1, d/f+1, 1, b+2,4 (S!), f,f, f+1+2 -=- 8 Hits -=- 50 pts. CH d+3, 1 (S!), f,f, f+4,1,4 -=- 5 Hits -=- 60 pts. (DES) u/f+1+2,N+1+2, d+4,1+2 (S!), f+2,3,3 -=- 8 Hits -=- 59 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================= | ANNA WILLIAMS | ================= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Ass Kicking 1_2 Front (2+4)_(f+2+4) Hoe Slaps 1_2 Front d/f,d/f+1 Embracing Strike 1+2 Front u/f+1+2 Overhead Toss 1+2 Front QCF>1+2 Palm Grab 2 3,4,3,1+2 Flip-Over Armbar 1+2 1,3,2,1 Standing Lock 1 3,1,4,1+2,1+2 Rear Gatelatch 1+2 2,1,3,4,1+2 Falling Lock 2 2,3,1+2,3+4,1+2 Gatelatch Throw 1 1+3,4,1+2 Cross Lock 2 4,3,4,3+4,1+2 Invert Crucifix 1+2 1+2,4,3,1+2,1+2,1+2 Rear Cross Lock 1 Left (1+3)_(2+4) Throat Strike 1 Right (1+3)_(2+4) Snake Necksnap 2 Back (1+3)_(2+4) Jumping Limb Break - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Jab h 10 / 1 / 8 1>2 Twin Stabs hh 10 / -1 / 5 #1 1>2>1 Triple Stabs hhh 10 / -3 / 4 1>2>1>4 Frost Needle hhhh 10 / 7 / JG JG 1>2>1>d+4 Lowkick hhhL 10 / -13 / -2 1>2>3 Lowkick hhL 10 / -14 / -3 1>2>4 ROUNDHOUSE hhh 10 / -6 / KD S! 1,4 Jab, Lowkick hL 10 / -13 / -2 (d/f_WS)+1 Uppercut Stab m 13 / -3 / 7 #7 (d/f_WS)+1,2 Uppercut Stabs mh 13 / -3 / 2 (d/f_WS)+1,2,3 Radiant Arch mhm 13 / -12 / KD ~B Arch Cancel, (CAT) -- -- / -- / -- (d/f_WS)+1,2,4 INSIDE CRESCENT mhh 13 / -5 / KD S! d_FC+1 Midpunch Sm 10 / -5 / 6 d_FC+1~N+4 Midpunch, Frontkick Smm 10 / -11 / 0 b+1 Turning Slap m 18 / -11 / 0 b+1,2 Wingstrike mh 18 / -12 / -1 b+1,2,2 Cross Cut Saw mhm 18 / -11 / KD d/b+1 Scarlet Rain m 16 / -12 / 3 d/b+1,4 DUST FLICKER mM 16 / -15 / -1 JGc FC,f+1 CAT THRUST m 22 / -9 / KD WB QCF+1 Dashing Elbow h 13 / 2 / 4 JGc u/f+1 Thrusting h 13 / -4 / 7 JGc u/f+1>3 Snapkick hm 13 / -16 / 7 STc u/f+1>3,3+4 Rolling Knees hmmm 13 / -4 / JG JG (WS_f)+1+2 Orchid Palm m 18 / -18 / KD f,f+1+2 Shoho Zanha m 18 / -9 / KD b+1+2 BAZOOKA ANNIHILATION h 13 / -9 / KD RA d/f+1+2 Offensive Shove m 16 / 1 / 5 STc d/b+1+2 WEEPING SLAP m 20 / -13 / KD PC SS+1+2 Spinning Slappercut mm 19 / -4 / JG JG 2 High Jab h 10 / 1 / 7 2,1 Double High Jab hh 10 / -3 / 4 2,1,4 Snake Cannon hhh 10 / 7 / JG JG 2,1,d+4 Low Kick hhL 10 / -13 / -2 2,3 High Jab, Midkick hm 10 / -11 / 0 ~B (CAT) Stance -- -- / -3 / 8 2,d+3 High Jab, Low Kick hL 10 / -14 / -3 2,4 HIGH JAB, ROUNDHOUSE hh 10 / -6 / KD S! b+2 Bitchslap h 15 / -9 / 1 b+2,2 BITCHSLAPS hh 15 / -2 / KD H, #2 d+2 Descending Dagger m 16 / -1 / 5 d/f+2 Palm Uppercut m 16 / -12 / JG JG WS+2 Palm Lifter m 18 / -13 / JG JG SS+2 LEG BLADE L 20 / -12 / 0 f+2 Hook Punch h 14 / -2 / 4 f+2,3 HOOK SPINNER hh 14 / -7 / 12 S! f,f+2 EXECUTIONER h 16 / 6 / KD S!, H (d/b+2)_(FC+2) Midpunch Sm 11 / -4 / 7 (d/b+2)_(FC+2),4 Midpunch, Frontkick Smm 11 / -10 / 1 QCF+2 Crimson Arrow m 16 / -12 / 3 STc QCF+2,1 Artemis Arrow mm 16 / -14 / KD ~B ARROW CANCEL, (CAT) -- -- / -13 / 2 FC,d/f+2 Cold Blade L 20 / -21 / JG JG FC,d/f+2~1 ICE BLADE L 20 / -21 / JG JG, #6 FC,f+2 RIGHT HAND STAB m 20 / -14 / KD PC WR 2 METEOR m 15 / -14 / 1 WR 2,3 DOUBLE METEOR mm 15 / -13 / KD f+2+3 Hip Crash m 14 / -16 / KD QCF+2+3 RAVEN'S DROP mM 15 / 5 / JG RD, JG 3 Highkick h 14 / -16 / -5 3,3 Highkick, Lowkick hL 14 / -17 / -6 3,3,2 High, Low, Uppercut hLm 14 / -13 / JG JG 3,3,4 High, Low, Highkick hLh 14 / -6 / 5 JGc 3,3,4,1 H-L-H, B SLAP hLhm 14 / 2 / 5 JGc 3,4 SPINTHRUST hh 14 / -6 / KD S! f+3 Sabaruni m 17 / -13 / -4 ~B (CAT) Stance -- -- / -5 / 4 f+3,2 SERVAL BLOW mm 17 / -11 / KD S! b+3 (CAT) Stance -- -- / -- / -- SS+3 Revolving Axe Kick M 21 / 4 / 8 WS+3 Rising Leg m 11 / -11 / 0 ~B (CAT) Stance -- -- / -3 / 8 QCF+3 Spinning Mid Kick m 16 / -13 / -2 QCF+3,2 PARALYZING NEEDLE mh 16 / -2 / KD S!, STc QCF+3,3 Omission mh 16 / -11 / 0 QCF+3,3,1 Omission Storm mhh 16 / -9 / 15 QCF+3,3,4 OMISSION KICKS mhh 16 / -6 / KD S! (d_FC)+3 Lowkick L 16 / -17 / -3 (d_FC)+3,2 Lowkick, Uppercut Lm 16 / -13 / JG JG (d_FC)+3,4 Lowkick, Highkick Lh 16 / -6 / 5 JGc (d_FC)+3,4,1 L-H, B SLAP Lhm 16 / 2 / 5 JGc d/f+3 Sidekick m 14 / -11 / 1 d/f+3>1 Sidekick, Punch mh 14 / -3 / 7 ~B Punch Cancel, (CAT) -- -- / -15 / -3 d/f+3>1,2 Twin Punches mhh 14 / -2 / 9 d/f+3>1,4 Punch, Kick mhh 14 / -3 / -3 d/f+3>1,4>2 Four Tempo mhhh 14 / -4 / 0 ~U_D Sidestep Cancel -- -- / 11 / 15 d/f+3>1,4>2,1+2 Orchid Palm mhhhm 14 / -18 / KD d/f+3>1,4>2,3 Roundhouse Ender mhhhh 14 / 0 / KD d/f+3>1,4>2,u/f+3 Flying Dagger Kick mhhhm 14 / -3 / KD d/f+3>2 Sidekick, Stab mh 14 / 0 / 1 ~U_D Sidestep Cancel -- -- / 9 / 10 ~D/F Crouchdash -- -- / -1 / 0 #3 d/f+3>2,1 Stabbers mhh 14 / -3 / 4 d/f+3>2,1,4 Snake Cannon mhhh 14 / 7 / JG JG d/f+3>2,1,d+4 Lowkick Ender mhhL 14 / -13 / -2 d/f+3>2,3 Sidekicker mhh 14 / -10 / 1 d/f+3>2,d+3 Lowkick mhL 14 / -14 / -3 d/f+3>2,4 ROUNDHOUSE END mhh 14 / -6 / KD S! d/f+3>3 Sidekicks mh 14 / -14 / -3 d/f+3>3,3 Triple Sidekicks mhh 14 / -11 / 0 d/f+3>3,3,1 Flicker Snap mhhh 14 / -9 / 15 d/f+3>3,3,4 HIGHKICK ENDER mhhh 14 / -6 / KD S! d/f+3,4 SIDEKICK, ROUNDHOUSE mh 14 / -6 / KD S! d/b+3 Shin Cutter L 27 / -17 / JG JG u+3 Catapult Kick m 14 / -15 / KD u/f+3 Flying Dagger Kick m 25 / -3 / KD u/b+3 Retreating Catapult m 14 / -15 / -4 f,f+3 Blaze Foot m 15 / -13 / JG JG f,f+3,4 Stair Kick mm 15 / -23 / JG JG f,f+3,4,3 Snap Foot mmm 15 / -14 / -3 f,f+3,4,b+3 Snap Foot, (CAT) mmm 15 / -1 / 10 WR+3 Bone Cutter m 23 / -23 / KD d+3+4 Ground Stomper L 17 / -- / -8 #5 u/f+3+4 Pin Heel Stitch MM 20 / -3 / 5 d/b+3+4 Crush Sweep L 24 / -26 / -4 d/b+3+4,3 Flying Kicker Lh 24 / -7 / KD 4 Highkick h 11 / -9 / 8 JGc 4,3 Highkick, Lowkick hL 11 / -14 / -3 b+4 RUSTY HOOK m 20 / -9 / 9 S!, H d/f+4 Spinning Ankle Kick L 16 / -15 / 5 f+4 HOPPING THRUSTKICK m 19 / -14 / KD WB FC,(u/b_u_u/f)+4 Low Flipkick m 18 / -18 / JG JG (U/B_U_U/F)+4 Low Flipkick m 18 / -18 / JG JG FC,(U/B_U_U/F)+4 High Flipkick m 14 / -33 / KD u/f+4 Jumpkicker h 18 / -11 / -3 u/f+4,3 Lowkick hL 18 / -17 / -6 u/f+4,3,4 Highkick hLh 18 / -6 / 5 JGc ~U_D Sidestep Cancel -- -- / 4 / 15 d/b+4 Spider Sweep L 25 / -18 / -7 d/b+4,3 Widow Sweep LL 25 / -16 / -5 JGc d/b+4,4 Catch Kick LM 25 / -20 / KD #4 f,f+4 Rolling Flipkick M 31 / 0 / JG JG ~B (CAT) Stance -- -- / -9 / JG d+4 Lowkick l 12 / -13 / -2

d+4>1 Lowkick, Spinchop lh 12 / 0 / 6 ~U_D Sidestep Cancel -- -- / -- / 7 ~B CHOP CANCEL, (CAT) -- -- / -10 / 1 FC+4 Lowkick l 12 / -15 / -4 FC+4,1 Lowkick, Spinchop lh 12 / 0 / 6 ~U_D Sidestep Cancel -- -- / -- / 7 ~B CHOP CANCEL, (CAT) -- -- / -10 / 1 QCF+4 FLYING HEELTHRUSTS mm 18 / -12 / 6 S! u~u/b Backflip -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 3 / KD AW b+(1+3)_(2+4) Mid/High Reversal -- -- / -- / -- RV d+1+2 Blood Scissors Ub 60 / -- / KD 1_(BK 1)_(BK 2)>2>1>2.4 Fivestring h/mhhhM ~B (CAT) Stance 1_(BK 1)_(BK 2)>2>1>2.4.1.2.2.(3+4)..2 Elevenstring h/mhhhMmhhmmh 1_(BK 1)_(BK 2)>2>1>2.3.3.2..1.2.4 Tenstring h/mhhhhLhhhh Cat Stance - (CAT) - b+3 : Auto Reverses Low Attacks and Command Throws ------------------------ d/f Crouchdash -- -- / -- / -- #3 f,f Cat Roll -- -- / -- / -- 3 Rolling Thrust Kick m 10 / -11 / ST ST 4 Frost Needle h 20 / 7 / JG JG 1 Flicker Snap h 11 / -9 / 15 1+2 Caracal M 17 / -4 / 6 2 Rapier h 10 / -13 / -2 2,1 Double Rapier hm 10 / -7 / 4 2+3 Hip Crash m 13 / -16 / KD 3 Forward Stab Kick m 12 / -12 / 3 STc (d_d/b)+3 Crush Ankle Kick L 15 / -11 / 0 (d_d/b)+3,3 Mule Heel Lh 15 / -7 / 7 4 Heel Sweep L 27 / -29 / KD u+4 Snap Foot m 15 / -15 / -5 u/f+4 Lifting Snap Foot m 15 / -13 / JG JG u/b+4 Retreating Snap Foot m 15 / -15 / -4 #1: Twin Stabs and Tenstrings can also be started with BT 1,2 or BT 2,2. #2: Female characters can reverse the slaps with 2. #3: Can chain any forward crouchdash (QCF) move afterwards. #4: Catch Kick converts to a throw on a successful hit. #5: Opponent must be lying on the ground for the attack to execute. #6: Ice Blade sweep variant does 7 more damage than Cold Blade. #7: WS+1 variant has 2 more Hit Frames. Sample Combos ------------- CH QCF+1, U/F,N+4, d/f+3,2~d/f,1, f+3,2 (S!), f,f+1+2 -=- 8 Hits -=- 77 pts. d/b+3, d+4,1, f+2, f+3,2 (S!), f,f, QCF+2,1 -=- 8 Hits -=- 59 pts. d/f+2, d/f+1, d/f+3,2~d/f,1, f+3,2 (S!), f,f, QCF+2,1 -=- 9 Hits -=- 62 pts. CAT u/f+4, d/f+3,3,3,4 (B!), f,f, u/f+3+4 -=- 7 Hits -=- 47 pts. CH u/f+1,3,3+4, f,f, d+4,1, f+2,3 (S!), f,f+1+2 -=- 9 Hits -=- 70 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | ARMOR KING | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Coconut Crush 1_2 Front (2+4)_(f+2+4) Brain Buster 1_2 d,d,d+1+2 Steiner Screwdriver - Front d/b,d/b+1+2 DDT 1+2 #1 Front QCB+1+2 Hades Drop 1+2 Front f,HCF+1 Armlock Swing 1 #2 Front FC,d/b,d,d/b+1+2 Armor King Driver 1+2 Front d/f+2+3 Triple Headbutt 2 Front *Close* d/f+3+4 Frankensteiner - #3 Front d/b,f+2+4 Tombstone Piledriver 2 Front WR+2+4 Shining Wizard 1+2 #4 Front d+1+3 Scoop Driver 1 #5 Front d+2+4 Hopping Leglock 2 #5 Front f,N,d,d/f+(1+4)_(2+3) Choke Sleeper 1_2 2+4,1+2,1+2 Full Nelson Suplex 1 3+4,3+4,1+2 Waist Lock Sleeper 2 3,4,1+2,3+4 Leg Muffler 2 1,1,1+2 Back Punches 1 2,1,1+2 Headlock Flip 1+2 3+4,2,1,1,1+2 Donkey Punches 2 4,3,3+4,1+2 Choke Cracker 1 Left (1+3)_(2+4) Death Valley Bomb 1 Right (1+3)_(2+4) Vertical Reverse DDT 2 Back (1+3)_(2+4) Reverse DDT - Air f,HCF+1 Muscle Driver - Air WR+2+4 Running Cross Bomb - Ground Throws ------------- Face Up / Feet Towards d/b+1+3 Slingshot 1 d/b+2+4 Pull Up 2 Face Down / Feet Towards d/b+1+3 Standing Heel Hold 1 d/b+2+4 Pull Up 2 Face Up / Feet Away d/b+1+3 Enzui Knee 1 d/b+2+4 Pull Up 2 Face Down / Feet Away d/b+1+3 Wake-Up Lariat 1 d/b+2+4 Pull Up 2 Side Approach - Face Down d/b+(1+3)_(2+4) Back Mount Position 1_2 1,2,1,(2,1)_(1,2) Rabbit Smashes - 2,1,2,(2,1)_(1,2) Rabbit Smashes - Side Approach - Face Up d/b+(1+3)_(2+4) Flip over 1_2 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punch hh 10 / -1 / 5 1,2,1 Final Punch hhm 10 / -5 / 1 b+1 Black Jab h 12 / -7 / 5 STc b+1,2 Hell Stab hm 12 / -12 / 6 (FC_d)+1 S-Mid Jab Sm 10 / -5 / 6 (FC_d)+1~(N+4) Jab Rising Knee Smm 10 / -10 / 6 d/f+1 Lever Crack m 13 / -1 / 7 WS+1 European Uppercut m 16 / -10 / JG JG u/b+1 HORIZONTAL CHOP h 20 / -6 / KD H f,N,d,d/f+1 Clothesline Rush h 15 / 6 / KD 1+2 Rising Forearm m 17 / -10 / 0 ~B (BT) -- -- / -- / -- 1+2,2 Darkness Cyclone mh 17 / -3 / KD 1+2,4 Buzzsaw Boot mm 17 / -13 / 8 STc FC+1+2 Ultimate Tackle -- 26 / -- / KD f+1+2 HAMMER IMPACT m 20 / -13 / KD PC f,f+1+2 Flying Elbow, (FU/FA) M 22 / -18 / KD d+1+2 Elbow Drop M 30 / -8 / 0 b+1+2 Offensive Shove m 18 / 1 / 5 STc d/f+1+2 BLADE SPIN m 23 / -7 / KD H, S! d/b+1+2 Headbutt Stomp m 26 / 3 / KD ~(d_d/f) Shadow Step -- -- / -- / -- b+1+4 Straight Arrow m 31 / -13 / KD f+1+4 Dark Shoulder m 13 / -20 / KD u/f+1+2 Knuckle Bomb m 35 / 2 / JG JG *Hold 1+2* Super Knuckle Bomb UB 58 / -- / KD u/f,N+1+2 Jump-In Knuckle Bomb m 35 / 2 / JG JG *Hold 1+2* Super Knuckle Bomb UB 67 / -- / KD 2 Punch h 10 / 1 / 7 2,1 Punch, Uppercut hm 10 / -1 / 7 f+2 Black Elbow m 15 / -11 / 2 f+2,1 Black Elbow Hooks mh 15 / -9 / KD f,f+2 Middle Smash m 16 / -11 / KD f,f,N+2 Nugget Smash L 19 / -18 / 7 STc b+2 Tornado m 15 / -9 / 2 b+2,1 Spinner mm 15 / -12 / -1 b+2,1,2 FIST TORNADO mmh 15 / -7 / JG S!, SS! d+2 Hammer Fist m 17 / -5 / 5 d+2,4 BLACKJACK mM 17 / -14 / -3 d+2,4,3 BLACKJACK COMBO mMM 17 / -11 / KD d/b+2 Long Poke m 14 / -11 / 0 d/b+2,3 Kicker mm 14 / -13 / KD d/b+2,4 DARK PK mh 14 / -9 / 13 S! d/f+2 Gut Punch m 15 / -12 / -1 FC,d/f+2 Dark Backhand m 24 / 1 / ST ST (u/b_u_u/f)+2 Elbow Drop, (FU/FA) M 47 / -16 / -7 SS+2 Side Uppercut m 15 / -12 / -1 SS+2,1 Death Sandwich mm 15 / -13 / JG JG f,N,d,d/f+2 Dark Upper m 14 / -10 / JG JG WS+2 Hell Piercing m 12 / -10 / -1 STc d+3 Low Shin Stomp Kick L 17 / -12 / 1 b+3 Back Thrust Kick h 16 / -10 / KD f+3 Loop Leg m 16 / -3 / 4 f+3,4 Leg Spinner mm 16 / -7 / 3 f+3,4,3 KICK TORNADO mmh 16 / -7 / KD S! ~B TORNADO CANCEL -- -- / -15 / -5 f,f+3 BLIND SNAPKICK h 17 / 0 / KD JG,H,S! ~(d_d/f) Shadow Step -- -- / 2 / -- d/f+3 Dark Knee Lift m 17 / -5 / 5 STc d/b+3 Water Sweep L 23 / -26 / 5 JGc u/f+3 ALTERNATE KNEE m 21 / -8 / 5 JGc BT 3 Vitals Strike M 13 / -20 / ST ST WR+3 Brawler Kick m 23 / 10 / KD 3+4 Back Somersault, (BT) M 25 / -7 / 3 *Hold 3+4* SHADOW DDT h 35 / -- / KD #15 1 Press, (FU/Side) M 24 / 0 / 8 #6, #7 2 Flying Forearm M 17 / -18 / KD b+3+4 LAUNCHING BOMBPLANT m 20 / -22 / KD RA d/f+3+4 Frankensteiner, (BT) SM 28 / -16 / -5 #7 SS+3+4 Mini-Spin, (FD/Side) h 24 / -6 / ST ST f,f+3+4 Drop Kick, (FD/FT) h 23 / -10 / KD WR+3+4 Satellite, (FU/FT) m 28 / 17 / KD u/f+3+4 Scissors, (FU/FT) M 32 / -7 / KD (d+3+4)_(FC,d/f+4) Ali Kick L 17 / -16 / -5 3 Jail Kick m 17 / -16 / KD 1 TAURUS CUTTER h 17 / -9 / 15 S!, SSc! u/f,N+3+4 Hopping Ali Kick L 17 / -16 / -5 u/f,N+3+4,3 Hopping Ali Jail Lm 17 / -16 / KD u/f+N+3+4,1 HOPPING TAURUS h 17 / -9 / 15 S!, SSc! BT 3+4 Evasion Somersault M 25 / -7 / 3 *Hold 3+4* SHADOW DDT h 35 / KD / KD #15 d+4 Shinkick l 14 / -13 / -2 d+4 Stompdown L 19 / -16 / -7 #8 d+4,4 Double Stompdown LL 18 / -16 / -8 #8 d+4,4,4 Triple Stompdown LLL 18 / -16 / -8 #8 SS+4 Buzzsaw Kick m 19 / -12 / KD STc f+4 Axe Stomp M 23 / 2 / 7 f,f+4 Jail Kick m 15 / -14 / KD b+4 Toll Kick m 15 / -11 / 0 b+4:1+2 Sutsana mUb 15 / -- / KD #9 u/f+4 Hopkick m 15 / -13 / JG JG d/b+4 Dropping Shin Kick L 29 / -20 / KD #10 f,N,d,d/f+4 Jumping Knee m 16 / -9 / KD WR+4 Shadow Slide, (FU/FT) L 20 / -24 / KD #11 BT 4 Turning Savate m 18 / -10 / KD b,b~u/b Leaping Splash m 40 / 0 / KD AW d+(1+4)_(2+3) Shadow Step -- -- / -- / -- #12 1+2 Shadow Tackle m 14 / -18 / KD 2 SHADOW SWEEP L 19 / -13 / 5 b+(1+3)_(2+4) Punch Reversal -- -- / -- / -- #13 2 Jugular Thrust Trap m -- / -- / KD 1+2+3+4 Armor Charge-Up -- -- / -- / -- ~(QCF+1) Fireball Ub 17 / -- / 2 ~(f,N,d/f+2) Sparking Upper m 11 / 1 / JG JG 1+4 Moonsault, (FD/FT) UB 52 / -- / KD #14 u/f,N+1+4 Hopsault, (FD/FT) UB 52 / -- / KD #14 BT 1+4 Moonsault, (FD/FT) UB 41 / -- / KD #14 f,N,d,d/f+1+2 Green Mist UbH 28 / -- / 7 *Hold 1+2* RAGE MIST UbH 19 / -- / 24 RD b+2+3 Dark Venus, (BT) Ub 63 / -- / KD f,N,d,D/F+3 Darkness Kick Ub 32 / -- / KD ~B KICK CANCEL - -- / -- / -- d/f+2.1.3.2..2..3.4.(1+2).2.(1+2) mhLmmhmmhUb Tenstring d/f+2.1.3.2..2..4.2.1.(3+4).2 mhLmmmhhmUB Tenstring #1: Armor King recovers in FU/FA position if DDT throw is successful. #2: Opponent can tech roll the swing's ground impact to take 1/2 damage. #3: A.King must be close to the opponent for the attack to become a throw. #4: A.King recovers in FU/FT position if Shining Wizard throw is successful. #5: Opponent must be crouching for the throw to connect. #6: If Press misses, Armor King recovers FD/Side on the ground. #7: A.King must be close to the opponent for the attack to become a throw. #8: Opponent must be lying on the ground for the attack to execute. #9: Toll Kick has to hit in order for Armor King to execute the Sutsana. #10: If kick misses, Armor King recovers FD/FT on the ground. #11: A.King must run 3 steps or more before he can execute a Shadow Slide. #12: Shadow Step parries Low Kicks/Punches. #13: Punch Reversal reverses High/Mid Punches. #14: A.King recovers FU/FT on the ground if the attack misses. #15: Shadow DDT will throw a standing opponent. Sample Combos ------------- f,N,d,d/f+2, u/f+3, d/f+3, d/b+2,4 (S!), d+3+4,3 -=- 7 Hits -=- 56 pts. WS+1, 1+2,2, d+3+4,1 (S!), f,f, d/b+2,3 -=- 49 pts. u/f+4, d/f+1, b+2,1,2 (S!), f,f, 1+2,2, f+1+4 -=- 8 Hits -=- 52 pts. u/f+1+2, d/f+3, d/f+1, d/b+2,4 (S!), f,f, 3+4,2 -=- 7 Hits -=- 62 pts. f,N,d,d/f+4, f+1+4 -=- 2 Hits -=- 44 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | ASUKA KAZAMA | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Arm Trap 1_2 Front (2+4)_(f+2+4) Serpent Twist 1_2 Front d/f+2+3 Striking Oshi Taoshi 2 Front b+1+2 Spinning Arm Whip 1+2 Front d/b+1+2 Snare Grab - #1 Front FC,d/f,d,d/f+1+2 Dirt Eater 1+2 JG Left (1+3)_(2+4) Cloud Taste 1 Right (1+3)_(2+4) Wind Wheel 2 Back (1+3)_(2+4) Angler Drop - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- f+1 Screw Punch m 20 / -7 / 4 f+1,3 Front Kick mm 20 / -5 / 6 f+1,3,1 Jab mmh 20 / -8 / 3 #2 f+1>4 Can-Can Kicks mlh 20 / -6 / JG JG f+1>d+4 POWER SWEEP mL 20 / -26 / KD H ~d/b Sweep Cancel -- -- / -26 / -- f,f+1 HOOZUKI m 23 / 4 / KD JGc b+1 Sparrow Trap L 29 / -10 / 6 #5 d/b+1 Tsubame Return m 14 / -9 / 4 d/b+1,2 SWALLOW VORTEX mh 14 / -9 / KD S! d/f+1 Uppercut m 13 / -3 / 8 d/f+1,2 Hunter's Trap mh 13 / -1 / KD #6 d/f+1,4 Falling Tree mm 13 / -12 / KD STc WS+1 Sparrow Gut Punch m 14 / -7 / 4 WS+1,4 Extender Kick mh 14 / -12 / KD d/f+1+2 HERON WINDUP m 20 / -22 / KD RA 1+2 Double Palm m 16 / -9 / JG ST f+1+2 BLADE ELBOW h 15 / -9 / KD PC, WB f,f+1+2 MOMENTUM SMASHER M 21 / 10 / JG RD, JG (d_FC)+1+2 Toe Punch L 20 / -18 / KD WS+1+2 Spinning Mid Punch m 21 / -2 / 5 STc ~d Sweep Cancel -- -- / -- / -- b+1+4 Black Heron hL 12 / -8 / 5 b+1+4,3 Mule Sweep hLL 12 / -13 / -2 b+1+4,4 MISTHOUND hLm 12 / -14 / 5 S!, #7 2 High Punch h 12 / -11 / 0 2,1 Dual High Punches hh 12 / -3 / 8 2,1,1+2 BASHO EMBU hhhh 12 / -10 / JG S!, SS! 2,1,d+1+2 BASHO OROSHI hhM 12 / -10 / 3 JGc D Full Crouch -- -- / -- / -- ~B Robin Cancel -- -- / -18 / -7 2,3 Swing Kick hm 12 / -19 / KD f+2 Dashing Uppercut M 17 / -18 / JG JG (d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / -- f,f+2 Jingu m 15 / -13 / -3 f,f+2>1 Kunikakasu mh 15 / -5 / KD f,f+2,1+2 Hinokuma mm 15 / -13 / KD f,f+2,3 Yata Kagami mm 15 / -8 / KD b+2 Driving Arrow m 15 / -4 / 1 b+2,1 Screw Punch mm 15 / -7 / 4 b+2,1,3 Front Kick mmm 15 / -5 / 6 b+2,1,3,1 Jab mmmh 10 / -8 / 3 #2 b+2,1>4 Can-Can Kicks mmlh 15 / -6 / JG JG b+2,1>d+4 Power Tailsweep mmL 15 / -26 / KD ~d/b Sweep Cancel -- -- / -26 / -- b+2>1+2 Spinning Nest mh 15 / -9 / 2 b+2>1+2,4 LOTUS BLOOM mhm 15 / -13 / KD S! b+2,4 Leg Cutter mL 15 / -11 / 0 #4 d+2 Heaven's Hammer m 18 / -4 / 9 JGc d/f+2 Sparrow Uppercut m 15 / -6 / JG JG FC,d/f+2 Sweeping Sparrow L 16 / -11 / 0 STc d/b+2 Rock Shooter m 23 / -11 / JG JG u/f+2 Sparrow's Trap h 14 / -9 / KD #5 WS+2 Rising Elbow m 14 / -8 / 8 SS+2 Mist Palm m 22 / -9 / KD 2+3 Sparrow Piroette h 28 / 0 / KD #8 3 Snapkick m 14 / -7 / 9 3,1 Tsubame Return mm 14 / -11 / 8 b+3 Backflip m 16 / -19 / JG JG b+3,2 Dashing Uppercut mM 16 / -20 / JG JG (d/b)_(d)_(d/f) Cancel, Full Crouch -- -- / -- / -- b+3,4 Leg Cutter mL 16 / -11 / 0 #4 3~4 POWER TAILSWEEP L 26 / -26 / KD H ~d/b Cancel, Full Crouch -- -- / -- / -- f,f+3 DASHING SPIN MIDKICK m 20 / -9 / 11 H,S!,SSc! d/f+3 GROIN MASHER m 20 / -8 / KD WS+3 Cartwheel Kickup m 18 / -16 / JG JG FC,d/f+3 LONG THRUSTKICK m 17 / -9 / KD WB, STc (u/b_u_u/f)+3 Leaping Jumpkick m 20 / -3 / 8 d/b+3 Backspinning Sweep L 21 / -12 / 4 WR+3 Running Jumpkick m 24 / 0 / KD 3+4 Cartwheel Kick mM 23 / -6 / KD d+3+4 Can-Can Kicks lh 14 / -6 / JG JG (FC_WS)+3+4 Cartwheel Skipper mm 21 / -6 / 5 (FC_WS)+3+4,3 Cartwheel Helicopter mmmm 21 / 0 / KD f+4 HARD ROUNDHOUSE h 19 / 3 / KD S!, H f,f+4 LEAPING ROUNDHOUSE h 20 / -3 / JG S!, SS! b+4 Knee Rush m 15 / -8 / 8 STc b+4>2 Knee Blast mm 15 / -12 / 4 b+4>2,3 TSUYAHAFUKI mmM 15 / -16 / KD d/f+4 Mid Frontkick m 12 / -9 / 2 SS+4 Reverse Boomerang m 17 / -6 / 7 (u_u/f)+4 Right Hopkick m 20 / -13 / JG JG u/b+4 Fade-Away Kick m 20 / -15 / KD u~u/b Backflip -- -- / -- / -- u~u/b,3 Leaping Jumpkick m 24 / 0 / KD b,b~u/b Leaping Down Punch m 39 / 4 / JG AW, JG b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV Hold (1+3)_(2+4) Extended Reversal -- -- / -- / -- RV f+3 Spinner m 31 / -2 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / KD / KD #3, S! B Spinner Cancel -- -- / -- / -- 1+2+3+4 Kiai Tame Charge -- -- / -- / -- ~D/F+3+4,3+4,1+2 Ultimate Tackle m 16 / -- / KD #9 Jab Strings - 1 ---------------- 1 Jab h 10 / -2 / 9 1,1 Double Jabs hm 10 / -7 / 4 1,1,3 Front Kick hmm 10 / -5 / 6 1,1,3,1 Jab mmh 10 / -8 / 3 #2 1,1>4 Can-Can Kicks hmlh 10 / -6 / JG JG 1,1>d+4 Power Sweep hmL 10 / -26 / KD ~d/b Sweep Cancel -- -- / -26 / -- 1,2 One-Two Punches hm 10 / -8 / 3 1,2,3 Spinner hmm 10 / -2 / KD S!, #3 B Spinner Cancel -- -- / -18 / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / -- / KD #3, S! B Spinner Cancel -- -- / -- / -- 1,2,4 Snapkick hmm 10 / -12 / KD 1,3 Shin Lowkick hl 10 / -11 / 0 1,4 Leg Cutter hL 10 / -11 / 0 #4 White Heron Strings - 1+4 -------------------------- 1+4 White Heron lh 14 / -3 / 9 1+4,2 Gale lhh 14 / -2 / 9 1+4,2,1 Jab lhhh 14 / -2 / 9 #2 1+4,2,4 Back Thrustkick lhhm 14 / -9 / 4 1+4,2,d+4 Sweep Kick lhhL 14 / -23 / KD 1+4,3 Spinner lhm 14 / -2 / KD B Spinner Cancel -- -- / -19 / -- *Hold 3 Short* 2nd Spin m 52 / 6 / KD S! B Spinner Cancel -- -- / -- / -- *Hold 3 Long* 3rd Spin Ub 70 / KD / KD #3, S! B Spinner Cancel -- -- / -- / -- Leg Cutter Strings - d/b+4 --------------------------- d/b+4 Leg Cutter L 22 / -11 / 0 ~d Full Crouch -- -- / -- / -- d/b+4,1+4 White Heron Llh 22 / -3 / 9 #10 d/b+4,3 Heron Cannon Lh 22 / -3 / JG JG d/b+4,4 2x Leg Cutter LL 22 / -7 / 4 ~d Full Crouch -- -- / -- / -- d/b+4,4,1+4 White Heron LLlh 22 / -2 / 9 #10 d/b+4,4,3 Heron Cannon LLh 22 / -3 / JG JG d/b+4,4,4 3x Leg Cutter LLL 22 / -7 / 4 ~d Full Crouch -- -- / -- / -- d/b+4,4,4,1+4 White Heron LLLlh 22 / -3 / 9 #10 d/b+4,4,4,3 Heron Cannon LLLh 22 / -3 / JG JG (WS)+2.1.1.1..2.1..4.3..(3+4) Tenstring mhmhmlml(mm) (WS)+2.1.1.1..2..(1+4)..1.(3+4) Tenstring mhmhm(lh)h(lh) (WS)+2.1.1.3 Fourstring mhmm #1: The Snare Grab throw will drag the opponent close to Asuka. #2: You can chain any Jab strings (1) after this move. #3: Spinner becomes unblockable after the 3rd spin. #4: You can chain any Leg Cutter strings (d/b+4) after this move. #5: The Sparrow Trap becomes a throw on counter-hit. #6: Hunter's Trap becomes a throw on hit. #7: Attack turns opponent back-turned on hit. #8: Sparrow Piroette will auto-parry incoming High Punches. #9: Ultimate Tackle can be followed-up with normal tackle moves. #10: You can chain any White Heron strings (1+4) after this move. Sample Combos ------------- u/f+4, 1+4, b+2,1+2,4 (S!), f,f+2,1 -=- 8 Hits -=- 54 pts. d/f+2, u/f+3, 1,2,3 (S!), f,f, b+2,4,3 -=- 8 Hits -= 52 pts. 1+2, d/f+3, 1+4, 2,1,1+2 (S!), f,f+3 -=- 9 Hits -=- 60 pts. f+2, 3, 2,1, 2,1,1+2 (S!), f,f, f+1+2 -=- 9 Hits -=- 59 pts. WS+3, u/f+3, 1+4, b+2,1+2,4 (S!), f,f+3 -=- 8 Hits -=- 53 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ================ | BOB RICHARDS | ================ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Quarter Deck 1_2 Front (2+4)_(f+2+4) Cooler Shaker 1_2 Front f,f+1+2 Flying Cask 1+2 JG Front FC,d/f,d,d/f+1+2 Sparkling Death 1+2 Left (1+3)_(2+4) Corkscrew 1 Right (1+3)_(2+4) Eye Opener 2 Back (1+3)_(2+4) Deglacer Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Double Jabs hh 10 / -1 / 5 1,1,2 Straight Rondel hhh 10 / -12 / 3 1,2 1-2 Punches hh 10 / -3 / 3 1,2>1+2 FAST BREAK hhm 10 / -13 / 9 S!, SS!c 1,3 Course Petit hl 10 / -16 / -5 1,3,3 Course Picante hlm 10 / -14 / -6 1,4 Course Sarat hh 10 / -6 / 5 1,d+4 Course Achuto hl 10 / -12 / -1 d+1 Coupe Chop M 18 / -11 / 5 b+1 Hungry m 17 / -9 / 4 b+1,2 Ravenous mm 17 / -8 / 7 b,f+1 Hot Cross Bun m 26 / -12 / 9 d/f+1 Escalope Hook m 14 / -3 / 5 d/f+1,2 Escalope Elbow mm 14 / -10 / 6 d/f+1,1+2 ESCALOPE POUND mM 14 / -12 / KD WS+1 Rising Butcher m 15 / -11 / 0 WS+1,2 CROSS BUTCHER mh 15 / -9 / KD S!, STc WS+1,3 Hot Guimauve mm 15 / -13 / KD f,N,d,d/f+1 LANGUE WASHER h 13 / -2 / KD S!, SS!c 1+2 Hammer Handle m 19 / -13 / 0 F Forward Roll -- -- / 4 / 17 #1 B Roll Back -- -- / -36 / -23 1+2,1+2 Hammer Upper mm 20 / -20 / KD f+1+2 BELLY THUMP m 15 / -13 / KD PC b+1+2 One Star Combo m 17 / -9 / 8 b+1+2,1 Two Star Combo mm 17 / -11 / 0 b+1+2,1,2 Three Star Combo mmh 17 / -16 / KD d+1+2 Apicius Appetizer hh 14 / -9 / 2 d+1+2,2 Apicius Entre hhm 14 / -8 / 3 d+1+2,2,1 Apicius Special hhmh 14 / -16 / KD u+1+2 Egg Bound -- -- / -- / -- F Forward Roll -- -- / -- / -- #1 B Roll Back -- -- / -- / -- u+1+2,1 HATCHING PUNCH m 11 / -9 / KD WB d/f+1+2 SPEED AND WEIGHT m 20 / -22 / KD RA u/f+1+2 Pound Cake m 16 / -11 / -3 F FORWARD ROLL -- -- / -3 / -- #1 B ROLL BACK -- -- / -43 / -- u/f+1+2>1+2 Cracker Jack mm 16 / -17 / KD u/f+1+2,4 SPINNING JACK mh 16 / -1 / 14 S!, SSc! d/b+1+2 Snipe Liftpalm m 18 / -13 / JG JG f,N,d,d/f+1+2 GRANCHI CANNON m 16 / -10 / KD WB *Hold 1+2* GRANCHI BOMBER m 24 / -7 / KD WB WS+1+2 Rising Matzo m 15 / -9 / KD JGc SS+1+2 Banh Mi Strike m 15 / -5 / KD 2 Grande Punch h 10 / 0 / 6 2,1 Grande Flutter hm 10 / -4 / 4 2,1,4 Grande Sheer hmm 10 / -4 / KD d+2 Doom Gut m 15 / -9 / 2 d+2,1 Chop Combo mm 15 / -10 / 1 d+2,1,2 Main Course mmm 15 / -10 / 3 d+2,1,2,2 Doom Gut Palm Combo mmmm 15 / -21 / KD d+2,3 Spinning Knee mm 15 / -4 / 9 d+2,4 Goofy Kick mm 13 / -13 / KD f+2 Spinning Fritter h 12 / -8 / 3 f+2,3 Circle Whopper hM 12 / -15 / KD f,f+2 Zip Cutter m 14 / -8 / KD b+2 Bitter m 13 / -5 / 6 b+2,2 Bitter Fist mh 13 / -3 / 8 b+2,2,4 BITTER BITE mhm 13 / -9 / 7 b+2,2,4,4 Combination Bitter mhmh 13 / -7 / KD S! d/f+2 Slash Uppercut m 16 / -8 / 3 JGc d/b+2 Bite Uppercut m 14 / -8 / 6 FC,d/f+2 Fritter Punch m 14 / -8 / 3 FC,d/f+2,1 Fritter Whallop mm 14 / -7 / 4 FC,d/f+2,1,1+2 Polpo Swing mmm 14 / -13 / KD FC,d/f+2,4 Backleg Swing mL 14 / -12 / -1 FC,d/f+2,4,1+2 Seppia Swing mLm 14 / -13 / KD f,N,d,d/f+2 Thunder Goof Fist m 16 / -23 / JG JG WS+2 Spinach Rinse m 14 / -7 / 4 WS+2,1 Spinach Upper mm 14 / -20 / JG JG WS+2>2 Spinach Hammer mm 14 / -13 / 5 BT d+2 Plague Pick m 15 / -9 / KD f+2+3 ROLLIN ROLLIN MM 26 / 2 / KD RD F Forward Roll -- -- / 12 / 13 RD, #1 3 Croque Kick h 18 / -9 / -4 3,4 Croque Monsieur hM 18 / -10 / 4 f+3 Merguez Kick M 21 / -4 / 0 f+3,4 Merguez Combo Mm 21 / -11 / KD STc f,f+3 JUMPING BEANS m 18 / -7 / 4 STc b+3 Swingfoot M 17 / -15 / KD STc d+3 Pasta Sweep L 19 / -18 / -7 d+3,4 PANINI SWEEP Lh 19 / -8 / KD S! d/f+3 Gaufrette m 18 / -7 / 4 d/f+3,1 Gaufrette Slicer mh 18 / -3 / 8 d/f+3,1,1 Gaufrette Cutter mhm 18 / -10 / 1 d/f+3,2 Gaufrette Punch mh 18 / -9 / KD d/f+3,4 Gaufrette Punter mL 18 / -12 / -1 d/f+3,4,4 Gaufrette Kicks mLh 18 / -13 / 0 d/b+3 Liaison Spike L 20 / -12 / 2 u/f+3 Beat Jumpkick m 20 / -13 / JG JG u/b+3 Reverse Duck Flip Mm 15 / -24 / KD f,N,d,d/f+3 Gambero Knee m 16 / -10 / KD f,N,d,d/f+3,2 Gambero Knee Spiker mh 16 / -3 / KD f,N,d,d/f+3,4 GRANCHIO KNEE mm 16 / -11 / JG S!, SS! WS+3 Brioche h 17 / -8 / KD WS+3,3+4 Brioche Star hM 17 / -4 / KD WR+3 Perfect Smash m 20 / 9 / KD d+3+4 Duck Flip Mm 15 / -24 / KD b+3+4 Backward Roll -- -- / -- / -- f+3+4 Forward Roll -- -- / -- / -- 1 Lyonnaise Break m 18 / -9 / 5 2 GALETTE SLICER m 23 / -11 / KD S!, H 3 Snail Kick h 20 / 8 / KD 3+4 Perfect Press M 29 / -18 / KD 4 Stealing Home L 23 / -24 / JG JG f,f+3+4 Huitres Crush mM 26 / 0 / KD u+3+4 Strainer M 24 / -4 / 6 JGc d/f+3+4 Runner Up mm 18 / -13 / KD d/f+3+4,4 RUNNER FLIP mmm 18 / -4 / KD S! d/b+3+4 Huile Kick l 19 / -31 / 6 d/b+3+4,4 Huile Slip ll 19 / -28 / 8 u/f+3+4 Stalking Hawk lh 21 / -15 / -4 u/f+3+4,4 HUNTING HAWK lhh 21 / -4 / KD S! WR+3+4 ROLLY POLY M 26 / 8 / KD 4 Standing Bob Kick h 13 / -9 / 7 JGc 4,3 Stepping Blintz hm 13 / -8 / 3 4,3,3+4 Sandwich Stomp hmM 13 / -5 / KD d+4 Tornado Swirl L 16 / -12 / -1 d+4,3 Tornado Twist Lh 16 / -7 / -2 d+4,3,4 Tornado Mixer Lhm 16 / -12 / KD f+4 SPINNING LINGUINE h 16 / -6 / KD S!, H, #2 f,f+4 Chapati m 23 / -9 / 2 H f,f+4,4 Double Chapati mm 23 / -13 / KD b+4 Pretzel m 15 / -7 / 4 b+4,1 Pretzel Crush mm 15 / -7 / 9 b+4,4 PRETZEL KICK mh 15 / -7 / 11 S! b,b+4 Langouste Tail m 28 / -4 / JG JG d/b+4 Contorno L 24 / -12 / -1 d/b+4,4 Contorno Kicks Lm 24 / -12 / -2 d/b+4,4,3 Contorno Combo Lmh 24 / -10 / 3 d/b+4,4,3,3 Contorno Grande LmhM 24 / -12 / KD d/b+4,4,4 Contorno Blender LmL 24 / -12 / -1 ~D Full Crouch -- -- / -- / -- (u_u/f)+4 Faisan m 25 / -9 / 0 (u_u/f)+4,4 Faisan Crow mm 25 / 0 / 4 u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG f,N,d,d/f+4 Apres Sweep L 18 / -28 / -1 f,N,d,d/f+4,1+2 Cutting Coppa Lm 18 / -17 / KD b,b~u/b Wall Backflip, (BT) m 35 / 4 / KD AW 1+2+3+4 Kiai Charge -- -- / -- / -- 1+2 Power Charger Twist -- -- / -- / -- ~4 Sucre Tile UbH 17 / KD / KD b,b+2+3 QUICK LANGOUSTE UbH 48 / KD / KD S! b,b+3+4 Great Langouste Ub 74 / KD / KD ~d/b Cancel -- -- / -- / -- b,b+3+4,2 Feint Knuckle m 15 / -6 / KD u/f+23.3+4.4 Fivestring hLmmm u/f+21.22.1.1+2.3..1..2.3+4 Tenstring hhhmmmLmhM #1: You can chain any Forward Roll moves (f+3+4) after this move. #2: Spitting Linguine will transition into a throw on Counter-Hit. Sample Combos ------------- u/f+3, d/b+2, 2, u/f+1+2,4 (S!), f,f+3 d+2,3 -=- 8 Hits -=- 61 pts. b,b+4, b+2,2,4,4 (S!), f,f, d+2,1,2 -=- 8 Hits -=- 57 pts. WS+2,1, d/b+2, d/f+1, d+3,4 (S!), d+2,3, b+3 -=- 9 Hits -=- 65 pts. d/b+1+2, d/b+2, d+3,4 (S!), f,f, f,N,d,d/f+4,1+2 -=- 6 Hits -=- 53 pts. f,f+1+2, f+4 (S!), f,f+3, d/f+1, d/f+1, d+2,3, b+1+2 -=- 7 Hits-=- 46 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | BRYAN FURY | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Drop Throat Break 1_2 Front (2+4)_(f+2+4) Falling Brain Blast 1_2 Front f,f+1+2 Snake Mixer 1+2 Front FC,d/f,d,d/f+1+2 Chains of Misery 1+2 Left (1+3)_(2+4) Free Fall 1 Right (1+3)_(2+4) Knee Blast 2 Back (1+3)_(2+4) Hummer Throw - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,2 1-2 Punch hh 10 / -2 / 5 1,2,1 Mid Blow hhm 10 / -6 / 6 STc 1,2,3 Low Kick hhL 10 / -12 / 2 1,2,4 HIGH ARC KICK hhh 10 / -3 / KD S! b+1 Downwards Smash m 20 / 4 / 7 JGc u/b+1+2>1,2,1,2 DEATH FLURRY mmmmmm 15 / -16 / -6 1,2,1,2,1,4 Momentum Death mmmmmm -- / -35 / KD d/f+1 1st Piston m 15 / -5 / 1 d/f+1,2 Rib Shaker mm 15 / -15 / 1 D/F#+1>1 2nd Piston mm 15 / -10 / -4 D/F#+1>1,2 Rib Shaker mmm 15 / -15 / 1 D/F#+1>1>1 3rd Piston mmm 15 / -10 / -4 D/F#+1>1>1,2 Rib Shaker mmmm 15 / -15 / 1 D/F#+1>1>1>1 4th Piston mmmm 15 / -10 / -4 D/F#+1>1>1>1,2 Rib Shaker mmmmm 15 / -15 / 1 (QCF_WS)+1 Lifting Uppercut m 15 / -16 / JG JG 1,4 Atomic Rage hhh 10 / -7 / 4 1,4>2 Atomic Combo hhh 10 / -7 / 4 STc 1,4>2~f+1 Fakeout Backfist hhh 10 / 0 / ST ST 1,4>2>1 Backfist *Stuns* hhhh 10 / 0 / ST ST ~u_d Sidestep Feint -- -- / -- / -- 1,4>2>1>2 Mach Punch hhhhh 10 / -9 / KD 1,4>2>1>4 JUMPING MIDKICK hhhhm 10 / -5 / KD S! 1,4>2,4 Jumping Midkick hhhm 10 / -5 / KD 1,4,3 Clash Combo hhm 10 / -10 / 1 1,4,3,3 Southern Cross hhmh 10 / -7 / 7 SS+1 HELLRAISER h 17 / -5 / KD ST, S! 1+2 Snake Pit m 17 / -7 / 6 #1, H 1+2,2 Pit Viper mm 17 / -14 / KD (FC_d)+1+2 Leaning Slug mm 17 / -10 / 3 ~f Crouchdash Cancel -- -- / -1 / 10 ~b Backdash Cancel -- -- / -3 / 8 (FC_d)+1+2~2 Side Hummer m 30 / 2 / JG JG (FC_d)+1+2,3 Lowkick mml 30 / -13 / 4 f+1+2 Spinning Elbow h 22 / 8 / KD S! b+1+2 DRIVING ELBOW m 18 / 6 / JG RD, JG d/f+1+2 MACH MASSACRE m 20 / -22 / KD RA d/b+1+2 CRASH IMPACT mh 16 / -13 / KD WS+1+2 Small Uppercut m 11 / -4 / 7 QCF+1+2 REQUIEM m 15 / -12 / KD WB 2 Cross h 10 / 1 / 7 2,3 Punch Kick Combo hm 10 / -10 / 6 f+2 Advancing Fist m 15 / -10 / 1 f+2,1 Advancing Rush mm 15 / -10 / 1 f+2,1,4 Stomach Combo mmm 15 / -13 / KD f,f+2 MACH PUNCH h 13 / -9 / KD PC b+2 Backhand h 17 / -7 / 4 STc b+2~f+1 Fakeout Elbow h 19 / 0 / ST ST b+2>1 Backhand hh 17 / 0 / ST ST ~u_d Sidestep Feint -- -- / -- / -- b+2>1>2 Mach Punch hhh 17 / -9 / KD b+2>1>4 JUMPING MIDKICK hhm 17 / -5 / KD S! b+2>4 JUMPING MIDKICK hm 17 / -5 / KD S! d/f+2 Mid Elbow m 13 / -6 / 5 d/f+2,1 Blackout mh 13 / -4 / 4 d/f+2,3 Blackout Trap mm 13 / -13 / KD JGc d+2 Downwards Bomb m 14 / -2 / 8 d+2>3 Python Knee mm 14 / -10 / KD f,b+2 Jet Uppercut m 14 / -7 / JG JG d/b+2 Stomach Hook m 15 / -6 / 8 QCF+2 BAZOOKA h 15 / -6 / 2 QCF+2,1 CROSS BAZOOKA hm 15 / -11 / KD QCB+2 Backdash Smack m 16 / -9 / 6 QCB+2,4 ARC KICK mh 16 / -10 / KD S!, SS!c WS+2 Gutpunch m 19 / -10 / 1 (b_f)+2 Fisherman Slam -- -- / -- / JG #2, JG FC,d/f+2 SNAKE ELBOW m 13 / -9 / 4 FC,d/f+2,1 SNAKE RAMPAGE mh 13 / -8 / KD S! SS+2 Side Hummer m 20 / -6 / KD SS+2,3 Low Sweep ml 20 / -13 / 5 JGc 3 Gatling Kick m 16 / -4 / 7 3,2 Gatling Strike mm 16 / -10 / 1 3,2,1 Gatling Combo mmm 16 / -9 / 2 3,2,1,2 Mid Hook mmmm 16 / -10 / KD 3,2,1,4 Low Kick mmmL 16 / -11 / 0 3,3 Midkick, Highkick mh 16 / -6 / 6 3,3,2 Jet Uppercut mhh 16 / -7 / JG JG 3,3,4 Facekick mhm 16 / -12 / KD d+3 Crouch Ankle Kick l 16 / -11 / 0 d+3,2 Right Hook lh 16 / -7 / KD b+3 Stopping Kick m 19 / -7 / 4 ~f Crouchdash -- -- / 1 / 12 #3 b+3,1+2 Overhead Bomb mm 19 / -6 / 4 b+3,2 Two Punches mh 19 / -4 / 7 b+3,2,1 Three Punches mhm 19 / -9 / 2 b+3,2,1,2 Mid Hook mhmm 19 / -10 / KD b+3,2,1,4 Low Kick mhmL 19 / -11 / 0 b+3,4 Knee mm 19 / -12 / -1 f+3 Lifting Left Knee m 16 / 0 / 1 STc f,f+3 Slash Kick m 22 / -13 / KD S! *Hold Down 3* Power Slash Kick m 34 / 8 / KD S! (QCF_WS)+3 Rising Knee m 12 / -10 / 4 STc (QCF_WS)+3,4 Crushing Knee mm 12 / -10 / 4 QCB+3 Swayback Lowkick l 19 / -13 / 5 d/f+3 Snake Edge L 29 / -26 / JG JG, H (u_u/f)+3 Rolling Driver m 27 / 0 / KD d/b+3 Sweeper Kick L 16 / -12 / -1 WR+3 Jumping Slashkick m 23 / 9 / KD d+3+4 Side Low Kick l 19 / -12 / -1 d+3+4,2 Sideswipe Mid lm 19 / -12 / KD D/B Sideswipe Cancel -- -- / -- / -- 3+4 Kidney Kick m 18 / -13 / KD STc (QCF_WS)+3+4 Quick Spinkick h 16 / -16 / KD 4 Highkick h 12 / -7 / 6 4,3 Running Blind hm 12 / -10 / 2 4,3,4 Blind Boot hmm 12 / -12 / KD SS!c *Hold Down 4* Power Blind Boot hmm 12 / -6 / KD 4,3,f+4 Highkick hmh 12 / -5 / 6 b+4 Lifting Right Knee m 16 / -10 / 15 b,b+4 Ankle Drop, (FU/FT) M 21 / -16 / KD b,d/f+4 Wedge Drive l 29 / -13 / 14 ~B Cancel -- -- / -- / -- d+4 Knee Rock L 15 / -11 / 0 d/f+4 SPINKICK m 23 / -5 / KD S!, H FC,d/f+4 NORTHERN CROSS m 15 / -10 / 13 S! (u_u/f)+4 Orbital Heel m 24 / -5 / JG JG u/f~N+4 Hopkick m 29 / -13 / JG JG f+4 Boa Kick m 18 / -9 / 0 f+4,1 Boa Crusher mm 18 / -13 / KD f,f+4 DOWNWARD ARC KICK h 16 / -10 / KD S!,SS!c,H QCF+4 Spinning Kick m 18 / -5 / 1 QCF+4,1 Snake Spin mh 18 / 0 / ST ST ~u_d Sidestep Cancel -- -- / -- / -- QCF+4,1,2 Doom Knuckle mhh 18 / -9 / KD QCF+4,1,4 Jumping Midkick mhm 18 / -5 / KD S! QCB+4 Swayking Kickoff m 17 / -12 / JG JG b,b~u/b Twisting Jumpkick m 29 / -1 / KD AW 1+3+4 Knee Taunt Ub 28 / 16 / 17 #4 f,f+2 Omen Mach Breaker h 13 / 4 / KD f+2,1,4,2,1,4,2 Fury Combo mmmhhmh 15 / 4 / KD b+(1+3)_(2+4) PUNCH PARRY -- -- / -- / -- #5 ~2 Retaliation Punch -- -- / -- / -- #6 b+1+4 Super Backfist UB 53 / -- / KD f+1+4 Fast Super Backfist UB 28 / -- / -12 b+34..1.2.14.2.1.4.2 Tenstring mmmmhhhhmh b+34..1.2.14.3.3.2 Ninestring mmmmhhmhh #1: Opponent gets spun back-turned on Counter-Hit. #2: The Fisherman Slam throw can only be executed if the Gutpunch hits. #3: You can excute any QCF attack from the Crouchdash. #4: The Knee Taunt does no damage, but stuns the opponent, allowing an attack. #5: Punch Parry Attack will parry a High/Mid punch and retaliate w/ a punch. #6: Retaliation Punch can only be executed after a successful parry. Sample Combos ------------- f,b+2, f+1+2, 1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 64 pts. SS+1, f,f+4 (S!), f,f, QCF+3,4, f,f+2 -=- 5 Hits -=- 73 pts. u/f+4, d/b+2, f+1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 60 pts. d/f+3, FC,d/f+4 (S!), b+3~f, WS+3,4, f,f+2 -=- 6 Hits -=- 63 pts. WS+2,b+2, b+2,1,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 87 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ==================== | CLAUDIO SERAFINO | ==================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Punishment 1_2 Front (2+4)_(f+2+4) Roche Limit 1_2 Front f,f+3+4 Grad 1 Left (1+3)_(2+4) Avalanche Slow 1 Right (1+3)_(2+4) Void Play 2 Back (1+3)_(2+4) Sudden Shade - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jabber h 10 / 1 / 8 1,2 Ash Wipe hh 10 / -1 / 6

1,3 High-Low hl 10 / -12 / -1 d+1 Gran Slick m 17 / -8 / 2 d+1,2 Gran Sanctions mm 17 / -9 / 4 S! b+1 Storm Vanish m 18 / -5 / KD S!, H d/f+1 Bruiser m 15 / -2 / 9 d/f+1,2 Sky Arc mm 15 / -15 / JG JG WS+1 Dignity Fist m 12 / -4 / 7 WS+1,1 Dignity Shock mh 12 / -12 / 9 1+2 Crimson Delta m 17 / -14 / 2 1+2 Edge Throw -- -- / -- / 0 #1 f+2 Plant Throw, (STB) -- -- / -- / KD f+1+2 Cross String m 16 / -18 / -7 f+1+2,1+2 Cross Grave mm 16 / -14 / KD b+1+2 Judgement Claw m 22 / -13 / KD PC (d_BT)+1+2 Superubia m 13 / -18 / KD d/f+1+2 Spectral Arrow m 20 / -22 / KD RA d/b+1+2 Galaxy Impact Burst mm 21 / -4 / KD 2 Judgement Fist h 12 / -3 / 3 2,1 Judgement Cross hm 12 / -6 / 5 2,1,2 Judgement Screw hmm 12 / -13 / KD S!, SSc! f+2 Single Pane h 12 / 0 / 6 f+2,1 Duality Pane hm 12 / -10 / 6 f+2,1,1+2 Trinity Pane hmm 12 / -18 / KD f+2,2 Shin Crisis, (STB) hm 12 / -26 / KD S!, #2 (f,f)_(FC,d/f)+2 Single Gun m 14 / -18 / -7 (f,f)_(FC,d/f)+2,2 Dual Gun, (STB) mh 14 / -2 / KD #2 (f,f)_(FC,d/f)+2,1+2 Final Judge mm 14 / -13 / KD WB b+2 Sky Rivuoru, (STB) h 14 / -9 / KD #2 d+2 Gravity Point L 20 / -12 / -1 d+2,2 Gravity Zone LL 20 / -12 / 0 d/f+2 Disturb Fist m 14 / -13 / 5 STc (d/b)_FC+2 Single Claw Sm 11 / -4 / 7 (d/b)_FC+2,1 Twin Claw Smm 11 / -13 / 3 (u/b_u_u/f)+2 Meteor Slash m 25 / -9 / KD WS+2 Sylvia, (STB) m 15 / -14 / JG JG, #2 WR+2 Ira, (STB) h 13 / 7 / KD #2 f+3 Holy Edge h 18 / -5 / 15 S!,H,SSc! b+3 Intense Core m 13 / -4 / 7 b+3>3 CRESCENT HEEL mm 13 / -12 / 7 JGc d/f+3 Dispel Curse m 14 / -7 / 6 d/f+3,1 Dispel Magic mm 14 / -12 / KD d/f+3,2 Dispel Shot mh 14 / -2 / 4 d/b+3 Akedia L 24 / -15 / 3 JGc (u/b_u_u/f)+3 Grand End Nova m 23 / 2 / 7 WS+3 Wind Lance m 16 / -8 / KD 3+4 Rolling Sphere M 24 / -10 / KD f+3+4 Over Squall h 17 / 2 / KD H b+3+4 Eternal Moon m 29 / -14 / KD H, WB u/f+3+4 Pollux mm 20 / -11 / KD 4 Ska Kick h 12 / -8 / 3 JGc 4,3 Ska Rain hh 12 / -5 / 15 S!,H,SSc! f+4 Abyss Break m 22 / 4 / 4 f,f+4 Invie Deer m 15 / -5 / KD b+4 Light Ray m 17 / -14 / -3 H b+4,1 Light Spin mh 17 / -8 / 13 S!, SSc! b+4,2 Shining Ray, (STB) mm 17 / -12 / KD #2 F Angel Dash, (STB) -- -- / 7 / KD RD b+4,3 Shaft Ray mh 17 / -12 / -4 H b+4,3,2 Awaritia mhm 17 / -13 / KD H d/b+4 LaGrange Kick l 15 / -13 / -2 d/b+4,3 LaGrange Needle lh 15 / -11 / 0 (u/b_u_u/f)+4 Sky End Nova m 15 / -13 / JG JG SS+4 Luxuria L 20 / -12 / 6 b+2+3 Big Bang Ub 72 / -- / KD b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW 2,1,3,1,4,3,2,4,3,2 Tenstring mmmmlhmmhm Starburst - (STB) - Claudio must have Starburst charge to perform these moves ----------------- d+1,2 Gran Sanctions mm 17 / 8 / KD S! f+1+2,1+2 Cross Grave Burst mm 16 / -9 / JG JG d/b+1+2 Galaxy Impact Burst mUb 21 / -- / KD d+2,2 Gravity Zone LL 20 / -12 / KD b+4,3,2 Awaritia Burst mhm 17 / -1 / JG JG, H #1: The Edge Throw can only be executed if the Crimson Delta hits. #2: The attack will transition to Starburst (STB) only on hit. Sample Combos ------------- d/f+1,2, d/f+1, d/f+1, 4,3 (S!), f,f, d/f+3,1 -=- 8 Hits -=- 51 pts. u/f+4, f+3 (S!), f,f+4, b+3, f+2, u/f+3+4 -=- 7 Hits -=- 56 pts. WS+2, 1,2, 2,1,2 (S!), f,f, b+4,3,2 -=- 9 Hits -=- 57 pts. (STB) f+1+2,1+2, f,f, u/f+3+4, 1, b+1 (S!), f,f,f+1 -=- 7 Hits -=- 64 pts. CH d/b+3, WS+3, b+3, 1, f+3 (S!), f,f,f+2 -=- 8 Hits -=- 65 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | DEVIL JIN | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bitch Kicks 1_2 Front (2+4)_(f+2+4) JUDGEMENT 1_2 Front f,f+1+2 Stonehead 1+2 Front f,HCF+1+2 End of Dreams 1+2 Front QCB+1+3 Wrist Takedown 1 Front d/f+2+3 Striking Oshi Taoshi 2 Left (1+3)_(2+4) Shoulder Flip 1 Right (1+3)_(2+4) Breaking Shoulder 2 Back (1+3)_(2+4) Back Toss - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Shining Jab h 10 / 1 / 8 1,1 Shining Strikes hh 10 / -1 / 8 1,1>2 Shining Fists hhm 10 / -17 / KD 1>2 1-2 Jab hh 10 / -1 / 7 1>2,2 Backfist hhh 10 / -12 / 4 1,2,3 Axe Snap hhm 10 / 4 / JG JG 1,2,3,4 Double Snaps hhmm 10 / 0 / 11 1,2,4 Knee hhm 10 / -10 / 4 1,2,4:3 Demon Gate Kick hhM 10 / -7 / JG JG b+1 Parting Wave h 12 / -6 / 5 b+1,2 Brimstone Strike hm 12 / -14 / KD ~B Cancel -- -- / -18 / -7 d+1 CORPSE THRUST m 18 / -14 / KD PC d/f+1 Stomach Shot m 13 / -3 / 8 d/f+1>2 Overhead Smash mm 13 / -8 / 3 f,N,d,d/f+1 Thunder Godfist m 22 / -16 / KD f,N,d,d/f+1,U/F Heaven Denied mUB 22 / -15 / KD #1 f,N,d,d/f+1,3 TGF, Sidekick mm 22 / -14 / KD f,N,d,d/f+1,4 TGF, Hellsweep mL 22 / -20 / JG JG WS+1 Piston m 13 / -6 / 5 WS+1,2 Twin Pistons mm 13 / -7 / 4 WS+1,4 PISTON, WHEELKICK mh 13 / -5 / KD S! FC,d/f+1+2 ULTIMATE TACKLE m 26 / -- / KD #2 b+1+2 LASER GROUND RUNNER m 20 / -22 / KD RA f+1+2 TSUJI WIND mm 17 / -12 / KD WB, H B SPINNING CANCEL -- -- / -18 / KD d+1+2 Hellfire Blast L 23 / -- / KD #3 d/f+1+2 Aratama Strike m 20 / -4 / 7 (u/b_u_u/f)+1+2 Diagonal Air Laser Air 18 / -- / KD #4 D/B#+1+2 DAEMON CHARGE -- -- / -- / -- *Release 1+2* Leanback Fist m 25 / -6 / 7 N Cancel -- -- / -- / -- *Hold D/B+1+2* Daemon Charge Fist m 61 / 17 / KD 1+4 White Heron SMh 16 / -4 / 3 1+4,2 Heron Fist SMhh 16 / -7 / 4 1+4,2,4 Heron Mid SMhhm 16 / -13 / 2 1+4,2,d+4 Heron Low SMhhL 16 / -23 / JG JG 2 Jab h 10 / 0 / 9 2,2 Backfist hh 10 / -13 / -2 b+2 Spinner h 15 / -13 / -2 b+2,1 THUNDER GODFIST hm 15 / -16 / KD b+2,1,U/F HEAVEN DENIED hmUB 26 / -16 / KD #1 b+2,3 TWISTING SPINNER hm 15 / -15 / KD S! f+2 Overhead Smash m 17 / -8 / 3 f+2>4 Smasher Knee mm 17 / -10 / 1 STc d/f+2 Uppercut m 15 / -7 / 4 JGc d/b+2 Ankle Ripper L 22 / -13 / 3 f,f+2 Demon Paw m 15 / -8 / KD SS+2 Demon Twister m 17 / -22 / JG JG SS+2~U Hell's Gate m 17 / -22 / KD #5 b,f+2 Stun Fist m 15 / -9 / -1 STc b,f+2>1 Laser Advance mm 15 / -10 / 1 b,f+2>1>2 Laser Rush mmm 15 / -8 / KD b,f+2>1>d+2 Laser Scraper mmm 15 / -14 / JG JG b,f+2>1>4 Laser Gate mmm 15 / -7 / KD (u/b_u_u/f)+2 FACE SLASHER h 20 / -4 / KD S!, H WS+2 Crunch Uppercut m 15 / -12 / JG S!, SS! f,N,d,d/f+2 Wind Godfist m 11 / -10 / JG JG f,N,d~d/f+2 Electric Wind Godfist m 11 / 5 / JG JG, H (u/b_u_u/f)+2+4 Corpse Splitter M 56 / 16 / KD f+3 SCREW KICK h 21 / -4 / KD S! f,f+3 Dark Roundhouse m 17 / -12 / -6 f,f+3,1 Twisted Darkness mh 17 / 1 / 7 f,f+3,1,f,f Cyclone Rewind mh 17 / -2 / 4 f,f+3,1,D/B#+1+2 DAEMON CHARGE STRING hm 17 / 4 / 10 *Release 1+2* Leanback Fist m 25 / -6 / 7 N Cancel -- -- / -- / -- *Hold D/B+1+2* Daemon Charge Fist m 61 / 17 / KD f,f+3,1,2 TENNO SAMSARA mhh 17 / -4 / KD S!, H f,f+3,1,3 Spinning Sweep mhL 17 / -13 / 3 f,f+3,1,4 Backwards Thrust Kick mhm 17 / -9 / KD b+3 Jambu Spear m 30 / -16 / KD d+3 Ankle Kick L 18 / -12 / -1 d/f+3 Sidekick m 16 / -9 / 2 d/f+3,2 Talon Reverse mm 16 / -13 / -7 d/f+3,2,4 Rengoku mmm 16 / -33 / JG JG ~U Daemon's Flight -- -- / -13 / JG #6 u/f+3 Reaper's Scythe m 28 / 3 / 7 JGc f,N,d,d/f+3 Leaping Thrustkick m 26 / -8 / JG JG f,N,d,D/F+3 Leaping Low Thrustkick L 33 / -23 / KD f,N,d,d/f,U/F+3 Leaping Reaper Scythe m 28 / 3 / 7 JGc WR+3 Running Lungekick m 22 / 9 / KD 3+4 Daemon's Flight -- -- / -- / -- B Air Block -- -- / -- / -- 1 NEAR DEATH h 18 / -3 / KD S!, SS! 1+2 Flying Laser UB 50 / -- / KD f+1+2 Fly Around Laser UB 32 / -- / KD 2 Infernal Throw UbH 36 / -- / KD 3 Amara M 15 / -15 / KD f+3+4 Soaring Kick mm 16 / -16 / KD f,f+3+4 PHANTOM SPEAR mM 27 / -13 / KD d+3+4 Can-Can Kicks mm 15 / -15 / JG JG f+4 Twisted Dream m 15 / -12 / -1 f+4,3 Twisted Samsara mm 15 / -33 / JG JG ~U Daemon's Flight -- -- / -13 / -- #6 f,f+4 LAST RITES h 17 / 5 / KD S!, H b+4 Demon Steel Pedal m 17 / -8 / 6 STc u+4 SAMSARA m 20 / -36 / JG JG ~U Daemon's Flight -- -- / -16 / -- #6 (4~3)_(WS+4~3) Demon Gate Kick m 29 / -7 / KD u/f+4 Flying Soul m 18 / -8 / KD d/f+4 Axe Kick m 13 / -9 / 2 d/f+4>4 Delayable Axe Kicks mm 13 / -15 / -4 f,N,d,D/F+4 Hell Sweep L 16 / -23 / JG JG f,N,d,D/F+4,3+4 DEATH DESCENT Lmm 16 / -14 / JG RD, JG f,N,d,D/F+4,4 Roundhouse Hook Lm 16 / -16 / 4 WS_(f,N,d,d/f)+4 Axe Kick m 11 / -3 / 8 WS_(f,N,d,d/f)+4,4 Axe Kicks mm 11 / -15 / -4 (FU/FT) 3+4 Daemon's Flight -- -- / -- / -- #6 b,b~u/b Wall Jumpkick m 36 / 0 / KD AW b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV u/b+1+2 SWEEPING HIGH LASER UbH 32 / -- / KD u/b+1+2,D_U LASER AXIS SWEEP UbH 32 / -- / KD b+1+4 Lightning Godfist Ub 43 / -- / KD B+1+4 Lightning Hell Godfist Ub 63 / -- / KD f,f,N+2122.3.4.4..1..2.1 Tenstring hhhhhmlhmm 324.3.(1+4).1..2.1.2 TENSTRING hhmh(lh)hmmm #1: Thunder Godfist must hit in order for Heaven Denied throw to execute. #2: Ultimate Tackle can be followed-up with normal tackle moves. #3: Opponent must be lying on the ground for the attack to execute. #4: Diagonal Air Laser shoots upwards, and can only hit airborne opponents. #5: Demon Twister must hit in order for Hell's Gate throw to execute. #6: You can chain any Daemon's Flight moves (3+4) after this move. Sample Combos ------------- f,N,d~d/f+2, f,N,d~d/f+2, 1, f,f+3,1,2 (S!), f,f+2 -=- 7 Hits -=- 64 pts. WS+2, f,f, f,N,d,d/f+1,u/f -=- 3 Hits -=- 56 pts. u+4~U, Fly 1 (S!), f,f+3,1~f,f, 2, f+3+4 -=- 7 Hits -=- 59 pts. f,N,d,d/f+4, 1+4, 1,2, b+2,3 (S!), f,N,d,f/+2 -=- 8 Hits -=- 34 pts. f,Nd,d/f+3, 1+4, 1, f,f+3,1,2 (S!), f,f, f+3+4 -=- 9 Hits -=- 53 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ===================== | DRAGUNOV (Sergei) | ===================== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Rolling Armbar 1_2 Front (2+4)_(f+2+4) Flipped Backboot 1_2 Front f,f+1+2 Mad Wind 1+2 Front f+1+4 Rolling Hyperextend 1 Front f+2+3 Rolling Kneebar 2 Front u/f+3+4 Scissor Takedown - #1 Front d+(1+3)_(2+4) Facial Knee 1_2 #2 Left (1+3)_(2+4) Tarantula Twist 1 Right (1+3)_(2+4) Reverse Arm Bar 2 Back (1+3)_(2+4) Absolute Silence - Tackle 1 Blizzard Sleeper 1 Tackle 2 Ankle Lock 2 Tackle 1+2 Mounted Beatdown 1+2 COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Backfister hh 10 / -4 / 7 1,1>3 Thrustkick hhm 10 / -9 / KD 1,2 Flurry hm 10 / -9 / 2 1,2,1 Advancing Punches hmm 10 / -14 / KD 1,3 Dual Highs hh 10 / -7 / 1 1,3,2 Dual Highs, Bomber hhm 10 / -12 / KD 1,3,2,1+2 Guillotine Throw hhh 10 / -- / KD #3 ~b Throw Cancel -- -- / -- / -- d/f+1 Gut Short m 13 / -2 / 7 d/f+1>4 Spinning Cutter mh 13 / -7 / KD d+1 Skinner Elbow m 18 / 0 / 7 b+1 Straight Facepiff m 17 / -10 / 1 b+1,2 SPINNING SHOT mm 17 / -13 / 10 S!, SS!c u/f+1 Eye Gouger h 15 / -9 / KD STc QCF+1 Cock Hammer h 15 / -3 / ST ST WS+1 Hilt Strike m 12 / -3 / 4 WS+1,2 Quillion mh 12 / -7 / 10 S!, SS!c WS+1,3 STEEL HILT mm 12 / -13 / KD WB 1+2 HOUND SHOT m 21 / -14 / KD PC f+1+2 SPINNING DECAPITATOR h 17 / -9 / JG S!, SS! b+1+2 Blizzard Axe Handle m 22 / 6 / KD (FC_d/b)+1+2 Shoot Takedown m 26 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- d+1+2 AXE HANDLE MAURAUDER m 20 / -22 / KD RA (QCF_WS)+1+2 Cold Shoulder m 12 / -14 / KD WR+1+2 COFFIN DRIVER m 15 / 5 / JG RD, JG d/b+1+2 SHOOT TAKEDOWN m 60 / -- / KD #4 2 Straight Jab h 10 / 0 / 9 2,1 1-2 Punches hh 10 / -2 / 6 2,1,3 Thrustkick hhh 10 / -9 / KD 2,1,4 Anklekick hhL 10 / -12 / 3 d+2 Sharpener L 18 / -13 / 0 f+2 Elbow Check h 19 / -8 / 3 f+2>4 Close Knee hm 19 / -7 / KD STc f,f+2 Bomb Fist m 15 / -12 / KD f,f+2~1+2 Guillotine Throw m 29 / -- / KD #2 ~b Throw Cancel -- -- / -- / -- d/f+2 Deep Uppercut m 15 / -12 / JG JG d/b+2 Ripper Short m 14 / -7 / 4 d/b+2>1 Ripper Combo mm 14 / -10 / 1 d/b+2>1>2 Ripper mmm 14 / -14 / ST ST b+2 Frost Fist m 15 / -3 / 8 b+2,1 Frost Fists mh 15 / -5 / 6 b+2,1,3 Reverse Sweep mhl 15 / -26 / KD #5 b+2,1,3,1+2 Facial Knee Throw mhm 15 / 0 / KD #2 (u_u/f)+2 FALCON DIVE m 30 / -5 / JG JG u/b+2 Stepping Knuckle Dust h 20 / -5 / 9 STc QCF+2 Booster Elbow m 18 / -14 / JG JG QCB+2 Flexible Elbow m 26 / -15 / JG JG SS+2 Spinning Slaphand m 20 / -10 / -4 SS+2,3 Fluster Crack mh 20 / -9 / 5 #5 SS+2,1+2 Reverse Windmill mhm 20 / -4 / 2 SS+2,1+2,1+2 Shoot Takedown mhmm 20 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- SS+2,1+2,4 Snap Powerboot mhmh 20 / -10 / KD WS+2 Proton Uppercut m 15 / -12 / JG JG WR+2 Coffin Nail m 15 / 6 / KD JGc 3 Thrust Kick m 15 / -9 / 2 3,1 Connector mh 15 / -2 / 7 ~d/f CROUCHDASH -- -- / -3 / 6 #6 3,1,2 Disconnector mhm 15 / -12 / KD f+3 Skipping Front Boot m 20 / -6 / 2 ~d/f Crouchdash -- -- / 0 / 8 #6 f+3,2 SALUTE BLOW mh 20 / -9 / KD S!, SS!c f+3,3 Axe Snare mm 20 / -12 / 1 #7 f,f+3 Slash Kick h 21 / 3 / KD S!, H b+3 Serrated Edge h 14 / -9 / 11 S!, H d/f+3 Axe Snare m 17 / -6 / 6 #7 d+3 Kneekick L 17 / -14 / -3 d+3,4 Chest Skinner Lm 17 / -11 / 5 d/b+3 Clipper l 27 / -26 / -6 #8 d/b+3,1+2 Facial Knee Throw m 19 / 0 / KD #2 WS+3 SUB HILT m 16 / -9 / KD WB QCF+3 Slay Ride L 17 / -15 / -6 #5 BT d+3 Blind Legkick l 16 / -11 / KD WR+3 Running Slide L 17 / -15 / KD #9 3+4 Brainkick, (FU/FT) h 25 / -14 / KD #14 b+3+4 Cold Crescent h 28 / -2 / JG JG, #10 d+3+4 Morgue Blast L 24 / -11 / KD #11 SS+3+4 PIGEON ROLL -- -- / -- / -- 4 Propeller Kick h 12 / -9 / 1 4,1 Jabber hh 12 / -6 / 8 4,3 Overhead Axekick hm 12 / -12 / KD 4,4 FORWARD JUMPKICK hm 12 / 3 / KD S! f+4 High Knee h 14 / -7 / 4 f+4,4 Snap Extension hh 14 / -11 / 0 JGc f+4,4,3 Neo Cougar hhh 14 / -5 / KD f+4,d+4 COUGAR MAUL hL 14 / -12 / 3 f,f+4 Caterpillar Heel M 26 / -1 / 3 JGc WR+4 Leaping Knee Trap m 20 / -7 / KD #9 d/f+4 Sidekick m 12 / -9 / 2 d+4 Shin Cutter L 15 / -15 / -9 d+4,1 Fire Spin Lh 15 / -11 / 5 d+4,1,3 Ice Spin Lhh 15 / -16 / KD d+4,4 Stiletto Lh 15 / -15 / KD b+4 Gut Punt m 15 / -4 / 7 b+4,2 Elbow Hammer mm 15 / -7 / 4 ~D Full Crouch -- -- / -- / -- b+4,2,1 Hookshot mmh 15 / 1 / 5 b+4,2,1+2 Shoot Takedown mmm 15 / -- / KD #4 1_2 Roll-In Cancel -- -- / -- / -- 3_4 Roll-Out Cancel -- -- / -- / -- b+4,3 SHOULDER BOLTER mh 15 / -9 / KD S! (u/b_u_u/f)+4 Cold Layout m 22 / -9 / KD u/f,N+4 Delayed Hopkick m 29 / -13 / JG JG QCF+4 Guillotine Knee Trap m 17 / -10 / KD 1,3,4,2 Rolling Armbar -- -- / -- / -- #12 2,4,3,1 Rolling Armbar -- -- / -- / -- #12 BT u/f+4 Turning Hopkick m 9 / -12 / JG JG (FD/FT)_(FD/FA)1+2 Living Dead Slide -- -- / -- / -- 1+2 Death Takedown m 20 / -- / KD #9 (FD/FT) D+3 Clipper Catch L 26 / 1 / KD #7 b,b~u/b Twisting Jumpkick m 36 / 0 / KD AW b+2+3 Sub-Zero Ub 63 / -- / KD b+(1+3)_(2+4) Attack Reversal -- -- / -- / -- RV [FC,]d/f+1+2 Pitfall -- -- / -- / -- #13 131..2.4.1+2 Sixstring hhhmMm 131..2.1.1.4.1.32 Tenstring hhhmhmlhhm #1: Dragunov will land in FU/FT position on a missed Scissor attempt. #2: Opponent must be crouching for the throw to connect. #3: Guillotine Throw broken with 1+2. #4: Shoot Takedown can be followed-up with normal tackle moves. #5: Becomes a throw on Counter-Hit. #6: You can excute any QCF attack from the Crouchdash. #7: Becomes a throw on a Clean Hit. #8: Clipper will juggle on a Clean Hit and become a throw on a Counter-Hit. #9: Becomes a throw on a regular hit. #10: Cold Crescent attack can absorb one incoming high or mid attack. #11: Opponent must be lying on the ground for the attack to execute. #12: The Guillotine Knee Trap must hit in order for the Armbar to execute. The 1,3,4,2 Armbar is broken with 1. The 2,4,3,1 Armbar is broken with 2. #13: Pitfall will reverse low attacks. #14: Move can be tech-rolled at the moment of ground impact. Sample Combos ------------- QCF+2, f+2,4, f+1+2 (S!), u/f+4, d+4,4 -=- 7 Hits -=- 71 pts. d/f+2, f+4,4,3, b+4,3 (S!), f,f, 3,1,2 -=- 9 Hits -=- 62 pts. WS+2, b+4,3 (S!), b+2, WS+1+2 -=- 5 Hits -=- 49 pts. d/b+3, d+2, WS+4, b+1,2 (S!), f,f, b+4,3 -=- 7 Hits -=- 65 pts. QCF+1, f+4,4,3, b+3 (S!), f,f,f+2 -=- 6 Hits -=- 61 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============== | EDDY GORDO | ============== GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Leg Twist Takedown 1_2 Front (2+4)_(f+2+4) Neck Spinning DDT 1_2 Front (d+1+3)_(d+2+4) Splashdown 1_2 #1 Front d/f+1+2 Swinging Pendulum 1+2 Front HCF+1+2 Rodeo Spin 1+2 Front (HND) 3+4 Batucada - Left (1+3)_(2+4) Tarantula Twist 1 Right (1+3)_(2+4) Reverse Arm Bar 2 Back (1+3)_(2+4) Absolute Silence - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Rio Jab h 10 / 1 / 8 1,2 1-2 Punches hh 10 / -4 / 5 F (HND) -- -- / -2 / 7 1,2,4 Backflipper hh 10 / -26 / -17 1,2,4,3 Back Kickout, (RLX) hhL 10 / 4 / KD 1,2,4~4 Leaping Boot, (RLX) hhh 10 / -3 / KD 1,3 Jab Toetap, (HND) hm 10 / -11 / 0 D (RLX) -- -- / -12 / -1 b+1 Samba Slap m 14 / -8 / 8 b+1,4 Queda De Samba mm 14 / -23 / -12 B (HND) -- -- / 1 / 12 b+1,4,3 Samba Party mmM 14 / -11 / 0 b+1,4,3,3+4 Sambo Wheels mmMmm 14 / -14 / KD b+1,4,3+4 Flare mmLl 14 / -24 / JG JG, #2 d/f+1 Elbow Sting m 13 / -2 / 6 F (HND) -- -- / -6 / 2 d/f+1~1 Face Stab mh 13 / -4 / 8 WS+1 Rising Fist h 13 / -6 / 5 WS+1,3 Heran Bago, (RLX) hM 13 / -14 / JG JG WS+1,4 REVERSE WINDER hh 13 / -9 / 10 S! 1+2 Rewinder hh 12 / 0 / 6 1+2~3 Kickup hm 12 / -23 / JG JG b+1+2 ASFIXIANTE m 22 / -8 / KD (f+1+2)_(FC,d/f+1+2) Handstand - (HND) -- -- / -- / -- d/b+1+2 Double Armstrike m 30 / -7 / JG JG FC+1+2 Cabecada m 19 / -14 / 2 FC+1+2,1+2 Cabecada Needle mm 19 / -14 / KD (u/b_u_u/f)+1+2 Vassuna Jump h 16 / -3 / KD SS+1+4 Low Banda Sweep L 23 / -28 / KD SS+2 DESCENDING ELBOW m 24 / 3 / 8 JGc (QCF_WS)+2 Sliding Uppercut m 15 / -12 / JG JG d/f+2 Elbow Uppercut m 15 / -9 / KD JGc f+2 Single Flurry h 12 / -9 / 2 f+2,1 Double Flurry hh 12 / -9 / 2 f+2,1,4 TRIPLE FLURRY hhm 12 / -14 / KD S!, SSc! f+2,3 BATIDA, (HND) hm 12 / -5 / 6 f,f+2 Rib Cracker m 18 / -4 / 6 f,f+2,3 Low Banda Sweep mL 18 / -14 / 5 H b+2 Cinza m 14 / -11 / 3 b+2,4 CINZA SPIN mh 14 / -9 / KD S! d+2 Down Slap M 17 / -9 / 2 d+2,3 Bomb Drop, (RLX) MM 17 / -5 / 14 d/b+2 Silia L 18 / -18 / -7 d/b+2,3 Vaisya Lm 18 / -23 / JG JG 3 High Crescent h 18 / -9 / 7 STc 3,4 CIRCLE WHIPKICK hm 18 / -4 / KD S!, H 3~4 Thomas Flare, (RLX) Ll 29 / -24 / JG JG B (HND) -- -- / -- / JG 3~4,3 Heran Bago, (RLX) Llm 29 / -14 / JG JG 3~4,3+4 Front Stinger LlM 29 / -17 / 2 D (RLX) -- -- / -8 / 12 B (HND) -- -- / -20 / -1 3~4,4 Low Flairsweep LlL 29 / -7 / 9 B (HND) -- -- / -9 / 7 3~4,4,1+2 Cabecada LlLm 29 / -14 / 2 3~4,4,1+2,1+2 Cabecada Needle LlLmm 29 / -14 / KD 3~4,4,4 Low Flairsweeps LlLl 29 / -13 / 10 B (HND) -- -- / -25 / -1 f+3 Arrow Kick, (HND) m 18 / -1 / 10 b+3 Quick Knee m 13 / -8 / 8 b+3>f Snapkick Extension mm 13 / -14 / 2 b+3~3 Heran Bago, (RLX) mM 13 / -14 / JG JG d+3~3 Heran Bago, (RLX) M 20 / -14 / JG JG u+3 Splash Backflip M 38 / -24 / KD u/f+3 De Costes m 26 / -10 / -8 D (RLX) -- -- / -14 / -12 u/f+3,3 Kickup mm 27 / -23 / JG JG u/f+3,3+4 Low Kickout, (RLX) mL 27 / -14 / KD (QCF_WS)+3 Crescent Cannon M 19 / -13 / JG JG SS+3 Heran Bago, (RLX) m 26 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -20 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG d/f+3 Toetap, (HND) m 15 / -11 / 0 D (RLX) -- -- / -12 / -1 d/b+3 Rasteria L 23 / -18 / -2 B (HND) -- -- / -18 / -2 d/b+3,3 Bush Whacker LM 23 / -15 / 3 d/b+3,N,3 Heran Bago, (RLX) Lm 23 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -20 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG d/b+3,4 Leg Whip Lh 23 / -2 / 8 STc d/b+3,4,3 Leg Rasta LhL 23 / -21 / -11 #3 d/b+3,4,4 Spring Flip LhMM 23 / -9 / KD ~D (RLX) -- -- / -16 / KD d/b+3,4,4,3+4 Backflip LhMMM 23 / -13 / -2 d/b+3,d+4 Shin Cutter LL 23 / -7 / 9 ~B (HND) -- -- / -9 / 7 d/b+3,d+4,1+2 Cabecada LLm 23 / -14 / 2 d/b+3,d+4,1+2~1+2 Cabecada Needle LLmm 23 / -14 / KD d/b+3,d+4,3 Fake Heran Bago, (RLX) Lm 23 / -14 / JG JG d/b+3,d+4,4 CROSS CUTTER LLl 23 / -14 / 10 S! ~B (HND) -- -- / -25 / -1 u/b+3 DROPPING CRESCENT M 31 / -2 / 6 PC f,f+3 LUNGEKICK m 24 / -14 / KD WB ~D (RLX) -- -- / -3 / 22 ~B (HND) -- -- / -32 / -7 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG WR+3 Running Slide, (RLX) L 24 / -24 / 6 JGc 3+4 Macaco M 36 / -9 / KD B (HND) Cancel -- -- / -- / -- 3+4,3 Spring Cancel, (HND) m 12 / 1 / 12 f+3+4 Reversao mM 17 / -4 / KD f,f+3+4 RAINBOW STOMP, (RLX) Mm 15 / 12 / JG RD, SS! b+3+4 DIVINE CUTTER m 20 / -22 / KD RA d/f+3+4 Mirage m 15 / -23 / JG JG u/f+3+4 MEA RUA PLANDO mm 17 / -10 / KD S! (u_u/b)+3+4 Jumping Jack m 20 / -1 / KD ~D_~B (RLX) -- -- / -21 / 5 d/b+3+4 Meia Lua mm 30 / -10 / 11 ~D (RLX) -- -- / -13 / 8 ~B (HND) -- -- / -33 / -12 d/b+3+4,4 Slappy Slack mmh 30 / -6 / 8 d/b+3+4,4,3 Slappy Kicks mmhh 30 / -6 / KD FC+3+4 Flapjack M 22 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 SS+3+4 Aerial Kick hm 13 / -17 / JG JG SS+3+4,3+4 Aerial Fire hmM 13 / -34 / KD SS+3+4,3+4,3+4 Aerial Blaze hmMM 13 / -13 / KD ~B (HND) Cancel -- -- / -- / KD u/f+3+4 Jumping Jack m 13 / -6 / KD B_D (RLX) -- -- / -26 / KD d+3+4 Relax Position - (RLX) -- -- / -- / -- BT 3+4 Moonlight Flip M 47 / 1 / KD d+3~4 Quicksweep L 21 / -13 / 3 d/b+4,4,4,4... COMPASSO mmmm.. 18 / -17 / KD #4 FC,d/b+4 Haule m 18 / -10 / 4 STc FC,d/f+4 Pananeila, (RLX) L 24 / -26 / 3 JGc WS+4 Circle Kick m 11 / -3 / 8 4~3 Satellite Moon m 19 / -27 / -16 4~3,3 Mid Slipkick, (RLX) mm 19 / -4 / 6 ~b Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -23 / -9 ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG 4~3,4 Lunar Shot mm 18 / -2 / KD 4~3,4,2 Moon Combo mmh 18 / -22 / -1 4~3,4,2,4 Satellite Armada mmhh 18 / -9 / 7 #5 d+4 Bico Kick L 15 / -16 / -5 d+4,3 Au De Bico Lm 15 / -13 / -8 b+4 Armada h 21 / -5 / 6 STc b+4,3 Slip Rasteria hL 21 / -21 / -12 #3 b+4,4 Backflip hMM 21 / -9 / KD D (RLX) -- -- / -16 / KD b+4,4,3+4 Backflip hMMM 21 / -13 / -2 f+4 Monkey Trick m 23 / -23 / -12 B (HND) -- -- / 1 / 12 f+4,3 Sambo Roll mM 23 / -11 / 0 f+4,3,3+4 Sambo Wheels mMmm 23 / -14 / KD f+4,3+4 Flare mLl 23 / -24 / KD JG, #2 u+4 Backflip -- -- / -- / -- u+4,3 Back Kickout, (RLX) L 44 / 4 / KD u+4~4 Leaping Boot, (RLX) h 18 / -3 / KD u/f+4 Roundhouse m 22 / -8 / KD f,f+4 Forva A Tacchi, (HND) m 19 / -7 / JG JG d/f+4 Stabbing Lowkick l 18 / -14 / -1 SS+4 Lowsweep Ll 21 / -12 / 6 B (HND) -- -- / -11 / -1 SS+4,3 Tripping Sweep LlL 21 / -45 / KD SS+4,3+4 Flapjack LM 21 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 SS+4~3 Leaping Massacre h 34 / -12 / KD B (HND) -- -- / -23 / 7 (FU/FT)_(FU/FA)1+2 (HND) Recovery -- -- / -- / -- u~u/b Backflip, (HND) -- -- / -- / -- b,b~u/b Runup Backflip, (BT) m 35 / 3 / KD AW b,b+2+3 SPINNING CYCLONE UB 76 / -- / KD b,b Cyclone Cancel -- -- / -- / -- 4~3..4.2.44.(3+4).(3+4)(3+4).(3+4).(u/f+3+4) Tenstring mmhh(Mm)mmhMMM Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2) ------------------------------------------------- N (RLX) -- -- / -- / -- b Stand Up -- -- / -- / -- (u,N)_(d,N) Handstand Lean -- -- / -- / -- #6 (u,N)_(d,N),3_4 Tripping Sweep l 36 / -45 / KD D# Handstand Dip, (HND) -- -- / -- / -- 1 FAIZON m 23 / -12 / KD PC f+1 Jab h 20 / 1 / 8 f+1,2 1-2 Punches hh 20 / -4 / 5 f+1,2,4 Backflipper hh 20 / -26 / -17 f+1,2,4,3 Back Kickout, (RLX) hhL 20 / 4 / KD f+1,2,4~4 Leaping Boot, (RLX) hhh 20 / -3 / KD f+1,3 Toetap, (HND) hm 20 / -11 / 0 D (RLX) -- -- / -11 / -1 2 Spin In Punch m 18 / -2 / 5 2,4 Low Sweep mLl 18 / -13 / 7 B (HND) -- -- / -12 / -2 2,4,3 Tripping Sweep mLlL 18 / -45 / KD 2,4,3+4 Flapjack mLlm 18 / -17 / 2 ~D (RLX) -- -- / -8 / 11 ~B (HND) -- -- / -21 / -2 F+1+2 Roll Forward, (HND) -- -- / -- / -- 3 Heran Bago, (RLX) m 32 / -5 / 6 ~D Bago Cancel, (RLX) -- -- / -- / -- ~B Bago Cancel, (HND) -- -- / -- / -- B (HND) -- -- / -- / -- ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG 3~4 Thomas Flare, (RLX) Ll 27 / -24 / JG JG B (HND) -- -- / -- / JG 3~4,4 Thomas Flares LlL 27 / -7 / 9 B (HND) -- -- / -9 / 7 3~4,4,1+2 Cabecada LlLm 27 / -14 / 2 3~4,4,1+2~1+2 Cabecada Needle LlLmm 27 / -14 / KD 3~4,4,4 Low Flairsweeps LlLl 27 / -14 / 10 B (HND) -- -- / -25 / -1 b+3 Scoot Kick, (RLX) L 22 / -14 / 7 (d_u)+(3_4),N Drop In Kick, (HND) M 16 / -13 / -2 D+(3_4) Drop In Kick, (RLX) M 16 / -2 / 9 3+4 Batucada Throw UbH 26 / -- / KD #7 f+3+4 Quick Spring Kick m 18 / -12 / KD D>3+4 Perch Flop, (HND) m 36 / -45 / JG JG 4 HELICOPTER, (HND) mh 12 / -6 / KD S! 4,3+4 Thomas Flare mhLl 12 / -24 / KD #2 Relaxed Position - (RLX) - d+3+4 -------------------------------- f_b Forward_Backward Roll -- -- / -- / -- u_d RELAXED SIDEROLL -- -- / -- / -- f_b,1+2 Flying Cross Chop m 19 / 2 / KD 1 Leg Punch L 17 / -12 / -1 1,3 Arrow Kick, (HND) lm 17 / -10 / 0 1,4 Armada Rising lh 17 / -6 / 5 #5, STc 1+2 Cabecada m 18 / -13 / 3 1+2,1+2 Cabecada Needle mm 18 / -14 / KD f+1+2 (HND) -- -- / -- / -- b+1+2 (HND) -- -- / -- / -- 2 Right Punch m 21 / -6 / 5 2,f+3 LUNGEKICK mm 21 / -14 / KD WB B (HND) -- -- / -- / -- ~3+4 Perch Flop, (HND) m 16 / -7 / JG JG D (RLX) -- -- / -- / -- 2,3 Crescent Cannon mm 21 / -13 / JG JG 2,4 Monkey Trick mm 21 / -22 / -11 B (HND) -- -- / 2 / 13 2,4,3 Sambo Roll mmM 21 / -11 / 0 2,4,3,3+4 Sambo Wheels mmMmm 21 / -14 / KD 2,4,3+4 Thomas Flare mmLl 21 / -24 / KD #2 3 Lowsweep L 16 / -15 / 1 3,4 Lowsweep, Midkick Lm 16 / -6 / KD 3~4 Kickup M 17 / -24 / JG JG 3+4 Macaco M 35 / -7 / KD B (HND) Cancel -- -- / -- / -- 3+4,3 Arrow Kick, (HND) m 12 / 1 / 12 f+3+4 Springing Kickup m 18 / -12 / KD 4 STINGER m 15 / -13 / 14 S!, H 4,3+4 Macaco mM 15 / -7 / KD 4,3+4,3 Macaco, Arrow, (HND) mm 15 / 1 / 6 4,3+4,B Macaco Cancel, (HND) m 15 / -- / -- 4~3 Flare Kickup, (HND) Ll 15 / -37 / JG JG #1: Opponent must be crouching for the throw to connect. #2. Can chain Thomas Flare (3~4) follow-up moves. #3. Can chain Rasteria (d/b+3) follow-up moves. #4. The 4's can be chained infinitely. Do b+4 after any kick for (HND). #5. Can chain Armada (b+4) follow-up moves. #6. Can chain alternate Handstand Leans back-and-forth with u,N and d,N. #7. The Batucada handstand throw cannot be broken. Sample Combos ------------- 3~4, RLX 2, 1, d/f+1,1, b+2,4 (S!), f,f+3 -=- 9 Hits -=- 58 pts. WS+1,3, RLX 4 (S!), QCF+3, b+3,3, RLX 2,f+3 -=- 8 Hits -=- 68 pts. SS+3+4~D, WS+1,3, RLX 4 (S!), u/f+3+4 -=- 7 Hits -=- 41 pts. d/f+3+4, d/f+1,1, f+2,1,4 (S!), f,f,f+3 -=- 7 Hits -=- 46 pts. RLX 4~3, f+1, 3,4 (S!), f,f, d/f+1,1, b+2,4 -=- 9 Hits -=- 51 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ========= | ELIZA | ========= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Bloody Bites 1_2 Front (2+4)_(f+2+4) Soul Steal 1_2 Front d/f+1+2 Phantom Rave 1+2 Left (1+3)_(2+4) Phantom Rave 1 Right (1+3)_(2+4) Phantom Rave 2 Back (1+3)_(2+4) Deep Shadow - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ----- ------------- -------- 1 Needle Jab h 10 / 1 / 8 1,1 DOUBLE NEEDLE hh 10 / -3 / 4 1,2 1-2 Punch hh 10 / -1 / 5 1,2,3 Moonrise hhm 10 / -22 / JG JG 1,2,4 ARC KICK hhh 10 / -4 / KD S!, SSc! b+1 Meteor Fist m 14 / -8 / 3 b+1,2 Meteor Lift mM 14 / -13 / JG JG b+1,2,4 Meteor Light mMm 14 / -13 / KD d+1 SITTING JAB Sm 10 / -5 / 6 d/f+1 Sable Uppercut m 13 / -3 / 3 d/f+1,2 MOONLIGHT mh 13 / -13 / -2 d/f+1,4 DAYLIGHT mh 13 / -9 / 2 f,d,d/f+1 DARK BLADE Sm 16 / -22 / JG JG WS+1 Delta Rise m 14 / -7 / 4 QCF+1 DARK WAVE SM 28 / -9 / KD QCB+1 DARK STORM Sm 20 / -11 / 11 H,S!,SS!c WR+1 NOBLE EXECUTION h 18 / 6 / KD S! Jump 1 VAMPIRE NEEDLE m 7 / ?? / ?? #3 1+2 METEOR BURST m 13 / -17 / KD f+1+2 Broken Dream m 25 / -13 / KD PC, STc f,f+1+2 ASSAULT BARRAGE mhL 18 / -14 / KD b+1+2 BURST CLAW hm 27 / -13 / 4 d+1+2 ENDLESS SLEEP -- -- / -- / -- <Any Direction> (FU/FT)_(FU/FA) -- -- / -- / -- 2 Moon Fist h 14 / -3 / 8 2,2 BINARY STAR hm 14 / -12 / 2 f,f+2 Bloody Claw m 14 / -9 / KD ~B Remain Standing -- -- / -- / -- #1 N Dead Sleep -- -- / -- / -- #1 <Any Direction> Wake Up -- -- / -- / -- b+2 LEADING STAB h 11 / -4 / 2 b+2,3 LEADING KNEE hm 11 / -9 / 3 STc d+2 SITTING CLAW Sm 12 / -7 / 4 d/f+2 Rending m 16 / -9 / 2 STc d/f+2,3 RENDING CLAW mm 16 / -18 / JG JG f,d,d/f+2 DARK BLADE mmm 13 / -36 / KD QCF+2 Darkness Wave SM 25 / -13 / -5 QCB+2 DARK TEMPEST Sm 20 / -13 / 2 WS+2 SHADOW LAUNCHER m 15 / -9 / JG JGc Jump 2 VAMPIRE CLAW m 9 / ?? / ?? #3 3 High Grace Rose h 13 / -8 / 8 f+3 FIERCE STING m 16 / -9 / 0 H f,f+3 HELICAL KICK h 16 / -10 / KD f,f+3,3 HELICAL END hm 16 / -13 / KD f,f+3,4 HELICAL FLOW hh 16 / -7 / KD S!, SS!c b+3 Astral Shot m 16 / -9 / 2 H b+3,1 DUST TAIL hh 16 / -4 / 15 S! b+3,4 ION TAIL hm 16 / -14 / KD (d_FC)+3 SWEEPING SCARLET L 15 / -16 / -5 d/f+3 ASSAULT SPIN m 25 / -6 / KD WB WS+3 MID GRACE ROSE m 15 / -22 / JG JG QCB+3 DARK CANNON m 27 / -13 / KD WR+3 Noble Slash m 24 / 0 / KD Jump 3 SWAN SHOT m 7 / ?? / ?? #3 Jump QCB+3 AIR DARK CANNON M 13 / ?? / ?? #3 3+4 SHADOW RING L 33 / -27 / JG JG b+3+4 SPHERE OF DARKNESS m 20 / -22 / KD RA 4 Arc Kick h 13 / -5 / KD SS!c f+4 Moon Glide -- -- / -- / -- 1 Starbreak h 10 / -4 / 2 1,2 Stardust hh 10 / -8 / 1 1,2>1+2 Stardust Break hhm 10 / -13 / KD STc 1+2 DEATH IMPACT UB 51 / KD / KD 2 BLOODY CLAW m 14 / -9 / KD WB ~B Remain Standing -- -- / -- / -- #1 N Dead Sleep -- -- / -- / -- #1 <Any Direction> Wake Up -- -- / -- / -- 3 HELICAL KICK h 16 / -10 / KD 3,3 HELICAL END hm 16 / -13 / KD 3,4 HELICAL FLOW hh 16 / -7 / KD S!, SS!c 4 QUEEN NEEDLE L 18 / -23 / KD b+4 FLARE KNEE m 15 / -14 / -2 (d_d/b)+4 HORIZON RING L 20 / -27 / 5 JGc d/f+4 Crimson Snap m 12 / -8 / 3

f,f+4 SPLENDOR KICK m 15 / -16 / -5 f,f+4,2 SPLENDOR EDGE mm 15 / -14 / -6 f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / -9 / KD f,f+4,2,QCF+2 GREY WAVE mmSm 15 / -13 / KD QCB+4 STEEP DARK CANNON M 26 / 0 / 10 Jump 4 POISON ORBIT m 9 / ?? / ?? #3 Jump QCB+4 STEEP AIR DARK CANNON M 13 / ?? / ?? #3 2+3+4 YAWNING TAUNT -- -- / -- / -- D# *Hold 1 sec.* DEAD SLEEP -- -- / -- / -- (FU/FT)_(FU/FA) 1+2 ENDLESS SLEEP -- -- / -- / -- 3,1,4,1,2,2,4,2,1,2 TENSTRING hMLmhmSmSmSmSmSmSm EX Moves (Uses up EX Bars) -------------------------- f+3+4 EX MOON GLIDE -- -- / -- / -- 1EX 1+2 EX DEATH IMPACT Ub 41 / -- / KD QCF+1 DARK WAVE SM 28 / -9 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / KD 1EX, #2 QCF+1+2 CHAOS, EX MOON GLIDE SMSM 24 / 10 / JG 1EX, JG QCF,QCF+1+2 BLOODY DRIVE SM 14 / -7 / JG 2EX, JG QCB+1+2 DARK TEMPEST CHAOS SmSm 15 / -13 / 12 1EX, S! f,d,d/f+1+2 DARK BLADE CHAOS SM x5 11 / -34 / KD 1EX QCF+2 Darkness Wave SM 25 / -13 / -5 (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 10 1EX, #2 QCB+3+4 DARK CANNON CHAOS MM 25 / -9 / JG 1EX, SS! f,f+4,2,QCF+1 DAZZLING WAVE mmSm 15 / -9 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 44 1EX, #2 f,f+4,2,QCF+2 GREY WAVE mmSm 15 / -13 / KD (f_d/f)+3+4 EX MOON GLIDE -- -- / 2 / 33 1EX, #2 f,f+4,2,QCF+1+2 DAZZLING WAVE CHAOS mmSm 15 / 10 / KD 1EX Jump QCB+3+4 JUMPING DARK CHAOS MM 10 / -9 / JG 1EX,#3,SS! #1: Moves only available activate if Bloody Claw hits. #2: Can perform any Moon Glide (f+4) stance follow-up afterwards. #3: Blocked Flames and Hit Frames very depending on at what point during the jump that the attack is initiated. SAMPLE COMBOS ------------- d/f+2,3, b+2,3, b+2,3, 4 (S!), f+4,2 -=- 8 Hits -=- 55 pts. f,d,d/f+1, 1,2,4 (S!), f+4,1,2,1+2 -=- 7 Hits -=- 41 pts. WS+3, b+2,3, 1~QCB+1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 54 pts. 3+4, WS+4, 1, b+3,1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 56 pts. CH d+4, WS+4, d+3~QCB+1 (S!), f,f, b+4~f,d,d/f+2 -=- 8 Hits -=- 54 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============= | FAHKUMRAM | ============= GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Killer Sweep 1_2 Front (2+4)_(f+2+4) Raging Knee 1_2 Front d/f+1+2 Genocidal Rush 1+2 Left (1+3)_(2+4) Killer Sweep 1 Right (1+3)_(2+4) Raging Knee 2 Back (1+3)_(2+4) Checkmate - COMBAT TECHNIQUES Command Move Name Level SUF BF HF Comments -------------- ----------------- ------ ------------- -------- 1 Jab h 10 / 1 / 8 1,1 Elbow Scythe hm 10 / -7 / 4 1,2 Left-Right Combo hh 10 / -2 / 7 1,2>1 Ban Chiang hhm 10 / -6 / 8 1,2>1>4 Ban Chiang Combo hhmm 10 / -11 / KD 1,2,4 Thunderstorm hhh 10 / -9 / 6 JGc 1,2,4,3 Thunderstorm Combo hhhh 10 / -7 / 6 1,2,4,3~1 Twisting Backfist hhhh 10 / -4 / ST S!, ST 1,2,4,3~4 Erupting Knee hhhm 10 / -5 / KD 1,2,4,3~4# Power Eruption hhhm 10 / 14 / JG JG, #4 1,2,4,4 Twin Bolts hhhL 10 / -16 / -5 1,4 Jab, Highkick hh 10 / -8 / 16 d+1 Lightning Elbow M 18 / -5 / 8 b+1 Surging Elbow m 14 / -15 / KD d/f+1 Thunder Elbow m 13 / -3 / 8 d/f+1,2 Rising Thunder Slash mh 13 / -3 / 6 d/f+1,2~1 Rising Thunder Feint mm 13 / -3 / KD d/f+1,4 Thunder Stormbreaker mm 13 / -13 / KD H, S! d/f+1,4~1 Thunder Barbaric mm 13 / 0 / 8 JGc d/f+1,4~3 Ramasura mL 13 / -23 / -4 JGc, #2 d/f+1,4~3,2 Thunder Ramasura mLm 13 / -16 / JG JG (d/b_FC)+1 Crouchjab Sm 10 / -5 / 6 u/f+1 Thundercloud m 28 / -5 / JG JG WS+1 Quick Elbow m 13 / -4 / 7 WS+1>2 Sidestep Elbow mh 13 / -9 / KD f+1+2 Horizon Dash m 21 / -7 / KD WB f,f+1+2 Vicious Uppercut M 18 / -14 / JG JG b+1+4 Maxiumum Voltage Ub 60 / -- / KD 2 Highpunch h 12 / 0 / 7 2,4 High Punch/Kick hh 12 / -9 / 6 JGc 2,4,3 Straight Thunderstorm hhh 12 / -7 / 6 2,4,3~1 Twisting Backfist hhh 12 / -4 / ST S!, ST 2,4,3~4 Erupting Knee hhm 12 / -5 / KD 2,4,3~4# Power Eruption hhm 12 / 14 / JG JG, #4 2,4,4 Straight Twin Bolts hhL 12 / -16 / -5 #1 f+2 Elbow Strike h 12 / -8 / 3 f+2,1 Double Elbow Strike hh 12 / -12 / KD f,f+2 Wind Hook m 15 / -9 / 0 f,f+2,1 Cross Blitz mM 15 / -14 / KD b+2 Backhand Blow h 14 / -15 / -4 b+2,1 Piercing Bolt hh 14 / -9 / KD b+2,1# Backhand Burst hm 14 / 14 / ST ST, #4 b+2>3 Backhand Calf Kick hL 14 / -14 / 2 (d_FC)+2 Quick Sp.Mid Elbow Sm 12 / -9 / 2 d/f+2 Gutslug m 15 / -7 / 4 d/f+2,1 Searing Elbow mm 15 / -13 / KD d/f+2,3 Searing High Switch mh 15 / -11 / ST ST d/b+2 Crouching Upper m 16 / -10 / 1 d/b+2,2 Lightning Rod mm 16 / -13 / 1 WS+2 Rising Upper m 16 / -9 / 7 WS+2,4 Demon Horns mm 16 / -10 / 6 WS+2,4~3 Demon Tornado mm 16 / -7 / KD STc WS+2,4~3# Demon Power Tornado mm 16 / 14 / ST ST, #4 WS+2,4~4 Demon Night Thunder mh 16 / 6 / JG H!,S!,SS! 3 Pushkick m 13 / -6 / 5 3,1 Roaring Palm mh 13 / -3 / 4 3,1,4 Roaring Sky mhm 13 / -13 / 3 3,1,4,4 Roaring Sky Combo mhmm 13 / -14 / KD 3,1,d+4 Rumbling Thunder Teep mhL 13 / -16 / -5 3,4 Teep, Straight Knee mm 13 / -12 / KD 3,4~3 Teep, Tornado mm 13 / -7 / KD STc 3,4~3# Teep, Power Tornado mm 13 / 14 / ST ST, #4 3,4~3+4 Tornado Cyclone mLh 13 / -12 / JG RD,S!,SS! 3,4~4 Teep, Night Thunder mh 13 / 6 / JG H,S!,SS! f+3 Advancing Knee m 17 / -4 / 7 f+3,2 Advancing Fist mm 17 / -12 / -1 f+3,2,1 Berserker Combo Hook mmh 17 / -5 / KD f+3,2,4 Berserker Combo Knee mmm 17 / -12 / 6 f+3,2,4~3 Berserker Tornado mmm 17 / -7 / KD STc f+3,2,4~3# Berserker Blast mmm 17 / 14 / ST ST, #4 f+3,2,4~4 Berserk Night Thunder mmh 17 / 6 / JG H,S!,SS! f,f+3 Roaring Lance m 25 / 5 / KD b+3 Thundershock Kick h 16 / -7 / KD H,S!,SSc! d+3 Slipkick L 16 / -16 / -5 d+3,4 Slipkick, Highkick Lh 16 / -9 / 6 JGc d+3,4,3 Low Kick Thunderstorm Lhh 16 / -7 / 6 d+3,4,3~1 Low Kick Backfist Lhh 16 / -4 / ST S!, ST d+3,4,3~4 Low Kick Erupting Knee Lhm 16 / -5 / KD d+3,4,3~4# Low Power Eruption Lhm 16 / 14 / JG JG, #4 d+3,4,4 Low Kick Twin Bolts LhL 16 / -16 / -5 d/f+3 Sweeping Thunder L 20 / -12 / -1 u/f+3 Flying Teep m 23 / -8 / KD WS+3 Soaring Knee m 15 / -13 / JG JG FC,d/f+3 Outer Sweep L 19 / -23 / -4 JGc, #2 FC,d/f+3,2 Ramasura Lm 19 / -16 / JG JG RN+3 Gale Force m 19 / 9 / KD 3+4 Heavy Midkick m 18 / -9 / KD STc f+3+4 Axe Talon m 25 / -12 / KD PC d+3+4 Maelstrom h 18 / -13 / KD d/f+3+4 Glowing Explosion m 20 / -22 / KD RA d/b+3+4 Encroaching Storm m 30 / -9 / KD u/f+3+4 Ultra Knee m 15 / 1 / KD RD 4 Headkick h 12 / -9 / 6 JGc 4,3 Thunderstorm hh 12 / -7 / 6 4,3~1 Highkick, Twist Fist hh 12 / -4 / ST S!, ST 4,3~3+4 Tornado Cyclone hLh 12 / -12 / JG RD,S!,SS! 4,3~4 Erupting Knee hm 12 / -5 / KD 4,3~4# Power Eruption hm 12 / 14 / JG JG, #4 4,4 Twin Bolts hL 12 / -16 / -5 f,f+4 Stormbreaker m 22 / -13 / KD H, S! f,f+4~1 Barbaric Elbow m 21 / 0 / 7 JGc f,f+4~3 Feint Sweep L 19 / -23 / -4 JGc, #2 f,f+4~3,2 Ramasura Lm 19 / -16 / JG JG b+4 Crushing Knee m 14 / -5 / 6 b+4,3 Double Crush mm 14 / -9 / 2 b+4,3,2 Triple Crush mmm 14 / -12 / KD STc d+4 Rumbling Thunder L 14 / -16 / -5 d/f+4 Leg Bolt m 16 / -8 / 8 d/f+4,3 Crushing Bolt mh 16 / -9 / KD d/f+4,3~3 Crushing Thunderbolt mm 16 / 1 / KD d/b+4 Raging Beast's Tail l 21 / -14 / 5 u/f+4 Jumping Highkick h 20 / -6 / KD u/f,N+4 Delayed Hopkick m 23 / -11 / JG JG b,f+4 Lashing Squall h 18 / 6 / ST ST SS+4 Sky Needle m 15 / -13 / JG JG b,b~u/b Wall Divekick m 29 / -1 / KD AW b+3+4 Leg Catch -- -- / -- / -- #3 1+2+3 Oho Glow Taunt -- -- / -- / -- d/b+2.2.3.4.3.4.3.2.3.2 Tenstring mmLhhmmmLm #1: Auto-transitions into a throw on Counter Hit. #2: Move will float opponent if the follow up Ramasura is executed. #3: Move will reverse opponent's mid and high kicks. #4: Move will wall-splat a blocking opponent whose back is against a wall. Sample Combos ------------- u/f+1, b+1, d/f+1,4 (S!), f,f+2,1 -=- 6 Hits -=- 59 pts. WS+3, 4,3~4, 3,4~4 (S!), f,f, d/f+1,4~3,2 -=- 8 Hits -=- 64 pts. d/f+2,3, d+3,4,3~1 (S!), f,f, d/f+2,1 -=- 7 Hits -=- 53 pts. b,f+4, b+1, d/f+1,2~1, 3,4~4 (S!), f,f, d/f+1,4 -=- 8 Hits -=- 68 pts. f,f+1+2, u/f+4, 4,3~4, 3,4~4 (S!), f,f, f,f+2,1 -=- 8 Hits -=- 73 pts. -..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..- ============ | FENG WEI | ============ GRAPPLING TECHNIQUES Position Command Throw Name Escape Comments --------- ------------- ------------- ------- -------- Front (1+3)_(f+1+3) Embracing Toss 1_2 Front (2+4)_(f+2+4) Arm Trap Snap 1_2 Front d/f+1+2 Avalanch