Two quesitons:

How do I set Oculus camera location

I got my project working with my DK2, however I do not know how to change the location of the camera for the Oculus Rift. It seems to be placing my Oculus camera in the middle of my character's mesh, instead of where I have my first person camera placed (which shows up normally when I start the game in windowed mode).

I read that the Oculus camera is based off of BaseEyeHeight, however no matter how I try to alter this in my blueprint, the location of my camera does not change.

How do I edit the location of this camera?

Additionally, how do I recenter the viewport based off of the camera? For example, if I start up the demo looking down and to the left, but I want to recenter the viewport based on looking forward, how would I go about doing that?