Rating +1 Unmovable Firebird's Wizard GR 50+ Regular Hybrid BBCode Link Edit Delete

Skills Arcane Orb Scorch Arcane Orb Cost: 30 Arcane Power



Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. Scorch Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds.

Disintegrate Convergence Disintegrate Cost: 18 Arcane Power



Channel a beam of pure energy, dealing 390% weapon damage as Arcane.



Disintegrate damage is increased by 640% weapon damage every second, up to a maximum total of 1670% weapon damage as Arcane. Convergence Increase the width of the beam allowing it to hit more enemies.



Disintegrate's damage turns into Fire.

Teleport Wormhole Teleport Cooldown: 11 seconds



Teleport through the ether to the selected location up to 50 yards away. Wormhole After casting Teleport, you have 3 seconds to Teleport 1 additional time.

Magic Weapon Ignite Magic Weapon Cost: 25 Arcane Power



Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Ignite Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.

Energy Armor Force Armor Energy Armor Cost: 25 Arcane Power



Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.



Only one Armor may be active at a time. Force Armor Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.



The amount absorbed cannot exceed 100% of your maximum Life.

Familiar Ancient Guardian Familiar Cost: 20 Arcane Power



Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. Ancient Guardian Summon a protective Familiar. When you are below 50% Life the Familiar will absorb damage from 1 attack every 6 seconds.

Illusionist Illusionist When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.



When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

Unstable Anomaly Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.



This effect may occur once every 60 seconds.

Blur Blur Decrease damage taken by 17%.

Unwavering Will Unwavering Will Standing still for 1.5 seconds increases the following attributes:



Armor: 20%

All Resistances: 20%

Damage: 10%



Kanai's Cube

Etched Sigil Legendary Source Primary Stats + (6–7) – (7–8) Damage +128–163 Intelligence Critical Hit Chance Increased by 3.0–4.0 % +3 Random Magic Properties Secondary Stats Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders every second. Etched Sigil

Mantle of Channeling Legendary Shoulders Primary Stats +85–108 Vitality +3 Random Magic Properties Secondary Stats While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20–25 % increased damage and take 25% reduced damage. One of 3 Magic Properties (varies) +85–108 Dexterity +85–108 Strength +85–108 Intelligence Mantle of Channeling

Ring of Royal Grandeur Legendary Ring Primary Stats Attack Speed Increased by 2.0–3.0 % +27–60 Life per Hit +2 Random Magic Properties Secondary Stats Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Ring of Royal Grandeur



The main pieces of this build, are the neck, rings, belt, and weapon. It would be hard to do this build without those pieces as they bring the majority of the damage. You get all the stationary buffs so that you can channel disintegrate and not have to worry as much about moving. When you do move however, you will be less susceptible to damage with the traveler's buff and Aquila Cuirass. The Krelm's buff bracers are there to protect you from vortex and stun effects while channeling disintegrate.

You can choose to use oculus ring as well for your non set ring slot.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Critical Hit Damage Critical Hit Chance Attack Speed Cooldown Reduction Defense Armor Resist All Life Life Regeneration Utility Resource Cost Reduction Area Damage Life on Hit Gold Find

Cooldown reduction and maximum resource are useless for this build, you will always be above 90% resource for the chest and there are no cooldowns besides teleport.