Tigga's Tome of Subclasses

Path of the Entertainer

While most barbarians channel their rage into martial prowess there are those that walk a different path. These select few view themselves as entertainers and channel their rage into perfomance, using flashy moves and exagurated actions to entertain their friends and obliterate their foes.

The Art of the Graps

When you take this path at 3rd level you gain the following benefits:

When making a performance check you use Strength as your modifier instead of Charisma

While raging when you hit an enemy with a melee attack you can use your bonus action to grapple the enemy

While an enemy is grappled during your rage you can make an unarmed melee attack against them with advantage

Gift of Gab

At 6th level you channel your rage into your speech, inspire your allies and demoralise your foes. As an action you can perform a promo, when a promo is performed select 3 creatures within 30ft of you, the following occurs:

Allies gain 1d12+ your STR modifier temporary hitpoints

Enemies have disadvantage on attacks for one minute

This counts as an attack for the conttinuation of rage. At 11th Level this increases to 6 creatures. This ability can be used once per short or long rest.

Natural Seller

At 10th level you use your performing to convince any enemy believe you're no longer a threat. When you're hit by a melee attack you can roll a performance check against the enemies wisdom check, on a success the opponent will attempt to attack the next closest target. You have advantage on an attack of opurtunity should the target leave your range on its turn.

Finishing Move

At 14th level you gain access to your finishing move. This move combines your love of showmanship with your pure physical prowess.

When you have an enemy grappled while raging, roll an attack, if you hit the target takes 1d8 force damage equal to your barbarian level plus STR modifier and proficiency, the target is knocked prone and your rage ends. The spcifics of your finishing move can be negotiated with your DM. This ability can be used once per long rest.

Ring Name You may want to create an alternate persona for your character. Speak with your DM about creating a gimmick for your entertainer.

Path of the Spearbearer

Barbarians usually charge through the ranks of the enemies, wildy swinging through the bodies of their foes wjth mighty axes. While Spearbearers are still formidable they use their strength as a precision tool to bombard enemies from afar. Don't let their supporting role fool you, Spearbearers are just as dangerous as any other barbarian if you get too close.

Long Range Warrior

At 3rd level when you take this path you gain the following benefits while raging

You add double proficiency to attack rolls made with thrown weapons

You add proficiency to damage rolls from attacks with thrown weaopons.

Artillery Support

At 6th level when you make a thrown weapon attack while raging you can use a bonus action to implement one of the following effects. For each effect that causes a saving throw the DC is 8+STR+Proficiency:

Throw your weapon with increased power to knock your enemies to the ground. On a hit the enemy makes a strength saving throw, on a failed save they are knocked prone

Take a deep breath and concentrate on precision. Your attack has advantage

You rapidly throw multiple projectiles to scatter your foes. Each enemy with 10ft of the target must make a dexterity saving throw, on a failed save the enemies must move 10ft in a random direction This ability can be used once per short or long rest.

Interceptor

At 10th level you use your throwing skills to deflect a projectile launched at one of your allies, saving them some pain. If an ally within 10ft of you is targetted for a ranged attack you can choose to make an Athletics check, should the result of thise roll be higher than your opponents attack roll you knock the weapon slightly off course, reducing the attacks damage by half. This feature can only be used once per short or long rest.

Countersnipe

At 14th level your rage grants you the ability to punish those who dare to take you on within your ranged realm.

While raging, if you are targetted by a ranged attack or spell you can use a reaction to impose disadvantage on the attack. Should the attack miss you can make a thrown weapon attack with advantage. The damage die of this attack is one die higher than your normal attack (1d6 becomes 1d8, 1d8 becomes 1d10 etc.)This feature can only be used per long rest.