2:30pm EST - Devblog and patch postponed due to a bad burger... Expect both to launch early tomorrow. The launch of our new, low pop server is subsequently delayed. Also, if you're trying to get into our dev branch server, make sure you've opted your client into the development branch.

1:50pm EST - With only a couple hours before launch, the team is focusing on a bunch of bug fixes and finishing touches. Here’s two important ones:

Top tier wall upgrade costs are fixed - Upgrades to armor now cost 200 wood, 200 stone and 200 metal frags per building block.

graphics.lodbias - This fresh cvar appears to be a valuable new tool in improving FPS. The default value is .5 and, in my initial tests, lowering it to .2 showed a boost of 10 fps or more. It is not yet on the F2 menu so you’ll need to set it manually in console.

2:20am EST - It’s our favorite day of the week again, update day! We’ve still got some hours till the she blows, the average launch time in the past several weeks has been between 3-4pm EST (7-8pm GMT). That still leaves a full day of development for the team and, as always, I’ll update as the day progresses. In the meantime, here’s what’s in store so far...