The world of alternative reality. The first of its kind MMORTES, powered by EOS https://prospectors.io/

Very often, gamers are viewed by the society as the people who waste their time in the virtual reality. More than that, they spend their money to buy expensive accessories for their PCs to reach the necessary capacity.

However, very soon the public opinion may change. The symbiosis of computer games and blockchain can dramatically affect the modern state of things. We are talking about monetizing the game time and the creation of the separate game crypto economics. As a result, a new class of professional gamers will appear, and the attitude to the industry and its members will radically evolve.

According to the Juniper research center, the capitalization of the game artifacts market is $94.4 billion. And, due to the Newzoo data, this number will grow to $128 billion by 2020. Despite the optimistic forecast, the market of game trophies has a lot of drawbacks.

In the ordinary video games, users invest a lot of time and money to level up their characters. But very often, people lose the interest in the game, or the developers stop supporting their project, and the hard-earned “assets” become illiquid. Besides, the process of selling artifacts is complicated and inconvenient.

The project Steam from Valve Corporation that emerged in 2003 has become the first more or less well-developed platform where the players could sell their artifacts from the one game world and purchase trophies from another one. However, the transactions were possible only within Steam, and one couldn’t withdraw money to fiat. One more problem in the traditional video games is that the player often cannot prove his/her ownership of a particular digital object.

Blockchain has changed everything. The technology allows to tokenize any object, and therefore, precisely define the ownership, its history and so on. It opens limitless possibilities to the game industry and makes the game world a real place to earn money. From now on, the artifacts, collected by your skills and time, can be easily monetized — changed to tokens and then fiat on any exchange platform, exchanged for other tokens, or presented. This approach revolutionizes the attitude to the games and game pastime.

Last year, several projects demonstrated that gaming could earn good money. Remember CryptoKitties — the game that created the queue on Ethereum blockchain on its peak of popularity. People bred their virtual cats and sold them for unbelievable tens of thousands of dollars. The drawback of this project was the fact that the player had to pay the transaction fees of $2–5 for every action with his cat. This is the dark side of Ethereum-based projects — transactions are paid. Many players just became the holders of the several cats, spending $50–100 on that, and earned nothing afterward. That is why, in spite of the several clones of the game that appeared, the hype around CryptoKitties quickly hushed.

One more successful project where the users earn real money has become a social network Steemit. Here, the users can earn tokens for the likes under their content. The first members, who gathered in the system, formed the community and started to produce content, quickly became richer for several tens of thousands of dollars since, it the beginning, the content was rewarded very generously.

Although blockchain has opened limitless possibilities for gamers, there have been no projects yet where all the potential could be used. The reason is the imperfection of the blockchains in the heart of these games that in their turn limit developers. At the same time when CryptoKitties overloaded Ethereum blockchain, the ETH co-founder Vitalik Buterin said that Ethereum couldn’t yet deal with a significant number of successful apps with such transaction volumes.

That is why EOS is the next-generation blockchain for the creators of the game projects. The speed of its transactions provides vast possibilities for the developers, and the free nature of transactions make the system very attractive to the players. That is why we’ve chosen EOS for the online world of Prospectors.

Prospectors is the first of its kind economic multiplayer real-time strategy with real trading and economic relations. In the world of Prospectors, we return to the times of Golden Rush in the mid-XIXth century, when the crowds of gold hunters bolted out North in search of gain. Prospectors is an attempt to entirely imitate the life in the times of Golden Rush but it’s not the main point. The fans of strategies will not only enjoy the atmosphere, they will also search for real crypto gold (PGL) which could be afterward sold on the exchange for other cryptocurrencies or fiat, or held.

All resources are located on the map. Every player can see everything that is happening in the game: who’s registering a new lot, what’s new has been built, where the resources are located (wood, water, clay, stone). Not everyone will be lucky to find the lot with the gold deposits, but Northern lands are rich in other resources and possibilities. One can work on mines, fell trees, construct buildings, or organize manufacturing. Prospectors world imitates the life of gold hunters with all its rules, struggle for lots and resources, strategic steps, and co-existing with neighbors.

Prospectors is the world with real earnings and emotions, which can become a source of income and success for its loyal members.

Yours,

Prospectors team

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