here is the complete explanation of what Homestuck’s Aspects mean in the tabletop Game Skrub, ripped straight from the rulebook. if these seem interesting to you, and youve ever felt the desrie to play through Sburb with your friends, come check this game out!

7.2.2 The Aspects

Painting metaphors have been used before, so I will continue with that. Aspects are the media of the painting, and each aspect is like a different color (as compared to the Classes which are like different painting techniques).

But truthfully, that’s an oversimplification. The Aspects are a metaphysical system, in of themselves they are Abstract concepts. This means they are the fundamental structure of the universe, and that they are not directly physical. You can not simply walk about and find ‘Breath’, you can only find things that represent Breath. More specifically, aspects are the Metaphysics of a Story. They are the sum of the fundamental concepts that make up a story. Each of the aspects opposes another, which means their purposes compare and contrast each other.

But how do abstract concepts make a story?

Through the use of Symbols. [Rose’s apple speech that symbols hold all the power]. A symbol is something that represents something else, it’s meaning manifest. Symbols can be as simple as a physical object like a pumpkin, and action like a kiss, an emotion like anger, a game mechanic like ~ath, or more complex things I call themes, like Love. A Symbol is the means to the Aspect’s end. But, interestingly enough, since they are only a means to an end that is perceived and thus subjective, a Symbol in its performance may produce multiple ends, it might unintentionally represent many aspects. This is why most people have such a hard time differentiating the aspects in the story, because they are looking at things that are being used multiple ways. It is better to look at aspects in what they are trying to accomplish rather than what they are.

This guide is organized like this;

The binary between the next two aspects

The Number; I have associated on a d12, the Aspect itself and its Trait

The Meta; what the aspect at its metaphysical core

Themes: complex concepts that don’t have specific mechanics to express them, and exist in general in the story, but still are used to support the aspects

Interaction: direct actions of the aspects, often what has to be done in order for the powers to take place

Objects: what physical objects are direct symbols

Strife Component: the in-combat representation

Status: what Emotions support them

Ultimate: the ultimate status of each aspect, and the greatest physical symbol in the Medium

Talents: talents that can be used to support the aspects

Space & Time, the basic building blocks of a story. [Screenshots of Calliope explaining space like the pages of a book, time is the turning of them]

12, Space, Imagination

Meta: the Setting.

Space is where everything takes place. The here, the there, and what’s there. Its the set of the play, the buildings and props and the colors painted on everything. Anywhere that is Anywhere is Space (if you’re nowhere, its void)

Themes: Creation, art, possibility, beginnings, Location. Space without time is the beginning of everything, its looking at the stage and all the props before the start of the show, nothing has had time to do anything yet, it is the setup, infinite potential of all the thing that could happen to it before whatever does happen happens. Pure space without time is simple being without action, change, cause or effect.

Interaction: moving from place to place, touch, setpeice movements.

Objects: art supplies, any physical location, plants

Strife Component: the Chess board that represents where everything is

Status: Weird, Lonely, creative

Ultimate: Noblebright, (space is omnipresent, but either Skaia or Bilious Slick could work)

Talents: Art, Dream, Science, Cartography, Fashion

1 Time, Pulchritude

Meta: the Plot

Or more specifically just the chronology of the plot, the fact that event occur one after another, and that they continue to keep occuring. Not why they occur, or the specifics of what occurs, or how they relate, just that they do.

Themes: storytelling, Destruction, music, eventuality, endings, progression. There is a later section called Timelines (itll be at the end of the pdf, cause its a mess) that explains the horribly convoluted hell that is Timetravel in this game.

Interaction: letting time go by, playing music

Objects:instruments, clocks, metronomes

Strife Component: timing in combat, turn order, Actions

Status: aloof, entropic,

Ultimate: Grimdark

Talents: rhythm, fashion, nonchalance, dance, roast

Breath & Blood, [ i dont know how to describe the relationship between Direction and Investment]

9 Breath Adroitness

Meta: Story Direction

Breath is the why to Times when. Breath is moving to what’s next, where you are going, what you are doing. New, unexpected events that are introduced that push the story towards a conclusion.

Themes: the mail, flying, goals, motivation, freedom, being let loose, not tied down, New Things

Interaction: anything touching the air or wind, moving around, breathing

Strife Component: Movement, Initiative, Absconding Strife

Status: flighty, confident

Ultimate: [free? Off the Railroad], The White Queen

Talents: ride, prank, rant, nonchalance, cartography, lift

4 Blood Vim

Meta: Investment

Do you give a shit about what’s happening? Blood is if and how much you care about the story and characters. Your connection to it, your bond.

Themes: Relationships, Drama, Intensity, Family, Duty, Class Structure

Interaction: contact/ submersion in a liquid, especially with blood, bleeding, grappling and holding on

Objects: blood and other liquids, Rings,

Strife Component: Teams and Leaders, Being stuck in Strife

Status: <>,<3,<3<, c3<, angry, burdened

Ultimate: Stuck. The Black Queen.

Talents: Grip, Ship, Rant,

Light & Void; Relevance

8 Light, Sagacity

Meta: Importance

Even though there a literally trillions of bits of information streaming at you at every second, you only focus on a few sparse details. This concept is utilized very visually in stage shows, you can hardly look at everything on the stage, instead, our eyes tend to be led by a tool, the spotlight. This is the role of Light, it’s the way the story signifies what is important, be it objects, locations, actions, or even the players themselves.

Themes: Luck. Fortune. Agency, Sobriety. Knowledge. Attention.

Interaction: anything illuminated, in the light of some object, but especially in the light of Skaia

Strife Component: Focus, Crit Success, revealed areas

Status: Lucky(unlucky), conscious, illuminated, Smug

Ultimate: Enlightenment. Skaia.

Talents: Snark, Judgement, Wiles, Gumshoery

5 Void, Adroitness

Meta: Unimportance

If light is what is under the spotlight on a stage, then Void is what is everywhere else. Void is where you aren’t supposed to look, it allows the stage crew to move around the set, because if you can’t see (or hear or perceive the event in some way) it’s like it doesn’t even happen. But thus goes deeper than just light and shadows, it’s about attention. The street magician doesn’t use magic, he keeps your attention one place, and in the void that creates he performs his magic and switches the cards around.

Themes:

Objects:

Interaction: any space where light is dim or nonexistent, especially in direct shadows

Strife Component: negative Focus, Critical Failure, Non Action, hidden areas

Status: Shy, unconscious, (lack of a status afflictment)

Ultimate: Nirvana. The Noble Circle of Horrorterrors.

Talents: Creep, Ride, Prank, Nonchalance, Lie

Hope & Rage; the suspension of disbelief

11 Hope, Pluck

Meta: Suspension of Disbelief

Hope is accepting something as believable. It is saying yes, this fits, this is explainable and justifiable in the setting and tone it is present in. Hope never needs to provide an explanation why, the answer is that when you believe in magic, anything is possible!

Themes: Belief in Magic, Romantic Crushes, Imagination, Shonen Heroism, Idealised Sexuality/bodies

Interaction: in dreams

Objects: globes, white stuff, phallic symbols

Strife Component: Dealing Damage, amount and note

Status: Hopeful, ( <3 and <3< but only when they are unrequited)

Ultimate: Magical. The White King.

Talents: Pester, Dream, Ship

2 Rage Vim

Meta: Contrivance

Breaking the suspension of disbelief. Rage is the realization that no, it doesn’t fit, there is no believable explanation. It is complete and utter bullshit. Things that simply do not work, that are utterly impossible and unforgivable. And Rage is the reaction against this, screaming out that something is unacceptable, or reveling in the fact that it doesn’t have to work, that its simply absurd and there is no changing that.

Themes: Disillusionment, Absurdity, Reality, Real human sex/bodies

Interaction: in nightmares, when things are in pain

Objects: clowns, game Glitches,

Strife Component: Deafness Resonance, Taking Damage, Response Actions

Status: Angry(calm), Afraid, Entropic

Ultimate: Berserk. The Black King

Talents: Rant, Lift, Lie, Science, Hack

Life & Doom; Tone

10 Life Pulchritude

Meta: Light Tone

Life is about having fun! Doing silly things, remembering to laugh, doing things that excite you, not always following the silly rules we make for ourselves. Rewarding yourself to a slice of pie, the sweetest pie called life.

Themes: Fun, Enjoyment. Endulgence. Growth. Power and the will to obtain it. The power to not have worry about the rules, to laugh without fear of retaliation, the power to afford sugar. The kind of power a monarch feels as they stare down upon the ants that are their subjects. The power to enforce their will upon the world.

Imagine an eagle as it swoops down to pull trout from its watery home. Imagine the strength it must feel, the rush of excitement as it swoops down from the sky, the power it feels knowing no other birds can compete, and the satisfaction it feels with the fish meat in its stomach. That is raw, unadulterated Life.

Objects: Organic structures, food, eating utensils

Interaction: consuming something, making a Joke

Strife Component: Vigor, Refill, Vitality Gel

Status: Sweet, Sour, Excited

Ultimate: Trickster. Prospit

Talents: Roast, Wiles, Fashion, Prank,

3 Doom, Sagacity

Meta: Heavy tone

Doom is Serious business, quite literally. It is the gravity of the situation, the weight that says right now is really not the time to be making a joke.

Themes: Rules. Law and Order. Structure. Should and shouldn’t or Morality. Karma. Limitations. Sacrifice. Punishments. If Life is splurging and eating the entire ice-cream cake, then Doom is eating nothing but unsweetened, bland food for a diet.

When Life is the predator, Doom is the prey.

Interaction: Dying. Following the rules. Suffering from an Ailment

Objects: Dead things,

Strife Component:Despair, Decay, Ailments, ~ath,

Status: Bitter, Salty, Afraid, Paranoid, Ailments

Ultimate: Doomed. Derse.

Talents: Snark, Gumshoery, Hack, Judgement, Grip

Mind & Heart; the Self

7 Mind, Imagination

Meta: Choices.

What the player gets to decide for themselves.

Themes: Free Will, Pure rational Insight, Politics

Interaction: words, ideas, and concepts read or heard, anything that causes a thought

Objects: clothing, Coins, Synapses, Hats

Strife Component: Strife Techniques

Status: Confused, Pretending(Mind cheats by making any feeling a Mind status, but only if the player is pretending to feel it)

Ultimate: Fake. Denizens.

Talents: Lie, Cartography, Dance, nonchalance, Judgement

6 Heart Pluck

Meta: The person playing the game

Heart is the Ultimate Self, which is literally the person playing the game. Heart represents thing’s character, what they are regardless of choice. The character traits that make up “you”. The things that you were born with.

Themes: Capabilities/Talent, Preferences/Taste, true Love, True Friendship, Desire, Intuition

Interaction: touching, especially a kiss, direct eye contact

Objects: Shoes, player symbols and color, Hats

Strife Component: the players inherent stats, Talents, Weapon Quirks

Status: (heart cheats as well by making any feeling a heart status, but only if the player is honestly feeling it), <>,<3,<3<, c3<

Ultimate: Real. Denizens.

Talents: Pester, Ship, Lie, Dance, Dream