I think thats was the indication of Bioware's decline, I dont know what is your opinion about other Bioware games, but for me DA2 and ME3 were the first signs of their decline, DA3 and Mass Effect Andromeda were merely the last nails in their coffin, DA3 with its lack of autoattack. party based RPG with no autoattack? Obviously they paid no attention to PC players because the combat reeks of being designed for console game controllers, choices in DA3 are quite meaningless, same as in DA2, whatever you choose you will end up with only slightly different endings, in DA1 player's choices actually mattered and endings were different depending on your playstyle, you could even slaughter your whole party if you wanted to. Then the pointless MMO style grinding quests "can you please find my goats that got lost", DA3 was a big disappointment for me, good thing I didnt pay the full price for it, bought it when it went on sale.



Mass Effect Andromeda is seriously bad as well, crappy story, empty lifeless squadmates and other characters, grindy quests, terrible dialogue and poor voice acting, atrociously bad facial graphics, full of cliches and recycled elements from the original trilogy, mediocre combat again obviously catered to console players (no power wheel and limit to only three powers), it plays and feels like DA3 in space and that is not a praise. The original trilogy, minus some elements of ME3, was full of interesting and memorable characters, epic moments both emotional and spectacular, brilliant voice acting and music (music sucks in ME Andromeda), good combat (especially in ME2 and ME3), Paragon/Renegade playstyles etc. Just great, well if not for ME3 endings, but after playing ME Andromeda even ME3 feels like a masterpiece. They even completely removed Paragon and Renegade dialogue in Andromeda, basically forcing you to play as Paragon all the time. Game is linear and lacks any significant freedom of choice like original trilogy had.



As for Miranda I think she got a bigger role due to her being high ranking Cerberus officer and Cerberus is almost the main antagonist in ME3, but Jack, Morinth and several other characters got really bad treatment. But we got James, a walking stereotype of marines from B action movies from 1980s. Thank you Bioware. I agree on Liara and Ashley, if Liara wasnt the Shadow Broker in ME2 her character would be completely useless, Ashley and Kaidan for me are equally boring, their backstories lack substance and Ashley is too much of a sir yes sir military type and Kaidan is just too soft. Jack and Morinth had backstories that could have made them very interesting in ME3 but Bioware didnt think so. They were so lazy that they didnt even make Jack and Morinth boss enemies, but just regular enemies with their names.



I am surprised however they didnt put Miranda as a squadmate, it seems they chose squadmates for ME3 based on fan service, Liara is a popular LI, Tali is liked (and hated) by many which kind of satisfied both sides as they can kill her in ME3, Garrus is universally liked, EDI was a nice surprise and again she is universally liked, Javik was also a fan service (give us some Protheans) which leaves out James, after I played ME3 for the first time I was "why oh fucking why did you put him in the game and you didnt place Jack/Morinth/Samara/Mordin/Zaeed/Grunt on the team". Whats done is done, Bioware is dead for me and money I paid for Andromeda is the last thing they got from me.