Quote DarthDemens Quote: Originally Posted by That's probably the worst idea I've heard about how to obtain mats for something. Just make it take the regular mats and be done with it.



Really, if this is the way it works, then it's really an effective (and probably MUCH easier from a coding perspective) way of creating a system where your chance to crit increases after each try until you crit, at which point it resets. AND(!!) you can do this without changing the average crit rate (sans bonuses). I think that's really the way to think of it, as a buffer against crappy random streaks.



The only reason that I have doubts about them limiting it quite in this fashion is the following. Do they really want to introduce 100s(!) of new items into the database? I don't know if they will have green/blue/purple, but imaging a buttload of items like Augment Slot Crafting Material [Head] (140). These clearly wouldn't stack. =) It'll be interesting to see how they do it. I hope it's done intelligently. I dunno, it kind of makes sense. Think of it like a 'second chance' lottery type of thing. Let's say you want to get two augmented blackhole implants. Well, you make ten and one crits. You have one of them, and can reverse engineer the eight more to 'buy' an augment for the last one. If the augment kit materials are both slot specific and can only be used to augment items of equal item rating or lower this would actually be a brilliant (though likely expensive) solution to people with really crappy RNG luck.Really, if this is the way it works, then it's really an effective (and probably MUCH easier from a coding perspective) way of creating a system where your chance to crit increases after each try until you crit, at which point it resets. AND(!!) you can do this without changing the average crit rate (sans bonuses). I think that's really the way to think of it, as a buffer against crappy random streaks.The only reason that I have doubts about them limiting it quite in this fashion is the following. Do they really want to introduce 100s(!) of new items into the database? I don't know if they will have green/blue/purple, but imaging a buttload of items like Augment Slot Crafting Material [Head] (140). These clearly wouldn't stack. =) It'll be interesting to see how they do it. I hope it's done intelligently.