New Gag Track Most everyone would love to see a new gag track in Toontown. People are great at coming up with cute and fun new gags for toons to have. What is harder is coming up with how those gags would be implemented and what role they would play within a team.



Most team-based games have a tried-and-true formula in order to keep teams/parties balanced and symbiotic:



Every group needs a "Tank" (a person to take the damage)

Every group needs a "Medic" (a person who focuses on healing)

Every group needs a "DPS" (Damage Per Second. This person monopolizes damage outtake. People like having a lot of these people)



And finally,

Every group needs a "Buff-Debuff". (a player who focuses on hindering the enemy and helping the team. This is usually done by affecting stats, not health) This one is controversial. Most games have some form of buff/debuff character, although it is highly underrated and some say that it is actually not needed to make a successful team at all.





Now let's look at the current gags of Toontown.



Toon-Up : Needsless to say, this covers the "Medic" aspect.

Trap : Although not very quick to the punch, Trap deals massive damage. It's the closest thing that Toontown has to a "ranged" attack. Rangers/Archers are often considered to be "DPS".

Lure : Due to the fact that it prevents damage from being done and boosts the strength of attack, it covers the "Buff-Debuff" role. However, I might also add "Tank" to it as well, due to the damage prevention.

Sound : Although it is not very powerful alone, it can wipe an entire wave of cogs. It can also help stun a cog to ensure a low-accuracy gag hits. I'd say it's a mix of "DPS" and "Buff-Debuff"

Throw : "DPS" of course.

Squirt : High accuracy, less strength, but still "DPS".

Drop : "DPS" definitely.





We have offense. We have Healing. We even have some special moves with the Lure. So what do we do? What is there left to add? Here's what I think.



Once you earn a new gag, the old gag becomes out-moded. High-laff toons run around with nothing but birthday cakes and rain clouds. Wouldn't it be nice if we had a gag track with gags that continued to have use even as it grew?



The only way I can imagine to do this would be if it didn't deal damage in any way. It only makes sense that a lower-level gag would do less damage. So why would you continue to use it if you got a more powerful one?



It couldn't have improved accuracy either, for the same reason (I'm looking at you, Lure.)



The only quality I can think of that would not only continue to be useful later on, but also have the ability to be improved upon would be situational usefulness. In other words, gags you would use less often would be lower level (but you'd still want to have one or two just in case). The highly useful things you'd want to use every fight would be higher level. You'd stock full of those! The role of a "Buff-Debuff" encapsulates this idea perfectly.



The way I see it, this new gag track could give toons the ability to affect the stats and abilities of the team and the enemy. They might improve the accuracy of gags , or lower the accuracy of the cogs.

, or lower the accuracy of the cogs. Maybe they could give individual toons a single-use shield which absorbs 100% damage (great for your low-laff friends in dire situations).

which absorbs 100% damage (great for your low-laff friends in dire situations). They could increase the damage of gags or decrease the damage of cog attacks.

or decrease the damage of cog attacks. Maybe they could be used to encourage wandering cogs to join the battle (there are only a few situations where this would be useful, so it might be a low-level gag).

(there are only a few situations where this would be useful, so it might be a low-level gag). Maybe one of these gags could create a situation where every time a cog causes damage, some of it is sent back at it.

One of the gags could be used on a toon in order to force all cogs to attack that particular toon (less useful unless you have a high-laff friend to tank for you, so it would probably be a lower-level gag) EDIT: This one should probably be to force all cogs to attack you for one round . It was brought up that using it on others would make it easy to troll.

This one should probably be to . It was brought up that using it on others would make it easy to troll. Here's a fun one: one of the gags converts all damage done to jellybeans .

In fact, the gag track could entirely just be "fun effects" like turning damage delt/damage received into jellybeans. Maybe one of the gags gives all the cogs funny mustaches and spinny hats. Maybe another could turn everyone a different color or turn everyone into a Doodle (they'd change back). People are great at coming up with cute and fun new gags for toons to have. What is harder is coming up with how those gags would be implemented andMost team-based games have a tried-and-true formula in order to keep teams/parties balanced and symbiotic:Every group needs a "" (a person to take the damage)Every group needs a "" (a person who focuses on healing)Every group needs a "" (Damage Per Second. This person monopolizes damage outtake. People like having a lot of these people)And finally,Every group needs a "". (a player who focuses on hindering the enemy and helping the team. This is usually done by affecting stats, not health) This one is controversial. Most games have some form of buff/debuff character, although it is highly underrated and some say that it is actually not needed to make a successful team at all.Now let's look at the current gags of Toontown.: Needsless to say, this covers the "" aspect.: Although not very quick to the punch, Trap deals massive damage. It's the closest thing that Toontown has to a "ranged" attack. Rangers/Archers are often considered to be "".: Due to the fact that it prevents damage from being done and boosts the strength of attack, it covers the "" role. However, I might also add "" to it as well, due to the damage prevention.: Although it is not very powerful alone, it can wipe an entire wave of cogs. It can also help stun a cog to ensure a low-accuracy gag hits. I'd say it's a mix of "" and ": "" of course.: High accuracy, less strength, but still "".: "" definitely.We have offense. We have Healing. We even have some special moves with the Lure. So what do we do? What is there left to add? Here's what I think.Once you earn a new gag, the old gag becomes out-moded. High-laff toons run around with nothing but birthday cakes and rain clouds. Wouldn't it be nice if we had a gag track with gags that continued to have use even as it grew?The only way I can imagine to do this would be if it didn't deal damage in any way. It only makes sense that a lower-level gag would do less damage. So why would you continue to use it if you got a more powerful one?It couldn't have improved accuracy either, for the same reason (I'm looking at you, Lure.)The only quality I can think of that would not only continue to be useful later on, but also have the ability to be improved upon would be. In other words, gags you would use less often would be lower level (but you'd still want to have one or two just in case). The highly useful things you'd want to use every fight would be higher level. You'd stock full of those! The role of a "" encapsulates this idea perfectly.The way I see it,In fact, the gag track could entirely just be "fun effects" like turning damage delt/damage received into jellybeans. Maybe one of the gags gives all the cogs funny mustaches and spinny hats. Maybe another could turn everyone a different color or turn everyone into a Doodle (they'd change back). Last edited by Tsutaru; 12-04-2014 at 04:29 AM .. Reason: Added to one of the gag effects to make it better