This update brings major CPU performance improvements, a new turreted version of the Medium Laser, manual vehicle flip for if you get really stuck, and more changes listed below.

You can expect the next major update to include a new Gauntlet world.

Changelog

Significantly reduced initial game-start loading time

Added a turret version of the Medium Laser

Massive improvements to AI performance, greatly reducing CPU time when playing with many AI

Can now manually flip your vehicle (max once every 10 seconds) with F. Key assignment can be changed in the game options. Must be grounded and not moving fast

Auto-flip when upside down is a little more reliable

Reduced AI max roam speed in Melee mode, so fast vehicles chill out a bit when just patrolling without a target

Added a little camera shake to collisions

Removed the small monuments that spawned at previous vehicle-destroyed locations in Gauntlet. They were more annoying than cool

Increased static friction (friction when not moving). Vehicles are less prone to sliding sideways down slopes

Demo version no longer uses the XP system. Previously demo could reach up to 900XP, now fixed at 900XP

Demo version no longer shows help info for game modes

Area-effect weapons were doing too much damage in general. Reduced area damage overall in several ways, and adjusted costs

Minor tweaks to vehicle networking

Adjusted some AI patrol points that were in bad spots on DustBowl and RiverRift

Bug Fixes