: Second patch hit, fixing up thechanges, updating the texture for, and reverting the mess of TT changes. Also addedrange change.]To kick off the start of the 5.10 PBE cycle, we have a huge update! Our next championis now on the PBE for testing, as well as new, andskins, tentative balance changes forand, and more!Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Champion: Ekko

Ekko, The Boy Who Shattered Time

Gypsylord

"Greetings summoners!

Ekko is about to crash onto the PBE and we need your help! This thread is the place to hit us with your Ekko feedback. What's fun about him? What about him sucks to play against? Does a spell feel bad to use or unresponsive? Why is that? Is he missing something? Does he have too much of something? DOES HE FEEL SMART? Whatever is on your mind. Let us hear it.

I'll be reading this thread daily and trying to respond with my thoughts as I can. Just know that the final weeks before release are pretty hectic so I may go silent at times. THAT DOESN'T MEAN I'M NOT READING THIS THREAD. Also, I'll be posting any changelists we come up with as we balance him over his stay on the PBE so watch this thread for updates.

DO NOT POST BUGS HERE. RIOTSIMBA IS RUNNING A BUG REPORT THREAD HERE: ---(waiting for thread to be posted)---"

Stats & Abilities

Movement Speed: 345

Attack Range: 125

Attack Speed: ~

Attack Speed Growth : 3.5

Base Damage: 59

Damage Growth : 3.5

Base Armor: 27

Armor Growth : 3

Base HP: 580

HP Growth: 80

Base Mana: 280

Mana Per Level: 40

Base Magic Resist: 32

Magic Resist Growth 1.25

Base HP Regen Per Second: 1.8

HP Regen Per Second Growth: 0.18

Base Mana Regen Per Second: 1.2

Mana Regen Per Second Growth : 0.16

Every third attack, or damaging spell on the same target, deals 15 + 12 per level (.7 AP) bonus magic damage and slows it by 40/50/60/70/80% [at levels 1/6/11/16/18] for 2/2.5/3 seconds [at level 1/6/11] (cannot be triggered on the same target more than once every 3 seconds).

If the target is a champion, Ekko gains the speed for himself.

60/70/80/90/100 Mana

11/10/9/8/7 sec Cooldown

Ekko throws a device that deals 60/75/90/105/120 (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return.

30/40/50/60/70Mana

22/20/18/16/14 sec Cooldown

Passive:Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4% (+1% per 35 AP) of their missing health (max 400 damage vs. minions and monsters).

Active:After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330(+.8) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.

40/50/60/70/80 Mana

15/13/11/9/7 sec Cooldown

Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target."

[The light circle is the enhanced range of his next attack]

No Cost

90/80/70 sec Cooldown

Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3 AP) magic damage to all nearby enemies on arrival.

[Note: The time-clone of where he was 4 seconds ago is always visible if the R is not on cooldown. Once he uses R to port to it, the clone disappears until it is ready to use again. Enemies can see the time-clone if they have vision of him]





Voiceover

"It's not how much time you have, it's how you use it."

Release skin

NOTE