[MISC]

-Fixed line of sight traces for weapon pickup rules to ignore debris.

-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS]

Vertigo:

-Replaced red fence section at top of A ramp (Thanks SPUNJ!)

-Fixed pixel gaps on bombsite boxes

-Raised floor of B stairs pit by 64 units

-Reduced wallbang damage from CT elevator room towards T entrance to mid

-Increased height of crane concrete base on A site

-Improved visibility from B site towards T stairs

-Added cover on right side when exiting stairs to B/exiting window

-Fixed pixel gap from T spawn towards B catwalk

-Fixed slight gaps between tarp sections on scaffolding

-Fixed unintended boost on scaffolding at A ramp

-Blocked weapons from being dropped underneath A ramp

-Blocked weapons from being dropped underneath A site crane

-Blocked players from going on the outside of ibeams in T spawn

-Simplified collision on top of scaffolding models

-Fixed various clipping bugs (thanks bonna97!)

Nuke:

-Fixed C4 stuck spot outside near silo

Abbey:

-Removed gate model on B bombsite

-Added fence on B long once again

-Removed wheelbarrow on B long

-Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle

-Rotated crates on B bombsite

-Moved big crate on B bombsite

-Added tree for cover on B long

-Extended wooden building on B

-Improved clipping

-Updated radar image

-Replaced tarp with a model