Hey Quakers!

On Thursday we released our major June update, which introduced new features like bots and gore, balance changes, and a lot of polish. While we’re happy with the content and quality of this update, we’ve been listening to your thoughts about a few places we can improve, and we’re making two of those changes this weekend.

Matchmaking Improvements

We discovered that previous skill ranking data from TDM, DM, and Instagib was not being carried over as a starting point for the new Team & Solo playlists. As a result, all players started with 800 ELO—creating imbalanced matches.

We have now switched these playlists over to the old default ELO stat we were previously using, which should ensure players are matching against opponents who are within their skill level.

Updated Reliquary Drop Tables

Throughout Early Access we’ve been committed to improving our players’ experience with the in-game economy, including big changes in our June update like allowing players to permanently unlock Champions through Favor, and purchasing Chests with Shards.

Based on your feedback, as of today we’re going to remove Common-rarity items from Reliquaries, we've decreased the drop rates for shaders, and we’re tweaking the drop rate tables to reduce the chances of players receiving duplicate items.

Thanks for your feedback on our June update thus far, and we’ll continue to listen and adjust with your input. We hope you have fun with this new update!