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a gun with less rpm and more damage per bullet will hit less indeed, but will compesate by dealing more damage per hit...so how is it that a high rpm weapon is considered more suitable for cqc?if you test on a target two different guns (with same dps but different rpm/ damage per bullet) you will have more damage with a gun and more damage with the other one, depending on the interval of time the target is exposed to your fire. there would be inter-times where the high rpm gun did more damage, and intervals where the more damage per bullet gun would outdamage the first one. so, even if you are hipfiring while turning around super-fast and you happen to hit an enemy player why should you think a faster firing gun is better? depending of the amount of "exposure time" the opponent will take more or less damage from a gun or another xDfor this reason I really can't see any advantage of high RPM guns, especially in online gaming, where lag makes you waste bullets on bodies or waiting for the server to notify you are dead. I also can't see how missing with the RoF gun could be more "forgiving"...I find it quite balanced actually, with both guns you have to be accurate only when the bullet is leaving the barrel, which is less often the lower the RoF is, but with the high RoF gun if you can correct your aim after only one bullet misses you lose less dps.I know it is a stupid question since everyone is so natural about this, so I'm probably missing some obvious factor