So… I went and rotoscoped this 3D animation by DJTHED for some reason…And I wouldn't say I necessarily finished it, instead I've reached my self imposed deadline with acceptable results and no desire to proceed. I'd never done rotoscoping until now and I didn't anticipate it'd take upwards of 30 hours of pure labour just to achieve a paltry five seconds of animation.This was done almost entirely in Blender with the assistance of the AnimAll plug-in. Essentially I just had a bunch of flat shapes and squished them around until they kinda looked like the shape in the gif underneath and then laid down a keyframe for the vertices. I skipped frames where the shape was approximately right which saved me a bit of time. There are some details I dropped either because they were too hard to decipher or it would've added several hours of work to the project.If it interests people I may put up the blend file for download, though there isn't much in the way of reusable assets in this project. If I manage to work out the jank I may upload a 4K 60 fps webm of this animation.Now, I imagine some people may be curious as to why I went about doing this as it's kinda inferior to the original 3D animation, I guess it's because I wanted an excuse to re-watch his animation over and over while also sharpening my Blender skills. I did learn a rather effective workflow for doing a particular type of animation that Blender wasn't necessarily designed for. I had fun, well, not really, but I'm glad I did this nonetheless.Wireframe View:

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So... I went and rotoscoped "this 3D animation by DJTHED":/1761126 for some reason... And I wouldn't say I necessarily finished it, instead I've reached my self imposed deadline with acceptable results and no desire to proceed. I'd never done rotoscoping until now and I didn't anticipate it'd take upwards of 30 hours of pure labour just to achieve a paltry five seconds of animation. This was done almost entirely in Blender with the assistance of the AnimAll plug-in. Essentially I just had a bunch of flat shapes and squished them around until they kinda looked like the shape in the gif underneath and then laid down a keyframe for the vertices. I skipped frames where the shape was approximately right which saved me a bit of time. There are some details I dropped either because they were too hard to decipher or it would've added several hours of work to the project. If it interests people I may put up the blend file for download, though there isn't much in the way of reusable assets in this project. If I manage to work out the jank I may upload a 4K 60 fps webm of this animation. Now, I imagine some people may be curious as to why I went about doing this as it's kinda inferior to the original 3D animation, I guess it's because I wanted an excuse to re-watch his animation over and over while also sharpening my Blender skills. I did learn a rather effective workflow for doing a particular type of animation that Blender wasn't necessarily designed for. I had fun, well, not really, but I'm glad I did this nonetheless. Wireframe View: !https://orig00.deviantart.net/d624/f/2018/247/1/d/ajrotoscopewireframe_by_thepristineeye-dcm0zo6.gif!

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