Cloth

I decided to give the Mech some ammunition chute covers made out of cloth. I thought it looked really cool in some of the reference images and felt like it added more believability to the design. It also makes for a nice contrast between the soft cloth cover and the mostly metallic robot.

This was something I hadn’t done before with any of my previous designs. I’ve been wanting to give Marvelous Designer a shot for a while so I decided to try it out for this project. One of my classmates was already familiar with the tool, so he helped me get into it.

I’ve barely just scratched the surface of it though and definitely want to look more into it in future projects.

Texturing

Substance Painter already comes with a bunch of textures and generators that really helped me to get the asset to where I wanted it visually to be. It has some very useful grunge maps that I layered on top of my different materials to create a somewhat weathered surface look. I wanted it to look like it’s been through some use, but not heavily damaged, so I tried to add just enough roughness variation to make it look interesting. I also wanted the materials to stand out from each other, so I made the metals smooth and reflective, whereas parts like the rubber hoses or the cloth are a lot rougher. On the metal parts, I used the metal edge wear generator, which I then masked out by hand, leaving it visible in only some spots where I felt it made sense that the paint could have been scratched off over time.