A quick note on content, then:We've essentially got 1.2, minecarts, fishing, and a few other minor bits. We've already got more content in development and expect to add that in the Spring as a free update. As @Loki already pointed out, the technical ceiling is lower on 3DS than on any platform we've released Terraria on. If your bite point on the 3DS version is 'I want this to have all the same content as the PC version', then, apologies, this isn't going to be for you. On this generation of Nintendo handheld, that is an impossibility.We've crammed as much in as we can to give the best experience possible on 3DS. I would advise the people of this forum to think of it as a companion to your 'main' Terraria. Newcomers to the series playing it first on 3DS are going to be blown away, of course.The world size is the same size as on mobile. Towards the end of of production we had the possibility to make it slightly larger, but after consultation with Re-Logic we agreed that bringing back the biome backgrounds was more valuable. You can see the difference in the earliest videos that emerged and the current ones, and I'm happy we made the right call there.I would also like to (briefly) address some of the technical issues that have been discussed in this thread: in order to create a 3D game on 3DS, you end up taking a huge performance hit as you have to render the world twice. Terraria is a 2D game. It might have looked nice for a while to have a bit of separation between the foreground tiles and the background layer, but can you imagine looking at that for hundreds of hours? What does it really add? We decided it wasn't worth compromising the game further to tick a box we didn't feel was important anyway. If you feel differently, again, stick with the version you already play.Onto New 3DS: googling the specs of that machine and deciding that because it's got more RAM that the game would be twice as good on that platform is a gross oversimplification. I don't rule out the possibility of branching the New 3DS version at a later date if the demand is there, but the launch version must be as inclusive as possible.I know some of you are disappointed at the lack of a demo, but I stand by the remarks I made earlier in the thread about why that was not a priority for us for launch. I saw one suggestion about creating a bespoke 300x300 world for you to have a play in, and it's a decent idea. But please understand that diverting the development resources to create a stand-alone version could not be priority for us pre-launch. The suggestion is well noted, though.My feeling is in this age of the internet it's impossible to hide a bad game anymore. YouTube and social media see to that pretty quickly. We're confident that we've made an excellent game to ship, and we'll continue to work after launch. Once I get some download codes, I'll contact some of the people that have already posted in this thread and offer them the chance to play it. I realise the approval of your peers is far more convincing than anything I can tell you, so it's in my interest to help that along.It was great to be able to show you new footage as part of Nintendo Direct. I may have cheekily hinted as much earlier in the thread, but I was deliberately subtle as Nintendo had us sworn to secrecy. The reception was overwhelmingly positive, and I can't wait to get the game out there. If only there was a way to make that happen sooner, hmm...