IBM has filed for a patent to develop a blockchain-based system to restrict players of Augmented Reality from entering into undesirable physical space that may bring them harm. Data will be maintained through a Blockchain network to restrict AR players from entering into locations tagged as potentially dangerous.

Augmented Reality integrates the virtual world to the physical space in order to make the gaming experience feel real – ex. Pokemon Go. However, that compels players to access undesirable locations that may bring them harm – IBM cites them as “high-risk locations, culturally sensitive locations, locations marked by property owners” in its report.

The patent shows the intent of IBM to improve the political and actual use of AR in physical space so that players can be well restricted from undesirable locations by either party. All locations to be used in such games will be documented accurately through Blockchain to keep AR players out of danger zones.

The system will track the tags flagged by other users and will store them to be accessed by other users. These data will be tampered proof thereby giving the correct information all the time. The data will be maintained through a neural network that will help in the system in learning the results of interactions in various locations.