DobbelB said:

My feedback: some I have said before



In recent Q&A's it was made clear it wasn't final if logs or planks would be used for sailing. Planks would effect construction prices are thus a bad idea.

Some other people and I too proposed an idea to use a new type of plank (maybe timber beams) which were created by fletching (and the sawmill for lower level ironmans type players). They would give a lower xp than the unstrung bows of that wood type, but would eliminate the waste of unstrung bows maple and below, and can be used in sailing for a better money return.



Please don't use blurite, it's a quest ore and should never have been used for crossbows. Use black.



Switch Port Tyras and Burgh de Roth. Level 40 is too low for the elf area's (master quests required) compared to Morytania (intermediate quests required)



I like the spelling of Atlandys, I thought you were talking about Atlantis in the streams. My feedback: some I have said beforeIn recent Q&A's it was made clear it wasn't final if logs or planks would be used for sailing. Planks would effect construction prices are thus a bad idea.Some other people and I too proposed an idea to use a new type of plank (maybe timber beams) which were created by fletching (and the sawmill for lower level ironmans type players). They would give a lower xp than the unstrung bows of that wood type, but would eliminate the waste of unstrung bows maple and below, and can be used in sailing for a better money return.Please don't use blurite, it's a quest ore and should never have been used for crossbows. Use black.Switch Port Tyras and Burgh de Roth. Level 40 is too low for the elf area's (master quests required) compared to Morytania (intermediate quests required)I like the spelling of Atlandys, I thought you were talking about Atlantis in the streams.

Funil said:

do something about the pirates from mos le'harmless (quests or mini quests), to access more upgrades to the ships (items that only pirates can make) or missions to explore new underwater caverns that you have to draw maps for Bill Teach. do something about the pirates from mos le'harmless (quests or mini quests), to access more upgrades to the ships (items that only pirates can make) or missions to explore new underwater caverns that you have to draw maps for Bill Teach.

Monky killer said:

i vote no because i don't want better items and faster experience, osrs is good as it is now i vote no because i don't want better items and faster experience, osrs is good as it is now

Denny said:

"Taking on these beasts will offer you a very slim chance of receiving dragon sword, dragon warhammer or dragon crossbow limbs drops."



I feel like these weapons will impact pvp hard, just like the toxic items and venom. Where are the stats of these items? "Taking on these beasts will offer you a very slim chance of receiving dragon sword, dragon warhammer or dragon crossbow limbs drops."I feel like these weapons will impact pvp hard, just like the toxic items and venom. Where are the stats of these items?

Crescentz said:

Question-

Will there be quests that will have anything to do with sailing?



Like new storylines within new quests, make expansions to pirate quests that are already ingame.



Also, great post Question-Will there be quests that will have anything to do with sailing?Like new storylines within new quests, make expansions to pirate quests that are already ingame.Also, great post

EJK said:

Looks great!

Please don't make it leechable though. PvP would be awesome AT SOME POINT.

Also, quests! Make some easy quests about sailing at first so it isn't like dungeoneering was for a long time.

Ps. Give firemaking a use too Like for lighting cannons or anything. #99fm



EDIT: Instead if giving BIS items for members, what if rewards would include BIS F2P pvp gear? Not too OP but like lvl 50 armour that degrades and needs to be fixed? Looks great!Please don't make it leechable though. PvP would be awesome AT SOME POINT.Also, quests! Make some easy quests about sailing at first so it isn't like dungeoneering was for a long time.Ps. Give firemaking a use tooLike for lighting cannons or anything. #99fmEDIT: Instead if giving BIS items for members, what if rewards would include BIS F2P pvp gear? Not too OP but like lvl 50 armour that degrades and needs to be fixed?

The specifics of what is used to build a ship is yet to be decided and new items are an option, I think we'll just see what is the most favorable with you guys and go with that.All of the skill tables are concepts and will likely change to include newer items as components.Same with the ports, it's a draft and will change to better reflect accessibility.So far I've got a story arc planned for each of the shipyard locations, with at least 3 'missions' for each one. I'd love for the community to be writing these stories for us so expand on the idea and send it in!All new experience rate providing content, for existing skills, and best in slot items are to be polled separately. If you still like Sailing vote for it and vote no on those polls.All the stats are TBD but I see them as fitting inside the gaps of mid-tier stab and crush weapons, with the crossbow sitting between Rune & Armadyl as a higher priced 'riskable' PvP cbow. Bare in mind all the rewards are to be polled separately.There will almost certainly be a sailing related quest in the future, should it pass. It doesn't make much sense to offer one with launch as no one would have the requirements though!With regards to rewards, Atlandys' Gemstone caverns are just one example of what we can offer - once the skill itself is settled we can explore other areas we can offer rewards in and while F2P has some gaps, I'm very hesitant to mess with the established meta of F2P PvP.