School of Chronomancy

Throughout the ages, the phenomena known as time has baffled even the brightest minds known to the material plane. With a little bit of magical assisstance, however, there are a certain group of individuals who have come to understand, and manipulate, the flow of time.

Savant of time

Beginning at 2nd level, when you choose this school of magic, you always know what time and day it is on the material plane, no matter what plane of existence you may be on.

Second Hand Rewind

Additionally starting at 2nd level, you have gained an elementary control over time. Whenever a creature within 30 feet of you misses or hits an attack on another creature, you can use your reaction to force that creature to reroll that attack, and you grant them either advantage or disadvantage (player´s discretion.) You may use this feature a number of times equal to your intelligence modifier. (Minimum of 1)

Rebel of Time

Starting at 6th level, the flow of time doesn´t operate in the same way it does for others as it does for you. Whenever you take a long rest, you only need 4 hours of sleep to gain it´s benefits. If you are a race that gains a similar benefit, you only gain the benefit of one of them, of your choosing. Additionally, when a spell with a duration is affecting you, you can choose to halve that spell´s duration. For example, a spell with a 1 minute duration, now will only affect you for 30 seconds.

Minute Hand Rewind

Starting at 10th level, your control over time is more concrete. As a bonus action, you can place a ¨savestate¨ into the world. The savestate expires after 1 minute. When you do so, ask the players and the DM to write down their current HP and conditions. As a reaction, within one minute of the savestate, you can revert time back to that point. All creatures are reverted back to the HP and conditions they wrote down, and any expended spell slots or abilities (including enemies) are replenished. You may only use this feature once per long rest. If the savestate expires, this feature is nonetheless used as normal.

Father Time

Starting at 14th level, you have mastered the flow of time. Once per long rest, you can gain additional benefits upon a short rest. On top of any benefits you may already gain, you may fully restore your HP, lose 1 level of exhaustion, and regain expended spell slots as per Arcane Recovery.