

Gevlon Goblin

Science and Trade Institute

Caldari State



256



Posted - 2014.06.07 15:02:00 - [1] - Quote

It is well known that people who join a corporation is more likely to remain in EVE than solo players. It is also well known that in EVE there are no "clans" or "guilds" but "corporations", groups that strive for common interest. The corporation wallets and assets, the structures, the shares system and the ability to own Sov - along with the wardecs and awox ability are all pointing to this: you and your corpmates are together for power and riches.



It's funny that among all people, I have to point out that most players don't play for power and riches but for hanging out with their (usually imaginary) friends. In EVE, being with a friend in a corp is redundant at best, but it's usually just asking for trouble. If you are in highsec, only your pure PvP alt should be in a corp, your moneymaker pilots should be in the NPC corp or a 1-man corp. Joining with other miners, missioners, traders have no benefit but has lot of risks. As most players are just missioning or mining, they are in trouble. If they play alone, they get bored and leave. If they join a corp, they sooner or later get wardecced and/or awoxed (and leave of course).



My suggestion is a new UI feature "social group". Anyone can start one or join the social group of another. They can quit or be kicked by the founder at any point. An SG gives four features:



The SG icon and ticker is visible on the Show info and overview of the members. They are also signaled with some new color on the overview. The others see them the old way - after their (NPC) corp. SG membership is invisible from the outside.

They automatically get an SG chat

The SG founder can set SG standings and these act like corp standings. If he set X red, everyone in the SG see him red.

You can set a fleet advert in a way to auto-accept SG mates.



These features would allow social players to feel being members of a group and "have fun" chatting without affecting (or even be visible to) anyone else, so it wouldn't make EVE safer or WoW-ish or whatever the griefers call every feature helping new players.



The point is that SGs - unlike corps - could be inclusive and casual, since there is no risk involved. If someone turns out to be a tool, you just kick him, he can't do any damage that he couldn't do without membership. It's practically a chat channel, with some icons and standings. My blog: greedygoblin.blogspot.com



Kaarous Aldurald

ROC Deep Space

The ROC



6823



Posted - 2014.06.07 15:06:00 - [2] - Quote

Counter suggestion.



Incentivize social interaction by giving all NPC corps a 50% tax rate to any character older than 30 days.



Oh, and what you're asking for is basically a chat channel. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."



Psychotic Monk for CSM9.



Ray Kyonhe

Ray's Relentless Research



43



Posted - 2014.06.07 15:07:00 - [3] - Quote

I don't think we need to create something totally new for this. Just add some new fancy bells and whistles to the chat channels system. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (only for corpmembers): link



Alvatore DiMarco

Capricious Endeavours Ltd



2200



Posted - 2014.06.07 15:14:00 - [4] - Quote

Confirming that as the owner of a chat channel, anyone can join or start one and the owner can kick people out at any time.



Confirming that I and the members of my chat channel can currently set standings toward each other to identify one another and that nobody else can see the standings we've set.



Confirming that I can put everyone in my chat channel into a fleet with minimal effort by simply dragging their names to the appropriate place.



Confirming that Goblin needs to stop drinking antifreeze.



Gevlon Goblin

Science and Trade Institute

Caldari State



256



Posted - 2014.06.07 15:14:00 - [5] - Quote

Kaarous Aldurald wrote: Counter suggestion.



Incentivize social interaction by giving all NPC corps a 50% tax rate to any character older than 30 days.



Oh, and what you're asking for is basically a chat channel.

Dumb idea. People would just move to 1-man corps against the NPC tax.



I don't expect you to understand why having a common tag and seeing a "friend" in space is important, but it is. Otherwise they would just use chat channels, instead of joining obviously useless corps. My blog: greedygoblin.blogspot.com



Alvatore DiMarco

Capricious Endeavours Ltd



2205



Posted - 2014.06.07 15:42:00 - [6] - Quote

Gevlon, you repeatedly display your apt inability to leave the strawmen out in the cornfield.



Kaarous Aldurald

ROC Deep Space

The ROC



6825



Posted - 2014.06.07 15:53:00 - [7] - Quote

Gevlon Goblin wrote:

Dumb idea. People would just move to 1-man corps against the NPC tax.



I don't expect you to understand why having a common tag and seeing a "friend" in space is important, but it is. Otherwise they would just use chat channels, instead of joining obviously useless corps.





Then they can be wardecced, so they'd be open to all kinds of multiplayer interaction.



But you don't seem to realize that what you are asking for either already exists in the form of corporations, or built into the various functionalities of the chat channel system. You're just proposing an unnecessary middle ground that steps on the toes of both of those things. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."



Psychotic Monk for CSM9.



Gevlon Goblin

Science and Trade Institute

Caldari State



256



Posted - 2014.06.07 16:12:00 - [8] - Quote

Kaarous Aldurald wrote:

Then they can be wardecced, so they'd be open to all kinds of multiplayer interaction.



But you don't seem to realize that what you are asking for either already exists in the form of corporations, or built into the various functionalities of the chat channel system. You're just proposing an unnecessary middle ground that steps on the toes of both of those things.

1-man corps can't be wardecced. You just disband the corp and make a new one for some near-zero sum, while the wardeccer is out of 50M.



This is mainly an UI suggestion to give a 1-click option to do what is now multiple clicks. Now you have to join the channel and set every standings manually, check channel membership before joining fleet manually. Again: alliances could and DID work without UI features. But it's easier this way. My blog: greedygoblin.blogspot.com



Ray Kyonhe

Ray's Relentless Research



43



Posted - 2014.06.07 16:31:00 - [9] - Quote

Gevlon Goblin wrote:

1-man corps can't be wardecced. You just disband the corp and make a new one for some near-zero sum, while the wardeccer is out of 50M.



Actually, I have proposal aimed to counter this "exlpoit". You can follow link in my signature and share some thoughts and/or criticism. In short, it's about making corporation upkeep so significatn (around 750kk-1,5kkk per month), that creating corporation just for yourself to cut your taxes lose any sense. And just disbanding your corp upon wardec means you are losing a month upkeep fee worth sum of isks. It still allows to run your corporation under the much more cheaper "Starter" tarif plan (for those who need it to anchor a couple of POSes, for example), but in that case your taxes are fixed and equal to NPC corps' ones (and it won't go to your corp wallet too), which, in my case, is set to 25%. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (only for corpmembers): link



Gevlon Goblin

Science and Trade Institute

Caldari State



256



Posted - 2014.06.08 06:00:00 - [10] - Quote

You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



My suggestion is a mere UI feature without any gameplay change. The former could make people happy, the latter makes sure no one is unhappy. My blog: greedygoblin.blogspot.com



Gully Alex Foyle

Black Fox Marauders

Repeat 0ffenders



519



Posted - 2014.06.08 06:55:00 - [11] - Quote

Gevlon Goblin wrote: The SG icon and ticker is visible on the Show info



SG membership is invisible from the outside.



Gevlon Goblin wrote: The SG founder can set SG standings and these act like corp standings. If he set X red, everyone in the SG see him red.





There's really no need for this. Chat channels already are a way to create a group. You can also use any out-of-game tool (teamspeak, forums, etc.) that most organized corps have.





Gevlon Goblin wrote: It is well known that people who join a corporation is more likely to remain in EVE than solo players.



- Social players are more likely to remain in EVE because EVE is a social game. Social players often join corps. If they get awoxed or decced, they have fun anyway because it's a social experience. By collaborating with others, they easily find a way to not let the awox or wardec disrupt their gameplay.



- Solo players are less likely to remain in EVE because EVE is a social game. Solo players usually won't join a corp. If they do and get awoxed or decced, it only reinforces their belief that solo play is better.





It's like the myth of 'creating mechanics that will encourage carebears to PVP'. If you're a carebear, you don't PVP period.



Likewise, you're not going to coax a solo player to become a social player becuase of a 'Social Group' mechanic.



Rivr Luzade

Coreli Corporation

Ineluctable.



546



Posted - 2014.06.08 07:05:00 - [12] - Quote

Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



Forget it! 1-man corps are the only way to have 90% of the *insert colorful vocabulary about how awesome the EVE community ingame is here* avoided and at least have some peace at doing what you like to do, without having to worry overly about all the *insert colorful vocabulary about how awesome the EVE community ingame is here* stuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players.



Gully Alex Foyle

Black Fox Marauders

Repeat 0ffenders



519



Posted - 2014.06.08 07:09:00 - [13] - Quote

Rivr Luzade wrote: Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



To you and all the rest: Forget it! 1-man corps are the only way to have 90% of the *insert colorful vocabulary about how awesome the EVE community ingame is here* avoided and at least have some peace at doing what you like to do, without having to worry overly about all the *insert colorful vocabulary about how awesome the EVE community ingame is here* stuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. To you and all the rest:1-man corps are the only way to have 90% of theavoided and at least have some peace at doing what you like to do, without having to worry overly about all thestuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players.



Rivr Luzade

Coreli Corporation

Ineluctable.



546



Posted - 2014.06.08 07:17:00 - [14] - Quote

Gully Alex Foyle wrote: Rivr Luzade wrote: Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



To you and all the rest: Forget it! 1-man corps are the only way to have 90% of the *insert colorful vocabulary about how awesome the EVE community ingame is here* avoided and at least have some peace at doing what you like to do, without having to worry overly about all the *insert colorful vocabulary about how awesome the EVE community ingame is here* stuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. To you and all the rest:1-man corps are the only way to have 90% of theavoided and at least have some peace at doing what you like to do, without having to worry overly about all thestuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. Honest question: why do you accept that NPCs shoot at you while doing missions (or even mining, in 0.8 and below), but think that other players should leave you alone?



Because NPC die quietly and don't talk back daft propaganda and dickpics. Because I don't need to trust NPC, I don't need to share my assets with them.



Gully Alex Foyle

Black Fox Marauders

Repeat 0ffenders



519



Posted - 2014.06.08 07:25:00 - [15] - Quote

Rivr Luzade wrote: Gully Alex Foyle wrote: Rivr Luzade wrote: Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



To you and all the rest: Forget it! 1-man corps are the only way to have 90% of the *insert colorful vocabulary about how awesome the EVE community ingame is here* avoided and at least have some peace at doing what you like to do, without having to worry overly about all the *insert colorful vocabulary about how awesome the EVE community ingame is here* stuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. To you and all the rest:1-man corps are the only way to have 90% of theavoided and at least have some peace at doing what you like to do, without having to worry overly about all thestuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. Honest question: why do you accept that NPCs shoot at you while doing missions (or even mining, in 0.8 and below), but think that other players should leave you alone?



Because NPC die quietly and don't talk back daft propaganda and dickpics. Because I don't need to trust NPC, I don't need to share my assets with them. Because NPC die quietly and don't talk back daft propaganda and dickpics. Because I don't need to trust NPC, I don't need to shareassets with them.



Rivr Luzade

Coreli Corporation

Ineluctable.



546



Posted - 2014.06.08 07:42:00 - [16] - Quote

Gully Alex Foyle wrote: Rivr Luzade wrote: Gully Alex Foyle wrote: Rivr Luzade wrote: Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



To you and all the rest: Forget it! 1-man corps are the only way to have 90% of the *insert colorful vocabulary about how awesome the EVE community ingame is here* avoided and at least have some peace at doing what you like to do, without having to worry overly about all the *insert colorful vocabulary about how awesome the EVE community ingame is here* stuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. To you and all the rest:1-man corps are the only way to have 90% of theavoided and at least have some peace at doing what you like to do, without having to worry overly about all thestuff going on in the game. It amazes me how people still and constantly demand that everyone must play the game the way they want to play and completely ignore that there are different types of players. Honest question: why do you accept that NPCs shoot at you while doing missions (or even mining, in 0.8 and below), but think that other players should leave you alone?



Because NPC die quietly and don't talk back daft propaganda and dickpics. Because I don't need to trust NPC, I don't need to share my assets with them. Because NPC die quietly and don't talk back daft propaganda and dickpics. Because I don't need to trust NPC, I don't need to shareassets with them. Sorry, thought you were talking about wardecs. Sure, if you prefer playing alone go ahead.



Nah, that's why I said "90%". I am, more or less, fine with war decs. They sure are irritating, but at least you can avoid them. What annoys me is that some players and CCP demand social interaction at all cost, ignoring the different player types and ways to play. Social is ... good, but not everyone wants to be social. And to be punished for not wanting to be social is ridiculous. Being in a bigger corp/alliance is all nice and dandy, but it is utterly tiresome to always consider the fragile emotional states and characters of your corp/alliance members or to trust other people with your assets/money that I worked hard for to achieve them. I don't need that all the time (and not at all in case of my assets and money) and I want to play the sandbox, not someone else's lucid fantasies and delusions.



Maichin Civire

Akademia Milicyjna

The North is Coming



51



Posted - 2014.06.08 16:42:00 - [17] - Quote

Gevlon Goblin wrote: You are all mentioning alternative suggestions that has their own threads. Actually hundreds of them. "Drive people out of NPC corp" and "make 1-man corps unviable" are a pretty common suggestions. There is a reason why CCP doesn't listen (don't want to lose half of their subscribers overnight).



My suggestion is a mere UI feature without any gameplay change. The former could make people happy, the latter makes sure no one is unhappy.

CCP won't listen or read it because all the threads are the same, have the same point, and aren't bringing anything new, or important, just like your post.



You want new chat channel... what for? You can freely create one if you want, invite people, kick them, ban them... Like everywhere else.



Also your point of "dangers" while being in carebear corp is, well, pointless. And strange. Guess what - I was in low sec corp for about three months (they're going to null sec, that's why I left), and after two weeks I've onlined POS tower with labs and manufacturing arrays. We've defended it few times, and in all those three months literally noone ever warped to it - because it was mine, I payed for it, and sent ONE corp mail to not warp to it. And guess what, it worked... because I wasn't jerk and tried to work with them and get friends. Also before this, when I was beginning with EVE, I was in carebear corp composed mainly of new chars. We were trying to figure the game out, seek for possibilities... and no one was awoxed in whole history of this corp.



And you know why?



Because people are trying to get friends in this game in order to survive and learn more. We weren't just group of strangers as you see others everyday in your NPC corp, we were group of people who knew each other and could work together. You keep in your attitude that if anyone wants to help you, he is enemy. Truth is, if you want to reach anything in this game, you NEED to have friends. Of course, you can be solo PVPer, and you can buy PLEXes to get ships. But you can't get sov solo, you can't concquest systems in FW while flying solo.



Gevlon Goblin wrote: It's funny that among all people, I have to point out that most players don't play for power and riches but for hanging out with their (usually imaginary) friends. In EVE, being with a friend in a corp is redundant at best, but it's usually just asking for trouble. If you are in highsec, only your pure PvP alt should be in a corp, your moneymaker pilots should be in the NPC corp or a 1-man corp. Joining with other miners, missioners, traders have no benefit but has lot of risks. As most players are just missioning or mining, they are in trouble. If they play alone, they get bored and leave. If they join a corp, they sooner or later get wardecced and/or awoxed (and leave of course).



You know, it's the point of every game in existence. It's for FUN. Not for money. Maybe you want to spent your life while getting virtual currency, but for me - and about 80% of players around the world - it's about fun. I don't care how much ISK do I have, as long as it's enough to buy more ships. Jita 4-4 undock camp =/= pvp



WHEN YOU'LL LEARN THIS



Ray Kyonhe

Ray's Relentless Research



44



Posted - 2014.06.08 17:04:00 - [18] - Quote

Gully Alex Foyle wrote:

It's like the myth of 'creating mechanics that will encourage carebears to PVP'. If you're a carebear, you don't PVP period.

Likewise, you're not going to coax a solo player to become a social player becuase of a 'Social Group' mechanic.

You are not quite right. I'm a carebear right now (so I enjoy ratting beyond highsec space too), but I was a social and some sort of PvP player during my first year in the game. Then why I find it not so appealing activity now? I tried to layout it not so long ago already. The paramount reason is that I'm not so social as general ppl out there, even less social then I was back then. So it isn't enough incentive for me to just get acknowledged by other PvP players, it means little to me. On the other hand, PvP activity doesn't offer some long term goal other than aforementioned universal respect, so when I ask yourself "what to do now?" and I have options like "go rat there and there, you'll get some nice loot drops for shure and some adrenaline rushes while fleeing from the PvPers" and "Fetch your PvP boat and go fly for an hour or two, probably get nothing, lose it, and do all this for no particular reason", you know, my laziness doesn't leave me a choice.



Probably I could do PvP for the sheer fun of its mechanics, but I actually don't like Eve's mechanichs so much. I like realistic kind of games, I can spend hours of time blowing and shooting things in some simulators or good designed wargames, but Eve are so unrealistic and the "space" part are so purely implemented, that it's not enough to spark an interest in me. Mostly I play just for the hardcore itself enforced by free PvP world and its complexness. I like complex things, even if they are unrealistic



So introducing something to the game that will offer this long term goal even for those not very social kind of ppl could actually drag the to the PvPing. If there was something I wanted, but it could be aquired only through PvP, I would enlisted to it and had some moderate fun while doing it. And not, just offering me some more isks won't do, I have enough of it.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link



Gevlon Goblin

Science and Trade Institute

Caldari State



257



Posted - 2014.06.08 19:51:00 - [19] - Quote

Socials just want to hang out with "friends" (guys they never met, just share some common tag over the internet).

In most MMOs they can easily find a guild with "fun ppl" to talk about random stuff while playing the game alone.



In EVE they can't, because if they join some random group that doesn't do more serious HR than the NSA, they get awoxed, wardecced and so on. So they play without "friends" and quit soon. This suggestion is about giving them an "almost corp" to chat nonsense while missioning alone. My blog: greedygoblin.blogspot.com



Kaarous Aldurald

ROC Deep Space

The ROC



6885



Posted - 2014.06.08 20:03:00 - [20] - Quote

Gevlon Goblin wrote: Socials just want to hang out with "friends" (guys they never met, just share some common tag over the internet).

In most MMOs they can easily find a guild with "fun ppl" to talk about random stuff while playing the game alone.



In EVE they can't, because if they join some random group that doesn't do more serious HR than the NSA, they get awoxed, wardecced and so on. So they play without "friends" and quit soon. This suggestion is about giving them an "almost corp" to chat nonsense while missioning alone.



And as people keep telling you, they have those already, they are called chat channels. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."



Psychotic Monk for CSM9.



Gully Alex Foyle

Black Fox Marauders

Repeat 0ffenders



522



Posted - 2014.06.08 20:05:00 - [21] - Quote

Kaarous Aldurald wrote: Gevlon Goblin wrote: Socials just want to hang out with "friends" (guys they never met, just share some common tag over the internet).

In most MMOs they can easily find a guild with "fun ppl" to talk about random stuff while playing the game alone.



In EVE they can't, because if they join some random group that doesn't do more serious HR than the NSA, they get awoxed, wardecced and so on. So they play without "friends" and quit soon. This suggestion is about giving them an "almost corp" to chat nonsense while missioning alone.



And as people keep telling you, they have those already, they are called chat channels. And as people keep telling you, they have those already, they are called chat channels.

Goblin hasn't even bought the 'Listening' skill book yet.



Maichin Civire

Akademia Milicyjna

The North is Coming



52



Posted - 2014.06.08 20:09:00 - [22] - Quote

Gevlon Goblin wrote: Socials just want to hang out with "friends" (guys they never met, just share some common tag over the internet).

In most MMOs they can easily find a guild with "fun ppl" to talk about random stuff while playing the game alone.



In EVE they can't, because if they join some random group that doesn't do more serious HR than the NSA, they get awoxed, wardecced and so on. So they play without "friends" and quit soon. This suggestion is about giving them an "almost corp" to chat nonsense while missioning alone.

You actually can't read, do you?



Maybe you should try to join one corp and see how's it like... but not under this char, or any other with "goblin" in it, because you'll get avoxed to death. And you know why? Because you see enemies everywhere... and if you see them, they'll appear. Just to make fun of you. I don't know if you're trying to give "social" some kind of insult, but it'll never be an insult for me, even though I'm not very social, but I still can find good group of people to hang out and talk about **** and kills. Jita 4-4 undock camp =/= pvp



WHEN YOU'LL LEARN THIS



Dave Stark



6237



Posted - 2014.06.08 20:33:00 - [23] - Quote

Kaarous Aldurald wrote: Counter suggestion.



Incentivize social interaction by giving all NPC corps a 50% tax rate to any character older than 30 days.



Oh, and what you're asking for is basically a chat channel.



i don't see how me sitting in my 1 man corp is more social than me sitting in a however many player npc corp chat.



Ray Kyonhe

Ray's Relentless Research



45



Posted - 2014.06.08 20:37:00 - [24] - Quote

Gully Alex Foyle wrote:

Goblin hasn't even bought the 'Listening' skill book yet.

It's not actually justly also. OP's proposal has some reasonable point. As a player who just now had to add around 100 contacts (both corps and character) with personal standings to everyone to his contact list, I can say so. It would be much, much easier if such functionality existed and some chat room owner could propagate some set of standings to all its members (if they are willing to accept it, of course). But again, we need just enhance tools that there are already in game, not create new. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link



Maichin Civire

Akademia Milicyjna

The North is Coming



52



Posted - 2014.06.09 07:35:00 - [25] - Quote

Ray Kyonhe wrote: Gully Alex Foyle wrote:

Goblin hasn't even bought the 'Listening' skill book yet.

It's not actually justly also. OP's proposal has some reasonable point. As a player who just now had to add around 100 contacts (both corps and character) with personal standings to everyone to his contact list, I can say so. It would be much, much easier if such functionality existed and some chat room owner could propagate some set of standings to all its members (if they are willing to accept it, of course). But again, we need just enhance tools that there are already in game, not create new. It's not actually justly also. OP's proposal has some reasonable point. As a player who just now had to add around 100 contacts (both corps and character) with personal standings to everyone to his contact list, I can say so. It would be much, much easier if such functionality existed and some chat room owner could propagate some set of standings to all its members (if they are willing to accept it, of course). But again, we need just enhance tools that there are already in game, not create new.

Who forces you? Who forces you to do all this crap? I've never joined corp that forces me to do this, because all contacts are already saved by corporation. Jita 4-4 undock camp =/= pvp



WHEN YOU'LL LEARN THIS



Ray Kyonhe

Ray's Relentless Research



47



Posted - 2014.06.09 07:48:00 - [26] - Quote

Maichin Civire wrote:

Who forces you? Who forces you to do all this crap? I've never joined corp that forces me to do this, because all contacts are already saved by corporation.

It's not a corp, just some intercorp community. Imagine you are in corp of sort, but living at some other place temporarily, with bunch of other ppl from different corps and want to set standings according to the local environment you are in. It can be rare, but still it's pretty possible situation. There should be some tools to easly transfer personal contacts with standings from one character to others. It would help in case you have several alts in different corps and have to maintain consistent list of personal standings in their contact books, also. Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link