Hey folks,

Patch 1.1.7 is now available and with it comes a couple more gameplay and balance changes including one most regularly requested. We’ve also squashed a handful of bugs that have been reported over the last couple of days! If you’re having any issues keep those reports coming so we can identify and fix problems as soon as possible!

Other Recent Patches

Click here to read Patch 1.1’s Release Notes

Click here to read Patch 1.1.1 to 1.1.4 Release Notes

Click here to read Patch 1.1.5’s Release Notes

Read on for the latest!

Gameplay & Balance Changes

Unit Spawning

Unit spawning now takes into account the current army composition of the player and will now spawn units the player has less of a type. This should lead to more balanced army compositions

Ember Demon

We’re continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we’ve doubled their bonus damage to defences to compensate. Finally, we’ve added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons.

Health increased to 1000 (from 700)

Basic attack: Damage increased to 75 (from 30)

Basic attack: Cooldown reduced to 2.5s (from 3s)

Flare: Damage reduced to 0 (from 50)

Flare: Range increased to 3 tiles (from 2)

Flare: Cooldown increased to 10s (from 5s)

Ember Spirit: Damage reduced to 75 (from 125)

Ember Spirit: Added a small knockback

Ember Spirit: Added a 2s stun

Ember Spirit: Range reduced to 2 tiles (from 4)

Collateral Damage: Bonus damage to defences increased to 100% (from 50%)

Firecracker (AoE damage + stun ability) removed

New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks.

Worker

Over the months since release we’ve received significant feedback on how you would like to see worker’s gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We’ve listened and we’re pleased to deliver these changes!

Workers can now level up through performing work tasks.

Gain health, damage, work speed and movement speed per level

UI Changes

Option added to reset hotkeys to default

AI Changes

Units will now ignore rally flags for 30 seconds after being dropped on a prop

AI players will no longer try to attack players who have been defeated

Misc Changes

It is now possible to select a random start location in Multiplayer

The game now cleans up data much better when leaving the lobby

Bug Fixes

Fixed some props (Torture / Crypt) not accepting dropped units

Fixed that themed walls were not showing colours on impenetrable walls

Fixed a bug where the “Dalaran Shield” in Level 13 would disappear on a save

Fixed a potential issue with Saving and Loading

Vampire Ritual now once again supports sacrificing prsioners

Fixed an issue where Skirmish AI would not load correctly after a save

Fixed an issue where Necromancers and Beasts would not respond to rally flags

Fixed several issues where delay between working voiceovers

Fixed a visual issue where summon worker would not correctly show

Highguard corruption has been fixed

The Emperors throne in level 13 is no longer walkable

Fixed several issues with clients casting Blood Money in Multiplayer

Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable

That’s it for this patch, keep your eyes open for further developments in the next few days!

Until next time Underlord,

-WFTO Team

Click here to discuss this update on our forums