I’m releasing a mega-post in a couple of days which has been in the works for 2 months. I’m letting the kind folks at Broken Myth publish it so they are going through the final edits now.

The post is on Movement Speed and Timing. The draft was 11 pages and there’s a lot of numbers, but I break it down and apply the framework to one of the games where GankStars faced off against Alliance.



It’s just a starting point for analyzing this part of the game. There are several take aways for competitive players, but it’s even more compelling for Theorycrafters who want to take the tools and use them to quantify things we vaguely understand right now.

Movement Speed Preview

Gadianton correctly predicted that Movement Speed can be broken down by Melee vs. Ranged heroes. I had initially thought it would be based on Lane/Jungle/Roam but quickly discovered I was wrong after digging in.

I tried to simplify my analysis since this is the first post of it’s kind and so I left out Koshka/Reim/Phinn as outliers in the data to get the average move speeds.

Then I charted out those move speeds to the specific distances between key points on the Halcyon Fold.

You will see how I got exact measurements for these distances and how you can do the same to prove out your ideas.

Questions These Numbers Can Answer

How do we know based on our enemy’s comp and boots whether we have enough time to accomplish ANY objective?

How do we choose between taking two different objectives? ie. Gold Miner vs Turret How can we time the Gold Miner so that we take it when our enemies are in their backs? How can we stall or push our minion wave allowing us to attack a turret uninterrupted? How do we plan or rotation so that we always have the upper hand on our opponents? Based on our last encounter with an enemy and the game clock, where can we predict our enemy is on the map? How do we time our rotations so our support can maximize gold from Iron Guard Contract both in the jungle and lane? How much time can we spend attacking a turret solo before we’re at risk of being ganked/caught out of position? How likely is our enemy to steal the Kraken or Gold Mine from us? How much time do we have to engage in a 3v2 fight before our third opponent arrives? How long can we chase a weak opponent for before their allies arrive? How do we quantify over-extending in the Lane or Jungle? How do we utilize Wall Jumping to our advantage?

The best players have incredible intuition on these questions but still make mistakes. With this framework we can come up with exact answers and fine-tune our intuition to the highest levels of perfection possible.