Originally Richard Garriott's plan was a Mobil MMORPG called "Ultimate RPG". Portalarium tested a game for a while called "Ultimate Collector Garage Sale", as a mini-game, to possibly be some of the coding used for the MMORPG.



He was very much wanting to do this (and still does), but while as I understand it, very stubborn for quite some time on it, eventually convinced the tech just wasn't there to put out a game he would be happy with on that sort of mobile platform yet.



He does badly want to make such a thing though. Primarily due to his frustration with games he would put in his "a" list on mobile. I'm sure that he spends a lot of time mobile gaming given how much time he spends traveling.





I would love to see some mini-games developed for the mobile phone/tablet platforms that were separate from Shroud, but what you did on them affected your main game in some way. In this way when you ARE needing a "fix" you at least know the fix your getting is helping your main game.



With just a bit of creativity and imagination there is an untold number of mini-games that could be made, that then, in turn, deliver some sort of reward to your bank like Meretz does.



Couldn't be stuff that gave players an advantage, over others in gameplay terms (as that would cause a disturbance), or maybe only a minor one.

A way to earn some different cosmetics, in the game maybe. Dyes, clothes, patterns, could really be anything along those lines.



Also, why not be a way to harvest resources? I mean an hour in SotA... Vs. an hour on a mobile phone because someone cant be at their computer, is still an hour of game time ultimately not anymore then they could have otherwise played in their life if at home, and such. The key is it would need to be very close to an equal harvest rate.... whatever mini-game your playing isn't going to give you more ore for example, in an hour, then you'd be able to get in SotA in an hour.





I'm a fan of Fallout Shelter.. or was (annoyed to the lack of updates). I have often thought that with all the basement in SotA, it would be cool to have some sort of mobile "Shroud of the Avatar Underground". (Shroud of the Avatar Caveloot.com?" LoL).



Let imagination go wild from there.. but maybe you start out with a single story row basement... and over time you build larger and larger basements. MAybe unlocking areas my going out and doing "underground' missions, in caves, dungeons, and things of that nature.. avoiding 'above ground" play.



Tie it to the SotA accounts.. and make it eventually (Expansions), so you can break into each other's basements and do things. So hey, Stile Teckel is breaking into the basement of Berek, and taking one of his mushroom farms!!!! Oh no!!



Time spent playing it, building, farming, doing missions and quests, etc, etc... result in getting materials in your in-game mailbox. Consumables only sort of thing, and not more then what you would get the same amount of actual sota game time.





Obviously a farming game...





Obviously a fishing game...





Different achievements could unlock cool cosmetics you get in SotA.



List is endless.





Theres a lot of REALLY good coders in this community when it comes to mobile platform, and I can think of at least one mobile phone gamer coder. I'd toss out, if someone was to build a very very basic, simple demo model, put together a video proposal along with some documents, and send it all into Dalas at Port hed review it.



Get approval to write the game, in exchange Portalarium agrees to tie into it for delivery into SotA. In Return Portalarium isnt really developing a game.. but it goes out on the mobile game market and promotes/markets SotA, maybe gaining the interest of people. It should be a stand alone game, but have themes, lore, items, etc from SotA.







Although REALLY, Given that Portalarium is a game development and publishing company, has produced other games in the past, etc.. I think they should run a Kickstarter to fund the development of a Mobile App Game. Should be handled and funded seperatley from SotA. Even hiring different people for that project with that projects funds (i mean.. this is a MUCH smaller scale!). Heck, if possible even locating them somewhere different.. granted you couldn't get them their own offices, but maybe they could work from home the majority of the time, they meet up every so often when needing to, etc. Any profits from such a venture would then be channeled to SotA development...



After you do one.. do a second one. Do one for a Facebook game, etc.



I really feel they are missing a lot of Kickstarter opportunities, in terms of micro kickstarters. Projects that fund themselves, dont use their current team, and have potential to both market SotA and earn money for it throug profits.



Other ideas would be SotA related RPG pen and paper, board game, dice game (I can help with that!), etc.



Small Kickstarter for "ok, everyone wants this added to game. We dont see us getting to it, for x time. For $3500.00 we can hire an independent contractor that will be able to do it for that amount.....as a stretch goal... GO!" I bet little things like that would be funded well.

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