MorroW Profile Joined August 2008 Sweden 3522 Posts Last Edited: 2016-04-04 03:01:44 #1 Hey guys!

Here is my latest map that I've been working on lately. Originally it was going to be a Capture the Flag game only but I decided to turn the whole map into a mini-arcade of different game modes (much like Raynors party or Uthers party if you're a wc3 old-fag).

At the start of each game-mode you basically select your unit that you want to play with. If you die you respawn and then you can select a new unit if you choose to. In some game modes you work as a team where as in others you're all alone. The different objectives in the various modes are pretty different so you'll need to read the big black box below to see what they are all about.

The real time-sink into this game was to create all these units from the bottom up in the scary data editor. This is actually my first map ever that I've worked in the Actor and Model part and it's quite the clusterfuck. All said and done I gotta say that I'm pretty damn pleased with the outcome I hope that this map will achieve its title like Micro Tournament has. The good part here is that balance updates won't break this game at least. Enough of this wall of text I'll let you guys look at the pretty pictures below now, enjoy!











Name: area 21

Suggested Players: 6-10

Description: Minigame type of map. There are currently four game modes available - Capture the Flag, Death Match, Team Survival and Flag Control. Select from multiple different custom made units.



Abilities in this game target locations and not units themselves. Hotkey setup for all abilities are 'qwerty'.



Game Modes:





Fighters:





area 216-10Minigame type of map. There are currently four game modes available - Capture the Flag, Death Match, Team Survival and Flag Control. Select from multiple different custom made units.Abilities in this game target locations and not units themselves. Hotkey setup for all abilities are 'qwerty'. Reaper:

The Reapers greatest strength is its ability to jump up and down cliffs. The Point Defense Drone and Thermal Imaging Radar allows it to have exceptional awareness of enemy movement. The only area where the Reaper falls short is its ability to fight enemy units one-on-one.



Stalker:

The Stalker is a very versatile unit. The ability to put down Stasis Wards gives it a unique ability to control parts of the map. The Blink ability allows it to dodge enemy projectiles with ease as well as hunt down enemies. Where the Stalker is unique to the rest of the units is the ability to Hallucinate itself. The hallucination can be used in countless ways however it is very hard to master. It essentially replicates the movements of the Stalker as if a mirror was in between them.



Zergling:

The Zergling is the hardest unit in the game to kill. Not because it is very tough - but because it is tiny and extremely fast. The Leap ability allows the Zergling to jump on top of enemies or bypass terrain. Because abilities in this game are friendly-fire diving in with the Zergling in a clump of enemies can have hilarious outcomes. If the Zergling kills an enemy it becomes enraged and kills its following targets even faster. The weakness of the Zergling is that it basically dies in one hit to pretty much everything.



Hellion:

Another fast unit in this game. Fire and explosives is the name of the game for the Hellion using its flamethrower to burn enemies and Seeker Missiles to blow up others. If things don't pan out then well - you can always blow yourself up and kill everyone around you.



Roach:

The passive regeneration makes the Roach the toughest unit in the game. On top of that well-timed burrows will dodge the enemy attacks. The Roach can use the abduct ability to help allies or hook in enemies. The combos are endless with this one.



Adept:

The Adept is another "catch-all" kind of unit. Psionic Transfer allows it to move through terrain very quickly where as the Phase Out is the perfect ability to avoid death. The Adept is unique because of its Glaive attack which lets it fire upon three places at once. It is also the only unit in the game which has plasma shields that recharges out of combat.



High Templar:

The almighty spellcaster in the game. Both Psionic Storm and Feedback are instant spells in the game which is very welcome. The Psionic Orb however is a ball of energy that moves very slowly across the map killing anything in its way. Using the Blinden ability on enemies will make sure that they can't see your tactics coming.



Dark Templar:

The Dark Templar is a cloaked unit, however if it attacks enemies or takes damage it will become revealed for a short period of time. Because it is so fragile staying hidden is of utmost importance. This is the perfect unit for the master-plotter.



Defiler:

The Defiler is actually a Defiler and not some kind of worm-shaped thing in the picture (the editor didn't include a picture of the Defiler for some reason).

This unit has no basic attack, it relies on its Broodlings to feast upon the enemy. The Consume ability allows you to sacrifice your little ones to regain your energy. Dark Swarm and Plague, although very powerful spells must be used carefully as the key to success with the Defiler is energy-management.







Arenas:



This arena is used for Capture the Flag. The small beacons spawn power-ups that you can pick up during the game. The large beacons are the 'flag-home' for team flags. The teams spawn by the large beacons.





This arena is used for Death Match and Flag Control. In the Flag Control game mode the flag will spawn in the center. The spawn locations are scattered across the whole area.





This small arena is used for the Team Survival game mode. The teams spawn on opposite sides.





Powerups:



On some of the arenas are small beacons that spawn power-ups that can be picked up by anyone. They usually spawn about a minute after the last one has been picked up. Are you going to defend your team base, head to the enemy to steal their flag or are you going for the power-up?

The Protoss beacon spawns "Chrono Boost" and the Zerg beacon spawns "Ouros Carnage".









Gameplay Mechanics:

What makes this game different from ordinary Starcraft is that almost all abilities (or default attacks if you will) are targeted on the ground. Hitting enemy units can be quite challenging. In return most units die in only a few shots. The battles are a lot about predicting enemy movement while attacking and at the same time trying to avoid enemy projectiles.





What makes this game different from ordinary Starcraft is that almost all abilities (or default attacks if you will) are targeted on the ground. Hitting enemy units can be quite challenging. In return most units die in only a few shots. The battles are a lot about predicting enemy movement while attacking and at the same time trying to avoid enemy projectiles. First picture I'm using the 'Bolt' ability which is the basic attack of the Stalker. Most units have a basic attack that doesn't cost energy. Notice how the ability is as if you're putting down a psi-storm.







High Templar using Feedback on a Roach from the high ground and draining energy from it.





Dark Templar hiding behind a statue, sneaky sneaky!





High Templar sending out a slow-moving Psionic Orb that destroys anything in its path.





Stalker Hallucination being controlled directly. The original Stalker is replicating its movement like a mirror.





Defiler with its Broodlings hiding in a Dark Swarm. This game is a lot about staying away from line of fire.





Roach abducting his ally which has the enemy flag to help him escape. Flag Carriers move terribly slowly on their own.





Adept trying to chase down a Zergling that has leaped up to the high ground. Abilities can be used without line of sight so the Zergling is still in danger.





More Screenshots:

Here are some more screenshots I've taken just for you:

[Screenshots]





This is how you find the game on the Arcade: (Currently uploaded on EU server only)



(fuck Djorjx and Lompe12 for rating it so low)



Patchnotes:

+ Show Spoiler + Version 1.28

- Map uploaded to NA server.



Bugs:

- The Dark Templar no longer gets revealed by non-damaging effects.

- Fixed an issue where the winner of Flag Control would retain the "Drop Flag" ability after winning.

- The Dark Templar and Zergling now properly priorities the closest target with their default attack.



Game:

- Added a visible model on any units with Detector, however invisible for the owner of the unit.



Balance:

- Dark Templar Abolish now has a short delay before the ability lands.

- Dark Templar Abolish radius decreased from 1.5 to 1.3.

- Adept Phase Out ability no longer silences the Adept.

- Adept Glaive ability now removes the Phase Out effect.

- Hellion Blast range increased from 5 to 7.

- Hellion Self Destruct takes an immediate effect if its killed during the countdown effect instead of canceling.

- Reaper KD8 Charge detonates .3 seconds faster.

- Roach life regeneration decreased by 20%.

- Roach Burrow is more responsive now.

- Roach Burrow cooldown increased from 3 to 5 seconds.

- Roach Burrow damage avoidance period decreased from 0.8 to 0.7 seconds.

Version 1.0

- Map uploaded to EU server. Here are some more screenshots I've taken just for you:(Currently uploaded on EU server only) Progamer pls no copy pasterino