Game Name:

Devoid

Game Genre:

Meant to include multiple genres of games

Sandbox

Shooter

RPG

Racing

Rated: M

Blood and Gore

Intense Violence

Strong Language

Sexual Themes

Use of Drugs

Use of Alchohol

Simulated Gambling

Suggestive Themes

Use of Tobacco

Violent References

Difficulties:

Easy

200% health

200% damage

100% enemy health

100% enemy damage

Items, Skills, and Abilities can be carried over from last playthrough

Medium

100% health

100% damage

100% enemy health

100% enemy damage

Items, Skills, and Abilities can be carried over from last playthrough

Hard

100% health

100% damage

200% enemy health

200% enemy damage

Items, Skills, and Abilities can be carried over from last playthrough

Ridiculous

50% health

50% damage

250% enemy health

200% enemy damage

Impossible

25% health

50% damage

500% enemy health

200% enemy damage

>>"Impossible" difficulty is not expected to be beaten much at all, but will NOT have an achievement requirement because of this difficulty. If it is beaten too many times and it becomes commonplace, a DLC will be released to create an even more difficult mode.

Hilarity Mode

Switches all dialog in the game to hilarious sayings. Adds much re-playability.

Can be unlocked via beating the game or enter the Konami Code at Start Screen

Plot

You work for a criminal organization as a car and weapons smuggler. During one of your missions, you come into contact with multiple enemies from rival organizations. During the firefight, one of the men accidentally hits a switch and a teleporter opens up. You and a couple other men get sucked in but you're the only one who survives, although not without a side effect; any person who is of a blood type other than AB- will die. The blood of people who have AB- blood does not contain rh Antigens, which burst upon crossing the Dimensional Threshold, destroying the person's capillaries and causing them to bleed out inside their own body. Your right arm is ripped off by a passing metal object during the cross. When you wake up, you find yourself in a futuristic lab with a group of scientists looking over you. You find out that the only people who can survive the trip through this "Dimensional Teleporter" are people with the rarest Blood Type, AB-. One of them confronts you and tells you that he needs your help. Aliens have invaded their world and threaten to destroy it. If the aliens win, they will get control of the Dimensional Teleporter, the device that brought you to this world. In exchange for helping them, they will pay you enough money to never have to work a day in your life again. Before you start on your journey, they repair your right arm and it now has the ability to transform into a blade-edged weapon, and can be upgraded with materials found throughout your journey.

Your mission

Travel to different worlds/times and find the parts to help the scientists create the only weapon powerful enough to defeat the aliens.

How this happened

When the war first broke out, the aliens attacked the lab and just before the scientists could fire the weapon that would win the war, the aliens caused the teleporter to open up and throw different parts of the weapon into different worlds/times. Unfortunately, the pieces the weapon are made of can only be found in deep space. The scientists attained these pieces from asteroids and meteors that crashed to Earth. Their government ordered them to build a weapon out it. When they saw the incredible destructive power of this weapon, they took it offline. The weapon only needs a sample of a targets chemical make-up and then the weapon system fires particles that boil the subjects main chemical compounds. It is now the only thing able to stop the Alien attackers from winning this war. After the aliens were pushed out of the lab, the scientists learned that they wanted control of the Dimensional Teleporter for the easy harvesting of planetary resources within other Dimensions. In a race against time, it is up to you to bring all the pieces back and save not only their world, but others as well.

Start Date

November 16, 2014

Dimension Switches

Alien Invasion Dimension

This is the starting point before going into a new dimension.

Pre-Industrial Dimension (Michigan)

During the middle ages, scientific advances were slight. Men like Newton never did anything, and instead dove into religion. This caused the Renaissance Era to occur much later, and the Industrial Era of Humanity has still not arrived in this dimension. The Church, which controls everything, considers you the devil because of your arm. The cities are the ports with the outer areas filled with villages and farms.

World War III (Los Angles and wooded California area)

China (which also controls most of South Asia) invaded the United States after the U.S threatened to halt trade with them. China has already wiped Russia off the face of the earth after board disputes led to all out war. Russia backed a failed Coup d'etat in Manchuria; which caused the two countries to go war. With the United States in the middle of downsizing their military, they were caught off guard by the attack. After assisting the army in pushing back Chinese forces, you go out on your own to track down the missing piece for the weapon needed to help the humans beat back the aliens. You will run into US forces, Chinese forces, and militia groups. Not all militia groups are friendly; some are even helping the Chinese.

Present Dimension (New York City type area)

No Set Mission

Illegal Activity

Police Chases

In- and Out-of car

Gun Smuggling

Vehicle Smuggling

Illegal Street Racing

Assassinations

Kidnapping

Heists

Battling Other Criminal Organizations

Zombie-Apocalypse Dimension (Virginia)

The June 2012 Multi-state E. Coli Outbreak was the outbreak of a genetically mutated bacterial disease, that would cause humans to, within just a few days of exposure, lose control of their body, and slowly resort to primal, cannibalistic urges, slowly spreading the disease across the nation. The initial outbreak was contained within a matter of days. Unfortunately, a strain somehow was inserted into the nation's leading allergy medicine, and hundreds of thousands of people who used this became infected. This second outbreak was completely unexpected, and soon spread across the entire planet. Primal cannibalistic instincts would start to show immediately upon lose of bodily control.

Futuristic Dimension (New York)

Christianity was never created (and to a certain extent religion itself does not exist), instead humans delved into science. Humanity is thousands of years more advanced because of this. There are a lot of skyscrapers but also slums fill the cities. They city is run by a ruthless general who believes individual rights lead to hatred amongst the civilians and will just lead to more problems. For these reasons, every citizen has a tracking devise put in them at birth (rebel fighters use jammers to disrupt their frequencies and certain government officials can turn theirs off). Civilians do not truly realize how corrupt their government is or how little rights they actually have. Instead, they are taught that the city is in chaos because "terrorist groups" are trying to overthrow the government.

Co-op Campaigns (2-8 players)

Futuristic Dimension (New York)

Taking place 2 months after the completion of the campaign, you are working with the E.L.A to finally take control of the city. The players will be battling other interest groups in an open-world sandbox game.

Alien Invasion Dimension

Occurring only 2 weeks before your character's arrival, a group of soldiers are tasked with highly risky, classified missions that, in theory, will help buy humans much needed time. Due to the nature of this campaign, it will be very linear but the whole campaign can be changed depending on mission outcomes.

Criminal Dimension

Three years before the start of the campaign, a group of contractors are helping your organization, and Mr. Luchfigo, make a name for themselves in the city. This will be opened world with some linear elements thrown in.

Customization

Character

Character First name

Last name is not customized so that the character can be talked to by other characters, without the problem of unusable character names

Hair

Sex

Weight

Height

Eyes

Skin color

Chin

Nose

Eyebrows

Complexion

Mouth

Voice

Facial Hair

Cars

Weapons

Skill Sets

Choose Major skills at the beginning

Other skills can level up without penalty

Skills governed by skill sets

V.A.T.S.-esque style mode

Time slows down and increases weapon accuracy for a short time. Must be recharged and the more you get kills with it, the better it becomes. (Possible, can improve duration, recharge, or overall accuracy.)

Good vs Evil System

-100<->0<->100

Evil- deal more damage

Good- Heal quicker

Works off percentage (ex: If you are neutral, you get half the evil damage boost and half the healing boost. All evil, full damage boost but no quicker healing; all good, heal boost but no damage boost. Does not have to be all one or the other to receive boosts.)

Breaking Weapons

Romances are possible

This includes same sex romance

Blood Type

The D antigens on red blood cells in the body will begin imploding and destroying the red blood cells of anything that goes through the Dimensional Teleporter. The Antigens in the plasma of the blood will get forcefully pulled out of the blood vessels when being Teleported, destroying the vessels the blood is transported in, and in turn, killing the person. The AB- blood type survives because of the fact that AB- has no D antigen on the red blood cells, and no antigens in the plasma of their blood.

No start menu cut scenes

All cut scenes can be skipped, and can be paused

___________________________________________________

Skill List:

Ranged

Crossbows

Accuracy

Damage

Steadiness

Load Speed

Handling

Longbows

Accuracy

Damage

Steadiness

Draw Speed

Handling

Shortbows

Accuracy

Damage

Steadiness

Draw Speed

Handling

Launchers

Accuracy

Damage

Steadiness

Draw Speed

Handling

Handguns

Accuracy

Damage

Steadiness

Draw Speed

Handling

Assault Rifles

Accuracy

Damage

Steadiness

Draw Speed

Handling

Shotguns

Accuracy

Damage

Steadiness

Draw Speed

Handling

Sniper Rifles

Accuracy

Damage

Steadiness

Draw Speed

Handling

Light Machine Guns

Accuracy

Damage

Steadiness

Draw Speed

Handling

Submachine Guns

Accuracy

Damage

Steadiness

Draw Speed

Handling

Alien

Accuracy

Damage

Steadiness

Draw Speed

Handling

Special

Melee

Swordarm

Strength

Speed

Damage

Agility

Accuracy

Handling

Shortsword

Strength

Speed

Damage

Agility

Accuracy

Handling

Longsword

Strength

Speed

Damage

Agility

Accuracy

Handling

Greatsword

Strength

Speed

Damage

Agility

Accuracy

Handling

Broadsword

Strength

Speed

Damage

Agility

Accuracy

Handling

Smallsword

Strength

Speed

Damage

Agility

Accuracy

Handling

Katana

Strength

Speed

Damage

Agility

Accuracy

Handling

Tanto

Strength

Speed

Damage

Agility

Accuracy

Handling

Mace

Strength

Speed

Damage

Agility

Accuracy

Handling

Warhammer

Strength

Speed

Damage

Agility

Accuracy

Handling

Waraxe

Strength

Speed

Damage

Agility

Accuracy

Handling

Hatchet

Strength

Speed

Damage

Agility

Accuracy

Handling

Dagger

Strength

Speed

Damage

Agility

Accuracy

Handling

Spartan Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Kite Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Round Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Spiked Round Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Scutum Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Battersea Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Riot Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Combat Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Force Shield

Resilience

Block Speed

Bashing

Movement

Counter-Attacks

Misc.

Strength

Speed

Damage

Agility

Accuracy

Handling

Hand to Hand Combat

Strength

Speed

Damage

Agility

Accuracy

Driving

Reaction Time

Handling

Car Adaptability

Off-Road Handling

Weapon Handling

Pilot

Reaction time

Handling

Weapon Handling

Skill Maneuvers

Horse Riding

Ranged Weapon Handling

Melee Weapon Handling

Horse Control

Hand to Hand

Stamina

Reaction Time

Power

Punch Types

Punch Speed

Kick Types

Kick Speed

Free Running

Stamina

Jump Distance

Landing

Climbing Speed

Jump Height

Weapon Use

Crafting

Workbenches are spread throughout the game.You go up to one of these Workbenches, take off your bag, and dump all the crafting items.The items will be located on the right side of your screen and on the left are the BluePrints. Blueprints most be found and are located throughout the dimensions. Some even require you to do separate side-missions to locate. You look through them to decide what you're going to craft.

Item Creation

Swords

Maces

Waraxes

Warhammers

Hatchets

Misc.

Bullets

Tools

Healing Items

Future Weapons

Special Weapons

Item Repair

Swords

Maces

Waraxes

Warhammers

Hatchets

Assault Rifles

Handguns

Launchers

Shotguns

Sniper Rifles

Special Weapons

Misc. Weapons

Future Weapons

Alien Weapons

Tools

Creating Car Parts

Tires

Engine

Turbo

Suspension

Nitrous

Brakes

Supercharger

Transmission

Roof Scoop

Spoilers

Windshields

Mirrors

Paint

Body paint

Secondary paint

Vinyl paint

Hoods

Rims

Lights

Neon under lights

Head lights

Brake lights

Roof lights

Frame

Body Kits

Side skirt

Front skirt

Rear skirt

Repairing Car Parts

Tires

Engine

Turbo

Suspension

Nitrous

Brakes

Supercharger

Transmission

Body Kit

Spoiler

Rims

Hoods

Roof Scoops

Windshields

Back

Front

Windows

Mirrors

Lights

Paint

Repairing Armor

Helmet

Cuirass

Legs

Gloves

Boots

Bracers

Shields

Pre-industrial weapon/shield crafting

Material

Weight

Strength

Size

Hilt (melee weapons)

Durability

Stealth

Agility

Soundlessness

Environment Adaptability

Takedowns

Hacking

Items

Assault Rifles (Primary)

AK-47

M4A1 Carbine

QBZ-95

TAR-21

G36C

Saiga-308 (only semi-automatic)

Hilarity Mode: The Pun Gun.

AK-12

M16A4

Mk 14 EBR (only semi-automatic)

Steyr AUG A3

FN SCAR Mk 17

Hilarity Mode: Transforms anyone hit into a Buff man in a speedo who Pelvic Thrusts until he explodes.

IMI Galil AR

ACR

SIG 550

HK416

Attachments:

Grenade Launcher

Red Dot Sight

Grip

Bi-Pod

Heavy Barrel

Muzzle Break

Reflex Sight

ACOG Sight

Suppressor

Flash Hider

Customizable Iron Sights

Laser Sight

Tactical Light

Hybrid Sight

4x Scope

Submachine Guns (Primary)

Mini-uzi (drive-by)

MP5A3

Hilarity Mode: Anyone hit is pulled into Hell by a Demon that rips the ground open.

UMP 45

Skorpion vz. 61 (drive-by)

P90

CZ Scorpion Evo 3

Hilarity Mode: Shoots actual scorpions at people.

QCW-05

PP-2000 (drive-by)

MP7

Bizon-PP 19

KRISS Vector

Steyr TMP (drive-by)

Knight's Armament PDW 8"

Attachments:

Suppressor

Muzzle Break

Red Dot Sight

Laser Sight

Flash Hider

Reflex Sight

Tactical Light

ACOG Sight

Customizable Iron Sights

Light Machine guns (Primary)

RPD

M249 SAW

Hilarity Mode: Pac-Man comes up from the ground and eats anyone hit, then flies away saying "Wokka Wokka Wokka".

PKP

M27 IAR

RPK-74

MG36

FN Minimi

Hilarity Mode: Screaming midgets are fired at enemies from this gun.

LSAT LMG

Attachments:

Grip

Reflex Sight

Reinforced Stock

Heavy Barrel

Muzzle Break

ACOG Sight

Customizable Iron Sights

Upgraded Stock

Red Dot Sight

Hybrid Sight

4x Scope

Bi-Pod

Sniper Rifles (Primary)

R700 (bolt-action)

Type-88

AMR-2 (bolt-action)

M110

SV-98 (bolt-action)

M24 ESR (bolt-action)

SVD

CheyTac Intervention (bolt-action)

Barrett XM500

Hilarity Mode: Shoots Subs at people.

PSG-1

LWRC SABR

Hilarity Mode: Anyone hit is raptured, and tries to cover their shame with their hands.

Attachments:

Bi-Pod

Reinforced Stock

Suppressor (except Barrett XM500 and AMR-2)

Muzzle Break

Flash Hider

Heavy Barrel

Long Distance Scope

Infrared Scope

Handguns (Secondary)

M1911A1

QSZ-92

Colt Python (revolver) (not drive-by capable)

Hilarity Mode: Shoots actual pythons at people.

Beretta M9

CZ75

Glock 22

Colt Anaconda (revolver) (not drive-by capable)

SIG PP26

Hilarity Mode: It kills people with Calculus.

IMI Desert Eagle (not drive-by capable)

USP Tactical .45

Attachments:

Suppressor (not on revolvers or Desert Eagle)

Tactical Knife (increase melee speed but decrease reload speed)

Tactical Light

Customizable Iron Sights

Speed Loaders (revolvers only)

Snub Nose (revolvers only) (increases accuracy but decrease damage)

Longer Barrel (pistols only) (increases range and weight)

Laser Sight

Shotguns (Primary)

Saiga 12 (full-auto)

M1014(full-auto)

Ruger Gold Label

Ithaca 37

Hilarity Mode: Turns into a sniper rifle but shoots shotgun pellets.

AA-12 (full-auto)

Hilarity Mode: Shoots explosive Old Spice deodorant sticks.

W1200

Spas-12 (8-shelled)

Armsel Striker (full-auto, revolving cylinder)

R870

SRM 1216 Shotgun (full-auto, rotating clip)

Attachments:

Grip (not on Ruger or 1216)

Laser Sight

Sawed Off (Ruger only) (drive-by capable)

Red Dot Sight

Reflex Sight

Tactical Light (sawed off can't have it)

Assault Stock (Increase mobility and recoil)

Customizable Iron Sights

Crossbows (Secondary)

Compound Crossbow

Repeating Crossbow

Recurve Crossbow

PSE Tactical Assault Crossbow 15

Attachments:

Hunting Scope (not on repeating crossbow)

Laser Pointer

Reflex Sight (not on repeating crossbow)

Grip

Heavy Cord (more damage but more pull back time)

Customizable Iron Sights

Bows (Secondary)

Compound Bow

Attachments:

Heavy Cord (more damage but more pull back time)

Laser pointer

Customizable Sights

Shields (Primary)

Combat Shield

Completely covered in steel with a small plexiglass mirror

Heavier but absorbs more damage

You can wield drive-by capable pistols/SMGs while holding the shield

Riot Shield

Full Plexiglass

Quicker movement but less bullet resistance

You can wield drive-by capable pistols/SMGs while holding the shield

Launchers (Secondary)

RPG-7

Hilarity Mode: Launchers a giant dildo that when detonated and causes "milk" to shoot out.

RPO-Z Shmel (lock on) (single use)

M32 MGL (can use while riding vehicles)

PF-89 (single use)

Javelin (lock on)

FN-6 (lock on)

M72 LAW (single use)

Stinger (lock on)

SMAW

Special Rounds (can only have one per firearm)

Extended Mags

All Assault Rifles, Pistols, Submachine guns (except P90), Sniper Rifles (except R700), AA-12, Saiga 12

Hollow Point

No Sniper Rifles, Shotguns or Light Machine Guns

FMJ Round

No Shotgun

Fragmentation Rounds

No Sniper Rifles, Shotguns or Light Machine Guns

Slug Round

Shotgun Only

Dragon's Breath

Pump Shotgun Only

Incendiary Round

Sniper Rifles Only

Armor Piercing Rounds

No Shotguns, or Pistols

Soft Point Bullet

No Sniper Rifles, Shotguns, or Light Machine Guns

Explosive Arrows

Crossbows and Compound bows only

Explosives

M67 Frag

Electro Grenade (future)

Bio-Laser Grenade (future)

Claymore

Anti-Vehicle Mine

Tracking grenade (future) (A three second delay before detention and will slowly follow the closest target.)

C4

Bouncing Betty

Nail Bomb

Acid Grenade (future)

Molotov

Hilarity Mode: Turns into combustible lemons.

Sticky Bomb

Incendiary Grenade

Frostbite Grenade (future)

Black Powder Bomb (pre-industrial)

Static Mine

Rose Grenade (future) (A grenade with metal shrapnel in the shape of a rose on top. It sticks to an opponent, and explodes, sending shrapnel outwards and injuring anyone nearby.)

Car Bomb

Mini Wrist Missile (future)

Harpoon Grenade (future)

Door Charge

TNT

Thermite Charge

Gravity Grenade (future)

Black Hole Grenade (future)

Non-lethal

Flash Bang

Concussion Grenade

Air horn Grenade (duct tape on an air horn)

Flesh Jar (Will cause humans to temporally lose control of their bowels and can also be used to attract zombies)

EMP Grenade

Hallucination Grenade (future)

Shock Wave Emitter (future)

Sting Grenade

Stun Grenade

Smoke Grenade

Hilarity Mode: Weed Grenade that makes anyone hit high

Portal Grenade (teleports people to different parts of the map)(future)

Body Armors

Level 1: Soft Body Armor

Level 2: Lightweight Body Armor

Level 3: Kevlar

Level 4: Dragon Skin

Level 5: AR500 Body Armor

Pre-Industrial Firearms:

Flintlock Musket

Flintlock Rifle

Blunderbuss

Hilarity Mode: Train Gun that shoots a steam engine that can't break anything, but will flip and kill enemies.

Flintlock Pistol

Pre-Industrial Bows/Crossbows:

Composite Bow

Reflex Bow

Longbow

Repeating Crossbow

Compound Crossbow

SwordArm/ Regular Weapons

Longsword

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Shortsword

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Broadsword

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Great Sword

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Small Sword

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Katana

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Tanto

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Mace

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Waraxe

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Warhammer

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Hatchet

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Dagger

Bronze

Iron

Steel

Nahlcrite (Alien Material)

Dark Cathium (Alien Material)

Bi-Carbonate

Tungstinum

Misc.

Baseball Bat

Wood

Aluminum

ASP Telescopic Baton

Crowbar

2x4

Hockey Stick

Fire Axe

Nine Iron

Pocket Knife

Chainsaw

Alien Appendage

Machete

Wrist Saber

Plasma Cutter

Hidden Blade

Combat Knife

Vehicles

Racing cars (all can also be civilian cars)

Corvette C6 ZR1

Camaro SS

Shelby GT 500

Ford GT

Ford Mustang V8

Dodge Viper SRT

Dodge ChallengerSRT8

Dodge Charger SRT8

Cadillac CTS-V

Mitsubishi Lancer Evolution X

Mitsubishi Eclipse GT

Nissan 370z

Nissan Skyline GT-R (R34)

RX-8 R3

RX-7 RZ

Mazda S2000 APR CR

Audi TT RS Plus

Audi S8 D4

Lexus LFA

Impreza WRX STI

Lotus Elise

Toyota Supra IV

Austin Martin DB9

Porsche Cayman S

Porsche 911 Carrera S

Porsche Carrera GT

Lamborghini Gallardo LP 570-4 Superleggera

Lamborghini Aventador LP 700–4

Murcielago LP640

Mercedes-Benz SLR Mclaren

Mercedes-Benz SLK 500

Ferrari Enzo

Ferrari F50

BMW E46 GTR

BMW Z4 (E89)

Alfa Romeo 8C Spider

Jaguar XKR-S

Bugatti Veyron 16.4

Mclaren MP4-12C

Military

United States:

Humvee (Infantry Mobile Vehicle)

ALSV (Special Attack Vehicle)

IAV Stryker (Armored Fighting Vehicle)

M1A3 Abrams (Main Battle Tank)

M2 Bradley (Infantry Fighting Vehicle)

UH-60 Blackhawk (Utility Helicopter)

CH-47 Chinook (Transport Helicopter)

AH-64 Apache (Attack Helicopter)

MH-6 Little Bird (Light Attack Helicopter)

F-35 Lighting II (Stealth Multiple Fighter)

F-22 Raptor (Stealth Air Superiority Fighter)

A-10 Warthog (Fixed Wing Close Air Support Aircraft)

People's Republic of China:

GAZ Tigr (Infantry Mobile Vehicle)

Type 99 (Main Battle Tank)

ZBD-97 (Infantry Fighting Vehicle)

ZFB-05 (Armored Personal Carrier)

Type 63 (Light Tank)

EQ2050A (Infantry Mobile Vehicle)

Mi-6 Hook (Heavy Transport Helicopter)

CAIC WZ-10 (Attack Helicopter)

Mi-8 (Transport/Armed Helicopter)

Chengdu J-10 (Multirole Combat Aircraft)

Sukkhoi Su-30MKK (Long Range Strike Fighter)

Shenyang J-31 (Stealth Multirole Fighter)

Shenyang J-16 (Multirole Fighter)

Futuristic Military Vehicles

Ground Vehicles

MTAV (Motorized Tread Attack Vehicle)

(Two thin, short tank treads on the bottom for movement. Armed with a light plasma turret)

(Small vehicle that uses three anti-gravity projectors to move and levitate. Seats two people, a driver and gunner. Turret can only shoot at a 180 degree arc but is armed with a needle turret and black hole grenades)

(Highly mobile vehicle with two heavy, large treads. Armed with a 20 missile pod launcher and one acidic turret. Light armor and hard to drive with an inexperienced driver)

(Armored APC with two heavy treads,can carry 6 extra troops in the back. Is armed with a bio-laser turret)

(A heavy tank with two treads, and armed with a heavy plasma cannon. It also is equipped with two rotating crystal machine guns that need to be man operated)

(Lightly armored Anti-personal vehicle, on four anti-gravity propulsion systems that has a duel, heavy plasma turret that fires bolts. This can also lock on to other vehicles and shoot them)

Monoliths

(Standing 10 feet tall and moving on two legs, this one man killing machines are a nightmare for infantry. Armed with a duel crystal machine gun and a mini missile pod caring 6 missiles, these cannot be taken lightly)

Aircraft

AH-4 Cherokee

(Heavily armed gunship with duel plasma turrets and a mini 8 missile pod. There in one driver who can control the weapons or it can seat two, a driver and gunner)

UH-20 Black Jacket

(A mobile aircraft that can seat 4 passengers in the back. It carries a single acidic chain turret on it's nose and on the back it carries a beam laser turret to protect it's rear)

D-13 Guardian

(An aircraft that can switch between a flight and hover mode. It is armed with a single turret that shoots a single plasma bean that sticks to a target and then it detonates. This aircraft trades speed and some maneuverability for armor and better handling)

F-24 Falcon

(An attack aircraft made for dogfighting. Armed with missiles and a heavy bio-laser turret, this aircraft is made for speed but in inexperienced hands, it is unforgiving. It does have a hover mode but it's mostly used for taking off and landing)

Civilian vehicles

Dodge Charger (law, undercover, T.R.A.P)

Crown Victoria (civilian, undercover, law)

Jeep Patriot (civilian, law)

Hummer H3 (civilian, T.R.A.P)

Shelby GT 500 (law)

Mclaren MP4-12C (law)

SWAT truck (holds 6 SWAT team members)

Subaru Forester

Ford Escape

Ford F-150

Cadillac Escalade

Ford Fusion

Honda Fit

Fiat Punto

BMW X3

Dodge Caravan

Ford Focus

Box Truck

Subaru Baja

Lincoln Town car

Dodge Ram

BMW 7 Series

Hyundai Sante Fe

Hyundai Elantra

Volkswagon Tiguan

Rapist van

Bus

Taxi

Ambulance

Fire Truck

Honda Civic

Honda Pruis

Chrysler Town & Country

Nissan Altama

Acura MDX

Acura TL

Lexus RX 400h

Lexus IS 250

Lexus CT 200h

Buick Enclave

Buick LaCrosse

Volkswagen Passat

Armored Truck

ATV

Harley-Davidson Softail

Harley-Davidson VRSC

Honda NSR250

Ninja 650

BMW S1000RR

KLX 140

KTM 625 Supermoto

Helicopters

Bell 206 (civilian, law)

S-76 (civilian)

SA 365 C (civilian)

MD 500 (civilian)

UH-60 Black Hawk (T.R.A.P)

Boats

Rigid-hulled inflatable boat (civilian, law)

Spencer Runabout (civilian)

Mini Yacht (civilian)

Zodiac (civilian)

Jet Ski (civilian)

Pursuit vessel (law, T.R.A.P)

Trawler (civilian)

47-foot MLB (T.R.A.P)

Wanted level system (present dimension):

Level 1: 1 block radius, only regular cops (use tasers and batons)

Level 2: 3 block radius, more regular cops (tasers, batons, and pepper spray)

Level 3: 6 block radius, cops will start to use deadly force (will jump to this level if you shoot at cops or resist arrest)

Level 4: 9 block radius, more cops, start using spike strips and roadblocks, and undercover units

Level 5: 15 block radius, cops,spike strips, roadblocks, undercover units and racing units, and helicopter

Level 6: 20 block radius, cops, spike strips, roadblocks, undercover and racing units, helicopter, and SWAT

Level 7: 25 block radius, cops, undercover and racing units, spike strips, SWAT roadblocks, helicopter (shoots) and SWAT

Level 8: 30 block radius, cops, undercover and racing units, police helicopter (shoots), more SWAT, and T.R.A.P

Level 9: 40 block radius, cops, undercover and racing units, two police helicopters (shoots), one T.R.A.P helicopter, more SWAT and T.R.A.P

Level 10: 50 block radius, cops, undercover and racing units, two police and one T.R.A.P helicopter (shoots), more SWAT and T.R.A.P

Aggressiveness and use of deadly force will increase with each wanted level. Cops in vehicles will use roadblocks, rolling roadblocks, PIT maneuvers, ramming of bumpers, spike strips, and their pistols to try and stop the suspects. If needed, they will commandeer civilian vehicles to continue a pursuit. If they are able to pin a suspect in their vehicle, the police will immediately get out of their car and open fire on it, depending on the wanted level. If the suspect also stops in their car, cops will either ram the suspect or exit their vehicle and open fire. Also be warned, if a civilian is armed and the see you committing crimes, they will shoot at you.

Police armament (present dimension):

Street Cop- Glock 22: 100%, Ithaca 37: 15%, M4A1: 10%, only a pistol: 75%

Detective- Sig PP26: 100%, R870: 50%, only pistol: 50%, wear body armor level 1

SWAT- Glock 22: 50%, USP. 45: 50%, R870: 25%, M4A1: 25%, MP5: 10%, UMP45: 25%, Combat Shield: 15%, wear body armor level 2 (will use PSG-1 if you hold out in an area)

T.R.A.P- USP. 45: 100%, HK416: 34%, G36c: 33%, MP7: 33%, wear body armor level 3 (will use M110 if you hold out in an area)

Helicopter cop- M16A4: 100%

Helicopter T.R.A.P- M240 SAW: 100%

Rare Zombie Mutations

Bolters - These infected run extremely fast and are a hard target to hit. These zombies should be killed immediately when spotted.

Rhinos - Zombies that have had they skin thickened due to the mutation but for the most part are slower than normal zombies. However, they can charge at high speed but they do not have much control of their direction.

Juggernauts - Slow zombies that are able to destroy walls and create holes in structures. Do not try to run them over with your car.

Pre-Industrial Primes

Warlock - Armed with a heavy two handed hammer or sword, they wear thick armor and a huge mask.

Executioner - Using Sais and hidden blades, these highly trained guards like to keep their battles up close and personal.

Futuristic Elite Troopers

Spec Ops - Highly trained all purpose troops. Armed to the teeth, highly skilled shooters, and wear masks.

Assassins - Lurk in the shadows around you and are masters of CQC. Specialize in Hit and Run attacks and are quick on their feet.

Tanks - Heavily armed troops with full body armor. Can't move very fast but can take a lot of damage and can deal it too.

Angels - Body guards of high ranking government and military officials. Extremely agile and accurate, do what ever it takes to protect their HVIs. Can also teleport short distances, and will often use this ability to teleport behind the player.

Alien Specialties

Marksmen - Elite snipers that utilize semi-cloaking technology. They do not have much armor to protect them.

Rangers - Jetpack troopers. Shooting the Jetpacks themselves will cause them to explode but that is easier said then done.

Leviathan- Aliens packing shotguns, LMGs, launchers, and swords that are covered in full body armor.

Alphas- High ranking soldiers with atleast five years of combat experience. Skilled soldiers and always give themselves the tactical advantage in any battle situation.

Gargantuan- Standing about 8 feet in height, they can jump higher and run faster than normal soldiers. They also pack extra thick armor and wield heavier weapons with ease.

Futuristic Weapons

Assault Rifles (Primary)

Carbon Neural Rifle

Can take control of all Carbon-based Neural systems

Defunct in Futuristic Dimension, as neural implants now destroy its signal

Found as an antique towards the end of the game

SIR-92

Bio-Laser Rifle

SIR-99

Bio-Laser Rifle

ECR

Expansion-Crystal Rifle

Small crystal fires and expands upon external contact, forcing the enemy to be unable to move for a certain amount of time

UPHS

Universal Plasma-Heat System

RG-77 Rifle

Reverse Gravity Rifle

GM-34 Rifle

Gravity Magnification Rifle

A-RAS

Auto-Reload Assault System

ASR-M13

Acidic Suppression Rifle Model 13

ASHR

Acidic Smart-Hollow Rifle

EMRS

Electro-Magnetic Rifle System

Attachments: Motion Detection

Red Dot Scope

High Velocity Barrel

Suppressor

Rifle Scope

Eco-Stock

Solar Sight

Laser Pointer

Tagger (when you tag an enemy, they show up on the map.)

Customizable Iron Sights

Swap Sight

Heat Scope

Grip

Bi-Pod

Assault Carbines (smaller versions of assault rifles, they trade mobility for range)

ASCR-M7

Acidic Suppression Carbine Rifle Model 7

UPHS-C3

Universal Plasma-Heat System - Carbine

GMC-16 Rifle

Gravity Magnification Carbine Rifle

SICR-99

Bio-Laser Carbine Rifle

Attachments: Red Dot Scope

High Velocity Barrel

Motion Detection

Suppressor

Rifle Scope

Hollow Stock

Heat Scope

Solar Sight

Laser Pointer

Tagger (when you tag an enemy, they show up on the map.)

Customizable Iron Sights

Grip

Heavier Stock

Shotgun (Primary)

APPW-23

Anti-Personnel Pulse Wave

EBM842

Electro-Bolt Model 842 (full-auto)

APF-WS414

Anti-Personnel Frostbite Weapon System 414

IPR

Incendiary Pump Rifle

MCWS-62

Mass Cohesion Weapon System

Sticks enemies to walls and other surrounding structures

ESM11

Electrical Storm Model 11

Attachments: Grip

Customizable Iron Sights

Solar Sight

Long Barrel

Laser Pointer

Motion Detection

Hollow Stock (increase mobility and recoil, decrease accuracy)

Sniper Rifles (Primary)

PALR

Pump-Action Laser Rifle

SCMR-15

Smart Crystal Marksman Rifle (semi-auto)

ALR

Acidic Long Rifle (bolt-action)

EBMS-M5

Electric-bolt Marksman System Model 5 (semi-auto)

SPIS

Super Plasma International System (semi-auto)

Attachments: X-Ray Scope

Bi-pod

Suppressor

Infrared Scope

Muzzle Hider

Motion Detector

Eco-barrel (decreases range and weight)

Advanced Scope

Handguns (Secondary)

UBP

Universal Beam Pistol

can charge a shot to shoot a power beam

DLS

Devil’s Laser Side-arm

CSA-30

Crystal Side-arm (Revolver)

FALP-20

Full-Auto Light Pistol

HP-M2

Hurricane Pistol Model 2 (Not drive-by capable)

shoots rounds that blows/knocks down enemies

Attachments: Customizable Iron Sight

Suppressor (except HP-M2 and CSA-30)

Tactical Blade (increase melee speed but decrease reload speed)

Tactical UV Light

Laser Pointer

Condenser (increase recoil and damage)

Launchers (Secondary)

HLS

Heavy Laser System

shoots a charged laser shot, can destroy a car in one shot

AAEL

Anti-Air Electric Launcher (lock-on only)

IRL-R6

Incendiary Rocket Launcher

DMALS-08

Dark Matter Advanced Launcher System

RWMA

Radio Wave Missile System (lock-on only)

Shields (Primary)

Force Shield (Hard Light particles block projectiles until the shield depletes, will not recharge. Located on your wrist)

- can wield drive-by capable pistol

Enhancement implants (appear only in futuristic dimension (and futuristic multiplayer server) and you can only have one at any given time. You must visit a surgeon to get one and it costs money.)

Thermal Vision

Can see through walls but it creates tunnel vision while in use

Hardened Skin

You take less damage but all melee attacks are slowed down.

Parkour

You can jump slightly further and run faster but it takes longer for those to "recharge" to full use.

Injector

You can heal more quickly but you risk taking damage more easily.

Night Vision

Can see better in low-light/dark areas but have poorer vision in well-light areas.

Exoskeleton Suits (futuristic dimension only (and futuristic multiplayer server) and you can only have one suit at a time.

Jet Pack

You can use it to get to higher places but must be recharged and is very loud. Has 7 second use and 4 second for recharge.

Thruster pack

Allows the user to quickly evade any object but most be recharged after every use. Has 3 second recharge.

Teleportation

Can teleport anywhere (up to 15 meters away) but you cannot go through walls. When using it, you cannot move for the first second in use or when you come through your portal. Also, your screen gets really bright for a few seconds, making it hard to see. Has a 10 second recharge.

Shadow Suit

Quieter footsteps and are slightly darker in low-light areas. Has a 7 second recharge and use.

Hulk Suit

Allows players to build up suit charge in right hand to smash through walls, damage vehicles, and kill players. Has a 2.5 second charge time to use, cannot move. Has additional 2.5 second cool down.

Alien Invasion Dimension Weapons:

Assault Rifles (Primary)

SIAR-M5

Standard Issue Advanced Rifle Model 5 (Human)

RS-M6C

Rifle System Model 6 Carbine (Human)

MBR

Modern Bullpup Rifle (Human)

BLBR

Bio-Laser Beam Rifle (Alien)

T-15C

Type 15 Carbine (Alien)

PRRS

Plasma Repeating Rifle System (Alien)

NAAW

Needle All-purpose Assault Weapon (Alien)

Attachments: Grappling hook

Under Barrel Launcher (Rocket/Charged Bolt)

Suppressor

Reflex Sight

Customizable Iron Sights

Grip

Bi-Pod

Infrared Scope

Heavy Barrel

Advanced Scope

Side Pointer (futuristic laser sight)

Light Machine Guns (Primary)

SSW

Squad Suppression Weapon (Human)

CLR

Chain Laser Rifle (Alien)

Attachments: Grip

Bi-pod

Reflex Sight

Infrared Scope

Bi-Carbon Stock

Advanced Scope

Side Pointer

Customizable Iron Sights

Half Mag (decrease clip size, increase reload and movement speed)

Sniper Rifles (Primary)

60 Cal. ASRS

60 Caliber Advanced Sniper Rifle System (Human)

SMR-M45

Specialized Marksman Rifle Model 45 (semi-auto) (Human)

BRL-X6

Beam Rifle Longshot Extra 6 (semi-auto) (Alien)

DMR

Dark Matter Rifle (Alien)

Attachments: Bi-pod

Suppressor

Shorter Barrel (decrease recoil and range)

Improved Stock

Heavy Firing Pin

Enhanced Distance Scope

Heat Scope

Shotguns (Primary)

AS-G12

Automatic Shotgun- 12 gauge (Human)

SSG

Survival Shotgun (Human)

SWE

Shock Wave Emitter (Alien)

N-M8

Needle Model 8 (Alien) (fires highly charged needles)

Attachments: Grip

Reflex Sight

Customizable Iron Sights

Ammo holder (holds 4 extra shots)

Side Pointer

Improved Stock (decrease kick, increases weight)

Pistols (Secondary)

SI-.45

Standard Issue- .45 Caliber (Human)

.38 FAP

.38 Full-Auto Pistol (Human)

B-M2

Boltshot Model 2 (Alien) (Shotgun type pistol)

TAP-M1

Trail Acidic Pistol Model 1 (Alien)

Attachments: Suppressor (except B-M2)

Customizable Iron Sights

Laser Sight

Tactical Knife (increase melee speed but decrease reload speed)

Tac Light

Muzzle Break (increase weight, damage, and recoil)

Launchers (Secondary)

AMAR

Anti-Material All-purpose Rocket (Human) (Lock-on only)

GL-M36

Grenade Launcher Model 36 (Human)

HCPL

High Condensed Plasma Launcher (Alien)

UV-L4

Ultra Voilent- Launcher 4 (Alien)

EBG

Electrical Bolt Generator (Alien) (Lock-on only) (shoots a bolt of electricity that fries/stuns the vehicle and the occupants)

Shields (Primary)

Mobile Shield (Human)

A hand held shield that can be deployed and can be used to provide mobile cover. It also comes equipped with a firing slit.

Online Character:

Head

Sex

Skin

Eyes

Clothes (can edit colors on all of them)

Upper Body

Military

Shoulder Pads

Elbow Pads

Shirts (Long and short sleeved)

Coats

Lower Body

Military

Pants (Long and short)

Knee Pads

Head Wear

Military

Helmets

Hats

Masks

Foot Wear

Military

Boots

Sneakers

Hand Wear

Military

Gloves

Accessories

Military

Eye Wear

Camos

Eyebrows

Mouth

Hair

Jaw

Chin

Ears

Face Paint

Multiplayer Maps:

MineCraft World (Large) (All)

Medieval Castle (Medium) (Pre-industrial)

City (multiple skyscrapers, all floors available) (Large) (Modern and Futuristic)

Suburban (A small town got hit with an EMP on moonless night) (Medium) (Modern)

Woods (Small) (All)

Transit Map (Medium) (Modern and Futuristic)

Floating Battle Cruiser (Small) (Futuristic)

Snowy Mountain Town (Large) (All)

Highway near exits (restaurants and motel buildings) (Large) (Modern and Futuristic)

Beach Town (A numerous houses, some roads, and a beach running along one side with dunes) (Medium) (Modern)

Canyon (Large) (All)

Shipyard (Small) (Modern)

Abandoned Space Station (Small) (Futuristic)

Renaissance Suburban (Small) (Pre-industrial)

Jungle (Medium) (All)

Run-down Warehouse District (Large) (Modern)

Military Compound (Medium) (Modern and Futuristic)

Mountain Range (tunnels go throughout mountains) (Large) (All)

Resort (Hotel in middle, can see entire map) (Medium) (Modern and Futuristic)

Farming Village (Small) (Pre-industrial)

Egyptian Desert (Large) (All)

Construction Site (Crane in middle, if it falls, it kicks up a ton of dust and causes damage too) (Small) (Modern and Futuristic)

College Town (Seven university buildings with a small park and a couple of little shops) (Medium) (Modern)

Port City (Large) (All)

Arena (Ancient arena with a small market and a couple of buildings nearby) (Medium) (Pre-industrial)

Genetics Lab (A large laboratory with multiple buildings in the complex. Is also surrounded by a wooded area.) (Medium) (Futuristic)

Docks (A huge area with a docked cargo ship, tons of cargo crates, railroad tracks, and multiple buildings.) (Large) (Modern)

Map Creator:

Barebone (Flat map that you can add/take away elevations, put in bodies of water, add roads, buildings, spawn points, set mountains, boundaries, trees, rocks, bushes, structures, scenery, vehicles, change time of day, change terrain, and change weather, can merge objects). (Large) (All)

Can edit all other multiplayer maps.

Multiplayer Game Modes (All include Hardcore):

All game modes can be edit for custom matches (can edit number of players, time limit, score limit, spawning times, starting weapons, game rules, game options, allow or disallow vehicles and weapons, weather, time of day, and traffic.)

Team Deathmatch (Kill enemies, first team to reach limit wins.)

Lone Wolf (Free for all)

Capture the Flag (Capture the enemies flag and return it to your base. While holding the flag, it goes on your back so you can still use your primary weapon. However, you move slower than normal and will automatically appear on the mini map. If the enemy drops the flag, the other team can either move back to the base or it will automatically reset to the base after 30 seconds.)

War Game (Capture objectives, defend/destroy objectives, hold strongholds.)

Conquest (Capture keys points to take away from enemies spawn pool.)

Sabotage (Plant the bomb at the enemies base while defending your base.)

Intel Extract (Capture the objective and score points for the longer you hold it.)

Heist (One team much steal the objective and deliver it to the drop off point while the other team tries to prevent it. There will be three objectives and two of them must be delivered for the one team to win.)

HVT (Protect your HVT while hunting down the enemies HVT.)

Racing (Circuit, Sprint, Drag, Lap Knockout, Tag Team, and Speed Breaker.)

Outbreak (A group of survivors must outlast the zombie onslaught. Humans start off with limited supplies, and must gather weapons and materials to survive. The zombies have slightly blurry, grayscale for vision (barely blurry) but the sound of players actions is increased 3 times. If a human player dies for any reason, they will become a zombie. Humans can only injury eachother but other humans will be able to know who are the helpful survivors (green) or the greedy ones (red).)

Survival (Try to survive unlimited waves of enemies.)

Tower Assault (One team with "ticket" re-spawns must hold an area against attackers who have unlimited re-spawns. The each defender has 3 re-spawns but once those are up, they are out for the round. The time is takes the attackers to take the "tower" is then a countdown for the next round. Which ever team takes the "tower" the quickest wins. Attackers spawn one minute after the defenders but this does not count on the clock.)

Drug Running (Teams compete to collect and deliver drugs.)

Firework Mode (Explosives only, they do 70% of their original damage.)

Blade Murderer (Four person starts out with a knife (8 on a medium map, 12 on a large map) and everyone else gets one minute to hide. Once the number of people left alive equals the number of murderers, the survivors can go out and try to kill the murderers. Murderers can only win once all survivors are dead.)

Free Mode (All the dimensions, except the WWIII dimension, will have a certain portion of their map open to explore, fool around, kill other players and NPCs, or just have fun.)

Multiplayer teams:

Pre-Industrial Server

Church of McDouglas vs King Aelius IV Church

Modern Server

PLA (People's Liberation Army) vs U.S Army

Criminals vs Police

Futuristic Server

Numa vs E.L.A (Entitled Liberties Army)

Aliens vs Humans

Multiplayer classes (Modern and Futuristic)

Medic - Can heal teammates (fully) and revive recently (5 seconds) dead teammates. Med-kits have a 30 second cool down, but this cool down resets when the player dies.

Solider - Can carry two primary weapons but their first primary and secondary weapons both only have two weapon attachment slots. (Cannot have a sniper and a shotgun).

Engineer - Can repair vehicles, carries a spike strip, are less likely to experience a weapon jam, and can unjam a weapon quicker then a non-engineer.

Coms - Can have teammates (in group) spawn off them and place a mobile spawn that lasts for 150 seconds. If enemies get to close (50 feet) they appear on the map.

Recon - Increased stamina, carries binoculars (with range finder), and can target areas, for your group (once per life).

Gunner - Carries more dispensable ammo, carries extra magazines, and better hip-fire accuracy.

Infiltrator- Can tag nearby enemies, vehicles, and explosives (10) and carries a portable radar for teammates.

Driver - Better vehicle handing (including vehicle's response) and take slightly more damage.

Sapper - Carry more explosives and can seek and disarm/destroy them.

Impostor - Can place down markers to display fake teammates (2) and fake explosives (4) to enemies. Also can place down a jammer that disrupts enemies communications.

Standard equipment for online characters:

Modern:

Knife

Night Vision Googles

Bandage (heals you slightly)

One parachute

Primary weapon x 8 clips (assault riles and submachine guns)/ x 3 belts (Light machine guns)/ x 6 clips (Sniper rifle and shotguns)

Secondary weapon x 6 clips (pistol)/ 3 rockets/ x 3 clips (assault rifles/submachine gun/sniper rifle/shotgun)/ x 2 belt (Light machine guns)

4 slots for lethal/non lethal explosives (Must atleast have one of each)

Futuristic:

Knife

Night Vision Googles

Bi-Foam (heals you slightly)

Glide Suit

Primary weapon x 8 clips (assault riles and submachine guns)/ x 3 belts (Light machine guns)/ x 6 clips (Sniper rifle and shotguns)

Secondary weapon x 6 clips (pistol)/ 3 rockets/ x 3 clips (assault rifles/submachine gun/sniper rifle/shotgun)/ x 2 belt (Light machine guns)

4 slots for lethal/non lethal explosives (Must atleast have one of each)

Rules:

The game will utilize a limited HUD during gameplay.

Split screen will utilize the whole screen; there will not be any "blacked out areas".

You can have two health bars. The first bar (armor) will decrease when damage is taken and must be picked up or crafted. The second bar (health) will recharge (slowly). If the second bar hits zero, you will die.

If you commit suicide, you will have a slightly longer respawn time. Also, if someone is trying to kill you and you try to commit suicide; as long as they deal even the slightest bit of damage, they will get the kill.

A headshot is an instant kill, no matter what.

In the modern server, your character will be equipped with a one time use parachute. For the futuristic server, they will have a reusable glide suit.

The game will use dedicated servers to prevent lag switching.

In multiplayer, you can heal yourself but not by much (medics can fully heal you).

The more your player is injured, the slower they will move.

Some missions will let you make decisions to effect their ultimate outcome. Others, if you fail them, they will not restart but in-fact change the course of the game.

If you are in the middle of reloading and preform any other action, the reload will pause where ever you left it and continue when you finish your action.

You can cut and repair fast ropes though it takes longer to repair a cut rope. Your character will use their knife to cut the rope.

Doors in buildings can be open and closed, they can also be destroyed along with the buildings and walls themselves.

There is gibbing.

All character bodies are solid, including dead ones.

The more you use a certain weapon, the better you become with. This also applies to weapons classes but to a lesser degree.

Throughout the course of the game, your decisions will shape your character’s personality and the reactions they get from other NPCs.

All Snipers have variable zoom scopes automatically.

All projectiles are effected by wind, temperature, elevation, and distance.

Can customize the laser reticule on any sight that uses a laser.

There are three multiplayer server rooms, Pre-Industrial, Modern, and Futuristic (this includes the alien invasion dimension).

Melee for multiplayer involves knifing them but only does 50% damage, but a knife in the back is an instant kill.

Vehicles main weapon will not have unlimited ammo but turrets and secondary weapons will. Air vehicles will also have limited flares.

Vehicles will not automatically repair themselves, an engineer must repair the vehicle.

The game will consist of a single player campaign, co-op campaign, online multiplayer, online quest mode, custom multiplayer, map creator, and theater.

You can switch between first and third person any time (only in single player and co-op campaign).

You can snap behind cover and blind fire but your view will not change (If in first person, you will stay in first person unless you change it manually to third). This only works in single player and co-op campaign.

The game will be Machinima compatible.

Weather will change during gameplay and have an effect on it.

Suppressors lower the chance of getting noticed for killing someone. Also, firing a suppressed weapons will not show up on the map.

The ways of regenerating health are eating, sleeping, using a health potion/pack.

There will be free running.

You can run while aiming down the sights (not full speed) but your sights will bounce up and down.

You can use human shields but they will struggle if they are still alive and the body can only absorb so much.

For weapon attachments you can have 1 sight, 1 barrel add on, and 1 front or back add on. A specialty round will take up one attachment slot.

You can change the color of your firearm with different colors, patterns, and shades.

Everytime you unlock a new weapon, you get to automatically unlock one attachment for that weapon. As you use the weapon more, you gain weapon credits you can use to either buy attachments or increase your skill with the weapon.

Each time you level up, you get two weapon credits. These credits can be used to purchase new weapons, attachments, and increase weapon skill.

Vehicles will have radio stations and you can also import your own music.

Multiplayer unlocks reward players in quest mode.

There is no online passes and only the big DLCs will cost money.

You can report modders and glitchers, mute all non-friends, and have admins watch online matches.

Deathcam records your death (cod 4 style). Final kill is slowed down and if a kill to the head is achieved, you get to see the projectile impact their head.

There will be vehicles on certain maps.

Spec-op (2 member team), Fire team (4 member team), Squad (8 member team) are the multiplayer team spawning options.

Largest Maps hold 128 people (64 vs 64).

Large map (128 people), Medium map (64 people), Small Map (32 people) are the map sizes.

If it takes to long to fill up a multiplayer lobby, NPCs will join in the game mode but will be phased out as more human players join the game.

When you are zoomed in, with a sniper scope, you can’t move. No-hip fire for Sniper Rifles.

It will not be possible to drop shot opponents.

You can customize your online character (one for each server room and each faction) but it is only aesthetic.

You will have ten custom classes to use in multiplayer games (each class can have it's own character and you can have the same character for different classes).

If a hill is to steep to walk up, your character will put their current weapon away and climb up it on all fours. The max angle for this is 75 degrees.

The three stances are standing (which also includes alter carry), crouched, and prone.

When sliding (sprinting and switching to prone), you slide feet first and then reset your stance.

Assault Rifles, Assault Carbines, and Sub Machine Guns can switch between full-auto, three-round burst, and semi-auto.

When an enemy fires a non-suppressed weapon, instead of a red dot appearing on the map, a "sound blur" (generalized location) shows up. If multiple enemies open fire in the same area, their "blurs" will overlap.

Vehicles cannot catch fire due to gun fire but can be disabled. Bullets can also pop tires and destroy windshields but only explosives can cause a vehicle to explode. Lastly, flipped cars will not explode on their own.

Teams are not allowed to invade the other teams spawn area (even in vehicles). They also cannot steal enemy vehicles that are inside their spawn. It has a 5 second soft kill boundary and the clock will only resets if the player dies.

A vehicles weight will affect it's acceleration, top speed, handling, response time, air time, and physics. Cars higher up are more likely to roll over and lose control. Vehicle damage during a crash all depends on the vehicle's weight, speed, point of impact, what the vehicle hit, and the type of surface it is driving on.

You can upgrade and repair vehicles in your personal garage but they cost an extra 10%.

There will be a setting in the menu that will make any car you enter automatically be on a certain radio station.

Certain player events (scripted and unscripted) may be reported on the radio.

Enemies names do not appear on screen to prevent "sweeping".

All maps have kill boundaries surrounding the outside of the map. You cross it, your character will die.

To pick up ammo, you most hold reload button over the dead body.

Only the same caliber guns can share ammo.

You have to reload while doing a drive-by. If you turn while reloading, your reload will stop to complete the turn.

Allies can share ammo with each other.

If you are AFK for 90 seconds you will be kicked immediately and will lose xp.

A lobby can vote for people to get kicked for cheating, spamming, harassing, modding, hacking, and for being too good or too bad. The votes will be reviewed for legitimacy after they are completed. If they are unfairly kicked, they will receive an xp bonus. If you are kicked for being too good, the player stats will be increased accordingly.

You are allowed 2 betrayals for the entire game before you get kicked and lose all xp. The team killers name will be yellowed for the next 10 matches. Continued betrays will result in online suspensions starting at 30 minutes, then increasing to one day, to multiple days, weeks, months, and finally for life.

You are able to ride in the flatbed of a pickup truck but can be thrown out if it rolls-over or takes a turn to sharply.

All passengers in vehicles can only use drive-by capable weapons unless riding in the back of a pickup truck, or any vehicle with rear doors (like a SWAT truck for example) , the side of a helicopter or van, or standing on a boat (cannot use launchers).

If you have any lethal grenades, you are able to board an enemy tank, open the hatch, and drop the grenade into the hatch. However, this will not only kill the occupants, it will disable the tank as well.

There are rag doll effects.

When shellshocked, your screen gets blurry and movement is slowed down. Also, your character will stumble around.

Buildings can be destroyed but will pick up dust as they collapse.

Being to close to explosions will cause shell shock.

You can use an "alter carry" on any weapon.

Guns will overheat from excessive shooting and can also jam.

When you are out of ammo for both your guns, your character will walk around with their knife (speeds up melee attack but it takes longer to pick up ammo).

The ammo count will consist of a magazine count. When you change a magazine while there is still bullets in it, you just put in a fresh clip. If none of the clips are full, you will automatically put in the fullest clip.

You can slide to cover (must be sprinting to do so).

For custom and offline multiplayer, all weapons and attachments are unlocked.

Allies can swap weapons with eachother.

When bullets go by your head but do not hit it, you hear the whistle and your screen will get a little blurry.

Jumping and sprinting need to be "recharged" to be used to full effect.

Can create a 4 character ID tag that will appear over your characters head.

Teams for online multiplayer are created based on K/D spread to try and make them fair (unless in a party).

Kill points go to the person who did the most damage, not who necessarily got the final blow.

You gain points for assists, kills, defending or capturing an objective, planting or diffusing bombs, getting headshots, getting vehicle kills, assists, or disables, rescuing, reviving or avenging teammates, suppressing enemies, completing challenges, finishing games, and winning. Also, you earn extra points if you get a kill while by a teammate. You get more points for more teammates nearby but the points only come once every 3 minutes.

You can create a custom emblem with up to 36 layers.

The heavier a weapon is, the slower you will move (this also applies if you are carrying the weapon on your back).

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Possible Main Characters

Present Dimension

Scott Thompson

Male

Racist, sexist, homophobic, hateful, all around asshole.

Teeth like he's never been to a Dentist

Dead wife who he beat at times, and regrets the beatings he gave her

Wears (slightly ironically) a "wife beater" shirt and blue jeans

Both stained

Balding

Constantly drinking to try and numb the pain of his dead wife

A child who hates him and thinks her mother wouldn't be dead if he wasn't around.

Almost never shuts up

Constantly throwing off racist, sexist, and homophobic slurs

Gordon Luchfigo

Male

Head of the organization you work for

Dislikes you, but thinks you are a good worker

This is the only reason he keeps you around

Always has multiple other gang members with him

Thinks much too highly of himself

Looks down on those who do not work for him

Has a sort of "God complex"

Is actually the figure head of the organization

He can still call some of the shots, to make it seem like he is in power

He is the one who chooses who gets fired, and decides upon some of the operations they will participate in

Still a sniveling coward

A possible boss to fight in the game

Will have hordes of his organization men protecting him during the fight

Will eventually enter a helicopter you have to destroy while on the ground

Has a dead wife, and never had a child

Cheated on his wife, and they had a fight before she died

She was murdered, but the murderer was never caught

Robert MacKinsley

Your crime partner and best friend

Works for the same organization as you

Have been working together for years now

Almost completely desensitized from the amount of killing he's already done

His Father walked out on him as a teenager, and he never saw him again

Has a sister he never met, who his father took with him when he walked out

Haunted by his mother's suicide

She hung herself in her bedroom when he was a teenager because of the combination of postpartum depression, losing her newborn daughter, losing her husband, and feeling that she can't raise her son

He saw her body when he walked into her room

Doesn't drink often, but when he does, he drinks until he blacks out

Conner Dervetsgen

His wife was killed after a gang drive-by missed it's mark.

Is a detective in the police.

Works in the anti-gang unit.

Has no sympathy for any criminal.

Often stays up long nights to help solve cases.

As a strained relationship with his daughter (she believes his work has consumed him).

His three best friends are his partner (Kevin Maxon), his glock, and his morning coffee.

Has stretched the law to solve crimes and catch criminals.

Has spent years working undercover on different stings.

Kevin Maxon

A detective and is partners with Conner Dervetsgen.

Has a wife and 3 kids (two boys, ages 11 and 6,and one girl, age 8).

Is very calm and easy going.

Always invites Dervetsgen to have dinner at his house.

Is friendly to new people and is a charismatic person.

Has had to save Dervetsgen's ass multiple times.

Was a high school track star, no one has ever out ran him.

Always likes to talk.

Eric Washington

Heads the "Speed Breaker" unit for the police.

A former street racer from Europe, he knows how to drive and handle vehicles.

He drives a custom and heavily modified Corvette C6 ZR1.

Loves the thrill of the chase, using the motto "Drive fast, take chances."

Is a bit of a loose cannon but knows how to catch a racer.

Always likes to make a joke and is a very calm under pressure.

When off duty, he is either clubbing, hanging with friends, or working on his car.

Leonard Shvain (Mr. Skugga when he delivers a message)

Leads a shadow type gang who sell firearms/explosives/electronics

Only his messenger knows who and where he is, the messenger would die before revealing his bosses whereabouts

Is calm and calculated

Is a genius and always knows how to play everyone to his advantage

Has never ordered a hit on anyone, lets his lieutenants make those calls

All of his men are either ex-mercenaries, ex-KGB, or ex-informants

To this day, he has never been outsmarted

Daniel/ Danielle Smith

Is your ex-boyfriend/girlfriend.

You cheated on them after you two had an argument, has never forgiven you for that.

Is a informant for the same corporation you work for.

Is sadistic and very sarcastic.

Under their dark appearance is a someone who is afraid and whats someone to love them.

Is a black belt in Judo, Hapkido, Muay Thai, and Takewondo.

Does not use firearms, believes in making all there kills "personal".

Doesn't talk much but is quick to comment on anything.

Harold Chrisfarva

Is a corrupt police chief who's been paid off by your organization.

Got his position by helping out Gordon Luchfigo.

Knows what he is doing is wrong but also doesn't think there is any other option.

Is haunted by all the decisions he makes.

Everyone in the police thinks he is cold and mean but he is really kind hearted.

Believes if they know who he really was, they would take advantage of him.

Is a heavy drinker and spends almost every night at the bar.

Never married and is severely depressed.

_____________________

Pre-Industrial Dimension

Zosimos Alsawfer

Male

Constantly trying different ways to turn Lead into Gold

Slightly crazy

Dying of Lead poisoning from all of the lead he works with

It is unknown to current doctors that it is lead poisoning, as they didn't know the effects of lead at the time

Trying to perform alchemy to support his family, who don't know that he is dying

Has 1 wife, one dead child, and two living

The two living children are a boy and a girl

The dead child is a boy

Priest McDouglas Quickler

Rules during the Pre-industrial dimension

Came from nothing and once he achieved power, he doesn't want to let it go

Whenever there is a threat to his throne, his actions are swift and brutal.

Never goes anywhere without protection

Only high ranking officials can meet with him

Tries to do what is right but still benefits him.

If he looks good in the eyes of his people, everything is right in the world

His insecurities run ever deeper to the point that he doesn’t even trust his own wife at times

Has others do his biding due to his lack of physical strength

Rumor has it he holds the piece of the weapon, but they also say he can fly and bring back the dead.

Aglaia Quickler

Colder then her husband.

Wants to kill him to claim the throne for herself.

Will kill anyone who gets in her way or is no longer needed.

Thinks her husband is weak.

Is a very skilled hand-to-hand combatant.

Can easy manipulate people.

Came from a line of kings but her husband had her father denounced her, she wants revenge for the insult.

The citizens think she is an Angel sent from heaven.

Thinks she must live up to her father's expectations.

Abelardus Ogreta

Deceased father of Aglaia Quickler.

While he was king, there was little violence or diseases.

Strongly believed God loved all his children.

He was known for giving food to those less fortunate.

Still exists in his daughters imagination.

Never believed in violence.

Always loved his daughter, always wanted the best for her.

Never hated anyone, even before he was about to die.

General Adam Lasvog

Is personally leading the hunt for you.

Closed minded and has no backbone

He tries to please both parties, this often leads to more problems then results.

His men do not respect him.

Does nothing to stop deserters, saying “I would do the same given the chance”.

Only in power because he is friends with the Priest.

The public loves him, seeing him as “The General of Peace”.

Secretly he wants to meet you face-to-face, then kill you himself, you being tied down.

Cares a lot about his public image.

Edward Gosole

Doesn't not see you as a threat.

Believes god loves everybody and is willing to help those who are open to his love.

Does not believe in violence, thinks is just part of a pointless cycle.

Has a wife and 6 kids.

Preys to god 3 times a day and always carries a bible with him.

Is a hard working farmer who always puts his head down when the army comes by.

Catherine Windshier

Is a old women who lives in the woods.

Tries to create spells and potions, fails most of the time.

Is slightly crazy.

Never shuts up and always laughs.

Is willing to help people but for a price.

Is very smart and philosophical.

Tiara Guardsworth

Was the trusted bodyguard of ex-King Abelardus Ogreta.

Was publicly disgraced and exiled by McDouglas Quickler.

He wants to over throw him to "return balance to the land."

Can control his emotions unless in combat (rage fills his heart)

McDouglas publicly executed his son for disrespecting him.

Sometimes does things that seemed like a good idea in the moment.

Tries meditation to clear his mind.

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Alien Invasion

Victoria/Victor Dearos

Opposite sex of your character

Met in the alien dimension

Help you all throughout your missions

Dislikes violence except when absolutely necessary, sees it as futile and primitive

Their abusive father tried to overpower them with brute force; it didn’t work

Broke their father with their defiance and brains

Heads the tech department of the lab.

Hopes of finding cures for diseases in different dimension were broken once the aliens invaded.

Seems cold, but with the right decisions, they will become a valuable asset and a close friend.

Constantly clashing with the head scientist.

Chris Algermiker

Male

The only reason you survived the trip through the teleporter, believes you owe him because of this

Always trying to find they easy way to fix a problem, not the best way

Does not care about the little things, only about the big picture

Because of this, he has few friends and many enemies

His will power and determination make him an extraordinary leader

In his off time, he is always tweaking something, believing nothing is ever “perfect”

When the aliens came, his first thought was to nuke the planet while he was in a fallout shelter, thought that those who could help rebuild the world would survive

Captain Samantha Cross

Aliens killed both of her parents.

Is all business during combat but is easy going and free sprinted on her own time.

Cares for her troops but tries not to get tied to them (it doesn’t work, causing her to take any loss as a personal failure).

Does not let her work interfere with her personal life and vice versa.

Doesn’t like that a “criminal” (you) is the one who is saving the world.

When fighting the enemy, she is cunning and brilliant

Is not a risk taker.

_____________________

Futuristic Dimension

Kärlek Tupler

Does not care about his public image as the ruthless general.

Believes the fewer the rights, the less violence there will be.

Believes fear produces discipline.

Uses what ever force is required to stop the enemy.

Will never back down from anything.

Is as stubborn as a horse.

Willingly will sacrifice men to complete the objective.

Believes a lost man is a dead man.

Zuke Ilzekum

Head of the public relations department of the city.

Uses his power to spread "the truth" about the terrorist group, the E.L.A.

Overweight, balding, and is always smoking a cigar.

Has a wife and six children that he loves very much (not as much as his job though).

Very protective of his image, job, and family.

Lets people below him know that he is in charge, willing to get his hands dirty.

Will lie to get what he wants (will also threaten or blackmail people).

Robin Grandson

Wants to create the “ideal democracy”

Believes in inspiring the people to over throw the government

Fights with his men, inspires them to perform courageous acts

A complicated man, always beating himself up for losing any of his fighters

Wants to just assassinate the dictator but he can’t get into the government headquarters

Goal is to find the informant who can help him get into the building

Believes in helping everyone “Cause one day they will help you... hopefully.”

Is a heavy drinker in his down time, says the “voices make him do it.”

Is known for cracking a joke to ease tension

Jessica Elios

Female

She is the only person who escaped from the government prison in the capital

Government wants her dead, rebels want to capture her for information

Hates both sides, doesn’t like being treated like “an object”

Is some what self-centered

Was in jail for helping the rebels who betrayed her during a raid

Is a skilled marksman

No family or friends (a lone wolf)

Is also a tech wiz

Known for playing both sides to help give her an advantage

Lets her emotions get the best of her

Jacob Dayrex (head sniper)

Male

He provides overwatch on missions and has the stealth skills on a ninja.

Does not like killing but doesn’t know why he was given such a “murderous skill”

Is very philosophical

Does not like jokes and is always serious

Only reason he is helping the rebels is because it’s “the road less traveled”

Looks down on people, especially those who think they are best at something

Will never do anything that is “unnecessary”

Will never fight face-to-face, will either kill them with his rifle or just escape

Major Lester MacWebster

Unlike all other majors, he fights alongside his men.

Sticks to assault rifles but is able to use any weapon well

Believes in treating the enemy with respect and treating them humanely

Will do whatever it takes to ensure the safety of his men, which has cost him some missions.

Those in the military and government think he is a security risk

He would rather save men then catch rebels

Has a robotic arm

He took a needle round to the shoulder while saving one of his men

Those under his command look up to him and trust him

Disagrees with government polices but thinks he can help reform the government.

Major Gaberick Sifano

One of the most trusted superior officers of Numa.

Does not care about collateral damage, only about completing his objectives.

Soldiers under his command fear him and will do anything to stay on his good side.

Will make an example on anyone who disrespects or disobeys him.

Hopes to one way rule the city and follow in General Tupler's footsteps.

Will go out into the field with his soldiers but will only fight to protect himself.

His motto "All or nothing, don't come back until the job is done."

Elizabeth Bris

Is an assassin that works for the government.

Has been known to play with people's emotions.

No one knows where she came from.

Is a master of the shadows and will do anything to win a fight.

Has no regard for collateral damage.

Doesn't ask questions, does what she is told.

Rumor has it that a chip located on her upper vertebrate controls her mind but others argue it gives her superior agility and brains.

Cato Isatdo

Was once a close friend of Kärlek.

Was almost killed by him after he tried to over throw him.

Only works with your group because "An enemy of my enemy is my friend".

Will do what ever it takes to get the job done.

Is very inpatient and gets angry very easily.

He fights dirty and unconventionally.

He always has to be right, no matter what.

Edward Jarvus

Is one of the most skilled hackers in the world.

Only works for Kärlek because he wants to be on the "winning side".

Has a huge ego and is always trash talking.

Was raised as an orphan, doesn't really trust anyone.

As a serve case of insomnia.

He spends most of his time on the computer, is a terrible fighter.

Is not phased by pressure and sometimes even enjoys it.

Dr. Evon Laskgiven

Disgraced Surgeon who preformed inhumane operations on people.

Thought to be dead but lives in the slums of the city.

Works on the black market and will do any kind of surgery, for a price.

Has no regards for failure or the price of a human life.

Is scared all over his body from experiments gone wrong.

Is a tad bit crazy, talks to himself.

Is not very serious and has the attention span of a 10 year old.

______________________

Zombie Dimension

Sarah Prince

Leads the first group of survivors you come into contact with

After two of her followers got killed by another group, she is wary of you.

She keeps her R870 loaded and in arms reach and her combat knife at her side.

She will always make the tough decision, not the best one but the right one.

Believes everyone in the group is equal, all supplies are shared evenly.

Her boyfriend killed himself rather then be infected,they were not close though.

She believes in surviving, not killing the infected people

She has an intimidating but caring look on her face

David Carrington

Another member of the first group

Had to kill wife and two kids after they become infected, the memories of his dead family still haunt him

Wants to kill every infected person he sees

Wants to save as many people as possible, he helps you get into the group

Is very resourceful, sees value in every object

Sees people as either helping him or hurting him

Believes people must work to earn their share and to not waste supplies on the weak.

Booby Sastun

Is the groups hunting expert.

Is a little slow when it comes to intelligence but he excels at what he knowns.

Does not like to take sides.

Tires to crack jokes to help ease the tensions of others in the group.

Is kind-hearted and always puts others first.

Is not very good on thinking on his feet.

He is a very good follower.

Kelly Greengore

Is a self made pacifist.

Acts as the voice of reason for the group.

Does not believe in killing the "infected", saying "What if a cure comes out tomorrow?"

Is always looking at things from a different perspective.

Has a certain innocence on her face, like that of a child.

Can see the good in anyone, follows Anne Frank's famous quote.

Is very passionate in her beliefs.

Rick Asfounded

Cult Leader who believes this apocalypse is "god's doing"

Will kill anyone who disagrees with him

Says "god as shown him the path of light"

Believes he is a disciple of god

Believes god started the plague to "rid the world of all who defied him"

Runs his group like a dictatorship, he holds all the power

Was a cashier before the outbreak occurred

He himself will never kill an infected person unless he has to prove to people he is an "agent of heaven"

His goal his to amass an army of religious zealots ruled by him.

_____________________

World War III dimension

Pvt. John Willshier

Just got out of boot camp when the Chinese invaded.

Is the squads radioman.

His nerves easily get the best of him and he freezes when the bullets start flying.

Just wants to go home and visit his parents (they live in North Dakota).

Doesn't understand why the Chinese attacked and doesn't want to be in the middle of it.

He is always looking up to his squad leader for guidance.

Does not know how to cope with the situation at hand.

Is a kind hearted kid who just wants to get out of the fight.

Sgt. Devon Browning

Is the squads explosives expert.

Believes everything should end with a "BANG" (even his own life)

Always asks for God's forgiveness when ever he kills someone.

Has a wife and one kid who live in LA but he can't contact them.

Is built like a linebacker.

Will risk his own life to save others.

SSgt. Jason Barvoke

Is a riflemen in the squad.

Served one tour in Afghanistan, believes he knows what it takes to win a war.

Wishes the Chinese would kill Willshier already (believes he is weak and is putting the squad at risk)

His best friend was killed in Afghanistan, shows no mercy towards the enemy.

Is hot-headed and easily agitated.

Will not risk his life to save others, believes they are not worth it.

Is constantly clashing with the squad leader.

MSG. Mike Vickers

Is the leader of the squad.

Believes in the "Leave no man behind" motto.

Has a scar across his right eye from an IED explosion during a tour in Pakistan.

Sometimes has trouble thinking while under pressure.

Will jump on any chance to take the fight back to the Chinese.

Is not a very big, intimidating man.

Is not a costumed to fighting a standing army, use to fighting insurgents.

Cpl. Derek Chiscino

Is the squads Designated Marksmen.

Is borderline racist against Asians.

Assaulted two Asia-Americans after China nuked Russia.

Has been known to stretch the truth to get his way.

His father was killed by Triads, hence his hatred of Asians.

Talks to himself sometimes, however, he just mumbles.

Will do what ever it takes to stop the "Chink Invaders".

PFC. Eli Yin

Is Japanese-America.

His grandfather and father both served in the armed forces.

Has no filter, says whatever he thinks.

Is constantly arguing with Chiscino.

When the bullets start flying, he always plays it safe.

Has a fear of heights, fell out of a tree when he was six.

Believes brains, not brawn, will win the battle.

Jacob Collins

Leads a militia group called "Second Revolutionaries"

Is a little hesitant to fight.

Cares more about protecting his men then saving civilians.

His goal is the rally enough people to fight the Chinese directly.

Before the war, he ran a local connivence store.

Has no family, believes his militia group is his family.

Has a drinking problem.

Frank Nickelson

Is another member of the "Second Revolutionaries"

Was in a biker gang that was nearly wiped out in Oakland

Wants to kill every Chinese person he sees (doesn't have to be military).

Wants to help protect those "Good Americans".

Is a survival expert and knows how to hunt.

He is always ready for a fight.

Joe Kiven

Is a Chinese-Calibrator who is helping them fight insurgents.

Become a calibrator to ensure his family was protected.

Says a terrorist and a freedom fighter are the same thing.

Doesn't like getting his hands dirty, just wants to point the finger at someone.

Has a wife and two little girls (ages four and six).

Breaks easily under pressure.

_________________________________________________________________________________________________________

Online Quest Missions

>>These missions have NO particular story, they are just Multiplayer missions for fun. You will be playing as any of the any of the factions within that dimension.<<

World War III Dimension

In occupied Sacramento, which is deep behind enemy lines, you are part of a 4 man Fire team who must find Tier 1 classified Intel. Since the Chinese forces outnumber you, you must rely on communication, stealth, and brains to collect the Intel and escape the city. Failure of the mission comes from the entire squad dying or the Intel being destroyed. Completion of the mission is when the Intel crosses the city limits with at least one team member alive.

Weather: 50 degrees during the early dawn hours. The wind ranges from 5-15 mph north/northeast. The sky is cloudy but there is 0% chance of precipitation.

During the initial invasion of LA, you are part of a Squad that is tasked with defending a civilian evacuation site. You have access to tanks, APCs, and can call in air strikes to help defend the area. Failure occurs when either a certain number of civilians die (the higher the difficulty, the lower the number of dead allowed) or all of the members of the squad die. Completion occurs when all the civilians have been evacuated.

Weather: 85 degrees during the late morning. The wind ranges from 5-10 mph west/southwest. The sky is clear and the sun is shining.

You are part of a six man team who must raid a US military base, steal critical information, and deliver it to the Chinese military 6 miles away. You can use stealth to sneak in and get the info but once you start downloading, the alarm will sound. However, going loud to start off can help decrease the number of enemies you have to face once you make your escape. Either way, you must drive out of the base while being chased by the military. Failure occurs with the death of all the team members or the destruction of the Intel. Only by delivering the Intel to the Chinese can the mission be successful.

Weather: 53 degrees during the early night. The wind ranges from 0-5 mph north and there is a light drizzle.

In this two part mission, a 4 man team is tasked with two separate objectives. They are to assassinate a high ranking Chinese general and rescue an American informant. After those are both completed, you must escape to near by Zodiac boats. Failure occurs if all members of the Fire team die, the informant dies, or the general escapes. The mission is completed once the general is dead and the informant is on the boat with at least one team member still alive.

Weather: 60 degrees in the dead of night. The sky is clear with 5-10 mph winds blowing east.

The United States is planning the launch a counter attack against the Chinese. They were going to take out the Chinese radar with Fighters but heavy thunder storms have grounded all flights. Instead, a 2 man group will take out 3 radar stations to complete this mission. However, if the entire group is K.I.A, the mission will be a failure.

Weather: 55 degrees at dusk with heavy rains and thunderstorms. The wind is high at 25-30 mph and it's coming in from the northwest/west.

Intel has just confirmed that a Chinese informant is hiding in the jungles of Mexico. The mission is to approach the compound via zodiac, attack the compound, grab the informant, and escape to the chopper. Once you go back up the river, the enemies will chase you with motor boats. The mission fails if all 4 members of the team die or the informant gets killed. Only when the informant and at least one teammate have entered the chopper is the mission completed.

Weather: 70 degrees in the late night with some fog. The wind is low at 5-10 mph and coming in from the south.

The Chinese are hatching an attempt to assassinate the Queen, the Prime Minister, and some Parliament members of England to insure the fact that they can't help the United States. One group of three snipers (two-counter snipers and one assassination sniper) must kill the queen. To get to the Queen, they will be zip-lining across buildings. A two man team must cut off communications to ensure the English can't contact each other effectively. Their cover cannot be blown or the entire mission will be in jeopardy. Another two man team is "protecting" the Prime Minister. They must escort him to a secure location and have him killed by the snipers. Lastly, another three man team is to shoot up parliament to distract the law enforcement. The sniper team and coms team escape via transit while the other team members escape to the river to get picked up by a submarine. Mission failure occurs if the Queen or Prime Minister escape, "X" number of Parliament (more on higher difficulties) Members are not killed, cover is blown before the assassination of the Prime Minister, or if "X" number of teammates die (more need to live on higher difficulties).

Weather: 60 degrees in the midday with a light drizzle, cloudy. Low winds at 0-5 mph coming in from the north/northeast.

The Chinese plan on killing multiple members of the US government and you are going to help them. A two man team will "escort" the President onto Air Force One. A six man team is distracting the military by basically blowing everything up. This six man team has taken the Chairman of the Joint Chiefs of Staff hostage and are holding him in a building near the Route 1 bridge. Two of those members will leave the group to provide sniper cover for another two man team who is trying to kill the Vice President. The two members have already broken into The Senate in one failed attempt to kill the VP. Now, they have to chase him through D.C. Once all this done, eight members must escape to I-95 to get picked up by a cargo plane. The other two members (the ones who killed the president) must steal fighter jets and cover the other team members to complete the mission. If any of the targets escape or "X" number of team members die (more on higher difficulties), the mission is a failure.

Weather: 75 degrees in the late morning with little clouds. The winds are a bit high at 5-10 mph and are coming in from the west.

Delta team and the SAS are teaming up to get revenge on the Chinese. The plan involves a ten men team assassinating Paramount Leader, Premier, Congress Chairman, and the Conference Chairman. Three members proved sniper cover as the other seven man team breaks into the Capital building. Once the building is secured, the Paramount Leader and Premier will be tied down. Then a predator missile is called in to blow up the building. Since the other two government officials are M.I.A., the teams must race across the city (while being pursued be Chinese forces) and capture them before the escape. If both officials are killed, then you get to call in B-52 Stratofortress to level the city (since you will be heavy out numbered) and complete the assignment. If one of the officials escapes or "x" number of the teammates die (more on higher difficulties) the mission will fail.

Weather: 65 degrees in the early night with no cloud covering. The winds are low at 5-10 mph and are coming in from the south.

The United States needs to regain control of the Panama Canal and will do what ever it takes to kick out the Chinese. A group of 8 Marine Force Recon soldiers are tasked with attacking the Chinese command base located near the canal its self. The resistance will be firm and teamwork is necessary to complete this mission. If everyone in the squad goes K.I.A, the mission will result in failure. However, take out the base and all who stand in your way and the mission will be successful.

Weather: 90 degrees at midday with the Sun shining. Winds are nil.

The US Air Force is launching a coordinated air strike took take out SAMs and ground forces in the city of San Francisco. Not only will you have to deal with enemy on the ground, the Chinese will also come after you with their own fighters/intercepters. Once all the objectives are completed, the mission will be success but losing all fighters will result in a failure. (4-8 players)

Weather: 70 degrees in the early afternoon with some light clouds. Winds are blowing 5-10 mpg from the east.

Futuristic Dimension

You are part of a 4 man rebel group who must steal power cells from a government solar energy plant. You must collect a certain number of power cells (more on higher difficulties) and meet rebels in the sewer system to complete this mission. If all the members of your team die before the cells are delivered, the mission is a failure.

Weather: 60 degrees in the late night with a light overcast. The wind is blowing 5-10 mph from southwest/south.

This mission involves removing rebels from a stronghold while keeping the civilian deaths to a minimal. Also, you must make sure none of the rebels escape, this may lead to possible chases on the road ways. The higher the difficulty, the less civilian deaths you are allowed. Failure results in all 8 team members dying, a rebel escaping, or exceeding the civilian death count. Once all the rebels are dead and at least one member of the team is alive, the mission is completed.

Weather: 45 degrees in the mid afternoon with a heavy cloud cover. It’s also windy with 15-20 mph winds blowing in from the north.

You must help the rebel's take over a government stronghold in the middle of the city, without being detected. If the alarm goes off the mission is failed. You have a Sniper with a thermal scope covering you from a building on the way there, although, once inside he cannot help. You can only have one of your followers with you on this mission, if any at all. Once you reach the elevator, you are spotted and the alarm goes off. The elevator is stopped and you must fight your way to the top. Once there, you radio in for Rebel backup, which comes and helps take over the tower.

Weather: 50 degrees in the early morning with heavy cloud cover and extremely dense fog. This fog limits both your and your enemies' visibility. No wind.

A group of 4 security men are protecting a high ranking general when they come under attack from rebels. It's up to your team to ensure the general makes it to the LZ alive. If he dies or all the members of the team die, the mission is a failure. Only when the HVI is at the LZ with at least one team member can the mission be completed successfully.

Weather: 65 degrees in the afternoon with light cloud covering. The wind is low at 5-10 mph and coming in from the west.

Rebels are going to try and break into a government research facility. A six man team can either go in stealthy, get the intel, and escape without leaving a trace. Or, you can go in loud, killing anyone who stands in your way. Either way, you must get the intel to an informant located 5 miles from the facility. Failure results if everyone dies or the enemy regains control of their intel. The surrounding buildings are able to be entered but the civilians may give your positions away.

Weather: 55 degrees in the early afternoon, with a moderate rain fall. The wind is blowing at 10-15 mph from the south.

Present Dimension

It’s up to a 4 man team to secure a shipment of drugs coming in to the city. However, you have no idea where they are being dropped off. Once, you kidnap the informant, you must race across the city to secure the drugs before they are moved. If they drugs are not captured or all team members die, the mission is a failure. If the drugs are taken by at least one of your team members, the mission is a success.

Weather: 55 degrees in the later morning with heavy rain and poor visibility. The wind is high with 15-20 mph blowing in from the southeast/east.

Gangs have taken multiple hostages in a bank robbery gone wrong. It’s up to a 4 men team to rescue the hostages. The 4 man team will break into two teams. One while team will be sniping enemies, the other must sneak into the building and clean up any up any other gang members. The mission is failed if your cover is blown or the other two team members die. The mission is completed once all the hostages are safe. The higher the difficulty, the more hostages.

Weather: 50 degrees in the late afternoon with a clear sky. The wind is low at 5-10 mph coming in from the south.

The mission is to steal sport cars from a rival gang and return them to the shop in one piece. However, the other gang isn’t the only one interested in the cars. Once you steal the two cars, the cops are also hot on your tail, they’ve been tagged. To complete the mission you must escape the cops and return both cars to the shop. If one of the cars is destroyed or the at least five of the members die, the mission is a failure.

Weather: 70 degrees in the mid morning with a partly cloudy sky. Half way through the mission it will start to rain and visibility will drop. The wind will range from 0-15 mph and will come in from the north/northwest/west.

This mission has your team sneaking into a cargo ship, stealing the rival gang's money, and escaping the boat. However, when you reach the money, a bomb is detonated and it causes the ship to start sinking. To complete the mission, you must not only escape the ship, you must also escape the gang members who are trying to kill you. Failure results if all 4 members of your squad die.

Weather: 55 degrees at night with a low cloud cover. There is no wind.

You and another friend have been taken prisoner by a rival gang. Once you break out of your imprisonment, you must clear the house. Then, you will steal a car to make your getaway. However, the rival gang will try to hunt you down. the mission is completed once you reach your friendly gang members. If both of you die before you reach your back-up, the mission is a failure.

Weather: 65 degrees in the early afternoon with some some clouds. The winds are almost nonexistent at 0-5 mph and are blowing in from the east.

Alien Invasion dimension

A group of 6 soldiers are tasked with destroying an alien Gunship that is leveling a city. You must fight through the alien forces to reach the HAGS (High Altitude Guidance System) gun. The only way for the mission to be a success is for the Gunship to be taken down. If all team members die or the Gunship completes its run, the mission is a failure.

Weather: 55 degrees in the afternoon with clear skies. The wind is low at 5-10 mph and it's coming in from the south.

An advanced team has been pinned down and it's up to your team to help them reach the extraction point. However, you were in the original Gunship that was supposed to pick them up but you got shot down. Now, this group of 4 survivors must link up with the advance team and get to the secondary extraction point to complete this mission. If all members of the team die, the mission is a complete failure.

Weather: 80 degrees in a the late morning with no clouds in the skies. There are no winds but smoke from fires fills the sky.

A team of Aliens are about to raid a Human military compound and steal vital intelligence. The mission involves stealing the Intel and then planting explosives to destroy the base. If all 4 members of the team die, the mission cannot be completed. Only when all the objectives have been completed can the mission be successful.

Weather: 50 degrees in the midday. The winds are calm at 0-5 mph and coming in from the east but most of this mission will take place inside.

Zombie dimension

Someone in your group of survivors just got injured in a serious car accident. There is a doctor but he needs you and 3 other members to go and get him medical supplies. The task is to go into the zombie infested town, break into the zombie infested hospital, get the supplies, and escape the town to get back to your group. On top of that, you have only 30 minutes to complete this task. If all of the group members die or the clock runs out, the mission is a failure.

Weather: 40 degrees in the early night with heavy fog. The winds are low at 5-10 mph and are coming in from the west.

Even in a zombie apocalypse, humans cannot break away from their old habits and will still kill other humans. With supplies and ammo running low, some of your group went on a run but it's been almost 24 hours and they have yet to come back. With limited ammo, a group of 6 survivors must get into the zombie infected town, found out what happened to their friends, get the supplies, and escape. There will be both zombie and human enemies, and all surviving members must leave the town for the mission to be successful.

Weather: 50 degrees in the early morning, with a light fog. Low winds blowing 0-5 mph from the north.

A group of 4 survivors has just found out there is a working helicopter they can use to escape the infected people. The mission is to fight your way to the helicopter and then board it and escape the city. However, it needs to warm up first before it can fly, plus is will make a lot of noise. If all 4 of the group members die, the mission will be a failure.

Weather: 65 degrees in the early afternoon with sunshine and a low lying fog. The winds are high at 10-15 mph and are rolling in from the south/southeast.

A massive horde of zombies as attacked your groups place of protection. However, before you can leave, you and the other five members most gather food, supplies, and ammo and load them into vehicles to escape. If all the survivors die, this mission is considered a failure. Once all remaining survivors leave the property, they are safe and the mission is completed.

Weather: 50 degrees in the early night and there are no winds.

Pre-Industrial dimension

One of your closets friends has been taken to dungeon and will be hung tomorrow. Only a group of 4 warriors stand between him and certain death. Once you break into the dungeon, you must find him, and take him to your escape boat on the nearby lake. If all 4 of the members die, the mission will be a failure.

Weather: 45 degrees in the dead of night. There is a light wind at 0-5 mph coming in from the south

Your army is planing to launch an all out assault on the enemy in the late morning. However, the general needs 2 skilled warriors to sneak into the enemy camp and kill the enemy general without being detected. If your cover is blown or all members of the group die, the mission is a failure.

Weather: 35 degrees in the late morning with light snow fall. The winds aren't to bad at 5-10 mph and are coming in from the north/northeast.

They say revenge is a dish best served cold. Well on a dark, snowy night, a group of four men are going to exact revenge on the man who killed on of their best friends. The mission involves sneaking into town, finding the man (you have little clues as to where is exactly is), killing him, and leaving the town in one piece. Getting caught will not end the mission but will make it much more difficult to complete. Only if everyone in the group dies does the mission actually fail.

Weather: 30 degrees in the dead of night with a steady stream of snowfall. Winds are calm at 5-10mph and are blowing north/northwest.

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References:

Saints Row (series)

Mirror's Edge

The Walking Dead

Both game and show

Game of Thrones

Star Wars

The Elder Scrolls

Breaking Bad

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