after two days of playing i got an idea:



think about the following mechanics that will interlock together like a set of gears.



First I think The Division needs PvE Dungeons where Players meet in free roam at the entrance and have to make groups to finish the dungeon.

At the End of the dungeon, which is maybe a big contaminated building or underground you have to extract for example on top of the building.

but the dungeon and the final extraction is an instance only for your group, so choose your members wisely.

Then we need a PvP Reputation system. Rouge level for killing Agents, and Agent level for killing Rouges for example.

So when you form a dungeon group with unknown people, you either form a fair group of agents and the rouges are left alone, beat the dungeon and extract.

or you form a group with a bunch of rouges where no one trusts anyone and maybe have a big shootout in the end.



i think this would be a massive thing, because many fair players crying over rouges in free roam and would have the chance to beat dungeons in their way.

but we can keep the free roam PvP as it is, because i love the intense extraction moments as a lone walking agent.



with that pvp reputation there may be extra item merchants like a rouge marked or agent dealer.

also would work perfectly together with dungeons and forming a group as described above.



what do you think?