Level 1:

Regeneration Master: Collecting regeneration globes permanently increases health regeneration by 1.5 per second.

Mountain Range: Increases the cast range of Earthen Pillar by 20%.

Plateau: Tectus takes 20% reduced damage while channeling Tectonic Upheaval

Twin Peaks: Increases the health of Shards of Tectus to be equal to 60% of Tectus' health.



Level 4:

Quarry: Increases your mana and health regeneration by 25% for each unit you are controlling.

Bedrock: Units newly formed from splitting receive a shield equal to 25% of their health for 3 seconds.

Natural Gas: Increases the duration of Crystalline Barrage by 1 second, and increases its speed by 50%.

Porous: Reduces the damage of area of effect spells against you by 15% for each unit you are controlling.



Level 7:

Rockslide: Reduce the cooldowns of your basic abilities by 0.5 seconds for each unit you are currently controlling.

Foothills: Increases the damage of Motes of Tectus to be equal to 30% of Tectus' damage.

Shale: Reduces damage against you by 5% for each standing Earthen Pillar.

Rich Vein: Increases Tectus' mana and health regeneration by 100% while he is moving through Crystalline Barrage.



Level 10:

Rise, Mountain: Grow in size, causing each unit to become the unit above it in the chain for 5 seconds. Each Mote turns into a Shard, each Shard becomes Tectus. If used while simply controlling Tectus his health and damage is doubled.

Petrification: Apply a slow to a target enemy that increases from 1% to 100% over the course of 3 seconds. After reaching 100% the target is turned to stone, rooting them in place for 1 second. While in this stone form the target is invulnerable. After the stone form expires it explodes, dealing damage around the target to his nearby allies. 80 second cooldown.



Level 13:

Stalagmite: Remove the stun effect of Earthen Pillar, but increase their duration by 2 seconds.

Sublimation: Enemies are rooted for 1 second if they reenter Crystalline Barrage while already under the slowing effect of Crystalline Barrage.

Fracture: Tectus deals 25% increased damage for 5 seconds if one of his units is killed while it is channeling Tectonic Upheaval.

Summit: Force two of the same unit (Motes/Shards) to reform into the unit above themselves in the chain if you heal for 50% or more of your health during Tectonic Upheaval.



Level 16:

Reverberation: While channeling Tectonic Upheaval, any standing Earthen Pillars will also emit the same damaging aura. Earthen Pillar's aura deals 50% less damage. Tectonic Upheaval's cooldown is reduced by 1 second for each Earthen Pillar affected by Reverberation. (Using multiple charges of Tectonic Upheaval does not stack the damage emitted from an Earthen Pillar's aura. However if you stagger them you can increase its duration).

Erosion: Earthen Pillars that expire have a 25% chance to refresh a charge of Earthen Pillar.

Repeated Twinning: When a Mote is killed it will release 2 uncontrollable Pebbles of Tectus. These Pebbles will attack nearby enemies until they are called to reform a Mote after 10 seconds. Pebbles do not provide charges of Tectus' basic abilities.

Rare Earth: Increases the damage you deal by 30% as long as you control at least 1 Shard of Tectus and 1 Mote of Tectus at the same time.



Level 20:

Everest: Basic attacks increase the duration of Rise, Mountain by 0.5 seconds.

Fossilization: Targets that are under the effects of Petrification are no longer invulnerable when rooted, and instead take 25% increased damage in that state. If they are killed while rooted the explosion from Petrification deals 50% increased damage.

Fury of The Storm: Every 5 seconds your next basic attack will deal additional damage to the target, and additional damage to all nearby minions and mercenaries.

Bolt Of The Storm: Activate to teleport to a nearby location.

