Cordero: Thanks. Programing that was nights of tinkering and experimentation. It still needs some refining, but it'll get there.

Zach: I understand. Do you have any other plans for Stone Shire to differentiate it from Minecraft and other similar titles?

Cordero: One idea is having a mission mode. Basically, there's a lot of different challenges you can take on. When you do, it generates a map for you and has you set out to accomplish that task without dying and in the least amount of time. For instance "Go find the gold." Or something like "go find the holy grail." Or even "find a way out of the desert without dying of thirst." Missions like that.

Zach: Interesting. So it's like a campaign from D&D?

Cordero: Exactly.

Zach: That makes sense, given the inspiration.

Cordero: It'll get even more fun with multiplayer.

Zach: So multiplayer is planned? Will it be local or online?

Cordero. Both. Someone even said we should allow 5 players locally due to the GamePad. (laughs)

Zach: So its safe to say the game will support controllers other than the GamePad?

Cordero: It will support the GamePad, Wii U Pro Controller, and the Wii Classic Controller. It should support the Wiimote and nunchuck combination, too. The only reason it won't support the Wiimote alone is because I believe it won't have enough buttons.

Zach: I like to hear that. I like my GamePad, but I use my Pro Controller far more often when I play the Wii U.

Cordero: It feels good, yes. Can't wait to use it when Smash Bros. Wii U comes out.

Zach: (Laughs) Same here. Will Heuris and Stone Shire support off TV play?

Cordero: Yep, they will. If there's one thing I thought the GamePad was great for, it's being able to sit back in the bed and play your favorite game whenever you want.

Zach: I completely agree.

Cordero: That GamePad is too delightful of a peripheral for something like a voxel game.

Zach: Yes, it seems like it really suits a game like this. Well, is there anything else you'd like to add about Stone Shire?

Cordero: That it will be released before Heuris is. We're shooting for a release in the next two to four months. A game like this takes a little time, so we can't make the holidays unfortunately.

Zach: Okay, so late 2014 or early 2015?

Cordero: Yeah, and we'll try to release a demo, too, to at least get people ready for it.

Zach: That would be fantastic. After talking to you guys I am very excited to play these games. I'll have to see about being the reviewer both of these. Do you guys have any plans for the future of Finger Gun Games beyond Heuris and Stone Shire?

Cordero: Of course, we plan to become a full fledged company and continue brining games to the Wii U and 3DS.

Zach: Do you have any plans for the 3DS right now?

Cordero: Yeah, definitely. We want our games on it as much as the Wii U. We're not licensed to developed for the 3DS yet, but we're sure that'll change after we release our games.

Zach: I sure hope so. Well, do you have anything else you'd like to add before we wrap this up?

Cordero: I believe we've told you all that we can at the moment. We'll keep sending updates through our Facebook page. We're making an official site for the game as we speak, so that will be a more presentable place to reveal news.

Zach: That sounds great I can't wait to see the website once it's finished.

Sam: We may actually have an iPhone and Android gaming coming out in the future as well, but that one is top secret.

Zach: I'll have to keep my eyes on your Facebook and Twitter for that one then. I just have one last question for you guys, what are some of your favorite games?

Cordero: Hmm.

Zach: It's okay, I know its a hard question.

Cordero: I have a lot of favorite games. I guess my favorite of all time would be the Donkey Kong Country series, especially the games on the SNES. One of my dreams that deal with the future of our company is related to that actually.

Sam: I'd say the Paper Mario series, Super Crate Box, Binding of Issac, and One Night Ultimate Werewolf, that last one is a card game. Oh yeah, and the Dark Souls series, and of course, Dungeons and Dragons.

Zach: Alright, well thank you again for taking the time to talk to me today.

Sam: Thank you for talking to us.

Cordero: We appreciate it.

Finger Fun Games Interview