Lua Script Error Detected

Major Maintenance

in progress

Major Maintenance

in progress





“…Heavy energy weapon, which hits enemies with a powerful electric charge. Deals great damage in a matter of seconds and reloads quickly. Shows its best at medium range…” – in-game description





Purchase Information In-Game Cost 1,500 Real Value $15 Exp Level 9 Type Hardpoint Heavy Tier II

Base Statistics Attributes Level 5 Energy Damage 8,486 per pulse Lock-on Range 600 meters Volley Reload 5 seconds Magazine Capacity 1 pulse Unload 1 second





Introduction

The Zeus is a mid-range (up to 600 meters) heavy energy weapon.

Strategy

This weapon strikes without warning, sending a searing bolt of energy hurtling across the battlefield to a maximum range of 600 meters. The bolt of energy appears as a thick, white jagged lightning bolt and leaves its target with a white-hot glowing impact point.

A target lock is required to fire. The Zeus will only do damage on a clear line of sight shot; there is no splash damage around corners or over obstacles. With a five-second reload time and a one-second discharge time, the Zeus can potentially be fired 10 times per minute. This makes the weapon potentially lethal at even knife-fighting ranges when paired with a Magnum or Taran. Notable examples of this are the Golem and Leo.

As with all energy weapons, the Zeus is unaffected by the Ancile shield. However, it can be physically blocked by Ecus, the Rhino's shield, the Raijin's shields, the Gareth's, Galahad's and Lancelot's shields, making the weapon somewhat ineffective against these bots. However, it is still a threat to them when they are unshielded, and it is deadly to any robot that lacks a physical shield.

The Zeus, like most weapons that require a target lock, automatically targets bots within a certain arc of the direction the robot is facing. This means that it is virtually impossible to dodge. However, if the target exits this arc, the Zeus will lose lock and have to reacquire the target.

Pros and Cons

Pros

Energy attribute allows it to penetrate energy barriers

High damage per pulse

Range of 600 meters allows it to engage in mid-range gunfights

Lock-on attribute makes it extremely hard to miss

High-velocity pulse making it near impossible to miss an exposed target

Short reload

Cons

Ineffective against physical shields

Ineffective at close range against specialized brawling weapons

Not the best for sustained fighting (although it could be worse *Nashorn*)

Mark I Statistics

Purchase Information

Level Cost Damage Cycle

Damage Cycle

DPS 5 1,500 8486 8486 1414

Upgrade Information

Level Cost Time Damage Cycle

Damage Cycle

DPS 6 800,000 12 hours 9326 9326 1554 7 1,600,000 1 day 10248 10248 1708 8 3,000,000 1 day 8 hours 11261 11261 1877 9 6,000,000 1 day 16 hours 12375 12375 2063 10 10,000,000 1 day 20 hours 13599 13599 2267 11 16,000,000 2 days 4 hours 14944 14944 2491 12 26,000,000 2 days 12 hours 16422 16422 2737

Cost Time Totals 63,400,000 11 days





Mark II Statistics

Purchase Information

Level Cost Damage Cycle

Damage Cycle

DPS 1 500 16422 16422 2737

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost Time Damage Cycle

Damage Cycle

DPS 2 500,000 5 hours 16722 16722 2787 3 1,000,000 10 hours 17022 17022 2837 4 2,000,000 20 hours 17322 17322 2887 5 7,500,000 1 day 6 hours 17622 17622 2937 6 7,500,000 1 day 6 hours 17922 17922 2987 7 7,500,000 1 day 6 hours 18222 18222 3037 8 7,500,000 1 day 6 hours 18522 18522 3087 9 7,500,000 1 day 6 hours 18822 18822 3137 10 7,500,000 1 day 6 hours 19122 19122 3187 11 7,500,000 1 day 6 hours 19422 19422 3237 12 7,500,000 1 day 6 hours 19722 19722 3287

Cost Time Totals 63,350,000 11 days 11 hours





Audio Gallery





Poll





Trivia

The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.

The Zeus is a direct reference to the ancient Greek god of the sky and thunder.

The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal maximum damage at all times, although the maximum amount of damage itself was reduced.

The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long-range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.

When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.