OrangeJuice: OrangeJuice: You see how this opens up a whole new can of worms when you start tinkering with the rules? You enforce mandatory tank and heals for the Kael so he doesn’t have to worry about being gank food anymore, which is fun for him, but at the same time, that also means that the people who enjoy playing Zeratul or Tracer specifically because they enjoy ganking easy targets like Kael will have their experienced lessened because now they only get matched against targets who can escape. You see what I’m saying? I just don’t see how you can tweak the rules without someone having their gaming experience ruined

But you know what? Screw that. There are heroes that are built around having a frontline, namely mages. Zera was designed to be part of this system in which he isn’t mindblowingly powerful when paired against people that can’t respond to him, it was never fun for anyone who was a mage to match against teleporting gankers that would 100 to 0 their HP bar, I don’t see how leveling the playing field so that they have to try is a bad thing.

If the game was all assassin matchups, zeratuls and other gankers would rule because the alpha and poke would simply keep literally all other assassins out of the game. That’s bullshet.

I say people that abused the QM for all assassin matchups have had their fill, this is a good step in the right direction for people that actually want balanced matchups and I’m pretty sure you’re just saying this to be a doomsayer.