It very much revolves around seeing the big picture. Get the palette and lighting scheme of the atmosphere right as early as possible so you can start fleshing out the shapes, then start working from the back to the front (as a general guideline, there's quite a bit of hopping around as well). Also, you don't really need to make the farthest trees and foliage detailed, you only need to make the foreground stuff detailed, so they work as a supporting pillar for your brain to read the rest of the rougher trees as equally detailed.Here's an early step where you can see I'm pretty much only worried about getting the palette nailed, this is one of those pieces where I sinned and didn't start off with really thought out thumbnails apart from general composition and rough color palette, so there isn't much to support the shapes of the forest scene that's about to come: Flutterbear I might make some new videos in the future, and/or get back to streaming, but that isn't something I can promise.