Originally Posted by Fedora1 Originally Posted by

Om my gosh, this is ridiculous. I thought hirelings were supposed to be smarter, but they NEVER stay put unless I lock them in a room and close the door.

Also, the "pause" when I run through a trap is worse than when they just followed me through. Now they pause, then run and stand IN the trap.

The "teleport to me" function ONLY works when they could easily run to you. If you NEED then to teleport to you, in order to avoid a trap or get to you faster for a heal, that's when they actually DON'T teleport, but run through a trap or a bunch of mobs. And when they DO teleport, all their spells/actions go on a cool down timer.