Crimson Sorcery

The magic that flows within you is different from others, instead of comming from a naturally magical creature or element, it comes from one of the most basic part of life, blood. Though your blood may look like any other color of blood, there is a particular property unique to you, as it is unnaturally deep and maluable. You can from shapes and symbols with it, and can even extract it in ridiculous amounts without suffering any side effects. However you gained this power, your testings have given you mastery not only of your own, but also the blood of others.

Crimson Sorcery Features

Sorcerer Level Feature 1sr Crimson Savant, From Inside Out 6th Through the Body and Skin 14th Red Bebuke 18th Master of One's Own Body

Crimson Savant

Starting at 1st level, you gain proficiency with the Medicine skill, and can instead use your Charisma in place of Wisdom, as your natural knowledge and expertise guides you. Additionally, you have advantage on Medicine rolls made to identify or recall information about blood.

From Inside Out

Also at 1st level, you learn the sword burst cantrip, and it does not count towards the total number of sorcerer cantrips that you know. When you cast this cantrip you can choose to instead target a creature within 30 feet of you. The target must make a Constitution saving throw, taking half damage on a success, or casting the spell centered on itself and taking damage on a failure.

Through the Body and Skin

At 6st level the blood that flows within others becomes familiar to you, as the power of your manipulation grows. You add your Charisma modifier to the damage done by sword burst. This damage applies to the original target, but not to adjacent creatures affected by the cantrip. Additionally, you can now choose to center the cantrip on a ally. An ally affected by this cantrip takes half damage, and gains temporary hit points equal to your Charisma modifer + half your sorcerer level. An ally can be targeted once per short or long rest.

Red Rebuke

At 14th level your body hardens, becoming stronger as your blood flows and changes. Whenever an attack is made against you, you can use a reaction to cast sword burst, choosing an amount of creatures up to your Charisma modifier to be unaffected by the blades. As a part of this reaction, you can choose to move up to 10 feet without triggering an opportunity attack. Additionally, the range of sword burst increases by 10 feet.

Master of One's Own Body

Finally, at 18th level you have completely mastered the art of shape crafting. The damage dice of sword burst increases to d8. A ally affected by the spell no longer takes damage, and regains hit points in addition to temporary hit points.

Crimson Sorcery Quicks

The following are some optional quirks for a player of this Sorcereous Origin.