"Powerful rulers of old pursued the spirit of the forest, not because they expected to kill it, but because it led them, in the joy of the chase, to new and bountiful adventures. The spirit saw the wealth and opulence these rulers brought to the world and decided he would remain in their service as a flesh and blood creature forever forsaking his spirit form.

Alas, the spirit grew tired of the kings, for they had lost their passion for adventure and no longer served the world, only their own needs. So the spirit receded into this sanctuary to await the coming of new power, in hopes he may once again witness true greatness. It is rumored he who controls the 'call of the wild' may summon the spirit to aid them in their hour of need."

--Legend of the Spirit of the Forest

Immersive horses

Horse Renewal

Joy of Perspective

****Overview****Quenya, Spirit of the Forest is a UNIQUE custom built ride-able Mount. Quenya is very Lore friendly and runs seamlessly in game, I tried for MAX stability and compatibility as I run a very heavily modded game and I of course wanted to use my own mod ;-). I hand made all the meshes; I used Original Skyrim resources and changed them to fit my own vision of a regal white stag mount, worthy of the Dovahkiin. I hope you enjoy!!*******How it works********Quenya is a mount that you can summon from an alter I placed in Eldergleam Sanctuary, the Alter is called 'Horn of the Wilds' and is very easy to see, I placed it on the little mountain right near where all the people gather, where all the steam pyres are. Once you Activate the Alter, Quenya will now follow you and be your Steed. If you do not have a mod to manage horses (Convenient Horses, Immersive Horses etc.), he will simply continue to follow you until he is deactivated via the same altar. Quenya without a horse mod works perfectly as a mount, he will fast travel with you and does not have the ability to go through doors so he will remain outside, he will Run from battle and is Essential.Quenya works GREAT with Immersive Horses!!! With Immersive Horses he will wait, can be summoned via the spell, follow etc, he gains ALL the traits that the horses get when using it. You can even change ownership so your followers can ride him if that is what you wish, as well as change his name, although the Altar will still refer to him as Quenya. The ONLY command that does not work from Immersive Horses is the Dismiss/Abandon Command, he can ONLY be dismissed by going back to the Altar and activating again.I Have uploaded some videos to go with this mod, check them out on the "VIDEOS" tab, Sorry for my jumpy mouse controls lol I should probably have turned down the sensitivity.*******How to Install*******The mod is in 7zip form, you can manually install by extracting to the Data folder, however every modder SHOULD be using a mod manager (NMM, or MO) so I recommend using those. It does not matter if you have already been to/discovered Eldergleam, I was able to install it in the middle of my heavily modded game and had absolutely no problems. I would recommend using LOOT for load order, this mod doesn't have a specific place it needs to be, however.---***---I will note that if you have a mod that significantly changes the layout of Eldergleam Sanctuary, you can still install the mod but it may result in a floating/sunken altar etc. I would at least try to install and see if the Altar is still visible, because as long as it is, you can use the mod.******Known Wierdness-es??*****-Well, since I did not want him to be able to go through doors but I wanted him to spawn in Eldergleam Sanctuary due to his lore, you will have to fast travel or summon him with your horse mod at least once upon leaving Eldergleam Sanctuary.-The Saddle clips a bit with the players knees/leg when riding, I tried my absolute best to fix this, and made it much better but it's still there :-(.-Sometimes, if you mount him in the middle of his animation, he will not go until it is finished, I just consider it in his nature not to immediately obey XD.-You can technically mount him from anywhere on his body, but I did not want to have the game run yet another script to teleport you to the correct 'jumping on' spot, so if you do activate him from a weird spot you may hover for a second while you "mount" and then snap into the correct place, I avoid this by ALWAYS mounting from the left side (as you would a real horse).-One last thing...I don't know why, but Bethesda made it so Deer don't jump in the game, So therefore Quenya does not jump, he climbs over stuff perfectly fine but no jumping lol. Also his turning radius is a bit wider than a horse so he needs a bit more space to turn around (the horns get in the way??)*******Recommended Mods******1) Definitely, this mod works great with it :-) http://www.nexusmods.com/skyrim/mods/64067/? 2), specifically the horse and rider standalone animations, this mod was tweaked juuuust right to work with those animations because I feel they are MUCH better than vanilla, its a simple replacer and doesn't even require FNIS to generate but it does require physics extension. Quenya still looks ok with original animations, just not as perfect. http:// www.nexusmods.com/skyrim/mods/54908/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D54908%26preview%3D&pUp=1 3)a GREAT mod that lets you ride in first person which is so immersive http://www.nexusmods.com/skyrim/mods/6002/? *******THANK YOU'S and Resources********I had SOOO much fun making this mod, this was my first experience using 3D modeling software and I was surprised to find how enjoyable it was to create things with it. I used 3DS MAX as my modeling software, Nifskope for the nifs, and GIMP for my textures.--Open book free modding resource http://www.nexusmods.com/skyrim/mods/14134/? --A Huge shout out as always goes out to Darkfox127 and his modding community that he has set up via discord, I could NOT have done it without their help, specifically Xander9009 and Redd. Find him on his website https://www.darkfox127.co.uk/resources where all of his resources and you tube videos are available!--Of Course I thank BETHESDA for their great game and giving us the utilities to continue to make it interesting year after year.--I have a couple more youtube videos that helped me rig a skeleton and figure out the Xmarker here: https://www.youtube.com/watch?v=wWwBRB_TtwM&index=14&list=PL9-P3AGn3Q_zlbdELoOyb_rWOGrZj9mZ5 -Rigging skeleton (watch both videos, they're long but worth it) https://www.youtube.com/watch?v=UQvM520pyjo - Xmarkeractivation https://www.youtube.com/watch?v=PPq0QF2vbBg&t=4s&index=9&list=PL9-P3AGn3Q_zlbdELoOyb_rWOGrZj9mZ5 - How to use 3DS max.****Permissions****I won't allow anyone to use any part of this mod without first notifying me, I will take requests on a case-by-case basis, thank you.ENJOY AND HAVE FUN!!--------------------------------------------------------------HER515-------------------------------------------------------------------------------------------------V2 includes the swim fix and speed changes that I promised. He is not perfect still as far as turning radius but a LOT better IMO, the best way to turn sharply is still to either walk and turn or use a horse mod to trot and turn. The swimming is more like running in water, I kind of like it that way anyway as it's a bit faster than normal swimming :-) So hopefully you guys will enjoy! I am still not able to add jumping as a feature at this moment, sorry! Just uninstall old mod and install new version, you shouldn't have to run back to re-activate him or anything, I would be safe and take his inventory however, let me know if there are any issues thanks!!-Her515