Visit www.Nexuiz.com for news and media of the new Nexuiz by IllFonic

Download Nexuiz Classic 2.5.2 on Sourceforge

Nexuiz was originally developed by Lee Vermeulen and Forest ‘LordHavoc’ Hale, who started Alientrap in the summer of 2002. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. The engine that powered Nexuiz was Forest Hale’s Darkplaces engine.

The first version of the game was released in 2005. Development continued with many online contributors over the years, with version 2.5 released in October of 2009. Since its release it has been downloaded over 6 million times, and is included with many Linux distributions.

In mid-2010 it was announced that a new XBLA, PSN, and Steam downloadable remake of Nexuiz would be done from the ground up by IllFonic using Crytek’s CryENGINE3 game engine. Original Nexuiz designer Forest ‘LordHavoc’ Hale worked with Illfonic on the new version, many of the GPL contributors forked the project into a new game Xonotic, while Lee Vermeulen moved towards Capsized development.

Illfonic’s Nexuiz was released for XBLA in February 2012, and Steam May 3rd 2012.

Gameplay Video

Original Nexuiz Development Team

Team Leaders

Lee Vermeulen Project Founder and Co-Designer

Forest “LordHavoc” Hale Lead Programmer and Co-Designer

Maintainers

Rudolf “div0” Polzer

Kristian “morfar” Johansson

Maik “SavageX” Merten

Andreas “Black” Kirsch Programmer

Paul “Strahlemann” Evers Level Designer

Peter “Morphed” Pielak Artist

Samual Lenks Programmer

Rasmus “FruitieX” Eskola Artist and Programmer

Saulo “mand1nga” Gil Programmer

Stephan “esteel” Stahl Programmer

Jakob “tZork” Markstrom Grohn Programmer and Artist

Tyler “-z-” Mulligan Web Developer and Interaction Designer

Wolfgang “Blub\0” Bumiller Programmer

Merlijn Hofstra Programmer and server admin

Past Team

Kurt Dereli Artist

Yves “EviLair” Allaire Artist

Fabien “H. Reaper” Tschirhart Level Designer

“Innovati” Artist

KadaverJack Programmer

William Libert Level Designer

MauveBib Bot Programmer

Rick “Rat” Kelley Lead Animator, Skinner

Michael “Tenshihan” Quinn Sound FX and Player-Voices

Gottfried “Toddd” Hofmann Sound FX

Marko “Urre” Permanto Bot Programmer

Dan “Wazat” Hale Sound FX

Garth “Zombie” Hendy Level Designer

Special Thanks

Robert “ai” Kuroto Various models

Chris “amethyst7” Matz Level design

blkrbt Music

Gerd “Elysis” Raudenbusch Music

Marius “GreEn`mArine” Shekow Programmer

Braden “meoblast001” Walters Music

Alexander “motorsep” Zubov Weapon animation

Eric “Munyul Verminard” Sambach Level design

Severin “sev” Meyer Artist

Simon O’Callaghan egyptsoc texture set

Michael “Tenshihan” Quinn Sound effects

Amos “torus” Dudley Announcer voices

Mattrew Rye Level design

Henning “Tymo” Janssen Level design

Kevin “Tyrann” Shanahan Level design

William “Willis” Weilep Master server host

Thanks

Attila “WW3” Houtkooper

BigMac

Brain Younds

Christian Ice

Clinton “Kaziganthe” Freeman

Dan “Digger” Korostelev

Donkey

Dustin Geeraert

Edgenetwork

Edward “Ed” Holness

FrikaC

Jitspoe

Jody Gallagher

Juergen “LowDragon” Timm

Lee David Ash

Mathieu “Elric” Olivier

Mephisto

MirceaKitsune

MrBougo

Munyul

Netzwerg

NoelCower

Parapraxis

Petithomme

Q1 Retexturing Project

Qantourisc

Ronan

Sajt

Shaggy

Shank

SomeGuy

Spike

Spirit

Steve Vermeulen

Supajoe

Tei

Tomaz

Ulrich Galbraith

Vortex

Zenex

dstrek

lcatlnx

leileilol

michaelb

terencehill