What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Level 6

New Enemies, Items, and Mutations

Boss Mutations

New original music

Daily Runs and Challenges

Difficulty Options

Improved controller support

Performance Improvements

What is the current state of the Early Access version?

Levels 1-5

35+ Enemies spread over 4 Factions

3 Act 1 Boss Fights

100+ Items

60+ Weapons

70+ Mutations

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Beacon already has much of the core features and content implemented, but hearing from more perspectives will help us make important decisions on what needs to be improved and help us determine what our playerbase wants most from the game as we implement the final content and features. Through engaging with our community and releasing steady updates we believe we can create the best version of Beacon together.”“We plan for Beacon to be in early access for 6-10 months with the final release in late 2019. Content expansions will be released every 4-6 weeks during EA development with minor updates and quality of life fixes in between these larger updates. Check our news page to see the latest updates and additions!”“Our Steam Early Access development period will focus mostly on fleshing out Act 2 of the game and of course tweaking the game and testing new features based on community suggestions! Below is a list of some of our planned additions.“Much of the core game is completed in the current build after our latest period of First Access development. Act 1 of the game is near completion offering enough randomization to give a new challenge every clone life. Below is a quick list of the content currently included.“We don’t plan to change the price of Beacon during our Early Access development, but with the release of the final version and the addition of content afterwards there might be a slight increase.”“Collecting community feedback is one of the core reasons we decided to release to Steam Early Access. We’ll be checking our Steam community and other channels for feedback constantly, so don’t hesitate to give feedback. Below are a few of the main ways the community can engage us and help the game improve!Suggestions: Although we’ve got a solid roadmap for where to take the game from here, any suggestions from the community will influence the future of the game. If you’ve got a suggestion on how to improve something or a feature you’d like to see added eventually be sure to share it!Balance: Let us know if the game is too easy or too hard for you! Eventually we’d like to add difficulty scaling and any feedback will help influence how it will change the game. Remember we want you to die often though so you have a chance to use all that freshly collected DNA.Bugs: There’s only so much time we can play the game ourselves, and without a dedicated testing team sometimes things slip through into an update. Let us know if you find any bugs or visual issues and we’ll make an effort to clean them up as soon as possible!”