Spoiler





Breaker BRK-R1



Mass: 60 tons

Tech Base: Inner Sphere

Chassis Config: Biped

Rules Level: Tournament Legal

Era: Succession Wars

Tech Rating/Era Availability: E/X-F-E-A

Production Year: 3050

Cost: 9.839.680 C-Bills

Battle Value: 1.399



Chassis: Crucis Type VI Standard

Power Plant: Hermes 240 Fusion XL Engine

Walking Speed: 43,2 km/h

Maximum Speed: 64,8 km/h

Jump Jets: None

Jump Capacity: 0 meters

Armor: Valiant Lamellor Standard Armor w/ CASE

Armament:

2 Zeus LRM-15s

1 Magna Mk III Large Laser

3 Magna Mk II Medium Lasers

1 Hovertec Streak SRM-2

Manufacturer: Kali Yama Weapons Industries

Primary Factory: Kalidasa

Communications System: Irian Orator-5B

Targeting and Tracking System: Corean B-Tech



Overview:

Designed in 3050, just in time for the Clan Invasion, the Breaker is the Free

Worlds League's attempt at creating a fire support 'Mech in the vein of the

ancient Catapult heavy 'Mech. Using recently discovered technologies, the

Breaker doesn't just copy the Catapult's potent long range loadout, but also

adds a respectable suite of backup weapons.



Weight for this is freed up by the 240-rated extra-light engine powering the

design, propelling it up to a speed of 64.8km/h. This allows it to easily keep

the pace with assault lances, or make a timely retreat when kept in the rear.

Coupled with the 13 tons of armor protecting it, the Breaker is a very sturdy

'Mech given its role.





Capabilities:

Configured mainly for fire support, the Breaker is built for its two 15-tube

LRM racks. Spread across the right torso and right arm, the long range missiles

can put a blistering barrage downrange. The three tons of LRM ammo give it the

ability to either make good use of special munitions or keep up a non-stop LRM

barrage for two minutes; the eleven double heat sinks of the design keep the

LRM launchers heat neutral for these two minutes as well. The LRM ammo bins are

protected by CASE to prevent pilot injuries, and makes sure the expensive

engine isn't totally destroyed.



Its backup weaponry is surprisingly versatile and powerful, further augmenting

the 'Mech's already respectable durability in a brawl. A Magna-designed large

laser gives it a powerful mid-range weapon, while three Magna medium lasers and

a Streak SRM-2 provide it with a potent close range punch, giving it the

ability to defend itself until reinforcements arrive.





Variants:

Breaker BRK-R3





Introduced alongside the R1 variant in limited numbers, the R1 variant is what

the Centurion was to the Trebuchet - a short to medium range fighter. Removing

the LRM racks and the Streak launcher of the R1 variant has freed up enough

space for two six-tube SRM racks. Four jump jets enhance its mobility,

especially in the close confines of urban warfare. The medium lasers have been

upgraded to pulse versions to offset the poor accuracy of the 'Mech after

jumping, while an Artemis IV fire control system does the same for the SRM

racks, with the added benefit of additional accuracy during normal combat as

well. The large laser has been retained for mid-range combat. The 'Mech's role

as a close range combatant also allows it to make better use of the massive

battle fist mounted in the left arm, something that often goes unused in the R1

variant.





================================================================================

Equipment Type Rating Mass

--------------------------------------------------------------------------------

Internal Structure: Standard 99 points 6,00

Engine: XL Fusion Engine 240 6,00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: Double Heat Sink 11(22) 1,00

Heat Sink Locations: 2 LT

Gyro: Standard 3,00

Cockpit: Standard 3,00

Actuators: L: SH+UA+LA+H R: SH+UA+LA

Armor: Standard Armor AV - 201 13,00

CASE Locations: 1 RT 0,50



Internal Armor

Structure Factor

Head 3 9

Center Torso 20 30

Center Torso (rear) 10

L/R Torso 14 21

L/R Torso (rear) 7

L/R Arm 10 20

L/R Leg 14 28



================================================================================

Equipment Location Heat Critical Mass

--------------------------------------------------------------------------------

LRM-15 RT 5 3 7,00

Streak SRM-2 RT 2 1 1,50

3 Medium Lasers LT 9 3 3,00

LRM-15 RA 5 3 7,00

Large Laser RA 8 2 5,00

@Streak SRM-2 (50) RT - 1 1,00

@LRM-15 (24) RT - 3 3,00

Free Critical Slots: 19

