Transcripts

1. Introduction: Hello. Welcome everyone to this blend. The 2.8 calls on how to create a lightsaber from start to finish. I'm Neil, the instructor behind three D tooted on this short courses designed to cram as many technical skills into a course while still producing a really great fun project. In the end, your create a fully functioning like saber. I'm render out exactly the same as you see here. That is a bonus. You'll even Linh have to wanna mate it and bring it to life. One of the awesome things about this course, as long as you have a basic understanding of the blending you, why you will easily be able to follow along as this course is designed for beginners or two mid level Blandy users that three D to do. We create an innovative system in our courses where every new key is explained through example visuals. This makes the calls easy to follow alone and doesn't interrupt the calls Flow Coast also calls with two references, which were creating photo shop specifically full. This calls so there's no chance of great loss. Does your diving in this calls? We're going to be crazy to distinct looking lifesavers. From start to finish, we'll go through every part of the model in from Corinne basic primitives to more complex things like modifiers. You will learn most of the blend you Why? In a very short space of time and with just this one project, which is designed to teach you most of the three d modeling fundamentals in one calls you ve mapping is one of the most important parts of design. Any model is what helps make a mother look great. And in this cause, we spend a lot of time going through how to unwrap every part of this model. Welcome, Malkin seems, and incorporate in shops and how to get the most of our UV I owns. The coast comes with a small compact library of textures and materials available for download totally free. The's textures are high quality PBR two k textures with all of that mops included. Having great textures allowed you to focus on developing your skills in modeling and UV map it within the calls. We take a deep dive into how the maps Anoat system works within blender to get the most out of your materials in the future. Within the course, you'll find a thorough breakdown of what's up and like your own life saver. I knew when terrain this calls, I want the students to walk away with a portfolio piece that would look and feel as realistic as possible. We spend a lot of time in this calls, getting the most of the new blended, evey rendering engine. Finally, in the end, I thought we caught him. Crais. A realistic lifesaver without a look in the fall The last part of the course is devoted to animate now life ogres. This part, of course, is aimed at beginners to animation and is sure on compact while still giving you key animation skills that can use on your next blend the project. I think you'll really enjoy this calls whether you are new to blender or an old home. If you haven't, don't self check out the three D to the Library of Courses for many evil to SciFi. I'm sure there's one there that you'll love and without said, enjoy the calls. Happy loving everyone 2. Modeling the Light Saber Part 1: hello and welcome everyone to this brand new course from three D. Tudor on Carina Lightsaber. This course is going to be much more than many other courses, so hopefully will bring more people into three D modeling on blender specifically on. There's always without recourse. I bring out there's gonna be a resource pack that you can go on download on. There's a small amount of resource is in there. Well, the very, very helpful of what we're gonna do here. Also in there you'll find a reference for our actual lightsaber, which I created in photo show. This is the main image that we're gonna be using to build our to light sabers to. That's what the last call's. Down on the round side. You'll find a icon that shows you which bottoms and actually pressing. This will come up on Lee the first time that we use that just to keep people from not seeing the same thing over and over again. Also, if something needs next nation, you'll also see a reference down the bomb route inside of exactly what we're doing and why we're doing it. Just help. People are relatively new to blender, although I will say that this cause is not aimed absolute beginners. It's end of people that have a good understanding of the blender. You, Why on basically want to make a project and learn all the tips and tricks that the pros you on with? That said, Let's get started. So the first thing we're gonna do is delete the cue ball. Delete the camera on. Of course, we'll delete this light. Then what we're gonna do is we're actually gonna bring in a reference image. Nothing is. When you bring in a reference image using shift, you'll notice that if I'm at this position looking at the View poll, you'll come down to where it says image and you'll see something called Reference. And if you click on that and then go to where your references are, which is in the pack that came with this course, you'll see that you got, like, Savor that says small, and you'll see one that says Jaw, Let's pick the small one for now. So just double click now and you'll notice that it comes in at this angle on. This is because that was the angle we were looking out for me actually brought this in, so we don't really want that. So let's delete that mobile days or press one. So now we're facing it from the front view on will do the Same thing again. So shift a reference lightsaber small, and now you'll see they're sexually come in and it's the right angle. So you must make sure you do that now the moment we've got no gizmo on the year. So let's press shift space and calm down to where it says, Move, press one on the number pad on. Let's bring you up to where we actually want to. So let's now bring it up to the top on. We know that our, for instance, are cylinders or cubes, or whether other parts we're gonna bring again. I'm gonna come right in the center because this red circle, which is known as the cursor, is actually sat here and anything we bring, game will actually calm where the cursor is, so we need to make sure that this, although it's a little bit out, needs to be in the center. So the easiest way to do that is let's bring in now, a cylinder less pressure a glow to mash on. Let's go down to Celinda. Now there's two things that we need to look up with this cylinder. The first is if we come down to this menu over here and click it open its on 32 purchases on That's a little too heavy for what we're trying to do here. So let's turn this down to 16 on. The other thing is that this is also a little bit too big, so we're gonna make that smaller. But why? I put it on 16 because then that gives us an even number to actually create some ornaments on top off this mash. So now let's make it smaller and try and get in place so we know that every single one of our new parts is gonna come into here. So let's bring this down just a little bit and then we'll make a little bit bigger because I don't want to wait with something that is so small that I need to make everything really , really tiny. So now let's grab all still in the one small press. Yes, born, and now we're gonna do it's gonna move this into place now at the moment are cursor is actually here. Now, when I click on here, you'll see to move this I've actually got to zoom out, which means that I can't see what I'm doing down here. So we're gonna do is gonna press little V boy, which is the dark on the keyboard. I'm gonna come down to where it says three d case it a night. You'll see that can actually move this where? Want it from this point. So now, while I've got that press, let's grab. Also known small Let's move it. Let's make it a little bit bigger. What we're gonna do is we're also gonna make it smaller on this. That on. What we don't want to do is we don't want to move on the center point. So in other words, every single item So press shift a bringing a cube, make the cube smaller, comes in to that point on. That makes it easier because every part upper again, Then I know that this is leveled off with So now let's delete the queue. Molders will make this now just a tiny bit smaller. Just so it kind of fits. Now the thing is about this references. It's not gonna be exactly something I put together on their photo shop just to give us an idea off. How big or the parts on this that we're looking to you? So it's It's a reference that we want to use lightly. Let's say so. Let's bring this up and make a little bit bigger on the that Bring it down and that looks about right as a starting point. Now what we can do is we compress a little dot board, and now we can move it back to individual origins, which puts it back right in the center. If we click on here, for instance, it puts it right back in the center, and that's exactly what we want. So now let's call this a new name, so we'll call it reference. Small lightsaber. So and then what we'll do is we'll hide this out of the way now. Now we've got this little part here, and now we can come in and we can start on this pop. So let's grab it with the left click Press the top born on Let's come up here into Faysali . Let's click on the top on the bottom face pressed one. And now what we're gonna do is going to extrude it out. So you're gonna press E and so on, then s Zedd and pull it out. Now you'll know is that nothing happens when I try and pull it out. So if I just right click, come up to these two little top links here and go down to medium point at the moment these air on the individual origins, which means I was trying to pull it from each one off these faces selected individually. It's like if I had it here, it would pull it from here. A medium point no, ever is basically where the center of origin is off this particular part. So now let's put it on medium point press pests. That and let's just bring these out just a little bit, and then we'll also bring them in. So we'll press s and bring them a very slightly. And you can see already now that we're starting to get something that resembles a hilt on a sword or a lightsaber. So now let's come in with face select again, from what we're gonna do is we're gonna hold shift in place, the whole shift plate and grab, the more going around. Now it's important. When you press old shift click that you don't go towards the top off the faces that you want to select. You go to the sign. If I go towards the top, old shift click will select these ones going. No. And if you go to the sights, all ship click will select these faces going around. Now it's sometimes the pain when you've got a lot of faces that you want to de select. So I tend to do is I tend to come up to the select born and go down to check a D Select. This enables me, then, just to select every or the face, which is what one and you can see because we put these 16 votes is now that they're very evenly spaced, and we've got a gap in between each one now we want to do is want to make this come out to give us some on it on our hilt. What we'll do is we'll press e answer on. We'll call it a while it links, and we'll put them this time on individual origin. If we don't problem on the individual origin, you'll start pulling it from the center. And that's not something that we want. So let's put it on individual origins, press the s board, and now you'll see that the going remember that before we did that, we actually extrude it with me. Just just to remember that now we're gonna do is we're gonna pull them out. So if we press E now still with individual origins, you can see what comportment we can pull them out. Like so So we're gonna pull us out like this. Now we want to do is want to make him smaller on the that access. So that was quite easy. If you press s and set now, we can bring them down still with individual origins. Now, if we want to make them smaller now on, let's say each one of the whip. When I press s ex, for instance, you're going to see that we're going to get something like this, where the candle over the place and this is because blenders trying to move them all from one point. So let's press controls that and put that back and then what we'll do is we'll come up to where it sees global, and this is the basis of the orientation off where our individual origin is at the moment. It's of global orientation, which means it's taking all of these on them together and then making a global X axis. For instance, if it commits weirdo and put this on normal and now oppress their sex, you'll notice you've got a load of lines on those lines. Basically of each one of these on the X axis and I want to go around. You can see that's look from the top view, pressing seven on the number Pack that the role look exactly the same. And that's exactly what we want for this particular case. Now let's also work on these middle parts now, so let's calm ground. Unfortunately, now we have to actually go around and select these individually. It doesn't take long notes. Oh, that's no problem. Let's put this back on Global and now we'll do is we'll press P and toe s bring them in and now we're going to do is just bring these back a little bit. So let's press e and just pull them by Jules very slightly like so now if we bring back our reference on, we come around to the front, impress what you can see so far that this has been in a very, very nice. So let's press top to go back to object mode, and now we're going to be on to our next part. The other good thing is that I should say about references is if I come to wire frame. So let's press, said Goto Wife rain. You'll see that this goes toe white friends so I can see perfectly well what I'm doing, where, as our reference image just stays the same, no matter what you change this to, you could change it to our render. For instance, on your notes does no effect on our reference, and that's the reason why you want to bring gain a reference to work with. So I hope you enjoyed that one on the hope to see you on the next one, and what we'll do in the next one is will carry on going down the hill to finish the bomb off. This helped off unless there before we in this last Mexico just ice cold. My students, if they wouldn't mind leaving interview for May. It helps me on my courses. Get seen by all the students. You can leave a review pretty much any time you want. We'll wait till the end of the calls to do so. I think all my students not doing it sounds OK, everyone. Thanks a lot, Sam. Next month by 3. Modeling the Light Saber Part 2: Welcome back, everyone. So this is where we finished off. So now let's bring in a new power. Just help us along with this espresso shift again on we're going to bring in another cylinder now the son of Welcome in as 16 this time not think, too, because we altered the last cylinder that we alter. Now I think it's a good idea to keep them at the same size working most of the way appear. For instance, there are sometimes some parts that you're going to create, which need let's say a lot more vets is to do different things with them. So make them a bit more orange occurred or something like that at the moment. Now, this 16 should be absolutely fine. Let's make it smaller with us, and we'll bring it Now we'll press warm. I'm gonna bring it down, and then I'm gonna look to see how big, actually one that some person s set and I'm gonna bring it up on guy clearly wanted smaller than this part here. Just so it looks like everything slotted into place. Now the everything you know it is it's very blocky, like Minecraft on something on The reason for that is just cause we haven't smoothed off yet, so we are going to start smoothing this up once we've put this these two parts into place. So I'm happy with it being like this. The one thing, though that I do want to do is actually make this top of it on an angle. So let's make it tiny bit smaller. So when we think it's going to go so something like that, then we'll press said goingto. Wife rain, tilt your press the top board. Make sure your own face elect and hopefully we should be able to grab the top off this. Now you can see that the other bit looks like it isn't grand, but if you go around the side, you can see that it is press one and now we can do is work until to end. So if you press s now and that's tilted too to exactly where we want, I don't want it too much of a tilt, to be honest. So something like that, press said, go back into solid, and now you can see it's actually tilted in place now on Wednesdays and went to grab this one. I want to press l I'm gonna press shift D and so shit space. Come to move on now. I'm gonna move this down. You'll see that we've got another piece, which is exactly same as. This top piece just saves a lot of work bringing in and of the cylinder. Now I want to turn it around so far, why 100? Native and that's gonna turn around the other way for us. And now, because these two were the same size, we just need to make sure that we make this one a little bit bigger. Just so it looks like it's actually going into something. So let's press s I make it a little bit bigger and it's still got that same angle, which I think I want to change a little bit. So I come down and I grabbed the bomb of the just the face one. And let's bring you into Let's press s like so now what else you want to do? You want to put slight bevel on there? Just this top on here. Now there's many different ways off doing this, but I prefer to come on, grab one of its crab, the other the press control be and just pull it out to something like that. And then what we'll do is we'll come over and put it on with, for instance, and now we'll change the width. And as you change the width, you can notice that you get more of a bevel going in or out. We just want to slight a bevel on here. So something like that and then what we were free to do now is come back 12 it Grab the outside on. Let's just press warm and let's pull it down just a tiny bit just to give us a bit more level. Now, if you're still not happy with the level on this, just come in, Teoh a line in the sense it off these two points here press control law, and that will give you a new edge loop. And then when you can do is left lick and then you'll be able to move it open down. If you right click now, put it by me in the sense it. And if you left click is gonna put it wherever you actually want it, I won't mind. In the centre some going to right click and then we're going to do is I'm going to bring your just very slightly. Now have a press, the top board. You can see that we grow nice, smooth edge going round there. Now they're always actually using modifies to do this. And ultimately, on something like this, I prefer just to do it on my own just to get that nice edge that I'm looking for. So now let's actually have a look at smoothing. So what we'll do is we'll hide this part here and now we're going to do that is we're gonna grab the whole thing in a press top. We're gonna call to this top part here. So let's press l unless press P and thats click Selection on now. Do is we've split these two parts off. So now we compress top. Grew up this top part on actually hide it. And then we left with this. Let's also hide our reference. So grab your reference. We've left play press the h born on Let's hide it. And it just makes it much easier to actually see, uh, what we doing. So now we want to actually make this. Some of these edges shop and some of them smooth so that we get a nice flow going off. So let's so festival, grab this, Morgan, Who is gonna write plate shakes, move, and you're gonna end up with something like this. Now, if you come over to these little triangles on the right hand side and like those and then come down to this where it saves normal and then click on auto smooth And now you'll see already you've got a very, very nice, smooth veg, and you've also got a nice bevel going round. Now this process is pretty easy. There are gonna be times, though, when you want to manually actually come in and add in shops. For instance, If I press tough now on a come up to my select on I press old shift and click around here And then what I do is I play right click. We're gonna mark shop now. What that's going to do is have a pressed up. Now you can see that we've got much, much sharper edge on this part here, and it just devils on the top because this is still smooth. But I've told that blender that this part around here needs to be a very sharp angle. I can also do the same but the bomb here. So I'm gonna go around here, right, play mark shop, and now we've got very, very sharp edge on here. Now, you just need to go around when you do this just to check to see how if there's any block Innis around the edges that you won't smooth. So, for instance, if I come in now and turn this down, you'll see that goes all blocky, and if I turn it back up, you'll see that it gets rid of it. So it's based on angle. Let's put that back up 30 30 years, the people. And it's absolutely fine for most things. So that's this part looking nearly don't. There is, of course, to more things that we need to do. So the 1st 1 is needs press top on. What we need to do is we need to come in on delete these faces now, the moment you can see that this face comprises 16 edges on. That's not great, because polygons, when they get moved into games, engines like on riel engine full or unity. They basically try and triangulate these things just to make sure that there's no issues with the rendering within. Those render engines now to help them out there instead of trying to compute Andi. Triangulate these things, and what we need to do is we need to fill in this space we have no more than four sided faces. If we don't do that, when this gets taken through two on riel or unity when it fills in those spaces falls there is a possibility might fill them in incorrectly on what that means is that the lights, for instance, will not bounce off it correctly or animations that might not work correctly and all kinds of things like that. So it's bad to do this within the three D program where you're actually built in your parts . At the moment, this is 16 sides. Anything with three sides is a triangle, which is great. Find anything with full sides is called a quote. Also finding great. Anything over four sides is called mango, and that's something that you just don't want in you build. So let's now delete this top on this bombs off shift, click the bomb shift. Click the top fleet on faces. Now let's come in with that select mobile doings will grab all these votes with old shift click. And then you've got two options here. You got the first option. You can delete this that votes on this boat. So just shift, click each one of these right click and then you're gonna go to bridge edge Loops and that's gonna fill it in nicely for you like this. Now the top. What? I'm going to show you view the way so I'll do not press tough. I'll hide this part with H. I'll come to this part here and then I'm gonna grab all of these vets around here. And when a press cult on F Now you'll notice that there's a huge difference between this one on this one. How it's built in now. I do prefer normally bridging edge loop because it just looks so clean for me. Having a clean mash when I come to you via rapid hallmarks seem just makes everything so much easier. So I'm gonna press control said, And what I'm going to do now is going to press seven. I'm gonna just take off this edge on this. Such they have to be opposite on the way that bridge antelopes works is it just needs a gap anywhere between one side off selected vets is on the other side. You can, of course, use the bridge, X loops and bridge faces. Things like that on I think, actually can even use it on notes. So for now, let's go right Click on bridge edge loops. And now we've got two very nice faces on the top and bomb. It doesn't mind that they go in the opposite ways. It makes no difference whatsoever. The only thing you might have to do is just rotate it around in three UV map in space. So now let's press top. I'm not going to do is win the press. All teach, bring everything back, of course, and went to hide my reference just for now on. I'm going to work on this part here. So what do you do? There is no need to hide this part. Hide this part and then come to this part. Now the thing is the top and bottom on this is never gonna be seen. So might as well delete them. So let's press top. Come in. Click on this space on this based press. Delete on faces. Now press top. Right. Play shapes. Move on. Now, if the press salt h bring everything back, hide my reference once more You can see that we've got a really, really nice start to also albeit that this one is a bit blocking as well, which we're gonna salts out, Um, momentarily. So now let's click on the bottom of this. On this point, I just hide them out the way with hate, just for now. And then we'll come to this part now on parts like this I would actually soon at mark shops . And while I'm doing the shops, I also think about how I'm going to mark the seams. For instance, Now we are going to melt. Seems just on this one. But then we'll do the rest of them where we just marked the shops. I'll just show you how to mark. Seems on this one. What we are going to cover Marken seems later on in the course. So what we're going to do is want, actually, while we've got these grabbed in the center, if you've not just go around and grab these faces, and then you're gonna press control, plus on you number pad, and that's going to select the next faces up all the way around, which makes it very easy than to actually do what we're trying to do. And that we're gonna do is gonna press control key on we're gonna mark seen on. Then we're gonna press control. You want small? I'm also gonna mark shop now. Why has press control, Lee that instead of right click it is because this is on face select. So if it's on vert select, you can right click. You can see mark scene, But if you come up to face select on right play, there is no mark seem available So you need to press control, eat. I do not want to Do you want to? Mark seems on these parts, but we also need to mark our shops. So what we'll do is we'll come in to face select and we're gonna grab each one of these faces on the outside, like so all the way around. Just make sure you call them all control. Plus, and then you're gonna press control eat and you're gonna mark shop. You're gonna press control e again and you're gonna democracy. Now. The one problem, we will have the areas, of course, that we don't want this split into so many parts. So when we come to on Rapid is going to make it very, very hard to warm up, and it will show you exactly what I mean. So ever comment on grab just this one. Press control plus press the top board on what we need to do now before wrapping anything these press controlled a on. We need to reset all off the rotation and scale. And this make sure that when Liam rapid it's unwrapped, basically based on the shape that this now is. If you don't do that, he tries, um, basis it on the initial shape that you Baltin, which was a cylinder. And of course, this is very different from a cylinder. So you're going to get a very weird on rap if you do it like that. Okay, let's press top and then we'll come up to the UV editing panel or PSR put. Come there. And now you're gonna do is you're gonna press dot on you number pad that's gonna zoom. You're in now, in the view port, you're gonna press you and that will open the UV unwrap menu and then just click on you Viagra. Now you can see this is why I was talking about It's now unwrapped into basically four parts, which makes it very, very hard. Actually, when you come to add materials because materials don't go together, well, you got little pots all over the place, and that's just not what you want. So that's way to do it is comment. Grab the top off here, Control. Early on, you're gonna pull clear. Seems OK. So we just left with shops along here now and now we're gonna do is I'm gonna grab the top bomb in small controlled ports are grateful, and now in a fresh you unwrap. And now you'll see on maps like that, which is all together, and it's much, much nicer. It makes things much easier because instead of having 100 parts, you're only gonna have perhaps 10 parts, and they also makes it much easier to see within the UV map. So you know which part is which. So now all we need to do is we need to just go around to all these. We don't wanna wrap the whole thing yet. I just wanted to show you why would you not on. What we gonna do now is press control. E I'm gonna clear it seems OK, so now let's go back to model it, press the dartboard, not Zuma's back here. And now we just need to do a few more things just to finish their song. So at the moment, we've got Sharps going around here around here. So these are all are very hard edges. So let's commit with votes. Select grub this for here without shift click. And we're gonna unfortunately have to go all the way around because anywhere where there's a triangle going into that So this triangle here, you'll actually can't old shift and click around it. You have to actually grab them individually. Let's go around on. Drop the's the top one. You can see what can grab straight away the thought. Someone will be the same as the top world. It's just gravel. These like so Andi. As we move on into the course, we will be marking more seems but For now, we're trying to deal with the shops more than the seems just to get the look. So I'm going to do is I'm going to wear right play. I'm gonna mark a shop. I'm not gonna Marcus seem at this point and now we need to do is on each commit on a need to get rid of both East faces. So delete faces come in with your That's like we'll shift. Click around on again, will delete opposing sides on top form right plate. Prejudge loops on. Now let's do the same on the bomb. All chief plate Really opposing sides of the Americans. They are right. Play prejudge loops on. There we go. Now it compress right. Click on shapes. Move. Come over to our triangle on Let's click on for so smooth and you're going to get something like this so you can see that everything that we wanted around enough is rounded off on everything that we made sharp. He's actually show. Now if I turn this up all the way all the way up to the top, you can see nothing happens on. The reason for that is because we've marked our shops on. Normally, if you turn this all the way up and you've not got shops marked, it will just go completely smooth like this. So let's put that back home and we'll put this back on 30 because we don't need any higher on this particular part. Now we compress old stage and we can just hide our reference out away. And you can see now already that we're starting to get a really, really nice looking hilt to all lifesaver. OK, for one. So I hope you enjoyed that. And I'll see you on the next one. Thanks a lot. Bye. 4. Modeling the Light Saber Part 3: Welcome back, everyone. So now let's bring in our reference one small selections Pressel taken that will bring it back. That's press warm. So we go to the from on. Now let's carry on working on the bomb part off all helps. Now we can grab. I'm certain parts of these just to make it a little bit easier. But I tend to if I'm making something like this actually do parts individually just to make sure that they look different, for instance of a bring this, turn it around, it's gonna look exactly the same. Aziz this part just on this party and I don't really want that. So it's now press shift a and we're gonna bring in a another cylinder. And again, we have the problem that we need to keep re scaling it every time we bring in a new cylinder and we don't really want. That's what we can actually do is we can calm down to here, and we can make this smaller so we can make it near enough the right size. I tend to make it a little bit bigger than where it should be on. Then I'll make it much smaller bring it something like that. And then it's something that can wear it so well when they bring in new part. Now, it will come in this part of the relatively the right side without me having to zoom out and make it smaller. So now if I actually believe this and I bring in another cylinder so shift a bringing a cylinder, you'll see night comes in at this site. Now, when you actually save the file out, which we're going to do now on Ben, reopen this blend file. Everything will be reset. So the son that will come in with two vets is and it will be one and two on the radius and debt accordingly. So now let's go up to file and we're gonna save us. So just say that us find a file, Will you want to save in a place and then just rename it and then click save us blend of parts going to click on this one. Say this blender file on now, all work is saved out. It's important to keep saving it. You never know when you're gonna have a crash of lint firsthand. Save You were often if not. There are ways of Kenya where my foot is extremely difficult. So now let's fresh ship space. If you've not got our gizmo there on now, orders will bring this down and start working on the bottom part of here so we can see that this particular part is angled Pretty fall neatly. Solders will press top on and we'll grab the top of here with face select. I'm oppressed, warm a no pressure of space. And now we can bring it down to where we want it. So something like that. And if we look, it's hard to tell whether this goes over the top or under the bomb, like a center references just there just to give you some sort of idea. So I think what I'll do is I'll bring the top it with s just slightly and then we'll do is I'll come to the bomb press one, bring it up and I'll bring this bombed out to this point here. So s let's bring it up just a time like that. Then we're gonna press the Onda when you press e, you should get a line that comes here that pulls it straight down If you don't presses that born and that will mean then that will lock it to the set access, which makes it very easy and now oppressed. You want small and then we'll press s. And now we've got a nice end to our hilt. So now let's look at what that's looking like us. Look in there. Very nice on now Will start work on the bottom part off our hilts. Let's press born again. Press top so we can start with a new piece. Shift A Let's bring in a Southerner. Bring it down. Yes. Make it smaller. Let's bring it up just so it fits under there. Let's press top, come to the Bomb one. And now we're just gonna bring you hope, the way it wants to bay and you can see now that's a bit of discrepancy between where this joint. So it needs to come out just a tiny bit on the bomb. It needs to come in a little bit, so I'll bring the bombing in first. So s bring you down. And now this top day I will bring you out. So the way I'm going to do that isn't when it press says that white frame and go to the top on. You can see the little point here that I just selected. That means I'm grabbing the whole face here. These little points basically represent which face you're going to select. Just search around for this If you can't find it, just hide the top part and do it that way. That's press born again. And now we're just gonna bring it out. So s and I'm also going to bring it down of it. Just so there's not so much wasted space that okay, something like that. Let's press set, go back into solid. And now we'll want to do is I just want to pull a little groove on this part here. So I'm going to come to the side part, not the top Pressure's control Law. Left click. I'm just going to bring that something a little bit down towards the bomb. I'm gonna press control are again. Just make sure that you pointed towards the left. Bring it down again to something like that. Lenders come to face like now all shift clicks off, corrupt all these around press the e born and said press the s born on Bring in. Now it's important that we're still on individual origins. If you're on medium point, it might go over a certain way, which is not something that one. Let's press warm, one small. What we're going to do now is just bring these down a little bit, someone's press s said. And you can say I can bring these down just to make it a little bit of a slow. Now let's again hide our reference. Let's come in and start working on this Paul here now. The other thing is that you might want a little bit off the group on here, for instance, and that's something that I think will actually put on. So we'll do that right now. So let's click on this part on small top face Select. It's like bomb. I'm more press control. Seven on the number pattern that take us directly above it e and s. And let's just bring it out just a little bit and then e to pull it down and then finally s to bring in just to give it a nice, smooth edge on the bottom. I don't want to just a square edge on on this part here. Okay, so now let's so work on the shops on this part on where we want him. So I think we want some sharp edges going around here on around here. And, of course, on the bottom, on the top. And then on this part here want sharp edges on these parts in here. I want this part relatively smoothed off. Except maybe this groove going round here from where it stops. So now we've got the idea in place. Let's just hide this part on. We'll work on this part fist, So let's grab it. Press top. Come over to that Select on. Let's grab all the parts we want to make sure so old shift, click all these parts. Onda said. I want to make this part on this part shop as well. On, I think, also actually will make this part relatively flat on. We need to grab the parts in here as well. And then right plate, come down to mark shop on There we go on. Now we just need to finish the top on bomb faces again. There too many polygons like we talked about. So let's come to face like grab the top on the bomb. Delete faces comes a vet. Select whole ship lake minus off two of the opposing right plague for judge loops. And now it's do the same on the top. So minus this one. So look, I think we can do this one here. Right Click Project lives. Yeah, And there we go. They look a very nice So now let's press top. Right Click shapes Move. Come over to your little triangle again on auto. Smooth on. There we go. That's what it's gonna look like on. I think that looks very good. Let's Pressel teach. Now hide our reference on Let's hide this part on should click this part on hide and now we can start on these parts here. So, first of all, let's press tab come to face, select and fix the faces. So delete faces Andi. Let's grab the spot on opposing sides. Right plate bridge edge alerts and you'll notice one. The crane. Something like this. A lot of it is repetition, Andi and it's God in a way. Get into the habit off how Teoh never get around. Blender. You I so rigid loops on there we go now you'll know is that what I should have done here is first of all, Mark my seems the reason is now, if I try and grab this, you'll see that I have to grab it in parts. So it is a bit easier if, for instance, you want to mark Sharps and seems and things like that to put your faces on after you've actually done that. But not to worry. So let's mark the Sharps going around here. So right click on March shop on. There we go Top right click shapes Move again. Come over to my triangle on auto Smooth. Now there is another reason why we actually mark our shops. It's because if we didn't do that, when we start joining these parts up, it will actually change some of the parts to smooth some too hard, depending on the actual angle off the parts within each individual part. But because we've marked all our shops off, it means that when we joining a lot, they will stay there and it will still come out. Exactly the same is where it was before. Now that's press all teach. What we'll do is we'll grab our reference again. We'll hide it on. Now. We'll do. Is we'll again? We'll got to the file and will save it out. So now you can just click on Save instead of save us. So on the next part will start work on the handle off the lightsaber and we'll go from that . So enjoying it so far. I don't see her on the next one. Thanks. Left one by. 5. Modeling the Light Saber Part 4: Welcome back, everyone. So now let's bring back our reference. So all teach, Let's bring you back. You can see here that this is a fairly complex part off the build. This is a handled right? No, of course, their arm or complex Possible. This is the 1st 1 that we're going to attempt. Now press one. Mobile duties will bring in another soon this So shift a go across mash on cylinder, Let's bring you up. And clearly this time we need this much bigger and much longer. So let's, uh, bringing him first with s. And then I said, bringing out Let's just try and lining up to where roughly it's going to go. So if we calm to something like that, that looks about how long this it's now. Of course, we do have a problem where we need to bring out the bomb, so fly out the bomb on the top, so it will do to do that as well press control off, and this time we'll actually press to and then left, click on right plate. Now, if we come up to our little links here and we go down to medium point and now it can do is press, best said, And we can bring those old So the round about the same size. So something like that, I think this angle is a maybe a little bit steep, but we'll see when we're actually doing this. So now let's remain on high this vessel press top, come to this park and hide it on. Let's hide for now or reference. And now we can do is we can command group this part face elect Grab the top on the bottom, press more And now let's come to our links on Put it back on individual origins And now let's just pull them out just a little bit. Now, I do think that this on this bomb part do need Beverly not for a little bit softer into vert Select Grab this part on this part press control be and I'm just gonna bevel them off just a tiny bit. I've got this on offset. Just copy these down here, or make it however you want. I just feel like the angle it was out of the moment was a little bit too steep. So now what we're going to do is we're gonna come into our face selects on We're gonna grab all these spaces so I'm gonna press bolt shift in click grab the more going round on again Quote to select on this time select check a d select again And now we've got these parts that we want to wait with So the face I'm gonna do is make them obviously smaller song press G Cantor s bring them down and you'll notice again that we have the problem where they come down on these that access but no on the X axis so again will come up Teoh, where the gimbal is, click on normal press s ex Let's bring them in like so Just make sure that they're all looking around about the same. And now we're gonna do is we're gonna pull them all out. So let's put it back on Global press The e born on, Let's pull them outwards. And now we can start to get through the angles what we wanted. So now if the 1st 1 press s Zedd first, let's bring them in. And now let's make them smaller as well. So again, gimble normal and sex Let's bring them in and Now you can see it's really starting to look like a light saber. Now, if yours are come out a little bit too much, just a restart again, or you can come up to a median point. Turn this off from normal to global press, the s born, and you should be able to just bring them in just a little bit like that. Just make sure pressing seven Preston said. Wire frame that you're actually looking to make sure that they're all looking the same and in the same place which they are on this. So let's press said, Go back solid. Yeah, I think I'm very happy without that looks now Let's press the top, Pressel takes, Let's bring everything back. And now let's look at how we're looking at in comparison to the rest of the built. Now, it's important on this part that we actually get an idea off this part here, for instance, so where this is gonna interlock in, So then we can decide them if we need, for instance, another part going around here, which I think we do on another part around here. So let's bring in the sun the first so shift a bring in a sullen net. Let's bring the hope. And if you notice it's a very slight angle on this one. So I'm going to bring it here, make it smaller. So it just fits in there like So pull it down just a little bit on again. I'll make it a tiny bit smaller so that this jewels a little edge on that. And now let's ah, press top grub the tough, big with face. Select that. I'm just gonna bring it down like so. And I'm just gonna make sure that I'm on individual origins. I'm gonna make it a bit bigger, like so, and they can see that we've got hilt here, so that's nice. And that should look very nice. Okay, so we need now to parts doing. I think this needs just a little bit off a group going around on the same for this one. So let's again hide or reference. And let's come to this part first. And what we're gonna do is we're gonna pull another edge loop in here, so make sure you're on vert Select control Lot left, click in the spring. Your make sure there's enough. So it can have a little bit thickness There come to face, select old shift click round e and toe s Let's bring it out just a little bit like so, unless press s set just to make it just a little bit Several. Look how that looks. Yeah, I know. Look so much. Much bad like that. OK, so now let's put one on the top as well. So let's press top on small control law. Let's put it run about here. So control are again bring you hope on the face. Select old shift plague e and toe s bring out and then said Bring it in And if it is a little bit too big, just put it back on the medium point and then you should be able to just pull a just a little bit, Okay? Yeah, that looks like it gave it a little bit. Something, actually story. So now let's also make sure that we've got some groups going in. These spaces here is well, just so it looks like it's something that you would actually grip. So let's press tab on Small Mobile Does what Grab each one of these this time and these ones. Of course, we're gonna go in. Let's press warm. Now let's press e and s and you can see that it's actually trying. Teoh, pull them it. And that's because of actually going on medium point. Now that's fine for extra this part that will do it. If you can see and you come out, you can see that spit in it perfectly normally, though, make sure that you're actually on individual origins now. The one thing, though, that do want to do is I want to actually bring these in a little bit. So we'll come up. We'll make sure we are in individual origins on We'll go Teoh gimbal and just make sure it's on a normal night press SX, and now we'll just bring them in just a time like that. Okay, so that's looking very nice. Let's put this back on Global. Let's hide this part now on will also hide this top now. In this particular part, we don't want you need all top bomb so it could lead those straight to waste. Let's press top from the top on the bomb. Andi delete faces on Now let's work our way around on all the shops that we need. So let's come into the bomb of here whole shift Click on these that you see a on this your C goes all the way up. So we are gonna need some mass shops on on these parts. It I will pour a shot from the bottom as well, just to make sure. And then I'll work on the top part and then we'll start work on the more complex parts. So just make sure that I'm not sure yet whether I want this to be smooth or not. So I'm gonna leave that for now. We're gonna right click on Gonna mark Shop and then we need to do is start on these parts here. So while there is welcome to face select on, I'll grab each one of these on and also each one of these. So the inside on the outside like so And then, while there's our press control pulls now, right, click and you'll see because the right clicked have not got any option to mark a sharp. So we'll do. Is control early on that Camacho on. There we go and it looks a lot on their body should work out there very nice the way that we've done it on that particular way. So now let's press on top, right? Plague shapes move over to a little triangle. Also smooth on. There we go. That's exactly what we're looking for. The way is now. Let's press all teach. We'll hide our reference once more. And let's just fix this now. In this one, we do need the bomb. Andi, I think. Actually, I'll just bring in the reference once more. Actually, the top we're not going to need is just the actual their bottom. So that's hiding one small, tight, this part and then we'll work on this part here now. So let's again grab the top on. Delete the top when I'm gonna meet that the bomb, as we said we did. But we will delete it, but we'll just refill it now. So, controversy. It's like all shift click control. Seven. We've got this in the way, so I'm actually I might do it just this way. Just trying G. Estimate where it is. Nothing. That's right. You will know if you feel it on. It doesn't work out correctly. You'll know straight away on now when we need to do smooth thes edges off. So let's grab all these. We'll just go around and grab all these right Click on mop show. There we go. OK, so again, top right. Plague shakes move. I know. So smooth. There we go. Pressel, teach hydro reference. One small on. This is what we're left with. Now you can see already. It's really starting to come together. Now these things here might be poking out a little bit too much. So let's sort those out before we save this out. Let's come in with oh, face select. And you might like you like I just feel like they're just poking out a little bit too much for my liking. Make sure that Rome a medium point, and now we can actually bring them in. So s and bring them in slyly and then double top. OK, Yeah. I think I'm much, much happier with a community in just that little bit. A bit smaller. Okay, so now that's don't let's come up to file. I am applique safe. And then on the next lesson will carry on with them a lifesaver. If we press the old teach we can see that we've got some interest in parts here. Actually, this part here is going to be interesting to create. We've got office there, Bottom on there. I think we'll actually put another born underneath. It doesn't show on the reference, but I feel like we should do on them. Yeah, it's coming together quite well, as you can see. So I hope to see you on the next one. Everyone, thanks a lot. Bye. 6. Modeling the Light Saber Part 5: Welcome back, everyone. So now let's start work on this bit. So if you press shift a on, let's bring in another cylinder, bring it up. Let's make it smaller on. We can see here on this part that it needs to be poking out past this part because when your face on that, because we knew they would be poking out. And it's a relatively small bait, followed by a straight bit, followed by another bit. That comes out a little bit. Also, we have to integrate into this these two parts here. So let's start with this part and just make it a little bit bigger first, and that's squeeze it in just a little bit. Let's make it small, and we'll look how big. So our reference comes out to run about here, as you can see, actually, that should be fine. The way is the one thing, of course, is we need to put suedge lips in here and just make this a lot more rounded than what it is . So we'll do that next press one top control law to on the number part left leg right play, and now we can bring these even this part out, all these parts in So let's look at how much we've got. So we've got a little bit of a got there, which we can use. So let's come in and grab the top on the bottom and let's make sure that wrong medium point and now we can bring these in just a little bit like so. And then we need to decide if we want this to come out a little bit. Or if we want Teoh rounded off like this and I think of the moment of Press Top. I think I want it just rounded off like that looks quite nice to me. So press one again, I'll bring in the next part. So again, Celinda, let's bring it out, make it smaller and look great. It's gonna actually fit in. Let's bring it down. So that's in there. And I'm looking at the gap between here and here, and I think that's fine of the moment. Let's press top, grabbed the face with a select one again, and now we're gonna bring you up to Yes, something like that, and then we can start with this part here. Now there are problems with this, Of course, where this part here, for instance, it needs to be rounded off doesn't need to look basically like it's just stuck on the side of the light saber. It needs to look as though it's been interrogated carefully into the actual life sober. So what we'll do now to make this happen is we'll pull the next part and then we'll start work on these two. Bolton's so again, what we'll do is we'll bring in. I know that Solyndra fast and we'll bring you up and then we'll make it smaller and look at where this is going to stop. So I pulled this down and then I wouldn't ground the top face. I'm gonna pull this down to here, and then I'm gonna stop bringing this out just a little bit with the S born. And then when the press e and just bring it up to this point here he again and then bring you in with the S board to something like this. Now, at the moment, I don't actually want to around these off for anything. I actually want to start work, for instance, on my bottom. So the easiest way find to do this is first of all, get shape on that resembles the size off the board. So let's bring in now, shift A. And what will bring in is a you ve spirit because it is obviously a round object press. What on? The thing is, I don't actually want this many vets is on its Let's turn these down. Let's try 60 for instance, something like that. And obviously we need to point it the other way, which will do just momentarily. And also I want to, I think, bring these rings down to something like 12 just to make them a little bit less heavy on the polygons on now, oppressed all. Why 90 on turning around? So it's facing through the correct way. Now let's make it smaller, and then we'll do is we'll bring, you know. And for now we're going to do is try and get to be the right size as the bottom that we're trying to use the reference full. So let's make it a bit thinner as well. So as sex, though something like Now let's look at how that's gonna look so at this point now, now, now it's relatively the right size will make you think a little bit smaller. Yes, something like that. And at this point, I will do Wait now with my reference and I'm just gonna have a look how that's actually going to look now, definitely what we want to do here is we want to get this roundness. So we want this part to actually follow the this round. Now there's a few ways of doing this, but I find the easiest way is to grab this part press shift d, and that's going to duplicate it for ALS. And then as long as you don't present it, you could move this around any way you want. And then just right click on the mouse and I'll pop it right back into exactly the place where the other one is. Then come over. It's where your collection is. Scroll down. You'll see. Cylinder 009 Just double click this and let's just put it as copy. And now that's gonna be basically are mesh for when we're finished with this bomb. Because we want this bond. Just rely on the top of this, but we still want this selling to go around and you'll see exactly why. I mean as we move on. So now let's hide the copy just now and then We've got this cylinder on this part to work with, so I need to now split off this part. So if a press top and while there's all grub, this part here pressed with keyboard on selection. And now I want this, I just want to go to the side and you can see because of how we brought to Ed, and we didn't move it this way or this way that is perfectly in the center. The one thing that do want is it just moving up just a little bit? Just so it's more in line with this. So let's press top, grab this part and you can see the orientations not in the right place, because we split it off. That's right. Play sell orientation to geometry that's gonna put it right in the middle. Now let's zoom in on Let's lift. It'll just a little bit something like that on. I think that's going to be pretty good for what we need. So we're gonna use this part now to create this cylinder, part and then we can delete this once. We've also created this. So as I move on, you'll actually start to understand a little bit more off. Why? I'm actually doing it this way. Okay, so let's click on this. So they come over to the little spanner here. This is the modifiers top, and what we're gonna do is gonna bring in a modify so I'd modifier and we're gonna bring in a 1,000,000,000. So let's click Julian on now. We need to pick which objects is gonna be billions into this parts. Let's click this little picking here, and that's come over and click on our sphere. And now, even though you can't see anything happen now, if I come in and I click on my sphere and I hide it, you can see now that we've got a perfect circle within our cylinder, which is exactly what we wanted, because now, if I come to my Sunday press tab, you'll see this happens. That's because all we need to do nice just click apply while in object mode, and now we compress top. And now we can come around and grab these parts on. The good thing is about this now, It's course is that we've got that nice curve going left and right, which is what we wanted. So what we'll do now is what press shift, E answer. Pull it out and you'll end up with something like this. And now press the e board and then the export could you wanted to run along the x axis, make it relatively thick, something like that on. There you go. Now you've got exactly the right angles that you wanted. Now, you kind of course, come in here and make it a little bit more even for instance. So if I come in now in a press s X, you can see that until two a little bit less So let's not quite a shop on that which makes it look even better. So now you've got a little tiny bit of a slow going left, right, and it's really, really not noticeable. So as I said now, we don't want to leave this yet, but I can't hide this and pull back the copy just so I can actually work on this part. And, of course, if oppressed top Holt age have still got my little UV sphere, which is well, once, Let's just hide our reference. And then we can grab this part on pulling out, make it a little bit smaller and there we always start to fall Now are bottom. So now we can do is we can actually go into this part here. Press the tab. Lord, make sure this is selected. If not press l over and over it Delete. Virtuous is any grand. Don't have something like this. Now the copy is still behind this. So let's come in on. Just hide our copy and we'll end up with this part here and that will do is press top. Grab this part and you can see again that this is still part of it, which we don't want. So let's press top Grew up this part p selection and now it's two parts. Now it can grab this part on actually really Teoh. And then we can bring back our copy by clicking on this little I. And now you can see that we can grab both of these parts, right? Place origin to geometry on, pull them back and you can see now that why we've actually done it the way that we did. It saves on the law of polygons because we know have into remesch all of this. Yet it still gives us a believable bottom on the side. So what we need to do now, though, is give this some thickness, of course. So let's click on this part. Come Teoh, modify atop this little spanning again. Have money fire solidified and you'll see that this happens now. There is a reason why that happened and the reason why I wanted it to happen. So first of all, let's take this off with the little X, and what we'll do is we'll press control late on will reset the transform. So rotation on scale. So let's just reset them now. There is one more thing, even though we set the transforms that we need to do. And it's very important that you also do this because if not, blender won't know which part to solidify which way, which is very important. So if we make sure you clicked on it pressed up, come over to this little two interlocking circles. Click the down arrow and click on face orientation, and you'll see that someone read some of blue. This basically shows blender which way the faces are facing on. It will end up a mess. It's in the whole face in the correct way, So let's have them older blue facing the outside. So let's commit. Grab the mole press shift and and let's turn them all around. Glenda automatically re calculates all the normals for you. Now if you have a problem where you might end up with boring, that's red on the rest blue come interface light, that kind of face press shift and again. And then you built to turn around manually like this. OK, so happy with them all face in at the correct weight. The transformations are all reset. So now I can actually come up to our interlocking circles and click off the face or intentional. And now I canoes. I'm impressed. Top finally come over it now to spina add modify it on, come down to solidify, and now you notice that it looks very nice and exactly wanted. So now let's bring the thickness to even thickness, and then that's bring the thickness out just a little bit. Let's hide the actual spear so I can see what I'm doing. There we go. That looks much back. Let's bring you out and we're gonna have to be a bit more room. As you can see, it needs to be a tiny, tiny bit. Not so much, no point no one. So let me get it somewhere roughly there about So let's tried. No point, not know, want something like that. And then we can work from here. So let's bring back our study it. We'll just hide this reference. And now I can work on this again. So no point normal One is a bit Teoh thing, of course. So let's try no point No. Nine to try that on again. That's grab us via Just make it a little bit smaller and see where Yes, so that's Ah, too much. So let's try no point. No, no, before try that, that might be roundabout, right? Let's have a look on the whole thing. Yeah, the thing maybe a tiny bit. So no point normal. Fine. Yeah, I think that's going to be fun. So let's no grew up here. Make it a little bit bigger. And, of course, it's so stuck out way too far as well So let's pull it back in to wear actually wanted. Let's have a look double top the and have a look over all that. Now you can see that's looking like it fits. Saying very well may be the little sphere wants to be a little bit bigger. Let's press three on the number path and bring it out just a tiny little bit more. And we can also see that this on this this needs to come up a little bit. So let's process said and just make it just a little bit. We do want to see a little bit of a gap down there. And the other thing is, I feel like it's poking out perhaps a little bit too much less press s a next and just squeeze it in just a little bit. Now we can see that if we, for instance, press five on the number panic. This is happening. Basically, this is giving you a view off trying to go inside things, and at this stage we do want that. But if that happens when you don't want to just press five on the number part and then you won't actually be able to go into the mesh. So let's press find again and go into the mash press top. And I can see from looking at this match that I could get rid off. That's of a look. Pretty much all of this part here. I can't get rid of the next Ringo you can see because some of that is poking outside of it . So let's commit face liked. Grab on face old shift click. Let's delete and click faces. And then let's press L on this part. Anamika NDLEA These virtues is the reason areas plate the verses is. I don't want little that parts left over and you'll notice sometimes when you don't especially a large build, you'll end up with a lot of empties there that really aren't during them anything. So now let's come back around the other side on what we'll do on the next lesson is we'll start with this part here, this square rectangle part on our reference image, and also we'll start shaping and smoothing off this born here. Okay, everyone. So I hopes here in the next one. Thanks a lot. Bye. 7. Modeling the Light Saber Part 6: Welcome back, everyone. So now we need to do is we need to put in the square part off on the lifesaver. So we need it to go, probably from run about their down to somewhere around here Now on the cylinder that we used. We actually used a Boolean way of doing that, but thus actually quite complex. We're doing something. And when it's just a cue, for instance, or rectangle, it's just much easier to try and fit it around the sexual part rather than trying to do that. So let's try and do that now. So we'll do is we'll press top and then we'll press shit A will bring in a cube. Obviously, it's going to be way, way too big. So let's make it smaller. Let's bring you up and it's gonna be right in the centre, which is what we want, and then we're just gonna make it a much more life. That said, Let's make it a bit taller and now let's try and pull it out a little bit and see where this is going to come so you can see that, for instance, we need it to go on back here so they fits it very nicely. And also we need it to be a little bit bent s so that it fits the angle off the cylinder much bear. So what we'll do is we'll actually press top now. And first of all, we'll work on getting this nice angle going round. So we'll press control 02 left leg, right place. And now that. Spread these out just a little bit. So make sure that your links are on a medium point Press seven on the number part I don't want to do is make sure these are halfway between here and finally put another edge loop in . So let's press s on X. Pull them out. Something like that. Control are left, click Rightly and now we should have something to actually wait with. So now if we grab this one on this 17 again and let's start pulling them back, just so we've got a nice slope. So we're gonna pull them back a little bit further than what they should big. And then we'll grab this one and this 17 on the number pad. And now let's pull them back. And now you can see, we've got a very nice slope following this round, Exactly what we want. So now we need to actually make the slope for this part on this part down here. So they slopes nice and round over these. So let's suppress one on the number pad. Press control are bring the 1st 1 up to right about here. Control law, second mom. And hopefully that is going to be enough. So with this one, um, selective. We need to slightly front of it. Press three on the new my pop, and we want the same kind of slow is what some here. Now, the thing is, you just seem to move that back. And there is an issue where it needs to kind of dropped down a lot further on this part here, and we leave in this part here is well, so that's no good thing. So let's again press controls it. Let's press control on smoke. I will bring you hope. Two underneath here, and then we'll do is walk around all the bits on just the front, so make sure you grab the ball ones as well. Three. And now we can start pulling this back and now we've got something to actually you were with. So now we can do is we can come in on grab a lot These faces, for instance, just the front ones to grab them quickly compress the Seaborne that will bring up this. You could make this smaller and bigger with the middle mouse bond. And then you can just simply hold the left click on you can click on if you want a de select Something just told the shift while clicking on I think I got them all. There we go Ship date, Let's bring them out. And now it can actually delete this off. So deletes faces and you might know that's why I have done that. Well, if the press top press control, late rotation and scale and that will really want to do is I want to call a whole line here just to make it easier to actually pull apart in this. So let's first of all, press the top born and then we'll grab the whole thing on. What we can do is we compress the I bought, which isn't it, sir, and we can insert now a nice piece of mash Now you will see that these policy are very, very slightly down in comparisons of these parts. But they're easy to fix a swell, because we can just literally grab. Let's have a look. Just this one here on this one here on, just lift them or very slightly now fueled the ship on while you lift. I know you like to make it much easier to move them into place again. We don't need this to be exact, just something that we can actually work with. So now let's calm to these parts on what we're going to do is we're actually going to delete all these parts. So now we left with, um, basically just a frame, and that's what we want. So let's suppress delete faces. And now we're left with just this part. It's a knife, a press top control, late rotation and scale. And now it's press top again. And now you can even extra t or you can use this lady if I'm just gonna extrude in this place. So I'm just gonna press e pull it back on. There we go. That's starting to really come along now on. I'm gonna put it back in place, although we will have to delete the bark. So let's put it into place. Something like that. I'm thinking also that in my only good idea Teoh caught this out. But we'll see as we as we move along. So now what we need to do is we need to actually make a rectangle that's going to fit in place here. So let's press. So shift a on. Let's bring in another queue now when we make this cube small age short fit relatively in place. So it's press wall in the number thought on Let's bring, you know, make it smaller on If you can't see it, just press it said. Going to white frame now your belt. See SX. We just wanted just a little bit smaller. That's that on again. It might need moving up just a little bit. So it's said Let's make it Jill. So there's just a little bit of a gun that is that soul it on. Now let's move it out into place like so, and you'll see that this obviously needs. It, needs bending around a little bit like this on also, we need an end on on this part here is Well, I would say so. We might as well do all those at the same time. So if we come in first of all, press control up, bring one down. Let's say so. Something like that on. Let's grab this part here. Impressed the e born just to bring you out to something like this. Now we are going to do some more work on this part here. But for now we just gained the in place so that as we come to try and then this so it's not just square like this, then we can do the rest of it once we've done that. So let's presser Control are again. I'm gonna press to left late, right? Played. I want to press one. A long winter is I'm gonna try and land about with these points here to make sure that your own medium point s X pull them out and then this part of one in the center So control are left late right plate. And now, finally, what we'll do is we'll pull these old by so I will grab this one. Andi, This one going all the way around some old ship Click it. I'm seeing if I can grab them. No, back on. So I'm going to go down on grab these points like this on. I also want to make sure that it's also gonna follow it back as well. So I'm grabbing the bottom of it, and I'm probably gonna have to grab this part here is well on. If I try and move it back now, you'll see that, yes, they all moves back. So that's really good. So now let's grab all of these ones as well. Let's pull them back now and you'll see the whole thing's moving back. And now we can just de select these on this one. And now it can just pull this by just to make an nice slope in this press. Seven. Never look on. Yep, that looks really, really nice. So now let's work on this part here. Let's press top control late rotation of Scout because we've altered the shape of this on. Now let's come into these parts here. Now, let's try E s o extrude e. And so yes, Yeah, I'm not Minds actually work. So now, with great in like, bomblets press, he bring it in. Yeah, I think that's gonna look absolutely fine. The way is so you can see that we've got a kind of switch year that's probably going to control how much power or even the length over this lightsaber I'm not sure on. We've got actually a little born here, the whole turning on and off. Okay, so that's looking their very nice. So now it's really coming together. Now let's have a look if we bring you out just a little time further, like so, and you'll see that we've got a gap down here. That's not something that we really need to wear worry about. The one thing that we do need to worry about is actually how far back this part goes on. It's at the moment. It's way too far back. So festival. Let's serve. Pull this part on here back a little bit, so let's hide this top all. Let's look at Pullen this part back, so if we come in with a select old ship play, grumble these faces Presser three on the number part. But all back on you can see that I've got these as well highlights, and I don't want those are prissy shift on, just de select them. And now I should just tell to pull these by make sure they're foreign off back. Delete faces are not going to need them. And now well, there is. I'll grab all of these on these bomb ones. I'm going to pull these back as well, cause it's far too far in, like, so on again. Delete faces, Andi. Now let's up one last check on that. So top all teach. Bring everything by kind of reference on some Good look around. Now we're not gonna get a perfect view of what this is gonna look like until we smoothed everything off on. We're going to do that in the next lesson. Let's also bring back our reference so we can see where we are at this point. Press one that, like with any reference, you don't want to stick exactly to it as long as it's there or thereabouts, and as long as it's really fit in the way it should do and it should be fine. So now what becomes the next lesson? Like said, we'll add our shops, smooth this off, and then we can finally move onto this This all the complex bit coming up here. So finally, let's save our work. So filed. Safe on. I hope to see you on the next wall. Thanks. Like one of mine. 8. Modeling the Light Saber Part 7: Welcome back, everyone. So now let's Karen on this part on. One thing I'm thinking is that we do perhaps need some kind of a bowling on this, not just opening like that. So let's so sort that out now. So festival. Let's hide our reference one small. Let's come in on. Let's check out this part, I think actually can use the Paul already here. So if we grew up this part here, press shift E to copy it, bring it out and let's make it a little bit small survey press warm. And now we can just make it just a tiny bit smaller life. So and then when we can do is we can actually extremely out so e so And then I can delete the back. I know all the back selected, because when you press E, it will select the next face going along. Let's press daily faces on. There we go now. It can just put this into place and just make sure it's fit in fine on. Yeah, I think that's looking much bad. So now let's bring Outfest and we'll work on this part here mark cholera shops. So if we grab all the edges going around here, for instance, these edges here, these I just go around and they say anywhere we want a shop on Also, amounts will do the back and sides going all the way around, like so enough Missed image here is you can see. Okay, so think I've got them also right? Click on mark show. Yeah, that's looking their very good. So now we can still work on this part here. Let's hide this big part First on the banks have been taken off, so that's good on if I grab this, let's see if there two parts which lay heart. So that means I can hide that one with page And now it can come in old shift Click trouble these parts Let's do the same on the black on the inside handle. So these parts here now what we need to decide is whether we want this smooth coming down here or whether we want it a hard edge. And I think for me, I actually want this to be a hard edge coming down there. Uh, let's see what it looks like when we gave it a hard edge. We also need to make sure that the insides of these are also mocked. Shop on. We can see this party. We don't actually want to mark any of these sharp because we do want that smooth angle on there. So now that's right. Plague on what we'll do is world mark Shop on. Let's just have a look and make sure Garver thing which it looks like we have. And don't worry. If you haven't, we will show up. So it's Pressel teach. Let's grow this park. Let's hide this And now let's start work on this. We can see the box been taken away, so we basically just need to mark shock on everything on the outside. Andi, I also like to actually just come down the back. Just make sure that, you know, Mark in their show that and again we've seen through the National just press five Mobile does will take off. Now we do want the inside of here market so on this part here. So just take the time on, really go round and just make sure that you're marking all of the shops that you want. So I'm getting all the corners as well on of course, I also need to mark them on the inside. So let's go round this one. Let's now work out with your to this. And then I'm looking around here and I'm just going to go around. Just make sure that I got them all right. Click on Mark Shop. And now we're going to do is I'm going to press all teach bring in that part press that's up along control E rotation and scale And now we're gonna actually right Click on shade smooth and then come over to our little triangle Auto. Smooth on. There we go. Now we can see that this is hard here. And you just really want to go around now and check and just make sure everything is how you want Teoh. Let's come into this as well. So we'll grab this with the elbow. One more. Pull it by just so it's popping jewels down there like so And now, find, let's press top cult age. Hide the reference and just make sure you have people. Now, of course, it's a bit hard to see when you've not done this part here. But we are gonna do this part. Don't worry, So let's hide this problem small. And now we'll work on this. So this ball in this part, let's hide the fact. Let's have a look. Actually, the circle just needs around enough. So if we round shapes move like now, that's all it needs. So that's no problem. That's high about now. Now let's work on this so that select don't shift. Click on the call slavery wants on the inside. The reason for that is if pressed top come back to my span. It. I still need supply, my solidify. So let's just apply that. And now I can actually work on it. So let's grow these parts. These parts in these parts Frank play Andi, Mom show. There we go. So top right click shakes. Move. Also smooth. That's a little that's looking like old stage by the reference. Yeah, there we go. Looking very, very nice. And finally, Now let's hide both of these on this part. Now let's look at this. What? We need to do something to hide this. I'm just hide in everything. That my dog, me. Andi Yeah, there's a party as you can see, two parts See it. Let's just bring back the other parts because I actually forgot. Yeah, we do need the bottom to have a proper fate. Will not. Here, look, the bomb here to have a proper things on the top on this part. Look, I don't think we need a proper face on either this all this. Let's again. Pressel, teach. Bring back. Yeah, this is going to be over the outside, so we definitely this one here doesn't need any faces. This one here needs both. The faces helped us clear to you guys. Click on this bomb won't hide that. And then I'm gonna work on this on both the face sorority selected. So I can do is I can right? Click on that could mark a shop. That's good. Delete faces a now in command. Grab all of these and again I'm upset. Select the wrong one. That again, Opposing faces. So right, play Brie Judge loops And then I'm gonna do the same with the bomb. So next, like this face on this base. Right? Click Prejudge loops. There we go on. What we can do now is again we can mock smooth, ultra smooth. There we go Now I'll teach again and that's this lesson. Finally finished this part here. So what side this This on this on this part. And now let's come in. Grab in this part on what we'll do is we'll crab this morning on this won't control e this time. Mom shop delete faces on. There we go. Now. I would like a sharp edge on here on. I'm thinking on here on here. Now, remember, this part's going into this, so we just need to take that into account this Facey you can see we will actually need a proper face on here, So that's no problem. Let's write plate. I'm well, Mark, show on. Let's try now to put a face on this part of your soul shift click girl this face on. Let's try and work out where it's so I'm going to say slow won, right click on bridge edge looms. I know I got the wrong one is you can say so Let's come back around. I'm all there is. Also de select this one instead. No, Still the room wants. So I'm gonna do is I'm gonna hide this part and you can see what I've done wrong. Actually, it's because I'm trying to fill a face that hasn't been deleted. So let's fix up now. So this one, this one so much easier. I should have done that from the start. Okay, So my fear with that whole teach, let's hide this top part. Hide on this, Paul we don't actually need so it can delete faces and then I'll just pull the show round. That's up. So mark shop. There we go. I'll teach bringing old back just to make sure that everything is working correctly. And now weaken his press top. Right click shapes Move on again, also smooth. Just make sure you're happy with it, which I feel I am. I'll teach. Bring everything back. Now let's hide the reference on. This is what we're left with so far. The night can see that it's really, really starting to come together on everything is staying in place very, very nicely. I'm just making sure. Yeah, this, uh, this little devil here is actually covered by that. So that's very, very nice. Okay, everyone. So I hope you enjoy that on the next lesson. Then we'll start work on this party which has a funny little groove that comes down so that we should be very nice to make. Okay, thanks. Alive. We will see you on the next one by 9. Modeling the Light Saber Part 8: Welcome back, everyone. So on the last lesson, I forgot saving. So we'll just say that out. Now we're Pressel takes bringing a reference. And now let's start work on this part here. That's very hard to tell from this reference. How exactly this part Wicks. So we're gonna have Teoh kind of wing in. Sometimes you have to do the actually in references. So let's first of all, press shift, I bring in a cylinder. Let's bring it all and just work out How big is going to be first? So let's press s and we can see that it should have a little groove come in round here. So let's make it a little bit bigger. What s I'm thinking? Whether I want to actually make a little bit of a group going in here, and I think I do so well. There's all press top control law left link bring you down. I want to relatively small. And then while do is I'll grab the bottom. Now we face select one again, and that s bring it in like that. I'm making sure that it's still below here, so I need to pull it down. Just a tiny bit and then s and what I want to do now is kind of lining or will make sure that it's not poking into that. So basically something like that, press one again And now, looking at the height of where this is communal. So to make this pop, I do need this cylinder to actually be solidified with the modify it. But we're going to do that in just one minute. So festival let's come in and what we'll do is we'll delete the faces. And now, while I'm going to do is I'm gonna press one and I'm going to look so you can see that this starts to come up here and we also want one the other side as well. So the easiest way to do this is actually to come in with that select. And what we're gonna do is we're gonna grab, Let's say when we look at this so well, let's say, um three going this way. I think that should be fine. I'll press top now and hide my reference. Click back on it on. Let's see Full Andi, Let's have a look at the gap so the gap could be here, so these could be opposing from each other. So if I do want to three and then I've got 123412345 So I could do it from let's say round about here. So it a press one now. So what donors oppressed on each votes on this side for? And then I've done them opposite. Now I've made sure that they're opposites where the bomb in our on this born here just to make it look a little bit different of a little bit off. So now for bringing these old you'll see to something like that. That's the kind of look we're actually going to get now. The other thing is still want Teoh press one top cult age Bring Bammer reference and one looking for now is to see how it's coming up, something like there. So it's not to Hyo. Just make sure that you fuller waits along. Now. The other thing is, as you can see, that it's a much steeper angle on here, and I really would like to actually keep up. So they're always of actually fixing, which will do now. So let's press top. Hi this one small Come back in. And what we need to do is you need to come to each one of these. So control off left plate, right? Play and go around. Wherever there is a point like this to make it much steeper slope, we're actually gonna pull an edge loop in. So, like, on this one here. So, control, all left plate. Right? Play this one here. Lift late, Right. Plea. And finally, this one here left late, directly. And now we're gonna do is gonna come, Teoh note Select on this enables them to just pick out the little points that we want to account. So there should be full and that will press warm. And what we're gonna do is we're gonna just doing a little bit. I'm just bring them down very, very slightly. Now we can try and level the moat. Holden again, the shift born. And just make sure that we've got a near enough perfect level. As you can see, this is nearly perfect. Probably not quite well near enough so that you can actually tell. So now we'll do is we'll press top con troll a rotation and scale on now will come over to our modify it. But just so we don't forget, let's make sure first of all, that the faces are on the correct way, so they're all facing the correct way. Face orientation. We need to be an actual tough votes. So let's now come up on come to face orientation on. Just make sure their face In the correct way we stroll up. You'll notice that these ones down here now don't not facing the wrong way. So let's, sir, turn these round while we're here and that's commits a very select legs. All these vets shift and just turn them all around. Now the face in the correct way. That's good. And now, finally compressed top. Come back to this park. Turn off the face orientation in any mode, and now we compressed top. Come over to our little spun it, modify it on, go to solidify. We want even thickness on also, what will happen? Ease. It will try and basically solidify. Able some parts might be not the correct size in comparison to the rest of it, so let's click on and you can see there's a slight difference there, as you do that. So that's quite important. Yeah, I think I'm happy without the one thing I do need. Teoh think about on this particular part. If I again bring in my references. How so? Let's press one. How think do we need this to be because of obviously, we've got this part going up and you can notice that this pie is a little bit to the right . I feel like this. Yet the wait is now actually looks about right in comparison to this part poking out of it . Another words. Is it strong enough to hold this part on? Also take into account, Let's say, move this reference over a little bit so it fits better, so we'll actually do that now. So we're gonna grab the reference and again we're going to do is I'm going to press shift s cursor to selected. So now Marcoses their little dog on your keyboard and then let's just put it to three d cursor on. Now let's click on our reference and just move it just across the little. They just kind of line this part off because it's a little bit out. But now we can do. Is we can press a little dog again, then put it back on individual origins. Now, if you click on this, you can see it's perfectly in place. So now we can see the thickness off. This should be absolutely fine for this part. How think we've got it? So let's hide our reference once more on. Now let's work on this part, making it smooth like we're done with all the other parts. Now you can see that this part here he's gonna have to have an edge on it, for instance, and so is this part. And maybe this pause well, so this part is going to be relatively flat. So let's hide this bomb park on. We're not gonna need the face in here, but we will need this space in this part here. So let's commit face Select Group. This face delete faces on. You can see because I haven't applied. Let's go back, actually press tub than that supply or modify before we do that. And now when I delete this face, so just leave space, you'll see that there's another face there, which is exactly what one. So now, with this face selective, let's press control e on. What we're gonna do is we're gonna mark shop, and then we're gonna delete this face and then commits a very select on select all these faces on. I'm looking for two opposing sides so they might be this one on this Well, right plate, Andre. Judge looms, and you can see it's a little bit skewed. And that's because of how this mesh is ondas. Long as we get three nice roundness that we wanted, we should be fine now if we go below there, actually, and you can see from above that these parts, they look like the bending in, but they're actually no. So let's see what he looks like. First of all, when we've actually smoothed out, that's going to give us a much, much better idea. Let's come in now. Old shift, click on each part that we want to mark show. So that's right. Click mark Show on, then. That's cool mean to these parts where we also want him to be sharp. So let's go around this side now, on this one on this one on right click on Mark Shaw. Now this press top right click shakes Move on. Also smooth and let several look what that's going to look like. And what we're looking for is just to make sure they smooth all the way around this double tap the eight, and we can see now that it's looking relatively smooth. I'm looking at this part here just to make sure this is also smooth. So I just want the hardness to be on these pots and on any hardness going around there. So if Russell take now and I will hide this one small look and by the way, if you Costa gets in the middle, just press so shift and right click, and that will move it over there and then you can see exactly what you're looking at. OK, so I think, actually, yes, I'm very happy with how that looks now. You might want to lift your these parts up a little bit. It's simple to do that. If you do want to just go in, grab each one of these bases and just pull them over on. Then you should build to do. You might find there a little bit, not quite protruding Taino. Unless press top double top the eight I'm finally, let's save this out. When we come back on, the next lesson will start working on this coil that's going up on using the array modifier . So I hope you look ing votes that and I'll see you on the next one. Thanks. Like wrong. 10. Modeling the Light Saber Part 9: Welcome back, everyone. So, first of all, let's Pressel teach and bring in our reference on. Now We need to make this coil going up to run about here. Now what we need to figure out least coil isn't getting thicker as it goes up. We can't do love where I feel like it's pretty straight on a light saber on Don't really been now, even though this looks like it's slightly Boeing s Oh, that's first of all Press ship A. Bring in a another cylinder and you'll see that came over there. That's because I moved my closer out of the way and I don't want to do that. I want to make sure that everything is always center. So that's press delete shift Yes, on kisser to world origin that puts up back there, and this gives me a good base to work from making sure everything is straight on this life saver. It's not especially a on. We'll bring in our cylinder on now. You'll see it's in the correct place, so that's first of all. Make it smaller and then we're gonna have to blow these out. Now I'm not too concerned at the moment off how this is actually gonna fit down here. What I wanna do is make sure that I got this the right size. And so if I bring it down, unless process said make it thinner, that's of a look at what that's gonna look like. And then why I think I need to do is bow this out a little bit. So I'm gonna press control law to left, click right plate, and then I'm gonna grab these making Show him on medium point Press. Yes. Born on both these outline. So a now need to festival create this top part that's gonna go over this and then I can array this old whale. So now let's press shift Day. Go on. We're gonna bring in another seven. Let's calm down and bring this or let's make it smaller to the side that we want it. So let's just move out the way. Never look. So it looks like it's gonna poke them outside of here. But it's bigger than this. One of the bombs. Let's press s Let's make it a bit thin. It So it's slightly thicker, as you can see than this bomb will and again though it is bode well, maybe not bowed slightly so much so there is a little bit of difference there. So let's press so control law, the moral duties will left leg and bring this down just a tiny bit. And then what we'll do is we'll grab these bottom boats, Andi, instead of actually bring them in long winters and went to bevel them. So controlled be Let's just bring the main just a little bit like so. And finally then welders all grew up. This one here, one again on a lift your just a tiny bit like so And now I feel that that is looking pretty nice before I am stopped, the reigning miss Also, you need to make sure that everything's looking the way that you wanted to know. It's actually fitting in place. So if I night now, grab this one, this one in the press ship D answer and bring them all. And now we need to see this top there. How this is gonna fit with this bomb that so again, while duties are press control off, bring you know, Mulder is now bevel this top it off against or control be definitely off Just a tiny bit, something like that. And now all days I'll bring this down perhaps a little bit more because I wanted to look a bit different from the top and the bottom on. To be honest on this part, the cereals is going to do a lot of work for us. So I'm going to grab all these old shift click all these, and then just bring it down just a little bit on that. Looks very nice, all that spitting. So let's now delete both of these, so grab them both with elf press delete versus. And now let me fix these parts. So these parts here, actually, we're not gonna need a face, so delete faces on. We can also delete the face here on the face here and now. I'm just looking to make sure that there's no gaps. We can see a gap here on the door, and she won't not. So I will come in old shift, plague, And I'm gonna bring in justic over that, and then I'm gonna look at the angle off this and I'm gonna bring you up slightly. So old shift, click bring, You know, just slightly like that. Okay, so now I just need to grab Let's say this one, this one on They also want to grab the inside. Although I love to prop perhaps hide this part, so all right, click mark show Hide this part with h bomb Grabbed these right click mark shop old teach bring the other part back. And this time will this part with H And then walk around these on these right click mark show. I'll take bring everything back on now, finally, we will press the Tabuk control a rotation and scale, right? Plague shades move also smooth. There we go. OK, so just make sure that you're happy with it When you happy with it. Bring it now to the place where it's gonna go on. What he needs to make sure is that it's you don't any of this. You can see this is fading. Nice and smoke. But this bear, the bomb is pushing over a little bit too much. Perhaps so let's have a look. Might need to make it tiny, tiny, bit smaller. Celeste Breast s and see where we need to come to. So something like that, looking like it's fitting that's other more isn't. Also, we need to bring it down just to the top. Just say, Looks like it's been without actually touching the sides like something like that. Maybe a little bit smaller, a little tiny, bit smaller. Look, something like that. And of course it looks so I'm a little bit smaller than where it does on here, but that's them Obsolete finances say references there to follow along, too. But sometimes you can't get exactly as the references. So now let's press warm control Label on small just to make a show on their mobile deals will come over Teoh. Modify, Stop! Again. I'd modify it, and this time we're gonna bring game on a raid on. The first thing we'll do is put it at the site we don't really want. That's let's set this 20 on. If we pull this now to the left, a lthough right, you will see you can move it open down, so let's bring it into place. So have a look around. Make sure you're happy with it. This, you can see, is a little bit too high. We've got a bit of a god that so Let's bring it down. I just want just to make sure you're happy with it. Sometimes you can bring you up. So no 0.9 find, though safe, that's looks a bit back. I'm not still fit in relatively nice that let's try a little bit more. So no 0.96 So, yeah, that's so that's fitting in place nicely now. And now you can do is you can actually move the count of this or to get it to where you want to serve a press one and bring this up to another while you'll see that we can start bringing them more. Now, the one thing that I do actually want to do is perhaps bring this out a little bit more. So if I press top, you'll see that I can actually still move this. So if I come in now with my vote, select on old shift click Both of these press one press the s board. You'll see that as I bring these out, all of the others stopped. Come out, which is really, really handy when you just want to change the mesh just a slight there and you can see also that it's now poking through this little bit, which is not something we particularly want. So what we need to do is just make it a tiny bit smaller, this one just so it's no poking into this. Paul on. Also, I need to move. Perhaps, though, for these that's breast three, so I can see Oh, a little bit like so six cleared that now and now again, I'm looking at the angle here and I think I won't say it a little bit more out. So let's gravel these press the S Bahn pulled him out. Just so it's a nice slope like So Okay, so now let's have a look. A wall that actually looks like Now we'll hide our reference just now and now. It's really fitting in nicely on. We've got a fair clearance on here, so it looks like nothing's touch in. I'm just looking at the other sides. Let's make sure it might be touching a little bit there, so I might have to lift it up a little bit. The problem is when you