LUNA the Shadow Dust Interview

November 25, 2019 at 3:16pm

By Jason Stettner

Interview with Beidi Guo, Artist Director at Lantern Studio

A staple I do in all interviews in order to start things off is to ask that you elaborate a bit about your game(s) that people might not know?



Beidi Guo: LUNA The Shadow Dust is a fully hand-animated Puzzle Adventure indie game featuring wordless 2D cinematic, dual character control and original beautiful music. The development started from 2015 by a small 4 member Chinese indie team, aka Lantern Studio. However our members live across the globe from London/Shanghai/Toronto, during the 4 year development, we communities mostly via skype calls which were one of the biggest challenges we have to face.





I understand there’s a release window, when is it and on what stores will players be able to check this out?



Beidi Guo: We will start release on Steam on Feb 2020 first, following by gog and humble bundle. We will announce more detailed date and platform information later on when everything is 100% ready.





After that initial release, are consoles or other platforms being considered for Luna the Shadow Dust?



Beidi Guo: Yes, we’d like to cover as many platforms as possible from console to mobile platforms. However we have a very limited budget so we just have to do one thing at a time.



