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Android / >Symbian / >Maemo / >Community

Thanks to thunderbird2k's awesome Kwaak3 project, Monkeys of Doom now run on Android OS! Motorola's Milestone was the first candidate to test this on cause it offers a variety of control options (Although I haven't found my perfect setup yet. But that might be due to a lack of talent as well;-)

Symbian / >Android / >Maemo / >Community

Thanks to Mr. >Olli Hinkka idtech3 and with it MoD works on Symbian based phones! (Well, at least on the more powerfull ones...) Visit Symbian Freaks for details and discussion >here and >here.

As you can see from the video below, the MoD is running at a nice, stable framerate of about 25 fps on Nokia's N95 8GB and N82.

Besides the small displays, controls are always an issue when porting 3D-stuff to portable devices. I haven't found many convincing solutions so far, one of the few is provided by Mr. >Paulius Petkevicious. Best thing about it: It works great with MoD!

Final challenge on the way to a good mobile shooter: wireless connection between the players! Thankfully Olli Hinkka was bearing that in mind from the beginning and equipped Symbian Q3 with ad-hoc WLAN support. Read >here how to set up a phone-to-phone deathmatch!

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Maemo / >Android / >Symbian / >Community

Thanks to >Oliver McFadden, >ioQuake3 (and therefore Monkeys of Doom) is running nicely on a >Maemo-powered Nokia N900!- Observe:

I think the controls aren't perfect yet, but the rest rocks!

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Community / >Android / >Symbian / >Maemo

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© Wilko Winkelmann, 2010

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Wilko Winkelmann

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