X-Plane 11.33 has officially been released as a stable product and is available for those who downloaded the product via the official store or via Steam. The release comes after a relatively short beta testing phase.

Some of the fixes and additions in this update include separate engine temperature scale data sets for F and C, a new naming scheme for screenshots and various translation issues. There is an abundance of fixes and changes, all of which have been detailed down below. The recent release candidates also fixed a few bugs including motion platform output and alsosome missing buildings at Global Airports’ Seattle (KSEA).

Speaking of Global Airports, the total number of airports with 3D objects included now stands at 9812.

You can find out more about X-Plane via the official site. You can also read our interview with Marty from the X-Plane team who took part in Developer Month.

In related X-Plane news, Vulkan has started to be put into the core simulator and during testing had some surprising (and funny) effects.

XPD-9851 “Newly released” tags for AG.

XPD-10070 Fixed missing buildings in KSEA – global airpots was masking it out.

XPD-10071 Fixed missing AG library path.

XPD-9995 Fix for motion platform output.

XPD-10047 Lower min FOV for pro customers.

XPD-10050 SegFault in setDestinationAirport(…). Condition was off by one.

XPD-10053 Hand-tuned the scroll wheel’s zoom rate in the map on Linux.

XPD-10057 Satellite misspelled in Map.

XPD-10062 New error message for sound bank conflicts due to users copying old planes.

Beta 1