Blueberry

The idea to create this material appeared a long time ago. I was spending my spare time working on it. It is the 4th and final material in my ‘edible materials’ series. I dealt with it in order to level up my skills and broaden my knowledge in Substance Designer.

My pipeline is very simple. I always try to start with a Height map.

It all began with a single blueberry. In order to create a form, I used Shape, Blend, Warp, and Starburst nodes.