Effects Detail / RAM (Rendering Distance)

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ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤExamples of Effect Detail Set To Low

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤExamples of Effect Detail Set To Low

: Varies from hardware.: Effect detail and high paged memory pool both control object rendering distance, with effect detail having the most impact. Setting these too low will make props not render at longer distances, and even completely remove props from your view.ㅤEffect detail, at a very minimum,bet set to medium. This will have an impact on your frame rate, but it is very mandatory if you ever plan to play anything competitive(IE. Versus/Scavenge). Paged Pool Memory Available refers to your computer's RAM. If you have at least 4 GB of RAM then you should set this to high and just forget about it. A higher setting will allow you to see props from farther away, reduce stuttering, but increase load times.ㅤMany props in infected only-areas as well as the main path of survivors will become invisible, but still have collision. Meaning you will be walking into these props and be completely unaware that something is in your way, or you're unable to spit/shoot through these. Render distance also affects the Tank's rocks!ㅤAt lower settings (and not enough high paged pool memory) rocks will be almost invisible until they are already dangerously close. Making dodging and rock skeeting more difficult as you will be completely unaware of where the rock is. This is another reason why effect detail must be set to a minimum of medium.Just by setting effect detail to medium I am able to now fully see the rock from a safe distance. Further setting this towill have a bigger impact on FPS, but allow you to see rocks from an incredibly far distance. For most however, medium will suffice.