Ratings Scale:

5 – All-star. You’ll never be sad to open a deck with this. This card is good without any support.

4- Good/Great. Works in the vast majority of decks, provides good value and requires low support.

3- Okay. This card provides either low value or inconsistent high value. They need support but their high swings are important

2-Situational. This card requires a lot of setup, requires specific things to fire that are unlikely, or just isn’t very good.

1-Trash/Dead card. Also a 5 star card in Reversal.

This review is going to be short and sweet as there are only 10 anomalies for World’s Collide. If your reading this you probably already know this but Anomalies are cards from future sets which can randomly be assigned to any house.

Let’s go to the future!

Ghostform:

5

Very useful if you can stick this on something with a static ability or something that you really want to protect for a turn. The thing you put Ghostform on can still be affected by bounce effects but that’s a pretty minimal downside.

Infomancer:

3

Okay before you break out the pitchforks hear me out. Is this ability amazing? Absolutely! Putting a high impact action on Infomancer feels so so good. However Infomancer is a very threatening creature which your opponent is going to prioritize removing. That can be good for you if it forces them to take a sub-optimal turn to remove this creature but a lot of times they will just efficiently remove him and he does nothing. Also not for nothing but you have to draw your high impact action in hand on the same turn you want to play Infomancer

Lateral Shift

6

A rating of 5 is not adequate for how busted this card is. It’s probably the single most powerful card that has been printed in contention with Control the Weak I would say. There’s so many times where you have to play around a big swing card like Too Much to Protect or you win as long as they can’t key cheat for third key. Lateral Shift rips win conditions out of your opponent’s hand and uses them for yourself.

Memolith:

4

Memolith gets a 4 because it’s incredibly slow. It’s better than Infomancer because there are less things that interact with artifacts than there are creatures. You have to play it, then graft an action onto it, then FINALLY you can actually use the action on it. On average a game last between 8-12 turns with each house getting between 3-4 activations. If you draw this early I think you are very lucky if you get 2-3 uses of the action you place on Memolith. However it still VERY powerful and there are actions impactful enough you might be willing to call a house for a tempo loss just to play the action.

Nizak, The Forgotten

2

So I was initially a bit higher on this card but there’s quite a few scenarios where Nizak is a detriment to you. If your opponent has high impact Play abilities they can really punish you for putting Nizak out. I think he’s somewhat comparable to Snudge but probably much worse because you don’t get as much choice over what goes into your opponent’s hand and you cant bounce your own stuff like you can with Snudge.

Orb of Wonder:

5

There are a lot of situations where I say to myself “ If I could draw X card I would win this game.” It’s even Omni to boot. I can’t see a scenario where this card is ever not good. Don’t play it into Poltergeist I guess.

The Grim Reaper:

3

If he comes in ready your super happy but most of the game he is just a 4 strength creature. Very threatening to decks that want to recur creatures. Also mild synergy with Chief Engineer Walls cause he’s a robot!

The Red Baron

3

If your playing in sealed World’s Collide remember to always forge your red key last because this guy exists. I don’t think he’s extremely impactful but he’s not terrible either.

Timequake:

3

This card has the potential to be quite insane but requires your deck have a good amount of Play effects to really make use of it. It’s especially amazing if you Timequake then play a board wipe and then refill the board with all the cards you just drew.

Valoocanth:

4

What is the tide? How does it work? I for one can’t wait to find out! Since he can never get the negative aspect by being on low tide Valoocanth is quite good. He’s kind of like a Zorg that doesn’t have to come into play Stunned.

The anomalies can show up in any house so no overall rating but I will say your pretty happy to have any of them except maybe Nizak.