“Whether or not individuals identify as gamers is done in the context of certain social constructions of gamer…Certainly “gamers” in the popular imagination are presented as particularly gendered and raced bodies who engage in certain types of play and for a pathologized amount of time…The narrow construction of gamer as an identity has been heavily critiqued for some time…What I am arguing for here, however, is that rather than try to disprove these assertions and articulate a new definition of gamer identity, I will demonstrate how players understand their relationship to video games as a medium through this construction of “gamer.” In particular I look at the way interviewees do or do not perform the consumption of games in relation to what they think of as gamer subcultural capital”