Spoiler: Score: 18,109 (click to show/hide) Cogmind - Beta 2.1 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (6) 3000

Robots Destroyed (313) 1565

Value Destroyed (11446) 11446

Prototype IDs (21) 420

Alien Tech Used (0) 0

Bonus (1678) 1678

TOTAL SCORE: 18109



Cogmind

---------

Core Integrity 0/1150

Matter 285/300

Energy 240/240

System Corruption 12%

Temperature Cool (0)

Location -4/Factory



Parts

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Power (2)

Micro Fission Core

Light Antimatter Reactor

Propulsion (4)

Myomer Leg

Myomer Leg

Utility (9)

Advanced Heat Sink

Advanced Heat Sink

Improved Coolant Injector

Large Storage Unit

Experimental Signal Interpreter

Experimental ECM Suite

Weapon (4)

High-powered Shotgun

Coil Gun

Precision Rocket Launcher

Force Lance

Inventory (10)

Reinforced Antimatter Reactor

Advanced Heat Sink

Large Storage Unit

Advanced ECM Suite

Advanced Hacking Suite

Advanced Hacking Suite

Tiamat Missile Launcher

Tiamat Missile Launcher

Tiamat Missile Launcher

Micro-nuke Launcher



Peak State

------------

Power

Light Antimatter Reactor

Light Antimatter Reactor

Propulsion

Compact Heavy Treads

Compact Heavy Treads

Compact Heavy Treads

Compact Heavy Treads

Utility

Improved Cooling System

Improved Cooling System

Large Storage Unit

Large Storage Unit

Experimental Signal Interpreter

Experimental Melee Analysis Suite

Makeshift Transmission Jammer

Improved Core Shielding

Improved Thermal Defense Suite

Weapon

Tesla Rifle

Cooled Phase Gun

Cooled Phase Gun

HERF Cannon

Inventory

Light Antimatter Reactor

Compact Heavy Treads

Compact Heavy Treads

Improved Coolant Injector

Large Storage Unit

Advanced Hacking Suite

Advanced Hacking Suite

Long-range Proton Cannon

Heavy Proton Cannon

Neutron Cannon

Coil Gun

Coil Gun

KE Penetrator

Precision Rocket Launcher

Micro-nuke Launcher

Force Lance

[Rating: 120]



Favorites

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Power Heavy Ion Engine

Engine Heavy Ion Engine

Power Core Light Nuclear Core

Reactor Reinforced Antimatter Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Wheel

Leg Flexi-carbon Leg

Flight Unit Flight Unit

Utility Large Storage Unit

Device Improved Cooling System

Storage Large Storage Unit

Processor Targeting Computer

Protection Improved Core Shielding

Weapon Heavy Proton Cannon

Energy Gun Lightning Gun

Energy Cannon Heavy Proton Cannon

Ballistic Gun Autogun

Ballistic Cannon Gauss Cannon

Launcher Shock Bomb Launcher

Impact Weapon Heavy Flail

Slashing Weapon Katana

Piercing Weapon Force Lance



Stats

-------

Bonus Breakdown 1678

High Alert Combat Kills 954

Follower Combat Kills 608

Met Imprinter 300

Was Imprinted 300

Friendly Fire -484

Classes Destroyed 15

Worker 18

Builder 16

Hauler 14

Recycler 29

Mechanic 2

Operator 8

Watcher 6

Swarmer 62

Saboteur 1

Grunt 88

Brawler 2

Duelist 7

Sentry 30

Hunter 11

Programmer 19

Major NPCs Destroyed 0

Best Kill Streak 17

Combat Bots Only 6

Best States 0

Heat Dissipation 97

Coolant Potential 80

Energy Capacity 600

Matter Capacity 300

Sight Range 16

Terrain Scan Density 10

ECM Strength 5

Jamming Range 14

Armor Coverage (%) 18

Resistance: TH 25

Core Shielding 30

Phase Shifting 10

Evasion (%) 50

Targeting Accuracy 8

Melee Accuracy 12

Target Analysis 6

Recoil Reduction 4

Particle Charging 25

Matter Collected 6437

Salvage Created 15562

Parts Attached 297

Power 31

Propulsion 53

Utility 68

Weapon 145

Parts Lost 98

Power 11

Propulsion 22

Utility 20

Weapon 45

Average Slot Usage (%) 96

Naked Turns 2

Spaces Moved 6407

Fastest Speed (%) 200

Average Speed (%) 61

Slowest Speed (%) 16

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 120

Greatest Support 140

Greatest Overweight (x) 32

Average Overweight (x) 0

Largest Inventory 22

Average Capacity 14

Most Carried 16

Average Carried 13

Final Capacity 10

Final Carried 10

Damage Taken 18151

Core 1913

Absorbed by Shields 0

Average Core Remaining (%) 78

Depth 11 Exit 100

Depth 10 Exit 53

Depth 9 Exit 57

Depth 8 Exit 86

Depth 7 Exit 72

Depth 6 Exit 88

Depth 5 Exit 93

Volleys Fired 541

Largest 4

Hottest 324

Shots Fired 1589

Gun 996

Cannon 545

Launcher 48

Special 0

Kinetic 791

Thermal 304

Explosive 28

Electromagnetic 466

Secondary Targets 22

Shots Hit Robots 988

Core Hits 510

Critical Hits 20

Critical Kills 11

Critical Parts Destroyed 7

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 42

Impact 0

Slashing 10

Piercing 32

Sneak Attacks 5

Follow-up Attacks 0

Damage Inflicted 33126

Projectiles 22539

Explosions 8694

Melee 1891

Ramming 2

Kinetic 8559

Thermal 7442

Explosive 5497

Electromagnetic 9735

Impact 0

Slashing 218

Piercing 1673

Overflow Damage 40

Projectiles 5

Explosions 35

Melee 0

Self-Inflicted Damage 965

Shots 22

Rammed 1

Highest Temperature 409

Average Temperature 87

Received Heat Transfer 3428

Shutdowns 2

Interference 6

Matter Decay 1

Short Circuit 1

Highest Corruption 12

Average Corruption 4

Corruption Purged 0

Message Errors 37

Matter Fused 38

Heat Flow Error 18

Energy Discharge 19

Parts Rejected 4

Data loss (database) 28

Misfires 9

Misdirections 11

Targeting Errors 52

Weapon Failures 10

Depth 9 End 2

Depth 6 End 5

Depth 5 End 1

Impact Corruptions 0

Haulers Intercepted 14

Robots Corrupted 25

Parts Fried 92

Impact Corruptions 0

Robots Melted 0

Parts Melted 12

Heat Transferred 9920

Parts Sabotaged 2

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 15

Prevented 12

Power Chain Reactions 13

Communications Jammed 14

Times Spotted 341

Peak Tracking Total 7

Tactical Retreats 22

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 4

Drone Recoveries 2

Traps Triggered 5

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 37

Machines Sabotaged 0

Data Cores Recovered 1

Used 1

Machines Hacked 29

Terminals 27

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Total Hacks 69

Successful 25

Failed 44

Catastrophic 11

Database Lockouts 0

Manual 58

Unauthorized 26

Terminals 67

Fabricators 1

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Terminal Hacks 13

Record 3

Prototype ID Bank 1

Open Door 3

Level Access Points 1

Unreport Threat 1

Zone Layout 4

Hacking Detections 32

Full Trace Events 4

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 12

Terminals 12

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 2

Hacks Repelled 0

Zionite Intel Received 2

Main Access 1

Component Stockpiles 1

Total Allies 32

Largest Group 6

Highest-Rated Group 288

Highest-Rated Ally 96

Total Orders 21

GOTO 14

EXPLORE 4

RETURN 3

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 7

Heavy 1

Light 2

Recon 1

Fire 3

Ally Attacks 129

Total Damage 3423

Kills 18

Allies Corrupted 1

Allies Melted 0

Peak Influence 808

Average Influence 252

Final Influence 529

Maximum Alert Level 3

Low Security (%) 48

Level 1 30

Level 2 16

Level 3 4

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 41

Investigation 5

Extermination 12

Reinforcement 13

Assault 4

Garrison 7

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 9

Exploration Rate (%) 35

Regions Visited 13

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 7980

Turns Passed 13299

Depth 11 79

Depth 10 265

Depth 9 1875

Depth 8 463

Depth 7 4413

Depth 6 2102

Depth 5 1504

Depth 4 2598

Scrapyard 79

Materials 1474

Factory 7636

Storage 1129

Lower Caves 1225

Proximity Caves 431

Zion 1325



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Cooled Fission Core

Zionite Composite Leg I

Improved Flight Unit

Inertial Stasis Machine

Experimental Signal Interpreter

Advanced Salvage Targeting Computer

Experimental Melee Analysis Suite

Experimental ECM Suite

Improved Thermal Defense Suite

Improved EM Shotgun

Improved Lightning Gun

Cooled Phase Gun

Heavy Proton Cannon

Improved Assault Rifle

Mini Assault Cannon

Precision Rocket Launcher

Tiamat Missile Launcher



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Storage

-8/Materials (discovered 3 exits: *Fac x3)

-7/Factory (discovered 2 exits: *Fac / *Low)

-7/Lower Caves

-7/Lower Caves

-7/Zion

-6/Proximity Caves

-6/Factory (discovered 2 exits: *Fac / *Low)

-5/Factory (discovered 4 exits: *Fac x4)

-4/Factory (discovered 1 exit: *Upp)



Challenges

------------

None



Game

------

Seed: CooledParticleCannon

Manual?: 1

Play Time: 180 min

Cumulative: 848 min

Sessions: 7

Easy Mode: 0

Game No.: 5

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 7

Gallery%: 31



Options

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ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

Aaahhh, strategic miscalculationDied on -4 because I decided not to take the exit I found early on, instead running all over the Factory floor looking for a way straight up (randomly, without actually focusing on proper stair discovery methods xD)I didn't stream this one because I couldn't find an opportunity when my son wasn't around and others might be around to watch (he was out in the afternoons instead of morning). We also had a typhoon that knocked out the power (and another one the night after that!).But it was a pretty different run for me because for the first time my son actually decided to sit down for several chunks of it and got interested. (Before this he'd just seen a few gifs.) I was explaining how all the rules worked, what different robots were doing, and about the tactical circumstances I was finding myself in... He even came up with some proper strategies! That was rather surprising, hearing him suggest that I do something that even other beginner (adult) players don't necessarily realize.It was kinda like a private stream for an audience of oneThis time I intentionally sought out Zion for the imprinting, which I haven't done for a while. Left in great shape.I was certainly feeling confident here, with this build that can annihilate almost anything. Was pretty awesome for a while--one volley = one scrapped bot.On -4 I found the exit quickly, but it was caves and I decided to keep exploring. After all, I was in okay shape and had quite a lot of explosivesOverall my build was pretty weird, though, a combat bot often using lots of different infowar parts.This particular corridor in -4 was what wore me down. It was pretty obvious that was going to happen, but I can't help myself--forge ahead! (into repeated squads...)Died in this room after a bitI did take out the Hunter by stabbing it to death, but was so slow that it beat me up pretty badly and my core was almost nothing by the time the programmers and assault ARC came through both doors xD (They were obviously getting really mad at me by this point!)Still haven't won a Beta 2 run! Two extremely close calls in the previous runs, and then this--oops. All were obvious mistakes though... (and for some reason every time I go with Zion I end up getting my butt kicked even worse! Warlord, on the other hand...)