Cid Garlond Planeswalker — Cid Sunburst (This enters the battlefield with a loyalty counter on it for each color of mana spent to cast it.)

For each loyalty counter on Cid Garlond, put a charge counter on that many permanents you control.

For each permanent you control with a charge counter on it, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

You get an emblem that has “Artifact creatures you control get +1/+1.” 1/262

Benevolent Sister Creature — Human Cleric Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 2/262

Blessing of Light Instant Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Draw a card. The light of Hydaelyn marks those destined for greatness. 3/262

Bright Flash Sorcery Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Gain 2 life for each creature you control with a charge counter on it. 4/262

Chocobo Egg Creature — Bird Sacrifice Chocobo Egg: Addto your mana pool. Spend this mana only to cast bird spells. 0/1 5/262

Chocobo Hatchling Creature — Bird While chocobo are quick and strong, their hatchlings are as slow and weak as any other babe on Eorzea. 1/1 6/262

City Guards Creature — Soldier City Guards gains +1/+1 and has vigilance as long as it has a charge counter on it. 2/2 7/262

Colibri Creature — Bird Flying “Not all birds in Eorzea are like chocobo, stuck on the ground and cooped up in stables.” 1/1 8/262

Delivery Moogle Creature — Moogle Flash

When Delivery Moogle enters the battlefield, target player reveals his or her hand. Choose a nonland card. Spells with the same name as that card may not be cast until Delivery Moogle leaves the battlefield. They may be fast, but the Moogles are far from being reliable messengers. 2/2 9/262

Faint Glow Instant Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Creatures you control get +0/+1. 10/262

Fat Chocobo Creature — Bird Fat Chocobo enters the battlefield tapped. Do not feed chocobo genetically modified gysahl greens. 2/8 11/262

Friendly Innkeeper Creature — Cat Whenever a creature you control becomes tapped, gain 1 life. “Come in, have a warm meal and a place to rest your head.” 0/2 12/262

Furryfoot Moogle Creature — Moogle Cleric

Other Moogle creatures gain +1/+1.: Gain 1 life for each Moogle on the battlefield. Kupli Kipp is sly yet sweet, he’ll tickle your nose then tickle your feet 2/2 13/262

Great King’s Decree Tribal Instant — Moogle

Enrage — If you or a permanent you control has taken damage this turn, return all Moogle creatures from exile to the battlefield under their owner’s control at the beginning of the next end step. Exile all creatures with converted mana costor less.— If you or a permanent you control has taken damage this turn, return all Moogle creatures from exile to the battlefield under their owner’s control at the beginning of the next end step. 14/262

Guardian Light Creature — Elemental Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Flying 3/3 15/262

Healing Chocobo Creature — Bird Cleric When Healing Chocobo enters the battlefield, gain 2 life. 1/2 16/262

Light of Hydaelyn Sorcery Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Exile target attacking creature that does not have a charge counter on it. 17/262

Lost Sheep Creature — Sheep Whenever you would put a charge counter on a creature, gain 1 life. The fields of La Noscea are littered with farms. Likewise with their livestock. 0/1 18/262

Minfilia, Hydaelyn’s Voice Legendary Creature — Human Hero

At the beginning of each end step, put a charge counter on a creature you control., Remove a charge counter from Minfilia, Hydaelyn’s Voice: Target creature you control has protection from all colors until end of turn. If there are no charge counters on Minfilia, exile Minfilia. 2/2 19/262

Minfilia’s Plea Sorcery Exile target nonland permanent with converted mana cost 3 or above.

If you control a creature with a charge counter on it, gain life equal to the number of permanents with counters on them on the battlefield. 20/262

Miqo’te Dancer Creature — Cat Many a merchant have lost coin to the swaying hips of travelling dancers. 2/1 21/262

Moggle Mog, Great King Legendary Creature — Moogle Primal Moggle Mog, Great King gains +1/+1 for each other Moogle on the battlefield.

Enrage — If you or a permanent you control has taken damage this turn, put a 2/2 white Moogle creature token onto the battlefield at the beginning of the next end step. 2/2 22/262

Moogle Summons Tribal Instant — Moogle Put a 2/2 white Moogle creature token onto the battlefield.

Enrage — If you or a permanent you control has taken damage this turn, gain 1 life for each Moogle on the battlefield. 23/262

Peaceful Retreat Instant Remove target attacking or blocking creature you control from combat. 24/262

Pom Keeper Creature — Moogle : Addto your mana pool. Spend this mana only to cast a Moogle spell. Further studies show that Moogles have a variety of pom colors to communicate. 2/2 25/262

Return to Eorzea Enchantment Creatures you control enter the battlefield with a charge counter on them. In Eorzea’s time of need, heroes of light will rise and rally to her defense. 26/262

Scion Hopeful Creature — Hero As long as you control a creature with a charge counter on it, Scion Hopeful has first strike. 3/1 27/262

Scions of the Seventh Dawn Creature — Hero Bless (When this spell is cast from your hand, put a charge counter on target creature.)

As long as you control a creature with a charge counter on it, Scions of the Seventh Dawn has first strike and vigilance. Called by both Hydaelyn and Eorzea. 2/2 28/262

Shimmering Protection Instant Enrage — If you or a permanent you control has taken damage this turn, this spell cannot be countered.

Prevent all combat damage that would be dealt to target creature this turn. Hydaelyn’s light is waning, but can still protect when needed. 29/262

Silkwrap Enchantment When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner’s control.) The fine fabric is finely sewn with thread made from the web of a diremite. 30/262

Studious Arcanist Creature — Cat Wizard Hero

Whenever a player gains life, put that many charge counters on Studious Arcanist. Then if Studious Arcanist has four or more charge counters on it, remove all but one of them and transform it. : Gain 5 life.Whenever a player gains life, put that many charge counters on Studious Arcanist. Then if Studious Arcanist has four or more charge counters on it, remove all but one of them and transform it. 1/2 31/262

Surge of Righteousness Instant Destroy target black or red creature that is attacking or blocking.

Gain 2 life. 32/262

Wandering Moogle Creature — Moogle Kupo! 2/2 33/262

Wanderlust Merchant Creature — Cat Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever a City enters the battlefield, gain 1 life. 1/1 34/262

White Magus Creature — Human Cleric Whenever you cast a noncreature spell, gain 2 life.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3 35/262

Young Conjurer Creature — Cat Cleric Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/1 36/262

Aetheric Arcanist Creature — Dwarf Wizard Hero

Whenever you would draw a card, put a charge counter on Aetheric Arcanist. Then if Aetheric Arcanist has four or more charge counters on it, remove all but one of them and transform it. : Put the top card of your library into the graveyard. Draw a card.Whenever you would draw a card, put a charge counter on Aetheric Arcanist. Then if Aetheric Arcanist has four or more charge counters on it, remove all but one of them and transform it. 1/2 37/262

Barter Tribal Instant — Pirate Move a charge counter from target permanent onto another target permanent with the same controller.

Draw a card. 38/262

Blockade Tribal Instant — Pirate Counter target creature spell.

Creatures you do not control do not untap during their controller’s next untap step. 39/262

Captain’s Command Sorcery If you control an untapped City, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Draw three cards. 40/262

Clumsy Merchant Creature — Dwarf Whenever a City enters the battlefield, draw a card. 0/3 41/262

Disrupting Guise Instant When you cast Disrupting Guise, choose a creature type.

Target creature gains base power and toughness X/X and is the chosen creature type until end of turn. If that creature would die this turn, instead return it to the top of its owner’s library. 42/262

Drowned Captain Creature — Zombie Pirate Pirate creatures you control are Zombies in addition to their other types.

Zombie creatures get +1/+1. 2/2 43/262

Drowned Deckswab Creature — Zombie Pirate (Target creature cannot be blocked this turn if defending player controls an island.) , Tap another Pirate or Zombie creature you control: Target creature gains islandwalk until end of turn. 2/2 44/262

Drowned Parrot Creature — Bird Pirate Flying (This creature can’t be blocked except by creatures with flying or reach.) 0/1 45/262

Drowned Pirate Creature — Zombie Pirate When Drowned Pirate enters the battlefield, target creature without a charge counter on it is a Zombie as long as you control Drowned Pirate. 2/2 46/262

Finder’s Fee Tribal Sorcery — Pirate Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Remove all counters from target permanent you control. Draw a card for each counter removed this way. 47/262

Giant Aurelia Creature — Elemental Flying The aurelia are so small that even the “giant” aurelia are not exactly large. 3/1 48/262

Impatient Fisherman Creature — Human Sacrifice Impatient Fisherman: Scry 2 (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1 49/262

Invisibility Enchantment — Aura Enchant creature

Enchanted creature can’t be blocked except by Walls. 50/262

Leaping Gigantoad Creature — Frog (This creature can block creatures with flying.) : Leaping Gigantoad gains reach until end of turn. 2/3 51/262

Leviathan, Whorl Eater Legendary Creature — Leviathan Primal Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Nonbasic lands are Islands.

Enrage — If you or a permanent you control has taken damage this turn, return target nonland permanent without a charge counter on it to the top of its owner’s library. 8/6 52/262

Merlwyb, Pirates’ Bane Legendary Creature — Giant Pirate Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Whenever Merlwyb, Pirates’ Bane deals combat damage to a player, you may prevent that damage. If you do, put a charge counter on Merlwyb then draw a card for each charge counter on Merlwyb. 2/3 53/262

Mistifying Haze Enchantment — Aura

Enchanted land has “

Whenever enchanted land is tapped for mana, it does not untap during its controller’s next untap step. Enchant landEnchanted land has “: Add a mana of any color to your mana pool.”Whenever enchanted land is tapped for mana, it does not untap during its controller’s next untap step. 54/262

Mists Property Enchantment — Aura

Enchanted land is a City and has “ Enchant IslandEnchanted land is a City and has “, Discard a card: Draw a card.” 55/262

Negate Instant Counter target noncreature spell. In these dungeons, a properly timed stun can save a life. Or four. 56/262

Port Guard Creature — Giant Pirate Defender

Port Guard may attack as if it did not have defender if there is a charge counter on it. 2/5 57/262

Quell Instant Enrage — If you or another permanent you control has taken damage this turn, this spell cannot be countered.

Counter target spell. 58/262

Rushing Tide Instant Counter target noncreature spell.

The next creature or sorcery spell you cast this turn can be played any time you could cast an instant. 59/262

Sahagin Shellkeeper Creature — Merfolk Defender

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 0/3 60/262

Sahagin Smallscale Creature — Merfolk When you cast a noncreature spell, you may return Sahagin Smallscale to your hand. If you do, scry 1. 1/1 61/262

Sea Wolf Lookout Creature — Dwarf Pirate (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)

When Sea Wolf Lookout enters the battlefield, scry 1.: Scry 1. 1/1 62/262

Sea Wolf Sailor Creature — Giant Pirate Citywalk (This creature can’t be blocked as long as defending player controls a City.) These days, even a pirate needs to earn a honest coin. 3/4 63/262

Sea Wolf Wall Artifact Creature — Wall Defender (This creature can’t attack.) It’s a simple design. It keeps us safe and keeps them out. 0/8 64/262

Short Voyage Tribal Sorcery — Pirate

Draw two cards. Any opponent may payto counter this spell.Draw two cards. Even the small trips across the sea are boarded by the unsavory characters. 65/262

Slip Aside Instant Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Tap or untap target permanent. 66/262

Temptress Siren Creature — Merfolk When Temptress Siren enters the battlefield, tap target creature.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2 67/262

Weary Traveler Creature — Human (This creature can’t be blocked as long as defending player controls a City.)

Weary Traveler costs CitywalkWeary Traveler costsless for each nonbasic land you control. 2/3 68/262

Withdraw Sorcery Return target permanent to its controller’s hand. 69/262

Yellow Jacket Arcanist Creature — Pirate Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/2 70/262

Yellow Jacket Spy Creature — Pirate Rogue Yellow Jacket Spy gains +1/+1 and cannot be blocked as long as there is a charge counter on it. 1/1 71/262

Black Magus Creature — Dwarf Wizard Whenever another creature an opponent controls dies, Black Magus gains +2/+2 until end of turn.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3 72/262

Blackaxe Marauder Creature — Giant Warrior Hero Menace

Whenever Blackaxe Marauder is dealt damage, put that many charge counters on Blackaxe Marauder. Then if Blackaxe Marauder has four or more charge counters on it, remove all but one of them and transform it. 2/4 73/262

Bogy Creature — Imp Flying

When Bogy dies, each opponent loses 1 life and you gain 1 life. 0/1 74/262

Cave Bat Creature — Bat Flying, lifelink Can’t go two steps in this dungeon without running into a bat or some other lowly monster. 2/1 75/262

Debt Collection Instant Destroy target creature unless its controller pays. It cannot be regenerated. 76/262

Decayed Ghoul Creature — Zombie When Decayed Ghoul enters the battlefield, each player sacrifices a creature without a charge counter on it. 2/2 77/262

Despair Sorcery Target opponent reveals his or her hand. That player discards a card. “The Garleans have taken from us everything. Today we take from them.” 78/262

Diremite Creature Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2 79/262

Doom Blade Instant Destroy target nonblack creature. 80/262

Drawn Ultimatum Sorcery Discard your hand. Draw 7 cards.

At the beginning of the next end step, you lose the game if you have one or more cards in your hand. 81/262

Duress Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Even the strongest minds falter in step against random circumstances. 82/262

Gaius, Sable Legatus Legendary Creature — Human Menace

Whenever an artifact enters the battlefield under your control, you may remove a charge counter from target permanent.

Enrage — If you or a permanent you control has taken damage this turn, remove a charge counter from any number of permanents at the beginning of the end step. 4/4 83/262

Garlean Assassin Creature — Human Assassin Deathtouch

When Garlean Assassin attacks, it has first strike as long as defending player does not control an untapped City. 2/1 84/262

Garlean Assault Sorcery Destroy target creature.

Enrage — If you or a permanent you control has taken damage this turn, that creature cannot be regenerated. Eorzea was ill equipped to deal with the invading Garlean forces. 85/262

Garlean Commander Creature — Soldier If defending player does not control an untapped City, Garlean Commander has menace (This creature can’t be blocked except by two or more creatures.). 6/6 86/262

Garlean Footsoldier Creature — Human Scout The ranks of the Garlean forces are made of the peoples subjugated by their many conquests. 2/1 87/262

Garlean Hoplon Creature — Soldier Taking advantage of the Calamity, the Garlean forces came, taking what they could as they swarmed the land. 3/4 88/262

Garlean Scouting Sorcery Remove a charge counter from any number of target permanents. Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each charge counter removed his way. It took merely a few seconds for the scouts to complete their reconnaissance on the area. 89/262

Gentleman Zombie Creature — Zombie Prevent all damage that would be dealt to and by Gentleman Zombie. 2/2 90/262

Inevitable Decay Tribal Sorcery — Zombie Enrage — If you or a permanent you control has taken damage this turn, each player sacrifices a creature. The key word to ‘slow-acting poison’ is that it is still ‘acting’ until you die. 91/262

Legatus’ Orders Sorcery Search your library for a nonland card, exile it, and shuffle your library. At the beginning of the next end step, add it to your hand.

Enrage — If you or a permanent you control has taken damage this turn, instead cast the exiled card without paying its mana cost at the beginning of the next end step. 92/262

Living Dead Tribal Instant — Zombie Regenerate target creature. (The next time this would be destroyed this turn, it isn’t. Instead tap it.)

Draw a card. 93/262

Magitek Bit Artifact Creature — Thopter

Flying You may payinstead of paying Magitek Bit’s casting cost.Flying 1/1 94/262

Magitek Collosus Artifact Creature — Construct When Magitek Collosus enters the battlefield, you may pay. If you do, each player discards a card. 6/6 95/262

Magitek Vanguard Artifact Creature — Construct : Target attacking creature an opponent controls becomes blocked by Magitek Vanguard. Activate this ability only when you would declare blockers. 5/5 96/262

Morbol Essence Enchantment — Aura Enchant creature

Enchanted creature gets -3/-3. 97/262

Purple Haze Sorcery Creatures without charge counters on them get -0/-1 until end of turn. 98/262

Ritual Sacrifice Creature — Zombie Pay 1 life, Sacrifice Ritual Sacrifice: Return target creature from your graveyard to your hand. 2/2 99/262

Rotting Touch Enchantment — Aura

Enchanted creature is a Zombie in addition to its other types.

Enchanted creature has “ (The next time this would be destroyed this turn, it isn’t. Instead tap it.) Enchant creatureEnchanted creature is a Zombie in addition to its other types.Enchanted creature has “: Regenerate this creature.” 100/262

Shadowed Thaumaturge Creature — Dwarf Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 101/262

Syndicate Assassin Creature — Human Assassin Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Deathtouch 1/1 102/262

Touch of Venom Sorcery Target creature gets -1/-1 until end of turn.

Enrage — If you or a permanent you control has taken damage this turn, it gets -4/-4 until end of turn instead. The poison on the blades may not be potent, but it gets the job done. 103/262

Underground Merchant Creature — Human Whenever a City enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 104/262

Vile Concoction Instant Target creature gets +2/-2. It takes a brave soul to drink something bought from the Alchemist’s Guild. 105/262

Wall of Flesh Creature — Zombie Wall Defender

Creatures blocked by Wall of Flesh get -1/-1 until end of turn. Not all they use for the ritual in Tam Tara Deepcroft remain dead... 2/2 106/262

Act of Treason Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. In Ul’dah, even the most loyal guard can be bought with coin. 107/262

Burning Thopter Artifact Creature — Thopter Flying, haste

At the beginning of the next end step, sacrifice Burning Thopter. 1/1 108/262

Coliseum Brute Creature — Giant Warrior Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 3/3 109/262

Coliseum Champion Creature — Human Warrior Hero Menace, trample Raubahn made a name for himself in Ul’dah by taking his coliseum winnings and using them to protect his people. 4/3 110/262

Coliseum Fighter Creature — Human Warrior Menace (This creature can’t be blocked except by two or more creatures.) Those who have the braved the coliseum require more than just a few guards to hold them back in a brawl. 1/2 111/262

Crucible Craftsman Creature — Giant Sacrifice Crucible Craftsman: Artifacts you control enter the battlefield untapped this turn. Some of crafters are so dedicated they put their art before their lives. 3/2 112/262

Desert Chocobo Creature — Bird Haste

Enrage — If you or a permanent you control has taken damage this turn, Desert Chocobo gains +1/+1 until end of turn. 3/1 113/262

Desert Journeyman Creature — Dwarf

Enrage — If you or a permanent you control has taken damage this turn, your artifact spells cost Your artifact spells costless to cast.— If you or a permanent you control has taken damage this turn, your artifact spells costless to cast. The crafting guilds of Ul’dah often have more students than they can hold. 1/3 114/262

Draconic Survivor Creature — Dragon Flying

Remove a charge counter from Draconic Survivor: Draconic Survivor gets +1/+0 until end of turn. 5/3 115/262

Enraged Flame Instant Deal 2 damage to target creature or player.

Enrage — If you or a permanent you control has taken damage this turn, deal 3 damage to that creature or player instead. 116/262

Field Commander Creature — Human Soldier

Haste (This creature can attack and When Field Commander enters the battlefield, creatures with counters on them gain haste until end of turn.Haste 3/5 117/262

Firaga Sorcery Deal X damage to target creature.

Enrage — If you or a permanent you control has taken damage this turn, deal X damage to that creature’s controller. 118/262

Flame Sprite Creature — Elemental Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 119/262

Goblet Charter Enchantment — Aura

Enchanted land is a City and has “ Enchant MountainEnchanted land is a City and has “: Deal 1 damage to target player.” 120/262

Limit Break Instant Enrage — If you or a permanent you control has taken damage this turn, target blocked creature gains trample until end of turn.

Enrage abilities you do not control do not trigger this turn. 121/262

Messenger Speed Enchantment — Aura Enchant creature

Enchanted creature has haste and trample. 122/262

Nanano, Last Sultana Legendary Creature — Dwarf Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Nanano, Last Sultana cannot attack alone.

Whenever Nanano, Last Sultana would deal one or more combat damage to a player, you may prevent that damage and exile Nanano, Last Sultana. If you do, for each player, destroy target permanent. 0/1 123/262

Oath of the First Sword Enchantment (When this spell is cast from your hand, put a charge counter on target creature.)

Bless: Creatures you control gain haste and first strike until end of turn. 124/262

Raubahn, Mhigan Leader Legendary Creature — Human Warrior Menace (This creature can’t be blocked except by two or more creatures.)

If Raubahn, Mhigan Leader is blocked by two or more creatures, it fights a blocking creature. If that creature dies this way, remove all damage from Raubahn. 5/5 125/262

Reckless Reinforcements Creature — Hero (When this spell is cast from your hand, put a charge counter on target creature.)

Haste

Reckless Reinforcements costs BlessHasteReckless Reinforcements costsless to cast for each damage you or a permanent you control has taken this turn. 2/1 126/262

Royalist Guard Creature — Human Warrior Bless (When this spell is cast from your hand, put a charge counter on target creature.)

First strike, haste The life of the sultanate comes first and foremost. 3/1 127/262

Set Ablaze Instant Enrage — If you or a permanent you control has taken damage this turn, deal 1 damage to target creature.

Deal 1 damage to target creature.

Draw a card. 128/262

Short Fuse Artifact Creature — Elemental , Sacrifice Short Fuse: Deal 5 damage to target creature or player. 0/3 129/262

Small Gamble Sorcery Discard a card.

Draw a card. 130/262

Sultana’s Decree Sorcery Deal 4 damage to each creature.

If you control an untapped City, instead deal 4 damage to each creature you do not control. 131/262

Take Up Arms Instant Target creature gains first strike until end of turn.

Enrage — If your or a permanent you control has taken damage this turn, that creature gains double strike until end of turn instead. 132/262

Tempered Mage Creature — Dwarf Wizard Whenever you cast a noncreature spell, you may exile that spell. If you do, deal 1 damage to target creature.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/1 133/262

Thanalan Thug Creature — Giant Menace (This creature can’t be blocked except by two or more creatures.) 6/6 134/262

Thaumaturge Apprentice Creature — Dwarf Wizard Enrage — If you or a permanent you control has taken damage this turn, whenever you cast a noncreature spell, Thaumaturge Apprentice gets +1/+1 until end of turn. 1/1 135/262

Titan’s Strength Instant Target creature gets +3/+1. Scry 1 (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) 136/262

Training Dummy Artifact Creature — Construct Defender

Creatures your opponents control lose trample and cannot gain trample. No matter how many times you hit and how much of the wood to break off, the damned thing just will not topple. 0/1 137/262

Training Pugilist Creature — Human Monk Hero First strike, haste

Whenever Training Pugilist attacks, put a charge counter on Training Pugilist. Then if Training Pugilist has two or more charge counters on it, remove all but one of them and transform it. 1/1 138/262

Travelling Sellsword Creature — Hero First strike (This creature deals combat damage before creatures without first strike.) 3/1 139/262

Waking Jolt Instant Deal 1 damage to target creature. That creature gains haste until end of turn. 140/262

Wealthy Merchant Creature — Dwarf Whenever a City enters the battlefield under your control, you may addto your mana pool. 2/1 141/262

Adamantoise Creature — Turtle

Defender, trample: Adamantoise may attack as if it did not have defender. 6/6 142/262

Aldgoat Billy Creature — Beast Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 6/6 143/262

Bird of Eorzea Creature — Bird

Flying

Bird of Eorzea enters the battlefield tapped.Flying: Addto your mana pool. Eorzea is not paradise quite yet. 1/1 144/262

Bramble Tusk Creature — Beast Trample

Enrage — If you or a permanent you control has taken damage this turn, Bramble Tusk gets +1/+1 until end of turn. 3/3 145/262

Chocobo Hatching Tribal Sorcery — Bird Put two 1/1 white Bird creature tokens onto the battlefield. 146/262

Chocobo Porter Creature — Bird Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Chocobo Porter enters the battlefield tapped unless you control a City. 2/1 147/262

Chocobo Trainer Creature — Cat Put two 0/1 white Bird creature tokens onto the battlefield.

Bird creatures you control have “Sacrifice this creature: Add a mana of any color to your mana pool. Spend this mana only to cast Bird spells.” 1/1 148/262

Chocobokeep Creature — Human When Chocobokeep enters the battlefield, put two 0/1 white Bird creature tokens onto the battlefield. 2/2 149/262

Exploratory Venture Instant Search your library for a land card and exile it face-up. At the beginning of the next end step, put it on top of your library. 150/262

Farseek Sorcery Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. 151/262

Fledgeling Archer Creature — Elf Archer Hero Fledgeling Archer cannot be blocked except by creatures with flying or reach.

Whenever Fledgeling Archer deals damage to a player, put a charge counter on Fledgeling Archer. Then if Fledgeling Archer has two or more charge counters on it, remove all but one of them and transform it. 3/3 152/262

Garuda, Vortex Mistress Legendary Creature — Bird Primal

Enrage — If you or a permanent you control has taken damage this turn, until end of turn, Garuda, Vortex Mistress has “ Creatures your opponents control lose flying and cannot have flying.— If you or a permanent you control has taken damage this turn, until end of turn, Garuda, Vortex Mistress has “: Creatures you control gain flying until end of turn. Deal X damage to target creature where X is the number of creatures with flying you control.” 5/3 153/262

God’s Quiver Attendant Creature — Elf Bless (When this spell is cast from your hand, put a charge counter on target creature.)

Whenever God’s Quiver Attendant deals combat damage to a player, untap target basic land you control. 3/2 154/262

Grizzled Bears Creature — Bear Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) 2/2 155/262

Growing Sapling Creature — Plant Defender

When Growing Sapling enters the battlefield, search your library for a nonbasic land and exile it face-up. Shuffle your library and put the exiled land on top of your library. 0/2 156/262

Gysahl Green Tribal Sorcery — Bird Search your library for a creature card, reveal it, and put it in your hand. If that card is a Bird, put a 0/1 white Bird creature token onto the battlefield. Shuffle your library. 157/262

Lavender Beds Enchantment — Aura Enchant basic land

Enchanted basic land is a City in addition to its other types.

Whenever enchanted land would be tapped for mana, add a mana to your mana pool of any mana that it would produce. 158/262

Naturalize Instant Destroy target artifact or enchantment. Be careful of what lies in the Shroud. Even what Man has made may not survive for long. 159/262

Padjal Naturalist Creature — Elf (When this spell is cast from your hand, put a charge counter on target creature.)

Padjal Naturalist costs BlessPadjal Naturalist costsless to cast for each charge counter on creatures you control. 3/3 160/262

Poaching Tactics Sorcery Target creature you control gets +2/+2 until end of turn. That creature fights another target creature another player controls. 161/262

Quiver’s Hold Enchantment

Whenever a creature you control deals combat damage to a player, untap a basic land you control.: Target creature you control gains trample until end of turn. 162/262

Scouting the Realm Sorcery Search your library for a land and exile it. At the beginning of the next end step, put it onto the battlefield tapped. 163/262

Seedseer’s Vision Sorcery Search your library for up to three basic land cards and reveal them. Put up to two of them onto the battlefield tapped and add the rest to your hand.

If you control an untapped City, you may put an additional land from your hand onto the battlefield. 164/262

Senna, Elder Seedseer Legendary Creature — Elf Shaman Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Prowess

When Senna, Elder Seedseer deals combat damage to a player, you may prevent that damage. If you do, put a charge counter on Senna then untap a land you control for each charge counter Senna. 1/2 165/262

Survey Sorcery You may play an additional land this turn.

Untap target basic land. 166/262

Sylvan Hydra Creature — Hydra Sylvan Hydra enters the battlefield with X charge counters on it.

Sylvan Hydra’s power and toughness are each equal to the number of charge counters on it.

Enrage — If you or a permanent you control has taken damage this turn, at the beginning of the next end step, you may remove a charge counter from Sylvan Hydra. If you do, untap a land for each charge counter on Sylvan Hydra. */* 167/262

Tempestuous Strike Sorcery Deal 5 damage to target creature with flying. 168/262

Travelling Merchant Creature — Elf Whenever a City enters the battlefield, you may untap target basic land. 1/2 169/262

Turbulent Gale Sorcery Deal 2 damage to each creature with flying.

Enrage — If you or a permanent you control has taken damage this turn, return all creatures with flying from the battlefield to their owner’s hands. 170/262

Wild Bounty Enchantment — Aura

Whenever enchanted land is tapped for mana, add Enchant landWhenever enchanted land is tapped for mana, addto your mana pool and gain 1 life. 171/262

Wild Dodo Creature — Bird Whenever Wild Dodo attacks, it gets +1/+1 until end of turn. 1/2 172/262

Wood Wailer Archer Creature — Elf Archer Wood Wailer Archer can block as if it had flying as long as there is a charge counter on it. 3/2 173/262

Wood Wailer Lancer Creature — Elf Soldier Wood Wailer Lancer gains +1/+1 has trample as long as there is a charge counter on it. 3/2 174/262

Wood Wailer Scout Creature — Elf Remove a charge counter from Wood Wailer Scout: Untap target land you control. 1/1 175/262

Young Chocobo Creature — Bird “The juvenile chocobo devour gysahl greens quicker than when they travel a hundred yalms.” 2/2 176/262

Ajani, Sharlayan Guard Planeswalker — Ajani Put a charge counter on up to three target creatures you control. Untap up to three of those creatures.

Target planeswalker may use one of its loyalty abilities once as though none of its loyalty abilities have been activated this turn.

You get an emblem that has “Creatures you control with charge counters get +2/+2 and are Hero creatures in addition to their other types.” 177/262

Cataclysmic End Sorcery Destroy all creatures and artifacts.

Enrage — If you or a permanent you control has taken damage this turn, each player takes 2 damage for each permanent he or she controlled that was destroyed this way. 178/262

Chance Encounter Instant Your creature spells have flash and cannot be countered until end of turn.

Enrage — If you or a permanent you control has taken damage this turn, whenever you would cast a creature spell this turn, draw a card. 179/262

Company Chocobo Creature — Bird Hero Citywalk (This creature can’t be blocked as long as defending player controls a City.)

Hero creatures have haste. 3/3 180/262

Consuming Morbol Creature — Plant At the beginning of each end step, sacrifice a creature.

Whenever you sacrifice a creature, each opponent loses 1 life. 4/4 181/262

Corpse Lichen Creature — Zombie Fungus Deathtouch

Sacrifice another creature: Regenerate Corpse Lichen. Put counters on the sacrificed creature on a permanent you control. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.) 2/2 182/262

Eorzea Awoken Creature — Elemental Trample

Eorzea Awoken’s power and toughness are each equal to the number of basic land types among lands on the battlefield. (The basic land types are plains, island, swamp, mountain, and forest.) */* 183/262

Gaze of Granite Sorcery Destroy each nonland permanent with converted mana costor less. “We have lost many comrades to her petrifying gaze. I can only pray that we do not lose yet another.” 184/262

Grey Bomb Artifact Creature — Elemental Flying

If Grey Bomb dies, deal 3 damage to all creature and players. 0/2 185/262

Magicked Chocobo Creature — Bird Wizard Haste, hexproof

You may cast noncreature spells as if they had flash. (You may cast them anytime you could cast an instant.) Spells so easy that even a chocobo could learn them. 2/1 186/262

Pomburner Moogle Creature — Moogle Wizard Whenever a Moogle spell is cast, Pomburner Moogle deals 1 damage to target creature or player. Pukla Puki plays with fire, with poms a-burning upon her pyre. 2/2 187/262

Ruffletuft Moogle Creature — Moogle Warrior

Defender: If a source would deal damage to target Moogle creature you control, it instead deals 1 damage. Kupta Kapa will clip your tuft, split your hairs and ruffle your fluff. 2/2 188/262

Shaggysong Moogle Creature — Moogle : Reveal the top card of your library. If the revealed card shares a creature type with a permanent you control, add it to your hand. Otherwise, exile it. Puksi Piko likes her buddies big, to sing a little song and dance a little jig. 2/2 189/262

Sharlayan Teachings Enchantment Whenever you cast your first noncreature spell each turn, put a charge counter on Sharlayan Teachings.

Remove a charge counter from Sharlayan Teachings: Scry X where X is the number of charge counters on Sharlayan Teachings. Then draw a card. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 190/262

Tailturner Moogle Creature — Moogle Rogue First strike

Moogle creatures you control have deathtouch while tapped. Pukna Pako shivers and shakes, she’ll stick you in the gut and give you bellyaches 2/2 191/262

Tending Growth Sorcery Untap up to three permanents you control. Draw a card for each nonland permanent that was untapped this way. 192/262

Tezzeret, Garlean Advisor Planeswalker — Tezzeret Remove up to two counters from target creature. It becomes an artifact in addition to its other types.

Target player sacrifices an artifact he or she controls and draws a card. Draw a card.

Put two colorless Construct artifact creature tokens onto the battlefield. They have “This creature’s power and toughness are each equal to the number of artifacts on the battlefield.” 193/262

Utter End Instant Exile target nonland permanent. 194/262

Whiskerwall Moogle Creature — Moogle Knight

Defender, Return Whiskerwall Moogle to your hand: Exile target Moogle creature you control. Return the exiled Moogle to the battlefield tapped at the beginning of the next end of turn. Kupti Koop will throw you for a loop, brave a wall of whiskers to find his troupe. 2/2 195/262

Wild Chocobo Creature — Bird Haste, trample 3/2 196/262

Woolywart Moogle Creature — Moogle Archer Vigilance

Woolywart Moogle cannot be blocked except by creatures with flying or reach. Jolly Kogi’s eye for fun is clear, he’ll put an arrow straight in your rear! 2/2 197/262

Bentbranch Chocobo Creature — Bird Vigilance 2/2 198/262

Bladed Chocobo Creature — Bird Warrior When Bladed Chocobo enters the battlefield, target player loses 2 life.

Whenever Bladed Chocobo would deal combat damage to a creature, it deals 1 additional damage to that creature. 3/3 199/262

Calming Mists Instant Remove target attacking or blocking creature from combat. It does not untap during its controller’s next untap step.

Draw a card. 200/262

Chocobo Racing Enchantment Bird creatures you control have haste.

Whenever a bird creature you control attacks, creatures you control gain trample until end of turn. These chocobo run not to win, but to not become the main course for dinner. 201/262

Chocobo Riding Tribal Sorcery — Bird Target creature gets +3/+3 until end of turn. If that creature is a bird, you may put a land from your hand onto the battlefield. 202/262

Confounding Dusk Sorcery Target player sends the top card of his or her library to the graveyard. That player draws a card.

Draw a card. 203/262

Cull the Weak Sorcery Destroy target creature with power or toughness 3 or less. It can not be regenerated. It is the duty of the strong to shepherd the weak and the ignorant. 204/262

Emerald Carbuncle Creature — Elemental

Flash, Return Emerald Carbuncle to your hand: Draw a card. Each student of the arcane arts must learn how to control the carbuncle entrusted to him or her. 1/1 205/262

Enochian Bolt Instant As an additional cost, return target spell you control to your hand.

Deal 3 damage to target creature or player. 206/262

Radiant Valor Instant Deal 2 damage to target attacking or blocking creature. Gain 2 life. Only the brave will be rewarded for their actions with acclamations of glory. 207/262

Reviving Light Sorcery Exile target creature and return it to the battlefield under its owner’s control tapped. 208/262

Taxing Existence Sorcery Target player reveals his or her hand. Choose a nonland card from it. That player discards that card unless he or she pays 2 life. If he or she does, you gain 2 life. In Ul’dah, they can even find a way to charge you just for being alive. 209/262

Twelveswood Moogles Creature — Moogle When Twelveswood Moogles enters the battlefield, put a 2/2 white Moogle creature token onto the battlefield. “Do not be fooled by their winsome personae, they are a highly intelligent race capable of creating utter chaos with the unique brand of elemental magicks at their disposal.” 2/2 210/262

Undying Fungus Creature — Fungus Undying Fungus cannot block.

Enrage — If you or a permanent you control has taken damage this turn, you may return Undying Fungus from your graveyard to your hand at the beginning of the next end step. The Shroud is so vibrant with life that even the plants cannot be killed. 2/1 211/262

Winged Ahriman Creature — Eye Flying

When Winged Ahriman enters the battlefield, each opponent reveals his or her hand until end of turn. 2/2 212/262

Aetheryte Artifact

Aetheryte enters the battlefield tapped., Sacrifice Aetheryte: Search your library for a City or basic land and put it onto your battlefield. If it does not share a type with another land you control, it enters the battlefield tapped. Shuffle your library. 213/262

Airship Pass Artifact

Airship Pass enters the battlefield tapped., Sacrifice Airship Pass: Target creature has your choice of citywalk or flying until end of turn. 214/262

Allagan Tomestones Artifact

Allagan Tomestones enters the battlefield tapped., Sacrifice Allagan Tomestones: Addto your mana pool. 215/262

Astral Aether Crystals Artifact

Sacrifice Astral Aether Crystals: Add : Addto your mana pool.Sacrifice Astral Aether Crystals: Addto your mana pool. Spend this mana only to cast legendary spells. Crystals harvested from Coerthas. 216/262

Crafting Log Artifact At the beginning of your end step, if an artifact entered the battlefield under your control this turn, put a charge counter on Crafting Log.

Remove a charge counter from Crafting Log: Put a charge counter on target creature. Activate this ability only as a sorcery. 217/262

Dalamud, Allagan Moon Legendary Tribal Artifact — Primal (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of each end step, put a charge counter on Dalamud, Allagan Moon unless any player pays

Whenever Dalamud has seven or more charge counters on it, remove all of them and transform Dalamud. SunburstAt the beginning of each end step, put a charge counter on Dalamud, Allagan Moon unless any player paysfor each charge counter on it.Whenever Dalamud has seven or more charge counters on it, remove all of them and transform Dalamud. 218/262

Dark Aether Crystals Artifact

Sacrifice Dark Aether Crystals: Add : Addto your mana pool.Sacrifice Dark Aether Crystals: Addto your mana pool. Spend this mana only to cast legendary spells. Crystals harvested from Ala Mhigo. 219/262

Fire Aether Crystals Artifact

Sacrifice Fire Aether Crystals: Add : Addto your mana pool.Sacrifice Fire Aether Crystals: Addto your mana pool. Spend this mana only to cast legendary spells. Crystals harvested from Thanalan. 220/262

Gold Saucer Ticket Artifact

Gold Saucer Ticket enters the battlefield tapped., Discard two cards: Draw a card. 221/262

Grand Company Crest Artifact

Grand Company Crest enters the battlefield tapped.: Add a mana of any color to your mana pool. Mana of any color can be used to pay for colorless mana costs until end of turn. 222/262

Gridanian Banner Artifact



Gridanian Banner enters the battlefield tapped.: Addto your mana pool., Sacrifice Gridanian Banner: Draw a card. United under the flag of Gridania. 223/262

Ishgardian Banner Artifact



Ishgardian Banner enters the battlefield tapped.: Addto your mana pool., Sacrifice Ishgardian Banner: Draw a card. United under the flag of Ishgard. 224/262

Lominsan Banner Artifact



Lominsan Banner enters the battlefield tapped.: Addto your mana pool, Sacrifice Lominsan Banner: Draw a card United under the flag of Limsa Lominsa. 225/262

Magitek Armor Artifact Creature — Construct Citywalk (This creature can’t be blocked as long as defending player controls a City.)

When Magitek Armor enters the battlefield, you may remove or put a charge counter on target creature. 2/2 226/262

Mhigan Banner Artifact



Mhigan Banner enters the battlefield tapped.: Addto your mana pool., Sacrifice Mhigan Banner: Draw a card. United under the flag of Ala Mhigo. 227/262

Pilgrim’s Eye Artifact Creature — Thopter Flying

When Pilgrim’s Eye enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 228/262

Scion’s Ring Artifact — Equipment

Whenever equipped creature attacks, put a charge counter on a creature you control.

Equip Whenever a creature enters the battlefield, if it has a charge counter on it, you may equip Scion’s Ring to that creature.Whenever equipped creature attacks, put a charge counter on a creature you control.Equip 229/262

Sightseeing Log Artifact At the beginning of your end step, if a land entered the battlefield under your control this turn, put a charge counter on Sightseeing Log.

Remove a charge counter from Sightseeing Log: Put a charge counter on target creature. Activate this ability only as a sorcery. 230/262

Ul’dahn Banner Artifact



Ul’dahn Banner enters the battlefield tapped.: Addto your mana pool., Sacrifice Ul’dahn Banner: Draw a card. United under the flag of Ul’dah. 231/262

Water Aether Crystals Artifact

Sacrifice Water Aether Crystals: Add : Addto your mana pool.Sacrifice Water Aether Crystals: Addto your mana pool. Spend this mana only to cast legendary spells. Crystals harvested from La Noscea. 232/262

Wind Aether Crystals Artifact

Sacrifice Wind Aether Crystals: Add : Addto your mana pool.Sacrifice Wind Aether Crystals: Addto your mana pool. Spend this mana only to cast legendary spells. Crystals harvested from the Shroud. 233/262

Wind-Up Airship Artifact Creature — Thopter Flying Originally a proof of concept for the first airship designs, these miniature flying devices proved to be good at scouting behind enemy lines. 1/1 234/262

Ala Mhigo Land — City

: Addto your mana pool.: Addto your mana pool. 235/262

Eorzea, Realm Reborn Legendary Land

Eorzea, Realm Reborn enters the battlefield tapped., Return Eorzea, Realm Reborn to your hand: Addto your mana pool. Search your library for a City or basic land card, put it onto the battlefield tapped, then shuffle your library. 236/262

Evolving Wilds Land , Sacrifice Evolving Wilds: Search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library. The Cataclysm changed the landscapes of Eorzea and the cities rushed to restore their defenses before the Primals awoke. 237/262

Gridania Land — City

: Addto your mana pool.: Addto your mana pool. 238/262

Ishgard Land — City

: Addto your mana pool.: Addto your mana pool. 239/262

Limsa Lominsa Land — City

: Addto your mana pool.: Addto your mana pool. 240/262

Mor Dhona Land — City

: Addto your mana pool.: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells. 241/262

Ul’dah Land — City

: Addto your mana pool.: Addto your mana pool. 242/262

Vivid Crag Land



Vivid Crag enters the battlefield tapped with two charge counters on it.: Addto your mana pool., Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. 243/262

Vivid Creek Land



Vivid Creek enters the battlefield tapped with two charge counters on it.: Addto your mana pool., Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. 244/262

Vivid Grove Land



Vivid Grove enters the battlefield tapped with two charge counters on it.: Addto your mana pool., Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. 245/262

Vivid Marsh Land



Vivid Marsh enters the battlefield tapped with two charge counters on it.: Addto your mana pool., Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. 246/262

Vivid Meadow Land



Vivid Meadow enters the battlefield tapped with two charge counters on it.: Addto your mana pool., Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. 247/262

Plains Basic Land — Plains 248/262

Plains Basic Land — Plains 249/262

Plains Basic Land — Plains 250/262

Island Basic Land — Island 251/262

Island Basic Land — Island 252/262

Island Basic Land — Island 253/262

Swamp Basic Land — Swamp 254/262

Swamp Basic Land — Swamp 255/262

Swamp Basic Land — Swamp 256/262

Mountain Basic Land — Mountain 257/262

Mountain Basic Land — Mountain 258/262

Mountain Basic Land — Mountain 259/262

Forest Basic Land — Forest 260/262

Forest Basic Land — Forest 261/262