Post#1 » 13 Nov, 2017 11:33 pm

A Harvester fix was pushed, we are keeping an eye on it.

This one was the result of some bad data management, since the fix things seem to have been running ok.

A major exploit was fixed, but at this point players can see what can happen and if there are still issues.

Breathing should no longer be one giant bubble shared by everyone in the zone when you go underwater.

The notification that “* has entered the world” should no longer be a problem

This one is actually a band-aid and will be fixed properly in the dev build.

Power Facilities and some other models that are extremely glowy…

These had a glowmask shader applied to the entire model and need re-importing, these are fixed on Dev.

When we push 10.2 content there might be some other models like this, just report them and we will re-import the models.

A couple of fixes for GM’s that players were probably not aware of.

GM error spam has had a fix found.

GM errors when shutting down their tools have been fixed.

The Launcher issue should have a fix out soon

This is the .heal file that many people can’t run for the standalone and the work around is run the .exe

The cursor issue is actually pretty core, the fix for this may be something for 10.2 but we will keep you updated.

Turning on “Use Hardware Cursor” in the Mouse Options will give you a single cursor (if you are seeing 2 of them)

Having the cursor hide correctly when using Action Mode or with Right Click and Drag is being looked at, and should be fixed soon.

Disappearing cursor: A few temporary fixes that we and the players have found as follows:

Right click in an empty space a few times

Multiple alternating clicks of right and left mouse buttons

Press <ESC> go to “mouse controls” and check/uncheck “use hardware cursor”

Some people still have the old white splash screen, we are looking into it.

This may also be related to the .heal issue, so fixing that may fix this

Here is a list of bugs which were in 10.1 that we have fixed over the weekend:Here is a list of ongoing issues which are being looked into:We know there are more bugs to be fixed and we are collecting data and fixing these on Dev. We have patched up everything in 10.1 that seems to be game-breaking and doesn’t require a complete overhaul of some base systems (that we know of), apart from one issue which we are digging into heavily that has plagued the game since even before this patch, that is the UI scaling and breaking of menus/text and so forth.In order to help us with this issue we are doing a bit of data collection, so if you have this problem please submit a ticket and include a screenshot along with your dxdiag log and your settings.db3 file located in ‘C:\Users\User\AppData\Local\HeroEngine\ClientSettings’. This will help us tremendously in assisting you.Here are some notes on the issue:DPI scaling seems to be a major issue.4K monitors seem to have it worse than others, this is actually a noted issue with other games too, and partly to do with the way Windows 10 has changed the DPI Scaling method.Sometimes you can change the windows display settings DPI to be 100% and still have an override happening with graphics software, this is often the one you will need to change.GPU Drivers being up to date can be vital, especially on older cards.Correct Monitor Drivers can also help with fixing this.Make sure “"DPI override for application" is unchecked in your Properties compatibility tab.Because not everyone has this issue we need as many testers that have 4k monitors to help us test. The more information we collect from everyone with this issue, the more we can narrow in on it and fix things up. We have managed to fix it for a few people, but not all cases.Information needed is as follows:Video card (GPU) make and modelOperating system (please include home or pro)Game version (Stand Alone or Steam)DXDiag, settings.db3 and Screenshot as stated aboveWe will be posting a QA Team recruitment form on the forums soon. Keep an eye out for it if you’re interested in helping us out with internal bug testing!