More than a couple of sexy android butts, but they help too!

You likely have heard about Nier: Automata. It's the game with the sexy anime android girl and her shapely gynoid butt. That it has an excellent story and multiple endings that will provide, at the very least, a certain amount of introspection as to the meaning of existence. And a pretty good friggin' soundtrack. These things are true. Nier: Automata takes place in the Nier/Drakengard series, known for its unique story telling and, oddly enough, its cult following. It is developed by Platinum Games, known for Bayonetta most of all, and their flair for combat paired with Yoko Taro's, the creator of the Nier/Drakengard series, writing, makes for an immensely satisfying game. Beneath the ballsy and shameless veneer of brandishing attractive, scantily clad android women and a very welcome and strong leading man as its headliner and main characters lies a story of duty, choice, and betrayal. But I've already said too much. Be warned that the game is longer than it appears, and with five major endings, the story only truly progresses once you finish the second, as endings A and B are two sides of the same coin. Be just as warned that if you prefer happy endings, stick with those. Unless you want to work for your true happy ending. My personal opinion is that, as my first JRPG I've truly enjoyed since FFXII in 2006, Nier: Automata doesn't disappoint. I by some miracle managed to avoid all spoilers for over a year until I got it and enjoyed the story immensely, and the gameplay almost addictively. Within three days over the holiday season I had accrued around thirty-five hours without finishing the first ending. The game is free-roam, but not sandbox as you know it. It's world is justifiably barren, this is no teeming world full of the stories of minutiae, civilians on the streets and unique player experiences to expound. It also boasts a large collection of weapons to wreak havoc on your enemies, but the game will make you question whether or not that is something you truly want to do. And it is in that regard that I find my one disappointment in this game, even aside from the bitter-sweet yet hopeful feeling it left me with after finishing it. There is no 'choice' in it as you would find in a typical western RPG. Outside from very scant moments in the story where you can choose to fight, or not, there is no way to change things. To make them better, to achieve a catharsis that the bleak world in which Nier: Automata takes place in so desperately needs. It is a quiet and desolate world with very few around, and so, quite justifiably, the actions you do choose to take or not to take are not acknowledged by anyone, merely yourself. This is both intriguing yet frustrating if you want to feel as if you've left an impact, have helped the characters in this world that you will become attached to. It's a good game. Buy it.Read full review

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