[Script] Flat Modifiers (Advanced) - Tailor levelup attribute bonuses to your class, or replace them all with a set value

[github.com]

Description

Configuration

Global Options

Basic Mode Options

Class Mode Options

Flat Modifiers (Advanced) is the next iteration of the original basic script, designed to replace the way that attribute bonuses during levelling up are granted. The script in its current state has two modes:- This works the same way as the original: all attribute bonus modifiers are set to the same, flat amount. By default, players will be offered +3 in all attributes during the level up screen- The modifiers that the player are offered are tailored to their class (custom or standard). The class' major attributes, major skills, and minor skills all play a part in how high the modifiers they get offered are, and how important each aspect is can all be modified in the configs.(default: "basic") (options are "basic" or "class") - Determines which mode the script should use.(default: false) - Whether or not luck should be included in the boosting. By default, Morrowind doesn't allow bonuses to Luck.(default: 6) - The number of skill increases towards stats that the script should fake. A list of ranges required for each multiplier are included in the file (e.g. 5-7 gives a +3).(default: 3) - The number of skill advances to use as a base for every attribute.(default: 1.5) - How many skill advances get added to an attribute for every one of the class' major skill governed by it(default: 1) - How many skill advances get added to an attribute for every one of the class' minor skill governed by it(default: 3) - How many skill advances get added to an attribute which is one of the class' major attributes