At the conclusion of Nintendo’s presentation for Super Mario 3D World , co-director Kenta Motokura briefly talked about two additional ideas included in Mario’s upcoming Wii U adventure.

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Could this be Captain Toad?

We don't have screens of Captain Toad, but we can imagine how not being able to jump will pan out.

The first, which is adorably named The Adventures of Captain Toad, stars the Toad Brigade Captain from Super Mario Galaxy and uses the GamePad gyrosensor as the primary controls. Players navigate an environment that feels a lot more like a puzzle game. According to Motokura, a player can’t jump around like Mario normally would, and the goal is to explore and try to collect green stars.We haven't played any levels of Captain Toad. But according to the description, we may have already seen it in debut trailer for Super Mario 3D World shown this past E3.Motokura provided IGN with a little more insight into Captian Toad's creation and how it works. “We first thought about new kinds of gameplay that we could achieve using the GamePad. One question we thought about is, Mario can usually jump. What if we had some feature where you weren’t allowed to jump? “ Motokura explained. “One of the things you can experience here is, removing the jump really changes the way you interact with the world and the enemies you encounter.”“For example, there’s an enemy that is very simple, called a Bitty Bug. It just crawls around on the ground and gets stomped on. But suddenly, when you can’t jump, it’s the most terrifying thing. You have to think of a way to get around it. You can control the camera using the gyro function on the GamePad by moving it around, and also the circle pad. That allows you to see the course from various angles, and by using those camera controls, you’re able to find the five stars you have to find there in order to complete the puzzle.”Another new idea in Super Mario 3D World is called Mystery House. According to Motokura, a player has to complete different stages in a certain amount of time to proceed and continue to the next one. The end goal, again, if to collect as many green stars as you can.“The model that we used for the Mystery House in this game was the Mystery Box from Super Mario 3D Land. That’s a little puzzle that ends within 10 seconds, basically. In 3D Land, you basically just had the one box, but in this game you have various boxes connected in a course, maybe five or 10 or something like that, “ Motokura said. “At first, it seems pretty easy, but you have to complete one after the other. As you go through it, things get kind of tense and you might end up messing up.”“It’s a little bit more difficult than it looks. We’ve designed it in such a way that it’s pretty obvious, when you fail or when you die in the game, where you messed up. It’s really easy to tell where you went wrong. So it gets you motivated to try it over and over again until you complete it.”We can look forward to experiencing Super Mario 3D World releases on November 22, 2013.

Jose Otero is an Associate Editor for IGN and host of the Nintendo Voice Chat podcast. Following him on twitter to read more musings about Nintendo.