By night, Gaby streams Magic on Twitch. By day, she's co-founder and VP of Content at Dose, the Chicago-based media company behind Dose.com and OMGFacts.com.

Whoa there, Speed Racer. I heard you got your license recently and you want to hit the racetrack. Well, you came to the right place! Vehicles in Kaladesh look super fun to play with, so today we're taking a look at three different ways to build Vehicle decks.

When looking at who's best suited to pilot a Vehicle, the red-white color combination jumps to mind first.

Let's meet the Pilots and the Vehicles of the deck.

Smuggler's Copter is the strongest Vehicle in this deck. A 3/3 flyer for two mana is an incredible rate. Not just that, a crew cost of 1 means that any creature in our deck can pilot it.

Fleetwheel Cruiser hits hard and has a relatively cheap crew cost as well. It combos beautifully with Gearshift Ace. A 5/3 is great on offense, but 3 toughness is relatively easy to deal with. Giving Fleetwheel Cruiser first strike is big game and makes it near impossible to block profitably.

Lastly, we have Skysovereign, Consul Flagship. The crew cost of this Vehicle is high, but luckily Toolcraft Exemplar (with the artifact bonus), Depala, Pilot Exemplar and Veteran Motorist are up to the task. Skysovereign is legendary, so we don't want too many copies, though it has an impactful effect upon entering the battlefield. Plus it's a quick way to close out the game.

Thraben Inspector is fantastic in the deck. Not only is she a great play on turn one, she also comes with a clue that powers up your Toolcraft Exemplar at the beginning of the game, and turns into card draw in the midgame.

Bomat Courier is another neat inclusion. It's an aggressive creature that can get in for a couple points of damage early in the game, pilot Vehicles in the midgame, and cash in for more fuel in the late game. It's also an artifact, which synergizes with Pia Nalaar and Toolcraft Exemplar.

The only removal this deck is running is four copies of Declaration in Stone. We don't want to have too many spells in the deck that aren't Vehicles or Pilots. A big drawback of having too many Vehicles is drawing an awkward ratio of Pilots to Vehicles. The deck needs a balanced combination of both to get things rolling.

Next up, we have a Black-Red Copter Madness deck.

This deck is also quite aggressive and leverages Smuggler's Copter loot ability. Every time a vampire pilots the Copter, we'll get to draw a card and discard a card. When we combo this with madness cards (such as Asylum Visitor, Fiery Temper, and Bloodhall Priest), we transform the Copter into a card draw engine.

Aside from the Copters, we have a couple more discard outlets. Insolent Neonate and Lightning Axe allow us to discard our madness cards profitably. Key to the City is only a one-of, but it's a role player in the deck. It's a discard outlet for our madness cards, it clears a path for our attackers, and it draws us cards in the process.

Being a black and red deck gives us access to great removal spells. Fiery Temper and Lightning Axe are great at killing our opponents creatures. With Kaladesh, we also get access to Unlicensed Disintegration. This fills the role of Terminate, and with a high probability of burning our opponent for 3 points of damage.

Lastly, our most wacky deck of the day, is a Blue-Red Artifact Ramp list.

There are a lot of strange things going on here, let's break it down. The most important card for us to look at is:

Metalwork Colossus is large and clunky, but he's a recursive threat that demands answers from the opponent. Since Vehicles are not creatures in any zone (except when they're actively being piloted) they help contribute toward reducing the casting cost of Metalwork Colossus. Cards such as Hedron Crawler, Foundry Inspector, and Hedron Archive help us ramp out Combustible Gearhulk, Bomat Bazaar Barge, and Skysovereign, Consul Flagship.

The Combustible Gearhulk is fantastic in this deck. A 6/6 with first strike is incredibly hard to deal with, and if your opponent denies you the card draw from its ETB trigger, they're likely going to take some serious damage since we play such expensive artifacts in this deck.

The Vehicles in this deck have expensive crew costs, so we're gonna need a couple of drivers to power them up. Herald of Kozilek reduces the cost of colorless spells, and contributes toward the crew costs of our cars. Glint-Nest Crane doesn't have much in the power department, but will often help us dig deeper into our deck for the artifacts we need while leaving a 1/3 body behind. Foundry inspector does double duty in the deck by reducing the cost of artifacts and being the best driver in the deck.

Saheeli Rai is a flexible Planeswalker in this deck. She can create copies of Vehicles or drivers, depending on what your needs are. Her scry ability helps us dig deeper for more ramp or big threats. If you're feeling adventurous, you can live the dream and copy a Combustible Gearhulk with Saheeli to either draw three cards or burn your opponent out.

I hope you enjoyed these fun Kaladesh Vehicle brews. All these decks are starting points that still need fine tuning, so I'd love to see what you come up with if you take them out to FNM for a spin. You can let me know on Twitter @gabyspartz, or on my stream at twitch.tv/gabyspartz.

—Gaby