Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood). Play with hundreds of units and heroes in skirmish and 19 new g

Posted by .Corey. on Apr 12th, 2018

...Thrawn's Revenge: Imperial Civil War...







Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic which has formed out of the Rebel Alliance, the fracturing Galactic Empire, the secretive Empire of the Hand, the warlike and xenophobic Duskhan League, and four different Imperial Warlord factions (the Pentastar Alignment, Eriadu Authority, Warlord Zsinj, and Greater Maldrood).

Play with hundreds of units and heroes in skirmish and 19 new galactic conquest scenarios, including several historical scenarios encapsulating various different conflicts in the Star Wars: Legends universe.







For those who have played previous versions, the mod has essentially been entirely rebuilt, so providing a specific changelog isn't especially feasible- this is a rough overview, and the Readme goes a bit more in depth.



...What's New in 2.2...

Greater Maldrood, Zsinj's Empire, and Eriadu Authority Added as Playable Factions

Dozens of Redone and Updated Ship and Vehicle Models (ISD, Lancer, Mon Calamari Cruisers, Lucrehulk, and many more)

Many New Ships, Heroes and Vehicles (Secutor, Raider, Procursator, Dauntless, Bellator, and many more)

Several New Galactic Conquests Added

Era-System Overhauled, Allowing Different Ways to Progress, and New Consequences

All Existing Galactic Conquest Scenarios Overhauled, With More Story Events

Projectile Visuals Overhauled

Redone Skydomes, Ground Textures and Asteroid Fields

Overhauled AI to Take Advantage of Mod Features, Without Ridiculous Cheating

New Abilities and Features, Including Single-Unit Retreat, and Boarding

Dozens of New, Updated and Redone Maps

Updated Icons for 4K Monitors

Basically, everything



With previous versions we've included a manual- this is coming, but unfortunately we were unable to finish it in time for the release, so once it's finished, it'll be uploaded separately.



For installation instructions, see the readme, or watch a tutorial video by clicking here.



Currently, the mod is only available in English- if you are interested in helping translate the mod into another language, please email us at ThrawnsRevenge@gmail.com, or contact me directly on Discord, ModDB, or the TR site.



In order to deal with EaW's save-load problem until Petroglyph can release a proper patch, we have also removed or omitted some things (used some lower res textures, left out new Voice Overs, etc) until that gets fixed in order to help stability. If and when that gets fixed, we should be able to pretty quickly re-add those elements to the patched versions.







2.2 is effectively a complete overhaul of Thrawn's Revenge, and during its development, we've been building the base from which we'll continue to polish and expand the mod. Because of the extent to which we've changed how everything works, even with the long testing period we've been through, we're sure plenty of issues will arise- if you happen to come across any significant issues, we ask that you please report them in the tech support section on our forums.



We've also already begun planning the next steps for the mod, which we've covered more in-depth in a previous news post, which you can read by clicking here. In the shorter-term, however, we have some plans for supporting the mod with any issues that arise in the immediate future. With the Steam Workshop, we'll be able to immediately push updates for that version as they happen in terms of bug fixes and balance changes, since the workshop allows automatic updates- one of our primary focuses in that respect will be keeping balance patches regularly coming to help support multiplayer. It's a bit more difficult with the other kinds of downloads, so our plan there is to compile more of those updates over the space of about a month and have a more comprehensive patch release which can be downloaded separately.





...Multiplayer Community Matches & Future Version Previews...



One of our other goals, now that Petroglyph has re-enabled multiplayer for EaW via Steam, is to run regular multiplayer community matches. I will be mostly running this through my YouTube channel, where I'll also be continuing to do preview playthroughs and videos of upcoming versions of Imperial Civil War, Ascendancy, and soon, Fall of the Republic, our Clone Wars mod. The channel can be found at Youtube.com . The plan is to have these matches happen roughly once per week. Basically, I will schedule the events (and update the main menu with the date for the next one on the workshop version), and host all the matches live on stream. Once I open the lobbies, anyone will be free to join. We've been doing this pretty regularly for 2.15 for the last few months, and it's been a lot of fun. It also provides valuable balancing feedback, which as I said earlier, will be acted on pretty regularly (along with the addition of new maps) on the Steam Workshop copy of the mod.



The first full community matches will take place Monday, April 16th at 5pm EST, and Saturday, April 21st at 2pm EST. We may woirk in a few to our release day dev stream today at 5pm EST, however.



You can also join the CGB Discord server, where there are channels dedicated to the Thrawn's Revenge mods and organizing other matches: Discord.gg







Finally, we want to thank everyone for their patience and support during the development of 2.2, especially to all those who participated in the open beta testing over the last two months- it's been a long time since the last release, and we especially appreciate everyone's understanding with the delay while we attempted to mitigate the problems caused by the EaW save-load issue. We hope 2.2 is worth the wait, and we hope to continue improving the mod even more in future releases.