Comparing the one-shot segment to an event... You know I'd say it's similar pressure - long track, lots of stuff to do in a row, but it was a little bit different because obviously there's no crowd. We had a little bit more time to try and accomplish it, but we were trying to accomplish something a little more difficult, less manicured, a lot more logistics involved. It's not all relying on me, the whole team's involved.



For unReal, I helped build, I helped pick the crew, we designed this course together. I was running the machine more days than I rode my bike. Getting the opportunity to go and build for your concept is really cool. It takes getting creative on your bike to another level. It's like a big kid's sandbox. — Brandon Semenuk