This week's game juice comes from a bullet hell typing game called The Textorcist: The Story of Ray Babbia. I know, some of you might cringe at the thought of a typing game, but The Textorcist seems more like a high quality bullet hell that just happens to have a typing combat system. Whether or not the game itself intrigues you, this entire attack sequence is a good lesson in player feedback. The current letter, already typed letters, and future letters are all different shapes and colors This helps make the typed words clear and legible. Each typed letter appears as a floating particle around the player This gives a tangible outcome to every single correctly typed letter. Long phrases create a cloud of letters that build in anticipation for the eventual attack. Upon completion, all the letters attack the enemy A small improvement here could be a little randomness in the letter movement. They all seem to just move straight to the enemy. Some horizontal or swirling movement would look awesome. The enemy is hit causing a stun, a flash, and more particles A standard move in the world of game juice, but ain't this one pretty?