Grim Dawn V1.0.0.5 + Hotfix 1+2 Changelog

Smoothed out the probability of earning Epics and Legendaries in the Crucible across all difficulties. Overall rewards should come more predictably.



Defeating the Crucible's 150th wave now always drops at least one Legendary item, with additional guaranteed Legendaries by difficulty.



Increased loot gained at waves 1-10 for characters just starting out.



Fixed an issue with the Wave 50 and 100 Checkpoints not properly activating in Multiplayer.



Wave 50 and 100 Checkpoints are now unlocked across all Crucibles, rather than just the Crucible on which they were earned. This change is not retroactive and necessitated an update to the save file format (save files loaded in 1.0.0.5 Hotfix 2 are incompatible with earlier versions).



New Tokens are now available for sale at the Crucible Vendor that unlock the respective difficulty for the character that uses them. Tokens are available for sale respectively on the difficulty they unlock. These Tokens can be placed in the Transfer Stash to use on your other characters. Those that have access to Gladiator difficulty only need to purchase the Gladiator token for their characters.



Adjusted difficulty scaling at highest waves on Champion and Gladiator difficulties, overall a slight nerf to monsters.



Crucible Defenses now cost different quantities of Iron Bits based on difficulty, with Aspirant and Challenger cheaper and Gladiator retaining the original values.



Removed XP Penalty for dying during the event and smoothed out the XP curve. Overall, should result in a more gradual levelling experience in the Crucible rather than a snowballing one. This is a net significant buff to XP gains.



Reduced Tribute cost for Devotion Points 5-50.



Reduced % Reflect damage from monsters in the Crucible by 70%



Reduced chance to spawn multiple instances of Fabius and the Iron Maiden in Wave 150. On Aspirant difficulty, there will never be duplicates of these Nemesis bosses.



The Blacksmith in the Crucible can now craft Dynamite. Dynamite can now also drop from the chests.



Celestial Blessings now include additional pet bonuses which persist through pet resummons. Prior to resummoning your pets, this is a net buff, so maintaining the same pet from the moment you activate the Blessing is quite potent.



Ulzuin's Pact now grants pets 15% Total Speed, as they are not affected by Cooldown Reduction.



The Vital Essence that appears at the end of a set of waves now also restores some health and energy.

Improved monster ability to recognize barriers when firing ranged attacks. Monsters are now likely to reposition themselves if a ranged attack strikes an obstacle rather than the intended target.



Pets such as the Raven familiar and the Blighted Rift Scourge will now attempt to reposition themselves whenever they shoot at obstacles rather than the intended target.



Fixes for doors that would cause invisible blockers.



Fix for pet status frames that would never be destroyed.



Increased maximum distance for experience gain in multiplayer games.



Fixed a bug that would cause score discrepancies in multiplayer Crucible games.

Adjusted the damage dealt by the Nemesis Fabius and Iron Maiden such that their special attacks are significantly less dependent upon their weapons, resulting in more predictable damage.



The Nemesis Zantarin now casts his Vitality Barrage more slowly and the cast gives off a more prominent visual cue.



Improved targeting of radius attacks such as Ring of Steel and Callidor's Tempest when targeting larger enemies.



Fixed an issue with common Order of Death's Vigil enemies not granting infamy.



Renamed the Rare Suffix "Desolation" to "Scorched Ends" to distinguish it from the Relic Desolation.

Significantly increased Experience gained in the Crucible



Slightly increased rate of Rare item drops in the Crucible at all difficulties, particularly at the earlier waves



Increased the damage dealt by Defense Beacons



Fixed an issue with the Stormcaller Beacon having lower than intended range



Reduced the potency of the Regenerating Mutator



Fixed an issue with Defense Sites not resetting if you upgraded a defense to tier 3.



Fixed an issue with Lokarr's dialogue becoming stuck if restarting the event from wave 1.



Added the ability in the Multiplayer Browser to filter out Crucible games with wave events in progress.

Spears and Staves moved to the correct categories for the merchant and blacksmith.

Fixed a bug with plague skill applications.



Fixed a bug with hardcore character deaths in the Crucible.



Fixed AttackWave skills not stopping their loop sound.



Fixed an issue with certain Chain Lightning skills not cleaning up after themselves.

Fixed missing stat change for the Sigil of the Bear King (added 5% Attack and Cast Speed)



Fixed an issue with Beronath's Fury, Troll Rage and Savagery double-dipping into their flat damage bonuses. As this fix is effectively a nerf, the flat damage values were increased to compensate. This is a slight buff if you use these skills and mix in other abilities that deal % Weapon damage between auto attacks.

Searing Strike has been split into two Transmuters: one exclusively for one-handed melee weapons and another for two-handed melee and ranged weapons. Bonuses adjusted accordingly.

Nidalla's Justifiable Ends now reduces Shadow Strike's cooldown by a flat value rather than a %. This is a slight buff for characters not stacking cooldown reduction.

This update's main purpose is to provide back-end compatibility for the base game with the Crucible DLC. Character saves used with V1.0.0.5 are incompatible with previous versions of the game.

Spears and Staves now have the same amount of special animation slots as other weapon types.



Added Item type tags for Spears and Staves.



Spear and Staff subgroups added to the Blacksmith.



Editor now defaults to a terrain size of 128x128.



Characters in the character select screen now ignore item requirements.

Fixed a bug where the PC's left hand was overly rotated while holding a 2H ranged weapon, causing the mesh's skin to pinch at the wrist.



Fixed some skinning issues on Briarthorn's back where vines were inappropriately stretching.



Fixed an issue with dual gun animations that caused single Right Hand attacks to use the Left Hand instead

Fixed certain autocast skills from proccing during a Devastation cast.



Fixed Devastation ignoring range checks.



Fixed Set Bonus skills not being at the proper level.



Fixed exploit by loading a custom mod then loading the main campaign.



Fixed being able to load dead hardcore characters in multiplayer.



Improved Multiplayer Server Browser to allow for better filtering and joining regardless of what is selected in the main menu.



Multiplayer Server Browser character picker will now show hardcore status.



Fixed Item Set skill support for Devotion attachments.



Fixed skills on gloves showing up as [Unequipped].



Show explosion radius on skill modifiers.



Show wave distance on skill modifiers.



Fixed incorrect items showing up in the quest reward window.



Fixed certain skills ignoring Unarmed hand state.



Hot Slot skill menu will now function properly with many skills on smaller resolutions.



Fixed Hot Slot abilities being spammed after a character resurrects.



Fixed experience discrepancies between characters in multiplayer.



Fixed a bug where monsters would become immune to all contageous skills instead of the one that was cast on them.



Fixed a bug with party invites after the party leader leaves a party with only two players.



Items that you do not meet the requirements for are more clearly marked with a red X.

Reviewed values on Item, Relic and Component skills. An overall buff on many abilities granted by items (excluding those that are cast automatically, aka procs)



Reduced % Weapon damage values on all item skill procs



Rare Suffixes: Glove-specific rare suffixes that had either Cast Speed or Attack Speed now have bonuses to both



Epic - Will of Fate: reduced base damage



Epic - Empowered Will of Fate: reduced base damage



Epic - Spellfire Wand: now also provides bonuses to Fire and Cold damage, added 6% Crit damage



Epic - Empowered Spellfire Wand: now also provides bonuses to Fire and Cold damage, added 6% Crit damage



Legendary - Abyssal Mask: added 260 Health



Legendary - Agony: added flat Physical damage and 9% Attack Speed. The skill proc now reduces Physical Resist by 10% rather than reducing Armor by 30%



Legendary - Beastcaller's Regalia Set: increased bonus to Conjure Primal Spirit and Bonds of Bysmiel to +3



Legendary - Beastcaller's Cowl: increased Health to 280



Legendary - Beastcaller's Shroud: increased Elemental Resist to 24%



Legendary - Beastcaller's Talisman: added 14% Chaos Resist



Legendary - Bloodfury Spaulders: added 180 Health



Legendary - Boneshatter Treads: added 3% Physical Resist



Legendary - Chausses of Barbaros: added 3% Physical Resist



Legendary - Chilldread Mantle: increased Health to 318



Legendary - Circlet of the Great Serpent: added 12% Vitality Resist



Legendary - Clairvoyant's Hat: added 135 Health



Legendary - Clairvoyant's Wand: increased % Aether/Chaos damage and added 25% Crit damage to the skill proc, but increased its cooldown



Legendary - Dawnbreaker's Light Set: replaced bonus to Fighting Spirit with +3 to Counterstrike, increased bonus to Stormaller's Pact to +3. The skill proc redesigned: now deals Lightning damage and debuffs enemy damage by 15%, with a chance to Confuse, cooldown reduced to 3s.



Legendary - Dawnbreaker's Duty: increased the cooldown of Lightnina Nova to 1.8s



Legendary - Deathwhisper Leggings: added 3% Physical Resist



Legendary - Demonslayer's Garb Set: increased % Offensive Ability to 8%



Legendary - Demonslayer's Defense: increased Defensive Ability to 32, added 15% Elemental Resist



Legendary - Demonslayer's Hat: added 224 Health, increased Fire Resist to 32%



Legendary - Demonslayer's Jacket: added 224 Health, increased Cold Resist to 32%, added 1.5 Energy Regen



Legendary - Demonslayer's Life-Ender: added 1 Energy Regen, increased Offensive Ability to 28



Legendary - Devil's Cage Hauberk: increased Defensive Ability to 35, added 132 Health



Legendary - Dread Armor of Azragor: added 3% Physical Resist



Legendary - Earthshatter Treads: added 22% Bleed Resist



Legendary - Earthsplitter: increased Attack Speed to 14% and Health to 233. Added % Weapon damage to the skill proc and reduced its cooldown to 2.2s



Legendary - Fiendflesh Mantle: added 192 Health



Legendary - Fiendscale Jacket: added 3% Physical Resist



Legendary - Golemborn Greaves: reduced Health to 386 and % Physical Resist to 4%



Legendary - Grasp of Unchained Might: added 12% Cast Speed, skill proc now also grants 10% Cast Speed.



Legendary - Iceskorn Talons: increased Pierce Resist to 22%



Legendary - Invoker's Elements Set: increased bonus to Distortion and Supercharged to +3



Legendary - Invoker's Burning Hand: added 10% Elemental Resist



Legendary - Invoker's Shocking Touch: added 10% Elemental Resist



Legendary - Judicator's Signets Set: set bonus now also grants 6% Attack and Cast Speed



Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons



Legendary - Korvoran's Chestguard: increased Defensive Ability to 25



Legendary - Mantle of Mogdrogen: increased Health to 330



Legendary - Mark of the Harbinger: added 122 Health



Legendary - Markovian's Fortress Set: increased cooldown on the skill proc to 4s



Legendary - Markovian's Bulwark: added 32 Offensive Ability



Legendary - Markovian's Visor: added 2% Offensive Ability



Legendary - Maw of Despair: added 8% Chaos Resist



Legendary - Necromancer's Deathgrips: added 3% Health, increased damage dealt by the spirits



Legendary - Nidalla's Legwraps: increased Defensive Ability to 36, added 236 Health



Legendary - Pretty Great Pants: added 8% Chaos Resist



Legendary - Reaver's Claw: increased Pierce Ratio to 33%, but reduced max damage by 4. Skill proc cooldown reduced to 2.3s and Pierce damage increased.



Legendary - Shroud of Dreeg Set: increased % Damage bonuses on skill proc, Secrets of the Guardian, to 400% and the Poison damage to 75 / 5s



Legendary - Black Gem of Dreeg: reduced cooldown to 3s and increased explosion radius to 4 on the Gaze of Dreeg summons



Legendary - Runed Dagger of Dreeg: added +2 to Vile Eruption



Legendary - Sigil of the Bear King: added 5% Attack and Cast Speed



Legendary - The Harbinger Set: increased Chaos damage to 1-47



Legendary - Harbinger's Grasp: increased Elemental Resist to 16%



Legendary - Thornhide Legguards: added 4% Physical Resist



Legendary - Touch of the Everliving Grove: added 3% Health



Legendary - Touch of Purity: granted skill now also increases Health by 15%, duration increased to 8s



Legendary - Trozan's Ascension Set: slightly increased the damage of Falling Skies and Fallen Comet, reduced cooldown to 5s. Increased Defensive Ability bonus to 50.



Legendary - Ultos' Stormeseeker: increased the cooldown of Lightnina Nova to 1.8s



Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 16%, added 20% Chaos Resist



Legendary - Ulzuin's Flamespreader: increased base attack speed, reduced damage to maintain original DPS, increased Offensive Ability to 65



Legendary - Valdun's Treachery Set: increased Pierce damage bonus to 24-66, increased chance to activate to 25% on the skill proc, Radius to 1.4 and % Weapon damage to 115%



Legendary - Valdun's Bounty: increased Pierce damage by 2, increased % Attack Speed to 8%, increased chance to activate to 25% on the skill proc, % Weapon damage to 125% and Pierce damage to 22-55



Legendary - Valdun's Hat: increased Defensive Ability to 22, increased % Attack Speed on passive bonus to 10%



Legendary - Valdun's Jacket: increased Pierce damage by 2, increased Defensive Ability to 28, added 200 Health



Legendary - Valdun's Rifle: Perforator Round renamed to Fragmenting Round, now fires 8 projectiles in a cone with 1s Knockdown on a 3s cooldown.



Legendary - Vestment's of the Great Guardian: added 112 Health



Legendary - Viperfang Grips: added 10% Vitality Resist



Legendary - Vortex of Souls: reduced base damage



Legendary - Whisperer of Secrets: skill proc cooldown reduced to 2.3s and Pierce damage increased



Legendary - Wildblood Vanguard Set: added 60 Offensive Ability bonus



Legendary - Windshear Greaves: increased Defensive Ability to 36, added 3% Physical Resist



Adjusted Bleed and Poison damage on some item skills/procs



Reduced duration of Aether Clusters to 8s



Component: Shard of Beronath: reduced % Weapon damage to 114%



Relic - Citadel: skill no longer requires a shield



Relic - Iskandra's Balance: skill now activates off of crits, rather than when hit



Relic - Savage: increased damage dealt by summoned pet



Relic - Nemesis: increased damage dealt by summoned pet



Relic - Troll Rage: reduced % Weapon damage to 114%

A frequent point of contention on the forum in recent updates has been the disparity between the various auto-attack replacers in the game. In the past, we have opted for small shifts in the balance rather than larger disruptions to the player "meta", but in the case of these skills it is time to throw in a wrench. We took a close look at Cadence, Fire Strike, Savagery and Amarasta's Blade Burst and considered where we want them to fit in various playstyles without becoming jack-of-all-trades abilities that are simply good at everything. Fire Strike is often brought up as an example of a skill that works (too) well. So with it as the starting point, we made adjustments to all four abilities (and many Component skills).

Amatok, Spirit of Winter: increased % Health to 4%, added 60 Health



Bull: increased Physique by 10



Crab: increased Defensive Ability to 18



Crossroads: increased Offensive and Defensive Ability nodes to 18



Eel: increased Defensive Ability by 10



Gallows: added 75 Health



Harvestman's Scythe: added 150 Health, 150 Energy, 4% Health and 4% Energy



Hound: increased % Armor by 1%



Lizard: increased Health by 30



Messenger of War: increased % Armor by 2%



Mogdrogen, the Wolf: 25 Bleed damage / 5s duration reduced to 3s



Panther: added 5% Crit damage



Sailor's Guide: increased % Slow and Freeze resists to 18%, added 3% Physical resist



Shieldmaiden: bonuses refocused. Removed 5% Armor Absorb and chance of Stun Retaliation. Added 50% Internal Trauma damage, 12 Internal Trauma damage / 5s and 200 Pierce Retaliation. Increased Shield Damage Blocked to 45%.



Tempest: increased Offensive Ability by 15



Tsunami: added 10 Physique

Ulo, Keeper of the Waters: added 100 Health and 100 Energy



Ulo, Keeper of the Waters: added 100 Health and 100 Energy Widow: added 2% Offensive Ability



Wraith: increased Offensive Ability by 8



Acid Spray: increased Acid damage



Aetherfire: increased Fire damage



Bat Fangs: reduced % Weapon damage to 20%, increased Vitality and Pierce damage, reduced % Leech by 5% to maintain healing similar to previous values



Blind Fury: reduced % Weapon damage to 70%



Blizzard: reduced % Weapon damage to 10%, increased Cold and Frostburn damage



Bull Rush: reduced % Weapon damage to 40%



Elemental Barrier: now triggers off of any hits with a 15% chance, rather than on blocks



Elemental Storm: increased Burn/Frostburn/Electrocute damage



Falcon Swoop: reduced % Weapon damage to 30%, added 65 Physical damage



Fetid Pool: increased Vitality damage



Flame Torrent: reduced % Weapon damage to 30%, increased Chaos and Fire damage



Guardian's Gaze: reduced % Weapon damage to 15%, increased Chaos damage



Light of Empyrion: reduced % Weapon damage to 25%, increased Fire and Burn damage



Living Shadow: increased Living Shadow damage



Mark of the Wendigo: increased Vitality damage, reduced % Leech by 10% to maintain healing similar to previous values



Maul: reduced % Weapon damage to 60%



Meteor Shower: increased Fire and Physical damage



Raise the Dead: increased Skeleton Physical damage and added Vitality damage to their attacks



Shield Wall: no longer requires a shield. Activation chance reduced to 25%.



Spear of the Heavens: reduced % Weapon damage to 40%, increased Aether and Lightning damage



Time Dilation: skill revised, now reduces skill cooldowns by 6s, 20% chance to activate on attack, rather than on low health (no longer applied to buffs due to this). The power's cooldown reduces with rank.



Tip the Scales: Increased Vitality damage, reduced % Leech by 15% to maintain healing similar to previous values



Trample: reduced % Weapon damage to 75%



Tsunami: reduced % Weapon damage to 25%, slightly increased Cold damage, added 33 Frostburn damage



Volcano: increased Fire and Burn damage



Wayward Soul: now activates off of all hits, rather than critical hits. Activation chance reduced to 20%.



Whirlpool: slightly increased Cold damage

Blitz: % Weapon damage increased to 325% by rank 16, 415% by max ultimate rank. Now strikes with the main hand, rather than the off-hand. If used with a 1h + Shield, will deal damage with both.



Blindside: now also deals Internal Trauma damage, added % Internal Trauma damage bonus



Cadence: substantially increased % Weapon damage to 420% by rank 16, 500% by max ultimate rank



Fighting Form: projectile chance to pierce now scales up to 100% by rank 12, rather than at ultimate ranks. Increased Bleed and % Physical damage scaling with rank. Added % Pierce damage bonus.



Deadly Momentum: significantly increased Physical damage scaling with rank, increased % Damage bonuses and added % Pierce damage



Clean Sweep: reduced % Crit damage bonus to 25%



Forcewave: increased % Weapon damage to 170% by rank 16, 212% by max ultimate rank, affected area and distance traveled increased



Rending Force: Armor Reduction increased to 270 by rank 12, 550 by max ultimate rank



Tremor: increased % Weapon damage penalty to -75%, and % Total damage modifier penalty to -18%, overall a net buff with the buff to Forcewave.



Field Command: reduced Offensive and Defensive Ability to 75 by rank 12, 135 by max ultimate rank



Markovian's Advantage: reduced Defensive Ability Reduction scaling with rank



Military Conditioning: reduced % Health to 15% by rank 10, continues to scale up to 30% by max ultimate rank



Zolhan's Technique: Attack Speed Reduction now scales with rank to 33% by rank 12, 40% by max ultimate rank

Fire Strike: reduced Fire damage scaling with rank, reduced % Weapon damage to 125% by max ultimate rank



Explosive Strike: slightly reduced Physical damage scaling with rank



Searing Strike: now requires 3 points to max out. % Crit damage reduced to 10%.



Static Strike: chance of triggering Lightning damage now starts at 33%, scaling up to 70% by rank 12, 80% by max ultimate rank. Lightning damage reduced. Overall a reduction in average damage, but the damage is more consistent.



Brimstone: Reduced Fire damage, but increased Chaos damage by the same amount



Flame Touched: % Lightning damage now scales at the same rate as the % Fire/Burn damage



Grenado: slightly reduced energy cost scaling with rank



High Impact: reduced energy cost scaling with rank



Skyfire Grenado: reduced energy cost scaling with rank, increased Lightning damage scaling with rank, now converts 15% of Physical damage to Lightning, rather than Fire to Lightning



Heavy Ordnance: now also increases the explosion radius of the mortars



Stun Jacks: increased Physical and Lightning damage scaling with rank



Full Spread: increased % Physical and % Lightning damage

Doombolt: cooldown reduced to 6.5s



Focused Gaze: reduced % Crit damage to 25%



Sigil of Consumption: improved scaling at ultimate ranks



Destruction: slightly increased Fire and Chaos damage scaling with rank



Lightning Strike: increased damage scaling with rank



Storm Spirit: increased Lightning Retaliation scaling with rank, increased % Elemental damage bonus to 100% by rank 12, 182% by max ultimate rank

Amarasta's Blade Burst: radius increased by 0.5, % Weapon damage increased to 165% by rank 16, 195% by max ultimate rank, chance to freeze increased to 25% by rank 16, 30% by max ultimate rank. Fixed missing ultimate rank values for the Coldburn damage, effectively resulting in lower than intended damage at high ultimate ranks



Lethal Assault: significantly increased Acid damage scaling with rank. Added Cold damage bonus. Increased % Damage bonuses. Added % Acid damage bonus.



Amarasta's Quick Cut: reduced % Weapon damage by 10%



Elemental Awakening: increased % Coldburn and Elemental damage scaling with rank



Execute: reduced % Weapon damage to 265% by rank 8, 365% by max ultimate rank



Frenetic Throw: removed -10% Crit damage penalty



Nidalla's Hidden Hand: % Slow now scales with rank to 30% by rank 8, 36% by max ultimate rank



Night's Chill: Cold and Poison Resist Reduction now scale with rank at the same rate as the Pierce Resist Reduction



Ring of Steel: % Weapon damage increased to 150% by rank 16, 210% by max ultimate rank. Pierce damage scaling with rank increased.



Shadow Strike: reduced Cold and Pierce damage scaling with rank

Aether Ray: slightly reduced Energy Cost scaling with rank



Disintegration: slightly reduced Energy Cost scaling with rank. Increased % Crit damage to 30% by rank 12, 40% by max ultimate rank.



Panetti's Replicating Missile: improved scaling at ultimate ranks



Distortion: improved Aether damage and % Fire damage scaling with rank



Supercharged: improved Electrocute damage scaling with rank



Trozan's Sky Shard: increased Cold and Lightning damage scaling with rank



Frozen Core: improved Frostburn damage scaling with rank



Shattered Star: chance of triggering Lightning damage now starts at 8% but scales with rank to 25% by rank 12, 30% by max ultimate rank. Lightning damage slightly reduced.



Sphere of Protection: reduced % damage multiplier penalty by 2%, increased the % Physical damage penalty by 2%

Savagery: reduced % Weapon damage to 165% by max ultimate rank



Might of the Bear: % Total damage multiplier now correctly only applies to Savagery, rather than all damage dealt while Savagery charges are active, as was originally intended.



Tenacity of the Boar: Defensive Ability scaling with rank increased to 70 by rank 12, 110 by max ultimate rank. Offensive Ability scaling with rank increased to 96 by rank 12, 156 by max ultimate rank.



Storm Touched: Electrocute damage increased, now triggers on every attack rather than a 20% chance. % Lightning damage increased to 255% by rank 12, 375% by max ultimate rank.



Primal Strike: % Weapon damage increased to 215% by rank 16, 270% by max ultimate rank



Thunderous Strike: increased % Weapon damage penalty to -75%



Storm Surge: increased Lightning damage scaling with rank



Wind Devil: increased Physical and Electrocute damage scaling with rank



Maelstrom: increased Lightning and Electrocute damage scaling with rank

Patch 1.0.0.5 and the Crucible DLC are coming in just a few short hours, but in order to beat the "Where's the changelog?" posts for the first time in history (despite posting them seconds after a patch goes live before), you can take a look at the full changelog for what's coming in the update later today.Patch 1.0.0.5 focuses on balance changes as well as back-end compatibility with the new Crucible DLC. As such, V1.0.0.5 is Required in order to play the Crucible DLC.Good luck in the Crucible. May Lokarr have mercy on your souls!V1.0.0.5 Hotfix 2V1.0.0.5 Hotfix 1V1.0.0.5