My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

Important bugfixes

Better balancing of Mindslayers

Expanded changelist:﻿

Vitality triggers correctly from Berserker Rage

Charged Strike on a frozen target vaporizes the ice into a flash of vapour that knocks back foes

Charged Strike on a pinned target will charge up Charge Shield

Thermal Strike on a pinned target will summon a encasing wall of ice

Shocked effect now also reduces pin resistance, mostly to the benefit of mindslayers

Dogroth Caldera fumes go inactive after the boss deth, even on the first level

Temporal Rift shield is no longer metallic

The Eidolon can now teleport players someplace else on the level when coming from the Infinite Dungeon

Projectile evasion buffs do not stack, only the highest is used

Fixed Tirakai's Maul

Molten Skin boosts both Sun and Sunlight trees

Uniques count as bosses in the charsheet counter instead of rares

Skeleton and Ghoul racial stat increases are always integers now

Fixed Bloody Butcher to correcty add physical power and to work with Deep Wound effect

Fixed stoneskin-like shader auras to be symetrical again

Fixed Bombardment not using the correct shot power

Fixed Hurricane Short on right click too

Improved Total Thuggery AI hints

Fixed Swift Shot and Feed to work on right click

Improved Feed particle effect

Ethereal Embrace tooltip correctly states that it improves damage shields

Everpyre Blade is not considered metallic anymore

Husks now get a self destruct button just like golems

Fixed Path of the Sun interraction with Fearless Cleave

Fixed the "anti inferior to 1.2.0" message when loading savefiles to only trigger for the ToME module

Fixed Sentry and High capacity ammo egos to not make non-integer ammo number

Fixed partial ASCII-ification when reloading on a worldmap ambush

Fixed Chant of Fortress tooltip

Numerous improvements & balancing to Mindslayers

Adventurer class now has low mana regen

Fix daikara's pyroclast gfx effect

Fixed Cursed Sentry speed display

Nerfed Vitality regen and added a cooldown

Fixed Reknor lore accountancy

Static Map generator can load maps from addon's data folder

Respec'ing the last talent points can only happen in town (this will only affect new characters)

Fixed Unseen Force

Fixed Uttercold piercing

Fixed Suncloak display

Fixed Frenzy from the Murderblade to not kill you through heorism

Fixed Combination Kick removing too many sustains

Fixed Rotting Titan

Undead characters should not get antimagic items from the merchant artifact

Fixed volumetric aura shader for OSX

Fixed bone shield shader for OSX

Animus Purge can not be used on creatures with special death scripts

Fixed Unstoppable

Fixed Limmir disappearing when leaving the level

Path of the Sun also makes the actor avoid traps

Bump Arcane Combat chance when using shields to 75%

Bump Arcane Destruction chance when using shields to 75%

Reduced magewarrior staves power a little

Acid Wave and Biting Gale runes correctly check their corresponding immunities

Added Shasshhiy'Kaish tile to the custom birth tiles option

Fixed trollmire loot tier

Have fun!