Evocati Patch 3.4e

Star Citizen Leaks - https://discord.gg/HZNvfyg

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

New Ships: Freelancer variants, 600i Touring

Lorville Central Business District

Hurston mission variants (patrol, ECN, delivery, Darneely mission, FPS AI missions)

Major Known Issues:

Players are currently unable to set destinations on the mobiGlas Starmap app. W/A: Use manual select quantum, ship 3D radar Starmap, or push and hold the "set destination" button for at least 10 seconds prior to releasing.

New Features

Missions

Expanded bounty and assassination missions into Hurston.

UI

Added the ability to scan navigation points while in scanning mode.

Added an early implementation of sub-system targetting.

Players can cycle target to different ship components using SHIFT + T /Y to cycle sub-target forward/backward and SHIFT + U to reset to main ship. Note: Currently, this lacks UI labeling.

Feature Updates

Universe

Polish pass on animations for Recco Battaglia.

Further lighting, art, and audio pass on the CBD.

Smoothed out AI animation to prevent stair bobbing and teleportation.

Updated art and lighting around Wallace Klim.

Adjusted mining volumes and mineable entity geometry.

Ships and Vehicles

Gravlev vehicles can now only be spawned at vehicle kiosks.

Various art fixes for several of the Freelancers

Updated Joker Suckerpunch cannon art.

Bug Fixes

The mission marker for Recco should now stay correctly on her position.

Reduced heat generation for size 1 quantum drives.

Fix for players drowning in some underground silos.

The Karna magazine should no longer be mislabeled as Demeco.

Other players should no longer appear t-posed in the pilot seat.

Rifles should no longer clip into the player when they are crouched.

Comms screen should no longer get stuck occasionally.

MFD view snapping should correctly lock onto the right point inside the ship.

Pilot view should no longer be offset occasionally when climbing into the pilot seat.

The behavior of the interaction mode crosshair should no longer become erratic after using focus in a vehicle.

Players should no longer take damage on stairs, when mantling, or when making small jumps.

Updated titles to delivery missions so they don't tell the player to pick up and drop off at the same location.

MFD focus should no longer cause the screen to become blurred.

Stored ships should once again be able to be retrieved.

Fix for instability in atmosphere occurring in the Freelancer DUR.

The UI alert "shields down" should no longer get stuck.

The Freelancer MAX cargo door should now have cargo.

The admin office at Lorville should now have atmospheric pressure.

Patrol missions should now update after the "hold" instruction.

Players should no longer be able to jump into the underground facility pits and get stuck.

Headtracking viewed from another player should now be accurate.

Fixed bad hand position on the Freelancer turret.

Fixed an issue where you could only edit a single weapon on the Freelancer turret.

Orbital markers (OMs) should now properly rotate with the parent planetary body.

Players should now be able to retrieve their ship after purchasing cargo.

Players should now properly blackout when piloting Freelancers/Starfarers.

Players should once again be able to shatter mineable rocks.

Technical

Fixed 4 client crashes.

Small performance tweak for Lorville.

Fixed a server crash.