HopFrog









Level 1 CINQUEDEA - Updated trailer and Steam Greenlight submission! « on: May 12, 2015, 03:07:05 AM »

First devlog ever, yay me!

So this is a fast paced game I am making with help from a close friend, with focus on action-based gameplay and cute, minimal graphics. It first started as a challenge for me in order to learn to code planet gravity like physics and well, it ended up being fun!

Screenshot #1



Screenshot #2



The objective of the game is to touch as many planets as possible before dying to awful creatures. You control a cute animal character and a sharp blade at the same time. The blade can both protect and kill the character, so players need to keep attention at all times to avoid... disasters.











Vote for us on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=488806314

Twitter: https://twitter.com/CinquedeaGame « Last Edit: July 26, 2015, 04:35:03 PM by HopFrog » Logged

HopFrog









Level 1 Re: CINQUEDEA - Fast paced action artsy fartsy with planet gravity (Freeware..?) « Reply #3 on: May 12, 2015, 03:12:01 AM »







I am thinking of having several playable characters. You always need to score a certain number to reach new unlocks (Inspired by games like Super Crate Box), and throughout every playthrough you get a random one from the available pool.



I really want them to have special passive abilities or different properties. For now, everyone just seems to be the same. And some character art:I am thinking of having several playable characters. You always need to score a certain number to reach new unlocks (Inspired by games like Super Crate Box), and throughout every playthrough you get a random one from the available pool.I really want them to have special passive abilities or different properties. For now, everyone just seems to be the same. Logged

HopFrog









Level 1 Re: CINQUEDEA - Fast paced action artsy fartsy with planet gravity (Freeware..?) « Reply #6 on: May 14, 2015, 03:48:51 AM »



The first option is the regular "Score X to unlock a new character!" text everytime the player dies, so he/she knows they can jump right into the action and maybe secure the prize.





The second choice would be to use a sort of shop using a special currency. We made these crystals for this option:





The gem system is a good idea in the sense that it also works as a mechanic to force the players to move a lot when playing. Often, newbies will stand still and just control the blade because multi-tasking proves to be too hard/unintuitive now. By placing gem close to the players they have to actively move and jump to grab them, which in return gives a small satisfaction due to the difficulty of the movement mechanics.



Another good thing of the gem system is that it allows players to feel accomplished with a run even if they do not reach a highscore. "Died kinda quickly, but I least I got 2 gems!"





If I happen to go for this particular system, I will proceed to look up into shop menus. I think I still want the randomness when getting new characters though.



I like the way Crossy Road does the new character unlock thing I am having some trouble deciding which system should I use to allow the players to unlock new characters.The first option is the regular "Score X to unlock a new character!" text everytime the player dies, so he/she knows they can jump right into the action and maybe secure the prize.The second choice would be to use a sort of shop using a special currency. We made these crystals for this option:The gem system is a good idea in the sense that it also works as a mechanic to force the players to move a lot when playing. Often, newbies will stand still and just control the blade because multi-tasking proves to be too hard/unintuitive now. By placing gem close to the players they have to actively move and jump to grab them, which in return gives a small satisfaction due to the difficulty of the movement mechanics.Another good thing of the gem system is that it allows players to feel accomplished with a run even if they do not reach a highscore. "Died kinda quickly, but I least I got 2 gems!"If I happen to go for this particular system, I will proceed to look up into shop menus. I think I still want the randomness when getting new characters though. Logged

JobLeonard









Level 10 Re: CINQUEDEA - Fast paced action artsy fartsy with planet gravity (Freeware..?) « Reply #15 on: May 31, 2015, 09:47:50 AM »



I love the blank stares of the main characters, I don't know if "shellshocked" was what you were going for but it feels apt. I know I would feel that way if I was flung around mini-planets Oh this looks adorable. And hyperactive, like a colourful candy sugar bomb.I love theblank stares of the main characters, I don't know if "shellshocked" was what you were going for but it feels apt. I know I would feel that way if I was flung around mini-planets Logged