Blade Cantrips

Silencing Blade Enchantment cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: 1 round As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its mouth is covered by a violet veil until the start of your next turn. If the target willingly speaks before then, it immediately takes 1d8 psychic damage, and the spell ends. This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for speaking increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Venomous Blade Conjuration cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: Instantaneous As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if you were hidden from it, it takes an additional 1d6 poison damage. This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 poison damage to the target, and the damage the target takes when you are hidden from it increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.

Glacier Blade Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: 1 round As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its articulations become sheathed in brittling cold until the start of your next turn. If the target willingly attacks before then, it immediately takes a die of cold damage equal to its hit die, and the spell ends. This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the target suffers another damage die on a second attack. At 11th level the melee attack damage increases by 1d8 and the target suffers another damage die on a third attack, at 17th level the melee attack damage increases by 1d8 and the target suffers another damage die on a fourth attack.

Voltaic Blade Evocation cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: 1 round As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in crackling energy until the start of your next turn. If the target willingly takes a reaction before then, it immediately takes 1d8 lighting damage, and the spell ends. This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for taking reactions increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Blood Blade Necromancy cantrip Casting Time: 1 action Range: 5 feet Components: V, M (a weapon) Duration: 1 round As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you can choose to deal up to 1d8 of necrotic damage, which you suffer as well. This damage can’t be reduced or negated in any way. This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and you can increases the damage to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.