Adding some basic form of clothing

Considering that many non-art specific social media platforms enforce censorship towards nudity, once your anatomy sculpts start looking a little bit too realistic, some random person can report your post, and sometimes even the algorithms can auto-flag your work and instantly remove it. This is why you might want to consider giving your characters some clothing that won’t cover up all the hard work you put into sculpting their lovely body.

It’s important to note that most underwear has some form of elastic band so that it can adjust to slightly varying sizes, this, of course, leads to pressure on the flesh. It’ll give your character a more believable look if you try to show that depression in the skin, this applies to armbands, stockings, belts, whatever type of clothing that could cause tension on the skin, this doesn’t apply to bones, however, areas with less fat and more muscle will still experience pressure, just not as deep as a more fatty area would.

Conclusion

A lot of these principles apply to both female and male anatomy, however, I think because the majority of the industry right now is composed of men, it’s a little harder to find solid information on how these principles affect the female physique. All of these principles apply to both realistic and stylized work, only that with stylized your decision-making skills have to be even sharper. The simpler the shape language, the more obvious your mistakes will be. It is also important to note that in real life, people’s faces might not match their bodies, or say their feet don’t look like they match their legs, but you are not creating reality, you are designing a narrative. It’s always important to look at the reference, but to build on top of it and make it more interesting, not to be a slave to it. There is much more room for information to be covered, however, time is money and it would take me a lot of time to go over everything in detail, however, I did want to give back to this awesome community that has taught me a lot.

I hope that you guys found this guide helpful and easy to digest! Don’t be afraid to shoot me a message, especially if you’d like to see more tutorials.

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Donna Urdinov, Character Artist