Renegade: End of the Road

Gunum here, presenting the second and final of our Renegade Recap! After a small* (read long) delay after back-to-back releases this past Thanksgiving weekend requiring review writing, I was finally able to sit down and go through my killer GT experience. I want to thank everyone for being so patient while I complete this write up! Let’s get into it.

Naramyth and I took the Road to Renegade Friday night down to exotic Plymouth MN, a suburb of Minneapolis for the 7th Renegade Open. We have attended every Renegade Open there has been, so it’s a bit of a pilgrimage to head down there the weekend before Turkey Day. Last year I piloted some Tyranids to a 2-1 record in a 6 round tourney.

Now I realize, that isn’t what you would call shocking or even “Good”. But you didn’t see the amount of alcohol I had consumed the night before.

I was so hungover that I had drunk myself out of the tournament. Readers, I’ll always be honest with you, so believe me when I say I some regrets with that performance. So this year, I was going to set a goal. That goal was to take it all! By taking it all, I mean go 4-2.

Furthermore, I had made a bunch of fun predictions for how some people would do at the event, so the least I could do was put forward my best attempt to beat out Cyle. We went to the event, had a blast, and spoiler: A Warhog won. The Top Hog for the Event (Click here to find out who!).

The List:

Chase's Unbreakable Angels - Click to Expand Dark Angels Battalion

HQs

Phobos LT, Warlord -Target Priority

Phobos Captain Troops

2×5 CC Scouts

1×5 Sniper Rifle/Camo Cloak Scouts 2x Dark Angels Spearhead Detachments HQs

Techmarine

Phobos Librarian Heavy Support

2x Relic Leviathan 2x Storm Cannon, 3x HK Missles

1x Plasma-cutioner w/ Rockets and Iron hail stubber

1x Land Raider Achilles

2x Eliminator 2,000 Points

You’ll see some familiar faces here, the Land Raider Achilles is still rocking it out, the Plasma-cutioner making a glorious return, taking the place of the Plasma Inceptors I had been running before as I wanted something with turn one threat and the ability to put out some damage that would be reminiscent of the Inceptors. Also, whats a Dark Angels army without a plasma cannon?!

Going into this I didn’t think asking for 4-2 was that lofty of a goal. With my playstyle, mixed with the durability and damage output of my units, I felt that it was a very reasonable number to go for. With the right red-hot matchups, I might even get to the dizzying heights of a 5-1!

Chase’s Round 1 – Astra Militarum