Watching the PAX stream, there was a persistent undertone in the speeches given by current developers about the goals they have for their games that seemed to harp on everything Minecraft stumbled into: Cooperation, dynamic game play, and removing dependencies on scripted events were some of the key points reiterated by several different parties. There was even a panel titled something the effect of “How Can We Get the Bile Out of Online Gaming?” In that panel, Minecraft was cited as the poster-child of a decent online experience; a person telling you how many gallons of semen your mom has gobbled would lead to immediate ostracizing as opposed to immediate engagement.



I’m paraphrasing the brilliant minds leading giant companies. It seems that Minecraft is not only a model for how fun a game should be, but also how decent a person should be to play it.