The Dragon & the Prince

Bretonnian intro and Campaign:

Bretonnian roster:

High elf intro and Campaign:

High Elf Roster:

Here's an idea for a Lord pack that would subvert our expectations, and provide something a bit unusual. Will never happen, so just a bit of fun really. I've tried to think about how the theme would look and how rosters could be tightened up up for Bretonnia and High Elves, whilst having thematic counters and vulnerabilities.Bohemond Beastslayer of Bastonne v Prince Imrik of CaledorBretonnia (arrogant) v High Elves (arrogant)Bohemond famously slew a dragon at the end of his grail quest, forging the beastmace of Bastonne from it's thighbone. Now he is restless and seeks to test his mettle against even worthier specimens. He sets out for Caledor, reputed for its ancient and fearsome guardians. Dealing with the local elf infestation will be a small matter; best left to the peasants.His campaign objective would be to forge a resplendent suit of Dragonscale armor from the corpse of Imrik's dragon & prove himself as the greatest champion of the Lady since Gilles le Breton, his ancestor and founder of Bretonnia. In order to draw out his adversary and be able to withstand the wrath of the final battle against Imrik, the campaign would involve journeying around the Vortex map to seek out monstrous beasts and dragons to gain items and draw unique Bretonnian Hermit Knights of great repute to your quest.(there would be an updated interpretation of his TT model, with dragon bone and scales more liberally draped over his armour). Anti-large, strong magic and fire resistance, able to "pin" large units on the spot by issuing a "hero's challenge" - forces flying units to land, and any attacks made in the duration do bonus anti-large damage and reduce armor. If used on a dragon unit, it will "rampage" directly towards Bohemond, during which time it will be vulnerable to missile damage as well as the other buffs listed.- Grail Knights on horseback with dragon bone adorned armor and shields. heavy fire & magic resist, heavily armored. Slowest Bretonnian Cav. can toggle ability to raise shields which gives strong buffs to missile, magic, fire resistance, but during this toggle the unit cannot move. This allows them to race into the battlefield, seize tactical positions and determine when and where they will fight their battles. Comes in 2 flavours - one with maces (anti-infantry dmg bonus, slow attacks but splash damage), one with lances for anti-large. Utility role as anvil points, damage soaks, Cause Terror.- final tier of archers for Bretonnia. Long range, AP arrows, slow speed, small bonus to anti-large. One variant that has stakes during , giving them large boost to melee defence but makes them vulnerable to fire. These archers are slightly more refined as most of their number are recruited from the Shepherds of Carcassone, who rely on their expertise with their bows to stave off Orcish raiders. They will last longer in extended melee better than peasant bowmen and have higher leadership. https://warhammerfantasy.fandom.com/wiki/Carcassonne_Shepherd - inspiration from here: https://warhammerfantasy.fandom.com/wiki/Hermit_Knight_of_Malmont - legendary Grail Knights that have sought out personal quests of virtue and seclusion. Grants boost to replenishment in Lord's army (much needed!). Anti-large specialist, increases growth (less damsels being eaten by dragons). Equipped with a 2H sword. Can not be mounted, seeks out monsters in their lairs where horses would be a hindrance. Differentiates his battlefield role. Leaning into this material, he also has dragonbone / scale armaments / adornments.Caledor is in outrage! The Bretonnian expedition are dumbly uncovering the sacred resting places of the slumbering dragons and falling upon them with primitive weapons in their savage ignorance! To make it worse, when they made landfall they burnt our waiting envoys at the stake, declaring them "wood elf" saboteurs. Imrik has always despised the Bretonnians, ever since King Charlen stole a great number of his kills at the Siege of Couronne. Educating these pompous fools on the true virtues of honor will be a lesson made in fire!The campaign would involve getting the priest of Vaul what they need to fire up the Volcano by Vaul's anvil into an eruption that will awaken the most ancient and powerful of Dragons that slumber in unknown locations. Dragons could be empowered with armor and enchantments much like the Skaven workshop, choosing different breath attacks, combat profiles etc. At each level of Volcanic activity, more Dragons awaken to the needs of Caledor, allowing for recruitment of powerful Dragon princes & other dragons. Awakening an Ancient Star Dragon, Bohemond will finally arrive at Vaul's anvil with a huge army to seek it's head in an epic final battle.- begins campaign atop Minaithir, has access to multiple powerful breath attacks, all breath attack leave the targeted area of the battlefield aflame - causing severe damage to any who remain in it or cross it. Very strong Duellist. Can empower Minaithir and dragons in his army.- 3 Dragon Princes atop dragon steeds. Very expensive. Requires building chain and campaign quests to discover lost dragon troves, previously unknown to the Caledorians. Aura causing vulnerability to fire attacks. Fire damage on lances. Very fast. Breath attack.- when game 3 rolls around, those greater Chaos Demons need a Dragon to be afraid of. This thing is the most expensive unit in game, but is on the scale of the Dread Saurian. Normally they are capped at 1, but on completion of Imrik's objective, he can discover an additional one. Which he will need to complete his final- lores of fire and beasts (see where i'm going with this?) Can mount a Dragon.- taking some inspiration from here: https://warhammerfantasy.fandom.com/wiki/Vaul's_Anvil - Vaul's anvil sits in Caledor and the Order of Vaul ritually blind themselves, foregoing their worldly eyesight, but gaining the shrewdness of their patron deity and becoming able to forge deadly magical weapons and armor. I would interpet this unit as a wardancer fast, 2H sword unit with good stealth detection, magical AP attacks and high physical and ward save. They would be vulnerable to AP missiles. I would use the Eltharion the Blind model as inspiration:- As suggested, Dragon guard could be an alternate pick to the "Swords of Vaul" unit, heavily armored sword and shield unit. Perhaps something like this art, with more red and flame motifs:As suggested - fire arrows------Hope you've enjoyed reading. Some of the abilities etc might make more sense if they were tweaked, but I think this would make for a really thematic Lord pack and introduce some nice units for both.What do you think?