The basic controls on the Gear VR aren't all that different from Daydream VR: a trigger button on the rear, a circular clickable touchpad, along with volume, back and home buttons. There's a groove in the controller body that makes it feel comfortable to grip. As Oculus puts it in its press release, the controller "lets you select, grab, take aim, and fire." Indeed, that's likely to be the real benefit for this new headset compared to previous Gear VR hardware. The controller offers a far more comfortable (and, we suspect, responsive) way to play and interact with VR content. Now we just have to see what shape that content takes.

Seventy projects are apparently already in the works, and existing Gear VR headsets are also compatible with the controller.

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