What the developers have to say:

Why Early Access? “Gunsmith is going to be a huge game, a game that's going to take a long time to finish. Put simply. We do not have enough manpower or money to produce this entire game and launch as one massive package. It also gives us the opportunity to explore areas where we may not have before based on player feedback. The one thing that was learned from previous releases is that the expectation, demand, satisfaction and overall player experience is extremely hard to one hit wonder without a tonne of feedback. Therefore this actually gives us the opportunity to listen to you all as a community and take on board your changes. We feel this type of game will be suited really well towards Early Access because of this.” Approximately how long will this game be in Early Access? “So far we are approaching 2 years in early access and ideally we aim to get the game finished soon!” How is the full version planned to differ from the Early Access version? “The full version of Gunsmith is going to have much more content in terms of manufacturing ability, story, mechanics, workshop etc. Gunsmith is going to get several new additions for its final release.” What is the current state of the Early Access version? “Right now Gunsmith already has hours of game play. You can construct your factory, manufacture products, unlock new research, buy resources from a global marketplace and expand the factory in new areas when you need more space.



The game also already has a fully functional utilities system whereby you will need to watch out how much energy, gas and water you are using to keep the factory running at optimal conditions.



This is also the same with raw materials. Which has a functional stock market system what will vary the price of raw material which will mean you will need to choose the best times to buy product.



The game currently contains a fully working tutorial to teach new players how to get to grips with the game i.e building a factory, choosing the correct material to make the desired product and also how to pick and sell to clients.



In general the game is pretty solid and we are extremely happy with our progress. However we want and need to work on this much more to do it justice.



Its extremely hard to tell you where the game will end up or what in fact is missing, we do want to add much more for example the political influence mechanics, weapon shipment mechanics, staff/workers in the factory. Really we want to massively add to what we have. We know the concept is solid from player feedback. Players love what we have made already, now its about us expanding on that and creating more game play. We are going to listen to the players heavily through this development process so it will be hard to predict what will make the final cut. If players absolute hate something we have designed we will listen, change and adapt Gunsmith to make it the best it can be.” Will the game be priced differently during and after Early Access? “Yes, right now we are aiming the price at a place where we feel it will help us grow and finish the game. Not sure if this will increase or decrease depending on the player feedback really.” How are you planning on involving the Community in your development process? “We already are, we are using various channels to communicate with the community to get their feedback on the development, mainly on Discord so come find us! We also post regular updates on IndieDB to involve people there as well!”