Overview:

This talk is an exploration of the delivery of the mental health themes in 'Hellblade: Senua's Sacrifice', all within the structure of an independent AAA model. The talk discusses the approach taken by a small team of 20 to deliver a AAA quality game that strives to push the boundaries of narrative within gaming, with a particular focus on the team's approach to researching and collaborating around the subject of psychosis, in order to deliver a compelling and thoughtful depiction.