Wags ED Team



Join Date: Jul 2004 Location: Phoenix, AZ Posts: 11,298

Today my friend Aaron Davies over at Oculus stopped by with a Development Kit 2 (DK2) to test with DCS. I have a DK1 and an HD Prototype, so I was quite curious to see the improvements of the DK2 in action. I was not disappointed!



Although pixelization was a bit more evident than in the HD Prototype (to be improved in the consumer version) due to new display panel tech, the improvements in latency and full 6 DOF made the DK2 a huge advancement in my experience. Tied with our 6 DOF cockpits and a fast frame rate (75 or greater), the experience was outstanding and gave a great sense of “presence”. Doing some ACM gave me flash backs by my experience in full-dome Hornet, Viper, and Eagle simulators (at a tiny fraction of the cost of course!).



As before, the system is very much geared towards the seated position and the tracking camera is best located about 1.5 meters ahead of you around eye level. Using the micro-LED lights embedded in the faceplate of the DK2 (not visible to the naked eye), the system had very impressive tracking in regards to both detail of tracking and the overall tracking field. I could look all the over my shoulders and still maintain tracking. With each eye having 960x1080 resolution, the world looked great but still a bit difficult to read the HUD and some instruments until the resolution is further improved. With an FPS of around 75, the latency was only about 30 to 40 milliseconds. Attached Thumbnails

Youtube:

Twitch: wagmatt



System: __________________Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmattSystem: https://forums.eagle.ru/showthread.p...44#post3729544