There are more than two that need fixing...



Edit : I was not sure what should be a good doctrine to adjust for Ostheer but here is what I think

German Mechanized

1. The 250 Grenadier Halftrack (perhaps the panzergrenadier as well)

It can be quite potent but in the current state is expensive.

-Change it to a lone 250 Halftrack call in.

-Cost 150 manpowerish and 10 fuel

-CP to 0-1

-armor should be brought down to M3/WC 51 levels

-able to garrison mortars?



2. Lefh 18

I notice the manpower and fuel adjustment was not brought back from the FBP

This way the Lefh 18 can be adjusted for all doctrines.



3. Command Panzer 4

Let me throw this idea out. Why not make it into a OKW variant instead of a short barreled variant?





Encirclement

I have ideas and implemented in my mod but primary I would say the Stormtroopers need some price adjustments.

Additionally, perhaps removing the light mortar barrages to frontline sectors in Close the Pocket to prevent players on wasting their munitions when nothing is cut off.





OKW

A lot of these doctrine needs one or two abilities changed.



Special Operations

1. Radio Silent

-Renamed to Silent Operations

-30 second duration

-Minimap Icons Removed

-Infantry Units will move at an increased pace and will be clocked for the duration.



2. Infiltration grenades price increased to 30





Firestorm Doctrine

1. Replace the Thorough Salvage with an Opel Blitz Call in

-Thorough Salvage is a double edge sword ability because it takes longer, and with the lack of cashes, an opel blitz call in could be good alternative.

2. Replace the Recoup Losses with a GrW 34 call in with access to incendiary barrages

3. Hetzer needs a damage buff to equal the KV-8

4. Change the Rocket Barrage to a JU Incendiary Bombing



BURN BURN BURN







USF:

Recon Support

1. Forward Observers and Riflemen Flares should be merged

2. IR Pathfinders

-2 man sniper equal to the Soviets Scout Sniper

-Calls in Major Arty

-Major Arty has a Global Cooldown

-400 Manpower



3. Greyhound

-Damage increased from 60 to 80

-Comes upgraded with armored skirts

-Vet one ability replaced with a scan Observation mode



4. Recon Strafe, becomes a Loiter Variant

5. Paradrop Air Combat Group to regular paratroopers



Mechanized

1. WC 51

-reduce the fuel cost from 20 to 10

-make it start on cooldown

-60 to 90 second cooldown



2. Change the M3 Halftrack to a Greyhound Call in

3. Change the Recon sweep to Combine Arms



(with the half-track being changed to Greyhound it could be renamed to Motorized Company)



UKF

Advance Emplacement

1. Repair Engineers can no longer repair in combat

2. Replace the Precision Barrage with a 25 pounder artillery pit. If they are going to have an artillery ability to counter the counter might as well let them play the same game as everyone



Tactical Support Regiment

1. Command Vehicle is right now a gimmicky ability. Minimized its affects but do not gimp the vehicle itself.

2. Salvage Engineers

-One engineer call in

-250ish manpower

-does not automatically come with minesweeper so people can choose it they want it for combat or make in unique and able to put the sweeper away like the OKW Sturmpio.

-2 cp

3. Air Resupply

-change from a sector target ability to a free target ability

-no longer must target the front line sector.

4. Forward Observation post

Needs changed or reworked it is expensive and has a lack of targets. By the time someone uses this ability, the field already has garrisons destroyed, garrison destroying units and want to use the fuel to field tanks.

