The Legend of Zelda creator Shigeru Myamoto has suggested that Zelda's next Wii U adventure may not be quite the "open world" game we might have been expecting after this year's E3

Speaking at a Q & A between Nintendo & its investors at Nintendo's annual shareholders meeting last week, Miyamoto said that he prefers not to use the term."I prefer not to use the generally used term “open world” when developing software, but we used this term [at E3] in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily."With this said, Miyamoto does not hesitate to call Zelda's new world "vast.""In the traditional “The Legend of Zelda” series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy “The Legend of Zelda” freely in a vast world, whenever you find the time to do so."Though we only got our first look at the game at this year's E3, Aonuma revealed Nintendo's Wii U Zelda game during an online presentation back in January 2013. A tech demo for Zelda HD was shown when Nintendo unveiled Wii U at E3 2011. There was recent speculation that the game might feature a multiplayer component. (As spotted by MCV.

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