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Yonmanc









Joined: 23 Jun 2009

Posts: 2224

Location: Manchester, UK Hero of the Glowing LandsJoined: 23 Jun 2009Posts: 2224Location: Manchester, UK

Posted: Sun May 23, 2010 3:20 pm Wow, New Reno!

Stainless









Joined: 18 Apr 2002

Posts: 3035

Location: Melbourne, Futureland Living LegendJoined: 18 Apr 2002Posts: 3035Location: Melbourne, Futureland

Posted: Sun May 23, 2010 4:07 pm I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more.

Dogmeatlives









Joined: 27 Feb 2006

Posts: 3189

Location: Junktown, Phil's doorstep Living LegendJoined: 27 Feb 2006Posts: 3189Location: Junktown, Phil's doorstep

Posted: Sun May 23, 2010 4:32 pm ok, this game is one ugly son of a bitch

Brother None









Joined: 09 Jul 2003

Posts: 825

Location: Rotterdam, the Netherlands Desert StriderJoined: 09 Jul 2003Posts: 825Location: Rotterdam, the Netherlands

Posted: Sun May 23, 2010 4:43 pm Stainless wrote: I'm hoping that merging of big and small guns is a typo/translation error. Don't understand why you'd dumb down your skill pool even more.



JE Sawyer was always pro cutting down the number of skills in SPECIAL, when working on Van Buren and, apparently, still to this day

TwinkieGorilla









Joined: 23 Feb 2010

Posts: 347

Vault EliteJoined: 23 Feb 2010Posts: 347

Posted: Sun May 23, 2010 5:52 pm Dogmeatlives wrote: ok, this game is one ugly son of a bitch



what the fuck were you expecting?

Manoil









Joined: 22 Feb 2006

Posts: 3729

Location: Drifting Onward Wastelander's NightmareJoined: 22 Feb 2006Posts: 3729Location: Drifting Onward

Posted: Sun May 23, 2010 8:09 pm Small guns/Big Guns as one? the fuck?



The strip looks entirely too neon-lit to be post-apoc. Dumb.



Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems

Volomon









Joined: 23 May 2010

Posts: 1

SDF!Joined: 23 May 2010Posts: 1

Posted: Sun May 23, 2010 8:41 pm Quote: Small guns/Big Guns as one? the fuck?



The strip looks entirely too neon-lit to be post-apoc. Dumb.



Barber's razor is a cool idea though I'm still unimpressed overall. This isn't helping quell my concerns for solving FO3's problems



Ya small guns/big guns kind of weird, maybe mistranslation there donno. As far as the strip, hate to point out the obvious but someone built that after the apocalypse, hence NEW Reno or NEW Vegas, not to mention the Vault 21 sign which I'm sure wasn't built before the Apocalypse.



I don't think FO3's problems can be solved without a full revamp there pretty much just making one giant mod of FO3 with new story line.

Brother None









Joined: 09 Jul 2003

Posts: 825

Location: Rotterdam, the Netherlands Desert StriderJoined: 09 Jul 2003Posts: 825Location: Rotterdam, the Netherlands

Posted: Sun May 23, 2010 9:25 pm Volomon wrote: Ya small guns/big guns kind of weird, maybe mistranslation there donno.



Again. JE Sawyer designed

* 3 "combat" skills: Firearms, Melee, Unarmed

* 3 "diplomacy" skills: Barter, Deception, Persuasion

* 4 "science" skills: Mechanics, Medic, Outdoorsman, Science

* 3 "stealth" skills: Security, Sneak, Steal Again. JE Sawyer designed Van Buren SPECIAL * 3 "combat" skills: Firearms, Melee, Unarmed* 3 "diplomacy" skills: Barter, Deception, Persuasion* 4 "science" skills: Mechanics, Medic, Outdoorsman, Science* 3 "stealth" skills: Security, Sneak, Steal

cazsim83









Joined: 19 Jul 2007

Posts: 2978

250 Posts til SomewhereJoined: 19 Jul 2007Posts: 2978

Posted: Sun May 23, 2010 9:32 pm thanks NMA

Gimp Mask









Joined: 18 Apr 2002

Posts: 3525

Location: 18 Apr 2012 Mamma's Gang memberJoined: 18 Apr 2002Posts: 3525Location: 18 Apr 2012

Posted: Sun May 23, 2010 11:03 pm pretty fancy casino there

Yonmanc









Joined: 23 Jun 2009

Posts: 2224

Location: Manchester, UK Hero of the Glowing LandsJoined: 23 Jun 2009Posts: 2224Location: Manchester, UK

Posted: Mon May 24, 2010 12:50 am I actually don't mind the Van Buren SPECIAL. To me, big/small guns is neither here nor there. What I would be more interested in seeing, is actual worth in the SPECIAL system this time around.

jetbaby









Joined: 18 Jan 2004

Posts: 4186

Location: Magical Island Mamma's Gang memberJoined: 18 Jan 2004Posts: 4186Location: Magical Island

Posted: Mon May 24, 2010 1:53 am You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.

TwinkieGorilla









Joined: 23 Feb 2010

Posts: 347

Vault EliteJoined: 23 Feb 2010Posts: 347

Posted: Mon May 24, 2010 2:35 am jetbaby wrote: You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.



Sawyer's VanBuren S.P.E.C.I.A.L. is dumbed-down how?

Retlaw83









Joined: 17 Jul 2004

Posts: 5327

Goatse MessiahJoined: 17 Jul 2004Posts: 5327

Posted: Mon May 24, 2010 2:41 am jetbaby wrote: You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.



To me, in the original Fallouts it seemed poor design to make small guns early game weapons, then require you to put skill points into heavy or energy weapons later in the game. All three should have been viable choices throughout the game - like the various non-combat skills - or simply rolled into one skill.

bob2









Joined: 10 Apr 2009

Posts: 6

SDF!Joined: 10 Apr 2009Posts: 6

Posted: Mon May 24, 2010 2:58 am it's very round isn't it

Yonmanc









Joined: 23 Jun 2009

Posts: 2224

Location: Manchester, UK Hero of the Glowing LandsJoined: 23 Jun 2009Posts: 2224Location: Manchester, UK

Posted: Mon May 24, 2010 3:28 am jetbaby wrote: You don't care that it's being dumbed down but you are interested in seeing that it is not dumbed down? This makes perfect sense.



What I meant, is I liked the simplicity and fairness of Van Buren's skillset, and wouldn't mind seeing it used in Future Fallouts, as long as the SPECIAL system is actually relevant this time around. For example, it didn't really matter what skills you chose in Fallout 3, it was an FPS and played like one. I don't so much care about the skills being simplified, as long as they actually have some use. Van Buren had, in my opinion, enough choices available to make completely different characters.

Kashluk









Joined: 15 May 2003

Posts: 7498

Grand MFJoined: 15 May 2003Posts: 7498

Posted: Mon May 24, 2010 5:16 am Quote: Der Kleine Waffen und Gro�e Waffen Skill sind nun zu einem Waffenskill zusammengefasst.



If the German version is accurate, then no: there is no translation error. They are merged into one skill.

TwinkieGorilla









Joined: 23 Feb 2010

Posts: 347

Vault EliteJoined: 23 Feb 2010Posts: 347

Posted: Mon May 24, 2010 6:11 am are you guys fucking retarded or what? seriously. are you?

Ausir









Joined: 22 Apr 2002

Posts: 1272

Location: Poland The Vault OverseerJoined: 22 Apr 2002Posts: 1272Location: Poland

Posted: Mon May 24, 2010 9:05 am The only Big Gun that is actually a gun in Fallout 3 was the minigun, so it will be the only one merged with Small Guns. The other ones will be merged with Explosives, which is now a pretty useless skill and will make it more useful.