Today patch v222 was released for ARK: Survival Evolved. This patch brings us multiple new things, such as a new dinosaur (Giganotosaurus), new items, locking of all item containers and some standard bug fixes and improvements. To give an overview of everything you need, such as materials, spawn commands, etc., we have this post fully dedicated to the latest patch! There are also some screenshots included for those that cannot play the game yet but want to see how things look like. Enjoy!

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Container Locking

From this patch on it will be possible to lock all item containers. This means that your fridge, smithy, fabricator, etc. will finally be lockable! However, there is a small catch: it only works (properly) on newly placed structures. So for it to work, you’ll have to build a new fridge, smithy, fabricator, etc. as it doesn’t work retroactively.

Giganotosaurus

The Giganotosaurus‘ favorite kibble appears to be Quetzal, but this time it doesn’t need as much as the Mosasaurus (luckily). For a level dependent insight in the time, narcotics and food needed, check out the updated taming calculator. It also seems to be able to breed: so get your pair of Giganotosauruses and start breeding to conquer the Island.

Rage Meter

There is a new icon available next to the health icon when you are riding your Giganotosaurus. This indicates the amount of rage it has, so make sure you don’t fill this up to its maximum. Also keep in mind that the rage is filled when it takes damage, so falling off a cliff can result in running for your life if it gets enraged! When the Giganotosaurus is enraged, its eyes will glow. In case you want to know if it is save to approach it again, just take a look at its eyes. If they don’t glow, you’re save to go!

Note: It seems that the rage meter doesn’t always fill properly. At least on single player there are numerous reports that the rage bar is not filled when being attacked, however falling off a cliff does work.

Spawn commands

For those that want to spawn it in their games, you can use the following commands:

Summoning a random level Giganoto:

summon Gigant_Character_BP_C

Spawning a specific level Giganoto (change the last ‘1’ into the level you like):

cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Giganotosaurus/Gigant_Character_BP.Gigant_Character_BP'" 1 1 1 1

Screenshots

And some pictures to show you how it look like in the actual game

New Items

There are also a couple of new items added with patch v222:

Giganotosaurus Saddle

Requirements:

680x Hide

320x Fiber

120x Metal Ingot

Weight: 20

Crafted at: Smithy

Level: 85?

Spawn command:

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_GigantSaddle.PrimalItemArmor_Gigantsaddle'" 1 1 0

Screenshots:

Shields

Wood shield requirements:

40x Wood

20x Fiber

12x Hide

Weight: 15

Crafted at: Inventory

Level: ?

Metal shield requirements:

20x Metal Ingot

15x Cementing Paste

10x Hide

Weight: 45

Crafted at: Smithy

Level: ?

Riot shield requirements:

120x Polymer

200x Crystal

120x Silica Pearls

40x Metal Ingot

Weight: 30

Crafted at: Fabricator

Level: ?

Spawn Commands:

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_WoodShield.PrimalItemArmor_Woodshield'" 1 1 0

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_MetalShield.PrimalItemArmor_Metalshield'" 1 1 0

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Shields/PrimalItemArmor_TransparentRiotShield.PrimalItemArmor_TransparentRiotShield'" 1 1 0

Screenshots:

Sword

Requirements:

50x Metal Ingot

1x Wood

15x Hide

Weight: 5

Crafted at: Smithy

Spawn command:

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword'" 1 1 0

Screenshots:

Soap

Beware that you will eat the soap if you put it on your hotbar!

Requirements:

Water (waterskin, water jar or canteen)

3x Polymer

2x Oil

Weight: 0.1

Crafted at: Cooking pot

Spawn command:

cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableSoap.PrimalItemConsumableSoap'" 1 1 0

Screenshots:

Commandline Arguments / Configuration options

With patch v222 two new commandline arguments and one new .ini configuration are available for server owners:

Argument Place Explanation StructureDamageRepairCooldown=0 .ini under ShooterGameMode Sets a cooldown between item repairs in seconds. Setting it to 0 will disable it, setting it to any other number will indicate the cooldown time in seconds. ?AutoDestroyOldStructuresMultiplier=1.0 Commandline on startup Sets an extra counter on structures after which they will be automatically destroyed. This is on top of the x-day period after which structures can be demolished by other people. Setting it to 1 will enable the timer and it will act as a multiplier of the “Allow Claim period”, meaning that if set to “1.0” it will take “claim period + claim period” time before it is auto destroyed. ?ForceAllStructureLocking=true Commandline on startup Makes it possible to lock/pin lock all item containers when set to true (so fridge, smithy, etc.) If set to false these will not be lockable.