Pine DevBlog #77 - Cloths and Crawlers Posted in Development Blogs

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Hello everyone!



We've been a bit quiet while finishing an important milestone, and immediately after we jumped back to the next things on the list. We're making good and important progress, and while we are holding back some important announcements for a while still, we're excited to tell you about some of what we did in the meantime.



A big update for villages: we're objectifying the places where they take roles, eat, sleep and more, making the villages more wholesome and adding a lot of nice assets to the areas they're in. For example, check out the Gobbledew role place, where they take their outfits to go and do things outside:







As a bonus, check out the cloth waving in the wind - also new!



The role outfits will be positioned on coat racks of sorts.







More role work was done for specific species too. We're working on generic trader assets, and, for example, the Gobbledew's attire when gathering/trading:







More village work was done too - we're getting to dressing the fences etc with non-generic, but species-specific styling!















We're also working on a new critter, a really important one - an aggressive creature that will attack you on sight. These are not to be messed with and do a lot with Albamare's ecology. It's called the Bleeker!







In general, we're reshaping our critter plan a bit. We're making a few less than originally planned, but all because we want to focus on the existing ones better and give them more meaning.







Also, we don't think we ever showed you our new vegetation system, on top of our brand new terrain - we all put that in for the previous milestone build and it's all looking a lot better already. Also, here's some of those night lights we mentioned - they will turn on at nightfall and add a lot of atmosphere.







Until next time!