Experimenting with wine-pba

On Fri, 7 Jun 2019 at 19:24, Józef Kucia <joseph.kucia at gmail.com> wrote: > On Fri, Jun 7, 2019 at 4:24 PM Gabriel Ivăncescu > <gabrielopcode at gmail.com> wrote: > > I'm interested in comparing the performance between it and DXVK on some > > games I'm testing, especially those where DXVK seems to provide almost > > no benefit (or sometimes even worse performance!) over wined3d, which is > > a bit odd. I've seen numerous claims that wine-pba provides even greater > > performance than DXVK on certain titles, so I'm curious. > > The PBA patchset is a wined3d patchset. It doesn't have any influence on DXVK. > If you're interested in doing performance work though, I'd argue it would be more interesting to try to close the gap for those cases where DXVK is currently faster than wined3d. It's great that DXVK is working so well for some people, but it's also ultimately a dead end. On the subject of PBA, I'm not aware of a more recent rebase, although that doesn't necessarily mean there doesn't exist one. Matteo has a set of patches using a somewhat similar approach that you may find interesting though. Those aren't publicly available, but he may be willing to let you have a look if you ask nicely.