Gears of War 4 will have "Insane" Settings on PC

Gears of War 4 will have

| Source: Ars Technica Author: Mark Campbell

Gears of War 4 will have "Insane" Settings on PC

Gears of War 4 will have "Insane" Settings on PC which will be too demanding for modern hardware, with the game being unable to run at these settings when using a system with a GTX 1080, an Intel i7 CPU and 32GB of system memory.

The game's technical director, Mike Raynor, has stated that these settings will allow this game to scale well with new hardware, allowing gamers to enjoy higher visual fidelity as they upgrade their systems in the future. It has also been confirmed that the game will support DirectX 12 Multi-GPU at launch.

The game will scale with new hardware that will come out. You need a really high spec to get in there. It looks awesome, but it’s very GPU-hungry.

The Coalition has been working hard to make the best use out of DirectX 12 in order to improve the game's performance, parallelizing the rendering system to run well on multiple CPU cores and multiple GPUs, allowing Gears of War 4 to play well on both low-end and high-end systems.

DirectX 12 is a big part of how we’re able to get additional performance out of the PC. The DX12 graphics API takes away a bunch of layers from the developer and hardware. It’s letting us have more direct control over what the GPU’s doing… We’ve completely parallelized the rendering system, meaning we’re utilizing and running more CPU cores. One big focus we had was to lower the simulation cost to give headroom for the GPU. A lot of games out there have monster GPU but get framelocked because you’re CPU bound. There’s a huge upper range we support with what we’ve done.

Below is a list of what graphical settings will be available in the PC version of Gear of War 4, with the developer promising a separate options menu for Real-time cinematics.

Dynamic resolution scaling (turn on/off, pick a percentage)

Enable async compute

Enable tiled resources

Lock/unlock frame limit

Disable vsync

Field of view

Display performance stats

Character texture detail

World texture detail

Effects texture detail

Lighting texture detail

Texture filtering (up to 16x anisotropic)

Anti-aliasing quality

Temporal AA sharpening

Foliage draw distance

World level of detail

Character level of detail

Motion blur quality

Motion blur intensity

Light shaft quality

Light scattering quality

Lens flare quality

Bloom quality

Shadow quality

Capsule shadow quality

Screen space shadow quality

Ambient occlusion quality

Ambient occlusion intensity

Post process quality

Screen space reflections

Enable environment reflections

Enable refractions

Particle spawn rate

Sharpening

Gears of War 4 will launch on both PC and Xbox One on October 11th and is currently available for free to those who purchase a new GTX 1070 or 1080 GPU.

You can join the discussion on Gears of War 4's "Insane" graphical settings on the OC3D Forums.

Gears of War 4 will have "Insane" Settings on PC which will be too demanding for modern hardware like the GTX 1080.https://t.co/7VWcflQee9 pic.twitter.com/mrZ63KvPQR — OC3D (@OC3D) September 23, 2016

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