Released in September 2018 and still available in only 11 markets, Nintendo’s fourth mobile title, Dragalia Lost, has just surpassed $100 million in total player spending on three million downloads according to Sensor Tower Store Intelligence estimates. In doing so, it has overtaken Animal Crossing: Pocket Camp as the publisher’s second highest earning title on mobile after 2017 release Fire Emblem Heroes.

Dragalia Lost has grossed $1 million more than Nintendo’s mobile Animal Crossing, which currently sits at $99 million spent by players since its launch in November 2017. While it now ranks second among the Kyoto firm’s mobile titles, it trails top grossing Fire Emblem heroes by nearly $500 million.

Co-developed with Japan’s Cygames, Dragalia Lost surpassed the lifetime revenue of Nintendo’s first mobile game, Super Mario Run, earlier this year when it reached $75 million in player spending in February. Super Mario Run is unlike Nintendo’s other mobile titles in that it is “free to start” with a one-time $9.99 in-app purchase to unlock all content.

Dragalia Lost is also second only to Fire Emblem Heroes in terms of all-time revenue per download. Sensor Tower data shows that the title boasts an average of approximately $33 per download, compared to $38 for Fire Emblem Heroes. Animal Crossing: Pocket Camp has revenue per download of $3.30 in comparison.

Of the markets where it’s available, Dragalia Lost has generated its largest portion of revenue from Japan, where players have spent more than $58 million in the title to date. The United States is the game’s second largest market at 21 percent of spending or $21 million. Hong Kong leads the way in terms of revenue per download at $63, compared to Japan’s $47 and $17 in the U.S.

The game has seen its monthly player spending decline from a high of $25 million in October of last year, grossing close to $3.6 million in June. Still, the title generated nearly a quarter of Nintendo’s $20 million net income from its mobile portfolio last month.

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