Character traits are an extremely important component of the streams and strings libraries because they allow the stream/string classes to separate out the logic of what characters are being stored from the logic of what manipulations should be performed on those characters.

To begin with, the default character traits class, char_traits<T> , is used extensively in the C++ standard. For example, there is no class called std::string . Rather, there's a class template std::basic_string that looks like this:

template <typename charT, typename traits = char_traits<charT> > class basic_string;

Then, std::string is defined as

typedef basic_string<char> string;

Similarly, the standard streams are defined as

template <typename charT, typename traits = char_traits<charT> > class basic_istream; typedef basic_istream<char> istream;

So why are these classes structured as they are? Why should we be using a weird traits class as a template argument?

The reason is that in some cases we might want to have a string just like std::string , but with some slightly different properties. One classic example of this is if you want to store strings in a way that ignores case. For example, I might want to make a string called CaseInsensitiveString such that I can have

CaseInsensitiveString c1 = "HI!", c2 = "hi!"; if (c1 == c2) { // Always true cout << "Strings are equal." << endl; }

That is, I can have a string where two strings differing only in their case sensitivity are compared equal.

Now, suppose that the standard library authors designed strings without using traits. This would mean that I'd have in the standard library an immensely powerful string class that was entirely useless in my situation. I couldn't reuse much of the code for this string class, since comparisons would always work against how I wanted them to work. But by using traits, it's actually possible to reuse the code that drives std::string to get a case-insensitive string.

If you pull up a copy of the C++ ISO standard and look at the definition of how the string's comparison operators work, you'll see that they're all defined in terms of the compare function. This function is in turn defined by calling

traits::compare(this->data(), str.data(), rlen)

where str is the string you're comparing to and rlen is the smaller of the two string lengths. This is actually quite interesting, because it means that the definition of compare directly uses the compare function exported by the traits type specified as a template parameter! Consequently, if we define a new traits class, then define compare so that it compares characters case-insensitively, we can build a string class that behaves just like std::string , but treats things case-insensitively!

Here's an example. We inherit from std::char_traits<char> to get the default behavior for all the functions we don't write:

class CaseInsensitiveTraits: public std::char_traits<char> { public: static bool lt (char one, char two) { return std::tolower(one) < std::tolower(two); } static bool eq (char one, char two) { return std::tolower(one) == std::tolower(two); } static int compare (const char* one, const char* two, size_t length) { for (size_t i = 0; i < length; ++i) { if (lt(one[i], two[i])) return -1; if (lt(two[i], one[i])) return +1; } return 0; } };

(Notice I've also defined eq and lt here, which compare characters for equality and less-than, respectively, and then defined compare in terms of this function).

Now that we have this traits class, we can define CaseInsensitiveString trivially as

typedef std::basic_string<char, CaseInsensitiveTraits> CaseInsensitiveString;

And voila! We now have a string that treats everything case-insensitively!

Of course, there are other reasons besides this for using traits. For example, if you want to define a string that uses some underlying character type of a fixed-size, then you can specialize char_traits on that type and then make strings from that type. In the Windows API, for example, there's a type TCHAR that is either a narrow or wide character depending on what macros you set during preprocessing. You can then make strings out of TCHAR s by writing

typedef basic_string<TCHAR> tstring;

And now you have a string of TCHAR s.

In all of these examples, notice that we just defined some traits class (or used one that already existed) as a parameter to some template type in order to get a string for that type. The whole point of this is that the basic_string author just needs to specify how to use the traits and we magically can make them use our traits rather than the default to get strings that have some nuance or quirk not part of the default string type.

Hope this helps!

EDIT: As @phooji pointed out, this notion of traits is not just used by the STL, nor is it specific to C++. As a completely shameless self-promotion, a while back I wrote an implementation of a ternary search tree (a type of radix tree described here) that uses traits to store strings of any type and using whatever comparison type the client wants them to store. It might be an interesting read if you want to see an example of where this is used in practice.