Shamrock Luck Thief Accidents Happen Player ryncewynde88 Metatype Elf (Dryad) Street Cred 0 Notoriety 0 Public Awareness 0 Titles and Awards 0 D.O.B. 2060-03-19 Folder [1] Priority

Metatype - D

Attributes - B

Magic/Resonance - A

Skills - C

Resources - E





Character Information

Summary

Luck Thief, relies solely on Adept Accident, her spirit's Accident powers, and her spirit's Guard powers. She does not attack directly, ever, nor does she make her spirit do so. NOTE: Does NOT use spirit offensively, outside Accident power.

Goals

Have fun., spread green.

Background

Shamrock was born at a young age and grew up pretty normally, and quickly developed a taste for pranks. She and her family regularly went camping in the Tiger Mountain State Forest, and she developed a love for greenery. When she Awakened, her parents tried herding her towards a decent job. She didn't like this, but bore it for her family, eventually settling on gardening and landscaping, which she went into an apprenticeship for at 16, becoming a gardener after a couple of years.

One day, while tending to some suburban housewife's flower garden (although with the 'variety' on display it was hardly worth calling a garden at all in Shamrock's opinion), some galumphing great big idiots came tearing round a corner way faster than was safe, chased by and engaged in a fire fight with Knight Errant. The KE driver was a lot less deft than whoever they were chasing, as they slid halfway across the garden in their attempt to keep up. At this, Shamrock swore and muttered "I hope you spin out," to which her spirit companion (whom she always keeps around to consult with, because who better to consult with on gardening than a plant spirit?) responded "I'll see what I can do."

Now Shamrock runs to fund her greenhouse, spread the Green, and mess with corps (especially the ones who keep plastic office 'plants' around; she hates those).

Narrative Significant Qualities

Spirit Affinity (Plant) and Spirit Whisperer - Shamrock tends plants and cultivates healthy mana in her day job and at home.

Shoot First, Don't Ask - Shamrock's powers work in mysterious ways, and more importantly, unpredictable ones; as a result, when stuff goes down, she reacts shockingly quickly.

Day Job (20 hours) - Gardening, mostly around Maplewood, but she don't discriminate and actually prefers the scraggly, scrappy lil shoots in less suburban/more wastelandy regions. HOURS WORKED: 10am-2pm, Monday-Friday (when the employers aren't at their houses and don't have to look at the gardener, not that many of them complain about that after seeing her)

HOUSE: Haunted - It's a small cottage in the Tiger State Forest, of course it's going to have paracritters wandering through.

Run History

Affiliations





Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Appearance

Clothing

Matrix Persona