FairWin Diary. Top Drop

Here I will tell you about the animation and the game scenes in Top Drop that our artists are working on right now.

Although the plot and the plan of the game were thought over quite carefully, we have to improve some things on the go.

At first we decided that the game would contain three stages — filling the plane at first, then dumping cargoes from the plane in the desert, and, finally, breaking away from a pursuit. At each stage the player would need to collect different symbols.

After the game rules were developed, we faced the question of visualising each stage: for example, what if the player escapes from a chase at the third stage, what will it look like? So now we are working on the creation of animated scenes.

Here are the parts of the pursuit scene. The smuggler is riding in a car through the desert and shooting a police car.

The bullet hits a wheel and the player gets away with it.

The second sketch is the dump of cargoes in the second-stage bonus game. The player will need to dump cargoes in certain places marked in the field.

The game comes to an end when a police car appears on the horizon and you need to make a run for it.