Disclaimer: there is no shame in not killing map bosses.



Supposed to be hard but doable anyway without deadly map mods:



thicket(67) (rain of arrows)

wharf(67) (heavy chaos/physical damage with multiple projectiles)

ghetto(68) (perpetus - bear trap, etherial knives results in heavy physical damage)

spider lair(68) (black death - heavy physical damage, flicker strike)

overgrown shrine(69) (black death - heavy physical damage, flicker strike)

promenade(69) (lightning thorns, hard hitting melee boss)

spider forest(69) (hillock, leap slam, summons zombies with poison cloud on death)

villa(70) (fire trap, lightning trap, bear trap)

colonnade(71) (kole - ground slam)

shrine(77) (piety - 1st phase: lightning ball, lightning storm, arc, 2nd phase: same as 1st phase with breaks when she enters red or blue portal, transforming into melee fire form or ice shot ranged form with multiple projectiles. also summons miscreations)

temple(71) (caster form of piety - lightning ball, lightning storm, arc)



Hard and not avaible to most builds except the ones that have either invincibility mechanics like immortal call 24/7 or high resists under flasks/purity of X auras and stuff like CI:



museum(68) (triple miscreations from dominus)

orchard(66) (devourer with insane damage)

jungle valley(72) (weaver, heavy chaos damage, constantly spawning weaker spiders)

labyrinth(72) (plumed chimeral, uses Etherial knives, devours corpses to regain life and summons devourers)

torture chamber(72) (lots of lightning damage+degen damage from lightning ray, warping totems that leave shocking ground)

cells(73) (Voidbearer (fire dog) with multiple projectiles)

residence(74) (dominus 1st form - lightnng spirits spell, touche of god melee aoe attack,leaves shocked ground on teleportation, summons miscreations, casts suicide curse)

academy(76) (lorenado, CWDT cyclones)

crematorium(76) (firefury, firestorm, fire trap, summons skeletons)



Bosses not worth doing at all unless you have OP gear and possibly mechanics from previous list:



palace(78) (dominus)



Hope it helps





Last edited by silentwrath888 on Jun 24, 2014, 7:21:14 AM Posted by

silentwrath888

on on Quote this Post

Hi, Charan. Thanks for stopping by.

Decided to post it here cos most of discussion is on reddit anyway Posted by

silentwrath888

on on Quote this Post

temple piety is actually REALLY easy if you just go in a circle around her hitting her with a ranged ability...fire trap, poison arrow, anything you can fire and forget will keep her es down and you alive without trouble ign: Vixien Posted by

vixien

on on Quote this Post

labyrinth (barrage shit on drugs)



Easily the most broken boss, harder than any other map bosses



My new tactic for him is to put on lvl20 faster projectile and kill him off screen with spectral throw, takes a bit of guessing but luckily power charge on crit will show when I hit him eventually. IGN: Korvashi or Kalamth

Last edited by Marukai05 on Jun 24, 2014, 5:20:38 AM Posted by

Marukai05

on on Quote this Post

It's actually not Weaver, but Widow in Overgrown shrine and Spider lair. Posted by

Nordsjon

on on Quote this Post

Labyrinthe is a joke. Just pull the boss away to a corner and he has no bodies to consume. Cell is also a joke. Kite it or pop a ruby flask. Arctic Armor laughs at this boss.



Jungle Valley is easy. Take Granite and Amethyst and kill the rares.



None of the bosses you've listed are hard. Posted by

Lyralei

on on Quote this Post

" Lyralei



Jungle Valley is easy. Take Granite and Amethyst and kill the rares.



None of the bosses you've listed are hard. Labyrinthe is a joke. Just pull the boss away to a corner and he has no bodies to consume. Cell is also a joke. Kite it or pop a ruby flask. Arctic Armor laughs at this boss.Jungle Valley is easy. Take Granite and Amethyst and kill the rares.None of the bosses you've listed are hard.



None of the bosses are hard if your spec is a hard counter for them (i.e RF spec vs Megaera). But to say they aren't hard is misleading. Not everyone runs AA for example vs cell map boss. None of the bosses are unkillable though. Just some are easier for one spec and harder for another. None of the bosses are hard if your spec is a hard counter for them (i.e RF spec vs Megaera). But to say they aren't hard is misleading. Not everyone runs AA for example vs cell map boss. None of the bosses are unkillable though. Just some are easier for one spec and harder for another. ign: Vixien Posted by

vixien

on on Quote this Post

" vixien None of the bosses are hard if your spec is a hard counter for them (i.e RF spec vs Megaera). But to say they aren't hard is misleading. Not everyone runs AA for example vs cell map boss. None of the bosses are unkillable though. Just some are easier for one spec and harder for another.



All they require is some preparation. Unless you absolutely cannot run a certain encounter (Jungle Valley vs Acrobatics) then the thread is also misleading.



If OP's intent is to educate newer players on what to avoid, then this thread has already failed its purpose because its convoluted, full of abbreviations and has vague references that newer players wouldn't understand anyway.



Look at his description of Labyrinth? "Barrage shit on drugs"? Really? He doesn't even describe the mechanics of the boss and he calls it hard. Does he know WHAT makes the boss hard? It has a multi-cast EK component that is half physical, half chaos and is FUELED by the corpses of the monsters he consumes.



Want to know how to avoid that? Lure it to a corner and don't go into the center which triggers the devourer mechanic. Is the boss hard now?



Don't half ass a job especially when it concerns newer players. All they require is some preparation. Unless you absolutely cannot run a certain encounter (Jungle Valley vs Acrobatics) then the thread is also misleading.If OP's intent is to educate newer players on what to avoid, then this thread has already failed its purpose because its convoluted, full of abbreviations and has vague references that newer players wouldn't understand anyway.Look at his description of Labyrinth? "Barrage shit on drugs"? Really? He doesn't even describe the mechanics of the boss and he calls it hard. Does he know WHAT makes the boss hard? It has a multi-cast EK component that is half physical, half chaos and is FUELED by the corpses of the monsters he consumes.Want to know how to avoid that? Lure it to a corner and don't go into the center which triggers the devourer mechanic. Is the boss hard now?Don't half ass a job especially when it concerns newer players. Last edited by Lyralei on Jun 24, 2014, 6:45:19 AM Posted by

Lyralei

on on Quote this Post

" Lyralei



Jungle Valley is easy. Take Granite and Amethyst and kill the rares.



None of the bosses you've listed are hard. Labyrinthe is a joke. Just pull the boss away to a corner and he has no bodies to consume. Cell is also a joke. Kite it or pop a ruby flask. Arctic Armor laughs at this boss.Jungle Valley is easy. Take Granite and Amethyst and kill the rares.None of the bosses you've listed are hard.



tl;dr "I'm so snooty...snooty snooty snoot snoot snooty snoot-ums" tl;dr "I'm so snooty...snooty snooty snoot snoot snooty snoot-ums" Posted by

frostym288

on on Quote this Post