The final version of Steamroller 2017 is out. And SR17 doesn’t differ much compared to the latest version of the SR2017 beta. The most important change are the new positions of the flags in Recon II. It still seems to be the perfect scenario for gunlines — but we’ll have to play and see if this is still true. So here are the consolidated rules:

Steamroller 2017 General Rules for All Scenarios

Contesting — A player must control at least one model within a zone or within 4" of a flag to contest that zone or flag. Enemy objectives contest zones that they are within and flags within 4". — Warcasters, warlocks, inert warjacks, wild warbeasts, and models that are out of formation cannot contest. — Non-warcaster/non-warlock troopers in a warcaster/warlock unit can contest scenario elements.

— A player must control at least one model within a zone or within 4" of a flag to contest that zone or flag. Enemy objectives contest zones that they are within and flags within 4". — Warcasters, warlocks, inert warjacks, wild warbeasts, and models that are out of formation cannot contest. — Non-warcaster/non-warlock troopers in a warcaster/warlock unit can contest scenario elements. Zone: Control = 1 CP — A player controls a circular zone if he owns one or more warcasters, warlocks, or warrior units within it, and no opponent contests it. For a warrior unit to control a zone, all models in the unit still in play must be within the same zone. — A player controls a rectangular zone if he owns one or more warcasters, warlocks, warjacks, warbeasts, monstrosities, or battle engines within it, and no opponent contests it. Inert warjacks, wild warbeasts, and out-of-formation warbeast pack models cannot control zones. Only one model in a warbeast pack must be in within the zone to control it. — For a warcaster/warlock model that is a member of a warcaster/warlock unit to control a zone, all models in the unit still in play must be in formation. The other members of the unit do not have to be within the same zone the warcaster/warlock model is controlling.

— A player controls a if he owns one or more warcasters, warlocks, or within it, and no opponent contests it. For a warrior unit to control a zone, all models in the unit still in play must be within the same zone. — A player controls a if he owns one or more warcasters, warlocks, within it, and no opponent contests it. Inert warjacks, wild warbeasts, and out-of-formation warbeast pack models cannot control zones. Only one model in a warbeast pack must be in within the zone to control it. — For a warcaster/warlock model that is a member of a to control a zone, all models in the unit still in play must be in formation. The other members of the unit do have to be within the same zone the warcaster/warlock model is controlling. Flag: Control = 1 CP — All flags are non-friendly, non-enemy models. They are incorporeal and stationary. Flags do not activate and cannot be targeted, damaged, moved, placed, or removed from play. A warbeast cannot choose a flag as its frenzy target. — A player controls a flag if he owns one or more warcaster, warlock, or solo models B2B with the flag and no opponent contests it. — If a warcaster/warlock model B2B with a flag is a member of a warcaster/warlock unit , to control the flag all models in the unit must also be within 4" of the flag.

— All flags are non-friendly, non-enemy models. They are incorporeal and stationary. Flags do not activate and cannot be targeted, damaged, moved, placed, or removed from play. A warbeast cannot choose a flag as its frenzy target. — A player controls a flag if he owns one or more warcaster, warlock, or models B2B with the flag and no opponent contests it. — If a warcaster/warlock model B2B with a flag is a member of a , to control the flag all models in the unit must also be within 4" of the flag. Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective) — Objectives are a model type used only in scenarios. The rules for these models appear on the corresponding objective cards. — Objectives are friendly Faction models to the player who owns them. — Objectives are chosen after list selection and are included in a player’s army free of cost. A player can choose which objective they use each game. Both players reveal which objective they are taking simultaneously.

(once per objective) — Objectives are a model type used only in scenarios. The rules for these models appear on the corresponding objective cards. — Objectives are friendly Faction models to the player who owns them. — Objectives are chosen after list selection and are included in a player’s army free of cost. A player can choose which objective they use each game. Both players reveal which objective they are taking simultaneously. Kill Box = 2 CP — Starting on the first player’s second turn, if a player ends his turn with a friendly warcaster or warlock completely within 12" of his table edge , his opponent immediately scores 2 control points.

— Starting on the first player’s second turn, if a player ends his turn with a friendly warcaster or warlock , his opponent immediately scores 2 control points. Victory Conditions : The first player to earn 5 MORE control points than the opponent immediately wins the game via scenario victory.

: The first player to earn immediately wins the game via scenario victory. Fixed Game Length: At the end of the second player’s seventh turn, the game ends automatically.

1. The Pit II — Steamroller 2017

Steamroller 2017 — The Pit II

2. Standoff — Steamroller 2017

Steamroller 2017 — Standoff

3. Spread the Net — Steamroller 2017

Steamroller 2017 — Spread the Net

4. Breakdown — Steamroller 2017

Steamroller 2017 — Breakdown

5. Outlast — Steamroller 2017

Steamroller 2017 — Outlast

6. Recon II — Steamroller 2017

Steamroller 2017 — Recon II

Objectives — Steamroller 2017

Armory

Superior Ammunition — During your Control Phase, choose one Friendly Faction model within 4" of this model. That model’s weapons gain Damage Type: Magical for its next attack this turn.

Fuel Cache

Fueled Up — During your Control Phase, choose one Friendly Faction model within 4" of this model. That model gains Pathfinder for one round.

Stockpile

Surplus — During your Maintenance Phase, choose one friendly Faction model within 4" of this model. Remove d3 damage points from the chosen model.

General Rules for All Objectives