New Cards



Creatures

Academy:

Cost: 3

Req.: 3/3/0

Class: Magic Shooter

Type: Prime  Construct  Golem

Stats: 2/2/5

Ability:

Immune to Retaliation

Shockwave 2

Focused Blast 1

Cost: 4

Req.: 3/3/0

Class: Magic Melee

Type: Prime  Construct  Golem

Stats: 2/2/7

Ability:

Shockwave 2

When Manastorm Titan dies, increase your [Magic] level by 1 and deal 3 damage to all Non-Construct creatures on the same row.

Cost: 4

Req.: 4/4/0

Class: Magic Shooter

Type: Prime  Construct  Golem

Stats: 3/2/7

Ability:

Immune to Retaliation

Shockwave 2

Whenever a friendly Construct creature destroys at least one enemy creature with blast damage for the first time in a turn, it gains an additional attack.

Cost: 4

Req.: 4/1/0

Class: Magic Shooter

Type: Human  Wizard

Stats: 3/1/6

Ability:

Immune to Retaliation

Friendly Beastman creatures adjacent to a friendly Wizard creature gain Swift and +1 [Health]

~

Haven:

Cost: 3

Req.: 3/0/0

Class: Flyer

Type: Human  Knight

Stats: 2/2/5

Ability:

Perfect Retaliation

Adjacent friendly Human creatures gain +1 [Defence] and Perfect Retaliation.

Cost: 3

Req.: 3/1/0

Class: Magic Shooter

Type: Light  Human  Priest

Stats: 1/2/5

Ability:

Immune to Retaliation

All other friendly Human creatures [Attack] is equal to its [Defence] value.

Cost: 4

Req.: 4/0/0

Class: Melee

Type: Human  Soldier

Stats: 3/3/6

Ability:

While a friendly Human creature did not attack in a turn, it gains Preemptive Strike until your next turn.

Cost: 4

Req.: 4/0/0

Class: Shooter

Type: Human  Archer

Stats: 2/1/7

Ability:

Immune to Retaliation

When Blind Justicar enters the battleground, choose a target friendly creature, deal damage to target enemy creature equal to the first creatures [Defence].

~

Inferno:

Cost: 3

Req.: 3/1/0

Class: Magic Melee

Type: Dark  Demon  Succubus

Stats: 2/2/6

Ability:

Whenever a friendly Dark creature attacks and destroys a creature, put a +1 [Attack] counter on Shadow Lilim.

Cost: 3

Req.:3/0/0

Class: Magic Shooter

Type: Dark  Demon  Breeder

Stats: 2/2/5

Ability:

When Shadow Breeder attacks, increase the size of each friendly adjacent stack by 1.

Cost: 5

Req.: 4/2/0

Class: Magic Melee Shooter

Type: Dark  Demon  Succubus

Stats: 3/3/8

Ability:

When Abyssal lilim enters or leaves the battleground, put a +1 [Attack] counter on all friendly Dark creatures.

Cost: 5

Req.: 4/2/0

Class: Magic Shooter

Type: Demon  Breeder

Stats: 4/2/7

Ability:

Whenever a friendly Breeder creature attacks and destroys a creature, deploy a Breeder melee-shooter token creature with 1/0/1 and Stackable.

~

Necropolis:

Cost: 3

Req.: 3/1/0

Class: Magic Melee

Type: Human Wizard

Stats: 2/2/6

Ability:

When Skeleton Master attacks, deploy a Skeleton melee-shooter token creature with 1/0/1 and Stackable.

Cost: 4

Req.: 3/1/1

Class: Magic Shooter

Type: Human  Wizard

Stats: 2/0/6

Ability:

Immune to Retaliation

Whenever a friendly creature with Stackable attacks an enemy creature, increase its stack size by 1.

Cost: 5

Req.: 4/2/0

Class: Magic Melee

Type: Prime  Namtaru

Stats: 4/3/7

Ability:

Infect 1

Friendly creatures with Infect gain Infect Blast X, where X is equal to its Infect value.

Cost: 5

Req.: 4/2/0

Class: Magic Shooter

Type: Prime  Namtaru

Stats: 3/2/6

Ability:

Immune to Retaliation

Infect 1

All friendly creatures gain Poison Heal.

Whenever a creature with poison counters on it dies, put the same number of poison counters on other random creatures.

~

Sanctuary:

Cost: 2

Req.: 2/0/1

Class: Melee Shooter

Type: Water  Naga

Stats: 1/1/5

Ability:

You can move or deploy Ushio Naga on another friendly creature other than Ushio Naga. When you do, return that creature to its owners hand.

Cost: 3

Req.: 2/0/2

Class: Melee Shooter

Type: Naga - Spy

Stats: 2/0/6

Ability:

Immune to Retaliation

Whenever a friendly Spy creature deals combat damage to enemy hero, the next Sanctuary fortune costs 1 [Resource] less to play.

Cost: 4

Req.: 3/1/2

Class: Magic Melee Shooter

Type: Water  Naga - Spy

Stats: 3/2/6

Ability:

Whenever an enemy card returns to its owners hand from the battleground, draw a card.

Cost: 5

Req.: 4/0/2

Class: Shooter

Type: Naga Spy

Stats: 3/3/7

Ability:

Immune to Retaliation

Whenever a friendly Spy creature attacks and destroys a creature, return target enemy creature to its owners hand.

~

Stronghold:

Cost: 4

Req.: 4/0/0

Class: Shooter

Type: Earth  Centaur  Archer

Stats: 3/1/6

Ability:

Immune to Retaliation

Armor 1

Cost: 4

Req.: 4/0/0

Class: Flyer

Type: Air  Earth  Harpy

Stats: 3/2/6

Ability:

Adjacent friendly Air creatures gain +1 [Attack]

Adjacent friendly Earth creatures gain +1 [Health]

Cost: 5

Req.: 5/1/0

Class: Magic Melee

Type: Earth  Orc  Spirit

Stats: 4/2/7

Ability:

Friendly Earth creatures gain Regenerate 1 and Armor 1

Cost: 5

Req.: 5/0/0

Class: Melee Shooter

Type: Air  Earth  Orc

Stats: 2/2/7

Ability:

Enrage 1

At the beginning of your turn, put 1 enrage counter on all friendly creatures with Enrage.