Oath of the Agony Paladin

The Oath of Agony binds a paladin to a hedonistic existence of brutality and blood. They are often seen as the most brutal and blood-thirsty sect of paladins. They are constantly seeking victims to torment for their own pleasure and hold the pursuit of that pleasure above all else. They have a one-track mind to seek it out and will burn the world if it means even a spark of enjoyment. Those who swear themselves to this oath are devoted to dark gods of pain, blood, violence, and even sex. Paladins that choose this path are extremely rare, and many other paladins don't realize the danger they've come across until it’s too late.

Tenets of Agony

The tenets of the Oath of Agony have been passed down to a select few. This oath emphasizes the principles of Pain above any concerns of good or evil. Its four central principles are simple.

Pain is Pleasure. The strong inflict pain on the weak for their own amusement and joy.

Corrupt the Righteous. Those who consider themselves better are hypocrites; show them the way.

Pain before Death. If you must kill, bring pain first. Allow your enemies to elate in agony; last chance to experience life before death.

Sharing is Caring. Every soul deserves to revel in ecstasy. It is your duty to guide mortals to a deeper knowledge of sensation.

Oath Spells

Oath of Agony Spells

You gain oath spells at the paladin levels listed.

Oath Spell

Paladin Level Spells 3rd Dissonant Whispers, Compelled Duel 5th Ray of Enfeeblement, Suggestion 9th Vampiric Touch, Slow 13th Shadow of Moil, Grasping Vine 17th Dominate Person, Cloudkill

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Artery Rip. When you land a melee attack with a weapon you may inflict constant pain on the target. After you land the hit the target bleeds each turn, for rounds equal to your charisma modifier (minimum 1). The target takes a d6 worth of necrotic damage at the end of their turn.

Beguile the Weak. As an action, you present your holy symbol and speak of true pleasure, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being charmed. On a failed save, the creature is charmed for 1 minute or until it takes any damage.

Aura of Torture

Beginning at 7th level, any enemy that begins or ends their turn within 10 ft of you have to make a Constitution saving throw against you. If they fail the creature falls prone in agony. Once a creature succeeds they are immune to the effect for 24 hours

Pain Tolerance

Starting at 15th level as you gain the ability to be able to know how much pain a creature is currently in and to inflict damage the higher it is. You gain the ability when you hit with your weapon by the look of pain on a creatures face to know at what percentage of health they are at. Additionally your weapon gains a bonus to weapon damage rolls equal 1d8 when the opponent is below 50%. This damage is increased to 1d12 when the target is below 20%.

Executioner of Agony

At 20th level, your lust reaches it climax allowing you to become the embodiment of pain. The blood of your enemies, past and present, covers your entire body as your rage increases. Your beat red visage dripping thick liquid, begging you to inflict more and more pain.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

Your weapon attacks score a critical hit on a roll or 19 or 20. If the target of your attack is below 50% health, you also score a critical hit on a roll of 18.

When you critical hit or KO a target, you gain temporary HP equal to twice your Paladin level.

You have advantage on Strength checks and saving throws, and you may attempt to Shove, Grapple, or Escape a Grapple as a Bonus Action.

Once you use this feature, you can’t use it again until you finish a long rest.