With the release of our third expansion Agents of Yesterday, we’ll be making four new 23rd century starships available to players. We’re very excited to reveal these ships as well as the brand new Molecular Reconstruction mechanic that is present on all of these ships. Each of the starships also include a unique console.

In this blog, we’ll go into great detail on each ship’s stats in addition to reiterating how the Molecular Reconstruction Mechanic works.

Availability

These starships will be available in a number of ways:

Temporal Special Agent Pack

Individually via the C-Store

Molecular Reconstruction Mechanic

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Offensive Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Support Configuration

While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Molecular Deconstruction Beam

Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.]

A starship design from the early years of Starfleet, the Daedalus-class Science Vessel still serves with distinction. With strong shields and a powerful sensor suite, the Daedalus-class is well equipped for missions of research and exploration in the final frontier.

Tier: 2

Faction: Starfleet

Rank Required: Lieutenant Commander

Hull Strength: 13,200

Shield Modifier: 1.32

Fore Weapons: 2

Aft Weapons: 2

Device Slots: 3

Bridge Officer Stations: 1 Ensign Tactical, 1 Ensign Engineering, 1 Lieutenant Science, 1 Lieutenant Universal

Console Modifications: 2 Tactical, 1 Engineering, 2 Science

Base Turn Rate: 16

Impulse Modifier: 0.2

Inertia: 65

+15 to Auxiliary Power

Sensor Analysis

Subsystem Targeting

Secondary Deflector Slot

Console – Universal – Temporal Destabilizer Probe

Molecular Reconstruction







Console – Universal – Temporal Destabilizer Probe

The Temporal Science Vessel comes equipped with the Temporal Destabilizer Probe universal console. While this console is equipped, the starship can deploy a probe that travels forward slowly. This probe disrupts the flow of time of any foe who is within 2km of the probe's path. Affected enemies will have their flight speed, turn rate and weapon firing cycles dramatically reduced for a short time.

This console may be equipped on any starship and it may be equipped in any console slot.

A versatile escort from the 23rd century, the Perseus-class Temporal Escort incorporated several state-of-the-art systems for the time, including the M6 Computer. Designed to provide rapid tactical analysis of the battlefield, the M6 had none of the troublesome drawbacks of its infamous predecessor.

Tier: 3

Faction: Starfleet

Rank Required: Commander

Hull Strength: 18,000

Shield Modifier: 0.95

Fore Weapons: 3

Aft Weapons: 2

Device Slots: 2

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Lieutenant Universal

Console Modifications: 3 Tactical, 1 Engineering, 2 Science

Can Equip Dual Cannons

Base Turn Rate: 16

Impulse Modifier: 0.2

Inertia: 70

+15 to Weapon Power

Console – Universal – M6 Computer

Molecular Reconstruction







Console – Universal – M6 Computer

The Temporal Escort comes equipped with the M6 Computer universal console. The M6 Computer was designed to provide rapid tactical analysis of the battlefield without any of the troublesome drawbacks of its predecessor. When the M6 Computer is activated it will provide a substantial boost to Weapon Damage, Accuracy, Defense, Weapon Cycle Haste and Tactical Bridge Officer Ability recharge rate.

This console may be equipped on any starship and it may be equipped in any console slot.



Known for a distinctive set of four warp nacelles, the Gemini-class Temporal Cruiser inspired future starship engineers when designing the Constellation-class Cruiser. A tenacious vessel, the Gemini was often used by Starfleet as a weapons-system testbed in the field.

Tier: 4

Faction: Starfleet

Rank Required: Captain

Hull Strength: 31,750

Shield Modifier: 1.05

Fore Weapons: 4

Aft Weapons: 3

Device Slots: 4

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal

Console Modifications: 3 Tactical, 3 Engineering, 2 Science

Base Turn Rate: 8

Impulse Modifier: 0.15

Inertia: 45

+5 to All Power

Console – Universal - Temporal Destabilizer Matrix

Molecular Reconstruction

Cruiser Command Array Command – Shield Frequency Modulation Command – Weapon System Efficiency Command – Attract Fire









Console – Universal – Temporal Destabilizer Matrix

The Temporal Cruiser comes with the Temporal Destabilizer Matrix universal console. When this console is activated, it will release a Temporal Shockwave that causes physical damage over time to nearby enemies and reduces damage resistance and shield hardness to all affected foes.

This console may be equipped on any starship and it may be equipped in any console slot.

The agile Ranger-class was one of the most respected battlecruisers of the 23rd century. A tactical powerhouse, the Ranger was built for combat resolution. As a result, these vessels were often deployed on the front line in conflicts with the Klingons and Romulans.

Tier: 5

Faction: Starfleet

Rank Required: Rear Admiral

Hull Strength: 36,000

Shield Modifier: 1.05

Fore Weapons: 4

Aft Weapons: 4

Device Slots: 3

Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Tactical, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal

Console Modifications: 3 Tactical, 4 Engineering, 2 Science

Base Turn Rate: 10

Impulse Modifier: 0.15

Inertia: 55

+10 to Weapons and +10 to Engines

Console – Universal - Photonic Decoy Beacon

Molecular Reconstruction

Cruiser Command Array Command – Shield Frequency Modulation Command – Weapon System Efficiency









Console – Universal – Photonic Decoy Beacon

The Temporal Battlecruiser comes equipped with the Photonic Decoy Beacon. Deploy a Photonic Decoy Beacon a short distance behind its current position. This beacon disrupts enemy sensors and gives off the same energy signature as your starship. Enemies within 5km will be lured into attacking it. Enemies that attack and damage the beacon will suffer shield damage, have their damage resistance and shield hardness reduced. This effect can stack up to 10 times. At 10 stacks the target will become Disabled for a short time and will be unable to be Disabled by the Beacon for a short time. The Photonic Decoy Beacon is highly resistant to energy damage, but very susceptible to kinetic damage.

This console may only equipped on the Temporal Battlecruiser and it may be equipped in any console slot.

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski

Lead Systems Designer

Star Trek Online