Hi, all,

So, if you haven’t noticed, this week’s update is written by your lovely community manager, HeroicTechnology with help from Dink.

This week we’ve had quite a bit happen! As you all know, Tespis was revealed and we’re all excited to release her.

We’d also like to introduce a couple new members to the team. TwistedIronpaw will be joining us to provide some additional 3D art manpower and Nardandas has joined the programming team to bolster their ranks.

Brick and Mortar

Melvyn started on the first pass of the shrines, our equivalent of wells from Dawngate. You can check out some close ups and breakdowns on his Artstation here. Also finding the time to create ability icons for Tespis.

On the topic of the map, Saxpanther is in full swing developing the maps ground texture. Developing our map style as we develop further.

Dink_Dunk has whipped up a quick in-game visualization for some of the walls. whilst also working on Sil.

Courtesy of Justus, we have our stat gems modeled! These will be what we have for our stat logos, and are a nice throwback to Dawngate.

Jas has gotten some concepts for the tower exploration started, shaping up nicely!



Gigimoi has managed to get out login servers working, and a very primitive queue implemented!

Mox took a pass at the deaths, dying is no longer permanent in the anymore and you respawn in the correct location. Also taking a look at attack moving and improving the minion and tower AI.

The groundwork for the menus, such as the shop and settings, have been started. With Melvyn tackling the looks whilst Nardandas provides the guts, expect to see more of this soon.

What I’m most excited about, however, might not be seen by the naked eye. In fact, it might just be… invisible.

Setting in stone

I’d like to take this time to iterate that we would love to hear from you, and any questions that you may have. You can send them directly to me on Reddit, in our Discord or as a comment on these blogs. We’ll read them and then answer them in next week’s update!

There has also been a jump into providing more insight into AetherForged development for everyone, make sure to follow us on Twitch if you’d like to see us working through the week and at weekends. There should be a streaming schedule soon.

We always love to see your thoughts on what we can do better and rest assured, we have much more on the horizon, some sooner rather than later.