(Not kidding though, amazing tutorial, check that one out, it might not be as horrible as this one)

Mistakes I see a lot

How to: Natural withering

How to: Lighting on withered parts

How to: Overflowing wires

Hey gais, it's yo boi, Endie! I've seen a lot of hate on some content creators since they claim the artworks to be "cringy", and that the creator "doesn't know how to edit". Don't get me wrong, there are tons of bad editors, who doesn't improve, tobe fair... So me, and have all decided to make a series of of tutorials and tips for beginners! (though our advices won't perfect since we aren't professionals) And also keep in mind that this is just how I personally do this. Others have their own ways.Oh okay, so Mr.lazyassboreddrawer was able to stand up and do something productive for once, this has led to the creation of the second part, as you can seeIn the first part, I will guide you through the painful precess of making custom withering for your edit, so get ready!(I made these edits in like 30 seconds for demonstration, I don't actually suck this hard.)Seriously, just stop with these kinds of withering, NEVER make your withering spazzed out like this, nor should you make it with a big brush, using the square crop toolNot to mention, crop tool deletion. This makes the withering looks unnatural and 2D, which is the opposite of what we're going for.Let's see how we actually do it.Just a reminder, I'm going for square withering (Fnaf 6's), but this should also work with any kind of withering.Firstly, I would suggest dividing the object into different parts. remember that you don't actually have to do this while editting, this is only for demonstration.Now that all parts are in, I'm gonna color the segments with red, orange, and yellow. These colors represent the withered-ness of the segment, Red being the most withered and yellow being the least, and you probably know where orange stands.That's the step you're going to have to take in your head, however, I will still left it here so that you can understand more fully. Also, keep in mind that you don't have to repeat the steps EXCACTLY as they are in the picture, you can add more red zones, less red zones, reorder these zones, etc.Now to the most painful part: actually drawing the withering holes themselves! A few advices: never make them too round, nor pixelated squarish, just make bit look square-ish but add some smooth to it, it'd look fantastic. Also, don't extend them too long, keep them short a simple. (If that made sense to you, then congrats, you've knew how to do withering.) oh, and remember to draw the withering holes on a different layer!See what I mean now? Red-colored segments are more withered than orange, which are more withered than yellow. This would make the edit look more natural, unless you're planning on ripping their faces off like Withered Bonnie's. Then, be my guest.The arrows shows the perspective of the edit. Using the "Free deform tool" (which in Paint tool SAI can be accessed by the square cropping tool, I honestly don't know how to even use it on Paint.net), you can bend the withering parts so that they fit the render you're using, making it more three dimensional. Yep, it's an easy but important stage, yet not every editors remembered/ knew about it.As you can see, just drawing the the withering is pretty boring, we need some extra special lights (somehow, this stil happens in dark places, ask Scott) I already explained everything there. It may be confusing, but I hope you undestand anyways. I'm so bad when it comes to explaining...Oh, and by then way, if the light is really close, you should use Luminosity or Screen layers.Repeat the steps I showed you in the preious image, just make the light layer Screen or Luminosity.That's all you need to know about doing custom withering! However, There are still some more techniques I wanna show ya.1st step is the most simple, just select all the wires you want to add and paste it on to another layer. After that, start moving them into their appopriate positions, which makes them look like they are poking through the holes. Alright, that looks nice and all, however, as you can see, the wires are waaaaaay too blue for the edit. So, you have to mess around with filters (hue, brightness, etc) and use some Overlay, Multiply layers and such. More of that will be in #2: Coloring.After a lil messing around, it looks much better! Oh, and don't forget about the shading (shadows basicly). To do it, copy the wirres, paste it on to YET anoyther layer (and put it under the current one with wires). Completely darken it, and start free deforming it, set the blacken layer as overlay and reduce the opacity. (Pretty sure there are many good shading tutorials online, that are not as confusing as mine, look them up).The shading still has to follow the light source that you've choosen in the beginning too.That's all for today, folks! Thanks for reading, and I hope this helped you a bit