Circle of Survival

The Circle of Survival believes that the only law of nature is one of struggle and competition, and consider all other beliefs about nature to be false projections of meaning on an indifferent process.





Druids who are members of this circle see the natural world as either a threat to their survival, or as resources to be exploited or destroyed. Drawing their power from this natural world is merely a practical extension of the saying “know thy enemy.”

Omnivore

At 2nd level, you gain the ability to consume your dead enemies for power. You can consume portions of the corpses of dead, non-construct, non-undead creatures to gain hit points. These hitpoints become temporary hitpoints if you are already at your maximum. Any hitpoints you gain beyond your maximum are converted to temporary hitpoints.

You can consume a number of corpses equal to your Constitution modifier before requiring a long rest. Creatures grant you hitpoints based on their size, plus your Constitution modifier.

Hitpoints per Corpse

Creature Size Hitpoints gained Tiny 1d4 Small 1d6 Medium 1d8 Large 1d10 Huge 2d6 Gargantuan 2d10

Consuming a portion of a corpse takes 10 extra minutes for each creature size equal to or greater than your own, 1 minute for a size under your own, and a standard action for any size less than that. If you are in a beast shape from Wild Shape, the beast’s size determines the time to eat a corpse.

You can attempt to make an attack roll to consume part of a living creature. This attack deals damage equal to an unarmed attack. If successful, you gain half of the amount you normally would have gained. This still expends one of your uses before needing to take a long rest.

You can use a bonus action to sacrifice hitpoints and/or temporary hitpoints equal to a percentage of your maximum hitpoint total to do one of the following:

Sacrifice

Hitpoint Percentage Result 10% Temporarily increase an Attribute of your choice by 2 for one round. 20% Regain a spent spell slot of any level below 3. 40% Regain a spent spell slot of any level below 8. 50% Gain a second action this turn.

Mimicry and Memory

At 6th level, you can consume the brain of a creature to gain insight into its memories. You learn its experiences from the previous 24 hours, and can use your Wild Shape ability to transform into the form of the creature. While in this creature shape, the same rules and restrictions from Wild Shape apply, but you retain the creature's mannerisms, memories, and voice. You cannot use the creature's skills, spells or abilities.

Due to the quality of your manifestation, creatures have disadvantage on any perception or insight checks to uncover your disguise. You can do this once a day before requiring a long rest to consume another brain. Consuming the brain of the creature also expends one of your Omnivore uses.

Prey Manipulation

At 10th level, your intuition of the natural psychology of living creatures allows you to tap into the hunter-hunted psyche. As a bonus action, you can glare at a creature within sight that can also see you. The creature must make a wisdom save against your druid spell save DC. If it fails, it spends its next turn moving toward or away from you, your choice. If a creature cannot reach you with a single move, it must dash to attempt to do so. You may use this ability a number of times equal to your Wisdom modifier before requiring a long rest.

Apex Predator

At 14th level, creatures below a CR equal to your Druid level that attack you must make wisdom save against your druid spell save DC. If they fail, they must choose another target. All other creatures that attack you must make a wisdom save against your druid spell save DC minus the difference of their CR to your druid level.