BoneDust Senior Member



Join Date: Nov 2007 Location: Canada Posts: 1,217

Quote: Schmidtfire Originally Posted by



Constructive 1: Please add some sort of log messages, so the clients and Host know what is going on.



Online we found very few servers using the new VOIP and even fewer players. Of maybe five 16 player+ servers we have so far only found one other player using it. At first it took a while to even realize that the VOIP join was done by left ctrl+shift+tab and not at the select role screen.



Constructive 2: Please make VOIP both Client and Host - default ON.



Constructive 3: Make it more clear how to join VOIP. Maybe Chuck_Owl can write a small guide or have a small disclamer at the top of his module guides.



Once we got going it worked fine. One thing we noticed was that the voice activation was not always a good thing. Picking up a lot unwanted sounds - dogs, answering the cellphone, talking to a friend, TV etc.



Constructive 4: Please make so that the Host can set option "force Push to Talk" on the coalition rooms. The casual room between rooms is fine using voice activation I think. But for serious servers that needs clear comms and concentration, make it an option to force PTT.



System as a whole works fine. To get more people craving to use it:



Constructive 5:

We found two more suggestions. One is an optional generic "click" sound using PTT so that players knows what is going on. Not hearing a radio "click" feedback makes it a little more unclear. Did I just transmit anything, did I properly push the PTT button?



Constructive 6:

Radio filter / voice sound. Not a simulation but an optional filter to get that radio sound going. I know we are getting the real thing down the line, but this would add a lot to the immersion and I think more players would likely be using VOIP over SRS if it adds that fighter pilot radio flavour. At least it sounds right



I think that was all for now. Hope that this native VOIP soon takes off and become a DCS World standard on all servers. It works very well. Sound quality as about par with using Discord. Hosting on a private coop server the host (me) had to open TCP/UDP port as per ED instructions. It took a while figuring that out as there are no log messages hosting or connecting in DCS World.Online we found very few servers using the new VOIP and even fewer players. Of maybe five 16 player+ servers we have so far only found one other player using it. At first it took a while to even realize that the VOIP join was done by left ctrl+shift+tab and not at the select role screen.Once we got going it worked fine. One thing we noticed was that the voice activation was not always a good thing. Picking up a lot unwanted sounds - dogs, answering the cellphone, talking to a friend, TV etc.System as a whole works fine. To get more people craving to use it:I think that was all for now. Hope that this native VOIP soon takes off and become a DCS World standard on all servers. +1

http://www.vcaw1.com/



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