



A Planetary Governor from the days of the Star Union​

It might seem like a logical step to form alliances with many other players, but if a friend calls you into an offensive unprovoked war, you face a big hit in Reputation, which will set you back. ​

Probation Period



Each Dwelling the player owns: -2 Turns

Each player who is allied to the player: -2 Turns

Each faction who is allied to the player : -2 Turns

Each player who is at war with the player: + 4 Turns

Each faction who is at war with the player : + 4 Turns

Each other player with Planetary Unification Protocols active: + 4 Turns



Annexing three Dwellings is central to achieving the Unifier Victory​

Probation Period Changes



Player or ally gains a dwelling: -2 Turns

War with a faction started: +4 Turns

War with a faction ends: -4 Turns

War with a player started +4 Turns

War with a player ends: -4 Turns

Alliance with a player made: -2 Turns

Alliance with a player lost: +2 Turns

Allied player also launches Planetary Unification Protocols : -4 Turns

Non-allied player launches Planetary Unification Protocols: +4 Turns

The player’s reputation goes down a level: +2 Turns

The player’s reputation goes up a level: -2 Turns

Friends with the NPC factions, three defensive pacts. One war with a grumpy Dvar - Good conditions to kick off the Unifier Victory for our Commander Clickety Clak't​

Final Consideration Mode





Well done Clickety Clak't!

(We will have to do some work on the contrast of that text) ​

Hi there, this Age of Wonders: Planetfall Dev Diary is about the Unifier Victory Condition, a diplomatic victory that requires the player to have a high Reputation and good diplomatic relations with the factions on the planet.The Unifier Victory is achieved when a player successfully takes control of the planet by means of its dormant planet-CORE AI, an autonomous sub-system of the shattered Star Union’s interstellar CORE (Conscientious Omnipresent Regency Engine). A planet-CORE AI is linked into imperial technology on its planet, including that used by the players. If a player can convince the planet-CORE to appoint them as Ruler of the planet, that player gains control of the planet and all of their opponents.In order to appease the planet-CORE AI to appoint a player as planetary ruler, that player needs to launch the Planetary Unification Protocol operation, which requires late-game Research to unlock and costs a large amount of Influence.The operation can only be launched when the player has the highest level of Reputation and the player or their Allies have annexed 3 Dwellings of NPC Factions they are at Peace with.When a player launches the operation, they will become Victorious after a certain number of Turns called their Probation Period. The planet-CORE AI announces to all the players on the map that a probation period has been started by a player through an Event, and will reveal all dwellings that player and their allies own to all other players on the planet. The unification victory is cancelled if the player and its allies no longer control three dwellings they are at peace with, or the reputation of the player that launched the planetary unification protocols operation becomes negative. The unifier victory is closely tied to an empire’s Unity Capability.When a Player is attempting the Unifier Victory and launches the Planetary Unification Protocol operation, they will go into a probation period while the planet-CORE AI determines whether or not they are fit to become ruler of the planet. The probation period lasts for a certain number of turns, depending on a variety of factors. The base duration of the probation period is 30 turns, but is modified as follows when the operation is launchedAfter the probation period is started, it can still be modified by the player, as well as by their allies and their enemies, see Unifier Victory - Probation Period Changes. When there are 5 turns remaining on the probation period, the planet-CORE AI will go into Final Consideration Mode.When Player is attempting the Unifier Victory and has launched the Planetary Unification Protocol operation, they will be in their Probation Period while the planet-CORE AI determines whether or not they are fit to become ruler of the planet. During this time. the planet-CORE AI closely monitors them, and their actions, and the actions of others towards them, are all taken into account and can impact the length of the probation period. The number of Turns of the probation period can be adjusted in the following ways:Player or ally loses a dwelling: +2 TurnsModifications to the probation period only count for the player who launched the operation and not for their allies. Therefore, if an ally of theirs starts a War with an enemy, no turn change will occur. The only exception to this is when an ally loses or gains NPC Dwelling. When there are 5 turns remaining on the probation period, the planet-CORE will go into a Final Consideration Mode.When a player is attempting the Unifier Victory and has launched the Planetary Unification Protocol operation, they will be in their Unifier Victory - Probation Period. Once there are only 5 turns remaining on their probation period, the planet-CORE AI will go into final consideration mode. During the final consideration each player will receive an Event notification each turn that a player is approaching the unifier victory condition and is about to win the game. The remaining turn number can no longer be reduced by Unifier Victory - Probation Period Changes, but it can still be increased to bring the planet-CORE out of final consideration mode.Together with the Doomsday Tech Victory, Unifier brings an integrated peaceful way to win Planetfall, addressing criticism that base-game Age of Woners 3 was lacking alternate victory modes.The Unifier victories ties together both the PvE and PvP diplomacy systems and requires players who follow this path to carefully decide who they become friends with. The Unifier will have to walk a tight rope, invest heavily in influence and a defensive army for when rival try to stop you in the final phases.