The Neth, Warlock Patron

You have gained your power from an agreement with a Neth, a planar being of sorrow, impassiveness and cold. The motivations of the Neth are mysterious as they seem to care for little. Upon entering your pact you got an insight into the meaninglessness of life, of joy, of anything. The dark and the cold permeated your body and now you can extend it to others.

Expanded Spell List

The Neth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock's spell list for you.

Neth Expanded Spells

Spell Level Spells 1st inflict wounds, bane 2nd blindness/deafness, calm emotions 3rd bestow curse, sleet storm 4th Evard's black tentacles, ice storm 5th Cone of Cold, Contagion

Eyeless Gaze

At 1st level you can change your face to the eyeless form of the Neth. As a bonus action you can activate your Eyeless Gaze. When you do so you become blinded but gain blindsight out to 30ft. You may end your Eyeless Gaze at any time as a bonus action.

You do not suffer the effects of the blinded condition against creatures within your blindsight.

Nether Evocation

Starting at 6th level you can bring forth the dark energies of the Netherworld to alter your spells. When you cast a spell that deals acid, cold, fire, force, lightning or thunder damage you can instead have it deal necrotic damage. If you do so you may add your warlock level to the damage dealt to one of the targets.

You can't use this feature again until you finish a long rest.

Dead Inside

At 10th level your emotions begin to numb and your body draws closer to a death state. You gain advantage on saving throws to avoid becoming Frightened or Charmed. Further, you only need to breathe once every 10 minutes and eat and drink half as much as you would normally.

Empty the Slain

Starting at 14th level whenever you kill a humanoid with one of your spells you can cause it to immediately animate as a zombie under your control.

These zombies act on your initiative including the turn that you create them. They gain a bonus to their strength score equal to your proficiency bonus. After one minute they cease to be animated and collapse into corpses again.

You may only have a number of zombies animated this way equal to your Charisma modifier. Once you have reached this limit this feature does not create more zombies until one is destroyed or is no longer animated.

Credit: Caterina Kalymniou