What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Siege game mode



Smarter bots



Better matchmaking with competitive/ranked support

What is the current state of the Early Access version?

Bots



Graphics & input customization



Crafted with attention to detail

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Mainly to gather the funds that i need to finish the game and to gather feedback to property balance the game, being a multiplayer only experience it could easily be ruined by unbalanced maps and weapons.Siege mode will be developed during early access with the help of the community.”“6 to 12 months”“The full version should be bug free, balanced and with a couple more maps and weaponsExperimental zombie mode will be added along the way.”“The game is fully featured, it's well optimized for VR recommended hardware and contains the appropriate tutorials for an easy dive into multiplayer.There's only one map shipping in early access, which is called "Datacenter", a semi-long and close-quarters scenario for team death-match, capture the flag and search and destroy.Overall there's little content, but it's of good quality nothing has been rushed or/and left broken.”“Any change to the pricing will depend on the player base and the cost of running the dedicated servers.It's important to note that i will favor (not-pay-to-win) micro transactions over increasing the price, even going free to play if player-base is small (with proper rewards for people who bought it initially)”“Bi-Weekly update announcements and direct involvement in the community hub.”