That first Quest demo – the lack of distracting tethers, full 360 tracking, free roaming in a large space, all on a standalone device that takes 10 seconds to set up – it was a landmark experience for us. It was similar to what it felt like to try out 6DOF head- and hand-tracking VR for the first time.

High-end 6DOF VR made it clear that you can make amazing, immersive VR experiences – things that will never work on regular screens, things that make you feel like you’re somebody else, like you have superpowers.

Quest made it clear that you can push this immersion to the next level now. You drop the need for any physical anchors that keep you rooted in your regular reality – you’re no longer constrained by cameras and limited tracking space, you no longer have a heavy cable that keeps pulling on the back of your head, you can bring a Quest with you in a canvas back and you can drop your grandparents into VR in 20 seconds flat.