Halfway is an Incredibly Appropriate Game Title (A Short Rant About Diversity)

The woman has (by a large margin) the lowest hp / highest agility



The woman's active ability and passive ability are both defensive (healing, vs. the men having attack actives)



The black man is implied to be the strongest (can carry 50% more items than the others)

Halfway is a decent science fiction turn based strategy game that has good art direction and music. It was released on Steam last week, developed by Robatality, and published by Chucklefish (Starbound devs).While I like the game so far (beaten about 6 missions), it is not without flaws. Worst among these is over-reliance on tropes.Of your 3 starting characters, the first one you get is a grizzled white male. Of course it is. That is just boring though, not offensive. Lets get to the worse bits:The woman's special powers are that she can heal herself to full HP every few turns, and on top of that gets a 33% bonus to using medkits (which I think you can only use on yourself). This automatically makes her the ideal tank character since she is so efficient at recovering from damage she takes, buuuuttttttttttt (lol butts) she has much lower HP than the guys do, so mechanically she works against herself.I am glad the starting party of 3 includes a woman and a black person, that is great, but then you still have the white male as the first / primary character and leader, and the woman and black person are troped up to the point of it not really being a meaningful gesture including them. Sort of like how the woman's powers conflict with her stats.Bottom line is, the devs ended up halfway (see what I did there) towards making a game with positive minority representation.