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505 Games Question #ff0000 505 Games 2405 0 1 417 Question 179 Loyal Familiar May 2018 question

Staff Mini-Profile Theme: Example 1 What happened in the Switch demo at PAX? gunlord500 Galamoth , and 7 more like this Tag Quote Select Post

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It’s quite alarming as well given the fact Nintendo is far and away Bloodstained’s biggest audience. HOWEVER, the demo GXP tried out was not a press demo. Only a floor demo and I’m not particularly sure if there is any difference in builds at all that are released. Is the ramp up in graphics something that hasn’t been well optimized for the Switch yet? Is the Switch perhaps the dev team’s final priority after everything else is set in place for deadline’s sake?



I have trust in the team to rectify the apparent flaws in the game if the build is indicative of the console port version performance overall. But information about it sure would be nice, if not just some connecting the dots with what little information can be grasped by attendees.



At least from the one source that voiced their opinion today, it was a bit of a disappointment aesthetically and performance wise. Both of which I firmly believe the Switch should have no problem handling.It’s quite alarming as well given the fact Nintendo is far and away Bloodstained’s biggest audience. HOWEVER, the demo GXP tried out was not a press demo. Only a floor demo and I’m not particularly sure if there is any difference in builds at all that are released. Is the ramp up in graphics something that hasn’t been well optimized for the Switch yet? Is the Switch perhaps the dev team’s final priority after everything else is set in place for deadline’s sake?I have trust in the team to rectify the apparent flaws in the game if the build is indicative of the console port version performance overall. But information about it sure would be nice, if not just some connecting the dots with what little information can be grasped by attendees.

We're aware of the issues that were evident on the Switch at PAX. Some of the problems were with the build we were running and some might have been with the hardware setup (but we can't confirm that). Optimization for the console versions is an ongoing process. The current build we are testing in the office already has improvements over the PAX version.



We are committed to getting the Switch version to run and look great.



Given the concern, I'll see if we can do some sort of switch-specific KS update to alleviate some of the worries. We're aware of the issues that were evident on the Switch at PAX. Some of the problems were with the build we were running and some might have been with the hardware setup (but we can't confirm that). Optimization for the console versions is an ongoing process. The current build we are testing in the office already has improvements over the PAX version.We are committed to getting the Switch version to run and look great.Given the concern, I'll see if we can do some sort of switch-specific KS update to alleviate some of the worries.