Way of Iron

Monks who follow the Way of Iron take their bodies and minds to new limits. Through a lifetime of training their very bones become harder than stone and their minds become a fortress that can free itself of almost any malice. This path is reserved for but a few who can endure the relentless punishment to their mental and physical being before either refuses to bend or break.

Iron Body Your skin is already hardened from years of training, your bones have grown stronger after every break they suffered and each blow you strike reflects this heightened state your body has achieved. Starting at 3rd level, you can spend 1 Ki point as a bonus action to roll your Martial Arts die and add the result to your AC and any Constitution saving throws you have to make until the start of your next turn. In addition, when you make an unarmed strike, you may choose if the attack deals bludgeoning, piercing or slashing damage. When you use your Flurry of Blows class feature, all unarmed attacks you make during that turn gain the following benefits, depending on the type of damage you choose: Bludgeoning - you deal double damage to constructs, objects and structures.

- you deal double damage to constructs, objects and structures. Piercing - if you hit an opponent, it can't regain hit points until the end of its next turn.

- if you hit an opponent, it can't regain hit points until the end of its next turn. Slashing - when you roll a 1 on a damage die for an attack you make with a an unarmed strike, you can reroll the die and must use the new roll, no matter its result.

Iron Mind Even the strongest vessel shatters if the one controlling it doesn't match its potential. With an iron glare, you are able to brush away even the strongest attempts to break your will. Beginning at 6th level, whenever you are subject to an effect that would require you to make a Wisdom, Intelligence or Charisma saving throw and fail, you may immediately spend 1 Ki point as a reaction to reroll the save. You may spend an additional Ki point to grant yourself advantage on this save. In addition, you are immune to any effects and abilities that could read your mind, detect your thoughts or perceive your alignment.

Avalanche of Steel Your fingertips have become sharper than spears, your fists are harder than stone and the momentum of your swings is legendary. Starting at 11th level, your unarmed strikes score a critical hit on a roll of 19 or 20. In addition, when you attempt a stunning strike you may choose to try and paralyze the target instead of stunning it. If you do so, the strike consumes 4 Ki points instead of the regular 1.