It looks like Respawn’s highly praised shooter revealed just days back at E3 titled Titanfall won’t have a single player mode, studio head Vince Zampella claims in an interview with GI International that there’s no point in creating a campaign mode and dedicating time toward it’s development if a percentage of total players ever finish it.

He also considers that the studio a “small startup” with “60 some developers” so it’s better to focus their resources where they’ll be better utilized.

“We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,” said Zampella. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5% of people finish the game.

“Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there?

“To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”

Makes sense to me too.

Titanfall is Respawn Entertainment’s debut game for the Xbox One, Xbox 360 and PC hitting stores in early 2014. Respawn Entertainment funded by EA consists of former Infinity Ward developers who of course are the creators of Call of Duty and the popular Modern Warfare sub-series.

Will Titanfall be able to compete with Call of Duty? What do you think? Let us know your thoughts in the comments below.