Description

Link to Deck Guide on Youtube



This deck can win via normal Simic ramp-type stuff with [[Leyline of Abundance]]; [[Nissa, Who Shakes the World]]; and of course [[Hydroid Krasis]] with a bunch of creature rampers.



However, these big threats are largely just distractions to the true win condition of the deck: infinite mana combo with Gauntlets of Light.



Infinite Combo



{{Gauntlets of Light}}



If Gauntlets of Light are on a creature which can tap for 4 or more mana, then you can use this combination to generate infinite mana. There are several ways to do that in this deck.



{{Incubation Druid}}



Once Incubation Druid has a +1/+1 counter on it it will tap for 3 mana (this counter can be added in a variety of ways in this deck, but the cheekiest and most mana efficient way is to [[Neoform]] a [[Gilded Goose]] or a [[Spectral Sailor]]. You can also put a +1/+1 counter on with [[New Horizons]], with [[Leyline of Abundance]], or just by paying the adapt cost). With a [[Leyline of Abundance]] on the board, this makes the Druid generate 4 mana on tap.



Other ways you can generate four mana from a creature in this deck:

[[Nissa, Who Shakes the World]] + A forest man-land made by Nissa + any combination of two of either, [[Leyline of Abundance]], or [[New Horizons]].



[[Lotus Field]] made into a man-land by [[Nissa, Who Shakes the World]] + a [[Leyline of Abundance]]



[[Faeburrow Elder]] + having one blue permanent on the board + [[Leyline of Abundance]]



Payoffs

Once you go infinite, you can draw through your deck using either [[Spectral Sailor]] or having a [[Hydroid Krasis]] in hand. You can also put infinite +1/+1 counters on your creatures if you have a [[Leyline of Abundance]] on the board. You can win by going face with your huge creatures (having a Krasis down without summoning sickness before going infinite can help you to ensure you can trample and win the same turn you go infinite), but you may also choose to win by drawing your entire deck and playing [[Jace, Wielder of Mysteries]].



Once you have the combo, assuming you have a Krasis or a Spectral Sailor down, you can respond to any threats to your combo or to Jace which they play on the stack by drawing through your deck until you find an [[Absorb]].



Turn 2 Nissa

It's not likely, but it's hilarious that it's possible to turn 2 Nissa with this deck if you have two [[Leyline of Abundance]] in the opening hand, and play a [[Gilded Goose]] turn 1.



Hooray for Combo!

It's a funny infinite combo in standard that we've known about for several months, but I think it's actually playable in standard and not just totally jank, thanks in large part to how much of a power house all of these simic cards are that we'd like to play as part of the combo anyway.



This deck often wins by playing threat, after threat, after threat. If your opponent doesn't respond to the obvious threats, they're falling behind in the game. Meanwhile on the down-low you're building up the permanents you need to go infinite.



Feedback about ways to improve this deck are greatly appreciated :)