Hi!

At the beginning of this month, I decided what feature I wanted to work on next, and estimated that I could complete the feature by March 15th. I made a lot of progress, but in the end, March 15th simply wasn’t a realistic goal; it wasn’t enough time for volunteers to prepare the necessary assets and animations. Although I really wanted to be able to show off an exciting new feature for you today, it simply isn’t ready yet. I’m sorry!

While waiting for the assets I need, I’ve been making various changes and improvements to the game. There are certain things that have been bothering me for a very long time, and I decided that this would be the build where I finally fix those problems.

If you’d like to read a full list of every bug that was fixed and improvement that was made over the past 10 days, please scroll down past these dancing Yandere-chans, drawn by MayeMomorino, Rayan-kzm911, dothackerYggdrasil, and akyber!

…huh? You’re confused? Well, you see, there’s this meme, and…ah, nevermind.

Fixes, Changes, and Additions

Some weapons look suspicious and dangerous (like the Occult Club’s knife) and other weapons look like harmless everyday objects (like scissors or a screwdriver). If a student finds a dangerous-looking weapon, they will report it to a teacher. However, if a student finds a harmless-looking weapon, they will pick it up with their bare hands and put it back where it belongs. You can use this method to get any student’s fingerprints on a weapon.

Students who are leading teachers to suspicious objects (or teachers who are following students to suspicious objects) will no longer be affected by liquid coming out of bucket traps. I’m sorry, but it would simply create too many new scenarios.

Students will no longer react to bloody uniforms as if they are witnessing murder (but teachers will still assume that Yandere-chan has committed a crime if they see her carrying around a bloody uniform).

Selecting the music note in the pause screen menu will now display an “Audio Settings” menu where the player can adjust the game’s background music, or turn it off.

From now on, if Yandere-chan tries to take a weapon out of the faculty room’s storage box while teachers can see her, she will instantly get in trouble for it.

Fixed bug that caused Student Council members to completely forget about suspicious objects they were investigating if they had to shove Yandere-chan away.

Fixed bug that caused Student Council members to permanently stop moving if multiple Student Council members noticed a blood pool simultaneously.

Fixed bug that prevented students from being able to react to blood pools if the player had destroyed a weapon earlier in the day.

Fixed a problem with the teacher’s “calling the cops” animation that would cause her arm to twitch while making the phone call.

Fixed bug that caused security cameras to identify red paint on Yandere-chan’s clothing as evidence of a crime.

Fixed bug that would make a weird shadow appear on Yandere-chan’s body during some of the easter egg modes.

From now on, students who are told to “Go Away” will go to the hedge maze, rather than the school roof.

Teachers will now use a handkerchief when picking up a weapon that has been dropped on the ground.

Fixed bug that caused police to identify clothing stained with red paint as evidence of a crime.

Fixed bug that would allow Yandere-chan to take a shower while outside of a shower stall.

Fixed bug that caused students to spawn wearing multiple pairs of shoes on their feet.

Side Note

Teachers can walk through metal detectors while holding metal objects without facing any sort of consequence! This is technically a “bug”, since it’s illogical…but, if teachers weren’t allowed to pass through metal detectors while holding metal objects, then there would be situations where teachers are trapped and can’t reach their destination. So, it would be preferable to create an in-game explanation for why they can pass through metal detectors. Here’s what I’ve come up with:

Every faculty member is carrying an ID card. The metal detectors are able to detect these ID cards, which means that the metal detectors are aware if a faculty member is passing through them. Faculty members are authorized to carry metal objects, so metal detectors won’t trigger an alarm when they detect a faculty members are passing through.

There! Bug resolved! However, “trust me, they are carrying magical ID cards!” is kind of a lame explanation, unless it is supported by something inside of the game. I bet you’d be more willing to accept this explanation if it was possible for Yandere-chan to steal an ID card and use it to get through metal detectors without being caught…so, I plan to add this feature to the game in the near future!

What’s Next?

There are still a few “This has been bothering me for a really long time” problems that I want to fix, and a few “I’ve been planning this for several years but I simply never got around to it” features that I want to put into the game. You probably won’t see the next big, exciting feature until around the beginning of April, but it’s entirely possible that you’ll see another “bug fixes and miscellaneous improvements” build before then.

Thank you for following the development of Yandere Simulator!