These thin, shimmering bands of turquoise leather appear to be capable of wrapping themselves around a weapon's hilt or around the wrists and hands of someone who likes that sort of thing.

While wearing these wraps, you may make a special melee attack on your turn as a bonus action after striking a target at least twice using unarmed strikes as your attack action.

*Grasp of Woe: The wraps animate and latch onto the spiritual essence of the creature's body that you have just struck. The target must make a DC 15 Dex save or be automatically grappled by you, you may use Acrobatics to maintain or contest this Grapple for any future rolls. At the beginning of your next turn, if the target is still grappled, you may spend 1 Ki Point to cast Inflict Wounds at 1st level as a bonus action and gain advantage on the attack roll. Wisdom is your spellcasting ability for this attack and you can spend additional Ki points to cast it at higher levels (maximum level=your Wisdom Modifier).

Charged: If the spell hits, the wraps gain a number of charges equal to the level of the Inflict Wounds that was cast and the grapple automatically ends. While charged, your unarmed attacks are considered magical and have a +2 to both attack and damage rolls against living targets. [ CHARGES: ]

*Bands of Harmony: As an action, while charged, you may also expend all charges to shoot out that many bands of radiant cloth in a 15 foot radius, assigning any number of the bands to any possible targets within the area. Any creature struck by a band is healed for 1d10 plus your Wisdom Modifier.

Notes: Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Must be attuned by a monk or pugilist., Damage, Buff, Combat, Wristwear