Terry McGinnis's Batsuit is the final Batsuit ever made and worn by Bruce Wayne and ultimately inherited by his successor Terry McGinnis.

This high-tech Batsuit was developed presumably to compensate for Bruce Wayne's advancing age and deteriorating heart, and eventually passed on to Terry McGinnis when he became Gotham's new savior.[1] Despite it being 20 years old,[1] its technology was so advanced that the Suit was still considered state of the art by the time McGinnis discovered it.

The wide array of technology used to build the suit is of unknown origin implying Bruce designed and programmed them himself; except for its servo-motors, which were supplied by Dr. Peter Corso.[2] Bruce combined and incorporated most of the features and concepts of previous costumes and other gadgets into this Suit, such as the flight capability of the Jet-wing,[3][4][5][6] batarangs with auxiliary functions, grappling guns, bolas, and retractable claws,[7] among other things. The Batsuit's servo-motors gave the wearer superhuman strength, agility, endurance, and other natural abilities by allowing the actions of the wearer to be amplified without extraneous effort, amplifying their physical abilities at least tenfold. Bruce also built in new features such as a cloaking device — possibly inspired by the light refractive polymer[8] — although this function probably consumed a good deal of the Batsuit's power, since Terry minimized its usage. With this Batsuit, Batman had more versatility, as he was less dependent on portable gadgets, as well as less vulnerable to external hazards such as water,[9][10][11][12][13][14][15] electricity,[16][17][18][19][20][21][22][23][24] heat[25][26] and radiation.[27] The entire costume was an exoskeleton of electronic circuits, but was malleable like regular clothing, and capable of being folded to fit inside Terry's backpack.[19][28] Moreover, it conformed to the size of its wearer, and was able to fit both Bruce[29] and Terry, who had different physiques at the time each one of them donned it. Its external material was also somewhat resistant, but could still be torn off, exposing the Suit's circuitry.[30][10][31][32][33][34][35][36]

This Batsuit's external appearance also differed dramatically from all previous versions, abandoning the black-and-gray for a sharp, all-black color scheme punctuated by the bright red of bat symbol on the chest, which was now more tapered. The cowl was replaced by a full face mask, which conformed to the contours of the wearer's features. The cape was removed and replaced by red retractable wings spread between the inner arms and sides of the body. Also, the utility belt was incorporated into the suit. The boots included thrusters that allowed Batman to fly in the absence of wind, though he generally used the Batmobile for long-range flights. The Batsuit was very durable, being able to withstand massive concussive forces, fire, water, lasers, and electric shocks.

Fifteen years later, Terry was still wearing this Batsuit.[37] Its design remained mostly unchanged, except for the compartments on its utility belt (similar to the ones that Bruce had on his third and fourth suits) and its size, which had conformed to Terry's matured physique.

Image Feature Purpose Episode

Rocket boots enabling thrust. Every time powered flight was required. Every episode



Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces or at a distance. The recording can be played and downloaded into a chip. To eavesdrop on Derek Powers and Vilmos Egans. "Rebirth, Part II"

Then again on Derek and Mr. Fixx.

To listen in to Victor Fries in the cemetery. "Meltdown"

To verify if Tamara Caulder's suite was empty. "Mind Games"

On the Brain Trust's boat.

To eavesdrop on Jim Tate's war room. "Armory"

To eavesdrop on and record the conversation between Jordan Pryce and the Jokerz. Return of the Joker

A remote kill function that can externally paralyze the suit from the Batcave. Bruce used it after Terry stole the suit. "Rebirth, Part II"

Bruce used it when Robert Vance commandeered the suit and was trying to drown Terry. "Lost Soul"

Electric batarangs. Terry used one electric batarang against Inque. "Black Out"

He used an electric batarang to short circuit Spellbinder's aircraft. "Spellbound"

Terry used another electric batarang on Inque. "Disappearing Inque"

He hurled an electric batarang at Zeta. "Zeta"

Explosive batarangs. Terry used exploding batarangs against GoLeM first in the parking lot and then in the carnival. "Golem"

He used one exploding batarang against one of Blight's thugs who was pursuing him in a hover-forklift. "Ascension"

Dispensed several explosive batarangs to destroy Terminal's razor-sharp chattery teeth. "Hidden Agenda"

He threw an explosive batarang at Willie Watt, flaring his powers out of control. "Revenant"

He threw an explosive batarang at a plummeting boulder. "Payback"

He used one explosive batarang to detonate his plastic explosive. "Where's Terry?"

He hurled an explosive batarang at Inque. "Inqueling"

He threw one at IU7, destroying his hand and then hurled another. "Shadows"

He hurled several at Static in the Batcave. "Future Shock"

Batarangs specially designed for restraining and/or reeling in Terry coiled one batarang with a cable around Blight. "Meltdown"

He used a batarang with a rope in order to stop Magma from leaving the lab. "Heroes"

He used a batarang with a rope to apprehend an illegal guns supplier. "The Winning Edge"

He used two batarangs connected with a rope to tie up Jackson Chappell in Bane's mansion.

He coiled a batarang with a cable around Curaré. "A Touch of Curaré"

He entangled a batarang with a cable to an elephant's leg so as to prevent it from escaping the Zoo. "Babel"

Another to tie up a Gorilla.

He used two batarangs interconnected with a rope to tie up a supposed dealer. "Eyewitness"

Another to disable Mad Stan's detonator.

He threw a batarang with a cable to swing from a street lamp. "Armory"

To restrain Istivan Hegedesh.

He coiled of batarang with a cable around Jimmy Lin and his thugs. "Sneak Peek"

He shot a batarang with a cable to tie up a Sentry. "Sentries of the Last Cosmos"

He coiled batarang with a cable around a pipe to take a plunge down and save Dak. "Where's Terry?"

He threw one batarang with prehensile titanium strips specially made to bind the Repeller. "Untouchable"

He coiled two batarangs with a cable around Big Time. "Big Time"

He hurled a batarang with a cable at Superman. "The Call, Part II"

He hurled four batarangs interconnected with an elastic line to entangle Big Time to the ground. "Betrayal"

He coiled one batarang with a cable around Big Time to deter him.

To deter himself from falling off the bridge.

Discs that can be fired from the tops of the hands. Terry shot one against a security guard holding him at gunpoint. "Rebirth, Part II"

He shot two against Inque. "Black Out"

He sliced one dirt monster with two discs. "Earth Mover"

He ruptured the toxic waste canisters sustaining Earthmover.

Against a thug inside the Evergreen Recycling Center. "Bloodsport"

To break free from Stalker's metal coils.

To cut off the wire of one of Mad Stan's detonators. "Rats"

To try to neutralize the Edgar Mandragora's mental attacks. "Mind Games"

To neutralize various synthoids in Louie's factory.

To disarm Mad Stan. "Eyewitness"

To cut off the lever of one of Mad Stan's bombs.

To disarm Barbara and her Police officers.

He fired several at Curaré. "Final Cut"

He fired one to deploy a catapult.

He fired two discs interconnected with a cable to detain Ian Peek. "Sneak Peek"

He fired two discs interconnected with a cable to bind Kobra One. "Plague"

He shot one disc to disarm Carl. "The Eggbaby"

He shot several discs to disarm and deflect the Sentries. "Sentries of the Last Cosmos"

He fired two discs interconnected with a cable to lie up Ronny Boxer's giant mutated dog's mouth and legs. "Ace in the Hole"

He fired two discs interconnected with a cable to ensnare Sable Thorpe. "King's Ransom"

He shot two discs to cut off a giant novelty playing card to knock King out.

He shot one at the hangar's control panel to deactivate the turbines. "Untouchable"

He shot one to disarm a Kobra agent. "Unmasked"

He shot two to bind and pin IU7 to the wall. "Shadows"

Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. To spy on Derek, he adhered to a pipe in the northeast section of Wayne-Powers. "Rebirth, Part II"

To dodge Shriek's sonic attacks by doing back flips in the ceiling. "Shriek"

To sneak into Bruce's psychiatric cell, he was hanging upside down.

Terry adhered to the building in front of Mr. Deakins's museum. "Spellbound"

To climb up the Carmine's Taxidermy Studio. "Splicers"

Terry stood on the wall of a factory observing a transaction. "Eyewitness"

After he sneaked into the factory he stood upside-down from a pipe.

While looking over Mutro Botha, Terry was standing upside-down from a balcony. "Final Cut"

While waiting for Ma Mayhem and her boys, he was adhering to the wall of the state building they were about to rob. "The Eggbaby"

To dodge Terrapin, he did a back flip on a wall.

While waiting for Melanie Walker outside her working place, Terry was sitting on a wall. "King's Ransom"

He stuck to a wall while dodging the Repeller's attacks. "Untouchable"

On the ceiling of Winchell's office, during the fight with his gunmen. "Inqueling"

To run around on the walls in order to dodge Winchell's blasts.

To sneak behind IU7, he adhered to the ceiling. "Shadows"

He adhered to Bonk's spinning hover-forklift. Return of the Joker

Retractable claws which could be used to cut or facilitate climbing. Terry used them to cling on to and climb Mr. Fixx's airborne hovercraft. "Rebirth, Part II"

To grab on to Bill Wallace's moving car. "Earth Mover"

To cut through the window glass of Gotham Power. "Lost Soul"

To rip off a mine bomb attached to his face. "Rats"

To cut a wire in Mad Stan's bomb jacket.

To cease himself from falling over a building. "Babel"

To tear open Mad Stan's vest. "Eyewitness"

To cling to Armory's speeding van. "Armory"

To cut off the power source of Ma Mayhem's car. "The Eggbaby"

To brace himself against the wall inside the hanger. "Untouchable"

To cling on to the slippery floor of the Fortress of Solitude. "The Call, Part II"

Significant resistance to water, electricity, heat and radiation. Terry fell into a damp. "Black Out"

The suit protected Terry against Blight's radiation bolts, but Bruce pointed out its protection is limited. "Meltdown"

When Vance commandeered the suit, he drove it into the sea. "Lost Soul"

Stalker pushed him into a river. "Bloodsport"

It withstood Bombshell's concussive blows. "Mind Games"

He got tasered by Armory. "Armory"

Armory shocked him with an electronic rifle.

Zeta shocked him. "Zeta"

He was submerged underwater after Shriek flooded the underground tunnels. "Where's Terry?"

He was pushed off a cliff by the Repeller and fell into the river. "Untouchable"

Van Dyle zapped him with a taser. "Speak No Evil"

He fell into in a lake at Gotham Bio Park. "The Call, Part I"

He was submerged underwater after broke through Aquagirl's tank.

In the Fortress of Solitude, he dove into the pool to stop Aquagirl from opening the door. "The Call, Part II"

Inside Kobra's QH, he walked through fire. "Curse of the Kobra, Part II"

He was ensnared by two electric coils that conducted high voltages of electricity. "Countdown"

He walked through fire to save Miguel Diaz. "Unmasked"

He got submerged underwater after Jordan Pryce's yacht exploded. Return of the Joker

He was shocked by Static's power. "Future Shock"

Built-in cloaking device that enables almost complete camouflage. Its only weakness is that he becomes visible if UV light is shined on him. To test it out, Terry oversaw a basketball game. "Golem"

To spy on the Police investigating the disappearance of the GoLeM.

To hide from the Police blimps after defeating the GoLeM in the parking lot.

To foil one of Derek Powers' toxic waste dumpings. "Meltdown"

To conceal himself from the Royal Flush Gang in their apartment. "Dead Man's Hand"

To sneak into Bane's estate. "The Winning Edge"

To spy on Dr. Cuvier and his thugs inside the Chimera Institute. "Splicers"

To elude the sensors inside Gotham Power. Here, his camouflage was negated by thermal sensors. "Lost Soul"

When Vance was controlling the suit, he switched it on during his fight with Terry.

To elude the Stalker when he was ensnared in one of his traps. "Bloodsport"

To sneak in the Brain Trust's boat undetected. "Mind Games"

To elude a rampant Gorilla. "Babel"

To do surveillance on Sam Young's campaign party. "Eyewitness"

To elude the Police. Here he was spotted by being illuminated with ultra-violet light.

To spy on Barbara and Agent Bennet's conversation. Barbara knew he was there. "Zeta"

To look over and protect Botha. "Final Cut"

To retrieve Botha's bomb timer/transmitter.

To conceal himself from Armory after he fired a bazooka at him. "Armory"

To sneak into Ian Peek's studio. "Sneak Peek"

To spy on Kobra agents undetected. "Plague"

To hide from Boxer's thugs at pier 22. "Ace in the Hole"

To elude Boxer's giant mutated dog. The dog could smell and hear him.

To lurk for Melanie Walker outside her working place. "King's Ransom"

To stakeout the ransom payment but was detected by Ace's thermal vision.

To sneak into Shimano Industries unnoticed. "Inqueling"

Inside Winchell's office before he walked in.

To sneak up on Winchell and knock him down.

To sneak back into Ra's's estate and manhandle Carter. "Out of the Past"

To spy on the zoologists inside Gotham University lab. "Speak No Evil"

To elude Fingers, but he could smell him.

To investigate inside Wildlife Way Station. The animals could smell him and he was detected by Van Dyle's special lens.

To watch over Miguel. "Unmasked"

To spy on Tim Drake, but he was heard. Return of the Joker

To elude and fight Dee Dee.

Grappling guns built into the forearms. To swing around the GoLeM and save Nelson Nash.

Terry plunged two grapples into the GoLeM and strapped the lines into a Condor ride. "Golem"

To cause the Royal Flush Gang to trip over from their flying cards.

To tail King's flying card.

To swing and save Ten from falling down. "Dead Man's Hand"

To extricate himself from a crime scene after foiling an illegal guns deal.

During his fight with Coach Creagar to spin him around the hokey field.

To climb to the top of Bane's mansion. "The Winning Edge"

He pierced one dirt monster with one grapple. "Earth Mover"

To swing around Gotham, to compensate for his broken glider. "Joyride"

To strap Ten's flying card onto a pipe. "Once Burned"

He shot a hook from his right arm into the ground and another from his left arm into a trailer to bring it to a halt. "Hooked Up"

To swing around and save Nelson from Willie's mental attacks inside the gym. "Revenant"

To tail Ma Mayhem's hovercar.

To save Ma Mayhem from a fall. "The Eggbaby"

To grab Payback in midair and swing down to safety. "Payback"

He shot one grappling hook into Boxer's giant mutated dog's mouth and connected the loose end into his belt buckle, electrocuting the dog. "Ace in the Hole"

He shot two grappling hooks to the metallic door inside the pool and discharged electricity to deter Aquagirl. "The Call, Part II"

To ensnare Dee Dee in free fall. Return of the Joker

Geiger counter. Terry used it once to measure the radiation of the water on which Wayne-Powers was dumping toxic waste. "Meltdown"

Bolas. Terry shot one to restrain the ship captain.

To ensnare the gunman targeting Victor Fries. "Meltdown"

To restrain Ace into a pillar. "Dead Man's Hand"

To deter Mason's buddy.

To ensnare a chemically enhanced Jackson Chappell. "The Winning Edge"

To ensnare a Jokerz's legs.

To neutralize one of Terminal's Jokerz. "Hidden Agenda"

To entangle Zeta.

To ensnare one NSA agent. "Zeta"

To bind Kneejerk's hands. "April Moon"

To restrain Payback. "Payback"

He fired two bolas at two Sentries.

To bind Simon Harper's hands, thus short-circuiting his suit. "Sentries of the Last Cosmos"

He hurled one at the Repeller but he easily deflected it. "Untouchable"

He threw one to restrain two of Winchell's gunmen. "Inqueling"

He hurled one at Static in the Batcave. "Future Shock"

Enhanced visual assistance that allowed him to see in the dark. The visor could also serve as digital binoculars and an infrared filter. Visual from the Batsuit could be fed back to the main computer in the Batcave; it could also receive visual from the main computer, allowing for superior tactical planning. Terry used binocular vision to spy on Fries in the cemetery. "Meltdown"

He used binocular vision to see the Royal Flush Gang robbing a yacht. "Dead Man's Hand"

Bruce used the vid-link to help Terry snap out of Spellbinder's trance. "Spellbound"

He used binocular vision to trace Inque from outside Gotham Cryogenics. "Disappearing Inque"

To spy on Miss Winston outside Blight's submarine. "Ascension"

When Vance was controlling the suit, he, during his fight with Terry, switched from night vision to infrared and then to ultraviolet vision. "Lost Soul"

To scout on Donny Grasso. "Hooked Up"

He used night vision to investigate Harry Caulder's apartment. "Mind Games"

Terry was scouting on an illegal transaction using night vision outside a factory.

He used a frequency scan to see past Spellbinder's illusion. "Eyewitness"

He used binocular vision to watch over Ma Mayhem and her boys outside a state building they were about rob.

To spot his Eggbaby. "The Eggbaby"

He used night vision during to Paxton Powers's ransom payment. "King's Ransom"

Smoke pellets. Against the gunman targeting Fries. "Meltdown"

Trying to evade Shriek. "Shriek"

To smoke out Scab and his Jokerz from Dr. Price's experimental craft. "Joyride"

Against the Derby gangsters. "Once Burned"

Against Shriek. "Babel"

To evade the Police. "Eyewitness"

Against Vincent who was tailing him. "The Last Resort"

To obfuscate Ma Mayhem and her boys. "The Eggbaby"

To obfuscate the giant mutated dog. "Ace in the Hole"

He used one so that Big Time would lose his grip on him. "Big Time"

Old fashioned grappling gun. To deter a robber on a jet pack. "Heroes"

To evade an out of control Jackson Chappell. "The Winning Edge"

Terry fires one to tail the train that Fingers was hitching.

He fired two to try to ensnare Fingers. "Speak No Evil"

To pull a Kobra agent out of the airborne HQ. "Curse of the Kobra, Part II"

Neuromuscular amplification. To lift debris Terry was buried under. "Heroes"

To lift a massive light projector. "A Touch of Curaré"

To break free from Dr. Cuvier's entrapment. "Splicers"

Terry bent metal bars of his brother's cage. "Bloodsport"

To lift a pile of I-beams he was buried under. "Inqueling"

Wrist-mounted laser shooter capable of melting metal and stunning his opponents. He used it to melt the metal bars of Bruce's room in the psychiatric hospital.

Then he used it to open the ceiling lamp. "Shriek"

He used it to shake off a Jokerz grabbing on to him. "Once Burned"

Explosives. Dropped a bomb on Ace in the laundry vent. "Dead Man's Hand"

He used a bomb to provide cover for Zeta. "Zeta"

He planted plastic explosive on a tunnel wall to break through it. "Where's Terry?"

He threw explosive pellets to break open Aquagirl's swimming tank. "The Call, Part I"

Launchable tracers. Terry threw one to the car of Mason's supplier. "The Winning Edge"

Fire extinguisher capsules. Terry used one large capsule to extinguish a fire in Plas-Tech. "Ascension"

He used several small capsules to extinguish a fire ignited by Payback. "Payback"

Flexicuffs. Terry used them to handcuff Blight. "Ascension"

To handcuff Mad Stan. "Rats"

To handcuff Curaré. "Final Cut"

He tried to handcuff Falseface. "Plague"

Enhanced ballistic protection. He got hit twice by Mendez. "Ascension"

He got hit after being detected by a security system. "Lost Soul"

He got hit several times after setting off a trap. "Bloodsport"

He got hit by police helicopter fire. "Eyewitness"

He got shot point blank by Eldon Michaels. "Sentries of the Last Cosmos"

He got hit by a laser inside Tim's work place. Return of the Joker

Buzz saw incorporated into belt buckle. Terry used it to slice and dice several dirt monsters. "Earth Mover"

To cut through the dome's glass and to deflect the giant mutated dog. "Ace in the Hole"

To break himself free from Inque. "Inqueling"

IMAGE

UNAVAILABLE Built in tracer. Bruce used it to find Terry when Vance took over the suit. "Lost Soul"

He tracked Terry at the Jokerz hideout. "Once Burned"

Tranquilizer darts. Terry used them on Ace when he went out of control. "Babel"

A lock decipher. Terry used it to unlock doors at the morgue. "Eyewitness"

A frequency scanner to locate hot receivers. Terry used it to locate Botha's bomb. "Final Cut"

A retractable PIN or password decipherer in the form of a key on the right index finger. Terry used it to open a secure door in the Muscle City sweat shop. "Plague"

To open a locked compartment inside the zoology lab. "Speak No Evil"

After Payback escaped, Terry remotely controlled the Batmobile to extinguish a fire. "Payback"

To follow the Kobra agents. "Unmasked"

Built-in rebreather. Terry activated it to breath underwater after Shriek flooded the underground tunnels. "Where's Terry?"

To breath underwater after being pushed off a cliff by the Repeller. "Untouchable"

Electrical discharges throughout the suit. Activated it when Inque tried to smother him.

To subdue Inque and stow her in a bag. "Inqueling"

Scanner. Terry used it to analyze the DNA on a sample left in Winchell's office. "Inqueling"

Flashbang grenades. Terry used them to disorient Winchell's armed men. "Inqueling"

To blind Big Time. "Betrayal"

Portable bag. Terry tried to stow Inque away in one. "Inqueling"

Recorder. Terry used it to tape an incriminating conversation between Richard Armacost and Karros. "Big Time"

Welding tool. Terry used it to weld a lion's cage gate shut. "Speak No Evil"

Retractable tweezers He used it to pick and store a small sliver of Kryptonite. "The Call, Part I"

Drug identifier, utilized by dipping fingers into the substance. To analyze the residue in Mad Stan's drink. "Countdown"

Communicator. He gave one to Ro so that she could contact him. "Countdown"

Sensors that work as a polygraph. It detected no pulse fluctuations on Tim. Return of the Joker

Knockout gas pellets. He hurled three at Static in the Batcave.

He threw a few against the Kobras. "Future Shock"