This page sucks.

If you could make it suck less, that would be awesome.

Specifically: Please rewrite the plagiarized sections and give proper credit.

To do:

Check script differences between Europe and US more thoroughly.

Compare the name differences for the replacement unit. Source:https://fireemblemwiki.org/wiki/Replacement_unit

Fire Emblem: Shadow Dragon is a Nintendo DS remake of the original Famicom game. It was released following Marth's debut in Super Smash Bros. Melee, which no longer gave Nintendo an excuse to keep the series Japan-only, so they finally localized one of his games for the rest of the world. Things didn't turn out so well for the sequel though.

Subpages

Version Differences

The US and European translators can't seem to agree with each other.

Unused Portraits

There are several unused portraits:

Midia, Caeda, and Minerva, all dressed in a less formal attire.

A duplicate of the boss Zharov's portrait, intended to be used by Nehring, a boss from Mystery of the Emblem. This is rather bizarre, as not only does Nehring not appear in any version of Shadow Dragon, but he uses a completely different portrait in New Mystery of the Emblem.

A dummy portrait obviously used in the early stages of the game before the portraits were drawn out. The Japanese text on the portrait is 制作中, which means "in production."

(Source: Previous (The Spriters Resource))

Unused Classes

Fire Dragon, Mage Dragon and Divine Dragon exist as separate classes, but without fully working map animations; their statistical data is actually used when fighting using dragonstones. There is also data for male and female Cavaliers on foot, which probably meant dismounting (like in Mystery of the Emblem) was planned to feature at one stage.

Unused Item

The Torch item, which is used to increase a unit's vision in fog of war maps, is present in the game's data. It was likely cut due to the fog of war mechanic being exclusive to multiplayer versus matches in Shadow Dragon.

Unused Hair Color Settings

Blonde and purple hair for women are both fully implemented and functional in Shadow Dragon, even though they wouldn't actually be used until New Mystery.

Scrapped Features

My Unit Function

The My Unit feature, which allows players to create their own character, may have been planned to debut in Shadow Dragon, instead of New Mystery of the Emblem. In the game, there is an unused and untranslated heading for a "My Unit Registration" and "My Unit" is spelled in exactly the same way as the custom character in New Mystery and Awakening.

Order Function

It seems Intelligent Systems were planning to implement the ability to issue orders to units, like in Path of Radiance and Radiant Dawn, but this was dropped at the last moment for this game and New Mystery. This function would have been used to tell all units, besides Marth, how to behave when you end the turn without manually giving them instructions.

The graphics for a tutorial about issuing orders can be found in the game, unused. The US version has the text translated, but not the graphics: they couldn't make a screenshot of a scrapped feature, after all.

Text for this feature is still in the ROM:

Avoid[X] Order units to stay out of enemy range unless otherwise instructed.[X]

Protect[X] Order units to protect Marth unless otherwise instructed.[X]

Attack[X] Order units to attack nearby enemies unless otherwise instructed.[X]

Wait[X] Order units to stay put unless otherwise instructed.[X]

Follow[X] Order units to stay with Marth unless otherwise instructed.[X]

Development Text

...But what does it mean?

This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then

Within arm9.bin, 0xD05F8 (EU)

Offline Shop かいわそのた Talk 016-204 Talk 005-015 10KMI_MyUnit Preview Face オープニング

Wireless対戦 Anytime Load 10DebugMenu2 Sound Player イベント回想 金子 第２章 10EMI_Record

Ohashi(Link) Battle Aging 大橋（通信） 11KMI_IDAging Wi-Fi Utility 11DialogYesNo 11DbMI_Kaneko

11DbMI_Ohashi 11DbMI_Ending My Unit Entry ロードメニュー 12KMI_MagAging LR : Round %2d フレンドリスト

メインメニュー Practice Match Wireless Match Preview Battle Preview Effect どこでもロード 12DbMI_Kaneko2

12LMI_Practice 12LMI_Wireless 12DbMI_Opening Title Sequence スタッフロール 13OMI_OnMapUnit 13KMI_AgingSkip

(Source: Original TCRF research )

Oddities

A certain tile in Chapter 12 is defined as a Forest tile, even though no forest is actually visible on that tile on the map. Since a forest tile is present at those coordinates in Shadow Dragon and the Blade of Light, the developers most likely just forgot to place a forest tile there when recreating the map's visuals for the DS remake.