Hello all,Just a really quick update, as the title tells we're still killing issues. Mods have now created a few hundred tickets and we've sorted most and continue to work on builds internally. We left the mods last week at around v0.4.2 and have worked our way through 20-30 more builds now.Lots of issues are being sorted and we're reaching a point we feel safe enough to call stable. We've once again started to update the changelog so everyone can check in on theWe hope that next weeks update will bring you guys a release date. The week will be full of builds and the end of October or start of November is starting to look like a real possibility for a backer release, shaky as it may be.That being said, there has been a lot of talk on the discord and especially on Steam about our delays being a means to 'polish' the game for you. This is very much NOT the case. As I say in nearly every single update..this first build you're about to receive is very much pre-alpha. The game has been in development for 2 1/2 years and is by no means a 'game' yet. We've goofed on dates and people have taken our lack of experience in the field and in setting proper time frames the wrong way. We've not delayed anything to put a polish on it. You're not playing the game because the very basics aren't ready yet, simple as that. You can not polish a pre-alpha project. If it were polished it'd be selling as a full release. The road to a polished version of STN is a long one and we've just got on it.We'll continue the grind along with the mods here for the week. Hoping to have everyone some more solid news next weekend. This should include a proper plan to move forward with backer keys!