1 IRL saga (Ars magica obviously). We have a alpha storyguide, but I'm the main (beta) storyguide (51% of our sessions are me) and we also have a second beta story guide.

We SG are the main group. i joined the group in 2008, and the alpha storyguide was already there alpha storyguiding. The beta storyguide joined later, but was a friend from the alpha (with whom he was player in an another group). We have had up to 9 members, and now we are 6. We play +- 2 times per month.

I put all informations on a gdrive file so i keep statistics. (In a previous saga with the same storyguides but different players, I even had statistics over places where we played, XPs distribution and the like, but it was a bit too much, even for me.)

So from the time I (re)joined the group after a break middle april-may 2014 to december 2014 when the alphastory guide came back to me, we have had 146 sessions.

On those, 146 sessions, we have had 92 adventures, taking a total of 105 seasons ingame.

The time was autumn 1224 when I rejoined (the group did start in spring 1220) and we are currently (last session 2 weeks ago) at end winter 1286.

On those 146 sessions, I have been 71,75 times SG, the alpha storyguide 38,5, the other BSG 29,25 and we had 3,5 sessions related to tribunal (which are often multiSG sessions since each of us says or add something to the flow of the game).

The ASG campaign theme was religion and intrigue. I guess that's why it failed and let people down (players went from interested [when it came to make the Order some kind of monastic order under the rule of God) to uninterested. I don't know exactly, I missed the last sessions due to personal reasons at the time.

The other BSG campaign was enemity from another parallel world similar to us but with 3d edition events like (Vampire tremere,...) and they did try to invade us.

My campaign, the only one remaining as of now, revolves around prophecy and the upcoming of the "Renaissance" ... or to be more precise in the way I (emphasis on the I) perceive it, the evolution of sciences, explorations.

As of a session on the 16th augustus 2015, they know what will happen at the end. That's the prophecy. They know Durenmar is the last covenant standing, the others have been destroyed, primi are dead; remain the last primus and inhabitants. The armies of demon-like creature use gun-powder weapon and the prophecy says that someone appear and kill the big bad with the help of a kind of Terminator magical item.

in game, they just put the "someone" in stasis, with the Terminator magical item.

Now they wait for the "big bad" (whom they killed the same-name spoke person) to appear. it's supposed to be Rhea, a Titan... (at first they thought it was a normal witch but now they are no more sure).

Next step is said to one player but they must decipher it: as long as the prophecy isn't fullfilled, the time is circling. The protanoi of magic has said so: "you are now waiting for an event, which those who want to make happen are not skilled enough. So if you are waiting for it to happen to evolve, make it happen. otherwise, prophecy obliges, you will rewind again until it happens".

I don't know how to classify this as theme, so I put "high fantasy, politics, intrigue".

As for historical setting: i like to settle it as much as possible, but i realise players are either oblivious to it, or clearly misslead by wrong thinkings (such as "women are low persons so if you play a woman character it's like a free general flaw" or "bow can pierce plate armor easily"), which I have a hard time to refute, since I'm not an expert, and not willing to fight because i don't know enough (my knowledge mostly comes from various youtube analysis and tests, not history books). But it makes trying to remain historical rather boring ...