When this effect ends , eigther from completeing it's duration the Dynamo releases excess energy if it's currently at three or more charges . Each creature in a 20-foot radius centered on the dynamo must make a Dexterity saving throw. A target takes 1d6 fire damage on a failed save, or half as much damage on a successful one. Fow every charge past the third when the effect ends, add 1d6 damage.

Once per day this focus can be activated as a bonus action by speaking it's command words, "Deinceps Semper."

A set of three slowly turning concentric rings rotate, suspended within a crystal orb. The orb is transparent however when light passes through it it is scattered in a beautiful, slowly spinning fractal pattern. The rings are not connected to the sphere nor each other in any discernable way. This device was the masterpiece of ___ .....

Blood Magic Boons

Crimson Aegis

Blood Magic

Casting Time: 1 action

1 action Range: Self

Self Components: S, M (a rune carved within the caster's flesh)

S, M (a rune carved within the caster's flesh) Duration: 10 minutes

You tap into your vitality's power, letting a trickle of blood forth from your rune. The blood streams off of your body forming a shield that hovers just off your arm. This disk hardens in a brief flash of energy, becoming a part of your natural defense.

When you cast this spell you must roll and expend 1 hit die to fuel the magic.

You gain temporary hit points equal to the hit dice roll your constitution ability modifier.

You gain +2 bonus to AC for the duration. This defense is not compatible with a shield.

Sunlight sensitive: While in sunlight, you fail to gain the temporary hitpoint benefit of this spell.

Reject the Passage

Passive

When you make a death saving throw and roll a 19-20 on the d20, you regain 1d6 hit points instead of normal.

Blood Frenzy

When an attack scores a critical hit against a living creature within 15 feet of you, you can spend 1 hit dice as a reaction. Until the end of your next turn, you gain advantage on attack rolls against that creature.

You cannot use this feature again until you complete a short or long rest.

Burn the Essence

Hit dice ---- > spell sloots ??

Hylen's Iron Focus

When you are required to make a concentration check you may instead choose to expend a number of hit die equal to the spell's level to ignore the check.

For each hit die spent you gain 1 temporary hit point.

You can’t use this feature on it again until you finish a long rest.

Sunlight sensitive: While in sunlight, you fail to gain the temporary hitpoint benefit of this feature.

Share the gift

Whenever you use a spell of 1st level or higher to restore hit points to a creature that is at 0 hp, you may choose to roll and expend a number of hitdice up to the level that the healing spell was cast at.

The creature you are healing regains additional hit points equal to half of the rolled hitdice total.