Duality gaming's v4mp1r3 here and I see Nazeebo as the king of zoning. All of his abilities allow him to control the movement of the enemy team. They either go where Nazeebo wants them to or they retreat. Nazeebo is incredibly strong if protected by his team, but also incredibly strong if left alone in lane. I'm of the opinion that Nazeebo is the jack of all trades, master of none. That being said, here is a list of things he can do in game, as good as or better than other heroes: hero damage/burst, jungling, zoning, wave clear, siege damage, and mobility (with talents). That's everything in the game, minus healing, CC, and tanking damage. A unique aspect about Nazeebo, is that his talent choices truly change his play-style and role on a team. That will be evidenced in the talent choices to come. His basic attacks AND abilities apply a DOT to all enemies attacked, which can sneak up on his enemies. I feel that his Zombie wall is not used to its full potential by most players, but we'll get to that later. All in all, Nazeebo is a deadly force if not dealt with correctly.

Stay in lane. There is no set rotation I can offer you, as his cooldowns are long and all are situational. I can offer you a few pointers that apply whether you are soloing a lane or have a lane buddy: if you are facing no opposition in lane, push hard. Use W to soak turret fire, before your mob arrives to soak. This allows you to E the entire wall or E one turret, Q a turret, and focus fire. If you have some opposition, play it safe. I try to use wall to zone the enemy out of a position to harm me as I am moving into a position to E the enemy mob. I try to get in a position on the bottom of the lane, such that the E will perfectly spread to hit the entire mob, I then Q the hero, then either run back to the safety of my mob or focus fire the enemy mage mob.Nazeebo can help with mercs, but shouldn't solo them. In general, his ability to take mercs is not his strongest suit. He can solo them, but he will need to hearth back to heal/mana up.I now focus on jungling. Now that I have merc lord, it becomes worth the trade of me backing for health, if I must solo. If you can get help with the camp take it, but you can solo at this point without being required to hearth back. That being said, I usually hit a fountain afterword and then return to lane. I don't solo knights until level 10, purely because you will NEED to hearth back.As far as laning is concerned, nothing has changed in that regard.I go from roaming with team to mercs as needed. If a merc is up and I'm forced to solo those, I use R to assist with knights. It generally goes like: drop a wall in the middle to mitigate damage, pop and maintain ult, E, then Q.For team fights:First thing to do is look at the battlefield. If all 5 of your enemies are present, when the fight starts, unleash your spiders on the back line, E up the middle, find cover (if possible) pop the ULT at its max range. Save your W for your own escape or to block the pathing of an enemy escaping or chasing you or your team. If you and your team ever outnumber the enemy, while mounted, ride as close as possible to the most valuable target and wall them in. If you recognize they have an escape, you can pop your ult behind them, so they can't escape their death. No matter what, you and your squad will easily clean up the fight. If you are outnumbered, this is where the zombie wall will be your friend. Zone an enemy out of the fight to even the odds. Worst case scenario, try your best to deal as much damage as you can and then Sprint away.Using the Ravenous Spirit can feel somewhat chaotic at times. Usually, the ability will likely cause the enemy to flee. This makes actually doing damage a bit tricky. The first priority is low targets. If there are no low targets, the back line is next priority. They will most likely have escapes of some kind, so I don't immediately commit to them. I try to scare them into wasting their escape or at the very least stop attacking/healing. I then control my ult back toward my team, attacking the tank. Ideally, I've been doing AOE damage to the front line and taking the back line out of the fight. If the opportunity presents itself, ask your team to stun or root the back line, because they will melt to you. Another good trick is if your team has good mobility, ask them to propel themselves forward to join your spirit in the back line to CC the squishies.