[/collapse]​















Alright guys, since it was one of the stages people wanted to test I decided to use some gameplay videos to take a look at Unova Pokemon League and actually found something noteworthy. This isn't a perfect analysis obviously, but I did my best with what I had.The stage actually has a visual cue in the background to let you know when the stairs are going to come. There will spaces that open on the walls that give you a few seconds before the stairs come in. It even gives you a few seconds before the stairs come out (about 3-5 seconds, I couldn't get an accurate time without the game actually in hand). But it does give you time to get ready for the stairs.ON TOP OF THAT the camera tends to zoom out slightly a little bit before this cue specifically shows up. This gives you PLENTY of time to know when the stairs are going to come out.[collapse=Here Is The Visual Cue]If you are holding the ledge when the stairs come in it will pop you up onto the stage instead of spiking you down to kill you. (Or so it seems from videos, let me know if this is wrong).So I tried to get the hazards all on pictures as best as I could. I did what I could so I could try to analyze them, if I missed any and anyone can get them on here let me know.PLUS if the stairs are out YOU CAN STILL RECOVER!!! The stairs seem to have an end point which if you go to the far edges of ther stage you can recover onto them. Here is a Greninja CPU doing it . So the stairs are annoying, but possibly not a real issue.To start, let's make sure to note that sometimes Pokemon show up and there is no hazards at all, which is pretty awesome! So sometimes this stage stays incredibly tame.[collapse= Zekrom Hazard Analysis 1][/collapse]This one is really easy. It consists on an explosion to the right side of the stage. As you can see in the lower right hand corner there is a visual cure before this happens as well, giving you plenty of time to plan and avoid this one. This hazard isn't really a problem for the stage.It looks like it can do this in the middle of, and on the other side of the stage as well. Since these are so telegraphed and have cues to make them easily avoidable these hazards don't cause any real issues.I couldn't find video of the explosion Zekrom can make that tilts the stage so I really couldn't test itSO if anyone out there has a good picture or could explain it to me please do so!Reshiram hazards while also still telegraphed, are the ones that seem like the most pain in the neck.[collapse= Reshiram Hazards][/collapse]That fire is really disruptive. Even though it is telegraphed it can end up doing a good bit of damage even if you are knocked into in, and the fire if it hits the middle forces players to just camp it out no matter what. Honestly a good bit of the time you will just be camping with the fire as it can give you very little stage to fight on if the stairs are not present.So my thoughts on the stage:This one is tough, but I doubt anyone will play on this seriously in a tournament setting. Even with stage knowledge the hazards from Reshiram are just too disruptive. I think players with stage knowledge here could probably play out the game here fine. I guess the real thing is if the fire and needing to camp through it is comparable to camping out transformations on PS1 (it's certainly shorter).