The PBE has been updated! As we continue the 9.22 PBE cycle, today's patch includes more tentative Preseason and TFT balance changes!Continue reading for more information!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Balance Changes * NOTE *: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.



Items Doran's Shield

[

Unique passive changed : "UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking basic attack or single target spell damage from an enemy champion, based on percent missing health. (75% effective for Ranged)"

Youmuu's Ghostblade

[This is part of preseason changes -

Lethality increased from 12 to 13

Duskblade of Draktharr

[This is part of preseason changes -

Lethality increased from 15 to 16

Runes Presence of Mind (P2)

[

Effect changed : "Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 35 (up to 350) or your maximum energy by 10 (up to 100). " [This is part of preseason changes - Context !][This is part of preseason changes - Context !] Changelist / Expect changes tomorrow !]

Kaleidostone (Inspiration Keystone)

[This is part of preseason changes -

Cooldown between using and gaining next keystone increased from 6 to 9

Increased from 8 to 12 for ranged users

Reroll time after no use of keystone lowered from 120 to 30

TFT Changes These changes are tentative and may not be complete! Always refer to official notes for the full picture! Light Trait

[Changelist & Bugfixes]

Healing lowered from 25% to 20%

Zyra

[Changelist & Bugfixes]

Plants Summoned changed from 2/2/4 to 2/3/4

Plants Damage lowered from 80/160/240 to 80/100/120

Yorick

[Changelist & Bugfixes]

Ghouls Created lowered from 3/5/10 to 1/2/4

Ghouls Health changed from 500/900/2000 to 1000/1500/2000

Ghouls AD increased from 75/150/225 to 150/250/350 Changelist ] [This is part of preseason changes - Context !][This is part of preseason changes - Context !]





Lux

Changelist & Bugfixes]



Spell Damage changed from 600/900/1200 to 500/800/1100

Spell changed from [Restores 50 mana per unit killed with her spell] to [Restores 50 mana if she kills at least 1 unit with her spell]





Master Yi

Changelist & Bugfixes]



Move speed increased

Mana increased from 0/100 to 100/150

Healing changed from 25/50/75% to 30%

Meditate duration lowered from 1.5 seconds to 1 second

[ NEW ] Gains 100% Attack Speed during the buff

] Gains 100% Attack Speed during the buff [ NEW ] Meditate ends if Master Yi is full health

] Meditate ends if Master Yi is full health On hit damage after meditate lowered from 100/150/200 to 80/120/160



Context & Notes

Riot Scruffy

"Preseason PBE updates added to the PBE thread. Stormrazor improvements coming tomorrow (with added crit strike chance)."

Riot Mort

"Update 10/23

Balance

-Zyra Plants Summoned: 2/2/4 -> 2/3/4

-Zyra Plants Damage: 80/160/240 -> 80/100/120

-Yorick Ghouls Created: 3/5/10 -> 1/2/4

-Yorick Ghouls Health: 500/900/2000 -> 1000/1500/2000

-Yorick Ghouls AD: 75/150/225 -> 150/250/350

-Lux Spell Damage: 600/900/1200 -> 500/800/1100

-Lux: Restores 50 mana per unit killed with her spell >>> Restores 50 mana if she kills at least 1 unit with her spell

-Light Healing: 25% -> 20%

-Master Yi changes:

---Move speed increased



---Mana :: 0/100 >>> 100/150



---Healing :: 25/50/75% >>> 30%



---Meditate duration :: 1.5 seconds >>> 1 second



--- [NEW] Gains 100% Attack Speed during the buff



--- [NEW] Meditate ends if Master Yi is full health



--- On hit damage after meditate :: 100/150/200 >>> 80/120/160 Bugs

-Fixed Neeko not working on Lux if your bench was full

-Fixed Spatulas dropping more than intended

-When Repeating Crossbow bounces to a unit that already has a Repeating Crossbow, they combine into one.

-Jax’s Counterstrike spell now actually gives him dodge

-Champions no longer keep the mana from the Ocean Hex when moved into then out of that hex

-Mountain Hex now correctly gives +30 permanent health

-Wind Hex now correctly gives 30% Dodge

-Combining a Spatula and a component into an item that would give that Champion a trait they already have now correctly pops the combined item off that Champion

-Fixed a bug where Lux would occasionally not gain mana from her ability when it killed a unit"

Riot Mort

for TFT set 2 - "Teamfight Tactics is out of beta and we're rotating in a brand new set of champions!"

"Teamfight Tactics’ beta is over and the elements are rising in season two. As our first new set, Rise of the Elements fully replaces the champions, origins, and classes you played with during beta.

Here you will find all the information you need to hop into the Convergence and start exploring the new set. TFT has evolved, but your goal’s the same—can you adapt to new strategies, abilities, effects, and interactions to build a team and defeat your opponents?

Get ready for Teamfight Tactics: Rise of the Elements, coming in patch 9.22!

Elements



This season champions represent elements rather than origins, but the rules are the same. Deploy multiple unique champions with the same element to unlock powerful trait bonuses! Copies of the same champion all benefit from their elemental bonus, but only the first counts for determining how many unique champions you have deployed, even if your copies are different star levels.

Each element has its own unique bonus:

Crystal

Skarner, Taric, Ashe



Deploying multiple Crystal champions grants them a maximum limit to the amount of damage they can take from a single attack or ability hit.

Desert

Renekton, Sivir, Azir, Khazix



Deploying multiple Desert champions reduces the enemy team’s armor. The reduction increases if more Desert champions are deployed.

Electric

Ornn, Volibear, Zed



Deploying multiple Electric champions causes them to damage adjacent enemies whenever they critically strike or are critically struck.

Glacial

Warwick, Volibear, Braum, Ezreal, Olaf



Deploying multiple Glacial champions grants their attacks a chance to stun their target, increasing with more Glacials.

Inferno

Zyra, Diana, Varus, Qiyana, Kindred, Annie, Brand



Deploying multiple Inferno champions causes their abilities to temporarily ignite the ground beneath their targets, damaging enemies standing in the fire. Damage increases with more Inferno champions.

Light

Nasus, Vayne, Jax, Aatrox, Soraka, Yorick



Deploying multiple Light champions causes them to, on death, heal other Light champions for a percentage of their max health and grant them attack speed for the remainder of the round (stacking with multiple Light champion deaths). Heal and attack speed increase with more Light champions.

Steel

Rek’Sai, Nocturne



Deploying multiple Steel champions causes them to briefly become immune to damage when they drop below 50% health.

Mountain

Taliyah, Qiyana, Malphite



Deploying multiple Mountain champions grants a massive shield to a random ally at the start of combat.

Ocean

Vladimir, Thresh, Syndra, Qiyana, Nautilus, Nami



Deploying multiple Ocean champions periodically grants allies mana. The amount increases with more Ocean champions.

Poison

Kog’Maw, Dr. Mundo, Twitch, Singed



Deploying multiple Poison champions causes their damaging attacks and abilities to increase the mana costs of their targets’ abilities.

Shadow

Malzahar, Kindred, Veigar, Sion, Master Yi



Deploying multiple Shadow champions causes them to deal increased damage for the first few seconds of combat, as well as for a few seconds when they score a takedown. Deploying more Shadow champions causes all of them to deal increased damage when any of them score a takedown.

of them to deal increased damage when of them score a takedown. Wind

Yasuo, Qiyana, Janna



Deploying both Wind champions grants your team dodge chance.

Woodland

Maokai, Ivern, Neeko, LeBlanc



Deploying multiple Woodland champions causes one of them to randomly create a clone of themselves (including items) at the start of combat.

Classes

A champion’s class describes how they fight and functions similarly to their element, conferring additional trait bonuses based on how many unique members of that class you have on your team (duplicate champions don’t count here, either):

Alchemist

Singed



Alchemists can move through other units and never stop moving.

Assassin

Diana, LeBlanc, Qiyana, Nocturne, Kha’Zix, Zed



Assassins sneak across the battlefield at the start of combat, placing themselves opposite from where they started.





Deploying multiple Assassins grants them critical strike chance and increased critical strike damage, increasing with more Assassins.

Avatar

Lux



An Avatar’s element is counted twice for trait bonuses.

Berserker

Renekton, Jax, Volibear, Dr. Mundo, Sion, Olaf



Deploying multiple Berserkers grants their attacks a chance to deal damage in a cone behind the target. The chance increases with more Berserkers.

Blademaster

Yasuo, Sivir, Aatrox, Master Yi



Deploying multiple Blademasters grants their attacks a chance to hit extra times, increasing with more Blademasters.

Summoner

Zyra, Malzahar, Azir, Annie, Yorick, Zed



Deploying multiple Summoners increases the health and duration of their spawned allies, increasing with more Summoners.





Summoners’ pets benefit from Element and Class bonuses, but don’t count as additional units toward activating higher levels of those bonuses.

Druid

Ivern, Maokai, Neeko



Deploying two Druids grants all Druids health regeneration.

Mage

Vladimir, Taliyah, Syndra, LeBlanc, Veigar, Brand



Deploying multiple Mages grants them a chance after casting an ability to cast it again. This chance increases with more mages.

Mystic

Soraka, Janna, Master Yi, Nami



Deploying multiple Mystics grants all allies magic resist, increasing with more Mystics.

Predator

Warwick, Kog’Maw, Skarner, Rek’Sai



Deploying multiple Predators causes their attacks and abilities to immediately kill low-health enemies.

Ranger

Vayne, Varus, Ezreal, Kindred, Ashe, Twitch



Deploying multiple Rangers periodically grants them a chance to gain a burst of attack speed, increasing with more Rangers.

Warden

Ornn, Nasus, Thresh, Braum, Nautilus, Malphite, Taric



Deploying multiple Wardens grants them armor, increasing with more Wardens.

Champions

Tier 1

Diana

Inferno



Assassin



Flame Cascade : Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage.

: Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage. Ivern

Woodland



Druid



Triggerseed : Ivern shields the lowest-health ally for a few seconds.

: Ivern shields the lowest-health ally for a few seconds. Kog’Maw

Poison



Predator



Living Artillery : Kog’Maw launches acid that damages a random enemy.

: Kog’Maw launches acid that damages a random enemy. Maokai

Woodland



Druid



Sap Magic (passive) : Whener Maokai is damaged by an enemy spell, his next attack heals him.

: Whener Maokai is damaged by an enemy spell, his next attack heals him. Nasus

Light



Warden



Fury of the Dawn: Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.

Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration. Ornn

Electric



Warden



Lightning Breath: Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.

Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds. Renekton

Desert



Berserker



Cull the Meek : Renekton damages adjacent enemies and heals himself for each enemy hit.

: Renekton damages adjacent enemies and heals himself for each enemy hit. Taliyah

Mountain



Mage



Seismic Shove : Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee.

: Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee. Vayne

Light



Ranger



Silver Bolts (Passive ): Vayne passively deals bonus true damage every third attack based on the enemy’s maximum health.

): Vayne passively deals bonus true damage every third attack based on the enemy’s maximum health. Vladimir

Ocean



Mage



Drain : Vladimir damages a target enemy, healing himself for the damage dealt.

: Vladimir damages a target enemy, healing himself for the damage dealt. Warwick

Glacial



Predator



Infinite Duress : Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects.

: Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects. Zyra

Inferno



Summoner



Rampant Growth: Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attack the nearest enemy.

Tier 2

Braum

Glacial



Warden



Unbreakabl e: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.

e: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles. Jax

Light



Berserker



Counter Strike : Jax gains 100% dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies.

: Jax gains 100% dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies. Leblanc

Woodland



Assassin, Mage



Ethereal Chain : Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.

: Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay. Malzahar

Shadow



Summoner



Shadow Swarm : Malzahar creates a portal that spawns minions. More star levels, more minions.

: Malzahar creates a portal that spawns minions. More star levels, more minions. Neeko

Woodland



Druid



Blooming Burst: Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius.

Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius. Rek’Sai

Steel



Predator



Furious Bite : Rek’Sai bites her target, dealing true damage.

: Rek’Sai bites her target, dealing true damage. Skarner

Crystal



Predator



Crystalline Exoskeleton : Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.

: Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds. Syndra

Ocean



Mage



Hydro Sphere : Syndra conjures a Hydro Sphere at a target location that damages enemies.

: Syndra conjures a Hydro Sphere at a target location that damages enemies. Thresh

Ocean



Warden



Deep Sea Passage: Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.

Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds. Varus

Inferno



Ranger



Piercing Arrow : Varus charges and fires an arrow, dealing damage to all enemies in a line.

: Varus charges and fires an arrow, dealing damage to all enemies in a line. Volibear

Electric, Glacial



Berserker



Thunder Bite : Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear’s mana.

: Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear’s mana. Yasuo

Wind



Blademaster



Last Breath: Yasuo instantly appears next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.

Tier 3

Aatrox

Light



Blademaster



The Arclight Blade : Aatrox slams his sword in a circle in front of him, damaging enemies hit.

: Aatrox slams his sword in a circle in front of him, damaging enemies hit. Azir

Desert



Summoner



Arise! : Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.

: Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks. Dr. Mundo

Poison



Berserker



Adrenaline Rush: Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds.

Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds. Ezreal

Glacial



Ranger



Ice Shot : Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.

: Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects. Kindred

Shadow, Inferno



Ranger



Wolf’s Frenzy : Lamb tumbles away from her target while Wolf bites them, dealing damage.

: Lamb tumbles away from her target while Wolf bites them, dealing damage. Nautilus

Ocean



Warden



Depth Charge: Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time.

Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a really long time. Nocturne

Steel



Assassin



Steel Blades (Passive) : Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.

: Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt. Qiyana

Inferno OR Ocean OR Mountain OR Wind



Assassin



Edge of Ixtal : Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.

: Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through. Sion

Shadow



Berserker



Decimating Smash : Sion smashes an area in front of him after a delay, knocking up and damaging enemies.

: Sion smashes an area in front of him after a delay, knocking up and damaging enemies. Sivir

Desert



Blademaster



Ricochet : Sivir’s attacks temporarily bounce to nearby units.

: Sivir’s attacks temporarily bounce to nearby units. Soraka

Light



Mystic



Equinox : Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside.

: Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside. Veigar

Shadow



Mage



Primordial Burst: Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.

Tier 4

Annie

Inferno



Summoner



Tibbers! : Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active.

: Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active. Ashe

Crystal



Ranger



Ranger’s Focus : For the next few seconds Ashe gains attack speed and her attacks fire a flurry of arrows, dealing bonus damage.

: For the next few seconds Ashe gains attack speed and her attacks fire a flurry of arrows, dealing bonus damage. Brand

Inferno



Mage



Pyroclasm : Brand launches a bouncing fireball, damaging enemies hit.

: Brand launches a bouncing fireball, damaging enemies hit. Janna

Wind



Mystic



Monsoon: Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.

Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies. Kha’Zix

Desert



Assassin



Arid Assault : Kha’Zix briefly becomes stealthed, becoming untargetable and causing his next attack to critically strike.

: Kha’Zix briefly becomes stealthed, becoming untargetable and causing his next attack to critically strike. Malphite

Mountain



Warden



Unstoppable Force : Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives.

: Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives. Olaf

Glacial



Berserker



Berserker Rage : For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.

: For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control. Twitch

Poison



Ranger



Spray and Pray: Twitch temporarily gains infinite range and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.

Twitch temporarily gains infinite range and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through. Yorick

Light



Summoner



Shepherd of Souls: Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More star levels, more targets.

Tier 5

Master Yi

Shadow, Mystic



Blademaster



Meditate : Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal bonus magic damage on hit.

: Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal bonus magic damage on hit. Nami

Ocean



Mystic



Tidal Wave : Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.

: Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit. Singed

Poison



Alchemist



Poison Trail (Passive) : Singed passively leaves a poison cloud behind himself that damages enemies who stand in it.

: Singed passively leaves a poison cloud behind himself that damages enemies who stand in it. Taric

Crystal



Warden



Cosmic Radiance : After a delay, Taric and all nearby allies become invulnerable for a few seconds.

: After a delay, Taric and all nearby allies become invulnerable for a few seconds. Zed

Electric



Summoner, Assassin



Living Lightning: Zed creates an identical clone of himself behind his current target, copying his items as well. This clone can also cast Living Lightning.

Tier 7

Lux

Electric OR Inferno OR Glacial OR Crystal OR Wind OR Woodland OR Steel OR Ocean OR Shadow OR Light



There are ten copies of Lux in each game, one of each of the above elements.



Once you purchase one Lux, the other Luxes will become that element when you see them in your shop.



Avatar



Final Spark: Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on enemies hit.

ITEMS

Items increase your champions’ base stats and can upgrade into stronger items that provide unique effects. In PvE rounds, each monster you defeat has a chance of dropping an item. In Draft rounds, every draftable champion comes with an item equipped. You’ll always see basic items early on, but as the game progresses, you’ll have a shot at upgraded items.

There are nine basic items:

BF Sword : Attacks deal more damage

: Attacks deal more damage Recurve Bow : Attack more often

: Attack more often Needlessly Large Rod : Abilities are stronger

: Abilities are stronger Tear of the Goddess : Begin combat with some mana

: Begin combat with some mana Giant’s Belt : Gain health

: Gain health Chain Vest : Take less damage from basic attacks

: Take less damage from basic attacks Negatron Cloak : Take less damage from abilities

: Take less damage from abilities Sparring Gloves: Gain dodge chance and critical strike chance

Gain dodge chance and critical strike chance Spatula: Provides no stats, but upgrades into various rule-breaking items!

Equip items by dragging and dropping them onto your champions (be careful, this can’t be undone). If you equip a champion with two basic items, those items automatically combine into an upgraded item, sharing the same combination of stats as its components. Every pair of basic items creates a different upgraded item!

Upgraded items can buff your attacks and abilities, grant unique effects, and even change the properties of your champions! New classes and origins means new spatula items, here’s what’s new:

Spatula + BF Sword : Assassin

: Assassin Spatula + Recurve Bow : Blademaster

: Blademaster Spatula + Needlessly Large Rod : Inferno

: Inferno Spatula + Tear of the Goddess : Mage

: Mage Spatula + Giant’s Belt: Glacial

Glacial Spatula + Chain Vest : Warden

: Warden Spatula + Negatron Cloak : Light

: Light Spatula + Sparring Gloves: Berserker

Element of the Game

Each Rise of the Elements game will randomly feature one element: Inferno, Ocean, Mountain, or Wind. The element of the game can be tracked in the center of the carousel, and has a few effects.

First, Qiyana’s element corresponds to the element of the game. Second, the Dragon encounter now features the Elemental Drake that corresponds to the element of the game. Finally, the element of the game controls the new Elemental Hex mechanic.

When you load into the Convergence, one random hex will be imbued with the element of the game, buffing the champion that starts combat on top of it each round. When the game reaches stage 3-1, a second Elemental Hex is created. The same hexes are chosen on all eight players’ boards.

Elemental Hexes grant the following effects:

Inferno : Gain attack speed for the duration of combat

: Gain attack speed for the duration of combat Ocean : Start combat with additional mana

: Start combat with additional mana Mountain : Gain permanent health that stacks between rounds and remains even if the champion is moved off the Elemental Hex

: Gain health that stacks between rounds and remains even if the champion is moved off the Elemental Hex Wind: Gain dodge chance for the duration of combat Note that Elemental Hex buffs take up an item slot. If a champion with three items starts combat in an Elemental Hex, they won’t receive the buff."

1) provided updates on Preseason changes in today's update! Check out the full changes in this thread 2)provided an updated changelist for TFT in today's update:3)also provided a full rundown Check outfor aor catch up with the individual update links below !