I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week:

Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers:

Whole thing is still largely wip and a lot will change, but for now this mission helps me to polish the wagon interactions.

Other advancements:

More unit models and animations

Recolored terrain surfaces

Lots of things I cant remember now

Improved height brushes in MapEd

Allowed to select and save campaign maps from MapEd menus, no need to copy files manually anymore

Terrain height can be changed globally in MapEd now

Lots of bugfixes and minor improvements

Bonus info: KP scripting now has Actions.UnitOwnerChange. So that this wagon could be easily transferred with all its contents to the player once he defeats the guards.