What the developers have to say:

Why Early Access? “I have been developing Fast and Low in my spare time for the past year and a half. Releasing it as Early Access will help me attain valuable feedback about the game from the Steam community, while allowing me more financial flexibility to improve my hardware. If this product proves to be successful, I would be able to develop Fast and Low to its entirety on a full-time basis. This will drastically speed up production time and allow me to deliver my final product much sooner.” Approximately how long will this game be in Early Access? “My estimate is that it would take about 6 months to 8 months to add all the features I want to Fast and Low.” How is the full version planned to differ from the Early Access version? “The goal is to have at least 12 maps included in the final version of the game, with a few additional gadgets, weapons, and unlocks. An overarching narrative will tie the different maps and missions together.

Although the vision of "Fast and Low"s multiplayer was local asymmetric multiplayer; with support from Early Access, there could be plans to add online VR co-op.” What is the current state of the Early Access version? “Early Access includes 6 handcrafted missions, a fully functional shooting range, 12 firearms, and 6 gadgets (flashbangs/frags/etc), all which will have to be unlocked as you play the game. There are multiple enemy types, including ones that dual wield, use shotguns, run for cover and others that pull concealed weapons etc. Upon loading each level, the spawn locations and the behaviors of the hostages and enemies will differ, so each mission play-through will be varied.



Every mission can be played solo, with an AI partner, or via asymmetric local multiplayer (one using VR, and the other as a standard FPS).



There is also an added Free-play mode for already unlocked missions. This will allow players to set the number of enemies and civilians before beginning the mission.



Update: As of the latest update. There are now 10 missions, 14 weapons, and 4-Player Online Multiplayer (for both VR and Standard FPS)” Will the game be priced differently during and after Early Access? “Yes. Price will most likely increase upon Final Release to reflect the additional content and polish added.” How are you planning on involving the Community in your development process? “Many improvements and ideas have been suggested by my small set of testers have already been incorporated into the game. By increasing this at a larger scale, I believe I would be able to improve Fast and Low drastically. If you purchase the Early Access version of this game, please leave any thoughts/feedback/bugs in the forum. I look forward to working with the community to make Fast and Low even more awesome.”