I bloody love Ring of Red! And happily admit that it's the main inspiration for my whole WWII mech project, and the unrelenting obsession in general; rob-cavanna.deviantart.com/gal… The main way I'm diverging from RoR is that my (anthro) mechs are actually customizable -weapons and body parts are all interchangeable as per something like Front Mission or Armored Core. + I'm way into how they would interact and team up with other traditional AFVs, like tanks or scout cars, aside from infantry.Actually, I always loved how RoR made smart use of infantry units so essential to victory. Something I didn't fully appreciate on my first play through. Then realized later that taking the time to obliterate an AFW unit's infantry support actually made them totally vulnerable. So yeah, I like the idea of taking that tactical support relationship even further.And even though the graphics were undeniably PS1 era quality, I still think the basic mech (AFW) designs were fundamentally brilliant. Super low poly, but totally perfect for vehicles from that era. When economic use of armor's surface area was just as important as having a low poly count used to be for old consoles.Anyway, always happy to hear from another Ring of Red fan! Cheers!