I'm pretty sure I was right that the bug was actually the health on a pilot's profile not showing correctly, therefore the system would process the health recovery time based on the error, and not as was stated in the after mission report.Testing required...@HBS.. thank you for the fix.Other issues of concern are:1. No secondary objectives being applied on Recovery mission in regards to rescuing the operative with a heart monitor.2. No audio during campaign cutscenes.3. Serious framerate loss when dropships come in to unload mechs, especially if you have one with ECM equipped. This includes drop pods on urban maps.4. Kamea not showing the proper pilot skills in the pilot bar in campaign missions.5. Vendors no longer sell basic weapons in normal star systems. It's always, always ammo and machine guns.Some things I want/would love to have:Randomized mechs at the start of the main campaign.Allowed to select my own starting ancestral mech (or randomized, including Star League medium mechs).Being able to select a pilot voice instead of the computer voice WITHOUT the need to install a bunch of mods to do that very same thing.