Release Notes: 1.2.0.0 ( Update 2 ) New threat indicator

Unit balancing

Level balancing

Bug fixes

Download: UVT_1.2.0.0.exe

Download: UVT_1.2.0.0.zip ( zip version ) 1.1.0.0 ( Update 1 ) New Time Trial feature

New Intro and story mode cutscenes

Bug fixes and unit balancing

New music and sounds

Download: UVT_Install_1.1.0.0.exe

Download: UVT_1.1.0.0.exe ( no install ) 1.0.0.0 ( Full Release ) Full Release of the Game

10 missions

9 defense units

Complete overhaul of interfase

Eliminated zoom and rotation

Download: UVT_Install_1.0.0.0.exe

Download: UVT_1.0.0.0.exe ( no install ) 0.0.1.1 ( Alpha ) Redesigned User Interface

New: Enemy Radar

New: Grab and Pan Screen

Changed: Granular Zoom

Download: UVT_Install_0.0.1.1.exe

Download: UVT_0.0.1.1.exe ( no install ) 0.0.1.0 ( Alpha ) Initial Release

Download: UVT_Install_0.0.1.0.exe

Download: UVT_0.0.1.0.exe ( no install )

Now Available: Designer Notes: The original idea for Us vs. Them came to me almost a year before it was implemented while I was brainstorming for new ideas for games. The original concept was to make a strategy game with some elements of Plants vs. Zombies but in space.



Originally the game would have 8 lanes and the player could zoom in and out as well as rotate the entire level to see any lane from any perspective. Those functions made the game too complicated and did not provide any advantage to the player. I tried to make them work for a long time and then ended cutting them from the game.



Development for the game started during a local gamejam where I met the artist and sound designer for the game and we immediately hit it off creating a prototype during the jam. A few months later the first release version was ready and we made it public.



Us vs. Them is the first game that I've published in a platform store (Windows Store).