Infinians, I am excited to announce the release of Patch013 on Tuesday 20 February 2018 at 9pm GMT. Infinity will be down for approx. 2 hours while the patch is deployed. A huge huge huge thank you to all those involved in the development and testing of this project. It has been a monumental change for Infinity and SWG. The current, previous and future players are going to love it. Special thanks to: Saereth – core development for Powers, BH and most C++ work

MrObvious – more C++, tre file and lua work

Vex – Chiss base and customisatons

Bob/Airenx – lua and tre file work

Mikeface for faction rewards on faction vendors

Kelis for contributing to design and QA

All the awesome players to joined the TC to test and provide extremely valuable feedback (too many to list, you know who you are!) Make sure to finish your Knight trials before then, you have 48 hours! See the details for the new patch below:-

FRS is Coming

Force ranking system is live with Patch013 and ready for the Jedi and Sith to progress through the ranks. Simply complete Knight trials and start hunting the opposing faction! FRS XP will be granted on kill.

MOST Jedi skills scale with the FRS system now and Control, Power and Manipulation skills are gained as you progress.

Control: Increases healing, Channel HAM cost reduction, Force meditate bonus regen, Force shield cost reduction. Lowers the cooldown on Drain Force. Increases force breach duration, Force intimidate: decreases damage reduction from your opponent

Power: Increases all damage from force Powers, Increases force Drain amount, increases force feedback damage, increases ham reduction and debuffs of force weaken. iincreases strength of poison/disease/bleed removal. Force intimidate: increases damage reduction against your opponent

Manipulation: Increases chance to saberblock ranged attacks. Increases force armor mitigation values. lowers cooldown on force run FR2/3. Increases Jedi state resist boosted, this boost can exceed cap. Allows a portion of your Jedi toughness to act as additional lightsaber toughness. Decreases cost of all heals. Lowers the lockout time when you have been knocked down. increases knockdown immunity timer. Lightsaber damage increased based on manipulation score

At Master Light side will have 75 power, 80 manipulation, 120 control.

Darkside gains 120 power, 80 manipulation and 75 control

Gain FRS from Killing enemies in PVP. Normal players count for very little Bounty Hunters and other Jedi count for quite a bit Lose FRS XP by dying (Don’t die!)

New skills granted at ranks 1 (Force Meditate) 4 (Heal All self 2) 7 (Force Meditate also cures wounds and battle fatigue similar to TKM).





Jedi Force Powers Revamp

The Infinity R&D Team (mostly Saereth and several other regular players) have been working ultra-hard on a new design for Force Powers to make it a viable alternative to Master Lightsaber.

From Patch013, Powers will be an entirely different profession under Jedi with new passives, more powerful existing attacks and several new attacks. See details below:-

NEW PASSIVE ABILITIES!

Cloak of Pain added – Grants up to 25% damage reduction at master for 5 seconds scaling based on your point investment into the powers tree, this buff automatically activates when damaging an enemy with a powers attack.

Unlimited Power!: passive ability, now returns some force based on damage dealt by powers abilities. The amount returned scales with your investment in the powers branch.

New Skill!

Force Breach (Master Box) – Debuff lasts 10 seconds, with a 45 second cooldown.



While your target is Force Breached they suffer a 15% reduction to all state defenses and temporarily lose the protection from Force Shield, Absorb, Feedback. ForceAarmor is also reduced to 65% of its normal effectiveness.

Against an NPC Enemy, all attacks made against them while breached count as 1 level higher piecing, AP 0 becomes AP1, AP2 becomes AP3 etc.

Other changes:

Force choke damage increased, now does stun type damage instead of lightsaber type damage.

All force powers have had their cost, delay, range and damages reviewed

Force lightning is now electric damage instead of lightsaber, with built in AP2 when cast by players, No AP from NPC enemies.

Force choke is now stun damage instead of Lightsaber, it now automatically targets the victims lowest HAM pool with each tick.

Mindblast now targets a random pool + mind pool. Mindblast has a higher chance to dizzy. Mindblast now has a chance to delay the targets next action for 10 second or until they take damage. (similar to warcry)

Delay removed from all force powers in favor of cooldowns to enable a rotational playstyle for the spec

Force throw damage increased, damage type changed to blast. Force throw now has a chance to dizzy, blind and stun as well as posture down.

Force knockdown chance increased, addition kinetic damage added to all HAM pools, Kd3 range increased to 20m AOE from 15.

Force Throw 2 is now a cone with a posture down and added multiHAM kinetic damage.

Force Lightning now applies a burn on the target that ticks for 1% of its max health on a random pool.

Force weaken now slows attack speed by 30% and lowers force regen by 10%. HAM reduction is now based on max HAM of the target, Force weaken 2 now also effects secondary stats.

Crystals now matter for Power Users, your saber force cost reduces the amount of force returned from damaging abilities, lower is better obviously. Your crystals (not the saber) are also averaged for damage and that average damage can increase your damage by up to 15% for perfect pearls or lower it by as much as 10% for sub par pearls/crystals. Dealing damage with force attacks will now randomly damage your crystals but unlike normal saber usage it doesnt damage all of your crystals.

Bounty Hunter Revamp

Intelligence reports indicate a surge in Mandalorian ex-Commandos joining Spynet and the Hunter’s Guild after the bloody Civil War on Mandalore. With a new and improved skill set, Bounty Hunter Ranged Specialists are expected to hit their marks where it hurts and for the Bounty Hunter Guild as a whole to work more effectively as a team, leaving no contract unfulfilled.

Players; with Patch013, Master Bounty Hunter gets an overhaul making it more enjoyable in PVE and PVP. Check below for more details:-

New skills:

Hssissk Venom Dart – 15s cooldown, turns off force run, jedi gains 15s immunity to this effect. Applies a low damage action poison.

Cortosis Grenade Certification – Allow Master bounty hunter to to use the cortosis grenade (Rare schematic found in the deathwatch bunker and crafted by weaponsmiths). This grenade, in addition to dealing moderate kinetic damage, will release shrapnel into the area reducing the targets ability to regenerate force. It may even cause directed force abilities to short out or backfire!

Mark of Mandalore : attacks passively apply this debuff to target. This can stack up to 3 times with other bounty hunters (not from the same bounty hunter). Each application of this further reduces saber block by 5%, reduces damage the jedi does to bounty hunters with their missions specifically by 5% per stack and raises the force cost on their saber by 1FC. This means if 3 BH have your mission they can bring your saber block down by 15% and lower the damage the jedi does to them by 15% and increase saber force cost by 3

Fearless Hunter (joint passive). Whenever a bounty hunter’s health percentage is above their mission targets health percentage and the Mark of Mandalore debuff is applied, intimidate is 25% less effective against the hunter.

Skill Improvements

Eyeshot, FastBlast, Eyeshot and Torso Shot my now be performed with a Carbine

ConfusionShot, FireKnockdown, UnderhandShot, spray shot may now be performed with a pistol

Sprayshot accuracy modifier increased to +30

eyeshot damage multiplier increased 2.5x=>3.0x

increased healtshot 2 bleed by 15%

fireknockdown chance increased from 80=>90, damage multiplier from 3.0=>3.5x

actionShot2 damage multiplier increase 2x=>2.5x

supression fire posture down changed from 100=>105

fullAuto2 carbines skill increased state chance from 70/60/30 to 85 for all 3 states

LLC cone2 and single2 dizzy chance increased to 80 from 75

bleedingshot multiplier increased 2x=>2.5x, bleedingshot’s bleed increase 30% in strength

Torsoshot’s burn increased 30% in strength

FastBlast damage modifier increased by 4.15=>4.35x damage

2nd Tier LLC skills now have a chance to apply dizzy

FastBlast and Lightning cannon 2nd tier abilities now have a 75% chance of applying intimidate to any target while you are actively engaged in a bh hunt (bhTef).

New state and skill bonuses added: (These values are distributed primarily through the -XXX boxes and MBH)

dizzy: +5

stun: +25 (5/5/5/5)

blind: +15

kd: +10 (5/5/5/5)

BR eff: +10

LLC Accuracy: +25

terrain neg: +10

droid tracking effectiveness: +5/5/5/5 in invest line

Maximum Bounty Hunter Missions:

The amount of Hunters that can take your mission now scales with FRS.

2 Max at Padawan+

3 Max at Rank 4 FRS+

4 Max at Rank 8 FRS +

5 Max at Council member rank

NEW Chiss Poacher Base Camp (Rogue CorSec Base Revamp)

Hunting Grounds Alpha: Chiss Poacher Forward Base

“Everything is as I have foreseen”, — Emperor Palpatine.

“Psst, hey you!” whispers a dingy dressed Bothan from a market stall. “Wanna earn some creds?”

–You inch a little closer, enticed by the promise of credits.–



“Look, somebody’s gone over and killed a bunch of folks from the RogueSecs, at least, that’s what the Hidden Daggers say.” whispers a stranger.

“Dumped the bodies in the Riverlands, piled high like they did it in a day or so. Bunch of blue-skinned, red-eyed chaps all tucked up in robes from all accounts, and they are flying some flag of a blue fist in a circle. But Chiss don’t normally like to come in this far, on their own, unless they belong to the Empire of the Hand.



So here’s where you come in. My employer will pay you big, if you can sneak in there and confirm if the guys leading it are just random no names, or if there is sign of Laen Pieweto and Nabek Naga.”



–Under the cover of secrecy; Laen Pieweto and Enforcer Nabek Naga of the Empire of the Hand have murdered everyone at the Rogue CorSec base and taken it for themselves and their followers. Usually the Hand only operates in the Unknown Regions and the Outer Rim under the direct supervision of Admiral Thrawn. So why are they here? What do they want? Does the Emperor know? And if he doesn’t… is it because Thrawn doesn’t want him to?

Covert Hat Added!

Tailors can now craft an invisible hat with sockets and Bio Engineer Tissues so we can see the fantastic hairstyles Infinity has to offer.

New Robes!

Cloak of Hate, Shatterpoint and Exar Kun Cultist Robes are looted schematics for Master Tailors to craft.

World Changes

General World Changes

Cantina Crackdown events added to Corellia, Naboo, and Tatooine NPC Cities

Bestine Election screenplay and rewards implemented

Added Victor Visalis Tusken side quest

Sean Trenwell history side quest added

Bestine Stone Collector screenplay added

POI’s

New Chiss Poacher Base POI

Dungeons

Corvette badges are now immediately granted to all group members

Death Watch Bunker loot pass and difficulty pass

Respawn timer on Force Lord Jawa in the Geonosian Caves set to a static 45 minutes

Mission Changes

Faction mission payouts will now share with everyone in range that participated in the fight

Group members are now awarded full faction for destroying factional mission lairs

Mobs must now be within 32m of their lair to heal them

Player Structures

Housing item limits have been corrected to 300 items per lot used. For large houses, guild halls, and civic structures that don’t use lots have a 1,500 item limit

You can now see the number of items in a structure and the number of total items allowed for that structure from the structure management terminal

Destroying/Re-deeding structures now removes the waypoint created when the structures were placed

Item Changes

Flamethrowers now receive Armor Piercing 2 and a flat 25% damage reduction in PVP only. PVE remains the same

Powerups now have a reduced chance at causing weapon decay

Newly crafted powerups will have their uses increased to 500

Armor Attachments removed from armored belts with a SEA Tool now correctly give back Armor Attachments rather than Clothing Attachments



All vehicle deeds, when placed in a structure, now show as what the vehicle looks like instead of a deed

Mandalorian armor is no longer crafted in the DWB directly. You now gain single use schematics in the same way you used to gain the item. A master AS can learn the schematic and craft the armor now with materials commonly used for composite armor. Mandalorian armor has no true vulnerabilities but it does have moderately low acid, lightsaber and stun special protection. Color customization have also been added for it.

SEA Removal tool will convert force intimidate accuracy CA’s to intimidate CA’s.

City Changes

Added 2 City Dual Specializations to Master Politician Enhancement District: Gains the benefits of the Medical District and Entertainment District Industrial District : Gains the benefits of the Research District and Manufacturing District

All City Specializations now receive the Clone Specialization and Sample Rich Specialization. Because of this, they were removed from Politician

Entertainment District City Specialization now properly increases Entertainer buffs by 10% of the players base

Player Medical Centers now heal wounds over time like in NPC Medical Centers

Galactic Civil War

The Empire is less racist, faction penalty for all non-human races reduced to a flat 2%

Factional NPC’s will now TEF players that attack them

Bounty Mission prompt on death has had its ranged increased to 1024 meters

Additional Faction Vendor Loot

Imperial Faction Rewards Schematic: Droidsmiths Toolset – 15k faction High Velocity Blaster Barrels – 2k faction Lightweight Vibro Blade Units – 2k faction Schematic: Imperial Personal Shield Generator – 20k faction Schematic: Light Weight Military Backpack – 7.5k faction Form-fitted Weapon Stock – 2k faction



Rebel Faction Rewards Weaponsmith Toolset – 15k faction High Velocity Blaster Barrels – 2k faction Lightweight Vibro Blade Units – 2k faction Schematic: Spec-Ops Field Pack – 7.5k faction Schematic: Modified Republic Blaster – 8k faction Form-fitted Weapon Stock – 2k faction



Profession Improvements

Architect

Fixed Advanced Ore Mining Units

Fixed Advanced Mineral Mining Installation

Added two dropped housing schematics for Mater Architect Mustafarian Bunker Vehicle Garage



Armorsmith

Newly crafted Interwoven R.I.S. armor now has up to 25% Lightsaber Resist

Newly crafted Mandalorian Armor has up to 35% Lightsaber Resist

Tailor

Covert (invisible) Slotted Hat added to Master Tailor

Fixed craftable Nightsister Pants to craft with sockets

Reinforced Fiber Panels and Synthetic Cloth will now take any Bio-Engineered clothing tissues

Skirts will now accept Clothing Attachments

Master Tailor now has Jedi Padawan, Light Jedi Knight, and Dark Jedi Knight robe schematics granted to them, and they have sockets

Looted Shatterpoint Cloak, Cloak of Hate, and Exar Kun Cultist Robes schematics added in game for Master Tailors

Exar Kun Cultist Robe is not wearable by Wookiees as too much clipping was occurring

Fencer

Added +Taunt Skill through the Fencing Technique Branch (1/1/1/2)

Pikeman

Added +Taunt Skill through the Polearm Defensive Technique Branch (1/1/1/2)

PolearmSpinAttack2 now has a posture down effect, now also has a 20m range

PolearmAreaAttack2 has had its damage increased, now also has a 20m range

PolearmHit3 no longer has a posture down effect

Swordsman

Added +Taunt Skill through the Sword Defense Branch (1/1/1/2)

Teras Kasi Artist

Added +Taunt Skill through the Balance Conditioning Branch (1/1/1/2)

Entertainer, Dancer and Musician

Dancer and Musician Buffs have been consolidated. Listening to a Musician or Watching a Dancer will give you all 3 mind stat buffs

Dancing Mind Enhancement will affect the buffs from Dancers and Music Mind Enhancement will affect the buffs from Musicians

Entertainer buffs now last 3hr 30m to be more in line with Doctor Buffs

Shorter duration Entertainer buffs of the same value no longer overwrite longer duration same-strength buffs

Marksman

Tumble to standing’s chance of having you fall while dizzied has been reduced to 35% from 85%

Pistoleer

multiTargetPistolShot now has a 3.75 damage multiplier, a 30-degree cone, and a chance to blind

Bounty-Hunter

Jedi who are AFK in a private structure will no longer show on the Bounty-Hunter mission terminals

Jedi

Musician, Dancer, ID, Politician, and Master Entertainer no longer count towards Glowy

Reduced Stintaril Prowler requirements from 8 to 3 and Enraged Kimogila from 3 to 2 for Jedi Knight Trials

Jedi now gain visibility with auto-attack if they fulfill the other visibility checks

Jedi State Defense now caps at 95 from all combined sources

Jedi toughness now partially applies against force power attacks for direct mitigation purposes.

Force Sensitive

Village now cycles stages on a 3-day timer instead of 24 hours

Several village conversation issues have been fixed

Jedi can now convert Jedi Experience to all types of Force Sensitive types

Unlocking Padawan now requires 4 full branches of Force Sensitive skills instead of 2

Phase 3 gamma waypoints have been redone/improved

The conversion from crafting experience has been doubled

Force Defense

Added +Taunt Skill through the Force Defense Branch (1/1/1/2)

Force Enhancement

Force Run 3 no longer works in combat with players or while TEF’ed

Force Run 2 now has a 2.5 minute cooldown

Force Run 1 has had its cooldown removed

Force Resist States now gives Jedi State Defense instead of standard state resist

Force Resist States lowered to 60 State Resist instead of 70

Force Resist States force cost increased 250fc to 500fc

Force Resist States now refreshes if used while active instead of toggling off

All Force Resist buffs now last for 30 minutes

Force Armor 2 cost has increased from 3% of damage taken in force to 3.75% of damage take in force in PVP only. Force Armor 1 remains unchanged

Force Speed has been corrected, Flamerthrowers and slow weapons will now properly gain 25% speed reduction instead of 75%

Combat action delay removed from Drain Force, cooldown added

Force Healing

Force Heal States now costs 37.5 force per state removed, up 50% from 25 force per state removed

totalHealOther now does the same heals as totalHealSelf for 20% additional force cost

Force Powers

Animal Calm ability now works properly

Fixed a typo with Force Intimidate cooldown message

Lightsaber

Refined Crystal Packs now have no stats, stats on old packs will be ignored. New Lightsabers will have appropriate damage/force cost after experimentation

Sabers now cap at a minimum of 1 force cost in PVE and 5 in PVP

Saber Block now has a 10% chance to reflect 30% of the damage back to the attacker in PVE only

Saber Block has been reduced to 55% base in PVP, further increased up to +20% by ranking up in Force Rank System

Jedi now gain Ranged Mitigation 1 @ Novice Lightsabers, Ranged Mitigation @ xxx4 Lightsabers, and Ranged Mitigation 3 @ Master Lightsaber

Other General Fixes

Ignore now works across all public channels

Sitting on chairs and sofas should work more reliably

Fixed loading pause in heavily populated areas

Deleted character names should now be reusable after 15 minutes

Name generator will no longer auto generate names that are currently in use

New command: /regrantSkills will refresh all your currently learned skills to give you any bonuses or skills you are missing after an update. This is usable every 12 hours and you must target yourself for it to work.

Food and Thirst are now reset upon death if you haven’t been recently involved with PVP

Stability and performance improvements

Lightsaber Boogaloo v2 (Lightsaber Normalization)

All crafted sabers of the same generation have the same damage range (One-handed, Two-Handed, Double-bladed)

There are only two offensive lightsaber skillmods now: lightsaber_accuracy and lightsaber_speed. These skill modifiers are gained through the novice lightsaber, lightsaber techniques, and master lightsaber skill boxes. The SEA Removal tool will convert the older accuracy and speed tapes to the new unified modifiers.

The following lightsaber commands can be used by all saber types: saberHeadHit1-3, saberBodyHit1-3, saberLegHit1-3, saberComboHit1-3, saberSpinAttack1-3, saberSweep1-3.

saberSpinAttack1-3 are area posture down attacks and saberSweep1-3 are area knockdown attacks.

saber1hFlurry, saber2hFrenzy, and saberpolearmDervish are all AOE attacks with a 16-meter range. The state chance on the state attacks is 75.

saber1hFlurry2, saber2hPhantom, and saberpolearmDervish2 are all 60-degree cone attacks with a 20-meter range. The state chance on the state attacks is 85.

saberThrow3 is now a 60-degree cone

saberSlash1-2 will create larger bleeds

Pool specific hits like headhit have had their damage multiplier reduced in proportion to the increase in saber damage to keep the overall damage nearly identical to where they were for specific pool hits.

Changes based on QA feedback: