progress – Multi-DAE, zip support, and lots more

So the last two weeks we worked on the following things:

Multi-DAE support: it is now possible to load a vehicle from multiple .DAE files – this enables mods for the vehicles without the need to modify the original model 🙂

For example all the wheels are in one file now:

File system: Zip support, overlaying of files and folders: We are working on having the mods as simple zip files for easy exchange.

Greatly improved Heightmap Resolution (and thus physics resolution -> smoother drive) [before/after]:

Steam Store and Steam integration (i.e. the ingame steam overlay is working):

JBeam: Coltris can now define a groundmodel (so dynamic surfaces can have other friction parameters than asphalt)

Terrain block’s groundmodel matching is now case insensitive

Dynamic Friction improvements:

//media.beamng.com/kjNtzFKAuTzfMyxT/foo.mp4 Stabilized water (When things hit water, they don’t explode that much)

Increased core’s accuracy

Core optimizations

Improved stablility of the wheel weight display (this thing):

Some tests with Cloth:



minor work on the JS

added version information to the main menu (see bottom right corner):

improved SimpleEngineDebug, SimpleGears

added SimplePerfTimers, SimpleTrip:



We also fixed the following bugs:

Trippy underwater camera effect never stops (underwater -> mainmenu bug)

Lowest lighting option breaking water

DeformGroups not working at all after implementing multi-DAE

T3D per level resource fixes: Brushes and terrains are now saved with the level instead of globally

Decals vanishing at certain angles

ScatterSky missing mieScattering field.

LOD for decalroad: they fade away now, increasing FPS

Crash in GFXD3D9OcclusionQuery: improved crash reporting and user message

Improved Crash reporting: now loaded dynamically to prevent the game not working when some Anti-Virus decides this file is not good enough for him

Buggy vehicle shadows with multi-dae vehicles

Above changes will get available within the next update [except the steam integration, it will be released later on]