Selddon said: Hoping they learn from the criticism of Fallout 4 and make RPGs this time Click to expand...

I agree with this one. I liked Fallout 4 and with survival mode I loved it. But it was missing the RPG (I'd still call it one but it was a weak one). That being said, Far Harbor showed they could do an RPG and even have decent writing if they wanted to. I hope they get enough backlash for the weakness of 4's RPG they focus on that next time (I do like some of the improvements they made and I appreciate they did try to make some improvements like actually allowing you to pick sides but they implemented it badly). Also, Far Harbor had better quest design and I'd love to see more quests like you saw in it (I loved the hotel mystery quest and that they allowed you to figure out who it was and didn't even tell you if you were right though there was a right answer). Though I hear they ripped that one off a modder.I'm not too fussed about the engine. I don't want them making a new one unless it can do what the old one can do (to me the maybe less buggy wouldn't make up for losing what makes their games unique and I do think their engine allows for them to make different games than other developers and more like a D&D game where you are free to play who you want if they'd actually use the potential the engine has). Also... what makes people think a new one would be less buggy? After all it's new and they won't have had as much time to find what new bugs it will have and refine it (new products all the time tend to be buggy because of this. For many things you don't really wan the first iteration of it).I would have wished them hire better writers but I think the problem is more Emil. Seriously, it seems everything he touches that I've played by them has uninspired story and the DLC I know he didn't lead they have shown a lot more potential.