Originally posted by Lefty_Spurlock

It was a shortsighted change on my part, I've done some work to reduce their contrast, saturation and brightness to feel like they fit more in the setting and atmosphere, and idle's animation speed has been reduced to a more believable pace that'll be available in the next update / bugfix. I'm going to be refining them further here and there till they find a place in the game, with Ranger being made more unique between skins as it's relatively new and the design is yet to be pinned down. As Chicory Blue has mentioned the sprites have gone through a lot of changes during Early Access, and I have to admit I was still operating as though we're in early access which we are not, a mistake I'm willing to own. The change was primarily made to make the creation of animations more maintainable and content production easier as I am the only artist on the team at this moment. The developed software I made for this, I'm pretty proud of and have open-sourced so that modders will be able to more easily create graphical content for the game, when modding gets supported. It lowers the barrier of creating art assets significantly. As I mentioned in another thread, modding has been talked about in the modding community to bring in the old designs, with some updates to their animations.