Project Setup

Monodevelop Settings

Create your new MonoDevelop Solution You can clone this repository and add it as a submodule in your own git tree, or just checkout the latest. Add the FMScoutFramework project to your solution. Expand your own project, and right click on References Select Edit References Click the Projects tab and tick the checkbox next to FMScoutFramework Click OK Right click on the FMScoutFramework Project Click on Options Select Compiler from the Menu In the Define Symbols entry, enter MAC for OS X, LINUX for Linux or WINDOWS for windows. You are now ready to start developing your app. Look further down for code

Microsoft Visual Studio Settings

Create your new Visual Studio Solution You can clone this repository and add it as a submodule in your own git tree, or just checkout the latest. Add the FMScoutFramework project to your solution. Expand your own project and right click on References Click Add Reference Click the Projects tab, under Solution and tick the checkbox next to FMScoutFramework Click OK Right click on the FMScoutFramework Project Click on Properties Select Build from the menu on the left In the Conditional Compilation Symbols textbox, enter WINDOWS; You are now ready to start developing your app. Look further down for code.

Example Code

using System.Collections.Generic; using System.Linq; using System.Threading; using FMScoutFramework.Core; using FMScoutFramework.Core.Entities.InGame;

public FMCore fmCore = new FMCore (FMScoutFramework.Core.Entities.DatabaseModeEnum.Realtime);

public void GameLoaded() { Debug.WriteLine("Loading Finished"); }

fmcore.GameLoaded += new Action(GameLoaded); new Action(() => fmCore.LoadData()).BeginInvoke((s) => { }, null);

var clubs = (from c in fmCore.Clubs where c.Name.Contains ("Bar") select c).Take (100).ToList ();

Currently pending

Add/Verify entity offsets for 15.3.2 Windows

Add support for 15.3.2 Mac

Add support for 15.3.2 Linux

Add a bunch of properties for the entities already implemented

Add a LOT of entities and properties for objects we have their main addresses for (look in 15.3.2 Windows version file)

Contributing changes

Fork the project, make/test your changes and send a Pull Request!

Alternatively, bug reporting is vital! Use the Github's Issues page to do that!

License

Clone the project in your favourite github client. You will need MonoDevelop if you develop your application for all platforms (Windows, OS X, Linux) or Microsoft Visual Studio if you develop just for windows. The client requirements will be the Mono framework for apps developed in MonoDevelop, or the .NET Framework for Visual Studio apps.The following code is an example for a simple Windows Forms application and another for Mono First, include the necessary framework headers:In your class, create a new public variable:First, create a new method that will be asynchronously called by the framework when loading is finished:Then, in your action callback method (from a button, or a menu for example) use the following code:That's it! You can now query the data, with simple Linq queries! Amazing, eh? Here's an example, to look for "Bar":We need more devs and support! Imagine all the tools you could create for FM2014/FM2015/FM2016(??) if everything was already implemented!FMScoutFramework is released under the GNU General Public License v2.0 . Please read the LICENSE file for a full version of the License