This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative & Art director were recruited with some version of what you are about to see.

Project Info

Team name:

Honor Games LLC

Project Name:

Tiberium Secrets

Target Aim:

RTS communities

Compensation Plan:

Since this is classed as a modification, no direct monetary compensation is possible.

Technology:

-Command& Conquer 3: Tiberium wars- Sage Engine (XML code)

Team Structure:

15+ members

-myself: Project Coordinator/ Producer, PR Lead, Lead Writer

-Creative & Art Director

-2nd lead writer

-Lead Coder

-Lead Audio composer

-Lead Animator

-QA Lead

-2 more 3D Artist

-1 more Audio SFX Artist

-1 more promotional Artist

(a few other semi active/inactive contributors)

Talent Needed

In order of demand:

-Lead Artist:

https://www.moddb.com/company/secret-reality/jobs/unpaid-lead-artist-wanted-for-scifi-rts-mod

PR manager:

https://www.moddb.com/company/secret-reality/jobs/unpaid-pr-manager-wanted-for-sifi-rts-command-conquer-3-modification

-3D Artist:

https://www.moddb.com/company/secret-reality/jobs/unpaid-3d-artists-wanted-for-scifi-rts-mod

-Writers:

https://www.moddb.com/company/secret-reality/jobs/unpaid-writers-wanted-for-scifi-rts-mod1

-XML Scriprwes/ Programmers:

https://www.moddb.com/company/secret-reality/jobs/unpaid-xml-scripters-wanted-for-scifi-rts-mod

Homepage:

http://www.moddb.com/mods/tiberium-secrets

Contact Method

secretreality7@gmail.com

(include: time zone, educations/ experience, site/ portfolio/ samples)



Skype:

Eric Chou(Jist)/ eric.chou27

Additional Info

-US Time zones bonus



-Microphone Required



-Use of Skype, Google Drive

-Contract Signature



-English verbal & written fluency

-Grit

-Initiative



-8 to 10 hours a week minimum commitment (depending on position)

Feedback

Any

Mission statement

This project's aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, drawing inspiration from many other works and real-world subjects (including the Tiberium-related canceled projects of Westwood & EA).

Beyond the additions that we will be making, we have a desire to further diversify the three vanilla factions of the Tiberium universe. We wish to present them as they might appear following the events of C&C3 within the bounds of the parallel universe that we are creating.

Greetings,

We're working on a released project for Command & Conquer 3: Tiberium Wars.

As an established team that has been developing this mod since 2011, our content, documentation, and accomplishments extend beyond conventional modding. For example, we were awarded two sponsored passes for the 2017 Game Developers Conference (GDC 2017), valued at approximately $2K each, for leadership. As well as 1 pass for GDC 2018. From the chief admin Khawkins,here at gamedev.net

We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey with us.

We've recently released, and are growing our team to expand and support our efforts

(Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus."

Due to the flexibility build into our GDD to As we prefer for each team member to put their own unique spin on things

Project overview

Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Comparatively minor, but fundamental changes will also be made to the original factions.

New factions

Artificial Systematic Intelligence (ASI)

Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intell

The Colony

The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other gamesâ€™ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology.

The Dream Army (D51)

The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel).

Thank you for your time & consideration,

-Eric

(Project Coordinator/ Producer, PR Lead, Lead writer)