Soulreaver

Weapon (longsword), legendary (requires attunement)

Deep within the blasted wastes of the Shadowfell, a powerful entity stirs. His power and knowledge is vast, but his reach is limited. To extend his influence beyond the bounds of the plane, he collected his three most powerful lieutenants and sealed their dark spirits within powerful magical items of his creation.

The marshal of his armies, Vurnolok, was sealed within the longsword Soulreaver. Then, along with the other Chosen, he was cast into the Material Plane.

The blade went unfound for some years, before eventually being uncovered by a young man who's name is lost to history. Vurnolok quickly took control of his host and began to raise an army of the dead to free his master.

It was not long before his dread campaign was challenged by the Knights of WIP. With the assistance of the Thetarian military, the Knights overcame Vurnolok and collected Soulreaver.

To this day, Soulreaver lies alone, deep within the Knight's stronghold of Konengard. The dark spirit within lies dormant, waiting for someone foolish enough to take up the blade and free him from his imprisonment.

Magic weapon. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Soulreaver also does an additional 1d12 points of psychic damage.

Mauler of Minds. When you score a critical hit with Soulreaver, the target must make a Wisdom saving throw (DC 16). On a failure, the target sees phantasmal manifestations of their worst nightmares. While the target is affected, they are Frightened and suffer 4d10 psychic damage at the end of each of their turns. The target may make another Wisdom saving throw at beginning of each of their turns to end the effect.

Dread Legion. Whenever Soulreaver is used to reduce a creature to 0 hit points by either a critical hit, or the damage from Mauler of Minds, that creature rises as a zombie under your control 1d4 turns later, as if by the animate dead spell. You may renew or dismiss any number of zombies raised in this way as a bonus action.

Curse. The spirit that resides within Soulreaver, Vurnolok, seeks to dominate and transform its wielder into a dark warrior it can use to achieve its goals. When you attune to Soulreaver, you must make a Constitution saving throw (DC 18). On a failure, your body is consumed in purple flames and is quickly transformed into Vurnolok’s chosen form. On a successful save, Vurnolok is unable to take control. However, you must repeat the saving throw every week you are attuned to Soulreaver, at dusk.

Once Vurnolok has taken control, only three things can break his grip. Killing its host body, a carefully worded wish spell, or separating Soulreaver from its host body for 24 hours.

If Vurnolok's control is broken and the host survives, the host suffers the effects of level 5 exhaustion.

Sentience. Soulreaver is a sentient lawful neutral with an Intelligence of 15, a Wisdom of 17, and a Charisma of 10. It has hearing and darkitsion out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate telepathically. Its voice is raspy and echoing. While you are attuned to it, Soulreaver understands every language you know.

Personality. Soulreaver

speaks brusquely, as though

it dislikes conversation.

Soulreaver’s purpose

is to raise an army of

undead in order to

bring about the

return of its master.

Soulreaver holds

any potential wielder

in little regard. The

weapon seeks only

to dominate its

wielder in order to

further its quest.

Despite its distain

for its wielders,

Soulreaver rarely

conflicts with them.

Allowing them

continuous use of

the its power

ensures their

continued use of

the blade, allowing

it more chances

to corrupt them.