Alpha!

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As I said in the previous post, our alpha milestone was pending only a complete playthrough. Petri worked on it for the last three days and we’re happy to announce that he passed through the game so now we can proudly proclaim that Legend of Grimrock is officially in alpha! Now that we have a working full length game on our hands, we have a good vantage point where we can see what aspects of the game still need to be refined the most and luckily there were no big glaring issues or features we would need to drastically change. Regardless, the smaller things added up to a rather hefty todo-list but worry not, we are already working on it!



There were a few areas in the game that were too difficult or had too much combat in them. As far as monster variety goes, the latter half of the game was almost there but the initial stages probably need a little more peppering up. Some types of items, like food, needs more variety and our set of spells is still incomplete but the work needed to get there doesn’t seem overwhelming. Implementing most of the story elements is one of the bigger areas we need to tackle before beta: we have the beginning and the end in place but the in-between bits are lacking. All in all, I think we are doing fine and our path towards beta doesn’t seem very convoluted but we need to do a little more testing to see if our gut feeling holds true. And by the way, the game takes more than ten hours to complete even for a developer who knows all the levels!

And please do keep in mind that this was a purely internal milestone so no need to apply for testing :). Oh, and we also meant to add a photo of our rowdy alpha party here but Juho forgot the mini-USB cable of his camera at home so to make up for it, here’s the main menu of the game!