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UPDATE: 2.3.5

UPDATE: 2.3.4

HOTFIX 2.3.3

HOTFIX 2.3.2

HOTFIX 2.3.1

UPDATE: 2.3.0

UPDATE: 2.2.3

UPDATE: 2.2.2



UPDATE: 2.2

UPDATE: 2.1.1

UPDATE: 2.1.0

HOTFIX: 2.0.2

UPDATE: 2.0.1

UPDATE: 2.0

- More fixes and updates to the Hold Breath Feature- Attempt 2 at preventing it from staying after stopping with aiming- Activating the hold breath trigger while not aiming will now delete it, allowing for users to clean it up.- Fixed the CC Zetan Arsenal scopes not working correctly and appearing opague- Fixed a vanilla issue: the pipe revoler with a pistol grip had broken "arms are crippled" animations. This is now fixed, which means the weapon functions normally when using STS- Updated the add-on for the Hand Made Antimateriel Rifle by Shoeburglar. Make sure the HMAR is updated as well.- Added an auto-detect feature to the installer for the weapon add-on patches(Note 1: works only properly in Vortex and is still buggy: if you enable this option and then disable it again later, it remains enabled. Restart the installer to fix this)(Note 2: In NMM, it is enabled and cannot be disabled, again, due to a "bug" in NMM)(Note 3: If you hate this behavior in NMM, there is a non-auto detect version available for download)- Changed the way the mod handles the 'Hold Breath' activator. It deletes and respawns it now instead of hiding it. Should fix issues with the activator randomly disappearing during a playthrough.- Fixed an invalid reference in the TakeCover path- Changed the way the installer handles a patch for the Service Rifle- Fixed the installer installing pack 6 instead of pack 5 and vice versa.- Fixed broken animations on the Caravan Shotgun if installed- Fixed a rare issue where the Hold Breath Activator would disappear- Fixed the RU556 scopes being horrible misaligned due to a copy error- Included the 'Fix First Person to Third Person reload bug patch' by default- Should have fixed NMM download issues- Fixed an issue with the FOMOD installer not properly installing an animation patch for the F4NV Service RifleNOTE: Expect some issues due to the size of the update- Fixed some issues with the FOMOD installer not properly installing meshes or ESP'sNOTE: Expect some issues due to the size of the update- Added Hold Breath Feature- Added configurable sway. Sway while aiming can now be configured.- Reworked script logic- Recentered ALL scopes due to animation/logic changes with the hold breath feature- Added three new reticles and a new dot:- Reticle: DR4, Small- Reticle: Rangefinder- Reticle: Rangefinder Triple, Small- Dot: Cross, Rangefinder- Changed the thin chrevron to a small chevron- Added ~17 new addon patchesFixes:- Fixed the Lk-05 2.5x scope not being centered- Fixed the R91AR Recon Scopes not being centered- Fixed a black reticle issue with Vektor 2.5x Combat Scope- Fixed the workbench icon for the chevron dot- Fixed an issue with the replacer version of the Smaller Institute Weapons Patch- Fixed an issue with a debug notification appearing when it shouldn't- Fixed the issue where entering a vertibird would break the auto-toggle perspective option.NOTE: Requires to disable, then re-enable this feature.- Added the RobCo Recon Scope patch- Fixed an issue with the 4x Mosin Nagant Scope- Fixed an issue with the Creation Club Prototype Gauss Rifle in combination with the prepacked files- Fixed an issue with papyrus log spam*- Fixed some issues with the Lee Enfields 8x scope, and combining scopes with the silenced barrel* NOTE: Update the mod, then download Fallrim Tools to edit your save. In the "Scripts" and "Script Instances" section, remove any reference to "CombatScopeFixPowerArmor" and "CombatScopesForceFirstPerson". This should solve the papyrus spamming- Fixed an issue involving character behavior (not being able to rotate head and such)- Fixed a misaligned scope for the R91 Assault Rifle- Properly fixed an issue with regard to certain reticle customizations not working as intended.- Added a couple of animation patches- Added an option to remove (most) of the lens reflection when aiming- Added an addon for the Lee Enfield by asXas - Fixed the non-dlc Main ESP's. No longer requires both DLC's- Fixed the Far Harbor ESP's. No longer requires Nuka World- Update the Reticle Customization to work with mods using "not-properly-constructed" material swaps.- Updated some scope models a little bit to have a clearer view (Combat Rifle/Machine Gun)- Fixed an issue where using the Hunting Scope Recon Combat Scope (8x) would result in the player being unable to fire for the remainder of the session- Fixed an issue where certain armor pieces would clip when aiming with certain 8x scopes- Fixed an issue where the prepacked archive files were incorrectly named- Fixed an issue with the Service Rifle scope reticles not being customizable- Fixed some typos in the installer- Slightly adjusted the Hunting Rifle scopes to make the sway more centeredComplete redo of the mod. Techinical side of how scopes work has been changed.Allows more scope shapes.This initial version will probably contain some small errors.A general outline of the changes in this update:- More consistent crafting recipes/perk requirements- All weapons now have 2.5x, 4x and 8x (Recon) Scopes- Replacer version now replaces the short scope (4x) and medium scope (8x)- Reticle textures have been redone- Framework merged by default into the main ESP- Dropped some addons that were no longer available on NexusMods- Added a patch for Smaller Institute Weapons- Added some additional addon patches- Changed the holotape-giver-quest, should now work fine :D