To try and help achieve their frame-rate performance goals with Final Fantasy XV, the development team has decided to licence technology from a company called Umbra.



Hajime Tabata announced yesterday that while they are aiming for 30fps, the Final Fantasy XV development team has not yet managed to achieve it. However it's something they will be actively working on until the game's launch later this year.



To assist with this vision, the team are now working with Umbra, a technology company based in Helsinki that has worked on quite a few AAA titles, including Fallout 4, Destiny, The Witcher 3 and Call of Duty: Black Ops III. Umbra are also working with Eidos Montreal for Deus Ex: Mankind Divded.



By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well Final Fantasy XV Development Team, 25 Mar 2016

According to a press release from Umbra, the technology will create an optimised database from existing 3D data. This database can then be used in an application to perform queries such as "what can be seen here", or "what should be rendered next".



Here's hoping the development team on Final Fantasy XV will be able to utilise this to make the graphics look even better. They are already looking pretty impressive and if they can get that 30 fps locked in, lots of technophiles will also be rather happy!



