Welcome to the deck review, today I’ll be looking at Gyras, a mega-blast unit. Been off for a while, practicing for the UK Regional. Anyway, onto the card.

This is a key part of my Tournament Deck. Most people get confused why I use it. As this is my “Final Turn” combo unit. I will include my deck list at the bottom for those that are interested.

Card Details -

Name - Riot General, Gyras

Grade - 3

Power - 10000

Clan - Narukami

Skill -

AUTO (VC) -At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.

ACT (VC) - SB (8) & CB (5) - This unit gets ”AUTO (VC) -When your (Narukami) attacks, put the top card of your deck into your drop zone. If a (Narukami) is put into your drop zone this way, the attacking unit gets Power+3000 and Critical+1 until end of that battle” until end of turn.

Right, this card seems a bit bland. A normal mega-blast unit. That is until you read the mega-blast skill. When any of your Narukami units attack put the top card of your deck into the drop zone, then if that card was a narukami that unit gains +3k +1crit until the end of the turn. Now, combined that with some stand triggers, and you can get a series of maybe 5 attacks with double crit, and mostly 13k+

Combine that with a breakride, or some move to soul skills and you have a massive power spike to finish a game.

As it’s kinda hard to explain my love for this card, without running through the deck I use it in.

Starting Vanguard -

Spark Kid Dragoon

Standard Starter, helps me search for Gyras

Grade 0s -

3 x Flag of Raijin, Corposant

An unusual choice, it helps me stack the soul, plus adds some 10k shields if I need them

4 x Malevolent Djinn

Standard Crit, plus soul stacking.

4 x Zephyr Eradicator, Hayate

Stand trigger, All to max out my Gyras’ mega-blast

4 x Zephyr Kid Hayate

Another 4 stand triggers

Worm Toxin Eradicator, Seiobo

Standard heal triggers.

Grade 1s -

4 x Red River Dragoon

Standard 8k booster

2 x Photon Bomber

10k Vanguard Booster

4 x Eradicator Wyvern Guard, Guld

The required 4 perfect guards.

3 x Dust Storm Eradicator, Toko

The magic number hitting booster, mostly move to soul fodder. (rarely used)

Grade 2s -

4 x Fiendish Sword Eradicator, Cho-oh

Soul Stacking 9k, very useful a lot of the time.

3 x Supreme Army Eradicator, Zuitan

Soul Charging, Damage unflipping, universally amazing card. 1 draw back, you have to have an Eradicator Vanguard to use his skill.

3 x Eradicator, Thunder Boom Dragon

10k Beat stick

Grade 3s -

4 x Riot General, Gyras

The main card.

3 x Demonic Sword Eradicator, Raioh

The grade 3 equivalent of Cho-oh

Used to run Vowing Sword Dragon, but it delays you way to much. This build rushes you to 8 in the soul, and blows up the enemy with a minimum of 3 attacks with 2 crit each. You can deck out quite quickly, but if you deck out you’ve already taken to long to finish.

The main idea is to Stack your soul, and go for a really hard hitting turn to force an early win. You either win really hard, or screw your self over and lose there and then.