The general is meant to be the recently-spoiled General Tazri, who I think is absolutely the card we've been waiting for with regards to Ally tribal. Our lieutenant, who figures prominently in our strategy, will be Munda, Ambush Leader.

This is a rough draft, and I need help making the last few cuts. There are probably also glaring errors and omissions in the deck; I'd like some feedback on that. I will note that I am keeping an eye on the budget, hence the cheap mana-base with no fetches or even shocks

This is an aggro-tribal deck with a combo finish. The basic idea is to spend the first couple turns ramping, then get the ball rolling, ideally dropping 2 allies a turn. Once we have a substantial number of allies on board or in the graveyard, we sac the whole team with Mirror Entity (activate him for 0) and then drop Living Death, bringing back a boatload of allies for absurd etb triggers, ideally with Chasm Guide, Kabira Evangel, and Resolute Blademaster in the mix for a massive, largely unblockable attack. The deck should be able to win without this, however, as we also have a solid plan for making use of our general's tutoring ability. Sea Gate Loremaster draws us cards, and Munda, Ambush Leader makes sure those cards are allies. We run enough ramp that we'll have the mana to take advantage of this, especially with cards like Urza's Incubator and Mana Echoes.