If there was a three-way pile-up of Ridge Racer, FlatOut and Trackmania, where they all hit with such force that the tangled mess of wreckage fused together and not even surgery could separate them, then when the doctor removed the bandages (you know, after he’s tried to operate on this broken metaphor) what would be revealed would be Ridge Racer Unbounded. I’ll confess, I didn’t know that Namco’s spiffing looking racing game was being made by the same developers of the FlatOut series, but all the latent excitement I’ve had about it now makes sense. But for them to take something as speedy as Ridge Racer, mix-in the physics of FlatOut and then go and toss in an editor that’s inspired by Trackmania, my interest is no longer just latent. Video is below-low-lo.



It’s Riiiiiidge Racer! The basic editor is for wimps. Give me advanced and the chance to put down loads of smashables.



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Ooh, March 30th. That’s clooose.