TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %

TM06 Toxic -- 90 10 --

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 Hail -- -- 10 --

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10 Hidden Power ?? 100 15 --

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13 Ice Beam 95 100 10 10

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14 Blizzard 120 70 5 10

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17 Protect -- -- 10 --

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 Rain Dance -- -- 5 --

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21 Frustration ?? 100 20 --

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27 Return ?? 100 20 --

A full-power attack that grows more powerful the more the user likes its Trainer.

TM31 Brick Break 75 100 15 --

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32 Double Team -- -- 15 --

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40 Aerial Ace 60 -- 20 --

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42 Facade 70 100 20 --

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44 Rest -- -- 10 --

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

TM45 Attract -- 100 15 --

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 Thief 40 100 10 --

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

TM48 Round 60 100 15 --

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56 Fling ?? 100 10 --

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM79 Frost Breath 40 90 10 100

The user blows a cold breath on the target. This attack always results in a critical hit.

TM87 Swagger -- 90 15 --

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Pluck 60 100 20 --

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90 Substitute -- -- 10 --

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

HM02 Fly 90 95 15 --