Welcome Craig Marduk and Armor King to Season 2! These two DLC characters along with a whole slew of gameplay changes are arriving today in the Version 2.10 update. The update is being slowly rolled out to all regions but already people are reporting that the update is out on PS4 so get to downloading the new update! For a list of the new additions and balance changes made in Version 2.10, check out the details in full down below.

TEKKEN 7 Version 2.10 Update ≫ https://www.tk7.tekken-official.jp/update/

▌Tekken 7 - Version 2.10 Update

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PS4 = 1.53GB

XONE = 5.57GB

PC = ???

Patch Notes

Support for Craig Marduk (DLC #6) and Armor King (DLC #7) has been added.

Made adjustments to the game balance of several characters.

Added new customization items (character panels for Anna Williams and Lei Wulong).

The health gauge’s design has been updated. The character selection music has been updated.

New music has been added to the jukebox.

Fixed various bugs.

Season Pass 2 bonus: “Fight King’s Raiment (TWT)” added for Noctis Lucis Caelum.

New TEKKEN 7 illustrations have been added to the gallery.

▌Version 2.10 - Balance Changes

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Note: I did my best to translate these as accurately as I could but please note that they are unofficial and may contain errors. This will all be replaced with the official English translations once they are available.

General Changes

Back Turned u/b+2 and BT u+2 - Unintended character movement when performing these during a super slow motion effect has now been fixed.

Waking up Backwards (in either Face Down or Face Up position) - Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.

Quick Recovering Backwards (in either Face Down or Face Up position) - Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.

Paul

ws+3,2 - The first hit now leaves the opponent closer to you on hit to fix situations where the 2nd hit would whiff even when you land the 1st hit.

Law

3+4 - Certain situations where the move will whiff has now been fixed by making the hitbox of the 1st hit more bigger.

King

f+3:1+2 - The bug where you can land this on a back turned opponent and still transition to the throw animation has now been fixed.

qcf+1+2 → 1+2, 1+2 (Double Arm Face Buster) - The recovery frames for the throw has been reduced from -19 to -9 since the opponent was able to get a guaranteed attack in under specific situations due to the negative frames after this throw.

Jin

cd+4,3+4 - The 1st hit of this move had an unintended damage boost in specific situations, this has now fixed.

Bryan

b+2,4 and b+2,1,4 - Due to these moves whiffing against certain crouching characters, the hitboxes have been made bigger.

Steve

Rage Drive (d/f+2+3) - Damage has been adjusted from [14,21] to [10,20] now. The hitbox of the 2nd hit of the Rage Drive was also shrunken down. You can now perform this move by doing a slide input (d/f+2~2+3).

Jack-7

Crouching d+2+3 throw - Recovery frames after landing this crouch throw is adjusted from [ ±0 ] to [+5] now to prevent the opponent getting a guaranteed attack in under specific circumstances.

Feng

qcf+1 - Specific circumstances where the move will leave you backwards behind the opponent has now been fixed. The attack hitbox has also been made bigger.

Lili

Rage Drive (d/f+2+3) - Bug where you could perform this move from crouch has been fixed.

Josie

b+4,3,4 - Recovery frames for this attack has been reduced by 5F to prevent the opponent getting a guaranteed attack in after getting hit by it in a specific situation.

The recovery frames for the move on block has also been adjusted from [-20F] to [-15F]

Gigas

d/f+2 - The attack hitbox on this move has been made bigger to help alleviate certain whiffing issues.

Eddy

Rage Drive (ff+3+4) - The second hit of the Rage Drive has now been fixed to be more consistant after connecting with the 1st hit on hit or block in certain off-axis situations.



3~4, 3+4 & 3~4~b - Under certain circumstances, the 2nd hit of this move would get an unintended damage boost. This has now been fixed.

2 Throws (2+4 or f+2+4) - The recovery frames for these throws has been adjusted from [-15F] to [-13F] to prevent the opponent getting a guaranteed attack in following the throw in a specific situation due to the negative frames.



Geese

Power Gauge - Geese's meter gain has been reduced by 15%.

Anna

Rage Art (Rage b+1+2) - The Rage Art has has now been made more easier to consistanly land in certain circumstances. (Whiffing Issues fixed.)

Rage Drive (qcf+2+3) - The second hit of the Rage Drive has now been fixed to be more consistant after connecting with the 1st hit on hit or block in certain off-axis situations.

Chaos Judgment d/b+3 - The upper hitbox of this move has been made bigger to make it more consistant.

f+3,2 - The hitbox of this move has been made bigger to make it more consistant.

u/b+1 or u+1 - The properties of these attacks was different than the standard , now fixed by adding 4 more frames of recovery.

Lei