The addition of ray tracing enhances Shadow of the Tomb Raider’s environments, improving the fidelity, detail and appearance of shadows across the entire game.

Compared to traditional shadow mapping techniques, ray-traced shadows have realistic penumbras, translucency, self-shadowing, and other benefits, creating contact-hardened, smooth shadows that would otherwise be impossible to render in real-time.

The result is five new types of ray-traced shadows: