



Sprint 3 “Killer Princess” Results

It’s been very busy times for the whole team, let’s see the results of the latest sprint!

During this sprint, our developers have been working mainly on the following topics:

Infinite Infinity

A new version of Infinity level is ready to be played! Now it really is infinite and it becomes progressively harder.

Nevertheless, as we have a rewards season on, we are not going to implement this feature in this build, but we’ll wait for the next one.

Localization

In order to prepare the game for its global launch, the application needs to be adapted and translated into several languages. Working on the app localization was a big chunk of work during this sprint.

Tutorial Improvements

Some minor tutorial improvements and modifications have been done.

Bug Fixing

Several bugs, such as stamina refresh issue, have been fixed.

Card Balance Changes

Based on player feedback, and research to other similar games on the market, we have decided to increase the strength of epic and legendary in-game and blockchain cards.

These changes are further explained here.

Version 1.0.6.

A new game build will be released by the beginning of the next week, stay tuned!

Game Connection America and GDC

Game Developer Conference, one of the most important game industry events, and Game Connection America were held last week in San Francisco and three members of the EDS team were part of it! Read more about their adventures!

What’s next? “Sacred Owl”!

The next sprint, “Sacred Owl”, has just started and will last until March 24th. The build resulting from it will bring you several great features!

New Features

Several new levels will be added, some of them using our new feature - moving objects.

More actions explanations will be included in the tutorial for the new players

Fine-tuning of the shooting in battle will improve its understanding and efficiency

Several improvements from players’s feedback and remark from all4games

Thank you for your great support!

Insight of one of the features planned after the launch

Edit : Multiplayer Mode (not in this version)

We designed the multiplayer and ranks and we decided to have in a future update of the game. You’ll be able to start a multiplayer match by clicking on this button. Each player will be matched with a deck of another player of the same multiplayer rank. A separate multiplayer ranking system will be set, we’ll explain you more about it the next time.

Once the match is done, a random level will be generated and the waves will be filled with cards from your opponent’s deck.