





Greetings exiles!



Most of you have heard of the Facebreaker gloves (if you haven't, check out



Pros



- High damage and decent clear speed.

- Above average defense.

- Leveling is a blast and fun.





Cons



- Vulnerable to reflect and require you to pay attention to monster.

- Chaos damage is dangerous since I cannot fit in any Chaos res.









Spoiler

I have tried all unarmed skills out there except Dominating Blow, Shield Charge and Elemental Hit. Here are my conclusion:



Infernal Blow: great leveling skill, especially with the improved Melee Spash AoE. However, it requires you to manually target the monster and you are still vulnerable to being stunned. Using Multistrike is a staple for this but it will lock you down until you have finished 3 punches. Furthermore, endgame monsters have higher fire resistance, making the skill fall off in damage if you don't use any method to penetrate their resist. You will also leech less since your physical portion will be smaller.

Ice Crash: I really like the skill and how safe I can be using Ice Crash. Monsters are stunned, chilled and frozen. With Martial Artistry, and Inc. AoE support gem, you can achieve very good AoE for clearing and kiting mobs. The problems with the skill are the damage conversion in late game and the fact that it concentrates on hitting really hard, making reflect too hard to tackle.

Frenzy: a good skill damage wise and it guarantees Frenzy Charge generation. However, my clear speed is slowed down significantly compared to IB or IC since there will be some hit that only kill the main target but not the splashed monsters.

Cyclone: A perfect skill for a hard hitting build like this. It does not require to manually target monster, grant stun immunity and focus on hitting faster with smaller hits which makes reflect easier to deal with and synergise well with the amount of leeching I have in this build. The drawback is the insane mana cost and rather small AoE. This is solved my mana leech from tree and jewels like Warlord's Reach and Martial Artistry. The first hit nerf kinda hurt but you will see in the video section that with good attack speed and high damage, it is not noticable at all. My current setup: Cyclone - Faster Attacks - Added Fire Damage - Inc. AoE (Con. Effect for bosses) - Melee Physical Damage - Fortify I used a phys to lightning gem instead of Added Fire so reflect will be easier to deal with. After getting Lightning Coil and all the flasks, Added Fire will be better since you will have more physical damage and in endgame, its better than most other damage type.

I have tried all unarmed skills out there except Dominating Blow, Shield Charge and Elemental Hit. Here are my conclusion:







Spoiler

My gear:



Spoiler



Amulet: Rigwald's Curse. No discussion here. It is absolutely required to enable unarmed to crit.

Rings: Resist, life, flat phys. I don't have a lot of other slots to get resistance so I chose to get as high res as I can on gear. Diamond rings would be nice but it requires perfect gears and jewels to balance the resist loss.

Chest: I have tried 6L astral with tri-res and around 1k2 armour, died to reflect. I tried Daresso's Defiance, died to reflect even more. I did not tried Carcass Jack but I know that it would not help with reflect so the final choice is Lightning Coil. I can see Belly of the Beast works but I am not sure.

Boots: Rare boots with tri res. Movement speed is importance. Hybrid eva/armour is a bonus.

Belt: armour, tri res rare Rustic Sash is the choice. Again, I have to balance the resist in this build and Meginord's Girdle can't cut it. I have same life, about 5k less tooltip damage but more resistance to work with.

Helmet: Abyssus. It has everything I can possibly want for a crit Facebreaker build. Flat phys, stats, crit multi and armour. The increased phys taken is party covered by Lightning Coil. It is not worth to play this build without Abyssus.

Offhand: This is the part I have experiment a lot with. I have tried with a Spike-Point quiver with flat phys, crit chance, crit mult and life. I have tried with Death's Hand. At some point I was gearing to try Eclipse Solaris but then I settle for the Great Old One's Ward. In general, for offence: Rare Quiver > Great Old One's Ward ~ Death's Hand. But for defense, using a shield will be much much safer and help pathing across the passive tree feel less awkward.

My gear:







Spoiler

This build can either be Duelist or Ranger. If you choose Ranger, you can save 1 point to get out of the starting area but in Ascendancy, Duelist can choose to ascend to Gladiator, which will boost survivability and clear speed by a lot.



My current passive tree (more discussion in the below section)



Bandit: Oak-Kill-End Charge



Jewel:

Mostly life, claw phys, phys, crit mult. Mana gained on hit is not needed since I took mana leech on the tree but it is hard to find a replacement.



Warlord's Reach vs Martial Artistry (using Inc. AoE). Base AoE is 4 and I get 2 from Master of the Arena.

- AoE with WR: (4+2+1)*1.49 = 10.46

- AoE with MA: (4+2)*1.64 = 9.84

WR>MA for AoE but I am currently using MA anyway since Enduring Cry and Reckoning also benefit from it.



Pugilist is really good if you socket it in the ranger area. With my current tree it provides 46% phys damage and 23% eva. I would still choose a rare jewel with life since I don't mind the damage loss.

This build can either be Duelist or Ranger. If you choose Ranger, you can save 1 point to get out of the starting area but in Ascendancy, Duelist can choose to ascend to Gladiator, which will boost survivability and clear speed by a lot.Oak-Kill-End ChargeMostly life, claw phys, phys, crit mult. Mana gained on hit is not needed since I took mana leech on the tree but it is hard to find a replacement.Warlord's Reach vs Martial Artistry (using Inc. AoE). Base AoE is 4 and I get 2 from Master of the Arena.- AoE with WR: (4+2+1)*1.49 = 10.46- AoE with MA: (4+2)*1.64 = 9.84WR>MA for AoE but I am currently using MA anyway since Enduring Cry and Reckoning also benefit from it.Pugilist is really good if you socket it in the ranger area. With my current tree it provides 46% phys damage and 23% eva. I would still choose a rare jewel with life since I don't mind the damage loss.







Spoiler

For Defense:



Reflect is a huge problem!



I have tried to go deeper into block, Acrobatics with no block, IR with grace and finally settle at this hybrid state. I have a bit armour, a bit evasion and some block. That couple with Enduring Cry, Taste of Hate and Lightning Coil help me survive through reflect. Hybrid is also better when have a curser in my party since I can more benefit from Enfeeble. Some thoughts:



Going down to the block wheel to Testudo is great but I will have to lose some life or accuracy. With Testudo and a well roll Rumi's Concoction I can reach >70% block chance which is really good. But I will be more vulnerable to spells since my life will be lower.

Going Acro is bad. If reflect get through (which it will at some point) and reach your low armour, it will rip you instantly.

IR with grace: I originally used this setup with 6L astral plate and have a bit more than 10k armour. I can have a bit more with a really good rare eva chest since I have a lot of evasion rating from the tree but I lose 1 link since I have to use Blood Magic gem and for big hit or reflect, it is still dangerous.



I also invested quite heavily on leech, leech rate, etc. This helps me regenerate quickly between hard hits.



For Offense:



Frenzy Charge generation with Blood Rage.

Power Charge generation with Blasphemy + Assasin's Mark

Taste of Hate to mitigate phys damage and boost damage.

Vessel of Vinktar for instant leech and shock for 50% more damage

Assasin's Mark is a huge boost for damage. 10% flat crit chance and huge bonus crit damage. A good crit to a reflect mob can be dangerous though.

Flat accuracy from Dex is enough. More from rings is nice but I will need better gear to balance resist.



My offense stat

Increased AoE no flask no charge

Increased AoE with ToH and charges

Conc. Effect with charges

Conc. Effect with charges + ToH + Vinktar

Phys to lightning 21/20 instead of Inc. AoE. With charge + flasks

[li][/li]



My Defense Stat

Defense w/o flasks and endcharge



Reflect is a huge problem!I have tried to go deeper into block, Acrobatics with no block, IR with grace and finally settle at this hybrid state. I have a bit armour, a bit evasion and some block. That couple with Enduring Cry, Taste of Hate and Lightning Coil help me survive through reflect. Hybrid is also better when have a curser in my party since I can more benefit from Enfeeble. Some thoughts:I also invested quite heavily on leech, leech rate, etc. This helps me regenerate quickly between hard hits.[li][/li]







Spoiler

Double boss Palace T14

Double boss Excavation T13 More footage coming!









FAQ



Spoiler

Q: Is Crit Mult gem good?

A: I have less tooltip damage with crit mult but when I crit, it feels much stronger. But it will amplify the physical part of the damage which makes reflect more dangerous. Short answer: No. use Added Fire instead.



Q: Is phys to lightning (P2L) an option?

A: If I have to fit it in my current setup, I would use it instead of Added Fire since the AoE is much needed for clear speed. It would yield about the same tooltip as Added Fire but I will have less phys damage => less leech from bloodrage & less damage vs lightning resist mobs.



Q: How about Weapon Elemental Damage gem?

A: It will not do anything since I am not using a weapon.



Q: Is this HC viable?

A: It can be if you use a rare shield with flat phys, armour, resist and high life instead of Great Old One's Ward. A rare shield alleviate a lot of pressure to get resist in other slots and you can utilize that fact to get more chaos res. I would not choose this build for my first character though because without good gears, reflect is a huge problem.





Greetings exiles!Most of you have heard of the Facebreaker gloves (if you haven't, check out KorgothBG's thread ). Some of you may have wondered how powerful it can be if you can crit with Facebreaker. With the new unique Rigwald's Curse in Talisman league, you can now have 7% base crit with unarmed and receive bonus from claw damage modifiers. In this build log, I will show you my attempt to push crit Facebreaker to endgame and some further ideas for improvement.- High damage and decent clear speed.- Above average defense.- Leveling is a blast and fun.- Vulnerable to reflect and require you to pay attention to monster.- Chaos damage is dangerous since I cannot fit in any Chaos res. The loot filter used in my videos . The endgame version which I use simplifies the drop I see on the screen and make my life much easier. Check it out! Bull's PoE Build compilation: https://www.pathofexile.com/forum/view-thread/1639201 Last edited by F4F_Lucifer on Feb 8, 2016, 5:53:13 AM Last bumped on Mar 5, 2016, 5:11:52 AM