These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics. Most of it is self-taught and there's lots of reinventing the wheel (which I recommend) but also some innovative and new discoveries that often times are not documented anywhere else (and if any of this content becomes part of your paper or the center of your PhD thesis, I feel it'd be fair to mention this website). I do most of this research and follow-up writing in my spare time, and they are partially sponsored by readers like yourself through Patreon and individual PayPal donations. I and all the other readers thank you for your contribution!



For video tutorials and other computer graphics work visit the landing page.





Newest articles: Band-limiting procedural textures (07/2020), Interior SDFs (03/2020), Trisect (02/2020), fBM (09/2019), SDF Bounding Volumes (08/2019), Ellipsoid SDF (08/2019)