

Starting configuration for France

Once per game, you may declare a revolution instead of moving. You may only declare a revolution if you are not in check or checkmate, you have at least two pawns, and at least one piece was lost in the game since your last turn. When you declare a revolution, you first lose your king and two pawns (you choose which pawns to lose). However, you cannot be checkmated unless you lose all your pieces except your pawns. After this, all your pieces become different pieces, with different names (however, if you gain control of another players piece, the piece becomes transformed as well, and if another player gains control of your piece, the piece changes back to a normal chess piece. Your pawns are citizens that can move and capture exactly like a king in standard chess. Your knight is an executioner that can move (but not capture) up to three squares horizontally or vertically. If there is an enemy piece in the executioners way, that piece will be pushed backwards by the executioner as many squares as needed for him to reach his destination. If there are multiple pieces in the way, then they will all be pushed, but a royal piece cannot be pushed. If a piece is pushed off the board, it is destroyed. Your bishop is a constitutional bishop. It moves and captures like a normal bishop, but if it ever moves to a square horizontally or vertically adjacent to an enemy piece, its owner takes control of the bishop (if it is adjacent to multiple players pieces, you choose the player who takes control of your bishop. Your rook is an orator. It moves like a knight but does not capture, and all pieces within two horizontal or vertical squares of the orator cannot move.