"I for one would like to see a filled out roster for all the factions, I appreciate what CA wanted to do with making all the factions different to allow for all possible play style, but that also means people can't play the nations they want, whereas giving all full rosters allows all play styles for all factions, and while it's a tad less historically accurate, it's a whole lot more fun. One thing that applies to pretty much all of the factions (save for the Danes) is that they all really need more Axe or Mace infantry, CA went all out with the new era's more heavily armoured units, but they also cut the hands off of most facitons when it comes to actual countering said armour, we need units to focus on Knights. Nutcrackers, if you will. Most of the Nations also need to be balanced one way or another on the topic of armour, the Franks, for example, need more light infantry, whereas Austurias, the Avars, and Westphalia need more heavy infantry, I understand the want for historical accuracy, but when historical accurcay makes the gameplay less interesting, or less fun, gameplay should come out on top, and for gods sakes, whY ARE THERE NO PIKES?

As for specific faction stuff;

Avars; Bulgarian Units, Slavic Levies, Possibly even some Turkic Arab Units, because the Avars moved into Europe from the Caucas Valley. Definetly Shock Cavalry and Skirmisher Cavalry, and more variations of Infantry, including some Axe/Mace Infantry to be able to combat more armour based factions. I would like to see some Spear Units without shields, made for charging, and shock damage.

Cordoba; More specific Arabic Units, the Umayyad's had expanded to Spain from much further East, and they had brought there armies with them, the possibility of hiring North African units isn't impossible, and would open brand new oppurtunities. Again, Definetly Shock Cav, and some Bow Cav would be nice, even if it's as basic as "Berber Horse Archers" and "Berber Lancers" (CA just titling all the Arab units "berber" was such a cop out) Definetly some Axe/Mace Infantry (Possibly even with Greataxes and Two Handed Maces, as this wasn't unheard of at the time) and more Heavy, tanky infantry, and some eastern crossbowmen.

ing yellow, I think the idea of them being the vengful Christian Spaniards, could certainly come into play much more than it did, Pilgrim based units, and "Christian Guards" are certainly not a bad idea, and they don't have to just have that, Austurius was historically, really pissed off at the rest of Europe for just leaving them behind to fight against the Umayyads, i don't think it would be unreasonable for them to have hire able Arab Mercenaries, from high tier Market Place's and Arab Converts from high tier Churches. As for unit types, Bows, definetly would be the primary concern and then some Shock Cav Knights, if there are any Bow Cav, I would make them Mercenaries/Converts, and lastly, Axe or Mace units. Austurias; I actually really liked the idea of an ambush based faction with these guys, but CA kinda did a bad job with it, from the units, all the way down to the fact that the "expert ambushers" wear a brilliant camo of brighting yellow, I think the idea of them being the vengful Christian Spaniards, could certainly come into play much more than it did, Pilgrim based units, and "Christian Guards" are certainly not a bad idea, and they don't have to just have that, Austurius was historically, really pissed off at the rest of Europe for just leaving them behind to fight against the Umayyads, i don't think it would be unreasonable for them to have hire able Arab Mercenaries, from high tier Market Place's and Arab Converts from high tier Churches. As for unit types, Bows, definetly would be the primary concern and then some Shock Cav Knights, if there are any Bow Cav, I would make them Mercenaries/Converts, and lastly, Axe or Mace units.

Franks; Charlemagne, being the center of the campaign and all, is one of the only two playable Nations who feels at least partially fleshed out, though there are some things missing, like any serious measure of Light Infantry, I'm all for the factions having access to Tanky units, but you can't have JUST tanky units, or you have no real battlefield maneuverability, that being said the Franks get some decent Melee Cav, which seems to be CA's attempt at countering this issue. I think they need more light troops, Specifically Swords or Axes, They also need Shock Cav, and possibly Crossbowmen, as I don't think ALL factions should have them, but I tihnk that most of the larger ones would have access. I also think a Two Handed Axe or Sword Unit or two wouldn't be too unreasonable

Mercia; Now, I've seen a lot of people asking for Welsh or Cornish units, in Mercia, and honestly, this is something I DON'T want to see, maybe recruitable as mercenaries, but not trainable at barracks definitely, the reason being that they were Saxons and Anglos, and they hated the Celts, who were, at the time, some of the only people with access to the western Longbow (or Self Bow, if you want to be picky) I think that Mercia and Westphalia should have similar (not exactly the same) troop trees, and that Mercia, being that they left the Mainland and settled through waves of raids, should be much more focused on shock then they currently are, I think they need more Axes, definitely and more swordsman (possibly Two Handed Swords as well), but I also think they need more Skirmishers, and Skirmisher Cav, I'm iffy about Shock Cavalry for these guys, just like I am for the Danes, but I think a unit under something similar to the title, "Lance Raiders" would make the unit of lancers feel more at home with them, other than that, I think maybe some more bowmen, and an aesthetic which shows the development of Anglo-British culture seperate from both Celtic and Saxon culture.

ing Jutes and Denes were riding Cavalry, nearly 300 ing years prior. They need a varied Cavalry base, probably no Bow Cavalry though, in order to even try to keep up militarily with the other factions, as for there infantry, they could use some Raider Skirmishers, maybe even an Axe Throwing Unit(???). They also need a balancing to there Sword and Spear units, to even it out with the variety of Axes. War Dogs for these guys wouldn't be too bad either. The Danes; The Danes don't sit right with me for a few reasons, primary being the one you've already solved, the lack of Cavalry on the whole was an astoundingly bad choice. I could understand maybe, no Shock, Skirmisher, or Bow Cav, and just Raiders. But no Cavalry at all is just really bad, and also inaccurate, theing Jutes and Denes were riding Cavalry, nearly 300ing years prior. They need a varied Cavalry base, probably no Bow Cavalry though, in order to even try to keep up militarily with the other factions, as for there infantry, they could use some Raider Skirmishers, maybe even an Axe Throwing Unit(???). They also need a balancing to there Sword and Spear units, to even it out with the variety of Axes. War Dogs for these guys wouldn't be too bad either.

The only real missing thing are cultural identifying units, the Lombards were a combination of the last of Etrutea, the Ostrogoths, and the Raetic and Venedic Germans. There roster could be much more culturally varied it could have Gothic, and Germanic Units, and Italian Style Spearman. as for actual units, I think they could do with a Spear Unit or Two, I think the "Clubman" unit should be re categorized into the "Axe" section, because Clubs and Maces are far more useful as armour piercers then against soft targets, and I think they could do with a Mace, or even a Hammer, unit, to show off the developement or the Venetians and Savoy, who where famous for there Warhammers, and Crossbows, to show Milan and Genoa's growth. Other than that, I think Possibly more Shock Cav, and one or two Skirmisher Cav, and they would be good. Lombardy; This is actually the Nation I feel has the most well filled out roster, though boring in appearance (although I don't doubt you will fix that cThe only real missing thing are cultural identifying units, the Lombards were a combination of the last of Etrutea, the Ostrogoths, and the Raetic and Venedic Germans. There roster could be much more culturally varied it could have Gothic, and Germanic Units, and Italian Style Spearman. as for actual units, I think they could do with a Spear Unit or Two, I think the "Clubman" unit should be re categorized into the "Axe" section, because Clubs and Maces are far more useful as armour piercers then against soft targets, and I think they could do with a Mace, or even a Hammer, unit, to show off the developement or the Venetians and Savoy, who where famous for there Warhammers, and Crossbows, to show Milan and Genoa's growth. Other than that, I think Possibly more Shock Cav, and one or two Skirmisher Cav, and they would be good.

Westphalia; Last, but certainly not least, I think these Saxons need a full redo honestly, they feel so bland and ad-hocked in, that you would almost think they we're originally going to put in the Theme of Sicily, instead *shrugs*. All lust to play as vicious Imperial Rome aside, Other then the "Seax Warriors" there isn't a single defining or "Saxon" thing about this nation, they just have basic units all the way through, I think they need much more specified Infantry, for example, give them Seax Fighters, but make them something unique, as aposed to just a different shape of a sword, I also think they need far more Axes ( Including Greataxes) and much more Cavalry, Shock, Melee, and Skirmisher. I think it would be nice to see some definably Germanic influence in the troops as well, such as use of the Oval Shields of the Germans, and Two Handed Swords.

ing roster is just variations of the Skutatoi, I think they could definetly use some sprucing up, but I won't waste your time on explaining what they should have, the obvious Byzantine troops (Kataphraktoi, Latinkon, Toxatoi, Ect.) Finally, something I would like to see a lot, because we all know faction unlocks are coming (one is already out which is the only reason I'm even saying this here) is even if it isn't a roster change a retexture for the Celtic, Slavic, and Byzantine troops, because at the moment, they literally look awful, they are in no way different form an of the others, and they have no identity. I think the Slavs should have more culturally defined, and Eastern influenced armour, and a focus on larger shields for Spearman, they should have more Maceman, and certainly more Skirmisher and Melee Cav (predecessors of the Druzhinia and Boyars). The Celts could use some unique things, although they already have some unique units such as Welsh Longbowmen (I'm so glad CA gave the proper culture credit for that btw) Irish Kerns and Fianna, and Pictish Units. I think there could be a more focus on Berskr and Axe Units for the Picts and Scots, and the Irish could have a focus on Spears and Skirmishers, and Axe and Bow specialist for the Welsh. As for the Byzantines, there entireing roster is just variations of the Skutatoi, I think they could definetly use some sprucing up, but I won't waste your time on explaining what they should have, the obvious Byzantine troops (Kataphraktoi, Latinkon, Toxatoi, Ect.)

I hope that's not way too much, and I hope you appreciate my feedback, also, if you need help with implementing anything, or just need an extra set of hands, I would love to help, we're already friends on steam, you could just message me, I may need some pointers on using the modding tools, as I'm used to modding Bethesda games, but I'm more then willing to help, and learn in the process."