Middle-earth: Shadow of Mordor from Monolith Productions is the latest game in the Lord of the Rings franchise from publisher Warner Bros. and the game graces the December issue of Game Informer.

The game is in development for PC, PS3, PS4, Xbox 360 and Xbox One and according to Game Informer, “offers a new chapter that fits comfortably between The Hobbit and The Lord of the Rings.”

In it, players control a ranger by the name of Talion as he travels to Mordor, but long before it turned into the wasteland it was in the Lord of the Rings trilogy. Talion’s family was murdered at the hands of Sauron and his army the night they return to Mordor.

Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.

Players will “shape their own story” as the game progresses, and it contains a feature called the Nemesis System.

This system “assures that every enemy you fight is a named foe, and if they survive their battle with you, they continue to grow, improve, and act in the world, even as you attempt to do the same with Talion.”

Warner said in the press release that “players will experience a unique game every time as the dynamic world reacts and adapts to their choices.”

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Back in August, it was revealed that a new triple-A Lord of the Rings title was the works at Monolith Productions as early as December 2012 and January 2013 through storyboard work produced by an artist on the game.

The team at Monolirth has collaborated with Middle-earth Enterprises, Peter Jackson and the artists at Weta Workshop to ensure that the settings, characters and story align authentically within canon.

A release window was not provided.