Automaton's game Mavericks: Proving Grounds showcases the possibilities for SpatialOS in CRYENGINE.

As has been widely reported earlier today, Unity has made major changes to its Terms of Services that indicate developers will no longer be able to use cloud-based services such as Improbable’s SpatialOS.

Meanwhile, Crytek has been working closely with Improbable on a SpatialOS integration for CRYENGINE, following Automaton’s successful integration of the two technologies last year for their CRYENGINE-based game Mavericks: Proving Grounds. Mavericks will include at launch next-generation combat and huge, 1000-player battles, amongst other major gameplay features.



Improbable’s SpatialOS - a cloud platform for real-time multiplayer games - provides solutions to common technical and production changes while creating, iterating on, and hosting multiplayer games. Mavericks will be the world’s only persistent, living-world, Battle Royale game, and that achievement is made possible by Improbable’s groundbreaking SpatialOS technology. As a cloud-based platform for creating multiplayer games, SpatialOS enables developers to experiment with gameplay that goes beyond the design limitations of traditional server architectures. It enables developers to build games with more players, NPCs, and gameplay system than a traditional multiplayer game.



Automaton CEO James Thompson said of the partnership, "CRYENGINE's high-performance rendering capabilities are just one of the aspects that make it the perfect engine for realizing the project. We’ve integrated SpatialOS into CRYENGINE and it’s that combination at the heart of achieving an incredibly high number of concurrent players in a high-fidelity environment,".



Since first announcing that Mavericks would use CRYENGINE, Crytek has continued to work closely with Automaton on the project. The combination of CRYENGINE’s power and Automaton’s backend system has created a synergy that has furthered the goals of both projects. Players can view their SpatialOS implementation on GitHub for free right here.



This is the Automaton team’s second collaboration with Crytek, as they developed their debut six-player FPS, Deceit, on CRYENGINE in 2017. CRYENGINE also has documentation for developers interested in porting their game from Unity to CRYENGINE, as Automaton originally did with Deceit.



Crytek will continue to work together closely with Improbable towards a full CRYENGINE SpatialOS integration. Watch this space for updates.



For more information visit https://improbable.io and www.cryengine.com.

About Improbable

Founded in 2012 in London, UK, Improbable is a company dedicated to building technology to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables the creation of richer, more immersive and persistent virtual worlds. In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank.



About SpatialOS

SpatialOS allows developers to quickly build and ship multiplayer games. It hosts your game, handles the networking and allows you to experiment with new multiplayer gameplay. It does this by allowing you to exceed the limits of a single server or game engine by stitching together multiple engines across one world. This allows for games with more gameplay systems, NPCs and players than normally seen in multiplayer games. SpatialOS is currently in a free open beta for game developers you can download the SDK at https://improbable.io/games.



About Automaton

Automaton is a breakthrough independent studio based in Cambridge, England, led by the key talent behind multiple seminal MMO's and AAA PC games.

The success of its first title, Deceit, has accelerated the expansion of Automaton’s larger studio, which is behind Mavericks. Automaton has been pioneering a revolutionary approach to MMO design and development that will be evident for the first time with the launch of Mavericks this year.



About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

