Otherworldly Patron: Scoundrel

You really messed up. You're in debt to more banks than most people will see in their life. Collectors, thugs and loan sharks are after you, and they're not taking excuses or promises this time. There is an upside, because something has taken notice, and they're only asking for a few things. A cut off the top of anything you make in future, a couple of favours and your immortal soul. But surely you'll be able to wriggle out of that, especially with what they're offering...

Trickster Expanded Spell List

Spell Level Spells 1st tasha's hideous laughter, longstrider 2nd blindness/deafness, calm emotions 3rd gaseous form, nondetection 4th confusion, greater invisibility 5th passwall, mislead

Watch the Hands

At 1st level, you can teleport items nearby by making an obvious visible motion or sound, such as drumming on a table or clicking your fingers. You can teleport items in the following ways:

Ace in the Hole. Using a bonus action you teleport an object from a container kept on your person to your hands. You can simultaneously teleport an object you are holding to the same container. For example, you could swap a bad hand of cards for a winning one kept in your bag. A suspicious creature must succeed on a Wisdom (Perception) check against your spell save DC to spot that you are teleporting an object.

Hot Swap. As an action, you can swap the location of two objects or creatures of the same size within 60 feet. An unwilling creature must succeed on a Dexterity saving throw or be teleported. You can swap the location of a creature and an object with this feature. You can use this feature a number of times equal to your Charisma modifier (minimum one). You regain all uses on completing a short or long rest.

Cheese It

At 6th level, you've become an expert at escaping when plans go awry. When you are targeted by an attack or spell, you can use a reaction to teleport yourself and one other friendly creature within 10 feet up to 30 feet. For one minute after being teleported, both your movement speeds increase by 10 feet. After you've used this feature, you cannot use it again until you've completed a short or long rest.

Silver Tongue

At 10th level, you've bluffed and cheated your way out of countless situations. You can add double your proficiency bonus on Charisma (Deception) checks. In addition, you can now use your Cheese It feature twice before requiring a short or long rest.

Pawn Off

At 14th level, you're a master of laying consequences at others feet. Once per long rest, when you are damaged, you can use a reaction to relay the damage to another creature within 60 feet. It must pass a Charisma saving throw, or take the full amount of damage that would have been inflicted on you. On a success, both you and the creature take half of the original amount of damage. This damage cannot be resisted by any means.