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Monster Girl Dreams is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.) In Monster Girl Dreams you play as a male adventurer freshly graduated from the adventuring school, Adventum! Adventure, loot, and don’t get fucked into submission! Also defeat the demon queen. Maybe. It’s also moddable.​

Download managers (like IDM) may not work for internal files (Walkthrough/patch etc). In that case, do Right click on file > "Save Link As".

What's New in Monster Girl Dreams Version - Alpha v23.3a?

Remember to update your save in town.

For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Balancing

-Lowered the Bubble Slime’s Stance and Restraint Power by 25%.

-Improved the AI to note when you’re immune to one of the status effects from coming off it, so now they wont keep trying to fail at restraining you when you’re immune.

-Some event based restraints have been marked to not be used when you’re immune, such as Kaia’s pounce, the salarisi’s pounce, and two of Amy’s events.

-Amy should now be a bit less likely to spam her combat event moves.

Fixes

-Fixed Pancea giving immunity to stun and charm.

-Fixed OrgasmLines in a monster addition being ignored entirely.

-Fixed a crash that occured when the player woke up from sleep normally.

-Immunity to effects is now properly cleared after combat.

-Individual Status Effect Immunities no longer stack, and instead refresh the immunity.

-Fixed non-persistent status perks not being cleared when you lose and get sent back to church.

-Fixed the AI stance aversion perks being jank. So making out with Mika and having sex with her wont make her stop trying to get free.

-Fixed attacks that hit more than once and start a stance starting that stance multiple times.

-Debuffs now properly use the casters durations modifiers instead of the targets.

-ApplyStatusEffect when used for buffs/debuffs in combat now properly uses the focused monsters stats. Out of combat it wont crash the game now.

-Assorted typo fixes and editing.