I was asked to explain the Utility Belt

(reposting to make it re-bloggable [I think that’s a word…])

Can u explain the utility belt?

Sure thing.

First off, the belt itself costs 7 points and each belt slot you “activate” (use to attach items) costs 1 point (you have to use at least one belt slot to use the belt, so it’s always going to cost at least 8 points.) Finally, the costume slot costs one point to activate. So, at most, the Utility Belt costs 14 points. If you have 3 or more items attached, the equipped figure can use the Indomitable ability. If you have 5 or more items attached, if there’s an opposing figure within 10 squares & line of fire, you can cancel that figures team abilities until the beginning of your next turn.

After forces are revealed at the beginning of the game (during set up, after you roll to see who goes first) you get to choose what items and costumes you attach to the active slots, so you can tailor your items to the team you’re facing.

The Utility Belt works similar to the Infinity Gauntlet in that at the end of a turn that the equipped figure has taken a non-free action (something that would place an action token on a figure, like moving or attacking) roll a D6 and click the Belt equal to the number rolled, unless you come across one of the Special Power clicks- if you see one, stop clicking.

- This is the Belt Icon. Whenever a number is showing in this slot, if you use an item from that slot, you don’t remove it from the belt. (Oh yeah, normally, if you use an item from the belt, you have to remove it.)

This is the Drop slot. When a number shows in this slot, if the slot is (A) active and (B) empty, you may attach an item from outside the game.

This is the Multiplier slot. There are 2 things that this slot affects. If there are two different numbers showing in this slot, whenever you use one item from one of the shown slots, you can use an item from the other slot as a free action. If there’s a +X and a power showing, the figure can use the shown power and modifies their stats by the amount shown.

Examples:

Click #1 - Opening click the equipped fig gets a +1 to all of its stats and can use the Special Power listed on the card (remember, if you were clicking the dial after you rolled, if you see a Special Power, stop turning the dial)

Click #2- If you use an item from slot 2, you can keep it on the dial instead of removing it normally. If you use an item from either slot 1 or 3, you may use the item from the other slot as a free action.

Click #3- If you use an item from slot 6, you can keep it on the dial instead of removing it normally. The figure modifies all stats by +2 and can use Outwit.

Click #4- If item slot 2 is empty, you may attach an item from outside the game to it. If you use an item from either slot 3 or 5, you may use the item from the other slot as a free action.

That’s pretty much all there is to it!

Update: They have released a corrected card for the belt, since some of the powers on the card do not show on the belt dial. Also, on click #19- ignore the “+” sign.