User Info: AMetroid AMetroid 8 years ago #1

[Will be updating as other provide feedback]



Offensive:

Shot range: Increase the range your shots will travel

Shot homing: increased the arc that your shots will travel towards an enemy

Melee dash attack: Increase the damage of your melee attacks when dashing

Melee combo: (increase the damage of the last attack in a melee combo)(Increase each subsequent attack in a combo)

Standing ch. shot: Increase the damage of your charged shots when fired while not moving

Forward-dash ch. shot: Increase the damage of your charged shots when fired while dashing forward

Side-dash ch. shot: Increase the damage of your charged shots when fired while dashing left or right

Backward-dash ch. shot: Increase the damage of your charged shots when fired while dashing backward

Standing cont. fire: Increase the damage of your regular shots when fired while not moving

Forward-dash cont. fire: Increase the damage of your regular shots when dashing forward

Side-dash cont. fire: Increase the damage of your regular shots when dashing left or right

Backward-dash cont. fire: Increase the damage of your regular shots when dashing backward

Dash cont. fire: Increase the damage of your regular shots when dashing in any direction

Dashed ch. shot: Increase the damage of your charged shots when fired while dashing in any direction

In-perial attack boost: Increased your damage when you are in Crises Mode

Full-health boost: (Increased the power of your attacks when at full health)

Shot cancellation: (Increases the value of your shot cancellation [for negating enemy attacks and other negating yours])

Power attack: Increase the damage done by your attack powers [Mega Laser, Land Mine, ect]

Item attack: Increase the damage done with attack items



Defensive:

Overall defense: reduces the amount of damage received

Melee defense: reduces the amount of damage received from melee attacks

Shot defense: reduces the amount of damage received from ranged attacks

Knockback defense: (reduce recovery time when knocked down by melee attacks)

Evasion: (Increased the invariability time after preforming a successful dodge)

Health: Increase your total amount of health

In-peril autododge: you will sometimes auto dodge when in Crises Mode



Stat effects:

Confusion: (causes your circle [direction] pad to be inverted [or de-inverted depending on your setup])

Petrification: target is turned to stone and is unable to move or take any action

Freezing: target is frozen and is unable to move or take any action

Paralysis: greatly reduces the movement speed of the target

Shaking: (in PVP this cause the targeting reticle to go haywire [not sure if this has any effect on enemies in solo mode])

Burning: causes the target to take damage over time

Poison: causes the target to take damage over time

Effect duration: increases the duration of any stats effects you apply

Weakening: (Reduce the amount of damage done by target)

Recovery effect: Negative status effects will not last as long when applied to you

Status resistance: reduces the likelihood of a status effect being applied to you



Movement:

Speed: Increases all movement speed

Walking speed: Increases your movement speed when walking

Running speed: Increases your movement speed when running

Stamina: Increase the length of time you can run and dash



Other:

Heart bonus: Increases the number of hearts you get from defeated enemies



If you see any errors, have a better explanation of an ability, notice an ability missing, ect. please let me know. Like I mentioned above I'll update as see new modifiers, and get feedback. Modifiers are the bonus properties you get on your weapons. I haven't seen a good explanation of them anywhere so I figured I'd get one together. Here are the bonuses I've seen so far and what they do. Modifiers I'm not sure of, or could use a better description of, are in (parentheses).[Will be updating as other provide feedback]Offensive:Shot range: Increase the range your shots will travelShot homing: increased the arc that your shots will travel towards an enemyMelee dash attack: Increase the damage of your melee attacks when dashingMelee combo: (increase the damage of the last attack in a melee combo)(Increase each subsequent attack in a combo)Standing ch. shot: Increase the damage of your charged shots when fired while not movingForward-dash ch. shot: Increase the damage of your charged shots when fired while dashing forwardSide-dash ch. shot: Increase the damage of your charged shots when fired while dashing left or rightBackward-dash ch. shot: Increase the damage of your charged shots when fired while dashing backwardStanding cont. fire: Increase the damage of your regular shots when fired while not movingForward-dash cont. fire: Increase the damage of your regular shots when dashing forwardSide-dash cont. fire: Increase the damage of your regular shots when dashing left or rightBackward-dash cont. fire: Increase the damage of your regular shots when dashing backwardDash cont. fire: Increase the damage of your regular shots when dashing in any directionDashed ch. shot: Increase the damage of your charged shots when fired while dashing in any directionIn-perial attack boost: Increased your damage when you are in Crises ModeFull-health boost: (Increased the power of your attacks when at full health)Shot cancellation: (Increases the value of your shot cancellation [for negating enemy attacks and other negating yours])Power attack: Increase the damage done by your attack powers [Mega Laser, Land Mine, ect]Item attack: Increase the damage done with attack itemsDefensive:Overall defense: reduces the amount of damage receivedMelee defense: reduces the amount of damage received from melee attacksShot defense: reduces the amount of damage received from ranged attacksKnockback defense: (reduce recovery time when knocked down by melee attacks)Evasion: (Increased the invariability time after preforming a successful dodge)Health: Increase your total amount of healthIn-peril autododge: you will sometimes auto dodge when in Crises ModeStat effects:Confusion: (causes your circle [direction] pad to be inverted [or de-inverted depending on your setup])Petrification: target is turned to stone and is unable to move or take any actionFreezing: target is frozen and is unable to move or take any actionParalysis: greatly reduces the movement speed of the targetShaking: (in PVP this cause the targeting reticle to go haywire [not sure if this has any effect on enemies in solo mode])Burning: causes the target to take damage over timePoison: causes the target to take damage over timeEffect duration: increases the duration of any stats effects you applyWeakening: (Reduce the amount of damage done by target)Recovery effect: Negative status effects will not last as long when applied to youStatus resistance: reduces the likelihood of a status effect being applied to youMovement:Speed: Increases all movement speedWalking speed: Increases your movement speed when walkingRunning speed: Increases your movement speed when runningStamina: Increase the length of time you can run and dashOther:Heart bonus: Increases the number of hearts you get from defeated enemiesIf you see any errors, have a better explanation of an ability, notice an ability missing, ect. please let me know. Like I mentioned above I'll update as see new modifiers, and get feedback.