Way of the Seasons

One with the Seasons You follow a monastic tradition that teaches you to merge your Ki with the elements around you. When you focus your Ki, you can align yourself with the seasons and merge natural, elemental Ki to your own, harmonizing with them as with your own body. This monastic tradition started with the Eladrin, and has made its way to the other planes throughout the years. Occasionally it is also known by Eladrin as The Way of the Courts, although their seasonal courts don't quite line up with the larger monastic tradition. Spring aligns with the Winter Court, Autumn aligns best with the Spring Court, and Winter is closest to the Autumnal court. Disciple of the Seasons When you choose this tradition at 3rd level, you learn magical disciplines that align your Ki with that of the four seasons. Many of these disciplines require you to spend Ki each time they are used. Attunement to the Seasons You learn to speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. You also learn your first seasonal discipline, and attain one of the apprentice rank disciplines of the Wheel of the Seasons. At 6th, 11th, and 17th level, you expand your understanding of the Wheel of the Seasons. You also learn another discipline specific to that level, specifically one of the Season of Defense disciplines at 6th level, one of the Step of Season disciplines at 11th level, and finally an Avatar of Seasons discipline at 17th level.



Whenever you gain a level in this class, you can also replace one seasonal discipline that you already know with a different discipline of the same level. Casting Seasonal Spells Some disciplines allow you to cast spells. See the Spellcasting rules for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it. Once you reach the 6th level in this class, you can spend Ki points to increase the level of a seasonal discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as Cure Wounds does. The spell’s level increases by 1 for each additional Ki point you spend. For example, if you are an 6th-level monk and cast Cure Wounds, you can spend 1 additional Ki points to cast it as a 2nd-level spell (the once per short rest feature of the apprentice rank of the Spring Season, and then 1 additional Ki point).





































































The maximum number of Ki points you can spend to cast a spell in this way (including its base Ki point cost and any additional Ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table. Spells and Ki Points Monk Level Max Ki Point Spell Casting Expenditure 6th–10th 2 11th–16th 3 17th–20th 4 1

Seasonal Disciplines The seasonal disciplines are presented in order of minimum level, and then alphabetically. If a discipline requires a level, you must be at least that level in this class in order to learn the discipline. One Wheel of the Seasons discipline is learned at 3rd, 6th, 11th, and 17th levels. Prerequisite disciplines must be known, and cannot be traded out on level up, in order to learn higher tier Wheel of the Season disciplines. For instance, at 6th level, if you chose the Apprentice of the Summer Season at 3rd level, you could choose either another Apprentice rank discipline, like Apprentice of the Winter Season or Apprentice of the Spring Season, or the Journeyman of the Summer Season discipline, as all prerequisites (level and the previous discipline in the line) had been met. You also learn 1 additional discipline of the following types of disciplines upon reaching the appropriate level: 1 of the 4 disciplines available in the Season of Defense discipline section at 6th level; 1 of the 4 disciplines available in the Step of the Seasons discipline at 11th level, and 1 of the 4 disciplines available in the Avatar of the Seasons discipline at 17th level. Wheel of the Seasons: Rank 1 The Wheel of the Seasons is the core discipline learned by monks following the Way of the Seasons path. All Way of the Seasons monks are at least an apprentice in one of the spokes of the Wheel of the Seasons, usually the one representing the season they most align with. As you level up in this class, you can choose to gain a basic understanding of the other seasons, and gain more apprentice rank disciplines in the Wheel of the Seasons, or expand your understanding of any season you have already gained the apprenticeship discipline in, becoming a journeyman, master, or even grandmaster of a seasonal discipline. These options become available to you at 6th, 11th, and 17th levels. All discipline rank upgrades are cumulative, unless explicitly changed by a higher rank of the same season. Season of Autumn: Harvest Touch Apprentice of the Autumn Season You find yourself aligned to the festivities and familial memories of the fall, and have become an Apprentice of the Autumn Season. As a practitioner of the Season of Autumn disciplines, you are preternaturally acclimated to finding food, have advantage on survival checks and persuasion checks to obtain food, and are able to find sustenance in even the most barren of lands. You also gain temporary hit points when eating during a short or long rest equal to half your monk level, rounded down, which last until your next short or long rest. Also, as a bonus action, you can spend 1 Ki point to further attune your Ki to the bounty and winds of autumn. You concentrate on this discipline as you would concentrate on a spell. While concentrating on this discipline, all of your unarmed attacks or attacks with a monk weapon deal thunder damage, instead of their regular damage. This lasts for 1 minute, or until you lose concentration. While concentrating on the Season of Autumn discipline, you also get access to the Harvest Touch maneuver. As an action, you may spend 1 Ki point to make a ranged spell attack. A creature targeted by this attack within 30 feet of you must make a Strength saving throw against your Ki save DC or take 3d8 thunder damage, and, if a Large or smaller creature, be pushed 5 feet away from you. If a Large or smaller creature fails the save by 5 or more, they are also knocked prone. On a successful save, creatures targeted by Harvest Touch take half-damage from the attack and are not pushed or knocked prone. Spending additional Ki points (up to your Max Ki Point Spell Casting Expenditure, per the Spells and Ki Points table) increases this damage by 1d8 per Ki point spent. While this maneuver utilizes your entire action, you may still spend a Ki point to use Flurry of Blows if used on your turn as if you had used the Attack action. Season of Spring: Blooming Touch Apprentice of the Spring Season You find yourself at home celebrating new life and awakening of springtime, and have become an Apprentice of the Spring Season. The powers of new life flow through you, and you can cast the druidcraft cantrip. You may also cast cure wounds once per short rest with this discipline. You use Wisdom as your spell casting modifier for spells cast via this discipline, and get a bonus to healing when casting cure wounds this way equal to half your level in this class, rounded down. As a bonus action, you can spend 1 Ki point to attune to the beauty and storms of spring. You concentrate on this discipline as you would concentrate on a spell. While concentrating on this discipline, all of your unarmed attacks or attacks with a monk weapon deal lightning damage, instead of their regular damage. This lasts for 1 minute, or until you lose concentration. While concentrating on the Season of Spring discipline, you also get access to the Blooming Touch maneuver. As an action, you may spend 1 Ki point to make a ranged spell attack against a creature within 30 feet of you. A creature targeted by this attack must make a Dexterity saving throw against your Ki save DC or take 3d8 lightning damage and become blinded until the beginning of their next turn. On a successful save, creatures targeted by Blooming Touch take half-damage from the attack and are not blinded. Spending additional Ki points (up to your Max Ki Point Spell Casting Expenditure, per the Spells and Ki Points table) increases this damage by 1d8 per Ki point spent. While this maneuver utilizes your entire action, you may still spend a Ki point to use Flurry of Blows if used on your turn as if you had used the Attack action. 2

Season of Summer: Sunset Strike Apprentice of the Summer Season You have found yourself aligning with the heat and freedom of Summer days, and become an Apprentice of the Summer Season. As a free action, your hands can generate light like a torch, spreading bright light for 30 feet and dim light for another 30 feet, and you can start flammable objects on fire simply by touching them, so long as they're not being carried by another creature. As a bonus action, you can spend 1 Ki point to further align your Ki to the blazing heat of a summer day. To maintain attunement, you must concentrate, as concentrating on a spell. While concentrating on this discipline, all of your unarmed attacks or attacks with a monk weapon this turn deal fire damage, instead of their normal damage. This lasts for 1 minute, or until you lose concentration. Also, while concentrating on this discipline, you have access to the Sunset Strike maneuver. As an action, you may spend 1 Ki point to use the maneuver to deal 3d8 fire damage to creatures in a 15 foot cone originating from you, once per round. Creatures in the affected area must make a Dexterity saving throw against your Ki Save DC, and on a success, only take half damage from the maneuver. Spending additional Ki points (up to your Max Ki Point Spell Casting Expenditure, per the Spells and Ki Points table) increases this damage by 1d8 per Ki point spent. While this maneuver utilizes your entire action, you may still spend a Ki point to use Flurry of Blows this turn as if you had used the Attack action. Season of Winter: Freezing Strike Apprentice of the Winter Season You find yourself akin to the calm, quiet solitude of the winter nights, and have become an Apprentice of the Winter Season. You can chill drinks and other liquids you touch, up to freezing a 5 foot cube of liquid, so long as there are no creatures in that cube. The freezing effect lasts until you stop concentrating on the seasonal discipline, and you can have up to 3 different liquids or areas effected at the same time. Creating a new effect this way once the maximum of 3 effects are in place ends the first effect created this way. Each 5 foot cube of frozen liquid has an AC of 5 and HP of 15, and shatters upon reaching 0 HP. Also, as a bonus action, you can spend 1 Ki point to attune to the freezing cold of a winter night. To maintain attunement, you must concentrate, as concentrating on a spell. While concentrating on this discipline, all of your unarmed attacks or attacks with a monk weapon deal cold damage, instead of their normal damage. This lasts for 1 minute, or until you lose concentration. You also get access to the Freezing Strike maneuver while concentrating on this discipline. As an action, you may spend 1 Ki point to use the maneuver to deal 3d8 cold damage to creatures in a 15 foot cone originating from you, once per round. Creatures in the affected area must make a Constitution saving throw against your Ki Save DC, and on a success, only take half damage. Spending additional Ki points (up to your Max Ki Point Spell Casting Expenditure, per the Spells and Ki Points table) increases this damage by 1d8 per Ki point spent. While this maneuver utilizes your entire action, you may still spend a Ki point to use Flurry of Blows this turn as if you had used the Attack action. Wheel of the Seasons Rank 2 Upon reaching 6th level in this class, your understanding of the disciplines in the Wheel of Seasons has matured, and your abilities and alignment with the seasons increases. You may either pick another Apprentice (3rd level) rank discipline of the Wheel of the Seasons, for instance, becoming both an Apprentice of the Spring Season and an Apprentice of the Summer Season, or grow to Journeyman rank in a Season you already have an Apprentice rank discipline for. Journeyman of the Seasons As a Journeyman of one of the four seasons, you gain one of the following abilities, depending on which mastery you take. Journeyman of the Autumn Season : You have expanded the abilities of Harvest Touch. When you spend at least 2 Ki points to use Harvest Touch (1 to use and 1 to enhance), it now hits every creature in a 60 foot line, instead of one creature within 30 feet. (6th level and Apprentice of the Autumn Season discipline Required)

: You have expanded the abilities of Harvest Touch. When you spend at least 2 Ki points to use Harvest Touch (1 to use and 1 to enhance), it now hits every creature in a 60 foot line, instead of one creature within 30 feet. (6th level and Apprentice of the Autumn Season discipline Required) Journeyman of the Spring Season : You have expanded the abilities of Blooming Touch. When you spend at least 2 Ki points to use Blooming Touch (1 to use and 1 to enhance), it now hits every creature in a 60 foot line, instead of one creature within 30 feet. (6th level and Apprentice of the Spring Season discipline Required)

: You have expanded the abilities of Blooming Touch. When you spend at least 2 Ki points to use Blooming Touch (1 to use and 1 to enhance), it now hits every creature in a 60 foot line, instead of one creature within 30 feet. (6th level and Apprentice of the Spring Season discipline Required) Journeyman of the Summer Season : You have expanded the abilities of Sunset Strike. When spending at least 2 Ki points when using Sunset Strike (1 to use and 1 to enhance), the damage of Sunset Strike increases by 2d8, instead of 1d8, for the first Ki point added beyond its base cost, and the maneuvers reach increases to a 30 foot cone. (6th level and Apprentice of the Summer Season discipline Required)

: You have expanded the abilities of Sunset Strike. When spending at least 2 Ki points when using Sunset Strike (1 to use and 1 to enhance), the damage of Sunset Strike increases by 2d8, instead of 1d8, for the first Ki point added beyond its base cost, and the maneuvers reach increases to a 30 foot cone. (6th level and Apprentice of the Summer Season discipline Required) Journeyman of the Winter Season: You have expanded the abilities of Freezing Strike. When spending at least 2 Ki points when using Freezing Strike (1 to use and 1 to enhance) its damage increases by 2d8, instead of 1d8, for the first Ki point added beyond its base cost, and the maneuvers reach also increases to a 30 foot cone. (6th level and Apprentice of the Winter Season discipline Required) 3

Seasonal Defenses Upon reaching 6th level, your attunement to the seasons enhances your Ki when used defensively, choose from one of the following options. Autumnal Recompense The winds of autumn shield you from harm. When you use Patient Defense, you may spend an additional Ki point to double the unarmored defense bonus to your AC from your Wisdom modifier, and add your Wisdom modifier to your Dexterity saving throws, until the start of your next turn. (6th Level Required) Spring's Stronghold The flourishing of spring shields you. When you use Patient Defense, you may spend an additional Ki point to grow the plants around you until the start of your next turn. At the end of your turn the ground within 15 feet of you becomes magical difficult terrain, and creatures entering the terrain or starting their turn there take your martial arts die in magical piercing damage. (6th Level Required) Summer Scorcher The heat of summer radiates off you. When you use Patient Defense, you may spend an additional Ki point to greatly increase your body temperature. Until the start of your next turn, anyone who starts or ends their turn within 5 feet of you takes twice your martial arts die in fire damage. (6th Level Required) Winter's Embrace The frost of winter covers you. When you use Patient Defense, you may spend an additional Ki point to gain temporary HP equal to your monk level. The temporary HP lasts until the start of your next turn. (6th Level Required) Wheel of the Seasons Rank 3 You have few peers when it comes to understanding the Wheel of the Season's disciplines, and have further honed your abilities. You may either pick a third Apprentice rank discipline (3rd level) from the Wheel of the Seasons disciplines, increase your understanding of an Apprentice rank discipline you know to Journeyman rank (6th level), or obtain the Master rank of a discipline you know of Journeyman rank. Master of the Seasons While concentrating on a Wheel of the Seasons discipline (Autumn, Spring, Summer, or Winter), your Flurry of Blows strikes deal an extra 1d6 damage of the seasons specified damage type. Autumn deals an additional 1d6 thunder, spring deals an additional 1d6 lightning, summer deals an additional 1d6 fire, and winter deals an additional 1d6 cold damage. (11th level and appropriate 6th level Wheel of the Seasons discipline required)

Step of the Seasons Upon reaching the 11th level, your harmony with the seasons enhances your every step. Choose from one of the following disciplines. Burrow Step Like the ground hog, spring's energy brings you back up, and down, into the ground. When you use Step of the wind, you may spend 2 additional Ki points to gain a burrow speed equal to your walking speed for the rest of your turn, which you can use to travel through non-magical ground and stone, but not metallic or magically created walls. You also gain tremor sense with a range of 15 feet. (11th Level Required) Dancing on Ice Winter's chill follows your footsteps. When you use Step of the Wind, you may spend 2 additional Ki points to leave a trail of ice behind you. Every 5 foot square you leave on this turn becomes rough terrain until the start of your next turn. Creatures who enter or start their turn on the newly frozen terrain must make a Dexterity saving throw against your Ki Save DC or fall prone. (11th Level Required) Flames of the Phoenix When you use your Step of the Wind feature, summer flames build around you. You may spend 2 additional Ki points to deal fire damage to a creature within 5 feet of you at the end of your turn. The damage is equal to 1d6 fire damage for every 10 feet you move during this turn. (11th Level Required) Ride the Wind The winds of autumn push you from behind, and below. When you use Step of the Wind, you may spend 2 additional Ki points to gain a fly speed equal to your walk speed until the start of your next turn. (11th Level Required) Wheel of the Seasons Rank 4 Upon reaching the 17th level in this class, you have become peerless in your understanding of the Seasons. You may choose from one of the following: gain the final Apprentice rank (3rd level) discipline from the Wheel of the Seasons, upgrade an Apprentice rank discipline you already have to the Journeyman rank (6th level), upgrade a Journeyman rank discipline you already have to the Master rank (11th level), or upgrade a Master discipline to Grandmaster rank (17th level). Grandmaster of the Seasons As a Grandmaster of the seasons, the damage bonus you got from the Journeyman rank of the same season increases from 1d6 (Thunder/Lightning/Fire/Cold from Autumn/Spring/Summer/Winter) to your martial arts die. You also gain one of the following benefits based on the season you chose. 4

Grandmaster of the Autumn Season : The default damage of your Harvest Touch maneuver increases from 3d8 to 5d8 damage, before enhancing with additional Ki. When spending at least 3 Ki points to use your Harvest Touch maneuver, its area of effect increases to a 90 foot line, and the knock back effect increases from 5 feet to 20 feet. If you spend the maximum amount of additional Ki points to enhance the Harvest Touch maneuver (4 Ki points total), creatures effected by the maneuver must make the Strength saving throw against the attack at disadvantage, and the maneuver no longer has a size restriction on the creatures it can affect. Finally, upon reaching this intuitive understanding of Autumn, you no longer suffer the effects of hunger or thirst, and the temp HP granted from eating on a short or long rest increases to double your monk level. (17th level and Master of the Autumn Season required).

Grandmaster of the Spring Season : Your Blooming Touch maneuver damage increases to 5d8 lightning damage, before enhancing with additional Ki, and if you spend at least 3 Ki points to use Blooming Touch, flying creatures and creatures in water have disadvantage on this save. Also, if you spend the maximum amount of Ki points to enhance the damage of the Blooming Touch maneuver (4 Ki points total), the blinded condition from failing the Dexterity saving throw lasts for 1 minute, or until a Constitution saving throw against your Ki Save DC is made, and the saving throws happen at the end of the afflicted creature's turn, instead of the beginning. Upon reaching this level of understanding of Spring, you learn the Plant Growth spell and the Regenerate spell, both these spells can be cast without components with this discipline once per long rest. (17th level and Master of the Spring Season required).

Grandmaster of the Summer Season : Your Sunset Strike maneuver now deals 5d8 fire damage by default, before enhancing with additional Ki, and if you spend at least 3 Ki points when using the Sunset Strike maneuver, the cones range extends to 60 feet. If you spend the maximum amount of Ki when using Sunset Strike (4 Ki points total), creatures that fail their Dexterity saving throw against this maneuver are also set ablaze, unless under water. Ablaze creatures take twice your martial arts die in fire damage at the start of each of their turns for 1 minute or until they or another creature spend their action putting out the flame. You also gain permanent resistance to fire damage, and are unaffected by extreme heat environmental effects. (17th level and Master of the Summer Season required).

: Your Sunset Strike maneuver now deals 5d8 fire damage by default, before enhancing with additional Ki, and if you spend at least 3 Ki points when using the Sunset Strike maneuver, the cones range extends to 60 feet. If you spend the maximum amount of Ki when using Sunset Strike (4 Ki points total), creatures that fail their Dexterity saving throw against this maneuver are also set ablaze, unless under water. Ablaze creatures take twice your martial arts die in fire damage at the start of each of their turns for 1 minute or until they or another creature spend their action putting out the flame. You also gain permanent resistance to fire damage, and are unaffected by extreme heat environmental effects. (17th level and Master of the Summer Season required). Grandmaster of the Winter Season: Your Freezing Strike maneuver now deals 5d8 cold damage by default, before enhancing with additional Ki, and if you spend at least 3 Ki points when using Freezing Strike, the cones range extends to 60 feet. If you spend the maximum amount of Ki points when using Freezing Strike (4 Ki points total) creatures that fail their Constitution saving throw against this maneuver are also restrained until the start of their next turn, at which point they must make a Strength saving throw, or remain restrained until they thaw at the end of their turn. You also gain permanent resistance to cold damage, and are unaffected by extreme cold environmental effects. (17th level and Master of the Winter Season required). Avatar of the Seasons Once you have attained the 17th level as a Way of the Season's Monk, your attunement with the seasons has become unparalleled. Where natures will begins and yours ends is no longer distinguishable. You have mastered one of the following disciplines, dependent on your progression within the Wheel of Seasons. You gain the avatar discipline that matches the season you have the highest attunement with, as demonstrated by your highest rank in the Wheel of Seasons disciplines (For instance, a Way of the Season's Monk who is a Master of the Summer Season and an Apprentice of the Autumn Season must take the Avatar of Summer discipline). If there is a tie, as is the case for a monk that has both the Journeyman of the Winter Season and Journeyman of the Spring Season disciplines, you may choose which avatar discipline you wish to take. A special avatar discipline is available for a Way of the Season's Monk who has become an apprentice of all four seasons. Avatar of Autumn No matter what time of year or where in the world you are you always seem to have fall leaves in your hair and a smell of spices and cinnamon about you. Once per day, you may spend 4 Ki points to become the Avatar of Autumn for the next minute. In this state, you gain all the benefits you have mastered of the season of Autumn Season spoke of the Wheel of the Seasons discipline at no additional Ki cost, without having to maintain concentration, and without having to spend Ki to use Harvest Touch at its base level. You also gain temporary HP equal to your monk level every round while you are conscious. (17th Level and at least Journeyman of the Autumn Season discipline Required) Avatar of Spring There is a buoyancy to your step and hope in your heart. Spring is always here or just around the corner. Once per day as a free action, you may spend 4 Ki points to become the Avatar of Spring for the next minute. In this state, you gain all the benefits you have mastered of the Spring Season spoke of the Wheel of the Seasons discipline at no additional Ki cost, without having to maintain concentration, and without having to spend Ki to use Blooming Touch at its base level. You may also cast Healing Word at 3rd level for 1 Ki point while you are in this state. (17th Level and at least Journeyman of the Spring Season discipline Required) 5