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Safeguard (Japanese: しんぴのまもり Mysterious Safeguard) is a non-damaging Normal-type move introduced in Generation II. It was TM20 from Generation III to Pokémon Ultra Sun and Ultra Moon, and is TM19 in Generation VIII.

Effect

This move effect may be in need of research.

Reason: Can a disobedient Pokémon put itself to sleep while under the effect of Safeguard (in each generation)?

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Generation II

Safeguard prevents the user and its allies from being inflicted with non-volatile status conditions and confusion for five turns. Existing status conditions are not cured by Safeguard and have their effects as normal.

Safeguard does not protect from self-inflicted sleep from Rest, but does prevent confusion due to fatigue after using Outrage, Petal Dance, or Thrash. Safeguard does not prevent a Pokémon becoming confused due to its held Berserk Gene.

Generation III

Safeguard no longer prevents confusion due to fatigue after using Outrage, Petal Dance, or Thrash. It also does not prevent allies from being confused by a held Figy, Wiki, Mago, Aguav or Iapapa Berry.

Safeguard prevents a Pokémon from being made drowsy by Yawn, but will not prevent it from falling asleep due to its effect if it is already drowsy.

Safeguard does not protect the user from being inflicted with a status condition by making contact with a Pokémon with the Ability Effect Spore, Static, Flame Body or Poison Point.

Generation IV

Safeguard prevents allies from being confused by a Figy, Wiki, Mago, Aguav or Iapapa Berry (regardless of whether it is consumed as a held item, via Fling, or via Bug Bite or Pluck) as well as being burned or poisoned by a held Flame Orb or Toxic Orb.

Safeguard is removed from a Pokémon's side of the field if it is hit by Defog (even if it was used by an ally).

Generation V onward

Safeguard no longer prevents allies from being confused by a Figy, Wiki, Mago, Aguav or Iapapa Berry (regardless of whether it is consumed as a held item, via Fling, or via Bug Bite or Pluck). Safeguard no longer prevents allies from being burned or poisoned by a held Flame Orb or Toxic Orb. Safeguard now protects the user from being inflicted with a status condition by making contact with a Pokémon with the Ability Effect Spore, Static, Flame Body or Poison Point. Safeguard can be bypassed by Infiltrator.

If powered up by a Normalium Z into Z-Safeguard, the user's Speed stat is raised by one stage.

Description

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In other games

In Red Rescue Team, Blue Rescue Team, Safeguard is a move with 15PP that ignores accuracy and evasion checks. It targets all team members in the same room, giving them Safeguard status condition for 16-20 turns, which prevents from receiving status conditions that are considered bad (including sleep from Drowsy), but it won't cure already existing status conditions. In hallways, this move targets Pokémon up two tiles away (or one in one-tile darkness). This move is affected by Snatch and Taunt.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 13.

Description

Games Description MD R B The user and team members in the same room gain the Safeguard status, which prevents status problems. MD T D S Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems. B S L おなじへやの なかまポケモンと じぶんを しんぴのまもりじょうたいに かえて わるいじょうたいに ならないようにする MD GtI You and your teammates in the same room will get the Safeguard status, which prevents you from having bad status conditions. S MD You and your teammates in the same room get the Safeguard status condition, which prevents you from having bad status conditions.

In the anime

In the manga

In the Phantom Thief Pokémon 7 manga

In the Pokémon Adventures manga

In other generations

Core series games

Side series games

Spin-off series games

Trivia

Safeguard ending in Battle Revolution.

Safeguard displays animation when it ends in Pokémon Battle Revolution.





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