K-poptosis Profile Joined April 2013 United States 106 Posts Last Edited: 2013-08-04 08:56:08 #1





The first day of The International’s Group Stages was all we, as fans, could’ve asked for. There was excitement, intrigue, surprises, and some really damn good DotA. A lot of people are foaming at the mouth to look at the stats-side of the day, so let’s dive in.



The first day of The International’s Group Stages was all we, as fans, could’ve asked for. There was excitement, intrigue, surprises, and some really damn good DotA. A lot of people are foaming at the mouth to look at the stats-side of the day, so let’s dive in. Unique Heroes Picked: 68



Personally, I expected the number of unique heroes to be picked at TI3 to be quite large. Teams want that secret strategy surprise and patch 6.78 has ushered us into a new era of hero balance. I did not expect this. 68 different heroes in 48 games is absurd, to put that into context across its entire duration.



Personally, I expected the number of unique heroes to be picked at TI3 to be quite large. Teams want that secret strategy surprise and patch 6.78 has ushered us into a new era of hero balance. I did not expect this. 68 different heroes in 48 games is absurd, to put that into context The International 2 had 66 unique picks Hero Stats



Most Relevant Hero: Batrider

Picked or banned in 48 out of 48 matches



Despite all the surprises today, this was not one. Bat’s been at a near 100% pick/ban rate for the last year. The real surprise is who was behind Batrider in this metric, Outworld Devourer with a 97.9% pick/ban rate.



Despite all the surprises today, this was not one. Bat’s been at a near 100% pick/ban rate for the last year. The real surprise is who was behind Batrider in this metric, Outworld Devourer with a 97.9% pick/ban rate. Most Picked Hero: Visage

Picked up in 27 games



Visage has been on the rise ever since utterly dominating in the TI3 Eastern Qualifiers and there’s no reason he shouldn’t be picked this much. He lies in that sweet spot of balance, too good to pass up in most games but not quite impactful enough to always ban.



Visage has been on the rise ever since utterly dominating in the TI3 Eastern Qualifiers and there’s no reason he shouldn’t be picked this much. He lies in that sweet spot of balance, too good to pass up in most games but not quite impactful enough to always ban. Most Successful Hero: Weaver

At 13-4 (76.5%) (with at least three games played)



Another hero that’s been trending for a while, Weaver performed extremely well, averaging 5.4 kills and only 2.2 deaths per game.



Another hero that’s been trending for a while, Weaver performed extremely well, averaging 5.4 kills and only 2.2 deaths per game. Least Successful Hero: Queen of Pain

At 1-5 (17%) (with at least three games played)



The sample size of only 6 matches is a bit too low to throw the hero under the bus, but the fact of the matter is that QoP had a bad day that can’t really be explained numbers-wise. The only stat I can really point to is that she was a bit low in kills (3.8) and assists (4.0) than normal, meaning she just wasn’t making things happen like great QoP’s do. Also interesting is that Outworld Devourer, another trending pick, had a record of only 4-9 (31%).



The sample size of only 6 matches is a bit too low to throw the hero under the bus, but the fact of the matter is that QoP had a bad day that can’t really be explained numbers-wise. The only stat I can really point to is that she was a bit low in kills (3.8) and assists (4.0) than normal, meaning she just wasn’t making things happen like great QoP’s do. Also interesting is that Outworld Devourer, another trending pick, had a record of only 4-9 (31%). Biggest Killer: Spectre

12 kills in 5 game



This is less relevant (due to the small sample size) but very fun. It’s not like Spectre isn’t typically a killer though, she ranks 7th among all Heroes in kills per game since TI2.



This is less relevant (due to the small sample size) but very fun. It’s not like Spectre isn’t typically a killer though, she ranks 7th among all Heroes in kills per game since TI2. Team Stats



Alliance obviously put on the best show as the only team to go 6-0, but what other teams produced notable numbers?



Biggest Killers: Team Liquid

24.3 Kills per Game



Liquid ran a lot of great aggressive comps today, the king of them being an Ursa + Viper strategy that tore TongFu to shreds.



Liquid ran a lot of great aggressive comps today, the king of them being an Ursa + Viper strategy that tore TongFu to shreds. Biggest Farmers: DK

1980 GPM per game



BurNing gonna burn. DK stepped up it’s farm game and cruised to a 5-1 start to the groups.



BurNing gonna burn. DK stepped up it’s farm game and cruised to a 5-1 start to the groups. Most Deaths: Virtus.Pro

24.8 Deaths per Game



Virtus.Pro had a rough go of it today after taking their first match off Liquid. Their super aggressive style backfired on them quite a bit and their team-fight execution needs to come up a notch if they want to rebound tomorrow. Trust me, they have the skill to.



Virtus.Pro had a rough go of it today after taking their first match off Liquid. Their super aggressive style backfired on them quite a bit and their team-fight execution needs to come up a notch if they want to rebound tomorrow. Trust me, they have the skill to. Player Stats



Biggest Killer: Alliance.Loda

8.2 Kills per Game



Loda was in fine form today, leading Alliance to the only 6-0 start with crisp play and impeccable decision making. We’ll see if he can keep it up tomorrow.



Loda was in fine form today, leading Alliance to the only 6-0 start with crisp play and impeccable decision making. We’ll see if he can keep it up tomorrow. Biggest Farmer: NaVi.XBOCT

558 GPM per game



The (4) controversy has seemed to light a fire under the enigmatic Carry’s posterior. Na’Vi recovered from a 0-2 start to go 4-2 and XBOCT’s intelligent, resourceful play was a huge reason why.



The (4) controversy has seemed to light a fire under the enigmatic Carry’s posterior. Na’Vi recovered from a 0-2 start to go 4-2 and XBOCT’s intelligent, resourceful play was a huge reason why. Most Deaths: Tie - Mouz.Synderen and VP.NS

5.8 deaths per game



Supports that like to make things happen (the calling card for both Synderen and NS) are always more susceptible to dying often, but dying as often as these two did today signify a gap in either roaming timing or teamfight execution, both which have to be exceptional if a team wants to win this tournament.



Supports that like to make things happen (the calling card for both Synderen and NS) are always more susceptible to dying often, but dying as often as these two did today signify a gap in either roaming timing or teamfight execution, both which have to be exceptional if a team wants to win this tournament. Stat of the Day



2nd Pick had a record of 31-17 (65%)



This is my biggest surprise of the day. Sure the unique heroes are fun, but this is legitimately going against what we knew going in. For the entirety of July, first pick had the advantage, maintaining a 53% winrate in 521 games. I’ll be keeping a keen eye on this stat to see where it goes as more samples come pouring in. This is my biggest surprise of the day. Sure the unique heroes are fun, but this is legitimately going against what we knew going in. For the entirety of July, first pick had the advantage, maintaining a 53% winrate in 521 games. I’ll be keeping a keen eye on this stat to see where it goes as more samples come pouring in. @Kpoptosis