Pickaxe [ edit ]

Damage Environment Friendly/Enemy Structures 20 50; 100 for critical hit 75; 150 for critical hit

Assault Rifles [ edit ]

Sniper Rifles [ edit ]

SMGs [ edit ]

Name Rarity DPS Damage Fire Rate Mag Size Reload Time Ammo Cost Headshot Damage Structure Damage Tactical Submachine Gun Uncommon 208 16 13 35 2.4 1 40 16 Tactical Submachine Gun Rare 221 17 13 35 2.3 1 42 17 Tactical Submachine Gun Epic 234 18 13 35 2.2 1 45 18 Suppressed Submachine Gun Uncommon 207 23 9 30 2.1 1 57 23 Suppressed Submachine Gun Rare 216 24 9 30 2.0 1 60 24

High Capacity [ edit ]

Name Rarity DPS Damage Fire Rate Mag Size Reload Time Ammo Cost Headshot Damage Structure Damage Light Machine Gun Rare 200 25 8 100 5 1 62.5 26 Light Machine Gun Epic 208 26 8 100 4.7 1 65 26 Minigun Epic 192 16 12.0 ∞ N/A 1 40 32 Minigun Legendary 204 17 12.0 ∞ N/A 1 42 33

Pistols [ edit ]

Grenade Launchers [ edit ]

Name Rarity DPS Damage CritChance CritDamage Fire Rate Mag Size Reload Time Ammo Cost Structure Damage Grenade Launcher Rare 100 100 0% 0% 1.0 6 2.9 1 375 Grenade Launcher Epic 105 105 0% 0% 1.0 6 2.8 1 394 Grenade Launcher Legendary 110 110 0% 0% 1.0 6 2.7 1 413

Grenades [ edit ]

Name Rarity DPS Damage Structure Damage Description Grenade Common 210 105 375 Explodes doing high Damage Boogie Bomb Rare 0 0 0 Makes Victim Dance And unable to shoot Impulse Grenade Rare 0 0 0 Boots you or others away from where the grenade landed Port a Fort Rare 0 0 0 Builds a 1 x 3 made of metal with an upside down pyramid on top Clinger Uncommon 200 100 200 Sticks to enemies and surfaces, explosion delay of 2.5 seconds, will detonate early if a structure it is attached to is destroyed Stink Bomb Rare 10 90 0 Explodes on impact, creating cloud over small radius, dealing 5 damage per half a second for 9 seconds dealing total of 90 damage to anyone inside the cloud.

Other [ edit ]

Name Rarity Damage Structure Damage Remote Explosive Epic 1000 >1200 [2]

Weapon Types [ edit ]

Vaulted [ edit ]

heavy assault rifle

Some weapons removed from game are considered to be put in the vault, or "vaulted", to perhaps make a return later after the devs have made balancing changes.