Level: APPRENTICE | JOURNEYMAN | MASTER - Tips for all wandmakers, regardless of level!









The Principles of Wand Design

Tip #1: Choose one, maybe two elements at most to be the design focus.

Tip #2: Don't over-design!

If your eye is drawn to all of elements, then it will see none of them. It's tempting to try to incorporate every element that appeals to you, but in general this makes for a design that feels too busy. Just look at how the great Renaissance painters use perspective and negative space to make the subject stand out.



One of my designs for a client. The version on the right with the faceted pommel makes the whole design too busy. You don't know where to look first! We ended up choosing the the egg pommel (on the left) for the final design.







Tip #3: Keep the various elements thematically unified.

Take a look at You can make your designs more complicated by including more than two main elements, but in that case try to keep the various elements thematically unified.Take a look at Narcissa Malfoy's wand for a good example - it has lots of bells and whistles, but the whole thing is black with silver accents - a very elegant aesthetic. My own Beethoven wand has a lot going on, but it symbolically represents his role as the transition composer from the structured Classical period to the more free-form Romantic period of music. It is also thematically unified by the similarity to a conductor's baton



The Beethoven wand. The shaft design is quite complex, but the whole design is thematically unified.



Tip #4: Make the handle a little less than 1/3 of the total length.

At the end of the day, handle/shaft balance is personal preference, but if you are new to wand design then the 1/3 balance is a good starting point. This ratio seems to be common in wand designs by the HP films' production artists , but for wands that have pommel-heavy designs - like a conductor's baton - this ratio may swing closer to 1/4 or even 1/5. See Queenie Goldstein's or Nicolas Flamel's wands from Fantastic Beasts.





Tip #5: Take into account the properties of the wood. If your wand will actually be carved from wood, keep in mind that wood is an organic material that has natural variations in grain, texture, staining uniformity, etc. This is where it is important to take into account those properties when designing, and even use them to your advantage. For example, amazing.



Tip #6: Don't go (too) crazy with color. If your wand will actually be carved from wood, keep in mind thatetc. This is where it is important to take into account those properties when designing, and even use them to your advantage. For example, pine has a prominent ring structure where the soft parts will absorb stain readily, but the hard parts won't. Choosing pine for a dark-stained wand with lots of detailed, intricate carving wouldn't look great (such a design would be better-suited to a fine-grained wood like alder or cherry), but a simple, bulbous design would look





Alecto Carrow's Wand with its tri-color handle. Source: Noble Collection UK Well, unless that 's your thing, in which case go right ahead. In the mainline HP films, the wands rarely have more than two colors. They are usually various shades of one color, or one color with a contrasting accent. A notable exception is Alecto Carrow's wand with four (!) colors total: the handle has a swirl of three colors of equal prominence, and they are distinct from the color of the shaft and pommel. See also Professor McGonagall's wand , where the handle and shaft are two shades, and the handle end has a contrasting white pommel.









Seraphina Picquery's wand. It's purple. PURPLE!! The Fantastic Beasts films are are different story - the prop designers incorporate non-wood/metal accents with pretty much every wand! See Seraphina Picquery's for the most egregious "offender," though the use of color is good and overall design is very pretty. From a worldbuilding perspective this may be ok, seeing as how these wands are not made by Ollivander.





Tip #7: When including references to other series, don't be too on-the-nose with logos or icons.

In general, make your references using the shape and feel of the wand, not with surface designs. If you must use surface logos, dress them up a bit.



Tips For Sketching the Design

Tip #8: Sketch, sketch, and then sketch some more! Spend more time drawing than thinking. Your first priority is to get your ideas down on paper. Then draw more. Experiment with variations. Along those lines, don't get too attached to a draft design. Always try to improve it and change things to see if they might look better before setting it as the final version.



Tip #9: Think about the shape of the starting piece of wood. If you are designing a wand to be carved from a 1/2" (12 mm) diameter dowel, making a very curvy wand will be close to impossible. Of course, if you select the wood after you design, then this is a non-issue!

Tip #10: In general, line art first and color later. An exception is when your main design element is color-based, then sketching in color might be a good idea so you can see how the elements should contrast.



Tip #11: It's totally fine to look at other people's designs for inspiration! There are many great wandmakers out there. Feel free to study what they have done with their designs. Just don't copy them too closely, lest you lose your own individual voice. See what's out there and make it your own!



Wand Concept Art from Harry Potter: The Wand Collection Collector's Edition. Source: Sideshow





There you have it! I hope these tips prove to be helpful when designing your own wand. What else have you learned about wand designs? If you have guidelines or tips of your own, or a design you want some feedback on, share it in the comments!



See you on the next page,

Maranda If I were to design a Pokemon wand, I wouldn't just etch the pokeball symbol onto an otherwise plain design and call it a day. That said, exceptions exist, like the Seal of Rassilon or circular Gallifreyan from Doctor Who. These look great as prominent woodburning elements because a logo on a simple design reflects the sleek, sci-fi aesthetic of that particular series. A similar case could be made for Star Trek iconography., not with surface designs. If you must use surface logos, dress them up a bit.Spend more time drawing than thinking.Then draw more. Experiment with variations. Along those lines, don't get too attached to a draft design. Always try to improve it and change things to see if they might look better before setting it as the final version.An exception is when your main design element is color-based, then sketching in color might be a good idea so you can see how the elements should contrast.

If you want a wand that feels like it jumped out of the Harry Potter film universe and into your hands, then it would be a good idea to follow the guidelines... or not - wands are very personal, so as long asare happy with how it looks, it's good! Without further ado, let's jump in.Figure out what you want the main design of the wand to be and focus on that. For example, Harry's wand has the root handle, the Elder Wand has the spaced bumps and the white divider, Sirius Black's has runes and the swirly carvings, Remus Lupin's has the bulb handle.