The focus for the next few releases is to make Lumberyard easier, more powerful, and more modular. The team is working hard to deliver new systems and features that align with these goals, and your feedback has played a crucial role in that process.

A lot has changed since the engine was first launched: they’ve replaced over 60% of the original codebase, switching out older, redundant systems (e.g. CryEntity) for more modern, performant ones (e.g. Component entity systems)—and this will continue to be the case. While some new systems are still in preview, the team is working to provide a stable foundation for users’ current and future games, so you can build and innovate confidently moving forward. You can also expect more detailed tutorials and documentation to support these systems in the months to come.

So what exactly are these new systems and features? Here’s a glimpse of what you can expect in the next couple of releases: