Inkbinder

The power of the written word has long been understood by those who practice magic, but a chosen few have unlocked the true power behind ink. They call themselves Inkbinders, and they have learned to infuse their magic into written words, bending others to their will. They create written spells that can be triggered at a later time by themselves or others, and the most powerful among them can bind living beings to their will by means of magical tattoos.

Prerequisites

In order to advance in the Inkbinder prestige class, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

Dexterity 13 Inkbinders must have dexterous fingers to pen their intricate bindings

Inkbinders must have dexterous fingers to pen their intricate bindings Charisma 13 Inkbinders’ power is generated from within

Inkbinders’ power is generated from within Persuasion proficiency The true art of ink binding lies in bending other to your will, only persuasive individuals can hope to gain anything from this art

The true art of ink binding lies in bending other to your will, only persuasive individuals can hope to gain anything from this art Powerful Enchantments Only those already capable of creating great magics can hope to bind them in ink. You must be able to cast Enchantment spells of 3rd level or higher in order to become an Inkbinder.

Only those already capable of creating great magics can hope to bind them in ink. You must be able to cast Enchantment spells of 3rd level or higher in order to become an Inkbinder. Special Task The secrets of Inkbinding are well guarded by those who practice them and largely unknown to the world at large. You must discover the secrets of Inkbinding, whether by learning from an NPC, discovering an ancient tome, or some other method of your DM’s choosing.

Class Features

As an inkbinder, you gain the following class features

Hit Points

Hit Dice: 1d6 per inkbinder level

1d6 per inkbinder level Hit Points per Level: 1d6 (or 4) + your constitution modifier per inkbinder level

Proficiencies

Tools: Calligrapher’s Supplies, Tattooist Supplies

Calligrapher’s Supplies, Tattooist Supplies Saving Throws: None

None Skills: None

Equipment

The inkbinder prestige class does not grant any special equipment

Inkbound Spells

At first level you learn to imbue written words and symbols with your magic.

Inkbinder Casting

At first level you have 2 3rd level spell slots and know 2 spells from the Inkbinder spell list (found at the end of this document). As you gain levels in the Inkbinder class you learn spells and gain spell slots as shown in the inkbinder table. Your inkbinder spell slots can only be used to cast inkbound spells. Charisma is your spellcasting ability for your inkbinder spells. You use your Charisma modifier when setting the saving throw DC for one of your inkbound spells.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

All inkbinder spell slots are recovered after a short rest.

Ink Binding

Starting at first level you can create bindings to cast spells on yourself or others. You create a binding by writing with magical ink on a piece of parchment, fabric, wood or other appropriate handheld object while expending a spell slot appropriate to cast your chosen spell. The spell you choose and the slot you expend can be from this class or any other you have levels in, but it can not be a spell that requires an attack roll. You can have a number of bindings active up to your binding limit as shown in the inkbinder table. A binding’s magic fades away if it is not triggered within 24hrs of being created. Once a binding is triggered, the spell still counts towards your binding limit for its full duration.

Creating a binding takes 1 minute per spell level and requires you to spend 10GP per spell level in exotic inks. As you are creating the binding you choose whether it is a free binding or a targeted binding. A free binding can be triggered by any creature using an action. A targeted binding is triggered when it is first touched by the creature you choose when you create it. The target of a binding can be a specific person whose name or title you know (i.e 'The King of Kvenland' or 'Duke Florian Villam'), a general position (i.e. 'a castle guard'), or just the next person to touch it.

When the binding is activated, the person touching it is the sole target of the spell if the spell has one or more targets, or the center of the area if its is an area of effect spell. If the spell requires the target to make a saving throw, the DC is your Inkbinder spell save DC regardless what spell or spell slot you used to create the binding. A concentration spell cast through a free binding uses the concentration of the creature that triggered it. A concentration spell cast through a targeted binding lasts for its full duration or until the binding is destroyed. Once the spell ends, the binding magic fades and the ink fades away.