Posted 20 March 2015 - 11:55 PM

Smash Bros Wii U/3DS: Level and train amiibo fighters Mario Kart 8: Unlock driver skins for your Mii Hyrule Warriors: Get an item drop depending on the amiibo you tap, up to five times a day/ Kirby Rainbow Curse: Tap Kirby, King Dedede, or Meta Knight to receive a powerup for that level. Can use all three once a day. Mario Party 10: Unlock game boards and save items to your amiibo with select figures. All other figures grant a scratch ticket item bonus. Captain Toad Treasure Tracker: Tap Toad to enable a hide and seek game with a pixelated Toad. Tap any other figure for a 1UP bonus. Codename STEAM: Tap Fire Emblem characters to add them to your party. Ace Combat Assault Horizon Legacy+: Tap compatible amiibo to unlock Nintendo themed fighters with increased stats. Xenoblade Chronicles 3D: Tap Shulk amiibo for in-game tokens Then of course, most people's use for them, which is displaying or collecting them.

So a lot of very limited options is what I see. Are all amiibos compatible with Hyrule Warriors, and are the bonuses meaningful? The Mario Kart 8 one is pretty disappointing, and I'm not sure which amiibos are compatible. To me, most all of those are somewhat pointless. The Xenoblade and Hyrule ones sound almost like microtransactions, where you spend real money, then use the amiibo for in-game items, haha.

I guess when amiibos were announced, I expected a Skylanders/Disney Infinity experience. I thought we would see them used for in-game play. Smash does it, but isn't it A.I.-controlled? Codename only wants to do it with a few of the characters. The overall use of amiibos is disappointing to me. I'd have liked to see them become playable in Mario Kart 8 as well, not just a skin. I was also hoping for that in Mario Party 10, as opposed to having a limited number of functional amiibos, and using them only on a super-tiny, square board. All of MP10 is a colossal letdown though, so I can't say the amiibos hurt any more than the rest of it.