No no no no! I no what your thinking from the subtitle, as nice as they are I'm not talking about those. PERKS! Perks are your next key to success. Perks give you that advantage (or disadvantage) over your enemy. Setting up your perks involve some deep thinking, but I'm here to help you alleviate that pain from thinking so much.

You need to know what Perk goes best with each gun and what game type goes best with each gun. In a nice convenient list I will show you what gun and game type goes well with each perk as well as give that perk a rating from 1 - 10 (10 being the best). Before you tell yourself this is a long list, just note that I will put this to use when I talk about the best class set ups later on in this article.

These are the Tier 1 Perks:

1. Lightweight- Allows for Faster Movement in other words, Run like Usain Bolt (Pro- No Falling Damage)

- All SMG's work well with lightweight

- All game types go well with light weight, its great for Capture the Flag

-Id give this one a 7/10, despite how universal it is, your can really live without it.

2. Scavenger- Replenishes ammo and Lethal Grenades (Pro - Doubles Magazine Clips and Replenishes tactical grenades)

- This goes well with anything, I specially recommend it for SMG's and Assault Rifles because your constantly going to find your self running out of ammo for these weapons.

- Team Death Match, Domination and Demolition are the best for this perk. You probably engage in the most firefights in these game mode's, so it's nice to have a lot of ammo on hand.

-This one gets a 10/10 by far one of the best perks in the game. It will save yourself so much trouble.

3. Ghost- Undetectable by Spy plane (Pro - Undetectable by Aircraft, and Sentries. Also, enemies won't see a red cross hair over your character.

- Use it for Assault Rifles and Snipers (you could use it with SMG's but there are better perks with that)

- I usually run this on Search and Destroy and Demolition, you don't want your enemy to know where you are when you planting bombs.

-This one gets a 6/10 I hate getting killed by it and hate using it. But that's just my personal opinion. It's a useful perk I just hate it.

4. Hardline -Get your Killstreak 1 kill early (Pro - get a second try at something else in a care package)

- All weapons go well with it, not too common for snipers though.

- Game types again, everything goes well with it.

- This one I'd give a 7/10, not a bad perk, but at the same time its only 1 kill less.

5. Flak Jacket- Extra Explosives Resistance (Pro - Extra fire resistance, reset fuse when throwing back grenade)

- You can use it for anything really, I don't recommend it for snipers.

- I would HIGHLY recommend this for Domination and Demolition. It will making capturing flags and bombsites so much easier

- 8/10 despite its limited use its such a damn good perk for Domination and Demolition.

These are the Tier 2 Perks:

1. Hardened- Extra bullet penetration (Pro - Reduced flinch and extra damage to Aircraft and Turrets)

- Pretty Much any gun

- All game types

- Ehh this one gets a 6/10, I would have made this lower but having reduced flinch is so much better than you think.

2. Scout- Hold breath longer (Pro - Switch weapons Faster)

-Made for snipers, don't waste your perks using it on another gun.

-Works with most game types but I would suggest it for only large, more open maps

-This one brings in a horrid 4/10, unless you sit in the same building the whole game with a sniper, this perk is pretty useless.

3. Steady Aim- More accurate hip fire (Pro - Quicker aim after sprinting)

- Best for SMG's, snipers (if you like to no scope or quick scope), and shotguns

-Useful for all game types

- 8/10, it is a great perk for SMG's you don't have enough time to bring out your sights in close combat so more accurate hip firing comes in handy.

4. Sleight of Hand- Faster reload (Pro - Faster aiming down sight's with non-scoped weapons)

- Awesome for SMG's and Assault Rifles

- Good for all game types

- 10/10 you can never go wrong with this Perk, it will never fail you and will get you out of the tightest spots.

5. Warlord- Equip two attachments to your primary weapon (Pro - Have an extra tactical and lethal grenade)

- Best for Assault Rifles, I like to combine a silencer and a Red Dot Sight

-Again all game types, I find it most common in TDM

-8/10 great reliable perk, its always fun to have an extra Tomahawk

Next comes the Tier 3 Perks:

1. Marathon- Spring Longer (Pro - Unlimited Sprint)

- Great for SMG's, you can use this with Assault Rifles too but I don't recommend it.

-Great for Capture the Flag and Search and Destroy (so you can do a quick plant)

- I'd give this a 8/10, i like using this perk when I'm goofing off and running around with a ballistic knife

2. Tactical Mask- Protection against NOVA Gas (Pro- Reduces the effect of Flash and Stun Grenades and reveals location of enemy when you flash/stun them)

- Use it for anything and everything

-Use it for anything and everything

-Unfortunately, I have to give this a 9/10, only because the Pro perk takes forever to get. But, once you get the pro version of this perk, it will probably be the best perk you have in your arsenal. Flashes/stuns are so commonly used so lowering their effectiveness to pretty much nothing for the enemy, gives you a HUGE advantage.

3. Ninja- Make less noise when you, walk, spring or jump (Pro - Be completely silent and enemy footsteps become louder)

-You can use it for any weapon

-This is 1 of the 2 ideal Tier 3 perks for Search and Destroy, being silent and hearing your enemies give you a huge advantage in sneaking. Especially in a game mode that gives you only one chance to live.

4. Second Chance- Drop to the ground after you die and fend yourself for 10 seconds with a pistol (Pro - You can be revived)

-Ahh come on man, don't use this perk

-Seriously, stop using it

-1/10, yes its that bad. I hate seeing people use it and I hate using it. This rating really relates to my annoyance with this perk, but still its fairly useless except when you have a kill streak going and you don't want to lose it.

5. Hacker- Allows you to see enemy explosives and equipment in red (Pro- Allows you to hack enemy equipment, booby trap crates and makes you invisible to motion sensors)

-Use it for everything!!

-This is good for all game types, but most importantly this is the second Tier 3 perk that is useful for Search and Destroy. People often use equipment in S and D and being able to see them, destroy them, or be invisible to them; gives you an upper hand.

-10/10, if I had the patience to get Tactical Mask Pro that would be the best perk in the Tier 3 category. But, for now this takes the cake, because it offers more than any other perk in the game.

Okay, okay I know your tired of reading all that (if you did at all), but I had to put that up there for informative reasons (people that are new to the game or needed advice). But, please continue to read on and I promise I wont disappoint.



