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New Skins in the Store

The following skins have been added to the store:

The following Summoner Icons have been added:

Battlecast Icon Glorious Evolution Icon

The following Ward Skins have been added:

640 Battlecast Ward (

PVP.net

LeaverBuster

Improved punishments for ranked offenders.

End of Game gifting You can now gift your allies and enemies in the End of Game screen.

You do NOT have to be friends to send a gift

You can send gifts to players on both teams

At launch, you'll be able to choose from Mystery Skins, Mystery Champions, the champion the recipient played (if unowned), and available skins for that champion

The prices will be the same as in the store

Gifts will count towards the daily gifting limit. In other words, you can only send/receive up to five gifts each day (For example, sending three mystery skins from the store and two end of game gifts hits your limit)

Available in all queues except for custom games

Ward Skin gifting

You can now gift wards too!

League of Legends V4.20

General

Active items and cooldowns are now displayed above the Summoner Spells. Cooldown is now also tracked with a number. This does not affect the inventory.

Buffs have been split into two categories: ability trackers and ambient buffs. Ability trackers (stacks toward a proc, remaining charges, remaining duration) remain above the abilities. Ambient buffs (persistent, stance indicators, auras) are now displayed above the champion portrait. Debuffs are also displayed here.

Items with actives are now more distinctly highlighted in the inventory.

Recommended Items

The recommended items for all champions have been updated.

Recommended items now detects if you have a Smite or not and change accordingly.

Store

Scoreboard

Now features an icon that displays the current Dragon Slayer bonus.

Now uses Red and Blue instead of Purple and Blue.

Stat Changes

The game now uses a champion's level 1 as their base instead of a level 0 amount.

All champions have had their level 1 ( base ) stats raised by 68% of their per-level, effectively starting the game at level 1.68. This is with the following exceptions: Base attack speed has not been changed. All ranged champions, Kayle, and Jayce have had their level 1 AD reduced by 2 from the old level 0 base AD + 1.68 * AD per level formula. Champions with no scaling magic resistance did not have their base MR increased. Thresh, having no scaling armor, did not gain base armor.

) stats raised by 68% of their per-level, effectively starting the game at level 1.68. This is with the following exceptions: The game now refers to "per level" statistics as "growth" statistics, as the amount gained per level is no longer linear. You will gain (65 + (3.5 * level))% of your growth statistic per level, so going from 1 to 2 will gain 72% of your growth statistics and going from 17 to 18 will gain 128%.

and going from 17 to 18 will gain 128%. The amount of Blood Well

The formula for calculating your statistics at any given level is $ B + x ({7 \over 400} n^2 + {267 \over 400} n - {137 \over 200}) $ where $ x = Growth = Old Per Level $ $ n= Champion Level $ $ B = Base = Old Base + (1.68 \times x) $ .

where

Follow-Up

Champions

New champion.

Texture Rebalance Part 3 The following skins have had their textures recolored to match the new Summoner's Rift's color palette.

Stats Base armor reduced to 23.544 from 27.544.

Despair Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7%.



Conquering Sands Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.

Arise! AP ratio reduced to 60% from 70%.

Shifting Sands Base shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.



Stats Base armor increased to 30.25 from 26.72. Armor growth reduced to 3.75 from 4.



Blade Waltz Base damage reduced to 125 / 255 / 385 from 160 / 330 / 500. Bonus AD ratio reduced to 0.9 from 1.2. Damage on consecutive hits increased to 40% from 25%.



Stats Base health increased to 540 from 539.2. Base armor reduced to 23 from 23.2. Base health regeneration reduced to 2.125 from 5.

Rage Gene All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range. Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game. Movement speed increased to 10-30 (9 + 1/2) from 10-25 (9 + 1/0.5).

Boomerang Throw Damage changed to 5 / 35 / 65 / 95 / 125 (+115% AD) from 10 / 45 / 80 / 115 / 150 (+100% AD) . Damage-collision width reduced to 55 from 60.

Boulder Toss Damage adjusted to 5 / 45 / 85 / 125 / 165 (+120% AD) from 10 / 50 / 90 / 130 / 170 (+115% AD) .

Hyper Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45. Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.

Wallop Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.



General Tweaked splash artwork.



Stats Base health regeneration increased to 11 per 5 seconds from 0. Health regeneration growth increased to +1.75 from +0.6.

Techmaturgical Repair Bots No longer affects Heimerdinger.



Death Lotus Cooldown increased to 90 / 60 / 45 seconds from 60 / 52. 5 / 45. Base damage reduced to 350 / 550 / 750 from 400 / 575 / 750.



Void Spike Cooldown increased to 10 seconds from 8.



Stats Base armor reduced to 24.216 from 26.216. Heath regeneration reduced to 7.45 per 5 seconds from 9.45.



General Texture and model update to Classic, Totemic, Charred, and Festive Maokai skins. Updated animations. New base splash. New ability icons.



Consume Rough Rock Candy is now obtained from killing stone monsters, instead of golems. Spooky Mystery Meat is now obtained from killing animals and undead, instead of wraiths and wolves. Ornery Monster Tails is now obtained from killing "other monsters", instead of reptiles.



Powerball Cooldown increased to 16 / 14. 5 / 13 / 11. 5 / 10 seconds from 10 at all ranks.

Puncturing Taunt Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.



Stats Health regeneration growth reduced to +0.8 per 5 seconds from +1.

Glory in Death Initial health decay changed to 1 + (1 x level) from 2 x level. Health decay growth changed to 0.7 + (0.7 x level) from 1.4 x level.



Hymn of Valor On-hit damage AP ratio reduced to 20% from 25%.

Aria of Perseverance Base heal increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105. Heal modifier per % missing health reduced to 0.5% from 1%. Mana cost increased to 80 / 85 / 90 / 95 /100 from 70 / 75 / 80 / 85 / 90.



Stats Base attack damage reduced to 50.04 from 56.04.

Astral Infusion Range increased to 550 from 450.

Equinox Cooldown increased to 24 / 22 / 20 / 18 / 16 seconds from 18 / 17 / 16 / 15 / 14.



Spinning Slash Fixed a bug where it would occasionally deal double damage.



Infinite Duress Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.



Summoner's Rift

General

Health regeneration rescaled to 2.1% of maximum health every 0.25 seconds from 8.5% every 1 second.

Turrets

No longer gain armor and magic resistance over time - now have 100 in each at all times (50% damage reduction).

Reinforced Armor (backdoor protection) resistances increased to 200 from 150 (for a total of 75% damage reduction).

(backdoor protection) resistances increased to 200 from 150 (for a total of 75% damage reduction). Outer turret health reduced to 2000 from 2550.

Inner turret health reduced to 2000 from 2550.

Inhibitor turret health reduced to 2500 from 2550.

Nexus turret health increased to 2500 from 1925.

Inhibitor and Nexus Turrets Health regeneration reduced to 5 from 15. Attacks now utilize a laser beam instead of a projectile. Attack speed increased to 4 from 0.83 - i.e. 4 instances of damage per second. Now gain 82.5% armor penetration. Now applies a debuff to its attack target: This unit deals 15% reduced damage and has 10% reduced movement speed. With every hit, the turret will generate 6 Heat (up to 120). The turret will deal 0.0105% bonus damage for every Heat (0.063% for 6 Heat). When a turret switches targets it will lose all current Heat.

Inner Turrets If the turret has not taken damage in the last 30 seconds, it will gain a shield that mitigates the next 200 damage from champions. Allied champions within 1100 range will constantly generate a shield that caps at 200 after a few second.



Inhibitors

Respawn timer increased to 300 seconds from 240 seconds.

Minions Penetration wasn't intended to be a factor on pushing power - so we're removing it from the equation. This is also to make it easier for newer players (and more experienced players) to last-hit without having to calculate resistances.

Minions no longer gain armor and magic resistance over time (caster and melee minions now have no armor and magic resistances at all stages of the game).

Cannon minions no longer have base armor.

Base health increased to be comparable to the current effective health including armor.

Health gained over time increased to be comparable to the current effect health including armor.

Cannon minions now start spawning every two waves starting at 20 minutes, changed from 35 minutes.

Cannon minions now start spawning every wave at 35 minutes.

Bounty Changes

Kills no longer grants reduced gold before 4 minutes.

Assists now grant reduced gold in the first 90 seconds of the game (25% which scales up to 50% over the following 210 seconds at 5 minutes).

Death Timers

Death Timers are now increased by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes to a cap of 150% at 47:30.

Jungle

General

A new jungle monster has been added, the Rift Scuttler Baron Nashor's Dragon's

Small camps now spawn at 1:55 (reduced from 2:05).

Small camps now respawn every 100 seconds (increased from 50).

Small camps now have 20% increased health, attack damage, gold and experience.

Small camps now gain much more attack damage per level.

Small camps now gain much more health per level up to level 12.

Smite can now be used on large monsters to earn a buff. Each large monster will only grant the buff once per spawn, and will sparkle to indicate that a buff is available.

Champions now gain 10% less experience for each level they are above the camp they are killing, capping at 50%.

Baron Nashor spawn time increased to 20 minutes from 15.

Renamed to Hand of Baron Exalted with Baron Nashor

Health and mana regeneration removed.

Now grants an aura that empowers nearby minions: All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistance to slows. Non-super minions take 75% reduced damage from area of effect damage and damage over time. Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets. Melee minions gain increased size, 75 attack damage, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets. Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed. Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved. Super minions gain 25% attack speed.

Recall

Dragon no longer gives global gold, and is now only worth gold to the killer (as with other jungle monsters).

Experience is now only granted locally and has been halved.

Slaying Dragon now grants Dragon Slayer

Dragon possess the passive, Ancient Grudge

The first four stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds.

Dragon's Might: +8% attack damage and ability power Dragon's Dominance: +15% damage to minions and monsters Dragon's Flight: +5% movement speed Dragon's Wrath: +15% damage to towers and buildings Aspect of the Dragon This stack only lasts 180 seconds.

Raptor camp

Movement speed increased to 350 from 320.

Crimson Raptor Experience increased to 140 from 120. Attack damage increased to 55 from 40.

Raptors Experience increased to 20 from 10. Attack damage increased to 20 from 14.



Blue Sentinel camp

Blue Sentinel Health increased to 2000 from 1500. Attack damage increased to 73 from 60. Experience reduced to 100 from 200. Gold reduced to 42 from 60.

Sentries Experience increased to 50 from 20. Gold increased to 22 from 7.

Crest of Insight Duration reduced to 120 seconds from 150 seconds. The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff. Tooltip Error: The tooltip states that the effects are an aura which affects all nearby allied champions.



Red Brambleback camp

Red Brambleback Health increased to 1800 from 1500. Attack damage increased to 80 from 60. Experience reduced to 100 from 200. Gold reduced to 42 from 60.

Cinderlings Experience increased to 50 from 20. Gold increased to 22 from 7.

Crest of Cinders Duration reduced to 120 seconds from 150 seconds. Now grants health regeneration equal to 1% of your maximum health every 5 seconds. Slow reduced to 8-15% (5-10% on ranged) from 8-24% (5-15% on ranged). Burn damage rescalled to 5-56 from 10-44. The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.



Respawn time is 180 seconds.

Classified as a large monster.

One spawns outside of Baron Nashor's Dragon's

Roams the river, and may not be found at its spawn location when sought out.

The Rift Scuttler cannot attack and will attempt to run away from champions who engage on it. It's movement speed is not sufficient to kite melee champions. When reared into a wall, it possess a dash that it will use to dash through the champion and run in the other direction.

The Rift Scuttler takes bonus damage while it's movement is impaired (slowed, stunned, rooted, etc.).

Killing the Rift Scuttler will causes a Speed Shrine seconds to appear at its spawn location for 75 seconds. In addition to granting a movement speed buff to allied champions who pass over the shrine, the Speed Shrine also grants a large area of sight to the team who scored the killing blow.

Items

General

Most sources of mana regeneration now increases your base mana regeneration by a percentage, e.g. +25% base mana regeneration. Items will show how much flat regeneration you will gain as a dynamic number, e.g. +25% base mana regeneration (+2 Mana per 5 seconds). This is visible even in the store, unlike other dynamic numbers.

To avoid confusion, items that still grant flat mana regeneration now specify "bonus", e.g. +7 bonus mana regeneration.

Removed Items

The following items were removed from the game.

The following items were removed from Summoner's Rift, but are still available on other maps for the time being.

Basic items

Chain Vest Chain Vest is no longer a basic item.

New recipe: Cloth Armor Old recipe: 720g



+3 bonus mana regeneration is now listed as a passive.

Now additionally reduces single-target spell damage by 8.

Mana regeneration changed to +25% base mana regeneration from +3 per 5 seconds.

Cost increased to 400g from 325g.

Damage reduction removed.

Maim removed.

Unique Passive - Jungler: Basic attacks against monsters deal 30 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 7 health and 3 mana every second.

Basic attacks against monsters deal 30 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 7 health and 3 mana every second. Limited to 1 Jungle item and can only be purchased if you possess Smite

+6 bonus mana regeneration is now listed as a passive.

Cost increased to 500g from 400g.

Magic resistance increased to 25 from 20.

Health regeneration changed to +50% of base health regeneration from +5 per 5 seconds.

New items

New items and the items that build from the new items — for your convenience.

Cost: 400g

Buff: +250 health, +15% bonus damage to towers, Siege Commander for 3 minutes

Siege Commander: Nearby minions gain 15% bonus damage to towers and their movement speed is set to 90% of your own, up to 500.

Nearby minions gain 15% bonus damage to towers and their movement speed is set to 90% of your own, up to 500. Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.

Cost: 400g

Buff: +25% increased size, slow resistance, Tenacity, Path of Iron for 3 minutes

Path of Iron: Moving leaves a trail behind you that boosts the movement speed of allied champions by 10%.

Moving leaves a trail behind you that boosts the movement speed of allied champions by 10%. Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.

Cost: 400g

Buff: +40 ability power, +15 mana regeneration per 5 seconds, Sorcery for 3 minutes

Sorcery: Your basic attacks and abilities (excluding minor pets) deal 25 bonus true damage to champions and towers. This cannot be triggered more than once per 5 seconds against champions.

Your basic attacks and abilities (excluding minor pets) deal 25 bonus true damage to champions and towers. This cannot be triggered more than once per 5 seconds against champions. Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.

Cost: 400g

Buff: +25 attack damage, Bloodlust for 3 minutes

Bloodlust: You will restore health equal to 10% of your physical damage dealt to champions. Scoring a Kill or Assist will extend the duration of Elixir of Wrath/Bloodlust by 30 seconds.

You will restore health equal to 10% of your physical damage dealt to champions. Scoring a Kill or Assist will extend the duration of Elixir of Wrath/Bloodlust by 30 seconds. Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.

Recipe: Catalyst the Protector Crystalline Bracer

Stats: +500 health, +300 mana, +100% base health regeneration

Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.

On leveling up, restores 150 health and 200 mana over 8 seconds. Active: Grants 60% bonus movement speed to you and nearby allies when moving toward enemies or enemy turrets for 2 seconds. When this speed boost ends, it emits a shockwave that slows nearby enemy champions by 80% for 1 second (500 range approximate). The shockwave cannot be triggered manually.

Recipe: Cloth Armor Rejuvenation Bead

Stats: +30 armor, +100% base health regeneration

Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates.

New recipe: Raptor Cloak Kindlegem Old recipe: Ruby Crystal Blasting Wand

Stats: +300 health, +50 armor, +100% base health regeneration, +10% cooldown reduction

Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates. Old stats: +350 health, +50 ability power

You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates. Active duration increased to 3 seconds from 2.5.

Turret immunity duration increased to 8 seconds from 7.5.

Recipe: Hunter's Machete

Passive - Scavenging Smite: Upgrades Smite to Scavenging Smite

Upgrades Smite to Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.

Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. Limited to 1 Jungle item.

Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.

Recipe: Hunter's Machete

Passive - Blasting Smite: Upgrades Smite to Blasting Smite

Upgrades Smite to Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.

Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. Limited to 1 Jungle item.

Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.

Recipe: Hunter's Machete

Passive - Challenging Smite: Upgrades Smite to Challenging Smite

Upgrades Smite to Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.

Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. Limited to 1 Jungle item.

Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.

Recipe: Hunter's Machete

Passive - Chilling Smite: Upgrades Smite to Chilling Smite

Upgrades Smite to Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.

Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second. Limited to 1 Jungle item.

Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.

New Enchantments

All enchantments cost 1500g including all reagents, for a total cost of 2250g including the Machete's price. Each enchantment is balanced to provide "lane stats" worth ~2250g, making the Machete and its effects effectively free on the finished item.

Recipe: X + The Brutalizer

Stats: +45 attack damage, +10% cooldown reduction, +10 armor penetration

Plus the Smite upgrade and Jungler passive of X.

Recipe: X + Fiendish Codex

Stats: +80 ability power, +20% cooldown reduction

Plus the Smite upgrade and Jungler passive of X.

Recipe: X + Kindlegem Ruby Crystal

Stats: +500 health, 10% cooldown reduction,

Grants Tenacity .

. Plus the Smite upgrade and Jungler passive of X.

Recipe: X + Dagger Dagger

Stats: +50% attack speed

Grants Passive - Devouring: Basic attacks deal 40 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.

Basic attacks deal 40 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1. Plus the Smite upgrade and Jungler passive of X.

Other Items

The following items are listed in grouped into item families, then ordered alphabetically.

New recipe: Aegis of the Legion Fiendish Codex Old recipe: Fiendish Codex Blasting Wand

Stats: +60 ability power, +10% cooldown reduction, +200 health, +20 magic resistance Old stats: +80 ability power, +20% cooldown reduction

No longer grants Valor.

Unique Passive - Legion: Grants nearby allies 20 magic resistance and +75% base health regeneration.

Grants nearby allies 20 magic resistance and +75% base health regeneration. Legion aura applies to all types of ally units (applies to only champions previously)

Promote: Cooldown reduced to 120 seconds from 180. Caster minions and melee minions are now valid targets. Promoted minion gains Black Shield: This unit is immune to magic damage. Promoted minion gains significantly improved stats: Caster: +75 attack damage, +30% attack speed, +40 armor, +40 magic resistance, +400 maximum health and increased size. Melee: +50 attack damage, +90% attack speed, +40 armor, +40 magic resistance, +600 maximum health and increased size. Cannon: +100 attack damage, +100 armor, +100 magic resistance, +600 maximum health and increased size.



Aura bonus changed to +75% base health regeneration from +10 health regeneration per 5 seconds.

Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.

Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.

Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.

Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.

Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.

Total cost reduced to 2100g from 2200g.

Total cost increased to 2700g from 2600g. Recipe cost reduced to 880g from 900g.

Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.

Mana Font: now grants mana per 5 seconds equal to 1.5% of your missing mana instead of increasing your mana regeneration based on your missing mana.

Recipe cost reduced to 850g from 870g.

Mana regeneration changed to +100% of base mana regeneration from +20 mana regeneration per 5 seconds. This seems to be inconsistent with the recipe, as the components grant 110% regen (50% from Chalice and 60% from Idol).



No longer grants bonus movement speed to minions.

Mana regeneration changed to +60% of base mana regeneration from +8 mana regeneration per 5 seconds.

Combine cost reduced to 240g from 340g.

Total cost reduced to 600g from 700g.

Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.

Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.

Total cost reduced to 2100g from 2200g.

Total cost increased to 1840g from 1765g.

Total cost increased to 1450g from 1350g.

Magic resistance increased to 30 from 25.

Recipe cost reduced to 875g from 975g.

Recipe cost increased to 965g from 800g. Total cost increased to 1400g from 1235g.

Now starts with 5 stacks.

Stacks lost upon death increased to half from a third.

Recipe cost reduced to 375g from 475g.

Total cost reduced to 2700g from 3000g. Recipe and recipe cost unchanged.



Total cost reduced to 3700g from 3800g. Recipe cost increased to 900g from 700g.

Magic resistance reduced to 35 from 45.

Fixed a bug where the range indicator shows a range of 400 instead of the actual 600.

Total cost increased to 3540g from 3500g. Recipe and recipe cost unchanged.



Recipe cost increased to 1150g from 950g. Total cost unchanged.



Recipe cost increased to 700g from 500g. Total cost unchanged.

Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.

Mana regeneration changed to +25% of base mana regeneration from +2 mana regeneration per 5 seconds.

Mana regeneration changed to +50% of base mana regeneration from +5 mana regeneration per 5 seconds.

Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.

Recipe cost reduced to 850g from 930g. Total cost reduced to 2600g from 2650g.



Recipe cost increased to 1040g from 840g. Total cost increased to 1400g from 1200g.

Now starts with 5 stacks.

Stacks lost upon death increased to half from a third.

Now grants 20% bonus attack speed instead of +15% bonus movement speed at maximum stacks.

Health regeneration changed to +50% of base health regeneration from +8 health regeneration per 5 seconds.

Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.

Recipe cost increased to 140g from 120g. Total cost increased to 720g from 700g.

Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.

Recipe cost reduced to 1120g from 1140g. Total cost unchanged.

Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.

Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.

Recipe cost reduced to 605g from 625g. Total cost unchanged.

Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.

Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.

Recipe cost reduced to 1050g from 1180g.

Total cost reduced to 2100g from 2200g.

Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.

Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.

Total cost reduced to 2450g from 2600g.

Combine cost reduced to 800 1000 Total cost reduced to 2850 3000



Total cost increased to 2600g from 2500g.

Magic resistance increased to 30 from 25.

Summoner Spells

Available at level 4 instead of level 6.

Available at level 8 instead of level 10.

Available at level 6 instead of level 2.

Available at level 4 instead of level 8.

Available at level 8 instead of level 10.

Available at level 1 instead of level 4.

Available at level 10 instead of level 8.

Available at level 10 instead of level 3. Remember that Smite is required to purchase the jungling items.

Duplicated from above.

Pre-Season Changes

Patch Rundown Preseason 2015 Part 1 Patch Rundown Preseason 2015 Part 2 Preseason Spotlight 2015