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Q: Will you release it?

A: Yes, but later



Q: This isn't at all like the original! Why?

A: Because there are no ceiling grips in Super Metroid, which requires a lot of work to implement. Had to find a workaround to make the fight still interesting and somewhat fair (it is not really that balanced right now still)



Q: Why is its bomb only going into one direction and why can you shoot it?

A: I haven't coded a projectile for it yet, the bomb it is shooting right now is just a placeholder, taken from the Torizo.



Q: So it will have that awesome bomb that creates two fire blast running across the room?

A: Probably not, due to SNES hardware limitations they would probably not displayed correctly. I will think of something else for it instead.



Q: Will there be a second form that shoots missiles?

A: No.



Q: Will you make custom music for it?

A: Probably not.



Q: But you said you suck at making new enemies and bosses?

A: I owe a lot to Scyzer for explaining the special enemy format to me.

Without her help this wouldn't have been possible at all!



Q: When will you release it?

A: Not sure, we'll see.



