If you've played Divinity: Original Sin 2 in its Early Access form, you may be curious on what's been changed since the game's last major early access update. Below is a list including many such key changes noticed in our playtime.

Companions

Added Fane.

Companions now auto level themselves when they first join your party, so you can't build them from scratch if you've leveled up. This means you should attempt to acquire as many companions as possible before leveling up.

You now gain attitude instead of losing it with Lohse if you side with the elves.

Instead of major primary attribute bonuses, race bonuses now comprise small secondary or tertiary attribute bonuses (e.g. +10% max Vitality and +5% Dodging instead of +2 Strength) with the exception of Elves which now only receive the Corpse Eater ability.

Finesse doesn't grant a chance to dodge.

Strength doesn't grant a Physical Armour buff.

Intelligence doesn't grant a Magic Armour buff.

Geomancer increases Earth damage too, just not Poison.

Hydrosophist increases Water damage too and specifies Magic Armour, not just Armour.

Warfare increases Physical damage, not damage dealt to Physical Armour.

Aerothurge no longer increases all Magic damage (just air).

Necromancers can no longer heal using Retribution.

Guardian Angel doesn't trigger Retribution.

Persuasion makes people like you more too, not just more easily convinced by you.

Telekinesis no longer cares about weight, only range.

Decaying now does 100% damage from healing instead of 175%.

Added Talents: Ancestral Knowledge; Ambidextrous; Living Armour; Stench; Torturer; Unstable.

Removed Talents: Back-Stabber (backstab bonus has been rolled into daggers, so attacking enemies from behind with daggers now will automatically grant a damage bonus).

One Man Army renamed to Lone Wolf and now works with one other companion as opposed to none. Doesn't require level 8 and features overhauled stat bonuses.

Far Out Man buffs skill range, not spell range.

Comeback Kid no longer limited to twice per combat if resurrected (each resurrection will reset it).

Five Star Diner now affects potions, not just food.

Guerilla increases attack damage while sneaking by 40% instead of 25%.

Savage Sortilege now grants Critical Chance equal to your Critical Chance attribute, not half.

your Critical Chance attribute, not half. Walk It Off doesn't affect statuses lasting one turn.

Bigger and Better grants two attribute points instead of one.

Executioner is now incompatible with The Pawn.

Zombie renamed to Undead.

Rage now stops you from using spells.

Summons have the Provoke AOE taunt.

Now if you talk to the cat you find on the beach using the Pet Pal talent and Escape Fort Joy with it, you'll learn a Cat Familiar summon, which in turn has a leap skill and another that allows it to swap positions with its master.

Ice Storm AOE nerfed.

Starting skills and some later ones have been changed or removed.

Tiers removed.

Skill requirements changed: 1-3 points required for normal skills, 3 for 2-Memory Slot skills, and 5 for 3-Memory Slot skills, with the exception of Blood Storm which is 3 despite being a 3-Memory lot skill.

Source skills now cost as much as 3 Source Points (SP); all 3-Memory Slot skills cost 3 SP.

Mortal Blow now only does double damage.

Snipe has been renamed Assassinate.

Haste now costs 1 AP instead of 2.

Adrenaline nerfed to grant 2 AP this turn at the cost of 2 AP next turn.

Companions now start with three recipes (weapon, potion, and grenade for Rogue).

Rune system implemented (allows you to enchant weapons with runes using recipes).

Interface

Skills page tweaked: different book design, and Skill types (e.g. Innate versus other types) have different coloured borders to make them distinct from one another.

Skill infoboxes are more intuitive and better formatted.

Sneaking now shows two red zones: one for when you'll be seen even when sneaking and one for when you'll be seen only when you stop sneaking.

Journal

Features 'My Story So Far' section. With the exception of your companion quest, it simply tells you what's occurred so far in the game.

Quests are now organized by what section of the game you are in.

Increased text size for better readability.

Can make quests active or inactive and show or not show inactive quests.

Equipment

More equipment with Skill bonuses available.

Miscellaneous