Quote When installed, a Unity game submits anonymous hardware details. This is done only once, and does not contain any personally identifiable information (see the privacy policy for what exactly gets sent). We compute statistics of this information. This can be incredibly helpful for Unity game developers in helping them to make good content decisions and optimize performance of their games.

Article taken from GamingOnLinux.com.

A tweet sent out by the Unity engine folks earlier about their stats page mentions that all Unity games automatically send your data to them on the first launch. This is interesting and worrying.It's interesting because we have another avenue of checking up on how Linux is doing, and worrying because they send out software and hardware information without notice (and I never knew this!).Linux seems to be pretty low overall:Windows Player: 95.5%OS X Player: 4.3%Linux Player: 0.1%It's interesting as we can see that for Unity based games, Ubuntu and Linux Mint are top of the Linux distribution food chain:Ubuntu: 61.4%Mint: 15.0%unknown: 12.6%Linux 3.2 (Canaima 3.1): 3.1%Manjaro: 2.0%Arch: 2.0%Elementary: 1.6%Debian: 1.2%Suse: 0.8%Quote taken from their official page I don't want to worry anyone here, but it's important that people know this is happening. Any bugs in this could easily send over private data by accident. Worse things have happened, so should this really be something that goes on silently?There is no opt-out of this data collection either which is also a bit worrying as, again, it's all done behind the scenes.How many of you knew Unity games did this? What do you think about it? I would be interested to see if people are as worried as me, or if they feel Unity should be trusted with our silently collected data?