Gunpoint has 44 achievements on Steam – that’s only 5 less than Deus Ex 3. Only one is inevitable in a given playthrough, and that’s for completing it.

The rest are a mix of acknowledging very distinct playstyles, encouraging you to try new gadgets, recognising insane, obsessive or impressive decisions, letting you know certain feats are possible, and in one case helping you understand what just happened (some testers don’t realise what’s happening when they make an infinite loop in Crosslink).

A few are secret to surprise you, and a few are secret to avoid plot spoilers. These are the rest, with their magnificent icons by our artist John Roberts:

Gentleman

Use no violence at all on a mission that has guards.

Ghost

Leave no living witnesses to your presence on a mission that has guards.

Perfect Gentleman

Complete a mission that has guards with no violence, witnesses or loud noises.

I Am Better At This Than Tom Francis

Complete a mission faster than I can.

I’ll Aim When I’m Dead

Upgrade your Bullfrog Hypertrousers to pounce instantly.

I Taste Battery Acid

Upgrade your battery capacity to the non-figurative max.

I May Be Some Time

Upgrade your Bullfrog Hypertrousers to maximum jump strength.

Open Door Policy

Knock a guard out by opening a door into him.

So This Is Why People Don’t Like Me

Get knocked down by an opening door.

Necessary Force

Jump into an Enforcer to knock him through a window.

Ding

Wire an elevator button to trigger something when the elevator arrives.

Cat Burglar

Use the Dropshot to land silently from a great height.

Not Really A Prank, Man

Use the Prankspasm to knock out someone who isn’t standing near a power socket (outside of the test lab).

Crossfire

Use the Longshot to make a guard unintentionally shoot another (outside of the test lab).

On The QT

Use the Hushcracker to jump through a window silently (outside of the test lab).

Breaking And Entering

Use the Gatecrashers to kick a door off its hinges.

Low Flying Doors

Use the Gatecrashers to kick a door into a guard.

Might As Well Have An Achievement For That Too

Use the Gatecrashers to kick a door through a window.

Privacy Is Dead

Hack every laptop in the game, for no compelling reason.

Short Circuit

Use the Crosslink to create an infinite loop that burns itself out.

Mission Architect

Create a custom mission with at least one objective.

Clean Record

Complete the police chief’s missions without incriminating yourself.

Hammerhead Snark

Mock the chief of police at a critical moment.

Title Finally Relevant

Help justify my early, not entirely wise choice of game name by holding someone at gunpoint with the Resolver.

Acknowledged Ludonarrative Dissonance

Notice the story doesn’t necessarily gel with the mechanics. Become qualified games journalist.

Open Ended Grudge

Take your final enemy out in each of 8 known ways.

Case Closed

Complete the game.

Case Filed

Publish your personalised epilogue.

It’s funny how much more like a ‘real game’ it feels with these in, and all the other Steam UI icons and polish.

I don’t usually care about achievements in games, but I like it when my crazy behaviour is acknowledged, so I saw them more as another channel for you and I to have a conversation, as player and designer. When it doesn’t make sense to have an in-game character know or acknowledge your actions, I still have a way to say “I can’t believe you did that,” or “Jesus, well done.”