Pact of the Guard

Note I have noticed that there is an abundence of homebrew content out there for warlock patrons, but very little love for the pacts. So here is my first attempt at published content for my favorite class.

Pact Boons

Pact of the Guard

Your patron understands that sometimes the best way to ensure you fulfill their goals are to keep you alive.

At 3rd level, you can use your action to create a pact shield in your empty hand. You are proficient with it while you wield it. You can use the shield as a spellcasting focus for your warlock spells and the magical shield does not hinder the somatic components of your spells.

Your pact shield disappears if it is more than 5ft away from you for 1 minute or more. It also disappears if you dismiss the shield (no action required), or if you die.

You can transform one magic shield into your pact shield by performing a special ritual while you hold the shield. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the shield, shunting it into an extradimensional space, and it appears whenever you create your pact shield thereafter. You can’t affect an artifact in this way. The shield ceases being your pact shield if you die, perform the 1-hour ritual on a different shield, or if you use a 1-hour ritual to break your bond to it. The shield appears at your feet if it is in the extradimensional space when the bond breaks.

Invocations

Improved Pact of the Guard

Prerequisite: Pact of the Guard feature

Your pact shield strengthens, adding +1 to your AC, unless it is a magic item that already grants a bonus to AC. Additionally, the magical nature of your shield causes spell attacks against you to be made at disadvantage while your pact shield is being worn.

Voracious Defense

Prerequisite: Pact of the Guard feature, 5th level

You beseech your patron for the greatest defense: offense. Your pact shield grows ethereal projections that can be used to penetrate a target’s defenses. As a bonus action, you can make a melee spell attack. On a hit, the shield deals 1d4+ your charisma modifier psychic damage.

Ward of Will

Prerequisite: Pact of the Guard feature, 7th level

Your knowledges on wards extend to those around you. All creatures of your choice gain +2 to AC when within 5ft of you.

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