Actions

Poison Spray. The Snake Man regurgitates some of its poisonous insides in a gaseous form. Snake Man chooses a point within a 75ft radius that it can see, it shoots out poisonous gas with a 30ft radius from the point which lingers for 1d4+1 turn. All creatures within the radius of the gas at the start of their turns are POISONED for 2 turns and take 2d6 poison damage.

Tongue Whip. The Snake Man uses its highly stretchy tongue to attempt to pull its foes close to itself. The Snake Man chooses a target that it can see and forces the creature to make a DC 15 DEX save (this save is influenced by creature size, -2 for each size below medium, +2 if creature is large, if creature is Huge or Gargantuan then they automatically pass). If the creature fails the save then they are moved to a space adjacent to the Snake Man.

Bind. The Snake Man uses its body to crush its victim's insides. Bonus Action. The Snake Man chooses a target 5ft away and grapples its target. While GRAPPLED target must make a DC 17 CON save to break free, otherwise they take 1d6+2 bludgeoning damage. This grapple ends if: the target passes a CON save, the Snake Man takes damage, or the target dies.

Long Bow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., 1 target. Hit: (1d8) piercing damage.