Rumors of the demise of the SWGoH GameChangers have been greatly exaggerated. I am pleased to report today that the SWGoH GameChangers are back with the latest game updates and information set to descend upon Galaxy of Heroes.

New content is always a hot item, and earlier this week we learned a bit more about the Emperor’s Shuttle which was first announced in the Road Ahead in late January. But the Emperor’s Shuttle is not the only topic for today as we can now report the first pieces of information for the new-look Separatist Droid faction that will dominate February 2019 in SWGoH.

B1 Battle Droid – B2 Super Battle Droid – Emperor’s Shuttle – GameChanger Videos

B1 Battle Droid (New Character)

Basic – B1 Barrage

Final Text: Deal Physical damage to target enemy. If target was Target Locked, all Droid allies recover 5% of their leader’s Max Health and Protection.

Special 1 – Blast Them! (Cooldown 0)

Final Text: Deal Physical damage to all enemies and inflict Target Lock for 2 turns on the selected target. Gain 1 stack of Droid Battalion for each other Separatist ally. Heal target other Separatist ally for 0.5% Health and 0.5% Protection for each stack of Droid Battalion.

Unique 1 – Roger Roger

Final Text: When another Separatist ally uses an ability during their turn, B1 assists dealing 40% less damage (limit once per turn). When another Droid ally uses a Special ability, B1 gains 15% Turn Meter.

Unique 2 – Droid Battalion (w/Zeta)

Description: B1 can’t score critical hits or be revived. B1 has no Protection, 1 Health and 20 stacks of Droid Battalion, and can’t be defeated or destroyed while they have Droid Battalion. When all stacks Droid Battalion expire, B1 immediately destroys itself.

When B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1’s turn, they gain 3 stacks of Droid Battalion.

Droid Battalion: Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance

Final Text: B1 can’t score critical hits or be revived. B1 has no Protection, 1 Health and 100 stacks of Droid Battalion, and can’t be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 immediately destroys itself. B1 is immune to Damage Over Time.

When B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1’s turn, they gain 3 stacks of Droid Battalion.

Note: ZETA upgrade on Droid Battalion adds +50 stacks of Droid Battalion

B2 Super Battle Droid (Rework)

Basic – Heavy Arms

Final Text: Deal Physical damage to target enemy. If target was Target Locked, inflict Critical Damage Down for 2 turns. Otherwise, inflict Target Lock for 2 turns.

Special 1 – Mow Down (Cooldown 3)

Final Text: Deal Physical damage to all enemies and dispel all positive status effects on them, with an 80% chance to also inflict Buff Immunity for 2 turns (applied before damage).

Unique 1 – Relentless Barrage

Final Text: B2 has a 40% chance to gain 100% Turn Meter whenever another ally is evaded or damaged by an attack. Target Locked enemies have -25% Critical Chance and -25% Evasion.

Unique 2 – Reactive Protocol (w/Zeta)

Final Text: B2 has a 40% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack. Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter.

Emperor’s Shuttle (New Ship)

Basic – Aggressive Offensive

Final Text: Deal Special damage to target enemy.

Target Lock: Inflict Critical Damage Down on target enemy for 2 turns.

Special (Crew – Emperor Palpatine) Ability 1 – Emperor’s Influence (Cooldown 3)

Final Text: Dispel all debuffs from target Empire or Sith ally, then they recover 50% of their Max Health and Protection. Dispel all buffs from target enemy and inflict Buff Immunity on all Target Locked enemies for 2 turns. This ability starts on cooldown and can’t be evaded.

Special (Crew – Royal Guard) Ability 2 – Royal Escort (Cooldown 3)

Final Text: Deal Special damage to target enemy and inflict Target Lock on them for 2 turns. Then, the healthiest other Empire or Sith ally Taunts for 2 turns.

Unique – Battle-Tested Formation

Final Text: Dispel all debuffs on the Emperor’s Shuttle any time it takes damage from a Target Locked enemy. Empire and Sith allies gain Protection Up (20%) for 2 turns when critically hit, doubled to 40% for Empire or Sith allies that are Taunting.

Hardware – Imperial Entanglement

Final Text: Enter Battle: The Emperor’s Shuttle gains Protection Up (25%) and Critical Hit Immunity for 2 turns. Empire and Sith allies gain Offense Up for 2 turns. Inflict Tenacity Down on target enemy for 2 turns, which can’t be evaded or resisted. The Emperor’s Shuttle can use Emperor’s Influence immediately.

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