ZaedynFel wrote: Ruined Empire wrote: So I'm not a game mode guy, so take this with a little grain of salt.



It depends on the game mode. If we have similar modes already built, sometimes we can just make a map and game variant config changes to create a new mode. That would fall into the "tweak a couple of things" category. Still maybe 1-2 weeks of work depending on the differences and how many people we have do it.



If it's a brand new game mode too different than other modes, it doesn't quite fall into "can't do that in H5" since H5 actually has decent tech for building new game modes. But it would fall into "probably won't do that in H5" because it requires a lot of work that can't be carried forward.































I'm trying to take it with a little grain of salt, but it's hard.So, based on what I read from you it seems like the Extraction mode is highly unlikely to arrive in Halo 5. That's certainly sad news as it was one of the better competitive modes and perhaps the primary mode I had hoped to see carried forward from Halo 4 as a potential addition to the Ranked category of "core" non-slayer based objective modes; though, I did really like 4v4 Ricochet, (team) Regicide (slayer-based), and Dominion as modes geared toward social play and also had some hope for their eventual return too (minus Dominion).And although the outlook for a 1-Flag & 1-Bomb mode arriving to Halo 5 may now look less promising then before I read your comment(s) they at least would seem to have a lot more hope for implementation then Extraction or several other modes. The reason I would surmise that to be the case is because the Breakout game type already provides a round-based mechanic in game that'd be needed for those two modes and there's a Flag model (from a two sided game type) and a Bomb model (from a neutral game type) to build from too; therefore, in theory less "tweaking" should be required in order to create a properly working one-sided round-based infiltrate or extract mode in Halo 5 that has the teams trading turns as the attackers and defenders. Nevertheless, based on your comment the level of "tweaking" is going to be the apparent deciding factor as to whether or not we'll see anything regarding a properly working one-sided round-based game type or modes provided by the developers in Halo 5.Have there been any meetings regarding additional planned content drops for Halo 5: Guardians?I've been holding out hope that we'd hear something in regards to a new content drop, but I also have been expecting to hear something since earlier this year. I'm surprised we've reached 6 months (half a year) since the last drop and still have not heard anything regarding, "Yes there is more headlined Halo 5 content planned for release" or "No we're done releasing big headlined content drops for Halo 5, but we'll continue to fine tune and provide periodic minor updates from here on out since our primary focus is directed towards Halo Wars 2 and our future Halo 6 title".I assumed E3 would have been the primary opportunity and time for announcing a new content drop if there was going to be one, so now I'm left somewhat doubting that there will be another big content drop for Halo 5; though, maybe you guys are planning an official announcement at RTX, Gamescom, or PAX West since it might not get drowned out by all the hot topic gaming news like E3 tends to posses. Could you say if this was the case? Nevertheless, I felt disappointed that there wasn't some news dropped by 343i at E3 regarding Halo 5: Guardians content.