Here we are: Star Wars, The Last Jedi is finally on the screens of theaters all over the world, and its promotion now embrace also online communities of virtual worlds fans as that of Sansar, the new VR platform of Linden Lab (the Second Life developer) where December 9 opened the first exhibition of Hollywood Art Museum, a “a unique collection of Star Wars production pieces”.

Star Wars on Sansar, a geek dream

This virtual exhibition includes the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum as Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell and more.

Museum curator, director Greg Aronowitz, introduced personally the Star Wars collection at the opening, giving the chance to those present to meet him, albeit virtually. I mean, like a geek’s dream come true.

Touring the exhibition you feel really to be inside a museum but someone didn’t like it too much, re-opening the debate, never completely finished, whether virtual worlds ought to be intended as perfect reproductions of reality or if wouldn’t be more exciting to take full advantage of the possibilities offered by technology so to create “your world, your imagination” to remember the original Second Life’s claim.

Virtual worlds are too real?

People so far shown to appreciate more the first choice, differently from what has happened for video games where in addition to real-like plots and settings were successful even totally fantastic environments (just think about World of Warcraft, rather than video games devoted to the stories of Middle Earth).

Yet more than a voice argued in favor of greater imagination at least when you go to recreate locations tied to fantastic content: wouldn’t it have been more engaging look a the Star Wars art works on Tatooine or on Lando’s Cloud City, or inside Death Star, instead of a museum lounge (even if themed as a Star Wars movie set)?

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