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MSID_H_死神の暗器: After combat, if unit attacked, inflicts Def/Res-7

on foe through its next action. If unit initiated

combat, deals 7 damage to foe after combat.

MSID_H_キャンドルサービス: After combat, if unit attacked, inflicts status

on foe preventing counterattacks through its

next action.

MSID_H_貝殻: After combat, if unit attacked, inflicts Def/Res-5

on foe through its next action. If unit's HP = 100%

at start of combat, grants Atk/Spd/Def/Res+2,

but unit takes 2 damage after combat.

MSID_H_貝殻＋: After combat, if unit attacked, inflicts Def/Res-7

on foe through its next action. If unit's HP = 100%

at start of combat, grants Atk/Spd/Def/Res+2,

but unit takes 2 damage after combat.

MSID_H_骨の弓: Effective against flying foes. After combat,

if unit attacked, bonuses on all foes within

2 spaces of target become penalties through

foes' next actions.

MSID_H_骨の弓＋: Effective against flying foes. After combat,

if unit attacked, bonuses on all foes within

2 spaces of target become penalties through

foes' next actions.

MSID_H_猫の暗器: Effective against magic foes. After combat,

if unit attacked and if foe uses magic, inflicts

Def/Res-5 on foe through its next action.

MSID_H_猫の暗器＋: Effective against magic foes. After combat,

if unit attacked and if foe uses magic, inflicts

Def/Res-7 on foe through its next action.

MSID_H_ゴーストの魔道書: After combat, if unit attacked, bonuses

on all foes within 2 spaces of target become

penalties through foes' next actions.

MSID_H_ゴーストの魔道書＋: After combat, if unit attacked, bonuses

on all foes within 2 spaces of target become

penalties through foes' next actions.

MSID_H_扇子: If unit initiates combat, restores 7 HP to adjacent

allies after combat. After combat, if unit attacked,

inflicts Def/Res-5 on foe through its next action.

MSID_H_扇子＋: If unit initiates combat, restores 7 HP to adjacent

allies after combat. After combat, if unit attacked,

inflicts Def/Res-7 on foe through its next action.

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MSID_H_アブゾーブ＋: Restores HP = 50% of damage dealt.

After combat, if unit attacked, restores

7 HP to allies within 2 spaces of unit.

MSID_H_フィアー＋: After combat, if unit attacked, inflicts Atk-7

on target and foes within 2 spaces of target

through their next actions.

MSID_H_スロウ＋: After combat, if unit attacked, inflicts Spd-7

on target and foes within 2 spaces of target

through their next actions.

MSID_H_グラビティ＋: After combat, if unit attacked, prevents target

and foes within 1 space of target from moving

more than 1 space through their next actions.

MSID_H_ペイン＋: After combat, if unit attacked, deals 10

damage to target and foes within 2 spaces

of target.

MSID_H_パニック＋: After combat, if unit attacked, bonuses on

target and foes within 2 spaces of target

become penalties through their next actions.

MSID_H_キャンドル＋: After combat, if unit attacked, inflicts status

on target and foes within 2 spaces of target

preventing counterattacks through their

next actions.

MSID_H_死神の暗器改: After combat, if unit attacked, deals 10

damage to target and foes within 2 spaces

of target and inflicts Def/Res-7 through

their next actions.

MSID_H_銀の暗器＋改: After combat, if unit attacked, inflicts

Def/Res-7 on target and foes within 2

spaces of target through their next actions.

MSID_H_紫煙の暗器＋改: After combat, if unit attacked, inflicts

Atk/Spd/Def/Res-6 on target and foes within

2 spaces of target through their next actions.

MSID_H_盗賊の暗器＋改: After combat, if unit attacked, inflicts

Def/Res-6 on target and foes within 2

spaces of target through their next actions,

and grants Def/Res+6 to unit and allies

within 2 spaces for 1 turn.

MSID_H_光のブレス＋改: After combat, if unit attacked, grants Atk/Spd/

Def/Res+5 to unit and allies within 2 spaces

of unit for 1 turn. If foe's Range = 2, damage

calculated using the lower of foe's Def or

Res.

MSID_H_闇のブレス＋改: After combat, if unit attacked, inflicts Atk/

Spd-7 on target and foes within 2 spaces of

target through their next actions.

If foe's Range = 2, damage calculated

using the lower of foe's Def or Res.

MSID_H_ローローの斧＋改: After combat, if unit attacked, bonuses on

target and foes within 2 spaces of target

become penalties through their next actions.

MSID_H_クライネの弓＋改: Effective against flying foes. After combat,

if unit attacked, inflicts Atk/Spd-5 on target

and foes within 2 spaces of target through

their next actions.

MSID_H_ニンジンの槍＋改: After combat, if unit attacked, restores 4 HP.

MSID_H_ニンジンの斧＋改: After combat, if unit attacked, restores 4 HP.

MSID_H_青の卵＋改: After combat, if unit attacked, restores 4 HP.

MSID_H_緑の卵＋改: After combat, if unit attacked, restores 4 HP.

MSID_H_ファーストバイト＋改: After combat, if unit attacked, grants Def/

Res+5 to unit and allies within 2 spaces

of unit for 1 turn.

MSID_H_キューピッドの矢＋改: Effective against flying foes. After combat,

if unit attacked, grants Def/Res+5 to unit

and allies within 2 spaces of unit for 1 turn.

MSID_H_聖なるブーケ＋改: After combat, if unit attacked, grants Def/

Res+5 to unit and allies within 2 spaces

of unit for 1 turn.

MSID_H_貝殻＋改: After combat, if unit attacked, inflicts Def/

Res-7 on target and foes within 2 spaces of

target through their next actions. If unit's HP

= 100% at start of combat, grants Atk/Spd/

Def/Res+2, but unit takes 2 damage after

combat.

MSID_H_扇子＋改: If unit initiates combat, restores 7 HP to adjacent

allies after combat. After combat, if unit attacked,

inflicts Def/Res-7 on target and foes within

2 spaces of target through their next actions.

MSID_H_骨の弓＋改: Effective against flying foes. After combat,

if unit attacked, bonuses on target and all

foes within 2 spaces of target become

penalties through their next actions.

MSID_H_ゴーストの魔道書＋改: After combat, if unit attacked, bonuses on

target and all foes within 2 spaces of target

become penalties through their next actions.

MSID_H_差し違えR75: If unit initiates combat against a foe that

can counter and unit's HP ≤ 75%, unit

makes a guaranteed follow-up attack.

MSID_H_追撃攻R90: If unit initiates combat and unit's HP ≥ 90%,

unit makes a guaranteed follow-up attack.

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MSID_H_鉄の暗器: After combat, if unit attacked, inflicts Def/Res-3

on foe through its next action.

MSID_H_鋼の暗器: After combat, if unit attacked, inflicts Def/Res-3

on foe through its next action.

MSID_H_銀の暗器: After combat, if unit attacked, inflicts Def/Res-5

on foe through its next action.

MSID_H_銀の暗器＋: After combat, if unit attacked, inflicts Def/Res-7

on foe through its next action.

MSID_H_紫煙の暗器: After combat, if unit attacked, inflicts Def/Res-4 on

foes within 2 spaces of target through their next

actions.

MSID_H_紫煙の暗器＋: After combat, if unit attacked, inflicts Def/Res-6 on

foes within 2 spaces of target through their next

actions.

MSID_H_秘毒の暗器: Effective against infantry foes. After combat,

if unit attacked, inflicts Def/Res-4 on infantry

foe through its next action.

MSID_H_秘毒の暗器＋: Effective against infantry foes. After combat,

if unit attacked, inflicts Def/Res-6 on infantry

foe through its next action.

MSID_H_盗賊の暗器: After combat, if unit attacked, inflicts Def/Res-3

on foe through its next action. Grants unit

Def/Res+3 for 1 turn.

MSID_H_盗賊の暗器＋: After combat, if unit attacked, inflicts Def/Res-5

on foe through its next action. Grants unit

Def/Res+5 for 1 turn.

MSID_H_フィアー: After combat, if unit attacked, inflicts Atk-6

on foe through its next action.

MSID_H_スロウ: After combat, if unit attacked, inflicts Spd-6

on foe through its next action.

MSID_H_グラビティ: After combat, if unit attacked, prevents foe from

moving more than 1 space through its next action.

MSID_H_ペイン: After combat, if unit attacked, deals 10 damage

to foe.

MSID_H_パニック: After combat, if unit attacked, bonuses on

foe become penalties through its next action.

MSID_H_差し違え1: If unit initiates combat against a foe that

can counter and unit's HP ≤ 30%, unit

makes a guaranteed follow-up attack.

MSID_H_差し違え2: If unit initiates combat against a foe that

can counter and unit's HP ≤ 40%, unit

makes a guaranteed follow-up attack.