What the developers have to say:

Why Early Access? “Our aim is a genre equaling and beating game. At least equal to several well known fantasy RPG’s. We hope you will be part of that experience and join us in developing Wytchsun. We know we are the underdog, but by involving you in the development process and iterating regularly based on your feedback, we can build a game to that quality. Early access takes our existing game, multiplies its ability to be successful, and enhances it. We want to release the best version of the game we possibly can. We have a realistic route map and plan to develop; what we need is involvement from the community. In the words of some old wonky fella I met one day: ‘ that's you fella’.” Approximately how long will this game be in Early Access? “At least 6-12 months. Wytchsun has a huge scope and rich content. From the very beginning, we wish to create an open game world that we can keep expanding and enriching. Therefore, the game will be in Early Access for quite a long time, depending on how satisfied the players are with the mechanics and content we currently have.” How is the full version planned to differ from the Early Access version? “Throughout Early access we will release a sequence of updates adding new areas, expanding the story and adding new content. After Early Access, the complete version of Wytchsun will have a much better performance, more beautiful graphics, more delightful music, support for different languages, and most importantly, richer content.

Since we designed Wytchsun as a "sandbox" game that can be easily expanded and enriched, comparing to the version Early Access, we wish that our players will have a much more complete and wonderful experience in this huge world of lore, mythology, and gaming in the final version.” What is the current state of the Early Access version? “The game has 19 hours of content as of the Broadsword update. There are 4 Guilds and also at least 25 hours of open world exploring, locations and planes. Plus features like over 30 in-game readable books with turning pages; crafting, cooking, 10 magic planes, a crime and justice system, stealth and theft, spell-book based magic, faith and miracles, NPC enemy types ranging from spell-casters to bandits, each with unique behaviors; and many other features. Starting environments are richly detailed, with many NPC and locations. Some voice acting is present, and bugs are frequent but not game-breaking. Performance (frame rate) is good on most hardware. We are most proud that the current version has significant player agency. The player can be a mystic monk who wields a broom and accosts the enemy with spiritual powers. Or the player can be a heavy knight, a trader or a magician. Or, perhaps, use humble weapons to smite foes and gain miracles.

We think the current version will be able to show the "hardcore gamers" the style, genre, mechanics, and content of the game, we also believe that it will be recognized and supported by the players. Perhaps this is what really matters.” Will the game be priced differently during and after Early Access? “Wytchsun will increase by at least +50% when we release the final version. The full game will be at full ‘indie-AAA’ price on pc and console. We will release the game on PS4 and xbox after early access.” How are you planning on involving the Community in your development process? “Please join us in developing Elleros Origins: Wytchsun. You can follow our progress via the steam community. Discord and Trello will also come online early-mid 2019.

We appreciate any feedback from the community and will actively take your advice so we can adjust our plan for development. The whole development team is available on Trello and the community page.”