Download this mod and Unzip files and folders directly into your local "Dungeon Builder/Custom" folder, keeping the folder structure intact (just drag and drop "Art" and "Art Definitions" over the current ones and there files will be merged into them. Download MonsterPack1 (or bundle that includes the MonsterPack1) and Unzip. Copy both full folders "BonusHeros" and "MonsterPack1" into folder \Art\decorate\rpggilbert\tokens\epicisomonsterpack1 And copy all images from folder "Junglepack" to the folder \Art\decorate\rpggilbert

ature\Junglepack

These are the definitions and visibility files to use the artwork in the "Epic Isometric MonsterPack1."This mod does not include the MonsterPack1 artwork, it is currently available to purchase here or as part of the the " Collection Bundle ".These definitions are not 100%. Corner Offsets and Visibility Markers should be pretty close.I took a hint from user Officer Half and all tokens take up one square (slightly less, actually) for human sized tokens and 4 squares (2x2) for larger creatures, but the size is slightly off because in these art assets using the same size base as in the originals makes a character that is much taller than in the originals (which means Alex made the bases in the Hero Pack set small in comparison to the characters).Please note that the original artwork is not perfect, as Alex Drummond's original art is only about half the resolution of the art assets from Hobbyte. The artwork also sometimes has awkward grab points for Adjusting, this is likely because of the opacity in the original art. This could be fixed by editing the original art, but then this mod couldn't be shared. Likewise, the dungeon and nature assets in Drummond's originals have a tint which would require editing the artwork, or a forced white tint (which would not be colorized by colored background in Dungeon Builder, so instead I've left the coloring as is.These Definitions do not include the Jungle Assets yet (will be added at a future date).INSTALLATION