File version: 5.0? For DF version: 0.44.12 Downloads: 53 Size: 28.58 MB Views: 3,168 Type: ZIP Rating (0 votes) : Description All the clowns are gone and my area of the circus has been totally sealed- I claim this section of it. The circus is accessible from the over world, yet no clowns pour out, no longer. It took only about 20 years (starting at year 2) and turning off temp calc, with no other real major gameplay impacting changes. What I did was set up the fort like normal, make it down to the magma sea, set up the forges and smelters as you can see at the bottom, and found the vein of candy when I breached the sea. I then dug over to the vein, and waited as I used dwarven alchemy to produce enough steel for a full suit of armor for most of my dwarves. I then waited until they trained their axe skills up as high as I could. It was around this time that I shared my file with NordicNooob who advised me on how much of the candy was safe as well as what I was dealing with. Not gonna lie, as I test, I made some copies of my save and tested what would happen if I breached on them. Finally, I did the thing with the spikes- I built spikes into that narrow hallway above the limestone hatch you can see, sealed it off with a miner inside after hooking them all up to the lever below the bridge on the right, then breached, and spammed the pulling of the lever. Clowns poured out, wandered around the halls, and got stabbed by the spikes. This repeated a lot. Finally when they stopped coming, I left the spikes retracted, opened a wall, and had my soldiers on standby close to the breach as I built my stairways down. Finally, without any deaths, dwarven boots touched slade. I sent my army down to secure the perimeter and scout. I found a few nasty clowns, and they were promptly dealt with. Then, I saw it, it was beautiful- four fire-breathing clowns, stuck in the red potholes, not moving. I realized that with them there, they prevented any other clowns from wandering in. So, over the past week, I've been building walls around the edges of the circus, blocking any other clowns from joining the party. About halfway through, three of them were dealt with, they were around where you see the dwarven blood. A single dwarf gave his life, falling into the pothole, to kill the three clowns. One remained- he was in the pothole in the center, the one covered with mostly stone blocks. I continued sealing off hell, not disturbing him, until finally, all potholes except his were covered, and not a single edge wasn't blocked. Then I stationed dwarven squads close and awoken him with dwarven work. He shot out of the hole, and within 4 lines of combat, his tail was severed, he missed a dwarf twice, and he was promptly decapitated. Finally, to prevent any more deaths, I sealed that last pothole, and fully claimed hell. That was only a few minutes prior to writing this. Thoughts, anyone? Have I yet surpassed archcrystal?