To expand the other response, to provide offline transaction signing in Nethereum you can do the following:

First, you will need your private key, and sender address. You can retrieve the sender address from your private key using Nethereum.Core.Signing.Crypto.EthECKey.GetPublicAddress(privateKey); if you only have the private key.

var privateKey = "0xb5b1870957d373ef0eeffecc6e4812c0fd08f554b37b233526acc331bf1544f7"; var senderAddress = "0x12890d2cce102216644c59daE5baed380d84830c";

Now using web3 first you will need to retrieve the total number of transactions of your sender address.

var web3 = new Web3(); var txCount = await web3.Eth.Transactions.GetTransactionCount.SendRequestAsync(senderAddress);

The txCount will be used as the nonce to sign the transaction.

Now using web3 again, you can build an encoded transaction as following:

var encoded = web3.OfflineTransactionSigning.SignTransaction(privateKey, receiveAddress, 10, txCount.Value);

If you need to include the data and gas there are overloads for it.

You can verify an encoded transaction: Assert.True(web3.OfflineTransactionSigning.VerifyTransaction(encoded));

Or get the sender address from an encoded transaction:

web3.OfflineTransactionSigning.GetSenderAddress(encoded);

To send the encoded transaction you will "SendRawTransaction"

var txId = await web3.Eth.Transactions.SendRawTransaction.SendRequestAsync("0x" + encoded);

You can see this example on the unit test

Or a "real" implementation on the Game sample