Steamed Steamed Steamed is dedicated to all things in and around Valve’s PC gaming service. Prev Next View All

"We're not bread." It was supposed to be a throwaway gag in Valve's official video for Team Fortress 2's Love and War update, which launched almost a year ago.


Yes, a year. It's a video in which the whole cast is certain they're going to die, so I suppose it's only fitting that fans saw fit to dredge it up.

The line comes from a series of goofy mathematical equations tossed out by the Medic, who's calculating how long it will be until everybody dies from teleporter-induced tumors. The exact quote is: "Well, we use the Teleporter, let's say, six times a day. [That] times four years, minus... 'we're not bread.' Three days. Yes, we have three days to live!" The denizens of /r/tf2, of course, decided they had to know the value of "we're not bread," so they did a good old-fashioned solve-for-X.


Here's what user zrakkur came up with:

(Worth noting: that last line apparently has a typo. 8677 should be 8766.)

You'll note that they also made sure to adjust for the possibility of a leap year, because you never know. And in the pursuit of absolute understanding of fictional bread (or not-bread, as the case may be), you can never be too safe. And no, it's not particularly complicated math, but still: that's goddamn dedication—something, I might add, that already qualified as regular, non-damned-by-god dedication when people rescued a year-old video from the smoldering ruins of time and memory and the Internet's startling ability to stop giving a fuck after five minutes because why not? tl;dr: Bravo.


So yes, there we go. The value of "we're not bread" is 8765. Which I suppose means the value of bread is -8765. Do with that as you will (read: probably nothing).

Thanks for the heads-up, Pixel Dynamo.

The Steam Community Showcase is a regular look at the cream of the Steam community's boundless crop. Art, videos, guides—whatever. Each installment highlights a specific piece or person. If you find anything cool on Steam or would like to have your work featured, drop me a line.


To contact the author of this post, write to nathan.grayson@kotaku.com or find him on Twitter @vahn16.