FROM: High Command

TO: Arma 3 Users

UNIT: Main Branch

ACTIVITY: Game Update 1.86 (Warlords MP Mode, ADR-97 Weapon Pack, Multiplayer Security, Fixes and Improvements)

SIZE: ~1.9 GB / ~483 MB

NOTES

If the game does not progress from the initial loading screen, try deleting the cache.ch file in the Arma 3 root installation folder and then restarting the game.

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

Consider defragmenting your HDD after downloading large updates.

Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.

A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.84). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy184

This update does not apply to the experimental Linux and Mac port betas at time of writing. We hope to be updating those as soon as possible.

You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version). Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780. NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.

In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.

You can help us to further improve the game by posting your feedback on the Feedback Tracker.

CHANGELOG

DATA

Highlights

Added: Warlords multiplayer game mode with 7 vanilla multiplayer missions and with Eden Editor modules for easy creation of custom scenarios*

SC 32 Warlords (Whole Island) on Altis* SC 16 Warlords (Central) on Altis* SC 16 Warlords (Pyrgos Gulf) on Altis* SC 16 Warlords on Stratis* SC 16 Warlords (West) on Tanoa** SC 16 Warlords (South) on Tanoa** SC 16 Warlords on Malden*

Added: ADR-97 Weapon Pack (former Official Mod) has been improved and integrated into the vanilla game*

Added: Improved multiplayer security***

* Free bonus content for all Arma 3 players.

** Free bonus content for all Arma 3 Apex expansion owners.

*** May affect loading times when the game or certain mods are run for the first time after installing the update.

Gameplay

Added: 5 new playable characters - Men (Story) - with heads of notable Bohemia developers





Added: In-game UI color customization for Tactical Ping (https://feedback.bistudio.com/T126664)

Tweaked: Increased Tactical Ping duration

Tweaked: Tactical Ping in map enabled by default in Recruit and Regular difficulty presets





Tweaked: Increased the illumination range of soft vehicle reflectors

Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305)

Fixed: Hunter and HEMTT headlight flares were not visible (https://feedback.bistudio.com/T127810)





Tweaked: Goals now collapse on collisions with vehicles

Fixed: Bad collision on the Airport Control Tower (Metal) ladder that was forcing avatars into a free fall animation

Fixed: Caesar airplane wrecks shouldn't float in the air anymore

Fixed: Taru helicopter wrecks shouldn't fly away anymore

Fixed: Mohawk helicopters shouldn't jump on USS Freedom or USS Liberty anymore





Added: Current fire mode indicator to the IGUI of mortars

Added: Wide zoom level and NV vision mode to Blackfish gun cameras

Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505)

Tweaked: Increased helicopter winch hitpoint durability (https://feedback.bistudio.com/T132889)

Tweaked: Cost values of the LSVs

Tweaked: The VLS missile feed display is no longer active by default (the missile feed is not functional in remote control)

Fixed: Camera rotation sensitivity on the VLS platform was too high

Fixed: The camera on the Mk45 gun could not move vertically

Fixed: AI was taking cover behind thin banana plants

Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories



Visual

Tweaked: Campfire light effects (https://feedback.bistudio.com/T120175)

Tweaked: Animated the chain on the Kart model using UVAnimations

Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated

Tweaked: The legs of Zafir’s bipod were too short

Tweaked: Improved fence texture and material

Tweaked: Added a new material to the truck medical sign decals and reduced their brightness

Tweaked: Reduced the brightness of the u_Barracks_v2_ext material in DTSMDI a bit

Tweaked: Layered Concrete Wall (Land_Wall_INDCnc_4_F) geometries (https://feedback.bistudio.com/T131463)

Tweaked: Adjusted colors for Assault Pack (Coyote Brown), Assault Pack (Khaki), Assault Pack (Sage), Kitbag (Coyote Brown) and Kitbag (Sage) backpacks. The old Kitbag (Coyote) variant has been kept as Kitbag (Tan).

Tweaked: Decreased amount of bugs (the creepy crawly kind) at night, resulting in a potential performance gain

Tweaked: Firefly model and material

Tweaked: Aspect ratio of the RPG & Vorona magazine icons

Fixed: Typo on the town sign of Oreokastro in Greek

Fixed: The Acca_snds_l_F suppressor model was offset

Fixed: Ghost Hawk LOD issues

Fixed: AN/MPQ-105 and the MIM-134 turret were clipping with the platform (https://feedback.bistudio.com/T131356)

Fixed: Missing face on the bottom of the verge post models

Fixed: Shadows for all Concrete Curbs (Grey, x m)

Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle

Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD

Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466)

Fixed: Issue with shadows on the T-100 barrel

Fixed: UV mapping on Excavator_01_wreck_F

Fixed: UV stretch on the front of the SDAR rifle magazine

Fixed: Bad alpha sorting on Slum Fence (Land_Slums01_8m)

Fixed: MB 4WD LOD switching when aiming down sights when Firing From Vehicles seats are used

Audio

Tweaked: Increased audible ranges of vehicle engines

Tweaked: Footstep sounds inside small military towers

Fixed: The Kart engine sound position was offset

Fixed: Vehicle SPMGs fired by the AI in bursts or full auto had a single shot sound

Showcases (potential spoilers)

Tweaked: The tank battle in Showcase Armed Assault is now better optimized

Tweaked: Base compositions in Showcase Armed Assault



The East Wind (potential spoilers)

Fixed: Assault boats would stop before reaching the beach in the Resurgent West scenario (and it caused a related script error)

Vanguard

Fixed: The list of multiplayer params in the Vanguard mission diary contained old undefined param1 and param2 entries

Eden Editor

Added: BIS_fnc_3DENExportSQF now supports exports with positions relative to a given center

Added: BIS_fnc_3DENExportSQF can now export scenarios in a format where each entity checks if its ID has been blacklisted. If so, the entity will not be spawned. The blacklist array is a new parameter passed into the exported SQF.

Tweaked: Scenarios exported from Eden Editor to SQF now initialize modules only once all objects and connections were created

Fixed: The function to export Eden Editor scenarios to SQF format did not export vehicle customization settings

Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function

Fixed: Random object positions (achieved by connecting to markers) were ignored in scenarios exported by BIS_fnc_3DENExportSQF

Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF





Added: The Combo attribute in Eden Editor is now capable of showing picture and pictureRight or options defined in class Values of the attribute itself.

Tweaked: Removed the drop down menu from the Posters module (syncing to triggers was not required and was causing pop-up errors)

Scripting

Added: BIS_fnc_calculateDateTime function

Added: BIS_fnc_CompareDateTimes and BIS_fnc_IsDateTimeNewer functions

Added: BIS_fnc_getArea now supports format [center, a, b, angle, rect, (height)]

Added: Vector functions for multiplying the square matrix by a vector and for vector rotation in 3D space

Added: Priority Queue data structure functions and functions for getting highest and lowest priorities in the queue

Tweaked: An item can be kept in the Priority Queue even when it pops from the queue

Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function.

Modding

Added: Magazine wells to some of the vanilla weapons

Added: Proxy models to some of the vanilla magazines

Tweaked: Deleted the head shadow from Character / Uniform models. Added shadow LODs to proxy head models themselves (how-to guide for adjusting your own models).

Tweaked: Added the bysta proxy to View Pilot and an empty Pilot LOD to heads

General

Fixed: Error when creating test_EmptyObjectForBubbles (https://feedback.bistudio.com/T132812)

ENGINE

Multiplayer

Added: Improvements to multiplayer security systems related to addon loading, encryption, and server checks

Fixed: The serverTime command did not return the server time on a server for 5 minutes after a restart (https://feedback.bistudio.com/T127059)

Fixed: Command line duplication after a Dedicated Server restarted via the missionToServerRestart command

Audio

Added: New damper1, damper2, and damper3 sound controllers for vehicles

Added: Sound controller acceleration

Tweaked: Increased the number of available sound controllers (added CustomSoundController6 to CustomSoundController32)

Fixed: The engine sound of some land vehicles was falling off abruptly at around 300 meters

Fixed: Attenuation for transport internal sound

AI

Fixed: AI could in some cases detect vehicles through the terrain (https://feedback.bistudio.com/T133247)

Gameplay

Added: Better interactions with deceased character weapons and inventories

General

Added: DynamicSimulation serialization

Tweaked: Default sharpen filter post-process reduced to 50

Fixed: Crash to desktop when dropping an item into an Entity without "Supply"

Fixed: Possible crash to desktop from the map due to a missing active marker

Fixed: Most of the cases of game getting stuck on the start-up splash

SERVER