CS:GO Update: de_Nuke and de_Cache tweaks

Included in these changes are subtle textural changes to Cache and tweaks on Nuke, which according to the community were long overdue. Nuke, after being added to Active Duty, had come in for heavy criticism after its re-release earlier this year. Another interesting change, which will affect competitive play, is that the C4 disarm sound volume has been increased.

The full changelog can be found below:

[MISC]

– Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!

– Fixed a bug allowing community servers to override certain game files.

– Added support in vbsp for clip brush textures with different material types.

– Added CS:GO in-game blog localization for Finnish.

– Significantly reduced holiday cheer.

– Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration

— With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.

— With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.

— cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.

— The further the shot is into the spray sequence, the more red the circle will be.

[AUDIO]

– Increased radius of c4 disarm sound

– Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

[MAPS]

Cache

— Visibility improvements based on color-blind player feedback

— Texture improvements

— New vent models

— Added subtle markers for grenade throws (thanks James Bardolph)

— Added plant-zone decals to Bombsite B

— Added graphic for “Sun-room” (thanks Thurnip)

— Fixed fade distance on crate in checkers

— Fixed weapons being irretrievable under vent

— Fixed all known bomb-stuck spots

— Fixed an exploit involving flashbangs from mid into checkers

— Fixed pixelwalks at mid, T-Spawn, A main, A site

— Improved .nav mesh (thanks p_NM)

Nuke

— Improved accuracy of grenade clips on metal containers

— Clip brushes now play the correct material type footstep sound

— Performance optimizations

— Removed crate stack from CT side

— Removed railings outside HUT

— Removed railings at top of Heaven ladder

— Lowered ambient soundscape volumes

— Door opening and closing predictability fixed

— Improved .nav mesh (thanks Bez)

— Fixed +use interaction through tool or clip brushes

— Fixed double doors being blocked by their sibling door being blocked by the player