Battle Origin

Your arcane powers are unknown to you, except that you can use them with your weapon. Your martial background has blended with your sorcery, granting you abilities that let you power arcane magic into your weapon strikes, seamlessly, and deadly. One blow with a sword from you could equate the power of an explosion.

Bonus Proficiencies

You gain proficiencies with simple weapons, martial weapons, light armour, and medium armour.

Expanded Spell List

Your origin allows you to choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you.

Battle Origin Expanded Spells

Spell Level Spells 1st Sigil Strike, Sigil Strike of Force 2nd Magic Weapon, Weapon Imbuement 3rd Elemental Weapon, Force Weapon

Combat Ready

At 1st level, Your hit point maximum increasees by 1 and increases by 1 again whenever you gain a level in this class.

Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Improved Strike

At 14th level, when you hit a creature with a weapon attack, you can spend sorcery points to increase the pain by 1d4 per sorcery point spent.

Battle Magic

At 18th level, when you use your action to cast a sorcerer spell, you can make one weapon attack as a bonus action.

Battle Origin Unique Spells

Force Weapon

3rd-level transmutation

Casting Time: 1 action

1 action Range: Touch

Touch Components: V,S

V,S Duration: Concentration, up to 1 hour

A nonmagical weapon you touch becomes a magic weapon. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 force damage when it hits.

At Higher Levels. Whenyou cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

Sigil Strike

1st-level transmutation

Casting Time: 1 bonus action

1 bonus action Range: Touch

Touch Components: V,S

V,S Duration: 1 minute

A weapon you touch is imbued with elemental power, with a sigil appearing over the wielder's hand. Choose acid, cold, fire, lightning, or thunder. For the duration, the next time a creature is hit with the weapon you touched, it takes 1d6 damage of the type you chose.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Sigil Strike of Force

1st-level transmutation

Casting Time: 1 bonus action

1 bonus action Range: Touch

Touch Components: V,S

V,S Duration: 1 minute

A weapon you touch is imbued with force, with a sigil appearing over the wielder's hand. For the duration, the next time a creature is hit with the weapon you touched, it takes 1d6 force damage of the type you chose.

At Higher Levels. When y ou cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Weapon Imbuement

2nd-level transmutation

Casting Time: 1 bonus action

1 bonus action Range: Touch

Touch Components: V,S

V,S Duration: 1 minute

A weapon you are holding is imbued with arcane power. For the duration, you can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls of melee attacks using that weapon. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.