Way of improvisation

The way of improvisation teaches those who study it to live in the moment. To act on their gut instinct and doing so by making the most of everything, and anything available to them at the time.

Physicalization Starting when you choose this tradition at 3rd level, you have perfected your combat techniques to use whatever is within reach. You gain proficiency with all improvised weapons, which count as monk weapons for you. For you, an improvised thrown weapon has a normal range of 30 feet and a long range of 60 feet. As part of the attack action if there is an object within your reach you can pick it up. Improvised weapon damage die also increase with your monk die accordingly. Finlay from level 3 you have learnt to focus your Ki to expand your options for thinking on the fly. You add half of your proficiency modifier to any skill you do not have proficiency in.

Yes and From level 6 your attacks with improvised weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. You can now as a action spend 2 Ki point to add your wisdom modifier to a skill of your choice for 5 minutes if you choose a skill that already adds your wisdom modifier you may add it again. You can spend 2 skill points to gain proficiency with a tool for 5 minutes. While under this Ki influence you can improvise a rudimentary set of tools if similar items are available (for example, hairpins for thief's tools.

Breaking the routine Plans can go awry in the split of a second. By channelling Ki though your form you can propel yourself to try to have these plans last just a moment longer. From level 11 you can use your reaction to take another turn in inattentive. You can take one additional action on top of your regular action and a possible Bonus Action. Once you have used this feature you must wait till the end of your next turn to use any Ki points. You must finish a short or long rest before you can use this feature again.