Progress in latest Brawl *or* Story mode game is now saved. The stored in-progress game can be resumed via the Quick Launch. Starting a new Brawl or Story mode game from the menu overwrites the stored game.

Added “Reset in-progress games” button to Game Options menu to allow Alpha testers to clear broken save games.

Increased turn timer to 90 seconds (was 70 seconds)

Added missions to lead new players through the features of the game. Daily missions now unlock after completing the story.

Fixed bug that would prevent saved games from restoring correctly.

Fixed a bug that prevented a Hopeless Necromantic killed by Doublethink from resurrecting a minion.

Fixed some bugs with invoking the art gallery when zoomed on a minion and a card at the same time.

Fixed a sorting error where the weekly chest glow drew above the coin amount.

Added mythic card packs.

Added single card rewards for first three wins of the day. Reduced daily mission rewards, trickle gold cap, and weekly chest rewards to compensate. Note: this change should have a small net positive effect on how quickly all players collect cards, with a significant benefit for more casual players.

Added more tooltips to the deck editor, including a tooltip explaining minimum deck size and maximums for each card by rarity.

Fixed tooltip for Blight to correctly show the value

Added Awaken tooltip to Magnus Thorsson

Fixed Ultra-HD initial mode detection on first start.

The Ultra-HD mode control in the graphics options now works correctly.

Fixed bug that could cause the player’s hand to get stuck if the connection to the server was closed and reconnected.

Fixed bug that could cause game canvas to be sized too large and cover “fullscreen” link.

Fixed black rectangle covering card art in mini-cards that appear inside tooltips.

Fixed vfx left on board after casting Led Astray.

Crafting and card info panels now size and position better with lower screen aspect ratios. Added toggle between tooltips and crafting panels in cases where both don’t fit on screen at the same time.

Fixed a bug impacting targeting a card in the boneyard while the boneyard is in the process of animating out from a previous selection.

Fixed a gauntlet bug where decks from the previous gauntlet could carry over to the next.

Game history is now restored when resuming games.

Game history now shows mini-cards with mouse over.

Fixed a bug where killing Duskwing Angel on Stairway to Hades in combat would cause a game desync.

Graphic settings are saved between sessions. Added shadow quality and soft particle settings.

Blood Moon’s effect should now apply to minions that are created after the spell is cast