“I grew up in eastern Canada and I was at a place called the Center for Art and Technology. It was neither of those things. Here's what happened. It's my fault because I didn't research any of this sh*t. But I was a kid and I knew I wanted to go into games when I graduated [High School.] In order to get an animation degree, I guess that's what game developers have, I don't know. Looking in [the Center for Art and Technology] magazine, they had a character and so I wanted to get into there. I started trying to get a fine arts degree and fail miserably at that because I'm not really a fine artist. I just wanted to make digital stuff. which I know. is kind of maybe counterproductive or something like that. I mean [the fine arts school was] expecting a portfolio of abstract f*cking art and I'm drawing wizards and dragons and superheroes. Just trying to rip off Frazetta as much as I can but obviously I didn't get in. So I'm panicking because I'm a kid in high school and, like man, I put all my eggs into this one basket... I've been drawing my ass off for like years now. Literally, I got a magazine [shortly after] and I look at the back and it had the Center for Arts and Technology and I'm like, ‘Okay!”

After a year of study at the Center for Arts and Technology Gavin clearly wasn’t learning what he wanted to learn to get him closer to his goal. “The second year rolls around and at the time I think the school was $20,000 a year or something like that. I think it's like f*cking five times that now… I wanted to be a character artist guy and it's what I always wanted. I told [the school] that's what I'm going to do and they're like ‘no you have to do storyboarding.’ and all this other stuff. [I told them] I'm gonna make what I want and you can grade me on that. And they said no. So I'm like ‘Okay.’ Then I quit, and I left. I literally packed everything I had into a bag and hopped on a train and moved to Vancouver. I was a line cook for a while and I did that and just modeled stuff on my own time until I got my first job.

Learning how to 3D Model for Games