Dragon, Epic

All epic dragons speak Draconic.

Combat

Epic dragons share all the combat characteristics of standard dragons. Even wyrmling epic dragons are Huge, however, and are capable of making tail sweep and crush attacks. Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons, as shown on the Epic Dragon Face and Reach and Epic Dragon Attacks tables below. In addition, the breath weapon of the oldest epic dragons is a larger cone than most Colossal dragons possess. The size modifier for these dragons remains -8.

Epic Dragon Age Categories Category Age (Years) Wyrmling 0-10 Very young 11-30 Young 31-50 Juvenile 51-100 Young adult 101-200 Adult 201-400 Mature adult 401-800 Old 801-1,200 Very old 1,201-1,600 Ancient 1,601-2,000 Wyrm 2,001-2,400 Great wyrm 2,401+

Epic Dragon Attacks Size 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Huge 2d8 2d6 1d8 2d6 2d8 2d4 Gargantuan 4d6 2d8 2d6 2d8 4d6 2d6 Colossal 4d8 4d6 2d8 4d6 4d8 2d8 Colossal+ 8d6 4d8 4d6 4d8 8d6 4d6

Epic Dragon Space and Reach Size Space/Reach Huge 15 ft./10 ft. Gargantuan 20 ft./15 ft. Colossal 30 ft./20 ft. Colossal+ 30 ft./20 ft.

Epic Dragon Breath Weapons Size Cone1 (Length) A cone is as high and wide as its length. Huge 50 ft. Gargantuan 60 ft. Colossal 70 ft. Colossal+ 80 ft.

Wyrmling epic dragons possess certain abilities that common dragons do not acquire until later in life, including frightful presence, spellcasting, and spell resistance. An epic dragon with a caster level above 20th gains the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th. Any epic dragon can choose epic feats for which it otherwise meets the prerequisites. Epic dragons also have access to dragon feats, as well as the additional feats described in this book.

Epic Dragon Overland Flying Speeds Flight Speed 250 feet 300 feet 350 feet One Hour Normal 40 miles 50 miles 60 miles Hustle 80 miles 100 miles 120 miles One Day Normal 320 miles 400 miles 480 miles

Empower Spell-Like Ability

An epic dragon can apply the Empower Spell feat to one of its spell-like abilities that it can use at least twice per day. If the dragon has limited use of the spell-like ability, the empowered ability uses up two uses of the ability. If the dragon can use the ability at will, there is no cost for empowering the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Maximize Spell-Like Ability

The dragon can apply the Maximize Spell feat to one of its spell-like abilities that it can use at least three times per day. If the dragon has limited use of the spell-like ability, the maximized ability uses up three uses of the ability. If the dragon can use the ability at will, there is no cost for maximizing the ability. The dragon does not need to specify a spell-like ability when it chooses this feat; it can apply the feat to any spell-like ability it possesses.

Epic dragons fly even faster than common dragons, and can cover greater distances.

Except as noted here, epic dragons conform to the general information that applies to all dragons given.

Force Dragon

Type

Dragon (Force)

Climate/Terrain

Any land and underground

Organization

Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating

Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure

Double standard

Alignment

Usually neutral

Advancement Range

Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base

Attack/

Grapple Attack Fort

Save Ref

Save Will

Save Breath

Weapon

(DC) Frightful

Presence

DC Wyrmling H 20d12+100 (230) 31 10 21 18 19 18 +20/+38 +28 +17 +12 +16 5d12 (25) 24 Very young H 25d12+150 (312) 35 10 23 22 23 22 +25/+45 +35 +20 +14 +20 10d12 (28) 28 Young G 30d12+210 (405) 39 10 25 26 27 26 +30/+56 +40 +24 +17 +25 15d12 (32) 33 Juvenile G 35d12+315 (542) 43 10 29 30 31 30 +35/+63 +47 +28 +19 +29 20d12 (36) 37 Young adult G 40d12+440 (700) 47 10 33 34 35 34 +40/+70 +54 +33 +22 +34 25d12 (41) 42 Adult G 45d12+585 (877) 51 10 37 38 39 38 +45/+77 +61 +37 +24 +38 30d12 (45) 46 Mature adult C 50d12+750 (1,075) 55 10 41 42 43 42 +50/+88 +64 +42 +27 +43 35d12 (50) 51 Old C 55d12+935 (1,292) 59 10 45 46 47 46 +55/+95 +71 +46 +29 +47 40d12 (54) 55 Very old C 60d12+1,140 (1,530) 63 10 49 50 51 50 +60/+102 +78 +51 +32 +52 45d12 (59) 60 Ancient C 65d12+1,365 (1,787) 67 10 53 54 55 54 +65/+109 +85 +55 +34 +56 50d12 (63) 64 Wyrm C+ 70d12+1,610 (2,065) 71 10 57 58 59 58 +70/+116 +92 +60 +37 +61 55d12 (68) 69 Great wyrm C+ 75d12+1,875 (2,362) 75 10 61 62 63 62 +75/+123 +99 +64 +39 +65 60d12 (72) 73

A force dragon’s natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex)

A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage’s sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su)

A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Blur (Su)

When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon’s exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su)

An old force dragon’s deflecting force bends light even more extremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su)

A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacement ability.

3/day—forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon, Adult

A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex)

Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level)

0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st—disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd— bull’s strength, cat’s grace, darkness, locate object, mirror image; 3rd—clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th—charm monster, greater invisibility, scrying, stoneskin; 5th—contact other plane, dream, hold monster, teleport; 6th—analyze dweomer, greater dispel magic, true seeing; 7th—forcecage, spell turning, summon monster VII; 8th—polymorph any object, protection from spells; 9th— time stop.

Possessions

Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp.

*Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

Prismatic Dragon

Type

Dragon (Light)

Climate/Terrain

Any land and underground

Organization

Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating

Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure

Double standard

Alignment

Usually neutral

Advancement Range

Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base

Attack/

Grapple Attack Fort

Save Ref

Save Will

Save Breath

Weapon

DC Frightful

Presence

DC Wyrmling H 23d12+138 (287) 29 10 23 20 21 20 +23/+40 +30 +19 +13 +18 27 26 Very young H 28d12+196 (378) 33 10 25 24 25 24 +28/+47 +37 +23 +16 +23 31 31 Young G 33d12+297 (511) 37 10 29 28 29 28 +33/+58 +42 +27 +18 +27 35 35 Juvenile G 38d12+418 (665) 41 10 33 32 33 32 +38/+65 +49 +32 +21 +32 40 40 Young adult G 43d12+559 (838) 45 10 37 36 37 36 +43/+72 +56 +36 +23 +36 44 44 Adult C 48d12+720 (1,032) 49 10 41 40 41 40 +48/+83 +59 +41 +26 +41 49 49 Mature adult C 53d12+901 (1,245) 53 10 45 44 45 44 +53/+90 +66 +45 +28 +45 53 53 Old C 58d12+1,102 (1,479) 57 10 49 48 49 48 +58/+97 +73 +50 +31 +50 58 58 Very old C 63d12+1,323 (1,732) 61 10 53 52 53 52 +63/+104 +80 +54 +33 +54 62 62 Ancient C+ 68d12+1,564 (2,006) 65 10 57 56 57 56 +68/+111 +87 +59 +36 +59 67 67 Wyrm C+ 73d12+1,825 (2,299) 69 10 61 60 61 60 +73/+118 +94 +63 +38 +63 71 71 Great wyrm C+ 78d12+2,106 (2,613) 73 10 65 64 65 64 +78/+125 +101 +68 +41 +68 76 76

A prismatic dragon’s natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon’s cone is of the size indicated by the dragon’s size, not the normal cone for the spell.

Deflecting Force (Su)

A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Immune to Light and Blindness (Ex)

Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

At will—hypnotic pattern, rainbow pattern; 3/day—prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

A prismatic dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

At will—hypnotic pattern, rainbow pattern; 3/day—sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex)

Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level)

0—dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st—enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd—alter self, blur, darkness, detect thoughts, levitate; 3rd—blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th—confusion, wall of ice, scrying, stoneskin; 5th— ice storm, dismissal, fabricate, passwall, wall of force; 6th—antimagic field, greater dispel magic, true seeing; 7th—forcecage, sequester, spell turning, greater teleport; 8th—greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th—dominate monster, gate, imprisonment, time stop, wish

Possessions

Staff of the cosmos, ring of regeneration, 15,563 gp.