Good news, everybody!

Another day another update. Finally coming out of the stone age… maybe we will be less a caveman simulation now *cough*. It’s our first step to advancing an age in TUG with crafting and a few additional bits, along with an adorable, and also very annoying little surprise.

As usual, don’t forget to share any bugs you run into, on the forums (here) follow us (here) and follow our progress on our trello (here)

*high five*

Patch Notes

Art

Bronze weapons and tools

Surprise!

Metallurgy set with a Furnace, Bellows, Sandcast Mold, and Stone Anvil

New Ores that can be combined to make bronze

Updated textures to the predator

Design

Ores set up to generate from certain rock materials

Material drops from terrain and trees adjusted to match new block digging sizes

Updates to the predator behavior, it now fears campfires and hunts other critters

New recipes added for all bronze tools and new tables (Bellows, Sandcast Mold & Stone Anvil)

Existing tables also received new recipes in line with the new age of tools

Repair and deconstructing recipes added for bronze tools

Rock heads for crude tools have a chance of dropping from terrain materials

Code

You can now dig/place voxel blocks in two different size. You can now place/dig a 2x2x2 cube. The 1 voxel cube size can still be used. Holding down the Shift key + scrolling with the mouse scroll wheel will shift between the sizes.

Eternus API

Modders now have the ability to register and create their own slash commands. RegisterSlashCommand(“command”, “functionToCall”). Arguments are passed over as a table. See Survival:TargetInfoCommand function for an example!

New function on game objects NKIsInWorld(), a simple query to find out if a given object is in the world or not.

Known Issues