This week has seen a lot of progress from the programing team. Patches are now implemented, there’s a new more efficient auto evo framework (though it’s not perfect but it causes less lag than before) and there has been progress towards creating a procedural patch map generator.

There have been graphics improvements too: the environment is less bright now and organelles rotation in the editor has improved as well as the models’ scale. As you can see we’ve had more progress in just one week than during the last couple of months, and this is because hhyyrylainen has been working on Thrive non-stop (though other members have helped a lot too!). This rate of progress could be the same every week if our programmers could work on Thrive full time, we hope this becomes true one day.

Programming

BSF lightning properties can now be tweaked

New loading screen for the editor

Fixing organelle rotation in the editor

New reproduction progress bar

Patch report implemented

New auto-evo framework

Procedural patch map generator progress

Patch map GUI progress

Freebuild editor finally implemented

Patches are now implemented

Glucose amounts now drop after every generation

Improvements on the reproduction system

Rebalancing compound absorption rate

Graphics

Aware stage concept

Fixing organelle scaling

Sound

Nothing Substantial

Theory

Outreach

Nothing Substantial

Other

Community Writing Contest 3rd edition

Kinesis plays one of the latest dev-builds

We discovered how the Disturbance eats and sees and it’s not pretty.