Hover Junkers - Junk Road (BETA): Guide and Issue Reporting

How to access Junk Road Beta?

What are the different items you can buy when you start a Junk Road game?

Engine Parts - (These are parts to help you repair an engine when it becomes damaged. Without a part 1 of your 6 engines can become permanently damaged)



Fuel - (Fuel is for your Junker to travel the Junk Road, without it you will be stuck on the side of the road where your journey can come to an end)



Extinguisher - (For when your ship catches fire, If you can’t put out the fire your engines can all fail because of the heat damage)



Rations - (Are what you and your Junker family need to survive on the Junk Road, without rations their health will lessen and become sick easier)



Ammo - (Is used to kill animals on the Junk Road so you can keep your rations topped off while traveling)



Camping Gear - (Used at POI - Campsites: At these sites you can rest to heal and cure sickness. Sickness can sometimes take many days to get over)



Oil - (Used to help your engines along to keep your engines from seizing up and becoming permanently broken)



Grandfather Clock - (While you can’t use this on the Junk Road these items can be sold or traded at trade posts for money. And might be worth some extra points at the end)



Narcotics - (This is another Item that has no real use while on the Junk Road but has a high value to buy and sell, and find)

What are the different Professions for?

What does the Speed and Ration Menus In-Game mean?

How to I manage NPC's Health and how do I cure any sickness?

FAQ:

Known Issues

Every once and a while a NPC’s Name tag will be floating away from the ship



In Swamp a loot event is a General Event and not a Loot Event



Switching Hunting grounds uses 1 ammo



One of the NPC’s at the end is in a T pose



**FIXED** When coming back from a bandit fight, POI, or other event one or more of your weapons will have large bullets

Certain Events give you too much health back to your NPC’s



**FIXED** Certain Loot tables reward too many rations making it too easy to go the game on Filling



**FIXED** Fuel consumption needs to be doubled Fuel is not as much of an issue as it should be



**FIXED** The time of the warpgate shortcut is set too long making it easy to get to without pushing the engines.



Balancing of items, and end score needs work

PLEASE ONLY post issues with the Junk Road in this thread if you want to talk about any other aspects please make a new thread. We want to make sure we read any and all the issues you guys run across so we can take this out of Beta. THANKSTo enter and download the Junk Road Beta content you have to enter the “junkroadbeta -” in steam. To do this right click on “Hover Junkers” and select “Properties” and go to the “BETAS” tab. Change the dropdown from “NONE - Opt out of all beta programs” to “junkroadbeta -”. Close the window and make sure the game updates. Once finished you will be able to play the Junk Road. Know by doing this you will be entering the Beta of the Junk Road Beta is not a final release candidate. Just so you are informed some bugs and/or issues can happen in game or to the saved data. They shouldn’t happen however this is a BETA. If any issues do happen to you they should be reported here in this thread.Once downloaded the Junk Road can be accessed from inside Gunther’s Bar like all the previous game modes. (Team Deathmatch, Free For All, Buzz Bots). Cycle between the Game Modes until “Junk Road” appears then click “Create”. Then Select your “Profession” and “Loadout”. The Ship select screen has no effect on single player aside from your character hands.These options are basically difficulty for the game and how many resources you start with. Trader (EASY), Junk Hunter (Medium), Mechanic (Hard). Since this game mode is in Beta these may not have proper balancing yet.Stop, Steady, Strenuous, and Grueling are different speeds at which your ship can go on the Junk Road. Steady is slow but safe, Strenuous is faster but more riskier, and Grueling is fastest and most risky. The faster you go the more fuel you use and the more damage your engines take so make sure to strike a balance! A Grueling pace can use a lot of resources.Bare, Meager, Filling are the three states your ration consumption can be set to. Your Junker Families health will decrease the less food they get making them more prone to sickness and death. If you run out of rations everyone will start dying (even yourself). Only on the “Filling” setting will you and your family eat enough to gain a little bit of health back. If you are sick filing will not be enough for you to gain health only decrease how much you loose from the sickness. Make sure to keep an eye on how many rations you have left.NPC's Health will only increase while your set to the "Filling" Ration setting. However this is a small amount of HP over time. And a NPC's health will not increase at all if they are sick even when set to "Filling". You have to cure a sickness before they can be healed.To cure sickness or Heal a NPC quick you have to visit a POI. A campsite or Settlement POI has two very diffrent ways of healing or curing sickness. At a Campsite POI you have a rest option this uses Camping Gear for each night you stay. Each night you stay heals your NPC's a certain amount and has a chance of curing their sickness. This means sometimes you can stay 2 nights can cure a sickness while other times it can take 14 nights to cure your NPC. At a Settlement POI you have a INN you can stay at this will cure any sickness and Heal all crew members in one night. The only thing is this costs money. So pick and choose which you should waist to keep your crew alive.FAQ’s will be added as questions are asked.These are the issues we know about at the moment. If you find more post them and I will add them to my list.