Hey! It’s a new episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the ability to rewind time and re-play decisions in episodic adventure game Life is Strange [official site].



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Like it? Part one was on rhythm in roguelike Crypt of the Necrodancer, part two was about co-op in cart-based platformer Chariot, part three was on risk and reward in procedural stealth game Invisible, Inc, and part four was on item degradation in The Long Dark. Stupid items.

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