Click here for the paste bin of the loot filter recently updated to 2.3





I've created this item filter as a solution to the excess currency left in maps when speed mapping or group mapping. I've noticed that I've missed currency before, but the other day I realized just how much currency is left behind. When running a gorge rota I died in a zana mission and as my party finished that mission I ran back from the start of the gorge map picking up all the dropped currency we skipped/missed. I had amassed around 20c in mixed currency and 6s by the time I reached zana.



The issue is that we are running through the map so fast that there's no time to pick up loot and a lot of loot ends up dropping off screen. If we spend too much time looking at what loot dropped or picking up loot we would fall behind and miss several packs worth of exp.



I've created this loot filter with speed running, gorge/plateau rotas, and zana rotas in mind.



The functions of my loot filter are meant to hide everything unnecessary to pick up and hide everything not worth a dime. The only things I've left shown are pure curr, and things generally worth more than a c.



What this filter is not: A questing filter. Leveling a character at low levels with this filter on will lead to you receiving no drops at all except currency. This filter is meant specifically for end game speed mapping, as to ensure noticing dropped currency and maps while not having to manually search through any loot so you can keep up with the party and make the best times possible. A slow-roll mapping filter. This filter is not meant for slowly going through maps ID'ing rares hoping for gg items and a quick profit. Rares other than iLvl60+ jewelry and belts are hidden as to take away clutter and distraction from speed mapping.



_____________________________________________________________________________________________________



What's shown, why and specifics about my filter:



Uniques : Their prices vary greatly, by league, meta, and availability. I'm not hiding any for the sake that next week it might need to be shown.

Rare jewelry/belts only : These are the items that are hard to find for the chaos recipe and the items that sell easier and quicker than any other rare. Only shown iLvL 60+

Maps : Keep sustaining that map pool. I have maps separated by groups white, yellow, and red. and their text color matches. Feel free to turn off white maps if you'd like.

Divination Cards : They are fun and some are worth a lot.

Currency : Self explanatory. I've Divided them up into six categories. T1, T2, T3, Shit tier, Scroll tier and nonexistent tier.

Quality Gems : I've enabled Gems that have quality for the GCP recipe. This is how I've got 98% of my GCP.

Rare Gems : I've only enabled enhance enlighten empower and portal gems even though portal is trash. Not really sure which other gems are worth anything, so I may or may not enable more.

Jewels : These can be worth a lot and even trash Jewels sell often and for quite a bit. I just have a jewel tab set at 1 fusing buyout, but people will still buy your trash jewels at a 1c buyout.

Fishing Rod : Even plebs like me go fishing.

6 socket items : it's pretty much pure curr

Sac Frags : just for those corrupted map runs.



Alert sounds are all leveled to the same volume so they can be manually changed to the users liking in the options menu.

The color scheming of items is meant to not take away from the game meanwhile still attracting more attention the more valuable the item is.

_____________________________________________________________________________________________________





---------- You can get the filter here ----------











Feel free to edit it to your own uses. I'm sure this will help many people with improving their mapping time, whilst still obtaining loot.



I plan on creating a general use loot filter and a racing filter in the near future so look out for those.



Here's the raw code for only the map part of my filter as I know people would like to use this to disable low tier maps or differentiate between map tiers in filters they are currently working on.



Spoiler #Unique

Show

Class "Map"

Rarity = Unique

SetBackgroundColor 77 77 97



# T1-6

Show

BaseType "Arcade Map" "Crystal Ore Map" "Desert Map" "Jungle Valley Map" "Beach Map" "Factory Map" "Ghetto Map" "Oasis Map" "Arid Lake Map" "Cavern Map" "Channel Map" "Grotto Map" "Marshes Map" "Sewer Map" "Vaal Pyramid Map" "Academy Map" "Acid Lakes Map" "Dungeon Map" "Graveyard Map" "Phantasmagoria Map" "Villa Map" "Waste Pool Map" "Burial Chambers Map" "Peninsula Map" "Dunes Map" "Mesa Map" "Pit Map" "Primordial Pool Map" "Spider Lair Map" "Tower Map" "Shaped Arcade Map" "Shaped Crystal Ore Map" "Shaped Desert Map" "Shaped Jungle Valley Map" "Canyon Map" "Quarry Map" "Racecourse Map" "Ramparts Map" "Spider Forest Map" "Strand Map" "Thicket Map" "Vaal City Map" "Wharf Map"

SetFontSize 39

SetBackgroundColor 77 77 97

SetBorderColor 255 255 255

SetTextColor 255 255 255





# T7-11

Show

BaseType "Shaped Beach Map" "Shaped Factory Map" "Shaped Ghetto Map" "Shaped Oasis Map" "Arachnid Tomb Map" "Castle Ruins Map" "Catacombs Map" "Cells Map" "Armory Map" "Ashen Wood Map" "Mud Geyser Map" "Shaped Arid Lake Map" "Shaped Cavern Map" "Shaped Channel Map" "Shaped Grotto Map" "Shaped Marshes Map" "Shaped Sewer Map" "Shaped Vaal Pyramid Map" "Arachnid Nest Map" "Arena Map" "Bog Map" "Cemetery Map" "Barrows Map" "Atoll Map" "Pier Map" "Shore Map" "Tropical Island Map" "Shaped Academy Map" "Shaped Acid Lakes Map" "Shaped Dungeon Map" "Shaped Graveyard Map" "Shaped Phantasmagoria Map" "Shaped Villa Map" "Shaped Waste Pool Map" "Coves Map" "Crypt Map" "Museum Map" "Orchard Map" "Overgrown Shrine Map" "Promenade Map" "Reef Map" "Temple Map" "Shaped Burial Chambers Map" "Shaped Peninsula Map" "Shaped Dunes Map" "Shaped Mesa Map" "Shaped Pit Map" "Shaped Primordial Pool Map" "Shaped Spider Lair Map" "Shaped Tower Map" "Colonnade Map" "Arsenal Map" "Courtyard Map" "Malformation Map" "Quay Map"

SetFontSize 39

SetBackgroundColor 77 77 97

SetTextColor 255 215 0

SetBorderColor 255 255 255

PlayAlertSound 4 250



# Cont.

Show

BaseType "Terrace Map" "Underground River Map" "Shaped Canyon Map" "Shaped Quarry Map" "Shaped Racecourse Map" "Shaped Ramparts Map" "Shaped Spider Forest Map" "Shaped Strand Map" "Shaped Thicket Map" "Shaped Vaal City Map" "Shaped Wharf Map" "Bazaar Map" "Chateau Map" "Excavation Map" "Precinct Map" "Torture Chamber Map" "Underground Sea Map" "Wasteland Map"

SetFontSize 39

SetBackgroundColor 77 77 97

SetTextColor 255 215 0

SetBorderColor 255 255 255

PlayAlertSound 4 250



# T12-16

Show

BaseType "Shaped Arachnid Tomb Map" "Shaped Castle Ruins Map" "Shaped Catacombs Map" "Shaped Cells Map" "Shaped Armory Map" "Shaped Ashen Wood Map" "Shaped Mud Geyser Map" "Crematorium Map" "Estuary Map" "Necropolis Map" "Plateau Map" "Ivory Temple Map" "Residence Map" "Shipyard Map" "Vault Map" "Shaped Arachnid Nest Map" "Shaped Arena Map" "Shaped Bog Map" "Shaped Cemetery Map" "Shaped Barrows Map" "Shaped Atoll Map" "Shaped Pier Map" "Shaped Shore Map" "Shaped Tropical Island Map" "Lair Map" "Beacon Map" "Gorge Map" "High Gardens Map" "Plaza Map" "Scriptorium Map" "Sulphur Wastes Map" "Waterways Map" "Shaped Coves Map" "Shaped Crypt Map" "Shaped Museum Map" "Shaped Orchard Map" "Shaped Overgrown Shrine Map" "Shaped Promenade Map" "Shaped Reef Map" "Shaped Temple Map" "Maze Map" "Mineral Pools Map" "Palace Map" "Shrine Map" "Springs Map" "Volcano Map" "Shaped Colonnade Map" "Shaped Arsenal Map" "Shaped Courtyard Map" "Shaped Malformation Map" "Shaped Quay Map" "Shaped Terrace Map"

SetFontSize 39

SetBackgroundColor 77 77 97

SetTextColor 150 0 0

SetBorderColor 255 255 255

PlayAlertSound 4 250



# Cont.

Show

BaseType "Shaped Underground River Map" "Abyss Map" "Colosseum Map" "Core Map" "Dark Forest Map" "Overgrown Ruin Map" "Pit of the Chimera Map" "Lair of the Hydra Map" "Maze of the Minotaur Map" "Forge of the Phoenix Map" "Vaal Temple Map"

SetFontSize 39

SetBackgroundColor 77 77 97

SetTextColor 150 0 0

SetBorderColor 255 255 255

PlayAlertSound 4 250



Here's the raw code for the Currency tiers I use:



Spoiler

# Currency T1

Show

BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" "Rhoa Feather"

SetTextColor 230 215 180

SetBorderColor 230 215 180

SetBackgroundColor 0 0 0

SetFontSize 60

PlayAlertSound 6 200



# Currency T2

Show

BaseType "Chaos Orb" "Gemcutter's Prism" "Regal Orb" "Orb of Alchemy" "Vaal Orb" "Orb of Fusing" "Orb of Scouring" "Blessed Orb" "Cartographer's Chisel" "Orb of Regret" "Jeweller's Orb"

SetTextColor 230 215 180

SetBorderColor 230 215 180

SetBackgroundColor 0 0 0 200

SetFontSize 50

PlayAlertSound 5 200



# Currency T3

Show

BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Glassblower's Bauble"

SetTextColor 230 215 180

SetBorderColor 230 215 180

SetBackgroundColor 0 0 0 200

SetFontSize 33





# Currency Shit tier

Show

BaseType "Blacksmith's Whetstone" "Orb of Transmutation" "Orb of Augmentation" "Armourer's Scrap" "Portal Scroll"

SetTextColor 230 215 180 200

SetBorderColor 230 215 180 200

SetBackgroundColor 0 0 0 180

SetFontSize 23



# Currency Scroll tier

Hide

BaseType "Scroll of Wisdom"

SetTextColor 230 215 180 200

SetBorderColor 230 215 180 200

SetBackgroundColor 0 0 0 180

SetFontSize 23



# Currency Nonexistent Tier



Show

BaseType "Mirror of Kalandra"

SetTextColor 230 215 180

SetBackgroundColor 180 0 0

SetBorderColor 0 0 0

SetFontSize 130

PlayAlertSound 8 300





Here's the list for the essences:

Spoiler # Essences

# Hatred

Show

BaseType "Whispering Essence of Hatred" "Muttering Essence of Hatred" "Weeping Essence of Hatred" "Wailing Essence of Hatred" "Screaming Essence of Hatred" "Shrieking Essence of Hatred" "Deafening Essence of Hatred"



# Woe

Show

BaseType "Whispering Essence of Woe" "Muttering Essence of Woe" "Weeping Essence of Woe" "Wailing Essence of Woe" "Screaming Essence of Woe" "Shrieking Essence of Woe" "Deafening Essence of Woe"



# Greed

Show

BaseType "Whispering Essence of Greed" "Muttering Essence of Greed" "Weeping Essence of Greed" "Wailing Essence of Greed" "Screaming Essence of Greed" "Shrieking Essence of Greed" "Deafening Essence of Greed"



# contempt

Show

BaseType "Whispering Essence of Contempt" "Muttering Essence of Contempt" "Weeping Essence of Contempt" "Wailing Essence of Contempt" "Screaming Essence of Contempt" "Shrieking Essence of Contempt" "Deafening Essence of Contempt"



# sorrow

Show

BaseType "Muttering Essence of Sorrow" "Weeping Essence of Sorrow" "Wailing Essence of Sorrow" "Screaming Essence of Sorrow" "Shrieking Essence of Sorrow" "Deafening Essence of Sorrow"



# anger

Show

BaseType "Muttering Essence of Anger" "Weeping Essence of Anger" "Wailing Essence of Anger" "Screaming Essence of Anger" "Shrieking Essence of Anger" "Deafening Essence of Anger"



# torment

Show

BaseType "Muttering Essence of Torment" "Weeping Essence of Torment" "Wailing Essence of Torment" "Screaming Essence of Torment" "Shrieking Essence of Torment" "Deafening Essence of Torment"



# Fear

Show

BaseType "Muttering Essence of Fear" "Weeping Essence of Fear" "Wailing Essence of Fear" "Screaming Essence of Fear" "Shrieking Essence of Fear" "Deafening Essence of Fear"



#suffering

Show

BaseType "Weeping Essence of Suffering" "Wailing Essence of Suffering" "Screaming Essence of Suffering" "Shrieking Essence of Suffering" "Deafening Essence of Suffering"



#rage

Show

BaseType "Weeping Essence of Rage" "Wailing Essence of Rage" "Screaming Essence of Rage" "Shrieking Essence of Rage" "Deafening Essence of Rage"



#wrath

Show

BaseType "Weeping Essence of Wrath" "Wailing Essence of Wrath" "Screaming Essence of Wrath" "Shrieking Essence of Wrath" "Deafening Essence of Wrath"



#doubt

Show

BaseType "Weeping Essence of Doubt" "Wailing Essence of Doubt""Screaming Essence of Doubt" "Shrieking Essence of Doubt" "Deafening Essence of Doubt"



#anguish

Show

BaseType "Wailing Essence of Anguish" "Screaming Essence of Anguish" "Shrieking Essence of Anguish" "Deafening Essence of Anguish"



#loathing

Show

BaseType "Wailing Essence of Loathing" "Screaming Essence of Loathing" "Shrieking Essence of Loathing" "Deafening Essence of Loathing"



#spite

Show

BaseType "Wailing Essence of Spite" "Screaming Essence of Spite" "Shrieking Essence of Spite" "Deafening Essence of Spite"



#zeal

Show

BaseType "Wailing Essence of Zeal" "Screaming Essence of Zeal" "Shrieking Essence of Zeal" "Deafening Essence of Zeal"



#misery

Show

BaseType "Screaming Essence of Misery" "Shrieking Essence of Misery" "Deafening Essence of Misery"



#dread

Show

BaseType "Screaming Essence of Dread" "Shrieking Essence of Dread" "Deafening Essence of Dread"



#scorn

Show

BaseType "Screaming Essence of Scorn" "Shrieking Essence of Scorn" "Deafening Essence of Scorn"



#envy

Show

BaseType "Screaming Essence of Envy" "Shrieking Essence of Envy" "Deafening Essence of Envy"



#hysteria

Show

BaseType "Essence of Hysteria"



#insanity

Show

BaseType "Essence of Insanity"



#horror

Show

BaseType "Essence of Horror"



#delirium

Show

BaseType "Essence of Delirium"



#corruption

Show

BaseType "Remnant of Corruption"



Any Suggestions or advice would be nice. I would love to hear feedback!



Update Log:

Spoiler 4-8-16: Updated with some sound effects and made the opacity on some things less invisible in light maps.

4-9-16: Modified currency tiers adding an extra tier for orbs around 10:1c (baubles, chroms, chance) and made it a little more easier to see shit tier currency (I like to pick them up). I also made all drop sounds the same volume so they can be manually adjusted through the options menu while in-game.

6-1-16: Updated for prophecy as well as moves some things around. Portal scrolls are now shown in the same tiny text scraps and whetstones are, in order to make sure I don't end up at the end of a map without a portal scroll again. woops. added silver coins and prophecies, as well as the labyrinth map items, then new div cards and lab map fragments will show up in both the old and new version. I've created this item filter as a solution to the excess currency left in maps when speed mapping or group mapping. I've noticed that I've missed currency before, but the other day I realized just how much currency is left behind. When running a gorge rota I died in a zana mission and as my party finished that mission I ran back from the start of the gorge map picking up all the dropped currency we skipped/missed. I had amassed around 20c in mixed currency and 6s by the time I reached zana.The issue is that we are running through the map so fast that there's no time to pick up loot and a lot of loot ends up dropping off screen. If we spend too much time looking at what loot dropped or picking up loot we would fall behind and miss several packs worth of exp.I've created this loot filter with speed running, gorge/plateau rotas, and zana rotas in mind.The functions of my loot filter are meant to hide everything unnecessary to pick up and hide everything not worth a dime. The only things I've left shown are pure curr, and things generally worth more than a c.What this filter is not: A questing filter. Leveling a character at low levels with this filter on will lead to you receiving no drops at all except currency. This filter is meant specifically for end game speed mapping, as to ensure noticing dropped currency and maps while not having to manually search through any loot so you can keep up with the party and make the best times possible. A slow-roll mapping filter. This filter is not meant for slowly going through maps ID'ing rares hoping for gg items and a quick profit. Rares other than iLvl60+ jewelry and belts are hidden as to take away clutter and distraction from speed mapping._____________________________________________________________________________________________________What's shown, why and specifics about my filter:: Their prices vary greatly, by league, meta, and availability. I'm not hiding any for the sake that next week it might need to be shown.: These are the items that are hard to find for the chaos recipe and the items that sell easier and quicker than any other rare. Only shown iLvL 60+: Keep sustaining that map pool. I have maps separated by groups white, yellow, and red. and their text color matches. Feel free to turn off white maps if you'd like.: They are fun and some are worth a lot.: Self explanatory. I've Divided them up into six categories. T1, T2, T3, Shit tier, Scroll tier and nonexistent tier.: I've enabled Gems that have quality for the GCP recipe. This is how I've got 98% of my GCP.: I've only enabled enhance enlighten empower and portal gems even though portal is trash. Not really sure which other gems are worth anything, so I may or may not enable more.: These can be worth a lot and even trash Jewels sell often and for quite a bit. I just have a jewel tab set at 1 fusing buyout, but people will still buy your trash jewels at a 1c buyout.: Even plebs like me go fishing.: it's pretty much pure curr: just for those corrupted map runs.Alert sounds are all leveled to the same volume so they can be manually changed to the users liking in the options menu.The color scheming of items is meant to not take away from the game meanwhile still attracting more attention the more valuable the item is._____________________________________________________________________________________________________Feel free to edit it to your own uses. I'm sure this will help many people with improving their mapping time, whilst still obtaining loot.I plan on creating a general use loot filter and a racing filter in the near future so look out for those.Here's the raw code for only the map part of my filter as I know people would like to use this to disable low tier maps or differentiate between map tiers in filters they are currently working on.Here's the raw code for the Currency tiers I use:Here's the list for the essences:Any Suggestions or advice would be nice. I would love to hear feedback!Update Log: Last edited by thebarricuda on Sep 1, 2016, 1:38:07 PM Last bumped on Dec 2, 2016, 8:50:34 AM