Rougish Archetype - Provoker

While many rogues enjoy using their blade to kill, some would rather talk their opponents to death .

Master Linguist

At 3rd level, when you choose this archetype you gain proficiency with Charisma(Persuasion), if you didn't already have it. Additionally, you learn 2 languages of your choice.

Sharp Tongue

At 3rd level, your mastery of insults has made you a more effective combatant. As a bonus action, you can make a Charisma(Persuasion) check against a creature that can hear you, shares a language with you and isn’t incapacitated, contested by the target’s Wisdom(Insight) check. If you succeed, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Intense Insults

At 9th level, you insults are better than ever. If you use your Sharp Tongue feature succesfully again on the same creature before the minute has ended you aggrevate the creature even further, causing it to focus its attacks on you. For the rest of the duration, the creature has disadvantage on its attack rolls when it attacks anyone but you.

Grand Mockery

At 13th level, your mastery of words has become truly impressive. When you use your Sharp Toungue feature, or deal damage to a creature affected by it, the creature takes psychic damage equal to 1d6 + your Charisma modifier.

Master Provoker

At 17th level, you have become a master at annoying people. As an action, you may attempt to insult a creature, that can hear you, shares a language with you and isn’t incapacitated with the ultimate insult. The creature must be able to hear you, and must share a language with you. The creature makes a Wisdom saving throw (DC 8 + your proficiency bonus + your Charsima modifier). If the creature fails the saving throw it takes psychic damage equal to your sneak attack damage bonus, and is stunned for 1 minute, as it is shocked by your masterful insult. If it succeeds, it takes only half the damage and isn't stunned.

Whether the creature succeeded or failed, you cannot use this feature again on that creature, as there is only one ultimate insult for each creature.