A new patch for Elite Force v6 has been released, featuring a new admin system and overhauls to bulk and accuracy, and more.

Posted by eezstreet on Oct 26th, 2017

Elite Force v6.1 Released

It's been a while since we've put anything out about the mod. The team (with a new member, sandman332) and I have been hard at work on a new patch. The main thing we wanted to focus on at the moment is incremental patches focusing on fixing bugs and small, but important improvements.

Major Changes

Starting with this patch, there is a new feature in multiplayer known as Admin Roles. Each player can have an Admin Role that is logged into. In the future we will be adding more features which will rival the likes of MarkMods, SES, GezMod, and hopefully introduce a layer of custom scriptability for server owners to make their own mini-mods. The main reason we are deciding to focus on this is because the mods I have listed all have compatibility issues, break some of the features of the mod, and may be causing crashes in multiplayer. So, I have made the decision to purposefully eliminate compatibility with any existing admin mods for SWAT 4. From this point on, GEZ Mod, MarkMod, SESMod and other admin mods will not work with SWAT: Elite Force! Their features will be implemented into the mod itself.

So what else does this patch do, besides bugfixes? Allow me to highlight some of the other noteworthy changes:

The accuracy system has been overhauled. Long weapons are generally easier to aim now.

Long weapons are generally easier to aim now. The bulk system has been improved. Bulk now affects your weapon changing and reload speeds.

Bulk now affects your weapon changing and reload speeds. Introduced a new system: Empathy Modifiers. When a civilian sees another person affected by pepper spray, tasers, beanbag rounds, etc, they will feel "empathy" towards that target, and will also receive a similar morale reduction. As a result, you will find that clearing large rooms of uncompliant civilians may be easier. Just note that this doesn't affect all civilians, just some. For instance, the civilians on Children of Taronne Tenement are not affected by this system. They are crazed cultists, after all!

Minor Changes

Added a new button, 'Pick Random Map', to the All Missions mission selection screen. Clicking the button will pick a random map to play. (You can click it over and over again until you find a map that you would like.)

Added a Map Filter combobox to the Host Game menu. You can filter maps in the list by their source (All Maps, Custom Maps or Stock Maps)

When hosting a game, you can now enable/disable the timer at the beginning or end of a map.

Redid the lighting on Brewer County Courthouse

A LOT of cut speech was restored, including: "arrested" lines by the player and AI officers, lines when the player goes rogue, AI responses to commands, AI responses to dead suspects, civilian lines when shot at, and a lot of the FunTime drug dealer lines

Named speakers from the TSS missions will now be labeled as such in their subtitles. For example, Andrew Norman will appear as "Andrew Norman" instead of "Male Suspect" (*). Band Members from Sellers Street Auditorium are labeled as such, and aren't "Male Civilian"

More blood will appear when shooting something

Suspects are now considered threats when they move towards a hostage for the purpose of threatening them.

Reduced suspect and civilian field of view (120 -> 80)

Increased officer field of view (120 -> 180)

Officers now turn faster, at the same speed suspects do.

Officers will no longer report that they are busy when issued an order.

Officers react faster to suspects.

Officers will no longer take cover if they are very close to a suspect

Officers use the same take-cover time as highly-skilled suspects do

Officers will clear rooms quicker

Officers will listen to (and respond to) sounds even when they have a current enemy

Suspects drop their weapons when cowering

Suspects are no longer a threat when cowering

Reduced the amount of sway on the sniper scope

Added a little blurb of text on the Campaign menu to better explain what each career path does

Bug Fixes

"Fixed TSS Bug" refers to fixed bugs which existed in the original game. "Fixed SEF Bug" refers to fixed bugs which were introduced in SWAT: Elite Force.