<NotepadPlus >

<UserLang name = "OverwatchWScript" ext = "" udlVersion = "2.1" >

<Settings >

<Global caseIgnored = "no" allowFoldOfComments = "no" foldCompact = "no" forcePureLC = "0" decimalSeparator = "0" />

<Prefix Keywords1 = "no" Keywords2 = "no" Keywords3 = "no" Keywords4 = "no" Keywords5 = "no" Keywords6 = "no" Keywords7 = "no" Keywords8 = "no" />

</Settings >

<KeywordLists >

<Keywords name = "Comments" > </Keywords >

<Keywords name = "Numbers, prefix1" > </Keywords >

<Keywords name = "Numbers, prefix2" > </Keywords >

<Keywords name = "Numbers, extras1" > </Keywords >

<Keywords name = "Numbers, extras2" > </Keywords >

<Keywords name = "Numbers, suffix1" > </Keywords >

<Keywords name = "Numbers, suffix2" > </Keywords >

<Keywords name = "Numbers, range" > </Keywords >

<Keywords name = "Operators1" > ; ( ) { } == != < < = > > = , </Keywords >

<Keywords name = "Operators2" > </Keywords >

<Keywords name = "Folders in code1, open" > </Keywords >

<Keywords name = "Folders in code1, middle" > </Keywords >

<Keywords name = "Folders in code1, close" > </Keywords >

<Keywords name = "Folders in code2, open" > </Keywords >

<Keywords name = "Folders in code2, middle" > </Keywords >

<Keywords name = "Folders in code2, close" > </Keywords >

<Keywords name = "Folders in comment, open" > </Keywords >

<Keywords name = "Folders in comment, middle" > </Keywords >

<Keywords name = "Folders in comment, close" > </Keywords >

<Keywords name = "Keywords1" > rule event conditions actions </Keywords >

<Keywords name = "Keywords2" > " Ongoing - Global " " Ongoing - Each Player " " Player earned elimination " " Player dealt final blow " " Player dealt damage " " Player took damage " " Player Died " </Keywords >

<Keywords name = "Keywords3" > " Absolute Value " " Add " " Allowed Heroes " " Altitude Of " " And " " Angle Difference " " Append To Array " " Array Contains " " Array Slice " " Closest Player To " " Compare " " Cosine From Degrees " " Cosine From Radians " " Count Of " " Cross Product " " Current Array Element " " Direction From Angles " " Direction Towards " " Distance Between " " Divide " " Dot Product " " Entity Exists " " Eye Position " " Facing Direction Of " " Farthest Player From " " Filtered Array " " First Of " " Global Variable " " Has Spawned " " Has Status " " Health " " Health Percent " " Hero " " Hero Icon String " " Hero Of " " Horizontal Angle From Direction " " Horizontal Angle Towards " " Horizontal Facing Angle Of " " Horizontal Speed Of " " Index Of Array Value " " Is Alive " " Is Button Held " " Is Communicating " " Is Communicating Any " " Is Communicating Any Emote " " Is Communicating Any Voice Line " " Is Crouching " " Is Dead " " Is Firing Primary " " Is Firing Secondary " " Is In Air " " Is In Line Of Sight " " Is In Spawn Room " " Is In View Angle " " Is Moving " " Is On Ground " " Is On Objective " " Is On Wall " " Is Portrait On Fire " " Is Standing " " Is True For All " " Is True For Any " " Is Using Ability 1 " " Is Using Ability 2 " " Is Using Ultimate " " Last Of " " Local Vector Of " " Max " " Max Health " " Min " " Modulo " " Multiply " " Nearest Walkable Position " " Normalize " " Not " " Number " " Number Of Deaths " " Number Of Eliminations " " Number Of Final Blows " " Opposite Team Of " " Or " " Player Closest To Reticle " " Player Variable " " Players In Slot " " Players In View Angle " " Players Within Radius " " Position Of " " Raise To Power " " Random Integer " " Random Real " " Random Value In Array " " Randomized Array " " Ray Cast Hit Normal " " Ray Cast Hit Player " " Ray Cast Hit Position " " Remove From Array " " Round To Integer " " Score Of " " Sine From Degrees " " Sine From Radians " " Slot Of " " Sorted Array " " Speed Of " " Speed Of In Direction " " Square Root " " String " " Subtract " " Team " " Team Of " " Team Score " " Throttle Of " " Ultimate Charge Percent " " Value In Array " " Vector " " Vector Towards " " Velocity Of " " Vertical Angle From Direction " " Vertical Angle Towards " " Vertical Facing Angle Of " " Vertical Speed Of " " World Vector Of " " X Component Of " " Y Component Of " " Z Component Of " </Keywords >

<Keywords name = "Keywords4" > " Abort " " Abort If " " Abort If Condition Is False " " Abort If Condition Is True " " Allow Button " " Apply Impulse " " Big Message " " Chase Global Variable At Rate " " Chase Global Variable Over Time " " Chase Player Variable At Rate " " Chase Player Variable Over Time " " Clear Status " " Communicate " " Create Effect " " Create HUD Text " " Create Icon " " Create In-World Text " " Damage " " Declare Match Draw " " Declare Player Victory " " Declare Round Victory " " Declare Team Victory " " Destroy All Effects " " Destroy All HUD Text " " Destroy All Icons " " Destroy All In-World Text " " Destroy Effects " " Destroy HUD Text " " Destroy Icons " " Destroy In-World Text " " Disable Built-In Game Mode Announcer " " Disable Built-In Game Mode Completion " " Disable Built-In Game Mode Music " " Disable Built-In Game Mode Respawning " " Disable Built-In Game Mode Scoring " " Disable Death Spectate All Players " " Disable Death Spectate Target HUD " " Disallow Button " " Enable Built-In Game Mode Announcer " " Enable Built-In Game Mode Completion " " Enable Built-In Game Mode Music " " Enable Built-In Game Mode Respawning " " Enable Built-In Game Mode Scoring " " Enable Death Spectate All Players " " Enable Death Spectate Target HUD " " Go To Assemble Heroes " " Heal " " Kill " " Loop " " Loop If " " Loop If Condition Is True " " Loop If Condition Is False " " Modify Global Variable " " Modify Global Variable At Index " " Modify Player Score " " Modify Player Variable " " Modify Player Variable At Index " " Modify Team Score " " Pause Match Time " " Play Effect " " Preload Hero " " Press Button " " Reset Player Hero Availability " " Respawn " " Resurrect " " Set Ability 1 Enabled " " Set Ability 2 Enabled " " Set Aim Speed " " Set Damage Dealt " " Set Damage Received " " Set Facing " " Set Global Variable " " Set Global Variable At Index " " Set Gravity " " Set Healing Dealt " " Set Invisible " " Set Match Time " " Set Max Health " " Set Move Speed " " Set Objective Description " " Set Player Allowed Heroes " " Set Player Score " " Set Player Variable " " Set Player Variable At Index " " Set Primary Fire Enabled " " Set Projectile Gravity " " Set Projectile Speed " " Set Respawn Max Time " " Set Secondary Fire Enabled " " Set Slow Motion " " Set Status " " Set Team Score " " Set Ultimate Ability Enabled " " Set Ultimate Charge " " Skip " " Skip If " " Small Message " " Start Accelerating " " Start Camera " " Start Damage Modification " " Start Damage Over Time " " Start Facing " " Start Forcing Player To Be Hero " " Start Forcing Spawn Room " " Start Forcing Throttle " " Start Heal Over Time " " Start Holding Button " " Stop Accelerating " " Stop All Damage Modifications " " Stop All Damage Over Time " " Stop All Heal Over Time " " Stop Camera " " Stop Chasing Global Variable " " Stop Chasing Player Variable " " Stop Damage Modification " " Stop Damage Over Time " " Stop Facing " " Stop Forcing Player To Be Hero " " Stop Forcing Spawn Room " " Stop Forcing Throttle " " Stop Heal Over Time " " Stop Holding Button " " Teleport " " Unpause Match Time " " Wait " </Keywords >

<Keywords name = "Keywords5" > " All " " Any " " Team 1 " " Team 2 " " Slot 0 " " Slot 1 " " Slot 2 " " Slot 3 " " Slot 4 " " Slot 5 " " Slot 6 " " Slot 7 " " Slot 8 " " Slot 9 " " Slot 10 " " Slot 11 " " Reaper " " Tracer " " Mercy " " Hanzo " " Torbj ö rn " " Reinhardt " " Pharah " " Winston " " Widowmaker " " Bastion " " Symmetra " " Zenyatta " " Genji " " Roadhog " " McCree " " Junkrat " " Zarya " " Soldier: 76 " " L ú cio " " D.Va " " Mei " " Sombra " " Doomfist " " Ana " " Orisa " " Brigitte " " Moira " " Wrecking Ball " " Ashe " " Baptiste " " Voice Line Up " " Voice Line Left " " Voice Line Right " " Voice Line Down " " Emote Up " " Emote Left " " Emote Right " " Emote Down " " Ultimate Status " " Hello " " Need Healing " " Group Up " " Thanks " " Acknowledge " " All Dead Players " " All Heroes " " All Living Players " " All Players " " All Players Not On Objective " " All Players On Objective " " All Teams " " Attacker " " Backward " " Control Mode Scoring Percentage " " Control Mode Scoring Team " " Down " " Empty Array " " Event Damage " " Event Player " " Event Was Critical Hit " " False " " Flag Position " " Forward " " Is Control Mode Point Locked " " Is CTF Mode In Sudden Death " " Is Flag At Base " " Is Flag Being Carried " " Is Game In Progress " " Is Hero Being Played " " Is In Setup " " Is Match Complete " " Is Objective Complete " " Is Team On Defense " " Is Team On Offense " " Is Waiting For Players " " Last Created Entity " " Last Damage Modification ID " " Last Damage Over Time ID " " Last Heal Over Time ID " " Last Text ID " " Left " " Match Round " " Match Time " " Null " " Number Of Dead Players " " Number Of Heroes " " Number Of Living Players " " Number Of Players " " Number Of Players On Objective " " Objective Index " " Objective Position " " Payload Position " " Payload Progress Percentage " " Player Carrying Flag " " Players On Hero " " Point Capture Percentage " " Right " " Total Time Elapsed " " True " " Up " " Victim " </Keywords >

<Keywords name = "Keywords6" > </Keywords >

<Keywords name = "Keywords7" > </Keywords >

<Keywords name = "Keywords8" > </Keywords >

<Keywords name = "Delimiters" > 00 " 01\ 02 " 03( 04 05) 06{ 07 08} 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 </Keywords >

</KeywordLists >

<Styles >

<WordsStyle name = "DEFAULT" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "COMMENTS" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "LINE COMMENTS" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "NUMBERS" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS1" fgColor = "FF0000" bgColor = "FFFFFF" fontName = "" fontStyle = "1" nesting = "0" />

<WordsStyle name = "KEYWORDS2" fgColor = "0080C0" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS3" fgColor = "0080FF" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS4" fgColor = "800040" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS5" fgColor = "B7B700" bgColor = "FFFFFF" fontName = "" fontStyle = "1" nesting = "0" />

<WordsStyle name = "KEYWORDS6" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS7" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "KEYWORDS8" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "OPERATORS" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "FOLDER IN CODE1" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "FOLDER IN CODE2" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "FOLDER IN COMMENT" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS1" fgColor = "0080C0" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS2" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "84147203" />

<WordsStyle name = "DELIMITERS3" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "84147206" />

<WordsStyle name = "DELIMITERS4" fgColor = "000000" bgColor = "80FF00" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS5" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS6" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS7" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

<WordsStyle name = "DELIMITERS8" fgColor = "000000" bgColor = "FFFFFF" fontName = "" fontStyle = "0" nesting = "0" />

</Styles >

</UserLang >