

Build the factory you've always wanted to in this hardcore mechanical modpack! Explore a beautiful world with Alternate Terrain Generation and Extra Biomes XL.

Monsters only dwell in the darkest depths; the surface is safe. The Nether and End are disabled, create your own with RFtools.

Pack code:

mechanicalautomata



Also available on the Curse Launcher!



Java 8 is required to play this pack because of Matter Overdrive and YABM2.

If you can't or don't want to update Java just remove Matter Overdrive YABM2.



Please post any bugs/problems/unobtainable resources on the Github issue tracker ​ Build the factory you've always wanted to in this hardcore mechanical modpack! Explore a beautiful world with Alternate Terrain Generation and Extra Biomes XL.Monsters only dwell in the darkest depths; the surface is safe. The Nether and End are disabled, create your own with RFtools.

Spoiler: Modlist Accidentally Circumstantial Events(ACE) (by zavvias)

Admin Commands Toolbox (by ProfMobius)

Alternate Terrain Generation (by TTFTCUTS)

Another One Bites the Dust (by ganymedes01)

Apocalypse Mod (by docrobb)

AppleCore (by squeek502)

Applied Energistics 2 (by AlgorithmX2)

BiblioCraft (by JDSinclair)

BiomeTweaker (by superckl)

Block Properties (by docrobb)

Buildcraft (by CovertJaguar)

Carpenter's Blocks (by Syntaxial)

Chisel 2 (by TheCricket26)

CodeChickenCore (by chicken_bones)

CoFH Core (by TeamCoFH)

CoFHLib (by TeamCoFH)

Deep Resonance (by McJty)

Dense Ores (by RWTema)

ElecCore | DimensionAPI (by Elec332)

Enchiridion (by joshiejack)

EnderCore (by tterrag1098)

EnderTech (by voxelcarrot)

Extra Carts (by Scott_DTA)

Extra Utilities (by RWTema)

ExtrabiomesXL (by Annysia)

ExtraCells2 (by DrummerMC)

Fastcraft (by Player)

FastLeafDecay (by Olafskii)

Forestry (by SirSengir)

Funky Locomotion (by RWTema)

Hunger Overhaul (by progwml6)

Iguanas Tinker Tweaks (by bonusboni)

Immersive Engineering (by BluSunrize)

Immersive Integration (by UnwrittenFun)

INpureCore (by INpureProjects)

Inventory Tweaks (by Kobata)

Iron Chests (by progwml6)

JourneyMap (by techbrew)

Magneticraft (by cout970)

Mantle (by mDiyo)

Matter Overdrive (by simeonradivoev)

McJtyLib (by McJty)

Minefactory Reloaded (by skyboy026)

MineTweaker RecipeMaker (by DoubleDoorDevelopment)

MineTweaker3 (by StanH)

MmmMmmMmmMmm (by bonusboni)

Mob Properties (by docrobb)

ModTweaker (by jaredlll08)

NEI Addons (by bdew)

NEI Integration (by tonius111)

NotEnoughItems (by chicken_bones)

NotEnoughResources (by Way2muchnoise)

NuclearCraft Mod (by TLJGames)

Pam's HarvestCraft (by MatrexsVigil)

Project Red - Base (by Mr_TJP)

Project Red - Compat (by Mr_TJP)

Project Red - Integration (by Mr_TJP)

Project Red - Lighting (by Mr_TJP)

Project Red - Mechanical (by Mr_TJP)

Project Red - World (by Mr_TJP)

Quartz Plus (by Robosphinx)

Railcraft (by CovertJaguar)

Redstone Armory (by TehNut)

Redstone Arsenal (by TeamCoFH)

Resource Loader (by lumien231)

RFDrills (by GoldenAppleMinecraft)

RFTools (by McJty)

Roguelike Dungeons (by Greymerk)

Simple Achievements (by tterrag1098)

SimpleLabels (by insaneau)

Simply Jetpacks (by tonius111)

sprinkles_for_vanilla (by VikeStep)

The Spice of Life (by squeek502)

Thermal Casting (by insaneau)

Thermal Dynamics (by TeamCoFH)

Thermal Expansion (by TeamCoFH)

Thermal Foundation (by TeamCoFH)

Thermal Recycling (by OreCruncher)

Thermal Science (by Creysys)

Thermal Smeltery (by Drullkus)

TiC Tooltips (by squeek502)

Tinkers Construct (by mDiyo)

Waila (by ProfMobius)

Wawla - What Are We Looking At (by darkh4x)

YetAnotherBackupMod2 (by szernex_)

Spoiler: Backup Information YABM2 stores backups in the directory before your instance folder.



Inside the backup .zip there is a folder called "C:" (or whatever drive letter Minecraft is running from. Inside that is the whole directory tree that leads to your world folder.

Adding and removing mods:

When a mod is removed from this pack that adds blocks the game will crash upon startup until the Block Properties configs for that mod are also removed. They can be found in \Mechanical Automata\config\BlockProperties\

This modpack focuses on the 'factory style' mods of Minecraft. Mods that require thought and planning with a slight threat of catastrophic failure if you screw something up. Mods that are not not featured often or are overshadowed in other packs. Mods like Magneticraft, Nuclearcraft, Buildcraft, Railcraft, and ExtrabiomesXL. Exploration is also important as the Nether and End are disabled; the resources that are in those dimensions will primarily be found at the bottom of custom Roguelike Dungeons, at least until you can make your own dimensions to replicate the Nether and End.Mobs are also quite different in this pack. The surface is completely peaceful. Monsters only spawn below y=60. They also gain strength and defense the longer you play. You will need a powerful Tinker's weapon eventually.After getting burnt out on making quests for my previous two modpacks I decided to not make this pack use HQM, however, there will still be an "idea book" that will have goals or objectives to complete. In addition, there is an in-game guide that will show you all the tweaks for this pack and hints on how to deal with them. It also will double as a guide for some of the less documented mods.Here's a few of the tweaks I've made:Custom Ore gen (documented in-game)Finite waterAnimals are slightly rarer but drop a more realistic amount of resourcesMonsters only spawn below y=60 and can spawn in modded armors once you play for a whileCustom Roguelike Dungeons (Currently 2 different designs)RFtools uses Thermal Expansion items in it's recipesThermal Expansion machine and Thermal Dynamics recipes are 'Greggified' by Thermal ScienceModlist:Screenshots: