Level 0

GitHub project

Level 0 is a Snake II clone written in Haskell, using the SDL libraries.

Features

it works

it’s fast

readable code (it’s readable to me!)

map loading

map editing

map saving

scoreboard

Prerequisites

GHC (tested with 7.0.3 and 7.4.1)

SDL from Hackage

SDL-ttf from Hackage

a font (by default tries to get /usr/share/fonts/TTF/TerminusBold.ttf)

Installation / usage

$ make

$ bin/level_0 [ms between frames [path to map file]]

eg

$ bin/level_0 16 map

I don’t know if it’s buildable on Windows.

A map is a plain text file, the first 32 characters on the first 32 lines are read, and when there is an ‘x’, you will have a wall that kills your snake when hit.