Animation Bibles Updated

Lately we’ve published a list of ten best animation books every animator should have. We compiled it after our own tastes and opinions, and it by no means represents the opinion of every animator out there. Shortly after publishing we’ve received some interesting feedback from lots of people. Some thought the list is lacking some (truly classic) titles. As a result of that we’ve decided to add four more books to the list. Our plan from now on is to keep updating the list frequently, as we receive feedback about more great books out there. Feel free to leave a comment below if there is a title you think should be included. You can also e-mail us at animataurus.info@gmail.com.

This is a fascinating inside story about the gradual perfection of a relatively young and particularly American art form which no other movie studio has been able to equal told by two long-term Disney animators. Definitely a must read for animators.

This astonishing book is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. He helped breathe life into the new golden age of animation with his teachings at the Disney Studios and has managed to influence legends like as Tim Burton, Brad Bird, Glen Keane, and John Lasseter.

A must have animator’s manual packed with information about drawing the human form in a simplified way. It emphasizes simplified structure, balance and posing with sequential images. This book is used by animators at ILM, Walt Disney, Blue Sky, EA and almost all other animation studios in the world. It has been required text at animation schools since it was published.

This book analyzes classic animation techniques and offers readers animated movie examples that show, in real time or frame-by-frame, the author’s principles at work. One of the best compendiums out there.