Welcome to the "Look At Me" Release for Sansar!

This update not only adds first person avatars for VR users, but a whole new UI, revised controls, custom emotes, and script raycasting.

First person avatars in VR

First-Person Avatars are now available in Sansar!

See your full-body avatar while in VR, wave your hands in front of your face, it’s all there.

Works with all custom avatars.

To accommodate handless or tentacled avatars, you will get blue hands while accessing menus.

New Emotes

We’re adding two new dances, /dance5 and /dance6.

In addition to that, you can type /dance in chat to pick a dance at random. The current "/dance" emote is now "/dance1"

Full list of of emotes can be found here.

Upload your own emotes

Users can now upload and sell their own emotes on the Sansar Store.

Custom emotes are assigned to an existing emote by the user. For example, a custom emote could replace "/wave", "/point" or "/dance2". Please Note: Emotes affect the upper body or the full body. So if a full body dance were used to replace "/wave", it would only play the top half of that emote.

Custom Emotes can be set on a per avatar basis in the Lookbook allowing for even your "/wave" and "/lol" to match your outfit!

Documentation on uploading custom emotes can be found here.

Texture streaming infrastructure

This will greatly improve the time it takes to get into Sansar experiences.

High resolution textures will be “streamed” while the user is in the scene, to save on waiting on loading screens. This means some high-res assets may appear blurry at first, but they will then become crisp and clear as the high-res textures are loaded in-scene.

This is not the same as loading objects, or constant real-time rendering. This will only apply to textures for a brief period of time after loading into an experience.

Whole new look to the UI

The Sansar UI in desktop mode and in VR has a new look!



Many sections of the original UI are now categorised into easy to identify headers.

In VR, the controls for accessing the app menu remain the same, but the menu now appears at your left wrist.

VR keyboard Join in with with the text conversation in Chat, and make use of “/” commands from VR. Grab the Keyboard and move it to a position that is comfortable to you. Includes "Cut", "Copy" and "Paste" hotkeys.



Chat, People tool and Social Improvements!

Typing Indicator - There is a new indicator that appears above the head when a they are typing in nearby chat. This is compatible with the voice indicator. The typing indicator doesn’t represent that a message was sent and does not show when typing Direct Messages.

There is a new indicator that appears above the head when a they are typing in nearby chat. This is compatible with the voice indicator.

Copy & Paste into Chat now supported in desktop and in VR



Added the ability to add a friend from the Chat app



The People app is now avaialble in VR



Sort friends by online status



Better feedback when you Add a Friend and clearer confirmation when a new friend accepts!



Revamped notification system

Troubleshooting microphones

In settings you can now listen to you own microphone to see if sound is coming through, as well as hear feedback on how you sound to others. you can now listen to you own microphone to see if sound is coming through, as well as hear feedback on how you sound to others.

Revised Controls

Desktop Controls Hold Left Shift to Sprint (was double tap WASD). Configure in Settings to choose between “Hold Left Shift” or “Toggle Left Shift“ for Sprint. Hold SPACEBAR to bring up teleport GUI , and release to teleport to target location (was Hold Shift). Middle Mouse Wheel button is still assigned to quick teleport. Press F1 to bring up the new help & reporting window .

Oculus Touch Controls (VR) Teleport moved to the A and X buttons (was Left and Right Trigger) Pressing Y will still open the VR menu, but it now appears on your left wrist. "Toggle Sprint" is now an option in settings.

Vive Controllers (VR) "Toggle Sprint" is now an option in settings.

Camera Controls Hold "Left Shift + WASD" to temporarily increase camera movement speed while held. Hold "Left Ctrl + WASD" to temporarily decrease camera movement speed while held. Tap “+” to increase camera movement speed. (In addition to Numpad +) Tap “-” to decrease camera movement speed. (In addition to Numpad -)

Edit Mode Controls Press Backspace to delete an object (in addition to Delete)

Improved 3rd person camera Over-the-shoulder camera now has object avoidance. The camera will not go through walls in desktop or in VR. Scrolling the mousewheel in desktop mode will allow the user to zoom in/out, even to the point of going into first person and back out to third peson again.



New shaders for materials editing

Subsurface shader Subsurface shader ensures that a surface behaves more like skin (in terms of light reflection and scatter) This is applicable only for uploaded custom avatars Does not apply to current avatars

Emissive Shader

Includes only an emissive map. Useful for objects that are only a light source and do not need any other maps, such as a neon sign.



New Script APIs