Beta Update 0.7 [Beta over, full update went out 6/23/16]

How to start using the beta

Things to keep in mind

This is a beta update of a game that isn't finished, so there will be problems, but with your help we'll squash them all before the full update goes out to everyone



You might want to back up your save folder in case something goes wrong. It shouldn't go wrong, but ya never know. The save folder is located at my documents/my games/signs of life



May be some serious networking issues. We've tested things a bit and fixed the issues we know about, but the networking may not be completely stable yet. If you run into any multiplayer issues, definitely let us know.



We added a decent amount of content that is placed underground, but there is not yet any way to actually find that stuff legitimately without just sorta digging around randomly, which is not something we are happy with. That will change before the full update hits for everyone, but for now it will probably be annoying to find that stuff. You can find one important part of the update near the bottom of the mining base.

Patch Notes

New Content (Some parts redacted to avoid spoilers =D)

Added a gross eyeball creature to the areas near the spiky bosses.



Added a craftable spike dart launcher



Added [REDACTED] that allows you to [REDACTED] Tablets

Ice [REDACTED] - [REDACTED] for a few moments and [REDACTED]

[REDACTED] - Explodes, [REDACTED]

Calm [REDACTED] - [REDACTED]

[REDACTED] - [REDACTED]

[REDACTED] Bolts - [REDACTED] hard to control explosive [REDACTED]

[REDACTED] - Send the [REDACTED]

Energy [REDACTED] - [REDACTED] damages a target

[REDACTED] - Lights up [REDACTED]

that allows you to Tablets Added [REDACTED] Tablet - Used with the [REDACTED] , and can be bound with [REDACTED]



Tablet - Used with the , and can be bound with Added [REDACTED] and [REDACTED] - [REDACTED] used in various [REDACTED] . [REDACTED] is now added to the world generator



and - used in various . is now added to the world generator Added [REDACTED] - Converts [REDACTED]



- Converts Added [REDACTED] Device - [REDACTED] a location and then [REDACTED] that [REDACTED] .



Device - a location and then that . Added [REDACTED] for [REDACTED]



for Added [REDACTED] Altar for acquiring [REDACTED]



Altar for acquiring Added [REDACTED] to the HUD under the enery bar - Does not charge over time and must be replenished by [REDACTED] . Enabled once you find [REDACTED]



to the HUD under the enery bar - Does not charge over time and must be replenished by . Enabled once you find Added [REDACTED] - A pedestal that is activated by [REDACTED] , and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.



- A pedestal that is activated by , and your when right clicked once activated. when you die. Added [REDACTED] Expansion - When broken, [REDACTED]



Expansion - When broken, Added Crystal Nug creature that drops a Crystal Nug egg that replenishes 2 [REDACTED] when eaten



when eaten Added [REDACTED] creature



creature Added [REDACTED] deposits



deposits Added many different [REDACTED] statues and decorations



statues and decorations Added several [REDACTED] containers

Bug Fixes

Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.



Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)



Fixed some issues that could have caused graphical corruption on a narrow range of computers



Prevented the player from deleting key items



Fixed rendering issue on the text input popups on larger font sizes



Scrolling in the crafting menu no longer causes the scroll slots to scroll as well



Many other small issues

General Gameplay Improvements

Improved medium and large fonts



Re-worked the Crafting menu significantly

Added larger buttons for categories

Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)

Combined with functions of the Projects menu

Increased the overall size to make the menu less cramped

Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.

Removed Projects menu since its functionality was included in the Crafting menu



Added mineable Biofuel to world generator



Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu

Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.

Shift + Double Tap - Double tap only works when holding shift

Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible bind and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this.

Increased friction on the player when stopping to be less slippy

Balance Changes

Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon

Melee weapons do a bit more damage, and have a wider spread between tiers

Enemies have a bit more health

Added additional health set bonuses to Bronze and Tin armor sets

Miscellaneous

Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don't think the projectiles file works yet, so don't be surprised if tweaking that doesn't do anything.

Hey folks, we've got a beta update for you to tinker around with if you want. It is a bit more beta than usual, so if/when you run into issues, please let us know. We've redacted some of the notes because we don't want to spoil all the new content in the patch notes. This is a good chunk of the content that will be in the full update, but there are some more bits that we're still working on that aren't in the beta update.To switch to the beta build of Signs of Life, right click on the game in Steam, go to "properties" then go to the "BETAS" tab and select the beta from the dropdown box. You may need to verify your files in order to get Steam to download the correct version.