Lingering Wounds

When a player character reaches 0 HP they must roll a CON save, DC10 + the proficiency bonusof the enemy that felled them. If they fail, they roll a d20 on the lingering wound table, based on the damage that brought them to 0 HP. The result will say both the lingering wound, its effects, and what might completely repair the damage. If you succeed on the save, but by less than 5, then instead of nothing you can get a cosmetic scar or other thematically appropriate minor appearance modifications.

Slashing

d20 Lingering Wound Effects Cure 1 Severed Limb Complete loss of the limb wish or regenerate 2-5 Open Wound Vulnerability to poison greater restoration 6-20 Ruptured Tendons -2 Acrobatics lesser restoration

Bludgeoning

d20 Lingering Wound Effects Cure 1 Head Trauma Lose 1d4 WIS wish or quest 2-3 Broken Leg Your speed is halved greater restoration 4-5 Broken Ribs Vulnerability to Thunder greater restoration 6-20 Bruised Limbs -2 Athletics lesser restoration

Piercing

d20 Lingering Wound Effects Cure 1 Pierced Eye Disadvantage on Perception and Ranged Attacks wish or regenerate 2-5 Pierced Throat Voice can't be heard past 5 feet greater restoration 6-20 Lost Breath -2 Initiative lesser restoration

Force

d20 Lingering Wound Effects Cure 1 Arcane Instability Disadvantage on all Saving Throws against spells wish or quest 2-5 Hydrostatic Shock Vulnerability to Force damage greater restoration 6-20 Unsettling Aura -2 Animal Handling lesser restoration

Radiant

d20 Lingering Wound Effects Cure 1 Holy Fire Radiate dim light for 10 feet wish or quest 2-5 Selflessness Disadvantage on CHA saves greater restoration 6-20 Shadow Burns -2 Deception lesser restoration

Necrotic

d20 Lingering Wound Effects Cure 1 Sunlight Sensitivity Disadvantage on Checks and Attacks in sunlight wish or quest 2-5 Necrosis Heal 1/2 from magical healing greater restoration 6-20 Gaunt Features -2 Persuade lesser restoration

Psychic