Civilization V: Gods & Kings is an expansion to the game Civilization V

It was released on June 18, 2012

Several changes include:

New Civilizations [ edit ]

Austria

Byzantium

Carthage

The Celts

Ethiopia

The Huns

The Maya

Netherlands

Sweden

Religion [ edit ]

Religion was reintroduced to Civilization V

Espionage [ edit ]

Diplomacy in Civilization 5 was enhanced with Espionage

Technologies [ edit ]

New Technologies where introduced in Civilization V G&K.

Units [ edit ]

Many new Units were introduced in this expansion.

Buildings [ edit ]

The Gods & Kings package includes a number of interesting new buildings to help establish your empire.

Wonders [ edit ]

There are new Wonders included in Gods & Kings, each with its own unique benefits.

City-State Adjustments [ edit ]

Two new City-State types have been introduced: Mercantile and Religious. Mercantile CityStates prove crucial trade partners by providing unique Luxury Resources (Porcelain and Jewelry) that cannot be obtained anywhere else on the map. Religious City-States can bolster your Civilization’s Religion of choice by providing additional Faith points.

City-State Influence Adjustments [ edit ]

There are several new types of requests that City-States will make, and each can be used to earn influence. If you would rather get immediate benefits from City-States than bow to their requests, you can use the threat of your military might to demand tribute from a City-State.

Social Policies Adjustments [ edit ]

Several Social Policies have been adjusted to factor in Religion and Espionage, while others have been moved to different places in their branches. In addition, unlocking certain branches will now allow you to purchase Great People with an expenditure of Faith.

Great People and Golden Age Adjustments [ edit ]

Along with the changes in the Social Policies and the Tech tree the existing Great People have been overhauled to make the different types more distinct while balancing their special abilities at the same time.

Great Artist [ edit ]

The Great Artist no longer has the ability to use a “Culture Bomb”. Instead, the Great Artist can start a Golden Age that increases your civilization’s Gold, Production, and Culture output for a short period of time. No other Great Person can start a Golden Age. As before, Great Artists can also create a Landmark, which is a culture generating tile improvement.

Great Scientist [ edit ]

The Great Scientist special ability allows you to gain a lump sum of Science equal to the average science output of your civilization for the previous six turns. As before, Great Scientists can also create an Academy, which is a science generating tile improvement.

Great General [ edit ]

The Great General provides a 15% combat bonus to all friendly land units within 2 tiles. The Great General can also create a Citadel, which provides a big defensive bonus to any unit occupying it. Further, when placing a Citadel, your Culture borders automatically expand to all tiles adjacent to the Citadel. If the new Culture border claims hexes already owned by another civilization, you will incur a diplomatic penalty as a result.