#3 5th May 2015 at 5:36 AM Last edited by Misty_2004 : 5th May 2015 at 6:06 AM . 5th May 2015 at 5:36 AM Last edited by Misty_2004 : 5th May 2015 at

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Hey, hey, hey! I just got back from seeing "Age of Ultron" (awesome movie, BTW!) and it's entirely too late to start up a video game but way too early to go to bed, so here I am!



I too have played Sims since a while after the original game launched but I've not played Sims 4 and have no interest in it.



I'm not the most creative person on the planet and rarely have a unique idea. Basically my schtick was always to take textures and what-not other people had created and turn them into clothes and object textures and later patterns for TS3.



So! Like I said I really am not good at coming up with original ideas so most of what I'd like to see in a life simulator is based off of things I didn't like in some of The Sims games. For example, every time a new expansion pack came out there would always be some new features or interactions (the good) that would be completely over-advertised to the point Sims where instead of being a new thing to add into their daily lives Sims would become obsessed with them (the bad). I also think when it comes to features players like and dislike in one of these games it's good to look at the types of mods that have been made over the years.



I know one of the hardest things to do as players is to explain exactly why we've loved the franchise. It's hard to put into words because the thoughts are pretty abstract so I've always found it easier to explain by telling a couple of stories about some of my favorite Sims. My favorite Sims of all were in Sims 2 and the reasons are because they always seemed so much more lifelike to me. They did things spontaneously that seemed so apt to the individuals and features like the turn-ons just made it even better in most cases, although honestly I never had as much fun with any other Sims as my first Legacy founder and his wife who were so totally mismatched it was mind-boggling (he was a Family Sim, she a Romance Sim), a true marriage of convenience because he needed an heir so he married the first woman he met, yet completely fell in love with each other and by the time they were elders were nigh on inseparable.



The true essence of a Sims game is to be able to accommodate for as many possible play styles as possible. I'm pretty much a strict stick in the mud and play my Sims how I live my life. I don't cheat on my husband, so my Sims don't cheat on their spouses. I fight my human nature side constantly so I make my Sims behave too. I also like my Sims to have families so many different ages are important to me. However, my play style wouldn't be optimum for everyone else so there need to be a lot of possibilities.



I'm pretty sure most of us can agree, though, that we enjoy havoc and chaos that results from a set of unintentional circumstances like when my Cooking Level 10 Sim was in the middle of cooking lobster thermidor for the head master and Grimmy came to fetch her resulting in the Head Master denying the child entrance into school which led to the mom melting down because her child not getting into private school was one of her worst fears.



One thing I thought of the other day is based on how with practically ever iteration of a Sims game the developers have boasted on how much smarter Sims are in the new generation but to my mind their idea of smarter just ends up making a worse mess of things. I mean, you know how a Sim in TS2 could walk away from their cooking to answer the phone or something? This was a "smarter" feature. Yet the Sim would walk away from their cooking and end up with food burning. Not too smart, huh? A truly smart Sim would've come right back to their cooking, for goodness sake, or not left it in the first place--just like their lesser intelligence TS1 counter-parts did.



Time management has also been poorly handled in Sims games. I used Twallan's relativity mod set to give my Sims twice as much time in the day and it was nearly perfect. It just shouldn't take a Sim two hours to walk across their yard. It shouldn't take an hour to use the toilet and take a shower. I know a lot of players would get Sims up at 4 a.m. so they'd have time to do everything to get ready for work or school. That just shouldn't work that way.



All too often I have to micro-manage my Sims in order to get them through their daily routine. I want my pixelated people to be able to learn by doing. For example, if my pixelated person gets up every morning and uses the toilet, takes a shower then grabs a snack from the fridge before work I don't want to have to tell them to do that every single day of the world. I'd like them to "learn" that's their morning routine. It shouldn't be so strict they turn into automatons (as in give me the option to cancel out those actions if I choose) but optimally it would be like their life guide. I want them to "learn" that we potty BEFORE we shower, not afterward. I want them to "learn" that we don't wait until we're in bladder failure to start looking for a toilet. There is no humor for me in pixelated people wetting themselves.



I loved the open world of TS3 but I also know it's sometimes a pain if a person switches playing households because then you have to track your Sims down and get them back to where you want them (I was a liberal user of "teleport here" via testing cheats). I think there need to be choices involving potential rotational play like the ability to leave a family completely frozen in time just as we left them (ala Sims 2), leave them up to their own devices (ala Sims 3), and leave them to their own devices without their story lines advancing.



Of course the game should take full advantage of 64-bit multi-core processors. If that was the case then most likely truly open worlds like Sims 3 wouldn't be a problem even for people with older fairly mediocre computers.



Oh, and genetics! Yes, I want genetics like TS2 had. Goodness, generations into my original Legacy family I'd occasionally end up with a throw-back to three or four generations back.



I could probably sit here all night and keep typing but I'm going to stop there for now. I've read quite a few ideas from various posters in a couple of different threads and I know many people have fabulous ideas.



P.S. It should also support Linux because there's every possibility I'll move to that when MS stops supporting Windows 7 with security updates.