Description:

This is the beginning of an attempt to create a sort of world from the beginning. It may be completely unrealistic and completely boring. It starts off with people on a continent (page 1), the migration patterns (0 to 2000 a) are meant to setup page 2 (2000 to 5000 a). There are different 'cultures' indicated, but these are not territories - just groups related to each other by traditions and culture. Page 3 involves more change, such as introducing semi-permanent settlements. Page 4 concludes the work so far by having a large volcano eliminate a large area and mix thing up a lot. Recent update: The 'cultures' change into some new more specialized ones (like agriculture (the ager), fishing, and obsidian) where the name describes a distinguishing feature. The ager spreads into a lot of 'subculture' that are basically different crops for different regions as they spread out (over 2000 years I believe). With the spread of agriculture, trade becomes more important and I change focus to initial small village states along trade routes to the next period having a lot of city states and a lot more trade routes. The map work relies on a composite of maps generated from http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/mapgen2.swf