Wavedash Phenomenon

i first discovered this with Fox, but i then went and tested it with Falco and it was valid as well. i do not have an explanation for this nor have i seen it documented before. i call it the Wavedash Phenomenon.



in DEVELOP mode, you'll be able to see that the leftmost pixel on Battlefield is -68.4 on the X-axis (Roll to it to get there easily). now, presumably, if you wavedash from there, the steeper the angle = the further you'll go. turns out, this isn't the case.



Fox from left of Battlefield:

8375 5375 [32.7] = -42.8

8375 5250 [32.1] = -42.1

8500 5250 [31.7] = -41.8

8500 5125 [31.1] = -41.5

8500 5000 [30.5] = -42.6 <- Phenomenon

8625 5000 [30.1] = -42.4

8625 4875 [29.5] = -42.0

8625 4750 [28.8] = -41.6

8750 4750 [28.5] = -41.4



(these are coordinates along the rim only btw)



i was messing around/theorizing the B0XX's wavedash coordinates when i noticed that Fox had a breakpoint where his wavedash became worse. as you can see, his wavedash improves all the way up until 31.1° as expected. but then at 30.5°, his WD is actually worse than the 3 coordinates prior to it.



i then went and tested this with Falco



Falco from left of Battlefield:

8375 5375 [32.7] = -44.0

8375 5250 [32.1] = -44.9 <- Phenomenon

8500 5250 [31.7] = -44.7

8500 5125 [31.1] = -44.3

8500 5000 [30.5] = -44.0

8625 5000 [30.1] = -43.75

8625 4875 [29.5] = -43.4

8625 4750 [28.8] = -43.0

8750 4750 [28.5] = -42.8



for Falco, the phenomenon takes place at 32.1°. his WD improves as normal up until then, but then it suddenly worsens. his 32.7° WD is about equal to his 30.5° WD. anything steeper than 30.5° is then better than 32.7°.



i didn't bother to test other characters but presumably Fox and Falco aren't the only ones who this applies to



this would actually end up playing a role in my B0XX rationale... interesting stuff

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