None of this means we should ignore people who are over-gaming. Even if it’s just a symptom, this can help us identify people who need help with depression, stress, anxiety or other issues. However, placing the blame on the symptom rather than identifying the root cause merely indulges society’s scapegoating of technology rather than actually helping anyone. Unfortunately, the WHO now appears to have sunk credibility costs on this issue meaning we’re likely stuck with a rubbish disorder for the foreseeable future. Hopefully, more good science like the Oxford study can lead us out of this message to a clearer picture of video games and mental health.