This strategy has been validated to work for patch 1.5.3.

It has been suggested that this article or section be merged into 7 Gate Blink +2 (vs. Zerg). Reason: Just a variation of the same build (Discuss).

e ][ h 7 Gate +2 Blink Stalker All-In Strategy Information Matchups: PvZ Type: All-In Creator: Unknown

Overview [ edit ]

This is a 2 Base all-in that follows a FFE opening. There are many ways to open up into this type of attack, but the general aim is to have 2 fully mining bases, 7 Gateways, Blink Research and +2 Attack all finished by ~10:00 for a mass Blink Stalker attack.

One of the more popular variations of the build opens up with a FFE and follows this with 4 Gateway pressure in order to prevent the Zerg opponent from droning up too heavily. Whilst the pressure is going on, the Protoss player starts to research Blink and +2 Attack ready for the eventual all-in. Many Zerg players are afraid of this build, including Scarlett[1]. This build depends heavily on the ability of the Protoss player to micro Blink Stalkers and this means that it is not a recommended strategy for lower-level players.

Goal [ edit ]

The first goal is to hit the Zerg with 5 Zealots and 1 Stalker as Warpgate Research finishes (this is a standard 4 Gate pressure). This should hit when the Zerg has ~40 Drones and should force them to make Roaches and Zerglings instead of Drones; delaying the Zerg economy in this manner should help to make them weaker against the eventual Blink Stalker all-in.

The next goal is to hit the Zerg with the 7 Gate Blink Stalker all-in whilst their economy is still trying to recover (50-60 Drones). If they get greedy with either economy or Tech then they likely will not have enough to defend the attack, although most Zerg players will be ready for this timing and so Blink micro will be the key.

Basic Build Order [ edit ]

Blink Stalker All-In[2] 9 Pylon

11 Probe (Chrono)

13 Probe (Chrono)

14 Forge (Send 12th Probe Out To Build This)

15 Pylon (Blocking Opponent's Expansion If You Don't Scout An Early (<10) Pool)

15 Probe (Chrono)

18 Nexus

18 Cannon

19 Probe (Chrono, Queue Second Probe)

At This Point, You Should Have 20/18 Supply Because Zerglings Will Kill Your Pylon In Their Natural)

20 Gateway

20 Pylon

20 Assimilator x2

21 Probe (Chrono)

@100% Gateway: Cybernetics Core, Zealot

29 +1 Attack (Chrono)

@100% Zealot: Sentry

30/32 Pylon

6:45 Gateway x3 (2)(3)(4) Push Out With Zealot/Probe To Build Proxy Pylon 42 Pylon

@~6:50 Twilight Council

@~7:50 Warp-In 4 Zealots At Proxy Pylon And Attack

@100% Twilight Council: Research Blink and +2 Attack

Warp-In Sentries With Next Cycle

Before 9:00: Gateway x3 (5)(6)(7)

Move Out With Stalker/Sentry Force For All-In ↑ http://www.itsgosu.com/game/sc2/articles/interview-with-sasha-scarlett-hostyn_637 ↑ https://tl.net/forum/viewmessage.php?topic_id=344421

Notes [ edit ]

Continue to make Probes until you have 22 Probes at each base (44 total = 32 on Minerals and 12 on Gas).

You will likely need 1-2 extra Probes out on the map for scouting and producing proxy Pylons.

One key mistake that players make is that they over micro their Zealots during their 4 Gate pressure. You should be focusing on hitting the correct timings for your buildings and crucial upgrades (Blink, +2) instead of focusing too much on your Zealots.

Try to kill as many Zerglings as possible with your Zealot warp-in.

Retreat if you see very fast Roaches with your Zealot warp-in.

Do not make more than 5 Sentries with this build.