Hey all it’s weekly update time. This last week we pushed hard to get the new patch out however at the 11th hour we ran into a handful of blockers that delayed it. Specifically we realized that our build system was a bit of a mess. The new patching system just handles distribution, installation, and of course patching. What it doesn’t handle is the generation of deployment packages.

Panoramic image of the new fighter cockpit

Up to this point we’ve been using the same build system that we were using for the Kickstarter. Back then we didn’t need to produce new builds very often and since we were short on time the build system was constructed as “good enough under duress”. Since then it has devolved into an arcane system of scripts and manually copying around files that really only Flavien fully understood and it took him hours to produce a new build - which is a big part of why, up till now, we haven’t released patches very often.

Panoramic image of the new corvette cockpit

We spent the weekend constructing a proper, fully automated build system which is nearly complete. Due to this coming weekend being a holiday in the U.S. there’s a good chance that we’ll push the patch back to next week even if it’s ready by the end of this week so that we have all hands on deck in case something goes wrong. We’re going to be upgrading a lot of infrastructure for the next patch.

Panoramic image of the new bomber cockpit

On the art side work continues on finishing up the land base mockups and the cockpits for the smaller ships. The geometry work on the cockpits is coming along nicely and we’re looking forward to getting to the texturing phase soon. This is particularly exciting because we’re getting tired of everything being bland, boring gray geometry. You can checkout the panoramic views of the new cockpits by clicking the images above or following the links below: