I would say do some research on how to retopo and work on the skin weight as the first step. Maya is the basic and the best tool for beginners. With a passion and curiosity from the heart to dive in the particular part to learn it and implement it.

About the Leonardo project

Leonardo project is one of my sporadic series built around a Look Development. Each test carries a different narrative with a different character, showcasing the raw appealing of the character. I wanted to challenge myself to develop something apart of work.

Facing the fear of animating combat fighting is my biggest challenge in the Leo project. I had tough time animating the combat animation at the beginning of my career, even though I worked in the project for 1 year, I have not enough of knowledge of the realistic body mechanism, it is my nightmare. In the meantime, a single subjective characteristic was always my comfort zone.

For many years of experience in a realistic quadruped creature’s animation, I trained quite a lot in observing animal behavior to create the right appealing. It wasn’t easy, but there is no question that being thrown into the deep end is the best way to learn the job. Deliver the right appalling of the character with the wicked spirit of the ninja turtle and the intelligent spiritual character and face the fear are the goals of my Leonardo project.

It has been in the animation stage for a long time. I go through the same pursuits pretty rapidly in my career. I think it’s mainly due to my passion for animation. I’m always hungry for different characters to animate in my workspace during the working hour. But noticeably unworkable in the compact production timeline for a project. Let’s animate something apart of work! This animation was the piece that started it all. It is an amazing free rig by Truong Artist.