Description

Y’all have been mighty good to Pinnacle through the years and in these tough times we’d like to give a little back.

Since a lot of you are shut in for a couple weeks we thought you might enjoy the current edition of Deadlands: The Weird West to keep you company. Yes, a new edition is on the way as soon as the Reckoners’ latest attempt to bring us low is over, and we’d certainly appreciate it if you take a look when we do, but for now, just enjoy two of our best-selling books of all time. You can also play it online with your friends…we recommend our partners at Fantasy Grounds , who have a brand new and absolutely free Unity version you and your compadres can try. Best of all, it’s built from the ground up to handle Savage Worlds.

We hope you enjoy your stroll through the Deadlands, amigos. Stay safe, stay healthy, and welcome to the Weird West.

–Shane and the crew at Pinnacle

Deadlands Marshal’s Handbook – Explorers Edition

There’s Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West’s most-read tabloid claims there’s something more sinister stalking the frontier’s lonely plains: Monsters. Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Marshal’s Handbook is the setting book for Deadlands Reloaded. It includes expanded Setting Rules for the Marshal’s eyes only, the lowdown on all the strange locales of the Weird West, more creepy critters than you can throw a tomahawk at, and everything a Marshal needs to keep the Reckoning rolling.

Deadlands Player’s Guide – Explorers Edition

Strap on your six-gun and saddle up, partner. There’s Hell to pay and the currency is hot lead!

The year is 1879, but the history is not our own. The guns of the Civil War are silent in a tense cease-fire. California is shattered by the Great Quake Quake of ’68, a superfuel called ghost rock revealed in the new channels and cliff faces. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California.

The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West’s most-read tabloid claims there’s something more sinister stalking the fronteir’s lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Squinte-eyed gunfighters, card-chucking hexsligners, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Player’s Guide is the core rules book for player of Deadlands Reloaded. It includes new rules for shootouts at high noon, new Edges, Hindrances, and powers, and everything thing a cowpoke needs to begin his journey into the Weird West.

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FREE SWD to SWADE Conversion Notes, which can be found The Deadlands Reloaded Marshal’s Handbook is not a complete game. You’ll also need the Savage Worlds core rulebook to play. Also, be sure to download theSWD to SWADE Conversion Notes, which can be found HERE

This product contains the first section of the game, including all the information available to players. It is NOT a separate game and presents no new material.

This product also contains a site license that allows the GM to print and hand out a copy to every player in his personal game group (up to six players).