IMPORTANT EDIT:

This deck has been updated. This is the current version: http://netrunnerdb.com/en/decklist/33347/turntableela-gang-sign-undefeated-sc-1st-before-top-4-

Leela with Gang Sign + HQ Interface has been in my mind since the day i saw the new cards...

I mean.. put yourself in the corps' shoes. Everytime you score an agenda some A-hole pretty much Legworks you for free, in your turn. Blerg? Apparently not blerg enough because then Leela adds Turntable to the mix.

So when you score that pretty Astro, legwork happens. If Leela gets an agenda she gets to bounce an addition unrezzed card AND swap it with your scored Astro.

Now combine all that with the early pressure you can put out with a criminal deck and all the nice events that come with it..and jeez does this deck work.

In 25 test games i've lost 3 of them. (Been mostly playing online these last two weeks as my home country Greece is not in the best state right now for netrunner events)

BREAKERS

Standard full house criminal breakers for pressure everywhere.

MULTIACCESSING

2x HQ Interface (also combined with Gang Sign and Legwork for early pressure

ECONOMY

Standard criminal economy with one more Lucky Find and 3x Daily Casts to cover for the loss of Desperado

EVENTS

Classic criminal event pack with the addition of 2x Drive By to kill annoying Caprice, Ash or those pesky Sansans.

CARDS I USED AND DIDN'T LIKE OR DIDN'T MAKE IT IN THE END

a) Desperado - My favorite console by far but i find Turntable to be much better in this deck for the Gang Sign + HQ Interface synergy which i explained above.

b) Day Job - Though Lucky Find is more influence i do really and honestly love my 2 remaining clicks.

c) Mr. Li - I usually run him in most of my criminal decks but here i really need Kati Jones up and running asap. (with the desperado version i run 1x of each)

d) Plascrete Carapace - This deck has enough money to not care a lot about Midseasons though to be honest i really want to playtest more and maybe make room for 1x Plascrete just to be sure. In my test games, 9ish were vs NeH Butchershops and Bluesun-Midseason's and i had no problem winning.

e)Same Old Thing - Too many Blacklists son.

FUTURE ADDITIONS

a) As i said above i am thinking of removing 1x Legwork and the Breach for 2x Plascrete Carapace or just the 1x Legwork for 1x Plascrete just to be on the safe side.

b)Thinking of getting rid of the Security Testing since i don't run Desperado and 1x Lucky Find and put in 1x Day Job (but not a second), so i get enough influence to add a Utopia Shard.

That will also help me run only 1x Plascrete Carapace and still be safe.

c)Thinking of making room influence-wise for a Feedback Filter This will help play more safely versus decks that will try to make you access Snares from HQ due to Gang Sign. Thouogh i've found out that you can play around it with early pressure and ofcourse Account Siphon.

CONCLUSION.

All in all it's been a very fun deck for me to play since it combines all of the criminal early pressure with additional pressure during the corps' turn and plenty of economy that can work versus shell decks and glacier decks. (No more 'omg this HB bastards icing up all their servers with NEXT ice, qq there goes my sec test-desperado combo')

...and really...Legwork everytime he scores an agenda. Where do i (gang) sign?

IMPORTANT EDIT!!!

After some more games i really think this deck CRAVES for a feedback filter. I played 3 games versus PE Jinteki and 1 game versus RP and though i won 3 and lost 1 i was flirting dangerously with average 2x Snares or 1x Snare+ 1x Shock in HQ. I will add it with no second thought.