Since the Doom open multiplayer beta runs on PS4 from April 15 to 17, it seemed smart to report the experiences I had during last month’s early access period that opened up for owners of (the excellent) Wolfenstein: The New Order on PS4.

Given the historic influence of Doom’s classic arsenal, I thought it might be best to focus on detailing the firepower awaiting beta players come April 15. Read on for my quick thoughts, and chime in on the comments below if you’ve given the beta a whirl.

Heavy Machinegun

One of the most balanced weapons on the Doom battlefield, and the digital scope helped manage long-distance relationships. It’s not fancy, but it’s effective.

Super Shotgun

The cornerstone of any Doom or Quake game, and I’m pleased to report that it’s effective as hell in the Doom beta. The mod fire tightens the spread of the buckshot, making it a perfect choice for close encounters.

Plasma Rifle

Perhaps my favorite weapon from the private beta — it’s just so satisfying. And the mod fire is one of the best, a grenade-like projectile that splashes damage over time.

Rocket Launcher

One of the most powerful weapons of the beta, though ammo is scarce so every shot counts. Possesses a super-useful mod firing mode that detonates the rocket on command using L2. Kablammo!

Static Rifle

A novel, unique weapon that grows stronger with movement. Fully charged, the Static Rifle inflicts more damage per shot than any other gun.

Vortex Rifle

I’m not great with sniper rifles, but I’ve seen other Doom beta players make great use of this precise weapon. You can increase the damage by charging up its mod fire (hold R2).

Lightning Gun

Plucked straight out of Quake, this weapon emits a devastating shaft of electricity. Trigger the mod fire (R2) to spread the pain to multiple opponents.

Ready to dive in? Here’s a quick rundown from our friends at Bethesda with more info on this weekend’s open beta: