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"Under deep. Below the dark. The hidden keep. Tower Mzark. Alftand. The point of puncture, of first entry, of the tapping. Delve to its limits, and Blackreach lies just beyond. But not all can enter there. Only Septimus knows the hidden key to loose the lock to jump beneath the deadly rock." ―Septimus Signus[src]

Discerning the Transmundane is a quest available in The Elder Scrolls V: Skyrim. It serves as the Daedric quest for the prince Hermaeus Mora. It also runs concurrently with the main quest "Elder Knowledge," and is the only other method of accessing Blackreach other than Elder Knowledge.

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Background

I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him.

Objectives

Ask Urag about the insane book Find Septimus Signus Transcribe the Lexicon Give the Lexicon to Septimus Harvest High Elf blood Harvest Wood Elf blood Harvest Dark Elf blood Harvest Falmer blood Harvest Orc blood Bring blood to Septimus Take the Oghma Infinium

Walkthrough

Although this quest can be started at any level, such as during the main quest "Elder Knowledge," the second part involving the harvesting of blood can only be initiated after level 15.

It can be started by speaking to Septimus Signus, a brilliant but mad scholar who has devoted his life to studying the Elder Scrolls. He can be found in Septimus Signus's Outpost, an ice cave north of Winterhold. He explains that the Dwemer lockbox buried within the outpost holds the "heart of a god" and he wishes to access it to learn its secrets.

He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. The tower can only be accessed via Blackreach, the underground ruins of an ancient Dwemer city.

Alftand Glacial Ruins

The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Eventually, a Khajiit skooma addict, named J'darr, will attack. His brother's journal reveals that he, along with several others, were members of a failed expedition to the ruins. Proceed through the caves and past two Dwarven spiders until the Alftand Animonculory is reached.

Alftand Animonculory

Proceed through the ruins and fight past the various Falmer that reside here. Several dead members of the failed expedition can be found here. Eventually, the Alftand Cathedral will be reached which grants access to Blackreach.

The Alftand Cathedral

Head past the traps and Falmer who guard this section. Past a set of double doors opens into a large room patrolled by several enemies. Head through the main gate where two Dwarven Centurions can be found. One Centurion lies on the floor inactive, however, the other will awaken when approached. Defeat the Centurion and take the key from its corpse. Proceed to the next gate where a Redguard named Umana and an Imperial named Sulla Trebatius begin to fight, after a brief exchange of words. If either is killed, the survivor will turn and attack the Dragonborn. Should the player intervene, both will assault the Dovahkiin.

Proceed towards the Dwarven mechanism located in the center of the room. Activate the mechanism with the Attunement Sphere which causes the floor to retract into stairs. Head down the stairs and into Blackreach.

Blackreach

Progress through the vast cavern towards the objective marker, fighting off the various creatures within. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. Head up the spiral stairs until the Dwemer mechanism is reached. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle.

Lexicon puzzle

Solving the puzzle involves pushing four buttons on the podium in a certain order. After the Lexicon is placed on the designated receptacle, the two buttons on the right side will light up.

To decipher the code, press the third button from the left a few times until the Lexicon opens and button two lights up. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. Press this button to reveal the scroll.

Pick up the Elder Scroll and the runed lexicon from the receptacle. Exit the Tower through the door beneath the button console and return to Septimus.

Return to Septimus

The next part of this quest is dependent on character level. Returning to Septimus at under level 15 will cause him to dismiss the Dragonborn until he has had time to study the Lexicon. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. If the Dragonborn returns before the required level, Septimus will be found pacing his room.

Returning to Septimus at level 15 or higher will prompt him to begin immediately reading the Lexicon. He then reveals that he is in the service of Hermaeus Mora, the Daedric Prince of Knowledge.

After studying the Runed Lexicon, he explains that Dwemer blood is needed to open the Dwemer lockbox. Since the Dwemer are extinct, blood from the various Mer races must be collected to create a facsimile. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Septimus then gives the Dragonborn an Essence Extractor and requests that the blood be collected for him.

Hermaeus Mora's intervention

Upon trying to leave the iceberg, Hermaeus Mora confronts the Dragonborn and reveals that as soon as the lockbox is opened, Septimus' usefulness will be over. He then offers the Dragonborn Septimus' position. Responding either way has no discernible consequences.

Harvesting blood

To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. Blood samples can be acquired from any dead body in Skyrim.

Liar's Retreat is one of the few locations where all blood types, except Altmer, can be found. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. The pit trap can be accessed without entering the mine itself, though it is advisable to go through the mine as falling on the spikes from above can kill the Dragonborn instantly.

Locations containing most blood types

Other locations

The following is a list of locations that contain corpses or enemies that can be freely slain and used to harvest blood.

Opening the lockbox

Once the blood has been harvested, return to Septimus. He enthusiastically asks for the extractor and presses it into his abdomen, injecting the blood into his body.

He then approaches the lockbox and the locking mechanism begins to spin. A tunnel-like entrance appears and Septimus runs inside, but much to his dismay he does not find the answers he was looking for.

Rather than the "heart of a god," all he finds is a pedestal on which the Oghma Infinium sits. Amidst the confusion, he begins to levitate and Hermaeus Mora disintegrates him into a pile of ash.

Approach the pedestal and take the Oghma Infinium. Upon leaving the chamber, the Wretched Abyss appears again as a manifestation of Hermaeus Mora. He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. Again, either answer has no ramifications.

After the conversation is over the Wretched Abyss dissipates and the quest is completed.

Journal

Discerning the Transmundane – DA04 ID Journal Entry 5 I've been given a book of bizarre ramblings about Elder Scrolls, written by Septimus Signus. He claims to have spent time at the Winterhold Arcanaeum. Objective 5: Ask Urag about the insane book. 10 I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a Dwarven artifact. He might know where I can find an Elder Scroll for Paarthurnax. Objective 10: Find Septimus Signus 20 I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. He's directed me to a Dwarven observatory that supposedly houses an Elder Scroll. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. Objective 20: Transcribe the Lexicon 30 Objective 30: Give the Lexicon to Septimus 35 Under Level 15: I met Septimus Signus and brought him a Dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying. He will contact me when he has the secret. Objective 30: Give the Lexicon to Septimus 40 Level 15+: I met Septimus Signus and brought him a Dwarven lexicon containing the distilled knowledge of an Elder Scroll. With it, he believes he can open the lockbox he's been studying by creating a mixture of blood that will resemble Dwarven. I need to collect blood from several different races if I want to help him. Objective 41: Harvest High Elf blood

Harvest High Elf blood Objective 42: Harvest Wood Elf blood

Harvest Wood Elf blood Objective 43: Harvest Dark Elf blood

Harvest Dark Elf blood Objective 44: Harvest Falmer blood

Harvest Falmer blood Objective 45: Harvest Orc blood 50 Objective 50: Bring blood to Septimus 55 Objective 55: Take the Oghma Infinium 100 I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. I helped him open it. It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. Quest complete 105 I met and killed a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. Quest failed

Trivia

Bugs

This section contains bugs related to Discerning the Transmundane. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.

Click to show PC When Septimus finds the book, Hermaeus Mora might not kill him and the quest becomes stuck. This can happen if staying close to Septimus, trying to talk to him or reading the book before he finishes speaking. PC(Fix) : Killing Septimus resumes the quest as usual.

When Septimus finds the book, Hermaeus Mora might not kill him and the quest becomes stuck. This can happen if staying close to Septimus, trying to talk to him or reading the book before he finishes speaking. 360 After Septimus is killed and the book is not read, the Lexicon may lock again with no way to unlock it.

After Septimus is killed and the book is not read, the Lexicon may lock again with no way to unlock it. If Dragonborn was installed and then uninstalled before meeting the Wretched Abyss, it might be impossible to interact with it, thus blocking the only exit and the entire game. Fix: Re-installing Dragonborn and loading a save from before the encounter, and the dialogue will proceed with the 'new' version of the Wretched Abyss.

was installed and then uninstalled before meeting the Wretched Abyss, it might be impossible to interact with it, thus blocking the only exit and the entire game. Fix: Re-installing and loading a save from before the encounter, and the dialogue will proceed with the 'new' version of the Wretched Abyss. 360 If the save has the Dawnguard and/or Dragonborn DLCs downloaded and, during the current save, they are removed, there is a chance that Hermaeus Mora cannot be spoken to, thus trapping the Dragonborn. If attempting to get Oblivion Walker and this is the last artifact, a way to circumvent this is as follows: Before speaking to Septimus after getting the runed lexicon, save the game. Attack Septimus and have him follow the Dragonborn to the entrance of his outpost, then sheath any weapons. Talk to him, then obtain all of the necessary Elven blood. Return to Septimus' outpost. While at the entrance's highest peak but closest to Hermaeus Mora as possible, Whirlwind Sprint over him. Once the take Oghma Infinium has been taken, one will receive the Oblivion Walker Achievement/Trophy. Unless one intends to attempt the platter exploit, reload the initial save of these steps or another save, as Hermaeus Mora will block the only exit from the Dwemer Lockbox. Note: Even if one escapes by using the platter exploit, not speaking with Hermaeus Mora may later glitch the game.

If the save has the and/or DLCs downloaded and, during the current save, they are removed, there is a chance that Hermaeus Mora cannot be spoken to, thus trapping the Dragonborn. If attempting to get Oblivion Walker and this is the last artifact, a way to circumvent this is as follows: Before speaking to Septimus after getting the runed lexicon, save the game. Attack Septimus and have him follow the Dragonborn to the entrance of his outpost, then sheath any weapons. Talk to him, then obtain all of the necessary Elven blood. Return to Septimus' outpost. While at the entrance's highest peak but closest to Hermaeus Mora as possible, Whirlwind Sprint over him. Once the take Oghma Infinium has been taken, one will receive the Oblivion Walker Achievement/Trophy. Unless one intends to attempt the platter exploit, reload the initial save of these steps or another save, as Hermaeus Mora will block the only exit from the Dwemer Lockbox. Note: Even if one escapes by using the platter exploit, not speaking with Hermaeus Mora may later glitch the game. PC 360 PS3 After completing the quest, the atunement sphere, lexicon, and essence extractor are still considered quest items and are unable to be removed from the inventory.

After completing the quest, the atunement sphere, lexicon, and essence extractor are still considered quest items and are unable to be removed from the inventory. 360 After giving Septimus the essence extractor, he and any followers present freeze up. 360(Fix) Attacking Septimus then sheathing the weapon and speaking to him may resolve the issue.

After giving Septimus the essence extractor, he and any followers present freeze up. PC NX It is possible to dash past the Wretched Abyss when receiving the Essence Extractor and thus avoid having to talk to it. Upon returning with the harvested blood, the abyss is now invisible and cannot be interacted with. You can fire spells/arrows through it, but cannot pass through it. It is possible to jump over it, but it is impossible to exit at this point without failing the quest. The platter exploit does not readily work in this cell, if at all. PC(fix) NX(fix) Failing the quest by killing Septimus removes the invisible abyss, however, if done at the wrong time you cannot get the Oghma Infinum. If under level 15, you MUST wait until after you reach level 15+ if you wish to receive the Infinum. If over level 15, jump over the invisible Abyss, give the blood to Septimus, then kill him right after the door starts moving/opening—but before he enters (if Mora kills Septimus the quest will complete as normal and you cannot remove the invisible abyss). This will fail the quest, but still allow the Infinum to be picked up and used as normal. After retrieving the Infinum, you can leave as normal but since the quest has failed, the second abyss will not appear. If done on Xbox/etc. this may bypass some achievement conditions.

It is possible to dash past the Wretched Abyss when receiving the Essence Extractor and thus avoid having to talk to it. Upon returning with the harvested blood, the abyss is now invisible and cannot be interacted with. You can fire spells/arrows through it, but cannot pass through it. It is possible to jump over it, but it is impossible to exit at this point without failing the quest. The platter exploit does not readily work in this cell, if at all.



