Holy Paladin

My good blade carves the casques of men, My tough lance thrusteth sure,

My strength is as the strength of ten, Because my heart is pure.

— Lord Alfred Tennyson, "Sir Galahad"





Striving each day to uphold the highest ideals, acting as a beacon of inspiration to others, the Holy Paladin is a tireless champion of justice, protecting the innocent, upholding the law and serving the public trust.

As a Holy Paladin, you gain the following class features in addition to the ones in the PHB p. 83 - 85



A Holy Paladin is subject to some restrictions (see restrictions below).

Smite Makes Right

When you use your Divine Smite ability, you may choose a creature within 30 feet of you that you can see. That creature is healed by an amount equal to the radiant damage dealt by your Divine Smite and your Lay on Hands pool is reduced by that amount.

Channel Divinity

Starting at 3rd level, you gain the following two Channel Divinity options.

Holy Power As a bonus action you may channel holy power through your sword (or other melee weapon), igniting it with radiant energies. The weapon emits bright light within 15 ft and dim light for another 15 ft. For the next minute your melee weapon attacks with the sword count as magical and you may add your Charisma modifier to the attack roll.

While your weapon is ignited, at the start of their turn, hostile evil creatures within 60 ft that can sense you must succeed on a Wisdom saving throw vs your spell DC or be compelled to attack you. Undead, demons and fiends make this save at disadvantage.

Shield of Light Whenever you (or a friendly creature) would suffer damage, as a reaction you may channel a protective aura of heavenly light to ward against harm, granting resistance against all damage until the start of your next turn.

At 3rd level this aura affects you.

At 6th level this aura affects you and friendly creatures within 10 feet of you.

At 18th level this aura affects you and friendly creatures within 30 feet of you.

Aura of Righteousness

Starting at 7th level, your successful melee weapon attacks and those of your allies within 10 feet of you restore 1 point to your Lay on Hands pool so long as you are conscious. At 18th level, the range of this aura increases to 30 feet.

Blessed Purpose

Beginning at 15th level you are always under the effects of a bless spell.

Holy Avenger

At 20th level as an action you can become a font of radiant energies gaining the following benefits for 1 minute:

At the start of each of your turns, you regain 10 hit points.

When you take the Attack action on your turn you can make one additional melee weapon attack as part of that action.

When you use your divine smite ability treat all die results that are less than your Charisma modifier as equal to your Charisma modifier.

Once you use this feature you can't use it again until you finish a long rest.

Restrictions

A Holy Paladin must abide by the following tenets of the order

Must be Lawful Good

Must not multiclass

Holy Paladin Spells

The intense and demanding nature of learning to effect healing through smiting leaves the Holy Paladin with less time to master other divine arts. Consequently, the Paladin only earns one 'Oath Spell' per spell level.