Hey Shinkicker!



What happens to the stuff we have already? does it change over, get deleted or what?



I have a bunch of tents full of gear being a farmer and I would actually like to cut down on the ability to do that (although I will not stop until the game makes me)



I Have (50 except where stated):

2 Meat tents (100), Water, Morphine, Bandage, Blood bag (35), Heat pack, Painkiller (19) All gear (10+), Chem light Blue (only like blue), flares, Hobo Backpacks (13), All Ammo (50+), All Weapons (10), Wheels (8), other car stuff a little (don't have a car soo)



That is about 1.5 weeks of semi-casual farming.



Possible fixes: I would like to see the cans and other trash disappear from the game. I know when the farming is kicking in when they show up. Once a spawn point is active it stay active and will re-spawn each time you remove trash. I think that should have to be reset each time. Also I think that the junk should never show, to discourage players. Not being sure if anything will ever show they move on. I think meat should have a degrading effect disappearing or turning into tainted meat (same like human or zombie) lasting a month at maximum. I think the animal spawn rate is fine but if possible there should be a reset after a kill or a hard curve toward rabbit so that if you want more meat you will have to use ammo to get it.



I think tents should be as rare or more so then antibiotics but bags should count as tents but if possible degrade after a long time to discourage super hoarding. I think there should be a randoms chance for items that degrade to degrade while left in tents or bags unattended, one week maybe?



Keep the weapons really rare, if they want it make them work for it! If not a farmer like me will have lots no matter what. After three weeks on my old server I had more Bizons then I could use (10+) and Fals were junked, and AS50s given to buddies. NVGs though I only had three of so make the weapons a 3rd less likely to spawn than NVGs and you got something.



Thanks,

Keep it up!



I also agree about lowering all damage except head shots (powder would not be at 100% anyway) I think longer fights are better and will lend a rougher feel to the game. Dying is final but if you get away you will talk about that for a long time. Also it will make people consider their options. Should I spend my ammo to stay in this fight now that my first ambush went astray? Should I switch to the axe and try to charge this guy? It will lead to a lot better battles and survivor experiences. Basically give rifles the range but pistol damage or less.