So I've been battling since Gen V, and I've bounced from OU to PU trying out different teams and playstyles. But my heart lies in UU, but I still try to use lower-tier pokes who I think are EXTREMELY under-rated like Kecleon. I tend to stick to the traditional formula of a defensive core that synergises with the offensive pokes. My teams are never too stally and never too hyper offence. I dont really like to use BP or gimicky teams, so i guess im pretty traditional. But this team does qualify for a Volt-Turn with Rotom and Crobat, so thats cool. So without further ado, Kecleon and Friends! This team shines when used by a smart battler. Its not a team with OP mons where you can spam Quiver Dance or Sub-Calm mind and easily win. I like to think of this team as thought provoking in nature, and if and when you try it out, I hope they make you think.



The Squad at a glance .

I would make one of those cool Team-Building processes, but I'm too lazy and technologically challenged when it comes to posting in forums.







Their roles:

Crobat- Scout/Anti-lead

Swampert- Physical wall/Rocks/Phaser

Rotom-Heat- Specs heavy Special Hitter/Trick

Trevenant-Special wall/Sub-Seed

Kecleon- Bulky tank/priority abuser

Heracross- LOrb heavy Physical hitter



First Voler the Crobat (Voler means "to fly" or "to steal" in French)





Voler (Crobat) @ Black Sludge

Ability: Infiltrator

EVs: 136 HP / 120 Atk / 252 Spd

Jolly Nature

- Brave Bird

- Roost

- U-turn

- Taunt



I use Crobat mainly because whenever I face a team with him, I usually loose. He is crazy fast, as is a great scout with U-Turn and Taunt. I have some decent attack EVs so he dosent become set-up fodder or preform worse that he should. Crobat is my usual lead,with enough speed to either taunt or U-turn out into something better. He synergises really well with Swampert, as Crobat resists Grass by 4x and Swampert is immune to electric and resistant to rock. Actually, this team was an RU team with Eviolite Golbat and Gastrodon as the core, but I moved it up to UU just so I could use the great utility that is Crobat. Also, Infiltrator is a great ability, and Crobat has saved my ass multiple times.



Next is Marecage the Swampert (Marecage means "Swamp" in French)





Marécage (Swampert) @ Leftovers

Ability: Torrent

EVs: 200 HP / 252 Def / 56 SAtk

Relaxed Nature

- Scald

- Stealth Rock

- Earthquake

- Roar



Swampert is my main physical wall, and a damn good one at that. He can take on any physical fire type like Darmanitan and Arcanine and deal with them handily. Swampert synergises very well with Crobat and like Crobat, this was originally a gastrodon in the RU tier. Swamper sets up rocks and phases if nothing can touch him. his 4x weakness to grass is offset by threats to grass types like Crobat, Rotom-heat and Heracross. This is a member of the team id rather not change, because he does his job so well.



Up next is Incendium the Rotom-Heat (Incendium means a blazing fire in Latin)







Incendium (Rotom-Heat) @ Choice Specs

Ability: Levitate

EVs: 252 SAtk / 252 Spd

Timid Nature

- Overheat

- Volt Switch

- Thunderbolt

- Trick



Rotom-Heat is the bomb. Literally, he explodes and pretty much kills anything that dosent resist. I really enjoy running this set because its not really expected as much as a Specially Defensive set. With his nifty Ability Levitate and good resistances, I can come in on a resisted move or Will-o-wisp and get off big damage on something. Volt Switch is there to get some nice Volt-turnin momentum, but because both are weak to rocks, this is limited. I really love what rotom can do, and he is also the only special attacker on the team, which is another problem. He could use some support in a spinner and another special attacker to fall back on, and if y'all decide to replace him, please choose a special poke. Sweet.



Next, rounding out the Fire/Water/Grass is Geisterbaum the Trevenant. (Geisterbaum means "Ghost tree" in German)





Geisterbaum (Trevenant) @ Sitrus Berry

Ability: Harvest

EVs: 252 HP / 4 Atk / 252 SDef

Careful Nature

- Substitute

- Will-O-Wisp

- Leech Seed

- Horn Leech



Trevenant is my "special wall" and this is a poke that I love to use, but would be fine with choosing a different one to fill the Specially defensive grass spot. Trevenant is very usefull, being able to burn his opponents and set up a leech seed on them. That combined with the Sitrus/Hervest combo makes trevenant VERY difficult to get rid of. That being said, Trev is easily killed by the ever-present Knock off, and a Dark Pulse coming from a potent special attacker can spell death for him. The EVs in place are there to maximize his walling potential as a special tank. Im on the fence of using Phantom force instead of Horn Leech, but Id loose my Grass stab in favor of being able to hit things like Shaymin, which otherwise walls Trev.



Next up, the potent physical monster and status absorber, Arracher the Heracross. (Arracher is a verb in French that means "To up-root or tear out". I think it fits because of Heracross's horn)



Arracher (Heracross) @ Life Orb Toxic Orb

Ability: Guts

EVs: 252 Atk / 252 Spd

Jolly Nature

- Close Combat

- Megahorn

- Stone Edge

- Knock Off

This is another member that is subject to change. With the guts ability, Heracross can come in on a predicted burn or Toxic and proceed to rape. with the life orb, Heracross is a mercurial and volitile attacker with the option to change moves at will. One of the things that makes Scarfed Heracross easily counterable is that its locked into one move, but this set fixes that, at the cost of some speed. I like running Knock off on him because I can suprise ghost types comming in predicting a close combat. Heracross is very good and has closed out many games for me, as well as punched holes in teams early on. It was a mega, but it got banned to OU, so the LOrb is what ill have to settle with. I could run a Expert Belt to bluff the CHoiuced item, but I prefer the power of the LOrb.



And now the star of the show, Proteus the Kecleon ( Proteus and the Ability Protean are named after the Greek sea-god Proteus, who could tell the future will change his shape to avoid having to; he will answer only to someone who is capable of capturing him. From this feature of Proteus comes the adjective protean, with the general meaning of "versatile", "mutable", "capable of assuming many forms".





Proteus (Kecleon) @ Assault Vest

Ability: Protean

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature

- Fake Out

- Power-Up Punch

- Sucker Punch

- Shadow Sneak



With the Assault Vest, Kecleon becomes a Special Defensive tank, coming from a base 125 SpDef. But thats not what this set is about. When most people see Kecleon, they post in the battle chat "lol" or "what does that thing do?" Little do they know that they are about to be swept. Kecleon is a very good revenge killer, as the combo of Fake Out and Shadow Sneak/Sucker Punch can KO most things that have been whittled down. Power-Up Punch is there to boost Kecleons bas 90 attack to amazing levels. If your opponent lets you boost to plus 2, not much can live a STAB +2 Sucker punch that dosent resist it. plus, you can play some mind games with your opponent byb using priority moves to change you type resistances before the opposing poke has a chance to attack. Kecleon has cleaned up many games and is a very under-estimated threat if allowed to set up.



Battles where Kecleon cleans up the game, and are just good games in general:

http://replay.pokemonshowdown.com/uu-116923045