Posasgue don't have many rules on naming. Their birth names are spoken in their traditional tongue, making it difficult for most other races to say or pronounce, usually having to do with a hope or aspiration for their child, or the profession of their parent. In any case, most from outside their community tend to give a nickname or they will name themselves in the common tongue.

Posasque Traits

Ability Score Increase. Your Dexterity score increases by 2 and your Charisma Score by 1

Age. Posasque are born very small and underdeveloped in large litters, and remain in their mothers pouch for around 4 to 5 months, after which they venture out of the pouch and are raised to maturity until 5 years old. The lifespan of a Posasque is up to 50 years old but most only live to their late 20's or early 30's.

Size. Your height is between 2 and 4 feet, and weight between 30 and 70 pounds, your size is small.

Alignment. Posasque are quick to act, quick to talk, and quick to run. Not usually having patience for complexities, they tend towards a chaotic alignment.

Speed. Posasque are nimble and are expert climbers. Your base walking speed is 25, and you have a climb speed of 20 feet.

Darkvision. You have strongly dilated pupils that allow you to see well in the dark. Granting you darkvision out to 60 feet.

Scavenger. Your nature as a scavenger gives you proficiency in either Sleight of hand or Perception.

Resilient Immune System. Due to your races diet, you eat a variety of things thus granting you advantage on saves to resist diseases and poisons.

Play Possum. As a reaction to an attack you can drop prone and play dead. Anyone you're attempting to fool must succeed on an Insight check equal to 8 + Proficiency bonus + Charisma Modifier. If failed they will believe that you are dead. If the attack that triggers Playing Possum is a critical hit, enemies suffer disadvantage on the Insight check. This ability can only be used once per short rest or long rest.

Strong Tail. You can use it to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container within, or pour the contents out of a vial within 5 feet. The tail can't wield a shield or weapon and cannot be used to activate magic items, or carry more than 10 pounds.

Your tail can also be used to hang from a sufficient surface such as a sturdy branch. If your weight exceeds your carrying capacity, you are unable to use your tail in this way.

Bite. Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier.

Languages. You can speak, read, and write Common and Posasque.