Two Worlds is one of those games that is so bad that it ends up being a little good. Although it is impossible to take seriously, the game can actually be quite absorbing once you get into the swing of it.





The game has aged quite poorly, and even getting it to run properly can be a nightmare. One you get it to run properly, you may be faced with constant crashes, although I have not had these issues. That being said, the game actually runs somewhat well on the PC, which is a nice contrast to the 360 port, where the game runs under 30 FPS at almost all times. On both PC and 360, the game often lags hard when you kill someone or when you level up as you kill someone. This sometimes makes a very damaging blow quite satisifying, but most of the time it's just annoying.





Moving on from the technical side of this game, we need to take a quick stop to look at the story and voice acting. The story is quite generic. Some evil dudes kidnap your sister and you need to get her back. The voice acting, on the other hand, is anything but generic. This game has the worst voice acting I have ever heard in a major title. Even the protagonist's voice acting is terrible, with laughably bad writing to boot. The voice acting and story go hand-in-hand to make a hilariously bad story experience that you can't help but laugh at when playing the game.





Before we take a look at gameplay, I want to touch on graphics. The graphics, specifically the face rendering, are simply bad for the time that this game was produced. By contrast, many of the environments look quite nice. It feels like the artists really put some effort into this part of the game. Graphics almost never make or break a game, but I wanted to touch on it.





Now for the gameplay and replayability. The gameplay in the game is quite repetitive, but something about it is addictive. You often adopt the same strategies to kill many enemies, but actually figuring out what those strategies are can be quite fun. For example, I found that a mixture of critical strike, defensive combat, and traps allowed me to easily tackle any enemy. However, experimenting with other paths can be quite fun as well, which is where the game's replayability comes in. Although I found that the critical strike build was simply the best build, I did have fun experimenting with an amplification nuke mage for a bit. Sadly, the mana costs were too prohibitive, but experimentation like this is what helps keep the game fresh.



Although some have complained about the game's difficulty curve rising too quickly, it is likely that those same people missed many of the essential side quests that allow you to level your character and tackle larger enemies. For example, if you skip the first major city (Tharbakin), you will fall behind drastically in levels. Just like in other RPGs, if you tackle the main quest first, you will pay dearly. The general rule for gameplay difficulty in this game is as follows: the further south you go, the harder the game gets, and when you cross the river, the game gets significantly harder.



The gameplay is where the game redeems itself and comes into its own. Somehow, this gimmicky gameplay where you find the best way to abuse the game's skill and combat system is quite addicting, and you often find yourself playing for hours at a time to see just how badly you can abuse the game. Through my strategy of mixing critical chance, critical strike, and defensive combat, I was able to build a character that would crit on virtually every attack for 250% damage, quickly disposing of my foes. For any bigger characters, I would abuse the game's traps and bad enemy pathing and walk the enemies into the traps before I unleashed on them with critical strikes. Attempting to abuse the game in different ways allows for many hours of replayabilty.



Before wrapping up the review, I want to quickly address the Xbox 360 port of this game. When I first played this game, I played it on an Xbox 360, and that experience shaped my opinion of the game quite negatively. The game lags quite extensively, and the combat system is significantly worse because the controls are just horendous. Lastly, for some inexplicable reason, critical strikes are broken on console. You cannot crit people. This means that killing even modest enemies requires you to have many traps and bombs and patiently kill them. This drawback is very large and detracts heavily from the gameplay experience on console. I would recommend at least looking at the PC port if you played the 360 version and did not enjoy it.





This game, despite its big flaws, actually ends up being a mediocre but very addictive fantasy RPG. I would never even pretend that it could compete with games like Oblivion, but something about it is quite addictive and can leave you playing it for hours on end as you try to find the best way to cheese the game and abuse the combat systems. I would never dream of paying $60 for this game, but I would recommend it at $5 or below. It is worth it just for the hilariously bad story and voice acting at $5, and if you enjoy it, you will actually get quite a bit of value out of it as you can easily end up sinking 50+ hours into this game.

Two Worlds is one of those games that is so bad that it ends up being a little good. Although it is impossible to take seriously, the game can actually be quite absorbing once you get into the swing of it. The game has aged quite poorly, and even getting it to run properly can be a nightmare. One you get it to run properly, you may be faced with constant crashes, although I have not had these issues. That being said, the game actually runs somewhat well on the PC, which is a nice contrast to the 360 port, where the game runs under 30 FPS at almost all times. On both PC and 360, the game often lags hard when you kill someone or when you level up as you kill someone. This sometimes makes a very damaging blow quite satisifying, but most of the time it's just annoying. Moving on from the technical side of this game, we need to take a quick stop to look at the story and voice acting. The story is quite generic. Some evil dudes kidnap your sister and you need to get her back. The voice acting, on the other hand, is anything but generic. This game has the worst voice acting I have ever heard in a major title. Even the protagonist's voice acting is terrible, with laughably bad writing to boot. The voice acting and story go hand-in-hand to make a hilariously bad story experience that you can't help but laugh at when playing the game. Before we take a look at gameplay, I want to touch on graphics. The graphics, specifically the face rendering, are simply bad for the time that this game was produced. By contrast, many of the environments look quite nice. It feels like the artists really put some effort into this part of the game. Graphics almost never make or break a game, but I wanted to touch on it. Now for the gameplay and replayability. The gameplay in the game is quite repetitive, but something about it is addictive. You often adopt the same strategies to kill many enemies, but actually figuring out what those strategies are can be quite fun. For example, I found that a mixture of critical strike, defensive combat, and traps allowed me to easily tackle any enemy. However, experimenting with other paths can be quite fun as well, which is where the game's replayability comes in. Although I found that the critical strike build was simply the best build, I did have fun experimenting with an amplification nuke mage for a bit. Sadly, the mana costs were too prohibitive, but experimentation like this is what helps keep the game fresh. Although some have complained about the game's difficulty curve rising too quickly, it is likely that those same people missed many of the essential side quests that allow you to level your character and tackle larger enemies. For example, if you skip the first major city (Tharbakin), you will fall behind drastically in levels. Just like in other RPGs, if you tackle the main quest first, you will pay dearly. The general rule for gameplay difficulty in this game is as follows: the further south you go, the harder the game gets, and when you cross the river, the game gets significantly harder. The gameplay is where the game redeems itself and comes into its own. Somehow, this gimmicky gameplay where you find the best way to abuse the game's skill and combat system is quite addicting, and you often find yourself playing for hours at a time to see just how badly you can abuse the game. Through my strategy of mixing critical chance, critical strike, and defensive combat, I was able to build a character that would crit on virtually every attack for 250% damage, quickly disposing of my foes. For any bigger characters, I would abuse the game's traps and bad enemy pathing and walk the enemies into the traps before I unleashed on them with critical strikes. Attempting to abuse the game in different ways allows for many hours of replayabilty. Before wrapping up the review, I want to quickly address the Xbox 360 port of this game. When I first played this game, I played it on an Xbox 360, and that experience shaped my opinion of the game quite negatively. The game lags quite extensively, and the combat system is significantly worse because the controls are just horendous. Lastly, for some inexplicable reason, critical strikes are broken on console. You cannot crit people. This means that killing even modest enemies requires you to have many traps and bombs and patiently kill them. This drawback is very large and detracts heavily from the gameplay experience on console. I would recommend at least looking at the PC port if you played the 360 version and did not enjoy it. This game, despite its big flaws, actually ends up being a mediocre but very addictive fantasy RPG. I would never even pretend that it could compete with games like Oblivion, but something about it is quite addictive and can leave you playing it for hours on end as you try to find the best way to cheese the game and abuse the combat systems. I would never dream of paying $60 for this game, but I would recommend it at $5 or below. It is worth it just for the hilariously bad story and voice acting at $5, and if you enjoy it, you will actually get quite a bit of value out of it as you can easily end up sinking 50+ hours into this game. Check this box if you received this product for free (?) Do you recommend this game? Yes No Cancel Save Changes