by Casimir » Fri Jun 07, 2013 17:04 Post

PilzAdam wrote: The The way you install mods is slightly improved ...

m(I wanted to leave a comment on that before 0.4.7 is released, but anyway:It is stupid. It makes installing mods more complicated. While it is still easy: put them into the folder and enable them, it requires one more step that is not necessary, and it will confuse people - those new and those who are old to minetest. Also, it takes a nice feature for game-mode-support. Until now you could make one folder for every game and use different mods for different games, which is logical, because games can differ much, not every mod works for every game and you don't want every mod in every game. Like minetest_game now has farming, realtest don't. Now you have to manage everything by hand, which is just unnecessary more work.I recommend one folder named "all" for mods, that works just like the new system, but with all the mods in there enabled by default. And the possibility to make separate folders for the individual games, so the mods in the folder are only enabled for the game.