Notes

EDIT 3: Updated Raiders heroic to be more unique, now they each drop 10 bombs in 2 separate lines slighlty spaced apart to allow counter play but more reward for hitting a good timed ult.



EDIT 2: Updated lvl 20 talent "Rally the troops" to not only be a useful talent when already losing.



EDIT: Change full auto attacks to be based on base AA damage, single shot is now the multiplier



I feel like in order to deliver an interesting soldier style game play a few major changes need to happen. I wanted him to feel like a soldier on the front lines. Able to rally his troops when needed either through his own damage or through utility. Also to allow more interesting play with his E and when is a good time to use it.



1.) Change his mana to an ammo pool similar to Tracer. His abilities now simply rely on CD's. This allows a new much more interactive trait that can allow a player to determine their play style. Run and gun or hard hitting single shot.



2.) Make his trait determine his needs play style. Full auto or single shot.



3. Change his E to always be on the player to use



4.) Incorporate some talents into his base kits to allow for more interesting talent choices. Each tier explained below



5.) Change Raynor's Raiders for feel more skill based but also more impactful. Now it is a strafe run with high damage in a medium width line about 75% a normal screens length (Meaning you cannot hit someone off screen)



Tier 1

This is meant to allow to player to simply take more sustain or choose a quest talents either AA's or their Q



Tier 2

This tier is all about AAs. A good stutter stepper who can max the single shot play style can make that stronger. Or for those who prefer the full auto mode they can make that feel more impactful. The last talent is more for utility.



Tier 3

This tier is about survivability. Relentless leader or Endorphin's are 2 different approaches to that, and if you dont feel you need survivability you can add more utility to your Q



Tier 4

Heroics change explained above.



Tier 5

This tier is all about needs. Tons of ability damage on the enemy team, Damage control can help a ton, but at a cost. Otherwise its all about killings tanks or longer attack speed + movement speed. This it meant to be a mostly reaction tier to what the enemy team has.



Tier 6

This tier is about what you feel in needed in that late game fight, more damage, a stun to help pick off a target, or allow your team to survive longer through utility.



Tier 7

Strong Hyperion as usual, more play making with Second Squadron, or a unique talent to allow you to turn a fight that looked like it was going south.