Diablo III may still get the robust PvP options that were once on the cards, but only if Blizzard can figure out a way to introduce it that doesn't clash with the random elements in the rest of the game.

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Speaking to IGN, lead producer Alex Mayberry explained that the conversation about how to smartly integrate PvP into the game was still being had regularly, though a resolution still appears to elude them."We are still talking about it," Mayberry admitted. "The thing to clarify is it has nothing to do with a lack of desire to do it. It really has to do with taking this game, underneath which lies an engine of randomness. With PvP, having everything be random and unbalanced isn’t what people want. So we have to find a way to really exploit the way the engine works in a way that doesn’t create a terribly unequal playing field."It’s something we still talk about, I mean I don’t think a week goes by without us discussing it. But with Reaper, we wanted to build on what we’d achieved with Diablo 3 and taking the game to that next level."PvP, if we do it, we’d have to go all in. That’s why it’s not in Reaper. But we’ll continue to look at it and, if we find a good solution, we’ll start down that road. Right now it’s sitting there on hold."Originally planned for launch, Diablo III's PvP mode was cut as the developer claimed it wanted more time to refine the system. Though hopes were high it'd eventually surface, the hotly-anticipated Team Deathmatch mode was indefinitely put on ice in December 2012 . The only PvP currently on offer in the dungeon-crawling loot-a-thon is the Brawling mode, added in February last year Earlier today, Mayberry confirmed that Blizzard is working on PS4 and Xbox One versions of the game in tandem , though only the PS4 edition is guaranteed a release.

Luke Karmali is IGN's UK News Editor. You too can revel in mediocrity by following him on Twitter