Hero Role Description

Cresht 1. Support

2. DS Lane A tank who excels at babysitting allied squishy heroes and can transform into an offensive and defensive juggernaut with his ultimate.

Cresht remains unchanged in this meta. Players can opt to use him as a tanky DS laner or a babysitting support and take advantage of his excellent kit.

The Flash 1. Mid

2. Jungle The Flash is a mobile assassin capable of rushing in and out of fights and dishing out his damage before enemies have a chance to react.

His movement speed and the cooldown of his Super Speed were buffed in this patch. He is the fastest man alive, after all – those buffs are much welcome. We’ll be monitoring whether he’ll go up the tier list after a bit more research.

Kriknak 1. Jungle

2. DS Lane A burst assassin with incredible mobility who can demolish squishies and high-health targets alike with a percentage-based ability.

Kriknak falls down to S due to his damage output being tweaked a bit in terms of base damage and scaling. This might lead to some long-time Kriknak players to feel its effects, but for the rest of us, the beetle still provides the high burst damage an assassin should. Moreover, this tweak has opened the door for other junglers to make some noise.

Max 1. DS Lane

2. Support A bruiser tank with a game changing ultimate who dominates enemies who rely on regeneration effects.

Max’s Liftoff was buffed in terms of base damage and its scaling. It now scales with bonus AD, unlike before. This might cause differing opinions as to how one should play Max. He now has the potential to be an AD burst warrior who takes down enemy carries or a tanky bruiser who sticks to the opposing team’s carries while his team rallies for the ensuing clash). Then again, there are always room for innovation in a game such as AOV.

Zephys 1. Jungle

2. DS Lane An assassin who boasts a large amount of damage and disruption ability despite being able to withstand a significant amount of enemy fire.

Zephys was given more damage in the early game after casting Death Rift and a more consistent cooldown in Death’s Flurry. Zephys players should be happy with these buffs since Zephys could struggle in clearing the jungle during the early game.

Violet 1. Jungle

2. Damage A high-damage marksman who is able to roll out of danger and poke enemies with an empowered, long range, high-frequency attack.

The loss of Soulreaver to her kit was a hit, but Violet can still find ways to excel. Taking Mr. Stabby as a jungling item or shifting to Scorching Wind won’t be as effective as Soulreaver, but the marksman will still be able to hit like a truck and rip enemies apart. She will have more trouble taking down epic creatures late game now, as players will need to sell off Mr. Stabby in exchange for a more directly-damaging item later in the game.

Ryoma 1. DS Lane

2. Jungle A warrior who uses his long range and high damage to burst away opponents before flipping to safety.

Ryoma’s Wailing Blade got buffed in its base damage and scaling. This further solidifies his hold in the S tier as a bursty DS laner / jungler who can also throw down thanks to his sustain.

Murad+ 1. Jungle

2. DS Lane While difficult to play, Murad possesses the ability to dish out dramatic amounts of damage while remaining safely hidden from the battlefield.

Murad’s passive grants him better burst early game and slowly tapers off in the late game. Experienced Murad users know that ending games early is paramount, so this is a buff. He remains a headache to deal with in solo queue, since he is still as elusive as ever.

Arum 1. DS Lane

2. Support A tank who summons lion spirits to damage any who get close and drain the life of her enemies.

Arum’s Ravenous Beasts now cannot be seen when she is in the brush. We can hear the Arum mains shouting with glee in the distance. This is another quality of life tweak from the developers, and makes Arum that much more dangerous for those who have a habit of face-checking brushes.

Kil’Groth 1. DS Lane

2. Jungle A warrior that rips towers and enemies apart with his mighty, high-speed normal attacks while safely immune to control effects.

Kil’groth packs an insane amount of lethality while able to safely slip out of enemy attacks. The Terror can tear down towers or epic monsters extremely quickly, making him very effective at split pushing. This doesn’t come at the cost of team fight potential either, as Kil’Groth’s regeneration will keep him up in fights and his splashing attack damage will allow him to beat down grouped enemies.

Liliana+ 1. Mid

2. Jungle A mage who can shift between a long range nuker and a close-range assassin, able to deal large amounts of damage as each.

With an immense amount of burst damage at her disposal, Liliana remains a very potent force in the midlane. Her incredible mobility serves the dual purpose of keeping her out of trouble and indirectly allowing her to build as burst-y as possible since she has an escape built in. Minions aren’t even a problem when it comes to striking enemies, Shining Light a point target ability rather than a line shot.

Xeniel 1. DS Lane

2. Support A strong tank who can both take in and deal out large amounts of damage with his mighty shield and whose presence is felt all across the battlefield.

Xeniel can be the deciding factor in a number of team fights. The heal and damage reduction that he provides can greatly swing momentum into his team’s favor. In addition, he makes an excellent tank, his large health pool augmented by regular shields. What’s more, the angel has a global presence, able to sweep into any fight no matter his distance at the time. The latest meta shifts have boosted Xeniel’s influence, as Angelic Splendor is a great panic button to hit when the team’s back line is getting dived by an assassin.

Lu Bu+ 1. DS Lane

2. Jungle A strong warrior who can control enemies with his disruptive abilities and is able to flip flights with a large damage and survivability steroid.

The recent buffs last patch are still good on Lu Bu. He is just as oppressive with his abilities as before, but now will have some additional attack speed to help him into damage town. The warrior will give other top laners a run for their money as he fights his way up to the top of the role. He might also find a place in the jungle, seeing that Kriknak has been nerfed.

Zanis 1. Jungle

2. DS Lane A warrior who grows in power with each kill or assist that he scores, Zanis is able to rip apart even the tankiest of enemies due to his possession of true damage.

Zanis’ Tail Sweep got all kinds of buffs which allows him to clear his jungle while staying alive a bit better. However, his Dragon’s Wrath got nerfed a bit, so that he handles more like a capable assassin / duelist than an Ult-first then hope for the best jungler. Still, he is one of the junglers to benefit from the developers adding more goodies to his kit.

Superman 1. DS Lane

2. Support A mobile, durable, and aggressive sidelaner, Superman can sweep into the battlefield to tear enemy teams apart.

While he fell out of the limelight after his nerfs, Superman is still effective and oppressive. The man of steel can push enemies around the battlefield, take quite a bit of punishment, and damage enemies in decent amounts as well. Though not as devastating as he was earlier in the year, Superman is still a very powerful weapon in the hands of those who know how to use him.

Omen# 1. DS Lane

2. Jungle Omen is a strong duelest who excels at one on one combat and has an unescapable ultimate that traps the target in its range.

Still one of the game’s premiere solo laners, Omen is a fearsome split pusher and duelist. High on both damage and durability, the warrior can be a terror to fight against. While not the greatest in team fights, Omen can take down enemy after enemy after building up a number of core items. #Note: it may seem strange that we have a solo-laner as a hero who especially benefits from good team play, but Omen is a special case where his teammates need to be able to play around his split-pushing capabilities and capitalize late-game on opportunities he creates with Death’s Embrace

Jinnar 1. Mid

2. DS Lane A durable mage who excels at team fighting due to a number of area-of-effect abilities and a shielding ultimate.

A very powerful mage who excels getting up close to enemies rather than attacking from afar. Jinnar can withstand a lot of damage during fights, even when fully building damage. He can trap those he is chasing, condemning them to an assured death as he rushes over them.

Raz+ 1. Mid

2. Jungle A melee mage who is able to poke enemies with a power fireball before sweeping in and finishing them off with his powerful, magical punches.

Raz got a slight nerf to his Power Surge, but not enough to drop this burning pugilist from your must-have hero list, especially in the mid lane.

Marja 1. DS Lane

2. Mid A magical brawler, Marja rejuvenates her health as she attacks and is able to safely dive under towers to finish off fleeing enemies.

Marja remains a powerful slayer lane hero, able to deal out consistent damage with little to no risk to her own life. She is able to very safely trade through her life steal and invulnerability frames. The slows that her abilities have additionally punish enemies for getting close, giving her incredible control over her lane.

Ignis 1. Mid

2. DS Lane Dealing sustained damage rather than bursting, Ignis enjoys running around fights and trapping opponents while barraging them with fireballs.

Ignis got a slight nerf in this patch, with the base damage of Fire Crash scaling down at the latter levels. It is a necessary nerf, but shouldn’t sway people from using the old man at any level of gameplay.

Maloch 1. DS Lane

2. Support Possessing a high-damage cleave and an exceptional initiating ultimate, Maloch can tear apart enemy teams with his high durability and damage.

AOV’s resident villain got some buffs this patch. The additional AD multiplier on his passive and Cleave are welcomed. Just play him like you usually play him.

Skud 1. DS Lane

2. Support A brawler who is both able to dish out significant amounts of burst damage and set up ganks for his team with a number of strong control abilities.

Another character who was at risk of falling, not because of his own strength but because of the heroes around him. He can deal quite a bit of damage, able to burst down squishier foes in a single hit. Above that he is still a rather durable tank and can knock enemies around with a suite of control abilities. While he might struggle against some of the now more powerful Slayer lane heroes, Skud remains a rather strong hero who can both excel when alone in lane or with his allies in a team fight.

Rourke 1. Jungle

2. DS Lane Durable despite a large amount of burst damage at his disposal and an amazing mustache, Rourke is able to obliterate enemies one-on-one.

Rourke’s damage to turrets and structures was buffed, as was the duration of his bonus attack damage with Charged Shot. This makes him a move up in our tier list, a he is a decent option for those who want their bursty close-range marksman fix.

Wonder Woman 1. DS Lane

2. Support A powerful warrior who can either rush into enemy teams or drag low-health targets towards her with her whip before tearing them down with a number of strong attacks.

Her Sword and Shield can now damage jungle monsters up to 1000! Not that you should strive to do above 1000 damage to jungle monsters. Full AD WW, really? Tencent just removed the damage limit because… reasons. But I guess it’s another buff somewhat that no one asked for, but no one would mind having. That said, you could try a Jungle WW, but if you want to win, stick to her DS Lane / Support role.

Zuka 1. DS Lane

2. Jungle An agile assassin who is able to quickly chase down opponents with a multitude of movement abilities and burst them away with empowered normal attacks.

Another more viable Jungler nowadays, Zuka’s stock rises thanks to Kriknak’s nerfs. He is still a potent and agile assassin who can pummel enemies out of the jungle.

Florentino 1. DS Lane

2. Jungle A mobile duelist who can whiz around the battlefield and shred enemies with his trusty blade.

Florentino is the latest hero we have the chance to fiddle with. He has an interesting kit that best suits him in the DS Lane as of now. We’ll place him here in S Tier tentatively, since we’ll need more information and data on this new hero.

Sephera 1. Support

2. Mage A multi-purpose hero who can either be played as a great support healer, or an annoying mage who pokes enemies.