Alright, so after talking with a lot of people over the past few days, we basically feel that the switch to a new power system is a good thing.Technical benefits aside (though it does make the code way cleaner internally), the overall feeling seems to be that a new power system isn't inherently bad - it's something else to build and do. It also lets BuildCraft shine on its own a bit better - when conductive pipes barely worked, conduits were practically a requirement. Now that the pipes do function in a coherent and consistent manner, throwing conduits into the mix again seems...mean, for lack of a better word.BuildCraft has changed quite a bit and doesn't need to be an API anymore at its core. Yeah, Forestry and RailCraft obviously lean on it pretty hard, but that's because they are practically just 3 sides of the same mod now. And there's nothing wrong with that - CJ and Sengir are certainly the major contributors to BC these days, so they can create a coherent system as they see fit.Moving to a new system gives us the ability to play around with new concepts and new forms of power generation. The shift in theme helps a bit - we can probably find some more uses for Destabilized Redstone now.Even so, convertingMJ isn't difficult, so it's something that we can allow in some form or another; likely a Flux engine of some sort. Converting the other way is unfortunately not as simple, codewise, but I'm not ruling anything out.Also, there's at least been some interest from other mod devs about using RF for their power needs as well, so that could certainly prove interesting.So there you have it. If a single converter block between your Tesseract and the Quarry means that you'll abandon TE forever, well, sorry - use EnderIO, I hear it's pretty good. The goal is to empower players and keep servers running smoothly, but not at the cost of trampling another mod entirely.