Apr 12, 2016 - Destiny Dev Team

2.2.0 - The One about the April Update.





Oryx may have been defeated but many Taken remain and the denizens of the Reef are seeking revenge for their loss. Travel to Vestian Outpost in the Reef to speak with Variks about rumors of a new Taken threat. Test yourself against new challenges within the Prison of Elders.

Light

Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level



The following activities and items have been adjusted to include 335 Light items:



Prison of Elders Passage Challenge Ticket



Crucible Weekly



Court of Oryx Tier 3 Artifacts



Trials of Osiris



Iron Banner



Unique Items from the Vanguard Heroic Strike Playlist



Exotic Engrams



King's Fall Heroic

The following activities and items have been adjusted to include 330 Light items:



Weekly Nightfall Strike



Faction Packages



Trials Bounties

The following activities and items have these changes:



King's Fall Normal will drop up to 320 Light items



Prison of Elders Level 41 drops up to 320 Light items



Legendary Engrams max Light increased to 310



Rare Engrams max Light increased to 310



Rare Items (dropped from remaining activities) max Light increased to 310

Infusion will now grant 100% of the Light from the infused item











Activities

Prison of Elders New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320)



Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320) Elder's Sigil Passage Tickets can be picked up directly from Variks



Prison of Elders Weekly Bounties have been added and can be picked up from Variks

New! Added Level 41 Prison of Elders playlist (Recommended Light 260)



Added Level 41 Prison of Elders playlist (Recommended Light 260) Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies

Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements



Keys are no longer required to open the Prison of Elders chest



Keys can now be used directly from inventory to provide House of Judgement faction reputation



Variks' inventory has been updated



Tokens of Flight, Identity, and Judgement are no longer needed to purchase items



Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation



Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction





PvE Activities Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles



Strikes Added the following Strikes:



New! "Blighted Chalice" strike is now available in the normal & heroic strike playlists

"Blighted Chalice" strike is now available in the normal & heroic strike playlists

The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists

Reputation gains have been increased for completing Strikes



Weekly Nightfall Increased Activity Level of Weekly Nightfall Strike (Recommended 320)



Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received



King's Fall Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties



Patrols Reputation gains have been increased for completing Patrol objectives











Classes

For a detailed review of class changes in 2.2.0, watch our live preview





General The player's Resurrection mechanic has been adjusted:



Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters)



Increased the base time to Resurrect by 0.25 seconds



Overshield has been adjusted so that it takes precision damage modifiers (previously it did not)



Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%)



Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent

Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost

Hunter

Nightstalker

Fixed an issue where summoning the Ghost while evading would interrupt Shadestep



Warlock

Voidwalker Melee: Energy Drain



Increased grenade recharge bonus scalar (by +100%)



Reduced grenade recharge duration to 2 seconds (was 5 seconds)



Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)



Life Steal: Now triggers when damaging an enemy with Energy Drain



Soul Rip: Now triggers when damaging an enemy with Energy Drain

Passives



Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy

Sunsinger Melee: Scorch



Flame Shield: Now increases the cooldown of Scorch (by +33%)



Flame Shield: No longer maximizes player armor for its duration



Flame Shield: Removed + 1 Armor stat



Solar Wind: Now reduces the cooldown of Scorch (by +66%)



Solar Wind: Added +1 Recovery stat



Brimstone: Now reduces the cooldown of Scorch (by +66%)



Brimstone: Explosion damage increased (by +86%)

Super: Radiance



Increased grenade energy regen by 1-3 grenades (depending on discipline)



Song of Flame: Increased allies' grenade regen (by +60%)



Fireborn: Reduced Radiance duration when Fireborn is active (-28%)

Passives



Sunburst: Now guarantees an Orb of Light on kill

Stormcaller Melee: Thunderstrike



Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)

Super: Stormtrance



Landfall: Damage reduced (by -17%)



Landfall: No longer blinds nearby players

Passives



Pulsewave: Added +1 Recovery stat



Feedback: Removed +1 Armor stat



Transcendence: Reduced bonus time in Stormtrance (by -17%)



Transcendence: No longer removes the cost of actively throwing Arc lightning



Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)



Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)





Weapons

For a detailed review of weapon changes in 2.2.0, read the full Update Preview

Auto Rifles Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%)



Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%)



Improvement to hip fire accuracy



Pulse Rifles Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%)



Hand Cannons Increased Hand Cannon inventory ammo



Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent



Shotguns Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)



See Crucible Section



Snipers Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)



See Crucible Section



Increased base zoom distance on the lowest Zoom scopes



Medium to long range scopes remain untouched



Added 2 frames of zoom time to sniper zoom



Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)



Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care



Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles



Fusion Rifles Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles



Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.



Sidearms Fixed an issue where ammo persisted through deaths when switching Secondary weapons



Machine Guns Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates



Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats)



Swords Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly



Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost



Sword Heavy attacks now have improved damage networking



Exotic/Legendary Weapons

All King's Fall Primary Weapons Increased reload speed on all King's Fall Raid primary weapons

Anguish of Drystan Increased Stability base stat (by +12%)

Black Spindle Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly



Increased Optics base stat to reflect global Optics changes

Dreg's Promise Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"



Increased projectile Tracking strength



Reduced Rate-of-Fire base stat to compensate for increased Tracking



Reduced Damage (by -40%) to compensate for increased Tracking



Reduced Damage falloff to match Sidearm range

Hakke Sniper Rifle Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk

Hawkmoon Fixed an issue where the tooltip incorrectly displayed Holding Aces twice



Increased Range base stat (by +10)

Hereafter Increased Optics base stat to reflect global Optics changes

Icebreaker Increased Optics scope zoom (to +6x)



Reduced Handling base stat to the lowest value for Sniper Rifles



Reduced Target Acquisition base (by -25%)



Fixed an issue where ammo persisted through deaths when switching Secondary weapons

Last Word Removed bonus damage applied from The Last Word perk

Lord of Wolves Reduced ammo inventory to reflect base Shotgun ammo changes

MIDA Multi-Tool Removed high caliber rounds from intrinsic behavior

Omolon Sniper Rifle Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk



Patience & Time Increased Optics base stat to reflect global Optics changes

Queenbreaker's Bow Reduced ammo inventory to reflect base Sniper ammo changes

Quillim's Terminus Reduced Ammo inventory base stat (by -15)



Reduced Stability base stat (by -9)

Stillpiercer Increased Optics base stat to reflect global Optics changes

Suros Regime Increased Range bonus granted by Focus Fire perk to 45 Range



Spinning Up now activates (4 shots) later in the magazine

Telesto Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn



Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets

The Chaperone Fixed an issue in which precision damage was clamped and not scaling up to the intended amount

Precision damage now correctly scales when The Roadborn perk is active

Thorn Reduced Thorn DoT to 4 ticks (was 6)



Reduced the amount of damage players receive per tick in Crucible (by -50%)



Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned

Vex Mythoclast Reduced Damage base stat to compensate for improved Stability (by -13%)

1000 Yard Stare Reduced Ammo inventory base stat

Perks Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation



Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)



Aggressive Ballistics: Reduced Stability stat to -20 (was -10)



The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps



Rescue Mag: Fixed an issue where the perk triggered on stowed weapons. Perk now only activates when the weapon is in hand



Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible









Armor

General The following Year 1 Armor Exotics have been converted for Year 2:



ACD/0 Feedback Fence



The Glasshouse



Eternal Warrior



Khepri's Sting



Lucky Raspberry



ATS/8 ARACHNID



Sunbreakers



Purifier Robes Exotic/Legendary Armor Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles



Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote



Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)



Crucible

General The following changes have been made to address the abundance of special and heavy weapon kills in the Crucible. We will be continuing to monitor usage in both PVE and PVP.



Players begin games with Special ammo.



Swapping between Special weapons during Crucible matches now no longer retains ammo between weapons.



Ammo spawn conditions have been changed for all modes except Elimination and Mayhem:



Special ammo spawns after 3 minutes, then respawns every 2 minutes (each crate has its own timer)





Heavy ammo spawns after 5 minutes, only once per match



Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)



Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)



Reduced the amount of ammo granted by Crucible-specific Heavy Ammo bricks to grant 0.375 of inventory (was 0.5)



This change affects all Machine Guns and only a handful of Rocket Launchers (Truth is one of the affected Rocket Launchers).



Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)



Increase Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles

Sparrow, Pike, and Interceptor kills will now report unique score values instead of the generic "Vehicle Kill"



The "Ace" Elimination medal now requires wiping the enemy team in 20 seconds or less



Year 1 Shaders have been added back into the list of possible rewards for completing Crucible matches



Increased Legendary item drop rate for completing Crucible matches



Increased Reputation gains completing Crucible matches

Quests & Bounties Fixed an issue where players were incorrectly receiving credit for the quest "Draw From the Void" outside of the Crucible



Fixed an issue where some score-based quests and bounties were not progressing properly at the end of a match



The Crucible bounty "Trial Run" will no longer appear for players who are below level 40, as they cannot compete in Trials of Osiris

Playlists



Control Maps added: Asylum, Firebase Delphi, The Anomaly, The Burning Shrine, and The Cauldron



Maps removed: Bastion, First Light, and Skyshock



Elimination Revive timers now start at 7 seconds and increase by 7 seconds each time players are revived



Inferno Rumble Reduced score to win from 2000 to 1500



Mayhem Rumble Reduced score to win from 35000 to 25000



Fixed an issue where the Playlist tooltip indicated an incorrect Fireteam size requirement

Iron Banner Lord Saladin's inventory has been updated with items at Ranks 3-5, some with re-rolled perks



Rank package rewards have been adjusted:



Increased Rank 3 package Artifact to 320 Light



Increased Rank 5 package Ghost to 320 Light



Rank 5 packages can now reward items from the current event

Iron Banner Armor and Weapons can now be earned at Rank 0 at the end-of-activity



Removed Legendary Engrams from the possible end-of-activity rewards list, creating a greater chance to receive Iron Banner specific items



"Iron Domination" daily bounty now requires completing a match with a personal score of 1500 instead of winning a match with 2500



"Iron Versatility" bounty now only requires 7 Heavy Weapon kills to complete



Fixed an issue where players below Rank 5 could roll a reward they were ineligible for, resulting in no reward being given



Fixed an issue where the Iron Banner ship was missing a part of its frame



Trials of Osiris Fixed an issue in which weapons in the Lighthouse chest did not have the appropriate equip requirement of being Level 40



"His Eye Upon You" bounty may now be repeated daily with easier requirements:



Reduced the match completion requirements to 7 matches (was 10 matches)



Reduced the Fireteam kills requirements to 50 kills (was 75 kills)

Maps

Cathedral of Dusk

Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map



Crossroads Fixed an issue where players could get stuck out of environment if they fell off behind capture point "B"



Fixed an exploit where players could hide in a spot outside of the normal play area



Frontier Fixed an issue where players could get stuck on concrete sacks near capture point "B"



Fixed an exploit where players could reach an unintended advantageous position



Memento Adjusted Rift spark location for better balance

Pantheon Adjusted Rift spawn settings to push players closer to the front line and reduce the frequency of spawning at the far back of the map



Items

General An additional page of Vault Space has been added to all accounts, bringing the capacity counts up to 108 weapon, 108 armor, and 72 miscellaneous slots



Mystery Bags can now be previewed before opening to look at the list of potential contents



Year 1 ships have been added to the Crucible & Vanguard Reputation rank up packages



Reputation Buffs have been added to Vanguard, Crucible, and House of Judgement Reputation rank up packages



Abandoned Quest Kiosk has been added to the Reef



12 new Eververse Emotes have been updated to new Spring 2016 Season (northern hemisphere)



Winter Season Emotes have been moved into a Winter 2015 Emote Mystery Bag



Fixed an issue in which Crimson Days ghosts could not be previewed



Fixed an issue in which Raid ghosts could not be previewed



Fixed an issue in which Legacy Special Weapon Engrams did not decrypt properly [Edited 04/13/16]



Sterling Treasures Players are guaranteed to receive up to three Sterling Treasures per account by doing these actions after the weekly reset:



Logging a character into the game



Completing the Level 41 Prison of Elders



Completing a match in the weekly featured Crucible playlist

Items found Inside:



Taken Gear (Vanity)



Chroma



Reputation Buffs

Chroma Chroma allows players to customize illumination (White, Yellow, Blue, and Red) on special items



Chroma can be applied to many armor sets:



"Spektar" Armor Set can be found within the Sterling Treasure boxes



These specialized sets can be found in the Crucible/Vanguard reputation packages:



"Spektar Pandion" Titan Superior Gear





"Spektar Aspriet" Hunter Superior Gear





"Spektar Haliaetus" Warlock Superior Gear



These specialized sets can be found in their respective reputation packages:



"Spektar Heliopause" Dead Orbit Gear





"Spektar Infinite" Future War Cult Gear





"Spektar Kallipolis" New Monarchy Gear

Chroma can applied to many weapons:



These Fallen weapons can be found in House of Judgement reputation packages:



"Hand of Judgement" Scout Rifle





"Stolen Pride" Hand Cannon





"Crow's Eye" Sidearm





"Soulstealer's Claw" Auto Rifle





"Aegis of the Reef" Pulse Rifle



These Queens Faction weapons can be found in Prison of Elders:



"Final Duty" Pulse Rifle





"Her Revenge" Hand Cannon





"Her Memory" Auto Rifle"





"Lethe Noblesse" Scout Rifle





"Queens Choice" Sidearm





"Techeun Rage" Fusion Rifle





"Her Champion" Shotgun





"Her Fury" Sniper Rifle





"The Nightmare" Rocket Launcher





"Bane of the Taken" Machine Gun





UI

Players can now adjust their HUD transparency level from the Settings menu



Roster UI now sorts friends who are signed into a character above players who have not selected a character yet







Technical