So, I deleted Amplify Bloom from my project, then re-imported it and added it to my camera again. The errors went away.



I've narrowed down what's happening with the "glare stuck on" issue. It's not actually glare. What's happening is that after spawning a highly emissive object (in this case, a glowing bullet or an impact flare), the bloom layer is flipping upside down for a few moments. What I thought was some sort of glare was in fact displaced bloom.



I wonder if this may have something to do with the aforementioned issues that I was having with the Amplify Motion flipping when a distortion shader is present?



Again, Windows 10, Unity v5.4b11, DX11. In this case, no distortion shader.



This has occurred in more than one project of mine. The common denominator is Linear Deferred HDR rendering and the instantiation of emissive objects.



How that helps!



Thank you again! Be well!

- S.

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