Weapon Properties In addition to the properties listed in the PHB, some weapons have the following properties:

Buckshot Attacking within the long range of this weapon does not impose disadvantage. Instead, you do not add your ability score modifier to the damage dealt and any creatures within 5 feet of the target of the attack are also are affected. Make one attack and damage roll to apply to all targets.

Concealed This weapon is small, maneuverable, and can be easily hidden, giving you advantage on any Sleight of Hand checks to do so.

Free-handed You may still make use of a hand that wields a free-handed weapon. You may have no more than one piece of free-handed equipment per hand (your unarmed strikes do not count against this limit.)

Headshot When this weapon strikes a vulnerable location on its target, it can deal truly devastating damage. Whenever you roll max damage on any of this weapon's damage dice, you may roll an additional die of that type and add it to the damage dealt. ⠀ ⠀ ⠀

Loading This weapon must be loaded with the appropriate ammunition before it can be fired. As long as you have a free hand, when you take the attack action you may forgo any number of attacks to work towards reloading this weapon. Doing so requires a number of attacks equal to this weapons loading score (the value in parentheses) to reload. If this weapon has a Loading score of (--), it is considered loaded at the start of each of your turns. Also, you may reload it as a bonus action.

Magazine This weapon can be fired a number of times equal to the value in parentheses before needing to be reloaded.

Misfire This weapon is particularly fragile or volatile. When you critically fail an attack with this weapon it becomes jammed and is unusable until you repair it as a part of a short or longer rest.