Story Phases - Missable Quests Part 3

ALL NON-NOTICEBOARD SIDEQUESTS MUST BE COMPLETED BEFORE PHASE 7

After receiving the loot in the treasury from the duke, Mirabelle the maid is standing just outside the front door of the castle. She says Aelinore is in trouble and gives you a Set of Royal Guard Armor to use as a disguise. Head to the Blighted Manse, north of Hillfigure Knoll, and equip your disguise to get in. Head to the top of the Manse to find Aelinore. Escort her safely out to complete the quest. She will leave the game until NG+.

Seven in-game days after completing Deep Trouble, go back to the well in Cassardis to find Rorric. Go back to where the saurians were before and you'll see a new area opened up. Kill all saurians and destroy all nests, then return to Rorric.

Fournival needs a family evicted from his lands. Speak to Jasper behind the inn during the day; he won't make a decision without his wife and his son. Find his wife Sara around the fountain square and talk to her; have one in-game day pass and speak to her again to get her consent. Their son Pip is around Fournival Manor; talk to him and he will run. Find him on top of the roof of the barn in the Craftsman's Quarter. He will run again, this time to underneath a bridge in the Urban Quarter. Now he will run and you have to grab him. Do NOT attack him, as you will be jailed. He will consent once he is caught. Return to Jasper for his consent; you must pay him 30,000 G. Then, turn in the quest at Fournival. If you can't be bothered waiting for Sara or catching Pip, speak to Fournival and finish the quest by paying him 80,000 G.

West-southwest of Gran Soren is Alon at the entrance to the Ancient Quarry. He will request that you kill the three ogres inside. Do so, and you'll unlock the Ancient Quarry as a "safe area" to run through without stamina consumption. He will also set up shop halfway through, and sell several unique items, including armor from Berserk (Guts and Griffith). (The armor sets were removed for the PC version, but it's possible the files are still there and can be modded back in.)

The female bandits reside in the Ruins of Heavenspeak Fort to the west of Gran Soren. This quest is to win the trust of the leader, Ophis. The female bandits will attack any males on sight: it is recommended to change your support pawns to females and, if you or your main pawn are male, buy a Set of Lady's Garb at the Black Cat to disguise yourselves. Once your party is female or disguised as such, walk west along the road and up the cliffs. Do NOT kill the cyclops near the entrance to Heavenspeak Fort; that is Ophis' pet, and killing it will make this quest impossible to complete. Speak to Ophis or Betaiah at the fort. Betaiah will suggest grabbing a monster (recommended: goblin) and feeding it to the cyclops. You can do so by placing the "food" in front of the cyclops. Ophis will suggest killing 10 male bandits of Aernst Castle Ruins. You can do so without angering Maul by killing the already-hostile bandits outside the castle. Doing either of these is enough, but you can do both for a bigger reward. Speak to Ophis to get a badge that allows you to pass through unhindered, even if openly male. Beware: bringing Maul's Badge of Amity to the female bandits makes them hostile.

The male bandits reside in the Aernst Castle Ruins to the west of Witchwood. This quest is to win the trust of the leader, Maul. Unlike the female bandits, the male bandits within the castle walls are not normally hostile. Maul offers two choices. Option one is to kill 10 female bandits; you can do so without invoking Ophis' ire by killing the random ones outside her fort. Option two is to handle a deserter from their gang. That deserter is named Pike, and he is the thief you caught in Cassardis for the "An Uninvited Guest" quest. Talk to Pike in the Cassardis inn; any choice works, but convincing him to return gives the best outcome. You can do one task or both for extra rewards. Speak to Maul to get a badge that makes the bandits outside the castle walls neutral toward you. Beware: bringing Ophis' Badge of Amity to the male bandits makes them hostile.

Speak to Madeleine and Caxton at their stores. They both request an idol to give them access to a new supplier. There are gold, silver, and bronze idols. The better quality idol you give, the better their stock will be. Caxton offers more weapons and heavy armor; Madeleine offers more magic-oriented items and female equipment. The Gold Idol is gotten from Escort Duty (see below), the Silver Idol is gotten from Put the Eye Out (pawn guild notice board), and the Bronze Idol is found in Selene's Hut in Witchwood and a second in the home of the Dragonforged at Hillfigure Knoll. Merely holding an idol in your inventory gives you a discount at shops (Max 30% discount with the Gold Idol; discounts between idols do not stack). It is recommended to forge a copy of the Gold Idol and hold the forgery in your inventory and give the real one to Madeleine or Caxton. Giving a forgery will NOT improve their stock, so give the Gold to the one you prefer and the Silver to the other, keeping the Gold Idol Forgery for yourself.

Fournival's busy, so he needs you to entertain his angelic daughter Symone for a day. In preparation, rest at an inn and grab a flask of water. Walk beside her, being careful not to bump into her. She will fall; simply let her stand on her own. She will request a game of hide and seek. Find her quickly: she'll either be in the inn next to the fireplace or behind Arsmith's Alehouse. Once found, follow her again. She will claim she is thirsty; give her the flask of water. Then, she will be up for a race to the gate at the far end of the Craftsman's Quarter. Let her win, but don't be too far behind. Once the quest is complete, speak with Symone. If she's pleased with your performance, she will give you a Gold Idol. If not, you can restart from a checkpoint to try the quest again.

Speak with Tomlin in Cassardis. His father, a gardener was arrested under suspicion of being a spy. Head to the Duke's castle with a couple of skeleton keys in hand and go into the prison. Speak with Ansell, Tomlin's father, and sneak him out through the tunnels that lead to the slums. This quest can be done at the same time as your own escape during Arousing Suspicion.

At Fountain Square you'll overhear that a search party is out to hunt the witch. Travel to Witchwood and reach Selene's hut to find the search party. A golem beneath the hut will awaken, chasing off the angry mob. Kill the golem (it is immune to magic damage) and you'll find that it was guarding a path to the second half of witchwood. Head in (grab the portcrystal) and follow the path to find Selene and Sofiah at the end.

If you've completed all the quests above so far, check for these quests in case you have not completed them:and(List cont'd in next section)