On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two.

On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold.

On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers' spawn points forward and increasing the amount of hard cover on the approach to the objective

On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives

On VNTE-Asau we have changed Objectives A and B so that they lock when captured

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Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu

We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease

Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader

Added the ability for players to ironsight whilst falling

Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition

Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon

We have made a variety of refinements to the IZH-58 including renaming it to "SxS Hunting Shotgun", darkening the texture and changing the reload animations because there is no ejector

We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammunition from six shells to twelve and increasing the weapon's suppression power

We have increased the detonation range and blast length of the M18 Claymore

We have increased the spread on the M60D helicopter weapons

We have reduced the time limit on map voting during the Campaign

We have changed objective capping so that objectives with no friendlies or enemies in will slowly lose their cap progression

We have reduced the amount of grenades given to the Cobra Gunner

We have changed the small scoped sniper rifles to have quicker scoped rotational movement

We have added unique landing audio and impact sounds to the Vietnamese and US grenades respectively

We have changed the name of the "PROXIMITY 3D" VOIP channel to "LOCAL"

The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking

Players can now customize their characters' individual classes! This includes a button to apply a class customization across all classes, if you want to quickly customize all roles at once

Players who reach level 95 are rewarded with the US Tiger Stripe Uniform

We have added the Olive Drab uniform option for the USMC

Players' characters will now visibly limp in third and first person views when affected by a leg injury

We have removed the large backpack from the US and AUS rifleman

We have added custom PFX for when a grenade impacts different terrain types

Added a destroyed version of the Bird Dog plane

We have refined the shell shock effects to be more subtle

We have reduced the recoil of the M1911

We have increased the right side recoil of the M1A1 Thompson

We have reduced the horizontal recoil for the Browning Automatic Rifle

We have decreased the firing delay on the M1917

We have lowered the shoulder/hipped position for the F1 and Owen SMG

We have made the "Spectating" message in the middle of the screen smaller whilst players are spectating

We have added two new quick match options to the main menu so that players can more easily choose servers with custom content. These options are; prioritize servers with custom content over non-custom servers and/or only quick match with severs running custom content

Modders can now submit .bik files to the Steam Workshop

Fixed an issue where, occasionally, players were seeing a 90 second team swap timer when they first joined a team

Fixed an issue where after switching ammunition with the Double Barreled Shotgun the weapon did no damage

Fixed an issue where, occasionally, sprinting forwards after being prone and reloading caused jerky camera movements and could slow players

Fixed an issue with a variety of campaign loadouts that were missing weapons at certain stages of the campaign

Fixed an issue where per-role customization would only save the chosen customizations when players returned to the main menu

Fixed an issue where the team switch timer was initiating as soon as the team select screen first appears

Fixed an issue where the vote kick was ignoring the minimum team threshold variable resulting in a large percentage of the team needing to vote for the team kick

Fixed an issue where helicopters which crashed due to heavy component damage would be credited as a team kill to the pilot rather than to the shooter

Fixed an issue where the Campaign Quickmatch function would lead to empty servers

Fixed an issue where, if a commander used the same radio for the duration of a match, they would experience an exponential frame rate drop

Fixed an issue where players were unable to mute other players or prevent mic spamming whilst in the Campaign Lobby

Fixed an issue where, if the Placeable HMG was dismantled and set back up, it did not save how much ammo had previously been used

Fixed an issue where players could team stack during the Campaign map switch

Fixed an issue where players were able to spam the weapon pick up and acquire two primary weapons and occasionally crash the server

Fixed an issue where if players chose a new ammo type for their weapon it would not be saved by the persistent weapon system

Fixed an issue where placeable HMGs were not despawning

Fixed an issue noted by our Community during our 1.3 playtest where the RP-46 had the letters "ÐœÐœÐ“" stamped onto it which meant it was a scale model and unable to fire

Fixed an issue where the dirt mound for the Fougasse Mine was visible through the fire once detonated

Fixed an issue with the M1 Carbine where no 30 round option was available to the NLF

Fixed an issue where the Napalm flame appeared on the ground even when the player was in cover

Fixed an issue noticed by the community in the 1.3 CTB where the MAS-49 Rifle snaps to a hip fire position after firing a grenade whilst moving in mortar mode

Fixed an issue where setting up Tripwire Traps on certain terrain caused collison issues

Fixed an issue where the Placeable HMG would be permanently disabled if player was role kicked whilst operating it

Fixed an issue where after being role kicked whilst flying a helicopter a player would be unable to spawn

Fixed an issue where the RPG7 would not lower when next to a wall

Fixed an issue where the RPG7 sights would not adjust correctly with the persistent weapon system

Fixed an issue where if players have split their key binds for use, interact and bandage keys then the plantable DShK would show a "key not set" message rather than a dismantle message

Fixed an issue with the SVD Sniper where players were unable to plus one load the weapon by having a round in the chamber and a full magazine

Fixed an issue where if a pilot was stood in the resupply volume this would create log spam

Fixed an issue where firing the Suppressed XM21 would generate server and client log spam

Fixed an issue where if the Sapper class selected to loadout with a weapon other than the MP40 and then planted all their MD-82 mines and then switched to the MP40 they would be able to plant too many Fougasse Mines

Fixed an issue where the persistent weapon system wouldn't save the range on the M60 ladder sight correctly

Fixed an issue where helicopters would explode when landing on non flat terrain

Fixed an issue where Commanders could use enemies radio though the enemy radioman

Fixed an issue where switching to spectator occasionally showed the player first person arms and the gun attached to the camera

Fixed an issue where the preview mesh for placing explosives would remain on screen if the player dropped their weapon

Fixed an issue with the Placeable HMGs where they did not collide correctly with vehicles

Fixed an issue with the MP40 where players were able to fire a round before the reload animation was complete

Fixed a variety of collision, snagging and lighting issues across all maps

Fixed an issue where players were able to shoot through a certain trench mesh found across a variety of our maps

Fixed an issue on a number of our maps where players on the M2 Browning would pop up much higher than expected

Fixed an issue across all our maps where a fallen log asset was unable to be mantled over

Fixed an issue on several of our maps where the southern armies were able to climb pipes that were meant to only be accessible to the north

Fixed an issue on a variety of our maps where the background hills or mountains would appear blurry

Fixed an issue across a number of our maps where if a player was behind enemy lines when an objective was captured then spawn protection would be negated

Fixed an issue on VNTE and VNSU Anlao Valley where lack of collision in the rice paddie walls allowed players to see through the terrain mesh and under the map

Fixed an issue on VNTE Anlao Valley where objectives did not have lock down timers set

Fixed two issues on VNTE Asau near Objective C where there were cracks in a number of trenches

Fixed an issue on VNTE Asau where players were unable to bi-pod machine guns on the windows of two bunkers outside of the main base

Fixed an issue on VNTE Borderwatch where the attackers first deployment spawn area has weak spawn protection

Fixed an issue on VNTE ChuChi near Objective A where a brick mesh had a hole in it

Fixed an issue on VNTE ChuChi outside of Objective C where players were able to climb on top of a hedge

Fixed an issue on VNTE Chuchi near Objective C where there was a bush without collision

Fixed an issue on VNTE DongHa where the edges of a trench mesh had exposed corners

Fixed an issue on VNTE Dong Ha where fire did not cause damage to a player

Fixed an issue on VNTE Dong Ha where the Phantom wouldn't fly over the map when a napalm strike was called but would still drop its canisters

Fixed an issue on VNTE Dong Ha where vehicle headlights were too bright

Fixed an issue on VNTE Dong Ha to the south of Objective B where a tree stump had short draw distance and would disappear if a player walked too far from it

Fixed an issue on VNTE Firebase Georgina where some rocks providing cover on Objective A could be shot through with RPG projectiles

Fixed an issue on VNTE Firebase Georgina where a player trying to spawn on a Squad Leader on a certain spot outside of Objective E would occasionally spawn outside of the level

Fixed an issue on VNTE Firebase Georgine where a water volume was placed incorrectly resulting in players being slowed and hearing splashing as though walking through water

Fixed an issue on VNTE Firebase Georgina where a seam was visible in the river to the east of the map

Fixed an issue on VNTE Firebase Georgina to the east of Objective C where players were able to prone underneath the river

Fixed an issue on VNTE Firebase Georgina where players were able to fall off the map in an out of bonds area directly to the south of the original spawn point

Fixed an issue on VNTE Highway 14 where to the west of Objective H, a batch of trees did not have collision

Fixed an issue on VNTE Hill937 where players were able to go out of bounds of the map and also dig tunnels

Fixed an issue on VNTE Hill937 where a fallen tree on Objective C did not have the correct collision and could thus be shot through

Fixed an issue on VNTE Hill937 where there was a floating tree on Objective E

Fixed an issue on VNTE Hill937 where the northern voice over did not announce when Objectives A and Objectives B had been recaptured

Fixed an issue on VNTE Hill937 where players were able to jump or mantle into an out of bounds area

Fixed an issue on VNTE Hill937 where artillery markers were disappearing before Objectives A and B were captured

Fixed an issue on VNTE Hue City where balconies across the map disappeared with the Low World Detail setting on

Fixed an issue on VNTE Hue City, that was discovered by our community, where players were able to get to an out of bounds area to the north of objective C

Fixed an issue on VNTE Hue City where a section of the wall on Objective C could be stood within allowing players to see on the other side

Fixed an issue on VNTE Hue City where building interior walls on Objective C were missing when playing on low world detail

Fixed an issue on VNTE Hue City where some wooden floor to the south east of Objective E displayed Z-Fighting

Fixed an issue on VNTE Hue City where houses to the south of Objective E had short draw distances

Fixed two issues on VNTE and VNSU Hue City where players were able to jump onto the ledge and shoot from inside the wall on Objective C

Fixed an issue on VNTE Hue City where a wall was missing collision on Objective C

Fixed an issue on VNTE Hue City where a section of the floor was missing on low world detail near the gates of the Temple Objective

Fixed an issue on VNTE Hue City where the third person character model was too bright in the underground areas

Fixed an issue on VNTE Hue City on Objective C where players were getting snagged on a piece of terrain

Fixed an issue on VNTE QuangTri where the windows on specific cars were not able to be shot through

Fixed an issue on VNTE Resort where servers would hitch if a helicopter crashed into deep water

Fixed an issue on VNTE Resort where the helicopter out of bonds warnings flashed repeatedly

Fixed an issue on VNTE Resort where a stone wall near the final objective was not casting a shadow

Fixed an issue on VNTE Resort where the overhead map did not reflect changes made on Objective A

Fixed an issue on VNTE Resort where the bottom of a rock mesh on the beach was exposed

Fixed an issue on VNTE Resort where shooting specific trees would cause log spam

Fixed an issue on VNTE Resort were players could see under the map if they walked under the water on Objective A

Fixed an issue on VNTE RungSac where there was no collision on a border fence near Objective B

Fixed an issue on VNTE RungSac where players were able to prone inside a rock face outside of Objective D

Fixed an issue on VNSU and VNTE Song Be where players were unable to mantle out of a trench on Objective B

Fixed an issue on VNSU and VNTE Song Be where a tunnel volume was exposed on the surface and thus forced players to lower their primary weapons

Fixed an issue on VNSU and VNTE Song Be where players were becoming permanently stuck when mantaling over a rock to the north of Objective D

Fixed an issue on VNSU SongBe where players could be permanently stuck when mantaling over some rocks

Fixed an issue on VNTE Long Tan where spawn protection had been deactivated for the defenders

Fixed an issue on VNSU and VNTE Operation Forrest where players were unable to mantel onto a platform on Objective C

Fixed an issue on VNSU and VNTE Operation Forrest where players were snagged whilst walking down a ramp on Objective C

Fixed an issue on VNTE Operation Forrest where placeable HMGs were not available at ammo resupply points

Fixed an issue on VNSU Operation Forrest where there was a large dip in the Rice Paddies to the south of Objective F

Fixed an issue where the M1919 fire rate was out of sync with its audio

Fixed an issue where, occasionally, the XAudio2 shutdown caused a server hitch

Fixed an issue where the ambient sound of the last played map would play under the campaign end videos

Fixed an issue where sound files uploaded to the Workshop did not download to the user directory to be used

Fixed an issue where the proximity chat broadcast point would remain at the location where a player entered a vehicle

Fixed an issue where the end of campaign audio did not respect the max volume settings of the rest of the game

Fixed an issue where the class tutorial audio would play underneath the Campaign Victory video

Fixed an issue where if a player made changes to their audio settings after launching the game then they would no longer be able to hear other players speaking

Fixed an issue where the prone, strong melee attack, first person animation forces the player to stand to complete the attack

Fixed a variety of issues where animations were clipping into the camera)

Fixed an issue the community picked up on during the 1.3 CTB where the US Tiger Stripe Uniform was lighter than the ARVN version of the same uniform

Fixed an issue with the leaning animation where if a player was up against a wall and leans in the opposite direction and then turned 180 degrees the player would clip into the wall

Fixed an issue with the prone and lean animation where players could prone and lean through walls and see on the other side

Fixed an issue where leaning and moving against any tall object would shake the camera in both first person and third person

Fixed an issue where, when players moved close to objects that were over head height of the character caused players movement to slow down

Fixed an issue where the third person character would clip through walls whilst leaning

Fixed an issue where the helicopter gunner rotation uncoupling was not taking effect

Fixed an issue where walk and lean pushed the player under the terrain when affected by the limping animation

Fixed an issue where players were unable to lean and crawl whilst iron sighting

Fixed an issue where mid air helicopter collisions caused a hitch in the server

Fixed an issue where players could be kicked from the server for invalid packets whilst placing the DShK whilst crouching and moving

Fixed an issue where switching weapons during the construction of a tunnel and placing a HMG caused weapons to fire without the player's input

Fixed an issue with the third person, crouched, pistol animations where leaning left or right would not show the player aiming up or down

Fixed an issue where the helicopter interior textures are extremely low resolution on low settings

Fixed an issue where the US Pattern M1 helmets had a different texture to the standard issue ERDL helmet

Fixed an issue where the first person animation for belt fed LMGs allowed players to stand whilst halfway through the reload animation

Fixed an issue where the textures on all static vehicles appeared to be dulled

Fixed an issue where the third person DP-28 prone animation caused the left hand to continuously change position between shots whilst firing

Fixed an issue where, when placed on wet ground, the dirt mounds for all traps did not share the same reflective properties as the ground

Fixed an issue with first person animation where the camera would occasionally pop when walking up steep slopes

Fixed an issue where if a player was crouch sprinting and was then shot in the leg their first person view would stutter when they attempted to move

Fixed an issue where some of the large player character customizations had short draw distances and would appear to pop in and out

Fixed an issue with the third person leaning animation where the foot of a character moved incorrectly whilst walking, crouched, or prone

Fixed an issue with the third person pistol ironsight animation where transitioning to ironsight caused the left hand to clip through the body

Fixed an issue with all third person weapon animations with collapsible and foldable stocks where the stock would not collapse or fold and would instead lower the weapon to the hipped position

Fixed an issue with the first person pistol weapon animation where switching weapons would cause the characters hands to move erratically

Fixed an issue with the first person weapon animation where switching between the M14 and RPG-7 was too fast whilst sprinting

Fixed an issue where the third person MP40 animation was showed the stock closed even if it was in an open position

Fixed an issue with the third person animation where when sprinting and holding a grenade or binoculars the characters wrist would bend incorrectly

Fixed an issue with the third person iron sight pistol animation where the left hand digits didn't grasp the right hand correctly

Fixed an issue where the IK would pop when holstering weapons whilst crouched

Fixed an issue with the first person punji trap and fougasse trap animations where the left wrist twisted erroneously at the start of the digging animation

Fixed an issue with the first person 30rd M2 animation where the bolt did not remain open once emptied

Fixed an issue with a number of weapon animations where there was ammunition still in the magazine during reloading

Fixed an issue with the first person SKS-45 animation flicked and skipped whilst reloading

Fixed an issue with the pistol animations where transitioning from crouched to standing causes the character's wrist to bend incorrectly

Fixed an issue where landing a helicopter in enemy spawn protection didn't notify the pilot or passengers

Fixed an issue where some players were experiencing missing localization on menus after updates

Fixed an issue where players were able to spam the VOIP chat without revealing their name on the HUD

Fixed an issue where, occasionally, players were only able to view squads alpha and beta and were unable to create squads of their own, players would also see that their current team would not be the team and role that they selected would be incorrect

Fixed an issue where the HUD display for resupply points across all the maps would only appear once per game

Fixed a variety of issues where on-screen prompts were overlapping each other

Fixed an issue where the helicopter instrument HUD was off by default

Fixed an issue with the damage indicator where damage reflected by the paperdoll from explosives would clear if the tactical HUD was toggled off

Fixed an issue with the server browser UI where all maps were reported as helicopter maps erroneously

Fixed an issue where if a tunnel a player created was destroyed then all of their teammates tunnel icons would disappear from the overhead map

Fixed an issue where the hint screen would erroneously state state that a Sapper could plant six MD-82 mines

Fixed an issue where the Campaign UI text box would extend below the text input box

Fixed an issue where the killfeed would stop showing player names after they had originally been shown and would also show weapon icons as stretched

Fixed an issue where the overhead map would show player positions incorrectly when played at 4k resolution

Fixed an issue where the reasons for role kicking were capitalized erroneously

Fixed an issue on the customization menu where the random button only chose from base game items

Fixed an issue where on maps with the Australians the kill feed would incorrectly identify the Napalm Aircraft as a Canberra Bomber

Fixed an issue on the deployment map where players were unable to see their own squad tunnels

Fixed an issue where the tactical view pop-up tip erroneously appeared during gameplay

Fixed an issue with the HUD element for the Ho Chi Minh Trail Commander ability where the countdown timer didn't disappear when it reached zero but would carry on to minus one

Fixed an issue where toggling the auto hover in a helicopter and playing with Spanish localization would result in printing out the auto hover enabled text in both English and Spanish

The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles.With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.Known as the poor-man's grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol.Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time.Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace.We have performed a balance pass on a number of our maps to even the odds in certain situations.In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in, items removed are in):