The Hinterland is a top-down isometric shooter game implemented with Rust programming language. I decided to change the project’s old name to something not so generic as Zombie-shooter. Since January things have progressed quite nicely. Here’s H1/2018 status update of this game project.





March 2018

Building and tree assets (self-made)







April 2018

Zombies walks towards the player character

Assets rendering order i.e. player can be behind and in front of house depending vertical position

CI pipeline setup which produces a release packages for Windows, Mac OS and Linux

V-sync enabled (capped to 60 FPS)







June 2018

Zombies walk towards the player with A-start path finding algorithm

Text rendering (version text upper left corner)







The newest precompiled binaries can be found from Github. Check also the README.md for game controls.