At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.

Here’s the full roundup:

“More than anything we really wanted to put those unique bosses in the second one and we couldn’t, so that’s why we’ve put so many of them in the third one.” – Ikebata “To be completely honest, when I was playing Dark Moon, I told Ikebata-san that if it were me, I would remake a lot of the bosses. I really wanted a more exciting kind of boss battle when looking to create the new game. In creating this game, one of the first things I requested of NLG is to really bring the excitement when you’re fighting the boss battles.” – Tanabe

– Early design taking place on the Wii U

– Development started in earnest following Metroid Prime Federation Force

– The slam move was working on the Wii U

– Game will have “a lot of twists and surprises”

– The Luigi’s Mansion games are considered to all be one adventure on a timeline

“I thought Luigi must be easily frightened. When I spoke to the folks who are in charge of the character [intellectual property] they said, ‘He’s not that terrified. He’s a little bit terrified.’” – Tanabe

– Not mission based

– Can explore the game world freely once they gain access to a given floor of the hotel

– This style of game will always be called “Luigi’s Mansion” instead of something like “Luigi’s Hotel”

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