Secret Behind Items

hundreds of different combinations

ANYTHING and ANYONE



So your FULL BUILD will look like this:

Lets start with the Items and our Items Strategy. I come up with this build after, to create this final build that cant lose vsYou will always start withandits the most important item for our Build! Cause you will have an insanely big sustain and damage from the early stages of the game. Plus the AP Stacks from KILLS/ASSIST that you will take.At your first back you will focus to have 800-1235 Gold, and you will buy 2 moreplus eitherorto add more Damage.The 2+ 1start will give you the following stats:40 AP (Plus 3+AP per kill), 120 HP, 100 MANA, 25 extra healing from pots, mana regen and all that with just 800 gold (plus thefrom lvl 1) this kind of stats will totally replace the need for extra mana item and will give you DAMAGE + SUSTAIN something you cant find NO MATTER what you buy with this amount of gold (800). This is one of the MOST IMPORTANT things you need to follow to be sure you will totally dominate your lane phase no matter who is your enemy!!these are the calculations for, thats means that its stats cost 800 gold and not 400 that the item cost! Also you will get 160 gold by selling it, so the actually cost of the item is 240 gold for getting 800 gold of stats :)Imagine that by playing with 3 of them, you got 2400 gold of stats (full item cost :D)AND THIS IS THE Long answer (Withas example):This is the detailed explanation by our friend @Awesome forwith the 3 rigs! Enjoy :DFollowing the true EHP generation oflvl1 with 0 items and 1x Doran's Ring +60hp.As well aslvl5 with 0 items and 2x+1×- All Platforms include the equal EHP amount in Armor stats to compare the worth at all areas related to all units addable withstanding stats.- Ofc cost and ItemTyp./////////EHP:What's that?Lets create a fictive lvl1 unit okay:Health: 574 | ADr: 38 | APr: 32Now incoming 574 damage would not kill this unit.But the Healthbar show us the health of the unit?Well the natural given and increasing stats of that unit, reduces the actual damage down.So lets say at 730 dmg our unit dies.This 730, is therefor your true actualy health against this DamageTyp.This is called EHP.E ffective H ealth P ointsEHP takes your BasicHealth+ ArmorTyps into account to calculate the units true withstanding number against all DamageTyps. EHP.//////////This said, lets go checkat lvl 1 with 0 items EHPand Cho lvl1 with 1x Doran's Ring added health stats, +60hp.- Ready ?//////////EHP calculation lvl1:0 itemsHP: 574 | ADr: 38 | APr: 32AgainstAD: 793 EHP 83 > 60You see the UPscaling worth of EHP, the longer used on a unit.SINCE your units BasicHealth and ArmorTyps increased natural over leveling up (×4), each Doran's Ring starts to generate MORE EHP.The stats generation is expotential growing.↗ UPscaling the longer it is used, and therefor increases it's own worth.//////////Let's go, check how much Armor and Mress we would need to add, instead +120 raw health, to generate the equal amount of additonal EHP:lvl 5:HP: 1.014 | ADr: 52 | APr: 37AgainstAD: +24,8 Armor to gain also 222 EHPAgainstAP: +22,4 Mress to gain also 200 EHP///////////Result 2×1×+45 AP [Damage]+2 MpRegen/sec [StatsRegain]+120hp [Sustain]which is equal adding:(+24,8 Armor & 22,4 Mress)+100 Mana+25% increased potion healingBonus1 once:+5 damage vs Minions [+ Lasthit/KS of farm]Bonus2 once:+3 AP per stack.2 stack per Champkill = +6 APMax 10 stacks = +30 AP_Max additional AP from all 3 items 45 + 30 = +75 AP////////////And this all for2x 400= 8001x 350= 3501.150??NOWHY:and Blade areTemporary_Items .Tempo items are never bought.The invested gold are Rent Fees!!Temporary Items are made to fill empty slots .[Remember the golden rule since Dota1:An empty slot is a lost opportunity to add stats/power on a unit!That's the job of Tempo items.]SINCE we will 100% sell those items at a given point durring the match, we just currently invest gold.What are the true costs/rent fee now?800 - 320 = 480 gold truely invested as Rent Fee.480÷2= 240 gold per Doran's RingRent fee:At match duration 20min, your first bought Doran's Ring truely cost:per min 12 gold .350 - 245 = 105 gold truely invested as Rent fee.At match duration min20, your DS, if bought at lvl1 directly, would cost:per min 5.25 gold////////////////Note:If a player can manage to be1 Minion ahead of the enemyPeror/and DS,he gains all stats for free.After clearing all the details related to Doran's Ring/DS, and whykeeping them as long as possible is more then worth by their expotential ↗ UPscaling EHP generation vs both DmgTyps as well as adding all needed stats on:DamageStatsREgainSustainDurabilityFor such a low amount of true invested gold,...We can by fact tell:Doran's Items and DarkSeal, are the cheapes and most stats,providing items for the early game phase and on top UPscaling into midgame.////////////I hope this should clear any aspects to your question and related to Doran's Ring.Note:At lvl 1 Cho added Doran's Ring generated 83/79 EHP can't be further reduced by ArmorPen then 60.Raw added health provides an auto blockading vs ArmorPen.So at max -10 to -25% only possible to reduce the generated EHP. Compared to ArmorTyps stats added, which can be nulled by ArmorPen at certain situations.So Doran's Items add a Armor pen Blockade to uphold it's own withstanding at minimum +75%.Why we look at lvl1 and lvl5?- Those are the keypoints Balori/Players are able to buy those items in general, and see their direct impacting InGame to the unit.///////////////////////CheersThe next time you will go back you will buythis will add you INSANE burst damage so early in game together with your 2you will have Damage-Unlimited Mana-Health, everything thatNeed to dominate any lane vs any match up possible.Then you will go forand then you will create theexcept if you dont have your FLASH EARLY and not enough gold to buy instantly yourthen you will go forinstead! ALSO REMEMBER and its SUPER IMPORTANT never sell yourorto get "items" the first time you will sell it its to start your 3rd core item that isThewill give you even more burst damage and it will activate thewhen you doing Q-W at your target, together with just one Hit that will activate theyou will do around 1500 Damage without even use your Ulti, the MID LANER and ADC will just die from Q-W, the tanky champions will die after your ulti.Thewill give you extra mobility, think of it as your second and STRONGEST, this item will do around 400 Damage with our build, add this to the damage above and you will see the damage to be unreal from this early.Then you will create, one of the MOST POWERFUL ITEMS for our Full Magic Penbuild, it will give you 10% BONUS DAMAGE while in combat at this point you doing PURE Damage to all NO-Tank Champions, and Dealing ability damage applies a damage-over-time effect for 3 seconds that deals a total of, with each tick of damage occurring. This total damage isis one of the champions that using tons of CC, he got both STUN and SLOW with his Q and SLOW with his E, that means that you will keep this effect activated attogether with your already big HP% DMG with yourAfter that you will buy, by doing this you will finish your Full Magic penetration build, you will have 18 flat and 40% Magic Penetration plus 10% DAMAGE Bonus, no matter what the target is all of your skills and item effects will do PURE or even BONUS damage at really squishy targets, the damage output will be INSANE even without our last item!As final item you can choose from the Following 2:One of the strongest items for sustain, super useful for us! And our best choice, now we have a combination of ULTIMATE DAMAGE and ULTIMATE Sustain!if your enemy team has full Carries and only 1 or No Tank at all.if your enemy team has lots of healing effects and your mid laner (or you are the mid laner) dont have it, then buy to help your teammates kill the targets easier, if of course manage to survive from one Q-W-Protobelt comboplus