First Impressions Orphea Build

While Q build seems appealing at first, I believe that a more diverse build that allows your whole kit to compliment each other ability, as opposed to making the some abilities near useless, is the optimal route when it comes to Orphea.







Q is strong on its own with its built in cooldown reduction and kiting potential, but the utility that the other talents provide allows Orphea to have a huge threat to burst an enemy, or combo multiple enemies, as well as provide lots of sustain damage and keep mobile.







With this variation, you want to stack your W post 7 with the Ravenous Hunger talent (It's pretty easy as a single W almost clears a wave on its own), but keep in mind that takedowns grant 60 damage increase so to always look out for those opportunities.

1 Ancestral Strength Non-Heroic Abilities deal 15% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.

4 Fright Dread's Slow also applies to enemies in Dread's path.

7 Ravenous Hunger Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.

10 Crushing Jaws After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.

13 Invasive Miasma Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

16 Lurking Terror After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.