From Internet Movie Firearms Database - Guns in Movies, TV and Video Games



Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield: Bad Company 2 for current discussions. Content is subject to change.





Battlefield: Bad Company 2 PC Box Cover Release Date: 2010 Developer: EA Digital Illusions CE Publisher: Electronic Arts Series: Battlefield Platforms: Windows

iOS

PlayStation 3

Xbox 360 Genre: First-Person Shooter



Battlefield: Bad Company 2 is the sequel to the original Battlefield: Bad Company. Bad Company 2, utilizing a newer version of the Frostbite engine, enables players to destroy any objects in the map (almost 90%) and deform the ground with explosives. The engine also gives bullets travel time and drop over distance, though this is mostly only noticed with sniper rifles. This game released in the U.S on March 2, 2010. A preorder package came with instantly unlocked unlockable weapons and vehicle upgrades, including the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offered the AKS-74U in addition to these.

Battlefield: Bad Company 2: Vietnam is an expansion pack for the original game that takes place during the Vietnam War. It was released in December 2010 as a multiplayer-only DLC and requires BF: BC2 to work.

The following guns can be seen in the video game:

Overview

The vast majority of the guns in-game are mirrored, have the ejection port on the left side of the gun even when the player character is right handed, which would interfere with a shooter in real life.

All weapons have only one reload animation, and there is no tracking of +1 chambered rounds; unlike the the first game, whose singular reload animations always involved racking the bolt, Bad Company 2 reload animations go the opposite way and never racks the bolt.

The first level of the singleplayer campaign, "Operation Aurora," is set in WWII. Many of the weapons in that level are recycled from Battlefield: 1943, and are generally unusable in multiplayer or unusable by the player at all.

Battlefield: Bad Company 2

Handguns

Can be used by any class once unlocked.

Beretta M9

The Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game (the same thing happens in Medal of Honor 2010's multiplayer, also from DICE). As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is DICE has instead dressed up a Beretta 96 as the M9. In addition the hammer is never shown cocked, even when fired, as if it were double-action only.

Beretta M9 - 9x19mm

The Beretta M9 in first person.

Aiming down the sights.

Pulling the slide of the M9.

MP-412 REX

The MP-412 REX .357 Magnum revolver is the most powerful, but slowest firing and lowest capacity handgun in the game. The reload animation depicts the gun with a no automatic cartridge extractor.

MP-412 REX - .357

MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa

Colt M1911A1

The Colt M1911A1 is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading), which is required for single-action pistols like the M1911A1. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. This is because its model is from Battlefield 1943, which features proper right-handed weapons, and the uncocked hammer comes from that game too.

Colt M1911A1 - .45 ACP.

American assault trooper with M1911A1

M1911A1 in Multiplayer for Bad Company 2, Port Valdez

MP-443 Grach

The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.

MP-443 Grach - 9x19mm

MP-443 Grach in single player, with scalar weapon in the background.

MP-443 Grach in single player, final mission

Beretta 92FS Inox (mocked up as Beretta 93R)

On the weapon info screen the Beretta 93R is actually a modified Beretta 92FS Inox (due to the slide mounted safety) with an 20-round magazine, larger trigger guard, extended barrel with compensator, and a folding foregrip. In-game however, it is the same model as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it was formerly incorrectly called the M9-3, this was later fixed to call it "M93R Burst".

Beretta 92FS INOX - 9x19mm.

Beretta 93R - 9x19mm

Fake Beretta 93R, Bad Company 2 Multiplayer, Laguna Presa

Tracer Dart Gun

The Tracer Dart Gun is a non-lethal weapon used by both Russian and American forces. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.

American engineer with Tracer Dart Gun

Tracer Dart Gun in Multiplayer

Lock on as seen through the scope of a Carl Gustav. It's hard to see but there are some white numbers beneath the orange square. This is the distance and notifies the player that the missile is locked.

Nambu Type 14

In the first singleplayer level, Operation Aurora, Watanabe is seen using a Nambu Type 14. Like the other WWII weapons, its model is recycled from Battlefield 1943, though it is unusable by the player in Bad Company 2.

Early Nambu Type 14 - 8x22mm Nambu

The Nambu Type 14 in-game. Note the enlarged trigger guard from later Type 14 models.

Right side view.

Submachine Guns

IMI Uzi

The Uzi appears in the game and is equipped with a suppressor. It has a very high rate of fire, more akin to that of the Mini Uzi.

IMI Uzi - 9x19mm

Uzi as seen in multiplayer

M1928 Thompson

The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model. The gun uses the same model from Battlefield 1943.

It should be noted that when the player character reloads the weapon, he inserts the magazine incorrectly. Instead of using the channels on the mag catch for the magazine to slide into, he inserts it in a similar way to an AK-47 magazine, even though it isn't possible to insert a Thompson magazine without using the channels. Also, triggering the reload animation will have the bolt force itself closed before the player immediately pulls it open again as the first step; while not technically incorrect due to the gun being an open-bolt design (although doing this step first was only strictly necessary when using drum mags), this will also cause an empty casing to eject from the gun, even if the magazine was emptied.

M1928A1 Thompson with 30-round magazine - .45 ACP

American assault trooper with the M1928A1 Thompson. Note that the magazine incorrectly fills the entire space in the magazine well.

M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez

PP-2000

The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. It fires at 1000 rpm, faster than any other weapon in-game except the MG3.

PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm

PP-2000, Multiplayer

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.

Heckler & Koch UMP45 with Suppressor - .45 ACP.

UMP .45, Bad Company 2 Multiplayer, Isla Innocents. You can see that the selector switch is set to full auto.

Type 100

The Type 100 submachine gun is found in the first level of single-player, Operation Aurora, recycled from Battlefield 1943.

Type 100 - 8x22mm Nambu.

The Type 100 in first person.

Aiming down the sights.

Assault Rifles

Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds.

9A-91

The 9A-91 is the starting carbine for Engineers. Fires the 9x39mm round, has a 20 round magazine and is equipped with a suppressor.

9A-91 - 9x39mm

The 9A-91 in first person.

Aiming down the sights.

Removing the old magazine.

Reloading the 9A-91.

Heckler & Koch XM8 Compact

The H&K XM8 Compact equipped with a suppressor is a available weapon for the Engineer Class. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.

H&K XM8 Compact Carbine - 5.56x45mm

XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor

AKS-74U

The AKS-74U is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Equipped with a suppressor. Referred to as the "AKS-74U Krinkov" in-game. Oddly, in the weapons info screen it has black plastic furniture, but in-game it has wood furniture. This is because the version in Bad Company 2 is simply a reskin of the original Bad Company's AKS-74U, in which it had the plastic furniture.

AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez

Shoot 'em Up. AKS-74U in the final mission of the single player for Bad Company 2. It seems that this scene was inspired by a similar scene in the movie

FN SCAR-L CQC

The FN SCAR-L CQC assault rifle is the first unlockable weapon for the Engineer in multiplayer. Equipped with a suppressor. When firing bursts of automatic fire, the weapon ejects casings at a faster rate than it fires and cycles. This is probably due to it reusing scripts from Battlefield: Bad Company, in which it had a faster ROF.

FN SCAR-L CQC - 5.56x45mm

SCAR-L, Bad Company 2 Single Player

AEK-971

Called "AEK-971 Vintovka" in the weapons screen, the AEK-971 is the Assault's starting Assault rifle. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.

Holding AEK-971 with the GP-30.

Aiming down the sights.

The player character about to remove the old magazine.

Heckler & Koch XM8

The Heckler & Koch XM8 is an unlockable Assault Rifle. It is used with the XM320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there (except in the tanker cutscene).

Heckler & Koch XM8 - 5.56x45mm

A soldier aims an XM8 fitted with an XM320.

XM8 in Bad Company 2 Multiplayer with 4x scope

XM8, Bad Company 2 Single Player

Heckler & Koch HK416 D10RS

Referred as the M416. Apparently in the Bad Company universe, the Heckler & Koch HK416 weapon has been adopted by the US Army, thus the M416 designation. A well-balanced and versatile rifle, the HK416 is popular in multiplayer and can be outfitted with standard assault rifle attachments, such as a red dot sight, 4x scope and underslung M203, capable of firing flechette, HE or smoke rounds.

HK416 D10RS - 5.56x45mm NATO

Heckler & Koch HK416 + M203 in Multiplayer w/ 4x scope

Colt M4A1

The M4A1 Carbine is seen being held by the soldier on the box art, but is not in the game.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm

AN-94

The AN-94 ingame is permanently set to the two-round burst mode, but incorrectly fires at the full-auto mode's 600 RPM instead of the burst mode's much higher fire rate. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.

Nikonov AN-94 - 5.45x39mm

AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor

Colt M16A4

The M16A4 rifle is an unlockable assault rifle and correctly fires in 3-round bursts. Note that it's erroneously referred to as the "M16A2" in the game. It can be fitted with an ACOG scope, red dot sight, and M203 grenade launcher as described below. The Bad Company 2 "M16A2" differs from the original "M16" that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a correct three-round burst mode instead of being fully automatic, and options of multiple weapon attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.

M16A4 (5.56x45mm) with M203 40mm grenade launcher

"M16A2" with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor. Even though the ejection port is on the left side of the gun, the forward assist is still on the right side. Note that the front sight is missing as well.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC appears as the "STG.77 AUG" in-game. This name is the official designation of the Steyr AUG in the Austrian Army, however the A3-CQC variant seen here was never adopted.

Steyr AUG A3-CQC (5.56x45mm) with prototype Steyr GL2 40mm grenade launcher

AUG A3 + M203 with Red Dot sight, Bad Company 2 Multiplayer, Valparaiso

AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.

FN F2000 Tactical

The FN F2000 Tactical is an unlockable assault rifle, called the "F2000 Assault" in the game. It is always equipped with the FN GL-1. It fires at a comparatively high 850 rpm compared to other assault rifles, but its report makes it sound as if it fires faster.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO

Note that the info screen depicts a civilian FS2000 with a FN GL-1 grenade launcher. Also note the alternate grenade launchers, which are never actually used.

F2000 Tactical with GL-1 and Red Dot sight, Bad Company 2 Multiplayer. The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top.

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

The M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering at least one other Battlefield-series game). Called "WWII M1 Garand" in-game. Can be set to any class' primary slot. Another weapon carried over from 1943, and hence has correct right-hand ejection and charging handle. Oddly, the image for the weapon in the weapon info screen is the in-game model of the Type 5 rifle (which is itself based on the M1 Garand model).

M1 Garand semiautomatic rifle - .30-06

Note the thicker wood furniture, indicating that this is the Type 5 model.

The M1 Garand in first person.

Aiming down the sights.

The empty clip being ejected.

Inserting a new 8-round clip.

Heckler & Koch G3A3

Simply called "G3" in-game, the G3A3 has a 20-round magazine and full-auto fire capability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. One of the very few weapons other than sniper rifles and belt-fed machine guns to have correct right-hand modeling.

Heckler & Koch G3A3 - 7.62x51mm NATO

Heckler & Koch G3A3 in multiplayer.

MK 14 Mod 0 EBR

The Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is an unlockable weapon in multiplayer. It is incorrectly called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option and can be set to any class' primary slot, has a 10 round capacity despite what it says in the description. Has a right-hand bolt, but ejects to the left. The related original M14 appears in the Vietnam expansion pack.

Mk 14 Mod 0 EBR - 7.62x51 NATO

M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso

Type 5 Rifle (M1 Garand mock-up)

Reused from Battlefield: 1943, the M1 Garand modified to stand in for the rare Japanese Type 5 Rifle is the standard weapon for the Japanese forces in the single-player mode. It has the clip latch which the Type 5 lacks, and functions in an identical fashion to the M1 Garand, complete with using en-bloc clips instead of the real weapon's stripper clips.

Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. There is no model for an empty or partially fired clip, so regardless of how many rounds have been fired the Type 5 is always shown ejecting a completely full clip at the start of the reload animation, in contrast to the Garand's clip, which is always shown as empty.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06

Type 5 Garand Copy - 7.7x58mm

The Type 5 being held.

The clip being ejected at the start of a reload; note how it is full.

Inserting a fresh clip.

Sniper Rifles

Sniper rifles are exclusive to the recon class.

Norinco QBU-88

The Norinco QBU-88 is called the "Type 88 Sniper" in-game.

Norinco QBU-88 - 5.8x42mm

QBU-88, Single Player Bad Company 2, 3rd level

SV-98

The SV-98 is called the "SV-98 Snaiperskaya" in the game. It has a green finish, with the bipod folded in.

SV-98 - 7.62x54R/7.62x51mm NATO

SV-98, Bad Company 2 Multiplayer, Valparaiso Rush

VSS Vintorez

The VSS Vintorez, In-game identified as the "VSS Snaiperskaya Special" (rather redundant, as VSS stands for "Vintovka Snaiperskaya Spetsialnaya" or Special Sniper Rifle. Essentially, the game identifies it as a Special Sniper Rifle Sniper Special.) Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.

VSS Vintorez - 9x39mm

VSS Vintorez, Bad Company 2 Multiplayer with Red Dot sight.

M24A2 Sniper Rifle

The A2 variant of the M24 sniper rifle is the standard bolt-action sniper rifle used by Recon class, referred to as the "M24 Sniper".

M24A2 - 7.62x51mm NATO

The M24A2 being held.

Pulling the bolt.

Barrett M95

The Barrett M95 is called the "M95 Sniper" in the game.

Barrett M95 - .50 BMG

al rifle In fact, it is an anti-materil rifle

Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso

GOL sniper rifle

The GOL sniper rifle is called the "GOL Sniper Magnum" in the game.

GOL-Sniper - .338 Lapua

GOL, Bad Company 2 Multiplayer, Isla Innocents

SVU Dragunov

The SVU Dragunov is called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.

SVU - 7.62x54mm R

SVU, Bad Company 2 Multiplayer, Laguna Presa Rush

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

The M249 SAW Paratrooper is called the "M249 SAW" in the game. Has a 200 round belt. As in the previous game, it has an M249-E2 heat shield.

M249 Paratrooper - 5.56x45mm

M249 Para, Bad Company 2 Multiplayer, Port Valdez

PKM

The PKM is called the "PKM LMG" in the game. This is the starting weapon for medics in multiplayer. Has a 100 round belt.

PKM - 7.62x54mm R

The PKM being held.

Reloading

Pulling the charging handle.

Heckler & Koch MG36

The Heckler & Koch MG36 is called the "MG36" in the game. Has a 100 round Beta-C Mag. It's aimed using the Export version's 1.5x reflex sight, usable even without the Red Dot specialization. Using the 4x Scope spec. with this give the default optic some zoom. Before a patch that was released a few months after the game's release this weapon was basically unusable in Hardcore mode, as the sight's aiming dot was bugged (did not show up) in that mode. Apparently, it was accidentally considered a HUD item that shouldn't be displayed (Hardcore features a minimalistic HUD) in that mode.

Heckler & Koch MG36 - 5.56x45mm

MG36 Bad Company 2 Multiplayer, Laguna Presa

Heckler & Koch XM8 Automatic Rifle

The H&K XM8 Automatic Rifle is called the "XM8 LMG" in the game. Has the same magazine as the MG36. The in-game description incorrectly states it comes with a built-in scope, when in fact it will only have a scope if one is equipped by the player as an attachment.

Heckler & Koch XM8 LMG - 5.56x45mm

XM8 LMG with 4x scope, Bad Company 2 Multiplayer, Laguna Presa Rush

XM8 LMG, Bad Company 2 Multiplayer, Valparaiso Rush

QJY-88

The QJY-88 is called the "Type-88 LMG" in the game. Has a 200 round belt.

QJY 88 - 5.8x42mm

QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay

M60

The M60 is called the "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.

M60 - 7.62x51mm

Note that M60 is a medium machine gun, not light machine gun (LMG)

Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.

M60 with red dot sight in multiplayer, Bad Company 2

MG3

The modernized MG42 rebranded the MG3. Has a 150 round belt and the highest rate of fire of any of the LMGs.

MG3 - 7.62x51mm NATO

MG3, Bad Company 2 Multiplayer with Red Dot sight.

MG3, Bad Company 2 Single Player

Shotguns

Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.

Remington 870 MCS

Called "870 Combat" in the game. The Remington 870 MCS has a four round tube as standard, eight rounds with extended mags. It is always modeled withe the longer magazine tube. First unlocked shotgun.

Remington 870MCS - 12 gauge

Remington 870, Bad Company 2 Multiplayer, Nelson Bay

Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. The Franchi SPAS-12 has the same magazine tube sizes as the 870 MCS, and operates only in pump-action mode. Judging by its barrel length, it is the compact variant. The description states that "it's been in service for over 37 years"; with the real SPAS-12 having entered service in 1979, this suggests that the game is set after 2016.

Franchi SPAS-12 Compact variant - 12 gauge

SPAS-12 Multiplayer, Port Valdez

NeoStead 2000

Called the "Neostead 2000 Combat" in the game. The NeoStead 2000 has a four shot mag tube as standard, increased to eight with extended mags.

Neostead Shotgun - 12 Gauge

NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso

Izhmash Saiga-20

Called "Saiga 20K Semi" in the game. The Saiga-20K has a six shot magazine as standard, increased to twelve with extended mags.

Saiga 20K - 20 gauge

Saiga 20K 20g, Bad Company 2 Multiplayer, Valparaiso

USAS-12

Called the "USAS-12 Automatic" in the game. The USAS-12 has same mag capacities as the Saiga-20K.

USAS-12 - 12 gauge

USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane

TOZ-194

The TOZ-194 is available in the PS3 and PC beta, but only usable in Single Player in the full game. Has a 8-round mag capacity, a slug version can also be found in single-player, although the slugs seem to explode on impact, making it quite useful as an accurate "power weapon".

TOZ-194 - 12 gauge

The TOZ-194 being held.

As with other shotguns, the iron sights are not used in-game. Pressing the "aim" button simply increases the zoom.

Pumping the TOZ-194.

Third-person view of the weapon.

Grenade Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4, and AUG A3.

M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)

HK416 with M203.

M16A4 with M203.

AUG A3 with M203.

FN GL-1

The GL-1 is mounted on the FN F2000 Tactical.

FN GL-1 40mm grenade launcher mounted to an FN F2000 (5.56x45mm NATO)

F2000 Tactical with GL-1.

GP-30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

GP-30 40mm grenade launcher mounted on an AK-74 (5.45x39mm)

AEK-971 with GP-30.

AN-94 with GP-30.

Heckler & Koch XM320

The XM320 grenade launcher is mounted on the XM8.

Concept art of the Heckler & Koch XM320 mounted on a Heckler & Koch XM8 - 5.56x45mm & 40x46mm. Note different trigger guard and trigger.

A soldier aims an XM8 fitted with an XM320. Note the lack of a folding front grip.

XM8 with the XM320.

Reloading the XM320.

Rocket/Missile Launchers

RPG-7

The RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is an unguided direct-fire weapon, but it can somehow also be used as a guided rocket launcher using Tracer Dart Gun. It is fitted with a PGO-7 scope.

RPG-7 - 40mm

The RPG-7 being held.

Battlefield 2, the reticle is much closer to the real one. However, the position of the boresight mark is too low and too close to the rangefinder, likely so that players won't get confused and use the rangefinder as a crosshair. Aiming with the PGO-7 scope. Compared to, the reticle is much closer to the real one. However, the position of the boresight mark is too low and too close to the rangefinder, likely so that players won't get confused and use the rangefinder as a crosshair.

Loading a fresh rocket.

Finishing the reload process.

Pansarskott m/86

The Swedish Army version of the M136 AT4, the Pansarskott m/86, appears in-game. It has a (incorrect) built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.

The Pansarskott m/86.

BF:BC2. The m/86 in

AT4 in multiplayer. Note the grip, distinguishing it from the "M136' variant.

AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missile impacts, the missile will still turn to follow the laser point, most likely making it hit the ground.

Carl Gustav M3

The Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like the RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model, which is distinguished from the M3 model by its lack of a carrying handle.

Carl Gustav M3 - 84mm

Carl Gustav, Bad Company 2 Multiplayer

M18 Recoilless Rifle

In "Operation Aurora", Japanese soldiers can be seen using the M18 Recoilless Rifle, another idiosyncrasy recycled from Battlefield: 1943. They are unusable by the player.

M18 Recoilless Rifle - 57mm

Explosives

Dynamite

Dynamite in-game.

Emplaced Weapons

AT-14 Spriggan

The AT-14 Spriggan (Russian designation 9M133 Kornet) is mounted on stationary turrets.

AT-14 Spriggan launcher and missile - 152mm

Bofors 40mm

Bofors 40mm cannons can be found in the first level.

Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR

The Bofors 40mm in-game.

Left side view.

Another view of the weapon.

BGM-71 TOW

Mounted on stationary turrets and some Humvees.

BGM-71 TOW mounted on M220 tripod 152mm

Browning M1919

The Browning M1919 only (and incorrectly) appears in the first level as a mounted machine gun used by the Japanese.

A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. This example is shown without a tripod, only the pintle mount. This is the MOST likely .30 cal machine gun to be seen firing from armored vehicles.

The Browning M1919 in use.

Increased zoom.

Third-person view of the Browning M1919.

Browning M2

The Browning M2 is mounted on top of the American M1A2 tank

Browning M2HB on vehicle mount - .50 BMG

FN M240C

The M240C is coaxial mounted on the M1A2 Abrams MBT.

M240C vehicle coaxial-mount version - 7.62x51mm NATO

Kord heavy machine gun

The Kord is mounted on stationary turrets and Vodniks.

Kord heavy machine gun with ammo box - 12.7x108mm

Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents

M134 Minigun

The M134 Minigun is mounted on UH-60 Black Hawks.

Dillon Aero M134 with flash suppressor - 7.62x51mm

M167 VADS

Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicle perks shortcut upgrade in the game store.

M167, Bad Company 2 Multiplayer, Atacama Desert Rush

Norinco QLZ-87

The emplaced version of the QLZ-87 was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.

QLZ-87 - 35mm

PKT

The PKT is coaxial mounted on the T-90 MBT.

PKT machine gun with 250-round ammo drum - 7.62x54mm R

Type 97 Aircraft Machine Gun

Japanese Mitsubishi A6M "Zero" fighters are armed with Type 97 Aircraft Machine Guns.

Type 97 aircraft machine gun - 7.7x56mm R

One muzzle of machine guns seen in the Zero's nose.

Type 97 light machine gun

The Type 97 light machine gun is mounted in Japanese Type 97 Chi-Ha tanks.

Type 97 light machine gun 7.7x58mm Arisaka

The tank with the mounted Type 97 LMG.

Type 99 Cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons.

Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB

Wyatt looks at a destroyed A6M fighter's Type 99 cannon.

XM312

The XM312 is mounted on Humvees, CAVs, and stationary turrets.

XM312 - .50 BMG

XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun

XM312 mounted on a Humvee, Side View

XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The shield is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.

XM307

The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June, the standalone XM307 has been added to the multiplayer stats section, and has been added to the game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the killfeed it says XM307 like it should.

XM307 ACSW - 25x59mm HEAB

XM307

XM307 and XM312 mounted on a CAV in single player. The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.

ZU-23-2

Mounted alone and sometimes on the BMD-3

ZU-23-2 - 23x152mm

Battlefield: Bad Company 2: Vietnam

Handguns

Colt M1911A1

The M1911A1 makes a return in the expansion. Performs exactly as in the original game.

M1911A1 - .45 ACP

Stats of the M1911A1.

The M1911A1 in game.

Aiming the pistol.

Reloading. Inserting a fresh magazine.

Racking the slide.

TT-33

The Tokarev TT-33 Pistol is the second available sidearm in the expansion. It incorrectly holds 12 rounds and has the same stats as the Beretta M9 in the base game.

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.

Stats of the TT-33.

The Tokarev in the hands of a NVA soldier in "Operation Hastings."

Aiming. Note the uncocked hammer and the front sight post is rather high.

Reloading the TT-33 with an empty magazine.

Reloading. Pulling the slide back.

Submachine Guns

PPSh-41

The PPSh-41 is available to the Engineer class. Called "PPSh" in the game. Despite being modeled with a 71-round drum magazine, the in-game weapon is a re-skin of the UMP45 from the base game, and thus has a paltry 25-round magazine capacity, and slow rate of fire but deals a decent amount of damage per shot.

PPSh-41 - 7.62x25mm Tokarev

PPSh-41 stats entry. Note the missing magazine release lever.

An NVA engineer guards the battered ensign of North Vietnam, PPSh-41 in hand.

He's yet to figure out aligning the iron sights.

And how to depict cartridges in the underloaded drum. He's still on the winning side though. Note the bolt is also closed, and the mag release is AWOL.

Ingram MAC-10

The MAC-10 appears as "M10" in the game and has a unrealistic 40-round magazine capacity, due to it being a re-skin of the PP2000 from the base game.

MAC-10 - .45 ACP

MAC-10 stat page entry.

An American engineer takes in the scenery, armed with a MAC.

He is also lacking in the sight alignment department. Not that it really matters with an Ingram. Note the kill marks and peace sign etched into the backplate.

Reloading the stick magazine. As it reuses the PP2000's animations, it's still dumped out by a nonexistent button release.

IMI Uzi

The Uzi makes a return in the expansion. This time it appears without a suppressor.

IMI Uzi - 9x19mm

Uzi stat card.

The IMI Uzi in Vietnam, fresh out of the Six-Day War. Note the closed bolt.

Finally some aligned iron sights! Too bad they are the rather infamously cluttered Uzi sights though.

Firing, showing off the cycling action and ejecting casings.

Sliding in a fresh magazine into the Uzi.

M1928A1 Thompson

The M1928A1 Thompson is also present as an all kit, WWII vintage weapon in the game. It functions the same as well, save for looking a little worse-for-wear.

M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.

An American soldier patrols through "Cao Son Temple" with his M1928A1.

Aiming the Thompson.

The reload animation has the bolt pulled back and a casing ejected.

Attempting to rock in the magazine, AK-style.

Assault Rifles / Battle Rifles

Colt Model 715

The Colt Model 715 is issued to the Assault Kit. It can be identified by the brass deflector and modern forward assist. It has been modeled with a three prong flash hider and a triangular handguard. A similar configuration can be seen in the film Operation Dumbo Drop. It is called M16A1 in-game. Has the highest rate of fire but the slowest reload among the assault rifles (though the charging handle animation can be canceled). It also has a 30-round capacity despite being modeled with a Vietnam-era 20-round magazine.

Colt Model 715 5.56x45mm

M16A1 with 20 round magazine - 5.56x45mm for comparison

The "M16A1" stat entry. It's missing bayonet lugs on the front sight.

The "M16A1" in the central hill of "Vantage Point."

Vietnam expansion does not blur out the area of a sight picture that should be out of focus. Aiming the M16. Unlike the base game, theexpansion does not blur out the area of a sight picture that should be out of focus.

Reloading the 20-rounder magazine that holds 30 by game magic.

Pulling the charging handle. Note the dust cover is actually permanently down, unlike the base game's AR derivatives.

AK-47

The AK-47 appears in the expansion as an other usable assault rifle. It is very popular in the game due to its high damage and moderate accuracy. The model appears to be derived the AK that appears in Medal of Honor (2010)'s multiplayer.

Izhmash AK-47 - 7.62x39mm

AK-47 stat card. Note that the cloth wrapped around the receiver would cause issues with the charging-handle's reciprocation and covers the safety lever.

The AK-47 in game. It is a bit of a hybrid model, using the AKM's stamped reciever and style of rear trunnion.

As with many games, the sight picture is a bit misaligned - the front post is too high.

Reloading the AK with some actual cartridges. Note the hammer and sickle icon.

M14

Dubbed an assault rifle in-game, the M14 is fully automatic in the expansion, it has the highest damage but the slow rate of fire and a 20-round magazine. Referred to as "M14 Assault".

M14 - 7.62x51mm NATO

Stat page of the M14.

A GI with an M14 in "Hill 137."

ADS of the rifle.

Reloading the box magazine.

M1 Garand

The bonus WWII-era M1 Garand from the base game is also available in the Vietnam expansion. It is all kit and functions much the same.

M1 Garand with leather M1917 sling - .30-06

The M1 Garand in the marketplace in "Cao Son Temple."

Per most games, the rear sight aperture is more of a ghost ring to reduce clutter. Note the "CAL 30MM" rollmarks!

Ejecting a spent clip. Note that it weirdly is always shown with two unfired rounds in it, whether it is being loaded into the rifle or ejected on a reload.

Pushing in a new en-bloc clip of only two rounds.

The bolt handle is given a tap and drives home.

Sniper Rifles

Norinco NDM-86

The Norinco NDM-86 is used by the Recon class. Holds 10 rounds and has a stronger default scope than any other sniper rifle in the game. It is incorrectly identified as a SVD in-game when in-fact it is a Norinco NDM-86, a .308 version made in China, using straight magazines. This particular model would be anachronistic, and was probably shared from Medal of Honor (2010)'s multiplayer.

Norinco NDM-86 - .308 Winchester/7.62x51mm NATO

Stats of the "SVD".

The NDM-86 in game.

Aiming through the PSO-1 scope.

Reloading. The magazine has cartridges modeled in it, though they are a bit low.

M40 Sniper Rifle

The M40 Sniper Rifle is the most powerful non-explosive weapon in the game capable of killing anyone in one shot to the head or chest. Its only drawback is the 5-round capacity and slow (bolt-action) rate of fire. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine; this is because it is another weapon model shared between Bad Company 2: Vietnam and Medal of Honor (2010), specifically the M24A3 in MoH's multiplayer.

M40 - 7.62x51mm NATO

Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope, and OPS INC 12th Model sound suppressor - .338 Lapua Magnum

The M40's stats.

The "M40" Sniper Rifle out on "Operation Hastings."

The rifle's scope reticle.

Working the action. A spent casing is never present.

Note the magazine seems to be a smushed model of the M21's seen below.

M21

The M21 sniper rifle is modeled with a 20-round magazine but holds only 10 bullets. It is identical to the SVD Dragunov in stats.

M21 Sniper Rifle - 7.62x51mm NATO

Stats of the M21 rifle.

Patrolling the US base in "Phu Bai Valley." Note the scope has a modern RIS mount.

Looking at the sky though the M21's scope.

Reloading the under-loaded magazine.

Shotgun

Remington 870

The Remington 870 Shotgun appears as "870 Combat" an is the only usable shotgun in the expansion. It has wooden furniture and no accessory rails, and does even higher damage at close range than in the base game.

Remington 870 Police Magnum Riot Shotgun - 12 Gauge

Remington 870 in USMC configuration - 12 Gauge

Stats of the Remington 870.

A US grunt looks for signs of enemy activity, 870 in hand.

"Aiming" the shotgun.

Reloading the magazine tube.

Working the pump action.

Machine Guns

Stoner 63

The Stoner 63 in the Commando (or Mark 23) configuration is called the "XM22" in the game. The designation is technically incorrect, since XM22 designates the Stoner 63 in the rifle configuration. It feeds from a 100-round belt box that holds 200-round in gameplay. Possibly in order to fit the animations of the M249 from the base game, the Stoner has the Mk. 23 horizontally mounted belt box, but feeds from the left side instead of the right, and retains the Stoner's original side-mounted charging handle instead of the underbarrel one. It also lacks the belt cover that would be attached to the Mk. 23's box holder.

Stoner 63 - 5.56x45mm

Stat entry of the Stoner 63.

The Stoner 63 in-game.

Aiming; the rear sight seems to be missing its rear aperture.

Reloading the Stoner 63.

Closing the top cover.

Pulling the charging handle.

RPK

The RPK appears with an incorrect 100-round drum mag (should hold 75 rounds) in the expansion. It has the fastest reload time among the light machine guns. Due to this being nothing more than a model replacement for the base game's PKM, spent brass is seen ejecting to the left side, right through the receiver cover instead of through the ejection port. Due to a bug, the rear sight and bipod are missing on the first person model except during its reload animation.

RPK - 7.62x39mm

RPK stat entry.

As with a lot of video game RPKs, the model is the same as the base AK-47 with a longer barrel and appropriate stock.

Aiming the RPK, without even a rear sight present.

Changing out the RPK's drum magazine. Note the reappearance of the bipod and rear sight.

Reloading. Working the action.

M60

The M60 is available to the medic class, and differs only cosmetically from the version found in the base game.

M60 machine gun with bipod folded - 7.62x51mm NATO

M60 stat entry.

A US medic holds his camouflaged M60.

Looking down the iron sights.

Reloading the M60's belt box.

Smacking the receiver cover closed.

M60D

Two M60D machine guns are mounted on every UH-1 "Huey" helicopter. It is modeled with the lower handguard of the normal M60.

M60D - 7.62x51mm NATO

The M60D Machine Gun on the M23 Armament Subsystem

Right side view of the M60D.

View of the left side.

Manning the M60D.

Browning M1919

The Browning M1919 is seen mounted on American M151A1 MUTT jeeps & River Patrol Boats.

Browning M1919 on M2 tripod - .30-06

Twin mount Browning M1919 similar to the ones on River Patrol Boats.

Holding down a US shoreside base with the M151-mounted Browning. Note the surf boards.

The dual boat Brownings.

Manning the PBR's M1919s.

The PBR's rear mounted machine gun.

Using the stern M1919 fitted with an AA sight.

MG 34

The MG34 is mounted on NVA T54 tanks and GAZ69 trucks. Its use by the Communist Vietnamese forces is actually historically accurate, as they received MG 34s from the USSR and China as aid, and the French also brought many examples into the country during Vietnam's prior war for independence.

MG 34 with front and rear sights folded down - 7.92x57mm Mauser

World view of the GAZ69's MG 34. Note the bolt handle is locked back, and the brown pistol grip.

the MG 34 in first person use. It has an incorrect rear sight off the MG 42/MG3.

Browning M2

The Browning M2 appears to be the mounted HMG on the M48 Patton Tank.

Browning M2HB on vehicle mount - .50 BMG

Browning M2 mounted on M48 Patton.

An close up view of the commander's cupola and the M2 Browning on a real M48 Patton.

A picture of the in-game M48 Patton where we can clearly see the mounted the M2 Browning.

The Browning M2 as seen outside of the tank.

Operating the secondary machine gun seat.

Launchers

M79

The M79 grenade launcher is issued as a gadget to the Assault kit. It is the equivalent of the 40mm Grenade Launchers from the base game. It can be decked out in a tiger-stripe paint scheme as seen in Apocalypse Now.

An error is that the reload animation doesn't involve removing the casing, making the grenades appear to be caseless.

M79 grenade launcher - 40mm

Stats of the M79 grenade launcher.

Equipping the M79. The soldier unfolds the rear sight.

Battlefield: Vietnam, and an obvious homage to Apocalypse Now. The M79 has a spiraling tiger stripe pattern on it, featured in the original, and an obvious homage to

Aiming the grenade launcher.

Opening up the breech.

Sending in a new 40mm round.

RPG-7

In Battlefield: Bad Company 2: Vietnam, the RPG-7 is issued to the Engineer kit. It now features its standard iron sights but is otherwise similar to the RPG-7 from the base game.

RPG-7 - 40mm

This NVA engineer has taken good care of his RPG, watering it everday to keep its leaves nice and healthy.

Looking down the iron sights.

Reloading a new warhead.

Miscellaneous

M9-2 Flamethrower

The M9-2 is a powerful weapon issued to all kits. It has a limited amount of fuel (300 "rounds"), but this allows a continuous spray of fire until it runs out. It doesn't have a reload animation. Any spare gas will be instantly loaded if the reload button is pressed.

Stats of the M9-2 flamethrower. Note: the pressure bottle appears to be missing, likely to be an error by the developers

The M2 wick in game.

Burning out some shrubbery.

TS-50 mine

The same scaled-up TS-50 anti-personnel mine from the base game is available to the Engineer class as an alternative to the RPG-7 and serves as an anti-vehicle mine.

TS-50 anti-personnel mine

The "AT Mine" in hand and deployed in the dirt.