Version 0.5.5 released

Lots of fixes and camera improvements! Also, the game is at 20% off this weekend 🙂

User Interface

UI upscaling option: Scales the UI on big resolutions, fixes performance problems on 4k screens.

Units are a lot more customizable now: Added British configuration as well.

Redesigned messages app: including new icons, background, etc.

Ported navigation app to dark theme, as used by the other apps

Improved render performance

Minor fixes in graphics options

Camera System

Fixed missing internal cameras, added ordering, fixed numbering

Added ability to create custom camera mods: Tutorial and Example here

Added option to completely disable new/custom camera modes

Fixed more issues of camera drifting or behaving oddly with noisy/accurate controllers

Chase camera: Inverted looking directions. Fixed weird default to chase camera behavior. Defaults to orbit camera again. Improved zooming.

Camera transition speed can be changed or disabled altogether

Adjusted all vehicle chase cameras for perfect 1/3 composition of car and horizon

Fixed camera resetting behavior

Fixed chase camera being selected as default camera, when no default camera had been set

Assorted

Jbeam loading will now treat link problems as errors

Improved performance on Lowest Quality settings

Added Buttons to vehicle selector to remove vehicles

Fixed mesh highlighting in part selector not working correctly

Fixed too fast initial recovery speed (was twice the intended speed)

Fixed vehicle not being repaired in recovery mode if end of recovery data had already been reached

Added engine flooding basic progress display (useful in scenarios that involve drowning of Pigeons)

Improved engine hydrolocking process (water flooding is now predictable)

Fixed Lua debugger always starting, resulting in slow startup times.

Trigger fixes: Rectangular triggers actually triggering correctly now.

Added support for scenarios in subdirectories

Fixed MeshRoads collision meshes not updating after exiting editor

Added default brake pressure ramp-up to simulate braking fluid effects

Fixed transmission issues leading to launch weirdness in some cars

Fixed ‘Simple Gears’ app not correctly displaying ‘Neutral’

Implemented underwater engine block cooling

Fix for physics core getNodeForceNonInertial function. This fixes G-meter’s z-sensor and oil starving behavior

Input

Decreased unwanted vibration in low force feedback situations for Logitech G25 and G27

Improved force feedback linearity display

Added help message for users experiencing weird force feedback with some Logitech wheels. Note: if you have a modern Logitech wheel, you might want to install their latest drivers

Increased default force feedback update rates for Logitech G29 and G920 back to previous figures of 2000Hz

Vehicles

Added two-tone skin for Miramar Luxe

Added skinnable second UV channel to ETK 800

Added plate spoiler and roll cage to Moonhawk

Added camper shell/bed cap to D-Series

Added new D15 “Marauder” config

Improved D-Series bed rack and added accessories (ladder and pipes)

Improved Roamer roof rack customization

Added tow hitch to 200BX, Pigeon, Bolide, and SBR4

Added upfit slot to H15 frame

Improved Moonhawk fender flares, added body colored version

Fixed some wheel and tire mesh issues

Fixed SBR4 radiator damaging too easily

Fixed top of Miramar fuel tank being body colored

Fixed lots of small bugs/typos/errors

Fixed T-Series not having suspension sounds

Fixed H-Series seats easily clipping through rear wall, off-road rear shock having too much damping

Fixed D-Series/H-Series/Roamer off-road leaf spring shackles inverting, changed steering limiters to support beams, strengthened steering hydro, changed bumpstops to have 0 rebound damping

Reduced 88 Pessima and Sunburst rear differential weights

Tweaked ’88 Pessima turbo

Added ETK800 Police version

Terrains / Scenarios

Fixed many minor Utah issues such as floating rocks, random triggers, etc

Utah: changed the warning signs to be the correct type, improved some roads and the way they’re placed, added some safety bushes, improved bush behaviour

Hirochi Raceway: improved the Level Of Detail of the roads and added collision to the tents

Created a new scenario for Utah: Canyon Race

Changed the size of a flare sheet used for lens flares to be a power of 2 to avoid loading errors

359 Revision changes in 10 days, that must be a new record 😉

JBeam Changelog here.

Instructions on how to update the game here.

Bug reporting/Help Thread here.