Elite: Dangerous creator Frontier Developments has discussed how the PC and Xbox One versions will compare when it comes to updates and features.

In an interview following the game's announcement at GDC last month, studio founder David Braben said the game would "not going to be dumbed down" for console.

Frontier Developments



While the game is set to receive the same updates as on PC - sharing the same evolving story and community challenges - it's unlikely the two versions will have cross-platform play because updates won't be released at the same time.

"There's nothing to really stop us [doing cross-platform play] other than the fact is, what I don't want to do is make sure the PC version holds back updates until the Xbox One has been updated, and things like that. Probably not, but we're looking at it," he told Digital Spy.

"I think sometimes one [platform] will be ahead, the other time the other one will be ahead," he said of the updates. "What we don't want to do is commit to updating them all on the same day."

Frontier Developments



In terms of the port itself, since the Xbox One has defined hardware the team can "push it a lot harder" on console, and so "should run the game pretty well".

"Developing for console, I've always found to be - easy is the wrong word - but it makes a lot more sense," Braben explained.

"I'm very confident that our Xbox in the studio, that experience you play on that, is going to be very similar to your experience playing at home.

"Whereas with a PC, I can't say that, because there's so many different [processor] and [graphics] set ups, the size and speed of memory, graphics memory, screen resolution, it's very much more variable on the PC - [and there's] all the different audio solutions as well.

Frontier Developments



"I really don't know what it's going to look like or sound like. We have a good guess. But a lot of people don't really know what is inside their PC. They'll say, 'It's two or three years old. Or is it five?'

"That's the issue, whereas that's not the case with an Xbox. That's really good for development."

Baben added there is no intention to support Xbox One's unique features and hardware, such as Kinect.

Meanwhile, since Elite Dangerous on Xbox One will be similarly as online-focused as the PC edition, it will require an Xbox Live Gold subscription to play.

Frontier Developments



As for why Frontier chose Xbox One as the exclusive console destination for the game, it was a decision based in part on the developer's prior experience with the hardware.

"We've had a long relationship with Microsoft, and we've developed a lot of games on Xbox over the years, from Kinectimals to Disneyland Adventures to more recently on Xbox One, and Xbox 360, Zoo Tycoon and Screamride," Braben explained.

"Screamride has only just come out, so we've got people with direct, hands-on experience of Xbox One becoming available - so it's really logical that they move over to do Xbox One for Elite Dangerous."

Following the game's Xbox One announcement, Braben said there are plans to "support more" consoles, including PS4.

Elite: Dangerous on Xbox One will be out this summer. It debuted for the PC just before Christmas last year, and was recently given a Steam release due to "popular demand".

The game was recently updated to honour the late Leonard Nimoy with a station which orbits the planet Vulcan, as well as a starport for Terry Pratchett.

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