Forbidden Treasure

Skip to: PHASE 1 / PHASE 2 / PHASE 3 / PHASE 4 / PHASE 5

Event Rules:

In this special event, there are a total of 5 phases, each phase consisting of 6 dungeons of difficulties ranging from Easy → Normal → Hard → Heroic → + → ++

Every phase lasts for 48 hours before switching to a new one.

One important thing to note is that there will be no synergy bonus for this event.

Each phase has different rewards for you to grab, including old and new characters, gil, upgrade materials and eggs!

Below is the schedule for this event.





You will notice as you continue on to read the rest of the guide that there are “Special Rewards” in each dungeon. To receive these rewards, you will need a token called a “Tablet”:

The following info are tentative, will confirm when there is an official announcement about it:

Everyone starts at 10 Tablets

When the dungeon changes, you will receive 2 Tablets, for a total of 18 Tablets!

Tablets don’t expire between phases, this means that you can choose to hold on to your tablets and use them to unlock rewards of later phases.

Each Forbidden Reward can only be redeemed once .

. IMPORTANT: If you have unlocked a Forbidden Reward, make sure you clear the dungeon before the dungeon switches (every 2 days). Dungeons don’t return for a second time once a phase changes.

Getting Forbidden Rewards

Before starting a dungeon, you will get this screen, as you can see, rewards are “Locked”. Tap on “Unlock Forbidden Rewards” if you are interested in them.

Tap “Unlock” if you are 100% sure you wish to go for the Forbidden Rewards.

Once you tap Unlock, 1x Tablet will be consumed.

You will get a confirmation, letting you know that you have unlocked the rewards

This screen will now show that rewards are “Unlocked”, all you have to do now is to clear the dungeon to get claim the rewards. Note that if you don’t manage to clear the dungeon, you can still try again. Rewards will not be gone until you clear the dungeon.

Upon clearing the dungeon, you will get the following screen. You can proceed to the Item Chest to claim your rewards!

Choose your rewards wisely!

Phase 1 – Growth Egg Dungeon

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– Easy –

Part 1 Stamina 3, Rounds 3, experience value 408

Mastery Reward Minor Growth Egg x4 Completion Reward Gil × 700 First Time Completion Leon, Minor Growth Egg x2 Forbidden Rewards Lesser Growth Egg x5, Mythril x1

Special score conditions (i) Defeat Garland without being KO’d.

Boss Garland HP Low Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Stop / Doom / KO Abilities Attack: Deal physical damage to one target. Strategy Recommended abilities: Any

Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 2048

Mastery Reward Lesser Growth Egg x4 Completion Reward Gil × 1260 First Time Completion Yuna, Lesser Growth Egg x2 Forbidden Rewards Growth Egg x5, Mythril x1

Special score conditions (i) Defeat Garland without being KO’d.

Boss Garland HP ~4600 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Stop / Doom / KO Abilities Attack: Deal physical damage to one target. Strategy Recommended abilities: Any

Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 2048

Mastery Reward Growth Egg x2 Completion Reward Gil × 2800 First Time Completion Lesser Growth Egg x2 Forbidden Rewards Greater Growth Egg x5, Mythril x1

Special score conditions (i) Defeat Medusa without being KO’d.

Boss Medusa HP ~45000 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify Abilities Attack: Deal physical damage to one target.

Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.

Gaze: Petrify one target. Strategy Intimidate your way to victory. You can also use Break to petrify for a quick win. Recommended abilities: Break, Intimidate

Recommended RW: Any

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 6649

Mastery Reward Greater Growth Egg x2 Completion Reward Gil × 5000 First Time Completion Greater Growth Egg x2 Forbidden Rewards Major Growth Egg x2, Mythril x1

Special score conditions (i) Defeat Medusa without being KO’d.

Boss Medusa HP ~60000 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Silence / Paralyze / Confuse / Berserk / Petrify Abilities Attack: Deal physical damage to one target.

Fira/Blizzara/Thundara: Deal moderate fire/ice/lightning damage to one target.

Gaze: Petrify one target. Strategy Intimidate your way to victory. You can also use Break to petrify for a quick win. Drops: Greater Fire Orb / Scarletite / Adamantite Recommended abilities: Break, Intimidate

Recommended RW: Any

– Phase 1 + –

Part 1 Stamina 20, Stages 1, experience value 3000

Mastery Reward Greater Growth Egg x6 Completion Reward Gil × 10000 First Time Completion Greater Growth Egg x3 Forbidden Rewards Major Growth Egg x4, Mythril x1

Special score conditions (i) Exploit Leviathan’s weakness to lightning attacks.

Boss Leviathan HP ~104000 Elements Fire RESIST Ice ABSORB Lightning WEAK Earth RESIST Wind RESIST Water ABSORB Holy – Dark – Poison – Debuff Vulnerabilities Slow / Blind / Poison Abilities Deluge: Deal massive water damage to all targets.

Blizzara: Deal moderate ice damage to all targets.

Blizzaga: Deal heavy ice damage to all targets. Strategy Immediately Magic Breakdown/Shellga to reduce incoming damage. Bringing Sentinel’s Grimoire or Boon is recommended here. Follow up with all your lightning abilities. Drops: Greater Ice Orb Recommended abilities: Magic Breakdown, Shellga

Recommended RW: Boon, Sentinel’s Grimoire

– Phase 1 ++ –

Part 1 Stamina 30, Stages 1, experience value 5513

Mastery Reward Greater Growth Egg x8 Completion Reward Gil × 20000 First Time Completion Greater Growth Egg x4 Forbidden Rewards Major Growth Egg x10, Mythril x1

Special score conditions (i) Win before Spathi uses Megaflare.

Boss Isaaru’s Aeons: Grothia & Pterya & Spathi Grothia / Pterya / Spathi HP Grothia: ~65000

Pterya: ~70000

Spathi: ~80000 Elements ► Grothia Fire ABSORB Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – ► Pterya / Spathi

None Debuff Vulnerabilities Grothia / Pterya / Spathi: None Abilities ► Grothia Attack: Deal physical damage to one target.

Fira: Deal fire damage to one target.

Hellfire: Deal heavy fire damage to all targets.► Pterya Attack: Deal physical damage to one target.

Sonic Wing: Deal moderate damage and Slow one target.

Energy Ray: Deal heavy non-elemental damage to all targets. ► Spathi

Attack: Deal physical damage to one target.

Megaflare: Deal massive non-elemental damage to all targets. Strategy This encounter has three “phases”, each requiring you to defeat one of Isaaru’s three Aeons. Use whatever RW you brought, preferably the ones listed below. Keep in mind that you can only lose two medals here. You’d want to take note of Isaaru’s Bahamut (Spathi). Basically you’re against its Megaflare timer. You want to take it down ASAP lest you risk medals. Use everything you got. Consider the Advantaliate strategy, it should work well. Otherwise bring mages with high honed spells coupled with Mental Breakdown. POSSIBLE drops: Greater Power Orb / Large Adamantite Video #1: https://www.youtube.com/watch?v=nCDKXlTxlt4

Video #2: https://www.youtube.com/watch?v=ZsG5MuPRbzk Recommended abilities: Armor/Mental/Magic Break(down), Retaliate

Recommended RW: Boon, Sentinel’s Grimoire, Lunatic High, Advance

Phase 2 – Weapon Upgrade Dungeon

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– Easy –

Part 1 Stamina 3, Rounds 3, experience value 456

Mastery Reward Tiny Scarletite x4 Completion Reward Gil × 700 First Time Completion Tiny Scarletite x2 Forbidden Rewards Small Scarletite x5, Mythril x1

Special score conditions (i) Defeat Adamantoise without being KO’d.

Boss Adamantoise HP Low Elements Fire – Ice WEAK Lightning RESIST Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Poison Abilities Attack: Deal physical damage to one target. Strategy Recommended abilities: Any

Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1992

Mastery Reward Small Scarletite x4 Completion Reward Gil × 1260 First Time Completion Mog, Small Scarletite x2 Forbidden Rewards Scarletite x5, Mythril x1

Special score conditions (i) Defeat Adamantoise without being KO’d.

Boss Adamantoise HP Low Elements Fire – Ice WEAK Lightning RESIST Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Poison Abilities Attack: Deal physical damage to one target. Strategy Recommended abilities: Any

Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 3695

Mastery Reward Small Scarletite x8 Completion Reward Gil × 2800 First Time Completion Small Scarletite x2 Forbidden Rewards Scarletite x10, Mythril x1

Special score conditions (i) Exploit Flan’s weakness to fire attacks.

Boss Flan x4 HP ~17000 each Elements Fire WEAK Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Petrify / Doom / KO Abilities Cure: Restore a small amount of HP to the target.

Blind: Blind one target.

Slap: Deal physical damage to one target. Strategy Use AE abilities like Bladeblitz/Quake/Summons. Recommended abilities: Anything AoE

Recommended RW: Anything AoE

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value

Mastery Reward Scarletite x8 Completion Reward Gil × 5000 First Time Completion Scarletite x5 Special Reward Large Scarletite x10, Mythril x1

Special score conditions (i) Exploit Flan’s weakness to fire attacks.

Boss Flan x4 HP ~30000 each Elements Fire WEAK Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities All except Petrify / Doom / KO Abilities Cure: Restore a small amount of HP to the target.

Blind: Blind one target.

Slap: Deal physical damage to one target. Strategy They have higher health now. You can still zerg them down with AoE abilities. If you want some insurance, use Protectga. POSSIBLE drops: Greater Lightning Orb Recommended abilities: Anything AoE

Recommended RW: Anything AoE

– Phase 2 + –

Part 1 Stamina 20, Stages 1, experience value 3000

Mastery Reward Greater Scarletite x8 Completion Reward Gil × 10000 First Time Completion Greater Scarletite x4 Forbidden Rewards Giant Scarletite x10, Mythril x1

Special score conditions (i) Exploit Chocobo Eater’s weakness to fire attacks.

Boss Chocobo Eater HP ~104000 Elements Fire WEAK Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Blind / Berserk / Confuse / Paralyze Abilities Attack: Deal physical damage to one target.

Fist of Fury: Deal physical damage to one target.

Blizzard: Deal ice damage to one target.

Thwack: Deal moderate damage to all targets, proportional to their HP. Strategy Intimidate and use your strongest fire attacks. POSSIBLE drops: Greater Earth Orb Recommended abilities: Intimidate

Recommended RW: Lunatic High, Sentinel’s Grimoire

– Phase 2 ++ –

Part 1 Stamina 30, Stages 1, experience value 5545

Mastery Reward Large Scarletite x16 Completion Reward Gil × 20000 First Time Completion Large Scarletite x8 Forbidden Rewards Giant Scarletite x20, Mythril x1

Special score conditions (i) Defeat Seymour without being KO’d.

Boss Guado Guardian x2 & Anima & Seymour Guado



HP Seymour Guado: ~60000

Anima: ~72000

Guado Guardian: ~40000 each You need to deal ~30000 damage on Seymour to begin Anima phase. Elements ► Seymour Guado / Anima / Guado Guardian Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Seymour Guado: Slow / Poison

Anima: None

Guado Guardian: Slow / Silence / Blind / Poison / Petrify / Instant KO Abilities ► Seymour Guado (Pre-Anima) Shell: Grant Shell to one target.

Fira/Thundara/Watera/Blizzara: Deal moderate fire/lightning/water/ice damage to one target.► Seymour Guado (Post-Anima)

Firaga/Thundaga/Waterga/Blizzaga: Deal heavy fire/lightning/water/ice damage to one target.

Multi-Fira/Thundara/Watera/Blizzara: 2-hit moderate fire/lightning/water/ice damage to random targets. ► Anima

Pain: Deal heavy non-elemental damage to one target.

Oblivion: Deal massive physical damage to all targets. ► Guado Guardian

Attack: Deal physical damage to one target.

Protect: Grant Protect to one target.

Blizzard: Deal ice damage to one target.

Shremedy: Confuse one target.

Esuna: Removes all debuffs from one target.

Hi-Potion (Counter): Restore a moderate amount of HP to the target. Strategy This boss fight is split into 3 phases.In the first phase, you have to face the Guado Guardians, during this point you cannot damage Seymour at all, but he is still able to cast magic at you.After guards are down you can attack Seymour, and after reaching a certain threshold Seymour will summon Anima.After Anima is defeated, Seymour will return to full health and his MAG will be raised, gaining new abilities as well.The key to this fight is to kill the guards ASAP. They are pretty tanky combined and if you kill them too slow you’re going to lose medals to Actions Taken, and you can only lose a maximum of two medals. NOTE: The guards are vulnerable to Petrify and Instant KO. Therefore Gravity, Death and Break are usable here. It is very useful in cutting down Actions Taken. STRATEGY #1 – Retalite You can probably pull this off with an Advance RW, but beware of high incoming magic damage. Shelllga and Magic Breakdown are necessary. STRATEGY #2 – Carbuncle + Runic Blade This is probably the easiest and most fun strategy. For this strategy, your team should consist of mostly mages, preferably a summoner as well. At the start of the fight, have your summoner (or Quake user) use Runic Blade, then just spam your summons until guards are dead. Faith will make this process even faster. Continue until Anima phase starts. What you want to do next is to use Magic Breakdown on Anima to reduce her damage. With Mental Breakdown, she should go down fast. During the last phase with Seymour remaining, use Carbuncle to reflect his spells back at him. Cast Faith (or even Haste) on Seymour and with Mental Breakdown, he can be doing at least ~5000 damage on himself. POSSIBLE drops: Greater White Orb Video #1: https://www.youtube.com/watch?v=Pgfp4QuMwa8 Recommended abilities: Magic/Mental/Armor Break(down), Carbuncle, Break

Recommended RW: Runic Blade, Boon, Sentinel Grimoire

Phase 3 – Gil Dungeon



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– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432

Mastery Reward Gil x4000 Completion Reward Gil ×700 First Time Completion Gil x2000 Forbidden Rewards Gil x10000, Mythril x1

Special score conditions (i) Exploit Ifrit’s weakness to ice attacks.

(ii) Exploit Ifrit’s weakness to water attacks.

Boss Ifrit (V) HP Low Elements Fire ABSORB Ice WEAK Lightning – Earth – Wind – Water WEAK Holy – Dark – Poison NULL Debuff Vulnerabilities Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind Abilities Attack: Deal physical damage to one target.

Fira: Deal moderate fire damage to one target.

Blaze: Deal heavy damage to alll targets. proportional to their HP.

High Kick: Deal special physical damage and Paralyze one target. Strategy Don’t forget to exploit both his weaknesses! Recommended abilities: Any

Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1689

Mastery Reward Gil x6000 Completion Reward Gil ×1260 First Time Completion Gil x3000 Forbidden Rewards Gil x50000, Mythril x1

Special score conditions (i) Exploit Ifrit’s weakness to ice attacks.

(ii) Exploit Ifrit’s weakness to water attacks.

Boss Ifrit (V) HP ~7300 Elements Fire ABSORB Ice WEAK Lightning – Earth – Wind – Water WEAK Holy – Dark – Poison NULL Debuff Vulnerabilities Slow / Poison / Silence / Confuse / Berserk / Paralyze / Blind Abilities Attack: Deal physical damage to one target.

Fira: Deal moderate fire damage to one target.

Blaze: Deal heavy damage to alll targets. proportional to their HP.

High Kick: Deal special physical damage and Paralyze one target. Strategy Don’t forget to exploit both his weaknesses!! Recommended abilities: Any

Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 4811

Mastery Reward Gil x10000 Completion Reward Gil ×2800 First Time Completion Gil x5000 Forbidden Rewards Gil x150000, Mythril x1

Special score conditions (i) Defeat Ba’Gamnan without being KO’d.

Boss Ba’Gamnan, Bwagi, Gijuk, Rinok HP Ba’Gamnan (MIDDLE LEFT): ~TBC

Bwagi (TOP): ~TBC

Gijuk (BOTTOM): ~TBC

Rinok (MIDDLE RIGHT): ~TBC Elements ► Ba’Gamnan Fire ABSORB Ice RESIST Lightning RESIST Earth RESIST Wind RESIST Water WEAK Holy RESIST Dark RESIST Poison RESIST ► Bwagi / Gijuk / Rinok Fire – Ice – Lightning – Earth – Wind – Water WEAK Holy – Dark – Poison – Debuff Vulnerabilities Ba’Gamnan: Stop / Slow / Silence / Berserk

Bwagi, Gijuk, Rinok: Stop / Slow / Blind / Sleep / Berserk Abilities ► Ba’Gamnan Attack/Lunge/Kick: Deal physical damage to one target.

Hi-Potion: Restore a moderate amount of HP to the target.

Water Spout: Deal heavy water damage to all targets.

High Jump: Deal moderate physical damage to one target.

Water Spout (counter): Deal heavy water damage to all targets.► Bwagi Attack/Lunge/Ram: Deal physical damage to one target.

Cure: Restore a small amount of HP to one target.

Vox: Remove Silence from one target.

Blue Fang: Deal water damage to one target.

Red Fang: Deal fire damage to one target.

White Fang: Deal lightning damage to one target. ► Rinok Attack/Lunge/Ram: Deal physical damage to one target.

Vox: Remove Silence from one target.

Thunderstorm: Deal moderate lightning damage to all targets.

Hi-Potion: Restore a moderate amount of HP to the target.

Thunderstorm (counter): Deal moderate lightning damage to all targets. ► Gijuk

Attack: Deal physical damage to one target.

Cure: Restore a small amount of HP to one target.

Thunder/Thundaga: Deal (moderate) lightning damage to one target.

Fire/Firaga: Deal (moderate) fire damage to one target.

Blizzard/Blizzaga: Deal (moderate) ice damage to one target.

Protect: Grant Protect to one target.

Shell: Grant Shell to one target. Strategy Use AoE abilities, preferably non-elemental or water ones. Recommended abilities: Valefor, Leviathan, Bladeblitz

Recommended RW: Mirage Dive, Tides of Fate, Deprotega

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 7625

Mastery Reward Gil x20000 Completion Reward Gil ×5000 First Time Completion Gil x10000 Forbidden Rewards Gil x300000, Mythril x1

Special score conditions (i) Defeat Ba’Gamnan without being KO’d.

Boss Ba’Gamnan, Bwagi, Gijuk, Rinok HP Ba’Gamnan (MIDDLE LEFT): ~40000

Bwagi (TOP): ~28000

Gijuk (BOTTOM): ~28000

Rinok (MIDDLE RIGHT): ~18000 Elements See Hard difficulty Debuff Vulnerabilities See Hard Difficulty Abilities See Hard difficulty Strategy Recommended kill order: Rinok (middle right) → Bwagi (top) → Gijuk (bottom) → Ba’Gamnan (middle left) First and foremost, apply mitigation on your party with Protectga/Lunatic High and Shellga (via various relics if you have any) and/or Sentinel’s Grimoire. Also, Magic Breakdown Ba’Gamnan as well.If you have Leviathan (especially if it’s honed), clearing the first 3 targets will be quick. Otherwise, use other water or other AoE abilities that you have.All of the Bangaas can be slowed, so one efficient way of inflicting Slow on all of them is Mirage Dive (if you have Locke’s weapon/friend).Once Ba’gamnan is the last one alive, you want to reduce his damage. Use Magic/Power Breakdown. Alternatively, you can make use of Carbuncle to reflect off some of their single target spells. POSSIBLE drops: Greater Wind Orb Recommended abilities: Valefor, Leviathan, Bladeblitz, Protectga, Shellga, Magic/Power Breakdown, Carbuncle

Recommended RW: Mirage Dive, Tides of Fate, Deprotega, Sentinel’s Grimoire, Lunatic High, Boon

– Phase 3 + –

Part 1 Stamina 20, Stages 1, experience value 5000

Mastery Reward Gil x100000 Completion Reward Gil ×10000 First Time Completion Gil x50000 Forbidden Rewards Gil x400000, Mythril x1

Special score conditions (i) Defeat Dragon without being KO’d.

Boss Dragon HP ~104000 Elements Fire ABSORB Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Stop / Slow / Paralyze / Blind / Poison / Sleep Abilities Attack/Dragon Fang: Deal physical damage to one target.

Flamethrower: Deal heavy fire damage to all targets. Strategy Paralyze the Dragon for an easy fight. Otherwise use Magic Breakdown and Shellga to reduce Flamethrower damage. Remember you can only afford to lose max of 2 medals for Mastery POSSIBLE drops: Greater Holy Orb Recommended abilities: Intimidate, Magic Breakdown, Shellga

Recommended RW: Boon

– Phase 3 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334

Mastery Reward Gil x200000 Completion Reward Gil ×10000 First Time Completion Gil x20000 Forbidden Rewards Gil x800000, Mythril x1

Special score conditions (i) Defeat Black Waltz 1 without being KO’d.

Boss Black Waltz 1 (and Sealion) HP Black Waltz 1: ~70000

Sealion : ~110000 Elements ► Black Waltz 1 Fire WEAK Ice WEAK Lightning – Earth – Wind – Water – Holy – Dark – Poison – ► Sealion Fire WEAK Ice ABSORB Lightning – Earth NULL Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Black Waltz & Sealion: Slow Abilities ► Black Waltz 1 (Normal) Attack/Strike: Deal physical damage to one target.

Fire/Blizzard: Deal fire/ice damage to one target.► Black Waltz 1 (Heal)

Blizzard: Deal ice damage to one target. ► Sealion (Normal)

Wing: Sap one target

Blizzard: Deal ice damage to one target. ► Sealion (Weak)

Blizzara: Deal ice damage to one target ► Sealion (Very Weak)

Attack: Deal physical damage to one target.

Tsunami: Deal heavy water damage to all targets. Strategy NOTE: If you kill Sealion before Black Waltz 1, Sealion will be re-summoned. You can trivialize this fight with Carbuncle or Runic Blade, preferably the latter. With Runic Blade absorbing spells, you won’t be taking damage except from physical attacks and Tsunami. At critical HP, Sealion has a high chance of using Tsunami, use things like Shellga and Magic Breakdown to take minimal damage and save Damage Taken medals. (Remember you only have a 2-medal-loss allowance for Mastery) POSSIBLE drops: Greater Black Orb Video #1: https://www.youtube.com/watch?v=QEg8nHIiByU Recommended abilities: Shellga, Carbuncle, Magic Breakdown

Recommended RW: Runic Blade

Phase 4 – Armor Upgrade Dungeon



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– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432

Mastery Reward Tiny Adamantite x4 Completion Reward Gil ×700 First Time Completion Tiny Adamantite x2 Forbidden Rewards Small Adamantite x5, Mythril x1

Special score conditions (i) Exploit Tunnel Armor’s weakness to lightning attacks.

(ii) Exploit Tunnel Armor’s weakness to water attacks.

Boss Tunnel Armor HP ~1000 Elements Fire – Ice – Lightning WEAK Earth – Wind – Water WEAK Holy – Dark – Poison – Debuff Vulnerabilities Berserk / Paralyze Abilities Attack: Deal physical damage to one target.

Magitek Laser: Deal lightning damage to one target.

Drill: Deal physical damage to one target.

Fire/Thunder: Deal fire/lightning damage to one target.

Poison: Poison one target. Strategy Don’t forget to exploit at least one its weaknesses! Recommended abilities: Any

Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 1689

Mastery Reward Small Adamantite x4 Completion Reward Gil ×1260 First Time Completion Firion, Small Adamantite x2 Forbidden Rewards Adamantite x5, Mythril x1

Special score conditions (i) Exploit Tunnel Armor’s weakness to lightning attacks.

(ii) Exploit Tunnel Armor’s weakness to water attacks.

Boss Tunnel Armor HP ~2600 Elements Fire – Ice – Lightning WEAK Earth – Wind – Water WEAK Holy – Dark – Poison – Debuff Vulnerabilities Berserk / Paralyze Abilities Attack: Deal physical damage to one target.

Magitek Laser: Deal lightning damage to one target.

Drill: Deal physical damage to one target.

Fire/Thunder: Deal fire/lightning damage to one target.

Poison: Poison one target. Strategy Don’t forget to exploit at least one its weaknesses! Recommended abilities: Any

Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 5047

Mastery Reward Small Adamantite x8 Completion Reward Gil ×2800 First Time Completion Small Adamantite x2 Forbidden Rewards Adamantite x5, Mythril x1

Special score conditions (i) Defeat Kraken without being KO’d.

Boss Kraken (Second Battle) HP ~50500 Elements Fire NULL Ice – Lightning – Earth NULL Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Silence / Berserk / Poison Abilities Attack: Deal physical damage to one target.

Thundara: Deal mderate lightning damage to all targets.

Ink: Deal moderate physical damage and Blind all targets. Strategy Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down). Recommended abilities: Silence Buster, Silencega

Recommended RW: Any

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 7308

Mastery Reward Adamantite x8 Completion Reward Gil ×5000 First Time Completion Adamantite x5 Forbidden Rewards Large Adamantite x10, Mythril x1

Special score conditions (i) Defeat Kraken without being KO’d.

Boss Kraken (Second Battle) HP ~62500 Elements Fire NULL Ice – Lightning – Earth NULL Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Silence / Berserk / Poison Abilities Attack: Deal physical damage to one target.

Thundara: Deal mderate lightning damage to all targets.

Ink: Deal moderate physical damage and Blind all targets. Strategy Land Silence with Silence Buster/Silencega and you should be good. Reduce the damage of his other abilities with Protectga/ Power Break(down). POSSIBLE drops: Greater Dark Orb Recommended abilities: Silence Buster, Silencega

Recommended RW: Any

– Phase 4 + –

Part 1 Stamina 20, Stages 1, experience value 5000

Mastery Reward Large Adamantite x8 Completion Reward Gil ×10000 First Time Completion Large Adamantite x4 Forbidden Rewards Giant Adamantite x10, Mythril x1

Special score conditions (i) Defeat Bahamut without being KO’d.

Boss Bahamut HP ~104000 Elements Fire RESIST Ice RESIST Lightning RESIST Earth NULL Wind RESIST Water RESIST Holy RESIST Dark RESIST Poison – Debuff Vulnerabilities Slow / Stop / Poison Abilities Megaflare: Deal massive non-elemental damage to all targets.

Reflect (Counter):Grant Reflect to one target. (triggers upon receiving magic damage) Strategy Magic Breakdown + Shellga will reduce Megaflare’s damage significantly. You should also Slow Bahamut so that you don’t get hit too often.Note that it casts Reflect on itself upon receiving magic damage. So mages may not be effective here. However, you can use the “Reflect Magic” strategy, i.e. Bouncing magic off a Reflected character.Given that it is vulnerable to poison (debuff), Venom Buster has high value in this fight.Alternatively you can use the Advantaliate strategy. POSSIBLE drops: Greater Fire Orb / Adamantite / Scarletite Recommended abilities: Leg Shot, Magic Breakdown, Shellga, Venom Buster, Retaliate

Recommended RW: Sentinel’s Grimoire, Boon, Advance

– Phase 4 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334

Mastery Reward Large Adamantite x16 Completion Reward Gil ×20000 First Time Completion Large Adamantite x8 Forbidden Rewards Giant Adamantite x20, Mythril x1

Special score conditions (i) Defeat Ultima Weapon without being KO’d.

Boss Ultima Weapon HP ~210000 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Paralyze / Blind Abilities ► Normal

Attack: Deal physical damage to one target.

Flare: Deal massive fire damage to one target.

Blaze: Deal moderate fire damage to one target.► Readying Flare Star

Attack: Deal physical damage to one target.

Fira: Deal moderate fire damage to one target.

Tornado: Deal heavy water damage to one target.

Graviga: Deal heavy damage to one target, proportional to its HP.

Bio: Deal poison damage to one target.

Quake: Deal moderate earth damage to all targets.

Meteor: Deal massive fire damage to all targets.

Full Power: Deal physical damage to one target.

Flare Star: Deal massive fire damage to all targets.

Mind Blast: Deal moderate non-elemental damage and Paralyze one target. Strategy When Ultima Weapon’s HP drops below a certain amount, it will enter its Readying Flare Star form. A message will be displayed telling you so. A good approach to beating Ultima Weapon is to Slow him at the start while getting his HP down to the Readying Flare Star threshold. When you see the message pop up, you want to Intimidate him ASAP. When it lands, defeat him quickly using Breakdowns and hard hitting abilities. If your Intimidate charges run out, Slow him for extra insurance.Alternatively you can use the Advantalaite strategy. POSSIBLE drops: Greater Summon Orb / Large Adamantite / Large Scarletite Video #1: https://www.youtube.com/watch?v=TGJPC-7Nmqo Recommended ablities: Slowga, Intimidate, Armor/Mental Break(down), Retaliate

Recommended RW: Lunatic High, Sentinel’s Grimoire, Status Reels, Advance

Phase 5 – Growth Egg Dungeon



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– Easy –

Part 1 Stamina 3, Rounds 3, experience value 432

Mastery Reward Minor Growth Egg x4 Completion Reward Gil ×700 First Time Completion Edward, Minor Growth Egg x2 Forbidden Rewards Lesser Growth Egg x5, Mythril x1

Special score conditions (i) Exploit Magitek Armor’s weakness to lightning attacks.

(ii) Defeat Magitek Armor without being KO’d.

Boss Magitek Armor HP Low Elements Fire – Ice – Lightning WEAK Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence Abilities Attack: Deal physical damage to one target.

Magitek Laser: Deal lightning damage to one target.

Metal Kick: Deal physical damage to one target. Strategy Don’t forget to exploit its weakness! Recommended abilities: Any

Recommended RW: Any

– Normal –

Part 1 Stamina 5, Rounds 3, experience value 2185

Mastery Reward Lesser Growth Egg x4 Completion Reward Gil ×1260 First Time Completion Squall, Lesser Growth Egg x2 Forbidden Rewards Growth Egg x5, Mythril x1

Special score conditions (i) Exploit Magitek Armor’s weakness to lightning attacks.

(ii) Defeat Magitek Armor without being KO’d.

Boss Magitek Armor HP ~4000 each Elements Fire – Ice – Lightning WEAK Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Slow / Stop / Blind / Berserk / Confuse / Sleep / Silence Abilities Attack: Deal physical damage to one target.

Magitek Laser: Deal lightning damage to one target.

Metal Kick: Deal physical damage to one target. Strategy Don’t forget to exploit its weakness! Recommended abilities: Any

Recommended RW: Any

– Hard –

Part 1 Stamina 10, Rounds 3, experience value 4399

Mastery Reward Growth Egg x2 Completion Reward Gil ×2800 First Time Completion Growth Egg x2 Forbidden Rewards Greater Growth Egg x5, Mythril x1

Special score conditions (i) Defeat Air Cutter Remora without being KO’d.

Boss Air Cutter Remora HP ~50500 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Berserk Abilities Attack: Deal physical damage to one target.

Remora Strike: Deal very heavy physical damage to all targets. Strategy Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage. Recommended abilities: Power/Armor/Mental Break(down)

Recommended RW: Status Reels, Deprotega, Lunatic High

– Heroic –

Part 1 Stamina 15, Rounds 3, experience value 6975

Mastery Reward Greater Growth Egg x2 Completion Reward Gil ×5000 First Time Completion Greater Growth Egg x2 Forbidden Rewards Major Growth Egg x2, Mythril x1

Special score conditions (i) Defeat Air Cutter Remora without being KO’d.

Boss Air Cutter Remora HP ~62800 Elements Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison – Debuff Vulnerabilities Berserk Abilities Attack: Deal physical damage to one target.

Remora Strike: Deal very heavy physical damage to all targets. Strategy Since the boss has no weaknesses, consider Armor/Mental Break to boost DPS. Power Break/ Protectga to reduce incoming damage. POSSIBLE drops: Greater Ice Orb / Scarletite / Adamantite Recommended abilities: Power/Armor/Mental Break(down)

Recommended RW: Status Reels, Deprotega, Lunatic High

– Phase 5 + –

Part 1 Stamina 20, Stages 1, experience value 3000

Mastery Reward Greater Growth Egg x6 Completion Reward Gil ×10000 First Time Completion Greater Growth Egg x3 Forbidden Rewards Major Growth Egg x4, Mythril x1

Special score conditions (i) Exploit Manasvin Warmech’s weakness to lightning attacks.

(ii) Exploit Manasvin Warmech’s weakness to water attacks..

Boss Manasvin Warmech HP ~104000 Elements Fire – Ice – Lightning WEAK Earth – Wind – Water WEAK Holy – Dark – Poison – Debuff Vulnerabilities None Abilities Attack: Deal physical damage to one target.

Wave Cannon: Deal heavy damage to all targets, proportional to its HP.

Plasma Beam: Deal lightning damage to one target. Strategy As usual, you can only lose a maximum of 2 medals and still get Mastery.Make use of various Break(downs) to aid you in this fight. Remember that Wave Cannon cannot be mitigated!Exploit its elemental weaknesses for a quick fight. POSSIBLE drops: Greater Lightning Orb Recommended abilities: Power/Armor/Mental/Magic Break(down)

Recommended RW: Status Reels, Deprotega, Lunatic High

– Phase 5 ++ –

Part 1 Stamina 30, Stages 1, experience value 3334

Mastery Reward Greater Growth Egg x8 Completion Reward Gil ×20000 First Time Completion Greater Growth Egg x4 Forbidden Rewards Major Growth Egg x10, Mythril x1

Special score conditions (i) Exploit BGH251F2’s weakness to lightning attacks.

Boss BGH251F2 HP ~180000 Elements ► BGH251F2 Fire – Ice – Lightning WEAK Earth – Wind – Water – Holy – Dark – Poison – ► Galbadian Soldiers Fire – Ice – Lightning – Earth – Wind – Water – Holy – Dark – Poison WEAK Debuff Vulnerabilities BGH251F2: Blind / Berserk

Galbadian Soldiers: All Abilities ► BGH251F2 (Normal)

Gatling Gun: Deal moderate physical damage to one target.

► BGH251F2 (Beam Cannon)

Gatling Gun: Deal moderate physical damage to one target.

Beam Cannon: Deal heavy physical damage to one target.

► BGH251F2 (Rampage)

Beam Cannon: Deal heavy physical damage to one target. ► Galbadian Soldiers Attack: Deal physical damage to one target. Strategy Its physical attacks hit hard. Power Breakdown + Protectga should take care of that (couple that with Sentinel’s Grimoire too if you have it). Given its high health, consider Armor/Mental Break to boost overall dps. Angel Wing Bolt will do lots of work here! Blinding BGH251F2 is also an excellent way to prevent incoming damage. POSSIBLE drops: Greater Non-Elemental Orb / Large Scarletite / Large Adamantite Video #1: https://www.youtube.com/watch?v=we8uQmpC3SQ Recommended abilities: Power/Armor/Mental Break, Protectga, anything lightning, Dark Buster

Recommended RW: Angel Wing Bolt

written by /u/fattybomchacha aka flip