(Character Concept) Clarentine, the Glass Maid

Basic Stats

General Appearance

Abilities

Animations

Ultimate Lines

Gameplay

Cards

Glass is Silent - Disposition is silent and invisible and contact burst does 400 damage. (She becomes a flanker, kinda.)



Maid to Kill - Removes cooldown on Service (so boost reload speed to shotgun more)



Glassworker - Reduce mirror charge rate by 3. Shields last 10 more seconds and you can have 2 more shields out at a time. Removes 2 second cooldown

Quick Deploy - Reload 5/10/15/20% faster



Swift Silver - Knives travel 25/50/75/100% faster



House Rules - Eliminations restore 50/100/150/200 health



Reserve Cutlery - Increase clip size by 1/2/3/4

Off the Chest - Heal 30/60/90/120 per knife hit (only for Service knives)



Bleed Effect - Hitting at least 3 knives on one target causes the target to be slowed 20/40/60/80% for 1.5 seconds



Maidly Manners - Gain 5/10/15/20% damage reduction for 3 seconds after Service. (With the "Maid to Kill" legendary, this is essentially permanent)



Force of Glass - Being hit by knives from Service knocks enemies back 400/800/1200/1600 units

Strong Glass - Increase mirror health by 250/500/750/1000



Intruder Detector - Enemies passing through mirrors are slowed by 10/20/30/40% are slowed for 3 seconds



Master is Home - Passing through a mirror heals allies by 20/40/60/80 health



Wide Mirror - Mirrors are 5/10/15/20% wider

Here and There - Reduce the cooldown of Disposition by 1/2/3/4 seconds.



Breath of Relief - Heal 75/150/225/300 after being displaced



Out the Window - Gain 10/20/30/40% damage reduction for 2 seconds after being displaced



Dire Escape - Increase Disposition projectile speed by 17/34/51/68%

Card Art

Glass is Silent: A knife with ripples around it.



Maid to Kill: 4-7 Knives in a half circle ( https://i.ytimg.com/vi/m0MlUUxTevY/maxresdefault.jpg )



Glassworker: Clarentine cleaning a window

Quick Deploy: A maid holding knives out and throwing those knives (you know how in some art there's An extra detatched arm to show motion?)



Swift Silver: Fork, Knife, & Spoon flying through the air.



House Rules: A maid with her finger up by her head, winking. (This one's hard to explain).



Reserve Cutlery: A beautiful set of kitchen knives.

Off the Chest: A maid pulling a knife out from under her pinafore at the chest



Bleed Effect: A limping man holding his ribcage, walking away (to right, away from camera)



Maidly Manners: A maid holding the ends of her dress curtsying (performing a curtsy)



Force of Glass: A wine glass shattering on the ground.

Strong Glass: A window with all sorts of cracks and jerry-rigged repairs



Intruder Detector: A burglar grabbing gold or something, the shadow of a maid with a glowing red eye behind him.



Master is Home: A maid joyfully hugging someone (presumably her master [yes I know maids don't actually do that]



Wide Mirror: Someone looking into a mirror that's really wide.

Here and There: The same maid doing different chores



Breath of Relief: Someone sighing, presumably a maid, probably with a comical puff of air.



Out the Window: Remember the burglar from the "Intruder Detector" card art? Throw him out the window.



Dire Escape: The mansion is burning, 3-4 maids have serious looks as they carry things out (off screen, towards foreground).

Possible Skins

Glasswork (Legitimately made of glass maid)



Cleanup (Head accessory, one of those white cloths that women wrap around their heads [usually when cleaning])



Elegance (Red & Green [For a reference on the color scheme, see Hina Kagiyama's fanart] dress, as if Clarentine was the lady of the house instead of the maid)



Chilled Care (Ice knives, more cover-up than the default outfit [cause it's cold outside]. Most likely navy blue or black.)



High Cleric(Religious look)



Brush Stroke (Painter/Artist)



Cyber Service (Cyberpunk, still maidly)



Beat Gatherer (Dancer)



Year's Harvest (See Minoriko Aki)



High Stakes (Gambler)



Apprentice (Imagine if she was Torvald's apprentice)



Time Guardian (See Sakuya Izayoi)

Other Notes

Clarentine was originally based off of Sakuya Izayoi.



Clarentine's ultimate was based off of Grover's old ultimate.



Clarentine is not made of glass. She just uses a lot of glass.



If this *does* become a character, I kinda want Sarah Anne Williams (Sayaka Miki from Madoka Magica, Lisbeth from SAO, Peacok in Skullgirls) to do the voice acting.



No, I didn't intend to copy Zenyatta with Service. Even if I did, the act of charging up a more powerful attack is so generic that it's kind of hard to be a copy unless it's precisely 1:1 with something else, which in this case, it isn't.



Clarentine is left-handed, which is why all of her throwing animations are with her left hand. If a left hand mode comes out for Paladins (or if it already exists and I don't know) then Clarentine would appear right handed rather than left. Basically, she's always the opposite of the player's preference.

Front Line3900 HP6 Ammo ClipMovement Speed 360Obviously this isn't the "set in stone" way of how Clarentine should look, but either having mint, bright blonde, or silver hair would be nice. Clarentine would be about as tall as Mal'damba. She should give off an elegant aura, or something like that. Even so, I'd like for Clarentine to have a comforting smile, a kind of smile that you could imagine her having 24/7 that encourages and comforts teammates, even in the middle of a fight.LMB/Primary - Glass Knife - Throws a glass knife that does 300 damage. Clarentine's knife is not affected by gravity and deals direct damage. Her knives can also travel forever and will not be affected by damage dropoff. The knives fly at about the same speed as Makoa's cannonball. Fires once every .6 seconds.RMB/Alternate - Service - (Hold) Charges up knives remaining in her clip (1 knife per .35 seconds). Upon release, all knives are thrown simultaneously in a horizontal cone. Can be held after full charge, but Clarentine suffers from a 30% speed reduction and a visual queue that tells enemies she's fully loaded. 6 second cooldown.Q/Ability - Hidden Mirror - 1000 hp thin deployable shield that enemies can't see. Upon taking damage, mirrors are revealed for 1 second. Hidden Mirror has 4 charges and 4 can be placed at a time with a 2 second cooldown between multiple placements. Lasts 25 seconds each. 7 second charge rate.F/Movement - Disposition - Throws a(30% quicker) knife that, upon making contact with an ally, enemy, terrain, or on second activation, Clarentine teleports to the knife's location. enemies near Clarentine after she is displaced are disarmed for 1 second. This knife is affected by gravity.E/Ultimate - Glass Storm - A flurry of glass knives and shards swirl around Clarentine for 6 seconds that do 100 damage per second, disarming enemies around her. Clarentine's movement speed is increased to 410 during her ultimate. Clarentine can still attack and use her other abilities while glass storm is active.Glass Knife - Throws a shining white glass knife. Left hand moves down during throw. Knife flies straight.Service - Right hand feeds knife to left hand on the right side, then left hand moves right to left during release. Knife travels the same, except rotated 90 degrees on the x-axis. There is an end animation of .4 so that spamming 1 knife with the "Maid to Kill" legendary isn't faster than the primary fire.Hidden Mirror - Right hand swipes up, palm open.Disposition - Hand moves upwards to throw knife. Knife spins vertically while traveling. Glass shatters around player character and player HUD during displacement.Glass Storm - Knives spin randomly counter-clockwise around Clarentine. Clarentine levitates slightly for a moment and spins on her Y axis once.Enemies/Self: "Out of the house!" or "It's cleanup time!". I'm still thinking about it.Allies: Probably gonna take "It's cleanup time!" from above.I know that if she kills or assists on killing all 5 enemies, she'll say "Well that was a strong bite". It's a reference to Grover's old ult where he says "Now you see my bite". Modified from a commenter suggestion, "Now I need to clean up all glass..." could be a neat post-people-died-from-my-ult line.Essentially the idea is to play as an offensive frontliner. An easier way to put it is you'll want to stay away from her because of how much damage she can put onto you if you get closer. Really, the only reason you'd want to get close is that your team somehow isn't taking down her mirrors fast enough. Her knives are slow and bright enough so that anyone at really long range can see them coming, so the closer to her, the worse off you'll be. This idea was drafted before Ash was released (this was before Seris), but now I can make the proper comparison of Ash pushing way past the point while leaving a second tank or a sniper to watch the point.Service basically let's her shotgun someone with her clip, dealing up to 1200 (+200 per level with the "Reserve Weaponry" card) damage at someone right in front of her at the cost of a draw-up of 2.1 (3.5) seconds. It's a "stay away from me or I'll hurt you" ability. With the six second cooldown, she can't use it every clip as to prevent spamming shotgun blasts from this ability. If you want to do that, there's a legendary that removes the cooldown. I'm thinking it should play some kind of sound so that poor kinessas don't get one-shot by sneaky Clarentines, but at the same time, I don't want the sound to be so loud that Clarentinedo that. All she's doing is gathering her knives, how loud can it be?Her shields are basically to get the enemy to waste abilities, such as Viktor's grenade, Drogoz's fire spit, andro's ult, etc. Of course it blocks ordinary shots too, but the most to be lost with weapon shots is reload time. Also wrecker would just mow the shields down.I gave her a blink instead of a conventional movement because with her shields, she'd want to move around to every location to plant shields in different places. Also it combos well with her knife shotgun and ult. She'd be able to throw her disposition knife out to engage, activate her ult before it lands, and be displaced in for a sudden cripple/disarm. This can also be used to suddenly shotgun people by throwing the Disposition knife, beginning to charge, and releasing when she lands. If Clarentine takes the "Glass is Silent" Legendary as well as both knife speed increases (yes, Disposition is affected by both), then she can theoretically throw her dagger across the map and suddenly service them, maximum payload. The problem with that though is you won't know where or when the knife will land either (it's invisible to everyone, yourself included). Good flank Clarentines will have to get used to the Disposition Arc when trying to give someone a surprise Service or risk being found when going with one of the other two legendaries. Additionally, using disposition straight down makes for a decent 1-second disarm for the enemy frontline, though I don't recommend it.Her ult's built to stop enemies from attacking while teammates move in. Enemies can still use spells, but if Clarentine's mirrors are placed properly beforehand, the mirrors should mitigate a majority of the possible damage. I thought it should work like grover, of that she won't be able to attack or anything while ulting while not being cancelled when she's stunned, but that makes it too easy to run away.Names are a work in progress.Legendary:Weapon/ArmorServiceHidden MirrorDispositionLegendary:Weapon/Armor:Service:Hidden Mirror:Disposition: