This post is a transcript of Reverse the ‘Verse: Episode 93, material that is the intellectual property of Cloud Imperium Games (CIG) and it’s subsidiaries. INN is a Star Citizen fansite and is not officially affiliated with CIG, but we reprint their materials with permission as a service to the community. INN edits our transcripts for the purpose of making the various show participants easier to understand in writing. Enjoy!



Reverse the ‘Verse: Episode 93 – Transcript

Welcome to Reverse the ‘Verse!

They don’t have the normal set up at all right now. The livestream box died 30 minutes ago.

Gonna do a Week in Review, some cool stuff happening this week, some questions, and then they’re both going to cry themselves to sleep because they both have large skulls apparently. It’s a problem when buying hats.

Ben and Alexis are away. They’re back East on bereavement leave. Alexis’ father passed last Saturday, so they’re back there, the services were today. Special thanks go out to Redacted, TEST, INN, and Clifford for sending flowers to the viewing.

Ben thanked everyone on Twitter yesterday.

It’s been a rough week without Ben and Alexis, as they do a lot.

Week in Review – Monday was 10 for the Devs. Episode came late because with the push to 2.4, they didn’t get it filmed till Monday at 1 pm. It was a rush-job on the episode.

The community content, 10 for the Devs etc… works around the Devs schedules. Their work matters more than the community stuff. Game development is about priority, sot hey prioritize making the game over making the videos.

Wednesday was BugSmashers. That gets filmed Tuesday morning. It’s again all done around the Devs schedules.

Thursday was Around the ‘Verse. There was a Loremakers, and an interview, and Jeremiah Lee. Jeremiah was hand-picked by Sandi to co-host that episode of AtV.

They’ve talked about this a few times now. The way PTU process works is they develop a patch, get it to a certain point, and there are still bugs. They get rid of some blockers, then they put it on PTU. Then it sits on PTU while they continue to work on it, then it gets to a point where it’s good and it goes live.

What they’ve done is, because 2.4 is such a huge patch, with lots of front and back-end changes, lots of changes to the nature of the game, it will take longer to get to the point where it’s ready for PTU. QA guys are great, but there are only so many of them. Because patch 2.4 has so many changes and things that can go wrong, they’ve deputized some of the most ardent testers.

Folks who have contributed lots, and high quality, bug reports. People who can properly document and source issues. They’re being called the ‘Evocati’, or the ‘Avocados’. Evocati is an old Roman term.

It’s really just an earlier stage to the PTU. They’re deputized QA people, so they’re under NDA, and it’s just to help them get to the open PTU faster.

It’s an intermediate step before the waves of PTU. If the Evocati wasn’t going on right now, there wouldn’t be a PTU anyway. They’re here to try to get the game to PTU faster. If you see them, thank them. They’re volunteering their time to get the patch out to us faster.

The amount of output of testing from the Evocati is extremely high too. Gotten a ton of stuff on the PTU issue council, and they’re getting lots of good feedback. It’s not a pre-PTU or anything, it’s the same process and everything, they’re just an earlier wave.

It’s a more manageable group so they can open the PTU up wider faster.

So 2.4 is on PTU now. They hit a number of unique bugs last night. Folks were spawning in the middle of space, choking, and dying.

Don’t see it as a group of people who are playing 2.4 early, they’re having to deal with all kinds of gamebreaking bugs. They’re wading through crap so we don’t have to.

Lots of work on the Monthly report this week, it’s just awaiting Chris’ approval, but it’s just about ready.

Jeremiah is here now. He hosted AtV 2.30

Jeremiah is currently working on SQ42. The Marines are all done and approved.

Omar and Cheyne are working on that now, to get them running around.

Apparently there’s a BDU that looks really good.

They’re testing itemization where they layer components, and they needed a base suit. So they decided to make a more badass looking BDU. Jeremiah spent about a day doing a concept, then when Shane showed up, first day, he was asked to go into Zbrush and sculpt it. He hit the ground running day one.

Disco has never seen DragonBall Z

Disco ‘I was already doing stuff with girls when DBZ came out’

Jeremiah is now gone.

Jared is singing again ‘this is the best episode of RtV ever’

‘Pour one out for the livestream box’

2.4 is on PTU. They’re testing it now. Other than that, work continues apace. Prospector sale closed this week, it was fantastic. They have a pretty good idea of how well a sale will do, and the Prospector was really close. They sold 2% more than they thought it was. Next concept sale is the Buccaneer, the Drake Buccaneer. No date yet, but it’s later this month. Concept is wrapped up, just nailing out final details.

The Orions for the Shubin Mining Contest – they’ve been sidetracked with the bereavement leave. Covering for both Ben and Alexis is taxing, so they’re not going to be going through the 30,000 entries right now. But they will get to it. They want to give many people their due.

It’s not who’s ‘best’, that’s not quantifiable. It’s going to be the five entries that move the needle for them. That intrigue them.

This week GeekDomo got out of the hospital, so congrats to him. He had heart surgery this week and came out okay, which is awesome.

Check him out. Give him your best.

There was a lot of support for Geekdomo on the day of his surgery, which was awesome.

And they’re going to take questions from RSI chat now.

[Can you put the small subscriber ship models as examples in the ship sales kiosk?] It’s not a priority, but you’ll be able to buy some variant or version of the subscriber models in-game.

[Will Austin be the centre for game support agents?] There are support agents in multiple studios. Leverett is in Austin, Danks is in UK, and the teams will build up in both places as the need arises. Also room for it to grow in Frankfurt, as they’re adding another floor to that studio cause they’re growing fast.

All studios are hiring as well. Disco’s doing interviews for marketing artists.

Ben and Alexis come back Friday next week.

Not answering questions about content for 2.4, as people testing it are under NDA. There’s lots in it right now, and the stuff they can make work will hit live, the stuff they can’t make work will get pulled temporarily. Not going to talk about it till they know 100% what’ll be in.

[Tyler’s week?] I think Disco muted Tyler while he talks about his week. I can’t hear it anyway.

And Disco’s looking pretty smug.

Yup. Disco’s laughing now.

Trying to hide his face.

Tyler’s gotten up and walked away.

Tyler’s back.

Tyler’s week – busy week. helped preparing the Monthly report, gathered lots of screenshots for stuff. Took over social media this week.; running Twitter, Facebook, and Instagram. AtV intro and MVP this week – he got that all ready. Goes through the forums, deals with tickets for media stuff, lots of meetings for future community plans, segments, etc…

There are a LOT of community videos. If they’re going to highlight one per week, it has to be excellent. It has to be doing something different and unique. If you clear Vanduul swarm fast, that’s cool, but they have lots of videos of that. They need stuff that shows things like emergent gameplay. Sgt. Gambel’s bowling with ships last week. people find ways to make fun, and that’s what they like to show off as MVP.

[Election lore piece was cool, more?] Almost definitely, but that’s up to the writing team. They’re still wrapped up in SQ42 stuff, but they’ve discussed eventually doing a model UN. Where Cherie, Adam, Will, and Dave all pick a system to represent and represent them in a model UN.

[Javelin escape pod?] That was all the pictures they have. That’s the escape pod for the Javelin. Different people on the teams work on ships at different points. Some people who were working on the Idris are done their work, and they’ve moved on to the Javelin, and they’ve finished the escape pod.

Art sneak peek was here’s one image, maybe two or three of some random thing. Whatever production had cleared to go ahead. They try to show things that are at least close to being done.

Fast forward is more about exploring work the Audio team is doing, work animation or AI guys are doing, etc… about exploring more than just a few images.

Might not be able to do fast forwards every week, but the next 3 week are three parts of the ‘pipes’ system.

[How’s CIG LA working out?] Combined with the west hollywood staff, which is neat. You’ve never partied till you’ve partied with a comptroller.

Disco’s 37th job, and it’s the best job he’s ever had.

[Carrack sale?] Why would you want to buy a carrot? [Any news on Carrot?] I think they’re talking about the exploration carrot?

[More Cutlass remodel?] We’ll see that when the remodel happens. It hasn’t happened yet. It’s at the same place it was after the shipyard article way back.

Every time they make a ship they learn more. There’s an assumption that CIG have all the answers right from the beginning. They don’t. They’re learning how to make 80 different ships that could all be the hero asset in another game. Every time they build a ship they learn more. They redid the Hornet twice, Connie 3 times, Freelancer a few times too.