Hi Developers,

We are excited to release a new feature that enables you to import avatars using the rig data inside of FBX files. You can author these files using tools like Maya or Blender and bring your characters to life inside of Roblox Studio.

Here’s a quick walk through of the features of the Avatar Importer:

Start by creating or downloading a FBX file suitable for importing.

You can find out more about upload requirements here.

You can access the Avatar Importer under the “Plugins” tab in Studio.

Once you’ve created your FBX rig file, you can import it using one of the four buttons shown below.

If your rig does not match the structure of a Rthro or R15 character, you should use the “Custom” button to ensure it imports correctly.

After importing process completes, your new avatar should show up in Studio.

Finally, you can animate your new avatar with the Animation Editor. Simply open the rig using the Animation Editor and start animating.

If you have animation data inside of your FBX file, you can also import that inside of the Animation Editor using

File > Import FBX Animation

Then select the same FBX file you originally uploaded the rig with.

For more information, please visit our documentation on the for this feature on the Developer Hub

After trying out the Avatar Importer, please tell us what you think in the comments below!

Thanks,

The Roblox Team