NOTE: This game has reached its final version thank you all so much for your support. However I am not against add/fixing certain features according to player feedback. All feedback can be sent to my website.

Paper Planets is a Top Down, 2D, Rogue like, Space Wave Shooter with lite resource management mechanics. Fight through scaling levels, collect resources, Defeat enemies and Experience. When your ship is destroyed, use your Experience to upgrade your next ship and start all over again with a more power ship.

Difficulty scaling levels - Every level, the enemies Damage and health doubles. The player will have to upgrade their ship to reach the end. (That means dying)

- Every level, the enemies Damage and health doubles. The player will have to upgrade their ship to reach the end. (That means dying) Physics Based world - All enemies, objects, are controlled with physics. Planets have gravity that affects everything around them.

- All enemies, objects, are controlled with physics. Planets have gravity that affects everything around them. Fast Arcade Style Combat/Game Play - classic twin stick shooter controls with arcade style pick up and play power ups that affect the game play.

- classic twin stick shooter controls with arcade style pick up and play power ups that affect the game play. Random Boss Encounters - At any level transition, a boss can find you the bosses scale with the level like the rest of the game.



