Flameslinger

Those who dare to harness their inner flame and survive the excruciating process of self phlogistonation unlock the power and wrath of a Flameslinger.

Self Phlogistonation

The ritual of Self Phlogistonation is one of pain, sacrifice and usually death to those who try. The ritual involves meditating while holding a special ash black candle in one of your palms. It should be noted that those with longer racial life expectancies have a higher fatality rate than shorter lived races such as Humans and orcs.

The ritual lasts one hour and if successful the candle will light and burn all the way down in a flash to the skin of your palm as the fire enters your body and sets your soul ablaze.

The candle will always leave a swirling scar on whatever hand was use in the ritual however there has been documented cases of multiple markings or additions that were gained in the ritual.

Roll on the table below, pick one or make your own.

d10 Trait 1 Glowing Eyes 2 Glowing Veins 3 Warm Skin 4 Sparking Laughter 5 Ashy Skin Trait 6 Unable To Feel Cold 7 Ember Dandruff 8 Charcoal Smell 9 Glowing Freckles 10 Glowing heart

The Candle Burns At Both Ends

Once the ritual has been completed your life expectancy is halved as your essense burns bright. You suffer no ill effects of aging until your death and you cannot be effected by age changing magic.

Flame Of War

At 3rd level you can imbue your strikes with the flames of war. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Flame Of War Bonus Damage table.

Flame Of War Bonus Damage

Level Bonus Damage 3rd 1D4 Fire Damage 10th 1D6 Fire Damage 16th 1D8 Fire Damage 20th 1D10 Fire Damage

Ashes To Ashes

Your connection to the flame grows. At 7th level you gain resistance to fire damage and your Flame Of War strikes ignore resistance to fire damage.

Flames Of The Phoenix

Your flame Defies Defeat and forces your body to get right back into the battle. At 10th level if you are knocked unconscious you can instantly regain conscious with 10 Hit Points, stand up and shed bright light for 10ft and dim light for 20ft, any creature of your choice in the bright light must succeed a constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be blinded for 1 minute, creatures can repeat the saving throw every turn to end the effect.

Wrath Of The Pyro

You have been reforged in the flames of war and have gained control of the fire around and within you. At 15th level as an action you can light or extinguish flammable materials of your choice within 100ft.

When you wake up from a long rest you gain temporary hit points equal to half your fighter level + Constitution Modifier.

True flame

Your flame no longer uses your soul as a fuel source, now forever nourished by your grit and resolve. At 18th level you gain the following features.