Honestly, whenever I think of ship combat, I think of Skies of Arcadia; it's the only ship combat I've liked and it felt really fun to me. It's turn based, and as the battle flows your and your enemy's movements during the fight (which is all managed by the game; you just dictate your actions for the round) start to change the pace for both sides. Green turns indicated an advantage for you. Yellow was sort of a neutral state, and red had you at a major disadvantage. At certain points you could even choose a course of action (like wait and see or to aggressively pursue the enemy's rear/engines. Each round was four turns for each side, and you assigned turn actions to party members. Your ship's active crew would also give your ship different passive or active bonuses.



Every so often you could even get into the right position, and if you had enough action points, you could unleash a super weapon for massive damage on the enemy (the Harpoon Cannon early on, then the Moonstone Cannon for the rest). Thing is, if you get a red turn during around, chances were later in the game the enemy would have their own special maneuver which you really wanted to avoid yourself. The ship could be equipped with a number of different parts like armor, engines, different types of weaponry, a few accessories... It was all really fun. Now, doing this in something like Starbound could be anywhere from impossible or highly difficult to relatively easy (I wouldn't know and I won't claim to know) but something like that could be really fun. Then again, failure in such a fight means that you either suffer ship destruction (ouch, in many many ways) or you get boarded or something. Possibly even stranded and you gotta do repairs.

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