Hello



My question is how to compare Ball Lightning tooltip DPS to other spells.



For example we know that for:

Flameblast: real DPS is 12x tooltip DPS

Incinerate: real DPS is 4x tooltip DPS (300% more damage at 4th stage) and 5x for shotgun for a total of 20x

Glacial Cascade: real DPS is 3x tooltip DPS and 2x in case of high AoE GC



How do I compare BL DPS to these skills?



I have a 5,300 DPS on BL(on a 5L) and I don't know if it's high or low, or if it gets any higher.

Is it comparable to 10k tooltip Incinerate or 10k tooltip Glacial Cascade?



What I know is that in 1.2 pre crit nerf, 11k BL was possible.



Bonus question: best 5L, 6L setup for BL? Scrap Crit Damage gem?

Running 43% crit, 471% crit multi atm using Crit Damage gem.

Links: BL + Light Pen + Spell Echo + Crit Damage + Added Chaos. Posted by

nebunelux

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Simplest way is to swap your BL gem for a lvl 1 then take it into an area with a single enemy avaiable to test on, something that won't kill you easily of course, but will also survive some of the lvl 1 hits. Turn off all damage adding sources. Keep stuff like AoE, projectile speed, etc, on at all times.





From this, take your lvl 1 gem out into the field and fire it off a single time at an enemy an pay close attention to how many times it's able to hit the enemy before it loses the range to hit them.





From what I've seen, 0% projectile speed and 0% increased AoE gets a minimum of 3 hits on an enemy unless they're very fast and moving opposite the ball.



Against non-moving enemies, you can get between 4 and 6 hits, and against enemies moving with the ball, they can get hit up to 8 times.





I'd say, for the safest route to figure your dps, use the minimum of 3 hits, and just multiply from the tooltip.



It will still be very inaccurate, however, it's the closest anyone can hope to get.



Do the tests yourself, and find yourself a baseline value, don't average, just use the most common number of hits you come across.



With Slower Projectiles and Increased AoE you may very well get 4-5 on average, but remember slower porj will lower your range of damage considerably, it feels a lot like concentrated effect.



IGN: Bravo_Thirsty Last edited by Darkblitz9 on Feb 6, 2015, 2:57:19 PM Posted by

Darkblitz9

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I've sort of become cynical about tooltip DPS. Essentially, I see DPS is an attempt to measure how efficiently you may be able to kill enemies. There are problems with looking directly at the tooltip though. For example, if you put a penetration gem into your links, your tooltip DPS doesn't change, but it has an effect on you killing enemies more efficiently (especially resistant ones).



The "rule of thumb" I tend to go for is to kill normal enemies in ~1-2 casts, magic mobs in ~5 casts (this can change if the mob is really resistant to a damage type though), and rares within ~5 seconds. I think the essential part to doing damage isn't what the tooltip DPS is, but how efficient it feels when you're trying to kill enemies with it. In since 0.8.0

Twitch: http://www.twitch.tv/kungfooe Posted by

kungfooe

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flameblast is not 12x.

Tooltip dps is base damage / cast_speed.

First cast : 1 time the base damage and 1 time the base cast speed

Second cast : 2.1 time the base damage and 2 time the base cast speed

third cast : 3.2 time the base damage and 3 time the base cast speed

...

=> your actual dps is at best a tiny bit under 1.1x tooltip dps.



Now, if you are only interested in the burning part... It has very little to do with 12x anyway since you have to factor in the burning multiplicators.



As for ball lightning calculations:



Get 0 life regeneration.

Get Cybil's Paw.

Isolate 1 mob.

Lose some life.

Cast Lightning ball with your setup.

Count the life you gained. Posted by

polimeris

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" nebunelux



My question is how to compare Ball Lightning tooltip DPS to other spells.



For example we know that for:

Flameblast: real DPS is 12x tooltip DPS

Incinerate: real DPS is 4x tooltip DPS (300% more damage at 4th stage) and 5x for shotgun for a total of 20x

Glacial Cascade: real DPS is 3x tooltip DPS and 2x in case of high AoE GC



How do I compare BL DPS to these skills?



I have a 5,300 DPS on BL(on a 5L) and I don't know if it's high or low, or if it gets any higher.

Is it comparable to 10k tooltip Incinerate or 10k tooltip Glacial Cascade?



What I know is that in 1.2 pre crit nerf, 11k BL was possible.



Bonus question: best 5L, 6L setup for BL? Scrap Crit Damage gem?

Running 43% crit, 471% crit multi atm using Crit Damage gem.

Links: BL + Light Pen + Spell Echo + Crit Damage + Added Chaos. HelloMy question is how to compare Ball Lightning tooltip DPS to other spells.For example we know that for:Flameblast: real DPS is 12x tooltip DPSIncinerate: real DPS is 4x tooltip DPS (300% more damage at 4th stage) and 5x for shotgun for a total of 20xGlacial Cascade: real DPS is 3x tooltip DPS and 2x in case of high AoE GCHow do I compare BL DPS to these skills?I have a 5,300 DPS on BL(on a 5L) and I don't know if it's high or low, or if it gets any higher.Is it comparable to 10k tooltip Incinerate or 10k tooltip Glacial Cascade?What I know is that in 1.2 pre crit nerf, 11k BL was possible.Bonus question: best 5L, 6L setup for BL? Scrap Crit Damage gem?Running 43% crit, 471% crit multi atm using Crit Damage gem.Links: BL + Light Pen + Spell Echo + Crit Damage + Added Chaos.



GC is 2x unless you are running no increased AoE and Conc (awful) Or in cases of bosses with huge hit boxes?



Flameblast is more like 30x tool tip, the ignite deals way more damage than the initial hit which is why it is so OP in the 1st place. Most builds can 1 shot the entire screen with a 1-4 stage flameblast if they are solo.





Ball lightning, and all lightning spells for that matter are trash this patch. If you want to know how much damage your ball lightning is doing compared to fire damage specs take the tool tip and multiply by 0. GC is 2x unless you are running no increased AoE and Conc (awful) Or in cases of bosses with huge hit boxes?Flameblast is more like 30x tool tip, the ignite deals way more damage than the initial hit which is why it is so OP in the 1st place. Most builds can 1 shot the entire screen with a 1-4 stage flameblast if they are solo.Ball lightning, and all lightning spells for that matter are trash this patch. If you want to know how much damage your ball lightning is doing compared to fire damage specs take the tool tip and multiply by 0. https://contrakrugman.com/ Posted by

BossOfThisGym

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" nebunelux

Flameblast: real DPS is 12x tooltip DPS Flameblast: real DPS is 12x tooltip DPS



what what IGN TylordRampage Posted by

Malone

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" Malone " nebunelux

Flameblast: real DPS is 12x tooltip DPS Flameblast: real DPS is 12x tooltip DPS



what what



Math? Math? Posted by

Deleted

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" BossOfThisGym Ball lightning, and all lightning spells for that matter are trash this patch. If you want to know how much damage your ball lightning is doing compared to fire damage specs take the tool tip and multiply by 0.



Ball Lightning is definitely not trash.

It has huge coverage(Running 70% AoE), several balls shotgun mobs. I can explode whole packs with HoI.

Tougher mobs are a bit harder, meaning they don't insta-die like the rest and that can reach me and get a bit dangerous.

I am running 70-72 maps because my maps RNG wasn't very good.



I have a 0.3 cast time, so I throw out 3 balls per second which are pretty close together so their big AoE overlaps quite a bit. So usually at least 2 balls zap 1 mob every 200ms.



I reached a point where I don't know how to increase my DPS so I was wondering if I am close to the cap.

Crit and crit multi are pretty near the cap, what is possible to obtain in the current meta:

All spell crit/crit multi from passives, Voidbringer, Crit Damage gem, crit/crit multi dagger, crit/crit multi amulet + auto curse Assassin's Mark. All gems lvl 19 atm.



This only leaves me to go to 20/20 gems and get cast speed and/or spell damage. Ball Lightning isnot trash.It has huge coverage(Running 70% AoE), several balls shotgun mobs. I can explode whole packs with HoI.Tougher mobs are a bit harder, meaning they don't insta-die like the rest and that can reach me and get a bit dangerous.I am running 70-72 maps because my maps RNG wasn't very good.I have a 0.3 cast time, so I throw out 3 balls per second which are pretty close together so their big AoE overlaps quite a bit. So usually at least 2 balls zap 1 mob every 200ms.I reached a point where I don't know how to increase my DPS so I was wondering if I am close to the cap.Crit and crit multi are pretty near the cap, what is possible to obtain in the current meta:All spell crit/crit multi from passives, Voidbringer, Crit Damage gem, crit/crit multi dagger, crit/crit multi amulet + auto curse Assassin's Mark. All gems lvl 19 atm.This only leaves me to go to 20/20 gems and get cast speed and/or spell damage. Posted by

nebunelux

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" " Malone " nebunelux

Flameblast: real DPS is 12x tooltip DPS Flameblast: real DPS is 12x tooltip DPS



what what



Math? Math?



Wiki:



" Flameblast deals 110% more damage per stage for a total of 1100% more damage, or 12 times base damage. Wiki: link Last edited by nebunelux on Feb 6, 2015, 4:42:47 PM Posted by

nebunelux

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