This variant of the alchemist replaces the Alchemical Homunculus feature with an Alchemist’s Satchel, for players who do not want a creature given to them by this subclass.

Alchemist’s Satchel

Note: This feature replaces the Alchemical Homunculus feature gained at 3rd level.

At 3rd level, you craft an Alchemist’s Satchel, a bag of reagents that you use to create a variety of concoctions. As a bonus action on your turn you may produce and use one of the following alchemical formulae:

Acid Vial You can splash a vial of acid on a creature within 30 ft of you. Make a ranged weapon attack, on a hit your target takes 1d6 + your intelligence modifier in acid damage.

Healing Brew You can restore hit points to yourself or a creature within 5 feet of you using your healing brew. You have a pool of healing power that you can replenish when you take a long rest. This pool can restore a number of hit points up to your Artificer level x 5. When you use this brew, you choose to restore a number of hit points up to the maximum amount remaining in the pool.

Alchemical Salves You can administer an alchemical salve upon one creature within 5 ft of you. You can do this a number of times equal to your intelligence modifier after which you must take a long rest before you can do so again. The creature gains one of the following benefits:

Buoyancy. The target gains a flying speed of 10 feet for 10 minutes.

The target gains a flying speed of 10 feet for 10 minutes. Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1).

The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1). Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.

Art: Elven Alchemist from Pathfinder Kingmaker