Check out the Roadmap for more details and hit up the comments thread to discuss these changes.

One of our readers (thanks Tenhi!) discovered that a variety of changes have been made to the PlanetSide 2 Roadmap . Among them, Hossin has been changed to Unscheduled as well as Class Updates and Convienence items like Server Transfers and a new K/D Reset. Added for April are Battle Flow Improvements and Improvements to Strategic Communication.

Latest Comments

2013-03-20 10:35 AM

Tenhi Re: Roadmap Updates Hamma Originally Posted by I think I mentioned all of those in the news post. Battle Flow, and Strategic Communication were the only new ones I saw.



Edit: Ragdoll Physics are gone... like really gone and not just unscheduled. Oh and JGood also mentioned in the Re-Cert thread that they split the "Convenience Items" thread to see whats the most important of the 3 features. Kinda pointless if you give one thread the old votes^^



Edit2: With us breaking up the features into their own posts, we wanted to get a feel for which of them were more important to you guys and which might not be, in order to help us prioritize them. Essentially, we want to know what you guys want most, and we'll look at doing that first.



Just because its unscheduled today doesn't mean it will be next week - you guys get to help us know which things need to be a bigger priority and get done sooner, and we appreciate all the feedback you can give us. http://forums.station.sony.com/ps2/i...9#post-1421573



I guess the second paragraph applies to all the features that are unscheduled for now. Maybe except Hossin/Continent Locking because those are moved back until they have done the new Lattice System.

2013-03-20 11:23 AM

Chefkoch Re: Roadmap Updates Dragonskin Originally Posted by K/D should just be removed completely.

2013-03-20 11:45 AM

Qwan Re: Roadmap Updates RLxJame Originally Posted by WoW. I didn't understand most of what you've written. Every other word is an acronym. WTFBBQ. ringring Originally Posted by



What on Earth are:

SMP, TMD, SA, TP, OPP, RL, SM, MD, HB, ACM, BK, NB, LT -- are you really talking about PS and not Economics or Chemistry or something.....



Flippin heck, acronyms 'R' Us ... or rather not.What on Earth are:SMP, TMD, SA, TP, OPP, RL, SM, MD, HB, ACM, BK, NB, LT -- are you really talking about PS and not Economics or Chemistry or something.....



PS.. I went to BK (Burger King) for lunch.

2013-03-20 12:38 PM

Rolfski Re: Roadmap Updates They should have replaced "unscheduled" with "postponed" and people wouldn't be so upset.



They're basically redesigning this whole game, stepping away from their original "unpredictability" philosophy so yes, what would you expect? Of course it screws up the whole road map.

2013-03-20 12:58 PM

Tenhi Re: Roadmap Updates Rolfski Originally Posted by They should have replaced "unscheduled" with "postponed" and people wouldn't be so upset.



They're basically redesigning this whole game, stepping away from their original "unpredictability" philosophy so yes, what would you expect? Of course it screws up the whole road map.



Jimmy explained that a lot during FNOs. Last time they had one of the programmers for the interview... he works on the marketplace and on exp related stuff. On the other hand we have Jimmy who works on weapons, or Clegg who works on lvl/world design.



If they change the whole hex system that doesnt mean they cant work on new guns... or new cosmetic stuff. Thats why I dont understand some of the "postponing"

2013-03-20 01:39 PM

Hamma Re: Roadmap Updates So did anyone have an all inclusive list pre-updates?

2013-03-20 01:43 PM

Assist Re: Roadmap Updates NewSith posted one, I think.. maybe...

http://www.planetside-universe.com/s...ad.php?t=52294

2013-03-20 01:51 PM

Ghoest9 Re: Roadmap Updates Im not a big fan of k/d either way.



But I see the logic for resets.

For good or bad k/d is the only way to measure player skill right now(even if its not the skills that matter) - everything else is a function of time played and how much extra you pay for xp bonuses.



Its not good for the longevity of the game if new players keep feeling compelled to reroll to fix k/ds that they dont like. And yes a many players do this.



Secondly by allowing resets it diminishes the significance of k/d and there by decreases the attractiveness of plays tyles that k/d encourages.

2013-03-20 01:53 PM

bpostal Re: Roadmap Updates Ghoest9 Originally Posted by Im not a big fan of k/d either way.



But I see the logic for resets.

For good or bad k/d is the only way to measure player skill right now - everything else is a function of time played and how much extra you pay for xp bonuses.



Its not good for the longevity of the game if new players keep feeling compelled to reroll to fix k/ds that they dont like. And yes a many players do this.



Secondly by allowing resets it diminishes the significance of k/d and there by decreases the attractiveness of plays tyles that k/d encourages.

A KDR of 0.0? HA!

2013-03-20 02:42 PM

Hyncharas Re: Roadmap Updates I have mixed feelings about the listed items now without a proper timetable. I'm sure Hossin on the backburner peeves a number of players, but given that there are still sections of Amerish's and Esamir's world geometries with gaping holes in them, I think those should be fixed before they even think about releasing a new continent.



Continent Locking is another matter, however. Having something that could make all facilities/outposts on the continent go neutral after a holding period of XP-farming; thus allowing for some pretty epic territorial warfare, would be a nice addtion to the game. No new updates to the Engineer might also be a mistake, as there were some community ideas for different types of Emplacements, as well as other devices in PS1 (such as a motion sensor to detect infiltrators), which have yet to be added to help expand the defensive uses of the class...



Last but not least, I think Re-Certing would be beneficial to a lot of players who may have found some classes/equipment they certed for to be not as useful to their playing style.

2013-03-20 05:47 PM

Anderz Re: Roadmap Updates Dragonskin Originally Posted by While on a rant about stupid stats.. SPM is also useless since it's effected by boosters and membership levels. There is absolutely no stat in the game that can clearly tell you what a player is good at.. well K/D usually means they either snipe, sit in nc maxs at bio labs or just vehicle whore their kills.

2013-03-20 07:40 PM

camycamera Re: Roadmap Updates Anderz Originally Posted by Absolutely this. It's actually sad that K/DR is the only "honest" skill statistic, which is why, as of now, I value it higher than SPM and BR. It's stupid those two can be artificially inflated with boosters and membership.

2013-03-20 11:57 PM

Climhazzard Re: Roadmap Updates camycamera Originally Posted by i dont like playing indarside all the time u know



Anderz Originally Posted by Absolutely this. It's actually sad that K/DR is the only "honest" skill statistic, which is why, as of now, I value it higher than SPM and BR. It's stupid those two can be artificially inflated with boosters and membership. June - Separate Score from Experience

2013-03-21 12:11 AM

Dougnifico Re: Roadmap Updates Climhazzard Originally Posted by Continent locking won't fix "IndarSide", since Indar rarely ever gets dominated. In fact, it'll likely be the only continent that remains unlocked all the time.

2013-03-21 04:34 AM