I mean, from what I have gathered from this thread, people are arguing that a complex ban is too much since not all pokemon who carry dpunch are broken with it, nor are every combo of dpunch + no guard broken either since there are some shitty pokemon who learn it.But then what we're left with is, from what I can tell, an impossible situation standpoint in terms of the PU council and I can empathize with the decision that has to be made here. Because machoke on its own is not a broken pokemon, it is very viable, it's very consistent, it has a lot of checks and counters.However, if you consider confusion in this scenario, then a pokemon providing confusion as a way of breaking past its walls and counters because they are unable to hit them back, allowing free switches for your team and forcing switches at the same time, this pokemon may seem quite unhealthy for that reason. But from my perspective, machoke is a very healthy pokemon for PU to have in the tier for what it does outside of confusion chance.Now from what I gather, it is not the move nor the pokemon here that is broken, but confusion in general that needs to be gone here. Moves that 100% confuse the opponent with no risk of a miss or setback, with move combinations such as dpunch + no guard and confuse ray are what takes the competitive element out of it.Using confuse-ray purely as an example here in this replay: http://replay.pokemonshowdown.com/smogtours-nu-155213 nupl week 5it shows that you do not need to try and outpredict your opponent, you can sit there and click prankster confuse ray + twave and you'll win the match up 75% of the time. Confusion inducing moves (excluding outrage and water pulse etc etc) like no guard dpunch, chatter, confuse ray, swagger etc provide nothing but a coin flip in terms of competitive play. If by not banning dpunch + no guard / other confusion inducing move combinations isn't a step in the right direction for improving competitive play, then I just disagree. I appreciate my post is a little jumbled in terms of the points i'm making, but it's late so fuck it.my point is that banning the pokemon won't solve the issue that confusion inducing combinations such as no guard + dpunch + moves such as confuse ray or swagger produce in our games, i think that by banning them or at least suspecting them, it's a step in the right direction for producing a more satisfying and competitive battling experience.tl;dr banning 100% confusion chance is a good thing