- Niitsuma confirmed there's no balance patch for UMvC3 in the works.



- They plan to leave the TAC infinite alone.



- Clash system .... if two hyper combos met in the middle of the screen, they would kind of battle it out, and you could call out additional hypers and it would add into the mayhem. They didn't end up adding it in cause balancing it would have been very hard.



- Tag Battle + Support character idea: They thought of making it so two players could be on screen on the same team.



- Consideration on expanding the air combo system was considered, so you could knock people to the sides and stuff and keep the combo going.



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- Some of the ideas they had for UMvC3 that didn't make it into the game are on the table for future fighting games There were hundreds of ideas on the table. Niitsuma noted that the expanded air combo system was one of his favorites.



- Niitsuma personally wanted to see Gill from the SF3 series make it into UMvC3, and he was up for consideration, but he didn't make the cut.



- A lot of the team who worked on Tatsunoko vs. Capcom transitioned right into MvC3 and brought a lot of things to the table for that game