Electrocute – Forked Lightning Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Lightning to any enemies hit. Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit.

Blizzard – Advanced Tooltip Cost: 40 Arcane Power

Call down shards of ice that deal 910% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. Cost: 40 Arcane Power

Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.

Blizzard – Unrelenting Storm Increase the duration and damage of Blizzard to deal 1360% weapon damage as Cold over 8 seconds. Increase the duration and damage of Blizzard to deal 1810% weapon damage as Cold over 8 seconds.

Blizzard – Apocalypse Increase the area of effect and damage of Blizzard to deal 941% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius. Increase the area of effect of Blizzard to a 30 yard radius.

Blizzard – Lightning Storm The amount Blizzard Slows the movement speed of enemies by is increased to 80% . Enemies affected by Blizzard take 20% increased damage from Lightning.

Blizzard – Snowbound Reduce the casting cost of Blizzard to 13 Arcane Power. Reduce the casting cost of Blizzard to 10 Arcane Power.

Blizzard – Frozen Solid Enemies caught in the Blizzard have a 40% chance to be Frozen for 1.5 seconds. Enemies caught in the Blizzard have a 100% chance to be Frozen for 2.5 seconds.

Magic Missile – Conflagrate The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.

Burn damage stacks up to 3 times and any Fire damage taken from you refreshes all stacks to their maximum duration. The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.

Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration.

Wave of Force – Advanced Tooltip Cost: 25 Arcane Power

Discharge a wave of pure energy that deals 351% weapon damage as Arcane to nearby enemies. Cost: 25 Arcane Power

Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.

Wave of Force – Static Pulse Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds. Each enemy hit restores 1 Arcane Power.

Wave of Force’s damage turns into Lightning.

Wave of Force – Heat Wave Increase the damage to 427% weapon damage as Fire. Increase the damage to 475% weapon damage as Fire.

Wave of Force – Arcane Attunement Each enemy hit increases the damage of your next Arcane spell by 2% . Each enemy hit increases the damage of your next Arcane spell by 4% .

Wave of Force – Debilitating Force Enemies hit deal 10% reduced damage for 3 seconds. Enemies hit deal 20% reduced damage for 4 seconds.

Spectral Blade – Thrown Blade Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Arcane. Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Lightning.

Energy Twister – Mistral Breeze Reduce the casting cost of Energy Twister to 28 Arcane Power.

Energy Twister’s damage turns into Cold. Reduce the casting cost of Energy Twister to 25 Arcane Power.

Energy Twister’s damage turns into Cold.

Energy Twister – Wicked Wind Energy Twister no longer travels but spins in place, dealing 743% weapon damage as Arcane over 6 seconds to everything caught in it. Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it.

Explosive Blast – Flash Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1655% weapon damage as Arcane. Reduce the cooldown of Explosive Blast to 3 seconds.

Explosive Blast’s damage turns into Lightning.

Disintegrate – Advanced Tooltip Cost: 18 Arcane Power

Channel a beam of pure energy, dealing 360% weapon damage as Arcane.

Disintegrate damage is increased by 100% weapon damage every second, up to a maximum total of 860% weapon damage as Arcane. Cost: 18 Arcane Power

Channel a beam of pure energy, dealing 390% weapon damage as Arcane.

Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.

Disintegrate – Convergence Increase the width of the beam allowing it to hit more enemies. Increase the width of the beam allowing it to hit more enemies.

Disintegrate’s damage turns into Fire.

Disintegrate – Entropy The beam fractures into a short-ranged cone that deals 465% weapon damage as Arcane.

Disintegrate damage is increased by 145% weapon damage every second, up to a maximum total of 1190% weapon damage as Arcane. The beam fractures into a short-ranged cone that deals 435% weapon damage as Arcane.

Disintegrate damage is increased by 340% weapon damage every second, up to a maximum total of 1115% weapon damage as Arcane.

Ray of Frost – Advanced Tooltip Cost: 16 Arcane Power

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 380% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost damage is increased by 115% weapon damage every second, up to a maximum total of 955% weapon damage as Cold. Cost: 16 Arcane Power

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.

Ray of Frost – Sleet Storm Create a swirling storm around you that grows up to a 22 yard radius, dealing 285% weapon damage as Cold to all enemies caught within it.

Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 785% weapon damage as Cold. Create a swirling storm around you that grows up to a 22 yard radius, dealing 300% weapon damage as Cold to all enemies caught within it.

Ray of Frost damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Cold.

Ray of Frost – Black Ice Enemies killed by Ray of Frost leave behind a patch of ice that deals 756% weapon damage as Cold to enemies moving through it over 3 seconds. Enemies killed by Ray of Frost leave behind a patch of ice that deals 1625% weapon damage as Cold to enemies moving through it over 3 seconds.

Arcane Torrent – Advanced Tooltip Cost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 370% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 470% weapon damage as Arcane. Cost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 100% weapon damage every second, up to a maximum total of 500% weapon damage as Arcane.

Arcane Torrent – Static Discharge Each missile hit has a 2% chance to leave behind a Power Stone that grants you Arcane Power when picked up. Each missile explodes into 1 piercing bolts of electricity that each deal 100% weapon damage as Lightning.

Black Hole – Advanced Tooltip Cost: 20 Arcane Power

Cooldown: 12 seconds

Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. Cost: 20 Arcane Power

Cooldown: 12 seconds

Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.

Black Hole – Supermassive Increases the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds. Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.