Low-poly subdivision-ready Formula E Gen2 Season 2018 2019 Car 3d model with PBR materials (Specular and Metallic workflows). With HALO driver security system.





Advantages of the model:



- Very clean geometry.

- This model is maximally optimized for use in 3d games and VR.

- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.

- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.

- Real world scale. So you can easily import this model in your project without need to change anything.

- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.

- Divided into functional parts and grouped for easy editing and using in game engines.

- The model consists of 26 separate objects grouped together. Each of this objects has a simple and understandable name.

- Specular and Metallic workflow textures included!

- Compatible with the majority of modern game engines!





Model specifications:



Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.



Polygons count: 15832 (no n-gons)

Vertices count: 15571





Materials:

A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.



Textures (Specular workflow):

- Diffuse (4096 x 4096 PNG)

- DX NormalMap (4096 x 4096 PNG)

- Specular (4096 x 4096 PNG)

- Glossiness (4096 x 4096 PNG)

- Opacity (4096 x 4096 PNG)

- Emissive (4096 x 4096 PNG)

- Ambient Occlusion (4096 x 4096 PNG)



Textures (Metallic workflow):

- Base Color (4096 x 4096 PNG)

- GL NormalMap (4096 x 4096 PNG)

- Metallic (4096 x 4096 PNG)

- Roughness (4096 x 4096 PNG)

- Opacity (4096 x 4096 PNG)

- Emissive (4096 x 4096 PNG)

- Ambient Occlusion (4096 x 4096 PNG)



Model available in such formats:

- MAX (2016)

- FBX

- OBJ

- 3DS

- DXF (2010)

- X (DirectX)



There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS and X formats due to limitations on the maximum number of polygons. In these two formats, the model is presented only in subdivision 0 and 1