Spoiler Guaranteed:

30% to 50%: U-tilt.

(40% to 70%: Platform Drop Up-B.)

50%: U-smash.

60% to 80%: FH Nair.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160% to 170%: Sourspot (Dash) DJ Uair.



Recommended:

10% to 40%: U-tilt.

50%: U-smash.

60% to 77%: FH Nair.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160% to 170%: Sourspot (Dash) DJ Uair.

Spoiler Guaranteed:

30% to 60%: U-tilt.

40% to 70%: U-smash.

(40% to 80%: Platform Drop Up-B.)

60% to 90%: FH Nair.

70% to 100%: Aerial Up-B.

80% to 90%: (Dash) U-smash.

85% to 119%: SHUFF.

130% to 180%: Sourspot (Dash) FH Uair.

190%: Sourspot (Dash) DJ Uair.



Recommended:

0% to 30%: U-tilt.

40% to 70%: U-smash.

80% to 90%: (Dash) U-smash.

91% to 119%: SHUFF.

130% to 180%: Sourspot (Dash) FH Uair.

190%: Sourspot (Dash) DJ Uair.

Spoiler Guaranteed:

30% to 50%: U-tilt.

(40% to 70%: Platform Drop Up-B.)

50% to 60%: U-smash.

60% to 80%: FH Nair.

70%: (Dash) U-smash.

70% to 80%: Aerial Up-B.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160% to 180%: Sourspot (Dash) DJ Uair.



Recommended:

10% to 40%: U-tilt.

50% to 60%: U-smash.

70%: (Dash) U-smash.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160% to 180%: Sourspot (Dash) DJ Uair.

Spoiler Guaranteed:

120% to 150%: U-tilt.

(130% to 160%: Platform Drop Up-B.)

140% to 150%: U-smash.

150% to 180%: FH Nair.

160% to 170%: (Dash) U-smash.

170% to 180%: Aerial Up-B.

176% to 198%: SHUFF.

120% to 270%: Sourspot (Dash) FH Uair.

280% to 300%: Sourspot (Dash) DJ Uair.



Recommended:

0% to 130%: U-tilt.

140% to 150%: U-smash.

160% to 170%: (Dash) U-smash.

176% to 198%: SHUFF.

120% to 270%: Sourspot (Dash) FH Uair.

280% to 300%: Sourspot (Dash) DJ Uair.

Spoiler Guaranteed:

30% to 50%: U-tilt.

(40% to 60%: Platform Drop Up-B.)

50%: U-smash.

60% to 80%: FH Nair.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160%: Sourspot (Dash) DJ Uair.



Recommended:

10% to 40%: U-tilt.

50%: U-smash.

60% to 77%: FH Nair.

78% to 95%: SHUFF.

100% to 150%: Sourspot (Dash) FH Uair.

160%: Sourspot (Dash) DJ Uair.

Spoiler Guaranteed:

0% to 30%: U-tilt.

(20% to 40%: Platform Drop Up-B.)

30%: U-smash.

40%: (Dash) U-smash.

40% to 60%: FH Nair.

56% to 72%: SHUFF.

80% to 130%: Sourspot (Dash) FH Uair.

140%: Sourspot (Dash) DJ Uair.



Recommended:

0% to 20%: U-tilt.

30%: U-smash.

40%: (Dash) U-smash.

50%: FH Nair.

56% to 72%: SHUFF.

80% to 130%: Sourspot (Dash) FH Uair.

140%: Sourspot (Dash) DJ Uair.

Default0%: Shulk can avoid U-tilt by DJing behind Link among other things.10%: Shulk must DI behind Link in order to avoid U-tilt, at which point he can airdodge or DJ airdodge.20%: Shulk can only avoid U-tilt by DIing behind Link and airdodging, at which point we can hit him with a grounded Up-B (no need to turn around).30%: U-tilt is unavoidable.40%: As above except that Platform Drop Up-B works.50%: As above except now U-smash is unavoidable too.60%: FH Nair is unavoidable. U-tilt can be avoided by DIng away in front or behind Link. U-smash can be avoided by DIing away in front of Link, and dashing forwards first will not help.70%: As above except U-tilt and U-smash are out of range.78%: SHUFF works.80%: As above except Platform Drop Up-B no longer works.90%: FH Nair no longer works.96%: SHUFF no longer works.100%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.110%: As above.120%: As above.130%: As above.140%: As above.150%: As above.160%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ170%: As above.180%: Sourspot DJ Uair no longer works.Jump0%: Shulk can only avoid U-tilt by DJ immediate airdodging.10%: Shulk must DI behind Link in order to avoid U-tilt, at which point he can airdodge or DJ airdodge.20%: Shulk can only avoid U-tilt by DIing behind Link and airdodging; we cannot punish the airdodge if it was used to avoid an U-tilt.30%: U-tilt is unavoidable.40%: As above except now U-smash is unavoidable too.Platform Drop Up-B works.50%: As above.60%: As above except FH Nair is unavoidable.70%: As above except U-tilt can be avoided by DIing either away in front or behind Link. Aerial Up-B is now an option.80%: As above except U-smash can be avoided by DIing away in front or behind Link, but you can still make U-smash work if you Dash towards the DI for one or two frames.85%: SHUFF works.90%: As above except U-tilt is out of range.Platform Drop Up-B no longer works.100%: As above except U-smash is out of range and FH Nair can be avoided by DIing behind Link.110%: FH Nair and Aerial Up-B no longer work.120%: SHUFF no longer works.130%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.140%: As above.150%: As above.160%: As above.170%: As above.180%: As above.190%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ.200%: Sourspot DJ Uair no longer works if they DI away.Speed0%: Shulk can airdodge or DJ airdodge to avoid U-tilt.10%: Shulk must DI behind Link and airdodge or DJ airdodge in order to avoid U-tilt.20%: The only way to avoid U-tilt is to DI behind Link and airdodge, at which point grounded Up-B is unavoidable.30%: U-tilt is unavoidable.40%: As above except Platform Drop Up-B works.50%: As above except U-smash is also unavoidable.60%: As above except FH Nair is now unavoidable. U-tilt can be avoided by DIing away in front or behind Link.70%: As above except U-tilt is out of range. U-smash can be avoided by DIing away in front or behind Link, but U-smash can still work if Link dashes towards the DI for a frame or two before doing U-smash. Aerial Up-B is now an option.78%: SHUFF works.80%: As above except U-smash is out of range.Platform Drop Up-B no longer works.90%: FH Nair and Aerial Up-B no longer work.96%: SHUFF no longer works.100%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.110%: As above.120%: As above.130%: As above.140%: As above.150%: As above.160%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ170%: As above.180%:190%: Sourspot DJ Uair no longer works.Shield0%: U-tilt is avoidable by DJing behind Link or by DJ airdodging.10%: As above, no need to DI.20%: As above.30%: Shulk can on longer DJ behind Link and avoid U-tilt (regardless of DI). DJ airdodge is the only way to avoid U-tilt, no need for DI.40%: As above.50%: As above.60%: As above except now Shulk can also airdodge to avoid U-tilt, no DI required.70%: As above.80%: As above.90%: Shulk must DI behind Link and either airdodge or DJ airdodge in order to avoid U-tilt.100%: The only way to avoid U-tilt is to DI behind Link and airdodge, at which point we can do a Grounded Up-B which Shulk cannot shield.110%: As above.120%: U-tilt is unavoidable.130%: As above except Platform Drop Up-B works.140%: As above except U-smash is also unavoidable.150%: As above except now FH Nair is unavoidable too.160%: As above except U-tilt and U-smash can be avoided by DIing either away in front or behind Link, however U-smash can still work if Link dashes towards the DI for a frame or two.170%: As above except U-tilt it out of range. Aerial Up-B is now an option.Platform Drop Up-B no longer works.176%: SHUFF works.180%: As above except U-smash is out of range.190%: FH Nair and Aerial Up-B no longer work.199%: SHUFF no longer works.210%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.220%: As above.230%: As above.240%: As above.250%: As above.260%: As above.270%: As above.280%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ290%: As above.300%:310%: Sourspot DJ Uair no longer works.Buster0%: Shulk can airdodge, DJ airdodge, or DJ behind Link to avoid U-tilt.10%: Shulk must DI behind Link and airdodge or DJ airdodge to avoid U-tilt.20%: The only way to avoid U-tilt is to DI behind Link and airdodge into the ground, at which point we can do a grounded Up-B which is unavoidable.30%: U-tilt is unavoidable.40%: As above except Platform Drop Up-B works.50%: As above except U-smash is also unavoidable.60%: FH Nair is unavoidable. U-tilt and U-smash can be avodied by DIing either way in front or behind Link (dashing forwards first will not allow U-smash to connect).70%: As above except U-tilt and U-smash are out of range.Platform Drop Up-B no longer works.78%: SHUFF works.80%: As above.90%: FH Nair no longer works.96%: SHUFF no longer works.100%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.110%: As above.120%: As above.130%: As above.140%: As above.150%: As above.160%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ170%: Sourspot DJ Uair no longer works.Smash0%: U-tilt is unavoidable.10%: As above.20%: As above except Platform Drop Up-B works.30%: As above except U-smash is unavoidable too.40%: FH Nair is unavoidable. U-tilt and U-smash can be avoided by DIing either away in front or behind Link, but U-smash can still work by dashing towards the DI for a frame or two first.50%: As above except U-tilt and U-smash are out of range.Platform Drop Up-B no longer works.56%: SHUFF works.60%: As above.70%: FH Nair no longer works.73%: SHUFF no longer works.80%: Sourspot Uair becomes reliable and unavoidable when you do a FH Uair and follow DI, forcing them to airdodge; you'll need to dash forwards for a frame or two if they DI away.90%: As above.100%: As above.110%: As above.120%: As above.130%: As above.140%: FH Uair will stop reaching in time, so to force the Sourspot Uair you'll need to DJ150%: Sourspot DJ Uair no longer works.