~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Emblem: Tharcia 776 Character/Class Guide Written by: Eaichu250 - lowlyeaichu@hotmail.com Verison - 4.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents: 1: Introduction 2: Class Guide 3: Character Guide I. Some Tips II. Tharcia 776 Character Guide 4: Skills Guide 5: Credits *********************************************************************** Hey, Eaichu250 speakin here. I'm attemping to write a complete guide(this guide covers weapons) for Fire Emblem 5, since it is on major demand, plus the fact that it is one of my favorite games of all time. This guide is meant to give you the idea of which characters are useful, and which ones are as useful as a broken plane. This guide will also cover each class, what each class can equip, use, and general base stats. Fire Emblem 5 is 100% Japanese. No verisons of this game were released in the states. It's one of the best Strategy-RPG's ever made(IMHO) and that fact alone wants me to write an FAQ for this. I hope this FAQ will answer all the questions and such you have, if you have any more questions, don't be afraid to nail me at - lowlyeaichu@hotmail.com Now, on with the FAQ! -- Eaichu250 *********************************************************************** **************** ---------------- 2: Class Guide - **************** ---------------- Summary - Okay, I decided to make a Character Guide for Fire Emblem 5, since there arent many around, and the game needs a couple more guides and such. *********************************************************************** ------ Lord - ------ Only the main character uses this class, and the base stats for this class are generally quite low. The other problem is that, the character using this class also gets some pretty low base stats, making a bad combination. Yet, this class must be used in every battle, just protect him to the point of disaster. Movement Range: 6 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 18 - 4 - 0 - 2 - 3 - 2 - 5 Equips: Swords(E) Promoted: Prince Promotion: Chapter 18 People who have this class: Prince Leif --------------- Social Knight - --------------- Social Knights can equip Spears and Swords, and have decent all around stats. Only one Social Knight becomes truly powerful, so this class isn't used too much, aside from having the AI ganging them up on your units. Movement Range: 8 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 20 - 3 - 0 - 3 - 4 - 3 - 6 Equips: Spears(E), Swords(E) Promoted: Male Paladin Promotion item: Knight's Proof People who have this class: Carrion -------------------------- Dismounted Social Knight - -------------------------- Mostly the same thing as a Social Knight, except base stats go down a bit, and the unit is forced to use swords. Movement Range: 5 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 20 - 2 - 0 - 2 - 2 - 2 - 6 Equips: Swords(E) Promoted: Male Paladin Promotion Item: Knight's Proof People who have this class: Carrion -------------- Male Paladin - -------------- Paladin's are promoted Social Knights, stats go up quite high on promotion, and they are powerful fighters. Enemies can really be annoying with this class, since they usually come in groups ganged with Social Knights. Movement Range: 9 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 24 - 5 - 1 - 6 - 6 - 5 - 7 Equips: Spears(E), Swords(D) Promoted Unit People who have this class: Conomore, Fred ------------------------- Dismounted Male Paladin - ------------------------- Dismounted Male Paladin's get lower base stats, and they can only use Swords. You must use these in interior areas. Movement Range: 6 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 24 - 4 - 1 - 5 - 4 - 4 - 7 Equips: Swords(D) Promoted Unit People who have this class: Conomore, Fred ----------- Trobudour - ----------- Trobudour's are average healers, and decent fighters. Enemies usually have these equipped with really weak and light swords, and have them running around and healing damaged units. Take them out ASAP. Movement Range: 8 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 16 - 2 - 2 - 2 - 3 - 2 - 4 Equips: Swords(E), Rods(E) Promoted: Female Paladin People who use this class: Nanna ---------------------- Dismounted Trobudour - ---------------------- A little weaker then a normal Trobudour, but almost exactly the same. Movement Range: 5 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 16 - 1 - 2 - 2 - 2 - 1 - 4 Equips: Swords(E), Rods(E) Promoted: Female Paladin People who use this class: Nanna ---------------- Female Paladin - ---------------- Female Paladins have the ability to heal, and can use Swords and Staves. Average fighters, and good healers. These are rarely seen in enemy form, so you shouldn't have anything to worry about. Movement Range: 9 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 20 - 3 - 5 - 3 - 6 - 3 - 5 Equips: Swords(D), Rods(E) Promoted Unit People who have this class: Amalda --------------------------- Dismounted Female Paladin - --------------------------- Dismounted Female Paladins are almost exactly the same as when they are on their horse, except their base stats go down quite a bit. Movement Range: 6 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 20 - 2 - 5 - 3 - 5 - 2 - 5 Equips: Swords(D), Rods(E) Promoted Unit People who have this class: Amalda -------------- Lance Knight - -------------- Lance Knights are mounted Knights that can only use Lances. They are powerful, and quite swift, but seriously lack Magic Defense. Rarely seen in enemy form, usually come in groups when around, however. Movement Range: 8 Base Stats: [HP - Strength - Magic - Skill - Speed - Defense - BLD -] 20 - 3 - 0 - 3 - 6 - 3 - 5 Equips: Spears(E) Promoted: Duke Knight People who have this class: Finn, Alva, Kein ------------------------- Dismounted Lance Knight - ------------------------- Mostly the same as the Lance Knight, except they have to use Swords instead of Lances now. Movement Range: 5 Base Stats: Equips: Swords(E) Promoted: Duke Knight People who have this class: Finn, Alva, Kein ------------- Duke Knight - ------------- Much more powerful then the Lance Knight, stats go up pretty high, and they become excellent all around fighters, magic is still a little bit of a problem. Enemies rarely come in this form. Movement Range: 9 Base Stats: Equips: Spears(D) Promoted Unit People who have this class: Glade ------------------------ Dismounted Duke Knight - ------------------------ Get's a bit weaker, not much else to say. Movement Range: 6 Base Stats: Equips: Swords(E) Promoted Unit People who have this class: Glade ------------------ Male Arch Knight - ------------------ Arch Knights excel at using bows, most of their stats are well spread around, and don't really have a problem in any area. Arch Knights are excellent characters to have. These can be extremely annoying as enemies, as they are usually equipped with awesome equipment, see if the bow they are wielding is good or not. Movement Range: 8 Base Stats: Equips: Bows(E) Promoted: Bow Knight People who have this class: Robert ----------------------------- Dismounted Male Arch Knight - ----------------------------- Mostly the same as the Arch Knight, except stats get a little lower. Movement Range: 5 Base Stats: Equips: Bows(E) Promoted: Bow Knight People who have this class: Robert -------------------- Female Arch Knight - -------------------- Mostly the same as the male Arch Knight, except they're a little weaker and more speedy. Enemies don't come in this form.. I believe. Movement Range: 8 Base Stats: Equips: Bows(E) Promoted Bow Knight People who have this class: Selfina ------------------------------ Dismounted Female Arch Knight - ------------------------------ Mostly the same as the female Arch Knight, except stats get a little lower. Movement Range: 5 Base Stats: Equips: Bows(E) Promoted: Bow Knight People who have this class: Selfina ---------------- Male Bow Knight - --------------- Much more stronger and useful then the normal Arch Knight, becomes a power unit. These are seen alot by the enemy, must be a popular pick or something. Just take advantage of the fact they cant fight up close, and you can pretty much bag 'em. Movement Range: 9 Base Stats: Equips: Promoted Unit People who have this class: --------------------------- Dismounted Male Bow Knight - --------------------------- Dosent seem to get all that much weaker, still forced to use bows, is inferior compared to an Archer-Sniper on ground, however. Movement Range: 5 Base Stats: Equips: Bows(E/D?) Promoted Unit People who have this class: ----------------- Female Bow Knight - ------------------- Mostly the same as a Male Bow Knight, except they are a bit faster.. and that's it. The only class that uses this is quite weak, so.. Movement Range: Around 8-9 Base Stats: Equips: Bows Promoted Unit People who have this class: ------------------------------ Dismounted Female Bow Knight - ------------------------------ Same as Female Bow Knight, except with lower movement. Movement Range: 5 Base Stats: Equips: Bows Promoted Unit People who have this class: ----------- Axe Knight - ----------- Mostly powerful, a little on the slow side, and arent too skilled, power and defense get extremely high, however. Magic is quite a problem to these units. When promoted, these classes can become quite a problem for the enemies. Movement Range: 8 Base Stats: Equips: Axes(E) Promoted: Great Knight People who have this class: Brighton, Hicks --------------------- Dismounted Axe Knight - --------------------- Get a little weaker.. that's mostly it. Movement Range: 5 Base Stats: Equips: Swords(E) Promoted: Great Knight People who have this class: Brighton, Hicks ------------ Great Knight - ------------ Great Knight's get a pretty big defense boost, and a couple other points to some other stats, this dosent seem to help out too much, but it's all good, anyway. Great Knights are commonly seen as enemies, mostly in packs of one or two, though. Movement Range: 9 Base Stats: Equips: Axes(D) Promoted Unit People who have this class: None ----------------------- Dismounted Great Knight - ----------------------- No information yet. ----------- Free Knight - ----------- Mostly well rounded Sword Knights, excellent characters. Movement Range: 8 Base Stats: Equips: Swords(E) Promoted: Forest Knight People who have this class: Felgus ---------------------- Dismounted Free Knight - ---------------------- Mostly the same thing.. little weaker. Movement Range: 5 Base Stats: Equips: Swords(E) Promoted: Forest Knight People who have this class: Felgus -------------- Forrest Knight - -------------- No info yet. ------------------------ Dismounted Forest Knight - ------------------------ No info yet. ------------- Pegasus Rider - ------------- Pegasus Rider's are agile fighters, possessing extremely high Speed, Skill and Luck makes them quite a pain to hit, Strength will stay rather low, and Defense wont get too high, but they get extremely high Magic, which makes them perfect for mage killing. Movement Range: 8. Can also move over any terrain, aside from interior. Base Stats: Equips: Spears(D) Promoted: Pegasus Knight People who have this class: Karen ------------------------ Dismounted Pegasus Rider - ------------------------ Unit dosent get too much weaker, forced to use Swords, and a couple certain stats go down a bit. I don't really suggest using Pegasus Rider's/Knights in interior areas. Movement Range: 6 Base Stats: Equips: Swords(E) Promoted: Pegasus Knight People who have this class: Karen ------------ Dragon Rider - ------------ Mostly the same thing as a Pegasus Rider, except it has mucho higher defense, but lower speed and magic defense, strength is also a little bit higher. Movement Range: 8 Base Stats: Equips: Spears(D) Promoted: Dragon Knight People who have this class: Eda ----------------------- Dismounted Dragon Rider - ----------------------- Defense goes down majorly, strength also decreases a bit, and becomes less of a tank in indoor areas. Movement Range: 5 Base Stats: Equips: Swords(E) Promoted: Dragon Knight People who have this class: Eda ------------ Dragon Knight - ------------ Extremely high defense and strength, stats go out of wack, and these become quite exceptional units, even being able to handle a couple of arrows or two, due to the really high defense this class holds. Rarely seen as enemies.. Movement Range: 8-9? Base Stats: Equips: Spears(D) Promoted Unit People who have this class: Dean ------------------------ Dismounted Dragon Knight - ------------------------ No information yet. ----------- Bow Fighter - ----------- Movement Range: 6 Base Stats Equips: Bows(E) Promoted: Sniper People who have this class: Ronan, Tanya ----- Sniper - ----- Promoted class of the Archer. Has really high skill, speed and luck, which helps out quite a lot, and can be useful in many situations. High bow skill, too, which helps out a lot. -------------- Mountain Thief - -------------- Mostly a really weak fighter, but can be a bit useful for capturing if revved up a bit, pathetically useless for fighting, however. Movement Range: 6 Base Stats: Equips: Axes(D) Promoted: Warrior People who have this class: Marty ------- Warrior - ------- Much stronger then the Mountain Thief, becomes somewhat decent at fighting, but still no good at it. Useful for capturing. Movement Range: 7 Base Stats: Equips: Axes(D) Promoted Unit. People who have this class: Dagudar --------- Axe Armor - --------- An armor wielding an axe, high defense and strength, pathetically slow, but not too bad of a fighter. Best used for defensive purposes. Movement Range: 5 Base Stats: Equips: Axes Promoted: General People who have this class: Dalshein ------- General - ------- General's have the ability to equip all physical weapons, and have powerful stats, aside from speed, which is rather low. Decent at fighting, but great at keeping a good defense. Movement Range: 6 Base Stats: Equips: Axes(E), Swords(E), Lances(E), Bows(E) Promoted Unit People who have this class: Xavier ----------- Axe Fighter - ---------- Powerful units that can equip axes, stats are well laid out, they become really fast, and have great BLD, speed, and strength. Movement Range: 6 Base Stats: Equips: Axes(E) Promoted: Mercenary People who have this class: Othin, Halvan --------- Mercenary - --------- Movement Range: 6-7? Base Stats: Equips: Axes(E), Swords(E) Promoted Unit People who have this class: Galzus, Ralf ------------- Sword Fighter - ------------- Not too powerful, yet not too weak, Sword Fighters are excellent at close combat, and they activate critcal hits like crazy. Note: Certain Sword Fighters can promote into the Mercenary class. Movement Range: 6 Base Stats: Equips: Swords(D) Promoted: Sword Master | Mercenary People who have this class: Trewd, Malitia, Shiva. These units promote to Mercenary: Machyua. ------------ Sword Master - ------------ Sword Masters are 10x more powerful then the Sword Fighter, possessing great stats all around, and they critcal hit like crazy. Sword Masters are definetly one of the best classes in the game. Movement Range: 7 Base Stats: Equips: Swords(C) Promoted Unit People who have this class: Eyval, Shanam. ------ Priest - ------ Priests are most excellent characters, while they are not too powerful, and cant really fight until promotion, they will be of excellent help to you, with healing abilities, and the abilities to do special status healing and status effecting spells, will make these people extremely useful. Movement Range: 5 Base Stats: Equips: Staves(E) Promoted: High Priest People who have this class: Saphy, Tina, Seluf. ----------- High Priest - ----------- Much more useful then the Priest, gets close to maxing out magic, and will have high all around stats, can fight for a little bit with Light magic, but still is rather dangerous. Movement Range: 6 Base Stats: Equips: Staves(D) Promoted Unit People who have this class: Cyas ---- Mage - ---- Mage's specialize in magic, and can use all certain types of magic, although, certain mages specialize in a certain type of magic. Weak defense and HP, but extremely high speed, magic and skill. Movement Range: 6 Base Stats: Equips: Fire(E), Wind(E), Thunder(E) Promoted: Sage | Mage Knight People who have this class: Asvel People who have this class and promote to Mage Knight: Miranda ------ Sister - ------ Mostly the same thing as a Mage, except she can use a healing staves, and are a little bit more frail. Movement Range: 5? Base Stats: Equips: Fire(E), Wind(E), Thunder(E), Light(?) Promoted: Sage People who have this class: Linonan, Sara ------- Bard - ------- Exactly the same as the Mage, except with lower magic but higher speed and skill, can also use Light magic. Movement Range: 6 Base Stats: Equips: Fire(E), Wind(E), Thunder(E), Light(E) Promoted: Sage People who have this class: Homer ----- Sage - Movement Range: ? Base Stats: ? Equips: Fire(D), Wind(D), Thunder(D), Light(D) Promoted Unit People who have this class: Sety ------------- Mage Knight - ------------- Knights that can equip and use magic, they can also use swords, allowing them to be a mixture of a normal sword using knight, and a magic user. Movement Range: 8 Base Stats: Equips: Fire(E, Wind(E), Thunder(E), Swords(E) Promoted Unit People who have this class: Olwen, Eyrios ------- Thief - ------- Thieves are EXTREMELY USEFUL, thieves have the ability to steal items from an enemy, depending on their BLD stats, depending on the weight of the weapon, and the BLD of the thief, you will be able to steal the item, or you just might not. If a thief has a high BLD, you can steal practically anything you want. Not bad as fighters either. Movement Range: 6 Base Stats: Equips: Swords(E) Promoted: Thief Fighter People who have this class: Rivis, Lara -------------- Thief Fighter - -------------- Thief Fighters are the promoted classes of Thieves. These guys can actually hold their own pretty well in fights, having balanced stats and good sword skill. They can move fast inside interior areas, and berserk quite often. Movement Range: 7 Base Stats: Promoted: Swords(D) Promoted Unit People who have this class: Pirn ------- Dancer - ------- Dancer's have the ability to give another unit a turn, when another unit has passed their turn, and will turn gray, the dancer will be able to give the unit another turn by standing next to the tired unit, and selecting "Dance". Very useful in many situations, although, stats ARE low. Movement Range: 6 Base Stats: Equips:Swords(E) Promoted: Thief Fighter People who have this class: ? ************************************************************************ Mostly all the classes are covered there, I don't have all the information, For all of 'em, however. ************************************************************************ ----------------------------------------------------------------------- ** 5 - CHARACTER GUIDE ** ----------------------------------------------------------------------- Summary - Okay, the purpose of this guide is to give you information on each character's strengths, and weaknesses. Most characters are pretty good, but some are just plain disasters. Leveling up Tips - Scrolls - These scrolls are thrown throughout the chapters in Fire Emblem 5, these mystical scrolls can boost your stat gains when they are equipped, and can be very useful when you give a person a several scrolls, and power level in the Arena. Power Leveling(or that's what they call it... :O) - This is when you go to an arena and try to gain as many levels as humanly possible. Basically, once you find an arena surronded by some shops, you can gain tons of gold, and keep making the character enter the arena and winning battles and gaining experince. However, if it looks like yer character is going to die in the heat of battle, you better jam the B button or you'll have a dead unit! Fire Emblem: Tharcia 776 Character Guide Heh, okay. Let's get on with this crazy guide, shall we? ************* [Lord-Prince] ************* Leaf: Leaf is the prince of Lenstar, the son of Cuan and Ethlin, and Althena's younger brother. Both of his parents were killed on the Yied desert by the horrid ambush of Torrabant. Leaf inherits the blood of Noba as well of the holy warrior Baldo. Leaf is struggling to regain his land back from the Tharcian forces, which have dominated almost all the land in the Tharcian continent. Leif is the main character for the game, and while not being too much of a fighter at first, can still hold his own pretty well. Leif has his own personal weapon, the Hikari No Tsurugi, which when used at a distance, can cast a Lightning Spell, and can be an average-strength weapon up close, it also has the ability to heal his HP to max. Once Leif has been promoted, he has the potentinal to get high stats if you manage to bring him to Lv. 20 after-wards. It's suggested to not have him fight too frequently, but try to bring up a few levels, and give him stat-boosting items when you need to. All in all, Leaf still isnt much of a fighter, but you're forced to use him on every map. Class Change - Lord Rating for Leaf - 6/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 35% - 10% - 35% - 40% - 40% - 25% -15%- 3% Looks - Leaf has brown hair, wearing no helmet of any sort. How you get him - Starts out as the leader on the first map. Starting Skills - Continue Support Effect - Finn, Nanna *************************** [-Social Knights-Paladins-] *************************** Carrion: Carrion is a Lenster Knight that has pledged to serve Leaf, and support him. Carrion has a strong sense of responsibiltiy and is quite gentle. Carrion is one of the very few Social Knights that can be recruited in the game. Starting out quite weak, with only below-average stats at the area that he joins in, most people would shrug him off and not bother using him. However, Carrion has rather powerful growth-rates, and can be a formidable fighter once brought up in levels for a little while. After promotion, Carrion can pretty much be the most powerful character in the game, with extremely high growth and powerful stats. Carrion can use swords and spears while being mounted, which adds to his usefulness, since he can often have a nice variety of weapons and an advantage against other units. Class Change - Male Paladin Rating for Carrion - 8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 75% - 40% - 10% - 65% - 45% - 55% - 25% -25%- 1% Looks - Carrion has brown hair, and is wearing blue clothing. How you get him - Joins automatically in Chapter 8. Starting Skills - None. Support Effect - Fred: Fred is a Paladin that is Oreun's aide. He is an honest knight who owes absolute loyalty to only Oreun. Fred is the first Paladin you get, and he's not exactly what you call a powerhouse. Fred gets pretty decent gains, but he starts out promoted, and with such horrible base stats too. Fred can be a decent fighter when his levels are maxed out, but he just cant stand up to your stronger units, so it isnt too wise to use this poor Paladin. Class Change - Already promoted. Rating for Fred - 6/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 75% - 60% - 15% - 40% - 35% - 25% - 35% -25%- 1% Looks - Fred has brown hair, and is wearing red clothing. How you get him - Have Leaf speak to him in Chapter 11, and then have Fred survive, he will join in Chapter 11: Gaiden. Starting Skills - None. Support Effect - Olwen Conomore: Conomore is a knight of Alster. He is warmhearted and kind, but takes matters seriously. Conomore is another one of those late Paladins. Conomore starts out with quite good stats, with his skill being quite high. Conomore gets pretty decent gains, but he has some problems maxing some of his more important stats, and in the end, Conomore will just be decent compared to your stronger units. Class Change - Already promoted. Rating for Conomore - 4/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 60% - 5% - 35% - 50% - 20% - 20% -20%- 1% Looks - Conomore has white hair, along with a moustache. How you get him - Have Miranda speak to him in Chapter 19. Starting Skills - Continue Support Effect - Miranda ******************* [Trobadour-Paladin] ******************* Nanna: The Nodian princess, Nanna is the supposed daughter of Finn, also has a crush on Leaf. Nanna is the Troubadour that you will have to stick with for quite a long time, she joins with rather low base stats.. and has a few problems with her growth rates. Nanna wont grow to be anything powerful, and cant really be used as a powerful fighter until after promotion, her Earth Sword gives her a heavy advantage against other units.. since attacking an enemy and successfully hitting it will give her an amount of HP returned to her. Otherwise, without the Earth Sword, she wont be able to match up too well. Arm her with a light and efficient sword, and keep her as a support unit for the most part until promotion. Class Change - Paladin Rating for Nanna - 7/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 25% - 10% - 40% - 35% - 55% - 15% - 10%- 1% Looks - Nanna has blond hair, also has a feather in her hair. How you get her - Joins automatically in Chapter 5. Starting Skills - Charisma Support Effect - Leaf, Finn Amalda: Amalda is a knight under Friege's command. Amalda is the other female Paladin that can be recruited in the game, and she manages to end up being Nanna in quite a few areas. Amalda has far superior growth, and has average starting stats for a promoted unit.. she will probably excel and beat Nanna in quite a few areas, and manages to have high sword and rod growth. I suggest using her, if you don't like Nanna, and you would like to have a efficient physical fighting unit that can also heal. Class Change - Already promoted Rating for Amalda - 8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 55% - 15% - 50% - 45% - 60% - 25% - 15%- 1% Looks - Amalda has grey hair. How you get her - Have Sleuf speak to her in Chapter 20. Starting Skills - Continue Support Effect - Sleuf **************************** [Free Knight-Forrest Knight] **************************** Felgus: Felgus is an unknown Knight that was captured by Manster and held captive, fell in love with Karen while he was held hostage. Felgus is usually cheerful, but he has a quick temper. He is seems to have connections with Beowulf and the Hezul royal house. Felgus is one of the strongest units in the entire game, he starts out with pretty neat starting stats.. and will be a rather efficient fighter most of the time. Felgus' growth is also quite average, which means he will continue getting stronger and manages to have a good balance of stats, after promotion.. he will probably end up maxing a several stats, and is one of the most efficient units in the game, using swords. Later in the game, Felgus will be able to equip the Beo No Ken.. which makes him only so much more useful. Class Change - Forrest Knight. Rating for Felgus - 8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 35% - 10% - 45% - 35% - 40% - 25% - 20%- 1% Looks - Felgus has blond hair. How you get him - Joins automatically in Chapter 4. Starting Skills - Suppport Effect - Karen Delmud: Delmud is the son of Lachesis, and is brother to Nanna. Delmud starts out promoted, in a rather late chapter, along with only average stats and a low level. However, if you put work into Delmud and bring his levels up, you will be quite surprised with the results.. unless you use scrolls, Delmud probably wouldn't be able to match up with Felgus, but he can also equip the Beo No Ken, and has a rather useful skill. Delmud also seems to have a very high fighting skill in the arena when not mounted, which means that he can get to Lv. 20 far easier then any other units. Class Change - Already promoted. Rating for Delmud - 7.8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 40% - 15% - 65% - 45% - 65% - 30% - 15%- 1% Looks - Delmud has blond hair. How you get him - You must have Nanna in your party, joins automatically in Chapter 21. Starting Skills - Charisma Support Effect - Nanna ********************** [Axe Armors-General] ********************** Dalshein: Dalshein is a powerful Axe Armor forced to work for Leidrick, when his little brother was kidnapped, Dalshein had no choice but to obey Leidrick's command. Dalshein is a powerful unit, starting out with good base stats and has rather average growth.. he can kick around most units in the starting chapters, with his far superior defense and build. He will continue getting more powerful, but unless you use scrolls on him.. he will suffer badly in quite a few areas. It's suggested that you work around him, growing his weapon skill after promotion, because that will make him VERY efficient in interior areas, where most units cant even use Spears or Axes. Keep Dalshein leveled and on par with your units, and you will be surprised with the results. Class Change - General Rating for Dalshein - 8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 50% - 5% - 40% - 25% - 25% - 20% -25%- 1% Looks - Dalshein has brown hair, and is wearing blue/green armor. How you get him - Save the children in Chapter 3, and then have Leaf speak to him in Chapter 4. Starting Skills - Wrath Support Effect - Xavier - Xavier is forced to work for the Freege army against his own will. His true loyalty lies as a Lenster General. Xavier is the other General, but he has quite a few problems. Xavier is a rather hard character to get, which is why most people refuse to even bother trying to recruit him, but he can still manage to be a good character. Xavier has average base stats, with most things being averaged out, aside from a few stats.. but, if you decide to put work into him and level him up.. you will be happy with the results, as Xavier has nice, balanced growth rates. However, he still has problems comparing to Dalshein, but the advantages that Xavier has are the fact that he has far higher magic defense, better growth, and a several skills. Depending on which one you want to use, you'll just have to see which one ends up better. Class Change - General Rating for Xavier: 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 40% - 45% - 55% - 50%- 70% - 15% -10%- 1% Looks - Brown hair all around, bearded. How you get him - Do not attack any Lenstar allied people, and then release all the neutral civilians in the cell, have each of them talk to the Armors in the throne room, and then finally after doing all that, have Leaf talk to Xavier. Starting Skills - Rapid Hit, Duel, Big Shield. Support Effect - ****************************** [Pegasus Rider-Pegasus Knight] ****************************** Karin: Karin is a Silesian Pegasus Rider in search of Sety, as ordered by the Queen of Silesia. Karin starts out with average stats, with her speed and luck being quite high for that point in the game. She also has average growth, but suffers from a couple problems. Unless you decide to give scrolls to her, she will have pathetically low strength, defense and BLD.. which will hurt her usefulness, since she is a Pegasus Knight. Her HP isn't too hot, either, and her skill has a couple problems.. but, she's the best Pegasus Knight that you can find, so if you want to use one, this is your woman. Class Change - Dragon Knight Rating for Karin - 8/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 55% - 30% - 15% - 35% - 70% - 70% - 15% - 5%- 1% Looks - Karin has green hair. How you get her - Karin joins automatically in Chapter 4 Starting Skills - None Support Effect - Felgus, Misha Misha - Misha is the daughter of Detvar, and joined the Manster army in order to get food for the starving country of Silesia. Misha's a pretty decent character, although it's rather hard to make her match up with Karin, she has very excellent gains, and can be a very helpful character when revved up. Misha is rather shodowed by Karin and Eda, who have much more potent then Misha does to become a very powerful character, if you have already blown off Karin and Eda, and decided not to use both, then you can go with Misha, who'll gain levels quicker then normal, and comes smack with a Wind Sword. Class Change - Already promoted. Rating for Misha - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 55% - 15% - 65% - 80% - 40% - 20% - 5%- 1% Looks - Misha has green hair, hair's a bit messy. How you get her - In Chapter 17, have Karin speak to Misha, then put Misha to sleep, and then capture her, in the next chapter she will join automatically. Starting Skills - None Support Effect - Karin **************************** [Dragon Rider-Dragon Knight] **************************** Dean: Dean is the older brother of Eda, and a Tharcian Dragon Knight under Arion's command. Dean's mostly an average character. Dean starts out with average stats, everything being balanced out in a good direction.. and his growth aint too bad, but he has a few problems comparing to some other Dragon/Pegasus Knights that can level far more then he can. It's suggested that you should only use him if you decide to get the Dragon Lance, which being his personal weapon, makes him a very powerful fighter. Class Change - Already promoted Rating for Dean - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 75% - 55% - 5% - 50% - 30% - 40% - 30% - 30%- 1% Looks - Dean has grey hair. How you get him - Joins automatically in Chapter 14. Starting Skills - None Support Effect - Eda Eda: Eda is the younger sister of Dean. Eda can become quite a powerful character, depending on how you use her. At first, she appears not being able to do too much.. since she has low base stats at the point she joins in, but her growth is alright, being balanced out. If you put enough work into her, she'll be an average character until promotion, whereas she will end up maxing most of her stats and being an awesome character when mounted. Not only that, but her weapon skill seems to grow quite well, meaning she can use most of the big-boys swords in no time. Class Change - Dragon Knight Rating for Eda - 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 40% - 20% - 35% - 60% - 30% - 20% - 5%- 1% Looks - Eda has red hair, red eyes. How you get her - Joins automatically in Chapter 14. Starting Skills - ? Support Effect - Dean **************************************** [Archer/Arch Knight - Sniper/Bow Knight] **************************************** Tanya: Tanya is the daughter of Dagudar, and has a relationship with Othin. Tanya is the first archer in the entire game, and as usual.. most people end up using her when you need an archer. She's actually a pretty good character, being quite speedy but weak when she first joins, after putting some work into her.. she will most likely max her luck and speed without a problem, and everything else will be average. She's the best foot archer in the entire game, but compared to Robert, she's not really worth it.. unless you plan on using both Tanya and Robert, I suggest only using her for the first few areas. Class Change - Sniper Rating for Tanya - 7/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 35% - 15% - 55% - 70% - 60% - 15% - 5%- 1% Looks - Tanya has brown hair, wearing green. How you get her - Joins on the third turn in Chapter 1. Later on, she reappears in Chapter 8: Gaiden. Starting Skills - None Support Effect - Othin Ronan - Ronan is a bowfighter in the village of Iss. Ronan is rather lopsided. He starts out with rather low stats, and cant really compare to your units.. after a couple levels, he'll still have problems trying to catch up. Ronan does have a few powerful points, he manages to have high magic and speed, along with skill being average.. but all his other stats are pathetic. To be quite honest, unless you like having an archer that has a good chance of being able to move again.. Ronan just isn't worth it, he'll always be slowed down by the best bows, and can hardly do any damage to begin with. Class Change - Sniper Rating for Ronan - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 40% - 15% - 55% - 45% - 55% - 20% - 5% - 2%- 2% Looks - Ronan has blue hair. How you get him - Enter his village in Chapter 2. Starting Skills - Continue Support Effect - Selfina - Selfina is the Co-Leader of Lenstar, also the wife of Glade. Selfina is also the daughter of Dorias. Selfina starts out a little strong, but her gains are by far, inferior compared to her partner, Robert, so she soon gets passed up by him. While Selfina isnt actually all that bad, she just isnt too worth it for some missions, she is frail, and her stats rarely increase. Unless you need another Arch Knight, I would seriously suggest against Selfina, her only true purpose is for a couple of items she can retrieve, and giving a leadership bonus to her troops. Class Change - Bow Knight Rating for Selfina - 5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 25% - 10% - 40% - 35% - 55% - 15% - 10%- 1% Looks - Selfina has blue hair, looking to the right. How you get him - Joins automatically in Chapter 9. Support Effect - Glade, Kein, Avel, Robert Starting Skills - Duel Robert - Robert is a Arch Knight under Selfina's command. Robert is the best entire Archer in the game, seriously. Robert starts out with rather low stats, and will need some work put into him if you really want to use him.. but after raising a couple levels into him, you will see amazing results.. Robert's stats increase quite often and are very balanced, the only exception being magic. After promotion, Robert will show that he's the best of the best, infact, his only bad point is slow-weapon skill growth.. he moves quite fast when mounted, and is more efficient then the other archers. Class Change - Bow Knight Rating for Robert - 9.5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 45% - 10% - 50% - 60% - 70% - 25% - 20%- 1% Looks - Robert has orange/brown hair. How you get him - Joins automatically in Chapter 9 Support Effect - Starting Skills - None ************************* [Axe Knight-Great Knight] ************************* Brighton: Brighton is the second in command of the Magi Squad. Brighton is the first Axe Knight that joins your team. His starting stats aren't too bad, while not being anything amazing, either.. his growth is merely average, and there's nothing really special about him. I really suggest using Hicks over this guy, unless you want the Wrath skill.. but, it's just not really useful for Brighton in the first place. Class Change - Great Knight Rating for Brighton - 6.7/10 Stat Growth - [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 30% - 5% - 25% - 30% - 15% - 35% - 20%- 1% Looks - Brighton has brown hair. How you get him - Joins automatically in Chapter 4. Support Effect - Starting Skills - Wrath Hicks - Hicks is a Manstor revolutinary, he's waiting for his chance to rebel against Leidrick, but he just cant find the perfect chance.. Hicks is the other Axe Knight that joins your team. Hicks has rather average staring stats, nothing too amazing. But, Hicks grows quite well.. he will end up with very high HP, luck, skill, defense and BLD.. which is great for an Axe Knight. After promotion, Hicks will probably have pretty good stats, and ends up to probably be the best Axe Knight in the game. I suggest using him if you want to use one, but if you don't want one, then don't go with Hicks, since Axe Knights aren't really all that great to begin with. Class Change - Great Knight Rating for Hicks - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 80% - 35% - 5% - 40% - 30% - 55% - 30% - 30%- 1% Looks - Hicks has blue hair, and is a little goofy looking. How you get him - Visit his village in Chapter 6. Support Effect - Starting Skills - None *************************************** [Axe Fighter|Sword Fighter - Mercenary] *************************************** Othin: Othin is a member of the Fiana Braves, and is often known for his great axe skills. He is the "moodmaker" of the Fiana Braves. Othin is a bloody powerhouse, getting extremely high all around stats, and being quite a powerful fighter. Othin has his custom Pugi axe, which makes him almost invincible when going up against an entire group of enemies, and when he even promotes, he has the ability to use Swords for extreme destruction. Class Change - Mercenary Rating for Othin - 9/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 85% - 30% - 5% - 25% - 35% - 55% - 25% - 25%- 1% Looks - Othin has black hair, and is wearing green, also wearing a green headband. How you get him - Automatically join with Leaf, later on, he joins again in Chapter 8. Support Effect - Tanya Starting Skill - Wrath Halvan: Halvan is the other Fiana brave member. He is Eyvel's righthand man and a close friend(and rival) of Othin. Halvan is the other Axe Fighter, while not as powerful or speedy as Othin, Halvan will excel in high build and defense, along with a greater skill score, his Hero Axe can be a powerful weapon when it is wielded in his hands, and he is a great partner for Othin. Class Change - Mercenary Rating for Halvan - 7.5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 80% - 40% - 5% - 20% - 30% - 30% - 30% -30%- 1% Looks - Halvan has black hair, and is wearing a yellow headband, along with yellow clothes. How you get him - Halvan joins automatically with Leaf, and later on joins again in Chapter 8. Support Effect - Starting Skills - Blocking Machyua - Machyua is a member of the Magi Squad(A Manster Resistance Force). She is bright and intelligent with a strong spirit although she is a bit bossy. Machyua is a great unit, she gets amazing speed, and her strength and body scores get amazingly high, allowing her to use the better swords without being affected by the weight, and she will become a great fighter after promotion, with the ability to use axes. Class Change - Mercenary Rating for Machyua - 7.3/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 30% - 10% - 55% - 60% -35% - 25% - 10%- 1% Looks - Machyua has black hair. How you get her - Machyua joins automatically in Chapter 4. Support Effect - Starting Skills - Blocking Ralf - Ralf is.. a mercenary from an unknown village. Ralf isn't actually too bad, he comes with really good skill with Swords for a Mercenary, and his starting stats aren't really actually all that bad, if you need a Merc that can use a sword, you can try out Ralf. But I still wouldn't overally suggest this guy too much. Class Change - Already promoted Rating for Ralf - 6/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 35% - 5% - 30% - 20% - 15% - 35% - 35%- 1% Looks - Ralf has black hair. How you get him - Have Leaf speak to him in Chapter 15. Support Effect - Starting Skills - ? Galzus - Galzus is a slave for Leidrick, and a Mercenary with Odo Blood that is seeking to find Maritia. Galzus is amazing, seriously. Galzus will start out with a several maxed stats, and being incredibly high in the stats that aren't maxed.. although he cant gain any levels, he doesn't need it at all. Galzus can kill most enemies without a problem, his incredible strength, combined with the fact that he has the Moonlight and Shooting Star Hit skills makes him nearly invincible.. he has weak-leadership and high movement stars, which allows him to move twice often. There's no reason to not use him, he's one of the most powerful characters in the game, period! Class Change - Already promoted Rating for Galzus - 9.8/10 Stat Growth: Level maxed Looks - Galzus has gray hair. How you get him - Have Maritia speak to him in Chapter 24. Support Effect - Maritia Starting Skills - Moonlight Hit, Shooting Star Hit ***************************** [Sword Figher - Sword Master] ***************************** Eyval: Eyval is the leader of the Fiana Braves. She is a descendant from Ulir, although she took role of a swordswoman rather than using a bow. She and her group are aiding Leaf in his quest. Eyval could be another Jeigan for this game, but she still actually manages to be somewhat good. Eyval starts out with a nearly maxed skill stat, and her speed stat is already maxed. All of her other stats are pretty much average, and she can only have a few levels.. her skill usually manages to max out, and her luck gets high enough to have her dodging a several hits. You don't have her for long, though, so try not to put too much work into her, but she can still hold her own pretty well by the end of the game. Class Change - Already promoted Rating for Eyval - 4.6/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 30% - 15% - 10% - 15% - 10% - 25% - 5% - 5%- 1% Looks - Eyval has blond hair. How you get her - Joins automatically in Chapter 1. Support Effect - Maritia Starting Skills - Continue Shiva: Shiva is the best friend of Rivis, and helped him form his own gang, he is also madly in love with Saphy. Shiva is a Navaare clone from Monshou No Nazo. Shiva starts out with good stats, and has good growth.. he grows into a powerful character, and always manages to stay at top for a long time. After promotion, he will be able to tear every single enemy in two, and has no problem maxing any of his stats at all. I highly suggest using this character, since he is the most dangerous with a Killer Sword. Shiva has incredible lasting in enemy-group situations, since he has the Sun Hit skill.. which gives him HP-restored equal to the damage dealt to the enemy! Class Change - Sword Master Rating for Shiva - 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 45% - 5% - 50% - 35% - 60% - 30% - 20%- 1% Looks - Shiva has black hair. How you get him - Have Saphy speak to him in Chapter 7. Support Effect - Rivis, Saphy Starting Skills - Sun Hit Mareeta: Mareeta is the adopted daughter of Eyval. She bares a strange birthmark and has Odo blood running in her veins. Mareeta is one of the powerhouse characters of the game, she starts out with average stats, but has amazing growth. After giving her a few levels, you will see that she can become very powerful after a few levels, and after promotion, she can take any enemy on without a problem. Mareeta will be able to get the Shooting Star Hit and Moonlight Hit skills, which makes her nearly invincible, throw a couple other skills onto her, and she will be awesome. Not only that, but Mareeta has her own personal sword which gives her an Awareness skill when equipped, and allows her to attack twice in a row and is incredibly light. How cheap is that? Always use Mareeta, because if you don't, you're insane. Class Change - Sword Master Rating for Maritia - 9.7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 60% - 15% - 75% - 80% -60% - 20% - 10%- 1% Looks - Maritia has black hair. How you get her - Joins automatically in the second turn of Chapter 12. Support Effect - Eyval, Galzus Starting Skills - Moonlight Hit, learns Shooting Star Hit from Shanam later on. Trewd: Trewd is a member of the Dandylion gang. Trewd is actually a pretty good character, he starts out with rather average stats, and has good growth rates. Trewd will end up with amazing hit points, skill, luck and defense.. and he will stay powerful, even before promotion. I suggest using him if you don't have any good Sword Fighters, and his Awareness skill lowers the chance of enemies ever being able to have an advantage or critcal against Trewd. Class Change - Sword Master Rating for Trewd - 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 90% - 35% - 5% - 45% - 35% - 60% - 30% - 20%- 1% Looks - Trewd has gray hair, looking straight at you.

How you get him - Have Pahn speak to him in Chapter 12: Gaiden, or capture him and beat Chapter 12: Gaiden. Support Effect - ? Starting Skills - Awareness Shanam: Shanam is a guy who runs around impersonating Shannan. Shanam is.. really lopsided, he starts out with rather bad stats, and his growth is only average. He really isn't the most useful character, if you do level him up, you will have a mostly average character at best, if you give him scrolls to fix his weak spots.. then maybe he can become something useful. I don't suggest putting too much work into him, and only use him for his Bargain skill.. which allows him to buy items for half price. Useful for that. Class Change - Already promoted Rating for Shanam - 3.5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 50% - 5% - 5% - 50% - 50% - 5% - 5%- 2% Looks - Shanam has black hair. How you get him - Have Homer speak to him in Chapter 16B. Support Effect - Homer Starting Skills - Bargain, Continue ************************ [Mountain Thief-Warrior] ************************ Dagudar: Dagudar is the leader of the Mountain Brigands, and the father of Tanya. Dagudar is a Jeigan-character, which means that he will start out with good stats, but has pathetic growth. I really don't suggest using him, aside from capturing a few enemies in the starting areas. Dagudar will pretty much become useless after Chapter 8, so don't do too much with him. Class Change - Already promoted Rating for Dagudar - 2/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 15% - 10% - 5% - 10% - 10% - 30% - 10% - 5%- 1% Looks - Dagudar is wearing a doorag, has brown hair, and a brown moustache. How you get him - Joins on the third turn in Chapter 1, joins again in Chapter 8: Gaiden. Support Effect - ? Starting Skills - Duel Marty: Marty is a dimwitted Mountain Thief that has a crush on Tanya, nothing else to say about him. Marty really isn't the most useful character on the block, he starts out with.. rather bad stats, and his growth isn't too amazing. He can be a really good character when coming to capture enemies, since he beats most other guys in that area, but it will take a lot of time to make him a serious fighter. I suggest using other units, since Marty will only be useful for the starting areas. Class Change - Warrior Rating for Marty - 5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 90% - 15% - 5% - 10% - 15% - 50% - 40% - 75%- 1% Looks - Marty has brown hair, looking into the sky, and wearing a yellow headband. Support Effect - Starting Skills - None ********* [Thieves] ********* Rivis - Rivis is the leader of his very own thief gang with his best friend, Shiva, he is also madly in love with Saphy. Rivis is one of your most valuable unit, while he isnt too good at combat, he can still pretty much hold his own against almost any enemy, and can be quite a dangerous fighter with a Yuusha Sword or such. Rivis also has another perk which makes him an awesome unit, depending on how high his BLD goes, he will be able to take ANYTHING from an enemy. I would not suggest against Rivis. Class Change - Thief Fighter Rating for Rivis - 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 35% - 10% - 25% - 45% - 5% - 15% - 10%- 1% Looks - Rivis has red hair, and wears an earring on his left ear. How you get him - Rivis will join you if you capture him in Chapter 2: Gaiden, and then in the next chapter, he will join automatically. DO NOT RELEASE RIVIS IN CHAPTER 2 GAIDEN. Support Effect - Saphy, Shiva Starting Skills - Lara - Lara is a member of the Magi Squad who was formally in the Dandylion Gang. Lara is another Thief, she starts out with pathetically low stats, and terribly lopsided growth. Although, she can grow to become something powerful.. I really wouldn't suggest putting too much work into her. She is allowed to have THREE class changes, which gives her high potentional, but she will not become a good thief until you promote her a several times.. which wastes Knight's Proof and takes a lot of time. I suggest using Parn or Rivis over her. Class Change - Thief Fighter > Dancer > Thief Fighter Rating for Lara - 6/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 45% - 10% - 10% - 50% - 70% - 60% - 20% -5%- 1% Looks - Lara has black hair, wearing red. How you get her - Joins automatically in Chapter 4. Support Effect - Starting Skills - Pahn - Pahn is the leader of the Dandylion gang. Pahn is actually a rather useful character, although he starts out as a promoted Thief Fighter with average stats, he has well-balanced and good growth rates. He might have a lower BLD then the other thieves, which means that he wont be able to steal items as often, but he can still be useful in that area, and his good skills and fighting ability makes him a pretty good backup fighter, too. If you need a Thief that can hold his own better then the others, then I suggest using Parn.. not to mention that this guy moves twice quite often. Class Change: Already promoted. Rating for Pahn - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 40% - 10% - 45% - 65% -70% - 25% - 10%- 1% Looks - Pahn has blue hair. How you get him - Have either Rivis, Lara or Salem speak to Parn in Chapter 12 Gaiden. Starting Skills - Sun Hit, Blocking Support Effect - Lara ********************** [Priest - High Priest] ********************** Saphy - Saphy is a priest of Tahra, serving under Linonan, and is also is love with Rivis/Shiva. Saphy is pretty much, your default priest, possessing good stat gains, and the ability to use the Repair Staff, makes her quite useful. Saphy is a little frail, however, so just beware of that. Also, note the fact she gets a high strength score.. quite odd. Class Change - High Priest Rating for Saphy - 10/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 35% - 30% - 60% - 45% - 40% - 5% - 3% - 2%- 0% Looks - Saphy has green hair, and is wearing white robes. How you get her - Joins automatically in Chapter 3. Support Effect - Rivis, Shiva Starting Skills - None Tina - Tina is Saphy's younger sister, held as a hostage for Pahn. Tina is another Priest, although her gains arent really too good compared to her older sister, she is still quite a useful healer, with the special ability to use the thief staff, and the treasure chest stealing staff, she is quite a useful character on many maps. Class Change - High Priest Rating for Tina - 9.8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 40% - 3% - 50% - 25% - 65% - 90% - 5% - 5%- 5% Looks - Tina looks rather young, and has green hair. How you get her - Have Saphy speak to her in Chapter 12: Gaiden. Support Effect - Saphly Starting Skills - None Sleuf - Sleuf is a Priest that honors Claude, also has a relationship with Amalda. Sleuf is another Priest, and starts out with good stats and average growth rates. I suggest that you use him quite a bit, since he starts out with very high Rod skill, and can grow to become a decent fighter.. although he isn't as great as the other Priests, it's still useful that you level him up, especially if you are considering to recruit Amalda. Class Change - High Priest Rating for Sleuf - 10/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 35% - 3% - 40% - 75% - 45% - 25% - 10% - 10%- 2% Looks - Sleuf has blond hair, wearing white. How you get him - Must enter the church in Chapter 15, enter a house in Chapter 16A with Leif to have him join. Support Effect - Amalda Starting Skills - None Cyas - Cyas is the bastard child of General Aida and Arvis. Cyas appears to be a pretty weak character at the time you get him, and in reality, he IS pretty weak, only an average fighter at the point your group is in, and with only decent growth, he dosent appear to be the most useful guy on the block, thanks to Leadership and high movement, though, he CAN be a VERY useful healer. Not too bad, but I still prefer Sety a bit. If you can get him a several level ups, he can prove to be a useful character, find the chance, and max out his level, then he'll be a pretty good character, with high HP, decent defense, good speed & luck. Class Change - Already promoted. Rating for Cyas - 9/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 0% - 35% - 40% - 40% - 55% - 15% - 10%- 2% Looks - Cyas has red hair. How you get him - Joins automatically in Chapter 23, will stay if the chapter is completed in one turn. Support Effect - Seluf? Starting Skills - Awareness ************************* [Mage|Sister|Bard - Sage] ************************* Asvel - Asvel is the young mage apprentice of Sety. Asvel starts out with average stats, and has decent growth. I suggest using him, because he can turn out to be a pretty good Mage if you put a lot of work into him, and his growth rates are neatly balanced out. Not to mention, Asvel has the powerful Grafucalibur spell.. which means he can tear up so many enemies without a problem. Only problem is that compared to other Mages, he just might not be the best of 'em.. but, Asvel is still a great contender, especially for the early areas. Class Change - Sage Rating for Asvel - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 55% - 10% - 35% - 55% - 75% - 35% - 10% - 10%- 2% Looks - Asvel has blue hair, and is also wearing blue robes. How you get him - Have Leif speak to him in Chapter 4: Gaiden. Support Effect - Sety Starting Skills - Continue Homer - Homer is a Bard that wanders around, he is also quite effeminate. Homer is the only Bard in the entire game, when he starts out.. he has rather average stats, and seems to excel in Light Magic. However, he grows levels extremely fast.. which helps him become powerful in a low amount of time, and it's suggested that you have him use Wind Magic.. his stats grow without a problem, and will actually have decent defense and HP for a Mage, not to mention extremely high skill, speed, and luck. Only problem is that his magic might be slightly lower then other mages, but after promotion, this is no longer a problem. I heavily suggest using him, he always ends up as a awesome character for me. Class Change: None. Rating for Homer: 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 65% - 0% - 40% - 70% - 70% - 55% - 15% - 10%- 3% Looks - Homer has purple hair, wearing an earring. How you get him - Have Nanna enter one of the villages on the top right in Chapter 16. Starting Skills - Elite Support Effect - Shanam Linonan - Linonan is the daughter of the Lord of Tahra. Linonan is another one of those "Start out weak but became extremely powerful in time" characters, she gets extremely high stats, and she is quite a powerful fighter when promoted, although, she is a tiny bit frail. Class Change: Sage(Visit the church in Chapter 21) Rating for Linonan - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 3% - 45% - 60% - 55% - 55% - 10% - 5%- 2% Looks - Linonan has pinkish hair. How you get her - Joins automatically in Chapter 14: Gaiden. Starting Skills - ? Support Effect - ? Sara - Sara is the grand daughter of Mafroi. Sara starts out with average stats, and has rather awesome growth rates. She will max out magic, skill, speed long before promotion, but her other stats will suffer from quite a few problems. Her HP, defense and BLD will be pathetic for the most part.. and she is so pathetically frail she can die in quite a few hits. This is why it's suggested that you have her excel in Wind Magic after promotion, because Light Magic is too heavy, and Sara has extreme problems from bad physical growth. Class Change: Sage Rating for Sara: 8/10 [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 40% - 0% - 80% - 80% - 80% - 40% - 10% - 5%- 3% Stat Growth: Looks - Sara has blue hair, buggy eyes. How you get her - Chapter 17A - Have someone enter the church. Chapter 16B - Have Leif speak to her. Starting Skills - Elite, Wrath, Blocking Support Effect - ? Salem - Salem is a Dark Mage working for the Dandylion gang. Salem is the only Dark Mage you get in the entire game, and one of the very few Mages in Fire Emblem history that can actually use Dark Magic. However, Salem suffers from one huge problem, he sucks. He starts out with bad stats, and his growth rates are nothing amazing, either. There's no real point in using him, unless you want something evil running around on the map. Then, go right ahead. Class Change: Dark Sage Rating for Salem: 6.5/10. No good compared to other Mages Stat Growth: Looks - Salem has red hair. How you recruit him - Have somebody capture him in Chapter 12, and complete the chapter in 20 turns. Starting Skills - None Support Effect - Parn. Sety - Sety is the son of Prince Levin, and Fury. He wields the holy power of Holsety in his blood, which enables him to use the spell of Holsety. Sety is a powerhouse, although his magic power will need to go up a little bit as soon as you get him, he still isnt actually too bad. His speed and skill are amazingly high, due to the fact he has the Holsety spell, and he can take out an entire group of enemies equipped with that spell alone. When given the chance, immediately max out Sety's level, or you will be having some problems in the Gaiden chapter, if you decide to go to it. It's VERY important, because Sety needs to do this to become a powerhouse character. Class Change: Already promoted. Rating for Sety: 9/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 75% - 10% - 75% - 75% - 80% - 65% - 20% - 15%- 1% Looks - Sety has green hair. How you get him - Will appear when Leif approaches the castle in Chapter 23. Starting Skills - Continue Support Effect - ****************** [Mage-Mage Knight] ****************** Olwen - Oruen is a character that starts out promoted, and at a low level with rather bad stats. However, she can grow into a powerful unit.. her growth rates are all above average, save HP, defense and BLD, and she has awesome weapon variety, which gives her an advantage against other units. It's suggested that you try to have her excel in Wind and Thunder magic, and her Daim Thunder spell allows her to attack twice in a row, which is very useful. Olwen can also use the Energy Sword, which gives her a nice boost to magic, giving her a resistance against most enemy mage attacks. It's suggested that you use her if you would like a Mage Knight, although Miranda and Eyrios are just as good. Class Change - Already promoted. Rating for Olwen - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 40% - 45% - 55% - 50% -70% - 15% - 10%- 1% Looks - Olwen has blue hair. How you get her - Appears as an NPC in Chapter 11 Gaiden. Have Fred speak to her. Support Effect - Fred Starting Skills - None Eyrios - Eyrios is a commoner working for Kenpov. Eyrios is a counterpart to Olwen. If you have not recruited Olwen, you can have Karin speak to him in order to recruit him.. which means you can only have one of the two in your party. Eyrios starts at a higher level, with average stats.. Olwen has a chance to have more potentional, but Eyrios can actually excel in a couple more stats, such as defense, BLD and strength, and he does have the ever useful, Sun Hit and Prayer skills. However, Eyrios wont be able to get the Energy Sword(Which is very useful), and might have a few lower stats then Olwen when at a maxed level. Note: You cannot recruit Eyrios if you have Olwen in your party. Class Change - Already promoted. Rating for Eyrios - 7.4/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 50% - 40% - 45% - 55% - 50% -70% - 15% - 10%- 1% Looks - Eyrios has green hair. How you get him - Have Karin speak to him in Chapter 16A. Olwen must not be recruited. Support Effect - ? Starting Skills - Sun Hit, Prayer Miranda - Miranda is the Princess of Alster. Miranda starts out unpromoted, with rather bad stats at the point she joins in. However, if you decide to level her up, you will be very satisfied with the results.. Miranda excels in Fire Magic, but I strongly suggest that you have her grow in Wind Magic. However, Miranda does have a very bad weak point.. her BLD and strength will rarely grow, which means she will not be a good physical fighter in the least, making her just as useful as any other Mage. If you already have a several other Mages on your party, I wouldn't suggest using her, as she has somewhat less potentional then a large number of Mages in the game. I suggest using Eyrios or Olwen over her, since they are far more balanced. But, Miranda does have stronger points over both of them.. so you should carefully decide. Class Change - Mage Knight Rating for Miranda - 7.3/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 5% - 70% - 55% - 70% - 35% - 15% - 5%- 2% Looks - Miranda has brown hair. How you get her - Support Effect - Starting Skills - Wrath ************************** [Lance Knight-Duke Knight] ************************** Finn - A very loyal Lenstar Knight, and is heavily devoted to Cuan. After Cuan had passed away in the Yied Desert, Finn swore to protect Leif, no matter what the cost. He wields his mighty Hero Spear, given to him by Cuan, to protect Leif. Finn is the first Lance Knight that you get, he has average stats for a Lv. 7 unit, and has a hard time gaining levels in the first few chapters. Finn's grow isn't really too amazing, either, he'll mostly be average at best. Most other Lance Knights will far surpass Finn, but Finn can use the Hero Spear.. which does give him a larger advantage. Class Change - Duke Knight Rating for Finn - 7/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 35% - 5% - 30% - 35% -45% - 30% - 10%- 4% Looks - Finn has blue hair. How you get him - Finn joins automatically in Chapter 1. Later joins in Chapter 7. Starting Skills - Prayer Support Effect - ? Kein - Kein is a Knight under Selfina's command. Kein is another Lance Knight that can be found in the game, unlike Finn.. Kein will have high and balanced out growth-rates, making him very useful. Kein starts out with rather low stats, but he can grow into a powerful unit if you continue leveling him. Kein does suffer from being slightly slow, but he can still be rather fast, and his BLD is rather high, so it does negate a few things. Class Change - Duke Knight Rating for Kein - 8/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 75% - 55% - 5% - 40% - 35% -55% - 30% - 30%- 1% Looks - Kein has blond hair. How you get him - Joins automatically in Chapter 9. Support Effect - Starting Skills - Alva - Alva is another Knight under Selfina's command. Alva is another Lance Knight, and is the counterpart of Kein. Alva starts out with rather low stats at the point you get him in, but if you decide to level him up.. you will see that he can grow into a powerful character. Although Alva will not have as high strength, HP, defense or BLD as Kein, he will still excel highly in every other area, and can still be a worthy unit. I suggest using Kein over Alva, since he does seem a tad bit more useful in many cases. Class Change - Duke Knight Rating for Avel - 7.5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 70% - 40% - 10% - 45% - 50% -65% - 25% -25%- 1% Looks - He has brown hair. How you get him - Joins automatically in Chapter 9. Support Effect - Starting Skills - Glade - Glade is the husband of Selfina. He is also a close friend of Finn. Glade starts out as a promoted Duke Knight, with average stats for his level and class. However, he has a rather hard time trying to grow into a more powerful unit.. his growth rates are only somewhat-aveage, and not being able to promote again hurts his chances badly. At most, he'll only be average, I don't really suggest using him. Class Change - Already promoted. Rating for Glade - 5/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 60% - 45% - 5% - 35% - 35% -35% - 30% - 15%- 1% Looks - Glade has white hair. How you get him - Joins automatically in Chapter 13. Support Effect - Selfina, Leaf, Finn Starting Skills - Lance Solider - One of the Knights that join automatically with Glade. Don't bother wasting your time with these, they do not stay in the squad forever, only for one chapter, and cannot promote. Not to mention, they have the worst growth rates in the game.. just give their equipment to Glade and watch them go down in honor. Class Change - None Rating for Lance Solider - 0.1/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 0% - 5% - 0% - 0% - 0% - 0% - 3% - 0%- 0% Looks - Common enemy sprite. How you get him - Joins automatically in Chapter 13. Leaves after the chapter is finished. Support Effect - Starting Skills - Bow Solider - Another Solider that joins with Glade. Don't bother wasting your time with these, they do not stay in the squad forever, only for one chapter, and cannot promote. Not to mention, they have the worst growth rates in the game.. just give their equipment to Glade and watch them go down in honor. Class Change - None Rating for Bow Solider - 0.1/10 Stat Growth: [HP - Strength-Magic-Skill-Speed-Luck -Defense-BLD-Move] 0% - 5% - 0% - 0% - 0% - 0% - 3% - 0%- 0% Looks - Common enemy sprite. How you get him - Joins automatically in Chapter 13. Leaves after the chapter is finished. Support Effect - Starting Skills - Wrap up - Okay.. that should be everyone, if I missed anybody, or made a mistake, please email me at lowlyeaichu@hotmail.com I hope this guide helps people on character decisions. 4: Skills ********************* -----Skill Manual---- ********************* Fire Emblem: Tharcia 776 has a special set of Skills for certain units, these skills can allow your units to do special things on the map, or inside battles. Skill's can be very useful, due to the fact that your fighter can perform mucho better in a battle if they have good skills. There are also books that allow you to learn certain skills, which can be given to your better fighters so they can fight better. Most people reading this guide might be confused on what skills are, so I will make a small manual telling the effects of each skill in this game. Also, some final notes - Skills such as Shooting Star Hit, Sun Hit and Moonlight Hit cannot be used at the same exact time in a fight, you can have all these skills on one person, but they will not activate at the same time in a fight. Malitia can learn Shooting Star Hit through a conversation with Shanam in Chapter 15. You must wait for Shanam to come out of the reinforcement area, and then have Malitia speak to him. You cannot obtain the Life skill. Only Xavier will obtain the Big Shield skill. These following skills have manuals so you can learn them, every other skill cannot be learned by using a manual. Continue Wrath Duel Sun Hit Awareness Moonlight Hit Elite ------ Now, I will explain how each skill works. Skill List - Continue: Allows the unit to perform another attack after another attack. Effect is random, so it dosent always happen. Prayer: When the unit is low on HP, their dodge rate will increase. Always in effect, but the unit must be at low HP to activate the skill. Dosent work as well as it does in FE4. Charisma: Charisma gives a 10% boost to hit and dodge rates within a 3 tile square radius. Always in effect. Pinch Strike: Always allows a unit to go first in a battle, even if attacked by the enemy. Always in effect. Awareness: Decreases an enemies CLT by 7 points, and dosent do too much else aside from that. Always in effect. Life: Restores a small amount of HP at the start of a turn. Always in effect. Duel: When the unit is attacked, two rounds of combat will go on, sometimes the battle will continue for three rounds. Also, the skill will also work for battles with no retalation, meaning if you get attacked from a distance and cant counter attack, the enemy will attack twice. Always in effect, but when the unit with this skill is at half HP, the skill will no longer work. Elite: Double experince to the unit which has this skill. Always in effect. Dance: Will allow a unit to use their turn again, only effects one character. Stand next to a unit that has ended their turn, and select the dance option. Steal: Allows a unit to steal from another unit. If the weapon/item you are trying to steal is less then the BLD of the unit that is stealing, it can be stolen, if not, it cannot be stolen. Units with a higher speed then the thief will not be able to be robbed. Always in effect. Sun Hit: When the skill is activated in a fight, the unit that initated the skill will restore HP equal to the damage dealt to the opponent. Random effect. Battle only. Moonlight Hit: When attacking and this skill activates, the unit that is attacking will be able to slice through the opponent's defense like a sharp blade going through hot butter. Works with all weapons. Random effect. Battle only. Shooting Star Hit: Allows five extra attacks in a battle. Random effect. Battle only. --------- --------- 5: Credits. If you have any questions, or if there are some problems in my FAQ. E-mail me at lowlyeaichu@hotmail.com 5: Credits - To Nintendo|Intelligent Systems, for making one of the best Strategy games ever made, and creating the first one to top it off, and doing many great things for the video game industry. - To CJayC. For running and making the great site known as GameFAQs. Deserves major thanks. And for putting up this guide, of course. ^_^; - To ...you! For reading and maybe attemping to help this guide. You truly do rock... whoever you are... o_O. - To Lord Alvein. For adding more detailed character descriptions, and helping out a bit. 4: Legal Stuff This guide is under copyright laws. So you cannot copy it, give it to anybody, sell this guide, rip it off and use it as your own guide, or make any profit from this. If you would like to have this guide hosted on your site, you can email me. I only allow GameFAQs to host this guide, currently. The Fire Emblem series is copyrighted by Nintendo and Intelligent Systems. I am in no way affilated with Nintendo or it's products.