Death

You have less of a patron, more of a business arrangement. You have cheated death of his prize a number of times and he has taken you as his minion.

Alternate Casting

This Patron uses the "spell points" system from the DMG.

Expanded Spell List

Death lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Death Expanded Spells

Spell Level Spells 1st Inflict wounds, ray of sickness 2nd ray of enfeeblement, Blindness 3rd animate dead, speak with dead 4th blight, death ward 5th contagion, raise dead

Playing the game

Starting at 1st level, your patron allows the standard bargain of those who have avoided his embrace, a game of chance. Your mind is drawn into the infinite where the game is played over some hours, but to your companions it is mere moments.

You may draw 5 cards from a standard 52 card deck, the DM does likewise. If your hand beats the DM using standard, aces high, poker rules, consult the "gambit" table. Otherwise, take damage equal to 25% of your current HP rounded up.

Death's gambit

Starting at 6th level, your patron provides you with the ability to prepare for unexpected scenarios, you may store any spell you can cast within one of the cards in your deck as an action, remove the card from the deck for all other purposes.

The face value of the card is the maximum spell level that can be stored.

You may use the stored spell as a bonus action, once the spell has been cast the card is no longer empowered and can be returned to your deck.

Eternal soul

Starting at 10th level, you may choose to automatically succeed on a single death saving throw automatically. When using this ability, if you successfully stabilise yourself, you gain 10hp.

Additionally, your more intimate knowledge of your patron gives you an edge in your games. You may attempt a slight of hand check vs your own perception, if successful you may replace a single card in your hand with an acr from your sleeve.

Once you use this feature, you can't use it again until you finish a short or long rest.

Army of the dead

Starting at 14th level, your patron has allows you access to his collection of souls. You gain the ability to summon an army of undead minions, as if you had cast the "create undead" spell as a 7th level spell. You can create these minions as a bonus action on your turn, they last until you dismiss them with a bonus action on your turn or the spell expires.

Additionally while your minions are summoned, as an action, you may touch a target to channel the death's embrace into their soul. If your target is unwilling, make a melee spell attack. On a hit, you can inflict 10d10 necrotic damage

Once you use this feature, your minions turn to dust and cannot be resummoned until you complete a long rest.

Gambit table