Level 1:

Kick Badshot: Remove Badshot & Mittens from the group, replacing him with a Warlock (Gnome/Goblin) named Soulman. Soulman comes with a fel hunter and different abilities (talents that affect Badshot apply to Soulman ) [THIS DOES NOT CONSUME A TALENT]:

--Active: Silence the target hero for 1 second. 8 second cooldown.

--Passive: Increases the health of all P.U.G. members by 10%.

Master Looter: (Q) Each hero takedown grants you 1 'Epic Loot', which can be cast on a P.U.G member to permanently increase their health and damage/healing by 5%.

Group Loot: Each hero takedown increases the health, damage, and healing of The P.U.G. by 1%.

Free For All: If a P.U.G. member lands a killing blow on an enemy hero their health and damage is increased by 10%.

Level 4:

Ninja: Each health globe you pick up permanently increases Stabzz's damage by 10%, but reduces the effectiveness of health globes' healing on The P.U.G. by 10% each time as well.

Hunter Loot!: Minion kills permanently increase the damage dealt by Badshot & Mittens by 1%.

Mage, Table For Five: Increases the rate at which Iceyfirex's basic attacks reduce your cooldowns.

Shield Wall: Increases the damage reduction of Swordboard's active ability to 30%.

We'll Get 'Em This Time!: Increases the speed bonus of ghosts to 30%.

Can I Get A Summon?: Gain a charge of 'Summoning Stone' once every minute. A P.U.G. member that dies is teleported back to the group after 5 seconds, consuming a charge of Summoning Stone.

Level 7:

Frost Spec: Turns Iceyfirex's fireballs into frost bolts. Frost bolts do less damage but apply a 5% stacking slow that lasts for 3 seconds.

Arcane Spec: If Iceyfirex depletes his Fire Ball charges he will immediately launch 3 arcane missiles at the last target he attacked.

Stop Standing In The Fire: Increases the effectiveness of Healbot's heals by 50% on targets that are below 50% health.

Power Word: Shield: Targeted heals by Healbot grant the target a shield equal to 20% of their max health for 2 seconds.

I Think We're Lost...: If you have not dealt damage to or been dealt damage by an enemy hero in the past 10 seconds receive a 20% movement speed bonus until the next time you deal damage to or are dealt damage by an enemy hero.

AFK: (W) Causes the target P.U.G. member to remain in place. While they stay in the same spot their vision radius gradually increases. Cast AFK on that target again to have them rejoin the group.

Level 10:

High Level Guildie: Swordboard 'drops groups' and is replaced by his high level friend: Theraider . Damage dealt to the Theraider is reduced by 50%. In addition he inspires The P.U.G., increasing their attack speed and damage by 20%.

Raid Leader: Mark the target enemy hero, applying a skull icon over their head. Damage dealt to the target is increased by 5% for each unique hero that has damaged that target in the past 5 seconds.

Level 13:

Adrenaline Rush: Increases Stabzz's attack speed by 30%.

Let The Tank Pull...: Increase Badshot's range by 50%.

Spirit Bond: Increases the effectiveness of Badshot's aura by 5%. In addition if Badshot dies this aura fades at the rate of 1% per second instead of instantly disappearing.

Great Tanking!: Increases the damage reduction of all attacks against Swordboard to 40%.

Great Healing!: Reduces the time between Healbot casting renew to 3 seconds.

BRB: Any passive P.U.G. member whose health reaches 20% will become dormant for 3 seconds, healing themselves for 10% of their health per second. While dormant they cannot attack or cast spells, but continue to move with the group. Cannot occur more than once every 30 seconds per P.U.G. member.

Level 16:

Vanish: Stabzz is permanently cloaked.

Last Stand: When taking fatal damage, Swordboard is immediately granted a shield equal to 100% of his full health for 3 seconds. After 3 seconds this shield is lost and Swordboard is healed for 1.

Sorry Guys, I'm Lagging: Any killing blow against a passive P.U.G. member is instead turned into a damage over time effect that last for 5 seconds.

Intervene: (E) 50% of the damage dealt to the target P.U.G. member is instead dealt to Swordboard for 3 seconds.

Tank & Spank: Each basic attack against Swordboard increases the damage of the other P.U.G. members by 1%, to a maximum of 10%. This effect disappears after 3 seconds without Swordboard taking damage.

Level 20:

[Thunderfury, Blessed Blade of the Windseeker]: Equip Theraider with a legendary sword that causes his attacks to chain to nearby enemies. Enemies dealt damage this way take 10% increased damage from The P.U.G.

CC Please: While you have a mark up on an enemy hero Iceyfirex's active ability also polymorphs targets.

Ding!: Grants you an experience bar that fills as you take down enemy heroes. When your experience bar is full The P.U.G. gains a level (increasing their level above the rest of their team). The first level requires 2 hero take downs, with each level increasing the requirement by 1.