Idea for how Isaac's moveset could look like in Smash! Feel free to share, as I really only care about Isaac being considered for a character slot.Specials description:

Up B: Force. When used in mid-air it launches you upwards and can be angled, the fist deals damage similar to Robin’s Elwind (it also meteors). On ground it acts as a raged attack that can be angled, it doesn’t deal much knockback but it has low startup.



Side B: Move. Non-damaging move, pushes opponents back and blocks projectiles. Hold B to make it travel further. May be used for edgeguarding recovering opponents from a safe distance (not unlike Mario’s cape)

Down B: Pound. Slams a fist from above in an steep arc, the fist keeps falling until it hits the ground. Can be used from above platforms to intercept opponents below. Also good for edgeguarding recovering opponents (like Villager’s bowling ball). Causes a small shockwave, but is especially powerful when hitting opponents directly below the center.

Neutral B: Djinn Set. Controls the Djinn System. Isaac has four Djinn which he can set: Flint, Granite, Sap and Ground. Pressing B four times will set all Djinn in this order. Each set Djinni grants Isaac specific buffs:

Flint increases his overall speed.



Granite increases his weight.

Sap increases his damage and knockback output.

Ground increases his fall speed and air speed.



Having a number of Djinn set also increases the strenght of his psynergy attacks. His side smash Ragnarok, for instance, becomes stronger if he has 0-1, 2-3 or 4 Djinn set (to reflect his Squire, Knight and Gallant classes, respectively).

Once all Djinn have been set, he can activate them one by one in reverse order by pressing B again. Activating a Djinn will change it to standby, making Isaac lose the buff. Each Djinni is used as a separate attack. Their effects are:

Ground: Stuns an opponent at close range. When used in mid-air it acts as a spike.

Sap: Drains energy from the opponent. Similar to Robin’s Nosferatu.

Granite: Grants heavy armor for 2 seconds.

Flint: Isaac’s strongest move. Comes out quick and has a lot of knockback.



Once all Djinn have been used Isaac is the most vulnerable and should reset his Djinn as soon as possible.Edit: I am now salty.