Affixes

MP Leech replaced by MP on Hit, which rewards a flat amount of MP per enemy hit

HP Leech replaced by HP on Hit, which rewards a flat amount of HP per enemy hit

Created new slot independent Mythic Affixes that can be placed on any gear slot that are all themed to Resource System alteration.

Energy Moved to a slot independent Mythic affix

changed to: Convert Resource system to Energy. Primary Skills Cost 10 Energy, Special Cost 30. Recovers 30% energy every second. Total Energy is 100. DMG dealt increased by current Energy %.

Fury Moved to a slot independent Mythic affix

changed to: Convert Resource system to Fury. Gain 10 Fury from Primary Attacks, Spend 50 Fury with Special Attacks. Lose 5% Fury every second. Total Fury is 100. DMG dealt with Specials increased by Fury %.

Blood Magic Blood Magic legend set no longer drops

When Blood Magic set and Blood Magic Mythic Affix are used together, only Blood Magic Mythic Affix will work.

New slot independent Mythic Affix: Blood Magic - Replaces all MP, MP Regen, and MP Leech with HP equivalents, and removes your MP bar. You now use HP to cast spells. Spell cost doubled. DMG increased by HP Missing divided by 1.25

New slot independent Mythic Affix: Balance - Averages your Total HP and MP to the same value. Reduces DMG Taken and Resource Cost by 50% of your current HP/MP equality %

New slot independent Mythic Affix: Discordance - The cooldown, mana cost, and damage for Primary and Special skills of your Main Hand are switched. All Main Hand Cooldowns, Mana Costs are reduced by 25%, all Main Hand DMG is increased by 25%.

New slot independent Mythic Affix: Alchemy - Losing HP or MP reduces HP or MP depending on which is highest. Gaining HP or MP restores HP or MP depending on which is lowest. +%DMG dealt is equal to your lowest current HP% or MP% while +%DMG taken is equal to your highest current HP% or MP%

New Head Slot Mythic Affix: Desperation - On casting a spell that you don't have enough resource for, gain mana equal to your MP Regen

New Head Slot Mythic Affix: Serenity - Restore 1% MP on critical hits

Changed Head Slot Mythic Affix: Harmony - Whenever you restore HP, gain 25% of the HP gained in MP. Whenever you restore MP, gain 25% of the MP gained in HP.

MP and HP Regen epic affix max range increased to 1000

Luck and Gold find epic affix max range increased to 75

Element Dmg Legend affix min range reduced to 5%

Weapon Dmg Legend affix min range reduced to 5%

New Affix - Perseverance: reduced damage from DoTs by 10-50%

Min affix on resist crystal affix lowered from 75 to 25

Empyrean now deals 50% Damage from 100% Damage when you cause an elemental critical

Redirect reworked to add both your dodge and block to your reflect damage stat ( includes dodge and block buffs )