This is an attempted build at a viable combo-centric goblins build. Let me know any opinions or suggestions. I know that I need a few Cavern of Souls, but I simply do not own them. Would only run 3 though.

We are looking to put into play one of our sac outlets being either Skirk Prospector or Sling-Gang while having out a Metallic Mimic, which is essential for our combos to work. With these two things in play we just need to bring out a Murderous Redcap and win on the spot.

Turn 3 is our earliest kill but turns 4 and 5 are fairly consistent.

Ways to combo kill include:

Sac outlet + Mimic + Murderous Redcap

Sac outlet + Mimic + Putrid Goblin + Pashalik Mons

Mimic + Pashalik Mons + Murderous Redcap (Redcap targets to kill itself infinitely)

Mimic + Sling-Gang + Putrid Goblin

Mimic + Skirk Prospector + Putrid Goblin = Infinite Mana (Uncertain what to do with this one)

With only 4 copies of Metallic Mimic in the deck, it is the most difficult card to aquire which is what the Goblin Engineer helps us dig out. We can always use it to sac our Aether Vial or use Unearth to bring it back to play.

If we absolutely need more Mimics then splashing for green and bringing in Melira, Sylvok Outcast will have to be the answer, but I feel we are resilient enough to get around this need. Beating the opponent down is always the backup answer.