Oculus Rift [DK2] support?

If you do this, you've sold at least one more copy of this game. I'd snap it up in a heartbeat.



Unfortunately, after using coaster demos on the Oculus prior to this, I can't justify a purchase without VR support. I'd never use it without it. 2D coaster rides or even stereoscopic 3D on a flat screen just won't work for me anymore. I've been spoiled by the experience of VR for this sort of game on any screen but a VR HMD.



I seriously hope this is going to be supported, because I can say without doubt as someone who has ridden several VR coaster demos, this game would be a perfect fit for VR.



This could easily become a must have title for VR. There have been more than 100,000 DK2s sold already and that's just a dev kit, I've little doubt the consumer version will do even bigger numbers. A large percentage of that number would snap this up in a heartbeat if it has native VR support.



I think it should be a high priority to make VR work with this because this could easily become a killer app for VR that will be one of the essentials for any HMD owner to have.



It could also improve it's commercial appeal for use in promoting coasters at theme parks. A VR demo is a lot more impressive than simply watching a coaster ride on a flat screen.



It will take a powerful computer to run this in VR, but I still think it will be worth adding support even if the requirements are higher than the average user will have. It will improve it's appeal in the future and using VR requires a high end PC anyway. So those who have HMDs will likely have the hardware to run it even if the average 2D user can't.



This is exactly the kind of game that really shines in VR and it's a missed opportunity if it's not implemented here. It could be the difference between being a really good coaster simulator and being an amazing must have VR experience that can't be missed for HMD owners as well as a really good coaster simulator.