Phoenix Sorcery

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, and reliance on destructive magic, confident that the essence of the phoenix can save them.

Phoenix Soul Quirks

d6 Quirk 1 You absentmindedly ignite or feed small fires that quickly sputter out 2 You cackle like a fiend when you unleash your fire spells 3 You admire fire, even if it burns your friends 4 You are covered in burns that mark the first time your power manifested 5 You can’t bear to allow a fire to sputter out 6 You are brave to the point of recklessness

Phoenix Soul

At 1st level, the immortal flame of the phoenix dwells in you, you have a special link with fire, and gain the following benefits:

You know Ignan, and have a darkvision of 30 feet.

You have the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand an on a object such as a torch, a piece of tinder, or the hem of drapes.

You learned cantrips that all count as only one against the number of cantrip you know: firebolt, produce flame, control flames. In addition, these spells are now added to your sorcerer spell list: searing smite, flame blade, heat metal, flaming sphere.

Mantle of Flame

Starting at 1st level, you can unleash the phoenix fire that blazes within you. As a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals.

For 1 minute, you gain the following benefits:

You shed bright light in a 30-foot radius and dim light for an additional 30 feet.

You have resistance to cold damage.

Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.

Whenever you cast a spell that deals fire damage, you can add your Charisma modifier to one damage roll of that spell.

Once you use this feature, you can’t use it again until you finish a long rest. However, you may expend 3 Sorcery Points to use it again.

Phoenix Spark

Starting at 6th level, your nature as a phoenix becomes more and more obvious, you now have resistance to fire damage. But the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

While under the effect of your Mantle of Flame feature, you gain additional benefits:

If you are reduced to 0 hit points, you can use your reaction to draw on the spark of the phoenix. You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to your sorcerer level + your Charisma modifier, and your Mantle of Flame immediately ends.

Nourishing Fire

Starting at 14th level, your connection to fire grow stronger, you now have immunity to fire damage. And you realize that you look younger than your age, as you will live significantly longer than most people of your race. And that your damaged or severed body members (fingers, legs, tails, and so on) now regrow during a long rest. As well as the fact that your fire spells soothe and restore you.

When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to the slot’s level + your Charisma modifier.

Form of the Phoenix

At 18th level, you finally master the spark of fire that dances within you.

While under the effect of your Mantle of Flame feature, you gain additional benefits:

You have a flying speed of 60 feet and can hover.

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.