The Passive Way

Monks of the Passive Way believe that opponents should be allowed to make mistakes, and then be punished for them. The monk stands still in battle, allowing the violence to continue before seizing their moment and striking quickly and decisively. If an opponent overreaches even slightly, they might soon find themselves in a much less favorable position.

Patient Reaction

Starting when you choose this tradition at 3rd level, you can react to the movements of your opponents much more readily by finding small weaknesses in their defenses. Whenever you take the Dodge action (including using Patient Defense to take the Dodge action as a bonus action), you can use two reactions instead of one before your next turn.

Additionally, if a creature misses you with a melee attack after you have taken the Dodge action, you can use your reaction to make an immediate unarmed strike against the creature. Instead of an unarmed strike, you may also choose to make a shove attempt to knock the creature prone.

Maintain Momentum

When you reach 6th level, you learn how to use your opponents' momentum against them. If a creature uses its movement to be within 5 feet of you, and moves at least 15 feet total, you can spend 1 ki point as a reaction to throw them. Make a Strength (Athletics) or Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, the target is thrown up to half their speed in the same direction they were moving. The target takes bludgeoning damage as if they had been hit by one of your unarmed strikes.

Combat Meditation

Beginning at 11th level, you can react to many threats at once by entering a meditative state. You can make one additional reaction each round when you use the Dodge action. This bonus reaction stacks with a potential bonus reaction gained from Patient Reaction.

Additionally, when a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to attack that creature with an unarmed strike.

Decisive Strikes

At 17th level, your strikes meant to punish your opponents put them in a far worse position. You gain the following bonuses:

When you shove a creature and knock them prone, they need to use an extra 10 feet of movement to get up.

If a creature within 5 feet of you attacks you with a melee weapon, you can spend 1 ki point as a reaction to reduce the damage by 1d10 + your monk level. If you reduce the damage to 0, you can deflect the attack to another creature within 5 feet of you as if you had made a melee weapon attack with that weapon. You make the attack with proficiency, regardless of your weapon proficiencies, and the weapon is considered a monk weapon for the purposes of this attack.

You can spend 1 ki point as a reaction to make an unarmed strike as an opportunity attack when a hostile creature that you can see moves out of your reach, even if they would otherwise not provoke an opportunity attack.















































































































Credit: Doublecompile