Today we’ll give you an insight into our environment development process – how we come up with the game's locations design and how we're balancing catchy looks with gameplay requirements.

The environments are a crucial part of any game. They help players to better understand the story of the game and allow them to take a deep dive into it. In RTS and MOBA games, it’s vital to distinguish different types of units on the battleground, so that players clearly understand where their units can or cannot go on the map. Players should be able to identify areas on the maps which can give them advantages, like high grounds, control points, cover spots, etc. And of course, places where some important stuff happens need to be highlighted somehow.

On the other hand, the size ratio between units and environment objects has to be correctly chosen. Sometimes units are giant in comparison to the environment for better visibility which can look unrealistic and out of place. Compliance with all these has become one of the main tasks in the environment development for the Project “RTS Arena”.