With this variant, you also must succeed on a Wisdom Saving throws against the relic abilitie's unlock DC to unlock it. Whenever you fail such a saving throw, your Tuning meditation fails and you suffer the according psychic damage, as shown in the table below. Once you've unlocked a relic ability, you can only access and benefit from it through your Entrancing Relics feature.

When making a Relic Guardian...

When you make a Relic Guardian, you should also think about the context surrounding relics in the world. Do Relic Guardians make a secret society? are they part of a bigger one? Do they have their own culture? Are the relics known to the world? Do these monks have monasteries? How many and how do they interact with each other? Does every monk there have a relic? Do they instead roam the land? How did you encounter your master, and how was he living? How many relics do you know exist?

Also, you should try to flesh out what are the relics exactly, and maybe work with your DM to determine their exact place in the world, in it's cosmology and it's history. What form do the relics take; Beads on a bracelet? Masks? ? Are they craftable? By whom? How? Who knows about them? What is the creature who's spirit they hold? Is it linked to a god? Do other individuals worship it as well? Why was it's spirit split? When? How well is the creature known by the world? Can the creature who's soul they hold be awakened? How? How many exist? Are there many set of relics for different creatures? Do relics have sentience? How does that interact with you tapping into their powers? How many can you own?