Druid

Below are revised versions of features from this Druid Circle. As there is some agreement that the circle of land is subpar compared to other circles, particularily moon, this revision seeks to provide a few additional features. The design goal is to help the circle archtype better reflect the chosen land circle chosen by a character, as well as provide a better means to intergrate wildshape in a unique way.

This revision also makes changes to the base class, which are listed below.

Land’s Stride Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical terrain without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Font of Nature Starting at 18th level, you can cast any druid spell of 1st-level or 2nd-level, even if it is not prepared.

Archdruid At 20th level, when you use wildshape, the duration is now unlimited. In addition, while wildshaped, you can use your action to change your form to any other creature you can normally wildshape into, but you retain your current hit point total.