Overall

Vision Vision

Originality Originality

Technique Technique

Impact Impact

The only thing that's gonna make this piece something that makes people's eyes bleed is the fact that it's anthro, but that's gonna be a non-issue. I'm not a huge fan of it myself, but I'm not one to actually hate anthro for being anthro.Since you mentioned something about how you don't really like the colors used here, I'd thought I'd write something on just color alone. However, there are other things that could be improved on, such as staircase banding especially on the outlines, and jagged lines such as the feet not really being as smooth as they could have been.When I looked at your palette though, I wasn't surprised to see that they were basically composed of many color ramps that do not really criss-cross each other. I took some time to merge colors that were really similar to each other, and made sure that merging colors together wouldn't make any obvious, drastic change to the piece. These were the colors I merged (may have missed a few, but you should get the point: [link] Different pixel artists, even among the professionals, seem to have different ways of making their palettes, but my way of making palettes is arranging colors by what they are and how they relate to other colors. You can see what my palette looks like and how the piece looks after merging colors: This was what I got: [link] I arrange my colors the way I do as it makes me less prone to creating a new color when I could have easily used another color already in existence without any issues. When I started arranging your colors into my style of palettes, it starts becoming very easy to find colors that are extremely similar.Then, here's the next step: hue shifting. Colors in your colors ramps never need to be the same hue. Having them as a really similar or the same hue will easily result in muddy colors.Check this out: [link] I took the colors used for the hair and made the shadows more purple, and the highlights more green. I've done something similar for the jeans, and I've end up adding more color into vinyl scratch's coat. By changing the hues of the colors, I even got to merge a few more colors which lets me drop our color count a little more. After realizing the pure potential of simply having your hues withing a color ramp vary, it is much easier to have your color ramps cross over into each other and have a smaller color count. Smaller color counts mean that your colors will appear in more places, creating a more unified piece. You'll find that my edited version will have colors that appear not just on the coat, but also on her top as well as her jeans. One thing that I haven't done in the edit was that I could probably merge the darker purples together as my hue shifting has started to make them very similar, and it might be possible to merge a few more colors (or maybe not), but I believe I've done enough to show what could be done.If you're unsure on how to hue shift a color ramp, it's hard to go wrong with making darker colors more blue and highlights closer to yellow. I chose to shift the shadows to purple in this case though. You can even have colors zig-zag instead of gradually going from one color to another as her coat jumps from a purple outline, to a blue shadow, back to a purple middle color.The hue shifting may make the piece look a little stupider when you zoom up close as you'll find colors that look weird and seem out of place at a glance, but in the end, what matters most is how it appears at the zoom level which people will see this at. Even then, if you pay close enough attention to real life, hue shifting is all over real life as light sources are not always purely white. For example, outside on a sunny day, shadows will tend to be bluer because of light coming from the sky.Hue shifting... pretty damn powerful if you ask me.