Command Argument LW or Vanilla? Notes

AiDebugAi Vanilla Shows All AI information for on screen units

AiDebugJobs Vanilla Shows All AI Jobs for on screen units

degugspawningtoggle Vanilla Shows All spawn points for current map

DropUnit [TemplateName] [Team Number] Vanilla [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]

fogdensity [#] Vanilla [#] is the Fog of War density

GiveEngineer [#] Vanilla [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)

GiveScientist [#] Vanilla [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)

GiveResource [Resource][#] Vanilla [Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)

HealAllSoldiers Vanilla Heals all injured soldiers instantly

killclosestunittocursor Vanilla Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)

KillAllAIExceptClosestUnitToCursor Vanilla Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)

KillAllAIs Vanilla Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)

LevelUpBarracks Vanilla Levels up all soldiers in the Barracks

RemoveFortressDoom [#] Vanilla [#] is the number of Avatar Timer pips you want to remove

RestartLevel Vanilla Restarts the mission

setregionreslevel [WorldRegion_X][#] Vanilla [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)

SkipAi Vanilla Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)

slomo [#] Vanilla [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)

TakeNoDamage Vanilla All units are invincible

TATC Vanilla Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)

TTC Vanilla Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)

Togglefow Vanilla Turns on/off the Fog of War (does not reveal all enemies)

ToggleGodMode Vanilla XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.

ToggleSquadConcealment Vanilla Turns on/off Squad Concealment

ToggleUnlimitedAmmo; Vanilla Turns on/off unlimited ammo

X2DebugMap Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)

X2Debugvisibility Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)

GiveHackReward [HackReward] Vanilla [See HackReward Table]. Provides this Hack Reward

GiveContinentBonus [ContinentBonus] Vanilla [See ContinentBonus Table]. Provides this Continent Bonus

AddItem (for PCS) [Quality] [PCS] [#] Vanilla [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity

AddItem (for Weapon Add-ons) [Addon][Quality][#] Vanilla [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup]. [#] is the quantity

AddItem (for Weapons, Armor, and Utility Items) [ResourceName][Quality][#] Vanilla [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at https://commands.gg/xcom2/additem

GiveFacility [Facility][#] Vanilla [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14

SpawnPOI [POI] [WorldRegion_X] Vanilla [See POI Table][See WorldRegion_X Table]

SetStatOnClosestUnit [eStat][#] Vanilla closest unit to cursor.[see Stat Table][#] New Stat value

LWAddRebel [is faceless?][#][WorldRegion_X] Long War 2 [#] 1 = False, 0= True [See WorldRegion_X Table]

LWAdvanceActivity [ActivityTemplate][WorldRegion_X] Long War 2 [See ActivityTemplate Table] [See WorldRegion_X table]

Lwdebugpodjobs Long War 2 Displays current enemy pod jobs

LWDumpActivityLog Long War 2 Adds all current activity to the log file

LWdumpregioninfo Long War 2 Adds current Region Information to the log file

LWForceActivity [Activity][WorldRegion_X] Long War 2 [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region

LWForceEvac Long War 2 Spawn an immediate Evac

LWForceMission [Mission][WorldRegion_X] Long War 2 [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region

LWForceRecruitRoll [#] Long War 2 [#] spawn this number of Recruits

LWGiveAWCDefenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Defensive AWC ability (?) Need to verify this

LWGiveAWCOfenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier an Offensive AWC ability (?) Need to verify this

LWGiveAWCPistolAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Pistol AWC ability (?) Need to verify this

LWLevelUpRebel [stringSoldierFirstName][stringSoldierlastName] Long War 2 Levels up this Rebel

LWSetAlertLevel [#][WorldRegion_X] Long War 2 Sets the region's Alert level to [#] in [See WorldRegion_X Table]

LWSetForceLevel [#][WorldRegion_X] Long War 2 Sets the region's Force level to [#] in [See WorldRegion_X Table]

LWSetVigilanceLevel [#][WorldRegion_X] Long War 2 Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]

LWSetEvacCounter [#] Long War 2 Sets the current Evac counter to [#]

LWSpawnActivity [Activity][WorldRegion_X] Long War 2 Spawns the [Activity] mission in the [WorldRegion_X]

GiveTech [TechName] Long War 2 [See Tech Table] Completes a project instantly

MakeSoldierAClass [string SoldierFirstName][string SoldierLastName][class] Long War 2 Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)