Mongrel is looking better than ever and we’ve made a lot of progress these last months. Our focus has been to polish smaller parts of the game and find a standard we want to achieve for the whole game. Our current plan is to launch our kickstarter campaign this spring. Because of this we will do more updates on IndieDB, Twitter, Facebook and Tumblr. In fact we’re currently working on a small announcement trailer.

This weekend we started working on the tutorial dungeon in the game, The Forsaken Grotto. Have a look!

We’ve also spent a lot of time replacing old assets and adding elements for enhanced atmosphere in the Overworld. New NPCs, critter animals, improved day/night system etc.

As for programming a lot of time has been spent adding new weapons, some of them still have placeholder art, and some will not be revealed before the trailer. But have a look at this goofy cloning technique one item teaches you.

Maybe you’ll figure out who the real Finch is before our next update!

We continuously make smaller posts and announsments on our twitter account. So if you want all the fresh news, give us a follow.