

Sneaky SCV gets through!



SK Terran build? Or....



It's the No-ground 3-star Air Force Lieutenant-General Commander Build!



The aggressor now becomes the defender!



I wonder what will happen to these vessels?



Ultralisks? No problem!





Since when did ultralisks fly?!?

After losing the second set convincingly, Ssak starts at 7 o'clock as the White Terran to face Calm, the Blue Zerg at 11 o'clock. Ssak walls off his natural using a barracks and two supply depots and expands before making a marine. Calm does the standard 12 hatchery 11 pool 13 hatchery build. Ssak gets last scout and decides to get an early engineering bay and academy to upgrade his marines quickly. The SCV passes through the zerglings to see that Calm is going a 3 hatchery build.Ssak adds two more barracks in the corner to get a lot of +1 upgraded marines quickly. Calm decides to get a spire, and Ssak adds one more barracks to make it 4 barracks. Ssak makes medics first to get some energy on them, while getting turrets to defend against mutalisks. Ssak has a lot of bionic units by the time Calm gets to Ssak's base, and there are turrets to stop any type of harassment.Ssak moves out with his army, but Calm threatens with his mutalisks so Ssak can't move out too far. Ssak spots Calm's 3rd expansion at 11 o'clock and decides to move out with his army. There are too many marines for mutalisks to deal with, and calm is forced to build sunken colonies to stall time until lurkers are out. Ssak attacks Calm's 3rd base but Calm morphs the lurker just in time to stop the marines from coming up the ramp.Ssak builds two starports for his SK terran build, and Calm techs up to hive, unable to control the center. Mutalisks see that Ssak is not making any tanks, but are not able to do any damage. Ssak blinds the lurkers, but he's unable to gain anything from doing so. Ssak's vessels begin to come out, but Calm snipes the first vessel as it was going to Ssak's army. Ssak expands while continuing to contain Calm, and Calm begins to move out as he gets his first defiler.Calm takes his 4th base after getting consume and dark swarm, and Ssak takes yet another expansion while he still has map control. Ssak's vessel count is continuing to increase and begin to irradiate any gas unit in sight. Ssak and calm are both on 4 bases and Calm knows he has to do something or Ssak's vessels will just keep on killing his gas-heavy units. Ssak expands to the 7 o'clock main base and gets a third starport for even more vessels.Ssak makes a move towards Ssak's natural, but stacked lurkers and dark swarm drives him back. Calm finally makes his move out onto the map from his main base, but is unable to do any real damage. Ssak begins to get factories in his 7 o'clock expansion to prepare for late game. Ssak has one more expansion than Calm and he is feeling very comfortable in this game. Ssak's vessels continue to get free kills on Calm's lurkers and defilers, but ultralisks are finally out for Calm.Calm waits until he has a lot of fully upgraded ultralisks before finally moving out with his army. Ultralisks quickly destroy Ssak's main army and a lot of vessels fall to scourges. Ssak needs a little more time to build a lot of tanks to defend against the ultralisks, and Calm continues to press towards Ssak's main. Calm kills all of the SCVs at both the 5 o'clock expansion and the 6 o'clock expansion, but also loses his own hatchery at 12 o'clock. Even though Ssak lost two expansions very quickly, he has been increasing his tank count, and 7 o'clock is ready for any type of ultralisk assault.Ssak takes the 7 o'clock natural expansion and regains his foothold on the center with his vessels and marines. Calm tries to expand to 9 o'clock but it is quickly killed off by Ssak. Mines do a lot of damage to ultralisks in the center, but there are enough ultralisks left over to force 5 o'clock to lift again. Ssak responds by attacking calm's 11 o'clock natural expansion, but a good dark swarm and zerglings stop Ssak from doing any damage. Calm cleans up this force using ultralisks and zerglings and kills a lot of vessels with scourges. Calm even defends against a drop without losing anything.Ssak is now dangerously low on vessels even though he has been pumping them from three starports. With most of the vessels gone, Calm is finally able to use his greater spire tech, and builds up a large force of ultralisks and guardians. Although Ssak has made a lot of tanks at 7 o'clock, they are unable to stop the guardians after the ultralisks killed most of the marines, and Ssak is forced to GG.