Type Changing

Types have been the main basis of the battle aspect of Pokémon since the very beginning. With 18 different types with dozens of Pokémon in each type with dozens of attacks of each type. All Pokémon have set types but this is not always the case. While Castform, Arceus, Shaymin, Rotom, Darmanitan & Meloetta have different types based on forms, there are other ways to change the type of the Pokémon.

There are various moves and abilities which can remove immunities based upon the Pokémon's type combinations and some which boost stats, but there are a handful of attacks and abilities which can alter the Pokémon's type. To top that off, Black & White introduced a means in order to change your opponent's type to a specific type.

Pokémon Type Changing

Opponent's Type

Soak The move Soak is a relatively simple move. With it, you can take your opponent and submerse them in water, thus making them a pure Water-type, removing all of their type combinations and immunities. It also removes any Same-Type-Attack-Bonus they would have received from the moves in their moveset. This will allow you to fully hit in with Grass & Electric-type moves to damage the opponent. Name Type Cat. PP Att. Acc. Effect Soak 20 -- 100 It bathes the opponent in lots of water and makes their type Water. Forest's Curse The move Forest's Curse is a relatively simple move. With it, you curse the Pokémon and add the Grass-type to them. This will make Single typed Pokémon Dual-typed and Dual-typed Pokémon Triple-typed. As such, the Pokémon's type calculations will be altered. The Pokémon gains all the benefits and hinderances of the Grass-type, including immunity to Leech Seed, Grass-type STAB and the various other bonuses. It fails if the target is already Grass-type Name Type Cat. PP Att. Acc. Effect Forest's Curse 20 -- 100 The user puts a forest curse on the target. Afflicted targets are now Grass type as well. Trick-or-Treat The move Trick-or-Treat works identically to the Forest's Curse move. With it, you curse the Pokémon and add the Ghost-type to them. This will make Single typed Pokémon Dual-typed and Dual-typed Pokémon Triple-typed. As such, the Pokémon's type calculations will be altered. The Pokémon gains all the benefits and hinderances of the Ghost-type, including ability to retreat from battle if restricted by an ability, and immunity to Normal and Fighting-type moves. It fails if the target is already Ghost-type Name Type Cat. PP Att. Acc. Effect Trick-or-Treat 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type. Magic Powder The move Magic Powder works akin to the move Soak in that it completely replaces a Pokémon's type. In this case, it makes them a Psychic-type. However, this move is also a Powder move so cannot work on Grass-type Pokémon. Name Type Cat. PP Att. Acc. Effect Magic Powder 20 -- 100 The user scatters a cloud of magic powder that changes the target to Psychic type.

User's Type

Burn Up Burn Up is a move introduced in Sun & Moon with an interesting twist. While it is a powerful Fire-type move, when a Pokémon uses it they will lose their Fire-type. This means if they're dual-typed, they'd become single type. If they are pure Fire-type normally, they will then become typeless with no weaknesses. This effect is removed on switch out and the move will fail if it is used by a Pokémon that is not a Fire-type, including those that are now typeless. Name Type Cat. PP Att. Acc. Effect Burn Up 5 130 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Camouflage Camouflage was originally a Staryu only move, but has since been learned by various other Pokémon. Camouflage will change the type of the user to a type depending upon the terrain in which it battles. In-game, this is highly useful. However, in the WiFi Rooms, it is rather limited as it will always be within a building. The places and types are as follows Location Type Buildings Normal-type Caves/Mountainsides Rock-type Desert/Roads Ground-type Fields/Grass/Swamp Grass-type Snow Ice-type Water Water-type

Name Type Cat. PP Att. Acc. Effect Camouflage 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. Conversion Conversion is a move introduced within the first generation and thus the first move which actually changed the type of the Pokémon. Conversion changes the user's type to the type of the first of its four moves. This will allow you to get the Same-Type-Attack-Bonus from these moves. However, as you don't have control over it, it will be completely random. Name Type Cat. PP Att. Acc. Effect Conversion 30 -- -- The user changes its type to become the same type as one of its moves. Conversion 2 Conversion2 is a move which was introduced in the second generation to randomly change the type of the user. Unlike the above move, the type the user becomes varies. The user will become a type resistant to the type of the move that hit it so if it got hit by an Electric-type move, it may become a Ground-type. However, it can't make the user the same type as it already is, so if that would occur, the move will fail. Click here to consult with our Type Chart Name Type Cat. PP Att. Acc. Effect Conversion 2 30 -- -- The user changes its type to make itself resistant to the type of the attack it last took. Reflect Type Reflect Type is a move introduced within Generation V which allows for the user to take the complete type of the target Pokémon. This includes both types so can turn Mew from a Psychic Pokémon to a Dragon/Fire if it's against Reshiram or basically any type it is battling against. This can also be done Double & Triple Battles, by targetting your allies instead of your opponent, that way your Pokémon shall receive their type. Name Type Cat. PP Att. Acc. Effect Reflect Type 15 -- -- It reflects the opponent’s type and becomes the same type.

Abilities

Attack Type Changing

In addition to Pokémon changing their type, there are various moves and abilities that can change the type of moves used by other Pokémon.

Aura Wheel Aura Wheel is the move known by Morpeko and can only be used by it. Its type changes depending upon the form that Morpeko is currently in. If in Full Belly Mode, then Aura Wheel will be an Electric-type while if it's in. Name Type Cat. PP Att. Acc. Effect Aura Wheel

10 110 100 Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. Electrify Electrify is a move known by a few Pokémon that targets the opponent. If the Pokémon it is used on attacks after it has been hit by this move, its move becomes Electric-type and susceptable to all resistances including Lightningrod in Double Battles. Name Type Cat. PP Att. Acc. Effect Electrify 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. Ion Deluge Ion Deluge is a move known by a few Pokémon that targets the entire field. When in effect, it turns all Normal-type moves into the Electric-type. Name Type Cat. PP Att. Acc. Effect Ion Deluge 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. Judgment & RKS System The move Judgment is known by Arceus and, like Arceus, will change its type to the type of the plate that is attached to it.. Name Type Cat. PP Att. Acc. Effect Judgment 10 100 100 The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. Multi-Attack 10 120 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. Revelation Dance Revelation Dance is a move that changes type based on the type of the Pokémon using it. It can only be used by Oricorio but changes based on its form so it can be Electric, Fire, Psychic and Ghost. Name Type Cat. PP Att. Acc. Effect Revelation Dance 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move. Weather Ball The move Weather Ball is an adaptable move that changes its type based upon the current weather effect. If Sunny Day, it becomes Fire-type. If Rain Dance is in effect, it becomes Water-type. If Hail is in effect, it becomes Ice-type and if Sandstorm is in effect, it becomes Rock-type. Its power is also doubled. Name Type Cat. PP Att. Acc. Effect Weather Ball 10 50 100 An attack move that varies in power and type depending on the weather.