SamuraiPanda said:

#31-40: Sakurai starts by saying there won't be any manga characters. Then he begins talking about other companies characters to appear in the game. Among other things, Sakurai says that the character MUST have appeared on a Nintendo platform before. And to literally translate the last sentence (keep in mind this is in reference to the characters from other companies): "Anyways, at most we'll add another 1-2 characters [after Snake], maybe?"



#31-40: Non-Nintendo characters (aka 3rd party characters) added into the game MUST have appeared on a Nintendo platform. The tentative number of non-Nintendo characters to be added is 1-2.



#71-80: The speed of the game will be "moderated." Unclear whether this means slower or faster, but slower is more likely.



#71-80: Every character's ability is being refined from the very beginning in order to allow "more freedom" in aerial combat.



#81-90: Not all characters will return.



#81-90: Ah yes, my big translation. This is the translation that started this all. I cut down the original post a bit because it was so long:



After my initial quick translation that I posted on GameFAQs, I was bombarded with people shouting "LIAR! NOT TRUE! STFU TROLLER!" so I decided to post a full translation.



"In order to prove you naysayers wrong, here is a full, nearly exact, translation of what he said. My own personal commentary is provided in the [ ].



DISCLAIMER: Sakurai uses very ambiguous language in his response. So try not to nitpick the English in this passage too much.



"Sorry. I'm not very smart but I can't tell a lie so I'm just going to write it.

As for the previous game's characters, some of them will disappear. Definitely.



For the last game, we struggled to assemble 26 characters. We tried really hard and unintentionally reached that number.



But, although you'll see characters from the last game, this time, on a significant scale [Yes, this is exact], they will be remade. It is this sort of thing [This sentence is slang, so there really isn't a good English translation for it].



For argument's sake, no matter how much staff there is, with just manpower we can’t just put in everything, and as my own job [read: workload] does not decrease, there is a limit.



But, the consumer’s desired things to be included [There really isn’t a good English equivalent for that word] are weeeeell understood. You will be [he doesn’t give a subject to the sentence, so I’m using ‘you’] happy regarding the adapted characters moving around on different stages as well [The email he is responding to complained about how there are only 3 stages from SSB that are stages in SSBM, so I guess this infers that there wont be a whole lot of previous stages].



So, we will once again struggle to create characters. I cannot promise you anything other than that.”



#121-130: Just like in SSB and SSBM, in SSBB some attacks will be weaker than others on purpose.



#141-150: If they add online functionality to the game (they are still working out technical difficulties), they do not plan to add a ranking system to online battles.



#161-170: "This time, we'd like to stress easiness over the small details of combat, so overall it might become somewhat easier."



#171-180: Now that Smash is world-renowned, they don't want to include characters only popular in Japan. However, due to the success of the Fire Emblem characters, they still may.



#251-260: Sakurai will make Snake (and all other guest, i.e. 3rd party, characters) into an unlockable character. Sakurai will also eventually reveal all the secret characters (most likely what he did when melee was released: give details on a single starting character every week until release, then after release, give details on one secret character every week until they've all been done).