Do you think the randomly generated starting systems lack character? Then this might be the right mod for you!

More Home Systems Mod aims to add more interesting starting systems to use for the player and custom AI empires while keeping everything balanced – for the most part. Starting planets will be size 16 as usual and the celestial body count will stay reasonable. Every system added will have a detailed description so you will know ingame what to expect.

At the moment this mod adds 10 systems:

Qastliani System: The Qastliani System, once home to an ancient long forgotten civilisation is now again cradle to a young species reaching for the stars. Homeworld – Size 16 1 Sun, 1 Destroyed World, 2 Molten Worlds, 8 Asteroids, 1 Gas Giant and 2 Frozen Worlds

Ikor System: Ikor – a binary star system – may be scarce in orbital ressources but it is teaming with life. Your civilisation is the first to reach for the stars. How will your presence influence the other species sharing this system with you? Homeworld – Size 16 2 Suns, 2 inhabited Planets, 1 Gas Giant and multiple Moons and Asteroids

Resh´Tar System: The Resh´Tar system with three habitable planets orbiting their sun on the same orbit though now long abandoned seems to have once been subject of an experiment of stellar scale. Homeworld – Size 16 1 Sun, 2 Habitable Planets, 12 Asteroids

Daedalus System: The Daedalus System features a very special world. Your Ancestor´s legends tell of a great cataclysm destroying your world and dooming your people to extinction. But then the gods climbed down from the heavens to lead your people to their new home in the sky. Though the gods may be gone but their gift to you remains. Homeworld – Size 16 1 Sun, 2 Molten Worls, 2 Gas Giants, 1 Barren World, 4 Frozen Worlds

Re´etii System: The Re´etii system once center of an ancient empire lies in ruins. Their worlds have been burned and their biggest achievement – a giant ringworld – has been destroyed. Your species was once nothing more than pets in one of their zoos. You were lucky enough to outlive your former masters and now rule over the last habitable parts of your ringworld segment. Homeworld – Size 16 (all tiles but those with your pops are blocked with destroyed infrastructure and slums) 1 Black Hole, 4 Nuked Planets, Destroyed Ringworld This is a fixed and rebalanced version of the “Children of the Ancients” mod created by Belannear. Unfortunately he seems to have abandoned his great work. After the last Stellaris update it was bugged and I don´t want to let his work go to waste. Changes from the original version: Homeworld – Size reduced from 25 to 16 added more tile blockers to Homeworld added custom planetclasses for the ringworld parts used in this starting system to prevent getting an unbalanced amount of engineering research points



Mass Effect Systems:

Tikkun System: Homesystem of the Quarians and Geth of the Mass Effect universe. Homeworld – Size 16 1 Sun, 1 Toxic World, 1 Gas Giant, 1 Barren World, 7 Asteroids get the Quarians here

Though they come with their own custom starting System (Kealer System, which has some issues because of oversized objects) they lack their original / reconquered system.

Parnitha System: Homesystem of the Asari of the Mass Effect universe. Homeworld – Size 16 1 Sun, 1 Toxic World, 3 Gas Giants, 1 Molten World, 4 Asteroids get the Asari here

Aralakh System: Homesystem of the Krogan of the Mass Effect universe. Homeworld – Size 16 1 Sun, 3 Molten World, 2 Gas Giants, 5 Asteroids

Pranas System: Homesystem of the Salarians of the Mass Effect universe. Homeworld – Size 16 1 Sun, 1 Molten World, 1 Barren Planet, 1 Gas Giant, 8 Asteroids

Trebia System: Homesystem of the Turians of the Mass Effect universe. Homeworld – Size 16 1 Sun, 3 Molten World, 1 Gas Giant, 1 Barren Planet, 7 Asteroids



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Credit: Malthus