ricklessabandon

L4T3NCY





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Tentative Katarina Changes to PBE Soon

ricklessabandon

[1] "in other league related news there should be some katarina changes hitting the pbe very soon (currently waiting on some visual effects work)"

[2] "for the curious, i'll post up a quick preview—basic summary is that she'll feel faster and generally more mobile, but has less burst damage."

[3] "ah, i'll just post a preview. tl;dr is that she'll have a little less burst damage, but can blink around a -lot- more"

[4] "okay, here's a preview. i'm still working on tuning, so this comes with the normal 'work in progress' disclaimer~ "

"General

Base Attack Speed: .658 >> .625

Attack SPeed Growth: 2.74% >> 2%

Attack Delay: Katarina's Basic attacks come out ~46% faster.

Q - Bouncing Blades

DAMAGE (1st hit): 60/85/110/135/160 (+45% AP) >> 60/70/80/90/100 (+30% AP)

DAMAGE (2nd hit): 15/30/45/60/75 (+15% AP) >> 20/55/90/125/160 (+40% AP)

W - Sinister Steel

DAMAGE: 40/75/110/145/180 (+25% AP)(+60% Bonus AD) >> 60/75/90/105/120% Total AD(+25%AP)

E - Shunpo

DAMAGE: 60/85/110/135/160 (+40% AP) >> No longer deals damage

DAMAGE REDUCTION: 15% at all ranks >> 10/15/20/25/30% Also fixed a bug which caused Shunpo's DR duration to be 1 second instead of 1.5 seconds COOLDOWN: 12/10.5/9/7.5/6 >> 15 seconds at all ranks

NEW: Now refunds 80% of Shunpo's Cooldown after blinking to a champion that she hasn't Shunpo'd to in the last 9 seconds Cooldown refund will trigger on both enemy champions and allied champions The 9-second lockout is removed if Katarina gets a reset vis her Passive NEW: Now Resets Katarina's basic attack"

"switching from [ base dmg + bonus ad + ap ] to [ total ad + ap ]. level up incentive switches from flat base to scaling total ad."

"if you have no attack damage at all, this will make that weaker at level 9 (with the current numbers)—with some ad it's buffed"

ricklessabandon

"nothing at the moment. might do a small ratio shift on it if anything, but would like to avoid more patch lines if possible~"

Nemesis Draft - Dodge Penalties and Reward Icon

L4T3NCY

"Quote

There is way too many dodgers in this game mode. Can you do something about that?

We sure can. :) There are actually already some changes in place to discourage dodgers, but they aren't testable on the PBE environment, which is why I didn't detail them above. As many people have brought up dodging in Nemesis Draft though, let's get into them right now.

1) Dramatically increased dodge penalties of up to 2 hours for recurring dodges. We can also change these numbers on the fly once live, and we'll be keeping an eye on them. As many players here have pointed out, Nemesis Draft is an opt-in experience, so there should be no surprises in champ select.

2) In the spirit of rewarding good behaviour, we also have a special reward icon planned for players who don't leave or dodge any games of Nemesis Draft throughout the mode's run. There will be a low minimum game requirement, but the goal is to give players who loved Nemesis Draft a badge of honour to display afterwards. This reward will be delivered after the game mode has ended.

For anyone curious on the detection of AFKs, leaving, etc, this recent LeaverBuster FAQ has all the details.



https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ"

Meddler, Lead Champion Designer Q&A

Meddler

"Hey all!

Anyone want to talk about LoL, game design, how we make champions etc? Going to be around for a couple of hours and looking forward to chatting with some of you folks.

To give you a quick bit of background I've been at Riot for about three years now. I've previously worked on Ziggs, Varus, Syndra, Lissandra, Elise and Gnar. A lot of my time these days is spent looking at the year ahead, working with other Rioters to figure out what sort of champions we want to make, what our goals are etc."

Xypherous

[OCE Only] Ocean Week is Coming

exclusi

Blood Moon Elise Concept Art

Zeronis

"I had such a blast working on this skin!! It's good to revisit her! I'd love to see amazing cosplays!"

Tonight's red post collection includeswith a tentative set ofchanges that will be hitting the PBE soon,with information on a upcoming summoner icon for players who do not dodge a game of, a look at's concept art, and more!Continue reading for more information!has been tweeting about numerouschanges that will be hitting the PBE soon!When asked about Sinister Steel's (W) new damage, he clarified He continued, noting As for if he has any plans forR, posted earlier elaborating on a few ways Riot is aiming to combat queue dodges in, an upcoming featured game mode currently testing on the PBE. is hosting a Q&A over on the OCE boards! The Q&A is still going on andhas even tagged int o answer Systems Team related questions! I'll have a summary ready in theonce the Q&A has concluded.kicks off this week for OCE players! Thiswill have OCE players earning points by playing specific Ocean themed champions to unlock various Challenge Goals, the last being dropping a real life champion themed artificial reef into the ocean! Other bonuses include extra free to play rotation champions, bonus skin sales, and more!has tweeted out a concept art for the recently released skin!You find this and more on his deviant art parge