Introduction

First of all, I would like to thank 80 lvl for the interview and the opportunity to share with you some of my workflows.

My name is Vitaliy Koshevyy and I am 3D Environment Artist from Israel.

Since childhood, I always liked creative work which combines problem-solving skills. I was born in Ukraine Kherson city, a place where technologies were far behind the modern world in that times, and my exposure to media was very poor. Besides the technology, life itself was quite poor and I used my imagination often to fill my life with things I could n’t have. Later on, it helped me during my works.

When I was 13, my family and I moved to Israel. After gathering some friends I have realized that I had a big gap in the things related to movies and games. Very quickly I became a typical gamer and played all of those popular games and watched most of the well-known movies. One day I have realized that I want to be a part of the creators’ side and not just a player. I started to go behind the scenes of the games and try to tweak their graphics and sounds but I didn’t know how to create my own content. One day I saw a video on YouTube from Blizzard Company that released a Behind the Scenes of their Cinematics. I was amazed by the ways the VFX were done this was the first time I was exposed to the progress of that stuff. Since then I wanted to get into 3D/ VFX industry.

I was inspired by places and their atmosphere that described a certain mood and I wanted to create such worlds in a 3D space. After finishing 3 years of service in the Army I was completely lost and didn’t know where to begin. A 3D profession in Israel is not very developed so it was hard to find any clues where to begin. After running between colleges, learning through tutorials 2D, 3D, animation, rigging, and etc. and trying to create my own games with friends I have finally decided in which direction I wanted to go. Finally, I have assigned to a 3D and Animation program of 2 years. There I have found my passion for Environments creation. In addition, it gave me the opportunity to know more about the industry, created good bonds with people from the industry and even out of the borders.

Pipeline

When I start working on a project I always ask myself what kind of feel I want to pass to the viewer and how I want to show it. The first and most important thing to do is to gather References, references and again references. This is the most important thing before doing any other task. We can surely remember the general image but always miss the smallest details in it and sometimes the reason for them to exist there. References can help you understand more and guide you to better artistic decisions.