Compiled by

Tastyfish on Warseer



Cypher on Heresy Online - April 2011



All current metal sets to be plastic (Pathfinders, Krootox, Vespids). New plastics are completed for Crisis Suits, Stingwings and Pathfinders.



Plastic Barracuda as well as a new unit choice, which will be a new alien race (insert your fantasy here).



Battle Suits - plug and play system. Essentially streamlined. Pick two guns and a skill or two skills and a gun. New models with interchangeable arms similar to Killa Kans?



Rule Changes



HQ and Troops

HQ choices are used to unlock units for troops, so a commander in a Crisis Suit unlocks Crisis Suits as troops, an Etheral unlocks Fire Warriors, Shaper unlocks Kroot.



Crisis Suits

Mostly same stats but now 3 wounds, come with every gun option and you can choose what weapon systems you fire every round. Max squad size x 5



Broadsides

Can take Network Markerlights instead of the missiles on their arms



Hammerhead Railgun

Draws a line across the table hitting everything under it. Multiple penetration through vehicles, only stopped by a glancing hit.



Shield Generator

Only team leaders can take a shield generator. The shield generator functions exactly like the DE Shadowfield. 2+ invulnerable save until the first failed save at which point it ceases to work.



Drones

No longer bought as Wargear. They are bought as a unit and then divided as you see fit at the start of the match. You can mix your drones when bought for the point cost needed. This caters for Drone Squadrons as an option.



Markerlight

One markerlight can fire the seekers off one model. Seekers replenish and are no longer one use items. Skyrays will only be able to fire one seeker per round.





BoLS - April 2011



1. Kroot HQ is in the works!

2. Kroot to get own transport (Devilfish will no longer be able to transport Kroot)

3. Kroot will get light armor saves (6+)

4. Kroot shaper will allow for the unit to have a special genetic trait.

5. Firewarrior carbine to get a grenade launcher (either explosive or EMP)

6. Vespids reworked and getting a Heavy unit

7. Firewarrior BS increased to 4

8.Crisis suits will get “hit and run” ability

9. Various changes to Firewarrior equipment

10. Various changes to Crisis suit equipment

11. New Prototypes

12. 4th edition prototypes now “standard” equipment for all suits

13. All HQ’s can act as a commander

14. New type of “Heavy” Battlesuit (new prototype of the Broadside)

15. Stealth suits will be changed to a advanced scout unit similar to Pathfinders

16. Pathfinders will be changed to act as a type of Tau Commando infantry



Now on to Ghost's more recent rumours

...which primarily cover new non-Tau models. Because there's so many, I've split them up and tried to connect the dots between the hints and match them against each other - my thoughts and interpretations are in italics



General Codex rumours

Not the next book, but probably after Black Templars



Author may be Phil Kelly



Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any



Return of 4 old SC, plus 2-4 new ones



No Court of the Archon/henchmen type mixed units



New Tau models

New SC "Iceheart"



Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'



New sniper suit



Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option



Allies and Auxiliaries



Vespids get two slots (unknown if this is an additional two, or two overall). Kroot get an additional unit



No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot



Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly



Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere



Demiurg ancients are a thing Probably HQ, but could also be the elite unit



Possible Demiurg elite choice



Demiurg are "equal to banshees without the scream" so presumably anti-armour close combat, or at least have that as an option. This might also be elite unit rather than the troop one, or be a unit that does both - like a kit that would let you make Boyz and Ard Boyz (or Dwarfs and Longbeards). An elite unit, but being an upgrade to a troop slot to keep out the way of the battlesuits



Demiurg and one other new race join the army, the latter being something bizarre or at least something we've not seen before.



No Gue'vesa unit or models



No Nicassar



Updates!



4 box sets, and 4 blisters in wave 1



Demiurg plastic box

Battlesuit plastic box

Vespid plastic box

Assault transport(?)



Demiurg ancient blister

New Tau SC blister



Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)

As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"

This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will



Stealth suit mechanics may change

Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR

4 new 'Tau' units*: Note these will not all probably be in the first release - there's 2-3 plastic kits here and we already know 3 for the 4 that are coming out.

Dropship (carries upto 15 models or 2 battlesuits and 10 models, or 5 battlesuits)

Fighter

Snipersuits

"Ubersuit"



The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.

Looks a bit like one of the Battletech Mechs that is named after an ancient weapon



