Welcome to /r/WiiU's September Smash Spectacular!

This will be our second double-elimination competitive tourney, so read through the rules, familiarize yourself with them, and get ready for a smashing good time!

GAME DAY THREAD: https://www.reddit.com/r/wiiu/comments/537q0s/rwiius_september_smash_spectacular_tourney_2/



DISCORD: https://discord.gg/0cNxEzSKWDLOPvG7

> Communication between players should ideally take place on Discord, since there would be greater ease than using Reddit messages or commenting in the game day thread.

Rules:

2 Stocks



6 Minutes



Items OFF



Customs and Equipment OFF



Mii Fighters are allowed, but they must use their default 1111 movement, and be of medium weight and size.



This is a DOUBLE ELIMINATION tournament. Lose twice, you're out.

Rounds are Best of 3.

Winners Side (Quarterfinal, Semifinal, Final), Losers Side (Eighths, Quarterfinal, Semifinal, Final), and Grand Finals are Best of 5.

Dave's Stupid Rule is in effect.

> DSR means you cannot counterpick a stage you've already won on in your set. As an example, if you win on Battlefield in Game 1 and lose in Game 2, you cannot pick Battlefield in Game 3.

Gentlemen's Clause is in effect.

> Both players may agree to fight on a stage which can be tournament legal or not. Once both players agree, it is absolute and no complaints can be lodged.

AVAILABLE STAGE LIST:

Starters



Battlefield



Final Destination



Smashville



Town and City



Lylat Cruise



Counterpicks

Dream Land (64)



Duck Hunt



STARTER STAGE BANNING will be in the order of HOST - VISITOR - VISITOR - HOST.

The host means the person who is in charge of the room, the visitor is the guest of the room.

Winner gets to ban two stages, and the loser counterpicks from the available stages.

In the event of a time out:



the player with the higher stock count wins



if both players have the same stock count, the person with the lower damage percentage wins



if it is still tied (same stock, same percentage), play a 1 stock, 3-minute battle as a tiebreaker on the last stage you just played on.



In the event of a double KO finish:

play a 1 stock, 3-minute battle as a tiebreaker on the last stage you just played on.

If the match ends in a suicide move:

the player who initiated the move is declared the victor.

A few handy pointers, listen up:





BRACKETS ARE NOT FINALIZED until I give the go ahead.

This was a constant issue of which we all had to remind others of. Until all entrants are accounted for, and until I see that things are looking good to progress, what you see in the brackets are NOT FINAL .



Do not contact anybody that you think you are fighting, because if I did not say that the bracket is final, IT IS NOT .







You have a 20 minute match limit.

We had multiple matches last for times longer than they should have, so we're imposing a base time limit for matches.



I will expect players to update me periodically so that I know a match is progressing.



If 20 minutes elapse, and there are no updates, both players will risk a forfeit of the match.







Players will have 5 to 10 minutes to report to their matchups.

We had moments where matches held up the progression of the tournament due to absent players (from our double-elimination rule snafu) or those who maybe took a break. If you are taking a short break (usually, 5 minutes), please notify me. Otherwise, you will be on a timer.



Failure to report to the match in time will result in a forfeit of your match.







Lag happens.