Texturing

Texturing: I used PBR for all my textures and they were mostly made with a mixture of Quixel Suite and Substance Painter.

I really like how in depth Quixel’s materials are, especially the metals, however, I find it is more efficient in substance painter to add greater levels of grime and dirt. Therefore, I would start with the ‘base material’ in Quixel and then import it into substance painter, if needed to add more wear and tear.

In Substance Painter I just used simple dirt and edge wear mask and altered the parameters until I got to my desired outcome. It may not look like much but It makes a huge difference overall! In this image, I also added extra detail to the roughness map.