Gods Tool

A God (of the DMs’ choosing, Players choice of Domain), has chosen you to be their tool, whether you Character likes it, or not, as such, you gain the following benefit:

Healing Strike

Starting at 3rd level, when you choose this archetype, you gain the ability to heal yourself when you score a Critical hit. When you do, you heal the equivalent of half the total damage you dealt to your enemy.

Spellcasting

At 3rd level your new patron grants you the ability to access some of their power.

Cantrips. You learn 2 Cantrips from the Cleric Spell list, and one more at 10th, and 15th level.

Spellcasting Ability. Your Spell casting ability is Wisdom.

Spell save DC = 8 + Proficiency + Wisdom

Spell Attack Modifier = Proficiency + Wisdom

Domain

At 3rd level, you also gain access to the Cleric spells associated with your Chosen Domain, The spells you’d get at 1st level, you get at 3rd; 3rd at 7th; 5th at 13th; 7th at 19th. You have the ability to cast each of these spells at there lowest level once per long rest.

Favour

Also, starting at 3rd level when you choose this archetype, you gain a stat to keep track of, that being Favour. Favour grants you various abilites bestowed on you by your god at a moment of your choosing. You start off with 8 Favour points

Skill of the chosen

At 7th level, your god Grants you skills in the hopes of you better completing their wishes, you gain Proficiency with 2 skills of your choice out of; History, Religion, Medicine, Persuasion or Nature.

Easier Healing

At 10th level, you now activate your healing strike feature with any die roll, before modifiers, between 16-20.

Extra Favour

At 10th level, your God grants you a boost in their favour, you Gain 10 Favour points to be used as you see fit.

Extra Favour

At 15th level, your God grants you a boost in their favour, you Gain 5 Favour points to be used as you see fit.

Improved Healing Strike

At 15th level, your ability to heal yourself through combat improves, now healing you and 1 other ally that can see you, you also now heal half your Critical Damage + Proficiency.

At 18th level, your God, in the hopes of keeping you alive to serve them, grants you resistance from Bludegeoning, piercing, slashing, and one type of magical damage of your choice, as well as a permanent +2 to your AC.