Sorcerous Origin

Cyborg Enhancement

Your innate magic comes from cybernetic modifications made to your body. Depending on the time of your enhancement, you may have been infused with several machinical nanocells to grant you your technological powers, or your body might be mostly specially made machinery infused with arcane power. However you came upon this power, it allows you to perform feats beyond explanation.

The infusion of arcane machinery in your body causes strange side effects to your body, mind, or both. At your option, you can pick from or roll on the Cyborg Sorcerer Quirks table to create a quirk for your character.

Cyborg Sorcerer Quirks

d6 Quirk 1 You can't stand being in a hot environment. 2 When you feel cold, your body tends to seize up. 3 You have trouble remembering that living creatures and electronic devices should be treated differently. 4 When you "overheat", you tend to act much more violently. 5 You always need to be fed snacks or else run out of "battery". 6 You never immerse yourself in water for fear of "short-circuiting".

Cyborg Sorcerer Features

Sorcerer Level Feature 1st Bonus Proficiencies, Cybernetic Enhancement 6th Recycle 14th Overclocked Efficiency 18th Self Repair

Bonus Proficiencies

Starting at 1st level, you gain proficiency with sidearms and hacking tools.

Cybernetic Enhancement

Starting at 1st level, you gain a cybernetic enhancement to your body, allowing you to perform superhuman feats. Choose one of the following options, granting you a passive feature. You may use a bonus action to Overclock, gaining a new effect for a number of rounds equal to your Charisma modifier (minimum: 1).

Once the Overclock is over, you no longer benefit from the passive feature. You can restore both it and the use of your Overclock when you finish a long rest.





Bionic Eye

Your eyes have been enhanced to unimaginable levels of scrutiny, allowing you to see what most could not.

Passive. You add your Charisma modifier to your Perception checks and passive Perception.

Overclock. You may use your reaction on your turn to gain advantage on an attack roll.

Resilient Skin

Your skin has become strengthened by cybernetics, granting stronger protection against potential danger.

Passive. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Overclock. You have resistance to nonmagical bludgeoning, piercing, and slashing damage.

Swift Leg

Your legs have been enhanced to keep you quick and on your feet in battle, specializing in speed and movement.

Passive. You gain 10 ft to your movement speed.

Overclock. You may take the Dash action as a bonus action and opportunity attacks against you have disadvantage.

Vigorous Arm

Your arms have been strengthened to be able to exert greater force, specializing in brute strength.

Passive. Once per turn, one of your damage rolls for a melee weapon attack gains a bonus equal to 1d4.

Overclock. You have advantage on all Strength checks and Strength saving throws.

Recycle

At 6th level, your cybernetic enhancements allow you to recycle some of the arcane power from your spells. When you cast a technomagic spell of 2nd level or higher using a spell slot, you regain an expended spell slot. The spell slot must be of a level lower than the spell you cast and can't be higher than 5th level.