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- based on my Essential DF mod, with all fixes and streamlining.- good races: dwarves, dunedain, hobbits, sindar.- evil races: dunlendings, cave goblins, easterlings, haradrim, orcs.- other races have diplomats/trade representatives.- real-world aboveground plants, for all your farming desires.- semimegabeasts: giant trolls, fire drakes and shadow spiders (Shelob-like).- megabeasts: dragons, balrogs.- lots of LOTR creatures: wargs, fel beasts, werewolves, mearh, giant eagles, cold-drakes, long-worms, cave trolls, great spiders and more.- cursed creatures: ringwraiths (necromancers) and barrow-wights (mummies).- most of major races build fortresses and tombs.- raw mithril.- generalized materials: leather, wool.- tannable fur, leather, scale, chitin, hide.- body material rebalance, weaker/stronger body materials and tweaked tissues.- rocktip arrows/bolt craftable in craftsdwarf workshop.- ability to burn remains/corpses in kiln.- display case to make use of all useless artifacts and just make rooms fancier.- thatchery to make beds/boxes from plants.- rebalanced archery: bows and crossbows are less deadly, especially against armor.- dwarven crossbows, elven bows: as good as vanilla weapons.- slingshots and bullets for hobbits.- new swords: arming sword, greatsword.- different races use different weapons.Feedback, suggestions and general discussion are always welcome!