Ideas for Developer / Player Communication

George.Mamakos: Originally posted by

I just want to let you know that we are trying to read as many of your comments/threads as possible but it is very hard to keep answering to each one of them. This is part of our moderators job and i assure you that all of them are very close to the dev team and most of the time, what they say reflects the devs’ opinion.

We would like to see any ideas that you might have on how we can establish a way to keep this communication between the players and the developers that will work efficiently for both sides. One way that we have been thinking is to keep it under the changelog thread in our forums after every update - what do you think?

Original Post:

Mr Mamakos has kindly considered our proposal and has responded with the following:First off, let me say that Space Engineers is awesome! I've sunk a lot of time into it, and I intend to keep doing so. I'm very impressed by Keen and all that they do. Great work guys, lovin' it!As with any major project the public uses, there is often disagreement or outright dissent about the various features and future development. You can't make everyone happy, even if you try. Many things that are added or changed probably have reasons that most of the community hasn't even considered. Much of what goes on in the development process has no need to be shared before it's ready. In many cases, it could do more harm than good. Features that are anticipated but end up not working out can cause much negativity in the community. This hostility ends up being directed not only at the developers, but at other players as well.Yet the opposite of good news isn't bad news - it'snews. The opposite of positive feedback isn't negative feedback - it'sfeedback. Do we get information? Yes. Occasional blog posts or IamA sessions provide wonderful info we all look forward to. Keen has its own forums with a section dedicated to Space Engineers as well.Space Engineers has over one million players. A two week average can hit over 120,000 people. Peak today was over 5,000 players. Those players are a click away from the Steam forums. When someone from Keen talks to us, how many thousands - hundreds of thousands will see it? It only took a few words from an official moderator to appease the masses about the latest major point of contention. What will a few more do? Should we know everything that's going on? Of course not. But even some vague answers or general explanations of why things are the way they are would do more good than I think most people would believe.If you support having more interaction with the developers and moderators responsible for bringing you this amazing experience, add your name here. Keep it simple, keep it short. Show them that we can work together to make our opinions heard in a constructive, civilized way.