Hey Antalia,Thanks very much for this info, it's super-useful! I put together a quick mod, attached below, based on the info you provided. If anyone wants to use it, just extract the contents to your CK mod folder and check it in the launcher. Of particular note, it seems like modifying the GUI files doesn't mess with your checksum since it's purely a display matter, so you can probably use this even in multiplayer without having to get the other players to use it. I have no particular interest in improving or maintaining this, so if you or anyone else wants to pick this up and run with it, feel freeWhat the mod does:-Adds the "v" key as a shortcut to embark troops onto ships as described by OP.-Adds "n" for new unit and "x" for disband, also as per OP.-When you have a province selected, adds "l" (lowercase L) as a shortcut key to raise or lower the province's troops, and "k" as a shortcut to raise/lower the province's ships. Should speed up rapidly raising a bunch of stuff-(Only for personally-owned holdings) When you have a holding's building screen open, "L" should raise/lower levies for just that holding, and "K" raise/lower ships.-(Only for personally-owned minor holdings, i.e. not a county seat) When you have a holding's building screen open, "v" will create a new vassal. Should slightly speed up post-invasion/holy war cleanup.Also relevant: a post listing the default game hotkeys, such as "g" for joining units.I tried looking into making shortcut keys for some of the right-click pop-up menus, i.e. create vassal when right-clicking on a holding, but it looks like those are generated by the game exe rather than exported to text.I also tried to copy over a couple of the buttons from the military screen (i.e. raise a vassal's levies) to the character view screen. I thought that would be very handy. They showed up but didn't do anything, so I'm guessing that would require exe changes. If someone more knowledgeable wants to take another crack at it, the relevant buttons start at "ask_vassal_army" in domestic_military.gui and I was trying to copy them over into domestic_dynastic.gui.Note that the file below was created for a much earlier patch version than is current. I don't even remember which patch was current when I made it, but I think it was pre-1.06. So it's no longer suitable to use as-is, and it would probably mess up your CK2 interface if you tried. You'll need to instead make your own version using the examples described in this thread.