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You know, there’s a lot of truth to the fact that time just flies by when you’re having fun. You see, I just realized that it’s been about a month since we published our post about CryptidTech Games lewd games “Shards of Eradine” and “Taps of Eradine”. Well, long story short. I got so interested in those titles that I decided to reach out to CryptidTech for an interview. That’s also why I’m happy to inform you all that I did indeed get that interview =) So I sat down with CryptidTech’s David Brown (MD and lead programmer) and talked about everything from “Shards of Eradine“, “Taps of Eradine“, censorship to his thoughts on lewd games.

And with that said, please enjoy our interview with David Brown =)

Robin TGG

I’m going to kick-off this interview with a soft boll question. So would you be so kind and introduce yourself to our readers? =)

David CryptidTech

Hi, I’m David Brown, MD and Lead Programmer of CryptidTech Games. I’m here to make sexy games and chew gum, but I’m all out of gum.

Robin TGG

How, when, where and why did the CryptidTech Ltd game studio happen? And was there any specific reason behind why you guys (and maybe girls?) went down the lewd road?

David CryptidTech

In 2013, I crowdfunded a game called Pocket Pussies (yes…I know…don’t look at me like that…) which was supposed to be an RPG Maker based Sexy Pokémon and ended up a huge failure. Three years ago, I was at one of the lowest points in my life and at the crossroads of flight or fight. I decided that I would start swinging and get real about the games development so I could deliver on the promise I made to everyone who supported that game, and Shards of Eradine (and thus CryptidTech) was born.

Robin TGG

What is it really like to work with lewd games? I mean, do you get to watch lewd stuff all day for inspiration? (I’m not dead serious here, just half-joking about the matter of research purposes). Furthermore, do you take some kind of drugs to avoid being horny all the time throughout the development process? Or are you just so used to lewd stuff that your own content doesn’t affect you all that much? (again, I’m just joking around).

David CryptidTech

In all honesty, it’s not as glamorous as it sounds. I come from a background of building multinational web systems and all I’ve done is trade one set of problems for another with a different prefix. Nevertheless, you’d be surprised at how little interaction on a daily basis my job has with sexy content. I get to decide what goes into the games and involved in its creation, but short of the occasional “oh that’s awesome” comment when we have a new piece of art, my head is mostly in the standard day-to-day operations involved in running a business, or coding of course.

That said, you don’t get fired for having sexy content on your screen in my company, which is always a bonus…

Robin TGG

How did “Shards of Eradine” came to be? What was the development process like for you? And how has the feedback been from Gamers and the games media so far?

David CryptidTech

If the title of development was an adult movie, it would be called Long, Hard and Lots of Tears. Feedback thus far has been massively positive from gamers themselves, who have been very complimentary about everything from the artwork to our soundtrack. I like to think that we have a bit of something for everyone in the game and that our passion shines through, and for the most part, that seems to be the case.

Robin TGG

I take it that one of the reasons behind (no sexual pun intended *cough cough*) your decision to go with lewd monster girl action in “Taps of Eradine” is due to the huge popularity of monster girls right? I’m no expert on the subject, but I would be lying through my teeth if I didn’t admit that I have noticed more and more lewd stuff of that kind as of lately (but hentai, games and whatever).



David CryptidTech

Not to sound like a hipster, but we were doing sexy monster girls way before it was cool to do so… 😀 But no, T aps of Eradine was born out of a weekend jam when my family was away, and we were making slow process on Shards , so I threw together a tech demo of a clicker style game and people actually loved it. Some 18 months later, we’re working with Nutaku.net and the guys over at SuperHippo, and it’s become a really great stand-alone title.

Robin TGG

Are there any females on your development team? If so, isn’t it a bit embarrassing to create lewd stuff and then have a female co-worker look at it? (maybe it’s just me, but I would be a “bit” embarrassed at least).

David CryptidTech

My wife actually works for the company. My two leading artists are both female, and I have as many female artists on my books as male, if not more. But no, everyone is fully aware of the content before they join the company and in the workplace, there is a distinct line between sexual content and emotional attachment that might arise from it.

Robin TGG

Do you have a rough idea of what your fanbase looks like? I mean, is it mainly males of a certain age? Or do you have quite a lot of female players as well? This is extra interesting since I have noticed that more and more female gamers are getting into lewd games.



David CryptidTech

Mainly males from 18-30? Sure. Massively varied still, almost certainly too. We definitely have a lot of female fans out there though, and it’s definitely something we’re looking at exploring in the future. Men are easy to please but turning a woman on in her mind; that’s a true art.

Robin TGG

Do you (CryptidTech) have a limit for how lewd you will make your games? Or do you have an “everything and anything” goes kind of approach when you develop new titles?

David CryptidTech

It’s a huge topic but for the most part, it comes back to me and my vision. I want to create sexy games, not pornography and there is a huge difference between the two. An example would be recently my lead character artist and I are discussing how to bring a more Rococo vibe to our new Eradine pieces and a Venus-esce expression to her. The artist merit of our work is as important to me as the lewdness, which I appreciate might sound slightly pretentious given the space, we work it. However, this is what drives our art direction and may set us apart from other companies in the space.

Robin TGG

What is it (in your opinion) that makes the difference between a great and a really bad lewd game? Simply put, what is it that makes or breaks a game of that kind? I would also love to know which lewd games you have enjoyed so far this year (besides your own games that is).

David CryptidTech

For me, the big two are writing and art style. Great writing can save bad art, and the same vice versa, but if either is truly awful, then you’re going to have a bad time. Given how much I work, I haven’t played a lot of external games this last year (I work between 12 and 16 hours a day, pretty much seven days a week). However, I do keep an eye on the space, and my playlist is growing for when I eventually get to take some time off!

Robin TGG

Do your parents, family and friends know that you work with lewd games for a living? If not, then I’m curious to know what you’ve said that you work with when they’ve asked “what do you do for a living?” (I would just have said “I’m a game developer” xD).

David CryptidTech

Of course! As I said, my wife works for the company and my father helped out with some of the map setup when we were really struggling. I did go through a period of avoiding the genre of the games we worked on when bumping to ex-colleagues, etc. But these days I just drop it in deadpan. It freaks them out more than it does me, and if they stop speaking to you over it, it’s one less set of casual conversation to bore my day with!

Robin TGG

What’s your take on censorship when it comes to lewd games in the West? Because quite a few gamers are nervous that some Japanese lewd games might get banned or heavily censored if they ever get to see a release in the West.

David CryptidTech

I touched on it before but its a huge topic and given the taboo of the subject matter, it’s difficult to get most people’s actual position on it rather than their socially acceptable viewpoint based on something they read in the Daily Mail. What I will say is adult consent is paramount in the industry, but how does a drawing or 3d model show its ID and then show its willingness to participate? Who gets to decide on the moral code for the digital content and the sovereignty of the human mind? Is this evidence-based censorship or the doctrine and baby steps of an overly draconian state?

The last point fascinates me given the massive variance of laws globally, how religious lobbying affects this and the juxtaposition of freedom of speech vs the protection of social normality and the perception of what it upholds. For me, I think that as long as no-one was harmed in the making of content. People should be free to make their own decisions, and we have laws already in place to handle the extremes of what governments use as excuses to impose censorship law.

Robin TGG

I really love the art, visuals and designs for “Shards of Eradine” and “Taps of Eradine”. So I would love to know what the creative process was like when you went through the different designs and such. For example, did it take a long time before you knew which look and feel you should go with?

David CryptidTech

I scrapped two full sets of sprite artwork before we found our current lead artist and animator to create the beautiful world we have now. It’s largely the reason for why it took so long to finish because I just couldn’t say no to more of the world maps. We ended up with around 120 map locations, and we have maybe 30 more that didn’t make V1.0 just because of the sheer size of our world vs our dev team.

Robin TGG

I could be wrong now, but you develop lewd games mainly for PC and mobile devices right? If so, have you ever thought about releasing your games to other formats? (PS4, Xbox One, Switch and

so on).

David CryptidTech

We’re looking forward to getting an SFW edition of Shards of Eradine out on console in 2018 after we finish the Open World mode release in Q2. At the moment, it solely comes back to the size of our team, but if enough people like what we do and support our work, we’ll always look to put our games out to as many platforms as we can.

Robin TGG

How has your relationship with Nutaku worked out so far? And are you happy with the platform that they have provided you with? And is there any improvements that you would like to see on their platform?

David CryptidTech

They’ve been genuinely great to work with for sure. I’d like to see them grow their PC platform to a bigger scale with an integrated client, but we’re just starting our own exploration of the F2P model with T aps. So I’ll reserve judgement until we see just how well that does on global launch!

Robin TGG

What’s your plans, hopes and expectations for the rest of this year? And what do you got in stores for us during 2018?

David CryptidTech

I have a new baby on the way in early January, so I’d like to spend some time with the family over the Xmas period and relax with a well-deserved glass of wine! 2018 will see the full release of Taps of Eradine on Nutaku.net for both Android and PC, then an SFW release of Shard of Eradine in Q2 2018. I’d like to start thinking about our next games in late Q2 which we have a few ideas for, andI’m most excited about exploring a prequel to Shards of Eradine set in the Great War.

At the moment, we’re just taking things one day at a time, so a lot will depend on the reception of both our existing games, but I’m confident that we will get to the What Next at some point in 2018 for sure!



Robin “V-Act” Ek

Editor in chief

The Gaming Ground

Twitter: @TheGamingGround

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Tags: CryptidTech Games, David Brown, Lewd games, Nutaku, Shards of Eradine, Taps of Eradine