Hello!

For the Minecon Scrolls panel, we gathered a few community questions that we planned to answer during the Q&A session. Unfortunately, we ran out of time, and didn’t get a chance to answer the questions then. I thought it’d be nice to answer a bunch of them in written form instead, starting with eleclipse:

eleclipse:

Are you considering implementing a limit to the cards one can hold in his hand? Yes. It’s definitely something we’re considering, though we’ve not decided if we’ll do do it or how it would work. One possibility would be simply limiting card draw beyond the hand limit.

Are you considering implementing a mulligan-like feature? Sure. It’s a commonly requested feature that comes with both ups and downs. It does reduce the luck element in starting hands, but it also complicates the UI and takes a little bit of extra time for the players while starting a match. We’re still debating whether to add it or not.

Will we ever see some “interrupt” mechanic that allow to “play” some card in opponent’s turn? There’s no current plans for a mechanic like that. If we were to do it, it’d most likely be in the form of a specific “response” phase, but truth be told, it’s just not as well suited to a digital game.

Were:

Any plans on letting the community decide how scrolls should develop? E.g. by letting the community suggest balance changes or new scrolls or new game modes. To a certain extent, this is already the case. We’ve made significant balance changes to scrolls based on community feedback gathered from forums, reddit, IRC, in-game chat and other places. We’re also currently running a Scrolls design competition (in collaboration with Scrollsguide) to give the community further input. Look for final results on Wednesday, November 20. :)

SpiffyDrew:

Are we going to see any more “masked” tribal units? Imagine an army led by a yet unnamed masked tribal leader with a harvester retinue… cool, right? Yes.

Fakko:

When (if ever) will you be implementing a proper discard/graveyard? This is actually several questions in one, so I’ll try to break it up a bit. We’re definitely looking to add at least a bit of graveyard information, to better visualize when reshuffling happens. I’m not yet sure when this’ll happen. As for discard mechanics, we’re being very cautious about those - at least for discard affecting your opponent. We’re trying to avoid “constricting” mechanics as much as possible.

Is your preferred method of balance introducing new scrolls to counter existing ones or tuning those that are broken (e. g. Noaidi, Puppet Soldier + Nutrition)? We’re trying to do both. I’d say introducing new scrolls is our preferred way, but it’s difficult to predict the outcomes, and making scrolls takes time. We purposely leave a few slots in each set of scrolls as “agile spaces”, places to put scrolls related to the current meta shortly before release. However, the game being digital means we also have the option to balance scrolls after the fact. It’s a very useful tool for us, and the players seem to appreciate these balance adjustments as well.

davidslain:

Are we going to see true multi-resource scrolls? Possibly. Not in the near future, but it’s something we’re considering adding further down the line.

Dialex:

Will Mojang continue to develop Scrolls after its official release? Yes, that’s the plan.

siRisacc:

What will the upcoming customization be about? The plan was to add idol customization, and some work have been done towards it. However, us being agile, priorities keep shifting. This particular feature is currently taking a back seat to work on the single player mode, but it’s something that we want to add as soon as we can.

Will there ever be achievements? Yes. That’s one of the things we’ll be working on in the near future.

cheatedfatesjoe:

Any thoughts to fixing the ranking system? Yes. In fact, we’re just about to write a post about this on the scrolls.com blog. Look for more information there shortly!

ironballs:

I’ve always been a fan of synergistic creatures in TCGs, a la slivers and goblins. Any future plans for more gravelocks and wolves? There’s no current plans for more gravelocks or wolves. That doesn’t mean that they won’t happen, but they’re not the focus of the next set.

Måns - @MansOlson