AssaultCube Reloaded (ACR) is a free-and-open-source first-person-shooter. Formerly called AssaultCube Special Edition, it was created by the AssaultCube Reloaded Task Force to improve AssaultCube.

This game combines the best of all worlds:

realism (from Battlefield)

server-sided “anti-cheat” (inspired by the Quake engine)

perks (from Call of Duty)

mutators (from Red Eclipse)

fast-paced gameplay, with a low system footprint (from AssaultCube and the Cube Engine)

Here are just some of the many improvements compared to AssaultCube:

New, diverse game modes and mutators

Many new and different weapons

More realistic gameplay: damage fading over distance, bleeding, drowning

Ricochet shots (bouncing bullets)

Chat easily visible, separated from the main console

Less potential cheats (more server-sided code)

Better voting system: ignore neutral votes, veto admin votes after second press

Improved radar showing explosions and shotlines

Killfeed making it easy to see kills

Spawn enqueue/dequeue—no need to spam the spawn button

“Forgive your enemies, but never forget their names.”

We try to avoid banning; the system should prevent the issues instead. If we are forced to use bans as a last-resort, we never issue permanent bans. However, to prevent abuse, repeated offences result in longer bans.

“The power of imagination makes us infinite.”

“A journey of a thousand miles begins with a single step.”

This project originally started out as a modification of AssaultCube to reduce possible client cheats. Now, it is a completely different game, with different gameplay.