Get an early access ticket to test and review our road to development support on all platforms!

Show/Hide all On target At risk Delayed Next Major Release Early 2021 AI Further AI Legacy Deprecation Deprecate Goal Pipes

Deprecate Smart Objects

Legacy AI Systems into Plugin

Move AI Systems from Vehicle System, AIProxy, AIGroupProxy in CryAction

Move DialogSystem to GameSDK Improved Documentation New Cover System Automatic Generation

Manually Adjustable

Static & Dynamic Cover

Variable Unit & Cover Sizes ANIMATION Animation Entity Components Update and Review Animation Related Components Attachment System Refactoring Implementation of Redesigned Mannequin Animation Graphs (i.e. Blend Trees)

Compatibility with Legacy Setups

Motion Map System

Plugin System

State Machine Graphs

Timeline Assets Mannequin UX/UI Redesign and Implementation Blend Tree Editor Redesign AUDIO Audio Controls Editor Improvements Several Quality-Of-Life UI/UX Improvements Implement PCM Streaming Multi Listener Support OPUS Format Support for SDL Mixer Support MilesSoundSystem CORE/SYSTEM CryCommon as Library Generic Message System Generic Reflection System Large PAK Support (Zip64) Make Use of C++17 Features Razer Chroma RGB Integration Scaleform 4 Update Visual Scripting Integration (Schematyc Redesign) GRAPHICS AND RENDERING DX12 Improvements Dynamic Resolution Scaling Experimental Hardware Raytracing Experimental Software Raytracing HDR output MoltenVK Implementation Opaque Particles Use Deferred Lighting Optimize Dynamic Instancing Particles Performance Improvements Pipeline Scheduler Terrain Composing Using Displacement Brushes Vulkan Mobile Renderer Experimental High-End Mobile Pipeline

Experimental Mobile VR Pipeline

Generic Forward Mobile PHYSICS CryPhysics Usability Improvements Further PhysX Development Inverse Dynamic-Based Physical Behavior PLATFORMS Android Mobile Apple iOS Apple macOS Next-Gen Hardware Support SANDBOX Action/Command System Improvements FBX Importer Workflow Improvements General UX Improvements Per-Editor Undo/Redo Future Major Release TBD AI Further UQS Optimization and Support Visual Graph Runtime ANIMATION Character Tool Core and UX/UI Redesign Blend space Editor

Integrate with Asset Browser

Modularize CryAction Cleanup Move Lip Sync from CryAction into CryAnimation

Move Mannequin to CryMannequin Module Skeleton Editor Specialized Plugin System Plugin Specialization for Registration

Sampler Interfaces for Pose Evaluation AUDIO ACE Source Control Integration ACE Undo/Redo Functionality CORE/SYSTEM Generic Area System Generic Database System Job System Modernization & Optimization Log Streams per Module/System Refactor Resource Manager Placeholders for Missing Resources

Data Structure Patching

Dependencies Script Entity Network Replication GRAPHICS AND RENDERING Full DX12 and Vulkan Support in Sandbox Permanent Render Objects Refactor PHYSICS Breakable Objects Clean-up Improve Usability and Ease of Setup

Move from CryAction into Separate Module PLATFORMS Google Stadia Next-Gen Hardware Full Production Pipeline SANDBOX Full MacOS Tool Support Mesh Editing Improvements Research & Development ... and selected items from Community Wish-list. CORE/SYSTEM DRS Visual Scripting Integration General Linux Support (Sandbox Dependency) GRAPHICS AND RENDERING Advanced Material Blending and Baking Advanced Procedural Object Distribution GPU Hit Selection in Sandbox Shader Graph Vulkan Ext / DXR Support NETWORK Cleanup Polymorphic Queue Create Simple GameContext Implementation Improve Speed and Bandwidth of Initial Level Sync PHYSICS Cloth Simulation Improvements (GPU) Physics Editor Softbody (Cloth, Tissue, Trees, etc.) Chains Support (Rope Extension)

GPU Particles Heightmap AO for Collisions

Crytek’s roadmap is intended to only give an insight into Crytek’s overall functional and technology directions and does not represent a commitment to deliver specific functionality in the future.

Crytek may at its sole discretion and at any time change the availability dates and the features and functionality of any planned release. The development process performed in the Crytek’s organization, as any software development process, is subject to a variety of inherent or unanticipated risks and, therefore, the actual results and shipment dates could differ materially from the planned roadmap.

You should not rely on the roadmap nor make any business decision based on it and you hereby waive any and all claims based on the roadmap.