Spoiler: Semi-secret map reference (click to show/hide) Still, I made it to Zhirov and picked me up some artifacts and nice prototypes.



Spoiler: End-game map, Access (click to show/hide) I've got super awesome ECM and transmission jamming now, so looks like it's time to play hide and seek if I want to get out of here. I'm bad at hide-and-seek because I just want to blow everything away





Took an Adv. Sensor Array from a Watcher and hacked the machine index, only to find that right next to the exit are TWO garrisons . Heading right towards trouble...





At the half-way point! I could tell from where all the traffic was on my sensors that taking a route to the west would have likely ended in death since it's a thouroughfare, so I nuked through some thick walls and skirted that area...





And here it is, reached a dead end but nuked the wall and let's see if I can hack this thing!





39% chance



Hm, didn't even get to use my spare, um, Alien Artifact, and I've still got a ton of core left. I think it could be worth it to (carefully) raise some hell before leaving.





Completely refitted myself with the assistance of some Behemoths





With all that armament I'm ripping through everything I see, and two ARCs, a couple other squads, and Programmers show up pretty quickly.





Here's what the area looked like when I thought I was about to duck out, but I made a come-back and rebuilt again, stopping several more assaults (and one-shotting a bunch of ARCs, too , but then there was so much debris in the area I accidentally exited to the surface while moving to pick stuff up. Oops, shoulda turned off auto-ascend!

The good news: With my gear I directly hacked the exit location at the first terminal (rating 3, no less!). The bad: It's WAY far awayI've got super awesome ECM and transmission jamming now, so looks like it's time to play hide and seek if I want to get out of here. I'm bad at hide-and-seek because I just want to blow everything awayTook an Adv. Sensor Array from a Watcher and hacked the machine index, only to find that right next to the exit are TWO garrisons. Heading right towards trouble...At the half-way point! I could tell from where all the traffic was on my sensors that taking a route to the west would have likely ended in death since it's a thouroughfare, so I nuked through some thick walls and skirted that area...And here it is, reached a dead end but nuked the wall and let's see if I can hack this thing!39% chanceHm, didn't even get to use my spare, um, Alien Artifact, and I've still got a ton of core left. I think it could be worth it to (carefully) raise some hell before leaving.Completely refitted myself with the assistance of some BehemothsWith all that armament I'm ripping through everything I see, and two ARCs, a couple other squads, and Programmers show up pretty quickly.Here's what the area looked like when I thought I was about to duck out, but I made a come-back and rebuilt again, stopping several more assaults (and one-shotting a bunch of ARCs, too, but then there was so much debris in the area I accidentally exited to the surface while moving to pick stuff up. Oops, shoulda turned off auto-ascend!

Spoiler: Score: 26,862 (click to show/hide)

Cogmind - Alpha 8



Name: Kyzrati



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (330) 1650

Value Destroyed (16412) 16412

Prototype IDs (40) 800

Alien Tech Identified (1) 200

Bonus (3300) 3300

TOTAL SCORE: 26862



Cogmind

---------

Core Integrity 843/1600

Matter 246/400

Energy 470/480

System Corruption 42%

Temperature Cool (5)

Location Surface



Parts

-------

Power (3)

Light Quantum Reactor

Light Quantum Reactor

Reinforced Quantum Reactor

Propulsion (5)

Improved Heavy Treads

Medium Treads

Utility (12)

Medium Matter Storage Unit

Heavy Armor Plating

Advanced Heat Sink

Advanced Target Analyzer

Advanced Targeting Computer

Improved Targeting Computer

Large Storage Unit

Advanced Target Analyzer

Advanced Targeting Computer

Advanced Heat Sink

Advanced Cooling System

Weapon (5)

Heavy Laser

KE Penetrator

Heavy Machine Gun

Multirail

KE Penetrator



Inventory

-----------

Flexi-carbon Leg

Biometal Leg

High-density Centrium Leg

High-density Centrium Leg

Linear Accelerator

Micro-nuke Launcher

Ragnarok Missile Launcher

Nanosword

Transdimensional Reconstructor



Peak State

------------

Power

Reinforced Quantum Reactor

Light Quantum Reactor

Quantum Reactor

Propulsion

Biometal Leg

Improved Heavy Treads

High-density Centrium Heavy Treads

Utility

Advanced Target Analyzer

Layered Heavy Armor Plating

Advanced Targeting Computer

Advanced Targeting Computer

Improved Targeting Computer

Large Storage Unit

Advanced Target Analyzer

Layered Heavy Armor Plating

Experimental Heat Sink

Advanced Cooling System

Weapon

Multirail

Multirail

Linear Accelerator

Linear Accelerator

Multirail

[Rating: 183]



Favorites

-----------

Power Light Quantum Reactor

Engine Light Angular Momentum Engine

Power Core Neutrino Core

Reactor Light Quantum Reactor

Propulsion Flexi-carbon Leg

Treads Improved Heavy Treads

Leg Flexi-carbon Leg

Utility Advanced Targeting Computer

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Hacking Suite

Protection Improved Medium Armor Plating

Weapon Multirail

Energy Gun Heavy Laser

Energy Cannon Neutron Cannon

Ballistic Gun Multirail

Ballistic Cannon Linear Accelerator

Launcher EMP Blaster

Special Weapon Remote Datajack

Slashing Weapon Nanosword

Special Melee Weapon Dirty Datajack



Stats

-------

Bonus Breakdown 3300

Met Zhirov 300

Win 3000

Classes Destroyed 20

Worker 18

Builder 9

Tunneler 2

Hauler 7

Recycler 22

Carrier 1

Mechanic 2

Operator 2

Watcher 6

Swarmer 61

Saboteur 1

Grunt 79

Brawler 5

Duelist 4

Protector 4

Sentry 20

Demolisher 1

Hunter 22

Programmer 59

Behemoth 5

NPCs Destroyed 0

Best Kill Streak 13

Combat Bots Only 10

Matter Collected 12114

Salvage Created 18749

Parts Attached 429

Power 55

Propulsion 97

Utility 120

Weapon 157

Parts Lost 164

Power 20

Propulsion 34

Utility 43

Weapon 67

Average Slot Usage (%) 91

Naked Turns 2

Spaces Moved 8678

Fastest Speed (%) 200

Average Speed (%) 74

Slowest Speed (%) 4

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 3

Cave-ins Triggered 0

Teleports 0

Heaviest Build 158

Greatest Overweight (x) 43

Average Overweight (x) 0

Largest Inventory 16

Most Items Carried 10

Average Items Carried 9

Core Damage Taken 2767

Average Core Remaining (%) 72

Depth 10 Exit 81

Depth 9 Exit 58

Depth 8 Exit 77

Depth 7 Exit 97

Depth 6 Exit 75

Depth 4 Exit 144

Depth 3 Exit 90

Depth 2 Exit 47

Depth 1 Exit 52

Volleys Fired 729

Largest 5

Hottest 331

Shots Fired 2361

Gun 1791

Cannon 535

Launcher 33

Special 2

Kinetic 1676

Thermal 483

Explosive 12

Electromagnetic 188

Shots Hit Robots 1478

Core Hits 714

Overload Shots 2

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 31

Impact 0

Slashing 28

Piercing 0

Damage Inflicted 42872

Projectiles 38273

Explosions 3503

Melee 1090

Ramming 6

Kinetic 28435

Thermal 7727

Explosive 2403

Electromagnetic 3211

Impact 0

Slashing 1090

Piercing 0

Self-Inflicted Damage 144

Shots 5

Rammed 3

Highest Temperature 446

Average Temperature 115

Shutdowns 11

Energy Bleed 7

Interference 10

Matter Decay 3

Short Circuit 0

Damage (minor) 1

Damage (major) 1

Damage (core) 0

Highest Corruption 42

Average Corruption 11

Message Errors 89

Parts Rejected 23

Data loss (map) 98

Data loss (database) 55

Misfires 23

Misdirections 40

Targeting Errors 164

Weapon Failures 32

Depth 6 End 2

Depth 4 End 9

Depth 3 End 7

Depth 2 End 20

Depth 1 End 42

Haulers Intercepted 7

Robots Corrupted 4

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 29

Communications Jammed 1437

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 3

Indirectly 3

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Data Cores Recovered 0

Used 0

Machines Hacked 38

Terminals 27

Fabricators 0

Repair Stations 1

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Total Hacks 107

Successful 58

Failed 41

Catastrophic 11

Database Lockouts 0

Manual 25

Unauthorized 20

Terminals 75

Fabricators 0

Repair Stations 3

Recycling Units 0

Scanalyzers 0

Garrison Access 2

Terminal Hacks 70

Record 13

Part Schematic 4

Robot Schematic 0

Robot Analysis 4

Prototype ID Bank 7

Open Door 3

Level Access Points 2

Branch Access Points 1

Emergency Access Points 0

Machine Index 1

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 1

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 4

Locate Traps 2

Disarm Traps 0

Reprogram Traps 2

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 1

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 1

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 1

Registered Components 0

Registered Prototypes 0

Zone Layout 1

Sector Layout 0

Machine Controls 2

Hacking Detections 29

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 5

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 4

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 1

Part Repair Time 30

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 4

Robots Hacked 0

Non-combat 0

Combat 3

Parse 0

Link 0

Rebooted 3

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 6

Largest Group 2

Highest-Rated Group 58

Highest-Rated Ally 44

Total Orders 1

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 1

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 24

Total Damage 953

Kills 6

Allies Corrupted 0

Allies Melted 0

Peak Influence 1829

Average Influence 487

Final Influence 1824

Maximum Alert Level 5

Low Security (%) 36

Level 1 25

Level 2 16

Level 3 2

Level 4 12

Level 5 6

Squads Dispatched 48

Investigation 5

Extermination 19

Reinforcement 7

Assault 13

Garrison 4

Intercept 0

Derelict Logs Recovered 5

Exploration Rate (%) 25

Regions Visited 17

Pre-discovered Areas 5

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 11489

Turns Passed 16287

Depth 11 80

Depth 10 322

Depth 9 1136

Depth 8 735

Depth 7 457

Depth 6 1817

Depth 5 3806

Depth 4 1613

Depth 3 932

Depth 2 1081

Depth 1 4308

Scrapyard 80

Materials 2193

Factory 3320

Research 2013

Access 4308

Lower Caves 1316

Upper Caves 2309

Proximity Caves 360

Zhirov 388



Prototype IDs

---------------

Heavy Deuterium Engine

F-Cell Engine

Enhanced Fission Core

Heavy Anti-Matter Reactor

Improved Quantum Reactor

High-density Centrium Heavy Treads

Enhanced Flexi-carbon Leg

High-density Centrium Leg

Improved Flight Unit

Biomechanical Wings

Improved Medium Laser

Advanced Beam Rifle

Improved Spread Laser

Improved Heavy Laser

Heavy Gatling Laser

Heavy Wave Gun

Heavy Dispersion Rifle

Precision Shock Rifle

Cooled Particle Cannon

Long-range Phase Cannon

Cooled Phase Cannon

Cooled Proton Cannon

Ragnarok Missile Launcher

Nanosword

Experimental Heat Sink

Coolant Network

Improved Matter Compressor

Experimental Optical Array

Experimental Signal Interpreter

Experimental ECM Suite

Experimental Transmission Jammer

Advanced Power Amplifier

Quarantine Testbed

Experimental Focal Shield

Assault Drone Bay



Alien Tech Recovered

----------------------

Integrated Reactor



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory

-6/Factory

-6/Lower Caves

-6/Lower Caves

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Zhirov

-4/Proximity Caves

-4/Factory

-3/Research

-2/Research

-1/Access

Surface



Game

------

Seed: Pinned Down

^Manual?: 1

Play Time: 240 min

Sessions: 7

Mod: N/A

Game No.: 10

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In





Lots of good leg stashes in the first half of this seed. Fortunately I'd gone with my legged combat bot, aiming to focus on offense and use as many cannons as possible.Oh I'll just sneak up on this Garrison and seal it... or not. First thing I did was overload one of my cannons and blast the access point.I was basically taking every first exit I could find regardless of where it might lead, and ended up passing through some caves. Then I came across one of these scary outposts...I got surrounded immediately, and then my power source was rejected AND my corruption forced me to move away from it, so I was suddenly without power :/.Barely made it out of that one alive (finished almost all of them off with a single railgun after equipping my heavy armor).Bad meeting after bad meeting in that cave...Heading back towards 0b10. Now here's a scary looking place. I don't even remember what might be in there, and I'm not sure I want to find out... Times like this you *extra* wish you had sensors in the caves. Very useful for not dying and allIn -4, I immediately wired up a nice little Assassin friend, and even a shield to protect him. He did a great job of covering my back, and together we crushed about 15 bots in that one area. Unfortunately before the last of them went down, they called reinforcements from a nearby garrison, and one of those freaks brought a Hvy. Rocket Launcher. Still, we got that batch, too, and my Assassin only fell when we were taking the Garrison Access itself. By this point I'm already thinking I need to work on getting the alert level down, because I've too often been ignoring that while approaching the end game.Interestingly, I'm already on -4, and I've only found a single rating-2 EMP Blaster by this point :/. I am still keeping it handy, however, just in case I run into Swarmers. It's already saved me a couple times. By this point I've got some decent hacking gear, and morphed into a half-combat/half-hacker, with zero armor :/Here's what I looked like just coming into -2. Pretty weird build that's all over the placeAnd then here's what I, and the room, looked like after a Sentry, 3 Grunts and 2 Hunters walked in on meAnd before I could even leave the room or fully rebuild, another Grunt-Rogue squad showed up with a pair of Hunters! Crazy start for -2... I'd probably have been dead if I wasn't jamming transmissions the whole time. (Also the Exp. Focal Shield, which helped keep the Hunters from shredding me too terribly, althogh I did finish the battle with no armament but a sword taken from the Rogue.)Still hanging around in the same small area fighting battle after battle, and seriously underpowered now... but at least I have a Hauler buddy?. That and I just checked the security level, and it's still Low. Whew. Then I grabbed a Sentry buddy, too. Being underpowered is a good thing when disruption weapons take effect, because it means you haven't completely shredded a potential allyFortunately the exit wasn't too hard to find, and here's my build on entering Access. The main issue is I'd be worried about facing Programmers with these weapons, but I think I'll nuke them if I have to (finally just my second explosive weapon this entire run).Overall a fun win, one that I don't think I would've gotten if streaming, because I probably would've made the wrong decision too quickly at a few critical junctures. (I should try to stream at least once in the coming weeks, though, before I'll be away from home for a few weeks...)So it turned out completely different than I planned. I went lighter on the weapons, and transitioned from combat to a very hybrid approach that could even hack and evade pretty well, but still hold its own in a fight.Also, my build only ever had a single Lrg. Storage Unit