Hey look, it’s another update in time for the weekend/holidays!

The full changelog is at the end of this post. The highlights are:

Track segments automatically snap to each other if the height difference is reasonably small:



This makes reconnecting track ends easier after editing a ride, and should resolve the troubles new players had with getting track heights to match when being misaligned by 1/8 height unit.

Existing guest/ride/shop info windows automatically get closed when clicking a different guest/ride/shop (unless you pin them):



This should reduce windows cluttering up the view.

Added the park ratings to a tab in the Park Info window:



The park ratings are quite important but could previously only be found by hovering on the ratings bar in the main menu, which is slightly hidden. This will give people a second way to discover them, and there are also some additional tooltips explaining the ratings a bit.

The research menu button received an animation to reflect the current research state:



The fill state of the vial tells you the research progress without having to open the research window, and it looks nice I guess.

And there’s a little something for the winter season :)



See you all next year!

Changelog

- added automatically snapping track ends to each other if they are close enough

- added three new ride music options: Street Organ, Winter Funderland, Barollerquoster

- added research and goals to the default sandbox parks (you can still disable them if you want)

- added research menu button reflects the current research progress

- added hats for the winter season

- added park rating tab to Park Info window

- added attractions visited + products bought stats to guest info windows

- added tooltips explaining guest stats/park ratings a bit

- added option for bigger UI scale

- added support for GOG Galaxy Achievements

- opening a guest/ride/shop info window automatically closes all other unpinned guest/ride/shop info windows now

- made sure ESC key can still be used for cancelling actions, even if a different alternate key has been defined in the control settings

- improved loan payment UI to be less confusing

- improved pipette tool for picking an attraction to advertise to also work on queue paths

- updated graphics settings to offer FPS rates depending on refresh rates supported by screen

- updated French/Russian/Simplified Chinese/German translations

- fixed Trash Chute sometimes not connecting to paths

- fixed a case where queue sign could appear in an odd orientation

- fixed a case where scenario descriptions on campaign map could be cut off

- fixed a case where guests could float through the air when using an Elevator

- fixed a case where guest thoughts would not show up in ride/shop/park thought overview lists

- fixed Spiral Slide not working anymore when picking up a sliding guest

- fixed Fruit Juice being less popular than intended