deificus Guild Member

Join Date: 30th Jun, 2010 Posts: 58

Re: Valhalla Invasion (Astral Slashes) My Multi (level 11 DB in a hardcore run) seems to be getting kills based on weapon power when using 3rd option (dive under; first two options fail for me):



Disco Ball (Power 10): 4 kills

Stolen Accordion (Power 10): 4 kills

Half Size Guitar (Power 40): 7 kills

Can of Maces (Power 50): 7 kills

Office Supply Crossbow (Power 50): 8 kills

Infernal Fife (Power 55): 8 kills

Knob Bugle (Power 60): 9 kills

Finger Cymbals (Power 65): 9 kills

Magic Whistle (Power 85): 11 kills

Shagadelic Disco Banjo (Power 90): 12 kills

Plastic Guitar (Power 100): 13 kills

Asbestos Crosbow (Power 110): 14 kills



However it isn't perfect. Why are can of maces and office supply crossbow different but disco ball and stolen accordion the same? It isn't 1H vs 2H.



Edit: Perhaps it is relevant that the maces have +2 damage while the crossbow has +3 ranged damage? This would also explain the Half Sized Guitar (ranged damage +4) being better than expected. It looks like the +hot damage might be helping the infernal fife?



If I try a melee weapon, I have to do the first options and it seems less effective:



Ram Stick (115 Power): 7 kills Last edited by deificus; Wed, May 11th, 2011 at 04:29 AM .