Briefing Starts at 10:00 AM

Pre register: $50.00 per player



This is the first Wild West Event. And planning more. We are building a whole new area with the Wild West Theme. But will also be using our other areas which will be dressed up to fit the Event. This is an open world style game. With set quests that will get you achievement Chips. There will also be things to do based on your character. And how you want to live your life in the Wild West. From joining a posse to robbing a gold shipment. From striking it rich with your own Gold Mine to making money off the backs of those who are hunting for all that Gold that is rumored to be there. Become part of the community or don't. It is up to you. If it gets to be to much lawlessness. The Sheriff will be calling in the Calvary and the US Marshals. Not to mention the bank could be hiring the Pinkerton Detective Agency. During Registration you will be asked about what Character Direction you are planning to take. We will not hold you to this. Due to never knowing how your Character will progress through the day. With this information we will give you more direction into how to further your choice. Example: If you want to be a prospector you will get some hints on rumors of possible Gold Claims. If you want to be an Outlaw. You will get a couple of pieces of info on who to talk to in town or possible Gold shipment times. Each Character will get different pieces of information. Townsfolk is the most Generic and leaves a lot open until you decide on your Direction for the future. There will be in Game Currency that can purchase supplies, Drinks and Even food for lunch. Each person will start with a certain amount. More Info coming...

Register

You are not approved until payment has been received. No refunds.

HPA. Official chrono BB for The Rock.

Download and read the waiver then bring a signed copy to the Event. Players under 18 must have their guardians signature.

More rules may be given at the event either to everyone, groups, or individuals. Those rules must also be followed.

PLEASE DRIVE SAFELY WHEN COMING TO THE FIELD. PLEASE KEEP ALL GUNS IN A BAG OR IN A SAFE LOCATION WHEN NOT USING. Please drive slowly on the gravel road leading up to The Rock Airsoft. Our neighbors support us. And we want to keep it that way. They have kids and livestock. Be considerate.

NO ILLEGAL DRUGS OR ALCOHOL. YOU WILL BE ASKED TO LEAVE WITHOUT REFUND.

NO FIREWORKS.

Only Enola Gay smokes and EG-67\'s are allowed.

Anything else must be approved.

Bring your Dead Rag. Mandatory.

Not following any of the rules may result in being removed from the game. Certain or repeated violations could result in being removed for the day or permanent ban for The Rock.

The day may get a little crazy. Just remember we are here to have fun and enjoy playing Airsoft.

Waivers: Minors under the age of 18 are required to have parental or legal guardian sign the release waiver for them. Anyone over 18 can sign their own waiver. Players must be at least 12 years old to play. A new waiver must be signed every calendar year. Waiver can be downloaded and signed. Bring a valid ID during check-in.

The games are built around the number of players paid. Games will be played regardless of the weather conditions. (unless canceled prior to game day) No Refunds.

These rules are subject to change at any time and without notice.

Photographers: Photographers will not be charged to be onsite. But in trade we would like a copy of all your pics to use as we see fit. Plus along with your water mark we would like The Rock Airsoft listed on there. This is only for those who are charging people for pictures while playing at our field. You must also sign a waiver and wear proper approved sealed eye protection. Please wear something bright colored to avoid confusion. Any questions contact us directly.

NO PRIVATE PARTIES AT THIS TIME. CALL FOR CORP PARTIES. STRICT AGE REQUIREMENT.

Water: Bring plenty of water at least 2L recommended. A lot more in the Summer

Safety

Eye Protection: Full Seal eye protection mandatory for everyone. Eye protection MUST be fully sealed ANSI Z87.1 rated. NO safety glasses. NO shooting glasses. Full seal goggles/glasses must form a seal around the lenses that fully contacts with the skin and will not let a bb inside the seal. Mesh allowed if over 18. We strongly recommend safety glasses worn under the mesh. (Due to this being a rock quarry and the use of bio bb’s). 12-17yr olds: Full sealed goggles. Mesh or hard plastic lower. 18 and over: Full sealed goggles, lower is still recommended, but not required.

Waivers: ANY PERSON ON THE FIELD(PLAYER, TAKING PICTURES) MUST HAVE A SIGNED WAIVER. And follow all the Rules. If you are not a player you are not an Admin. Don\'t imply as such to players.

Safe Zones: All safe zones are marked. All guns must be on safe with magazine out and barrel blocks placed on guns. All pistols must be holstered at all times in the safe zones. Eye protection must be worn at all times on the field. If you have to test fire your gun to make sure it is working. (Muzzle must be all the way against the ground. Or in a Bag with magazine out). Do NOT shoot towards cars parked or pulling in or leaving. Do NOT shoot towards other peoples property. Again. Only shoot your gun in the designated areas!!! There is only one designated area and that is the Playing field.

Blind Firing: NO blind firing (must be able to see down the barrel or your gun) while shooting.

Blind Man: Blind Man. Should only be yelled in an emergency (if someone is injured or see someone without eye protection on the field). Everyone should lay their weapons on the ground and relay blind man to a referee. The game stops. AND NOBODY MOVES. STAY PUT UNTIL TOLD OTHERWISE.

Battle Buddy: We suggest staying with a battle buddy.

Physical Contact: There will be NO physical contact with other players of any kind on the field. Notify Admins of any issues. This includes Verbal threats. Doing harm or threatening Harm to anyone will NOT be tolerated. And you will be asked to leave the field without refund.

Transports: Please do not shoot at regular trucks that are taking players on and off the field!!!

No Real Guns: NO real guns allowed due to the increased chances of a mistake. Don\\\'t even be showing them in the staging area. This is a ZERO tolerance offence and you will be asked to leave.

There are roads, as well as paths, for easier and safe travel. Please DO NOT \r

climb hills that are too steep. This is a Rock Quarry and loose rock will \r

cause injuries. Especially to those downhill from you. So be VERY aware.

Boundaries: Boundaries are marked. Nobody is to cross or shoot out of the boundaries. Be aware that boundaries can be down because of wildlife. So please be aware if you see it on the ground or vicinity.

On The Field

BBs: NO metal or glass bb’s can be used.

Referees: Referees are the supreme authority on the field. They are here to make sure everyone is having fun and staying safe. Be respectful and comply with all requests from the referees. If you have an issue with another player (not calling hits, shooting up close etc.), or there is an emergency please notify a referee don’t take the issue into your own hands. DON\'T CALL OTHER PEOPLES HITS. WORRY ABOUT YOURSELF. All that does is cause issues.

Reloading: During regular play you can load your mags anywhere. During the G

NO paint or powder for mines or in your gun.

No shooting at lights or other props and fixtures that are located around the field.

Mines: There will be NO pyro of any kind. No homemade mine devices allowed without approval. Grenade and thunder B’s have a 15ft radius for room clearing capability. All smoke and mine type devices must be approved. Do not throw smokes and grenades in the woods to avoid fires.

Wildlife: Do Not shoot any wildlife that you may encounter. Leave all wildlife alone.

Game Play

Open play medics are just a specific time count and then healed. Special Events have their rules. Be sure you read each Events rules and procedures. Rock Events usually require Each player to bring 2 Ace Bandages (3 ft min) to be healed by medic. *Ops or specified events only.

Melee: All melee kills are to be non-violent. Tap the other player on the shoulder or helmet will be a kill. There is NO throwing knifes. No stabing motions. No grabing the enemy from behind and going through the motion.

Surrender kills: If you come up on a player within 15ft and they are at a disadvantage, you can ask for them to surrender, if they surrender it is considered as a kill. They can go back to Respawn or yell for a medic. If they refuse to take the surrender the “shooter” may shoot the opposing player.

Please don\'t just shoot a person in the back when they aren\'t a threat at close range. While you aren\'t doing battle with anyone else.

Parlay: If players find themselves in close contact with each other. They can call themselves out or both go in different directions.

Hit Calling: If you are hit any place on the body (hand, feet, chest, head, gear, clothing, etc.) that is a hit, yell hit as loud as you can to inform other players you are out. If you are hit raise your hand and dead rag. Ricochets and gun hits do NOT count. Remember dead men tell no tales you can NOT tell your team where you got shot from. (Friendly fire is counted as a hit).

Respawn: There is a designated spot that dead players can go after sitting for 5 min without a medic. The dead player must go all the way back to Respawn before coming back into the game. (Special games may have different Respawn rules) Please do NOT shoot into the other teams respawn. If you believe no medic can get to you in time you can just bleed out.

DON\'T BE THAT GUY THAT SITS A HUNDRED FEET OFF OF A RESPAWN JUST WAITING.

FPS: Feet per second limitations: ALL weapons have to be chronographed. Guns (Rifleman) must be under 400fps with .20 gram bb to shoot inside of building. Or must use secondary weapon (Try and shoot for center mass.) No shooting full auto at people within a 50ft range. DMR and Snipers have their own FPS Limits. 450fps with .20\'s for DMR. NO FULL AUTO. Within 75ft Must pull secondary. 500fps for snipers. Bolt action only. Within 100ft must pull secondary. All HPA will be using Joules for chrono.

A ROCK referee may take a player to have their gun chronographed to maintain safety of the players. Any player who believes a gun is chronoing over The Rocks FPS limit may request a chrono check. The ROCK\\\'s referee has the right to decide if the FPS check is necessary.

Rifle men: Rifleman 400fps or lower. Single fire within 50ft.

DMR: 450fps or lower(must have secondary weapon) (single fire only) 75ft min. engagement distance

Sniper: Bolt action Sniper rifle: 500fps or lower(must have secondary weapon) 100ft min. engagement distance

Sniper/DMR: Are allowed to shoot building to building but not inside of building.

HPA: PolarStar / High Pressure Gas / GBBRs will chronograph using .30g BBs. We use the fps/joules conversion chart for figuring HPA. Hopup to be turned off. All Weapons systems that use an external air source (i.e. PolarStars / Classics) will be required to use a "tournament" lock on their in-line regulators. Must be 30rds per second Max.

Support Weapon: 400fps or lower (full auto allowed) Example of Support weapons: 249, PKM, Micro(mini) gun,LMG and these types of weapons that can only go full Auto. (A REGULAR AIRSOFT GUN WITH A BOX OR HIGH CAP MAG--IS NOT CONSIDERED A SUPPORT WEAPON)\r

Only support weapons are allowed box mags. No more than 3 high caps allowed. No limit on midcaps.

Rockaversary

Uniforms: Players must wear Tan/Green/Multicam/Black based uniforms. All other players will be placed on different teams to assist in evening out teams. NO player is to wear the color RED. RED is for Referees/Admins ONLY.

Medic: Each Team will have its own medic situation. Which will be explained and sent out to players that have submited their emails. And will be explained again from their CO\\\\\\\'s on the day of the Rockaversary.

Basic Medic: Requirements. 1. A designated team medic can treat a team mate by going up to that player and wrapping only (do not tie) the Ace bandage around the arm. (Each player needs to carry 2 Ace Bandages with them.) A player may only be bandaged TWICE. Then will bleed out in 5 min. Medic CAN NOT re-use bandages from "dead" players. While healing the dead player they can NOT move or shoot. Dead Players can be moved out of the line of fire if needed.

Respawn: Each team will have 2 Main Respawn points. One closer to the Front staging area. And one out towards the Side boundary. This should reduce the walking a little bit. Plus speed up the start of the game. Instead of waiting for one team to walk/Ride to the back side of the property like in the past.

Searching players: Searching injured, captured or dead players. \\\\r\\\

1. In this Event there will be limited characters that can be Captured or searched. Such as a Downed Pilot for example. To conduct a search, the enemy puts his hand on the dead player and says (I am searching you). The dead or captured player must give up any physical intel or items they have in their possession at the time of the search. Cannot take dead players weapon(s), gear or ammo. \\\\r\\\

3. Players cannot be searched after they have bled out and moving to re-spawn.