A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:

GB: Fix HALT when IE and IF unused bits are set (fixes #1349)

GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)

GB Video: Fix window y changing mid-window (fixes #1345)

GB Video: Fix more window edge cases (fixes #1346)

GBA: Fix RTC on non-standard sized ROMs (fixes #1400)

GBA DMA: Fix DMA0-2 lengths (fixes #1344)

GBA Memory: Fix writing to OBJ memory in modes 3 and 5

GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)

GBA Video: Fix scanline cache with scale factor change edge cases

GBA Video: Fix sprite mosaic clamping (fixes #1008)

GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:

3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)

All: Fix several memory leaks

GB Core: Fix toggling WIN and OBJ being swapped

GBA: Fix skipping BIOS on irregularly sized ROMs

CMake: Fix .deb imagemagick dependencies

FFmpeg: Improve initialization reliability and cleanup

FFmpeg: Fix audio conversion producing gaps

LR35902: Fix disassembly of several CB-prefix instructions

LR35902: Fix trailing whitespace in disassembly

Qt: More app metadata fixes

Qt: Fix load recent from archive (fixes #1325)

Qt: Fix overrides getting discarded (fixes #1354)

Qt: Fix saved scale not getting set on resize (fixes #1074)

Qt: Fix crash in sprite viewer magnification (fixes #1362)

Qt: Fix adjusting magnification in tile viewer when not fitting to window

Qt: Fix bounded fast forward with Qt Multimedia

Qt: Fix saving settings with native FPS target

Wii: Fix aspect ratio (fixes #500)

Misc:

Qt: Add missing HEVC NVENC option (fixes #1323)

Qt: Improve camera initialization

Vita: Improved frame drawing speed

Get it now in the Downloads section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Switch, Vita, and Wii, and the source code is available for all other platforms.