Okay guys here is what we found out at the gamescom demos. Surely I did not get everything right and @Fortheseven or @Euler13 or @Kotti can jump in if they notice wrong/missing information.

Also note the game is still in development and things might change. Also tagging @Clemens_IOI and @Travis_IOI as feedback.

Coin fetch trick does not work anymore

Bullet distractions do work as we know them, including upstairs lures

Explosives now seem to have different effects depending on how far a NPC is away from the explosion:

~ Strong explosives have a lethal zone (Mine, Propane Flask, Cars)

~ All explosives have a non-lethal zone which K.O.s the NPC (Fire Extingushers are not lethal anymore which might be unintentional judging one IOI guy’s reaction)

~ All explosives have a knockdown zone at the outer edge, which makes NPCs fall, comparable to Striker pushes

~ Explosion effects do not seem to change when piling multiple explosives of the same kind together

~ Strong explosives have a lethal zone (Mine, Propane Flask, Cars) ~ All explosives have a non-lethal zone which K.O.s the NPC (Fire Extingushers are not lethal anymore which might be unintentional judging one IOI guy’s reaction) ~ All explosives have a knockdown zone at the outer edge, which makes NPCs fall, comparable to Striker pushes ~ Explosion effects do not seem to change when piling multiple explosives of the same kind together Gas tanks seem to work different, you can make them leak with shots but they dont explode with the tools we had, weird, Kotti should know more about that

Certain items do not destroy cameras when thrown at them, including the Briefcase and the FIre Extingusher and excluding the crowbar

Recording stations of the camera system are not vulnerable to thrown items at all (but only tested very few)

Leaking cars still works

You drop big items when climbing walls, you have to throw them on it to transport them past the obstacle

KO’d bodies ragdoll differently or not at all at the non-lethal explosion radius

Making bodies fly with coins might still work, we could be mistaken though because coins might be only affected by the lethal explosion radius which limits the use of flying bodies

NPCs still use bins to vomit, might have tested it on bad examples but be ready to be annoyed by that

When in crowds you are invisible to enforcers unless they step into a shown circle around you

Crowd hiding stops working when holding an illegal weapon

The briefcase does not fly by explosives (maybe with coins)

A mine in the briefcase can be triggered

The briefcase is picked up by civilans and brought to the next guard who brings it to the next weapon crate

Picking up items interrupts body dragging, might be a bug because of missing animations

Detonating mines almost happens at the same time as pressing the trigger

You can shoot open closed doors, maybe even locked ones (with strong weapons like Lancer/Striker?) I am not sure

47 seems to run a bit slower

No silent KO’s on stairs again

Bumping NPCs does not make them susicious anymore

Propane flasks start leaking when thrown

Visible Fiber Wire

47 dies way more quickly

Forgot to test what throwing items at KOd bodies do exactly though, seems to be possible with blunt items as well.