While attending the AMD APU13 event, an annual developer conference the company uses to promote heterogeneous computing, I got to sit in during a deep dive on the AMD Mantle, a new hardware level API first announced in September. Rather than attempt to re-explain what was explained quite well, I decided to record the session on video and then intermix the slides presented in a produced video for our readers.

The result is likely the best (and seemingly first) explanation of how Mantle actually works and what it does differently than existing APIs like DirectX and OpenGL.

Also, because we had some requests, I am embedding the live blog we ran during Johan Andersson's keynote from APU13. Enjoy!