Explorers, Ludia’s Patch Notes went into great detail about the updated battle mechanics. Ludia dedicated a large section going over all the arena updates, moveset changes and even addressed the “Raptor Meta” in depth. This update should finally stabilize the Meta, and therefore bring more balance to the Galaxy… huh, we mean the Arena!

This article will go over new and updated Battle Mechanics, and we will cover the changes related to Gameplay in a separate article which can be found here. There is no set date for the release of this massive update. Yes, Pocemon and BoonSlevin joined forces for this one, it’s just that massive!

For the patch notes from Ludia, click here.

Disclaimer: This article contains a lot of speculations since the patch notes do not provide all the information and details. Furthermore, even though we have early access to the update, we cannot share anything outside of what is stated in the patch notes. One thing we can say: Patch Notes are not big enough of a hype!

Disclaimer 2: We are not sponsored by Ludia in any way, shape or form. We are not paid by Ludia to promote their content. We genuinely believe that this update is incredible and will make Jurassic World Alive the best AR game on the current market!

Hybrid Rebalancing

The first thing Ludia talks about is hybrid rebalancing. What it seems to mean is that Ludia seemingly wants to make Hybrids with rare ingredients stronger than those with ingredients easier to obtain. The example they gave is ” A Legendary that is created by performing a fusion between a Common and an Epic is not worth the same as a Legendary that is created by performing a fusion between two Epics. ”

Although, as we will later see, that doesn’t seem so much. For example, Ankyntrosaurus, Epic + Epic hybrid, its moveset still seems weak compared to Stegodeus, Epic + Common hybrid, Stegodeus. It is however possible in this case that the fact that Stegodeus is a Superhybrid (Hybrid made from a Hybrid), means that it’s worth more. Since the stats aren’t known yet, we still can’t speculate much at this time.

Attributes Reallocation

The second point Ludia wanted to talk about is attribute reallocation. Ludia has indicated that all Dinos will have their attributes altered in one way or another. They’ve also focused on speed more specifically. It seems that Ludia has mostly taken speed into consideration when making changes to moves and movesets. Which all makes sense considering how Raptors were the most useful Dinosaurs in the Meta.

An example they used here is priority moves. We think that they are giving improved priority moves to slower Dinosaurs to effectively even the playing field with faster Dinos. Ludia is NOT altering Raptors, unlike many would have wanted, but is rather reallocating other Dinosaurs’ attributes to stablize the Meta. This remains to be seen, but it certainly is excellent news for all! A more balanced Arena!

“Raptor Duelists”

In response to the community outcry of either Raptors being overpowered, or Raptors being fine as they are, Ludia moves in an attempt to balance this issue. They’ve kept Raptors as they are, for the most part, while giving many more Dinos specialized moves to counter raptors. The problem with raptors, in our opinion, is that they have very few good counters at lower levels while being very limited in higher arenas.

First of all, they’ve made Hadrosaurs* into specialized raptor counters by taking away their speed in exchange for a new move: Superiority Strike, which is a self-cleaning move to remove the pounce reduction, while slowing the raptor and dealing 1x damage. This powerful move replaces their basic attack.

*Hadrosaurs: Edmontosaurus, Iguanodon, Ouranosaurus, Parasaurolophus, Tenontosaurus and Tragodistis as well as Stegosaurids, Stegosaurus, Wuerhosaurus, Tuojiangosaurus, Kentrosaurus, Stegodeus and the new Brachiosaurid, Brachiosaurus and Giraffatitan all gain this new ability.

The new Brachiosaurus also gains a new ability called Surprise Bellow (sounds familiar?), which is a 0 delay move that grants a 50% shield for one turn and reduced opponent’s speed by 50% for 2 turns.

To combat the Raptor Pounce and Swap strategy, Ludia added Lockdown strike to Apatosaurus, Amargasaurus, Argentinosaurus, Gigaspikasaur and Nodopatosaurus to prevent Raptors from Pouncing and swapping. Although this all sounds great in theory, but you risk that turn 2 outspeeds and kills your Dino if they never intended to swap.

New Counter Attackers

A new passive (suspiciously added to Dinos with Spikes), is added to the following Dinos: Amargocephalus, Ankyntrosaurus, Gigaspikasaur, Kentrosaurus, Nodopatosaurus and Trykosaurus. To make it a weaker Counter Attack, Trykosaurus’s counter only does 0.25x damage while the others only do 0.5x damage.

Old Ability Changes

First off, Decelerating Impact has its cooldown shortened to 1-turn while only reducing 50% for 2 turns. This will benefit Argentinosaurus a great deal, as it can cycle between Rampage and Decelerating Impact at will. Nullifying also gets a buff as it now works on Immune Dinos too, so that directly affects Indominus Rex’s Cloak.

Dodge

A dodge is now added to many other moves like Evasive Stance (Act First, Dodge 50% for 3 turns) and Evasive Strike (Attack 1x, Dodge 50% for 1 turn). This acts like the Dodge in Cloak, just expanded to more abilities and dinos. Note that Dodge can also be removed by Nullifying moves, making Null even stronger.

Arena Changes

Matchmaking Duration

Due to the many complaints about matchmaking and matching up with Bots, Ludia has increased the search duration according to Arenas, as there are generally more players in the lower arenas than the higher ones.

Fallen Kingdom , Mt. Sibo , S. S. Arcadia and Nublar Jungle have been increased to 30 seconds;

, , and have been increased to 30 seconds; Badlands and Lockdown have been increased to 60 seconds

and have been increased to 60 seconds Sorna Marshes and Jurassic Ruins (have we told you about the new arena yet?) have been increased to 120 seconds.

So you might not have to cancel your matchmaking loading screen every 10 seconds once the update rolls out! Let’s wait and see about that!

New Arena Rewards

It seems that the Arena Exclusive Dinos are still the same, but the other arena rewards have changed.

Fallen Kingdom: Velociraptor, Stegosaurus, Amargasaurus, Ankylosaurus Mt. Sibo: Ophiacodon, Utahraptor, Koolasuchus Gen 2, Secodontosaurus S.S. Arcadia: Ankylosaurus Gen 2, Dimetrodon, Delta, Kentrosaurus Nublar Jungle: Triceratops Gen 2, Triceratops , Charlie, Rajasaurus Badlands: Parasaurolophus, Postosuchus, Echo, Monolophosaurus Lockdown: Tanycolagreus, Megalosaurus, Pyroraptor Sorna Marshes: Allosaurus, Giraffatitan, Tyrannosaurus rex Jurassic Ruins [NEW]: Euoplocephalus, Tuojiangosaurus, Sinoceratops, Baryonyx

Every patch changes Arena Awards, so this isn’t as much of a surprise. From what it seems, deranking might not be as viable as a strategy as before, since the two best Epic rewards, Sinoceratops and Baryonyx are both in the last and newest Arena.

One more great change is that incubators will now have an extra guarantee slot for Arena exclusive Dinos so we won’t keep on getting Baryoyx Gen 2 all the time in Sorna Marshes and not any other Rare… Unfortunately, if you’re looking for Irritator, according to these notes, it appears that Rares will be focused on the 15 minute incubators, which according to our incubator cycle, only appears once ever small cycle. 8 hours will seemingly focus on Epic Exclusives and 3 hours will seemingly focus on Common Exclusives.

Attribute Changes

There are so many Attribute Changes, we cannot list each and every one here, but we will go over some important and notable changes. Remember, we still don’t have the stat changes yet, so these moveset changes only tell half the story. The rest remains to be seen in the Arena! Also remember that these changes are not yet in effect, but have only been announced for the time being!

Echo

Echo now has a completely different moveset to be more in line with other raptors. It’s moveset is now Pounce and Cleansing Impact, while losing Immunity. This change makes it more Raptor like giving it the ultimate Raptor move, Pounce, while also giving it a way to deal with Speed Debuffs.

Indoraptor

The undisputed king of Version 1.2 had it’s Cloak taken away from it, being replaced by Evasive Stance. So now Indoraptor sacrifices more damage with more versatility and survivability.

Magnapyritor

Magnapyritor had it’s moveset changed to reflect more it’s Dimetrodon Roots. It now serves a tank busting role with Defense Shattering Rampage and Nullifying Impact.

Monostegotops

Monostegotops is in big trouble now. It had it’s Distracting Strike replaced with a second Nullifying move, which is pointless to say the least, as it already has a nullifying move. With it’s already low hp, this change will make it a very vulnerable target and an easier kill.

Paramoloch

Paramoloch just gained an extremely strong move, Rampage and Run. That’s a 2x damage free swap now paired with 2 more stunning moves, Instant Charge and Greater Stunning Strike is sure to make it go on a next level.

Pyroraptor

Pyroraptor took a sizable hit, it had it’s Armor Piercing Impact changed to a much worse Impact, which has a 2 turn cooldown and does regular damage. Now in comparison, Charlie is just outright better, as it has both Pounce and Critical Impact.

Pyrritator

Pyrritator now has Distracting Rampage, fixing it’s biggest issue, survivability. So now it has Ready to Crush, paired with 2 Rampage moves, Pyrritator’s moveset look the most promising.

Stegodeus

The great Stegodeus did not get a nerf in it’s moveset, instead, it now has Armor Piercing Rampage instead of Armor Piercing Impact. It also has that new Superiority Strike instead of the normal Strike.

Suchotator

The memelord Suchotator now has a very decent moveset. It loses Immune but picks up Superiority Strike, Lethal Wound, Nullifying Impact and Instant Cripple.

Tragodistis

Tragodistis now has that rumored Long Invincibility, which has to be one of the best moves in the game. It also picks up Superiority Strike as it’s basic attack.

Trykosaurus

Trykosaurus picks up a second Rampage move, being Defense Shattering Rampage.

Tryostronix

The new changes to Tryostronyx makes it seem like it will be a very ideal Tank counter since it will have Defense Shattering Impact replaced by Defense Shattering Rampage while also gaining Ferocious Strike.

Utasinoraptor

Utasinoraptor, as predicted, took a hit. It will have its Distracting Rampage nerfed to Distracting Impact, losing a lot of needed damage.

Parting Words

So that’s all the coverage we have for you for the July 23rd Patch Notes. We can’t apologize for the length of this article, since Ludia made us worked really hard on all this. Although the actual impact of all these changes remain to be seen in the Arena, we can confirm without a doubt that these announced changes certainly answer the community’s outcry towards the Raptor situation. It also demonstrates how Ludia has dedicated a lot of work to assure that Jurassic World Alive gets a fair treatment.

Stay tuned for more updates as we hope to get more information before the release of version 1.3! Follow us on Twitter to be the first to get notified and join our discord here to discuss all the changes with the community.