Players take on the role of a Warclone, elite clone soldiers carving their own path to redemption against Sansha’s Nation, a totalitarian rogue state built upon brainwashed slave labor and controlled by loyal ‘True Guardians’, a cybernetically-enhanced elite. You have been called to action by AEGIS, the Concord division specializing in defense against external threats. Amid furious boots-on-the-ground battles, the clash of space warfare will roar overhead as players seek to dismantle their operations and prevent the enslavement of their fellow free-willed soldiers by Sansha’s Nation.

Players will face Sansha’s Nation across a multiple-act narrative that utilizes unpredictable procedural objectives and adaptive enemy AI to craft an always-engaging experience. The thrilling moment-to-moment squad-based FPS gameplay enables players to place installments and automated defenses, adding a layer of strategy in the way they engage with enemy forces on a modifiable battlefield. Players choose from a multitude and ever-expanding arsenal of weapons that grow as they progress, unlocking new weapon modifications as they gain proficiency in their chosen arms.

Last month CCP Games announced that it would launch the Project Nova alpha in November, and with the month coming to a close it has been revealed that the state of the game is not up to snuff and that the alpha launch as been delayed without a new date being set.

At CCP, one of our core principles is that we work to provide our players with excellent experiences. This mindset can be found within every creative team working on bringing your beloved virtual worlds to life. This means that we keep challenging ourselves every step of the way by asking difficult questions when facing tough decisions – especially when this principle could be compromised. The development of Project Nova is an example of where this fundamental belief has been continuously exercised and put into practice. At EVE Vegas, we showed you the most recent iteration of our vision to provide an engaging and unique FPS experience to enrich the EVE Universe. Our goal for this was always to reinforce the ‘One Universe // One War’ gameplay and create a worthy spiritual successor to DUST 514 that has the potential to captivate not only existing Mercenaries and Capsuleers, but also to attract new adventurers into the ever-evolving world of New Eden. Over the course of Project Nova’s development, we conducted a number of player research sessions with external partners, tirelessly playtested the game internally and brought community stalwarts in to help us evaluate the project. Now, after taking all this research and feedback into account, we see that the gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project. As a result, we will not be moving forward with the upcoming invite-only Alpha until further notice. We are aware that many of you have been eagerly anticipating the moment when you can get your hands on Project Nova. Please accept our heartfelt apologies for the disappointment this will no doubt cause. We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential. That is the only way we will be able to continue creating memorable experiences that ensure you - our ineffable players – are satisfied and make us proud as developers. Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.

Project Nova’s progression system allows players to easily craft a playstyle unique to them, with a huge variety of customization in abilities, weapons and skills. Dropsuits, a Warclone’s armor, come in three overarching variations: light, medium and heavy, with each having two distinct class variations and all being upgradable. By completing missions and engaging in competitive multiplayer, players can unlock different loadouts with varying abilities, supporting a wide variety of playstyles. All Dropsuits come with built-in equipment, with their power grid determining the type and amount of additional modifications that can be attached.

In PvP mode, along with fighting against the Nation of Sansha for Concord, players can also take on mercenary work. Working as a gun for hire, players will fight each other to gain money and increase their reputation, with each victory adding to their personal standing. Different jobs yield different rewards – some jobs are riskier than others but pay better. A strong progression system and seasonal rewards will ensure players always have a reason to dive back in.