Level 1 :

#1 - Charged to the Core

- Quest Talent

- Permanently increases Power Core's Explosion damage by 2 for each Regeneration Globe you gather, up to 40. Once you have reached 40 additional Damage, increase the knockback of Power Core's explosion by 30%

#2 - Power-fist Demolition

- Basic Attacks against Structures destroy 1 ammo and your Mechanical Gnomes deal an additional 10% damage against Structures.

#3 - Unstable Core

- Power Core Deals 100% additional damage to Minions and Mercenaries.

Level 4 :

#1 - Assembly Line

- Quest Talent

- Each time a Pocket Factory spawns a Mechanical Gnome gain 1 charge of Assembly Line up to 160. For every 20 Charges of Assembly Line increase the duration of Pocket Factory by .5 Seconds. Once you acquire 160 Charges, increase the amount of Active Mechanical Gnomes too 8.

#2 - Megawatt Decimator

- increase the Mana cost of Megawatt Reactor too 90 and it now deal a small amount of damage each second in an area around you.

#3 - Assisted Reactor

- Allows Megawatt Reactor to be cast on a Target Allied Hero granting them a moderate shield but increasing the cooldown by 4 seconds. May still be cast on yourself to for the same effect.

#4 - Master Tinkerer

- Your Mechanical Gnomes take 50% less damage from non-heroic sources

#5 - Mechanical Advantage

- Non-Boss Mercenaries near your hero or your Mechanical Gnomes deal 25% more damage. Reduces damage taken from Minions and Mercenaries by 75%.

Level 7:

#1 - Repair Bot

- Activate to s ummon a Repair Bot from your Pocket Factory that repairs Structures, one at a time, near a target location for 30 seconds, healing for 2% of the Structures maximum Health every 1.5 seconds. Grants 1 ammo every 2 seconds. Reactivate to repair a specific Target Structure. May also be used to repair Pocket Factories.

#2 - Aerodynamic Design

- Increase Power Core's Range by 20% and reduce its mana cost by 20.

#3 - Clock work Power Core

- Basic attacks from your Mechanical Gnomes reduce the Cooldown of Power Core by .5 seconds.

#4 - Megawatt Overload

- Reduces the duration of silences, stuns, slows, and roots against Gelbin while Megawatt Reactor is Active by 33%

Level 10:

#1 - R1 - Gyromatic Micro-Adjustor

- E nhance a Target Allied Combat Structure for 10 seconds, granting it 50% increased Damage and Range, a shield equal too 30% of its max Health, and repairing it too full Health over the duration.

#2 - R2 - Poultryizer

- After a 2 second cast, a Target enemy hero is transformed into a chicken forcing them to wander around incapacitated for up to 5 seconds. The Target cannot attack and is Silenced, but heals up to full health over the duration. Any damage will cancel this effect.

Level 13:

#1 - Gelbin's Accuralens

- Enemies Marked by Bio-Optic Killshades take an additional 8% more Damage from your Abilities and Mechanical Gnomes.