Cut Weapon Mods Restored

For the Assault Rifle:

Short Recon Scope (Alternate)

Long Recon Scope (Alternate)

For the Broadsider:

Standard Receiver (as it needs one for the others to work)

Explosive Receiver

High Explosive Receiver

Nuclear Receiever

For the Combat Rifle:

Short Fluted Barrel

Long Fluted Barrel

Small Magazine

Drum Magazine

Small Quick Eject Mag

Quick Eject Drum Mag

Pin Sight

Glow Pin Sight

For the Combat Shotgun:

Large Magazine

Large Quick Eject Mag

Pin Sight

Glow Pin Sight

For the Fat Man:

Targeting Launcher

Targeting MIRV Launcher

No Sights

Targeting Computer

For the Gamma Gun:

Splitter Dish

For the Gatling Laser:

Gunner Sight

For the Hunting Rifle:

Short Marksman's Stock

Short Marksman's Stock with Bipod

Marksman's Stock with Bipod

For the Shishkebab:

Triple Flame Jets

For the Sledgehammer

Stun Pack

Reflex Sights (Circle) for:

Gatling Laser

Gauss Rifle

Institute Gun

Submachine Gun

Reflex Sights (Dot) for:

.44 Pistol

Laser Gun

Laser Musket

Plasma Gun

Reflex Sights (Brackets) and (Hexagon) for:

.44 Pistol

10mm Pistol

Assault Rifle

Combat Rifle

Combat Shotgun

Double-Barrel Shotgun

Gatling Laser

Gauss Rifle

Hunting Rifle

Institute Gun

Laser Gun

Laser Musket

Plasma Gun

Submachine Gun

For the Tesla Rifle:

Reflex Sight (Brackets)

Reflex Sight (Circle)

Reflex Sight (Hexagon)

For the Lever Action Rifle:

Long Ported Barrel (Alternate)

Reflex Sight (Brackets)

Reflex Sight (Hexagon)

For the Radium Rifle:

Reflex Sight (Brackets)

Reflex Sight (Circle)

Reflex Sight (Hexagon)

For the Baseball Bat:

Freezing Puncturing Rocket

For the Boxing Glove:

Small Glass Shards

Large Glass Shards

Double Glass Shards

For the Disciples Blade:

Wrench

For the Handmade Rifle:

Oil Filter Suppressor

Reflex Sight (Brackets)

Reflex Sight (Hexagon)

For the Pipe Gun/Pipe Bolt-Action:

Raider Bayonet

For the Sledgehammer:

Heavy Freezing Sharp Rocket

For the Western Revolver:

Reflex Sight (Brackets)

Reflex Sight (Dot)

Reflex Sight (Hexagon)

After seeing the Marksman's Stock with a bipod in a loading screen, I thought I'd see about implementing it as a new weapon mod. In the process, I found a short Marksman's Stock, so I thought that I would fix it up, make another version of it with a bipod, and then implement all three stocks as new mods.Since then, I've found a number of other mods, either left behind in the game files as models (working or not), or hidden in parts of the actual game data. There are a few others that I haven't added, but I haven't been able to get them to work, so I'm not able to add them. If anyone knows of any others that aren't here, feel free to let me know in the comments or in a PM. Do the same thing if you have any comments on the crafting requirements or the balance of the mods.A full list of the new weapon mods:Missing Reflex Sights:New Reflex Sights:A full list of the new Automatron weapon mods:A full list of the new Far Harbor weapon mods:A full list of the new Nuka-World weapon mods: