A wise(mad)man once said: **Arrrthurrrrrr!!**

Joining the guide hype train I thought I’d write a guide to help players understand how to use Lancelot Berserker to his full potential.

What does his potential look like?

Something like this with each of his [busters:] (http://i.imgur.com/DIS6wU0.png)

Hoping this caught your attention let’s get into it.

Stats and Deck:

Sporting the good old berserker deck of BBBAQ with 1/2/2 hits respectively and 3 hit extra attack really shows his age, being around since the time the game launched and has not received an animation update yet.

He has the second highest attack among 4* berserkers, right under Herc, with a value of 10,477 and a hp of 10,327 without fous.

His generation is amongst the saddest ones in the game with a Star Generation of 5%,

NP Charge per ATK of 0.5% and NP Charge per hit taken of 5%, meaning you won’t be charging his np anytime soon without some help, and that’s where his skill and suggested team mates come in play.

Skills:

Eternal Arms Mastership A+ : Increases own critical star absorption for 3 turns.

Increases his own star absorption by 3000% at lvl 1 and 6000% at level 10.

Starts with cooldown of 7 and ends up at 5 max level.

Seeing that Serkalot has a low absorption of 10 this is one of his defining skills, meaning he will reach a very high star absorption with those multipliers.

Personal preference is raising this skill to at least lvl 6 to shorten the cooldown.

Protection of the Faeries A: Increases own critical star generation rate for 3 turns.

His star generation increases by 10% at level 1 and 30% at max level.

This is one of those skills you only ever use at the same turn you use his NP, which I’ll talk about later.

I’d suggest leveling this skill last, if at all as it currently stands. I can only hope that this skill gets a buff someday, cause let’s be honest it’s kind of dead skill as it is right now.

Starts with cooldown of 7 and ends up at 5 max level.

Reverse Flow of Mana A: Self NP Gain Up for 1 turn and Self Critical Damage Up for 3 turns.

Np gain goes from 50% to 100% at max level and crit damage goes from 30% to 50% at max level.

This skill is the reason you want to get Lancelot to his final ascension as soon as possible and do his strengthening quest.

Starts with cooldown of 7 and ends up at 5 max level.

Pasive skills: Mad Enhancement C, buffing his buster cards by 6%

Magic Resistance E, it increases his resistance to debuffs by 10%

Noble Phantasm: Knight of Honor, A Knight Does Not Die with Empty Hands

A quick type AOE NP with an overcharge effect that increases his attack ranging from 10% to 30% for 3 turns and the effects activates before the np damage is dealt. But this is not the main thing about his np. Besides being METAL AS FUCK, it’s a quick type np with many hits that generates numerous stars which he can use the following turn. It also makes you feel like a badass shredding through enemies with a machine gun while yelling Arrrthurrrrrr!!

How to use him:

Lancelot is very dependent on his team mates and CEs if you want to use him at his best.

You use his 1st and 3rd skill simultaneously to use the stars his NP or team mates provide for him and just steamroll through everything with huge crit numbers. And his 2nd skill is to be used at the same time as his NP so he can generate even more stars.

You might be wondering how are you even gonna fill his np with such a bad NP gain, and that’s where the other effect of his 3rd skill comes in play. I’d suggest activating it when you have something like BQA with Serkalot, if there are stars to be used, even better, cause usually the enemy dies before the A card hits and the Overkill will fill his bar quite nicely.

CE suggestions:

Kaleidoscope : This is used for easy farming and for when you don’t want to focus on keeping Serkalot alive(which you should). This way you can kill a wave and then Crit your way through the next one.

Limited / Zero Over: If you feel like mindlessly buster chaining your way through, although there are better serks for this CE

Victor from the Moon / Joint Recital: These are some of the best choices for him, focusing on his berseker benefits and critstar user inclination, provided you have the team mates to provide him the stars.

Piece of Year 2030/Final Destination/ Maiden Leading Chaldea/ Lunar Hot Springs: So he can “generate” his stars and eat them as well with the benefits from the respective CEs.

Summertime Mistress/ Holy Night Supper/ Golden Sumo: To offset his NP generation problems and focus on his strengths as well.

Knight's Pride: If you like to live [dangerously](http://i0.kym-cdn.com/photos/images/facebook/000/511/991/3a5.jpg) by reducing his already berserker like defenses by another 20% for the price of 40%-50% extra crit damage this is the CE for you.

Team mates:

What better than Lancelot’s own “offspring” to help the family busyness?

Mashu does nearly everything Serkalot needs: Raises his defense so he can live longer to kill things? Check. Gives him invulnerability and raises his np bar? Check. Keeps danger away from daddy with her taunt? Check. Has 2A cards and A NP to help him with his shitty NP generation? Check. Does her NP raise his defense and attack even more? Check. Will Lancelot kill you if you bring his daughter late from a date?

[You bet.](http://i.imgur.com/ecZIXh9.jpg)

Merlin/Waver: Do I even need to tell you why?

Hans: For those not so lucky to own their own Merlin/Waver, Hans is the next best thing. He raises DEFENSE, CRITICALS, DAMAGE, EVERYTHING YOU COULD EVER [NEED.](http://memecrunch.com/meme/1K9Q3/giant-dad-us/image.png) And he also heals.

Mozart/Shakespeare: Mozart for the instant 50 stars that Serkalot can use and Shakespeare for the Buster up and NP charge.

Leonidas: He is a great tank for Buster oriented teams, as he can taunt, provide buster up and his np also generates stars.

Sugested teams:

[Budget team:](http://i.imgur.com/fPCHHoi.png)

Mashu and Hans keep him alive while he destroys everything in their path.

(Pretend that I’m using the plugsuit and that my Mozart has his star skill).

[EX Luck:](http://i.imgur.com/GQGZ5ng.png)

I think Merlin and Mashu are really good as Mashu can raise defenses to absurd levels and Merlin is Merlin.

Pros: He peaks very high with his absurd crit damage and wave clearing NP.

Cons: No survival skills, bad generations, is dependent on his team to help him be the best.

Raikou can probably do it better.