Oculus Rift – a PC exclusive

‘Consoles are too limited for what we want to do’, claims the inventor of the Oculus Rift VR headset as he dismisses support for the next gen.

The main issue doesn’t necessary seem to be processing power but the closed nature of home consoles and the inability to upgrade their hardware like a PC.

‘The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time,’ said Oculus Rift inventor Palmer Luckey to website TechRadar.

‘Look at the PCs that existed eight years ago.There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.’




‘We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public,’ he added.

Oculus Rift came to life as a Kickstarter campaign last year and at the time there was much speculation that a version would be produced for the new consoles, or even that Microsoft or Sony would try to buy Luckey’s company.

Over time though it’s become increasingly obvious that that’s unlikely to happen, with more recent rumours pointing towards Sony creating their own VR headset for the PlayStation 4.

Rumours of equivalent technology for the Xbox One have been less prevalent, with Microsoft apparently more interested in a rival to Google Glass.

A release date for the consumer version of Oculus Rift is still unclear, but by coincidence we recently just interviewed CCP about their Oculus Rift title EVE Valkyrie – which is due to launch next year…

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