At a Federal Trade Commission (FTC) public panel on microtransactions in video games, the Entertainment Software Association announced that all three console platform-holders have agreed to a voluntary change in their policies toward loot boxes. Though the ESA's Michael Warnecke defended the practice in broad terms, he said, going forward, any new games or game updates that add loot boxes on Microsoft, Nintendo, and Sony platforms will be required to disclose the rarity rates of items.

"Microsoft, Nintendo, and Sony have indicated to the ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platform," Warnecke said. "Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games available on their platforms."

Warnecke noted that many leading publishers that are members of the ESA have committed to a similar approach at the publisher level, and that this voluntary disclosure puts all platforms on par with the mobile disclosure requirements. In a statement, the ESA noted that publishers who have agreed to the disclosures include Activision Blizzard, Bandai Namco, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony, Take-Two Interactive, Ubisoft, Warner Bros., and Wizards of the Coast. The disclosures are said to be coming by the end of 2020, and other ESA member companies are considering joining the policy.

"This approach would also be compatible with the Apple and Google approach on the mobile platform. We believe that, taken together, this provides a comprehensive approach to ensuring that consumers get the information they need so they can make informed purchasing decisions when it comes to paid loot boxes."

GameSpot has contacted Microsoft, Nintendo, and Sony, along with relevant ESA member companies, for comment on the new initiative and their participation. Their responses can be seen in the list below, which will be updated further as publishers respond.

The FTC's public workshop on loot boxes has concluded. This workshop is the FTC's first official response to increasing calls to regulate the use of loot boxes, including a bill that would ban the practice. Rocket League developer Psyonix has already announced plans to do away with loot boxes this year.

Capcom: "Capcom will continue to comply with industry standard practices such as disclosures for 'In-Game Purchases' labels on packaging. Furthermore, to clarify, Capcom does not currently have console games that support purchasable loot boxes offering in-game virtual items, but will continue to monitor standards for potential policies in the future."

"Capcom will continue to comply with industry standard practices such as disclosures for 'In-Game Purchases' labels on packaging. Furthermore, to clarify, Capcom does not currently have console games that support purchasable loot boxes offering in-game virtual items, but will continue to monitor standards for potential policies in the future." Electronic Arts: "We applaud the new initiatives from console makers and publishers to provide more information to players. Beginning last year, we introduced probability disclosures where applicable in all our new games, across all platforms, and will continue to provide this information to help our players as we move forward."

Epic Games: "Earlier this year, the Fortnite Save the World team made a change that showed players every item that they would get in a paid llama before opening it. Earlier this week, the team at Psyonix announced a similar change coming later this year to paid crates in Rocket League. Going forward, we’re committed to the same transparency for player purchases in all Epic Games titles."

"Earlier this year, the Fortnite Save the World team made a change that showed players every item that they would get in a paid llama before opening it. Earlier this week, the team at Psyonix announced a similar change coming later this year to paid crates in Rocket League. Going forward, we’re committed to the same transparency for player purchases in all Epic Games titles." Konami: "Konami Digital Entertainment supports the position to provide full transparency regarding in-game purchases, and will continue to comply with industry efforts on this issue. We have been consistent in disclosing the rarity of loot box items because we want to make sure our customers clearly understand this in-game mechanism. We will continue working to provide this level of insight across all our console-based IP. Our goal is to ensure that consumers are equipped to make informed choices when it comes to Konami Digital Entertainment games."

"Konami Digital Entertainment supports the position to provide full transparency regarding in-game purchases, and will continue to comply with industry efforts on this issue. We have been consistent in disclosing the rarity of loot box items because we want to make sure our customers clearly understand this in-game mechanism. We will continue working to provide this level of insight across all our console-based IP. Our goal is to ensure that consumers are equipped to make informed choices when it comes to Konami Digital Entertainment games." Microsoft: "We believe in transparency with customers and providing them information for making their purchase decisions. This is a new policy that affects all new apps or games by 2020 offering 'loot boxes' or other mechanisms on Microsoft platforms that provide randomized virtual items for purchase must disclose to customers, prior to purchase, the odds of receiving each item. In addition, we’re proud to offer robust family settings that offer further control over in-game purchasing."

"We believe in transparency with customers and providing them information for making their purchase decisions. This is a new policy that affects all new apps or games by 2020 offering 'loot boxes' or other mechanisms on Microsoft platforms that provide randomized virtual items for purchase must disclose to customers, prior to purchase, the odds of receiving each item. In addition, we’re proud to offer robust family settings that offer further control over in-game purchasing." Nintendo: "At Nintendo, ensuring that our customers can make informed choices when they play our games is very important. As part of our ongoing efforts in this area, Nintendo will require disclosure of drop rates in Nintendo Switch games that offer randomized virtual items for purchase, such as loot boxes. This requirement will apply to all new games and includes updates to current games that add loot boxes through in-game purchases. "We also offer tools like our Nintendo Switch Parental Controls mobile app, which empowers parents to choose what works for their family, including managing in-game purchases and setting playtime limits."

Sony: "Sony Interactive Entertainment aims to ensure PlayStation users have access to information and tools, such as parental wallet controls, that will help them make informed decisions about in-game purchasing. We support industry efforts to disclose the probability of obtaining randomized virtual items, known as loot boxes, and are committed to providing consumers with this information for all games we produce and publish."

"Sony Interactive Entertainment aims to ensure PlayStation users have access to information and tools, such as parental wallet controls, that will help them make informed decisions about in-game purchasing. We support industry efforts to disclose the probability of obtaining randomized virtual items, known as loot boxes, and are committed to providing consumers with this information for all games we produce and publish." THQ: "THQ Nordic GmbH and THQ Nordic Inc. have not made a commitment on loot box odds disclosure, because a.) we have not been asked by [the ESA government affairs office] for a statement ahead of their publication, b.) we currently do not have a single game with lootbox mechanics published, and c.) we do not plan to implement casino-styled mechanics in our games."