OFFICIAL 2019 UPDATE THREAD

Dear all,We realize there has been quite a lot of controversy surrounding the recent major update of the game. We wanted to use this opportunity to respond to some of the criticism and try to explain our rationale behind the changes. It's been a while since the last game update, and it's only natural that during this time we've been tweaking some things the way we felt was the best for the game. You might feel like some of these things we've changed have not been for the better, and if that is the case, you should definitely voice your concern like many of you have already done. By now you should know that we're always open to feedback, and as a matter of fact, if you look into this the other way we need to be grateful to have such a passionate community.First of all, the vehicle handling. Except for the brake balance and handbrake power, as well as specific tweaks to buff or nerf specific vehicles according to your feedback (Muddigger, Killerbee) what we have in the game after the latest hotfixes is the same as in the summer 2018 release. Controller setups (apart from force feedback, see below) and assists have not been changed.Another controversial topic are the damage modes. After the latest hotfixes, the only real difference is that now small impacts cause a slight amount of damage - this is to make sure you can cause and receive some damage even when using some of the light vehicles like lawnmower. Also, in realistic damage extremely high-speed impacts now cause more damage as is logical.Thirdly, rubberbanding. Novice and Amateur AI Difficulty are the same as in the summer 2018 release, and for those players who would prefer no rubberbanding, Expert AI Difficulty features no rubberbanding at all.Lastly, force feedback profile was changed but if you so wish, you can still use the old profile:(Edited to reflect the current status.)