26 Feb 2017, 13:52

Rule Adjustments

Map Veto System From the bracket stages only (RO128)

One veto per BO3 & BO5. Two vetoes per BO7

Consequently the map pool will have two more maps in a BO3 & BO5 and four more maps in a BO7

The player with the highest 1v1 ELO at the time of seeding will pick their veto first

The tournament admins will mention in the scheduling thread who has the highest ELO at the time of seeding.

Veto must be issued in the scheduling thread by Thursday

by Failure to issue the veto in time will result in your opponent receiving your veto; essentially giving them two vetoes

If both players fail to issue their veto in time, the last two maps will automatically be removed

After vetoes have been issued, maps will move down one spot. Refer to the example down below

Example The map pool for a BO3 is:

1) ESOC Manchuria

2) ESOC Indonesia

3) ESOC Arkansas

4) ESOC Kamchatka

5) ESOC Fertile Crescent



Player 1 has an ELO of 2100

Player 2 has an ELO of 2200



Player 2 issues his veto first.



Player 2 bans ESOC Arkansas

Player 1 bans ESOC Manchuria



The new map pool for a BO3 is:



1) ESOC Manchuria

2) ESOC Indonesia

3) ESOC Arkansas

4) ESOC Kamchatka

5) ESOC Fertile Crescent



Therefore:



1) ESOC Indonesia

2) ESOC Kamchatka

3) ESOC Fertile Crescent

*

* = If the rotator mod is game breaking, by for example rotating your buildings to wall off your base, this will lead to a map loss immediately without any preceding warning.

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Hey everyone!In the midst of the finals of the 2v2 invitational, which are going onat, we are proud to announce our next seasonal championships! Like all of the preceding seasonal championships, this tournament will be open toabove the rank of. For the extremely competitive players out there this tournament will be especially interesting, because the ESOC Spring Championships 2017 will feature the largest prize pool in ESOC history --We've decided to change a few rules, learning from previous experiences. First of all, we're introducing a veto system in order to allow players to slightly alter the mappool to their wishes. Secondly, we're changing the group stages a little bit. And lastly, we would like to clarify some of the smaller rules.The veto system allows you to veto (=ban) a map from the given map pool. The map pools for the entire tournament will be posted shortly in the rules thread. For a more detailed overview, check out the spoiler.The group stages have been a problem for many players. Players often feel like they are treaten unfairly because they didn't manage to play their final crucial game because they opponent disappeared. For both the player and the tournament admins, this is a problematic dilemma, and there is no ideal solution. To combat this problem, we are(relative to players) and adding a few wildcard slots. The wildcard slots function as a tool to allow disadvantaged players to advance to the bracket stages regardless, even if they did not place in the top two of their group.In the past tournaments it has come to our attention that some players neglect the smaller but necessary rules. We would like to remind everyone that the tournament rules are there to be followed, and that we will guide the players more into following these rules.Building Rotator: The use of the rotator mod is banned. The first offense will lead to an official warning from the potential caster and the tournament admins. The second offense will lead to a map loss. The third offense will lead to a disqualification.Recorded Games: Tournament games must be recorded and the recorded games must be posted in the corresponding subforum. The casters will try to remind the players to record the game, but ultimately this is the responsibility of the players themselves. We ask everyone to remind themselves to record their tournament games!