The holidays are just around the corner, and while we can’t quite give you the game yet (sorry) we would love to give you an update on what’s been going on.

A few months ago we talked about going through the game replacing all of the placeholder art, were happy to say that now we are doing the big second pass on all environments and core gameplay features. While the first pass put in a huge chunk of the game and removed all placeholder work, the second pass has been all about adding the small little details that really make the game feel complete. It has been a very slow process for us but we are working as much as we can to get Routine to a polished state that we are all happy with.

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We really enjoy and appreciate all of the comments you guys send us and were really sorry that we can’t always reply to them or give you more meaningful updates. We are currently putting 100% of our time into development and it does sometimes mean that we don’t get to talk to you guys as much as we would want to. We promise that once we get closer to release we will be a bigger presence on Steam and Facebook.

However we are a lot more active on our twitter accounts and while it may not always be Routine related it’s a handy way to just check our pulse.

@LunarSoftware

@Oranghes

@PeterDissler

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• So why is the game taking so long to finish?

Routine is our first project as a team and while we do have some previous experience individually this has been a huge undertaking where we have clearly underestimated a lot of the workload. We are happy with everything we have learnt and we are still completely committed to releasing something that we are all proud of and hopefully something that you will all enjoy.

• I don’t like some of those effects you are using, can I remove them?

YES! A lot of our effects such as Chromatic Aberration, DOF, Film Grain and Bloom are all settings that you can change or completely disable.

• Are you guys still looking into adding an FOV slider?

This is a pretty frequent request and we are happy to say that you’re now able to adjust the FOV from 70 to 110.

• Is there any chance I can playtest the game?

At the moment we are keeping all of our testing local, we doubt this will ever change but we will be sure to let everyone know if it does.

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Over the past few months there have been a few awesome articles and interviews about Routine and we would love to share a few with you.

• GameInformer – Can’t Look Away: The Evolution Of Modern First-Person Horror

• The Collective Podcast – Interview with Aaron Foster

• GameSpot – Top 7 Horror Games Coming in 2016

We do also want to say that we are extremely thankful for all of the emails and messages that we get, we do read them all but often find it very hard to respond during our seemingly indefinite crunch!

Thanks again for all of the support and patience, everyone here at Lunar Software wishes you all a lovely holiday and a happy new year!

- Lunar Software