Dota 2 Interactions is a repeating column which will focus on the weird interactions arising from the numerous skills of the 115 heroes

This week’s interaction column will focus on Bloodseeker’s ultimate – Rupture, Shadow Demon’s ultimate – Demonic Purge and how taunts interact with certain skills. Taunts here refers to Duel, Berserker’s Call and Winter’s Curse, spells in which a hero is taunted to attack a specific target and does not refer to the hero taunts!

1) Rupture damage can be avoided by Queen of Pain’s Blink (or anything that can take you more than 1300 units away in 0.25 seconds)

The damage instances for Rupture are at 0.25 seconds and the range is 1300. If the affected hero can move more than 1300 units in 0.25 seconds, he/she will take no damage. QoP’s maximum Blink range is 1300, which is the maximum distance for Rupture to be effective. If QoP just Blinks and stays there, she will take a lot of damage. But if she moves just a few units as soon as she Blink’s the distance will be more than 1300 and all the damage will be negated! This applies to any form of Teleportation as well, including Nature’s Prophet. If NP uses the skill to travel a distance of less than 1300 with Rupture on him, he will take damage.

The interaction with Vengeful Spirit’s Nether Swap is interesting. The maximum range of Swap is 1200, which will deal the Rupture damage. But with Aether Lens, the maximum distance becomes 1400, which ensures no damage is dealt on Swapping a Ruptured target. It is a good save for your core while playing against Bloodseeker.

2) Demonic Purge keeps purging positive buffs, but certain abilities can still have effect

The change that was recently made to Demonic Purge makes it a really great ability. Basically, it is an undispellable ability which keeps dispelling all positive buffs on the affected target throughout it’s duration. So if Eul’s Scepter of Divinity is used defensively by a hero affected by Demonic Purge, the hero will not rise up in the air for 2.5 seconds as Demonic Purge will purge it! However, even though Eul’s Scepter’s active ‘Cyclone’ cannot be used, it will apply a basic dispel. For example, if the hero is affected by Demoic Purge and Soul Catcher, using Eul’s Scepter will apply a basic dispel and get rid of the Soul Catcher debuff, although no 2.5 seconds of invulnerability.

The damage from Demonic Purge is pure, so that goes through spell immunity. But so does the effect. Even if a unit is under the effect of BKB or has Repel cast on him, Demonic Purge will make sure buffs like Guardian Angel and War Cry are purged off as soon as they are cast.

3) Shadow Dance stops Duel immediately, but not Winter’s Curse

Slark’s Scepter is probably one of the least made Scepters in the game, but it has some interesting interactions! Duel uses the ‘taunt’ mechanic where both participants are forced to hit each other. But that cannot be the case if one of them becomes untargettable! That is exactly what the AoE Shadow Dance does. It stops the Duel and can make for a clean escape.

It’s a bit of a different case with Winter’s Curse. The heroes hitting the target are allies, so they do have vision even when everyone is under the effects of Shadow Dance.

4) Slark steals attributes from allies in Winter’s Curse, but Outworld Devourer does not steal intelligence

When Winter’s Curse is cast on an ally besides Slark, Slark starts gaining attributes through essence shift stacks at the expense of his ally. The good thing is, after the Curse is over, Slark comes out stronger. This though, does not happen with OD’s Arcane Orb even if it is on autocast as it isn’t a passive ability.

5) The Duel taunt always takes preference over the Berserker’s Call taunt

A hero under the effect of Berserker’s Call will stop hitting Axe once Dueled and will hit Legion Commander instead. If two heroes are engaged in a Duel, Axe’s Call will do absolutely nothing. So don’t Blink in to Call and save a teammate who has been Dueled!

6) Legion Commander gets the Duel damage on Dueling an enemy that dies under the effects of Winter’s Curse

LC won’t do any damage to the the Cursed target, but the Duel will be won! Good way to get some free Duel damage if there isn’t another priority target.

7) Winter’s Curse will travel with the target and taunt allies at the final destination

It’s not necessary that the cursed target stays at the same place. But when the target moves, Winter’s Curse goes along with it! So if that Kunkka keeps coming out of the vase using ‘X’ Marks the Spot to shove out the lanes, just put a Curse on him. When he goes back – death, final destination style!

8) Debuffs can be casted on a hero targeted by Winter’s Curse

Even though an enemy cannot damage the heroes in Winter’s Curse, using something like a Bloodthorn ensures his/her allies hit him with critical strikes! Corrosive Haze will reduce armor as will a hit from Desolator. Just make sure them allies get the job done!

Hopefully, you got to learn something from this interactions column. If you have interesting interactions in your mind, let us know in the comments so we can include them in the upcoming articles!

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