Community Patches

Well, tsuru has been absent for several years, and Perfect Cell is very busy, which means no patches However, seeing as we have so many community things at our disposal, we should all pitch in to create a "community patch", till tsuru is back or PC gets some time.

This page can be used as a starting point for ideas and division of work, as well as assigning those who will oversee the final patch releases. This should in no way be seen as any disrespect to tsuru and all his hard work, nor Perfect Cell & Lothar

For me the most pressing things revolve around stability on the Mac OS. R5 and earlier were all rock solid. But, with the introduction of R6, things changed — crashing to the desktop on leveling up, crashing when picking up the Damage Augmentor, etc. These don't happen all the time, but they occur frequently. It seems the more advanced a character is in terms of high-end gear — socketed Unique Charms, tons of plus skills, etc., the more frequent the crashes. (Metro)

If you're looking for the community patches and don't really care for the changelogs on each, the ZIPfiles are at the bottom of the wiki page. I recommend you get 4.1 and then overwrite with 4.1N -- to ensure nothing goes wrong. (psychotwo)

Highest priority exploits †

None, at the moment.

High priority bugs †

Characters become completely stuck and disappear whenever the Dodge oskill triggers. Confirmed on a Paladin.

Following Set Items need to be fixed according to the database:

* Gabrielle's Pointed Staff (Set Maiden Spear) Requirements -50% -> none * Lixo's Flight (Set Faceguard) 2 Item Bonus: +10 Lightning Absorb -> Lightning Absorb 10% * Lixo's Coat (Set Demonhide Armor) +200-400 Defense -> +400 * Motoko's Captivation Set Full Set Bonus: Slain Monsters Rest In Peace -> none * Messerschmidt's Rule Set Full Set Bonus: 20% Increased Attack Speed -> 40% * Malek's Pride (Set Barbed Shield) 3 Item Bonus: 10-40% Bonus To Attack Rating -> 40% * Arion's Augury Set Partial Set Bonus: Increase Max Life/Mana 20% (2 items) -> 25%

Set Changes to make:

* Shepherd's Delight Set Full Set Bonus: +4 To All Skills -> +5 Full Set Bonus: Regenerate Mana 100% -> (1.5/clvl) +1-150 To Max Damage * Krakerag's Point (Set Tulwar) Base Weapon: Tulwar -> Ancient Sword (This item internally has 3 sockets but a Tulwar can have 2 sockets at best.) * The Lich's Cage (Set Cuirass) (8/clvl*) +8-800 Defense -> +800 Defense (*=internally capped at +7.875/clvl) * Rogue's Bow, Mercenary's Pike and Barbarian's Point (5/clvl) Attacker Takes Damage of 5-500 -> (2.5/clvl) Full Set Bonus:Attacker Takes Damage of 50 -> 200 * Rogue's Bow/N, Mercenary's Pike/N and Barbarian's Point/N (7.5/clvl) Attacker Takes Damage of 7-750 -> (5/clvl) Full Set Bonus:Attacker Takes Damage of 100 -> 400 * Rogue's Bow/H, Mercenary's Pike/H and Barbarian's Point/H (10/clvl*) Attacker Takes Damage of 10-1000 -> (7.5/clvl) (*=internally capped at 7.875/clvl) Full Set Bonus:Attacker Takes Damage of 150 -> 600

Phantom Hatchets.

1. It says +1 missile per 2 skill points... however it increases 1 per skill point for me.

2. It says +1 trigger missile per 15 base points, I'm currently at 20 now and it is still 3

Trigger missiles, this is the exact same amount it gave me at skill level 1.

(Nameless: AFAIK this should work the way it's displayed, Tsuru only changed Multishot but forgot to actually change Phantom Hatchets.)

Medium priority bugs †

Druid Ravens die instantly from attacking monsters with "thorns" effect shields (Fire and Chilling Armor, etc...).

Werebear (alternative skill to Elemental Form) does not get the synergies. AFAIK all that needs to be done is to copy the Params section to that skill (with those fields empty, the game takes them as 0, so you actually get 0% synergy).

Forged jewels occasionally cause Life to drop to 1. More info here: http://d2mods.info/forum/viewtopic.php?f=15&t=56950

The NoCD countermeasure is too aggressive. There are games that in this day and age simply don't need the CD anymore by design. I own three instances, comprised of two examples. I bought the C&C Ultimate Collection from the Origin service and Darksiders from the GameStop service. I also own and play HALO for PC. Anytime I have run any of these games, Eastern Sun will not run until I have restarted my computer. (Also, I am on my second LoD CD. CDs do die in time, it is why Bungie released a patch for HALO owners so they could play without a CD in the drive, saving it for re-installing in future computers.)

Low priority bugs †

Error in cubemain (did not exist in R6D official). Line #18541, Pally skilltab removal. More info and fix here: http://d2mods.info/forum/viewtopic.php?f=15&t=42495&p=460823#p460823

Bone Wave needs to show cold effect on impact.

I cannot use the magic eraser recipe to remove the +1 shadow disciplines on the Smiiiff Stone Unique Jewel.

Tinkering is unlimited when applied to socketed gem/runewords. Might be ok not to change.

(psycho2) Cosmetic: The gambling chit for the Tribal Hatchet is mislabeled as "Tribal Spear" although you will get a Tribal Hatchet from the chit.

Modifying Existing Content & Balance Fixes †

Throwing Mastery gives double throw, normal throw, and berserk fury a much larger boost than intended.

Nihlathak Bone Wave too strong because of recent synergy from Hell's Gate?

It would be very nice if Firestorm could be changed the same way as the Bone/Flame/Cold Wave spells to avoid small ground obstacles, it can be difficult to hit monsters in cluttered areas.

Kanji runes needing only 1 crystal instead of 2 (Except God and Heaven runes of course.)

Unsummoning the Iron Golem should respawn the item which was used for the golem. This will make players less hesitant to use their valuable unique items and such, it will create more dynamic playing style with the Iron Golem: need a defensive Golem? Just unsummon the current Iron Golem and use an item with defensive stats. Need an offensive Golem? Unsummon the defensive item and use offensive item instead.

Improve skill: Protection from Lightning

Wouldn't it be cool if the paladin get the ability to tank Lightning attacks when he has this aura? The lightning will damage the paladin but stops after doing this like when they hit a wall, and people behind the paladin is safe.

This also makes act3 lightning mercenary less useless. And it balances the skill compared to "Protection from Cold" which has the extra attribute "Cannot be frozen".

The wording in the rune forging recipes on the database is confusing, I would suggest saying "up to Ra rune" instead of "up to O rune".

(*Daishi_GD)Improve skill: Lightning Inferno. It took a huge nerf back in the day. So much so that the skill is utterly useless and underpowered. This needs to be rebalanced so it can be used again.

New Content Suggestions †

Recipes:

(*Daishi_GD)Ethereal Unique rerolling recipe

(*Daishi_GD)Recipe to make LoD Uniques Ethereal. -> Example: 3 Coupons + Maple Leaf + Elixer = Ethereal Unique LoD item

(*Daishi_GD)Ethereal White Item + Unique Stone -> Ethereal Unique Version

Fixes & Content Still To Be Done †

Coupon reroll recipes working with Multi Stocker

2 flawless gem rare reroll recipe working with gem can

^These two recipes can't come to pass until the useitem and usetype functions in cubemain.txt can be applied to multiple outputs via code editing.

Download & Instructions †

- This patch is ONLY FOR PC, mac users will have to wait till it is determined that the patch is stable and contains no exploits - Unzip this into your d2 folder(where ES300R is installed) - Use At your own discretion, ie: make backups - It is up to the tourny admin(s) to decide whether this patch is allowed (due to the harder NM Diablo) - If you can't open zips, download 7zip from www.7-zip.org for free

ESR6E Unofficial Release 4.1N (Released 2011-01-05) †

Contributor: Nameless

Added:

Damage display for Shuriken skill.

Modified:

Changed the General Passive skill of the DA to use the "generalpassive" state instead of the "2hmeleepassive" state. I'm not sure if this is only a display problem or not, but AFAIK you can't have two skills with the same state active at the same time, so it could be an actual problem. (Issue with FHR/Def added from 2H Passive vs. boni from DA).

from psychotwo: Install: Apply the R6E Unofficial Release 4.1 patch Apply this patch on top of R6E Unofficial Release 4.1 The "4.1N" is to denote Nameless' additional fixes. Stabby, you were right.

R6E Unofficial Release 4.1

R6E Unofficial Release 4.1N

ESR6E Unofficial Release 4 (Released 2010-12-25) †

Contributor: AdmiralCrackbar

Added:

Deposit any two or three gems into the gem can at the same time

Deposit any two or three organs into the multistocker at the same time

Multi-stocker + stamina pot = 6-pack of selected output. Implemented for all multi-stocker outputs, except Nor/Exc/Eli coupons. This will make consolidating Multi-stockers after tournaments much easier

Multi-stocker + antidote pot = 2x 6-pack of selected output

Recipe: Wirt's Leg + Multistocker --> Multistocker (-56 Decipherer points) + Cookbook

A 6 Pack of Perfect Gems can replace 6 Perfect Gems in Secret Recipes 16 & 17.

Note: This works for any item quality, so if you've got 2+ million gold to throw around and don't feel like looking up max sockets in the database, just plug in a p-gem 6-pack and Socket Donut to get max sockets.

Additional Secret Recipe 26 recipes: 128 decipherer points + P-Gem six-pack x2 + 4 P-Gems = Multistocker + Maple Leaf + Ancient Scroll 26 4 anvil stone points + P-Gem six-pack x2 = Multistocker + Maple Leaf + Ancient Scroll 26



Modified:

Multi Stocker + Perfect Gem + Key now outputs an Anvil Stone instead of just adding an Anvil Stone point.

Key stack size increased to 50

Fixed:

Now Working: Rerolling Orb with 7 Magic Amulet pts + Flawless Ruby + Flawless Sapphire + Flawless Topaz + Flawless Emerald

= Rare Amulet (ilvl = char level) All Resistances +11-14

= Rare Amulet (ilvl = char level) All Resistances +11-14 Duriel Clones corpses no longer block bridges

"of Aurora" for Holy Freeze/Holy Fire/Holy Shock was capped at lvl 6 for helms, changed to 12 to match database.

Elite Unique Suwayyah reroll fixed

Long Siege Bow coupon text

Ornate Armor coupon text

cLoD Amulet coupons out of order #09-11

Lopsided soul image

ESR6E Unofficial Release 3 (Released 2010-09-23) †

Contributor: Nameless

Changed Sway to add the defense listed in the Wiki and changed the sway state so the def is shown in the character screen.

Changed Overlay of Enchant to make it a bit less obtrusive (drawn behind the character).

Contributor: Stabby

Fixed Barbarian & Sorceress' Veteran Odd Charm to access all class skills. -- Fixed by Stabby 2010-09-23

How-to here: http://d2mods.info/forum/viewtopic.php?f=15&t=56765&p=446033#p446033

ESR6E Unofficial Release 2 (Released 2009-06-08) †

Contributor: TheUnknownSoldier

Nightmare Diablo was rebalanced to avoid a roll over in the throne room,this may result in him being harder

All Damage Augmenters need to be rerolled, this can be done by cubing it

DA's cannot be unforged on purpose, and come forged on purpose

New Content Will not be add till bugs are fixed

Ancients Call And the like haven't been changed as they seem balanced as is

Oak Sage Works Fine -> [(base_life + item_life) * (sage_bonus + item_life_bonus)]/100. item_life EXCLUDES life per level(this is a engine bug)

Sway: Does the synergy also need base points in sway to take affect? -> currently its if(base_level > 0){ AC *= (synergys * 10)/100 }else{0}

Throw Mastery Works as it should Skill & Display Wise -> Buggy Application of the stat in the D2 Engine?

ESR6E Unofficial Release 1 (Release Date Unknown) †

(lost to the shifting sands of time)

All Community Patch Recipes: †

Modified Recipes †

Multi Stocker + Perfect Gem + Key = Anvil Stone (instead of adding an Anvil Stone point)

Fixed: Rerolling Orb with 7 Magic Amulet pts + Flawless Ruby + Flawless Sapphire + Flawless Topaz + Flawless Emerald

= Rare Amulet (ilvl = char level) All Resistances +11-14

Additional Recipes †

Wo Rune + Maple Leaf = Nul Rune

Nul Rune + Maple Leaf = Wo Rune

MultiStocker + Minor HP Potion = MultiStocker + 2 of The Seleceted Outputs

Multi Stocker + Perfect Gem + Key = Anvil Stone

128 decipherer points + P-Gem six-pack x2 + 4 P-Gems = Multistocker + Maple Leaf + Ancient Scroll 26

4 anvil stone points + P-Gem six-pack x2 = Multistocker + Maple Leaf + Ancient Scroll 26

AS #16 + Normal/Superior Weapon = The Same Item with max sockets (depending on ilvl) + Ancient Scroll 16

AS #17 + Normal/Superior Armor = The Same Item with max sockets (depending on ilvl) + Ancient Scroll 17

AS #26 + 128 decipherer points + P-Gem six-pack x2 + 4 P-Gems = Multistocker + Maple Leaf + Ancient Scroll 26

AS #26 + 4 anvil stone points + P-Gem six-pack x2 = Multistocker + Maple Leaf + Ancient Scroll 26

Deposit ANY two or three gems into the gem can at the same time

Deposit ANY two or three organs into the multistocker at the same time

Multi-stocker + stamina pot = 6-pack of selected output

Multi-stocker + antidote pot = 2x 6-pack of selected output

Wirt's Leg + Multistocker --> Multistocker (-56 Decipherer points) + Cookbook

This isn't the place for questions/chatting. Please use the PK to ask questions (I have two stickied threads: one for Problemsolving/Troubleshooting and one for Hamachi -- Please use them) or use your Hamachi channel if you want to chat. You can Right Click the channel name -> Open Chat Window to open global chat. -- Stabby ?

well i know how to do that, but the problem come from other part...well when i enter in TCP/IP and before i choose any of the option, where appears "You IP is: ........" there appear my local IP and not the hamachi IP..that shoud be that way or have to appera hamachi IP? -- s0k3r ?

hamachi, first connect to the server on hamachi noting the hamachi IP. in d2 go to tcp/ip game and enter their hamachi IP as the host -- yurmy ?

hmm... other question... i downloaded hamchi, i got added some servers there... but i cant connect to anyone of them in the game.. -- s0k3r ?

yurmy? thanks a lot -- s0k3r ?

-- s0k3r- here is a link for a complete list of runes,Rw's, armor etc etc http://homepage3.nifty.com/miyoshino/es/es3gem_n.htm -- yurmy ?

s0k3r- you can put them in a crystal can extracting them using a can opener. Every 100 you can upgrade them to the next crystal type, every 200 you can make a kanji rune with them. Null rune+ crystal(s) = kanji rune. kanji's are used in RW recipes or stand alone. -- yurmy ?

somebody can tell me what i can do from with the crystals from "ORE" stones... how i can make bigger... -- s0k3r ?

As soon as I get some free time I'll finish the last bits of this, still dunno why DClone is suiciding though(might be due to some hardcodes...). Will also merge Nameless's chnages into one file -- The UnknownSoldier ?

Do note and I've tested this. Seems when D.Clone pops, it seems sometimes when you run from him he'll drop dead. Onlything I can confirm is he is dieing WELL before his hp is even 50% sometimes. -- Yurmy ?

Nah it's cool unknown. Sorry bout that, it was a reading error on my part. -- Yurmy ?

I'll check out whats up with the devils food recipes and the set RR recipes(though I never touched any of those...) -- TheUnknownSoldier ?

Sorry for dble post, also I found my mistake. Set items RR into charms. My bad. -- Yurmy ?

Rerolling Orb + Unique Ring/Amulet = Adds 1-7 Devil's Food points = does not work. The RR orb accepts the set rings/amu's but does NOT return food points in exchange, simply takes your item. -- Yurmy ?

Is transmuting set rings/amu's with a reroller for devil's food points broken? No matter how many I add my devil's food pt's never rise? -- Yurmy ?

Oh sweet baal-s it worked, thanks a lot heh. -- Jameson ?

Enable securom emulation on Daemon Tools if you are trying to use a burned CD or image -- Astynax ?

securerom? Clone CD has the option to include that, i think or disable it. ive no idea what that is exactly other then some sort of disk protector but if i make an exact image woldnt it have the softare? soo hope the new patch works with no cd sigh -- Jameons ?

The burnt disk likely does not have the secure rom on it. -- Hans ?

Hello. I tried the using the mini LOD cds offered. how do they work. i cant seem to get it to work correctly. ive intslled and uninstalled but its beyond me is there a reason i cant use a burned disk with the mod?its an Exact copy of the play disk i had but it wont work.. soneone tell me why this is please? -- Jameson ?

eenDoVJuaoSZyAgNj -- name ?

Jameson: Check the ES forum. There is a sticky about troubleshooting ES also check out http://miyoshino.la.coocan.jp/eswiki/?Install%20Guide -- Hans ?

glisignoli: the drop for the first kill of the Cow King was reset back to normal D2 default since Mac players did not get the bonus. -- Hans ?

Im not sure if this is where to post. but can anyone please tell me a working method to get ES to work with a disc image i have iso. .ashdisc and bin/cue etc files made of my own disks but a stayover at a friends house and a bit of booze resulted in my playdisk for LOD breaking! i downloaded the mini LOD cd but i can not get ES to see it, can anyone tell me what I need to do to burn an image file for LOD so ES will see it. Ive got burned disks as backups i made that vanilla lod will see, but es cannot, is there any hope of an update that will work with blizzards offical no cd patch? -- Jameson ?

Krakerag's Point Base Weapon: Tulwar -> Ancient Sword Seems to have been done (according to \data\global\excel\SetItems.txt) but I can't seem to gamble for it, or have it drop. Is there any place I can check to see if it is working correctly? -- glisignoli ?

The first drop of cow king should be D-Stones, but all he drops potions.. -- glisignoli ?

removed

if its just an update problem there is not much I can do, but I'll look into it -- TheUnknownSoldier ?

Reusing the state for the 2h melee passive on the DA does not work properly, at least client-side. I have to re-equip either the DA or the weapon (sometimes one, then the other) to see the defense bonus. -- Nameless ?

when its in its final stage I'll do that, but all the changes & fixes are listed here -- TheUnknownSoldier ?

The patch could benefit from a readme.txt listing the changes implemented. -- AngleWyrm ?

Still haven't been able to get that damned mac patch :/ but in the meantime i've fixed a few more things, one of which being bad collision settings on firestorm, it'll now deal damage properly -- TheUnkownSoldier ?

-- Sorry if there are any mac players waiting for the patch, but atm i'm having some trouble dling the current patch of tsurus to edit, hopefully i can get it working... -- TheUnkownSoldier ?

Like Here: http://miyoshino.la.coocan.jp/eswiki/?S%20Series%20Planning%20And%20Development -- TheUnkownSoldier ?

I agree, the normal game needs serious improvement, but its not just resists that should be changed, monsters need more "meat", like absorbs, maybe some dodge, a ctc here and there or an EFFECTIVE spell, some better AI even, but thats all for the S patch, which I think should have a new page, as this is getting crowded :P -- TheUnknownSoldier ?

What most people want is to nerf the game? Oh, hell no. Not me at least. Naraku is all good and fine and probably doesn't need many changes, but I'm at the point where the regular game needs a serious kick in the ass to challenge me too. -- Metro ?

About the boost on some things would perhaps be like some quest bosses, or map bosses like shenk++ which are really weak. Some of the synergy are listed wrong from the wiki, ingame blessed hammer synergy is only 6% for example. -- LordBrox ?

If immunity would be removed, it should be made so the monsters can have like 85-95 resist if thats possible, that way it will still be hard, just not impossible.And if u could fix the exp lvl on golems it would be nice, like mud golem in catacombs. Its lvl 25 to get exp from all of them i think. The weird thing about what most here want, is to nerf the game so much that it will be too easy actually, some things could probably need a boost too. On the way to countess there are some from the brute family that i think is actually a act 3 monster, sometimes they spawn as minions in normal and it can be REALLY hard to kill on lvl 10-14. And i think flying scimitar has some really bugged damage, at least in nm. -- LordBrox ?

Polls will definitely be taken, UnknownSoldier. Lots of them — in all areas of the mod. The S Series will be a massive undertaking for you, me, and lots of other players involved in roundtable discussion and ultimately, beta testing. But, let's try and wrap up R6E and make an official release for Mac and PC. -- Metro ?

I swear i posted a nice long thing a few hours ago, must not have uploaded properly... Anyway, removing the immunities could be interesting, and allow for new skills, but its something for the S patch, due to the amount of rebalancing. The 1/5 penalty was bound to the skill func iirc, but i can always check up on this. Moving to a more code edit based platform would be good, and boot camp will allow lots of mac users to benefit from this and plugy, but there will be those who can't afford either option, so a poll might help(maybe if we could see the mac download stats...), ofc we would need guides for installing on macs. -- TheUnknownSoldier ?

Well, Nameless, despite the fact that I've been a devout advocate for the Mac side of ES for a few years now, the simple fact is that most Mac users today probably can boot into Windows since they would own an Intel Mac. We should absolutely do a poll before making a drastic change where a Windows version of ES would be the only option. -- Metro ?

Using code edits to "fix" LR and Conviction to work the same as Ancient's Call aren't a very good idea, mainly because it's unlikely anybody would do the same edits on the Mac, and a difference like this would be a serious issue. I don't know if the 1/5 penalty is coded to skill functions or skill IDs, if it's based on the skill IDs, then switching skill IDs could fix the problem (of course that would change the skill boni for oskills and staffmods). Removing all imunities is an interesting idea, but there are two problems: One, it would likely need an incompatible patch, since item mods would have to be changed for balance (-enemy resist mods especially). Second, boss mods add hardcoded boni to resistances, (IIRC, Fire Enchanted adds +50% to Fire resistance, Magic Resistant adds to all 4 main resistances, as does Spectral Hit), so any boss with several of those mods (which happens reglarly in Hell) would still become immune unless the base monster has a very low resistance. As a less severe measure, nerf AC a bit and improve LR and Conviction a bit. Also (that's probably for later) make multi-element builds easier (especially for the sorc) by making synergies less important, so characters can switch elements rather than HAVING to break an immunity because they can only do damage in one element. -- Nameless ?

Speaking of breaking monster immunities, I'm going to suggest a really radical idea — completely removing all monster immunities. I don't even know if it can be done, but if there were no physical or elemental immunes at all, then there wouldn't even be the need for certain skills/curses to break those. And then, new and interesting skills could possibly be added as replacements. I've been talking with Unknown Soldier about the possibility of an S Patch and something like this would probably more appropriate for a brand new patch Series. -- Metro ?

I'll see what can be done, hopefully blizzards hasn't done it in an impossible to bypass way -- TheUnknownSoldier ?

A 15% boost to Lower Resist and a 10% boost to Conviction unfortunately would probably still be worthless when you take into account the immune breaking penalty. The big question is — can you do some coding magic and remove that immune breaking penalty so LR, Conviction and Ancients Call would all behave the same? If you could pull that off, then we can take a look at monster resistances and rebalancing them for added difficulty. -- Metro ?

Boosting the other skills is a good idea, to make them more attractive for the classes who have them as innates(would also improve the act II merc, who isn't that strong...), how about a 15% increase on LR and 10% on Conv(this is a percentage increase of thier percentage reductions) -- TheUnkownSoldier ?

I agree with Hans. It seems like pretty clear evidence of a big imbalance if virtually all non-physical builds are relying on Ancient's Call. -- MetalShadow ?

I do feel that AC needs to be looked at. I am not calling for a big nerf maybe a slight reduction will be enough since almost all builds that use non physical damage chooses the Act 5 Barb. Maybe a boost to Lower Resist, Conviction, and Poison and Magic Pierce can be boosted. -- Hans ?

My vote is to leave Ancients Call alone. High level characters who rely on the Act V Offensive Barb would become broken and need to be rebuilt. -- Metro ?

Well all the bugs need to be fixed with the pc one(has anyone tried the new NM Throne Room Diablo or the new recipes?), I'm also gonna fix up a few desync issues, like the ones Nameless mentioned. but because I can't be 100% sure that the new DA will fix all the mac problems(cause I haven't actaully seen how this error works or its output), I'm adding a few recipes to add and remove stuff from the DA so it can be tailored to what is needed/testing to seeing what was/is so unstable... With regards to Ancients Call, turning it into a curse will stop it from stacking, but might balance it, what you you guys think? -- TheUnkownSoldier ?

Bringing the Mac patch up to speed doesn't quite have the same urgency for me now that I'm booting into Windows to play ES. However, I still am hoping the Macs bugs can be resolved. What is the status on the Mac patch? -- Metro ?

There's a few things that are used for syncing the client and the server, saved stats are synced no matter what, other stats are synced at sync points using the sendbits(this is why the plugy display sometimes caps out, this is a client bug, an has been mistaken for a server bug before, easy to fix though), and when states & statlists are added/removed from units, states use nosend to denote that it has no client effect stuff, so don't sync it. plugy 9 is supposed to improve the stability, but as I said earlier its really up to the user, so i'll leave it. there is a flag in states.txt that marks things as curses, appart for denoting that its a curse, it stops it from stacking with other curses(which is probably where tsuru removed the flag) -- TheUnknownSoldier ?

I just found what probably breaks some of the displays in PlugY: The nosend column in states.txt seems to control if the data is sent to the client, and can be displayed by the char screen. For example, if I remove the 1 in the nosend column of Warmth/Soul Shiver, then the Mana Regen is properly displayed in the extra PlugY display page. -- Nameless ?

About balancing Ancient's Call: I also noticed that it is not considered a "curse" in some cases, for example, it can affect a "Possessed" monster or trap monsters "Gargoyle Trap", while other curses can't. I don't know if it gets the curse duration divisor for NM/Hell. AFAIK Tsuru reverted to the old PlugY version because it makes less problems in Muliplayer. -- Nameless ?

I wouldn't recommend changing the version of PlugY with ES until you can confirm compatibility. I'm pretty sure Tsuru had a reason for sticking with the older version that's bundled now. -- Metro ?

The New PlugY is really up to the user, but i'll stick it in, as for filtering items, this requires a HUGE function in d2Client to be replaced, which i'm not going to due for a mod thats needs to be mac and pc compatable, so I don't want to widen the gap between the two -- TheUnkownSoldier ?

Well, the remembering /p8 is doable if we ever get around to integrading the latest version of plugY. -- Kjara ?

Things i would like to see: A split up "highlight item" key (FE: 1 key to highlight all multistocker items, another to highligh uniques, another to highlight rares etc, but leaving the highlight all key) or an interface like the gamble filter that will allow you to filter what is shown. This would be exceptionally handy for a find item barb or in places like Lost Farm. Also i would like the game to remember when i set players to 8 (this is really minor lol , mostly a lazt thing) -- Landi ?

Hmmm, odd, i'll check that out(though I never touched barb skills...) -- TheUnknownSoldier ?

Some of the Barbarian passives do not properly. FRW is not increased by Vit of the Ancients, at least according to the extra pages from PlugY. The Def bonus (Iron Skin) is weird, Def increases after Battle Command, if you re-requip the DA, then Def increases a bit more. -- Nameless ?

New Patch is Up -- TheUnknownSoldier ?

-- I though I had Put in trapping recipes to make Unforging just return a normal, forge DA, seems I forgot them, thanks for spotting that -- TheUnkownSoldier ?

Note, the damage augumeter fix doesn't work: In its new forged state, you can "unforge it(3 thawing potions)" and get out a unforged(and forgeable DA) and 2 anvils. Not sure if its possible to tweak cubemain to disallow unforging of it. -- Kjara ?

Didn't even think of the filter, noted for the next release -- TheUnknownSoldier ?

Been playing a bit, found one issue that is a non-issue on the PC, but would be a problem on the Mac: You forgot to reset the gamble filter before you packed the patch. -- Nameless ?