



Spider-Man: Far From Home has been released, and some technical issues in my theatre aside, I had a lot of fun with it. One of the highlights is the new Stealth Suit, a sleek mixture of the symbiote and Noir costumes. Today, we'll look at a figure of his new look, along with long wanted and oft customized baddie, Doppleganger.





Packaging:





The boxes continue to be great. They show the figure well, indicate what wave they're part of, and have character art and bios. Nice work all around.





Sculpting:





Stealth Spidey has a very impressive sculpt. Many of the details and gadgets on screen translated very well to the figure, especially the piping on his torso, belt, and ski mask. He's covered in textures and grooves to show how high tech the costume is. Even his boots have a sculpted tread, a very nice attention to detail.





He shares some pieces with the standard Spidey, but much of him is new tooling, and the head looks brand new. He's also slightly taller than the regular figure, showing how he's pretty different from the red and blue figure in build.









Doppleganger has some great sculpting, and some frustrating sculpting. His body, or at least the torso, is taken from Six-Arm Spider-Man, which means his midsection is completely un-articulated. Thats the frustrating part. The great part is nearly everything else.





Doppleganger is an evil, mutated version of Spider-Man, and the figure sells that idea very well. His head is ferocious, snarling with more teeth than should be possible, and narrowed, angry eyes Instead of boots, he has claw-like talons. Best of all, his signature six arms are realized splendidly. While some of the shoulders feel a tad brittle, the arms are all very articulated, and positioned in the torso in a way so that they don't get in the way of each other.

Best of all, all six hands are interchangeable, so you can pose him in several different ways.





Articulation:





Any Spidey figure, movie based or otherwise, should be able to strike crazy poses. Stealth is no exception. He has: A ball jointed neck, ball/ butterfly shoulders, bicep swivel, double pin elbows, cut/pin wrists, ab crunch, swivel waist, ball hips, thigh cuts, double pin knees, and rocker ankles. All of his joints came out sturdy and tight, and he's lots of fun to pose.









Articulation is the main issue collectors have with Doppleganger, but he still has enough to impress. He has: A ball jointed head, six ball joint shoulders, bicep swivels, double pin elbows, cut/swivel wrists, ball hips, thigh swivel, double pin knees, and rocker ankles. His lack of torso joints, such as an ab crunch or waist, is a big drawback, and limits the deep poses a six armed character should be able to take.

Fortunately, the arms and legs have the standard Legends articulation, so he can still be posed in several ways, even while lacking some key joints.





Accessories:





Stealth Spidey comes with an absurdly long arm of Molten Man, and three personal inclusions. The first is an alternate head, with his goggles flipped up and exposing Peter's eyes. It swaps on and off easily, and the detail on the exposed eyes is great, but I'd have much preferred a fully unmasked head.





The second two accessories are a set of interchangeable "Thwip" hands, an essential option for any Spidey. It's nice to have the display potential, and they go on and off nicely. Unfortunately, the paint on them has a big issue. The closed fist hands, as in the movie, show fingerless gloves, whereas the web shoot hands have his middle two fingers painted black. It's inconsistent with the on screen depiction, as well as with the other hands, and it's a pretty sloppy error.









Doppleganger comes with a much smaller arm for Molten Man, and exactly no personal inclusions. Since you can at least swap out his hands, it would've made sense to include matching sets of hands to include, so that he could have all fists, or all open hands.





Paint:

Stealth Spidey has great paint work, in spite of the fact that he's almost entirely in black. It's a consistent black, glossy and smooth on the body, and matte and fabric like on the mask. His goggles and fingers are the only non black section, and I'm pleased that there's no black slopping on either part.









Doppleganger has pretty good paint, with one issue. The red and blue are great for the most part, and the head has some great paint detail, on the eyes and his monstrous teeth most notably.

The issue is one that's annoyingly becoming common with Legends Spidey figures: the web pattern is sculpted, but unpainted. It's still visible, but much fainter than expected, and it only adds to the issue when his six arms have unpainted webbing.





Overall:

These figures are pretty solid, and fun to pose and display. The only real rub with Stealth Spider-Man is the mismatched paint, but Doppleganger isn't as fortunate.

He's by no means awful, and still makes an imposing presence, with his gaping maw and multiple claw hands. But his lack of torso articulation, and unpainted webbing does dull his star a bit, which is a shame , since he was one of my most anticipated figures in the wave. That said, I'm still pleased with them, and don't regret buying either. I feel confident recommending them to other collectors.





Gallery:



















