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Warface, Crytek’s free-to-play shooter, released on PS4 last week and has amassed a significant number of users since its launch: over 1.3 million, to be (roughly) precise.

The game’s publisher, My.Com (subsidiary of Mail.Ru), revealed the shooter’s success in a press release, highlighting a breakdown of nationalities by signup. 20 per cent of players signed in from the United State, while Germany pulled up in second place at 12.5 per cent. France managed 11.2 per cent of signups, while the UK placed in fourth with 7.7 per cent.

Plenty more nations were represented in the signups –Russia and Brazil, unsurprisingly among the top, numbers-wise – but as of yet there’s no report on two important factors: how many of these signups represent players who can and will return to the game frequently, and how much revenue Mail.Ru – and Crytek – is seeing from the PS4 release.

Warface first launched on PC back in 2013 and later saw a port – via Crytek UK (now Deep Silver Dambuster Studios) – to Xbox 360 in 2014. After a bit of a gap, it hit PS4 last week and is available via early access on Xbox One.

The early success of Warface on PS4 comes not long after Crytek released the final version 5.5 of its CryEngine platform, which incorporated many of the changes and tweaks its internal team had implemented for work on Hunt: Showdown – and, it’s fair to assume, Warface too.

It’s a couple of good news bits in a row for Crytek, with the company having a bit of a rough time of things over the past few years. One day at a time, and all that.