Monks of the Way of the Natural Elements learn to merge their sense of self with their connection to the natural environments. Practitioners of this art channel their natural energies and the energies in the elements around them to bend the force of nature. Powerful monks of this way can even strengthen their spells with their innate ki. Monks following this tradition often adorn themselves with animal furs, and scavenged plant material.

Spellcasting

When you choose this monastic tradition at 3rd level, you augment you martial arts with spellcasting abilities. See chapter 10 for general rules of spellcasting, and chapter 11 for the druid spell list. When you cast spells you ignore material components, however you cannot cast spells that have a monetary material.

Cantrips. You learn two cantrips of your choice from the Druid spell list. You choose a third cantrip at 11th level.

Spell Slots. The Way of the Natural Elements spellcasting table shows how many spell slots you have to cast your spells of 1st level or higher. To cast one of these spells, you must a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells known of 1st-level or higher. You know three 1st-level druid spells of your choice, two of which you must choose from the evocation and transmutation spells on the druid spell list.

The Spells Known column of the Way of the Natural Elements Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be an evocation and transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation and transmutation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells, since you learn your spells through your meditation and communing with nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = Your proficiency bonus + your Wisdom modifier