Hello! GM Lars is here to bring exciting news from GM Meiji, in the English language proper wizard mouth Translation Server Error Please Contact Server Admin

# Tidbits of the Jan. 10th 4.0.00 Update

As always, we want to share the big changes in this post. Bugfixes, balance changes, and other details will be released with the upcoming [Patch Note] closer to the patch date. Images included in this post are also in development and are subject to change. Please use them only as reference!

<Season 4: Ready, Set… Go!>

The fourth Season of Black Survival will commence with 4.0.00!

Rank Points will be soft-reset. All users in the Carnivore League will be put in Placement Matches with the first ranked game. After 10 matches they will be placed in a new league, but their final Season 3 RP will influence this.

Season 4 is expected to last about 6 months.

<Season 3 Limited Skin — 14M-RFT07>

All users who has reached Lion or above at least once in Season 3 will receive Jenny’s new Skin, 14M-RFT07. If they do not already have Jenny, they will receive Jenny, too!

<Season 3 Rank Reward & Matching Screen Rework>

According to the highest rank achieved in Season 3, users will get a neat frame in the matching screen. On the first row, from left to right are Dragon, Bear, Lion, Wolf, and Fox. In addition, the character cards in the matching screen are the first part of our UI overhaul to be revealed.

<New Character — Mai>

Mai will arrive at Lumia Island soon. A preview will go up anytime now! From this update till the next one, the New Character Package with Mai and Mai’s Skin “Mai Valentine” will be available for purchase.

<Simplified Resurrection>

In the Steam version, resurrecting dead characters by watching ads was removed due to Steam’s policies. This has made many Carnivore League players very sad. Now, we have simplified the resurrection process. Regardless of the character’s rating, resurrecting only takes 1 hour or 100 Gold now.

# Future Goals (Post-February)

<Plans for Season 4>

Over the Pre-Season period, we should have tried out new things so that they can be tested adequately before rolling them into a true Season. But our development schedule was delayed by a significant bit and we could not do that. We sincerely apologize for having to implement major changes during a new Season. However, we decided that we do not want to delay Season 4 or wait until Season 5. As such, we chose to roll out changes gradually throughout Season 4.

<Mastery System Overhaul & More Distinct Characters> — February

Right now, characters gain 2 points of mastery for every attack and their damage increases with every 10 mastery. That will be replaced with a new ranked mastery system.

1. Mastery has always been the most difficult game concept to understand for new players. Now, mastery will be described as S, A+, B, and so on, so they should be easier to understand now.

2. Further, high mastery rank is more difficult to climb compared to earlier ranks. As such, the damage gap after the first night will not be as drastic.

3. As this indirectly lessens the impact of single attacks, characters will play more distinctly as their skills and stats will matter more. The ultimate goal is to create a different play style for every character.

For more details, please read the [Preview] article linked here: [LINK]

<UI Overhaul> — March

Black Survival’s Lobby UI will be completely overhauled. The new Lobby UI is designed with three principles in mind:

1. Functionality: The current Lobby UI was first designed 2 years ago. With new features, new buttons were added to the screen and it feels crammed now. Many players could not notice mails for the first victory of the day or surviving to the above-average place in a match. The new Lobby UI will notify players about daily missions, game results, player rank, and other useful info. The main screen will have all the information needed to play a game. The rest will be moved to a separate tab.

2. Practicality: The current Lobby UI uses whole image files. The new Lobby UI will implement 9-slicing, a technique that will reduce file sizes. This should improve performance, reduce overheating, and decrease the game size.

3. Expandability: We have a ton of ideas that we would like to implement in Black Survival, but the current UI is hostile to that. There just isn’t enough space. To include new fun stuff like personal quests and others, we need more expandable space.

We understand that many of you are disappointed to see that the new UI is bright. But Black Survival is set between 2015 and 2018 and the UI will keep up with the times. The old UI is reminiscent of a decrepit 30-year-old laboratory. For more details, please read the [Preview] article linked here: [LINK]

<Minor Steps after February>

We are working on things to do between games, now that the Lobby is cleaner. They will be idle amusement that you can enjoy and buy.

Promotion System Overhaul: Promoting a character will no longer depend on chance. Once a character’s Confidence fills up, they will be promoted automatically. If Gold is used to increase Confidence, then on average it will be cheaper to promote characters now.

Lunchbox and Backpack will go the way of dinosaurs. Almost all players use them, so they will no longer be sold and instead will be given automatically.

Starting mastery will not depend on the character’s rating. 1-star Hyunwoo and 5-star Hyunwoo’s mastery will be identical. This will ameliorate the issue with low-star characters missing too many hits.

Every day, each individual player will be given a personal quest. Completing the given quest will provide goodies such as Gold or daily pass for Aptitudes.

The new quest system will make it easier to use Aptitudes for free.

Ad-fueled resurrection will be removed. Since this is against the Steam policy, it is no longer feasible to include it in Black Survival’s game design. Instead, watching ads may give Gold later on.

<Chinese Service>

The Chinese server of Black Survival will enter CBT soon. The iOS version will probably the first.

<Steam Version>

Our Steam fans have pointed out many problems with the Steam version of Black Survival. Since we are not too used to the PC development environment, we have missed critical features such as adjustable resolution, sound volume slider, custom keybinding and so on. Black Survival for Steam is barely a month old and it’s taking baby steps. We will address these issues one by one and eventually reach a point where playing on Steam is fun and effortless!

As always, Future Goals are subject to change. We would like to hear your feedback!

Thank you!