Familiar Feats

These are feats designed for characters with familiars. All of these feats have the ability to cast the Find Familiar spell as a pre-requisite. You cannot select more than one of these feats.

Harrier

Your familiar is an expert at delivering spells, even in the thick of combat. You familiar gains the following benefits:

Your familiar adds your proficiency bonus to its Armour Class, as well as its Dexterity and Constitution saving throws.

Your familiar can freely move through spaces occupied by creatures larger than it.

Opportunity attacks against your familiar have disadvantage.

Choose one cantrip that deals damage. Your familiar can cast it a number of times equal to half your proficiency bonus, using your spell attack bonus and spell save DC. It regains all expended uses of this cantrip when you finish a long rest.

Mascot

Your familiar is good at raising morale and entertaining people. Your familiar gains the following benefits:

Add your proficiency bonus to your familiar's Charisma; if your familiar's Charisma score is lower than 10, raise it to 10 and then add your proficiency bonus.

Your familiar is proficient with Performance, using your proficiency bonus. If your familiar's form is already proficient with Performance, add your proficiency bonus twice.

Your familiar is immune to being frightened.

Your familiar can cast Prestidigitation at will.

If an ally within 5 feet of your familiar is frightened, and your ally can see and hear your familiar, your familiar can use its action to make a Charisma (Performance) check. If the check result beats the save DC of the effect that caused the frightened condition, the condition ends immediately.

Sage

Your familiar is extremely helpful when you're studying. Your familiar gains the following benefits:

Add your proficiency bonus to your familiar's Intelligence; if your familiar's Intelligence score is lower than 10, raise it to 10 and then add your proficiency bonus.

Your familiar is proficient with Investigation and one other skill from the wizard skill list, using your proficiency bonus. If your familiar's form is already proficient with Investigation, add your proficiency bonus twice.

Your familiar understands and can read all of the languages you know, and if your familiar's current form is capable of speech then it can speak using those languages.

Your familiar can cast Guidance at will.

Sentry

Your familiar is skilled at watching over you and keeping you appraised of threats. Your familiar gains the following benefits:

Add your proficiency bonus to your familiar's Wisdom; if your familiar's Wisdom score is lower than 10, raise it to 10 and then add your proficiency bonus.

Your familiar is proficient with Perception, using your proficiency bonus. If your familiar's form is already proficient with Perception, add your proficiency bonus twice.

Your familiar can cast Alarm as a ritual without requiring material components.

Your familiar doesn't sleep, cannot be surprised, and can wake you from sleep as a reaction as long as it's within 100 feet of you.

Spy

Your familiar is an excellent spy and sneak. Your familiar gains the following benefits:

Add your proficiency bonus to your familiar's Dexterity; if your familiar's Dexterity score is lower than 10, raise it to 10 and then add your proficiency bonus.

Your familiar is proficient with Stealth, using your proficiency bonus. If your familiar's form is already proficient with Stealth, add your proficiency bonus twice.

You can see through your familiar's eyes, hear through its ears, and communicate with it telepathically as long as you are both on the same plane of existence.

Your familiar can cast Pass Without Trace once, and regains the ability to do after you have finished a long rest.

Valet

Your familiar is particularly helpful to you when you're working. Your familiar gains the following benefits: