

Inventory Loadout Sorting

We’ve added Inventory Categories to make it easier to find and choose the items you want to take into a mission. Loadout selections will be sorted into tabs (Melee, explosives, etc) that can be individually selected.

NPC KO

We’ve changed the mini-map icon for an unconscious NPC. It was previously a white dot and looked too much like an Enforcer. Now, it mimics the HUD icon you see above an unconscious NPC in-game.

Sniper Shot Location

We’ve made a change to how NPC’s react to weapon fire when they haven’t seen 47 take the shot. Previously, guards would (sometimes immediately) approach the location that the shot was taken from and search. They might also suppress that location with gunfire too. Now, they will start by searching at the place that the bullet landed and will start to figure out where the shot came from. They will only look at where the shot was fired from if they have line of sight to it. Depending on the circumstances, they may also suppress the location and begin to move towards it. It’s important to note that 47 can only be compromised according to the normal game rules: one of the NPCs should get close and spot him near the location where the shot originated from and then they can link him to the crime.

The complexity of our game and it’s various potential states makes it difficult to give a full explanation of all of the possible scenarios and reactions that could play out. However, we expect that this change will reduce any confusion about how and when 47 is spotted/compromised when engaging in long distances, especially the unfair feeling that the guards instantly know where 47 is after firing a shot.

EMP Disarming

We’ve made a change to how the Remote EMP Charge is disarmed. Previously, it could be activated/triggered whilst being carried by an NPC and would then be disarmed when the NPC ‘secures’ it in a weapons locker. Now, the EMP can be triggered at any point and will not be disarmed to allow for some more unique gameplay opportunities.

Challenge Removal

We’ve removed 3 Challenges from the Isle of Sgail; All The King’s Men, Making Waves and No Budget For A Railing. After a sweep of the challenges in the game, we think that these particular challenges encourage the killing of multiple non-targets and they’re not fun to complete. We’ve also factored community feedback into the decision. Players who have already unlocked these challenges will retain their XP and progression, but each challenge will be removed and the overall number of challenges will be reduced. (This was previously communicated to players on our Twitter account and the February Roadmap blog post.)

Steady Aim

We’ve added the Steady Aim trait back to the Silverballer and Silverballer Mk 2. We’ve also reverted the menu images for these two guns back to silver.

Rubber Duck Detonator

We’ve added a new HUD image for the Rubber Duck Detonator.

Master Mattias

The guard added in Master difficulty on the roof next to the Headmaster in Marrakesh is now a better guard. A tiny bit better.

Meaty Bone

We’ve added the Meaty Bone and Sacrifical Knife as options for the loadout. These unlockables could only previously be taken on a mission through an Agency Pickup.

Red Rick’s Broadsword

We’ve moved the Broadsword and Mace into the ‘Weapons’ category in the Inventory. Previously, they were tagged as ‘Gear’.

Contract Apprentice

We’ve added a new menu image for the Measuring Tape.

Concept 5

We’ve made a change to the damage drop-off for the Concept 5 Pistol (Miami Mastery Unlock), which was too low after a range of about 50 metres. The damage for this gun has now been increased when fired at range.

Landslide CCTV

We’ve given additional clearances to the guard in the security room in the Landslide Bonus Mission so that he’ll now react when 47 is caught trespassing by a security camera.

Re-animated Score

We’ve adjusted the mission end rating screen to only show the ‘score animation’ once. Previously, the animation would play and would then play again after returning from the Detailed Score page. Now, it’ll only play the first time.

Colombian Clothing

We’ve given one NPC near the default Starting Location in Santa Fortuna a new set of clothes. This is because he’s got a twin nearby and their choice of clothing made it difficult to tell them apart in Contracts Mode.

Enforce Yourself

We’ve added Gunther Mueller and Spencer Green as enforcers for themselves in Whittleton Creek.

Priceless

We’ve added a new version of the ‘Priceless Challenge’ to Whittleton Creek. This time, you’ll need to Deliver the package for Mr. Batty and then find a way to make him go batty.