Oath of Dragon Slaying

The tenets of the Oath of Dragon Slaying vary by paladin, but all tenets revolve around slaying dragpns and saving people from them. Known simply as Dragon Slayers by some, they tend to travel alone from place to place, whereever dragons threaten the land.

Tenets of Dragon Slaying

The tenets of the Oath of Dragon Slaying vary by paladin, but all the tenets revolve around slaying evil dragons and protecting their victims.

Slay Evil Dragons. Most dragons, especially chromatic, are evil and most be stopped.

Know Your Foe. Never run into battle blindly. Dragons are powerful and cunning.

Destroy the Lair. Evil dragons must never be able to take up residence in a former dragon's lair.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Dragon Slaying Spells

Paladin Level Spells 3rd bane, heroism 5th earthbind, misty step 9th fear, fly 13th fire shield, mordenkainen's faithful hound 17th hold monster, wall of stone

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Slayer's Breath. As an action, you can expend your Channel Divinity to channel the power of the dragons you have slain. This breath weapon is a 5 ft. by 60 ft. line and does radiant damage. Each creature in the area of exhalation must make a Dexerity saving throw. A creature takes 2d6 damage for each point of your proficiency bonus, or half as much damage on a successful save.

Ground Dragons. As an action, you present your holy Symbol and speak a prayer targeting dragons, using your Channel Divinity. Each Dragon that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is grounded for 1 minute. Each Creature affected can repeat this save at the end of it's turn.

A grounded creature loses it's flying speed and all other movement speed it halved.

Dragon Sense

At 3rd level, your divine sense now extends to dragons.

Dragon-Blood Curse

At 7th level, when an enemy moves within 10 feet of you, you may use your reaction to curse them with dragon's blood. The emeny must make a Constitution saving throw. On a failed save, they count as dragons for spells and other abilites.

Creature's that succeed this saving throw are immune to Dragon-Blood Curse for the next 24 hours.

At 18th level, the range of this ability increases to 30 feet.

Aura of Dragon Slaying

At 7th level, any dragons within a 10 foot radius gain disadvantage on attack rolls.

At 18th level, this aura increases to 30 feet.

Dragon Hunter's Valor

At 15th level, you are always under the effects of a heroism spell.

Slayer Elite

At 20th level, you can use your action to channel the power of dragon slayers before you and gain the following benefits for 1 minute:

You can use your Slayer's Breath at will

All dragons within 30 feet of you are grounded.

You gain advantage on saving throws against a Dragon's Breath attack.

Once you use this feature, you can't use it again until you finish a long rest.