Hello ladies and gentlemen, welcome to another spicy Oathbreaker Brew -- inspired by my Modern Brew "Summons of Mjolnir"-- that uses Arlinn Kord and her signature spell Devastating Summons to get big damage out early and consistently! This is a hyper aggro deck, with a big ramp and land-reanimation theme to it, which I like to refer to as "Reverse-Ponza". If you want to check out the Modern format version of this deck, go check out this link > tappedout.net/mtg-decks/summons-of-mjolnir/

Some things change, others stay the same

In terms of Oathbreakers, Arlinn stands alone as perhaps the most aggressive value-walker we have. If your signature spell is a token generator like Devastating Summons , really the only other walkers that can abuse those X/X tokens would be Sarkhan Vol , and he's a little too one-note for me.

Being able to slam two 5/5s on turn 5, then swing in with one that's been boosted by either of Arlinn's sides can be a big issue for any deck, and it's nice that our main gameplan and wincon is entirely fixed into the command zone, so that the other 58 can be dedicated to supporting... Well, something DEVASTATING!

We're basically a mixed bag of Landfall, Titan-Bloom and Loam assault decks, with a big ol' chunk of Wort, the Raidmother spellslingers for good measure. The plan of attack is to poop out as many X/Xs as you can, have them all swing in with haste, and try our damn hardest to get our lands back before we screw ourselves with our own hair-brained scheme!

Ramping out Haaard with Cultivate and Azusa, Lost but Seeking , and filling our hand with lands from Sylvan Scrying and Realms Uncharted keeps us good on mana, and also increases our draw potency in the later game. Cards like Doubling Season , Ghired's Belligerence and wild repeated reverberation can let our signature spell get wildly out of hand.

With the package of recursion spells like Life from the Loam , Ramunap Excavator , Wrenn and Six and even good ol' Eternal Witness , we can easily get back the lands we pitched to our signature spell, should the game go long.

All-in-all, I'd be scared to face off against the maniac that nukes his entire landbase just to aggro it up. Let me know what you think!