The Anomaly

Because of some ritual, divine intervention, or due to a stroke of “luck," you are stuck between several dimensions at once. This has greatly changed your position in time and space, and from now on you are an "Anomaly." This means that you are now always and everywhere. And this state of being gives you some abilities.

Otherworldly Patron: The Anomaly

Expanded Spell List

The Anomaly lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Anomaly Expanded Spells

Spell Level Spells 1st Feather Fall, Chaos Bolt 2nd Nystul’s magic aura, Blur 3rd Slow, Blink 4th Arcane eye, Freedom of Movement 5th Teleportation Circle, Wall of Force

Points Of No Return

Starting from level 1, you can try to break space itself. As a bonus action on your turn you can create an immaterial ghostly duplicate of yourself. The duplicate appears in your space, and can immediately move up to your remaining speed. You can cast spells as though you were in the duplicate’s space, but you must use your own senses. At the end of your turn, you can choose to teleport to the duplicate’s space. Regardless whether you choose to do so or not, the duplicate then disappears. You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature after you finish a short rest.

In and Out

At 6th level, you get the opportunity to move from one place to another in an instant. As an action, choose two points that you can see on solid surfaces within 60 feet of you. These points become linked, and act as short-range portals. From now on, you can spend 5 feet of movement while standing next to one of these points to immediately appear within 5 feet of the other. These portals disappear at the end of your next turn. You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature after you finish a short rest.

Timeless Health

At level 10, the fabric of the universe accepts you and no longer tries to reject you. From that moment on, you no longer age and you cannot be magically aged, you no longer require food and water, and you only need four hours of rest instead of eight to get the benefits of a long rest. In addition, spells such as "Haste" and "Slow" no longer affect you unless you want them to.

A Copy Of A Copy Of A Copy Of A Copy…

At 14th level, you can tear the fabric of the world of the lost in order to get your own benefit from it. As an action on your turn, you can create a number of your copies within 30 feet of you up to your Charisma modifier. These copies act immediately after you in the initiative order. Each copy can only make one action and these actions must be different from all other copies. For example, if one of the copies casts a spell, then all the other copies can no longer cast spells. The copies disappear immediately after they take their action, and you cannot use this feature again until you complete a long rest.

Art by Anastasia Nagibina