Protection from Above and Below

The Feywild and Shadowfell are mirrors of the prime material plane, each one contorting the world to their design. Unlike the ephemeral creatures of the elemental planes, creatures from these two are much more steeped in reality. This causes them to be less affected by sigils of protection.

This text holds the information for two protective sigils, one for Undead, and the other for Fey and Celestials. The sigils are arcane symbols that can be drawn and infused with magic to provide a ward over a given area. The area affected extends 15ft in front of the sigil, and is a square area 5 times larger than the side length of the outer triangle. The smallest possible sigil is a 1ft Sigil that affects a 5ft square.

Placing a Sigil

The Sigil can be made out of any material, but the material chosen changes the durability of it. A sigil made using salt would be easily disturbed by a creature walking over it, but one made of metal would be difficult to disrupt. Drawing the sigil on a surface requires a DC 10 Dexterity (Performance) check as part of a Use an Object action. A one foot sigil can be drawn in six seconds, with each additional foot of length adding six seconds to the time. The time is halved if the person drawing the sigil has proficiency in the appropriate tool.

Sigil Magic

The sigil, once drawn, can be activated by touching the sigil and using a spell slot. The spell slot used determines the effectiveness of the ward.

Wards

Spell Slot CR 1st 1 [1/2] 2nd 2 [1] 3rd 3 [1] 4th 4 [2] 5th 5 [2] 6th 6 [3] 7th 7 [3] 8th 8 [4] 9th 9 [4]

The ward affects the creature with CR equal to or below the listed CR in the following ways:

The creature has disadvantage on attack rolls against targets in the warded area.

The area counts as difficult terrain.

The creature cannot directly interact with the sigil.

In addition to this, weaker creatures risk destruction by the ward. Fey, Celestials, and Undead with a CR equal or lower than the one listed in brackets have to make a CHR saving throw when they first enter the ward's area or become petrified until the sigil is destroyed. The DC for the save equals 10 + Spell slot level.