With Return to Clockwork City being prepped for release, here are our R68 release notes -- with a little extra flare to celebrate the new story expansion.



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Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now.

In Return to Clockwork City, collect full playsets of 58 new cards by playing through 35 exciting story missions across three acts. With these cards, you can search for lost treasure, construct steam-powered wonders, or channel your inner mad scientist to create strange mechanical abominations.

Completing the story on Master difficulty will also award the player with an exclusive premium alternate art copy of Swims-at-Night.

If you haven’t already pre-purchased Return to Clockwork City, you can begin the story in two ways:

Triple Bundle: Get all three acts and all the new Return to Clockwork City content for $19.99, plus an exclusive premium alternate art version of Laaneth.

Single Acts: Play through the first act for $7.99 or 1,000 in-game Gold. After you complete the first act, the second and third acts become available for purchase for the same price.

Arena Updates

Return to Clockwork City cards have been added in Arena modes and they will appear at an increased frequency for a limited time. Neutral cards will also show up at a higher rate to better support Clockwork themes.

Solo Arena, Versus Arena, and Chaos Arena ranks will reset:

Rank 1: Lowered by 3 ranks.

Ranks 2-4: Lowered by 2 ranks.

Ranks 5-6: Lowered by 1 rank.

Solo Arena Only

New decks have been added featuring Clockwork themes.

Many existing decks have been modified with the intent of lowering difficulty and/or including Clockwork cards.

Creatures with Multiple Types

Creatures can now have multiple creature types. For creatures with more than one type, a “+” appears in the type line, and they have a hanger listing what those additional types are. We’ve added a type to several existing cards:

Legate Rikke is an Imperial in addition to Nord.

Skeletal Dragon is appropriately both a Skeleton and a Dragon.

Barbas is a Daedra, a Beast, and a good boy.

Sovngarde Hero is finally getting into the spirit of Sovngarde, gaining the Spirit type in addition to Nord.

User Interface Changes

Added 4 new Clockwork City-themed playmat backgrounds, 3 new Dark Brotherhood-themed playmat backgrounds, and 2 new Skyrim-themed playmat backgrounds.

Added a “Retry” button to the Options menu during story games. Clicking this causes you to concede the current game and immediately play again.

Added a connection quality indicator that displays when experiencing a poor / failing internet connection.

Story dialogues in with multiple speakers in Fall of the Dark Brotherhood and Return to Clockwork City will now automatically progress once one speaker’s voice over is complete (previously, users needed to press “Continue” after each speaker).

VFX

“Time Is Running Out” now has unique VFX

Cards with the “Battle” mechanic now use unique animation

Numerous new VFX created to support Clockwork City content

Titles

12 new titles added related to Clockwork City cards and story content

Titles and quests will not progress during “memory” story missions. These special puzzle games would make completing certain titles undesirably trivial.

Bug Fixes