Patch 1.0.1 - 17 June 2016

CHANGES Fixed various chainsaw sounds

Fixed various hook sounds

Adjusted visual for the match results text

Fixed an issue that could cause eye popping during a hook rescue

Fixed various issues that could result in floating chests and barricades

Fixed an issue that could cause drastic framerate drops when healing fellow survivors

Fixed an issue that could cause bloodpoints to display a negative value when players earned more points than their previous total

Fixed an issue that cause the killer to play a "carrying attack" animation after hooking a survivor

Fixed various issues that could occur if a player sabotaged a hook while a killer hooks someone

Fixed an issue that could cause the killer to get stuck in objects when interrupting survivor actions

Added missing shadows to the campfire

Adjusted certain fire materials

Adjusted certain emissive materials

Adjusted certain effects on Meg's hair

Fixed an issue that could prevent players from disarming traps when holding a toolbox

Modified a certain hill tile to prevent certain collision issues

Fixed an issue that could cause escaped players' outlines to be shown to hooked players

Fixed certain issues that could occur when a hooked player disconnects

Item addons will now function properly if the item is given to another player

Adjustments to male and female run animations

Fixed an issue could cause the "Zealous" achievement to be awarded incorrectly

Fixed an issue that could cause players to become stuck if the player healing them taps the input rather than holding it

Fixed an issue that could result in a broken lobby transition when accepting a private lobby invitation while watching a tutorial video

Fixed various UI issues in the Kill Your Friends lobby

Rapidly pressing on "Loadout" and "Switch Role" will no longer result in the loadout background to be displayed without the menu

Fixed an issue that could cause a crash when pressing alt-F4 during the intro video

The "Saboteur" perk was missing its skill check difficulty adjustment. It has been fixed.

The "Spine Chill" and "Premonition" perks were not working correctly. They have been fixed.

Fixed a graphical issue that could occur when a player leaves the match during the sacrifice sequence

Fixed an issue that could cause players to incorrectly lose rank pips when in the tally screen

Fixed an issue that could cause the host player to crash when leaving a public match

Fixed an issue that could cause daily rituals to behave incorrectly for new players

Fixed an issue that could cause the category of maxed out score events to be replaced by "none"

Fixed an issue that could leave a lobby in a state unable to receive new players

Fixed an issue where healing a survivor would reward the points to the survivor that got healed, rather that the healer.

Patch 1.0.1a - 22 June 2016

CONTENT Added art book for owners of the Deluxe Edition

Patch 1.0.2 - 29 June 2016

BALANCE CHANGES Adjusted cooldown of "Sprint Burst"

"We'll Make It" now only affects healing others, and its maximum bonus has been reduced

Various balance changes to healing build perks, survivalist build perks and healing items

Adjusted spawn location weights for chests and generators

Adjusted various score values

Crows will now notify killers of survivors who bore the Entity by being too still for too long

The Wraith now has better things to do than cloak and uncloak repeatedly for points

Adjusted window vaulting mechanics for killers and survivors

MISCELLANEOUS CHANGES "Spies from the Shadows" will no longer be triggered when the killer disturbs the crows

Added a 5 second delay before joining a new game after leaving lobby

Killers are now awarded sacrifice points if a survivor leaves the game

Killers are now awarded bonus points if a survivor disconnects

Unspent blood points are now capped

Adjusted certain matchmaking values

Various changes to basement, mine and blood lodge

Adjusted distortion effects during the sacrifice sequence

Adjusted smoke and materials when spawning characters

UI updates to the tally, loadout and inventory screens

The tally screen should now display the proper status for players that left or disconnected

Increased penalties for disconnecting or leaving a game

Animation polish

BUG FIXES Fixed an issue which could cause "No One Escapes Death" to grant an incorrect attack cooldown reduction

Fixed an issue that could cause the killer's camera to clip when picking up a survivor

Fixed an issue that could cause loud noise indicators to be seen in the tally screen

Fixed an issue that could stop a survivor from running when pressing the item use button when no interactions are available

Fixed an issue that could cause the trapper's addons to only affect his starting trap

Fixed a matchmaking issue that could cause some players to be unable to play as the killer

Fixed an issue that could cause the survivor's HP (bleed out) bar to not update properly on the survivor's screen

Fixed an issue that could cause The Wraith to flicker when dissolving

Fixed an issue that could cause the wrong animation to play after picking up a survivor

Fixed an issue which could cause players not to derank after achieving rank 1

Fixed an issue which could block movement when The Hillbilly destroys an obstacle with the chainsaw

Fixed an issue where survivors couldn’t run away while getting healed

Fixed an issue which could cause players to get stuck on the hill

Various audio fixes

The Entity now manifests at the sacrificial hook in its proper glory

Patch 1.0.2a - 30 June 2016

BUGFIX Fixed jittery walking animations for survivors

Patch 1.0.2b - 30 June 2016

BUGFIX Fixed placement of bear traps near windows

Fixed picking up of crawling survivors near windows

Patch 1.0.2c - 30 June 2016

BUGFIXES & BALANCING Capped blood points at 500,000

Fix Wraith point farming when cloaking / uncloaking next to injured survivors

Fix for some killer add-ons not working (Wraith, Trapper)

Fixed PIP penalties for leaving a game

Patch 1.0.2d - 30 June 2016

BUGFIX Fixed an issue that could slow down or break matchmaking for some killers

Patch 1.0.3 - 11 July 2016

BUG FIXES Fixed entity visible at the start of the hook sequence

Fixed interruption on hatch causing the survivor to turn invisible FEATURES Added support for Survive With Friends (V1)



Survive With Friends (V1)



This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode: Have a survivor (host) created click Survive With Friends from the Main Menu As the host, invite other survivors to the lobby. Once the party is formed, have all players ready-up. This will triggered the matchmaking process and transition the party to an online lobby. Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.

Patch 1.0.3a - 14 July 2016

FEATURE Matchmaking changes to prepare for Survivor Groups

Patch 1.0.3b - 14 July 2016

FEATURE Added support for Survivor With Friends (V1)

Patch 1.0.4 - 26 July 2016

FEATURES & CONTENT Additional Survivor customisation Items (one set per Survivor)

Survivor Gestures (1 & 2 on Keyboard, D-Pad Up & D-Pad Down on Controller)

Russian & Chinese Localisation

New Coldwind Farm Map (Fractured Cowshed)

Increased support for catching players tampering with game files

BALANCE CHANGES Level design & art adjustments to reduce infinite window loops

Added dynamic spawning of window blockers

Removed the possibility to place bear trap really close (or on top) of each other

BUG FIXES Fixed escaping of the level when running towards the exit and caught in a bear trap

Fixed hatch noise being audible even if the hatch is invisible

Fixed locker interior being visible in the distance

Fixed locker blocking placement of bear traps

Fixed some issues with objects appearing too clearly through fog and in low-end

Fixed issue with chainsaw add-ons making it impossible to fully heal a survivor

Fixed some cases where the survivor used killer customisation parts when entering a private lobby

Fixed returning to a lobby from a private match causing an infinite load for the Host

Fixed countdown not occurring in private lobby if a party member leaves while readied-up

Fixed some cases where bear traps could be farmed for points by survivors

Fixed some cases where players would not lose pips (disconnect penalty) while exiting an active game

Fixed scoring event localization

Fixed hatch appearance frequency on certain maps

Fixed black nodes appearing on the blood web (and force regenerate invalid blood webs)

Patch 1.0.5 - 4 August 2016

BUG FIXES Fixed an issue which could cause Steam Stats & Achievements to get reset

Fixed an issue preventing the trapper from placing traps near sabotaged traps

Fixed an issue which could cause killer prestige weapons to flicker in game

Fixed an issue that caused the Saboteur perk to decrease sabotage speed when using a toolbox

Fixed an issue which could cause survivors to lose pips when the killer leaves the game (known issues with the Tally not properly displaying the pips & blood points status in such cases)

Fixed an issue which caused the perk "Whispers" to trigger when near dead or sacrificed survivors

Fixed an issue which could render a downed survivor unable to interact or be interacted with if a pickup interaction would fail

BALANCE CHANGES Removed the ability for a survivor to disarm or sabotage traps while walking or running

Added a penalty to the wiggle build-up when a killer puts a survivor down



Bloodhound: Fresh blood marks can be for 2/3/4 seconds longer than normal (up from 1/2/3)

Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind: Sloppy Butcher: Increased the frequency of bleeding for tiers I and II. Decreased the frequency of bleeding for tier III.

We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers’ loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps. Brutal Strength: Increased barricade destruction speed bonus to 20%/30%/40% (up from 10%/20%/30%)

Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk. Insidious: Decreased time taken to become stealthy to 4/3/2 seconds (down from 6/4/3)

This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky! Iron Grasp: Fixed description and decreased wiggle reduction effect to 20%/40%/60% (down from 25%/50%/75%)

We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game. No One Escapes Death: Added a time limit of 120 seconds and reduced movement speed bonus to 3%/4%/4% (down from 3%/5%/5%)

No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a “berserker blitz” where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a “must-have” for every killer loadout, but still be a viable option. Shadowborn: Reduced the field of view bonus for all tiers

This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick. Spies from the Shadows: Increased odds to trigger the effect to 50%/50%/75% (up from 25%/50%/75%) and increased range to 16/24/36 meter (from 12/24/36) We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I. Unnerving Presence: Significantly increased chance to trigger skill checks

Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer.

Patch 1.0.5a - 8 August 2016

BUGFIX Integrate additional analytics to investigate failures to join lobby & matchmaking

Patch 1.0.5b - 9 August 2016

BUGFIX Fixed an issue that caused Unnerving Presence to cause skill-checks on some non-skill-check based charge interactions (recover, open door, ...)

Patch 1.0.6 - 12 August 2016

BALANCE CHANGES Adjust PIP reward zones to 0 / 7000 / 10000 / 20000 for receiving -1, 0, 1 and 2 pips respectively.

Patch 1.1.0 - 18 August 2016

FEATURES & CONTENT Added a new location (Crotus Prenn Asylum)

Added a new map for Crotus Prenn Asylum (Disturbed Ward)

Added a new Survivor Perk (Kindred)

Added chat functionality to the Tally Screen (available until server becomes unavailable)

Added support for Controls remapping

Added various prompts to indicate Easy-Anti Cheat banned status

New Killer Character Available (The Nurse)

New Survivor Character Available (Nea Karlsson)

Tooltip for add-ons has a mention to indicate that they can’t be equipped (if not compatible with the current item)

BALANCE Added an angle tolerance for triggering the fast window vault interaction

Added a loud noise trigger upon sabotaging a hook

Added a new mechanic that will slow characters down after landing from a high enough point

Adjusted sound levels for entering / exiting closets and being inside a closet

Adjusted the Chainsaw’s long guide bar add-on to reduce the possibilities of triggering the attack without successfully landing a hit

Changed “Rank 1” display to behave like other ranks (displays the number of pips)

Chase trigger conditions have been adjusted

Scoring Adjustment – Balanced Hillbilly scoring events

Scoring Adjustment – Balanced Wraith scoring events

Scoring Adjustment – Increased scoring for hook struggling

Scoring Adjustment – Reduced score for placing a bear trap as Trapper

Scoring Adjustment – Reduced score for sabotage actions

Self-heal interaction is now only available when stopped

BUGFIXES Adjusted leaving penalties to not apply when crashing

Adjusted survivors visuals so that they fade into the fog in the distance

Fixed an issue which caused a survivor struggling on the hook to be sacrificed if another survivor tried to unhook him but stopped midway

Fixed an issue which caused customization items to be applied on wrong characters

Fixed an issue which caused customization slots to be greyed out and made it impossible to customize parts of certain characters

Fixed an issue which caused killer to sometimes only lose a single pip when leaving a game (now set to 3 pips)

Fixed an issue which caused killers to get stuck at the end of an interaction (vault, hook, pickup) while playing in low or medium settings

Fixed an issue which caused Perk Slots to be automatically unlocked when Prestiging

Fixed an issue which caused perks that affect other players to still be displayed in their HUD after the owner player dies or is sacrificed

Fixed an issue which caused survivors to clip halfway through the ground after being put in a crawling state in a slope

Fixed an issue which caused the Barricade Killer Stun & Destroy Barricade scoring events to not be awarded

Fixed an issue which caused the Hillbilly to be able to break a plank during his chainsaw recovery

Fixed an issue which caused the killer to interrupt a survivor’s escape from his shoulder grasp by attacking

Fixed an issue which caused the list of players in the lobby in a Kill Your Friends Match to be invalid

Fixed an issue which caused the Map & Key Items to continuously emit sound for other players when depleted

Fixed an issue which caused the perk “Whispers” to trigger on survivors in paradise

Fixed an issue which caused the prompts for disarm and sabotage to be both displayed in quick succession (disarm is now required prior to sabotaging)

Fixed an issue which caused the recover or self-heal prompts to display when getting interrupted while entering a locker

Fixed an issue which caused the recover prompt to take precedence over the Hatch Escape prompt in dying state

Fixed an issue which caused the skill check marker to keep animating for a small amount of time after hitting the skill check button

Fixed an issue which caused the stillness crows to change height when a survivor crouches

Fixed an issue which caused the Wraith to be able to attack while turning fully invisible

Fixed an issue which made it impossible to sabotage a bear trap if the trapper is wielding the Tinkerer perk and some add-ons

Fixed an issue which made it impossible to unlock the Perfect Killing achievement

Fixed an issue which made it possible for survivors to obtain the Escaped status while being in the killer’s grasp

Fixed offering descriptions & rarities being mismatches during the offering sequence when more than one offering was played

Fixed various issues that could cause the tally screen & character status (Rank & Bloodpoints) to display incorrect values

Various localization fixes for Chinese & Russian

Patch 1.1.0a - 19 August 2016

BUGFIXES Fixed a crash happening on the loading screen

Fixed an issue which allowed the Nurse to obtain scoring points when blink attacking a survivor on the hook

Fixed an issue which caused player to not see every other survivor in an online lobby after joining as a survivor group

Fixed an issue which caused the loud noise to not trigger on fast window vaults

Fixed an issue which caused the medium speed window vault to be triggered instead of the fast one

Fixed an issue which caused the player rank to not display properly until updated

Patch 1.1.0b - 19 August 2016

BALANCING Adjusted the catch-up speed for the Nurse

Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies

Adjusted the Nurse camera angle when breaking pallets & getting stunned

BUGFIXES Fixed a potential crash while healing (towards completion)

Fixed a potential loading screen crash

Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Haemorrhagic Syringe, Styptic Agent or Brand New Part

Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion

Patch 1.1.0c - 19 August 2016

BUGFIX Fixed an issue which caused exited lobbies to be kept available (should alleviate matchmaking difficulties)

Patch 1.1.0d - 19 August 2016

BUGFIX Fixes an issue which caused the leaving penalty (3 pips) to be applied to certain players upon lauching the game.

Patch 1.1.0e - 22 August 2016

BUGFIX Fixed an issue which causes some players to be unable to save their game

Patch 1.1.0f - 23 August 2016

BALANCING Adjusted attack and hit detection zone for Killers

Hide Survivor information UI bubbles indicating Name, Level & Rank in Public Lobbies

BUGFIXES Fixed an issue which caused all Perk & Add-Ons revealing survivor outlines to not work at all

Fixed an issue which caused the survivor hair to be visible over generator outlines

Fixed an issue which made it impossible to remove some equipped prestige parts for the Nurse

Fixed an issue which made it possible a killer to attack or interrupt through some walls

Fixed an issue which made it possible for the Hillbilly to run infinitely against a collision and accumulate points

Fixed an issue which made it possible for the Nurse to interrupt, pick up or interact during the blink stun period

Fixed an issue which made it possible to lunge attack without looking at the target

Patch 1.1.1 - 30 August 2016

FEATURES & CONTENT Adjusted Reset Controls to Default to apply to the current page only (killer / survivor & controller / keyboard)

BALANCE Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side

Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end

BUG FIXES Fixed an issue which caused a survivor to get stuck if a player healing him would disconnect or leave during the interaction

Fixed an issue which caused a survivor to visually sink in the ground when using a gesture while crouched

Fixed an issue which caused the flashlight stun drop to not activate while a killer attacks or drops a survivor

Fixed an issue which caused the Iron Will Perk to not work as described (sound dampening reduction was lower than expected, and the local player did not hear the proper levels)

Fixed an issue which caused the Lightborn Perk to not display in the HUD and to not work as described

Fixed an issue which made it possible to exit out of sabotage early by using a gesture

Fixed for game client crashing when disconnecting from the server & when leaving the tally after a game

Updated FX visuals and additional optimization (telekinesis, burned trees, leaves, pallet)

Updated the Nurse Memento Mori animation

Patch 1.1.1a - 30 August 2016

BUGFIXES Fixed an issue which caused pallet stun to maximize Boldness points for Survivors

Fixed an issue which made it possible for players to walk through arch structures in Asylum

Patch 1.1.1b - 13 September 2016

BUGFIXES Disabled the use of macros while the game is running

Fixed an issue which cause the Season Reset to not trigger

Fixed an issue which caused promo customization items to only appear for users that owned them

Fixed an issue which made it possible to exceed the maximum turn-rate of the chainsaw by using the both a mouse and keyboard (or a controller) simultaneously

Patch 1.1.2 - 23 September 2016

FEATURES & CONTENT Added a new set of 13 Item Add-Ons

Added a new set of 10 Offerings

Added a new set of 29 Power Add-Ons

Added 9 new Item variations.

New Survivor Customization Items Available (80s Pack DLC)

New Killer Customization (Weapons)

Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)

As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)

Searching for games now will search non-stop until a game is found (this can be cancelled out of)

Added a toggle button for the Chat in Lobby & Tally (display / hide)

Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)

BALANCE Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)

Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)

Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)

Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)

Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)

Rebalanced Map & Flashlight Scoring Values

Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)

Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks

Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)

The Nurse “Nurse’s Calling” Perk range has been reduced

The Nurse base blink amount has been reduced from 3 to 2

The Nurse base movement speed has been reduced

BUG FIXES Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)

Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect

Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors

Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements

Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)

Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible

Fixed an issue which caused players to stand-up after vaulting when crouched

Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)

Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game

Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect

Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it

Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor

Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)

Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby

Fixed an issue which caused the Nurse to move too quickly when holding a Survivor

Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder

Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game

Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction

Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)

Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill

Fixed an issue which made it impossible to activate the Memento Mori from certain directions

Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken

Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state

Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item

Fixed an issue which made it possible for some interactions to be activated through a collision

Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw

Fixed an issue which made it possible for the Nurse to blink on top of pallets

Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase

Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook

Patch 1.1.2a - 27 September 2016

BALANCING Adjusted Flashlight Burn out of Invisibility (350 down from 1000)

Disabled the possibility of flashlight stuns during Hooking & Picking Up Animations

BUGFIXES Fixed an issue causing Survive With Friends groups to be kicked back to the main menu

Fixed an issue making it impossible to open the hatch with a key (Dull & Skeleton)

Patch 1.1.2b - 28 September 2016

BUGFIXES Added analytics for better tracking of players getting booted out of killer lobbies upon joining

Fixed an issue causing missing collisions on certain Asylum walls

Increased timeout on matchmaking reservations (should decrease matchmaking times)

Patch 1.1.2c - 29 September 2016

BUGFIXES Adjusted the EAC Integrity Violation Message

Fixed an issue causing some players to be kicked out of a lobby quickly after joining and receiving the “Cheater Detected” message

Patch 1.1.2d - 3 October 2016

BALANCING Solution for maze tiles (aka “jungle gyms”) has been implemented randomizing the number of vaults and limiting it to one.

Patch 1.1.2e - 6 October 2016

BUGFIXES Fixed an issue causing some players to not get access to DLC Customization Item after purchasing it (80s Pack)

Fixed an issue making it possible to keep customization items in your inventory after refunding a purchase

Patch 1.2.0 - 18 October 2016 (PTB) / 24 October 2016

The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes: FEATURES & CONTENT Audio - Added two new musics that play when in proximity of the killer or during a chase

Audio - Added four new songs from the soundtrack to the menu music sequence

BALANCE Added randomization of pallet spawning inside the Asylum

Adjusted random Map selection to have an equal distribution of Maps instead of Locations

Adjusted the Wraith visuals to make him more difficult to see

Reduced the Wraith sound loudness while cloaked

The Unrelenting Perk attack cooldown reduction has been increased for all tiers BUG FIXES Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces

Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)

Patch 1.2.0b - 19 October 2016 (PTB) / 24 October 2016

BUGFIX Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen

Patch 1.2.1 - 25 October 2016

FEATURES & CONTENT Content – Added a new location (Haddonfield)

Content – Added a new map for Haddonfield (Lampkin Lane)

Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)

Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)

BUG FIXES Fixed an issue causing map calling tremendous offerings to have no effect

Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook

Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)

Patch 1.2.1a - 26 October 2016

BUGFIX Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions

Patch 1.2.1b - 27 October 2016

FEATURES & CONTENT Added a new Halloween themed head customization item for Trapper, Wraith, and Hillbilly

BALANCING Added an effect to the “Object of Obsession” Perk if the wielder of the perk is not the obsession (similar effect, shorter range)

Added a forced save of the game after a perk has been bought in the Shrine of Secret

Adjusted Chase & Proximity music levels

BUGFIXES Fixed an issue making it impossible to jump down from a roof through fence gaps in Haddonfield

Fixed an issue making it impossible to navigate behind a specific bench in Haddonfield because of a rock too close to an hedge

Fixed an issue making it possible for The Shape to stalk survivors inside closets

Fixed an issue making it possible to jump on top of the Cabin building in Haddonfield

Fixed an issue that caused a barrel to spawn underneath a hook in Haddonfield

Fixed an issue that caused chases to end when entering Stalking mode with The Shape

Fixed an issue that caused Laurie Strode’s voice to be Meg’s

Fixed an issue that caused some Med-Kit Add-Ons to affect Self-Care and other interactions

Fixed an issue that caused The Shape tier 3 kill action to consume a Memento Mori kill

Readjusted game audio balance (this will cause a reduction in general volume)

Patch 1.2.1c - 7 November 2016

BUGFIXES Fixed a few in-game crashes

Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates

Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)

Fixed an issue making it possible to push survivors away from hooks

Fixed an issue making it possible to stalk survivors after they have escaped the level

PTB Nov 2016 - 9 November 2016 (PTB)

BALANCING Increased the initial phase of the sacrifice to be infinite There is a 5% chance to save yourself from the hook during this sequence There is 25% chance to be sent directly into the struggle phase when attempting to save yourself.

Killers can now interact with uncompleted generators by pressing and holding the interaction button.

Hooks auto-repair themselves after 2 minutes (from both sabotage and sacrifices)

Sabotage meat hook time will be reduced from 20 seconds to 12 seconds.

Disarm Bear trap time is reduced from 5 seconds to 3 seconds.

Trapper Bear Trap Add-on - Fastening Tools –increased the Bear-Traps disable time

Iron Grasp - Changed to - Your powerful hold on the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 40% / 50% / 60% . Time to struggle out of your grasp is increased by 8% / 10% / 12% . (note that the text in game is NOT changed)

Patch 1.2.1d - 14 November 2016

BALANCING Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play with Your Food” Perk

Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed

Reduced the maximum recovery percentage to 85% (down from 95%)

The “Play with Your Food” speed increase bonus was adjusted to 3% / 4% / 5% (down from 5% / 6% / 7% )

(down from ) The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)

Patch 1.2.1e - 17 November 2016

BUGFIXES Added support for fixed duration blood points bonus events

Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)

Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)

Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen

Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found

Patch 1.2.2 - 25 November 2016

FEATURES & CONTENT Added Legacy Prestige Outfits in Customization View (currently locked until they are available)

BALANCE Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)

Reduced the amount of nodes per Bloodweb for faster leveling up of characters

Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)

Patch 1.2.2a - 25 November 2016

BUGFIXES Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization

Fixed an issue causing the CGVA Mask to be available in the character customization

Patch 1.2.2b - 28 November 2016

BUGFIX & BALANCING Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)

Fixed decisive strike having no effect

Patch 1.3.0 - 6 December 2016

FEATURES & CONTENT Added a bell object and animation while the Wraith cloaks & de-cloaks

Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)

Added additional information to Easy Anti-Cheat popup messages

Added an option to adjust the menu music volume

Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse

Added sorting (automatic) of customization items by rarity

Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)

Added support to rate the match in the Tally Screen

Added support to report or give props to other players in the Tally Screen

Added the Totem Mechanic (Dull Totems)

Adjusted the display of bear trap placement to match the actual placement of the bear trap

Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)

BALANCE Activating the last required generator for a game will automatically activate all remaining generators

Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)

Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)

Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".

Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)

Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)

Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites

Adjusted Survivor vaulting animation to feel more fluid.

Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)

Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)

Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)

Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running

Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)

Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)

Adjusted the Hatch Escape interaction to be available from all incoming angles

Adjusted the number of pallets and hooks in various maps (ongoing)

Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked

Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)

Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)

Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)

Reduced the time it takes for Killers to vault windows

Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)

Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)

The Nurse carry speed was slightly increased to match that of other killers

The Wraith now starts the match cloaked

BUGFIXES Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets

Fixed an issue causing characters to disappear from offline lobby after accessing the credits

Fixed an issue causing characters to possibly appear as fully white in lobbies

Fixed an issue causing Decisive Strike to be lost if attempted while being dropped

Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check

Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check

Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook

Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)

Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate

Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level

Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines

Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets

Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up

Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger

Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen

Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer

Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield

Fixed an issue making it possible for a killer to interrupt a survivor from a different height

Fixed an issue making it possible for players to get trapped inside a pallet

Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server

Fixed an issue making it possible to buy the same teachable perk multiple times from the Shrine of Secrets

Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)

Fixed an issue making it possible to see offering tooltips before they are revealed

Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)

Patch 1.3.1 - 8 December 2016

FEATURES & CONTENT Added the “Thrill of the Hunt” Killer Perk

Content - Added a new location (Backwater Swamp)

Content - Added a new map for Backwater Swamp (The Pale Rose)

Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)

BUG FIXES Fixed an issue causing Perk Tooltips to not display on the Tally Screen

Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction

Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)

Fixed an issue causing the blood web popups to appear underneath the sidebar buttons

Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator

Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen

Fixed an issue making it impossible to click the right-hand side button of setting sliders

Fixed an issue causing all Achievements to not register properly

Patch 1.3.1a - 9 December 2016

BUGFIXES Fixed an issue causing the Nurse and Survivors to get stuck after an interruption to a pallet vault

Fixed an issue causing the All Aboard Achievement to not unlock

Patch 1.3.1b - 12 December 2016

BUGFIXES & BALANCING Adjusted “deafening” sound effect of the “Disfigured Ear” Hag Add-On

Dull Totem outlines are not displayed from the POV of the Killer (only Hex totems are)

Dying survivors do not trigger Phantasm Traps

Progress of the cleanse totem interactions is resets if the Survivor doesn’t complete it in a single interaction

Patch 1.3.1c - 15 December 2016

BALANCING Rebalanced all flashlight values that related to the blinding of killers (“flashlight beam effects against the killer”)

BUGFIXES Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)

Fixed an issue causing the “Hex: Third Seal” perk’s tokens to still be awarded after the associated totem has been cleansed

Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer

Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap

Fixed some issues that could cause loading into a game to last indefinitely

Fixed an issue causing Killers to vault slower in one of the two directions

Patch 1.3.1d - 20 December 2016

FEATURES & CONTENT Added the display of the Player ID in the settings screen (for Customer Support)

Added support for a double blood points weekend from December 23rd to December 27th

Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)

BUGFIXES Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met

Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map

Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper

Patch 1.3.1e - 12 January 2017

BUGFIXES Fixed an issue causing the burn progression to not display properly on the Nurse alternate outfit

Fixed an issue making it possible to prestige characters sub level 50

Fixed multiple issues making it possible to assign powers, items, perks & customization to invalid slots or characters.

Patch 1.3.1f - 24 January 2017

CONTENT Added Lunar New Year Shirt for Claudette, Dwight, Jake & Meg

Added support & translation for Traditional Chinese

Integrated revised translation for Simplified Chinese

Patch 1.3.1g - 30 January 2017

BUGFIX Adjusted reporting of analytics for save game writing failures

Patch 1.4.0 - 3 February 2017 (PTB) / 13 February 2017

FEATURES & CONTENT Added new game options to the owner of a Kill Your Friends Lobby (map selection & enabling of perks, items / add-ons, offerings and DLC killers)

Added support and translation for Brazilian Portuguese

Added support to change roles in Kill Your Friends lobbies (killer, survivor or spectator)

Added the "Chinese Firecracker" item

Integrated an updated version of the Unreal Engine (4.13)

Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)

The entity has granted its killers the power to damage generators that have been partially repaired

BALANCE Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes

Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps

Adjusted hatch interaction allowing survivors to escape from all angles

Adjusted paradise lighting, all maps lighting and light affecting offerings

Adjusted spawning rules to increase the initial distance between survivors & totems

Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers

Adjusted the number of hooks and pallets that can spawn in The Pale Rose

Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps

Adjusted the size of the survivors hitbox for the killer attack detection

Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events

Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.

Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight

Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds

Made it impossible to place bear traps on top of the hatch

Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk

Modified placement of totems on Haddonfield

Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)

Survivors are now immune to bear traps while unhooking themselves from the hook

Updated the Flashlight's light cone FX to facilitate aiming BUG FIXES Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match

Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor

Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose

Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted

Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously

Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"

Fixed an issue causing fireflies FX to not display in the Backwater Swamp

Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"

Fixed an issue causing partially used item energy bars to appear full when swapped or dropped

Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible

Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen

Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum

Fixed an issue causing survivors to be able to interact while being picked up by the killer

Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means

Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor

Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction

Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked

Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering

Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon

Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on

Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight

Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook

Fixed an issue causing the Wraith's bell to appear after being stunned

Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators

Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction

Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder

Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card

Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"

Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls

Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor

Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used

Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)

Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed

Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled

Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)

Fixed an issue making it impossible for the Hag to place traps while going down a slope

Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape

Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged

Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously

Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited

Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill

Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor

Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)

Fixed some issues causing perks to display improperly in the HUD while spectating other players

Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby

Fixed some issues causing survivors to lose pips if the killer disconnects

Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map

Fixed various totem placements in various maps that made them impossible to cleanse

Patch 1.4.0a - 14 February 2017

BUGFIXES Fixed a frequent crash that could happen upon leaving a lobby as a survivor

Fixed a server crash that could happen upon a survivor leaving or disconnecting during a match

Fixed an issue causing interaction progress bars to fill in a clunky manner

Re-exposed most user settings under the Engine category

Patch 1.4.1 - 16 February 2017

FEATURES & CONTENT Content – Added a new map for Autohaven Wreckers (Gas Heaven)

BALANCE Adjusted the bloodweb generation’s perk selection to equalize the change of obtaining perks of all rarities

BUG FIXES Fixed an issue causing APEX enabled clothing to remain fully visible during sacrifice (instead of becoming transparent)

Fixed an issue causing the “Decisive Strike” perk to not trigger if a killer would drop a survivor just before the 25% mark and pick him back up

Fixed an issue causing the moon to render on top of level geometry in the Asylum

Patch 1.4.1a - 22 February 2017

BUGFIXES Re-adjusted the audio occlusion levels

Fixed a potential crash when a player would exit the game process inside a lobby

Fixed a potential crash when a survivor selected as the killer’s obsession would leave before to the intro sequence

Fixed an issue causing a killer to receive objective points when damaging a generator while a survivor is repairing it

Fixed an issue causing the sound of generator pistons to stop or restart when moving the camera

Patch 1.4.1b - 28 February 2017

BUGFIX Fixed an issue that could cause an infinite loading screen while transitioning to a game

Patch 1.4.2 - 8 March 2017

FEATURES & CONTENT Added a full set of customization for Claudette (as Rochelle from Left 4 Dead 2)

Added a full set of customization for Dwight (as Ellis from Left 4 Dead 2)

Added a full set of customization for Jake (as Francis from Left 4 Dead)

Added a full set of customization for Meg (as Zoey from Left 4 Dead)

New Survivor Character Available (William "Bill" Overbeck)

BUG FIXES Fixed an issue causing Killers to be unable to do a totem interrupt

Fixed an issue causing Killers to lose pips if all survivors leave the game while loading into the match

Fixed an issue causing a kill your friends spectator to be unable to see The Nurse's blink marker when using the "Plaid Flannel" add-on

Fixed an issue causing a kill your friends spectator to see an extra survivor tick (UI Marker) for themselves when switching roles

Fixed an issue causing an impassable area between car pile and crane landmark in the "Gas Heaven" map

Fixed an issue causing some players to be stuck with an empty Shrine of Secrets that would only refresh in a very large number of days

Fixed an issue causing survivors wrists to twist unnaturally when opening a chest

Fixed an issue causing the "Sprint Burst" perk to activate while crouching or in crawl state

Fixed an issue causing the Nurse to be unable to blink into the basement in the "Gas Heaven" map

Fixed an issue causing the Wraith to have no terror radius when spamming the Cloak button

Fixed an issue causing the hatch to sometimes spawn in an inaccessible location in the "Backwater Swamp" map

Fixed an issue causing the map item to show fully repaired generator highlights when used

Fixed an issue causing the map item to show sabotaged bear trap highlights when used

Fixed an issue causing the mist to appear black in the "Backwater Swamp" map when a fog offering is used

Fixed an issue causing the spark VFX from damaging generators to persist after a survivor repairs it with a toolbox

Fixed an issue causing the spark VFX from damaging generators to remain after all generators are completed

Fixed an issue causing the status effect icons not to appear in the HUD for spectator

Fixed an issue that allowed the Nurse to get points when hitting hooked survivors after a Blink

Fixed the probability of a certain chest spawning in the "Gas Heaven" map

Patch 1.4.2a - 14 March 2017

BUG FIXES Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). The intent is that the survivor should lose a health state right away (into injured), and the bleedout timer should activate.

Fixed an issue causing L4D related content to appear as placeholder in languages other than english (currently forced to english until localization is completed)

Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would use the instant-heal interaction from the "Anti-hemorrhagic Syringe" add-on

Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would walk into a bear trap

Fixed an issue causing the server to potentially crash if a survivor would use an instant-heal interaction while the "Borrowed Time" bleedout timer is in effect

Integrated additional analytics to track matchmaking, lobby joining & connectivity issues

Patch 1.4.2b - 15 March 2017

BUGFIX Fixed an issue causing a crash when disconnecting from the server after Borrowed Time was triggered and the cooldown was expired.

Patch 1.4.2c - 21 March 2017

BUGFIXES Integrated localized texts for the new Left Behind content (all languages except Brazilian Portuguese)

Fixed an issue causing some analytic reports to get ignored by the backend

Integrated additional analytics for Survive With Friends Matchmaking

Patch 1.4.2d - 24 March 2017

BUGFIXES Fixed an issue causing the "Borrowed Time" perk bleed-out timer to never end if the survivor wielding the perk would get hit twice with a double-damage attack

Fixed an issue that could cause a crash when searching for a lobby in Survive with Friends

Patch 1.4.2e - 28 March 2017

BUGFIX Minor improvements to Survive with Friends Matchmaking (ignore servers for which a connection was already attempted and failed, sequentially attempt to join each search result before making a new search)

Patch 1.4.2f - 12 April 2017

BUGFIX Added Shrine of Secrets content for this week

Patch 1.4.2g - 13 April 2017

FEATURE Added support for a Blood Hunt this weekend

Patch 1.5.0 - 27 April 2017

FEATURES & CONTENT Added a new info Status Effect display in the HUD Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam) Added controller support in the menus Added localization support for the Korean & Japanese Languages Menu UI V2

BALANCE Added the Bloodlust Mechanic (increased speed for killers during chases) Adjusted Hag Trap activation. Will no longer trigger when crouching Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb Adjusted the audio occlusion levels of multiple objects Adjusted the effect of light affecting offerings Adjusted the radius of the circle at which the crows fly around still survivors Changed "Bitter Murmur" perk. Changed reveal values from 2 / 4 / 6 to 5 / 7 / 9 . This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase. Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers. Changed Dull Totem cleanse scoring value from 400 - 600 Changed Hex Totem cleanse scoring value from 800 - 1000 Changed Sabotage of Hooks to be 15 seconds instead of 20 Changed Totem cleansing time to 14 seconds from 10 seconds Changed skillcheck starting point from .25 to .33 Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope. Changed the "Hex: Thrill of the Hunt" perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem. Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for Lightborn, light effectiveness has been reduced from 100% to 35% for both Lightborn and Shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%. Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape. Changed the "Save the Best for Last" perk. Removed the flat successful and missed attack cooldowns from the perk and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds. Changed the audio cue used when the "Small Game" perk gets triggered Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc) Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer. Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches. Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation. Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches. Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast. Removed hook sabotage score event once gates are powered Removed problematic locker in the "Blood Lodge" map Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped. Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks. Some Character custom Items rarity value have been modified The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect. Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap. Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.

BUG FIXING Adjusted darkness levels around closed houses in Haddonfield Fixed Prestige Items not properly showing during the Prestige reward screen. Fixed a crash that could happen during the offering sequence Fixed a crash that could happen while The Shape would stalk survivors Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby Fixed an issue causing Killer to get blinded during Memento Mori kills Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all" Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed Fixed an issue causing perks to not display the appropriate color in the HUD for spectators Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map Fixed an issue causing the Map item to display fully repaired generators Fixed an issue causing the Map item to display sabotaged bear trap highlights Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror" Fixed an issue causing the flashlight beam to display the old beam when spectating Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor Fixed an issue that made the player camera partially stuck when loading in Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)

FEATURES & CONTENT Adjusted add-ons and perk slots to automatically change to the next slot when in the character Loadout Changed mouse cursor and adjusted mouse cursor speed in menus Moved "Settings & Controls", "Credits" and "Quit Game" buttons to the Main Menu Removed "Extras" from Main Menu

BALANCE Adjusted Exhaustion cooldown recovery speed to be half as fast when running and 133% faster when crouching Bloodlust - Changed decay from 10% a second to 20% a second effectively causing the decay to last a maximum of 5 seconds Bloodlust progression now resets after blinking (The Nurse) or after teleporting to a trap (The Hag) Removed bloodlust accumulation and speed boost while cloaked (The Wraith) or stalking (The Shape) Removed the bloodlust speed boost while attacking

BUG FIXING Fixed an issue allowing Killers to be able to equip any power Fixed an issue causing Spectate mode to freeze after switching roles in a KYF and Public lobby. Fixed an issue causing Unbreakable to get consumed before usage Fixed an issue causing survivor's recover bar to reset when they're picked up by the killer and dropped Fixed an issue causing the Halloween Trademark music not to play when loading into Haddonfield Fixed an issue causing the perk "Adrenaline" to trigger and cause Exhaustion when on the hook while the last generator is repaired. If hooked Adrenaline will now trigger once unhooked. Fixed an issue causing the perk "Borrowed Time" to appear as a placeholder perk instead of a status effect icon Fixed an issue causing the perk "Object of Obsession" not to show the Killer the survivor's aura under certain situations Fixed an issue making it impossible to dismiss the Disconnected from server message with a mouse and keyboard Fixed an issue that prevented players from being able to spectate in a KYF or public match Fixed the missing collision in the Blood Lodge map (Junkyard) Fixed typos in the main menu

Patch 1.5.1 - 11 May 2017

FEATURES & CONTENT Content - Added a new location (Léry's Memorial Institute)

Content - Added a new map for Léry's Memorial Institute (Treatment Theatre)

Content - Added a new offering that allows to play as The Doctor (appears on bloodwebs if you do not own the associated DLC)

Feature - Added a loading bar to the loading screen

Feature - Added a new screen when opening the Settings menu in game. This features every survivor in game with their full Steam IDs and their selected survivor. Clicking on a player will bring up their Steam profile

Feature - Added a new sound effect when opening exit gates

Feature - Added a saving/loading icon at the top right of the screen. This icon indicates that the game is processing something, so don't close it!

Feature - Adjusted character limit for player Steam names in the game HUD. Now includes an ellipses (...) to indicate additional characters not seen

Feature - Adjusted the color of positive status effects. Was blue and is now yellow

Localization - Integrated community translated Japanese texts

BALANCE Adjusted the maze wall distribution in Asylum, Fractured Cowshed, Torment Creek and Rancid Abattoir

Adjusted the window spawning on a house in Haddonfield

BUG FIXING Adjusted pallet placements

Fixed a typo in The Hillbilly's add-on "Speed Limiter"

Fixed an issue allowing players to visually select all perks in their inventory

Fixed an issue causing an impassable gap between car stacks in Gas Heaven

Fixed an issue causing Player IDs in the Setting menu to not appear with a private Steam profile

Fixed an issue causing small bushes in Haddonfield to spawn between fence gaps

Fixed an issue causing the effects from the perk "Adrenaline" not to properly trigger when caught in a bear trap

Fixed an issue causing the effects from the perk "Adrenaline" to not properly trigger when dropped from the killers shoulder

Fixed an issue causing the effects from the perk "Adrenaline" to trigger when the killer performs their Memento Mori

Fixed an issue causing the effects of the perk "Hex: Devour Hope" to remain after the associated totem was destroyed

Fixed an issue causing the hatch to spawn in an inaccessible location in Suffocation Pit

Fixed an issue causing the perk "Hex: Devour Hope" to be non functional in a KYF for a killer who was not the host

Fixed an issue causing the perk "Hex: Ruin" icon to appear in the HUD at the start of the match. Now the icon will appear when starting to repair a generator

Fixed an issue causing the scratch marks not appearing in The Asylum

Fixed an issue causing the title to crash when exiting the game

Fixed the collision on Asylum walls and debris assets

Patch 1.5.1a - 15 May 2017

BUG FIXING Adjusted the conditions in which survivors were allowed to escape the level (tentatively fixes issues where survivors would remain in the game past the exit gate)

Fixed an issue allowing players to equip more than one of the same add-on

Fixed an issue causing a survivor to die instantaneously when hooked if another survivor had previously disconnected while on the same hook

Fixed an issue causing the "Hex: Thrill of the Hunt" perk to not slow down the Cleanse Totem interaction

Fixed an issue causing the Shock, Black & Muddy Splinter offerings to have no effect

Fixed an issue making it impossible for The Nurse to blink anywhere in the shock therapy room in Treatment Theatre if the basement was in it

Fixed an issue making it possible for the Doctor to hit an injured survivor outside of his power radius

Fixed an issue that could cause a survivor in a Kill Your Friends party to get stuck on a loading screen while transitionning back from the lobby

Fixed some frequent crashes that could happen during gameplay

Reduced extreme texture memory usage when loading into "Lery's Memorial Institute" which is believed to cause crashes.

Patch 1.5.1b - 18 May 2017

FEATURES & CONTENT Added support for a double bloodpoints weekend from May 19th to May 23rd

BALANCE "Snap Out Of It" duration increased from 8 seconds to 12 seconds

All shock therapy zones have had their hitbox heights adjusted to better hit survivors at different elevations

Doctor add-on "Mouldy Electrode" charge speed penalty reduced to 10%

Doctor add-on "High Stimulus Electrode" charge speed penalty reduced to 30%

Doctor add-on "Order: Carter's Notes" special skill check chance increased to 100%

Doctor add-on "Order: Class I" special skill check chance increased to 25%

Doctor add-on "Order: Class II" special skill check chance increased to 50%

Doctor add-on "Polished Electrode" charge speed penalty reduced to 20%

Increased the default shock therapy attack range by 20%

Increased The Doctor's movement speed in Treatment Stance from 4.3 m/s to 4.4 m/s

Shared Hallucination aura color has been changed

Shared Hallucination auras are revealed to The Doctor in Madness III

BALANCE EXPLANATION "Order" Add-on Special Skill Check Chance Increase: The chance of triggering this affliction was too small to make these add-ons an appealing choice. We have increased these numbers significantly in order to make its effects more noticeable and hopefully make it a more satisfying experience.

Changed Shared Hallucination Aura Color: The shared hallucination's aura colour was flashy, but not very fitting. It has been changed from "Notice Me!" Hot Pink to "I Indicate An Ally" Yellow.

Electrode Add-on Charge Time Penalty: We found the penalty to the charge time of Shock Therapy made these add-ons less fun to use so we have significantly decreased them. These add-ons should be more pleasant to use now!

Improving The Doctor's Base Kit: We have heard from players that The Doctor is too reliant on add-ons, and they would like to see improvements to his base abilities. We agree! Today's patch includes a change to the Shared Hallucination affliction to make its aura visible in Madness III by default to increase the incentive for driving survivors mad without relying on add-ons. Future updates to The Doctor will likely include new afflictions and changes to his base abilities.

Increase "Snap Out Of It" Charge Time: "Snap Out Of It" should feel like more than just a minor inconvenience. We have increased the time required by 4 seconds to give the killer more time to counter this action.

Movement Speed Increase in Treatment Stance: We have slightly increased The Doctor's movement speed in Treatment Stance to match that of The Hag. This change increases the consistency of movement speed across different killers, and gives the Doctor more mobility to land Shock Therapy attacks or patrol the level.

Shock Therapy Zone Adjustments: It seems very natural to chase a survivor and shock them as they run away. The default shock therapy zone was too small to do this reliably, so we have increased its range. Furthermore, it was very difficult to hit survivors on slopes or stairs; the hit detection zone has had its height adjusted to better handle these situations.

BUG FIXING Fixed an issue with a locker in the hospital bathroom that could make it impossible for a killer to open while occupied by a survivor

Reworked Doctor texts to be clearer

Patch 1.5.1c - 31 May 2017

FEATURES & CONTENT Added the ability for developers to change the active Matchmaking Systems (Steam to Dead by Daylight Services and the other way around). This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. (The players won't be able to switch from one service to the other on their own.)

Integrated Shrine of Secrets content for this week

Patch 1.5.2 - 8 June 2017

FEATURES & CONTENT Added the ability for the KYF Match Manager to toggle whether join permissions are limited to friends only or not.

Added the ability to view Items, the Killer Power and Add-ons on the score board at the end of the match

Added the Proficiency System. The Proficiency System helps the player know how the different gameplay elements (e.g. their own or other players' perks, offerings, add-ons) affect their performance at the interaction they are currently performing. Proficiency icons will appear for: Chance: Displays if the player has a better or worse chance at succeeding the performed action (only valid for actions that can fail, e.g. escaping a trap or a hook) Efficiency: Displays if the player's Item Usage depletes slower or faster than usual Progression Speed: Displays if the Action Progression Speed is slower or faster than usual Skill Check Difficulty: Only displays after the first Skill check, and indicates if the Skill Check is easier or harder to succeed Skill Check Probability: Only displays after the first Skill check, and indicates if Skill Checks happen more or less frequently than usual

Adjusted the color of the interaction bar when using perks, items or add-ons to properly reflect if there is a positive (yellow) or negative (red) speed effect

or negative speed effect Adjusted the controller cursor speed and stickiness

Adjusted the font size of player steam names in the HUD. Font was reduced to compensate for names cutting off

Adjustements to various survivor & killer animations (killer attack camera movement, hooking, survivor carry, open exit, window vault)

Implemented a character info screen. This screen features each characters unique perks and their character biography

Implemented a new Help & Tutorials section

Implemented tooltips on the loading screen

Integrated additional status effects and modified some existing effects to use the new Proficiency system (see below). The current status effects are: Blindness: Character’s vision is impaired. Bloodlust: Killers gain bloodlust by maintaining a chase for at least 15 seconds. Bloodlust increases the Killer's movement speed Cursed: The Survivor is suffering from a secret penalty due to a Hex Perk. Cleansing its Hex Totem will dispel the curse. Endurance: The Survivor is hardened, and can resist a hit. Exhausted: The Survivor cannot performs physically demanding feats of speed from perks such as Sprint Burst, Balanced Landing or Lithe. Exposed: The Survivor is in peril and can be downed in one hit. (Will not show on chainsaw hit) Haste: The character's movement speed is increased. Hemorrhage: The Survivor gushes blood, making them easier to track. Hindered: The character's movement speed is decreased. Madness: The Survivor suffers various mental afflictions including hallucinations and uncontrollable screaming. Mangled: The Survivor is heavily injured and requires more time to be fully healed.

The charge meter for items now changes colour when it is being positively or negatively affected. Red for negative affects (charge is depleted quickly) and yellow for positive affects (charge is depleted slowly)

BALANCE Hex: Thrill of the Hunt Perk change: Changed values for blood points granted for hunting by 4% / 6% / 8% to 6% / 8% / 10% . Changed cleanse time from 4 / 7 / 10 to 4 / 5 / 6 . The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers.

/ / to / / . Changed cleanse time from / / to / / . The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers. Open-Handed perk change: Now affects teammates by increasing aura reading ranges by 4 / 6 / 8 meter range.

/ / meter range. Quick & Quiet perk change: Added a cooldown every 30 / 25 / 20 seconds.

/ / seconds. Removed Offerings which gives players addition Bloodpoints from the Kill Your Friends Inventory

BUG FIXING Fixed an issue allowing players to equip 2 of the same add-ons in the Load-out

Fixed an issue causing infinite loading with a specific item

Fixed an issue causing Killers not to get an auditory/visual warning of certain interactions done by Survivors with Quick & Quiet equipped

Fixed an issue causing Killers to get stuck in a corner next to the Foundry in Ironworks of Misery

Fixed an issue causing Killers to not drop the non-Obsessed Survivors when succeeding a skill check with the perk Decisive Strike

Fixed an issue causing Killers to not get the "Destruction" score event when breaking Pallets

Fixed an issue causing placed bear traps to sink underneath the ground in Farm themed maps

Fixed an issue causing Survivors to be unable to interact with certain Hooks in Treatment Theatre

Fixed an issue causing Survivors not to escape when opening the Exit Gates

Fixed an issue causing The Doctor's prestige outfit not to appear properly in game

Fixed an issue causing the item inventory to display 3/2 when selecting a perk from the 3rd page

Fixed an issue causing the Killer to be unable to use a hook with a chest spawned next to it in Rancid Abattoir

Fixed an issue causing the Killers camera to clip through walls and lockers when the area was struck

Fixed an issue causing the perk Borrowed Time to trigger when being grabbed out of a Locker

Fixed an issue causing the items to be lost when using the offering White Ward and the add-on Weaved Ring

Fixed various issues with the terrain. Tiles should no longer be visible or have collisions preventing players from going from one to the other. These fixes have been applied to Industrial, Farm and Junkyard themed maps

ADDITIONAL CHANGES: Update for Quick & Quiet, we didn't just add a cooldown to Quick and Quiet but rather we've added the much asked for Quiet aspect to our Quick and Quiet.

Quick and Quiet will now reduce audio and noise notification range by 100% instead of just noise notification range by 90%.

The cooldown was added as we felt like 100% Quick and Quiet is very strong even with a cooldown of 20 seconds.

Whispers change was made because we heard that it was too subtle for players. We tried something with the new audio, we'll see how you guys like it or not and gather that information and revise what we do with the audio!

Patch 1.5.2a - 9 June 2017

BUG FIXES Disabled an unfinished Hag Customization set which was released earlier than planned (will be completed and eventually re-released)

Fixed an issue in Survive With Friends causing the match search to stop automatically if a game was not found

Fixed the "Item of Obsession" achievement not unlocking properly

Fixed the "Vulture" achievement not unlocking properly

Removed 5 customization items (2 Meg, 2 Claudette, 1 Jake) which were wrongfully assigned to the Head Case DLC

Removed empty pages at the end of the Survivor Guides section

The sound that plays when the "Whispers" perk is triggered was changed to what it used to be (pre-1.5.2)

Patch 1.5.2b - 13 June 2017

Patch 1.5.2c - 20 June 2017

FEATURES & CONTENT Content - Added a new map for The MacMillan Estate (Groaning Storehouse)

Content - Added icons to the Anniversary customizations (Dwearder, Old-School Windbreaker, Old Man Jake, Classic Sleeveless, Red-Trim Leather Hoodie, Marked Bolo Machete, Marked Bloodlust Axe, Marked Spike Maul, Marked Bridal Saw and Iron Chuckles)

Content - Re-enabled the 25% and 50% single category point offerings for Killers and Survivors back into the Bloodweb

BALANCE Adjusted the perk "Alert" to display the Killers aura for 6 seconds (up from 3) - Updated perk description in English only

BUG FIXING Adjusted the collision boxes on various assets in Léry's Memorial Institute that blocked the Killers slashes and The Hillbilly's chainsaw

Fixed a typo in the offering Bloody Party Streamers description

Fixed an issue making it impossible for the Nurse to blink on Haddonfield exit tiles

Fixed an issue that could cause the survivor to become stuck in place when failing to vault a window

Fixed a typo in the perk Quick & Quiet description

Patch 1.5.3 - 4 July 2017

FEATURES & CONTENT Feature - New Killer Win / Lose Condition: Prior to patch 1.5.3 Killer win conditions were determined through point gain: less than 7000 bloodpoints gained in a match resulted in losing 1 rank pip, 7000 to 9999 was considered a tie with no rank pips lost, 10,000 to 19,999 was considered a win granting 1 rank pip and finally 20,000 granted 2 rank pips. Unfortunately this did not satisfy most Killers as it does not directly reflect the amount of killing/hooking done in a match. As of patch 1.5.3 our Killer win/lose conditions change to reflect our Killers' visceral game play. Killers need to score Killer Goals to satisfy the entity. For details: Victory Cube Changes BALANCE Four "post-exit" altruism score events have had their values increased by 25%: "Post Exit: Heal" - Heal a Survivor after the exit gates have been powered: 500 altruism points (up from 400) "Post Exit: Assist" - Get in range of a Survivor who is in need after the exit gates have been powered: 315 altruism points (up from 250) "Post Exit: Trap Rescue" - Save a Survivor from a bear trap after the exit gates have been powered: 1250 altruism points (up from 1000) "Post Exit: Hook Rescue" - Save a Survivor from a hook after the exit gates have been powered: 1875 altruism points (up from 1500)

Killers can now see the auras of hooks on which Survivors are being sacrificed

Old score events have been re-implemented with new diminishing returns and/or hard caps: "Bold" - Exiting a locker while in the Killer's proximity: 50 boldness points

Reworked the toolbox add-on "Brand New Part": Brand New Part replaces the "Toolbox Repair" interaction with "Install Brand New Part". This interaction will trigger constant skill checks with large progress rewards. When the interaction ends for any reason, the toolbox is consumed

Sacrifice scoring has been reworked: 500 points for hooking a survivor - Scoring Event: Hooked 200 points for beginning the summoning phase - Scoring Event: Hooked 200 points for beginning the struggle phase - Scoring Event: Entity Summoned 200 points for a successful sacrifice - Scoring Event: Sacrifice Completed

The offerings "Ivory Memento Mori" and "Ebony Memento Mori" now require a Survivor to have been hooked at least once before they can be killed.

The summoning phase and struggle phase of the sacrifice sequence have each had their duration increased to 60 seconds (up from 45).

Two existing score events have had their values adjusted: "Map Scout" - Adding an object to the map: 150 objective points (up from 50) "Hex: Ruin Skill Check" - Succeed a skill check affected by Hex: Ruin: 150 objective points (up from 50)



BUG FIXING Added missing Teachable perks in Killer tooltips

Fixed an issue that allowed the Character Info screen to open when pressing the right arrow key

Fixed redundant text in The Hillbilly's Teachable perk "Lightborn"

Patch 1.5.3a - 13 July 2017

BUGFIX Fixed an issue causing survivors sometimes to receive a "No Network Connection" error when searching for a game in a Survive with Friends lobby

Patch 1.5.3b - 24 July 2017

FEATURE Adjusted matchmaking logic for Survivor to ignore ranks after waiting for more than 90 seconds (after 90 seconds of waiting, as a survivor, the game will attempt to join any lobby available)

Patch 1.6.0 - 27 July 2017

FEATURES & CONTENT Content - Added a new Killer (The Huntress)

Content - Added a new location (Red Forest)

Content - Added a new map for Red Forest (Mother's Dwelling)

Content - Added a new Survivor (David King)

Feature - Adjusted the perk display in the in game HUD to more clearly show perks from other players.

Feature - Changed the position of the lobby messages so they're more visible and have less overlap with other UI elements.

BUG FIXING Fixed an animation de-sync when Killers picked up a crawling Survivor as they were falling.

Fixed an issue causing clients to lose their items and add-ons when the host leaves the match. (Please note this only includes when pressing "Leave". Pulling Ethernet cable is a separate issue).

Fixed an issue causing players to be prompted with "Cannot start with X Killers" after switching roles in a KYF lobby.

Fixed an issue causing Survivors to be able to repair the generator in the lodge from below the porch in the Blood Lodge map.

Fixed an issue causing Survivors to snap into the hook sabotage animation.

Fixed an issue causing Survivors to snap to the hook when attempting to sabotage from a distance.

Fixed an issue causing the camera to sometimes clip through The Shape's mask when attacking.

Fixed an issue causing the Killers to do a snapping animation when performing an interrupt on a Survivor rescuing someone from the hook.

Fixed an issue causing the Killers to sometimes see no scores in each category on the match results screen.

Fixed an issue causing The Nurse to be able to blink inside of hills.

Fixed an issue causing the perk Hex: No One Escapes Death levels I and II to display the "Exposed" status effect icon when the exit gates were available.

Fixed an issue causing the perks Borrowed Time and We'll Make It to have no effect once the exit gates were available.

Fixed an issue causing the speed boost from the perk Hex: Devour Hope to not take effect once the Exit Gates were available.

Fixed an issue causing the Survivor to be in a broken state when they were placed on a hook at the same time the hook was sabotaged.

Fixed an issue causing flickering on the hospital door prior to reaching the exit gates.

Fixed an issue that caused the Entity spikes to not appear for the Killer at the exit gates in Haddonfield.

Fixed an issue that could cause clients getting kicked out of lobbies when loading into a match.

Fixed an issue that could cause the player camera to switch to 1st person when getting hooked.

Fixed an issue that could rarely cause players bloodwebs to become empty after a prestige.

Fixed improper translations in Portuguese for offerings that reward Survivors with additional Bloodpoints in the Survival category.

Fixed several missing characters in various localized languages.

Fixed the misaligned burn effect when purchasing a perk from the Shrine of Secrets.

Fixed the width of several tooltips so they better fit localized text.

Fixed various customization clipping issues.

Patch 1.6.0a - 31 July 2017

BUGFIXES Fixed an issue causing the Huntress' hatchets to trigger an explosion sound after successfully hitting a survivor

Fixed an issue causing the Huntress' hatchets to hit invisible collisions on barrels, crates & logs in the "Pale Rose" map

Fixed an issue that could cause a large rock to block the exit in the "Mother's Dwelling" map

Fixed an issue making it impossible for a survivor to be picked up by a killer in certain parts of the Smokehouse building of the "Mother's Dwelling" map

Fixed an LOD issue on sabotaged hooks

Fixed an issue causing The Nurse to have no cooldown animation after successfully hitting a Survivor

Fixed an issue that allowed The Nurse to be able to immediately attack after she blinks

Fixed an issue that caused The Nurse's hands to disappear after a successful Precise Blink

Fixed an issue that allowed The Nurse to move her camera while she was stunned

Patch 1.6.0b - 1 August 2017

FEATURES & CONTENT Feature - Added Bloodfeast news in News pop up

BUG FIXING Fixed an issue that allowed The Trapper to place bear traps directly under hooks

Patch 1.6.1 - 3 August 2017

FEATURES & CONTENT Feature - Added a status effect on the portrait of a Survivor who has the perk No Mither equipped, to better indicate they cannot be healed

BALANCE Added a "Hit" Brutality score event for The Huntress in addition to the Deviousness score event for Hatchet Hit and Precise Shot

Added locker on the ferry boat in Pale Rose (more access to hatchet refills)

Adjusted the axe positioning. Lifted axe up so the haft aims at the middle of the screen

Adjusted the detection of the flashlight beam against the Killer. Made it so you can now only blind the Killer when he’s looking at the survivor. Please note we are currently working on improvements, specifically when looking down.

Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds

BUG FIXING Fix for survivor being hooked crooked from the killer perspective (Nurse and Hag)

Fixed an issue causing tokens to not properly apply to the perk "We're Gonna Live Forever" once all the generators were repaired

Fixed an issue that caused the survivor to remain in a bad state when rushing out of a locker at the same moment the Killer searches it

Fixed an issue that caused the tokens from the perk Play with Your Food to not be consumed on Hatchet Hits/throws

Fixed an issue that gives the wrong amount of Bloodpoints in the Shrine of Secrets

Fixed an issue where the Killer can partly climb downed pallets

Fixed an issue where Toolbox does not boost repair or deplete itself when repairing an indoor generator

Patch 1.6.1b - 9 August 2017

BALANCE Increased Bloodpoint cap to 1 Million BPs

Increased Daily Ritual Bloodpoint rewards greatly

Increased Bloodpoint reward for buying already unlocked