TheGuruStud Considering they also don't patch the exploits. So, either they're lazy or they intentional don't fix it for increased sales. Also, official servers have the most cheaters. Explain that one, please.



Or they're wholly incompetent. Pick one. Games die due to cheating. I'm gonna bet half are lazy.

Do you have any background or experience in this? Its usually not all that simple, you have to understand that a game can have many components that all depend on each other. One tiny little change can topple the whole house of cards. Fixing an exploit generally means you have to change code in a fundamental way, as in, it will influence other functionality. After all, if an exploit happens structurally in every instance of using the functions of a game, whatever they are, it will be singled out quickly when testing it. Many exploits require doing multiple specific actions in succession and are highly situational. A fix often includes fixing a very specific part of the game, so it means not using the same code as other parts use to do similar things. Then comes the question: how do you redesign it so that it 'looks' the same, but fixes the gap.As for your edit on 'the same ol exploits'... that often has to do with how the server works. To provide a suitable experience (in terms of responsiveness, latency and use of bandwidth) its almost impossible to not do a large part of the work client side. Everything you do client side is highly vulnerable to manipulation. The Division is a good example; it made the fundamental mistake of having the server use a client-side check for any alterations to code; so it was easy to get around or fool that check, people could run a simple CheatEngine on the game. Its also very hard to fix because implementing the same check server side usually means a major performance hit, which translates to a major increase in cost because you need more power for each player.BF has similar problems it can't seem to fix. The hit registration is one of them, this is also directly a synchronization and thus performance issue. So this is why active moderation can be a better solution and often a necessary one as well because the dev vs cheater is an ongoing battle, too. Its a way of wasting lots of resources that could also go towards developing new content.