The link to my hack can be found here:

https://www.dropbox.com/s/4fxc5om0n58vtqz/FE%206%20Broken%20emblem-1.ups?dl=0

The readme can be found here:

https://www.dropbox.com/s/hyteltbzb5ousxg/FE%206%20Broken%20Emblem%20readme.txt?dl=0

The unit's growth rates can be found here:

https://www.dropbox.com/s/vea66r8c0m5eb0d/Fire%20Emblem%206%20Broken%20Emblem%20growths.xlsx?dl=0

This is my attempt to rebalance FE 6, while it's questionable for the most part because my decisions make the game easier, FE 6 hm is unfair at times which is what I aim to fix along with keeping what made it challenging for the most part while adding my own ideas to it:

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 8x

Chapter 9

Chapter 10A

Chapter 11A

Chapter 10B

Chapter 11B

Chapter 12, 12x

Chapter 13

Chapter 14, chapter 14x

Chapter 15

Chapter 16,chapter 16x

Illian chapters:

Chapter 17

Chapter 18

Chapter 19

Chapter 20, chapter 20x

Sacean chapters:

Chapter 17 Sacae

Chapter 18 Sacae

Chapter 19 Sacae

Chapter 20 Sacae

Chapter 21, chapter 21x

Chapter 22

Chapter 23

Chapter 24 and the endgame

Epilogue

Glitches:

Either physical weapon rank or magic weapon rank is displayed depending upon what is equipped, the default weapon rank displayed is the physical weapon rank if nothing is equipped.

In the arena you can't fight pegasus knights or falconknights mostly because they lack animations, if you do fight them, it basically becomes a draw/lose condition and you don't get the money you used in the arena.

Some units lack promotion animations because their primary weapon type has changed, this applies to pegasus knights, clerics, priests and troubadours