[ GAMEPLAY ]

– Enabled shotgun spread patterns on official matchmaking servers as described in https://new.blog.counter-strike.net/index.php/holiday-spread/

[ MISC ]

– Co-op Strike, Wingman, and Flying Scoutsman tags have been added to the workshop, so map authors can now tag their maps as playable in those modes.

– Co-op Strike, Wingman, and Flying Scoutsman tagged maps can now be launched into those modes from the Workshop tabs in game.

– Added a map place-able entity (vgui_world_text_panel) that allows mappers to put floating, localizable text in their map without needing custom res files.

– Added vscript function named ScriptPrintMessageCenterAllWithParams which requires 3 params that get inserted into the localization token at the %s1’s.

– CGamePlayerEquip now handles picking up healthshots and now respects max carry for grenades.

– Disabled sv_allowupload by default. If enabled, the filter restricting potentially malicious file types has been expanded.

– No longer exposing the server IP to clients in a circumstance where it wasn’t necessary. This should help prevent some DoS attacks.

[ MAPS ]

Nuke:

– Removed outer catwalk completely

– Removed helper catwalk onto silo

– New type of skylight windows in A site

– Added some cover in corner at back of B site

– Removed railings when entering B site from ramp

– Removed window in hut

– Moved entrance to hut slightly further in

– Moved up spawns for both teams

– Flipped static doors at T entrance to ramp

– Blocked off “old secret” area outside of garage

– Added solid white walls near CT spawn

– Rotated container outside of garage, and removed some smaller crates

– Removed access to crane inside of A site, made more of rafters accessible

– Reverted box-path onto hut inside A site to the old configuration

– Removed ladder up to rafters from inside A site

– Added collision for physics objects (except grenades) near water in B site

– For tournament organizers, the old version of Nuke is available on the Workshop.

Canals:

– Closed off windows overlooking courtyard and A

– Cleaned up sightline from corner balcony toward A and Arch

– Made CT route to B more direct

– Joined two rooms on CT side of B into one space

– Simplified cover on back side of B

– Removed Ivy “laddice”, now a skill jump / boost spot

– Grenade-clipped CT bridge railings for more predictable smokes

– Moved courtyard statues forward for cleaner sightline

– Added ashtray for smokers

– Re-released and updated the Phoenix Compound co-op map on the workshop.

– Updated Cache and Shipped to the latest versions. Details can be found on the workshop pages.

— Cache Release Notes

— Shipped Release Notes

[ CO-OP STRIKE ]

– When players complete a custom co-op mission, it now restarts the map at the end of intermission instead of sitting at a black screen.

– Fixed barrel exploding particle effect relying on a specific map’s effects and now has it’s own unique effects.

– Slightly increased barrel explode radius.

– Added mp_heavybot_damage_reduction_scale convar which allows maps/missions to adjust how much damage heavy bots can take.

– Various fixes to the Heavy Assault Suit in Co-op Strike mode to allow it to work like it used to in that mode.

– Exposed some convars to allow Co-op Strike (and other modes) to adjust the Heavy Assault Suit (mp_weapons_allow_heavyassaultsuit, mp_heavyassaultsuit_speed, mp_heavyassaultsuit_deploy_timescale, mp_heavyassaultsuit_aimpunch).