1. ECHO ARENA - VR CHALLENGER LEAGUE

1.1. Introduction These Echo Arena VR Challenger League Official Rules (“Official Rules”) govern the grounds for and competitive play of Echo Arena in the Echo Arena VR Challenger League (“League”). These Official Rules establish the rules of League play, including rules governing player eligibility, League structure, Active Rosters, Teams, prize awards, sponsorships, and the conduct of players and other Team Members. These Official Rules also contain limitations on liability, license grants, a requirement for you to arbitrate disputes, a waiver of bringing claims in a class format and other legally binding contract terms. You are required to read and understand these Official Rules before you can participate in the VR Challenger League. You must accept these Official Rules in order to participate as a Player and Team Member in the League, and you must abide by these Official Rules in order to remain eligible to play in the League and receive prizes. We make every effort to ensure the rules are complete and up to date but this may not always be the case. You should also check the Info Page and News for additions, exceptions, and modifications that may apply. The rules are a guideline and the decisions by ESL Administration Staff may differ from them depending on the circumstances. If you have any questions about the rules, please submit an ESL support ticket.

1.2. Acceptance of the Official Rules You indicate your acceptance to these Official Rules if you enter and participate in any game or match that is part of the VR Challenger League. If you are under the legal age of majority in your jurisdiction of residence, but over the age of thirteen (13) as of the commencement of the League (a “Minor”), your parent or legal guardian must accept these Official Rules on your behalf. If you (or your parent or legal guardian, if you are a Minor) do not accept these Official Rules, you may not participate in the League. If you are a Player and you do not meet the Eligibility Requirements in Section 1 below, you are not considered an Eligible Participant and may not participate in the League.

1.3. Applicability of the Official Rules These Official Rules govern competitive play of Echo Arena during the VR Challenger League.

These Official Rules are in addition to the Oculus Terms of Service Agreement applicable to your use of Oculus, the Online Privacy Policy applicable to your use of Oculus, and the other terms and conditions governing use of the Oculus website. The current version of the Terms of Service Agreement for Oculus account holders is found at Oculus Terms of Service Agreement and the current version of the Online Privacy Policy for Oculus account holders is found at Oculus Privacy Policy. These Official Rules are in addition to the ESL Terms of Use Agreement applicable to your use of the ESL platform and sub-platforms, the Online Privacy Policy applicable to your use of the ESL platform and sub-platforms, and the other terms and conditions governing use of the ESL website. The current version of the Terms of Use Agreement for ESL account holder is found at ESL Terms of Use Agreement and the current version of the Online Privacy policy for ESL account holders is found at ESL Online Privacy policy. These Official Rules are in addition to the Ready At Dawn Terms of Use Agreement applicable to your use of any Ready At Dawn games, the Online Privacy Policy applicable to your use of any Ready At Dawn games, and the other terms and conditions governing use of Ready At Dawn websites. The current version of the Terms of Use Agreement for Ready At Dawn is found at Ready At Dawn Terms of Use Agreement and the current version of the Online Privacy Policy for Ready At Dawn is found at Ready At Dawn Online Privacy Policy. There is a Glossary of terms at the back of these Official Rules that explains key terms in greater detail. The Glossary is an important part of these Official Rules. If you or a member of your Team violates these Official Rules or Terms, you may be subject to game forfeitures, prize forfeitures, disciplinary action, and legal claims, as explained below. If any part of these Official Rules is declared unenforceable or invalid, the remainder will continue to be valid and enforceable. In the event there is a discrepancy or inconsistency between disclosures or other statements contained in any League-related materials, privacy policy or terms of use on any League website and/or the terms and conditions of the Official Rules, the Official Rules shall prevail, govern and control and the discrepancy will be resolved in ESL’s sole and absolute discretion.

2. Eligibility Requirements INTEL CORPORATION (“INTEL”) AND OCULUS VR, LLC (“OCULUS”) ARE THE SPONSORS (“SPONSORS”) OF THIS LEAGUE. INTEL, OCULUS, TURTLE ENTERTAINMENT GMBH (“ESL”), AND READY AT DAWN LLC (“READY AT DAWN”) ARE THE VR CHALLENGER LEAGUE ORGANIZERS (COLLECTIVELY, “LEAGUE ORGANIZERS”). THE LEAGUE IS OPEN ONLY TO PLAYERS WHO: (I) HAVE AN ACTIVE OCULUS ACCOUNT AND ESL ACCOUNT, BOTH IN GOOD STANDING WITH A VALID EMAIL ADDRESS; (II) OWN OR HAVE ACCESS TO THE LONE ECHO GAME OR ECHO ARENA VIDEO GAME (“GAME”) AND MEET THE PLAYER EQUIPMENT REQUIREMENTS AS DEFINED IN SECTION 1.2.; (III) WHO, AS OF THE DATE OF ENTRY, ARE OVER THE LEGAL AGE OF MAJORITY IN THEIR COUNTRY OF CITIZENSHIP, OR WHO ARE OVER THE AGE OF THIRTEEN YEARS OF AGE AND HAVE WRITTEN PERMISSION FROM THEIR PARENT OR GUARDIAN; (IV) ARE A LEGAL PERMANENT RESIDENT WITHIN THE UNITED STATES OR CANADA, AUSTRIA, BELGIUM, DENMARK, FINLAND, FRANCE, GERMANY, ICELAND, IRELAND, ITALY, NETHERLANDS, NORWAY, POLAND, SPAIN, SWEDEN, SWITZERLAND, OR UNITED KINGDOM; (V) ARE A NATURAL PERSON (I.E., NOT A CORPORATION, PARTNERSHIP, OR OTHER LEGAL ENTITY) WHO IS THE SAME INDIVIDUAL WHO REGISTERED THE OCULUS ACCOUNT AND ESL ACCOUNT, UNLESS THEY ARE USING AN OCULUS ACCOUNT OR ESL ACCOUNT REGISTERED BY THEIR PARENT OR LEGAL GUARDIAN (“PLAYERS”). IF ALL ELIGIBILITY CRITERIA IN SECTION 1 IS MET, THE PLAYER IS CONSIDERED AN “ELIGIBLE PARTICIPANT” (ELIGIBILITY IS NOT GUARANTEED AND MAY BE REVOKED AT ANY TIME).

THE VR CHALLENGER LEAGUE IS VOID OUTSIDE OF THE ELIGIBILITY AREA AND WHERE PROHIBITED BY LAW.

2.1. Verifying Eligibility

2.1.1. Residency Requirements​ ​&​ ​Proof If you want to participate in the VR Challenger League as a Player, you must provide ESL with proof that you are a legal resident of one of the Eligible Countries identified in Section 1 above. For the purposes of the VR Challenger League, a “resident​” is a participant who has resided in an Eligible Country for at least six consecutive months prior to the first League match. If you have any questions about the residency requirements, please submit an ESL support ticket and ESL can begin the verification process. ESL’s decisions as to residency are final and binding.

2.1.1.1. ​Proof​ ​of​ ​Residency​ ​-​ ​ESL​ ​and​ ​Oculus​ ​Accounts In order to prove residency, you must provide ESL with an ESL Account for verification purposes, and the country of residence of your ESL Account and Oculus Account must be one of the Eligible Countries set forth above. Your Oculus ID must match the tag of your public persona and ESL Administration Staff must pre-approve your Oculus ID before you can enter the League, and you are not eligible to change the approved Oculus ID until the end of the League. All Players on a Team’s roster must legally reside in the Eligible Countries represented by the region they’re competing in (see Section 2.1.10 and 2.1.11).

2.1.1.2. Proof​ ​of​ ​Residency​ ​-​ ​Photo​ ​ID​ ​(non-Visa) You will be required to provide ESL with a copy of a valid photo ID with a current address within your country of residence. Examples of acceptable and unacceptable identification are outlined below: Photo ID Requirements Acceptable Forms of ID Unacceptable Forms of ID Government-issued driver’s license Expired identification Military photo identification card School photo identification card Passport Gym membership card Health card with photo Library card Voter registration card with photo Public transportation cards National identity card with photo Private ID cards

2.1.1.3. Proof​ ​of​ ​Residency​ ​-​ ​Visa A non-citizen participant claiming residency status must submit a copy of their passport along with a valid visa for the applicable country for evaluation by ESL. The visa must be acquired no less than six (6) months before the start of the Echo Arena VR Challenger League. Examples of acceptable identification for visa purposes are: Professional athlete visas, work visas, and student visas. Examples of forms of identification that are not acceptable for visa purposes are: Expired visas, working holiday visas, and general tourist/visitor visas.

2.1.2. Minimum​ ​Age​ ​Requirements You may participate in the VR Challenger League if you have reached the age of majority in your jurisdiction of permanent legal residence at the time of entry.

2.1.2.1. Exceptions If you are under the age of majority in your jurisdiction of permanent legal residence, but over the age of thirteen (13) at the time of entry into the VR Challenger League, you may still enter the VR Challenger League and participate as a Player if you otherwise meet all of the eligibility criteria set in these Official Rules AND one of your parents or legal guardians reads and accepts these Official Rules on your behalf. If you win any prize(s), the prize(s) will be awarded in the name of your parent or legal guardian.

2.1.2.2. ​Parents​ ​and​ ​Legal​ ​Guardians If you are a Minor, in addition to your parents or legal guardians reading and accepting the rules, it is important to keep them informed of your participation in the VR Challenger League. Should you qualify for the VR Challenger League Offline Events (Oculus Connect 4, ESL One Hamburg, or for the Grand Finals), your parent(s) or legal guardian(s) must be involved in assisting with travel and accompanying you to the offline event, signing waivers, and any additional communication as deemed necessary by the ESL Administration Staff.

2.2. Player​ ​Equipment​ ​Requirements

2.2.1. ​Player​ ​Equipment Players must have access to the Internet and supply their own equipment needed to participate in the League, including, without limitation, computer and monitors, controllers, headphones and headsets, cables, a play mat, and a copy of or authorized access to the Game and valid access to the game servers that will be used, as applicable (collectively, “Player Equipment​”).

2.2.1.1. Play​ ​Area The area in which players must stay within the bounds of while playing the Game (the “Play​ ​Area​”) should be no larger than 4 feet by 4 feet (1.22 meters by 1.22 meters); this will also be the Play Area size at offline events, but is subject to change to accommodate the venue and stage. Players are permitted to walk to the edge of these boundaries, but stepping outside of bounds is forbidden and may result in a warning or penalty by ESL Administration Staff. Players may reach beyond these boundaries as long as their feet remain within the Play Area. It is recommend that each Player acquire a play mat (equipment example) that meets the Play Area regulation size to assist in training to remain in-bounds.

2.2.2. ​Player​ ​Equipment​ ​Restrictions During League play Players may not bring, use, or wear any headsets, earbuds, microphones or other Player Equipment other than those approved of or provided by the ESL Administration Staff. Player Equipment that is suspected by the ESL Administration Staff of providing an unfair competitive advantage will not be approved for use. At their discretion, the ESL Administration Staff may disallow the use of any individual piece of Player Equipment for reasons related to League security, operational efficiency, or effectiveness.

2.2.3. Documents Each Player is responsible for obtaining any visas or other travel documentation needed to participate in the League and the costs thereof shall be borne by the Player or their Team.

2.3. ​Ineligible​ ​Players ESL, Intel, Oculus, and Ready At Dawn directors, officers and employees, their respective parents, affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies (collectively, “Released​ ​Parties​”), governmental officials of any Eligible Country, and immediate families (spouse, parent, child, sibling and their respective spouses, regardless of where they reside) and household members, whether or not related, are not eligible to enter or win any prizes in this League. All applicable laws and regulations apply.

3. ​Player​ ​and​ ​Team​ ​Rules​ ​and Requirements

3.1. ​Echo​ ​Arena​ ​VR​ ​Challenger​ ​League The Echo Arena VR Challenger League is a team-based competition. Teams are comprised of three (3) Eligible Participants: Three (3) starting Players compete as part of a team (“Team(s)​”) to play Echo Arena in both online and offline events (“League​ ​Events​”). No Player may be associated with more than one Team in the League. No more than three (3) Eligible Participants are permitted per Team. For clarification and the removal of doubt, these Official Rules do not govern Team relationships. The terms of the relationship between Players and their respective Teams are left to each of the Teams and their Players. But please note that disputes between Team members may be grounds for disqualifying the applicable Team or any of its Team members, as determined by the ESL Administration Staff in their sole discretion.

3.1.1. ​Active​ ​Roster​ ​and​ ​Starters The three (3) Eligible Participants who are designated as Starters to play for the Team in the League will be considered the “Active Roster” (“roster​”). Any organization or business entity, including its affiliates, (e.g., Corporation, LLC, LLP, etc.) may only have one Active Roster per region (Europe, North America).

3.1.1.1. ​Active​ ​Roster​ ​Requirements The Team’s roster must consists of Players who legally reside in the Eligible Countries represented by the region they’re competing in (see Section 2.1.10 and 2.1.11).

3.1.2. ​Locks

3.1.2.1. ​Weekly​ ​Cups Each Team must sign up and hold a minimum of three (3) Starters on their Active Roster for each League match played. Teams must sign up for each Weekly Cup prior to check in (which occurs 30 minutes before start time) to be eligible for play per individual Weekly Cup. All rosters submitted at check in time are considered final once registration closes and no roster changes will be accepted. Failure to sign up a complete Active Roster by the time of match check-in may result in a match forfeit.

3.1.2.2. ​Finals Teams that qualify for the Finals will not be allowed to change any of their Team Members between the start of the Regional Qualifiers and the end of the Finals.

3.1.3. Team​ ​Name​ ​and​ ​Player​ ​Names

3.1.3.1. ​Team​ ​Names Team names must be deemed appropriate by the ESL Administration Staff. The ESL Administration Staff reserves the right to ask Teams to change their Team name or to directly change Team names that are seen as unfit. Team names do not have to be unique, however, the ESL Administration Staff reserves the right to deny Teams with the same name or a similar name as a well-known team (e.g., “Immortals” when not the official Immortals esports team, or two teams with similar names such as “Echo Commando” and “Echo Kommando”). Team names that are restricted by law are not acceptable; Team names that violate this will be force-changed by the ESL Administration Staff and penalty points will be applied to the Team. Copyrighted names will not be accepted. A Team can change its name at any time. This also applies when a team is restructured. Changing the Team name with the purpose of deceiving others is forbidden. Team names may be denied at any time that may not reflect the professional standards of the League. Affected teams will be required to submit and play under another approved name.

3.1.3.2. ​Player​ ​Names Players’ Oculus IDs must be deemed appropriate by ESL Administration Staff and Oculus. Oculus reserves the right to ask Players to change their Oculus ID or to directly change Oculus IDs that are seen as unfit for the League. ESL Administration Staff may also insert a Player’s Team name as a part of the Player’s Oculus ID to enhance the viewing experience for fans.

3.1.4. Team​ ​Tags Teams must submit a tag of 2-6 characters. This tag may be used in-game or in broadcast materials. Team tags must be submitted to the ESL Administration Staff for approval. Copyrighted tags or tags which go against etiquette and good manners will not be accepted.

3.1.5. ​Team​ ​Logos Team logos must be approved by the ESL Administration Staff. Team logos must represent the team and have some reference to the Team’s name or to the Team’s tag. Copyrighted logos or logos which go against etiquette and good manners will not be accepted. Team logos may be denied at any time. Affected teams will be required to submit and play under another approved logo.

3.1.6. Team​ ​Replacement A team that disbands will be automatically disqualified from the League. The next highest ranked Team in the region will replace the disqualified team (“Replacement​ ​Team​”). The Replacement Team does not take the match record from the disqualified Team.

The record from the disqualified Team will be wiped from the Teams still participating in the League. Depending on the circumstances ESL, at its sole discretion, may decide to overrule the Roster restrictions.

3.1.7. Sponsorships Teams can freely acquire sponsors but must follow ESL’s restrictions regarding sponsorships (see Section 9.7).

3.1.8. Streaming The ESL reserves exclusive right to the coverage of ESL matches. This includes all forms of transmission, including IRC Bots, Shoutcast-streams, HLTV and ESL-TV Broadcasts. The ESL can assign the coverage rights of a match or of several matches to a third party or to the actual players themselves. In this case, terms and conditions would have to be arranged with the ESL management before the match. In general, the ESL will contact any player or team if they wish to broadcast one of their matches. If no contact is made, Players may stream any portion of the Echo Arena VR Challenger League in which they are participating if the content of that stream is delayed by at least 3 minutes. Should the game take place on a server that ESL administrators have no direct access to, it must be made sure that enough slots are available for the according clients.

3.1.9. Internal​ ​Texts All texts written in either protest or support tickets, or written by the ESL Administration Staff to applicants, Players, or Teams of the VR Challenger League, cannot be published without the permission of the ESL.

3.1.10. ​North​ ​America The North American Region will be made up of Teams from the United States and Canada (“Eligible​ ​Countries​”).

3.1.11. Europe The Europe Region will be made up of Teams from Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Netherlands, Norway, Poland, Spain, Sweden, Switzerland, and United Kingdom (“Eligible​ ​Countries​”).

4. ​League​ ​Format​ ​and​ ​Scheduling

4.1. League​ ​Schedule The schedule that corresponds to each League phase is outlined throughout this Section (such period referred to herein as the “League​ ​Period”​ ). The League has three League Periods: Weekly Cups, Regional Qualifiers, and Finals.

4.1.1. North​ ​America​ ​Weekly​ ​Cups

4.1.1.1. ​Weekly​ ​Cups​ ​Matchup​ ​Reveal Teams will receive their scheduled matchup each Sunday of the Weekly Cups, after Team check-in has completed and the bracket is automatically generated. It can take up to 30 minutes for the bracket to be generated, at which point matches can begin.

4.1.1.2. ​Weekly​ ​Cups​ ​Match​ ​Times​ ​&​ ​Days By default, the North America Weekly Cups match date is every Sunday. The start time is to be determined and will be revealed prior to the first Weekly Cups event. ESL Administration Staff may, at its sole discretion and determination, provide an alternate match schedule for Sundays.

4.1.1.3. ​Weekly​ ​Cups​ ​Schedule North America Week #1 - September 3rd, 2017

North America Week #2 - September 10th, 2017

North America Week #3 - September 17th, 2017

North​ ​America​ ​Week​ ​#4​ ​-​ ​September​ ​24th,​ ​2017 The amount of accumulated VRCL Points per Team by Week #4 will determine which four (4) Teams are qualified to participate in the North America Regional Qualifiers at Oculus Connect 4 in San Jose, California. North America Week #5 - October 1st, 2017

North America Week #6 - October 8th, 2017

North America Week #7 - October 15th, 2017

North America Week #8 - October 22nd, 2017

North America Week #9 - October 29th, 2017

North America Week #10 - November 5th, 2017

North America Week #11 - November 12th, 2017

North America Week #12 - November 19th, 2017

North America Week #13 - November 26th, 2017

North​ ​America​ ​Week​ ​#14​ ​-​ ​December​ ​3rd,​ ​2017

North​ ​America​ ​Week​ ​#15​ ​-​ ​December​ ​10th,​ ​2017

North​ ​America​ ​Week​ ​#16​ ​-​ ​December​ ​17th,​ ​2017

North​ ​America​ ​Week​ ​#17​ ​-​ ​January​ 7th,​ ​2018

North​ ​America​ ​Week​ ​#18​ ​-​ ​January​ ​14th,​ ​2018

North​ ​America​ ​Week​ ​#19​ ​-​ ​January​ ​21st​, ​2018

North​ ​America​ ​Week​ ​#20​ ​-​ ​January​ 28th,​ ​2018

North​ ​America​ ​Week​ ​#21​ ​-​ ​February​ 4th,​ ​2018 The amount of accumulated VRCL Points per Team by Week #21 will determine which three (3) Teams are qualified to participate in the Grand Finals at IEM Katovice in Katovice, Poland.

4.1.2. ​Europe​ ​Weekly​ ​Cups

4.1.2.1. ​Weekly​ ​Cups​ ​Matchup​ ​Reveal Teams will receive their scheduled matchup each Sunday of the Weekly Cups, after Team check-in has completed and the bracket is automatically generated. It can take up to 30 minutes for the bracket to be generated, at which point matches can begin.

4.1.2.2. ​Weekly​ ​Cups​ ​Match​ ​Times​ ​&​ ​Days By default, the Europe Weekly Cups match date is every Sunday. The start time is to be determined and will be revealed prior to the first Weekly Cups event. ESL Administration Staff may, at its sole discretion and determination, provide an alternate match schedule for Sundays.

4.1.2.3. ​Weekly​ ​Cups Schedule Europe Week #1 - September 3rd, 2017

Europe Week #2 - September 10th, 2017

Europe Week #3 - September 17th, 2017

Europe​ ​Week​ ​#4​ ​-​ ​September​ ​24th,​ ​2017 The amount of accumulated VRCL Points per Team by Week #4 will determine which four (4) Teams are qualified to participate in the Europe Regional Qualifiers at ESL One Hamburg in Hamburg, Germany. Europe Week #5 - October 1st, 2017

Europe Week #6 - October 8th, 2017

Europe Week #7 - October 15th, 2017

Europe Week #8 - October 22nd, 2017

Europe Week #9 - October 29th, 2017

Europe Week #10 - November 5th, 2017

Europe Week #11 - November 12th, 2017

Europe Week #12 - November 19th, 2017

Europe Week #13 - November 26th, 2017

Europe​ ​Week​ ​#14​ ​-​ ​December​ ​3rd,​ ​2017

​Europe ​Week​ ​#15​ ​-​ ​December​ ​10th,​ ​2017

​Europe ​Week​ ​#16​ ​-​ ​December​ ​17th,​ ​2017

Europe ​Week​ ​#17​ ​-​ ​January​ 7th,​ ​2018

​Europe ​Week​ ​#18​ ​-​ ​January​ ​14th,​ ​2018

​Europe ​Week​ ​#19​ ​-​ ​January​ ​21st​, ​2018

Europe ​Week​ ​#20​ ​-​ ​January​ 28th,​ ​2018

Europe ​Week​ ​#21​ ​-​ ​February​ 4th,​ ​2018 The amount of accumulated VRCL Points per Team by Week #21 will determine which three (3) Teams are automatically qualified to participate in the Grand Finals at IEM Katovice in Katovice, Poland.

4.1.3. Europe Special Cups / Ladders

4.1.3.1. Christmas Cup 30.12.17 20.30 CET

Exceptions: US, CA and RU players allowed to participate

4.1.3.2. Seasonal Cups / Ladders no Seasonal Cups / Ladders

4.1.4. ​North​ ​America​ ​and​ ​Europe​ ​Regional​ ​Qualifiers

4.1.4.1. North​ ​America​ ​Regional​ ​Qualifiers Oculus Connect 4 in San Jose, CA - October 11th, 2017

4.1.4.2. Europe​ ​Regional​ ​Qualifiers ESL One Hamburg in Hamburg, Germany - October 28th, 2017 to October 29th, 2017

4.1.5. ​Finals Intel Extreme Masters Katovice, Poland. - March 3rd, 2018 to March 5th, 2018

01.03.18: Players arrive in Katovice, Poland

02.03.18: Media Day

03.03.18: Tournament day

04.03.18: Tournament day

05.03.18: Flight home

4.2. League​ ​Match​ ​Format Participants are responsible for understanding the Game controls and instructions. All matches will be tracked by the Game’s internal scoring and winner determination system and will be deemed the official result for all purposes of this Tournament.

4.2.1. ​Weekly​ ​Cups​ ​-​ ​Swiss​ ​Format During the Weekly Cups, Teams will compete against other Teams in their pre-set designated bracket in a Best-of-3 match where each match between two (2) Teams will consist of three (3) games. The Team who wins a majority of these three games will be declared the winner of the match. A single match will determine who advances through the single elimination, Swiss format bracket. In case of an odd number of Teams with the same standings in a single bracket, a random team will be granted a win that week while the remaining Teams are matched against an opposing Team.

4.2.1.1. ​Weekly​ ​Cups:​ ​Week​ ​1 All Teams will be randomly matched up against an opposing Team. Brackets will be generated at the start time of the Weekly Cup; brackets can take up to 30 minutes to be fully generated before Weekly Cup matches can begin.

4.2.1.2. ​Weekly​ ​Cups:​ ​Weeks​ ​2​ ​-​ ​14 Based off a Team’s record, Teams will randomly play another Team with the same record (or as close to it as possible). Brackets will be generated at the start time of the Weekly Cup; brackets can take up to 30 minutes to be fully generated before Weekly Cup matches can begin.

4.2.2. Regional​ ​Qualifiers​ ​-​ ​Single​ ​Elimination Eight (8) Teams (top ranked four (4) Teams with the highest accumulated VRCL Points in North America and Europe Weekly Cups) will compete in the North America Regional Qualifiers and Europe Regional Qualifiers (“Regional​ ​Qualifiers​”), as applicable. If more than four (4) Teams have the same amount of VRCL Points within their region at the end of Week 4, tiebreaker mechanics will be applied as described in Section 3.3 to determine which Teams are qualified to participate in the Regional Qualifiers. Each Regional Qualifier is a single elimination bracket with Best-of-3 matches. The two (2) teams that lose the semi-final round will play a Best-of-5 match to determine the third and fourth place ranking. Open Play may be present at both Regional Qualifier events which would increase the number of teams participating in the bracket. More information will provided prior to the Regional Qualifiers.

4.2.3. Finals​ ​-​ ​Double​ ​Elimination Eight (8) Teams (First Place Teams from each Regional Qualifier and the top three (3) Teams with the highest accumulated VRCL Points from each region’s Weekly Cups) will be invited to participate in the Finals. The Finals is a double elimination bracket with Best-of-3 matches, except for the finals, which will be Best-of-5. Seeding will be based on the results from each Regional Qualifier and the Weekly Cups. The winners of the upper bracket and lower bracket will compete in a Best-of-5 match in the finals. The Team that wins the Best-of-5 match will be the winner of first (1st) place in the Finals.

4.3. Tiebreakers If two or more Teams accure the same number of VRCL Points at the end of the Echo Arena Online Weekly Cups (“Weekly​ ​Cups​”), ties will be resolved by applying the following tie-breaking mechanisms.

4.3.1. ​Tie​ ​Between​ ​Two​ ​Teams​ ​or​ ​Three​ ​or​ ​More​ ​Teams If at least three (3) Teams are tied, Teams shall be ranked by applying the following tiebreakers in order of application: 1. Head-to-Head results from League matches between the tied Teams. 2. Game win percentage in League matches defined as total number of matches won by a Team divided by the total number of matches played by such Team during the League. 3. Total number of League match wins between tied Teams. 4. Calculate the match win percentage for tied Teams by dividing (a) the total number of matches won by a tied Team against: the other tied Teams plus the highest ranked Team that is not a tied Team (“Included Teams”), by (b) the total number of matches played by a tied Team against the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied team and so forth. 5. If none of the tiebreakers can resolve the tie between three (3) or more Teams, then the Teams will draw lots to determine the winner.

5. ​Match​ ​Structure​ ​and​ ​Rules

5.1. Starting​ ​Roster Only a Team’s three (3) Players that were signed up by the Weekly Cup sign up deadline and confirmed by ESL Administration Staff at roster lock are eligible to participate in League matches.

5.2. ​Scheduling​ ​Changes ESL Administration Staff may, at its sole discretion, reorder the schedule of matches within a given day and/or change the date of a match to a different date or otherwise modify the schedule of matches. If the schedule is thus modified, ESL Administration Staff will notify all Teams at the earliest convenience.

5.3. Online​ ​Check-in All members of each Team who are participating in League play must be online and ready to play at the time designated by ESL Administration Staff. This includes a fully updated Game client, Discord readiness, and any other logistics which are required for each Player and Team to participate in League play.

5.4. ​Rule​ ​Enforcement All rules are open to ESL Administration Staff’s interpretation and they will have final say on any rulings. Rules may be changed by the ESL Administration Staff at any time, but will make all Players and Teams aware before doing so.

5.4.1. ​Reporting Teams must report to ESL Administration Staff any of the following:

5.4.1.1. ​Results Results of a match

5.4.1.2. ​Results Any pauses that may occur during match play along with a reasoning for each pause.

5.4.1.3. ​Rules Any rule violations.

5.5. Patch All matches will be played on the current Game patch, as available on the live Game servers.

5.6. Delay​ ​of​ ​Match​ ​Start Players must start within 15 minutes of the assigned match time (or within 15 minutes of the bracket being generated if it is not available at start time). Any delays must be reported immediately to ESL Administration Staff. Penalties, such as forfeit of the match, may be enforced. =​Match​ ​Settings=

5.7. ​Game​ ​Lobbies “Team A” will be responsible for creating a private match for the first game.

5.7.1. Invites “Team A” will be responsible for inviting the opposing team’s Players to the Echo Arena party and initiating the private match for the first game.

5.7.2. ​Hosting Private matches and party invites for subsequent games in a match-up will be executed by the Team that lost the previous game.

6. Echo​ ​Arena​ ​Game​ ​Rules

6.1. Game​ ​Restart In case of a server crash or other unforeseen circumstances, ESL Administration Staff may assess a game restart, which will be communicated to each Team.

6.1.1. ​Exa​mples Examples may include, but are not limited to:

6.1.1.1. ​Game​ ​Settings Incorrect Game settings

6.1.1.2. Crashes A server crash

7. Technical​ ​Issues

7.1. Responsibility Teams are responsible for any of their own technical issues, including hardware, software, or internet issues. Matches are to be continued as normal if these issues arise.

8. ​VR​ ​Challenger​ ​League​ ​Prizing Unless otherwise explicitly permitted, it is not allowed for employees of League Organizers, its subsidiaries or partners, or employees that are in some way connected to the VR Challenger League including sponsors, publishers or game developers, to participate in prize winning Leagues or qualification for prize winning Leagues. Prize winning means any Leagues with physical (e.g. hardware) or money prizes. Those prizes will be offered under the raffle conditions, which regulates claiming and receiving prizes. Tournaments with only virtual ESL awards, such as ESL Premium or awards are exempt.

8.1. Raffle​ ​Conditions

8.1.1. ​Claim​ ​Deadline The winners are informed via e-mail or ESL Message. After having received a notice the winner has two weeks to claim the prize. If the winner fails to respond within two weeks any rights to claim the prize may be dismissed.

8.1.2. ​Verifying​ ​Eligibility The participant is responsible for the the accuracy of their statements, especially for the correctness of their e-mail address. In order to participate it is necessary that all required information is valid, otherwise the participant may be excluded from the raffle. In addition the participant is fully responsible for the shipping address data they provide. The winner agrees that their name and photo may be published.

8.1.3. Prizes There is no possibility of claiming an alternate prize or alternate payment of the prize in cash. In addition it is not possible to trade the prize for other items, vouchers or goods. The participation in a raffle is not a contract between the participant and Turtle Entertainment GmbH. If the prize is provided by a third party, Turtle Entertainment GmbH will not be responsible for defects, incorrect prizes or wrong information.

8.1.3.1. ​Non-Cash​ ​Prizes Payout of prizes in cash is not possible. The winner is responsible to provide Turtle Entertainment valid and correct shipping data. Therefore Turtle Entertainment is not responsible if a parcel wasn't accepted, can't be delivered, gets lost.

8.1.3.2. ​Cash​ ​Prizes The prize money will be transferred via Paypal or bank transfer. Therefore the winner is responsible to provide valid and correct data. The prize money will be transferred between 4 weeks to 6 months. This date may vary.

8.1.4. Exclusions Employees of Turtle Entertainment GmbH and all concerned partners and their affiliates are excluded from participation.

8.1.5. Legal​ ​Recourse There is no legal recourse.

8.1.6. Reserved​ ​Rights Turtle Entertainment GmbH reserves the right to cancel or end the lottery at any time and without advanced notice, if an adequate and orderly execution of the lottery is not possible because of technical or legal issues.

8.2. Weekly​ ​Cups​ ​Prizing In addition to cash prizes for Teams taking First Place in the Weekly Cups, VR Challenger League Points (“VRCL​ ​Points​”) will be distributed for achieving a certain placement. VRCL Points will be accumulated in separate North America and Europe rankings until the conclusion of Dreamhack Winter. There will be no resets in the ranking until after the Grand Finals has concluded.

8.2.1. ​First​ ​Place The Team that finishes in First Place in its region will receive 100 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $210 USD per Team

Europe​ ​Region​ - 210 € per Team

8.2.2. Second​ ​Place The Team that finishes in second Place in its region will receive 70 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $135 USD per Team

Europe​ ​Region​ - 135 € per Team

8.2.3. Third​ ​Place The Team that finishes in Third Place in its region will receive 45 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $90 USD per Team

Europe​ ​Region​ - 90 € per Team

8.2.4. Fourth​ ​Place The Team that finishes in Fourth Place in its region will receive 35 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $60 USD per Team

Europe​ ​Region​ - 60 € per Team

8.2.5. Fifth​ ​Through​ ​Eighth​ ​Place The Teams that finish Fifth through the Eighth place in their region will receive 10 VRCL Points. No cash prize is awarded for Fifth through Eighth Place.

8.2.6. ​Ninth​ ​Through​ ​Sixteenth​ ​Place The Teams that finish Ninth through the Sixteenth place in their region will receive 5 VRCL Points. No cash prize is awarded for Ninth through Sixteenth Place.

8.2.7. Seventeenth Through Thirtysecond The Teams that finish seventeenth through thirtysecond place in their region will receive 1 VRCL Point. No cash prize is awarded for seventeenth through thirtysecond Place.

8.3. Regional​ ​Qualifiers​ ​Prizing In addition to cash prizes for Teams taking First, Second, or Third Place in the Regional Qualifiers, the First Place winning team will automatically qualify for participating in the Grand Finals. Additionally, VRCL Points will be distributed for achieving a certain placement for Teams who did not take First Place. VRCL Points will be accumulated in separate North America and Europe rankings until the conclusion of Dreamhack Winter. There will be no resets in the ranking until after the Grand Finals has concluded.

8.3.1. First​ ​Place The Team that finishes in First Place in its region will be qualified to attend and participate in the Grand Finals in addition to cash prizes: North​ ​America​ ​Region​ - $3667 USD per Player Europe​ ​Region​ - 3667 € per Player - $3667 USD per Player- 3667 € per Player

8.3.2. Second​ ​Place The Team that finishes in Second Place in its region will receive 210 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $2234 USD per Player Europe​ ​Region​ - 2234 € per Player - $2234 USD per Player​ - 2234 € per Player

8.3.3. Third​ ​Place The Team that finishes in Third Place in its region will receive 135 VRCL Points in addition to cash prizes: North​ ​America​ ​Region​ - $1500 USD per Player Europe​ ​Region​ - 1500 € per Player ​ - $1500 USD per Player- 1500 € per Player

8.3.4. Fourth​ ​Place The Team that finishes in Fourth Place in its region will receive 105 VRCL Points. No cash prize is awarded for Fourth Place.

8.3.5. ​Fifth​ ​Through​ ​Eighth​ ​Place The Teams that finish Fifth through Eighth place in their region will receive 30 VRCL Points.

8.3.6. ​Ninth​ ​Through​ ​Sixteenth​ ​Place The Teams that finish Ninth through Sixteenth place in their region will receive 15 VRCL Points.

8.4. Finals​ ​Prizing

8.4.1. ​First​ ​Place The Team that finishes in First Place in the Finals will be awarded 6667 € per Player.

8.4.2. ​Second​ ​Place The Team that finishes in Second Place in the Finals will be awarded 3300 € per Player.

8.4.3. Third​ ​Place The Team that finishes in Third Place in the Finals will be awarded 2400 € per Player.

8.5. ​Eligibility​ ​Verification ALL PLAYERS MUST BE VERIFIED BY ESL TO ENSURE THEIR ELIGIBILITY PRIOR TO BEING DECLARED A WINNER (AS DEFINED BELOW) AND/OR RECEIVING ANY PRIZE. DISPLAY OF STATISTICS IN THE GAME (E.G. ON A LEADERBOARD) DURING THE VR CHALLENGER LEAGUE PERIOD DOES NOT ENTITLE ANY ELIGIBLE PARTICIPANT TO A PRIZE.

9. ​Conduct​ ​of​ ​Players​ ​and​ ​Team Members Conduct that is considered to be inappropriate and in violation of this Section includes, but is not limited to, the following:

9.1. Behavior

9.1.1. Reporting​ ​Disruptive​ ​Behavior Players and Teams are responsible for reporting any misconduct, unsportsmanlike behavior, cheating or other disruptive behavior to the ESL Administration Staff. Please submit reports via ESL support ticket.

9.1.2. Competitive​ ​Integrity All Team Members and Players must at all times observe the highest standards of good sportsmanship, personal integrity, honesty, and fair play. Unfair conduct includes but is not limited to Collusion, Hacking, Exploiting, Ringing, Intentional Disconnection, or other cheating methods. Team Members and Players are required to behave in a professional and a sportsmanlike manner in their interactions with other competitors, event organizers, and members of the League administration team, the media, sponsors, and fans. ESL Administration Staff maintain the sole right in judgement for violations of these rules and standards of integrity for competitive play.

9.1.3. ​Illegal​ ​and​ ​Unethical​ ​Conduct Team Members are required to observe all laws applicable to their participation in the VR Challenger League, including all games, matches, media events, autograph signings, photo sessions, sponsor events and other gatherings or events occurring with or as part of the League. A Team Member may not, during the League, commit any act or become involved in any situation or occurrence which brings them into public disrepute, scandal or ridicule, or shocks or offends the community, or derogates from their public image or reflects unfavorably upon ESL, Echo Arena or any of the other products, services or sponsors of the VR Challenger League.

9.1.4. Profanity​ ​and​ ​Hate​ ​Speech ESL is committed to providing a competitive environment that is free of harassment and discrimination. In furtherance of this commitment, Team Members and Players engaged in the VR Challenger League are prohibited from engaging in or promoting harassment or discrimination based on race, color, religion, gender, national origin, age, disability, sexual orientation or any other status or characteristic protected by law. All Team Members and Players may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, or otherwise offensive or objectionable. Team Members and Players may not use obscene gestures or profanity in their Oculus IDs, player handles, game chat, lobby chat, or live interviews. This rule applies to English and all other languages used in the VR Challenger League and includes abbreviations, slang, and/or obscure references.

9.1.5. ​Disruptive​ ​Behavior Team Members and Players may not take any action or perform any gesture directed at another player, ESL Administration Staff, fan, or any other party or incite others to do the same which is abusive, insulting, mocking, or disruptive. All mobile phones, tablets and other voice-enabled and/or “ringing” electronic devices must be removed from the play area before the match. Players may not text/email or use social media during a match.

9.1.6. ​Unsportsmanlike​ ​Behavior Should ESL determine that an Eligible Participant commits, or threatens to commit, violent acts against any other Eligible Participant in the VR Challenger League, an ESL representative, or any spectator of the VR Challenger League, or engages in any unsportsmanlike behavior, the Eligible Participant may be disqualified from the VR Challenger League. ESL reserves the right at its sole discretion to disqualify any individual suspected of tampering with the entry process or the operation of the VR Challenger League; or to be acting in any manner deemed by ESL to be in violation of the Official Rules, or to be acting in any manner deemed by ESL to be unsportsmanlike or disruptive, or with intent to annoy, abuse, threaten or harass any other person. CAUTION: ANY ATTEMPT BY A USER OR ELIGIBLE PARTICIPANT OR ANY OTHER INDIVIDUAL TO DELIBERATELY DAMAGE ANY WEBSITE RELATED TO THE VR CHALLENGER LEAGUE OR UNDERMINE THE LEGITIMATE OPERATION OF THE VR CHALLENGER LEAGUE IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, ESL RESERVES THE RIGHT TO SEEK DAMAGES AND COSTS (INCLUDING WITHOUT LIMITATION, ATTORNEYS' FEES) FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW.

9.2. Cheating

9.2.1. Cheating​ ​in​ ​the​ ​VR​ ​Challenger​ ​League The VR Challenger League strictly adheres to the Esport Integrity Coalition (“ESIC​”) integrity program. By accepting these Official Rules and by participating in the VR Challenger League, you are acknowledging your agreement to the terms of the ESIC integrity program, available at ESIC Integrity Program. Players must compete to the best of their ability at all times. It is each Eligible Participant’s responsibility to know and understand the rules as they exist during the Echo Arena VR Challenger League period. Any form of cheating will not be tolerated. If Ready At Dawn, Intel, Oculus, or ESL determine that an Eligible Participant is cheating or otherwise interfering with the Echo Arena VR Challenger League, the Eligible Participant will be immediately disqualified and removed from the Echo Arena VR Challenger League and may be restricted from participating in any events in the future, and have all of their licenses to all Ready At Dawn games revoked. Players may be requested to install software on their computers for the duration of the Echo Arena VR Challenger League which is especially designed to detect cheating. Examples of cheating would include, without limitation:

9.2.1.1. ​Match​ ​Fixing Actions to maliciously intentionally alter, or attempt to alter, the results of any match, including losing a match to advance one Team or another Team’s position in the Echo Arena VR Challenger League. If Ready At Dawn, Intel, Oculus, or ESL determine that an Eligible Participant is colluding or match fixing, the Eligible Participant will be immediately disqualified and removed from the Echo Arena VR Challenger League and may be restricted from participating in future events and have all of their licenses to all Ready At Dawn games revoked; and

9.2.1.2. ​DDoS Attempts to interfere with another Eligible Participant’s connection to the Game service through Distributed Denial of Service (“DDoS​”) or any other means; and

9.2.1.3. ​Account​ ​Sharing Any incidence of Players allowing individuals who are not the Players to play on an Eligible Participant’s Oculus Account in any of Ready At Dawn’s games.

9.3. Gambling Players are not allowed to place or attempt to place wagers on any matches or actions in, or around, any Ready At Dawn title. Gambling on the outcome of VR Challenger League games or matches can pose a serious threat to the integrity of esports and public confidence in the League. Team Members are not allowed to place or attempt to place, bets on any games or matches involving competitive play of a Ready At Dawn title, including Echo Arena. This rule also prohibits Team Members from participating in anyone else’s betting activities, asking anyone to place bets on League games or matches on a Team Member’s behalf, or encouraging anyone else to bet on Qualifier games or matches.

9.4. ​Alcohol​ ​and​ ​Drugs ESL’s goal is to provide a safe competitive environment by eliminating the hazards to health and safety created by alcohol and drug misuse and abuse. ESL will not tolerate the presence of illegal drugs or the unapproved use of legal drugs at any League vent. The use, possession, distribution or sale of controlled substances, such as drugs or alcohol, or being under the influence of such controlled substances is strictly prohibited while a Team Member is engaged in League events or on premises that are owned by or leased to ESL or a tournament organizer. The unauthorized use or possession of prescription drugs by Team Member is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination, and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game or match.

9.5. Interviews​ ​and​ ​the​ ​Media Team Members must be polite to spectators and media. Team Members must participate in official interviews and media days arranged by ESL, Oculus, Intel, or Ready At Dawn.

9.6. ​Restricted​ ​Sponsorships ESL wants you to be successful in your efforts to build your own brand and sponsorship opportunities. However, in order to preserve the reputation of ESL and the League, ESL needs to place some restrictions on sponsor categories.

9.6.1. ​Categories The following sponsor categories will not be allowed to any player participating in the League: Pornography (or materials that ESL, in its sole discretion, determines are the equivalent of pornography); Alcohol;

Tobacco or cigarettes, including vaping products;

Narcotics, or similar controlled substances;

Firearms;

Gambling, including websites that offer to gamble;

Any person or entity that offers products or services that ESL determines are detrimental to the VR Challenger League or ESL’s business or that give one player an unfair advantage over another player, including hacking, account sellers, etc. Further, no Team Member may promote, advertise or otherwise display the name or trademarks of any business engaged in gambling at any of the League events.

9.6.2. Enterprise​ ​&​ ​Reserved​ ​Sponsorship In addition, ESL needs to preserve the right to have enterprise-wide sponsorships or sponsorships for particular game titles or particular events in order to fund the development and expansion of the VR Challenger League and related events. Accordingly, ESL may designate certain sponsors or product categories as “reserved.” Players participating in the VR Challenger League and related events will not be permitted to accept sponsorships from reserved sponsors or in reserved categories.

10. Disciplinary​ ​Action​ ​and Penalties

10.1. ​Disciplinary​ ​Action In order to preserve the integrity of the VR Challenger League, ESL has the right to monitor compliance with these Official Rules, investigate possible breaches of these Official Rules and impose sanctions for violations.

10.2. ​Non-Compliance You agree to cooperate with ESL in any such investigation. No Team Member or Player may refuse or fail to apply the reasonable instructions or decisions of ESL Administration Staff.

10.2.1. ​Subjection​ ​to​ ​Penalty Any person found to have engaged in any act which the ESL Administration Staff believes breaks any of the rules in this document or does not align with the spirit of these rules, in the sole discretion of the ESL Administration Staff, will be subject to penalty. The nature and extent of the penalties imposed will be in the sole discretion of the ESL Administration Staff.

10.3. ​Penalties If ESL Administration Staff determines that a Team Member or Player has been cheating or has otherwise violated these Official Rules, the Team Member or Player may be immediately disqualified and removed from the VR Challenger League. If a Player or Team disregards or violates one or more of these Official Rules, this can have various consequences depending on the severity of the offense. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on a number of points: 1-2​ ​penalty​ ​points :​ 2 months

:​ 2 months 3-6​ ​penalty​ ​points :​ 3 months

:​ 3 months 7​ ​penalty​ ​points :​ 6 months

:​ 6 months 12​ ​penalty​ ​points:​ 2 years In addition to penalty points, Players and Teams may be barred (also known as frozen, locked, and barraged) if they have accumulated a certain amount of penalty points: After​ ​obtaining​ ​4​ ​penalty​ ​points :​ 1-week barrage

:​ 1-week barrage After​ ​obtaining​ ​8​ ​penalty​ ​points :​ 2-week barrage

:​ 2-week barrage After​ ​obtaining​ ​10​ ​penalty​ ​points:​ 1-month barrage Barred players and teams must finish playing their open matches. They cannot challenge nor be challenged. Barred players may not take part in League matches. Penalties (penalty points/barrages/bans) given on ESL sub-platforms (e.g. ESL Europe, ESL America) are valid on all ESL sub-platforms. In addition, ESL Administration Staff may, in its sole discretion, penalize the Team, Team Members, or Player with:

10.3.1. ​Verbal​ ​Warning(s) Issue a warning to the Team Member and/or their Team and publish that warning publicly.

10.3.2. ​Game​ ​Forfeiture(s)

10.3.3. Match​ ​Forfeiture(s)

10.3.4. ​Prize​ ​Forfeiture(s) Revoke all or any part of the points and prizes previously awarded to the Team Member or their Team.

10.3.5. ​Suspension(s) Suspend the Team Member and/or their Team from participating in any future ESL tournaments or events.

10.3.6. ​Disqualification(s) Disqualify the Team Member and/or their Team from participating in any future ESL tournaments or events.

11. Use​ ​and​ ​Collection​ ​of​ ​Your Brand​ ​Materials​ ​and​ ​Personal Data

11.1. License​ ​to​ ​Use​ ​Your​ ​Brand​ ​Materials ESL wants to help promote you as a member of an elite Team and help you develop your personal brand. To do that, ESL needs a license to use your name, nickname, Oculus ID, logo, initials, likeness, image, photograph, animation, autograph, voice, public persona, biographical information and backstory (“Your​ ​Brand​ ​Materials​”). ESL also wants to use Your Brand Materials to promote ESL, the VR Challenger League, Echo Arena and other products and services, and you agree that ESL may do that. Accordingly, you hereby grant to ESL and the other League Organizers a royalty-free, fully paid-up, worldwide, perpetual, irrevocable, nonexclusive right and license (with the right to grant sublicenses) to copy, display, distribute, edit, transmit, host, store and otherwise use Your Brand Materials, and create derivative works thereof, in any and all present and future media, on or in connection with (i) the broadcast, re-broadcast and/or streaming (including via internet transmission and wireless networks) of all or any part of the VR Challenger League (including any scrimmages, games, matches or other competitions that are part of the VR Challenger League) or any League Event, and/or (ii) the advertising, marketing, distribution, promotion and sale of the products and services of the League Organizers, including Echo Arena and the VR Challenger League.

11.2. Advertising​ ​Materials The grant of rights and licenses in Section 11.1 includes the right and license of ESL and the other League Organizers (and their respective sublicensees) to copy, display, distribute, edit, transmit, host, store and otherwise use Your Brand Materials, and create derivative works thereof, on or in connection with: Websites of ESL and its streaming and broadcast partners;

Social media postings;

Print and online advertising and content;

Network, cable, and local television and radio;

Newspaper and magazine advertising and content;

Online advertising and content, including banners, leaderboards, and skyscrapers;

Outdoor and indoor billboards, posters, signs, and displays;

Product catalogs, point-of-sale materials, hang tags, product packaging and instruction manuals; Press releases, newsletters and e-alerts; and

Hats, shirts and other apparel and gaming gear and peripherals. You hereby waive and agree not to assert, any rights of prior review and/or approval of any of the Advertising Materials that you may have under applicable law. Nothing in these Official Rules requires ESL or a member of the League Organizers to make use of any of the rights or licenses granted herein. You agree to take, at ESL’s expense, any further action (including execution of affidavits and other documents) that ESL reasonably requests to effect, perfect or confirm ESL’s rights as set forth in these Official Rules.

11.3. Ownership​ ​of​ ​Advertising​ ​Materials,​ ​Feedback, Stats,​ ​and​ ​Suggestions As between you and ESL, you are the sole owner of Your Brand Materials. As between you and ESL, ESL shall be the sole owner of all of the following:

Advertising Materials (but not Your Brand Materials that are incorporated into or used in the Advertising Materials); Works of authorship, audio-visual works, artwork, compilations, data and documentation that are created by or for a member of the League Organizers and that incorporate or make use of all or any part of Your Brand Materials (but not Your Brand Materials that are incorporated or used therein); Suggestions, comments and other feedback that you may provide to ESL relating in any way to Echo Arena, the VR Challenger League, the League Events or the business of ESL and all improvements or enhancements to Echo Arena, the VR Challenger League, the League Events and the business of ESL resulting therefrom; Data and statistics relating to your play of Echo Arena during the VR Challenger League, and all feeds and data streams of such data and statistics; and Intellectual property rights in each of the foregoing. You agree not to engage, directly or indirectly, in any acts that might jeopardize, or contest or attempt to acquire, any rights of the League Organizers in the Advertising Materials or any of the foregoing items.

11.4. ​Collection​ ​of​ ​Personal​ ​Data

11.4.1. ​ESL​ ​Account ESL collected the information necessary to operate the League at the time that you registered your ESL Account, and without limiting ESL’s rights under its Online Privacy Policies, ESL will use such information to contact you for matters and events related to the operation of the League.

11.4.2. Storage​ ​of​ ​Information ESL will collect, store, and use information collected in connection with the League and League Events (including information collected at live events) in accordance with ESL’s Online Privacy Policy, available at ESL Terms of Use.

12. ​General​ ​Release As a condition to being allowed to participate in this League and to the greatest extent permitted by the applicable laws and regulations, Players agree to release, indemnify and hold harmless the Released Parties from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the League or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.

13. ​Miscellaneous Players agree to be bound by these Official Rules and by the decisions of ESL and the other League Organizers, which are final and binding in all respects. ESL reserves the right, subject to the approval of the Régie des alcools, des courses et des jeux, to change these Official Rules at any time, in its sole discretion, and to suspend or cancel the League or any entrant's participation in the League should viruses, bugs, unauthorized human intervention or other causes affect the administration, security, or proper play of the League or ESL otherwise becomes (as determined in its sole discretion) incapable of running the League as planned. Players who violate these Official Rules, tamper with the operation of the League or engage in any conduct that is detrimental or unfair to ESL, the League or any other entrant (in each case as determined in ESL’s sole discretion) are subject to disqualification from entry into the League. ESL reserves the right to lock out persons whose eligibility is in question or who have been disqualified or are otherwise ineligible to enter the League. All disputes that arise out of or relate to the League, a League event or these Official Rules, or the breach thereof, shall be governed by and construed under the laws of the United States of America and the law of the State of Delaware, without regard to choice of law principles, provided that ESL shall have the right to disqualify any players that are rendered ineligible due to local law. If you are a resident of Quebec, you may submit any litigation respecting the conduct or organization of a publicity contest may be submitted to the Régie des alcools, des courses et des jeux for a ruling. Any litigation respecting the awarding of a prize may be submitted to the board only for the purpose of helping the parties reach a settlement. If you have any questions about these Official Rules or the League, please submit an ESL Support Ticket.

13.1. ​General​ ​(But​ ​Important)​ ​Terms​ ​and​ ​Conditions

13.1.1. Copyrights​ ​and​ ​Trademarks These Official Rules, the VR Challenger League and all accompanying materials are copyright © 2017 Turtle Entertainment GmbH, and its respective licensors. All rights are reserved. Nothing in these Official Rules or your participation in the VR Challenger League grants to you, by implication, waiver, estoppel or otherwise, any right or license to use or display any name, logo, service mark or trademark of ESL or any other League Organizer.

13.1.2. ​Changes​ ​to​ ​Echo​ ​Arena Ready At Dawn reserves the right to patch, update or improve Lone Echo and Echo Arena at Anytime to fix bugs, change balance or add features or functionality as deemed appropriate by Oculus, in its sole discretion, without suspending or canceling the League. You agree that the League Organizers will not be liable to you for any changes to Echo Arena or these Official Rules.

13.1.3. ​Changes​ ​to​ ​these​ ​Official​ ​Rules These Official Rules contain the rules, policies and practices of ESL for the VR Challenger League that is in effect at the time of their publication. All previously issued rules, policies and practices (other than the Website Terms), whether in print or online, relating to the VR Challenger League is superseded. ESL reserves the right, subject to the approval of the Régie des alcohols, des courses et des jeux, to revise, modify, change, delete or add to these Official Rules at any time, in its sole discretion, and to suspend, cancel or modify the VR Challenger League or any Player’s participation in the VR Challenger League should viruses, bugs, unauthorized human intervention, hacks or other causes beyond the League Organizers’ control affect the administration, security or proper play of the VR Challenger League, or ESL otherwise becomes (as determined in its sole discretion) incapable of running the VR Challenger League as planned.

13.1.4. ​No​ ​Employment​ ​Relationship You agree that you are not an employee or contractor of ESL or any other League Organizers member and are not entitled to employee or fringe benefits. Nothing in these Official Rules shall be deemed or construed to create a partnership, joint venture or similar relationship or create fiduciary duties or responsibilities on the part of ESL or any other member of the League Organizers.

13.1.5. ​Communications We both agree that these Official Rules constitute a written agreement signed by both you and ESL under applicable law. In the event of any discrepancy or inconsistency between the English language version and the French language version of the Official Rules, as applicable, the English version shall prevail, govern and control. To the fullest extent permitted by applicable law, these Official Rules, and any other notices, requests and other communications provided for herein, may be provided to you electronically, and you agree to receive all such communications from ESL in electronic form. Electronic communications will be delivered to you at the email address listed on your ESL account. ESL will post a list of winners at LINK no later than seven days after the end of the League. The list will remain available for DURATION on the website. If you have any questions or comments about these Official Rules or the VR Challenger League, please submit an ESL support ticket.

14. Glossary “Advertising​ ​Materials​” means (a) the websites of Oculus and its streaming and broadcast means (a) the websites of Oculus and its streaming and broadcast partners; (b) social media postings; (c) print and online advertising and content; (d) network, cable and local television and radio; (e) newspaper and magazine advertising and content; (f) online advertising and content, including banners, leaderboards and skyscrapers; (g) outdoor and indoor billboards, posters, signs and displays; (h) product catalogues, point-of-sale materials, hang tags, product packaging and instruction manuals; (i) press releases, newsletters and e-alerts; and (j) hats, shirts and other apparel and gaming gear and peripherals. “DDoS​” means any attempts to interfere with another Eligible Participant’s connection to the means any attempts to interfere with another Eligible Participant’s connection to the Game service through Distributed Denial of Service attacks. “Dispute​” means any dispute, controversy, or claim, whether based on contract, tort, fraudulent means any dispute, controversy, or claim, whether based on contract, tort, fraudulent misrepresentation, statute, regulation, constitution, common law, equity, or any other matter, that arises out of or relates to the VR Challenger League, a League Event or these Official Rules, or the breach thereof. “Eligible​ ​Country​” means the following countries: Canada, United States of America, Austria, means the following countries: Canada, United States of America, Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Netherlands, Norway, Poland, Spain, Sweden, Switzerland, United Kingdom. “Eligible​ ​Participant​” mean a player who can demonstrate that they meet all of the eligibility mean a player who can demonstrate that they meet all of the eligibility requirements in Section 1 of these Official Rules. “ESL​” is an abbreviation for Electronic Sports League. “ESL​ ​Account​” means an ESL account registered on ESL’s Services that is in good standing and is an abbreviation for Electronic Sports League.means an ESL account registered on ESL’s Services that is in good standing and that remains in good standing throughout the VR Challenger League. “ESL​ ​Administration​ ​Staff​” means the coordinators who oversee the League. “ESL​ ​Services​” means ESL’s products and services — including ESL websites, apps, platform, means the coordinators who oversee the League.means ESL’s products and services — including ESL websites, apps, platform, content and hardware. “ESIC​” is the abbreviation for Esport Integrity Coalition. “Game​” means Echo Arena and/or Lone Echo. “Intel​” means Intel Corporation. “League​” is the abbreviation for VR Challenger League. “League​ ​Events​” means all games, matches, media events, autograph signings, photo sessions, is the abbreviation for Esport Integrity Coalition.means Echo Arena and/or Lone Echo.means Intel Corporation.is the abbreviation for VR Challenger League.means all games, matches, media events, autograph signings, photo sessions, sponsor events and other gatherings or events occurring with or as part of the VR Challenger League. “League​ ​Organizers​” means the parties who are working together to coordinate and execute the means the parties who are working together to coordinate and execute the VR Challenger League. These parties are ESL, Intel, Oculus, and Ready At Dawn. “League​ ​Period​” means each League phase. There are three (3) League Periods: Weekly Cups, means each League phase. There are three (3) League Periods: Weekly Cups, Regional Qualifiers, and Finals. “Minor​” means any player under the legal age of majority in their jurisdiction of residence, but means any player under the legal age of majority in their jurisdiction of residence, but over the age of thirteen (13) as of the commencement of the League. “Oculus​” means Oculus VR, LLC and its affiliates. “Oculus​ ​Account​” means an Oculus account registered on Oculus’s Services that is in good means Oculus VR, LLC and its affiliates.means an Oculus account registered on Oculus’s Services that is in good standing and that remains in good standing throughout the VR Challenger League. “Oculus​ ​Group​” means Oculus, its parent and any of their respective affiliate companies and means Oculus, its parent and any of their respective affiliate companies and subsidiaries. “Oculus​ ​Services​” means Oculus’s products and services — including Oculus websites, apps, means Oculus’s products and services — including Oculus websites, apps, platform, content and hardware. “Official​ ​Rules​” means the VR Challenger League Official Rules, Terms and Conditions (i.e., the means the VR Challenger League Official Rules, Terms and Conditions (i.e., the rules, terms and conditions as set forth this document). “Online​ ​Privacy​ ​Policy​” means the Online Privacy Policy applicable to your use of Oculus means the Online Privacy Policy applicable to your use of Oculus services. The current version of the Online Privacy Policy for Oculus account holders is found at Oculus Privacy Policy. “Play​ ​Area​” means the area in which players must stay within the bounds of while playing the means the area in which players must stay within the bounds of while playing the Game. “Players​” means eligible participants who meet all the requirements in Section 1. “Player​ ​Equipment​” means a connection to the Internet and equipment needed to participate in means eligible participants who meet all the requirements in Section 1.means a connection to the Internet and equipment needed to participate in the League, including, without limitation, computer and monitors, controllers, headphones and headsets, cables, a play mat, and a copy of or authorized access to the Game and valid access to the game servers that will be used, as applicable. “Ready​ ​At​ ​Dawn​” means Ready At Dawn Studios, LLC. Ready At Dawn is the developer of the means Ready At Dawn Studios, LLC. Ready At Dawn is the developer of the Game. “Regional​ Qualifier​” means one of the offline regional qualification tournaments described in means one of the offline regional qualification tournaments described in Section 3. "Released​ ​Parties​” means ESL, Intel, Oculus, and Ready At Dawn directors, officers and means ESL, Intel, Oculus, and Ready At Dawn directors, officers and employees, their respective parents, affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies. “Replacement​ ​Team​” means the next highest ranked Team in the region who will replace a means the next highest ranked Team in the region who will replace a disqualified team. “Resident​” means a participant who has resided in an Eligible Country for at least six consecutive means a participant who has resided in an Eligible Country for at least six consecutive months prior to the first League match. “Roster​” means the three Eligible Participants who are designated as Starters to play for a Team means the three Eligible Participants who are designated as Starters to play for a Team in the VR Challenger League. “Sponsors​” means those sponsoring and promoting the League. Intel and Oculus are the means those sponsoring and promoting the League. Intel and Oculus are the sponsors of the VR Challenger League. “Team(s)​” means a group of three (3) Eligible Participants who compete together in the VR means a group of three (3) Eligible Participants who compete together in the VR Challenger League. “Team​ ​Member​” means the three (3) starting players on the Active Roster of the Team. “Team​ ​Logo​” means the Team’s name and logo and any other trade name, trademark, service means the three (3) starting players on the Active Roster of the Team.means the Team’s name and logo and any other trade name, trademark, service mark or symbol used to brand or market the Team in any country in the world, and any abbreviation, translation, contraction or simulation thereof, whether registered or unregistered. “Terms​ ​of​ ​Service​ ​Agreement​” means the End User License Agreements applicable to your use means the End User License Agreements applicable to your use of Oculus, ESL, and Ready At Dawn services. The current version of the Terms of Service for Oculus is found at Oculus Terms of Service. The current version of the Terms of Service for ESL is found at . The current version of the Terms of Service for Ready At Dawn is found at Ready At Dawn Terms of Service. “VR​ ​Challenger​ ​League​” means all of the tournaments together that make up the VR Challenger means all of the tournaments together that make up the VR Challenger League. “VRCL​ ​Points​” means the points distributed for achieving a certain placement within the VR means the points distributed for achieving a certain placement within the VR Challenger League. “Website​ ​Terms​” means the Oculus Terms of Service Agreement applicable to your use of means the Oculus Terms of Service Agreement applicable to your use of Oculus and ESL Services, the Online Privacy Policy applies to your use of Oculus and ESL Services, and the other terms and conditions governing the use of the Oculus and ESL Services. The the current version of the Terms of Service Agreement for Oculus account holders is found at Oculus Terms of Service and the current version of the Online Privacy Policy for Oculus account holders is found at Oculus Privacy Policy. The the current version of the Terms of Service Agreement for ESL account holders is found at ESL Terms of Use and the current version of the Online Privacy Policy for ESL account holders is found at ESL Terms of Use. “You​” means the player who seeks to participate in the VR Challenger League or a League Event. “Your​ ​Brand​ ​Materials​” means your name, nickname, Oculus ID, logo, initials, likeness, image, means the player who seeks to participate in the VR Challenger League or a League Event.means your name, nickname, Oculus ID, logo, initials, likeness, image, photograph, animation, autograph, voice, public persona, biographical information and backstory.

15. ​Dispute​ ​Resolution The parties each agree to finally settle all disputes only through arbitration; provided, however, the Sponsor shall be entitled to seek injunctive or equitable relief in the state and federal courts in San Mateo County, California, and any other court with jurisdiction over the parties. In arbitration, there is no judge or jury and review is limited. The arbitrator’s decision and award is final and binding, with limited exceptions, and judgment on the award may be entered in any court with jurisdiction. The parties agree that, except as set forth above, any claim, suit, action or proceeding arising out of or relating to this Event shall be resolved solely by binding arbitration before a sole arbitrator under the streamlined Arbitration Rules Procedures of JAMS Inc. (“JAMS”) or any successor to JAMS. In the event JAMS is unwilling or unable to set a hearing date within fourteen (14) days of the filing of a “Demand for Arbitration”, then either party can elect to have the arbitration administered by the American Arbitration Association (“AAA”) or any other mutually agreeable arbitration administration service. If an in-person hearing is required, then it will take place in San Mateo County, California. The federal or state law that applies to these rules will also apply during the arbitration. Disputes will be arbitrated only on an individual basis and will not be consolidated with any other proceedings that involve any claims or controversy of another party, including any class actions; provided, however, if for any reason any court or arbitrator holds that this restriction is unconscionable or unenforceable, then the agreement to arbitrate doesn’t apply and the dispute must be brought in a court of competent jurisdiction in San Mateo County, California. League Organizers agree to pay the administrative and arbitrator’s fees in order to conduct the arbitration (but specifically excluding any travel or other costs of entrant to attend the arbitration hearing). Either party may, notwithstanding this provision, bring qualifying claims in small claims court.