About the Project

The premise of this project was to connect the design and art part of environment creation. In many cases, the ”Ideal workflow” would be:

Designers create a block out level > artist beautify the level > level = done.

This is, of course, very oversimplified and usually impossible to achieve. The actual process can be much more chaotic with a lot of back and forth between the level designers and the environment artist. A lot of questions arise like when to give art priority over design which needs to be solved case by case.

Going modular is one way to ensure the lowest amount of work is lost, the designers can work with placeholders, and the artist can work parallel to create the art assets. There are still some downsides to this, the designers still lose some flexibility while the artist is still following a destructive workflow as some pieces might need to be remade.

Going procedural is the answer I found here. Not only is it a massive speedup when having to create large levels but it also helps a lot giving flexibility to the designers while the artist can work non-destructively.