They’re all right here folks! Come see the new Decruion, formations, and rules for the Chaos Daemons in the Curse of the Wulfen supplement!

Via lucuiban 2-6-2015

CHAOS DAEMONS RULES COMPILATION:

Models that are able to purchase Rewards, can purchase an (and only one) Artifact as well for the point cost.

FORMATIONS:

Daemonic Incursion (Daemon Decurion)

Basic 1+

Command:0-4

Aux: 1+

Basic: Murderhorde, Warpflame Host, Tallyband, Flayertroupe

Command: 1 Daemon Lord (Great Daemons or DP), Infernal Tetrad

Aux: The rest of the formations

Special rules:

– Demonic corruption: Objetive tokens count always as controlled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.

– Warp unleashed: Reroll instability

– Demonic Power: +1 or -1 to the Warp Strom table after rolling

4 DP (Tetrad)

Every deamon must be aligned with a different God.

They get following accumulative benefits depending on how many models remain on the battlefield.

4 models: +1T (can’t be ID by STR 10 now)

3 models: +1S

2 models: Reroll 1’s to hit

1 model: No benefit

If your warlord is one of the DP, then all of them get the same warlord trait.



(Daemon Formations Below transcribed by XT-1984, dakkadakka 2-6-2016)

Khorne

1 Herald

8 units of either Bloodletters, Bloodcrushers or Fleshhounds

All units gain +1 attack while within 6″ of one another.

All units benefit from the Heralds loci if they are within 12″ of him.

Another formation:

3 Skull Cannons, squadron, may fire as one with an Apocolyptic Blast with AP3 and still Ignores cover, ouch.

Tzeentch

Herald

9 units of either Pink Horrors, Flamers or Exalted Flamers.

+1 Strength to all Warpflame attacks.

All units within 12″ of the Herald benefit from his Loci.

Another formation:

1 Herald

9 units of either Screamers of Tzeentch or Burning Chariots

Chariots can do Slash attacks, inflicting D6 str 5 ap 4 hits on a unit they move over. Screamers get +1 hit.

All units within 12″ of the Herald gain his Loci.

Nurgle

1 Herald

7 units of either Plaguebearers or Nurglings.

Enemies may not fire overwatch at units from this formation.

All units gain the Heralds Loci while within 12″.

Another formation:

1 Herald

7 units of either Plague Drones or Beasts

All units gain Hammer of Wrath with poison 4+

1 unit within 12″ of the herald may take a leadership test if they pass they can reroll failed charges and gain +3 attacks. If failed they must attempt to charge the nearest enemy.

Slaanesh

1 Herald

6 units of either Fiends of Slaanesh or Daemonettes.

Any enemy units in combat suffer -1 WS and -1I

All units within 12″ of the herald benefit from its loci.

Another formation:

1 Herald

6 units from either Seekers, Hellflayer, Seeker Calvacade.

All units move 6″ when running or moving flat out.

TZEENTCH

Artefacts:

Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

“Unable to translate”: Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons

1. Same as 1-2 from Daemon codex

2. Same as 3-4 from Daemon codex

3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames

4. Invocation, 12″, with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.

5. Same as 5-6 from Daemon codex.

6. Witch fire. 18″. SD, AP1, Assault 1DP

Note: From now on, translations of names may not be very accurate:

KHORNE

A’rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8″ get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller’s turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12″ or less from the point it was removed from game.

Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.

NURGLE

Psychic Powers

Primaris: Same as Daemon Codex

1. Malediction.24″. Target unit cannot run, Sweeping advances or Overwatch. WC 1

2. Same as 1-2 of Daemon Codex

3. Same as 3-4 of Daemon Codex

4. Same as 5-6 of Daemon Codex

5. Focussed witch fire. 12″ AP2, Assault 1, Ignore cover, Instand Death.Instead of Rolling to wound, target must pass a “remaining wound test”. If failed, suffers a wound. WC2

6. Blessing. 24″. WC1-3. Add +1T for every WC to target unit.



Artifacts:

Grotti, the nurgling (40 points): -1T to all non-Daemon of Nurgle model at 6″

Corruption (25 points): Combat, wounds automatically, always get a glancing hit if roll to pen?trate

Putrefaction horn of Nurgle (35 points): At the end of the combat phase, cr?ate a Plaguebearer for every model killed by the Bearer of the horn.

Epidemy (20 points): +1S, Combat, Specialist, Every time a model is killed with this weapon, unit must take a T test. If failed, the unit suffters a wound (no armour or cover saves allowed)

Bell of the end of the world (30 points): Instrument of Chaos. All enemy units get -1L

Death head of Duque Olaks (15 points): One use only. 12″, S1, AP4, Assault 1, Poisoned 2+, 5″ blast

SLAANESH

Artifacts:

Soulstealer (20 points): AP3, Combat, When killing an enemy model, bearer recovers a wound.

Silver shard (30 points): AP3, Combat, +2 attacks

Lazy Claw (10 points): When attacking in CC, roll one attack separetly. It gets +2S, AP2, Rending, Specialist

Forbidden Gem (15 points): When fighting in a challenge, enemy rolls 3D6 – L. Enemy suffers a penalty to WS and I equal to the result. M?nimum 1.

Agony whip (15 points): AP5, Combat, Reroll to wound. If enemy suffers an unsaved wound, does not attack this turn.

Mark of excess (15 points): 1 A at the end of the game after killing a monster or Character for the rest of the game.

Psychic Powers:

Primaris: Same as daemon codex

1. Same as 1-2 of daemon codex

2. Same as 3-4 of daemon codex

3. Blessing, 24″, Unit suffers D6 S3 AP- hits but get: Furious charge, Rage and Zealot

4. WC1. Malediction. 18″, Unit must pass a L test if they want to do anything.

5. Witch fire. 24″, S4, AP4, Assault 1 5″ blast, Any unit cover by the template suffer must pass L test or suffer D6 S4, AP4 hits.

6. Same as 5-6 daemon codex.