A review of my year attempting to find interactive media design in my own Catholic faith, and bringing it to the medium of video games that I love. This talk discusses what worked, what didn’t, and what our industry can learn from my experiences to take to their own attempts to bring more elements from their religious backgrounds into their video game development, or how games can grow and expand on that front. It also discusses how to make a game designed around interactions from wholly outside of video games.

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