

Human Allies

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll001 Vigilant Wisp Human Ally Homunculus Electric 2 1 4 2SE: Seek a Homunculus ally. Until the end of your turn, Vigilant Wisp has meek.

ll002 R Entangled Wisp Human Ally Homunculus Electric 3 3 4 Other friendly Homunculus allies have +1 attack. Entangled Wisp has immunity to electrical damage.

ll003 Unaxio Squire Human Ally Templar Sword 2 0 4 0: Until the end of your turn, target ally has +2 attack.

ll004 U Unaxio Bannerman Human Ally Templar Sword 3 2 5 While an ability has been discarded from your hand this turn, friendly Templar allies have +1 attack. 1: Target ability in your hand is discarded: Target friendly Templar ally gains haste.

ll005 E Sabreen, Hand of Unaxio Human Ally Templar Arcane Unique 3 2 3 While Sabreen is the only ally you control, she has haste. 1: Target card in your hand is discarded: target opposing ally takes 2 arcane damage.

ll006 R General of Unaxio Human Ally Templar Arcane 5 3 6 When General of Unaxio is summoned, you may seek an attachment that can't attach to a hero and place it on top of your deck: if you control no attachments, draw a card.

ll007 Twilight Shepherdess Human Ally Twilight Sword 3 1 6 1: Target other friendly ally with X cost gains Twilight alignment: X used resources are renewed and that friendly ally is killed at the end of your turn.

ll008 U Twilight Luminary Human Ally Twilight Sword 4 2 6 On the turn they are summoned, all allies without Twilight alignment have meek and friendly allies with cost 2 or less have haste. 2SE: Seek a Twilight ally.

ll009 U Twilight Orphic Human Ally Twilight Sword 3 3 3 When Twilight Orphic enters play, all other friendly Twilight allies gain +1 health. When Twilight Orphic is killed, all opposing allies are reduced by 1 health.

ll010 E Avatar of Twilight Human Ally Twilight Sword Unique 6 5 5 When Avatar of Twilight is summoned, theÂ top 2Â Twilight allies in your graveyard with cost 5 or less are returned to play with 1 base attack and their health reduced to 1.

ll011 E Kallista, Twilight Matriarch Human Ally Twilight Sword Unique 5 3 7 0: Target other friendly Twilight ally is readied, and killed at the end of your turn.



Shadow Allies

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll016 U Flame Spitter Shadow Ally Homunculus Fire 3 1 4 When an opposing hero or ally enters combat with Flame Spitter, that hero or ally takes 2 fire damage.

ll017 Sword Gobbler Shadow Ally Homunculus Sword 2 1 3 While you control a weapon, Sword Gobbler has +2 attack. When Sword Gobbler is summoned, you may exile target weapon in a graveyard; if you do, Sword Gobbler gains +1 base attack and +1 health.

ll018 Caged Savage Shadow Ally Ravager Claw 1 0 6 While Caged Savage has attack less than 3, it can't attack or defend. When Caged Savage is dealt damage, it gains +1 base attack.

ll019 U Feasterling Shadow Ally Ravager Claw 2 1 3 Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.

ll020 U Towering Brute Shadow Ally Ravager Claw 4 2 6 While Towering Brute is damaged, it has +2 attack and can't be targeted by abilities of opposing allies and items. Opposing allies have -4 attack and meek the turn they enter play.

ll021 R Hellfire Besieger Shadow Ally Ravager Fire 5 3 6 1: Target item or ability you control is destroyed: target opposing hero or ally takes 4 fire damage.

ll022 E Brakkong, Menace of Thriss Shadow Ally Ravager Claw Unique 7 4 7 For each item and ability you control, Brakkong costs you 1 less resource to summon. 0: Target other friendly ally takes 1 damage and target opposing ally takes 2 damage.

ll023 Kiruth Devotee Shadow Ally Undead Ice 2 1 4 While there are no allies in your graveyard, Kiruth Devotee has meek. 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.

ll024 E Forgotten Horror Shadow Ally Undead Ice 6 5 4 When Forgotten Horror enters play during your turn, all friendly non-Undead allies are frozen for 1 turn and the opposing ally with the highest attack takes 4 ice damage and is frozen for 1 turn.

ll025 R Wulven Traitor Shadow Ally Wulven Claw 2 1 3 While Wulven Traitor is the only Wulven ally you control, it has ambush. While you control a non-Wulven hero, draw a card at the end of each turn you summoned another Wulven ally.

ll026 E Wildfang, Wulven Renegade Shadow Ally Wulven Claw Unique 3 2 5 While Wildfang is the only Wulven ally you control, he has ambush. While you control a non-Wulven hero, the first other Wulven ally you summon each turn costs you 1 less resource.



Neutral Allies

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll031 Barrenland Gremlin Neutral Ally Homunculus Claw 1 0 3 0SE: Target item with durability that you control loses 1 durability: Barrenland Gremlin gains +1 base attack.

ll032 R Eternal Troll Neutral Ally Homunculus Claw 3 2 2 When Eternal Troll is killed while no friendly Eternal Troll entered play this turn, it is returned to play.

ll033 Armored Packbeast Neutral Ally Homunculus Claw 3 1 4 All damage to Armored Packbeast is reduced by 1. At the end of each of your turns,Â adjacent heroes and allies heal 1 damage.

ll034 U Stalactitan Neutral Ally Homunculus Ice 4 3 5 Stalactitan can't be frozen, has immunity to ice damage and has +1 attack for each frozen ally in play. 3: Target opposing ally is frozen for 1 turn.

ll035 E Void Wretch Neutral Ally Homunculus Claw 7 4 8 Steadfast. For each location in play, Void Wretch costs 1 less resource to summon. When a card is exiled, all opposing heroes take 1 damage. 0SE: The active location is exiled.

ll036 Child of Aldmor Neutral Ally Aldmor Sword 1 1 1 When Child of Aldmor is summoned, all heroes gain +1 shadow energy. 0SE: Child of Aldmor is shuffled into its owner's deck.

ll037 Aldmor Interceptor Neutral Ally Aldmor Sword 2 0 4 While your hero has more shadow energy than all opposing heroes, Aldmor Interceptor has haste and +1 attack. 1SE: Target non-Aldmor ally can't attack or defend until the start of your next turn.

ll038 R Darklight Apprentice Neutral Ally Aldmor Sword 2 1 4 While you control no other Aldmor allies, Darklight Apprentice has meek. 0SE: If another non-hero ability has been activated with shadow energy this turn, your hero gains +1 shadow energy.

ll039 Gloomwielder Neutral Ally Aldmor Sword 3 3 4 While no opposing hero has more shadow energy than your hero, other Aldmor allies you control can't be targeted by summoned abilities by opposing players.

ll040 U Aldmor Artisan Neutral Ally Aldmor Sword 3 2 5 The first artifact with cost 4 or greater you summon each turn costs 2 less resources. 2SE: Seek an artifact with cost 4 or greater.

ll041 R Aldmor Scout Neutral Ally Aldmor Sword 3 1 4 Haste. 2SE: Seek an Aldmor ally (if your hand is not full: reveal an Aldmor ally from your deck and place it in your hand; shuffle your deck).

ll042 Aldmor Sentry Neutral Ally Aldmor Sword 5 3 6 Aldmor Sentry can't be disabled, and opposing allies have meek the turn they are summoned. 2SE: Target non-Aldmor ally is disabled for 2 turns.

ll043 E Aldmor Chieftan Neutral Ally Aldmor Sword 4 2 5 Aldmor allies you control have +1 attack. 3SE: Target non-Aldmor ally is exiled.

ll044 Aldmor Scavenger Neutral Ally Aldmor Sword 4 2 6 While you control an artifact, Aldmor Scavenger has defender. 1SE: Target artifact in a graveyard is placed into your hand.

ll045 E Ancient of Aldmor Neutral Ally Aldmor Claw 7 3 9 For each Aldmor ally you control, Ancient of Aldmor costs you 1 less resource to summon. Ancient of Aldmor has +X attack, where X is the amount of shadow energy your hero has stored.

ll046 U Aldmor Sharpshooter Neutral Ally Aldmor Bow 4 2 5 While there is an undamaged opposing ally, Aldmor Sharpshooter's ability does not exhaust. 1SE: Up to 2 different target non-Aldmor allies take 1 damage.

ll047 E Aldmor Vanquisher Neutral Ally Aldmor Sword 5 4 5 When Aldmor Vanquisher is summoned, target opposing ally takes 1 damage. 1SE: All damaged opposing allies take 2 damage.

ll048 R Dauntless of Aldmor Neutral Ally Aldmor Sword 5 3 6 While your hero has shadow energy, Dauntless of Aldmor has +1 attack for each damaged Aldmor ally and immunity to enemy attachments.



Warrior Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll051 U Chaos Engine Warrior Item Artifact 2 When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card.

ll052 War Cry Warrior Ability Support 2 Duration 3. When your hero deals combat damage on your turn, draw a card.

ll053 Battle Charge Warrior Ability Support 2 Duration 3. 0: Your hero takes 1 damage, and your weapons have +2 attack while in combat with allies until the end of the turn.

ll054 Flurry of Blows Warrior Ability 2 Up to 3 different target allies take 1 damage, or 2 damage if you control a weapon or armor.

ll055 Braxnorian Weaponsmith Warrior Ally Sword 3 2 4 When Braxnorian Weaponsmith is summoned, you may seek a weapon with cost 4 or less and place it on top of your deck. If that weapon's cost is 3 or less, draw a card.

ll056 Yari Plunderer Warrior Ally Yari Sword 4 3 5 When Yari Plunderer is summoned while you don't control a weapon, target weapon in a graveyard is returned to play under your control with 1 durability and +1 base attack.

ll057 U War Giant Warrior Ally Sword 6 3 8 All combat damage to War Giant is reduced by 1. While War Giant is attacking, opposing allies have defender. When War Giant deals combat damage to an ally, that ally is exiled.

ll058 U Carnage Warrior Ability Attachment 2 Attach to your hero. When Carnage is summoned, weapons you control gain +1 base attack. When your hero kills an ally in combat, all friendly allies gain +1 base attack.

ll059 R Fuzam, Yari Blademaster Warrior Ally Yari Sword Unique 2 2 3 0: Exhaust Fuzam: Target weapon you control has +X attack until the end of your turn, where X is Fuzam's attack.

ll060 R Nanaya, Yari Conqueror Warrior Ally Yari Sword Unique 6 5 8 Your weapons and friendly non-Yari Warrior allies have +1 attack. Once per turn, when another friendly ally leaves combat with an opposing ally, Nanaya attacks that opposing ally if able.



Mage Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll061 Popsickle Mage Ally Undead Ice 2 1 4 Popsickle has +1 attack for each frozen ally in play. 1: Target opposing ally takes X ice damage where X is Popsickle's attack.

ll062 U Subdue Mage Ability Attachment 3 Attach to target opposing ally. That ally has Sustain: 1HP and -2 attack. Allies adjacent to that ally have -1 attack.

ll063 Disarming Personality Mage Ability 3 Target weapon with X base attack or armor with X defense becomes a readied ally with X base attack, health equal to its durability and no abilities.

ll064 Leash of Life Mage Item Artifact 2 While an ally is adjacent to your hero, that ally has immunity to enemy attachments and +1 health and its abilities cost 2 less resources to activate.

ll065 Living Ice Wall Mage Item Artifact 3 0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack, 5 health, protector and it is frozen for 2 turns.

ll066 Tempest Runebearer Mage Ally Electric 3 2 5 Ability damage to Tempest Runebearer is reduced by 1. While ability damage has been dealt this turn, Tempest Runebearer has +1 attack.

ll067 U Suspended Animation Mage Ability 4 Target item or ally with ice attack in a graveyard is returned to play under your control as a Homunculus ally with 2 ice base attack, 3 health and no abilities: all opposing allies are frozen for 1 turn.

ll068 U Shadowbolt Mage Ability 4 Target opposing ally takes 5+X electrical damage and your hero gains +1 shadow energy, where X is the number of copies of Shadowbolt in your graveyard.

ll069 R Isadora Stormrage Mage Ally Electric Unique 5 1 7 When you summon an ability with cost 2 or greater, Isadora is readied. 1: Target opposing hero or ally takes 2 electrical damage. Ability damage to opposing allies is increased by 1 until the end of your turn.

ll070 R Lilyt of Orem Mage Ally Electric Unique 4 2 6 2: Target ally or item in a graveyard is returned to play under your control as a Homunculus ally with 1 electrical base attack, 2 health and no abilities. All friendly Homunculus allies gain +1 base attack and +1 health.



Hunter Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll071 Rain of Arrows Hunter Ability 2 If no friendly allies have attacked this turn, all opposing allies take X damage, where X is the number of Hunter allies you control. Exhaust all friendly allies.

ll072 Krugal Lookout Hunter Ally Krugal Bow 2 1 4 0: Exhaust Krugal Lookout: Target opposing ally takes 1 + X damage, where X is the number of cards drawn by that ally's controller this turn.

ll073 Krugal Trapper Hunter Ally Krugal Bow 2 2 2 When Krugal Trapper is summoned, you may seek a trap or Hunter artifact with cost 4 or less.

ll074 Hunting Party Hunter Ability 2 If an opposing ally has been killed this turn, draw a card for each Hunter ally or Wild ally you control, to a maximum of 3.

ll075 U Sneerkrug Hunter Ally Krugal Bow Unique 3 2 5 Defender. Other friendly allies with Bow attack can't be attacked while Sneerkrug is undamaged.

ll076 Camouflaged Foe Hunter Item Trap 3 Play face down. The next time an opposing ally is summoned, Camouflaged Foe becomes a readied Krugal ally with 2 bow base attack, 4 health and ambush, and it attacks the opposing ally if able.

ll077 U Krugal Butcher Hunter Ally Krugal Bow 5 5 4 When Krugal Butcher is summoned, target poisoned or disabled ally is killed.

ll078 U Double Back Hunter Ability Support 1 Duration 1. Hunter allies cost 1 less resource to summon. 0: Target Trap in your hand is discarded: The bottom Hunter ally in your graveyard is shuffled into your deck and you draw 2 cards.

ll079 R Krugal Braggart Hunter Ally Krugal Bow 2 1 3 When Krugal Braggart is summoned, target opposing ally takes 1 damage. When Krugal Braggart kills an ally, he gains +2 base attack.

ll080 R Krugal Quickshot Hunter Ally Krugal Bow 4 2 6 0: Exhaust Krugal Quickshot: Up to X different target opposing allies take 2 damage, where X is Krugal Quickshot's attack value.



Priest Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll081 Zailen Scholar Priest Ally Templar Arcane 2 1 4 When Zailen Scholar is targeted by an ability on your turn, 1 of your resources is renewed. When you end your turn while Zailen Scholar has an attachment and is adjacent to your hero, draw a card.

ll082 Sacred Martyr Priest Ability Attachment 1 Attach to target friendly ally. When that ally is dealt damage on an opposing player's turn, your hero heals an equal amount.

ll083 Templar Adventist Priest Ally Templar Arcane 2 1 4 While Templar Adventist has an attachment, he has +1 attack and +1 health. At the end of each turn Templar Adventist was targeted by an ability, all opposing heroes take 1 arcane damage.

ll084 Safe Return Priest Ability Attachment 2 Attach to target friendly ally. All damage to that ally is reduced by 1. When that ally is killed, it is returned to its owner's hand.

ll085 Blessed Charge Priest Ability Attachment 2 Attach to target friendly ally. That ally has +1 attack. When Blessed Charge is targeted and removed, your hero gains +1 shadow energy and all opposing allies take 2 arcane damage.

ll086 U Vera, High Priestess Priest Ally Templar Arcane Unique 4 3 4 When Vera is summoned while you control Ergon, your hero heals 4 damage and you draw 2 cards. 0SE: Vera is returned to your hand: exchange Vera with the bottom card of your resource pile.

ll087 U Ergon, Grand Inquisitor Priest Ally Templar Arcane Unique 4 4 3 When Ergon is summoned while you control Vera, all opposing allies take 3 arcane damage. 0SE: Ergon is returned to his owner's hand: exchange Ergon with the bottom card of his owner's deck.

ll088 U Temptation Priest Ability 1 Your hero takes 2 damage and gains +1 shadow energy. When Temptation is discarded from anywhere, your hero heals 2 damage and opposing heroes lose 1 shadow energy.

ll089 R Knight of the Crimson Dusk Priest Ally Sword 5 4 6 Once per turn, when damage is dealt to Knight of the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage is dealt to your hero, Knight of the Crimson Dusk gains +1 health and has +2 attack until the start of your next turn.

ll090 R Adlard the Just Priest Ally Templar Arcane Unique 7 2 6 When Adlard is summoned, all opposing allies take 2 arcane damage. When Adlard deals damage, your hero heals 1 damage. 1SE: Target opposing hero or ally takes 2 arcane damage.



Rogue Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll091 Grave Robber Rogue Ally Sword 2 1 4 When Grave Robber is summoned after your Turn 2, you may discard target card in your hand to put the top ally or item in target opponent's graveyard into your hand.

ll092 Covert Operative Rogue Ally Sword 2 0 2 When Covert Operative is summoned, target ally is returned to its controller's hand and that player takes control of Covert Operative. Covert Operative has stealth while his attack is 0.

ll093 Rabble Rouser Rogue Ally Sword 3 2 2 When Rabble Rouser is summoned, you draw a card and friendly Rogue allies have +2 attack and meek (they can't attack heroes) until the end of the turn.

ll094 Master of Disguise Rogue Ally Sword 4 2 6 Ambush. When Master of Disguise is discarded from anywhere, the bottom Rogue ally in your graveyard is shuffled into your deck and you draw a card.

ll095 Turncoat Rogue Ability Attachment 4 Attach to target opposing ally. At the start of each of its controller's turns, that ally does 2 damage to allies adjacent to it and they are poisoned.

ll096 U Dhalia Blackrose Rogue Ally Sword Unique 5 4 5 When Dhalia Blackrose is summoned, you may discard target weapon in your hand with X cost; if you do, target opposing ally with cost X or less is killed.

ll097 U Disguise Kit Rogue Item Artifact 5 2 1D: Target ally in your hand is discarded: each opponent discards a card from their hand at random.

ll098 U Black Market Rogue Item Artifact 2 Allies and items you do not own cost you 2 less resources to summon. 4: Draw a card from target opponent's deck.

ll099 R Daylight Robbery Rogue Ability 2 Target friendly ally with X cost is exhausted: While target opponent's deck is not empty, draw and reveal cards from it until their total cost is X or greater.

ll100 R Jace Mortlock Rogue Ally Sword Unique 6 3 7 Jace has +1 attack for each ally and/or item you control but do not own. 3: Target enemy item with cost equal or less than Jace's attack is placed into your hand.



Wulven Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll101 U Dark Infiltrator Wulven Ability Attachment 2 Attach to your hero. While your hero has ambush, allies cost you 1 less resource to summon and friendly allies have ambush.

ll102 Wulven Prophet Wulven Ally Wulven Claw 2 1 4 When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck: if any opposing player has resources equal or greater than yours, draw a card.

ll103 Wulven Tinker Wulven Ally Wulven Claw 3 3 3 When Wulven Tinker is summoned, weapons you control gain +2 durability. When Wulven Tinker is killed, draw a card.

ll104 Wulven Slaver Wulven Ally Wulven Claw 3 2 5 Non-Wulven allies with cost 5 or greater cost you 1 less resource to summon. 1: Target non-Wulven ally takes 1 damage and has +1 attack until the end of your turn.

ll105 Gut-wrenching Roar Wulven Ability 4 Target friendly Wulven ally is exhausted: up to 2 target opposing allies with cost 4 or less are shuffled into their owners' decks.

ll106 Torn Apart Wulven Ability 4 If you control at least two Wulven allies, target opposing ally is killed and all friendly Wulven allies gain +1 health.

ll107 U Crusher of the Weak Wulven Ally Wulven Claw 6 6 4 When Crusher of the Weak is summoned, target opposing ally with cost 3 or less is exiled. Combat damage to Crusher of the Weak from allies with cost 3 or less is reduced to 1.

ll108 U Insolent Pup Wulven Ally Wulven Claw 2 2 3 Haste. While Insolent Pup has dealt combat damage on the turn it was summoned, it is shuffled into its owner's deck at the end of that turn. Insolent Pup can't be targeted by your summoned abilities.

ll109 R Eye of the Dark Forest Wulven Item Artifact 2 1 Friendly Wulven allies have ambush on the turn they are summoned. 1D: Target opposing ally is attacked by each Wulven ally that was summoned this turn if able.

ll110 R Den Mother Wulven Ally Wulven Claw Unique 5 6 3 Wulven allies adjacent to Den Mother have defender. Den Mother can't be attacked while adjacent to another Wulven ally.



Elemental Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll111 Stardust Descender Elemental Ally Claw 1 0 3 Steadfast. Stardust Descender has +1 attack for each Aldmor ally you control.

ll112 Stardust Transfuser Elemental Ally Claw 2 2 3 Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health: Stardust Transfuser has its base attack reduced by 1.

ll113 Replicate Elemental Ability 3 Seek an ally with the same name as an ally you control: that ally enters play under your control.

ll114 Permeate Elemental Ability Attachment 2 Attach to target friendly ally. That ally has +2 attack. When this attachment is destroyed, it is returned to play as an ally with 2 claw base attack, 3 health and no abilities.

ll115 U Accelerate Elemental Ability 3 All players reveal the top 2 cards of their deck and place them on their resource pile.

ll116 Stardust Actualizer Elemental Ally Claw 3 2 4 Steadfast. When Stardust Actualizer is summoned, reveal the top card of your deck: if that card is an ally, it enters play with 1 base attack and 1 health.

ll117 U Regression Chamber Elemental Item Artifact 4 2 1SE: Target friendly Elemental ally loses all abilities and is exiled: that ally is returned to play readied with Aldmor alignment and Regression Chamber loses 1 durability.

ll118 U Accumulate Elemental Ability 2 Target friendly ally with X base attack and Y health is reduced to 1 base attack and 1 health: Target other friendly ally gains +X base attack and +Y health.

ll119 R Power Surge Elemental Ability Attachment 3 Attach to target friendly ally until the end of the turn. That ally has +2 attack and +5 health. When Power Surge is summoned, that ally takes 1 damage and attacks target opposing ally if able.

ll120 R Axiom the Soulless Elemental Ally Claw Unique 5 3 6 Axiom can't be frozen or disabled. 1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1.



Human Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll121 R Spirit of Devotion Human Ability Attachment 1 Attach to target friendly ally. That ally has +1 health. When that ally is killed, draw 1 card or 2 cards if it is a Twilight or Templar ally.

ll122 Scriptures of the Departed Human Item Artifact 2 2 When a friendly Twilight ally is killed, Scriptures of the Departed gains +1 durability. 2D: Draw a card.

ll123 Moment of Acquiescence Human Ability Support 1 Duration 3. When this card is destroyed, draw a card. 0SE: Target ability is discarded from your hand: target opposing ally is disabled for 1 turn, and that ally takes 2 arcane damage if you control a Templar ally.

ll124 R Dazzling Bravery Human Ability Attachment 1 Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard 2 cards from their deck.

ll125 Inspiring Fellowship Human Ability Attachment 2 Attach to target friendly ally until the end of your turn. That ally has +X attack, where X is the number of allies you control. When Inspiring Fellowship is summoned, your hero heals 1 damage.

ll126 U Unyielding Light Human Ability 3 Target opposing hero loses 1 shadow energy for each Human ally you control. Draw a card for each location you control.



Shadow Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll131 R Relentless Savagery Shadow Ability Attachment 2 Attach to target friendly ally. That ally has +1 attack. While that ally has claw attack, it has an additional +1 attack and Relentless Savagery is returned to its owner's hand when that ally is killed.

ll132 Tar-written Scroll Shadow Item Artifact 2 3 1D: Target ally in a graveyard is exiled: if the exiled ally has fire attack, target opposing ally takes 2 fire damage.

ll133 Thriss Crucible Shadow Item Artifact 3 When Thriss Crucible is targeted and destroyed, it is returned to play as a readied Ravager ally with 2 base attack and 5 health and then takes 1 damage.

ll134 R Gruesome Brutality Shadow Ability Attachment 1 Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 2 damage.

ll135 Burning Hatred Shadow Ability Attachment 2 Attach to target ally. That ally has +2 attack. When Burning Hatred is summoned, that ally takes 1 fire damage.

ll136 U Surging Darkness Shadow Ability 3 Target friendly hero gains +1 shadow energy for each Shadow ally you control. Draw a card for each location you control.



Neutral Abilities

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll141 R Groundshift Neutral Ability Support 2 Duration 1. When Groundshift is summoned, the active location is exiled. Heroes and allies lose all passive abilities.

ll142 Spontaneous Growth Neutral Ability Attachment 2 Attach to target friendly Homunculus ally. That ally has +1 attack, +1 health and steadfast. When Spontaneous Growth is summoned, draw a card.

ll143 U Sinkhole Neutral Ability 2 Target opposing ally with cost 2 or less is exiled, or target opposing ally with cost 3 or greater takes 2 damage. If you control no locations, the active location is placed on the bottom of its owner's deck.

ll144 U Rest for the Weary Neutral Ability 3 If there is a location in play, target ally is moved to the top of its owner's deck. If there are no locations in play, draw 2 cards.

ll145 R Clockwork Soldier Neutral Item Artifact 4 While Clockwork Soldier is an ally, it is returned to play as an artifact when killed. 1SE: If Clockwork Soldier is an artifact, it becomes an Aldmor ally with 3 base attack and 3 health.

ll146 Disruptor Field Neutral Item Artifact 4 Friendly Aldmor allies have ambush. 1SE: Target opposing ally has a maximum attack of 0 until the start of your next turn.

ll147 Rejuvenation Pod Neutral Item Artifact 4 Friendly Aldmor allies have +1 health. 0SE: Target Aldmor ally in your graveyard is shuffled into your deck.

ll148 R Shadow Cannon Neutral Item Artifact 4 When Shadow Cannon is summoned while you control an Aldmor ally, your hero gains +2 shadow energy. 4SE: Target hero or ally takes 4 damage.

ll149 E Aldmor Conflux Neutral Item Artifact 6 2SE: Friendly Aldmor allies have +X attack until the end of the turn, where X is the number of artifacts you control.

ll150 U Stun Turret Neutral Item Artifact 3 2 0SE: Target opposing ally loses all passive abilities until the end of the turn and takes 1 electrical damage. Stun Turret loses 1 durability at the end of the turn.



Armor

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost DUR DEF Ability

ll161 U Distortion Harness Neutral Item Armor 3 4 1 1SE: Seek a location. The active location is shuffled into its owner's deck and Distortion Harness loses 1 durability.

ll162 R Amethyst Reverie Neutral Item Armor 5 4 2 2SE: Renew 3 used resources. Ability damage to friendly heroes and allies from opposing abilities with cost 5 or greater is reduced to 0 until the start of your next turn.

ll163 R Engineer's Harness Neutral Mage Item Armor 3 4 1 1D: Until the end of your turn, when an item becomes an ally under your control, that ally gains +1 base attack and +2 health.

ll164 R Spiked Shield Neutral Warrior, Wulven Item Armor 4 3 1 When Spiked Shield is summoned while you don't control a weapon, it becomes a weapon with 1 sword attack and 3 durability. Your weapons have +1 attack.

ll165 R Kite of Divine Might Neutral Priest Item Armor 4 4 1 1SE: Until the start of your next turn, when a friendly ally with base attack 1 or less enters combat with an opposing hero or ally, it deals 2 arcane damage to them.



Weapons

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK DUR Ability

ll171 U Pathfinder's Machete Neutral Item Weapon 3 1 3 When Pathfinder's Machete is summoned while you control a location, it gains +1 base attack and +1 durability. While you control a location, opposing heroes and allies lose stealth.

ll172 R Shard of Ithrund Neutral Warrior, Mage, Priest Item Weapon 4 2 3 While you control at least 2 Aldmor allies, your hero gains +1 shadow energy at the end of each of your turns. 1SE: Shard of Ithrund gains +1 durability.

ll173 E Voidhammer Neutral Item Weapon 5 1 3 When your hero attacks, the active location is exiled. When a location is exiled, Voidhammer gains +1 base attack and +1 durability.

ll174 R Heavy Ballista Neutral Rogue, Wulven Item Weapon 3 1 2 Once per turn, when a friendly ally with cost 4 or greater is summoned, Heavy Ballista and that ally gain +1 base attack.

ll175 R Gemstone Javelin Neutral Warrior, Elemental Item Weapon 4 1 4 0SE: Target opposing ally takes X damage, where X is Gemstone Javelin's attack + durability. Gemstone Javelin is destroyed, or exiled if its base attack is 2 or greater.

ll176 R Life-infusing Scepter Neutral Priest, Elemental Item Weapon 5 2 4 When Life-infusing Scepter is destroyed while it is a weapon, it is returned to play as an attachment and is attached to the friendly ally with the lowest health. That ally has +2 attack and +4 health.



Locations

Card No Rarity Name Faction Class Type Subtype Atk Type Unique Cost ATK HP Ability

ll181 Lorhon: Twilight Encampment Human Location Balor T3 0SE: Target friendly Twilight ally is killed: Seek a Twilight ally and your hero loses 1 shadow energy. // 0SE: If an opposing Twilight ally was killed this turn, all friendly allies gain +1 health.

ll182 Sosilo: Brothers' Landing Human Location Balor T4 When an ability or location is discarded from your hand, draw a card. 0SE: Target ability or location in your hand is discarded. // 0SE: Target card in your hand is discarded: Draw a card.

ll183 Anmor: Garina Road Human Location Balor T5 Allies with cost 5 or greater cost you 1 less resource to summon. 2SE: If you control no allies, seek an ally with cost 5 or greater. // Allies with cost 5 or greater cost you 1 less resource to summon. 0SE: If there are no opposing allies, take control of this location.

ll184 Irum: Lightning Quarry Human Location Balor T4 When electrical damage is dealt to an ally on your turn, renew 3 resources up to twice per turn. // 2SE: All allies take 2 damage. Shuffle this location into its owner's deck.

ll186 U Gaderi: Braxno Citadel Neutral Location Balor T4 Your hero and allies you control have defender. Opposing players can't summon locations. // 1SE: This location is exiled at the end of your turn.

ll187 U The Wilds: Trading Port Neutral Location Balor T4 0SE: If an artifact with cost 4 or greater entered or left play this turn, renew 2 used resources and draw a card. // 4SE: Target artifact is destroyed. Take control of this location.

ll188 U Racksul: Warped Desert Neutral Location Balor T1 0SE: The next card owned by an opposing player to be exiled this turn is placed in your hand. // 1SE: Draw a card from each opposing player's deck. Take control of this location.

ll189 U Arthyle's Pass: Dead Man's Breach Neutral Location Balor T3 On the turn they are summoned, friendly allies with cost 2 or less have meek, haste and ambush and can't activate abilities. // When an opposing ally with cost 2 or less is killed, that ally is exiled and its controller takes 1 damage.

ll190 U Yahari: Valley of Doom Neutral Location Balor T4 4SE: All allies with cost 3 or less are exiled. // 2SE: Draw 2 cards and this location is exiled.

ll191 Lyth: Kristan's Ridge Neutral Location Balor T2 3SE: Up to X target heroes or allies take 3 ice damage, where X is the number of friendly ice attack allies. // 3SE: Target opposing hero or ally takes 3 ice damage. Take control of this location.

ll192 Ravenscrest: Valley of Secrets Neutral Location Balor T1 When you summon a support ability, draw a card and renew 1 used resource. // 2SE: Seek an ability.

ll193 Shold: Tempest Gorge Neutral Location Balor T5 When an item or attachment is destroyed, it is exiled. 2SE: Target friendly ally is returned to your hand. // Artifacts you control have Sustain: 1cc. 0SE: Target artifact you control is destroyed.

ll194 Oldros: Infested Swampland Neutral Location Balor T4 1SE: Until the end of the turn, Wild allies cost you 1 less resource to summon. // When you end your turn while you control no allies, your hero takes 2 poison damage and you draw a card.

ll195 Tisay: Volcanic Springs Neutral Location Balor T2 1SE: Target ally has all negative effects removed and is set ablaze. // 2SE: Target ally has all negative effects removed, takes 1 fire damage and is set ablaze.

ll196 Kiruth: Thaddeus' Vault Shadow Location Scheuth T4 0SE: If an Undead ally has been removed from your graveyard this turn, renew 3 resources. // 2SE: Target ally in a graveyard containing at least 3 cards is placed in your hand.

ll197 Asyn: Mount Kazarr Shadow Location Thriss T4 0SE: Target friendly damaged Ravager ally attacks the opposing ally with the lowest health if able. // 2SE: Target friendly ally attacks the opposing ally with the highest health if able.

ll198 Lakmire: Training Outpost Shadow Location Tinnal T3 0SE: If every ally you control has Wulven alignment, the next attachment you summon costs 3 less resources. // 1SE: Target opposing Wulven ally has -2 attack and loses all passive abilities until the start of your next turn.