Hard Mode: If the boss is below 50% then this boss will then target one player with fairly wide laser attack that requires people to gather and split the damage to for tank to survive it. Don’t leave your tank hanging.

Note: The pillars fire AoEs of electricity when a player is nearby, These AoEs will either stun you, or pushback and put bleed on you. Make sure to dodge the AoE that will most likely get fired when you go collect the orb.

This gauge will then slowly charge up to 100 stacks and when it reaches a 100 the pillars will spawn an orb before them. Every member of the party needs to collect (touch, don’t need to hit) an orb to survive the incoming room wide people attack.

The gauge will appear when the boss reaches 90% HP, with 5 pillars activating across the room, much like in RK9 Extreme Mode.

If you hit the boss with an AoE in hard mode the gauge will add 30 to it.

They do 50% HP damage in Normal Mode and 75% in Hard Mode.

The boss will pull everyone towards him and then put an iframeable AoE on everyone, to survive this people need to spread so that the AoE does not overlap.

The boss will smash the ground a couple of times, each doing some small AoEs. Followed by large aoes coming from the edges off the room and then the boss fires an iframable laser offtarget. Whole attack is unblockable.

Eyes light up red followed by 3 blockable attacks, getting hit will stun.

Boss turns and hits behind him then stands still for a moment to hit an iframable attack in front.

4 blockable attacks in a row. Hard mode: When enraged uses a wide unblockable stun aoe. If anyone gets stunned he throws swipe at them.

This is the same Boss type as the second boss in Broken Prison or the one in the Guardian Missions. There’s electricity surrounding this boss area so don’t get hit into this. Notice how there’s a gauge that fills up to 100. This will be covered in Key Mechanics.

Second boss: Apetus

Take Note

Pokemon in TERA, this boss can change itself to either Grass , Fire , or Water he will do so by walking towards the corresponding books. You want to gain Element that’s Super Effective against boss’ element – if you don’t have such element, you will take more damage from everything, and have constant bleed on you. If you have super effective, you will tiny bit do more damage to boss.

Grass > Water > Fire > Grass

This is what the 3 books look like:

Fire:

Water:

Grass:



To gain the opposing buff you just have to gather around the book and then someone has to hit it to give everyone in the area the buff. Not having this boss will make it hard to survive during the specific elemental mechanics.

Double Swipe A simple 2-hit attack Swipe, Left Foot, AoE 3 hit combo, all blockable, attacks also back. Swipe, Right Foot, AoE 2 Hits followed by an iframable aoe on tank. Unblockable Swipe, Left Foot, Back hit 2 Hits followed by a back hit. Back hit is uniframeable, get out of it. Pushes if hit. Swipe, Right Foot, Back hit 2 Hits followed by a back hit. Back hit is uniframeable, get out of it. Pushes if hit. Jump Unblockable attack. Stun. If anyone gets stunned boss targets them with rolling attack – cleansing can interrupt this. [/row] Fly, you fools! Secondary Whip attack, knocks up anyone who gets hit Force Push Push back attack in front followed by push back attack behind the boss. Watch out for this as it’s fairly fast attack. Nothingness Hard Mode Only The boss targets a player, fires a laser that needs to be dodged (read: not iframed but avoided – use movement skills), pulls in the target if hit and then puts a small unavoidable AoE under them which removes elemental buff from everyone hit. Try to refresh it as soon as possible to avoid bleeding. Grass mechanic: Hard Mode Only This is the mechanic the boss does shortly after grabbing the Grass Element, a big uniframeable AoE that reaches upto 25 meters away from the boss. Just get away from him and heal up in preparation for following roomwide AoE Fire mechanic: Hard Mode Only This is the mechanic the boss does shortly after grabbing the Fire Element, a series of roomwide AoEs that need to be healed through. Just gather with your healer and let them heal you. Water mechanic: Hard Mode Only This is the mechanic the boss does shortly after grabbing the Water Element, 2 iframable AoEs on players that knock up when hit followed by a roomwide AoE that can’t be avoided.

After beating this boss you might have tiny trouble finding next one. Look at your map and find wall with room attached, and then take this book out of it.