Half-Life: Ultimate Point (Update List #1)

Hello. This article will show you some changes, updates and other stuff...

Where did all the old content and articles go?

We decided to completely remove all old content from the mod page. There was only one reason for this: the inconsistency with the quality of the mod. So don't ask us about this anymore.





We changed the monster's AI a lot. So, Barney can use a healthcharger and pick up medkits... He will search healthchargers only when he is not following you.







As a person who has been playing Half-Life since 2004, I can say that the original Barney is the most stupid HL monster. That's why we modernized him so much. We improved his intellect, and brought his number of chromosomes, if not to 46 (like a normal person has), then much closer to this value...

Limping Barney (In this state, Barney will try to find medkits and healthchargers).





We also told to Barney that he could use his legs to kick enemies. At the next day it was impossible to stop him...





BEFORE / AFTER

New lighting.





New glow effect for tripmine.







CHANGELOG (CODING):

1) Sv_cheats now working after save/restore.

2) Added StickyGibs.





3) Pump sound of the shotgun is now ALWAYS playing after last shot.

4) Shotgun shells now eject after using shutter. // Thanks to Solokiller

5) Fixed attachment position in v_deagle.mdl.

6) Fixed attachment position in v_357.mdl.

7) Fixed attachment position in v_shotgun.mdl.

8) Egon leaves black decals on the walls.







9) Crowbar doesn't hit air two times anymore.

10) Added secondary attack for crowbar (Like in OP4).

11) Snark's deploy animation now manages to play to the end.

12) Added "First Draw" for all weapons.

13) When player is running, a special animation will play.







14) Added flag "permanent" for Env_fade entity.

15) Added new physics for weapons.





16) Hand grenade can be thrown for a short distance (MOUSE2).

17) Added burst mode for MP5 (MOUSE3).

18) Corpses float in water.

19) H.E.C.U. can throw grenades back to the sender.

20) Barney now can limp.

21) Barney can use healthchargers / medkits.

22) Barney can kick enemies.

23) Some H.E.C.U. can be armed with SAW/DEAGLE/PYTHON.

24) New event 5037 (Rotates the screen).

25) New event 5038 (Shakes screen).

26) Mr.Friendly can no longer kill himself with spitting.

27) Bullquids can spit 7 bunches at once.

28) Grenades can roll on the floor.

29) Kingpin became the lord of electric balls.

30) Kingpin is able to regenerate his health.

31) Added a new system for dismembering corpses.

32) Mr.Friendly's shock wave can knock out weapons from the player.

33) Tripmines now placing with unused "place" animation.

34) Fixed fOkToSpeak function in talkmonster.cpp.

35) Houndeye now can limp.

36) Gibs now float in water.

37) Sounds of NPC's steps are now strictly dependent on the type of surface they are walking.

38) Removed CO-OP mode.

39) When you cause damage to func_breakable, some materials will fall out (wood gibs and other stuff).





40) Mappers can set voice tones to monsters.

41) New event 5039 (Сhanges default_fov value).

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