The ONLY camera waypoint management tool you will ever need. Move a camera along set waypoints at predetermined rotations.

The waypoint route you choose can be changed, edited and tested in the scene view without having to play/run the game. Open an exclusive editor window, use a camera and see how the camera sees each waypoints position and rotation in real-time. Drag scene handles and see how things change with scene view indicators for the route path. Using a camera and the editor window makes every aspect of waypoint editing visual.

With one click, save the camera waypoints as an asset with waypoint prefabs to reduce the complexity of the hierarchy.

Demo does not work in chrome. Use Firefox or another browser.

Awesome Asset and Support! I purchased this asset because I wanted to have a camera follow a path and follow my character so I downloaded this and in less that 5 minutes it was working how I wanted to!! I also contacted the developer to see if I could get another feature for the asset and he responded in no time and was really helpful adding the feature in less than a day. I would recomend this asset to anyone that wants to make a camera system that follows the player on a path. Really good asset and better support! Chris

Features:

easy peasy drag n’ drop

easy peasy drag n’ drop all scripts, not just MonoBehaviours, are heavily commented.

all scripts, not just MonoBehaviours, are heavily commented. object tracking and following

object tracking and following set waypoints at predetermined rotations

set waypoints at predetermined rotations edit and test without having to play/run game

edit and test without having to play/run game exclusive editor window

exclusive editor window see each waypoints position and rotation in real-time

see each waypoints position and rotation in real-time multiple camera managers per scene

multiple camera managers per scene object tracking and following, camera will find the best/closest waypoint to view the object it is set to follow

save waypoints as an asset, reducing hierarchy clutter

Modes: * Waypoint: Traverse waypoints in a regular fashion. * Track: Traverse waypoints as waypoint mode and look at a game object. * Follow: Traverse waypoints according to the position of the look at game object.