The History of Fluff Fluff

Born from the ashes of Talamound the Lich; Slaver of Souls, the essence of Suz'ac; Gatekeeper to the Abyss, and Lordas; The Apprentice Who Fell in the Forge. Fluff Fluff was an item forged for war and chaos.

Passed from tyrant to warlord, Fluff Fluff has survived the ages; all the while absorbing the blood of slaughtered. The prior owner to Fluff Fluff was known as Durian the Bloodfrenzied; Scourge of the South. Together they razed cities and nations alike, burning all who stood in their way.

Yet, Fluff Fluff was lost to the annals of time as Durian passed and his kingdom devolved into civil war. Whether by chance or destiny Fluff Fluff has fallen into your hands.

May you wield its awesome power with care.

Fluff Fluff

Wonderous item, Legendary (requires attunement)

This pink hobby horse known as Fluff Fluff; The Bearer of the End has 3 soul charges. Each command word costs 1 soul charge; Fluff Fluff regains 1d4 charges after reducing a creature to 0 hit points with one of its commands. While you are holding it between your legs, you can use an attack action to speak one of four command words to cause one of the following effects:

Note to Owner for Durian: Fluff Fluff wants that good stuff. He is gonna know the difference between cheap souls and that Gucci level good stuff. Also, do you really want a muderous, hungry, pink hobby horse under you?

A full Fluff Fluff is a happy Fluff Fluff.

Devour

The first command word causes Fluff Fluff eyes to shine in bloodlust, as the plush sown mouth unfolds to revel a set of razor-like teeth. As an action, choose one creature within 5 feet of you. This creature must succede on a DC 13 Constitution saving throw or take 1d10 piercing damage. The owner heals for half the damage Fluff Fluff deals with this command.

Over time Fluff Fluff's glutonous nature only grows to insatiable heights. At 9th level, Devour has a Constitution saving throw of DC 15 and deals 2d10 piercing damage.

The hunger increases again at 15th level to a saving throw of DC 17 and deals 3d10 piercing damage.

This command can only be used once per round.

Incinerate

The second command word causes Fluff Fluff's horn to glow a sinster sanguine, radiating an aura of malice. As an action, ebony flames erupt from Fluff Fluff's horn in a 20-foot cone.

Each creature in that area must make a DC 13 Dexerity saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one.

Any creature reduced to 0 hit points by this damage explodes in a muted rainbow, dealing 1d4 radiant damage to creatures with 5 feet of it.

Fluff Fluff's dark powers evolves the longer it feasts on the souls of the slain. As such at 9th level, Incinerate has a Dexerity saving throw of DC 15 and deals an 3d6 necrotic damage. When reducing a creature to 0 hit points Fluff Fluff deals 2d4 radiant damage to the surrounding creatures.

At 15th level, the saving throw increases to DC 17 and deals 4d6 necrotic damage. For creatures that are reduced to 0 hit points, the damage becomes 3d4 radiant damage.

This command can only be used once per round.