I'm very unfamiliar with C++ and struggling to get this to work. I want to be able to change the radius of a wheel when a custom event is fired I'm using the wheel class built into unreal and the class defaults has the variable I want to change but must be compiled first and unaccessible from blueprints here is the code for the shape radius in VehicleWheel.h. It says edit anywhere but I'm not sure what that means exactly.

Any help on the matter would be greatly appreciated! Many Thanks, Sean