Hi everyone, we have another exciting Dev Blog today!

It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!

Wait, what’s this Double Trouble DLC all about?

Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar, troublemaker twins Errol and Orla, as well as the maleficent Vesper (seen below – more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…

Wargroove: Double Trouble introduces:

A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)

3 New Roguish Commanders

2 New Units – Thieves & Riflemen

New Arcade missions

Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team

Public and Private Multiplayer Lobbies – you can now also play custom campaigns online!

New Volcano map theme and more updates to the custom Editor tools

Outlaw music tracks, composed by Phonetic Hero

And more!

But what exactly are the new Editor tools?

Wargroove: Double Trouble will give you more control than ever over your custom maps, campaigns and cutscenes:

Unit Modifiers – We’re enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. We’re also looking into a teleport unit action for the editor.

Metalocations -We’re adding support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.

Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.

Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.

Actions can now play sounds

Map upload slots will also be increased so players can upload more maps at once.

Volcano biomes now available in the map builder for all your lava needs.

Balance Changes

Last but not least, this update also includes balance adjustments to a number of units and Commanders:

Spearmen – Cost increased 150 => 250 gold

Dogs – Cost decreased 200 => 150 gold

Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45

Amphibians – Cost increased 250 => 350 gold

Trebuchets = Cost increased 900 => 1000

Balloons – Cost decreased 500 => 450

Balloons – Can now only carry the same units as wagons

Harpies – Minimum base damage vs structures 45% => 50%

Greenfinger – Vines can now Reposition by up to two spaces each turn. This does not require passing through units or structures.

Koji – Drones now take 50% damage from all units instead of 800% damage

Koji – Drones now take 50% damage from all units instead of 800% damage

Sedge – Sadistic rush charge speed, very slow => slow

Tenri – Tornado charge speed, medium => slow

“M” (secret Commander) – Groove charge speed, slow => medium

Ryota – Blade dash charge speed, medium => fast

Ryota – Blade dash now starts at 50% commander damage

Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.

Ryota – Can now dash through neutral structures

Commander – Minimum base damage vs soldiers 95% => 115%

Commander – Minimum base damage vs spearmen 65% => 75%

Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit

Killing non unit summons (vines, crystals, etc) will no longer build groove

Phew, there you have it! TL;DR Wargroove: Double Trouble is the name of our upcoming free DLC introducing a brand new co-op enabled campaign, new Commanders, public & private multiplayer lobbies, a whole suite of editor tool updates, balance changes + much more.. Wargroove: Double Trouble is currently in the final testing phase, so once it’s passed submissions we’ll be revealing a release date and an exciting new trailer!

Don’t forget that the Wargroove Deluxe Edition physical is coming to stores later this month on October 29th for PS4 and Nintendo Switch, so make sure you get pre-order soon! The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

We will be streaming a first look at Double Trouble tomorrow via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. If you’re in the UK come visit us at EGX London this week where we’ll be giving visitors a chance to get hands-on with the new content over at the Chucklefish stand in the Rezzed area. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Bye for now!