Materials

The purpose of this project was to create a strong PBR piece. Though I think 3D Coat is a great hand-painting tool due to its connection with Photoshop, I prefer Substance Painter because of its focus on PBR texturing. I also think its procedural generators are very helpful when creating worn-down materials.

Creating a variety of different materials was a fun challenge. The detailed surface materials were all created using tiling textures. For the denim pants, I first found a clear image of denim, then painted over the texture in Photoshop to match the style, and finally made it tileable (using Filter>Other>Offset).

An equally important part of texturing is presenting it well. Things like "Are my tiling textures too small?" and "Is the lighting properly showing my roughness/glossiness?" should be on your mind.

Presentation

I decided to use Marmoset Toolbag to render the animation and T-pose. Marmoset has great features such as subsurface scattering which I used for the hands and the eggshell. I also used microfibers on the chicken and the cloth which resulted in a soft effect similar to fresnel.