Bonus Lightning Spells

Shocking Grasp (Reworked)

Evocation cantrip

Casting Time: 1 action

1 action Range : Touch

: Touch Components: V, S

V, S Duration: Instantaneous

A weapon you're wielding becomes surrounded by lightning energy, empowering its attacks and partially paralyzing your target.

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. You have advantage on the attack roll if the target is wearing armor made of metal.

On a hit, the target suffers the attack's normal effects, but they take lightning damage instead of your weapon's usual damage type, and the target can't take reactions until the start of its next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Classes: Sorcerer, Wizard

Zap Bolt

Evocation cantrip

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S

V, S Duration: Instantaneous

A quick bolt of lightning jumps from the tip of your fingers, partially stunning an enemy in its range.

Make a ranged spell attack against the target. On a hit, the target takes 1d8 lightning damage and has disadvantage on its next Strength or Dexterity saving throw (your choice).

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Classes: Sorcerer, Wizard

Witch Bolt (Reworked)

1st-level Evocation

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (a twig from a tree struck by lightning)

V, S, M (a twig from a tree struck by lightning) Duration: Instantaneous

A beam of crackling, blue energy lances out toward a creature within range, coating the target in lightning.

Make a ranged spell attack against that creature. On a hit, the target takes 3d6 lightning damage.

For the duration, at the start of each of the creature's turns, the target takes 1d10 lightning damage.

At the end of each of its turns, the target can make a Constitution saving throw, ending the spell on a success.

When you cast this spell using a spell slot of 2nd level or higher, the bolt's damage increases by 1d6 and the coating's damage increases by 1d0 for each slot level above 1st.

Classes: Sorcerer, Warlock, Wizard