



Update #14 (25 Mar, 2020):

Made a video to showcase some mapping with delirium

Delirium Mapping Showcase



Made another video with the new Sirus fight (AL5)

AL5 Sirus



3.10 Changes

So, after seeing what 3.10 has to offer I finally settled down to new tree.



this is my theorycrafted 3.10 lvl 95 build

https://pastebin.com/v3peL1Vz



things that changed:

>changed from a "gain power charge on crit" chest to a "gain frenzy charge on hit" one

>added cluster jewels

>dropped the Golem Commander node on tree



I've also updated all the sections that needed it after the 3.10 release.









Hi all!

For the start of 3.9 I've decided to use something with the Ice Nova + Frostbolt combo because I had fun with it in Legion.

Since I basically skipped 3.8 I searched some guides to find out how the Ice Nova meta evolved and Hierophant seemed the to-go ascendancy for it, so I started as a Templar, following

My days as a Hierophant weren't many though...

The AoE was amazing, but Hiero needs to play around enemies' resistances which was something I didn't want to do since I'm super lazy...

So I switched to Inquisitor adapting Arcinde's build to it.



I fiddled with the build a lot trying to min/max it as much as possible (I probably spent 100+ regrets trying things out), but I think that now it's finished, so here's a guide for it.

In the gear section I'll lists budget alternatives to use in the slots while you are piling up the cash for the bis.

I hope that you'll find this guide helpful.



Pros and Cons:

+ Can achieve stupid levels of DPS

+ Can be started with basically just an Enduring Mana Flask

+ Scale extremely well with currency

+ Can do any map mod (for reflect you'll need Sybil's Lament + Yugul)

+ The 3.9 buff to mobs' resistances doesn't affect us

+ 4.7k life, 3.5K es, 1.7k mana unreserved

+ Good layers of defense with MoM, block, Steelskin, Blind and Elusive



± After a certain point you'll need a load of money to improve the build



- Mapping speed not on par with the zoom zoom builds

- You need to press 2 buttons





Quick comparison to Hierophant:

+ More DPS

+ Less buttons to press

- Less AoE

- Less EHP









Basic Info

Main Skill: Ice Nova + Frostbolt

Reason: The combo is super strong by default, but with the right gear it become absolutely broken.



Class/Ascendancy: Templar Inquisitor

Reason: Inquisitors ignore ele res and are immune to ele ailments.



Ehp pool: Hybrid + MoM

Reason: We can get a lot of ES via Doryani's Glorious Vanity and the veiled prefix Gain #% of Maximum Life as Extra Maximum Energy Shield that can be crafted on body armour.



Defensive Layers: Avoidance

Reason: We don't have too much going on speaking about pure damage mitigation, but we have some avoidance.

We have some block, some dodge (if using Elusive boots), but our biggest defense is being able to freeze basically anything.



Crit vs Ele Overload: Crit

Reason: Damage.



Bandits: Help Alira

Reason: We go crit, so the multi crit damage is good. Mana regen and all res are good too.



Playstyle

The playstyle of the build is very simple:

pop your flasks

cast Frostbolt

spam Ice Nova

Against bosses cast Cold Snap under them and pop your Vaal Righteous Fire .

The playstyle of the build is very simple:Against bosses castunder them and pop your Explaining the interaction between Ice Nova and Frostbolt

Explaining the interaction between Ice Nova and Frostbolt

How much currency is needed to play the build?

The only item that you need to start playing the build is a Mana Flask with the Enduring prefix.

This prefix prevents the mana recovery from the flask from stopping when it reaches full mana, so it will effectively give an insane amount of mana regen for the entire duration of the flask.

This is crucial to be able to spam at ease Ice Nova since it costs a ton of mana to cast.



There's no other mandatory item to make the build works, so you can start from literally nothing and slowly gear up while you are playing.



Be sure, however, to pick up a Pledge of Hands as soon as possible, because it makes the build broken.



In the gear section I've listed what I think are the BiS pieces for the build, in other words the "chase items" to put in every slot, but be assured that you don't need them to start playing the build and even for doing endgame.



As a proof I've made



Always in the gear section I've listed budget alternatives alongside the BiS ones.

The only item that you need to start playing the build is awith the Enduring prefix.This prefix prevents the mana recovery from the flask from stopping when it reaches full mana, so it will effectively give an insane amount of mana regen for the entire duration of the flask.This is crucial to be able to spam at easesince it costs a ton of mana to cast.There's no other mandatory item to make the build works, so you can start from literally nothing and slowly gear up while you are playing.Be sure, however, to pick up aas soon as possible, because it makes the build broken.In the gear section I've listed what I think are the BiS pieces for the build, in other words the "chase items" to put in every slot, but be assured that youto start playing the build and even for doing endgame.As a proof I've made The 22c Project . It's a video in which I spent 22c on gear and then I went doing endgame maps and bosses. I've added a dedicated section to this in the second post of the guide.Always in the gear section I've listed budget alternatives alongside the BiS ones.





Passive Tree

Passive tree progression:

I've made a series of skill tree to illustrate my suggested passive skill tree progression







Final Passive tree:

LVL 95 Tree w/o Cluster Jewels

LVL 95 Tree with 1 Large and 2 Medium Cluster Jewels



Note #1: the tree with Cluster Jewels is kinda broken on the official planner, so if you are interested in checking it out I suggest you to take a look to the PoB build provided below



Note #2: on both trees Pain Attunement is corrupted via Glorious Vanity so it's actually Corrupted Blood which grants:

50% of Non-Chaos Damage taken bypasses Energy Shield

Gain 20% of Maximum Life as Extra Maximum Energy Shield



I've made a series of skill tree to illustrate my suggested passive skill tree progression https://www.pathofexile.com/build/v91qUr Official site Build format https://pastebin.com/kH0W1yNT PoB formatNote #1: the tree with Cluster Jewels is kinda broken on the official planner, so if you are interested in checking it out I suggest you to take a look to the PoB build provided belowNote #2: on both trees Pain Attunement is corrupted viaso it's actually Corrupted Blood which grants: Ascendancy

My suggested order is:

1) Sanctuary

2) Pious Path

3) Righteous Providence

4) Inevitable Judgement

Pantheon

General setup

Major God: Soul of Lunaris - super nice for mapping

Minor God: Soul of Garukhan - for the movement speed buff



Uber Elder setup

Major God: Soul of Arakaali - boost life and es regen if stopped taking dot recently

Minor God: Soul of Ralakesh - reduced phys dot taken



Since the Uber arena is filled with dot puddles, Ralakesh helps in mitigate some of this damage and Arakaali boosts the ehp sustain.

This combo was honestly a game changer for me, so if you are having problem in killing Uber Elder try this out.

Cluster Jewels

The build can make good use of some of the new Notables found on Cluster Jewels.

This is a list of the stronger ones divided by Cluster Jewels type.

(of course there's a lot of other nice Notables that can roll on the same Jewels that I'm listing, but listing them all would be super time consuming, so I will list only the one that I'm using/plan to use)



Large

Increased Cold/Lightning/Fire/Elemental Damage





Disorienting Display

25% increased Elemental Damage

10% chance to Blind nearby Enemies when you use an Elemental Skill

This notable adds a completely new defense layer which is much needed for delirium. Very strong.







Sadist

15% increased Elemental Damage if you've Chilled an Enemy Recently

25% increased Elemental Damage if you've Shocked an Enemy Recently

20% increased Elemental Damage if you've Ignited an Enemy Recently

There are many good damage notables that can roll on large jewel cluster, but since we chill, shock and ignite Sadist takes the crown providing a grand total of 60% increased Elemental Damage

This notable adds a completely new defense layer which is much needed for delirium. Very strong.There are many good damage notables that can roll on large jewel cluster, but since we chill, shock and ignite Sadist takes the crown providing a grand total of 60% increased Elemental Damage



Medium

Increased Effect of Non-Damaging Ailments





Cold Conduction

Enemies Chilled by your Hits are Shocked

Enemies Shocked by your Hits are Chilled

We Chill basically 100% of the time. Now we also Shock 100% of the time :)







Stormrider

10% chance to gain a Power Charge when you Shock a Chilled Enemy

25% increased Cold Damage with Hits against Shocked Enemies

25% increased Lightning Damage with Hits against Chilled Enemies

This is important for the first mod because it interacts super well with Cold Conduction, making us able to generate Power Charges against single targets (so it means that we no longer need a Crusader chest with the #% chance to gain a Power Charge on Critical Strike mod)

We Chill basically 100% of the time. Now we also Shock 100% of the time :)This is important for the first mod because it interacts super well with Cold Conduction, making us able to generate Power Charges against single targets (so it means that we no longer need a Crusader chest with themod)

Increased Effect of your Curses (if you DON'T have Unnerve Gloves)





Master of Fear

Enemies you Curse are Intimidated

Enemies you Curse are Unnerved

Unnerved is the spell equivalent of Intimidated, in fact Unnerved enemies take 10% increased spell damage.

This is a super cheap alternative to gloves with the Hunter mod #% chance to Unnerve Enemies for 4 seconds on Hit .

Unnerved is the spell equivalent of Intimidated, in fact Unnerved enemies take 10% increased spell damage.This is a super cheap alternative to gloves with the Hunter mod

Increased Area Damage (if you HAVE Unnerve Gloves)





Intensity

10% increased Area Damage

Skills supported by Intensify have +1 to maximum Intensity

HUUUUUUUUGE damage boost.







Magnifier

10% increased Area of Effect

10% increased Area Damage

+10% to Critical Strike Multiplier

Gives a little bit of diverse stats that we need

HUUUUUUUUGE damage boost.Gives a little bit of diverse stats that we need



Small

Notables found on small Jewels aren't worth imho



The build can make good use of some of the new Notables found on Cluster Jewels.This is a list of the stronger ones divided by Cluster Jewels type.(of course there's a lot of other nice Notables that can roll on the same Jewels that I'm listing, but listing them all would be super time consuming, so I will list only the one that I'm using/plan to use)





Spoiler

Weapon



Pledge of Hands gives spell damage and a bunch of mana, but the main reason to use it is Greater Spell Echo which gives more Spell Damage and increased Area of Effect per Repeat (more info on the

This makes the Ice Nova + Frostbolt combo utterly broken.



Budget



I did some testing with Taryn's Shiver and I was very surprised: the dps output is very similar to the one I have using Pledge of Hands .



Pledge of Hands however has more dps (not much, but still) and adds a ton of qol, so it remains the bis for the build.



If you are league starting with this and Pledge of Hands are still a bit pricey, Taryn's Shiver is a super strong (and cheap) alternative.



I did some testing withand I was very surprised: the dps output is very similar to the one I have usinghowever has more dps (not much, but still) and adds a ton of qol, so it remains the bis for the build.andare still a bit pricey,is a super strong (and cheap) alternative.

gives spell damage and a bunch of mana, but the main reason to use it is Greater Spell Echo which gives more Spell Damage and increased Area of Effect per Repeat (more info on the wiki page ).This makes thecombo utterly broken. Chest



You want a double influenced chest with those 2 mods:

Spells have #% to Critical Strike Chance from Shaper/Hunter

#% chance to gain a Power Charge on Critical Strike from Crusader

#% chance to gain a Frenzy Charge on Hit from Redeemer



In 3.10 notables found on certain cluster jewels offers another way to generate Power Charges against sinlge targets.

This make us able to drop the Crusader mod and use the Redeemer one which grants Frenzy Charges.



The other mods that you want are the usual ones: life, res



The ideal is to have an open prefix in order to craft Gain #% of Maximum Life as Extra Maximum Energy Shield on it.



Budget

You can go down the cheap/lazy route by using a 5l. Any chest will do, but a Shaper/Hunter chest with Spells have #% to Critical Strike Chance will be the best bang for your buck.

You'll need to remove Curse on Hit and Assassin's Mark and slot in Power Charge on Critical Strike .

I'll discuss how to still be able to do curse in the Helmet's Budget section.



You want a double influenced chest with those 2 mods:from Shaper/Hunterfrom RedeemerIn 3.10 notables found on certain cluster jewels offers another way to generate Power Charges against sinlge targets.This make us able to drop the Crusader mod and use the Redeemer one which grants Frenzy Charges.The other mods that you want are the usual ones: life, resThe ideal is to have an open prefix in order to crafton it. Helmet



There's a lot of good helmets for the build, but (if you can afford to lose res in this slot) i think that the best option is a Crown of the Inward Eye , cause it's super strong both for dsp and ehp.



Enchantment:

#% increased Ice Nova Damage - plain and simple

#% increased Ice Nova Area of Effect - sometimes (like in my case) you can reach the breakpoint to get +1 radius with just the Merciless version of the mod. that will save you several Exalted



Transfigurations?

If you don't know, this is what transfigurations do:



Transfiguration of Soul: Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value

Transfiguration of Body: Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value

Transfiguration of Mind: Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value



Transfiguration of Body will do nothing for us, but the other 2 will provide a nice dps boost

Budget



Kitava's Thirst is a super cheap/lazy alternative.

Cheap because it costs 1c and lazy because if you put in it Assassin's Mark and your Cold Snap / Bonechill setup this helmet will trigger those while you are spamming your Ice Nova .

As a nice bonus, the costant spam of Cold Snap form this helmet means that you'll gain Frenzy Charges while mapping.



The costs of all these nice things are less dmg and ehp in comparison to a Crown of the Inward Eye , but if you are on a budget (or just lazy) don't be scared, I used this helmet for my first Sirus AL8 kill and it was buttery smooth (also deathless).



If for some reason you are not into Kitava's Thirst , another good alternative is Maw of Conquest .

is a super cheap/lazy alternative.Cheap because it costs 1c and lazy because if you put in itand yoursetup this helmet will trigger those while you are spamming yourAs a nice bonus, the costant spam ofform this helmet means that you'll gain Frenzy Charges while mapping.The costs of all these nice things are less dmg and ehp in comparison to a, but if you are on a budget (or just lazy) don't be scared, I used this helmet for my first Sirus AL8 kill and it was buttery smooth (also deathless).If for some reason you are not into, another good alternative is

There's a lot of good helmets for the build, but (if you can afford to lose res in this slot) i think that the best option is a, cause it's super strong both for dsp and ehp.- plain and simple- sometimes (like in my case) you can reach the breakpoint to get +1 radius with just the Merciless version of the mod. that will save you several Exalted Gloves



You want double influenced gloves with those 2 mods:

Socketed Gems are Supported by Level # Faster Casting / #% increased Cast Speed hybrid mod from Shaper

#% chance to Unnerve Enemies for 4 seconds on Hit from Hunter



Unnerve is basically Intimidate, but for spells, meaning that enemies will take 10% increased Spell Damage



The other mods that you want are the usual ones: life, res and maybe dex/str



Enchantment:

Honestly idk



Budget



Incursion gloves with the hybrid #% to Cold Resistance / #% increased Damage with Hits against Chilled Enemies mod costs basically nothing nowadays.

Those will obviously net you less dps, but if I put these instead of my double influeced ones I lose only 9% of Total DPS in Path of Building.

Incursion gloves with the hybridmod costs basically nothing nowadays.Those will obviously net you less dps, but if I put these instead of my double influeced ones I lose only 9% of Total DPS in Path of Building.

You want double influenced gloves with those 2 mods:hybrid mod from Shaperfrom HunterUnnerve is basically Intimidate, but for spells, meaning that enemies will take 10% increased Spell DamageThe other mods that you want are the usual ones: life, res and maybe dex/strHonestly idk Boots



You want double influenced boots with those 2 mods:

You have Tailwind if you have dealt a Critical Strike Recently from Hunter

#% chance to gain Elusive on Critical Strike from Redeemer



Tailwind grants 10% increased Move, Cast and Attack Speed and Elusive gives Movement Speed and Attack/Spell Dodge



The other mods that you want are the usual ones: life, move speed, res and maybe dex/str



Enchantment:

Adds # to # Lightning Damage if you haven't Killed Recently is super good for fights with no adds (Sirus, Conquerors, some Guardians)

Adds # to # Cold Damage if you've been Hit Recently is also nice



Budget

Plain and simple boots with high movement speed. Hunter boots with just the Tailwind mod are a good stepping stone



You want double influenced boots with those 2 mods:from Hunterfrom RedeemerTailwind grants 10% increased Move, Cast and Attack Speed and Elusive gives Movement Speed and Attack/Spell DodgeThe other mods that you want are the usual ones: life, move speed, res and maybe dex/stris super good for fights with no adds (Sirus, Conquerors, some Guardians)is also nice Belt



A Stygian Vise Rare Belt with Life, Energy Shield, Mana and Elemental Resistances.

Try to squeeze some Chaos Resistance here.



Budget

Give up one or two of the mods (Chaos Res and Ebergy Shield) and you'll save a lot of money.



A Stygian Vise Rare Belt with Life, Energy Shield, Mana and Elemental Resistances.Try to squeeze some Chaos Resistance here. Rings



The Mark of the Shaper + Elder Ring is still super strong.

You can now also use Imbued Catalysts on your Mark of the Shaper and reach 96% increased Spell Damage



I have crafted +1 to Minimum Frenzy Charges on my Elder Ring when I was testing out a setup with the Inner Conviction keystone granted by a Dominus Militant Faith , but afterwards I've decided to keep it cause it's super nice.



Since the slot with Mark of the Shaper gives no res or attributes we are free to swap it with Sybil's Lament to run reflect maps.



Budget

Rare Rings with life, res and maybe some damage mod. Nothing fancy.



TheRing is still super strong.You can now also use Imbued Catalysts on yourand reach 96% increased Spell DamageI have craftedon myRing when I was testing out a setup with the Inner Conviction keystone granted by a Dominus, but afterwards I've decided to keep it cause it's super nice.Since the slot withgives no res or attributes we are free to swap it withto run reflect maps. Amulet



Incursion amulet with the hybrid #% to Cold Resistance / #% of Cold Damage Leeched as Life mod.



The other mods that you want are the usual ones: life, mana, es, res and maybe dex/str



Anointment:

Counterweight:

60% increased Global Critical Strike Chance while wielding a Staff

+30% to Global Critical Strike Multiplier while wielding a Staff

Recipe:

1x Clear Oil (Free)

1x Amber Oil (Free)

1x Silver Oil (35c)



Budget

Give up one or two of the mods and you'll save a lot of money.



If you don't wanna spend 35c for a Silver Oil this is a nice alternative

Path of the Savant:

16% increased Spell Damage

+20 to maximum Mana

+20 to Intelligence

Recipe:

1x Sepia Oil (Free)

1x Amber Oil (Free)

1x Verdant Oil (0.5c)

Give up one or two of the mods and you'll save a lot of money.If you don't wanna spend 35c for a Silver Oil this is a nice alternativePath of the Savant:Recipe:1x Sepia Oil (Free)1x Amber Oil (Free)1x Verdant Oil (0.5c)

Incursion amulet with the hybridmod.The other mods that you want are the usual ones: life, mana, es, res and maybe dex/strCounterweight:Recipe:1x Clear Oil (Free)1x Amber Oil (Free)1x Silver Oil (35c) Flasks



Cinderswallow Urn will keep up your EHP mapping and will boost your dps. Keep in mind that you'll need some form of fire damage somewhere in order to ignite (ring or jewels). The best mod is increased Critical Strike Chance during Flask Effect .



Bottled Faith is simply broken.



I use the Quicksilver Flask of Adrenaline to go fast while mapping and the Quicksilver Flask of Quickening for bossing.



An Enduring Mana Flask of Warding will make you able to keep up with the super high mana cost of your novas and will negate all the curses mods on maps.



Bubbling / Seething Life Flask of Staunching is the panic button.



Budget



A Cinderswallow Urn without the increased Critical Strike Chance during Flask Effect mod costs a fraction of one with the mod.

Alternatively you can use a simple Silver Flask .



I used a super basic Diamond Flask until I was able to buy a Bottled Faith .

without themod costs a fraction of one with the mod.Alternatively you can use a simpleI used a super basicuntil I was able to buy a

will keep up your EHP mapping and will boost your dps. Keep in mind that you'll need some form of fire damage somewhere in order to ignite (ring or jewels). The best mod isis simply broken.I use theto go fast while mapping and thefor bossing.Anwill make you able to keep up with the super high mana cost of your novas and will negate all the curses mods on maps.is the panic button. Jewels



Doryani's Glorious Vanity enables the Corrupted Soul keystone, which nets a bunch of es. If you are lucky it can corrupt the nodes in the radius in powerful ways.

You should put this in the jewel socket under Pain Attunement.



Corrupted Soul grants:

50% of Non-Chaos Damage taken bypasses Energy Shield

Gain 20% of Maximum Life as Extra Maximum Energy Shield



Intuitive Leap in the socket above the Witch start will give access to a lot of good nodes.



A Watcher's Eye with Zealotry mods.

The good ones are:

#% increased Cast Speed while affected by Zealotry

#% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry

Consecrated Ground you create while affected by Zealotry causes enemies to take #% increased Damage



The other jewels are rare ones with life, crit multi and some other form of damage.



Try to get the Corrupted Blood cannot be infilcted on you corruption on one of those, cause it makes the Sirus fight super easy.



For Cluster Jewels take a look at the dedicated spoiler section under Passive Tree



Budget



A Watcher's Eye with just one Zealotry mod cost about 1/10th of one with two mods.



If you search for rare jewels with life and only one damage mod you will save a lot of money.



If you struggle against bosses you can use Frozen Trail and swap GMP for Slower Proj in your Frostbolt setup in order to stack up more novas.

with just onemod cost about 1/10th of one with two mods.If you search for rare jewels with life and only one damage mod you will save a lot of money.If you struggle against bosses you can useand swapforin yoursetup in order to stack up more novas.

More damage?



If you want even more damage you can use Militant Faith instead of Glorious Vanity .

The Dominus one will grant access to the Inner Conviction keystone which grants:

3% more Spell Damage per Power Charge

Gain Power Charges instead of Frenzy Charges

Tuning a bit the tree around it you can get around 10% increased damage (in PoB), but you will lose a lot of EHP.

If you want even more damage you can useinstead ofThe Dominus one will grant access to the Inner Conviction keystone which grants:Tuning a bit the tree around it you can get around 10% increased damage (in PoB), but you will lose a lot of EHP.

Doryani'senables the Corrupted Soul keystone, which nets a bunch of es. If you are lucky it can corrupt the nodes in the radius in powerful ways.You should put this in the jewel socket under Pain Attunement.Corrupted Soul grants:in the socket above the Witch start will give access to a lot of good nodes.withmods.The good ones are:The other jewels are rare ones with life, crit multi and some other form of damage.Try to get thecorruption on one of those, cause it makes the Sirus fight super easy.









Spoiler

Weapon (6L)

Ice Nova + Spell Echo + Intensify + Controlled Destruction + Hypothermia + Inc AoE / Conc Effect



Use Increased Area of Effect for mapping and swap to Concentrated Effect for bossing.





Chest (6L)

Frostbolt + Arcane Surge (9) + Faster Casting + GMP + Curse on Hit + Assassin's Mark



Pay attention to your Arcane Surge level and make sure that is procced at every cast of Frostbolt .

If you don't have a chest with #% chance to gain a Power Charge on Critical Strike you should consider to swap out Faster Casting for Power Charge on Critical .





Gloves (4L) - to make use of the Socketed Gems are Supported by Level # Faster Casting

Cold Snap + Bonechill + Unbound Ailments + Increased Duration



Bonechill will make the enemies take increased damage if they are chilled by an ability linked to it.

We use Cold Snap as our chilling ability because it leaves a chilling area on the ground and so we can set it up under bosses before the fight starts and have access to the Bonechill for some seconds.

The increased damage taken can be augmented by increasing the effect of chill (the reason why we use Unbound Ailments ).





Cast when Damage Taken setup + Vaal Righteous Fire (4L)

CwDT (20) + Steelskin (20) + Increased Duration + Vaal Righteous Fire (21)



Note that Vaal Righteous Fire is one level higher than CwDT . If you don't to this your CwDT will proc the normal Righteous Fire (something that totally didn't happened to me while fighting Sirus)





Non linked skills (4S)

Zealotry , Flame Dash , Lightning Golem , Flame Golem



Zealotry is used mainly to be able to create Consacrated Ground under enemies which enables some of our damage bonuses as Inquisitors.

The golems I listed aren't mandatory, those are simply the one I use. Feel free to use whatever you like.



Important: please note that by default you are limited to 1 summoned golem and only by taking Golem Commander we are able to use 2 of them, so if you haven't taken the node on the tree yet it's completely useless to socket two golems on your gear.



Awakened Gems

Weapon ( Ice Nova )

Controlled Destruction ➤ Awakened Controlled Destruction

Direct upgrade.

The Awakened version gains a second quality bonus, Supported Skills have 0.5% increased Cast Speed per 1% quality, which is super nice.

This one should be the first Awakened Support Gem that you'll get.



Hypothermia ➤ Awakened Added Cold Damage

From lvl 1 to 4 this Awakened will be inferior to Hypothermia , but at lvl 5 it gains the mod +1 to Level of Supported Cold Skill Gems which makes it better.

The damage increase it's a little less compared to the one gained switching from Controlled Destruction to Awakened Controlled Destruction .



Increased Area of Effect ➤ Awakened Increased Area of Effect

Direct upgrade.

It has Supported Skills deal (10-14)% more Area Damage which is nice, but you should use this only for mapping (for bosses you should swap to Conc Effect ) and the there's no need for more damage while mapping.

Feel free to skip this one.



Spell Echo ➤ Awakened Spell Echo

Direct upgrade.

Awakened Spell Echo has the mod Final Repeat of Supported Skills has (15-19)% chance to deal Double Damage, which you should view as a 15-19% more damage (but for the last Repeat alone).

I think it can be very powerful if you are able to space your novas well, but honestly I don't have the money to buy one right now, so I can't tell if it is really impactful or not.





Chest ( Frostbolt )

Greater Multiple Projectiles ➤ Awakened Greater Multiple Projectiles

Direct upgrade.

The Awakened version gains an additional projectile and has its quality bonus (Increased Cast Speed) doubled.

Given its high price it's not worth to use because it adds just a little bit of qol to the build.



Curse on Hit ➤ Awakened Curse on Hit

Direct upgrade.

This is borderline broken. First of all the Awakened version gains a chance to apply curses even to hexproof enemies and, if this wasn't enough, at lvl 5 it gains Supported Skills can apply an additional Curse.

Unfortunately right now I can't afford one because they are super expensive.





Gloves ( Cold Snap )

Unbound Ailments ➤ Awakened Unbound Ailments

Direct upgrade.

The Awakened version has a secondary quality bonus, +0.5% to Damage over Time Multiplier per 1% quality, which is useless for the build.

However, being an upgrade of the normal one, the mod Supported Skills have #% increased Effect of non-Damaging Ailments on Enemies goes up to 41% at lvl5 (while the normal lvl 20 one stops at 34%).

This translate into a little damage increase via Bonechill .

Overall it's kinda meh, but it's also super cheap, so why not?





Usefor mapping and swap tofor bossing.(9) +Pay attention to yourlevel and make sure that is procced at every cast ofIf you don't have a chest withyou should consider to swap outfor- to make use of thewill make the enemies take increased damage if they are chilled by an ability linked to it.We useas our chilling ability because it leaves a chilling area on the ground and so we can set it up under bosses before the fight starts and have access to thefor some seconds.The increased damage taken can be augmented by increasing the effect of chill (the reason why we use).(20) +(20) +(21)Note thatis one level higher than. If you don't to this yourwill proc the normal(something that totally didn't happened to me while fighting Sirus)is used mainly to be able to create Consacrated Ground under enemies which enables some of our damage bonuses as Inquisitors.The golems I listed aren't mandatory, those are simply the one I use. Feel free to use whatever you like.please note that by default you are limited to 1 summoned golem and only by taking Golem Commander we are able to use 2 of them, so if you haven't taken the node on the tree yet it's completely useless to socket two golems on your gear.







Spoiler

My 3.9 character:

https://pastebin.com/10F9YXU3



My 3.10 theorycrafted build:

https://pastebin.com/v3peL1Vz









3.9

Pre Bottled Faith

Please note that these video were done in a span of two weeks (in which I made a lot of changes/upgrades).

Phoenix and Minotaur is the most recent one, but I didn't have a Bottled Faith yet, so my dps right now is even higher



Elder

Sirus AL8

Drox (1.2sec kill)

Shaper & Friends

Phoenix and Minotaur

Please note that these video were done in a span of two weeks (in which I made a lot of changes/upgrades).Phoenix and Minotaur is the most recent one, but I didn't have ayet, so my dps right now is even higher With Bottled Faith

Purifier standing still



T16 and Sirus AL8 with Taryn's Shiver

T16 Showcase Double Beyond, Double Boss, Vuln and other silly mod

3.10

Showcasing some of the new notables

Delirium Mapping Showcase

AL5 Sirus

Game Mechanics

Explaining the interaction between Ice Nova and Frostbolt









TBD

Made a video to showcase some mapping with deliriumMade another video with the new Sirus fight (AL5)Hi all!For the start of 3.9 I've decided to use something with thecombo because I had fun with it in Legion.Since I basically skipped 3.8 I searched some guides to find out how themeta evolved and Hierophant seemed the to-go ascendancy for it, so I started as a Templar, following Arcinde's Hierophant Guide My days as a Hierophant weren't many though...The AoE was amazing, but Hiero needs to play around enemies' resistances which was something I didn't want to do since I'm super lazy...So I switched to Inquisitor adapting Arcinde's build to it.I fiddled with the build a lot trying to min/max it as much as possible (I probably spent 100+ regrets trying things out), but I think that now it's finished, so here's a guide for it.In the gear section I'll lists budget alternatives to use in the slots while you are piling up the cash for the bis.I hope that you'll find this guide helpful.Can achieve stupid levels of DPSCan be started with basically just an Enduring Mana FlaskScale extremely well with currencyCan do any map mod (for reflect you'll need+ Yugul)The 3.9 buff to mobs' resistances doesn't affect us4.7k life, 3.5K es, 1.7k mana unreservedGood layers of defense with MoM, block, Steelskin, Blind and ElusiveAfter a certain point you'll need a load of money to improve the buildMapping speed not on par with the zoom zoom buildsYou need to press 2 buttonsMore DPSLess buttons to pressLess AoELess EHP Last edited by tufferugli on Mar 26, 2020, 7:18:44 AM Last bumped on Jul 8, 2020, 1:15:49 AM