Boogieman Patron

You have struck a pact with a powerful magical entity, wrapped in superstitious voodoo, that makes the bubbling cauldrons of carrion and sickness that mortals call bogs or swamps its home. This could range from a powerful fey creature, like a hag, to a mighty black dragon, or even an undead creature slithering through the deathly bogwater. These beings offer deals to those lost within their domains, damned souls that are cursed to spread that which first trapped them and forced them to bind their soul to another to escape. The deal is simple: for you to leave, others must be made to stay.

Expanded Spell List

The Boogieman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Boogieman Expanded Spells

Spell Level Spells 1st Entangle, Grease 3rd Darkness, Earthen Grasp 5th Plant Growth, Slow 7th Ice Storm, Vitriolic Sphere 9th Telekinesis, Tree Stride

Fetid Duty

Starting at 1st level you must begin to obey your patron’s demands and spread their domain wherever you go. Whenever a creature within 60 feet of you dies you may use a reaction to cause its corpse to be immediately consumed into the soil and spring up some of your patron’s very own bog. A 10 foot radius around the corpse is considered difficult terrain to all creatures except you and lasts for one minute.

Once you reach 10th level in this class the area of the bog increases to 15 feet and the bog lasts indefinitely unless dispelled by magic of 5th level or greater.

Swamp Strider

At 6th level, your patron trusts you enough to show the secret to navigating the unavigateable. You may use an action to ignore the effects of magical and non-magical difficult terrain for a minute. Alternatively, you may perform a minute long ritual to gain a swimming and climbing speed equal to your walking speed and ignore non-magical difficult terrain for 1 hour.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Lead Belly

Beginning at 10th level your time in and around the noxious domain of your patron has strengthened your body’s physique. You gain the following benefits:

You are immune to disease and the poisoned condition.

You have resistance to poison and acid damage.

You can eat spoiled or rotten food and dirty water and still benefit from consuming them as if they were purified.

Big Voodoo

When you reach 14th level, you can call upon your patron to debilitate your foes to make it easier to drag them to the swamps. As an action, choose any number creatures within 20 feet of you, those creatures must make a Constitution saving throw or become stunned for one minute. Affected creatures can remake the saving throw at the start of each of their turns, ending the effect on a success.

You must finish a long rest before you can use this feature again.

Credit: RossanaCastellino on Deviant Art