Spoiler: Score: 26,441 (click to show/hide) Cogmind - Beta 2.1 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (360) 1800

Value Destroyed (17098) 17098

Prototype IDs (21) 420

Alien Tech Used (0) 0

Bonus (2623) 2623

TOTAL SCORE: 26441



Cogmind

---------

Core Integrity 0/1600

Matter 300/300

Energy 100/100

System Corruption 28%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (2)

(None)

Propulsion (6)

(None)

Utility (12)

Experimental Signal Interpreter

Advanced Targeting Computer

Weapon (5)

(None)

Inventory (4)

Light Quantum Reactor

Large Storage Unit

Large Storage Unit

Large Storage Unit



Peak State

------------

Power

Quantum Reactor

Light Quantum Reactor

Propulsion

Myomer Leg

Myomer Leg

Myomer Leg

Centrium Leg

Centrium Leg

Centrium Leg

Utility

Advanced Heat Sink

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Long-range Sensor Array

Improved Targeting Computer

Advanced Targeting Computer

Advanced Targeting Computer

Experimental Target Analyzer

Centrium Medium Armor Plating

Advanced Force Field

Ghost Barrier

Weapon

Gamma Rifle

Gamma Rifle

Gamma Rifle

Phase Gun

Enhanced Nova Cannon

Inventory

Light Particle Reactor

Light Quantum Reactor

Light Quantum Reactor

Myomer Leg

Myomer Leg

Myomer Leg

Myomer Leg

Biometal Leg

Advanced Heat Sink

Advanced Phase Shifter

Improved Lightning Gun

Improved Lightning Gun

Improved Arc Projector

Hypervelocity EM Gauss Rifle

Gamma Rifle

Force Lance

[Rating: 180]



Favorites

-----------

Power Light Particle Reactor

Engine Angular Momentum Engine

Power Core Micro Fission Core

Reactor Light Particle Reactor

Propulsion Myomer Leg

Treads Improved Treads

Wheel Wheel

Leg Myomer Leg

Utility Large Storage Unit

Device Advanced Heat Sink

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Ghost Barrier

Protection Centrium Medium Armor Plating

Weapon KE Penetrator

Energy Gun Gamma Rifle

Energy Cannon Plasma Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Heavy Gauss Cannon

Launcher Heavy Rocket Launcher

Special Weapon Advanced Remote Datajack

Slashing Weapon Katana

Piercing Weapon Force Lance



Stats

-------

Bonus Breakdown 2623

High Alert Combat Kills 2821

Friendly Fire -198

Classes Destroyed 17

Worker 28

Builder 25

Tunneler 4

Hauler 11

Recycler 31

Mechanic 2

Operator 5

Watcher 3

Swarmer 23

Saboteur 2

Grunt 103

Brawler 11

Duelist 9

Protector 2

Sentry 30

Hunter 24

Programmer 47

Major NPCs Destroyed 0

Best Kill Streak 17

Combat Bots Only 8

Best States 0

Heat Dissipation 193

Coolant Potential 180

Energy Capacity 550

Matter Capacity 300

Sight Range 16

Robot Scan Range 20

Terrain Scan Density 10

Additional Mass Support 9

Armor Coverage (%) 27

Resistance: KI 25

Resistance: TH 25

Core Shielding 30

Propulsion Shielding 33

Weapon Shielding 33

Weapon Cycling 15

Phase Shifting 20

Evasion (%) 60

Targeting Accuracy 30

Melee Accuracy 6

Target Analysis 12

Recoil Reduction 5

Offensive Hacking 12

Defensive Hacking 20

Matter Collected 9812

Salvage Created 20700

Parts Attached 500

Power 49

Propulsion 113

Utility 113

Weapon 225

Parts Lost 198

Power 18

Propulsion 44

Utility 46

Weapon 90

Average Slot Usage (%) 93

Naked Turns 2

Spaces Moved 5190

Fastest Speed (%) 200

Average Speed (%) 68

Slowest Speed (%) 22

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 9

Targets Kicked 1

Targets Crushed 1

Cave-ins Triggered 0

Heaviest Build 141

Greatest Support 171

Greatest Overweight (x) 13

Average Overweight (x) 0

Largest Inventory 22

Average Capacity 15

Most Carried 16

Average Carried 13

Final Capacity 4

Final Carried 4

Damage Taken 37573

Core 3848

Absorbed by Shields 383

Average Core Remaining (%) 75

Depth 11 Exit 100

Depth 10 Exit 82

Depth 9 Exit 88

Depth 8 Exit 88

Depth 7 Exit 81

Depth 6 Exit 59

Depth 5 Exit 34

Depth 4 Exit 93

Depth 3 Exit 51

Depth 2 Exit 83

Volleys Fired 624

Largest 5

Hottest 459

Shots Fired 2158

Gun 1710

Cannon 374

Launcher 74

Special 0

Kinetic 904

Thermal 667

Explosive 74

Electromagnetic 513

Secondary Targets 56

Shots Hit Robots 1561

Core Hits 765

Critical Hits 140

Critical Kills 51

Critical Parts Destroyed 72

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 185

Impact 0

Slashing 155

Piercing 30

Sneak Attacks 14

Follow-up Attacks 8

Damage Inflicted 53282

Projectiles 36016

Explosions 11969

Melee 5209

Ramming 88

Kinetic 13514

Thermal 15651

Explosive 10229

Electromagnetic 8591

Impact 0

Slashing 4723

Piercing 486

Overflow Damage 427

Projectiles 175

Explosions 198

Melee 54

Self-Inflicted Damage 948

Shots 21

Rammed 7

Highest Temperature 521

Average Temperature 109

Received Heat Transfer 4581

Shutdowns 2

Energy Bleed 1

Interference 8

Matter Decay 2

Short Circuit 2

Damage (minor) 1

Damage (major) 1

Damage (core) 1

Highest Corruption 28

Average Corruption 9

Corruption Purged 0

Message Errors 59

Matter Fused 68

Heat Flow Error 32

Energy Discharge 29

Parts Rejected 7

Data loss (database) 41

Misfires 12

Misdirections 27

Targeting Errors 221

Weapon Failures 42

Depth 9 End 3

Depth 7 End 1

Depth 6 End 4

Depth 5 End 8

Depth 4 End 3

Depth 3 End 20

Depth 2 End 27

Impact Corruptions 0

Haulers Intercepted 11

Robots Corrupted 22

Parts Fried 70

Impact Corruptions 0

Robots Melted 0

Parts Melted 50

Heat Transferred 18261

Parts Sabotaged 5

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 3

Prevented 2

Power Chain Reactions 7

Communications Jammed 0

Times Spotted 414

Peak Tracking Total 11

Tactical Retreats 33

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 8

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 1

Traps Extracted 0

Installed 0

Triggered 1

Machines Disabled 32

Machines Sabotaged 0

Data Cores Recovered 4

Used 0

Machines Hacked 20

Terminals 14

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 5

Total Hacks 46

Successful 12

Failed 34

Catastrophic 9

Database Lockouts 0

Manual 31

Unauthorized 28

Terminals 34

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 0

Garrison Access 10

Terminal Hacks 3

Level Access Points 1

Unreport Threat 1

Zone Layout 1

Hacking Detections 17

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 6

Terminals 6

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 6

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 3

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 3

Largest Group 1

Highest-Rated Group 58

Highest-Rated Ally 58

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 17

Total Damage 496

Kills 1

Allies Corrupted 0

Allies Melted 0

Peak Influence 1318

Average Influence 313

Final Influence 738

Maximum Alert Level 4

Low Security (%) 52

Level 1 21

Level 2 12

Level 3 8

Level 4 5

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 55

Investigation 1

Extermination 15

Reinforcement 17

Assault 12

Garrison 10

Intercept 0

Derelict Logs Recovered 2

Scrap Searched 5

Exploration Rate (%) 19

Regions Visited 14

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 7464

Turns Passed 11615

Depth 11 59

Depth 10 212

Depth 9 542

Depth 8 413

Depth 7 698

Depth 6 1066

Depth 5 1477

Depth 4 930

Depth 3 2040

Depth 2 1324

Depth 1 2854

Scrapyard 59

Materials 1167

Factory 3552

Research 2336

Access 2854

Upper Caves 619

Testing 1028



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Heavy Deuterium Engine

Cooled Antimatter Reactor

Coolant Network

Experimental Signal Interpreter

Experimental Target Analyzer

Centrium Medium Armor Plating

Ghost Barrier

Improved Lightning Gun

Heavy Tesla Rifle

Hypervelocity EM Gauss Rifle

Gamma Rifle

Improved Medium Laser

Advanced Plasma Rifle

High-powered Disruptor Cannon

Improved Assault Rifle

Perforator

Centrium Greatsword



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-7/Factory (discovered 4 exits: *Fac x4)

-6/Factory

-5/Factory

-4/Factory

-4/Upper Caves

-4/Upper Caves

-3/Research

-3/Testing

-2/Research

-1/Access



Challenges

------------

None



Game

------

Seed: ResetMissileTerrabomb

Manual?: 1

Play Time: 192 min

Cumulative: 668 min

Sessions: 1

Easy Mode: 0

Game No.: 4

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 5

Gallery%: 28



Options

---------

ASCII: 0

Keyboard: 0

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In

First of all, wow this seed is awesome. Mainly because there's tons of explosives to find--I heard Finestep was reporting the sameSecond of all, wow that was dumb of me xD--I lost in the exact same manner I did last time, one layer of barrier from the exit with no way through, when I clearly could've done it earlier!Pretty hilarious. I found the exit fairly quickly, and had a strong build for a long while (despite having been trashed before) but then spent several thousand turns trying to build up to a situation where I'd feel comfortable actually taking out the guards. I got each down to about 50%, but by then wasn't good enough to finish the job.I had some fairly strange builds at times, was an interesting run, in any case. I always took the first exit I found, and ended up only visiting two branches for a bit, so it was mostly a straight-up run. Almost died around the mid-game, but got carried pretty hard by a single Katana and turned it into a comeback--never be without your trusty backup melee weapon. I actually did a fair bit of melee-ing in this run and it generally worked out quite nicely. Didn't even use any support utils.I streamed the entire thing, about 3.5 hours, and was trying to play relatively quickly so the fight to the late-game only took a couple of hours ( VOD ). Made a number of mistakes because I was playing with one eye, and a low vision one at that, but it's been a while and I wanted to play the seed anyway, so may as well stream it