The Templar is Path of Exile's strength/intelligence hybrid class, a perfect balance of brawn and wits. He's a skillful fighter, trained in an array of weapons, from the sharpest cutlass to the most massive two-handed mace. He's also comfy wielding a shield, either for added protection or as a deadly bludgeon. In combat, this pious warrior is professional at augmenting his strong offense using a wide selection of magical skills. The Templar is also adept at taking punishment, and he's content to become up at the front lines, serving as a martyr and champion for his ranged companions. Right here we'll share By far the most Well-liked Poe 3.6 Templar Builds for you personally.

NO.1 [Poe 3.6 Inquisitor Builds] Multiple sources of life recovery Purifying Flame Inquisitor Build







This build definitely isn't produced for up close melee combat. Make an effort to distance your self from the enemies and decimate them along with your huge Region of Impact that this build has. Waves from the second cast of Purifying Flame should very easily finish up any foes that weren't killed by the very first cast, making clearspeed strong. Occasionally throw Wave of Conviction on more robust rares or in case you have any issues with clearing a pack. Probably the most critical defense in PoE is movement. A popular error new players make standing in one particular spot and just holding down the cast button. That way, that you are letting enemies easily snipe you with their ranged spells and attacks or telegraphed AoE attacks. You ought to constantly be around the move just after one or two button presses, that's some truthful advice I'd give to any first-timer. Patch 3.6 gave us lots of divine skills to play and experiment with. This build options among them, PURIFYING FLAME which we will use to shred through maps.



Pros:

+ Multiple sources of life recovery

+ Higher Damage output

+ Immunity to elemental ailments

+ Ranged and AoE

Cons:

- Can't facetank stuff

- Cannot do elemental reflect maps

- Requirements some amount of investment for toughest bosses

- Has problems with mana sustain before the very first labyrinth



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PoB Link: https://pastebin.com/DL8Ngq8n

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Skrill Tree: http://bit.ly/2Jdx4Vi

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NO.2 [Poe 3.6 Inquisitor Build] Tanky - Divine Ire Inquisito Build - HC Viable



Try and overlook that you are playing a channeling spell. The only time you wish to reach 20 stages is when you are on a boss with an intro sequence like Izaro. In an actual boss fight, you do not want to stay nonetheless for also extended. Two hits at ten stages will do as substantially harm as a single hit at 20. Use this for your advantage. Within a fight, I often use Flame Dash following receiving 5-10 stages, repositioning prior to dishing out an additional smaller beam. The rule of thumb is: 20 methods do not hurt, but mobility is extra essential.

Please note that this guide is meant for HCSSF play. It assumes that you simply have no unique Path of Exile Currency items, that you just will not get any distinct unique items, and that you just intend to by no means die. That stated, numerous uniques are completely viable or perhaps good for the build, evaluate them on a case by case basis as they drop for you personally. This certain build has a aim unique we're chancing, however it isn't required in order to play at a high level. This build isn't targeted in the greatest of the most effective players. Should you casually reach one hundred in each and every HC league, this guide is just not for you personally. I am a strong opponent in the thought that HCSSF is some thing that only very skilled and experienced players must even attempt, and my guides are an try at providing men and women resources with which to progress in PoE.



The cause we use Immortal Get in touch with would be to protect against substantial bursts of damage. A prime instance is usually a pack of porcupines hitting you with 9999 spines in the span of 0.3 seconds. For this goal, Immortal Contact without having endurance charges is a lot more than sufficient. It's merely meant to stop damage inside a extremely quick timespan, to avoid one-shots.



Pros:

+ Tanky

+ HC Viable

+ Built for SSF

+ Excellent league starter

+ Very good clear and boss killing all in one package

+ Breezes by way of a uber lab, Argus incorporated

+ Not too many buttons

+ Super satisfying sounds

Cons:

- ES gear is tougher to obtain in SSF

- Can't do Elemental Reflect maps.

- You have to aim and position yourself effectively for the clear to work

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PoB Link: https://pastebin.com/MwbrXeEH

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Skrill Tree: http://poeurl.com/ckAD

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Read More: https://www.pathofexile.com/forum/view-thread/2451652

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NO.3 [Poe 3.6 Hierophant Build] Inexpensive Synthesis Arc/Freezing Pulse Totems, uncomplicated Shaperkills with less than 1-2 Exalted Orb investment!



Path of Exile 3.6 nerfs to Arc are not to bad. But with Freezing Pulse having a considerable buff we may possibly take into consideration going to get a freezing pulse for the higher clearspeed. The nerf around the arc is mostly offscreen in addition to a tiny less dmg. So against endgame bosses, absolutely nothing considerably changed. But for the early mapping progress assume freezing pulse are going to be faster. Consequently will do a Freezing Pulse POB also.



Pros:

+ Low-cost uncomplicated Shaperkills with less than 1-2 Exalted Orb investment!

+ SSF viable trigger no needed uniques

+ Numerous ways to push this build into endgame

+ Save (result in totems and mom)

Cons:

- Totemplaystyle is not for everybody

- Constantly replacing totems against AOE bosses could be annoying



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PoB Hyperlink: https://pastebin.com/R4LhjkJj

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Study Far more: https://www.pathofexile.com/forum/view-thread/2201648

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NO.4 [Poe 3.6 Hierophant Build] Simple to attain 7k-8k EHP with 40% MoM Freezing Pulse Totem Hierophant - Low-priced, Starter, Guide, Guardians, Shaper







You run about (and flame dash) and place totems preemptively. You don't desire to jump directly into a big pack of mobs just before freezing them. When we require a lot more DPS, we can cast Frostbomb and Projectile Weakness for any enormous damage increase. Freezing Pulse got a 12% Damage Buff at Lvl20! The +1 Totem Mod is now only out there on shaper shields. It could possibly be tough to roll a great a single, but absolutely worth it. With how fantastic multi-modding is correct now, you could isolate +1 Totem with a different very good mod (best life, spell harm, spell crit) and multimode. When the mod is super rare, you'll have to settle with other mods, as well.



Pros:

+ NO gear requirements (except two threshold jewels), so low-priced and SSF viable

+ Transitions nicely from leveling to mapping without any complications and important investments

+ Easy to cap resists

+ Easy to reach 7k-8k EHP with 40% MoM

+ Capable to clear maps up to T15 comfortably

+ Quite protected simply because we freeze all minions except bosses instantly

+ Can go Magic Come across

+ Can run all map mods (I would reroll Ele-Reflect considering that your totems 1 or 2-shot themselves, but clearing the map is attainable)

+ Can attain 1.5 million Shaper DPS (300k DPS per Totem)

+ Doable to kill guardians, shaper and in some cases Uber Elder with some investments (Uber Elder Kill)



Cons:

- No leech



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PoB Link: https://pastebin.com/GGR6TK0K

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Skrill Tree: http://bit.ly/2uebYeY

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Read More: https://www.pathofexile.com/forum/view-thread/2102655

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NO.5 [Poe 3.6 Guardian Build] Cyclone Summoner - Heralds of Agony and Purity, Summon Holy Relic - League starter







The ideal approach to get an notion for the build is usually to watch the videos above.

- Just pop your non-life flasks and Cyclone by way of packs - your minions will do the rest!

- You are able to quite easily face-tank high-level bosses with this build (e.g. I did a Minotaur at level 79 with below 5k hp facetanking).

- The only somewhat annoying map mod for the build is physical reflect as your relics will one-shot themselves. To run this mod, summon a single remnant at a time before entering every single new pack. The remnant as well as your agony crawler will mop up just fine.



Heralds of Agony and Purity now only scale physical damage, not all harm. This can be a nerf to builds that have been using sources of low non-physical damage to minions (e.g. abyssal jewels). As we never do that, there is no transform for the build. Note, Agony Crawler's damage is physical with chaos conversion, so this does not influence it.

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PoB Link: https://pastebin.com/jyrr9PRT

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Skrill Tree: http://bit.ly/2HGdRch

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NO.6 [Poe 3.6 Guardian Build] Toasters HC Guardian Help 12 Auras Victario's Influence







This build operates with that low levels, but you achieve a great deal of mana in later levels. So you have got to acquire more levels to get a lot more unreserved mana.

Secondly, your active skills gems are way as well high level. You will not have enough mana to cast lvl 20 Bone Offering for instance. In case you swap it with a lower lvl one particular, it will function fine.



Updated In Poe 3.6

- Updated the entire build and optimized it in several aspects

- You'll be able to run now one particular much more damage aura (Malevolence or Zealotry and even both?) along with a war banner

- Adjusted the skill tree, fitting now towards the 3.6 passive tree

- Updated all links/trees for leveling and also the Pastebin

- Added Smite, what is a huge dps enhance

- Changed some items to become able to match the further aura

- Consideration: The Gem setup inside the linked items is just not correct - make use of the hyperlinks shown in the chapter "Gem Section."



Pros:

+ Very high offensive and defensive increase

+ 7-10k ES very affordable (& ~1.2k life)

+ Very budget-friendly (it is possible to start using a budget of 10c)

+ Incredibly easy to get your Endgame equipment ready (far more details in gear section)

+ Offers better defenses and offenses that assistance with Shavronne?ˉs Wrappings

+ Excellent defenses vs. chaos harm (quite a bit better than Necromancer -> Explanation in "How to deal with chaos damage")



Cons:

- No regen maps are extremely annoying to run

- Gameplay is for some player not as smooth as Shavs assistance simply because chaos harm bypass ES -> have to take care of your life pool quite rarely

- Have to have necessarily three uniques to acquire going (Alphas Howl, Prism Guardian, Victorious Influence)

- No curses anymore within the base setup, because I often had a curser with me - It is possible to easily swap in 1 Curse, two Curses are feasible as well in case you take Whispers of Doom

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PoB Hyperlink: https://pastebin.com/pAB8NiH6

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Skrill Tree: http://poeurl.com/cibY

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Study More: https://www.pathofexile.com/forum/view-thread/2058058

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