343 Head mocks those against Halo running at 60FPS

343 Head mocks those against Halo running at 60FPS

| Source: wccftech Author: Mark Campbell

343 Head mocks those against Halo running at 60FPS

343's Studio Head, Josh Holmes, has mocked those against Halo running at 60FPS, saying that it was doing more than just adding "visual comfort" while posting on the Teambeyond forums.

He states that increasing the framerate decreases the time between player input and seeing your actions in screen, making the game more responsive as a result.

“Framerate directly impacts the moment to moment connection between player input and what is drawn to screen. It’s logically incoherent for you to complain on the one hand about any extra frame of animation drawn between actions in the game and then turn around and state that framerate has no meaningful impact on gameplay beyond visual comfort. That is factually incorrect”, “Now if the point you’re trying to make is that faster response times won’t improve your experience when playing a game that brings you no joy, that is a coherent argument. Everyone has their own subjective opinions about stuff”,

When a forum member posted that 60FPS does not add anything to gameplay Josh Holmes posted this response under his forum name Sal1ent.

(Screenshot from the Teambeyond Forums)

The framerate debate has been one which has been going on for many years now, with many on one side saying that they prefer visual fidelity over a higher framerate while others prefer more responsive controls and the visual clarity which a higher framerate provides.

It is great to see more titles on consoles running at 60FPS, though it is arguable that Halo 5 did have to sacrifice the franchise's popular split-screen campaign mode in order to achieve this.

You can join the discussion on Halo 5's Framerate on the OC3D Forums.

343's Studio Head, Josh Holmes, has mocked those that are against Halo running at 60FPS https://t.co/YXD920DeDw pic.twitter.com/29DNp5Cwdl — OC3D (@OC3D) October 21, 2015

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