On A+

A+ is not that important. But, some people like it. Some people love it. Some people are obsessed with it to the point of being raging idiots.



That being said, here's some simple rules to follow if you enjoy extra cash and happen to enjoy being a good teammate:





RULES OF MAKING YOUR SCOUT/SPY'S LIFE EASIER:

1. When your team is being routed and you currently have an A+, just fall back and regroup. It will keep your killzone cleaner. Killing bots at the very front while your entire team is respawning is asking to lose money. Rottenberg is a prime example of this.

2. If you kill something in a weird place and can't grab the money, tell your Scout/Spy where it is. They are not psychic, and you're wasting their time and weakening your entire team by making them look all over for it.

3. Medics, over-heal your scouts. If the scout is dead near you and you can spare 2 seconds, revive them!

4. A+ is a team effort. If you really want it, HELP PICK UP MONEY.





RULES OF HELPING WITH MONEY:

1. If you kill a robot away from the scout, PICK UP THE CASH

2. If your Scout/Spy/Money-person is dead, PICK UP THE CASH

3. Leave giant piles of easy-to-grab cash for the scout. He needs the overheal.

4. Pick up the little cash piles for the scout unless they're somewhere obvious and convenient. The more you make your scout/spy hustle all over the map over chump change, the less milking/marking and dead giants you get.

5. The closer you get to the end of the wave, the more you should help with money to maintain the A+. In the last 20% of a wave, everyone should be watching the cash situation very closely as not to waste the Scout's efforts.

6. If you have a money Spy, grab all the cash you can. One of the reasons Spy can be so difficult to play is because teammates are braindead about cash.

7. Once the wave ends, don't just run straight back to the upgrade shop if there's still money missing. Help look for it!





So there you go. A few simple things to keep in mind that will help immensely, because I see way too many tour 10+ players making all these mistakes, then turning around and wanting to kick a hard-working scout over $20.