Add an image

Contents show]

Welcome to the Elseworlds Wiki

A Multiversal Campaign Setting for Mutants and Masterminds 3e. Go ahead add your universe to the network

Multiverses are a staple of modern comics. From DC's "Crisis on Two Earths" to Marvel's X-treme X-men, creators have been able revisit old storylines and deviate from the standard conventions of thier popular characters by writing them into alternate universes.

You too can explore the multiversal clusters of the Omniverse. use this setting to explore your favorite storline worlds ("Gotham by Gaslight" or "House of M") or use it to transport your characters from one campaign to the next. Go anywhen or where your imagination is the only limit.

The Setting

What If.....There Were an Omniverse? Power Level 40 Scale Multiversal Setting The Omniverse Style Greyscale

This setting jumps off of the "Across the Multiverse" series frame work from the M&M 3e Heroes Handbook. elements of this setteing should allow players to level into the multiverse by using lower rated universes to introduce a character and letting them adventure up to multiveral challenges and Omniveral threats.

Community Rules (more like principals)

' In-Universe writing style- ' Most wikis I have seen discourage the use of the In-Universe language when discussing works of fiction. I , how ever would much prefere articles on this wiki to asume the universes of the Omniverse are real places (supension of disbelief)' ' But some times you got to talk about what you're doing- ' Use Separate articles or discusions to publish thoughts on Gaming mechanics (I say Meta-gaming), the creative process or publication information.' ' and Gaming Stats- ' I actually prefer the gaming stats to go into the actual article.'

Most wikis I have seen discourage the use of the In-Universe language when discussing works of fiction. I , how ever would much prefere articles on this wiki to asume the universes of the Omniverse are real places (supension of disbelief)' Collaborative Storytelling - If I wanted to do this by myself I wouldn't have used a wiki. Hey man it's a Wiki - Sure you can request that no else modify your work, that should be the exception not the rule. Use the article's discusion section to request that your work not be modified. Retconning is a ten letterword - I strongly discourage anyone from undoing any work that is not thier own. That is not the same as building off of someone else's work. that is fleshing out generalizations or building up other areas of the universe. Start a branch universe instead

- If I wanted to do this by myself I wouldn't have used a wiki. Zero tolerance for Vandalism





The Omniverse- The Where of Elseworlds

The Sources of Power- What makes a Hero in Elseworlds

References

Wikipedia Elseworlds Article- http://en.wikipedia.org/wiki/Elseworlds

Wikipedia What If Article- http://en.wikipedia.org/wiki/What_If_%28comics%29

OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

Definitions:

(a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work maybe recast, transformed or adapted; (c) “Distrib-ute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f)

“Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Us-ing” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

(a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work maybe recast, transformed or adapted; (c) “Distrib-ute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Us-ing” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.



Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.



Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.



Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.



Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.



Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or coadaptability with any Trademark or Registered Trade-mark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not con-stitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.



Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.



Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.



Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.



Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any contributor unless You have written permission from the Contributor to do so.



Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.



Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.



Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.



COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.



System Reference Document , Copyright 2000, Wizards of the Coast, Inc ., Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Modern System Reference Document , Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Red-man, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

'A Player's Guide to the Planes, Copyright 1994, TSR ; Designer David “Zeb” Cook.

Mutants & Masterminds, Copyright 2002, Green Ronin Publishing ; Author Steve Kenson.

Advanced Player’s Manual, Copyright 2005, Green Ronin Publishing : Author Skip Williams.

Silver Age Sentinels d20, Copyright 2002, Guardians of Order, Inc.; Authors Stephen Kenson, Mark C. Mackinnon, Jeff Mackintosh, Jesse Scoble.

Mutants & Masterminds, Second Edition, Copyright 2005, Green Ronin Publishing ; Author Steve Kenson.

Archetype Archive 1, Copyright 2005, Green Ronin Publishing; Produced by Ronin Arts; Author Michael Hammes

Mutants & Masterminds,2e: Iron Age, Copyright 2007, Green Ronin Publishing ; Author Steve Kenson.

Agents of Freedom', Copyright 2007, Green Ronin Publishing ; Author Scott Bennie.

DC Adventures Hero’s Handbook, Copyright 2010, Green Ronin Publishing ; Author Steve Kenson.

Mutants & Masterminds Hero’s Handbook, Copyright 2011, Green Ronin Publishing ; Author Steve Kenson.

Mutants & Masterminds Gamemaster’s Guide, Copyright 2011, Green Ronin Publishing ; Author Steve Kenson. DC Adventures Universe, Copyright 2013, Green Ronin Publishing ; Authors Darren Bulmer, Seth Johnson, Steve Kenson, Jon Leitheusser, John Polojac, Aaron Sullivan

Player’s Guide to Emerald City Copyright 2013, Green Ronin Publishing; Writing and Design: Darren Bulmer, Steve Kenson, Jon Leitheusser, Prof. Christopher McGlothlin, M.Ed., and Aaron Sullivan



