College of Knives

Bards of the College of Knives are a specialized subset of the College of Swords also called blades. These blades entertain through dangerous weapon displays as well but prefer to keep their distance in combat. They have a deep inner lust for challenge and rarely turn down a good bet. Beware tavern-goers! For if a knives blade challenges you to a friendly game of darts, you’d be better off pouring your gold down the drain.

College of Knives Bard Level Feature 3rd Quick Hands, Ambidextrious, Knife Technique 6th Adept Thrower, Extra Attack 14th Barrage of Blades

Quick Hands

When you choose this archetype at 3rd level, you gain proficiency in the Sleight of Hand skill if you don't already have it.

Ambidextrious

Starting at 3rd level, whenever you throw a weapon that has both the light and thrown properties using a bonus action, you can add your ability modifier to the damage of the attack. This ability does not stack with the Two-Weapon Fighting option from the Fighting Style feature.

In addition, you can draw or stow two thrown weapons when you would normally be able to draw or stow only one.

Knife Technique

At 3rd level, you learn to conduct impressive displays of agility and deadly aim with light throwing weapons.

Whenever you hit a creature with a throwing weapon as part of the Attack action on your turn, you can use one of the following Knife Technique options of your choice. You can use only one Knife Technique option per turn.

Bullseye Technique. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You hit the target in the perfect spot causing it to stagger. It can't take reactions until the end of your next turn.

Curving Technique. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit, and to any other creature of your choice that you can see within 20 feet of the original target. The damage equals the number you roll on the Bardic Inspiration die.

Pinpoint Technique. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You pinpoint a vulnerability giving your allies an opening. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Adept Thrower

Starting at 6th level, you gain the ability to throw certain weapons with increased accuracy. Whenever you throw a weapon that has both the light and thrown properties, the normal and long range of the weapon is doubled (for example, the range of a thrown dagger becomes 40/120).

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Barrage of Blades

At 14th level, you are able to throw a large amount of weapons in an incredibly short amount of time. As an action, you can make a weapon attack against every creature of your choice within a 30-foot cone. You must have enough weapons for each attack, and every weapon must have both the light and thrown properties.

Once you use this feature, you must finish a short or long rest before you can use it again.