b1ur Profile Joined December 2010 2 Posts Last Edited: 2010-12-09 13:47:09 #1 I have mainly played zerg and love assigning larva to control groups as soon as I make them. When I play terran I find my self spending ton of time assigning control groups and my new units join their rallied groups. Anyone have an optimized way tackling this beside shift and the group hotkey? I mean its worsen than injecting and spreading creep!

wherebugsgo Profile Blog Joined February 2010 Japan 10217 Posts #2 There is no other way to do it except shift and hotkey...

Aoi_10 Profile Joined October 2010 United States 155 Posts #3 It's not a complete solution, but you can waypoint your rax/fact/starport to one of the units in the group you want the newcomers to join, which will

make them follow the group around, even if they're not formally a part of it.

DarKcS Profile Blog Joined November 2010 Australia 1237 Posts #4 But u will lose track of units if it dies and they hang around their base idle. Die tomorrow - Live today

trevf Profile Joined May 2010 United States 237 Posts #5 If your going mmm you can either rally all ur rax units to your ctrl1 army and your medivacs to ctrl 2. This is good because it avoids the whole problem where your medics come along and load up th e marauder you are rallying to. Another way that works well if you're not using your factory is to float it and rally to your floating factory. Helps avoid the same problem and keeps your reinforcements slightly behind.



I usually have marines and marauders on 1, medivacs on 2, and use four for either casters or drops.

b1ur Profile Joined December 2010 2 Posts #6 Thx for the great ideas, I'll give them a try

gcoin Profile Joined November 2010 United States 89 Posts #7 never thought about the factory one, i should try it. OR maybe one of my 4 OCs just sittin in my base. Terran for Life. Never compromise Not even in the face of Armageddon

Resistentialism Profile Blog Joined October 2010 Canada 685 Posts #8 Rally routes can have multiple way points which you can direct at more than one unit.

TurtlePerson2 Profile Joined October 2010 United States 218 Posts #9 Don't put your medivacs in a control group. It's unnecessary. Instead tell them to attack a units in the bioball and they will follow those units. torturis exuvias eunt

shutdown_exploded Profile Joined June 2010 United States 133 Posts #10 like res said^ you can add multiple points to a rally point using shift.



first set the rally to your choke/ramp, wherever you naturally leave your units standing around, then shift queue it to a couple of units in the control group you eventually want it to join.



If one of the units dies it still finds your army on the field, if they all die it just goes to the choke.

shutdown_exploded Profile Joined June 2010 United States 133 Posts #11 On December 10 2010 01:46 TurtlePerson2 wrote:

Don't put your medivacs in a control group. It's unnecessary. Instead tell them to attack a units in the bioball and they will follow those units.

until it's time to haul ass away from hydras or a muta/bling ball that's way bigger than you expected and you wish your medivacs would take the shortcut-air-route home rather than follow your zig-zagging marines. until it's time to haul ass away from hydras or a muta/bling ball that's way bigger than you expected and you wish your medivacs would take the shortcut-air-route home rather than follow your zig-zagging marines.

gnashed_potatoes Profile Joined December 2010 14 Posts #12 How do you rally a medevac to follow a unit rather than pick it up?

Lost1 Profile Joined October 2010 45 Posts #13 Rally him to another medivac.

gnashed_potatoes Profile Joined December 2010 14 Posts #14 Thanks. Medevacs are clearly female, though.

Eeryck Profile Blog Joined September 2010 United States 184 Posts #15 Here is what I do:



At choke:

Set rally point for raxes

Set rally point for factory (spaced slightly from rax rally)

Set rally point for SP (spaced slightly from fac and rax rally)

Set Ctrl+F6 to rally point map location



Press F6

Box, Shift+1 rax units to add them to control group 1

Box, Shift+2 factory units to add them to control group 2

Box, Shift+3 SP units (viking, banshee, raven only) to add them to control group 3



For medivacs, I shift A-move them on about 4-5 melee units and ctrl click them for shortcut home if fast retreat is needed.



If you are making ghosts or hellions I usually make separate rally point for that unit structure to add them to group 8,9 or 0 with box and shift+[number]



Also, if you are waypointed to your units on a push and you need to retreat, it is quick to press F6 and then re-waypoitn all your structures back to the original location.



I am only in Bronze so take this FWIW. ?

hoovehand Profile Joined April 2010 United Kingdom 542 Posts Last Edited: 2010-12-09 22:27:04 #16 imo you don't need control groups with your army except for special 'hard to select' units such as ghost or raven.



medivacs and tanks are easy to micro by ctrl + click and move. all you need is X amount of your army in control group so you can double tap to switch camera. during a battle the tanks and medivacs stay in the back if you positioned correctly beforehand.



the other control groups are obviously for banshee/drop etc which might be going on elsewhere.

prakkus Profile Joined October 2010 13 Posts #17 Having more control groups can never really be bad. Unless you're at a point where you can't remember what unit is hotkeyed where, I see no reason not to attack your medivacs on your guys and also have them in a control group. I've seen TONS of games where pros in the GSL obviously have their medivacs just hotkeyed with their army where the medivacs go in first and a bunch get picked off. I wince every time, so please please don't do that.



As for adding rallied units, ideally you'd have synced up production cycles. If you don't, just make sure you're rallying all your units to a forward defensive/offensive location where you can grab them and shift add them to you army. You can set a screen hotkey there or one that I think is cool but never actually remember to do is set a less used hotkey for a building around there. Easy to double tap that building hotkey, add everything to your control group, and get back into the battle.

mols0n Profile Joined May 2010 Canada 388 Posts Last Edited: 2010-12-10 01:42:54 #18

Step 2: Hotkey all units to 1

Step 3: Press 1 then a and click somewhere

Step 4: PROFIT



Problem?



User was warned for this post Step 1: Select all unitsStep 2: Hotkey all units to 1Step 3: Press 1 then a and click somewhereStep 4: PROFITProblem?

Moonie Profile Blog Joined July 2010 Norway 33 Posts #19 On December 09 2010 22:48 wherebugsgo wrote:

There is no other way to do it except shift and hotkey...



CTRL + Shift + Click to add all units of the same type on your screen to your current selection.



If that makes any sense.



It's how I do it. CTRL + Shift + Click to add all units of the same type on your screen to your current selection.If that makes any sense.It's how I do it.