Day 267 - Hotkey Skills And New Level

* Changed skills system so that it is variable for 3 or 4 skills

* Elf now always has shoot arrow skill, it does not have to be chosen in addition

* Skills are now implemented as hotkeys. To use a skill you press its corresponding slot, i.e. 1,2,3 or 4.

* New level - lots of traps and switches and a big battle too. Quite difficult.



I’m pretty happy with what I achieved today. I worked pretty hard and I got a lot done. I started off the day changing around the skills system and how it worked. I scrapped the “current skill” and “change skill” button in favour of simply pressing ½/¾ to use a skill. I also did lots of UI fixes and minor changes. I ran into a few problems implementing some of the new skill UI art so I’ll need to modify how that works.



I spent a large part of the day after that working on a new level which should be a lot closer to the levels I’ve had in mind all along. It’s more intricate than what has been showcased before and has many alternate routes to complete it, depending on how you want to do it. It is a bit more difficult but I think it makes it more interesting. It needs more playtesting.



Here is a screenshot with a small section of the level. The Knight also has 3 newly drawn skills by Chris. I think they are spectacular, especially the detail on the arms and hand.





Tomorrow I’d like to make another level and then it should be pretty close to a new build for release.



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