Build 5277 - Apr. 8th

General Improvements

Steam Workshop level details are now being cached, saved, and loaded to remove the long Steam loading times from the start of the game

Now instead it automatically tries to update the level when trying to play it

Since we're caching the data in a new way, existing players must let Distance perform one big update on start to collect missing data

Cooldown amounts from tricks should now be closer to what it used to feel like



Modifications to Stunt mode

Added a notification when a new trick is discovered

Added penalty for sloppy landings

Added logic for discoverable areas in Stunt maps (Mode/DiscoverableStuntAreas)

Reorganized ordering and display of trick text (points, clean/sloppy tricks, cool down, etc.)

Tweaked font sizes and line height for trick text to make it a bit more legible

Adjusted priority of various trick texts so when landing a trick the text is more visible

Improved how progression is calculated for Adventure Mode in the main menu



Slightly tweaked colors of news and workshop highlight arrow buttons in main menu



Improved double click support in the level select menu



Disabled adding skidmarks on moving objects



VR support, which was missing in the previous experimental build, has been restored



Optimization: Animations now only play when on screen



Level Editor: Added cap to max components inspected to prevent massive slowdown



Animator: Fixed some incorrect positions when following a track



Animator: Fixed bug where changing animator values while testing could change positions of connected tracks

Build 5277 is now available on the experimental branch! One important point to note is that Adventure mode progress will likely be incorrect if you've played it previously. If you clear your Profile and start over, it should be correct. In any case, I hope to resolve this in the next build.For those new, here's how to access the experimental branch: