Divine Domain :Ward Domain

Gods of warding and protection include those worshipped by paladins, knights and other individuals who make it their duty to prevent harm upon the innocent and those who need protection; as well as those worshiped by wizards, enchanters and other individuals who study the art of protective and warding magic to offer safety to the weak. Many turn to them when they worry the worst might happen. Some gods carry out their duty sternly and without compassion, while others are viewed as heroes. The clerics of such deities are often sought to keep valuable objects away from the wrong hands, act as bodyguards, be the protector of villages or assure the safety of travelers and nomads.

Ward Domain spells Cleric level Spell 1st absorb elements, alarm 3rd arcane lock, warding bond 5th counterspell, Leomund’s tiny hut 7th Mordenkainen’s private sanctum, Otiluke’s resilient sphere 9th circle of power, wall of force

Bonus proficiencies When you choose this domain at 1st level, you gain proficiency heavy armor, with 1 set of artisan's tools and the persuasion and arcana skills. In addition, you learn the blade ward cantrip, which doesn’t count against the number of cleric cantrips you know, and you can use shields as spellcasting focus for your cleric spells.