Rating +34 Generator Healing Monk Regular Hybrid BBCode Link Edit Delete

Skills Way of the Hundred Fists Fists of Fury Way of the Hundred Fists Generate: 12 Spirit per attack



Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. Fists of Fury Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy.

Cyclone Strike Implosion Cyclone Strike Cost: 50 Spirit



Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. Implosion Increase the distance enemies will be pulled towards you to 34 yards.

Inner Sanctuary Forbidden Palace Inner Sanctuary Cooldown: 20 seconds



Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. Forbidden Palace Enemies inside Inner Sanctuary have their movement speed reduced by 80%.

Blinding Flash Crippling Light Blinding Flash Cooldown: 15 seconds



Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Crippling Light Enemies that are Blinded deal 25% reduced damage for 5 seconds after the Blind wears off.

Mystic Ally Enduring Ally Mystic Ally Cooldown: 30 seconds



Active: Your mystic ally has its damage increased by 50% for 10 seconds.



Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. Enduring Ally Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds.



Passive: A mystic ally fights by your side that increases your Life per Second by 10728. The heal amount is increased by 7% of your Life per Second.

Mantra of Healing Sustenance Mantra of Healing Cost: 50 Spirit



Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.



Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.



Only one Mantra may be active at a time. Sustenance Passive: Increase the Life regeneration granted by Mantra of Healing to 21457 Life per Second.



Heal amount is increased by 7% of your Life per Second.

Alacrity Alacrity Increase the attack speed of Spirit Generators by 15%.

Resolve Resolve Damage you deal reduces enemy damage by 20% for 4 seconds.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.



Kanai's Cube

Flying Dragon Legendary Daibo Primary Stats +495–787 Dexterity +3 Random Magic Properties Secondary Stats Chance to double your attack speed when attacking. One of 7 Magic Properties (varies) +(732–894)–(877–1111) Arcane Damage +(732–894)–(877–1111) Poison Damage +(732–894)–(877–1111) Lightning Damage +(732–894)–(877–1111) Holy Damage +(732–894)–(877–1111) Cold Damage +(732–894)–(877–1111) Fire Damage +(732–894)–(877–1111) Damage Flying Dragon

Illusory Boots Legendary Boots Primary Stats + 11–20 Resistance to All Elements +10–12 % Movement Speed +2 Random Magic Properties Secondary Stats You may move unhindered through enemies. One of 3 Magic Properties (varies) +24–29 Dexterity +24–29 Strength +24–29 Intelligence Illusory Boots

Rogar's Huge Stone Legendary Ring Primary Stats +4 Random Magic Properties Secondary Stats Increase your Life per Second by up to 75–100 % based on your missing Life. One of 3 Magic Properties (varies) +85–108 Dexterity +85–108 Strength +85–108 Intelligence Rogar's Huge Stone



Equipment

Secondary Stats

Physical/Elemental Resist - Physical Resistance is preferred but any element is powerful too as it will be increased by the Harmony passive

Melee/Ranged Reduction - some slots can roll melee/ranged damage reduction

Healing from Health Globes - this is a secondary because it increases the shielding amount from your mantra

Head

Laws of Seph - I strongly recommend with Blinding Flash Soothing Light

Inna's or Raiment's - if you have a nice ancient piece, you could use these to complete your set

Leoric's Crown - not real good for pushing when you have Laws of Seph, Very good for exp power leveing.

Shoulders

Mantle of the Upside-Down Sinners - almost required if you are planning on 2 piece Raiments

Borne's Privilege - if you plan on using Borne's set, you can use shoulders

Amulet

Hellfire Amulet - a generator healing monk has so many good options for passives that Hellfire can help fill with

The Flavor of Time - a nice 5 stat amulet would be a nice alternative (Socket, LPS, CDR, Vit, Life%)

Eye of Etlich - the range damage reduction from this amulet is like another passive

Torso

Inna's or Raiment's - pick your best ancient piece for this slot

Wrists

Spirit Guards - dropping stormshield will make you squishier and spirit guards will give you better defense than you had with stormshield

Strongarm Bracers - if you don't have a zDPS barb with strongarms, you can use strongarms. Only one person in the group needs strongarms.

Hands

Inna's or Raiment's - pick your best ancient piece for this slot

Waist

Inna's Favor - required if you are running the Raiments/Innas/Seph combo

String of Ears - a defensive alternative if you are dying to melee attacks (Mallet Lords, Horned Chargers, ect)

Vigilante Belt - this belt can roll cooldown reduction if you don't have enough to keep perma-Sanctuary

Legs

Inna's or Raiment's - pick your best ancient piece for this slot

Feet

The Crudest / Illusory - pick your best ancient piece and cube the other

Ring - equip 2 and cube a 3rd

[required] Obsidian Ring of the Zodiac - required for keeping perma-Sanctuary and spamming Blinding Flash

[required] Ring of Royal Grandeur - required to complete your Inna's set

[optional] Rogar's Huge Stone - huge LPS boost if you snapshot

[optional] Oculus Ring - damage buff if your dps stands in them; Static Charge monks are suppose to dash around and apply their debuff to everything so they rarely stand in them

Why I prefer Rogar's Huge Stone is the boost in healing numbers as seen below

Weapons

Little Rogue/Slander - incredible Attack Speed for proccing those Static Charges

Born's Furious Wrath/Solanium - this combo is very powerful if you have a Dagger of Darts Witch Doctor and roll some critical hit chance in your gear. The globes will feed his Gruesome Feast

Born's Furious Wrath/Stormshield - you can use this combo if you are dying a lot or aren't using spirit guards

Set Bonuses

[4 piece] Inna's - increase healing and defense for the whole party

[2 piece] Raiment of a Thousand Storms - attack speed for more Static Charges

[complete] Rogue and Slanderer - attack speed for more Static Charges

[complete] Borne's - the optional set will give you increased cool down reduction, life, and experience. Very good for exp farming.

Legendary Gems

[required] Wildebeast's Gizzard - life per sec heals your entire team, primary gem as a healing monk

[required] Esoteric Alteration - easily the best defense gem

[optional] Gogok of Swiftness - cooldown reduction and attack speed

[optional] Efficacious Toxin - if the support barb isn't running this gem, you should run it yourself

[optional] Moratorium - reduces all burst damage against you, all damage becomes a DOT that you can easily heal off

[optional] Mutilation Guard - defense gem for melee damage (mallet lords, punisher, chargers)

Cube

[requried] The Flying Dragon - double attack speed for more Static Charges

[optional] Illusionary Boots - incredible amount of mobility so you won't get stuck when cycloning

[optional] The Crudest Boots - if you are using illulsionary boots, you can cube these

[optional] Rogar's Huge Stone - increases your healing by a lot. I recommend the Rogar's Stone so that you can get the full 100% increased effect

[optional] Ring of Royal Grandeur - if you aren't wearing it, cube it

Passives

[requried] Harmony - reduces a lot of damage if you have secondary resist on your gear

[requried] Resolve- reduces damage taken for the whole party

[requried] Beacon of Ytar - redown reduction

[optional] Near Death Experience - defense passive for another live

[optional] Chant of Resonance - very good for spamming your healing mantra

[optional] Sixth Sense - defense passive for elite affixes. I don't recommend this one if you have a good a Esoteric Alteration.

[optional] Seize the Initiative - offensive passive for more Static Charges

[optional] Alacricty - offensive passive for more Static Charge

Paragon Priorities

Core Movement Speed Vitality Primary Stat Maximum Resource Offense Cooldown Reduction Attack Speed Critical Hit Chance Critical Hit Damage Defense Life Regeneration Resist All Life Armor Utility Resource Cost Reduction Life on Hit Gold Find Area Damage

25% Movement Speed cap then Vitality