This page features all of the officially announced upcoming features in Warframe and tracks what is known to currently be in development. This InDev page will only list items shared on official sources.

Prime Information

Next Prime frame: TBD

Other Prime features: TBD

For more information on prime warframes, check the Warframe Release and Prime Log.

Equipment

Warframes

Warframes in Development:

Khora, the crazy kavat lady (Devstream 100, Devstream 101) Summons a Kavat companion via skils. TBD if she can use a companion alongside this ability – Devstream 100. Exalted whip weapon. Dynamic damage type split between Impact, Puncture, Slash (similar to how Chroma can pick an element). Your choice will affect your appearance. Possible that the IPS choice will be an ability key similar to Ivara’s Quiver and Vauban’s Minelayer. Quest is being worked on still.



General Adjustments / Changes (not full reworks):

Nothing new to share at this time.

Upcoming Augments:

Note: Comments made on Devstream 97 suggest the Design Council will have less influence in the future of Augment mods being created.

Reworks in progress:

Nothing new to share at this time.



Weapons

Upcoming Weapon(s):

Two-Handed Nikana Complete with a new animation set and stance. (Devstream 100)



Procedurally generated Sentient/Focus-related weapons (2016 PAX East Panel, Twitter) Planned to come with the Sentient location at some point in the future. (Devstream 100) Even still in development as of the TennoCon 2017 – Developer Art Panel and suggested to be related to the Sentient Outpost concepts. Still in development as of Devstream 85. It will be a new class of weapon which still uses an ammo system. Damage with this weapon is meant to be rewarding for skillful play. Still in early concept stages. Images shown below (combined with upcoming Sentient enemy design)



Reworks and Changes:

The early Beta weapons Lato and Braton Vandal variants might make a return, but no ETA was given. (Devstream 77, Devstream 94)

Archwing

Nothing new to share at this time

Companions

Kubrows and Kavats

Nothing new to share at this time.

Sentinels

Nothing new to share at this time.

General

Universal Vacuum has brought about the need to review all companion options. This will potentially lead to a Pets 2.0 system. (Devstream 101)

Mods

Set Mods



Nothing new to share at this time.

Outdated Mods

Nothing new to share at this time.

Syndicate Augments

Warframes Refer to the Warframe section above.

Weapons Nothing new to share at this time.



Melee Stance Mods

Nothing new to share at this time.

Arcane Enhancements

Nothing new to share at this time. “There hasn’t been a lot of talk about Arcanes in a very long time.” (TennoCon 2017 – Developer Art Panel)



Potential “rework” in store for the Plains of Eidolon release. (Devstream 97) The “Arcanes” referenced in this devstream was a placeholder term for Magus, Virtuos, and Exodia. No changes came to existing Arcane Enhancements with the update.



Umbra

Umbra is planned for 2018. (Devstream 101)

A new teaser cinematic was shown at TennoLIVE 2017: Warframe – The Sacrifice Teaser. No additional details were provided.

Warframe China received Excalibur Umbra Prime whereas the global release of Warframe will receive Excalibur Umbra (non-prime). (Devstream 58)

Only confirmed that Excalibur Umbra is coming to the global build. Everything else is still TBD (Devstream 61) Considered to be Coming Soon™

The Umbra reveal is intended to be on par with the Focus System reveal. DE does not want to give away any more information than necessary, but it is currently being created and not just a concept at this point. (Devstream 74)

There will be a third quest following The War Within which will feature/unveil the Umbra and provide a deeper exploration of what the warframes are. (Devstream 79)

Acknowledged on Devstream 85 (2), but no new information has been shared at this time.

Gameplay

Missions

Mission Builder

DE has an open thread taking suggestions for mission ideas on the Official Forums.

Landscapes

Eidolon Hunting matchmaking is being worked on. (Devstream 101)

There are plans to expand landscapes to new locations in the future. Vague mentions of this were made on Devstream 101, though they have also teased this on other Devstreams.



Trials

Trial mission design is on hold until further notice (Devstream 75, Tenno Live 2016) Content from the trials, such as tiles and parkour objectives, can be expected to make their way into standard missions in the future, however. Note: Infested Salvage, a new mission type in Update 19.5, plays very similarly to The Jordas Verdict Stage 1 Decoding.



Sorties

Nothing new to share at this time.



Relics & Fissures

Nothing new to share at this time.



Standard Missions

DE is exploring options to draw players to the Kuva Fortress. Possibly a new lore oriented drop related to an upcoming new character. (Devstream 85, Devstream 85) Two new stances habe been added already: Sovereign Outcast for the Tonfa weapon class from Heavy Kuva Gunners, Cyclone Kraken for the Machete weapon class from Exterminate bonus caches. Synthula alerts are only generated on this node as well.

Archwing Missions

Nothing new to share at this time.



Dark Sectors

It has been over a year since the last we’ve heard about Dark Sectors. This section is Coming Soon™ territory.

Still in development as of Devstream 86. Resembles an RTS with indirect PvP, but still competitive in nature.

The return of Dark Sectors will place a greater emphasis on exploration and offer a way for your Clan to work together and expand. The Specters (introduced in Specters of the Rail) may also player a role in the Dark Sectors. (Devstream 77)

Dark Sector rework is in progress (Devstream 69) It will be a communal activity rather than a PvP one. No longer contested locations. (Devstream 71)



Events

An unexplained event is on the way which will feature “proto series” skin rewards for weapons. (Devstream 97)

DE is planning to return to the method of using events to introduce and test new content (similar to the Survival Weekend Event). After the event is over, DE will take a bit of time to fine-tune it and then reintroduce it as a standard gameplay mode in the future. (Devstream 81) Recent examples include: The Index Preview paved the way for The Index (a Corpus variant of Rathuum, aka Arena mission) which was permanently added in Update 19.5. The Pacifism Defect introduced the Evacuation game mode which was permanently added in Update 21. The Ambulas Assassination rework was introduced in Operation: Ambulas Reborn (Update 20.4) and remained as a permanent change.



DE plans to make events happen more often in the future. (2016 PAX East Panel, Devstream 73) Note: There have been events since both of these points, but not at a regular frequency as implied.

Quests

Nothing new to share at this time.

Other/Concepts

A Stalker gameplay mode is still being experimented with, but there are not any concrete plans to deploy it as of yet. (Devstream 96) This feature was demo’d at TennoCon 2017 off camera – players could assume control of the Stalker and invade another player’s mission. Abilities are restricted and you are given the Stalker’s weapons to work with. This feature is technically possible on the live version of the game, but can only be accessed through a developer version of the game. That is to say, they were invading actual players who were not at TennoCon. Gameplay was also shown off on Prime Time #173.

Player ships with mission capabilities. The goal is to allow players in a squad to weave in and out of Archwing for gameplay with a “team ship” for missions. The design is inspired by Solar Rails with the intent to allow players to travel through the system; squads can form up on these ships then go off on a mission. The ship has a modular feature which allows it to change form for travel and for combat. (TennoCon 2017 – Developer Art Panel) It is clarified later in the stream that these are ships planned for use at a Clan level and reaffirmed that they will be related to Dark Sectors, though it is uncertain just how connected they are at this point. (TennoCon 2017 – Developer Art Panel)



Environments

Dynamic Weather

Dynamic weather is coming to the Plains of Eidolon Landscape. (Devstream 101) Rain and adjustments to rain have been implemented.

Sentient Outposts

Sentient Outpost concepts were shown at the TennoCon 2017 Art Panel. The concept was a Sentient Cathedral of sorts. The gameplay version will be likely focused on the first Sentient outpost used on the path to the Tau system. The scale of these outposts will be massive and incorporate themes of how the Sentients adapt to danger by rebuilding themselves. (TennoCon 2017 – Developer Art Panel)

HDR Support

Nothing new to share at this time.



Under-The-Hood Changes

Nothing new to share at this time.



Enemies and NPCs

Corpus Forces

New Corpus units are on the way. (Devstream 90) Possibly tied to upcoming Landscape expansions.



Grineer Forces

Nothing new to share at this time.

Infested Forces

Infested Eximus units will be receiving “weakpoints” which leave them invulnerable to damage until the weakpoints are destroyed. The higher the enemy level, the higher the chance of a weakpoint (or multiple weakpoints) appearing. (Devstream 87) Potentially scrapped or sent back to the drawing board.



Hunhow and the Sentients

Sentient colossus enemy: Eidolon. Only appears at night within the Plains of Eidolon. (TennoLIVE 2017) More variants are in development. The “S-Class Teralyst” aka “Megalyst” is coming soon. (Devstream 101) Features a new visual design with some variation on the original as well as new attacks. A new Eidolon is under development. Implied to be coming to the Plains of Eidolon, the developers said they plan to add a flying component to the encounter. (Devstream 100)



Upcoming Carrier Sentient enemy. Deploys new Conculysts/Battlysts by absorbing the essence they disperse when destroyed and using that to empower a new unit. (Devstream 87)

Upcoming Exo-Suit Sentient enemy (2016 PAX East Panel)

Miscellaneous NPCs and Factions

Ballas was shown at the TennoCon 2017 Art Panel, described as the “entry point” of designing the Orokin society. (TennoCon 2017 – Developer Art Panel) Implemented in the Apostasy Prologue teaser quest.



PvP

The Dark Sector rework is in progress, but it will no longer be direct PvP. Refer to Gameplay – Missions above.

General Combat and Miscellaneous

Dedicated Servers – Volunteer System

Crowd-sourced dedicated server improvements are planned. They are currently limited to Windows operating systems and appears to require a full installation of Warframe. Pending the success of these servers it is possible to expand upon it in the future. (Devstream 73, Devstream 76, Devstream 77, Devstream 78, Devstream 81) These servers have been implemented, but sources will remain available on this page until further plans for PvE are unveiled.



Shield-Gating

Changes are coming to Shields in the near future (soon™). Digital Extremes is experimenting with the mechanic of Shield-Gating — a way to prevent excess damage from spilling over to health when shields are depleted. (Devstream 79) The developer assigned to this task was pulled and the experiment was put on pause. It is still being worked on, but there is not an ETA available yet. (Devstream 81) Still being worked on, but not yet ready for testing. (Devstream 86) Shield-Gating did not accomplish the goal the developers had in mind while testing. They are exploring other options as well. (Devstream 100)



Cosmetics & Customization

Upcoming Warframe C&C

Alternate Helmets

Two new alternate helmets are on the way: One for Equinox and one for Octavia. (Devstream 89 – 2) Octavia’s alternate helmet was released with Octavia’s update, but the Equinox helmet has been indefinitely delayed due to a file corruption issue – Devstream 93.



Deluxe Skins

Upcoming Weapon C&C

Upcoming Event Skin Rewards

Though very vaguely described, an upcoming event will feature five new weapon skins (two of which were shown on stream). The skin theme is “proto series” – or more specifically, a throwback to more traditional weaponry as was available in the game Dark Sector. These skins will be tint-able as well. (Devstream 97)



Upcoming Companion C&C

Sentinels

Nothing new to share at this time.

Kubrows

Nothing new to share at this time.

Kavats

Nothing new to share at this time.

Upcoming Operator C&C

Armor and Weapons

Nothing new to share at this time.

Upcoming Miscellaneous C&C

Orbiter Decorations

New decorations are coming for the Orbiter and possibly the Dojo. (Devstream 85) Some of these were leaked in Update 21, but quickly removed. More Orbiter decorations arrived with the Plains of Eidolon update.



Armor Customization for Warframes

Per-Item Accessory colorization options are confirmed to be on the way. (Tenno Live 2016, Devstream 80, Devstream 84) As it turns out, this had not been assigned as a task until Devstream 91. It may be limited to having separate options for just the syandana and all armor pieces share the same colors still. Confirmed on Devstream 92. Currently live, but only as a split between Syandanas and Armor.



This was a follow up to Mynki’s acknowledging statements in Devstream 72.

System Reworks / Overhauls

The development of the warframe Khora brought into question the importance of the physical status ailments and how they could be improved. Impact will scale by improving the stagger effect up to a ragdoll effect (with a few steps in between). Puncture will scale by “weakness” which reduce damage by 30% up to 90%. Slash will also be adjusted for scaling. This also brought into question what would happen over 100% Status Chance and how to make these scale. (Devstream 101) The IPS percentage values on a weapon will determine the strength of these status procs as well. Elemental damage is being looked at as well in regards to scaling. Blast and Electricity were explicitly mentioned on this stream.

Damage System changes are on the way, but DE is being cautious about implementing them all at once. (Devstream 79, Devstream 80). Note: Riven Mods are not likely part of this discussion… or at least don’t seem to be. Changes are still planned, but no details have been shared at this point (Devstream 83). Damage 3.0 will be placing a greater emphasis on re-balancing enemies rather than re-balancing weapons/mods. (Devstream 85) Gameplay will still be oriented around the few against many, but not necessarily include AI overhauls for common enemy types. (Devstream 85)

Concerns with “must-have” mods are being discussed internally (Devstream 44) No longer the focus as of Devstream 85. Possible Multishot changes include adding multishot mechanics to melee (Devstream 58) or reworking multishot completely (Devstream 59 and Devstream 60)

No longer the focus as of Devstream 85.

Focus Sledgehammer

There are plans to “take a sledgehammer” to the Focus system and get it up to speed with the new systems introduced with The War Within, but no details have been shared at this time. (Devstream 83) Planned to be a priority for early 2017. (Devstream 85) As we’re nearing the fourth quarter of 2017, it’s safe to say it’s not on schedule.

Focus is being completely reworked. All accumulated Focus will be refunded, Focus will now be about the physical operator (as opposed to tying together the operator and warframe), and expand into “Warrior Mode” for the operator. (Devstream 98) Focus has shifted from the “ghost version” of the operator to the physical operator and the rework will retain a small portion of that to accommodate for the small window of time players will have between The Second Dream and The War Within. The rest of the tree then unlocks after the latter quest, but it is a completely redone tree. The developers also confirmed that Naramon’s Shadow Step and Zenurik’s Energy Overflow are scrapped. Lenses, the UI, and the concept of investing in a tree still remain, but everything about the perks is changing. The goal is to empower the operator in gameplay.



Keeping the Focus section in here for archival purposes.

Rewards and Progression Systems

Mastery Rank

Nothing new to share at this time.



Clans

Dojo obstacle course updates are on the way with modular creation tools. It is in development right now and they plan to show off progress soon. (Devstream 101) Previously mentioned (a very long time ago): Dojo Obstacle Course changes. Possibly modular creation tools for Clans to make their own. (Devstream 44, 2016 PAX Australia). Mentioned again more recently on Devstream 100.



Syndicates

Focus

Further details on the next iteration of Focus were shared. (Devstream 101)

Reduced the costs on many nodes by adjusting the curve at which all the costs are derived from. The top ends for all skills have been brought down

Capacity costs are still planned to be transformed into a universal pool.

The developers plan on reworking Focus (or at least iterate on 2.0 further). (Devstream 100)

Removing tree-specific Focus capacity and moving to one universal capacity for all schools. This way it’ll be easier to move between Schools, like the Way-Bound passives already offer.

The daily Focus Point cap is being removed and replaced with a curve. When you first start playing, you will receive a boost of Focus experience, with less being received the more that you farm. The point on the curve at which you receive diminishing returns will probably mirror the existing cap now. Instead of receiving no Focus points at all after this level, you’ll simply get less of them. This is an effective soft cap on your daily gains.

They are experimenting with the boosted Focus gain in a few ways as well: Have the initial boost be tied to your Mastery Rank. The higher it is, the more you earn. Playing a range of different mission types will add to this booster, encouraging diversity when gaining Focus points. You can play the same mission over and over if you want, but venturing into other nodes on the Star Chart will give you a bonus.

A refund similar to the Focus 2.0 launch will be used once again when these changes are ready.

Note: There has been no mention of adjustments to Convergence at this time.

Morality

Nothing new to share at this time, but it was discussed on Devstream 83. Heavily implied to be related to the upcoming Syndicate Assassination/Salvation content – refer to Rewards and Progression Systems – Nemesis.

Orbiter Systems

Daily Login Tribute / Daily Login Reward

The current model of a non-stop track to 700+ days is being remodeled into a choice-based system for 50-day tracks. (Devstream 100) Adding a new “Tracks” feature. After the initial 50 days of logins, you will be given the option to choose the track for your next milestone, taken from the existing milestone rewards (Zenistar, Primed Shred, etc.). After another 50 days (number still TBD), you will unlock the item and pick your next Track.



Orbiter Rooms and Functions

Helminth Cyst permanent removal is planned to arrive soon. Once the Syndicate Assassination/Salvation system is fully implemented there will be a new way to reinfect yourself. (Devstream 85, Devstream 85) Removal has been implemented. The Syndicate Assassination/Salvation system has been dropped or absorbed into the “Kingpin” system (still tracked here under “Nemesis”).



Quests

Replayable Quests

Replayable quests were planned for Update 19. (Devstream 74) Some replayable quests are now available, but not all.

They are still being worked on as of Devstream 81, but there is not an ETA for the widespread functionality.

Nemesis

VIP Assassination and Salvation systems implementing a system similar to the Shadow of Mordor Nemesis System will be implemented as a part of Syndicates (Devstream 80)

This system will also reveal the mystery behind the Infested door (and presumably the door opposite of it) on the Orbiter.

The enemies are individual to the player and designed to scale with your level. If you fail, the enemies become more powerful.

This new system will have the players make stakes for rewards: If you fail to accomplish the task, you will lose Syndicate standing.

It is intended for long-time players as another piece of the overall Warframe endgame (Devstream 81)

All of the above could potentially be scrapped as of Devstream 86.

Now being referred to as only “Syndicate Assassinations” by the developers. No mention of “Salvation” was made on the stream.

Will be a Clan-based system in the Dojo.

Procedurally generated enemy cells will be created for a Clan to chase after a kingpin by defeating its sergeants and lieutenants.

Rewards are still being worked on.

Now being referred to as “Enemy Cells.” (Devstream 87)

The closer you get to the kingpin at the head of an organization, the more they fight back against you. It is an evolved version of how the Stalker marks a target for defeating a boss and then attacks in another mission.

Clans will also be receiving a new “Rank” system in the near future which will impact your Clan’s options for Enemy Cells. The more Enemy Cells you take down, the more (core) structures you build in your Dojo (not decorations/hallways), the more research your Clan completes, the more your Clan’s Affinity/Rank will increase. The new rank system will retroactively be added for Clans which have already built/researched items. Most of this system is planned around group activity, but solo Ghost Clans were acknowledged.

A quick preview of the upcoming Clan Affinity System UI was shown on Devstream 89.

New unique enemies are being made as VIP targets for the Nemesis system. (Devstream 91)



Now being referred to as “Kingpins” as of Devstream 97.

Delayed due to Plains of Eidolon development. The system is working, but is caught at a “content bottleneck”.

Still being worked on and is a part of the overall “Make Clans Great Again” campaign which has been pushed back to 2018. (Devstream 101)

Cetus and the Plains of Eidolon

Nothing new to share at this time.



User Interface and Account Management

Nothing new to share at this time.

Coming Soon™

For the things we’ve heard were coming up Soon™ or being worked on which have not been updated or spoken about in over a year.

Items with an asterisk (*) at the beginning have been privately confirmed to no longer be in development. Unfortunately, I cannot provide a source for these claims.

Miscellaneous

For the things that were mentioned in Devstreams and other official sources but not expanded upon to a concrete degree. More than a “yup” but less than “we’re working on it right now” and generally reserved for less intensive tasks.

In regards to complaints about spoilers: If you’re on a news page trying to get up-to-date information about what is currently in development, you’ve actively sought out spoilers.