Here are the development notes for the new siege system :

► New Siege system. For more specific information on this read the related article as well as the Siege System Manual that has been compiled by Jon, the main developer of the new system. You can get the Manual in PDF format here.

► Resource changes:

Clan-stone hamlet, health decreased.

Clan-stone city, health increased.

Small siege-stone, health decreased.

Small siege-stone, maximum binds increased.

Large siege-stone, health decreased.

Medium siege-stone now “useless”, can be sold back to NPC Vendors for full-refund.

New item – protection shard small, gives 3 hours protection from siege initiation.

New item – protection shard large, gives 6 hours protection from siege initiation.

Both protection shard items can be purchased from Councillor NPC in racial capitals

Protection shards must be activated near the clan-stone of the holding to be protected, by a high-ranking clan member of the clan who owns the holding, and only that holding will be protected

Protection shard items share a clan-wide 24-hour cool-down (ie. only 1 can be used, per clan, per 24 hours)

Clan-city barrels prop, health decreased.

► Activation timers added to dungeon portals and clan teleportation chambers. To activate a portal you will need to stand still for 10 seconds after using it.

This is a massive system, and while it has been tested thoroughly, we do expect some glitches to perhaps surface while in use by the players. The developers are standing by. Your feedback will be crucial for quick fixes to be implemented.

Thank you for reading