Greetings, Forgers,

Coming right on the heels of the Lucan Forger kit release, we have a lot of progress to show you on things you’ve seen before! The Fist of Ouros came crashing down on Friday, showing off another one of our supports, and definitely our most manly Forger so far. Past weeks set the foundation for much of the work that you’ll see today, and that growth is what is really exciting to see when developing a game.

Monsters and Minions!

Melvyn’s work on the monsters that will populate the jungle has progressed, and a trio of brothers will stand in your way in the quest for Salt.

In Blog 18, we teased out a new set of melee minions. TwistedIronPaw has done a lot of modeling work to bring these minions to life. Being killed by one of these will still be very shameful, however.

A Rocky World

Last week, PeasantB had created some environments helping to build the world of Saera. This week, that work continues with a detailed look at a village atop a rocky ridge. Watch your step…

Visual Tweaks

Last week there was a lot of grass that Justus made for the map. This week, the grass now moves out of the way, making it responsive for you to walk in.

In addition, you can finally spam a recall animation to generate some out-of-game salt in AetherForged, with Justus’ work on the backing animation.

On the programming front, they’ve been working behind-the-scenes to continue laying the foundation of AetherForged. The menu seen before now saves your configurations between sessions so the HI GUYS keyboard setup will live on forever.

With this update, we’re starting to see the work from before building into work that we can truly be proud of. The support we have from the community keeps our passion for the project alive. You can always keep up and chat with us, as usual, through our social media channels. Tell us how you feel about this week’s updates as well by shooting us a tweet or participating on our Reddit and our discord!

Cheers,

HeroicTechnology