11 Years after the initial demo, the long awaited version 1.0 of Logistique is finally here ! Follow the story of Adam gone to find his wife kidnapped by the combines through 2-3 hours of gameplay. Unique levels, models, sound design and musics bring a new perspective to the lore of Half-Life 2.

IMPORTANT INFORMATION: Please do not deactivate subtitles as it causes the game to crash, we are sorry for the inconvenience.

Changelog:

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25-03-2020

-Version 1.11



Subtitles & close captions settings deleted from options menu to avoid random crashes.

Weapon Magazines permanently displayed.

Cleaned up the SMG1 handling.

Crowbar Localization fixed.

Grenade Localization fixed.

Background texture loading properly.

Ammo alignement in hud improved.

Audio glitches fixed.

Chapter 3: Jumps difficulty reduced.

Chapter 4: Useable Healthvial in vent deleted.

23-03-2020

-Version 1.1

Footsteps sound on grass should be glitchless.

Disconnect bind to V Input deleted in config.cfg.

Chapter 1: Fusebox visibility improved.

Chapter 1: Fusebox dual activation with one fuse fix.

Chapter 1: World model Crowbar visibility improved.

Chapter 1: Tracktrain speed updated.

Chapter 1: Electric & gaz leaks added before the complete puzzle to better understanding from player.

Chapter 2: Weapon not visible anymore during memory flashes.

Chapter 2: Hole in cell a bit more visible and grab object hint activated again here.

Chapter 2: One more lost ammunition at relaod hint added after first gunfight.

Chapter 2: Platform puzzle at end of Chapter 2 improved with some lights boosting. Metal panels giving some hints!

Chapter 3: Mp7 weapon available immediatly after the first.

Chapter 3: Puzzle with metal arm deleted. Replaced by a simple button.

Chapter 3: You can't go to the upside platform anymore at the first gunfight zone.

Chapter 3: Metro police & elite replaced by combine_soldier_s with more agressive strategy.

Chapter 3: Rubbles collision you meet in the first magnetic field room don't block you anymore.

Chapter 3: Some ressources hidden to the top of train at end of chapter 3.

Chapter 3: Decal explaining magnetic field after activating first pilar.

Chapter 3: Magnetic field gameplay updated. Cue sound working better. Overlay don't flicking on/off randomly anymore.

Chapter 4: Citadel now visible when you're in the lost district.

Chapter 4: Batteries are more visibles in stock room at beginning of chapter 4.

Chapter 4: Wood plank added to windows to give some navigation hint to player before second bridge.



20-03-2020

-Version 1.01

Doors sound bugged deleted.

Two first Closecaptions fixed.

19-03-2020

-Version 1.0

11 Years after the initial demo, the long awaited version 1.0 of Logistique is finally here ! Follow the story of Adam gone to find his wife kidnapped by the combines through 2-3 hours of gameplay. Unique levels, models, sound design and musics bring a new perspective to the lore of Half-Life 2.