During a short rest, you can spend two or more ingredients of the same flavor type (see below) in order to create a simple meal. You can create a number of these simple meals per short rest equal to your Wisdom modifier. Someone holding the meal can spend a bonus action to eat it or feed it to an adjacent ally and gain the appropriate effect:

You are able to forage for food. During a short or long rest, you can attempt to forage for food by making a DC 10 Survival check (if your DM rules there is not much food available, the DC rises to 15). For every 2 points you beat the check by, you obtain 1 ingredient. You can hold a maximum number of ingredients equal to 10 + your Strength score at any one time. If you do not use the ingredients by your next long rest, they are past their prime and no longer allow you to use them for dishes.

You start with the following equipment, in addition to the equipment granted by your background:

Umami: You get a +1 bonus to your next saving throw. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Once someone has consumed a simple meal, they cannot benefit from the same one again until they take a short rest.

Culinary Spirit Starting at 2nd level, the chef has really and truly devoted themselves to the culinary arts. By this point in their careers, they have already developed a signature dish, an item of food that allows other chefs to recognize them. But for these chefs in particular, their devotion to their craft has led them to discover ancient secrets that have long since been forgotten. They have developed a Culinary Spirit, which is their signature dish given a spiritual form, lending its energy to the Chef in combat. For a full description of how this works, see the end of the class description.

Chef Specialization At 3rd level, you become a more specialized chef than others. You realize that being a generalized chef isn't necessarily the best option in your line of work, so you choose one of the following Specializations: The Iron Chef, the Master Chef, or the Cutthroat Chef. These options are detailed at the end of the class description, and grant you features when you select them as well as at 6th, 10th, and 14th level.

Ability Score Increase When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ancient Culinary Arts Starting at 7th level, attacks with your Master's Tools, as well as the effects of your simple meals and recipes, count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Tool Specializations Starting at 11th level, you have learned a number of unique techniques to use with your Master's Tools. When attacking with one of those weapons, you can choose to apply one of the following special benefits depending on the damage type: Slashing: The target's speed is reduced by 15 feet until the end of its next turn.

Piercing: The target takes an extra 1d8 piercing damage.

Bludgeoning: The target must make a Constitution saving throw (DC 8+your Wisdom modifier + your proficiency bonus) or be stunned until the end of its next turn. Once you use one of these techniques, you can't use the same one again until you take a short rest.

Twin-Souled Food At level 20, you have reached the pinnacle of your craft. You are known across the realm, and you have the dishes to back up your reputation. At 20th level, you craft a second Signature Dish and recieve a second Culinary Spirit from it. It must be of the type you did not select for your first spirit (for example, if you picked Short-Range this one must be Long-Range) and must have a different Primary Flavor.