Hitman: The Complete First Season, which contains all the content released for IO Interactive's action game thus far, will launch on January 31, 2017. The game will cost £49.99 on PlayStation 4 and Xbox One, and £39.99 on PC.

The collection will be available in a steelbook and, according to press release from publisher Square Enix, will have "over 100 hours of gameplay, featuring all of the Seaon One locations and episodes." For those that haven't been keeping up with it, so far Agent 47 has been to France, Italy, Morocco, and Thailand, among other locations.

"The disc combines everything we have learned, refined and updated over the course of a 10 month live season. It’s the direct result of live input, development and feedback from our players," said Hannes Seifert, studio head at IO Interactive.

"Especially for our fans who want to own the game in a box, we've made it a high quality SteelBook box. We also added loads of additional downloadable bonus content to release on January 31 for everyone getting this beautiful edition of the game on a disc and everybody owning the digital Full Experience or upgraded versions of the game."

Here's all the content included in Hitman: The Complete First Season:

3 Bonus Missions Pack which includes The Icon and A House Built on Sand missions, plus the brand new upcoming Landslide mission.

Original Soundtrack featuring the original game score

The 'making of' Hitman documentary charting the journey from showing the game to our fans for the first time before E3 2015, through to the digital launch in 2016

Hitman Requiem Blood Money Pack which includes the signature Blood Money white suit, white rubber duck and chrome ICA pistol

The PlayStation 4 version includes the 6 additional exclusive The Sarajevo Six missions

The Blood Money Pack was originally released as a digital pre-order bonus, but will be available to purchase digitally on January 31. The game's Escalation Contracts, Challenges, Opportunities, and Contracts will all also be included, along with all upcoming Elusive Targets taking place after January 31.

During a recent interview with GameSpot, lead online designer Torben Ellert suggested future Elusive Targets could be more challenging than those we've seen so far.

"We probably want the first couple at least to be quite approachable experiences, because it's really important that we make it clear that these are not impossible missions," he said. "Yes, they're tense, because if you screw up, you're finished. But they're totally doable. I think we need to keep that for the next couple, but as we go down the line, we will improve on their perceptiveness, where it makes narrative sense."