Interesting, some of the things that do and don't make it into a AAA video game. Interesting, but in the latter case particularly, often completely unknown. Which is why we made a point of asking about such things when we got the opportunity to chat to an absolute raft of the team behind Capcom and Ninja Theory's upcoming Devil May Cry reboot, DmC, the other day. The oddest things we gleaned? Well for starters when you play through the game, at some point you are going to hear the bum-trumpeting of actual, real humans who were involved in its making.

When we asked what's the weirdest or most disgusting thing he's had to record for the game, Lead Audio Designer Tom Colvin explained, "Other members of my staff's, erm, flatulence". Apparently it requires "a certain degree of co-ordination".

Does he have to enforce any particular dietry regime to engineer the right material?

"No, they're just like that. That's why we have our own rooms. It's not because we make a lot of noise. But generally yeah, we need to be fairly swift with the microphones in order to catch those events"

Tom wouldn't tell us where said farts appear in the game, explaining that "They've just got certain aspects of tonal quality that lend themselves to particular events, and you wouldn't know it was that kind of thing unless you'd heard it beforehand". Sounds like a challenge to us. And probably a case of 'once you hear it, you cant unhear it'. Apparently he can't.

As for things that didn't make it into the game? Considering the apparent creative freedom Capcom gave Ninja Theory in reimagining Devil May Cry, we asked Art Director Alessandro Taini if there was anything that was completely off-limits.

"Yes", he replied. "Nipples. Yeah, it's true. Absolutely no nipples. We actually created some characters, some old women, crazy, like with their breasts out. You know, really creepy stuff. And they said 'No, no, we can't... Well it's fine, but no nipples'.

Probably for the best. Though Taini did say that he never throws anything away in case it can be used later. DLC, anyone?

And don't forget to check out our latest and rather in-depth DmC hands-on. You can find it right here.