The Phantom (Formerly Brynza Torviir)

Medium humanoid (elf), chaotic good

Armor Class 17 (studded leather)

17 (studded leather) Hit Points 160 (20d8 + 60)

160 (20d8 + 60) Speed 30 ft.

STR DEX CON INT WIS CHA 12 (+1) 20 (+5) 16 (+3) 15 (+2) 13 (+1) 15 (+2)

Saving Throws Dex +8, Con +6, Wis +4

Dex +8, Con +6, Wis +4 Skills Intimidation +8, Perception +4, Stealth +11,

Intimidation +8, Perception +4, Stealth +11, Senses darkvision 120 ft., passive Perception 14

darkvision 120 ft., passive Perception 14 Languages Common, Elvish, Undercommon

Common, Elvish, Undercommon Challenge 9 (5000xp)

Fey Ancestry. Brynza has advantage on saving throws against being charmed, and magic can't put her to sleep.

Innate Spellcasting. Brynza's spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, levitate, faerie fire

Suit's Weaponry. As a bonus action, Brynza can deploy one of her suit's built-in weapons (+8 to hit, range 20 ft. unless otherwise stated). If the target of the attack is hit, it takes the effect of the weapon. Each weapon can only be used a certain number of times before running out of ammunition. This number is noted in each weapon's description. Brynza must spend 1 hour to reload and re-arm each weapon.

Dust of Blindness (3 uses).: A target who is hit by this attack becomes blinded as dust and sand fills their eyes. They must take an action to remove the dust.

Dust of Sneezing and Choking (2 uses). The target must succeed on a DC 15 Constitution saving throw or become unable to breathe as dust fills their lungs. A creature affected in this manner is incapacitated and suffocating. As long as it is conscious, they can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Flamethrower (range 15 ft. cone, 1 use). Brynza unleashes a gout of flame from a device on her wrist, as if casting burning hands at third level. This does not require an attack roll.

Paralysing Dart (3 uses). The target must succeed on a DC 15 Constitution saving throw or become paralysed for 1 minute. The target can repeat the saving throw at the start of each of its turns, ending the effect on a success.

Poison Dart (5 uses). The target takes 1d12 poison damage and must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute.

Rope of Entanglement (1 use). The target becomes restrained by a magical length of rope. It can make a DC 15 Strength or Dexterity saving throw (target's choice) at the start of each of its turns, ending the effect on a success.

Sleep dart (3 uses). The target must succeed on a DC 15 Constitution saving throw or be knocked unconscious, until another creature uses its action to wake the target up, or until it takes damage. Otherwise the target wakes up in 1 hour.

Actions

Multiattack. Brynza makes two rapier attacks.

Rapier. Melee Weapon attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) poison damage.

Stun Gauntlets While she is wearing her suit, Brynza can cast the shocking grasp cantrip, as if she were a 17th-level spellcaster, dealing 18 (4d8) lightning damage if her attack hits.

Death Ray. While she is wearing the suit, Brynza can cast a version of the fire bolt cantrip that deals force damage instead of fire damage. She casts it as though she were a 17th-level spellcaster, dealing 22 (4d10) force damage if she hits.