Tempo includes, and(usually). These cards may be a bit more surprising.doesn't seem great at first, but after further examination, you'll realize just how much damage this can push through. I the example above, My opponent would've only gone to 11 and I would've lost a creature, but with just one extra, I have killed my opponent. Another card that is surprisingly not here is. At first it seems like it would just be a better, but there are two reasons why I likebetter. First, the bounce to my opponent's hand not only makes them waste mana the following turn by recasting it, but it also allows me to then counter it with one of the 6 counterspells I am running. Additionally, the mana cost ofisn't really an improvement since casting it earlier just means that I get rid of a weaker creature and the double blue in its mana cost is annoying especially if I want to leave up a counterspell. - ===spoiler:Removal Another fairly straightforward section of cards.anddouble as damage and removal,andare amazing counterspells, andcan help me caste these an extra time while also advancing my board presence.