"A bad gameplan executed well is better than a good gameplan executed poorly, to an incredible degree"

Ive been thinking about this

Alex Nesler told me that Gravy's approach to improving with Falcon is probably the best way to get better at a character if you're looking to be the best in the world with it

Look at your character's unique traits specifically and figure out a way to abuse those advantages

Like the 20GX movement isn't just about optimizing punishes

Its about methodically choosing to do what makes the character the best he can be really

What does Pichu have that makes him unique? What is Pichu able to do better than any other character? What are his actual practical strengths?

(this thought process should work for every character)

But once you know what your character does better than the opponent's, you have a basis for what you should be building around when figuring out a matchup

Almost all of the matchups in the high tiers have a basic gameplan figured out because the game is 15 years old

But we can learn from the 20GX movement

Because

Falcon's strengths from the past 15 years of the meta are still strengths

Reinventing the character doesn't mean throwing everything out

It means starting from a blank slate and choosing what you should add into your gameplan

I've been thinking about this for Peach specifically (because I hate Pichu)

Also because Peach has a suuper interesting mechanic

She is uniquely able to do aerials while holding an item, making her arguably the best character at using items in the game.

She's also uniquely able to transfer an aerial positional advantage into a grounded positional advantage pretty much whenever she wants in a way that other characters arent able to do because of Float Cancelling

Like, Fox is similarly able to be safe with an approach because of shine, but he's way more dependent on mixing up his aerial drift, aerial timing, and what he does after his shine because of how hard he gets punished for predictable aggression

Peach gets punished for being predictable as well, but she has the same amount of tools to mix up with and as I said, she won't get punished too hard if they know which option she's gonna choose because of her floatiness

Anyway

She probably has more strengths that I haven't thought about. In fact I know she does. But those are the huge ones that stand out to me right now.

The next step would be figuring out what the opponent can do generally do prevent her from using her strengths to their fullest potential

For example, you can't abuse the fact that you have a ton of aerial options and range because of Turnips if you aren't given opportunities to pull turnips

Which means that finding and creating openings for me to pull a turnip in order to push my neutral advantage should be a priority for me if I am looking to improve with the character

Of course that would not actually result in any practical advantage if I haven't labbed out a ton of ways of using Turnips to my advantage

So those are two things that I would need to work on to effectively push Peach's advantages in the way that I want to in order to improve with the character

I have all of the Tech down, but specific improvements to a general gameplan like this are always good things to work on

I encourage you guys to think about Pichu like this

Pichu has a lot of cool stuff

Shield poke gimmicks, tons of ledge options and edgeguarding tools, an ability to move around the outer edges of the stage better than the majority of the cast, etc

Try formulating a new gameplan that sticks to those strengths while avoiding losing situations

A lot of this that I just said is pretty simple stuff, so you guys are probably just gonna be like "well, duh, of course Chaos. Everyone does this."