Wagram said: It's pretty messed up when one of the best Pro implementations is done by deck13.



Congrats to them though. HUGE step up from LOTF. Click to expand...

It's not really that messed up if you think about it, Deck 13 is extremely talented technically. LoTF had a lot of performance issues but it was also doing very complex stuff at the same time, things that are unseen in games even today which could be used as proof of their technical profeciency and to say that they know what they are doing. It's only when a developer fails to push boundaries and have performance issues in their game at the same time, that you can confidently say that they might not have put enough into it. I mean all Crytek games have had performance issues on consoles but we know for a fact that they are (or atleast were) technical wizards.But there are plenty of examples of technically top grade developers where their first game (atleast on a specific platform) had technical issues with quite a few nuisances while pushing the boundaries and then they fix it all up in the sequel. The two prominent examples I can think of right now are Naughty Dog with Uncharted 1 and GG with Killzone 2.