Warlock Patron - The Soulbound

An otherworldly being has imparted a part of its soul to you, whether a fraction or the whole. Due to the nature of your pact, it could have been created with or without the permission of either party. This being, can communicate to you through telepathy over any distance. Fiends, such as demons and devils are most common, though this being can range from an Archfey to a Fiend. Because you are granted a substantial stake in this creatures power, it's overall strength may be lesser than other patrons. Soulbound Warlocks gain there power by intimidating or persuading their partner into lending them power.

Expanded Spell List

Being Soulbound grants you access to an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells 1st Chosen Patron Spell Command 2nd Chosen Patron Spell Detect Thoughts 3rd Chosen Patron Spell Protection From Energy 4th Chosen Patron Spell Confusion 5th Chosen Patron Spell Modify Memory

The Bound

Starting at 1st level, you are inundated with the thoughts and feelings of your Soulbound. Choose one already existing Otherworldly Patron, and choose one spell for each level of its Expanded Spell List and add it to your own. Then choose one creature type which corresponds with your chosen Otherworldly Patron. You have advantage on all Charisma checks made with that type of creature whose CR is lower than or equal to your Warlock level, and you gain profieciency in the Perception skill, or, if you already have profiency, you can choose one profiency from the Warlock list.

Otherworldly Patron Creature Type The Fiend Fiends The Undying Undead The Celestial Celestials The Great Old One Aberrations The Archfey Fey Hexblade & The Raven Queen Monstrosities The Seeker Elementals

Roleplaying A Soulbound Remember Warlocks of this class share bodies with their Soulbound. Some Soulbound (and Warlocks) may not enjoy their situation. Many patrons may attempt to fight against or overcome their Warlock for control over there bodies. The powers of these Warlocks come from their ability to persuade, intimidate, or trick their patrons into lending them power.

Otherwordly Reflexes

Starting at 6th level, the presence of an planar being inside of you has sharpened your reflexes. When you take damage, you can use your reaction to halve the damage. You gain two uses of this feature, which are regained after finishing a long or short rest.

One Mind

Starting at 10th level, you and your Soulbound have figured out how to effectively communicate, giving you two active consciousnesses. You gain a +5 bonus to your passive perception, and advantage on Investigation(Intelligence) checks.

Two-Halves

Starting at 14th level, you can take on a form matching the form of your Soulbound. For 10 minutes, you can transform into a creature of your creature type chosen in The Bound feature as if through the Polymorph spell, but you retain your Mental Stats. The CR of this creature must be less than or equal to your level. Once you use this feature you cannot use it again until you finish a long rest.