Bloodvengeance

Bloodjavelin Pack

Wondrous item, rare (requires attunement by a creature that can cast at least one spell and that has proficiency with the javelin)

While attuned to this javelin pack and wearing it, you can, on your turn, have one or more bloodjavelins appear in your hand as part of your action, per the sheathing/unsheathing a weapon rules. For this purpose, you can have several javelins appear at different times if you can make multiple attacks. This counts as necromantic magic as actual blood is required to have the javelins appear. The pack can hold a total of 20 litres of blood and requires a litre per javelin. The moment you find it, it already contains 2d10 litres of blood. When placed in a pool of blood, the pack drinks it fill at a rapid pace, until it can hold no more. As long as the pack is moderately full it appears moist and sometimes blood can be seen dripping out of it.

Whenever a part of the javelin is touched, as when holding it, it feels solid, but all other parts, except for the head, are clearly liquid and can be seen swirling as they merely resemble the shape of the weapon. The javelins also retain the colour of the blood that was used to create them. They can be used as normal javelins, however they have the finesse property and deal an extra 1d6 necrotic damage on a hit. When thrown, the javelin appears part solid, part liquid in the air, yet pierces its target as normal. After having struck something solid, the javelin shatters and the blood is splattered across the surface.

Cloak of the Crimson Moth

Wondrous item, rare (requires attunement)

This white woollen cloak has patches of crimson red on the edges.

While wearing this cloak you can use an action to speak its command word. This turns the cloak into a pair of moth wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.

Esfae'Eldra's Ring of Foregone Faith

Ring, legendary

While wearing the ring you get an ominous feel of anger. The ring is made of silver and ivory. The ivory ring is carved into a leaf while a moth of silver with torn wings and a sharpened abdomen sits on top. While wearing the ring you can cut yourself on it and streak the blood across it as a bonus action. When you do so you gain the effect of the haste spell for 1 minute (no concentration required, the ring concentrates on it for you). When you use this property of the ring, it can't be used again until the next dawn.

Bloodvengeance (requires attunement). You must bath in at least 20 litres of elven blood while already attuned to a bloodjavelin pack and a cloak of the crimson moth to attune to this ring. The attunement ends if you take off either of these items.

When you are attuned to this ring and have it equipped your Dexterity score increases by 4 and can exceed 20, but not 30. The properties of the javelins created by the pack and the pack also change. When you hit with an attack using a bloodjavelin and reduce the target to 0 hit points, you gain 2d6 temporary hit points. The pack no longer requires blood to make javelins and once created the javelins retain their form until you dissipate them. As an action you can make all javelins that are on the same plane as you explode. All targets within 5ft of a javelin take 1d10 necrotic damage per javelin. As the javelins appear liquid to anyone but you they can only be destroyed by magical means, such as through the dispel magic spell. For this purpose, the javelins count as being cast with 6th level spell slots. Therefore, if the javelins pierce a target, they can’t be removed unless you do so.

Sentience: The lingering spirit of the ranger-princess is neutral evil with an Intelligence of 12, a Wisdom of 18 and a Charisma of 16. It has hearing and normal vision out to 60ft. It only communicates through emotions.

Personality: When attuned to the ring you become fully aware of its history. The ominous feel of anger turns into a channelled lust for vengeance against all elf-kind, Fey-elves in particular, emanating from the spirit. The spirit seeks the destruction of all Fey-elves and torment to the rest of elf-kind, but doesn’t care about any other races. Conflict will arise between the ring and you if you are too kind towards elves and don’t kill them when you can do so without repercussions.