Boneville Bone

The Bones of Boneville are strange creatures. No one is quite sure of their origin, though they are said to hail from a land with customs and traditions very different from any other. They speak of dollars, hotdogs, television, and fast food chains, whatever those things might be. They seem entirely unknowledgeable of the world that surrounds them, instead regaling others with tales from their hometown. There will always be culture clash when dealing with a Bone, but if you befriend one, you will never know a more loyal ally.

Cartoony

The short stature of Bones, their massive round noses, smooth white bodies, hovering eyebrows, and lack of clothing are trademark features. But most distinctive of all is their ability to distort, stretch, and alter their bodies in order to achieve overexaggerated reactions or emotions. When shocked, their eyes can pop right out of their heads. When angry, their whole face can turn red with fury. This is a strictly aesthetic ability. While a Bone could make his normally scrawny arm suddenly burly and muscled, he gains no additional strength, he is simply trying to intimidate. This also is reflected in their playful, silly, and sarcastic personalities.

Modern Mentality

Boneville is the home of all Bones, and it is rare to see one out of this habitat. Scant is known about Boneville to outsiders, and what is known only confuses. This is because Boneville is akin to a modern day city. It has cars, houses, publics schools, and a democratic government. For this reason, Bones have a more contemporary perspective on things. They will often question the antiquated norms, mythical creatures, or the magic of other settings they find themselves in.

Danger Prone

Most Bones do not seek adventure, though adventure seems to find them all the same. Who knows why a Bone is spotted out of Boneville. They could be a curious explorer, but more likely a banished troublemaker. Either way, they're bound to involve themselves into some type of scandal, even if it is entirely by accident.

Bone Names

Bones usually have brief punchy names, such as Fone Bone, Phoney Bone, or Smiley Bone. One trend that you will notice with all Bones, however, is that they all have the surname Bone.

Bone Traits

Ability Score Increase: Your Charisma score increases by 2 and your Dexterity or Intelligence score increases by 1.

Age: The age of a Bone is a difficult thing to exactly pin down, but they appear to age at the same rate as Humans.

Alignment: Coming from a civilized society, most Bones are Lawful or Neutral Good. However, some greedy Bones fall into Lawful or True Neutral, as they are only really concerened about their own self interests.

Size: Bones are frequently smaller than other races, reaching about 3 to 4 feet tall and weighing around 40 pounds. Your size is Small.

Speed: Your base walking speed is 25 feet.

Unexpected Heroism: When necessary, Bones can show a surprising amount of resilience, will, and moxy. They may not be the greatest fighters, but they make up for it with their spirit. With a sudden surge of inspiration they can give a passionate speech, trick an opponent, decipher a riddle, discover the escape route, or simply find the power to go on. You can give yourself advantage on one skill check or saving throw of your choice. Once you use this feature, you must complete a long or short rest before you can use it again.

The Dreaming: While most Bones are not spiritual by nature, some have shown the ability to tap into an ancient force known as The Dreaming. The majority of these Bones are not even aware of this ability, but it is present in their subconscious all the same. During a long rest, you have a 25 percent chance of receiving an omen while you sleep. This omen personifies as a peculiar dream. The DM determines the nature of this dream and its contents, as well as what the omen could be warning against.

Art Credit: Jeff Smith