The region's finest infantrymen, available to the highest bidder.

The women of the Lusitani are a force to be reckoned with.

Although they lack stout armour, these women make up for it with sheer brutality.

A simple choice: would you rather wield the vicious falx or face it?

The right axes buried in the right skulls for the right price. Consider it done.

The right money guarantees you the best pirates in the Adriatic.

Sharp axes, embedded in the right targets, really are worth the money.

Mercenaries, used to hardship on campaign, are always a sound investment.

Armed with javelins and axes, these hillmen earn their pay when properly used.

Hillman cunning and brutality can be bought at very reasonable prices.

"Come closer, dear rival… Fear in you I smell…"

Never underestimate an Italian in battle: he will smile even as he guts you.

Their shock value is matched only by the quality of their equipment.

Comprehensive knowledge of your enemy can be bought...

The Iberian passion for violence is a sensible purchase.

Large, well-paid men with falcatas can settle a surprisingly large number of arguments.

The right axes buried in the right skulls for the right price.

The Gallic way of battle loses none of its power in Italian hands.

The blessing of the gods is armour enough for any warrior.

They need to get in close, but break skulls when they do.

Accomplished swordsmen, the Aequi are unafraid to face the Romans in battle.

Wild warriors from Italy's mountains, they fight with almost-animalistic strength.

Italian warriors with Gaulish fury, known for their skill in battle.

Axes do not discriminate - any man or tree will be cut down.

Warriors of Latium, ready to fight to the death in defence of their city-state.

One of Rome's oldest enemies, the Volsci will fight as long and as hard as they must.

These mountainous people, in times of war, fight with tenacity to defend their homes.

Their axes can crush armour as easily as chopping wood.

All tribesmen are peaceful until their homelands are threatened.

A force of mobile axemen always gives a general the cutting edge over his opponent.

These swordsmen strike wherever and whenever their enemies least expect.

Never underestimate an Italian in battle: he will smile even as he guts you.

Skilled tribal spearmen whose reputation on the battlefield is fully deserved.

The blessing of the gods is armour enough for any warrior.

Wild warriors from Italy's mountains, they fight with almost-animalistic strength.

Their axes can crush armour as easily as chopping wood.

All tribesmen are peaceful until their homelands are threatened.

Warriors of Latium, ready to fight to the death in defence of their city-state.

One of Rome's oldest enemies, the Volsci will fight as long and as hard as they must.

It is often enough to sell bravery and a taste for glory.

One who sells his sword should know how to use it well.

Hard fighting earns a man gold, glory and prestige among his people.

The gods of war bless mercenaries who fight bravely.

When victorious over a worthy opponent, absorb their strength.

Superbly-trained heavy infantry with little fear of death.

These Iberians are more than able to serve the Empire at the front of a battle line.

Armour is a rare sight on a tribal warrior, and a frightening one too.

Above all, a band of warriors are loyal to their chief.

A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.

Inhumanly decorated, and inhumanly savage, these men are dangerous indeed.

Every capable man will be used in the Empire's military.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

Persians, steeped in the history of their land, ready to fight in its name.

Frontline soldiers trained for hand-to-hand combat with their enemies.

Good skirmishers should always be on a general's 'shopping list'.

Good archers will prove their worth many times over, even in a single battle.

"Come back with this shield, or on it..."

Equipped with deadly throwing-javelins, these tribal skirmishers are worth every silver talent.

These highly-skilled bowmen can even choose which of their target's eyes they are going to take.

A little gold sometimes goes a long way.

A mercenary archer's wage is money well spent; he can kill enemies at a distance.

These unarmoured skirmishers use javelins to harass and break up enemy formations.

These mercenaries are experts at skirmishing, showering the enemy with javelins.

Killing for money rather than glory does not make a slinger any less deadly.

These Rhodian slingers are fully worth their cost for the havoc they cause.

A screening force of javelinmen is money well spent.

Give a Cretan a bow, and he is worth his weight in silver.

Skilled archers from the desert rarely lack a master for long.

Many underestimate the javelin right up until it thuds into their sternum.

These javelin-armed skirmishers are fast moving and lightly armoured.

Archers are ideal for goading the enemy into foolish action.

Good archers will prove their worth many times over, even in a single battle.

A good slinger can make the humble rock as effective a projectile as the javelin.

Bowmen will always find a use, no matter their quality.

"Which eye do you want put out?"

These levies are armed with javelins, and skirmish in front of the main battle line.

"Which eye do you want put out?"

Give a Cretan a bow, and he is worth his weight in silver.

Bowmen will always find a use, no matter their quality.

Good archers will prove their worth many times over, even in a single battle.

Some warriors fight not for pay but in the hope of bettering their lot.

Some slingshots, in the right hands, are worth more than mere silver.

Huntsmen will take men as their prey, if the price is good enough.

The hunting of other men often carries the greatest of rewards.

A good slinger is worth his pay for the havoc he causes.

Good skirmishers should always be on a general's 'shopping list'.

These Rhodian slingers are fully worth their cost for the havoc they cause.

Give a Kretan a bow, and he is worth his weight in silver.

A force of mobile axemen always gives a general the cutting edge over his opponent.

All Thracians are born warriors. Some are good shots too.

The chance to strike down the Empire's enemies at a distance should be embraced, always.

A good slinger can make the humble rock as effective a projectile as the javelin.

These javelin-armed skirmishers are fast moving and lightly armoured.

What they lack in accuracy, range, and stopping power they make up for in sheer volume.

If a target can be seen, the sling stone is already on its way.

An Iberian stone cast for the Empire can be as deadly as any other.

Give a loyal Cretan a bow and he will conquer in the Empire's name.

When the bow provides both food and security, everyone learns its ways.

Their skills in archery are best used in the service of the Empire.

These men always find their targets, even in the stiffest highland winds.

Even the poorest of the tribe can fight for its honour and glory.

Few can match the deadly accuracy of the men of Rhodes.

A good commander knows the value of skirmishers.

Any Persian worth his salt can use a bow in battle.

Many things can kill you in the harsh desert, including a javelin to the heart.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

An archer at home in desert sands is always useful.

Archers can strike down the enemies of the Empire at a distance.

Cavalry could decide battles, unless blocked by a wall of pikes.

A line of pikes is highly effective for suppressing aggression.

The harshest landscapes breed the toughest warriors. Nubians are no exception.

Spearmen, even ill-trained Dacians, are always needed in the battle line.

Only the very best may serve in the king's bodyguards.

A wise commander uses what his lord can afford, regardless of quality.

Mighty warriors go in fear of these ferocious maidens.

The desert kills the weak; it does not train the living to be soldiers.

No man escapes a leopard on the hunt.

Fine spearmen from the Umbrian heartland can be hired if the price is right.

These armoured veterans are dangerous exponents of phalanx warfare.

Skirmishing hoplites are good value for money, almost two units for the price of one!

The desert does not breed forgiving warriors.

Fine spearmen from the Umbrian heartland can be hired if the price is right.

Hoplites: no other word says "Greeks at war" in quite the same way.

A Greek phalanx, bought with foreign silver, is still Greek, and deadly.

Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.

The sons of Carthage are men worthy of the name "hoplite".

Fine spearmen from the Umbrian heartland can be hired if the price is right.

These men know nothing but war, and are rightly feared by all.

The sons of Carthage are men worthy of the name "hoplite".

A Greek phalanx, bought with foreign silver, is still Greek, and deadly.

A battle line of spearmen can be a very comforting use of funds.

A Greek phalanx, bought with foreign silver, is still Greek, and deadly.

Fighting for foreign silver does not make tribal warriors gentle or civilised.

Britons are considered mad by some, but not when they take silver to fight.

Chainmail does not chill a warrior's heart, or still his lust for battle.

Able soldiers, well schooled in war, and eager to serve the Empire.

Silver buys desert guile, and some familiarity with the spear.

Numidian warriors have always been formidable foes for European opponents.

A man at home in the desert has his uses.

A fine force of mercenary cavalry, well able to handle themselves in battle's pell-mell.

Horses do not like the smell of camels: an advantage worth more than silver to a cunning general.

Hard lands breed desperate men. The desert is no exception.

Dacians are not famed as cavalrymen, but they are an aggressive folk.

Handled properly, these mercenaries do useful work amongst the enemy.

The hills of Bactria breed tough men, such as these spear-armed mercenaries.

Javelins and swords are eloquent in these raiders' hands.

Good melee cavalry can be a wise investment; many a battle is won by a well-placed spear.

Noble horsemen from some of the finest pastures of the peninsula.

The silver spent on these horsemen is a solid investment in a flexible fighting unit.

These cavalrymen will shower the enemy with javelins before engaging in melee.

The stronger the horse, the bigger the advantage its rider enjoys.

The cavalry elite of Roman society can be among its most effective defenders.

These horsemen have seen combat, and do not flinch in the face of danger.

Their distinctive helmets set these cavalrymen apart as they run the enemy through.

Broken enemies know it is better to flee than face riders who will not spare their lives.

Axemen are just as powerful when mounted, if not more so due to their elevated position.

These horsemen are fierce fighters from a long and noble tradition.

The cavalry elite of Roman society can be among its most effective defenders.

A general's eyes and ears are worth their weight in gold.

Good cavalry are always welcome, and worth the money paid to secure their services.

Useful light cavalry, when paid in silver, always finds a home.

Citizens who fight mounted mercenaries, able to hold their own in melee.

Every nobleman has his price.

Claiming ancestry to the origins of Greek civilisations, these riders fight in the name of their forefathers.

These light cavalry are ideally suited to hit-and-run attacks, and the pursuit of routers.

Hard lands breed desperate men. The steppes are no exception.

Steppe horsemanship is so fearsome that commanders everywhere covet it for their army.

A good cavalry charge can break the most ardent of enemies.

These heavy cavalrymen are well-versed in the cut-and-thrust of melee.

These mounted warriors have joined together to fight for their tribe.

Broken enemies know it is better to flee than face riders who will not spare their lives.

A camel is a bizarre beast, yet has its advantages in battle.

If smell alone guaranteed worth in battle, camels would be used by every army!

Light cavalry who can defend themselves are always a sound investment.

There are legends about Amazons for very good reasons.

Few generals consider money spent on horse archers a wasteful expense.

There are few things more dangerous on the battlefield than a skilled horse archer.

Sarmatians with bows: only a fool would not consider employing them.

For the right money, a horse archer will put an arrow in your eye of choice.

Mounted skirmishers are a useful mercenary force for the wily general.

For the right price, a canny general can acquire the most powerful of battlefield tools.

Mounted masters of the skirmishing arts, and a terror to their enemies.

Tarentines are a byword for cavalry excellence, and a sound investment.

Hit-and-run tactics work best when your steed is the fastest on the field.

Almost born in the saddle, these mounted skirmishers are a fast-moving threat.

Good scouts are the eyes of their general.

These mounted skirmishers are horsemen almost without equal.

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

These horse archers can pepper an enemy before moving in for close-combat.

Excellent local skirmishers to screen the movements of the Legions.

These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.

Numidians are expert mounted skirmishers, able to strike and withdraw quickly.

Some warriors are born and die in the saddle. In between, they are mercenaries.

It is wise to hire men who can deliver a devastating charge.

Superb heavy horsemen who can smash through most opposition on their first charge.

Heavy cavalry are an excellent tool for a commander, and well able to break lesser opponents.

Persian cataphracts, the purest breed, can almost smash through city walls.

The charge of a lancer sends enemies flying, often in more than one piece.

Nigh-on invulnerable within their armour, these warriors are a fearsome sight.

For the right amount of silver you can see your enemies trampled into the ground.

Size really does matter; it is worth paying extra for big, scary things.

Only fools fail to fear elephants in battle.

These powerful beasts plough through enemy lines with terrifying force.

These powerful beasts plough through enemy lines with terrifying force.

For the right amount of silver you can see your enemies trampled into the ground.

Living, breathing war machines, elephants require special attention if they are to be used effectively.

In the end, all things must serve the Empire.

Ballistae can shoot with deadly accuracy over surprising distances.

"Cry havoc, and let slip the dogs of war!"

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Skirmishing hoplites are good value for money, almost two units for the price of one!

With a ramming attack that can break an enemy hull, these ships are deadly weapons. The desert does not breed forgiving warriors.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. The right money guarantees you the best pirates in the Adriatic.

Ramming attacks from these ships inflict terrible damage. A battle line of spearmen can be a very comforting use of funds.

Ramming attacks from these ships inflict terrible damage. Spearmen, even ill-trained Dacians, are always needed in the battle line.

Useful ships, with crews large enough to board enemy vessels. Hard fighting earns a man gold, glory and prestige among his people.

Useful ships, with crews large enough to board enemy vessels. Armed with javelins and axes, these hillmen earn their pay when properly used.

Useful ships, with crews large enough to board enemy vessels. Armed with javelins and axes, these hillmen earn their pay when properly used.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. A wise commander uses what his lord can afford, regardless of quality.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. A battle line of spearmen can be a very comforting use of funds.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Sharp axes, embedded in the right targets, really are worth the money.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Mercenaries, used to hardship on campaign, are always a sound investment.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. The desert kills the weak; it does not train the living to be soldiers.

Ramming attacks from these ships inflict terrible damage. A Greek phalanx, bought with foreign silver, is still Greek, and deadly.

Ramming attacks from these ships inflict terrible damage. The best of the Greek and Gallic worlds, combined to produce more than the sum of its parts.

Useful ships, with crews large enough to board enemy vessels. Axes do not discriminate - any man or tree will be cut down.

Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather. Italian warriors with Gaulish fury, known for their skill in battle.

Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather. Bravery and brotherhood march as one in the hoplite phalanx.

Useful ships, with crews large enough to board enemy vessels. Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Hoplites: no other word says "Greeks at war" in quite the same way.

Ramming attacks from these ships inflict terrible damage. Hoplites: no other word says "Greeks at war" in quite the same way.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. A force of mobile axemen always gives a general the cutting edge over his opponent.

Ramming attacks from these ships inflict terrible damage. Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.

Ramming attacks from these ships inflict terrible damage. The sons of Carthage are men worthy of the name "hoplite".

Useful ships, with crews large enough to board enemy vessels. One who sells his sword should know how to use it well.

Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather. One who sells his sword should know how to use it well.

Ramming attacks from these ships inflict terrible damage. Every capable man will be used in the Empire's military.

Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather. Above all, a band of warriors are loyal to their chief.

Useful ships, with crews large enough to board enemy vessels. Above all, a band of warriors are loyal to their chief.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Silver buys desert guile, and some familiarity with the spear.

Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather. A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.

Useful ships, with crews large enough to board enemy vessels. A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Able soldiers, well schooled in war, and eager to serve the Empire.

With a ramming attack that can break an enemy hull, these ships are deadly weapons. Frontline soldiers trained for hand-to-hand combat with their enemies.

259 80 Medium Ship / Missile Ship / (3c_Mer_Egy_Missile_Trireme)

Missile Trireme - Mercenary Egyptian Archers

A large contingent of archers can make short work of enemy crews.



Archers can strike down the enemies of the Empire at a distance.



80 330 330 250 693 6 35 125 6 15 8 24 3 12 10 45 25

260 80 Medium Ship / Missile Ship / (3c_Mer_Sab_Missile_Trireme)

Missile Trireme - Mercenary Sabean Archers

A large contingent of archers can make short work of enemy crews.



An archer at home in desert sands is always useful.



80 315 315 235 693 6 35 125 6 15 8 24 3 12 10 45 25

261 80 Medium Ship / Missile Ship / (3c_Mer_Rom_Missile_Trireme)

Missile Trireme - Mercenary Slingers

A large contingent of archers can make short work of enemy crews.



A good slinger can make the humble rock as effective a projectile as the javelin.



80 320 320 240 693 6 20 150 7 25 8 24 3 22 20 45 25

262 80 Medium Ship / Missile Ship / (3c_Mer_Gal_Missile_Raider)

Missile Raider - Mercenary Gallic Bowmen

These ships keep a contingent of archers aboard to harry enemy crews.



Their skills in archery are best used in the service of the Empire.



80 330 330 250 35 150 7 15 17 24 5 15 10 45 40

263 80 Medium Ship / Missile Ship / (3c_Mer_Ger_Missile_Raider)

Missile Raider - Mercenary Germanic Hunters

These ships keep a contingent of archers aboard to harry enemy crews.



When the bow provides both food and security, everyone learns its ways.



80 230 230 170 40 125 5 15 8 24 3 12 10 45 25

264 80 Medium Ship / Missile Ship / (3c_Mer_Ibe_Missile_Trireme)

Missile Trireme - Mercenary Iberian Slingers

A large contingent of archers can make short work of enemy crews.



An Iberian stone cast for the Empire can be as deadly as any other.



80 315 315 235 693 6 20 150 7 25 8 24 7 37 25 45 35

265 80 Medium Ship / Missile Ship / (3c_Mer_Cel_Missile_Raider)

Missile Raider - Mercenary Celtic Skirmishers

These ships keep a contingent of archers aboard to harry enemy crews.



Even the poorest of the tribe can fight for its honour and glory.



80 440 440 330 32 80 7 7 8 24 3 27 40 50 25

266 80 Light Ship / Missile Ship / (3c_Mer_Rom_Raiding_Hemiolia)

Raiding Hemiolia - Mercenary Light Roman Skirmishers

These swift, manoeuvrable ships are a useful scouting force for any admiral.



These javelin-armed skirmishers are fast moving and lightly armoured.



80 210 210 160 467 6 32 80 7 7 8 24 3 37 15 45 30

267 80 Medium Ship / Missile Ship / (3c_Mer_Ste_Missile_Raider)

Missile Raider - Mercenary Steppe Slingers

These ships keep a contingent of archers aboard to harry enemy crews.



A good way to take a man off a horse is to hit them with a slingshot.



80 290 290 220 23 150 7 25 8 24 3 37 15 45 20

268 80 Medium Ship / Missile Ship / (Mer_Bri_Raider)

Missile Raider - Mercenary Briton Slingers

These ships keep a contingent of archers aboard to harry enemy crews.



A good slinger is worth his pay for the havoc he causes.



80 420 420 310 23 150 7 25 8 24 3 37 25 50 25

269 80 Light Ship / Missile Ship / (Mer_Gre_Raider)

Raiding Hemiolia - Mercenary Peltasts

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A screening force of javelinmen is money well spent.



80 490 490 360 402 6 32 80 7 7 18 24 10 40 65 50 40

270 80 Light Ship / Missile Ship / (inv_greek_two_halfer_mercenary_carthaginian_javelin)

Pursuit Trihemiolia - Mercenary Carthaginian Javelinmen

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.



Javelin-armed skirmishers harry an enemy before the main battle is joined.



80 320 320 240 585 7 32 80 7 7 8 24 3 37 15 45 25

271 80 Medium Ship / Missile Ship / (inv_greek_three_mercenary_balearic_slingers)

Missile Trieres - Mercenary Balearic Slingers

A large contingent of archers can make short work of enemy crews.



"Which eye do you want put out?"



80 420 420 315 693 6 29 150 8 25 10 24 4 38 25 50 45

272 140 Medium Ship / Missile Ship / (inv_greek_three_mercenary_carthaginian_peltasts)

Missile Trieres - Mercenary Carthaginian Peltasts

A large contingent of archers can make short work of enemy crews.



It takes skill to skirmish well, and fight hard.



140 550 550 410 693 6 32 80 7 7 26 24 10 44 65 50 45

273 80 Medium Ship / Missile Ship / (inv_greek_three_mercenary_etr_archers)

Missile Trieres - Mercenary Etruscan Archers

A large contingent of archers can make short work of enemy crews.



Good archers will prove their worth many times over, even in a single battle.



80 400 400 300 693 6 35 125 6 15 8 24 4 20 10 50 30

274 80 Medium Ship / Missile Ship / (inv_greek_three_mercenary_toxotes)

Missile Trieres - Mercenary Toxotes

A large contingent of archers can make short work of enemy crews.



Archers are ideal for goading the enemy into foolish action.



80 400 400 300 693 6 35 125 6 15 8 24 3 12 10 60 50

275 80 Medium Ship / Missile Ship / (Mer_Cel_Raider)

Missile Raider - Mercenary Celtic Skirmishers

These ships keep a contingent of archers aboard to harry enemy crews.



Some warriors fight not for pay but in the hope of bettering their lot.



80 340 340 250 32 80 7 7 8 24 3 27 40 50 25

276 80 Medium Ship / Missile Ship / (Mer_Ibe_Raider)

Missile Raider - Mercenary Iberian Slingers

These ships keep a contingent of archers aboard to harry enemy crews.



Killing for money rather than glory does not make a slinger any less deadly.



80 420 420 310 20 150 7 25 8 24 3 37 25 45 25

277 100 Medium Ship / Missile Ship / (Mer_Num_Medium_Raider)

Medium Missile Raider - Mercenary Numidian Javelinmen

Tough warships for harrying the enemy, constructed to take on the worst of seas.



These mercenaries are experts at skirmishing, showering the enemy with javelins.



100 600 600 450 32 80 8 7 10 24 4 38 15 50 45

278 80 Light Ship / Missile Ship / (Mer_Aet_Raider)

Raiding Hemiolia - Mercenary Numidian Javelinmen

These swift, manoeuvrable ships are a useful scouting force for any admiral.



These mercenaries are experts at skirmishing, showering the enemy with javelins.



80 440 440 330 402 7 32 80 8 7 10 24 4 38 15 50 45

279 80 Medium Ship / Missile Ship / (Mer_Afr_Raider)

Missile Raider - Mercenary Numidian Javelinmen

These ships keep a contingent of archers aboard to harry enemy crews.



These mercenaries are experts at skirmishing, showering the enemy with javelins.



80 450 450 330 32 80 8 7 10 24 4 38 15 50 45

280 80 Light Ship / Missile Ship / (Mer_Arm_Raider)

Raiding Hemiolia - Mercenary Persian Archers

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A purse of silver always improves a man's aim.



80 400 400 300 467 6 35 150 6 15 9 24 4 13 10 45 30

281 80 Medium Ship / Missile Ship / (Mer_Per_Galley)

Missile Trieres - Mercenary Persian Archers

A large contingent of archers can make short work of enemy crews.



A purse of silver always improves a man's aim.



80 520 520 390 758 6 35 150 6 15 9 24 4 13 10 45 30

282 80 Medium Ship / Missile Ship / (Mer_Bal_Raider)

Missile Raider - Mercenary Celtic Skirmishers

These ships keep a contingent of archers aboard to harry enemy crews.



Some warriors fight not for pay but in the hope of bettering their lot.



80 340 340 250 32 80 7 7 8 24 3 27 40 50 25

283 80 Medium Ship / Missile Ship / (Mer_Boi_Raider)

Missile Raider - Mercenary Longbow Hunters

These ships keep a contingent of archers aboard to harry enemy crews.



Huntsmen will take men as their prey, if the price is good enough.



80 380 380 280 40 125 5 15 8 24 3 12 10 45 25

284 80 Light Ship / Missile Ship / (Mer_Cau_Raider)

Raiding Hemiolia - Mercenary Persian Archers

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A purse of silver always improves a man's aim.



80 400 400 300 467 6 35 150 6 15 9 24 4 13 10 45 30

285 80 Medium Ship / Missile Ship / (Mer_Dac_Raider)

Missile Raider - Mercenary Dacian Bowmen

These ships keep a contingent of archers aboard to harry enemy crews.



A little gold sometimes goes a long way.



80 380 300 220 35 125 6 15 8 24 3 12 10 45 25

286 80 Medium Ship / Missile Ship / (Mer_Egy_Barge)

Missile Trieres - Mercenary Egyptian Archers

A large contingent of archers can make short work of enemy crews.



A mercenary archer's wage is money well spent; he can kill enemies at a distance.



80 490 490 360 693 7 35 125 6 15 8 24 3 12 10 45 25

287 80 Medium Ship / Missile Ship / (Mer_Ger_Raider)

Missile Raider - Mercenary Longbow Hunters

These ships keep a contingent of archers aboard to harry enemy crews.



Huntsmen will take men as their prey, if the price is good enough.



80 380 380 280 40 125 5 15 8 24 3 12 10 45 25

288 80 Light Ship / Missile Ship / (Mer_Hel_Raider)

Raiding Hemiolia - Mercenary Peltasts

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A screening force of javelinmen is money well spent.



80 490 490 360 402 6 32 80 7 7 18 24 10 40 65 50 40

289 80 Medium Ship / Missile Ship / (Mer_Hel_Galley)

Missile Trieres - Mercenary Peltasts

A large contingent of archers can make short work of enemy crews.



A screening force of javelinmen is money well spent.



80 610 610 450 693 6 32 80 7 7 18 24 10 40 65 50 40

290 80 Medium Ship / Missile Ship / (Mer_Lib_Raider)

Missile Raider - Mercenary Numidian Javelinmen

These ships keep a contingent of archers aboard to harry enemy crews.



These mercenaries are experts at skirmishing, showering the enemy with javelins.



80 450 450 330 32 80 8 7 10 24 4 38 15 50 45

291 80 Light Ship / Missile Ship / (Mer_Pon_Raider)

Raiding Hemiolia - Mercenary Persian Archers

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A purse of silver always improves a man's aim.



80 400 400 300 467 6 35 150 6 15 9 24 4 13 10 45 30

292 80 Light Ship / Missile Ship / (Mer_Per_Raider)

Raiding Hemiolia - Mercenary Persian Archers

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A purse of silver always improves a man's aim.



80 400 400 300 467 6 35 150 6 15 9 24 4 13 10 45 30

293 80 Light Ship / Missile Ship / (Mer_Thr_Galley)

Raiding Hemiolia - Mercenary Dacian Bowmen

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A little gold sometimes goes a long way.



80 370 370 270 402 6 35 125 6 15 8 24 3 12 10 45 25

294 80 Medium Ship / Missile Ship / (Mer_Pho_Galley)

Missile Trieres - Mercenary Numidian Javelinmen

A large contingent of archers can make short work of enemy crews.



These mercenaries are experts at skirmishing, showering the enemy with javelins.



80 440 440 330 693 6 32 80 8 7 10 24 4 38 15 50 45

295 80 Light Ship / Missile Ship / (Mer_Car_One_Halfer)

Raiding Hemiolia - Mercenary Peltasts

These swift, manoeuvrable ships are a useful scouting force for any admiral.



A screening force of javelinmen is money well spent.



80 490 490 360 402 6 32 80 7 7 18 24 10 40 65 50 40

296 100 Light Ship / Missile Ship / (Mer_Rho_Two_Halfer)

Pursuit Trihemiolia - Mercenary Peltasts

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.



A screening force of javelinmen is money well spent.



100 630 630 470 585 7 32 80 7 7 18 24 10 40 65 50 40

297 80 Medium Ship / Missile Ship / (Mer_Bos_Galley)

Missile Trieres - Mercenary Persian Archers

A large contingent of archers can make short work of enemy crews.



A purse of silver always improves a man's aim.



80 520 520 390 758 6 35 150 6 15 9 24 4 13 10 45 30

298 80 Medium Ship / Missile Ship / (Mer_Cal_Raider)

Missile Raider - Mercenary Briton Slingers

These ships keep a contingent of archers aboard to harry enemy crews.



A good slinger is worth his pay for the havoc he causes.



80 440 440 330 23 150 7 25 8 24 3 37 25 50 25

299 80 Medium Ship / Missile Ship / (Mer_Cil_Galley)

Missile Trieres - Mercenary Peltasts

A large contingent of archers can make short work of enemy crews.



A screening force of javelinmen is money well spent.



80 610 610 450 693 6 32 80 7 7 18 24 10 40 65 50 40

300 140 Medium Ship / Missile Ship / (Mer_Cil_Heavy_Galley)

Missile Penteres - Mercenary Peltasts

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.



A screening force of javelinmen is money well spent.



140 930 930 690 1020 5 32 80 7 7 18 24 10 40 65 50 40

301 80 Medium Ship / Missile Ship / (Mer_Lus_Raider)

Missile Raider - Mercenary Iberian Slingers

These ships keep a contingent of archers aboard to harry enemy crews.



Killing for money rather than glory does not make a slinger any less deadly.



80 420 420 310 20 150 7 25 8 24 3 37 25 45 25

302 100 Medium Ship / Missile Ship / (Mer_Cha_Raider)

Medium Missile Raider - Mercenary Longbow Hunters

Tough warships for harrying the enemy, constructed to take on the worst of seas.



Huntsmen will take men as their prey, if the price is good enough.

