Whereas Hearne brings unique abilities to the team, Egret’s role in the team is more about the ability to double down on certain tools the team already has access to. Her mobility and strong kick stats allow her to be an additional striker, great for match-ups where playing the ball and scoring goals is more important than fighting the opposing team. This role makes her a great model to support Ikaros within the team, either through collecting the ball for him or scoring a goal after he’s collected it for her.

Despite this footballing ability, her talents go beyond that. Egret provides additional ranged damage to the team via Snap Fire and Flurry. This damage is enhanced by the addition of the poison condition from her first character trait, Venomous Strike. Between her and Mataagi, the Falconers team have access to a two-person firing squad that rains arrows on the enemy, applying the bleed and poison condition in their wake.

As with Hearne, it’s important to remember that both of Egret’s character plays gain bonus damage from the Harrier AOEs. This cranks up the damage output of both her character plays and offsets issues she sometimes has with choosing targets. Ordinarily, coming up against models with Tough Hide is an issue for Egret, stopping her from being able to get any use from her Snap Fire character play. However, a well-placed Harrier AOE will solve this in a pinch, allowing her to damage and poison models she normally struggles against when played within the Hunters Guild.