Many of you heard the good news yesterday – GameMaker 2, the engine we use to develop our games, will support the Nintendo Switch later this year! This means that we can easily (well, not that easily) port our games to the Switch. With that in mind, many of you are wondering if our current and future projects will be available on this console.

The answer is… hopefully. Nintendo is a lot stricter about which games and developers they allow on the Switch compared to other companies like Sony and Microsoft. The first step is for me to contact Nintendo directly and pitch my company and games. While I’m confident that this won’t be a problem, it is very possible that Nintendo will decline us.

If we’re accepted, however, I’ll start working on it immediately. Keep in mind that very few developers are actually using GameMaker to create games for the Switch, so I’m guessing there will be a lot of issues on GameMaker’s side early on. This means that I’ll have to report a lot of bugs, wait for them to get fixed, and repeat this process until everything works. For that reason, it’s hard to predict how long a port to the Switch will take. But either way, I’ll do whatever is necessary to get it all working!

I am still not sure if I’ll port Siralim and Siralim 2 to Switch. That would take a lot of work because not only would I need to port the game from GameMaker to GameMaker 2, I’d also have to port it to the Switch afterward. It might be a better use of my time if I focused on Siralim 3 and The Negative, then move on to new games. So for now, the answer is no.

Someone also asked if our games will ever be available for 3DS. The answer is no. GameMaker doesn’t support 3DS and most definitely never will.

Anyway, I’m very excited about this news and I look forward to the potential of getting our games on a Nintendo platform! Thanks to everyone who asked about the potential of a Switch port for Siralim 3 and The Negative.