Arcane Tradition: Death Reaver

Death Reavers are skilled warriors that are trained wield dark magic and runeforged weapons to battle undead.

They focus their studies on the dead and undead. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. Death Reavers don't just take life but take Death from their enemies. Most people see Death Reavers as either the heralds of an impeding disaster or the saviors of one.

Death Reaver Features

Wizard level Feature 2 Warrior of Death, Fighting Style 6 Extra Attack 10 Inured to Undeath 14 Command Undead

Warrior of Death

Starting at 2nd level, you gain proficiency with light and medium armor, and you gain proficiency with one melee weapon of your choice.

Fighting Style

At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Defense. While you are wearing armor, you gain a +1 bonus to AC.

Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Inured to Undeath

Beginning at 10th level, you have resistance to necrotic damage, and your hit point maximum can’t be reduced. You have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects.

Command Undead

Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it succeeds, you can’t use this feature on it again. If it fails, it becomes friendly to you and obeys your commands until you use this feature again. Intelligent undead are harder to control in this way. If the target has an Intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.