Stats

Grade ★★★ ★★★★ ★★★★★ ★★★★★★ Level Min Lv. 25 Min Lv. 30 Min Lv. 35 Min Lv. 40 Normal HP 1710 3075 2460 4185 3345 5685 4560 7740 ATK 145 262 209 356 285 484 387 659 DEF 104 188 150 255 204 347 278 472 Awakened HP 1890 3405 2730 4635 3705 6300 5040 8565 ATK 170 306 244 416 333 565 452 769 DEF 104 188 150 255 204 347 278 472

SPD CRI RATE% CRI DMG% RES% ACC% Unawakened 101 15 50 15 0 Awakened 102 30 50 15 0

Skills

Leader Skill: Increases the Attack Power of ally monsters by 18%.

Skill 1: Cross Fire [125%ATK x 3]: Shoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Skill 2: Defeat Wild Dog [165%ATK x 2]: Attacks the surrounding enemies 2 times and increases your Attack Bar by 10% if you land a Critical Hit. Your critical rate will be increased by 30%. (Reusable in 4 turns)

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Skill 3: Devil’s Bullet [400%ATK x 2]: Attacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effect.. The chances of landing a Critical Hit is also increased by 30%. (Reusable in 4 turns)

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Rune Recommendations

NB10 – Violent / Revenge (ATK% / CRIT R% or CRIT D% / ATK%)

PvP – Rage / Blade or Will (SPD or ATK% / CRIT D% / ATK%)

Patch Notes

– Updated on 2015.10.28

Cross Fire – The number of hits has been increased from 2 to 3 hits. The chance of casting a harmful effect has been decreased from 30% to 20%.

– Updated on 2017.06.03

Devil’s Bullet – Previously: The chance of landing a Glancing Hit is decreased by 50%.

Previously: The chance of landing a Glancing Hit is decreased by 50%. Devil’s Bullet – New: The chance of landing a Critical Hit is increased by 30%.

– Updated on 2018.1.30