Gameplay Scenario: Multiple Enemies

While fighting groups, the defender warrior’s primary role is to attract the attention of all enemies, and keep that attention. This is the single most important task that a defender warrior performs.To begin a fight against a group of enemies, the first thing the defender warrior needs to do is simple: get to the enemies! This is often referred to as “gap closing.” A great way to quickly close the gap between yourself and your foes is the feat ‘Charge.’ Charge greatly increases your moving speed and rushes you towards your foe. Upon arrival the warrior does an increased damaging hit, starting the fight off with a bang.Once up close, the warrior will immediately have the attention of most enemies in the area through ‘on sight’ aggro (short for aggravation or threat, which is the desire or willingness of the enemy to attack a target). But on sight aggro this isn’t enough! As soon as your fire wizard friend drops their heavy hitting Flaming Meteor, your opponents will begin targeting the wizard as their new target. A good follow up to charge is Thunderous Call. This feat calls all enemies in a large radius around the warrior and forces them to attack. This will draw their attention away from your more vulnerable teammates. As combat continues, make sure to launch a thunderous call whenever you are able.On occasion, you might have a single opponent who decides to turn and run towards your healer or damage dealer, a simple ‘Challenge’ should draw him back. Challenge is a long range taunt that will force a single enemy to attack you, keeping your allies safe.Another great way to keep aggro on a group of enemies is to constantly switch targets. As with all classes, in between spells or feats you will also be auto attacking, doing normal damage with your sword. These hits, like all of your abilities, also generate threat on your opponent. If you are only focusing on a single target, that target will have more than enough threat, while the other enemies in the group may just barely be holding on. Simply switching targets every few hits can help you maintain the edge you need.