Game modes introduction

Bounty Hunter

never

Cloak and Dagger

Comm Control

Sabotage

Bounty Hunter is the equivalent of team deathmatch in many multiplayer games. The big difference between those and Bounty Hunter is basically that you can steal all the kills the enemy team has made by fultoning your enemies. What does that mean?Precisely just that. You can fulton your opponents instead of killing them. To do so, you 1st need to stun them or put them to sleep, just like you can do in MGSV main game when you fulton soldiers to Mother Base. Once you fulton an enemy, the number of kills (bounty) that said enemy had, will be added to your team's score and one ticket removed from your enemy's score. So, the big difference between a kill and a fulton is that with one kill you will only get one ticket out from the enemy team, but with a fulton you will also get as many tickets as the fultoned enemy had added to your team's score.Since the wormhole was introduced as fulton device in MGO, you can use it to fulton your enemies when you are inside a building. But the wormhole has limitations, and it can only be used when the buddy gauge is filled. To fill up your buddy gauge stay close to your buddy andrespawn on him/her since that will deplete the buddy gauge again. Once it's full, you can use the wormhole to fulton one enemy with it. After using it, the buddy gauge will deplete again and you'll need to fill it up once more.This is very important for those players that their primary objective is to fulton enemies, like infiltrators, but it's not limited to them. Non-lethal players can take advantage as well of this item. So make sure you respawn in your buddy only when it's intelligent to do so.The wormhole is also useful to ensure the high bounty of an enemy ends in your team's score and nobody can save him/her from being fultoned.Do not kill an enemy that a teammate has put to sleep just now. You are stealing his/her points but as well making your own team lose since he/she intented to fulton that said enemy.Always shoot the red balloons. A red balloon means an enemy is trying to fulton a teammate. Ovoid that from happening by shooting the balloon down.Ask for help when someone is trying to CQC you, interrogate you or fulton you! Press Q (by default) to ask for help. Spam that key until someone rescues you!Don't let your bounty get too high. If the enemy team fultons you, all your kills will be added to the enemy team's score. To avoid that, try to fulton. That will lower your own bounty and add some nice points to your team's score in the process.Cloak and Dagger is the equivalent to search and destroy in other multiplayer games. One team defends, the other team attacks. In this game mode death is permanent and you won't be able to respawn until the round ends.The attacking team can only use non-lethal weapons and has stealth camo. The defending team, can only use lethal weapons and don't have stealth camo (other than the Stealth Camo.pp from infiltrators). The attacking team needs to steal one of the two data discs (A,B) and retrieve it to one of the two upload links. The defending team has to prevent that from happening. One team can win as well if all enemies are killed or stunned/put to sleep.When attacking, don't fulton! It's very posible that the enemy you tried to fulton will be saved by his/her buddy, you will get killed and probably will cause other teammates to get killed as well in the 90% of the cases. If you stun an enemy and leave them there, another enemy player will come sooner or later to wake him/her up, which nullifies the points.Don't sprint the entire map. That will cause the radar to show your position and give it away to the enemy. This is specially important when attacking.Scouting and interrogation are useful if used properly. An infiltrator with interrogation+3 can give your team a HUGE advantage. Scouts that do their job properly can help as well in detecting the enemy while infiltrating for the discs.Time is on the essence. Don't waste your time camping the map. Don't let the enemy flank you.Pay attention to your surroundings at all times. Shadows, radar, sound... This game mode is the most simillar to MGSV gameplay, only that you play against other people, and of course, they are more intelligent most of the times than the AI :)This game mode is the equivalent to domination in other multiplayer games. One team attacks and the other defends 3 comm links (A,B,C). The comm links look simillar to AA-radars from MGSV and they are surrounded by lights. Stay inside the area of those lights to capture a comm link. Once captured, you can leave said area and either defend the comm link you just captured, or move on to capture the next. The objective of the defending team is to prevent the attacking team from capturing the comm links. If the time runs out when attacking, your team will lose. The contrary will happen when defending since you need to hold the comm links and avoid data upload from happening.There are 3 comm links, you don't need to go all together to the same comm link to capture it. It's essential to split up and cover the major part of the map.Scouts are less important in this game mode since what matters is to capture and hold the comm links. A sniper loadout can be useful only when defending, never when attacking.Try to fulton if you can and it's safe. Fultons reward a lot of points, which can help your team win in the end.It's really helpful to set traps inside the comm links to prevent the enemy team from capturing them.In Sabotage there are 2 terminals which control the magnetic field that protects the primary target: the missile. The attacking team must hack one of those terminals to deactivate the magnetic field and then fulton or destroy the missile. If the time runs out, the attacking team loses. Defenders must protect the terminals to avoid any kind of attempt on the missile. If the defending team fails to do so, they must protect the missile instead and shoot the red balloons if the enemy tries to fulton it. Nevertheless, the terminals must be hacked back again.Maybe Sabotage is the game mode that requires the biggest focus on teamwork. Split up, coordinate, and defend/attack as a team. While someone goes for the missile, others have to hack/defend the terminals.Focus on destroying the balloons if the enemy tries to fulton the missile while defending! But don't forget someone has to hack the terminal back as well.Placed guns are really effective to defend the missile when the enemy tries to fulton it.When attacking, defend the missile from enemies that try to blow the balloons.Place traps on the terminals and fulton when possible, since that makes enemies to respawn in their base and will need more time to counterattack.