After putting around 50 hours into The Crew i felt that The Crew 2 may feel too similar to its previous game, with the same races and challanges you would approach throughout the map. However, this was far from the case and it was a blast to experience The United States of America’s world again. The new races now feel much more tighter and enjoyable than its predecessor, especially introducing water and air races which adds a different element of challenge to the game and really uses the map to its full extent, something the previous Crew lacked.

The story in The Crew 2 follows you as a character becoming a racing icon in The United States, mastering all types of racing from; Street, drag,drifting,touring,air,rally and water races. Each Category has a boss which you will face off with and winning that race will deliver you a unique vehicle that cannot be bought anywhere else. Races can be found throughout the world and they each use the environment well to craft a race track which is fair and fun. The extreme race events are the best for this game as you will have the opportunity to use a land vehicle and a air/sea vehicle in the same race, the switch between them is very smooth and offers diversity to the race so mastering each class of transport is key.

The games mechanics are similar to the last but unfortunately the mirrors on the car in first person are still unusable and literally serve no purpose to the driver. Visual damage to the car is still limited to scratches as like the first game which is nice for players who like to cruise with a nice car but for the players who like realism its just not there. Graphics on the otherhand are very pretty, from the sunsets to the crystal blue waters it’s definitely an upgrade to The Crew and its very nice to see the game had not been downgraded from the first few trailers we saw. Textures is a different story, the most popular areas on the map are textured fine and have a nice amount of detail to make things look real, but when you adventure to the less known places on the map you may see a lack of effort in making these places look as detailed as others. I know the game is huge and yes other games do have this but when you have recently used this world for the previous game, smoothing out the textures for the smaller areas of the map should be priority.