PREY releases in a couple of days and as you may have guessed, it will receive a day-1 update. This patch will address several framerate issues and several crashes, as well as various VFX, SFX, mission and objective marker issues.

Furthermore, this patch will fix some gameplay issues. For example, the hacking minigame will now properly display what object is being hacked in the UI, and players will now be able to split stacks when looking at container inventories.

This day-one update will also adjust the enemy AI for difficulty levels more effectively, will fix the issue that enabled Operators to shoot through walls, and will make it possible so that explosive containers can be exploded when thrown at technopaths.

Here is the full changelog for PREY’s day-one patch:

PREY – Day-1 Patch Release Notes:

Enemies:

Phantom corpses will now have proper names if they were NPCs that were turned into phantoms

Cystoids and cystoids nests now react appropriately to fast-moving objects

Explosive containers will now explode when thrown at technopaths

Nightmare will no longer camp objects the player has turned into in front of it

Operators can no longer occasionally shoot through walls

AI adjusts for difficulty levels more effectively

Multiple telepaths in an area no longer chain attacks on the player

Weapons:

Touching placed grenades while mimicked will no longer cause them to explode

Boltcaster can no longer cause zero-damage critical hits

Nullwave Transmitter now works on Apex tendrils

Game:

Hacking minigame will now properly display what object is being hacked in the UI

Players will now be able to split stacks when looking at container inventories

Various fixes to behaviors when player mimics an operator

Localized versions of the game now support switching VO to English

Killing Mikhaila with the Q-Beam now only counts as one human killed

Quickload loads the most recent save of any type, not just auto-save

Addressed several framerate bugs

Addressed several save/load bugs

Several crashes

Various mission and objective marker fixes

Various localized text and audio fixes

Various SFX fixes

Various VFX fixes