And After You Read This, There's Cake

It ain't what you do, it's the way that you do it.

In the entire history of video games, there aren't very|

|something. But when you're playing a game that literally|

|not just thinking in the sense of "where in God's name can|

|wall and then fall through the ceiling in the real world?|

|We all get a little bit closer to the singularity today,|

|in the computer. How could you walk through a warehouse|

|the sense of "wait, if I grow lungs I can live on land?"|

|Joust, those are games we could all play in a|

|they have hidden the red key this time?" but thinking in |

|is based around the idea that you can make a hole in|

|it's just a crappy game from some sellouts who need to get|

|the game... man. That's something that you can only do|

|Something like Doom or Quake or even|

|warehouse if we really wanted to. Maybe we don't have|

|many that literally changed how people think. And|

|ladies and gentlemen. Unless, of course, it sucks. Then|

|flying ostriches, but we could dress up sheepdogs or|

|off their butts and make a new Half-Life.

Wear this shirt: and namecheck|daughter-to-work|still just a rat in a cage.

Don’t wear this shirt: on bring-your-|rage I am|

This shirt tells the world: "Despite all my|t. |videogame hipster.

We call this color: Asphal|Narbacular Drop. You'll look like a|day.

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