







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.12 client by switching to the "Update-0.12" branch on Steam via the "Betas" properties tab.​

Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole.

Release Notes

New Content

New Weapon: AT Rifle

Anti armor weapon that deals Armor Piercing damage

Long Range, heavy encumbrance

Can only be fired while crouched/prone

New Item: 13.5mm Ammo

Ammo for the AT Rifle

World Conquest Map Extensions:

Heartlands (Map)

Upper Heartlands has been expanded into this larger map

Weathered Expanse (Map)

A large coastline has been added to this map

Gameplay Features & Changes

North-South Conquest:

Colonial/Warden Port Bases are now in the southern/northern 3 regions

Most victory towns have been relocated

Various map layouts have been tweaked to better support the new Conquest orientation

NOTE: This is still a work in progress and more balances changes to the maps will come with 0.14

New Spawn Point Rules:

Persistent Spawn Points across Conquest:

Spawn point is now preserved across border travel, which means that you can die after travelling and return to your previous Spawn Point regardless of which region it is in by selecting "Spawn At [Region]" from the death screen. We have modified some other rules to prevent "teleporting" without consuming a Soldier Supply.

Detailed Rules:

Spawn Point is no longer cleared after border travelling

Spawning at your assigned spawn point will always consume 1 Soldier Supply, regardless of if you died in that region and respawned or travelled from the Home Region

Spawn points are cleared when travelling from the Home Region to a region other than the one where your spawn point is set in

When travelling from the Home Region to the Conquest, a notification is now shown when you have consumed a Soldier Supply from spawning at a point OR if you fail to spawn due to insufficient Soldier Supplies

New Foliage Visibility Rules

Players inside blocking foliage (eg. bushes in Heartlands) will be able to see players outside of the foliage within a certain distance

Players inside foliage can see each other when standing at point blank range of each other

The aim indicator can no longer be used to "scan" for other players inside foliage

Resources can now be removed from the Refinery before all resources have completed refinement

When trying to unlock a Squad claimed vehicle, the name of the Squad is now shown

Entering the driver's seat of an enemy vehicle clears all Squad locks

Barracks are no longer limited to 5 spawn points

Bridges start destroyed on FC/DL/ES main center river

Commend Points are earned even after level cap has been reached

Game Balance

Destroyed Concrete Drawbridge can be crossed via swimming and climbing

Transport (Truck) health increased by 100%, but amount of damage required to disable it remains the same as before

Explosive Material Balance

Satchel Charge Explosive Material cost reduced from 125 to 60

RPG Explosive Material cost reduced from 125 to 75

Light Tank Ammo Explosive Material Ammo cost decreased from 120 to 100

Smoke Grenade production/assembly time reduced by 50%

Radio production / assemble time reduced by 60%

Shotgun effective range reduced by 5%

Storm Rifle Ammo encumbrance value reduced by 50%

Garrisoned House / Barn health increased by 20%

Tank Trap Refined Material cost reduced from 30 to 20

Light Utility Vehicle inventory capacity increased from 6 to 9

RPG has been relocated in the Conquest Tech Tree to after Half-Tracks

RPG damage increased by 30%

RPG Shell encumbrance increased by 225%

Westgate Keep Garrison Size can grow to 100

Other Changes

Foliage rendering and art has been drastically improved

Additional back end logic to help balance team populations in Conquest

"Give Feedback" button added to in-game menu

Bug Fixes

Soldier Supply Station shouldn't exist in the Deadlands

Squad Locks for vehicles affect both factions

Player character's shadow is rendered in spectate mode

Upgrading a base (Town Hall) clips into nearby structures

Players can shoot straight down over side of a cliff while prone

Westgate Keep shows garrison level but isn't upgradeable

Westgate Keep doesn't have an icon on the map

Cannot fire an SMG out of the back of an APC

Light Utility Vehicle radio detection works while on the move

Armoured Car had perfect accuracy in the forward direction

Armored cars starts a firing SFX sound for a second while being loaded off screen

Characters on vehicles are hidden when the vehicle is not (showing vehicles with invisible characters)

Barge stuck under dock at Endless Shore Q6 k7

Sulfur node at H1K6 on Farranac Coast doesn't spawn

Open map while aiming your weapon and it assumes you're placing a marker

A travel reservation notification was shown after returning from a skirmish

Players sometimes get damaged (and start bleeding) after falling from spawning at a base

Structures can be used to box in resource node spawns



