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# Free Features

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- Added Great Works Feature allowing independent rulers to take on massive construction projects.



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# Balance

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- Added some secret stuff.

- Disabled event 6080.

- Reduced the strength of the vassalized mercenary companies.

- Architect trait now has a Great Work cost modifier.

- Construction technology now has a Great Work cost modifier.

- Order Government can now hold temples.

- Prosperity events now take Great Works into its calculation.



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# Interface

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- The societies view will now show the player's current society when opened, if they have one.

- Added a description of what the colors indicate in the map mode for China.



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# User modding

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- Unlocked all DLC event pictures!

- Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.

- The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.

- Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.

- Added propagate_bloodline_from effect.

- All scope types should now be saved as global event targets.

- Added support for custom_modifier_text in modifier fields.

- Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)

- Modders should now get an error if they add history commands that marry characters that have not been born yet.



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# Database

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- Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.

- Added decision to form the Russian Tsardom early.

- Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.

- Cleaned up Anatolian province culture/religion in some of the later start dates.

- Fixed a broken dynasty in Bolzano.

- Fixed a broken dynasty in Saarbrücken.



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# Bug Fixes

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- Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".

- Blocked Holy orders from spontaneously building Tribal holdings.

- Fixed missing effects and tooltips for receiving news of the Aztec Invasion - if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.

- Fixed the crucible steel event chain sometimes breaking just before its final outcome.

- Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.

- Made Songs of Byzantium work for Roman culture as well as the Byzantine group.

- Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.

- Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.

- Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.

- In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.

- Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.

- Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.

- Fixed holes in the reconquered Roman Imperial Provinces events.

- Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.

- Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.

- Adjusted positions of some units and on map shields in Russia.

- Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.

- England no longer end up as the tributary of Gwynedd in the 12th century.

- Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.

- Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.

- Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.

- Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.

- Fixed not being able to rename tribal settlements.

- Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.

- Fixed the credits screen not closing when the credits were over.

- Fixed a bug affecting duel results calculation for Pagan characters.

- Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.

- Fixed a bug where in elective succession law it was not possible to nominate the own sons.

- Fixed a bug where the designated regent would not always work if you were not independent.

- Fixed a rare bug that caused a crash when setting the liege upon character death.

- Fixed a crash when setting the religion on a dead character from script.

- Historical characters will no longer attempt to marry characters that have not yet been born.

- The AI is now allowed to pass out vice royalties even when they're a vassal.

- Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.

- Fixed incorrect achievement indicator when loading a save where achievements are possible.

- Fixed a bug affecting religious conversion speed.

- Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.

- Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.