Textures

I am still exploring the best approach to making the rock textures. You can’t just slap on a nice scanned texture and hope for a great result. I usually take one texture that I like and make several variations in Photoshop. Darker and lighter versions for cracks and edges. Color variations for main body of the rocks and then blending all of them in Substance Painter using masks and filters.The ambient, surrounding the rocks, is very important as well. Today we have PBR materials that adopt very well to any ambient, but you still have to make those wet and dry spots, moss, sand and snow accumulation etc.