The Irregular Corporation has announced that its virtual PC building title, PC Building Simulator, has sold more than 100,000 copies in its first month on Steam Early Access. Moreover, its demo, originally created by Claudiu Kiss, enjoyed viral success in 2017 and was the 3rd most downloaded free Itchi.io title that that year.

Launched last month as a fully-fledged simulator the title enjoyed critical praise from the global tech and games community for its attention to detail, realism and sheer fun factor.

Stuart Morton, producer at The Irregular Corporation, said:

“The overwhelming support we have had from the PC gaming and building community has been nothing short of phenomenal and we are extremely grateful to all the players who have been so passionately providing feedback, this is the whole reason we wanted to launch into Early Access. There are plenty of new and exciting things to come for PC Building Simulator and we can’t wait to share them with our ever-expanding community.”

The Irregular Corporation is continuously working to update the title with new hardware and software partners and enhancements as it rounds the bases to its 1.0 launch, scheduled for later this year.

In PC Building Simulator, players can create their own PC empire in career mode. From simple diagnosis and repairs to bespoke, boutique creations that any gamer would love to have, the sky’s the limit. With an ever-expanding marketplace full of real-world and realistically priced components you can finally stop dreaming of that ultimate PC and get out there, construct it in Free Build mode and see how it performs.

Hardware manufacturers such as MSI, CORSAIR, COOLER MASTER, EVGA, NZXT, ARCTIC, SILVERSTONE, RAIJINTEK, TEAM GROUP LTD and more have allowed true-to-life models of their products to be included. More partners will be added throughout the game’s early access period and beyond. In addition to the hardware partners, PC Building Simulator have also teamed up with UL Benchmarks (formerly Futuremark) so players can benchmark their in-game systems using a simulation of 3DMark.