Why would you want to play an escape room game? Being trapped in a room is normally a frustrating experience, so what makes it fun? The difference between a fun escape room game and a bad one are the following things:

1) Teamwork

Our escape room designs all foster a natural need for players to share their ideas. Everything from the puzzle design, placement of tools, and even the mechanisms installed in the space, make it a necessity for our players to naturally collaborate and become the spark for a new perspective to tackle the situation.

2) Puzzles

An escape game wouldn't be a fun game without a challenge. However, the puzzles should be a test of wits and teamwork. Our escape game does not require trivial knowledge or outside props, everything your team needs will be provided within the space. The last thing you want to solve is a puzzle that requires a PhD with 3 years of job experience.

3) Story and alignment

When we develop an escape room, we start with the story first. Does it make sense for this to be in a cafe? Would a laboratory really have this? Without the story, what is the purpose of these items? The story should help guide players into thinking about how the tools may be used.