Spellcasting

When you reach 3rd level, you gain the ability to cast spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting and chapter 11 for the druid spell list.

Cantrips. You learn three cantrips from the druid spell list. You learn another druid cantrip of your choice at 10th level.

Spell Slots. The Burning-Tree Shaman Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st level spell Entangle and have a 1st-level and a 2nd-level spell slots available, you can cast Entangle using either slot.

Spells Known of 1st-Level and Higher. You know three 1st-level Druid spells of your choice, two of which you must choose from the Conjuration, Evocation, and Enchantment spells on the Druid spell list.

The Spells Known column of the Burning-Tree Shaman Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a Conjuration, Evocation, or Enchantment spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a Conjuration, Evocation, or Enchantment spell, unless you are replacing the spell you learned at 8th, 14th, or 20th level.

Spellcasting Ability. Wisdom is your spellcasting ability for your Druid spells, since you learn your spells through religious tradition and connection to the natural world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.