This Week at Lavaboots: Music, Lore, and More

8:53 AM willsterling23 1 Comments

"Better get my climbing boots."

New Music





We get a lot of requests for the soundtrack to Salt, and I promise it's coming! We really want to wait closer to release so we are sure what songs we wish to finalize and include on the soundtrack. In the meantime however, you can stream a lot of the current in-game music for free here -













One of my goals for this week (and this next update) is to get more new music in the game. I've been currently working on a new song for when you are sailing the seas, and I'm pretty proud of it. My goal for a lot of the music in Salt is to make you feel inspired and epic as you are traversing the ocean. The new song I've been working on is called 'Wonder' and you can listen to it early here:







Player Instruments





One feature we will be adding that soon that I've been working on are player instruments. We haven't completely worked out the design of this yet, but basically you will find instruments throughout the world (lutes, drums, pan pipes, etc.), and you'll be able to click on them and play a tune. I want to also add variations as to what can play based on the instruments. So if you find a rare lute, it will play a unique sound and so forth. This will act as an immersive way for you to control when music happens in the game. Perhaps you just want to walk around your ship cabin and listen to some tunes while reading a lore book or fishing. This feature will allow you to do that.









New Lore





I say this a lot, but I love lore books. They add a deeper element to the story and narrative of a world, yet remain completely optional and doesn't force you to experience it. This week I've been working on a new lore series called 'The Philosophy of Time.' This will be a multiple part series that not only tells an interesting narrative, but gives you insight into some of the secrets behind the world of Salt.





Our goal with lore has been to not only provide brief stories for entertainment, but also to provide a deeper look into the mythology and purpose of the world you are exploring.













- Will Sterling (Game Audio and Design)





Ahoy, Mateys!We've been hard at work this week on getting a lot of the technical and architectural foundations ready for the next update, which will feature a new island type! I can't go into many details yet, but we are very excited about it. We don't just want this new island type to be visually new, but to also be filled with new content and features to explore.This week John has been hard at work on revamping our AI code for better functionality and features, and Rob has been working on the visuals for the upcoming island. Here's a few things I've been working on.