ARM9/ARM11 interpreter for the 3DS "appcore" – the processor core dedicated to running user applications

(Some) OS HLE to support userland interaction with the various 3DS OS services

Loading of ELF and launcher.dat files

Framebuffer rendering

Debugger with ARM11 disassembler, register view, callstack and symbol loading (written in Qt)

Supported on both Linux and Windows (MS Visual Studio 2013 Express)

I want to emphasize that for the long-term, this project will only (potentially) be useful to developers – there are manynon-existent components that are absolutely essential to even loading a commercial game (and furthermore there is no gamepad or hardware 3D support, among many many other things).​

Hey guys…I'd like to share a project that I've been working on with a few others for the past few months – the firstproject to attempt 3DS emulation. "Citra" ( https://github.com/citra-emu/citra is an experimental Nintendo 3DS emulator/debugger written in C++ (and licensed under GPLv2).At this time, it is in the very initial stages of development, and is only capable of running homebrew. It currently supports:Anyone interested in the project please checkout #citra on Freenode – there is no website/forums.More demos running: http://imgur.com/a/4qE81 EDIT: The official project repository is now https://github.com/citra-emu/citra