Spoiler: Scoresheet (click to show/hide) Cogmind - Beta 1.2 @@@ ROGUELIKE MODE



Name: DDarkray



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (345) 1725

Value Destroyed (15460) 15460

Prototype IDs (61) 1220

Alien Tech Used (2) 400

Bonus (2619) 2619

TOTAL SCORE: 25924



Cogmind

---------

Core Integrity 0/1600

Matter 81/300

Energy 104/170

System Corruption 20%

Temperature Cool (0)

Location -1/Command



Parts

-------

Power (2)

Micro Fission Core

Propulsion (6)

Heavy Treads

Heavy Treads

Enhanced Flexi-carbon Leg

Centrium Leg

Utility (14)

Experimental Heat Sink

Experimental Heat Sink

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Advanced Targeting Computer

Advanced Target Analyzer

Experimental Transmission Jammer

Improved Hacking Suite

Improved Hacking Suite

System Shield

Weapon (3)

Compact Mass Driver

Inventory (16)

Centrium Leg

Centrium Leg

Advanced Heat Sink

Gamma Rifle

Nova Cannon

Nova Cannon

Railgun

Linear Accelerator

Point Singularity Launcher

Z-bomb Delivery System

Power Sword



Peak State

------------

Power

Zionite Heavy DM Reactor

Light Particle Reactor

Propulsion

Myomer Leg

Biometal Leg

Biometal Leg

Centrium Leg

Zionite Glidesys II

Zionite Glidesys II

Utility

Experimental Heat Sink

Advanced Coolant Injector

Large Storage Unit

Large Storage Unit

Experimental Signal Interpreter

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Target Analyzer

Experimental Transmission Jammer

Zionite Weapon Casing

Focal Shield

Improved Hacking Suite

Advanced Hacking Suite

System Mapper

Weapon

Zionite Laser-H

KE Penetrator

Enhanced Gamma Bomb Array

Inventory

Light Antimatter Reactor

Light Antimatter Reactor

Myomer Leg

Centrium Leg

Experimental Heat Sink

Layered Heavy Armor Plating

Enhanced Quantum Rifle

Zionite Laser-H

Nova Cannon

Nova Cannon

Railgun

Linear Accelerator

Compact Mass Driver

Point Singularity Launcher

Z-bomb Delivery System

[Rating: 178]



Favorites

-----------

Power Heavy Deuterium Engine

Engine Heavy Deuterium Engine

Power Core Light Neutrino Core

Reactor Light Particle Reactor

Propulsion Aluminum Leg

Treads Improved Treads

Wheel Compact Wheel

Leg Aluminum Leg

Hover Unit Improved Antigrav System

Flight Unit Cesium-ion Thruster

Utility Large Storage Unit

Device Advanced Sensor Array

Storage Large Storage Unit

Processor Advanced Targeting Computer

Hackware Advanced Hacking Suite

Protection Improved Light Armor Plating

Weapon Enhanced Autogun

Energy Gun Plasma Rifle

Energy Cannon Nova Cannon

Ballistic Gun Enhanced Autogun

Ballistic Cannon Hypervelocity Mass Driver

Launcher Heavy Rocket Launcher



Stats

-------

Bonus Breakdown 2619

High Alert Combat Kills 94

Follower Combat Kills 825

Met Data Miner 300

Met Imprinter 300

Was Imprinted 300

Met Zhirov 300

Hacked Protovariant 500

Classes Destroyed 20

Worker 18

Builder 21

Tunneler 1

Hauler 8

Recycler 18

Minesweeper 1

Operator 5

Watcher 16

Swarmer 76

Grunt 81

Brawler 3

Duelist 6

Protector 1

Sentry 17

Specialist 3

Hunter 20

Programmer 44

Behemoth 2

Demented 2

Mutant 2

Major NPCs Destroyed 0

Best Kill Streak 14

Combat Bots Only 8

Best States 0

Heat Dissipation 162

Coolant Potential 100

Energy Capacity 870

Matter Capacity 600

Sight Range 22

Robot Scan Range 20

Terrain Scan Range 18

Terrain Scan Density 210

Jamming Range 22

Power Amplification 30

Armor Coverage (%) 41

Resistance: KI 30

Resistance: TH 30

Resistance: EM 25

Core Shielding 40

Utility Shielding 66

Weapon Shielding 100

Weapon Cycling 20

Evasion (%) 57

Targeting Accuracy 24

Target Analysis 8

Recoil Reduction 3

Matter Filtering 50

Offensive Hacking 48

Defensive Hacking 12

Matter Collected 10758

Salvage Created 14115

Parts Attached 542

Power 46

Propulsion 111

Utility 194

Weapon 191

Parts Lost 163

Power 20

Propulsion 47

Utility 37

Weapon 59

Average Slot Usage (%) 94

Naked Turns 2

Spaces Moved 12885

Fastest Speed (%) 263

Average Speed (%) 118

Slowest Speed (%) 40

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Targets Kicked 1

Targets Crushed 0

Cave-ins Triggered 0

Teleports 1

Heaviest Build 115

Greatest Support 161

Greatest Overweight (x) 34

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 12

Most Carried 16

Average Carried 11

Final Capacity 16

Final Carried 11

Damage Taken 91388

Core 3785

Absorbed by Shields 0

Average Core Remaining (%) 70

Depth 11 Exit 100

Depth 10 Exit 37

Depth 9 Exit 75

Depth 8 Exit 45

Depth 7 Exit 77

Depth 6 Exit 88

Depth 5 Exit 91

Depth 4 Exit 22

Depth 3 Exit 95

Depth 2 Exit 72

Volleys Fired 796

Largest 3

Hottest 290

Shots Fired 1815

Gun 1372

Cannon 368

Launcher 75

Special 0

Kinetic 1015

Thermal 505

Explosive 67

Electromagnetic 228

Secondary Targets 10

Shots Hit Robots 1232

Core Hits 667

Critical Hits 74

Critical Kills 35

Critical Parts Destroyed 37

Overload Shots 6

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 43790

Projectiles 28121

Explosions 15664

Melee 0

Ramming 5

Kinetic 16452

Thermal 8271

Explosive 14459

Electromagnetic 4603

Impact 0

Slashing 0

Piercing 0

Overflow Damage 385

Projectiles 200

Explosions 116

Melee 69

Self-Inflicted Damage 349

Shots 13

Rammed 0

Highest Temperature 950

Average Temperature 79

Received Heat Transfer 3047

Shutdowns 3

Energy Bleed 1

Interference 5

Matter Decay 3

Short Circuit 2

Damage (minor) 1

Damage (major) 1

Highest Corruption 19

Average Corruption 4

Corruption Purged 0

Message Errors 32

Matter Fused 40

Heat Flow Error 29

Energy Discharge 16

Parts Rejected 1

Data loss (database) 31

Misfires 7

Misdirections 27

Targeting Errors 31

Weapon Failures 10

Depth 10 End 1

Depth 7 End 2

Depth 5 End 2

Depth 4 End 10

Depth 3 End 4

Depth 2 End 4

Impact Corruptions 0

Haulers Intercepted 8

Robots Corrupted 5

Parts Fried 25

Impact Corruptions 0

Robots Melted 0

Parts Melted 17

Heat Transferred 11652

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 106

Prevented 15

Power Chain Reactions 4

Communications Jammed 0

Times Spotted 403

Peak Tracking Total 12

Tactical Retreats 28

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 13

Indirectly 1

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 7

Traps Extracted 0

Installed 7

Triggered 10

Machines Disabled 38

Machines Sabotaged 0

Data Cores Recovered 1

Used 0

Machines Hacked 77

Terminals 43

Fabricators 3

Repair Stations 4

Recycling Units 6

Scanalyzers 3

Garrison Access 6

Total Hacks 215

Successful 117

Failed 86

Catastrophic 17

Database Lockouts 0

Manual 71

Unauthorized 178

Terminals 111

Fabricators 5

Repair Stations 11

Recycling Units 16

Scanalyzers 4

Garrison Access 9

Terminal Hacks 126

Record 21

Part Schematic 11

Robot Schematic 6

Robot Analysis 4

Prototype ID Bank 8

Open Door 4

Level Access Points 4

Branch Access Points 3

Emergency Access Points 1

Machine Index 1

Terminal Index 4

Garrison Index 1

Alert Level 1

Unreport Threat 5

Locate Traps 1

Recall Extermination 1

Recall Reinforcements 1

Zone Layout 1

Protovariant Controls 1

Hacking Detections 61

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 21

Terminals 17

Fabricators 1

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 4

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 6

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 238

Robot Fabrication Time 169

Part Schematics Acquired 20

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 2

Part Repair Time 40

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 16

Parts Scanalyzed 1

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 4

Robots Rewired 9

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 1

Hacks Repelled 0

Total Allies 29

Largest Group 5

Highest-Rated Group 530

Highest-Rated Ally 122

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 4

Heavy 3

Light 1

Ally Attacks 237

Total Damage 12422

Kills 46

Allies Corrupted 3

Allies Melted 0

Peak Influence 837

Average Influence 244

Final Influence 288

Maximum Alert Level 3

Low Security (%) 52

Level 1 25

Level 2 20

Level 3 1

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 41

Investigation 6

Extermination 12

Reinforcement 15

Assault 3

Garrison 5

Intercept 0

Derelict Logs Recovered 14

Scrap Searched 20

Exploration Rate (%) 28

Regions Visited 26

Pre-discovered Areas 5

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 15886

Turns Passed 17126

Depth 11 60

Depth 10 592

Depth 9 477

Depth 8 921

Depth 7 2949

Depth 6 2544

Depth 5 1480

Depth 4 2084

Depth 3 2201

Depth 2 1259

Depth 1 2559

Scrapyard 60

Materials 1198

Factory 2167

Research 1454

Access 1452

Storage 792

Lower Caves 2445

Upper Caves 1156

Proximity Caves 2161

Zion 1529

Data Miner 122

Zhirov 242

Testing 1241

Command 1107



Prototype IDs

---------------

Cooled Ion Engine

Heavy Deuterium Engine

Light Neutrino Core

Fusion Reactor

Heavy Antimatter Reactor

Zionite Light DM Reactor

Zionite Heavy DM Reactor

Enhanced Flexi-carbon Leg

Enhanced Armored Leg

Experimental Flexi-carbon Leg

Improved Airjet

Cooled Gravmag System

Zionite Glidesys II

Improved Cesium-ion Thruster

Cooled VTOL Module

Cooled Field Propulsion Drive

Improved Fusion Compressor

Experimental Heat Sink

Advanced Energy Well

Improved Matter Compressor

Experimental Optical Array

Experimental Sensor Array

Experimental Signal Interpreter

Experimental Terrain Scanner

Advanced Salvage Targeting Computer

Precision Matter Filter

Experimental Transmission Jammer

Experimental Core Shielding

Zionite Weapon Casing

Centrium Heavy Armor Plating

Light Regenerative Plating

Advanced Thermal Defense Suite

Experimental Force Field

System Mapper

Mobile Refinery Mk. CCLXVII

Combat Drone Bay

Assault Drone Bay

Heavy Tesla Rifle

Gamma Rifle

Advanced Beam Rifle

Heavy Wave Gun

Precision Phase Gun

Zionite Laser-H

Heavy Proton Cannon

Improved Assault Rifle

Tri-rail Accelerator

Compact Mass Driver

Heavy Proton Missile Launcher

Enhanced Gamma Bomb Array

Guided Missile Launcher

Rocket Array

Precision Rocket Launcher

Point Singularity Launcher

Z-bomb Delivery System



Fabricated

------------

Nothing



Alien Tech Used

-----------------

Integrated Dissipator

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-8/Materials

-8/Storage

-7/Factory (discovered 2 exits: *Low x2)

-7/Lower Caves

-7/Lower Caves

-7/Zion

-6/Proximity Caves

-6/Factory (discovered 2 exits: Fac / *Low)

-6/Lower Caves

-6/Lower Caves

-6/Data Miner

-5/Proximity Caves

-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)

-4/Factory

-4/Upper Caves

-4/Upper Caves (discovered 2 exits: *Res / *Zhi)

-4/Zhirov

-3/Proximity Caves

-3/Research

-3/Testing

-2/Research (discovered 5 exits: *Acc x3 / Qua x2)

-1/Access (discovered 2 exits: Sur / *Com)

-1/Command



Challenges

------------

None



Game

------

Seed: NeutralizingSensorDissipator

Manual?: 1

Play Time: 396 min

Cumulative: 2503 min

Sessions: 8

Easy Mode: 0

Game No.: 89

Easier: 0

Easiest: 1

Win Type: -

Total: 1

Types: 1/0/0/0/0/0/0

Lore%: 48

Gallery%: 63



Options

---------

ASCII: 1

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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That was a really EPIC game for me! I was hoping to go melee build this run, but after a while, I couldn't find much melee support, so I ended up going gunslinger instead. However, it's a very heavy-utility combat build with only 3 weapon slots, and all other slots are loaded with defensive, stealth, hacking, and offensive utilities. This is by far my most successful combat run by a LONG shot! Usually I would end up dead during the halfway point, but this time, I plowed through a lot of branch areas without too much trouble (even the dreaded proximity caves weren't that bad). After reaching Access, I realized my alert level is only at low security which is really surprising despite all the killing I had done! (I definitely did some alert purge hacks, but all the branch area visits had purged a lot too) There were times where I was stripped to almost naked, but the transmission jammer made it easy to fight despite all engineers around the hallway. That really helped me avoid endless waves of reinforcements so that I could pick up the loots safely after battle.After reaching Access, I found the location to the surface, but what was in front of me was also a stair leading to the Command area (by visiting the backdoor). Seeing how ridiculously far the surface is, I took a big chance and entered Command. I haven't been there before, so I didn't know what to expect. Turns out, that was where the epic battle begin.After I scrambled to find the stairs in the Command terminals (which I failed all the way), I found myself in a terrible situation. There were FOUR armies of killer robots coming toward me: one from the locked-down terminal, one from my ally stepping onto an alarm trap, one from a fleeing operator who escaped from our grasp, and one for causing too much trouble at the floor.............all appearing almost at the same time. (And I was like: Oh...my...goodness...)(And I'm surprised my Transmission Jammer didn't block the alert trap's signal when my ally stepped onto it, even within my sight and my jammer's range. Is that a bug?)And so that led me to a great fight which I couldn't escape fast enough. Hunters and grunts, swordsman and angel were all ganging up on me. I had a few grunts who helped me out, but the enemies were too overwhelming for them.Looking back at the screenshot, I could've used a smarter way to fight the army by escaping to the corridor instead of fighting inside a room (which invites EVERYONE to shoot at me at the same time). But at the same time, I got an opportunity to use a mega-crazy prototype launcher which did significant damage to everyone. However, I couldn't kill them off before running out of matter, so I had to finish them off slowly with a lot of running around, picking up power sources and propulsion which I needed to replace my lost ones.After that battle, I was low on core health but I picked up A LOT of loots!And of course, I ran into a bunch of robots again and then died due to low core health. But overall, a pretty crazy run! I think I could've won if I go straight to the surface instead of the Command branch, but now I know what to expect there the next time!