How to Fly a Wingsuit with Vive Controllers

There have been a number of complaints and even some anger due to the fact that Mount Wingsuit was designed as a gamepad experience. We built it as such out of the belief that a gamepad offers the optimum combination of precision and reaction times, as well as accomodating long play sessions, and were sure that people would want to play the game that way.



Public reaction has shown that we were wrong about this, so we are working to find a solution for Vive controllers. We can't simply slap something on top and have it out by tomorrow, because it has to be good. The game is already difficult enough, and adding a bad control scheme would quickly render it unplayable. Thus, we're busy investigating which form this should take, and we want your help.



Yes, I'm looking at you, who insisted that this game NEEDS to be room scale. How would you want to fly this? Arms by your side, bending at the hip to dive? Arms stretched wide, waving them to turn? And how would you define zero? Any submissions in this thread will be given serious consideration.