Tribal Path

Artisanal Bronzework: +15% Light Infantry Defence

The Equestrian Order: +15% Light Cavalry Offensive

Deus Vult: +15% Omen Power

The Acquisition of Wealth: Enables ‘Raid City’

The Aulos: +15% Light Infantry Morale

Mare Nostrum: -25% Trireme Maintenance Cost

Rousing Oratory: +15% Manpower

Support Path

State Navy: +15% Trireme Morale

The Fabri: 25% Cheaper Military Buildings

Scale the Walls: +15% Siege Ability

Castra: Emables ‘Border Forts’

Logistics of State: 25% Cheaper Light Infantry, Heavy Infantry, Archers

Scutum: +15% Heavy Infantry Defence

Foederati: +15% Light Cavalry Discipline

Roman Path

Principes: +15% Heavy Infantry Discipline

March of the Eagles: +5% Morale Recovery

Triarii: +15% Heavy Infantry Offence

Roman Roads: Allows ‘Military Roadbuilding’

Professional Soldiers: -0.05 Monthly Warexhaustion

Velites: +15% Light Infantry Offence

The Honor of Service +15% Manpower Recovery

Hi everyone and welcome to the eighteenth development diary for Imperator. This time it is we will talk more about the Military Traditions, and delve into another of our Seven Tradition Trees.To recap from the fifteen diary, there are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.This time it is the, which is available to all countries in the Latin culture-group.They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longerThe first path of the Italic Traditions is theEnd bonus for this path is ‘’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.The second path of the Italic Traditions is theEnd bonus for this path is ‘, which makes Holding a Triumph 50% cheaper.The third path of the Italic Traditions is theEnd bonus for this path is ‘’, which allows a defensive stance for your armies, similar to the Greek Phalanx.There are a few abilities mentioned above that needs some more information.Raid City - This is possible to do when you have taken control over hostile territory, giving you money and manpower, while hurting that province in growth, output and commerce for 5 years.Border Forts - This creates a colony in an unowned ‘city’ that is adjacent to one of your own cities, adding 1 freeman pop of your culture and a fort for military power.Military Roadbuilding - The cheapest and fastest way to build roads in the game.Next week we’ll be talking about loyalty and civil wars.