Javascript Pathfinder Character Generator (Core Rules)

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Javascript Pathfinder Character Generator (Core Rules)

Please report all errors and bugs. Thanks!

Thanks to Nikolett Pinezits, Errol Smith, Adam Galinski, Tiger Spy, Jens-Konrad Preem, Matt Salmons, Matthew Hill, Todd Monte, Priye Reuben, Griffin D. Morgan, Imaria Prime, Tiger Spy, Ben Thrash, Diane Connell, Ryan Vilbrandt, LS ("the warrior gentleman"), Weston Dodge, Michael I. Leavenworth, Ian Shadowshine, Cristin Ferguson, James H, Shannon Goodale, Richard Nash, Ryan Bird, Magnus Tapper, Mike Mapplebeck, James Pisarzewski, John Bonneau, Rick Mauroso-Toro, Brad Rubash, Jarrett Burnett, Denis Prause, Lauren Lee, Steve Gorski, Robert G. Sieg, Drew Copeland, Alex Thurmond, Trevor Colewell, and Keith Minacci for help with the debugging and helpful suggestions.

Time Commitment -- As much as we love to role-play, an honest assessment of time commitments is essential.



Standard 5d6 best 3 2d6 + 6 Elite Array Point Buy Non-Elite Array Original 3d6 Simple Entry Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 Strength Dexterity Constitution Intelligence Wisdom Charisma 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18

Race: Human Dwarf Elf Gnome Half-Elf Halfling Half-Orc

Aasimar Dhampir Drow [Dark Elf] Ifrit Sylph Orc Oread Tiefling Undine Gender: Female Male Alignment: Lawful Good Neutral Good Chaotic Good Lawful Neutral True Neutral Chaotic Neutral Lawful Evil Neutral Evil Chaotic Evil Total levels: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Class(es)

Level 01: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Level 02: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Level 03: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Level 04: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Level 05: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard

Level 06: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 07: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 08: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 09: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 10: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 11: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 12: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 13: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 14: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 15: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 16: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 17: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 18: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 19: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige

Level 20: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard Prestige



Favored class points: Add to Total Hit Points: 0 Add to Total Skill Points: 0 Humans, Half-Elves, Half-Orcs, Elemental Plane-Touched: Increase an ability

Strength Dexterity Constitution Intelligence Wisdom Charisma

High-Level Characters: Increase your abilities

At level 04: Strength Dexterity Constitution Intelligence Wisdom Charisma

At level 08: Strength Dexterity Constitution Intelligence Wisdom Charisma

At level 12: Strength Dexterity Constitution Intelligence Wisdom Charisma

At level 16: Strength Dexterity Constitution Intelligence Wisdom Charisma

At level 20: Strength Dexterity Constitution Intelligence Wisdom Charisma

Age adjustment Young: No adjustment

Middle age: -1 to str, dex, con; +1 to int, wis, chr

Old age: -3 to str, dex, con; +2 to int, wis, chr

Venerable: -6 to str, dex, con; +3 to int, wis, chr

Clerics: Choose two domains Air Animal Artifice Chaos Charm Community Darkness Death Destruction

Earth Evil Fire Glory Good Healing Knowledge Law Liberation

Luck Madness Magic Plant Protection Nobility Repose Rune Strength

Sun Travel Trickery War Water Weather Energy type: Positive/Healing Negative/Harmful Sect (optional): Druids may choose either an animal companion or a clerical domain: Animal Companion Air Animal Earth Fire Plant Water Weather Rangers: Combat track Archery Two-weapon fighting Ranger favored enemies: -- Aberration

-- Animal

-- Construct

-- Dragon

-- Fey

-- Humanoid (giant)

-- Humanoid (aquatic)

-- Humanoid (dwarf)

-- Humanoid (elf)

-- Humanoid (goblinoid)

-- Humanoid (gnoll)

-- Humanoid (gnome)

-- Humanoid (halfling)

-- Humanoid (human)

-- Humanoid (orc)

-- Humanoid (reptilian)

-- Humanoid (other subtype)

-- Magical Beast

-- Monstrous Humanoid

-- Ooze

-- Outsider (air)

-- Outsider (chaotic)

-- Outsider (earth)

-- Outsider (evil)

-- Outsider (fire)

-- Outsider (good)

-- Outsider (lawful)

-- Outsider (native)

-- Outsider (water)

-- Plant

-- Undead

-- Vermin

Ranger favored terrains: -- Cold

-- Desert

-- Forest

-- Jungle

-- Mountain

-- Plains

-- Plane -- Abaddon

-- Plane -- Abyss

-- Plane -- Air

-- Plane -- Astral

-- Plane -- Axis

-- Plane -- Earth

-- Plane -- Elysium

-- Plane -- Ethereal

-- Plane -- Fire

-- Plane -- Heaven

-- Plane -- Hell

-- Plane -- Maelstrom

-- Plane -- Nirvana

-- Plane -- Shadow

-- Plane -- Water

-- Swamp

-- Underground

-- Urban

-- Water

--

--

Sorcerers: Choose your bloodline Aberrant Abyssal Arcane Celestial Destined Draconic Elemental Fey Infernal Undead Wizards (and Arcane Sorcerers) may have a familiar: None Bat Cat Hawk Lizard Monkey Owl Rat Raven Snake Toad Weasel Wizards may specialize Generalist / Universal Abjurer Conjuror Diviner Enchanter Evoker Illusionist Necromancer Transmuter Giving up Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Prestige Class Name of your class: Hit point dice: d4 d6 d8 d10 d12 Attack bonus progress: slow medium fast Fortitude save progress: slow fast Reflex save progress: slow fast Will save progress: slow fast Skill points per level: 2 4 6 8 Additional arcane spell levels as: None Bard Sorcerer Wizard Additional divine spell levels as: None Cleric Druid Paladin Ranger How many spellcaster levels: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Bonus feats: 0 1 2 3

In "Pathfinder", for multi-class characters, a class skill for any is a class skill for all, and prestige class skills are those of the previous classes. Mark or unmark class skills as appropriate for classes and their variants. You are on your honor. Skill Points:

Acrobatics Dex 0 Appraise Int 0 Bluff Cha 0 Climb Str 0 Craft_1 Int 0 Craft_2 Int 0 Craft_3 Int 0 Diplomacy Cha 0 Disable

device Dex 0 Disguise Cha 0 Escape

artist Dex 0 Fly Dex 0 Handle

animal Cha 0 Heal Wis 0 Intimidate Cha Knowledge

(arcana) Int 0 Knowledge

(engineering) Int 0 Knowledge

(dungeoneering) Int 0 Knowledge

(geography) Int 0 Knowledge

(history) Int 0 Knowledge

(local) Int 0 Knowledge

(nature) Int 0 Knowledge

(nobility) Int 0 Knowledge

(planes) Int 0 Knowledge

(religion) Int 0 Linguistics Int 0 Perception Wis 0 Perform_1 Cha 0 Perform_2 Cha 0 Perform_3 Cha 0 Perform_4 Cha 0 Perform_5 Cha 0 Profession Wis 0 Ride Dex 0 Sense

motive Wis 0 Sleight

of hand Dex 0 Spellcraft Int 0 Stealth Dex 0 Survival Wis 0 Swim Str 0 Use magic

device Cha 0 Str Dex Con Int Wis Chr 0 Str Dex Con Int Wis Chr 0 Str Dex Con Int Wis Chr 0

Feats:

Acrobatic Agile Maneuvers Alertness Alignment Channel Animal Affinity Arcane Strike Athletic Augment Summoning Blind-Fight Catch Off Guard Channel Smite Combat Casting Command Undead Deadly Aim Deceitful Defensive Combat Training Deft Hands Elemental Channel Eschew Materials Exotic Weapon Proficiency 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Channel 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Ki 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Lay on Hands 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Mercy 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Performance 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Extra Rage Fleet Improved Channel Improved Counterspell 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Improved Critical Improved Familiar Improved Initiative Improvised Weapon Mastery Intimidating Prowess Leadership Lunge Magical Aptitude Martial Weapon Proficiency Master Craftsman Natural Spell Persuasive Quick Draw Rapid Reload Run Self-Sufficient Selective Channeling Simple Weapon Proficiency 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Spell Mastery Stealthy Step Up Strike Back Throw Anything Toughness Turn Undead Weapon Finesse Arcane Armor Training Arcane Armor Mastery Armor Proficiency (light) Armor Proficiency (medium)

Armor Proficiency (heavy) Combat Expertise Improved Disarm

Greater Disarm

Improved Feint

Greater Feint

Improved Trip

Greater Trip

Whirlwind Attack Combat Reflexes Stand Still

Critical Focus

Bleeding Critical

Blinding Critical

Critical Mastery

Deafening Critical

Sickening Critical

Staggering Critical

Stunning Critical

Tiring Critical

Exhausting Critical

Disruptive

Spellbreaker

Dodge Mobility

Spring Attack

Wind Stance

Lightning Stance

Endurance Die Hard Great Fortitude Improved Great Fortitude Improved Unarmed Strike Deflect Arrows

Snatch Arrows

Improved Grapple

Greater Grapple

Scorpion Style

Gorgon's Fist

Medusa's Wrath

Stunning Fist Iron Will Improved Iron Will Lightning Reflexes Improved Lightning Reflexes Mounted Combat Mounted Archery

Ride-By Attack

Spirited Charge

Trample

Unseat

Nimble Moves

Acrobatic Steps

Point Blank Shot Far Shot

Precise Shot

Improved Precise Shot

Shot on the Run

Rapid Shot

Pinpoint Targeting

Many Shot

Power Attack Cleave

Great Cleave

Improved Bull Rush

Greater Bull Rush

Improved Overrun

Greater Overrun

Improved Sunder

Greater Sunder

Shield Proficiency Improved Shield Bash

Shield Slam

Shield Master

Shield Focus

Greater Shield Focus

Tower Shield Proficiency

Spell Penetration Greater Spell Penetration Two Weapon Fighting Two Weapon Defense

Improved Two Weapon Fighting

Greater Two Weapon Fighting

Double Slice

Two Weapon Rend

Vital Strike Improved Vital Strike

Greater Vital Strike

0 1 2 3 4 5 Weapon Focus 0 1 2 3 4 5 Greater Weapon Focus

Dazzling Display

Shatter Defenses

Deadly Stroke

Penetrating Strike

Greater Penetrating Strike

0 1 2 3 4 5 Weapon Specialization

0 1 2 3 4 5 Greater Weapon Specialization

Item creation feats: Brew Potion

Craft Magic Arms and Armor

Craft Rod

Craft Staff

Craft Wand

Craft Wondrous Item

Forge Ring

Scribe Scroll Metamagic feats: Empower Spell

Enlarge Spell

Extend Spell

Heighten Spell

Maximize Spell

Quicken Spell

Silent Spell

Still Spell

Widen Spell Skill Focus: Acrobatics Appraise Bluff Climb Craft_1 Craft_2 Craft_3 Decipher Script Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Stealth Intimidate Knowledge

(Arcana) Knowledge

(Engineering) Knowledge

(Dungeoneering) Knowledge

(Geography) Knowledge

(History) Knowledge

(Local) Knowledge

(Nature) Knowledge

(Nobility) Knowledge

(The Planes) Knowledge

(Religion) Linguistics Perception Perform_1 Perform_2 Perform_3 Perform_4 Perform_5 Profession Ride Sense Motive Sleight of Hand Spellcraft Survival Swim Use Magic Device Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation Greater Spell Focus: Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Please choose the combat equipment that you want to bring. Clerics: Check this box to allow you to use your sect's favorite weapon(s). Simple Weapons Gauntlet

Dagger

Punching Dagger

Spiked Gauntlet

Light Mace

Sickle

Club

Heavy Mace

Morningstar

Short Spear

Long Spear

Quarterstaff

Spear

Heavy Crossbow

Light Crossbow

Dart

Javelin

Sling

Martial Weapons Throwing Axe

Light Hammer

Hand Axe

Kukri

Light Pick

Sap

Light Shield

Spiked Armor

Light Spiked Shield

Short Sword

Battle Axe

Flail

Longsword

Heavy Pick

Rapier

Scimitar

Heavy Shield

Trident

War Hammer

Falchion

Glaive

Greataxe

Greatclub

Heavy Flail

Greatsword

Guisarme

Halberd

Lance

Ranseur

Scythe

Longbow

Composite Longbow

Shortbow

Composite Shortbow



Exotic Weapons Kama

Nanchaku

Sai

Siangham

Bastard Sword

Dwarven Waraxe

Whip

Orc Double Axe

Spiked Chain

Dire Flail

Gnome Hooked Hammer

Two-bladed Sword

Dwarven Urgrosh

Bolas

Hand Crossbow

Repeating Heavy Crossbow

Repeating Light Crossbow

Net

Shuriken

Pistol

Musket

Shield None

Buckler

Light wooden shield

Light steel shield

Heavy wooden shield

Heavy steel shield

Tower shield



Armor None

Padded (light)

Leather (light)

Studded leather (light)

Chain shirt (light)

Hide (medium)

Scale mail (medium)

Chainmail (medium)

Breastplate (medium)

Splint mail (heavy)

Banded mail (heavy)

Half-plate (heavy)

Full plate (heavy)

Extra Languages: Aarakocra

Aboleth

Abyssal

Aklo

Aquan

Auran

Celestial

Common

Dark Elf Silent

Draconic

Dwarven

Elven

Giant

Gith

Gnoll

Gnome

Goblin

Halfling

Ignan

Infernal

Orc

Pterran

Sahuagin

Sylvan

Terran

Thri-Kreen

Xeph

Undercommon















Equipment: Projectiles : 0 1 2 3 4 5 6 7 8 9 10 Arrows (20)

0 1 2 3 4 5 6 7 8 9 10 Crossbow bolts (10)

0 1 2 3 4 5 6 7 8 9 10 Sling bullets (10)

0 1 2 3 4 5 6 7 8 9 10 Bullets (20)

0 1 2 3 4 5 6 7 8 9 10 Sling bullets (10)

0 1 2 3 4 5 6 7 8 9 10 Throwing daggers

Adventuring gear Backpack

Barrel

Basket

Bedroll

Bell

0 1 2 3 4 5 6 7 8 9 10 Blanket, winter

Block and tackle

Bottle

Bucket

Caltrops

Candle

Canvas (sq. yd.)

Case (map or scroll)

0 1 2 3 4 5 6 7 8 9 10 Chain (ten feet)

Chalk

Chest

Crowbar

0 1 2 3 4 5 6 7 8 9 10 Firewood (1 day)

Fishhook

Fishing net

0 1 2 3 4 5 6 7 8 9 10 Flask

Flint and steel

Grappling hook

Hammer

Ink vial

Ink pen

Jug, clay

Ladder

Lamp (common)

Lamp (bullseye)

Lantern (hooded)

0 1 2 3 4 5 6 7 8 9 10 Lock

0 1 2 3 4 5 6 7 8 9 10 Manacles

Mirror

Mug

0 1 2 3 4 5 6 7 8 9 10 Oil flask

0 1 2 3 4 5 6 7 8 9 10 Paper (sheet)

0 1 2 3 4 5 6 7 8 9 10 Parchment (sheet)

Pick

Pitcher

0 1 2 3 4 5 6 7 8 9 10 Piton

Pole

Pot

0 1 2 3 4 5 6 7 8 9 10 Pouch

Ram

0 1 2 3 4 5 6 7 8 9 10 Rations

0 1 2 3 4 5 6 7 8 9 10 Rope, hempen (fifty feet)

0 1 2 3 4 5 6 7 8 9 10 Rope (silk)

0 1 2 3 4 5 6 7 8 9 10 Sack

Sealing wax

Sewing needle

Signal whistle

Signet ring

Sledge

Soap

Spade / Shovel

Spyglass

Tent

0 1 2 3 4 5 6 7 8 9 10 Torch

0 1 2 3 4 5 6 7 8 9 10 Vial (ink or potion)

0 1 2 3 4 5 6 7 8 9 10 Water skin

Whetstone

Tool and skill kits : Alchemist's lab

Artisan's tools

Climber's kit

Disguise kit

Healer's kit

Holly and mistletoe

Holy symbol, wooden

Holy symbol, silver

Hourglass

Magnifying glass

Musical instrument

Scale, merchant's

Spell component pouch

0 1 2 3 4 5 6 7 8 9 10 Spellbook

Thieves' tools

0 1 2 3 4 5 6 7 8 9 10 Tool (miscellaneous)

Additional

equipment... Eyes: Red Green Blue Hazel Light Brown Dark Brown Black Gray Amber Violet Silver Skin: Pale Light Yellow Tan Brown Black Silvery Green Gray Blue Red Hair: White Blond Red Light Brown Dark Brown Black Gray Silver Gold Green Blue None Hair Type: Straight Wavy Curly Males: Beardless Thin beard Average beard Thick beard / hirsute Height: -- 2' 8" 2' 9" 2' 10" 2' 11" 3' 0" 3' 1" 3' 2" 3' 3" 3' 4" 3' 5" 3' 6" 3' 7" 3' 8" 3' 9" 3' 10" 3' 11" 4' 0" 4' 1" 4' 2" 4' 3" 4' 4" 4' 5" 4' 6" 4' 7" 4' 8" 4' 9" 4' 10" 4' 11" 5' 0" 5' 1" 5' 2" 5' 3" 5' 4" 5' 5" 5' 6" 5' 7" 5' 8" 5' 9" 5' 10" 5' 11" 6' 0" 6' 1" 6' 2" 6' 3" 6' 4" 6' 5" 6' 6" 6' 7" 6' 8" 6' 9" 6' 10" Weight: -- 30 lb 31 lb 32 lb 33 lb 34 lb 35 lb 36 lb 37 lb 38 lb 39 lb 40 lb 41 lb 42 lb 43 lb 44 lb 45 lb 46 lb 47 lb 48 lb 49 lb 50 lb 55 lb 60 lb 65 lb 70 lb 75 lb 80 lb 85 lb 90 lb 95 lb 100 lb 105 lb 110 lb 115 lb 120 lb 125 lb 130 lb 135 lb 140 lb 145 lb 150 lb 155 lb 160 lb 165 lb 170 lb 175 lb 180 lb 185 lb 190 lb 195 lb 200 lb 210 lb 220 lb 230 lb 240 lb 250 lb 260 lb 270 lb 280 lb 290 lb 300 lb 310 lb 320 lb 330 lb 340 lb 350 lb 360 lb 370 lb 380 lb 390 lb 400 lb 410 lb 420 lb 430 lb 440 lb

Choices may need to be modified to meet racial norms. Character Name: --------- Player Name: More About... Animal companion Species: Ape Badger Bear Bird (raptor)

Boar Camel Cat (big) Cat (small) Crocodile

Deionynychus Dog Horse Pony

Shark Snake (constrictor) Snake (viper) Wolf ` Up at Level 04: Str Con Dex Int Wis Chr

Up at Level 09: Str Con Dex Int Wis Chr

Up at Level 14: Str Con Dex Int Wis Chr

Up at Level 20: Str Con Dex Int Wis Chr

Skills: (* = class skill)

0 Acrobatics *

0 Climb *

0 Escape Artist

0 Fly *

Intimidate

0 Perception *

0 Stealth *

0 Survival

0 Swim *

Feats:

Acrobatic

Agile Maneuvers

Armor Proficiency (light)

Armor Proficiency (medium)

Armor Proficiency (heavy)

Athletic

Blindfight

Combat Reflexes

Diehard

Dodge

Endurance

Great Fortitude

Improved Bull Rush

Improved Initiative

-- 1 2 3 4 5 6 7 8 9 10 Improved Natural Armor

Improved Natural Attack

Improved Overrun

Intimidating Prowess

Iron Will

Lightning Reflexes

Mobility

Power Attack

Run

Skill Focus -- Acrobatics

Skill Focus -- Climb

Skill Focus -- Escape Artist

Skill Focus -- Fly

Skill Focus -- Intimidate

Skill Focus -- Perception

Skill Focus -- Stealth

Skill Focus -- Survival

Skill Focus -- Swim

Spring Attack

Stealthy

Toughness

Weapon Finesse

Weapon Focus

"Average Hit Points" Pressing this button should generate a character sheet on a new screen, suitable for printing. For some browsers, the best way to save this character sheet is to select "print" and save in .pdf format. If nothing happens when you press this button, your computer probably has an anti-popup program interfering. If a new screen pops up that shows "about:blank" on the address line, but nothing else appears, then you have uncovered a bug. Please e-mail me at scalpel_blade@yahoo.com and let me know which generator you were using, and as much about the character you were trying to generate as you are able. No texting or chat messages, please. Ordinary e-mails are welcome. If you can, turn the javascript error messages on for your browser. If you have received any error messages, please let me know what each one said, including any line numbers. I should be able to make the corrections, and will thank you.

I hope you have found this helpful and that you enjoy "Pathfinder."



Learn more about the Pathfinder Role Playing Game at paizo.com

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Asperger Syndrome. This special gift, which is wired in the brain from before birth, confers intelligence 16 or greater, tremendous enjoyment from focusing the mind on a few narrow subjects, physical clumsiness, rapid mechanical speech, and much difficulty reading body language and understanding and talking to real-life people. As a kid, you were a "little professor." A successful wisdom check and some hard work will raise your charisma tremendously. Failing the same wisdom check can render you unemployable and friendless. "Worst of all, it's possible to be a jerk without even realizing it." -- Player's Strategy Guide. Click here for some good guidance. It also helps to choose a strength or endurance sport that requires little coordination (build yourself up; I'm an endurance swimmer), to say only nice things, to remember that relationships are more important than being right, and to work hard to be extra kind to everyone around you.

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