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Damian Lazarski Fixed the sunlight colour temperature again /main/hdrp/ 38114

Vincent Mayeur Terrain spawned stones revamp /main/hdrp/ 38115

Damian Lazarski Coastal cliffs test scene /main/hdrp/ 38117

Vincent Mayeur unfucking grass: part one of ? /main/hdrp/ 38120

Petur Agust Scene backup /main/hdrp/ 38121

Damian Lazarski Cliff test scene update /main/hdrp/ 38122

Garry Newman Moviemaker works 'properly' in live mode /main/hdrp/ 38124

Thomas Butters updated scrap heli collision /main/ 38127

Diogo Teixeira Updated terrain shader to get smooth transitions with cliff shader

Added terrain tangent basis SF

Added terrain normal sampler SF

Small tweak in Terrain Painting SF

Fixed small ASE bug /main/hdrp/ 38128

Vincent Mayeur unfucking grass: part 2 of ? - temperate grass foliage spawn rules /main/hdrp/ 38129

Rohan Singh Unsubscribe implementation, bit more error handling /main/comp/ 38133

Garry Newman Back/Skip buttons work

Space pause/play toggle

Apply keyframes when scrubbing

Update setting control value when playing

Fixed FOV not saving in keyframes

Hide red on screen error text in editor (we have a console) /main/hdrp/ 38136

Rohan Singh Merge from main /main/comp/ 38140

Diogo Teixeira Another stab at fixing terrain-cliff transitions

Fixed another small ASE bug /main/hdrp/ 38142

Diogo Teixeira ~meta /main/ 38144

Diogo Teixeira ~fixed workshop textures made non-readable in 38143 /main/ 38145

Vincent Mayeur temperate rock clutter and ground flora spawn populations /main/hdrp/ 38146

Bill Borman Merge from Main ->Vehicles /main/vehicles/ 38147

Petur Agust Backup /main/hdrp/ 38148

Thomas Butters scrap heli gibs, prefab update /main/ 38149

Jarryd Campi Merge from main /main/misc_bugs/ 38150

Jarryd Campi Merging misc bugs to main /main/ 38151

Bill Borman Minor map edit only /main/vehicles/ 38152

Jarryd Campi Merge from main /main/instruments/ 38153

Jarryd Campi Fixed being able to wield other items while playing a mountable instrument /main/instruments/ 38154

Jarryd Campi Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note /main/instruments/ 38155

Jarryd Campi Hold instruments work better with key sequences /main/instruments/ 38156

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André Straubmeier Merge from main /main/il2cpp/ 38161

Garry Newman Fixed missing controls in bundle /main/hdrp/ 38162

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Garry Newman Fix bad perf in moviemode /main/hdrp/ 38167

Maurino Berry ~skin approval /main/ 38171

Petur Agust Backup /main/hdrp/ 38173

Petur Agust Finished converting Compound. /main/hdrp/ 38174

Alex Rehberg Excavator sound updates

Mix tweaks /main/ 38175

Alex Rehberg Quick piano & drum sounds /main/instruments/ 38176

Rohan Singh Allow customizing alarm messages /main/comp/ 38177

Diogo Teixeira Merge from main /main/hdrp/water/ 38178

Diogo Teixeira Post merge shader fixes /main/hdrp/water/ 38179

Diogo Teixeira Reduced shadow quality = 2 overhead by 25%

Added new, higher shadow quality = 3 /main/ 38180

Petur Agust Various scene & mat stuff.

Quick rad & cold post tweaks. /main/hdrp/ 38181

Bill Borman Revert fuel commit. Doing this in a simpler way. /main/vehicles/ 38182

Bill Borman Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall. /main/vehicles/ 38183

Bill Borman Modular vehicle chassis now using the new fuel system, spawning fuel tanks. /main/vehicles/ 38184

Bill Borman Fix unused var errors on client /main/vehicles/ 38188

Bill Borman Remove obsolete scenes from the build list that no longer exist /main/vehicles/ 38191

Bill Borman Merge from Main->Vehicles /main/vehicles/ 38192

André Straubmeier Max value of gc.buffer is now 4096 instead of 2048

Added gc.debuglevel (0-2, default 1)

Log warning when doing emergency GC if debuglevel >= 1

Log message when doing routine GC if debuglevel >= 2 /main/ 38194

Bill Ford picked tools /main/optimizations/ 38198

Garry Newman Copy first keyframe from second to avoid "nothing" at frame 0

Fixed lerp positions being crazy when scrubbing /main/hdrp/ 38199

Garry Newman Viewmodel ironsights, fire, reload anims work when spectating /main/hdrp/ 38200

Garry Newman Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update()) /main/hdrp/ 38202

Garry Newman Timeline saving /main/hdrp/ 38204

Bill Ford Removed a load of stuff from wires /main/optimizations/wires/ 38205

Petur Agust GameUI.gallery scene. /main/hdrp/ 38206

Garry Newman Keyframe loading /main/hdrp/ 38207

Diogo Teixeira Re-applied underwater swim fixes

Re-applied optimized water system native path /main/ 38208

Garry Newman Setting lerping /main/hdrp/ 38210

Bill Ford sorting out shader. /main/optimizations/wires/ 38211

André Straubmeier ~ ParticleSystemIK velocity adjustment (this is very hacky) /main/ 38215

Petur Agust Unsaved. /main/hdrp/ui_fixes/ 38218

Bill Ford Shader additions /main/optimizations/wires/ 38219

Thai Leo Adding WIP trumpet model/mat/textures /main/instruments/ 38220

Petur Agust Prepwork /main/hdrp/ui_fixes/ 38221

Bill Borman Rename BaseModularCar to ModularCar /main/vehicles/ 38223

Bill Borman Test map edits /main/vehicles/ 38224

Bill Borman Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats. /main/vehicles/ 38225

Bill Borman Vehicle chassis collider fixes /main/vehicles/ 38226

Bill Borman Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute. /main/vehicles/ 38227

André Straubmeier Skin bundle update (crunch texture compression) /main/ 38228

André Straubmeier Merge from main /main/il2cpp/ 38230

Vincent Mayeur boreal forest spawn populations, new better terrain generation /main/hdrp/ 38234

Bill Ford Cleaning up old stuff, moving to new wire and shader /main/optimizations/wires/ 38241

Bill Ford material changes /main/optimizations/wires/ 38244

Vincent Mayeur forest populations progress backup /main/hdrp/ 38250

Bill Ford Renamed and moved scripts. Using GameObjectRef and correct spawning. /main/optimizations/wires/ 38252

Diogo Teixeira Merge from hdrp /main/hdrp/water/ 38258

Bill Ford Fixed spawning issues and editor scripts. /main/optimizations/wires/ 38259

Damian Lazarski Medium rock formations /main/hdrp/ 38260

Bill Borman Modular car fuel menu /main/vehicles/ 38261

Bill Borman Merge from Main->Vehicles /main/vehicles/ 38262

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Bill Borman Chassis fuel tank bugs fixed. Can now properly interact. /main/vehicles/ 38264

Bill Borman Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods. /main/vehicles/ 38266

Bill Borman Revert accidental manifest change /main/vehicles/ 38267

Bill Borman Cherry pick: Remove obsolete scenes from the build settings that no longer exist. /main/ 38268

Bill Borman ~Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute. /main/ 38269

Alistair McFarlane Fixed traps and horses clipping through bus stops /main/ 38272

taylorreynolds Horse roadsign armour mesh/textures/materials /main/HorseArmour/ 38273

taylorreynolds Added neck bone to ragdoll layer, removed head bone /main/ 38278

Bill Ford New tube mesh, shader /main/optimizations/wires/ 38281

Damian Lazarski Scaled down medium rock formations /main/hdrp/ 38286

Garry Newman Updated steamworks dlls /main/ 38287

André Straubmeier Merge from main /main/il2cpp/ 38288

Diogo Teixeira Fixed shadergui inspector error on detail layer /main/ 38289

Garry Newman Call Rust.Application.Quit instead of Application.Quit after benchmark /main/ 38290

Bill Ford shader / material /main/optimizations/wires/ 38292

Diogo Teixeira Removed custom texture2darray inspector /main/hdrp/ 38296

Maurino Berry baseline autoturret adjustments /main/autoturret_2/ 38297

Thai Leo updated trumpet model/textures /main/instruments/ 38298

André Straubmeier Cherry picking 38291 /main/il2cpp/ 38299

Diogo Teixeira Cherry picked 38296 /main/hdrp/water/ 38301

Bill Ford shader tweaks /main/optimizations/wires/ 38302

Rohan Singh IO entity to detect when your stuff is attacked /main/comp/ 38304

Diogo Teixeira Updated ASE to latest

Fixed SRP batcher shader support /main/hdrp/water/ 38305

Bill Ford wires are now pretty much identical to the originals /main/optimizations/wires/ 38306

Maurino Berry progress /main/autoturret_2/ 38307

Alistair McFarlane CraggyIsland clean up

Fixed respawning in the ocean on CraggyIsland because it's driving me crazy /main/ 38308

Petur Agust Various /main/hdrp/ui_fixes/ 38309

Petur Agust Fixaroos /main/hdrp/ui_fixes/ 38310

Bill Borman Base car module entity prefab, plus other vehicle edits and fixes /main/vehicles/ 38311

Bill Borman Merge Main -> Vehicles /main/vehicles/ 38312

Bill Borman Vehicle module entity work /main/vehicles/ 38313

Petur Agust Invscreen WIP /main/hdrp/ui_fixes/ 38314

Bill Borman Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders. /main/vehicles/ 38315

Bill Borman Module entities have seats and steering wheels /main/vehicles/ 38316

Bill Borman Add module entities to the map /main/vehicles/ 38318

Vincent Mayeur Fix for the excavator monument topology mask letting cliff to spawn within /main/hdrp/ 38319

Vincent Mayeur backup Tundra and Arid forest populations progress /main/hdrp/ 38320

Vincent Mayeur Attempt to fix triangle floors collision gap /main/hdrp/ 38321

Alistair McFarlane cherrypicking #38319 /main/save183/ 38322

Alistair McFarlane cherrypicking #38321 /main/ 38323

Alistair McFarlane Reapplied some prevent movement blockers on excavator monument

excavator scene2prefab /main/save183/ 38324

André Straubmeier Enabled world transfer by default /main/save183/ 38325

André Straubmeier Merge from main /main/save183/ 38327

André Straubmeier Checksum adjustments /main/save183/ 38328

André Straubmeier Fixed compount sometimes spawning underwater (edge case) /main/save183/ 38330

André Straubmeier Removed BitUtility.Float2Short workaround /main/save183/ 38331

André Straubmeier Merge from main /main/il2cpp/ 38333

André Straubmeier Merge from world_serialization_2 /main/save183/ 38334

André Straubmeier ~ LoadMapFile test scene /main/ 38336

Garry Newman Updated how benchmark results are reported

Fixed proceduralmap error when loading map /main/ 38339

Bill Ford texture coords on wires /main/optimizations/wires/ 38346

Bill Ford Renamed editor classes, fixed bug that caused duplicate wires to be produced. /main/optimizations/wires/ 38347

Bill Ford drop value tweak /main/optimizations/wires/ 38350

Bill Ford merge from main /main/optimizations/ 38351

Garry Newman Include system info with benchmark data /main/ 38352

Bill Ford merge /main/optimizations/wires/ 38355

André Straubmeier Network++

Save++ /main/save183/ 38356

André Straubmeier Merge from main /main/il2cpp/ 38358

Garry Newman Benchmark use native screen resolution /main/ 38360

Petur Agust For cherrypicking /main/hdrp/ui_fixes/ 38361

Petur Agust Cherrypicked hdrp/ui_fixes /main/ui_fixes2/ 38362

André Straubmeier Removed unity2019.1 upload files (unused) /main/il2cpp/ 38365

Garry Newman Benchmark record GC collects

Fix incorrect milliseconds recording /main/ 38367

Garry Newman Spit an error if Manifest is null when ending benchmark /main/ 38368

Garry Newman Fixed NRE in demo playback /main/ 38369

Rohan Singh Damage detector is now seismic detector, outputs more electricity the bigger the vibrations

Added potentiometer electric component /main/comp/ 38372

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André Straubmeier Merge from main /main/il2cpp/ 38374

Petur Agust Milder bandit town fog.

Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.

Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.

Bandit town S2P. /main/ 38375

Petur Agust Fixed some assets that were creating useless mats on fresh lib. /main/ 38376

Garry Newman Log error if manifest download fails /main/ 38377

Garry Newman TLS fixes (possibly) /main/ 38378

Garry Newman Fixed exception in LocalizeText /main/ 38379

Garry Newman No vsync/frame rate limits when benchmarking /main/ 38380

Garry Newman Compile fix /main/ 38381

Garry Newman Compile fix /main/ 38382

Maurino Berry skin approval /main/ 38383

Rohan Singh Swap vibration levels around so it's more useful, reduce radius /main/comp/ 38384

Bill Borman Manifest update for vehicle module entities /main/vehicles/ 38385

Petur Agust Widget test WIP /main/ui_fixes2/ 38386

André Straubmeier Merge from main /main/il2cpp/ 38387

André Straubmeier Merge from il2cpp /main/ 38388

André Straubmeier ~ Jenkins and Steamworks files /main/ 38389

Garry Newman Switch WebUtil.Get to use UnityWebRequest (test) /main/ 38390

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Garry Newman WebUtil custom certificateHandler /main/ 38400

Garry Newman Benchmark overlay /main/ 38404

André Straubmeier ~ Subtracting 38399 /main/ 38405

André Straubmeier EAC SDK update /main/ 38406

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Damian Lazarski Scaled down the coastal cliffs

Increased triplanar tiling on coastal cliffs /main/hdrp/ 38409

Vincent Mayeur procedural cliffs v3 backup /main/hdrp/ 38410

Garry Newman Hide easter shit in demos

Hide team shit in demos

Benchmark text tweaks

Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)

Submit benchmark results with WebUtil /main/ 38413

Bill Ford Converting PositionLerp to a class that's pooled. /main/optimizations/PositionLerp/ 38415

Garry Newman Eyeview when spectating fix /main/ 38420

Bill Ford Updated monument prefabs that contained wires /main/optimizations/wires/ 38421

Bill Ford Merge wires. /main/optimizations/ 38422

Bill Ford merge from main /main/optimizations/ 38424

Bill Ford merge from optimisations. /main/ 38426

Garry Newman Wait for benchmark result upload before exiting /main/ 38428

Bill Ford Fixed build error /main/ 38430

Garry Newman ~Fixed BenchmarkInfo text update rate /main/ 38431

Maurino Berry merge from main /main/scraptransportheli/ 38437

Petur Agust HUD assets & scene /main/ui_fixes2/ 38439

Rohan Singh Send an immediate update to clients whenever the team changes /main/comp/ 38440

Bill Ford merge from optimisations /main/ 38442

Bill Ford Improvements to non instanced material tool. /main/optimizations/ 38443

Bill Ford merge from main /main/optimizations/ 38444

Bill Ford Subtracting 38426, 38430, 38442 (All optimisation merges until we get a proper baseline) /main/ 38445

Petur Agust Overengineered vitals WIP /main/ui_fixes2/ 38446

Maurino Berry merge into main /main/ 38449

Bill Ford Fixed PositionLerp bug /main/optimizations/ 38450

Maurino Berry protocol++ again /main/scraptransportheli/ 38451

Petur Agust Backup /main/ui_fixes2/ 38452

Rohan Singh Use the generic IOEntity fields for potentiometer save/load instead /main/comp/ 38453

Petur Agust Unsaved /main/ui_fixes2/ 38455

Rohan Singh Added decay detector /main/comp/ 38456

Rohan Singh Merge from main /main/comp/ 38457

Rohan Singh Don't allow 0 resistance potentiometer /main/comp/ 38458

Rohan Singh Set the on flag when the potentiometer is allowing electricity to pass through /main/comp/ 38459

Rohan Singh Fix client build /main/comp/ 38460

Rohan Singh Fix for IL2CPP hang on exit /main/ 38461

Alistair McFarlane disabled branchAmount debug logging /main/ 38462

Diogo Teixeira Disabled tex streaming on generic building texturea /main/ 38463

Diogo Teixeira Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes)

Modified pole wire renderer and shader to skip refl and spec /main/ 38464

Diogo Teixeira Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing) /main/ 38465

Rohan Singh Add support for notifications directly to players (and teams) /main/comp/ 38466

Diogo Teixeira Added viable content/props+workshop and prefab/clothes textures to streaming pool /main/ 38467

Diogo Teixeira Added more textures to streaming pool /Rust.Ai and /Unimplemented /main/ 38468

Diogo Teixeira Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization /main/ 38469

Diogo Teixeira Subtracted 28469, 38465 /main/ 38470

Diogo Teixeira Testing mip streaming budgets /main/ 38471

Bill Borman Merge from Main->Vehicles /main/vehicles/ 38472

Petur Agust Weapon attachment type icons.

Scene. /main/ui_fixes2/ 38473

Bill Borman Placeholder-ish icons for vehicle module items /main/vehicles/ 38474

Adam Woolridge Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed. /main/ad_bugs/ 38475

Adam Woolridge ItemModConsume now takes pending health into account when checking < health requirement. /main/ad_bugs/ 38476

Damian Lazarski Coastal cliff test scene backup /main/hdrp/ 38478

Alistair McFarlane Cherrypicking 38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed) /main/ 38484

Vincent Mayeur procedural cliffs v3 backup /main/hdrp/ 38486

Alistair McFarlane cherrpicking #38476 (ItemModConsume now takes pending health into account when checking < health requirement.) /main/ 38487

Maurino Berry can now repair scrap transport

fixed mounting positions for pilot/copilot

copilot able to use weapons

fixed weird noclip/parenting issues

added servergibs for scrap transport /main/ 38490

Damian Lazarski Small rock formations /main/hdrp/ 38493

Adam Woolridge Player map position updates correctly when injured.

Focus the map on the player position when they're injured and unable to interact with the map. /main/ad_bugs/injured_map_fixes/ 38498

Bill Ford Subtracting. /main/ 38499

Alex Webster minicopter - removed tail mesh from main body /main/ 38500

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Maurino Berry missing files /main/ 38505

Adam Woolridge Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke. /main/smoke_overlay_hud_fix/ 38506

Alistair McFarlane merge from injured_map_fixes /main/ 38507

Bill Ford PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected. /main/ 38508

Alistair McFarlane merge from 38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.) /main/ 38509

Maurino Berry bugfix /main/ 38510

Bill Borman Icon meta extras /main/vehicles/ 38511

Maurino Berry compile fix /main/ 38513

Bill Ford Terrain instancing support test. /main/Terrain instancing/ 38514

Bill Borman Vehicle module item test /main/vehicles/ 38515

Petur Agust Backup /main/ui_fixes2/ 38516

Petur Agust More /main/ui_fixes2/ 38517

Bill Borman Module management, script changes on modules /main/vehicles/ 38518

Bill Borman Merge from Main->Vehicles /main/vehicles/ 38519

Bill Borman Change test vehicle to a prefab variant /main/vehicles/ 38520

Petur Agust Refined/layered vitals. /main/ui_fixes2/ 38521

Vincent Mayeur procedural cliffs v3 backup /main/hdrp/ 38523

Vincent Mayeur cliff meta settings /main/hdrp/ 38524

André Straubmeier Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess) /main/ 38527

Diogo Teixeira Adjusted overbright swamp atmosphere volumes during night time /main/ 38531

Bill Ford Merge transform.SetPositionAndRotation changes. /main/ 38532

André Straubmeier Updated prefab list /main/ 38534

Bill Ford Powerlines /main/Powerlines/ 38538

Bill Ford Material /main/Powerlines/ 38541

Adam Woolridge wip /main/ignitable/ 38542

André Straubmeier ~ IL2CPP server Steam upload files /release/ 38544

Vincent Mayeur procedural cliffs v3 backup /main/hdrp/ 38547

Alistair McFarlane merge from main /main/IOentity_connections/ 38550

Alistair McFarlane merge from IOentity_connections /main/ 38554

Adam Woolridge Ignite/extinguish basics and rates, flags.

Added temp interaction menu options to ignite and extinguish to make it easier to test. /main/ignitable/ 38557

Bill Ford updated pole prefabs /main/Powerlines/ 38562

Bill Ford Monument rebuilds /main/Powerlines/ 38563

Bill Ford merging powerwires /main/ 38565

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Maurino Berry compile fix /main/ 38567

Bill Ford Enabled instancing on a load of materials + tools /main/ 38569

Maurino Berry ~compile fix /main/ 38570

Damian Lazarski Large rock formation test /main/hdrp/ 38571

Maurino Berry helicopter improvements /main/ 38572

Maurino Berry compile fix /main/ 38573

Bill Borman Basic framework for engine, seating, and storage vehicle modules. /main/vehicles/ 38574

Bill Borman Just moving module scripts into their own folder /main/vehicles/ 38576

Bill Borman Defined mount points and storage on modules, plus refactored a bit to a better module class system /main/vehicles/ 38577

Thai Leo tweaked trumpet textures

adding WIP bass model/ textures/mat /main/instruments/ 38578

Bill Borman Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild. /main/vehicles/ 38579

Petur Agust Backup /main/ui_fixes2/ 38580

Bill Borman Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest. /main/vehicles/ 38581

Alistair McFarlane network++ /main/ 38583

Vincent Mayeur Harbor2 and Launch Site electric wires work backup /main/ 38585

Bill Borman Merge from Main -> Vehicles again /main/vehicles/ 38586

Bill Borman Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's) /main/vehicles/ 38588

Bill Borman Oops, fix missing IsTrigger flag /main/vehicles/ 38589

Bill Ford Added terrain.instancing convar. Instancing is set in TerrainQuality. /main/Terrain instancing/ 38602

Bill Ford Merge terrain instancing. /main/ 38604

Vincent Mayeur Mil. Tunnel electric wires work backup /main/ 38606

André Straubmeier Reapplying 38554, 38565, 38567, 38568, 38570, 38585, 38606 /main/wires_and_powerlines/ 38609

André Straubmeier Enabled full IL2CPP optimizations on Mac client build again /main/ 38611

Adam Woolridge wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity. /main/ignitable/ 38617

Vincent Mayeur MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup /main/wires_and_powerlines/ 38618

André Straubmeier Debug camera improvements:

- R reset camera

- Q/E move vertically

- Z/Y/C and +/- control zoom

- Arrow keys control roll

- Disabled inventory and crafting menus when in debug camera

- Added debugcamera_save and debugcamera_load console commands /main/ 38620

André Straubmeier Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM) /main/ 38623

Bill Ford ~whoops /main/ 38627

Bill Ford Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date. /main/ 38628

Bill Ford Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible. /main/ 38630

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Maurino Berry missing material /main/ 38632

Maurino Berry helicopter fuel distance bugfixes

helicopter damage effects

code refactor for PlayerOpenLoot /main/ 38633

Bill Borman Mount/dismount points set for chassis types /main/vehicles/ 38634

Bill Borman Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename /main/vehicles/ 38635

Bill Borman Additional dismount points on chassis /main/vehicles/ 38636

Bill Borman Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule /main/vehicles/ 38637

Bill Borman Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque. /main/vehicles/ 38638

Petur Agust Refined mockup guide.

Scene backup. /main/ui_fixes2/ 38639

Vincent Mayeur some powerplant wire edits /main/wires_and_powerlines/ 38640

Vincent Mayeur scene2prefab monuments /main/wires_and_powerlines/ 38641

Vincent Mayeur Palm trees helicopter fix /main/ 38642

Jarryd Campi Removed changes to IsDynamic on the LOD component of wires

Adjust cull distance on wires to be 40 + wire length to account for really long wires /main/wires_and_powerlines/ 38643

Alistair McFarlane Door knocker no longer prevents explosives damaging doors /main/ 38654

Diogo Teixeira Fixed vertex back-lighting on LitSmokeEmissiveFlame /main/ 38655

Adam Woolridge Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further. /main/vsync/ 38671

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Alistair McFarlane merge from vsync /main/ 38673

Diogo Teixeira Proper fix for LitSmokeEmissiveFlame /main/ 38675

Maurino Berry scrap heli repair now only costs metal fragments /main/ 38676

Adam Woolridge Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button. /main/mapscrollfix/ 38677

Diogo Teixeira Double checked and fixed all other lit particle shaders /main/ 38678

Diogo Teixeira Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind

Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf) /main/ 38679

Petur Agust Backup /main/ui_fixes2/ 38680

Bill Borman Merge from Main -> Vehicles /main/vehicles/ 38681

Adam Woolridge Auto-focus the console text input field when switching to the console tab or re-opening the console. /main/console_focus/ 38683

Petur Agust More /main/ui_fixes2/ 38684

Bill Borman Change modular car wheel colliders to all be a shared nested prefab, for easier editing /main/vehicles/ 38685

Bill Borman Fix realmed remove on all vehicle modules being the wrong way around 🤦 /main/vehicles/ 38686

Jarryd Campi Show output line connections as a debug line if the object isn't selected /main/wires_and_powerlines/ 38687

Petur Agust Unsaved /main/ui_fixes2/ 38689

Jarryd Campi Unsaved /main/wires_and_powerlines/ 38690

Diogo Teixeira Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues /main/ 38691

Jarryd Campi Merge from main /main/instruments/ 38692

Diogo Teixeira Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor /main/ 38693

Petur Agust Backup /main/ui_fixes2/ 38694

Maurino Berry ~skin approval /main/ 38695

Jarryd Campi Hooked up new piano notes and drum notes

Fixed multiple static instruments receiving input from the same player at the same time /main/instruments/ 38696

Bill Borman Minor test map edit /main/vehicles/ 38697

Bill Borman Add wheel smoke script to the modular car script, no more endless dirt and water FX. /main/vehicles/ 38699

Jarryd Campi Lower tesselation level on wires based on quality level convar

Don't tesselate lines that don't have any slack (player made) /main/wires_and_powerlines/ 38700

Jarryd Campi Trying out a client input path for instruments /main/instruments/ 38701

Jarryd Campi Better default keys layout

Consolidate sheet logic

Cleanup logs /main/instruments/ 38702

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Alistair McFarlane cherrypicking 38677 38683 /main/ 38705

Adam Woolridge Clamp health + pending health check so item effects work correctly at full health with pending health. /main/pending_health_fix/ 38714

Alistair McFarlane merge from pending_health_fix /main/ 38717

Thai Leo updated trumpet and bass textures/models /main/instruments/ 38722

Adam Woolridge Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip) /main/screen_settings/ 38723

Adam Woolridge Reversed the order resolutions appear in the selector so the left/right arrows make sense /main/screen_settings/ 38725

Diogo Teixeira Removed a few unused textures /main/ 38728

Maurino Berry HAB inflation collider is disabled when rigidbody is asleep

increased HAB nobuild zone to encompass inflated balloon /main/ 38729

Maurino Berry autoturrets are now undrainable

autoturrets now require electricity ( 10 )

auoturret has output for having a target

autoturret has output for low ammo

autoturret has output for no ammo

protocol++ /main/ 38730

Maurino Berry merge from main /main/FuelGenerator/ 38731

Maurino Berry merge into main /main/ 38732

Petur Agust Backup /main/ui_fixes2/ 38733

Petur Agust Another /main/ui_fixes2/ 38734

Diogo Teixeira Impostor rendering parity w/ hdrp (perf testing) /main/ 38735

Diogo Teixeira Deleted some unused shaders and models /main/ 38736

Alistair McFarlane ScrapTransportHelicopter parenting volume tweaks

Tweaked some ScrapTransportHelicopter prevent movement volumes /main/ 38737

Alistair McFarlane Players are now killed if they touch underneath transport helicopter body (helicopters are heavy) /main/ 38738

Alistair McFarlane Hitching post and trough can now be placed on construction /main/ 38739

Petur Agust Adam's fog fix.

Fixed a sprite that broke on a clean lib. /main/ui_fixes2/ 38740

Jarryd Campi Moved some scripts into more sensible locations /main/instruments/ 38742

Bill Borman Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle. /main/vehicles/ 38744

Jarryd Campi Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time /main/instruments/ 38745

Bill Borman Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix. /main/vehicles/ 38746

Bill Borman Fixed storage container bounds bug /main/vehicles/ 38747

Jarryd Campi Updated cowbell with new key controller /main/instruments/ 38748

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Jarryd Campi Bass item setup (no sfx yet) /main/instruments/ 38750

Jarryd Campi Tambourine setup (placeholder sfx) /main/instruments/ 38751

Jarryd Campi WIP ability to add markers to map /main/map_improvements/ 38752

Adam Woolridge merge from main /main/screen_settings/ 38753

Adam Woolridge prefab change, adding apply button UI to screen section /main/screen_settings/ 38754

Adam Woolridge Added a base class to option tweak classes.

wip Apply changes system and button. /main/screen_settings/ 38756

Bill Borman Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server. /main/vehicles/ 38757

Bill Ford Testing out caching components that rely on network event broadcasts /main/Broadcast component caching/ 38758

Bill Ford Better caching method /main/Broadcast component caching/ 38759

Maurino Berry turret bugfix /main/ 38760

Alistair McFarlane Hitch and trough ground watch fix /main/ 38761

Maurino Berry merge from main /main/tesla_coil/ 38763

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Alex Rehberg Scrap transport heli sounds /main/ 38765

Bill Borman Adjust brackets only /main/vehicles/ 38769

Maurino Berry horse leading /main/ 38771

Maurino Berry horses are now much more responsive and frame budgeted /main/ 38772

Maurino Berry transport heli fuel gauges fixes

transport heli uses 2x as much fuel

transport heli server gibs give much less resources and only metal frags

reduced horse health /main/ 38773

Adam Woolridge Started removing some duplicate code across all the TweakUI components.

Added spacer between screen settings and apply button.

Dropdown and toggle tweak UI components now support immediate change or apply changes.

Screen settings apply button now works.

Non applied changes are reset. /main/screen_settings/ 38774

Adam Woolridge Refactored and removed more duplicate code from across all TweakUI components /main/screen_settings/ 38775

Jarryd Campi More map co-ordinate tweaks (still pretty busted)

Store death position /main/map_improvements/ 38776

Bill Borman Properly solved mounting seats via sub-module; no more InteractionAreaBox hack /main/vehicles/ 38777

Jarryd Campi Store notes on server /main/map_improvements/ 38778

Jarryd Campi Save and load markers /main/map_improvements/ 38779

Jarryd Campi Show team leader markers /main/map_improvements/ 38780

Jarryd Campi WIP marker display on compass /main/map_improvements/ 38781

Adam Woolridge some cleanup /main/screen_settings/ 38785

Alistair McFarlane Cargoship exploit fix /main/ 38787

Adam Woolridge Dirty/clean for apply button. Toggle button interaction. /main/screen_settings/ 38789

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Adam Woolridge Client def'd some stuff. Grab the full list of resolutions. /main/screen_settings/ 38795

Adam Woolridge merge from main /main/screen_settings/ 38796

Garry Newman 2019.2 compile, package fixes /main/hdrp/2019.2/ 38801

Garry Newman Update CurrentVersion /main/hdrp/2019.2/ 38804

André Straubmeier Merge from main /main/wires_and_powerlines/ 38806

André Straubmeier Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck /main/ 38808

Garry Newman Use 6.9.1 packages /main/hdrp/2019.2/ 38809

Garry Newman ColorTint subgraph complaining because output name had a hyphen /main/hdrp/2019.2/ 38810

Adam Woolridge Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag. /main/screen_settings/ 38811

Adam Woolridge Detect the resolution used from the unity launcher and update the convar/UI with it. /main/screen_settings/ 38812

Bill Ford SoundFollowCollider optimization. /main/SoundFollowCollider/ 38815

Adam Woolridge some more cleanup /main/screen_settings/ 38817

Diogo Teixeira Regen TerrainASE /main/hdrp/2019.2/ 38819

Bill Ford Slight tidy up /main/SoundFollowCollider/ 38822

Alistair McFarlane merge from screen_settings /main/ 38824

André Straubmeier Excavator Scene2Prefab /main/wires_and_powerlines/ 38825

André Straubmeier Network++

Save++ /main/wires_and_powerlines/ 38827

Diogo Teixeira Regen remaining ASE shaders /main/hdrp/2019.2/ 38829

Maurino Berry cleanup /main/ 38830

Maurino Berry fixed helicopter debris temperature /main/ 38832

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Maurino Berry horse animation and random circle fixes /main/ 38834

Diogo Teixeira Merge from hdrp/water /main/hdrp/2019.2/ 38835

Diogo Teixeira Terrain carving

Added Terrain Alpha Vertex Sampler SF /main/hdrp/2019.2/ 38836

Diogo Teixeira Merge from main/hdrp/2019.2 /main/hdrp/ 38837

Diogo Teixeira Disabled alpha cutout /main/hdrp/ 38838

Diogo Teixeira Testing terrain carving via vertex culling instead of per-pixel clip /main/ 38839

Diogo Teixeira Fixed error in foliage-billboard /main/ 38840

Diogo Teixeira Revert/disable water body until shader is ready /main/hdrp/ 38841

Petur Agust Applied all feedback tweaks.

Putting the more radical changes on a branch to get the no-brainer ones in sooner. /main/ui_fixes2/ui_radical/ 38842

Petur Agust mfm /main/ui_fixes2/ 38843

Jarryd Campi Merge from main /main/instruments/ 38844

Jarryd Campi Player model IK support, assign an IK target per note and move hands to appropriate location /main/instruments/ 38845

Jarryd Campi Cleanup logic to potentially support more notes /main/instruments/ 38846

Jarryd Campi Fixed some keybinding issues, fixed dedicated sharp keys not doing anything /main/instruments/ 38847

Jarryd Campi Cleaned up duplicate piano and drum kit sound definitions /main/instruments/ 38848

Jarryd Campi IK pass on drum kit

Show all ik points as gizmos /main/instruments/ 38849

Jarryd Campi Don't run IK update on server

IK should match up over network

Support for non-standard IK transform space (for held items) /main/instruments/ 38850

Bill Borman Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++ /main/vehicles/ 38851

Bill Borman Add brake inputs, refactor throttle input /main/vehicles/ 38852

Jarryd Campi Unsaved /main/instruments/ 38854

Garry Newman Deleting x86 versions of libRustNative, libRenderer /main/hdrp/ 38855

Garry Newman Disabled tonemapping /main/hdrp/ 38856

André Straubmeier Added "MinWorldSize" and "MinDistance" to MonumentInfo so it can be specified per monument

Added large monuments back to small maps (launch site and excavator still require at least 3500 world size) /main/wires_and_powerlines/ 38862

André Straubmeier Missing file /main/wires_and_powerlines/ 38863

André Straubmeier Merge from main /main/wires_and_powerlines/ 38864

André Straubmeier Removed Vulkan graphics API from Windows asset bundles /main/ 38865

Alistair McFarlane merge from wires_and_powerlines /main/ 38869

Alistair McFarlane ~ phrases /main/ 38870

André Straubmeier ~ Fixed compile error in IOEntity.OnDrawGizmos /main/ 38871

André Straubmeier Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar) /main/ 38872

Diogo Teixeira ~Regen foliageASE and foliageBillboardASE /main/hdrp/ 38875

Bill Ford Small change to flag rotation calculation. /main/ 38876

Diogo Teixeira Updated all foliage materials /main/hdrp/ 38878

Bill Ford merge from main /main/Broadcast component caching/ 38880

Diogo Teixeira Subtracted vertex-based terrain carving; not enough tessellation /main/ 38882

Diogo Teixeira Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess /main/hdrp/ 38883

Diogo Teixeira ~Fixed some pow-related warnings again (lost in merge) /main/hdrp/ 38886

Garry Newman Vitals don't use animators, cleaned up /main/ 38887

Garry Newman Fixes for icons in previous commit /main/ 38888

Garry Newman Fixed upkeep display

Fixed loading screen button being 1 pixel smaller than the bar next to it

Pick up notices hang around for a second longer /main/ 38889

Garry Newman Automatically auth player deploying tool cupboard /main/ 38890

Alex Webster player drum & piano poses /main/instruments/ 38891

Diogo Teixeira Read-only all RustPlayer models and PlayerModel /main/ 38892

Maurino Berry fixed IK positions due to bone scaling

40mm buckshot does more damage

updated transport helicopter pilot seat

fixed all transport helicopter gauges

rocket launcher is cheaper and T2

HV rockets are cheaper, move faster, and are more accurate, T2 /main/ 38893

Maurino Berry HV rockets/sam sites use new damage type dealing extra damage to air vehicles /main/ 38894

Maurino Berry F1 grenades are more predictable and less bouncy

F1 grenade fuse time shortened from 3.5 to 3 seconds

F1 grenades do more damage to autoturrets /main/ 38895

Petur Agust Conservative baseline /main/ui_fixes2/ 38896

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Maurino Berry added fuel generator

autoturret not accessable without building auth

updated battery artwork

F1 grenades more lethal /main/fuelgen_merge_issue/ 38898

Maurino Berry merge into main /main/ 38899

Bill Borman Adjust wheel collider setup /main/vehicles/ 38900

Bill Borman Wheel physics work + refactoring/cleanup /main/vehicles/ 38902

Maurino Berry ClientUpdateMounted NRE fix /main/ 38903

Maurino Berry ~comment /main/ 38904

Bill Borman Fix old infinite HasDriver loop in BaseVehicle /main/vehicles/ 38905

Bill Borman Show true drive wheel RPM on the client /main/vehicles/ 38906

Jarryd Campi Merge from main /main/instruments/ 38907

Bill Borman Fix some issues with init order /main/vehicles/ 38908

Jarryd Campi Mountables can now apply an animation override while in use

Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)

Hooked up new drum kit and piano sitting animations via overrides /main/instruments/ 38909

Bill Borman Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things. /main/vehicles/ 38910

Jarryd Campi Mountables can now optionally suppress the hand animation layer

Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation) /main/instruments/ 38911

Jarryd Campi Client/Server compile fixes /main/instruments/ 38912

Garry Newman meta files that changed just due to a full reimport (serialized version increased) /main/ 38913

Garry Newman 2019.3 retry /main/hdrp/2019.3.b1/ 38914

Garry Newman Vitals colour tweaks /main/ 38915

Garry Newman Fixed titles in pie menu getting cut off /main/ 38916

Garry Newman Deleting unused folder /main/ 38920

Garry Newman ServerInfo uses HttpImage to load header image

Re-query a few times if we didn't get server rules /main/ 38922

Garry Newman Fixed possible exception when retrieving item market prices /main/ 38923

Garry Newman Fixed steam inventory refreshing overlay not closing after opening bag /main/ 38924

Garry Newman Settings update /main/hdrp/2019.3.b1/ 38926

Garry Newman updated version to 2019.3.b1 /main/hdrp/ 38927

Garry Newman Vitals layout optimization /main/ 38931

Garry Newman Hide TopBunnies properly if it's not easter event /main/ 38935

Garry Newman Server compile fix /main/ 38938

Garry Newman Fixed NRE in CraftingNotice /main/ 38939

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Maurino Berry F1 grenades less lethal towards turrets

added preventBuilding to fuel generator /main/ 38945

Maurino Berry pressure pads can be hidden under rugs

pressure pads produce a small amount of power for a split second when activated if unpowered /main/ 38949

Maurino Berry ~skin approval /main/ 38957

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Bill Borman Adjust module weights /main/vehicles/ 38963

Bill Borman Adjust COM /main/vehicles/ 38966

Jarryd Campi Piano model /main/instruments/ 38967

Jarryd Campi Merge from main /main/instruments/ 38968

Bill Borman Line endings only /main/vehicles/ 38969

Bill Borman Fix client/server define /main/vehicles/ 38970

Alex Rehberg Improved NPC heli flight sounds

Add doppler support

New scrap heli and minicopter damage sounds /main/helicoptersounds/ 38971

Bill Borman Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver. /main/vehicles/ 38972

Alex Rehberg Enable doppler on player driven helis

Cleanup /main/helicoptersounds/ 38973

Alex Rehberg merge from main/helicoptersounds /main/ 38975

Diogo Teixeira First and main pass on model optimizations (non-monuments)

Scene2prefab on most scenes with references to optimized meshes /main/model-opt/ 38977

Jarryd Campi Hooked up piano model

Fixed IK hand target gizmos not appearing /main/instruments/ 38978

Bill Borman Remove vehicle settings that are currently unused /main/vehicles/ 38980

Jarryd Campi Merge from main /main/map_improvements/ 38981

Bill Borman True support for multiple drivers at once. Multi-driver drifting?

Inputs are combined in a way where they won't cancel each other out. /main/vehicles/ 38983

Jarryd Campi Map points of interest are colour coded

Compass notches are colour coded with map notches

Populate max 6 markers on the compass /main/map_improvements/ 38984

Bill Borman Minor cleanup only /main/vehicles/ 38985

Jarryd Campi Remove map notes by right clicking them

RPC cleanup/formatting /main/map_improvements/ 38986

Alistair McFarlane Fixed floating generator /main/ 38987

Alistair McFarlane Fuel generator can be bought from Outpost /main/ 38988

Alistair McFarlane Slightly improved SAM site visibility from a distance /main/ 38990

Jarryd Campi Better tooltip on death marker /main/map_improvements/ 38991

André Straubmeier ~ TriggerHurtNotChild also checks mounts, not only parenting

Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt /main/ 38992

Alistair McFarlane Added Hapis Lake prefab for map makers /main/ 38994

André Straubmeier Fixed passengers sometimes receiving fall damage in scrap transport helicopter /main/ 38995

Alistair McFarlane Fixed large battery gibs errors

Large battery can now be rotated /main/ 38996

Diogo Teixeira Fixed cave roots r/w; uses batching /main/model-opt/ 39005

Garry Newman Player preview fix /main/hdrp/ 39007

Bill Ford Sound import settings possibly causing a few small hitches /main/sound import settings/ 39011

Bill Ford merge sound import settings /main/ 39017

Diogo Teixeira Fixed r/w on a couple of collider primitives /main/model-opt/ 39019

Diogo Teixeira Fixed some missed collider connections in release scenes and prefabs /main/model-opt/ 39025

Diogo Teixeira Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh /main/model-opt/ 39026

Diogo Teixeira Deleted some unused metas /main/model-opt/ 39028

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Diogo Teixeira Fixed some metas and import settings /main/model-opt/ 39031

Diogo Teixeira Merge from mesh-opt /main/ 39032

Diogo Teixeira Fixed compile error /main/ 39035

Diogo Teixeira Proper fix /main/ 39036

Alistair McFarlane Fuel generator workbench lvl 2

Fuel generator crafting cost balance

Fuel generator vending order balance /main/ 39038

Petur Agust Fixed bad overrides on the big casino wheel /main/hdrp/ 39039

Petur Agust Lantern fix /main/hdrp/ 39040

Petur Agust Bandit town WIP /main/hdrp/ 39041

Diogo Teixeira Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes

Updated scrap transport helicopter gibs to use direct physics mesh path /main/ 39042

Diogo Teixeira Fixed model-opt related errors on Hapis Island /main/ 39043

Petur Agust Scene backup.

Temp 10K lux profile. /main/hdrp/ 39044

Diogo Teixeira Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier

Fixed missing reference in heli_cockpit /main/ 39045

Diogo Teixeira Read-only on weapons and weaponMods (testing) /main/ 39046

Vincent Mayeur Latest terrain generation changes, terrain now uses 4k control maps /main/hdrp/ 39047

Rohan Singh Combine time into server info /main/comp/ 39048

Diogo Teixeira Fixed awning colliders on Hapis

Fixed water_wells invisible on Hapis /main/ 39049

Diogo Teixeira Proper fix for water wells

Fixed pipe_e r/w batching errors /main/ 39050

Diogo Teixeira Removed texture streaming menu toggle and convar /main/ 39051

Alistair McFarlane Autoturret requires empty inv to be picked up /main/ 39052

Rohan Singh Refactoring things, added commands to find buildings and controllers, notifying still WIP /main/comp/ 39053

Adam Woolridge merge from main /main/screen_settings/ 39054

Jarryd Campi Merge from main /main/map_improvements/ 39055

Jarryd Campi Merge from main /main/instruments/ 39056

Jarryd Campi Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument /main/instruments/ 39057

Jarryd Campi Hooked up bass guitar material /main/instruments/ 39059

Diogo Teixeira Added tool to find collision models being used for shadow

Renamed find models not using batching tool /main/ 39061

Diogo Teixeira Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect) /main/ 39062

Diogo Teixeira Fixed missing normal/tangents in powerplant's collapsed models

Optimized some powerplant meshes + scene2prefab /main/ 39063

Diogo Teixeira Update Hapis scene (required by 39063) /main/ 39064

Bill Borman More driving physics experimentation /main/vehicles/DrivePhysicsExperiment/DrivePhysicsExperiment/ 39066

Bill Borman More driving physics experimentation /main/vehicles/DrivingPhysicsExperiment/ 39068

Jarryd Campi Better player getter on static instrument /main/instruments/ 39069

Vincent Mayeur Reverted project gaea scene terrain back to 2k control maps, too many bugs /main/hdrp/ 39072

Vincent Mayeur re-added arid forests

removed v3_arctic_forest_snow, obsolete now that snow cover is even /main/hdrp/ 39073

Diogo Teixeira Fix for scrap transport heli gibs client errors /main/ 39077

Rohan Singh Fix validation for building info /main/comp/ 39078

Diogo Teixeira Testing proper fix for gib errors /main/ 39079

Vincent Mayeur Arid clutter and arid rock formation prefabs /main/hdrp/ 39080

Diogo Teixeira Fixed collider errors on Hapis /main/ 39081

Diogo Teixeira Testing fix for sign painting errors /main/ 39082

Diogo Teixeira Fix for server gib NRE kicking us out

Protocol++ /main/ 39083

Adam Woolridge merge from main /main/screen_settings/ 39088

Rohan Singh Replace IO ControllerInfo with Controllers command /main/comp/ 39091

Bill Ford Monument proxy test /main/MonumentProxy/ 39095

Alex Rehberg Fix attack heli sounds not stopping on death /main/ 39096

Alistair McFarlane Fixed inside terrain antihack false positive at cave_small_hard /main/ 39097

Alistair McFarlane Fixed large battery colliders being removed from the server /main/ 39098

Alex Rehberg Fix synced sounds not recycling properly /main/ 39099

Adam Woolridge Can now split a third of an item stack off by holding shift when middle mouse dragging. /main/item_splitting/ 39100

Diogo Teixeira Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh /main/hdrp/ 39102

Diogo Teixeira Disabled ASE custom shader inspector until 2019.3 update patch /main/hdrp/ 39103

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Bill Borman Merge from Main -> Vehicles /main/vehicles/ 39107

Rohan Singh Nuke controller subscriptions, merged into building subscriptions /main/comp/ 39108

Jarryd Campi WIP sleeping bags on map

Don't process RMB clicks if player drags on map /main/map_improvements/ 39110

Alistair McFarlane Hapis mat fixes /main/ 39114

Bill Borman Manifest rebuild /main/vehicles/DrivingPhysicsExperiment/ 39117

Bill Borman Merge new driving physics to Vehicles /main/vehicles/ 39118

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André Straubmeier Compile fix /main/ 39121

André Straubmeier ~ Removed Linux client from Steam upload files /release/ 39122

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Adam Woolridge Can now right-click the item split bar and type an exact split amount. /main/item_splitting/ 39127

Adam Woolridge Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting. /main/item_splitting/ 39128

Diogo Teixeira 10k lux on Scene Setup, for now /main/hdrp/ 39130

Vincent Mayeur Arid cliffs progress backup /main/hdrp/ 39131

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Diogo Teixeira Cherry picked 38015 from main /main/hdrp/ 39137

André Straubmeier Merge from main /release/ 39139

Diogo Teixeira Cherry pickee 38011, 38693, 38808 /main/hdrp/ 39140

Damian Lazarski New foliage shader test

Diffusion profile test /main/hdrp/ 39144

Alistair McFarlane Fuel Generator description tweak

Autoturret description update reflecting it now requires power. /main/ 39145

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Adam Woolridge Can now right click and drag to spin your inventory screen player model. /main/player_preview_spin/ 39149

Jarryd Campi Moved piano mount pos and dismount positions to fix not being able to interact /main/instruments/ 39150

Bill Borman Adjust engine kW values /main/vehicles/ 39153

Jarryd Campi Replace previous death marker when dying /main/map_improvements/ 39155

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Jarryd Campi Abstract the map into two classes: MapInterface and MapView

MapView handles displaying map, updating markers, etc

MapInterface handles input logic like adding markers

Need to do this in order to use map on other UI panels /main/map_improvements/ 39157

Jarryd Campi Add world position of sleeping bag to respawn info

Add lock time to sleeping bag icon /main/map_improvements/ 39158

Bill Borman - Various general work on getting vehicles of all sorts to drive nicely.

- Don't show health on chassis/modules.

- Added several test vehicle to my test map. /main/vehicles/ 39159

Bill Borman Good enough driving physics for now /main/vehicles/ 39160

Jarryd Campi Reworked RMB click detection for point of interest markers

Can click on sleeping bag to respawn /main/map_improvements/ 39161

Matt Isaac rotated piano 180 to fix mount and dismount positions /main/instruments/ 39162

André Straubmeier ~ Fixed exploit to turn auto turrets on without electricity /main/ 39165

Matt Isaac created piano gibs and added to piano prefab /main/instruments/ 39166

Adam Woolridge Right click a quick craft icon to remove it from the crafting queue. /main/crafting_improvements/ 39168

Adam Woolridge Middle-click a quick craft icon to add x5 to crafting queue /main/crafting_improvements/ 39171

Adam Woolridge Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored. /main/crafting_improvements/ 39175

André Straubmeier FuelGenerator.FuelConsumption is now also started when loaded from save /main/ 39176

Alistair McFarlane ~Phrases /main/ 39177

Alistair McFarlane merge from main /release/ 39179

Bill Ford merge from main /main/Broadcast component caching/ 39180

Adam Woolridge very wip quick craft item pinning. /main/crafting_improvements/ 39184

André Straubmeier Tiny perf convar tweak (4=ping, 5=everything) /main/ 39185

Adam Woolridge "Favourited" items appear first in the quick craft items, then ordered by most crafted. /main/crafting_improvements/ 39191

Adam Woolridge Show (placeholder) favourite icon on any favourited quick craft items. /main/crafting_improvements/ 39194

Adam Woolridge Added a favourites category/tab to crafting menu, lists any favourited items there, too. /main/crafting_improvements/ 39195

Diogo Teixeira Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression

Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship

Fixed NRE on ent kill cargoship /main/ 39196

Petur Agust Scene backup.

Lantern post conversion. /main/hdrp/ 39197

Bill Borman Add some car audio files (originally from WiseGuys) /main/vehicles/ 39198

Jarryd Campi WIP death screen changes /main/map_improvements/ 39199

Jarryd Campi Merge from main /main/instruments/ 39200

Petur Agust Proplight prefab conversions /main/hdrp/ 39201

Alex Rehberg Small generator sounds /main/ 39202

Jarryd Campi Better IK positions on piano /main/instruments/ 39203

Jarryd Campi Temp bass view model /main/instruments/ 39204

Rohan Singh Add a menu to rename IO entities and their inputs/outputs /main/io_renaming/ 39205

Petur Agust Remaining fixtures. /main/hdrp/ 39206

Rohan Singh Fix misalignment /main/io_renaming/ 39207

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Bill Borman - Fixed wheel visual glitching when entering water etc by providing the right layer mask.

- Properly added the wheel smoke FX from the sedan.

- Some driving physics tweaks.

- Added handbrake, although it's really just a fancy version of the brakes. /main/vehicles/ 39209

Rohan Singh Preserve the original name of slots so they get restored when removing a custom name /main/io_renaming/ 39210

Bill Borman Even more driving physics tweaks /main/vehicles/ 39211

Bill Borman Fake a lower centre of mass, less anti-roll needed, better handling /main/vehicles/ 39212

Petur Agust Backup /main/hdrp/ 39213

Bill Borman Improved speed-based steer angle reduction. Better max speed calculation. /main/vehicles/ 39214

Bill Borman When moving backwards and accelerating, actually accelerate instead of brake /main/vehicles/ 39215

Bill Borman Allow faster vehicles to have better brakes (automatic multiplier) /main/vehicles/ 39216

Bill Borman - Modular car engines now turn on/off, with startup time (client synced)

- Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing

- Added engine waterlogging

- Removed handbrake, it sucked /main/vehicles/ 39217

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Adam Woolridge merge from main /main/screen_settings/ 39219

Adam Woolridge Added fps limit slider to screen settings UI.

Made TweakUISlider also now work with delayed apply changes. /main/screen_settings/ 39221

Matt Isaac added piano icon to piano prefab /main/instruments/ 39223

Alistair McFarlane Merge from main /release/ 39224

Adam Woolridge Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model. /main/player_preview_spin/ 39231

Adam Woolridge Nicer favourited item highlight. Bit of refactoring. /main/crafting_improvements/ 39233

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Adam Woolridge Show favourited highlight on blueprints in crafting screen too.

Tweak favourite highlight marker. /main/crafting_improvements/ 39238

Adam Woolridge Sort favourited items to the start of each crafting category too (by craftable/un-craftable group) /main/crafting_improvements/ 39239

Diogo Teixeira Reverted hdrp high back to deferred only /main/hdrp/ 39241

Diogo Teixeira Updated ASE to 1.7.0 /main/hdrp/ 39244

Bill Ford Subtracting caching, trying something different /main/Broadcast component caching/ 39245

Adam Woolridge Reworked favourite button behaviour. /main/crafting_improvements/ 39246

Rohan Singh Remove IO slot naming /main/io_renaming/ 39249

Rohan Singh Include IO entity name in controller info response /main/comp/ 39250

Maurino Berry ~pre skin approval /main/ 39251

Maurino Berry ~skin approval /main/ 39253

Adam Woolridge Save/load favourited items between sessions /main/crafting_improvements/ 39254

Vincent Mayeur Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)

Arid cliffs draw distances aligned with temperate prefabs

Adjustments to forest populations, still wip until complete 4k support for splats/topos /main/hdrp/ 39255

Maurino Berry horse fix /main/ 39256

Alistair McFarlane merge from main /release/ 39258

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Bill Borman Engine audio inspector params /main/vehicles/ 39260

Maurino Berry horse NRE fix /main/ 39261

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Petur Agust Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug) /main/hdrp/ 39264

Thai Leo wip drum model /main/instruments/ 39266

Petur Agust Small tweak /main/hdrp/ 39268

Bill Borman Very basic sound script /main/vehicles/ 39271

Jarryd Campi Merge from main /main/instruments/ 39272

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Bill Borman Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code /main/vehicles/ 39274

Bill Borman Vehicle audio work + fixing bad prefab IDs /main/vehicles/ 39275

André Straubmeier Mac crash fix /main/ 39277

André Straubmeier BaseRidableAnimal compile fix /main/ 39278

Alistair McFarlane cave_straight_900 fix /main/inside terrain antihack fixes/ 39282

Alistair McFarlane fixed cave_steps_down /main/inside terrain antihack fixes/ 39284

Bill Borman Minor driving physics changes /main/vehicles/ 39287

Petur Agust Quick anti-washout pass. /main/hdrp/ 39290

Alistair McFarlane more fixes /main/inside terrain antihack fixes/ 39291

Alistair McFarlane s2p /main/inside terrain antihack fixes/ 39292

Alistair McFarlane merge from inside terrain antihack fixes /main/ 39295

Alistair McFarlane merge from main /release/ 39298

Petur Agust Various scene settings /main/hdrp/ 39299

Vincent Mayeur Icesheets, Icebergs, Shore Ice, Rocks spawn populations work /main/hdrp/ 39301

Bill Ford merge from main /main/Broadcast component caching/ 39302

Petur Agust Scene backup /main/hdrp/ 39303

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Bill Ford All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing... /main/Broadcast component caching/ 39308

Bill Ford Updated Facepunch.Skeleton /main/skeleton optimizations/ 39317

Bill Ford Set up skeleton stuff on Wolf to test with /main/skeleton optimizations/ 39321

Adam Woolridge Got rid of 2 GetComponent calls every time the inventory is opened or closed. /main/crafting_improvements/ 39322

Adam Woolridge Same for crafting window /main/crafting_improvements/ 39323

Adam Woolridge BlueprintButton / UIBlueprints optim /main/crafting_improvements/ 39324

Rohan Singh Split the controller entity into switch and alarm entities

Changing alerts to just use steamid (doesn't work yet though)

Remove the subscription commands /main/comp/ 39325

Adam Woolridge Removed an unnecessary double parent set per blueprint icon /main/crafting_improvements/ 39326

Adam Woolridge Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item. /main/crafting_improvements/ 39327

Damian Lazarski New ground plants progress /main/hdrp/ 39328

Garry Newman Less ugly scene settings /main/hdrp/ 39329

Petur Agust Removed some scene setup overrides on craggy /main/hdrp/ 39330

Rohan Singh Redo the notification setup menu so it doesn't suck as much /main/comp/ 39331

Bill Ford ragdoll bone copy /main/skeleton optimizations/ 39332

Bill Ford Helicopter update optimisation. Send a flag if it's sleeping and bail. /main/Helicopter Update Optimisation/ 39333

Alistair McFarlane ~Fixed concrete_debris mesh read/write error /main/ 39334

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Alistair McFarlane merge from main /release/ 39336

Adam Woolridge Added Electrical to ItemCategory. (No item changes in this commit).

Added Electrical category to crafting UI.

Reduced crafting category button height by 6 pixels so all categories will fit if visible.

Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount. /main/crafting_improvements/ 39337

Adam Woolridge Recategorized electrical items. /main/crafting_improvements/electrical_item_recategorize/ 39338

Adam Woolridge merge from main /main/crafting_improvements/ 39340

Adam Woolridge Favourited item appearance tweak /main/crafting_improvements/ 39341

Garry Newman Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve) /main/hdrp/ 39342

Rohan Singh Bit of fixes /main/comp/ 39343

Adam Woolridge wip optim /main/crafting_improvements/optim/ 39344

Maurino Berry added tesla coil /main/ 39345

Adam Woolridge Quick craft UI icon list optimisation /main/crafting_improvements/optim/ 39346

Bill Ford Moved flag variable declaration out of #if SERVER /main/Helicopter Update Optimisation/ 39348

Adam Woolridge merge from main /main/crafting_improvements/ 39349

Adam Woolridge tesla coil category /main/crafting_improvements/ 39350

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Rohan Singh Add a CPU based map renderer for the server

Add a command to get the map image as a JPG /main/comp/ 39353

Maurino Berry fixed tesla coil having too much protection

fixed tesla coil not self-harming as a spam limiter

added tesla coil distant sound /main/ 39354

Jarryd Campi Merge from main /main/instruments/ 39355

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Jarryd Campi Piano IK tweaks (again) /main/instruments/ 39357

Rohan Singh Render and cache the map image at server boot /main/comp/ 39358

Rohan Singh Merge from main /main/comp/ 39359

Jarryd Campi Drum IK pass

Better hand IK rotation options /main/instruments/ 39360

Jarryd Campi Update piano to use RendererLOD /main/instruments/ 39361

Jarryd Campi Various cleanup /main/instruments/ 39362

Jarryd Campi Merge from main /main/map_improvements/ 39363

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Vincent Mayeur terrain now uses 4k control maps (again) /main/hdrp/ 39365

Garry Newman Version to 2019.3.0b2 /main/hdrp/ 39368

Garry Newman package manifest update /main/hdrp/ 39369

Garry Newman Fixed viewmodel hands color /main/hdrp/ 39370

Adam Woolridge Right click an item in the crafting queue to fast track it to the start of the queue (resets crafting progress on previous item). /main/crafting_improvements/ 39371

Petur Agust Compound conversion WIP

Hobobarrel adjustment. /main/hdrp/ 39372

Garry Newman Fog slider /main/hdrp/ 39373

Petur Agust Hobobarrel shadow default range

Proplight prefab tweaks. /main/hdrp/ 39374

Alistair McFarlane Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops /main/ 39375

Damian Lazarski Scene Setup changes

Made color temperature curve smoother and more realistic

Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger

Added a backup copy of the old Scene Setup and BaseSceneSettings /main/hdrp/ 39378

Matt Isaac added flute and added to view and world model prefabs /main/instruments/ 39379

Jarryd Campi Mark some scripts as not being actively developed for code reviews /main/instruments/ 39383

Petur Agust Compound WIP /main/hdrp/ 39386

Bill Ford Caching some components on the ragdoll prefab. /main/skeleton optimizations/ 39389

Petur Agust Finished Compound conversion /main/hdrp/ 39390

Adam Woolridge merge from main /main/crafting_improvements/ 39391

Adam Woolridge client/server fixes /main/crafting_improvements/ 39392

Adam Woolridge Cleanup /main/crafting_improvements/ 39393

Adam Woolridge merge from main /main/item_splitting/ 39394

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Adam Woolridge merge from main /main/consumable_item_info_fix/ 39398

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Bill Borman CollectionEx class adds IsNullOrEmpty, IsEmpty, and IsNull extension methods /main/vehicles/ 39400

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Jarryd Campi Revert file storage

Revert entity.proto

Revert PlayerVoiceSpeaker

Some comments to explain stuff /main/instruments/ 39402

Jarryd Campi WIP override camera point logic for mountables /main/instruments/ 39403

Jarryd Campi Hacky fix for getting stuck in third person after exiting instrument /main/instruments/ 39404

Garry Newman Fog fixes /main/hdrp/ 39405

Garry Newman Remove unused particle effects /main/hdrp/ 39406

Alistair McFarlane Hapis mesh read/write fixes /main/ 39407

Bill Borman Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.

Changes to audio as well, but they're relatively minor. /main/vehicles/ClientSideModulesWIP/ 39408

Garry Newman Legacy particle materials /main/hdrp/ 39409

Diogo Teixeira ~!Restored gib and gibbable eol /main/ 39410

Adam Woolridge server fix /main/player_preview_spin/ 39411

Garry Newman Disable shadow casting on particle effects /main/hdrp/ 39413

Petur Agust radtown_small_3 setup /main/hdrp/ 39415

Garry Newman Rebuild vfx /main/hdrp/ 39418

Garry Newman Merge from main 😨 /main/hdrp/ 39420

Garry Newman Compile fixes /main/hdrp/ 39423

Bill Ford More caching for ragdoll stuff. Player ragdolls work with skeleton now. /main/skeleton optimizations/ 39427

Garry Newman 2019.3 - no IL2CPP option yet ( ! ) /main/hdrp/ 39428

Garry Newman manifest /main/hdrp/ 39431

Vincent Mayeur cliffs, secondary spawns setup

spawn populations polish /main/hdrp/ 39432

Garry Newman Campfire embers fix /main/hdrp/ 39433

Petur Agust Scene backup.

Prefab/mat tweaks. /main/hdrp/ 39438

Petur Agust Fixed those grazillion broken light fixture files. /main/hdrp/ 39439

Maurino Berry horse fix /main/ 39440

Petur Agust Fixed a reverted searchlight. /main/hdrp/ 39441

Diogo Teixeira Updated ASE to 1.7.0.002 /main/hdrp/ 39442

Adam Woolridge Repair: recently damaged, insufficient resources, not damaged. /main/error_notifications/ 39444

Diogo Teixeira Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated /main/hdrp/ 39446

Diogo Teixeira Fixed shaders broken during merge

Restored dilate shader

Updated all ASE shaders with new template /main/hdrp/ 39447

Petur Agust Scene backup

Prefab shadow optimization /main/hdrp/ 39449

Vincent Mayeur Latest terrain build

Terrain config tweaks

Foliage, playing with filter cutoff on grass/forests /main/hdrp/ 39451

Alistair McFarlane increased Windmill heat protection /main/ 39453

Thai Leo WIP drumkit textures /main/instruments/ 39454

Jarryd Campi Hook up drum kit materials /main/instruments/ 39458

Diogo Teixeira Subtracted 39442, 39446, 39447 (needs work) /main/hdrp/ 39459

Diogo Teixeira Post-merge shader fix + re-added dilate filter /main/hdrp/ 39461

Bill Borman Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached. /main/vehicles/ClientSideModulesWIP/ 39462

Bill Borman Merge back to Vehicles /main/vehicles/ 39463

Bill Borman Merge from Main -> Vehicles /main/vehicles/ 39464

Jarryd Campi WIP support for third person held entities, currently set up on acoustic guitar

Added an instrument view point to the player model, still not super happy with this /main/instruments/thirdpersonheld/ 39465

Bill Ford Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results... /main/MonumentProxy/ 39466

Bill Borman Driving physics settings edits /main/vehicles/ 39467

Petur Agust Some weird missing metas. /main/hdrp/ 39468

Bill Borman Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet) /main/vehicles/ 39469

Jarryd Campi Save on an IOEntity if it's been placed by a player (see PlayerPlaced)

Use to distinguish between monument entities and player entities /main/IOEntity_playerplaced/ 39470

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Vincent Mayeur forest populations tweaks /main/hdrp/ 39474

Garry Newman Hide moviemaker UI if benchmark

Fix NRE in ViewModel.Update

Update to 2019.3.0b3 /main/hdrp/ 39476

Alistair McFarlane cherrypicking 39375, 39440, 39473 /release/ 39477

Bill Borman Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing. /main/vehicles/ 39478

Garry Newman Better benchmark UI hiding /main/hdrp/ 39480

Garry Newman Don't fuck with Time.* shit in benchmark mode /main/hdrp/ 39481

Petur Agust Puzzle box light fixes /main/hdrp/ 39482

Petur Agust Reworked IO/SimpleLight /main/hdrp/ 39484

Petur Agust Converted puzzle card readers. /main/hdrp/ 39485

Diogo Teixeira Updated foliage shader to fix wind /main/hdrp/ 39488

taylorreynolds merge from main /main/HorseArmour/ 39491

Petur Agust Scene backup.

Default shadow settings on wall2 lights /main/hdrp/ 39492

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taylorreynolds Deleted unused pre-rework horse assets /main/HorseArmour/ 39495

Petur Agust Small refinery conversion.

Scene backup.

GPU instancing on a bunch of materials. /main/hdrp/ 39496

Vincent Mayeur Rework to driftwood populations

Added custom colliders - but cant use them currently with the broken UI

Manifest /main/hdrp/ 39501

Garry Newman Particle fixes /main/hdrp/ 39502

Petur Agust Remaining underground areas in radtown 3

Prefab fix. /main/hdrp/ 39509

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Bill Ford Utility to convert all wearables to the new SkeletonSkin format... /main/skeleton optimizations/ 39514

Petur Agust Scene backup

More IO prefab conversions & fusebox /main/hdrp/ 39517

Bill Ford Added a tool to check for extra elements added to bones in clothing. /main/skeleton optimizations/ 39518

Bill Ford BoneRetargets are moved out of rigs. /main/skeleton optimizations/ 39520

Vincent Mayeur Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer

Clutter rocks snow material variant /main/hdrp/ 39526

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Maurino Berry electrical wire flow direction indicators while wire tool is equipped

electrical wires are now lit and normal mapped /main/ 39529

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Maurino Berry slightly less bright electrical direction indicators /main/ 39531

Bill Ford Removed some un needed stuff from the shader /main/MonumentProxy/ 39534

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Thai Leo updated drumkit textures/mat, adding LOD/ gibs /main/instruments/ 39537

Thai Leo updated drumkit prefab /main/instruments/ 39538

Bill Borman Adjust engine powers /main/vehicles/ 39540

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Bill Borman Add Resharper DotSettings files to ignore list /main/vehicles/ 39543

Bill Borman Switch SoundManager to use IsUnityNull /main/vehicles/ 39545

Jarryd Campi Rework drum kit prefab and build manifests /main/instruments/ 39546

Thai Leo splitting drumstick models /main/instruments/ 39547

Jarryd Campi Merge from instruments /main/instruments/latency/ 39548

Jarryd Campi Remove debug stuff /main/instruments/latency/ 39549

Jarryd Campi Merge latency branch /main/instruments/ 39550

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Jarryd Campi Equip drumsticks when using drums /main/instruments/ 39552

Bill Borman Add module mass etc on client, so clients can get top speed estimate /main/vehicles/ 39553

Jarryd Campi Exposed and lowered IK lerp speed

Added some editor handles for easier IK placement /main/instruments/ 39554

Vincent Mayeur Small clutter rocks snow biome version

Re-organized decor.v3 /main/hdrp/ 39556

Vincent Mayeur backup decor.v3 /main/hdrp/ 39558

Jarryd Campi First pass layout of new respawn screen

Better sleeping bag button processing

Update LifeInfographicStat to use TextMeshPro /main/map_improvements/ 39559

André Straubmeier ~ Merge from error_notifications /main/ 39560

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André Straubmeier ~ Merge from item_splitting /main/ 39563

Adam Woolridge Cap max fps limit to 240 not 200. /main/screen_settings/ 39564

Adam Woolridge Fix double GetComponent /main/crafting_improvements/ 39565

Petur Agust Recycler fixes. /main/hdrp/ 39567

André Straubmeier ~ Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine) /main/ 39569

Vincent Mayeur Arctic rock formations

Near final world setup structure /main/hdrp/ 39570

Adam Woolridge Scroll rect no longer static.

Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again. /main/crafting_improvements/ 39576

Alistair McFarlane Merge from crafting_improvement /main/ 39579

Bill Ford Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig. /main/skeleton optimizations/ 39580

Adam Woolridge Set the FPS UI slider max value. /main/ 39582

Bill Ford Setting up all wearables to use the skeleton system. /main/skeleton optimizations/ 39584

Petur Agust Subfolder for localised SceneSettings /main/hdrp/ 39586

Rohan Singh Send a list of monuments with their coordinates with the map image

Fix the coordinates sent by the game server so they aren't annoying to use /main/comp/ 39587

Alistair McFarlane Ceiling light stackable (10)

Ceiling light no longer uses condition

Ceiling light bounds tweaks to fix repair (antihack) issues

Removed Ceiling light obsolete storage panel /main/ 39588

taylorreynolds Horse wood armour meshes/textures/materials /main/HorseArmour/ 39589

Adam Woolridge Fixed a bug with item splitter input being able to trigger after the inventory has closed. /main/ 39590

Bill Borman Fix driving physics not correctly updating with mass/centre of mass changes /main/vehicles/ 39591

Jarryd Campi Respawn button colours (map and rectangle buttons) /main/map_improvements/ 39592

Bill Borman Don't use UpdateWheelCollider at all, just rely on standard values /main/vehicles/ 39593

Jarryd Campi Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments /main/instruments/ 39594

Bill Borman Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good. /main/vehicles/ 39595

Bill Borman Some random variation in fade-in time sounds nicer for multi-engine vehicles /main/vehicles/ 39596

Thai Leo adding cowbell model/mat/textures /main/instruments/ 39597

Thai Leo adding cowbell word model + lod /main/instruments/ 39598

Bill Borman Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game. /main/ 39599

Jarryd Campi WIP sleeping bag cluster system

Detect multiple nearby sleeping bags and merge them into one widget on the death screen /main/map_improvements/ 39600

Jarryd Campi Better scroll behaviour on respawn buttons /main/map_improvements/ 39601

Jarryd Campi Slow down the lerp while in third person to reduce jerkiness

Reposition the instrument view point a bit /main/instruments/thirdpersonheld/ 39602

Bill Borman Added chassis sound manager and skid sounds. More driving physics work. /main/vehicles/ 39603

Jarryd Campi Merge from instruments /main/instruments/thirdpersonheld/ 39604

Jarryd Campi Merge from third person held /main/instruments/ 39605

Jarryd Campi Cleanup /main/instruments/ 39606

Jarryd Campi Merge from main /main/instruments/ 39607

Bill Borman Sorting out issues with drag etc /main/vehicles/ 39608

Vincent Mayeur bespoke colliders for asset store cacti /main/hdrp/ 39609

Alistair McFarlane ~ Fixed recycler sharing furnace localize token /main/ 39610

Alistair McFarlane ~ Renamed small generator to test generator not to be confused with the other small generator /main/ 39611

Petur Agust Coal wagon fix.

Trainyard scene setup /main/hdrp/ 39612

Petur Agust AND, OR, Simple & timer switch conversions. /main/hdrp/ 39616

Adam Woolridge merge from main /main/crafting_improvements/ 39618

Petur Agust Scene backup.

Small refinery bounce fix. /main/hdrp/ 39620

Alex Webster updated horse base pose, updated idle /main/HorseArmour/ 39622

Adam Woolridge QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary. /main/crafting_improvements/ 39624

Petur Agust Trainyard WIP /main/hdrp/ 39626

Adam Woolridge Switched to IPointerClickHandler for QuickCraftButton /main/crafting_improvements/ 39627

Bill Ford Added a label to all wearables to find them easier /main/skeleton optimizations/ 39629

Garry Newman Tweak low quality settings /main/hdrp/ 39631

Rohan Singh Remove old x86 libraries /main/messagedelayfix/ 39633

Diogo Teixeira Added "Switch to Collision Model" tool (MeshCollider context menu) /main/hdrp/ 39634

Diogo Teixeira Fixed collider errors on craggy's scene /main/hdrp/ 39636

André Straubmeier Merge from messagedelayfix /main/ 39637

Bill Ford A fix for rig stripping not actually working. /main/rig_stripping(temp)/ 39638

André Straubmeier Merge from rig_stripping(temp) /main/ 39642

André Straubmeier Merge from consumable_item_info_fix /main/ 39645

Bill Ford subtracting wearable changes, need to keep rigs until the prefab processing stage. /main/skeleton optimizations/ 39647

Vincent Mayeur cacti prefabs backup

reworked ores diffuse maps

separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes /main/hdrp/ 39648

Diogo Teixeira Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall /main/ 39650

Maurino Berry ~skin approval /main/ 39657

Petur Agust Scene backup

More prefab fixes. /main/hdrp/ 39658

Bill Ford Removed SkinnedMeshRendererInfo /main/skeleton optimizations/ 39660

Bill Ford Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically. /main/skeleton optimizations/ 39661

Maurino Berry experiments /main/vehicles/ 39662

Alistair McFarlane cherrypicking #39637 messagedelayfix /release/ 39663

Bill Borman Merge Main -> Vehicles /main/vehicles/ 39664

Bill Borman From code review: Make lastAttackedTime internal /main/vehicles/ 39665

Bill Borman From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class. /main/vehicles/ 39666

Jarryd Campi Add attacker distance field to death info, expose on death screen

Fixed steam avatar of killer not appearing /main/map_improvements/ 39667

Bill Borman Reduce skid sound volume /main/vehicles/ 39668

Jarryd Campi Show killed by weapon name and icon on game over screen /main/map_improvements/ 39669

Jarryd Campi Merge from main /main/map_improvements/ 39671

Bill Ford Merge from main /main/Broadcast component caching/ 39672

Jarryd Campi Assign correct colours to sleeping bag cluster options /main/map_improvements/ 39673

Bill Borman From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer. /main/vehicles/ 39674

Bill Ford PostUpdateChildren updates when entity children are added / removed. /main/Broadcast component caching/ 39675

Bill Borman Fix for random modular spawner double-adding modules. Simplifies module parenting as well. /main/vehicles/ 39678

Jarryd Campi Exposed some sound definition slots for adding and removing map markers /main/map_improvements/ 39679

Jarryd Campi Use in-built drop shadow component on info boxes /main/map_improvements/ 39680

Bill Borman From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.

From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.

Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting. /main/vehicles/ 39681

Adam Woolridge merge from main /main/crafting_improvements/ 39682

Garry Newman Load filesystem first in bootstrap /main/hdrp/ 39686

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André Straubmeier Merge from "OcclusionSphere leak fix" /main/ 39696

Matt Isaac added V and W tambourine models, set up prefabs and lods etc. /main/instruments/ 39697

Adam Woolridge Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button. /main/crafting_improvements/ 39699

Bill Ford Merge from main /main/Helicopter Update Optimisation/ 39700

Garry Newman Make sure lights have a HDAdditionalLightData component /main/hdrp/ 39708

Garry Newman Benchmark timings in seconds instead of ms /main/hdrp/ 39709

Bill Ford Added sleep flag to more vehicles and LateUpdate. /main/Helicopter Update Optimisation/ 39710

Garry Newman AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes) /main/hdrp/ 39713

Bill Ford Wearable conversion utility no longer destroys the rig, this happens in prefab preprocess instead. /main/skeleton optimizations/ 39718

Adam Woolridge Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method. /main/crafting_improvements/ 39721

Petur Agust Trainyard main building & garage /main/hdrp/ 39723

Adam Woolridge quick craft star sprite change/scale on hover /main/crafting_improvements/ 39726

Vincent Mayeur Foliage grass cutoff reverted to 0.5 /main/hdrp/ 39728

André Straubmeier Merge from "Helicopter Update Optimisation" /main/ 39729

Bill Ford Lots of stuff is now cached on each wearable in pre process. /main/skeleton optimizations/ 39731

Adam Woolridge Crafting blueprint icons now use star toggle for favouriting, too. /main/crafting_improvements/ 39733

Alex Webster trumpet holdtype setup with lods,

created override controller and added idle pose /main/instruments/ 39734

Adam Woolridge Favourited status/button for item panel /main/crafting_improvements/ 39736

Petur Agust Remaining trainyard conversion & s2p

Various prefab fixes.

Killed stray ambient lod light scripts from IO puzzle elements. /main/hdrp/ 39737

Alex Webster bass holdtype now uses bass model /main/instruments/ 39739

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Bill Borman Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it. /main/vehicles/ 39741

Bill Borman From code review: Reformat serialized fields (see new Basecamp comment also) /main/vehicles/ 39742

Jarryd Campi Trumpet and bass are third person

Reparented instrument view point to spine_4 to work with trumpet hold type better /main/instruments/ 39744

Jarryd Campi Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass /main/instruments/ 39745

Bill Ford Skins attaching to skeleton +LOD setup /main/skeleton optimizations/ 39746

Jarryd Campi Added support for multiple sprites for points of interest (not just colour changes)

Most map markers are now pre allocated on the map view, removes most instantiations /main/map_improvements/ 39747

Thai Leo adding guitar model/texture/mat

fixed gloss on the bass material /main/instruments/ 39750

Bill Borman From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties. /main/vehicles/ 39751

Bill Borman From code review: Don't reuse MaxThrust Vector (+ some reformatting) /main/vehicles/ 39752

Bill Borman From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting. /main/vehicles/ 39754

Bill Borman Modified tire friction and steer values /main/vehicles/ 39755

Bill Borman Adjust engine RPM sounds /main/vehicles/ 39757

Bill Borman Wheel rotation rate now adjusts differently when wheel is not grounded /main/vehicles/ 39758

Thai Leo fixed wrong normal on the guitar /main/instruments/ 39759

Jarryd Campi Improved ImagePosToWorldPos calculation /main/map_improvements/ 39760

Jarryd Campi Made all new map markers scale independent /main/map_improvements/ 39761

Adam Woolridge Favourite icons now have active/inactive colours, toggle on hover and favourited status.

Moved some duplicated code to a single location, called by all favourite UI code. /main/crafting_improvements/ 39764

Adam Woolridge Do the category jiggle on the Favourites category when favouriting an item. /main/crafting_improvements/ 39766

Adam Woolridge merge from main /main/crafting_improvements/ 39769

Adam Woolridge bit of cleanup /main/crafting_improvements/ 39772

Adam Woolridge bit more /main/crafting_improvements/ 39773

Alex Webster trumpet pose update /main/instruments/ 39774

André Straubmeier Merge from crafting_improvements /main/ 39775

Petur Agust Junkyard S2P

Stripped obsolete lighting from all the bunker prefabs. /main/hdrp/ 39778

Bill Ford merge from main /main/skeleton optimizations/ 39780

Petur Agust Airfield scene cleanup /main/hdrp/ 39781

Matt Isaac fixed missing backface/holes on piano_lod0 /main/instruments/ 39785

Adam Woolridge Tweaks /main/crafting_improvements/ 39786

Vincent Mayeur Sedan LOD rework /main/LOD_Optimizations/ 39788

Bill Ford Fix error when adding skinnedmeshcolliders /main/skeleton optimizations/ 39794

Bill Ford subtract /main/skeleton optimizations/ 39801

Garry Newman More bootstrap timings /main/hdrp/ 39802

taylorreynolds Added head collar materials/textures

Split horse into body/mane/fringe to hide gameobjects when armour is applied

Added all armour types to horse FBX

Updated wild horse prefab /main/HorseArmour/ 39804

taylorreynolds Added armour to testridablehorse /main/HorseArmour/ 39805

Alex Webster tamborine holdtype setup

weapon prefab now using world model

tamborine player overide animator

base idle & play anim /main/instruments/ 39807

Alex Webster tambourine updates /main/instruments/ 39808

Alex Webster trumpet updates /main/instruments/ 39809

taylorreynolds Added motion fix to mane/fringe

Added skinned mesh collider to body LOD3 /main/HorseArmour/ 39810

taylorreynolds Updated Skeleton.Horse with new horse body mesh name /main/HorseArmour/ 39811

taylorreynolds Added horse armour models to ragdoll prefab /main/HorseArmour/ 39812

Maurino Berry merge from main /main/HorseArmour/ 39813

Maurino Berry horse armor bounds fixes, LOD setup /main/HorseArmour/ 39815

Bill Ford Fixed player preview /main/skeleton optimizations/ 39817

Bill Borman Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server. /main/ 39818

Bill Borman Merge from Main->Vehicles /main/vehicles/ 39819

Bill Borman Cherry-pick Bill's boat fix /main/vehicles/ 39820

Petur Agust Airfield WIP

Prefab/localised scene setting tweaks. /main/hdrp/ 39821

Jarryd Campi Fixed icon import settings for new instruments

Added an ItemIcon Import settings preset /main/instruments/ 39823

Jarryd Campi Merge from main /main/instruments/ 39824

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Bill Borman Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle. /main/vehicles/ 39826

Jarryd Campi From code review:

_mounted is now populated on the client and server, and GetMounted() is now a shared method

This removes the need for UsingPlayer so that was removed /main/instruments/ 39827

Jarryd Campi From code review:

Move hand props to Key controller to solve sticks being left on player model during pool

They get positioned during IK pass and never actually parented to the player /main/instruments/ 39828

Jarryd Campi Cowbell world model + Icon

Update guitar with new model + Icon /main/instruments/ 39829

Jarryd Campi Unsaved changes /main/instruments/ 39831

Jarryd Campi New UI assets

Hooked up death skull, gradient circle and death marker assets /main/map_improvements/ 39832

Vincent Mayeur Sphere tank additional LOD pass /main/LOD_Optimizations/ 39833

Vincent Mayeur Oil Refinery large additional LOD pass /main/LOD_Optimizations/ 39834

Vincent Mayeur Oil Refinery small additional LOD pass /main/LOD_Optimizations/ 39836

Bill Ford Skin is now correct /main/skeleton optimizations/ 39840

Adam Woolridge merge from main /main/crafting_improvements/ 39844

Adam Woolridge Merge blueprint button fix from crafting_improvements /main/ 39845

Garry Newman New packages manifest /main/hdrp/UnpackagePipeline/ 39848

Petur Agust Scene backup.

Fixed door prefab on wrong layer. /main/hdrp/ 39850

Garry Newman Settings update /main/hdrp/UnpackagePipeline/ 39855

Garry Newman Early out if light is null in LightLoop.cs (this could point to a bigger problem though) /main/hdrp/UnpackagePipeline/ 39858

Garry Newman HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes. /main/hdrp/UnpackagePipeline/ 39859

Adam Woolridge Show full timer icon whilst an item is queued, timers now progress from full to empty. /main/quickloot/ 39861

Garry Newman Settings /main/hdrp/UnpackagePipeline/ 39863

Garry Newman merged from UnpackagePipleline /main/hdrp/ 39864

Petur Agust Airfield underground bunker complex WIP

fixed bunker.room.15.ab.prefab prop wall clipping /main/hdrp/ 39865

Petur Agust SSR minimum smoothness set back to not be 0 /main/hdrp/ 39866

Petur Agust Scene backup.

Sewer profile fog tweak /main/hdrp/ 39871

Petur Agust Scene backup /main/hdrp/ 39875

Vincent Mayeur Launch_Site additional LOD pass /main/LOD_Optimizations/ 39876

Petur Agust Scene /main/hdrp/ 39877

Maurino Berry merge from main /main/HorseArmour/ 39879

Maurino Berry merge into main /main/ 39881

Petur Agust Scene backup

Better shadow defaults on fluorescents /main/hdrp/ 39882

Petur Agust Remaining bunker+sewer complex /main/hdrp/ 39883

Damian Lazarski Lighthouse additional LODs /main/ 39884

Thai Leo updated the old guitar textures/mat /main/instruments/ 39885

Bill Borman Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks. /main/vehicles/ 39886

Jarryd Campi Hooked up background assets on sleeping bag cluster

Fixed map scaling issues on sleeping bag cluster

WIP time lock states /main/map_improvements/ 39887

Jarryd Campi Fixed sleeping bag clusters not properly forming when there are more than 3 bags /main/map_improvements/ 39888

Jarryd Campi Revert acoustic guitar to legacy guitar

Set icons to null on instruments that have no icon /main/instruments/ 39889

Jarryd Campi Hooked up new jerry can guitar /main/instruments/ 39890

Bill Borman - Implemented destruction FX support for chassis and modules.

- Fixed Client/Server compile issues.

- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been. /main/vehicles/ 39891

Jarryd Campi Fixed CLIENT/SERVER compilation /main/instruments/ 39892

Bill Borman Remove mountables when seating is destroyed /main/vehicles/ 39893

Jarryd Campi Fixed sleeping bag icons appearing outside of death screen /main/map_improvements/ 39895

Bill Borman If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX. /main/vehicles/ 39896

Jarryd Campi Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument

Moved InstrumentKeyController components onto the weapon/mountables

Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)

Update all instruments with new components

Manifest update

Removed some more xml comment blocks /main/instruments/ 39897

Jarryd Campi Fix RPCHandler not being assigned /main/instruments/ 39898

Vincent Mayeur Launch_Site office interiors additional LOD pass /main/LOD_Optimizations/ 39899

Jarryd Campi Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller /main/instruments/ 39900

Alistair McFarlane Autoturret loot panel fix (6 slot)

SAM site uses loot panel /main/ 39901

Vincent Mayeur Remnant container additional LOD pass /main/LOD_Optimizations/ 39902

Alistair McFarlane Phrases /main/ 39903

Vincent Mayeur Wooden pallets additional LOD pass /main/LOD_Optimizations/ 39904

Vincent Mayeur Stairs set additional LOD pass /main/LOD_Optimizations/ 39905

Vincent Mayeur Tires set additional LOD pass /main/LOD_Optimizations/ 39906

Alistair McFarlane Autoturret and Wind generator now in electrical category /main/ 39907

Garry Newman m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash /main/hdrp/ 39910

Garry Newman Deleting rp package documentation /main/hdrp/ 39911

Garry Newman Updated ignores to ignore unity package documentation/samples/tests /main/hdrp/ 39913

Garry Newman Added in latest rp git 63b6c1abdc /main/hdrp/ 39915

Garry Newman Disable VR/XR

Updated meta files /main/hdrp/ 39916

Diogo Teixeira Moved water issue render to beginFrameRendering /main/hdrp/ 39918

Damian Lazarski Excavator terrain belts LODs /main/ 39920

Vincent Mayeur Large Oilrig barriers additional LODs

Oilrig scene changes /main/LOD_Optimizations/ 39923

Garry Newman Replace DeferredDecal component with DecalProjector /main/hdrp/ 39925

Vincent Mayeur Large Oilrig additional LODs

Oilrig scene changes /main/LOD_Optimizations/ 39926

Vincent Mayeur fixed dockwall stairs cloned LOD /main/LOD_Optimizations/ 39927

Vincent Mayeur Forklift additional LOD pass /main/LOD_Optimizations/ 39929

Garry Newman Fixed wrong sun color in sky renderer /main/hdrp/ 39930

Alex Webster flute anims and override controller /main/instruments/ 39931

Bill Ford merge from main /main/Broadcast component caching/ 39934

Bill Ford Cleanup /main/Broadcast component caching/ 39935

Diogo Teixeira Added treediffusion test profile to both hdrp assets

Updated ASE to 1.7.0.004 (updated to latest srp)

Updated all shaders to compile with updated template

Rebuilt Foliage shader to match our new specification

Updated oak material to match damian's test (using new base packed texture)

Tweaked foliage edge mask SF /main/hdrp/ 39936

Alex Webster flute holdtype setup /main/instruments/ 39941

André Straubmeier Force more interpolation delay for ridable horses to reduce extrapolation

Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead) /main/ 39944

Garry Newman Decal Fixes script (we might have to make this run on all scenes too) /main/hdrp/ 39948

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Thai Leo old guitar textures tweak /main/instruments/ 39951

Petur Agust Cleaned old obsolete lighting out of the cave prefabs. /main/hdrp/ 39954

Diogo Teixeira Switched coverage queries to compute (should fix SetRenderTarget errors) /main/hdrp/ 39955

Petur Agust Finished Airfield & S2P

Cave bioluminescent fungus conversions. /main/hdrp/ 39957

Petur Agust Removed deprecated scripts & mats from lightpost_a & _b

Harbor scene prep. /main/hdrp/ 39958

Petur Agust Nixed the point light from antenae_a.prefab /main/hdrp/ 39959

Diogo Teixeira Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)

Fixed water depth mask shader; now properly occludes water (fix for pink rowboat) /main/hdrp/ 39961

Maurino Berry fixed dropped horse armor NRE /main/ 39962

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Maurino Berry horse ragdoll breed fixes

horse armor appears on ragdolls

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