"InI want to explore Shodan's motivations," said Spector. "In the first two games her plan was to destroy humanity because, with the removal of her ethical constraints by the hacker in the first game, she's going insane. But we never explained why she wants to destroy humanity. So we're going to be exploring the idea of a super intelligence and what would motivate a super intelligent AI."At the end of the second game, Shodan downloads herself into a human woman called Rebecca Siddons, leaving a cliffhanger. This will be the starting point of"We are going to be picking up all of the loose threads of System Shock 2 . Rebecca Siddons is going to appear in this game, for sure," he said.Spector pointed out that there are six survivors from the previous games. Their stories will all be addressed inas well. Among the NPCs, there's Shodan and Siddons as well as her colleague, Tommy Suarez. The story will also include Rebecca Lansing, who was the player's human guide in the first game.Also, the game will feature the two previous protagonists: the hacker from the original game, and the soldier from"We're going to tell their story," said Spector. "There are a lot of questions that went unanswered in those first two games and we have an obligation to fans to fill in the blanks. For new players I think that will pull them into a compelling narrative."The story will also delve into the history of Edward Diego, a key character in the first game who persuades the player to hack into Shodan.The originaltakes place in the year 2072, whiletakes place 42 years later in 2114, also the year in which the new game picks up the story.Spector said he wants to create a game that addresses today's concerns and that draws upon modern technological advances to make predictions about the future: "I like to base everything in reality and extrapolate from there. We want to be able to look at where we are today and ask where we might be a hundred years from now."Like the original, the game will feature virtual spaces as well as real world locations, as the player tackles Shodan on her own cyber turf."There's been a lot more research into UI and super intelligence in recent years. That will find itself in," he said. "We understand hacking a lot better than we used to and it will be presented in a completely different way than it was presented in the earlier games."Back when we made, cyberpunk was still at its height in terms of popularity and cultural significance and it was a big inspiration. Nowadays, cyberpunk is a little less current. I've learned over the years that it's foolish to try to convince people to become interested in something they don't care about, so we're finding things that people are interested in today."​