Almost exactly a month after Flappy Bird maker Dong Nguyen took down his surprisingly viral hit from the iOS App Store (launching a tidal wave of clones in the process), the reclusive developer has said that he is "considering" putting the game up for download once more.

Rolling Stone scored a rare interview with Nguyen, who has shunned the spotlight since becoming something of an Internet celebrity in the wake of Flappy Bird's sudden rise and fall (from the iOS store at least). The mention of a potential App Store return for Flappy Bird comes near the end of the story, though Nguyen says the game would come back with a warning: "Please take a break." (That's an entreaty Wii Sports owners are quite familiar with). The game's return would likely be greeted warmly by those not among the tens of millions who downloaded the game before it was taken down, though not as warmly by those trying to sell Flappy Bird equipped phones for thousands.

In the new interview, Nguyen follows up on previously discussed worries that the game he created became an "addictive product" that was harming people through overuse. He told the magazine that he suffered in school from an addiction to Counter-Strike, and Nguyen shared some distressing messages of similar addiction that he received since the game became a hit. "Thirteen kids at my school broke their phones because of your game, and they still play it cause it's addicting like crack," one message read.

Nguyen also addressed how Flappy Bird's success ruined the "simple life" he enjoyed living with his parents in Vietnam. He even had to move in with a friend when his parents' house was swarmed by local paparazzi and reporters. Those parents knew nothing of their son's viral success—and the estimated ad payments of $50,000 a day—until the reporters came calling, apparently. "My parents don't understand games," he said.

As for the game's design inspiration, Nguyen, who once cranked out sports games for a Vietnamese mobile game developer, cites the familiar children's paddle ball toy. It's incredibly simple to use but tough to keep going for more than a couple of hits. This simplicity is key for the mobile gaming environment, he said, where players usually just have one thumb to use. "When you play game on a smartphone, the simplest way is just tapping."

Though it felt "amazing" to see his game on top of the App Store charts, Nguyen said he "couldn't be too happy" with the success. "I don't know why," he said. Since taking the game down, though, he describes a feeling of relief. "I can't go back to my life before, but I'm good now."