Patch 5.08 is now live, including a number of adjustments to job actions.

FINAL FANTASY XIV Patch 5.08

Patch 5.08 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Playable Content

Free Companies

Submersibles can no longer be deployed on exploratory missions when submersible speed is zero.

The Manderville Gold Saucer

In Doman mahjong, the probability of waits occurring after a player discards a tile has been reduced.

Housing

Housing is now available in Spriggan and Twintania on the European data center.

* Please be aware that housing has only been made available to free companies. We will evaluate the housing market and decide when to remove the restriction on sales to individuals.

Battle System

The following adjustments have been made to actions:

Rogue/Ninja

Action Adjustment Spinning Edge Potency has been increased from 200 to 220. Gust Slash Combo potency has been increased from 300 to 330. Aeolian Edge Combo potency has been increased from 360 to 400.

Rear combo potency has been increased from 420 to 460. Shadow Fang Combo potency has been increased from 200 to 220.

Damage over time potency has been increased from 50 to 70. Armor Crush Combo potency has been increased from 330 to 380.

Flank combo potency has been increased from 390 to 440. Bunshin Shadow attack potency has been adjusted based on the attack performed.

Melee attack potency: 200

Ranged attack potency: 100

Area Attack potency: 100

Help text for the ninja action Bunshin has been adjusted.

Before After Your shadow becomes animate, attacking enemies each time you execute a weaponskill. Ninki Gauge increases by 4 each time your shadow lands an attack. Duration: 15

Ninki Gauge Cost: 80 Your shadow becomes animate, attacking enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.

Melee Attack Potency: 200

Ranged Attack Potency: 100

Area Attack Potency: 100

Ninki Gauge increases by 4 each time your shadow lands an attack.

Duration: 15

Ninki Gauge Cost: 80

* Only the potency of this action has been adjusted.

Samurai

Action Adjustment Hakaze Potency has been increased from 170 to 200. Jinpu Combo potency has been increased from 320 to 340. Shifu Combo potency has been increased from 320 to 340. Gekko Combo potency has been increased from 470 to 480. Kasha Combo potency has been increased from 470 to 480. Higanbana Damage over time potency has been increased from 35 to 40. Hissatsu: Kaiten Recast time has been reduced from 5 seconds to 1 second. Kaeshi: Higanbana Damage over time potency has been increased from 52 to 60.

Arcanist/Summoner

Action Adjustment Ruin The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin potency is increased to 130 for one effect, or 180 for both" has been removed, and the base potency has been increased from 80 to 180. Ruin II The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin II potency is increased to 120 for one effect, or 160 for both" has been removed, and the base potency has been increased from 80 to 160. Ruin III The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin III potency is increased to 150 for one effect, or 200 for both" has been removed, and the base potency has been increased from 100 to 200. Ruin IV The additional effect "If target is suffering from a Bio or Miasma effect inflicted by you, Ruin IV potency is increased to 190 for one effect, or 260 for both" has been removed, and the base potency has been increased from 120 to 260.

The appearance of the ground in certain areas of the dungeon Mt. Gulg have been adjusted.

Resolved Issues

The following issues have been addressed:

An issue wherein treasure chests that appear after using a zonureskin treasure map in Amh Araeng did not appear in the correct location.



An issue in the Dungeons of Lyhe Ghiah wherein the duty would erroneously end in failure under certain circumstances.



An issue when selecting a chamber door in the Dungeons of Lyhe Ghiah wherein it was possible to discern whether or not the door would open at the start of the cutscene.



An issue wherein the ingredients required for Facet Mail of Fending were incorrect.



An issue wherein graphics did not display properly when Darklight Cowl of Healing was equipped by a Viera or Hrothgar.



An issue when using direct chat with kana input active wherein copying text from the log window using Command+C would ready the chat log. (Mac version only)



An issue wherein your screen saver could turn on when playing only with a game pad. (Mac version only)

Known Issues