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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata Hey Capitalists! Lead Designer Cody here – and I’m basically posting a copy/paste of my Kong-wide update here so people can post comments and questions. Horray for cutting corners! It is my pleasure to announce that we have launched our first major content update to AdVenture Capitalist: the Moon update! You can now extend your investments to the Moon, where you’ll find 10 new investments to feed your progress bar cravings. Here’s an FAQ that covers a few basics: **1. I don’t see anything different! Where is this space stuff you’re prattling on about?** You need to earn a Decillion dollars first in order to unlock “Mission Control” – your new space division! **2. I only see one new place to go – the Moon. Is that it?** The Moon IS the first and only place to go, but we’re planning on releasing new and quirky places as time goes by. Our goal in the near future is to have consistent events to shock and astound you! **3. Umm… It looks like it’s going to take a long time to unlock the Moon…** With the Increase Funding purchases, a late game player can basically unlock the Moon instantly. Early game players will likely have a couple days to build anticipation before they reach the Moon. (Unless you want to make a dodgy gold purchase!) This will feel a bit bumpy to existing players, since it’s dropping in out of the blue, but will feel more natural to new players that discover it. Maybe. I hope. **4. The Moon is just a reskin of Earth! What the hey hey!** The Moon is just the beginning! We’re going to be introducing new features and mechanics, but in baby steps. Low gravity baby steps. **5. What are Mega Bucks, and why should I care about them?** Mega Bucks are a new currency that you’ll be trading your Earth and Moon dollars for. For now it just looks pretty, but in the near future it’ll buy lots of Capital-tastic stuff. In other words: it doesn’t do anything… yet. * * * This is a major major major change to the game, and AdCap updates tend to be bumpy, so please do not hesitate to contact us if you experience any issues. Thanks for your patience and continued interest in Capitalism. I hope you enjoy the new stuff. More on the way. :) Cheers! metadata 1. You need to clearly explain the exchange rate better. With quantity 1, I increase the slider to quantitrigillion or whatever and finally 0.00 Mega Bucks turns into 1.00 Mega Bucks. Logically, if I bumped quantity to two then, it should be 2.00 Mega Bucks. Increasing all the way to 500 does nothing. For every Mega Buck purchased, the next seems to cost exponentially more, leading the user to believe this is some sort of exponential or parabolic exchange rate. That’s fine, but posting the current exchange rate would be the real solution. 2. On the Increase Funding Screen, for Cash Boosts you can kinda see your current cash in the background but it would be nice to have on screen to know if you are close to affording one or if you should just reset and come back later. For the Angel Boosts, put the current AI on that screen so I don’t have to go all the way back to the Earth Investors screen to make sure I’m not spending like 75% of my AI. metadata Kred multipliers… At the moment I have some multipliers on my earth screen, but when I go to the moon screen I have no multipliers. Is it deliberate that they don’t carry over? metadata > *Originally posted by **[95PGTTech](/forums/4722/topics/482716?page=1#posts-9082839):*** > > 1. You need to clearly explain the exchange rate better. With quantity 1, I increase the slider to quantitrigillion or whatever and finally 0.00 Mega Bucks turns into 1.00 Mega Bucks. Logically, if I bumped quantity to two then, it should be 2.00 Mega Bucks. Increasing all the way to 500 does nothing. For every Mega Buck purchased, the next seems to cost exponentially more, leading the user to believe this is some sort of exponential or parabolic exchange rate. That’s fine, but posting the current exchange rate would be the real solution. > > 2. On the Increase Funding Screen, for Cash Boosts you can kinda see your current cash in the background but it would be nice to have on screen to know if you are close to affording one or if you should just reset and come back later. For the Angel Boosts, put the current AI on that screen so I don’t have to go all the way back to the Earth Investors screen to make sure I’m not spending like 75% of my AI. Both excellent observations. thanks for the input – we’re already looking at the Mega Bucks functionality, and will be changing how it works in the next update. As to your second suggestion – I agree. We’ll make a note for this. Cheers! metadata > *Originally posted by **[Ghostmaker8177](/forums/4722/topics/482716?page=1#posts-9082887):*** > > Kred multipliers… > > At the moment I have some multipliers on my earth screen, but when I go to the moon screen I have no multipliers. > > Is it deliberate that they don’t carry over? Kred multipliers only apply to the planet they’re purchased on! I’ll probably add this to the FAQ. metadata When can we expect to see this new update on mobile? metadata I really like the space music. metadata Switching from the Moon To Earth Businesses, if you have been offline for example, say 10mins… when it shows you the offline earnings, Pressing Dandy makes the game “frozen” for a couple of seconds, and then either it accesses the menu you have chosen OR it brings up the offline earnings page again. Could be something from the buffer. PS – when it shows the offline earnings page, only once are they given to the user (rightly so) metadata The update only seems to be on Kongregate. And I can’t seem to transfer my save from Armorgames over, which kinda sucks, because I’ve been playing on Armorgames this whole time ever since there’s the offline gain bug on Kongregate. metadata Import button doesn’t pop up the offline earning page. Seems like it is not working at all. Again. metadata > *Originally posted by **[iridium137](/forums/4722/topics/482716?page=1#posts-9083643):*** > > The update only seems to be on Kongregate. And I can’t seem to transfer my save from Armorgames over, which kinda sucks, because I’ve been playing on Armorgames this whole time ever since there’s the offline gain bug on Kongregate. Offline gain works again :) metadata I’ve no bug to report. I just want to say that while it’s basically some sort of the same game as the “previous version”, I really love it. Especially some things : - Buildings not working the same as on Earth is great ! New strats, new calculations, new challenges. It’s just a menu, nothing too exciting, but still. Changing the rules was a great idea (insane prices and achievements goals or near useless buildings were a weirdly pleasant surprise, at least for me, not for a friend of mine^^) and I hope that you’ll find interesting new challenges and ways to do the next “places”. That not even thinking about the new babysteping introduced mecanics. (The friend was comparing the Moon to “hardcore mode”, one of these “places” should prove him wrong I hope.^^) - Graphical revamp was due for a new place, but I was not prepared for the musical one. I’ve always thought that your Earth music was great, because catchy and not annoying to listen for hours if needed to. I’m glad to see that the one from the Moon does the job as well as well. If new “places” were to be, I pray for they have the same musical quality as those two. (Also, the Moon one really sounds like Moon Theme from DuckTales. I’ve never played the game, but I much appreciate that anyway. Was it intended or not.) - Decent bug testing. Oh, thank all the gods who invented Betas.^^ After the terrible results of the previous decent sized update, having something that, after a few hours, doesn’t seem to be broken in any way is a great way to get back the fans’ trust. Good job. Here, thought that some blind positive feedback could be cool.^^ metadata > *Originally posted by **[HyperHippoGames](/forums/4722/topics/482716?page=1#posts-9083038):*** > > Kred multipliers only apply to the planet they’re purchased on! I’ll probably add this to the FAQ. So the upgrade that we payed REAL money for, disappears because we’re moving to what is essentially the next level of the game. That’s completely asinine. You might as well just be laughing in our faces for supporting you. metadata Really loving that the Moon isn’t just essentially a reskin! The businesses/upgrades working differently than those of Earth is really neat. Love it guys, good work! metadata > *Originally posted by **[Battezu](/forums/4722/topics/482716?page=1#posts-9086996):*** > > *Originally posted by **[HyperHippoGames](/forums/4722/topics/482716?page=1#posts-9083038):*** > > > > Kred multipliers only apply to the planet they’re purchased on! I’ll probably add this to the FAQ. > > So the upgrade that we payed REAL money for, disappears because we’re moving to what is essentially the next level of the game. That’s completely asinine. You might as well just be laughing in our faces for supporting you. Gotta agree, having purchased the $20 package on my phone last week, just before this update had came out I was considering purchasing more, but now I am worried that I should wait until the developer has stopped updating the game before I do. Seems a little counter-intuitive because if I did give you money (and presume that I represent one of the portions of the population that will give you money) you would keep developing the game. But now I want you to stop developing the game before I give you any more of my money. I think that the reality of mobile games is that you make the majority of your income from the 1% of players that spend hundreds or thousands of dollars, instead of the “average” player that only purchases the $1-5 packages/ad-free. So you probably stand to gain financially if you try to retain players that have already spent money, instead of trying to increase the percentage of new players that are likely to spend money. I could be wrong, but you should probably hit up your marketing guy about this. **Potentially Inaccurate and Unnecessary Rambling:** Cody, if you want to avoid backlash on this, you gotta institute in-game Gold Bar refunds, not manual ones either. An in-game feature that allows you to exchange what you have bought with Gold Bars back to Gold Bars so you can choose what to spend your money on. Obviously don’t allow anybody to retrieve their Kreds, I don’t mean to refund currency.. From what I understand, my 57x multiplier on earth would not translate to a 57x multiplier on the moon, because converting earth currency to moon currency increases exponentially, so my 57x on Earth is going to give me FAR less than 57x on the moon. I don’t know the algorithms so I can’t say the amount, but I presume it’s probably somewhere around an order of magnitude lower? So, if I can spend ~100 Gold Bars to get 57x on Earth, I presume it will cost around that much to get 3x on the moon, or like 2/3 the cost because it’s a more expensive purchase so you get “extra value” for spending more at once. So. If it costs the same for 3x on Earth as it costs for 3x on the moon. You really can’t get away with them applying to each planet independently, even if you do offer Gold Bar refunds (so players can choose to reinvest in different things) people are still going to bitch and moan and that’s going to be the main focus of this update. But if it does cost more for moon multpliers, offering Gold Bar refunds **should** cover your ass for most of the backlash. So if some guy has spent hundreds of dollars on 500x multiplier on Earth (not sure how much it would cost), they should have the ability to “Sell” back their Earth Multiplier for Gold Bars to reinvest it how they would like, perhaps they would like 200x Earth Multiplier and 30x Moon Multiplier. This way, the person is still going to be encouraged to spend more money, cause, they have a much lower Earth multiplier now because they changed it to Moon multiplier. But THEY chose to do it. (They didn’t really, you forced them to with algorithms, because they stand to gain more from moon multipliers at some point.) But you gave them the **illusion** of choice, so a much lower percentage will respond negatively. Of course, there will always be people that complain. Don’t take it to heart, Cody. You got a great game here and you have an awesome level of community involvement. Keep up the good work, hopefully AdCap can end up being a multi-million dollar app. :) metadata > *Originally posted by **[iridium137](/forums/4722/topics/482716?page=1#posts-9083643):*** > > The update only seems to be on Kongregate. And I can’t seem to transfer my save from Armorgames over, which kinda sucks, because I’ve been playing on Armorgames this whole time ever since there’s the offline gain bug on Kongregate. you can’t transfer your cash. but the offline earning works again metadata This post has been removed by an administrator or moderator metadata This post has been removed by an administrator or moderator metadata respect the hippo! metadata Cause respecting somebody is spamming their thread. metadata Love the update. Best game and gamemaker on kong. metadata > *Originally posted by **[Battezu](/forums/4722/topics/482716?page=1#posts-9086996):*** > > *Originally posted by **[HyperHippoGames](/forums/4722/topics/482716?page=1#posts-9083038):*** > > > > Kred multipliers only apply to the planet they’re purchased on! I’ll probably add this to the FAQ. > > So the upgrade that we payed REAL money for, disappears because we’re moving to what is essentially the next level of the game. That’s completely asinine. You might as well just be laughing in our faces for supporting you. Not only do we lose the multiplier on the moon, but on earth it was reduced to 1… metadata Im having an issue importing my game. Whenever I insert the code, it says it imported, but nothing happens. Is there any fix? metadata > *Originally posted by **[HyperHippoGames](/forums/4722/topics/482716?page=1#posts-9083038):*** > > Kred multipliers only apply to the planet they’re purchased on! I’ll probably add this to the FAQ. You probably should add this not only to the FAQ but also to the **description of the item**. If this is intentional, and so far I guess it is, I understand the buisness decision, it’s an expansion (basically AC 2) and you would like new incentive for people to spend kreds. But that doesn’t make this feel good in any way. The lack of explanation make it feel even worse. (It’s only a faint memory, wasn’t the description “increases all your income” or something like that in the beginning?) metadata I’ve been playing on a different site (hyperhippo.ca) due to offline progress problem here. Is the update going to be there too? Or is it possible to get my data from there to the game on this website, the updated version? Cheers « Prev

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