

Development Blog: http://demon.ferretdev.org/devblog/



Discussion Forum: http://forum.ferretdev.org/









Overview

In Demon, you play as a Summoner who has donned one of several relics capable of binding and summoning demons. But in return, each relic compels its bearer to enter a mysterious tower from which no Summoners seem to return...



Starting with only a few meager powers and a weak demon ally bound to your relic, you must climb the tower, recruiting stronger demons and learning new skills in order to survive.



Though each relic is powerful, they still have limits: They only allow you to command - not directly control - the demons you encounter, and the powers you can acquire from these allies will never eclipse those of the mightiest demons within the tower. Without powerful, well-chosen allies and clever use of the abilities learned from them, there will be no chance of survival...







Features

(specifics on content amounts reflect current content as of 5/17/2020, not final goals)

The 26 floor tower awaits you, its layout generated anew each game.

Over 160 different demons to recruit and summon as allies.

More than 740 different abilities you and your demon allies can learn.

Rich, detailed in-game descriptions drawn from real world mythology for each demon.







5/17/2020 Update Highlights

A new start up menu has been added, allowing you to change option settings or view the Codex Daemonium without having to enter the main game first.

Several other smaller UI updates, including damage and healing numbers in the message log (can be disabled via an option), remaining durations shown on enchantment icons, and more.

Also includes a few other tweaks and bug fixes.





System Requirements

Demon runs on Windows 7 SP1+, Mac OS X 10.11+, and Ubuntu 12.04+.



