--Usage of Assets in PT_Data.bsa-- Many of our assets were made for exclusive usage by province mods by their creators. Please make sure to contact us at http://project-tamriel.com first, if you wish to unpack something from PT_Data.bsa to use it in your own work. If you are granted usage of the objects in question, make sure the original creators are duly credited for them. However, if you are prepared to add Tamriel_Data.esm as dependency to your mod and use PT_Data.bsa as-is for your project, there will be no need to ask for permission. Only make sure not to re-upload our data files to your own modpage, but ask downloaders to get Tamriel_Data from our own download mirrors. If you do all of this, there will be no need to credit us separately. --Usage of Assets in TR_Data.bsa-- The following resources should only be used in mods with a dependency on Tamriel_data (please do not distribute the resources): - Molecrab - Riverstrider - Telvanni Cephalopod All other resources can be used and redistributed without needing a dependency on Tamriel_Data, provided the TR team is duly credited for the resources used. Feel free to make mods of any description dependant upon the Tamriel Rebuilt mods. We welcome any such work that you may desire to work on.

What is Tamriel_Data?

Using Tamriel_Data



Example setups Example setups

Patching savegames and mods



Choose and patch... Choose and patch...



...and done! ...and done!

Tamriel_Data for modders

The road ahead

Tamriel_Data is first and foremost an. It contains meshes, textures, books, and region data that can be used by other mods.It originated from the works of the biggest Morrowind province mods, Project Tamriel and Tamriel Rebuilt and contains not only their assets, but a unified, logical file structure, making their assets easily accessible not only for their modders, but for other projects too.Additionally, Tamriel_Data supplies both vanilla-style resources (Tamriel Rebuilt standard) and a high-resolution alternative (Project Tamriel standard), making sure the assets do not look out of place even if graphical replacers that only cover vanilla Morrowind assets are used.: While the assets for Project Tamriel are all available in both high and resolution, Tamriel Rebuilt is not nearly done. Any texture artists willing to help are welcome! Please PM this account!Tamriel_Data.esm replaces TR_Data.esm, PC_Data.esm, and Sky_Data.esm.(Tamriel Rebuilt, Skyrim: Home of the Nords, Province: Cyrodiil), you will be able to use only Tamriel_Data.esm in the future and uncheck all the other resource ESMs. Similarily, the previously three BSAs became two BSAs: Sky_Data.bsa has become redundant and can be deleted.and have no installed any of these before, make sure to register your BSAs!What does that mean?First, make sure you have the files installed correctly - the BSAs and ESMs go in your Data Files folder. Activate the ESMs via Wrye Mash or the Morrowind Launcher, as you would any other mod.Then locate the Morrowind.ini in your Morrowind game directory, find the [Archive] section, add the two new BSAs (TR_Data.bsa, PT_Data.bsa), done. If Sky_Data.bsa is still in there, delete it., you will need to reimport your Morrowind.ini.Alternatively, you can of course use BSAReg (link is external) , which ususally takes care of that automatically.Just make sure that your Tamriel_Data is up to date, the province mods will tell you which version you need to have installed. Registering your BSAs is only necessary once, but it is critically important.Tamriel_Data contains a filepatcher directory, within it are a .jar and a .txt file. Both are necessary if you need to patch other files.If you have mods or savegames that rely on one of the old asset ESMs (TR_Data.esm, PC_Data.esm, or Sky_Data.esm), you will need to run the patcher over your mods and savegames! It willto point to Tamriel_Data.esm as well as the new asset names.First, make sure you have a JRE installed . If you don’t have one, the patcher will behave as if it was an archive (Windows will try to unpack it), when it’s actually an exectuable file.Run the TR_FilePatcher and choose one or more savegames or mods to patch. Make sure to save backup copies!If you are updating save games that were saved while using Tamriel Rebuilt build 16.09 or earlier, they will contain different region and city names, along with reference changes that the patcher can't solve. Make sure to clean your save afterwards with Wrye Mash or Enchanted Editor, as you normally would.Tamriel_Data is free to use as a master file, for more detailed permissions please refer to the text files contained in the download archive.Why would you want to use it if you are modder?The most obvious benefit is, of course, more resources. You can never have enough meshes, textures, ingredients, and books.The real benefit lies in the unified, consistent name structure, which enables modders to easily understand the item they are placing andthe context it has in the game.This has become a necessity for the big province mods, as Tamriel Rebuilt moves closer to the southern parts that border Cyrodiil, and Skyrim: Home of the Nords moves eastwards to Morrowind. Not only are we able to share our assets, we are avoiding a lot of doublettes in three different ESMs.For more information about the naming scheme, please refer to the article tab.Of course, the names still have a character limit. Nothing is perfect until the release date of OpenMW , after all.As Tamriel_Data unifies the data of three province mods, it might evolve into its own framework. Similar to COBL, it contains fully lore-friendly, consistent additions to meshes, textures, food, books, regions, factions, and so much more.Last but not least, this is a definite statement from both projects: we're in this together, for the long haul.