Spellrager Wizard

Barbarians are not the only ones to give into rage. Though not as intimidating in appearance at first as their martial breathern, those who are aware of what spellragers are capable of fear them all the same. Focusing the energy of their spells, they can tear entire battlefields asunder. People should take heed in the presence of those capable of entering a spellrage, for they are notoriously quick to anger.

Spellrage

Beginning at second level you can channel the magic energy of your surroundings through your body to enter a state of primordial fury. On your turn, you can enter a spellrage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing wearing any armor or carrying a shield:

Creatures you hit with your spells or who fail their saving throw against your spells take 2 extra damage. This damage increases to 3 at level 14.

You add your intelligence modifier to any saving throw you make against spells or other magical effects.

When you are subjected to a spell or other magical effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.

While spellraging, you are unable to cast any spell that has a casting time other than an action, bonus action, or reaction, and any spell you cast must be a wizard spell. You are unable to be in a spellrage while wearing armor.

Your spellrage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t cast a spell since your last turn. You can also end your spellrage on your turn as a bonus action.

You can spellrage once. You can spellrage twice starting at sixth level, and 3 times at fourteenth level. You regain all uses when you finish a long rest.

Stoked Fury

While resting, you can regain the energy needed to channel your power. At second level, you can use your Arcane Recovery to gain additional uses of Spellrage. You can add one to the combined level of spell slots recovered for each use of Spellrage you regain. You cannot exceed your maximum number of spell rages in this way.

For example, if you’re a 4th-level wizard, you can recover one use of your spellrage, and a 1st-level spell slot.

Shielded Mind

Starting at sixth level, you can’t be charmed or frightened while in a spellrage. If you are charmed or frightened when you enter a spellrage, the effect is suspended for the duration of the spellrage.

Savage Spellcasting

At 6th level you may deal an additional damage die when determining extra damage for a critical hit with a spell.

Spellspike

Your intense power makes it a threat for others to even cast spells around you. While you are spellraging, if a creature you can see within 30 feet of you casts a spell, then you may use your reaction to deal damage to them equal to the spell’s level.