Changes to the Mini Map

• The Player Torso Orientation Cone and Leg Orientation arrow have been restored.

• The Mini Map will now again rotate with your ‘Mech, as it did with the previous Mini Map.

• Rather than displaying the Map in its entirety, the Mini Map will now instead display a 2000m^2 area around your ‘Mech.

• To compensate for this larger size relative to the original June 21st Mini Map, we have scaled down the size of ‘Mech, Command, and Capture/Control Markers in the new Mini Map to help prevent excessive overlap when in close quarters.

• In light of the above change to the Mini Map zoom we have restored the grid markers back onto the Mini Map itself, rather than the borders.

• With the placement of the grid markers back onto the Mini Map, we have slightly increased the size of the Mini Map UI element itself, to make use of that available space.













You can find more details regarding these Mini Map changes, along with additional text covering the new Mini Map, in our recent posting here.



