2015-01-24 17:53 , edited 2015-01-24 17:55 by Shigera

Hollandje said:

Make transport vehicles instantly respawn or a small delay (10sec) but make the armoured vehicles respawn at the normal speed :)

LudioNL said:

Just put it in. If you dont want instant vehicle spawn go to a different server i guess.



graham_cracka15 said:

I say no and I think vehicle and infantry spawns need to be slightly extended for regular servers too. I made a reddit post about

this in the BF4 CTE sub just yesterday. http://www.reddit.com/r/Battlefield_4_CTE/comments/2tffox/longer_vehicle_and_infantry_spawn_times/ [reddit.com]





When you kill someone in BF4 you only have until the end of their killcam before they're spawned back in and fighting you again. Kills mean nothing and you can never make any kind of push. Past games had longer spawn times and it made quite a big difference in the gameplay I think.

I strongly disagree. You have to bear in mind that light vehicles like cars and especially bikes are being constantly used as moving C4- carriers. The armored vehicles are already in the minority and very valuable and strong, when being used by capable players.Being able to "spam" the battlefield with vehicles could get very messy. It could even disturb and annoy infantry-players and i can also see players in cars becoming the next targets for C4-assassinations.In Battlefield 4 we have the issue that jets (even valuable attack-jets, no kidding) are being solely used as taxis to get to certain points of a map.That said, i think people should rethink their way of treating vehicles and realize that owning one is a privilege. Having an instant, constant and infinite supply of vehicles counteracts the gameplay and game philosophy in my opinion.If we have the opportunity to convince the developers of Hardline to ban instant-spawning from ranked-servers, i can't do otherwise than endorse that.Personally, i fully agree with your opinion. The thing is, that critical mechanics like this one have to be worked out in way, which makes the majority of players accepting them and which doesn't lead to a possible frustration. I could get further into this but i think you get my drift. The majority of players will probably disagree with our opinion, as it doesn't blend in with the game's concept of constant, sustained action that is going on.Extending the timer for player-respawn is like trying to establish a global company for pork in the Middle East. ;)