Spoiler: Score: 6,812 (click to show/hide)

Cogmind - Alpha 9



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (3) 1500

Robots Destroyed (121) 605

Value Destroyed (4507) 4507

Prototype IDs (10) 200

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 6812



Cogmind

---------

Core Integrity 0/850

Matter 179/500

Energy 160/160

System Corruption 5%

Temperature Cool (4)

Location -6/Factory



Parts

-------

Power (2)

Micro Nuclear Core

Light Fission Core

Propulsion (4)

Armored Leg

Utility (6)

Advanced Heat Sink

Large Storage Unit

High-capacity Matter Storage Unit

Improved Force Field

Weapon (3)

Plasma Rifle

Grenade Launcher

Power Sword

Inventory(10)

Experimental Sensor Array

Improved Medium Laser

Electrolaser

Heavy Assault Rifle

Improved Heavy Machine Gun

Shock Bomb Launcher

Falx



Peak State

------------

Power

Micro Nuclear Core

Micro Nuclear Core

Propulsion

Armored Leg

Flexi-carbon Leg

Flexi-carbon Leg

Armored Wheel

Utility

Advanced Heat Sink

Large Storage Unit

High-capacity Matter Storage Unit

Reflective Heavy Armor

Improved Force Field

Weapon

Heavy Assault Rifle

Autogun

Power Sword

Inventory

Light Fission Core

Experimental Sensor Array

Improved Medium Laser

Electrolaser

Plasma Rifle

Heavy Assault Rifle

Improved Heavy Machine Gun

Grenade Launcher

Shock Bomb Launcher

Falx

[Rating: 57]



Favorites

-----------

Power Light Nuclear Core

Engine Ion Engine

Power Core Light Nuclear Core

Reactor Light Anti-Matter Reactor

Propulsion Aluminum Leg

Treads Light Treads

Wheel Armored Wheel

Leg Aluminum Leg

Utility Large Storage Unit

Device Heat Sink

Storage Large Storage Unit

Processor Armor Integrity Analyzer

Hackware System Shield

Protection Hardened Light Armor Plating

Weapon Light Assault Rifle

Energy Gun Heavy Particle Gun

Energy Cannon Proton Cannon

Ballistic Gun Light Assault Rifle

Ballistic Cannon Light Cannon

Launcher Grenade Launcher

Slashing Weapon Power Sword



Stats

-------

Bonus Breakdown 0

Classes Destroyed 14

Worker 6

Builder 10

Hauler 4

Recycler 6

Mechanic 1

Operator 1

Drone 3

Swarmer 17

Saboteur 2

Grunt 50

Duelist 6

Sentry 10

Hunter 3

Programmer 2

NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 5

Matter Collected 2823

Salvage Created 4137

Parts Attached 168

Power 19

Propulsion 45

Utility 40

Weapon 64

Parts Lost 78

Power 10

Propulsion 26

Utility 17

Weapon 25

Average Slot Usage (%) 90

Naked Turns 1

Spaces Moved 2325

Fastest Speed (%) 200

Average Speed (%) 68

Slowest Speed (%) 22

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Teleports 0

Heaviest Build 72

Greatest Support 80

Greatest Overweight (x) 18

Average Overweight (x) 1

Largest Inventory 16

Most Items Carried 16

Average Items Carried 11

Core Damage Taken 1488

Average Core Remaining (%) 54

Depth 10 Exit 66

Depth 9 Exit 90

Depth 8 Exit 6

Volleys Fired 313

Largest 3

Hottest 218

Shots Fired 621

Gun 538

Cannon 40

Launcher 43

Special 0

Kinetic 362

Thermal 184

Explosive 43

Electromagnetic 32

Entropic 0

Shots Hit Robots 417

Core Hits 272

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 17

Impact 0

Slashing 17

Piercing 0

Damage Inflicted 12575

Projectiles 6572

Explosions 5418

Melee 585

Ramming 0

Kinetic 3617

Thermal 3795

Explosive 3920

Electromagnetic 658

Impact 0

Slashing 585

Piercing 0

Entropic 0

Self-Inflicted Damage 417

Shots 15

Rammed 0

Highest Temperature 452

Average Temperature 71

Shutdowns 0

Energy Bleed 1

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 5

Average Corruption 2

Message Errors 5

Parts Rejected 2

Data loss (map) 2

Data loss (database) 2

Misfires 0

Misdirections 0

Targeting Errors 2

Weapon Failures 0

Haulers Intercepted 4

Robots Corrupted 0

Robots Melted 0

Power Chain Reactions 2

Tactical Retreats 6

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 0

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Disabled 21

Data Cores Recovered 0

Used 0

Machines Hacked 14

Terminals 11

Fabricators 0

Repair Stations 0

Recycling Units 2

Scanalyzers 1

Garrison Access 0

Total Hacks 42

Successful 15

Failed 27

Catastrophic 9

Database Lockouts 0

Manual 16

Unauthorized 11

Terminals 35

Fabricators 0

Repair Stations 0

Recycling Units 5

Scanalyzers 2

Garrison Access 0

Terminal Hacks 7

Record 0

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 2

Open Door 0

Level Access Points 0

Branch Access Points 1

Emergency Access Points 0

Machine Index 0

Terminal Index 0

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 1

Unreport Threat 0

Locate Traps 1

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Garrison Status 0

Intercept Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 2

Sector Layout 0

Machine Controls 0

Hacking Detections 13

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 0

Garrisons Compromised 0

Fabrication Nework Shutdowns0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 1

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 1

Part Schematics Acquired 1

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 4

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 4

Largest Group 4

Highest-Rated Group 53

Highest-Rated Ally 22

Total Orders 0

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 0

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 56

Total Damage 964

Kills 19

Allies Corrupted 0

Allies Melted 0

Peak Influence 1580

Average Influence 646

Final Influence 1465

Maximum Alert Level 4

Low Security (%) 34

Level 1 23

Level 2 3

Level 3 1

Level 4 37

Level 5 0

Squads Dispatched 25

Investigation 1

Extermination 3

Reinforcement 12

Assault 6

Garrison 3

Intercept 0

Derelict Logs Recovered 0

Exploration Rate (%) 28

Regions Visited 7

Pre-discovered Areas 0

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 3128

Turns Passed 4842

Depth 11 75

Depth 10 601

Depth 9 403

Depth 8 1878

Depth 6 1885

Scrapyard 75

Materials 2001

Factory 1885

Storage 439

Recycling 442



Prototype IDs

---------------

Improved Flight Unit

Experimental Sensor Array

Improved Medium Laser

Heavy Particle Gun

Precision Beam Rifle

Heavy EM Shotgun

Advanced Beam Cannon

Compact Ion Cannon

Improved Assault Rifle

Precision Assault Rifle



Fabricated

------------

Nothing



Alien Tech Recovered

----------------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials (discovered 2 exits: [*Mat] / Min)

-8/Materials

-8/Storage

-8/Recycling

-6/Factory



Game

------

Seed: Brightest Light

^Manual?: 1

Play Time: 56 min

Sessions: 3

Mod: N/A

Game No.: 4

ASCII: 1

Keyboard: 1

Movement: Numpad

Fullscreen: 0

Font: 12/Smallcaps

Map View: 66x50

FOV Handling: Fade In





Well, that run was me constantly speeding downhill as soon as I got out of Materials, starting with a chaotic romp through Storage with every sentry and patrol firing at me, backed by garrison reinforcements for good measure. When I came upon the Recycling exit with 35 core left I had no choice but to take it. By the time I came out into the Factory, there were plenty of ARCs lined up to make my bad day worse.I blame the novelty of playing on vacation, doing so with my laptop in lap rather than on my larger desktop monitor with a separate keyboard.It was fun, thoughThis was actually the first time I've gone through Recycling in an actual run (outside testing). Wasn't exactly on my own terms, thoughStrategically I was also going outside my comfort zone, carrying more storage than usual, and fewer weapon slots. That contributed to my stupid mistakes!