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Designed to take advantage of the latest advancements in TV technology, the Pro is geared primarily for displays that support 4K resolution and HDR – a technology meant to give images more lifelike colour and contrast by expanding the range of visible hues. It has an upgraded graphics processor, a boosted clock rate, and a 1TB hard drive.

It might be a more powerful machine than its predecessor, but Sony Interactive Entertainment CEO Andrew House affirmed the Pro is still part of the PlayStation 4 family and that the PlayStation gaming community will not be fragmented. Players will purchase a single disc that can be used with all versions of the PlayStation 4, but will experience varying visual fidelity depending on the console upon which they play it. Which basically means you’ll never need to worry about buying the wrong version of a PlayStation 4 game, and that any games you buy now will look even better if you ever decide to upgrade.

However, key to the proposition of better graphics is whether developers decide to invest the time and money necessary to ensure their games make the most of 4K and HDR. House explained that developers can even exploit the Pro’s new and improved specifications to make games look better not just on 4K displays but also regular old HD TVs, should they choose, by leveraging the hardware to subtly enhance effects and texture details.

To show that its software partners are on board and eager to make the most of the new box, Sony marched a few high profile game makers onto the stage to show what they were doing with the Pro. Activision’s Call of Duty: Infinite Warfare, launching this fall, will be among the first games to take advantage of the new console’s more robust hardware. So will Electronic Arts’ FIFA 17, Battlefield 1, and Mass Effect Andromeda, and ditto for Ubisoft’s Watch Dogs 2 and For Honor, among several others.