The Binding Of Isaac is not a new game, however the fact it stands the test of time with its time-less art style, massive replay value and tons of content deserves it attention even in 2019.

The Binding Of Isaac is an indie roguelite video game designed by Edmund McMilthis and Florian Himsl and its first iteration was released in 2011, The game brings the joy (and devastation) of a rouglite to the masses with its detailed environments, unique aesthetic and a plethora of items and characters to play with, each unique to the last.

Let’s start with the graphics, simple yet still able to create a dark and at times gruesome atmosphere as blood covers the floor which contained twisted creatures (before you butchered them) as well as subtle hints at a possible secret or hidden item.

The gameplay is also very simple but fits perfectly into this style of fast paced rogue lite goodness, you spawn in, kill creatures, collect passives that last that round and kill bosses and as soon as you die (and you will, a lot) try again having learnt from previous mistakes.

Now with all this killing going on you need some nice music and the developers thought of this as well, although technically it is the same soundtrack over and over again it is in a different style depending on the current levels location preventing the player from becoming tired of the same sound loop over and over again *cough* Rambo: The video Game *cough*.

All in all there isnt much negative to say, especially nothing that should deter anyone from picking this up, even now. There is the odd glitch here and there and a few questionable boss hit boxes, but nothing gamebreaking and you’re guaranteed a huge amount of lost hours and will be constantly coming back given the pick up and play style it so masterfully adorns.

Graphics: 8

Gameplay: 9

Sound: 9

Value for money: 10

Definitely worth a buy.