Brilliant Game, I love it!

Mega Man 6 is what I consider to be the greatest of all the 8-bit Mega Man games. The graphics are quite good, the music is great and the gameplay introduces new interesting and new concepts to the franchise. The Rush Adaption really add quite a bit to the game play, for they can give you ways to beat some of the more annoying enemies (flying and armored) without resorting to using up your special weapon's ammo. Though, of course, with the ability to fly or break normally unbreakable object, you must sacrifice things while using them (such as the slide or weapon charging in the case of the Jet Adapter). So it balances out quite neatly. The music and graphics, again, are superb. You roam around in vivid stages as you fight 8 Robot Masters under the control of the mysterious Mr. X. The music has shown quite a bit of improvement since the first game or Mega Man 2. The medleys are memorable, easy on the ears and bring an epic feel to each stage. The Mr. X Stage, Knight Man Stage, and Flame Man Stage songs are quite superb and some of my favorite in the whole Mega Man series. The Robot Masters are quite cool. Interesting thing you should know is that Nintendo Power had a contest in the US and Canada for kids to create their own Robot Masters for the game. To come out of this was Knight Man and Wind Man, the only two Robot Masters to not be made by the Japanese. Pretty cool that fans had such an influence back in the day, huh? Well, all in all, I say this is a great game. Any Mega Man fan should pick this game up, since it's the appropriate finale to the NES Mega Man seriesRead full review