Earlier this morning I unlocked Dr. Colossus, giving me several days to collect more pie bombs for the chance to earn more donuts. The “Super Bonus” returns this issue, only instead of 3,000 carbon rods per bonus chance like last time, you need 4,000 pie bombs per bonus chance. Given that the drop rate per criminal increased from +15 to +18, this isn’t actually too bad. Hopefully those who are also able to unlock Dr. Colossus early will get a few chance to earn some bonus donuts as well.

Unfortunately there isn’t much to do with Dr. Colossus, as issue three will open up more opportunities for this character’s storyline. In particular, Death Mountain, as it is required for one of his jobs. You can still send him on jobs, but don’t expect too much in the way of questing this issue.

Collecting pie bombs has been easy, but collecting materials to craft Zenith City buildings has been a bit more difficult. If you missed my post on The Collector, please read that for information on how to go about collecting the different types of materials.

Collecting in Practice

You only need 40 phones if you plan on crafting one of each building. These are easy to obtain as they drop when you visit neighbors and tap the red phones you see. Occasionally one will drop and you can use it towards crafting prizes. In practice these drop around once every other town, making them easy to collect.

Capes can only be acquired at the Superior Squad HQ. This building has a payout every four hours, so that’s how often you should check back. You need 45 capes in total, which breaks down to about 12 days if you check as often as you can.

Criminals in your town drop lockpicks, but they are rare. To craft one of each building you’ll need a total of 175 lockpicks which will probably take you a few weeks at the very least. For reference, I still 67 lockpicks before I’ll have enough to secure the Zenith Times building.

You need 35 handcuffs for all the Zenith City buildings, but these are by far the hardest item to obtain. They only drop when felons are defeated, which takes a minimum of 12 hours for regular characters and 9 hours for premium characters. The time it takes to defeat them is not the problem, having enough felons in your town is.

The Burns State Prison only generates one felon every eight hours. So more often than not I have either Pie Man or Fallout Boy waiting around for a felon to generate before they can start fighting to defeat them. This is a major hindrance to collecting handcuffs.

In all my play time since unlocking The Collector I’ve only managed to collect 10 handcuffs. You need 25 more handcuffs in order to be able to craft one of each building. The rate at which felons generate needs to increase, because we have more heroes then felons for them to fight.

Unless something changes, it will take you the duration of the event to collect enough handcuffs to craft each of these buildings. They aren’t required for anything though, so just be patient. There is absolutely no need to rush these with donuts! When issue three unlocks you’ll still be able to collect the materials you need to build the Zenith City buildings.

Conclusion

The only Zenith City building that is unique is the Zenith Times building. Everything else you can craft as many of as you like, assuming you have enough supplies to craft them. These buildings are quite nice and add to your housing (indolence) rating. So if you like your conformity meter, but don’t like a bunch of Brown Houses, maybe try and get a few of these if you can.

You will have until the end of the event, so don’t feel pressured to rush crafting anything right now. Though if you do want more than one of each of these building, you may want to set some donuts aside for that as it doesn’t look like there will be a big opportunity to collect enough materials to be able to do that easily.