Loadout

Sargon

Rings

Amulets

Fang

Rings

Amulets

Twiss

Rings

Amulets

Yordana

Rings

Amulets

Ghor

Rings

Amulets

Agniya

Rings

Amulets

Nazar

Rings

Amulets

Rot victories can be achieved by any loadout with a little luck, but some choices give you better chances succeeding.I personally thinkandare the best for achieving a rot victory, however there are some heroes that are better than the average hero for rot, despite not being the best. Sargon's power allows him to see the top card of each deck when drawing, which is very useful in locating Rot cards. Additionally, his low Fight, high Wits, and High spirit make him a great choice for gaining rot. However, his low Body makes him very squishy.: My preferred ring for Sargon rot gives him a little extra staying power early game: Another great option that gives Sargon a bit of extra Gold income throughout the game. High spirit and wits make this a solid option for Sargon.: Evade is great for most of the game, but as the ring's effect persists in the Palace, you may have trouble staying in the Palace long enough to attack the king.: Sargon's 4 Body is a huge weakness that really needs to be beefed up with the +1 Body from Soak.: Early Rot is always valuable to have. Fang is a natural choice for Rot victories, as he starts with 1 Rot and his power synergies very well with the rot dice gained from the King (especially late game), making it much less risky to attack the King with high Fight/many dice. However, his low wits/spirit make gaining Rot in the early game difficult.: This is just a great Ring for Fang because of how much he benefits from additional Fight and dice, but especially so at low Health as Slaughtering the enemy will prevent them from attacking you at all.: Starting with 3 Rot is a great idea, as Fang's low Wits makes it hard to gain early Rot.: Spoil allows you to get the early Rot boost while allowing steady income from settlements. Ruin however can be an alternative as you can theoretically gain more Rot from it than Spoil, but makes gaining Gold difficult. Twiss, like Sargon, is another good choice for Rot. Her high Wits and high Spirits give her a strong potential for Rot gain through cards. Her power and low Fight synergize well, giving her a very strong defense during the game without the downsides of the Evade/Turquoise ring, and the low Fight keeps her from gaining too many dice against the King.: Amethyst is, in my opinion, the best for Rot as you can cycle Spell cards (the highest Rot deck) very efficiently with her high Wits.: The additional income gained helps equipping and cycling item cards, but the Item deck is just a weaker option compared to Spells.: A solid ring for Mobility, which can help with potential backtracking due to Evading.: Don't combine this with Pink Topaz, as far as I know Pink Topaz does not increase income here. Works best with Amethyst, where you'll be mostly be drawing Spell cards and have less of a reliance on Gold.: Early Rot is always valuable to have.: Like Sargon, she really lacks Body, which can prove problematic in the battle with the King. If you prefer the extra Body or the extra Rot gain is personal choice. Yordana's power allows her to cycle Spell cards very well, supplemented by a high Wits and Spirit (additional magic to consume spells). Though her lower Fight seems appealing, she's left with very little defense against other heroes.: Amethyst allows you to regain some extra mana to consume and cycle more spells.: More Wits allows you to cycle more cards, which is Yordana's strength for Rot victories.: Yordana will be mostly pulling Spell cards and doesn't need Gold as much as some other heroes, so the lack of income punishes her less than others. But her ability to cycle cards also means she has an easier time getting the early Rot.Ghor can be very hit or miss, as he has low Wits, and although his power gives him very strong defensive capabilities, as well as giving him an edge in the Rot battle, it can be unreliable due to map generation, turn order, etc. He really struggles with Rot gain.: You need to end your turn on a Forest to activate your power, Jade will give you bonus magic while activating the power.: Amethyst is always a solid choice for Bears to cycle Spells.: Ghor's low wits is probably his largest weakness for Rot, but the +1 from Think and 1 from the first quest gives you a decent hand size early game.: Ghor especially has a hard time for early Rot, Ruin and Spoil are both good choices and is probably up to personal preference if you feel like you need the Gold income or not.Agniya suffers from low Wits and Spirit, but her high Body and power make her very durable. Her Fight starts at 4, which is low enough (combined with her high Body) to stay fairly safe against the King. Agniya really needs the support of her ring and amulet to really be effective with Rot because, like Fang, she really struggles with that early Rot. But once corrupted she can really snowball.: +1 Rot to start goes a long way, and the secondary effect can give you a nice boost mid-late game when you have higher Rot to gain extra dice against fellow heroes.: I really prefer Tremolite, but Axinite synergizes very well with her power. Agniya needs the early game boost, but Axinite gives you a much larger snowball potential and I think it's worth mentioning for that reason alone.: Combined with Tremolite for a +3 starting Rot is nothing to balk at and puts her in a similar spot as Fang.: Ruin has the potential for more Rot than Spoil, but Agniya really suffers from the loss of Gold income, so I prefer Spoil over it.Nazar has decent Wits and Spirit at the cost of very low Body, but his power can synergize well with Rot due to spawning a Rot symbol card every turn, which can be burned for an exploding hit when Corrupted. His Dragon clan status really helps him too, giving him access to the Tremolite amulet and Rot Affinity (making his lack of Body slightly less of an issue).: The +1 Rot is always nice.: For when you can't Burn your illusion, Sulfur gives you a little extra leeway in using it on Swamp tiles. But really, I just go with Tremolite.: Nazar's paltry 4 Body can really, really hurt him.: Nazar's higher spirit allows him to rely more on Spells and suffer a bit less from the lack of Gold, but it can still be rough.: If you can get away with 4 Body but are really feeling the loss of Gold from Ruin, you can try Spoil.