Dear DOOMers,

We’ll be deploying an update today for DOOM & DOOM II on all platforms that includes Add-on Support including John Romero's SIGIL, 60FPS, Added Aspect Ratio Options, Quick Save and Load, Level Select, plus a ton of QOL features and performance optimization.

Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM 2 add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads soon! Check out the FAQ below for more info!

60 FPS Support: For the first time, DOOM and DOOM II now run at 60 FPS on all platforms, instead of 35 FPS as in the original releases.

Added Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in.

Added Quick Save and Load: Pause the game, and press R/R1/RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L/L1/LB.

Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first.

Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun.

Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons.

Up: Shotgun and Super Shotgun

Right: Chaingun

Down: Rocket Launcher

Left: Plasma Gun

Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn't enough, you can also raise Level Brightness to change the brightness of the lights in the world.

Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release.

New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.

Changed Health Graphics: The pill has been changed into a green plus, making the graphics closer to their original appearance.

Changed Wolfenstein Secret Level: Enemies in the Wolfenstein level have been restored to the original DOS release. The original textures and enemy audio have been re-added to the level, but with [censored] references removed.

Several optimizations to DOOM's software renderer have been made in order to better support 60 FPS and increase battery life.

Game rendering resolution on Nintendo Switch version now displays at 640x400 to support 60 FPS and improved battery life.

Improved behavior when starting the game out of sleep mode. There still may be cases that cause the game to lock up after awakening.

Sped up various UI animations to make navigating through menus quicker.

Fixed an issue from the original DOS release where map objects would not correctly track the player after loading a saved game. This also fixes an occasional crash with loading a save game with an active BFG projectile.

Fixed an issue where the game would skip ahead several tics after unpausing.

Fixed an issue where attract mode demos would desync, causing demo playback to deviate from the original DOS release.

The trophy for "When I'm With You" for beating every level on Nightmare in co-operative mode has been fixed and will now be awarded properly.

XB1 Patch Size: 508 MB (DOOM Fresh Install) / 503 MB (DOOM II Fresh Install) / 454 MB (DOOM from live patch)/ 460 MB (DOOM II from live patch)

PS4 Patch Size: 381.504 MB (DOOM NA & EU SKUs) / 377.152 MB (DOOM II NA & EU SKUs)

Switch Patch Size: 378.536 MG (both DOOM / DOOM II)

Android Patch Size: 343 MB (DOOM) / 399 MB (DOOM II) iOS Patch Size: 365.5 MB (DOOM) / 352.2 MB (DOOM II)

PC Storage Size: 382 MB (DOOM) / 378 MB (DOOM II)

Due to the new features included in this patch, the min spec for iPhone has been updated from iOS 11 to iOS 13. If you are unable to update to the latest patch, please install iOS 13.

I own the game on iOS, but don’t have an iOS/iPad OS 13 capable device. Can I still play the game?

If you own the game, you can still play the previous version of the game on iOS 11 and 12, but won’t be able to play Update 3 until you have an iOS/iPad OS 13 capable device. If you have uninstalled the game, you can reinstall the previous version from the “Purchased” tab in the App Store.

If you own the game, you can still play the previous version of the game on iOS 11 and 12, but won’t be able to play Update 3 until you have an iOS/iPad OS 13 capable device. If you have uninstalled the game, you can reinstall the previous version from the “Purchased” tab in the App Store. The DOOM II Achievement/Trophy “The City” (Beat all the city levels - MAPS 12-20) does not unlock when taking the Secret Exit in MAP15: The Industrial Zone in the Single Player Campaign. Workaround - If you're gunning for that trophy, please elect to skip the secret exit in MAP15: The Industrial Zone and you should have no problem getting it after completing MAP20.

What are Add-ons?

“Add-ons” refers to the free content we’re to rolling out to our latest releases of DOOM and DOOM II. These are some of the best professionally made and community content created for these games over the last 25+ years, all available to you, for free, on all six supported platforms.

Even mobile?

Yep. iPhone and Android users too.

Hang on, I thought there were only five platforms for these releases?

Alongside our new updates we’re launching these releases for PC via the Bethesda.net launcher.

But I already own DOOM and DOOM II on Bethesda.net! What happens to my existing installation?

If you already own those games on Bethesda.net, you’ll see two new games in your library – DOOM Classic (2019 Release) and DOOM II (2019 Release). If you’re just buying them for the first time, you’ll receive both the original DOS-based release and our new Bethesda.net enhanced versions, which include the new Add-ons menu.

Okay, so I see the newly added Add-ons Menu in the Main Menu... How does it work?

First thing is log into Bethesda.net. Once you’ve done that, go to Add-ons. Browse through what’s available and hit the “Download” option. Then press the “Toggle Activation” button to enable it. When you go back to the main menu, you’ll notice things have changed and you’re playing the new Add-on.

That seems easy. What Add-ons are available?

At launch we have some exciting ones for you. On both DOOM and DOOM II you’ll find TNT: Evilution and The Plutonia Experiment, the two map packs that constituted the retail Final DOOM release. Together those alone represent over 60 levels of gameplay! On DOOM, you’ll see SIGIL, an original campaign created by legendary designer John Romero. And with DOOM II you’ll also find No Rest for the Living, a map pack created by our friends at Nerve Software for the original XBLA release.

That’s a ton of free stuff!

I know, right?

Do these work with multiplayer?

Yes, they do! Split-screen time!

What about save games?

Yep! Including our new Quicksave and Quickload options. Don't forget to save!

Wait, you said I need Bethesda.net to use Add-ons. What if I’m offline?

Good news! You only need to be connected to Bethesda.net to download Add-ons. Once they’re on your system you can safely disconnect. So on Switch or mobile, you can safely play in airplane mode.

Hey, I’m a WAD author. Can I upload my own files for release on consoles?

Because of the age of these games and the fractured nature of the DOOM community, we’re taking a different approach than some of our past cross-platform titles. Every Add-on we make available will be fully tested by our QA and verified to work on all platforms. That means you can’t upload them yourselves. But we’ve already begun tracking down members of the DOOM community to discuss releasing their Add-ons, and hope to release many more in the future. Stay tuned!

I’m on PC. Can I drop my own WAD files on the client to run them?

Actually…yes! Browse to your installation directory and put any WAD files into your Saved Games\id Software\DOOM Classic\WADs folder (or the equivalent folder for DOOM II) and they will be recognized in the Add-ons menu. Note that only WADs compatible with so-called vanilla-DOOM and DOOM II will function at this time.

Incidentally, this also works on Android. You’ll find the folder in Android\Data\com.Bethsoft.DOOM\files\WADs (or com.Bethsoft.DOOMII, if using that game).

Did you make any engine enhancements to support Add-ons?

For Add-ons in this release we’ve added real-time MIDI playback. This allows for WADs that include custom music to have that played. Also, we’ve removed some of the engine limitations to allow for larger MegaWAD files to be loaded.

What’s the difference between Add-ons for DOOM vs. DOOM 2?

We've made the Final DOOM Add-ons (The Plutonia Experiment & TNT: Evilution) available for both games, but that’s an exception. Moving forward, Add-ons will be released for either game depending on what assets are required.

Can I make new Add-ons for these releases?

You sure can. Any tool that can create vanilla-DOOM compatible WAD files should work. Try DOOM Builder.

When will more Add-ons be released?

We hope to release more Add-ons on a regular basis over the next few months. Stay tuned!