UPDATE — Jan. 13 at 9:50PM PT: An addition playlist update has gone live on PS4 and Xbox One to fix some of the bugs that were found with the latest update. Patch notes:

Fix for Cryo Mines not functioning properly

Fix for some Killstreaks not damaging enemy players

A new playlist update for Call of Duty: Infinite Warfare is now live on PlayStation 4 and Xbox One.




The update brings many weapon updates and changes, alongside other bug fixes and more.

PATCH NOTES:

General Fixes:

Slight increase in Black Hole radius

Players who deploy a Black Hole will receive assists if an enemy is killed while being pulled in

Competitive playlist rules and maps have been adjusted to match CWL (PS4/Xbox)

Added the map Grounded back into rotation

Players receive assists if the enemy the Seeker Grenade is tracking is killed

Increases to Micro Turret health, ammunition, and fire rate

Infected: If a player waits to spawn in to avoid being the first Infected, they’ll be forced to Infected Fixed an issue where the first Infected wasn’t getting the proper score or XP for the first kill Kills/Deaths are no longer stored after a match so KD is not affected Boost jump recharge is now slower

Gun Game: Increased the throw distance for the Bio Spike Kills/Deaths are no longer stored after a match so KD is not affected

Added a Mission Team option in the lobby so players can change mission teams without leaving a lobby

Fixed an issue where the player couldn’t capture the next Hardpoint if they are in a Scorestreak

Fixed an issue where the Hardpoint was being contested but the icon was in a red capture state

Howitzer headshots were not counting towards camo unlocks. This has been fixed

Fix for available Payloads such as Reactive Armor requiring another score update after round switch to re-earn

Killcams now show Traits, Tacticals, and Lethals

Reduced recoil of the R3K when zoomed in using the VMC

Slight increase to Quick Draw speed with snipers

OSA Launcher: Updated inner and outer damage, and damage radius to reduce lethality in Tactical TDM

Howitzer: slight adjustment to increase lethal radius and overall radius. Increase projectile speed and reduced projectile up velocity to help with targeting

Fix for the Hit ad Run Gun Perk on the Epic Kendall-44 showing as an attachment in the weapon name

SMGs: Increased hip aim assist range to 800 inches. Increased ADS aim assist range to 1400 inches

FHR 40 and RPR Evo: Increased ADS aim assist range to 1200 inches

MacTav-45: Increased ADS aim assist range to 1500 inches

Shotguns: Increased hip and ADS aim assist ranges to 600 inches matching the max damage range

Fix for an exploit where using the Killstreak map could be used every round as a free UAV

Fix for the “A” bombsite on Retaliation that would cause a player to unintentionally move when next to the bombsite

Fix for the “Out of Bounds” that would trigger when near the theater and bowling alley on Throwback

Updated the start spawn for Precinct Hardpoint and Uplink

15 spots on Rooftop near Drop Pods and Construction have been fixed

Scorch “B” bombsite moved to the back of the drill (from attacker side)

CWL/CODCASTER:

Fix for an error when attempting to change team colors, name, and icon

Removed Payload delay at the start of a round

Active Camo duration has been reduced from 10s to 5s

Reactive Armor duration has been reduced from 9s to 6s

Bull Charge duration has been reduced from 6.5s to 5s

Reactive Armor value slightly lowered

Rewind: Only Rewinds a portion of the player’s health. Still rewinds full ammo

Overdrive: No longer restores player health on activation

Holding the Uplink drone or planting/defusing in CWL rulesets no longer drain your Payload faster as the base duration times have been adjusted

Removed Killstreak spawn protection

SOURCE: Infinity Ward


