NEW CHARACTER - Ms. Fortune!





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GAMEPLAY OVERVIEW

CHARACTER ABILITY - HEAD GAMES

RECALL - Hold to recall the head back towards the body, attempting to reattach it.

- Hold to recall the head back towards the body, attempting to reattach it. ZOOM - A head attack that covers a long distance and knocks the opponent off their feet.

- A head attack that covers a long distance and knocks the opponent off their feet. HEADBUTT - A quick head attack that covers a shorter distance but leaves the opponent standing. When used more than once in a combo, the second HEADBUTT will knock the opponent off their feet.

- A quick head attack that covers a shorter distance but leaves the opponent standing. When used more than once in a combo, the second HEADBUTT will knock the opponent off their feet. FELINE ALLERGIES - A head attack that launches itself into the air, and also launches opponents that are nearby. This head attack cannot be interrupted once it starts. Can be activated even during HEADBUTT and ZOOM!

NEW MS. FORTUNE FIGHTERS

NEW DAILY EVENT AND PRIZE FIGHT

NEW MODIFIERS

INCREASE FIGHTER AND MOVE CAPACITY

AI BB3 LOGIC CHANGES

Spoiler: Likely you ​

"ONCE PER COMBO" MOVE LOGIC

MORE RELIABLE BLOCKED COMBO PUNISHING

Not like this. Not like this...​

POWER UP - EARNED XP BONUS



SET PROFILE "AVATAR" FIGHTER

7D LOGIN REWARD CALENDAR

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MOVE ADDITIONS AND CHANGES

VALENTINE CHARACTER ABILITY - SIPHON



OTHER IMPROVEMENTS



The hitbox on tear detonation is now much larger and matches the art correctly.

L5 (the final hit of his advanced ground combo) is slightly less safe on block.

Resonant Evil - SA2 can no longer fire at the same time SA1 activates. He must have the ARMOR before you attack him in order to STUN.

L5 (the final hit of her advanced ground combo) is slightly less safe on block. It can now be punished by the entire cast.

Fixed missing hit SFX on SM - Battle Butt.

Fixed errant Super Shadows being turned on during SM - Butt Slam.

Can now properly cancel L5 into Special Moves.

Fixed SM - George at the Airshow vanishing when it moves off camera during a BB activation zoom in.

Rainbow Blight - All Diamond neutral variants are now PINK. Goodbye, Silver Blight...

All Diamond neutral variants are now PINK. Goodbye, Silver Blight... Fixed an issue where Double's MASTER Daily Event had lower rarity rewards compared to other MASTER Daily Events.

Marquee Ability - Trauma Center no longer activates when Valentine is dead.

Can no longer cancel her taunt at any time during the animation. She can cancel her taunt when the buff applies like everyone else, and the buff activation happens earlier in the animation now.

Fixed an issue where using a Move while another Move is active would override the damage multiplier values of the previous one.

Fixed an issue where using a Blockbuster as your opponent is standing up after being hit with a Blockbuster would prevent them from taking any action.

It has been given the JUICE. It rotates way more now like a cool skateboard trick. Looks super sick!

Fixed an issue where the AI was responding to Charge Attacks with Charge Attack counters even when they are on the other side of the stage nowhere near you. The AI should perform desperate escape actions only when they are cornered with nowhere to go.

Fixed an issue where the Fighter Score of a node would change between the node map view and fight preview view.

Hopefully (4th time's the charm!) fixed many of the "missingno" sprite issues (corrupted/glitchy characters) players experience on team select, and during combat.

Fixed missing "UNBLOCKABLE" text on BB3s in Japanese.

Numerous translation issues fixed across multiple languages.

Fixed a few English spelling mistakes in Parasoul's Origin Story.

A small preview of what's to come for 2.7 and beyond...

Spoiler: COMING SOON

More details to come... More details to come...

Hello everyone! We have another update on the way!We know you're all clamoring for the 2.6 update, but unfortunately it's not readyyet. Ms. Fortune is bythe most complicated character that we have implemented thus far, so she's taken a little bit longer than usual. Once you play Ms. Fortune in 2.6, we're confident you'll agree it was worth the wait!Given QA, App Store submissions and release processes, we're currently targetingfor release. We'll have more updates as we get closer to that date!"The bigger they are, the harder they fall!"One of Ms Fortune's greatest strengths is her ability to dish out massive amounts of unprecedented burst damage. Damage based on max health, guaranteed critical hits, bonus critical hit damage, bleed, debuffs triggering more debuffs, she's got it all!Ms. Fortune also features unique cancel logic, allowing some of her Blockbusters, Special Moves, and even her Character Ability activation to link into one another in interesting ways. Did someone say air Blockbuster...?Oh, the thing with her head - she does that too.After MUCH iteration (like a seriously outrageous number of meetings), we finally landed on the perfect control scheme that captures what makes Ms. Fortune so unique in her Skullgirls 2nd Encore implementation. We really hope you'll enjoy her Character Ability as much as we do!After unlocking Ms. Fortune's Character Ability, you can "bowl" her head by activating the Character Ability button in the lower left.Afterwards, her head will remain detached, and new "head control" options will be available to you on the HUD.Tapping these four buttons will do different things.These head commands can be issued at (almost) any time, so get creative with your gameplan and combos - it's puppet character time!Curious to see MORE of Ms. Fortune in action? Check out this article from Touch Arcade which features another awesome gameplay video!Seven new Ms. Fortune Fighters will be available through the, which will be available soon after 2.6.0 goes live. If you're looking to add Ms. Fortune to your collection right away, you'll need to act fast!Want to know what CRAZY Signature Abilities you can expect from each of these fighters? Stay tuned to our Twitter Facebook , and Instagram accounts in the coming days!Ms. Fortune's first Prize Fight -will be arriving soon after 2.6.0 is released. Her Daily Eventwill be available - you guessed it - every(just kitten -- it's everyAs always, expect the first Character Prize Fight for Ms. Fortune to be VERY competitive. Best of luck to anyone aiming for Top 10%!A number of Ms Fortune's Moves, Blockbusters, and Signature Abilities will featureis a buff that will consume one stack on hit to guarantee a CRITICAL HIT. This critical hit will also ignore "defensive" Signature Abilities and prevent them from activating entirely! That means no Dread Locks damage reflection, no stun activation chance from Resonant Evil, and no unflinching from Armed Forces/Untouchable!An opponent suffering fromwill have their BLOCK PROFICIENCY reduced, which means that they take more damage than usual while blocking. In addition to this effect, they willreceive bonus critical damage from CRITICAL HITS.You can now spend Theonite to increase your Move and Fighter capacity! Keep an eye out for the "+" icon towards the very end of your collection. You will also be prompted to expand your collection if you try to open a Relic while your Fighters or Moves are maxed out.After plenty of feedback and discussion, we'll be implementing new AI BB3 logic which will offer new strategies to counter their activation.Here's how it works!Note that the chance for which the AI will activate BB3s is dramatically increased when you are blocking a hit compared to being hit directly. What does this mean for gameplay? Here are some key highlights:- A true universal counter play now exists against BB3s from the AI: Don't get touched!- "Turtling" behind your block is much less effective.- Proactive players who bring the fight to their opponent will be considerably less likely to be hit by BB3s.- No more BB3 activation from fullscreen before you have a chance to do something.- NO MORE BB3 ACTIVATIONS FROM FULLSCREEN BEFORE YOU HAVE A CHANCE TO DO SOMETHING.So... be proactive! The first skill that you should practice is "INTERCEPTING", which is hitting the opponent out of their dash when they attempt to attack you. For some examples, check out our earlier Tweet here:Blockbusters and invincible Special Moves are great tools for beginners to use when attempting this technique. As you get more skilled, you can attempt to intercept using Launchers or Light attacks, saving your Blockbusters and Special Moves for the combos to come.Save your blockbuster throws for key moments when your opponent gets full BB3 meter. Save your normal throws for after the AI has full BB3 meter so they are less likely to break them. Find new ways to safely attack your opponent from a distance, or up close. Reliably activate ARMOR beforehand to prevent most of the damage... You get the idea...We're looking forward to seeing the impact of this change. As always, let us know what you think!As many of you know, there have been a number of sneaky infinite combos that have existed for quite some time that use multiple Blockbusters or Special Moves in combination with increased cooldown reduction, or increased meter gain. As we work on our new 1v1 async competitive mode ( mentioned in our last update notes ) and continue to build towards future Sync PvP, we want to make sure that clear exploits like this which prevent the opponent from ever playing again are kept to a minimum (if not eliminated entirely).As such, in 2.6, you cannot use a Move in the same combo that it was activated in. Once the combo is finished, you can use the SM/BB again, but otherwise - even if the SM cooldown is complete or the BB is at full meter - it will remain grayed out until the combo counter fully vanishes. This rule also applies for the opponent.While this may impact a handful of combos that some players have been using, for most players the impact of this should be minimal. We think this change will keep combos as fun and flexible as possible while removing the parts that are exploited.Through feedback and play testing, we identified an unintended issue where the AI would occasionally cancel their L5 (the final hit of their ground combo string) into a Blockbuster as soon as you attempted to punish them when it was blocked. We've all gleefully attempted to punish Valentine or Cerebella after blocking their combo, only to be rewarded with a point blankorfor our troubles.To fix this, we've made a global change to all characters (both the player, and the AI) that prevents them from canceling their L5 into a Move unless that L5You should feel much more comfortable punishing a blocked L5 safely with these changes. In addition to this, Cerebella and Big Band had their L5 recovery slightly increased.Previously, the total experience and level of a Fighter was ignored when using the Power-Up feature, and the amount of experience granted was a flat rate. As of 2.6, a sacrificed Fighter will grantto the character they are being sacrificed to!Sacrificing your unwanted Fighters is a fast way to get the newest Fighters in your collection up to speed as you earn them - you'll also receive the Skill Points earned from their leveling!You can now manually set the Fighter that appears as your avatar on your profile screen:This is the Fighter that other players will fight against when they DUEL you. If you're looking to practice against a specific variant, ask another player in chat to change their avatar Fighter to that variant! It's a great way to get in some practice for zero energy.Any new players joining us after 2.6 is live will be presented with a new login calendar after logging in. Log in 7 days (non-sequentially) and get your first Silver Fighter right off the bat! Once this calendar is finished, it will not appear again.For those of you who have been with us for awhile, we know you won't be able to participate in this. Instead, check your mailbox after 2.6 is live for a small appreciation gift from all of us.As we shared previously on our Twitter, Facebook and Instagram page, we'll be adding some new moves to 2.6, and improving some existing ones!For the full breakdown, just click the link to the appropriate Twitter post. Napalm Trigger [BRAND NEW] Mortuary Drop [BRAND NEW] Egret Dive [TUNED - NOW AVAILABLE] Chaos Banish [TUNED - NOW AVAILABLE] French Twist [TUNED - New Blockbuster cancel windows!] Lock N Load [TUNED - Cannot be interrupted!]For those of you screaming for, it will now also be available to players in the same places you can get other Double moves!Valentine has a new Character Ability - "SIPHON" Now, instead of dealing unrecoverable damage (as she does pre 2.6), she will now restore her own red life when attacking her opponents. In addition, she also receives a larger portion of red life when she is hit.That's all for now, but make sure to keep an eye on our Social Media for more details on Ms. Fortune's Variants and their Signature Abilities between now and our release date! We're always listening to feedback, so if this update didn't include something that you were looking for, please let us know down below in the comments, or in a separate thread.Any questions? Leave a comment down below and tag one of us ( @Liam ) and we'll do our best to answer as soon as we can. =)Thanks again for all your tireless support!