Faction Description 國家派系 Your browser does not support iframes. Sweden dominates Scandinavia and the Baltic, a Northern European empire that is the legacy of the incomparable warrior-king, Gustavus II Adolphus. Even though he died in battle at Luetzen in 1632, the army that he created helped Sweden profit from the seemingly endless religious struggles of the Thirty Years War. The nation emerged from that conflict immeasurably stronger in military terms, and able to invade its Baltic neighbours at will. This military power did, however, cost money and Swedish lives. Neither of these commodities are available in abundance, and prudent stewardship has been necessary too. Charles XI, however, has left an impressive arsenal in place for his son, should he wish to take up the sword; and Charles XII has an obsessive interest in soldiering.



As the new century dawns, Sweden is a strong, aggressive state, surrounded by jealous rivals from whom she has taken territory in the last hundred years. To the east, the Russians would like unhindered access to the Baltic, and therefore Western Europe beyond. To the south, Poland-Lithuania wants its lost lands back. To the west, the other Scandinavian nations want independence or an end to Swedish domination of the Baltic.



In all these potential threats, however, lurk opportunities for those bold enough to seize the chance. Individually, Sweden’s rivals are not quite as threatening as they might appear: Russia is huge, that much is true, but incredibly backwards. There is no reason why the Baltic, as a Swedish “Mare Nostrum”, cannot become the basis of a new Northern, Protestant empire. Sweden’s armies are the equal of any in Europe, and her navy is not without resources and skill. With a home empire secured, who is to say that an overseas empire cannot be taken and held too?



Facebook Comments Popular units 受歡迎兵種 No. Card

兵種 Name

名稱 Class

兵種 Cost

招募費 Upkeep

維持費 1 100 Light Dragoons

(euro_light_dragoons_sweden)

Dragoons

Light dragoons are mounted skirmishers, riding to a fight then engaging the enemy on foot. Light Dragoons Dragoons 龍騎兵 1170 350 72 ratings 個評分 Legendary unit 極度推薦

Light dragoons are mounted skirmishers, riding to a fight then engaging the enemy on foot. 2 80 Heavy Cavalry

(euro_heavy_cavalry_sweden)

Heavy Cavalry

These cavalrymen see themselves as elite. It is their job to smash into enemy units and destroy them utterly. Heavy Cavalry Cavalry 騎兵 1280 380 65 ratings 個評分 Legendary unit 極度推薦

These cavalrymen see themselves as elite. It is their job to smash into enemy units and destroy them utterly. 3 160 Life Guards of Foot Infantry 步兵 1200 300 59 ratings 個評分 Legendary unit 極度推薦

The elite foot guards are charged with protecting the persons of the monarch and the royal family. 4 60 Life Guards of Horse

(swedish_life_guards_of_horse)

Heavy Cavalry

The royal guard cavalrymen are all gentlemen, hand picked to protect the person of the sovereign. Life Guards of Horse Cavalry 騎兵 1090 320 53 ratings 個評分 Legendary unit 極度推薦

The royal guard cavalrymen are all gentlemen, hand picked to protect the person of the sovereign. 5 80 Regiment of Horse

(euro_regiment_of_horse_sweden)

Cavalry

These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords. Regiment of Horse Cavalry 騎兵 1190 350 53 ratings 個評分 Legendary unit 極度推薦

These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords.

Units List 兵種單位 24 Sakers

(9_lber_land_cannon_(saker))

Fixed Artillery

A saker is an old-fashioned style of light cannon, deployed in a fixed position. 24 Demi-Cannons

(24_lber_land_cannon_(demi_cannon))

Fixed Artillery

A demi-cannon is a heavy artillery piece from the previous century, deployed in a fixed battlefield position. 24 4-inch Mortar Battery

(4_inch_mortar)

Fixed Artillery

A mortar is a large calibre, fixed artillery piece that lobs an explosive shell in a high arc at the enemy. 24 Rocket Troop

(rockets_fixed)

Fixed Artillery

War rockets are a terrifying device, capable of carrying different kinds of warhead and of causing utter panic in their targets. 24 12-lber Howitzer Foot Artillery

(12_lber_howitzer)

Artillery

Howitzers send shells plunging into enemy formations and over defences, making cover irrelevant. 24 24-lber Howitzer Foot Artillery

(24_lber_howitzer)

Artillery

Howitzers send shells plunging into enemy formations and over defences, making cover irrelevant. 24 12-lber Foot Artillery

(12_lber_land_cannon)

Artillery

Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls. 24 24-lber Foot Artillery

(24_lber_land_cannon)

Artillery

Foot artillery batteries are the core of an army on campaign: the weapons that win battles and batter down walls. 24 Puckle Guns

(puckle_gun)

Artillery

The Puckle gun is a tripod-mounted repeating heavy musket or small cannon, capable of rapid fire. 24 3-lber Horse Artillery

(3_lber_land_cannon_galloper)

Horse Artillery

Intended to keep up with rapidly-advancing mounted forces, horse artillery batteries have a touch of “cavalry dash” about them. 24 6-lber Horse Artillery

(6_lber_land_cannon_galloper)

Horse Artillery

Intended to keep up with rapidly-advancing mounted forces, horse artillery batteries have a touch of “cavalry dash” about them. 60 Life Guards of Horse

(swedish_life_guards_of_horse)

Heavy Cavalry

The royal guard cavalrymen are all gentlemen, hand picked to protect the person of the sovereign. 80 Heavy Cavalry

(euro_heavy_cavalry_sweden)

Heavy Cavalry

These cavalrymen see themselves as elite. It is their job to smash into enemy units and destroy them utterly. 60 Colonial Light Cavalry

(euro_light_cavalry_colonial)

Light Cavalry

Light cavalry are used to screen an army and act as its eyes and ears; they can also pursue fleeing enemies and keep them from regrouping. 60 Hakkapeliita

(hakkapeliitat)

Light Cavalry

Light cavalry are used to screen an army and act as its eyes and ears; they can also pursue fleeing enemies and keep them from regrouping. 60 Mounted Tribal Auxiliary

(native_american_mounted_musketeers_auxiliary)

Missile Cavalry

These tribesmen are willing to fight for European gold, and a musket apiece. 60 Provincial Cavalry

(euro_provincial_cavalry)

Cavalry

These locally recruited cavalry are a valuable aid in keeping order. 60 Company Cavalry

(euro_company_cavalry)

Cavalry

Recruited to fight in India, company cavalry are mercenaries fighting for the great trading companies. 80 Regiment of Horse

(euro_regiment_of_horse_sweden)

Cavalry

These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords. 32 General's Bodyguard

(euro_generals_bodyguard)

General

These tough warriors and soldiers have only one task: keeping their commander alive and well in the swirling chaos of battle. 80 Colonial Dragoons

(euro_dragoons_colonial)

Dragoons

Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot. 100 Dragoons

(euro_dragoons_sweden)

Dragoons

Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot. 100 Light Dragoons

(euro_light_dragoons_sweden)

Dragoons

Light dragoons are mounted skirmishers, riding to a fight then engaging the enemy on foot. 160 Republican Guard

(euro_republican_guard)

Elite Infantry

The Republican Guard are the elite of the nation, proud to fight for their people and unwavering in the defence of their hard-won liberties. 160 80 Grenadiers

(euro_grenadiers)

Grenadiers

Grenadiers are large, strong men, armed with muskets and carrying bags of bombs to hurl at the enemy’s ranks. 80 Pandours

(pandours)

Irregulars

These irregular troops are often poorly equipped and ill-disciplined, but they can be a very effective, mobile “mob”. 80 Native Musketmen Auxiliary

(native_american_musketeers_auxiliary)

Irregulars

These tribesmen are willing to fight for European gold, and a musket apiece. 80 Light Infantry

(euro_light_infantry)

Light Infantry

Light infantry are skirmishers who harass the enemy while screening the main body of an army. 80 Colonial Light Infantry

(euro_light_infantry_colonial)

Light Infantry

Light infantry are skirmishers who harass the enemy while screening the main body of an army. 80 Riflemen

(euro_elite_light_infantry)

Light Infantry

Light infantry forces form a skirmish line to slow the enemy advance and keep their own line unmolested by enemy skirmishers. 160 Sepoys

(euro_sepoys)

Line Infantry

Recruited by colonial powers, these indigenous Indian infantry are renowned for their loyalty and resilience. 160 African Native Infantry

(euro_african_infantry)

Line Infantry

These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire. 160 Colonial Line Infantry

(euro_line_infantry_colonial)

Line Infantry

These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire. 160 Line Infantry

(euro_line_infantry_sweden)

Line Infantry

These musket-armed troops use massed volleys to break an enemy, relying on discipline to withstand any counter fire. 160 Company Infantry

(euro_company_infantry)

Line Infantry

Raised in India, these European mercenaries do not fight “for king and country” but for the great East Indies trading companies. 160 Native Warrior Auxiliary

(native_american_warriors_auxiliary)

Melee Infantry

These tribal warriors are willing to fight for foreign invaders, as it gives them a chance for glory and fame. 160 Pikemen

(euro_pikemen)

Melee Infantry

Pikemen carry long spears of a type that would have been familiar to the soldiers of Alexander the Great. 200 Ghoorkas

(sp_ed_ghoorkas)

Melee Infantry

Recruited by colonial powers, these indigenous Indian infantry are renowned for their loyalty and resilience. 160 Militia

(euro_militia_infantry)

Militia

These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land. 160 Colonial Militia

(euro_militia_infantry_colonial_militia)

Militia

These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land. 160 Conscripts

(euro_republican_conscript_infantry)

Militia

These men are legally compelled to serve in the army, on pain of imprisonment or death. As a result, they may not be the most enthusiastic of soldiers! 160 Dahomey Amazons

(sp_ed_dahomey_amazon)

Militia

These merciless female warriors, armed with rifles, are rightly feared by men for their aggression in battle. 80 Native Bowmen Auxiliary

(native_american_archers_auxiliary)

Skirmishers

These tribal warriors are willing to fight for foreign powers, but at a price. 25 Brig

(brig)

Brig

A brig is a lightly armed, small, two-masted sailing ship, much prized for its exceptional handling and sailing qualities. 18 Sloop

(sloop)

Sloop

A sloop of war is usually ketch-rigged with two masts. These small vessels handle well in restricted waters. 47 Admiral's Flagship, 5th Rate

(5th_rate_admiral)

Admiral

Flagship frigates are single-deck warships, combining good handling, firepower and endurance at sea. 47 Fifth Rate

(5th_rate)

5th Rate

Frigates are single-deck warships, used for a variety of tasks thanks to a combination of good handling, firepower and endurance at sea. 47 Razee

(razee)

Razee

A razee is a robust frigate, created by cutting the top deck off a larger ship of the line. 32 Sixth Rate

(6th_rate)

6th Rate

A sixth rate is the smallest class of frigate. It is a useful scout for slow battle fleets, and usually has excellent handling characteristics. 24 Carronade Frigate

(carronade_frigate)

6th Rate

Carronade frigates are single-deck vessels, with extremely impressive short-range firepower. 31 Steamship

(steam_ship)

Steam Ship

A steamship still uses sails, but the ability to ignore the wind is highly desirable in a warship. 2 Light Galley

(light_galley/galliot/fusta)

Light Galley

Light galleys have sails and oars, and light cannons mounted on platforms above the rowers’ benches. 2 Galley

(medium_galley)

Medium Galley

Galleys are propelled by both oars and sails, with cannons on firing platforms above the rowers’ heads. 72 Admiral's Flagship, 3rd Rate

(3rd_rate_admiral)

Admiral

The third rate is a compromise between firepower and handling. A stable gun platform, it also makes a good flagship. 102 Admiral's Flagship, 1st Rate

(1st_rate_admiral)

Admiral

The first rate is the largest type of “ship of the line of battle”, intended to be the command ships at the centre of any fleet. 102 First Rate Ship of the Line

(1st_rate)

1st Rate

The first rate is the largest type of “ship of the line of battle”, intended to be the centre of any fleet. These are very expensive and powerful vessels. 56 Fourth Rate Ship of the Line

(4th_rate)

4th Rate

The fourth rate is the smallest vessel styled a “ship of the line” (of battle), carrying as many as 60 guns. 118 Heavy First Rate

(over_1st_rate)

Over 1st Rate

For some navies big is never quite big enough! This oversized “first rate ship of the line” is more a floating fortress than a mere battleship. 84 Second Rate Ship of the Line

(2nd_rate)

2nd Rate

The second rate is a three-deck “Battle Ship of the Line” carrying up to 98 cannons, a powerful unit in any fleet. 72 Third Rate Ship of the Line

(3rd_rate)

3rd Rate

The third rate is an excellent compromise between firepower and handling qualities. A stable gun platform, it has more guns than many whole armies! 12 Indiaman (Trade Ship)

(indiaman)

Indiaman

The Indiaman is an armed merchant ship, strongly built for the trade routes between Europe and the East. It is not a warship, but can defend itself in need. 15 Bomb Ketch

(bomb_ketch)

Bomb Ketch

The “bomb” is a floating weapons platform, usually adapted from a small, two-masted ketch. The whole ship is constructed around a single large-calibre mortar. 2 Rocket Ship

(rocket_ship)

Rocket Ship

A rocket ship is a floating arsenal, usually converted from a two-masted ketch-rigged vessel. The whole ship is given over to a rocket battery and the necessary stores.