Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

64 player Increase attacker maximum tickets from 150 to 250

Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.

Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.

Slightly reduced the time it takes to capture flags.

40 player Increase attacker maximum tickets to 200 from 150

Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.

Slightly reduced the time it takes to capture flags.

We’ve listened to your feedback in regards to the Suez Conquest layout in regards to balance. We will be adding two more flags to the layout, this should result in one team not being able to capture and lock down all flags as easy as before. In addition, we also noticed that it was very difficult to re-capture flags within the capture areas located in the village areas. To solve this we’ve reduced the capture size of these areas to include less buildings. The result of this should make the flags somewhat easier to capture and make sure that a team that has lost and been pushed out of the villages can easier re-capture them and get back into the fight. In addition, to help a team that has been pushed back all the way to their HQ, we’ve added an armored car that players can use to break out of the HQ and flank the opposing team.

Added two additional flags on the Suez map, giving it a total of 5 flags.

Added 1 armored car for either team to spawn in their HQ.

Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.

You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier

If the squad leader ignores requests for orders the leadership is transferred to another member of the squad.

When a squad member requests an order (and there is no active squad order), the requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already).

When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn't give orders over that period either, then the next waiting in line is promoted and so on.

If the current squad leader issues an order, then the queue for the squad is cleared.

Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match

Changed default player count of operations to 64 from 40

Made the pigeon visible from a longer distance in the War Pigeon game mode

You can purchase Battlepacks in the Get Battlepacks menu - COMING SOON!

Two new tabs have been added to the store: RSP and Battlepacks

You can rent a server via the RSP tab

You can buy Battlepacks in the Store - COMING SOON!

You can join Custom Games from Multiplayer

The Quit button is now available at any given time when in the End of Round

Added tutorial videos describing each gamemode that can be rewatched in Quickmatch

Squad XP boost has been added, you may receive this item when opening a Battlepack

Prone soldiers can no longer be pushed by other friendly soldiers

Fix so both teams have the correct motorcycles in Conquest on Sinai Desert

Added minimum resolution scale when dynamically scaling

Fix for some environments causing unsmooth killcam experience

Fix for elite class dog tag not being unlocked correctly

Fix for graphical issue while ADS with various weapons on multi monitor setup

Fixed respawning issues on auto-spawning vehicles in Operations. E.g. missing defender torpedo boat on Empire's Edge

Fixed any issue with the cloth popping when ragdoll settles

Repair tools can now damage the Fortress Gun

No longer playing foot plant VFX when prone

Fixed an issue on Amiens where a player could fall through the level if exiting a light tank next to the Mark 5 wreck.

Scout spotting flares did not work if the player died and airplane spotting flares did not work if the player exited the vehicle, this has now been fixed.

Added ground collision on capture flags

Fixed so soldier collision does not block pigeon release

Improved TAA on PS4 and Xbox One

Fix for soldiers running on terrain with the wrong angle.

Fix for an issue where a player could be catapulted if moving while proning between two structures

You will no longer get points for destroying your team's Behemoth

Fix for battle summary logic being broken if the player died right before the operation ends.

Fixed an issue where a horse could die in mid sector transition if it didn't have a rider and was out of bounds

Fix for an issue that could cause incorrect aiming while on the horse

Fixed so writing message sound is not started when picking up a pigeon with fully written message

Fix for black bar on the side of the screen when equipping gas mask

Fixed capture point flags not matching the actual state of the capture point for late joiner

Fix for extreme weather desync between players after rejoining server

Fix for missing score when attacking a Behemoth

Fix for fire damage being canceled if the player got damaged by barbed-wire fence

Fix for incorrect number of vehicles for each team at the start of a Conquest round

Several localization fixes

Removed invisible collision behind the horse

The syringe's damage now scales with how long the player has held down the button

Players can no longer switch teams near end of round

Several CPU optimizations

Several DX12 optimizations

Weapon reloading is now aborted when climbing ladders

Fixed 3p animations for the horse

Fixed an issue where a player could be thrown up in the air when approaching the top of a ladder

Fixed so soldiers in stationary weapons can be road killed

Fixes for several DX12 crashes

Fixes for several client crashes

Fixed flame thrower visual artifacts when using flame thrower in tunnels and under terrain

Critical gameplay hints will now show 3 times in Multiplayer and then never again

Fix for several video crashes related to window size, hardware detection, and multiple monitors.

Fix for squad orders not being reset between rounds in Operations

Fixed issue with toggle ADS setting in combination with toggle sprint setting. If a sprinting soldier triggered ADS it would immediately exit both sprint and ADS after starting the ADS animation

Fixed an issue where the scroll wheel would rotate the view after disabling raw mouse input

Fixed an issue where the horse would not take damage from gas grenades, incendiary grenades and debris.

Fix for end of round transition not always triggering correctly when dead

Artillery shell stacks now deal damage corresponding to their FX radius

Slightly lowered the loading times between maps

Fix for an issue where the player could spawn in with the wrong kit. E.g. tanker kit when spawning in an airplane

Fixed an issue in Operations where a player joining their party leader to a different map would end up with a black screen after opening the in-game menu

General performance improvements related to edge models

Fix for players sometimes skipping levels in class rank progression

Fixed so all vehicles are available during pre-round ready phase

Fixed an issue where destroyed buildings would severely affect CPU performance resulting in low frame rates

Fixed a faulty 3p soldier animation related to entering and exiting a vehicle

Fixed and issue where the end of operation screens could be displayed over the deploy screen if the player died right before the operation ended.

Fixed an issue where the player could lose control over vehicles after opening Origin overlay two times

Fix issue with emblems being able to color the entire character

Fix for players not being able to switch team in TDM

Fixed a problem where a player on a horse could get stuck in the debris after the mountain bridge on Sinai Desert collapses

Fixed an issue where underwater VFX would trigger when taking damage above water

Squads are no longer auto locked if less than three players join a server as a party.

Fix for an issue where if a player accepted a friend’s invitation to a full server the player would be stuck in the lobby with "reserving slot" message

Fixed an issue where the game would freeze when entering certain parts of the UI

Fixed an issue where your in-game rank and the one in the UI were not the same

Fixed a couple of issues related to the wrong items being highlighted in the UI

Fixed an issue where you could not scrap puzzle pieces

Fixed an issue where the vehicle stats would not update

Fixed an issue when trying to "Quickmatch" for the second time

Fixed an issue where you could not open the pause menu after joining another round

PC : Fixed an issue where you could not see all the party members

: Fixed an issue where you could not see all the party members PC : Fixed an issue where you would get multiple dialogs when deleting a filter

: Fixed an issue where you would get multiple dialogs when deleting a filter PC : Players can now disable aim assist for controllers

: Players can now disable aim assist for controllers PS4 : Fixed an issue where joining on a friend that is already in the same party and on the same server would result in the player being stuck in a hang state

: Fixed an issue where joining on a friend that is already in the same party and on the same server would result in the player being stuck in a hang state PS4 : Fix for "Decorated" trophy not being awarded correctly

: Fix for "Decorated" trophy not being awarded correctly Xbox One : Fixed an issue where a bad rep player is not taken into party and the gamercard disappears form Com Center after accepting a party invite

: Fixed an issue where a bad rep player is not taken into party and the gamercard disappears form Com Center after accepting a party invite Xbox One : Fix for bad reputation users being able to communicate with non-friend users when in the same squad in online modes

: Fix for bad reputation users being able to communicate with non-friend users when in the same squad in online modes Xbox One : Fix for a crash to the Xbox Home screen after attempting to join a game session via the Xbox One Guide whilst the title is suspended on the main menu

: Fix for a crash to the Xbox Home screen after attempting to join a game session via the Xbox One Guide whilst the title is suspended on the main menu Xbox One: Fixed an issue where users could get stuck in an endless loading loop when attempting to return to the main menu from the Campaign screen following an Xbox profile sign-in change during suspended state.

We’re excited to share with you the Battlefield 1 Fall Update. The below changes are for all platforms unless specifically noted.You can view the notes below, or review them via PDF .