Remote Play controls are notoriously bad. This is usually because developers often don’t bother to remap their controls specifically when someone’s using Remote Play. The end result: Imagine trying to play an FPS by aiming and shooting using the Vita’s woefully-inconsistent back touch panels.

Image Credit: Bethesda Game Studios

Even developers that do remap the controls often still require some funky finger gymnastics to make it work. Or they remove features entirely. Destiny, for example, has excellent Remote Play controls, but solving the problem meant ditching non-mandatory controls for commands like emotes.

Bethesda actually brought on Bungie’s control expert, Josh Hamrick, to crack the Remote Play controls for Fallout 4. It’s a greater challenge, as Fallout 4 has far more potential inputs and menus to dig through, but Hamrick’s solution is masterful.

You can see the full mapping at the top of this post, but one genius move: On a PS4 controller, Fallout 4 lets you map favorite weapons on each of the D-pad directions. On Remote Play, the demand for more buttons meant using the D-pad for far more things (like sprint and sneak, which usually require a click of the left and right analog sticks, respectively). But there’s still a favorites shortcut on left D-pad that, once pressed, brings up your slate of favorites, now selectable with the full range of the D-pad for as long as the pop-up is on-screen.

Other Fallout-y features, V.A.T.S., its quasi-turn-based combat system, help alleviate some of the other issues of Remote Play, like minor lag while aiming.

You could very easily drop hundreds of hours in Fallout 4 without ever picking up a PS4 controller, thanks to its excellent Remote Play controls. Everything from building settlements to punching Deathclaws in the face extremely easy to pull off. Here’s hoping other PS4 developers are paying attention.