LANING PHASE

Game Start: Place Tentacles

Blue Side Start

Blue Side Start Blue Side Start

Red Side Start w/ Leashing Jungler

Red Side Start w/ Leash Red Side Start w/ Leash

Red Side Start In Lane

Red Side Start In Lane Red Side Start In Lane

Level 1: 1st Wave

Level 1 Video Level 1 Video

Level 2: 2nd Wave

Level 2 Video Level 2 Video

Level 3: 3rd Wave

Level 3 Video Level 3 Video

Levels 4-5

- Level 4 -

Level 4 Video Level 4 Video

- Level 5 -

Level 5 Video Level 5 Video

Level 6

Level 6 Video Level 6 Video

Levels 7-11

1v1 Example Video 1v1 Example Video

Laning strategy will encompass the game up until turrets begin falling, typically around 15 minutes or level 11 after the preseason changes.Place this tentacle first, if the enemy top laner kills it you know they are in the bush and you need to go the long way to lane. Will save you from losing 50% of your health before lane starts.Use Q on the 3 melee minions if the enemy does not touch them as they will approach low health at the same time. If the enemy is attacking them this is GREAT, just Q what minions you can but do not create too much collateral damage. Our goal is to bring the lane back, give up a minion if you have to. Taking bad trades right now is NOT worth 20g, most of your CS will come after you hit level 3 which is only 2 waves away.Your wave should be positioned something like the image below. After the first melee minion dies you will hit level 2, level up your W and use the tentacles you have set up to secure minions if the wave is under your turret, or to thin out the wave if it is getting too large.You'll hit level 3 after the 3 melee minions die on this wave (assuming all previous wave minions are dead). This is where you can finally lane against your opponent. I want to emphasize that the hesitation to trade/lane at this point is not because you cannot beat the laner, but because your fighting pushes the lane with AoE abilities, making you susceptible to the jungler. At this point, you want to continue to do more your poking with E harass and focus on wave management. If you lose control of the lane and it starts to push (you have more minions than your opponent), wait for the jungler to show on the map before you overextend, when you see the enemy jungler, push the minions using Q and your W+tentacles to reset the wave. Once the wave crashes under turret it will then bounce back towards your turret.These levels are just continuing your defensive strategy. Remember to assess your weaknesses every time the waves crash into each other and account for how you will get out of jungle ganks accordingly. Note this is exactly where you want the lane to be until you are level 6 (about 6 minutes into the game). If you lose control of the lane, wait for the enemy jungler to show on the map before passing the mid-way point. You cannot 1v2 yet and will have to use flash to escape or you will die to a gank.Here I show you how to reliably land your E even on a hard target like Yasuo. The main take away is to try to be predictive of your opponent's actions and to throw your E when they get distracted.Below is a video where I try to reset the wave and take a bad trade. However, this was a good time to back and spend the gold even though I was short of the 1250 mark.Make sure to spend your gold by this point if you have not already. Now it is time to switch from defensive stance to aggressive stance. Play around your tentacles and use them to push the wave or output damage on your E spirits. Below is a video where I use some of the techniques we have learned to disengage a bad fight versus Yasuo.The rest of the lane is playing around your tentacles, pushing the wave, and landing E's. Try to not put yourself in a position where if you miss E you are heavily punished or can die. Use my tips in the Challenger Advice section to set up 1v2's versus their top laner and jungler. In the video below, you can see how I play out the 1v1 versus Yasuo.