2019 FoE Soccer Cup Event

6th June 2019 - 7th July 2019

Welcome!

Get energy drinks by completing quests.

Use them to pass the ball, score goals and get great rewards!​

Cheer for your city's team and help the coach lead them to victory!

Welcome to the FoE Soccer Cup! The Soccer Cup is back for 2019. This year, we follow the road to the Championship for the women's team. Do your best to push your team through the tournament, and win some awesome prizes along the way! The 2019 FoE Soccer Cup Event is a special event that will run from 6 June 2019 until 7 July 2019.

Contents show]

Milestone Rewards







How to Play?

Elements of the Event Window

As you can see, the above screen contains 5 primary elements:

This the Daily Special, and it changes every 24 hours. Each day, it can be won from all the Players. This is the amount of Energy Drinks you currently have. Energy Drinks are required to pay the players, so that they can move the ball further on and to continue the match. It is the event currency and can be obtained from quests. You will also receive some upon your first login of the day. This is the Goal Reward. It is similar to Grand Prizes from other events. These are the Players. They need to be fed with Energy Drinks so as to move the ball further and complete the match. Providing them with Energy Drinks will also give you a reward, and make them reach the Goal, so as to receive the Goal Reward. There are various kinds of Players, each having specific chances to get prizes, and the complete lists are below. These are Leagues. This is an additional layer of the event which rewards prizes on the basis of participation.

Gameplay

You're taking part in a soccer match, and you decide how to pass the ball from one player to another to eventually reach the goal of the opposing team. Choose one of your players and pass the ball to them. Every time you pass the ball, you receive a reward. You can see what rewards are possible by clicking the "?" icon on the portrait of the players you can pass the ball to.

Doing so, however, costs the members of your team some energy, so they need to consume Energy Drinks! Each time you pass a ball, you use some of them. They can be acquired through quests.

You will also receive 50 Energy Drinks upon the first login of the day.

Getting Energy Drinks

You will receive 50 Energy Drinks upon your first login of the day.

You may get them from quests, an average of 60 per quest.

You may find them in incidents in and around your city.

By directly buying them with diamonds, the rates are provided below. 100 Energy Drinks for 200 Diamonds= 2 Diamonds/Energy Drink 400 Energy Drinks for 700 Diamonds= 1.75 Diamonds/Energy Drink 1200 Energy Drinks for 1995 Diamonds= 1.66 Diamonds/Energy Drink



An Introduction to Players

As mentioned, Players are the key method of progressing and scoring goals, so that the ball may advance further and goals might be scored. The thing to wonder upon is that how far does each player pass the ball? This is shown below.

Each type of player passes the ball over a certain distance:

Bronze player: 1

Silver player: 2

Gold player: 3

(The full distance of the field (from the goal-keeper to the goal line) is 20.)

As can be seen above, the Gold Players move the ball the furthest, while the Bronze Player is the worst in this matter. However, simply on the basis of how far a player kicks the ball we cannot completely formulate how efficient she is.

Thus, the table below provides a cost ratio, which provides a clearer picture of how efficient each player is. The cost ratio shows the amount of drinks needed for a distance of 1.

Name of Player Type Cost Cost Ratio % Daily Special Frankie "Forge Points" Parker Gold 131 43.67 08% Irene "Items" Davis Gold 132 44.00 10% Rachel "Rush" Stephenson Gold 129 43.00 12% Annie "Buildings" Brown Silver 81 40.50 12% Sarah "Special Units" Pagels Silver 83 41.50 12% Tiffany "Blueprints" Phillips Silver 85 42.50 10% Carol "Units" Fletcher Bronze 64 64.00 10% Jennifer "Military Boost" Grant Bronze 64 64.00 10% Kathleen "Fragments" Moore Bronze 63 63.00 10% Olivia "Boost" Bush Bronze 63 63.00 12%

Name of Shot Type Cost Cost Ratio % Daily Special "Legendary" Shot Gold 132 44.00 07% "Champions" Shot Silver 102 51.00 10% "Rogues" Shot Silver 104 52.00 10% "Forge Points" Shot Bronze 62 62.00 12% "Goods" Shot Bronze 60 60.00 12% "Medals" Shot Bronze 61 61.00 12%

Goals will cost between 830 and 1280 Energy Drinks depending on the Players and Goal Shot selected!

Goal Rewards - A Brief Description

How near you are to the Goal Reward can be seen at the Progress Bar. It can be put in another way, i.e., how near you are to the Goal can be seen at the Progress Bar.

The Progress Bar is basically a condensed representation of your progress at the match, and the nearer you are to the opponent's goal, the more will your progress be. You can go near to the opponent's goal by providing your players with Energy Drinks, so that they can pass the ball ahead.

Once you finally do reach the Goal, you have to pay some more Energy Drinks so that you can finally score the Goal and get your reward.

There's a small twist here, though. You can either pay it when the ball is near the goal, or you can pay it when the only alternative is for the ball to go into the goal. The scenario in the first case would be 2 payable players, and one goal shot or it might be 1 payable player, and 2 goal shots, and the scenario in the second case would be when the ball is extremely near the goal and the only three options are 3 possible goal shots, and no payable players (do keep in mind that goal shots too cost Energy Drinks!)

Now, the reason that there are 3 (or even 2) goal shots is simple to understand. This is basically done so that you have a choice of rewards to choose from. You can either just play it without the choices and go for the only alternative available (i.e. first scenario), or you can wait it out, play another player and then get all the 3 alternatives, so that you can carefully weigh the odds and go for what's best for you.

The last point to be noted is that the scenario where there are only the 3 goal shots would only be available at the final stage of the game, due to the facts that only 3 playable options are available at the time and after scoring the goal, the match would reset, you would start again from the beginning and receive your Goal Reward.

Leagues - What Are They?

Leagues are an additional layer of the event. Leagues don't affect other event elements, but other event elements do affect leagues.

Basically, it is a strategy of rewarding active players who participate a lot in the event, and offers lucrative rewards if you are active enough.

So, how are they constituted? Leagues don't display individual leader-boards or something like that to show your ranking, instead they consider all the players as a whole.

There are 5 leagues in this event, namely (in ascending order):

Hobby League

Amateur League

Bronze League

Silver League

Gold League

The thing to be kept in mind is that the League system is not like the Top Gamester or Casanova (in Carnival events), or something like that, which offer rewards to the best player of the neighbourhood. There are 2 main differences:

In Leagues, you are not competing with your neighbourhood, you are competing with the entire World, and the scale of competition is huge here. Also, unlike recent Leagues were the prizes was awarded at the end of the event. The prizes will be awarded 4 times (after 8, 16, 24 & 32 days) during this event. So instead of at the full event, you have up to 8 days at a time to make it to the Gold League! At least once during the 32 days of the event.

The prizes can be found below, in the Prize Systems section.

The Energy Drinks required to make it into a League (or get relegated from one) differ according to the status of the World.

A few of the points to be kept in mind. One, you cannot be in more than one League at any particular time. Second, inactivity can even relegate you, that means push you to lower leagues. And third, Leagues reward activity, i.e. more number of Energy Drinks spent, so make sure to play this event and spend as many Energy Drinks as you can. Sweet rewards are waiting for you!

Summary

So, the currency in this event is Energy Drinks, and what are chests in other events are Players in this one. The goal of the event is to accumulate enough Energy Drinks so that you can choose a Player who will provide you with the desired rewards (if you give her the Energy Drinks).

Giving Energy Drinks will also make the player advance the ball further, ultimately making it reach the goal, which will then reward the player with a predetermined prize (called Grand Prize in other events), once you score the goal, by paying appropriately.

And, if you're active enough, i.e. by spending lots of Energy Drinks, you'll make it into a good League. If you become less active then you'll be relegated. Being in a league will reward you with prizes, scaling as per the League you're in.

Questline

Main Questline

Every solved quest grants the player with a reward. The quests have to be solved in the order they are presented and no quests are abortable. Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The Lower Numbers in brackets are for BA. The second number or single number in brackets it is for the PE unless stated otherwise[AGE].

Quest 1:

Coach: "Spend some (6 - 12) Forge Points"

Reward: 60 Energy Drinks

Quest 2:

Coach: "Make people enthusiastic" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 3:

Coach: "Build 2 residential buildings from your age OR 3 from the previous age" and "Buy 5 Forge Points"

Reward: 60 Energy Drinks

Quest 4:

Coach: "Defeat a very small army OR Solve a simple negotiation" and "Pay some coins"

Reward: 60 Energy Drinks

Quest 5:

Coach: "Motivate or polish 45 buildings of other players" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 6:

Coach: "Finish some (2-11) 15-minute productions" and "Spend some (5 - 10) Forge Points"

Reward: 60 Energy Drinks

Quest 7:

Coach: "Recruite 3 units from your age OR 4 from the previous age" and "Pay some supplies"

Reward: 60 Energy Drinks

Quest 8:

Coach: "Donate some (30 - 240[SAM]) goods to the Guild Treasury OR Spend some (24 - 84[SAM]) Forge Points"

Reward: 60 Energy Drinks

Quest 9:

Coach: "Visit 15 Friends Taverns OR Defeat some (10 - 42[SAM]) units" and "Finish some (2 - 12[SAM]) 8-hour productions"

Reward: 60 Energy Drinks

Quest 10:

Coach: "Defeat a medium-sized army OR Contribute some (12 - 42[SAM]) Forge Points to Great Buildings" and "Gather some (20 - 200[SAM]) goods"

Reward: 60 Energy Drinks

Quest 11:

Coach: "Finish some (2 - 12[SAM]) productions of your age OR (3 - 18[SAM]) of the previous age" and "Spend some (10 - 34[SAM]) Forge Points"

Reward: 60 Energy Drinks

Quest 12:

Coach: "Win some (4 - 8[SAM]) battles without losing OR Donate some (40 - 320[SAM]) goods to the Guild Treasury"

Reward: 60 Energy Drinks

Quest 13:

Coach: "Build 1 production building from your age OR 2 from the previous age"

Reward: 60 Energy Drinks

Quest 14:

Coach: "Recruit 3 units from your age OR 4 from the previous age" and "Spend some (12 - 42[SAM]) Forge Points"

Reward: 60 Energy Drinks

Quest 15:

Coach: "In a production building, finish a 4-hour production some (4 - 24[SAM]) times"

Reward: 60 Energy Drinks

Quest 16:

Coach: "Spend 500 Tavern Silver in the Friends Tavern OR Buy 10 Forge Points" and "Pay some supplies"

Reward: 60 Energy Drinks

Quest 17:

Coach: "Solve a moderate negotiation OR Solve 5 encounters in the Guild Expeditions"

Reward: 60 Energy Drinks

Quest 18:

Coach: "In a production building, finish a 1-hour production some (4 - 24[SAM]) times" and "Gather some coins"

Reward: 60 Energy Drinks

Quest 19:

Coach: "Scout 1 province OR Defeat a large army"

Reward: 60 Energy Drinks

Quest 20:

Coach: "Build 1 culture building from your age OR 2 from the previous age" and "Motivate or polish 45 buildings of other player"

Reward: 60 Energy Drinks

Quest 21:

Coach: "Acquire some (1 - 2) sectors OR In a production buiilding, finish a 24-hours production some (2 - 12[SAM]) times" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 22:

Coach: "Gather some (24 - 240[SAM]) goods OR Donate some (40 - 320[SAM]) goods to the Guild Treasury" and "Spend some (14 - 50[SAM]) Forge Points"

Reward: 60 Energy Drinks

Quest 23:

Coach: "In a production building, finish a 5-minute production some (5 - 30[SAM]) times"

Reward: 60 Energy Drinks

Quest 24:

Coach: "Collect 750 Tavern Silver OR Recruit 3 units from your age" and "Pay some coins"

Reward: 60 Energy Drinks

Quest 25:

Coach: "Defeat a small army OR Solve a simple negotiation" and "Gather some (30 - 195) goods"

Reward: 150 Energy Drinks

Quest 26:

Coach: "Gain some (230 - 10,000[OF]) happiness" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 27:

Coach: "Gain control over a province OR Solve 12 encounters in the Guild Expeditions"

Reward: 60 Energy Drinks

Quest 28:

Coach: "Finish some (3 - 15[SAM]) productions in production building from your age OR some (4 - 18[SAM]) from the previous age" and "Pay some supplies"

Reward: 60 Energy Drinks

Quest 29:

Coach: "Build 1 goods building from your age OR Gather some (30 - 300[SAM]) goods" and "In a production building, finish a 15-minute production some (3 - 18[SAM]) times"

Reward: 60 Energy Drinks

Quest 30:

Coach: "Defeat a medium-sized army OR Solve a moderate negotiation"

Reward: 60 Energy Drinks

Quest 31:

Coach: "Visit 20 Friends Taverns OR Motivate or polish 45 buildings for other players" and "Gather some coins"

Reward: 60 Energy Drinks

Quest 32:

Coach: "Win some (2 - 4[SAM]) battles without losing OR Donate some (20 - 160[SAM]) goods to the Guild Treasury"

Reward: 60 Energy Drinks and Portrait of Soccer Defence

Quest 33:

Coach: "Solve a simple negotiation OR Spend some (30 - 105[SAM]) Forge Points" and "In a production building, finish a 4-hour production some (4 - 24[SAM]) times"

Reward: 60 Energy Drinks and Portrait of Sports Commentator

Daily Quests

Upon completion of the Main Questline, the player will receive daily quests, at the rate of 1 per day. They will stack if the player isn't able to complete them on time.

Quest 34–6 June:

Coach: "Win some (3 - 12[SAM]) battles OR Collect 1,200 Tavern Silver" and "Spend some (12 - 42[SAM]) Forge Points"

Reward: 60 Energy Drinks

Quest 35–7 June:

Coach: "Build 8 decorations" and "In a production building, finish a 15-minute production some (4 - 24[SAM]) times"

Reward: 60 Energy Drinks

Quest 36–8 June:

Coach: "Gather some (50 - 500[SAM]) goods OR Donate some (60 - 480[SAM]) goods to the Guild Treasury" and "Gather some coins"

Reward: 60 Energy Drinks

Quest 37–9 June:

Coach: "Build 2 culture buildings from your age OR 3 from the previous age" and "Finish each production option once"

Reward: 60 Energy Drinks

Quest 38–10 June:

Coach: "Solve a moderate negotiation OR Recruit 5 units from your age"

Reward: 60 Energy Drinks

Quest 39–11 June:

Coach: "Activate 2 boosts in the Friends Tavern OR Defeat a small army" and "Gain some (45 - 1,140) population"

Reward: 60 Energy Drinks

Quest 40 - 12 June:

Coach: "Defeat a medium sized army OR Collect 2,000 Tavern Silver" and "Pay some coins"

Reward: 60 Energy Drinks

Quest 41 - 13 June:

Coach: "Complete 7 encounters by fighting OR Acquire some (2 - 4) sectors without fighting" and "Pay some suplies"

Reward: 60 Energy Drinks

Quest 42 - 14 June:

Coach: "In a production building, finish 1-hour production some (4 - 22) times" and "Buy 5 Forge Points"

Reward: 60 Energy Drinks

Quest 43 - 15 June:

Coach: "Spend 400 Tavern Silver in the Friends Tavern OR In a production building, finish a 24-hours production some (2 - 11) times" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 44 - 16 June:

Coach: "Defeat some (15 - 36) units OR Solve a complex negotiation"

Reward: 60 Energy Drinks

Quest 45 - 17 June:

Coach: "Build 1 goods building OR Gather some coins" and "Spend some (17 - 34) Forge Points"

Reward: 60 Energy Drinks

Quest 46 - 18 June:

Coach: "Win some (4 - 6) battles without losing OR Solve a moderate negotiation" and "Pay some coins"

Reward: 60 Energy Drinks

Quest 47 - 19 June:

Coach: "Visit 11 Friends Tavern OR Motivate or polish 22 buildings for other players" and "In a production building, finish a 8-hour production some (3 - 17) times"

Reward: 60 Energy Drinks

Quest 48 - 20 June:

Coach: "Have the first difficulty in the Guild Expedition solved OR Defeat a large army"

Reward: 60 Energy Drinks

Quest 49 - 21 June:

Coach: "Donate some (50 - 400[SAM]) goods to the Guild Treasury OR In a production building, finish a 24-hour production some (3 - 18[SAM]) times"

Reward: 60 Energy Drinks

Quest 50 - 22 June:

Coach: "Build 1 production building from your age OR 2 from the previous age" and "Pay some supplies"

Reward: 60 Energy Drinks

Quest 51 - 23 June:

Coach: "Activate 2 boosts in the Friends Tavern OR Win some (3 - 5) battles without losing" and "Spend some (12 - 24) Forge Points"

Reward: 60 Energy Drinks

Quest 52 - 24 June:

Coach: "Defeat a medium-sized army OR Solve a moderate negotiation"

Reward: 60 Energy Drinks

Quest 53 - 25 June:

Coach: "Finish some 10 productions in production building from your age OR some 12 from the previous age" and "Gather some (20 - 130) goods"

Reward: 60 Energy Drinks

Quest 54 - 26 June:

Coach: "Defeat a small army OR Solve 5 encounters in the Guild Expeditions"

Reward: 60 Energy Drinks

Quest 55 - 27 June:

Coach: "Recruit 3 units from your age OR 4 from the previous age" and "Gather some coins"

Reward: 60 Energy Drinks

Quest 56 - 28 June:

Coach: "Build 1 military building from your age OR Acquire 1 sector without fighting" and "Spend some (24 - 48) Forge Points"

Reward: 60 Energy Drinks

Quest 57 - 29 June:

Coach: "Visit 15 Friends Taverns OR Gain some (230 - 1,700) happiness" and "Gain some (30 - 760) population"

Reward: 60 Energy Drinks

Quest 58 - 30 June:

Coach: "Defeat some (10 - 24) units OR Solve a moderate negotiation" and "In a production building, finish a 5-minute production some (4 - 22) times"

Reward: 60 Energy Drinks

Quest 59 - 1 July:

Coach: "Research a technology OR Donate some (80 - 520) goods to the Guild Treasury"

Reward: 60 Energy Drinks

Quest 60 - 2 July:

Coach: "Win some (5 - 15[TE]) battles OR In a production building, finish a 24-hour production some (2 - 11) times" and "Motivate or polish 45 buildings for other players"

Reward: 60 Energy Drinks

Quest 61 - 3 July:

Coach: "Gain some (350 - 2,550) happiness" and "Gather some (20 - 130) goods"

Reward: 60 Energy Drinks

Quest 62 - 4 July:

Coach: "Finish some (1 - 7) productions in production building from your age OR some (2 - 11) from the previous age" and "Pay some coins"

Reward: 60 Energy Drinks

Quest 63 - 5 July:

Coach: "Collect 750 Tavern Silver OR Recruit 3 units from your age"

Reward: 60 Energy Drinks

Quest 64 - 6 July:

Coach: "Build 2 residential buildings from your age OR 3 from the previous age" and "Gather some supplies"

Reward: 60 Energy Drinks

Quest 65 - 7 July:

Coach: "Defeat a medium-sized army OR Solve a moderate negotiation"

Reward: 60 Energy Drinks

Prize Systems

Players

This is a list of the available Players in the event. Each player gives a reward if you provide them with Energy Drinks. There are three types of Players/Shots Gold, Silver and Bronze. You choose a player to pass the ball to, this will advance the ball down the pitch. Once you get into the Penalty Area you can shoot at goal. The Goal Shot options offer different Prize Options to the Players. Goal Shots are equal in distance to the passes between Players. Gold distance= 3, Silver distance= 2 and Bronze distance= 1.

Gold Players

Silver Players

Bronze Players

Goal Shots

Daily Specials

This is the Daily Special List. They can be won from all players / goal shots on the day that they appear.

You can find a list of Daily Specials as they appeared on Beta here.

League Rewards

This is a list of the League Rewards. You will win all of the rewards of your current league every eighth day, in the form of a kit which will be put in your inventory. The rewards will become available after opening this kit. The One Up Kit is being replaced with a Divine Selection Kit, Altar Garden Upgrade Kit or Renovation Kit from Round 2 onwards.

Goal Rewards

This is a list of Goal Rewards. How close you are to the Goal can be seen at the Progress Bar. Every Odd Reward is an Altar Garden Upgrade and every 8th Reward is an Altar Garden Level 1. The List appears to repeat after 16 Rewards.

The rewards are listed below.

New Buildings