Bladeslinger

Level Archetype Feature 3rd Uncanny Ability 7th Weapon Recovery 10th Effective Arsenal 15th Deadeye 18th Quick Hands

Uncanny Ability

At 3rd level your ability to throw weapons transforms from an art to a weapon. When you throw a weapon with the thrown property, it counts as a ranged weapon. This feature does not apply to the Sharpshooter feat. You also gain the Archery Fighting style unless you have already obtained it.

Weapon Recovery

At 7th level you've becomed well practiced at finding weapons you have thrown. When making an ability check to find a weapon you threw, you have advantage on that check. In addition, you gain proficiency in either the Investigation or Perception skill.

Effective Arsenal

At 10th level, you've learned to keep an arsenal of more effective throwing weapons. Your thrown weapons count as silvered for overcoming resistences and immunities. Your thrown weapons that are already silvered count as magical for overcoming resistences and immunites.

Deadeye

At 15th level, your percision with thrown weapons allows you to find a chink in your targets defenses. Weapons you throw with the thrown property deal one die higher in damage. Consult the table below.

Original New 1d4 1d6 1d6 1d8 1d8 1d10 1d10 1d12

Quick Hands

At 18th level, rearming your thrown weapons has become second nature. When you take the Attack action on the same turn you Action Surge, you can make an additional attack as part of that Action.