geokilla Profile Joined May 2011 Canada 7541 Posts Last Edited: 2014-03-12 22:44:31 #1 http://www.reddit.com/r/starcraft/comments/208le3/starcraft_ii_heart_of_the_swarm_balance_reddit_qa/



Aloha!



ITT, David Kim will be responding to your questions and comments about multiplayer balance, unit design, maps, and gameplay today starting at about 1:00 p.m. PDT.



Between now and then, feel free to use this as a space (reddit, not TL) to prepare for that with your questions for Dayvie, and please upvote and downvote everything as you see fit so that we can make sure that we respond to as many of the most popular entries as possible.



Thank you very much!



I have a midterm later so I won't be able to update the OP with the Q&A that he receives/answers. I'll try my best when I get home tonight. Or someone else can do them by reserving their post in the 2nd post or something?



Edit: Just got home. Here's the Q&A transcript. I have a midterm later so I won't be able to update the OP with the Q&A that he receives/answers. I'll try my best when I get home tonight. Or someone else can do them by reserving their post in the 2nd post or something?Edit: Just got home. Here's the Q&A transcript. http://www.teamliquid.net/forum/starcraft-2/445836-david-kim-reddit-q-and-a-transcript

ggofthejungle Profile Blog Joined August 2010 Romania 392 Posts #2 Guys, please ask very specific questions so he can give less vague answers.

Survivor61316 Profile Joined July 2012 United States 463 Posts #3 Get ready for him to say they like the forcefield mechanic and have no plans to rework toss for LotV Liquid Fighting

herMan Profile Joined November 2010 Finland 1916 Posts #4 Definitely will check the answers but I'm pretty sure they're just gonna piss me off. This guy dodges all the important questions.

ggofthejungle Profile Blog Joined August 2010 Romania 392 Posts #5 On March 13 2014 02:32 ggofthejungle wrote:

Guys, please ask very specific questions so he can give less vague answers.

Ugh too late, the reddit thread has been already up for an hour and saw questions like "what do you think about the raven? "

Yeah good luck getting anything specific out of David Kim with these questions. Ugh too late, the reddit thread has been already up for an hour and saw questions like "what do you think about the raven? "Yeah good luck getting anything specific out of David Kim with these questions.

Foxxan Profile Joined October 2004 Sweden 3425 Posts #6 "What are your thoughts about the zealot in particular? Any plans soon/future to make the player

able to micro him more than what is "possible" right now?

*Like maybe look into an manual charge ability.

*Increase passive speed - So the player can set up flanks/position the zealot better.



Try to get bio vs zealot more micro for both? I understand this is a lot of balance work including but iam very curious"



Anyone feel free to ask this - Iam not registered on that site

Micro_Jackson Profile Joined August 2011 Germany 1963 Posts Last Edited: 2014-03-12 17:48:34 #7 I will donate 100 dollars for every clear, straight forward answer and steal 100 from a little kid for every pr mambojumbo answer.



I already feel rich....

b0rt_ Profile Joined October 2011 Norway 924 Posts #8 I don't know what to ask him other then FF in LotV. All other questions seem insignificant in comparison.

vult Profile Blog Joined February 2012 United States 9278 Posts Last Edited: 2014-03-12 17:51:46 #9 On March 13 2014 02:48 Micro_Jackson wrote:

I will donate 100 dollars for every clear, straight forward answer and steal 100 from a little kid for every pr mambojumbo answer.



I already feel rich....



That's literally the most unfair thing you could do to little children Such a loaded wager.



That's literally the most unfair thing you could do to little childrenSuch a loaded wager. On March 13 2014 02:44 Foxxan wrote:

"What are your thoughts about the zealot in particular? Any plans soon/future to make the player

able to micro him more than what is "possible" right now?

*Like maybe look into an manual charge ability.

*Increase passive speed - So the player can set up flanks/position the zealot better.



Try to get bio vs zealot more micro for both? I understand this is a lot of balance work including but iam very curious"



Anyone feel free to ask this - Iam not registered on that site



I always thought that charge should not be auto-cast to increase micro potential and make protoss less of a 1-A with non-spellcaster units. I always thought that charge should not be auto-cast to increase micro potential and make protoss less of a 1-A with non-spellcaster units. "I used to play random, but for you I play very specifically." -iNcontroL, impersonating TLO flirting with Apollo, ASUS ROG 2012. RIP Geoff. || Pats and Jags

Shin_Gouki Profile Blog Joined June 2009 United States 312 Posts Last Edited: 2014-03-12 17:51:52 #10 Even if players ask clear and thorough questions, which I've seen already, I doubt David Kim will answer them to the best of his ability. Sometimes I wonder what's the point in opening these questions, other than to stroke his epeen at the tears of many players =p Death comes in many forms

DinoMight Profile Blog Joined June 2012 United States 3331 Posts #11 I doubt anyone will hear anything they want to hear. But at the end of the day SC2 is probably my favorite game. And it's pretty close to balanced. D. Kim has a very difficult job.



Let's try to ask good questions that he can actually reply to, not things like "when are you going to nerf X." "Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI

herMan Profile Joined November 2010 Finland 1916 Posts #12 On March 13 2014 02:56 DinoMight wrote:

I doubt anyone will hear anything they want to hear. But at the end of the day SC2 is probably my favorite game. And it's pretty close to balanced. D. Kim has a very difficult job.



Let's try to ask good questions that he can actually reply to, not things like "when are you going to nerf X."



Good post. David Kim gets shat on way too much.



That being said, there are a lot of "issues" that should have been erased ages ago; for example the existence of blizzard's own maps in the map pool. Good post. David Kim gets shat on way too much.That being said, there are a lot of "issues" that should have been erased ages ago; for example the existence of blizzard's own maps in the map pool.

Lobotomist Profile Joined May 2010 United States 1516 Posts #13 I don't have a reddit account, but it might be worth asking about the quantities of units in LotV, and making sure there aren't too many overlapping roles, ie:



For LotV, how does the multiplayer design team plan to keep unit roles from overlapping while still adding new units? Is there a possibility of units getting removed for LotV? Teching to hive too quickly isn't just a risk: it's an ultrarisk

Code Profile Blog Joined June 2009 Canada 634 Posts #14 Aside from the standard balance whine comments that thread actually has some interesting questions.



I hope we get some honest, informative, answers to the good comments.

TaShadan Profile Joined February 2010 Germany 1944 Posts #15 DK is doing great. I hope he is adding more free units for every faction. Total Annihilation Zero http://www.moddb.com/mods/total-annihilation-zero

Destructicon Profile Blog Joined September 2011 4637 Posts #16 On March 13 2014 03:06 Lobotomist wrote:

I don't have a reddit account, but it might be worth asking about the quantities of units in LotV, and making sure there aren't too many overlapping roles, ie:



For LotV, how does the multiplayer design team plan to keep unit roles from overlapping while still adding new units? Is there a possibility of units getting removed for LotV?



They actually said before the release of HoTS in a interview somewhere that they don't plan on introducing many more units in LoTV and that, if they do, it will probably be along with removing/replacing some of the existing units. They actually said before the release of HoTS in a interview somewhere that they don't plan on introducing many more units in LoTV and that, if they do, it will probably be along with removing/replacing some of the existing units. Writer Never give up, never surrender! https://www.youtube.com/user/DestructiconSC

VArsovskiSC Profile Joined July 2010 Macedonia 540 Posts Last Edited: 2014-03-12 18:29:33 #17 What's the overall specific idea about the Hydra as a unit ?? do you guys think it should be good at fighting armies, or be fast DPS where there isn't one.. More specifically - what made you choose buff raw strength of the unit rather than maneuverability - in terms of the unit being better at spreading, kiting, or dodging storms ? Another world, another place, another universe, won the race.. :) ;) :P

Grumbels Profile Blog Joined May 2009 Netherlands 6994 Posts #18 On March 13 2014 02:56 DinoMight wrote:

I doubt anyone will hear anything they want to hear. But at the end of the day SC2 is probably my favorite game. And it's pretty close to balanced. D. Kim has a very difficult job.



Let's try to ask good questions that he can actually reply to, not things like "when are you going to nerf X."

David Kim can choose to respond to good questions, or choose to respond to bad questions in interesting ways. This idea of "we need to ask better questions" is super naive. David Kim can choose to respond to good questions, or choose to respond to bad questions in interesting ways. This idea of "we need to ask better questions" is super naive. Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.

StarscreamG1 Profile Joined February 2011 Portugal 1649 Posts #19 But don't ask about force fields, zerg free units, chargelots and colossus, late game TvZ mass marine based. Cause he loves them all

Thieving Magpie Profile Blog Joined December 2012 United States 6752 Posts #20 On March 13 2014 03:24 Grumbels wrote:

Show nested quote +

On March 13 2014 02:56 DinoMight wrote:

I doubt anyone will hear anything they want to hear. But at the end of the day SC2 is probably my favorite game. And it's pretty close to balanced. D. Kim has a very difficult job.



Let's try to ask good questions that he can actually reply to, not things like "when are you going to nerf X."

David Kim can choose to respond to good questions, or choose to respond to bad questions in interesting ways. This idea of "we need to ask better questions" is super naive. David Kim can choose to respond to good questions, or choose to respond to bad questions in interesting ways. This idea of "we need to ask better questions" is super naive.



But it gives us the euphoric feeling of power and control, which is what we really want from these QA with developers. Pyrrhic victories are still victories, sort of. But it gives us the euphoric feeling of power and control, which is what we really want from these QA with developers. Pyrrhic victories are still victories, sort of. Hark, what baseball through yonder window breaks?

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