3.2.00 Update (June.28th.17)

General-System

Changed Character revive explanation.

Character

Now you can check each skill’s cooldown time at the character pop-up.

Item Index

Now you can check loadable bullets and arrows of each guns and bows. This also applied to magazine and quiver.

Touchable region expanded. Now you can browse each category by touching the text, too.

Hall of fame update

Scroll button added: drop-down menu.

Combat-system

Deleted intro lines at the beginning of a combat.

Encounter UI reorganized

Now the encounter screen shows the enemy’s weapon, armors, and HP.

If you encounter Wild animal, the screen shows items that the animal drops.

*The HP gauge can differ from the enemy’s actual HP. (It shows the enemy’s HP at the moment of the encounter)

Now your character consumes twice of health when ran out of stamina.

Chance of finding trap increased (40% → 50%)

Accuracy of thrown weapon adjusted: 90% → 95%

Accessory Icon changed (Character status Pop-up)

Combat-charater

Adela

-New character; Adela released.

-Adela skin (White queen Adela) added

-Adela’s research journal added

Isol

Status

LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00 Health growth stat: 5.6 → 4.0 LV1 Base Stamina: 98.90/102.95/107.00/111.05/115.10 → 100.00/104.00/108.00/112.00/116.00 Stamina growth stat: 6.4 → 7.0 LV1 Base atk: 6.80/8.15/9.50/10.85/12.20 → 6.00/8.00/10.00/12.00/14.00 Attack dmg growth: 3.1 → 3.0 LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 8.00/10.00/12.00/14.00/16.00 Armor growth stat: 2.3 → 2.2 * 5-star rate Isol’s LV18 stats Health:226.80 → 208.00 Stamina: 223.90 → 235.00 Stat atk: 64.90 → 65.00 Armor:53.10 → 53.40

Leon

Status

Attack dmg growth: 2.0 → 1.6 LV1 Base Armor: 14.00/16.00/18.00/20.00/22.00 → 10.00/12.00/14.00/16.00/18.00 * 5-star rate Leon’s LV18 stats Stat atk: 52.00 → 45.20 Armor: 49.20 → 45.20

Silvia

Status

LV1 Base Health: 120.80/123.50/126.20/128.90/131.60 → 124.00/128.00/132.00/136.00/140.00 Health growth stat: 5.6 → 4.0 LV1 Base Stamina: 90.80/94.85/98.90/102.95/107.00 → 104.00/108.00/112.00/116.00/120.00 Stamina growth stat: 5.2 → 6.0 LV1 Base atk: 7.70/9.05/10.40/11.75/13.10 → 6.00/8.00/10.00/12.00/14.00 Attack dmg growth: 2.7 → 2.6 LV1 Base Armor: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00 Armor growth stat: 2.3 → 2.2 * 5-star rate Silvia’s LV18 stats Health: 226.80 → 204.00 Stamina: 195.40 → 222.00 Stat atk: 59.00 → 58.20 Armor: 53.10 → 51.40

Hart

Status

LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 116.00/120.00/124.00/128.00/132.00 Health growth stat: 6.2 → 5.0 LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 108.00/112.00/116.00/120.00/124.00 Stamina growth stat: 5.2 → 7.0 LV1 Base atk: 8.60/9.95/11.30/12.65/14.00 → 6.00/8.00/10.00/12.00/14.00 Attack dmg growth: 2.5 → 2.4 LV1 Base Armor: 6.80/8.15/9.50/10.85/12.20 → 8.00/10.00/12.00/14.00/16.00 * 5-star rate Hart’s LV18 stats Health: 233.40 → 217.00 Stamina: 200.80 → 243.00 Stat atk: 56.40 → 54.80 Armor: 53.00 → 56.80

Combat-item

New item added

Clang Clatter

- Ratings: RARE

- Category: ETC

- Recipe: Can + Dishi

- Skill: Clang Clang Clang!

Item status changed

Start weapon

- No. of bullets; Crude gun: 10 → 20

- No. of arrows; Crude bow: 10 → 20

Hand weapon changed

atk changed

-Rubber Glove: 36 → 35

-Lace Glove: 40 → 37

-Enhanced Gauntlet: 38 → 37

-Crimson Gauntlet: 36 → 40

Blunt weapon changed

-Vajra

-atk: 46 → 41

-Recipe: Bat + Tree of Life → Spiked bat + Tree of Life

Thrown weapon changed

Atk changed

-Chakram: 24 → 35

-Spiky Bouncy Ball: 36 → 39

-Enhanced Boomerang: 36 → 39

-Dharma Chakram: 44 → 41

-Bloody Chakram: 44 → 46

-D-Ax of Headsman: 48 → 51

Quantity changed

-Throwing dagger: 5 → 15

-Astrape: 40 → 60

Ratings changed

-Chakram: UNCOMMON→RARE

Recipe reworked

- Chakram: Cutter + CD → Throwing Stars + CD

- Dharma Chakram: Chakram + Tree of Life → Chakram + Buddhist Scripture

Trap Item changed

Atk changed

Enhanced Mouse Trap: 65 → 40

Spiked Plank: 40 → 30

Explosive Trap: 50 → 65

Quantity changed

Booby Trap: 2 → 1

Bamboo Trap: 3 → 2

Enhanced Mouse Trap: 1 → 2

Hunting trap: 1 → 2

Explosive Trap: 2 → 1

Recipe reworked

Popup Pirate: Sharp Kitchen Knife + Bamboo → Kitchen Knife + Bamboo

Jungle Guillotine: Booby Trap + Scimitar → Booby Trap + Shamshir

Leg armor changed

Armor changed

Detective’s Heelys: 35 → 30

Food changed

Health changed

Baked Carp: 60 → 75

Quantity changed

Baked Mudfish: 4 → 3

Baked Carp: 3 → 2

Petal Dew Pill: 4 → 3

Recipe reworked

Petal Dew Pill: Flower + Tree of life → Flower + Powder of Life

Item skill changed

Bulletproof: Decrease the dmg taken by 15% →10% on hit by Gun weapons.

Item distribution changed

-Hotel

Razor: 2 → 4

Watch: 3 → 2

Fertilizer: 4 → 3

Whetstone: 7 → 5

-Alley

Cutter: 4 → 6

Needle: 6 → 5

Cloth: 6 → 5

Scissors: 5 → 4

Glass Cup: 5 → 4

-Temple

Buddhist Scripture: 2 → 3

Wooden Fish: 2 → 3

-Tunnel

Can: 3 → 5

Bike Helmet: 3 → 2

Glass Bottle: 6 → 5

Nail: 8 → 6

-Beach

Water: 10 → 8

Can: 0 → 4

Scrap Metal: 5 → 4

Colt Python: 4 → 3

Bullets: 10 → 8

Long Rifle: 5 → 4

Bug fix

-Action log no more lags behind.

-Now your character does not die when you leave the game matching queue right after the game matched.

-Fixed the bug where the skill icon and button are inactive when reconnected to the game you were playing after using a skill.

-Fixed a bug where Barbara’s cause of dead being displayed as ‘Died of Exhaustion’ when died of the turret activated by the player.

-Now action log properly shows the wild animals.

-Fixed a bug where some rank results incorrectly processed.

-Revised Item use logic of Inventory.

-Fixed a bug where restricted area not being properly displayed when died at Combat practice.

-Corrected some spelling error of Meiji (Mage -> Meiji).