Being One with the Pan (Fighting with the pan)

Well it's no simple task to fight with just a reskin when everyone's using "Sandman's", "Jarate+Bushwaka", "Eyelanders" etc. Though the bright side is you have no set backs like marked for death or -25 Health. It's basically just fighting with a bottle but it makes loud noises (and it's drinkable bacon grease!). Just hope you don't need stealth. When Charging you need to time your hits at the right moment to get that crit. Crit Frying Pan does 195 Dammage. Kills everything but Soldiers and Heavies, but you can easily hit them once or twice more after that. When fighting something fast like a scout, you need to time your shots, going back to dodge attacks and when your pan is ready again go back in. When up against a ranged fighter like a sniper, do not move in predictable paths like straight lines. (This goes for every class).So move behind cover to avoid shots and close in. You can also use the charge to quickly close in, but remember you move in a straight line and you shout so again your not exactly the most silent spy-I mean Demopan. So now lets get more technical. Some classes have different swing speeds and dammage outputs.Scout's of course are the fastest. Demopan is about average in swing speed with everyone else. Beware that scouts deal 35 dammage per hit and with a crit a large 105. Thats about 2/3 of your health with a crit. Heavies, other Demopans etc. deal a whopping 65 when he hits you 1/2 of your health! With a crit it's a Mike Tyson punch in the face, (you're dead!). Scouts do not deal too much dammage compared to other classes so feel free to get in close. Enemy spies deal about 45 dammage I believe, but they are still deadly up close because of their back stabbing abilities! Charging at a scout without planning is most likely gonna miss and waste the charge. Against a heavy, you're technically faster so use this to your advantage and dodge his attacks after swinging. When he swings his fist, dodge and counter. Make it so he can't hit you but you can hit him. The charge will do 195 dammage also so use it when going from behind or when he's not noticing for a 195 health handicap upon engagement. When fighting pyro's you can afford to get in closer because of your 50% fire resistance but if he's using "The Axtinguisher" and you're on fire keep your distance.So thus ends this section of the guide. When being Demopan don't feel you can't use the grenade launcher. Also you have dishonored all Demopans if you have killed another who was drinking their bacon grease. If you have any questions please message me. Thank you for reading this far, there is more moving on to the Home Turf!