A fourth patch has been released to the test server, with a few more skill changes! Seeing as the patch will be coming to the real server tomorrow, this is very likely to be the last set of changes, unless they sneak some in with the real patch.

Ryude’s Sword‘s chance of giving 1 extra hit to an attack has been increased from 50% to 70%.

Skill Changes

You can see the previous balancing patches here, here, and here. Please note that the changes in this post are in addition to the previous changes. As a reminder, here are Nexon’s goals for this balancing update.

Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased. To the best of our ability, changes are being made without affecting each job’s characteristics and fun.

Utility ability adjustments Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted. Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters. Binding skill abilities and binding skill resistances have been changed to follow the same logic. (I believe this means there are no longer different ‘types’ of binds to disallow stacking) Jobs with a low number of utility based skills have had their effectiveness increased.

Combat pattern improvements Some jobs’ combat patterns have been changed slightly. Many cooldowns have been adjusted to create equality. The performance differences between weapons for jobs which can use more than one have been mitigated.

Inconvenience improvements Buff skills’ casting delays have been decreased. Jobs’ buff skills have had their durations normalized.

Skill damage increases’ text explanations clarifications Skills that increase damage, increase attack, or both have had their descriptions clarified. (note: this is probably only an issue in Korean because the words for damage/attack have been used in place of each other sometimes) Skills that increase damage additively will now state ‘%p damage increase’, skills that increase damage multiplicatively will now state ‘% damage increase’, skills that increase your damage multiplicatively but are multiplied last will now state ‘% final damage increase’. ‘Damage increase when attacking bosses’ has been renamed to ‘Damage increase when attacking boss monsters’.



Final Attack Skills’ Logic Changes

In some situations, Final Attack skills would not activate correctly, especially when it is triggered multiple times in a short amount of time. After the addition of the Battle Analysis system, our development team which was previously unaware of the issue found out and promptly fixed it. There may still be some errors so please contact us if a similar situation occurs.

Final Attack: intermittent error where this skill would not activate has been fixed

intermittent error where this skill would not activate has been fixed Advanced Final Attack: intermittent error where this skill would not activate has been fixed

intermittent error where this skill would not activate has been fixed Meteor: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed

intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed Blizzard: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed

intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed Dark Genesis: intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed

intermittent error where this skill’s extra attack while on cooldown would not activate has been fixed Battleship Nautilus: intermittent error where this skill’s extra attack would not activate has been fixed

intermittent error where this skill’s extra attack would not activate has been fixed Captain Dignity: intermittent error where this skill would not activate has been fixed

intermittent error where this skill would not activate has been fixed Dragon Sparking: intermittent error where this skill would not activate has been fixed

intermittent error where this skill would not activate has been fixed Noire Carte: intermittent error where this skill would not activate has been fixed

intermittent error where this skill would not activate has been fixed Enhanced Exceed: intermittent error where this skill would not activate has been fixed

Dark Knight

Dark Knight’s drain skills’ effectiveness have been raised in order to take full advantage of Cross Over Chain’s damage boost.

Lord of Darkness: chance to heal has been increased from 20% to 100%, HP healed has been decreased from 10% max HP to 5% max HP

chance to heal has been increased from 20% to 100%, HP healed has been decreased from 10% max HP to 5% max HP Dark Thirst: HP healed has been increased from 6% max HP to 9% max HP

All Adventurer Magicians

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

MP Increase: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Bishop

Big Bang: effect has been changed

Bowmaster

Bowmaster’s Marksmanship’s boost has been changed and Arrow Platter’s cooldown has been removed.

Arrow Platter: installed Arrow Platter’s duration has been increased from 10 seconds to 30 seconds, cooldown has been removed, installed Arrow Platter will no longer activate Final Attack

installed Arrow Platter’s duration has been increased from 10 seconds to 30 seconds, cooldown has been removed, installed Arrow Platter will no longer activate Final Attack Marksmanship: 35% damage boost has been changed into 25% attack boost

Night Lord

Quadruple Throw: hit sound has been changed

Captain

We fixed one of Captain’s skill descriptions.

Pirate Style: error where the description and the actual % damage boost given were different

Cannon Shooter

To increase Cannon Shooter’s boss fighting abilities, we have increased Buckshot’s damage.

Buckshot: damage has been increased from 40% to 45%

Mikhail

Mikhail’s Soul Attack and Combat Mastery had the same function so we have removed it in Combat Mastery.

Soul Attack: damage boost to enemies inflicted with statuses has been increased from 20% to 40%

damage boost to enemies inflicted with statuses has been increased from 20% to 40% Combat Mastery: damage boost to enemies inflicted with statuses has been removed

Soul Master

Soul Master’s Falling Moon has been buffed a little.

Master of the Sword: Falling Moon’s damage reduction has been decreased from 15% to 10% (damage has been increased from 85% to 90%)

Flame Wizard

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

Natural Talent: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Wind Breaker

An error in Wind Breaker’s skill descriptions has been fixed and Trifling Wind’s damage has been increased.

Sky’s Song: skill description listing damage boost when hitting less monsters twice has been fixed

skill description listing damage boost when hitting less monsters twice has been fixed Trifling Whim III: damage has been increased from 260% to 290% (enhanced arrow’s damage has been increased from 360% to 390%)

damage has been increased from 260% to 290% (enhanced arrow’s damage has been increased from 360% to 390%) Trifling Whim – Double Chance: possibility of creating 2x arrows has been added to the skill description

Evan

We have removed the attack speed boost while equipping a Wand and replaced it with a critical rate boost.

Spell Mastery: attack speed boost while equipping a Wand has been removed, now you will gain 3% critical chance while equipping a Wand

Phantom

Phantom’s Ultimate Drive’s cast delay has been reduced a little to make it more useful.

Ultimate Drive: cast delay has been decreased

Demon Avenger

After reducing Demon Avenger’s Absorb Life’s healing, we have realized their difficulty of play has gone up significantly so we have made some changes to return to previous levels.

Exceed: Overload increase when using another Exceed skill during an Exceed skill has been decreased from 2 to 1

Overload increase when using another Exceed skill during an Exceed skill has been decreased from 2 to 1 Absorb Life: HP healed has been increased 3% to 5% max HP

HP healed has been increased 3% to 5% max HP Advanced Absorb Life: HP healed has been increased from 8% to 10% max HP

HP healed has been increased from 8% to 10% max HP Thousand Sword: HP consumption has been increased from 5% max HP to 15% max HP

In other news, a new law has been passed in Korea requiring all companies to disclose the probabilities of gambling-type items, and that applies to MapleStory as well! On June 30, they will be releasing the probabilities of their items.

So we’ll finally know how likely it is to get items from things like Philosopher’s Books (and other items like that)! I’m not sure if this will include Miracle Cubes and their chances to upgrade/get certain lines, but hopefully it does.