nihilocrat







Full of stars.





Level 10Full of stars. Polemos - an unconventional, anti-micromanagement RTS « on: February 24, 2013, 05:50:15 PM »









DOWNLOAD HERE (Windows)

(Mac and Linux coming soon)











Controls:



P - Pause game



Move mouse to the edge, or WASD - move camera



Mouse wheel - zoom in and out



Left mouse - select units or buildings



Drag left mouse - select multiple units



Right click - Move units to location



Hold right click - Move units to location and align them to face the mouse pointer



R - order units to retreat to the current mouse locaiton



Spacebar - see minimap and strategic overview (currently very laggy)



=================



Important info:

You can move the camera and control units while the game is paused. Take your time to devise a strategy.



You don't control individual units, you control large squads.

Attack enemies by moving your squads into their squads. The center of a squad is its banner.

Capture buildings by moving a squad directly on top of it

Create new units with the button in the lower-right-hand corner.

All of your new units appear at your castle.

A new squad will contain only one unit, it needs to be near a castle or town to spawn new units

Existing squads can heal and respawn units when not in combat near a friendly castle or town

Attacking from the flank does x1.5 normal damage. Attacking in the rear does x3 damage!

Units lose morale when they take damage, and will rout when their morale gets to 0

Routed units can't be controlled until the white flag disappears

You can't attack retreating units

Capturing a town will increase your squad limit by 1. Castles give you 3.

Win the game by controlling 8 towns.

Eliminate a player by capturing their castle.

Lose the game when an opponent controls 8 towns, or you lose your castle.

Strategy tips:



Comitatenses beat Equites, Equites beat Sagitarii, Sagitarii beat Comitatenses



Charging an enemy with Equites will do x2 bonus damage. This stacks with flanking/rear damage, so a charge from the rear will do x6 damage!

It's better to retreat a wounded squad before it's routed or destroyed

Squads will currently not change targets mid-battle. Therefore, attacking a squadron that's already in combat with a unit that counters it is very effective. (ex: an enemy archer squad is in combat; charge them from the rear with cavalry!) The idea for this had been in my head for a few years, I decided to take the code from Her Majesty's Royal Space Armada and modify it heavily so I could have a medieval, melee-oriented RTS. Main inspiration comes from the Total War series and Kohan: Immortal Sovereigns.(Mac and Linux coming soon)Controls:P - Pause gameMove mouse to the edge, or WASD - move cameraMouse wheel - zoom in and outLeft mouse - select units or buildingsDrag left mouse - select multiple unitsRight click - Move units to locationHold right click - Move units to location and align them to face the mouse pointerR - order units to retreat to the current mouse locaitonSpacebar - see minimap and strategic overview (currently very laggy)================= « Last Edit: February 26, 2013, 09:18:16 PM by nihilocrat » Logged SWØØØØRDS! | PAINcube | H.M.R.S.A. | Axis Caeli