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Once again these are just my initial thoughts and will be updated along the way!



THRANTAS flying in the sky!!! (No nest though)

Killik terminal removed. Cave open.

No stupid F'ing droids with floating treasure chest icons.

Ornamental lighting fixtures added to face of building.

Lots of new wall hooks added to face of building.

Stained glass window looks cleaner. There are less god rays.

System message letting me know what room I'm in is still there.

No balcony.

No second floor.

Dais has been removed from throne room.

Still no door to throne room.

Ancient ruins has more hooks.

Can no longer use decorations to bypass broken wall to get behind ruins.

Insta death is quicker when trying to reach starship hooks.

Large window in North lodge fixed.

Door connecting between North and West lodgings is glitched. Can not go through it.

No doors to main rooms in lodgings.

Fake door inside West lodge has been removed.



Overall, it went from a C+ to a B. What's stopping it from being an A?



No cinematic intro.

No Epic Alderaanian music.

Unable to ride a thranta akin to the speeder bikes in strongholds so I can marvel at the view.

Not enough hooks in valley.

Hooks don't extend to shoreline.

Can't mount inside.

No balcony to castle.

No second floor to castle.

No doors to throne and lodging rooms.

System message room announcements.

Lack of floor hooks in lodging hallways.

Lack of hooks in general in the mountain retreat area in front of ruins.

Poor starship hook placement below ancient ruins.

The ancient ruins itself. It's just so Meh! At least put a roof on it or add a secret basement with a real room in it.







*1/18/20

I'm trying to like the stronghold. I really am. So far it has the potential to be the best stronghold to date but there are some things I just can't get around.



ANIMATION TERMINAL

The path that leads to the animation terminal need more hooks. The scaffolding needs a large hook. The view to the East is wasted on the campsite. Remove the fire and adjacent logs. Add Centerpiece hooks that can be broken down. If people want to make a campsite they can, just don't force it.



KILLIK CAVE

I commend the work and detail put into the animation sequence. Good Job! However, once done it can never be reverted. It dramatically changes the whole landscape. On top of that it counts as an expansion room. So it ties with decoration hook count. If you want to fully decorate you kinda have to unlock it.

The cave itself, although pretty to look at, is another example of a forced theme. Provide ample hooks and let people make the cave what they want.



LONELY WATERFALL

What a missed opportunity. Right now it's just pretty eye candy. Turn it into an explorable cave that leads to the unused open area to the East.



EASTERN OPEN AREA

Plenty of space here fellas, Please add some hooks. The section is barren.

In my opinion, this is where the ancient dilapidated ruins should have been placed.

I made a lil video in the last thread on how to get there.

https://youtu.be/UfdixwjHnLE



CASTLE

Guys c'mon! You can't trick us! The facade is staggeringly huge. Stop with deception. It doesn't make any sense to have such a big *** bldg without additional floors. It breaks immersion. From the outside you say "oh wow" then when get inside you're like "huh?"



ANCIENT RUINS

Where do I start? How about what a waste of space!!! That building should not be a focal point. It has grand stairs and a potential gorgeous view. The Costanza in me is screaming "SERENITY NOW!!" Turn the ruins into a real building with four walls, huge wide windows, and a roof. Make a basement that has a back door that leads to a path to the starship hooks down below.



MINOR NITPICKS

Open areas should not give us exhaustion zones and insta death. Let us explore our stronghold.

Arrival Terminals should be at Thranta Nests. Magically appearing on the bridge breaks immersion.

Room announcements needs to go away.

Turn on ability to mount in killik cave and noble estate interior.

Remove that fake door on the outside of the Western lodge. Here we go, here we go. ROUND 2!Once again these are just my initial thoughts and will be updated along the way!THRANTAS flying in the sky!!! (No nest though)Killik terminal removed. Cave open.No stupid F'ing droids with floating treasure chest icons.Ornamental lighting fixtures added to face of building.Lots of new wall hooks added to face of building.Stained glass window looks cleaner. There are less god rays.System message letting me know what room I'm in is still there.No balcony.No second floor.Dais has been removed from throne room.Still no door to throne room.Ancient ruins has more hooks.Can no longer use decorations to bypass broken wall to get behind ruins.Insta death is quicker when trying to reach starship hooks.Large window in North lodge fixed.Door connecting between North and West lodgings is glitched. Can not go through it.No doors to main rooms in lodgings.Fake door inside West lodge has been removed.Overall, it went from a C+ to a B. What's stopping it from being an A?No cinematic intro.No Epic Alderaanian music.Unable to ride a thranta akin to the speeder bikes in strongholds so I can marvel at the view.Not enough hooks in valley.Hooks don't extend to shoreline.Can't mount inside.No balcony to castle.No second floor to castle.No doors to throne and lodging rooms.System message room announcements.Lack of floor hooks in lodging hallways.Lack of hooks in general in the mountain retreat area in front of ruins.Poor starship hook placement below ancient ruins.The ancient ruins itself. It's just so Meh! At least put a roof on it or add a secret basement with a real room in it.*1/18/20I'm trying to like the stronghold. I really am. So far it has the potential to be the best stronghold to date but there are some things I just can't get around.ANIMATION TERMINALThe path that leads to the animation terminal need more hooks. The scaffolding needs a large hook. The view to the East is wasted on the campsite. Remove the fire and adjacent logs. Add Centerpiece hooks that can be broken down. If people want to make a campsite they can, just don't force it.KILLIK CAVEI commend the work and detail put into the animation sequence. Good Job! However, once done it can never be reverted. It dramatically changes the whole landscape. On top of that it counts as an expansion room. So it ties with decoration hook count. If you want to fully decorate you kinda have to unlock it.The cave itself, although pretty to look at, is another example of a forced theme. Provide ample hooks and let people make the cave what they want.LONELY WATERFALLWhat a missed opportunity. Right now it's just pretty eye candy. Turn it into an explorable cave that leads to the unused open area to the East.EASTERN OPEN AREAPlenty of space here fellas, Please add some hooks. The section is barren.In my opinion, this is where the ancient dilapidated ruins should have been placed.I made a lil video in the last thread on how to get there.CASTLEGuys c'mon! You can't trick us! The facade is staggeringly huge. Stop with deception. It doesn't make any sense to have such a big *** bldg without additional floors. It breaks immersion. From the outside you say "oh wow" then when get inside you're like "huh?"ANCIENT RUINSWhere do I start? How about what a waste of space!!! That building should not be a focal point. It has grand stairs and a potential gorgeous view. The Costanza in me is screaming "SERENITY NOW!!" Turn the ruins into a real building with four walls, huge wide windows, and a roof. Make a basement that has a back door that leads to a path to the starship hooks down below.MINOR NITPICKSOpen areas should not give us exhaustion zones and insta death. Let us explore our stronghold.Arrival Terminals should be at Thranta Nests. Magically appearing on the bridge breaks immersion.Room announcements needs to go away.Turn on ability to mount in killik cave and noble estate interior.Remove that fake door on the outside of the Western lodge.

ATM Password THE ONE AND ONLY TONY NOVAATM Password http://www.swtor.com/r/vNnj3G