I have not played this game's Multiplayer, nor do I intend to do it. If you want a critical opinion of the Multiplayer you won't find one here. This will be a review of the Singleplayer campaign.



If I'm not mistaken, DOOM is the first FPS game I played that came out this year. As such, I am going to call it the best Singleplayer campaign of a FPS shooter this year.



This game is fun. Bloody (pun intended), glorious (also intended) fun. If you're a person who just cares about a stranger's opinion on if a game is fun or not, well, there's your opinion. I'll be going in a little bit more, though.



I have played through the game's campaign, about half in Ultra-Violence difficulty and the last half on Hurt-Me-Plenty difficulty. The difficulty switch was because the game got a bit too hard, for some reason... stupid me didn't get certain enemies had body armor and had to be hit on their weak spots in order to be damaged until much later in the game. Thank the last Mancubus codex for that :P



To get the garbage out of the way, this game is graphically beautiful, although a bit demanding, especially in the Foundry level. I ran the game on Ultra until the Foundry level with various FPS drops down below 30. It's not because it's badly optimized, not at all: it's because of the lighting. The lighting in this game is absolutely beautiful. Actually, the graphics are absolutely beautiful. It's a very pretty game, indeed. I have an old Radeon HD 7950, so that explains the FPS drops. Even then, though, I ran the game absolutely fine on the high pre-set, with a stable 60 FPS with only occasional drops to 30, never below it. Never tested it in the Foundry, though, which is, admiteddly, the prettiest level in the game. Sound quality is very high, as well, and the guns sound like guns. Apart from the pistol, every gun sounds like they have an impact and, coupled with the dismemberment and gore, makes them look really damn powerful. And with reason! You are really damn powerful.



Now, getting to the actual stuff that matters...



The story in this game is surprisingly good! Admittedly, you can ignore the whole thing and rip & tear your way through hordes of demons, but it's quite worth paying attention to. Also, unlike most silent protagonists, the Doom Marine actually has a personality that, instead of being protrayed through voice, is protrayed through actions. I'm not going to spoil anything here, but just know that he absolutely despises Hell and everything involved with it, and it's not because you make him despise it. Plus, the ending felt like there is a lot more to be explored, leaving open the possibility of a sequel but tying it up nicely if id never make one.



Unlike most shooters the past few years, this isn't focused around aiming and cover. In fact, you're ♥♥♥♥♥♥ if you do any of those things. This game is heavily based around mobility, much like the original games, and you need to stay on the move in order to survive. The levels were made to fit this kind of movement, with battles happening mainly in arena-like zones with ample space and verticality. Sometimes there are also power-ups in the arena, like megahealth, haste, berserk, quad damage and I might be missing another one.



The levels are linear, but with various side-paths you can explore in order to find secrets. Secrets aren't just there for show, though; many of them offer you weapon or armor points which are used to improve your abilities and your weapons. There are also service bots around the place that will... ahm... "give you" (well, you steal them, basically) weapon mods that give your guns extra abilities. For instance, one weapon mod for the rifle allows you to fire rockets.



You generally have 2 weapon mods for each weapon (with exception of the pistol and the super shotgun, which have no weapon mods, and the BFG and chainsaw, which I'll be talking about in a minute) that you are able to switch between by pressing a key, default R. You also upgrade these mods with the weapon points you acquire, with the exception of the pistol and the super shotgun, where you upgrade the weapons themselves. There is also no reload button, and for a reason: you don't reload in this game. Technically, the only weapon that reloads is the super shotgun, but it's automatic every time you fire. With all other weapons you just fire until you're out of ammo. There are also two more weapons, special weapons, which are the chainsaw and the BFG.



The chainsaw you can bring out by pressing a specific button. Depending on the size of the demon, you might need more fuel to kill them, but an attack with the chainsaw is always an instant kill. Small demons only require one fuel to use, medium ones two fuel, and so on. Kills with the chainsaw, also, always drop a surplus of ammo, so if you're running out just bring out your old friend and slaughter someone and you'll have nearly all of your weapons refilled. Never counted the total amount of fuel you can have, though...



The BFG is the most powerful weapon in your arsenal, balanced by its limited and rare ammunition. The BFG fires a slow orb of argent plasma that, on impact, detonates with sort-of homing area of effect damage, killing any demon around the blast zone instantly. You only have 3 bullets, though, and they are rare to find, so it's really only used when you're in desperate situations.



The campaign has a nice feel of progress, and never gets repetitve. Throughout the game and at a very good pace, it throws new types of demons and new weapons at you. I was surprised, I thought many times I'd seen all the demons the game had and that I already had all the weapons. Many times, I was wrong. Eventually, when all the demons are known to you, you get hit with boss fights. First boss fight was 9 hours after I started playing, and there were 2 more until the end. They're not particularly hard... they're ok. The real meat of the game is the rest of it.



There are also different types of demons, from the week Possessed and Unwilling to the powerful Baron of Hell. Some of these demons have body armor: the Mancubus, the Cybermancubus and the Pinky, and they have to be shot in certain weak spots in order to be efficiently killed. If anything else has a head, though... yeah, that's their weak spot.



I also forgot to mention that, in your arsenal, there are 3 different accessories: a hand grenade, a hologram dummy thing and a grenade that syphons the life out of the demons and gives it to you. They aren't all that useful, though... so just use them whenever you feel like it, they don't make much of a difference.



Overall, DOOM is a very fun first person shooter, a good reboot (?) and posesses a good story that is well worth paying attention to. Play it, you'd be missing out if you didn't ;)

[b] I have not played this game's Multiplayer, nor do I intend to do it. If you want a critical opinion of the Multiplayer you won't find one here. This will be a review of the Singleplayer campaign. [/b] If I'm not mistaken, DOOM is the first FPS game I played that came out this year. As such, I am going to call it the best Singleplayer campaign of a FPS shooter this year. This game is fun. Bloody (pun intended), glorious (also intended) fun. If you're a person who just cares about a stranger's opinion on if a game is fun or not, well, there's your opinion. I'll be going in a little bit more, though. I have played through the game's campaign, about half in Ultra-Violence difficulty and the last half on Hurt-Me-Plenty difficulty. The difficulty switch was because the game got a bit too hard, for some reason... stupid me didn't get certain enemies had body armor and had to be hit on their weak spots in order to be damaged until much later in the game. Thank the last Mancubus codex for that :P To get the garbage out of the way, this game is graphically beautiful, although a bit demanding, especially in the Foundry level. I ran the game on Ultra until the Foundry level with various FPS drops down below 30. It's not because it's badly optimized, not at all: it's because of the lighting. The lighting in this game is absolutely beautiful. Actually, the graphics are absolutely beautiful. It's a very pretty game, indeed. I have an old Radeon HD 7950, so that explains the FPS drops. Even then, though, I ran the game absolutely fine on the high pre-set, with a stable 60 FPS with only occasional drops to 30, never below it. Never tested it in the Foundry, though, which is, admiteddly, the prettiest level in the game. Sound quality is very high, as well, and the guns sound like guns. Apart from the pistol, every gun sounds like they have an impact and, coupled with the dismemberment and gore, makes them look really damn powerful. And with reason! You are really damn powerful. Now, getting to the actual stuff that matters... The story in this game is surprisingly good! Admittedly, you can ignore the whole thing and rip & tear your way through hordes of demons, but it's quite worth paying attention to. Also, unlike most silent protagonists, the Doom Marine actually has a personality that, instead of being protrayed through voice, is protrayed through actions. I'm not going to spoil anything here, but just know that he absolutely despises Hell and everything involved with it, and it's not because you make him despise it. Plus, the ending felt like there is a lot more to be explored, leaving open the possibility of a sequel but tying it up nicely if id never make one. Unlike most shooters the past few years, this isn't focused around aiming and cover. In fact, you're fucked if you do any of those things. This game is heavily based around mobility, much like the original games, and you need to stay on the move in order to survive. The levels were made to fit this kind of movement, with battles happening mainly in arena-like zones with ample space and verticality. Sometimes there are also power-ups in the arena, like megahealth, haste, berserk, quad damage and I might be missing another one. The levels are linear, but with various side-paths you can explore in order to find secrets. Secrets aren't just there for show, though; many of them offer you weapon or armor points which are used to improve your abilities and your weapons. There are also service bots around the place that will... ahm... "give you" (well, you steal them, basically) weapon mods that give your guns extra abilities. For instance, one weapon mod for the rifle allows you to fire rockets. You generally have 2 weapon mods for each weapon (with exception of the pistol and the super shotgun, which have no weapon mods, and the BFG and chainsaw, which I'll be talking about in a minute) that you are able to switch between by pressing a key, default R. You also upgrade these mods with the weapon points you acquire, with the exception of the pistol and the super shotgun, where you upgrade the weapons themselves. There is also no reload button, and for a reason: you don't reload in this game. Technically, the only weapon that reloads is the super shotgun, but it's automatic every time you fire. With all other weapons you just fire until you're out of ammo. There are also two more weapons, special weapons, which are the chainsaw and the BFG. The chainsaw you can bring out by pressing a specific button. Depending on the size of the demon, you might need more fuel to kill them, but an attack with the chainsaw is always an instant kill. Small demons only require one fuel to use, medium ones two fuel, and so on. Kills with the chainsaw, also, always drop a surplus of ammo, so if you're running out just bring out your old friend and slaughter someone and you'll have nearly all of your weapons refilled. Never counted the total amount of fuel you can have, though... The BFG is the most powerful weapon in your arsenal, balanced by its limited and rare ammunition. The BFG fires a slow orb of argent plasma that, on impact, detonates with sort-of homing area of effect damage, killing any demon around the blast zone instantly. You only have 3 bullets, though, and they are rare to find, so it's really only used when you're in desperate situations. The campaign has a nice feel of progress, and never gets repetitve. Throughout the game and at a very good pace, it throws new types of demons and new weapons at you. I was surprised, I thought many times I'd seen all the demons the game had and that I already had all the weapons. Many times, I was wrong. Eventually, when all the demons are known to you, you get hit with boss fights. First boss fight was 9 hours after I started playing, and there were 2 more until the end. They're not particularly hard... they're ok. The real meat of the game is the rest of it. There are also different types of demons, from the week Possessed and Unwilling to the powerful Baron of Hell. Some of these demons have body armor: the Mancubus, the Cybermancubus and the Pinky, and they have to be shot in certain weak spots in order to be efficiently killed. If anything else has a head, though... yeah, that's their weak spot. I also forgot to mention that, in your arsenal, there are 3 different accessories: a hand grenade, a hologram dummy thing and a grenade that syphons the life out of the demons and gives it to you. They aren't all that useful, though... so just use them whenever you feel like it, they don't make much of a difference. Overall, DOOM is a very fun first person shooter, a good reboot (?) and posesses a good story that is well worth paying attention to. Play it, you'd be missing out if you didn't ;) Check this box if you received this product for free (?) Do you recommend this game? Yes No Cancel Save Changes