SentimentalK







Level 0 Sentimental K - 3D Action Roguelike Game [Early Access] « on: February 24, 2020, 01:51:37 AM » DevLog List

#0 - Intro

This Article



#1 - Synergy

https://forums.tigsource.com/index.php?topic=69550.msg1420271#msg1420271



#2 - Rogue-like

https://forums.tigsource.com/index.php?topic=69550.msg1420966#msg1420966



#3 - Weapons

https://forums.tigsource.com/index.php?topic=69550.msg1421646#msg1421646



#4 - Monsters

https://forums.tigsource.com/index.php?topic=69550.msg1422369#msg1422369



#5 - Artifacts

https://forums.tigsource.com/index.php?topic=69550.msg1423037#msg1423037



#6 - Achievements

https://forums.tigsource.com/index.php?topic=69550.msg1423985#msg1423985



#7 - New Character New

https://forums.tigsource.com/index.php?topic=69550.msg1424324#msg1424324

This Article







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Sentimental K is released in Steam Early Access on 5th June 2020!

Find out more about Sentimental K by searching on Steam store page, or please follow the link below.

https://store.steampowered.com/app/1256530/







===================================================================



Sentimental K Devlog #0 - Intro

Hello folks!

We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".

We will keep up on writing Devlog to share our development process of "Sentimental K" and we would like to hear every one of your feedback

We hope we can create a game that everyone would love to play it!





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~ About the game ~

"Sentimental K" is a Rogue-like video game based on 3D actions.

The game is being developed using Unity Engine and we are planning to launch it on Steam as Early Access in the 2nd quarter of 2020.

Before the description, please watch our trailer video below to get your first feelings about the game!















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~ The goal of the game ~

Players must defeat enemies to move forward to the destination by unleashing the powers of [Weapons, Skills, and Artifacts] obtained from confronting various incidences.

If the main character deceases in the middle of her journey, players will lose all of the rewards earned and restart the journey from the beginning.

The core of this game is to bring out the best plays of players own and to reach the end of the journey by finding the best synergies between [Weapons, Skills, and Artifacts] obtained as rewards.





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~ Main Features ~

"Sentimental K" combines 3D action genre to provide a more dynamic and intuitive play experience

along with a Rouge-like genre that will ensure new and unexpected experiences every time.

Weapons, skills, artifacts, dungeon configurations, bosses change randomly every play.

Random farming would allow us to make exciting choices that may lead to the synergy and ultimately allow us to always enjoy the unexpected and challenging play.





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[ PoV (Point of View) ]

The game is based on Top-view, however, to provide players more dynamic battle experiences,

point-of-view will be adjusted when players fight against nearby enemies.







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[ Basic weapons ]

On the early access version, there are five weapons in total (i.e. Broadsword, Greatsword, Dual pistols, Whip, Gun-spear).

We are considering adding more weapons after the official opening.

Let's quickly overview at two weapons available in "Sentimental K"!



< Broadsword > < Basic movements of Broadsword (i.e. basic combo, dash, special attack) >

Broadsword would be an excellent choice if you prefer to use a balanced weapon.

With the broadsword, players can move swiftly, mark enemies, and attack them in furiously.

Marks alone do not have any effects, but players can take advantage of the battle by using special attacks or special skills which activate the mark.



<Greatsword> < Basic movements of Greatsword (i.e. basic combo, dash, special attack) >

Using Greatsword, players move slowly but their attack would create a heavy area of effect (AoE).

Also, special attack would give players a boost effect to unleash a more powerful effect on the next skill.





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[ Skills ]

Currently, there are 60 skills available in total.

More skills to be continuously added after the early access and the official opening.

We expect there would be about 80 skills on the day of the early access.

Let us introduce a few skills as an example





Each skill have their effects.

Each skill can be effective individually, but we've focused on the point where players could have a lot of fun depending on how well they combine the effects of each skill.



The skills shown as examples may sound complicated, but by combining skills above:

Leave a [Stun Mark] on enemy with 'Throwing Sword'

Stun the enemy with [Stun Mark] by activating the mark with 'Mark Explosion'

Players can make use of 'Battle wings' to apply [Players can immediately reuse this skill twice if this is used on the stunned enemy]



To sum up, players can utilize these skills to make a combo attack as follows:



<Throwing Sword - Mark Explosion - Battle Wings> Combo

The above is just one example of many different combinations.

We've provided various plots in which players can come up with other combos.

We wish every one of the players could find their combos, and have fun with seeking better combinations.





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[Rogue-like elements ]



① Dungeon Map

"Sentimental K" consists of three different chapters; Act1, Act2, and Act3.

In every Act, different kinds of stages are arranged and connected with randomly generated routes.

At the end of each Act, you must defeat the boss to proceed to the next Act.



< Which route will be the best? >



② Battle systems

At every stage, players must defeat all enemies generated randomly to continue your journey.

Players will meet different kinds of enemies at each Chapter of the game.

If you defeat enemies, you may have a chance to obtain [Golds, weapons, skills, and artifacts] as a reward.

Defeat stronger enemies spawning at the next stage by using rewards that you earned.



< Let's defeat enemies and earn rewards. >



③ Encounters

During your journey, players may encounter a friendly character or an unknown place.

Make your choice for what happens during the encounter with various characters or places,

and receive corresponding results.

Several choices require players sacrifice, but all choices are on your own.

But remember the butterfly effect.

Every choice, whether it is good or bad, will affect your play at the end.



< Not every choice is a good one. >



④ Vending machine

Players can purchase weapons, skills, and artifacts by trading with golds that you collected during battles or encounters.

Some items are only available at the machine. Sometimes the machine sells items with discounted prices.

So stopping by the vending machine during your journey might be a superb choice!



< The vending machine may swallow your coin. >



⑤ Skills

Actions can vary significantly depending on how you would combine obtained skills.

In the beginning, most of the skills are easy and intuitive to deal with.

Several skills may not perform as well as intended if you wouldn't consider how to use them effectively.

Select the best skills considering your current resources and future resources.



< It would be a better choice if you consider combination of weapons, skills, and even artifacts. >



⑥ Weapons

Weapons provide direct feedback to a player's strength while assisting a player's actions.

Particularly, weapon-specific special attacks have a close relationship with special skills.

Thus, it is likely to be more helpful to choose similar weapon types and skills when you use these special skills.

(Of course, sometimes different weapons would be more advantageous depending on your play styles!)

Weapons with a higher rank will increase a player's damage and life,

so you will always have to be careful to obtain more powerful weapons.





⑦ Artifacts

Artifacts will empower additional effects or supportive effects to players' actions.

However, few legendary artifacts can lead to the very new action styles.

Players will consider obtaining artifacts to obtain skills and weapons.



< The actual play could be greatly affected by a single artifact. >



⑧ Rest camp

If you are having a hard time managing life, you could stop by the rest camp to restore your life!

If you believe that the damage you took is slight, you could also strengthen yourself by taking on the training.

Taking advantage of the rest camp could be one possible way to persist your journey.





⑨ Randomness

As mentioned earlier, most of the elements are generated, provided, and obtained randomly.

There are few exceptions to this randomness, of course, but the game will provide players a whole new experience each play.





⑩ Permanent death

If you're dead by a monster, unfortunately, you are going to start from the beginning with a rusted sword.

But do not worry

As you proceed to play, you will eventually unlock various achievements.

And those achievements will guide you to whole new experiences and routes.

The most powerful weapon is your learning experience during plays.

Trust your plays and abilities!





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~ Outro ~

"ForDays" is committed to launching 'Early Access' in Q2, 2020, and is working hard to make 'Sentimental K' a more fun game.

In the next Devlog, we would tell you more about the direction of "Sentimental K"

Please leave your valuable comments, thoughts, or critics regarding our first game!

We will continue communicating with all of you who are interested in our game



~ Team ~ As since April 2019, an indie game development team "ForDays" was formed with five passionate people.

Our team is composed of five members who left the Action-game development company, KOG, located in South Korea.

After being independent of large capital, we are developing "Sentimental K" with indie spirits which are making our favorite genre(Rogue-like), and the most confident genre(3D action).





Facebook :

Discord :



Contact: Lee Dongmin



Copyright 2020. Fordays Co., Ltd. All rights reserved. Sentimental K is released in Steamon 5th June 2020!Find out more about Sentimental K by searching on Steam store page, or please follow the link below.Hello folks!We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".We will keep up on writing Devlog to share our development process of "Sentimental K" and we would like to hear every one of your feedbackWe hope we can create a game that everyone would love to play it!"Sentimental K" is a Rogue-like video game based on 3D actions.The game is being developed using Unity Engine and we are planning to launch it on Steam as Early Access in the 2nd quarter of 2020.Before the description, please watch our trailer video below to get your first feelings about the game!Players must defeat enemies to move forward to the destination by unleashing the powers of [Weapons, Skills, and Artifacts] obtained from confronting various incidences.If the main character deceases in the middle of her journey, players will lose all of the rewards earned and restart the journey from the beginning.The core of this game is to bring out the best plays of players own and to reach the end of the journey by finding the best synergies between [Weapons, Skills, and Artifacts] obtained as rewards."Sentimental K" combines 3D action genre to provide a more dynamic and intuitive play experiencealong with a Rouge-like genre that will ensure new and unexpected experiences every time.Weapons, skills, artifacts, dungeon configurations, bosses change randomly every play.Random farming would allow us to make exciting choices that may lead to the synergy and ultimately allow us to always enjoy the unexpected and challenging play.The game is based on Top-view, however, to provide players more dynamic battle experiences,point-of-view will be adjusted when players fight against nearby enemies.On the early access version, there are five weapons in total (i.e. Broadsword, Greatsword, Dual pistols, Whip, Gun-spear).We are considering adding more weapons after the official opening.Let's quickly overview at two weapons available in "Sentimental K"!Broadsword would be an excellent choice if you prefer to use a balanced weapon.With the broadsword, players can move swiftly, mark enemies, and attack them in furiously.Marks alone do not have any effects, but players can take advantage of the battle by using special attacks or special skills which activate the mark.Using Greatsword, players move slowly but their attack would create a heavy area of effect (AoE).Also, special attack would give players a boost effect to unleash a more powerful effect on the next skill.Currently, there are 60 skills available in total.More skills to be continuously added after the early access and the official opening.We expect there would be about 80 skills on the day of the early access.Let us introduce a few skills as an exampleEach skill have their effects.Each skill can be effective individually, but we've focused on the point where players could have a lot of fun depending on how well they combine the effects of each skill.The skills shown as examples may sound complicated, but by combining skills above:Leave a [Stun Mark] on enemy with 'Throwing Sword'Stun the enemy with [Stun Mark] by activating the mark with 'Mark Explosion'Players can make use of 'Battle wings' to apply [Players can immediately reuse this skill twice if this is used on the stunned enemy]To sum up, players can utilize these skills to make a combo attack as follows:The above is just one example of many different combinations.We've provided various plots in which players can come up with other combos.We wish every one of the players could find their combos, and have fun with seeking better combinations."Sentimental K" consists of three different chapters; Act1, Act2, and Act3.In every Act, different kinds of stages are arranged and connected with randomly generated routes.At the end of each Act, you must defeat the boss to proceed to the next Act.At every stage, players must defeat all enemies generated randomly to continue your journey.Players will meet different kinds of enemies at each Chapter of the game.If you defeat enemies, you may have a chance to obtain [Golds, weapons, skills, and artifacts] as a reward.Defeat stronger enemies spawning at the next stage by using rewards that you earned.During your journey, players may encounter a friendly character or an unknown place.Make your choice for what happens during the encounter with various characters or places,and receive corresponding results.Several choices require players sacrifice, but all choices are on your own.But remember the butterfly effect.Every choice, whether it is good or bad, will affect your play at the end.Players can purchase weapons, skills, and artifacts by trading with golds that you collected during battles or encounters.Some items are only available at the machine. Sometimes the machine sells items with discounted prices.So stopping by the vending machine during your journey might be a superb choice!Actions can vary significantly depending on how you would combine obtained skills.In the beginning, most of the skills are easy and intuitive to deal with.Several skills may not perform as well as intended if you wouldn't consider how to use them effectively.Select the best skills considering your current resources and future resources.Weapons provide direct feedback to a player's strength while assisting a player's actions.Particularly, weapon-specific special attacks have a close relationship with special skills.Thus, it is likely to be more helpful to choose similar weapon types and skills when you use these special skills.(Of course, sometimes different weapons would be more advantageous depending on your play styles!)Weapons with a higher rank will increase a player's damage and life,so you will always have to be careful to obtain more powerful weapons.Artifacts will empower additional effects or supportive effects to players' actions.However, few legendary artifacts can lead to the very new action styles.Players will consider obtaining artifacts to obtain skills and weapons.If you are having a hard time managing life, you could stop by the rest camp to restore your life!If you believe that the damage you took is slight, you could also strengthen yourself by taking on the training.Taking advantage of the rest camp could be one possible way to persist your journey.As mentioned earlier, most of the elements are generated, provided, and obtained randomly.There are few exceptions to this randomness, of course, but the game will provide players a whole new experience each play.If you're dead by a monster, unfortunately, you are going to start from the beginning with a rusted sword.But do not worryAs you proceed to play, you will eventually unlock various achievements.And those achievements will guide you to whole new experiences and routes.The most powerful weapon is your learning experience during plays.Trust your plays and abilities!"ForDays" is committed to launching 'Early Access' in Q2, 2020, and is working hard to make 'Sentimental K' a more fun game.In the next Devlog, we would tell you more about the direction of "Sentimental K"Please leave your valuable comments, thoughts, or critics regarding our first game!We will continue communicating with all of you who are interested in our gameAs since April 2019, an indie game development team "ForDays" was formed with five passionate people.Our team is composed of five members who left the Action-game development company, KOG, located in South Korea.After being independent of large capital, we are developing "Sentimental K" with indie spirits which are making our favorite genre(Rogue-like), and the most confident genre(3D action).Facebook : https://www.facebook.com/SentimentalK2020/ Discord : https://discord.gg/jeYdVWA/ Contact: Lee Dongmin [email protected] « Last Edit: August 05, 2020, 09:29:34 AM by SentimentalK » Logged

SentimentalK







Level 0 Re: Sentimental K - 3D Action Roguelike Game « Reply #7 on: March 10, 2020, 10:48:28 PM » Sentimental K Devlog #1 - Synergy

Hello folks!

We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".





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Sentimental K has been registered on Steam!

Find out more about Sentimental K by searching on Steam store page, or please follow the link below.

https://store.steampowered.com/app/1256530/

Please click [Follow] and [Wishlist] buttons! It will help us a lot!





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In today's log, we will describe how weapons, skills, and artifacts work individually and their relationship between them.





Weapons and Skills

Before the overall description, we've decided the most fun part of Sentimental K to be "synergy".

Based on our experiences at Action games, we believed that making players carefully consider which weapons, skills, or artifacts to obtain or apply could bring a lot of fun during gameplay.



The player's weapons are immediately switched and can be used with any skills, but synergies happen only when using the same skills as the weapon type.

Each weapons' special attacks will work to support the skills of the same weapon type.







Let's take a look at an example.

Using special attacks with dual pistols grants a penetrating effect on the "Bullet".

Dual pistol skill called "Gatling" has a stunning effect on the enemy by hitting all six shots.

The special attack of dual pistols imposes penetrating effect to the pistol shot by going through a straight line and stuns all enemies hit by the shot.



<An example of using dual pistols skill, "Gatling">



Skills and Skills

Despite weapons players use, the synergy between skills and skills can also occur.

Let's take a look at the new effect.





The "Root" effect prevents the enemy's movement.

As shown in the image on the right, using certain skills on rooted enemies may reduce the cooldown of the skill or let the skill to be re-cast once more consecutively.



<Combo skills example using "Counter Attack" - "Lasso Pull">



Skills and Artifacts

Artifacts allow players' process of finding "the best synergy" more variety and fun.







As an example, an artifact called "Rays of White Light" which instantly removes the disables effect goes very well with a skilled called "Hyper Beam".



<(Left) - "Rays of White Light" not applied / (Right) - "Rays of White Light" applied>

As described above, a skill called "Hyper Beam". eliminates dangerous situation and increase its utilization

We hope it will be a lot of fun experience to consider how you can defeat your enemies most efficiently!





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As of Early Access, 5 weapons, 80+ skills, and 100+ artifacts will randomly show up during the game.

Finally, let's watch the gameplay video that will show how you can play with synergy mentioned as an example above.











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Facebook :



Contact: Lee Dongmin



Copyright 2020. Fordays Co., Ltd. All rights reserved. Hello folks!We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".Sentimental K has been registered on Steam!Find out more about Sentimental K by searching on Steam store page, or please follow the link below.Please clickandbuttons! It will help us a lot!In today's log, we will describe how weapons, skills, and artifacts work individually and their relationship between them.Before the overall description, we've decided the most fun part of Sentimental K to be "synergy".Based on our experiences at Action games, we believed that making players carefully consider which weapons, skills, or artifacts to obtain or apply could bring a lot of fun during gameplay.The player's weapons are immediately switched and can be used with any skills, but synergies happen only when using the same skills as the weapon type.Each weapons' special attacks will work to support the skills of the same weapon type.Let's take a look at an example.Using special attacks with dual pistols grants a penetrating effect on the "Bullet".Dual pistol skill called "Gatling" has a stunning effect on the enemy by hitting all six shots.The special attack of dual pistols imposes penetrating effect to the pistol shot by going through a straight line and stuns all enemies hit by the shot.Despite weapons players use, the synergy between skills and skills can also occur.Let's take a look at the new effect.The "Root" effect prevents the enemy's movement.As shown in the image on the right, using certain skills on rooted enemies may reduce the cooldown of the skill or let the skill to be re-cast once more consecutively.Artifacts allow players' process of finding "the best synergy" more variety and fun.As an example, an artifact called "Rays of White Light" which instantly removes the disables effect goes very well with a skilled called "Hyper Beam".As described above, a skill called "Hyper Beam". eliminates dangerous situation and increase its utilizationWe hope it will be a lot of fun experience to consider how you can defeat your enemies most efficiently!As of Early Access, 5 weapons, 80+ skills, and 100+ artifacts will randomly show up during the game.Finally, let's watch the gameplay video that will show how you can play with synergy mentioned as an example above.Facebook : https://www.facebook.com/SentimentalK2020/ Contact: Lee Dongmin [email protected] « Last Edit: August 05, 2020, 11:32:38 AM by SentimentalK » Logged

SentimentalK







Level 0 Re: Sentimental K - 3D Action Roguelike Game « Reply #10 on: March 15, 2020, 06:17:07 PM » Yes, it is not real time animation. It was reproduced at a time speed of 40%

But even at normal speed, it slows down when she jumps. This is our unique method which is exaggerated action technique. Logged

SentimentalK







Level 0 Re: Sentimental K - 3D Action Roguelike Game « Reply #13 on: March 25, 2020, 10:40:30 PM » Sentimental K Devlog #2 - Rogue-like

Hello folks!

We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".





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Find out more about Sentimental K by searching on Steam store page, or please follow the link below.

https://store.steampowered.com/app/1256530/

Please click [Follow] and [Wishlist] buttons! It will help us a lot!





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In this post, we are going to talk about how our team put efforts to integrate rogue-like elements inside "Sentimental K".





What is the Rogue-like genre?

Rogue-like is a subgenre of games that inherits the features and systems of Rogue.

Rogue-like game is characterized by permanent death, character-driven, procedurally generated levels, turn-based gameplay, tile-based graphics and so on.



The core features of the Rogue-like genre that we adopted are:

1. Each gameplay is completely random via procedurally generated levels

2. Repeated gameplays by permanent death





Randomness

Having a random element means that each gameplay will be uniquely different

And our game "Sentimental K" also includes many kinds of random elements.





1. Battle System (Map / Monsters)

During the gameplay, players will travel through multiple consecutive rooms.

While traveling, players must defeat various types of monsters to proceed with your journey further.

However, you won't be able to predict which kinds of monsters you will face until the actual encounter.

Sometimes traps may await, or a very strong enemy may show up.

Even though it is difficult to predict what will come next, preparing for the next enemies would be helpful for survival.



<Different kinds of monsters in-game>



2. Non-Battle system (Encounter / Vending machine / Rest camp)

Not every room consists of battle areas.

Occasionally, players will encounter events or vending machine, which you could spend golds picked up from defeated enemies.

You can also take a rest at a campsite to restore life and increase the character's stats.

But don't let your guard down! Random elements are also part of these harmless areas. So please make the best judgment depending on the situation.



<In some cases, running away could be a good option.>



3. Farming system (Gold / Weapon / Skill / Artifact)

As your journey proceeds, players will acquire various goods

Players can acquire weapons with randomly assigned level and type, and can also acquire skills randomly assigned grade.

When you obtain the desired artifact unexpectedly, it will be more than a pleasure.

Earn more golds, get a much stronger weapon, well-organized skill-set, more helpful artifacts to reach the end of your journey!



<Even though the class of artifacts is the same, there are artifacts that better suit player's current situation.>



Permanent Death

The word may not be clear to understand, but it simply means that 'Lose everything upon death'.

Weapons, skills, goods, and stats acquired during play are all lost upon the player's death.

Because you won't be able to reload the saved data after death, players must play carefully.

Through this system, the player's immersion is maximized and accumulated play experiences and judgments will lead to better results in the next play.



<Death is not the end. It is only the beginning.>

Accomplishing various achievements while playing will unlock new weapons, skills, and artifacts.

However, repeated plays won't strengthen the main character's stats permanently.

Instead of the main character's growth, the player's growth will give greater immersion to the game.





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We will wrap up our third dev-log by introducing the in-game battle scene against the new elite monster implemented last week.









<Sentimental K: 30s In-game battle scene vs. elite monster!>



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Facebook :



Contact: Lee Dongmin



Copyright 2020. Fordays Co., Ltd. All rights reserved. Hello folks!We are team "ForDays" in the development of a Rogue-like Action game "Sentimental K".Find out more about Sentimental K by searching on Steam store page, or please follow the link below.Please clickandbuttons! It will help us a lot!In this post, we are going to talk about how our team put efforts to integrate rogue-like elements inside "Sentimental K".Rogue-like is a subgenre of games that inherits the features and systems of Rogue.Rogue-like game is characterized by permanent death, character-driven, procedurally generated levels, turn-based gameplay, tile-based graphics and so on.The core features of the Rogue-like genre that we adopted are:1. Each gameplay isvia procedurally generated levels2. Repeated gameplays byHaving a random element means that each gameplay will be uniquely differentAnd our game "Sentimental K" also includes many kinds of random elements.During the gameplay, players will travel through multiple consecutive rooms.While traveling, players must defeat various types of monsters to proceed with your journey further.However, you won't be able to predict which kinds of monsters you will face until the actual encounter.Sometimes traps may await, or a very strong enemy may show up.Even though it is difficult to predict what will come next, preparing for the next enemies would be helpful for survival.Not every room consists of battle areas.Occasionally, players will encounter events or vending machine, which you could spend golds picked up from defeated enemies.You can also take a rest at a campsite to restore life and increase the character's stats.But don't let your guard down! Random elements are also part of these harmless areas. So please make the best judgment depending on the situation.As your journey proceeds, players will acquire various goodsPlayers can acquire weapons with randomly assigned level and type, and can also acquire skills randomly assigned grade.When you obtain the desired artifact unexpectedly, it will be more than a pleasure.Earn more golds, get a much stronger weapon, well-organized skill-set, more helpful artifacts to reach the end of your journey!The word may not be clear to understand, but it simply means that 'Lose everything upon death'.Weapons, skills, goods, and stats acquired during play are all lost upon the player's death.Because you won't be able to reload the saved data after death, players must play carefully.Through this system, the player's immersion is maximized and accumulated play experiences and judgments will lead to better results in the next play.Accomplishing various achievements while playing will unlock new weapons, skills, and artifacts.However, repeated plays won't strengthen the main character's stats permanently.Instead of the main character's growth, the player's growth will give greater immersion to the game.We will wrap up our third dev-log by introducing the in-game battle scene against the new elite monster implemented last week.Facebook : https://www.facebook.com/SentimentalK2020/ Contact: Lee Dongmin [email protected] « Last Edit: August 05, 2020, 11:33:02 AM by SentimentalK » Logged