Look, we can all agree that “pay-to-win” is, at the very least, a difficult concept to be certain about. Right? There’s a lot of stuff where you can argue that a game is or is not pay-to-win just by slightly moving the goalposts. But then you have RIFT opening up sales of Captured Intel packs on the in-game store for real money, and we can all agree that yes, this is what pay-to-win definitely looks like.

Why? Because Captured Intel is a currency used to buy endgame gear. This is literally buying a currency used to advance in the endgame. If this doesn’t trip your pay-to-win sensors, nothing will.

A Reddit thread explains the issues with this quite eloquently (and already has at least one person actually arguing that it doesn’t count as pay-to-win if you can just buy endgame gear, so that works great). It also points out that the best thing for players to do at this point is to point out that this is not all right and then go on to not buy the packs; they’ll only be sold if people buy them, after all. Words to live by.