The Aviator

While most inventors prefer to keep themselves and their creations on solid ground, Aviators boldly challenge themselves to take to the skies.

Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with Leatherworker’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Aviator Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Aviator Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Aviator Spells Artificer Level Spell 3rd zephyr strike, feather fall 5th gust of wind, misty step* 9th wind wall, thunder step* 13th freedom of movement, storm sphere* 17th control winds, steel wind strike* Spells followed by an asterisk are located in Xanathar's Guide to Everything. See the end of the document.

Jet Pack When you reach 3rd level, you have built a wearable device that grants you aerial mobility. Your jet pack is a mechanism built into light or medium armor with an appearance of your choosing, only you can use this mechanism as it powered by your magical capabilities and built to fit your form. As a bonus action, you can activate the jet pack for 10 minutes, you gain the following benefits while your jet pack is activated: Boosters You may make a high jump or long jump up to 5 + your intelligence modifier x 5 feet without a running start. Glider When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating for fall damage, and you can move up to 2 feet horizontally for every 1 foot you descend. Once you activate your jet pack you can't do so again until you finish a short or long rest or you can use your bonus action to expend a spell slot to activate your jet pack again.

Aerial Arsenal Additionally at 3rd level, you can magically augment one weapon with your jet pack. With Tinker's tools in hand, you augment a weapon over the course of 1 hour magically connecting it to your jet pack. While the weapon is connected to your jet pack you gain proficiency in this weapon if you did not already have proficiency and may use your intelligence modifier for attacks and damage rolls made with these weapons. You may only have up to two weapons augmented to your jet pack at a time. Once during your turn while your jet pack is activated you deal an additional 1d8 force damage with these weapons. This damage increases to 2d8 at 9th level, and 4d8 at 15th level.

Arcane Propulsion At 5th level, you have improved your design to help you regardless of the location. While your jet pack is activated you gain the following benefits: You may make two attacks instead of one when you take the attack action with your augmented weapons.

You may take the dash action as a bonus action.

You gain a swimming speed equal to your base walking speed. Additionally you gain the benefits of Boosters and Glider even when your jet pack is not activated.

First Flight When you reach 9th level you gain a fly speed equal to your base walking speed. If your jet pack is no longer activated while you are in the air you fall 60 feet per round.