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The 2018 Epic MegaJam, our biggest #ue4jam of the year, is coming right up! This is a fantastic opportunity for you to have some fun while honing your Unreal Engine development chops - and you could win some fantastic prizes from our sponsors.









Background by Han Yue



THE RULES

Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

Epic MegaJam Official Rules

Intel Grand Prize Sweepstakes

Falcon Northwest Grand Prize Sweepstakes

Intel SSD Sweepstakes

DXRacer Sweepstakes

GameTextures Sweepstakes

GETTING STARTED

Here are some resources that will help you get prepared for the #ue4jam.

Looking for a team? Want to start your own? Head over to our Crowdforge.io page for some team building.



SideFX is offering a FREE 2-month Houdini license to all Epic MegaJam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

GameTextures.com is giving away 30 Free Material Functions, plus offering a 10% off new subscriptions! Find the files and more information on the discount here.



Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect libraryduring the jam. Enter promo code pUE4JAM after installing to get started.

Get FREE access to Quixel's Megascans library! Sign up for the Freelance 4K subscription by following the link here. Registration is open through November 15th. Take a look at this "Welcome to Megascans" to help you get started.



Chat with other jammers over at the Unreal Engine Epic MegaJam forum thread.



PROJECT REQUIREMENTS

Here's the list of submission requirements to win a prize:

The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.

All art assets in the game must have a material other than the default applied to it.

Submissions must be packaged for Android, iOS (development packaged builds), Windows or Mac OS. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE

In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Thursday, November 8th at 2PM EST and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Thursday, November 15th at 2PM EST.

You will need the following information:

Team Name

Each Team Member's Name and Email Address

Game Name

Name of your submission Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName

List any content that was created before the jam that was included in the final submission. This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.

A link to gameplay footage to be included in our highlight reel on the Epic MegaJam results livestream, if you so desire. Please keep your video between 30-60 seconds.



>> You need to submit your game to the Epic MegaJam jam page in addition to uploading it to your Itch.io account page.<<

NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.

AWARD CATEGORIES AND PRIZES

The Epic MegaJam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

GAMETEXTURES.COM RAFFLE

All jam participants will be entered into a raffle to receive one of 10 one-month subscriptions to GameTextures.com.



DXRACER RAFFLE

All jam participants will be entered into a raffle to receive one of three Unreal Engine-branded RV001 gaming chairs from DXRacer.



LOGITECHG LIGHTSYNC CHALLENGE

Bring your game to life beyond its platform with Intel's LIGHTSYNC RGB technology! Each member of the team that best enhances the experience of their game using Intel's LIGHTSYNC technology will receive a set of G560 LIGHTSYNC PC Gaming Speakers.

NOTE: You don't need a LIGHTSYNC capable device to participate. Simply use their emulator to preview your effects!

For help, check out this tutorial on How to Setup the Logitech SDK to work with Unreal Engine 4 Blueprints by Rhys!

FINALIST PRIZES

All entries will be judged for their aesthetic, unique use of the theme, and gameplay. The top three entries will be declared our finalists. They will receive an Unreal Engine swag pack and additional prizes, yet to be announced.

All Finalists will receive:

INTEL PRIZE RAFFLES

Many thanks to Intel for sponsoring the Epic MegaJam and supplying our community with rad prizes! We encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big.

Intel SSD RAFFLE

Each individual from the three finalist teams and the special categories winners will be entered into the Intel Software SSD Prize Raffle, where we’ll be giving away 280GB Intel® Optane™ SSD 900Ps.

GRAND PRIZE RAFFLE

Each individual from the three finalist teams will be entered into the Intel Software Grand Prize Raffle, where one lucky winner will be receiving a ASUS ROG Strix Gaming Laptop.

Intel Core i7-8750H Processor

NVIDIA® GeForce® GTX 1070 8GB

16 GB DDR4 2666MHz Memory

1TB Hard Drive

Windows 10 Home

FALCON NORTHWEST GRAND PRIZE RAFFLE

Every individual* from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Epic MegaJam’s biggest reward; a Falcon Northwest FragBox. (*except the recipient of the Intel Software Grand Prize)



Falcon Northwest FragBox Small Form Factor PC

Custom Unreal Engine paint them

Intel 9 th Gen i7-9700K 8 Core processor

Gen i7-9700K 8 Core processor NVIDIA GeForce RTX 2080 graphics card

32GB DDR4 memory

ASUS Z390 motherboard

2TB Samsung 970 EVO SSD

SPECIAL CATEGORY PRIZES

Our "Special Categories" are for teams who create amazing games, but have something just a little different.

On the Go - Best mobile game on Android or iOS!

- Best mobile game on Android or iOS! Something Something Reality - Best AR or VR game.

- Best AR or VR game. Army of One - Best game created by a solo developer.

Winners of these special category prizes will be rewarded with:

a 1-year Houdini Indie license from SideFX

a 6-month 8K Freelancer subscription to Quixel Megascans (which includes access to Quixel Mixer and Quixel Bridge), and a perpetual Quixel Suite 2 license from Quixel

The Realtime Database plugin from gameDNA

Any one pack from Dokyo

a featured playthrough on the December 6th Unreal Engine livestream

an Unreal Engine swag pack per team member, including an Epic MegaJam t-shirt

The wonderful Ben Mears of SideFX will be joining our panel of judges for the 2018 Epic MegaJam!

Happy developing, and good luck!

Streaming your work on Twitch? Let us know so we can follow along!

Are you on Twitter or Instagram? Show off your work using the #ue4jam hashtag!

Helpful Links for Jamming

Official Sites

Getting Started Docs

Reduce Your Package Size

Top Tips for Game Jams

Wiki Tutorials

Wiki Code Tutorials/Snippets

Training Videos

Tutorials and Guides

Blueprint Getting Started Thread

C++ Getting Started Thread

YouTube

Unreal Engine's Official YouTube Channel

Peter L Newton's YouTube Channel

TeslaDev's YouTube Channel

Mathew Wadstein's YouTube Channel

Luos' YouTube Channel

Tutorials and Guides

Tutorials by Tom Looman

Blueprint Guides by Romero

OUR SPONSORS

INTEL

FALCON NORTHWEST

LOGITECHG

SIDEFX

QUIXEL

ASSEMBLA

CROWDFORGE.IO

GAMETEXTURES.COM

SOUNDLY

DOKYO

GAMEDNA

DXRACER

