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Description

Screenshots

Promo Images

Trailer

Alternate Titles

"Амнезия: Призрак прошлого" -- Russian spelling

"Unknown" -- Working title

"Lux Tenebras" -- Working title

"Horror Cabinet" -- Working title

"Amnesia: Mroczny Obłęd" -- Polish title

Part of the Following Groups

User Reviews

Critic Reviews

Game Critics Windows Nov 21, 2010 10 out of 10 100 Gamernode Windows Sep 08, 2010 5 out of 5 100 Thunderbolt Games Windows Jan 28, 2011 9 out of 10 90 Adventure Corner Windows Sep 17, 2010 85 out of 100 85 GreatGamer.Ru Windows Sep 20, 2010 8.4 out of 10 84 Jeuxvideo.com Windows Sep 09, 2010 15 out of 20 75 Gamers Daily News Windows Apr 29, 2011 7.5 out of 10 75 Game Critics Windows Nov 01, 2011 7 out of 10 70 Gaming since 198x Macintosh Nov 06, 2010 3 out of 5 60 Meristation Windows Sep 03, 2010 6 out of 10 60

Forums

Topic # Posts Last Post Is this going to take long? 13 Ƒreddƴ (5816)

Mar 07, 2011

Trivia

Additional content

Awards

4Players 2010 – #2 Best Adventure of the Year

IGN 2010 - Best PC Horror Game (Editors' Choice) 2010 - Coolest Atmosphere (PC) (Editors' Choice)



Related Web Sites

Amnesia: The Dark Descent (Official website (Multilingual))

Digital Lovecraft (An Apple Games article about the Macintosh version of The Dark Descent which provides an overview of the game, system information, tips and tricks, and a short piece on the influence of H.P. Lovecraft.)

In, the player takes on the role of Daniel, an amnesiac man trapped in the mansion of a Prussian Baron named Alexander. The only clues to Daniel's true identity are mementos and notes left behind by Daniel himself, who reminds himself to find and kill Alexander. Gameplay has the player searching for Daniel's diaries and other notes and journals of the poor souls who have crossed Baron Alexander. The player must solve the mystery of the mansion while running from a Shadow that is constantly chasing the player throughout the game.The game takes place from a first person perspective, however there are no weapons. Daniel cannot fight monsters and the only choice is to run or hide. Along with self-preservation, the players must keep the hero sane. In order to stay sane, he must keep moving and pushing the plot forward, as well as making sure there is always light. It is often necessary to scour every corner for oil and tinderboxes. Oil will allow Daniel to use a lamp to provide him with light and tinderboxes can be used to light candles and torches strewn throughout the mansion. If Daniel remains in the dark for too long, he will gradually lose his sanity. As Daniel loses sanity, the world will distort and become hard to navigate and the monsters will be able to sense the player. The player must evade the monsters entirely, but this will affect Daniel's sanity as to hide from the monsters, the player must also hide in the dark. The player must also never look at the monsters because if Daniel stares at them too long, his sanity will be fully compromised.The player must solve various puzzles and the game is very much a fully interactive adventure game. Interaction with the environment is performed by using a physics based method where the mouse is emulated as a hand, meaning the player will need to rotate it to turn wheels or use it to grab drawers and pull them open by moving the mouse. It is also possible to pick up objects and throw them to distract the shadow or solve certain physical puzzles.Patch 1.2 adds the expansion Amnesia: Justine and a short story collection by lead writer Mikael Hedberg . See patch notes.