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Originality Originality

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Impact Impact

I LIKE IT. The actual art itself is so good that I can't really offer criticism to that. But the design of the picture / posing? That I can at least offer some criticism on.The amount of detail on the mech is honestly astounding. You can see individual rivets / bolts on the thing and it very much feels like a *robot*. Its pose is very bland, but its a mech and is effectively the background of the picture so that can very easily be ignored.One of the major issues I'm having here is that I have no idea which RWBY character that's supposed to be. You say its RWBY / Overwatch, but I'm not seeing anything that really indicates the RWBY side of things. My first guess is Ruby for the character simply due to her being a chick with short hair and you signposted that its a RWBY / Overwatch picture. But it could *easily* be Coco here, or even a short-haired Yang. Without color we have zero way of telling, and even with it it'd be difficult to tell whether it was Coco or Ruby here. Heck, even with color one could easily miss that this was a *RWBY* / Overwatch fic and not just an OC in the place of D. Va. That's... eh. Not bad, but not good either.While color would certainly make it clearer who the character is, I think you'd be better off modifying the mech and / or her design slightly to emphasize who it is. The simplest change would be to add the character's symbol to her suit as well as a clear indicator of the RWBY character's 'trait' (Ruby's cloak or a hood, Coco's beret, etc., something like that).While the design of her suit is fine by itself, it could stand to have a bit more 'unique flair' to it in the sense of personalized symbols or 'custom accessories' in the same sense that RWBY characters still have unique things even in uniform (Yang's gloves, Blake's bow, etc.). As is it seems too 'military standard', something obviously 'tacked on' such as a belt or bracelet or hood or cape would do much to make it feel more 'RWBY'.Her pose is... hrm. I'm struggling to parse what I don't like about it. It's not... in character? If it's Ruby, a more dynamic pose might be more appropriate, turning her nearly three quarters towards the camera with her feet not pointing inwards, her shoulders retaining their current angle. Really, the upper body is fine, it's the legs / hips that are a bit awkward. I'd definitely keep them straight though.Something I *don't* like about this is where her head is. It gets lost in the lines of the mechs crotch right now. I do like the fact that the mech's legs frame her body and that her straight legs act as an eye-guide to bring the eyes up to her body, not to mention the fact that the visor/window of the mech pointing downards like it does will act as another eye guide down to her. That's all good. The thing is that the complexity there and where her head has ended up positioned means what I'm guessing was your focus of the picture (her face) gets lost and the eye goes down to her breasts and stomach and crotch. And I'm aware that with color, her head won't get lost in the mech's crotch as much as it is here, but the issue is still the same.These are mostly nitpicks, but you wanted a critique! And again, the actual drawing bits of it? I have nothing useful to say because that's freaking amazing. None of the bits feel out of place, nothing looks wrong in any meaningful way. Overall it's an amazing little piece, any flaws in it are purely from a design standpoint.