Moses, the Grave-Hand Shot

Medium undead, unaligned

Armor Class 15 (leather armor)

15 (leather armor) Hit Points 126 (36d8 - 36)

126 (36d8 - 36) Speed 30ft.

STR DEX CON INT WIS CHA 14 (+2) 19 (+4) 8 (-1) 13 (+1) 23 (+6) 17 (+3)

Saving Throws Dex +8, Con +3

Dex +8, Con +3 Skills Acrobatics +12, Stealth +8, Sleight of Hand +12, Perception +10

Acrobatics +12, Stealth +8, Sleight of Hand +12, Perception +10 Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Condition Immunities exhaustion, frightened, poisoned

exhaustion, frightened, poisoned Senses darkvision 120 ft., passive Perception 20

darkvision 120 ft., passive Perception 20 Languages Common, Giant

Common, Giant Challenge 9 (5,000 XP)

Draw. On initiative count 24 (winning any initiative ties) of the first round of combat, Moses can use his reaction to make a single pistol attack.

Gunslinger's Maneuvers. For any of his attacks on his turn, Moses can choose to forgo an attack and gain the following effect:

Swiftfire. Moses disengages.

Take Aim. Moses gains advantage on his next attack roll.

Snipe. Moses doubles the range of his next pistol attack.

Hard Hitting. Moses's next attack is a critical hit if it lands.

Lone Ranger. If Moses is reduced to 0 hitpoints, his bones will recombine the next morning, and he will revive with 1 hitpoint. This can only be stopped if many of his bones are separated from each other.

Reflex King. When Moses takes damage, he can use a reaction to roll a d6. On a roll of 6, the damage is reduced to 0.

Restless March, Sundering Reach. As a bonus action, Moses pushes his undead form beyond its limits and make a Pistol attack with advantage. He must then make a Constitution saving throw (DC 15) or advance on the Sunder table one at a time, as shown below:

Sunder

Level Effect 1 Disadvantage on ability checks 2 Speed halved 3 Disadvantage on saving throws 4 Disadvantage on attack rolls 5 Hitpoint maximum reduced by half 6 Cannot disengage or dodge 7 Speed reduced to 0 8 Death

When Moses finishes a long rest, any Sunder levels are removed.

Actions

Multiattack. Moses makes five pistol attacks.

Pistol. Ranged Weapon Attack: +8 to hit, reach 90 ft., one target.

Hit: 9 (1d10 + 4) piercing damage.

One-Eyed Graveshot (Recharge 5-6). Moses selects a target in view and marks them for the grave. A creature within 90 feet of Moses must make a Dexterity saving throw (DC 16). If the saving throw fails by 5 or more, they are stunned until the end of their next turn and take 12d12 piercing damage. Otherwise, a creature that fails the save takes 10d10 piercing damage. A creature that succeeds on the save takes 8d8 piercing damage. If they succeed the save by 5 or more, they take no damage.

Legendary Actions

Moses can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Moses regains spent legendary actions at the start of his turn.

Detect. Moses makes a Wisdom (Perception) check.

Shot. Moses makes a pistol attack.

Shake. Moses makes a saving throw against any effect or spell he is under that requires a saving throw.