Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

Rarity HP Atk Spd Def Res Total 1 15/16/17 3/4/5 5/6/7 0/1/2 6/7/8 34 2 15/16/17 3/4/5 6/7/8 0/1/2 7/8/9 36 3 16/17/18 4/5/6 6/7/8 1/2/3 7/8/9 39 4 16/17/18 4/5/6 7/8/9 1/2/3 8/9/10 41 5 17/18/19 5/6/7 7/8/9 2/3/4 8/9/10 44

Level 40 stats

Rarity HP Atk Spd Def Res Total 1 28/30/33 21/23/26 19/22/25 6/9/11 24/26/29 109~111 2 29/31/34 22/25/28 21/24/27 7/9/12 26/29/32 118~119 3 31/34/37 25/28/31 23/26/29 8/11/14 28/31/34 130 4 32/35/38 26/29/32 25/28/31 9/12/15 30/33/36 137 5 34/37/41 29/32/35 26/30/33 10/13/17 32/35/38 146~148

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

Rarity HP Atk Spd Def Res Total 3 45% 60% 50% 25% 60% 240%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills [ edit ]

Weapons [ edit ]

Name Might Range Description SP Default Unlock Assault 10 2 — 50 — 1 Pain 3 2 After combat, if unit attacked, deals 10 damage to foe. 150 — 3 Pain+ 10 2 Deals 10 damage to target and foes within 2 spaces of target after combat. 300 — 5

Pain+ can be upgraded in the Weapon Refinery.

Pain+ can be upgraded with the additional effect "Foe cannot counterattack.".

Pain+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".

Assists [ edit ]

Name Range Description SP Default Unlock Heal 1 Restores 5 HP to target ally. 50 1 1 Reconcile 1 Restores 7 HP to unit and target ally. 100 3 2 Martyr 1 Slows Special trigger (cooldown count+1).

Restores X HP to target (X = damage dealt to unit + 7).

Restores Y HP to unit (Y = half damage dealt to unit). 200 5 4 Martyr+ 1 Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)

Restores HP to unit = half damage dealt to unit. 300 — 5

Specials [ edit ]

Name Cooldown Description SP Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 4 2 Miracle 5 If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. 200 5 3