RE: New Alien Arena based game in the works.



I have a crude version of the game committed to SVN. Much, much has yet to be done, but the basic game rules are in place, and I have a fully functioning demo map running on a server. You must have SVN for this to really work for you, so if you don't, please don't join the server. The password for the server is "shithead". There are some bots, but they get kicked as players join.



I'll use this thread as a basic guide on how to play. Eventually we'll need to come up with real documentation but this will do for now.



As stated, there are two teams, Humans vs Aliens. Each team has three classes of player, and each class has different abilities. I'll outline the basics below. There are some armor and health differences, but I won't go into that just yet. Please use the in-game server browser to join the server. If you use Galaxy or any other tool, please make sure to select one of the characters below. Eventually I'll put code in that will prevent any other characters, but I haven't gotten to that just yet.



Human team:



Lauren: can arm bombs by touching them.

Enforcer: can plant bombs(scroll weapons and you'll see the "dropper" appears(uses the deathball view model).

Commander: starts with a vaporizer, and can disarm bombs.



Alien team:



Martian Enforcer: can arm bombs by touching them.

Martian Warrior: can plant bombs(scroll weapons and you'll see the "dropper" appears(uses the deathball view model).

Martian Overlord: starts with a mind eraser, and can disarm bombs.



Humans can only pickup rocket launchers, flame throwers, and chainguns.

Aliens can only pickup disruptors, beamguns, and smartguns.



The bombs look like this:







The goal is to destroy the other team's base. Each base is comprised of three main components that must be destroyed in order to win.



Power sources:







Central Computers:







Ammo Depots: (top left of this next image, you must destroy the pad where the ammo spawns)







There are items in each base that help you defend. Laser barriers, and deathrays. Note, the human and alien deathrays look the same for now, I will be making a different model for the humans soon. For now, just remember that the human deathrays are on their side of the map, and vice versa. Also, I will be making the laser barriers destructable, but they are not at the moment. (this will be fun to use bombs to blow them up, etc).



Destroying parts of the base will cause other parts to behave differently. Blowing up the central computer will cause the deathrays to act erratically, even firing on their own team, and it will disable the lasers. Blowing up the power source will cause the laser barriers to shut off, and make the ammo depot run on backup power(note - I will be adding a little generator model that will have sound and everything when it turns on). Blowing up the ammo depot will cause the team to no longer have extra ammo outside of what the weapon has on pickup.



Some other notes:



1. Speed is slower(and there are still some hitches yet, so please don't fill this thread with complaints, we are aware and working on it). Dodging is disabled. Note - we will probably be adding leaning around corners if possible.



2. You can only pick up one weapon at a time outside of what you spawn with. Weapons do not respawn, there are only a certain amount of weapons available(eight per team). The game is designed for a max of 16 - 20 players. (there is a bug where it is possible to pick up multiple weapons if you can manage to find two close enough together and land on them at once).



3. Weapons do not respawn. If you die, you drop any weapons you have, and they are left there...so try not to die in enemy territory!



4. There are no powerups, but health and armor are scattered about. Ammo can only be picked up at the ammo depots.



5. Aliens and Humans spawn with different looking lasers, but they are the same in every way.



6. Alien items are generally green, Human are red. You'll notice conduits running around the map connecting all of the base parts together from the power source.



Just remember this is very crude at the moment. A lot is still likely to change and many things to be added. Some things are placeholders, like the humans weapon spawn pads - they will get different looking ones, and different deathrays. There aren't a lot of bells and whistles, and sounds yet, but all of that will be coming soon. A lot will change with the HUD as well that will be indicating what condition team's bases are in, etc.



I may make a subforum specifically geared towards Alien Arena Tactical shortly. Guys and Gals, loyal Martian invaders....I have a crude version of the game committed to SVN. Much, much has yet to be done, but the basic game rules are in place, and I have a fully functioning demo map running on a server. You must have SVN for this to really work for you, so if you don't, please don't join the server. The password for the server is "shithead". There are some bots, but they get kicked as players join.I'll use this thread as a basic guide on how to play. Eventually we'll need to come up with real documentation but this will do for now.As stated, there are two teams, Humans vs Aliens. Each team has three classes of player, and each class has different abilities. I'll outline the basics below. There are some armor and health differences, but I won't go into that just yet. Please use the in-game server browser to join the server. If you use Galaxy or any other tool, please make sure to select one of the characters below. Eventually I'll put code in that will prevent any other characters, but I haven't gotten to that just yet.Human team:Lauren: can arm bombs by touching them.Enforcer: can plant bombs(scroll weapons and you'll see the "dropper" appears(uses the deathball view model).Commander: starts with a vaporizer, and can disarm bombs.Alien team:Martian Enforcer: can arm bombs by touching them.Martian Warrior: can plant bombs(scroll weapons and you'll see the "dropper" appears(uses the deathball view model).Martian Overlord: starts with a mind eraser, and can disarm bombs.Humans can only pickup rocket launchers, flame throwers, and chainguns.Aliens can only pickup disruptors, beamguns, and smartguns.The bombs look like this:The goal is to destroy the other team's base. Each base is comprised of three main components that must be destroyed in order to win.Power sources:Central Computers:Ammo Depots: (top left of this next image, you must destroy the pad where the ammo spawns)There are items in each base that help you defend. Laser barriers, and deathrays. Note, the human and alien deathrays look the same for now, I will be making a different model for the humans soon. For now, just remember that the human deathrays are on their side of the map, and vice versa. Also, I will be making the laser barriers destructable, but they are not at the moment. (this will be fun to use bombs to blow them up, etc).Destroying parts of the base will cause other parts to behave differently. Blowing up the central computer will cause the deathrays to act erratically, even firing on their own team, and it will disable the lasers. Blowing up the power source will cause the laser barriers to shut off, and make the ammo depot run on backup power(note - I will be adding a little generator model that will have sound and everything when it turns on). Blowing up the ammo depot will cause the team to no longer have extra ammo outside of what the weapon has on pickup.Some other notes:1. Speed is slower(and there are still some hitches yet, so please don't fill this thread with complaints, we are aware and working on it). Dodging is disabled. Note - we will probably be adding leaning around corners if possible.2. You can only pick up one weapon at a time outside of what you spawn with. Weapons do not respawn, there are only a certain amount of weapons available(eight per team). The game is designed for a max of 16 - 20 players. (there is a bug where it is possible to pick up multiple weapons if you can manage to find two close enough together and land on them at once).3. Weapons do not respawn. If you die, you drop any weapons you have, and they are left there...so try not to die in enemy territory!4. There are no powerups, but health and armor are scattered about. Ammo can only be picked up at the ammo depots.5. Aliens and Humans spawn with different looking lasers, but they are the same in every way.6. Alien items are generally green, Human are red. You'll notice conduits running around the map connecting all of the base parts together from the power source.Just remember this is very crude at the moment. A lot is still likely to change and many things to be added. Some things are placeholders, like the humans weapon spawn pads - they will get different looking ones, and different deathrays. There aren't a lot of bells and whistles, and sounds yet, but all of that will be coming soon. A lot will change with the HUD as well that will be indicating what condition team's bases are in, etc.I may make a subforum specifically geared towards Alien Arena Tactical shortly.