Final changes highlighted in green

Upgrade 1: +5% Damage

Upgrade 2: +15% Damage

Upgrade 3: +5% Damage

Upgrade 4: +3% More Damage

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +15% Damage and +5% More Damage

10%

(max 100%).

(Cooldown changed to 3 turns base)

All Resistance allies recover 5% Health and Protection.

and Taunt for 2 turns, and dispels all debuffs from all allies.



Upgrade 1: +1% Health and Protection recovery

Upgrade 2: +2% Health and Protection recovery

Upgrade 3: +2% Health and Protection recovery

Upgrade 4: +2% Health and Protection recovery

Upgrade 5: +3% Health and Protection recovery

Upgrade 6: +5% Health and Protection recovery

Upgrade 7: Finn gains Determination for 2 turns

Final Text: All Resistance allies recover 20% Health and Protection. Finn gains Advantage, Defense Up, Taunt, and Determination for 2 turns, and dispels all debuffs from all allies.



Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.

Upgrade 1: +5% Damage

Upgrade 2: +15% Expose and Stun Chance

Upgrade 3: +5% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Expose and Stun Chance

Upgrade 6: +20% Damage

Upgrade 7: This attack deals 50% more damage for each time the target has been struck by it (max 500%)

This attack deals 50% more damage for each time the target has been struck by it (max 500%).

Upgrade 1: +5% Defense, Offense, and Potency

Upgrade 2: +5% Defense, Offense, and Potency

Upgrade 3: +5% Defense, Offense, and Potency

Upgrade 4:+5% Defense, Offense, and Potency

Upgrade 5: +5% Defense, Offense, and Potency

Upgrade 6: +5% Defense, Offense, and Potency

Upgrade 7: If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1

If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1.

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