I’ll Give You A Knuckle Sandwich

So the first thing to see is that this guy very much leans into the Corsair style of Fishermen over the Shark style. He’s a bit of bruiser, this lad. He’s alright with the ball with his 3/6” KICK, but he’s not super fast at 5”/7”. He is, however, TAC 6 which is the first non captain Fisherman model to have that TAC. He also, of course, has the standard Fisherman 2” melee zone.

Looking at his playbook, it’s well populated for his role of a backfield bruiser model. His momentous results are mostly pushes and knock downs (and a playbook result which we’ll get to in a second). He also has good damage on his playbook. It’s non-momentous since he’s a Fisherman, but he does have a 3 DMG result on column 5, and a much prized 4 DMG result on column 6, which is pretty great.

The playbook result on column 3 triggers his only character play, Heavy Tackle. This both strips the ball from the target enemy model, AND knocks them down. “But Dev Team!” you cry, voices straining and reedy, “isn’t that just a combined Tackle/KD playbook result?”.

To which we answer “No, sweet land children. No indeed.” Since the result isn’t a Tackle, this gets around Close Control, allowing him to strip the ball very easily from an enemy model and dump them on the ground regardless of them having Close Control, which is a pretty common piece of anti-footballing tech. Knuckles is uniquely placed to get around that. In addition, Heavy Tackle is both a football and a fishing term and dear lord how could we miss up the opportunity to use that name?

Finally on the front of his card, he has 19 HP. Coupled with his 3+/1 defensive stat line that means he’s a tiny touch fragile. Or is he?