Alpha Build 6 Now Available!

The epic story continues in Pokémon Apex Build 6! Return to Sagaxis Forest to explore the forboding Dajjal Temple. Though this is a bit on the short side as far as story content goes (nothing could really top Build 5, let’s be honest), there are plenty of new toys for you all to play with. Here’s a rundown of all the new goodies:

New story and maps! - In addition to the aforementioned maps, there will be plenty of juicy, juicy story morsels for you all to sink your teeth into. This build takes us most of the way through Chapter 2, though I’m saving the last part of the chapter for next time. Trust me, it’ll be worth the wait!

New music! - 3 new background tracks have joined the game’s already impressive score.

New sidequests, items, and more! - Lots of smaller details to enjoy, such as new NPC sidequests in Acacia Town, a new Caller ID and volume mode feature for the Phone, a mysterious new item (see if you can find it!), and lots more. Oh, did I mention that everyone’s favorite 6-year-old will be making an appearance?

I’d like to thank everyone who contributed to this build. As always, Lesser Bay lent his musical talents to this build, and Candi whipped up some new sprites. I’d also like to thank the official playtesters for giving me feedback on last build’s features and playtesting this build to knock out some of the more glaring bugs.

As always, join our Discord server to discuss the game, hit up the Wiki to share your knowledge of the game, and visit the subreddit to report any issues you may find (no matter how small).

Visit the Downloads Page to download the game or launcher.

Full changelog below:

Additions:

Sagaxis Deep Wood, Dajjal Temple, and all associated sub-maps are now available.

New events have been added to Dahlia’s questline for Chapter 2.

Many important trainers now have in-battle banter when they send out their last Pokemon.

New custom border image.

Three new music tracks have been added. The background music for Old Jul'far Ruins and the battle music for Murmur Tower have been updated to use these new tracks.

New custom item: Skull Idol.

New custom item: Dungeon Key.

Non-human trainer types (ghosts, etc.) now use Summoning Sigils instead of Pokeballs.

Cosmetic lighting effects have been added on certain maps: Sagaxis Forest, Acacia area, Altar of Fortitude.

White fog has been added to all hot springs maps.

The map of Abbadon has been updated to show Murmur Tower and Dajjal Temple.

Calls from registered trainers now show caller ID, allowing you to decline the call.

Phone sound mode can be adjusted with the Left and Right arrows on the Phone app:

Sound mode: Caller ID is shown, and a ringtone is played (Default) Silent mode: Caller ID is shown, but the ringtone is not played. Do Not Disturb mode: No incoming calls are shown.

A Sadness emotion animation has been added.

New NPC’s have been added to Acacia Town, including a few new minor sidequests.

Tweaks:

The Notes app now always lists notes in order of note ID, making it easier to see which ones you’ve missed, as well as keeping note series in order.

Armor receptor slots in Murmur Tower now have their own texture to make the armor puzzle more clear.

Wild grass tiles in Sagaxis Forest darkened slightly.

Removed initial Galestone activation message (now only shows a message for raised stats).

Mushrooms in Sagaxis Forest now have improved contrast.

Non-animated mushrooms are now purple.

Key items will now show their quantity when you have more than one of them.

Dahlia’s Pokemon now have nicknames.

Slightly reduced difficulty of finding the Murmur Tower Secret Chamber.

The cowboy outside of Crazy Hakim’s now gives a bit more helpful info about the shop.

Sagaxis caves now have tile shading.

New examination events added to the Puzzle House.

Pokemon in the party must now be no more than 9 levels above the level cap without being ejected (down from 10).

Load and save screens now show number of artifacts collected instead of badges (which don’t exist). If the player has no artifacts, “???” is shown.

Removable gate in Jul'far now has its own texture.

Lowered intensity of sandstorm visual effect slightly.

The final puzzle in the Puzzle House (Challenge 1) has been increased in difficulty.

Fixes: