Gryphound Large monstrosity, unaligned Armor Class 16

16 Hit Points 91 (14d10 + 14)

91 (14d10 + 14) Speed 45 ft. STR DEX CON INT WIS CHA 12 (+1) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 12 (+1) Skills Perception +5

Perception +5 Senses darkvision 60 ft., passive Perception 15

darkvision 60 ft., passive Perception 15 Languages —

— Challenge 4 (1,100 XP) Keen senses. The gryphound has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Pack Tactics. The gryphound has advantage on an attack roll against a creature if at least one of the gryphound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions Multiattack. The gryphound makes three attacks: one with its beak and two with its claws. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Gryphound

Gryphounds are creatures that bear a strong resemblance to the creatures they originate from, griffons. They are, however wingless and more lion-like than their airborne ancestors. Gryphounds strike fiercely and swiftly, hunting for prey to feed their pack.

Purposefully Bred. Gryphounds are creatures which haven't evolved naturally, but were bred with interference of elves. The wood elves who originally made the hybrid, did so because they wanted companions as loyal and fierce as griffons, but better suited for the forested areas in which they hunted. The first gryphounds were bred using griffons and either lions or tigers to make them more agile and get rid of the wings.

Fierce in Wilderness. Since the first, domestic gryphounds came to existence several of them were released or broke free, breeding in the wild which made them stronger. These wild gryphounds evolved to be physically superior than their tamed cousins, which unfortunately cost them some of their cunning.

Tame Gryphound Large monstrosity, unaligned Armor Class 13

13 Hit Points 50 (9d10)

50 (9d10) Speed 35 ft. STR DEX CON INT WIS CHA 11 (+0) 16 (+3) 10 (+0) 8 (-1) 16 (+3) 12 (+1) Skills Perception +7

Perception +7 Senses darkvision 60 ft., passive Perception 17

darkvision 60 ft., passive Perception 17 Languages understands the language of its trainer, but can't speak

understands the language of its trainer, but can't speak Challenge 2 (450 XP) Keen senses. The gryphound has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Pack Tactics. The gryphound has advantage on an attack roll against a creature if at least one of the gryphound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions Multiattack. The gryphound makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 8 (1d8 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 9 (1d10 + 3) slashing damage.

Bred for companionship. When the egg of a bred gryphound hatches, it will look for the one who took care of its egg. It will not, however automatically accept this creature as its companion. The bond between a gryphound and its tamer should come from and be accepted by both creatures. Once the gryphound has found its new companion, it will stay loyal to that creature during its entire lifetime.

Tame Cunning Gryphounds which are bred by humanoids have less combat prowess than their wild cousins, but compensate this with their superior intellect and senses. They are able to understand the language they got trained in and are able to warn their companions of danger even faster than their wild cousins ever could.

Lifecycle The time for a Gryphound egg to hatch is approximately three months. Within the first two weeks of hatching it will be able to hunt and feed itself. In the following six months it will develop itself further and grow into an adult. Most gryphounds live for about 20-25 years.