Two Decks

Deck of Wildcards

Magical weapon (dagger), uncommon (requires attunement).

The deck continuousl riffles and shuffles itself as you hold it. When you make an attack with this weapon, you draw a card and attack with the card you drew by slashing with it or throwing it at a target.

Instead of rolling a d20 die as your attack roll, you use a complete deck of 54 cards. To make an attack roll, you draw a card at random and double the number shown. This is your attack roll. Aces are treated as a roll of 1, and a 10 or a picture card is treated as a roll of 20. In all cases including re-rolls and advantage rolls, shuffle all cards drawn back into the deck.

If your attack was a numbered card, the attack inflicts additional effects based on the suit of the card drawn, as shown in the table below.

Suit Effect Hearts The target is charmed by you until the end of your turn. Diamonds Creatures within a 5ft radius of the target take 1 radiant damage. The target sheds bright light in a 5ft radius until the end of your turn. Clubs The target takes an additional 1d4 bludgeoning damage. Spades The target has disadvantage on the next saving throw it makes before the end of your turn.

The deck does not deal critical hits. Instead, attacks made by drawing a 10 or a picture card have additional effects as listed below. Your spell save DC for these effects is equal to 8 + your proficiency bonus + your Charisma modifier.

Card Effect 10 You may immediately make another attack with it King You may cast the Suggestion spell on the target. Queen You may cast the Hold Person spell on the target. Jack The target makes a Wisdom saving throw. On a failed save, it throws everything it is holding toward the ground at your feet. Joker You may cast the Phantasmal Force spell on the target.

Deck of Myriad Spells

Wondrous item, uncommon (requires attunement). A deck with a spell scribed on every card is Rare.

Each card in this pack of 26 has the same ornate pattern on one side, but is blank on the other. The cards are made of fine paper of the kind used in spellbooks. The paper is of high enough quality that a single spell of 2nd level or lower can be copied onto each card. The spell must have a casting time of 1 action. Copying a spell in this way consumes fine inks worth 200gp and takes 2 hours. Spells scribed on the cards can’t be read.

You may copy spells into the Deck of Myriad Spells even if you find them incomprehensible, but you may not have multiple copies of the same spell in one such deck. It takes 10 minutes to erase a spell written on a card.

Whenever you copy a spell into the Deck of Myriad Spells, you also copy it onto a physical set of any 20 playing cards. Write the name of the spell you copied onto one of the cards you haven’t already written on.

As an action, you may draw a card the Deck of Myriad Spells. You shuffle your set of cards and reveal a card from it randomly. If you reveal a card with a spell written on it, you must choose targets and cast that spell, ignoring any other requirements the spell has.

Alternately, if you draw a card with no spell, you must make a ranged spell attack against a target within 30ft of you. On a hit, the target takes 1d8 force damage.

Regardless of whether a spell was written on it, the card remains in your deck, and is not consumed.