Prologue

As with most archetypes, some of the best support isn’t directed towards Cyber Dragons. Cards like Machine Duplication, Galaxy Soldier and even Magnet Reverse are great choices for many Cyber Dragon strategies.

Monsters

Galaxy Soldier

Galaxy Soldier is a Level 5 LIGHT machine monster that debuted in World Superstars.

Galaxy Soldier is a Level 5 Machine monster that assembles two Level 5s on board for easy XYZ summoning. In combination with Cyber Dragon Herz, Galaxy Soldier acts as a two card Cyber Dragon Infinity. This effect is helpful to create a Link-2 monster or to XYZ into Constellar Pleiades.

Galaxy Soldier is a popular card in most Cyber Dragon lists as it gets you to Cyber Dragon Nova. You should run at least two Galaxy Soldier. This depends on whether you want your deck to flex more towards control or OTK.

Jizukiru, the Star Destroying Kaiju

Jizukiru, the Star Destroying Kaiju provides spot removal. Because Jizukiru tributes without causing a chain, it can dodge disruptions such as Apollousa, Bow of the Goddess and SPYRAL Sleeper. Its main strength is that Cyber Repair Plant can search it, and Chimeratech Fortress Dragon can remove it.

While Cyber Dragons good at breaking boards, certain monsters still prove troublesome. Popular monsters such as Thunder Dragon Colossus were a menace in preventing searching effects. Colossus was also hard to remove due to its built-in protection effect. Since the popular removal methods was either by contact fusion or Cyber Dragon Infinity’s effect to absorb attack position monsters, a first turn DEF position Colossus would prove to be a difficult encounter. Jizukiru was a great answer for similar cards that are hard to remove from the board.

At this point, many players have cut Jizukiru since it doesn’t contribute to your core strategies. However, Jizukiru still remains as an unavoidable removal card. After all, Jizukiru is probably your best friend when staring down a SPYRAL Sleeper with a SPYRAL GEAR – Last Resort and SPYRAL Resort on the field.

Spells

Machine Duplication

Machine Duplication was released in 2004 in Rise of Destiny booster pack. Machine Duplication found its way into many popular decks including “Troop Dupe Scoop” and “Cyber Valley Control”. Over a decade later, Machine Duplication once again reappears in Cyber Dragons.

Since your smaller Cyber Dragon replicas are “Cyber Dragon” while on field or GY, Machine Duplication is used as a follow up to your regular normal summon. Cards like Cyber Dragon Core are a magnet for negations such as Ash Blossom & Joyous Spring. Machine Duplication takes advantage of that. Machine Duplication’s biggest strength is that it can summon Cyber Dragon Nova while also removing potential “bricks” from your deck. It also loads up your GY for cards like Cybernetic Overflow and Overload Fusion. Machine Duplication is great for summoning monsters to Link climb.

The amount of Machine Duplications depends on the play-style of the deck. OTK and Midrange variants will often see Machine Duplication played at three. Control variants choose to play either one or none as they consider it a “brick.” Because Machine Duplication’s value goes down if it doesn’t summon two Cyber Dragons, it is debatable whether it should be played. However, if Machine Duplication does resolve, it can often propel you into a winning position.

Overload Fusion

Overload Fusion is one of my personal favorites and is primarily used to summon Chimeratech Rampage Dragon. Because Overload Fusion can only summon DARK monsters, often the only card that it can summon is Rampage or Chimeratech Overdragon. Overload Fusion is a really powerful card as it can instantly swing the board or end the game.

Overload Fusion’s main value comes from how strong Chimeratech Rampage Dragon is. Overload Fusion is a great card to manipulate your graveyard and put a strong monster on the field. Since Rampage’s summoning conditions are two or more Cyber Dragon monsters, Overload Fusion can potentially banish every monster in your graveyard. This might seem a counterproductive, but it can prove useful when needing to recycle extra deck monsters with Cyberload Fusion. Overload Fusion can also generate a level 5 machine monster to XYZ into Cyber Dragon Nova.

Overload Fusion is a powerful card that is valuable in all Cyber Dragon variants. Although it is most popular in OTK and Midrange, it can also work in control. Many players choose to only play it at one or none as they find it inconsistent. However, being able to end the game with one card still gives incentive to many to keep it in.

Power Bond

Power Bond is a fan favorite card that was released in the Cybernetic Revolution Booster Pack. Although it isn’t the most consistent card, Power Bond can create surprise OTKs. Although I personally think Power Bond is just Polymerization with more text, it’s an iconic card in the archetype.

Power Bond is very simple; it fuses two monsters from your hand or field and summons a fusion monster to the field. The monster that you summoned gains ATK equal to its original ATK and you take damage during the End Phase equal to the amount of ATK gained. Power Bond is strong because of the powerful fusion monsters that the archetype possesses. Power Bond can be used to summon Chimeratech Rampage Dragon with 4200 ATK. One of the things that Overload Fusion cannot do, is summon Cyber Twin Dragon. With Power Bond, you can fuse potentially dead Cyber Dragons from your hand to summon Cyber Twin Dragon with 5600 ATK. Since Cyber Twin Dragon can attack twice, Power Bond can end the game.

Power Bond is in essence, a cheese card that can catch your opponents off guard. Like some other cheesy cards, Power Bond is the most lethal when your opponent forgets it exists. Although I love Power Bond as a card, it’s inconsistency problems makes it a hard card to consider. Power Bond is still available to those who truly believe in it.