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Left:

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Right:

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Spoiler (one of my favorite maps, which I reeeeaaally hope makes a return at some point).

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Spoiler Ok, Halo 3 wasnt bad, but it was butt ugly and could have been a lot better, so I decided to make it look cleaner and less. The important part of this, however, was that I didnt remove Halo 3s very decent functionality. I think this does the trick

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So yeah. Megapost (well, not really. The pictures are what make it big).This took me a while, as you can see. I did it more for fun though, since I enjoy making this kind of stuff and I was bored. Ill basically just be doing a quick explanation of why I did some things.So, credit where credit is due. This is from the video that inspired me to start doing it in the first place. After this and the second slide, though, I completely dropped what the other guy had been doing and went off with my own ideas.I think I also took the basic set up for a couple slides from. What can I say? It was a really, really good idea, I thought.Heres the second slide as well.Pretty self-explanatory. This screen is a replacement for are you sure? while also having a purpose:This is something Ive ALWAYS wanted to do. I hate it when some friends and I are midway through a mission on Legendary, need to turn off the Xbox and come back later and we have to start all over. Frustrating.Its simply a quick, everybody left, and now everybodys back, so press A twice to keep playing kinda thing. Well get to lobbies in a second.(I had just been talking to Subzero at Starbucks, so I just decide to throw his name down, but I suddenly blanked on what it was, and yet still remembered his other name. Didnt really bother to change it. Hope youre not offended, Wahr yeah, I cant spell it, sorry).This is a simple message saying Hey, you need to get everybody available again. I was thinking of having a drop in, drop out type thing. Like, you can quit the game, have one of the players leave, and then get back on, and by pass the warning. Whatever. You get the picture.Maybe didnt need to include this. Whatevs.As you can see I borrowed the background from a video the guy had. He linked to a download thing for it (without the info on the bottom), but I couldnt get it to work. So well just have to ignore it.So the player has clicked menu, and heres we are in the Matchmaking lobby. The reason is because, just like in Halo 3 (which I took a lot of inspiration from), the last menu you were in when you left is the menu that is selected when you get back on. Its a nice touch for players wanting to just get right back where they were before immediately.The main difference, however, is there is no place where you select Matchmaking. Nope. Instead, its all one menu, almost like an internet browser, with Tabs.Just like with Gears of War 2 and 3 and the Xbox dashboard itself, pressing the bumpers gets you from menu to menu. After trying it out, its a lot quicker, since instead of highlighting and selecting something, you just hit the bumper once or twice. It also helps with things being more see-able. (You see thing. Click button to go to thing.)As you can see I kinda cheaped out with the icons on the left. Didnt have time to find new ones. Besides, other things (like the Players section) already took a significant amount of time. Yes, Im a lazy ass bum.This is probably the most ignorable slide in the collection. Just a stand-in for what the matchmaking playlist would look like. Nothing more.The second thing in this Players with my DLC is something Ive wanted for a while (provided we dont get free DLC, which would be MUCH better, so in which case, scratch all this). Would have been useful in Halo 3 when I had DLC and wanted to use it in Lone Wolves, a playlist which does not require any DLC.Pretty self-explanatory. Familiar to anyone whos played Halo. Cute little tip I thought of at 1:00 one morning.And here we go. This one probably has the most stuff, so Ill divide it into three sectionsWhat is the most important thing players are going to want to know right now? Two things: what map and game type, and about vetoing (especially since both are related to each other). Well, thats simple. Theres the map youll be playing on. I even put On so people know its a place. Well be doing this thing on that map. I also had the name of the map inset so people would associate the name with the map. Dis is all very strategic, see.Now about vetoing. Thats kind of pressing since youve only got 10 seconds to do it. So I highlighted the number 10 (and 9, and 8, etc.). What else to players want to know? Likely how many people have vetoed vs. how many have to veto to change the map and gametype. However, most people are going to memorize the 9 required (or, in the case of, say, 4v4 battles, 5 required) part real fast, so the only one theyre really going to want to know is how many have. Thus 1 is highlighted.I also put the little i at the bottom for people who dont know what vetoing is. Its out of the way, so people who know what vetoing is wont be bothered by it, but people who dont can find out.One thing I absolutely couldnt stand about Reach was the back and forth motion between the left half of the screen and the right. Gave me a headache, and entirely unnecessary.So in the middle. This is how you look at players stats and player model. Unlike Reach, everything is all in one screen, but each is still big enough to see even on a smaller screen.Honestly, now, what do I really want to know about a player? Off the bat, likely his rank, what his K/D ratio is, and how many games hes played. So thats what I put. Yes, I put Finished the Fight. Easily replaced with something like Campaign Complete (which is probably what I should have put).Now, if you want to know more about a player, just hit A. That way you can see all his stats like how many overkills hes got, or how many vehicles hes lazered, or the most medals hes gotten in a match. But for the most part, these are the things players are going to want to know about other players at a glance.Pretty familiar. For the parties, while I know this is pretty much what Halo 3 does, the idea I had in my mind when I did it was Red Dead Redemption. One guy is the leader, and all the other guys have arrows pointing up to him (except in keeping with Halo I used a crown instead of a sheriff badge, for obvious reasons).Just threw in a bunch of your guyss names. Sorry you didnt get an emblem wwm0nkey. (And yes, I know Stormtrooper is listed twice.)And this is just the thing after youve hit X. Yes, I now, Im such a horrible person. I vetoed Guardian of all mapsAll for the sake of demonstration, you know.K, so here we are in the lobby, vetoing done. The game is loading ().So what do you want to know about the game up front? Likely how many kills and how long it is. Values change, such as when youre playing oddball. Sometimes youve got to hold it for 100 seconds. Sometimes for 180. Its good to know that, but honestly, for most players, thats all Im really going to care about.Plus, everybody knows what team slayer is. And if you dont, just click Y (I chose Y so it wouldnt confuse the player with X for Veto, and A and B are taken, and plus Y is often used for Information). Y will bring up a little thing telling you what team slayer is, as well as a few other more minute details such as player speed.Honestly, I dont care about player speed and some of those others, and Im going to wager most other people dont either, so no need cluttering up the space. Plus, I also know what team slayer is. No need to tell me every single time I play and clutter up the screen.If you want to know more, either as a noob, or somebody obsessed with all the matchs tiny details, be my guest and hit Y, but dont demand I clutter up the screen with stuff that is useless to EVERYBODY else.Well, now, whats this?First of all look at the tabs again. Notice that the multiplayer gameand you can see it too despite not being in that menu. Heh, told you I had a reason for that. All I did was hit left bumper. Right bumper will take me right back. Chapter 7: Reclaimer, the name I made up for a random level in the game, is the last level I was last on/ready for when I was playing campaign last.Below the mission picture we have: Pretty simple. Select this to bring up a menu to change the level. The picture, of course, tells you what level you have selected. Ive got a couple kinda cool ideas how to do the chapter select menu, but didnt go to the time of hammering it out. Game Options didnt suit me, so I went for a more descriptive title. Hit this to turn on skulls (Stupid Halo Reach and 4.) and turn campaign scoring on. Why Halo 4 didnt have this, Ill never know. Scoring is such a fun thing to have in co-op. I didnt really see the point in spreading this information out and cluttering the screen and making it look bad (like *ahem* in Halo 3 *ahem*). Basically, you see Heroic and want to change it to Legendary so you click on it. Same deal here. It tells you on the very thing you select, that you are currently local for the campaign. To change Local just well, click Local.The player has just hit Settings (button prompt being in the bottom right corner of the screen), and then navigated to the player customization.Not much to explain except at the bottom of the list of options. Notice the player can change his weapons that he holds while posing. Maybe you could have it so that players must get, say, 50 kills in slayer matches with a weapon before getting to use it with his player model (so, all of them are locked except the AR and Magnum at the start), Idk. Whatever, just as long as people can change that. Always thought thatd be cool. Currently, Sword and Plasma Rifle are selected (since, well, I kind of had to go with what the image I used had).Also, we have Pose and Pose with Kinect. Pose means you get to select a bunch of premade poses for your model that 343 or whoever will have already made. Pose with Kinect has you stand in front of Kinect, and get in whatever position you want while the model on screen does exactly what you do. The premade poses would probably include a few  like the player model diving or something  that you cant really do with Kinect as well as a few standard ones.1. Select Pose with Kinect2. Stand in whatever pose you want3. Say Xbox, capture or Xbox, take (my picture)4. Then say Yes or No to save or delete a pose. If you save the pose, the game will automatically assign your player model that pose. If you want to change it, go back and hit Pose" and select a different one, or his "Pose with Kinect" to make yet another one.(5. If you dont want to have to use Kinect every time you want that one custom pose you like, just go into Pose. It will save up to, I dont know, a dozen different custom poses that you previously made using Kinect that you can select without using Kinect again).Pretty self-explanatory. Halo kind of needs, ya know,Main thing about this is the master volume thing. This is so you can just quick change the volume without having to fix your mix of SFX, Voice, and Music volumes every time you change the volume. Absolutely hate having to do that.(Master Volume is selected. Thats why its glowing).K, so this is the player trying to get a campaign level loading. Doesnt work, in case you were wondering.I probably could have done better on this one. Basically it just shows you all the main things that Im probably going to want to know about. This is from the party leaders perspective. Party members can also click More game options, but for them it will be called More game. This includes all the rest of the details of the game, if players are curious of everything the party leader is doing. Maybe you could have an option for the party leader to block other players from knowing the games details if he really wants to, idk.----So yup. Thats it. Pretty much.Tell me what you think. (Hope this wasnt too off-topic. I mean, itin direct retaliation to Halo 4s baseball card UI).Oh, and I made this whole thing entirely with Powerpoint, in case you were wondering.