Volume 1 of the Salamangreat Combo article covered the basic combos with a minimal of starting cards.

Volume 2 will be covering the more complex combos going up to 3 starting cards.

Combo 6: Salamangreat Gazelle + Salamangreat Jack Jaguar

Normal Summon Salamangreat Jack Jaguar. Salamangreat Jack Jaguar → Salamangreat Balelynx. Chain 2: Salamangreat Gazelle ① effect, Special Summon itself from hand. Chain 1: Salamangreat Balelynx ① effect, add Salamangreat Sanctuary from deck to hand. Salamangreat Gazelle ② effect, send Salamangreat Roar from deck to graveyard. Salamangreat Balelynx + Salamangreat Gazelle → Salamangreat Sunlight Wolf. Activate Salamangreat Sanctuary. Salamangreat Sunlight Wolf → Salamangreat Sunlight Wolf (Left EMZ) (using Salamangreat Sanctuary ① effect). Salamangreat Sunlight Wolf ② effect, add Salamangreat Roar from graveyard to hand. Salamangreat Jack Jaguar ② effect, shuffle Salamangreat Sunlight Wolf to deck, Special Summon itself from graveyard (2nd MMZ). Salamangreat Sunlight Wolf ① effect, add Salamangreat Gazelle from graveyard to hand.

Similar to Combo 3 and Combo 5, this is another variation of fetching a Salamangreat Trap, but using Salamangreat Jack Jaguar.

Combo 7: Salamangreat Gazelle + (Salamangreat Jack Jaguar or Salamangreat Falco)

Normal Summon Salamangreat Jack Jaguar. Salamangreat Jack Jaguar → Salamangreat Balelynx. Chain 2: Salamangreat Gazelle ① effect, Special Summon itself from hand. Chain 1: Salamangreat Balelynx ① effect, add Salamangreat Sanctuary from deck to hand. Salamangreat Gazelle ② effect, send Salamangreat Falco from deck to graveyard. Activate Salamangreat Sanctuary. Salamangreat Balelynx → Salamangreat Balelynx (using Salamangreat Sanctuary ① effect). Salamangreat Jack Jaguar ② effect, shuffle Salamangreat Balelynx to deck, Special Summon itself from graveyard. Salamangreat Falco ② effect, return Salamangreat Gazelle to hand, Special Summon itself from graveyard. Salamangreat Jack Jaguar + Salamangreat Falco → Number 41: Bagooska the Terribly Tired Tapir.

If you opened with Salamangreat Falco, then Normal Summon Salamangreat Falco in Step 1, and then use it to Link Summon Salamangreat Balelynx in Step 2.

In Step 5, Salamangreat Gazelle ② effect would be used to send Salamangreat Jack Jaguar instead, thus fulfilling the condition of having both Jack Jaguar and Falco in the graveyard.

This uses the same opening hand as Combo 6, but goes into Bagooska instead of a Salamangreat Trap.

Combo 8: Salamangreat Gazelle + Salamangreat Foxy + Salamangreat Spinny

Normal Summon Salamangreat Foxy. Salamangreat Foxy → Salamangreat Balelynx. Chain 2: Salamangreat Gazelle ① effect, Special Summon itself from hand. Chain 1: Salamangreat Balelynx ① effect, add Salamangreat Sanctuary from deck to hand. Salamangreat Gazelle ② effect, send Salamangreat Roar from deck to graveyard. Activate Salamangreat Sanctuary. Salamangreat Foxy ② effect, discard Salamangreat Spinny, Special Summon itself from graveyard. Salamangreat Gazelle + Salamangreat Foxy → Salamangreat Miragestallio. Salamangreat Miragestallio ① effect, detach Salamangreat Gazelle, Special Summon Salamangreat Spinny from deck. Salamangreat Balelynx + Salamangreat Miragestallio → Salamangreat Sunlight Wolf. Salamangreat Sunlight Wolf → Salamangreat Sunlight Wolf (Left EMZ) (using Salamangreat Sanctuary ① effect). Salamangreat Sunlight Wolf ② effect, add Salamangreat Roar from graveyard to hand. Salamangreat Spinny ② effect, Special Summon itself from graveyard (2nd MMZ). Salamangreat Sunlight Wolf ① effect, add Salamangreat Gazelle from graveyard to hand. Salamangreat Spinny + Salamangreat Spinny → Number 75: Bamboozling Gossip Shadow.

With a 3-card opening, we now have 2 disruption in the form a Salamangreat Trap and Number 75: Bamboozling Gossip Shadow.

Combo 9: Salamangreat Gazelle + Salamangreat Spinny + Salamangreat Jack Jaguar

Normal Summon Salamangreat Jack Jaguar. Salamangreat Jack Jaguar → Salamangreat Balelynx. Chain 2: Salamangreat Gazelle ① effect, Special Summon itself from hand. Chain 1: Salamangreat Balelynx ① effect, add Salamangreat Sanctuary from deck to hand. Salamangreat Gazelle ② effect, send Salamangreat Roar from deck to graveyard. Salamangreat Spinny ① effect, discard itself, +500 ATK to Salamangreat Balelynx. Salamangreat Spinny ② effect, Special Summon itself from graveyard. Salamangreat Gazelle + Salamangreat Spinny → Salamangreat Miragestallio. Salamangreat Miragestallio ① effect, detach Salamangreat Gazelle, Special Summon Salamangreat Falco from deck. Salamangreat Balelynx + Salamangreat Miragestallio → Salamangreat Sunlight Wolf. Activate Salamangreat Sanctuary. Salamangreat Sunlight Wolf → Salamangreat Sunlight Wolf (Left EMZ) (using Salamangreat Sanctuary ① effect). Salamangreat Sunlight Wolf ② effect, add Salamangreat Roar from graveyard to hand. Salamangreat Jack Jaguar ② effect, shuffle Salamangreat Sunlight Wolf to deck, Special Summon itself from graveyard (2nd MMZ). Salamangreat Sunlight Wolf ① effect, add Salamangreat Gazelle from graveyard to hand. Salamangreat Jack Jaguar + Salamangreat Falco → Number 41: Bagooska the Terribly Tired Tapir.

A different 3-card opening that goes into 2 disruption in the form of a Salamangreat Trap and Number 41: Bagooska the Terribly Tired Tapir.

Combo 10: Salamangreat Gazelle + Salamangreat Foxy + Salamangreat Jack Jaguar

Normal Summon Salamangreat Foxy. Salamangreat Foxy → Salamangreat Balelynx. Chain 2: Salamangreat Gazelle ① effect, Special Summon itself from hand. Chain 1: Salamangreat Balelynx ① effect, add Salamangreat Sanctuary from deck to hand. Salamangreat Gazelle ② effect, send Salamangreat Roar from deck to graveyard. Activate Salamangreat Sanctuary. Salamangreat Foxy ② effect, discard Salamangreat Jack Jaguar, Special Summon itself from graveyard. Salamangreat Gazelle + Salamangreat Foxy → Salamangreat Miragestallio. Salamangreat Miragestallio ① effect, detach Salamangreat Gazelle, Special Summon Salamangreat Falco from deck. Salamangreat Balelynx + Salamangreat Miragestallio → Salamangreat Sunlight Wolf. Salamangreat Sunlight Wolf → Salamangreat Sunlight Wolf (Left EMZ) (using Salamangreat Sanctuary ① effect). Salamangreat Sunlight Wolf ② effect, add Salamangreat Roar from graveyard to hand. Salamangreat Jack Jaguar ② effect, shuffle Salamangreat Sunlight Wolf to deck, Special Summon itself from graveyard (2nd MMZ). Salamangreat Sunlight Wolf ① effect, add Salamangreat Gazelle from graveyard to hand. Salamangreat Jack Jaguar + Salamangreat Falco → Number 41: Bagooska the Terribly Tired Tapir.

This is similar to Combo 9, but using Salamangreat Foxy instead of Salamangreat Spinny and still ending with 2 disruptions in the form of a Salamangreat Trap and Number 41: Bagooska the Terribly Tired Tapir.

Conclusion

The 2-card and 3-card combos setup one or two disruption on board respectively, to slow down the opponent’s game plan on their turn.

If the opponent is unable to clear this board, then Salamangreat Sunlight Wolf ② effect can be activated again on the next turn to take back Salamangreat Roar or Salamangreat Rage, and this would keep the opponent in check while slowly wearing them down.

Even if the opponent is able to clear the board, since these combos always recoup Salamangreat Gazelle back into the hand, while having an assortment of Salamangreat Spinny, Salamangreat Foxy , Salamangreat Jack Jaguar and/or Salamangreat Falco in the graveyard, Salamangreat can easily rebuild the board again with all these Special Summons.

While Salamangreat does not have any flashing opening, they are very cost efficient in setting up some basic disruption, while still having the ability to swarm on the next turn.

The flexiblilty of Salamangreat is reflected in these combos, showing many different opening hands that can still end with a strong setup.

Salamangreat’s consistency is also boosted by Salamangreat Circle, being able to fetch for any of the missing pieces for the combo.

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