Spoiler (click to show/hide) Code: [Select] Cogmind - Alpha 12



Name: ddarkray



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Performance

-------------

Evolutions (9) 4500

Robots Destroyed (103) 515

Value Destroyed (1443) 1443

Prototype IDs (18) 360

Alien Tech Recovered (1) 200

Bonus (8638) 8638

TOTAL SCORE: 15656



Cogmind

---------

Core Integrity 1520/1600

Matter 24/300

Energy 589/1190

System Corruption 3%

Temperature Cool (83)

Location Surface



Parts

-------

Power (3)

Quantum Reactor

Quantum Reactor

Light Quantum Reactor

Propulsion (7)

Impulse Thruster

Impulse Thruster Array

Impulse Thruster Array

Impulse Thruster Array

Utility (14)

Experimental Cooling System

Medium Storage Unit

Energy Well

Experimental Signal Interpreter

Advanced Force Field

Advanced Hacking Suite

Advanced Hacking Suite

Advanced Hacking Suite

Experimental Hacking Suite

Improved System Shield

Advanced System Shield

Weapon (2)

Micro-nuke Launcher

Micro-nuke Launcher

Inventory (8)

Diametric Drive

Q-thruster

Experimental ECM Suite

Propulsion Shielding

Improved Focal Shield

Force Lance



Peak State

------------

Power

Quantum Reactor

Quantum Reactor

Light Quantum Reactor

Propulsion

Impulse Thruster

Impulse Thruster Array

Impulse Thruster Array

Impulse Thruster Array

Utility

Experimental Cooling System

Medium Storage Unit

Energy Well

Long-range Sensor Array

Experimental Signal Interpreter

Matter Filter

Advanced Transmission Jammer

Advanced Force Field

Advanced Hacking Suite

Advanced Hacking Suite

Advanced Hacking Suite

Experimental Hacking Suite

Improved System Shield

Advanced System Shield

Weapon

Micro-nuke Launcher

Force Lance

Inventory

Diametric Drive

Q-thruster

Propulsion Shielding

Improved Focal Shield

Smartbomb Launcher

Micro-nuke Launcher

[Rating: 173]



Favorites

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Power Quantum Reactor

Engine Ion Engine

Power Core Light Fission Core

Reactor Quantum Reactor

Propulsion Improved Flight Unit

Treads Light Treads

Leg Aluminum Leg

Flight Unit Improved Flight Unit

Utility Hacking Suite

Device Long-range Sensor Array

Storage Medium Storage Unit

Processor Experimental Signal Interpreter

Hackware Hacking Suite

Protection Propulsion Shielding

Weapon Power Sword

Energy Gun Particle Gun

Ballistic Gun Light Assault Rifle

Launcher Rocket Array

Special Weapon Advanced Remote Datajack

Impact Weapon Heavy Hammer

Slashing Weapon Power Sword

Piercing Weapon Heavy Pick

Special Melee Weapon Improved Datajack



Stats

-------

Bonus Breakdown 8638

Win 3000

Win Speed 5638

Classes Destroyed 11

Worker 21

Builder 10

Tunneler 6

Hauler 5

Recycler 6

Operator 4

Drone 1

Watcher 8

Swarmer 25

Grunt 16

Programmer 1

NPCs Destroyed 0

Best Kill Streak 7

Combat Bots Only 7

Matter Collected 2409

Salvage Created 2641

Parts Attached 181

Power 27

Propulsion 45

Utility 73

Weapon 36

Parts Lost 24

Power 6

Propulsion 8

Utility 4

Weapon 6

Average Slot Usage (%) 92

Naked Turns 3

Spaces Moved 12449

Fastest Speed (%) 416

Average Speed (%) 309

Slowest Speed (%) 40

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 4

Cave-ins Triggered 0

Heaviest Build 107

Greatest Support 108

Greatest Overweight (x) 34

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 9

Most Carried 16

Average Carried 9

Final Capacity 8

Final Carried 6

Core Damage Taken 1050

Average Core Remaining (%) 78

Depth 11 Exit 100

Depth 10 Exit 18

Depth 9 Exit 22

Depth 8 Exit 45

Depth 7 Exit 93

Depth 6 Exit 97

Depth 5 Exit 98

Depth 4 Exit 100

Depth 3 Exit 97

Depth 2 Exit 97

Depth 1 Exit 95

Volleys Fired 159

Largest 2

Hottest 98

Shots Fired 287

Gun 256

Cannon 0

Launcher 30

Special 1

Kinetic 148

Thermal 108

Explosive 30

Electromagnetic 0

Shots Hit Robots 218

Core Hits 141

Critical Hits 5

Kills 1

Parts Destroyed 4

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 218

Impact 17

Slashing 125

Piercing 74

Damage Inflicted 10556

Projectiles 1642

Explosions 2492

Melee 6416

Ramming 6

Kinetic 729

Thermal 913

Explosive 2492

Electromagnetic 0

Impact 96

Slashing 3524

Piercing 2796

Overflow Damage 91

Projectiles 57

Explosions 34

Melee 0

Self-Inflicted Damage 124

Shots 7

Rammed 4

Highest Temperature 243

Average Temperature 46

Received Heat Transfer 619

Shutdowns 0

Energy Bleed 0

Interference 0

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 3

Average Corruption 1

Message Errors 9

Matter Fused 9

Heat Flow Error 7

Energy Discharge 2

Parts Rejected 3

Data loss (map) 0

Data loss (database) 2

Misfires 0

Misdirections 1

Targeting Errors 0

Weapon Failures 0

Depth 10 End 1

Depth 9 End 2

Depth 3 End 1

Depth 1 End 3

Haulers Intercepted 5

Robots Corrupted 0

Parts Fried 0

Robots Melted 0

Parts Melted 6

Heat Transferred 2462

Parts Self-Destructed 7

Prevented 9

Power Chain Reactions 0

Tactical Retreats 34

Communications Jammed 415

Parts Field Recycled 4

Retrieved Matter 42

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 10

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Traps Extracted 11

Installed 0

Triggered 0

Machines Disabled 6

Data Cores Recovered 0

Used 0

Machines Hacked 74

Terminals 44

Fabricators 6

Repair Stations 2

Recycling Units 10

Scanalyzers 6

Garrison Access 5

Total Hacks 250

Successful 157

Failed 92

Catastrophic 14

Database Lockouts 0

Manual 47

Unauthorized 12

Terminals 170

Fabricators 24

Repair Stations 6

Recycling Units 18

Scanalyzers 22

Garrison Access 8

Terminal Hacks 93

Record 13

Part Schematic 3

Robot Schematic 3

Robot Analysis 2

Prototype ID Bank 8

Open Door 3

Level Access Points 4

Branch Access Points 4

Emergency Access Points 9

Terminal Index 3

Fabricator Index 4

Scanalyzer Index 3

Unreport Threat 6

Locate Traps 9

Dispatch Records 1

Security Status 1

Recall Reinforcements 1

Hauler Manifests 1

Registered Components 3

Registered Prototypes 3

Zone Layout 6

Machine Controls 2

Hacking Detections 58

Full Trace Events 4

Feedback Events 1

Feedback Corruption 1

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 10

Terminals 9

Fabricators 0

Repair Stations 0

Recycling Units 1

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 5

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 3

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 13

Parts Built 12

Total Part Build Rating 62

Part Fabrication Matter 1754

Part Fabrication Time 492

Parts Repaired 2

Part Repair Time 30

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 20

Parts Scanalyzed 10

Part Schematics Acquired 10

Parts Damaged 0

Robot Analysis Total 2

Robots Rewired 2

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 2

Allies Hacked 0

Hacks Repelled 0

Total Allies 2

Largest Group 2

Highest-Rated Group 56

Highest-Rated Ally 36

Total Orders 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 6

Total Damage 178

Kills 1

Allies Corrupted 0

Allies Melted 0

Peak Influence 236

Average Influence 46

Final Influence 23

Maximum Alert Level 1

Low Security (%) 98

Level 1 1

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 23

Investigation 7

Extermination 3

Reinforcement 12

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 3

Exploration Rate (%) 28

Regions Visited 15

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 14679

Turns Passed 8867

Depth 11 139

Depth 10 3075

Depth 9 275

Depth 8 450

Depth 7 1037

Depth 6 912

Depth 5 692

Depth 4 369

Depth 3 344

Depth 2 348

Depth 1 1226

Scrapyard 139

Materials 3800

Factory 1970

Research 692

Access 1226

Lower Caves 497

Upper Caves 543



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Enhanced Nuclear Core

Cooled Antimatter Reactor

Improved Flight Unit

Improved VTOL Module

Cooled Impulse Thruster

Improved Fusion Compressor

Experimental Cooling System

Gravity Neutralizing Apparatus

Experimental Signal Interpreter

Experimental ECM Suite

Experimental Hacking Suite

Improved EM Shotgun

Improved Assault Rifle

Rocket Array

Hellfire Missile Launcher

Ragnarok Missile Launcher



Fabricated

------------

1x Hacking Suite (-6/Factory)

2x Adv. Signal Interpreter (-6/Factory)

2x Field Propulsion Drive (-6/Factory)

2x Field Propulsion Drive (-6/Factory)

1x Adv. Hacking Suite (-1/Access)

1x Adv. Hacking Suite (-1/Access)

1x Adv. Hacking Suite (-1/Access)

1x Micro-nuke Launcher (-1/Access)

1x Micro-nuke Launcher (-1/Access)



Alien Tech Recovered

----------------------

Core Expander



Route

-------

-11/Scrapyard

-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)

-9/Materials (discovered 2 exits: *Mat / [*Min])

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-6/Factory (discovered 5 exits: *Fac x4 / *Low)

-5/Factory

-5/Upper Caves

-5/Upper Caves

-4/Factory

-3/Research (discovered 3 exits: *Res x3)

-2/Research (discovered 5 exits: *Acc x3 / Tes x2)

-1/Access (discovered 2 exits: *Sur / Com)

Surface



Game

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Seed: War Drums

^Manual?: 1

Play Time: 331 min

Sessions: 11

Mod: N/A

Game No.: 46

Lore%: 36

Gallery%: 51

ASCII: 1

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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First win ever!!!!!!Score sheet:At first, I was planning to go for a combat build, but the first floor's terminals contain Prototype ID Bank which identified Imp. Flight Unit. I kept losing horribly with flight build in the past, so I didn't expect to win if I go for it again, but I gave it a shot anyway.Second floor turns out to be really rough for me. I haven't found any imp. Flight unit on -10, so I kept my regular ones. It was really easy to be caught by multiple enemies due to widespread watchers and sentries. Soon, 4 sentries were chasing after me while the pests kept harassing wherever I go. Unfortunately, my only weapon for them is a mini grenade launcher, so even though pests are weak against them, their dropped loots were easily destroyed upon splash damage. And if I tried to pick up the remaining ones, sentries were already at my face, so I had to run.Third floor -8 began the golden age. I found a stack of imp. flight units (finally!) along with propulsion shielding and imp. ECM suite. I also started to stack a bit of hacking suite, so maybe I can snowball later.I didn't have much trouble here. It was rough at -9, but now, things got surprisingly easier and easier afterward. I later found adv. sensor array, followed by long range sensor and exp. signal interpreter. Finding higher-rating flight units became a bit piece of cake and as well as hacking suite. Hacking became so easy after I scanned and fabricated a bunch of adv. hacking suite. Even manual hacking Access(Main) was easily successful upon first try (something I never achieved before).However, despite finding great items, it was a lot of challenge to get through all those patrollers, and sentries and behemoths at key locations, so it requires a lot of patience to find an opening. Traps also became annoying, but they didn't cause catastrophic effect. (Carrying stasis canceller actually saved my butt one time)Upon reaching Access level, I had an opportunity to go for the Command branch, but I was scared to death to go there. Branch levels are already pretty difficult for me with flight build, so I decided to go for the win.I won't spoil how I got to the surface (Kyzrati might kill me for that!), but I will say that it was a scary experience. But once I got to the top, I was so happy. I hope I can win again, maybe with a combat build, or through Command, but it will certainly be tougher after the alert bug is removed.(Regarding hacking suite, stacking them is definitely the winning strategy for me. It is so easy to find one, scan, equip, fab, fab, fab, and it got easier each time. I did get adv. datajack and adv. remote datajack along the way, but it definitely feels like cheating if I do go for that route, so I simply dropped them.)