That's the beauty of collaboration, getting to share your experiences and grow as individuals because of it. So what do you think are some of the key lessons you've learned?

As a creative-type it's hard to submit to editing, but I've learned to appreciate and trust the suggestions of skillful art directors with an overarching vision. It helps you see with unfamiliar perspectives, which isn't just a good thing for business but a core piece of being an effective human being. As I've been trusted with a lot of creative freedom, I want to be able to trust back, and it's always rewarding to do so with a good team. Another great thing about collaboration is how others' skills can completely transform your art in ways you never imagined. On the video games the 3D and FX work of people like Emma Koch, Chris Webb and Dan Treble (https://www.artstation.com/artwork/L0Jol) added stunning visuals that I could never have created on my own, and make me look a lot cooler than I really am. Working with Ian O'Toole has taught me a lot about the cohesive board game visuals and the subtleties of color use and texture. Before becoming a part of both teams I'd never imagined that kind of collaboration, and the growing quality of my own output owes a lot to my teammates' gifts, direction and encouragement. As I look to the future, I only know that I can't predict what unknown knowledge I'll gain, but I know I'm looking forward to it.