Young Chuul

The Chuul are a race of gatherers created by the ancient aboleths to enforce their rule of law throughout the world. The Monster Manual has a stat block for a typical chuul drone, but at Challenge Rating 4, they pose too difficult a threat for a early-mid level party when grouped together. This document outlines two new variant chuul, premature chuul and chuul spawn, as well as rules surrounding chuul eggs and their early development.

Chuul physiology is fairly simillar to that of crustaceans and insects, but as aberrations they also differ wildly from creatures typically found in nature. Chuul have essentially three biological sexes, two 'male' and one 'female'. The 'female' chuul secrets a thick bed of genetic material, that the two other 'male' chuul each fertilize with a portion of their own genetic material, depositing it into the bed. The bed then grows rapidly over the course of a month, creating egg sacs that produce three to eight viable chuul offspring.

Premature Chuul Small aberration, chaotic evil Armor Class 17 (natural armor)

17 (natural armor) Hit Points 16(3d6 + 6)

16(3d6 + 6) Speed 20ft., swim 20ft. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 14 (+2) 5 (-3) 7 (-2) 5 (-3) Damage Immunities poison

poison Condition Immunities poisoned

poisoned Senses passive Perception 8

passive Perception 8 Languages none

none Challenge 1/2 (100 XP) Amphibious. The chuul can breathe both air and water Sense Magic. The chuul senses magic within 30ft of it at will. This trait works like the detect magic spell but itself isn't magical. Actions Pincer. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 4 (1d4 + 2)

Premature Chuul

It doesn't take long for the embryos to turn into creatures that can survive outside of the environment of the egg sacs and they can be released by an external force prematurely if they are needed, or the home of the chuul is under threat. These premature chuul very rarely ever live to develop into full grown chuul however, and other chuul see them as abominations.

Once the extenuating circumstances that forced the creatures to be hatched early is over, the premature chuul are generally killed by the others.

Premature chuul cannot produce the paralytic venom of their developed brethren, and their chitonous shells are harder and more rigid, having not gone through the segmentation process to allow for maximum motility. While this makes it harder to harm them, their limited range of motion makes for stiff, awkward motions and the inability to react to danger quickly.

Chuul Spawn

Chuul who are born when ready are about the size of an average human being. They rip their way through their eggs with their pincers and then spend the next few weeks ravenously feeding, being raised off of live creatures hunted down by their mature counterparts. The mature chuul teach them how to grab and hold creatures in their pincers and the effectiveness of their parlytic venom.