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These updates are NOT for Anomaly Repack, they are for an older version!

I'll start posting work-in-progress versions of upcoming updates here. Sometimes an update already contains useful fixes or features that need testing before the update is ready for release. Crashes with Updates Always make sure that you don't have customized and/or changed anything in gamedata. Report it as a bug if that's not the case and you still have problems. Update 12 Preview This update contains: Fix for a rare crash that could happen when loading a save

Improved Disguise Mod script

Many small fixes, kindly provided by PYP, thanks for sending me the corrected files

Another fix for the problem with snd_targets on some systems

Show message when a new life is granted by Ironman Second Wind

Fixed destinations for a guide in Skadovsk

Fixed calculation of repair times when Delayed Repairs option is turned on

Introduced new presets for quality settings in the graphics options menu

Removed some settings from the options menu that are not supported by the engine right now

Loot on killed Stalkers has slightly lower average condition (balancing)

Minimum condition to sell to traders raised from 20% to 40% (balancing) Download it from here (Last Updated: 15:31 2018-06-16 | Previously Updated: 06:26 2018-06-16 / 21:43 2018-06-10 ) Playing with less than 16GB of RAM and/or a GPU with less than 4GB VRAM IMPORTANT: This is not needed anymore if you use at least Update 12 Preview 3 (15:31 2018-06-16), these settings can now be selected from the graphics settings in the options menu. The system requirements for Anomaly are pretty high. In an attempt to make it playable for players who have only 8GB of RAM and/or a GPU with only 2GB of VRAM, I've created a set of configuration files that should work better than the default configuration that comes with Anomaly. I'm looking for feedback on this from players with a machine that matches those specs. With less than 8GB of RAM or a GPU with less than 2GB of VRAM this mod pack will probably never work reliable. Download it from here (Last Updated: 16:09 2018-06-09 | Previously Updated: 20:47 2018-06-08 ) Minimap An experimental addon that re-enables the minimap. Download it from here (Last Updated: 10:01 2018-06-10 | Previously Updated: 09:35 2018-06-10 ) Future Updates Previews for other updates in the future will also be posted here, I will update the post every time a new preview for an update becomes available for testing. Repack Plans Once update 11 is ready and released, I'm planning to release a re-packaged version of Anomaly that contains the base mod and all updates in one download. I'm aware that downloading and applying so many updates before you are ready to play can get a bit annoying. (I've postponed creating the repacked version, first I want to have a stable pack that works well enough for the majority of players) Edited by: seargedp

Care to elaborate on how you've improved the "remove old dropped items?" Just for curiosities sake?

Items will be removed quicker. Because time passes slower in Anomaly, the numbers needed to be adjusted otherwise dropped items would stay around much longer.

Ahh, cool! My god man, you need to take a break You're knocking these updates out!

Ok, no problem, that should be easy: If people stop finding bugs I can stop posting updates

So, I installed both update 8 and 9 previews and found my game crashes instantly upon trying to load the main menu for the first time. (Would have started them up sooner but I was waiting till I was ready to start a new game, which I am now.) It starts up fine if I don't have the patches in the database folder. It seems to be related to patch 8, as I take 9 out of the equation and it still crashes. Do you want me to upload to the bugtracker? Starting engine...

! Unable to find Software\GSC Game World\STALKER-COP\ in registry

! Player name registry key (InstallUserName) not found !

! Unable to find Software\GSC Game World\STALKER-COP\ in registry

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

* loading script axr_main.script

* loading script xrs_dyn_music.script

* loading script closecaption.script

* loading script autosave_on_interval.script

! [LUA] SCRIPT RUNTIME ERROR

! [LUA] ...sers\ed\desktop\anomaly\gamedata\scripts\axr_main.script:239: attempt to call field 'main_menu_on_init' (a nil value)

! [SCRIPT ERROR]: ...sers\ed\desktop\anomaly\gamedata\scripts\axr_main.script:239: attempt to call field 'main_menu_on_init' (a nil value)



FATAL ERROR



[error]Expression :

[error]Function : CScriptEngine::lua_error

[error]File : ..\xrServerEntities\script_engine.cpp

[error]Line : 189

[error]Description : fatal error

[error]Arguments : LUA error: ...sers\ed\desktop\anomaly\gamedata\scripts\axr_main.script:239: attempt to call field 'main_menu_on_init' (a nil value) stack trace: Edited by: wojola

Do you have a scripts directory in gamedata? If so, make a backup and delete it, let me know if that fixes it. EDIT: this can happen if you have the file autosave_on_interval.script in gamedata\scripts Edited by: seargedp

Yup, I had that file in the scripts folder to tweak the autosave interval. BUT since you added that option to the menu in your update, there is no need to have it anymore and deleting it fixed the problem. All hail the wish granter!

Just make sure to check if you have customized anything in gamedata when you install updates, I always work on the assumption that Anomaly is installed without changes.

A good practice for sure The only thing I even feel the need to customize with your pack is the crouching values in actor.ltx and a few sound replacements that I have been using for years, such as removing the annoying bass drone that campfires make and quieter footsteps. I completely forgot about the save script, it was the first thing I did when I installed Anomaly

Send me either a link to those sound replacements or the sound files and I'll listen to them. If I like them, I might integrate them in an update.

Uploaded to bugtracker. Figured that was the easiest way.

Playing with most recent update 8 and 9, I had two crashes to desktop without logs showing any fatal error and it happens on Garbage map. According to logs it seems that logs stops right after the autosave option that saves every 5 or so minutes. * Saving spawns...

* Saving objects...

* 26225 objects are successfully saved

* Game {a} 0 days 04h 42m 13s - health 43 - garbage.scop is successfully saved to file 'appdata\savedgames\{a} 0 days 04h 42m 13s - health 43 - garbage.scop'

stack trace: Edited by: Sekyra -- Chaos is place of a great potential.

one question does the anomaly patch 8 preview fucks up your ui?

got many Crash to Desktop since 08+ 09 last i think " : * Game {a} 6 days 05h 23m 35s - health 83 - garbage.scop is successfully saved to file 'appdata\savedgames\{a} 6 days 05h 23m 35s - health 83 - garbage.scop'

* [win32]: free[8586312484 K], reserved[98328 K], committed[3523716 K]

* [ D3D ]: textures[3113553 K]

* [x-ray]: process heap[990714 K], game lua[0 K], render[15218 K]

* [x-ray]: economy: strings[57467 K], smem[203865 K]

* Saving spawns...

* Saving objects...

* 32394 objects are successfully saved

* Game loner - garbage - quicksave_4.scop is successfully saved to file 'appdata\savedgames\loner - garbage - quicksave_4.scop'

stack trace: -- All hail to Terence McKenna -----D

I wonder if using update 8 but not update 9 is better, worse, or the same in terms of stability. Trying to figure out which of the updates causes more issues. Would also be interesting to compare with update 9 but not update 8, I'd expect that to be quite unstable, but until someone tries that, I can only guess.

2 bugs up to update 8 No firecrackers to start fire, sewing kits and duck tape doesnt work with any outfit (anyone I tested so far, heavy armor and SEVA suit. Sometimes single matches doesnt work (having a stock of 5 matches with only one match left, any of them worked. If I buy a new box, it works). Also sometimes the sound from radios get "stuck" like reproducing by pieces. Example in the mercenary base but not sure how to reproduce the bug. Edited by: NapSpan

Thanks for reporting these issues, I'll put them on my todo list and look into them soon.

seargedp wrote: Because time passes slower in Anomaly that's why the teleport anomaly at the top of the bridge in Cordon isn't working (or maybe i just failed my jump twice lol)

i remember spending hours to figure this out back in the days when playing ClearSky ! (it needed time_factor = 10 to work properly and i used to play with a value of 6.) i haven't unpacked the files yet, so i can not confirm this but i feel that you have the same issue



Anyway, this is a great, no.. an outstanding mod ! i can tell you're working hard on it, and i like your idea of beta updates

like other members, i'm experiencing random freezes after like 20mn of gameplay. no log is created. game is patched to update 8 so far.

i tried all renderer, a million settings.. but couldn't locate the cause. DX9 seemed to solve this issue but then i faced the "not enough space" bug (i have 16gb ram and 4gb vram)

now i'm gonna try the update 9 posted here, maybe with the optimized textures i'll be able to play in dx9 without any bug.



thanks for the good work, gl with future updates and with the repack zoust



Hi,

i just wanted to let you know that i manage to have a long bugfree playthrough experience with the update 9, all settings maxed out in dx10 by starting a new game with monolith. i only visited 4 maps for now, the 'small ones' like cnpp south and north or sarcophagus, but the old freeze into ctd with no log didn't occures. i'll let you know when i reach bigger maps and played more hours if the stability is still here.

cheers Edited by: zoust

Played normally with Patch 8 and preview 9, and after installing preview 10 CTD happens after loading latest save: FATAL ERROR [error]Expression : xml_doc.NavigateToNode(path,index) [error]Function : CUIXmlInit::InitWindow [error]File : ui\UIXmlInit.cpp [error]Line : 79 [error]Description : XML node not found [error]Argument 0 : wpn_crosshair_pu [error]Argument 1 : ui\scopes_16.xml Edited by: Sekyra -- Chaos is place of a great potential.

Could you send me the save? Ideally make a post about it on the support board of the forum or a bug report on the bug tracker. EDIT: Another question: Did you install any custom files in gamedata? This error indicates that there is a custom file named scoped_16.xml in your gamedata\config\ui directory. Edited by: seargedp

Hi,

I have a quicksave that crash on load (no log) everytime, with all updates to 9. i rollback and remove binaries only from update 8 and bug still occure, but when i also removed patch.db8, the save just worked fine and i could continue playing.

seargedp wrote: Could you send me the save? Ideally make a post about it on the support board of the forum or a bug report on the bug tracker. EDIT: Another question: Did you install any custom files in gamedata? This error indicates that there is a custom file named scoped_16.xml in your gamedata\config\ui directory Hi, Also have this problem. I did not add a file into gamedata, this must come from either update 9 or 10. Regards. FATAL ERROR



[error]Expression : xml_doc.NavigateToNode(path,index)

[error]Function : CUIXmlInit::InitWindow

[error]File : ui\UIXmlInit.cpp

[error]Line : 79

[error]Description : XML node not found

[error]Argument 0 : wpn_crosshair_pso1_ksvk

[error]Argument 1 : ui\scopes_16.xml Edit: I was wrong. It is independent of spawn location and faction. I can sometimes play, sometimes not. Edited by: GiveMeTheFuggenMod

Please send me the save, zoust. Can you send me a save where this happens, GiveMeTheFuggenMod? Also, both of you, please report these issues on the support board of the forum. They'll get buried in this post otherwise. EDIT: I found the problem with the scopes, a new version of Update 10 Preview is now available! Edited by: seargedp