Guys,



This morning my King awoke from his weekly nap, donned his sandals, golden glove, newly sharpened sword and gave out an almighty level 18 roar. Saying that, it might have actually been an almighty yawn, I didn't have the sound on at the time.





Anyway, I'm looking to start a little discussion and see what people's thoughts are with regards to Hero upgrade time? The forum seems a great place seeing as, from the majority of the posts I read, 95% of us are not gemming the upgrades.



I'm mid way through TH9 with level 18 King and upgrading level 15 Queen. I absolutely love my heroes and for the last 6 weeks I've been upgrading both solidly.



I consider myself a fairly good DE farmer with 2.33 million DE stolen so far. Sure, I'm not up there with the Sharpest of farmers (see what I did there? ) but can win enough to cover the costs of heroes and have no problem whatsoever with the upgrade costs set by Supercell.



The only area where I'm struggling slightly is with their upgrade times. (I know, I know, these were slightly reduced in a previous version). As I said, i've been upgrading both heroes solidly for 6 weeks now, so out of the hundreds and hundreds of battles in that time they've probably only appeared about 10 times before going for another long nap. Every upgrade now is 7 days long.



My King this morning was immense. I dropped him in one corner of the base on his own to do some damage, win some % for me and also to see what he could do. No joke, he single-handedly took out 8 items while under file from 1 x level 11 cannon, 1 x level 7 Wizard Tower, 1 x 11 Archer Tower and 2 x level 7 Mortars. Hot damn! Anyway, he's asleep now for another 7 days, too be fair he does deserve some rest after that display.



Here are my thoughts on the subject:





Heroes are awesome, plain and simple. I love the power and support they can offer to your army and more often than not they can turn a battle to victory.



Pretty much every attack on my base has both heroes in tow. I always check their Heroic Heist numbers and am amazed at how low these numbers are. So it's clear they are gemming them. Essentially, people can't afford to be without them.



Trouble is, us farmers, who put in hours and hours and hours of real hard gameplay are always at a disadvantage. I can live with that we have to fight hard and earn our way, but this is like a double penalty. I feel I can get my Heroes to level 30 and would be willing to put in the hard work, but realistically am I going too? I'm not sure. This would mean my King would need another 3 months of solid sleep and my Queen more than that! So that's 12 to 14 weeks with NO Heroes at all, and they are one of the best parts of the game.



Farming DE is a lot different than farming Gold, essentially you have to work a lot hard for it. What I mean is, you're attacking bases stronger than yours, needing tier 2 or 3 troops (with longer build times), maintaining a high trophy range (out of the comfort of a TH9 / very hard to win defences) and at certain times of the day you need to remain active and online otherwise attack is immenent.



Surely we should be rewarded for this dedication?



What could the solution be? I'm not 100% sure, perhaps levels 11 to 20 are 4 days, levels 21 to 30 are 5 days and levels 31 to 40 are 7 days.



Would this mean less money for Supercell? Sure, a little. But the majority of gemming Heroes is in buying the DE in the first place, not the 7 days upgrade. By reducing 7 days to 4 days it goes from 1,000 gems 630 gems - so there is still a lot to be made.



You never know, a simple thing like this might keep a lot of players motivated and playing. A lot like me would be able to upgrade during the week, when game play isn't as high, then enjoy their new Heroes each weekend for more battles.



I'm at a big cross-roads right now in my Clash playing and i'm sure the next couple of updates and tweaks will decide if I carry on (which I want too) or end up getting frustrated and stopping.



So what are your thoughts? Have you started the 7 day upgrades yet? Did you stop upgrading your Heroes because you prefer to use them / rely on them in battle?



Now, any 12 year olds (physically age or mental age) about to hit the Reply button please please please please try to show you're wise beyond your years and offer your true opinion on the matter and enter the discussion. I would rather not see any of the following:



"If you're not happy, just quit, and put your collectors in the corner" - I'll quit when i'm ready and probably after crushing your base for comments like that!



"All the people who have gemmed them will complain" - Well these people have basically paid for the privilege of using their Heroes first and I'm not looking for a major reduction in revenue to Supercell, maybe the opposite



Some other wise azz crack with, "Just saying " at the end

Interesting posts / responses from forum members:



Originally Posted by Phal Originally Posted by I would much rather there be a much steeper DE increase per level if it meant lower upgrade time. For example, my queen is currently level 26 and her next upgrade is going to cost 135,000 DE (and 7 days build time). Thats roughly 4000 gems worth of DE and 1000 gems worth of build time. If the DE price were, say, 150,000 DE with a 4 day build time (4333 gems worth of DE and 630 gems worth of build time) it would equal out to costing almost the exact same amount of gems while satisfying players like yourself who are being discouraged by the insane cumulative build time.



As it is currently, gemming both heroes from 1-40 only costs $484.92 in build time (455 days, or 66,640 gems) while the DE costs $1609.82 (7,925,000 DE total, or 224680 gems). While it may seem illogical to increase the cost of the DE totals while reducing the cost of build times since they are already so unbalanced, doing so would give farmers much more incentive to continue working on their heroes while keeping the total $ cost the same for those who choose to gem it all.

Originally Posted by zachUVA Originally Posted by I'm totally fine with the upgrade times/costs, it's the fact that you can't use them while upgrading that bothers me. SC hits us twice here: there is always the chance to gem your time amd resources, but the unusability provides an added incentive to gem. Obviously, that means I don't expect anything about that to change, but that's what bugs me the most. If they allowed us to use them while they are upgrading, it would still cost the same amount to gem them (both DE and time), but farmers would be much happier about it.