The Mortals' Coils

2nd-level conjuration

Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, S, M (5-lbs of a metallic chain)

V, S, M (5-lbs of a metallic chain) Duration: Concentration, up to 1 minute

Spectral chains appear from a 5-foot square of unoccupied space on the ground or on the surface of an inanimate structure of your choosing and within range. Three chains are conjured from this anchor point and reach for one to three creatures you can see within 30 feet of the anchor point; multiple chains can target the same creature. The target(s) must make a Strength saving throw against your spell DC. On a failed save, the target takes 1d4 force damage per chain and is grappled for the spell's duration. The potential size of the targets are determined by the material of the chain (see chart below). As an action, you can cause any free chain(s) to attack a new target(s).

As a bonus action, you can cause the chains to pull grappled targets up to 10 feet toward the anchor point, who must then make a Strength saving throw against your spell DC. Targets take 1d4 force damage per chain on a failed save, or half as much damage on a successful one.

To break out, a grappled creature can use its action to make a Strength (Athletics) check against the chain's DC (see chart below). On a success, the target escapes its chains and is no longer grappled.

At higher levels, the material component of this spell can be upgrade (see table below):

Chain Material Statistics

Spell Level Material (cost) Damage die per chain Target Creature Size Chain DC 2nd Iron (2 gp) 1d4 ≤ Medium 13 3rd Steel (5 gp) 1d6 ≤ Medium 15 4th Silver (50 gp) 1d8 ≤ Medium 17 5th Platinum (500 gp) 1d10 ≤ Large 19 6th Mithral (2,500 gp) 1d12 ≤ Large 21 7th Adamantine (5,000 gp) 1d12 ≤ Large 25 8th Adamantine (5,000 gp) 1d12 ≤ Huge 25 9th Adamantine (5,000 gp) 1d12 ≤ Gargantuan 25