Flesh golems are stitched together from the bodies of many different creatures. They are disturbing in their own right, but what if it wasn’t made up of just any old dead creatures? What if the parts weren’t dead at all?

Trollflesh Golem

Huge 4th level wrecker

Initiative: +7

Sweeping claws +9 vs AC (2 attacks) – 21 damage

Patchwork regeneration 15: While a trollflesh golem is damaged, it heals 15 hit points at the start of the golem’s turn.

When the golem is hit by an attack that deals fire or acid damage, or suffers a critical hit, its regeneration is permanently reduced by 5 as stitches come undone and a large chunk of its body falls off. It grows rapidly if haphazardly, becoming a spasming trollflesh – roll initiative as it joins the fight.

Dropping a trollflesh golem to 0 hp doesn’t kill it.

Ignore this ability once the trollflesh golem’s patchwork regeneration is reduced to 0.

Stitched together: a trollflesh golem is vulnerable to weapon attacks.

Energy magnet: Whenever a spell that causes cold, fire, force, lightning, or negative energy damage targets one of the flesh golem’s nearby allies, the trollflesh golem has a 50% chance of becoming the main target instead. Therefore, spells that affect groups would spread out from the trollflesh golem.

Weakness of the flesh: Unlike other golems, troll flesh golems are not immune to effects and can be affected by the fears and madness of mortals.

AC 18

PD 17 HP 150

MD 13

Nastier specials:

Something had to keep the trolls from regenerating all this time. You’re about to find out what it was.

Exposed necrotic core: Whenever a creature engaged with a trollflesh golem makes a natural odd hit or miss against it, the attacker suffers necrotic damage equal to 15 minus the golem’s regeneration.

Spasming Trollflesh

It’s a jumble of claws and muscle trying desperately to regrow, but it’s forgotten what it used to be. It doesn’t even have a head. Unfortunately, attacking everything around it seems to be in muscle memory.

4th level wrecker

Initiative: +8

Frantic Spasms +9 vs AC – 7 damage.

Natural even hit or miss: The spasming trollflesh pops free, moves to a random nearby creature and repeats the attack against it.

Maddened regeneration: spasming trollflesh heals to full health at the start of its turn. Reducing it to 0 hp kills it. When the trollflesh is hit by an attack that deals fire or acid damage, it can’t regenerate during its next turn.

AC 18

PD 17 HP 28

MD 13