Chapter Text

KS: I'd say one of the most cool and rewarding parts of working in the creative field is to be able to think about things and then have them come to life. Since the very beginning of the show there's some areas and characters that we've been thinking about for years now at this point, and to see some of them sort of come to life, to see Haven, to see Lionheart come to life. I think it's one of those things where it's never exactly what I had in my head but for a good reason. It's the end, it's the culmination of all the artists that work on it.

PR: Once you read the scripts and get a vague idea of what we're going to do we then go to Kerry and ask him what he's kind of feeling about the whole thing. And getting his kind of intricate little thoughts and doing a brain dump from him. Once we have that we can go out and do like a rough pass and like try and figure that whole business out ad come back to, and then present him all these options. For Volume 5 the big thing that we're trying to figure out especially once we read the scripts was the City of Mistral itself. And it's this huge, sprawling city that goes over an entire mountain. And we had to populate the while thing and make it feel like this vast, vast thing. That was like one of the big focuses for this because this was going to be one of our main sets. Like, there was definitely like more fleshed-out then a lot of the others ones were.

NT: Volume 4 of RWBY we rebuilt everything from the ground up. So the characters especially got a lot of attention a lot of treatment in terms of being setup in Maya, and then 3DS Max, and then of course Pencil. With Mistral, the only real touchstone we had into this season was the final matte that you see at the end of Episode 12 when RNJR is flying into Mistral and Haven. So that was kind of like this is where we're going to be, this is where a large chunk of our time is going to be, we're going in this city. And that was where a lot of conversations started. What will the school look like, what will the general vegetation and whatnot look like as well. So having those conversations kind of helped inform what we wanted this part of the world to look like.

PR: I'd really love it if the audience really gets a view of just like what we can do, and what we can achieve in art. Cuz we've added more, with each season we've added more and more and more characters, more sets, more 2D elements. The subject matter is more. And I hope that people actually, like, see that and can recognize it.

NT: As much work as we do it's always great to see it when its lit and moving and it looks fantastic. So I'm really proud of how our characters are looking our environments are looking. As a team like how we're all meshing together to really make RWBY better than it's every been I feel, so, it's a great ting to be a part of.