Moreover, the calculations are parallelized as much as possible. Instant Terra uses all the available power of the CPU and the GPU, optimizing dynamically their usage depending of the configuration of your computer and of the available resources at each moment.

But, this is not enough if your algorithms do not follow a performance-oriented logic. We need to be very creative to find for each case, for each node, the correct approach that will be the least costly without downgrading the quality of the final result. It is a constant challenge.

Terrain production

There are mainly two ways to start building your terrain in Instant Terra. You can start from scratch and use a Perlin noise (other generators will be available soon). The other nodes help you refine your terrain to get exactly what you expect.