Short Sword Attack Damage +20 None

Dagger Attack Speed +10% None

Gloves Critical Chance +12% None

Bloodied Club Attack Damage +10

Life Steal +8% None

Chain hammer Attack Damage +40 None

Cleaving Claymore Attack Damage +80 None

Arcane hammer Attack Damage +25

Attack Speed +15%

Speed Up: Normal attacks increase movement speed by 10%.

Tempest Blades Attack Speed +25%

Movement Speed +5% None

Astral Spear Attack Damage +50 Armor Pierce +60

Shuriken Attack Speed +25% Vital Point: Normal attacks deal additional 20 physical damage (+1 per hero level) for melee heroes and 40 physical damage (+2 per hero level) for ranged heroes.

Uriel’s Brand Attack Damage +100

Max HP +600 Magic Guardian: When hero’s HP falls below 40%, Uriel’s Brand grants +200 magic defense and summons a Shield that absorbs (500+hero’s level*100) magic damage for 5 seconds. 75-second cooldown.

Curse of Death Attack Damage +100

Life Steal +10% Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds.

Death Sickle Attack Damage +60

Cooldown Speed +5% Divine Intervention: Prevents damage from a potential killing blow, then increases movement speed by 20% for 1 second. 90-second cooldown.

Spear of Longinus Attack Damage +80

Cooldown Speed +15%

Max HP +400 Shatter: Decreases target armor by 50 on hit for 5 seconds. Stacks up to 5 times.

Fafnir’s Talon Attack Damage +60

Attack Speed +30%

Life Steal +10% Dragon’s Breath: Normal attacks deal additional damage equal to 8% of target’s current HP.

Claves Sancti Attack Damage +90 Upon landing a critical attack, grants bonus (30 + Level*2) movement speed for 2 seconds (only for Ranged).



Critical Chance +25%

, Increase critical damage by 50%

Muramasa Attack Damage +75

Cooldown Speed +10% Armor Pierce +45%

The Beast Attack Damage +100

Life Steal +25 (physical and magic) None

Omni Arms Attack Damage +70

Attack Speed +15%

Life Steal +10%

Cooldown Speed +10%

Max HP +500 Pentapower: After using an ability, the next normal attack within 5 seconds deals 100% more physical damage. 2-second cooldown.

Slikk’s Sting Attack Speed +35%

Critical Chance +25%

Movement Speed +7% Blessing of the Wind: Increase own resistance by 35 for 2 seconds after a critical hit





Fenrir’s Tooth Attack Damage +200 Fenrir’s Tooth: Increases all damage dealt with 30% when the target’s HP is below 50%.

Blitz Blade Attack Damage +50

Attack Speed +35%

Life Steal +10%

Movement Speed +5% Chain Lightning: Every 4 seconds, the next normal attack triggers a chain lightning that deals 102 (+7 per level) magic damage. Each normal attack also carries Life Steal and reduces cooldown by 1 second on hit.

Devil’s Handshake Attack Speed +30%

Critical Chance +20%

Movement Speed +5% Flame Wrath: Normal attacks increase attack speed by 10% for 2 seconds. Stacks up to 5 times.

Rankbreaker Attack Damage +110

Cooldown Speed +10% Windwalk: Increases movement speed by 10% after exiting battle.



Break: Increases armor pierce by 100 (+10 per level).

Spell Tome Ability Power +40 None

Lapis Ring Max Mana +300 None

Pendant of Faith Mana +10 / 5 sec None

Ancient Scriptures Ability Power +80 None

Magic Ring Cooldown Speed +10% None

Enchanted Scroll Ability Power +120 None

Trick Blade Ability Power +60

Cooldown Speed +10% Elemental Power: After using an ability, the next normal attack deals additional magic damage. 3-second cooldown.

Spoopy Mask Ability Power +100 Magic Pierce +75

Phoenix Tear Ability Power +60 From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds.

Virtue’s Bracelet Ability Power +60

Cooldown Speed +5%

Mana +20 / 5 sec Soaring Spirit: Restores 20% mana after earning a kill or assist.

Vlad’s Impaler Ability Power +90 Magic Life Steal +15%

Staff of Nuul Ability Power +180

Cooldown Speed +10% Magic Pierce +45%

Virtue’s Necklace Ability Power +160

Cooldown Speed +10%

Max Mana +300

Mana +30 / 5 sec Soaring Spirit: Restores 20% mana after earning a kill or assist.



Magic Pierce +75

Tome of the Reaper Ability Power +240

Max HP +500 Soul Prison: On dealing damage, reduces target’s HP regeneration by 50% for 1.5 seconds. If this is triggered by normal attacks, the duration is extended to 3 seconds.

Boomstick Ability Power +240 Explosion: Ability hits trigger a small-area explosion that deals 50 (+50% ability power) magic damage. 5-second cooldown.

Hecate’s Diadem Ability Power +240 Warlock: Ability Power +35%

Orb of the Magi Ability Power +140

Cooldown Speed +10% Bide: Gains 12 ability power and 110 HP every 30 seconds. Stacks up to 10 times.



From the Ashes: When the hero gains a level, 20% of HP and mana are restored over 3 seconds.

Rhea’s Blessing Ability Power +140

Cooldown Speed +10% Life Shield: Gains a shield that absorbs 450(+50 per level)(+40% ability power) damage when HP falls below 40%. The shield lasts 4 seconds and has a 75-second cooldown.



Magic Life Steal +25%

Zweihander Ability Power +180

Max Mana +400

Movement Speed +8% Rapid Blade: Normal attack hits increase attack speed by 50% for 4 seconds. 10-second cooldown.



The Light: Normal attacks gain additional magic damage equal to 20% of the hero’s ability power.

Frosty’s Revenge Ability Power +140

Max HP +850

Movement Speed +5% Chill: Abilities that deal damage will also reduce enemy movement speed by 20% for 2 seconds.

Berith’s Agony Ability Power +140

Cooldown Speed +10%

Armor +270 Torture: Deals magic damage equal to 3% of the target’s current HP per second for 3 seconds (up to 80% against monsters)

Apocalypse Ability Power +200

Cooldown Speed +10% Elemental Power: After using an ability, the next normal attack deals additional magic damage equal to 30% of attack damage(+80% ability power). 2-second cooldown.

Soaring Aura Ability Power+ 140

Max HP +1050 Protection: Reduces magic defense of enemies within 800 units by 75(+5 per level).

Holy of Holies Ability Power +400 Enlightenment: Increases maximum HP by 1400

Ring of Vitality Max HP +300 None

Light Armor Armor +90 None

Gladiator’s Gauntlets Magic Defense +90 None

Talisman of Strength HP +30 / 5 sec None

Necklace of Vitality Max HP +600 None

Greaves of Protection Max HP +1000 None

Heart of Incubus Armor +180 Burn: Deals 50(+2 per level) magic damage to nearby enemies every second (deals double damage to minions and monsters).

Belt of Clarity Magic Defense +110

Max HP +700 Regenerate: When taking damage, restores 4% HP over 2 seconds. 15-second cooldown.

Platinum Gauntlets Cooldown Speed +10%

Armor +110 None

Knight’s Plate Armor +210 Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30%.

Asterion’s Buckler Max HP +1000

HP +60 / 5 sec War Cry: Increases damage dealt and damage reduction of nearby friendly units by 5% and 10%, respectively.

Mail of Pain Armor +300

Max HP +1200 Riposte: 15% of the physical damage taken is deflected to the enemy as magic damage (calculation is based on damage before damage reduction)

Hercules’ Madness Attack Damage +50

Armor +180

Magic Defense +150 Berserk: Increases attack damage by 40 and gains a shield for 8 seconds when HP is below 40%. 90-second cooldown.

Odin’s Will Attack Damage +60

Max HP +1000 Adrenaline: Increases movement speed by 2% and deals 2% additional damage after taking damage. Stacks up to 5 times.

Mantle of Ra Attack Damage +80

Armor +330 Burn: Deals 100 (+4 per level) magic damage to nearby enemies every second.



(Bonus: Deals 100% bonus damage to minions and monsters)

Shield of the Lost Armor +360

Max HP +1200 Spirit Bond: Reduces the attack speed of nearby enemies by 30%

The Aegis Cooldown Speed +20%

Max Mana +400

Armor +360 Spirit Bond: When taking damage, reduces the attacker’s attack speed by 30% and movement speed by 15% for 3 seconds.

Gaia’s Standard Magic Defense +240

Max HP +1200

Movement Speed +5% Regenerate: When taking damage, restores 8% HP over 2 seconds. 10-second cooldown.

Medallion of Troy Cooldown Speed +10%

Magic Defense +360

Max HP +1000 Blessed: Gains a shield that absorbs 300(+50 per level) magic damage every 18 seconds.

Crimson Banner Armor +200

Max HP +1500 Bloody Battle: Restores 20% HP over 5 seconds after earning a kill or assist. 10-second cooldown.

Hyoga’s Edge Armor +100

Magic Defense+100

Max HP +1200 Biting Cold: Normal attacks increase the wearer’s movement speed by 10% and reduce target’s movement speed by 25% for 2 seconds.

Ancestral Glory Max HP +1000 Resurrect: Revives wearer 3 seconds after death with 40% HP. 3-minute cooldown.

Frost Cape Cooldown Speed +10%

Armor +200

Max HP +800 Frost Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical damage (20 additional damage for each level gained) to an area. 3-second cooldown.

Amulet of Longevity

Removed from the game Max HP +1800

HP +50 / 5 sec Restores 2% of max HP and 1% of max mana every second after exiting combat.

Boots of Speed None Movement Speed +30

Sonic Boots Armor +110 Movement Speed +60



Reduces normal attack damage taken by 15%.

Gilded Greaves Magic Defense +110 Movement Speed +60

Resistance +35%

Flashy Boots Cooldown Speed +15% Movement Speed +60

Enchanted Kicks None Movement Speed +60

Magic Pierce +75

War Boots Attack Speed +25% Movement Speed +60

Hermes’ Select None Swift: Increases movement speed by 60 after exiting battle.



Movement Speed +60

Kukri Requires Punish talent to purchase. Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals damage to enemy heroes and reduces their movement speed. Hunter: Deals 20% extra damage to monsters and receives 20% more experience from killing monsters.

Monster’s Bane Grants Frostbite talent Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Seek and Destroy: Gains 8 ability power and 30 mana for every monster killed. Stacks up to 15 times.

Gnoll Cleaver Grants Frostbite talent Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Wild: Increases maximum HP by 70 for every monster killed. Stacks up to 15 times.

Mr. Stabby Grants Frostbite talent Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Wild: Increases attack damage by 3 for every monster killed. Stacks up to 15 times.

Loki’s Curse Ability Power +120

Cooldown Speed +10%

Grants Frostbite talent Curse Power: After using an ability, the next normal attack deals additional damage equal to 35% attack damage (+45% ability power). 2-second cooldown.



Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Seek and Destroy: Gains 8 ability power and 30 mana for every monster killed. Stacks up to 15 times.

Leviathan Armor +100

Max HP +750

Grants Frostbite talent Flame Magic: Deals 90(+5 per level) magic damage to nearby enemies every second.



Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Wild: Increases maximum HP by 70 for every monster killed. Stacks up to 15 times.

Soulreaver Attack Damage +60

Grants Frostbite talent

Cooldown Speed +15%

Increased Life Steal +6% Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters.



Wild: Increases attack damage by 3 for every monster killed. Stacks up to 15 times.



Soul Taker: Next ability or normal attack on a hero deals an additional (300 +20 per level) magic damage*, and damage output is increased by 7% for 3 seconds (melee combat only) (30 second cooldown)

Whispering Wind Grants Frostbite talent Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters, killing monsters increases its attack speed by 2%, up to 15 stacks

Scorching Wind Attack Damage +15

Attack Speed +20%

Life Steal +10%

Grants Frostbite talent Fire Storm: Normal attacks place a mark on the target, dealing 15 additional magic damage each stack (+1 per 3 levels), up to 6 stacks.



Hunter: Deals 30% extra damage to monsters and receives 35% more experience from killing monsters, killing monsters increases its attack speed by 2%, up to 15 stacks.

Bow of Slaughter Attack Damage +90

Life Steal +10%

Critical Chance +20% Bloodthirst: Increases Life Steal by 90% for 3 seconds. 60-second cooldown. Only usable by ranged heroes.

Rock Shield Armor +150

Magic Defense +150

HP +1000 Rock Shield: 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+12% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds

Arctic Orb Ability Power +200 Impervious: Immune to all effects for 1.5 seconds. Unable to move, attack, or use abilities. Cooldown: 90 seconds

Wind Stone Movement speed +5%

Mana per second +8 Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Water Stone HP per Second +20

Mana per Second +10 Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.

Windrider Talisman Armor +175

HP per second +40

Mana per Second +15

Movement Speed +5% Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Distinction: Gain 30% more gold and experience after a kill or assist

Ring of Gale Ability Power +60

Movement Speed +5%

Mana per Second +20 Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Distinction: Gain 30% more gold and experience after a kill or assist

Crystal Talisman Armor +120 Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.

Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second.

Stream Bracers Cooldown Speed +10% Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.

Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second.

Essence of the Wind Armor +250

Health +600

Movement Speed +5%

HP per Second +40

Mana per Second +15 Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Distinction: Gain 30% more gold and experience after a kill or assist

Wind Shield (active): Provide nearby hero with the lowest HP a (800 + Hero Level x 80) point shield and 30% movement speed boost for 3 seconds. 45 second cooldown

Ring of the Fiend Ability Power +90

Cooldown Speed +15%

Movement Speed +5%

Mana per Second +30 Wage: Gain 5 gold and experience every 3 seconds if your gold or experience is the lowest on the team.

Distinction: Gain 30% more gold and experience after a kill or assist.

Eye of the Fiend (active): Gain vision of the nearest enemy for 4 seconds. Cooldown: 30 seconds.

Tidecaller's Mark Armor +200

Health +600 Devotion: Gain a stack of Dedication Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Dedication Buff to grant the nearest ally 15 extra gold and 40 experience.

Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second.



Tidecaller: Increase damage of nearby allies by 5% and damage reduction by 10%.

Purifying Bracers HP +500

Cooldown Speed +15% Devotion: Gain a stack of Devotion Buff every 30 seconds. Stacks up to 2 times. If a unit dies within 800 units, consume a stack of Devotion and grant the nearest ally 15 extra gold and 40 experience.

Tidal Force: You and nearby friendly heroes (within 600 units) receive 20 (+1 per level) HP and 10 (+1 per 2 levels) mana per second.



Purification (active): Immediately remove any control effects from a nearby allied hero, and restore 160 + (level x 30) HP and increase their movement speed by 30% for 2 second. The affected hero is immune to slows for the next 2 seconds. 60 second cooldown.