[Under development] Reproducing bug reports. [Changes and additions] The option to change the atmosphere (NB: full-body portrait) is now available from the 'i'nteract menu and not from the conversation window. With this, every character including the player character and non-pet NPCs can have a full-body portrait assigned to them. The full-body portrait is also now displayed when the 'i'nteract menu is open. Characters on the left in a tag team will have their portrait displayed on the left, and on on the right for characters on the right.

Added an underground map to Amur-Cage. Talk to <Amurdad> to make the staircase appear. This is where the unique NPCs that spawn randomly and the [Fort of] Chaos god NPCs will be placed when they are defeated. The random unique NPCs will be here even if they were recruited as pets, and the [Fort of] Chaos NPCs will be here even if they were defeated in the Void or a showroom map.

Added the spell version of bonus points - [spell points]. Available only to the player character. You no longer have to spend skill bonus points on them now and can save on platinum pieces for magic practice sessions. It also allows you to focus on leveling a single spell. 5 x player level [spell points] will be given to save files from a previous version of the game when updating the game. When starting a new Purge mode game or upon updating the game with a Purge mode save file from a previous version, 10,000 [spell bonus] points will be given.

5 new metal race NPCs. 1 new special action. Exclusive to NPCs for now. 3 new unique artifact weapons. 2 of them spawn on certain monsters, 1 of them can be found randomly generated.

1 new item. It prevents the holder's cold-element attacks from shattering items. Slightly reduced the damage of Eye of Stiffen and Eye of Illusion but increased the strength of the status ailment they apply. Added some code to handle what happens when targeting, interaction, some special actions, and the use of some items is cancelled (e.g. the dialogue for picking a tag partner, or a pop-up list of options). The aforementioned user inputs can now be cancelled with the cancel key.

When an NPC uses the Dominate spell or when using that spell on a target that cannot be dominated and the attempt succeeds, the target is now paralysed regardless of resistance to paralysis. Unique NPCs and <boss> monsters will be paralysed for 10 turns, and other characters for 30 turns. Characters already paralysed and those who have just recovered from paralysis will not be paralysed.

The arena and pet arena now count number of wins instead of consecutive wins. As such, the counter no longer resets upon losing or forfeiting, lowering the bar for attempts. To prevent the matches from being a boring grind, however, opponent levels are now increased if their level is a certain amount lower than the number of arena wins the player has had.

Opponents in arena duel matches no longer become boss NPCs at a certain [arena] rank. Removed the bias in monster type selection, and made it possible to know the opponent's level but not the monster name.

Items rewards for the arena and pet arena. They will be placed at your feet every 3, 10, 30, and 50 wins when you return to town. Coin and material rewards stack, but item rewards don't. 100 wins at the pet arena no longer rewards gold pieces; it will give a material kit instead.

You can now only challenge the pet arena (includes pet duels and team battles but not EX arena battles) a maximum of 3 times every 24 hours. [Fixes] Inheriting a pet with red spindle of soul spindle now resets the servant/master value reset date to prevent that date from getting assigned a future date. Updating the game save to 1.93 will also reset the servant/master value reset date.

Elemental damage that is reduced by PV and DV are no longer nullified by characters with the cResEle [elemental immunity] bit flag. Fixed <The White Hawk> unique artifact [not reducing long sword gauge attack damage]. Fixed the issue where paralysis goes away in 1 turn and without displaying any message.