We’ve just released a new Heroes of the Storm patch to apply a number of balance changes and bug fixes.

Return to Top

Talents

Return

Abilities

Talents

Return

Abilities

Talents

Return

Abilities

Talents

Return

Talents

Return

Talents

Return

Talents

Return

Abilities

Talents

Return

Abilities

Talents

Return

Talents

Return

Abilities

Talents

Return

Abilities

Talents

​Return

Abilities

Return

Abilities

Talents

Return

Abilities

Return

Talents

Return

Developer Comment: Anub’arak’s Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we’re reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub’arak is a bit too strong overall right now, so we’re reducing his damage so that he’s not quite so dominant compared to the other tanks in our game.

Stats

Abilities

Talents

Developer Comment:We’re pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We’re beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.