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Sorry but the name's here to stay. Changing the name would make it inconsistent with my other PSP project, "CyanogenPSP". So if anyone's gonna complain about this, or suggest any names, I'm going to have to ignore you. I should, however, have the thread title changed to "Cyanogen3DS - A Custom GUI Menu for the 3DS".Anyways I have made a bit of progress. I decided to switch to sf2dlib because it seems to handle loading an unloading data better than the original 'gfx.c' or whatever it's called.1. That "Monday" string, is just a regular string. I haven't figured out how to find the actual day using RTC as yet. Usually it's an integer either (0-6, or 1-7) but I'll figure something out later. Also that widget is just a day night cycle. It doesn't really do anything other than adding to the aesthetics of the program. Later on you should be able to toggle it on/off. If I can somehow figure out how to detect the weather in your country, then this might change, but for now it just shows you if its day/night lol.2. Battery says 100%. Now I'm well aware that the 3DS doesn't use percentage, but rather numbers from 1-5. The 100% is just to add to the aesthetics in the screenshots at the moment. Later on, when I can experiment on an actual 3DS, I'll make sure to use the 1-5 statuses as percentages, that is 20, 40, 60, 80 and 100 %.3. On the settings menu, notice how the top screen is layed out fully, and the navigation bar switches to the bottom screen. I'm experimenting with this because I can't allow the navigation bar to switch to the right vertical layout, as it is in the PSP version. This is because the lower screen is smaller (horizontally), than the top screen. Therefore we wouldn't be able to use the touch screen to move the cursor to that position at all. And so, I came up with this lol.Right now it still doesn't do anything, as in playing games, or doing other '3DS stuff'. I'm simply just working on the foundation of the project so when I do get the 3DS, it'll just be about adding the 3DS specific features. You won't really be seeing much about this until sometime next year, until I settle into university and buy a 3DS. Hopefully if I do wish to continue it then, I'll distribute some experimental builds when I feel like I've made enough progress.P.S. I'm still a 3DS newbie. I still have quite a lot to learn about it.