What’s New?

Tactical Assault Rifle

Tactics take the day! This robust and precise assault rifle is the ideal option for tight quarters.

Limited Time Mode: Wick’s Bounty

Summary

Every player begins with several gold tokens. Eliminating an enemy player pays out all of the tokens the target was carrying. The first squad to reach the specified gold token count wins the match.



Mode Details

Limited respawning: Each player has three lives.

The more tokens a player is carrying, the more visible on the map they will be when moving or shooting.

The top 3 token leaders will have their location shown on the map & compass at all times.

Weapons + Items

Tactical Assault Rifle Available in Rare, Epic, and Legendary variants. Available from Floor Loot, Chests, Supply Drops, and Vending Machines Fully Automatic 30 Round Magazine Deals 22/23/24 damage Headshot Multiplier of 1.75x This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.

Reduced Baller health from 200 to 150 The primary goal of the Baller is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency - this change should reduce the effectiveness there while not impacting its strengths.

Drum Gun adjustments Reduced base damage from 26/27 to 22/23 Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.

Vaulted Compact SMG Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.



Gameplay

Slipstream adjustments Slipstreams no longer block building. Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier. Players flying in a Slipstream will destroy player built objects when they collide. Slipstreams are now disabled after storm phase 5. We’ve seen a number of cases where Slipstreams caused issues during late game circles - primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.



Performance