Patch 5.1 for The Great War Mod is now released, hosting a number of fixes and even some small new content.

Posted by .Mitch. on Aug 17th, 2013

Patch 5.1 released!

We're now rolling out our 5.1 patch, it's been given the thumbs up by our internal testers, so many thanks to them.

You can find the patch in our download section, the patch is not so much a patch but the whole mod re-uploaded, this is because we wanted to avoid the issues of old mod files interfering and also the fact so many files were edited that it is much easier this way for us.

As such you will need to remove all old mod files before installing!

In this patch we see a fix to a number of the major issues that were present in our initial release. Thank you to everyone who reported bugs and gave suggestions, it's helped us greatly with this patch.

There are issues we are aware of and are still working on, but we felt now was a good time to put out all of the major fixes we have so far. We will be continually working to patch all problems with the mod, and we have internally began considering the new content for our next content update, so stay tuned for that! And even feel free to give suggestions on what you would like to see!

Thank you again for your continued support.

Changelog

Launcher:

(Each of the following is a solution to a problem, the launcher now works for all but one of our testers, If the launcher still doesn't work for you I highly suggest you get your Log.txt after a failed launch to a dev so we can fix the remaining issues, thanks)

-Launcher must now be run with administrator privileges

-Removed bottom right launch button, instead launching is done through top left option

-Launcher makes multiple checks before launch to make sure files are correct

-Launcher now notifies of problems

-Added option to send an error log to the developers this will help us for anyone the launcher still doesn't work for

-Added a ton of new coding to prevent issues and generally improve things

Campaign Gameplay:

-Strengthened Germany to realistic levels

-Implemented optional scripting options at campaign start

-Reduced campaign government bonus' for France

-Increased AI tendancy to build naval units to realistic levels

-Improved tech research times

-Implimented massively overhauled scripting to help the campaign

-As requested a Russian revolution now leads to the Soviet Union

Campaign Bug Fixes:

(Some small nations still don't have Generals available, we were going to remove these nations as playable until a fix was found but I decided not too, just be aware of this)

-Fixed campaign economy

-Fixed turn 45 crash

-Fixed Swiss crash

-Fixed everyone dying in 1915

-Added missing Serbian faction description

-Fixed crash when some new ministers created

-Fixed slots without build options

-Fixed agent spawning

-Implemented plane agents correctly. (These require the player to own both a university and an airfield (buildable on farm slots))

-Fixed many incorrect UI text entries

-Fixed certain rebellions containing only a general

-Reduced tendency for characters to gain certain traits

-Fixed missing technology icons

-Rail buildings now correctly show tracks on map

-Replaced incorrect minister cards

Campaign General:

-Added left out train model

-Added simple victory conditions for now

-Added new custom artwork for certain events

-More accurate historical ministers for some nations

Battles:

-Fixed certain nations armies being overpriced

-Fixed bugged unit textures

-Fixed unit UI descriptions

-Fixed possible cause of sound related CTD

Probably a lot more.. It's 7am and I've not slept so I've likely forgotten lots.