Elf Orc So you're an... Elf Orc. Yeah... that. How did that... Mom was adventurous, Dad was lucky. Ah. Can I.... NO YOU MAY NOT CALL ME AN ORLF! -Bob the Paladin talking with his companion Thrag the Elf Orc Physical Description Elf Orcs often are taller than humans, around 5ft (152,4 cm) to 6ft (182.88 cm) tall. Wit pointed ears and skin tinted in light blue to deep reds. They maintain the natural beauty of their Elven heritage but tend to be more muscular due to their Orcish heritage. Occasionally they grow tusks, but it’s mostly seen with males. Elf Orc have hair colorations that range through, white, black, dark green and dark orange. They have no facial hair and little to non-body hair. History Elf orcs are a rare race and do not have a history of their own but instead share in the culture of both Elves and Orcs. there have been Elf Orcs who have make a name for themselves though the action and work for lord, lady’s and warchiefs. the mention of Elf Orc throughout history is rare and is very undocumented. Society Some Elf Orc can make a name for themselves I the Elven society as bodyguards for the Elven elite or as a member of the Elven army. However, they are relatively few and far between as they are mostly ostracized as abominations. In Orc tribes, the Elf Orcs are ironically better accepted than one might initially think. This is because in orc tribes, the strong rule the weak, and the more intelligent elf orcs can use their cunning to make their in to powerful positions in the tribes or move their way up the rank of chieftains. This is more common in the badlands and wastelands where tribes of wild Elves and orcs often commingle. Some Elf orcs are shunned from both Societies and instead turn to settlements of other races such as humans and even amusingly Dwarves. In this societies Elf Orc work as metalworks or in heavy labor or even enforcers for the local Guilds, this makes Elf Orcs Fairly accepted in this societies because of their intelligent and brutality. Sometimes you see Elf Orc build mini societies within this societies. Elf Orc Names Elf orcs take names after whichever society they are raised in, Elf, orc or otherwise mostly Elf orc take their surname after their Elven Heritages, to have the honor of that name. But their first name can be Elven or Orcish. Elven Male Names: Arkilum, Corza, Korduic, Vishrouth, Foarlu, Zeflai, Aelar, Enialis, Himo, Theren, Varis Orcish Male Names: Naruk, Feng, Imsh, Krusk, Mhurren, Thokk Eleven Female Names: Keddikai, Okari, Axnir, Sieluss, Tikaela, Adrie, Leshanna, Valanthe, Biewl, Caelynn Orcish Female Names: Orcish: Sagui, Mikaana, Baggi, Volen, Sutha Surnames & Familyname: Zol’exil, Cek’tath, Kel’halik, Karthau, Woolu, Ull, Alua, Amastacia, Galanodel, Meliamne, Liadon Elf Orc Traits Elf Orc can be both savage and graceful, the have traits from both of their heritages, but there upbringing have a big impact on how Elf Orc are and act in the world. Ability Score Increase. Your Dexterity Score is Increased by 1. Your Strength Score is increased by 1. Age Elf Orc mature quickly due their orc heritage, usually at the age of 14. Their elven heritage however increases their life spans, and they have been known to live up to the age of 500. Alignment. Since the Elf Orc is both Elf and Orc, Lawful and Chaotic, it’s really a mixed bag of whatever one’s parent society and genetics lead one to. Size. Elf Orcs bridge the physique between Elf and Half-Orc and are easily 5ft (152,4 cm) to about 6ft (182.88 cm) tall and can weigh between 120 Ib. (54kg) to 400 Ib. (182kg) and they’re upbringing have a big impact on their weight and how there are build. Your size is medium. Speed. Your base walking speed is 30 ft. (9,14m) Darkvision. Both your Elven and Orcish heritage help you see in the dark. You have superior vision in dark and dim conditions. You can see in dim light within 60 ft. (18,2m) of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray. Trance. Elf Orc’s do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating you can dream after a fashion; such dreams are mental exercises that have become reflexive through years if practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Menacing. You are proficient in the Intimidation skill. If you are already proficient in that skill, you may add double your proficiency to intimidation checks. Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional tome and add it to extra damage of the critical hit. Languages. You can speak, read and write

Elven, Orc, Common. The difference between languages Elf Orc speak Elven is fluid with subtle intonations and indicate grammar. Elven literature is rich and carried and their songs and poems are famous among other races Orcish is harsh, grating language with hard consonants. It has no script of its own, but a bit of it is written in the Dwarvish script. is harsh, grating language with hard consonants. It has no script of its own, but a bit of it is written in the Dwarvish script.

Heritage Traits Elf Orc can be born into many society’s and difference ways of life. Thought out their life the learn difference traits and skill from their upbringing and environment. Choose one of this Heritage traits. Eleven Heritage Choose one of this Heritage traits. These Elf Orcs due to their upbringing or heritage, has become more Elven than Orcish High Elf Think of themselves as highly superior to non-elves and even other elves. The high elf, has a keen mind and a master of magic. The see themselves as the most refined of the races. High elves, also known as eladrin, are graceful warriors and wizards that originated from the realm of the Feywild. In addition to living in the Feywild, they are at home in Arvandor and Gates of the Moon as well as the forests of the world. They are magical in nature and share an interest in the arcane arts. From an early age they also learn to defend themselves, particularly with swords. They train from a young ages with bows and swords. Ability Score Increase. Your Intelligence score increases by 1. Elf weapon Training. You have proficiency with the Longsword, Short sword, Short bow, and longbow. Cantrip. You know one Cantrip of your choice from The wizard spelllist. Inlelligence is your spellcasling abilily for it. Fey Ancestry. Vou have advantage on saving throws against being charmed, and magic can't put you to sleep. Wood Elf Has a keen senses and intuition and fleeting feet to carry you quickly and stealthily through out the forest. Wood elf are reclusive and distrusting of non-elves. They know how to track their prey, and survive in the wild forest. The have a bond with forest and a big respect for the sprites and animals that lives among the trees in the forest. Ability Score Increase. Your Wisdom sore increases by 1 Elf weapon Training. You have proficiency with the Longsword, Short sword, Short bow, and longbow Mask of the wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena Fey Ancestry. Vou have advantage on saving throws against being charmed, and magic can't put you to sleep. Drow (Dark Elf) Cruel and cunning, drow are a dark reflection of the elven race. Also called dark elves, they dwell deep underground in elaborate cities shaped from the rock of cyclopean caverns. Drow seldom make themselves known to surface folk, preferring to remain legends while advancing their sinister agendas through proxies and agents. Drow have no love for anyone but themselves, and are adept at manipulating other creatures. While they are not born evil, malignancy is deep-rooted in their culture and society, and nonconformists rarely survive for long. Some stories tell that given the right circumstances, a particularly hateful elf might turn into a drow, though such a transformation would require a truly heinous individual. Ability Score Increase. Your Charisma score increases by 1 Drow Magic. you know the dancing lights canlrip. When you reach 3rd level you can cast the faerie Fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasling abilily for these spells. Superior Darkvision. Your darkvision has a radius of 120 ft. Sunlight Sensitivity. You have disadvantage on attack rolls and on wisdom (perception) checks that rely on sight when you target of your attack, or whatever you are trying to perceive is in direct sunlight. Drow Weapon Training. You have proficiency with rapiers, Short swords, and hand crossbows Mountain Elf Unruly, unkempt, and entirely wild at heart, mountain elves (often derisively called “feral elves” by their more refined kin) are at home amongst stony crags and cracked badlands where life is hard and very little grows. True survivalists, mountain elves know how to find the necessities of life when they are almost impossible to be found, and enjoy thriving in lands that would kill their less hearty brethren. Ability Score Increase. Your Strength score increases by 1 Mountain Weapon Training. You have proficiency with the short sword, longsword, hand axe, great axe, battleaxes, spear and glaive. Natural Climber. You have proficiency in the Athletics skill and a climb speed equal to your normal movement speed minus 10 ft. (3m) Brave. You have advantage on saving throws against being frightened. Sea Elf Elusive and mysterious – even more so than most elves – the sea elves lurk in the depths and shallows of the world’s waterways. Aquatic elves are often named for the specific bodies of water in which they dwell, such as lake elves, river elves, shoal elves. While culturally (and somewhat physically) distinct, thay are all varieties of sea elves. Ability Score Increase. Your Charisma score increases by 1 Aquatic Weapon Training. You have proficiency with the trident, Short sword, spear, net and dart Undersea Adaptation. You have a swim speed equal to your normal movement speed plus 10 ft. (3m). You can speak, see, hear, and manipulate objects underwater just as easily as you would on land though attack penalties to weapons still apply), and you can breathe both air and water.

Sea tongue. You can speak, read, and write the Aquan language which is a dialect of Primordial. You can understand Primordial and its other elemental dialects of Terran, Auran, and Ignanm, as well as effectively converse with creatures that speak any of these languages. Jungle Elf As a Jungle Elf, you have spent your life in a tricky jungle dealing with all the threats nature could throw at you, you have spent your life claming vast trees, fighthing off deadly diseases and hunting with whatever tools you could find. Ability Score Increase. Your constitution score increases by 1. Natural Climber. Whenever you make a strength (athletics) check related to climbing you considered proficient in the athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Jungles Weapon Training. You have proficiency with the javelin, Hand axe, blowgun and spear. Poison Resistance. You have advantage on saving throws against poison and you have resistance against poison damage. Frost Elf As a Frost Elf, you hail from the plane of frostfell, a world where temperatures are significantly lower than the material plane, and you have a natural affinity with the cold, granting you mastery of ice magic. Your natural body temperature lower than other elves, which makes you highly resistant to cold temperatures and destroys diseases and poisons that have adapted for higher temperatures, unfortunately this lower temperature makes you significantly more vulnerable to heat. Ability Score Increase. Your Wisdom Score increases by 1 Innate Magic. you know the ray og frost canlrip. When you reach 3rd level you can cast the Ice Knife spell once per day. When you reach 5th level, you can also cast the warding wind once per day. Charisma is your spellcasling abilily for these spells. dont know if this will be better and what have to be removed Fey Ancestry. Vou have advantage on saving throws against being charmed, and magic can't put you to sleep. Damage resistance. You have resistance against cold and poison damage. Damage vulnerability. You are vulnerable to Fire damage. Desert Elf Live in harsh desert lands where only the resilient and cautious survive. Their philosophy of “take only what you need” is ingrained in their sparse lifestyle. You will often see these nomads using polearms as tentpoles in temporary shelters. They liv the lift from waterhole to waterhole, trading with people they pass on their way, they know how to find food in places where it seems to be non. Ability Score Increase. Your constitution ability score increases by 1. Guardian Nomad. You have proficiency with the Pike, Scinitar, Spear, and Short bow. Resourceful Survivor. You have proficiency in the Survival skill Desert Born. You’re naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master’s Guide. Orcish Heritage These Elf Orcs due to their upbringing or heritage, has become more Orcish than Elven. Many say that the best thing to happen to the orcs was the apocalypse. When the gods took the most violent and unruly of the race to the other planes to serve in their undead armies, they left behind only those that sought to preserve their society rather than take it from other though force. Although the orcs are still comparatively aggressive and violent race, their tribal units and single-mined motivations have made them well-suited to surviving the wastelands. Common Orc (Green/Brown Orc) Traditional Common Orc culture is extremely warlike and when not at war the race is usually planning for it. Most Orcs approach life with the belief that to survive, one must subjugate potential enemies and control as much resources as possible, which puts them naturally at odds with other races as well as themselves In the tribs the Common orc are taught that all races are inferior to the Orcs. Ability Score Increase. Your Strength skill increased by 1. Bust of Aggression. As prat of your attack action, you can use this trait to move up to your speed towards a hostile creature that you can see. You can use this ability several times equal to your proficuency bonus. You regain expended uses when you complete a short or long rest. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You Can’t use this feature again until you finish a short or long rest Orcish Diplomacy. Respect and fear, you’ve lived with Orcs long enough to know that’s how you survive. You have advantage to intimidation checks. Gray Orcs (Mountain Orc) Dwelling in remote, desolate corners of the world the nomadic gray orcs make out as much of a meager existence as they can, traveling along traditional migratory routes between campsites and favored caves as the seasons change. A typical gray orc tribe consists of 30 to 50 members, led by the strongest orc in the tribe, known as a chieftain. While responsible for deciding when to go to battle the position tends to be a temporary one at best as they are constantly being killed (either in battle or through treachery) and replaced. The true power behind a tribe of gray orcs, though, is the tribe's high priest, who is typically a cleric who has held the position for many years. The clerics of other tribes are often viewed as heretics, despite the fact that both tribes likely worship the same deities. Ability Score Increase. Your Wisdom score increased by 1. Cold Adapted. You have resistance to cold damage. Natural Hunter. You gain proficiency with hand axe's and spears. Mountain Tracker. You gain advantage to Wisdom (Survival) checks to track creatures in mountainous terrain. Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.