Mike Zaimont ‏@MikeZSez 17m17 minutes ago

>:^( Why did SFV implement the LZ controller driver this way? There's _no reason_ to require a DS4. PS4 SG doesn't! Click to expand...

Mike Zaimont ‏@MikeZSez 8m8 minutes ago

@MikeZSez We provide instructions for how to implement it without lag, and advice for doing it without a DS4 required. I wrote 'em! :^\ Click to expand...

So with SFV coming out today and many people excited and looking forward to picking the game up I must say I'm really pissed off that a game that is supposed to made for the competative scene has problems as the ones I will list below. (Tested in Final Retail 1.01 patched SFV)Some of the stages will simply drop frames when the action heats up this fucks with competitive play a ton when having precise inputs is critical.Digital Foundry if you're reading this to show this in action simply pick the Russia stage pick Bison pop V-Trigger and go for one of his combos to see the framerate drop a test on all the stages would be great. I don't have the capture gear to show this off.Already seeing reports of input lag when it comes to the implementation of the driver and how insane the menu is to simply get it working. End of the day this will force tournaments to ban PS3 sticks. We have already seen talk of this on twitter from tournament organizers. This is huge in a community where not everyone has the money to cough up for brand new sticks or pads.Edit: What I'd like to see for PS3 stick implementation is a better menu system that makes the process more tournament friendly.Edit 2:Mike Z on how Capcom implemented the LabZeroDriver.--------------------------------------------------------------------I don't understand with how much money Sony pumped into this Ono and Dimps would have made sure these issues at least were not present.