Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.

In this document, we seek to make running Isle of the Abbey fun and manageable for you and your players. This document includes:

Running Isle of the Abbey – advice on how to fit Isle of the Abbey into a larger campaign, running the adventure in the Forgotten Realms and an additional encounter to flesh out the story.

advice on how to fit Isle of the Abbey into a larger campaign, running the adventure in the Forgotten Realms and an additional encounter to flesh out the story. A Desert Encounter Map in 3 versions – simple and clean, this 20x20 encounter comes in three different versions, so you'll have something for those skeleton encounters!

simple and clean, this 20x20 encounter comes in three different versions, so you'll have something for those skeleton encounters! A Player's Version of the Skull Dunes Map – a nifty handout for your players, so they can visualize and map their way through the Skull Dunes

a nifty handout for your players, so they can visualize and map their way through the Skull Dunes A full-scale battlemap primed for digital tabletop – showing the Abbey Ruins decorated and in color (comes in both player and DM versions).

showing the Abbey Ruins decorated and in color (comes in both player and DM versions). DM's Notes – thorough sheets of notes condensing the adventure into convenient bulletpoints.

thorough sheets of notes condensing the adventure into convenient bulletpoints. Creature Stat Blocks – all monsters of the adventure arranged on pages that are easily referenced at the table.

Looking to spice up your nautical campaign? Check out Daerdan's Tall Tales: 101 Seafaring Encounters!

Map previews:

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