Rather than gloating over Microsoft’s lack of indie self publishing support within the XBOX ecosystem, he’s taking the high road. Putting healthy indie developer exposure over corporate policy comparisons is an interesting response from Nintendo, and a welcome one by all accounts.

Microsoft’s indie game development program, XBIG, is price and content restrictive, and maintaining games with patches and feature additions is expensive for the developer and cuts deeply into profit margins. XBIG games also lack many features offered to published XBLA games including achievements and inclusion in user game records.

Nintendo recently revamped their policy regarding indie game development, reducing licensing fees and royalties, removing the need for concept approval, allowing developers to set price, release date, and trial options, and offering support for popular development frameworks and engines such as HTML5, CSS, and the Unity Pro game engine.

It must be said that Mr Adelman does not speak for all of Nintendo, but it is interesting to see these sentiments from a Nintendo employee none the less.

What are your thoughts on these developments? Let us know in the comments.