» Topic: Stop Animals From Moving Anywhere :) » ARCHIVED



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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm In New Leaf, there isn't any signs, so animals can move in at random anywhere. They can destroy trees, and hybrid gardens without you doing anything about it. D:



However, I found out a trick! ^.^



On the day that an animal is supposed to move in (make a "Nook Homes", not the actual house yet), make a new character and go through Rover's talk. Then when you get off the train, run around your town and see where the house is being built. Since it isn't there yet, it wont be on your map yet. If it's in a garden of hybrids or trees/area you don't want the house, then reset your game. Since it's a new character, the game hasn't saved yet, and each time you reset, the house will, most of the time, be generated in another area of the town. No Resetti/other reset problems either because it's a new character.



*NOTE* This is also an effective way to choose your animals, so to speak, because each time you reset, a different animal will move in. Usually the game has a set species it wants to move in, snooty, and peppy, or jock and Uchi. So, you can potentially choose your neighbors and where the house is, and if the house is in a bad spot, just reset the new character and try again.



Then when you find a house in a good location, or an animal you want, then save your game by making the new character having a house. Afterwards, you can delete the character if you want.



I used this trick in the older games to sorta choose neighbors, and it works with the house problem in New Leaf too. In New Leaf, there isn't any signs, so animals can move in at random anywhere. They can destroy trees, and hybrid gardens without you doing anything about it. D:However, I found out a trick! ^.^On the day that an animal is supposed to move in (make a "Nook Homes", not the actual house yet), make a new character and go through Rover's talk. Then when you get off the train, run around your town and see where the house is being built. Since it isn't there yet, it wont be on your map yet. If it's in a garden of hybrids or trees/area you don't want the house, then reset your game. Since it's a new character, the game hasn't saved yet, and each time you reset, the house will, most of the time, be generated in another area of the town. No Resetti/other reset problems either because it's a new character.*NOTE* This is also an effective way to choose your animals, so to speak, because each time you reset, a different animal will move in. Usually the game has a set species it wants to move in, snooty, and peppy, or jock and Uchi. So, you can potentially choose your neighbors and where the house is, and if the house is in a bad spot, just reset the new character and try again.Then when you find a house in a good location, or an animal you want, then save your game by making the new character having a house. Afterwards, you can delete the character if you want.I used this trick in the older games to sorta choose neighbors, and it works with the house problem in New Leaf too. Signature--------------

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QueryOpal

Name Query ACNL Town Zinkwoni Last Active 7/4 12:11pm Wow thanks!



I'm confused though... Are you saying... Character 1 the mayor, gets whatever to know an animal is moving, but I thought that was a fenced in area....? So how do you know what day they move in? Signature--------------

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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm



The day a new animal unpacks, the next day, a new one will move in (make a fenced area), that is the day that you make a new character and see if you want the new animal, or don't like the location of the house. If you don't like the animal/location, reset and start another new character again until you get something you like and save that new character, and then delete him if you want.



For example:



Rosie makes a place

Rosie moves in

Rosie unpacks and is outside

The next day, a new area is built for an animal (this is the day you make a new character on



If it's like the old Animal Crossings, you should keep getting animals in this pattern until you get 9 and then get a camper Your welcome 8D I'm not very good at explaining these things but:The day a new animal unpacks, the next day, a new one will move in (make a fenced area), that is the day that you make a new character and see if you want the new animal, or don't like the location of the house. If you don't like the animal/location, reset and start another new character again until you get something you like and save that new character, and then delete him if you want.For example:Rosie makes a placeRosie moves inRosie unpacks and is outsideThe next day, a new area is built for an animal (this is the day you make a new character onIf it's like the old Animal Crossings, you should keep getting animals in this pattern until you get 9 and then get a camper Signature--------------

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QueryOpal

Name Query ACNL Town Zinkwoni Last Active 7/4 12:11pm What if Rosie was the villager you didn't like? I thought once the fenced in area is up its there to stay, what is creating a new character going to do?



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celestic77

Name April ACNL Town Luna Last Active 3/4/2014 10:36pm You can also make a community project (the fence). You can put flower gardens in there, and animals won't move in over it. Signature--------------

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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm



If you don't want Rosie, then just reset with the new character and make another new one. A new villager and house location is generated each time. Rosie was just an example XD



, then this won't work you must have a free slot to make a new character so you can reset the negative effects of house placement or an animal you don't want.



Since the town hasn't been loaded/saved, each time you make a new character, something will be generated. Then when you reset and make another character, the results will be different. Just make sure to reset on the day a new fence is about to be built (not the house, just the fence). If the France is already on your town, then resetting at this point will do nothing. Make sure to do it the day its gonne be buil/appear in town, but don't load your character yet, but make a new one to see what you get.



This is so confusing XD but it works D: I used it in older games and NL When the fence shows up, it is too late. Essentially, making a character before you start playing that day, will still cause the fence to generate, and when you reset, (since your town has not been loaded), the fence will change location each time you make a new character/reset. Do NOT load your character before the start of the day, if you do, the fence will be in a permanent position because the town was loaded already.If you don't want Rosie, then just reset with the new character and make another new one. A new villager and house location is generated each time.Rosie was just an example XD Makayla123 , then this won't workyou must have a free slot to make a new character so you can reset the negative effects of house placement or an animal you don't want.Since the town hasn't been loaded/saved, each time you make a new character, something will be generated. Then when you reset and make another character, the results will be different. Just make sure to reset on the day a new fence is about to be built (not the house, just the fence). If the France is already on your town, then resetting at this point will do nothing. Make sure to do it the day its gonne be buil/appear in town, but don't load your character yet, but make a new one to see what you get.This is so confusing XD but it works D: I used it in older games and NL Signature--------------

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QueryOpal

Name Query ACNL Town Zinkwoni Last Active 7/4 12:11pm Yeah, that's what I'm wondering? Would I have to do that everyday with a new character? Which I don't mind but just to make sure I'm correct... And wow now that I understand, THANK YOU! Signature--------------

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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm No, you don't. Only on the days an animal is supposed to move in. It works like this.



Move in, next day a housing fence is built

Next day, an animal moves in, unpacked.

Next day, animal unpacks and goes outside like usuall.

Day after that, another fence is built.

The sequence should repeat like that until you get 9 aimals.



On the days a fence is supposed to be built, do the trick. :] Signature--------------

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mevee

Last Active 6/17/2013 8:09pm I'm trying this trick and it works...sometimes. (new leaf)



For the ninth villager it sometimes does not work at all (as in I can't find the fenced area anywhere). In the title screen I can sometimes see the fenced area but exploring on a new villager will come up with nothing.



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NicksFixed

Name Kai ACNH Town A'o Ia Dream Code 8180-7538-3145 Last Active 9/16 8:29pm Well I just placed my house, in the beginning, in such a position that it's impossible for villagers to plonk their houses around me ... My hybrid gardens are safe !! Foreign fruit trees, however, are a different kettle of fish Signature--------------

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Everlet

Last Active 9/4/2014 9:03pm Oh this is a great idea! It'll kinda be annoying to start a new character every time a new villager is suppose to move in, but it will be worth it! Thank you so much! Bells: 28,400 Catalog: 0 Feedback: 0 WiFi: Patterns: 0

rollergirl

Name Sam ACNL Town Musa Last Active 12/30/2018 6:19am



I wish I'd known about or thought about this before Pietro the rainbow clown sheep moved in over my perfect apple tree... or Sly the alligator moved in over my pink roses. Thanks for the idea!I wish I'd known about or thought about this before Pietro the rainbow clown sheep moved in over my perfect apple tree... or Sly the alligator moved in over my pink roses. Signature--------------

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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm Sorry I've not been on much, I've been obsessed with NL.



Anyways, yesterday, it was strange, I had Flo move in, and she was still packed, but then Rodeo makes a house plot next to my house and Whitney's. I'm confused though, so I guess either it's random when a new "plot" will show up, or it was a glitch on the game's part. D:



Anyways, sorry this is so confusing everyone. D: and you're welcome to those of you that it has helped so far C: It means alot that I helped you guys. ^.^



I got Daisy as one of the starting animals, and then Pietro the clown sheep as my first animal to move in. D:



Today, Rodeo just unpacked and moved in, so tomorrow a new plot should appear. I'll let you guys know how that goes.



Again thanks everyone and you're welcome ^.^ You're welcome everyoneSorry I've not been on much, I've been obsessed with NL.Anyways, yesterday, it was strange, I had Flo move in, and she was still packed, but then Rodeo makes a house plot next to my house and Whitney's. I'm confused though, so I guess either it's random when a new "plot" will show up, or it was a glitch on the game's part. D:Anyways, sorry this is so confusing everyone. D: and you're welcome to those of you that it has helped so far C: It means alot that I helped you guys. ^.^I got Daisy as one of the starting animals, and then Pietro the clown sheep as my first animal to move in. D:Today, Rodeo just unpacked and moved in, so tomorrow a new plot should appear. I'll let you guys know how that goes.Again thanks everyone and you're welcome ^.^ Signature--------------

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Aikox3

Name Aiko ACCF Town Shinjuku Last Active 8/7/2013 2:29am I have a question!! right now I have 9 villagers and it says max villagers in one town is 10 but I've been doing that new character thing for the past couple days and haven't found any fenced spots but today there is an out of town animal camping in my town. So does that mean there will be a fence tomorrow? Signature--------------

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snappycg1996

Name Cory ACNL Town Nintown Last Active 12/1/2015 3:16pm



^ Unfortunately no, the 10th animal has to come from the campsite, and in order to get that animal to move in, you gotta keep talking to them, playing games, and stuff. Then eventually, they will ask about moving into your town. C:



The only way this would work now is if a animal has moved, and a new one is gonna move in. However, you can have 9 animals and someone wanna move out. Flo, a penguin who recently moved into my town, asked to move on the 22, today, so I told her to go ahead and leave. I only have 9 animals as well. ^^ Thank you^ Unfortunately no, the 10th animal has to come from the campsite, and in order to get that animal to move in, you gotta keep talking to them, playing games, and stuff. Then eventually, they will ask about moving into your town. C:The only way this would work now is if a animal has moved, and a new one is gonna move in. However, you can have 9 animals and someone wanna move out. Flo, a penguin who recently moved into my town, asked to move on the 22, today, so I told her to go ahead and leave. I only have 9 animals as well. Signature--------------

A polished lady will shine brightly in any circumstance - Whitney

I love Whitney, she is my sunrise. << <3 Cory x Whitney <3 >> Bells: 278,695 Catalog: 0 Feedback: 0 WiFi: Patterns: 0

Michaelsms

Last Active 5/8 7:31pm



Let me see if I got this right: If I know a new villager is going to move in sometime soon, I just make a new character before loading my main and keep resetting. Then, I save the new character if the villager is in a spot I like. Then, I can exit the game and delete the newly created character?



Will this work on the 10th villager for the campsite? Wow! Thanks! This should help a lot when nitpicking the animals I want and where they should beLet me see if I got this right: If I know a new villager is going to move in sometime soon, I just make a new character before loading my main and keep resetting. Then, I save the new character if the villager is in a spot I like. Then, I can exit the game and delete the newly created character?Will this work on the 10th villager for the campsite? Bells: 300 Catalog: 0 Feedback: 0 WiFi: Patterns: 0

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