Greetings Fellow Dice Fans!

For this week’s confusing card of the week article, we’re going to take a look at Great Responsibility: Basic Action Card from the Marvel Amazing Spider-Man Starter set. This week’s selection is courtesy of the random button from DM Retrobox.

Ruling – Ability



When you use a Great Responsibility action die, you must also sacrifice a character in order to KO a target opposing character. Sacrificing one of your characters is not optional and the sacrificed character is not being targeted. The opposing character is being targeted, so abilities that redirect or block targeting could be applied.

When you sacrifice a character (or any other die) during your turn, the sacrificed die will go Out of Play until the Clean Up Step. During the Clean Up Step, all dice that are Out of Play will be moved into the Used Pile. When you sacrifice a die during your opponent’s turn, those dice will go directly to the Used Pile.

Great Responsibility can only be used during your turn, but there are several cards with abilities that allow or force you to sacrifice dice during your opponent’s turn. For example, if you have a Blink: Dimension Jumper die in the Field Zone, you could use her ability during your opponent’s turn and she would go to your Used Pile instead of Out of Play. Using Mysterious Shredder Transport would send the opposing die to the Used Pile and the active player’s die Out of Play.

When a character with a When KO’d ability is KO’d by using Great Responsibility, the When KO’d ability will trigger. For example, if Jade: Jennifer-Lynn Hayden is KO’d by Great Responsibility, her owner would get to use her ability allowing them to prep a die from their bag.

Miscellaneous Card Information



~ Great Responsibility is a Basic Action Card with no energy type.

~ It does not have an affiliation.

~ It has a max dice of three.

~ This card is a Common and is #29 of 142.

Examples

These examples are for information purposes only, to show what would happen in certain scenarios. I am not suggesting that these examples are the best outcomes for each scenario and each example only features relevant parts of the turn, not the entire turn.

Example One:

Using Great Responsibility during the Main Step.



~ I have a Great Responsibility die showing an action face in my Reserve Pool. I have a Sidekick and a level two Vixen die in the Field Zone. My opponent has a Thor die in the Field Zone.

~ (Main Step) I use my Great Responsibility die, sacrificing my Sidekick and targeting Thor. My Sidekick die and Great Responsibility are placed Out of Play. Thor is placed in the Prep Area.



Example Two:

Using Great Responsibility during the Attack Step.



~ I have a Great Responsibility die showing an action face in my Reserve Pool. I have a Sidekick and a level two Vixen die in the Field Zone. My opponent has a Thor die in the Field Zone.

~ (Attack Step – Assign Attackers) I assign my Sidekick and Vixen dice to attack, moving them into the Attack Zone.

~ (Attack Step – Assign Blockers) My opponent assigns their Thor die to block my Vixen die, moving it into the Attack Zone and placing it in front of my Vixen die.

~ (Attack Step – Actions and Globals) I use my Great Responsibility die, sacrificing my Sidekick and targeting my opponent’s Thor die. My Sidekick and Great Responsibility are placed Out of Play and Thor is placed in the Prep Area.

~ (Attack Step – Assign and Resolve Damage) Vixen was blocked, but does not have Overcrush. She will not deal any damage to my opponent, even though her blocker has been removed. She won’t take any damage and will return to the Field Zone.

~ (Clean Up Step) All effects end unless otherwise stated. Dice Out of Play are moved into the Used Pile.



Official Sources

WizKids Official Rules Forum (WORF) does not have a ruling for this specific card.

You can find a ruling about Sacrifice, here.

You can find more info about specific Keywords on the WizKids Keywords page.

Turn Order Summary Reference

Opinion and Strategy



I’m not a fan of this week’s card selection. There are better ways to achieve the same result – or a more desirable result. A good example is Mysterious Shredder Transport. Transport works a little different, like you don’t get to target an opposing die, but the die they sacrifice is sacrificed – not KO’d. In a constructed field of play, whether competitive or casual, you’re typically trying to KO your opponent and not their characters. Most of the time, players use characters that have a When KO’d ability or ones that can’t be targeted (all the rage now). It’s also cheaper to purchase than Great Responsibility. I feel like Great Responsibility is too expensive for what it does. If I’m paying five energy for a die that I have cycle and then roll, I don’t want to pay an additional cost (like sacrificing a character) just to get one of their dudes out of the Field. If you’re looking at Great Responsibility for Modern Age, please take a closer look at cards like Mysterious Shredder Transport or even Lethal Blow. I think Lethal Blow is underrated – especially since we have Renet Tilley now to almost guarantee that burst or double burst. I don’t expect that combo to be seen in a competitive setting, but Transport could find it’s way there. Reclaim would pair well with Transport and be way more useful than Great Responsibility.

If you’ve played Great Responsibility and you’ve found a use that I’ve overlooked, please share! I enjoy seeing what other folks come up with – whether it’s casual or competitive, I’m open to all suggestions!

Opinions on this card? Leave a comment!

Is there a card your confused on?

Is there a combo that seems too good to be true?

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Roll on, Dice Masters!