As you become more dragon than mortal your eyes radiate with a soft glow, allowing you to see that which others cannot. At 11th level, you gain Blindsight with a radius of 30ft.

Your soul is nearing perfection as you sprout brilliant wings with a span equal to your height. Also at 11th level, you gain a flying speed equal to half your normal Walking Speed.

Roar of the Scaled Lord

The draconic ki that flows through you has perfectly meshed with your own allowing you to fully emulate the greatest aspects of these godlike entities. At 17th level you can, as an action, choose to expend 6 ki points and utilize a breath weapon attack based on your Draconic Element as depicted in the table below. You must roll a 5-6 on a d6 at the start of subsequent turns to use this ability again.

Draconic Type Element Gold, Red Fire Breath Bronze, Blue Lightning Breath Green Poison breath Copper, Black Acid Breath Silver, White Cold Breath

Fire Breath (Recharge 5-6). You exhale fire in a 45 foot cone. Each creature within the cone must make a Dexterity Saving Throw, taking 64 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Lightning Breath (Recharge 5-6). You exhale lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, taking 60 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 5-6). You exhale a poisonous cloud in a 30 foot cone. Each creature within the cone must make a Constitution Saving Throw, taking 64 (16d6) poison damage on a failed save, or half as much damage on a successful one. This breath is gaseous and can travel around corners and through any non-sealed spaces.

Acid Breath (Recharge 5-6). You exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity Saving Throw, taking 60 (12d8) acid damage on a failed save, or half as much damage on a successful one. Structures caught in this attack take half the original damage at the end of your next turn.

Cold Breath (Recharge 5-6). You exhale an icy blast in a 30 foot cone. Each creature caught within the cone must make a Constitution Saving throw, taking 60 (12d8) cold damage on a failed save or half as much damage on a successful one. This breath puts out fires, freezes liquids, and targets killed with it turn into icy statues.