Byon May 1, 2018 at 10:00 am

Who is Falke?

Falke is the third DLC character for Season 3 of Street Fighter V: Arcade Edition. She was created to be an alternative clone body for M. Bison. She has the unique ability to infuse Psycho Power into objects and release it through them — mainly through her staff, which she has named “Harmony”.

General Gameplan

With long-reaching normals, a unique fireball game, and strong and reliable anti-airs, Falke is primarily a zoning character that hopes to keep her opponents in the mid-range, where she is at her strongest.

Pros

+ Requires no motions for her special moves (outside of her Critical Art)

+ Strong and reliable anti-airs (cr.HP, Psycho Schneide, air throw, etc.)

+ Reliable way of building V-meter outside of getting hit, because she can combo into V-Skill in many ways (Each V-Skill builds 1/3 of a bar of VT)

+ Multiple ways to change air trajectory (During jumps, she can D+MK, shoot an air fireball, or do a regular jump-in)

+ Has reliable counters to fireball characters (Her V-Skill nullifies one-hit projectiles and Psycho Kanonen goes under other fireballs)

Cons

– 950 HP/950 Stun

– No 3F Normal

– Her invincible reversal (EX Psycho Schneide) has 12F Startup (Slow and baitable)

– Slow movement options (Walk speed, Forward/Back dash)

– Her hit confirms require her to be fairly close to the opponent

Falke’s Moveset

Normal Throws

Wirbel Wind – (close to opponent) (F) LP+LK

Luffstrom – (close to opponent) B+LP+LK

Windstross – (close to opponent in air) LP+LK

V-Trigger I

Staerken (2 bar V-Trigger) – HP+HK

V-Trigger II

Psycho Angriff (3 bar V-Trigger) – HP+HK

V-Skill

Psycho Trombe – MP+MK (properties change during V-Trigger II)

V-Reversal

Psycho Impulse – (during guard) F+LP+MP+HP

Unique Attacks

Psycho Spitze – F+HP

Blaukraehe – DF+HK

Luftjagd – (during jump) D+MK

Special Moves

Psycho Kugel – LP/MP/HP (hold and release)

Psycho Kanonen – D+LP/D+MP/D+HP (hold and release)

Psycho Feder – (during jump) LP/MP/HP (hold and release)

Psycho Schneide – Any 2 punches (for EX, use all 3 punches)

Katapult – Any 2 kicks (for EX, use all 3 kicks)

V-Trigger Only Special Moves

Psycho Schrot – (during V-Trigger I) HP+HK

Psycho Panzer – (during V-Trigger I) D+HP+HK

Psycho Jaeger – (during V-Trigger I) (during jump) HP+HK

Psycho Sturm – (during V-Trigger II) HP+HK

Psycho Klinge – (during V-Trigger II) D+HP+HK

Critical Art

Psycho Fluegel – QCF x2 + any punch

Falke Frame Data

https://docs.google.com/document/d/1DUtRtaPQEA32T_YVyrTsPyArUnPtZh29SEzMMpomGbw/edit

[Wonderful collection of Falke’s frame data and descriptions of Falke’s moves courtesy of @Bao_Special]

Anti-airs

s.HK

cr.HP

(EX) Psycho Schneide

Air Throw

Psycho Fluegel

Bread & Butter Confirms

Meterless

s.LK, s.LP/cr.LP xx Psycho Trombe – 115 Damage/213 Stun

cr.LK, cr.LP xx Psycho Schneide – 143 Damage/253 Stun

cr.LK, cr.LP xx Psycho Trombe – 95 Damage/213 Stun

s.MP, s.MK xx Katapult – 186 Damage/310 Stun

s.MP, s.MK xx Psycho Schneide – 210 Damage/310 Stun

s.MP, s.MK xx Psycho Trombe – 162 Damage/270 Stun

s.HP xx Katapult – 161 Damage/285 Stun

s.HP xx Psycho Schneide – 188 Damage/285 Stun

s.HP xx Psycho Trombe – 134 Damage/240 Stun

s.HP xx Psycho Kugel – 152 Damage/258 Stun

df.HK, s.MP, s.MK xx Katapult – 235 Damage/425 Stun

df.HK, s.MP, s.MK xx Psycho Trombe – 214 Damage/390 Stun

1 Bar

s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 262 Damage/415 Stun

s.MP, s.MK xx EX Katapult, Psycho Trombe – 220 Damage/380 Stun

s.HP xx EX Katapult, (slight delay) Psycho Schneide – 248 Damage/405 Stun

s.HP xx EX Katapult, Psycho Trombe – 200 Damage/365 Stun

df.HK, s.MP, s.MK xx EX Katapult, (slight delay) Psycho Schneide – 300 Damage/515 Stun

df.HK, s.MP, s.MK xx EX Katapult, Psycho Trombe – 264 Damage/485 Stun

2 Bar

s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 276 Damage/450 Stun

s.HP xx EX Katapult, (slight delay) EX Psycho Schneide – 264 Damage/445 Stun

df.HK, s.MP, s.MK xx EX Katapult, (slight delay) EX Psycho Schneide – 312 Damage/545 Stun

CA Confirms

s.HP xx Katapult xx Psycho Fluegel – 433 Damage/285 Stun

s.MK xx Katapult xx Psycho Fluegel – 413 Damage/235 Stun

s.LK xx Psycho Kugel xx Psycho Fluegel – 384 Damage/178 Stun

s.MK xx Psycho Kugel xx Psycho Fluegel – 404 Damage/208 Stun

cr.MK xx V-Trigger 1, Psycho Fluegel – 298 Damage/100 Stun

Any button/special xx V-Trigger 2, Psycho Fluegel

Counter Hit Combos

s.LK (CH), s.MP, s.MK xx

s.HK (CH), dash, s.MP, s.MK xx

s.HP (CH), s.MP, s.MK xx

V-Trigger I Combos

s.MK xx VTC, s.MK xx

s.HP xx VTC, f.HP xx

s.HK xx VTC, f.HP xx

f.HP xx VTC, f.HP xx

Any button xx Psycho Kugel xx VTC, f.HP xx

Any button xx Psycho Trombe xx VTC, Psycho Fluegel

After getting a stun near the corner (1 bar)

j.HP xx Psycho Jaeger, df.HK, s.MP xx Psycho Panzer, Psycho Schrot, EX Psycho Schneide

After stunning with Forward Throw in the corner (Full CA stocked)

F. Throw, dash forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

After stunning with Back Throw in the corner (Full CA stocked)

B. Throw, empty jump forward, empty jump back, f.HP xx Psycho Schrot (x3), Katapult xx Psycho Fluegel

V-Trigger II Combos

Hit confirming into VT2

cr.MK xx VTC

s.MK/s.HP xx Katapult xx VTC

Any button xx Psycho Kugel xx VTC

New cancels in VT2

cr.MK xx Psycho Sturm

f.HP xx Psycho Sturm

s.HK xx Psycho Sturm

cr.MP xx Psycho Sturm

Combos in VT2

s.MK/s.HP xx Katapult xx Psycho Sturm

s.MK/s.HP xx EX Katapult, Psycho Schneide xx Psycho Klinge

Confirm into Psycho Trombe, Psycho Schneide xx Psycho Klinge

Psycho Klinge, s.MP, s.MK xx

For additional help with the Guardian Hawk, check out Bafael’s initial video guide to Falke on Rising Up.