What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Nearly 1,000 different parts to attach, all with their own ASCII art



Dozens of robot classes, each with unique behavior in the ecosystem



Dozens of procedural map types, many embedded with hand-made areas



Extensive machine- and robot-hacking capabilities (over 150 hacks so far)



Hundreds of NPC encounters, thousands of lines of dialogue



Seven animated endings (lore and story are done!)



Everything has sounds--more SFX than any roguelike, ever

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Cogmind is already a very complete experience, fully playable, balanced, and generally free of bugs. Thousands of players have been enjoying Cogmind since its pre-Steam alpha debut in 2015. But rather than a full release I've decided to use Early Access to indicate my intention to continue fleshing out the world even further with extra features and content.”“At least until some time in 2020 because there are a good many fun extras I'd really like to add, though there is no strict deadline as it depends on how much support there is to continue with what has already exceeded six years of work.”“With the main game essentially complete, there are a ton of optional features to explore, some specific confirmed plans including more ambient audio, lots more challenge modes, an even more expansive scoresheet system, and special one-time event-based content.In addition there are plenty of secret potential extras, but I can't promise or talk about them here :)”“Many players have already logged hundreds of hours of play, as there's quite a lot to explore:On the technical side Cogmind is extremely stable, with extensive automated testing and a team of testers keeping release builds almost entirely bug-free. (Even players running on Linux/OSX via Wine or Steam Play also report a flawless experience.)”“No price change is currently planned on exiting Early Access.However, if enough time is invested in extra content before full release, among other factors, an increase may be considered.”“The open development process will remain the same as it has been since 2015, with frequent progress updates interspersed with release builds, and direct interaction with players to collect feedback and refine new features. Cogmind wouldn't be what it is today without the very community that enjoys it and aims to help make it an even better, smoother, more exciting experience.A majority of feedback so far has come through the forums (http://www.gridsagegames.com/forums/), chat server (https://discord.gg/9pmFGKx) and r/Cogmind (http://www.reddit.com/r/Cogmind/).I also stream runs about once per week on Twitch (http://www.twitch.tv/kyzrati/) where I talk strategy and hang out with the community. (Runs are later uploaded to YouTube: https://www.youtube.com/user/GridSageGames/)”