MISC Endeavor 2, Q&A breakdown

Here is a break down of things we learned:Having multiple of the same Pods attached will increase the output your ship generates. Still limited to only 1 Array however.Accelerator and telescope paired can't yield a Super Laser. However some modules can be paired together and yield benefits (more science, etc).The most advantageous pod pairing will be adding analysis to pods that generate data. (I that this to mean, that it would benefit other pods such as the science pod).Carrack is better for exploring because the Endeavor lacks range, power plant, room for add-on equipment and defensive equipment.There is an interior to the drive section which can be accessed by an Engineer to repair if damaged and what not.The Endeavor can be manned alone, but benefits from a crew... (obvious one I think)Defense module in the works: taking up one a pair of slots to add turrets, e-warfare defensive weapons or similar weapons to your Endeavor’s complement (at a cost of overall reduced science.)The entire ship will not fit in a hangar: The cab can be landed in your hangar though. Standard landing areas will keep the workshop and drive sections safe, but can be vulnerable if left in orbit on an unexplored planet.The supercollider will be the ultimate overclocking tool for equipment, but not the only way to overclock. A workbench can also be used.Double landing bay and drones may be added in the future.The realization that, "we need to constantly be evaluating what we can, in good faith, deliver to everyone." in terms of complete freedom to do whatever you want. There are technical limits on what can be actually implemented.Some of the limits are, balance gameplay, transfer of ships between servers, placing limits to prevent grieving or abuse.Landing bay is limited to 4 ships, some combos of which are, A Cutlass Red and a pair of 300’s, a couple of Hornets or Avengers.If a 5th ship wants to land and there is room, it will be allowed. However there will be a warning that the bay is over crowded, and the Endeavor will not be able to plot a Quantum or Jump action.The 5th ship will be given an order to leave the bay so the Endeavor can complete the Jump or Quantum action.Storing more than the rated amount could be something implemented down the road after full release and the game mechanics are worked out and stable.For now, “If it fits, it sits in local-space” only.Bonus: next round of sale will not include LTI on attachment modules.Link to the article: here