Original Splinter cell full version-russian mission

SPLINTER CELL ORIGINAL PLOT INCLUDED 4 RUSSIAN MISSIONS:



-Shipyard (parts of this level has been made into the two Vselka levels);

-Nuclear Power Plant (this level,﻿ or parts of it had been remade into the PS2 exclusive NPP level);

-Mining Town (discarded);

-Severonickel (parts of this mission was made into the Kola Cell mission).



Is it possible to have a graphical improved REBOOT including these 4 original levels of Russian chapter and any other discarded or incomplete parts of the other chapter!?



That's the story about the extra levels discarded:



The Missing 3.x Missions

I spoke with Neil Alphonso — a former Splinter Cell level designer — recently at the Beyond Unreal forums on several topics, but the most newsworthy subject is the fact that there were originally more levels in Splinter Cell. These levels are referred to as 3.x maps because of their placement in the level system (e.g. 3_1_1Shipyard.scl).



Why are the 3.x missions missing?

The following maps compose the 3.x missions: 3.1 Shipyard, 3.2 Nuclear Power Plant, 3.3 Mining Town, and 3.4 Severonickel. Why were these maps cut from the final despite the reasonably good storyline? Time constraints. In commercial game development projects, publishers like UbiSoft have definite deadlines which developer teams are expected to meet. By the deadline, if there are incomplete maps, actors, etc., they are removed so that the project can be cleaned up and prepared for distribution. While it’s unfortunate that such actions must be taken, it’s also unfortunate there are those who think UbiSoft did this to be evil, greedy, etc. That, of course, is not the case. Distributors have deadlines too and they do impose them on publishers. It’s all very complex and heavy on the business side as Neil says.



From Neil Alphonso on 3.x mission details:

So actually, Wilkes originally died at the end of Severonickel, similar to how he bites it now at Kalinatek. So he's alive for most of the 3.x missions.



-Shipyard (parts of this level has been made into the two Vselka levels)

-Nuclear Power Plant (this level, or parts of it had been remade into the PS2 exclusive NPP level)

-Mining Town (discarded)

-Severonickel (parts of this mission was made into the Kola Cell mission)



I think the whole spin of the 3.x missions is you're trying to track down where they launched their cyberattacks from, which consists of tracing a bunch of relays. The first is in the Mining Town, where they realize that the signal is being broadcast hidden in a streaming transmission from the Power Plant. So you go to the power plant, trigger a fake meltdown alert to evacuate the civilian workers, then find the relay which only vaguely gave you a lead. But the bad guys are also loading up radioactive material onto transport trains like mad, so you hop one of the trains to find out where they're going, and end up in the Shipyard. I don't remember the story for that one at all, but after that all the relays trace back to the Severonickel smelting plant, so that's where you go. The two figures for that map are Masse and Aleekseevich (see Kola Cell), first you take out Masse, and then in what was one of the coolest parts of the game, you corner Aleekseevich ("I want his head on a spike!!") and he shoots himself in the head. Then you run out the door to the Osprey, Wilkes gets shot, and it's on to the embassy.



Where are they now?

Since Splinter Cell was developed for the Xbox and possibly on the Xbox, it’s only natural that there would be Xbox exclusive maps. Kola Cell — an Xbox Live exclusive map for Splinter Cell — was recently released. Kola Cell — a recently released Xbox mission — was pieced together from the 3.x missions. Obviously, Sony wanted a PS2 exclusive mission for Splinter Cell because the PS2 system is competing heavily with Microsoft’s Xbox. Mining Town and Shipyard were decided to be exclusive maps for Sony’s PS2, but they were incomplete and most likely deemed unsatisfactory by Sony, therefore, the Nuclear Power Plant mission was given to PS2!



By the way, Neil says that Severonickel was easily the biggest level in the game. I would have liked to play that, wouldn’t you?



Neil Alphonso was a Splinter Cell level designer until he left UbiSoft in January. He now lives in Seattle, Washington and works for a company named Zombie, Inc.



Russian levels in the right original order:



shipyard=vselka infiltration and vsleka submarine;

nuclear powerplant (ps2);

mining town(uncompleted);

severonickel=kola cell (probably uncompleted).