Main Features:

・Automated match result reports.

・Joining a game by entering a tournament code, shown on the ESL match page.

・Match lobbies with correct settings.

・Automatically transmitted lineups to ESL

・Players, playing wrong summoner will be marked

・Rematches can be played instantly by rejoining the lobby

Interview with Sebastian Weishaar



Name: Sebastian Weishaar

Nickname: Baschi

Company: Turtle Entertainment

Position: Vice President International Business

Sebastian WeishaarBaschiTurtle EntertainmentVice President International Business

Hello Sebastian can you please introduce yourself to our readers?

"My name is Sebastian Weishaar, but in eSports circles I am mostly known as Baschi. All the way back in 2002, I founded what in my opinion is still one of the best eSports league of all times: the WC3L ; ) . Since the WC3L days I have moved from my hometown of Hamburg to Cologne, where I now work as Vice President International Business for Turtle Entertainment, the company behind the ESL."

What do you exactly do as “Vice President International Business” at Turtle Entertainment?

"As VP International Business I am responsible for all our partners that run the ESL locally in over 40 countries around the world, as well as all subsidiaries (currently Turtle Entertainment France, Poland, China, USA and Spain) and the countries we run from Cologne. On top of that I handle most of the international cooperations with the big publishers like Riot Games."

So let's talk about the cooperation with Riot Games and the recently announced Tournament Code. How is the Tournament Code a necessary step in regulating/finding structure in the massive amounts of tournaments that are going on?





We reached the maximum in terms of feasibility with 512 teams in a single cup after the Intel Extreme Masters World Finals at CeBit in March 2012. We did not want to give up on expanding the Go4s to a potential 1024 team bracket though and started to look for solutions together with Riot. One of the first results from these efforts is the Tournament Code." "One of the things we noticed very early on in the Go4 tournaments ( ESL Go4LoL ) was that the huge success was also a curse. The administrative requirements and the time investment for teams for these tournaments grew exponentially with the number of participants. To give you some numbers: during the last year, we had over 5000 players total participating every Sunday in the various Go4LoL cups. Go4LoL is the most successful one day online eSports tournament in the world.We reached the maximum in terms of feasibility with 512 teams in a single cup after the Intel Extreme Masters World Finals at CeBit in March 2012. We did not want to give up on expanding the Go4s to a potential 1024 team bracket though and started to look for solutions together with Riot. One of the first results from these efforts is the Tournament Code."

Currently the Go4LoL tournaments have issues like starting too late, many substitutes playing, no control about the game mode a team chooses, no match media were added after the games and so on. How will the Tournament Code improve the weekly Go4LoL tournaments?

"A lot of the things mentioned in the question are symptoms of the bigger issue that a 512 team tournament is extremely hard to coordinate and extremely time consuming. The Tournament Code will help improve upon these issues by lowering the tournament’s total duration and increasing the usability for the teams."

Are these changes aimed at creating one central hub aimed at giving Riot and ESL full control over the competitive scene in the future?

"No, these changes are meant to increase the usability of LoL tournaments in general and for all. It is a testament to Riot’s commitment to esports that they are willing to do things like this for all of us even though they have a very successful ingame matchmaking system."

Is League of Legends Season 3 going to redefine e-Sports?

"Yes, but you will have to wait for Riot for the details."

Thanks a lot Sebastian for the interview. Any shout outs to the League of Legends community and e-Sports fans?

"I would like to thank everyone involved in eSports and of course especially the LoL players ; ). The development of eSports over the last 10 years has been an amazing experience for me and League of Legends has been a part of and hugely accelerated this development in the last years. It is breaking viewership records pretty much every time we run a major tournament and it is just great to see eSports moving more and more towards being on par with all the other sports!



However, we can still go much further with eSports! Let’s do this together! : )"

About the ESL

Big news for the League of Legends community today, as the biggest electronic sports league in Europe joins forces with Riot games to revolutionize the way tournaments are played. Thanks to their combined efforts cups will be played faster and easier than ever before. Participants will now be able to enter a match lobby just by entering a simple tournament code.Go4LoL has slowly, but surely become the biggest eSport weekly tournament in the world. With more and more teams eager to participate, organizing and executing the cup is very difficult and sometimes frustrating for both organizers and players. With the new format, the ESL will be able to host even more matches, with more participants and still finish the tournament in a reasonable amount of time.The Electronic Sports League (ESL) is the largest and most important league for gamers in Europe. More than 4 million members and more than 800,000 teams are currently registered. Since 2000 the ESL offers more than 3,500 leagues and tournaments for casual to professional players in many games. During this time the ESL has evolved into a meeting place to share, discuss, and play organized, providing their members various rankings, awards, and events. Playing in the ESL is for free and members can participate in competitions both locally on national ESL portals as well as internationally on the European ESL portal.Sourse: