FROM: High Command

TO: Arma 3 Users

UNIT: Main Branch

ACTIVITY: Game Update 1.92 (Launcher DLC Section, Dynamic Weapon Magazines)

SIZE: ~1.3 GB / ~186 MB



NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.



Consider defragmenting your HDD after downloading large updates.



Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.



A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.90). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy190



This update does not apply to the experimental Linux and Mac port betas.

You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).



Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.





NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.



In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.



You can help us to further improve the game by posting your feedback on the Feedback Tracker.



CHANGELOG

DATA

Highlights

Added: Added: Dynamic magazines (proxies) to the following weapons: AKM, AK-12, AKS, MX, CAR-95, TRG-21, Mk20, Mk14, RPG-7, SPAR-16 (and expanded magazine wells with additional weapons)*

Added: Support for Creator DLC



* This change allows different types (e.g. color) magazines to be loaded into the same weapon dynamically, but some faction loadouts (characters, containers, and vehicle cargos) have changed!



Gameplay

Added: Sand 5.56 STANAG magazines to the magazine wells



Added: Checking of the noPop variable for Swivel Targets



Added: EmptyLoadout config class for the creation of empty unit loadouts



Tweaked: Adjusted camo of magazines used in the editor-placed weapons which are using magazine proxies



Tweaked: Increased the MX SW rate of fire to 750 rounds per minute



Fixed: The door on the Field Toilet and Toiletbox should work again



Fixed: Pacific NATO and CSAT UGV groups should now have Tropical versions of UGVs



Fixed: Respawn Backpacks / camps now work correctly in MP; can also be placed by Zeus



Fixed: NATO vehicles in the "Remnants of War" campaign were using Pacific liveries



Fixed: A few remaining vehicles in which it still was not possible to open the compass



Fixed: CTRG story character loadouts



Fixed: Zubr .45 ACP magazine well definition



Visual

Tweaked: AKSU magazine proxy replacement timing



Tweaked: The BLUFOR M320 does not shine so much anymore



Tweaked: Adjusted RPG-7 magazine proxy switching and slightly adjusted the proxy position



Fixed: Adjusted STANAG 5.56 magazine height to avoid clipping with some of the magwells



Audio

Added: Forest SoundEnvironExt for backward compatibility (it's using the same samples as forest_exp)



Added: Van (Ambulance) is now using a custom sound controller for its siren



Fixed: The Varsuk turbine was audible even when the tank had been wrecked (https://feedback.bistudio.com/T136457)



Warlords

Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)



Added: Long-range AA defense assets (SAM sites / radars)



Added: Autonomous defenses are now limited to 3 per player



Added: A parameter for maximum Command Points



Added: A custom offset parameter for the Defenses



Added: Friendly Fire protection for requested assets (first 3 minutes after being requested)



Added: A team balance parameter



Added: You can now blacklist units the AI will purchase by using WLAIRequisitonBlacklist[] = {}; with an array of blacklisted infantry classnames in you scenario's description.ext file



Added: The cost of any asset can now be changed in the scenario's description.ext file (details)



Tweaked: The cost of planes was increased



Changed: Most requested assets are now locked by default and can be unlocked either directly via the Action menu or through the Strategy tab in the Request menu



Changed: Increased the cost of repair and ammo trucks as well as the Rhino



Changed: The Subordinates limit was increased to 3 for the 64-player Altis scenario



Fixed: Various script errors



Fixed: Static defenses no longer limit the maximum group size even when deleted



Fixed: Vehicles presets in the editor would not be spawned for sectors owned from the start by BLUFOR or OPFOR



Fixed: Friendly Fire penalty issues



Fixed: Funds transfer exploit



Fixed: Sector vote calculation for dead players



Removed: Respawn backpacks from Virtual Arsenal

Removed: Mine dispensers from Virtual Arsenal (performance issues)



Eden Editor

Added: Loading a scenario in Eden Editor will now call the "init3DEN.sqf" script in the scenario folder (when present). This can be useful for executing scenario-specific editor functionality.



Tweaked: Added better error reporting for incompatible markers; upgraded to serialize the 3D position instead of 2D



Tweaked: Increased precision of the marker position when serializing



Tweaked: Key Frame Timelines are no longer calculated on each frame when their animation is not running



Changed: Expanded the Tracers module with a few extra attributes for setting a custom weapon and target for the tracers



Fixed: The Tracers module was able to run out of ammo



Fixed: Environmental sounds were audible in the Eden Editor after loading or starting new scenarios even if they had been disabled in preferences



Fixed: Eden Editor export to SQF was not saving vehicle appearances correctly



Scripting

Added: getMarkerPos [ markerName, preserveElevation ] for working with the Z coordinate



] for working with the Z coordinate Added: BIS_fnc_markerToString, BIS_fnc_stringToMarker, BIS_fnc_stringToMarkerLocal serialization functions



Added: Scripted Event Handler OnGameInterrupt



Tweaked: BIS_fnc_switchLamp is now using recently 'fixed' switchLight command instead of breaking / fixing the lamp's light bulb



Fixed: Added BIS_fnc_setIdentity safeguard from applying empty values (https://forums.bohemia.net/forums/topic/221905-bis_fnc_setidentity-causing-severe-slow-down/)



Fixed: Identity not persisting in BIS_fnc_arsenal



Fixed: Camera bug in BIS_fnc_arsenal



Fixed: Typo in the function body of BIS_fnc_setDate (https://feedback.bistudio.com/T82819)



General

Changed: Tanks DLC addons have been converted from EBO to the PBO format

Fixed: IDAP's AR-2 drone was missing translations for its livery in Virtual Garage

Fixed: Texts for the Clear All Mines waypoint were not localized



Fixed: RPT errors related to the VTOL_01 hit points



ENGINE

Multiplayer

Fixed: Non-local tank suspension looked wrong in multiplayer



Added: kickTimeout settings in the server configs*



settings in the server configs* Added: OnUserKicked event handler for the server configs*



event handler for the server configs* Added: kick.txt which works in sync with the new kickTimeout server config parameter (it is stored alongside ban.txt )*



which works in sync with the new server config parameter (it is stored alongside )* Added: A server config parameter lobbyIdleTime to manage players sitting idle in the mission/role selection or briefing**



to manage players sitting idle in the mission/role selection or briefing** Tweaked: allowedVoteCmds extended with a 'friendly ratio' - players are kicked if enough of players of the same side vote to kick*



extended with a 'friendly ratio' - players are kicked if enough of players of the same side vote to kick* Fixed: ban.txt would sometimes be read from or written to the game root, other times the user folder. From now on, it's always the user folder.



would sometimes be read from or written to the game root, other times the user folder. From now on, it's always the user folder. Fixed: It was not possible to write into ban.txt and kick.txt



* Preliminary documentation for kickTimeout, onUserKicked, side-votekick-ratio on our forums

** Preliminary documentation for votingTimeOut, roleTimeOut, briefingTimeOut, debriefingTimeOut, lobbyIdleTimeout on our forums



Audio

Added: Support for a new simple expression in weapon sound configuration ( camPos )



) Fixed: Extreme volumes are no longer possible with playSound3D



Scripting

Added: The lightIsOn command can now be used on the same objects as the switchLight command



Added: A new scripting command (setBehaviourStrong) for forcing a behaviour to the Group itself



Added: New scripting commands for simple graphs: getGraphValues, decayGraphValues, ctrlSetPositionX, ctrlSetPositionY, ctrlSetPositionW, ctrlSetPositionH, bezierInterpolation



Added: New scripting commands for working with matrices and vectors interpolation: vectorLinearConversion, matrixTranspose, matrixMultiply



Added: A getter (customWaypointPosition) for the player's custom waypoint (LShift + LMB)



Added: Support for forcing the initial direction of 3D particles



Added: A disableAI / enableAI " NVG " option for the AI to not use worn NVGs



" option for the AI to not use worn NVGs Added: A disableAI / enableAI " LIGHTS " option for disabling AI from controlling lights



" option for disabling AI from controlling lights Added: Muzzle event handlers for reloading weapons (reload - start, reloaded - finished)



Added: A mission event handler for the change of the time acceleration (HandleAccTime - returning true also suppresses the IGUI message)



Added: Scripted control over (legitimate) missile targets of guided missiles or target positions of manually guided missiles (setMissileTargetPos, missileTargetPos, setMissileTarget, missileTarget)



Added: A script command to trigger a munition (triggerAmmo)



Added: Support for the green TI mode in render-to-target and the setPiPEffect scripting command



Changed: switchLight now supports terrain objects, entities, and terrain lamps (automatic when "on")



Changed: Increased the limit of array length for scripting DLL extensions to 2048



Changed: The getSuppression command now returns -1 if an object is invalid, non-local, or there is no suppression enabled



Changed: boundingBox and boundingBoxReal now can be passed a number (0-ClipVisual, 1-ClipShadow, 2-ClipGeometry, 3-ClipGeneral) and return the bounding sphere value



Fixed: lnbSetTooltip (https://feedback.bistudio.com/T83315)



Fixed: The year would not always sync when setDate was called from the server



Fixed: animatePylon and setAmmoOnPylon would not take a pylon name as an argument



Eden Editor

Tweaked: Eden Editor model selection detection over character weapons has been improved



Fixed: Module areas were not hiding along with the rest of the models in Eden Editor



Fixed: create3DENComposition created objects but did not return an array (https://feedback.bistudio.com/T136400)



General

Fixed: A possible crash when reading the headGforceLeaningFactor parameter



parameter Fixed: Magazine proxy texture flickering (they were instanced)



Fixed: Constant black in / out when a player's UGV was critically damaged



Fixed: Allow Lights in the UAV Terminal did not work



Fixed: RPT errors related to deprecated strings



Fixed: Players were not considered in the list of a trigger when they entered a vehicle of another group

LAUNCHER

Added: DLC support in Launcher



Added: Offical Servers tab in the SERVERS category



Added: Creator DLC Global Mobilization is now visible as 'optional DLC' SERVER

Updated: Stand-alone Windows Dedicated Server (1.92)



Updated: Stand-alone Linux Dedicated Server (1.92)



Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410



file incorrectly. In case of issues, verify its content is:

Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)





Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut





