First debuting in Echoes, Combat Arts are special attacks that units can use during their own phase. They may increase the unit’s combat stats and have various effects. They cannot trigger follow-up attacks however.

Unlike Echoes, they aren’t tied to specific weapons. Instead, characters may learn Combat Arts when they increase their weapon skill levels. Once a Combat Art has been learned, it must be equipped (there’s space for three). Then it can be used when the corresponding weapon type is available.

Additionally, Combat Arts no longer cost HP and now cost additional weapon durability. Players must decide if they want to conserve their weapons or quickly burn their weapons. Weapons that reach 0 durability will enter a weakened broken state (with reduced Might, Hit and increased Weight).

Sword

Name Might Hit Crit Range Dur Cost Description (Comments) Sunder 4 15 1 3 – Wrath Strike 5 10 1 3 – Grounder 3 20 5 1 4 Effective against Flying foes. Hexblade 7 10 1 3 Deals magic-based damage. Windsweep 3 20 10 1 5 Prevent enemy counter-attack. Haze Slice 2 1 5 Avoid +30. Subdue 0 20 1 3 Leaves foe with at least 1 HP. Bane of Monsters 6 10 1 4 Effective against Monster foes. Finesse Blade 2 1 4 Avoid +10; Might increases based on user’s Dexterity. Soulblade 2 10 1 4 Deals magic-based damage. Might increases based on user’s Resistance. Foudroyant Strike 6 30 30 1 3 Thunderbrand only; effective against Armoured and Dragon foes. Beast Fang 10 30 1 3 Blutgang only; effective against Cavalry and Dragon foes. Ruptured Heaven 7 10 10 1~2 3 Sword of the Creator only; Might increases based on user’s Magic, effective against Dragon foes. Heaven’s Fall 10 10 10 1~2 3 Dark Creator Sword only; Might increases based on user’s Magic Assassinate 0 15 1 5 Assassin only; Avoid +15, can kill enemies instantly. Astra 0 -10 1 9 Swordmaster only; triggers 5 consecutive hits at 30% Might. Sublime Heaven 10 10 20 1~2 3 Sublime Creator Sword only; Might increases based on user’s Magic, effective against Dragon foes. Sword Dance 1 1 2 Avoid +20, Might increases based on user’s Charm.

Lance

Name Might Hit Crit Range Dur Cost Description (Comments) Tempest Lance 8 10 1 5 – Shatter Slash 4 10 1 3 After combat, inflicts Def -5 on foe for 1 turn. Knightkneeler 5 15 1 4 Effective against Cavalry foes. Hit and Run 4 10 1 4 Avoid +20; after combat, user moves 1 space backwards. Monster Piercer 7 1 4 Avoid +10; effective against Monster foes. Lance Jab 3 10 1 5 Might increases based on user’s Speed. Vengeance 2 10 1 4 Damage increases in relation to the user’s missing HP. Glowing Ember 2 1 4 Avoid +10; Might increases based on user’s Defence. Swift Strikes 2 1 4 Triggers 2 consecutive hits. Frozen Lance 3 5 1 4 Deals magic-based damage. Might increases based on user’s Dexterity. Ruined Sky 13 10 10 1 3 Lance of Ruin only; Avoid +10, effective against Flying and Dragon foes. Atrocity 15 20 1 3 Areadbhar only; effective against all foes. Burning Quake 8 20 1 3 Lúin only; Avoid +10; Might increases based on user’s Speed, effective against Dragon foes. Paraselene 10 1 3 Great Lord only; Avoid +10, after combat, user moves 1 space backwards.

Axe

Name Might Hit Crit Range Dur Cost Description (Comments) Smash 3 20 20 1 5 – Spike 5 15 10 1 5 – Helm Splitter 7 5 1 5 Effective against Armoured foes. Monster Breaker 9 1 5 Effective against Monster foes. Diamond Axe 14 -20 1 7 – Exhaustive Strike 3 10 1 1 Depletes all of the weapon’s remaining durability and adds 30% of that value to Might. Armored Strike 3 10 1 4 Might increases based on user’s Defence. Wild Abandon 10 -30 30 1 5 – Focused Strike 0 30 1 3 – Lightning Axe 4 1 3 Deals magic-based damage. Might increases based on user’s Resistance. Apocalyptic Flame 15 20 1 3 Freikugel only; inflicts Str -5 on foe for 1 turn, effective against Dragon foes. Dust 20 1 3 Crusher only; inflicts Def -5 on foe for 1 turn, effective against Dragon foes. Raging Storm 14 10 1 3 Aymr only; if attack lands, user can move again, effective against Dragon foes. Flickering Flower 10 10 10 1 3 Emperor only; prevents foe from moving for 1 turn? War Master’s Strike 3 30 1 5 War Master only; effective against all foes.

Bow

Name Might Hit Crit Range Dur Cost Description (Comments) Curved Shot 1 30 2~3 3 – Deadeye 6 3~5 5 – Heavy Draw 8 10 2 5 – Encloser 4 15 2 3 Prevents foe from moving for 1 turn? Ward Arrow 4 15 2 3 Prevents foe from using magic for 1 turn? Point-Blank Volley 3 10 1 4 Avoid +10; triggers 2 consecutive hits. Monster Blast 5 10 2 4 Effective against Monster foes. Waning Shot 4 10 2~3 3 After combat, inflicts Str -5 on foe for 1 turn. Break Shot 4 5 2~3 3 After combat, inflicts Def -5 on foe for 1 turn. Schism Shot 4 15 2~3 3 After combat, inflicts Res -5 on foe for 1 turn. Fallen Star 10 30 10 2~3 3 Failnaught only; avoids all attacks during the next round of combat; effective against Dragon foes. Hunter’s Volley 1 15 10 2~3 5 Sniper only; triggers 2 consecutive hits. Wind God 5 20 2~5 3 Barbarossa only.

Gauntlet

Name Might Hit Crit Range Dur Cost Description (Comments) Draining Blow 5 20 1 3 Restores HP equal to 50% of the damage inflicted to the enemy. Mighty Blow 10 -5 20 1 3 – Bombard 3 10 1 3 Triggers 2 consecutive hits. Rushing Blow 7 20 1 3 Avoid +10; after combat, user moves 1 space in front of the enemy. Fading Blow 6 10 1 3 Avoid +30; after combat, user moves 1 space backwards. Mystic Blow 10 10 1 3 Deals magic-based damage. Nimble Combo 4 1 3 Avoid +20; triggers 2 consecutive hits. One-Two Punch 8 20 1 4 Triggers a follow-up attack. Monster Crusher 13 10 10 1 4 Effective against Monster foes. Fierce Iron Fist 1 10 1 5 Grappler only; triggers 3 consecutive hits. Eviscerate 10 10 10 1 3 Vajra-Mushti only. Calculates damage using the lower of foe’s Def or Res. Pneuma Gale 7 10 1~2 3 Magic attack. Can attack from long range. Exclusive to the War Monk class.

Other