Hyperduck tasked with sound design of Scrolls

Hi Scrolldiers,HyperDuck SoundWorks (Exceptionally experienced Music Composers and Sound Designers) have released the following on their site:'ScrollsWe’ve been working with Mojang on Scrolls for close to two years now on and off. As they have no in-house audio guys, they’ve enlisted the talents of Josh Whelchel (@soundofjw) and Mattias Häggström Gerdt (@anosou) to score the game, and we are tasked with the sound design of the game.It has been an interesting and exciting journey so far. The nature of mojangs public alpha/beta release model has meant that the game has undergone a few evolutionary stages over time. Where the sounds have been mostly generic and ‘static’ previously, we have been working with a new system this month and are currently trying to implement a lot more unit-specific sounds, and variations. Expect the whole sound palette to improve steadily with time.I may write up a more detailed description of the process in time if anyone is interested (leave a comment if so!).'All of this sounds (excuse the pun) amazing and we should hopefully hear more of what the plan to do in the future.Head over to their site ( http://hyperduck.co.uk/ ) to see a full list of their work.HFGLThe Scrolls Guide Team