Hello! This is GM Meiji, hiding in the research center and observing user issues.

In the Tidbits post, we shared a bit on <Combat & Skill Algorithm Overhaul> but it turned out that some parts of it have been problematic.

This project included analyzing and rebuilding more than 70 character skills and a far bigger number of item skills in a standardized format. Afterward we went through internal testing for consistency. It went on until the day before the patch; with every change we had to re-examine the entire skill set again. Bits such as Play Dead always working against Double Shot is one such last-minute change.

However, some changes were not at all small but we chose to include them in the Additional Changes section of the patch release. This is our mistake.

Li Dailin’s mastery is now randomized:

This has more to do with the mastery overhaul than the algorithm overhaul. However, our QA focus was on the latter part and we were hasty in decisions regarding random mastery. We are currently examining other unexpected and unknown issues in 4.1.00. Afterward, we will release a bugfix patch where Li Dailin’s main mastery will always be Hand at D.

Alex’s Depserate Throw can now miss:

This happened in a later part of the algorithm overhaul. Before the overhaul project, we had intended to remove the always-hit option of Desperate Throw. This was a massive change to how Alex plays and it should not have been implemented without a warning. Alex’s Desperate Throw will be restored so that it works as before. Whether Desperate Throw needs to have a chance to miss will be reconsidered and implemented more carefully in a future patch.

Lenox’s Bluesnake works incessantly:

We are examining this bug right now. We will put up a notice when we find a good solution for it.

This notice only talks about issues that we have identified so far and it may be going up too early. We made mistakes and we apologize once again. We will be more discerning in implementing changes and fixing issues in the future.

Thank you.