Not to spoil it any further, but I loved how y'all made my roomscale a floating moving platform at the end... I looked over the edge and stuff.

Oh lordy, I loved it! May developers continue to spook me in this way. It's a great experience, and it isn't short, nor long, but soak in the initial mechanics. You do the 'work', and then the objects in the room subtly change as you progress and look away from them. I fussing love that. This one isn't very in your face, so again savor it. Excellent sound design as well. A gem from the early days that will always hold up.