Battle Report! I have a Team Tournament coming up on March 28th. Ahead of that I wanted to get some more table-time with Stryker2 for practice.

Thankfully one of my friends was available to play a few back-to-back games. It offered me a chance to dust off Stryker2 and prepare for the tournament.

This post will be followed by a report of our 2nd game. Infernals swapped out for Omodamos (and a few list tweaks) in the 2nd game.

Lists, Turns, and Afterthoughts below…

Note: My opponent and I had a misplay in this game. We had forgotten that Objectives contest scenario! Please keep that in mind as you read on.

Lists

Cygnar – Positive Charges

[Theme] Storm Division

[Stryker 2] Lord Commander Stryker [+28]

– Ironclad [12]

– Lancer [10]

– Lancer [10]

– Stormclad [17]

– Squire [0(5)]

Journeyman Warcaster [4]

– Firefly [8]

Major Katherine Laddermore [8]

Rhupert Carvolo, Piper of Ord [4]

Savio Montero Acosta [0(6)]

Storm Lances (max) [20]

Stormblade Infantry [9]

– Stormblade Infantry Officer & Standard [0(5)]

Infernals – Agathon and the Gate

[Theme] Dark Legacy

[Agathon 1] Agathon, The Voice in the Darkness [+28]

– Foreboder [4]

– Foreboder [4]

– Shrieker [9]

– Tormentor [12]

– Tormentor [12]

– Lord Roget d’Vyaros [4]

Hermit of Henge Hold [0(5)]

Nicia, Hound of the Abyss [4]

The Wretch [4]

The Wretch [4]

The Wretch [4]

Valin Hauke, The Fallen Knight [7]

Cultist Band (max) [7]

– Dark Sentinel (3) [0(6)]

Cultist Band (max) [7]

– Dark Sentinel (3) [0(6)]

Howlers (min) [9]

Infernal Gate [12]

Terrain/Scenario

We played the King of the Hill scenario. Note: The Menoth ‘Jack on the left side is an objective. (I did not have a spare Large Base kicking around)

Terrain List:

Three LOS Blocking Buildings; Coach House, Toolshed, Ruined Tower; Coach House and Toolshed are papercraft terrain from http://www.davesgames.net/

Shallow Water “Pond”;

Smoldering Fire; We treated this as a LOS blocking cloud effect, rough terrain, and if you choose to pass through it you take 1 DMG and are set on fire. Terrain effect is a small LED Candle, with a “cloud” of teddy bear stuffing used for the cloud (lightly spray painted black).

Two small walls;

One large ruined wall (L Shaped); Wall for medium/larges. Blocks LOS to/from small bases.

One “Henge” obstruction.

Deployment

Infernals win the roll and choose side. Cygnar to go first.

Cygnar deploys with the Storm Lances on the far right flank (to avoid rough terrain). Each of the two lancers take position on Stryker’s two flanks to apply Positive Charge.

Stormblades take up the left. Intention is to exploit the Fire/Cloud to block LOS.

Stormclad and Firefly w Jr. also take the left. Hope is to push hard on the opponents Objective.

Ironclad positions to sit on the right hand zone.

Inferals deploy with the Gate on the far right side. Right flank is supported by one unit of cultists and the Howlers. Nicia also ADs to the right. It appears my opponent is positioning to remove Storm Lances early.

Balance of the force is central, except for the 2nd unit of Cultists on the far left.

In any event, my immediate concern focuses in on the Gate and the Howlers. I want to avoid my Storm Lances getting torn to pieces. My hope is to deal with the Gate before the Tormentors get into the fight.

Turn 1A (Cygnar)

Everything runs. Stryker2 puts up Deceleration. Jr. throws Arcane Shield on the Stormblades. Laddermore advances far up to position to apply her buff. Storm Lances position to get as many within 13″ of the gate as possible (safely). Happily – the Gate only threats 12″ with its ranged attack, and I believe Agathon has no way to extend this.

Turn 1B (Infernals)

Another largely uneventful turn. Everything runs up. Arc Node positions behind the left side objective. Infantry on the right takes a position to counter-punch whatever hits the Gate. I believe Nicia also took a shot at a Storm Lances and put down 1 or 2 points of damage. Agathon had also cast Censure to plink 1 point of damage on the Jr.

Turn 2A (Cygnar)

Action on this turn happens almost entirely on the right hand side.

Stryker2 casts Positive Charge on the right side Lancer, and puts up Deceleration. Stryker then positions forward to pressure the middle zone. Stryker also casts Rebuke on the left side cultists (through a Lancer that advanced forward). Stryker, with arrogance, stands with 0 Focus.

Stormblades move up, layering to avoid getting murdered, and then mini-feat. Infernals line is too far away for me to assault + feat into their line, and this was the next best option.

Firefly advances and shoots a tormentor to e-leap into Cultists. Two Cultists electrocuted.

Storm Lances charge. Three are able to get into melee with the Gate, but the Tormentor countercharges and kills one. Unfortunately, I had forgotten to move Laddermore first for her buff…but against a structure it doesn’t really matter. Electro leaps put some hurt into Howlers behind.

Between the two Lance’s Assault + Melee attacks the Gate stands on 4 Health. Laddermore then moves in to shoots the gate and Repo away. Gate stands at one health. Electroleaps fry a few cultists behind.

Turn 2B (Infernals)

Right: Howlers & Gate seek vengeance on the Storm Lances. One Storm Lance survives the onslaught (by some kind of crazy miracle thanks to Unyielding). Cultists advance on the Objective to contest. Lancer also gets beat up and stays standing with 10 boxes.

Center: Foreboder and Tormentor charge the front line of Stormblades. Tormentor removes one. High armor on the ‘Blades + Tough (from Rhupert) saved the other two. Agathon uses an Arc Node and puts a Hellmouth down on the 2nd line of ‘Blades. Tough+High Arm save most of them. Rebuked Cultists walk forward.

Left: Arc Node behind the objective had moved into the center (for Hellmouthing). Otherwise – Nothing of note.

Cygnar scores 1 (Left Zone).

Score: 1:0 (Cygnar Favor)

Turn 3A (Cygnar)

Infernal Gates Must Die!

Right: Final ‘Lance kills the gate (Finally). Lancer with 0 Focus (out of control range) pokes a Howler. Ironclad charges the Tormentor and one Howler (killing the Howler). Laddermore shoots the contesting Cultists off the board and repos backward.

Center: Stryker2 advances forward and feats. Stromblades move up to charge the Foreboder and Tormentor (Killing the Tormentor with the Charge+Feat attacks). Firefly advances forward and shoots cultists. Savio also charged (and killed the Foreboder). Savio stays B2B with the Flag to score. I think the Tormentor also countercharged and killed a Stormblade in this exchange.

Left: Lancer attempts to kill the Objective and whifs (0 Dmg).

Cygnar ends turn and scores 4 (All zones + Center flag).

Final Score: 5:0 (Cygnar Favor).

Afterhthoughts

King of the Hill is a very live scenario. If you are able to push up hard early, or your opponent hangs too far back, then you can absolutely dominate this scenario in early turns. My opponent struggled with chewing through Stormblades that essentially determined the game (as I was able to score 2 in the center on Turn 3).

Also – the Infernal Gate is a really cool model, but the Storm Lances are almost perfectly positioned to counter it. One extra inch of threat is all it takes. It appears the best way to utilize the Gate is to screen it with models.

Ultimately, both myself and my opponent were disappointed with this game. Game ended far too quickly and seemed to be decided almost entirely by the scenario.

Our next game, Stryker2 vs. Omodamos, did not proceed as smoothly for Good ol’ Stryker.

J

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