This render was previewed 2 days early for my patrons on Patreon! You don't have to feel obliged to join my Patreon, as I plan to make everything I do public at some point, but any bit of help I receive will be put towards upgrading my hardware that I use to create these renders, and if I get more help I could start taking steps into making this my job (and will release my models to the general public if I make it to $300 per month):





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WATERMARKLESS VERSION HERE:

www.patreon.com/posts/playing-…



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Title means two things. I'm currently playing with clouds in Blender by filling meshes with volumetrics and such. But it also means Pinkie's also playing with the Clouds... Or I guess --WATERMARKLESS VERSION HERE:--Title means two things. I'm currently playing with clouds in Blender by filling meshes with volumetrics and such. But it also means Pinkie's also playing with the Clouds... Or I guess

the clouds. Close enough.





Before this went public I decided to try to improve the clouds a bit more as I wasn't entirely happy with it. In fact, if you want to see how this evolved, here are some early WIPs that slowly progress to what I have now:

Version 1:

Version 2:

Version 3:

Version 4:

Version 5:

Version 6:

Version 7:

Version 8:

And Version 9 is where we're at now. And it took 19 hours to render at 4K with 1024 samples. Shoutouts to clouds. It took way longer than I anticipated, but oh well. Thankfully denoising is a thing, otherwise I would've had to render at least 4x as much samples to get it to look somewhat clean in the end.



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Special thanks to my patrons:

Ebreium

R&DFunder539

Might as well try to get used to working with clouds as they are pretty relevant in MLP for Pegasi, whenever I get to modeling wings that is.Before this went public I decided to try to improve the clouds a bit more as I wasn't entirely happy with it. In fact, if you want to see how this evolved, here are some early WIPs that slowly progress to what I have now:Version 1: sta.sh/0b0rggziq99 Version 2: sta.sh/01fxb57a1p68 Version 3: sta.sh/027pb2j6m2k Version 4: sta.sh/028yi3r28cy5 Version 5: sta.sh/01adajdj91ud (This is what Patrons saw early)Version 6: sta.sh/0ueeldd15gj Version 7: sta.sh/022euckvwxi Version 8: sta.sh/0192qg0sow1j And Version 9 is where we're at now. And it took 19 hours to render at 4K with 1024 samples. Shoutouts to clouds. It took way longer than I anticipated, but oh well. Thankfully denoising is a thing, otherwise I would've had to render at least 4x as much samples to get it to look somewhat clean in the end.--Special thanks to my patrons:EbreiumR&DFunder539

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