From Traditional Games Wiki

Average Height: 4' 6" - 5' 2"

Average Weight: 100 - 130lb. Ability Scores: +2 Charisma

Size: Medium

Speed: 6 squares

Vision: Normal

Languages: Common, choice of one other

Skill Bonuses: +2 Diplomacy, +2 Nature. Cutie Mark: You gain training in one skill from the skill list. Pony Breed: Choose one breed. That breed is part of your nature. Each breed offers particular benefits.

Earth Pony: You gain +2 Strength or +2 Constitution. You gain a +1 racial bonus to AC and Fortitude. In addition, at 1st level, you choose a 1st-level at-will attack power from your class. You can use that power as an encounter power.

Pegasus: You gain +2 Dexterity or +2 Wisdom. You gain the pegasus wings power. You also gain a +1 bonus to speed.

Unicorn: You gain +2 Intelligence or +2 Wisdom. You can use wizard cantrips. In addition, select a damage keyword. You gain a +1 bonus to attack rolls when making attacks that use that keyword.

Tiny Horse: You can be ridden as a mount by a Small ally, allowing you both to occupy the same square.

Pegasus Wings Pony Racial Power You take flight like the magical pony you are. At-Will Move Action Personal Effect: You fly your speed -2. If you don't end your move on solid ground, you fall to the ground and fall prone.

Play a pony if you want...

to be an adorable little pony who also can be a paladin and kick ass.

to infuriate your grognard DM.

ponies ponies ponies ponies ponies.

Racial Feats

Heroic Tier

Blinking Step

Prerequisite: Unicorn pony

Benefit: You gain the eladrin fey step racial power as an encounter power.

Bucking Opportunity

Prerequisite: Earth pony

Benefit: When you hit with a melee opportunity attack, you can push the target one square.

Charging Gallop

Prerequisite: Earth pony

Benefit: You gain a +2 bonus to speed when charging. In addition, you gain a +2 bonus to damage rolls made as part of a charge attack.

Clip Clop

Prerequisite: Pony

Benefit: You can equip hands slot items on your feet slot, and you can equip feet slot items on your hands slot.

Critical Magic

Prerequisite: Unicorn pony, any arcane class

Benefit: When you score a critical hit against a nonminion enemy with an encounter or daily arcane power, you can make an attack using one of your arcane at-will powers as a minor action.

Flying Charge

Prerequisite: Pegasus pony

Benefit: You fly when charging. In addition, when making a bull rush attempt as part of a charge attack, you push the target 3 squares.

Friendship is Magic

Prerequisite: Pony

Benefit: You learn the Animal Friendship and Speak With Nature rituals, and can perform them without a ritual book. In addition, you can ignore the component cost a number of times per day equal to your Charisma modifier.

Great & Powerful

Prerequisite: Unicorn pony, any arcane class

Benefit: Choose one arcane encounter or daily attack power of your level or lower from any arcane class. You gain that power as an additional daily arcane attack power. This feat doesn't change the number of arcane daily attack powers you can use each day. After an extended rest, you choose which arcane daily attack powers of each level you can use that day. If you have the Spellbook class feature, the extra arcane daily attack power you gain is in addition to the extra power gained through that feature.

Light Hoof Feint

Prerequisite: Pegasus pony

Benefit: When you use an encounter or daily attack power, you can shift 1 square before or after the action.

Perfect Landing

Prerequisite: Pegasus pony, pegasus wings racial power

Benefit: When using the pegasus wings racial power, if you don't end your move on solid ground, you float to the ground. You do not fall prone.

Radiant Sparkle

Prerequisite: Unicorn pony

Benefit: Choose an at-will, encounter or daily power you have that does damage. That power now does radiant damage.

Riding Rainbows Into Friendship

Prerequisite: Pony

Benefit: When you are mounted by a Small ally and you make a charge attack, that ally can also make a basic melee attack against the target of your charge attack.

Strength of Earth

Prerequisite: Earth pony

Benefit: You do not take check or speed penalties from armor. In addition, you can lift, push, pull and drag weight as if your Strength score was 3 points higher.

Unicorn Magic

Prerequisite: Unicorn pony

Benefit: You learn two 1st level rituals you do not already know, and can perform them without a ritual book. In addition, you gain a +3 feat bonus to skill checks that you make while performing a ritual.

Winged Dash

Prerequisite: Pegasus pony

Benefit: You can shift 3 squares in any direction, including up or down, as a standard action.

Paragon Tier

Air Horn

Prerequisite: 11th level, unicorn pony

Benefit: When you make an attack that pushes or slides the target, you can push or slide them vertically as well as horizontally, even if such a movement takes them off the ground.

Buckaroo

Prerequisite: 11th level, earth pony

Benefit: When you are grabbed by a creature your size or smaller, you can make an opportunity attack against that creature as an instant reaction. If the attack hits, the grab ends.

Enduring Grit

Prerequisite: 11th level, earth pony

Benefit: When you are hit by an attack that would cause ongoing damage, you can immediately make a saving throw against that ongoing damage.

Horse Sense

Prerequisite: 11th level, pony

Benefit: You gain a bonus to all trained skills equal to your Wisdom modifier.

Push and Whoosh

Prerequisite: 11th level, pegasus pony

Benefit: If you hit with an attack that pushes or slides the target, you can shift 1 square as a free action.

Sonic Rainboom

Prerequisite: 11th level, pegasus pony

Benefit: You gain the sonic rainboom utility power.

Sonic Rainboom Pony Feat Power You fly hard and fast enough to shatter the sky into a spectrum of awe-inspiring color. Daily Standard Action Personal Effect: You fly twice your speed. At the end of your movement, any enemy within 10 squares of you grants combat advantage to you and your allies until the start of your next turn. Special: You must take the Sonic Rainboom feat to use this power.

Epic Tier

Gumption

Prerequisite: 21st level, earth pony

Benefit: When you are first bloodied in an encounter, you regain the use of one encounter or daily power that you have already expended during this encounter.

Rapid Blink

Prerequisite: 21st level, unicorn pony

Benefit: When you use an encounter or daily attack power, you can teleport 3 squares before and after the action.

Strong Heart Charge

Prerequisite: 21st level, earth pony

Benefit: When you charge, you can choose to make an encounter melee attack power instead of a melee basic attack.

Twenty Percent Cooler

Prerequisite: 21st level, pegasus pony

Benefit: You gain a +2 bonus to speed when flying.

Racial Paragon Path: Faithful Student

"There's nothing wrong with being talented, is there?"

Prerequisite: Unicorn pony

Faithful Student Path Features

Blinking Action (11th level): When you spend an action point to take an extra action, you can teleport 5 squares as a free action.

Horn of Power (11th level): You possess a magical horn, which you can use as a magical implement of your level or lower. You may enchant and disenchant your horn. When you disenchant your horn, it does not turn to dust.

Arcane Study (16th level): Pick an at-will power from an arcane class. You can use that power as an at-will.

Faithful Student Powers

Blink Charge Faithful Student Attack 11 You disappear and reappear next to an enemy, surprising them with a powerful blow. Encounter ✦ Teleportation Standard Action Melee 1 Target: One creature Special: You teleport up to 7 squares before making this attack. Attack: Primary + 4 vs. Reflex Hit: 2d6 + Primary modifier damage, and you push the target 2 squares. In addition, the target is dazed until the end of your next turn. 21st level: Increases to Primary + 6 vs. Reflex

Blink Leap Faithful Student Utility 12 You push yourself to blink across a wide distance, the energy around you washing over your friends. Encounter ✦ Teleportation Move Action Personal Effect: You teleport your speed + 2. All allies adjacent to you at the start of your movement gain a +1 bonus to speed until the start of your next turn.

Heavy Lifting Faithful Student Attack 20 You grit your teeth and lift your enemy high into the air, throwing them around with your powerful magic. Daily ✦ Force Standard Action Close burst 6 Target: One creature in burst Attack: Primary + 6 vs. Fortitude Hit: You slide the target 8 squares. You can slide them vertically as well as horizontally, even if such a movement takes them off the ground. At the end of the movement, they fall prone. Miss: You push the target 3 squares, and they grant combat advantage until the end of your next turn.

Racial Paragon Path: Iron Pony

"Are you sayin' my mouth is makin' promises my legs can't keep?"

Prerequisite: Earth pony

Iron Pony Path Features

Strong Heart (11th level): When you spend an action point to take an extra action, you gain resist 10 damage until the end of your next turn.

Stubborn Head (11th level): When you are hit with an effect that causes forced movement, you can make a saving throw. If you save, you do not move.

Powerful Kick (16th level): Whenever you score a critical hit against a creature, that creature is pushed 1 square, and is also dazed until the end of your next turn.

Iron Pony Powers

Hooves of Steel Iron Pony Attack 11 You slam your hooves into the throng of enemies surrounding you, and trot to safety over their shattered skulls. Encounter Standard Action Close burst 1 Target: All enemies in burst Attack: Primary + 4 vs. AC Hit: 1d8 + Primary modifier damage, and you knock the target prone. In addition, you shift 3 squares, ignoring difficult terrain. While shifting, you can enter enemies' spaces, but must end your shift in an unoccupied space. 21st level: Increases to Primary + 6 vs. Reflex

Thundercharge Iron Pony Utility 12 You stampede across the battlefield, intending to do some damage. Encounter Move Action Personal Effect: You move your speed + 2. You gain a +2 power bonus to attack roll you make this turn.

Lock Heads Iron Pony Attack 20 You push your head against your enemy's, intent on matching them in a contest of strength and stubbornness. Daily Standard Action Melee 1 Target: One creature Attack: Primary + 6 vs. Fortitude Hit: 2d6 + Primary modifier damage, and the target is immobilised (save ends). Miss: Half damage, and you push the target 2 squares.

Racial Paragon Path: Wonderbolt

"I can clear the sky in ten seconds flat!"

Prerequisite: Pegasus pony

Wonderbolt Path Features

Battle Dash (11th level): You can shift 2 squares as a minor action, ignoring difficult terrain.

Winged Action (11th level): When you spend an action point to take an extra action, you can fly half your speed as a free action.

Flight Ready (16th level): When you are hit with an effect that would make you slowed or immobilised, you can make a saving throw. If you save, you are not slowed or immobilised. In addition, you gain a +4 bonus to initiative.

Wonderbolt Powers

Airborne Assault Wonderbolt Attack 11 You take flight and then swoop down into a dive, striking your enemy solidly and knocking them to the ground. Encounter Standard Action Personal Effect: You fly twice your speed, and make the following melee touch attack at any point during the movement. You don't provoke an opportunity attack for moving away from the attack's target. If you are still in the air at the end of your movement, you float to the ground. Target: One creature Attack: Primary + 4 vs. AC Hit: 1d12 + Primary modifier damage, and the target is knocked prone. 21st level: Increases to Primary + 6 vs. AC

Super Speed Strut Wonderbolt Utility 12 You take to the skies at high velocity, your movement confusing your enemies, allowing you to slip past them easily. Daily Move Action Personal Effect: You shift twice your speed in any direction, vertically as well as horizontally, even if such a movement takes you off the ground. You must end your move on solid ground.

Radiant Rainblaze Wonderbolt Attack 20 You fly fast and land hard, the impact creating a sonic rainboom on the ground that knocks out everyone around you. Daily ✦ Radiant Standard Action Personal Effect: You fly twice your speed, and make the following close burst 4 attack at the end of the movement. You must end your move on the ground. Target: All creatures in burst Attack: Primary + 6 vs. Fortitude Hit: 2d6 + Primary modifier radiant damage, and the target is dazed until the start of your next turn. Miss: Half damage, and the target is knocked prone.

Epic Destiny: Celestial Princess

"It has been a thousand years since I have seen you like this... Will you accept my friendship?"

Prerequisite: Pony

Celestial Princess Features

Solar Transformation (21st level): Your origin changes to immortal, and you cease to age. You gain resist radiant 20 + one-half level. You are immune to fear attacks.

You gain a pair of celestial wings, allowing you to fly at a speed equal to your speed + 2, but you land at the end of your turn. If your turn ends while you are still flying, you swiftly descend and land without taking falling damage.

If you already have wings from some other source, these celestial wings take the place of the wings you previously gained.

Pony Divinity (24th level): The first time you are reduced to 0 hit points or fewer each day, you regain hit points equal to half your maximum hit points.

Celestial Radiance (30th level): Attacks against you take a -2 penalty as long as you are not bloodied. Also, you can hover with your celestial wings. (You no longer need to land at the end of your turn.)

Celestial Princess Powers

Sunlight's Touch Celestial Princess Utility 26 You bathe an ally in the warmth of the sun, restoring their body to full health. Encounter ✦ Healing, Radiant Minor Action Close burst 5 Target: One dead or dying ally in the burst Effect: The target is restored to maximum hit points, and stands up. All enemies adjacent to the target take radiant damage equal to one-half your level and grant combat advantage until the end of the target's next turn.

Epic Destiny: Nightmare Princess

"Now you will never see your sun! The night will last forever!"

Prerequisite: Pony

Nightmare Princess Features

Lunar Transformation (21st level): Your origin changes to immortal, and you cease to age. You gain resist cold 20 + one-half level. You are immune to fear attacks.

You gain a pair of nightmare wings, allowing you to fly at a speed equal to your speed + 2, but you land at the end of your turn. If your turn ends while you are still flying, you swiftly descend and land without taking falling damage.

If you already have wings from some other source, these nightmare wings take the place of the wings you previously gained.

Pony Divinity (24th level): The first time you are reduced to 0 hit points or fewer each day, you regain hit points equal to half your maximum hit points.

Nightmare Shadow (30th level): Attacks against you take a -2 penalty as long as you are bloodied. Also, you can hover with your nightmare wings. (You no longer need to land at the end of your turn.)

Nightmare Princess Powers