Building Your Empire - Traits

Now that we know how our empire will work, let's go back to traits and build a race that will support our vision. Overall I recommend using all 5 of your picks, otherwise you are leaving potential benefits on the table. I am also going to assume you are not pursuing genetic engineering and that the picks you make are the same ones you will have for the entire game.Recommended picks:: Gives you an edge in tech. Since you’re likely going to be behind in tech for a while this will really help your mid to late game. If you pick the ring world origin with this, you will have very high diplomatic power from technology.: Trade Value is of supreme importance to a megacorp. Having this will help you gain the galactic market.: You can easily compensate for this with tech.: You can make up for the lost resources by purchasing them.: Since you’re going to be playing tall, stuffing more people in houses is useful.Good picks:: Getting more pops quicker helps early game, but becomes a hassle late game. On the flip side slow breeders hurts the early game and has no impact on the late game.: Especially helpful if your leaders have a longer lifespan from your trait picks.: More unity can be helpful, but I wouldn’t spend an entire trait on it. Conversely if your unity generation is too slow you can just upgrade your unity buildings.: Has the potential to cost a little influence, but otherwise a safe bet.: If you are going psionic, pick this one for sure.: Don’t pick if you are buffing your leaders, otherwise an OK pick.: You aren’t going to have slaves, and if your people make poor slaves it’s more likely you will be able to buy them pack from slavers if you lose some.: While you can mitigate this one with good trade, it’s a risky pick. If you end up wasting jobs on making consumer goods you’re in a bad place.Bad picks:: All three of these have the same issue, you’re not going to have very many regular workers.: You’ll discover plenty of tech to boost habitability in game, don’t waste a trait on it. Unless you are going for explosive early game growth and a very wide empire, in which case don’t play a Megacorp.: I would just pick intelligent. It gives you 10% for everything whereas this just gives you 15% in one. Unless you happen to be going for a robot/cyborg build then pick Natural Engineers (If you have Synthetic Dawn DLC).: Having poor leaders can really hurt you in the long run. Never pick if you are buffing leaders in another fashion.: Armies are pointless to buff, and you won’t see many benefits from the worker increase.: Never pick if you’re going tall (which you are in this guide), this will really kill your late game.: The possible slight boost to your influence isn’t really worth it.: Having your people stray from your goal is going to hurt you in the late game.: Great trait but not worth 4 points.