Added invisible blockers to Sniper-side Red Wing to prevent players from exploiting the timed kill volume

Added an invisible blocker to Sniper-side Blue Wing to prevent players from exploiting the timed kill volume

Added an invisible blocker to the rock wall by Blue Sneaky to prevent players from hiding outside of the intended play space

Added an invisible blocker to the rock wall behind Red Elbow to prevent players from hiding inside of a little crevice

Added Forge object to Blue Sneaky to prevent the Turbine wall from becoming transparent at certain angles

Added invisible blockers to the neon signage above Cinema Loft to prevent players from hiding within the invisible geometry

Added an invisible blocker to the large orange support structure behind Yellow Corner to prevent players from hiding below the intended play space

Added an instant kill volume to the outside of Open Deck and Lookout in order to prevent players from hiding on the exterior of the intended play space

Added Forge object to Engine Platform to prevent the Engine wall from becoming transparent at certain angles

Added invisible blockers to the ceilings of Red and Blue Base to prevent flags from instantly returning to their respective flag stands due to low-hanging kill volumes

Added invisible blockers to the “Nerd” spots on each Pink Tower street to prevent players from hiding behind the invisible layer of bullet collision

Added invisible blockers and invisible projectile blockers to the small gaps located along the Red and Blue Streets of Pink Tower to prevent grenades from slipping underneath the map geometry

Ahead of the Summer Finals action at DreamHack Atlanta this weekend, we’ve made some minor updates and improvements to HCS map boundaries. These adjustments come in the form of exploit blockers and will not cause any changes to standard gameplay. They are now live in matchmaking, and will also be used for tournament play this weekend. Read on for the full list of updates.- 343 Industries