Star Wars Battlefront II (SWBFII for short) is about three months from being released on PC, PlayStation 4 and Xbox One. After the E3 2017 info and media blowout, the developers went silent for a while. A couple days ago, though, the official PlayStation YouTube channel posted a developer roundtable interview with three key members of each studio working on SWBFII: DICE, Motive and Criterion.

Matt Webster, Executive Producer at Criterion Games, said:

Star Wars Battlefront 2 August 26th Update To Fix Multiple Issues

I think it certainly feels the most ambition game Electronic Arts ever created in terms of the amount of and the breaking of new ground.

Craig Mcleod, producer at DICE, added:

This is the first game that's had all three eras. I mean, our goal is to create the essential Star Wars shooter. When you think about all the eras, when you think about the single player, space combat, classes...There's so much depth there. I don't see how any shooter fan or any Star Wars fan would not want to be a part of SWBFII. Being able to realize this ambition that I never thought I would be a part of...I've been making games for a long time. Never before did I think I would be a part of a Star Wars game that could have the depth and the complexity of the multiplayer, that sandbox that DICE is so known for, and marry that with a single player story told from a different side...It's phenomenal. The ambition here that we've managed to achieve is something that I thought would never be able to be realized when I worked in games, so I'm just incredibly proud of that.

Mcleod also admitted that a lot of people found 2015's Battlefront to lack long term goals, which is going to be addressed in this sequel with increased content, additional depth and the brand new progression system.

Electronic Arts will showcase Battlefront II's space combat battles at Gamescom 2017 next week, while the beta is due to begin in October. How much are you hyped for the game? Tell us in the comments!