I'm sure I'm a lone voice in the wilderness here, but I hate that feature so much. Of all the horrible weaknesses of the physical medium, I can't believe that anyone would not only choose to retain this one, but actually make a development effort to implement a flaw that wouldn't naturally exist in a digital game. I'm sure I'm a lone voice in the wilderness here, but I hate that feature so much. Of all the horrible weaknesses of the physical medium, I can't believe that anyone would not only choose to retain this one, but actually make a development effort to implement a flaw that wouldn't naturally exist in a digital game.

I feel the same way. Last I heard that was only speculation, and I'm sorry to hear that it's been confirmed. I feel the same way about it as I do about the recent discussions on changing the shuffler to avoid resource screw and imitate resource weaving from physical games. Random should mean random, with the only restriction being the rarity distribution and no duplicates in a pack. I feel the same way. Last I heard that was only speculation, and I'm sorry to hear that it's been confirmed. I feel the same way about it as I do about the recent discussions on changing the shuffler to avoid resource screw and imitate resource weaving from physical games. Random should mean random, with the only restriction being the rarity distribution and no duplicates in a pack.

I want to have to make decisions between all the possible arrangements of commons, not just a limited subset. I want to have to make decisions between all the possible arrangements of commons, not just a limited subset.

The fact that you can't tell between print runs and a random distribution of commons in a pack speaks to the fact that this is not really an issue. It's been like this since Alpha.It's not a flaw. Believe it or not, physical TCGs can both collate using print runs and 100% randomly. Some TCGs have print runs and some are completely random. We chose to have print runs to give more depth to drafts at the top end.Let's not conflate randomizing the deck with how we present a subset of cards in a pack. Just because one is random, doesn't mean that the other has to be.The fact that you don't notice this during the draft right now (feature has been in since Alpha) probably means that there are enough arrangements of commons to make it appear random enough.Bottom line: it's not like we print off the same run of 11 commons for each pack. You would notice that very quickly. The algorithm is more complicated than that and provides a better play experience.