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Please also download the ReadMe!

Patch Notes

Changed how genders are imported from classic saves based on new idea that gender byte is actually a bitfield and only first bit controls gender (0 for male, 1 for female). This should allow more classic saves to open. Requires more testing, please report any further issues with gender-swapped characters. Vampire/werewolf characters are still not considering working.

Fixed issue where player would appear in wrong exterior cell after loading game to an interior cell.

Fixed issue where saved player position would be incorrect after changing terrain sampler (e.g. enabling/disabling Nystul’s improved terrain then loading a saved game). When a change to terrain sampler is detected, player will be relocated to outside current location, or to origin of map cell if no location present. This logic may trigger when loading a quick-save created prior to 0.0.6.

Fixed another casing issue when lazy-loading saves in Linux for save importer.

Some buildings do not have an interior. These will now display the old chestnut “This house has nothing of value.” rather than throw an exception.

Class-based enemies (e.g. Spellsword, Thief) now have a health pool and can hurt you. Look out!

Controls

General

Mouse to look.

W, S, A, D to move.

SHIFT (hold) to run.

SPACE to jump.

LEFT-CLICK mouse to open doors, enter dungeons, operate switches, etc.

ESC to pause game or go back to previous window.

F5 to open Character Sheet.

Weapons

Z to toggle weapon.

RIGHT-CLICK and drag mouse to swing weapon.

Save/Load

F9 to quick-save.

F12 to quick-load.

Feedback

Preferred method of feedback is the following thread on the forums.

http://forums.dfworkshop.net/viewtopic.php?f=18&t=161

When reporting bugs, please include the following in your report.

A clear description of what went wrong and process to reproduce problem (if possible).

Main system specs (OS, CPU, RAM, GPU).

Any output logs or save files as requested. See ReadMe for more information.

Thankyou!

And once again, a big thankyou to all contributors, testers, and supporters of this project. You are each helping to create something wonderful.