Description

Hi! If you’re buying a ticket, you’re late. To accommodate the extra work of adding someone to the League individually and separate from everyone else, the cost for late entry is $15. The extra money will be added to the prize pool. Please send a private message to Agent Of Zion on discord so he can process your ticket.

The Artificery League is the premiere online Destiny event featuring a wide variety of players of various skillsets testing their abilities against an online community of players. The format is a 4-week Ladder consisting of a maximum of 8 matches followed by a top cut of the top players from the league. The entry fee is $10 and prize distribution will be dependent on the amount of participants — in other words, the more the merrier, so let your friends know!

Size of top cut, and specific payout structure will be announced once a final number of participants is set. Top cut size is normally 16.

New Stuff To Read If You’ve Played In A League Before

— Tiebreak games will add .01 point to a players score so long as the following conditions are met: A.) The player won the tiebreak game. B.) The opposing player completes at least four of their eight ladder play games.

— Leagues will be monthly moving forward, with 25% of the prize pool for each individual league withheld for special invitational tournaments, the first of which will be held in March 2020.

— Qualification for the invitational tournaments will be based on a persistent ELO tracker. We will be inviting the top-rated 32 players to compete in a traditional Standard Swiss Tournament (FFG Advanced guidelines). Each league and ALL matches you play will continue your ELO climb, but each league you skip will decay your rating.

— To not decay, a player must complete at least one regular ladder match in each league.

— BO1 Matches are less impactful to ELO than BO3 matches.

— Top cut matches are more impactful to ELO than ladder play.

— Tiebreak games have an equal impact to ELO as any other ladder match.

— ELO within a season is tracked separately purely for tie-breaking purposes.

— All match history, and the persistent ELO ladder will be publicly viewable at all times.

— An additional matchmaking bot will be available by popular demand, allowing for separate BO1 and BO3 queues.

— Top Cuts will be held to a more strict schedule. In the event two players cannot complete a top cut match within the timeframe, they will both be dropped and will split the prize for the current bracket, and the bracket one of them would have promoted into. ELO will not be impacted.

Format and Guidelines:

— It is absolutely imperative that you have access to Discord during the course of the League. The vast majority of our announcements will be made in our Discord. While we may send out emails, Artificery will use our Discord channels most frequently to communicate about important dates, information, and resources related to the League.

— You can play a maximum of 8 regular matches during the 4-week ladder. Every match you play will give you a point. Every match you win will give you another point — meaning you will receive two points for a win. You may only play someone once. After your 8 regular matches, you may play additional games against opponents you have not already played in order to help people complete their games.

— New product releases will be allowed for ladder League play only once they are fully and natively available within the main SW:D mod. RRG changes for ladder League play take effect immediately upon publication. Top Cut format will be locked in both card legality and RRG version based on the last day of ladder play.

— You are encouraged to use one of the two matchmaking bots. The purpose of the bots is dual-natured, preventing players who are perceived as being “easy” from getting preyed upon, while also preventing players perceived as being “hard” from being unable to complete their 8 games. Barring truly exceptional circumstances (or repeat pairing), players are expected to play opponents they are matched against using the bots as one of their 8 games, and failure to do so will result in a forfeited game.

— There will be a top cut at the end of the 4-week Ladder. The top cut will be determined based on the amount of points accrued over the course of the 4 weeks, and the total number of players. Tiebreakers between players with the same record over their first 8 games will first be broken by “tiebreak games” (.01 points each), then by their season-specific ELO. After the top cut has been determined, you will have two days to submit a decklist. You will have 4-5 days to complete each of your top cut matches.

— Tiebreak games will add .01 point to a players score so long as the following conditions are met: A.) The player won the tiebreak game. B.) The opposing player completes at least four of their eight ladder play games.

— Top cut participants must submit a deck list. You will be given a week after the 4-week Ladder ends to submit your decklist. Your decklist MUST be written and it MUST be submitted on time. Images will not be accepted for deck lists. Links will not be accepted as deck lists. We strongly recommend that players use http://swdestinydb.com/decks, open your deck, select the “Download” button and download the “Text file” to use for your deck list. There will be no exceptions to late deck list submissions or incorrectly submitted decks. Deck lists will be sent out via email to you and your opponent as a deck check every round. If your deck does not match your submission, you will be in danger of disqualification.

Tabletop Simulator Courtesy & Rules:

1. Be courteous to your fellow players. We’re here to have fun and roll dice, not attack one another.

2. Call a judge on any issues you might have before they become problems, and certainly do so before the end of the round (or even the tournament!)

3. Avoid pressing R too many times. Three succinct presses will get the dice up in the air. There have been accusations in the past of people pressing R as the dice are coming down unfavorably for them. Please don’t make us deal with complaints like this.

4. Never, never, EVER delete anything. We have had issues in the past with the game state being in question after cards, dice, tokens, etc. were deleted. Set resources and overwritten dice to the side or in a bag so that there is no question. For obvious reasons, you also shouldn’t be rewinding the game, either.

5. Be able to hear someone else if they’re using a microphone. You should have one yourself to resolve any issues over voice.

6. If a die is ever cocked because it landed on an edge or is propped against another die, please reroll it. Use your best discretion as to what it means to have a die ‘cocked’. For instance, a die isn’t cocked if it’s slightly elevated because it landed against a character mat.

7. If you have any questions, particularly related to rules, contact the Artificery team using @Crew on Discord. If none of us are available, we have a #rules-request channel that is very reputable for being a good source of information for rules related questions.

8. Dice rolling objects or widgets are not allowed, as they have the potential to be modified.