About this mod Disables the irritating eye adaptation and object blooming through scripting. Compatible with all image space lighting mods! Permissions and credits Credits and distribution permission Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permission You can upload this file to other sites but you must credit me as the creator of the file

Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me

Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permission You are allowed to use the assets in this file without permission or crediting me

Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Author notes Feel free to use however you'd like. It's a pretty simple solution. File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points

Overview:

Like many people I find the HDR eye adaptation and object blooming a distraction rather than an enhancement to the game. But I didn't like that all the current solutions had conflicts with lighting mods (ELE, Relighting Skyrim, etc...). So I created this mod. Instead of editing ImageSpaces in the CreationKit, this mod creates ImageSpaceModifiers and applies them dynamically through script.



This method means that:

A) This should be compatible with every mod out there.

B) You can toggle the effects on and off in-game.



For those of you using SkyUI (MCM), you can toggle the effects through the Mod Configuration Menu. Everyone else can do so by reading the books added to your inventory.



Note: Bloom around light sources will remain, this only disables the bloom from brightly lit objects, not from candle flames and the like.



You can see a before and after example of the Bloom effect being disabled in the uploaded image, and there's a video for Eye Adaptation.



Installation:

There are 2 versions. Install one or the other, not both.



The regular version has no requirements beyond the game itself.

The MCM version requires SKSE, and optionally SkyUI. I've only tested it on SKSE 1.7a, but it should work with 1.6 as well.



Either install the package through a Mod Manager/Organizer or unzip its contents into your Skyrim Data directory.



Both effects will be disabled by default upon installation.



Uninstallation:

To uninstall simply delete DisableHDREffects.* from your Skyrim Data directory.



Known Issues:

- Loading a save game or doing a wait while staring at a fire at night can cause the screen to be very dark. Opening and closing the map, or toggling eye adaption on and off will fix it.



Changelog:

1.2.0

- Refactored the code to allow having MCM and non-MCM releases (for Skyrim SE)

- Added workarounds for some of the common adaptation issues (waiting through a sunrise/sunset, loading a save game at night)

- Added hotkey support for toggling the effects (MCM version only). Configurable in MCM.