Posted 03 December 2013 - 09:47 AM







Tonnage: 35



Tonnage: 35 Engine: 235 Standard

Top Speed: 108.7 kph

Max Engine Rating: 300

Torso Movement:

110 degrees to each side.

20 degrees up and down.

Arm Movement:

0 degrees to each side.

30 degrees up and down.

Armor: 128 (Standard)



Internal Structure: Endo-Steel



Weapons & Equipment:

Left Arm: SRM 4

Center Torso: LRM 5 x2

Right Arm: SRM 4

Hardpoints:

Left Arm: 1 Missile

Left Torso: 1 AMS

Center Torso: 2 Missile

Right Arm: 1 Missile







Heat Sinks: 10 Double



Heat Sinks: 10 Double





Jump Jets: 0 (0 Max)



Jump Jets: 0 (0 Max)





ECM Capable?: No



ECM Capable?: No





Module Slots: 2



Module Slots: 2 Movement Archetype: Tiny



Quirks: 20% slower acceleration



30% C-Bill Bonus







Tonnage: 90



Tonnage: 90 Engine: 300 Standard

Top Speed: 54 kph

Max Engine Rating: 325

Torso Movement:

90 degrees to each side.

20 degrees up and down.

Arm Movement:

10 degrees to each side.

30 degrees up and down.

Armor: 558 (Standard)



Internal Structure: Endo-Steel



Weapons & Equipment:

Left Arm: Streak SRM 2

Left Torso: Streak SRM 2 x2, Beagle Active Probe

Right Torso: ER Large Laser x2

Right Arm: AC/10

Hardpoints:

Left Arm: 1 Missile

Left Torso: 2 Missile, 1 AMS

Right Torso: 2 Energy

Right Arm: 2 Ballistic







Heat Sinks: 16 Double



Heat Sinks: 16 Double





Jump Jets: 2 (4 Max)



Jump Jets: 2 (4 Max)





ECM Capable?: No



ECM Capable?: No





Module Slots: 2



Module Slots: 2 Movement Archetype: Huge

Holiday Stocking



Holiday Snowman



Hula Elf



Golden Package



Snow Globe

Candy Cane



Holiday Ball



Holiday Mistletoe



Holiday Star



Snowflake

Blue Lights



Green Lights



Red and White Lights



White Lights



Yellow Lights

New spawn point layouts in each map. Spawns are further separated by lance in all game modes. Most maps will have different spawn layouts per game mode.



Hitbox adjustments:

Dragon

Side Torsos climb the side of the Center Torso by approximately 5%. This slight change is meant to mitigate some of the damage that the huge Center Torso takes from both direct and splash damage types.

Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg. Centurion

There were 2 sections on the side of the Centurion's head that were applying damage to the Left and Right Arm. These have been corrected and now apply damage to Center Torso.

The Front Center Torso of the Centurion was very narrow. The upper section of the Front Center Torso (hips and above), has been widened by approximately 10%.

Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg. Cicada

Rear Center Torso was too narrow on this BattleMech. It has been widened by approximately 5%.

Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg. Trebuchet

There were two components at the hip of the Trebuchet that were applying damage to the Left and Right Leg. This has been corrected to apply damage to the Left and Right Torso.

The head hitbox of the Trebuchet was slightly too large. It has been reduced by approximately 5%.

Pelvis has been adjusted so that a much smaller section of it applies damage to Center Torso with the rest of it going to Left and Right Leg. Atlas

There was a mislabled hitbox on the Atlas' right hip that was applying damage to the Left Torso. This has been fixed.



Fixed a bug where "Fire Selected Weapon Group" was not working when set in the Alternate key map column.



Fixed a number of locations where players would get stuck on geometry in Frozen City, Crimson Strait, and Forest Colony maps.

Greater visual weapon customization for the Jenner variants. Their appearance will better reflect the weapons that have been equipped on them.



New MechLab icons for all Jenner variants.



Reduced the size of the AC/20, AC/5, LB 10-X AC, and Ultra AC/5 models used on the Catapult.



New visual effects when 'Mechs hit the ground on death



New visual effects when walking through lava



Flamers now cast light starting on high spec

[color=cyan]Hello everyone! Patch day starts shortly, so don't mind the downtimeI've added the patchnotes below to tide you over until the servers come back up, and will be updating this post when that happens. See you starside!AND WE ARE LIVE![/color]Greetings MechWarriors!Our Black Friday sale is over and your MC stockings must be full. To fix that, I give you the first patch of December as we head into the holiday season.Finally “Oxide” the Jenner hero is here! Having a 30% C-bill boost on a Jenner is like a license to print C-bills! Buy some Premium time and you will become a C-billionaire* in no time! I only hope this falls into the right hands and that you use these powers for good and not evil.Our newest Champion is a Highlander and it joins the Ranks of the Trial ‘Mechs. Try it out all week and see if this build is for you. It goes on Sale on Dec 10th and will be loaded with a 10% XP boost. If you were planning on mastering your Highlanders this month, this is the perfect way to get it done.If you are feeling festive we have a bunch of new holiday themed Items! If you see something you like, buy it! These cockpit items are seasonal.Spawn points have been redistributed on Most maps and in some cases the spawns change depending on mode. For some maps this is really going to shake things up.Hit box fixes Round 2! Dragons, Centurions, Cicadas, Trebuchet, and Atlas’! Is there an old favorite in there? A ‘Mech you have been meaning to master? Either way you need this info, If you aren’t piloting one of them, you’re sure to be shooting at them!See you on the battlefield.-Matt Newman*there are currently no C-Billionaire’s in the game- The MechWarrior® Online™ Team[color]