The original inFamous was a wonderful game that took a look at what might happen if a normal person was gifted with superhuman powers. Would they use those powers for good, or evil? The second game in the series looks like it will expand upon those ideas in many ways, and at the 2011 Game Developers Conference, Sucker Punch unveiled a huge selling point for the game: players will be able to create their own levels and share them with the world.

You'll be able to test drive this new feature sooner than you think, as a public beta is coming this April, and the best levels created during this beta will be available when the game is released on June 7 for the PlayStation 3. We were able to speak with Chris Zimmerman, the development director of Sucker Punch, about this new feature.

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"This is definitely a matter of 'Now how much would you pay for it?'" Zimmerman said, when I expressed my pleasant surprise at this feature. The tools have been in development for a number of years, and the developer have had quite the time keeping the feature under wraps. "Since it's an open-world action game, it turns out that the problems we've had to solve were really leveraged for user-created content."

The enemies, for instance, are smart. They are placed in the level and know if they should go for cover or attack the player based on the rules governing their behavior; it's not scripted. That means that they'll be able to react based on their surroundings, making them easy for users to place in their own maps. You'll be able to tell them to do goofy things if you want, but the same intelligence that's in the main game is available for players to use when creating content.

"There will be a cap for how much experience you can get in a single mission, and there is a cap for how many characters can be placed in a level," Zimmerman said when I asked about players exploiting the system via user-created maps. Not only that, but players can only get experience from each mission once; after that they're just playing for fun. The system can be abused, sure, but not terribly.

"We can go on and on about the stuff you can do. It's a third-person action game—that doesn't change. You can't make Bejeweled. But within those constraints, there is much you can do," Zimmerman said. He brought up the idea of a miniature golf level, where you put a trashcan and a hoop in the level, and you have to use your powers to get the trashcan through the hoop in a minimum amount of moves. It's not canon, but "it's fun—those sorts of missions are fun."

We were able to play a few such missions during our time with the game. One level had the character standing on an overpass, using bolts of electricity to try to keep enemies from getting past. In an amusing twist, the bad guys danced once they got past us, but we were still able to blow them apart. In another mission, we guided a tank of propane to enemies standing on floating platforms to try to take them all down. In another, we had to disarm a bomb before it went off. The four example levels showed the variety of what is possible with the tools, and we're promised that players can create something very solid in a matter of minutes.

"That experience of discovering something you would never have imagined, something that is new, that joy of discovery is great," he said, talking about what the player will be able to create. Sucker Punch will be paying attention to the levels that people play in large numbers, and they'll have a way to publish those missions so they're available for everyone. It's a way of officially blessing content. "It's a matter of telling people to try this, and we guarantee you'll have fun," Zimmerman told us. That's a gateway for people to then go out and try a wider variety of content.

The levels can actually be integrated into the main game, and will show up on the map as green circles. At any point you can start one, and play a bit of fun content the players have put together, allowing you to earn more points or just to play around.

There will be people creating levels with genitalia—Zimmerman said the LittleBigPlanet folks told him it would happen within two weeks, but he thinks it will be sooner—and they'll be policing the content to look for that sort of thing. It will be easy for you to mark things to be taken down. "There are unbelievable legal hoops you have to jump through in some cases," Zimmerman said. "Not here in the states so much, but many places overseas have strict rules about some forms of expression, and you have to be very careful about it." It's a problem, he admits, but a solvable one.