Peanut.007 said: Is this just mages or all soldiers? Because it's made quite clear in FMA that anyone can get that strong and a decent number of the Brigs base soldiers have.

Still bullet timing puts them faster then most FMA characters. Even Ed at his best had trouble with bullets and could usually only make them hit somewhere less lethal or turn hits into grazing shots.





Absolutley nothing which is why they will take catastrophic losses unless they develop AA guns or something similar. Given their technology how long would that actually take? Click to expand... Click to shrink...

S.P.Requiem said: I believe it's just the mages. Also there's a significant difference between stronger and weaker mages.



I think Amestris already has decent size automatic guns, so all they need to do is just pointing them upwards. I believe they can mass produce AA guns and distribute them to the battlefield in less than a month. Click to expand... Click to shrink...

Only named characters and notable elites in the show have superhuman capabilities in FMA but yeah only magic users and only when having their Computation Jewels have this ability. Tanya as a 9 years old with still a standard jewel could ragdoll grown men (who were mages but she was more talented). It's likely related to using zero distance telekinesis and minor barriers to make them tougher.I'd actually wager that since the Empire has some thousands of Mages the superhumans are more abundant than in FMA where only those with heroic amounts of skill and training can have such capabilities. Mages get it from birth and attaching a trinket to them.Machineguns are practically useless against mages. First, because they are too fast and fly at 6000m altitude. Second, because they have barriers to easily shrug them off. Three, because they can fire from 10 times further than you can unleash machineguns at.As for AA artillery they are even less likely to hit but at least they can have the range and the threat. Then again you should do a bit of research how hopelessly inacurate AAA were in WW2. And how much you needed to be effective. And that's without mages who'd require you to score a direct hit as airburst methods are too weak to do anything but drain a bit of magic power from the mage.