What implications you'd see in making systemic splits in how certain stats function in different champion pools, like the adaptative stats Dawngate had? I've been pondering of this on crit for a while (function split based on character range type, melees working it like Ashe) and got curious in what a professional has to say on the concept.

These are examples of what I refer to as “interpreted stats” where the game can give you some amount of a stat, and some other element of your champion or kit tells you what it will do with it. I am broadly a fan of this form of stat, and feel that league would be better with more forms of interpreted stats. For example, I’d prefer an item system where Warmogs gave you 100 Fortitude, which means it gives tanks 300 health, but fighters 250 health and some flat DR or slow resist or something. The goal would be that players not interested in complex systems knowledge can trust that Fortitude makes you tankier, but the game can ensure that different kits with different needs or desired strength profiles don’t all get the exact same stats.

We’ve basically done this with champions like Pyke and Jhin, although in very dramatic ways, but those champions make clear that having differentiated ways to look at items is a pretty rich way to make a champion or class feel very different and exciting to certain players.