Nimble vs. BattleForged Simulation Tool

UPDATE

Link

[docs.google.com]

General Layout

Parameters

Assumption

1. Here I don't distinguish between head armor and body armor, so the scenario where one your armor runs out and you are hit in the unprotected zone is not accounted for. (though this does not really matter for nimble bros)

1. Now support separate calculation of head and body armor, hits are assumed to have 25% chance to hit head. 50 trials are run and the average results are summarized in a table at the top. run new trials by changing any blank cell.2. Weapon dropdown listHere is the NIMBLE VS. BF SIMULATION SHEET for anyone who wants to know how many hits your bro can survive with nimble vs battleforged.Top table defines initial armor and hp along with a tune-able damage modifier for the nimble bro if you want to test non-0-fatigue build.Define what weapon you are fighting against in top left table10 trails using the top parameters are run and displayed in different rows.to start testing, you change the "start armor" and "start HP" values at the very topeach row will show progression of armor and hp after hit by a weapon defined on the top leftso you can see how long each bro can survive if continuously hit by that weapon.You can tune the weapon parameter in the top left corner to adjust the average damage, armor penetration, and armor damageat the very top, you can adjust "start armor" and "start hp" value, they will be automatically used as starting values for their respective row.you can adjust damage reduction to simulate cases where your nimble bro wears armor with a bit of fatigue2. Weapon damage is taken to be the average3. Does not take into account injury effects, poison, bleeding etc. (bleeding is very problematic for nimble bros from experience). With armor present you are less likely to incur injuries and this is not considered in the sheet