Crown of Domination

Wondrous item, legendary (requires attunement)

This crown is of a simple spiked design, it appears to be cut from dark stone, but is surprisingly light. The crown has 1 charge, restored daily at dawn. Whilst wearing it you may expend the charge to dominate the mind of a single powerful creature, or multiple weaker creatures within 120ft.

Dominate. You may telepathically suggest a single, simple course of action, which the dominated creature(s) will follow to the best of their ability for up to eight hours, persisting even if this action causes harm to themselves or others. You may specify conditions, for example; "You will attack the first non-human to walk through that door".

Single target. You may target a single creature within range. If the target is a creature with a CR of 5 or higher, or a player character with 5 or more levels of experience, the target must make a DC22 Charisma saving throw. On a successful save the crown has no effect and they are immediately aware of the attempt to influence them. Weaker targets have no save vs. the effect and are unaware of the source of their compulsion.

Multiple targets. You may target any number of creatures within range, each with an individual CR of 4 or lower, or multiple player characters each with 4 or fewer levels of experience. These weaker targets have no save vs. the effect and are unaware of the source of their compulsion.

Curse. Upon suggesting a course of action, the wearer must make a Charisma saving throw, in the first instance with a DC of 15. On each failed save their suggestion may be altered (as subtly or overtly as the GM chooses) to further the aims of the item's original creator, and the save DC permanently increases by 1 for this wearer.

Upon reaching DC20, the crown may only be removed by the wearer's death. Remove Curse has no effect.