Posted 22 October 2013 - 03:43 AM

Yup.. Xbox controller conform menu structure. Might explain why it took them an entire year to come up with this.Like the wealth of information we finaly get with the new UI thought, including the little graphics for twist and turn ratios.And thank the gods finaly we will be able to set up firing groups in the mechlab.At first the new UI seems to be a tad overwhelming, slamming you with huge lists of mechs you might or might not own, hope they will allow you to save settings on what the new ui shows you, for example allways only show me my owned mechs and nothing else unless i tell the new ui otherwise.When i load up the game i find it not functional to allways show me all mechs in the game, i only want to see my owned mechs.As for the new map... it doesnt actually look like a real usable instalation and totaly looks like a bloody solaris arena. Especialy with the high walls. While it might be a good arena it really does nothing for imersion and doesnt make you feel like youre in a huge stompy mech.Infact nothing on that map makes you feel like you are in a mech thats towering above everything else, nothing there looks to be made for humans. There is absolutely nothing to compare sizes too.Whoever designed that base completly ignored the needs for other vehicles besides mechs, and even thought mechs are the focus in the battletech universe, normal vehicles are still the norm for the majority of tasks.The whole instalation simply looks to alien and not manmade, what with the bumpy surface that would be a nightmare to drive over and even for mechs would be a nightmare to walk over. You would stumble every second step. Not to mention the damage you would cause to the floor with each step.Good arena.. bad map aesthetics... looks way to Borg like with no clear purpose as to what the hell this base was even made for.

Edited by Riptor, 22 October 2013 - 03:59 AM.