This update does seem a bit "light" compared to the previous three you offered us. But I won't complain... I like most of the new additions!



-Spillway is a bit underwhelming... Don't get me wrong, the map is beautifully built and rendered. It has a nice layout and plays wonderfully. What bothers me is that it doesn't bring anything truly new, neither from a gameplay nor an aesthetic point-of-view. Bit of a shame, considering we only got one map.



-The survivalist changes may not be enough, but they are more than welcomed nonetheless. I was surprised by how effective he is at melee combat now! With the shrapnel skill, you can clear waves of zeds quite easily. And the more effective syringe is great as well. It's a (small) step in the right direction for sure.



-Both weapons are insanely good...Maybe too much even. I mean, I managed to kill five quarterpounders with a single mag... Not to mention bosses suffer quite heavily from both the afterburn and raw damage. That may be me, but I honestly think it should be nerfed juuuust a little. Or maybe be included as a T5.



-The Killerwatt is a bit more balanced, and definitely fun to play with both settings! I thought the "overcharge" mechanic was underwhelming until I drained a solid mag at a crowd of baddies... Boy, does it clean-up ! It may require one or two extra mags to be fully balanced (as it's difficult to last the whole wave with it), but it does seem like a ridiculously entertaining weapon to use.



-The objectives are once again... Fairly boring, I'm afraid. It's nice you nerfed the amount of bosses to kill to make it less of a grind. But still... I already completed nearly all of them (four in three matches).



All in all, a welcomed update, if a bit short on content... By the way, when will we see the much spoken about "upgrade system 2.0" ? I understand that it might take a while, buuuut...