After the full duration has elapsed, the expedition team returns to G&K base with their collected items. Where does all the loot go? The Loot Rack of course!

Like the Gate Console, the Loot Rack must be upgraded with batteries. Thankfully, this facility caps at Lv. 6 and is pretty cheap to max out, costing only 755 batteries.

Commanders will need to explicitly collect the rewards by tapping on the loot rack. If the Loot Rack is full on one side and teams are sent out on an expedition, rewards of the corresponding type will possibly be lost; if it fills up completely, the squad can no longer be sent on Exploration missions - even with automatic re-deployment checked.

Commanders who log in every day to collect rewards can leave the Loot Rack at Lv. 3, as it will be large enough to contain a whole day's rewards. Upgrading it to Lv. 6 can be a decent QoL increase, however, and is still recommended in the long run.

Rewards will be collected all at once; a sample collection from a few 8-hour expeditions can look something like this:

Mid Rewards are obtained randomly throughout an Exploration Mission and can consist of a very wide assortment of items, including but not limited to:

5★/4★ Equipment (yes, really)

(yes, really) Tokens

Dummy Cores

Basic/Intermediate/Advanced Training Data

Batteries

T-Doll and Equipment Contracts

Calibration Tickets

Memory Fragments

Quick Repair and Quick Production Contracts

Enhancement Capsules and General-Use Parts

End Rewards, however, are the main attraction here. They are obtained only when the team returns from Exploration, and consist of four new types of currency items:

These new currency items can be spent in the Black Market to purchase all kinds of extremely useful items.