After many months of hard work, with much love and support from our community, we have now shipped Jupiter Hell’s first Alpha release! We're now on Alpha 0.0.1, which is a good start. This is a mega improvement over what we’ve delivered so far, including:

The game is fully beatable - 15 levels split into 5 level episodes with an endboss at level 15, with extra variety in the early levels

Basic systems for most parts of the game are in place, though everything is being constantly iterated on and improved

No save/load just yet, but you definitely can die and even get a high score





Head over to the forums to read release the notes and download the alpha if you’re an alpha level backer. It’s available for both Windows and Linux.









As seen above we’ve improved the physics. Yes, this is still a turn-based game :P





There are no restrictions on our alpha backers streaming the game or putting recordings on YouTube - we just ask that you share them round! You can watch PyroL get to grips with the game on his channel.





Coming Next

Our next big milestone will be the Alpha midpoint, intended for June. This will represent the complete minimal game experience, with all major technical tasks finished. That includes the following key details:

Engine - Vulkan backend

Engine - Animation system overhaul

Engine - Volumetric algorithms (for explosions & light)

Gameplay - Save/load

Gameplay - Final overhaul of cover/dodge

Gameplay - Base set of traits and character customisation

Gameplay - Item variety

Gameplay - More environment interaction

Art - Callisto and Europa base art complete

Art - Animations overhauled

Art - Base UI art complete

Art - Base set of monsters complete





Road to Beta