TUTORIAL

Here are the basic rules of the game. You can check out the complete rules page any time using a link on the bottom of every scenario page.

RULES LEVEL The level determines your maximum life total, and the preperation time you get before each match. EXPERIENCE POINTS (XP) - Level 1 .......... 0 XP - Level 2 ...... 300 XP - Level 3 ...... 800 XP - Level 4 .... 1800 XP - Level 5 .... 3000 XP - Level 6 .... 5000+ XP MAXIMUM LIFE TOTAL: (13 + 2xlevel) At level one, you start with 15 life. Each level you gain adds 2 life points to your maximum life total and to your current life total. Life points do NOT reset at each match: you'll need a healer, or healing items. If you gain life during a match, you may temporarily exceed your maximum life total, but lose any exceeding point immediately after the match. POISON COUNTERS Poison doesn't wear off after a match. You will need a healer to remove them. GOLD Start your adventure with 10 gold pieces. You'll need gold to buy items and to pay the healer. COMBAT When an enemy attacks you, play a match against his deck. There's no AI: you play both decks. (Open your own deck in another window.) Roll a dice to know who goes first. PREPARATION TIME (You get 1 preparation turn per level.) The Player and his Opponent may each take up to 1 extra turn per level before entering every match, after mulligans are made. (They can both play lands, creatures, etc., to prepare themselves for the fight. The Player and his Opponent can't harm each other during preparation: they can only build up their own forces.) During those turns, the Player's cards and the Opponent's cards are completely isolated from each other, whatever zone they might be in. They cannot affect each others in any way. Once prepared, the game starts as normal. Items from your backpack can be used during preparation.

See Details and Examples BACKPACK (Use your Maybeboard to write down your items. Maximum 6 items on the battlefield.) You begin with an empty backpack, in which you'll be putting your adventure items. Start every match with up to 6 of your backpack items already on the battlefield. At the end of a match, each item that is still on the battlefield under your control or in your hand is put back into your backpack. Any item not on the battlefield under your control nor in your hand at the end of a match cannot be put back into your backpack. It's lost forever. (To use your 6 chosen items in a match, simply cut/paste them in your deck list, then draw them by name at the beginning of the match and place them on the battlefield. If you wish to distinguish items from your deck's artifact cards, add *F* after the item's name in your deck list to make it foil.)

See Examples SPELL BOOK (Aka Sideboard) As usual, your deck may have a 15 cards sideboard. Whenever you rest in an inn or a library, you may study your spell book (rearrange your deck by swapping cards with any of your sideboard cards). You CANNOT use your sideboard to modify your deck anywhere else. MUSIC Whenever you see Music on a scenario page, open it in a new tab to hear the game's soundtrack as you play! XD (If you already have one playing, close its tab before opening the new one, unless you like chaotically mixed up random noises. But then again, you'd have to play red.)

CHARACTER CREATION

Open this link into a new window: CREATE A NEW CHARACTER. Build a deck you'd like to play, and set its format to "Quest Magic". Then, COPY/PASTE the weird text below into the deck's description. Edit your character's stats whenever your status or inventory changes. (Never modify the weird symbols, or your character will start to smell funny. You've been warned.)

**NAME**: **[Type your character's name here]()**

**LEVEL**: [1]()

**MAXIMUM LEVEL**: [6]()

**EXPERIENCE POINTS (XP)**: [0]()

**XP NEEDED TO REACH NEXT LEVEL**: [300]() *(See the XP table [here](http://tappedout.net/mtg-decks/rules/).)*



**MAXIMUM LIFE TOTAL**: [15]() *(13 + 2xlevel)*

**CURRENT LIFE TOTAL**: [15]()

**POISON COUNTERS**: [0]()

**GOLD**: [10]()



**PREPARATION TIME**: [1]() *(Players may take up to 1 secret preparation turn per level before entering every match. Players cannot affect each other in any way during preparation.)*

**BACKPACK** [Use your Maybeboard to write down your items]() *(Start every match with UP TO 6 of your backpack items already on the battlefield. At the end of a match, each item you own that is still on the battlefield under your control or in your hand is put back into your backpack.)*

**SPELL BOOK** [Aka Sideboard]() *(Whenever you rest in an inn or a library, you may study your spell book (rearrange your deck by swapping cards with any of your sideboard cards). You CANNOT use your sideboard to modify your deck anywhere else.)*





**FORMS**: [None]()



**PERMITS**: [None]()



**HIGHEST ACCLAMATION POINTS SCORE**: [0]()



**STEALTH SCORE**: [+0]()

**GORGON HEAD TROPHIES OBTAINED**: [0]()



**COMMANDER**: [None]()



**OTHER COMMANDER SCROLLS**: [None]()



**PASSWORDS**: [None]()



**LAST SAVE**: **[OPEN THIS LINK INTO A NEW WINDOW TO LOAD GAME](Replace this sentence here with your last bookmarked URL)**

***



####Go to [MAIN MENU](http://tappedout.net/mtg-decks/quest-magic-the-mtg-rpg/).

####Read **QUEST MAGIC**'s [RULE](http://tappedout.net/mtg-decks/rules/) page here.



####**QUEST MAGIC** has been created by [Vincent Godin-Filion](http://tappedout.net/users/Askani28/).



Ready to kick ass? START THE GAME!