SPL XI Usage Stats (As of Week 3) + ---- + ------------------ + ---- + ------- + ------- +

| Rank | Pokemon | Use | Usage % | Win % |

+ ---- + ------------------ + ---- + ------- + ------- +

| 1 | Clefable | 61 | 67.78% | 52.46% |

| 2 | Dragapult | 49 | 54.44% | 48.98% |

| 3 | Corviknight | 48 | 53.33% | 45.83% |

| 4 | Mandibuzz | 33 | 36.67% | 42.42% |

| 5 | Seismitoad | 31 | 34.44% | 35.48% |

| 6 | Rotom-Heat | 30 | 33.33% | 53.33% |

| 7 | Hydreigon | 26 | 28.89% | 46.15% |

| 8 | Kommo-o | 25 | 27.78% | 52.00% |

| 9 | Excadrill | 24 | 26.67% | 58.33% |

| 10 | Dugtrio | 22 | 24.44% | 54.55% |

| 11 | Ferrothorn | 15 | 16.67% | 60.00% |

| 12 | Toxapex | 14 | 15.56% | 57.14% |

| 13 | Sylveon | 13 | 14.44% | 38.46% |

| 14 | Aegislash | 12 | 13.33% | 50.00% |

| 15 | Gengar | 10 | 11.11% | 50.00% |

Dugtrio, but more specifically Arena Trap, is pretty insane, whichever way you choose to look at it. From being able to trap and completely remove counterplay to certain mons, to also causing a significant teambuilding strain, Arena Trap's impact on the current metagame cannot be understated.Everyone is not new to Arena Trap but I think that it is especially evident of how unhealthy, but also broken it is in this gen. This is particularly important in the already small pool of viable mons this generation has to offer: Dugtrio is able to trap and effectively kill the likes of Toxapex, Sylveon and Clefable, which are notably some of the most common walls in SS OU. This often times leads to a much easier way for the Dugtrio player to formulate a path to victory. Despite its poor bulk, there are plenty of methods to get Duggy in safely, including U-Turn, Eject Button, Eject Pack, etc...To add on to this, I want to bring up the "trapping is uncompetitive" argument. I know this is a pretty controversial point, but in such a narrow meta of size, trapping is worse than ever. It decreases the competitive skill cap by a remarkable size and is just not something good in the long run.Teambuilding wise, it is equally as much of an issue. As mentioned, checks such as Toxapex, Clef, and Sylveon are all susceptible to being trapped, no matter what you do. Even if you make them more physically defensive variants to take Dugtrio EQs, then you are basically trading it at the cost to check Specially equipped mons, reliably, which defeats the purpose of the reason you are using them in the first place. On the offensive, mons such as Toxtricity or Obstagoon don't have as high usage rates, which can be reasoned because of Dugtrio's presence, though this isn't as huge of an issue as the eliminating-checks merit I presented.If you want more proof, it being able to simply trap and eliminate 4 of the Top 15 mons in Usage Stats is an indication of my points stated above:I believe that the removal of Dugtrio/Arena Trap in specific, will be only better for SS OU as a whole.