This deck was born out of a love for Rogue, Kingsbane, and a desire to finally try my hand at a Jade deck. It's premise is to build a decent Jade board with Kingsbane as a control tool. When it works it works brilliantly but it definitely has a strong reliance on drawing the correct cards, though you could say the same for most decks I suppose.

The Kingsbane package serves several purposes in this deck. It's there to offer early game support against aggro decks when buffed up in the first few turns, it's to prevent taking fatigue damage and help against control decks, and it's a way to introduce healing into the deck. It's not here to be turned into a giant weapon that simply wins you games, however as we're playing Rogue, that can be done through shifty Rogue things.

The Jade package is the focus of this deck technically. It's got core cards such as Aya Blackpaw, Jade Swarmer, and Jade Spirit. Then there's the support cards we find in Rogue such as Sonya Shadowdancer, Jade Shuriken and Valeera the Hollow. Lastly the neutral card Spiritsinger Umbra lets us pull out more value from Aya and the Swarmers.

Lemme break down some of my card picks:

SI:7 Agent is a classic Rogue card in more ways than one. I probably don't need to go into great detail as to why this card is in this deck, but all in all it helps your early game the most.

Tar Creeper is a good cheap taunt that allows us to sustain some extra face damage through the use of hero power or Kingsbane before buffing it with Leeching Poison and giving it some damage. Keep this card against suspected aggro decks.

Jade Shuriken is another way we can help clear early boards and potentially get our Jade counter started up before being able to drop our Spirits and Swarmers. I think this card may not be core to the Jade package overall due to its reliance on needing to be combo'd. If you're finding it's under-performing, cut it as I consider it more of a support card.

Elven Minstrel, aside from having awesome entrance and attack lines, is very important draw to this deck allowing us to hopefully get important minions out of our deck and thin it at the same time making Kingsbane cards easier to draw. The body is alright and I think the 3 attack helps it trade up when you're playing him later in the match.

Bloodmage Thalnos, at least for me, seems to be sort of a staple in Rogue decks. It's versatile and gives your cheap spells more power as well as helps by cycling your deck. I generally use him alongside Fan as it's our only AOE.

Vilespine Slayer is our answer to a big threat. I feel like we only need one as there's generally going to be minions on board to help clear out any extra enemy presence. Plus with as many ways as we've got to to generate extra cards in this deck, I've not felt like I only truly have one of this card at my disposal. Don't be afraid to Shadowstep him if you're up against the likes of Big Priest or Spiteful Druid.

Shadowstep is almost another Rogue staple. It allows you to do things that other classes wish they could do and it helps you extract every little last bit of value out of your cards. It's also an automatic combo activator for Vilespine if your opponent isn't able to clear it from a previous turn. It can help keep Sonya alive and even give you some nice procs of Umbra if you know you need to play her but keep her for later. With this card, some possibilities are truly endless.

Sonya Shadowdancer is a card that made me salivate at the possibilities when I saw her reveal. She's like a Shadowcaster on roids when played correctly. There's so many good minions in this deck to take advantage of her not even including your Jade ones. 1 mana Vilepines are so dirty and even things like SI:7 Agent are handy when they come down for 1 mana. Aya and Umbra are the dream of course, talk about a value bomb.

Valeera the Hollow is such an interesting card as well that perfectly compliments this deck's ability to create something out of nothing. Aside from being a pseudo Ice-block for Rogue, the extra cards she generates are insane and we don't feel the lack of the Wicked Knife due to the presence of Kingsbane. With Valeera in play, any late drawn Deadly Poisons automatically make your Kingsbane extra threatening. She gets bonus points for giving you the ability to add extra stats to your Jade counter through all sorts of methods as well as making you have a way to activate your combos with a lot of your cards.

Vanish is the last card I'll touch on. Its a tricky card to play in this deck sometimes as you don't really want to return a bunch of Jade Golemns to your hand. However there's just some situations where you have no choice and need to in order to stay alive. On the flipside, there's times where you'll save your hide by clearing your opponent's board while simultaneously adding a ton of great minions back to your hand. Stay frosty when using this card and be sure to trade off golemns first if possible and it will do you right.

So that's where I'm at with this deck. I think for the most part it's a solid list but am totally open to suggestions. Early game can still be a bit of a struggle some times.

I'd say if you need to make swaps, Doomerang, Bloodmage, and Jade Shuriken are good starting points.

Lemme know what you guys thinnk!