Hello. This is the GM from Fantasy War Tactics.

We would like to inform you that new functions and modifications will be updated through the maintenance on September 17th (Thu).

Please update the application to the latest version to play the game and check the information below to be informed about the updates.

1. and the were added to the Battles of Honor.

- You can obtain Honor Coins through PvP rankings or other participation rewards.

- You will be able to use Honor Coins to purchase the product you desire at the Honor Shop.

2. A guiding function for equipment has been added to the game

- A guiding function for equipment has been added in which you will be able to check the equipment’s stats and the effects of set items. When a new equipment is obtained, it is added to the equipment guide

- Equipment in the inventory will be added automatically to the equipment guide. However, the equipment you have obtained once but which is not in your current inventory anymore will not be added

3. You will be able to check the rewards you can obtain in the dungeons through the dungeon’s details section

1. The Nephthys Dungeon has been improved

- Increased the level of difficulty for each region from 5 to 10

- Changed the rewarding system in a way users can receive different kinds of rewards depending on the level of difficulty

- The limitations for the Grand Corridor, Austere Corridor, Solemn Corridor, Weapon Storage, Armor Storage, Sphinx's Maze were deleted.

- All of the records for the Nephthys Dungeon have been reset. Cleared tries and number of tries for charging were all reset.

2. Improvements were made to the equipment capsules

- Increased the probabilities in obtaining equipment and set items which are epic or above from golden equipment capsules.

- The black equipment capsules will have a higher drop rate of the designated set items (including a change in prices).

- When purchasing golden equipment capsules or black equipment capsules about 10 times, you will be receiving 1 unique item or more.

3. Balancing of the effects in set items

- The effects for set items were increased. Even though you have the set items of the same grade, depending on the value of the items, they may differ in effectiveness.

4. The system for Battles of Honor has been changed

- The matching system for battles of honor has been modified. Instead of having your opponents selected automatically, you will be able to choose the opponent you wish to challenge.

- If you do not wish to challenge any of the opponents from the list, you can choose to refresh the list. Be sure to remember that after refreshing the list there will be a cooling time of 2 minutes.

- You will receive 2 honor swords as reward if you defeat all of the opponents from the list.

- Some parts such as the spawn location and the sequence of turns were changed for the Honor Battlefield.

- Rewards for Battles of Honor were changed. The amount of crystals given to the users as reward has been modified, and Honor Coins will be given as reward.

5. The needed number for refinement materials for the combination of materials has been reduced from 5 to 10.

6. The total number of slots for materials has been expanded to 150. The maximum number of slots you can have is up to 300 slots.

- 100 extra spaces will be added to your current inventory for materials.

7. Modified the formula for Defense and Dodge

- The formula for calculating both Defense and Dodge were changed.

- In order to increase more Defense and Dodge, you need more of them.

8. Changed the number of gene fragments needed to obtain heroes

- Decreased the number of gene fragments needed to collect heroes (applied to all heroes).

- For the users who already have obtained the hero, we will make sure to return the used genes (based on the number of genes of the recent update).

- For the users who haven’t obtained the hero, but have collected gene fragments over the changed number of needed genes, you will be able to receive the hero as you access the game.

9. The reward system has been modified

- You will be able to obtain energy as reward when completing dungeons.

- The drop rate for gene fragments in dungeons has been modified

10. Balancing of the heroes’ skills

1) Modified the needed MP consumption for the use of a skill

- The MP consumption for the 2nd and 3rd skill were readjusted (applying the skill’s range, effect, power).

- The recovering of the user’s MP has increased greatly for every turn.

2) The system for leveling up a skill has been modified.

- Modified the skill’s maximum level to level 10.

- Changed the number of gene fragments needed for leveling up a skill. Depending on the skill and level, the needed number of gene fragments has been changed.

3) The skill’s potential has been modified (depending on the skill’s level)

- The numerical value of the skills when leveling up has increased.

- Depending on the level of the skill, the probability in which the skill will make additional effects when using the skill has increased.

- Increased greatly the status when using a skill

- The skill grows stronger when leveling up, but also the MP consumption increases.

4) The following effects of the skills were modified.

- We have made changes for some of the lasting effects for skills.

- The possibility of being affected by skills has decreased for level 1. Instead, the possibility will increase when levels are high.

- Rodeo Girl (Jenny) : The condition for skill activation has decreased from 3 paper-type heroes to 2 heroes. Instead, the increase in HP will be in %. Also, a function for increasing Crit Rate has been included.

- Rodeo Girl (Jenny): The function for increasing the Critical Rate has been deleted.

- Multi Kill! (Ian) : Additional damage will be made if it is a scissors-type opponent.

- Bramble Armor (Serendi) : Eliminated the debuff for the target of the skill

- Boulder Power (Lance) : The condition for using the skill has changed from 3 heroes who have advantages in the swamp to 2 heroes.

- Hero’s Shout (Kai) : The increase in numerical value of ignoring the defense will not be shown in %, but will be shown as an absolute value.

- Invincible Lee (Lee) : The increase in numerical value of the Crit Rate will not be shown in %, but will be shown as an absolute value

- King’s Discipline (Angela) : The condition for using the skill has changed from 3 paper heroes to 2 heroes.

- Fate (Persona) : The condition for using the skill has changed from 3 heroes who have advantages in the water to 2 heroes.

5) For all those users who have used genes for leveling up the skills of the heroes, we inform you that the hero’s level will be reset to level 1 and we will be returning all of the gene fragments you have used.

11. The materials needed for rebirth has been modified.

12. A warning text will appear when the user tries to sell, combine, destroy, functional monsters, supreme equipment (Set items, above unique)

13. The contents for Dimensional Breakthrough were improved

- The matching system has been improved in a way users can play without further difficulties.

14. The loading screen of the game has been improved

- Besides the information of heroes, you will be able to check information about set equipment.

- The design of the screen has been improved.

15. When organizing your friends by the order of game access, you will be able to check the friends who haven’t accessed for a long time at the very top of the list.

16. You will receive push notifications when your energy flask is full.

17. From now on, we will be announcing the expected finishing time on the maintenance announcement board.

1. Fixed the sound error when completing enhancement of the equipment 10 times.

2. Fixed the error in which the scroll bar moves to the upper part of the screen when deleting a friend.

3. Fixed the mercenary issue so that the lining up is not reset.

4. Fixed the issue where the user is moved to the hero screen when selecting the hero’s thumbnail in the refining, enhancing screen.

5. Fixed the expression error which occurred when using the “Black Magician” costume.

6. Fixed the issue where the icons of the “Increase in gold” and “Increase in EXP” were shown differently on the screen.

7. Fixed the movement calculation error in which the user couldn’t move when deselecting a mercenary after using the portal with a mercenary.

8. Fixed the error which appeared when using the portal while selecting an opponent to attack.

9. Fixed the speed of the screen when spawning a monster from the 3rd dungeon of Foose with the level of difficulty Hell.

10. Fixed the issue in which the cleared dungeons weren’t recorded properly when trying to play the Dimensional Breakthrough through several devices at the same time.

11. Fixed tiles from the 8th dungeon of Girgas, level of difficulty Chaos, in which users could not move at all.

12. Fixed the sound error for the Assassin Zero.

When the user’s game is not working properly due to a detection of inappropriate behaviors, he/she will be receiving notifications about what applications are blocking the gameplay of FWT.

We will try our best to provide our users with a stable and enjoyable game.

If any problems are encountered during the game, please contact us through our in-game customer center.

Thank you.