4/5 THERION



Seems pretty big. I'll need to play it to be sure, but it seems very strong. You can destroy the big Elite in front of you (and give him this, sure but still), or you can replace your Strangleweb Termagants in P2 for the battle to come.



4/5 VARUN



Abilities that trigger off your opponent winning or capturing planets is another thing I've hoped would make it into the game at some point. This could potentially be very swingy, but I'm hopeful that because of the stat-line of the unit being put into play and the bonus cost for attachments, it will be okay - and it's definitely a cool effect. The idea of 'losing to win' fits nicely into Conquest where sometimes you can let your Warlord get bloodied, lose most planets and still win at Planet 7. One of the downsides of such effects, is that on some tableaus it's going to be very easy to 'give' your opponent a planet without suffering negative consequences, on others it really isn't. Pro Tip - Use Genestealer Brood to fetch this card, wave it in your opponent's face and convince them it would be less painful if they just let you win every single planet so you never get to trigger it.



4.5/5 SPEZY

Another wonderful card here. This is the second card in this pack which works as Klaivex IMO. The first one is of course the Catachan Devils Patrol. Due to the abilities, this one and the Devils Patrol can’t surpass Klaivex, but they are almost the same strong. There is no limit on how to use it. Any Tyranid warlord can take it. You can switch it with your dying unit, or an enemy big unit. Very useful and almost free! The only drawback is the trigger condition.



5/5 EU1L8CH

It's hard to pull off, but not as much as it seems if your opponent is overextending. It's better in Omega which can also use it as an ambush option, but being the only Tyranid control option makes it very valuable regardless.

