205 Brave but Cautious Brave but Cautious Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase. 1 - - Brave but Cautious × -

207 Eternal Supremacy Eternal Supremacy Score this in an end phase if you hold three or more objectives. 3 - - Eternal Supremacy × -

212 Sigmar's Finest Sigmar's Finest Score this in an end phase if your surviving fighters (at least one) are outnumbered by surviving enemy fighters by at least three to one. 2 - - Sigmar's Finest × -

214 Firm Footing Firm Footing Roll an extra defence dice for friendly fighters holding objectives in the next activation. - - - Firm Footing × -

216 Lightning Stride Lightning Stride Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase. - - - Lightning Stride × -

217 Patient Defence Patient Defence The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence. - - - Patient Defence × -

218 Rangers, Advance Rangers, Advance Choose two friendly fighters and push them one hex. - - - Rangers, Advance × -

220 Retribution Retribution Reaction: Play this after an Attack action that damages a friendly fighter. That fighter can make an Attack action that must target the attacker. - - - Retribution × -

222 Warning Cry Warning Cry Choose a friendly fighter and put them on Guard. - - - Warning Cry × -

226 Furious Blow Furious Blow Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker. - Almeric Eagle-Eye - Furious Blow × -

227 Lone Warrior Lone Warrior Rolls of Single support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters. - - - Lone Warrior × -

231 Swift Stride Swift Stride +2 Move. - - - Swift Stride × -

243 Change of Tactics Change of Tactics Score this immediately if a friendly fighter on Guard makes a Charge action. 1 - - Change of Tactics × -

245 Complete Victory Complete Victory Score this in the third end phase if none of your fighters are out of action. 3 - - Complete Victory × -

246 Concerted Attack Concerted Attack Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase. (Able to be scored if you draw this card after the condition was met). 1 - ? Concerted Attack × Q: Does the Concerted Attack objective card require three different friendly fighters? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 SSduplicate

252 Defensive Strike Defensive Strike Score this immediately when your warband takes an enemy fighter standing in your territory out of action. 1 - - Defensive Strike × -

263 Hold Objective 1 Hold Objective 1 Score this in an end phase if you are holding objective 1. 1 - - Hold Objective 1 × SSduplicate

265 Hold Objective 3 Hold Objective 3 Score this in an end phase if you are holding objective 3. 1 - - Hold Objective 3 × SSduplicate

267 Hold Objective 5 Hold Objective 5 Score this in an end phase if you are holding objective 5. 1 - - Hold Objective 5 × SSduplicate

278 Our Only Way Out Our Only Way Out Score this in an end phase if you hold three or more objectives. 2 - - Our Only Way Out × -

292 Supremacy Supremacy Score this in an end phase if you hold three or more objectives. 3 - - Supremacy × SSduplicate 16/38 (42.11%)

311 Confusion Confusion Choose two fighters that are adjacent to each other and switch them. - - - Confusion × SSduplicate 13/38 (34.21%)

329 Great Concussion Great Concussion Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them. Forsaken - - - Great Concussion × -

334 Inspiration Strikes Inspiration Strikes Choose a friendly fighter. They become Inspired. - - ? Inspiration Strikes × Q: Can I play Inspiration Strikes on a fighter that is already Inspired? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

347 Quick Thinker Quick Thinker Reaction: Play this after an enemy fighter's Move action. Make a Move action with a friendly fighter who has not already made a Move action in this phase. Forsaken - - - Quick Thinker × -

355 Shardfall Shardfall Place a Shardfall token in an unoccupied hex. That hex is blocked until the end of the phase. - - ? Shardfall × Q: Can Shardfall be played on an unoccupied hex with an objective token in it? A: Yes. Current as of official Beastgrave Designer's Commentary, June 2020 -

360 Sidestep Sidestep Choose a friendly fighter and push them one hex. - - - Sidestep × SSduplicate 11/38 (28.95%)

373 A Destiny to Meet A Destiny to Meet If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. - - ? A Destiny to Meet × Q: When do I score the glory point from A Destiny to Meet? A: At the end of the last action phase, before the third end phase. Current as of official Beastgrave Designer's Commentary, June 2020 -

378 Concealed Weapon Concealed Weapon On a critical hit, this fighter's Attack actions with a Range of 1 have +2 Damage. - - - Concealed Weapon × -

385 Disengage Disengage 1 Smash 2 1 Reaction: After this Attack action, if it is successful, you can push this fighter one hex. - - - Disengage × -

389 Great Fortitude Great Fortitude +1 Wounds. - - - Great Fortitude × SSduplicate 20/38 (52.63%)

406 Opportunist Opportunist Reaction: After a failed Attack action that targets this fighter, you can push them one hex. - - - Opportunist × -

407 Regeneration Regeneration At the beginning of each action phase, remove up to one wound token from this fighter. - - - Regeneration × -

422 Superior Agility Superior Agility Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chose to), you can instead push them one hex. - - - Superior Agility × -

429 The Hallowed Key The Hallowed Key If this fighter is holding objective 1 in the third end phase, score 2 glory points. - - - The Hallowed Key × SSduplicate 2/38 (5.26%)