Plant Shapes

Plants do not live by the same rules as animals, and no Druid who claims a connection to the plant world should expect them to. One that learns the ability to shapeshift into a plant does not do so for mobility or combat purposes, but rather to channel their unique biologies. Many of these abilities are best suited to working symbiotically with humans and other fauna, as a plant sees itself as part of a greater system.

Tiny Plants

Tiny Size / Blindsight 30ft. / 2 HP / 5 AC

Fragrant Flowers

A creature within 2 feet of you makes a Charisma Save against your Spellcasting DC. On a failed save they are Charmed for 1 minute. On a successful save they are immune.

Poisonous Plant

Weapons and ammunition that do slashing or piercing damage gain an extra 1d4 of Poison damage for the next minute if they rub against you.

Herb

A creature who chews on you may heal one poison or disease. The chewing does 1HP of damage to you.

Maple Seedpod

Your fall speed becomes 20 feet per turn.

Bur

You stick firmly to clothing or fur.

Small Plants

Small Size / Blindsight 30ft. / 10 HP / 10 AC

Vine

You become a 300 foot rope. The rope can be loose or firmly attached to a wall along the full length. You may make minor movements to tangle (grapple) a target.

Cattail

You may be thrown like a javelin up to 120 feet. You may use your reaction to transform back to normal form at any time during the throw.

Poison Ivy

A creature touching you becomes itchy. At the start of each of its turns it must make a Constitution saving throw against your Spell Save DC. On a failed save it must spend an action to itch itself or take 2d10 poison damage. On a successful save, the condition ends.

Mistletoe

You may tap your parasitic roots into another tree and borrow some of it's energy. If you spend 10 minutes attached, you may recover 1 spell slot up to your Druid level divided by 4. After this you must revert back to normal to avoid hurting the tree.

Large Plants

Large Size / Blindsight 60ft. / 20 HP / 12 AC

Willow

You may weave yourself into a small hut to shield creatures under you from weather conditions. You may keep this form while resting.

Giant Lilypad

You have 5 connected platforms large enough to carry medium sized creatures accross water. You move at a speed of 20ft per turn and have a 25ft. stalk that may anchor itself under the water.

Moss

You become up to a 10ft by 10ft carpet of moss. As long as you are not out of place with your surroundings, any creature under you gains advantage on Stealth checks. Alterenatively, you may make yourself look like a mat of fungi.

Sugar Maple

Once per month, your allies may tap you to produce a jar of luxurious syrup. This syrup can be enjoyed or sold (price varies by rarity in the location). The process leaves you drained. When finished you immediately revert to your normal form with half your HP.

Huge Plants

Huge Size / Blindsight 60ft. / 40 HP / 14 AC

Rooted Tree

In an area with loose soil, you may become a tree with a massive root system. When at least an hour is spent in this form, you gain Temporary hit points equal to 3 times your Druid level (You may gain these once per week). In addition, you may choose for the roots to be deep (50 feet below you), flat (a 25ft radius around your base), or a heart root (15 ft radius sphere below you). You can sense any underground formations or buried objects in this area.