Urgot

Passive damage decreased at early ranks but cooldown decreased at later ranks. Q detonates more quickly.

When Urgot succeeds, we feel like he’s in a pretty nice spot, but he’s not hitting that mark often enough. A lack of reliability on Corrosive Charge and Fear Beyond Death is putting too much burden on Urgot players and not enough on his opponents, so we’re sharpening those mechanics. We’re also giving his legs shorter cooldowns in the late game but less damage early on to shift some of his power out of lane and into teamfights.

Passive - Echoing Flames

LEG COOLDOWN 30/25/20/15/10 (at levels 1/6/9/11/13) ⇒ 30/20/10/5/2.5 (at levels 1/6/9/11/13). No longer scales off of cooldown reduction from items.

DAMAGE PER LEG 4.5/5.25/6/7/8% target’s maximum health (at levels 1/6/9/13/15) ⇒ 2/3/4/6/8% target’s maximum health (at levels 1/6/9/11/13)

Q - Corrosive Charge

MANA CAST 35/40/45/50/55 ⇒ 50 at all ranks

TIME BEFORE DETONATION 0.85 seconds ⇒ 0.5 seconds

R - Fear Beyond Death

MISSILE SPEED 2100 ⇒ 3200

Bugfixes