function varargout = WarGui ( varargin )

% WARGUI MATLAB code for WarGui.fig

% WARGUI, by itself, creates a new WARGUI or raises the existing

% singleton*.

%

% H = WARGUI returns the handle to a new WARGUI or the handle to

% the existing singleton*.

%

% WARGUI('CALLBACK',hObject,eventData,handles,...) calls the local

% function named CALLBACK in WARGUI.M with the given input arguments.

%

% WARGUI('Property','Value',...) creates a new WARGUI or raises the

% existing singleton*. Starting from the left, property value pairs are

% applied to the GUI before WarGui_OpeningFcn gets called. An

% unrecognized property name or invalid value makes property application

% stop. All inputs are passed to WarGui_OpeningFcn via varargin.

%

% *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one

% instance to run (singleton)".

%

% See also: GUIDE, GUIDATA, GUIHANDLES

% Edit the above text to modify the response to help WarGui

% Last Modified by GUIDE v2.5 01-May-2013 16:40:33

% Begin initialization code - DO NOT EDIT

gui_Singleton = 1 ;

gui_State = struct ( 'gui_Name' , mfilename, ...

'gui_Singleton' , gui_Singleton, ...

'gui_OpeningFcn' , @WarGui_OpeningFcn, ...

'gui_OutputFcn' , @WarGui_OutputFcn, ...

'gui_LayoutFcn' , [ ] , ...

'gui_Callback' , [ ] ) ;

if nargin && ischar ( varargin { 1 } )

gui_State. gui_Callback = str2func ( varargin { 1 } ) ;

end

if nargout

[ varargout { 1 : nargout } ] = gui_mainfcn ( gui_State, varargin { : } ) ;

else

gui_mainfcn ( gui_State, varargin { : } ) ;

end

% End initialization code - DO NOT EDIT

% --- Executes just before WarGui is made visible.

function WarGui_OpeningFcn ( hObject, eventdata, handles, varargin )

% This function has no output args, see OutputFcn.

% hObject handle to figure

% eventdata reserved - to be defined in a future version of MATLAB

% handles structure with handles and user data (see GUIDATA)

% varargin command line arguments to WarGui (see VARARGIN)

% Choose default command line output for WarGui

handles. output = hObject;

%sets the Default Images

global back

back= imread ( 'cards/back' , 'jpg' ) ;

imshow ( back, 'Parent' ,handles. p2deck ) ;

imshow ( back, 'Parent' ,handles. p1deck ) ;

% Update handles structure

guidata ( hObject, handles ) ;

% UIWAIT makes WarGui wait for user response (see UIRESUME)

% uiwait(handles.figure1);

% --- Outputs from this function are returned to the command line.

function varargout = WarGui_OutputFcn ( hObject, eventdata, handles )

% varargout cell array for returning output args (see VARARGOUT);

% hObject handle to figure

% eventdata reserved - to be defined in a future version of MATLAB

% handles structure with handles and user data (see GUIDATA)

% Get default command line output from handles structure

varargout { 1 } = handles. output ;

% --- Executes on button press in turnButton.

function turnButton_Callback ( hObject, eventdata, handles )

% hObject handle to turnButton (see GCBO)

% eventdata reserved - to be defined in a future version of MATLAB

% handles structure with handles and user data (see GUIDATA)

global table

%calls the play turn methos, and updates the cards

playTurn ( table )

card=getPic ( table, 0 ) ;

p2card= imread ( card, 'jpg' ) ;

card=getPic ( table, 1 ) ;

p1card= imread ( card, 'jpg' ) ;

imshow ( p1card, 'Parent' ,handles. p1Battle )

imshow ( p2card, 'Parent' ,handles. p2Battle )

%checks for a game over condition.

%changes the buttons if war must be declared.

if gameOver ( table )

finishGame ( table )

set ( handles. p1Score , 'String' ,getPlayerScore ( table, 1 ) )

set ( handles. p2Score , 'String' ,getPlayerScore ( table, 2 ) )

else

set ( handles. turnButton , 'visible' , 'off' )

set ( handles. warButton , 'visible' , 'on' )

end

% --- Executes on button press in warButton.

function warButton_Callback ( hObject, eventdata, handles )

% hObject handle to warButton (see GCBO)

% eventdata reserved - to be defined in a future version of MATLAB

% handles structure with handles and user data (see GUIDATA)

global table

global back

set ( handles. warButton , 'visible' , 'off' ) %warButton made not visible to avoid player clicking more than once

pause on

%declares war with pauses to mimic the actual game.

%updates with the pauses.

declareWar ( table )

pause ( 1 )

imshow ( back, 'Parent' ,handles. p2war1 ) ;

imshow ( back, 'Parent' ,handles. p1war1 ) ;

pause ( 1 )

imshow ( back, 'Parent' ,handles. p2war2 ) ;

imshow ( back, 'Parent' ,handles. p1war2 ) ;

pause ( 1 )

imshow ( back, 'Parent' ,handles. p2war3 ) ;

imshow ( back, 'Parent' ,handles. p1war3 ) ;

pause ( 1 )

%the actual fighting cards are placed face up.

card=getPic ( table, 0 ) ;

p2card= imread ( card, 'jpg' ) ;

card=getPic ( table, 1 ) ;

p1card= imread ( card, 'jpg' ) ;

imshow ( p1card, 'Parent' ,handles. p1Battle )

imshow ( p2card, 'Parent' ,handles. p2Battle )

pause ( 1 )

%checks the game over.

if gameOver ( table )

finishGame ( table )

set ( handles. p1Score , 'String' ,getPlayerScore ( table, 1 ) )

set ( handles. p2Score , 'String' ,getPlayerScore ( table, 2 ) )

%shows the cards in the war

card= imread ( getPic ( table, 2 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p2war1 ) ;

card= imread ( getPic ( table, 4 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p2war2 ) ;

card= imread ( getPic ( table, 6 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p2war3 ) ;

card= imread ( getPic ( table, 3 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p1war1 ) ;

card= imread ( getPic ( table, 5 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p1war2 ) ;

card= imread ( getPic ( table, 7 ) , 'jpg' ) ;

imshow ( card, 'Parent' ,handles. p1war3 ) ;

pause ( 2 )

cla ( handles. p1war1 )

cla ( handles. p1war2 )

cla ( handles. p1war3 )

cla ( handles. p2war1 )

cla ( handles. p2war2 )

cla ( handles. p2war3 )

%gets ready for regular play

set ( handles. turnButton , 'visible' , 'on' )

else %if there needs to be a second war.

set ( handles. warButton , 'visible' , 'on' )

end

% --- Executes on button press in Start.

function Start_Callback ( hObject, eventdata, handles )

% hObject handle to Start (see GCBO)

% eventdata reserved - to be defined in a future version of MATLAB

% handles structure with handles and user data (see GUIDATA)

global table

set ( handles. Start , 'visible' , 'off' )

set ( handles. turnButton , 'visible' , 'on' )

table=playTable;

set ( handles. p1Score , 'String' ,getPlayerScore ( table, 1 ) )