Patch #24 - 09/11/2015 (Experimental Server Only Update)

Game

Networking

Animations

UI

AI

Anti-cheat

Sounds

Vehicles

This is a massive update to the game and almost every file in the game has changed as a result.It will require a full download from Steam - approximately 7GB in size.To access the experimental version of the game, follow these instructions: http://steamcommunity.com/sharedfiles/filedetails/?id=516601320 • Rendering engine updated to use the amazing SVOTI system from Crytek• Texture flickering greatly reduced• Better texture compression - uses less VRAM and more efficiently streams to the GPU• Less stutters while playing caused by textures being loaded• Some forest assets are a lot more optimized now• Player oxygen system added - player will now start drowning when the oxygen meter runs out• Smaller install size - 10GB down to 7GB• Stars are much brighter at night• Lots and lots of general cleanup and improvements with the entire game• Much more efficient network layer (processing is about 10x faster than before)• More efficient entity priority system• Client joins server slightly faster - "Joining World..." phase• Client loads the world map faster - "Loading World.."• Server synchronizes data to clients faster - "Synchronizing World..." phase• New SFP-based (Simulated First Person) animation system (still WIP)• Almost every player animation in the game has been updated for SFP• First person/third person shadows always match now• Tactical weapon mode - raise/lower weapon• DOF added to weapons when aiming• Aiming system improved due to new SFP mode• Added Oxygen meter display to the stats bar• Modified the temperature meter display to show the player's temperature in Celsius• Much more efficient AI pathfinding system• EAC updated to latest version• Weapon shot reverb sounds working• Horns and lights are synchronized to all players