In 2012 this notice appeared on the gamesradar.com website.

Farewell, PSM3: Final issue on sale now By Justin Towell December 12, 2012 But this is a personal tribute to a wonderful games magazine that is about to publish its final issue in the UK. That magazine is PSM3 and here its last ever cover, which goes on sale in the UK today, December 12, in retailers and on Apple's Newsstand. The final issue of the magazine is packed with content, including the 25 greatest PlayStation games ever (as voted for by the PSM3 team), plus the 50 greatest PlayStation moments of all time. There will also be a ten-page celebratory retrospective, including the Top 5 PSM3 covers ever, Top 10 PSM3 features ever, Top 5 regulars, Worst 5 games ever and staff profiles. Where are all the old team now?

It's truly the end of an era as the last of Future's independent single-platform games magazines closes its doors. An era that had a profound effect on this writer.

The content below is from the site's 2006 archived pages.



We will miss you. And I can say that genuinely from the bottom of my heart. I love playing games on my PlayStation and this mag kept you up to date on all that was happening. Even now when I get home after a hectic day working with clients who need help with Salesforce development services, I will often spend the evening engaged with Titanfall 2 or Uncharted 4, perhaps my favorite. I can't believe its been a decade since Nathan Drake’s introduction. This past month I have been introducing a number of my company's clients to the newest roll out from Salesforce called Salesforce Communities. I work with a team who helps with the Salesforce partner community cloud consultant service. Clients love it since it allow everyone in a company or organization to share documents, have access to analytics or workflows, and communicate with each other in one central location that is not a messy chain of emails. My team works with the business to determine the its requirements for its Salesforce Community. We identify the proper users and use cases, and then design the look and feel to match organization’s branding. I love my work, but it can get stressful dealing with different personalities, time restraints, and then any glitches that might occur. So to come home to the rip-roaring Uncharted 4 and to get swept away in a tide of crowd-pleasing spectacle is a great change of pace. Uncharted 4’s swagger sure makes it easy to succumb to the ride, its craftmanship, sense of adventure. Now that PSM3 is no longer around, I go elsewhere to get the word on the newest Playstation releases.

Circa 2006

Tuesday August 22, 2006

The filth element

Howdy. Andy here. So what's going on in the PSM3 office today then? Well, Nathan's sat in the corner playing FIFA 07, Milf's applying his artistic skills to a picture of a big blue car, Dave's playing Mercury Meltdown on our special PSP debug kit, I'm sat at my desk typing a blog entry and, er, everyone else is off.

Nathan playing FIFA 07. Could he BE any happier?! So it's a bit quiet here. Or rather, it is now - it wasn't earlier, when all that could be heard from PSM3's corner of the office was men swearing at the top of their lungs and shooting each other in the knees. But not in real life! Because that would be absurd. No, I've been playing Scarface and Reservoir Dogs. In fact, I just finished Reservoir Dogs. I'd tell you what I think, but you'll have to wait for next month's review. What I can tell you though is that both games are very, very sweary. Scarface has an entire button reserved for foul-mouthed taunts and every second of play in Dogs is accompanied by someone calling someone else a "muddyfunksta" or a "coggsugga". But it's brilliant. You get extra 'balls' for taunting someone as you shoot them to pieces in Scarface (yes, really) and with Reservoir Dogs being Tarantino-inspired, there just HAS to be creative, filthy jive-talk. But we don't condone swearing for the sake of it. If you're going to swear, make sure you have a good reason - like if a seagull starts chewing at your bin bags at 5am, dragging their contents across your front steps, like what happened to me today. Bloody seagulls. I'll kill the muddy-funksters! Fuggin' priggs! ...er, sorry. Been playing too many gangster games. I'm going for a lie down.

Monday August 21, 2006

Collared

Afternoon, So how were all your weekends, then? Here on PSM3, work continues on the next issue. Or as best it can, with Dan D and Rich still on holiday and now with Dan G off sick after breaking his collarbone in a shock DIY-related mishap on Sunday. The lesson here is: always get a professional in to do your decorating. I'm sure he'd appreciate any get well soon comments, though. Anyway, what's happening today? Well, first we had a team meeting to discuss a course of action following the loss of both our leader and his deputy for a week. The list of games for review this month was drawn up, the content of Extended Play figured out and it was decided who was doing what throughout the issue. Since then, Nathan's been doling out freelance work to our merry band of non-staff wordhawks, Andy's penning a review, Milf's designing stuff and I'm working on the Browser pages. It's all very exciting. Kind of. So there'll just be the four of us in the office for most of this week. Which is a bind, but these things happen. Something to look forward to, though, for the legions of Milf-ites out there: Milf himself will be writing a blog entry later this week. Oh, yes. Steady at the back, now, no fainting. And now, back to work. Out. Dave

Friday August 18, 2006

Your questions answered, Davey C's new hair-do and Nathan's (blatant self) promotion

Hello there. It's Friday and it's Nathan here, debuting on the PSM3 blog. It's almost exciting as Dave's brand-new haircut, which he insists looks totally different than before. We're not so sure. What do you reckon? So what's been happening? Well as you can tell from the snapshot above Team PSM3 (minus the holidaying Rich, Dan D AND Andy) enjoyed a well deserved post-deadline pint followed by a curry bought for us by the good folk at Sega. Sadly, the combination of booze and spicy food has created several noxious clouds lingering over our desks. Grim. On a less gassier note we've already started piecing together the games we want to review for PSM3 issue #80 (out 28th September) and we're sure you'll be pleased. We always want to give you the best game reviews - as well as a packed mag full of exciting news and previews - and it's my job to secure these titles at the beginning of each issue. And here's that bit of 'blatant self-promotion' as promised, I've just promoted to Reviews Editor! So if our review's section is stinking worse than our curried stomachs then you know who to blame. But enough about me. As I type Milf is busy flicking through a copy of Ngamer, Dan G is laying the foundations of what gaming goodness will be going into issue #80 (remember it's out 28th September) and Dave is furiously fiddling with his new 'do' in between cracking his knuckles at a horrific volume. I'm turning up the Go! Team to drown out the sound. In a fitting end to this busy week we're going to answer the questions and queries that you've been posting here. Starting work on a new mag finally gives us the time to answer questions, mail stuff out and generally fill our heads with fun, ready for the next issue). And also just to prove we read everything you write here and on the PSM3 MySpace. Here we go for the questions. Any more, or any we've missed just tag them on the end of this blog. James Harrison: I THOUGHT PSM3 WOULD'VE STARTED FROM ISSUE #1 RATHER THAN #78? PSM3: We wanted to convey the fact the PSM3 is a continuation of PSM2 rather than a completely new launch. We're proud of what we achieved with PSM2 so we wanted it to evolve with the same team bringing you the same important Playstation information. And besides, the likes of Tescos and WH Smiths would've been confused with a new numbering system and stuck us behind the Dandy or up with the pornos. Fresh Metal: DOES THE NEW PES STILL RELY ON THE NOTORIOUS "PES ASSIST" OR IS IT MORE RANDOM? PSM3: We presume you're referring to the times when it feels impossible to win a match no matter what? Too be honest we barely realise it's there and when it does occassionally happen we put it down to the fact it's a game. That's right a computer game that has to sometimes over-compensate for your skills by throwing a spanner in the works. It's annoying but we'd prefer it to remain if it means we don't win every single game. It'd just get boring. Mogwai: CAN I HAVE A JOB, PLEASE? PSM3: Thanks for asking so nicely but... no you can't. We've got all the players we need on PSM3, but if you are serious about being a game's writer then you should send us a couple of reviews (any games) and mail them in to psm3@futurenet.co.uk. We'll (Read: Dave) check every single one and if your stuff is good enough then we might have some work for you. We can't promise anything, mind. Mini Muffin: WHAT TIME DO YOU GUYS START WORK? PSM3: Everyone starts at 9.30am except Milf who slinks into the office at 9.45. Every. Single. Day. We're supposed to finish at 5.30pm but when deadlines demand it, we stay until midnight sometimes. One time Dan D, Andy, Dave and Nathan stayed until 2am (they started at 9am) just to report on the live feed coming from Sony's PS3 reveal at E3. That's 17 fully-committed sleepy-faced hours. It's one of the perils of being a journalist - somebody has to keep an eye on Justin Timberlake 24 hours a day just in case he cops off with a goat. Mini Muffin: SEAN CONNERY AS ANDY? SURELY HE'S A BIT TOO OLD. OR IS THAT THE ONLY SCOTTISH ACTOR YOU COULD THINK OF? PSM3: Yes. He was the only Scottish actor we could think of. Apart from Ewan McGregor, but he's cool and handsome and therefore totally unsuitable to play Andy. Kindred: WHICH BIT OF THE MAG TAKES THE LONGEST?

Amazingly it's the proof-reading, changing, adjusting and sending the pages to the printer that takes the longest. We can rattle off ten pages after seeing or playing a game in about an afternoon, and Milf can take a day to turn it into ten pages of magazine. However, captioning, subbing, final checking and sending can take just as long. And - because we want the latest news and games in there - a lot of work is done in the week before deadline (hence the late nights). Other mega time-consumers - don't get Milf started on 'cutting out'. This laborious Photoshop process is what we have to do every time we have a nice game character or photo in the mag. Milf has to trace the outline of the bloke/monster/joypad/whatever and delete the background to give us our unique look. (The new mag is riddled with cutouts and they all take upwards of quarter of an hour each to look that good.) AND FOR ALL YOU THEORISTS OUT THERE... Brian Dooley: MGS THEORY 1 - You guys keep saying that Snake's aging is due to FOXDie.i think that this is wrong.i believe ,ever since MGS, that Snake was never injected with FOXDie as Liquid died apparently from it.even if Naomi gave Snake an altered version ,Solidus would have died from it to as their all "Les Enfants terrible".no instead i believe that his aging is due to

1:Big Boss' age when cloned (Liquid said that Big Boss was in his 50's)

2:Big Boss could of had decayed genes (was irradiated in snake eater by Davy Crokett)

i think cancer or fast gene decay are likly explinations to Snakes age. PSM3: We think that Snake WAS injected with Foxdie. That's why everyone who he met - i.e. all the people he was supposed to rescue - died in MGS1. Why he hasn't died yet remains a mystery that should be revealed in MGS4. Aging due to his age when cloned? Great idea - we like it. Similarly Big Boss being messed up by Davy Crockett. Maybe a combination of the two - either way Big Boss wasn't the sort of guy they should have been cloning… but they did. Brian Dooley: Theory 2: This one is just pure speculation ,but the pic you show of the characters on p10 of psm3,notice anything in common with 3 of them . . . .they have raised arms.Ocelot definate bad guy ,Naomi fugitive and dark horse Otacon ,while the more likly good guys ,Snake Raiden etc., have lowered arms.the poses resemble original sketches in issue64 of psm2.co-incidence ,proberly caus thats what co-incidences are. PSM3: Raised arm bad guy theories? Basic body language says that if you're being confrontational you fold your arms when speaking to someone. So, you could be right there. Brian Dooley: GTA4 theory - Well I think that James Worrall's ,writer of all the GTAs', connection with Manhunt ,he also wrote that, is the backdrop for GTA4.set in Carcer City or a state containing Carcer City, Liberty City ,Gta3 refers to Carcer as "nearby Carcer City", and 'Upstate' or Upstate could refer to Carcer. It could be set between Gta3, in 2001, and Manhunt, in 2003,

what do you think? You could play as Cash a see how he got death row or something. PSM3: We'd love to see Cash in GTA. However, the most you can hope for is him being mentioned in a bit of dialogue, or perhaps a poster or newspaper referencing The Director. Playable Cash? Nah… AAAAND that's about it. Have a great weekend. For the record PSM3 officially backs Pete to win Big Brother and if you see Grace *buy her a drink from us* [last sentence modified for legal reasons]. Nate out.

Desky Business Good (late) Thursday to you. We've finished the mag and - in the time honoured tradition of all magazine deadlines - we've gone to the pub. (Expect exciting pic tomorrow 'live' from the pub, showing that Dave has, indeed, had a haircut. Feel free to flick... Posted by Daniel Griffiths

Friday August 18, 2006 |

Wednesday August 16, 2006

Don't push us. We're close to (the) Edge. Good Wednesday. Dan G here. The magazine is almost done. Looking good. Just enough time to blog before we crack on with the NEXT issue. Yes, we're working on material for the issue out 28th September ALREADY. The title of today's entry doesn't refer to our... Posted by Daniel Griffiths

Wednesday August 16, 2006 |

Tuesday August 15, 2006

Voices in your head Evening, Tonight's post is even later than yesterday's. 10.30pm, in fact. And we're still in the office. Well, me, Milf and Dan G are, anyway, applying the finishing touches to the newest issue of the mag. (Out on August 31, remember…) Anyway, today we... Posted by David Cook

Tuesday August 15, 2006 |

Monday August 14, 2006

Late into the night... Evening, troops. Dave here. Apologies for the late-in-the-day update, but that's deadlines for you. We're all still here at nearly 8pm, slaving away on the mag. And we'll probably be here till midnight, because that's what always happens in the day or two... Posted by David Cook

Monday August 14, 2006 |

Friday August 11, 2006

The making of... The PSM3 DVD Howdy. Andy here, taking a break from putting together PSM3 DVD 80. Yeah, that’s right – we work a month ahead of time with the discs which is, frankly, a pain in the caboose. Why? To get a tiny red circle on the box that says, in so many words, “Under... Posted by The PSM3 team

Friday August 11, 2006 |

Thursday August 10, 2006

Not that there's anything wrong with living in Newcastle Good Thursday to you. The PSM3 borgmind demands your attention. (Not really. Dan G here, short-straw in hand, still waiting for our separate login IDs.) Today we've been talking about the demise of the E3 show and working on a feature for the mag - issue... Posted by The PSM3 team

Thursday August 10, 2006 |

Wednesday August 09, 2006

"It went through his hands..." ... is the cry you'd have heard in the PSM3 office at 1.54, 1.56 and 1.59pm respectively, as the office's greatest - and may we add, quite breathtakingly handsome - two-player PES6 partnership of Dep Ed Dan D and PES Legend Nathan Irvine conceded three... Posted by The PSM3 team

Wednesday August 09, 2006 |

The next day... Hello all. More bloggage from PSM3. Today has been great. Lots of discussions over the next mag's cover (issue 79 - out 31st August). We're certain we've got something very special lined up - more info soon. In other business we've been gearing up for the... Posted by The PSM3 team

Wednesday August 09, 2006 |

Monday August 07, 2006

The first proper post ever Hi all. PSM3 here with the first of what we intend to be daily blog updates. It's our intention to keep these daily comments as informal as possible. A kind of 'sneak peek behind the scenes' if you will. We're going to be telling Posted by The PSM3 team

Monday August 07, 200

Friday July 28, 2006

PSM3, the next-generation games magazine… ...debuts on the 8th of August. PSM3 is the UK's first dedicated PlayStation 3 magazine, and the next generation debut of the UK's first, and best, independent PS2 mag, PSM2, launched in 2000. The magazine debuts with a contemporary new look that reflects...

PSM3Mag.com