In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release.

In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio.

How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to talk to Guerrilla about their epic journey bringing Horizon Zero Dawn to PlayStation 4.

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