Hi Challengers!

In the upcoming AOV Update in January, Garena AOV made a number of changes, like Ranked Optimization, Battlefield Changes, and Hero Balance. This time, we're going to talk about Hero Balance that getting further adjustment.

Please check the full information below.

Hero Balance

Marja, the Ash Weaver (Buffed)

Marja has not been in the spotlight for a while. Her passive Life Steal is a key part of her damage output; when your side is at an advantage, she deals more damage, absorbs more health, and is difficult to take down.

However, her Life Steal is usually not enough to save her from being ganged-up on. In this update, Marja's Life Steal is no longer associated with her damage output.

Passive: Shadow Leech

[REMOVED] Obtain 1% Magic / Physical Life Steal every 2% of HP lost

[REMOVED] 20 Slow for 2 seconds when attacking using Normal Attack or Skill

[NEW] Receives 2% Movement Speed ​​and 1% Cooldown Reduction for every 5% HP lost.

Skill 1: Dark Pulse

Base Damage: 400 (+80/level)(+0,5 AP) Magic Damage > 400 (+80/level)(+0,65 AP) Magic Damage

Ultimate Skill: Ghostwalk

Base Damage: 450/675/900 Magic Damage > 750/1125/1500 Magic Damage

Cooldown: 24 seconds > 30/27/24 seconds

[NEW] Movement Speed ​​Reduction: 50/70/90% Slow

[NEW] Gives Silence effect to the enemy when exiting Phantom mode

[NEW] Recovery HP: 15/20 / 25% of Lost HP (10/15/20% if there are no Heroes around Marja)

Maloch, the Merciless (Buffed)

We did some optimizations on Maloch so that the players could use it more easily. We also increase damage from his Skill 1 and increase the growth of his Attack Speed.

Attack Speed ​​Growth: 1% per level > 2% per level

Skill 1: Cleave

Base Damage: 370/480/590/700/810/920> 400/520/640/760/880/1000

Ultimate Skill: Shock

Base Damage: 420/525/630 > 450/675/900

[OPTIMIZED] Reduce Casting Time

Wiro, Pendekar 212 (Buffed)

Wiro's performance in the game is still far from good, although some players have managed to bring out his true abilities. However, overall, Wiro's performance is far from satisfying.

For that we give some changes to Wiro's Skill to give him better fighting and defense skills.

Skill 2: Tornado Fist

[REMOVED] Deal damage to the Tower

[REMOVED] Adds additional Stun and Damage when pushing enemies against the wall

[REMOVED] Gives Mini Stun when Wiro hits a wall

[NEW] Every Hero who is hit by a Tornado Fist will increase Wiro Attack Speed ​​by 30% for 5 seconds (can be stacked 2 times).

Ultimate Skill: Sunray Fist

[NEW] Obtain Super Armor (immune to CC) when casting, but reduce Movement Speed ​​by 25%.

Cooldown: 45/40/35 seconds > 60/50/40 seconds

Richter, the Imbued (Adjusted)

We want to make Richter better when maximizing the terrain in the Map. We made his Road Form better when fighting on the ground, and made changes to Skill 2 when entering the River Form.

Passive: Battle Instinct

[NEW] Road Form: Increases Attack Speed ​​by 15% (+ 3% per level)

[NEW] Brush Form: Gives 1% Regeneration of HP every second

Skill 1: Jungle Strike

[NEW] If Richter manages to attack the enemy Hero while in the Road Form, he will get an additional 15% Damage Reduction.

Skill 2: Retaliate

[REMOVED] Road Form: Stun when an enemy is hit by a skill

[NEW] Road Form: Each counterattack that hits an opponent, will recover 10% of lost HP (maximum 30%).

[NEW] Brush Form: Gives a greater base damage of 250 (+50 per level) (+ 1.5 AD)

[NEW] River Form: Base Damage is reduced by 200 (+40 per level) (+ 1.0 AD), giving 0.2 seconds knockback and 0.3 seconds Stun (total CC given 0.5 seconds).

Capheny, the Gunner (Buffed)

Base Movement Speed: 350 > 360

Range: 6,75m > 7m

Pulse Shot Range: 8m > 8,25m

Skill 2: Piercing Shot

Armor Pierce: 10 (+3/level) > 15 (+2/level)

Murad, the Wanderer (Nerfed)

Skill 2: Another Dimension

Target Armor Reduction: 100/175/250/325/400/475 > 50/90/130/170/210/250

Skill Ultimate: Temporal Turbulance

Damage: 140/195/250 (+0,68AD) > 135/180/225 (+0,6AD)

Valhein, the Demon Hunter (Nerfed)

Skill Passive: Pocket Glaive

Yellow Glaive Stun Duration: 0.5 seconds > 0.25 seconds (Reduced chance of Yellow Glaive).

Movement Speed buff stack limit: 5 > 6

Skill 2: Curse of Death

Yellow Glaive Stun Duration: 1 second > 0.75 seconds

Skill Ultimate: Bullet Storm

The movement speed buff provided by Pocket Glaive and Bullet Storm are now the same: each stack increases movement speed by 5%, stacks up to 6 times.

Astrid, the Indomitable (Adjusted)

Skill 1: Spin Slash

Armor Reduction: 30% > 15%

[FIXED] Fixed an issue where the distance of Enhanced Normal Attack Astrid was further than it should be

MP Cost: 40 (+4/level) > 30 (+4/level)

Skill 2: Fearless Charge

Cooldown: 16/15,2/14,4/13,6/12,8/12 seconds > 18/17/16/15/14/13 seconds

MP Cost: 50 (+5/level) > 40 (+4/level)

Veres, the Thorn (Nerfed)

Skill Passive: Bloody Kiss

Triggered at 4 stacks > Triggered at 5 stacks

Movement Speed Increase when Bloody Kiss is active: 35% > 20%

Errol, the Tainted (Buffed)

Skill Passive: Blood Drinker

Each stack reduces 3% Armor and Magic Defense > Each stack reduces 3% Armor

Skill Ultimate: Demon Claw

Cooldown: 60/55/50 seconds > 50/45/40 seconds

Wisp, the Firecracker (Adjusted)

Attack Speed Increase with level: 2% > 3%

Base Movement Speed: 350 > 360

Skill 1: Loose Cannon

Base Damage: 75/100/125/150/175/200 (+0,9AD) > 60/88/116/144/172/200 (+1AD)

Brunhilda, Strawberry Menace (Buffed)

Skill Pasif: Ballistics

Duration: 2 seconds > 3 seconds

Skill Ultimate: Entrench

Cooldown: 32/28/24 seconds > 32/24/16 seconds

Kriknak, the Scarabim (Nerfed)

Skill 1: Terrifying Plague

Damage: 350/400/450/500/550/600 (+1,5 bonus AD) > 300/350/400/450/500/550 (+1,4 bonus AD)

Skill Ultimate: Drone Drop

Damage: 660/880/1100 (+2,6 bonus AD) > 600/800/1000 (+2,3 bonus AD)

Wukong, the Monkey King (Buffed)

Normal Attack Speed: 1 seconds > 0,8 seconds

Rune Tweaks

Endless Cycle (Nerfed)

Number of Uses for Endless Cycle: 3 times > 2 times

The Enchantment "Endless Cycle" is becoming rather ubiquitous; virtually any class can make use of its resurrection effect in a variety of ways. 3 chances per round seems to be a very low-risk, high-reward choice, and it is a virtual no-brainer to use on death. By reducing the number of uses, we aim to make it more of a choice as to whether to use it immediately upon death.

Other Improvements

1. Liliana: Improved handling;

2. Ilumia: Improved handling;

3. Veera: Fixed an issue where her ability 1's indicator radius did not match projectile effective range;

4. AIri: Fixed an issue where her ability 1's indicator radius did not match projectile effective range;

5. Ignis: Fixed an issue with ability 1 indicator radius not matching projectile effective range, improved handling;

6. Lauriel: Fixed an issue where her ability 1's indicator radius did not match projectile effective range;

7. Natalya: Fixed an issue with ability 1 projectile visuals not matching flight distance;

8. Krixi: Ultimate now has a time counter bar;

9. Fixed an issue where Zanis' ability 1 normal attack buff duration indicator did not match actual effect time;

10. Fixed an issue where Nakroth's ability 1 sometimes could not be quick-casted;

11. Violet: Enhanced normal attack now has a time counter bar and area indicator;

12. Natalya: Arcane Nova now has an area indicator visible to the enemy;

13. Diaochan: Fixed an issue where ability 2 visuals did not match actual effect area;

14. Quillen: Invisibility effect after Ultimate now has an indicator circle visible to the enemy;

15. Veres: Fixed an issue where her ability 2's indicator radius did not match projectile effective range;

16. Raz: Fixed an issue where his ability 2's indicator radius did not match projectile effective range;

17. D'Arcy: Ability 1 now has a time counter bar and area indicator for enhanced normal attack, fixed an issue with ability 2 visual effect not matching effective area;

18. Jinnar: Ultimate now has a time counter bar;

19. Kahlii: Fixed an issue with normal attack area indicator not matching projectile flight distance, fixed an issue with ability 1 visual effects not matching effective range, Ultimate indicator area now matches projectile flight distance;

20. Mganga: Improved ability 1 warning circle display for enemies;

21. Yorn: Fixed a bug where overhead effect duration display did not match actual time;

22. Tel'Annas: Fixed a bug where her ability 2 can still do damage after the projectile has disappeared;

23. Veres: Fixed a bug where her ability 2 did not correctly reflect her starting location when the ability is used;