One of NHL 15’s developers worked on the Large Hadron Collider, EA producer Sean Ramjagsingh told IGN.

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“So, we have a software engineer who worked on the Hadron Collider,” Ramjagsingh said. “I don’t know if you’ve heard of it, but, you basically hammer particles together at crazy speeds and create black holes , essentially.”10 months ago, EA Canada hired the engineer to work on its puck physics. “The puck physics is something we wanted to do for a long time. Properly modeling the puck and having it behave appropriately…it can’t just bounce in any direction.”The first sign of success the NHL 15 saw in this regard was when the puck got lodged, dynamically and without any scripting, in a player’s glove. “We’re seeing goals we’ve never seen right now. Our goalies have cloth technology over top [of their equipment], and we’re seeing goalies have pucks trickle through it.” Consequently, NHL 15’s goaltender A.I. needs to be able to react to that dynamism.Ramjagsingh said the hire was simple. “One of the guys on our team knew of this guy, was friends with this guy, and just asked him if he’d be interested in working with us on some hockey. Then the rest is history.”NHL 15 is set for release this fall, and introduces a bunch of new physics features

Mitch Dyer is an associate editor at IGN. He's trying to read 50 books in 2014. These are the 50 . Talk to Mitch about books and other stuff on Twitter at @MitchyD and subscribe to MitchyD on Twitch