This deck is all about flying over the opponent's creatures and hitting them in the face. On average this deck wins on turn 5, sometimes earlier. let's go through the list.

Creatures

Rustwing Falcon:: a 1/2 flyer for one, nice

Judge's Familiar: a 1/1 flyer is good. A 1/1 flyer with a relevant effect is better. This can stop Lightning Bolt, Path to Exile, Remand and a ton more.

Kor Aeronautand Leonin Skyhunter: these are basically the same card, this kicker never comes into play, they're good beat down for good value.

Path to Exile makes the deck slightly less fragile, and lets us get around flyers or take out big ground threats

Loyal Pegasus: a 2/1 flyer for 1, the effect can be tricky, but unless your opponent has a ton of removal you should be fine.

Signal Pest: this card is a beauty, it gives all of your creatures +1/0 when they attack, and has pseudo flying, its biggest drawback is that it isn't buffed by Honor of the Pure

Daring Skyjek: situational flying is better than no flying and at 3 power this guy offers serious beatdown value for only two mana

Topplegeist: It's a 1/1 flyer with a surprisingly good effect. tapping a blocker can range from letting a doomed traveler get some chip damage, to letting a daring skyjek through for a decent beating. Delirium doesn't activate too much, but when it does it can change the whole game.

instant

Fortify Borrowed Grace this is what we use to finish the game, sometimes used on defense

sideboad

I'd say this is where I could use the most help, nothing here is set in stone, nor has anything been thoroughly tested.

Beckon Apparition: for use against decks that use and abuse the graveyard

Path to Exile: good removal that makes us a bit more resiliant

Makindi Aeronaut: incase we need a it of defense ie card:geist of st traft

Healer's Hawk: burns worst enemy, the more they take out my creatures the less they can hit me with. Honor of the Pure: gives us more resiliancy in a longer game.