About: ETXreaL is a graphics mod for Wolfenstein: Enemy Territory using the enhanced XreaL id Tech 3 GPL engine.

ETXreaL id Tech 3 Features

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* Modern OpenGL 3.2 renderer with all deprecated OpenGL calls removed

* Clever usage of vertex buffer objects (VBO) to speed up rendering of everything

* Avoids geometry processing each frame using the CPU (worst bottleneck with the Q3A engine)

* Renders up to 500 000 – 1 000 000 polygons at 80 – 200 fps on current hardware (DX10 generation)

* Optional GPU occlusion culling (improved Coherent Hierarchy Culling) useful for rendering large city scenes

* Doom 3 .MD5mesh/.MD5anim skeletal model and animation support

* Unreal Actor X .PSK/.PSA skeletal model and animation support

* True 64 bit HDR lighting with adaptive tone mapping

* Advanced projective and omni-directional soft shadow mapping methods like EVSM

* Real-time sun lights with parallel-split shadow maps

* Optional deferred shading

* Relief mapping that can be enabled by materials

* Optional uniform lighting and shadowing model like in Doom 3 including globe mapping

* Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords

* TGA, PNG, JPG and DDS format support for textures

* Usage of frame buffer objects (FBO) to perform offscreen rendering effects

* Improved TrueType font support that does not require external tools

* Linux 64-bit support

* Linux sound backend using SDL

* .avi recorder from ioquake3 including sound support

* Optimized collision detection routines

* Support for Omni-bot

Website: sourceforge.net/projects/xreal/