Lore Mastery

Lore Mastery is an arcane tradition fixated on understanding and learning through study and discovery. It is the most academic of all arcane traditions. Known as savants, followers of this tradition are a bookish lot who seek to unravel mysteries and discover truths. They may be researchers, understudies of a senior wizard. They may be self-taught, their thirst for knowledge inspiration enough to seek such a path. Regardless of origin, the promise of uncovering new knowledge or proving (or discrediting) a theory is usually all that is required to rouse its practitioners from their laboratories, academies, or archives to pursue a life of adventure.

Depth of study

At 2nd level, you are a compendium of knowledge in your areas of expertise. You become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Additionally, your proficiency bonus is doubled for any Intelligence (Arcana) check you make.

Spell secrets

Also at 2nd level, your profound understanding of the fundamentals of magic allows you to perform radical alterations to your spells with precise manipulations of the spell's formula. When you cast a wizard spell that deals acid, cold, fire, lightning, poison, or thunder damage, you can substitute that damage type with one other type from that list.

Applied knowledge

At 6th level, you may combine your academic background with your developing field knowledge to make an educated appraisal of another creature. As a bonus action, make an Intelligence check contested by a Charisma (Deception) check by the creature. On a success, you realize your choice of the target's weakest saving throw, the target's strongest saving throw, or one damage vulnerability, resistance, or immunity, if any. If the target is shapeshifted or magically disguised, you only learn traits of its apparent form.

Breadth of Study

By 10th level you have learned an immense amount through both readings and experience. You may use Intelligence instead of the normal ability modifier for any skill or tool you are proficient in.

Prodigious Realization

At 14th level, your control of magical energy exands, allowing you to create original spells of your own. You may use your Spell Secrets feature with spells that inflict necrotic, psychic, or radiant damage and may use your Spell Secrets feature to change compatible spells to those damage types. Additionally, when you cast a spell that affects a cone, cube, line, or sphere, you may change the range and area of effect to your choice of the following.

A single 5 foot cube within a range of 90 feet

A 30 foot cone, originating from yourself

A 30 foot cube within a range of 90 feet

A line 60 feet long and 5 feet wide, originating from yourself

A 20 foot radius sphere within a range of 90 feet

Art by Skiorh