I really don’t think this change to agribusiness is the right direction. The problem isn’t the wrong types of yields on farms, the problem is additional yields on farms at all.this change means farms and pastures are basically GP tiles. How do you balance mines, lumber mills against this absurd yield Bath now? How is Order and Industries’bonuses to mines/mills supposed to stack against Imperialism/Freedoms’ boosts to a plainly better improvement?the two latest patches have put too many yields on the board in entirely too specific arrangements. With wind plant putting 12 yields on every plains/grassland tile, how is any CiV with a desert or tundra or mildly hilly capital supposed to compete in a mildly close late game? Against a civ that can get a combined imperialism/wind plant/agribusiness bonus of 2on every farm?this also means that civs with UIs that compete with farms for space can throw their UI in The dumpster after Industrial. Shoshone encampment and Hunnic Eki are all worse than a late game farm