File version: V4.0 For DF version: 0.42.05 Downloads: 146 (247) Size: 57.2 KB Views: 2,245 (3,311) Type: ZIP Rating (0 votes) : Description



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My first mod so far. Following features:



* over 170 new ore, stone, metals and gems

* nearly 200 new reactions

* ores now also yield slag, which can either be processed into slag glaze or sand

* two new buildings

* stonesense support



Nearly all of them exist in reality as well. Many hours were spent researching everything with google/wikipedia to keep things somehow accurate (when info was available). However, I am no geologist. So, when some things appear odd to you, please let me know. I am furthermore open to suggestions. Want to see some other specific materials? Just drop me a line, ideally with some sort of source regarding the data.



Credit goes to



* everybody in the forums for helping me out regarding my questions and supporting this project

* Catten for providing the raws to some materials and reactions as well as the forge

* NW_Kohaku for inspiring me with his expanded glazes mod. Altough mine works a little bit different, his mod helped me to understand the glazing system (

* especially to ToadyOne and ThreeToe for creating such a great game

* and finally to Scamps for supporting them





>>>>>>>IMPORTANT INFO<<<<<<<



There are two different versions available:





=====Phoebus Version=====

(http://dffd.wimbli.com/file.php?id=10415)



Tiles for materials are selected to make sense with Phoebus Tile-Set. I tried to keep as much new content as possible in separate files to make merging with existing mods easier. In case you haven't installed any other mods, simply copy paste everything into your Dwarf Fortress/Raw/Objects folder, create a new world and you are good to go. When you installed other mods, following steps need to be taken care of:



a) Delete all stones and materials in the files "inorganic_stone_mineral.txt" and "inorganic_other.txt" marked as " [material name] removed ". They are now included as amended version in seperate files. Otherwise you will have them listed twice, which might cause trouble. I added the already amended Phoebus-Vanilla file for your convinience. Only use it when no other mods are installed, otherwise delete those minerals manually.



b) Delete all reactions in the files "reaction_smelter.txt" and "reaction_other.txt" marked as " reaction [reaction name] removed ". I have amended them and included the new version in a seperate file. As with the minerals I added the already amended Phoebus-Vanilla file for your convinience. Only use it when no other mods are installed, otherwise delete those reactions manually.



c) Many new reactions and two buildings were added. To enable it's use, the permissions need to be added to your "entity_default.txt". In case you use the vanilla Phoebus version, there is again a already amended file included. Otherwisere you will have to merge it manually with yours. There is an info-file included containing a list of all the required permissions at the end.



d) To activate the mod, a new world must be generated. Works with DF v42.X





=====Vanilla Version=====

(http://dffd.wimbli.com/file.php?id=10460)



As requested. Tiles are selected to make somehow sense with Vanilla Dwarf Fortress. All changes are directly implemented into the vanilla-files. When you have the Vanilla-Version of DF v42 installed, you can simply overwrite them and are ready to go. Otherwise you will have to merge them manually with your existing mods. In both cases the generation of a new world is required.



Unless you installed some mods amending the vanilla stonesense files, you can simply overwrite yours. Otherwise you have to merge them manually.





=====Older DF Versions=====

A quick note, when you want to use this mod on older Versions of Dwarf Fortress: The changes from DF V34.X and v40.X to DF v42.X were minimal in respect to the files inorganic_stone_gem.txt, inorganic_stone_layer.txt and inorganic_stone_mineral.txt. So for just adding the new materials, you can basically copy paste the related mod files. But you have to especially take care about the reactions and materials added for the paper industry. That might require some fiddling around.



Have fun.







>>>>>>>CHANGE-LOG<<<<<<<



=====AMENDMENTS FROM V3.0 to V4.0=====



ported to DF V42.05

Slag Invasion - many different types of Slag and Slag Glaze introduced

removed standard glazing reactions and added tons of new glazing reactions to the kiln

you can glaze clay/stone jugs, statues, pots and crafts multiple times and improve them with multiple bands of glazing

new building slag recycler to extract some metal from slag

a few new stones and gems





=====Amendments from V2.1 to V3.0=====



Introduces Slag as "Waste" Product, some of it can be recycled, the rest can be used for glazing or as additional building material

Steel Forge and Magma Steel Forge covering the various pig-iron and steel processes to declutter the main forge

many new Alloys, Stones, Ores, Gems and Reactions added



Big thx goes to catten for providing the raws to many of the new materials and reactions as well as the forge.[/spoiler]





=====Amendments from V2.0 to V2.1=====



fix regarding reactions of the various pig irons





=====Amendments from V1.1 to V2.0=====



now supports Stonesense

new way to produce Titanium. Previously Titanium was way too easy to produce. Now you first need to smelt the providing ores into Titanium Clinker, then create Titanium Tetrachloride (needs Chlorite) and finally you get Titanium (needs Magnesia) to resemble the Kroll Process. Check content below for exact formulas.

new way to produce the various Steel Alloys (Nickel Steel is new), now more closely related to standard steel production

a few new stones

adapted colouring for some materials[/spoiler]





=====Amendments from V1.0 to V1.1=====



Mercury is now toxic (at least I hope so) and filled into vials after extracting

Fixed an error in the code of titanium.

Bauxite occurs as vein instead of large cluster to avoid aluminum overload.







>>>>>>>CONTENT<<<<<<<



=====new Ores=====



Arsenopyrite (Arsenic 50%, Iron 50%)

Chalcopyrite (Iron 50%, Copper 50%)

Columbite (Iron 100%, Niobium 25%)

Goethite (Iron 100%)

Pentlandite (Iron 50%, Nickel 50%)

Tantalite (Iron 100%, Niobium 25%)

Tennantite (Copper 60%, Arsenic 20%, Iron 20%)

Titanite (Titanium Clinker 100%)

Vanadinite (Vanadium 100%, Lead 50%)





=====amended to Ore (Other Stone in Vanilla)=====



Bauxite (Aluminum 50%, Iron 50%)

Cinnabar (Mercury 100%)

Cobaltite (Cobalt 100%)

Ilmenite (Iron 50%, Titanium Clinker 50%)

Rutile (Iron 40%, Titanium Clinker 60%)





=====new Pure Metals=====



Arsenic - toxic

Cobalt

Manganese - extracted from pyrolusite, braunite and psilomelane by use of aluminum (aluminothermic reaction)

Mercury - toxic, only purpose for now is extracting into vials and selling

Niobium

Titanium Clinker - only used for Titanium Tetrachloride production

Vanadium





=====new Alloys=====



Argentan (3 Copper + 1 Nickel + 1 Zinc)

Arsenic Bronze (1 Tetrahedrite + 1 Tennantite or 1 Malachite + 1 Arsenopyrite)

Paktong Bronze (3 Arsenic Bronze + 1 Nickel Silver)

White Gold (3 Gold + 1 Nickel Silver + 1 Borax Flux)

Cobalt Pig iron (4 Iron + 1 Cobalt + flux stone + fuel), only used for Cobalt Steel Production

Manganese Pig iron (4 Iron + 1 Manganese + flux stone + fuel), only used for Manganese Steel Production

Nickel Pig iron (4 Iron + 1 Nickel + flux stone + fuel), only used for Nickel Steel Production

Niobium Pig iron (4 Iron + 1 Niobium + flux stone + fuel), only used for Niobium Steel Production

Vanadium Pig iron (4 Iron + 1 Vanadium + flux stone + fuel), only used for Vanadium Steel Production

Dark Iron (1 Magnetite + 1 Limonite + fuel)

Dark Pig Iron (2 Dark Iron + 1 Clay + 1 Wood + fuel)

Cobalt Steel (Iron + Cobalt Pig iron + flux stone + fuel) - same quality as steel, blue colour

Manganese Steel (Iron + Manganese Pig iron + flux stone + fuel) - same quality as steel, light magenta colour

Nickel Steel (Iron + Nickel Pig iron + flux stone + fuel) - same quality as steel, light gray colour

Niobium Steel (Iron + Niobium Pig iron + flux stone + fuel) - same quality as steel, light red colour

Vanadium Steel (Iron + Vanadium Pig iron + flux stone + fuel) - same quality as steel, dark red colour

Wootz Steel (1 Dark Pig Iron + fuel), same quality as steel, alternate production method when no flux available, but wasting more iron, dark gray colour

Damascus Steel (2 Wootz Steel + 1 Steel + 1 Oil + 1 Borax Flux + fuel), slightly superior than steel, light cyan colour

Royal Steel (1 Cobalt Steel + 1 Manganese Steel + 1 Nickel Steel + 1 Niobium Steel + 1 Vanadium Steel + Borax Flux + fuel) - slightly superior than steel, cyan colour

Titanium Tetrachloride (1 Titanium Clinker + 1 Chlorite + fuel), only used for Titanium production

Titanium (1 Titanium Tetrachloride + 1 Magnesia + fuel)- superior than steel, not as tough as adamantine, green colour





=====new Stone Layer=====



Feldspar (Igneous Intrusive)





=====new Stone, Other=====



Amphibolite

Albite

Ankerite

Anorthosite

Anthracite (can be used for fuel production)

Aplite

Aragonite (Flux, Calcium Carbonate)

Baddeleyite

Baryte

Blueschist

Braunite

Carbonatite

Chlorite (Flux)

Chlorite Schist

Corundum

Diabase (Dolerite)

Dunite

Eclogite

Flint

Garnet-Mica Schist

Granulite

Greenschist

Greisen

Hornfels

Howlite

Kyanite

Labradorite

Lamprophyre

Lepidolite

Magnesite

Muscovite

Nepheline

Nepheline Syenite (Porcelain)

Norite

Pegmatite

Petalite

Plagioclase

Psilomelane

Pyroxene

Pyrrhotite

Rhodizite

Rhodochrosite

Scheelite

Skarn

Sodalite

Spodumene

Syenite

Thorite

Tonalite

Travertine (Flux, Calcium Carbonate)

Trona

Wehrlite

Whiteschist

Wollastonite

Wulfenite

Zeolite





=====new Gems=====



amazonite

azurite

black star diopside

blue euclase

blue lace agate

celestine

chrome diopside

chrysanthemum stone

clear euclase

crazy lace agate

dalmatian jasper

dumortierite

fancy jasper

fluorite

fossil agate

green euclase

hawkeye

leopard skin jasper

mahogany obsidian

mookaite jasper

nebulae stromatolite

orbicular jasper

prehnite

rainbow obsidian

rutilated quarz

silver leaf agate

snowflake obsidian

tashmarine diopside

tourmalinated quartz

tree agate

violane diopside

zebra jasper

violet tourmaline

yellow tourmaline

orange tourmaline

brown tourmaline

sugilite

xenotime

angelite

taaffeite

musgravite

painite

jeremejevite

orange diamond

pink diamond

purple diamond

brown diamond

steel gray diamond

white diamond

star emerald





=====new Other Materials=====



Magnesia (does not occur naturally, yielded by processing Magnesite or Periclase)

Borax Flux (needed for certain reactions, yielded from Borax, stored in Bags)

Iron Slag (side product of various reactions)

Slag (all slags are side products of various ore smelting reactions)

Cobalt Slag

Copper Slag

Gold Slag

Iron Slag

Lead Slag

Manganese Slag

Nickel Slag

Niobium Slag

Silver Slag

Tin Slag

Titanium Slag

Vanadium Slag

Zinc Slag

Slag Glaze (all types of slag glaze are used for ceramics)

Cobalt Slag Glaze

Copper Slag Glaze

Gold Slag Glaze

Iron Slag Glaze

Lead Slag Glaze

Manganese Slag Glaze

Nickel Slag Glaze

Niobium Slag Glaze

Silver Slag Glaze

Tin Slag Glaze

Titanium Slag Glaze

Vanadium Slag Glaze

Zinc Slag Glaze UMcGB presentsMy first mod so far. Following features:* over 170 new ore, stone, metals and gems* nearly 200 new reactions* ores now also yield slag, which can either be processed into slag glaze or sand* two new buildings* stonesense supportNearly all of them exist in reality as well. Many hours were spent researching everything with google/wikipedia to keep things somehow accurate (when info was available). However, I am no geologist. So, when some things appear odd to you, please let me know. I am furthermore open to suggestions. Want to see some other specific materials? Just drop me a line, ideally with some sort of source regarding the data.Credit goes to* everybody in the forums for helping me out regarding my questions and supporting this project* Catten for providing the raws to some materials and reactions as well as the forge* NW_Kohaku for inspiring me with his expanded glazes mod. Altough mine works a little bit different, his mod helped me to understand the glazing system ( http://www.bay12forums.com/smf/index.php?topic=81976.0 * especially to ToadyOne and ThreeToe for creating such a great game* and finally to Scamps for supporting themThere are two different versions available:Tiles for materials are selected to make sense with Phoebus Tile-Set. I tried to keep as much new content as possible in separate files to make merging with existing mods easier. In case you haven't installed any other mods, simply copy paste everything into your Dwarf Fortress/Raw/Objects folder, create a new world and you are good to go. When you installed other mods, following steps need to be taken care of:a) Delete all stones and materials in the files "inorganic_stone_mineral.txt" and "inorganic_other.txt" marked as "[material name] removed". They are now included as amended version in seperate files. Otherwise you will have them listed twice, which might cause trouble. I added the already amended Phoebus-Vanilla file for your convinience. Only use it when no other mods are installed, otherwise delete those minerals manually.b) Delete all reactions in the files "reaction_smelter.txt" and "reaction_other.txt" marked as "reaction [reaction name] removed". I have amended them and included the new version in a seperate file. As with the minerals I added the already amended Phoebus-Vanilla file for your convinience. Only use it when no other mods are installed, otherwise delete those reactions manually.c) Many new reactions and two buildings were added. To enable it's use, the permissions need to be added to your "entity_default.txt". In case you use the vanilla Phoebus version, there is again a already amended file included. Otherwisere you will have to merge it manually with yours. There is an info-file included containing a list of all the required permissions at the end.d) To activate the mod, a new world must be generated. Works with DF v42.XAs requested. Tiles are selected to make somehow sense with Vanilla Dwarf Fortress. All changes are directly implemented into the vanilla-files. When you have the Vanilla-Version of DF v42 installed, you can simply overwrite them and are ready to go. Otherwise you will have to merge them manually with your existing mods. In both cases the generation of a new world is required.Unless you installed some mods amending the vanilla stonesense files, you can simply overwrite yours. Otherwise you have to merge them manually.A quick note, when you want to use this mod on older Versions of Dwarf Fortress: The changes from DF V34.X and v40.X to DF v42.X were minimal in respect to the files inorganic_stone_gem.txt, inorganic_stone_layer.txt and inorganic_stone_mineral.txt. So for just adding the new materials, you can basically copy paste the related mod files. But you have to especially take care about the reactions and materials added for the paper industry. That might require some fiddling around.Have fun.>>>>>>>CHANGE-LOG<<<<<< >>>>>>CONTENT<<<<<<