Please note that some of these changes are already live, but not all of them will be until August 5th.

EDIT: Added additional changes and bug fixes. Also, this update may take up to 48 hours to fully roll out to all players. Once the update is available in your region you can manually download it from the App Store or Google Play Store, or you can wait and be automatically updated on Friday, August 5th.

The Omega Battles event returns on August 6th and 7th. Get your Jawas, Ewoks, First Order and Empire characters ready for this weekend event to earn those rare Ability Material Omega pieces. Saturday, August 6th will require Empire & Ewok characters Sunday, August 7th will require First Order & Jawas.



Daily packs are now available for purchase to help players build out their squads for Mod Challenges. Each pack will be available for 24 hours from August 5th - August 10th and may be purchased a max of 10 times each. This will only be visible to players level 58 and higher.

Galactic Gear Packs are available again for 24 hours starting on August 8th. They may be purchased up to 5 times.

The Sunday Guild activity “This Should Be Easy, Right?” has been changed from completing Cantina Battles to spending Cantina Energy.

The Daily activity “Battle Hardened” now counts any battle that uses Cantina Energy.

To incentivize players to remain in one guild and mitigate some known exploits associated with Guild Switching, there is now a 48 hour cooldown period where a player will not receive Raid rewards for a Raid completed within 48 hours of leaving the previous Guild.

We are introducing messaging in Guild Chat to surface important events or accomplishments for the Guild. The initial implementation will include messaging about membership and Raid status. We will then be adding more messaging over the coming weeks. Players can turn off this messaging if desired. Messaging Examples: Membership Player joins a Guild/Accepted by Officer Player leaves Guild Player is Promoted to Officer/Leader Player is Demoted Player is Removed Raid Messaging Raid Started Phase Completed Raid Defeated/Top Contributor Raids are now available to be launched





Player who have been suspended will now see additional information including the time left in the suspension, their ally code, and a Contact Us button.

Datacards now have the ability to display a range for a particular item. For example the Credit Data Cards now display the full range of possible drops. The Credits earned from the Credit Data Cards were also rounded up.

Corrected an issue with how Armor gained through the Strength statistic was being severely compressed. All Characters will see an increase in their Armor with the largest increase seen through Characters that are naturally high in Strength.

In phase 1 of the Rancor Raid, the Gamorreans will now attack a taunting character even if another character has deathmark.

Fixed a bug that could cause temporary buffs to interact strangely with Dispels if the target also had a permanent buff to the same stat (like from a Leader or Unique ability.) This bug caused many Dispel effects to either fail or function inconsistently (ex: Qui-Gon Jinn's Dispel ability failing to grant Offense Up even when successfully Dispelling a buff.)

Fixed a bug that could allow Jedi to Resist the Ability Block on Vader's basic ability.

Fixed a bug that caused several characters that apply negative status effects when they Counter to expire early. Characters affected include Aayla Secura, Count Dooku, Fives, Hoth Rebel Soldier, Kylo Ren, and MagnaGuard. (Note: other characters that do not normally have Counter Attack Chance may also be affected, and will be fixed in a more comprehensive future update.)

Fixed a bug that could cause Vader's basic ability to deal damage twice.

Grand Master Yoda: "Masterstroke" will no longer grant Evasion Up when hitting a Poggle the Lesser with "Metal Hive."

Fixed a bug that caused many abilities that trigger on enemies with negative status effects to not consider Topple a negative status effect. Characters affected include Dengar, IG-88, Jawa, Poe, Resistance Trooper, Sun Fac, and Tusken Shaman.

Fixed a bug that could cause the Turn Meter reduction effect Qui-Gon's Basic ability to ignore Evasion.

Corrected an issue where some of the stats gained through Mods were not properly increasing a Character's displayed Power value.

Fixed a bug with Echo's Follow-Up ability that allowed allies that weren't currently taking their turn to grant Echo Assists.

Wedge Antilles: "Red Leader" now functions correctly.

IG-88, Gamorrean Guard and Stormtrooper Han now have the “Scoundrel” tag.

Fixed a bug that caused the Damage Over Time effects inflicted by IG-88's Leader Ability to be Unresistable.

Count Dooku, Asajj Ventriss, B2 Super Battle Droid, Nute Gunray, Geonosian Soldier, Geonosian Spy, Poggle the Lesser, General Grievous, IG-100 MagnaGuard and Sun Fac now have the “Separatist” Tag. No changes for these characters are being introduced at this time. In the future, these characters may be updated to utilize this affiliation or to adjust their existing kits to provide synergy.

A bug was fixed where the player would see a message "You have not met the requirements necessary to enter this mission" when out of energy and attempting to battle.

Fixed a bug where Guild Chat was displaying random spaces between messages.

Fixed a bug where the turn meter reduction for Qui-Gon Jinn could not be evaded.

When viewing possible primary stats for a Mod slot, it was showing both percentage and additive primary stats. This has been changed to only display percentage based stats.

Fixed a bug where Stage 1, Battle 1 in Mod Battles was always selected on entering. Mod Battles will now reflect the next Battle to complete or the last Battle completed if all Battles are complete.

Fixed a bug where all characters were showing a +1 for AGI, STR, and INT that was coming from Mods even when Mods were not equipped.

Fixed a bug where the background on Galactic War Details was not covering the screen.

Fixed a visual bug with the Daily Login where the current day was not being properly highlighted.

Fixed a bug where the rewards in events and challenges could not be tapped for details in some instances.

Fixed a bug where players could sell a mod prior to the Mod's tutorial being complete and be unable to progress.

Fixed a bug where some stat labels such as "Critical Damage" were overlaping the stat numbers when upgrading a Mod.

Fixed a bug where the Donation Request button in character details appeared opaque when a request cooldown was active.

Fixed a bug where characters were not using abilities that would attack all enemies when on autobattle.



Greetings,Here are the notes for the update that will be fully rolled out by Friday.