Let me get this clear from the start: Id rather be playing Guild Wars

2. Instead, Im here writing about it. Im a gamer on a mission.

I was talking to a gamer friend yesterday and asked him if he planned

to play Guild Wars 2. He shrugged and told me that he hadnt really

paid much attention to it, then asked me whether he should. I gave him

an unqualified Uh, YES. Then he asked me why he should spend his

hard-earned cash on a game based on the IP from an older game that he

never really clicked with. I offered up a few reasons. Okay, lots of

reasons. And now, if youre anything like my friend and havent given

Guild Wars 2 a look because you figured it wasnt really your thing,

Im going to share those reasons with you.

Please note that I selflessly do this even though Id rather be playing

Guild Wars 2, because I want you to experience the MMO gaming epicosity

(shut up, its a word) that I have experienced over several beta

weekend events and stress tests.

Never mind that as I write this, there is no stress test and the

headstart weekend is still days away. Thats incidental.

Now, lets make with the reasons:

THE GAME

Its so far beyond the

original Guild Wars that its not even on the same planet. It doesnt really matter whether you think Guild Wars was a great game

or a bad one--Guild Wars 2 is not Guild Wars. It shares a lot of the lore, races and professions (the Guild Wars term for classes), but

thats about it. Where Guild Wars was built around quest hubs and instanced areas, Guild Wars 2 serves up a vast open world built for

massively multi-player encounters. And it has so many cool design elements itll make your head spin. More on those coming right up.

The world of Tyria is

stunning. I cant count how many times Ive stopped what I

was doing, looked around and said, Wow.... And not only is it

incredibly cool, its big. If youve explored one starting area, for

instance, youve really only seen the tip of the iceberg, because each

race has its own impressive area for you to explore.

Your level adjusts

dynamically for the area youre in. You can go explore

other racial areas without worrying that their content will be beneath

your level. Also, youll never leave your friends in the dust again. If

youre level 30 and youve got a friend just joining the game you can

go back and play wherever hes at and still gain experience because

your level will dynamically scale down to the areas level plus one.

Read all about Dynamic Level Adjustment.

The game rewards

exploration. Go out and explore in Guild Wars 2! You wont

be wasting time; youll be gaining experience. For each new area you

visit, or each scenic vista you climb to, youll get XP.

ADVENTURING

Say goodbye to quest hubs.

Yes, I know theyre the status quo for MMORPGs, but ask yourself

whether you truly enjoy hitting a town or outpost, collecting a bunch

of quests from various NPCs with exclamation points over their heads,

and then heading out into the world to knock them out before proceeding

to the next quest hub and doing the same thing all over again. In Guild

Wars 2, you dont have to. Because...

Say hello to the dynamic

events system. Imagine adventures that you just happen to come across as you explore

the worlds of Tyria. You might have to work with other players to help escort an NPC to safety, or to destroy dangerous objects, or to thwart

an invasion force or take down a Champion monster. Dynamic events scale to fit how many adventurers are in the event area, so you should rarely find yourself seriously over- or underpowered.

But if you like more traditional quests... you can still do something similar.

The renown

system allows you to find NPCs who require your assistance

and help them for experience and Karma. Experience, of course, helps

you level up. Karma earns you points to spend on cool stuff (including

nice gear) at special vendors.

Questing isnt the only

path to experience. There are so many roads to gaining

experience that our Guild Wars 2 fansite, Guild Wars 2 Hub, was able to

put together a href="http://guildwars2hub.com/guides/basics/character-advancement-a-to-z">list

from A-Z and still not cover them all.

No more kill stealing,

loot whoring, and random rolling. If you fight it, youre

getting experience for it--its as simple as that. And if you kill it,

and it has stuff in its pockets, youre getting loot. It doesnt matter

whether you adventure solo or in a group, it works the same way--kill

stuff, get experience, get loot, end story. Your experience gain will

never suffer because youre hanging out with other players. Nor will

your loot stash suffer because youre rolling solo.

COMBAT

Combat is hella fun.

The first time you see a centaur come charging up to you, spin wildly

to a stop, and aim an arrow at your head youll know it...this is not

your mammas MMO. Youll only engage in whack-a-mole combat if you like

dying a lot. Otherwise, youre going to have to href="http://guildwars2hub.com/guides/basics/intro-guide-dodging-and-vigor">learn

to dodge. Its not difficult and doesnt require

finger-twisting keyboard gyrations--just double-tap a direction and go.

It does present a fun challenge, though, because youll need to learn

when to dodge, and how not to overextend yourself by dodging too often.

Combat animations, for

both players and NPCs, are top flight. If you havent

already, head over to the official site and look at the href="https://www.guildwars2.com/en/the-game/professions/">professions

page, then click on a profession to view its skill videos. I

bet youll come away impressed.

Underwater combat rocks. Guild Wars 2 takes href="http://www.guildwars2hub.com/guides/basics/guide-underwater-combat-and-drowning">underwater

areas to places theyve never been before. Swimming is fun

and intuitive and youll have specialized weapons and skills for

underwater combat. Plus, it adds all new spaces to explore. In GW2, if

youre not swimming youre missing out on some incredibly cool stuff.

Theres no holy trinity.

While there are some professions that can play tank-like, and some that

can play healer-like, theres no holy trinity in Guild Wars 2. Youll

never have to stand around looking for a healer or a tank to manage a

dungeon run.

Everybody heals, and

everybody can revive. Each profession has at least a

self-heal, and some have area healing abilities. And everyone can

revive--you just run up to a fallen ally and hit the F key to interact

and begin reviving them. Youll even get experience for doing it.

Strangers revive strangers in Guild Wars 2.

Theres solid World vs.

World and structured PvP. If you like to go up against

other players, GW2 will not disappoint. World vs. World pits team

members from three opposing servers against one another.

BUILDING

CHARACTER

Character creation is cool.

Character models are attractive and detailed, and theres a bounty of

potential combinations plus sliders to help you fine tune your look.

You can dye your armor

easily. Right from character creation youll be able to

design a custom look for your armor with a nice selection of colors.

You can also find (or purchase from other players) dropped rare dyes to

add to your collection. Once youve acquired a dye, you can use it

(plus your existing palette) at any time to change the color of your

wardrobe.

Youre going to look and

feel badass. Youll have decent looking armor right from

the start--no running around in filthy rags. And theres no endless

leveling to get the cool abilities--youll have some awesome ones in

your arsenal early on, and some elite ones to look forward to later.

You really can play your

character your way. The skill bar itself is simple--there

are no multiple bars to manage or tons of skills to juggle, yet there

are still plenty of skills. It all depends on what weapon youre

holding (as well as your attunement, in the case of elementalists, and

your tool belt if youre an engineer.) A ranger mowing down foes from a

distance with a bow can switch up to a sword and melee up close and

personal, and his skill bar will change depending on whats equipped.

You can have two weapon sets ready to swap out with a single keystroke.

Your character has a

Personal Story. Youll answer a few biography questions at

character creation, and the choices you make will determine your

characters personal story. This is a quest line for you alone. Are you

charming, dignified or fierce? Do you want to find out who your real

parents are? Recover your sisters body? Reclaim a treasured family

heirloom? What inspires you? From myriad combinations you forge a

destiny for your character, and its an intriguing one that plays out

in mostly instanced areas. You can bring friends along on some of your

personal story missions, but the story is yours alone, and there are

thousands of combinations.

href="http://www.guildwars2hub.com/guides/crafting/intro-guide-crafting">Crafting is

fun, easy to learn, and rewarding. Youll start producing

worthwhile items right from the beginning. My beta characters have

crafted full sets of armor after only investing a little gameplay time

collecting materials. Plus, crafting is another way youll gain

experience. Even gathering materials nets you XP, and it all

contributes to the same experience pool.

The leveling curve is flat.

Remember games where the higher levels took longer and longer to

complete? Well, no more. In GW2 youll level a little quicker in the

beginning, but then the curve flattens out and each level takes about

the same amount of time to complete. There are 80 levels and so many

things to do that you can actually enjoy the ride as youre progressing

rather than slogging through a grind fest.

AND

FURTHERMORE...

The game is as complex as

you want it to be. Seriously. You can play Guild Wars 2

casually and enjoy it just as much as if you are a hardcore min-maxer

who knows every intricacy of his build. This isnt a difficult game to

pick up, but it does have a lot of depth. How deeply you plumb those

depths is up to you.

Its a completionists

paradise. If youre one of those people who likes to make

sure youve filled in every blank youll love Guild Wars 2. You can

gain rewards for all sorts of things from completely exploring a map to

collecting mini pets. Theres even a daily reward youll get for

completing a series of tasks including killing a variety of different

bad guys, harvesting, etc.

Its free to play.

No, really--it is. Youll buy the client at the average price, but

theres no monthly fee associated with playing this fantastic game.

There is an item mall, but the items available there are for vanity or

convenience only. Youll never need it unless you want something like a

server transfer or youd like to massively expand your bag space.

If theres one drawback to playing Guild Wars 2 its this--itll make

you a junkie. Its difficult to stay away from a game this

entertaining, and its difficult to run out of things to do in this

game, which creates an endless feedback loop of fun, fun and more fun

(while invoking less and less sleep.) Almost everyone Ive encountered

who has played Guild Wars 2 in the beta events and stress tests has

sung some version of the same praise: Its been a long time since Ive

been this much in love with a game.