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Star Citizen Patch 3.6.0d

Alpha Patch 3.6.0d has been released to Evocati and is now available to test! Patch should now show: PTU-1972762.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Please monitor ptu test chat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:

r_displaySessionInfo = 1

The new setting will display a QR code that we can use to track down server information when looking at your bug reports and videos. Then can be disabled by setting it to "0".

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". In addition, not all ships are currently available and pledge copy is disabled. We will provide a small selection of ships for usage for now.

Testing Focus

Ship combat balance: Ship shields, missile damage, missile counter-measuring

Flight: Hover mode, acceleration control

Head tracking

Ship purchasing

Pip accuracy and ship flight jitter

P-72 Archimedes

Known Issues

ASOP terminals at Area18 are currently non-functional.

The updated criminality and law system is only partially implemented, with some missing behavior and needed elements. We will not be describing or taking feedback on this topic just yet.

Textures will display across the visor on some helmets.

Depending on ship, sometimes when attempting to file an insurance claim the timer will either start with a long delay or never start at all.

New Features

Ships and Vehicles

Added P-72 Archimedes

Feature Updates

Universe

Updated lighting system on Cellin and Ariel.

Updated lighting in airlocks.

Ships and Vehicles

Updated the ratio of damage output on missiles away from physical to make shields absorb more missile damage.

As a temporary solution, made the Cutlass Black and the Reliant interiors unable to vent atmosphere when the door is opened until a proper life support system is in place.

Removed the ability to change paints on the VMA and Arena Commander vehicle editor as it had applied in unintended situations. The ability to swap paints on the Aurora and the Graycat will be added back at a later date.

Added landing gear indicator to Gladius HUD.

Added hover mode indicator to Gladius HUD.

Changed the velocity limiter movement scale to logarithmic.

Bug Fixes

Small rocks and grass on planetary bodies should no longer disappear when the player gets close.

Assisted gimbals should no longer wander when no target is locked and the ship is in motion.

Firing a weapon while in freelook hold should no longer get the player stuck in freelook.

The Valkyrie should now show on commodity kiosks.

Fixed view desync caused by using kiosks or freelook.

Players should respawn properly when doing so after previously being in zero gravity in Star Marine.

The undersuit should no longer display thruster VFX when not in EVA.

Fixed missing MFDs on some ships.

Items should no longer spawn at the root of the counter in Platinum Bay shops.

Turret HUD markers should no longer appear if the player isn't facing them.

Fixed weapons should no longer aim toward the target as if gimbaled when in assist mode.

Fixed missing radar on customized ships.

Doors should no longer display an "override" prompt.

The screen above the bed on the Mustang Beta should no longer be missing.

All MISC ships should no longer play "mining mode off" announcement when spooling up for QT.

CVI screens should no longer appear pixelated.

Players should no longer become locked into freelook if they enter EVA that way.

Spinning rings on rest stops should no longer pop into view.

Engine glow, idle, and damage VFX should no longer remain on when ship engines and power are turned off.

Fixed some missing geometry on some rest stops.

Increased the health of destructible turrets so they can't be destroyed with melee attacks.

Turret movement audio should now play properly.

Fixed inverted ESP indicator on Gladius HUD.

Fixed quantum drive off-center HUD for Gladius.

Fixed replaceme balls showing up instead of the landing way lights at some rest stops.

Technical

Fixed 11 client crashes.

Fixed 2 server crashes.

Fixed a server deadlock associated with bed logout.

Fixed a general server deadlock.