DEV Julia

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Our main goals with these twists is increasing the engagement and rewards for players both new and old.



First, It’s crucial to us to to improve the experience newcomers have in the first sessions; we aim to boost their excitement and to give them clearer goals that will help them understand the depth of the game on a higher level.



And we also love and care about you, our top players, and the second part of the changes are meant to specifically improve your game experience!



Let’s start with the Missions: It was a tough decision to make but we’ve decided to replace them with a much more engaging system. We are aware that, while they could drive you to experiment with various Champions, they could also become a bit repetitive or unfun.



Titan Brawl is designed for Mobile and when it comes to Mobile, time is precious. It was born to be a fast-paced game with short battles to be played on the go. However, the Missions were taking the game in the opposite direction as the path to get the rewards was not as fun as it should have been. Who hasn’t started a battle and quickly surrendered to get the reward? That is not the type of experience we want to create.



We still faced the challenge of adequately rewarding players - But how? We now aim to ensure that, whenever you log into the game during the day, you have the opportunity to receive rewards for engaging in battles. That’s how the Skull Boxes and Slot Boxes were brought to life: any Online Brawl will guarantee Boxes with increased quality of content so you can center your gameplay around optimizing your strategy and team. Basically: battle other players for awesome rewards, it’s that simple!



You will also notice that both the Medal and Rank system have changed a lot. The former was inspired by diverse sources and as a result was somewhat unclear, so we opted to make it simpler and better with the objective of providing a nice goal to the players and, at the same time, rewarding those who play very well.



Looking at the new Ranking system, you will now see that Elite is divided into three ranks: Elite III, II and I. The good thing is once you reach an Elite rank, you will never drop back down to non-Elite at the end of a season. On the other hand, progressing from Elite III to Elite I will be more challenging so you will have to brawl harder to show the world that you are among the best!



The medal system is actually fairly simple. We used to have stars and medals, we will now only have medals.



It works as a typical "ELO" system. That means that the medals you get will depend on the strength of your opponent. You can gain/lose from 1 to 30 points per battle (15 points on average - when you face an enemy with the similar Medal count).



The way to unlock Champions was most likely unclear or confusing for you. It was mainly a matter of luck, which is not particularly engaging, so we wanted to clarify this important aspect of the game and make sure you not only goals, but that you know how to reach them.



Champions can now be unlocked through two additional channels:





Campaign Mode: The simplest and most efficient way to get new Champions. Brawl your way through increasingly challenging teams to claim new Champions for your collection.



Clan Shop: You can now unlock exclusive Champions in the new Clan shop. It will be a guaranteed unlock in exchange for a new currency that you earn with your clanmates. So gather your clan, optimize your strategy, and you will easily get clan exclusive Champions.



Now comes the biggest part. Most of the Champions will be unlocked by progressing through the new Ranking system. We’ve decided to simplify it by streamlining the Medals. So as you reach new Ranks you'll see exactly which Champions you’ll have the chance to unlock!



And finally, remember that Clan Shop we just mentioned? In upcoming days we will activate a brand new game mode that allows clans to cooperate and work together to earn a unique new resource. We have thought a lot about this feature and considered many options, like clan missions or clan wars. Even though all these sounded nice, neither quite captured the cooperative feel we were looking for. We wanted the clan gameplay to be something special. A nice twist from the normal gameplay, which would truly bring players together. After many iterations, we finalized the Boss Raids.



What are the Boss Raids? The Boss Raids will make you face a huge and powerful Boss. Your goal as a clan will be to deal as much damage as possible within the time frame. Be careful though,the Bosses have incredible powers, and their own deadly minions to help them. Each time a Clan defeats a Boss will receive a reward, and a new Boss will appear. Stronger, harder, with new tricks up its sleeve and even better rewards should it be defeated!



The gameplay for each Boss is very unique, so there is plenty of room for creating new strategies and teams! Talk to your clan members to figure out the best way to win.



We put a lot of efforts to bring you a new original gameplay, so on behalf of the entire team we really hope that you will enjoy it!





IMPORTANT:



Due to all the changes, the Ranking and Medal system might be inconsistent in coming days. We are sorry for the inconvenience.

We are releasing a lot of new features and we have improved some familiar ones. So it’s a good moment to take some time and explain to you what we are doing and why.Our main goals with these twists is increasing the engagement and rewards for players both new and old.First, It’s crucial to us to to improve the experience newcomers have in the first sessions; we aim to boost their excitement and to give them clearer goals that will help them understand the depth of the game on a higher level.And we also love and care about you, our top players, and the second part of the changes are meant to specifically improve your game experience!: It was a tough decision to make but we’ve decided to replace them with a much more engaging system. We are aware that, while they could drive you to experiment with various Champions, they could also become a bit repetitive or unfun.Titan Brawl is designed for Mobile and when it comes to Mobile, time is precious. It was born to be a fast-paced game with short battles to be played on the go. However, the Missions were taking the game in the opposite direction as the path to get the rewards was not as fun as it should have been. Who hasn’t started a battle and quickly surrendered to get the reward? That is not the type of experience we want to create.We still faced the challenge of adequately rewarding players - But how? We now aim to ensure that, whenever you log into the game during the day, you have the opportunity to receive rewards for engaging in battles.: any Online Brawl will guarantee Boxes with increased quality of content so you can center your gameplay around optimizing your strategy and team. Basically: battle other players for awesome rewards, it’s that simple!You will also notice that both. The former was inspired by diverse sources and as a result was somewhat unclear, so we opted to make it simpler and better with the objective of providing a nice goal to the players and, at the same time, rewarding those who play very well.Looking at the new Ranking system, you will now see that Elite is divided into three ranks: Elite III, II and I. The good thing is once you reach an Elite rank, you will never drop back down to non-Elite at the end of a season. On the other hand, progressing from Elite III to Elite I will be more challenging so you will have to brawl harder to show the world that you are among the best!The medal system is actually fairly simple. We used to have stars and medals, we will now only have medals.It works as a typical "ELO" system. That means that the medals you get will depend on the strength of your opponent. You can gain/lose from 1 to 30 points per battle (15 points on average - when you face an enemy with the similar Medal count).was most likely unclear or confusing for you. It was mainly a matter of luck, which is not particularly engaging, so we wanted to clarify this important aspect of the game and make sure you not only goals, but that you know how to reach them.Champions can now be unlocked through two additional channels:Now comes the biggest part.. We’ve decided to simplify it by streamlining the Medals. So as you reach new Ranks you'll see exactly which Champions you’ll have the chance to unlock!And finally, remember that Clan Shop we just mentioned?to earn a unique new resource. We have thought a lot about this feature and considered many options, like clan missions or clan wars. Even though all these sounded nice, neither quite captured the cooperative feel we were looking for. We wanted the clan gameplay to be something special. A nice twist from the normal gameplay, which would truly bring players together. After many iterations, we finalized the Boss Raids.What are the Boss Raids?. Your goal as a clan will be to deal as much damage as possible within the time frame. Be careful though,the Bosses have incredible powers, and their own deadly minions to help them. Each time a Clan defeats a Boss will receive a reward, and a new Boss will appear. Stronger, harder, with new tricks up its sleeve and even better rewards should it be defeated!The gameplay for each Boss is very unique, so there is plenty of room for creating new strategies and teams! Talk to your clan members to figure out the best way to win.We put a lot of efforts to bring you a new original gameplay, so on behalf of the entire team we really hope that you will enjoy it!Due to all the changes, the Ranking and Medal system might be inconsistent in coming days. We are sorry for the inconvenience.