I’ve made an index of all open issues in an attempt to keep things organized for the devs and bug reporters. All issues have a link to the actual report where they can be discussed. They are per category sorted on severity, the colors indicate whether it is gamebreaking, annoying or a minor issue. If you find new bugs you should report them in the Bug Reports section and read

post first.

Gameplay:

Letting go of a grabbed player can cause them to appear on the other side of the wall/roof (probably a vanilla issue with dismounting). thread thread )

When a player dies by a smash or a remote weapon (grenade, cluster, singularity, etc) the kill doesn't count for the player that smashes or threw the weapon. ( thread )

While holding an item that does 2% damage you can still do 4% damage (and grab players) by constantly changing the active item slot until it sticks. Effectively hiding your item. ( thread , thread )

You can’t hit players with a Rocket Launcher, you should be able to hit them for 2% damage. ( thread )

There is no evident sound anymore for grabbing a player. ( thread )

When you use an ender-eye you’ll always face south. ( thread )

Shooting arrows while having grabbed a player causes all arrows to hit them at maximum damage. ( thread )

The 10 second throw cooldown isn't reset when you respawn as one would expect. ( thread )

When a Proximity Mine is thrown close to an item spawn point and a new item spawns while the Proximity Mine is in its item form, the mine gets deleted and doesn't spawn a plate. ( thread )

Movement:

Trying to double jump while standing in a corner doesn't work all the time. ( thread )

Using a jetpack right next to a wall doesn't work all the time. ( thread )

You won't get knocked back when you stand directly on top of the source of an explosion (grenade, proximity mine, rocket launcher). ( thread )

If your double jump is recharging in the spawnbox it isn't reset when the match begins. ( thread )

Visual:

Some maps have a few building mistakes. ( thread )

Wrong data values on spectate menu. ( thread )

The "in queue" number on the ranked match signs are often incorrect. ( thread )

Particles stop working after spectating a match. ( thread )

Miscellaneous: