FFRK - FFVIII - Quistis Trepe - U++ - Diff 180

Instructor to SeeD - Call Me King!

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**Target Scores**:

* Reduce Quistis' Magic.

* Dispel Quistis' Buffs.

* Defeat Quistis before she uses Degenerator.

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Quistis starts with an empty ATB gauge.

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Quistis: "... No leadership qualities... Failed instructor... Perhaps they're right..."

--

Quistis Trepe

HP: 457,721| ATK: 719 | DEF: 2993 | MAG: 700 | RES: 4132 | MND: 509 | SPD: 500

Element: None

Break: Resist: All

Status Vulnerability: None

Movepool [80%-100%]:

1%: Attack (110% physical ranged damage to one target)

20%: [Unlocks at Turn 2] Electrocute (225% BLU magical lightning damage to all targets)

25%: [Unlocks at Turn 3] Acid (400% BLU magical poison damage to one target; 100% of inflicting Poison)

25%: [Unlocks at Turn 3] Ultra Waves (250% NAT magical non-elemental damage to all targets; 15% of inflicting Confuse)

29%: [Not used on Turn 2] Maser Eye (275% BLU magical non-elemental damage to all targets)

Fixed Interrupt [Used on Turn 9 of current phase]: Degenerator (303% of ejecting one target from battle)

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80% HP threshold:

Interrupt: Magic Guard (Haste, Shell, Protect, Heavy Regen to self)

ATK: 719 => 832

DEF: 2993 => 3313

MAG: 700 => 812

RES: 4132 => 4431

MND: 509 => 555

SPD: 500 => 575

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Movepool [60%-80%]:

1%: Attack (110% physical ranged damage to one target)

5%: Electrocute (225% BLU magical lightning damage to all targets)

10%: Acid (400% BLU magical poison damage to one target; 100% of inflicting Poison)

14%: Aqua Breath (300% BLU magical non-elemental damage to all targets)

15%: Gatling Gun (3 hits of 200% BLU ranged physical attack to one target)

15%: Ultra Waves (250% NAT magical non-elemental damage to all targets; 15% of inflicting Confuse)

20%: Maser Eye (275% BLU magical non-elemental damage to all targets)

20%: Micro Missiles (Deal 50% current HP [75% if caster HP <60%; 87.5% if caster HP <40%] attacks to 3 random targets; may hit, but with reduced chance, to the same target)

Fixed Interrupt [Used on Turn 8 of current phase]: Degenerator (303% of ejecting one target from battle)

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60% HP threshold:

Interrupt: GF Cerberus (Aesthetically pleasing)

Interrupt x3: Maser Eye (275% BLU magical non-elemental damage to all targets)

ATK: 832 => 882

DEF: 3313 => 3333

MAG: 812 => 893

RES: 4431 => 4744

MND: 555 => 600

SPD: 575 => 650

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Movepool [45%-60%]:

1%: Attack (110% physical ranged damage to one target)

1%: Electrocute (225% BLU magical lightning damage to all targets)

5%: Acid (400% BLU magical poison damage to one target; 100% of inflicting Poison)

8%: Aqua Breath (300% BLU magical non-elemental damage to all targets)

8%: Gatling Gun (3 hits of 200% BLU ranged physical attack to one target)

8%: Ultra Waves (250% NAT magical non-elemental damage to all targets; 15% of inflicting Confuse)

8%: Bad Breath (303% of Poison, 10% of Blind/Silence/Sleep/Confuse/Slow, 5% of Berserk/Stop, 1% of Petrify) to all targets

15%: Maser Eye (275% BLU magical non-elemental damage to all targets)

15%: Micro Missiles (Deal 50% current HP [75% if caster HP <60%; 87.5% if caster HP <40%] attacks to 3 random targets; may hit, but with reduced chance, to the same target)

15%: Fire Breath (Deal 325% BLU magical fire damage to all targets)

16%: Homing Laser (Deal 650% BLU magical non-elemental damage to one target)

Fixed Interrupt [Used on Turn 7 of current phase]: Degenerator (303% of ejecting one target from battle)

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45% HP threshold:

Interrupt: Call Me King! (Deal 168% NON magical poison damage to 8 random targets; Haste to self; +50% ATK/DEF/MAG/RES to self)

SPD: 650 => 575

**Attacks Twice per Turn**

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Movepool [30%-45%]:

1%: Attack (110% physical ranged damage to one target)

1%: Electrocute (225% BLU magical lightning damage to all targets)

3%: Acid (400% BLU magical poison damage to one target; 100% of inflicting Poison)

6%: Aqua Breath (300% BLU magical non-elemental damage to all targets)

8%: Gatling Gun (3 hits of 200% BLU ranged physical attack to one target)

8%: Ultra Waves (250% NAT magical non-elemental damage to all targets; 15% of inflicting Confuse)

10%: Bad Breath (303% of Poison, 10% of Blind/Silence/Sleep/Confuse/Slow, 5% of Berserk/Stop, 1% of Petrify) to all targets

15%: Maser Eye (275% BLU magical non-elemental damage to all targets)

15%: Micro Missiles (Deal 50% current HP [75% if caster HP <60%; 87.5% if caster HP <40%] attacks to 3 random targets; may hit, but with reduced chance, to the same target)

15%: Fire Breath (Deal 325% BLU magical fire damage to all targets)

18%: Homing Laser (Deal 650% BLU magical non-elemental damage to one target)

Fixed Interrupt [Used on Turn 6 of current phase]: Degenerator (303% of ejecting one target from battle)

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30% HP threshold:

Interrupt: GF: Doom Train (999% of magical poison damage to one target [targets character with highest HP]; 303% of poison/silence/blind/confuse)

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Movepool [30%-45%]:

1%: Attack (110% physical ranged damage to one target)

1%: Electrocute (225% BLU magical lightning damage to all targets)

3%: Acid (400% BLU magical poison damage to one target; 100% of inflicting Poison)

6%: Aqua Breath (300% BLU magical non-elemental damage to all targets)

8%: Gatling Gun (3 hits of 200% BLU ranged physical attack to one target)

8%: Ultra Waves (250% NAT magical non-elemental damage to all targets; 15% of inflicting Confuse)

10%: Bad Breath (303% of Poison, 10% of Blind/Silence/Sleep/Confuse/Slow, 5% of Berserk/Stop, 1% of Petrify) to all targets

15%: Maser Eye (275% BLU magical non-elemental damage to all targets)

15%: Micro Missiles (Deal 50% current HP [75% if caster HP <60%; 87.5% if caster HP <40%] attacks to 3 random targets; may hit, but with reduced chance, to the same target)

15%: Fire Breath (Deal 325% BLU magical fire damage to all targets)

18%: Homing Laser (Deal 650% BLU magical non-elemental damage to one target)