What’s New?

Islands

Added a desert-themed canyon with high peaks and jagged rocks, inspired by the desert area on the Battle Royale map.

The ground on Ice Lake Islands no longer flickers on mobile devices.

Gameplay

Added a new value to the Camera Filter option in the Game Settings menu: Comic.

Added Weapon Destruction option to the Game Settings menu. Determines how much damage player weapons will do to the environment and buildings on the map. None, 10%, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%, 500%, Instant (Default: 100%).

Added Allowed to Edit option to the Game Settings menu. Determines who is permitted to edit player built structures during the game. Default, Anyone (Default: Default). Default - players can edit structures built by themselves or their teammates. Anyone - all player built structures can be edited by any player.

Added a new value to the Join in Progress option in the Game menu: Spawn On Next Round.

Players do not lose movement functionality when entering a vehicle that is overlapping a rift.

Fixed an issue where Creatures wouldn’t spawn on the Kevin Floating Islands.

Players will no longer have access to the Creative inventory on the Battle Royale map when they enter Tilted Towns or Retail Row.



Known Issue:

Unmanned vehicles are no longer causing traps to trigger. This breaks many Creative islands that use this mechanism to trigger events. We're actively working on a fix.

Weapons + Items

Added Flashlight Pistol. Allows players to defend themselves while navigating in the dark. Rare Item. Use Light Ammo. Damage: 26. Headshot: 52. 6.75 Rounds per second. 16 Rounds per magazine.

Added Torch. A flaming brand to light your way. Rare Item. Cannot be used as a melee weapon.



Traps now activate for players after they have turned into a prop.

Camera placement is more stable when switching directly between different props using the Prop-O-Matic.

Fixed several issues related to how the Prop-O-Matic interacts with DBNO state.

Prefabs & Galleries

Added 6 New Prefabs: Pandora Container Complex. Pandora L-Stack. Pandora Transmission Stack. Pandora Barn Shelter. Pandora Hearth Shelter. Pandora Traveler Shelter.

Added 6 New Galleries: Pandora Gallery. Pandora Prop Gallery. Pandora Prop Gallery Large. Pandora Container Gallery. Pandora Bone & Rock Gallery. Pandora Light Gallery.



Cliff Gallery floors won’t automatically destroy after pasting them.

The Butterfly Orb effects can be seen on lower graphical quality settings.

The Pueblo Gallery no longer has an invisible collision at the bottom of certain walls.

The Great Pyramid prefab no longer has a black floor on mobile.

The Tomato Head Framed picture from the Mega Mall Gallery and the Dusty Depot Framed picture from the Dusty Prop Gallery now have collision.

Players can no longer “Search” the bed from the Stilted Cabin Prefab.

Items from the Indoor Residential Prop Gallery give proper materials when destroyed.

The Factory Roofs from the Dusty Depot and Diner Gallery can be pasted.

Devices

Added Random Number Generator device. This picks a random number between two values and displays the result. Optionally, it can also award score or apply this random value to a volume in front of it to trigger devices. Value Limit 1: 0-99 (Default: 1). Can be either the Max or Min Value. Value Limit 2: 0-99 (Default: 6). Can be either the Max or Min Value. Winning Value: If the output is higher than this, you 'win'. This can be used with other customization options and can be used to send a trigger signal. 0-99 (Default: 4). Result Multiplier: Multiplies the visible output (and the winning score) of the device. e.g. if you roll a 5 with 10x multiplier, the device will report a value of 50. 1-10 (Default: 1). Roll Time: Determines how long the roll takes to complete. Instant, 1-30 seconds (Default: 3 seconds) Reset Delay: Determines how long the device will wait after a roll before it can be activated again. None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 15 minutes, 20 minutes (Default: None). Award Score: Determines the circumstances under which score is awarded to the player who activated the device. Never, Always, On Win, On Loss (Default: Never). Score Type: Determines how any score award is handled. Add, Remove, Set (Default: Add). Add and Remove - Adjust the player’s current score by the Score amount. Set - Forces the player’s current score to the Score amount, ignoring any existing score. Score Value: Determines how much Score is awarded to the player. Roll Amount, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: Roll Amount). Zone: Determines whether this device has a Zone, and if so, the direction it extends from the plate. On rolling, a location within the Zone will be highlighted based on the rolled result. This highlighted area will activate Triggers, Music Sequencers, Speakers and other Random Number Generators. None, Forward, Left, Right, Backwards (Default: None). Length: Length of the Zone. ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: 4). Width: Width of the Zone. ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal). Height: Height of the Zone. ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal). Visible During Game: Off, On (Default: On). If Off, the device can still be triggered via a received signal, but not by player interaction. Play Audio: Determines whether the device will play sounds for rolling, winning and losing. Off, On (Default: On). Team: Any, 1-16 (Default: Any). Enabled: Determines when the device is enabled. Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled). Activate on Game Phase: Starts rolling when this game phase starts. Never, Pre-Game, Warm-up, Game Start (Default: Never). Receivers: Enable when Receiving From: No Channel, 1-32 (Default: No Channel). Disable when Receiving From: No Channel, 1-32 (Default: No Channel). Activate when Receiving From: Starts rolling when a signal is received on the selected channel. No Channel, 1-32 (Default: No Channel). Cancel When Receiving From: Cancels any roll currently in progress when a signal is received on the selected channel. No Channel, 1-32 (Default: No Channel). Transmitters: On Win Transmit On: If the roll is considered a ‘win’, a signal is sent on the selected channel. No Channel, 1-32 (Default: No Channel). On Lose Transmit On: If the roll is considered a ‘loss’, a signal is sent on the selected channel. No Channel, 1-32 (Default: No Channel). When Rolled Max Transmit On: If the roll resulted in the highest possible value, transmit a signal on the selected channel. No Channel, 1-32 (Default: No Channel). When Rolled Min. Transmit On: If the roll resulted in the lowest possible value, transmit a signal on the selected channel. No Channel, 1-32 (Default: No Channel).



Recreate your favorite Pandora setting! Fortnite will be featuring a Pandora themed block in the near future, so make sure to submit and share your creations. Part of the Fortnite X Mayhem collab.A desert themed canyon with high peaks and jagged rocks, inspired by the Pandora desert area on the Battle Royale map.New ways to let your players know what’s going down with the addition of the Speaker device and HUD Message Device.Let your players explore those dark corners of the map with the Torch and Flashlight Pistol.