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Today I'm here to start collecting community feedback on a potential package of missile balance tweaks. These changes aren't confirmed yet and don't even have a release date, but if we do decide to go forward with them they would potentially arrive sometime in the summer.



The goal of these changes is to help improve the balance between the cruiser-sized missile systems and make the choice of what missiles to fit more interesting. We have also been hearing from you folks that Rapid Light Missiles are continuing to feel quite oppressive in their extremely strong combination of burst dps, range and application.



Here's the package of changes we are considering at this time:



Increase Rapid Light and Rapid Heavy launcher reload time from 35s to 40s (~4% sustained dps reduction with no burst damage reduction). This change would reset the rapid launcher reload time back to the original values from when they were first converted to a burst damage system. It is a slight reduction to sustained dps while not impacting burst damage

This change would reset the rapid launcher reload time back to the original values from when they were first converted to a burst damage system. It is a slight reduction to sustained dps while not impacting burst damage

Change ship missile range bonuses to not apply to undersize missiles

This would mean that the following ships would have their range bonuses only apply to Heavy and Heavy Assault Missiles: Orthrus, Caracal, Cerberus, Onyx, Osprey Navy Issue, Cyclone, Drake, Drake Navy Issue

The Barghest range bonus would also be changed to only impact Cruise Missiles and Torpedoes

The Mordu flight time reduction would also no longer apply to undersized missiles

This change would only affect range bonuses (missile velocity and missile flight time) not damage bonuses



Increase all Heavy Missile damage by 5.6%. This would be a general buff to HMLs and more than compensate for the longer reload time on RHMLs leading to a slight buff for them as well.



As I mentioned above we don't have a proposed release date for these changes yet but we want to start gathering community feedback and get the discussion started. Thanks and happy Saturday! Game Designer | Team Five-0 Twitter: @CCP_Fozzie

Twitch chat: ccp_fozzie Hello everyone and happy Saturday!Today I'm here to start collecting community feedback on a potential package of missile balance tweaks. These changes aren't confirmed yet and don't even have a release date, but if we do decide to go forward with them they would potentially arrive sometime in the summer.The goal of these changes is to help improve the balance between the cruiser-sized missile systems and make the choice of what missiles to fit more interesting. We have also been hearing from you folks that Rapid Light Missiles are continuing to feel quite oppressive in their extremely strong combination of burst dps, range and application.Here's the package of changes we are considering at this time:As I mentioned above we don't have a proposed release date for these changes yet but we want to start gathering community feedback and get the discussion started. Thanks and happy Saturday!