This is intended and is consistent with other mechanics in SMITE. It is because Loki’s Decoy is considered a pet, and pets do not inherit any item passive triggers from their owner god.



Pets are summoned entities specifically characterized by their ability to take hits from towers. They do not get item passives. Vulcan’s Inferno Cannon, Nu Wa’s Clay Soldiers, and Bastet’s Cat Call all summon pets.

Pets are most commonly compared with a different ability type called “deployables.” These are summoned entities that occupy a certain space for an extended period of time. Deployables can sometimes be attacked by other gods or minions, but they can never take tower hits. Examples are Terra’s Obelisk (hittable deployable) and Chaac’s Axe (standard deployable). Deployables that deal damage do trigger item passives and work very similarly to other damaging abilities. Even Chronos’ Time rift is considered a deployable.

I realize that Loki’s Decoy feels more like a deployable than a pet to many players so we will be updating some ability descriptions to better clarify the ability types. This will be a project that spans across multiple patches, but we will start with “pet” type abilities in 4.16.