Building Materials

The texturing process for this scene was made almost entirely in Substance Painter and Substance Designer. All the tileable textures are created in Designer and the objects are textured in Painter.

The most important materials for this scene were all the ground materials and brick materials. What make the materials connect to Bloodborne are quite a lot of specular in my opinion, everything in Bloodborne is a bit shiny and I think that’s a part of making the surfaces feel interesting, it wouldn’t have the same feel if everything was very flat and diffuse. There are also a lot of colors creating good contrast, there are quite a lot of colder colors which are balanced with warmer tones and some lights here and there.