AndromedaDelux 0

Played since 2014, game is a terrible pay to win Korean grind mmo, that has no actual content expansions per patch that give the game any Played since 2014, game is a terrible pay to win Korean grind mmo, that has no actual content expansions per patch that give the game any sense of longevity past the initial week of the patches release. The amount of randomness required to progress your character are so prehistoric its like being vaulted back into 2005. Trion, the North American publisher of the game admits to having no actual control over any content that gets pushed into the region. And XL treats the north american and european versions of the game extremely bad. Most Other korean developers of mmos have gotten over this xenophobic approach to development yet it still seems XL holds onto its ideas of a Korea First focus in the game.



The game has 120 possible classes, yet everyone mostly plays 1 Dark Runner because after 2 years it hasn't been balanced.

The quests are somewhat engaging but thats only if you get filled in on the lore ahead of time, the writing and delivery of that lore is terrible in the game outside of a few cutscenes which can be jolting as they don't fit with the direction or path of your character.

The PVE elements of the game are terrible. They require no thought outside of a handful of bosses with 1 shot mechanics, everything else outside of that handful are pinatas. PVE requires no thought, you stand in 1 spot and press 1 dps skill as fast as you can.

PVP elements of the game are terrible. As the game is pay to win, most of the skill factor in the game goes out the window as you can simply wash away any amount of bad skill with spending money on the strongest gear.



The Naval combat while fun, doesn't really have any meaning, as having your ship destroyed gives no real consequence, and in most cases the actual ship combat can be ignored by simply jumping onto enemy ships with masses of players or pulling them off with spells as players have the ability to move faster than ships.....why even bother having a ship out at that point?



The housing system, while a good idea on paper, is a terrible idea in practice, as it limits the amount of players who can actually join the game for that experience. Land isn't instanced or limited by amounts you can own.



That being said, the actual game mechanics shoot themselves in the foot when the game allows you the ability for free, to create as many alternate characters as you can in a world that has limited space. Which means a single player can own an entire area of a map again blocking any new player from setting any property there. That kind of stuff used to matter in the beginning of the game when it released and had a future. But since the mistakes have piled on patch after patch, bug after bug, mistake after mistake most of the population of the game is gone.

Most notably the European population of the game on all but 1 server have vanished.

As far as the players that remained after, most if not all of the organized gaming communities have left, and I'd wager to say most people left still playing have either invested so much into the game they don't want to quit, or are new players that don't have a clue about the games traps.



Oh and I almost forgot the most important part, the game encourages you to be a heel to other players rewards it, causing all of those problems mentioned above to be amplified by 1000. Griefing etc have no real consequences.



That being said, Stay away from this game and avoid it like ebola. Let it rot with all the other korean cash grab imports that settle their way over to other countries only to be shut down a few years later. … Expand