This mod adds a few new regions of JRR Tolkien's Middle-earth to the game. So far there is:

Moria

Mirkwood

Lothlorien

Rohan

Shire

Bree

Weathertop

Misty Mountains

Paths of the Dead

Anduin Valley

FAQ:

1. How do i enter Middle-Earth?

2. How do i start the battle of Helms Deep?

3. How do craft new things/spells?

4. Will you update the mod and include more worldspaces?

5. Are there any quests?

6. Can i make a quest mod for this?

7. Is there a SSE Version?

8. My game crashes when going to place (...)

9. Why are there 2 .esp files?

Requirements:Latest version of Skyrim x all DLCsPlease read the FAQ, i won´t answer a comment if the question is already answered in the description.Once the mod is installed correctly, you can find two new spells at Farengar in Whiterun or you can travel to the west of Skyrim to a new location: The Lord of the Rings world choiceUse the doors you can directly enter the individual worlds. Of course, neighboring areas are also interconnected.- Farengar in whiterun has two new spells for you. These speels teach you how to teleport into Middle-earth and back to skyrim. Alternatively there is a door placed i the west of Skyrim. Fast-travel to it and enter it.- Look behind the long wall. There are 3 glowing teleport stones on a platform. They will bring you into the different phases of the battle.- Look at Elronds library, there is a desk where you can craft new things, but you need different resources or books about the new spells and items, so go and search them.- I have plenty of ideas for new locations, but i decided to stop working onthis mod. There are several reasons behind this decision.I spent years on this mod and it was a really great time. But i´m not done modding. I bought a brand-new computer for modding the game Ark-Survival Evolved.- Nope. ...Well i really wanted to include quests. At some places i prepared scenarios for different quests. But over the years i lost the interest in creating quests. Don´t get me wrong, i followed a first tutorial and made one mini-quest. But that felt so time consuming, even without the voice-lines....I came to the conclusion, that my modding skills and interest are far more in level-design.*But that doesn´t mean that there will never be quests. Look down N.6-So, if there is anybody who wants to create a sub-mod with quests - go ahead, ask me for permission/advice and continue my work. (There are multiple requests from sub-modders. By contacting me, i can deal with your requests and help preventing them from conflicting.-Since i don´t play SSE i don´t mod for this Version. Some people converted my mod here on Nexus, but i don´t know anything about these versions, so you need to find/contact them on your own.- I always try to prevent possible conflicts with game files and other mods. That doesn´t always works and sometimes the game itself comes to its limits. Bree is a sad example. When i created all the small details for big city, my game crashed immediately because there were to much objects, idle-markers, wandering paths and NPCs. So you see even the hardware can give up.My best advice if nothing works: try plaing the game only with the middle-earth mod. If it runs, it´s just a conflict with another mod.-Because of some nasty problems with the first .esp i started again with a clean new .esp to avoid new errors. When installing the mod, make sure Middle-Earth-II is checked after the first in the load-order.Feel free to add videos and pictures.I hope you enjoy the journey through middle-earth and have fun you all.Information: This is of course a non-profit-project, created by a fan. I don´t accept any money or donation from it.