Pre-Alpha 13

These last two weeks have been spent cleaning up bugs and improving player experiences. An increase in the competitive scene has brought to light some interesting balance changes as well!

This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our chatroom and talk directly with us HERE.

Gameplay

Balance

Falcons are now 15 DEF, down from 20

Poison now only lasts for 30 seconds, instead of forever

Chameleons are now 8 ATK, up from 6

Chameleons now have 40 DEF, up from 30

Enemy Chameleons are no longer visible on the minimap

Animation

Turrets now have attack animations

New slide animations added for Commanders

Art

Updated art for Cobblestone Ramps and Dirt Ramps

Land mines now have 3 different sprites

Barbed wire now has 3 different building animations

Commanders have received an art polish

Performance

Over 100 bug fixes!

4:3 resolutions are now fully supported

Mac version has been fixed

Fixed Alt-Tab

Netcode has been optimized

We are so proud of how the game is coming along. The new weather effects and environment interaction make the game stunningly beautiful. What excites us even more is that we have more improvements planned as well.

-AndyN.