About the project

cHTeMeLe the first HTML5 certified boardgame, the nearly collaborative and nearly educational game about HTML language The aim of this new board game is fairly easy: create THE HTML page with the cards you have to hand... the game is played from 2 to 5 players, each player endorses a web browser (Firefox, Safari, Chrome, Opera, IE). Lay out your tag cards, and respect the web standards and rules and accumulate points. Play the "events" cards to step in each others browser's way (crash, bug, etc.) or help you in the race for building the web page. The game

The game contains:

- 112 playing cards

- 5 playing "browser" boards (one for each player)

- score marking stuff

- rules of the game (or ReadMe)

all of it is placed in a goergous box, designed by Pascal Mabille. A fun and interactive game...

The principle of the game is simple, but fun, the integrated syntax highlighting makes the game playable for everyone, even if you've never developed a website or touched a keyboard, you just have to follow the simple standard web rules, as explained in the ReadMe_en. The handling of the boardgame is immediate and very intuitive. The different interactive cards (attack, boost, defense) allow multiple actions: take some cards from other players, delete a line, get other browsers to "bug"... plenty to make the game more fun and dynamic. Community - Collaboration

The game will be available on Creative Commons Licence (Paternity / No commercial use - available around 20th september 2012) to download for free for everyone (rules, cards, boards) to everyone who wants to print at home (and cut the 112 cards). This way players can test the game with friends, and maybe give us feedback on stuff to add, modify, new cards, ideas, etc.

What are the funds for?

The money raised will allow us to edit and physically produce the game itself by a french manufacturer (it's very important to us to make the game in a local factory. Many game editors try to cut costs by exporting this production to foreign countries, we don't). For that we need a minimum amount of orders. This also will lower the price for the early adopters for 14€ (and a few surprises...) instead of the standard 19€ price (the game will then be available for that price on the dedicated website). We give great attention to conception, to the mechanics of the game itself, to helping players (with symbols on the cards to guide the players), the illustration, and of course the quality of the final product. Even if the money is not raised, the game will be available for free download on a Creative Commons Licence (CC BY NC) If more money is raised, it will be used to take more time on different aspects of the project, such as the website so that the community can improve the game (submit cards ideas, vote for them, etc.), organise cHTeMeLe playing nights in different cities, send game boxes to different schools orinstitutions, in order to encourage people play and to try and promote HTML language and web developement in general. As a contributor, your name (if you want to) or nickname will be on the game website, and for the premium contributors, on the changelog of the ReadMe (the rules of the game), available on every shipped game. If the money raised passes certain "levels" we will add some new elements to thank the amazing contributors

- 12 000€| we will add two or three cards, these would be available only for contributors, never re-printed, never sold anywhere else.

- 17 000€| we add for every pre-order some unique stickers which won't be sold else where, so that you can stick your HTML pride everywhere.

- 25 000€| we will add a embroided patch, a limited edition to put on your bag, sweater, jeans, jacket...

- more? |We didn't really thought about it, but we will definitely add some more stuff, when the time comes.

About the project owner