This is from another thread but has some bearing on the subject:



My Ideas:

1. Black Markets: Black Markets should be available in every station/outpost. They specialise in the buying and selling of illegal commodities (not stolen). There should be black market organisations that you can get rep with and each having their own specialisation. These will also give missions to smuggle goods or people to people and places. The higher your rep, the better the smuggling job you can get.



2. Fence: There should be a Fence contact in certian place where you can sell your stolen goods. Not every station will have a fence though (use the places that black markets are banned is where a Fence cannot go). A fence contact may give missions to acquire certain items from a certain ship/place (such as works of art or some other personal item). Again maybe have a rep system in place, the higher the rep the better the mission.



3. Security Contact: This is where you get all of your bounty hunting contracts from. These missions are to get specific targets that have a bounty, there should be a list from easy (beginners) to extremely tough (wing recommended).



4. Dodgy Contact: Not too sure what to call this fella. But this person is where you should get your assasination jobs from. I doubt that any official faction would actually advertise assassination jobs on there job board for everyone to see.



5. Wing Missions: Remove wing missions and make all missions shareable. The rewards are then shared (not duplicated). There is then a time bonus, the quicker it gets done, the bigger the bonus which is shared out equally.



6. Mission Wrinkles: These should be like mini-missions themselves (no re-directions). These would be in some ways seperate from the main mission you are on, but may have some connection. An example: You have just jumped into a system and enroute to a station when you get a mission crtitical alert saying: Hi Commander Max Factor, we have lost contact with one of our ships in your area, please could you investigate, here are the co-ordinates of its last know position (a nearby planet using the current USS system) and the transponder signal. You travel there, find the USS and drop down to find wreckage, you get another messsage to scan anything you can and try to pick up the black box for a reasonable amount of credits for your time and effort (dependent on the rank of the mission type). These could be different with pirate in the process of attacking or stealing from a frieghtor etc. There could be many variations. It could also be a way to get some of the rare materials too depending on the mission wrinkle. These mission wrinkle would be personal to you and would not involve your wing mates (they can always come along though) as the message is only sent to you. Your wing mates may get other mission wrinkles.



I have a load more other ideas, but these I think are the easist to include. The others would probably need a bit more work done to them.