Buzzy Bees! What a delightful bit of alliteration. Someone should use that for when they add bees to their game. Unfortunately, we already promised marketing we'd call this Minecraft Java Edition presents: Disgusting Bugs.

What's that? I'm hearing marketing have had a change of heart, and that we can confirm in this pre-release that we'll be calling the actual release, on December 10, Buzzy Bees. Hooray!

Edit: We've now released the seventh and final pre-release.

Changes in 1.15 Pre-Release 7

Fixed bugs



Fixed bugs in 1.15 Pre-Release 7

MC-167108 - Lines on the debug screen are taller than before



MC-167106 - Debug screen FPS / TPS graphs are not rendered correctly

MC-167061 - FPS/TPS graphs on F3 screen are empty in spectator mode

Changes in 1.15 Pre-Release 6

Fixed crashes

Fixed bugs



Fixed bugs in 1.15 Pre-Release 6

MC-163270 - Sign in sign editing GUI is too dark

MC-163979 - Entities (including items) get slowed down by soul sand even when not sunken into the block

MC-166756 - Plains Village Tree leaves are MUCH bigger then normal.

Changes in 1.15 Pre-Release 5

Increased size limit for client downloading resource packs from 50MB to 100MB

Fixed crashes

Fixed bugs



Fixed bugs in 1.15 Pre-Release 5

MC-104818 - No value for argument in options.txt not correctly parsed (Skipping bad option: lastServer:)

MC-117449 - options.txt is read and written with default OS encoding

MC-151173 - Stream used to read options.txt file never closed

MC-153698 - Jumping on a boat in water for a while causes you to accumulate fall damage

MC-158870 - Debug diagram does not allow stepping into profiler segments

MC-164691 - Debug pie graph is rendered incorrectly

MC-166865 - The game crashed whilst initializing gameError: java.lang.IllegalArgumentException: MALFORMED

MC-167074 - Enchantment Table book in UI is dark

MC-167080 - Resource pack move up missing

Changes in 1.15 Pre-Release 4

Performance improvements

Fixed bugs

Fixed bugs in 1.15 Pre-Release 4

MC-81970 - Rotating armor stand causes shaking base plate

MC-103800 - Sometimes armor stands won’t update their visual rotation

MC-125638 - Ignited TNT block create entity offset at high coordinates

MC-155520 - Repeaters do not update properly

MC-157426 - Command outputs which should be sorted don’t get sorted

MC-161394 - Skeleton and wither skeleton skull inside textures are invisible

MC-161888 - Enchantment tables do not track the player correctly at high distances from the world origin

MC-161993 - Floating point precision error: Conduit particles are attracted to conduit incorrectly at high distances

MC-161999 - Floating point precision error: Particles emitted by end gateways gravitate to a point that loses precision at high coordinates

MC-164704 - Rendering issue with honey and slime blocks when viewed from under glass

MC-165704 - Sky color no longer changes with biome or height

MC-165977 - Explosions combine block drops and drop them at the wrong location



MC-166047 - Tamed wolves attack tamed parrots

MC-166300 - Pandas sometimes attack players trying to breed them

MC-166667 - Item frames are not rendered behind unexplored portions of maps

MC-166716 - Tridents and shields are rendered too dark in the inventory

MC-166800 - Removing items from an armor stand with DisabledSlots causes a visual bug

MC-167000 - Player model in inventory inverts lighting when some items are in hotbar

Changes in 1.15 Pre-Release 3

Tweaked chunk loading and rendering performance further

Made text colors on signs match how they looked in previous versions

Made sure foxes are not players

Fixed bugs

Fixed bugs in 1.15 Pre-Release 3

MC-27287 - Baby wolfs spawn hurt

MC-63720 - Banners don’t move in wind when over certain “Time” value of the level.dat

MC-155616 - Shulkers in boats disappear after entering end gateways

MC-161144 - Baby ocelots don’t spawn naturally

MC-162518 - Blocks in the inventory are no longer shaded properly

MC-162590 - Enchantment glint blur renders rough

MC-163270 - Sign in sign editing GUI is too dark

MC-163397 - Arrow projectile lighting is incorrect

MC-163946 - Tridents with one durability remaining can be thrown

MC-164342 - Barrels don’t generate LootTable when broken

MC-164792 - Underlined text in chat is not underlined

MC-165203 - Semi-transparent pixels on skin’s outer layer renders wrongly in inventory model

MC-165212 - Snow can be placed on top of fully grown wheat

MC-165550 - Ligthing of slimes and magma cubes becomes dark when they land to the ground

MC-165707 - Taming wolf don’t turn 20 health

MC-165957 - Block hitboxes are rendered transparent again

MC-165971 - TNT in a Minecart with TNT is offset

MC-165975 - Water does not properly connect to itself

MC-166025 - Hotbar is almost completely opaque

MC-166063 - Projectile entities are flipped backwards

MC-166110 - Honeycomb item has random transparent pixels

MC-166171 - Shields are not rendered correctly

MC-166198 - Dispenser dispenses two wither skeleton skulls istead of one if a mob or a player is right next to it

MC-166312 - Loom UI pattern icons are too dark

MC-166333 - Horse Jump is odd with Elytra

MC-166374 - Enchantment glint does not show on items outside of the player’s inventory or in third-person mode

MC-166376 - Ender chests are invisible

MC-166386 - The player is pushed away when he is at the edge of a block of farmland, grass path or soul sand

MC-166389 - Silverfish suffocate inside of soul sand

MC-166411 - “Edit Server Info” window closes itself when clicking on text fields

MC-166419 - Trident can be shot through the closed shulker, wither, ender dragon and invulnerable mobs

MC-166508 - Glitchy chunk rendering is back

MC-166535 - Armor Stands rotation and position visual bug

MC-166585 - Banners don’t have a breaking animation again

MC-166684 - Trying to Hold Tab key while at the Multiplayer section makes the game crash

Changes in 1.15 Pre-Release 2

Tweaked chunked loading performance calculations

Setting the respawn point by using a bed now shows a message

Added stats for anvil and grindstone interaction counts

Fixed bugs

Fixed bugs in 1.15 Pre-Release 2

MC-19413 - Horse tries to “finish” pathfinding when you interrupt it by riding it

MC-33285 - Summoning slimes with custom maxHealth attributes does not work

MC-83003 - Barrier particle not visible if barrier block is in offhand

MC-83051 - Spectral/Potion arrows/Channeling tridents apply effect to Endermen

MC-94421 - Shooting an enderman with a bow and arrow or trident will play arrow or trident collision sound and subtitles

MC-94491 - Pressing ESC in world settings returns to main menu instead of world list

MC-124280 - Using fire charges on TNT in creative mode consumes the fire charge

MC-129781 - The trident will hit the ground after hitting the enderman

MC-147865 - Elder Guardian particle is displayed too high (over the player’s head)

MC-155591 - Foxes can spawn in giant spruce taiga, but not in giant tree taiga

MC-157212 - Trusted fox hostile AI seems to be broken. Foxes ONLY defend players from mobs that shoot arrows, but ignores mobs that uses melee attacks and projectile entites that are not arrows.

MC-162531 - Player sneaks while sleeping if there’s a lantern two blocks above the bed

MC-163234 - Flying near the top of honey blocks/soul sand in creative slows down flight speed

MC-163411 - All entities but players and items do not produce particles when sliding down honey blocks

MC-163665 - Cooldown overlay is solid white

MC-163776 - Items thrown at the side of a Honey block will keep their horizontal trajectory despite slower speed

MC-163942 - Name tag in mini horse inventory model doesn’t billboard properly

MC-163944 - Honey block particles are always produced at the player’s feet

MC-164163 - Glowing mobs stop glowing when invisible

MC-164368 - Travelling back from Nether creates a new portal in a random location.

MC-164706 - Nausea effect makes breaking animation render incorrectly

MC-165242 - Hand animation is shown when trying to use a fire charge in water

MC-165515 - Smooth lighting does not work for beds and double chests

MC-165586 - Creeper and lit TNT flashing is different than before

MC-165959 - Something completly breaks texture packs

MC-166004 - Getting too close to an end gateway causes the game to crash

MC-166068 - Default texture minecraft:entity/conduit/open_eye causing mipmap to drop from 4 to 3 when using Programmer Art texture pack

MC-166097 - The maximum height of 1*1 jungle tree becomes 10 instead of 12

Changes in 1.15 Pre-Release 1

Changed the button highlight to make it easier to distinguish which button is selected

Optimized chunk rendering

Optimized explosions

Recipe changes to match Minecraft Bedrock

Updates to the Resource pack format

Dark prismarine is now crafted from black dye instead of ink sacs

Increased scaffolding burn time when used as fuel in a furnace

The resource pack version is now 5

The game now tries to make out of date resource packs work as much as possible

Fixed bugs

Fixed bugs in 1.15 Pre-Release 1

MC-12211 - Comparator in subtraction mode does not update visually under certain conditions

MC-14826 - Leads in unloaded chunks break, become invisible or connect to an invisible target far away

MC-63669 - Comparator Timing Issue

MC-90602 - Chunks don’t load correctly/not rendering

MC-94838 - Comparator affected through gap

MC-125495 - Owner tag of item entities is ignored if entity is destroyed in 200 ticks (Age >= 5800)

MC-125511 - Item entity merging ignores Owner tag

MC-135110 - Crash when using outdated resource pack: Non [a-z0-9/._-] character in path of location

MC-152198 - Actual render distance is 2 chunks lower than render distance setting

MC-161132 - Leaves are considered solid faces for block placement

MC-161900 - Advancement menu background is rendered in front of toasts

MC-163308 - Pillagers still spawning in trees in 1.14.4

MC-163553 - Dragon texture flickering issue

MC-163560 - Berry bushes no longer slow down the player

MC-163745 - Dramatic speed up after falling through cobweb

MC-163947 - When mobs sliding down honey blocks, the subtitles will show footsteps

MC-163953 - /fill command doesn’t create block entities for all bocks

MC-164076 - Transparent texture parts of invisible entities are rendered black when looking at them in spectator mode

MC-164535 - /playsound uses wrong feedback message for multiple targets

MC-165133 - Ignited TNT appears offset one block to the west

MC-165134 - Entities are rendered too dark when in the ground

MC-165154 - Entities riding boats, minecarts or other entities are rendered too dark when their hitbox intersects solid blocks

MC-165155 - Block hitboxes no longer render behind transparent blocks

MC-165156 - Transparent block items no longer render behind transparent blocks

MC-165173 - Bees immediately enter their nests/hives after leaving them

MC-165298 - Entities are rendered too dark when standing on soul sand or snow layers

MC-165358 - Entities are sometimes rendered too dark when changing heights

MC-165497 - Programmer art shield pattern textures have not been updated to the new resource pack format

MC-165524 - Zombie pigman spawn eggs used on zombie pigmen do not spawn baby zombie pigmen

MC-165527 - Item of advancement pop up is visible on text in the advancement menu

MC-165550 - Ligthing of slimes and magma cubes becomes dark when they land to the ground

MC-165605 - Command starting with / in command block shows error but still works

MC-165606 - “Bee Our Guest” advancement is only triggered when more then one bottle is in the players hand while right clicking the hive

MC-165627 - Falling blocks glitch through shulkers when the shulker is opening / closing

MC-165676 - Aquatic mobs don’t move below sea level

MC-165727 - Falling blocks on top of non-full block without block below do not break

MC-165876 - Sand particles don’t have gravity anymore

Get the Pre-Release

To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Pre-releases can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

Report bugs here:

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