Digital games have long been known to be an inciting factor in violent crime, as is rigorously proven by decades of statistics from intelligence agencies such as the CIA, Department of Homeland Security, and indeed, branches of the Federal Bureau of Intelligence itself. This is an indisputable fact, virtually no videogames exist that are innocent of this fatal flaw. This is because gaming corporations and independent developers incorporate into games themes of violence, often quite subtle, in order to incite the release of adrenaline in the consumer. As a result, the consumer gradually becomes mentally and emotionally dependent on these violent themes, much like a dependence upon narcotics. This tactic has proven financially beneficial to the producers of such videogames, but at the cost of the consumer’s mental health. Most consumers of such interactive digital media develop an addiction thereof, and many are thrown into states of severe depression and social isolation. Some develop an extreme tolerance for the videogame violence upon which they depend, and thirst for a more stimulating equivalence. It is from this demographic specifically that we see a great proportion of violent crime arise. President Donald J. Trump said it better than anyone:

Video game violence & glorification must be stopped—it is creating monsters!“