Monster of the Deep: Final Fantasy XV for PlayStation VR Reveals New Bosses, Stages and More

Monster of the Deep: Final Fantasy XV for PlayStation VR Reveals New Bosses, Stages and More

Giuseppe Nelva August 5, 2017 6:17 AM EST

Square Enix reveals more information and shows new images on Monster of the Deep: Final Fantasy XV for PlayStation VR.

During a presentation at PlayStation Experience South East Asia in Kuala Lumpur, Monster of the Deep: Final Fantasy XV Lead Designer Wan Hazmer gave more information and showcased new images of the upcoming PlayStation VR exclusive.

First of all, Hazmer revealed that Malaysian Studio Streamline Studio helped with the game, working on the UI and some of its 3D Effects.

He then went on to explain that the user experience is what made Final Fantasy XV great. When they thought of VR, the team wanted players not only to be immersed in the world of Final Fantasy XV, but they also wanted them to participate.

With PlayStation VR they wanted players to interact with the scenery, the answer they came up with was fishing.

That said, the game is more than just a fishing game.

The first reason for that is the controls. In order to research on them, the team went fishing in the Yokohama Bay, and used the Kingslaive: Final Fantasy XV Character Supervisor Kazuaki Iwasawa as a consultant, since he is a fishing expert who even creates his own rods, and had his catches published on magazines.

You can see a video below.

Fishing also involves serenity and enjoying the scenery. In the game you can find elements of real fishing like the splashing of the fish on the surface, and more cultural elements like showing off the fishes you capture, and even take selfies with the fish.

Hamzer clarified that Monster of the Deep: Final Fantasy XV isn’t just a spin-off of Final Fantasy XV, but it’s an actual game in its own right. Every experience the team had in their trips can be found in the game, besides waiting for several hours to catch a fish.

Another important point is that the controls are “solid, intuitive and stress-free.”

In the game you don’t control Noctis, you actually play yourself interacting with Noctis. You basically become the fifth member of the Final Fantasy XV bro band.

There are several play modes: story mode, free mode (with unlimited free roam in each location) and mobhunts. Mobhunts let you earn money to enhance your fishing gear. There are more modes than those, and they will be announced at a later time.

The game tuns at perfect 60 FPS on PlayStation VR, and there are a lot more stages than just the one that they have shown at E3. You can even walk around the scenery and look for the best fishing spots. There are even secret ones with better fish.

Three new locations were showcased, and you can see them below, including the first that was already revealed.

The game includes boss fights, and three were revealed today. You can feel huge impacts when you try to fish them, and they actually look like fish. Each is unique in the way it plays.

For instance one’s concept is its beauty, while another is actually a demon. You don’t just use a fishing rod, but also a crossbow to tranquillize the fish. Interestingly, not all fishes are actually swimming.

Hamzer encouraged fans not to judge the game by just the trailer shown at E3, because there is much more to the game.

Monster of the Deep: Final Fantasy XV will release worldwide in September 2017. It’s not a DLC, and will be distributed as its own game. It’ll launch exclusively on PS4 and PS4 Pro, with PlayStation VR required and PlayStation Move optional, but “highly recommended.”