I don't think that outright banning BP will ever be the correct solution to this. The fact is that BP's primary mechanic (switching it's user out) is no more unhealthy than U-turn or Volt Switch, and it is a really useful tool for anything that gets it with no other VoltTurning moves (and there are a lot of legal drypassers, even if the viability of some is questionable). Take Mawile as a prime example of a 'mon that puts drypass to good use, as well as Musharna--who can use it to grab momentum or dodge a boosted Pursuit if it hasn't got up any CMs. I think that BP is balanced when passing boosts too for the most part; you have stuff like SD pass Leafeon, CM pass Mush and even stuff like Stockpile+WP pass Drifblim if you're feeling particularly experimental. The fact is that BP as a move isn't a problem, but rather the way that it was being abused by Pokémon like Ninjask and Combusken. For what it's worth, I think even really niche methods of speed passing like Solrock pass were straight up unbalanced and that SD pass, NP pass, CM pass, Stockpile/Cosmic Power pass are not on the basis that passing speed to something that can boost offensive stats quickly or to something which has stupidly high offenses which are held back by their inability to outpace anything creates unhealthy scenarios which wouldn't be problematic without speed being passed, and if anything it can be likened to giving Archeops Illuminate in the respect that it artificially creates an overpowered Pokémon with little effort on the speed passer's part. If you were to pass +2 speed to something like LO Magmortar or SD Samurott it is safe to say that it'd be more dangerous than, say, having Mr. Mime pass the former a Nasty Plot boost or the having Musharna pass the latter a Calm Mind/Barrier on the basis that it has taken the middling speed which holds it back and completely negating the issue as opposed to buffing it's already-insane SpA stat or by allowing it to set up by BPing in against something which the passer baits out (e.g. Combusken baiting out Ground-types or Ninjask baiting out Rock- or Fire-types--both of which Samurott eats for breakfast). At +2 it can no longer be revenge killed by things like Tauros while still hitting like a fucking truck, and and this makes it much harder to deal with even before you consider that it or another teammate can be passed to again later in the match--which is why I think that speed is where the line should be drawn. Sure it's annoying as hell to be faced with someone who has bolstered an already-high stat, but the counterplay to this is much easier to come by than it is for speed passing.



This is just me though, and tbf I'm typing this when I'm really tired so there are probably a load of holes in this. Basically all I'm saying is that I don't personally think that there is any need to restrict Baton Pass further or to outright ban it.