Eight Sound Sources For Endless Morphing Possibilities!

The core function of Octamorph is to build complex sounds starting from 8 sound sources, each one assigned to a coordinate in an XY plane.

XY RADAR MONITOR

Each axis can be controlled both manually (by using the big X and Y sliders) or via dedicated scripted tempo synced LFOs. Each LFO features 9 hardcoded waveforms that can be modified by the BIAS slider. The main XY Radar Monitor works as a reference for the current position of both axis and, when the Scripted Riser Engine is engaged, as a reference for the riser/downer pitch position.

SOURCES AND TRANSITIONS

Samples are divided in two main groups called SOURCE and TRANSITION. Sources are mapped to the corners of XY plane, while Transitions to the cardinal points. In this “lite” version of Octamorph, both Sources and Transitions share the same sample set from The Forge.

AXIS AND SCRIPTED LFOs

Each one of the two axis can be controlled by a dedicated section featuring a Manual Slider or a tempo synced Scripted LFO. Each one of the two Scripted LFOs feature 9 waveforms that can be further modified by tweaking the BIAS slider. The LFO speed rate ranges from 16x to 1/4th. When you select “Manual” from the LFO Rate menu, the position of the current axis is controlled by the slider above the LFO table.

DOPPLER, RESONATOR AND SCRIPTED RISER ENGINE

Below the Radar Monitor you’ll find a set of additional parameters. Taking advantage of the bi-dimensional nature of Octamorph we can use the Doppler create dissonant scary textures or fly-bys. XY axis controls the sound shift, while increasing the Doppler slider will make the effect more dramatic resulting in total silence when the Y axis is on the bottom part of the Radar Monitor and a wider pitch shift when moving along the X axis. The Scripted Riser Engine is dedicated to build risers and downers by pitching up/down the current mix up to 4 octaves.