The title was a good catch. July was definitely very hype, especially with RDC and many great updates underway. Long-awaited features being addressed and pushed, happy developers and maybe some upset ones, but the spirit of giving is back in high gear.

As always, it’s time for me to give my own little review-of-the-month post. Here I go.

Roblox Developers Conference

Although there was no Europe RDC this year, that didn’t make the power and spirit of RDC any less valid. I wasn’t there at the actual event but I made sure to track all the breakout sessions and documents in order to further my knowledge on future plans and learn some new things.

I haven’t finished watching all the breakout session videos yet, but by far my favourite presentations are from Adam Miller and Arseny Kapoulkine (respectively: Year in Review, Year Coming Up and Lua as Fast as Possible). Being a huge fan of future prospects for Roblox and technical learning, these two easily ranked first out of the presentations I’ve watched.

On an unrelated note… I was somewhat surprised to see my name on the Roblox logo during Justin Sousa’s presentation (respectively: State of the Roblox Community). That morning when I woke up, I had a ton of messages and pings about me appearing in RDC and I was wildly confused.

Overall though, I’m hoping to go to an RDC within the coming years. I’ve been home for most offline Roblox events but one day I’ll rack up the courage and get out there. RDC seems like a valuable and fun experience, so I’d definitely like to present myself there one day.

LiveOps

A long time ago when LiveOps was initially announced, I was amongst the wagon of people who spoke negatively about it but didn’t strongly oppose it. I just felt that LiveOps did not do Roblox events justice and took away a valuable part of the community experience; events based on holidays and sponsorships where users could win free items and play awesome games.

I’m still not the biggest fan of LiveOps and the post I initially made on the thread still stands today, but with the release of UGC (which I will talk about later, in August’s release), I might just gain a twinge of faith in LiveOps. I don’t have much more to say, but awesome work I guess.

Congratulations to those who were featured in this cycle’s LiveOps and good luck to those who are planning to apply for it as well.

Updates and Changes

July and August have been one of the more hype months for updates. Not sure whether this post is meant to encompass August or not as well, but even so, the updates are on a very good-looking lineup. As always, I’m going to be discussing what I think should be highlighted or updates that I liked.

Changes to Top Contributor and other distinctive forum titles: It’s nice to see that the programs were rebranded as community titles and ways to seek promotion within the Developer Forum rather than outright scrapped. Originally, they weren’t of much use and nothing that big; they just helped with member recommendations and such. On the bright side, there’s also ways to gain more titles - time for Post Approval! Lastly, I’m glad to be within the first batch of new Top Contributors when this was announced.

Faster Lua VM: The changes to the Lua VM are simply amazing and I can’t express it myself with these words: you’ll just have to test it out for yourself, read the posts and watch Arseny’s RDC presentation. Just remember that a faster Lua VM doesn’t mean you can avoid practice and performance problems though!

Again, like what I said in the May and June Recap, times are-a-busy. There are updates to be cranked out, features to be abused experimented with and games to look forward to. Thanks for your hard work during such a busy time, Developer Relations!

Also, some of you are in school by now. And for those of you who aren’t, that’s coming up soon.

Cheers for a growing future and to the awesome tools we’re being provided.