Andrew L Klein wrote:

I could get behind add on packs for only the decks with 4 characters, and only with the cards required to bring those characters to the same level of playability as the new decks. They'd have to be pretty cheap as well, people shouldn't have to pay at all to have decks that truly take advantage of their powers, but obviously free wouldn't happen.

Based on the card products Paizo has released, it seems like they have two main formats: 110 packs and 55 pacts of cards (the 55 card packs usually being used for things like their Face Cards products). Considering that, I'd think $11, 55 card packs would be the best format for Paizo if they were to make Add-On Decks for the first seven Class Decks. However, just introducing these as "patch decks" might not be very marketable, so I would think it would be best to also have one new character in each Add-On. Yes, this would mean that the original seven decks would now have 5 named characters available to their classes compared to only 3 for the rest of the classes, but I don't think that's a big deal.

Anyway, with a new character card, token, and role, and probably a little rule card like what is packed in with the Class Decks, that would leave 51 new boons for each Class Deck. Using the Fighter as an example, I think that would be plenty of cards to provide one or two new polearm and bludgeoning weapons per set indicator (including B) and enough fun spells for Flenta (including Attack spells). Even after that, there should still be room for more than ten other cards that you can use for whatever, like new fun armor or items or cards to support something fun for the new character.

You can do the same thing for the other Class Decks....

Bard: Add more Gambling and unarmed combat supporting itmes and more items in general and maybe a few new weapons, spells, and allies.

Cleric: Add more spells, including maybe some arcane only spells for Zarlova - Theurge support. Also, more items and maybe a few weapons and armor.

Ranger: Add more Ranged, Melee, 2-Handed, and Offhand weapons as well as more shields with the Offhand trait and spells.

Rogue: Actually, from what I've seen the Rogue deck is the only one that doesn't really seem to have any shortcomings. I guess you can add a few more Ranged and Finesse weapons and maybe some more allies or something. I don't know. Maybe the Rogue Add-On Class Deck would just be an opportunity to just do something really crazy with the new character.

Sorcerer: I don't think sorcerer is in that much trouble structurally either, but it's actually my least favorite Class Deck. It can maybe use some more weapons and armor choices and maybe some more items with the Magic/Arcane trait to get more use out of Qualzar's and (Runelords) Seoni's powers.

Wizard: And this is in my opinion the deck that's structurally in the worst shape. An Add-On deck would need some interesting robe-type armor so Darago's 2 pieces of armor aren't quite as bad. There needs to be more Ranged weapons and items to support Melindra. And there needs to be more Mental cards for Radillo.

The Add-On Class Decks would be an all-or-nothing add-in for organized play. You'd either play with just the Fighter Class Deck or the Fighter Class Deck with all Fighter Add-On Class Deck cards. The new characters would require the Add-On to play.

Otherwise, the only other option I could really like to see are character specific Add-On packs, and maybe a few general Class Deck Add-On packs offered through DriveThru, kind of similar to what Hawkmoon is suggesting. Again, it would be all-or-nothing if you want to add a pack, this would be things like a pack of just 15 or so new Polearm weapons for Tontelizi and such.

Anyway, just some thoughts. Sorry for such a long post.