NEXT Experimental Branch 01/10

[hellogames.zendesk.com]

Fixed an issue that caused the Exocraft Summoning Station not to work if there wasn't a Geobay in the system.



Fixed an issue that could cause ships being teleported to landing pads to appear underneath the landing pad.



Fixed an issue where an incorrect icon was being used on the new Exocraft tip.



Fixed an issue that could cause a stutter when using the Analysis Visor for the first time.



Fixed an issue affected shared race tracks.

Fixed an issue where the Race Initiator was unavailable for purchase at the Blueprint Analyser.



Fixed a performance issue with terrain generation.



Fixed an issue where Geobays could only be built on terrain.



Fixed an issue where players would be ejected into the roof of their freighter when exiting tall Exotic starships.

Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.



Added an Exocraft Summoning Station that once built on a planet, allows all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.



Increased the inventory size of all Exocraft.



Increased the base speed of the Colossus.



Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools + the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.



Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.



Added the ability to customise your Exocraft with unique paint, decals and boost particle options.



Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.



Added a speedometer display to the HUD while driving an Exocraft.





Fixed a number of issues with vehicle races, particularly in multiplayer.



Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.



Fixed an issue where Exocraft could not mine terrain resources.





Improved the visuals when highlighting objects with the Analysis Visor.



Fixed an issue where players could not lose a 5-Star wanted level.



Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.



Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.



Fixed an issue where NPCs could use the wrong audio.



Fixed an issue where frigate cargo would be lost if inventory space wasn't available upon landing on the frigate.



Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.



Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.



Added the ability to cycle between frigates when viewing the fleet.



Fixed an issue where freighters could not be purchased with other players on board.



Fleets can now be seen from the planet surface.



Added display of planetary coordinates to starship dashboard.



Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.



Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.



Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn't know the blueprint.



Fixed an issue that caused missions given by planetary NPCs to use a Trade Outpost for hand in rather than the NPC that gave the mission.



Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.



Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.



Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.



Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.



Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.



Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.



Fixed an issue that caused the 'Find nearest building' signal booster option to find only buildings of the same type as the nearest building.



Starships will now be placed upon available landing pads when teleporting back to the player's base.



Fixed an issue that could cause players to be ejected through their freighter's hanger when leaving some tall Exotic ships.



Fixed a number of other issues affecting starship landing and collision.



Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.



Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.



Further improved the system to remove irrelevant bases from the teleport list.



Fixed an issue that could cause starship engines to sound too loud.



Fixed an issue that could cause the camera to swing wildly when launching the starship.



Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).



Fixed a crash related to the Quick Menu.



Fixed a crash in AI ship behaviour.



Fixed a crash in the terrain system when reloading an autosave.



Fixed an issue that could cause poor performance on the Discoveries menu.



Fixed an issue that could cause excess memory usage on some AMD systems.

Hello everyone,We are continuing to address the highest priority issues reported by the community, as well as introducing new quality of life improvements and features to the game. As always, thank you for playing and taking the time to report any issues you encounter!Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of thefolder found here:Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk with the phrase "Steam Experimental 01/10" in the ticket title.