As will be a common theme, numbers and UI are far from final

Illius qui se pro divini: Enables Crusades after the Age limit is imposed.

Apostolicae Servitutis: 50% Cheaper Curia Powers (Levy Church Tax, Proclaim Holy War etc..)

Praeclara Carissimi: -5% Development cost

Immensa Aeterni Dei: -10% Embracement cost, 25% Institution Spread

Cardinals will spread institution if the institution has been embraced in a province of another Cardinal or the capital of the Curia(Rome).

Cardinals will spread institution if the institution has been embraced in a province of another Cardinal or the capital of the Curia(Rome). Libertas ecclesiae: +20% Imperial Authority Growth

Available if Emperor & Catholic Empire. (Not White Peace)

All Catholic Nations in HRE get +15 towards approving HRE reforms

Available if Emperor & Catholic Empire. (Not White Peace) All Catholic Nations in HRE get +15 towards approving HRE reforms Dei Gratia Rex: +0.5 Yearly Absolutism & -2 Unrest in Catholic Provinces & -25% Drill Decay

Good day and welcome to another EUIV Dev Diary. This week we shall be tackling the Ecumenical matter of Catholicism in the game.Catholicism is a bit of a funny one when it comes to religions in EUIV. When the game came out, it was one of the few religions that actually had mechanics attached to it, which helped in making it an attractive choice, both in terms of power for your nation, and flavour for your campaign. Over the many years of EUIV's updates and expansions, many religions across the world have been given their own mechanics and flavour, leaving Catholicism in the lurch. Its mechanisms have dulled in the face of those from other Christian denominations, and it is often blasted as a poor pick of religion for a budding European power, when Protestantisms and the Orthodox and Coptics are such tantalising alternatives.In the upcoming European Expansion, we want to empower the Catholic faith, and bring a sparkle back to the appeal of remaining faithful to Rome, as well as allowing the Papal States themselves to thrive in the power and authority as being head of the faith, and really feel the impact of the faith being torn apart when reformation hits.Firstly, as anybody knows, the root of all power is money. To this end, the upcoming expansion will be introducing theThere will be a treasury in the game, not owned by any nation but belonging to the Curia itself.The Curia Treasury fattens up based on the number of Catholic nations in the world. The money is not taken from the nations, but rather is added to the Curia based on the amount of Crown Land held by the Clergy Estate in these nations. Nations who pass the Dissolution of Monasteries will stop their lands from contributing to the Tithe.The Tithe can also be directly paid into by particularly pious nations. Nations can buy indulgence which pays directly into the Tithe, and in addition to feeling relief from avoiding purgatory, can enjoy added Papal Influence and temporary defence from Excommunication.The Curia Treasury can of course be dipped into, and the privilege few who can do so are the lofty Curia Controllers themselves. Each Curia Controller can pass one Papal Bull in their tenure, which is an action the exclusively costs money from this Curia Treasury. Papal Bulls are unique actions that affect all of Catholicism:Costs for these are a base of 1,000 ducats from the Papal Treasury, and increase as Reform Desire does. If devout Catholic nations wish to maintain the ability to empower their entire faith in the face of growing Reformation Desire, then they will have to expand Catholic lands or force convert their heretical neighbours.The Pope himself has also been empowered with the option, but not the obligation, to play as a Kingmaker within the Catholic Faith. Cardinals will still spawn within Europe, but the Pope has the choice to directly appoint cardinals to other nations out of his own pocket.The Papal State can assign Cardinals to nations who he thinks will best serve Catholicism. The cost for doing so is relative to the target nation's development and number of existing Cardinals. The Papal State will enjoy added influence to becoming the Papal Controller themselves through this action, and the target nation will have a longstanding boost to relations towards the Pope. Of course, the Papal States can assign Cardinals directly to their own land, but this action will come with a boost to their corruption. To make the traditionally invisible Cardinal mechanic somewhat more omnipresent, Cardinals are now visible on the (placeholder?) religious mapmode.Finally the Pope can himself add directly to the Tithe with his own treasury. This may be of use for a particularly expansionist Pope who dismays other Christians by declaring themselves Kingdom of God. This Decision will no longer disable Curia mechanics.Italy and Catholicism remain focus points for the upcoming Update and Expansion, and we're not done talking about them. When the situation in Europe gets a bit spicy thanks to theses being nailed onto doors, there may be more popping up, but for now that's [REDACTED]Next week, we'll be talking about something completely different, and hopefully welcome news to those who have been wondering what's happening with that 64-bit support we were talking about earlier in the year.