Just to clarify, this is a direct translation of a GM Note (NEXON version of G.O Post).

Plans for Class Balance Changes on March

Hello, I am “Calvenstein” who is in charge of Balancing.

Today, I would like to share with you about Class Balance Changes that are planned to be on March 17th update.

Since the “Tyrant Dakuryon’s Refuge” update, we have heard from players about issues of some classes being denied from dungeon parties, and PvP damage of certain class were too high.

The class balance this time will have a goal, taking consideration of the issues above that all classes will be favorable in all party play, regardless of your role.

So here’s a brief information about how these changes will be made.

Berserker

◈ Blood Lust ▣ Increase Skill Damage in PvP by 10% ⇒ Increase Skill Damage against Monsters by 10% ( PvP Nerf )

◈ Thunderstrike ▣ Increase Skill Damage by 20% ▣ Decrease PvP Damage by 30%



The changes were made as Berserkers were suffering in lack of performance in PvE compared to other DPS classes and Thunderstrike had a tendency of being overwhelming in small-scale PvP.

Also, Berserkers are known to be vulnerable in large-scale PvP, so additional changes will be planned in this aspect as well.

Sorcerer

◈ Fireblast ▣ Reduced Mana Cost: 1000 → 800

◈ Void Pulse ▣ Reduced Mana Cost: 1000 → 750 ▣ Removed Glyph of Brilliance (Reduce MP Cost by 400) ▣ Added Glyph of Carving (Increase Crit Chance by 20% when Attacking Monster) ▣ Added Noctenium Effect: Increases Damage

◈ Nova ▣ Reduced Mana Cost: 900 → 750

◈ Hailstorm ▣ Reduced Mana Cost: 1200 → 1000



Sorcerers seemed to suffer from excessively high Mana consumption compared to other classes, causing DPS loss. It is planned to reduce MP consumption from certain skills, and slightly increase the DPS output with the changes to Void Pulse Glyph and its Noctenium Effect.

Archer

◈ Sharpshooter ☜Loriri’s Note: This is only a placeholder name for now.☞ ▣ New Passive skill will be Added ▣ Effect: Increase Crit Factor by 100% Against Monsters Only.



Archers seemed to suffer with their efficiency in PvE due to high Crit Factor requirement compared to other classes, so they will gain changes toward increasing Crit Factor against Monsters.

Afterwords..

After these Balance changes, we will carefully watch out for any unwanted negative effects, and continuous changes may be made if needed, as well as other class balance changes including Warriors. Therefore, we request your interests and feedbacks on this regard.

We will try our best to be the TERA that will develop based on your opinions.

Thank you.