WhalesFromSpace Profile Joined March 2012 390 Posts Last Edited: 2015-12-04 11:39:06 #1 qxc Plays Bloodbath:







Here is a video explaining what Bloodbath is, and how to play:







Demo available now.



NA: battlenet://starcraft/map/1/264957

EU: battlenet://starcraft/map/2/186221

Or Manually: Starcraft 2 > Arcade > Search "Bloodbath Demo"





Bloodbath is a new type of Starcraft 2 micro game. A card game structure with real-time combat phases, and full unit control.







Cards provide you with units to engage in exciting warfare.







The combat system rewards a tactical approach to micro and multitasking.







Here is a video giving context to the future/development of Bloodbath.



battlenet://starcraft/map/1/264957battlenet://starcraft/map/2/186221Starcraft 2 > Arcade > Search "Bloodbath Demo"



Design Goals:

Intricate, dynamic micro and multitasking, without the requirement of concurrently managing economy and production.

Cards establish your army, and economy. Having these macro elements addressed by cards allows users to focus purely on micro, multitasking, and unit control, during combat.

I believe that SC2 is the most developed and beautiful mechanical experience, but I have always longed for a platform to experience the unit control at times when I am exhausted from laddering.





Development and improvement of user's unit control / micro / multitasking directly applies to their Starcraft 2 match making experience.

During combat, the units, controls, camera angle, and interface are those of Starcraft 2.

ie: Playing this game helps you improve at the unit control aspects of Starcraft 2.





Prevent the binary win conditions, and/or stagnation caused by suboptimal draws.

Always be able to use your cards, or progress in your capacity to eventually use them.

Ensure constant access to cards with multiple functions.

Facilitate the suboptimal production of units by non-card methods. (ie: Production Structures).





Ensure that there is something to do on all of your turns.



Avoid lobby downtime.

As the game is 1 vs 1, users are not required to idle in the game lobby waiting for many opponents.













My name is Will Mackle, and I am the creator of Bloodbath. I am an avid competitive gamer, and have a degree in software engineering from McMaster University. Though I have been successful in implementing a playable foundation, I require financial support to complete the implementation of my design. I am motivated to create a great game for the starcraft community, my career, and to dedicate to my best friend, who passed away from cancer in 2008: Starcraft: Broodwar 'Use Map Settings' games were a platform for many positive and constructive experiences we shared, and I would like to contribute a similar platform for other gamers. I provide this context to illustrate the breadth, and magnitude of motivation I have to create a quality product... this game matters to me both objectively, and emotionally.









My name is Will Mackle, and I am the creator of Bloodbath. I am an avid competitive gamer, and have a degree in software engineering from McMaster University. Though I have been successful in implementing a playable foundation, I require financial support to complete the implementation of my design. I am motivated to create a great game for the starcraft community, my career, and to dedicate to my best friend, who passed away from cancer in 2008: Starcraft: Broodwar 'Use Map Settings' games were a platform for many positive and constructive experiences we shared, and I would like to contribute a similar platform for other gamers. I provide this context to illustrate the breadth, and magnitude of motivation I have to create a quality product... this game matters to me both objectively, and emotionally. Find out more about Bloodbath at www.SC2Bloodbath.com .

If you are interested in Bloodbath being part of Legacy of the Void, please check out the indiegogo page: https://www.indiegogo.com/projects/bloodbath-a-new-type-of-starcraft-2-micro-game/x/12669792#/ .





Thank you for your time. Thank you for your time. Nihility