The Void

The Void is an infinite expanse in which the rules of the Material Plane have no meaning. Air, water, sunlight, and heat are entirely unheard of in this place. The Void is most famous among planar scholars and wizards for being a plane in which our mortal spells are simply flushed from existence. However, despite The Void being a thing that does not breathe, hear, or think, there are those who have been able to make pacts with The Void simply by traversing it long enough.

Expanded Spell List The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. The Void Expanded Spell List Spell Level Spells 1st Shield, Absorb Elements 2nd Blur, Silence 3rd Blink, Nondetection 4th Evard's Black Tentacles, Otiluke’s Resilient Sphere 5th Circle of Power, Antilife Shell

Otherworldly Starting at 1st level, you gain proficiency in the Arcana skill if you did not have it already and can substitute your Intelligence modifier with your Charisma modifier when making an Arcana check.

Spell Drain Starting at 1st level, when you roll a melee weapon attack against a creature, you can attempt to drain magic from that creature. The target creature takes an additional 2d4 force damage from this attempt and must succeed a Constitution saving throw against your Spell Save DC or lose one of its lowest level spell slots.



Once you use this feature, you cannot use it again until you finish a long rest.

Void Port Starting at 6th level, when a creature you can see within 60ft of you casts a spell targeting you or you are within the radius of a spell, you may use your reaction to teleport to the creature casting the spell and roll a melee weapon attack with a weapon you are currently holding.



Once you use this feature, you cannot use it again until you finish a long rest.