The PC requirements for Monolith and WB Games' forthcoming Middle-earth: Shadow of Mordor have been revealed, indicating the trek through Mordor is going to be taxing in more ways than one.

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Minimum:

OS: 64-bit: Vista, Win 7, Win 8

64-bit: Vista, Win 7, Win 8

Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz

Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz

Memory: 4 GB RAM

4 GB RAM

Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950

NVIDIA GeForce GTX 560 | AMD Radeon HD 6950

DirectX: Version 11

Version 11

Network: Broadband Internet connection

Broadband Internet connection

Hard Drive: 25 GB available space

Recommended:

OS: 64-bit: Win 7, Win 8

64-bit: Win 7, Win 8

Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz

Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz

Memory: 8 GB RAM

8 GB RAM

Graphics: NVIDIA GeForce GTX 670 | AMD Radeon HD 7970

NVIDIA GeForce GTX 670 | AMD Radeon HD 7970

DirectX: Version 11

Version 11

Network: Broadband Internet connection

Broadband Internet connection

Hard Drive: 40 GB available space

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Listed on the games' Steam page , the Middle-earth: Shadow of Mordor requirements are comprised of the following:While the needs are fairly burly themselves, that jump from the minimum 25 GB to the recommended 40 GB of required available space might be the most startling.Whether all that room is needed for additional textures, localized audio or a dynamic, physics-based orc-giblet system, we're not sure, but if you want to wade through the hordes of Mordor at peak performance you're going to need some free space.Despite any technical restrictions, fans of Tolkien's universe should be excited for Middle-earth: Shadow of Mordor and its Nemesis system, which we delved in our preview with Monolith Productions Middle-earth: Shadow of Mordor is slated to release on October 7 for PC, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3, but eager fans can catch an early glimpse at the box art and pre-order bonuses

Brandin Tyrrel is a freelance writer covering games and tech. There's absolutely no reason to follow him on Twitter