NEW MAP LAYOUT MONTAGE!

Spoiler: Mirage V4.5 Changelist Improper lighting fixed at the column in Pit



Sniper ammo reduced to 1 extra magazine



Jump-up platforms added at bottom of Sniper



Extended red team entrance to large cave



Added cover near red team entrance to large cave



Moved back red team cave pillar cover and nearby weapons



New door and spawn locations in each base



Minor visual changes to the base designs



Textures changed on all surfaces that allow it



Larger cover put in center entrance of large cave



Lowered rocks separating Mid and Red Yard



Easier to use jump ups put in red/blue yard to red/blue bend



Removed unsightly pillars from each base. No more breakout pieces.



Teams no longer spawn near objective locations



Added rocky areas for cover in blue/red nest



New locations for Stronghold terminals



Improved clamber locations from blue/red yard to mid

Spoiler: Mirage V4 Changelist Replaced DMRs with Recon DMR variants



Fixed most terrain lighting issues



New stone column added for cover in red cave entrance



Extended red cave entrance size



New spawn zones and new spawn locations



Reduced Stronghold count to 3



Strongholds no longer sunken into ground



New lighting put into darker sections of the map



Weapon spawns put to correct length



Overshields changed to 2 minute respawn



Ghost changed to 1:30 respawn



New minor visual changes to rocks



Added small pieces of cover in spawn



Fixed clipping issues with base pieces and rocks



Removed rocks that had all rock textures at once (???)



New intro camera pans a wide-shot of the map



Raised Power weapon platforms from ground



New Cameras for intro