IHaveIce said: Mhm not interested kinda mad they waste time on this at the Awards and it is one if the reveals.. Click to expand...

JayEH said: I've been interested in this game but it's a bummer we're getting a PS3 game trailer at The Game Awards... Click to expand...

Tizoc said: Various Japanese games got a PS4 announcement after their initial PS3 announcement. I wonder if Summer 2015 could mean a PS4 ver. too. Click to expand...

Fallout-with-swords said: Hopefully it comes to PS4 looks really cool. Click to expand...

Fisty said: What kind of game is it, from the demo? More like Injustice or maybe Arkham type combat? Click to expand...

The developers stated they were certainly examining the possibility of a PS4 title (although the phrasing in this article can be disputed between whether it'll be an enhanced port or a new project entirely). Japanese pre-orders have apparently been high enough to consider sequel discussions, but they still want to see how well the PS3 game sells at the moment.I suppose "action-adventure" would be the simplest category to classify it. The game definitely isn't a straight fighting project similar to. I don't know if you're familiar with the stage design of(SNES), but it's basically small portions of a city sectioned off by a visible barrier on the ground. You plainly move around destroying all notable structures, military obstacles and, eventually, another monster is tossed into the mix after a certain percentage of the place has been completely leveled. Controls are somewhat sluggish to mimic his bulky frame where the left analog moves Godzilla either forward, sideways, or backwards while the L1 and R1 are used to steer the monster in a left/right direction (reminiscent ofaviation controls). It undoubtedly has a low-budget presentation as Godzilla clips right through buildings when specific attacks are triggered directly next to them. You'll have to time your moves a little earlier to make them slightly more "presentable", but the game satisfies a basic desire if you ever wanted a "free-roaming" monster title where you just demolish cities and enemies that are in the wrong neighborhood at the wrong time. Ultimately, I'd probably state this game should be reserved to the most die-hard offans given its low-end structure and slow-moving controls. However, I'm greatly pleased to hear this production is being localized in the U.S. and hopefully a retail release and/or PS4 variation will be confirmed to sweeten the deal!