Monk Items Ancient Relics of the 7 Chakras Belt of Muladhara Wondrous item, rare (requires attunement by a monk). This leather belt has on its back side an engraving of Mūlādhāra, the Earth Chakra, located on the base of the spine. This chakra is related with Survival, and is blocked by Fear. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Lam. While you are attuned with this item, you will be able to cast the Mold Earth cantrip, and you'll be considered profi-cient on all Wisdom (Survival) ability checks. In addition to this, you can choose one of the following effects: You can spend 1 Ki point to reroll the die on a Constitu-tion saving throw.

You can spend 1 Ki point to gain Tremorsense within 60 feet of you for an hour.

At the beginning of your turn, you may use your action to adopt a frim position, reducing your speed. For each 15 feet of movement you sacrifice, you will gain a +1 bonus to your AC and all saving throws against effects that try to move you against your will or knock you prone.

You gain a burrowing speed of 15 feet. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. If you become Frightened, your first chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest. Belt Buckle of Swadhisthana Wondrous item, rare (requires attunement by a monk). This metallic buckle is shaped like Swadhisthana, the water Chakra, located in the pelvic area. This Chakra is related with pleasure and blocked by guilt. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Vam. While you are attuned with this item, you

will be able to cast the Shape Water cantrip,

you aquire a swimming speed equal to your

walking speed. and you learn to flow like wa-

ter: you can move through the space of a non hos-

tile creature as regular terrain, you can move through

the space of a hostile one as difficult terrain, and attacks of opportunity against you are made at a disadvantage.









In addition to this, you can choose one of the following effects: You can spend 1 Ki point to breath underwater, for 24h, as if you were under the spell Water Breathing.

You can spend 1 Ki point to cast the spell Fog Cloud.

You learn the Frostbite cantrip.

You can spend 3 Ki points to cast the Watery Sphere spell. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. If you cause harm to a creature you would normally consider friendly or innocent, even if you do it under the control of another creature, spell, or curse, your Second Chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest. Khalat of Manipura Wondrous item, rare (requires attunement by a monk). This long sleeved shirt of simple look has a single button, located under the sternunm, that has Manipura, the Fire Chakra, painted on it. This Chakra is related with Willpo-wer and is blocked by Shame. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Ram. While you are attuned with this item, you will be able to cast the Control Flames cantrip, and gain resistance to fire damage. In addition to this, you can choose one of the following effects: You can spend 1 Ki point to reroll the die on a saving throw against being Charmed or have your will otherwise supressed.

You can spend 1 Ki point to cast the Burning Hands spell.

You can cast the Produce Flame cantrip.

You can spend 1 Ki point to cast the *Dragon Breath spell on yourslef, using fire damage. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. If you become Charmed or otherwise have your will supressed, your Third Chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest.

Pendant of Anahata Wondrous item, rare (requires attunement by a monk). This necklace has a jade pendant shaped like Anahata, the Air Chakra, located on the center of the chest. This Chakra is related with Love and Freedom, and is blocked by Grief and Sorrow. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Yam. While you are attuned with this item, you will be able to cast the Gust cantrip, and increase your walking speed by 15 feet. In addition to this, you can choose one of the following effects: You can ignore the Ki cost in order to attack as part of your Deflect Missiles reaction a number of times equal to your Wisdom modifier. You regain all uses of this abi-lity after finishing a long rest.

You can ignore the Ki cost of Step of the Wind a number of times equal to your Wisdom modifier. You regain all uses of this ability after finishing a long rest.

You can spend 1 Ki point to cast the Warding Wind spell.

As an action, or as a reaction, you can spend 1 Ki point to completely ignore fall damage, and extend this effect to one creature your size or 1 category above, or 2 crea-tures smaller than you that you can hold or grapple while you are falling. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. When you take Psychic damage, make a Wisdom saving throw of DC equal to 40 - your monk level. On a failed save, your Fourth Chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest. Choker of Vishuddah Wondrous item, very rare (requires attunement by a monk). This silk choker has a lapislazuli medallion shaped like Vishuddah, the Sound Chakra, located in the throat. It's related with the Truth, and it's blocked by Lies. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Ham. While you are attuned with this item, you will be able to cast the Message cantrip, and whenever you are succesful on an Unarmed Strike attack, you can add your martial arts die as addition-al thunder damage. In addition to this, you can choose one of the following effects: You can spend 1 Ki point to cast the Thunderwave spell.

You can spend 1 Ki point to cast the Blindness/Deaf-ness spell, choosing the Deafened effect.

You can spend 1 Ki point to cast the Healing Word spell.

Any creature able to hear you can understand you.

You can gain advantage on Charisma ability checks (Persuasion, Intimidation) a number of times equal to your Wisdom modifier. You regain all uses of this ability after finishing a long rest.

You can cast the Thunderclap cantrip. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. If you tell a lie or are Silenced o eres Silenciado, your Fifth Chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest. Bindi of Ajna Wondrous item, legendary (requires attunement by a monk). This shapphire carved into an eye shap will be stuck on your forehead once you attune to it. If you look at it carefully, you can see Ajna, the Third Eye Chakra, within it. This Chakra is related with Perception, Light, and the Mind, and is blocked by Illusions. In order to attune yourself with this item you must spend at least an hour of meditation while you chant the mantra associated with it: Aum. While you are attuned with this item, you will be able to cast the Light and Dancing Lights cantrips, whenever you are succesful on an Unarmed Strike attack, you can add your martial arts die as additional psychic damage, and you will be considered proficient on Perception and can double your proficiency bonus on Wisdom (Perception) ability checks. In addition to this, you can choose one of the following effects: You gain resistance against psychic damage.

You can spend 1 Ki point to cast Blinding Strike.

You can spend 3 Ki points to gain Truesight within 60 feet for 1 hour.

You can spend 7 Ki points to cast Crown of Stars.

Tienes ventaja en todas las pruebas de habilidad para detectar Ilusiones.

You can spend 1 Ki point to cast Detect Thoughts.

You can spend 3 Ki points to cast Telepathic Bond or 10 Ki points to cast Telepathy.

You can spend 1 Ki point to cast Id Insinuation. On an either long or short rest, you can meditate about this Chakra again and change the effect you chose for ano-ther of the ones listed above. Any spell cast with this item will ignore material and ver-bal components, will use your Wisdom as your spellcasting ability, and your Ki saving throw as your Spell saving throw. If you are Blinded, your Sixth Chakra will be blocked, you will instantly lose attunement with this item, and you won't be able to attune with it again until you finish a long rest.