TheMadTitan said: I can't get past the art style. It reminds me too much of those early 2000's flash games where they distort sprites and character models instead of animating different poses.



Gameplay looks snappy and solid like it should, but I can't get past the fact that I don't like looking at it. Click to expand... Click to shrink...

Juraash said: I'm not sure how I feel about invoking MMX and then making it a rogouelite and adding damage numbers or points or w/e.



Music is catchy and it looks reasonably fun, so I may still try it. But I get more of a "better MN9" vibe from it. Click to expand... Click to shrink...

I can get that, I recall being reluctant to get it at first because the art style looked too flash.that being said it didn't take to long to get used to it, and while actually playing the game I don't notice it at all.I can't fault someone for not wanting to get a game because they don't like how it looks, but the gameplay is indeed solid and feels pretty close to megaman x (at least the megaman x in my memory I haven't done hard compares lol) and I still have a bit of a disconnect when I watch the trailer as it doesn't dawn on me how the art looks when I am just staring at it instead of trying to dodge enemies and grab pick ups lol.Included in the game are "skulls" They are optional things you can turn on that make the game more difficult, within them are the ability to do stuff like turn off the powerups, make it so spikes instantly kill you like classic megaman and various other things.the level generation is nice and decently balanced at this point. with earlier levels being shorter and enemies and bosses having less health.in fact most of the bosses have 3 different versions. The version that shows up in the first 3 or 4 levels, the version that shows up in the next 3-4 levels and then the version that shows up in the last 1-2 levels. So the earlier you defeat a boss, the easier it can be.When the game went from early access to full release the saves were lost, and at that point I was reminded that the game is a bit more of a roguelike at heart instead of megaman x as for the first few runs I wasn't able to get enough power ups to deal enough damage to easily get through the runs on easy. but you quickly unlock more powerful powerups and get more powerful and it gets easier at which point you can just increase the difficulty in many ways.