After Mars was successfully settled humans are suffering from a large demand on resources which are becoming increasingly expensive to gather. Mining Companies found the inner asteroid belt to be a profitable goal. Located between Mars and Jupiter they aim to get control over the sleeping resources bound in the asteroids.

People are sent out to aquire control over as much sectors as possible starting a great competition between mining companies - ending in agression far away in the outer space, where no law exists.

Advances in technology not only allowed humans to settle asteroid colonies but also ushered a new generation of space vessels and weapons. Being far away from any jurisdiction the endless desire for power and wealth led to conflicts in the vastness of the inner asteroid belt. Can you claim your place?

Colonize Asteroids

You are a freelancer in this world. Seek out to find asteroids, colonize them, build up a mining colony, gather resources and defend them. You will be on your own and have to care for your colonies survival. Expand your Scanner Range, send out scouts to find even more asteroids in your sector. Your main goal is to mine resources and sell them to the occassionaly appearing transporters to earn credits.

Epic Space Battles

Build up your fleet to defend and to engage. Make use of interstellar rockets of different types and satellites. Build different types of space ships and equip them with different types of weapons until you are ready for the final fight to get the whole control over your sector. Use different tactical missiles to engage enemy asteroids and try to defend yourself against enemy strikes.

Procedural Generated Content

Each asteroid is randomly generated. They rotate and they move. They are not static. They can even collide.

Your colony has to react on different environmental conditions, which differ from asteroid to asteroid. Send out a scout first to see if an asteroid is worth to get settled before you send out your colonization ships.

Fully Simulated Unit Behaviour

Every unit in this game is simulated seperatly - they hardly use any predefined animations for their tasks but instead will steer and behave on their respective tasks. Docking, Steering, Interaction are completely handled by the AI.