Items

TEST BUILD PLS TRY IT OUT

Starting Items:We go machete because it is superior to talisman due to Kindred being an auto-attack reliant champion in the jungle. Refillable because you don't need the extra pots, and its nice to have sustain a little later into the game.Core Items:As Kindred we need early AD or you feel useless, so Skirmishers Sabre Warrior Enchant is really nice. Whenever you have spare gold, work towards getting your boots. After Warrior, pick up a BF sword. This will make you spike super hard (after both AD items) so its very important to get them early. Its important to note you don't need early AS because your Q provides it.Final Build:This is most often what my build turns out to be. You spike hard in the early game with a lot of AD, transition well into mid game with Crit and AS, and end with a bang late game due to an excess of damage, survivability, and range due to marks.Situational Items: (no icons because there are a lot, may be added in future)Blade of the Ruined King: this is a great item if they have a lot of tanks on the enemy team, as well as if you need more objective control and damage on baron/drag. Provides nice sustain and kiting as well.Bloodrazor: building this item basically says, "I wont be useful till 25 minutes and thats ok!" I would only ever build this item if the enemy team is extremely tanky. Go to my test item build at the end of this chapter to see more on it.Deaths Dance: very nice item if you are getting bursted in LONG fights and need sustain while in them. Only added this item because of the test build at the end of this chapter.Guardian Angel: Synergizes really well with your kit, considering your ult and such. Very versatile item that you can build as you see fit.LDR: I dont buy this item often (get the other version of this item vs heavy healing teams), but when I do its usually vs extremely tanky comps. Usually a last item in replacement of GA.Maw: Ever had that game where the enemy katarina goes 10 and 0 in lane and can one shot you with her Q alone? No, really? Then get this item, preferably getting hexdrinker early on into the game.Mercurial Scimitar: Useful for when you need a little bit of MR as well as life steal. The main reason you get this is if a nautilus (or another similar champion) keeps diving into your backline and ccing you till you die...Zeal Items (PD, RFC, SS, RH): You buy these depending on how the games going. You need more burst? Go RFC and Statik Shiv. Need more survivability? Go PD. You went so outdated on-hit build because you can? Go RH.Tri-Force: A very interesting item which I would no recommend getting unless you've tested it a bit. Its mainly for when you need the game to be over by 25 minutes or your team loses by default. Example Comp: Panth top, Kat mid, Lucian and Zyra bot. This item's sole purpose is to give you a strong mid game. Thats it.Boots: for boots I either go for Merc Treads or Tabi's. Personally, I hate berserker greaves on Kindred because I feel like they make you way too squishy, but that's just my opinion.: A build I have recently been testing is going an early Death's Dance, into Bloodrazor, BORK, PD, whatever last item you want. For boots go Ninja Tabi. If you want a more in-depth reason why this build works ask me in the comments.