Code:java @Override public void a ( MovingObjectPosition movingobjectposition ) { if ( -- lives < 1 ) { world. createExplosion ( this , locX, locY, locZ, explosionRadius, false ) ; die ( ) ; } }

2. That is because that was under ideal circumstances, and kinda happened because of a bug I patched. To do it now, add an int called 'lives', and in a(), check if lives is 0. If so, make the big boom, and broadcast message. If not, make an explosion of decent size, and --lives. The explosion will allow the meteor to progress further, then impact again, burrow, and so on until lives = 0, at which point it will explode. To make it go to bedrock, use a lives like 10-20, and set the burrow explosion to around 15 (I had it at 10 for the image, but it doesn't account for the direction / velocity its coming down at (a lives of 20 at velocity.multiply(3) isnt that same as a lives of 20 @ normal velocity; same applies for pitch).So like this: