Introduction

As of the time of this writing, VIBE is valued at around $0.17 (17 Cents) per token at a Market Cap of around $33.4 Million with a circulating supply of around 200 Million Tokens (Max Supply is 267 Million Tokens) according to coinmarketcap. The token is available on HitBTC, EtherDelta & Binance (recommended to use Binance for purchasing crypto, since HitBTC fees are quite criminal 🤣 & EtherDelta is more difficult to set up and use, but this is up to you!). VIBE is an ERC-20 Token, that runs a private off-chain solution from the Ethereum Blockchain.

Market, Applications & Technology

According to Citi Research, the VR/AR market is expected to grow to $569 Billion by 2025, $1.38 Trillion by 2030 & $2.16 Trillion by 2035 as different industries and applications adopt and make use of the technology.

VIBEHub is trying to focus in on three of these applications - Live Concerts, Education Lessons & Social Interaction, by creating virtual worlds or "Hubs", where people can take fitness classes, music lessons, attend live concerts & hang out or play with their friends remotely. Users will be able to buy and sell VR experiences on the P2P Marketplace and all transactions on these hubs will use the VIBE token.

By using Volumetric Video Technology or multisensor stereographic cameras, VIBEHub is able to achieve “HoloPresence”. While most traditional VR/AR applications are focused on 360 video VR, using Volumetric Video Technology, VIBEHub is able to place live performances and lessons of artists and educators using their holograms in custom VR environments.

Hardware & Software Strategic Partnerships

According to the VIBEHub Whitepaper:

We will be releasing software to the largest VR platforms in the world such as Oculus Rift, HTC Vive and PlayStation VR.

Our web platform will be compatible with Metamask and the Myst browser, making it easier to bridge non-crypto users to our platform for the first time. Our frontend is hosted on AWS CloudFront in multiple geographic locations which scales automatically to handle any number of users. The backend consists of NodeJS microservices that run on server-less environments (i.e. Containers, Lambda Functions (LAAS), etc.). Our virtual reality development uses Unity Engine, SteamVR SDK, Oculus SDK, Microsoft HoloLens SDK and Sony PSVR SDK.

Revenue Model