****** R.Mika notes by Velikan ******

*** Anti-airs:

* cr.MK -> Pretty reliable anti-air.

* cr.MP -> Is not bad but not brilliant either. It travels a small distance forward and if you happen to go underneath your opponent you can be punished for using it. It trades sometimes and is a very bad against aerial command attacks like a descending tatsumaki or a divekick (Necalli/Rashid). On hit however, Mika will recover a little earlier than the opponent and this allows for grab/frametrap mixups.

* LK Wingless Airplane -> It feels a little better than cr.MP but cannot be used late or else it will trade. This move does decent damage and is decent overall. Right now (with about 5 hours practice) this feels like Mika's go-to anti-air. If you encounter a match where it trades you might want to switch back to cr.MP.

* EX Wingless Airplane -> This move feels like Hugo's EX Backbreaker. It beats pretty much anything I've encountered but I haven't used the EX version that much. Her other two anti-airs are good enough to not use this move. In my opinion her meter is best spent otherwise.

* LK Wingless Airplane can be used to punish close neutral jumps. Your opponent might neutral jump (on your wake-up for example) to bait a command grab.

* HK Wingless Airplane can be used to punish neutral jumps from further away. Do note that only the move is only active when Mika is ascending, this means that it's possible for the move to whiff if you do it from too far away. This move has a large amount of recovery and can be punished with the heaviest combos if it whiffs.

* I have found no use for MK Wingless Airplane yet.

*** Notable Normals:

* st.MP -> Looks like her go-to button. Horizontal range isn't that great but it's used in about every combo and frametrap she has.

* cr.MP -> Anti-air.

* st.HK -> Chargeable dropkick. Is safe on block but has a slow startup. Will cause a crush counter on counter hit.

* f/b.st.MP -> The clap. It can be hitconfirmed from st.MP and allows for an irish whip. Is

* st.HP -> Combo starter and has very good horizontal range, can probably punish more than you think.

* cr.LK -> Sickest poke in the game as of right now.

*** Favourite combos:

* cr.LP xx LP Shooting Peach

* st.MP st.MP xx MP Shooting Peach

* st.MP st.HP xx HP Shooting Peach

* charged st.HK st.MP xx MP Shooting Peach

* f/b.st.MP xx Irish Whip towards opponents corner

if in corner:

f.HP LK Wingless Airplane

charged st.HK LK Wingless Airplane (more dmg)

if not in corner:

backdash charge st.HK EX Wingless Airplane

(timing for st.HK is around when opponent bounces the opposite wall)

* (st.MP) st.HP xx f/b(HP+HK) st.HP f.st.HP EX Wingless Airplane

Note: In the corner it's best to use b(HP+HK), out of the corner you can only use f(HP+HK).

* (cross-up LK) st.LK st.MP xx MP Shooting Peach

* st.HP xx Critical Art -> Good chance you might get a Rainbow Typhoon, this will whiff and your opponent can punish it.

* st.HP xx (HP+HK) st.HP xx Critical Art -> IF you whiff Rainbow Typhoon Nadeshiko might save you.

* (st.MP) st.HP xx (HP+HK) st.HP xx HP Shooting Peach/Critical Art

*** Corner Only:

* (st.MP) st.HP xx (HP+HK) st.MP st.HP xx HP Shooting Peach/Critical Art

*** Counter hit combos:

* uncharged st.HK f/b.st.MP xx Irish Whip (into ender of choice)

(Note: st.HK will cause a Crush Counter)

* (very close) cr.LK st.MP f/b.st.MP xx Irish Whip

(Note: st.MP will whiff if cr.LK is far)

(Note: st.MP will hit if cr.LK is close-ish but the clap won't hit afterwards, you'll have to cancel into MP Shooting Peach, which is unsafe)

*** Frame-traps:

* cr.LK cr.LK (4 startup, +2 on block, +3 on hit)

* (close) cr.LK st.MP (st.MP is 5 startup, cr.LK is +2 on block) -> This one is very useful I find.

* (hold-forward) st.MK HP Rainbow Typhoon

* charged st.HK f/b.st.MP

* charged st.HK HP Rainbow Typhoon, works every time.

*** Which command grab does what?

* All command throws startup is independent of which button pressed (all 5 frames according to Tool-Assisted).

* All command throw range is independent of which button pressed.

* Heavier versions of Rainbow Typhoon/Brimstone do more damage.

* Brimstone grab does less damage than Rainbow Typhoon but keeps your opponent at the same side of the screen.

* Command throws and different versions are ALL not-invincible to anything. One might expect this after studying Abel (USF4).

*** Other notes:

* Mika's Critical Art is a grab but can be jumped out of after the flash.

* After f.st.MP xx Irish Whip in the corner you can do a cr.HP and you will end up behind your opponent.

* cr.LK is really good, fast and has long range. It works wonders as a poke and especially if the opponent is stuck blocking. When this happens you go in for a (command) grab.

* If you notice your opponent is not quickrising after Rainbow Typhoons (command grab) you can use MK/HK Wingless Airplane to close in on them. MK version usually ends up in front of opponent where HK version ends up behind. Without your opponent quickrising there will be plenty of time for recovery, if he does quickrise he gets a full punish! Be warned.

Rainbow Typhoon HK Wingless Airplane into HP Rainbow Typhoon seems to work well. HK Wingless Airplane is preferred so the opponent is thrown into the corner.

* st.MK allows Mika to travel. It's stationary if you hold back during this move but will travel a considerable amount if held forward.

* (cr.LK x2) st.MK (hold forward during st.MK) HP Rainbow Typhoon is a cheap way to get in a throw. The move might whiff on counter-hit.

* charged st.HK HP Rainbow Typhoon is a cheap way to get in a throw. Will whiff on hit but on hit it allows for st.MP to combo.

* If you have an okay-amount of health and the opponent has a sliver but he has you in the corner and is about to do some crazy mixup: It's not a bad idea to call in Nadeshiko. I've had some wins where I just took the damage because I had enough health and Nadeshiko literally bodied the opponent mid-combo.

* After landing MP/HP/EX Shooting Peach you can do f.MK x3 and the third one will be a corpse hop. Only works on non-quickrises. On quickrise the second f.MK will hit the opponent.

* There are many more setups and trickiness found on YouTube (like how waking-up characters are considered airborne and you can setup some sort of fuzzy-guard-ish Wingless Airplane shenanigans) but this kind of tech isn't mature enough to be included here.