Spoiler: Score: 22,039 (click to show/hide)

Cogmind - Beta 1.2 @@@ ROGUELIKE MODE



Name: Kyzrati



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (191) 955

Value Destroyed (9092) 9092

Prototype IDs (16) 320

Alien Tech Used (0) 0

Bonus (7172) 7172

TOTAL SCORE: 22039



Cogmind

---------

Core Integrity 0/1600

Matter 300/300

Energy 100/100

System Corruption 25%

Temperature Cool (9)

Location -1/Access



Parts

-------

Power (2)

(None)

Propulsion (

(None)

Utility (10)

Advanced Target Analyzer

Weapon (5)

(None)

Inventory (0)

(Empty)



Peak State

------------

Power

Micro Fission Core

Light Quantum Reactor

Propulsion

Compact Heavy Treads

Myomer Leg

Myomer Leg

Biometal Leg

Centrium Leg

Centrium Leg

Centrium Leg

Centrium Leg

Utility

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Experimental Cooling System

Experimental Coolant Injector

Advanced Sensor Array

Advanced Sensor Array

Advanced Targeting Computer

Advanced Target Analyzer

Advanced Reaction Control System

Weapon

Gamma Rifle

Gamma Rifle

Quantum Rifle

Enhanced Quantum Rifle

Railgun

Inventory

(Empty)

[Rating: 179]



Favorites

-----------

Power Light Antimatter Reactor

Engine Improved Ion Engine

Power Core Light Fission Core

Reactor Light Antimatter Reactor

Propulsion Myomer Leg

Treads Medium Treads

Leg Myomer Leg

Hover Unit Improved Gravmag System

Flight Unit Field Propulsion Array

Utility Advanced Targeting Computer

Device Advanced Heat Sink

Processor Advanced Targeting Computer

Protection Improved Heavy Armor Plating

Weapon KE Penetrator

Energy Gun High-powered Shock Rifle

Energy Cannon HERF Cannon

Ballistic Gun KE Penetrator

Ballistic Cannon Hardcell Cannon

Launcher Mini Smartbomb Launcher



Stats

-------

Bonus Breakdown 7172

Pure Core 7172

Classes Destroyed 14

Worker 9

Builder 9

Hauler 6

Recycler 22

Operator 2

Watcher 5

Swarmer 30

Grunt 44

Brawler 1

Duelist 5

Researcher 1

Sentry 16

Hunter 21

Programmer 20

Major NPCs Destroyed 0

Best Kill Streak 11

Combat Bots Only 7

Best States 0

Heat Dissipation 147

Coolant Potential 120

Energy Capacity 580

Matter Capacity 300

Sight Range 16

Robot Scan Range 16

Terrain Scan Range 14

Terrain Scan Density 10

ECM Strength 3

EM Shielding 3

Armor Coverage (%) 46

Core Shielding 20

Power Shielding 66

Weapon Cycling 20

Melee Speed Boost 20

Phase Shifting 20

Evasion (%) 62

Targeting Accuracy 14

Melee Accuracy 6

Target Analysis 8

Recoil Reduction 8

Stasis Canceling 6

Matter Collected 6165

Salvage Created 9801

Parts Attached 240

Power 31

Propulsion 66

Utility 67

Weapon 76

Parts Lost 98

Power 9

Propulsion 29

Utility 27

Weapon 33

Average Slot Usage (%) 84

Naked Turns 1

Spaces Moved 5500

Fastest Speed (%) 270

Average Speed (%) 94

Slowest Speed (%) 50

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 11

Targets Kicked 5

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 85

Greatest Support 288

Greatest Overweight (x) 21

Average Overweight (x) 0

Largest Inventory 0

Average Capacity 0

Most Carried 0

Average Carried 0

Final Capacity 0

Final Carried 0

Damage Taken 51479

Core 3354

Absorbed by Shields 0

Average Core Remaining (%) 83

Depth 11 Exit 100

Depth 10 Exit 92

Depth 9 Exit 78

Depth 8 Exit 97

Depth 7 Exit 82

Depth 6 Exit 89

Depth 5 Exit 100

Depth 4 Exit 91

Depth 3 Exit 69

Depth 2 Exit 37

Volleys Fired 474

Largest 5

Hottest 378

Shots Fired 1176

Gun 804

Cannon 304

Launcher 68

Special 0

Kinetic 701

Thermal 224

Explosive 56

Electromagnetic 195

Secondary Targets 2

Shots Hit Robots 744

Core Hits 434

Critical Hits 40

Critical Kills 12

Critical Parts Destroyed 19

Overload Shots 1

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 25809

Projectiles 17591

Explosions 8158

Melee 0

Ramming 60

Kinetic 9664

Thermal 5324

Explosive 6469

Electromagnetic 4292

Impact 0

Slashing 0

Piercing 0

Overflow Damage 395

Projectiles 246

Explosions 106

Melee 43

Self-Inflicted Damage 440

Shots 9

Rammed 6

Highest Temperature 444

Average Temperature 87

Received Heat Transfer 1935

Shutdowns 2

Interference 5

Matter Decay 2

Highest Corruption 25

Average Corruption 8

Corruption Purged 0

Message Errors 20

Matter Fused 19

Heat Flow Error 16

Energy Discharge 10

Parts Rejected 4

Data loss (database) 23

Misfires 8

Misdirections 30

Targeting Errors 48

Weapon Failures 13

Depth 4 End 3

Depth 3 End 9

Depth 2 End 19

Impact Corruptions 0

Haulers Intercepted 6

Robots Corrupted 11

Parts Fried 27

Impact Corruptions 0

Robots Melted 0

Parts Melted 7

Heat Transferred 6342

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 2

Prevented 3

Power Chain Reactions 6

Communications Jammed 0

Times Spotted 274

Peak Tracking Total 17

Tactical Retreats 18

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 13

Drone Recoveries 4

Traps Triggered 3

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 2

Traps Extracted 0

Installed 0

Triggered 2

Machines Disabled 23

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 19

Terminals 13

Fabricators 0

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 3

Total Hacks 38

Successful 17

Failed 21

Catastrophic 7

Database Lockouts 0

Manual 20

Unauthorized 28

Terminals 31

Fabricators 0

Repair Stations 0

Recycling Units 3

Scanalyzers 0

Garrison Access 4

Terminal Hacks 6

Unreport Threat 1

Locate Traps 3

Zone Layout 2

Hacking Detections 16

Full Trace Events 0

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 8

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 1

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 13

Largest Group 4

Highest-Rated Group 192

Highest-Rated Ally 48

Total Orders 34

STAY 1

GOTO 13

FOLLOW 4

EXPLORE 14

RETURN 2

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 2

Allies Melted 0

Peak Influence 439

Average Influence 108

Final Influence 0

Maximum Alert Level 2

Low Security (%) 80

Level 1 17

Level 2 1

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 30

Investigation 2

Extermination 7

Reinforcement 16

Assault 0

Garrison 1

Intercept 4

Derelict Logs Recovered 9

Scrap Searched 10

Exploration Rate (%) 21

Regions Visited 19

Pre-discovered Areas 3

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 6917

Turns Passed 8774

Depth 11 96

Depth 10 282

Depth 9 837

Depth 8 430

Depth 7 1071

Depth 6 779

Depth 5 358

Depth 4 1688

Depth 3 685

Depth 2 1700

Depth 1 848

Scrapyard 96

Materials 1018

Factory 2561

Research 2044

Access 848

Mines 531

Lower Caves 907

Upper Caves 428

Testing 341



Prototype IDs

---------------

Compact Particle Reactor

Enhanced Flexi-carbon Leg

Enhanced Armored Leg

Experimental Cooling System

Experimental Coolant Injector

Centrium Medium Armor Plating

Gamma Rifle

Improved Spread Laser

Cooled Plasma Rifle

EMDS

Advanced Beam Cannon

Enhanced Autogun

Advanced EMP Blaster

Mini Smartbomb Launcher

Guided Micro-nuke Launcher



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Mines

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-6/Factory

-6/Lower Caves

-6/Lower Caves

-5/Factory (discovered 3 exits: *Fac x2 / Ext)

-4/Factory (discovered 2 exits: *Upp x2)

-4/Upper Caves

-4/Upper Caves

-3/Research

-3/Testing

-2/Research

-1/Access



Challenges

------------

Pure Core



Game

------

Seed: LaserGravityApparatus

Manual?: 1

Play Time: 172 min

Cumulative: 172 min

Sessions: 1

Easy Mode: 0

Game No.: 2

Easier: 0

Easiest: 0

Win Type: -

Total: 0

Types: 0/0/0/0/0/0/0

Lore%: 0

Gallery%: 14



Options

---------

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 2

Font: 20/SmallcapsGlow

Map View: 66x50

FOV Handling: Fade In



So I did this one with Pure Core, and wow was that interesting... Like Super Gauntlet , it took some different strategies and tactics. It affected my slot decisions the whole way through, but especially at the beginning where I waited a while to upgrade utilities in order to favor weapons and propulsion, since a lack of spares there could mean death! (Some utility slots are used for storage anyway, and since that wasn't a possibility those slots weren't too missed early on.)In the end I had a ton of propulsion, more than I've ever run with before, and also added a second power slot pretty early because, again, lack of inventory spares could make a loss of power pretty significant!Overall the run went surprisingly well, although I did play slower and take longer to think things through to make sure that was the case. There was also some luck involved--exits were found pretty easily almost all the way, but there were still lots of close calls... streamed the entire run.I was trying to avoid branches in general (dangerous attrition!), but did dive into several caves since I wasn't sure how long it'd be before I could find a regular exit. (Throughout the mid-game drones helped me do a good bit of exploring, too.) And what probably did me in was the fact that I got scanned in Testing, and only because I took on an Alpha 7 with an unseen Researcher around the corner :/The exit was right around the corner, too! If only I'd known xD (my drone didn't quite make it that far...)Originally it was just one bot and a researcher, then of course the reinforcements arrived from the exit around the corner!Actually, though, I could also thank the Researcher, because that EMDS dropped by the subsequent intercept dispatch practically owned everything else for a while. In the end I made it to Access, taking out two intercept dispatches on the way.I explored about a third of the floor, and started it by taking out a Cycler (!), so there was a good chance that with some luck I could've won, but it wasn't meant to be. Honestly though, I didn't expect to even make it half way to the surface, so reaching Access was pretty surprising!Other highlights:Early game is scary because you have so few slots, but at least my weapons were pretty awesome before long!This Mni. Smartbomb I lucked into half way through the game carried me quite far.Coming out of Testing into -2/Research I was pretty much naked. Installing some trojans on a terminal at the entrance gave me the intel I needed to survive the first 200 turns, avoiding patrols and collecting gear in the proper order without being discovered. Then of course I still only had one weapon (a cannon, no less...) when a full squad of Swarmers showed up. With some amazing luck, I ducked into that room and killed all five in a row--five shotsStill in the middle of rebuilding when another showed up... (at least my firepower had improved by then, though!)This corridor of death was really really annoying. It was obvious that's what it was from early on, but it was the path I needed to take. Every time I'd finally finish off a couple squads, more would come through.And eventually an intercept was sent in there, but I brought them down and took their EMDS. Ha! Got me into Access:There I took out another intercept, but I wasn't really equipped for it (I mean, hey, no inventory!), and by the time I took them out I didn't have enough left to deal with other patrols happening by, so... that was where things obviously were going to head downhill.With a bunch of bots on my tail, I did try one of my favorite unarmed offensive tactics of "stand next to the big explody machine and wait for them to miss and annihilate everyone"Some of the pursuers were a bit too strong for that, though, haha.I was able to make it another couple hundred turns of just fleeing and searching for the exit before going down.