* Trinkets and other usable-equippables will now enter their cooldown period when equipped.Does this mean what I think it does? Having more than 1 on-use trinket is now completely useless? What is the purpose behind this at all? Also, I get to enjoy waiting for trinkets to finish CD when i change souls before a boss? For most trinkets this is 2 minutes, for some up to 5 minutes?I can't see any reason for this. It even CDs weapons with on-use. I guess I should spend less time playing and getting various trinkets as I get to sit and watch them never be usable.Currently, the only thing I can see this stopping is stacking various trinkets out of combat. If 20 seconds of trinkets overlapping their buffs is seen as a game imbalance and worthy of note, I'm curious as to why it took 3-4 patches before rogue became PvP viable and if mages/clerics will ever come within warriors reach on progression ST fights?