Herald of the Grave Yard Wind; The Ghost Walker Medium Humanoid, Lawful Evil Armor Class 17

17 Hit Points 45(7d8 + 15)

45(7d8 + 15) Speed 45ft. STR DEX CON INT WIS CHA 12 (+1) 18 (+4) 14 (+2) 10 (+0) 16 (+3) 9 (-1) Saves Dexterity +6, Wisdom +5

Dexterity +6, Wisdom +5 Skills Perception +5, Stealth +6

Perception +5, Stealth +6 Senses passive Perception 15

passive Perception 15 Languages Common, Death speech (or Infernal)

Common, Death speech (or Infernal) Challenge 3 (700 XP) Unarmored Defense. While the Ghost Walker is wearing no armor and wielding no shield, he includes his wisdom modifier to his AC

Spirit Needle. The Ghost Walker deals an extra 1d8 (4) necrotic damage per hit. Any enemy that takes this damage cannot regain hit points until the end of thier next turn

Corpse-Chilling Defense (Recharge 6) As a bonus action, The White Walker can grant himself 10 temp hit points. Any enemy that hits him with a melee attack while he has those temp hit points takes 5 cold damage

Actions Multiattack: the Ghost Walker can make 2 unarmed melee attacks or 2 ranged attacks per round

Unarmed strike. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6 + 4) bludgeoning damage and 4 (1d8) necrotic damage

Dart. Ranged Weapon Attack: +6 to hit, range 20/60., one target. Hit 6 (1d4 + 4) piercing damage and 4 (1d8) necrotic damage