The second video. Revealed at the same time as the first video, this one mostly explores the area under Newmaker Plane. The place called... Under the Newmaker Plane.

The video description was left blank.

Summary

Paul gets his first taste of the area Under the Newmaker Plane, after the Cellar Door mysteriously opens. Underneath it, he finds an Office, hears about Care, gets his first glimpse of the Frozen House, the School, and the Windmill, has a chat with TOOL, watches the Windmill for a few minutes, meets Tiara, and eventually works his way back up onto the Newmaker Plane where he began.

A little sparse for a summary, I suppose.

Points of interest

Quitter's Room Clock

While Paul is in the Quitter's Room, the clock on the wall can be seen two times:

The game appears to keep time while it is being played. This same design of clock has shown up in a few other places as well... [todo: add link to the car ride when that's done]

Transcription

(This video starts with 55 on the counter.)

Newmaker Plane

00:24 Jump cut. The player is now south of the door, walking around.

00:24 Paul: "Hey, so, uh... The door opened on its own. Uh... I was just in the other room for... A couple of minutes, and I came back and the door was open. And I checked the recording, cause I was recording, and... the door just opens on its own, I didn't do anything. So... I'll take it, right? Uh... So, I'm gonna show you what's in here, now. I haven't seen it yet. So, uh... This could be interesting.

Under the Newmaker Plane

Office area

01:10 Paul appears on the stairs in the Furnace Room, facing downwards.

01:13

01:14 Paul collects the 4

01:18 Paul collects the 4

01:24 Paul walks around and behind the vibrating, furnace-like object to the right of the stairs.

01:33 Paul exits through the opening at the left, into the Office Hallway.

01:34 Paul walks left, collecting pieces in groups of 4 8 4 6 5

01:38 A phone is barely audible coming from the left. As Paul approaches, it grows louder.

01:45

01:48 Paul exits through the opening at the left, into the Office proper. The phone continues to ring.

01:49 The Office is visible, with the phone animating as it rings.

01:52 Paul interacts with the phone, which animates to have its receiver upright.

"Care left the room."





Winding roads

02:26 Paul walks down the path towards the screen. The camera does not move, and Paul ends up walking far enough that the area becomes completely dark and his footsteps can no longer be heard.

02:32

02:32 Paul returns from the bottom of the screen, walking upwards, collecting 3 groups of 4 pieces, totalling 12

02:41 Paul reaches the first right turn of the path and looks at the picture of the Frozen House.

The picture of the Frozen House Original Brightened

02:48 Paul exits the picture and heads right, collecting 4

02:51 Paul turns left along the path, collecting another three 4-piece groups, for 12

02:58 Paul reaches the second right turn, viewing the picture of the School. An ominous sound is heard. [todo: upload it to sounds]

The picture of the School Original Brightened

03:03 Paul exits the picture and heads right, collecting 4

03:05 Paul turns left along the path, collecting another three 4-piece groups, for 12

03:12 Paul reaches the third right turn, viewing the picture of the Windmill.

The picture of the Windmill Original Brightened

03:16 Paul exits the picture and heads right, to the Road.

03:19 Paul begins walking right towards the roadway. A car is heard from the right, travelling on it.

03:21 Paul stops before the path changes, collecting the bottom group of 5

03:24

03:24 Paul collects the top group of 5

Original Brightened

03:27 Paul walks across the road, collecting 1

Under the Newmaker Plane, back half

Michael Hammond

1988 - 1995

Mike was a gift.

04:47 (quietly) Hmm."

Hmm." 04:57 Paul exits the tombstone text.

04:59





The Daisy and Care NLM

05:00 Paul enters the Daisy Shack. The entire screen is tinted a slight red.

05:02

05:04 Paul interacts with the daisy, which jettisons one of its petals with a loud noise [todo: get dat sounds] . The red tint fades and the daisy lowers slightly.

05:06 Paul interacts with it again, jettisoning another petal, 7 times in total. Each time, the daisy lowers slightly, and the screen alternates between tinted red and being clear.

05:13 Paul pauses for a brief moment before picking another 6 petals, leaving 3 left. He then stops.

05:20

05:28 Paul walks around the daisy shack basement, going around the right side of the pillar. The camera and lighting are fixed and do not move; the player fades into darkness.

05:32 Paul walks around the other side of the pillar, with the same result.

05:38 Paul leaves the daisy shack basement again and returns to the upper floor. The daisy has three petals and is about even with the hole in the floor.

05:47 Paul interacts with the daisy 3 more times, removing the remaining petals. The circular bulb falls away and the screen stays tinted red.

05:52 Paul walks to the right of the hole and back; the camera and lighting in this room do not move, either, and the player fades into the dark again.

05:56 Paul returns, exits, and re-enters the basement again.

06:02 The screen is tinted red. The pillar has lowered and the grass is even with the gray tile; the gray stem of the daisy is still visible. Care NLM has taken on a stuttering, glitch-esque appearance.

06:04 Paul walks forwards, revealing that Care NLM is intangible and cannot be caught.

06:06

06:10 Paul exits the basement, returning to Mike's Grave once more, occasionally walking left aimlessly while talking.

06:10 this. Can I go in here? I can!"

06:30 Paul walks along the right side of the Daisy Shack, finding that there is an opening leading to the Back T Junction.





TOOL Time

06:54 Paul collects the first 4

07:05 Paul collects another group of 2

07:13 Paul checks the right wall of the room, before heading up to the alcove TOOL resides in and collecting 4

07:20 TOOL: "Oh—"

TOOL: "Oh—" 07:21 Paul interacts with TOOL, bringing up the full-screen text-input with 'Ask: ?'. [todo: maybe a page for text inputs?]

07:25

07:37 Paul enters "What" as the question and submits it; the prompt exits the screen.

07:39 TOOL: " I don't know ", as drawn-out words written in pale red, lowers from above and circles around itself. (📝 POI : All of TOOL's responses are like this.)

TOOL: " ", (📝 : All of TOOL's responses are like this.) 07:42 (snorts) ... know."

... know." 07:43 Paul walks around the left of TOOL, coming to the back wall with the screen showing camera's view of the Windmill. Unlike most things, the interaction symbol follows him as he moves along the back wall.

07:47 Paul opens the view of the Windmill, which is visible and turning clockwise.

07:54

07:54 Paul exits the view and slowly walks around the right side of TOOL as its message changes.

07:55 TOOL: The previous message rises up and disappars. Two seconds later, another message comes down. " Keep watching the Windmill"

08:08 Paul walks back up to the screen and resumes watching the Windmill, which is still visible and spinning clockwise.

08:34 A jump cut. The Windmill is in the same state as it was before.

08:48 Paul exits the view of the windmill. TOOL's message to keep watching it continues floating.

09:00 Paul exits the TOOL Room and returns to the TOOL Hallway.

Quitters' Time

09:24 Paul enters a thin passageway on the way to the Quitter's Room proper. (📝 POI : Unlike the blocked side, there are no pieces here, and the passageway you enter is much thinner than it was outside.)

09:27 Paul enters the Quitter's Room, on the right (reversed) side.

09:31 Paul walks left, and encounters Tiara for the first time.

09:42 After walking around the room and watching Tiara mimic his movements, Paul walks behind the bookcase. The same tones that played when the cellar door opened play again, and Tiara no longer mimics the player's movements perfectly, as well as being delayed by about half a second. As this goes on, Tiara's movements are even further "incorrect".

09:47

09:53 Paul stops moving and faces left. Tiara catches up, stops moving, and then snaps back to mimicking him perfectly. When Paul starts moving again, Tiara mirrors his movements exactly.

09:57

10:02 Paul tries going back behind the bookcase, but nothing out of the ordinary happens.

10:06

10:13 A short jump cut. Paul (and Tiara) have gone from facing up against the wall, to facing downwards and being a bit further south.

10:14 the beginning, I'm gonna put in the beginning the part where the door opened. Uh..."

the beginning, I'm gonna put in the beginning the part where the door opened. Uh..." 10:20 Paul occasionally moves around by the wall while talking. Tiara mirrors him.

10:33 the guy, on the other side, was moving for a moment. I'm gonna... ask for your comment later on that. Um..."

10:43 Paul moves away from the middle wall, along the bottom side of the room, and then up to the top right, where a clock and note are on the wall. Paul checks the note.

10:42

10:55 Paul stops viewing the note and walks to the bottom of the room, where QUITTER'S ROOM is written on the ground.

10:55

11:09 Paul exits the Quitter's Room and heads down the passage.

11:13 Paul enters the Quitter Hallway and heads right, to the Back Stairway.

11:14 Paul walks north through the Back Stairway passageway, towards the stairs.

11:22 Paul ascends the stairs and leaves the room. The empty Newmaker Plane loading screen is shown.

Newmaker Plane again

(Video ends.)