===[ Information ]=================================================================================This was one of my early renditions of Viridian City back when I was creating a fangame called Pokémon: The Lost World.My driving inspiration behind this map was to make players feel like they were in a real city when entering and moving throughout its streets and sidewalks. So, to accomplish this, I focused on creating a very large map (300x300 tiles) while incorporating layout and design aesthetics from both the anime and the video games.Please note, this map is really old and from a dead fan project, so it's not something that I would ever update. However, that being said, constructive criticism is always welcome. Also, if you have any questions about some of the details of the map, please feel free to ask! There are many secrets in this map - some which can be discovered by looking closely, others which only I myself know.Either way, I hope you enjoy this map that I made.Sincerely,Caleb===[ Backstory ]==================================================================================While working on a side project of mine earlier today, I stumbled across all my files from my old Pokémon fangame. At first, it was a little hard to believe that some of the images were almost 10 years-old. However, one by one, as I started looking through each and every one of them, all the fond memories started flooding back to me. It was a very personal experience that not only showed me how far I've come individually as a person, but how it also reminded me why I love pixel art so much.Eventually, while looking through it all, I realized that I had never really shown most of my work to the public before. This was because, during the time period where my Pokémon fangame was still an on-going project, I was absolutely terrified of causing too much attention and then receiving a cease and desist notice from Nintendo. And so, as a result, I kept the mass majority of the work I created for Pokémon: The Lost World under very tight wraps. Only my closest friends were allowed to see what I was working on at any given time. But, that was a long time ago, and Pokémon: The Lost World is now a distant and valuable memory.Initially, development ended because of a data loss that I suffered when I got a new computer. However, despite the fact that I was able to salvage a lot the work, as the saying goes, life happens. Other priorities and responsibilities gradually pulled me further and further away from Pokémon fangame development until it simply became a pastime. Over the course of a few years, there were a few times where I seriously considered bringing it back again, however, I never did.When the urge to spin up development would hit me, as it did so many times, it would hit very forcefully. I would sit down and spend a week contemplating and designing features. I would start reorganizing my workflow to begin sprite work again, and I would start researching for a better engine to use. There were several times where I even considered forgoing sprite-based work because I wanted to revolutionize the image of Pokémon by bringing to it a new light. But after several short days of intense and passionate work, the depressing thought of 'what's the point?' would hit me, and then the inevitable thought and reality of a cease and desist would loom in back of my mind like a boogeyman ready to take it all away.I went through that process too many times to count, and so when I eventually realized that I needed to be smart about my passions rather than squander them through irresponsible enabling, I knew it was time to put Pokémon: The Lost World away for good. Had I not, I knew my creativity would have become too heavily constrained by attempting to conform it to the Pokémon universe rather than by investing it in myself and my own projects.In the future, if Nintendo ever adopted a more fan-friendly approach to their IPs, like Sega recently has, then I would probably pick up Pokémon fangame development again in a heartbeat. However, that's not how Nintendo operates, nor do I expect them to change.Anyway, after coming across my old development work, I realized that people would probably be interested in seeing this because it's always a little fun to wonder 'what could have been.'