Here's what we want to see in the upcoming X4 space sim for PCs.

X4 is now a thing. EgoSoft announced the game last year, and a trailer was rolled out this year at XCON. This is billed as the true successor to X3, leaving X: Rebirth as a sort of testbed for a new engine, features and other experiments. Anyone who held off picking up the latest in the X series of games will want to keep tabs on the development of X4: Foundations. Taking into account what has been shared with the public thus far, we'll run through some of the things we're hoping for in X4.

X4: What we know so far

Here are a few things that are clear about X4: Different ships — You'll be able to pilot and command every ship, just like you can in X3. (Yes, this includes capital cruisers.)

You'll be able to pilot and command every ship, just like you can in X3. (Yes, this includes capital cruisers.) Revamped map — The map has been completely redesigned to allow players to control everything from this view.

The map has been completely redesigned to allow players to control everything from this view. Improved AI — The AI will have far more capabilities in building fleets and managing economic empires.

The AI will have far more capabilities in building fleets and managing economic empires. Technologies — Researching will play a role in X4, advancing capabilities.

Researching will play a role in X4, advancing capabilities. Transporter — You'll be able to teleport between ships once you have all prerequisites.

You'll be able to teleport between ships once you have all prerequisites. Economy — Egosoft is going beyond simple ware pricing when it comes to fluctuations and trade.

Egosoft is going beyond simple ware pricing when it comes to fluctuations and trade. Modular stations — When putting together stations, you will choose from various module types in a new interface. Visit the official X4: Foundations website X4: What we hope to see

Make exploring interesting again We long to locate hidden and unique structures, locations or special objects. Space is a big place, especially in the X universe, and we'd love to be able to go out exploring with a purpose. It would be something else to come across an abandoned station, which would kick off a quest chain to figure out what happened, which could then lead to discovering a new alien race or perhaps some corruption. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more Space anomalies could be implemented, which could include storms, black holes, and other random or dynamic events that cause the player (and AI) to alter the current course. This could spark new opportunities to take advantage of weakened defenses, holes in the market due to lost transport ships, or cause one to rethink a strategic expansion. It would be a small step toward making the universe feel more alive. Easy fleet management Creating and managing fleets can be a chore, and with this new map interface Egosoft is wanting to push, there's the opportunity to make it easier to cope with, especially for newer players. It's great fun to fly around in a single ship, but to control multiple fleets of anywhere up to a few hundred ships (including larger capital class) takes things to the next level. News and alerts

It would be a welcome addition to have some sort of news bulletin that gets sent out on a regular basis, or even some sort of news channel that can be viewed in stations on ships, to let the player know what's going on around the universe. Dangerous space Space has to be a dangerous place, especially for someone starting out. There needs to be tension, the analysis of risk, and the high possibility that you may die. Picking a fight with a faction that has a large navy should result in destruction, unless you play it smart. Heading into hostile territory should feel dangerous, unless you have a number of friendlies backing you up. I like to play the merchant in the X universe, but I rarely fear for my life when bouncing between stations in a freighter, even when taking more hostile routes. I should be punished if I haven't timed a jump correctly or avoided enemy fleets by leaving enough distance. Also, we want to see a universe plague or parasite that forces all factions to unite or be destroyed. Salvage operations After massive battles (or a fight between two small ships), I'd like to see the chance of ship debris to be left behind, so freighter (or specialized ships) would be able to jump in with an escort and fight over what remains. This would be particularly useful for larger ships that could be worth a fair penny when taken back to a scrapyard or torn apart for parts. It would also provide yet another profession for the player to try out and would make it more worthwhile to risk your flagship in conflict if the reward potential was greater. BYOE