There are two ways how to get data for your cockpit kit

1) You can create it from scratch ,but you need to be skilled in some 3d modeling software, texturing, photography, Photoshop and Illustrator. Also Pepakura designer , but it is easy to learn.

2)Or now is avaliable on our Online store for download http://dogfightboss.com/Online+Store

Now i will explain how to create it from scratch, not every details, supposing that if you choose this way, you are familiar with modeling, texturing and photography.

Choose Aircraft what you like most. In my case i choosed F-22 Raptor and because i am working in 3ds Max every day, i created fuselage and choosed cockpit section, sliced front and back, closed mesh in cuts and export to Pepakura designer. There you need to define parts. Some of them are curved, so Pepakura will unfold all and give you clear idea what parts of surface need to be sliced and how big sections you will get.

Sure you need to play with the settings and seams to get best result and maybe go back here in future to redesign some of it, but it's fun to explore all possibilities and inventing best way. Just one advice, in 2D menu turn off ''show flaps''.

Then you import your unfolded fuselage in curves to 3DS max again and you can grab your original 3D model, split it for same object like Pepakura did and by Morph modifier animate into the frames from curves. This will be very useful later to see how to unwrap and texture your kit.