Quote EricMusco Quote: Originally Posted by

Patch Notes will be available on Monday, here.



From Patch notes:

General Conquest Objectives will no longer auto-complete or grant repeat completion when changing zones.

The end of Conquest review period will now begin on Tuesday at 1100 GMT / 4AM Pacific (back from 1200 GMT / 5AM Pacific on Monday) and lasts one hour (down from 24).

Guilds must commit to a planetary Conquest by 1200 GMT / 5AM Pacific on Sunday (moved up from 0600 GMT / 11PM Pacific Monday / Sunday). Bullet point #1 : Finally fixing the auto-complete/reset bugs? Good for you! It's about time. Guilds have been exploiting the living heck out of this and will be scrambling to find another loophole to keep conquest worth their while, and in some cases keep it viable at all. So, IF you are sure you've gotten them fixed this time, please review the requests from the majority of the feedback regarding conquest regarding once per legacy per day restrictions and remove those too. Your new conquest system has relied on bugs and exploits to remain tolerable to a majority of those who still participate. When that's the case, you're doing it wrong.



(I know you think this is a hold over from the previous system, but trust me... it is not. We used to be able to do group finder operations without restriction, heroics without restriction, weekly PvP quest completions without restriction, etc. Now you cannot even repeat these activities once per faction per day. This needs to be fixed!)



Bullet point #2 : Why are you sneaking in this change? No one asked for this, and it is going to cause nothing but heartache and problems when you have to turn around and take it right back out again. You didn't consider what issues this would cause for your large guilds who are doing their best to keep participating seriously in your revamped conquest. One hour of review time from 4am to 5am PST is ridiculous when you have done nothing to assist in the ways that guilds have been asking you to since conquest began. When the members conquest scores are only available for one hour in the wee hours of the morning and there is no way to tabulate a member's score across their legacy except to do so by hand if you want to reward a member for their effort legacy-wide to your guild... that is just a step in the wrong direction. Don't make changes like this without feedback. It always blows up in your face, and I'm going to go ahead and predict that this will, too.



Bullet point #3 : This will do absolutely nothing to curb a guild's ability to "fly under the radar" all week with their conquest score and then pop on the board in the final hours of conquest leaving their competition no recourse but to lose a planet they had been winning all week. In the old system, if you did not lock in your planet by the end of Thursday (three full conquest days and the halfway point of the week) then you were unable to choose a planet and invade with your guild ship. I am sure you removed this restriction after the planetary bonuses were removed, but it should be returned to this method. Sunday is too late. You might as well leave it completely unrestricted if you're going to make it the day before conquest ends.





In closing: I was pleased to see your development team listening to the feedback from the PTS regarding this patch (for the most part). Specifically - with regard to the aesthetics of the Rishi Stronghold. I wish you had done that with Conquest, one of the major systems that players use to participate in your game and one of the primary focuses for most of your large guilds and communities. If a single stronghold can garner your attention to feedback, I do not for the life of me understand why you won't do the same for one of the largest systems for game-play within the entire game.



. Finally fixing the auto-complete/reset bugs? Good for you! It's about time. Guilds have been exploiting the living heck out of this and will be scrambling to find another loophole to keep conquest worth their while, and in some cases keep it viable at all. So, IF you are sure you've gotten them fixed this time, please review the requests from the majority of the feedback regarding conquest regarding once per legacy per day restrictions and. Your new conquest system has relied on bugs and exploits to remain tolerable to a majority of those who still participate. When that's the case, you're doing it wrong.(I know you think this is a hold over from the previous system, but trust me... it is not. We used to be able to do group finder operations without restriction, heroics without restriction, weekly PvP quest completions without restriction, etc. Now you cannot even repeat these activities once per faction per day. This needs to be fixed!)Why are you sneaking in this change? No one asked for this, and it is going to cause nothing but heartache and problems when you have to turn around and take it right back out again. You didn't consider what issues this would cause for your large guilds who are doing their best to keep participating seriously in your revamped conquest. One hour of review time from 4am to 5am PST is ridiculous when you have done nothing to assist in the ways that guilds have been asking you to since conquest began. When the members conquest scores are only available for one hour in the wee hours of the morning and there is no way to tabulate a member's score across their legacy except to do so by hand if you want to reward a member for their effort legacy-wide to your guild... that is just a step in the wrong direction. Don't make changes like this without feedback. It always blows up in your face, and I'm going to go ahead and predict that this will, too.This will do absolutely nothing to curb a guild's ability to "fly under the radar" all week with their conquest score and then pop on the board in the final hours of conquest leaving their competition no recourse but to lose a planet they had been winning all week. In the old system, if you did not lock in your planet by the end of Thursday (three full conquest days and the halfway point of the week) then you were unable to choose a planet and invade with your guild ship. I am sure you removed this restriction after the planetary bonuses were removed, but it should be returned to this method. Sunday is too late. You might as well leave it completely unrestricted if you're going to make it the day before conquest ends.I was pleased to see your development team listening to the feedback from the PTS regarding this patch (for the most part). Specifically - with regard to the aesthetics of the Rishi Stronghold. I wish you had done that with Conquest, one of the major systems that players use to participate in your game and one of the primary focuses for most of your large guilds and communities. If a single stronghold can garner your attention to feedback, I do not for the life of me understand why you won't do the same for one of the largest systems for game-play within the entire game. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

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Correct a wise man, and he will appreciate you.

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