Divine souls of Purgatory, I bear tidings.

My name is Petur “Scarpia” Thorarinsson, your faithful creative and game design lead for In Death. If you missed my inaugural In Death dev blog when we entered Early Access I recommend reading it here.

We here at Sólfar Studios are eternally grateful for the warm reception you’ve given In Death during Early Access. Much like we relied on our Beta testers to reach Early Access, we are relying on you to help us reach the stage where In Death can enter Full Launch. We have been hard at work incorporating your feedback into our designs, fixing the bugs you’ve found and developing new and exciting additions to In Death. Today we are ready to unveil two major additions, and what’s more important is that they’re included in today’s update so you will be able to get your hands on them immediately and tell us what you think!

The first of those additions is The Ladder system, a positively devilish new feature that pits you against other players in asynchronous ranked matchups. This feature is covered by Kjartan Emilsson in a dev blog aptly named The Ladder

The second addition to In Death we are launching today are the Pits of Damnation. In the god-forsaken afterlife, the constructs of heaven are crumbling, and entities long forgotten are emerging from the cracks. When you venture into Purgatory, you will occasionally encounter a fiery gate surrounded by wraiths that have escaped from one of the pits, evading eternal damnation.