Way of the Outer Spirit

Monks of the Way of the Outer Spirit are masters of manipulating the ki that surrounds their bodies. They learn techniques to look through their Third Eye, to focus the surrounding ki into their hands and weapons, and to overwhelm their opponents with their mere presence.

The robed man stands in darkness, eyes straining to find the monster that shares the gloom with him. Accepting his situation, he readies into a fighting stance, gently closing his useless eyes.

His senses slowly fade to nonexistence, gone is the oppressive darkness, absent is the pounding of his own heart. The taste of his own sweat and musk of things long dead disappears as well, leaving only his thoughts, floating alone in an endless void.

Then, slowly at first, a new awareness blossoms out from his mind. The flow of the universe and the energy that flows through it makes itself known to him. He smiles grimly, relaxing into the perfect situational awairness. There! The creature, sulking in the darkness, ready to strike

Half Opening of the Third Eye

Starting when you choose this tradition at 3rd level, you can meditate to view the world as the ki it is made from. As a bonus action, you may spend 1 ki points and exchange all your senses except touch, for the ability to look through your Third Eye for one minute. You gain the following features while using your Third Eye:

• You have blind sight to 15 ft, but it is not reliant on physical senses. You view creature by the ki of their life force, and inanimate objects and magic by the ki of their construction.

• Enemies flanking you or hidden from you do not gain advantage when making melee attacks against you.

• You are deafened and blinded, but you do not suffer disadvantage to attack others nor do others have advantage to attack you as a result of this loss of traditional sight, even if the attack was made outside of your blind sense.

• You have no sense of smell or taste.

Three-Quarters Opening of the Third Eye

Your repeted ventures peering through the ki of the world have left a perminant effect on how you can interact with the universe. At 6th level, you gain the ability to draw the ki surrounding you into your body and focus it in your hands and eyes, translating your blows through the flow of the universe and picking out details that most whould be hard pressed to spot. You gain the following features:

•You gain darkvision up to 30ft. If you already have darkvision, the range is increased by 30ft.

•Your passive perception is perminantly increased by 5.

•If you or one of you allies are suprised, immediately after the supriser's action, you may move up to your speed and either take the disengage action or attack action before rolling intiative.

•All unarmed strikes now have the reach property.

•The radius of your blind sense increases to 20ft.

Complete Opening of the Third Eye

Beginning at 11th level, you have mastered the use of your Third Eye and can now open it fully. You may now use all your normal senses except sight, when you open your Third Eye. In addition, you gain the following benefits with the use of your Third Eye:

• The radius if your blind sight has increased to 30ft.

• Disengaging no longer prevents you from making opportunity attacks.

• Any ranged attack that is made from outside the radius of your blind sense has disadvantage.

Overwhelming Presence

At 17th level, you gain the ability to collect the ki around your body to give off an overpowering sense of will, to intimidate your others into unconsciousness. As an action, you may cast a 9th level Sleep spell, without needing any components. The spell is modified in the following ways:

• It must be cast in a radius out from you.

• It has a radius of 100 ft.

• It will affect creatures immune to being charmed, but won’t affect creatures immune to being frightened.

• There is no hp pool to subtract each sleeping creature's hp from, instead the spell effects every creature, friend and foe, in the radius with a max hp under 95 +4d8, except yourself.

•You may designate up to three creatures in your radius to make a Wisdom saving throw to resist the effects.

• Anyone may take an action to wake up a sleeping creature without causing damage to it.

• The spell has a duration of 1 hour.

You may use this ability once per short rest.