Patch Notes - INJUSTICE 2

Not going through all patch notes in the stream

(I missed a bit, but got mostly everything)

Swamp Thing

Swamp Thing has armour with vine grab when trait is active

Swamp Things trait is much faster, can go into combos

Swamp Things trait won't stop growing with most moves

Swamp Thing has more defense

Aqauman

Aquamans MB Tentacle Strike doesn't launch

Aquamans Trident Rush does less damage on block and on hit

Aquaman has less meter gain with Trident Rush

Aquamans Trident Rush is less advantegous on hit

Catwoman

Catwoman J2 less range

Catwoman B3 more recovery, easier to whiff punish

Catwoman B3 push back has been nerfed

Catwoman damage has been slightly nerfed

Catwoman has no armour on MB Cat Dash

Catwoman character power has no invincibility

Atrocitus

Atrocitus - Dex-Starr can't shoot as much

Atrocitus - Can duck vomit after F22

Atrocitus vomit has more recovery frames

Atrocitus shield takes more away from trait

The Flash

Flash - BF2 is a couple frames faster

Flash - Running Man Stance Ground Pound is safe

Flash - Slightly less damage during character power

Batman

Batman has more recovery during MB batarangs (straight and up)

Red Hood

Red Hood dive slower on startup

Red Hood MB character power has less hit advantage

Superman

Superman BF3 (Flying Punch) - Hits high and no armour

Superman wakeup has been nerfed

Superman has got damage adjustments

Gorilla Grodd

Grodd has more defense

Grodd's stampede does more damage

Grodd can cancel into telekenetic push VERY quickly in character power

Grodd's infinite has been removed

Cheetah

Cheetah's 223 combo is now safe on block

Cheetah's 332 is advantageous on block

Deadshot

Deadshot's B1 is slower, and negative on block

Deadshot's B12 is negative on block

Deadshot's F1 is an 8 frame start

Poison Ivy

Poison Ivy's D2 is faster

Poison Ivy can D1 into a combo

Supergirl

Supergirl does slightly more damage

Supergirl B123 is safe on block

Supergirl Standing 2 is slower, but hits mid

Supergirl 212 is safe on block

Doctor Fate

Doctor Fate does slightly more damage

Doctor Fate Glyph move (Knockback move) slightly less punishable

Black Canary

Black Canary 112 is safe on block

Black Canary 112 into throw is real command grab

Black Canary 33 is slightly advantageous

Black Canary cartwheel has more pushback

Black Canary B12 does more damage and safe on block

Wonder Woman

Wonder Woman Shoulder Charge more damage

Wonder Woman F23 is completely safe on block

Wonder Woman B23 is advantageous on block

Wonder Woman character power less recovery

Black Adam

Black Adam got a damage nerf

Black Adam can't combo with cloud move (Need to MB)

Captain Cold

Captain Cold can hit things easier

Captain Cold DF3 activates faster

Captain Cold MB Wall move 1 frame gap for projectiles to hit Cold

Robin

Robin hit box adjustments, sword doesn't whiff on some combos

Robin can aim his F3

Robins "swoop" move is faster and tracks

Brainiac

Brainiac got a damage buff

Brainiac character power doesn't go away when hit

Bane

Bane has more defense

Bane has lower strength but more damage