======================

Archive Maintainer : Please place in levels/doom2/ports/megawads

Advanced engine needed : Boom compatible

Primary purpose : Single player

=======================



Title : Ancient Aliens

Filename : aaliens.zip

Release date : Some day Soon

Author : Paul "skillsaw" DeBruyne

Email Address : pgdebruyne@gmail.com

Other Files By Author : Sector 666 (666.zip)

Aeternum (aeternum.zip)

Vanguard (vanguard.zip)

Lunatic (lunatic.zip)

Hanging Gardens (hgarden.zip)

Valiant (valiant.zip)

Valiant: Vaccinated Edition (valve.zip)

Sawdust (sawdust.zip)



Contributions to various community, team, and

personal projects, including Back to Saturn X

Episodes 1 and 2, Stronghold: On the Edge of

Chaos, ZPack, Community Chest 4, Unholy Realms,

and various 32in24 sessions.



Misc. Author Info : Makes maps for Doom



Description : Ancient Aliens is a megawad featuring 32 colorful,

action-packed maps for Boom compatible ports.



Go on a journey to discover the truth about the

enigmatic origins of human civilization...



I'm not saying it was aliens, but... the truth

is out there.



========================



Port Differences : ZDoom-based ports and Eternity use MAPINFO for

episode selection and story screens.



Additionally, in Zdoom-based ports and Eternity,

ACS is used to play sound effects occasionally.

This is way more cool than it sounds.



====================



** Credits **



Mapping : skillsaw

AD_79

esselfortium

Joshy

lupinx-Kassman

Pinchy

stewboy

Tarnsman



Music : stewboy



Testing : AD_79

Altazimuth

dew

Tarnsman



Coop Testing : Alfonzo

Altazimuth

dew

esselfortium

Pinchy

Seele00TextOnly



Texture Credits : NiGHTMARE

Espi

Eriance

Fredrik Johansson

Janitor

DaGGeR

Ola Bjorling

Vader

XDelusion

esselfortium

RottKing

Nuxius

Afterglow

AgentSpork

Enjay

Huy Pham

SargeBaldy

Tormentor667

Iikka Keranen

Cage

FuzzballFox

40oz

Mechadon

zrrion the insect

Nightfall

Blue Shadow

Sock

Tarnsman

lupinx-Kassman

skillsaw

GothicDM Team

Eternal Doom Team

id Software

Ion Storm

Raven Software

Rogue Entertainment

Valve Software



Sprite Credits : Eriance

Virtue

Bloax

CeeJay

Tormentor667

skillsaw

3d Realms



Fonts : Mechadon



Status Bar Font : AgentSpork



Palette : skillsaw

(purple range is from BTSX)



ENDOOM : Altazimuth



Final ending text : dew



ACS multiplayer fix : rhinoduck



Misc Graphics, Splash

Screens, Status Bar : skillsaw



Sound Credits : Eriance

Raven Software

Rogue Entertainment



Map Listing : MAP01 - "The Ancient Navajo Wolf Warp" by skillsaw

MAP02 - "Sanctum of the Wastes" by skillsaw

MAP03 - "Arachnotron Arrival" by skillsaw

MAP04 - "Bad Medicine Men" by skillsaw

MAP05 - "Last Refuge of the Anasazi" by skillsaw

MAP06 - "Sinkhole Showdown" by skillsaw

MAP07 - "Dare to Fly Where Eagles Soar" by skillsaw

MAP08 - "Ancient Aliens" by skillsaw

MAP09 - "The Nectar Flow" by Joshy

MAP10 - "Gift of Denial" by skillsaw

MAP11 - "On the Origin of Spacies" by skillsaw

MAP12 - "Magenta Heat" by skillsaw

MAP13 - "Polychromatic Terrace" by skillsaw

MAP14 - "Blazing Boulevard" by skillsaw

MAP15 - "Wormhole Junction" by skillsaw

MAP16 - "Leave Your Sol Behind" by skillsaw

MAP17 - "Daylight Under a Dark Sol" by skillsaw

MAP18 - "Illuminati Revealed" by skillsaw

MAP19 - "Crash Landing" by skillsaw

MAP20 - "Code" by AD_79

MAP21 - "Cyberbullying: Beyond Earth" by skillsaw

MAP22 - "Acerola-Orion" by esselfortium

MAP23 - "Trinary Temple" by Pinchy

MAP24 - "Culture Shock" by lupinx-Kassman (additional mapping by skillsaw)

MAP25 - "Xenoarboreum" by skillsaw

MAP26 - "Egyptian Metaphysics" by Tarnsman

MAP27 - "Kingdom of the Crystal Skulls" by skillsaw

MAP28 - "Floating Arena" by Joshy

MAP29 - "The Ones Behind It All" by skillsaw

MAP30 - "The End" by skillsaw

MAP31 - "Grey Dwarf" by stewboy

MAP32 - "Ossuarium Exoterre" by skillsaw



Music Listing : MAP01 - "Flee"

MAP02 - "The Incessant Flow of Time"

MAP03 - "Depth Charge"

MAP04 - "Desk Lamp"

MAP05 - "Toe Jazz"

MAP06 - "Roof"

MAP07 - "Featherfall"

MAP08 - "Hell Jungle"

MAP09 - "The Demons Serenade"

MAP10 - "Vase"

MAP11 - "Spacetrain"

MAP12 - "Web of Steel"

MAP13 - "Gold Rush"

MAP14 - "Moonwalk"

MAP15 - "Hypercube"

MAP16 - "Space Jiggle"

MAP17 - "Other Side of the Moon"

MAP18 - "Trapeze"

MAP19 - "Long Night"

MAP20 - "20 Goto 10"

MAP21 - "Basement"

MAP22 - "The Last Dance"

MAP23 - "The Greater Good"

MAP24 - "Imaginarium"

MAP25 - "Alien Forest"

MAP26 - "Tales of Old"

MAP27 - "Garden of Lost Souls"

MAP28 - "Gigabridge"

MAP29 - "Colliding Nebulae"

MAP30 - "Yuletide"

MAP31 - "Tribal Dance"

MAP32 - "Birdsong"

Intermission - "Concentration"

Title - "Welcome to Egypt"

Text screen - "Martian Blues"



========================



* What is included *



New levels : 32

Sounds : Yes

Music : Yes

Graphics : Yes

Dehacked/BEX Patch : Yes

Demos : Yes

Other : MAPINFO, PLAYPAL, etc.

Other files required : None





* Play Information *



Game : Doom 2

Map # : MAP01-MAP32

Single Player : Designed for

Cooperative 2-4 Player : Designed for

Deathmatch 2-4 Player : No

Other game styles : None

Difficulty Settings : Yes





* Construction *



Base : Texture wad based on 32in24-14 resource

Build Time : 15 months

Editor(s) used : Doom Builder 2 , GZDoom Builder, Slade, WhackEd,

GIMP, Notepad++

Known Bugs : None

May Not Run With... : Gameplay mods that change the palette or don't

use .png graphics.



If you encounter garbled texture graphics while

using a mod try changing the load order.













DOWNLOAD I don't know what I would do without my long time friend, Eric Buck, who takes the time out of HIS life to play these maps and do these reviews, so that I can focus on things like This Week in Doom, which is faithfully put together every week (for the most part) by one of my newer Doom friends, Vinny. He does a great job and doesn't miss much in the world of Doom on a weekly basis. So, I wanted to thank Eric for taking nearly a full day out of his life for playing through what looks like a terrific set of maps. It is THAT kind of dedication that makes Eric an awesome Doomer and allows me to focus on other duties pertaining to maintaining the website - updates, changes, etc... It's a hard job but someone has to do it. lol 15 months of putting together this beast tells me that they really did the work and judging from the screenshots and Eric's review, I'd say they are about spot on. The environments look appropriately "alienish" and the only thing I would hope to see going forward from them is more work on the sprites to basically remove all the Doom elements altogether, and based on this thread over on Doomworld, it looks like that's the direction it's heading.... DIFFICULTY: 7.9 (9.3 on Nitemare) REPLAYABILITY:9.1& DESIGN: 9.5 TIME WASTED: 7 hours, 48 mins ENGINE USED: ZDoom 2.7.1 LEVELS: Full IWAD for Doom II REVIEW: Got a day with nothing going on? Here ya go. Based loosely upon the Ancient Aliens franchise (and even has a sprite of the A.A. host as the mouse pointer), this spans all levels of Doom II and has a ton of content, new textures and music, even new sprites of the Mancubus, Spider Demon, and some soldiers who cloak when attacked. Each level is pretty big, demanding time and patience. But, is it worth playing thru? Read on. Even on the easiest difficulty, you will get tasked; there are a ton of enemies lurking in every corner, every nook and cranny, waiting to drop your liver into the dust. I really enjoyed just looking at stuff, while the action slowed down. This mapper put a LOT of hard work into this wad and it shows nicely. Everything is put together with a kind of mash-up between Meso-American and high tech décor. There are even moving walkways, neon floor tiles that vanish and re-appear, and hovering UFOs even. There will be lots of going back and forth for switches and to see which areas opened up for exploring, but that’s par for the course; what is Doom without the switches? Most of the down time I had was searching for secrets and more ammo; there’s plenty of that and to spare. Just when I think that I’m a dead duck, I find a stash of health vials or a couple of stim packs in a dark corner that I just ducked into, so no worries about supplies for the road here. There is lots of sniping going on here, so I just kept moving and ducking behind stuff to dodge the attacks. The replacement sprites aren’t all that imposing; they can be ghosted by a few rockets hits, or whittled down by shotgun fire. The Spideys are a pain though, because they fire off more rounds than the original sprite. All in all, this is a very nice, very unique wad that you will enjoy. Download and get at it! OVERALL? 9.6