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Minecraft Infdev Edition Java Edition Release date February 27, 2010 Download Original: Client not archived Reupload: Client (.json)

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A version of Minecraft Infdev was released on February 27, 2010 at 14:19.[1]

This is the first version of the Infdev development cycle of Minecraft.

Additions [ edit ]

Items [ edit ]

Restores 20 × 10

Crafted from 8 blocks of gold surrounding an apple

World generation [ edit ]

Generates at the exact same positions regardless of world seed.

Generate at 0 on X and Z axis.

Were used to mark the center of a world.

As the world now generates infinitely (or at least to 32-bit integer limit), the world generation broke at X/Z ±33,554,432, so all terrain goes to maximum possible height.

They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.

General

The world now only generates Grass, Dirt, Stone, Water and Dandelions for the terrain; and Bricks and Obsidian with generated structures.

General [ edit ]

A 1536x1536 test skybox, which is completely blue (hex:

#0000FF).

Generation [ edit ]

Worlds now generate infinitely

At X/Z: 1,024, the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432, this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.

Changes [ edit ]

The player now spawns with 999 glass and 990 planks in new worlds.

The world now generates "infinitely".

Entities "no longer work". As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.

The terrain generates much like it did during Classic.

Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.

Level saving is no longer functional, as saving a level produces an empty .mclevel file.

Sand and gravel no longer generate in the map and are unobtainable by normal means.

Blocks no longer update on their own This means that sand and gravel do not fall, crops and saplings don't grow, sponges do not work, and liquids do not spread

The crafting recipe for paintings has changed. Crafting recipe now uses sticks instead of planks.



Removals [ edit ]

Bugs [ edit ]

The player can place a block inside themselves.

The skybox cuts off after a while.

Chests and Furnaces crash the game when opened.

Some blocks do not display their textures when placed (Fire, Gears, Torches, Crops). They can still be selected though.

Furnaces do not have a face.

Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) will remove the fire.

Torches cannot be placed on the sides of a block.

Reupload [ edit ]

Infdev 2010-02-27 was reuploaded at 14:33 to make brick pyramids smaller. This is because during development of Infdev, Notch reduced the build high from 256 to 128,[2] however pyramids still generated as if the height limit was 256, causing a huge part of the top to be cut off.[3] After the reupload pyramids would generate with their tip at build limit, as intended.[4]

Trivia [ edit ]

An early screenshot showed this version marked as "Minecraft Indev".[5]

Gallery [ edit ]

The edge of the skybox.

The same skybox cutoff viewed from outside.

The sun appears pink through the skybox.

The corner of the skybox, perfectly lined up with the crosshair. Note the sun's appearance.

Indev with infinite terrain before it got renamed to Infdev.



