The PBE has been updated! As we start the, today's patch includes newskins forand& chroma,edition, & more!Continue reading for more information & previews!

( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





Table of Contents





Champion Skins

As previewed , three new champion skins are now on the PBE:





Heartseeker Jinx 1350 RP

Here's Riot KateyKhaos with a Heartseeker Jinx:

"Aww, c'mon, what's the worst that could happen? Heartseeker Jinx is hitting the Rift with:

New models and textures!

New lovey-dovey VFX!

New sparkly SFX!

New recall animation! Heartseeker Jinx is set to be 1350 RP. Heartseeker Jinx will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!" Here'swith a bugs & feedback thread for





Heartseeker Yuumi 1350 RP

Here's Riot KateyKhaos with a Heartseeker Yuumi:

"You and me, we got this! Heartseeker Yuumi is heading onto the Rift with:

New models and textures!

New cutesy VFX!

New sparkly SFX!

New recall animation! Heartseeker Yuumi is set to be 1350 RP. Heartseeker Yuumi will be available to play soon on PBE! As players who get a first hand look at this upcoming content, we want to hear your thoughts! Drop your feedback in the thread below!"

True Damage Senna Prestige Edition

[Full images when available on the PBE!] [100 Prestige Points - Info [Full images when available on the PBE!]

Here'swith a bugs & feedback thread for

Chromas

New chromas for skins this cycle are now on the PBE:





Heartseeker Jinx





Heartseeker Yuumi





Summoner Icon





True Damage Senna Prestige Edition Icon

A new summoner icon is now on the PBE!

VFX Updates for Annie and Nautilus

Riot Sirhaian

"Hello everyone!

Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch 10.3, we'll be releasing a VFX Update for Annie and Nautilus!

Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.

We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you're a main— and leave us your feedback once the changes are up!

ANNIE

VFX Update aimed at improving gameplay readability and modernizing her effects.

Base Kit:

P - Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie.

- Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie. BA - New missiles and hits.

- New missiles and hits. Q - New missiles and hits, and now has a small cast effect.

- New missiles and hits, and now has a small cast effect. W - New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox.

- New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox. E - Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her!

- Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her! R - New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range.

- New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range. Idle Effects - Modernized idle fire effect.

W comparison (Live/New/Comparison):

Skin changes:

All Skins : Cleaned up and matched base changes.

: Cleaned up and matched base changes. Goth Annie : Recolored from Base.

: Recolored from Base. Annie in Wonderland : Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this!

: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this! Frostfire Annie : Recolored from Base.

: Recolored from Base. Panda Annie : Some cleanup and matched base changes.

: Some cleanup and matched base changes. Hextech Annie : W should better represent the hitbox. Some cleanup, and matched base changes.

: W should better represent the hitbox. Some cleanup, and matched base changes. Super Galaxy Annie : Some cleanup and matched base changes.

: Some cleanup and matched base changes. Annie-versary: Matched base changes.

Known issues or things to add:

Add trails on Tibbers attacks for better impacts

Add vertical motion on all Tibbers casts

Annie in Wonderland E shrooms feel too popcorny

Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins)

Panda Annie's Q hit effect lasts for too long

Add ripples to all Tibbers E shields

Some more snowflakes for Frostfire Annie

Recolor for Frankentibbers Annie

NAUTILUS

VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.

Base Kit:

P - New root and hit effect.

- New root and hit effect. BA - Now has trails on all his attacks. Also new impacts.

- Now has trails on all his attacks. Also new impacts. Q - New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile.

- New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile. W - Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE.

- Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE. E - Minor cleanup.

- Minor cleanup. R - Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge.

Skin changes:

All Skins : Cleaned up and matched base changes.

: Cleaned up and matched base changes. Astronautilus: Some cleanup, matched base changes and added new VFXs across the whole kit. More asteroids, stars and space stuff! Known issues or things to add:

Recolor for Subterranean Nautilus

Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback!"

Here's with a preview post onandVFX updates coming to the PBE for testing: