What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

Combat rebalancing



New Versus mode



Profiles & customizable controls



Alternative character palettes

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We're looking for feedback and to build a community of players who want to get involved with the direction of the game. We want to ensure the game is well balanced and start building upon the base of what we have now with fresh ideas, evolving the game into something players really enjoy.”“The game will be in early access for a few more months. We're aiming for a full release in fall 2020.”“We are planning to add a training mode by launch. The combat and characters will be tweaked and balanced throughout the Early Access period, so expect that to change by launch as well.We also want to add Steam support where applicable, including achievements, cloud saving, and possibly a leaderboard for solo modes.Since launching in Early Access in 2018 we have done:“The game is fully playable, and the core combat system is complete. We have 4 characters, 5 stage options, 4 versus match types and 2 solo modes.We are adding some additional combat special moves and making some changes where necessary, but the only major addition left will be a Training mode.”“The price will remain the same for both Early Access and launch.”“We will be involved in the community gathering feedback about the combat and balancing, of which we have already made changes based on early feedback. We will also be looking for ideas for new modes, match types, and features we may not have initially though about.”