“Dreams” is an intimidating game to review as not only does it depend on an online community to extend its value and lifespan, but it is also a game where the main selling point is creating your own games, videos, etc. You then share your games and videos within the community and check out what your friends or some creative genius is doing on their end. “Dreams” is “LittleBigPlanet” but “Dreams” is an intimidating game to review as not only does it depend on an online community to extend its value and lifespan, but it is also a game where the main selling point is creating your own games, videos, etc. You then share your games and videos within the community and check out what your friends or some creative genius is doing on their end. “Dreams” is “LittleBigPlanet” but for mainly 3D games as opposed to Metroidvania side scrollers.



A fitting description in many respects as Media Molecule, the developers of this game, also developed the “LittleBigPlanet” game series for the PlayStation consoles. It is crucial to note that my experience with that franchise and by default this game is a bit on the limited side. As someone who has had their fair share of experience with platforms and tools such as YouTube or especially Wix that allow me to fulfill my creative ambitions in some way, shape or form, I would take any reviews of a new game in veins of “Dreams” with a hefty grain of salt.



I say this for two reasons. 1) Any game that depends on communities to further build and grow its game after its initial release is bound to have further updates and changes that are not reflective of the original release state. 2) Not every gamer, myself included, will be interested in playing all of their games online and may want to judge a game solely on its offline experience to reach more people if possible. As for where I personally stand on my experience with “Dreams” at the time of this article, I can confidently say that this is a game that I respect more than I will actually play.



In order to fully get into the content “Dreams” has on offer, you will need to devote a generous amount of time and patience towards learning and mastering the tools and modes at your disposal in the dream building mode. However, if you do not have much time on your hands, the game needs to provide enough content for you to enjoy casually to overcome that predicament. And to this game’s credit, you can at least spend time on playing different types of games created by the developers themselves to either enjoy or inspire you to create something similar.



There is this trippy three to four-hour campaign involving a musician’s struggle to get back on his feet with the help of varying forms of inspiration. A former girlfriend, imaginary friends in the form of teddy bears and robots. The folks who thought up this specific campaign were clearly drinking from the same well that the folks who made “Katamari Damacy” did. It is definitely out there to say the least. There are some mini games that you can continue to come back to and top your high scores on. One game has you picking up coins and power-ups within an unspecified time limit to better your overall score.



Most of my time was spent on playing other games than even attempting to create one, which I am okay with as it helps broaden the appeal of this game to those who are less certain about this being their thing. That being said, I at least played around with the tools necessary to create whatever you want. It will definitely require much time and skill on the player’s end, but it is not quite as unwelcoming as I feared it would be. I still had some trouble getting accustomed to the control scheme and managing the information offered to me without being overwhelmed.



But for the most part, “Dreams” does a good job at making sure you are never lost within the complicated mechanics of this new IP. In the end, your ability to get into “Dreams” will depend on how much commitment you will want to put into the experience or how much you are into what is currently on full display. As someone who was an unfortunate victim of YouTube’s aggressive and unfair content copyright system (prompting me to quit the platform for good), I am deeply concerned that greedy corporate companies will force a similar copyright system to be implemented within “Dreams”.



A user created a Super Mario game using this game’s dream building mode to share with the community and Nintendo already forced the user and Sony to take it down. If this is quickly starting to be a problem as Nintendo has seemingly proven with their strict action, who knows what else is going to come down the pipeline. The game’s main tagline is that the only limit is your own imagination. But if copyright claims continue to be a thing within “Dreams”, said tagline will sadly be rendered arbitrary.



If it feels like my review for the game so far feels incomplete, that is because this is precisely the nature of a game of this caliber. “Dreams” is what I consider a work in progress. Not the kind of work in progress that indicates that six months’ worth of development still needs to be done on the game, mind you. Rather, the concept is complete, but it is up to us to extend its lifespan. … Expand