2016 is the year of Creativerse!



When the game debuted in early access almost 2 years ago, we were upfront that it would ultimately be free to play so we could hopefully reach the largest possible audience. Since then we’ve been experimenting with selling various items in our store. Now, as we near the end of our time in early access, we’ve applied what we’ve learned to come up with something we think is a pretty great value for you guys.

It’s called Creativerse Pro.

Designed for players looking to maximize their experience in the game, going Pro unlocks fun toys like the Glider and Flashlight, plus a bigger inventory, double stamina and a bunch of nifty new world options (e.g. low gravity worlds, different skybox options, faster growth, fewer mobs, and more). We’ll also add new features to Pro over time.

The best part is it aligns with our free to play philosophy of avoiding “pay to play” or “pay to win” mechanics. None of the extras that come with Pro membership are required to enjoy the core game.

Creativerse Pro will be available in R33 for a one-time price of $19.99. But guess what? As a way of saying thank you to our supporters, we’re giving Pro free to all of our paid early access backers!



To set Creativerse Pro up for success, we had to make two changes to how the game works for free players: 1) free players will be limited to owning one world, and 2) free players will no longer have the ability to set advanced options for their world. (Loophole alert: if you have a friend with Pro membership, you can play in their world and enjoy all the nifty new world settings.) We acknowledge these changes may be controversial. Keep in mind, the cost of keeping these servers running, adding new features, and continually squashing bugs is significant. These changes will help us continue to grow that effort.



We’re very excited to see the reaction to Creativerse Pro when it launches! As always, please share your feedback with us (on the forums, Twitter or Facebook) and thanks for playing Creativerse!

–The Playful Team

P.S. To further clarify our approach to free-to-play development, here’s a concrete example: we’ve been teasing a machine system that’s also launching in R33. This new feature is what we consider part of the core game experience and therefore freely available for all players to enjoy.