Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ

Moderator 🚨



Posts: 2,147

Karma: 5,269

Pilot name: Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ

Platform: iOS

Clan: [VØX]

League: Champion

Server Region: North America

Favorite robot: Boa

Moderator 🚨 Rayker is an unappreciated brawling beast. Rollo Tomasi BB , and 11 more like this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on

























Granted, the Rayker isn’t quite done but I ran it hard last night and today in solo games, I had zero games where I wasn’t impressed, the game pictures above was 2 bots. 3 kills in the Phantom taking and keeping Center on castle, the rest (11 kills, 8 beacons) was 100% Rayker. That game i took down two leech, and multiple other meta bots. Only one kill was a “gimme” on a Dragoon carnage.



Some additional thoughts, it would be stronger with Phase Shift or Radar to counter dragon flight, but I don’t like to use PCs so I stick with basic heal on all bots and generally don’t use the button at all.



Glance: This skill is very strong post-buff. It does something like 50k damage if you unload on someone, often I’ll stack 2-3 in a row to simply supplemental damage on a short window. Otherwise I’ll watch for key bots or fights my team is in and chip in with suppression / damage. You get 3 charges and they reload really fast, it’s rare to not have one ready.



Leech: These fights really aren’t all too bad, test the anti-control waters with one suppression pulse or energy shotguns, count to 5 and suppress for real. If the leech is tethered to you or someone else, be mindful of the 10 secoond window and suppress them when they’re trying to brawl. Remember if they’re suppressed you are free to unload on them without much repercussion.



Tanks: Rayker is extremely strong against Falcon/Invader/Fenrir, you can essentially take them to zero damage output and unload on them. You’re also faster so you have no need to expose yourself to risk when they’re not suppressed.



Phantom/Loki: Rayker is low, hits Loki easily in stealth, phantom I play against it like a tank and suppress and chip away at them.



Greeks: because of glance range and high damage you can stay between 500-600 and harass them until the shield drops or they make a mistake. I’ve always fared well against Greeks with off-meta and this isn’t much different.



Anyway, it’s early in testing and the Raymond isn’t fully maxed yet, but I’ll try to keep sharing my thoughts as I explore it more.



Bob

Granted, the Rayker isn’t quite done but I ran it hard last night and today in solo games, I had zero games where I wasn’t impressed, the game pictures above was 2 bots. 3 kills in the Phantom taking and keeping Center on castle, the rest (11 kills, 8 beacons) was 100% Rayker. That game i took down two leech, and multiple other meta bots. Only one kill was a “gimme” on a Dragoon carnage.Some additional thoughts, it would be stronger with Phase Shift or Radar to counter dragon flight, but I don’t like to use PCs so I stick with basic heal on all bots and generally don’t use the button at all.Glance: This skill is very strong post-buff. It does something like 50k damage if you unload on someone, often I’ll stack 2-3 in a row to simply supplemental damage on a short window. Otherwise I’ll watch for key bots or fights my team is in and chip in with suppression / damage. You get 3 charges and they reload really fast, it’s rare to not have one ready.Leech: These fights really aren’t all too bad, test the anti-control waters with one suppression pulse or energy shotguns, count to 5 and suppress for real. If the leech is tethered to you or someone else, be mindful of the 10 secoond window and suppress them when they’re trying to brawl. Remember if they’re suppressed you are free to unload on them without much repercussion.Tanks: Rayker is extremely strong against Falcon/Invader/Fenrir, you can essentially take them to zero damage output and unload on them. You’re also faster so you have no need to expose yourself to risk when they’re not suppressed.Phantom/Loki: Rayker is low, hits Loki easily in stealth, phantom I play against it like a tank and suppress and chip away at them.Greeks: because of glance range and high damage you can stay between 500-600 and harass them until the shield drops or they make a mistake. I’ve always fared well against Greeks with off-meta and this isn’t much different.Anyway, it’s early in testing and the Raymond isn’t fully maxed yet, but I’ll try to keep sharing my thoughts as I explore it more.Bob

Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ

Moderator 🚨



Posts: 2,147

Karma: 5,269

Pilot name: Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ

Platform: iOS

Clan: [VØX]

League: Champion

Server Region: North America

Favorite robot: Boa

Moderator 🚨 Rayker is an unappreciated brawling beast. via mobile ѻﻭɼﻉ $$SupportsNewHires/NewContent , and 1 more like this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on ѻﻭɼﻉ said:



Also, what are your thoughts on:



- Exodus Halo compared to Glory

- Viper Shredder Excellent, thx. Perhaps you could also comment on ideal levels and brawl builds for people who won’t be able Mk2 their gear.Also, what are your thoughts on:- Exodus Halo compared to Glory- Viper Shredder





It’s been so long since I’ve played something lower than 12, I guess you’ll just be statistically worse... depending on the enemy might not be the end of the world. My feeling is that anything with a built in ability is a priority 12 minimum. Glance (suppression) is basically another form of healing/resistance.



I played Exodus probably the first 20 battles, it’s much stronger against soft targets and 1v1 situations, but I found myself in situations where I had to have more oomph, so I started testing Glory. Depending on your playstyle, map and scenario they’re both viable.



I don’t have any vipers leveled up, but I did play Avenger / Shredder for a while and I just didn’t like it. I have a high distaste for avengers due to reload and I almost never fight at range anyway, just not my personality. Guys that are good midrangers would definitely do well in those setups though. It’s been so long since I’ve played something lower than 12, I guess you’ll just be statistically worse... depending on the enemy might not be the end of the world. My feeling is that anything with a built in ability is a priority 12 minimum. Glance (suppression) is basically another form of healing/resistance.I played Exodus probably the first 20 battles, it’s much stronger against soft targets and 1v1 situations, but I found myself in situations where I had to have more oomph, so I started testing Glory. Depending on your playstyle, map and scenario they’re both viable.I don’t have any vipers leveled up, but I did play Avenger / Shredder for a while and I just didn’t like it. I have a high distaste for avengers due to reload and I almost never fight at range anyway, just not my personality. Guys that are good midrangers would definitely do well in those setups though.

cmdrperalta

Invader



Posts: 1,003

Karma: 599

Pilot name: ง'̀-'́)งƤΞ℟ÄᒪŦ₳★

Platform: iOS

Clan: ₣ł₴₮

League: Champion

Server Region: North America

Favorite robot: Blitz, Au jun

Invader Rayker is an unappreciated brawling beast. Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ likes this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by cmdrperalta on Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ said:

Granted, the Rayker isn’t quite done but I ran it hard last night and today in solo games, I had zero games where I wasn’t impressed, the game pictures above was 2 bots. 3 kills in the Phantom taking and keeping Center on castle, the rest (11 kills, 8 beacons) was 100% Rayker. That game i took down two leech, and multiple other meta bots. Only one kill was a “gimme” on a Dragoon carnage.



Some additional thoughts, it would be stronger with Phase Shift or Radar to counter dragon flight, but I don’t like to use PCs so I stick with basic heal on all bots and generally don’t use the button at all.



Glance: This skill is very strong post-buff. It does something like 50k damage if you unload on someone, often I’ll stack 2-3 in a row to simply supplemental damage on a short window. Otherwise I’ll watch for key bots or fights my team is in and chip in with suppression / damage. You get 3 charges and they reload really fast, it’s rare to not have one ready.



Leech: These fights really aren’t all too bad, test the anti-control waters with one suppression pulse or energy shotguns, count to 5 and suppress for real. If the leech is tethered to you or someone else, be mindful of the 10 secoond window and suppress them when they’re trying to brawl. Remember if they’re suppressed you are free to unload on them without much repercussion.



Tanks: Rayker is extremely strong against Falcon/Invader/Fenrir, you can essentially take them to zero damage output and unload on them. You’re also faster so you have no need to expose yourself to risk when they’re not suppressed.



Phantom/Loki: Rayker is low, hits Loki easily in stealth, phantom I play against it like a tank and suppress and chip away at them.



Greeks: because of glance range and high damage you can stay between 500-600 and harass them until the shield drops or they make a mistake. I’ve always fared well against Greeks with off-meta and this isn’t much different.



Anyway, it’s early in testing and the Raymond isn’t fully maxed yet, but I’ll try to keep sharing my thoughts as I explore it more.



Bob

Granted, the Rayker isn’t quite done but I ran it hard last night and today in solo games, I had zero games where I wasn’t impressed, the game pictures above was 2 bots. 3 kills in the Phantom taking and keeping Center on castle, the rest (11 kills, 8 beacons) was 100% Rayker. That game i took down two leech, and multiple other meta bots. Only one kill was a “gimme” on a Dragoon carnage.Some additional thoughts, it would be stronger with Phase Shift or Radar to counter dragon flight, but I don’t like to use PCs so I stick with basic heal on all bots and generally don’t use the button at all.Glance: This skill is very strong post-buff. It does something like 50k damage if you unload on someone, often I’ll stack 2-3 in a row to simply supplemental damage on a short window. Otherwise I’ll watch for key bots or fights my team is in and chip in with suppression / damage. You get 3 charges and they reload really fast, it’s rare to not have one ready.Leech: These fights really aren’t all too bad, test the anti-control waters with one suppression pulse or energy shotguns, count to 5 and suppress for real. If the leech is tethered to you or someone else, be mindful of the 10 secoond window and suppress them when they’re trying to brawl. Remember if they’re suppressed you are free to unload on them without much repercussion.Tanks: Rayker is extremely strong against Falcon/Invader/Fenrir, you can essentially take them to zero damage output and unload on them. You’re also faster so you have no need to expose yourself to risk when they’re not suppressed.Phantom/Loki: Rayker is low, hits Loki easily in stealth, phantom I play against it like a tank and suppress and chip away at them.Greeks: because of glance range and high damage you can stay between 500-600 and harass them until the shield drops or they make a mistake. I’ve always fared well against Greeks with off-meta and this isn’t much different.Anyway, it’s early in testing and the Raymond isn’t fully maxed yet, but I’ll try to keep sharing my thoughts as I explore it more.Bob

Pretty eeevil, breaking out a glory halo rayker build. My most effective rayker was dragoon-Marquis, but the damage output was unsatisfying so I will be interested to test the combo. Of course, my rig won’t be level 12 Mk2, it will be level 10, so there is that. Pretty eeevil, breaking out a glory halo rayker build. My most effective rayker was dragoon-Marquis, but the damage output was unsatisfying so I will be interested to test the combo. Of course, my rig won’t be level 12 Mk2, it will be level 10, so there is that.

RightOn

Ao Jun



Moderator of Garbage Game

polly want quacker? Posts: 4,929

Karma: 4,073

Pilot name: 尺ⓘｇん੮ØЛ

Platform: Android

Clan: [{VS}] Violent Stoners

League: Champion

Server Region: North America

Favorite robot: Natasha

Ao Jun Rayker is an unappreciated brawling beast. via mobile Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ S1E1 , and 1 more like this Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by RightOn on I've been running Rayker for a few months now. I originally had it in a MR setup (Tempest Molots) but that wasn't helping much when Reds got in my face. In particular I wanted a bot with very little downtime, because I don't waste charges on damage, there is no point in doing that when you can scan the battlefield and corrode virtually anybody from 600M.



So what did I side with? Redeemer Magnums. With minimal downtime, Rayker can support from afar and engage in melee. 75% corrosion to your enemy is effectively 75% DR in your favor. When I tag a Red from afar, he's often confused what the hell just happened because Rayker is so obscure. Then when they foolishly engage, they get trashed because they have no idea what they're dealing with. That constant source of damage is integral because if you're tagging every red on the battlefield they'll soon target and seek you.



You do have to watch for AJs taking off and Bubbles. You can still hit a stealthed Ao Jun taking off with your suppression if you're quick. Shields and Aegis also get in the way. Those aside, Rayker is a little beast.



I also use base healing module, further complementing it's tankiness.



By the far most difficult skill to master is spreading a single suppression over multiple targets. With a sweeping strafe it is easy.



Another thing, suppression reloads every 10 sec. If you tag a reg, he is suppressed for 5 sec and then there is

a 5 sec window he can't be effected by it again (blue symbol denotes this). But as soon as he can be tagged again another suppression is ready. I also have a pilot skill on Rayker that upon 50% health I gain an emergency glance.



There are other good weapon sets but Mag Redeemer has complemented Rayker's constant activity well.



It is a beast at clinging to ramps like the one on Yamantau. I thought I was falling but it stuck like a spider.



All my gear is lv8 and I play champ.

Rollo Tomasi

Ao Jun



This is my label. There are many like it, but this is mine.

Falcons. That jump. Posts: 5,648

Karma: 9,117

Pilot name: Rollo Tomasi

Platform: iOS

Clan: RoBo

League: Champion

Server Region: North America

Favorite robot: Falcon, in full jumping action glory

Ao Jun Rayker is an unappreciated brawling beast. Quote Select Post

Select Post Deselect Post

Deselect Post Link to Post

Link to Post Member Give Gift

Member Back to Top Post by Rollo Tomasi on RightOn said:



So what did I side with? Redeemer Magnums. With minimal downtime, Rayker can support from afar and engage in melee. 75% corrosion to your enemy is effectively 75% DR in your favor. When I tag a Red from afar, he's often confused what the hell just happened because Rayker is so obscure. Then when they foolishly engage, they get trashed because they have no idea what they're dealing with. That constant source of damage is integral because if you're tagging every red on the battlefield they'll soon target and seek you.



You do have to watch for AJs taking off and Bubbles. You can still hit a stealthed Ao Jun taking off with your suppression if you're quick. Shields and Aegis also get in the way. Those aside, Rayker is a little beast.



I also use base healing module, further complementing it's tankiness.



By the far most difficult skill to master is spreading a single suppression over multiple targets. With a sweeping strafe it is easy.



Another thing, suppression reloads every 10 sec. If you tag a reg, he is suppressed for 5 sec and then there is

a 5 sec window he can't be effected by it again (blue symbol denotes this). But as soon as he can be tagged again another suppression is ready. I also have a pilot skill on Rayker that upon 50% health I gain an emergency glance.



There are other good weapon sets but Mag Redeemer has complemented Rayker's constant activity well.



It is a beast at clinging to ramps like the one on Yamantau. I thought I was falling but it stuck like a spider.



All my gear is lv8 and I play champ. I've been running Rayker for a few months now. I originally had it in a MR setup (Tempest Molots) but that wasn't helping much when Reds got in my face. In particular I wanted a bot with very little downtime, because I don't waste charges on damage, there is no point in doing that when you can scan the battlefield and corrode virtually anybody from 600M.So what did I side with? Redeemer Magnums. With minimal downtime, Rayker can support from afar and engage in melee. 75% corrosion to your enemy is effectively 75% DR in your favor. When I tag a Red from afar, he's often confused what the hell just happened because Rayker is so obscure. Then when they foolishly engage, they get trashed because they have no idea what they're dealing with. That constant source of damage is integral because if you're tagging every red on the battlefield they'll soon target and seek you.You do have to watch for AJs taking off and Bubbles. You can still hit a stealthed Ao Jun taking off with your suppression if you're quick. Shields and Aegis also get in the way. Those aside, Rayker is a little beast.I also use base healing module, further complementing it's tankiness.With a sweeping strafe it is easy.Another thing, suppression reloads every 10 sec. If you tag a reg, he is suppressed for 5 sec and then there isa 5 sec window he can't be effected by it again (blue symbol denotes this). But as soon as he can be tagged again another suppression is ready. I also have a pilot skill on Rayker that upon 50% health I gain an emergency glance.There are other good weapon sets but Mag Redeemer has complemented Rayker's constant activity well.It is a beast at clinging to ramps like the one on Yamantau. I thought I was falling but it stuck like a spider.All my gear is lv8 and I play champ. But isn’t the suppression dealt in 3 separate blasts, each able to fire indivually? I thought that gave a lot more control. Vs Blitz which always fires all of em in, well, a blitz.