And you know how to do this?

Dir.new("scripts").each_with_index {|file, i| next if i == 0 || i == 1 require "#{Dir.getwd}/scripts/#{file}" }

That means possibility to make changes from an external editor instead of the RMXP editor (which isn't actually funny to use)? That would be great.

By adding the following at the beginning of Main:This will load all scripts from the scripts folder.EDIT: I'm using MKXP for my own game which allows loading scripts from a folder by default via the config file, however there are still a few incompatibilities with Essentials I'll have to fix before I consider releasing my compatibility 'layer' (a few scripts which would make Essentials work with MKXP) to the public.For those who don't know what MKXP is, it's basically an open-source high-performance alternative to the RMXP/RPGVX(A) player which works on Windows, Mac and Linux.Exactly.That's why while developing my game I'm already loading all scripts from a directory.Rubymine is sooo much better than the RMXP script editor.