Sorcerous Origin

Local Chapter 503: The International Association of Arcane Construction Workers

Local Chapter 503 Origin Spell List

Sorcerer Level Spell 1st tenser's floating disk 3rd spider climb 5th elemental weapon 7th fabricate 9th pass wall 11th bones of the earth

Runic Tradesman

At 1st level when you choose this origin you gain proficiency with either mason's tools or carpenter's tools. You add double your proficiency modifier to checks using these tools and you can use them as a spell casting focus.

By inspecting a structure for 1 minute, you can form an exact mental blueprint of its construction, except for any intentionally hidden spaces.

School of Demolitions

Also at 1st level you gain proficiency in light armor and you can use your chosen artisan's tools as a simple melee weapon that you are proficient with to deal 1d8 bludgeoning damage.

Your blows send veins of arcane microfracture throughout your targets, you deal double damage to all structures, surfaces, and objects and on each of your turns you can use a bonus action to make a single weapon attack against a structure, surface, or object within range.

Runesteel Tooling

At 6th level you can attack twice, instead of once, whenever you take the Attack action on your turn.

Whenever you cast a spell you can expend a number of sorcery points up to its spell slot level to add an equal amount of d8s to the next attack you make with your chosen artisan's tools before the end of your next turn.

Instant Erection

At 14th level whenever you make an attack with your chosen artisan's tools you can forgo that attack to instead summon a nonmagical wall at a point you choose within 60 feet of you.

The wall can be either a 6 inch thick, 10-foot-by-10-foot panel or a 3 inch thick, 10-foot-by-20-foot panel, and can have any shape you desire. It doesn’t need to be vertical or rest on any firm foundation but it must merge with and be solidly supported by an existing structure or surface. It is an object that can be damaged and thus breached, it has AC 15 and 30 hit points per inch of thickness, but otherwise retains all of the characteristics of the structure or surface to which it is merged.

If the wall cuts through the space of a creature or object when it appears, they are pushed to one side (your choice).

You can create a number of these walls equal to your sorcerer level, regaining all expended charges when you complete a long rest

Credit: Paizo Publishing

Built to Last

At 18th level structures you create by any means have a damage threshold equal to your sorcerer level and are permanent until dispelled or destroyed.