Spell Cooldown

Map Ability Cooldown Time in milliseconds

Protego Power

The reduction in the damage taken by a combatant when Protego is successfully cast.

Every 1_000 points reduces damage by 1% when blocking in Combat. Suggested base value: 50000 for a 50% reduction on blocked attacks.

Precision

The chance a successful Spell Cast will result in a Critical Cast.

Every 1_000 points increases crit chance by 1% in Combat. Suggested base value: 10_000 for a 10% base crit chance.

Critical Power

The amount of additional damage done when landing a successful Critical Cast.

Every 1_000 points increases damage by 1% for a crit. Suggested base value: 100_000 for 100% extra damage on crits, i.e. double damage

Foe Depart Rate Down

Every 1000 points decreases the chance the trace will flee/disappear by 1% as part of the trace flee rate calculation. This stat is affected primarily by potions.

Trace Success Boost

The condition of this buff should be ALWAYS TRUE. Every 1000 points increases the chance of success by 1% as a part of the gameplay product bonus to all spellcasts.

XP Gain Rate Boost

Suggested base value: 0 for 0% extra XP by default, i.e. normal XP gains

Proficiency Power

The increase in the damage done against Foes when the combatant has a Proficiency against that Foe.

Increase the damage of outgoing attacks by this amount when attacking an enemy with a weakness to the attacker’s affinity. 1000 = 1%.

Deficiency Defence

The increase in Defence when the combatant has a deficiency against that Foe.

Decrease the Affinity Power of attackers by this amount. 1000 = 1%.

Power

The amount of damage a combatant can inflict against Foes.

Used directly as the player/enemy’s damage. Suggested base value: 20

Attack Multiplier

Every 1000 points = 1% of attack damage increase.

Dodge

The chance that a character will dodge an attack and avoid incoming damage and effects

Maximum Focus

Focus Bonus

Focus Transfer

Transfer focus from yourself to a friend

Stamina

The amount of damage a combatant can withstand.

Used directly as the player/enemy’s max hp. Suggested base value: 100

Flat Heal Amount

The amount of heal, that can be given to the player/enemy. Negative means negative heal

Percentage Heal Amount

Every 1000 points = 1% of the max HP that can be given to the player/enemy. Negative means negative heal

Defence

Defensive strength against Foes.

The amount that incoming damage is reduced by. It is a percentage. 1000 = 1%.

Accuracy

The amount of increased accuracy a combatant has against evasive Foes.

Decrease the Dodge stat of the target by this amount

Revive

Revive with a percentage of Max HP. 1000 = 1%.

Initial Focus

Defence Breach

The decrease a combatant does to their Foe’s defence in combat.

Decrease the Mitigation stat of the target by this amount. 1000 = 1%.