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ideas for prfs for Saizo and Lukas~

for Saizo they could go two main routes - have him use the weapon named after him, Saizo’s Star, like they did with the other new Fates prfs, or have him use the Flame Shuriken, which fits him thematically and which he has basically every time you see him in Conquest.

for Lukas, I went with Sol, both as like one of the only notable SoV weapons not in play yet (iirc), but also because its effect in SoV (allows you to learn a move that basically matches the Sol skill/special in other games) could easily be retrofitted in ways that help Lukas’ main role as a tank.

ideas!

for the Flame Shuriken:

in Fates, it has a similar effect to Felicia’s Plate, in that they’re both basically tome-daggers, working off of the user’s Magic stat and attacking the enemy’s Res. Felicia’s Plate is already in FEH as a prf, so it’d make sense for the Flame Shuriken, if implemented, to have the same effect as it in the form of adaptive damage and Def/Res-7 smoke.

that said, in FEH Saizo also has 6 more points in attack than Felicia, so they might not want to give full adaptive damage to him, if at all. other possibilities are adaptive damage, but only vs 1-range enemies (making him the reverse of a dragon), or, since his Smoke Dagger+ in FEH may have been intended as a nod to the Flame Shuriken, at least in name, literally just making the Flame Shuriken a prf refined Smoke Dagger+ with the same Atk/Spd/Def/Res-6 smoke effect and 14 mt (which I’d be more than fine with, as it’s an amazing debuff, now on a stronger weapon)

for the Saizo’s Star:

in Fates it debuffs the enemy for Str/Def/Res-4, and grants allies within two spaces Str +4 for one turn. adjusting this for Atk/Def/Res-4 smoke in FEH with the same buff smoke and it could be pretty good, but feels a little underpowered for a prf, especially given some of the other buffer prfs in play. something along the lines of Atk/Def/Res-6 smoke with Atk/Spd+6 buff smoke, Def/Res-7 smoke with Atk/Spd+7 buff smoke, etc. could work, or substituting the buff smoke for a more consistent drive effect could also be very handy. (like with the Flame Shuriken, they could also just make it a prf refined Smoke Dagger+)

potential refines for the above:

literally all I want for a Saizo prf refine is a Steady Breath effect. if Felicia’s Plate can give cooldown charge vs mages and Caeda and Clair can have Flashing Blade refines (when Flashing Blade isn’t otherwise available to fliers) and summer young Tiki can have Steady Breath (also not otherwise available to fliers) as part of her prf Saizo can get Steady Breath on his prf IS pls

for the Sol:

in Gaiden it restores the user’s HP by 5 every turn, in SoV it grants access to the Solar Thrust skill, aka basically the Sol skill in other Fire Emblem games. there are multiple possibilities here in FEH - giving it Renewal 3 like refined Falchions, possibly with another effect (possibly also giving him the anti-dragon effect? this is the man who describes going up against a dragon god as “exhilarating”, after all), giving it basically Arvis’ Recover Ring effect, giving basically the Solar Brace effect, etc. basically so long as it’s healing Lukas and helping his tankiness it’s pretty handy.

potential refines for Sol:

in SoV through the Rise of the Deliverance DLC you can get several weapons named after members of the Deliverance, and a shield named for Lukas. while I don’t think they’d try to implement a weapon that gives the user access to multiple assist skills, Defensive matches up well enough with the likes of Steady Stance, Close Def, and Steady Breath. of course, they could also have any of those as an effect on the base prf (though Renewal 3 + anti-dragon as base effect with Close Def 3 as a refine could really come in handy) and have a different thing as the refinement. (or also have one of those as the refinement and just stack enemy phase defensive skills to ludicrous proportions). given Lukas’ gentle, friendly nature and a tendency to fuss after his support partners, a buff refinement could also be a possibility. (Close Guard 3 refine y’all. or Distant Guard 3, given SoV Barons have an innate skill that halves damage from bows)

tl;dr:

Flame Shuriken: some form of adaptive damage, or just a prf refined Smoke Dagger+ with Steady Breath refinement

Saizo’s Star: debuffs + buffs in some manner, or just a prf refined Smoke Dagger+ with Steady Breath refinement

Sol: some form of healing (possibly with anti-dragon effect depending on healing effect because dragon-punching is Lukas’ favorite extreme sport), possibly with some defensive self-buff effect, with a refinement that is either also a defensive self-buff or an ally buff?

anyway!

