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The Wave Scanner (ウェーブスキャナー) is an add-on peripheral for Ryūsei no Rockman. Following in the footsteps as the Gates for the EXE series, this allows users to use Wave Battle Cards purchased for your game.





Features

Unlike the Gates and PETs used for EXE, the Wave Scanner combines the two into one package. Beast Link Gate along with the Link PET EX allowed the usage of Navi Data Chips for leveling up Link Navis, as well as Megaman and Protoman. The Wave Scanner has minigames in the same vein as the PETs, where you delete viruses using Battle Cards. Rockman's level will increase as you continue through, up to level 99, as in the the Link PET EX for higher stats and bonus abilities.





Connectivity

Like the Gates, it can be connected to a DS Original, DS lite or DSi through the microphone jack port. The Wave Scanner Version you connect to your game reflects the Star Force which replaces your base form and can be used with any version. (Ex: Dragon Wave scanner can give Green Dragon form in Pegasus or Leo). Although you can still use your in game transformation, allowing you to have 2 forms in one game (Ex: Dragon Wave Scanner in Leo/Pegasus game). You can use the Wave Scanner with a game of the same version, but this only lets you transform back into that form in case you lose it (since you have the form active already). Powering up your Rockman in the scanner will allow you to upload its stats.



Bonuses are determined by level as the Link PET EX, from level 1 to 99. HP increase is determined by your level x10 (Ex: level 34 = +340 HP)

Level Effects 1 None 10 Attack+1 20 Attack+2 Rapid+1 30 Attack+2 Rapid +1 Charge+1 40 Attack+2 Rapid+2 Charge+1 Custom Gauge+1 First barrier 50 Attack+3 Rapid+3 Charge+2 Custom Gauge+1 Mega+1 First Barrier Float Shoes 60 Attack+3 Rapid+3 Charge+3 Custom Gauge+2 Mega+1 First barrier Float Shoes 70 Attack+4 Rapid+3 Charge+3 Custom Gauge+3 Mega+2 Giga+1 First Barrier Float Shoes 80 Attack+4 Rapid+4 Charge+4 Custom Gauge+3 Mega+3 Giga+2 First barrier Float Shoes Super Armor 90 Attack+4 Rapid+4 Charge+4 Custom Gauge+4 Mega+4 Giga+3 First barrier Float Shoes Super Armor Undershirt 99 Attack+4 Rapid+4 Charge+4 Custom Gauge+4 Mega+4 Giga+4 First barrier Float Shoes Super Armor Undershirt

Wave Battle Cards

A major difference from the Gates are extra bonuses you get from scanning a Battle Card. Gates gave usage of a chip in game but Battle Cards can not only give you usage of a card but instead upgrade the cards in your hand to Powered Up status, or "P".

Upon connecting the Wave Scanner to the DS, you can select the "Card Read" Function, which allows you to obtain various effects to the card(s) in your hand when selecting cards on the custom screen. Depending on the card, some affect one card, others can affect every card currently in your hand or overwrite a card completely with a new card. Effects can also stack if you keep cards in your hand while scanning additional cards.

There are some restrictions when using Battle Cards. Unlike Battle Chips, every Battle Card can only be used once per battle. You can only scan one battle card per turn, and cards affected will have a Large "P" on the right corner, showing it is powered up.

Standard Cards require having the card in your hand to be scanned (However a select few will convert a card with the same rules as Mega and Giga). Mega and Giga Cards require having a card with the same element to overwrite it. However unlike the Gates, these do not count to your library upon use.

ID Name Bonus Effect S-001 Cannon +50 attack and on hit, the blast spreads to the 9 panels behind and that panel S-002 Plus Cannon +60 attack and on hit, the blast spreads to the 9 panels behind and that panel S-003 Heavy Cannon +70 attack and on hit, the blast spreads to the 9 panels behind and that panel S-004 Plasma Gun 1 On hit, cause a secondary explosion in all four directions (Cross Shape over target) S-005 Plasma Gun 2 On hit, cause a secondary explosion in all four directions (Cross Shape over target) S-006 Plasma Gun 3 On hit,cause a secondary explosion on the surrounding 9 panels S-007 Gatling 1 +2 Additional Hits S-008 Gatling 2 +3 Additional Hits S-009 Gatling 3 +4 Additional Hits S-010 Air Spread x5 Attack S-011 Radar Missile 1 +20 Attack S-012 Radar Missile 2 +30 Attack S-013 Radar Missile 3 +40 Attack S-014 Heat Ball 1 +30 attack S-015 Heat Ball 2 +60 attack S-016 Heat Ball 3 +90 attack and adds effect: HP bug S-017 Ice Meteor 1 Now hits all panels and adds effect: Freeze S-018 Ice Meteor 2 Now hits all panels and adds effect: Freeze S-019 Ice Meteor 3 Now hits all panels and adds effect: Freeze S-020 Stun Knuckle x2 Attack S-021 Poison Knuckle x2 Attack S-022 Freeze Knuckle x2 Attack S-023 Sword +60 Attack S-024 Wide Sword +70 Attack S-025 Long Sword +80 Attack S-026 Blazing Edge +20 Attack and adds effect: HP Bug S-027 Tidal Edge +60 Attack and adds effect: Bubble S-028 Strike Edge +60 Attack S-029 Arbo Edge +50 Attack and adds effect: Confuse S-030 Break Sabre +100 Attack S-031 Grand Wave 1 +10 Attack and adds effect: Paralyze S-032 Grand Wave 2 +20 Attack and adds effect: Paralyze S-033 Grand Wave 3 +30 Attack and adds effect: Paralyze S-034 Jet Attack 1 x2 Attack S-035 Jet Attack 2 x2 Attack S-036 Jet Attack 3 x2 Attack S-037 Power Bomb 1 +40 Attack and adds effect: Confuse S-038 Power Bomb 2 +50 Attack and adds effect: Confuse S-039 Power Bomb 3 +60 Attack and adds effect: Confuse S-040 Ghost Pulse 1 x2 Attack S-041 Ghost Pulse 2 x2 Attack S-042 Ghost Pulse 3 x2 Attack S-043 Fire Ring 1 x2 Attack S-044 Fire Ring 2 x2 Attack S-045 Fire Ring 3 x3 Attack S-046 Time Bomb 1 x2 HP to Bomb and adds Break property S-047 Time Bomb 2 x3 HP to Bomb and adds Break property S-048 Time Bomb 3 x3 HP to Bomb and adds Break property S-049 Fire Bazooka 1 +50 Attack S-050 Fire Bazooka 2 +60 Attack S-051 Fire Bazooka 3 +70 Attack S-052 Tail Burner 1 +40 Attack and adds effect: HP Bug S-053 Tail Burner 2 +50 Attack and adds effect: HP Bug S-054 Tail Burner 3 +60 Attack and adds effect: HP Bug S-055 Wide Wave 1 Adds effect: Bubble S-056 Wide Wave 2 Adds effect: Bubble S-057 Wide Wave 3 Adds effect: Bubble S-058 Chain Bubble 1 x2 Attack S-059 Chain Bubble 2 x2 Attack S-060 Chain Bubble 3 x3 Attack S-061 Green Ink +10 Attack and adds effect: Confuse S-062 Blue Ink +20 Attack and adds effect: Bubble S-063 Purple Ink +30 Attack and adds effect: HP Bug S-064 Sticky Rain 1 x2 Attack S-065 Sticky Rain 2 x2 Attack S-066 Sticky Rain 3 x2 attack S-067 Cloud Shot 1 +40 Attack and adds Break property S-068 Cloud Shot 2 +50 Attack and adds Break property S-069 Cloud Shot 3 +60 Attack and adds Break property S-070 Thunder Ball 1 x2 Attack S-071 Thunder Ball 2 x3 Attack S-072 Thunder Ball 3 x3 Attack S-073 Voltic Eye 1 x2 Attack and adds effect: Paralyze S-074 Voltic Eye 2 x2 Attack and adds effect: Paralyze S-075 Voltic Eye 3 x2 Attack and adds effect: Paralyze S-076 Flicker Kick 1 +2 Additional Hits S-077 Flicker Kick 2 +2 Additional Hits S-078 Flicker Kick 3 +3 Additional Hits S-079 Jumbo Hammer 1 +40 Attack S-080 Jumbo Hammer 2 +50 Attack S-081 Jumbo Hammer 3 +60 Attack S-082 Mop Lance 1 +50 Attack S-083 Mop Lance 2 +100 Attack S-084 Mop Lance 3 +150 Attack S-085 Fox-Fu 1 x2 Attack S-086 Fox-Fu 2 x2 Attack S-087 Fox-Fu 3 x2 Attack S-088 Vulcan Seed 1 +10 Attack and Adds Penetration (Not stopped by obstacles) S-089 Vulcan Seed 2 +20 Attack and Adds Penetration S-090 Vulcan Seed 3 +30 Attack and Adds Penetration S-091 Brave Sword 1 +10 Attack and adds effect: Blind S-092 Brave Sword 2 +10 Attack and adds effect: Blind S-093 Brave Sword 3 +20 Attack and adds effect: Blind S-094 Junk Cube 1 x2 Damage and + 60 HP to the Cube S-095 Junk Cube 2 x2 Damage and +80 HP to the Cube S-096 Junk Cube 3 x2 Damage and +100 HP to the Cube S-097 Synchro Hook 1 +60 Attack S-098 Synchro Hook 2 +70 Attack S-099 Synchro Hook 3 +80 Attack S-100 Power Song +100 HP to Power Song and x2 time on field S-101 Quake Song +130 HP to Quake Song and x2 time on field S-102 Trip Song +150 HP to Trip Song and x2 time on field S-103 Moai Fall 1 +40 Attack and adds effect: Confuse S-104 Moai Fall 2 +50 Attack and adds effect: Confuse S-105 Moai Fall 3 +60 Attack and adds effect: Confuse S-106 Big Axe 1 +100 Attack S-107 Big Axe 2 +120 Attack S-108 Big Axe 3 +130 Attack S-109 Magic Crystal 1 x2 HP to Crystal, +3 seconds time on field, and adds effect: Paralyze S-110 Magic Crystal 2 x2 HP to Crystal, +3 seconds time on field, and adds effect: Paralyze S-111 Magic Crystal 3 x3 HP to Crystal, +6 seconds time on field, and adds effect: Paralyze S-112 Black Hole 1 Increases HP Deletion to 150 HP or less S-113 Black Hole 2 Increases HP Deletion to 200 HP or less S-114 Black Hole 3 Increases HP Deletion to 250 HP or less S-115 Berserk Sword 1 Adds HP Bug upon Hit S-116 Berserk Sword 2 Adds HP Bug upon Hit S-117 Berserk Sword 3 Adds HP Bug upon hit S-118 Green Burst +20 Attack S-119 Ice Burst +20 Attack S-120 Poison Burst +20 Attack S-121 Typhoon Dance +50 Attack S-122 Jamming Punch x2 Attack S-123 Jamming Machine Gun +20 attack S-124 Whistle Adds effect: Paralyze S-125 Bombalizer +100 Attack S-126 Anti-Sword Top-left card in the Custom Screen transforms into Anti Sword S-127 Recover 10 +2 Second Invisible Effect S-128 Recover 30 +3 Second Invisible Effect S-129 Recover 50 +4 Second Invisible Effect S-130 Recover 80 +5 Second Invisible Effect S-131 Recover 120 +6 Second Invisible Effect S-132 Recover 150 +7 Second Invisible Effect S-133 Recover 200 +10 Second Invisible Effect S-134 Recover 300 +15 Second Invisible Effect S-135 Barrier Top-left card in the Custom Screen transforms into Barrier S-136 Barrier 100 Top-left card in the Custom Screen transforms into Barrier 100 S-137 Barrier 200 Top-left card in the Custom Screen transforms into Barrier 200 S-138 Aura +10 Second duration S-139 Invisible Duration is Doubled S-140 Spirit Fury Top-left card in the Custom Screen transforms into Spirit Fury S-141 Poison Apple Top-left card in the Custom Screen transforms into Poison Apple S-142 Double Cross Top-left card in the Custom Screen transforms into Double Cross S-143 Giga Mine Converts a Null Element Card to Giga Mine S-144 Grass Stage Convert a Grass Element Card to Grass Stage S-145 Ice Stage Convert an Aqua Element Card to Ice Stage S-146 Gravity Stage Top-left card in the Custom Screen transforms into Gravity Stage S-147 Guard Null Stage Top-left card in the Custom Screen transforms into Guard Null Stage S-148 Holy Panel All panels on your row become Holy Panels S-149 Paralyze Plus Add Paralyze to all Attack Cards in Hand S-150 Attack+10 +10 Attack to all Attack Cards in Hand M-181 Taurus Fire Convert a Fire Element Card to Taurus Fire M-182 Taurus Fire EX Convert a Fire Element Card to Taurus Fire EX M-183 Taurus Fire SP Convert a Fire Element Card to Taurus Fire SP M-184 Cygnus Wing Convert a Null Element Card to Cygnus Wing M-185 Cygnus Wing EX Convert a Null Element Card to Cygnus Wing EX M-186 Cygnus Wing SP Convert a Null Element Card to Cygnus Wing SP M-187 Harp Note Convert a Null Element Card to Harp Note M-188 Harp Note EX Convert a Null Element Card to Harp Note EX M-189 Harp Note SP Convert a Null Element Card to Harp Note SP M-190 Libra Scales Convert a Fire or Water Element Card to Libra Scales M-191 Libra Scales EX Convert a Fire or Water Element Card to Libra Scales EX M-192 Libra Scales SP Convert a Fire or Water Element Card to Libra Scales SP M-193 Queen Ophiuca Convert a Grass Element Card to Queen Ophuica M-194 Queen Ophiuca EX Convert a Grass Element Card to Queen Ophuica EX M-195 Queen Ophiuca SP Convert a Grass Element Card to Queen Ophuica SP M-196 Gemini Spark Convert a Thunder Element Card to Gemini Spark M-197 Gemini Spark EX Convert a Thunder Element Card to Gemini Spark EX M-198 Gemini Spark SP Convert a Thunder Element Card to Gemini Spark SP M-199 Cancer Bubble Convert a Aqua Element Card to Cancer Bubble M-200 Cancer Bubble EX Convert a Aqua Element Card to Cancer Bubble EX M-201 Cancer Bubble SP Convert a Aqua Element Card to Cancer Bubble SP M-202 Wolf Woods Convert a Grass Element Card to Wolf Woods M-203 Wolf Woods EX Convert a Grass Element Card to Wolf Woods EX M-204 Wolf Woods SP Convert a Grass Element Card to Wolf Woods SP M-205 Crown Thunder Convert a Thunder Element Card to Crown Thunder M-206 Crown Thunder EX Convert a Thunder Element Card to Crown Thunder EX M-207 Crown Thunder SP Convert a Thunder Element Card to Crown Thunder SP M-208 Pegasus Magic Convert an Aqua Element Card to Pegasus Magic M-209 Pegasus Magic EX Convert an Aqua Element Card to Pegasus Magic EX M-210 Pegasus Magic SP Convert an Aqua Element Card to Pegasus Magic SP M-211 Leo Kingdom Convert a Fire Element Card to Leo Kingdom M-212 Leo Kingdom EX Convert a Fire Element Card to Leo Kingdom EX M-213 Leo Kingdom SP Convert a Fire Element Card to Leo Kingdom SP M-214 Dragon Sky Convert a Grass Element Card to Dragon Sky M-215 Dragon Sky EX Convert a Grass Element Card to Dragon Sky EX M-216 Dragon Sky SP Convert a Grass Element Card to Dragon Sky SP G-231 Pegasus Magic GX Convert an Aqua Element Card to Pegasus Magic GX G-232 Aqua +50 Convert an Aqua Element Card to Aqua +50 G-233 Ox Tackle Convert a Fire Element Card to Ox Tackle G-234 Break Time Bomb Convert a Fire Element Card to Break Time Bomb G-235 Dark Sword Convert a Null Element Card to Dark Sword G-236 Leo Kingdom GX Convert a Fire Element Card to Leo Kingdom GX G-237 Fire +50 Convert a Fire Element Card to Fire +50 G-238 Gemini Thunder Convert a Thunder Element Card to Gemini Thunder G-239 Darkness Hole Convert a Null Element Card to Darkness Hole G-240 Life Aura Convert a Null Element Card to Life Aura G-241 Dragon Sky GX Convert a Grass Element Card to Dragon Sky GX G-242 Wood +50 Convert a Grass Element Card to Wood +50 G-243 Gorgon Eye Convert a Null Element Card to Gorgon Eye G-244 Destroy Missile Convert a Null Element Card to Destroy Missile G-245 Poison Pharaoh Convert a Null Element Card to Poison Pharaoh

Event Cards

These cards were only obtainable at an event. For RnR1, the Andromeda card was given out in game during the Wave Masters 2007 event in Japan

ID Name Effect G-247 Andromeda Convert a Null Element Card to Andromeda









Boktai Cards

These cards are only obtainable in the JP release of Star Force. So far no record of their release as physical cards has been found, however, with cheats they also have Powered-Up effects.

ID Name Effect 151 SolarGun +1 hit 152 SolarGunV2 +2 hits 153 SolarGunV3 +3 hits 154 DarkSword +50 damage 155 DarkSwordV2 +60 damage 156 DarkSwordV3 +70 damage 157 Ursula +60 damage 158 UrsulaV2 +80 damage 159 UrsulaV3 +100 damage 160 Tove +20 damage 161 ToveV2 +20 damage 162 ToveV3 +30 damage 163 Alexander Adds Paralyze and Confuse 164 AlexanderV2 Adds Paralyze and Blind 165 AlexanderV3 Adds Paralyze, Blind and HP Bug (4 HP/s) 166 Ezra +10 damage, creates IceStage 167 EzraV2 +20 damage, creates IceStage 168 EzraV3 +30 damage, creates IceStage





Character Cards

Separate from Wave Battle Cards, these had use in a Card Game. However they also have their own effects for the DS game, which simply mirror Wave Battle Cards

ID Name Effect 01 Rockman Heavy Cannon 02 Rockman Recovery 200 03 Rockman * 04 Rockman Barrier 100 05 Rockman Aura 06 Ice Pegasus Rockman Pegasus Magic 07 Fire Leo Rockman Leo Kingdom* 08 Green Dragon Rockman Dragon Sky 09 Taurus Flame Taurus Flame SP 10 Cygnus Wing Cygnus Wing SP 11 Harp Note Harp Note SP 12 Libra Scales Libra Scales SP 13 Queen Ophiuca Queen Ophiuca SP 14 Gemini Spark Gemini Spark SP 15 Cancer Bubble Cancer Bubble SP 16 Wolf Woods Wolf Woods SP 17 Crown Thunder Crown Thunder SP

Asterisk denotes card not owned and effect is pending confirmation

Wave Battle Card Game

Additionally, the card can also be used without the game as it’s own card games using the board provided with Battle Card Starter Decks. All standard cards come in three different types: A, B and C.



A and B types affect the card's attack range, AP and CP costs. C is reserved exclusively for white cards.



Scans of board and rules provided by Eurasia_M and Salad. Relevant Card Game Information such as card variance and type differences credit to @sonicspeed_123

The rules can be read here. Translated by Kerreb17.