When it comes to content, I think few next upgrades to cards and mechanics will have Faeria in really nice place, as for now I feel there is just this tad bit too little. Especially when it comes to multi-color, it’s barely represented.

That being said, I do think it would be good to also invest into gaming modes. Upcoming co-op mode is an amazing start and I really hope the hype to it’s release will be as big as it deserves. From there it’s only few steps into possibility of 2v2 or even 3 or 4FFA games - an concept so little explored it just might be the thing that starts all things.

Coming back down to earth for a sec, I also think Faeria misses a lot on “arcade” modes or however they call it now. This is to say - weekly rotation of a mutator games. Faeria has an enormous potential here, as it can mess with board on top of all other things - and I feel the backbone to do so program wise would be invaluable as well. That being said, single player was superb mostly due to all the wicked variations of rules and I wonder how well they translate to multiplayer. Or how challenging it would be to create a grid so big that scrolling or zoom would need to be introduced. And how interesting it would be to watch a 8 player battle royale once in a while.

One thing is for sure, summer will bring some really interesting things, and open some really interesting gates. And also 10 day long marathons of 12h shifts, but hey… ^^’