Controller input list for Unity?

Hi,

Sorry if I'm overlooking something obvious, but I've looked through all the forum posts and the Unity plugin examples and so on, but I can't really find a definitive list of input commands for Unity. Does such a thing exist?



In the SteamVr throwing demo I found all the scripts to hook up the triggers, ie:

GetComponent<SteamVR_TrackedController>().triggerPressed and so on,



but what about the rest of the inputs, like using the touchpad and it's button? Is there any scripting reference for how to set these up in Unity with C# ?