Therefore, the remainder of the list must offset these weaknesses. Prior to Jabba's Realm and the recent Droid wave, very few Mercenary units filled these gaps. The Bantha was too dependent on drawing the proper Command cards and achieving a valuable Trample. HK Assassin Droids, though powerful, were too flimsy to adequately ward off a direct assault on the Ugnaughts. And, in general, few figures had the mobility or firepower to successfully defend map objectives.

The current landscape of the Mercenary faction looks quite different, which is best exemplified by the figures rounding out the winning Ugnaught list: IG-88 with Focused on the Kill and Onar Koma. Both provide a significant amount of offense coupled with decent survivability. Onar's Speed leaves something to be desired when it comes to contesting objectives, but IG-88 can threaten nearly every location on the map with 2 free movement points and Speed 5. And most importantly, Onar and IG-88 serve as figures that are difficult to ignore, creating space for the Junk Droid to do its junky thing.

The list provides the opponent with a really unpleasant set of decisions - attacking Onar, IG-88, or the Junk Droid.

The Junk Droid is obviously the least appealing of the three. Removing it yields no points, and even worse, no real strategic benefit on the map other than a brief respite from Junk Droid attacks. However, for all the reasons I've already detailed above, an opponent can't necessarily afford to let the Junk Droid go wild.

Onar is the next easiest target to remove due to his minimal defense (no defense die). Yet, with a sizable health pool and a low point value, at best Onar's removal will only slightly alter the game state in favor of an opponent. Moreover, all the while IG-88 is still moving around, attacking twice, and the Junk Droid is inching ever closer to the opponent's figures.