I’m a binge viewer. There, I said it. I love watching a whole season of episodes from TV shows in one weekend.

It’s an interesting topic in itself, from a number of angles, but it got me thinking about how I would feel if a single player game were releases in chapters like a TV show.

Let me clarify a few points:

1. No, I’m not talking about episodes in the sense of Episode One and Two.

2. I’m not even thinking specifically of a Half-Life game.

Imagine a developer announced the release of a game. You could get each chapter on a weekly basis BUT there was some sort of advertising built in. Whether that be product placement, short ads (like cut scenes) or some other form, it’s not important. Let’s also for argument sake say each chapter was $7 and there were 10 chapters.

Now, another option would be for you to purchase the full game, with no advertising for $100.

Which would you prefer?

I accept that there a few issues involved; cost, ability to play all and advertising, but I’m interested in whether having the whole game to play when you want is more important than the other two. I added advertising to the first option because there probably needs to be a reason for the discount, unless you accept that the price of the game is what the chapters are worth and the full game includes a premium for getting it all at once.

Of course, you could buy each chapter and collect them until you have the full game, but could you wait that long?

I’m very interested to hear your thoughts on this.

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Which method of SP release would you prefer?