Patch #22 - 06/29/2015

Game

All characters are now locked to each server. This means each server you play on saves your character independently. You can still switch servers at any time, but your items and character position will no longer be carried across every server.



There is now a 30 second wait timer before you can leave a server, a countdown is displayed next to the button.



Optimized more network messages to reduce bandwidth



Whitelist server support added



Fixed player temperature increase/decrease rates



Poison ability added to game - icon will appear in status bar area



Can now freelook while swimming



Fixed triple tapping on VoIP key, have to double-tap twice now to toggle it back



Ladders added to several buildings in the world (experimental feature)



EAC updated

Map

Fixed oddities around the fire station in Pinecrest



Some new props added around the world and in buildings



New radio tower added to map



New shop signs and motels sign added



Made it easier to use the roof bridge between the large office buildings



Fixed spawners for items that you couldn't get



Fixed issue with being able to walk through one of the walls in the office building

Items

Added Pickaxe item



Altered spawn rates for all melee weapons



Added protection levels for shoes - can view it in the item's tooltip



Healing mushroom can now be eaten



Antibiotics added to spawn tables, can be used.



Increased hip fire accuracy for the Carlington, adjusted particle effects and shell ejection



Added double-tap ability to toggle sprinting



Melee weapons now play correct particle effects when being used



Crafting guides added to the world to find, these will unlock unique recipes when used. Once learned you will always have it, even if you die.

Crafting

Altered items that harvest materials. Hatchet is for wood, Hammer is metal, Pickaxe is rock.



New recipe system added to the game - old crafting UI has been removed



Find crafting guides and use them to learn more recipes. Recipes persist through death.



You can now right click and turn unused clothing into rags. Note: Only some clothing can be changed into rags.

Vehicles

Fixed exit location on Tractor



Added damage behavior for the fishing boat, so it can be damaged properly now



Added basic damaged model for the fishing boat



Adjusted handling on several vehicles



Adjusted particle effects on several vehicles



Fixed baggage car rear lights

UI

Made action menu easier to read text



Keybinds UI added - if you made an old custom keybind xml file, delete it.



Pressing ESC with the inventory open will now close it.

AI

Added new "Crazy" mutant

Sounds

1p shotgun sounds will now not play duplicate sound effects



Adjusted some melee weapons to use correct "fire" sounds instead of select sounds



Added sound effects for throwable items



Fixed playback of footstep sounds - can't hear them across the map now at times

Animations

Adjusted 1p flashlight animations while sprinting



Removed reaction animations when standing in smoke



Many animations updated



Fixed swimming animation that was making the player bend oddly



Can now crouch and throw items

Models/Textures

Fixed some texture issues inside the church



Fixed missing surface types on utility pole cables



Fixed missing surface types on steel military building



Lowered brightness on some graffiti



Optimized many textures for use on lower texture setting levels



Optimized some ground textures/materials to reduce size



Optimized many textures to reduce size or improve material setups



Removed tessellation from vegetation objects



Removed breakable flag on some assets that were causing network issues



Adjusted main road texture



Windsock model replaced and is now animated

For this update we had to wipe all of the characters and items in the game. We really try to minimize how often we have to do it (this is only the second time in 6 months), but at times it is necessary.The basebuiding feature is currently undergoing rapid improvements and changes. It is still not ready for general release, but we will have a whitelisted server where some people will be testing the system and they are welcome to stream while they are playing and building bases. We hope to release it to everyone in the following update.Keybinds are now accessible in the main menu of the game. This is our first implementation of them, so we'll be fixing any issues and improving the feature as needed.Ladders have been added to several buildings and structures in the game. They are not working perfectly yet, but are good enough for an initial release. It can be difficult to still use them from the top of a ladder to get back down. Try pressing "F" (use key) at the top of ladders even if you don't see a prompt at times - may have to crouch and wiggle around a bit as well. We will continue to fix them.