Otherworldly Patron: The Collector The collector is a creature that requires samples of creatures; primarily monstrosities, oozes, abberetions, and plants. Expanded Spell List Expanded Spells Spell Levels Spells 1st Hail of Thorns, Ray of Sickness 2nd Locate Animals or Plants, Web 3rd Stinking Cloud, Aura of Vitality 4th Vitrolic Sphere, Giant Insect 5th Swift Quiver, Insect Plague At 1st level, as a bonus action, in a free hand, you are able to summon either a jar of saline or a small knife. You also gain a transmitting device where you are able to send a specimen to your patron (potentially a pocket or bag). You also gain proficency with 2 tools of your choice. Scavenged Armouring At 1st level, you are able to pick up armour scraps and make your own armour. You gain proficiency with shields, medium armour, and heavy armour, but it must be scavenged by you. The only way to make scavenged armour is to have at least 3 sets of the armour that you either find or gather that have been worn to the point of uselessness (either thrown away or used when the creature died) and combine them, which you can do during a short rest. The Scavenged Armour heavy armour exchanges the strength requirements for charisma, as well as the dexterity of the medium and light armour. Enhanced Abilities At 6th level, you are able to expend double the amount of Specimen Slots to make the ability act as if you are duble your level. Specimen Infusion At 10th level, you are able to gain an Ability Score Improvement and your maximum for all stats is 22 now. Amalgamation Embuing Your amount of Specimen Slots is now doubled Specimen Slots Whenever you send a specimen to your patron, using parts of the energy imbued inside the specimens, you begin to unlock more abilities as a gift of thanks. Whenever you cast a spell, use a cantrip, get attacked by a melee attack, etc. you are able to use one of the specimen abilities. You can use your specimen abilities up to your Charisma score + your level; called Specimen Slots. Specimen slots regain after a short or long rest At first level, you have 2 known monstrosities collected, and every 3 levels (4,7,10,13,16,19), you gain 1 more for free, regardless of finding them or not. Specimen Slot Rules Activating a Specimen Slot is free, and when you make a scenario where more than one ability would work, you are able to use as many as you want, just as long as you have enough Specimen Slots to do so. Whenever you activate a Specimen Slot that does not occur on your turn, you can do it without expending your reaction, but to a maximum of 7 abilities until you need to expend your reaction. Only samples that are in saline jars can be sent to your patron in exchange for the creature's ability. Each ability can only be used once in the span of a long rest.

Aberration: Monster Manual: Aboleth Activated: When you touch a non-amphibious creature´s skin Their skin begins to dry out and become translucent, showing their organs and flesh When you touch a non-amphibious creature´s skin, you are able to expend 3 Specimen Slots to make the creature be unable to heal while out of water for the next 3 rounds. The duration increases by 1 round every 3 levels (4,7,10,13,16,19) Beholder Activated: When you look at a magical object or magical creature Your eyes begin to prohibit all magic in the area that is in front of you When you look at a magical object or magical creature, you are ale to expend 4 Specimen Slots to disable all magic in a 20ft cone from where you are facing for 1 round The duration of the beam is increased by 1 round and the distance of the cone is increased by 5ft every 3 levels (4,7,10,13,16,19) Spectator Activated: When you need food for yourself Your seething hunger manifests into a banquet in front of you When you need food for yourself, you are able to expend 3 Specimen Slots to create enough food to sustain yourself and only yourself for 24 hours. If another creature attempts to eat the food, they take 2d6 necrotic damage. The damage icreases by 1d6 every 3 levels (4,7,10,13,16,19) Chuul Activated: When there is magic within 120ft of you Your senses highten and you are able to detect magic within 120ft of you When there is magic wihin 120ft of you, you are able to expend 1 Specimen Slot to cast detect magic, but not have the detect magic be magical, and have a distance 120ft Cloaker Activated: When you are touching a place or item that would hold or store clothes Your flesh warps into an article of clothing When you are touching a place or an item that would hold or store clothes, you are able to expend 3 Specimen Slots to turn into an article of clothing of your choice that would go onto or into that oject and you go into/on the object. This lasts for 1 hour or when you decide to revert. The duration of the transformation increases by 1 hour every 3 levels (4,7,10,13,16,19) Flumph Activated: When you are knocked prone Your levitating abilities grow as you put yourself in a gravity field When you are knocked prone, you are able to expend 6 Specimen Slots to reverse gravity for yourself instead of being knocked prone. This lasts for 1d4 rounds Thr duration increases by 1 round every 3 levels (4,7,10,13,16,19) Gibbering Mouther Activated: When you say something eerie or disturbing Chatter erupts around you as the space around you gets distorted and ominous. When you say somethign eerie or disturbing, you are able to expend 4 Specimen Slots to make all items within 10ft of you begin to distort and turn into an ooze-like substance, and force all creatures within 10ft of you make a intelligence save or be charmed by you for 1 minute, repeating the save at the end of their turn. The items revert after 20 minutes or if the spell Remove Curse is cast on them. The duration of the charm is increased by 1 minute every 3 levels (4,7,10,13,16,19) Intellect Devourer Activated: When you touch a creature The knowledge that the creature knows is leeched out of them and is given to you. When you touch a creature, you can expend 9 Specimen Slots to set the creature´s intelligence score to 1 for 1 minute and gaining everything they know.

Mind Flayer Activated: When you throw either a squid, spider, hornet, ant, centipede, fish, lizard, mind flayer tadpole or snake. The creature slithers into an oriphace and infuses them with power based on the creature you threw. When you throw either a squid, spider, hornet, ant, centipede, fish, lizard, mind flayer tadpole or snake, you are able to expend 7 Specimen Slots to give the creature the following benefits dependant on which creature you threw for 2 rounds: Creature Thrown Benefits Squid Reach distance +10ft Spider Grappling range increased by 30ft via web Hornet +1d6 Poison damage Ant Strength score doubled Centipede Immune to prone, Category large Fish Swimming speed 60ft Lizard AC increased by 5 Mind Flayer Tadpole All damage increased by 1d6 psychic, if an attack is a critical success, it is 4 times the damage, rather than 2. Snake +7 Perception On impact with the creature, the creature thrown is immediately killed. The duration is increased by 1 round every 3 levels (4,7,10,13,16,19) Nothic Activated: When you cast a 1 or higher level spell Arcane energy blasts out from you as your magic runs rampant through your body and takes over When you cast a spell level 1 or highter, you are able to expend 5 Specimen Slots to deal 2d6 force damage to all creatures within 10ft and give yourself a +2 to all spells and cantrips for 1 round The duration is increased by 1 round and force damage is increased by 1d6 every 3 rounds (4,7,10,13,16,19) Otyugh Activated: When you touch fecal matter Your body shifts and you grow many tenacles that skewer foes. When you touch fecal matter, you are able to expend 4 Specimen Slots to grow 1d4 tentacles that attack all creatures with 15ft of you, each one dealing 1d4+1 bludgeoning damage. The number of tentacles is increased by 1 every 3 levels(4,7,10,13,16,19) Blue and Red Slaad Activated: When you deal slashing or piercing damage to a creature Your DNA infuses with the one you have cut and their apotheosis has begun. When you deal slashing or piercing damage to a creature, you are able to expend 7 Specimen Slots to force the creature to make a Constitution saving throw equal to your spellcasting DC. On a success, the creature takes 2d6 poison damage and is permanently immune to this effect. On a failure, they transform into a Red Slaad-like creature. The transformation allows you to control the creature´s action, bonus action, and movement for 2 rounds, and deal 2d6 poison every round, with the creature repeating the saving throw, and gains a +6 to strength for the duration. If the creature is able to cast spells at 3rd level or higher, they appear green and gain +6 to their spellcasting stat. The duration of the transformation is increased by 1, the DC is increased by 1, and the duration of the transformation is increased by 1 round every 3 levels (4,7,10,13,16,19) Death Slaad Activated: When you use a spell for chaotic purposes Your spell turns into pure chaos and is manipulated into an exoskeleton that defies physics and the bounds of magic itself When you use a spell for chaotic purposes, you are able to expend 9 Specimen Slots to coat yourself in dark and necrotic energy. While you are coated, you gain a +8 to AC, advantage to all attacks against you, all damage is increased by 10, and every turn, you lash out to any creature within 15ft of you with a shadow claw, dealing 4d6 necrotic damage. The coating lasts for a minute. The damage is increased by 2d6 necrotic damage every 3 levels (4,7,10,13,16,19) Gray Slaad Activated: When you use the Help action Your leadership is amplified magically as you force your allies to prevail When you use the Help action, you can expend 4 Specimen Slots to give 2d6 allies 3d6 temporary hit points and add 1d4 to their AC for the time they have the temporary hit points. The amount of temporary hit points given is increased by 1d6 and the AC boost is increased by 1 every 3 levels (4,7,10,13,16,19) Green Slaad Activated: When you use a Slaad monster ability Your mastery of chaos is magically enhanced and gifts you more powers When you use a Slaad monster ability, you are able to expend 5 Specimen Slots to increase the ability via the chart

Slaad Abilities Ability Effect Blue Slaad The creature has disadvantage on the constitution saves and they also spread the effect to other creatures Death Slaad You gain a bite attack that does 3d6 necrotic damage to any creature that attacks you, as a reaction Gray Slaad You give your allies +5ft movement speed and a +2 to all attacks and damage Slaad Tadpole Increases Red Slaad 4 or lower Slaad Tadpole Activated: When you cast Hail of Thorns Your thorns inside of the creature turns into a fetus as it develops and eats the creature alive When you cast Hail of Thorns, you are able to expend 10 Specimen Slots to instead of casting Hail of Thorns, you deal 1d10 damage every turn over the course of a minute. If the creature dies by the effect or the minute passes, the tadpole emerges as a blue worm or a green worm (If the creature can cast 3rd level spells or higher, it appears green) and lashes out at a creature within 15ft of the original creature. The tadpole bites into the creature, dealing 3d10 piercing damage. The damage is increased by 2 every 3 levels (4,7,10,13,16,19) Mordenkainen´s Tome of Foes Balhannoth Activated: When you teleport via spell The teleportation flows through you and reaches out to another creature and pulls them towards you. when you are teleported by a spell, you own or another creature's, you are able to teleport another creature within 100ft of you with you within 60ft of your destination. The range is increased by 100ft every 3 levels (4,7,10,13,16,19) Berbalang Activated: When you expend a spell slot The magical energy is also exerted on a test dummy. When expending a spell slot Choker Activated: When Star Spawn Activated: When

Volo´s Guide to Monsters Death Kiss Activated: When Elder Brain Activated: When Gauth Activated: When Gazer Activated: When Mindwitness Activated: When Morkoth Activated: When Neogi Activated: When Neothelid Activated: When Ulitharid Activated: When Guildmaster´s Guide to Ravnica Flying Horror Activated: When Shadow Horror Activated: When Skittering Horror Activated: When Ghosts of the Saltmarsh Mr. Dory Activated: When Skum Activated: When

Monstrosities: Monster Manual: Ankheg Activated: When an enemy is knocked prone You hit the creature with a spit of acid as it weakens the defenses of the creature. When an enemy is knocked prone, you are able to expend a specimen slot to reduce that prone creature's AC by your charisma modifier and do 2d6 acid damage to them. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Basilisk Activated: When you are hit with a melee attack You gaze into the soul of the enemy that just hit you as you force it to turn to stone. When you are hit with a melee attack, you can expend a Specimen Slot to force the enemy that hit you to make a Constitution saving throw against your spell save DC. If they fail, they take 2d6 poison damage and are petrified for 1d2 rounds. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Behir Activated: When you initiate an opportunity attack As you escape the enemies grasp, a tail of lightning appears and grabs the enemy. When you initiate an opportunity attack, you are able to expend a specimen slot and force the enemy that is attacking to make a strength save before they attack you. If they succeed, you are hit automattically, but on a failure, the enemy is grappled and they automatically miss their attack and they take 2d6 lightning damage The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Bullette Activated: When you cast a spell Your leg muscles grow as you jump onto an enemy with brute force. When you cast a spell, you are able to expend a Specimen Slot and you jump up to 50 feet in any direction and jump on an enemy, dealing 4d6 bludgeoning damage to them and dealing 1d6 to yourself, knocking the enemy prone. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Carrion Crawler Activated: When there is a corpse within 5 ft of you You begin to grow tentacles on your cheeks and your eyes become bloodshot When there is a corpse of a creature within 5ft of you, you are able to expend a Specimen Slot and for the next minute, you are able to consume corpses as a bonus action an you regain 3d6 HP and any remaining HP turns into temporary hit points, and the temporary hit points stack when applied by consuming another corpse. The healing is increased by 1d6 every 3 levels(4,7,10,13,16,19)

Centaur Activated: When you are charging at an enemy Your legs transform into a horse as you begin to speed up and a pike appears in your hands When you are charging at an enemy, you are able to expend a Specimen Slot to transform your legs into a horse and drill your opponent with a pike. Your speed becomes 50ft and you take an attack at the enemy with advantage, and you deal 3d6 piercing damage. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Chimera Activated: When there are 4 creatures within 15ft of you You grow 2 heads on your shoulders, a lion and a ram, as your hands change into a snake head and a dragon head When there are at least 4 creatures within 15ft of you, you are able to expend 2 Specimen Slots and attack all of the creatures. You gain a speed of 200ft and have disengage active. You first attack a creature with the lion head, dealing 1d8 + (your charisma modifier) piercing damage, then attack the second creature with the ram's head dealing 1d8 + (your charisma modifier) bludgeoning damage, and then at the third creature with the snake head dealing 1d8 + (your charisma modifier) poison damage and finally attacking the fourth creature with the dragon head, dealing 1d8 + (your charisma modifier) fire damage. The damage is increased by 1d8 every 3 levels(4,7,10,13,16,19) Cockatrice Activated: When a creature charges at you A beak manifests on your lips and pecks at the enemy, poisoning them with a petrification venom When there is an enemy charging at you, you are able to expend a Specimen Slot and attack the enemy with your beak, dealing 2d6 necrotic damage to them and forcing them to make a Con save or be petrified for 1d2 rounds The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Darkmantle Activated: When you are deafened Your ears dissapear and they reappear when you are no longer deafened When you are deafened you are able to use echolocation until you are no longer deafened. When you activate this, you begin to screech and deal 2d6 thunder damage to the one that deafened you. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Displacer Beast Activated: When you must make a dexterity saving throw You jump out of the way and tentacles fly out from the back of your neck When you are forced to make a dex save, you are able to expend 1 Specimen Slot and take no damage if you succeed and 1/4th of the damage if you fail. You also have tentacles fly out of the back of your neck and do 2d6 psychic damage to the caster. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Doppelganger Activated: When you cast a spell As you release magical energy, your face begins to warp into the enemie's greatest fear When you cast a spell, you are able to expend 1 Specimen Slot and your face warps and portrays all enemies within 40 ft's greatest fear, forcing them to make a Charisma save, on a fail, the creature is frightened of you for 1d4 rounds and takes 2d6 psychic damage. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Drider Activated: When you cast Web Your legs transform into spiders as you are able to manuever the web with ease Whenever you cast Web, you are able to expend 2 Specimen Slots and be able to manuever the web in many different ways. For one minute, you gain the following abilities: You are able to climb and move with ease through web, and every 5ft of web acts as half to you

When you are either within 5ft of the web or inside the web, as a bonus action, you are able to send a rope of web towards an enemy from up to 50ft away and force them to make a Strength Saving throw or be grapple for 1d6 rounds. As a bonus action, you are able to pull all enemies grappled by your web 1d3 times 5 feet towards you. When the web is set alight, all enemies grappled by the web and all creatures within 5 ft of them take the fire damage. The damage dealt by the fire is increased by 8 every 3 levels(4,7,10,13,16,19) Ettercap Activated: When you cast Web 2 mandibles appear on your face as the web begins to expand. When you cast Web, you are able to expend 3 Specimen Slots and for one minute, you gain the following benefits: Every round, all areas of the web expand 5ft in every direction

You gain a speed of 40ft and are able to move twice as fast in web

If you start your turn in webbing, you gain 1d12 temporary hit points

Whenever you move 5ft, the spot that you were just in is filled with web Your speed is increased by 5ft and your temporary hit points are increased by 1d12 every 3 levels(4,7,10,13,16,19) Gorgon Activated: When you cast a spell Your skin becomes metallic and a lime green gas is expelled from your mouth to your enemies When you cast a spell, you are able to expend a Specimen Slot and unleash a plume of green gas in a 30ft cone, forcing all creatures in the cone to take 2d6 poison and make a Constitution save, on a fail, they are petrified for 1d2 rounds. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Grick Activated: When you grapple someone Your lips turn into a beak and from the sides of your mouth, tentacles with steel ends slash and grab at the enemy, as you go in for a bite When you are about to grapple a creature, you are able to expend 2 Specimen Slots to grow tentacles and a beak. Your grapple has advantage, the creature that you are grappling has disadvantage, you are able to use your charisma instead of strength for the grapple, you are able to grapple up to a size huge, and you slash at the creature, dealing 2d6 slashing damage. If you grapple the creature, you attack the creature with your beak, dealing 2d6 piercing damage. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Griffon or Hippogriff Activated: When you jump Wings jut out of your back and you make a massive flap When you jump, you can expend a Specimen Slot and increase your jump distance by your charisma score times 5ft The distance is increased by 20ft every 3 levels(4,7,10,13,16,19) Harpy Activated: When you cast a spell Your verbal component bursts in a beautiful melody that charms people When you cast a spell with a verbal component, you can expend a Specimen Slot to burst in song and creatures that are at minimum 25ft away and at maximum, 120ft, and all creatures within that range take 2d6 psychic damage and have to make an Intelligence saving throw, and on a failure, the creature must use all of its movement to go towards you The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Hook Horror Activated: When you move in between 2 creatures that are within 25 feet of eachother Your hands become hooks as you impale 2 creatures When you move in between 2 creatures that are at maximum, 25ft apart from eachother, you can expend 2 Specimen Slot and grow 2 10ft long hooks that impale the 2 creatures, dealing 2d6 piercing damage to both of them, and then pushing them together in from of you, dealing 3d6 bludgeoning damage The damage is increased by 2d6 every 3 levels(4,7,10,13,16,19) Hydra Activated: When you run out of reactions You sprout many ifferent heads for 10 minutes When you run out of your reaction, you are able to expend 5 Specimen Slots to grow 5 heads, giving you 5 reactions and giving you 5d12 temporary hit points The amount of heads and d12s of temporary hit points are increased by 1 every 3 levels(4,7,10,13,16,19) Kraken Activated: When dropped to 0 hp with at least 1 failed death save The raging of the sea bursts from you and prevents you from dying When you drop to 0 hp and have at least 1 failed death save, you can expend 10 Specimen Slots to rise up to full HP, deal 4d8 lightning damage to up to your Charisma modifier amount of enemies. Also, all structures within 30ft of you take 3d12 bludgeoning damage times 2. The damage is increased by 1d8 and 1d12 for structures every 3 levels(4,7,10,13,16,19) Lamia Activated: When you cast a spell within 5ft of a creature You touch a creature as their brain fills with alcohol When you cast a spell within 5 ft of a creature, you can expend 1 Specimen Slot to touch the creature and intoicate them with alchohol for 1 minute The duration is increased by 1 minute every 3 levels(4,7,10,13,16,19) Manticore Activated: When there is a creature 10ft behind you A tail of barbs flies at the creature When there is a creature 10ft behind you, you are able to expend a Specimen Slot to attack the creature, dealing 2d6 piercing damage and implanting them with barbs, which does 1d6 every turn until it is taken out as an action, dealing 1d6 piercing damage The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Medusa Activated: When you are grappled You grow snake hair and it lashes out at the incoming hand and petrifies it When you are grappled, you are able to expend 3 Specimen Slots to grow snake hair that lashes out dealing 4d6 poison damage, and forcing the grappler to make a Constitution save, and on a fail, releasing the grapple and petrifying the creature for 1d4 rounds. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Merrow Activated: When a creature initiates an attack of opportunity against you You summon a harpoon and reel back the escapee When a creature initiates an opportunity attack, you are able to expend a Specimen Slot and conjure a harpoon to grab the runner and deal 3d6 piercing damage to them and they are unable to go more than 15ft away from you for the next 2 rounds. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Mimic Activated: When you have more than 1 creature within 5ft of you Your body begins to become more gelatinous as the creatures begin to stick to you When there is at least 2 creatures within 5ft of you, you are able to expend 2 Specimen Slots as the creatures near you merge into you and they have to make a Strength saving throw, in which they have disadvantage, against your Spell save DC, and the creatures cannot make any attacks against you while grappled. The DC is increased by 1 every 3 levels(4,7,10,13,16,19)

Minotaur Activated: When you enter a complex area with at least 2 hallways Your memory begins to increase and you are able to recite the layouts of complex areas When there is a major area with at least 2 hallways, you are able to expend a Specimen Slot to be able to remember exactly the way that the area is set up but only the areas that you have either seen or passed. This lasts until you leave the area or take a long rest Spirit Naga / Guardian Naga Activated: When you take a long rest or forced to protect an item Your neck extends and you exand your vigil to protect your party/item When you are forced to protect an item, or take a long rest, you are able to expend a Specimen Slot to make your passive perception a 35 while you are protecting/watching your party/item. Owlbear Activated: When you cast a spell that makes you make a spell attack roll You infuse your magic with an beast-like fury When you cast a spell that requires you to make a spell attack roll, you are able to expend a Specimen Slot to push target 20ft and knock them prone. The amount of feet pushed is increased by 10ft every 3 levels(4,7,10,13,16,19) Peryton Activated: When you are grappling a creature You grow antlers and very colourful wings and fly up and drop the creature When you are grappling a creature, you are able to expend 2 Specimen Slots to fly upwards with the creature and you have 60ft worth of flight, dealing the respective amount of damage for as many ft flown up, but dealing the same amount of damage to yourself minus the remaining ft, and at the end of your turn, the wings dissapate and you fall the amount that you were not on the ground. The flight speed is increased by 10ft every 3 levels(4,7,10,13,16,19) Piercer Activated: When you are above a creature Your legs fuse together into a point as you fall onto the creature When you are above a creature, you are able to expend a Specimen Slot and deal 2d6 piercing damage + the amount of fall damage you take. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Purple Worm Activated: When you take damage from a spell that does at least 20 damage to you The ground begins to part into a devouring maw When you are subjected to a spell that does at least 20 damage to you, you are able to expend 7 Specimen Slots and make your current HP divided by 2, but reflect the damage back onto the caster, dealing 3 times the damage of the spell to themselves, ignoring resistances and immunities to the type of damage The multiplication is increased by 1 every 3 levels(4,7,10,13,16,19) Remorhaz Activated: When you are hit by a melee attack Fire bursts out from your body and lashes out on the creature When you are hit with a melee attack, you are able to expend 2 Specimen Slots to deal 2d6 fire damage to the creature and all creatures that hit you with melee attacks for the next minute Roc Activated: When you are attacked by a creature mounting another creature You gain wings as your feet turn into talons as you dismount the creature When you are attacked by a creature ounting another creature, you are able to expend a Specimen Slot and dismount the creature on the opposite side of you, dealing 2d6 piercing, and you go 15ft past the creature that was being mounted The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Roper Activated: When you are hiding Long tendrils mark the floors, alerting you of danger and acting as snares to reel in victims When you are hiding, you are able to expend 3 Specimen Slots to send out 4 tendrils, that reach out up to 30ft and are able to indicate you of a presence when touching the tendril line leading to the snares, and at the end of the tendrils, are snares in which the creature or item must make a Dexterity saving throw, on a success, the creature doesn't get caught, but on a fail, they are reeled toward you, dealing 3d6 bludgeoning damage and being knocked prone 5ft away from you. The damage is increased by 1d6 and the distance of the tendrils increases by 10ft every 3 levels(4,7,10,13,16,19) Rust Monster Activated: When you bite on an item that is metal Your jaws become stronger as they rip through steel When you bite down on a metal object, you are able to expend 2 Specimen Slots and either minus the damage by 2d6 if it is a weapon, reduce AC by 3 if it is armour, or take away the usabiity of the item. This lasts for 1 minute when you bite on a metal object again. To repair the item, the creature must make an Intelligence save equal to your spellcasting mod, or take a long rest to fix it. The reduction to damage is increased by 1d6 and the reduction to AC is increased by 2 every 3 levels(4,7,10,13,16,19) Sphinx Activated: When your thoughts or emotions are read, or someone makes an Insight check against you Your face, features and intentions begin to show no emotion When either your thoughts, emotions or motives are checked (via spell or insight check), you are able to spend a Specimen Slot to make the creature instantly fail, and they fail for the next 10 minutes. Tarrasque Activated: When you are within 5ft of a building You body begins to grow with an immense amount of anger and strength as you brutally damage the building and foundation When you are within 5ft of a building, you are able to expend 10 Specimen Slots to do 12d12 damage to the building. The damage done to the building is increased by 3d12 every 3 levels(4,7,10,13,16,19) Umber Hulk Activated: When a creature senses you You cause the creature to not remember a single thing about you When a creature senses you, you are able to expend a Specimen Slot to make that creature forget everything about you. Yeti Activated: When you deal fire damage to a creature Your fire grows into a raging inferno and stoking fear into the heart of the creature When you deal fire damage to a creature, you are able to expend 2 Specimen Slots to deal 3d6 extra fire damage to them and frighten the creature for 1d10 rounds. The damage is increased by 1d6 and the frightening duration is increased by 2 every 3 levels(4,7,10,13,16,19) Yuan-ti Abomination/Malison Activated: When you cast a spell that summons a creature As you cast the spell, you also summon a massive snake that induces an incredibly potent venom When you cast a summoning spell, you are able to expend 3 Specimen Slots and summon a deadly snake to deal 4d6 poison damage to a creature within 60ft and they are poisoned for 2 rounds The damage is increased by 1d6, the distance increases by 10ft and the poisoned condition last for 2 rounds more every 3 levels(4,7,10,13,16,19) Mordenkainen's Tome of Foes: Astral Dreadnought Activated: As an action You are able to split through the astral plane and attack enemies with astral claws As an action, you are able to expend 3 Specimen Slots to attack a 2 creatures within 120ft, and deal 4d6 force damage The damage is increased by 2d6 every 3 levels(4,7,10,13,16,19)

Gray Render Activated: When you kill a creature You go on a viscous, bloodthirsty rampage and grow gray claws that are made to cut When you kill a creature, you are able to expend 4 Specimen Slots and gain the following benifits for the turn: You gain a speed of 75ft, and any speed expended are recovered

You gain a second action

You are able to make 3 attacks as an action, having a +8 to attack, and dealing 1d12 + 4 slashing damage The damage is increased by 1d12, +1 to attack, and +5ft speed every 3 levels(4,7,10,13,16,19) Kruthik Activated: When you drop to 1/10th health You dig down and bury yourself in the ground. When you drop to 1/10th health, you are able to expend a Specimen Slot to dig 10ft down and put 5ft of the material on top, making it the same as the origanal terrain, and you are able to make a small hole for sight, but only for the one tile. If there is a spell that wraps around walls, it also works for the 5ft of terrain above you. The Angry Activated: When a creature hits you with a melee attack Your rage manifests into psychic damage and strives to obliterate any creatures that enrage you When a creature hits you with a melee attack, you are able to expend 3 Specimen Slots to deal 2d6 psychic damage to every attack until your next turn. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) The Hungry Activated: When you see a creature regain hit points You leech off of the healing energy, and manifest it into life draining ability When you see a creature regain hit points, you are able to expend 2 Specimen Slots to move up to 45ft and make a bite attack with a +8 to attack, dealing 3d6 necrotic damage The damage is increased by 1d6, speed is increased by 5ft, attack roll is by +1 every 3 levels(4,7,10,13,16,19) The Lonely Activated: When you have 2 creatures within 30ft of you The company of others influences you to increase your prowess. When there are at least 2 creatures within 30ft of you, you are able to expend a Specimen Slot and have advantage on all rolls and deal an extra 2d6 psychic damage to all damage until your next turn The Lost Activated: When you take damage while grappling a creature You tighten your embrace on the creature When you take damage while grappling a creature, you are able to expend a Specimen Slot and give the creature disadvantage on rolls on escaping the grapple and deal 2d6 psychic damage to the grappled creature. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) The Wretched Activated: When you bite a creature Your teeth become fused and attached to the creature When you bite a creature, you are able to expend 2 Specimen Slots to attach yourself to them, making them grapple you, but being able to become un-grappled at wil, and while you are grappled, at the start of the creature's turn, they take 3d6 necrotic damage Steeder Activated: When you mount a creature The creature's abilities become vastly enhanced When you mount a creature, you are able to expend 2 Specimen Slots to give that creature double the speed, all attacks that the mount makes is increased by 2d6 poison, having the mount have a climbing speed equal to its speed, having the spell Jump cast on them for the duration that this ability is in effect, and gaining the Sticky Leg Ability The damage is increased by 1d6, the speed is increased by 10ft, increasing the Sticky Leg DC by 1 every 3 levels(4,7,10,13,16,19) Volo's Guide to Monsters: Banderhobb Activated: When you attempt to find a creature and you have a part of the creature or an object that has been in their possesion Your tracking skills heighten as you analyze the specimen When you attempt to find a creature and you have a part of the creature or an object that has been in their possesion, you are able to expend a Specimen Slot to find the most direct path to the creatrue if the creature is within 5 miles of you The distance from you is increased by 1 mile every 3 levels(4,7,10,13,16,19) Catoblepas Activated: When a creature smells you You force a creature to smell a horrid stench When a creature smells you, you are able to expend a Specimen Slot to deal 2d6 poison damage to the creature and force them to make a Constitution save, on a failed save, they must expend their action to vomit Cave Fisher Activated: When a creature gets your blood on them Your blood infects the person and makes them flammable and intoxicated when ingested When a creature your blood on them, you are able to expend a Specimen Slot and deal 2d6 poison damage and give them fire vulnerability for 1 minute The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Chitine Activated: When you cast Web You gain the ability to send objects and attacks through the web and track those within the web and aim your attacks at them When you cast Web, you are able to expend 2 Specimen Slots to gain the following benefits: You are able to track any creature or object inside the web

You are able to send any object to any place inside the web. If you send a weapon inside the web, you are able to make an attack roll using your charisma modifier.

Choldrith Activated: When you cast Web You gain the ability to infuse the web with arcane magic When you cast Web, you are able to expend 2 Specimen Slots and gain the following benefits: As a bonus action, you are able to deal 2d6 poison damage to a creature that is touching the web.

You are able to cast spells from any point of the web

As a bonus action, you are able to make all enemies within the web have disadvantage on attack rolls The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Froghemoth Activated: When you deal lightnng damage to a creature Your lightning is far more potent than regular When you deal lightning damage to a creature, you are able to expend 3 Specimen Slots to deal an extra 3d6 lightning damage, halving their speed, -2 to their AC and Dexterity saving throws, cannot use Multiattack or reactions, and cannot use a bonus action and an action, it can use one, not both. Giant Strider Activated: When you take fire damage You infuse yourself with the fire and absorb it When you take fire damage, you are able to expend 2 Specimen Slots to not take any fire damage and regain HP equal to half the fire damage, or deal the amount of damage to a creature within 60ft of you. The damage to the creature is increased by 1d6 every 3 levels(4,7,10,13,16,19) Girallon Activated: When you are grappled You grow 2 arms and release a retaliation to being grabbed When you are grappled, you are able to expend 2 Specimen Slots to make 4 attacks against the creature, using your Charisma instead of Dexterity each attack dealing 1d4 + your Charisma modifier The damage is increased by 1d4 and attack rolls by 2 every 3 levels(4,7,10,13,16,19) Leucrotta Activated: When you attempt to mimic a creature Your mimicry becomes far more precise When you attempt to mimic a creature, you are able to expend a Specimen Slot to exactly mimic a creature and say anything in the voice Shadow Mastiff Activated: When you attempt to see through an illusion or see an invisible object, or see ethereal objects/creatures Your eyesight heightens and you can truly see When you attempt to see through an illusion or see an invisible object, or see ethereal objects/creatures, you are able to expend 2 Specimen Slots to gain truesight for 1d6 hours The hours with truesight is increased by 1d6 every 3 levels(4,7,10,13,16,19) Tlincalli Activated: When you attack a creature with higher HP than you Your infererior abilities massively increase when attacking the massive creature When you attack a creature with higher HP than you, you are able to expend (The creature's CR - half your level) Specimen Slots to make all Specimen abilities be worth 1 Specimen Slot for 1d4 rounds The round duration is increased by 1 every 3 levels(4,7,10,13,16,19) Trapper Activated: When you set up a trap Your trap-setting-up abilities heighten, and you are able to create a smothering trap When you set up a trap, you are able to expend 3 Specimen Slots to enhance the trap to make a smothering trap, which attaches to the ceiling, and forces the creature to make a Dexterity save and deal 4d6 bludgeoning damage, restrains them, grapples them, deafens them, and blinds them for 1 round The damage is increased by 1d6 and the duration is increased by 1 every 3 levels(4,7,10,13,16,19) Yuan-ti Anathema Activated: When you grapple a creature You grow 6 heads and bite the creature 6 times When you grapple a creature, you are able to expend 5 Specimen Slots to deal 4d6 piercing and 2d6 poison damage to the creature. Yuan-ti Mind Whisperer Activated: When you read a creature's thoughts You detect the creature's thoughts and you are able to direct the creature in the path you want Whenever you detect thoughts, you are able to expend 2 Specimen Slots to cast Suggestion and have the target instantly fail the saving throw. Yuan-ti Nightmare Speaker Activated: When you cast a spell under the school of illusion You invoke the creature's nightmares and attack the creature's brain Whe you cast a spell under the school of illusion, you are able to expend 2 Specimen Slots to deal 3d6 psychic damage and frighten the creature for 1 round on the creature The damage is increased by 1d6 and is frightened for 1 more round every 3 levels(4,7,10,13,16,19) Yuan-ti pit master Activated: When you cast a spell that does psychic damage You use the power of the mind to control others and emit sleeping energy from the target When you cast a spell that does psychic damage, you are able to expend 2 Specimen Slots to make all creatures within 20ft make a Constitution save, on a failed save, they fall asleep for 2 rounds The sleeping duration is increased by 1 and the sleeping distance is increased by 10ft every 3 levels(4,7,10,13,16,19) Guildmasters' Guide to Ravnica Isperia Activated: When a creature you can see breaks the law Your supreme legal authority encases the horrid creature and forces them to spend their time in a prison When you see a creature break the law, you are able to expend 4 Specimen Slots to surround the creature in a prison, extending out 10ft from the creature, with an AC of 5, with an HP of 6d6 The HP is increased by 2d6 and the AC is increased by 1 every 3 levels(4,7,10,13,16,19) Krasis Activated: When you cast a spell Your DNA reshapes and gives you a random ability When you cast a spell, you are able to expend 2 Specimen Slots to gain a random ability on the Krasis Major Adaptation table Lazav Activated: When you see a creature being summoned You are able to replicate the creature being summoned When you see a creature being summoned, you are able to expend the CR of the creature times 2 Specimen Slot(s) to conjure the creature yourself, making it friendly to you Skyjek Roc Activated: When you are attacked by a creature mounting another creature You gain wings as your feet turn into talons as you dismount the creature When you are attacked by a creature ounting another creature, you are able to expend a Specimen Slot and dismount the creature on the opposite side of you, dealing 2d6 piercing, and you go 15ft past the creature that was being mounted The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Skyswimmer Activated: When you see a flying creature You reach out with a long tail and send the creature to the ground and grapple them When you see a creature that is flying within 120ft of you, you are able to expend 3 Specimen Slots to force that creature to use all of its movement to go into the ground, you grapple the creature and deal 3d6 bludgeoning damage to the creature The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Undercity Medusa Activated: When you are grappled You grow snake hair and it lashes out at the incoming hand and petrifies it When you are grappled, you are able to expend 3 Specimen Slots to grow snake hair that lashes out dealing 4d6 poison damage, and forcing the grappler to make a Constitution save, and on a fail, releasing the grapple and petrifying the creature for 1d4 rounds. The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Wurm Activated: When you take damage from a spell that does at least 20 damage to you The ground begins to part into a devouring maw When you are subjected to a spell that does at least 20 damage to you, you are able to expend 7 Specimen Slots and make your current HP divided by 2, but reflect the damage back onto the caster, dealing 3 times the damage of the spell to themselves, ignoring resistances and immunities to the type of damage The multiplication is increased by 1 every 3 levels(4,7,10,13,16,19)

Ghosts of the Saltmarsh Amphisbaena Activated: When you are being flanked You grow a snake head on your back that lashes out on the creature behind you When you are being flanked, you are able to expend a Specimen Slot to attack the creature behind you, dealing 3d6 piercing damage and pushing them 10ft back The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Harpy Matriarch Activated: When you cast a spell Your verbal component bursts in a beautiful melody that charms people When you cast a spell with a verbal component, you can expend a Specimen Slot to burst in song and creatures that are at minimum 25ft away and at maximum, 120ft, and all creatures within that range take 2d6 psychic damage and have to make an Intelligence saving throw, and on a failure, the creature must use all of its movement to go towards you The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Juvinile Kraken Activated: When dropped to 0 hp with at least 1 failed death save The raging of the sea bursts from you and prevents you from dying When you drop to 0 hp and have at least 1 failed death save, you can expend 10 Specimen Slots to rise up to full HP, deal 4d8 lightning damage to up to your Charisma modifier amount of enemies. Also, all structures within 30ft of you take 3d12 bludgeoning damage times 2. The damage is increased by 1d8 and 1d12 for structures every 3 levels(4,7,10,13,16,19) Maw of Sekolah Activated: When you are attacked with an attack and within 20ft of an area of water with at least 12500 cubic feet or 2500 tiles of water You use the power of the sea to conjure a tsunami with the face of a megalodon consuming a creature who has hurt you When you are attacked with an attack and within 20ft of an area of water with at least 12500 cubic feet or 2500 tiles of water, you are able to expend 4 Specimen Slots to bite the creature who just attacked you, pushing them 1d6 times 10 feet away from the body of water, and dealing 4d6 piercing and 2d6 bludgeoning, forcing them to drop all weapons that they are not a part of the creature, and stunning, blinding, frightening and deafening the creature for 1d2 rounds The damage is increased by 1d6 every 3 levels(4,7,10,13,16,19) Monstrous Peryton Activated: When you are grappling a creature You grow antlers and very colourful wings and fly up and drop the creature When you are grappling a creature, you are able to expend 2 Specimen Slots to fly upwards with the creature and you have 60ft worth of flight, dealing the respective amount of damage for as many ft flown up, but dealing the same amount of damage to yourself minus the remaining ft, and at the end of your turn, the wings dissapate and you fall the amount that you were not on the ground. The flight speed is increased by 10ft every 3 levels(4,7,10,13,16,19) Shell Shark Activated: When you are hit by a melee attack You grow a shell on your back to protect yourself and lash out at the creature When you are hit by a melee attack, you are able to expend 2 Specimen Slots to deal 3d6 piercing damage and increase your AC by 1d3 for the next minute The damage is increased by 1d6 and the AC increase is increased by 2 every 3 levels(4,7,10,13,16,19)

Thousand Teeth Activated: When you cast Hail of Thorns and a creature dies due to it The thorns turn into shark teeth and the corpse of the creature acts as a hatching area for a miniature shark, which bursts out of the creature's chest Whe you cast Hail of Thorns and a creature dies due to it, you are able to expend 5 Specimen Slots to summon a miniature shark Miniature Shark Tiny Beast, unaligned Armor Class 13

13 Hit Points 3d6 + its constitution modifier

3d6 + its constitution modifier Speed 10ft, 40ft swim. STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 14 (+2) 2 (-4) 11 (+1) 7 (-1) Senses passive Perception 11

passive Perception 11 Languages Understands you Sneak attack. The Miniature Shark is able to use the Rogue's Sneak Attack ability once per 2 rounds Frightening Appearance. When the Miniture Shark hits a creature with a bite attack, it is able to force the creature to make a wisdom save equal to your spellcasting DC or Frighten the creature for 1d3 rounds. Actions Multiattack: The Miniature Shark is able to make 1d3 bite attacks Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 4 (1d4 + 2) The creature's HP is increased by 1d6, their AC by 1, all of their stats by 1, Sneak attack damage by 1d6, and damage by 2 every 3 levels (4,7,10,13,16,19) Oozes Monster Manual: Black Pudding Activated: When you move into the same space as a creature You liquify all defenses of the creature for a period of time When you move into the same space as a creature, you are able to expend 5 Specimen Slot to decrease the creature´s AC by 2 for 1 minute The AC decrease is increased by 1 and the duration is increased by 2 rounds every 3 levels (4,7,10,13,16,19) Gelatinous Cube Activated: When there are at least 2 creatures within 5ft of you A gelatinous sludge excretes from your sweat glands and you engulf those around you. When there at least 2 creatures within 5ft of you, you are able to expend 2 Specimen Slots to make all tiles around you extra difficult terrain (15ft for every tile instead of 5ft), and each take 2d6 acid damage The damage is increased by 1d6 damage every 3 levels(4,7,10,13,16,19). Gray Ooze Activated: When you hide against a wall Your form shifts and you blend in with the wall When you lean against a wall, you are able to expend 2 Specimen Slots to add +10 to your stealth roll. The stealth roll increases by 3 every 3 levels (4,7,10,13,16,19). Ochre Jelly Activated: When you either take slashing or lightning damage and you have an amount of HP that is less than half of your Max HP and is an even number. Your body splits in 2 for a few rounds as you attack the enemy When you either take slashing or lightning damage and you have an amount of HP that is less than half of your Max HP and is an even number, you are able to expend 4 Specimen Slots to be sliced down the middle, and your body separates into 2 small creatures, giving both of your halves each a turn on your initiative, making all of your stats half of what it originally was, and after 1 round, you fuse together at the middle of your 2 halves after the round(s). If you take damage during the split, both of your halves´ HP are added up. The duration of the split is increased by 1 round every 3 levels (4,7,10,13,16,19)