Our most important only 1 drop, Cryptbreaker is a Swiss Army knife that I'm always happy to topdeck. If we need a body but have a fist full of lands he lets us discard for a zombie. If we have a boardstall with a bunch of tokens, tap 'em down and lose a life to dig for gas. Cryptbreaker. Love ya, bud.

Initially I underestimated Dread Wanderer. I have seen the error of my ways. The ETB tapped drawback is a shame, but the ability to unleash the hounds from your graveyard while Heckbent would make the Baha Men proud.

That's a lot of words for . Evasive, recursive, and a nifty reanimator, Relentless Dead is a house. isn't always available turn 2 so I've cut this back to 2 copies.

The heart of the deck. Wayward Servant supplies us with drain triggers for the plentiful piles of zombie tokens we'll be slamming on the board. In multiples the game should be over shortly even if you can't get through chump blockers. Siding in Dusk / Dawn in matches where they just won't let your zombies do anything can provide big swings out of nowhere if it resolves.

I like this guy a lot. At first glance I bet you're thinking Diregraf Colossus is a nonbo with tokens. The truth is his job in our deck isn't to be huge-large (although it is not uncommon for him to achieve huge-largeness), it's to make more zombies. We have 23 other zombies that trigger tokens on cast, giving us stupid value off of Cryptbreakers and Dread Wanderer.

A new zombie lord! Lord of the Accursed pumps up our already formidable 2/2s for a cool . You might not find yourself using his activated ability too often, but it can win games. Tends to be a removal magnet.

Big boy. Plague Belcher is a Beast in more ways than one. He kills one of our zombies when we cast him, triggering the first of hopefully many drains. If Diregraf Colossus is already in play we trigger his ability, providing a convenient target for our -1/-1 counters and a drain to boot.

Oh yeah, and he's a 5/4 with menace for .

K.