Strapped in and good to go, I find myself in a carnival, and I’m informed that I’m about to enjoy a series of mini-games.

The first demo involves throwing balls at a shelf of crockery, satisfyingly smashing vases and pots to pieces. I soon ditch them for a handy mallet, and vent my deeply buried frustrations. Who needs therapy?

So far this is fun - everything’s running incredibly smoothly despite the high resolution and quality of the environment, but the next game turns things up a notch.

Looking down, I realise that I’m now holding a bow, and I’m told to pick up an arrow and start shooting some targets.

The Vive’s excellent controllers make this an immediately natural process, and the level of precision and control is beyond anything else I’ve tried.

Even more impressive, is the simulated feeling of tension from the bow string. The Vive controllers vibrate in subtle ways, accurately mirroring my virtual actions, and it really does feel like I’m holding back the tension of a string on an actual bow.

Turning round, I see a bowl of fire. I’ve seen enough movies to know what to do - I dip the arrow in the flames, and let loose, watching the wooden targets catch fire and burn up satisfyingly.

I’d happily carry on doing this all day, but I’m now holding a pair of swords.