Mojang Studios

Elsewhere, the visually-focused release brings physically-based rendering (PBR), which means surfaces are set to look a lot more realistic, whether they’re rough matte stone or glossy smooth ice, and to help with the grunt work needed to power all of this in the background, there’s NVIDIA’s DLSS 2.0. This updated version of NVIDIA’s AI upscaler uses RTX tensor cores to take a lower-res image and upscale it to your target resolution, purportedly doing a much better job than the original feature that launched alongside NVIDIA’s RTX cards.

Of course, because it is in beta, you can expect a few issues at this stage. Some features haven’t been included in the beta, for example, such as multiplayer realms, third-party servers or cross-play. There are still a few design bugs, and some dimensions have not yet been optimized for ray tracing. Meanwhile, banners are black, and slime mob has no face — the sort of things that will be ironed out in due course. A date is yet to be confirmed for official release — developers are hoping to get community feedback on the beta release first.