Xonotic 0.8.1 Release

Team Xonotic is proud to announce the latest release of your favorite free and fast arena shooter: Xonotic 0.8.1 is available today! It has been quite a while since our last release, but the development team has been working feverishly behind the scenes. We have an entirely new menu theme, new gameplay features, and three new maps to show you. Thanks to everyone in the community who helped make this release possible!

Download information:

Download via torrent

Download via HTTP

MD5: f7a9cd8ab68a00336acca164f983b569

Package size: 940M

Already have Xonotic on your machine? There’s no need to download the game again to get into the action. Use the following steps to upgrade your client to the 0.8.1 release:

Navigate to your Xonotic installation folder Navigate to the misc/tools/rsync-updater folder Execute the update-to-release.sh (for Linux or Mac) or update-to-release.bat (for Windows) and wait for it to complete Profit. You’re done!

Feature Highlights

Here are some feature highlights from this release:

The first of the new maps is Atelier, by ShadoW. It’s been a TDM favorite for a long time, but only recently did we tidy it up for actual inclusion in the game. Sporting ample room for movement and an always-tantalizing quad spawn, this one is great for 3v3 or more.

The second of our new maps is a resurrected classic from the days of old: Final Rage! Heavily modified by LO and proraide, the map is sporting an entirely new look. This version of final rage is sure to witness more frags. Be wary of the warpzone on the bottom floor, though - sneaky rockets abound! This map is great for duels.

The last of our new maps is another blast from the past: Warfare! Maddin has added an entirely new atmospheric feel to it along with numerous other niceties. His attention to detail is immediately apparent. This map is another good one for duels. Be careful not to get caught in the trap near the mega health!

We have an entirely new menu theme - Luma - courtesy of sev. Emphasizing strong lines and crisp visual clarity, it gives the game even more UI polish. In addition to Luma, sev has also graciously updated the Xolonium font to better comply with standards and also designed a new crosshair set.

Developer terencehill wanted to provide opportunities for players to improve their gameplay, so he introduced mega-item timers for the HUD in this release. With these enabled in the HUD players can see when the next mega item (100 health or 100 armor, to name two) is spawning next. This is great for beginners and casters alike.

Our wily core developer Mario was busy working on CTF and thought to himself “why stop at two flags?”. Before we even knew what was happening he introduced three and even four flag CTF! Crazy, I tell you. Crazy fun, that is. For the sake of completeness he also implemented a one-flag CTF mode which was inspired by some Quake 3 mods. As if this weren’t enough, Mario also turned his attention to the buff subsystem. This release features three all-new buffs: Inferno, Magnet, and Swapper. The buff system also received some balancing attention after community feedback. Buffs now have time limits and some of them have compensating disabilities to balance out your new powers.

Melanosuchus provides us another friendly feature. At the end of matches, server administrators can now choose to let their players visually decide which game mode they’d like to play next! This is a huge win for usability, as before this was only available to those who knew how to use the command-line voting syntax. Hooray for ease-of-use!

Last but not least, the entire team would like to thank TimePath for his efforts at refactoring the codebase. The code is becoming a much friendlier place due to him. Thank you sir!

Once again, the team would like to express their thanks to the community. Without you all, none of this would be possible. We’ll see you out on the servers. Happy fragging!