Then I just did the cloth over it. You can see it has a very simple design. I brought it into Zbrush to fix minor stuff and subdivide it a couple of times, and then I did the retopo in Topogun. The cape and front garments weresimple rectangles I zremeshed in Zbrush and then optimized inside 3d Max. I like having a .max file in which I merge each piece as I complete it, as it’s much easier to organize yourself this way.

Wand

I usually start to model hard surface stuff directly in 3ds max, unless it has a complex shape. I tried modeling the shoulder pads on max, for example, but realized it would be much quicker to just sculpt the general shape in Zbrush and then retopologize it on topogun. The staff has two parts. The little statue on top of it was quickly sculpted in Zbrush following the real reference. The rest of the staff is just a simple cylinder with some extrudes.