Neblins



Neblins are a size changing race encountered in many different environments. They are small round, tailled creatures with a fine covering of fur and large ears. They are naturally about 3 inches tall, and consequently their communities are very small also, sometimes existing unnoticed under and alongside humanoid settlements.

Dual Perspectives

The Neblins are Fine sized creatures, a size category existing in older editions of D&D that is two categories smaller than Tiny.

They have developed a method of growing to a Small size for hours at a time. This method is a special type of spell that only Neblins can learn, due to their unique physiology. It functions as a racial feature.

Little Nuisances

Neblins living in the towns of Medium folk have found novel solutions to the problems posed by their size, often inventing things and borrowing what they need from the larger races. their industrious tinkering around the edges of Humanoid society causes some to see them as pests whose wellbeing isn't worth devoting a lot of attention to.

Neblin Names

Dirrari, Anaron, Birtari, Bobari, Tomtari, Oto, Panari, Atari, Ezlo, Fezzo, Gizari, Ripon, Surto, Issun, Velari, Relo, Asshun, Trello, Pumuri, Portho.

Neblin Traits



Ability Score Increase. Your Dexterity score increases by 4.

If this would cause your Dexterity to exceed 20, increase Dexterity to 20.



Age. You reach adulthood at 16 and age until about 90.



Alignment. Most Neblins are Good but some are Evil. They prefer being free so most skew Chaotic.



Size. Neblins are naturally Fine in size, around 3 inches tall. Using their magic, they can grow to be Small for 8 hours at a time.



Speed. Your base walking speed is 10 feet. When you ride or move along with a friendly creature your movement speed is not used up.



Ezlo's Extraordinary Enlargement. As a bonus action, if you are unencumbered and have sufficient room to grow, you may grow from your natural Fine size to Small size.

You may spend up to 8 hours in this enlarged form per long rest, and may split this time up over the day. This magical ability has the following effects:

You grow to 16x your normal size, to around 4 feet tall. Your size category changes to Small.

Carried items and clothing on your person and up to twice your Strength score grow and shrink with you, increasing or reducing in weight by a factor of 4000. Any item dropped by you returns to its normal size at once.

Your Dexterity score decreases by 2. This subtracts 1 from the following: AC, initiative bonus, modifiers for skills using Dexterity, Dexterity saving throw modifier, and attack and damage rolls that use Dexterity.

Your Constitution score increases by 2. This adds 1 to the Modifier for any skills using Constitution and your Constitution saving throw modifier. It also increases your max HP by an amount equal to your character level.

Your base walking speed increases by 15 ft.



Fine Frame. While Fine, your carrying capacity in pounds is equal to twice your Strength score. Any weight from carried items is essentially negligible, as their weight is measured in units of four-thousanths of a pound. You may still be encumbered by big and bulky items.

When Small your carrying capacity is 15X your Strength score as usual.



Fragile. You have vulnerability to bludgeoning damage.



In the Shadow of Colossi. While Fine, you are able to occupy the space of other creatures, and may only attack creatures whose space you occupy, when you have successfully climbed to a weak spot on them.

While Fine, your ranged attacks are made with disadvantage to hit weak spots, and your range with ranged weapons is four times smaller than the usual range. Apart from having a different Dexterity score between the two forms, there are no other changes to attack rolls or damage rolls, so long as you are attacking a specific weak spot on the creature.



Unparalleled Climbers You have a climbing speed equal to your base walking speed. You may use Dexterity on skill checks related to climbing and on contested checks to avoid being shaken off.



Languages. You can read, speak, and write Common and Neblini, which is a dialect of Gnomish in settings where both exist.