New Maps

News

Monthly Map Pool



All iCCup maps can be found by searching "iCCup" on battle.net. To see the discussion thread (which contains more details and information about the map) click the map's name or image. All iCCup maps can be found by searching "iCCup" on battle.net. To see the discussion thread (which contains more details and information about the map) click the map's name or image.

is a monthly article written by the leader of the iCCup Mapmaking Team & Commentator for iCCup.TV, prodiG . The article will showcase new maps from the iCCup Mapmaking Team as well as provide information about any updates or events relevant to the team. The article will several sections:The new maps section will display new maps over the last month from the team as well as a brief description of the map's features. For more information, check out the map's thread as well as find it on battle.net by searching "iCCup"The news section will detail various events revolving around the iCCup Mapmaking Team. This could include a tournament picking up a selection of iCCup maps for their map pool, upcoming events, significant changes to older maps and more.The monthly map pool section will be replacing its pre-existing counterpart and integrating it into the article. The monthly map pool is a selection of maps that iCCup suggests that tournaments worldwide use for their events. The map pool is selected with competition in mind and will have a variety of different maps, all of which will have been thoroughly tested and recieved sufficient feedback from the community.Before we get started, remember to check out the iCCup Mapmaking Team & Map Pool thread in the SC2 Custom Maps forum!

Features

-In-base expansion has 1 Geyser & unbuildable drop section behind LOS blockers. This is to force the player to commit units to defending any drops. Note that these drops can be spotted by the Xel'Naga Towers on the sides of the map.

-Natural expansion has a backdoor blocked by destructible debris. The high ground behind the destructible debris is not buildable to prevent forward pylons from being placed there and creating some very silly scenarios.

-Gold expansions can be harassed via cliff above which is spotted by nearby Xel'Naga Tower.



iCCup Nemesis is quite new, however has been consistently getting good feedback in regards to gameplay.

Testers raised concerned about the map's brightness and it has since been darkened.

Features

-Natural expansion easy to choke at 10 tiles wide

-Third expansion behind LOS blockers

-Fourth expansion easy to hold with nearby Xel'Naga Tower, can spread players thin however

-Middle has two high-ground pods overlooking the main path



monitor says: "I wanted a 2 player map with the effects of a 4 player map. I want players to know where there opponent is, but I also want them to be able to "sneak" expansions", like you can on a four player map. To do this, the map has 12 expansions total."

Features

-Two Destructible Xel'Naga Towers with 1000 life, 2 armor and 500 shields.

-Destructible Debris block the close-by third base, which only has one Vespene Geyser. Mineral patches have 750 minerals and Vespene Geyser has 1250 gas (this is to further encourage expanding elsewhere rather than turtling three bases).Destructible Debris have 1500HP and 1 armor.

-Main bases have a section of LOS Blockers inside them for drops and/or hidden tech. Each section is wide enough for at least a building and addon.

-All main ramps have a neutral Lowered Supply Depot to prevent bunkering or cannoning the ramp and walling it in.

-Cannot spawn in close ground positions (12v3, 6v9).

-Outer walls are flyer blockers.



iCCup Destiny is one of the first maps to use Destructible Xel'Naga Towers as a strategic gameplay element and this map took approximately 60 hours to fully texture and doodad.

Features

-Easy to defend natural, with two entrances

-Gold mineral-only expansion as close 3rd with two geysers

-Central XelNaga Tower for map control

-Retextured and doodaded by prodiG



monitor says: "Attempting to make terrain as 'simple' as possible while still being balanced. It uses rotational symmetry, but 3rds are equally distant for all players. While they may look hard to hold, they're fairly easy in all spawn positions."

Features

-Backdoor/In-base expansion

-Double-wide ramp with destructible debris

-Frontal third expansion has two entrances, one very choked entrance and another wide high ground entrance



Ptolomy was a finalist in -Backdoor/In-base expansion-Double-wide ramp with destructible debris-Frontal third expansion has two entrances, one very choked entrance and another wide high ground entrancePtolomy was a finalist in Map of the Month #2

iCCup Testbug at MLG Dallas





Video taken just before the finals of the http://www.youtube.com/watch?v=1om8mhYWbMIVideo taken just before the finals of the IMS Invitational - Startale

iCJug iCCup Testbug



ESL EU and National ESL using iCCup Neo Enigma for April Cups



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Neo Enigma is a complete overhaul of it's predecessor, is a complete overhaul of it's predecessor, Enigma . My goal was to create a balanced map with the same basic concept of the original Enigma: A macro-oriented rotational symmetry 4 player map with a nearby third and 4th where either expansion would be viable depending on spawns; and I believe that is exactly what I've done.



iCCup Monthly Map Pool - April

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(2) iCCup Nemesis by prodiG

(2) GSL Dual Sight by LSPrime

(3) iCCup Testbug by SUPEROUMAN

(3) iCCup Destiny by prodiG

(4) iCCup Neo Enigma by prodiG

(4) iCCup Amazon by monitor

(4) iCCup Europa by Grebliv

All of these maps are still relatively new and could be changed pending further testing. The iCCup Map Series (IMS) is where we bring on high or professional level players to test these maps and directly give us feedback. Your feedback is appreciated as well!Just a few short weekends ago we saw the first iCCup map to break onto the offline pro scene at MLG Dallas in iCCup Testbug by our very own Phillipe "SUPEROUMAN" Cwik. Testbug is a fantastic 3-player map with a wide variety of unique features and a three-tileset aesthetic style. Protoss players made note that this was a map that they struggled in the PvZ matchup on and considerning the current state of the matchup, I'd hardly consider that a bad thing at all. We should see MLG Dallas popping up on the TLPD soon and from that we'll have a lot of data to examine as far as balance is concerned on the map. In the meantime, check out this interview with the map's creator SUPEROUMAN over at majorleaguegaming.com Finally, it's important to note that iCCup Testbug has the's seal of approval:The iCCup Mapmaking Team has paired up with Rodrigo, the creator of scdebates, Nexus Word Wars and the iCJug observer map mode to bring to youFor those of you who have been living under a rock, the iCJug system (click to view thread) is essentially a mod that can be put on a melee map that will turn it into a King-of-the-Hill style map with up to 14 players who can rotate through playing and observing. The iCJug system also can detect players who are masters and above as well as supports an in-map ladder spread across all maps running on iCJug. + Show Spoiler [iCJug Features overview] + We are very pleased to have this map ready for play. You can find iCJug iCCup Testbug by searching "iCJug" or "iCCup" on Battle.net. Keep an eye out for this one, guys. New features are constantly being added every day and it's already well on its way to the front page!Both ESL EU and National ESL (ESL NA) will be using iCCup Neo Enigma as part of their April map pools. ESL EU will be featuring the map in all of its cups (Go4SC2, Sennheiser Cups, Diamond+ Skill Cups, King of ___, Random Race, Late Night Cups, 1on1 Ladder, Clanwar Ladder, Open Cups, possibly more) and National ESL (ESL NA) will be using the map in its Go4SC2 cups. This is an excellent move to support the foreign custom mapping community and I am very happy to be able to share this news with everyone. Enjoy the cups & the map!Changes from iCCup Monthly Map Pool - MarchiCCup Pawn Re out for iCCup NemesisiCCup Match Point out for iCCup DestinyGSL Tal'Darim Altar out for iCCup AmazoniCCup Braxis Orbital out for GSL Dual Sight

Wow, this has been a lot of typing. I was about 60% done when my machine froze and lost most of the work, which was a little frustrating. I hope everyone will bear with me as I try to sort out the format and fight with bbcode and for those of you viewing from a mobile device, I apologize as it's a very, very image heavy thread. Thanks for reading and look out for more stuff from the iCCup Mapmaking Team!If you want to know more about some of the inner workings of the iCCup Mapmaking Team and myself, follow me on twitter, twitter.com/prodiGsc