Table of Contents

Character Tier 2

DBL15-01S

Character Stats

Base Gohan

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,311,100 Strike ATK 214,516 Blast ATK 244,182 Strike DEF 143,491 Blast DEF 146,382 HP Strike ATK Blast ATK Strike DEF Blast DEF

Critical 1,390 Ki Restore Speed 2,416

Character Info

Battle Style Ranged Arts Cards Held Blast Blast Tags

Overview

The earth’s last remaining warrior takes a stand, awaiting to face the frightening Androids, strengthened by his fearless spirit and his willingness to save his powerless protege.

SP Gohan GRN comes to the game with an overwhelming Offensive toolkit that makes him very dangerous for the opponent at any stage of a Match. He’s especially powerful against Androids after his brilliant Transformation. Though his overwhelming advantage over Android enemies does not jive with canon, it does fit thematically with Future Gohan as a character.

His post-Transformation Extra Arts Card is the highlight of his Toolkit - its ability to put an enemy Fighter in Timeout is unmatched in the Meta. His Crisis Power and flexible Main Ability lets him stay in the match even when at a severe disadvantage, though his Defenses leave a lot to be desired.

He works best when paired with his student, SP Teen Trunks PUR, but he can be paired with any Future Fighter.

Strengths Trash Compactor SP Gohan GRN is great right off the bat thanks to the Card Draw Speed, Blast Arts Discount, and +30% Blast Damage Inflicted he gives himself when entering combat, but he especially focuses on countering Androids once he Transforms, which make up a significant portion of the the Meta's strongest Teams. Against the very common SP Android #21 BLU, SP Fusion #13 RED, SP Android #18 RED, SP Perfect Cell YEL, and even SP Evil Android #21 PUR once he activates his Color Advantage-negating Main Ability, he can serve as a hard counter. I'll Avenge Them All! As his Teammates get defeated, SP Gohan GRN's Damage starts to scale out of control. Each of his downed Allies surges his Inflicted Damage by +20%, and if one of them is a Trunks variant, his power increases thanks to an additional +30% Damage Inflicted Buff.



That's not Gohan's only trick as a Crisis Fighter. Putting aside his immensely powerful Extra Arts Card when his Team is at an active Fighter differential, his Main Ability negates Color Disadvantage. This is an absurdly useful and versatile effect, as it shores up his weak Defenses in problematic match-ups and ensures that his devastating Blast Damage cannot be easily evaded.



When his foes do try to escape his wrath by switching to standby, his Ki is restored by 30 and his Damage is increased by +15% for 15 Timer Counts. All of these effects combined make SP Gohan GRN one of the most reliable comeback Fighters in the game. You're Getting Put in Timeout! SP Gohan GRN's Extra Arts Card is the real game-changing part of his Toolkit. It is a forward-charging maneuver that can be Drawn with his Main Ability, gives him +15% Damage Inflicted for 15 Timer Counts upon activation, and forcibly switches out his target.



If this is all it did, it would be notable, but what puts it over the top is the fact that the foe that is switched out becomes saddled with +10 Substitution counts. Against the vast majority of Fighters in the game, this means they'll have to sit out for a tenth of the match timer before they can enter the fray again. Strategic use of this card can significantly handicap the opponent long enough to carve out a game-winning edge.

Weaknesses Fragile SP Gohan GRN's horrendous bulk is not ideal for a Crisis Fighter. He requires Defensive Teammates to not die quickly, and when his teammates eventually do die, his Blast Damage is all he can rely on to carry the torch for his fallen comrades. He can certainly tear through enemy teams with ease when fighting alone, but they can just as easily rip him limb from limb. Low Strike Damage For Crisis Fighters, flexibility is everything. Because the best members of all his Tags are Strike-oriented Fighters who stack the deck with Strike Cards, SP Gohan GRN has a tough time taking advantage of his high Blast Attack Stat.

Equippable Items

Aaaaaaaaah! Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Base Blast Attack UP 6% - 15% Strike Defense or Blast Attack UP 5% - 12.5% Excellent for any Ranged Fighter due to the dual Blast Attack Boost. Awakened !!! No. １ Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Blast Attack UP for each Tag: Hybrid Saiyan battle member. 2% - 8% Blast Attack UP for each Tag: Hybrid Saiyan battle member. -0.05% - -0.05% Strike Attack UP for each Tag: Hybrid Saiyan battle member. 2% - 8% Strike Attack UP for each Tag: Hybrid Saiyan battle member. -0.05% - -0.05% A great hyper-Offensive option if he's used on Hybrid Saiyans. I want to fight! Type Gold Equip Condition Hybrid Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Strike Defense or Blast Defense Up 6% - 18% Special Move Damage UP 5% - 12.5% Ultimate Damage UP 5% - 12.5% base Health or Damage to Regeneration UP 5% - 12.5% The large HP Buff makes this Equip a mainstay on the majority of Hybrid Saiyans. Alternatively, Awakened Leave my dad...ALONE! No. １ can be used here providing Gohan with solid all-round Buffs.

Main Ability

I'll get you this time! Transform into "Super Saiyan". Restores own Ki by 30. Requirements: 10 timer counts must elapse.

Final Stand Draw a Special Arts Card next. Nullifies own unfavorable Element factors for 30 timer counts. Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 10 timer counts must elapse.

Unique Ability Valiant Attack The following effects occur when this character enters the battlefield: +30% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts. +30% to own Ki Recovery for 15 timer counts. The Remaining Warrior +20% to damage inflicted per defeated battle member. +30% to damage inflicted when allied "Character: Trunks" is defeated. While this character is on the battlefield, the following effects occur when enemy switches characters: Restores own Ki by 30. +15% to Blast damage inflicted for 15 timer counts.

Unique Ability You heartless Androids will be defeated! +30% to damage inflicted against "Tag: Android". The following effects occur when this character enters the battlefield: +30% to Blast damage inflicted for 15 timer counts. -5 to own Blast Arts cost for 15 timer counts. +30% to own Ki Recovery for 15 timer counts. The Remaining Warrior +20% to damage inflicted per defeated battle member. +30% to damage inflicted when allied "Character: Trunks" is defeated. While this character is on the battlefield, the following effects occur when enemy switches characters: Restores own Ki by 30. +15% to Blast damage inflicted for 20 timer counts.

Z Ability 1 +24% to "Tag: Future" base Blast Attack during battle. Character(s) Affected 2 +26% to "Tag: Future" base Blast Attack during battle. Character(s) Affected 3 +31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected 4 +33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected

Z Ability 1 +24% to "Tag: Future" base Blast Attack during battle. Character(s) Affected 2 +26% to "Tag: Future" base Blast Attack during battle. Character(s) Affected 3 +31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected 4 +33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected

Special

Masenko Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit. Cost 50

Masenko Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit. Cost 50

Extra

Demonic Takedown +15% to Blast damage inflicted for 15 timer counts upon activation. Inflicts Forced Switching on hit. Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 15 timer counts on hit. Cost 15

Demonic Takedown +15% to Blast damage inflicted for 20 timer counts upon activation. Inflicts Forced Switching on hit. Inflicts enemy with Attribute Downgrade "+10 to substitution count" for 15 timer counts on hit. Cost 15

Resistance

Slice 99 Pierce 102 Impact 104 Explode 95

Slice 99 Pierce 102 Impact 104 Explode 95

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% Health 21428 44376 78348 120920 174612 243720 243720 Strike Attack 1821 3773 6666 10287 14859 20747 20747 Blast Attack 1807 3741 6605 10194 14722 20550 20550 Strike Defense 1486 3077 5436 8397 12131 16938 16938 Blast Defense 1532 3173 5605 8654 12501 17452 17452 Critical 154 340 620 930 1272 1414 1414 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts