Ken(GM): OOGA-CHAKA

OGA-CHAKKA

P.P. A.: Time to battle a boss!

Ken (GM): SUM KINDA WEAPON TO SURPASS METUL GRRRRRRR



Adolf S.: ayy

Ken (GM) a wild bomrek appears

Bomrek: So since I’ve got back from my trips and shit, I’ve been super, super, exceedingly tired

and I’m not sure if that’s just my body only just now feeling how tired I have been, or if this is new tiredness from who knows what.

Shitty experience all around’;

(GM To Bomrek): One thing to note; due to your armor being taken over by the elemental bond, the weight is all ‘set to zero’ from the neck down, so you’ve got enough spare to probably wear all your pistols without much bookkeeping. Just a heads up

Joush M.: Hope you feel better soon. That’s rough

Bomrek: It’s been stressful and dumb.

Ken (GM): but yeah! cheer up! GURPS at least

Bomrek: Yeaaah, GURPS! I haven’t done GURPS in how long now? Feels like a month or more.

Ken (GM): [more >.>]

@PPA wheres doc?

HEY THERE HE IS

HOLY SHIT

uuuuuhhhh

Fiss: BUCKLE UP FUCKBOIS, IT’S ABOUT TO GET SPOOPY

Ken (GM) WHERE LAST WE LEFT OUR HEROES

Ken (GM) THE GM SCRABBLED AT HIS NOTES, AND THE SKIES WRACKED WITH THUNDER IN RESPONSE



Syviis: [elf mode intensifies]

P.P. A.: \o/

Ken (GM) The golden bones of the wicked witch woman gleam in the sunlight, and wicked flames dance on the edge of her charred flesh! Dwarf-gun has blasted her with magical fire and her flesh-mask is melting away under her furious roar! The earth below her boils up, and from it clamber the bones of ancient warriors! Rusted wicked blades clutched in their moldering bony hands, they erupt from the ground like lurching dead ablaze with unholy glories! TO ARMS!



A very rough approximations of the combatants at initiative call

P.P. A.: That’s a lot of skellingtons

Bomrek: Are these dwarf corpses, or humans? Do any of them have ranged weapons?

Also the giant-looking dudes, are they just giant humans, or ogres or something?

Ken (GM): [the skelletons are wielding spear, shield sword and mace, but no guns or bows]

[the giant lookin dudes are massive ogre-looking dudes, but bigger. Maybe ancient giants?]

IMMEDIATE CALL FOR INITIATIVE

Gray: rolling 1d6 + 7 for Initiative (Basic Speed 6, Combat Reflexes +1 or +2 if Leader) ( 1 )+7 = 8

Suðri Skornbrekker: rolling 1d6+6.25+1 ( 2 )+6.25+1 = 9.25

Bomrek: rolling 1d6 + 6.5 ( 1 )+6.5 = 7.5

Doc: character sheet is kill, hang on

Syviis: rolling 1d6 + 7 ( 4 )+7 = 11

Roderick: rolling d6+6+1 ( 6 )+6+1 = 13

Ken (GM): wew lad

Syviis: noice

Ken (GM): dorf captain rolling 1d6 dorf captain ( 1 ) = 1

lol

Bomrek: He hasn’t seen this kind of thing in a while

Syviis: AND HE ISN’T LIKELY TO SEE SUCH EPICNESS EVER AGAIN!

Ken (GM): cue impromptu crit kill

Syviis: (possibly because he will die)

Ken (GM): ROD O ROCK

GUESS WHAT

Doc: ground mostly flat for gameplay purposes?

Ken (GM): yeah, level enough for purposes, excluding the smoldering pits shes making and the pool to the North

Doc: (trying to remember how fast my horse goes, hang on)

Bomrek: (Speaking of memory issues, looks like my sheet didn’t save when my comp crashed a few weeks ago. Can you PM me the stats for the pistols, and the musket?)

Ken (GM): yus

PM’d you in discord



(To Gray): Memory in you or out right now?

(From Gray): I think she wasn’t summoned at the moment



Doc: unless I can/should spend the turn getting the soldiers in line and ready to shoot

Ken (GM): @doc: goddamn, enhanced move ground(1/2) and shes at a 15…fuuuuck

Doc: encumbered to 12, I think

Ken (GM): good lord

Your soldiers are rallying, at you call already, so do your thing!

Doc: horse needs some time to get up to full speed though, right?

Ken (GM): yeah, extra TOP speed, so start with move 10, er, 8 for encumbered

Doc: right, just been a while since I’ve had to drive one of these things

Ken (GM): puts horse into H-drive, floors the methane lever, cranks ears to angery

Doc: is the burning pit covering everything or just the spots that are on fire?

Ken (GM): the firery bits are indeed fire, the darker bits are smokey

Roderick raises his sword and charges directly at the evil wizard lady with a resonating battle cry



Rod, Knight on Horseback

Lich, Madame Zur

(From P.P. A.): My laser rifle takes 3 rounds to reload. Is that only if I use powder, and could it be circumvented with FP? Also, does Fast-Draw (Ammo) apply here?

(To P.P. A.): Yeah, reloading the powder takes 3 seconds with the break action. Using your personal energy means just shooting and spending FP as a cost

Ken (GM): SYVIIS!

Syviis: I do believe she’s gonna try taking a pot shot at the leader.

-7 for distance, -3 for Vitals (because, of course, Vitals) = 14 Target. 1 FP of energy to test out it’s effects. Got all that? 😛

Ken (GM): DOO EEET

Syviis: rolling 3d6 ( 4 + 5 + 1 ) = 10

HIT UNLESS SHE SPOOPY

(using all muh gud arrows too, BTW)

Madame Zur: rolling 3d6 vs 11 ( 2 + 5 + 5 ) = 12

GASP

Madame Zur bends, but the arrow sinks in!

Madame Zur: (you discover she has no vitals in the guts to hit!)

Syviis: Fair enugh!

rolling 1d6 + 3 ( 4 )+3 = 7 Imp

rolling 1d6 ( 5 ) = 5 Burn

And watching the effect of both intently

Syviis: (so no second shot yet)

Madame Zur screeches as the bolt of thunder claps over her! Skin sears and flesh falls away, more and more of her golden bones appear! Coin dress in tatters over bones!

Bomrek: (Golden bones you say? Hmm…)

Syviis tut-tuts and reloads her hands with ranged death. “More coin shields…”

Ken(GM): shooty again?

Syviis: Sure, I’ll go for one of the Henchspooks, no lighting just arrow.

To the one on her left (bottom)

Syviis: rolling 3d6 ( 6 + 2 + 4 ) = 12

Ken(GM): Gotcha

Syviis: rolling 1d6 + 3 ( 2 )+3 = 5 Imp

Ken (GM): rolling 3d6 vs 10 block ( 3 + 6 + 3 ) = 12

Syviis: Ahh, dang

Ken (GM): bam, arrowed, no shield for him

Syviis: Woot

Ken (GM): fiss, 12>10

lol

Syviis: Yep

So 5 darmorge!

Ken (GM) the arrow sinks in! the flames crackle, and it roars in rage, still standing!



Ken (GM): SKORNBREKKA!

Suðri Skornbrekker takes a step back and attempts to fast-draw a bit of red dust to reload his weapon. [12v14]

Suðri Skornbrekker overlooks his enemies. He’s never fought skeletons before (well, skeletons without flesh and tissue on them), and thus needs a moment to observe to try and figure out what to aim at.

Ken (GM): BAM! ITS IN HAND! He snaps open the mage-gun, and the crystals inside glow hungrily!



GUHRAY

Gray moves forward at a jog, readying the splintered wooden shield he’s been carrying.

Ken (GM): [cant decide between shaka-zulu, or the 300 theme here ]

Gray also growls at the dead men, looking up at the giants towering above the human skeletons.



Skelliungton



Ken (GM): BOMREK!

Bomrek: Hmm. What’s the aim penalty for one of the giants?

Think Bomrek’ll just take aim, for now.

Gotta get that +6 acc~

Ken (GM): -7 distance, +3 size

Bomrek: “Raising the dead, how vile!” Bomrek yells



Ken (GM) the undead HOWL

The heap of bones bulges up through the fiery ground, and Madame Zur is obfuscated behind a swirl of unnatural smoke

Syviis: “If she’s wise, she’ll stay there and bury herself for us.”

Bomrek: “I’m not letting good gold go to waste, Elf!” Bomrek says as he lines up his sights.

Syviis laughs and nods



The Dorf Captain rallies your men behind “VOLLEY FIRE!” and a thunderous roar of gunfire from the musketmen cascades into the undead horde!

Ken(GM): Rod! 3d6 vs 14 for me, for your men!

Roderick: rolling 3d6 ( 4 + 3 + 4 ) = 11

Ken (GM): nice

rolling 3d6 vs 10 ( 4 + 3 + 3 ) = 10

Ken (GM): match, so thats 3 Hits at 4d damage please

ah, i can roll it too I guess

rolling 4d6 ( 3 + 5 + 3 + 6 ) = 17

rolling 4d6 ( 3 + 4 + 2 + 6 ) = 15

rolling 4d6 ( 1 + 2 + 2 + 2 ) = 7

JEEBUS

Syviis: Haha, nice..

Ken (GM) three of the warriors are shattered from the fire, focused as it is, and as sparks fly off breastplates and greaves, your men begin the reload and the pikemen ready over their shoulders!



Ken (GM): Roderick! A wave of bullets slam ahead of your charge, softening the enemies!

(To Doc): charging in?

(From Doc): what’s the penalty for attacking where she was when I can’t see her?

(To Doc): Well she is still target-able, just like the previous mages, its that ball of swirling shadows thing they do. No penalty to hit, shes just got a wall of DR to deal with

(From Doc): aha, well it just so happens that she is exactly within my sword’s reach

(To Doc): NEAT

Ken (GM): [whispering intensifies]

Roderick aims the point of his Fae rapier at the heart of the swirling shadows before him, as his horse thunders closer

Ken (GM): BADUM BADUM BADUM

[Straight on, or sidelong off the edge a bit?]

Doc: straight on, he wants to use his horse as a weapon if nothing else

Ken (GM): NICE

Doc: he’s ALL IN

Ken (GM): FUCK EVERYTHING

Sword start!

Bomrek: (That Ogre’s going to upper cut Rod; Somebody ought’a dome’m )

Roderick: rolling 3d6 vs 14 ( 1 + 2 + 3 ) = 6

Syviis: Awwww yus

Ken (GM): yuuuus

Doc: horse shouldn’t be quite able to slam on this round though

P.P. A.: >1+2+3

an ~aesthetic~ roll too

Ken (GM) the fae-sword pierces the veil of shadows, and sinks in deeply!

Ken (GM): rod, gimme a roll against 18

Doc: rolling 3d6 ( 1 + 1 + 5 ) = 7

Ken (GM): fuck yeah

Doc: (rod is hoping that taking down the necromancer will disrupt the skellingtons or that they will finish him off too quickly for it to hurt)

Ken (GM) the Fae blade glows with that emerald green, and there is a flash! A wave of power resonates out from the sword, and the fires of hell snuff out in all directions! On the wind of the blastwave, green leaves burst out from seemingly nowhere…

Doc: also yeah, magic sword

Ken (GM): sword shank to the lich-bitch! imp strike!

Roderick: rolling d6+3 ( 4 )+3 = 7 Imp

Madame Zur seems very surprised to see the sword sunk into her chest, and even more surprised to see it come up out of her shoulder with a CHNKK and bit of golden bone stuck to it!

Madame Zur: rolling 3d6 ( 3 + 2 + 3 ) = 8 vs HT(major wound)

but shes still standing!



Syviis: [ how much can Syviis move while attacking again? Half move? ][or [just the usual 1 hex?]

Ken (GM): move and attack is up to speed, and you take a penalty = to bulk

Doc: does the horse get a slam immediately? or would that be next round

Syviis: [okay, better stay still then, she’s aiming a 4 point headshot at the Ogre about to pile-drive Rod]

So…Face hit.

Ken (GM): OH SHIT HORSE SLAM

Syviis: [waits for horsey]

Doc: nah I genuinely don’t know if it applies now or next turn, since his movement takes him to the adjacent hex

Syviis: [also, ogres have size bonus to hit?]

Ken (GM): He takes the slam, he’s two sizes bigger, so its ~automatic~

Doc: >24 hp and velocity of 12

Ken (GM): CHOO CHOO

Doc: wew

Ken (GM): 24 x 12 /100 = dice

Doc: round up, it looks like?

Ken (GM): yeah, so 3d Cr please

Roderick: rolling 3d6 ( 6 + 2 + 6 ) = 14 Cr

Doc: oof

Ken (GM): hahah!

Ken (GM) bones snap and crumple, the gold marred by hoof and stamp; the necromancer is bashed to the ground, crumpling!



Ken (GM): Fiss! still wanna shoot her?

Syviis: Going for the Ogre

Ken (GM): OGOR

[Actually, Giant -Ken]



SOUTH OR NORTH

Syviis: North, trying to help Rod not get uppercutted. What’s their size bonus? Er..modifier?

Ken (GM): 3

Syviis: OK. AIMING FOR FACE. TARGET = 16

4 pt lighting as mentioned earlier

rolling 3d6 ( 5 + 4 + 3 ) = 12

Ken (GM): thwip, The ogre forgoes a dodge, as the tiny arrow smacks home…AND THEN EXPLODES

Ken (GM): BOOM

Syviis: Arrow and Lightan:

rolling 1d6 + 3 ( 3 )+3 = 6 Imp

Syviis: rolling 4d6 ( 5 + 6 + 4 + 6 ) = 21 Burn

Ken (GM): jfc

Syviis: Crack….BOOOOOM

TO THE FACEMEATS

Ken (GM) there is the rumble of thunder, and then the tiny arrow blossoms into a thunderclap! The Ogre-thing’s face erupts!

Syviis: That’s using an all out attack(Determined). Does she get the second shot?

(didn’t need it but it seemed a good time to use all out due to Rod’s proximity to it

Ken (GM): yeah, you can take a second attack, thanks to your Extra Attack

Syviis: OK… OTHER OGRE, SAME THING

Ken (GM): lol

Syviis: rolling 3d6 ( 1 + 3 + 5 ) = 9

FUCK YOU SHREK!

Ken (GM): rolling 3d6 vs 9 ogre dodge ( 2 + 6 + 1 ) = 9

Syviis: Dang!

Ken (GM): THIS ONE DUCKS

HIS FACE IS ALL “OH SHIT NAW!”

Bomrek: That Ogre’s a smart one

shoot’m in the brain to remove those smarts

Syviis slumps slightly, gasping as the lighting around her bow fades.



Ken (GM): skornbrekka!

P.P. A.: Reload time is 3 seconds, succeeding on my roll shaved off… 1?

Ken (GM): yeah, so use this ready, and its good to go next turn

Suðri Skornbrekker continues, and finishes up reloading his gun.

Ken (GM) the dust is jammed in the magic-hole, and the magic-stuff glows hot and angry. The mechanism is closed over the magic-anger

Bomrek: You can use your FP to make it not 3 seconds, right Ken? Or was that interpretation wrong?

P.P. A.: Yea, that’s a possibility; he wanted to reload normally though, if just to have a moment more to pick his target

Ken (GM): [thats right kev, you can just make it shoot by spending your dorfy FP]

Bomrek: Nice

Ken (GM): Gray!

Gray: rolling 3d6 vs 15 to resist Berserk (Battle Rage) ( 5 + 6 + 6 ) = 17

Ken (GM): BATTLU RAGU

Syviis: Mmmm, Ragu…

Gray: rolling 3d6 vs 14 to quick draw broadsword/ogre blade ( 1 + 2 + 2 ) = 5

Ken (GM): BER-ZERK

BER-ZERK

Joush M.: At a full run, charging the skeletons, drawing the ogre blade and howling!

Syviis: [sephiroth music begins playing as Gray pulls out sword]

Ken (GM): guess what bursts into green fire?

(To Doc): Your fae-blade is estatic; reveling in the glory of battle against worthy foes! You have done well! Rewards shall be yours! Your inaction has been patient hunting, it seems!

Ken (GM): ROLL TO HIT GRAY!

Gray: rolling 3d6 vs 16 Broadsword ( 4 + 5 + 4 ) = 13

rolling 3d6+2 for Cut damage from Broadsword Slash ( 6 + 4 + 6 )+2 = 18 Cut

Ken (GM): hahahah

rolling 3d6 vs 10 to block ( 5 + 4 + 1 ) = 10

OH FUCK

Ken (GM): That dude’s shield explodes into splinters, and the skellington is showered with green fire!

Syviis: “Yay I bloc—OH SWEET FUCK NO!”

Bomrek: (That was an antique!)



Ken (GM): Bomrek! you have aimed!

Bomrek: Hmm. How’s that Ogre doing? No hits have landed thus far, right?

You said -7 for distance and +3 for size, right?

Ken (GM): right, he’s all wide eyed about the lightning elf and yep

Bomrek: Alright, after aiming that’s a net +2 to hit, was aiming at his head so that’s what, -7? My tired-math tells me I need to hit a 12 or below

rolling 3d6 ( 1 + 2 + 1 ) = 4

ayy

Ken (GM): HAHAHA CRITICAL HEADBLOW

Syviis: Hahaha! Nice!

Bomrek: Woo!

Ken (GM): fuck the math, you rolled a 4

3d for effect

Bomrek: rolling 3d6 ( 6 + 1 + 6 ) = 13



Ken (GM) Bomrek lines up a nice even shot, and blasts the ogre full on in the face; when the beam stops, there is nothing left above the neck but a charred stump of skull. The thing falls over, unmoving.

Bomrek lets out a relieved breath, and yells “Ogre’s down!”

Syviis turns to Bomrek and nods “It’s all Ogre now…”

Dorf Captain cheers “Yeeeeah! Ready loads!”

Syviis: [if nothing else, we’re keeping the troops morale high]

Ken (GM) the undead hiss an unholy cry of rage

…Several drag the limp form of Zur back

…others swarm for Gray and Roderick

They wheel, sharp blades and clawed hands, for the horse who tramples their mistress!

Doc: >they wheel

inb4 deal



[A mass of five skeletons swoop in on Roderick, wild swinging move and attack for each -Ken]



rolling 3d6 vs 7 ( 4 + 1 + 4 ) = 9 vs Skellington attack!

rolling 3d6 vs 7 ( 5 + 3 + 3 ) = 11 vs Skellington attack!

rolling 3d6 vs 7 ( 6 + 6 + 5 ) = 17 vs Skellington attack!

rolling 3d6 vs 7 ( 6 + 5 + 2 ) = 13 vs Skellington attack!

rolling 3d6 vs 7 ( 4 + 6 + 4 ) = 14 vs Skellington attack!

Ken (GM) their weapons skitter across bavieca’s barding, some of them even snapping their old blades and spears in their mad rush! 😛

Ken (GM): others rush Gray!

[A similar pile of attacks for Gray, but he has SM+1 to hit him, so marginally better odds in swarming him -Ken]

rolling 3d6 vs 8 ( 1 + 1 + 4 ) = 6

rolling 3d6 vs 8 ( 2 + 5 + 6 ) = 13

rolling 3d6 vs 8 ( 1 + 4 + 5 ) = 10

rolling 3d6 vs 8 ( 4 + 5 + 4 ) = 13

one lucky hit!

Gray: rolling 3d6 vs 13 to Block with Large Shield ( 6 + 6 + 6 ) = 18

Joush M.: Yep, that isn’t a block

Ken (GM): NOPE

wow

Bomrek: Jeez

Syviis: ANTI BLOCK

Ken (GM): rolling 3d6 vs hit location on wild swing ( 4 + 2 + 3 ) = 9

Ken (GM): a normal torso whack! With a sword shank, but still

rolling 1d6+2 ( 3 )+2 = 5 Imp

Joush M.: vs 6 DR

Ken (GM): nice

thank god for my anti stab stuff

Ken (GM) the other burning skeleton flailing about, on fire

Gray snarls when the blade catches him, towering over the dead man and seeming little concerned by the blade that catches in heavy chain and hide.



Ken (GM): Roderick!

Momentum will drag you and Bavieca forward unless you intentionally move this turn

out and away from the skellingtons?

or deeper to the lich bitch?

Doc: plan: drop the reins and all out attack (double) to slash at thes kellington on the right while shooting fire to the left and letting the horse carry us to safety through the front

Ken (GM): WHEEE

TAKE THE REINS BAVICA!



start with the all out!

Doc: if I can’t do that then I guess I’ll just get stuck and fight normally, without the all-out attack

Ken (GM): stab + fire = okay

Doc: noice

Roderick: rolling 3d6 vs 14 to slash the skeletong ( 6 + 3 + 1 ) = 10

Ken (GM): woo, he fails to defend, but he’s got some moldering armor! Damage!

Roderick: rolling d6+3 ( 1 )+3 = 4 Cut

Doc: oh wait, should be +1 more because of SPEED so 5 basic damage

Ken (GM): whock! you chop a chunk of his breast plate and bones free!

fire?

Roderick: rolling 3d6 vs 14 minus whatever penalties ( 4 + 4 + 4 ) = 12

Doc: in this sort of general direction

Ken (GM): like so?



P.P. A.: Ken’s special effects are always great

Ken (GM): [and 5 wide 10 long cone ya?]

Doc thumbsup

Ken (GM): DAMAGE! [peak of cone skelly is fucked]

Roderick: rolling 4d6 burning ( 5 + 4 + 5 + 4 ) = 18 Burn

Doc: wew

Ken (GM): HAHAHAHA

Syviis: SO MANY 18’s….

Ken (GM) the bonepile is again, ablaze, but this time with glorious pure MAGICAL fire.

Ken (GM): okay! roll MOUNT for bavi [so vs 13]

Roderick: rolling 3d6 ( 6 + 3 + 5 ) = 14

Doc: rip

Ken (GM): k! now DX!

Doc: mine or the horse’s?

Ken (GM): hers [10]

Roderick: rolling 3d6 vs 10 ( 3 + 1 + 4 ) = 8

Ken (GM) the horse makes a sharp right away from the EVERYTHING and barely keeps Roderick in his saddle

Bavieca: “fucking FIRE fucking SKELETONS fuck FUCK”

Bomrek: (“It’s a living” says the horse, dejectedly.)



Ken(GM): SYVIIS!

Syviis: OK, going to move and attack with the -7 bulk from the bow

Ken (GM): [DAANG hardcore] first armory lookin one?

Syviis: Yep, general hit location, 12 to hit.

rolling 3d6 ( 3 + 3 + 6 ) = 12

Joush M.: Can’t she Heroic Archer ignore bulk, just lose Aim on the shot?

Syviis: Mmm, not sure?

Ken (GM): one sec

Syviis: Oh shit! Yeah!

“When you move and attack you don’t get acc bonus but you can Ignore Bulk” OK, well then!

Joush M.: I remembered that from Dungon Fantasy, it’s one of the Scout powers

Syviis: Target was 16, not 12

Ken (GM): “When you Move and Attack, you don’t get your bow’s Acc

bonus but may ignore its Bulk penalty. Ignore the extra -1 or -2 to skill for a Flying Attack (p. 107) or an Acrobatic Attack (p. 107), too. This lets you shoot at full skill even while running, jumping, sliding down banisters, etc”

oh nice, thats a net gain for ya

Syviis: Awww yus AND I get the 2nd attack by the looks of it

Ken (GM): nice

yeah you do

so first arrow sinks in; damorge

Syviis: rolling 1d6 + 3 ( 6 )+3 = 9 Imp

Ken (GM): lol

Syviis: rolling 1d6(4)= 4 Burn

Lighting

Ken (GM): BOOSH

Syviis: And I’ll help out Rod with the next attack

Ken (GM): SHOOTS ROD*

Syviis: Do I have a shot?

on one NEAR rod? lol

Or can I shoot him with healing? 😛

Ken (GM): wat

Joush M.: No shooting Roderick. He’s our pretty human. Without him this whole scam falls apart

Syviis: Oops, that’s right , he’s moved, lol

OK, going for that dude then

rolling 3d6 ( 2 + 2 + 1 ) = 5

OH YES

Ken (GM): fucking

lol

Jesus; okay damage

Bomrek: “Are the souls still bound to these Bones?” Bomrek yells his question over the din of combat.

Syviis: rolling 1d6 + 3(5)+3= 8

rolling 1d6(1)= 1

Ken (GM): pop

Joush M.: He’s the Faceman to Bomrek’s mister T

Ken (GM): skornbrekker! you have a full gun and a bunch of targets!

[“man, if we dont have at least a token human guy, we’re just a bunch of fuckin racists with a mob!”]

Bomrek: ^

Can Confirm, Rod is my smoke screen

Joush M.: Our dark crusade to claim the Gray Blade and kill the guy on the throne sort of looks sinister without a human face up front

Suðri Skornbrekker is worried about Gray, but he’s moving rather erratically. Aiming at one of the skellies might not work out well, so instead he aims at the head of the lich-woman. He hopes that if she dies, her army will—literally, perhaps—fall apart.

Ken (GM): nice, Aiming is always a boon

Suðri Skornbrekker also takes a step forward as he aims

Ken (GM): stalking forward, magic-rifle raised



GUHRAAAAAY



GUHRAY

Gray: Raven’s Blessing (Free Action, +1d DX for 3d seconds)

rolling 1d6 for +DX from Blessed (Heroic Feats) ( 6 ) = 6

rolling 3d6 for Duration of Blessed (Heroic Feats) ( 4 + 1 + 6 ) = 11

Ken (GM): OHSHIT

Gray: rolling 3d6 vs 20 to Shield Bash (All Out Strong) ( 2 + 2 + 3 ) = 7

rolling 1d6+4 cr damage for Bash, if hit ( 6 )+4 = 10 Cr



Ken (GM) The skeleton on Grays right shatters into a million pieces

Gray rolling 3d6 vs 22 for Ogre Blade (right Hand) ( 6 + 2 + 1 ) = 9

Gray: rolling 3d6+2 ( 5 + 6 + 2 )+2 = 15 cut damage, Ogre Blade, if hit

Ken (GM): the skeleton in front takes a big flaming green sword to the face, and explodes as well

Gray roars, lashing out with shield and sword as the Raven’s power and blessing settles around him like a shadowy cloak. “Come! I will put you to rest, Dead Men!”

Ken (GM): foam at the edges of his mouth



BUMREK

buuuuum wreeeeeck?

Bomrek: Sorry, stepped away for a sec

Alright, Bomrek’ll take a shot at this guy over here, using his FP to fire,

22 hex distance, what’s the penalty?

Ken (GM): -7

Bomrek: rolling 3d6 ( 6 + 6 + 6 ) = 18

Hah

Ken (GM): Hah

fuck

Bomrek: I-It’s my first time powering the musket myself!

C-Could happen to anyone!

Ken (GM): Roll HT for me?

Bomrek: rolling 3d6 ( 5 + 5 + 5 ) = 15

Damn

Ken (GM): rolling 1d6 FP damage to Bomrek ( 4 ) = 4

Joush M.: Huh, I wonder what a malfunction is like with that gun..

Bomrek: Like getting water down the wrong pipe

but in reverse

Ken (GM) there is a surge in the mechanism, and you feel drained. A riot of color glimmers out of the gun, but it’s still in one piece

Dorf Captain: “Hold lines men! Enjoy the show!”

P.P. A.: the light show?

Bomrek: Bomrek raises the gun, levels it at one of the distant enemies, pulls the trigger, and then groans in pain and slumps forward with the weight of his gun, thankfully still on his feet. He looks momentarily dazed, and peers down at his musket in confusion. “A-Ah, fucking thing hurt”

Ken (GM) SKELETONS SHRIEKING IN PAIN AND FEAR



They surge for Gray, swarming him with numbers. Another leaps for Roderick and Bavieca! The others huddling ’round the lich’s body protecting her!

Ken (GM): rolling 3d6 vs 11 against tackling Bavieca ( 1 + 2 + 1 ) = 4

!!!

P.P. A.: [critical rattling]

Ken (GM) the skeleton dives onto the horse, latching on! She screams!

Ken (GM): rolling 3d6 vs 12 sword against gray ( 6 + 2 + 1 ) = 9 Hit

rolling 3d6 vs 12 sword against gray ( 2 + 3 + 3 ) = 8 Hit

rolling 3d6 vs 8 wild swing club against gray ( 4 + 1 + 5 ) = 10

rolling 3d6 vs 12 spear against gray ( 2 + 1 + 2 ) = 5 Hit

welp

Bomrek: Skeletons love horse meat

It’s the one thing they have in common with Dwarves

Joush M.: I’m not a horse. Mostly people and wolf. And ram maybe.

Bomrek: >tfw we will never travel the Dwarf lands, so Bomrek can take you guys to horse meat festivals

Ken (GM): rolling 1d6+2 cut vs torso DR ( 3 )+2 = 5

rolling 1d6+2 cut vs torso DR ( 4 )+2 = 6

rolling 1d6 IMP vs torso DR ( 3 ) = 3

CLANK CLANK

PONK

Heroes of the skeleton war, I assure you

Gray takes mostly trivial injury as blades crash down on him, one slamming into his middle and another drawing a thin line of crimson blood across his ribs, the spear caught and shoved roughly aside with annoyance by the beastial Scorned.



Ken (GM): Roderick!

Roderick grabs the reins again with a Ready maneuver!

Doc: the horse ought to be able to kick and turn itself with its own actions, right?

Ken (GM): rightyo

…but shes caught about the neck

Doc: oh, like still dangling?

if that’s the case he’d rather try and kill it off

Ken (GM): ja, I’d hope 😛 Skellington tackled her and grabbed on

so, stab the skelley? choppy skelly?

incinerate it with another 18 damage skelly?

Roderick: rolling 3d6 vs 15 slashy slashy skelly ( 3 + 5 + 3 ) = 11

Ken (GM): no defenses! you hit!

Roderick: rolling d6+3 ( 2 )+3 = 5 Cut

Ken (GM) the Fae blade sings as it bisects the undead thing, splitting the already broken chest in twain. Bones tumble

Bavieca trots away [Moves her mini calmly away form the horde]



Ken (GM): Syviis!

Syviis: Moving up some more, and will pick off another 2 skeletons as she does! rolling 3d6 ( 4 + 2 + 4 ) = 10

That will hit, general meats 1 FP for Lighting, but it makes her necklace glow

[ right on 1/3 FP, don’t want to lose any more ]

Ken (GM): kk; it tries a block!

rolling 3d6 vs 10 block ( 6 + 1 + 3 ) = 10

fuck year, every time

Syviis: OK, arrow skitters. Next one is Fuckboi up at the north

rolling 3d6 ( 2 + 4 + 1 ) = 7

Ken (GM): rolling 3d6 vs 10 block ( 4 + 5 + 5 ) = 14

THUNK

Syviis: rolling 1d6 + 3 ( 4 )+3 = 7 Imp

rolling 1d6 ( 3 ) = 3 Burn



Bomrek: I think I’m starting to starve, if my turn comes around, Bomrek goes to reload his musket the normal way

Done with this FP draining crap for now. Ouch.

Ken (GM): lol

k

Skornbrekker!

she’s exposed!

her charred meaty face! shoot eeeet

Suðri Skornbrekker does just that.

Ken (GM): -2 for her prone

but go to town

P.P. A.: -8 for distance, -5 for face, or what was it?

ah wait, should be -7 for brain pan

Ken (GM): and +6 for rifle acc

All out +1?

Suðri Skornbrekker goes all-out and pulls the trigger: 10v10

P.P. A.: she get to dodge?

Ken (GM): not for GUNZ

[Again, my second or third time enforcing the alternate rule

“Can’t dodge versus a weapon you don’t Grok”

as suggested by Bomrek’s player Adolph.

Thematically appropriate for magitek laser blasters, I felt –Ken]

DAMORGE

Suðri Skornbrekker: rolling 6d6 ( 6 + 6 + 5 + 4 + 2 + 4 ) = 27 Burn

Syviis: Daaayyyyumn

Ken (GM): JEEEEEEESUS

Ken (GM) A scream of magic fires out from the gun, a wave of heat rolling through with a thunderclap shock, and then a burned smear is all thats left of the womans face. Madame Zur’s head is a smoking golden skull. Her body shudders, limp

The skeletons each tremble, then burst into pieces!

Bones litter the ground all around you. The trembling moldered ash smeared pieces now quiet and still…. the armor only a stinking heap of metal. The rattling echoes away, and a cheer rises up from your men behind you!



Bomrek: “I hope you left some of her skull intact, I’ll send it back to my family in the mountainhomes, my goldsmith cousin will make a drinking chalice out of it!” Bomrek yells across the battlefield, intended more to intimidate anyone still alive.

Suðri Skornbrekker grins, very satisfied with that shot. He turns to Bomrek: “I look forward to that triumphant toast,” he replies

Bomrek intends to never have to settle for pewter drinking vessels again, once he gets back home. He’s got visions of gold coins, fine luxuries, and idle craftsmanship in his future.

Gray smashes a crumbling skeleton aside and roars before looking around, breathing fast, hunting more to kill before in frustration he puts away the massive ogre blade and puts the shield away on it’s gauge, prowling closer to the fallen form of the golden skull. “We have our victory”

Gray calls out the Raven, shadows drawing themselves off his massive form, lifting from him to stand on his arm. “Memory, have a look around and make sure she was alone. And again, thank you.”

Memory flows into your world, spreading inky wings

Ken (GM): [god that shield is battered]

Gray has 17 HP damage on that shield. One more good hit and it’s gone



Bomrek draws one of his pistols, shouldering his musket over his back, and walks over the field. ( Can I see the enemy woman? What’s left of her?)

Syviis slides her bow away and stalks forward, reaching in her pack for the staff in case there is any bad mojo left to deal with.

Syviis: [any glowy bits she can see?]

Suðri Skornbrekker also approaches the corpse, wary that there might yet be some un-life left in it.

Roderick calms his horse and stands ready to deal with any new or resurgent threats

Ken (GM) the skeleton lies on the ground, some final bits of charred skin and meat clinging limp to melted and broken looking golden bones. Runes of an eldritch green color glow dimly on the surface of her remains, but she lies still, the skull a broken and mangled looking thing

(To Fiss): Magic glowing all over, like a raw corpse.

Bomrek kicks the corpse a few times, testing for movement. If none, he bends down and sorts through the remains. (Just how messed up is the skull? Too messed up to make into a drinking chalice?)



Gray calls to the soldiers, a deep, powerful voice carrying over to them. “These nightmare creatures can be felled. They can be beaten. This victory is yours. You earned it, as you will earn the next!”

Syviis walks forward, staff raised, and begins focusing on the tendrils of magic, watching it as she gets closer “You’ve been fired and fueled by unnatural energy… give up your masters to the Light, and we will send you to your peace.”

Madame Zur ‘s voice crawls along the air, issuing from the wrecked body “This is not the last you will see of meeeeeee~”

Syviis: “Oh, I very much think it is, ma’am.”

Bomrek: “Your bones will hang from the wall in my toilet-chambers, Human. They will be your tomb.” Bomrek speaks angrily down at the remains, still pretty upset from the pain his gun fumble caused him earlier.

Suðri Skornbrekker strokes his beard and says naught, still feeling a bit guilty for shooting her during the “negotiations”, but not wanting to embarrass Bomrek by saying so.



Roderick: “Reflect well on what it would mean for you to meet us again.”

Ken (GM) the bones shiver, and the gold bubbles away from the remains, melting down to pool on the earth

(To Syviis): You can see her soul, collecting itself in the gold!

(To Gray): You can see her soul, collecting itself in the gold!

(From Syviis): I will attempt to exorcise it!

(To Fiss): Wave the stick about, Im sure it will help

(From Syviis): I will focus on freeing the soul from the gold, removing it’s unholy anchor to this plane, and pushing it away to it’s afterlife

Syviis strikes the air at the pooling gold “NOT YET!

Ken (GM) crackles of white lightning flow up and down Syviis’ magical elven staff of life!

Bomrek jumps back from it, looking at the Elf like she’s crazy

“That’s valuable gold you’re attacking, Elf!”

Gray growls and steps forward, heavy blade drawn again in a flash. He gives Syviis a moment to work before gathering power himself. “I could Banish it” He offers.

Syviis: “You’ve spent your life in this wasted evil form! Now know rest! And never return to this plane! Never again be tempted by the vile darkness! If you cannot choose… then I will cleanse this place of your filth!”

Syviis turns to Gray and nods “It’s soul is bound to the Gold…”

Ken (GM): Gray! Exorcism! +4 from the blade, +3 from Syviis and the staff!

Gray: rolling 3d6 vs 20 ( 3 + 1 + 5 ) = 9

Ken (GM): nice

Ken (GM): rolling 3d6 opposed vs 14 ( 6 + 4 + 5 ) = 15

oooh MOS +11 vs MOF -1

guess who got purged?

Ken (GM) An unholy scream issues up from the gold, the mass of it twisting this way and that under a gout of green flame curling down the staff of life!

Gray calls up the flame from the blade and stokes it like a bellows, snarling, power rising, flame shining in the air as he commands in that savage voice. “Into the Light with you. Embrace the void!”

Ken (GM) the scream rises in pitch, until you hear two voices, one hellish, and one human. The unholy one disappears, and then all that is left is a heap of bones, and a lump of dull metal



Syviis: “Well then…. Tea and Lembas Bread break?”

Bomrek picks himself upright, and kicks a small stone onto the metal, looking to see how it reacts. “Tarnished..” Bomrek mumbles. (Does it still look like gold, or has it been turned into lame-ass tin?)

Suðri Skornbrekker: “To corrupt even gold…” Suðri shakes his head, empathizing with Bomrek.

Ken (GM) some scummy slag chips away… and pure gold shines below!

Doc: eat it and find out

P.P. A.: hahaha

Syviis: “Look on the bright side, ser Dwarf. This just goes to prove that souls are golden…I believe that’s why you shine so brightly.”

whispering in elvish for a Dwarf. winks

Gray shakes his head. “Possessed. Gold doesn’t tarnish” He says with that growl, the bronze blade gleaming in the sun, the sword put away again as he stands by and looks around for trouble, the cut at his side forgotten as it closes on it’s own.



Bomrek: aannnd naother phone call, brb

Fiss: Sorry folks, I gotta go. Will watch for the aftermath once I’m stationary again, but for now o/

Ken (GM): ASSUMING DIRECT CONTROL



Suðri Skornbrekker: “…were the silver swords the wizard brought with him similar to this?”

Ken (GM): hmm?

similar how? They were silver. This looks like a crust of some sort of slag over gold

P.P. A.: well, the process by which the silver swords were magicked

…or am I misremembering something

Gray shakes his head. “Not to my eyes. The skeletons were armed with unremarkable trash.”

(To Doc): the Fae sword thrums with a happy satisfaction. You cannot help but hear a voice in your mind “This will please your lord, yes. We have fed well this day”

Ken (GM): slag like this; like the impurities burned to the top in the whole,

“exorcism process”

P.P. A.: No no, I mean I misrememebred the silver swords having some enchantment to them too

Ken (GM): ah okay then

Suðri Skornbrekker shrugs, and looks around. “That many dead warriors lay here? Was there a battle fought at this place long ago, or do the dead of ages and ages past just pile up over the eons…?” he muses aloud, melancholic-ally.



Ken (GM) the leftover heap is massive; the size of a short barn, burst forth from under the road and around it. You can see the flagstones in tatters where they once laid flat

Gray: “Either that or they were conjured from somewhere else. We’ve seen magic do that before.” He walks closer to the pile. “We should get tools and start to clear it.”

Dorf Captain: “Sir! Should we order the men to work then?” The mohawk’d dwarf gestures over his shoulder to the 1000-odd men in your caravan

Roderick nods at the captain. “Spread word of what happened here, as well. It should bolster morale.”

Bomrek: Back



Suðri Skornbrekker will help as well, ’tis a Dwarf’s duty to dig after all.

Gray: “Aye. I’ll lend a hand.” He assures them and walks forward. “We lay the bones to rest and move out when we can.”

Bomrek: “Pile up over the ages..” Bomrek mutters, almost in disbelief as he pokes at the bit of gold. “What savage people, to not bury their dead.”



Ken(GM): [map magic, back to the overland]

Memory looks over the work, a curious glint to her eye “These dead were conjured, brought here with magic, but their bodies were once real men. Souls bound to service by necromancers. Human souls, bought and traded like stock” WARK WARK “High Lord Jadeite must truck with the dark princes of the Gate. Demons perched on the bridge of life and death. Overseers of living creatures very essences”

Suðri Skornbrekker perks up. “That— Even after death poor men can be enslaved and twisted by these dark forces? …wicked, wicked.”

Memory: “Souls of the living are coalesced; very concentrated stuff. Tightly packed energy put into a neat thing. Very tempting to those what feed on that energy. Like a finely roasted piece of meat, aged and prepared for a literal lifetime.”



Gray: “Blight… Is there anything that might help us fight such things?” He ask the raven as he works. A makeshift ossuary or grave is the best he can offer them, but at least the work crew treats the dead with respect. Gray useful for the heavy lifting, and glad for the distraction from his thoughts.

Memory: “The pacts they have laid out must be severed. Their names struck from mortal memory. The Demon Princes must not tempt men, elf or even dwarf. We cannot let them consume you. Your lives are too precious to waste on such simple indulgences”

Ken (GM) bones are stacked in tight levels; the scorned seem to have no taboo about cleaning up the remains of the dead. The road is walk-able quickly, with enough men put to task



Doc: was the dorf captain still around to hear about the soul-stealing bits?

Doc: that part would be bad for morale

Ken (GM): [I’d imagine you can step away for a bit of the conversation. Memory is wise and will follow your lead with these things]

Memory: [you mortals, and your strange needs]

Gray: “My soul is my own for now. We should free those we can from such unnatural service.”

Suðri Skornbrekker: “I know not how much we can do, but we can at least banish those who have pacted with them from our realm, and release those they have bound here. It’d be nice if this light of our forefathers could even sear through that darkness beyond, but…” He hefts the laser musket, and pats it affectionately

Ken (GM) so, as night falls, your army camps at Swineholt. Good time on the highway, a resounding victory in the field, and a clear message to Jadeite



Bomrek tosses the chunk of gold up into the air idly while sitting near the fire, thoughtful and mostly quiet tonight.

Ken (GM): [it is a football sized lump, all said]

Gray settles into camp with the others, satisfied with the days work and disturbed with the new power demonstrated by Jadeite.



Ken (GM): tomorrow: The next march, to Carne,

then Academ,

then, The Capital

4 exp each ya shmungs!

Doc: noice

how much freaking HP did that lich bitch have btw

Ken (GM): heheh

Joush M.: Thanks for the game man, very nice

Ken (GM): quite a bit, and a touch of supernatural durability tied to being exorcized

Bomrek: yee

P.P. A.: \o/

Doc: shot, stabbed, horsed, shot again

P.P. A.: When I saw all those skellingtons I was rather shocked

but then I scrolled left and saw/remembered that we had an army of our own

Bomrek is wondering, at the front of his mind, what to best do with this lump of gold. Maybe get it cast into the shape of a skull, and make that into a drinking chalice?

P.P. A.: and was really interested in how it’d play out

Bomrek: Deeper down though, he’s concerned about his homeland

Doc: yeah that was fun

Bomrek: and wondering how the leaders are faring there.

Ken (GM): yeah, good thing rod got right in there with the fae-fuckery sword

because man, do the Fae hate the lords of darkness

Doc: especially because our army was mostly stabby bits

P.P. A.: If they had charged it would have been difficult, but Rod charging first and Grey following immediately and becoming a target all of his own prevented that

Ken (GM): i had plans of all sorts for waves of those guys

good job bottlenecking the necromancer right away

also, beheading the giants

good plan there

Doc: Rod’s thinking was that she was obviously in charge and probably needed a magic sword in her face

and that he was the fastest possible magic sword applicator

Ken (GM): aside from impromptu fastball specials

Doc: le unscrew pommel

P.P. A.: That was Suðri’s thinking too

Basically, he had no idea what part to shoot on a skeleton

Joush M.: Rod nearly got in pretty serious trouble there, but it was good to see him get to take Bavieca into a proper fight

Doc: Rod’s mind went directly to the “fuck these guys don’t have organs” because he’s a stabby guy

P.P. A.: so he just shot the leader, into the head (since the earlier shots showed that the other body parts didn’t do much damage)

Doc: if he can’t hit a weak point he really doesn’t do much damage unless he lights them on fire

P.P. A.: Firearms are basically telescope-stabbers too

Ken (GM): hah “OH POOR ME AND MY APOCALYPTIC FLAMETHROWER”

Doc: I actually wrote a paper on that in high school

Ken (GM): lol

Doc: my thesis was to the effect of how nearly all the most important weapons of human history were just ways to poke holes in people from ever-greater distances

Ken (GM): hah

it really is the more effective form of injury

what with the bleeding and being dead

Doc: slashing is more effective at disabling but much less effective at killing

Ken (GM): yeah, on average, people tend to die when you stab em

Doc: and if you can poke a hole in them from a great enough distance, they will die before it matters that you didn’t cut any tendons or whatever

Joush M.: Of course a lot of the stuff we fight don’t die until you tear it apart

Damn undead and golems

Doc: right, both of those cause problems for rod

tbh most everyone except gray

Ken (GM): Im so glad we dont do this in DnD

Doc: but we have MAGIC and HUGE GUNS so it works out okay

Rod can even shoot a gun now!

also yeah, this is a lot more fun imho than a dnd system

Ken (GM): what with the not-criticals and such

Joush M. brings all the Rip and Tear the group needs

Doc: damage and everything just makes more sense

Ken (GM): yeah, thats what sold me on it back in the day

P.P. A.: In DnD you’d just hit it until it eventually dies, with the method not mattering much

Ken (GM): “damage is contextual? awesome!”

P.P. A.: except why hit it when you could use magic instead

Doc: dude horses lmao

Bomrek: Yeah, DND is garbo. GURPS is the supreme being

Ken (GM): right, I gotta go get costumed up for halloween drunkeness tonight

Doc: Bavieca is SCARY

P.P. A.: Going as a skeleton? :^)

Ken (GM): TRAMPLED BY HORSE FOR 3d

[steampunk ghostbuster]

Doc: luigi style vacuum cleaner?

Ken (GM): totes

P.P. A.: noice

Doc: luigi style vacuum cleaner?

Ken (GM): totes

P.P. A.: noice