About This Game

Every door can be padlocked



Plank over windows on the interior and exterior



Power structures to provide much needed light



Set traps outside/inside doors and windows



Select and secure fixed containers with locks

Realistic calorie consumption



Realistic hydration system



Only eat what you need for a day



Eat more and build your calorie, stamina and overall health stats



Consume cooked foods to lower your chance of sickness



Hunt game for larger meals





Realistic fuel consumption



Realistic part system



Vehicles support more than one passenger



Vehicles can power structures



Power an electric meter with a generator



Power a set radius with a generator in the wild



Supply a structure or area with electricity



Power lights



Crafted electrical items like work lamps



Power gas pumps to retrieve fuel

Simplified crafting system



Combine common items to create other useful loot



Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads



Craft canteens to store and purify water



Combine food items with canteens to create meals that are ready to cook



Easy to navigate an search for recipes



Search based on recipe or ingredient



Use large and small workbenches to craft items both large and small

Manipulate any loot drop



Placement directly from the inventory



Place and store goods on counters, shelves or tables



Organize your safe house

Kill players repeatedly and pay the price



Eat raw or rancid foods and lower your mental state



Eat warm meals or fresh foods to raise your mental state



Extreme lows in the mental health stat will result in death

Dynamic lighting



Dynamic seasons



Day and night cycles



Realistic star and moon positions



Random weather events such as rainstorms and snowstorms



Mist and fog system

Large hand designed world



Woodlands



Campgrounds



Starting Camps



Shipping container camps



Farmland



Cabins



Meadows



Rivers



Large road system



100’s of fortifiable structures

Day Cycle

Fell trees



Craft planks



Hunting and trapping



Gather loot and food



Fortify a structure



Secure doors and containers with locks



Fuel generators and prepare power systems



Light a fire to keep your health up



Craft bandages and prepare for the night

Night Cycle

Team up with friends



Hunker down in your secured structure



Avoid firearms use melee



Remain as quiet as possible



Start generators and power structures



Set structure traps



Cook meals indoors on wood stoves



Try to survive the night

Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances to survive each night.Use the day time hours to roam the island, find loot and prepare for the night to come. Fortify structures, set traps, start fires, get meals and bandages ready. When the night falls, you will not want to venture too far from a secure structure.Here's some of what Survive the Nights has to offer in its first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions, share them our discord. and steam community hub. We’re listening!The dead are a real threat and will kill an unprepared player quickly.Zombie behavior is not the same around the clock. You'll find zombies during the day slower, more docile and lurking in the shadows. They will attack but for the most part need some provoking.Night zombies on the other hand are far more aggressive. They can see further, they're faster, more agile and spawn in greater numbers. They will actively hunt the player so always be on the lookout.Structures are all exciting as there’s no “base building”. You can take control of an already existing structure, fortify and hunker down.Realistic food and drink intake is a big part of the game. You don't need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.Getting around an island the size of this one isn’t easy on foot.Powering a structure can provide light to make night time activities easier. Some structures also require electricity to power interior and exterior doors.Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.The placement system allows for players to move any crafted or found physical game drop as they see fit. Placement will allow for players to make a structure feel more like their own.Our mental health system is being developed to discourage "Kill On Sight" mentality. The zombies are a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.Our weather system is dynamic including all four seasons along with seasonal vegetation and foliage.There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised. Using a firearm in a town at night would draw hordes. It’s best to stick indoors unless you have a large group of friends.Server based leader boards allow you to see who has survived the longest on the server. Each player will also have personal stats seen via the main menu. The game also tracks global stats, seen on our website/forum and discord server.Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.