GamePress:

The job license system is very clever. It makes it quite hard to make a standard tier list for the best parts in the game. But some of the job licenses seem better than others. For instance, long shooters and mid shooters seem to have the edge when playing the character directly. And support/defender seems to be incredibly good when the AI is playing it as a support Gunpla. (I personally dislike Outfighters because they just aren’t great at anything). What do you think the best and worst job licenses are? Should any of them be improved? Do you think they will add more types?

GunbreMax:

In the point of making the maximum burst damage in the combat, I’d say In-fighter is the standing out AI above all. As you’ve mentioned, I agree with the point that the shooter-jobs have an irreplaceable potential in extermination in combats. However, the additional effect by limit-break in shooter-job is the increase of reload speed and shooting range, which is not so practical in arena. I would like to request some prop-up for this point. The best job is In-fighter or Long-shooter, I bet. I think it’s Defender as the worst, from the Ai movements as far as I see lol.

GamePress:

What are the top things you think need to change about Gundam Battle Gunpla Warfare to improve the game?

Max:

On this topic, I have posted some videos based on questionnaire and comments from the various users. More the anything, I strongly think that they should make some improvement on the EN systems. In detail, so far, the way to heal the EN is only able by using Harochips (EN recovery item was given out in a few case, but not constantly). This is pretty a crucial feature for the players who want to play without paying money and I think this is one the reason of the departure of users from this app. Here are the some ideas I have: reduce the consuming EN for each mission, give out more EN recovery items, release the level-cap with enough margin so we can gain more effective level-up EN recovery. Secondly, the prop-up of the system in gifts box. Selective receiving by providing some check box or so would be nice. Additionally, selective selling, sorting system inside gift box is also what I wish them to improve. Thirdly, as I’ve said already, about the arena. Adding more challenging requirements in order to keep away the build from the ‘template’ build. I think this could be motivation factor for the free-players or the for-fun players. An arena which literally is enjoyable to anyone. Next, the pre-set or memory function for your gunpla builds or squads. Re-building and re-painting for every mission or arena or event is such a labor. I bet everybody is also thinking so. I’d ask Bandai Co for pre-set of your favorite build at least. Lastly, the performance of gacha scenes lol. The screen with blue powder coming into my sight in a second after pulling gacha breaks my heart. I think putting some more performance like rescue performance could make us enjoy more on this.

GamePress:

Is there anything you’d like to promote to our readers? Perhaps the latest contest or one of your videos? I know there’s a long list of big stuff you’re working on right now, but wasn’t sure how much you were up for sharing!

GunbreMax:

Thank you GP! Of course including the CPWR formula, I have a lot of information I want to share to everyone in the world. I was thinking propose GP to be the first media of making these massive information in public as an exclusive breaking news. This is why I still haven’t shared the data to others even though it was completed in Japanese version. I was waiting for the English transcription to be done. That breaking news is that our Japanese γ team have revealed the damage formula for normal combat damage! This report is the fruits of labor by our Japanese members, verified with investigation over investigation, all data obtained by actual measurement, supported by a lot of cooperators. Some fellows worked hard on the measurement with a reasonable amount of data, other fellows kept on calculating in order to estimate and establish the final formula, fellows made a webpage for our database, and other fellows completed the translation from Japanese to English.



This huge report couldn’t be finished without all of those devoted works. So this is really REALLY an important mass-information-database for me. Just posting and sharing the link of the translated report is still enough to bring me joy.

As a leader of Japanese γ team, it will be more precious than anything, If our work could be a product which could present how much we have worked on with this project with passion for all the GBGW players in the world!!!

Therefore, it will be very thankful if you GP could support our Japanese γ team and we can form a good cooperating relationships between us. I am looking forward to enjoying GBGW together with GP from now on and so on! My best regards to GamePress!! ARIGATO!!

Interpreted by ぬおー(An Anonymous Quagsire) @tennen_nuooo

And for the first time ever, GunbreMax and team have released the damage calculator formula, the CPWR formula, and sooo much more! Check the video below for more details!!



For the full doc in English - CLICK HERE