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Full MemberActivity: 350Merit: 121 [ANN][ICO] Crystal Reign | The First Grand Strategy MMO Built With Ethereum February 24, 2018, 02:00:42 PM

Last edit: March 29, 2018, 05:27:23 PM by zoomzoom #1

Whitepaper

How Does It Play?



The game is browser based and consists of a 3D Hex map with 800x800 tiles. Each player creates an

account through Metamask and is randomly allocated a tile on the map. Starting settlements consist

of a city map, with a castle and 20 empty building sites, and an outer-city map which has 25 resource

plots based on the tile biome. Players build and upgrade these sites to develop their city and

increase their production. Food, Wood, Iron, Stone and Clay all serve different purposes in the

production chain and each of the 5 biomes give additional production bonuses to one of these

resources.



Players can build 5 different unit types: Archer, Swordsman, Spearman, Mage and Cavalry. There is

an underlying rock-paper- scissors dynamic between these units, however, this is offset by various

considerations such as terrain bonuses, item abilities and commander perks. As armies can be split

into divisions with attacking bonuses and specialties there is a tactical advantage in conducting

reconnaissance with scouting parties and understanding the unit distribution of an opposing force

before attacking.



Armies are governed by a commander, a unique unit who gains souls for each unit killed by his army.

Souls can be spent to upgrade the commander and give specific perks to the army. Speed and attack

perks can help give an edge to raiding parties whilst terrain specializations and defence perks can

bolster a defensive army.



Rare items and animals are scattered around the map which can be hunted in order to gain raw

materials for the production of advanced armour and weaponry. Trading of resources gathered can

be conducted through the use of caravans built at a marketplace.



With a consulate, players can begin to join guilds and fight together with other players. As there are

monetary rewards released in-game there are a variety of distribution options available to guild

leaders. Wealth can be distributed according to rank, according to who has earnt the most or

distributed evenly amongst the guild. In-game rewards can also be taxed by the guild in order to

finance future battles.



What's The Token For?



Crystal Reign uses an ERC20 token called Crystal Reign Shard (CRS) with a total supply of 50M. The

primary game mechanic involves 1000 CRS being handed to players who control one of 64 randomly

selected hex tiles over a 24hr period. The occur each week and provide players the opportunity to

work together in large scale battles for monetary rewards. Engaging in this mechanic becomes more

attractive as 80% of revenue from in-game purchases is added to the reward as a bonus. As some

purchases can be made with ETH as well as CRS, this bonus provides a good way to attract new

players whilst also boosting the value of CRS.

There are several varieties of in-game purchases:



Relics: These are unique items that can be wielded by commanders. They can be upgraded using

souls earned by commanders and appear permanently on the map when dropped by a defeated

army. They require CRS to be produced.



Resurrections: High level dead commanders can be resurrected using CRS. Due to the cumulative

nature of the exp mechanic for commanders we feel this will increase the stakes for high level

players whilst also balancing the snowball effect.



Aesthetic Purchases: Special skins for castles and units that add color to the game and make players

stand out will always be purchasable with ETH and CRS.



Individual Production Bonuses: Boosting production and reducing production time will be possible

for players through spending either ETH or CRS. ETH costs will scale with production costs whilst CRS

costs will remain static. This means that instantly upgrading a high level building will cost more in

ETH than for a low level building but will remain constant in terms of CRS. This will create an

environment where pay-to- win mechanics are effectively removed for high level players as they

become economically unfeasible at high levels.



Guild Bonuses: Guild bonuses provide members with strong advantages and at lower cost compared

to individual bonuses. These are only available with CRS and can only be issued through the guild

treasury  a unique Ethereum account assigned to the guild.



Final Distribution of tokens is as follows:

16,400,000 allocated to ICO.

16,400,000 allocated towards community competitions and challenges.

16,400,000 released over a 5 year period (64000 each week) in the primary game mechanic, the

shard drop.

800,000 initially given out for marketing purposes.



The power of the token



Whilst we could conduct most of the in-game mechanics using Ethereum only, our reasoning for

using an ERC20 token is twofold:

1. Using a token protects the game in its infant stages from hacks and unforeseen

vulnerabilities. Whilst we have done our best to protect both our investors and our

reputation it would be naïve to not consider this possibility given that we are operating in a

fairly new field that is not quite tried and tested.

2. The token allows us to regulate the in-game economy independent of current market

sentiments for Ethereum. With 80% of revenue being distributed to players based on skill we

require a transitionary period in which to balance the game. If prices increase too rapidly

then it will become a high stakes game and price out many of the potential participants

needed for a strong in-game ecosystem. By the time the total coin supply is distributed we

will have ironed out factors that allow for the initial endowment advantage that long-term

ETH holders have.



Progress So Far



Most game features are complete and now we are focusing on artwork and UI design. We have

commissioned work from several talented designers and should be able to show gameplay by the

end of March. A white paper will be released soon once we have more in-game artwork to display.



Token name: Crystal Reign Shard

Token Symbol: CRS

To see your tokens follow this



Website: http://crystalreign.io/



Contact email: Crystalreignonline@gmail.com



Translation bounty: We need translations for many languages, for local language announcement threads the reward will be 500 CRS. Will take into consideration trust and account age, among other things.



Join the Telegram Channel: http://t.me/crystalreign



Join our Discord: https://discord.gg/B3bcZRx



Translated ANN threads:

Indonesian

Spanish

French

German

Chinese

Swedish

Russian

Portugese

Arabic



Crystal Reign ShardCRSTo see your tokens follow this tutorial and use the contract address 0x65302d3a313cf7b0bc7badbf0b9b07a4f176ed10.We need translations for many languages, for local language announcement threads the reward will be 500 CRS. Will take into consideration trust and account age, among other things.







Note: I, ZoomZoom, am not the project manager, owner or developer. I am posting on behalf and am involved in marketing, promotion and campaigns. Note: I, ZoomZoom, am not the project manager, owner or developer. I am posting on behalf and am involved in marketing, promotion and campaigns. CRYPTO BATTLEGROUNDS

▬ ▮ ▮ █ █ PLAY NOW! █ █ ▮ ▮ ▬

PLAY AGAINST OTHERS FOR ETH!

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CrystalReign



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NewbieActivity: 15Merit: 0 Re: [ANN][ICO] Crystal Reign | The First Grand Strategy MMO Built With Ethereum February 25, 2018, 11:01:25 AM #8 Quote from: orionluckyse7en on February 24, 2018, 04:59:04 PM

Token based on gaming is always fun and interesting. So this will be web based game of MMO and the token is also be used as in-game cash if I am not mistaken. Then I will wait for the whitepaper released to learn more about this project. I think the team should add their profile informations on the website. Just my suggestion

Yes, so the token will be released each week on random tiles that players fight for. While many things can be bought with both ETH and CRS, the real game changing perks can only be obtained with CRS. In-game payments are generally frowned upon in MMOs but we think that by redistributing 80% of revenue back to the players it will create an environment where players are more engaged in the gameplay and more willing to funnel back the rewards they earn into the game.



With regards to sharing profile information: We welcome the highest level of scrutiny to our project... to our personal lives and achievements - not so much. Perhaps when the alpha is in full swing we will reconsider this stance. Personally, I'm an advocate of privacy and feel that developers shouldn't have to commodify their personalities in order to run a successful project. This will likely lower our revenue in the short-run but I'm confident that once the initial gameplay is shown it wont be an issue. Yes, so the token will be released each week on random tiles that players fight for. While many things can be bought with both ETH and CRS, the real game changing perks can only be obtained with CRS. In-game payments are generally frowned upon in MMOs but we think that by redistributing 80% of revenue back to the players it will create an environment where players are more engaged in the gameplay and more willing to funnel back the rewards they earn into the game.With regards to sharing profile information: We welcome the highest level of scrutiny to our project... to our personal lives and achievements - not so much. Perhaps when the alpha is in full swing we will reconsider this stance. Personally, I'm an advocate of privacy and feel that developers shouldn't have to commodify their personalities in order to run a successful project. This will likely lower our revenue in the short-run but I'm confident that once the initial gameplay is shown it wont be an issue.

CrystalReign



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NewbieActivity: 15Merit: 0 Re: [ANN][ICO] Crystal Reign | The First Grand Strategy MMO Built With Ethereum March 01, 2018, 06:24:29 AM #15 Our token has been available for nearly a week now and as our signature campaign is set to begin today we thought it would be a good time to assess and re-calibrate our current strategy.



We have received a lot of positive feedback over the past week with many people being very hopeful and enthusiastic about the potential of the project. CR is a far cry from the cookie-cutter pyramid schemes that we've all become accustomed to in the crypto community and we feel that current investors see the same opportunity that we do to attract the wider gaming community into the cryptosphere.



Alongside these sentiments, however, we have also come to realize that there is a level of uncertainty about the project that we have not been able to offset with our presale offering. Given that we have yet to release the white paper and have another 2 weeks before artwork is released, we think its fair to say that the current 30% bonus does not compensate investors for the risk they are taking in these early stages.



We've decided instead to increase the bonus to 100% until 14th March and then return back to the initial 30%. To do so we have had to migrate to a new contract which has been updated in the original post. All those who have purchased tokens will receive the additional 70% bonus automatically and we will transfer all token balances by the end of the day. We hope this will attract more attention to the project in the days before we reveal the game.



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Sr. MemberActivity: 840Merit: 266 Re: [ANN][ICO] Crystal Reign | The First Grand Strategy MMO Built With Ethereum March 01, 2018, 09:25:30 PM #18 Quote from: CrystalReign on March 01, 2018, 06:24:29 AM Our token has been available for nearly a week now and as our signature campaign is set to begin today we thought it would be a good time to assess and re-calibrate our current strategy.



We have received a lot of positive feedback over the past week with many people being very hopeful and enthusiastic about the potential of the project. CR is a far cry from the cookie-cutter pyramid schemes that we've all become accustomed to in the crypto community and we feel that current investors see the same opportunity that we do to attract the wider gaming community into the cryptosphere.



Alongside these sentiments, however, we have also come to realize that there is a level of uncertainty about the project that we have not been able to offset with our presale offering. Given that we have yet to release the white paper and have another 2 weeks before artwork is released, we think its fair to say that the current 30% bonus does not compensate investors for the risk they are taking in these early stages.



We've decided instead to increase the bonus to 100% until 14th March and then return back to the initial 30%. To do so we have had to migrate to a new contract which has been updated in the original post. All those who have purchased tokens will receive the additional 70% bonus automatically and we will transfer all token balances by the end of the day. We hope this will attract more attention to the project in the days before we reveal the game.



WOow , 100% bonus ! that is really amazing , but you do not think it is too much ? it might effect the sale of the tokens after 14th March , to be honest it is not might but it is for sure gonna effect the sale of tokens later after the 100% ended . I understand you want to compensate the early supporters but 100% is too much in my opinion . You should have waited at least until you have WP before you start your campaign .



By the way I like the idea of the game and wish you guys to success , But this is just my 2 cents . WOow , 100% bonus ! that is really amazing , but you do not think it is too much ? it might effect the sale of the tokens after 14th March , to be honest it is not might but it is for sure gonna effect the sale of tokens later after the 100% ended . I understand you want to compensate the early supporters but 100% is too much in my opinion . You should have waited at least until you have WP before you start your campaign .By the way I like the idea of the game and wish you guys to success , But this is just my 2 cents .