Underchallenged and Overchallenged Vintarians!

v1.12.0, a stable release, can now be downloaded through the account manager

At long last, it is here, version 1.12! I think we were again able to up the graphics fidelity by a notch or two

On Friday, in all likelihood, we will re-do some parts of the website and send out a whole bunch of game keys to youtubers and streamers that we believe could be interested in our wicked voxel game.



[Edit:] Also released v1.12.1 to fix that some ruins were 100 times more common than intended.



Screenshots, Gifs, Videos of new stuff after pre.1



3D Smithing and Iron bloom working - freshly smelted iron now needs to be refined on the anvil.





More mechanization: A helve hammer to mechanize iron bloom and metal plate working





Auroa Borealis effect in northern regions



Glow worms now spawn in certain caves





Various crystals and Amethysts now spawn in the world in the form of Vugs.





Reflective surfaces shader effect

Ore veins now rarely drop shiny and especially rich crystallized versions of ore which you can now show off in the new display case block





Backpacks now visibly show on the players back





Many blocks can now be randomly rotated





New Tapestry blocks in Underground ruins, amongst other new goodies





Clouds now receive pretty sunset coloring





A new damage overlay





...and a low health overlay/effect



A waypoint editor on the world map: Simply right click to add a waypoint at that location. And waypoint icons were also added



Game updates