Developers. Publishers. Lend me your ears!

If you’re making a video game for the PC platform right now, it needs to be at least running at 60fps. This might be tough, I get it it. It’ll probably cause a lot of work and frustration, but it’s time to adopt 60fps as the standard in PC gaming, without exception.

I prefer my games without frame rate caps. For instance, I play an absolute ton of Overwatch. 200+ hours and counting. That game is uncapped if you set it to be, and I normally find myself up in the 140-ish frames per second range. If something’s running on my PC that drops it even to 60, I notice.

I get that there’s this argument for more cinematic look with games running at 30fps (though, if you’re trying to be cinematic, you’d need to aim for 24fps and find a way to simulate shutter flicker). This isn’t about that argument, quite frankly. It’s about what the community at large demands.

It doesn’t matter how you perceive the importance of a game’s frame rate. It’s about your consumers, and your consumers have made themselves loud and clear on this issue.

Vocal gamers require solid frame rate performance. Not only that, those of the PC crowd specifically see 30fps as a subpar game. That’s it. If you make games for the PC, that’s your audience. If you release a game that’s capped at 30fps, you will upset your audience.

Allow me to craft a metaphor.

Let’s pretend, for a moment, that we’re talking about the world of craft beer. You developers are now brewers, and you own craft breweries that have managed to distribute nationally. Your biggest and most vocal consumers operate subreddits like /r/CraftBeerMasterRace or post on message boards like NeoHOPs. These drinkers are ravenous for your beverage, and they have exceptionally discerning tastes.

Now, you decide that you’re going to hype up this fresh batch of a madman’s blend of sour and stout, and you tell the community that this is going to be the best damn beer they’ve ever consumed. You release salivating pictures and preview taste tests from beer reviewers around the world.