24/09/2020 - update

BUG FIXES:

Units:

Resolved an issue where in certain circumstances the Pavise Crossbowmen’s rate of fire didn’t work as intended when using the Shield Wall formation.

Resolved an issue where, when the Sipahi Cavalry killed an enemy hero whilst in formation, using Croupade would trigger multiple tramples.

Resolved an issue where the effect of the Sipahi Cavalry's Croupade would continue for a longer duration than it should.

Resolved an issue where the Incendiary Archers' Refine Incendiary Oil didn't take effect

Maps:

Resolved an issue where the flaming pitch wouldn’t deal damage or have an animation on the Conqueror’s City map.

Resolved an issue, where on the Conqueror's City map in Territory War, several of the attackers spawn point would not work.

Resolved an issue, where at certain Territory War maps, the defenders could enter the attackers' spawn point. The issue mainly pertained to the following maps: Nordtal, Ellbogen, Plattland, Gruenefeld, Dreiwaelder, Westberg, and Steinklippe.

User interface:

Resolved an issue where the map would move as you scrolled downward while having the map enlarged within the Results - Post-Battle analysis interface.

Resolved an issue where, when preparing to enter Conquest, pressing Respawn would sometimes not have any effect whatsoever.

Resolved an issue where expired Conquest quests within the Campaign menu would still be marked with a yellow dot.

Resolved an issue where the date/time would cut off in certain languages within the Campaign menu.

Miscellaneous:

Resolved an issue, where under some circumstances, Conqueror's City fief quests would fail.

Resolved an issue where, when a fief's line was full, a character trying to join it would instead enter the World Map, hindering them from playing properly.

21/09/2020 - update

BUG FIXES:

Units:

Resolved an issue where the ‘Damage’ node effect for Halberdiers (“increases armour penetration after sprinting by 8%”) would not take effect.

Resolved an issue where the ‘Unwavering’ node effect for Halberdier Sergeants ("increases damage after charging by 8%") would not take effect.

Resolved an issue where the ‘Unwavering’ node effect for Squires (“increases damage after charging by 8%”) would not take effect.

Resolved an issue where, after Incendiary Archers used the skill ‘Arrow Rain’, the bonus gained from ‘Burn Them All’ in unit training, and ‘Refine Incendiary Oil’ from the unit tree would be lost.

Maps:

Resolved an issue where some players were unable to deselect the “Conqueror’s City” and “Conqueror’s Gate” options within the World Map (accessed via the M key).

Improved the spawn points and join points of attacks within the Conqueror’s City (Capital) map. Attackers can now join the battle closer to the front lines.

Resolved an issue where the bridge to the left of the outer defenses would sometimes disappear in the ranked battle map: Wall Fort.

Resolved an issue where the respawn markers wouldn’t be displayed for attackers at the last flag area within the map: Reginopolis (The Last Stand).

10/09/2020 - update

NEW CONTENT:

Added English voice lines for all Units.

OPTIMISATIONS:

Ruling House:

In order to ensure that houses reap rewards for contributing to conquests, we’ve changed the authority of Ruling Houses on the battlefield. During fief battles, the Ruling House may not kick any member who fulfills any one of the following conditions:

The player has a contribution of 20%, and at least 10 players of their house are present on the battlefield.

The player has a contribution of at least 50%.

We’ll be keeping an eye on how things progress and will continue to evaluate whether further adjustments will be needed to ensure that players who contribute gain their just rewards.

In order to further promote participation in battles, we've increased the maximum number of Nobles in Houses to 20

War Declaration:

Reduced the amount of Prestige required for Free Houses to declare war against Conqueror's City and the 4 Gates. The requirement is now in line with war declarations on normal cities of the same level.

Reginopolis: The Last Stand

We’ve made the following changes to the final fight on Reginopolis:

The wall by Point B can now be destroyed, making B more dangerous than before.

The wall on the leftmost side of C can now be destroyed, making it possible to completely surround the fortress.

A ballista on the left road by the attackers’ base has been replaced by a Mortar.

User Interface:

Improved the scrollbar within the Seasonal Weekly Challenge interface, now when you enter this screen you will be automatically directed to the current week.

When Ranked Battles are unavailable, the time at which the next Ranked Battle starts will now be displayed.

Chat and Inventory windows will now be closed when opening an Attire Chest.

In the Doctrine window, when equipping Doctrines, the color of connections between Doctrines and abilities now reflects their quality.

The font size on the right-hand side of the screen during PVE quests has been enlarged.

Improved the Seasonal Selection UI in the Seasonal interface when switching between Seasons.

Miscellaneous:

In order to improve the experience for some Warlords when the results of PvE stages are being tallied, we've increased the ratio at which a victory counts toward said score; we've also decreased the ratio at which enemy kills and hero level matter for the score, and made some changes to how score is calculated. After these new changes, as long as you do your utmost in Alliance Quests, you will be able to attain high scores and get great rewards even without defeating hordes of enemies.

BUG FIXES:

Resolved an issue where the sword tassels of the Yatan Longsword & Shield would look incorrect when the physic engine was turned off in the settings.

Resolved an issue where the attribute graph would not display attribute increases for the Silahdar’s unit tree node “Stalwart”.

Resolved an issue where the effects for the ‘Violence’ node of the Silahdars would not take effect.

Resolved an issue for situations where field artillery could be fired through walls when deployed next to them

Resolved an issue where defending AI units in Territory War would attack the base of large-scale artillery.

KNOWN ISSUES:

Archer Militia do not say anything when using the ‘Attack Area’ ability.

Female Hero does not say anything when issuing the “FOLLOW” command to Janissaries.

The ‘Marksmen’ ability (used by Imperial Javelineers and Javelin Sergeants) currently triggers male commanders' voice lines when playing with a female commander.

Incorrect voice lines play when switching weapons with Ironcap Bowriders and Black Dragon Archers.

Incorrect voice lines play when Black Dragon Spearmen stow away their shields or use them again.

The voice lines relating to the “HOLD” command are being redesigned, so at the moment units use those based on the current unit formation.

03/09/2020 - update

OPTIMISATIONS:

Warlord:

Updated the visual design of the Eternal Vigilance unit attire.

Miscellaneous:

Added a purchase limit to the ‘Logistic’s Charter’ in the store to prevent players from purchasing more than they could use.

BUG FIXES:

Fixed an issue where no sound played from the voice broadcaster in the battle interface.

Fixed an issue where some Epic Doctrines did not appear within specific units’ Doctrine Pools.

27/08/2020 - update

NEW CONTENT:

Added the winning entries of the Deathmatch Loading Screen contest to the loading screens in-game.

OPTIMISATIONS:

Warlords:

Improved the cloak physics for the Varangian Hero Attire when running and riding mounts.

In the character interface, we’ve improved the movement of female characters when wielding a spear and have also reduced the degree to which they twist their neck.

Resolved an error with the speed of the Zebra mount. It’s gallop speed has been increased from 11m/s to 13m/s

Units:

Changed a challenge in the 4th Stage of the Silahadars from “In Siege or Field Battles, bring 5 different era units and get 10 wins” to “In Siege and Field Battles, bring 4 different era units and get 10 wins”.

Battle Mechanics:

Penalty adjustments to friendly fire: Dealing more than 30,000 damage to allies will deduct score.

Dealing less than 30,000 damage to allies will not deduct any score.

Dealing more than 30,000 damage to allies will deduct 30 score, and each 10,000 friendly fire damage dealt will deduct another 10 score. The damage will be rounded upward to each full 10,000.

Notes: Friendly fire penalty will be in effect in Field Battle, Siege Battle and Ranked Battle;

Improved the UI display for when the maximum number of deployable artillery is 0;

Siege towers and battering rams have been added to the minimap.

User Interface:

Added a prompt for Unit Kits, they will be marked with a yellow exclamation mark when they drop below 50.

Improved the Market UI when purchasing items, the button will now be greyed out when they are unable to be purchased.

The number of players displayed in the Ranked Battle Rankings have been increased from 50 to 100.

Updated the visual display for the Doctrine interface.

When Doctrines are already equipped to a slot, that doctrine will now be connected to the same ability in the Doctrine pool:

When clicking an empty Doctrine slot, all usable Doctrines will now become connected to that slot:

BUG FIXES:

Warlords:

Fixed an error of the text descriptions regarding DoT effects on the Dual Blade heroes' Butterfly and Skylark skills.

Maps:

Removed a cutscene from the PvE stage "Siege of Eagle Pass".

Resolved an issue where, in the Ranked Field Battle maps "Grassland Assault" and "Augolia Outskirts, both teams could not deploy the same number of artillery.

User Interface:

Resolved an issue where the descriptions of doctrines were displayed in different fonts.

Resolved an issue where, in the House name change mail, the House Name wouldn't be displayed properly.

Resolved an issue with the reward overview when viewing the Territory War menu by pressing J.

Resolved an issue with the time format of the time remaining on seasonal doctrines. It has been changed from 1:2:3 to 01:02:03.

Miscellaneous:

Resolved an issue where players with high ping could load the wagon with resources exceeding the maximum cap.

Resolved a bug where pursuit battles couldn't be triggered while near a settlement.

Resolved an issue in the tutorial which triggered outdated quest dialog when speaking to Captain Jayce.

20/08/2020 - update

NEW CONTENT

Added a new item 'Logistics Charter' to the in-game store for 500 Sovereigns and the Smuggler for 150,000 Silver, this item increases the capacity of your supply dump by 500,000 and can be used up to 10 times.

Added a new item ‘House Renewal Charter’ to the in-game store for 3000 Sovereigns. This item should only be purchased by the House Liege and it allows them to change the name of the House. Once the Liege has changed the House name, all House members will receive a system-generated mail about the name change, a system message will also be sent to the Alliance channel to make your alliance aware of this change.

Please note: House Founders (Houses with purple names) cannot use the House Renewal Charter.

UNIT BALANCING AND OPTIMISATION:

Azaps:

The developers have made a slight change to this unit based on feedback from other regions. The following adjustments have been made:

The base cooldown of 'Counterstrike' has been reduced from 36 seconds to 27 seconds and it’s base duration has been increased from 5 seconds to 7 seconds.

The base cooldown of 'On Watch' has been reduced from 30 seconds to 26 seconds.

Silahdars:

The performance of this unit on the battlefield differed from our expectations, so we have made the following adjustments:

Increased Piercing Defence by 80.

Increased Slashing Defence by 80.

Increased Blunt Defence by 80.

Increased the damage reduction effect from 10% to 20% for the Unit Trait ‘Imperial Fervor’.

OPTIMISATIONS:

Units:

Improved the skill effect for the Silahdars’ skill ‘Deathstrike’.

Ranked Matchmaking:

The MVP of the winning side now gains an additional 5 stage score while the MVP of the losing side gains an additional 10 stage score.

Miscellaneous:

Changed how the time is displayed for limited-time Seasonal doctrines. Instead of displaying the expiration time remaining usage time is displayed.

Adjusted the action tip layout of the Supply Dump.

Improved the sound effect in Deathmatches when a player is about to win.

Added a sound effect prompt for victories in Deathmatch.

Improved the sound effect when activating a doctrine.

Removed the Gunpowder Barrels from Reginopolis as they did not meet the developers expectations, they will return in a future patch after we’ve applied some changes.

BUG FIXES:

Warlord:

Resolved an issue where the neck on warlords would display oddly when performing the emote 'Threaten'.

Resolved an issue where sound wouldn’t play when previewing emotes.

Resolved an issue where the skills which caused damage overtime would proc one time less than expected, the following skills have been affected by this fix: Dual Blade skills: Butterfly, Skylark and Bo-Shurikens. Short Bow skills: Poison Arrow and Angry Hornets. Bow skill: Flaming Arrow. Poleaxe skill: Halberdier’s Thrust.

Resolved an issue where Short Bow wouldn’t properly gain increased armour piercing effects for their damage skills upon spending a stack of the ‘Armouring Piercing’ buff which they gain after rolling.

Fixed an error with the descriptions of the Dual Blade ‘Butterfly’ and ‘Skylark’ skills.

Units:

Resolved an issue where Javelin Sergeants would stack up while using the ‘Column’ formation.

Resolved an issue where the ‘Rare Polearm’ and ‘Epic Polearm’ doctrine would disappear from the following units: Village Watchmen Demesne Pikemen Fortebraccio Pikemen

Resolved an issue where the additional skill for Dagger-Axe Lancers which is unlocked through the veterancy tree would not display when in battle.

Resolved an issue where the Azap’s unit nodes didn’t correctly display changes on the unit’s ability graph.

Resolved an issue where new builds would not be used when heading into the open-world after setting up a new Warband Build.

Resolved an issue where it was possible to deploy units exceeding the Leadership cap after using the temporary Leadership reduction doctrine had expired.

Miscellaneous:

Resolved an issue where the Week 5 video would not display in the Weekly Challenge interface.

Resolved an issue with the score displayed in the Ranking interface.

Adjusted the trigger range and NPC soldier quantity for unit guidance within the 'Officers and Men' stage of the tutorial.

Resolved an issue where it was impossible to earn the achievement ‘Attire’ while having a banner equipped on certain units.

Resolved an issue where House and Alliance tips would be displayed erroneously while in the Friends & Groups menu.

04/08/2020 - update

TURKISH LANGUAGE SUPPORT AND LOCALISATION ADDED.

UNIT BALANCING AND OPTIMISATION:

Condottieri Guards:

In order to make it easier to deal with the Condottieri Guard’s Sudden impact ability, we previously attempted to remove its knockback effect. This change failed to have to the desired effect due to the abilities innate daze effect, so we have made the following change:

Sudden Impact will no longer apply the 'Daze' effect.

OPTIMISATIONS:

MAPS:

Reduced the number of players on the defending side from 15 to 14 on the map: Reginopolis (Ingenious Devices).

Miscellaneous:

Added 7-day Premium Account back to the in-game store.

Added an Alias/Note function to the Friends & Groups menu.

Added a quick-buy button for Personal Storage expansion materials in the Personal Storage interface.

Improved the resupply menu, now when you resupply units and mounts the maximum value is selected by default.

Updated the display time format in certain UI, it no longer displays DD/MM/YY but instead Jan./Feb./Mar. etc.

Updated the visual design of the Season II: Wrath of the Nomads Unit Challenges to look similar to Season III and Season IV’s visual design.

Changed the deployment interface, now you can change units up until the counter ends and the match starts.

Updated the display for expired time-limited titles, now once expired they will automatically become grey, show 'Expired' status and move to the bottom of your title list.

Updated the visual display of limited-time sales in the in-game store to make it easier to identify when a sale ends.

Changed the deployment time for Siege and Field battles to 15 seconds.

Emotes now unlock automatically in your Emote tab in the P menu once earned.

Adjusted the Unit Challenge interface to display a precise countdown indicating how many minutes are left to open once there is an hour or less remaining.

Adjusted the deployment panel to display available units based on their Leadership.

Adjusted the display of House Challenges in the House menu by adding a progress bar to the interface for challenges.

Improved the reload UI for small-sized artillery, making it easier to see its reload progress.

Improved the firing sound effect of the Great Bombard as well as the visual effect for it’s recoil.

Adjusted the aiming reticle for the Great Bombard:

Updated the visual design for the Demesne Arbalist bolts:

BUG FIXES:

Warlord:

Fixed an issue where skill nodes were not activating correctly in the Skills menu for Nodachi when the prerequisite skills for Blood Oath had not been learned.

Fixed a bug where in some instances players could not hear the sound of their own emotes.

Updated the visual design for the Onibi Attire, including the red cloth parts, the white cloth around the waist, attire brightness and the metal parts.

Adjusted the brightness of the mask for the Samurai of Fury attire for female characters.

Units:

Fixed an issue where some units would not display the correct Doctrines in the Doctrine Pool. (this includes the Janissaries' Doctrine II)

Fixed an issue where players could not add any units to a warband after reaching 700 leadership.

Fixed an issue where players could not bring a group of units above 700 leadership into the open-world.

Fixed an issue in the barracks where it was not possible to view Doctrine tips once a unit gained a Seasonal Doctrine.

Fixed an issue where the Men-art-Arms and Yeomen displayed incorrect attributes.

Resolved an issue where the training effect of Men-at-Arms' 'Cannot be stunned by ordinary attacks whilst in shield formation' Favoured Veterancy Point didn't work as intended;

Fixed an issue where Khorchins, Khevtuul, Monastic Knights, Rattan Rangers and Kheshigs wouldn’t count towards quest progress during mounted challenges.

Fixed an issue where the 'Horseback Archery' node (the prerequisite node of Ironcap Bowriders) would affect other units within the Cavalry unit tree.

Fixed an issue where the 'Elementary Archery' and 'Harsh Regimen' unit nodes would affect the Tercio Arquebusiers in the Ranged unit tree.

Fixed an issue where poleaxe-wielding units who did not have 'Brace' or 'Charge' could equip doctrines related to these skills.

Fixed an issue where shortsword and shield units who did not have 'Charge' skills could equip doctrines related to that skill.

Fixed an issue where mercenaries and militia units could equip the 'Own Supply Chain' doctrine when they shouldn’t.

Resolved an issue where, for the Heroic Era units Men-at-Arms and Yeomen, the actual data of the season balance changes didn't correspond to changes of the previous season;

Maps:

Fixed an issue where heroes would get blocked by the steps in Sun City (Siege).

Fixed an issue where some ladders would not function on the map:Reginopolis (Ingenious Devices).

Fixed an issue where Mortar and Trebuchet would not display correctly and didn’t cause damage on the map: Reginopolis (Ingenious Devices).

Added an additional 15 seconds for the deploying units screen in Siege and Field battles.

Miscellaneous:

Fixed an issue where the wagon model wouldn’t display in the open-world, the wagon model will now change it’s look depending on the amount of resources within it.

Fixed an issue where an incorrect pop-up would appear when switching Seasons in the Unit Challenge interface.

Fixed an issue where notifications would overlap during Territory Wars when a defending player would be healing units while the fief was being attacked.

Fixed an issue where the sound effect would not play when using the 'Cry' emote.

Fixed an issue where special effects didn’t display when destroying your camp which you pitched in the open world.

02/07/2020 - update

Freedom Banner added to the in-game store.

25/06/2020 - update

New Content:

Weekly Challenges:

Added one additional week of Weekly Challenges.

WARLORD BALANCING AND OPTIMISATION:

Shortsword & Shield:

The skills “Throw Shield I” and “Throw Shield II” will now display the right skill descriptions.

Dual Blade:

The “Dance of Death” skill will now display the right buff name.

Shortbow:

The skills “Poison Arrow”, “Angry Hornets” and “Steel-tipped Arrow” no longer can be cast continuously under any circumstance.

Musket:

The “Grenades” skill will now display the right buff name.

UNIT BALANCING AND OPTIMISATION:

Tercio Arquebusiers:

The movement speed for this unit was incorrect. Its speed now matches its description.

Imperial Arquebusiers:

The “Volley Fire” skill will now correctly take effect upon use.

Demesne Javelineers:

The “Like Clockwork” skill now displays the correct description.

Demesne Arbalists:

The unit tree nodes “Guild-Quality Arrows” and “Double-Wound String” now appear correctly when using Demesne Arbalists.

Martellalori:

The weapons no longer float in the air when watching this unit from a distance when playing the game with settings at “Low”.

Pavise Crossbowmen:

When carrying their shields, they can no longer use Shield Bash.

When using “Baton Bolts” the skill now correctly applies the stun effect upon enemies.

MAP ADJUSTMENTS FOR SIEGE AND FIELD BATTLES:

White Elk Fort (Siege):

After reviewing the data for this map, we have found that the main battles take place around Point A, due to this we have decided to make the following changes:

Increased the number of Defenders by 1, now making the battles a 15 vs 15.

Two Siege Towers have been moved 5 meters closer to the target.

Relocated the Attackers supply point.

Adjusted the battle time after capturing Point A, attackers will gain 4 minutes of additional time (previously 3 minutes).

Added more Siege Ladders on the west side of the front entrance.

Moved the position of Point A a small distance towards the city gate.

Reduced the activation range of Point A from to a radius of 7-meters (previously 8-meters).

Attackers were unable to counter units carrying ranged weapons when placed under the roof, therefore we have added some barriers underneath the roof.

The Great Wall (Siege):

After reviewing the data for this map, we have found that attackers win-rate was a little bit lower than expected, so we have decided to make the following changes:

Adjusted the battle time after capturing Point A, attackers will gain 5 minutes of additional time (previously 4 minutes).

Reduced the activation range of Point A from to a radius of 8-meters (previously 10-meters).

Mortars will no longer drop any Artillery Components when destroyed.

Relocated the Defenders supply point in the main base to give both the Attackers and Defenders an even chance at victory.

To provide Attackers with a more diverse selection of attacking tactics when capturing Point B and C, we added additional sets of ladders to the wall on the left outside the beacon tower and near Point B. Another set of ladders was added on each side of the wall near Point C’s gate tower.

Augolia (Siege):

The Sieges Towers will no longer overlap with Ladders on the wall.

Mortars will no longer drop any Artillery Components when destroyed.

The Storehouse (Siege):

Attackers will no longer accidentally spawn in the incorrect location.

The distance between the first respawn point for Attackers and the supply point outside the city is much more reasonable.

Siege Engine Training:

You will no longer fail the mission by operating a Trebuchet and mistakenly injuring a friendly unit.

The guide would disappear after skipping instructions, this has now been fixed.

Unit Control Training:

The enemies will now have the correct attack animations.

The guide in this mode after assembling the supply point used to be incorrect, this has now been fixed.

SYSTEM OPTIMISATIONS:

New Players:

Equipment rewards at the beginning of the game have been changed to better-quality equipment.

Level 20 players and below will no longer be able to pursue or be pursued in the open-world.

Refer a Friend Program:

The Zebra from the Refer a Friend program speed has been changed from 11 to 13.

Respawn Protection:

In Siege battles, heroes and units will now have 3-second protection once they respawn.

War Declarations for Conqueror’s City:

The Ruling House will be selected depending on the order of declarations. For example, if House B declared war on a fief before House A, House B would be the Ruling House. (This will be only available in the battle for the Gates surrounding Conqueror’s City and Conqueror’s City itself)

Whether the battle is won or lost, after the fight, the Ruling House will be given to the House next in line. (This will be only available in the battle for the Gates surrounding Conqueror’s City and Conqueror’s City itself)

User Interface:

Adjusted the position of the toggle season button in the Hall of Fame interface.

Added Alliance Influence to the Alliance menu.

Optimised the Warband system by allowing players to save their build on the deployment screen.

Removed the “To Battle” button from the open-world - instead of you will go straight into the fight.

Updated the icons for the following open-world resource nodes as they were too similar before: Copper Mine Iron Mine Paddock Logging Camp



Improved the experience when searching for a House. It is no w possible to filter for language/country when searching for House Names. When creating a House you can choose the mainly used language for your House.

The Legion rank icons have been updated, they are now more expressive and iconic.

Updated the icon for Barber-Surgeon’s Doctrine as it was too similar to the Epic Leadership Doctrine.

BUG FIXES:

New players will no longer receive information about other players obtaining achievements when in the Mercenary Camp (Starter Area).

Honour Reset Tokens can once again be acquired from the in-game store.

The auto-navigation to quest givers in Turul Város has now been fixed.

The BGM (background music) will no longer be interrupted during character selection.

When using a Unit Contract, after receiving your unit there will no longer be an exclamation mark shown in the interface.

In certain situations, the player's name, title, and House name did not display correctly (or at all) above their character, this has been fixed.

Acclaim obtained by members of the Cohorts as part of the Imperial Restorationists.

You can now deliver your Fief Quests in the Overview Screen when in the open-world.

5-star Food Supply Fief Quests will now give the correct rewards: x1 Box of Epic Kit x1 Box of Uncommon Kit

Temporary Doctrines no longer appear in the Salvaging Screen, as these items are unable to be salvaged.

You can now deliver “Grand Designs” quests without errors.

When it costs 0 Bronze Coins to refill your supplies/kits a notification will no longer appear, instead it will automatically refill upon entering a safe zone.

Hero equipment crafting, mount equipment crafting and Artillery building will now correctly display on the lists for Karlsbach and Ihlov in the Borderlands.

Fixed a bug where it displayed the incorrect time when collecting goods from a Fief aftering purchasing it from the Market, it will now display the correct time (72 hours).

Fixed a bug where the 10-Battle Unit XP Card and the 10-Battle Hero XP Card would not accumulate correctly.

The phase four challenge (Destroy 20 Artillery in Standard Battles, Siege Battles or Field Battles) for Fortebraccio Pikemen will no longer be able to be completed in Expeditions.

Cavalry in the Westwood quest will no longer get stuck on random spots around the battlefield.

11/06/2020 - update

Extended the expiry time for the following items: Affinity Token Bond of Service Barbutes Random Temporary Doctrine Chest Seasonal 3-Day Doctrine Box Seasonal 1-Day Doctrine Box



04/06/2020 - Year One update

NEW CONTENT:

In-game Store Update:

Added the Year One Anniversary Hero Attire to the store.

Seasonal Store:

Updated the contents of the Doctrine chests:

Season Doctrine Selection Kit (Rare) :

Rare Sword Doctrine II (3 Days)

Rare Sword Doctrine (3 Days)

Rare Spear Doctrine I (3 Days)

Condottieri Guards' Doctrine III (3 Days)

Season Doctrine Selection Kit (Epic):

Epic Sword Doctrine IV (1 Day)

Epic Spear Doctrine IV (1 Day)

Epic Spear Doctrine V (1 Day)

Condottieri Guards' Doctrine I (1 Day)

AUXILIARY UNIT

Replaced the unit recruitment limit with Auxiliary points so players can be more flexible with their recruitment choices.

Golden Era units are now available to be recruited once players reach level 80.

Signacula can no longer be used to give experience to Auxiliary units, Signacula will only be used on Auxiliary Units to unlock them in the Unit Tree. Signacula can still be used to give units you have already unlocked experience, only auxiliary units are affected by this change.

IMPERIAL RESTORATIONISTS:

Added a 7th Cohort for all Legions.

Replaced the Bronze Coin Chest with Bronze Coins of equal value as part of the Weekly Rewards for the following titles: Venator / Ranger Munifex / Corporal Veles / Trooper

Updated the Martial Title system, if a player leaves the Cohort and is no longer part of the Legion, their title will be removed and new titles will be distributed to other players on the when weekly distribution happens on Sundays.

WARLORD BALANCING AND OPTIMISATION:

Dual Blades:

We identified that the “Marked for Death” skill affected both the caster and the target in a negative way:

Targets would feel as if the skill could control them for long periods of time.

Casters were deprived of the ability to move or use other skills while the skill was active, this could be risky for Dual Blades with low defence.

Due to the above issues we decided to make the following changes:

Duration reduced by ⅓, which leads to a reduction in attack time.

Dual Blades can now gain control of themselves earlier once casting the skill, making it easier to use other skills.

Please note: Total Damage dealt remains the same.

Optimized the cooldown for “The Dance of Death” by fixing a bug that prevented the time from being correctly shown when the skill was tapped repeatedly. The timer of the skill now starts when the skill is cast, we’ve also made a little change to the skill by slightly reducing its cooldown for II and III.

I: Increased cooldown from 60s to 65s

II: Increased cooldown from 55s to 5 8 s

III: Increased cooldown from 45s to 46s

Nodachi:

We identified that Nodachi wasn’t that great at finishing off units in battle. With melee units gained more Armour, the Nodachi could not inflict damage as high as expected, due to this we made the following change:

The Life Drain buff obtained when hitting an enemy with the following skills (Bloodthirsty, Samurai’s March, Fearless & Steadfast), now also adds 30 points of Slashing Armour Penetration and Piercing Armour Penetration

Glaive:

Optimised the way Ultimate attacks are controlled when mounted. When holding down the right mouse button, Glaive gets ready to strike, when the button is released, he strikes. Effects of the right-click control remains the same.

Musket:

Added a cast animation when Musket uses the "Fine Gunpowder" skill, it no longer casts the skill immediately.

Short Bow:

We identified that the performance of Short Bow was not satisfying as it was unable to hurt units which had tough armour, due to this we made the following adjustment:

Shooting skills consume a layer of buff obtained by rolling, when consumed it grants 15% extra Armour Piercing.

Bow:

We identified that arrows from the Bow were able to stun enemies when they were at long range. To make this skill less powerful, we have changed the attack effects for Bow.

When the distance exceeds 60m, arrows can no longer stun targets.

Warlord Bug Fixes:

Maul:

Fixed a bug that caused targets to take fall damage when thrown from a position lower than the position they were caught by the Strike and Grapple skill used by the Maul.

Fixed a bug where the Maul consumes no Stamina when sprinting with a target caught with Strike and Grapple . Maul now loses Stamina when he sprints with an enemy. When Stamina drops to 0, he will drop the enemy.

Fixed a bug when unlocking challenge stages of the Maul, the skills would not unlock correctly.

Nodachi:

Fixed a bug that caused Nodachi to restore HP when they inflicted damage with Trebuchets and Siege Engines.

Spear:

Fixed a bug where the hit box of the Spear attack when jumping from horseback was applied earlier than the real animation.

Shortsword and Shield:

Fixed a bug where the skill “Kick III” wouldn’t knock down enemies correctly.

Fixed a bug where you would not gain acceleration when hitting an enemy with the skill “Throw Shield”.

Short Bow:

Fixed a bug where the skills “Throw Bola” and “Parting Shot” would consume Stamina upon use.

Dual Blade:

Fixed a bug which caused the “Marked for Death” skill to be interrupted.

UNIT BALANCING AND OPTIMISATION:

Vanguard Archers:

Compared to other archers, the Vanguard Archer was not a viable pick as it should be since its damage output was lower than archers of the same rank. Due to this, we made the following changes:

Increased damage, armour penetration, rate of fire and accuracy by 7%.

Men-at-Arms:

Compared to 3-star Shortsword and Shield units, this tier 4 unit was not a viable pick since it cannot take or deal high damage, therefore we have decided to make the following changes:

Skill: Decreased cooldown of Recover from 60s to 50s.

Increased damage and defence by 10%.

Slightly increased its desire to attack enemies.

Yeomen:

Yeomen were easy to take down as it was quite vulnerable and it didn’t deal damage as high as we had hoped for, therefore we made the following changes:

Increased unit size from 16 to 18.

Increased damage and defence by 15%.

Unit Bug Fixes and Optimisations:

Optimised unit climbing actions, your unit will now listen to commands while climbing a ladder.

Fixed the bug that prevented some quests from being counted for the Falconetti Gunner Challenges.

Fixed the bug that prevented kills caused by charge skills by certain units from being counted for related challenges.

Fixed a bug that caused Javelin Sergeants to continue to throw javelins when they were dead.

Added a description to mention that Mercenary units do not count towards unlocking Eras in the Unit Tree.

Fixed cases where the damage of Arrow Rain couldn't be correctly applied when equipped with the Legendary Archery Doctrine II.

Fixed a bug where some Auxiliary Units were not displayed correctly on the map.

Fixed a bug where Pavise Crossbowmen and Falconetti Gunners had incorrect icons for their Seasonal Doctrines.

Fixed a bug with the Falconetti Gunners where they would cancel their setting down movement when executing other attack orders.

Fixed a bug where the flags for Condottieri Guards and Fortebraccio Pikemen wouldn’t show correctly.

Fixed an issue where Selemchid Cavalry, Khorchins, Kheshigs, Ironcap Bowriders and Fire Lancers didn’t correctly form when in Scatter Formation.

Added a second confirmation window for players to select when using Signaculum.

Fixed an issue with rapid-firing Pavise Crossbowmen when using the Baton Bolts skill.

Optimised the Pavise Crossbowmen unlock phase, once you finish the fourth stage you will be moved to the Unit unseal screen and automatically unseal the unit. The rewards for completing the Challenges has been changed from 20 Pavise Crossbowmen Signaculum to 5 Pavise Crossbowmen Medals, 22 Pavise Crossbowmen Kits and 1 Expansion Permit. If you have already claimed the Pavise Crossbowmen Signaculum, you will receive these items as well.

Maps:

Fixed cases where heroes collided easily at some points in the following maps: "Riverlands Castle", "Valley Fortress" and "Siege of Augolia".

Harbour City (Siege):

Increased the number of Defenders by 1, now making the battles a 15 vs 15.

Added 2 additional Trebuchets for attackers.

Siege Towers and Battering Rams have been moved 5 meters closer to the target.

After capturing Point A, the additional time has increased from 3 minutes to 4 minutes.

The amount of Siege Ladders presented on the map have been slightly increased..

The scaffolding next to the main stairs near the gates is now destructible.

A new supply point for attackers was added to the left side of the map.

Kurak Castle (Siege):

Increased the number of Defenders by 1, now making the battles a 15 vs 15.

Added 2 additional Trebuchets for attackers.

Siege Towers and Battering Rams have been moved 5 meters closer to the target.

The amount of Siege Ladders presented on the map have been slightly increased.

Augolia (Siege):

Added more Siege Ladders on the first level of Point B.

Adjusted the battle time from 10 minutes to 11 minutes, after capturing Point A or B, Attackers will gain 4 minutes of additional time. (previously 3 minutes)

Siege Towers have been moved 15 meters closer to the target.

Battering Rams have been moved 10 meters closer to the target.

Added 2 uncovered Mortars outside of Point A.

The Supply Point on the eastern side of the city can now be captured as soon as the battle begins.

M iscellaneous:

Adjusted the entry-level requirement for Free Battles (including Deathmatch) from level 20 to level 30.

Increased the number of times a player can use a resource node from one to three when using a Requisition Order when the land is owned by a Legion and the player is part of an Imperial Restorationist Cohort.

User Interface:

Optimized Battlefield Unit UI on the deployment, level loading and battlefield screens. You can tell unit quality by its colour: 1-Star: Common 2-Star: Uncommon 3-Star: Rare 4-Star: Epic 5-Star: Legendary

In the Market, added an “All” option to the filter on the left of the Market.

Optimized the search functionality in the Market, when you enter text into the search box it will show a drop-down of items you may be looking for, and is no longer case sensitive.

Decreased the amount of time an item is pending when listing items in the market from 4-6 hours to 1-3 hours.

Added a Seasonal Tab in the Hall of Fame, you can now check the stats for each Season

In the Open World, we have updated the display when a player is launching a pursuit or being pursued, it is now much clearer and easier to see who is fighting who.

Optimized the UI display when Warlords Duel one another.

Fief Quests:

We optimized rules and rewards of fief quests due to feedback we received, this includes increasing their cost-effectiveness and putting resources collected by warlords to good use. This change includes:

Improved rewards for 1-Star and 2-Star resource fief quests. Replaced the Common and Uncommon Unit Kit Chests with the Rare Unit Kit Chests.

Improved low-quality material needed for 4-Star and 5-Star fief resources. Low-quality materials can now be used in high-star quests.

Improved rewards for all fief quests by adding Epic Unit Kit Chests and Heroic Era unit kit gear.

Removed the repeated seasonal unit kits from the Fief Quests screen in the Borderlands.

Fixed a bug where resources for Fief Quests would not show correctly when players would log into the game and check the world map straight away/

BUG FIXES:

Miscellaneous:

Fixed the abnormal stencil data for Maul weapons and the class set.

Fixed a bug which caused warlords to float in the air when they climb up ladders

Fixed a bug where players could not use their Cross-region Migration Token once the Border Forts opened.

Fixed a bug in Siege of Dasuo Fort where the defenders' barrier could not be destroyed.

Optimised the Alliance Diplomacy screen, now even the lowest ranking members are able to view the diplomatic situation of the Alliance.

Fixed a bug where the destroyed battlements near Point B in the Sun City map would disappear incorrectly.

Pressing the “Enter” key now allows you to type in the chatbox straight away, there is no longer a delay.

Fixed a bug which would hide some listings in the Market when using the Search function.

Fixed a bug where some icons in the barracks were shown incorrectly.

Fixed an issue with the Daily Login Rewards.

Updated the dates in the Campaign menu to match the extension mentioned here

22/05/2020 - Update

Activated the PvE event Storming the Great Wall.

Some fiefs returned to attack level 5: Ostaria: Ellbogen, Saeuferbruecke (to level 4), Koenigsbruecke, Alter Westberg Ungverija: Szalmabálák, Érc, Rátót Vár, Horka, Kovacsfalva Maoyang: Old Sintar, Yunlai Liangyun: Helie, Caishi, Heng, Yuanxin, Yue, Haoliang



14/05/2020 - Update

We have temporarily disabled the ability to convert Signacula into experience for Auxiliary Units.

Fixed a bug where Herceg Vára was gaining more Silver than intended.

07/05/2020 - Update

NEW CONTENT:

In-game Store Update:

Added two new time-exclusive flags related to Labour Day for 100 Sovereigns each.

Seasonal Store:

Updated the contents of the Doctrine chests:

Season Doctrine Selection Kit (Rare) :

Halberdiers' Doctrine I (3 Day)

Imperial Pike Guards' Doctrine III (3 Day)

Rare Polearm Doctrine I (3 Day)

Season Doctrine Selection Kit (Epic):

Halberdiers' Doctrine II (1 Day)

Imperial Pike Guards' Doctrine I (1 Day)

Imperial Pike Guards' Doctrine IV (1 Day)

Epic Polearm Doctrine II (1 Day)

NEW PLAYER OPTIMISATION:

We have adjusted the original equipment stats for new characters in this update by doing the following:

Improved the quality of armour earned for finishing the Training Yard to Rare (Blue). Increased the stats for weapons and armour.

Added Level 20 Normal Equipment (Common) to the Armourer’s store tabs: “Weapons for Sale”, “Armour for Sale”.

IMPERIAL RESTORATIONISTS:

Adjusted Influence needed for Eastern and Western Martial Titles.

600 Influence:

Lord Commander

450 Influence:

General of the West / General of the East

300 Influence:

Praefectus / Imperial Prefect

0 Influence:

First Legate / Lord Minister

Deputy Legate / Minister

Centurion / Major

Optio / Adjutant

Tessarius / Captain of Guards

Hastilarius / Captain

Decurion / Lieutenant

Draconarius / Sublieutenant

Decanos / Patrol Leader

Aquilifer / Flagbearer

Legionary / Legionary

Venator / Ranger

Munifex / Corporal

Veles / Trooper

WARLORD BALANCING AND OPTIMISATION:

Adjusted the balance of the Maul:

Increased the movement distance of Roll when using the Maul from 3 meters to 3.5 meters.

MAP ADJUSTMENTS FOR SIEGE AND FIELD BATTLES:

Based on players feedback and in-game data, we have made adjustments to the following maps:

Valley Fortress (Siege):

Increased the amount of Defenders by 1, now making the battles a 15 vs 15.

Added ladders on the wall so attackers have a higher chance to access the area. Some ladders will be able to carry 3 lanes of units instead of 2.

Added 2 additional Trebuchets for attackers.

We adjusted the location of the supply point behind point C, making it possible for attackers Trebuchets to reach the area.

Extended the time for the battle from 9 minutes to 10 minutes.

Adjusted point B by slightly shrinking the range of the point making it harder for defenders to interrupt the flag capturing process.

Sun City (Siege):

After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected due to the length of time it required to capture point C. Due to this we have made the following changes:

Added 1 additional Trebuchet for attackers.

Extended the time after taking point A and B from 3 minutes to 4 minutes,

Slightly adjusted the location of the front supply points between point A and point B.

Allenburg (Siege):

After reviewing the data and player feedback for this map, we found that the win-rate for attackers was lower than expected, so we decided to make the following changes:

Adjusted the location of 2 supply points outside of the city for attackers, allowing attackers to launch more effective attacks on the fief.

Adjusted the location of the supply point between point A and B,

Adjusted the location of spawn points for both sides on phase 1.

Dasuo Fort (Siege):

After reviewing the data and player feedback for this map, we have found that defenders win-rate was higher than expected due to the capture rate on point B and C. Due to this we have made the following changes:

Increased the reward time from 3 minutes to 4 minutes after taking point A.

Added 1 additional Trebuchet for attackers.

Adjusted the location of supply points between point B and C.

Augolia (Siege):

Increased the amount of Defenders by 1, now making the battles a 15 vs 15.

Added more ladders to the wall so attackers have a higher chance of accessing the area. Some ladders will be able to carry 3 lanes of units instead of 2.

Added 2 additional Trebuchets for attackers.

Added 1 Supply point to the east side and the west side respectively.

Small-sized Siege Maps:

After reviewing the data and player feedback, we found that defenders have an advantage that was higher than expected according to our designs due to the map size and structure of small-sized siege maps (Frontier Camp, The Storehouse, Greenpeak Camp). Due to this, we have made the following changes:

Frontier Camp:

Extended the opening time from 7 minutes to 8 minutes.

Added 1 additional Trebuchet for attackers.

Adjusted the location of the supply point outside of point B for attackers.

Added 1 Scorpio at the gate of point A and B.

Greenpeak Camp:

Extended the opening time from 7 minutes to 8 minutes.

Added 1 additional Trebuchet for attackers.

Added 3 Small Catapults outside of the fief, improving the firepower for attackers.

The Storehouse:

Added a route for attackers to sneak into the west of Point A.

Added a path that connects to the stable area near the center between Point A and B.

Extended the time for taking point A and B from 2 minutes to 3 minutes.

Added 1 additional Trebuchet for attackers.

OPTIMISATIONS AND BUG FIXES:

Warlords and Units:

Fixed a bug that caused Dual Blades to become invincible for a short time after using “Alchemical Vapours” and “Infiltrator” in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.

Fixed a bug that prevented the timer of the “Infiltrator” skill for Dual Blades to be displayed incorrectly.

Fixed a bug that caused the skill “Sudden Impact” to be wrongly displayed in the Unit Tree and Unit Details.

Fixed a bug which caused units to charge in the opposite direction in some situations.

Fixed a bug where the weapons for the Maul class would lose no durability on weapons.

Adjusted the movement speed of the Condottieri Guardsman in the open-world to the correct movement rate.

Fixed a bug that caused Short Bow warlords to keep enemies stunned by tapping F quickly.

Fixed a bug that caused DMG boost of Breakthrough Doctrine to be applied in an incorrect way.

Moved the position of the camera further back for Longbow, Shortbow and Musket, making it easier for them to aim.

Maps:

Fixed a bug that allowed some warlords to jump to the roof of buildings in some maps (Ghost Town, Canyon, Westwood and Grassland)

Fixed a bug that prevented some modules from being displayed in the Drill Ground (Duel) map.

Fixed a bug that caused warlords to get stuck at a module near point C in Allenburg (Siege).

Optimized the deployment UI of Canyons in Ghost Town.

Updated the map point display in Ghost Town.

Fixed a bug that caused Artillery (defenders side) to float in Sun City.

Fixed a resource error on the display screen of Greenpeak Camp.

Fixed a bug that caused fiefs of other regions to be displayed in targets (attack and defence) when M was pressed.

Adjusted the attack level requirements for some fiefs in the open-world.

Miscellaneous:

Fixed an issue where players could not access the last ultimate with the Maul as all challenges were displayed as complete.

Fixed a bug which caused players to lead more units than their leadership allowed in the Warband Build interface.

Fixed an issue where the weapons for the Maul had no recommended price in the Market.

Fixed a bug which prevented the next stage from being unlocked after a unit challenge was cleared in Season 2.

Fixed the bug that caused data issues with the crafting lists at some select fiefs.

Fixed a display issue with the supply dump when interacting with a fief. When you submit a fief quest at a specific fief where your supply dump is located, you no longer need to move resources from your wagon.

Fixed a bug that caused delivery system notification errors.

Fixed a bug that prevented the ! (exclamation mark) from being removed when more than required quests were completed at the same time.

Fixed a bug that caused the ambiguous purchase notice appearing when switching between seasons.

Fixed a bug that caused Mount Care to move abnormally when camping in the world.

Optimised the UI for Seasonal Challenges: Incomplete challenges will now appear at the top, whereas challenges you can turn in for rewards will be displayed at the bottom.

When you press ESC to exit details in the Seasonal Challenges screen it will not close the entire menu.

Optimised the processing logic when Seasonal Doctrines effects were over. Now Seasonal Doctrines will disappear from the slot when their effect ends.

Added a level criteria for joining Territory Wars.

Changed the headcount size to 100 for Cohorts (Imperial Restorationist system).

Added Martial Titles to the Cohorts member list (Imperial Restorationist system).

Fixed an issue that prevented Houses with the Founders Pack Custom House Emblems being displayed. If you are still encountering this issue, please reach out to our Support team.

team. Soldiers will now carry torches in the open-world during the night.

Some players may find progression has been reset in up to five challenges where Ranked Challenges have been removed. We will identify affected users and issue compensation via the in-game mail system soon.

30/04/2020 - Update

Challenges relating to ranked matchmaking have been removed.

09/04/2020 - Update

The "Conqueror’s Companion" title which was given to the Alliance members of the House that captured the Conqueror’s City in the last Territory War of Season II has been changed to “Avatar of Victory”.



Rapid Response:

When Imperial Restorationists use “Rapid Response” their troops will return to the fief they started at rather than the fief they reinforced or the open-world, regardless of if they won or lost the battle.

In-game Store:

Removed the following cosmetics from the store: Warrior Rose Banner Triskelion and Shamrock Banner Green Knight Banner Shamrock Hat Green Knight Hero Attire

Added the following Easter cosmetics to the store: Easter Flag Easter Helmet



PvE Events:

The Sea Raiders are retreating, with the last map in the PvE quest trilogy being withdrawn - Unto the Breach.

Bug Fix:

Fixed incorrectly provided effects from [Improved Stamina] in the Veterancy Tree of Cataphract Lancers, this node should provide the following effect: Increase charge duration by 3 seconds.

01/04/2020 - Update

Please note that with Season II ending on April 2nd, the following will no longer be available in-game:

Khan's Edict

Season 2 Battle Pass

Season 2 Battle Pass Bundle

Patch notes

Imperial Restorationist Rapid Response System:

To increase the maneuverability of the Imperial Restorationists, cohorts will be able to provide support by being able to head straight to battle in lands owned by the Legion.

Warlords can join defending battles immediately by using the “Rapid Response” mechanism.

When Territory Wars starts, the “Rapid Response” button can be found on battles taking place on Legion-owned Fiefs, next to the specified Battle Line listed in the M screen in the bottom corner on the right. You can press this button to enter the Battle Line without needing to manually walk to the Fief and enter.

How to request Support:

Warlords must be in a Fief to request Rapid Response .

In attacks against a Fief, Warlords need to be part of a Imperial Restorationist Cohort to be able to enter the battle.

The Imperial Restoriationist of the local region can reinforce any attacked Fief within the territory.

Things to note:

Imperial Restorationists cannot respond to Rapid Response across regions .

Warlords battling via the Rapid Response button will consume no items or currency.

Warlords battling via Rapid Response can only carry artillery into battle.

Map Changes:

Increased the amount of Defenders by 1, now making the battles a 15 vs 15 for the following Siege maps:

Sun City

Riverlands Castle

Allenburg

Dasuo Fort

Allenburg (Siege)

We noticed that the win rate of the attacking side had been going down, especially at Point A/B in phase 1.

Increased the amount of Defenders by 1, now making the battle a 15 vs 15.

Adjusted the location of the banner at Point B: We noticed that the banners of Point A and B are close enough for the defenders in each point to backup each other. The path between high walls is too narrow for the attackers to access through limited routes. For this sake, we moved the banner at Point B to the wall to make it harder to defend and adjusted the respawn points location for both sides in this area.

Added Ladders on the wall: We added more ladders allowed on the wall so attackers have a higher chance to access this area. 4 ladders will be able to carry 3 lanes of units instead of 2.

Extended Attack Duration: To make it easier for the attackers to get onto the wall, we increased the initial game duration from 10min to 11min so attackers will have enough time to push the battle to the other side of the wall.

Adjusted Siege Engines: Since there would be 15 defenders instead of 14, we added 2 scorpios and 1ballista in the middle and the right lane for the attackers as an effort to adjust the type of the pre-deployed engines.

Adjusted the location of trebuchets: Allenburg is a well-structured city where defenders can effectively organize their defence with the help of streets and two layers of walls. We moved the trebuchet in the right lane to a location where it can cover a larger area for the attackers to breach defences .

Sun City (Siege)

Removed some obstacles around Point C.

Dasuo Fort (Siege)

We noticed that the win rate of the attacking side was lower than we expected, especially at Point B/C where attackers can hardly get any supply. In addition to changes in the number of participants, we also made the following changes:

Added a supply point to the wall on the right: To support the front line better, a supply point has been added to the end of the curved wall on the right lane for the point controller to summon infantry to fight. When Point A is breached, the attackers can make this place their bridgehead of taking Point B and C.

Moved supply points outside the city for attackers To better support attackers, we moved supply points closer to the front line so attackers need less time to get their reinforcement to the frontlines.

Added Ladders on the wall of the inner city We added more ladders allowed on the wall of the inner city so attackers have a higher chance to access this area. And one of the ladders will be able to carry 3 lanes of units instead of 2.

Extended Attack Duration after Taking Point B&C To help the attacker prepare their attack on the inner city, we increased the bonus time from 2min to 3min after taking Point B and C respectively.

Added 1 Trebuchet for attackers Since Dasuo Fort was a place easy to hold, we increased 1 Trebuchet for attackers, making it easier to attack with a total of 7 Trebuchets.

Store:

Added two masks to the in-game store for April Fools day. These items will also be available on the MY.GAMES Market. Commedia dell'arte Masque Unholy Fool's Headdress



Unit Changes:

Demesne Pikemen:

Added unit-renaming content to the node [Tenacity].

Increased the cap from 1 layer to 3 for [The Soldier's Life], the first node of the Unit Veterancy - middle lane, increasing the room for health improvement. As this change affects the structure of the Unit’s Veterancy we have reset the Veterancy points you have spent so you can build in this update over again.

At the start of Season 2, we made a similar adjustment to [Cataphract Lancers], changing the effect of the node - [Force]. The unit’s veterancy will be reset as well in this update.

Ironcap Scout Cavalry:

Optimized the layout of the Wedge formation.

25/03/2020 - Update

Patch notes

The "Get" button can now be used in the Campaign Interface. Allowing you to receive your Conqueror's City rewards. Additional rewards mentioned in this article will be credited separately.

20/03/2020 - Update

Patch notes

1. Activated Housebound Heroes Sign-in Event

2. Conqueror’s City:

When the Conqueror’s City is occupied, the influence on Nobility titles will be calculated separately. If control of the Conqueror’s City is lost, the control and influence will be cleared and reset after the weekly calculations instead of instantly as it does now.

Battle Lines visuals have been optimised. They will display differently depending on who is in each line. Blue is friendly, red is hostile.

Expanded the silver bonus pool in the Conqueror's City and the Gates.

18/03/2020 - Update

Map Changes:

Riverland Castle:

Increased the number of defenders by 1, now making the battle a 15 vs 15.

Moved the final supply point to the side area, making the area more valuable to fight around.

System Optimisation:

Optimised the Knighthood icon displayed in mails with titles.

In 8 vs 8 field battles, we have added supply points to the camp areas for both sides.

Store:

Added items related to St. Patrick’s Day.

Unit Balancing:

Added [Wedge] formation for the Selemchid Cavalry.

Khevtuul Cavalry:

Changed [Arrow Rain] to [Hunting Time] which will speed up this unit when they follow you and allow them to let loose volleys at a fast rate for 8 seconds. This skill has a 20 second cooldown.

Tseregs:

Increased the base blunt armour penetration from 1038 to 1238.

Increased the base blunt damage from 1214 to 1306.

Kheshigs:

Increased the base movement speed from 8.5m/s to 9.5m/s.

Increased the base health from 7486 to 8757.

Miscellaneous Bug Fixes:

Fixed a bug with the camera in “The Storehouse” and “Lesser Greenpeak Camp” Siege maps.

11/03/2020 - Update

Patch Notes:

Reactivated the Rattan Resistance PvE events.

Added 2 new Unit flags to the In-game Store:

Flora and Fauna Banner

Warrior Rose Banner

Map Changes:

Royal Ramparts (Conqueror’s City Gates map):

Based on data analysis of the Royal Ramparts map (the map used as the Gates for Conqueror’s City), we have identified that this map heavily favors the defending side making it difficult for attackers. We have decided to make the following changes:

Added 3 Catapults.

Added additional ladders

Increased game time from 13 minutes to 14 minutes.

Slightly adjusted other siege machine spawn points for Attackers and Defenders.

Conqueror’s City:

Players can exit the city by clicking on the outer gate, this will help resolve issues where players would get stuck inside the Gates when their ownership has changed. This feature has a 5 minute cooldown.

Optimised and reordered the icon display of the debuffs you receive in the open-world around the Conqueror’s City.

Miscellaneous Bug Fixes:

Fixed a problem where there was no yellow exclamation mark on the Season button once challenges were completed in the Week 11 challenges.

Fixed the issue with the challenge “Knowing and Making Friends” which caused the challenge to not complete if your friend request was accepted while you were offline.

Fixed a problem in the Royal Ramparts map where attacks could accidentally stop defenders controlling the main gate.

Fixed a name display issue for battering rams in the Gates around Conqueror’s City.

Fixed a bug with the camera where it shifted automatically in certain situations.

Known Issue:

In PVE Levels such as Bandit Camps, ranged units can sometimes lose their sight making them unable to use auto-attacks. This is a rare occurrence but will be fixed in an upcoming update.

03/03/2020 - Update*

*Some changes highlighted in an earlier post have been removed as they were found to have not been implemented as described. We will continue to keep players updated on any further changes.

New feature:

The Conqueror's City is accessible as part of Season II's Campaign. Please note that March 3rd's Territory Wars will be conducted in "Drill Mode". This is to allow players an opportunity to try out the new mechanics for themselves. You can read about Drill Mode on the events page.

Ladder interactions in Maps:

In order to provide Warlords more flexibility on the battlefield, we have made lots of improvements and changes by adjusting the interaction logic of ladders in Siege Battles. Attackers and Defenders can both now interact with the siege ladders, whether that be building them or kicking them down, this means that Defenders can quickly get back to the city wall to defend their position, and attackers can also kick out the ladders after climbing the wall to stop the pursuit of enemy forces.

Auction House Guidance Prices:

After reviewing transaction data, we've adjusted the guided price in the Auction House for some of the following items: Unit Kits, Schematics, Weapons and Equipment Sets.

Imperial Restorationists:

Added an exclamation mark for notifications of completion of Seasonal Stage quests within the Seasonal interface (main screen) and the Campaign interface.

Artillery:

Artillery running out of ammo would not only block allies' artillery projectiles but also their movement, so we have optimised this issue accordingly.

Deployed Artillery will now be destroyed automatically 30 seconds after they run out of ammo.

Optimised the quality filter in the Artillery Workshop to make it easier for Warlords to find the Artillery they are looking for, the categories are: Normal, Well-Made, Optimal and Legendary

Changed the requirements for the Tutorial Quest where you build a Grapeshot Cannon, into requiring you needing to build any type of artillery.

Miscellaneous Bug Fixes:

Fixed a bug where the Trigger of victory counting quests did not take effect in "Steppe Wuqing (Field).

Fixed an incorrect city gate switch mark inside one of the buildings in "Siege of Eagle Pass (Expedition)".

Fixed a bug where house member's titles were not recycled after the players deleted their character.

Fixed a bug where Warlords couldn't join a House once they arrived to a new region by using Cross-Region Migration Tokens.

Fixed a bug where Warlords could operate their supply dump in the open world after using "Unit Management".

Fixed a bug with path finding when heading to "Ungverija' - Mount NPC", previously warlords would auto-path to the Watchman after choosing the vendor.

26/02/2020 - Update

Patch Notes:

Extended the Battle Pass Season and all related items by 5 weeks. The season will now end on April 2nd, make sure to use your Fangs and Khan's Edicts before the Season's end! The seasonal UI will currently tell you March 11th, this will be fixed in an upcoming patch.

Added Challenges to the Seasonal Weekly Challenge interface for Weeks 11 and 12.

Added an exclamation mark to notify you of the weekly refresh in the Auxiliary Unit Interface.

Added a button to turn Auxiliary Units into Regular units once relevant nodes have been unlocked.

Added a reconfirmation pop-up window to make sure you are certain when you do the following actions: Delete friends Add players to your Black List Remove Leaders or Teammates from your team

Added the Defender's Flag to the in-game store.

Bug Fixes:

Fixed the abnormal display of the notification when you completed replacing Artillery when players did not switch to other artillery.

Fixed a bug where sometimes the model of Winged Hussars' soldiers separated from their mounts.

Fixed a bug where Acheron and Sobek in the Borderlands couldn't produce epic materials.

Fixed a bug where the model of the city gate switch got stuck inside the city wall of some Territory War fiefs. (Example of this issue could be found in Sobek, located in the Borderlands).

Fixed the anonymous house name displayed in declaration mail.

Fixed a bug where players could not preview the rewards inside Unit Kit Chests within the Seasonal Unit Challenge interface by pressing "CTRL+LMB".

Known issue: During Matchmaking battles there is a small visual bug in the top left of the screen. It has no adverse effects and will be removed in a future update.

21/02/2020 - Update

Added the following bundles to the in-game store: x5 Khan’s Edict (10% discount) x10 Khan’s Edict (20% discount) x25 Khan’s Edict (30% discount) x50 Khan’s Edict (40% discount) x100 Khan’s Edict (40% discount)

Removed discounts on Hero, Horse and Unit Attires and Unit Flags.

Updated localisation for veterancy skills to better reflect their function.

18/02/2020 - Update

Stage 3 of the Campaign: Heart of the World has been extended.

Stage 4 of the Campaign: Conqueror's Crown has been delayed.

The Winter Light Festival will be disabled 1 day earlier than previously announced. Decorations will also be removed from the cities and snow cleared from maps.

Bug Fixes:

Fixed a bug where the Rebel and Bandit Camps in the Borderlands did not refresh correctly.

Fixed a bug where some rebel camps in the open-world did not take effect correctly.

Fixed a bug where solo Warlords could not quit their Alliance or join other Houses.

Fixed a bug where Warlords could operate items inside their supply dump when they were leaving fiefs without weapons.

Optimised the information synchronisation speed of TAB keys inside the battlefield.

Fixed a bug where the Elite Node for Imperial Pikes incorrectly counted and increased damage bonuses, making them stronger.

Know Issues:

Stage 4 of the Season II Campaign: Conqueror's Crown has been delayed, thus the in-game starting time is incorrectly displayed. We will communicate in a separate publication regarding the release of this phase and update the in-game display accordingly in an upcoming patch.

06/02/2020 - Update

Due to the increases in player population, a second line is being added to the Borderlands open world.

23/01/2020 - Winter Light Festival update

New Content:

Activated Imperial Restorationists System

Activated Winter Light Festival Content: Updated towns and cities with decorations. Updated PvP maps with fireworks and decorations, artillery has also been upgraded to shoot Fireworks instead of regular ammunition. Activated Sign-in Event. Added new maps to Free Battle mode. Updated the Event timetable’s Free Battle Modes to include 2 battles on Sundays. During the Winter Light Festival event, there will be no Field battles, only Siege (Wednesday. Friday, Sunday) and Conquest (Sunday).

Updated the In-game Store with new Cosmetics and Consumables.

Siege Engines and Artillery: Added 3 special artillery pieces: Well-Made Thunderstar, Optimal Thunderstar, and Well-Made Dancing Dragon. Added 2 new fireworks for launching inside fiefs or in the open world: Bombette, Snapping Star.

Mercenary and Auxiliary units are now acquired and accessed via the Unit panel rather than the War Scholar screen.

Hiding Functionality: W e have added a function that automatically hides obstructions. Players will no longer lose sight of their character when they move through narrow passages. Obstacles that would have obstructed player sight now become transparent. This function can be toggled on and off in the settings. Before After



Winter Light Festival Event Timetable:

EU:

Servers: EU West 1, EU West 2

Server Timezone: CET

Monday 20:00 - 22:00 Tuesday 20:00 - 21:00 Wednesday 20:00 - 22:00 Thursday 20:00 - 22:00 Friday 20:00 - 22:00 Saturday 20:00 - 21:00 Sunday 20:00 - 22:00 Sunday 20:00 - 22:00 Activity Duel (Cliff Duel) Territory Wars Free Battles (Siege - White Elk Fort ) Duel (Drill Grounds) Free Battles (Siege - Sun City) Territory Wars Free Battles (Siege - Dasuo Fort) Free Battles (Conquest - Wuqing Plains)

NA:

Server: NA

Server Timezone: PST

Monday 18:00 - 20:00 Tuesday 18:00 - 19:00 Wednesday 18:00 - 20:00 Thursday 18:00 - 20:00 Friday 18:00 - 20:00 Saturday 18:00 - 19:00 Sunday 18:00 - 20:00 Sunday 18:00 - 20:00 Activity Duel (Cliff Duel) Territory Wars Free Battles (Siege - White Elk Fort ) Duel (Drill Grounds) Free Battles (Siege - Sun City) Territory Wars Free Battles (Siege - Dasuo Fort) Free Battles (Conquest - Wuqing Plains)

RU:

Servers: EU East

Server Timezone: MSK

Monday 21:00 - 23:00 Tuesday 21:00 - 22:00 Wednesday 21:00 - 23:00 Thursday 21:00 - 23:00 Friday 21:00 - 23:00 Saturday 21:00 - 22:00 Sunday 21:00 - 23:00 Sunday 21:00 - 23:00 Activity Duel (Cliff Duel) Territory Wars Free Battles (Siege - White Elk Fort ) Duel (Drill Grounds) Free Battles (Siege - Sun City) Territory Wars Free Battles (Siege - Dasuo Fort) Free Battles (Conquest - Wuqing Plains)

In-game Store Update:

The in-game store has been updated to include the following items:

Warrior Mouse Hero Attire Set

Lucky Mouse Mount Set

Lion Warrior Unit Attire Set

5-Pack of Snapping Stars – spectacular fireworks that will light up the sky!

5 Pack of Bombette fireworks – simple rockets that go off with a bang!

Well-Made Thunderstar cannon – a special festival artillery with firework effects.

Optimal Thunderstar cannon - a special festival artillery with firework effects.

Well-Made Dancing Dragon – a multiple rocket launcher with firework effects.

Winter Lights Fireworks Box Purchase this up to 1 time weekly to get 5 Winter Light Fireworks, 5 WInter Light Lanterns, 2 x Well-Made Thunderstar, 1 Thunderstar (Exquisite), and 1 Well-Made Dancing Dragon.



New Seasonal Challenges:

More bonuses have been added to this Season’s content. We have now added new challenges for those of you who already own the Cosmetics from the Season 2’s Battle Pass. Take part in challenges to unlock variant attires! You can read more about this system in an upcoming guide!

Balance Changes:

Frontier Camp:

The number of catapults on this map has increased from 4 to 5, slightly enhancing the attacker's fire support.

Unit Balancing:

The damage taken by Kheshigs during the first stage of charge has been decreased by 30%, the damage dealt by Kheshigs during the second charge stage has been increased by 30%.

Reduced the effect of snow weather on units: slowed units’ speed from 30% to 20%.

When a Kheshig charge runs into an obstruction or is interrupted, they will no longer immediately turn around and keep charging. They will only return to their charge after 8 seconds or upon reaching the target destination.

The price of Rattan Ranger kits has been adjusted to 2,350 Silver Coins at the Weapons Smuggler.

The switch weapons skill for Iron Reapers now has a 3-second cooldown.

When poleaxe units use Brace Weapons, they can intersperse this skill with normal attacks (previously, they were only able to use normal attacks in the brace weapons formation).

Namkhan Archers will no longer get an extra 15% armour piercing bonus when not using Serrated Arrows.

Sons of the Steppe units will no longer appear in bandit raids.

Bug Fixes:

Fixed recovery point time interval problem on some battlefields when under Combat Protection state (invincibility buff).

Optimized the refresh rule of Resources Sites in the open world, now common and uncommon resources site will automatically refresh if they did not enter into low reserves status between 24 hours and 36 hours.

Fixed a bug where the Combat Protection buff of Respawn area had a short cooldown.

Fixed a bug where ranged weapons did not aim correctly when shooting enemies on high ground.

Fixed a bug where season level could not be increased after level 200.

Fixed a bug where Warlords could not change their artillery due to the incorrect artillery amount in Supply Point.

Fixed issue where Liquid Fire would not properly inflict damage.

Fixed issue where units could not be dazed by enemy attacks when using Brace Weapons or Stand Firm.

Fixed issue where Shortsword & Shield and Longsword & Shield units would ignore enemy slams when in tight formations.

Fixed issue where the player would lose control of some soldiers when the unit map was adjusted.

Fixed issue where the Eternal Vigilance Unit Attire would display incorrectly in previews.

Fixed issue on the Border Fort map where some structures had collision errors with units and heroes.

Fixed issue on the Supple Dump and Lesser Greenpeaks stages where the battering ram would reach a gate and the gate would still be able to open.

Fixed stage issues on the Peacemaker Normal and Hard Weekly Quests.

24/12/2019 - Winter Event Update

New Content:

Activated snowy weather effects in cities, open-world and various matchmaking maps.

Activated the winter-themed PvP map: A Conqueror's Christmas.

Activated Christmas trees as lootable areas in the open-world.

Added winter holiday-themed cosmetics to the in-game store. Santa Costume (Hero Attire) - 2980 Sovereigns Santa's Helper Costume (Hero Attire) - 2980 Sovereigns Festive Elf Unit Costume and Reindeer Unit Mount Costume (Unit Attire) - 1980 Sovereigns



Balance Adjustments:

Leadership for Tier-5 units has been adjusted to 350.

Demesne Arbalists’ damage upon hitting a second target is now 30%.

Javelin Sergeants have had their damage increased by 10% and Piercing Armour increased by 30%.

Fire Lance Cavalry's blunt damage is increased by 260 points.

Imperial Javelineers' damage has been reduced by 10%.

18/12/2019 - Season II: Wrath of the Nomads Update (part 1, part 2)

15/11/2019 - Rattan Resistance Update

11/11/2019 - Update

Activated a 50% boost to Glory in matchmaking battles, lasting until 10:00 CET, Monday the 18th of November.

Removed weekly purchase limit on the Scroll of Rare Glory.

8/11/2019 - Update

The town Mingyang has had its name reverted back to Kongshi.

Activated the system to Fulfill Missed Quests.

5/11/2019 - Update

SEASONAL ADJUSTMENTS

The Season has been extended an additional 2 weeks to allow more time for Warlords to complete their seasonal challenges and obtain more seasonal rewards. The Season will now end on November 18th.

Seasonal Challenges:

We have added an additional 2 weeks of Seasonal Challenges (Week 6 and Week 7) which include challenges that require you to explore the open world, and equipment crafting.

We have introduced a Weekly Challenge refresh feature. Now Warlords can choose a weekly challenge and click “Refresh” to receive a new random challenge. Relevant rewards will remain unchanged and you will only receive 2 Refreshes per week.

HALLOWEEN

Previously, the Halloween event, “The Vengeful Dead” would only drop rewards 2 times per day, we have added Bronze and Experience to additional playthroughs of the Halloween event.

MISCELLANEOUS

The Archeologist Pack has been added back to the in-game store with a limit of 2 purchases per week.

29/10/2019 - Update

NEW CONTENT

Activated the in-game Halloween event. This event is accessible via the match-making interface.

interface. Added Jack-O-Lanterns to Augolia (Ostaria), Anliang (Maoyang), Daicheng (Liangyun), Turul Város (Ungverijia).

Added Halloween-themed Hero Attire, Horse Attire and Unit Attire to the in-game store.

Janissary Unit Attire has been added to the game. Founders Pack owners can now head to their website Storage and send their attire to the game.

Added a Pumpkin Head to the gold shop, limited to 1 purchase per character. This item is temporary use and will only last for 2 weeks.

The winners of the Warlord League, WereRabbits have chosen to name the fort "Schaken" to "Rabbit Burrow". This change will be reflected in this update and will be present in-game for the next 3 months.

SEASONAL ADJUSTMENTS

We’ve made adjustments to the following seasonal challenges:

Hero Kill Challenges:

Defeat 1 bow-wielding hero during one siege battle (originally 2)

Defeat 1 shortbow-wielding hero during one siege battle (originally 2)

Defeat 1 musket-wielding hero during one siege battle (originally 2)

Defeat 1 dual blades-wielding hero during one siege battle (originally 2)

Defeat 1 melee heroes during one siege battle (originally 3)

Defeat 1 ranged hero during one siege battle (originally 3)

Defeat 1 melee heroes during one field battle (originally 3)

Defeat 1 ranged hero during one field battle (originally 3)

Siege Battle Challenges:

In siege battle mode use a siege tower to scale the ramparts once (twice originally)

In siege battle mode use a battering ram to break through a gate once (three times originally)

In siege battle mode use a siege tower to scale the ramparts twice (three times originally)

Trophy Challenges

Before: Earn 1 “oh No you Don’t” badge in siege/field battles

After：Earn 3 “Shatter the Ranks” badges in siege/field battles

Before: Earn 1 “Say Cheese” badge in siege/field battles

After: Earn 2 “Hat-Trick” badges in siege/field battles

Before: Earn 1 “Echoes of Achelous” badge in siege/field battles

After: Earn 2 “A Deadly Century” badges in siege/field battles

Before: Earn 1 “Spiking the Guns” badge in Expeditions

After: Earn 1 “Cakewalk” badge in Expeditions (inflict 300,000 damage without being killed)

Before: Earn 1 “Bloodbath” badge in Expeditions

After: Kill 150 enemies in Expeditions

The purchase limit for the Scroll of Rare Glory has been adjusted from a daily limit of 5 pieces to a weekly limit of 35 pieces.

Expedition Challenges:

In 1 battle of Expedition I, achieve A rating or better (previously A+)

In 1 battle of Expedition II, achieve A rating or better (previously A+)

In 2 battles of Expedition II, achieve A rating or better (previously A+)

In 3 battles of Expedition II, achieve A rating or better (previously A+)

In 2 free battles, achieve B+ rating or better (previously A)

In 1 AI battle, earn A rating (previously S)

For the Expedition Challenges, warlords who have already completed these challenges will receive the Seasonal experience rewards by mail soon.

SYSTEM OPTIMIZATIONS

Honour:

The amount of honour you can hold at a single time has been reduced from 200,000 to 100,000.

Auction House:

After reviewing and checking trading data, we have found that the guidance price of some hero forging and schematic items were lower than the expected market price. We’ve raised the guidance price for the following items as a result:

Powdered Silver

Steel Shavings

Special Helmet Schematics

Special Chest Armour Schematics

Special Glove Schematics

Special Boots Schematics

You can check the adjusted guidance price in the auction house

Inventory and Personal Storage:

Items of the same type will now automatically stack upon entering your inventory.

Map Adjustments:

Harbour City:

After looking at the data of the win/loss ratio on this map, we found that the winning ratio was much higher than expected. We have made the following adjustments to help balance this map:

Added few covers near the left city wall to slightly narrow the shooting angle of the defenders.

Added one building at the front of defenders’ right supply point to increase cover against Trebuchets.

Adjusted the layout of defenders’ right respawn area, added a new path to provide more alternatives.

Augolia Siege Battle:

After looking at the data of the win/loss ratio on this map, we found that the winning ratio was lower than expected. We have made the following adjustments to help balance this map:

Added an attacking path along the city wall by point D.

Territory Wars:

We have made adjustments to the Commander system in Territory Wars. The commander system was designed to neutralize the influence of malicious battles. Some players are taking advantage of this feature to declare war on themselves and maliciously kick everyone else out of the battlefield after being assigned as commander. In order to deal with malicious kicking issues, we made the following adjustments:

Warlords who have participated in the battle and are in the top two-thirds of player rankings cannot be kicked.

Warlords who have only engaged in the battlefield for 2 minutes or less cannot be kicked.

Some Western cities with narrow gates have found to have defending advantages (Ellbogen, Westberg, Rozdaskaszat, etc.). Due to this, we have adjusted the ladder amount to 3 per set (previously 2) and added one set on the right side for attackers.

Weekly Quest: Fine Campaign Reward:

We have raised the possibility of receiving Treatise from the Fine Campaign rewards which are received from weekly quests.

Miscellaneous:

Optimized the display of capture progress, now all Warlords engaging in capture can see the progress bar.

Optimized the display logic of resource sites in the open world and divided them into “collection prohibited” (set by the House) and “collection failed” (resource is exhausted).

Optimized the display of team stats interface in settlements. Now you can click a blank area to close the pop-up window when checking other player’s personal stats.

BALANCE ADJUSTMENTS

WARLORD

We have made the following adjustments to various III skills as some III skills are weaker than level II skills equipped with mastery points.

Shortsword & Shield:

Shield Bash Ⅲ: Increased blunt damage by 5%

Kick Ⅲ: Increased blunt damage by 3%

Longsword & Shield:

With Valour Ⅲ: Increased damage by 3%

Paladin Ⅲ: Increased slashing damage by 5%

Sally Forth Ⅲ: Increased damage by 5%

Poleaxe:

Bec de Corbin Ⅲ: Increased slashing armour penetration by 5%

Rough Justice Ⅲ: Increased damage by 5%

Halberdier’s Thrust Ⅲ: Increased damage by 3%

Spear:

Lugh’s March Ⅲ: Increased piercing damage by 3%

Procris’s Gift Ⅲ: Increased piercing armour penetration by 3%

Return of Jangar Ⅲ: Increased damage by 3%

Heaven’s Fury Ⅲ: Increased damage by 5%

Glaive:

Arc of Steel Ⅲ: Increased slashing damage by 3%

Nodachi:

Tiger’s Claw Ⅲ: Increased slashing damage by 5%

Avalanche Ⅲ: Increased damage by 5%

Samurai’s March Ⅲ: Increased slashing armour penetration by 5%

Dual Blade:

Marked for Death Ⅲ: Increased slashing armour penetration by 5%

Bow:

Flaming Arrow Ⅲ: Increased piercing armour penetration by 3%

Exploding Arrow Ⅲ: Increased piercing armour penetration by 5%

Shortbow:

Wrath of Artemis Ⅲ: Increased piercing armour penetration by 5%

Miscellaneous:

Damage loss on ranged heroes’ skills:

After checking feedback, we have found that the damage loss when some ranged heroes are shooting through several enemies was inoperative. We have decided to make the following adjustment: Every time a Warlord shoots through an enemy, damage loss will be reduced by 30%.

These adjustments will have an effect on the following skills:

Bow: Lightning Bolt

Lightning Bolt Shortbow: Steel-tipped Arrow Ⅲ

Animation Adjustments

Currently the animation of “repelled” is similar to the animation of “knock down”, but only repelled can be cancelled by rolling, whereas knock down cannot. Due to this, many warlords try to cancel their knock down by rolling, which is not possible. To fix this issue and to make it easier for Warlords to distinguish these two statues, we have decided to adjust the animation and increase the displacement distance.

These adjustments will have an effect on the following skills:

Longsword & Shield: Shield Bash Ⅲ

Shield Bash Ⅲ Poleaxe: Push Back Ⅱ

Push Back Ⅱ Spear: Dragon’s Roar

UNIT

Prefecture Archers:

The “A Hundred Paces” (Each level increases shooting range by 6%) will be replaced by “Mustering” (Each level add 1 more soldier to the unit).

Adjusted the maximum shooting range to 87m.

Due to this change, a “Unit Training Plan” reward will be mailed to the Warlords who already unlock the Prefecture Archers, allowing them to reset veterancy points.

Tercio Arquebusiers

Increased the accuracy of attacking surrounding/nearest units by 25%

Increased the accuracy of attacking designated area by 20%

Decreased the shooting gap by 30%

Optimized the animation when switching ranged weapons to melee weapons

Increased the efficiency for melee fights: Increased the attacking speed of melee attacks. Increased the melee attack damage by 20%.



Javelin Units

Decreased the damage loss cap from 30% to 20% for all javelin units

Decreased the damage loss rate by 0.5% per meter for all javelin units

Javelin sergeants can shoot through the first enemy then attack one more target.

Iron Reapers

Decreased the blunt damage for charge with flails by 30%.

Increased blunt armour penetration by 15%

Added the effect of knocking enemy heroes and units into the air.

Vassal Longbowmen

Due to the relatively long shooting range of this unit, the focused fire skill has some limitations. We are planning to replace this skill with a low cooldown ability which is capable of tracking enemies.

Miscellaneous:

We would like to share some information regarding the design concept for the Winged Hussars and Pikemen brace skills:

Winged Hussars VS Pike Militia

Winged Hussars' charge can't be interrupted when Pike Militia using brace skills in block formation. However, Winged Hussars could easily be wiped out as they will take great damage when they charge into a blocking formation at high speed. This is the characteristic that we designed for Winged Hussars and is what we are intending to present in our game.

Winged Hussars VS Imperial Pike Guards

Winged Hussars' charge can't be stunned or interrupted by any brace skills. However when Imperial Pike Guards advance, they still can knock down, terrify or slow the Winged Hussars.

BUG FIXES

Updated the resolution of the explosion visual effect for Musket’s “Liquid Fire”.

Optimized the sound effect of mount display in market and character interface.

Optimized the display of attack/defend targets in the bottom right of the open world map.

Added a highlight effect when hovering over the mouse and the icon showing battle status.

Fixed a bug where sometimes random epic artillery chest for Warlords whose nobility reaching level 90 had the incorrect items.

Fixed the incorrect display when clicking the border posts of current region in open world map.

Fixed a bug where items being transferred to personal storage (when it is full) would disappear.

Fixed the abnormal countdown display when the resource site is about to refresh less than 1 minute.

Fixed a bug that the character still maintained their in-game posture after being killed.

Fixed abnormal battle line display inside the city during territory war.

Fixed a bug where when matched battles started during recondition, Warlords sometimes lost their materials and equipment.

Fixed a bug that the house camp remain unchanged when a new liege was appointed.

Fixed a bug that the camera was unable to move when switching from eagle eye to observer mode.

Fixed a bug that Warlords in open world couldn’t see the countdown of rebel camps that are under attack.

Fixed a bug that due to network lag, the stamina couldn’t recover when start to sprint immediately after mounting up.

Fixed a bug that flaming pitch may be blocked by the city wall when shooting at enemies nearby the city wall in Kurak castle and Valley Fortress.

Fixed a bug that few soldiers couldn’t follow the order to climb up to the city wall in Sun city.

Fixed a bug that Warlords couldn’t climb up to the city wall through ladder on the right of front gate in some Western cities such as Ellbogen, Westberg and Rozsdaskaszat, etc.

Fixed a bug that the ladder on the right of front gate was floating in the air and unusable in some western forts such as Alter Westberg, West Verschollen Kastell and North Tolna, etc.

Warlords Fixes:

Fixed a bug that Dual Blade heroes couldn’t use the “Alchemical Vapours” and “Infiltrator” while blocking.

Fixed a bug that sometimes heroes could be sent to the wrong location when they were staying in some Western forts.

Fixed a bug with the Spear warlord where the buff effects of “Lugh’s March”, “Hurricane’s Edge” and “Heaven’s Fury” wouldn’t stack up.

Fixed a bug where the Musket warlord’s skills: Grenade, Liquid Fire and Deploy Caltrops could easily be interrupted and would then enter cooldown status.

Fixed a bug with Warlords who were getting stuck in the air or under the city wall when deploying the siege engines.

Unit Fixes:

Fixed the abnormally intensive anti-cavalry formation of Pike Militia. This unit couldn’t use brace weapons during charging.

Fixed the stretched model issue of Pike Militia, Javelin Militia, Ironcap Swordsmen and Ironcap Bowriders after their appearance being changed by unit training.

Fixed a bug when Archer units staying close to the city wall, they could shoot through it.

Fixed a bug where the “Move as One” of Winged Hussars was inoperative.

Fixed a bug where the “Rudimentary Medicine” of Javelin Sergeants was inoperative.

Fixed a bug where the “Reinforced Bows” of Ironcap Archers couldn’t increase the shooting range.

Fixed a bug where the first two levels of “Marching Drill” of Vanguard Archers were inoperative.

Fixed a bug where units were unable to enter battle after their status was reduced to 20 or 21.

Fixed the charge of Dagger-Axe Lancers couldn’t come into effect.

Fixed a bug with the buff effect for Dual Blade heroes’ where the Skirmisher’s set was inoperative

Fixed a bug that made the charge of Iron Pagoda unit inoperative when the destination was too far.

Fixed a bug that the “Move as One” of Winged Hussars was inoperative.

Fixed a bug that during forming up, the charge of Mounted crossbow cavalry was inoperative and started to cool down.

Fixed a bug that sometimes the Mounted crossbow cavalry couldn’t shoot after formation had been completed.

Fixed a bug that “Elementary firearms training”, “Tactical Formations”, “Espirit de Corps” and “Volley Fire Practice” was inoperative for Tercio Arquebusiers.

Fixed a bug that cavalry may get stuck into the city wall when the siege tower is in position.

Added a short CD for node upgrades so it couldn’t be interrupted by quick clicks.

14/10/2019 - Update

Enabling in-game level boost event for level 60's and under.

10/10/2019 - Update

Seasonal Weekly challenges have had their difficulties modified.

We have received a lot of feedback from players regarding weekly challenges and their difficulty. After careful deliberation, we have decided to reduce the difficulty of these challenges.

Reduced the amount of troops needing to be killed in the following challenges:

Field Battles:

In Field Battle mode defeat 20 crossbowmen. (50 required originally)

In Field Battle mode defeat 20 arquebusiers. (50 required originally)

In Field Battle mode defeat 20 javelineers. (50 required originally)

In Field Battle mode defeat 10 melee cavalry. (50 required originally)

In Field Battle mode defeat 10 mounted archers. (50 required originally)

In Field Battle mode defeat 10 mounted arquebusiers. (50 required originally)

Siege Battles:

In Siege Battle mode defeat 20 crossbowmen. (50 required originally)

In Siege Battle mode defeat 20 arquebusiers. (50 required originally)

In Siege Battle mode defeat 20 javelineers. (50 required originally)

In Siege Battle mode defeat 10 melee cavalry. (50 required originally)

In Siege Battle mode defeat 10 mounted archers.（Originally 30）

In Siege Battle mode defeat 10 mounted arquebusiers. (50 required originally)

Reduced the amount of instances required for Battle Rating challenges:

In 1 instances of Expedition I, achieve an A+ rating or better. (2 required originally)

In 1 Expeditions II, achieve a rating of A+ or better. (2 required originally)

In 2 Expeditions II, achieve a rating of A+ or better. (5 required originally)

In 3 field battles, achieve a rating of A or better. (5 required originally)

In 3 siege battles, achieve a rating of A or better. (5 required originally)

In 3 Expeditions II, achieve a rating of A or better. (5 required originally)

In 3 instances of Expedition III, achieve a rating of A+. (5 required originally)

Added Scroll of Rare Glory to Weekly Challenge rewards, which are obtainable after completing a select amount of challenges.

You will receive the following amount at each milestone:

Page’s Gift: 2

Squire’s Gift: 4

Knight’s Gift: 6

Marshal’s Gift: 6

Warlords who have already opened gifts before the update will receive the correct amount of Scroll of Rare Glory by mail upon release of this update.

KNOWN ISSUE: We are aware that the White Elk Fort Encirclement epic quest can't be completed due to a text localisation issue. This aims to be addressed in a future update.

04/10/2019 - Update

We are adjusting the following Battle Pass items:

Falcon Order Unit Attire will be a Tier 65 reward (previously Tier 100)

Turul Set (Horse Attire) will be a Tier 80 reward (prev. Tier 150)

Knight-Errant Set (Hero Attire) will be a Tier 100 reward (prev. Tier 200)

(Note: Warlords who go above and beyond Tier 100 will still receive Conquest Tokens to exchange for other rewards in the Seasonal Store).

We are also adding two new items to the in-game Store (press 'C'):

Battle Pass Bundle (1980 Sovereigns): Includes Battle Pass and 100,000 Glory points. (Battle Pass owners can upgrade for 980 Sovereigns)

Scroll of Rare Glory (80 Sovereigns): This item will give you 5,000 Glory towards your next Nobility Tier. Up to 5 can be purchased daily.

30/09/2019 - Season 1 Update

20/09/2019 - Update

New: Mercenary units

Fixed: Beast Master pack now correctly provides 30-Day Premium

Fixed: Issue that stopped players advancing to the next Era, despite having the requirements

20/08/2019 - Update

Decreased the number of roaming rebels

Fixed the veteran unit charge bug

Fort abuse has been addressed: Players cannot move until the fief setting message has been loaded

Fixed the 6 days log-in weekly quest

Fixed a bug where players could not acquire an achievement on first entering a fief

08/08/2019 - Update

Fixed a bug with the House management page where Fiefs were not displaying correctly.

Fixed the bugged animations of the unit: Winged Hussars

Adjusted the imagery of the Royal Dragon set for females so it matches the helmet appearance.

Added the old Royal Dragon helmet for females as a standalone item back into the game client. Players who purchased the Royal Dragon set before it was updated visually (July 29th) will receive the old helmet for free. (We will provide more details via Twitter and Discord once this takes place.)

The city of Kongshi has been renamed Mingyang in honour of Ming, the winners of the Spring Mayhem Tournament. In three months the city will revert back to Kongshi.

02/08/2019 - Update

Prestige for Houses now has a weekly limit of 100,000. The tooltip for Prestige in the House window has also been updated.

Fixed an issue where a female Shortsword & Shield character could deal x3 Damage with the Thunderstruck skill.

Fixed a bug where some resource spots belonged to incorrect fiefs.

Fixed a bug where the number of weekly quests was counted incorrectly.

Fixed a bug where weekly quests were not refreshing correctly.

Fixed a localisation issue when players received the level 200 quest.

Players can no longer switch units in the last 3 seconds of the unit deployment screen. This prevents an issue where players were adding additional units to the battle when switching at 0 seconds.

01/07/2019 - Knights & Squires Update

11/06/2019 - Technical Update P0.5

Bug fixes:

Premium Account days changed from 30 to 90 for the Order of Chivalry Collector’s Pack.

Lvl 15 female Short Sword & Shield invisible weapon bug has been fixed.

Rebel Camp respawn issues have been vanquished.

House XP daily ceiling has been addressed.

Zebra mount attributes changed to be functionally the same as a default house mount.

An expedition map has been temporarily removed from the game while we address its AI respawn issues.

Bugs that caused Secret Vaults to appear too often and award high drop rates at the end of battles have been severely reprimanded.

Silver bag drop rate changed for Siege mode battles: Lvls 1-29 - from 0.2 to 0.12. Lvls 30-54 - from 0.3 to 0.18. Lvl55+ - from 0.4 to 0.24.

Class optimizations:

Spear: reduced damage of Hurricane's Edge, Procris's Gift, Gungnir's Greeting and Full Tilt Charge, as well as armour penetration and reduction of injury from skills. Mastery point reward for killing soldiers has also been reduced from 5 to 4.

Glaive: Mastery Point reward for killing soldiers has been increased from 1 to 2.

Nodachi: Mastery Point reward for killing Warlords increased from 25 to 40.

Poleaxe: Mastery Point reward for killing Warlords increased from 25 to 35, and for soldiers from 1 to 2.

House/guild changes:

The max number of Warlords in a House has been adjusted, starting from 70 (House lvl 1) to 100 (House lvl 10).

House weekly Prestige cap has been decreased from 30,000 to 8,000.

House XP log has been implemented.

Other changes:

Upper price limit on skill pages increased from 1,500 to 10,000.

To avoid misoperation, the NPC near gear crafting NPC has been hidden.

Tutorial quest line reordered to help smooth character progression between lvls 10-12

Siege matchmaking level requirement from decreased from 15 to 12.

Lvl 10-18 characters have had a Pace (acceleration) change, from 4400 to 4825 (lvl 10) all the way up to 9425 to 9000 (lvl 18).

04/06/2019 - Open Beta

Big world

The regions of Ungverija and Liangyun are open to new characters (both were inaccessible during early access). Movement / transfer between regions remains locked.

The upper limit on forage storage for regional capitals has been increased from 500,000 to 100,000,000.

New items

Added six basic hair dye colours to item merchant, each selling for 1,500 Silver.

Bug fixes and general improvements

Item transfer from the Account Inventory has been improved

Server stability has been improved

House XP bug has been eliminated and excessively-gained House XP removed.

Fixed a bug that allowed players to resupply unit equipment in hostile fiefs.

Fixed a number of small text and button issues.

Server list UI has been updated

Store

Removed daily purchase limitations on Hero XP Cards and Unit XP Cards.

28/05/2019 - Early Access Patch

Optimized game loading process

Adjusted the rewards of Match Making Battles, removed the diminishing returns on rewards mechanism

A “Dusken Pall” skill is no longer available for Dual Blade class in Stealth mode

The number of Secret Vaults a player can open weekly was decreased from 20 to 15. Only green quality rewards and below can be now obtained when opening Secret Vault

Marshal’s chest (high grade weekly quests reward) now contains 4 Vault Keys instead of 3.

Fixed an error that Territo