Because I’ve bored lately and got curious about Roy’s animations given to him in his SSB4-iteration~ and surprisingly enough, I’ve found some interesting ones that I’ll showcase now.

Firstly, his taunt, specifically the Up Taunt. It’s always looked quite triumphant to me along with being bit familiar. Turns then out that it’s actually based on the cutscene illustration from Binding Blade where Roy draws Sword of Seals the first time.

Now to another one which is his Forward Smash. It’s infamously powerful, but after seeing the origin of the animation, it might not be such a surprise.

As Roy gets promoted to a quite a broken class of Master Lord in FE6, his animations change quite a bit, becoming the following (also a basis to his ranged and Critical animations)





This has been incorporated to his Forward Smash, mainly the part where he swings down to strike his enemy. It’s right up there in the anticipation pose and the initial swing:





To the hard-hitting slash which even doubles as the freeze frame bonus that akin to him staying still after ending his attack.

And here’s the freeze-frame in action.

Now compare that to the original animation.

Pretty cool, eh?









Finally, this concerns his jump animation. First, let’s take look at Marth’s:

As fans would remember, both Marth and Roy shared the same jump animation back in Melee.

However, here in SSB4, Roy’s jumping animation looks noticeably different:





Take a good glance on how his hand is curled to a fist as opposed to Marth’s being open like in the past.

As of late we got to see prototype artwork for FE-games in the FE 25nth Anniversary Book, including that for Binding Blade. One of the artworks had Roy also doing a jumping motion while his also having his fist curled:









Yeah, it’s pretty easy to love Smash Bros at times.