Another game log / rules log post division. I probably need to make these briefer.



tart on the morning of game day 19 -



Reld the halfling priest and the human wizardess ask around about temples. There are no human temples in Nimlassron, but there are temples to Corellon, Sehanine, and Solonor.



They decide to visit the temple of Sehanine Moonbow, which they find is a friendly place that includes a library. The wizard asks about books related to Spelljamming and history, but the mystics of Sehanine do not focus on that kind of information. They make a small donation of copper pieces to the temple and continue on their way.



The priest and wizard report again to the local law enforcement, the elvish wardens of the forest. They repeat their report about the burrow root in the forest to Forester Arispar, one of the senior elvish wardens. After repeating the story and speculating about the Gnome of the Wood, they talk to Forester Arispar about the murders.



Arispar asks them to assist her department by providing an escort for a newcomer to the planet. The wizard and priest agree without much reluctance or optimism, and Arispar leaves the room.



We switch to Grond the minotaur's perspective, kept on the elven armada in orbit around Perianth. One of the captured pirates had apparently been sentenced to death in absentia for crimes against the elves - so the elvish marines killed him on the armada and threw the body off the ship to burn up in the planet's atmosphere.



The rest of the pirates were quickly tried and sentenced to the lumber camps, and shipped to the surface. Grond was kept around in a sort of quarantine for several days, fed an unsatisfactory diet of greens and oats.



The elves eventually decide they have no justification to hold the minotaur, so they tell him this and escort him to an elven Warbird. The warbird swoops down to the planet - more slowly than the halfling when he flew - and lands just before dawn in a landing cradle concealed outside an elven tree city. He's escorted to a room in a fortified tree structure, and asked to wait. For hours.



Eventually, an elven woman appears and asks him to come with her. Grond asks who she is and why, and Arispar convinces him to follow. Arispar brings Grond to the wizard and cleric, and commends him into his custody. Forester Arispar wishes the party luck acting as regarders, which they decide to let pass.



Following the halfling's lead, the party goes to the local market area to get acquainted with the area. The halfling asks around for news, introduces himself, checks out the various stalls. They also see the half-elf sailor from the trip over, talking to jewelers.



Grond the minotaur is interesting in getting a bigger weapon than his orcish battle-axe - no luck. The largest melee weapon he can find is an elvish shortsword. Shields - none in the market, not made in town. He's also interested in getting the caps on his horns removed.



It turns out that there are no leatherworkers in town, because of the smell and other side effects. For similar reasons as well as safety reasons, there are no alchemists in town either.



They buy the minotaur some raw goat from a thorny green fae at a booth crunchy crunchy, which starts to strain the poor halfling priest's food budget. The wizard and halfling buy themselves some beverages and fish, then the three wander out quietly to talk and confer.



After catching Grond the minotaur up, the halfling priest taps his local contacts, most of whom are in the market area. The party gets directions to the leatherworkers, who are about a day's travel away, and alchemists, who are less than half a day's travel. Reld the halfling also gets the locations of the two murders that happened in the city. The first crime scene is on the outskirts, but the last victim was killed in his room in an elven noble family's compound.



The party checks out the first crime scene - two players out of three roll 2s and critically fail their evidence analysis. Sigh. Not something to deal with, so I just handwave that they waste the afternoon working on leads that don't pan out.



The minotaur get a dinner of a stew heavy in root vegetables with a bit of meat, and then a room with a big straw mattress.



Day 20:



The party travels to an alchemist to ask about removing the minotaur's horn caps. The alchemist makes an offer it turns out they can refuse, asking for two days of labor from each party member to create a safe glue dissolver that won't affect the minotaur's horns. They decline and make plans to return when they have more time.



On the way back, the party discusses the murder mystery. They determine that all the victims were male, and were all young adults. What about speak with dead? The jawbones were deattached during the postmortem mutilation.



The party decides to talk to the kenku, and to put off reviewing the elven crime scene until they have a full elf available to talk to the elves.



Reld taps his contacts, who recommend talking to the splinterwaif fey selling goat meat in the market. Reld arranges an escort to the new "kenkutown" from the splinterwaif's "worthless nephew".



At night, they decide to try boiling water to soften the glue. There's not enough room in the kitchen for him until people go to bed. Several hours later they've managed to get one of the caps worked loose, but the horn was sufficiently softened that it's not safe to use the next day.



Day 21:



The three party members travel out to kenkutown with Farguardian, their splinterwaif escort. Reld chats with Farguardian, breaking down his reserve and making friends.



Near the end of their travel, they pass a garbage midden and hear squeaking. The party gets attacked by eight dire rats, one larger than the others. The party gets mobbed by the rats, but the wizard is the only person seriously wounded. The minotaur takes the bulk of the attacks and ends up with a lot of bites. There are some fun disease rolls in the characters' future.



When their guide is attacked and fights back, the human wizard notices that splinterwaifs have claws the right size - although they also have lots of other thorns, which would have made noticeable marks on the victim's bodies.



The party heals up and arrives shortly thereafter at their destination - a treefort/watchtower, with kenku in the branches chattering in a not entirely friendly fashion.



With one player nodding off, it was time to wrap. I handed out 1 fudge point each.