Wow! Thanks KL.



To answer your original question, yes, it would be just one block ID and one item ID, with multiple Meta, and a texture for each. Just like your ore blocks and Metal Blocks in TE3. Hardness and Resistance is an unexpected bonus.





Minetweaker at it's basic level lets you change/remove the 3x3 crafting recipes, add/remove furnace recipes, manipulate oreDictionary and change DisplayNames. But you are restricted to working with items/blocks that exist. If you wanted to expand the crafting chain of an item with a brand new item, or have your own fancy brick walls using a texture you must die for, you are stuck. Its also got a lot of mod support too.



Having these "blank templates" available to manipulate will expand on options available to themed packs (such as Arg Skies for example). If someone is doing a peaceful pack, they could make "ore blocks" that smelt into Slime, Blaze Rods, Enderium Ingots, whatever, and place them in the world via CofHWorldGen.





For myself, I've replicated the 1.7.2 Railcraft "Poor Ore" (ore blocks that can only be smelted into nuggets) in 1.6.4 using some other mods decorative blocks I know I'll never use, but I've hit a couple of minor issues that would be solved with the blank templates. I also have some ideas for some component items.