The team behind the FOSS game engine, Godot Engine, have now released the first Beta in the 3.2 series so the full release is coming close now with lots of new goodies for game developers.

Rémi Verschelde, the Project Manager noted that they've seen plenty of activity since the third Alpha release with well over 200 commits and they're now entering a feature freeze period. So no new features as they work on getting it stable.

Tons of new features coming which you can see here, put together by a contributor. Some seriously exciting stuff too like WebRTC support, pseudo-3D depth in 2D, huge improvements to the visual shader system, you can import 3D scenes using Assimp, version control integration in the editor, the ability to generate audio procedurally and analyze audio spectrums and tons more.

Shaping up to be a great point release. Full announcement here.

After that sometime will be the major Godot Engine 4.0 update, this includes Vulkan and more advanced rendering features which should make creating 3D games awesome with it.