So this is a bit embarrassing, but I don’t think I ever gave Vincent a thorough examination, because some of the conversation trees are a bit out of whack. I guess it’s because the assumption was he’d be a Fallout 4 character, and not a New Vegas one. Then the voiced protagonist was announced, and plans changed. Of course, given he never had a quest, and most of his dialogue consists of idles, I might still be able to add him to Boston, depending on if Damien wants to voice it. In any case, I fixed up a few conversations and also a script that I think was preventing a bonus conversation from happening. Here’s a full changelog:

3DNPC FNV Bundle v004 DOWNLOAD

3DNPC FNV Bundle v003 DOWNLOAD

3DNPC FNV Bundle v002 DOWNLOAD



Changelog from v003:

Velius – Fixed dialogue about background so it’s accessible again (broken in v002)

Velius – Fixed goodbyes to properly display when hired

Velius – Fixed line of player dialogue in Novac bonus conversation that had no words

Velius – Fixed gift dialogue to only be available after talking to Velius about it first

Changelog from v002:

Hope Lies – Redid vault 22 stairs so it’s not a teleport

Changelog from v001b:

Vincent – Fixed two conversation trees for Vincent

Vincent – Fixed unvoiced “What’s on your mind?” dialogue

Hope Lies – Tweaked weight of item to help ensure player is encumbered during quest

Velius – Fixed his wait and follow script