The delays are understandable, considering the painstaking process of creating the animations. "Every single level, every single character, and all of the things you will see in Armikrog actually existed in our tiny studio where we had to basically run through the game frame by frame -- it was a major production," wrote publisher Lance James. There's still no release date for the Wii U and a physical version of the game, though the company said on Facebook that it's "working away" on them.

When it first launched on the PC, reviewers loved how the game looked, but gave it tepid marks for the basic gameplay and lowbrow humor -- and the $25 launch price probably didn't help. However, the company has since issued numerous updates and created extra functionality for the PS4's DualShock controllers. "You can use it as a standard pointer if you wish, allowing for a free range of motion, and you can also use it to solve some of our puzzles rather than using the joysticks or the d-pad," said James. That, plus the $10 price, should make Armikrog interesting for PS4 owners.