I’ve been a bit silent on the development front, but don’t worry! Work is still proceeding on the game, albeit very slowly.



With the release of Ultimate 1.2.6 / Standard 1.1.6, I made significant headway in reducing the number of file conflicts and shader errors that caused textures on some maps to not render properly. However, that work is still incomplete. Some maps, like RPG_Type10 and RPG_Solaris, still have errors that I haven’t quite managed to track down.





Other cases, like a common plant model used in maps like, can’t be fixed at all. I isolated the shader file causing this problem while preparing the last patch, but there’s a bit of a catch to it…

This won’t do.





Still a little messy, but workable!… Goddamnit.So, going forward, I’ll be looking into polishing the presentation while the engineers continue improving things like shader re-mapping performance issues onSome of you may be wondering about the computer audio patch. I decided to put it on indefinite hold because the idea wasn’t received very well by the community. If it ever sees the light of day, it will be as an optional file replacement.