Devlog #3

So, more than a month passed since last devlog. For now I will try to make one devlog in a month, because there is not much content I can create in a week (as I am working on this game in my spare time). So for this month there are not a lot updates (or maybe a lot, I don't know what a lot or not a lot in indiedev is).

Migrating to Godot 3.2. Migration was painless and game on all platforms ran fine in an instant

Assets update. Now I will be using Sci-fi structures by VTRIX for level layout and enemy army

Explosions. Added explosions for enemy units so it looks more alive

New enemy types. Added few new enemy types: turrets, different space ships with different shooting behaviors etc

For this month I will be concentrating in finishing first level and starting to play around with GUI

