TyrianSC2 Profile Joined January 2012 Canada 52 Posts Last Edited: 2013-08-24 02:53:50 #1



Watching WCS Globals, and listening to Rotterdam mention the SCV kills w/ auto turret achievement during Innovation VS Taeja Game 3



In the same spirit of Trial of the Xel'Naga, I propose the Achievement Tournament.



Take 8-16 pros willing to get their hands dirty in a for-fun tournament (for charity?) where you are awarded points based off of pre-set achievements designed specifically for the tournament. The idea would be to take a look at high-risk 'tactics' with little chance of reward, and give them 'points' for it. A couple of examples off the top of my head:



- Clear a full mineral line with a nuke

- Get 25+ kills on a single DT

- Destroy an opponent expansion with static defense after the 12 min mark



Anything that would reward risky, difficult strategy. So how do we encourage this? Award them 'points' for each achievement (like 10 per achievement, maybe even tier them and give 20 for difficult ones), and reward points for a win in the game (30 or 50 points, make it a larger sum). This way, if a player nails a bunch of achievements and shuts down enough of their opponents, they may still have a chance of taking the game even if they lost.



Taking a page from Redbull's Trial of the Xel'Naga, add a few less-impactful control options for observers that aren't as devastating as some of the options but encourage risk and reward, or votes to 'double achievement points if you snipe your opponent's main cc/nexus/hatch within the next 5 minutes' at a random time, that sort of thing.



I think this would make a very entertaining event! So, what would make this fun for you? Disclaimer: This thread is for a fun idea. So have fun! Don't take it TOO seriously!Watching WCS Globals, and listening to Rotterdam mention the SCV kills w/ auto turret achievement during + Show Spoiler + In the same spirit of Trial of the Xel'Naga, I propose the Achievement Tournament.Take 8-16 pros willing to get their hands dirty in a for-fun tournament (for charity?) where you are awarded points based off of pre-set achievements designed specifically for the tournament. The idea would be to take a look at high-risk 'tactics' with little chance of reward, and give them 'points' for it. A couple of examples off the top of my head:- Clear a full mineral line with a nuke- Get 25+ kills on a single DT- Destroy an opponent expansion with static defense after the 12 min markAnything that would reward risky, difficult strategy. So how do we encourage this? Award them 'points' for each achievement (like 10 per achievement, maybe even tier them and give 20 for difficult ones), and reward points for a win in the game (30 or 50 points, make it a larger sum). This way, if a player nails a bunch of achievements and shuts down enough of their opponents, they may still have a chance of taking the game even if they lost.Taking a page from Redbull's Trial of the Xel'Naga, add a few less-impactful control options for observers that aren't as devastating as some of the options but encourage risk and reward, or votes to 'double achievement points if you snipe your opponent's main cc/nexus/hatch within the next 5 minutes' at a random time, that sort of thing.I think this would make a very entertaining event! So, what would make this fun for you?