The most interesting match I see is that 3 matches went over 5 minutes in Smash attack 3. They were Sheik vs Sheik, Sheik vs Diddy Kong, and Mario vs Kirby. What's interesting to me is that all of those matchups are usually offensively oriented and not focused on camping out. While I didn't see the clock, I'd make the assumption that those matches needed the extra minute to to prevent timeouts, but to actually finish the match.



On the flip side, the timeouts at Smash Attack 3 were Villager vs Sonic, Villager vs Sheik, and Kirby vs Sheik. Now Villager vs Sonic is bound to be a timeout and was only made easier because of the timer. Villager vs Sheik is a match I feel would be less likely to go to time, or above 5 minutes, with a longer timer. Kirby vs Sheik is again a very offensive matchup and I feel that's one that probably wasn't really focus on camping out and likely just didn't really have sufficient time to play out the match.



So the longer matches at SA3 seemed to be because they needed the time to have a match going, while the timeouts at SA5 seemed to be a mix of people actually trying to timeout and not being able to finish a match.