I really need to finish the first Divinity: Original Sin. After causing my best friend to rage quit due to my perhaps somewhat poor decision making skills, I think I’ve finally found a co-op partner who will put up with my silliness (my girlfriend – she’s used to it). Playing through it has been a thoroughly enjoyable experience that manages to recapture much of the magic of the cRPGs of yore (Baldur’s Gate, Neverwinter Nights) that I loved so much while still feeling very fresh thanks to systems like elemental interaction.

Thus, I was quite excited to get my hands on a demo of the newly Kickstarted sequel by Larian Studios at PAX Prime this year. After managing to screw up the flow of the carefully arranged demo and subtly irritating Swen Vincke, CEO of Larian Studios (once again thanks to my poor dialogue choices), I got the chance to ask him some questions about Kickstarter, meshing emergent gameplay with traditional narrative storytelling, and the additions to the formula.

Are you one of the many Kickstarter backers for the project? Why or why not? Check out the interview below and let us know your opinion in the comments.