4/9/13 - SimCity 2.0

Patch notes:

*From here on, we will release patch notes with each update

*Larger cities! Due to overwhelming demand, our civil engineers have re-designed each map to allow for a city size increase. As your city grows, you can purchase land around you. Unlock nearby rivers for boat transit! Nearby mountains for a scenic view and/or your wind electricity plant!

*All cities in the region will now share each agent type, be it electricity, water, workers, or commerce needs. Build an airport, and watch people travel from all over!

*Highways may be purchased to further enhance your roads - both in your region, and between regions.

*One way streets and roads have been implemented!

*Terraforming is now a possibility. It isn't cheap though!

*Checkpoints can now be saved, allowing you to save your city and/or revert back. Each city may have up to 10 checkpoints - allowing you to go back in time if you wish to try something different!

*As a result of the above change, rollback problems are now a thing of the past.

*You now have the ability to change the mechanics of the streetlights in your city.

*Sims will now be persistently locked to their job, shopping places of interest, and house.

*Various graphical texturing improvements, including where roads meet terrain.