Short Range

Long Range

Melee

So think about how to playout matchups as you are going into them, the more you play into a matchup the better you will get at it, don't be discouraged by making mistakes first time in a matchup.

Early Game

Cheese the enemy from tri brush (if you are on red side)

Poke the enemy leashing their jungler Blue Buff (if you are on blue side)

Start in lane and push the minion wave to have control

Start in lane and pull the minion wave so that you deny the enemy 1 Melee Minion, therefore giving you lane advantage

Playing out the level 1-2 properly is very important as it determines probably 90% of Solo Queue matches.

Early game onis very volatile. It's important that you play the laning phase well, as any enchanter support, as they scale harder thansupports, enchanter supports spike at 2 items. You have to identify the bot lane matchup to know how to play it out properly as your purpose as support can vary dramatically depending on the matchup. For lane matchups you will generally have 3 different type of lanes Short Range, Long Range, and Melee.Short Range matchups are lane combos such as, etc. In these matchups the risk comes from being to far forward into the enemy, and likely being punished by both enemy champions, the strength of a champion being short range is that their abilities deal more damage when they get in range.has great tools to deal with these matchups. Use Eto slow enemies approaching you or your ADC, this puts them in an awkward spot in which they can be damaged, and likely have to respond with one of their abilities. Use Wwhen the enemy is damaging you or your ADC as the shield will block a lot of their damage and let you or your ADC respond with damage of your own. Qshould be your slam dunk, in most cases you will have to+ Qto land it in short range matchups, surprising the enemy with the binding puts you in a much better spot than trying to cast it at max range, as if you miss the binding it allows the enemy to all in you, or your ADC without much threat of a turn.Long Range Matchups are lane combos such as, etc. These combos will look to poke you while also having good DPS when they get close, and often a softability from the Support, that often leads to death if you are hit by it. The trade off for high range is that these champions falter when short range or melee champions get on top of them, as they have bad escape tools.'s Qcan quickly punish enemies when they move too far forward, look for+ Qwhen you can turn enemies trying to DPS, this quickly starts a fight in your favor. The advantage you have over these lanes is that you can block their poke abilities with W, and have E's slow to punish enemies moving to far forward. Even if you are playing with a Weak ADC you can sustain the matchup, and have Qto setup your jungler.In long range matchups try and start bot lane, as leeshing for your jungler will mean you won't be able to start in lane, and the strength of these lanes is that they get control over the minion wave, and once they can zone you and your ADC the lane is lost. So starting in lane lets you have the push on the minion wave, therefore negating one of the strongest points in the game for these lane matchups. So telling your jungler to start top side can single handedly win the game.Melee matchups are lane combos with any ADC + Melee Supports such as, etc. This is the most standard Support Matchup. The Melee Support will look toyou or your ADC. These champion's advantage is that they can engage, and threaten engage. There are times to respect them, and times not to, when you can avoid their engage and punish them at proper times you will win the matchup.'s advantage in these matchups is her early damage, level 1 you should look to get control over the wave, so that they can't level 2 all in you or your ADC, and then punish either the melee support if they are to far forward, or their ADC that is trying to CS, as the Melee support usually doesn't have ways to help their ADC level 1. If you aren't brave enough with your positioning, auto attacks, and miss abilities level 1 you will lose the matchup.Respect a Melee Support's hook threat or level 6 as their ULTs usually allow them to allow in you or your ADC without any good response, it's a constant game of you trying to punish them with poke damage while also avoiding their all in.Early Game is the most important part of any match in League of Legends, this is especially true in Solo Queue. Any advantage gained in the Early Game keeps compounding into more and more advantage, that is how League of Legends works. So as important as it is to gain advantage for yourself and your team, it's equally as important and in most case more important to not give up an advantage yourself. Making a mistake leads to the enemy have more options, when the enemy has more options your team has less, when your team has less options they can only go for lower success rate plays. The opposite is also true, when you have an advantage you can do more, the fights you can take are more statistically in your favor, Champions have numbers and a team with the lead usually means their damage champion (Mid / ADC) literally has more damage numbers than the enemy can deal with.Seems simple right? Kill the enemy, don't get killed. Get Towers, don't lose yours. Take Baron, don't let the enemy have it, etc. Easier said than done.Level 1 you can assist with an invade with Q, ideally don't have to so you can star Efor the lane. You can use Elevel 1 to spot the enemy invading through the river as it grants vision.To leash for your jungler first you should identify if you should / have to. If your jungler is starting topside there is nothing to leesh, you can then either:All are more proactive options from the start of the game, if you do have to leash for your jungler use E3 seconds before the buff spawns, as the mana regen will start faster therefore giving you more mana throughout the laning phase, then activate it as your first auto attack is in the air so you can proc's passive, hit the buff until 400 HP minium, 200 HP Max, if you steal the buff accidentally the game is over for your jungler, so don't do that.Onyou can throw Einto the tri-brush to spot out enemies trying to cheese / poke you as you enter lane, if you are against a matchupsuch as, etc these champions can kill you level 1 so you can avoid this by simply walking down (past krugs) into lane, rather than running the risk of them being in the tri-brush.On Red Side same thing for leashing, if you are leashing move through your jungle into lane, going through river gives the enemy an opportunity to catch you coming to lane, similar to tri-brush cheese on Blue Side. If you don't have to leash your jungler you can cheese the enemy in the tri-brush. If you do so only take a small trade, 1 E+ 1 auto attack then back off. Any extended trade likely does not result in a kill and makes it so that you lose out on the first 3 melee minions of XP therefore delaying your level 2.Level 1 the first thing you should be looking to do is push the minion wave, hit the enemy AD / Support with auto attacks, and punish the enemy ADC CSing with E. It's easiest to hit an E, and it's more meaningful when you use it on an ADC that is locked in an auto attack animation last hitting a CS.is AOE so you can also damage the minion wave, along with the enemy ADC therefor helping you push the wave to get level 2.If you have push on the wave, you can start moving into the enemy, to threaten them with damage, so that they move away from the wave, and you can maintain control. As you are hitting level 2 you should always be moving forward to land a Qright as you are hitting 2, so as your ADC is last hitting the 2nd melee minion on the 2nd wave ( 1st wave + 2 Melee Minions gives you level 2 in a duo lane)If you do not have control over the minion wave you should play away from it completely, and let it come into you, if you do this you will likely be sitting near or undertower for the first 3 minion waves. Contesting these the enemy during this time is less likely to be successful as you will be taking damage from them, and the minion wave. When you are pushed in you can still poke the enemy with E, you can also trade auto attacks and shield yourself with Wto block minion damage. Generally in lane your goals should be to poke the enemy ADC, avoid the enemy support, and block damage for your ADC with WDifferent junglers can gank at different times, tracking the jungle is a skill in it's own and if you are new to it I recommend watching [THIS] video.The most annoying paths for a Bot Laner is (on Red Side) enemy jungler does Red > Bot Lane to level 2 gank you right as you are arriving to lane, champions such as, andcan do this as they have+ Damage level 2, when the enemy also has aSupport such asthey can setup the jungler for these early ganks, making them more likely to be successful. Or Red > Krugs > Bot Lane junglers do this to gank and kill bot, and then take Blue Buff into Scuttle. Warding Tri-Brush level 1 as you are coming to lane negates both of these ganks.On first recall you should at minimum have enough gold fornot completing frostfang on first recall will put you far behind in potential gold generation, as you spend more time in lane after 1st recall. Any more gold than that should go towards buying (in this order)s,, or, you can also purchases if you need them ( 2 max).Moving back onto the map you have the option to move around Mid Lane to place yourin the pixel brush in the river, but any time spent not moving directly back to the Bot Lane can be expensive time as you lose out on EXP from minions, you lose out on lane pressure for your ADC, and can be caught out depending on the map state. The goals in the lane are the same as they were before first recall, poke the enemy, don't get hit, don't get ganked, and pressure.