We sent out 300 invites last weekend! We had good intentions, but our servers got very confused about the sudden amount of people trying to connect. This led to some interesting cases where servers would accidentally connect one person to two different games simultaneously, which resulted in one player possessing another like some sort of digital poltergeist. You can guess what we’ll be fixing this week!



Alongside these paranormal activities, our upgrade to Unity 2018.3 disrupted the level-generation pipeline. While we had 16 new maps ready to go, our light-map baking process decided it wanted to throw a fit and refused to bake Killhouse maps well into Friday evening after servers went up. The problem was isolated on Saturday, being misconfigured wall segments, but by the time the baking process finished, Alpha was already over the halfway point. We decided to let testers continue playing on maps used during Alpha 3 and launch Alpha 5 with an expanded map pool.