Grove Wardens use druidic magic along with their martial prowess in defense of nature. They protect the sanctity of the wild from anyone or anything that might disrupt the natural order.

Spellcasting

When you reach 3rd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of Spellcasting and chapter 11 for the druid spell list.

Cantrips. You learn two cantrips of your choice from the druid spell list. You learn an additional druid cantrip of your choice at 10th level.

Casting Spells of 1st-Level and Higher The Grove Warden Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st-Level and Higher. You know three 1st-level druid spells of your choice. The Spells Known column of the Grove Warden Spellcasting table shows when you learn more druid spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list.

Spellcasting Ability. Wisdom is your spellcasting ability for your druid spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell Save DC = 8 + your proficiency bonus + your

Wisdom modifier.

Spell Attack Modifier = your proficiency bonus + your Wisdom modifier.