Famine Demon Medium fiend, chaotic evil Armor Class 18 (natural armor)

18 (natural armor) Hit Points 142 (19d8 + 57)

142 (19d8 + 57) Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 17 (+3) 16 (+3) 11 (+0) 17 (+3) 15 (+2) Saving Throws Dex + 7, Con + 7, Wis + 7

Dex + 7, Con + 7, Wis + 7 Skills Perception +11, Stealth +6

Perception +11, Stealth +6 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons.

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons. Damage Immunities poison

poison Condition Immunities frightened, poisoned

frightened, poisoned Senses blindsight 120 ft. (blind beyond this radius) passive Perception 21

blindsight 120 ft. (blind beyond this radius) passive Perception 21 Languages Abyssal

Abyssal Challenge 9 (5000 XP) Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

The Taste of Fear. The demon has advantage on attacks against frightened creatures.

Emotive Sense. The demon knows the emotional state of all creatures within 60 feet. The demon can only sense the prevailing emotion of creatures immune to charm. Creatures under the effect of a calm emotions spell are immune to this effect.

Predatory Appetite. The demon's tracking ability is enhanced against a creature it has tasted. The demon knows the exact location of a creature it has bitten in the last 24 hours if the creature is within 1 mile of the demon.

As a bonus action, the demon can move up to its speed and make a bite attack against a creature effected by this feature. Actions

Multiattack. The demon uses Terrifying Screech if it can. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 23 (4d8 + 5)

Claw. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 12 (2d6 + 5)

Terrifying Screech (Recharge 6). Each creature within 60 feet of the demon must make a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of this turns, ending the effect on itself on a success. A creature that has been hit by the Famine Demon's bite attack in the previous round has disadvantage on this saving throw. Reactions

Trembling Anticipation. The demon forces one attack made by a creature effected by Emotive Sense that would hit it to be rerolled with disadvantage.

Famine Demon

With no eyes, nose, or ears, this infernal creature relies upon an incredibly sensitive capacity to detect minute changes in its surroundings through taste.

The chemical receptors on the Famine Demon's tongue can track not only movement, but also monitor the emotional state of its prey. By detecting slight changes in a target's emotions, the Famine Demon can anticipate their actions. For example, a sudden increase in anger usually precedes an attack, and allows the Demon to dodge out of the way preemptively.

Once the Famine Demon has gotten a taste of its prey, there is no escaping. Indeed, few have survived an encounter with the creature and lived to tell about it. It is rumored that effects which mask one's emotional state can be the difference in surviving an attack be a Famine Demon, but rumors are rumors.