

The 0.1.10 Unreal Tournament update was released today. Blitz is the new name for the new game mode we’ve been calling Flag Run. It’s continued to see a lot of improvement. This release also includes the final Grenade Launcher mesh with new animations. There have been a lot of improvements to animation in general, for both first person and third person (other players) animations. We’ve made more movement and weapon balance tweaks, and modified Duel game rules based on competitive community feedback. We’ve been working on refining the match start process, including streamlining warm up and the rules for when the match begins. Check out the new update video for more details on gameplay changes.



The Grenade Launcher is now close to visually final, although the effects are still placeholder. The primary fire mode launches bouncy grenades that explode on contact or after a short delay. The secondary fire mode fires sticky grenades that explode when secondary fire is pressed again. The Grenade Launcher's primary role is a choke point control and suppression tool. Its timed detonation ability also lends itself well to boosting and traversal. In the hands of a skilled user, the GL is also an effective close range and prediction weapon.







The new Blitz game mode combines elements of the classic Capture the Flag and Assault game modes in an intense new round-based mode. Check out Fort, one of the Blitz levels, which is in the midst of its transformation from a gameplay shell to a fully meshed level. We’ve continued to make improvements to the mode, with a focus on improving game state awareness of players through announcements, sounds, and improved HUD overlays. You can now also play Blitz with your friends in co-op against various skill levels of enemy bots.







Weapon and first person movement animations are undergoing a substantial overhaul. Most of the weapons now have new positioning, new firing and idle animations, and new animations to support player movement feedback.



We removed the hard deceleration when landing from a dodge, and improved player animation which should help with tracking other players. We’ve also improved animation support for emotes and feigning death.



We’ve made a number of changes to the 1v1 Duel mode based on competitive community feedback. Overtime now lasts 2 minutes, rather than the match ending immediately on the next frag. There is no longer any spawn protection or powerups in Duel, and weapons now respawn 20 seconds after being picked up.



Hub matches now have host controlled match start enabled by default. With host controlled start enabled, the player who started the match has control of when the match will start. That player can end warm up and start the match at any time, regardless of how many other players have joined. Also, the map vote selection interface is now used after standalone matches as well to make it easy to choose your next map. You can check HERE for a detailed change list.