Fran Bow is almost the polar opposite of the recently released Dropsy. Instead of being a whimsical adventure with lots of hugs and peeing dogs, Fran Bow is a point and click about a deeply disturbed young girl who sees and does some awful things, chats with strange monsters, and confronts her dark past in a way that certainly isn't hugging people. After playing through the game's first few chapters, I reached out to the writer and designer of Fran Bow, Natalia Figueroa, to discuss the game's dark imagery, the game's series of minigames, and more!

TechRaptor: First off, what is Fran Bow?

Natalia: Fran Bow is a creepy point and click adventure game about a ten year old girl, Fran, that struggles with the dead of her parents. She has Mr.Midnight, a black cat that she adores but sadly they get separated and she wants to find him at any cost. The journey is full of mysteries and wonderful places to visit. The story is painful, sometimes a bit gory but also it can be quite sweet.

TechRaptor: What other media influenced the creation of Fran Bow?

Natalia: Life itself, books, paintings, movies, nature.

TechRaptor: Fran Bow has some very grotesque imagery. Where did you get the inspiration for some of the more disturbing sights in the game?

Natalia: Sometimes you see things when you are a child and try to make sense of them because they are so terrible and drawing for me is kind of making sense of that things.

TechRaptor: Overall, the game has a very nice art style. What was the inspiration for the art?

Natalia: I would say, inspiration comes from everywhere! Nature is a huge inspiration for me, also people! Some painters like Salvador Dalí and Mark Ryden had also a big impact on me.

TechRaptor: Correct me if I'm wrong, but it seems that chapter 1 has far more gore than the rest of the game. Why is that?

Natalia: My idea was to tell a story and for that we need to move on, we need to grow. If the environment is the same is difficult to grow or to learn new things. That's why the story evolves with the character.