This is the deck I brought to the PAX Unplugged Galactic Qualifier event and managed to go 5-1 and 6-0 on days 1/2. I mainly picked this deck due to its consistency with Poe Dameron - More Than A Pilot's.

Before going into detail, below were my results from each day, I can provide more details on each match up if requested:

Day 1:

Game 1: ePalpatine - WIN

Game 2: eCienne/eBala/Nighsister - LOSS

Game 3: eQuigon/eKanan -WIN

Game 4: Jyn/ePoe2 - WIN

Game 5: eQuigon/eKanan - WIN

Game 6: eVoss/eDooku - WIN

Day 2:

Game 1: ePoe/eEzra - WIN

Game 2: Jyn/ePoe2 - WIN

Game 3: eQuigon/eKanan - WIN

Game 4: eKanan/Rey/Padawan - WIN

Game 5: ePalpatine - WIN

Game 6: eSabine/eEzra - WIN

Apologies if the below is a bit incoherent and long winded, this is my first deck write up...

The main focus of this deck is consistency and control with a combination Poe and C-3PO while keeping your characters alive as long as possible. Most rounds start out with rolling out Poe in order to potentially hit his special, as it can both control an opponent's dice while also providing Rey with a shield in order to use her ability.

The game usually revolves around who your opponent decides to target first. If Poe gets an early Poe Dameron's Blaster, that usually forces your opponent to target Poe first, giving you the opportunity to load up Rey, along with free reign to use her ability every round.

If Rey is targeted first, you should be digging aggressively in order to find Poe Dameron's Blaster and Handcrafted Light Bow as those weapons combined with C-3PO allows Poe to output at least 6-8 damage by himself every round.

No matter who your opponent targets, you want to also focus on keeping the target alive as long as possible. Each character has a nice 11 health and combined with cards like Field Medic, Guard and Medical Droid, you'll find that each character can survive much longer than expected and allow the other character the time and opportunity to find the right upgrades to end the game.

The definite MVP of this deck is C-3PO due to its enormous flexibility whether it be letting me get free specials off of Handcrafted Light Bow and Poe Dameron's Blaster or even just resolving one of the Medical Droid's die as a focus in order to let me use the many melee mod sides.

I would say the main weakness of the deck is the lack of hard removal. I thought about adding cards like Deflect and Force Misdirection, but these cards become useless once Rey goes down. Also, the majority of the time you need to use your resources on upgrades.

Mulligan Tips: Search for any 2 cost upgrades, preferably Poe Dameron's Blaster as it is almost guaranteed 3 damage a turn. Other than that, any of your 0 cost events besides Riposte. If you do end up with one of your supports in your opening hand and are on Docking Bay - Finalizer, think about claiming early round 1 in order to get it out without sacrificing resources.

Some other general tips and thoughts:

I noticed at the event that now more than ever, players who win the opening roll-off will take the shields and that includes this deck. If you do get shields, always put them on Rey,

This deck almost never claims, but if you are on Docking Bay - Finalizer, don't be afraid to give up some damage in order to claim and pull in one of your supports from the discard.

Because of Docking Bay - Finalizer, don't be afraid to discard any of your supports to reroll, you can always pull them back later with a claim.

The first card I would cut is Force Speed, although it theory it sounds like you can do some cool stuff with Poe's and , I almost never found the extra actions useful. I would probably replace it with a Logistics or maybe Overconfidence.

I only mention Overconfidence because one of the hardest matchups is actually against Palpatine - Galactic Emperor. Because this deck lacks removal and burst damage, Palpatine can do a lot of work with just his and sides.

TL;DR: Get out C-3PO to resolve specials and stay alive.

Let me know if you have any questions!