The Real Zen Boy ,

I really don’t understand this developer. They have amazingly designed games that always suffer from terrible programming. They seem to have lazy programmers who do the bare minimum (while I’m sure make a Scotty-esque big deal out of it). They don’t even implement the most basic controls on “randomly” generated objects. When people complain about how bad it is, they put in an editor that allows you fix their mistakes, instead of them fixing them. It boggles the mind. Oh, and to use this ability to fix their poor programming, you have to play another game.



I blame the management for this. Anyone can be fooled by people misrepresenting their credentials, especially early days in a company. But to not fix the situation after they’ve had games out as long as they have is simply dereliction of duty. They have released another game on the Arcade, and it is the same kind of nonsense: buildings appearing with no way to connect to them (or having to run ridiculous routes to do so), no checks on randomly generated objects, etc. You play these games for a while and say, “this is neat, it has potential”, and then the stupidity starts. After a while, you stop going back to it. I would say the same about the programmers, but it is obvious they have never played their own games ever. No programmer worth anything would play these games and not immediately start fixing all the basic faults that destroy the playability.