Greetings,

Inside this package you will have access to five archetypes for characters in a game to pick up. These archetypes only extend to level two, offering players a way to further customize their characters and include a lot of RP opportunities for the players and the GM; not to mention the quest lines that can sprawl forth from a character picking up one of these archetypes.



These are supposed to be implimented one of two ways, one, by replacing an earned level with an archtype, or two, giving an archtype freely as a reward in addition to the character levels.



The biggest part of using these classes is to allow players to go on quests, journeys, explore the world, or earn them as rewards for completing difficult quests. For instance, a 'Shadow-touched' archetype might only be able to be learned by traveling to dangerous lands and learning from a strange creature. Or perhaps the archetype was unlocked after the players killed a demon and absorbed some of its power.



Speaking strictly to GMs in this paragraph, it is very easy to manipulate the classes in the game naturally if they would become unfairly used or would ruin the game in another way. For instance, since the 'Shadow-touched' archetype is picked up by taking on a pact with evil shadows, there is always that looming threat the shadows might attempt to take control, which also could create a side-quest players could embark upon to save their ally, thus allowing a player to earn their power through struggles and hopefully, ultimately, victory.

Speaking to players in this paragraph, these archetypes allow you further adjust your character and deepen your ties to the world, allowing you to become something more unique. Additonally, these classes offer things no other class inside D&D 5e can, allowing each archtype to shine in its own way.

The five classes are : Tnkerer, Fey Child, Shadow Touched, Lodestone Wizard, and Minor Alchemist