Dice Age Games Store Championships: PDX area, 20 players, 1st place: Mattastrophic's Catastrophe

Live fast, die young. This deck is all about hitting the Corporation early and building as much momentum as possible. Account Siphon, Wanton Destruction, Utopia Shard, and Keyhole are MaxX's tools for smashing their game. Day Job, Sure Gamble, and Liberated Account are for building up credits quickly while the Corporation recovers. Knifed, Forked, and Spooned combine with Eater to destroy taxing ICE. Hades Shard, preferably after a mega-turn of Keyhole runs fueled by Amped Up, can close out the game. And Deja Vu, Same Old Thing, and Retrieval Run are what turn MaxX's trashing ability into an advantage.

This deck moves fast. Put the pressure on early and only let up to play Day Job, Liberated Account, and Same Old Thing. The real challenge is maintaining a large enough credit pool to play whatever MaxX's ability draws her each turn, so she can keep building her momentum. If she slows down for too long, the Corporation can build up well enough to keep her from wrecking things. Where a Shaper can safely build up for an R&D deep dig, and a Criminal can have a power-turn of Account Siphon, Emergency Shutdown, Inside Job, and Legwork, here MaxX really needs to keep the pressure on and prevent the Corporation from getting set up. Levy AR Lab Access is there for after her stack has been emptied; if she has to use it, it means that she's already lost momentum and will have a hard time winning the game, so it shouldn't be depended on.