Game Sim Updated / Next Steps

Game Sim

Next Steps

All of the champion data is now implemented into the game simulation. Also, both types of champions work with the data.In the second champion style you can see a dramatic comeback by a late game comp vs an early game comp:Currently picking and banning is going to have a greater impact for that second style due to more countering data and also more extreme data. This is one area where it could potentially be refined further. Essentially, adjusting how much of an impact player ratings have.One other area that can be adjusted is just how good the AI is at doing pick/bans. For GM Mode this is more cosmetic since all pick/bans will be AI. For Coach Mode it could have a huge impact. So I'm thinking about letting the user pick how hard/easy they want it when they create a league. Then achievements may require a certain difficulty.For the easy difficulty level basic strategies may win it for you. For the most difficult you will probably have to come up with a better pick/ban algorithm than the AI uses since you can't out number crunch the AI. And, of course, I can always improve the algorithm if people find it too easy to beat.Right now I am focused on getting a handful of the most important bugs fixed so that it can be ready for the web release.I'm also going to start to finish the Steam and web release prep this week. Then the release dates will just depend on the game being ready.Feel free to let me know if you have any questions. Thanks!