Rating +4 Radical's T7+ Death's Breath Grinder Build Regular Hybrid BBCode Link Edit Delete

Skills Crippling Wave Mangle Crippling Wave Generate: 12 Spirit per attack



Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.



Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. Mangle Increase damage to 255% weapon damage as Fire.

Breath of Heaven Infused with Light Breath of Heaven Cooldown: 15 seconds



A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.



Heal amount is increased by 30% of your Health Globe Healing Bonus. Infused with Light Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.

Cyclone Strike Wall of Wind Cyclone Strike Cost: 50 Spirit



Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. Wall of Wind Enemies are Frozen for 1.5 seconds after being pulled in.



Cyclone Strike's damage turns into Cold.

Mantra of Salvation Agility Mantra of Salvation Cost: 50 Spirit



Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.



Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.



Only one Mantra may be active at a time. Agility Passive: Mantra of Salvation also increases Dodge Chance by 35%.

Dashing Strike Radiance Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Radiance Gain 15% increased attack speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Fire.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Alacrity Alacrity Increase the attack speed of Spirit Generators by 15%.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Seize the Initiative Seize the Initiative Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.



Kanai's Cube

Flying Dragon Legendary Daibo Primary Stats +495–787 Dexterity +3 Random Magic Properties Secondary Stats Chance to double your attack speed when attacking. One of 7 Magic Properties (varies) +(732–894)–(877–1111) Arcane Damage +(732–894)–(877–1111) Poison Damage +(732–894)–(877–1111) Lightning Damage +(732–894)–(877–1111) Holy Damage +(732–894)–(877–1111) Cold Damage +(732–894)–(877–1111) Fire Damage +(732–894)–(877–1111) Damage Flying Dragon

Leoric's Crown Legendary Helm Primary Stats +3 Random Magic Properties Secondary Stats Increase the effect of any gem socketed into this item by 75–100 % . This effect does not apply to Legendary Gems. Empty Socket One of 3 Magic Properties (varies) +18–26 Dexterity +18–26 Strength +18–26 Intelligence Leoric's Crown

Broken Promises Legendary Ring Primary Stats Reduces all resource costs by 4.0–6.0 % . +3 Random Magic Properties Secondary Stats After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds. One of 3 Magic Properties (varies) +85–108 Dexterity +85–108 Strength +85–108 Intelligence Broken Promises



Head - Sage's Apogee: Required for double Death's Breath drops.

Shoulders - Mantle of the Upside-down Sinners: Required for the 2-set bonus for this set.

Amulet - Hellfire or Eye of Etlich: Both are good for the defensive bonuses gained.

Adequate passives include; Guardian's Path, Sixth Sense, Resolve.

Torso - Heart of the Crashing Wave: Required for the 2-set bonus for this set.

Writs - Nemesis Bracers or Spirit Guards: Nemesis allows you to get even more crucial elites for that extra death's breath. If you're having trouble with dying at higher torment levels, you can swap these for Spirit Guards for a massive defensive bonus.

Hands - Sage's Purchase: Required for double Death's breath drops.

Waist - Vigilante Belt or String of Ears: Both of these are strong choices. String of Ears is an amazing defensive belt, choose if you're struggling with dying. Vigilante Belt is the only belt with CDR, making it a very viable option for this build.

Legs - Depth Diggers: These are the best in slot by far. You can use other legs in this slot if you haven't rolled it yet. You'll just notice a dramatic increase in damage here. Ridiculously overpowered in this build.

Feet - Sage's Passage: Required for double Death's breath drops.

Rings - Focus & Restraint: The new meta. Focus & Restraint required for almost every build out. 100% Increase as a set bonus is too good to pass up.

Weapons - Shenlong's Spirit Set: This set is essential for this build. The set bonus is outrageous and is the entire reason why this build is viable.

Gems - Gogok of Swiftness, Simplicity's Strength & Bane of the Trapped: Gogok of Swiftness not only increases our attack speed but reduces cooldown times once the gem is level 25, both of which are great for this build. Simplicity's Strength for obvious reasons, direct increase in our damage output. Bane of the Trapped also increases damage output and a little bit of crowd control when level 25, but mainly used for the damage.

Cube Weapon - Flying Dragon: This build's attack speed is already amazing. Adding a proc to double it? Godlike.

Viable substitute; In-geom.

Cube Armor - Leoric's Crown: Long story short, extra 12.5% CDR.

Viable substitues; Eye of Peshkov / Spirit Guards / Ancient Parthan Defenders

Cube Jewelry - Broken Promises: Another staple for this build. This legendary effect allows you to focus on other stats (such as CDR / res all / life) instead of CHC. Adding ridiculous possibilities to even gear that you may have thought rolled terribly.

**NEVER KEEP CRITICAL HIT CHANCE ON GEAR WITH BROKEN PROMISES**

Paragon Priorities

Core Movement Speed Maximum Resource Primary Stat Vitality Offense Cooldown Reduction Critical Hit Damage Attack Speed Critical Hit Chance Defense Resist All Life Life Regeneration Armor Utility Area Damage Resource Cost Reduction Life on Hit Gold Find

Core: Movement speed for obvious reasons. Maximum resource comes next because if you notice Shenlong's set bonus increases damage based on how much spirit you have, increasing maximum spirit increases damage directly. Pour the rest into Dex/Vit.

Offense: CDR% is huge because we need to try to keep up our Breath of Heaven spirit bonus. Critical Hit Damage & IAS for obvious reasons.

**DO NOT PUT ANY INTO CRITICAL HIT CHANCE**

This build is running with Broken Promises ring. Therefore anything higher than 5% CHC (base critical hit chance). Will be a DPS downgrade. CHC is not allowed on gear either.

Defense: Standard Monk defense.

Utility: Area Damage is very nice for the build due to the changes in 2.3. Resource Cost Reduction because we want to keep our focus & restraint up, while keeping our spirit as high as possible for more damage. Dump the rest into Life on Hit / Gold find.