Technology Production

World of Warships operates a “game as a service” model, publishing major releases every 3 weeks, and our technology development keeps to a similar pace.

We constantly update and refine the technology backlog so priorities stay current. Some features are requested by peer teams, like level art or 3D art; some are requested to improve game performance and stability; some address technical issues. And new visual effects are often proposed by tech artists as prototypes. Our new render techniques are developed in production quality mostly by the render team.

Features go for implementation according to their given priorities. Every feature passes mandatory performance and functional QA so it can be integrated to the mainline. For complex technology changes, there are options to have additional external testing (so-called Super test). R&D tasks are often handled just like the others, but no QA is usually required.