After spending some time with original Xbox backward compatibility, we can say you should expect a wave of nostalgia this fall.

Previously this year, as a part of the E3 2017 Xbox press conference, Microsoft announced an expansion of its backward compatibility program to original Xbox titles. Following up on its Xbox 360 equivalent that allowed Xbox One owners to play select games from their existing libraries, the program's latest evolution opens the console to three generations of gaming. Earlier this month, we had a chance to get hands-on with original Xbox backward compatibility, as a part of a showcase for Microsoft's Xbox platform offerings in the months to come. Paired with the classic party game "Fuzion Frenzy," this provided the opportunity to see how backward compatibility is shaping up on current hardware, as well as what to expect from the feature this fall. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more

A decade later, it's exactly as you remember Like its Xbox 360 counterpart, original Xbox backward compatibility is achieved through emulation, by digitally imitating the environment of the original hardware. Despite the differences in hardware and the OS, these games run in an application similar to games built for the Xbox One. In most ways, Xbox backward compatibility shares similarities to the existing feature for Xbox 360, by attempting to create a near-identical experience to the original console. Maintaining comparable performance, the gameplay feels identical to its original Xbox counterpart in most ways. If it weren't for the four Xbox One controllers hooked up to the console to play, had I been told this was running on an original Xbox console, I'd have been fooled.

This authenticity also extends to the technical side of gameplay, with untouched versions of the games that shipped over a decade ago. Running in their original forms, Xbox games won't see any enhancements to leverage the additional hardware, aside from more consistently hitting their target resolutions and frame rates. Without only two Xbox games having been announced for backward compatibility so far, it will be interesting to see if games more demanding for the original hardware see significant improvements when ported over to Xbox One. Xbox backward compatibility also brings back some standards of the era – the most prominent of these being a 4:3 aspect ratio. During a period where a shift was seen in display technologies, the console was caught up in a move to widescreen, despite only a fraction of the library supporting variable ratios. Unless a game outputted at 16:9 on the original console (Fuzion Frenzy doesn't, for example), these games will have vertical black bars down either side on Xbox One. This is to be expected from older titles, so don't go hoping for your new widescreen 4K HDR TV to enhance Xbox games. Reviving an era of icons