+20% Commerce Income

+20% Defensiveness

+1 Diplomatic Relation



+2 Diplomatic Relation



+3 Diplomatic Relation

+1 Trade Route in Capital

+1 of each Power for matching Ideas to Government Form for a total of +2.



+5 Diplomatic Relation

+2 Trade Route in Capital

+2 of each Power for matching Ideas to Government Form for a total of +3.



Intervene in War

Enforce Peace

Guarantee

Threaten War

Hello everyone and welcome to the tenth development diary for Imperator. This time we take a quick look at the country-rank system.Each country in the game is determined to be of a certain rank, depending on their size, and different ranks give different bonuses and abilities. Please be aware that all values will be tweaked constantly during development.This is only possible if your country is only 1 city large. A City State can be a part of a defensive league, and have the following bonuses.This is countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.This is countries that at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.These are countries with at least 20 provinces, and that are not subjects of other nations. They can use the diplomatic abilities Intervene in War, Enforce Peace, Threaten War and Guarantee, and they have the following bonuses.You can join on any side in a war, where you have good relation with the warleader.You can force a white-peace on a nation in a war, if you have good relations with their enemies.You can protect any nation of lower rank from being attacked, giving you casus belli on anyone attacking them.You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war.Next week, we’ll talk about unit abilities.