Re: AKA_Sketch's Custom units. Quote: Ixe Originally Posted by I'm glad you mustered your courage because these are some cool designs! I don't often comment on adaptations so I'll focus on your personal creations.



Quote: Ixe Originally Posted by Twisting Illusions

These guys are really cool! They don't do much (except get killed quickly) on their own but Spacial Trickery gives you some powerful options for mobilizing a deadly hero. You may want to keep that power to only small or medium heroes since it can be a little complicated to suddenly place a double-based hero. Thematically, I don't quite see them for Utgar (Vydar?), as Ghosts (Illusions?), or even Marauders (Servants?), although they definitely are tricky. I see that they are a common squad but I have trouble seeing myself ever drafting any more than 1 squad of them so maybe consider making them unique. Otherwise these guys are ripe with potential of cool combos to set up and leave your opponent guessing. I like how they can choose to ignore the illusions or potentially waste attacks against them out of fear that a deadly hero may appear. In that vein, I'd consider having them lose the ability to make leaving engagement attacks themselves. Technically, if an opponent moves through one, they will take a leaving engagement attack (you can't be engaged with a figure in your own space) and then another if they then move away from it normally.



Quote: Ixe Originally Posted by

Idol of the Mind

This is another impressive design. I really like how his life is low enough that you may just have a chance to take him out even if you are forced to do it in melee. Presuming he can be moved (as opposed to the Marro Hive), he is part of a deadly combination with the Illusions since they can teleport him right next to his next unwilling slave. He'll be vulnerable to commons but at least he can serve as an order marker sync and give you a lot of flexibility with a unique hero army. Very cool!



Quote: Ixe Originally Posted by Vorex

This guy is speedy and potentially very deadly. He is more ranged limited than Deathwalker 8000 but the extra attack die means he can have some devastating turns and win a battle on his own. Your opponent will definitely have to be careful with placement around him! I like that his life is low enough that it is a little bit of a risk to put him in range for the special attack. Should he miss, your opponent may just have the chance to kill him before he tries again. Do you intend that his breath can arc back to a hero that it had wounded earlier, or should it chain only to new targets?



Quote: Ixe Originally Posted by Drake Pests

This is a very powerful build. Did you mean for them to have 3 range or is that a typo? While the range is low enough that they won't exactly be kiting (staying out of the threat range of the opponent while continuing to shoot them), they are still a fast and deadly force. Stealth dodge gives them some nice defense against range and the fact that they are so fact means they can easily close the distance. If the range is intentional, then they will likely be able to hold high ground in the process and make them an ever tougher challenge. I don't have much reference for points but I'd peg these guys to be well over 100 (possibly closer to 200) per squad.



Quote: Ixe Originally Posted by Heinstrum Cousins

I like the gamble to these guys. More often than not it will blow up in your face but, if you can work out a deal in a multiplayer game, you can potentially have it work in both of your favors even if you "lose" the roll. I think designs for multiplayer Heroscape is an open area, especially since it's one of my favorite ways to play the game.



Quote: Ixe Originally Posted by Aesier Evenwood

If he's a bard, why is he a battle mage instead of a bard? I think your wording is a little off on Bardic Inspiration, but I take it he can inspire someone in range before they make an attack roll or roll the 20-sided die. It's more powerful (although quite powerful to begin with) if he can do it after the fact. Cutting Words and Dissonant Whispers are both cool adaptations of the D&D powers, although the range on Dissonant Whispers is a little further than I'd expect. He's otherwise a very tough and strong bard, but I guess that was the character you were playing.



Quote: Ixe Originally Posted by Very cool designs overall. Thank you for sharing!



TL;DR:

Thanks for the input and kind words. Will post an update of Twisting Illusions, Drake Pests, Vorex and both Aesier the Bard and Aesier the Demigod tomorrow.



Quote: Marro_Warlord Originally Posted by As someone who used to play 5e bards almost exclusively, I think you nailed the design on him. Aesier Evenwood is reeking of flavor and fun. Great job!



In the meantime, I'm making custom Heroscape Christmas presents again, and here's one of them so far. Thoughts?



Jesse McCree, from Overwatch:

Spoiler Alert!



Thanks for the kind words!Alright, OK. I got you. I thought I had too many in Utgar too. All comments noted and will be put into play tomorrow, especially the engagement one; I totally missed that. Thanks for the encouragement.Huh! I had thought of using the summoning glyph to move it around, but not the illusions. That's a deadly combo. In answer to the implicit question of "Is its placement permanent?" No, it is not, but the errata would be that it can't move on its own. As far as the combo goes, that's awesome, and until someone can tell me how that's a tremendous game-breaker with no possible strategy to get away from, it's staying (I'm SO using it against my little brother! lol.).No, his breath chain can only hit a figure once. That shall be clarified in-ability tomorrow along with the fixes to the Illusions. Again, Thanks for the compliments.Yes, the 3 range is meant to be indicative of a minor breath weapon; it is not a typo. I will change their pricing to reflect that imbalance. Or, I guess I could change their range to 1, hampering their abilities. Actually, both might be necessary. I'll let you all know tomorrow when I post the updates for Illusions, Vorex, and these guys. I'm actually surprised they're the OP ones here!Heh, Thanks. It was kind of a joke card, but it's definitely become something I'd actually want to play. Thanks again!This one is a first draft. I tried to go for as much in-program stuff as I could, and for some reason I just didn't want to put Bard. As far as Dissonant Whispers goes, I was trying my hardest to convert 5e ranges (which would be crazy OP in Heroscape, 120 ft when a hex is 5ft across) to something more fitting to the Heroscape meta. He actually just got a stupid buff from a random encounter the DM made me roll for at the very beginning, bumping his Charisma to a whopping 25 with a new max of 30 (our party is literally made up of demigods and apparently I'm the farthest along to full godhood), which gives him even more Bardic Inspiration. I'm not complaining, but it does make his true Heroscape version unplayable due to crazy power. Will post an update with both a balanced version and a version of him at full power.You're very much welcome! Thanks for your analysis of my designs!TL;DR:Thanks for the input and kind words. Will post an update of Twisting Illusions, Drake Pests, Vorex and both Aesier the Bard and Aesier the Demigod tomorrow.Thanks for the compliment, fellow Bard! See above for possible changes in the future.In the meantime, I'm making custom Heroscape Christmas presents again, and here's one of them so far. Thoughts?Jesse McCree, from Overwatch: Check out my custom army cards!



My little brother always beats me. I'm very sad. My little brother always beats me. I'm very sad.