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The NetHack DevTeam is happy to announce the release of NetHack 3.6.1.

3.6.1 is a general patch release. It includes a large number of fixes to the 3.6.0 version, all of which have been incrementally published on the public Git repository for the game.

The DevTeam has decided that 3.6.1 will be the final "official" 3.6.x version, barring some sort of major issue that requires a new release.

After this release, 3.6 will continue to be maintained in our Git repositories, however the team will focus on a new major release. Another 3.6.x release and packaged set of binaries, is not anticipated.

Here's a synopsis of some of the changes we've made in the past two years (approximately) since the release of 3.6.0 in December 2015:



1. Personnel changes

Alex Smith and Patric Mueller joined the team in July 2016.

Alex created the AceHack and NetHack 4 variants and is an expert on the inner workings of the game and the ways in which they can be exploited.

Patric is probably best known as the creator of the UnNetHack variant. He also created NetHack-De (a German translation of NetHack) and has considerable involvement in the Junethack tournament.



2. Gameplay changes

General New Features

Naming Sting or Orcrist now breaks illiterate conduct

Poison breath leaves a trail of poison gas

Allow knife and stiletto as possible tin opening tools

New status line conditions Stone Strngl Deaf Lev Fly Ride

Swallowers can't re-engulf hero immediately after spitting him/her out

Allow taming monkeys and apes with bananas

Ray bounceback chance depends on the wall type

Undead #turning takes less time at higher experience level

Peacefuls may react when you attack other peacefuls

Prevent diagonal jumping through open doorways

Give feedback just before timed levitation runs out

Blinded hero or monster who eats a nurse corpse will have blindness cured

Wielding *bane have additional effects

"Elbereth" must now be the only engraved text on a square to function

"Elbereth" now erodes based on attacks by the player, not monsters scared

NetHack Community Patches (or Variations) Included

Malcolm Ryan's improved tin opener

Ray Chason's keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll

Ray Chason's fix: window interfaces that support transparency may give away unseen parts of the map

Ray Chason's xprname should honor iflags.menu_tab_sep

Ray Chason's punctuation for "That foo is really a mimic."

Ray Chason's proper background tiles for lava and water

Ray Chason's MS-DOS port restored to functionality with credit to Reddit user b_helyer for the fix to sys/share/pcmain.c

Ray Chason's MSDOS port support for some VESA modes

Ray Chason's Qt4 windowport

Darshan Shaligram's pet ranged attack

Jason Dorje Short's key rebinding

Maxime Bacoux's new DUMPLOG: compile-time option to enable logging of end-of-game information into a text file

The text in this file is populated automatically for the development team's own use and is provided "as is", so please do not ask us to further explain the entries in that file. Some entries may also be "spoilers", particularly in the "new features" sections, so read at your own risk.



3. Deprecations announced post NetHack 3.6.1

The following ports will be dropped from the next major release unless someone comes forward to maintain them:

Amiga

Atari

Macintosh Classic

BeOS

OS/2

16-bit MS-DOS

Floppy disk support for all platforms

The Bitfield macro

K&R function definitions

If you are actively running NetHack on a system that cannot handle full ANSI C, please let us know some details and we _might_ be able to accommodate you.