How He’s Changed

Changes are highlighted in Green.

This attack deals 5% more damage for each time the target has been struck by it.

Upgrade 1: +5% Damage

Upgrade 2: +15% Damage

Upgrade 3: +5% Damage

Upgrade 4: +5% More Damage

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +15% Damage and +10% More Damage

This attack deals 20% more damage for each time the target has been struck by it.

(Cooldown Change to 3 turns at Base)

All Resistance allies recover 5% Health and Protection.

and Taunt for 2 turns, and dispels all debuffs from all allies.

Upgrade 1: +1% Health and Protection recovery

Upgrade 2: +2% Health and Protection recovery

Upgrade 3: +2% Health and Protection recovery

Upgrade 4: +2% Health and Protection recovery

Upgrade 5: +3% Health and Protection recovery

Upgrade 6: +5% Health and Protection recovery

Upgrade 7: Finn gains Determination for 2 turns

Final Text: All Resistance allies recover 20% Health and Protection. Finn gains Advantage, Defense Up, Taunt, and Determination for 2 turns, and dispels all debuffs from all allies.



Determination: Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns.

70%

Upgrade 1: +5% Damage

Upgrade 2: +15% Expose and Stun Chance

Upgrade 3: +5% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Expose and Stun Chance

Upgrade 6: +20% Damage

Upgrade 7: This attack deals 60% more damage for each time the target has been struck by it (doubled against Raid Bosses)

Stun them for 1 turn. This attack deals 60% more damage for each time the target has been struck by it (doubled against Raid Bosses).

Resistance allies have +30% Defense, Offense, and Potency, and other allies have half that amount.

Upgrade 1: +5% Defense, Offense, and Potency

Upgrade 2: +5% Defense, Offense, and Potency

Upgrade 3: +5% Defense, Offense, and Potency

Upgrade 4: +5% Defense, Offense, and Potency

Upgrade 5: +5% Defense, Offense, and Potency

Upgrade 6: +5% Defense, Offense, and Potency

Upgrade 7: Each time they damage an Exposed enemy, all Resistance allies gain 3% Turn Meter and the target enemy loses 5% Turn Meter for each Resistance ally; damaging an Exposed enemy also reduces Resistance allies' cooldowns by 1.

Resistance allies have +60% Defense, Offense, and Potency, and other allies have half that amount. Each time they damage an Exposed enemy, all Resistance allies gain 3% Turn Meter and the target enemy loses 5% Turn Meter for each Resistance ally. Damaging an Exposed enemy also reduces Resistance allies' cooldowns by 1.

Commentary on Changes

PvP Experience Changes

PvE Experience Changes