



Lieutenant-General





Group: Staff

Posts: 3,248

AOM Replays:

Submissions: None

Joined: 30-October 03



From: ?

Member No.: 549





Lieutenant-GeneralGroup: StaffPosts: 3,248AOM Replays: 204 Submissions:Joined: 30-October 03From: ?Member No.: 549













To install the patch, simply click the DOWNLOAD NOW link here:

Voobly Balance Patch 1.05

Blind Pick



I strongly encourage everyone to report any bugs or issues (just post in this thread or send me a message). The patch should be bug-free, but unfortunately I am not perfect (pretty close though). But if there is an error in the data edit, the issue will be easy to fix (just have to find the problem, if it exists). Likewise, it would be beneficial if players specifically balance-tested some of the boosted gods. Since the patch team is completely volunteer, we obviously dont have the time to put in hours of play-testing. We make the balanced changes based on past performances, educated opinions, and mathematical comparisons, but nothing can really replace extensive play-testing.



One last note, we are planning a slight update to the existing random map set, however the map changes haven't been completed quite yet. The only map that would really see much of a change is Blue Lagoon, which will have its hunt more varied (kind of like Savannah). Otherwise, the map changes will essentially be code optimization in order to ensure that resources spawn correctly. These changes are hopefully coming next week, but they won't have any affect on recorded game compatibility (hence they can wait a bit). What this does mean though, is that initially the maps will not automatically be read by the RTS Sanct uploader, meaning if you post 1.05 recs within the next week~, you'll need to manually select the map when posting the game.



-------------------------------



Voobly Balance Patch 1.05

Released 7/7/2016



Bug Fixes:

+Spoiler+ -Spoiler-

1. Wall chinks/columns have their LOS restored, due to bugs with how wall pieces interact with each other.

2. Lone Wanderer (Odin's technology) affects the starting Ulfsark.

3. Walking Woods can now be cast on Gaia's forest.

1. Wall chinks/columns have their LOS restored, due to bugs with how wall pieces interact with each other.2. Lone Wanderer (Odin's technology) affects the starting Ulfsark.3. Walking Woods can now be cast on Gaia's forest.

General:

+Spoiler+ -Spoiler-

1. Frozen Wastes added to the random map set.

2. Nile Delta removed from the random map set.

3. Blue Lagoon's hunting amounts are no longer very static; the map now has low, medium, and high hunt variations.

4. Several other maps have been tweaked slightly to optimize resource placement. - Changes not yet implemented.

5. Walls cost Greek, Norse, and Egyptian cost 50% more, to match the Atlantean wall price.

--- a. Wall column - 5 (from 3)

--- b. Wall segment short - 9 (from 6)

--- c. Wall segment medium - 9 (from 6)

--- d. Wall segment long - 23 (from 15)

--- e. Gate - 23 (from 15)

1. Frozen Wastes added to the random map set.2. Nile Delta removed from the random map set.- Changes not yet implemented.5. Walls cost Greek, Norse, and Egyptian cost 50% more, to match the Atlantean wall price.--- a. Wall column - 5 (from 3)--- b. Wall segment short - 9 (from 6)--- c. Wall segment medium - 9 (from 6)--- d. Wall segment long - 23 (from 15)--- e. Gate - 23 (from 15)

Greek:

+Spoiler+ -Spoiler-

1. Forge of Olympus' effect has been improved so that it provides a 60% discount on armory technologies (from 50%).

2. Cyclops' upgrade Will of Kronos' favor cost reduced to 10 (from 25).

3. Zeus's favor gathering bonus reduced to +30% (from +38%).

(note: this change was originally introduced in 1.04 as a reduction to +25%, however that change was accidentally never coded into the patch)

1. Forge of Olympus' effect has been improved so that it provides a 60% discount on armory technologies (from 50%).2. Cyclops' upgrade Will of Kronos' favor cost reduced to 10 (from 25).3. Zeus's favor gathering bonus reduced to +30% (from +38%).(note: this change was originally introduced in 1.04 as a reduction to +25%, however that change was accidentally never coded into the patch)

Egyptian:

+Spoiler+ -Spoiler-

1. Shifting Sands can no longer shift enemy villagers.

2. Eclipse now only improves minion attack by 25% (was 50%).

3. Sea Snake's armor increased to 30/35 (from 5/20). Serpeant's armor increased to 30/35 (from 15/20).

4. Serpent Spear's cost decreased to 175F 10 Favor (from 250F 12 favor).

5. Necropolis boosts Monuments' favor rate by +30% (from +10%).

6. Set's converted animals have a 10% speed penalty in the Archaic Age (not starting hyena, or summoned apes).

7. All of Set's animals have their attack reduced by 65% in Archaic Age (previously 40%).

8. Several of Set's animals have their conversion time increased:

--- a. Lion increased to 60 (from 30, to match animals with same stats - this was a typo introduced by ES when AoT was released).

--- b. Boar, Auroch, Water Buffalo, and Hippopotamus increased to 70 (from 60).

--- c. Rhinoceros and Elephant increased to 80 (from 70).

9. Set's animals spawned from the Pharoah and from the temple have been improved, as follows:

--- a. Ape of Set - Favor cost lowered to 3 in Archaic age, 2 in Classical age.

--- b. Gazelle of Set - Favor cost lowered to 2, available food increased to 100.

--- c. Hyena of Set - Favor cost reduced to 3.

--- d. Giraffe of Set - Favor cost reduced to 3, available food increased to 200.

--- e. Crocodile of Set - Favor cost reduced to 4.

--- f. Hippopatamus of Set - Favor cost reduced to 4, available food increased to 300.

--- g. Rhinoceros of Set - Favor cost reduced to 6.

--- h. These animals all had their population reduced to 1, exept for the Rhinoceros - reduced to 2.

10. Skin of the Rhino can now be researched in the temple, but starting only in the Classical Age.

1. Shifting Sands can no longer shift enemy villagers.2. Eclipse now only improves minion attack by 25% (was 50%).3. Sea Snake's armor increased to 30/35 (from 5/20). Serpeant's armor increased to 30/35 (from 15/20).4. Serpent Spear's cost decreased to 175F 10 Favor (from 250F 12 favor).5. Necropolis boosts Monuments' favor rate by +30% (from +10%).6. Set's converted animals have a 10% speed penalty in the Archaic Age (not starting hyena, or summoned apes).7. All of Set's animals have their attack reduced by 65% in Archaic Age (previously 40%).8. Several of Set's animals have their conversion time increased:--- a. Lion increased to 60 (from 30, to match animals with same stats - this was a typo introduced by ES when AoT was released).--- b. Boar, Auroch, Water Buffalo, and Hippopotamus increased to 70 (from 60).--- c. Rhinoceros and Elephant increased to 80 (from 70).9. Set's animals spawned from the Pharoah and from the temple have been improved, as follows:--- a. Ape of Set - Favor cost lowered to 3 in Archaic age, 2 in Classical age.--- b. Gazelle of Set - Favor cost lowered to 2, available food increased to 100.--- c. Hyena of Set - Favor cost reduced to 3.--- d. Giraffe of Set - Favor cost reduced to 3, available food increased to 200.--- e. Crocodile of Set - Favor cost reduced to 4.--- f. Hippopatamus of Set - Favor cost reduced to 4, available food increased to 300.--- g. Rhinoceros of Set - Favor cost reduced to 6.--- h. These animals all had their population reduced to 1, exept for the Rhinoceros - reduced to 2.10. Skin of the Rhino can now be researched in the temple, but starting only in the Classical Age.

Atlantean:

+Spoiler+ -Spoiler-

1. Medium Archer technology is free again.

2. Gaia's economy technologies (including fishing ship upgrades) can now be researched in any age, similar to how the Thor armory works.

3. Gaia's fishing technologies now receive the discount the economic guild technologies receive (-30%).

4. Channels is moved to the Economic Guild, and its speed bonus (20%) also affects fishing ships and caravans.

5. Kronos' siege units and myth units are now 10% faster.

6. Kronos' timeshift of Fortresses and Towers now only costs 75W and 75G (from 200W 100G).

7. Kronos' special technology, Focus, can be researched in the Economic Guild; the technology now additonally improves hero oracle's hitpoints and attack by 20%.

8. Oracle Hero's default stance changed from passive to aggressive.

9. Fire Siphon's wood cost decreased to 200 wood (from 275).

10. Contarius' food cost decreased to 60 (from 70). Contarius' hero's food cost decreased to 80 (from 85).

11. The eggs in the Spider Lair God Power take 5 seconds to hatch (from 2).

12. Satyr's base attack increased from 12 to 22. Satyr's special attack is increased from 22 to 27, the special also does splash damage (similar to the Manticore), and the special's recharge time decreased from 20 to 16.

13. Gemino's wood cost decreased from 200 (from 300), and the research time decreased to 35 seconds (from 50).

14. Horns of Consecration now increases TC favor gather rate by 20% (was 11%).

1. Medium Archer technology is free again.2. Gaia's economy technologies (including fishing ship upgrades) can now be researched in any age, similar to how the Thor armory works.3. Gaia's fishing technologies now receive the discount the economic guild technologies receive (-30%).4. Channels is moved to the Economic Guild, and its speed bonus (20%) also affects fishing ships and caravans.5. Kronos' siege units and myth units are now 10% faster.6. Kronos' timeshift of Fortresses and Towers now only costs 75W and 75G (from 200W 100G).7. Kronos' special technology, Focus, can be researched in the Economic Guild; the technology now additonally improves hero oracle's hitpoints and attack by 20%.8. Oracle Hero's default stance changed from passive to aggressive.9. Fire Siphon's wood cost decreased to 200 wood (from 275).10. Contarius' food cost decreased to 60 (from 70). Contarius' hero's food cost decreased to 80 (from 85).11. The eggs in the Spider Lair God Power take 5 seconds to hatch (from 2).12. Satyr's base attack increased from 12 to 22. Satyr's special attack is increased from 22 to 27, the special also does splash damage (similar to the Manticore), and the special's recharge time decreased from 20 to 16.13. Gemino's wood cost decreased from 200 (from 300), and the research time decreased to 35 seconds (from 50).14. Horns of Consecration now increases TC favor gather rate by 20% (was 11%).

Norse:

+Spoiler+ -Spoiler-

1. Ulfsarks, Throwing Axemen, and Huskarl build town centers 10% faster.

2. Ulfsarks receive a 10% bonus vs Cavalry.

3. Bragi's Swine Array gives Ulfsarks +90% bonus vs Cavalary, instead of +100%.

4. Safeguard (Heimdall's tower tech) can now be researched in the temple (previously just the town center).

5. Nidhogg's patch 1.04 boost has been removed, except for the speed boost, which remains.

6. Loki's Hersir speed boost is no longer automatic, but is now an effect of his unique technology Eyes in the Forest. The technology's favor cost increased to 5 (from 2), and can now also be researched in the temple.

7. Loki's Battle Boar's speed decreased by 12% (to 4.75, from 5.40).

8. Axe of Muspell's gold cost reduced to 100G (from 250G). The technology now grants a 2.5 attack bonus against flying units (was 2).

9. Berserkergang's favor cost reduced to 30 (from 45).

10. The Walking Wood tree's population cost decreased to 1 (from 4).

11. Odin's Jarl's receive an additonal 5% hitpoint bonus (to 15%).

1. Ulfsarks, Throwing Axemen, and Huskarl build town centers 10% faster.2. Ulfsarks receive a 10% bonus vs Cavalry.3. Bragi's Swine Array gives Ulfsarks +90% bonus vs Cavalary, instead of +100%.4. Safeguard (Heimdall's tower tech) can now be researched in the temple (previously just the town center).5. Nidhogg's patch 1.04 boost has been removed, except for the speed boost, which remains.6. Loki's Hersir speed boost is no longer automatic, but is now an effect of his unique technology Eyes in the Forest. The technology's favor cost increased to 5 (from 2), and can now also be researched in the temple.7. Loki's Battle Boar's speed decreased by 12% (to 4.75, from 5.40).8. Axe of Muspell's gold cost reduced to 100G (from 250G). The technology now grants a 2.5 attack bonus against flying units (was 2).9. Berserkergang's favor cost reduced to 30 (from 45).10. The Walking Wood tree's population cost decreased to 1 (from 4).11. Odin's Jarl's receive an additonal 5% hitpoint bonus (to 15%).



This post has been edited by TOAO_ChronoJJ: Jul 17 2016, 01:55 PM After quite a bit of discussion, argument, insults, and even physical confrontation (sorry magic), the patch is ready for play! There are quite a few balances changes in this patch, although not nearly as many as in the previous 1.04. With 1.05, we also tried to focus a bit more on integral problem areas, with the hope that 1.05 will re-align balance as a whole. Now, of course we won't guarantee that the game is now perfectly balanced, but we feel that quite a few positive steps have been made with this latest patch. Specifically, we hope the perennial cellar-dwellers, Gaia, Kronos, and Odin, will be greatly improved, whereas some of the top gods, such as Set, Zeus, and Isis, received a few power-whacks, hopefully dropping them down a notch or two. We've also removed the much-maligned map Nile Delta, while replacing it with a new land map, Frozen Wastes.To install the patch, simply click the DOWNLOAD NOW link here:I strongly encourage everyone to report any bugs or issues (just post in this thread or send me a message). The patchbe bug-free, but unfortunately I am not perfect (pretty close though). But if there is an error in the data edit, the issue will be easy to fix (just have to find the problem, if it exists). Likewise, it would be beneficial if players specifically balance-tested some of the boosted gods. Since the patch team is completely volunteer, we obviously dont have the time to put in hours of play-testing. We make the balanced changes based on past performances, educated opinions, and mathematical comparisons, but nothing can really replace extensive play-testing.One last note, we are planning a slight update to the existing random map set, however the map changes haven't been completed quite yet. The only map that would really see much of a change is Blue Lagoon, which will have its hunt more varied (kind of like Savannah). Otherwise, the map changes will essentially be code optimization in order to ensure that resources spawn correctly. These changes are hopefully coming next week, but they won't have any affect on recorded game compatibility (hence they can wait a bit). What this does mean though, is that initially the maps will not automatically be read by the RTS Sanct uploader, meaning if you post 1.05 recs within the next week~, you'll need to manually select the map when posting the game.-------------------------------Voobly Balance Patch 1.05Released 7/7/2016Bug Fixes:General:Greek:Egyptian:Atlantean:Norse:

