-Warning timers for enemy attacks

Added an Osu-like box that shrinks around warnings so that the player knows exactly when the projectile is going to hit!





-Closer look at the warning timers

Originally the Demo was going to be just a few basic battles with no deckbuilding, but it quickly spun out of control. I didn’t want players playing the demo and thinking that was all there was to the game. So it will actually have most of the core features of One Step From Eden.

Anyway I’ve been spending literally every free minute working on a Demo for One Step From Eden. Release will be within two weeks. Hope you’re excited!







-Gave the hostage a normal dialogue box and another makeover

Hostage is still a work in progress, very rough idle animation and the text bubble from the bosses for continuity.

Some work involved with the demo:

- Limiting certain items to the Demo was solved by adding “demo” tags to items in xml, and then generating lists of items with the tag on startup

- Locking modding was fairly easy, and involved moving the xml and lua files from StreamingAssets to Resources, then Resource.Load-ing them. However, Lua file extensions had to be changed to txt which was annoying.

- Filling out flavor text for items which was pretty entertaining

- Getting a website/presskit setup

- Creating a “Demo End” screen where players have some CTA, managed to implement mailchimps form in Unity quite easily, along with buttons to various social media

- A “brand new boss fight”

I’m currently working 16 hour days and will probably take a short break after the demo goes out.

Demo will be released within two weeks!

Thank you for reading!

Talk about OSFE with us in Discord



And hey preview the new website: OneStepFromEden.com

(sign up for the Demo there if you haven’t already!)

