Vaporhythm Plaza (Demo) is the perfect A E S T H E T I C S experience to enjoy good (and probably unknown to everyone you know) music with your friends!



This game was part of my Undergraduate Thesis at UNISINOS, Brazil for my Game Development Degree.



People answered this questionnaire to help me collect data for my thesis article.



The game doesn't have a tutorial yet so:



How to Play:

Basics

The objective of the game is to have the highest score. You can achieve this by painting the tiles of the map as you move.

To move your character or use Items, you need to press the respective button at the moment of the beat. You can't move or use items off beat. There are guide lines (cursors actually) at the bottom of the screen that helps to get the tempo of the beat too. It's pretty much a rip-off of the Crypt of The Necrodancer Movement System



To score, you need to get the ScoreMaker Item (that is a blue and purple colored Cube). You earn points equivalent to the number of tiles of your color at the moment you catch the item. When you score, all your painted tiles get erased, going white again.



This value can be multiplied by your multiplier (that can go higher as your combo increases). To maintain combo you cannot miss a movement.

The tiles in the game may show some counters on them. When the countdown reaches zero, the tile can either go up or disappear, making your character get stunned or fall in the hole, respectively.



The song Pleasure by Vapordizzle is the easiest one because the stage dont change itself. I recommend starting with this song.

Items

Passive items are the ones which becomes active on their own.

Active Items are the ones which you need to press your Action button to use/activate it.



Instant items are the ones which its effects happen in an instant and have no duration time.



Lasting Items are the ones which its effects have a duration time.



{Lock} (Passive, Lasting): It is a padlock that when collected makes all tiles of the player in question immune to opponents, ie can not be painted by any other player.

{Arrow} (Passive, Instant): It is an arrow pointing to one of the four directions. It can rotate from time to time, changing its direction. When collected, all tiles in the indicated direction are painted with the color of the player in question. There are three variations of this item: One that points only in one direction (north, south, east or west); points to two opposing directions (north-south, east-west); points to all 4 directions.

{V Ray} (Active, Instant): A ray in vertical orientation that when activated projects two rays lasers that leave from the player and reach all the column that he is at the moment. Opponents hit by lightning bolts are stunned for a period of time.

{H Ray} (Active, Instant): It works just like {V Ray} but the rays are thrown horizontally.

{Revolver} (Active, Instant): A pistol that when activated, the

player enters a "lock on" mode, where the next direction he presses on the controls will be the direction the shot will be cast. After entering the "target" mode, the player can shoot as soon as he or she wishes, right after, or wait for some time until some target approaches. The shot hits the first opponent in his path, stunning him and stealing that player's tiles, converting their color to the color of the player who shot. As with all other items, all inputs can't be offbeat.

player enters a "lock on" mode, where the next direction he presses on the controls will be the direction the shot will be cast. After entering the "target" mode, the player can shoot as soon as he or she wishes, right after, or wait for some time until some target approaches. The shot hits the first opponent in his path, stunning him and stealing that player's tiles, converting their color to the color of the player who shot. As with all other items, all inputs can't be offbeat. {Rainbow Lipstick} (Passive, Lasting): A colorful lipstick that when being

collected makes the player's colors become the colors of their opponents. But they change only as a disguise, still counting to the user score. With tiles disguised, opponents will not be sure which ones actually belong to them and may avoid painting over the tiles of the item user.

collected makes the player's colors become the colors of their opponents. But they change only as a disguise, still counting to the user score. With tiles disguised, opponents will not be sure which ones actually belong to them and may avoid painting over the tiles of the item user. {FastFoward} (Passive, Lasting): It looks like a

{FastFoward} icon characteristic of audio devices. When collected it accelerates the rhythm of the music for a certain period.

{FastFoward} icon characteristic of audio devices. When collected it accelerates the rhythm of the music for a certain period. {SloMo} (Passive, Lasting): It acts in the same way as {FastFoward} but slows down the melody.

{Sneakers} (Passive, Lasting): A pair of shoes that allows the

player move two tiles per move instead of one. He paints all the tiles that pass during his movements.

player move two tiles per move instead of one. He paints all the tiles that pass during his movements. {Floppy Disk} (Passive, Lasting): A small floppy disk that works

as a shield for the player. Once any negative effect affects the player, the diskette is automatically used and discarded, granting immunity for a short period of time.

as a shield for the player. Once any negative effect affects the player, the diskette is automatically used and discarded, granting immunity for a short period of time. {Compact Disk} (Active, Lasting): A CD that acts similarly to

{Floppy Disk}, but it is an Active item. When triggered grants the player immunity for a period equivalent to six times the value of his {Multiplier}.

{Floppy Disk}, but it is an Active item. When triggered grants the player immunity for a period equivalent to six times the value of his {Multiplier}. {3D Glasses} (Passive, Instant): A goggles that at the moment that is caught causes the camera to rotate 90 degrees, changing the perspective of the game, and also increasing the {Multiplier} of the player in 3.





Controls:

Controls: The game gives preference to controllers, so if any is plugged, it is going to set them as default, and any remaining players without controllers with keyboard. Only the Player 1 can navigate the menu (except for the charcter selection screen)



The game supports any number of Xbox and only one PS4 (or any generic) controllers. But only one PS4 controller is allowed.

Using DS4Windows or other programs to make PS4 controllers to behave like Xbox ones will result in bugs, unfortunately.



Styles:

WASD:

WASD - 4 directions

- 4 directions SPACE - Confirm/Use Item

- Confirm/Use Item X - Go back (in the menu)

- Go back (in the menu) P - Pause

Arrows:

Arrows - 4 directions

- 4 directions Right Shift - Confirm/Use Item

- Confirm/Use Item Right Ctrl - Go back (in the menu)

- Go back (in the menu) P - Pause

Xbox 360/One:

Dpad - 4 directions (non diagonals)

- 4 directions (non diagonals) Left Stick - 4 directions (only diagonals)

- 4 directions (only diagonals) A - Confirm/Use Item

- Confirm/Use Item B - Go back (in the menu)

- Go back (in the menu) Start - Pause

Playstation:

DPad - 4 directions (non diagonals)

- 4 directions (non diagonals) Left Stick - 4 directions (only diagonals)

- 4 directions (only diagonals) X - Confirm/Use Item

- Confirm/Use Item Circle - Go back (in the menu)

- Go back (in the menu) Options - Pause

Credits:



Since this is for educational purposes only, I borrowed some music of my favorite artists. (If you want me to remove your song from my game, please contact me and I'll do it right away)

If you're a producer/artist and want to see your music in my game, please contact me! Also, I'm open to make deals to pay for the use of your music.



Support the Artists!

Music:

Lola Disco ☀

Soundcloud

Bandcamp

Vapordizzle



Luxury Elite





猫 シ Corp.



ED.

SUPERSEX420

マクロスMACROSS 82-99

Character Models:

All the other assets that are in the game I made it myself (like the Items models) or they are OpenSource/Free to Use.



// Português





Vaporhythm Plaza é a experiencia A E S T H E T I C A perfeita para curtir boa (e provavelmente apenas conhecida por você) música com seus amigos! Esse jogo foi meu Projeto Final do meu curso de Jogos Digitais da Unisinos.



Depois de Jogar as pessoam respoderem este formulário de playtest para me ajudar a coletar dados para o meu artigo.



Como não tem tutorial ainda, segue as explicações!



Como Jogar.jpg:

Regras Básicas

O objetivo do jogo é ter a maior ponutação. Você consegue marcar pontos pintando os tiles da fase conforme você se move.



Para mover seu personagem e/ou usar itens você precisa pressionar o respectivo botão no momento da batida. Você não pode se mover ou usar itens fora do ritmo. Há linhas guias (mouses na verdade) na parte inferior da tela que ajudam a perceber o rimo da música. É basicamento uma c´pia do sistema de movimento do Crypt of The Necrodancer



Para pontuar efetivamente você precisa pegar o item ScoreMaker (que é uma espécie de cubo azul e roxo). Você ganha uma quantidade de pontos equivalente ao numero de tiles da sua cor no momento que você pega o item. Quando você pontua, todos os seus tiles são apagados, tornando-se brancos novamente



Essa quantidade de pontosé sempre multiplicada pelo seu multiplicador (que pode aumentar conforme seu combo aumenta. Para manter e subir seu combo, você não pode errar seus movimentos.



Alguns Tiles no jogo podem mostrar um contador. Quando a contagem chega a zero, o tile irá das duas uma: subir ou sumir, fazendo seu personagem ficar atordoado ou cair no buraco, respectivamente.

A música Pleasure de Vapordizzle é a mais facil pois a fase não fica mudando através dos ditos contadores. Portanto, recomendo inciar sua jogatina com essa música.



Items