Weekly Update #40 - Stronger Monsters

-Tier 2 Manticore shoots 3 waves of 4 shots (1 of which includes the tile the player is on!)

-Tier 1 Manticore shoots 1 wave of 6 shots at random player tiles

I added support for Stronger enemies! Since the order of worlds are randomly generated, all enemies need to get tougher because they may show up later on in the game!

An easy way to do that would be to simply add a multiplier to the enemy health and damage (i.e. make them bullet sponges) but that’s no fun. I want the player to have to dodge differently for each enemy and each enemy tier.

-Tier 2 Artillery shoots 4 fast vertically exploding shots at player’s current tile

Of course I have to make the stronger tier enemies look different.. but I don’t want to spend too much time redrawing sprites, at least not for now. In the future there may be some unique designs for the higher tiers!

I used some gradient shaders to alter the sprites/palettes of the enemies. They also can’t all be the same exact colors for tier 2, so I’ll have to figure out how to differentiate each enemy a bit more.

-Tier 1 Artillery shoots 3 shots at player’s current tile (c-clockwise mov pattern)

In addition to player dodge patterns, I want enemies to have some different movement patterns of their own, so I gave the Artillery enemy a counter clockwise movement pattern. Predictable but adds some variety, especially if stuff blocks their way!

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