The Tontine

Max and the Dream Time - Part Three



The power to see the future brings great danger and even greater temptation. When Max realizes the risks of using the Orb outweighs the benefits, he knows he must make the cruel choice to lock it away and resist the allure of its power.



But the urge to use the Orb is too high, so he creates a blood oath - A Tontine - to prevent its powers from being misused. Max convinces his friends of the dangers of the Orb and gets their agreement to seal it away.



Max knows he will lose access to The Everywhen, and when he does, he can no longer predict the future. Helping his friends comes at too great of a risk, but Max knows this is far from over.



Before sealing the Orb away, Max foresaw the future. More pain. More suffering. But he will bear it all if he can protect the people he loves.

