Greetings! Today I'm proud to present one of the largest updates for Morrowind Rebirth ever! It's packed to the brim with stuff such as a Red Mountain overhaul, a Ghostgate overhaul, Suran Dock overhaul, bug fixes, balance changes, tweaks and more! Please read the changelog for a more in-depth look to what you can expect from v 3.6. Enjoy!

Posted by trancemaster_1988 on Mar 22nd, 2016

Greetings! Today I'm proud to present one of the largest updates for Morrowind Rebirth ever! It's packed to the brim with stuff such as a Red Mountain overhaul, a Ghostgate overhaul, Suran Dock overhaul, bug fixes, balance changes, tweaks and more! Please read the changelog for a more in-depth look to what you can expect from v 3.6. Enjoy!

Vanilla Fixes

* Fixed an issue with the topic "Golden Saint", where it's said that Golden Saints are "winged females", which is untrue. Removed "winged".

* Added a fishing pole to Foryn Gilnith's shack, as it's mentioned in dialogue that he's supposed to be a fisher.

* Caravaners (Silt Strider operators) will no longer fall of their platforms.

* The bar in the Eight Plates tavern, Balmora, was floating above the floor.

* Fixed a door in Andasreth which wasn't properly attached to the frame.

* Added 'Recall Ring' to the appropriate leveled-list.

* Fixed 0 locks.

Morrowind Rebirth Fixes

* Fixed an issue with the topic "Chills", where its mentioned that you can contract chills from the beholder, a creature no longer part of MR. Added the disease to the bonelord and bonelord summon.

* Fixed an issue with the topic "water creatures", where it said " Three creatures are commonly encountered in Vvardenfell's coastal and water environments." Changed three to five.

* Fixed an issue with the quest "Roland's Tear", where deleted container references made the quest impossible to complete without using the console.

* When traveling by boat from Gnaar Mok etc to Seyda Neen it will now read "Seyda Neen" instead of "Bitter Coast Region".

* The Treant (unique encounter) should now be more responsive and attack the player on sight.

* Bradasou Rothandus, Black Goblet Suran, will no longer offer trading services.

* Fixed the door to Balmora Temple which wasn't properly attached to the frame.

* Fargoth now has his original face and hair.. not sure what happened here..

* Fixed some UV issues related to the Basin model (thanks to "Greatness7").

* Fixed a trapdoor at Ald Velothi Outpost that wasn't placed correctly.

* Ald Redaynia is no longer reachable by boat, as stated in dialogue.

* Fixed terrain that was partially blocking the entrance to Sudanit Mine.

* Fixed terrain that was partially blocking the entrance to Shallit.

* Moved a rock that was partially blocking the entrance to Aharunartus.

* Removed wind activators from the Deadlands due to sound issues.

* Removed ownership from some containers that had no content.

* Added missing ingredients to the "exotic products" topic.

* Fixed an issue where Blighted Rats were unable to move.

* Fixed some NPCs that didn't wear their assigned armor.

* Some traders will no longer sell broken weapons/armor.

* Fixed a few NPCs that shouldn't offer beds for rent.

* Fixed some containers which weren't set as 'owned'.

* Performance in Balmora should be somewhat better.

* Fixed some small issues in leveled-lists.

* Fixed clipping issues in Tel Branora.

* Fixed pathgrids in Ald'Ruhn.

* Fixed typos.

Morrowind Rebirth Changes

* Made it bit harder to use alternative routs into cities which have city gates such as Balmora and Caldera.

* Moved Ebonheart Lighthouse to a more suitable location further south.

* Reworked the farmland area south of Ebonheart.

* A complete overhaul of the Red Mountain [BETA].

* A complete overhaul of the Ghostgate.

* A complete overhaul of Suran Docks.

* Small tweaks and additions.





Morrowind Rebirth Additions

* Added "Rift Guardians" to "The Rift", a special undead encounter guarding the 'Crown of Torment'.

* Added sleeping quarters to the Guild of Mages in Caldera.

* Added a cellar to The Black Goblet tavern in Suran.

* Added a new weapon, the Imperial Claymore.

* Added a recreation area to Seyda Outpost.







Balancing



Weapons/Armor

* Rebalanced damage values for all Dai-Katanas, Katanas and Wakizashis.

* Daedric Warhammer value from 9000 to 7500.

* Daedric Claymore value from 7250 to 8000.

* Daedric Dai-Katana value from 7500 to 8500.

* Daedric Katana value from 5750 to 6250.

* Daedric Wakizashi value from 3750 to 4250.

* Daedric Club value from 4250 to 3650.

* Ebony Katana value from 4250 to 4750.

* Ebony Wakizashi value from 3000 to 3500.

* Dwemer Great Axe value from 650 to 750.

* Dwemer Warhammer value from 800 to 725.

* Dwemer Claymore value from 750 to 800.

* Steel Battle Axe value from 125 to 110.

* Orcish Battle Axe value from 450 to 675.

* Orcish Warhammer value from 550 to 750.

* Daedric Crossbow weight from 38 to 34.

* Daedric Dai-katana weight from 44 to 48.

* Daedric Warhammer weight from 64 to 58

* Daedric Club weight from 28 to 32.

* Ebony Shield enchantment capacity from 800 to 750.

* Ebony Towershield enchantment capacity from 1000 to 950.

* Daedric Shield enchantment capacity from 1200 to 1000.

* Daedric Tower Shield enchantment capacity from 1400 to 1200.

* Made changes to enchantment capacity for all staffs:

- Wooden staff 75

- Steel staff 100

- Silver staff 150

- Dreugh staff 175

- Dwemer staff 200

- Glass staff 250

- Ebony staff 300

- Daedric staff 350

* centurion_projectile_dart damage from 5-20 to 5-15.



Clothing

* Ring of Dahrk Mezalf value from 75 to 2500.

* Amulet of Flesh Made Whole value from 500 to 1775.

* Amulet of Unity value from 1000 to 2250.

* Arobar's Amulet value from 250 to 1225.

* Adusamsi's Ring value from 30 to 250.

Spells

* Poisonbloom magnitude from 1-25 to 1-20

* Frostbloom magnitude from 1-25 to 1-20

* Shockbloom magnitude from 1-25 to 1-20

* Firebloom magnitude from 1-25 to 1-20

* Greater Shockball aoe from 10 to 8

* Greater Frostball aoe from 10 to 8

* Greater Fireball aoe from 10 to 8



Creatures

* Deadroth magica from 160 to 80. This should prevent the Daedroth from casting an endless stream of poison spells.

* Centurion Archers won't appear as early on compared to v 3.5

* Removed regenerate ability from Ash Scorpions.

* Electric Slaughterfish health from 50 to 75.

* Centurion Archer health from 300 to 250.

* Dwarven Spectre health from 65 to 75.

* Swamp Troll health from 180 to 220.

* Swamp Troll speed from 20 to 30.



Enchantments

* Ring of Dahrk Mezalf enchantment:

- Demoralize Creature from 1- 25 to 5-20

- Demoralize Humanoid from 1- 25 to 5-20

- Demoralize Creature duration from 30 to 10.

- Demoralize Humanoid duration from 30 to 10.

- Charge amount from 1000 to 800

* Amulet of Flesh Made Whole enchantment:

- Restore Health from 1-150 to 1-75

- Enchantment cost from 250 to 125.

* Amulet of Unity enchantment:

- Charge amount from 690 to 300

- Enchantment cost from 138 to 100.

* Fury enchantment:

- Drain Skill Heavy Armor from 20 to 15.

- Drain Skill Medium Armor from 20 to 15.

- Drain Skill Light Armor from 20 to 15.

- Drain Skill Unarmored from 20 to 15.

* Widowmaker enchantment:

- Restore Fatigue duration changed from 10 to 5

- Restore Fatugue magnitude from 25-50 to 5-20.

- Fortify Skill Axe from 25-50 to 20-20

Silver Staff of Dawn enchantment:

- Fortify Skill Blunt Weapon duration from 5 seconds to 30 seconds.

- Blind on self duration from 5 to 10.

- Bind on self magnitude from 5-75 to 5-25.

Veloth's Judgement enchantment:

- Fire Damage duration from 10 seconds to 5 seconds.

- Fire Damage magnitude from 4-10 to 5-10.

Greed enchantment

- Drain Attribute Personality magnitude from 5 to 15.



Misc

* Practice Dummy health from 3000 to 2500 (reverted from v 3.4).

* Apprentice's Lockpick quality from 0.5 to 0.6.

* Journeyman's Lockpick quality from 0.75 to 0.8.

* Master's Lockpick quality from 1.0 (unchanged).

* Grandmaster's Pick quality from 1.25 to 1.2.

* Secret Master's Lockpick quality from 1.5 to 1.4.

* The Skeleton Key quality from 5.0 to 2.5.





Graphics

* New improved meshes for a large number of misc items such as bottles, cups, plates etc.

* New improved meshes for statics such as overhangs, ropes and railings.

* New improved meshes for a large number of ingredients.







Other changes

* Removed "Dwemer Guardian" from the mod.

* Removed unnecessary textures.

* New readme.



And lots of other misc changes..





Have fun guys!