Felgolos

Huge adult bronze dragon, lawful good

Armor Class 19 (natural armor)

19 (natural armor) Hit Points 212(17d12 + 102)

212(17d12 + 102) Speed 40ft., fly 80ft., swim 40ft.

STR DEX CON INT WIS CHA 25 (+7) 10 (+0) 23 (+6) 18 (+4) 15 (+2) 22 (+6)

Saving Throws Dex +5, Con +11, Wis +7, Cha +11

Dex +5, Con +11, Wis +7, Cha +11 Skills Arcana +15, History +15, Insight +7, Perception +12, Religion +15, Stealth -5

Arcana +15, History +15, Insight +7, Perception +12, Religion +15, Stealth -5 Damage Immunities lightning

lightning Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22

blindsight 60 ft., darkvision 120 ft., passive Perception 22 Languages Common, Draconic

Common, Draconic Challenge 16 (15,000 XP)

Amphibious. Felgolos can breathe air and water.

Spellcasting. Felgolos is the equivalent of a 14-th level sorcercer. His spell casting ability is Charisma (Spell Save DC 19, +11 to hit with spell attacks. He has the following sorcerer spells prepared:

Cantrips (5) Dancing Lights, Light, Mage Hand, Mending, Prestidigitation

1st level (4 slots) Alarm, Comprehend Languages, Fog Cloud

2nd level (3 slots) Detect Thoughts, Enhance Ability, Invisibility

3rd level (3 slots) Aura of Vitality, Clairvoyance, Counterspell, Dispell Magic, Tongues

4th level (3 slots) Arcane Eye, Greater Invisibility, Locate Creature

5th level (2 slots) Bigby's Hand, Passwall, Scrying, Telekenesis, Snatch Port**

6th level (1 slots) Frame Teleport**, True seeing

7th level (1 slots) Teleport without error

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d1 0 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack:+12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it,the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies . Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.