(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )





Popstar Ahri

Infernal Nasus Ultimate Fixed

New Jungle Camp

Base Health - 1400

Base Damage - 75

Base Attack Speed - .64

Base Armor - 15

Gold Reward - 55

Experience - 150

Strange Queue Types

Pwyff

Updated Preseason Masteries

FeralPony





Offense

Tier 1

Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana



Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed



Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction



Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells)

Tier 2

Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage



Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)



Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)

Tier 3

Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)



Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage



Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power



Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%

Tier 4

Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second



Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%



Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%



Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana

Tier 5

Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)



Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration



Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power

Tier 6

Havoc (1 Rank) - 3% Increased Damage Defense

Tier 1

Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2



Recovery (2 Ranks) - +1 health per 5 seconds



Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%



Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions

Tier 2

Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1



Veteran Scars (3 Ranks) - +12/24/36 Health



Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.

This does not work against lane minions.

Tier 3

Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)



Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health



Hardiness (3 Ranks) - +2/3.5/5 Armor



Resistance (3 Ranks) - +2/3.5/5 Magic Resistance

Tier 4

Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds



Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%



Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%



Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage

Tier 5

Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health



Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion



Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn

Tier 6

Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15% Utility

Tier 1

Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second



Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed



Meditation (3 Ranks) - +1/2/3 mana regen per 5



Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%

Tier 2

Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards



Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%



Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration



Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%

Tier 3

Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds



Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%



Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp



Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore 20 health and 10 mana instantly upon consumption

Tier 4

Wealth (1 Rank) (Req Greed)- +40 Starting Gold



Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain an 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds



Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana

Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion

Tier 5

Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion



Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%

Tier 6

Wanderer (1 Rank) - Gain 5% increased movement speed out of combat" So without further delay!Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 1Tier 2Tier 3Tier 4Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied championTier 5Tier 6

Balance Changes

* Remember *: The PBE is a testing grounds for new and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out!

Champions

Zephyr ( W ) - movement speed passive decreased to 4/6/8/10/12% from 4/7/10/13/16%

Zephyr ( W ) movement slow reduced to 24/28/32/36/40% from 24/30/36/42/46%

Eye of the Storm ( E ) Shield AP ratio decreased to .7 from .9

Eye of the Storm ( E ) Bonus AD reduced to 14/22/30/38/46 from 14/23/32/41/50.

Eye of the Storm ( E ) Bonus AD ratio is now .1 ( 100 AP = +10 AD )

Help Pix ( E ) Ally cast shield AP ratio increased to .8 AP from .7

Help Pix ( E ) Enemy cast damage AP ratio decreased to .4 from .5

Wild Growth ( R ) bonus health increased to 300/450/600 from 250/375/500

Q - Looks like tooltip updates - now lists exact bonus attack damage ratio % between 50% to 150%

Consume ( Q ) damage lowered to 400/550/700/850/1000 from 500/625/750/875/1000.

Shatter ( W ) damage armor ratio reduced to 30% from 50%

Shatter ( W ) armor shred now has a .1 armor ratio. (10 armor = reduces enemy armor by 1)

Items

Removed





Renamed to Emblem of Zeonia

Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.





Passive - Maim now heals 3 health on hit.





Mana Manipulator

Removed





Renamed to Brace of the Mountain

Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.





Renamed to Shield of the Rakkor

Tooltip cleaned up, "execute" and "Soul Tithe" combined into one "Spoils of War" passive.





Active Now deals 50 magic damage in addition to slowing movement speed





Spirit of the Elder Lizard

Attack damage increased to 30 from 25.



Spirit Stone

Passive - Maim now heals 3 health on hit.

The PBE has been updated with the newskin, the new Wight jungle camp, preseason masteries, and more! . Additionally,' R is no longer bugged so we can fully enjoy his hellish transformation!Continue reading for a better look at the lateset PBE content!is now available for testing! Her price has been confirmed at 975 RP.R has been fixed and no longer break the game as it did in the 10/31 patch. Here's an updated skin spotlightStats:A handful of strange queue types ( 1v1 - 6v6 for various maps ) have popped up on the PBE and none of them actually work - they all return a platform error. As nothing has been announced or commented on, I would assume this to be some sort of specific testing or PBE oddity.I'll keep you posted.: Here's confirming those weird queues (1v1,2v2,6v6) are just QA stuff and not new features/leaks.The new, preseason masteries are here!Here'swith an overview "Hey folks! This is FeralPony wanting to give you guys a quick heads up on the Mastery Changes coming to PBE so there aren't any surprises when it happens! It's very possible that changes will come to these masteries as we move forward with the Pre-Pre Season as it chills on PBE for a bit. So everything is of course subject to change! Though as usual feedback is welcome and appreciated. Also apologies in advance if I messed up the format I'm getting used to this new forum just like you guys :)( Note: Waiting to double check these support changes in game )Miss out on previous updates from this PBE cycle? Catch up with the links below!