Modes

There have been some changes to exisiting game modes as well as the introduction of an old-school favorite. Big Team CTF and Big Team Assault have received some of these tweaks whereas Big Team Slayer and Big Team Strongholds have remained the same. And, as mentioned at the very beginning, a community-made 1 Flag CTF has also made its debut today.

A classic returns. This community-made round-based mode will have you attacking the enemy base to steal their flag while they attempt to defend it with all their might. Then in the next round, as most of you know, the roles will be reversed for four total rounds. Currently there are three maps that will support this mode: Guillotine, Meander, and Voyager. We hope you enjoy this mode which ExTerrestr1al, CaptainPunch374, Yumudas, and runNOKYARDrun have been working on for over a year. We're exctied to have it back!

Here are some links so that you can download the specific 1 Flag CTF versions of each map:

And of course, here's a link to the game mode and instructions directly from the creators!

Big Team CTF

In perhaps our biggest change to a game mode, Big Team CTF will no longer require your flag to be at home to score. After looking into the data and hearing your input, we noticed that only around half of BTB CTF matches would end on score – meaning half of all matches would end due to the clock running out. We made this change to increase the likelihood of matches ending on score as opposed to time. Now your matches are more likely to end with an epic Warthog flag run across the map, which is just a much cooler way to close out a game.

Big Team assault

Much like BTB CTF, we noticed that matches would only end on score about half the time for this mode as well. As a result of these findings, we've added a spawn influencer on the Assault Bomb, which will prevent having the enemy spawning right next to you as you move the bomb into their base.

Additionally, the bomb can now be scored both by holding it in the goal zone for 5 seconds or by dropping the bomb in the goal for 10 seconds. While holding the bomb will help score faster, dropping it will allow you to defend yourself while trying to score – so now you've got a decision to make. That also means that if you're killed while holding the bomb, the bomb can still detonate if it remains inside the scoring zone. To disarm a bomb, just give it a touch and then start moving it towards their base and go for the score.

We're hopeful that these new game mode additions and changes will help create more memorable matches.