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What is SCUMM-8?

SCUMM-8 is a PICO-8 "demake" of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion. However, it is only (heavily) "inspired" by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM.

My plan was to make it possible for anyone to make their own point & click adventure games in PICO-8!





All the code and API documentation can be found on GitHub (link below):

Current Features

• Multiple Rooms (32+, technically)

• Pathfinding for walking

• Dialogs between Actors

• Cut-scenes

• Camera system (pan-to, follow, static)

• Room transitions ("iris", cut)

• Customisable Verbs

• Fake 3D depth "Auto-Scaling" of Actors

• Z-plane ordering of objects/actors

• Custom scaling for Actors/Objects

• Global-level (background) & Room-level scripts

• Game start-up script

• Object dependencies

• Replace Color (to allow re-use of room/object gfx)

• Adjustable Room Brightness Levels

• Screen "shake" effect

• Proximity (between Actors/Objects)

• Animations for Actors and Objects

Getting Started

The above "game" is just a silly demo that I created as part of testing the engine. Unfortunately, due to the large size of the engine + game code, it had to be "minified" to allow posting to the BBS. The original demo game source can be found here (link).

Please see the SCUMM-8 Wiki (link) for details on how to get started creating your own SCUMM-8 game, as well as the the full API reference.

Thanks

The following PICO-8 posts & resources were very helpful in the making of SCUMM-8:

• picotool: Tools and Python libraries for manipulating Pico-8 game files

• Overcoming tokens

• Sample Code: Screenshake and Fading

• A* pathfinding example

• Coroutines

• PICO-8-Token-Optimizations

Release History