Code: [Switch DeviceProfile] +CVars=sg.ViewDistanceQuality=2 +CVars=sg.AntiAliasingQuality=2 +CVars=sg.ShadowQuality=2 +CVars=sg.PostProcessQuality=2 +CVars=sg.TextureQuality=2 +CVars=sg.EffectsQuality=2 +CVars=r.ScreenPercentage=100 [SwitchConsole DeviceProfile] DeviceType=Switch BaseProfileName=Switch [SwitchHandheld DeviceProfile] DeviceType=Switch BaseProfileName=Switch +CVars=sg.ViewDistanceQuality=1 +CVars=sg.AntiAliasingQuality=1 +CVars=sg.ShadowQuality=1 +CVars=sg.PostProcessQuality=1 +CVars=sg.TextureQuality=1 +CVars=sg.EffectsQuality=1 +CVars=r.ScreenPercentage=66

M3d10n said: You have to remember that modern games do a lot more rendering other than simply plotting pixels to the framebuffer. So a GPU clock reduction along with a small RAM clock reduction would require all GPU processing to be scaled down proportionally, simply reducing the resolution wouldn't account for everything. So reducing buffer sizes for shadow and post processing buffers, as well as bringing LOD transitions a bit closer (reduces number of vertices being processed), is necessary as well. Click to expand...

It all started here: http://www.neogaf.com/forum/showpost.php?p=226968184&postcount=6143 Some posters found this thread worthy, so here it goes:I decided to look at the file in the master branch and... Wolf, WolfSea and WolfAir all got renamed to Switch, SwitchConsole and SwitchHandheld, respectively! My hunch was right, LOL!Here are the settings:Now, detailing those settings would take a while (the "sg" settings are actually triggers for scalability setting groups specified in BaseScalability.ini, which you can read here: http://pastebin.com/Vh25Lpzm ).Anyway, the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1. They probably serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch.The ScreenPercentage setting of 66% aligns exactly with 1080p docked and 720p in handheld mode, but reducing other settings is necessary to account for the clock speed changes, quoting myself from another thread: