Ogre 1.12.3 released

Ogre 1.12.3 was just released. Typically we do not write a specific announcement for minor updates, however this one contains some major new features that warrant this one.

Of course there is the usual slew of bug-fixes as well, which are listed here.

New Features

Reversed-depth buffer support for D3D11 and OpenGL3+. See the accompanying tutorial for details.

Full Unicode Path support, including ZIP archives, on Windows (on by default)

The Real Time Shader System, now uses ShaderModel4 style texture sampling, which fixes multiple samples (mainly depth and 1D texture related)

Overlays now properly support content scaling, which is needed for HiDPI screens.

Native ImGui support through the Overlay component