@Senario

Unfortunately, graphics do in fact matter to me.

They always have and they always will.

Not the technical aspects. I don't give a crap about whether a game is using the most cutting edge graphical effects of the day, like bump-mapping, bloom lighting, specular highlights etc (unless not having them makes the visuals actually look wrong on the particular game), but I do care about them being aesthetically pleasing.

I just don't find this game's art style and visual look aesthetically pleasing. It's so blurry, low-res and garish in places that it's actually unappealing*.

Like I said, it puts me right off the game.

Once again, I have to reiterate it's not about the graphics from a technical point of view but an artistic and aesthetic one.

I mean I still think a simple pixel art game like Donkey Kong in the arcade looks lovely for example, so it's not about tech.

Also, Super Mario World still looks great, to once again emphasize that it's really not about tech at all (as do many of the classic 2D games). Majora's Mask however does not look great because the visuals in that game were more focused on the tech of the time that pure artistry and the tech simply hasn't held up over time. This is why so many old pixel games hold up so much better than so many early 3D games.

I just need to feel like I enjoy looking at the game rather than being slightly repulsed by it.

*And think about this...If it's already fugly and dated looking now, and it's not even released yet, then just imagine how bad and outdated it's going to look in a few years time, let alone ten or twenty...