We quickly noticed a problem with the text boxes from last weeks activity logs - if you had many activities close to each other or zoomed out the boxes would overlap and you couldn’t read a thing.

It seemed like a good idea to automatically space them out to not overlap anymore, so we tried a couple different methods…





…but that didn’t work too well. And even if it did work all these boxes would really block your view.

In the end, the most simple solution worked the best:

As you already know from the previous blog entry and can see here we also worked on adding support for different languages :)

It’s pointless to actually translate things before they’re final but since there’s slowly more text being added to the game it’s good to have this working. One thing less to worry about!

People received names this week. We’re using these lists from the US Census Bureau that handily also contain data on how frequently the names occur. We’re using the peoples names as seed for their appearance and characteristics, so “John Smith” will always look and behave the same. It’s a bit silly and probably nothing you’d have noticed, but I like the thought that these people are all unique somehow.

Speaking of translations, I guess we’ll have to get similar lists for other countries.



You guys convinced Garret to create a raptor entertainer during this weeks stream, and here he is:

He still needs animations before we can properly implement him though.

Here’s a timelapse of the livestream:





March

Unity 5 is getting close to release. It’s a huge update of the engine we’re using with many exciting new features that should make some things easier for us. We planned to switch to Unity 5 from the very beginning and think the time has finally come to do so next month! It should go fairly smooth but we’ll see.

February was tech-focused, so for March we mostly want to take care of polishing and tying up some loose ends.

