Summon Lawyer

2th-level conjuration

Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, V, M (50gp or items of equivalent value)

S, V, M (50gp or items of equivalent value) Duration: 1 Hour

You summon a lawyer to aid you in negotiation to an unoccupied space within range. The lawyer may be a fey, celestial, or fiend and speaks the languages known to the caster in addition to the languages of their race. The lawyer is well versed in the laws, legal system, and culture of the people they are summoned before and/or the location they are summoned and will use this knowledge to the benefit of the caster, or towards a goal given by the caster. If the people/place in question does not have a codified legal system the lawyer will center his arguments around religious beliefs, cultural traditions, known biases, or patterns of behavior (for example, if summoned before a chromatic dragon they will be attempt to exploit it's inherent vanity). They will follow any orders given to them by the caster, but will advise otherwise if they do not believe a given course of action is beneficial. By default the lawyer will not lie or be intentionally deceitful unless instructed to by the caster.

The Lawyer may advise the party on the wisest course of action/argument or speak directly on their behalf. Their charisma modifier is equal to your spell casting ability modifier and their persuasion, deception, and intimidation modifiers are equal to their charisma modifier + 2. They will not partake in combat or knowingly put themselves in danger and disappear instantly if harmed. The duration of the spell may be extended by an additional hour without expending a spell slot if the lawyers retainer fee (50gp or items of equivalent value) is paid for each additional hour.

At Higher levels: When you cast this spell using a spell slot of 3rd level or higher, the lawyers deception, persuasion, and intimidation modifiers increase by +1 for each slot level above 2nd.

Image Credit: Feb 24, 1877 - Harpers Weekly