Talrand EDH deck in the works, Talrand pumps out drakes via cheap spells, and I can cheat out nasty creatures using Proteus Staff. The goal is to protect Talrand so that he can continue to produce drakes to beat opponent face, with alternate win conditions to be found in Proteus Staff and Sphinx-Bone Wand. Coat of Arms will also be pretty much an instant win if it hits the table with enough drakes down.

The creatures in the deck were chosen because I felt like they had the most immediate impact on the game as soon as they come in. I don't think I want to play more than three creatures to fetch with Proteus Staff/Polymorph, and I think these are the most threatening creatures I can play. The Eldrazi are also a possibility, but they don't do anything the turn they come in if I fetch them via polymorph effects, so they are out for the time being.

Something I recently added was the assortment of cheap bounce spells, which I plan on testing soon. Many of these replaced cards that were merely cantrips, so that I can play spells that actually affect boardstate. These bounce spells are actually really versatile; they can disrupt opponents and create tempo, they make cheap drakes, and they can also be used to bring Talrand back to my hand to dodge tucks and wipes.

I also took out a lot of artifacts and enchantments that were in before, as I felt they slowed me down too much if I drew too many early in the game. Between the high mana costs and that they don't make drakes directly, a lot of them were removed. I think the non instant and sorcery count is pretty good for the time being.

There are tons of really good spells I can stuff in this deck, and it is hard for me to make cuts at this point. Most of the stuff in the maybeboard are things that I have taken out of the deck but didn't really want to, so they may find a way back in. I'm always happy to hear suggestions on how I can tweak the deck, but I am pretty happy with the way it is running.