Yesterday a news story about the playable world size of The Witcher 3 was posted online containing information from a set of slides from a presentation that showed dimensions for two of the locations in the game, the city of Novigrad and Skellige.

According to the information presented in the slides, the city of Novigrad is 8.5 x 8.5 km and Skellige 8 x 8 km. When added together and converted into miles, this comes out to be 52 miles, which is absolutely enormous and these aren’t the only locations in the game. However, when we contacted a PR rep from CD Projekt RED, Tracy Williams teased that she wouldn’t be, “surprised if it ended up being even bigger” due to the development team’s “conservative” nature with their resources.

CD Projekt RED prepared an official statement on the matter due to the amount of questions they received yesterday regarding the world.

The world of The Witcher 3: Wild Hunt is really big and entirely open–this is something we’ve been saying from the very beginning and that hasn’t changed. However, what we think is really important, is what can you do with and within that space, and not the size of it in square miles. Game worlds would be nothing without the stuff that makes games magnetic–the intensity, diversity, the magic behind what makes RPGs awesome. Characters in this world are real, you could believe they exist. The stories here stick with you and your choices are meaningful–this is what counts!

As Dualshockers noted, the named locations in the game are already 3.5 times the size of the entire world of Skyrim, and you all remember just how big that world was. It’ll be very interesting to see if CD Projekt RED can really fill up the world with content without things quickly getting stagnant too quickly and offering worthwhile quality quests etc. Hopefully we’ll get to see the game at E3 and have a better idea of just how big the world of The Witcher 3 has become.

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