This week’s theme was cheap events OR massive creatures and the submissions were seriously awesome. The hardest part of this challenge was keeping the cards balance– the very nature of cheap events make them potentially broken, and Massive creatures tend to be underpowered. More so than the other contest, it was very difficult to determine the winners.

Hard as it was, it had to be done!

Congratulations To:

1st Place: Evaporate created by Haligof

created by Haligof 2nd Place: Bite the Bullet created by MrDelicious

created by MrDelicious 3rd Place: It Whom Hunger created by Razhael

1st Place Entry:

Our comments:

Evaporate is just a cool card. It creates a lot of interesting moments for both players and introduces the unique ability “swap” your lakes into deserts. Flying and Protection is a powerful bit of tempo that isn’t overbearing, as the card still requires a friendly creature to be on a lake in the first place.

Aside from some minor lore issue (why does the creature get flying and protection anyhow?) This event manages to create niche strategies while not being totally overpowered.

2nd Place Entry:

Our comments:

Bite the Bullet is an interesting mechanic that can enable some cool decks that may not exist without it. For one, it’s wording prevents god-damage triggered abilities and also enables combat-triggered abilities at will. It’s a useful way for red to get rid of a threat while also avoiding Last Word effects.

It’s a powerful early game card against rush decks and would be an auto-include in any red style control deck. We would of liked for the card art to be of a bullet (or maybe the title to refference a sword), but that is a minor detail. This is a solid card that expands reds strategies

3rd Place Entry:

Our comments:

It whom Hunger(s?) is a truly massive creature. It’s bold to have a card this expensive without any way to remove it’s cost, especially when the stats aren’t very impressive. A 7/13 with Taunt is useful, but what deck would want to play it?

Thankfully, this card as a unique Production ability that may or may not be broken. It’s just so flavorful, though! The huge creature devouring all around it– it’s an interesting approach to a late game win condition and for that, it deserves third place.

Prizes For Our Winners:

1st Place: 500 Faeria Gold + 1 Pandora Coin

500 Faeria Gold + 1 Pandora Coin 2nd Place: 250 Faeria Gold

250 Faeria Gold 3rd Place: 100 Faeria Gold

Prizes will be distributed soon, so check your e-mails winners!

Honorable mentions

Last March Oliver (IGN: pureFruit)

Our comments:

The flavor and art are spot on and we love the concept of huge green creatures taking one last stand. However, the potential for imbalance was just too high for this card to make the cut. Haste is a very scary mechanic and having the creature die at the end of the turn doesn’t really matter when the game will likely end from attacking the enemies face for lethal damage.

Safe Haven by plantblanket (IGN: Dreaming)

Our comments:

This card was a big favorite among the crew. It was powerful and the “until you draw 2 cards” mechanic was a wonderful way to balance this card around greedy control decks looking to draw a crazy amount of cards without any fear.

However, this card is just too grindy. It’s too slow. It’s just too potentially game warping and it CAN’T be fun playing against an opponent who potentially can’t be damaged for 6 turns.

Earth Titan by Gonzo

Our comments:

The Stomp mechanic is really interesting. Stomp makes it so Earth Titan takes the place of whatever creature it kills. Thematic, interesting, and something that is totally intuitive for massive creatures.

However, the hardest part of this challenge was making a massive creature that would ultimately be played. a 12 Faeria 9/9 that doesn’t do anything when it hits the board is just too slow– even with a cool mechanic.