I got players joining games that are already in progress working last week, then I cleaned up the lobby and the menus so it all works like it’s supposed to, and I’m starting to actually feel like things are really coming together. Stuff is working and hey, it’s fun too.

The biggest single thing left to do before release is Internet play (single-player and LAN are working now), and I’ll be spending some time with Dave (who also did the AI) next weekend to delve into that. Then there’s a bunch of other smaller tasks, bug fixing, finishing up TODOs, and creating a new trailer etc for marketing… but it’ll get there.

The lobby is a bit more functional now. Here’s the single-player lobby:

What’s “AI Infighting” you ask? Well, it determines whether AI players target everyone, or only human players. It’s like extra difficulty, or instant boss battles!

Bonus graphics glitch. Somehow some textures got messed up and sort of created Steampunk Scraps?