Something to note: Just because someone has different goals than you, doesn't mean they're an awful human being. It means they're doing whatever it is they do for a different reason than you. With respect to competitive gaming and esports, this might mean that some players have a goal of being able to compete full time so they can quit their "day job". Some players want to win a major championship. Some want to be the undisputed best player in the world. One isn't right, and one isn't wrong. They're just different.

You must also remember that most people will state a goal, but won't have the discipline, motivation, or work ethic to take the actions necessary to achieve it. A goal is like an idea-- they're both great to have, but in and of themselves they're nothing. Executing on the idea, or taking action to accomplish your goals-- that's where the magic is.

With that said, whenever I get asked "Hey Ryu, I'm going to build a team in X game for next season. Any advice?", my go-to answer is "Make sure the players you pick up all honestly share the same goals and are willing to put in the work to achieve it". You don't want to field a team of 5 where 2 players are content getting a check that covers their bills, 2 are content they can brag to friends and family that they're "pro gamers", and 1 player is fully committed to winning a major. It won't work. The 1 player will feel like he's sacrificing more, working harder, and that'll start to build resentment in many cases. Not something you want within a growing, developing team, and certainly not conducive to long-term success.

So, once you get a team together, everyone honestly shares the same goals, and, within the context of being self-aware and honest, know that the goal is achievable, you can get things moving.

Motivation

You hear it often, and you can see it with some gamers who stream or tend to be more public facing-- their drive, their burning hunger, it fades away over time. They seem less interested in the game they're being paid to play, they start to play other games, spend less and less time grinding out the hours working on self-improvement within the context of "their" game, and so on.