2015-01-11 23:42

Melee finishers.



You might have seen me talk about this on twitter, but the moment you said that front attacks and side attacks got swapped out with the good 'ol keycard swipe of doom which would do a set amount of damage, i though "well, this would be rather anticlimactic, just the ordinary keycard swipe". this also makes panic-meleeing a far more viable again because it would be quick and effective. so i though, why not add 2 ways of non-takedown attacks? Instead of cutting/knobbing/bashing someone with the keycard swipe of doom, if the enemy is below the health threshold that would allow them to survive a melee attack, you will do a quick, brutal but far more satisfying takedown attack. simply something that really "feels" and looks like it kills someone.



Examples:



Cutting weapons on the front: For a visual example, look up the melee animations of Ghosts. you jab your enemy straight in the chest, destroying their patch in the progress, and quickly push away the corpse with your free hand. bam, knife in, knife out, as clean as possible, and equally as satisfying.



Cutting weapon on the side: Possible re-introduce them brutal melee takedowns from the first beta (would save on the animation budget), or the quicker BF4 throat cut (but quicker than that one)/ torso stab (left and right animation respectively).



Police blunt weapons front: i have 3 suggestions here to make a lethal looking melee attack. 1. bash the enemy either with the fist or nightstick guard, and then on the way back, bring down the weapon on the neck with a well resounding "CRRKKKK" . the other option is to just go for the neck immidiately. the third option is to make a left-to-right blow right on the Larynx, resulting in a less loud crack but choking noises.



police blunt weapons side: just a quick blow on the upper spine, along with obligatory cracking sounds.



Criminal blunt weapon sans golf club: simply a homerun strike right to the face. will go from the right to the left from the front and what ever way cracks the skull on the side.



Golf Club: Go for the hole in one! but subsitute the ball for the police's no-longer-solid jawbone. just a golf smack straight on the jaw, right on the larynx. again, choking noises apply.



Hammer: From the front. a one handed from-bottom-upwards smash that smashes the opponements thorax to dust. the side attack will once again go for the larynx because brutality can be measured in both blood and the frequency of choking noises.





These examples would result in an attack that wouldn't just kill your opponement, but would also sound, look and feel like it would straight up murder someone

Muh hardline DLC suggestions: ((BF3 and 4 remake, including Strike at karkand:)------------------------------------------------------------------------------http://battlelog.battlefield.com/bf4/forum/threadview/2955064789372590497/ --------------------------------------------------------------------------------------------((Russian themed:)http://battlelog.battlefield.com/bf4/forum/threadview/2955064789372150423/)----------------------------------------------- ((prototype themed:)http://battlelog.battlefield.com/bf4/forum/threadview/2955064789372758914/ )---------------------------------------------------((Urban combat:)http://battlelog.battlefield.com/bf4/forum/threadview/2955065240177456078/)--------------------------------------------------((Prohibition themed:http://battlelog.battlefield.com/bf4/forum/threadview/2955064789372995241/))