At Unite Copenhagen, we talked about what’s on our roadmap for our upcoming Unity 2019.3 and 2020.1 and presented our vision for what you should expect in 2020. Check out the video of the talk below, and read the finer details in this PDF copy of the slide deck from the talk.

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Unity’s evolution is guided by four main themes: core and performance, workflow and creation, quality and fidelity, and deploy and operate.

Core and performance

With the Data-Oriented Technology Stack we are rebuilding the core foundation of Unity enabling you to get optimal performance on a variety of hardware. However, DOTS performance not only unlocks what you can build but also how fast you can build it decreasing iteration times significantly so you can be more productive.

Workflow and creation

We’re laser-focused on improving workflows. That means better integration of artist tooling and better productivity for teams.

For example, with our new conversion flow for Data-Oriented Tech Stack (DOTS), you’re able to use the same intuitive content authoring tools that you’re used to with GameObjects, Component and power tools such as Nested Prefabs, while at the same time taking advantage of the massive performance improvements that come with runtime optimized DOTS data. At the same time, Unity Live Link will improve your iteration time drastically, with direct feedback on the actual targeted device.

Quality and fidelity

Bringing the Universal Render Pipeline to parity with our built-in renderer and revolutionizing performance on a variety of target platforms is a huge part of our focus. We’re also concentrating on getting the High Definition Render Pipeline (HDRP) production-ready and building in real-time ray tracing. Our real-time raytracing solution is a full-frame path tracer with ground truth Global Illumination, built on top of HDRP for the best possible quality in a real-time engine.

This means that with Unity, your project will look its best, and perform optimally – wherever you find an audience.

Deploy and operate

As you find an audience for your Unity projects, we will be there at every step of the way to support you. We offer the broadest platform reach, global content distribution and services to create increasing opportunities for player acquisition, engagement, and retention.

We’re thrilled to share that platform support for Stadia will soon be production-ready for approved developers, beginning with Unity 2019.3. This build will contain support for everything you need to ship your first game on Stadia, inclusive of Unity features like the Data-Oriented Technology Stack (DOTS) and High Definition Render Pipeline (HDRP), plus exciting features unique to Stadia like Stream Connect, State Share & more.

Stadia Early Access Program

Our Stadia team has worked closely with and gathered feedback from developers in our Stadia Early Access Program over the last year to craft a familiar deployment experience. We’ll continue refining this experience based on user feedback.

You can reach out to Google for more details on how to apply for Stadia developer access by visiting the Stadia Developer website.

In the meantime, we have a few suggested steps your team can take now, in parallel to public versions of Unity, to have better “Stadia readiness” (should Google provide you access to dev resources).

Pull the 2019.3 beta for a preview version Build for Linux (3rd party dependencies without Linux support should show up here) Use Vulkan only Start using IL2CPP (available for Linux as of 2019.3)

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As always, sound off in the comments and let us know what you’re excited about, ask questions about what we have planned, and what you’d love to hear more about. Thanks to everyone who attended the talk and to all of you for your support and feedback – it’s what helps us make Unity the best game engine it can be.

Note: we are currently working on redeveloping our public roadmap website. In the meantime, please consider this presentation our most accurate representation of our plans.