After almost two years, Fallout 76 updates have transformed the game. At launch in November of 2018, Bethesda's first multiplayer game in the Fallout series was plagued by bugs, balance issues, and a major lack of quintessential Fallout personality. Since then, Fallout 76 has had more updates than there have been months since its release, each bringing something new and important to the wasteland. Fallout 76 now has a Battle Royale mode, private worlds for subscription members, NPC companions, and an overhauled story campaign.

Bethesda has been relentless in releasing updates that give players a reason to return to the wasteland. With any luck, the updates will keep coming, as there's no mention of a singleplayer Fallout any time in the known future and we're unlikely to get any indication of one with Bethesda currently working on both Starfield and Elder Scrolls 6.

Check back here for the details on each update as it happens and information on upcoming patches. Below we've listed all of the changes in Fallout 76's most recent May 2020 update and patch notes from the big Wastelanders update that brought humans back to Appalachia. Check page 2 for previous patch notes from patch 11 onwards.

Fallout 76 2020 roadmap

(Image credit: Bethesda)

Bethesda have released a roadmap of planned updates to Fallout 76 in 2020. Here are the high points of their plans, which you can read more about in their blog post.

Summer 2020:

Fallout 76 Seasons: A free battle-pass style system for Fallout 76 added in Update 20

New Legendary Perks

Public Teams: An easier way to group with strangers added in Update 20

A Colossal Problem: A new legendary boss event

Autumn 2020:

One Wasteland For All: rebalanced combat and scaled loot for all of Fallout 76 to make it easier to adventure with friends of any level

Steel Dawn: A new quest line

Daily Ops: Scaling rewards

Winter 2020:

Fractured Steel: The Brotherhood Of Steel returns to Appalachia. A continuation of autumn's Steel Dawn questline with new NPCs, stories, and companions.

Perk Loadouts: Easily swap builds with saved perk sets

C.A.M.P. shelters: Create instanced personal interiors

Expeditions: New repeatable missions

PC Patch Version: 1.4.0.20

PC Patch Size: 27.5GB on Steam, 23.3GB on Bethesda Launcher, 37.8GB Microsoft Store

One Wasteland

With today’s update, we’re excited to introduce One Wasteland to Fallout 76, which allows creatures to dynamically adjust their levels up or down on the fly to more closely match each player they encounter. If multiple players all come across the same enemy at the same time, its level will simultaneously rise for the higher-level players and drop for the lower-level players.

In addition to their levels, each creature’s damage, health, and resistances, as well as the loot they drop and the XP they award, will also better match each player. This means that all players who are adventuring together can have an impact on any given combat encounter, even if there is a large level gap between them. While creatures will still have minimum and maximum levels, such as a max of level 50 in The Forest, they are now much more flexible overall.

One Wasteland opens up more opportunities to adventure anywhere in Appalachia, whether alone or with your friends. It also smooths out some of the early game bumps for new players, allows higher-level players to get max-level loot in previously lower-level regions, and should offer more consistent combat encounters for everyone.

Fallout 76 Season 2

Join Armor Ace and the Power Patrol in their march against the oppressive Subjugator and his army of Red Viper minions during Fallout 76 Season 2, which begins today!

Season 2 brings the all-new “Armor Ace” S.C.O.R.E.board to the game, featuring 100 ranks for you to achieve during the next 10 weeks. We’ve added a host of rewards that you will unlock as you rank up, including new Power Armor paints, Armor and Weapon Skins, themed cosmetics, C.A.M.P. items, in-game currencies, Perk Card Packs, and more.

We’ve made several adjustments this Season that you may want to keep in mind as you dive in:

Rank-ups will be purchasable immediately, so those who would like to rank up using Atoms can join the fight to crush the Red Vipers starting today.

We’ve implemented some new Daily and Weekly Challenges, such as Daily Ops themed Challenges, to offer you even more day-to-day variety as you rank up.

We’re also adding more Weeklies to the Challenge lineup so you have more flexibility to progress on your schedule.

Finally, we’ve made several of last Season’s rewards, like Lunchboxes, the Ammo Converter, available at Gold Bullion vendors so players who missed them have another opportunity to unlock them.

Daily Ops

Put your skills to the test by taking on instanced, randomized, and repeatable encounters called “Daily Ops.” Daily Ops are fairly challenging, and so we recommend them for characters who are level 50+.

Our first Game Mode for Daily Ops is called “Uplink,” which will require you to secure a series of Uplinks to track down and destroy enemies that are threats to Appalachia.

To join a Daily Op, open the Map screen and find the new World Activity tracker we’ve added in the lower-left corner.

Each day, Daily Ops will feature a fresh combination of location, enemy faction, and enemy mutations to keep you on your toes.

Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94

The Burrows, The Burning Mine, Valley Galleria, or Vault 94 Enemy Factions: Super Mutants, Blood Eagles, or Robots

Super Mutants, Blood Eagles, or Robots Enemy Mutations:

Piercing Gaze: This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players.

This mutation is always applied to enemies the “Uplink” Daily Ops mode, and gives them greatly enhanced perception of players. Volatile: Enemies will explode on death

Enemies will explode on death Active Camouflage: Enemies will be cloaked when not attacking

Enemies will be cloaked when not attacking Resilient: Enemies can only be killed by a melee attack

Enemies can only be killed by a melee attack Freezing Touch: Enemy attacks will freeze players

Since you will be facing constant combat and deadly threats during your Operations, we’ve reduced the condition damage taken by your weapons and armor by 50% while in a Daily Op.

Like the event “A Colossal Problem,” creatures in Daily Ops will drop ammo based on the weapons you’re using when you take them down. This will help keep your ammo reserves topped off through lots of combat.

You can repeat Daily Ops as often as you’d like each day, and you will receive a base set of rewards every time you complete one. However, there are three additional reward tiers that you can reach once per day by completing a Daily Op within certain time limits:

Initiate Tier: 16 minutes or less

16 minutes or less Paladin Tier: 12 minutes or less

12 minutes or less Elder Tier: 8 minutes or less

After finishing a Daily Op, you’ll be able to view an Operation Report, which shows you how fast you managed to complete it, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).

Legendary Perks

Legendary Perks are new high-level Perk Cards for players who have reached level 50+, which will help you add even more power and build diversity to your characters. You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300.

Legendary Perk Slots are account-wide, and will be available to all of your characters as soon as you unlock them. With Legendary Perks, we’re introducing “Perk Coins,” which you can use to increase the power of your Legendary Perk Cards by upgrading them.

General

Fast Travel: It is now free to Fast Travel to Foundation and Crater.

Combat

Bonus Damage: We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively.

We’ve changed the way that damage bonuses are calculated so that they now apply additively instead of multiplicatively. Please Note: While stacking damage bonuses will now have a smaller overall effect on your damage output than before, these changes will make the resulting damage much more predictable and allow for future improvements. This is very important for the health of the game going forward. It will also create better opportunities for us to make smarter and more effective balance changes.

We are still evaluating feedback we gathered on these changes from the PTS, but we also welcome your thoughts on how different weapons and builds feel after today’s update so that we can make additional adjustments in the future.

Items

Alien Blaster: Damage increased by 30%.

Damage increased by 30%. Legendary Weapons: The Assassin’s legendary attribute now applies its bonus damage to human NPCs.

The Assassin’s legendary attribute now applies its bonus damage to human NPCs. Secret Service Armor: Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79.

Plans for Light and Ultra-Light Limb Mods for Secret Service Armor have been added, and they are now purchasable from Regs in Vault 79. Shishkebab: Now deals Fire damage instead of Energy damage.

Perks

Modern Renegade: Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%.

Increased Modern Renegade's chance to cripple limbs from 2%/3%/4% to 4%/8%/12%. Tank Killer: Pistols now benefit from the Tank Killer Perk Card.

User Interface

Public Teams: We've renamed the "Building" team to "Casual" and removed the Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team).

World

Vault 94: Is now accessible during world exploration in Adventure Mode and Private Worlds.

Is now accessible during world exploration in Adventure Mode and Private Worlds. Vault 51: We've added a new no-C.A.M.P. zone around Vault 51's exterior in preparation for future content.

Bug Fixes

Art & Graphics

Apparel: Underarmors no longer clip through Chally the Moo-Moo Outfits.

Underarmors no longer clip through Chally the Moo-Moo Outfits. Emotes: While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel.

While equipped, Grognak’s Battlecry Emote now correctly displays its icon in the Emote Wheel. Headwear: Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask.

Extreme facial features no longer clip through the Ghillie Suit Hood’s facemask. Lighting: Corrected lighting issues affecting the inside of the Charleston Capitol Building.

Corrected lighting issues affecting the inside of the Charleston Capitol Building. Lighting: Corrected lighting issues that were affecting building interiors in Morgantown Trainyard.

Corrected lighting issues that were affecting building interiors in Morgantown Trainyard. Loot Bags: Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with.

Fixed an issue with the Vault-Tec Duffel Bag model that made it difficult to interact with. Weapons: Fixed additional issues that could cause clipping when reloading a Handmade Rifle with the Screaming Eagle paint.

C.A.M.P. and Workshops

Ammo Converter: Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error.

Attempting to sell 40mm Grenade Rounds no longer results in a “Transaction Failed!” error. Blood Eagle Nest: Allies can now enter and exit the Blood Eagle Nest more easily.

Allies can now enter and exit the Blood Eagle Nest more easily. Blueprints: The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object.

The “Select” option in the Blueprint menu now correctly appears greyed out when the player is not currently highlighting an object. C.A.M.P.: Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them.

Resources generated by objects like the Collectron, Fertilizer Producer, and etc. are now stored in the player’s Stash or Scrapbox if they move C.A.M.P. locations before collecting them. C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.

Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P. if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped. Camp Fires: Objects that can only be placed in dirt can no longer be built on a Camp Fire.

Objects that can only be placed in dirt can no longer be built on a Camp Fire. Communist Bunker: Objects placed on the floor of the Communist Bunker no longer appear to float.

Objects placed on the floor of the Communist Bunker no longer appear to float. Communist Bunker: The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor.

The interior walls of the Communist Bunker are now hexagonal rather than cylindrical to help players more easily place wall décor. Communist Bunker: The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos.

The building requirements for the Communist Bunker now correctly call for Concrete instead of Asbestos. Communist Fence: Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects.

Added an alternate version of the Communist Fence that can be freely placed without needing to snap to other objects. Displays: Wall Weapon Racks can now be correctly snapped to Walls.

Wall Weapon Racks can now be correctly snapped to Walls. Exploit: Items can no longer be stacked on objects that are in disrepair.

Items can no longer be stacked on objects that are in disrepair. Exploit: Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s. Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed. Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.

Fixed an exploit allowing players to build Workshop Ammunition Factories in their C.A.M.P.s. Please note: As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed.

As a result of this fix, C.A.M.P.s and Blueprints that contain a Workshop Ammo Factory are now invalid and can no longer be placed. Players will also receive a notification that their C.A.M.P. or Blueprint cannot be placed if it contains a Workshop Ammo Factory.

Exploit: Addressed a C.A.M.P. budget exploit related to Generators.

Addressed a C.A.M.P. budget exploit related to Generators. Floors: Farmable Dirt Tiles can no longer be replaced by other floor types.

Farmable Dirt Tiles can no longer be replaced by other floor types. Floor Décor: The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa.

The Standing Taxidermy Gorilla Plan now correctly unlocks the Standing Gorilla instead of the sitting version, and vice versa. Floor Décor: The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair.

The Standing and Sitting Taxidermy Gorillas now correctly display their destroyed states when they are in disrepair. Fusion Generator: When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber.

When scrapped, Fusion Generators now correctly return Aluminum, Copper, and Rubber. Log Cabin: Players can now correctly place items in the window of the Log Cabin.

Players can now correctly place items in the window of the Log Cabin. Rain Water Collector: No longer becomes invisible when destroyed.

Challenges

Daily: Scrapping Fertilizer now correctly progresses the “Collect Fertilizer” subchallenge for the “Gather Building Supplies” Daily Challenge.

Death and Respawn

Ash & Goo Piles: Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state.

Players now die immediately when turned into an Ash or Goo Pile, rather than entering the “down but not out” state. Respawn: Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior. Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.

Implemented a fix to reduce cases where players could become unable to respawn after being killed during an event or in an interior. Please Note: This fix may not address all situations that can cause this issue to occur, but it should help, and we are continuing to work on a more complete fix.

Enemies

Scorchbeast Queen: The Scorchbeast Queen’s wings can now be crippled to cause her to land, and her legs can be crippled to slightly reduce her rotation speed.

Items

Aid: Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff.

Fixed an issue in which players were unable to die from Radiation damage while affected by +Max Health buffs, like those offered by Buffout, Bufftats, and Psychobuff. Aid: Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category.

Mud Cookie, Swamp Tofu, and all Omelette Recipes no longer incorrectly appear in the Cooking Station’s Meat category. Aid: Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge.

Seared Venison with Berries and Cranberry Meatball Grinder now correctly appear in the Cooking Station’s Meat category, and will now progress the “Cook a Meat-Based Meal” Daily Challenge. Alien Blaster: Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip.

Players can now correctly switch back to the Standard Grip mod after applying the Sharpshooter Grip. Armor: The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod.

The Pocketed Mod for the Raider Chest Piece no longer incorrectly grants more carry capacity than the Deep Pocketed Mod. Exploit: Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors.

Addressed an exploit in which players could intentionally double the stat bonus offered by Unyielding Armors. Fireworks: Equipping Fireworks no longer causes players to reload much faster than intended.

Equipping Fireworks no longer causes players to reload much faster than intended. Gatling Gun: Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns.

Erroneous “Crafting item unlocked” notifications no longer appear when scrapping Gatling Guns. Loot: Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons.

Enemies that drop contextual ammo can now correctly drop Arrows, Crossbow Bolts, .38 rounds, 40mm Grenade Rounds, Ultracite Plasma Cartridges, and Ultracite 2mm Electromagnetic Cartridges instead of random ammo when players kill them with the appropriate weapons. Power Armor: Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance.

Fixed an issue in which Power Armor with the Junkyard Paint was not providing the correct amount of Radiation Resistance. Shotguns: Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative.

Fixed an issue affecting Suppressor Shotgun Mods that could cause the weapon’s range value to be negative. Underarmor: Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor.

Secret Service Underarmor Lining Mods can now be correctly applied to Camo Secret Service Underarmor. Underarmor: Fixed an issue that allowed players to craft the Camo Secret Service Underarmor without knowing the Secret Service Underarmor Recipe.

Mutations

General: Players can now correctly acquire more than one Mutation in a given play session.

Players can now correctly acquire more than one Mutation in a given play session. Speed Demon: Fixed an issue that reduced Stimpak healing while under the effects of the Speed Demon Mutation.

NPCs

Critters: Now cap at level 5 and can no longer spawn as legendary.

Now cap at level 5 and can no longer spawn as legendary. Fishbones: No longer flees from nearby hostiles at Ohio River Adventures.

Performance and Stability

Client Stability: Fixed a crash that could occur when using the Pip-Boy.

Fixed a crash that could occur when using the Pip-Boy. Client Stability: Improved client stability on Xbox One when players sign out of their profiles during active gameplay.

Improved client stability on Xbox One when players sign out of their profiles during active gameplay. Performance: Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players.

Fixed an issue with the Tesla Rifle that could result in poor framerates for nearby players. Server Stability: Addressed multiple issues that could result in a server crash during normal gameplay.

Addressed multiple issues that could result in a server crash during normal gameplay. Server Stability: Addressed a server crash that could occur during Nuclear Winter matches.

Addressed a server crash that could occur during Nuclear Winter matches. Server Stability: Addressed a server crash related to player Vending Machines.

Addressed a server crash related to player Vending Machines. Server Performance: Addressed an issue that could cause a “Waiting for response from server” message to appear after using a nuke keypad.

Perks

Class Freak: Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card.

Fixed an issue that caused some Mutations to not interact correctly with the Class Freak Perk Card. Concentrated Fire: Rank 3 of the Concentrated Fire Perk no longer causes the chance-to-hit in V.A.T.S. to suddenly jump to 95% when using an automatic weapon.

Quests and Events

A Colossal Problem: Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event.

Players will no longer receive the MIRV Frag Grenade Plan multiple times after completing the event. A Colossal Problem: Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death.

Fixed an issue where equipping certain types of thrown explosives caused Wendigo spawns to drop random ammo on death. An Ounce of Prevention: Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample.

Further addressed an issue that could block quest progression when attempting to analyze the Ghoul Blood Sample. Primal Cuts: Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts.

Quest targets will now appear on all Prime Beasts, instead of only on the last few, which will help players track down any wayward Beasts. Primal Cuts: During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event.

During the final wave of Prime Beasts, players are now only required to kill the boss to complete the event. Vital Equipment: Fixed an issue in which a player could complete Vital Equipment multiple times per day if they already had one of the quest items in their inventory.

Sound

C.A.M.P.: Sound effects now play after use the “Repair All Items” option in C.A.M.P.

Sound effects now play after use the “Repair All Items” option in C.A.M.P. Music: The music volume in the Atomic Shop no longer reverts to its default setting when the first song finishes playing.

User Interface

Controls: Fixed an issue that could prevent the quick-heal button from working properly after switching game modes.

Fixed an issue that could prevent the quick-heal button from working properly after switching game modes. Controls: Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions.

Fixed an issue that could cause the controls to become unresponsive when opening the Social Menu under certain conditions. Damage Numbers: Grenades and Mines now correctly display damage numbers when they hit enemies.

Grenades and Mines now correctly display damage numbers when they hit enemies. Item Transfer: Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button.

Fixed an issue that could cause items to be transferred from unintended inventory categories when spamming the transfer button. Notifications: Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen.

Reduced the size of Season rank progress bars and rank-up notifications so that they take up less space on the screen. Notifications: The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game.

The “Challenge Complete” flyout notification is now correctly translated in non-English versions of the game. Notifications: S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor.

S.C.O.R.E. rank-up progress and reward notifications now correctly appear to players who are wearing Power Armor. Notifications: Purchasing multiple rank-ups using Atoms and then leaving the Season board no longer causes the S.C.O.R.E. meter to progress very slowly or rank-up sound effects to loop repeatedly.

World