Here are the things I’ve done (updated Sept 2015).

MARIEL KINUKO CARTWRIGHT

kinuko at mechafetus dot com

—

VIDEO GAMES

Indivisible

- Art director, lead animator

Til Morning’s Light - Character designer, concept artist Shantae: Half Genie Hero (Not yet released) - Animator Cryamore (Not yet released) - Animator Skullgirls Encore (2014)

- Lead animator

Adventure Time: Explore the Dungeon Because I Don’t Know (2013) - Concept artist I think

Silent Hill: Book of Memories (2012) - Ending cinematic illustrator Skullgirls (2012) - Lead animator Bloodrayne: Betrayal (2011) - Not credited, concept art? I think? Mighty Milky Way (2011) - Additional animation Thor: God of Thunder (2011) - Additional animator Lesbian Spider Queens of Mars (2011) - Illustration Centipede: Infestation (2011) - Concept artist - Character design Scott Pilgrim vs the World: The Game (2010) - Animator Batman: The Brave and Bold Wii (2010) - Additional animation Batman: The Brave and Bold DS (2010) - Additional animation Shantae: Risky’s Revenge (2010) - Illustrations Barbie and the Three Musketeers (2009) - Menu Artist Silent Hill: Shattered Memories (2009) - Bonus cinematics creation, artist and animator



COMICS

Tyson Hesse’s Diesel (2015)

- Color assistant

Invader ZIM (2015) - Two guest covers

The Amazing World of Gumball (2014)

- Three guest covers



CARTOONS

ADHD - Childhood Ruined (2014)

- Co-storyboard director

ADHD - Cloud Goes to the Grocery (2014)

- Storyboard director



PRINT

The Black Torch (2013)

Segazine (2013)

Nintendo Power #284 (2012)



Scott Pilgrim vs. the Universe, Japanese cover (2011)

Fort90zine #3 (2010)

Bang Art, magazine 8 (2010)



Nintendo Power #247 (2009)

Game Developer Magazine (2009)

The Gamer’s Quarter (2005-2007)



TALKS

Savannah College of Art and Design - Guest Speaker (2015)

GDC 2015 - Live 2D Animation Demo

GDC 2015 - Women Are Not Too Hard to Animate

GDC China 2014 - Powerful and Effective Animation for 2D/3D Games

CalArts - Guest speaker (2014)

Digital Dragons 2014 - Struggles and Benefits of 2D Game Animation

GDC 2014 - Fluid and Powerful Animation within Frame Restrictions



SHOWS

Fangamer/Attract Mode “Spring Valley” print (2015)

Fangamer <3 Attract Mode “Precious Hewie” print (2014)

Game Over Giant Robot 2 (2014) Comics vs Games 3 “Demon’s Souls” print (2014) Fangamer x Attract Mode “Sexy Parodius” print (2013) Press Paws “Walking Mira” print (2013) Meatbun/Press Paws “Walking Mira” tshirt (2013)

Slimes artwork for Game Over at Giant Robot 2 (2011)



INTERVIEWS

Destructoid Magazine #1 (2015)

The Black Torch interview (2013)



Game Developer Magazine, Vol 18 #2 (2011)