This tutorial will teach, how to apply texture to geometry. Texture is an image you can cover object with, however there is more to it than meets they eye .

You will also learn about different ways how to filter textures, that means, what ways to use, when you look at the object from big distance, small distance and so on. The OpenGL object responsible for doing this is called Sampler and we will discuss them in this article as well.

The tutorial itself renders 10 different houses, each of which has different texture filters applied, so that you can immediately see, what difference it makes, if you use different filters.

And there is also a little bonus in this tutorial ! If you pass through any of the houses, you will set the filtering for ground as well! Then you will really see, what difference it makes if you apply different filtering techniques .

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