Black Sacrament

2nd-level abjuration (ritual)

Casting Time: 1 Hour

1 Hour Range: Touch

Touch Components: V, S, M (50gp worth of powdered ruby, which the spell consumes)

V, S, M (50gp worth of powdered ruby, which the spell consumes) Duration: Instantaneous

You perform one of the darker rituals dedicated to an evil entity; such rites are magically infused and usually done with the promise of power from the god or other extraplanar entity. When you cast the spell, choose one of the following rites, the target of which must be within 10 feet of you throughout the casting.

Curse Water . You touch one vial of water and cause it to become unholy water.

. You touch one vial of water and cause it to become unholy water. Indoctrination . You touch one willing, incapacitated or restrained creature whose alignment is neutral or good, and you make a DC 20 Charisma (Persuasion) check. On a successful check, the target's alignment is now evil. The target is charmed by you for 24h or until you or your companions do anything harmful to it. When the charmed condition ends, the creature decides whether or not to remain friendly to you.

. You touch one willing, incapacitated or restrained creature whose alignment is neutral or good, and you make a DC 20 Charisma (Persuasion) check. On a successful check, the target's alignment is now evil. The target is charmed by you for 24h or until you or your companions do anything harmful to it. When the charmed condition ends, the creature decides whether or not to remain friendly to you. Pact Forging . You touch one humanoid who wishes to be dedicated to the service of your Warlock patron (if you are not a Warlock, you may choose an extraplanar entity friendly to your deity). The target makes a DC 15 Charisma (Persuasion) check to entreat your patron to accept them. On failure, the spell fails and this target cannot attempt this rite again. On success, if the target already has levels as a Warlock, this rite allows them to change patrons, though the original patron may not appreciate desertion. Otherwise, this rite grants the ability to gain levels as a Warlock.

. You touch one humanoid who wishes to be dedicated to the service of your Warlock patron (if you are not a Warlock, you may choose an extraplanar entity friendly to your deity). The target makes a DC 15 Charisma (Persuasion) check to entreat your patron to accept them. On failure, the spell fails and this target cannot attempt this rite again. On success, if the target already has levels as a Warlock, this rite allows them to change patrons, though the original patron may not appreciate desertion. Otherwise, this rite grants the ability to gain levels as a Warlock. Death Rite . You focus on thoughts of killing a particular adversary and touch one willing assassin. The target becomes sworn in an oath to kill the adversary. For the next 7 days or until the adversary dies, the target gains advantage on attack rolls against the adversary and any direct minions or companions thereof. If the adversary isn't killed by the end of 7 days, the target can never benefit from this rite again and additionally takes one level of exhaustion, which can only be removed by killing the adversary or a remove curse spell.

. You focus on thoughts of killing a particular adversary and touch one willing assassin. The target becomes sworn in an oath to kill the adversary. For the next 7 days or until the adversary dies, the target gains advantage on attack rolls against the adversary and any direct minions or companions thereof. If the adversary isn't killed by the end of 7 days, the target can never benefit from this rite again and additionally takes one level of exhaustion, which can only be removed by killing the adversary or a remove curse spell. Ritual Sacrifice . You kill a charmed, incapacitated or restrained humanoid of 'pure heart', such as a human child or a lawful good paladin. This death takes place over halfway into the casting, 30 to 40 minutes elapse before the killing blow. Touch up to 4 creatures with the sacrificed creature's blood to confer an unholy blessing. For the next 7 days, each target gains a +2 bonus to AC. Creatures killed using this rite are understood to be sent to the plane of the deity or otherworldly entity for whom it was performed.

. You kill a charmed, incapacitated or restrained humanoid of 'pure heart', such as a human child or a lawful good paladin. This death takes place over halfway into the casting, 30 to 40 minutes elapse before the killing blow. Touch up to 4 creatures with the sacrificed creature's blood to confer an unholy blessing. For the next 7 days, each target gains a +2 bonus to AC. Creatures killed using this rite are understood to be sent to the plane of the deity or otherworldly entity for whom it was performed. Befoul the Dead. You touch a small or medium-sized corpse. Your spell imbues the target with a foul mimicry of life, raising it as a zombie. The resulting creature is charmed by you for 1 minute, after which it becomes hostile to all living creatures.

Castable by Clerics, Paladins and Warlocks.