Thug

You learn to utilize your muscles and strength over your dexterity. You typically see high level enforcers of local militia or gangs follow this archetype, though some do it for the kicks. Eventually, you are able to get what you want whenever you want and demand respect from those you frighten.

Dirty Fighter

When you choose this archetype at 3rd level you begin to face your enemies head on. You may replace your Dexterity modifier with your Strength when calculating your AC; and your unarmed strikes use a d6 for damage and are able to trigger your Sneak Attack feature.

Additionally, when you trigger a Sneak Attack with an unarmed strike, you may add 1d6 to your total Sneak Attack damage. This bonus increases to 2d6 at 9th level and 3d6 at 17th level.

Threat of Violence

Starting at 3rd level, you are easily able to fear others with your physical prowess and exploit that fear. As a bonus action, you may choose a creature within 30 feet that can see you. Your target must succeed on a Wisdom saving throw or become frightened of you for the next minute.

Additionally, you have advantage on any attack rolls against creatures that are frightened of you.

The DC for the saving throw is equal to 8 + your Proficiency bonus + your Strength modifier.

Pay Up

By 9th level, you are able to get what you want from others with ease. Creatures who are frightened of you unable to tell you lies and will hand over anything in their possession that you ask for, as long as that item doesn't hold immense sentimental value with them.

Calling Card

Starting at 13th level, you may choose a calling card for those outside the law to recognize you by. Some examples include

a three-headed dragon, a red rose, or a skull over crossed bones. You may also come up with a name for your secret identity. Presenting your calling card to the right

people can grant you access to VIP taverns,

blackmarkets, or any other underground services.

Presenting it to the wrong people, such as lawmen

or those of high moral standing, can instantly cause

them to be suspicious of you.

During combat, the first time any creature sees your calling card or hears your secret indentity and connects you to it, they become subjected to your Threat of Violence feature at the start of your next turn.

Cheap Shot

When you reach 17th level, you are able to target

the soft spots of recently frightened enemies more

easily. On your turn, attacks against creatures

who just became frightened of you score a

critical hit on a roll of 11 or higher.