There are about as many things to love about DICE’s Star Wars Battlefront as there are to nit-pick. For everything it nails in terms of pitch-perfect holy recreation of the Original Trilogy (OT), it frustrates in terms of matchmaking, later-level unlocks and, generally, a lack of content.

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“ The House of Mouse has laid down some strict rules about narrative cohesion in terms of the overarching Star Wars canon.

So iconic, but there's only so many times you can return to Hoth.

“ DICE has almost exhausted options for onscreen weapons in vanilla Battlefront.

What's a Cloud Car? You're looking at it.

The good doctor.

While that first detractor is the responsibility of DICE’s internal decisions, the latter two gripes are the flip-side con of remaining faithful to the original Star Wars movies.To further complicate matters for DICE, with George Lucas out and Disney the new star kids on the block, the House of Mouse has laid down some strict rules about narrative cohesion in terms of the overarching Star Wars canon. It’s pledged that every official release with a narrative component will be canon.Perhaps the biggest challenge DICE faces in remaining faithful to the OT is that, despite stretching across three movies worth of content, it’s sorely lacking in the type of content that makes for a fully loaded core game, let alone an additional season worth of DLC. This becomes painfully clear when you break down the OT into what really matters in terms of making a Battlefront game: weapons, vehicles, heroes, villains and planets.It’s not all doom and gloom, though.DICE may be able to, once again, look to what Disney is creating on the big screen for potential material to help expand in-game stuff, especially once two paid DLC drops have all but exhausted what little content can be gleaned from the dwindling list of source material. While The Force Awakens was set 30 years after Return of the Jedi, Rogue One: A Star Wars Story looks to be set a lot closer to the timeline of the OT.It had want to be, too, for DICE’s sake, given that the Original Trilogy is already almost entirely harvested.Starfighters fare a bit better, but once B-wings, (flyable) Y-wings, TIE bombers and the Darth Vader’s TIE advanced inevitably make it into the game, DICE is left with the likes of Cloud Cars, and that’s about it, in terms of source ships.Heroes fare a little better, with Lando, Chewbacca, Wicket, Yoda, Obi-Wan Kenobi and even R2-D2 waiting in the wings, but it starts to thin out when you look for memorable villains, all of whom have been used in the core game. While DICE may have to resort to plucking a General Veers here, or snatching a Doctor Cornelius Evazan there, it’ll likely have to vilify the roster of bounty hunters who were only briefly seen in The Empire Strikes Back in order to keep the hero and villain count balanced.The free Battle of Jakku DLC was designed as a tie-in to The Force Awakens, but it still had to play within the confines of the canonised space. That’s why we didn’t see any new weapons, vehicles, heroes or villains alongside the new Outer Rim planet, as DICE set the themed content on Jakku at its canonised point in time, one year after Return of the Jedi’s Battle of Endor.It’s also why, when DICE recently unveiled a tease of its plans for the next three rounds of Battlefront DLC, there was no mention of Star Wars sequel or even prequel trilogy content, and that’s unlikely to change. What DICE did mention, though, was that Death Star DLC is slated to hit sometime during September to October this year.