Genji : Genji q build Agile Dismount While mounted, the range of Cyber Agility is increased by 70% and its cooldown is reduced by 14 seconds. Shuriken Mastery Quest: Hit enemy Heroes with Shuriken. Reward: After hitting 35 Heroes, Shuriken damage is increased by 25. Reward: After hitting 75 Heroes, Cyber Agility now refunds 2 charges of Shuriken. Cyber Shield Using Cyber Agility grants 50 Spell Armor for 4 seconds. X-Strike Perform two slashes dealing 145 damage. The slashes detonate after 1.25 seconds causing an additional 290 damage to enemies in their area. Shingan Hitting an enemy with all 3 Shuriken deals 120 bonus damage. Final Cut After 1 second, Swift Strike deals an additional 130 damage to all enemies in the area. Living Weapon Each enemy Hero hit by X-Strike reduces its cooldown by 10 seconds.

Genji : genji e build Swift as the Wind Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 30% for 3 seconds. Strike at the Heart Enemies hit by the end of Swift Strike take an additional 134 damage after 1 second. Augmented Guard When Deflect ends, Genji gains a Shield equal to 100% of the damage blocked for 4 seconds. Dragonblade Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 damage. Flow Like Water Each enemy Hero hit with Swift Strike reduces its cooldown by 3 seconds. Final Cut After 1 second, Swift Strike deals an additional 130 damage to all enemies in the area. The Dragon Becomes Me Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by .5 seconds. Furthermore, if an enemy Hero dies within 1.5 seconds after being hit by Dragonblade, Swift Strike's cooldown is reset.

Tracer : standard tracer Pulse Strike Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes. Parting Gift Recall leaves behind 3 bombs that deal 250 damage each to different targets. Each Hero hit by Parting Gift bombs grants 5% Pulse Bomb charge. Bullet Time Basic Attacks lower the cooldown of Blink by 0.15 seconds. Quantum Spike Deals an extra 6% of maximum health as damage to Heroes. Bullet Spray Increases Melee's radius by 50%, and causes it to damage all enemies in range. Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. Get Stuffed! Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.

Tracer : AA tracer Pulse Strike Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes. Untouchable After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds. Bullet Time Basic Attacks lower the cooldown of Blink by 0.15 seconds. Quantum Spike Deals an extra 6% of maximum health as damage to Heroes. Ricochet Your Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. Locked and Loaded Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine. Get Stuffed! Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.

Maiev : standard maiev Bonds of Justice Quest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%. Blade Dance Using Fan of Knives deals 50 Physical Damage to enemies around Maiev. Elune's Wrath Hitting at least 2 Heroes with a single Fan of Knives causes the next Fan of Knives to drop a star on targets that deals 77 damage when it impacts. Warden's Cage Summon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds. Chain Gang Tethering at least 2 enemy Heroes with Umbral Bind grants 35 Armor for 4 seconds. Cruel Chain Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. Shadow Orb: Shadow Strike Activate to deal 75 damage to an enemy Hero, Slowing them by 30% and reducing their Armor by 20 for 4 seconds. Recharge Shadow Orb by dealing Spell Damage to enemy Heroes 10 times.

Although “Roamer” isn’t really an officially role in the game, I wanted to give a proper term to the Heroes who fulfill this function in this blog. Roamers are characters that can be flexible in their playstyle while, as the name implies, can be anywhere on the map doing something productive: either helping with PvE clear or threatening ganks with their presence – or lack thereof. Genji is the Hero that introduced this role in the first place and has been an absolute nuisance to deal with for enemies ever since his release. While being the ultimate pest in the laning phase, Genji is able to transition into a late-game team fight winner. Typically, you do not want to 4-man or 3-man with him, but rather pressure any 1v1 lanes, kill turrets, or gain vision of a would-be ganking enemy Hero and dismounting them before they can commit.The hardest part about playing Genji is landing his E ability (), missing it when going deep for killing blows usually ensures your own death. There are two primary builds for him: Q build and E build. In general, if you are going, go E build and if you are going, go Q build.All level 7 talents are viable, but are situational. Block is good against Heroes that rely heavily on auto-attacks like Greymane or Maiev , whileCDR can be good against Heroes like Tracer or for monsters on maps like Braxis Holdout. Treat Genji as a poke Hero until someone is in kill-range of your E, remember you have two seconds after they take damage, which is plenty of time to get Shuriken and auto attack damage in after.Despite receiving many nerfs, Genji continues to be a very strong pick in most games. The level 1 increased range trait talent allows you to maneuver around the map however you please and even lets you do really troll things like kill certain enemy wells. Tracer tends to be paired with a healer focused towards her like Malfurion or Tassadar and fulfills the Roamer role quite well. Not only can she solo any easy camp for free, but having bomb up allows you to burst low enemies for early-game kills. As long as you abuse her 100% movement while auto attacking, enemies should have a very hard time reacting to your constant damage.Early-game play should be fairly passive as you farm bomb, then go aggro when it is up. You do not have to worry about wasting bomb, recharging it usually does not take long using your 20% Ws. Tracer's biggest power spike comes at level 10 when she gets additional bomb damage and at 16 when you choose a dps increase.There are two variations of her core build. If you have a Tassadar , you can go the AD talent at 4, Ricochet at 13, and 40% dmg increase if you press a button at 16. With most solo supports, you should opt for the more standard build with recall at 4/w@13/reload faster.Your biggest counters as Tracer are point-and-click Heroes (see Diablo Uther , and Greymane ) who can just easily trade into you.In the late-game, your top priority is to secure a kill on someone in a team fight. This means safely auto-attacking someone down and whenever someone is in a W + Bomb kill-range use however many Qs you need to get to them kill them then get out.My favorite Warcraft character to be honest, just based on aesthetic alone. Maiev is a potent pick and can solo-carry games if played well. She is a strong Roamer because her abilities allow her to both waveclear and gank at any time – she can also solo merc camps. Essentially, Maiev is useful anywhere she goes and can make anything she wants to happen, happen. Defending, pushing, mercing, killing – she can do it all.The standard build to run is usually W build (), since late-game it allows you to deal massive amounts of damage if you get stacks. But be wary, it can be quite difficult to stack against certain enemies, especially against any compositions with blinds or heavy CC.You either use Maiev’s spells to PvE or PvP, never both. If it is safe to clear a wave, use Q+E () on it and W () if you don’t want to waste it not getting a stack. If you are trying to get a pick or stacks, use E as a get-away and go in for a good W pull.Use [[Warden’s Vault]] (D-Trait) only to dodge projectiles or you will die: using it while enemy cooldowns are up is a death sentence if you do not have E for an escape.is also good for rotating around the map outside of enemy vision and more quickly than people may realize. In Hero League play, getting big juicy Heroics may not always be the best move, but rather just committing to a single kill with it instead can be even more effective. Your rotation late-game for a potential one-shot on a squishy Hero is E in > W > Shadow Strike if 20 > Q > Auto Attack > and then make sure Tether actually goes off. If you can W the enemy before E-ing, you can incorporate it in for damage and a guaranteed pull.

Medivh : standard medivh Winds of Celerity Increases Raven Form's Movement Speed bonus by 50%. Raven Familiar A Raven Familiar joins allies each time they use a Portal. The Raven will dive at the ally's next Basic Attack against a Hero within 5 seconds, dealing 114 damage and Slowing them by 30% for 2.5 seconds. Mystic Assault If Arcane Rift hits an enemy Hero, Medivh's next Basic Attack within 6 seconds deals 50% more damage and heals for 50% of the damage dealt. Poly Bomb Polymorph an enemy Hero, suppressing their attacks and Silencing them for 2 seconds. On expiration, Poly Bomb spreads to other nearby enemy Heroes. Circle of Protection Force of Will also applies to allies near the target, but its cooldown is increased by 2 seconds. Stable Portal Decrease Portal cooldown by 25% and increase Portal duration by 50%. Guardian of Tirisfal Minions and Catapults hit by Arcane Rift are instantly killed.

Zeratul : standard zeratul Greater Cleave Increases the radius of Cleave by 33%. Rending Cleave Cleave deals an additional 40% damage over 3 seconds. Wormhole After 1.25 seconds, reactivate Blink to return to the point where it was cast from within 4 seconds. Void Prison Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected. Shroud of Adun Zeratul gains a shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak. Void Slash If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds. Shadow Mending Heal for 60% of Spell Damage dealt.

While it is difficult to make full-use of his kit in Hero League play, Medivh is a very effective and disruptive Roamer to deal with. Medivh is truly the ultimate Roamer since he can literally go anywhere he wants.Tunnel visioning is usually not a smart strategy, so you better Alt-Tab and finish that Hearthstone game you started since you thought the queue would take longer than it did, because completing your Q quest () is all you should focus on early-game. The faster you get it done, the more aggressive you can then be with your play. If you do end up dying, it is a good idea to just shelf completing the quest altogether and focus on just helping your team. At the end of the day, completing the Q quest is not a huge deal or likely a bigger factor in your game than a goodorcan be.Early-game determines where it will be easiest to get Q stacks. If the enemy has a more passive 3- or 4-man, go there or just be annoying to the enemy off-laner and farm them stacks. While the rework changed his talents, it didn’t really change his talent diversity: you will go the same build most of the time unless you have strong preferences.is good against Heroes that hate point-and-click hard CC like Genji or Tracer , but keep in mind you will need ally assistance at any point to secure a kill using Poly as you will not deal enough damage yourself.is good if your allies have any wombo potential likewith Diablo orwith Jaina Late-game, look to save allies from death with yourand [[Portal], while finishing off any low-health enemies with your mad 1v1 skills. However, don’t always expect allies to follow-up on your portals or even be aware of their existence in Hero League, or you may be left disappointed most of the time. At least, that’s what I find ;)The OG roamer you could say. He plays similarly to Maiev with strong PvE damage early, but he lacks in PvP until later in the game. Zera’s most standard build is Q build () at the moment, but the W build () can still be effective.Abuse his stealth to rotate around the map unnoticed by enemies and full stealth if you know a squishy is coming your way. Zera has incredible wave clear after 4, two Qs will kill any wave and he is actually one of the fastest double clearers in the game. Save your W for the finishing blow and make sure to not dive too deep, even withyou can easily get caught out as him.Post-16, try to proc your double Q for 3 second CD then follow-up with aso you can follow it up with another Q and any abilities your team has to follow-up. You can also use W before you let go of VP for a very free skill shot.