Currently the offline balancing is centered around a player in the F138 using KERS and at least basic setup tricks (Aero, Gearing adjusted per track). That makes up to one second laptime difference. Which means the AI cars of our mod, especially the McLaren and Lotus as closest competition, are compared to real life a bit faster than the AI Ferrari because we want to challenge the player to really work for it. Also, Asetto AI in the same car has differences of up to half a second on repeat runs of the same weekend so a 100% perfect balance isn't possible either way.I would recommend for the offline experience to take Alonso's car. Massa will be somewhere between 8-5th place as per real life and you can be 6th or 1st depending how clean you drive and how much effort you make in the details. As in the actual year, it shouldn't be easy to bring the Ferrari on a podium, but doable. I orientated myself mostly at the Q times of the German GP because that was closest to the F138 performance as Kunos delivered it out of the box. After the summer break the Red Bull got a real push which is not mirrored in this mod.Sadly that whole scenario with human vs ai also means if a human player takes an "AI dedicated car" like the Williams, he can place quite a lot better than the real life team did. Because a human can fine tune more screws than the AI it's just not possible to have all AI cars "human adjusted" and at the same time "AI speed adjusted". Hope that explanation makes senseFor the online edition all cars will perform the same, so it's not a problem there. Of course all cars are developed to high standard in cockpit and such, they are fully driveable.