Since Monolith is now 10 weeks into development, I thought I would do a quick recap of what the game is, what the game will be, and what is done so far!

What is Monolith?

Monolith is a roguelike game, where the player must travel down into the planet to fight monsters and kill their leader.

The game has full multiplayer support that works on the same computer, LAN, and across networks!



Monolith has a rune-based combat system, meaning that the player uses a combination of their runes to cast spells.

As the player levels up, they can unlock new spells. Every few levels, they can choose to replace one of their runes with a new rune. These new runes are an expansion on earlier runes (for example, Electricity, one of the starter runes, will allow the Magnetism rune to be unlocked, which will make the Technology rune unlock, ect.). The more advanced the rune, the better the spells the rune can cast are, so choosing one branch to level up is better than upgrading everything. Also, to get a new rune, the player must give up a rune they already have. So each path completely changes which spells the player casts later in the game.

Gameplay Trailer

Footage from development week 9

Whats Done So Far?

Here is a list of the notable features currently in the game:

Player controls, health, and combat

Basic Enemies with simple AI

Basic, seed based, single level generation

Full multiplayer support (with all current features)

UI and Menus

Basic Projectiles

Leveling Up Spells and Runes

Popups

Lock on to mobs

View mobs status and information

Small number of mobs created

Small number of spells and runes created

Visual effects including:

Rainbow effect



RGB Split



Shaking screen



Changing background color



Glow effect



Blood effects



Sway effect

I am probably forgetting some things, but a lot of the core mechanics are at least functional if not finished.

Many of these things are covered in-depth in previous dev blogs, so if you are interested in reading more about any of these features, look back through the past 9 dev blogs.

That’s all I wanted to say, I’d like to have these recap blogs once in a while for anyone who wants to see what the game is about without having to read through 10 weeks of development blogs.

Thanks for reading!