The Enlightenment Era is a mod adding a new era, with new units, buildings, and wonders, as well as an extension of the Recon unit line.

Technologies

Icon Tech Requires / Leads To Unlocks Renaissance Era Exploration Astronomy Explorer

Galleon Warships, Imperialism Sovereignty Banking, Printing Press Manor

Summer Palace

Topkapi Palace

Versailles

Founds World Congress Humanism, Economics, Flintlock Enlightenment Era Flintlock Sovereignty, Metallurgy, Chemistry Line Infantry

Skirmisher

Gunsmith Fortification, Fertilizer Humanism Architecture, Sovereignty Salon

Academy

Wat Phra Kaew Natural History, Scientific Theory Imperialism Exploration Cuirassier

Weigh Station

Torre Del Oro

+1 Trade Route

+1 Gold from Plantations Natural History Warships Exploration Frigate

Kronborg Navigation Fortification Economics, Flintlock Field Gun

Bastion

Fasil Ghebbi Rifling, Military Science Manufacturing Economics Reveals Coal

+2 Production from Manufactories Industrialization, Rifling Natural History Humanism, Imperialism Museum

Smithsonian Institute Archaeology Industrial Era Armor Plating Navigation Cruiser

Drydock Biology Romanticism Scientific Theory Surveyor

Menagerie

Gallery

Crystal Palace Electricity

Units

Changes to standard units:

Recon units: Upgrade path is now Scout - Explorer - Surveyor

Gun units: Upgrade path is now Musketman - Line Infantry - Rifleman

Ranged units: Upgrade path is now Crossbowman - Skirmisher - Gatling Gun

Siege units: Upgrade path is now Cannon - Field Gun - Artillery

Mounted units: Upgrade path is now Knight - Cuirassier - Cavalry Cavalry: Unlocked at Rifling, base strength increased to 40

Anti-mounted units: Upgrade path is now Lancer - Uhlan - Anti-Tank Gun

Naval melee units: Upgrade path is now Trireme - Carrack - Galleon - Ship of the Line - Ironclad Caravel: Base strength decreased to 16

Naval ranged units: Upgrade path is now Galleass - Frigate - Cruiser - Battleship Frigate: Unlocked at Warships, doesn't require Iron



Changes to unique units:

Carolean: Replaces Line Infantry instead of Rifleman

Hakkapellitta: Replaces Cuirassier instead of Lancer

Minuteman: Replaces Skirmisher instead of Musketman

Norweigan Ski Infantry: Replaces Line Infantry instead of Rifleman

Nau: Replaces Carrack instead of Caravel

Conquistador: Replaces Cuirassier instead of Knight, and is available at Exploration

Since the Ship of the Line is now a standard unit, England's new unique unit is the First Rate.

Buildings

Changes to standard buildings:

Museum: Receives a new icon, is unlocked at Natural History, and requires a Theatre or an Opera House

Stock Exchange: Requires a Weigh House instead of a Bank

Stadium: Requires a Menagerie instead of a Zoo

Arsenal: Requires a Bastion instead of a Castle

Changes to unique buildings:

Coffee House: Replaces the Salon instead of the Windmill

Wonders

World Wonders

Icon Wonder Effects Requirements Crystal Palace +1 Culture and Great Engineer point

Culture and Great Engineer point +5% Great Person generation per Great Work in the city

Great Person generation per Great Work in the city 3 Great Work of Art slots Romanticism Fasil Ghebbi +1 Culture, +2 Great Engineer points

Culture, +2 Great Engineer points +50 City Health

Friendly units within two tiles gain +33% Combat Strength Fortification Kronborg +1 Culture and Great Merchant point

Culture and Great Merchant point +25 City Health in all coastal cities

+50% Production towards naval units in this city Warships

Coastal city Smithsonian Institution +1 Culture, +3 Science, +2 Great Scientist points

Culture, +3 Science, +2 Great Scientist points Gain 150 Science for expending Great People

Science for expending Great People Free Academy in this city Natural History Topkapi Palace +1 Culture and Great Scientist point, +3 Happiness

Culture and Great Scientist point, +3 Happiness +1 Faith from all military buildings in the empire Sovereignty Torre Del Oro +1 Culture, +2 Great Merchant points

Culture, +2 Great Merchant points +50% Range for naval trade routes

Naval trade routes yield +3 Gold for both parties Imperialism

Coastal city Versailles +5 Culture

Culture We Love the King Days last 50% longer in all cities Sovereignty Wat Phra Kaew +1 Culture, +3 Faith, +2 Happiness

Culture, +3 Faith, +2 Happiness +15 permanent Influence with all City-States Humanism

National Wonders

Icon Wonder Effects Requirements Summer Palace +1 Culture and Happiness

Culture and Happiness Free Great Person of your choice Sovereignty

Manor in every city

Policy Changes

With this mod installed, the Exploration tree is unlocked in the Renaissance era, and Rationalism is unlocked in the Enlightenment era.

Policy New Features Cultural Centers Galleries and Theatres build +50% faster Mercantilism +1 Science from Weigh Houses Merchant Navy +1 Gold from Drydocks Naval Tradition +1 Happiness from Drydocks Sovereignty +1 Gold from Academies Capitalism +1 Happiness from Weigh Houses Academy of Sciences +1 Happiness from Academies Young Pioneers +1 Happiness from Cloth Mills Fortified Borders +1 Happiness from Bastions

Full Credits List

Dropbox Download Steam Workshop Latest Version: v 6 Last Updated: 10 January 2019



