1. They called it 'Hedgerow Hell' for a reason.

A) Tree Lines.

B) Hedges.

C) Orchards.

The main feature on all maps (or at least all the beta maps) is the hedgerows. These come in a couple of varieties.These are lines of trees that firstly, prevent any line of sight through them. Secondly, vehicles CANNOT move through them. So plan accordingly with your deployments because this could mean your tanks are sitting somewhere completely irrelevant and take a while to get into action once you realise.This means that your tanks are useless in these areas and simply cant see anything to shoot and cant use them to hide.More importantly, these allow infantry to creep up real close, and then insta-kill tanks with panzerschrecks or PIATs.With the new LoS tool (more on this later) you can see just how big of an impact this will have. For example, this looks like a nice spot to hide some tanks to ambush units that come into the open:However, when you use the tool, and taking into account that vehicles can't enter the tree line itself, we can see this is definitely not the case:This doesn't stop you from setting up here though, as like I mentioned, infantry and deployed guns (also more on them later) can get into that tree line:There are smaller rows of what look like tiny trees, these can be seen though. They do also provide cover for infantry and allow infantry and deployed guns to conceal within them. Somehow these also provide concealment for vehicles.Fields of tiny trees, they can only be seen through up to a certain depth and only provide light cover for infantry, take them into account when setting up static gun positions.Using the LoS Tool, you can see just how far you can view into (and out of) orchards, which seems to be around the 150m mark.TL:DR - Keep armoured units away from tree lines that you dont have sight around.