Oracle joins the team of unreleased champions!

Post is now under finished phase. It means there’s no more planned updates, anyway stay tuned until tomorrow in the case I may find anything extra. Also, follow @SmiteDatamining for up to date news Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post

New Images

These are just new images added this patch, they may be updated versions or just from new characters. I didn’t filter them, just uploaded the new ones. Please let me know in @SmiteDatamining if you find anything interesting in these images.

New Cosmetics

Fernando – Mecha

Kinessa – Space Hunter

MalDamba – Victorian

Makoa – Volcanic

Sha Lin – Burrito

Unknown Name (Oracle Prototype)

A new champion called Oracle has been found apart of the other 2 already known (Lawman and Barrier Tank which this one is now Inara). I’m very aware of the leaks during PTS so it already helps me to clarify out the information from this champion.



Soul Orb Direct Damage Stacks Orbs

Ability – Restore Soul Heals a Target

Ability – Shadow Travel

Ability – Rend Soul Direct Damage Should make use of the stacks

Ability – Dark Convergence Area Damage

[TALENT] – Agony Rend Soul Now applies a 1.5s Stun to the victim when they are afflicted with 3 soul charges.

[TALENT] – Abyssal Fury Targets of Restore Soul gain 50% attack speed for the Duration.

[TALENT] – Soul Collector You now store up to 4 absorbed souls increasing your Maximum Health and Movement speed by 8% per Soul. Souls Clear on Death.



Unknown Name (Lawman Prototype)

Lawman info is the same from previous OB 43 Datamining, nothing much has been found.



Pistols Dual wielded pistols

Ability – Vengeance The last player to kill you is marked. Activating [Q] selects a random new player to be marked. If that player gets over a 5 killstreak you can sense them when they are within 60ft of you even through LoS.

Ability – MarkShot Marks an objetive and can auto aim to the objective if possible. Mark a target for 3.5s, during which all your weapon shots will hit them automatically.

Ability – Combat Slide Activate to quickly slide forward in the direction you are facing.

Ability – TheLaw Fire your pistols hitting all targets in the direction you are facing.



Inara (Barrier Tank Prototype)

Now we know Barrier Tank is called Inara, and should be next one to be released.



Description: Protect your allies with the strength of stone.

Stone Spear Fire a burst of 3 projectiles dealing 350 damage each over 0.6 seconds, every .6 seconds.

#1 Ability – Earthen Guard Enter a defensive state that lasts 8s where, for every Deployable you have active, 30% of the damage you take is redirected to a Deployable.

#2 Ability – Warder’s Field Place a stone obelisk that, every 0.5s, projects pulses which slow enemies for 35% and damage them for 150.

#3 Ability – Impasse Deploy a small wall that grows out of the ground and lasts 8s, activate the ability again to grow the wall to full height.

#4 Ability – Gae Bolg Prepare a devastating spear throw and gain increased jump height. When thrown, the spear will pass through shields and stun any enemies within 25 units of its impact for 2s.

[TALENT] – [Earthen Guard] Heal for 5% of your maximum health every second during Earthen Guard.

[TALENT] – [Impasse] Impasse now knocks up yourself and enemies.



[TALENT] – [Warder’s Field] Warder’s Field now cripples.

(Removed from game) Dire Need I, II, III, IV [Shield] Allies gain a 500 point Shield when you activate Shield.

Alpine I, II, III, IV [Impasse] Impasse gains 500 Health [Impasse] Impasse gains 500 Health [Impasse] Impasse gains 500 Health [Impasse] Impasse gains 500 Health

Caretaker I, II, III, IV [Warder’s Field] Standing in Warder’s Field heals you for 20 Health per second. [Warder’s Field] Standing in Warder’s Field heals you for 40 Health per second. [Warder’s Field] Standing in Warder’s Field heals you for 60 Health per second. [Warder’s Field] Standing in Warder’s Field heals you for 80 Health per second.

Crag I, II, III, IV [Impasse] Reduce the Cooldown of Impasse by 1s. [Impasse] Reduce the Cooldown of Impasse by 2s. [Impasse] Reduce the Cooldown of Impasse by 3s. [Impasse] Reduce the Cooldown of Impasse by 4s.

Fault Line I, II, III, IV [Earthen Guard] Reduce the cooldown of Earthen Guard by .5s. [Earthen Guard] Reduce the cooldown of Earthen Guard by 1s. [Earthen Guard] Reduce the cooldown of Earthen Guard by 1.5s. [Earthen Guard] Reduce the cooldown of Earthen Guard by 2s.

Insurmountable I, II, III, IV [Armor] Gain 8% Crowd Control reduction. [Armor] Gain 16% Crowd Control reduction. [Armor] Gain 24% Crowd Control reduction. [Armor] Gain 32% Crowd Control reduction.

Living Stone I, II, III, IV [Earthen Guard] Gain 8% Lifesteal during Earthen Guard. [Earthen Guard] Gain 16% Lifesteal during Earthen Guard. [Earthen Guard] Gain 24% Lifesteal during Earthen Guard. [Earthen Guard] Gain 32% Lifesteal during Earthen Guard.

Mountain Pass I, II, III, IV [Armor] You cannot be slowed by more than 60%. [Armor] You cannot be slowed by more than 50%. [Armor] You cannot be slowed by more than 40%. [Armor] You cannot be slowed by more than 30%.

Plateau I, II, III, IV [Impasse] Increase the duration of Impasse by .5s. [Impasse] Increase the duration of Impasse by 1s. [Impasse] Increase the duration of Impasse by 1.5s. [Impasse] Increase the duration of Impasse by 2s.

Sacred Ground I, II, III, IV [Warder’s Field] Standing in Warder’s Field grants you 5% Damage Reduction. [Warder’s Field] Standing in Warder’s Field grants you 10% Damage Reduction. [Warder’s Field] Standing in Warder’s Field grants you 15% Damage Reduction. [Warder’s Field] Standing in Warder’s Field grants you 20% Damage Reduction.

Sedimentary I, II, III, IV [Warder’s Field] Activating Warder’s Field generates 1 ammo. [Warder’s Field] Activating Warder’s Field generates 2 ammo. [Warder’s Field] Activating Warder’s Field generates 3 ammo. [Warder’s Field] Activating Warder’s Field generates 4 ammo.

ShearI, II, III, IV [Earthen Guard] Activating Earthen Guard generates 1 ammo. [Earthen Guard] Activating Earthen Guard generates 2 ammo. [Earthen Guard] Activating Earthen Guard generates 3 ammo. [Earthen Guard] Activating Earthen Guard generates 4 ammo.

Standing Stones I, II, III, IV [Warder’s Field] Reduce the Cooldown of Warder’s Field by 1s. [Warder’s Field] Reduce the Cooldown of Warder’s Field by 2s. [Warder’s Field] Reduce the Cooldown of Warder’s Field by 3s. [Warder’s Field] Reduce the Cooldown of Warder’s Field by 4s.

Steadfast I, II, III, IV [Armor] Gain 150 maximum Health. [Armor] Gain 300 maximum Health. [Armor] Gain 450 maximum Health. [Armor] Gain 600 maximum Health.

Stonehenge I, II, III, IV [Earthen Guard] Increase the duration of Earthen Guard by .5s. [Earthen Guard] Increase the duration of Earthen Guard by 1s. [Earthen Guard] Increase the duration of Earthen Guard by 1.5s. [Earthen Guard] Increase the duration of Earthen Guard by 2s.

Summit I, II, III, IV [Impasse] Impasse gains 10% more Damage Reduction from Earthen Guard. [Impasse] Impasse gains 20% more Damage Reduction from Earthen Guard. [Impasse] Impasse gains 30% more Damage Reduction from Earthen Guard. [Impasse] Impasse gains 40% more Damage Reduction from Earthen Guard.

Whetstone I, II, III, IV [Weapon] Eliminations grant you 10% Reload Speed for 5s. [Weapon] Eliminations grant you 20% Reload Speed for 5s. [Weapon] Eliminations grant you 30% Reload Speed for 5s. [Weapon] Eliminations grant you 40% Reload Speed for 5s.



Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post

New Game Modes or Maps

Due to PvE Maps getting weird names, I may confuse myself and write here a new pve mode instead of a real pvp mode. Let me know if I’m mistaken please.

