Game Update 2.40: What’s Changing?



New York Support

We’ve added a new location to the menu (New York) featuring the campaign mission ‘Golden Handshake’. Contracts Mode support has also been added, include the ability to create and search for Contracts in New York. New trophies and achievements have also been added for the new location. (You must have access to the New York location to access this content and earn the trophies / achievements)

Reload HUD

We’ve added a new element to the HUD that will inform players when their weapon needs to be reloaded. The Reload HUD appears for a few seconds in the centre of the screen and will flash yellow with 1 shot left in the magazine and red when the magazine is empty.

The Reload HUD can be toggled to Full (default), Minimal or Off in the Gameplay Settings.

When set to Full, the reload indicator will appear in the centre of the screen before moving to the weapon HUD (bottom right).

When set to Minimal, the reload indicator will only appear in the weapon HUD.

When it’s off, it’s off. Except in Sniper Assassin Mode, where the Reload HUD is always active.

Note: The red warning will remain active for Sniper rifles when scoped/zoomed.

Silent Assassin Inconsistencies

We’ve fixed some issues with inconsistencies relating to the Silent Assassin tracker, scoring, XP awards and challenge unlocks. For example, some cases of an NPC discovering a target killed by an accident would result in the Silent Assassin rating being awarded only in the ‘Detailed View’ yet any related XP awards and challenges would not be unlocked. This change should make everything consistent.

Challenge Types

We’ve moved all 5 Assassination Challenges that were previously included under the ‘Feats’ category and moved them to the ‘Assassination’ category instead. The specific challenges are Tasteless, Traceless, Hold My Hair, Someone Could Hurt Themselves, Piano Man and Straight Shot.

Language Barriers

We’ve fixed a community-reported issue in the game’s menu where certain location names were illegible when using Italian, Polish or Spanish language settings.

Flying Fish

We’ve fixed a community-reported issue where a fish would appear swimming through the air in the Miami Parking Garage after approximately 7 minutes. Players will now have to wait for 7 hours for the fish to appear.

Swimming Mode

We’ve fixed a community-reported issue that could cause 47 to go ‘swimming’ in Whittleton Creek. More specifically, it was possible to leave the playing space and have 47 end up in the river.

Gardening Work

We’ve fixed an issue that could cause a tree to be floating in mid-air on the Himmelstein Sniper Assassin map.

Body Discovery: Off

We’ve fixed an issue that could cause NPC’s to be unable to see bodies that were dumped over a specific ledge in Miami. We’ve offered some of them laser eye surgery and expect them to feature in a future set of release notes when they can see 47 through a wall.

Losing the Spark

We’ve fixed an issue where the Disposable Scrambler does not emit any sound when being used on a locked door.

SMG – S

We’ve fixed a community-reported issue where the TAC-SMG S was missing the final ‘S’ in various places.

Suite Typos

We’ve fixed a few community-reported typos in the descriptions for the Black Winter Suit and Midnight Black Suit.

Legacy: Club 27 Master

We’ve fixed an issue that was preventing the ‘Suit Only’ Challenge from unlocking on Casual or Professional Difficulties after players had successfully completed the challenge on Master Difficulty.

Legacy: Writers Block

We’ve fixed an issue in The Author from the Patient Zero campaign that could cause 47 to be stuck ‘blending in’ at the start of the mission if the cutscene was skipped.

Legacy: Low Lighting

We’ve fixed an issue in The Icon where beams of light were coming from lamps that were turned off.

Credit Where It’s Due

We’ve updated the HITMAN 2 credits to include the names of people that have worked on the game since its launch in November 2018. These updates include new employees and contributors that have worked on the post-launch live content.