Steel and Blood Ranged Weapons The Imperium is vast and it's manufactorums many and while there are many ways live in the Emperor's domains there are even more ways to die. This supplement lists weapons new and old for use in Dark Heresy 2nd Edition. Name Class Range RoF Dam Pen Clip Rld Special Wt. Av. Las Weapons Lascarbine Basic 70m S/3/4 1d10+3 E 0 60 Full Reliable, Compact 3.5kg +0 Lasgun, Accatran Basic 60m S/3/5 1d10+3 E 0 60 Full Reliable, Compact, Torch 3kg +0 Lasgun, Lathe Basic 90m S/3/- 1d10+3 E 1 30 Full Reliable, Proven(3), Potentia Charge 4.5kg -10 Lasgun, Lucius Basic 90m S/2/- 1d10+5 E 2 20 Full Overheats(96), No Variable Settings 4.5kg -10 Lasgun, Merovech Basic 100m S/3/- 1d10+3 E 0 120 2 Full Reliable 5kg +0 Laspistol, Accatran Pistol 30m S/2/- 1d10+3 E 0 60 Full Reliable 2.5kg +0 Laspistol, Duelling Pistol 40m S/-/- 1d10+5 E 3 1 Full Reliable, Vengeful(9), Accurate, No Variable Settings 1kg -30 Laspistol, Lathe Pistol 20m S/2/4 1d10+2 E 1 16 Full Reliable, Potentia Charge 2kg -10 Laspistol, Mars Pistol 40m S/2/- 1d10+3 E 0 20 Half Reliable 2kg -10 Scatterlas Basic 30m S/-/- 1d10+3 E 0 8 Full Scatter, Unreliable, Max Variable Gets Overheat 5kg -10

Name Class Range RoF Dam Pen Clip Rld Special Wt. Av. Solid Projectile Weapons Armageddon Basic 100m S/2/6 1d10+4 I 0 12 Full Reliable 8.5kg +0 Carnodon Pistol 35m S/3/- 1d10+2 I 2 6 Full Accurate, Proven(3) 1.5kg -10 Crank Cannon Heavy 70m -/-/5 1d10+5 I 0 100 3 Full Unreliable 38kg +0 Creed-9 Basic 50m S/3/10 1d10+2 I 0 40 Full Compact 3.6kg +0 .22 Outlaw AP Pistol 20m -/5/10 1d10 I 2 20 Full Unreliable, Inaccurate 1.4kg -10 .54 Tranter Pistol 30m S/2/- 1d10+5 I 1 7 Full Unreliable, Recoil Gloves or SB 4 for 1H 3.5kg -10 Bolt Weapons Angelus Bolt Rifle Basic 100m S/-/- 2d10-1 X 4 3 3 Full Tearing, Accurate 11kg -30 Mauler Bolt Pistol Pistol 30m S/3/- 1d10+4 X 4 6 Full Tearing, Reliable 2.8kg -30 Spitfire Bolt Pistol Pistol 20m S/-/- 1d10+3 X 2 3 Full Tearing, Unreliable 3kg -10 Plasma Weapons Plasma Blaster Basic 60m S/-/- 2d10+4 E 6 6 2 Full Maximal, Overheats, Unreliable 20kg -30 Sunfury Plasma Gun Basic 80m S/2/- 1d10+10 E 7 10 2 Full Overheats, Recharge 12kg -30 Sunfire Plasma Repeater Pistol 20m S/-/5 1d10+6 E 6 10 3 Full Overheats, Recharge on Full-Auto 4.5kg -40 Potentia Charge Any wielder with a potential coil may, as a Full action, recharge the gun to full from their internal energy store. Overheat [Change] Overheat only now triggers when the weapon would jam. (GM Note: To make basic Plasma weapons not suck and also to allow the overheat setting to have a wider range of triggers). Maximal [Change] When fired on maximal setting the weapon gains the unreliable trait, if it originally had the reliable trait it instead loses that trait. If it had the unreliable trait to begin with it now jams whenever it misses instead. Momentumless The weapon doesn’t add the users strength bonus to damage rolls on successful attacks.

Primitive Weapons Not all worlds under the Emperor's light have access to such marvels of technology - feudal worlds, while rarer, have barely grasped the basics of gunpower and feral worlds are still working out the intricacies of sharpened rocks. Name Class Range RoF Dam Pen Clip Rld Special Wt. Av. Solid Projectile Weapons (Feudal, +20 to Requisition) Blunderbuss Basic 15m S/-/- 1d10+3 I 0 1 5 Full Primitive (8), Inaccurate, Unreliable, Scatter 9kg +0 Flintlock Musket Basic 30m S/-/- 1d10+3 I 0 1 4 Full Primitive (8), Inaccurate, Unreliable 5kg +10 Flintlock Pistol Pistol 12m S/-/- 1d10+2 I 0 1 3 Full Primitive (8), Inaccurate, Unreliable 1.5kg +10 Flintlock Multi-Barrel Pistol 10m S/-/- 1d10+1 I 0 3 6 Full Primitive (8), Inaccurate, Unreliable 2.2kg +0 Light Cannon Heavy 40m S/-/- 2d10 I 0 1 8 Full Primitive (9), Inaccurate, Unreliable 30kg +0 Grenades/Misslies (Feudal, +20 to Requisition) Ceramic Bomb Thrown SBx2 S/-/- 3d5 X 0 1 - Unreliable, Blast (3) 1kg +0 Oil Bomb Thrown SBx2 S/-/- 1d10 E 0 1 - Unreliable, Blast (2), Flame 1kg +0 Smoke Bomb Thrown SBx2 S/-/- - 0 1 - Unreliable, Smoke (3) 1kg +0 Low-Tech Weapons (Feudal, +20 to Requisition) Ballista Heavy 40m S/-/- 2d10-1 R 1 1 5 Full Primitive (8) 32kg +0 Crossbow, Heavy Basic 40m S/-/- 1d10 R 0 1 3 Full Primitive (9) 5kg +10 Crossbow Pistol Pistol 12m S/-/- 1d10 R 0 1 1 Full Primitive (6) 1kg +10 Crossbow, Repeater Basic 25m S/-/- 1d10 R 0 6 3 Full Primitive (6), Unreliable 6kg +0 Longbow Basic 40m S/-/- 1d10 R 0 1 Half Primitive (7), Reliable 3kg +10 Composite Bow Basic 30m S/-/- 1d10 R 0 1 Half Primitive (7), Reliable 2kg +10

More Melee While the mainstay of most arsenals is the bullets and guns the most common weapon in the Imperium is the trusty knife. The ways to shoot someone to death might be innumerable but none are as reliable as good old steel. Name Class Range Dam Pen Special Wt. Av. Chain Weapons Chain Hatchet 1d10+3 R 2 Tearing, Unbalanced -10 Chain Knife 1d5+2 R 2 Tearing 3kg +0 Force Weapons Force Hatchet 1d10+2 R 2 Force, Unbalanced -30 Force Axe† 1d10+3 R 2 Force, Unbalanced -30 Force Great Sword† 2d10 R 2 Force, Unbalanced -30 Force Warhammer† 1d10+3 I 3 Force, Concussive(1), Unwieldy -30 Low-Tech Weapons Axe 1d10+1 R 0 Unbalanced +20 Combat Knife 1d5+1 R 0 - +10 Punch Dagger 1d5 R 2 Unwieldy +10 Bolo Knife 2d5-1 R 0 - +0 Enforcer Baton 1d10 I 0 - +0 Explosive Pike† 1d10+3 X 2 After first hit counts as a Truncheon +0 Power Weapons Power Longsword† 2d10+3 E 6 Power Field -40 Witch Lance 1d10+4 E 6 Power Field, +1d10 E damage and gains Sanctified and Flame on righteous fury -40 Energy Blade 1d10+6 E 8 Balanced, Power Field, Power Field automatically destroys parried weapons, When Parried with 5+ DoS resolve the attack against the wielder, Momentumless -40