In these episodes, we expand on the simple VFX Graph that we have built in the previous videos.

Let’s make it easier to customize our Visual Effect Graph with Parameters. We can expose parts of the graph to the Inspector using the Blackboard. Then you can use tweak the field, sliders, and color chips interactively.

In this fourth episode, we use a VFX Parameter Binder to connect a target GameObject to our Graph. Then we can apply a force to influence the behavior of our particles.

Bind a Parameter to the position of a null object and you can make the flaming tendril attract toward a designated 3d point in space!

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