Thomas Hegstrom-Oakey bring us his Game 1 report of an outstanding 5-0 performance at the Major, the Boise Cup 2019! For full event results via BCP, click here.

Hey my dudes, first off thanks for all the praise and congratulations I’ve received over the last 2 days. Its pretty great to have the appreciation from friends and the community. Just a quick shout out to the event. Aaron Albert, and Matt Johansen run a stellar shindig. Their local store (ABU Games) is in an old gym so they have lots of space to work with and a great store staff willing to work with them. This was their 3rd year running it and its grown to a healthy 80 Warhammer 40k spots, plus a small kill team event. Every table has great, unique, themed terrain on it. In fact many of the tables had unique names. The quality of the event shows, because not only does the local community show up to support it in large numbers, but every year so far its grown in size and is well attended by travelers.

The List:

Thomas Hegstrom Oakley – Boise Cup

Detachment Battalion 5CP (Blood Angels) [34pl, 547pts]

Chapter tactics: Blood Angels

+HQ+

Sanginor [150pts, 9pl] x1

Chaplain with jump pack [99pts, 6pl] x1 powerfist

Librarian with jump pack [127pts, 7pl] x1 force sword, inferno pistol

+Troops+

Scouts [57pts, 4pl] x5 stormbolter on sergeant, combat knives, bolt pistols

Scouts [57pts, 4pl] x5 stormbolter on sergeant, combat knives, bolt pistols

Scouts [57pts, 4pl] x5 stormbolter on sergeant, combat knives, bolt pistols

Detachment Battalion 5CP (Blood Angels) [24pl, 434pts]

Chapter tactics:Blood Angels

+HQ+

Sanginuary Priest with jump pack index [86pts, 5pl] x1 chainsword, chainsword

Captain with jump pack [124pts, 6pl] x1 thunderhammer, stormshield

+Troops+

Scouts [57pts, 4pl] x5 stormbolter on sergeant, combat knives, bolt pistols

Scouts [57pts, 4pl] x5 stormbolter on sergeant, combat knives, bolt pistols

Infiltrators [110pts, 5pl] x5 bolt carbines

Detachment Vanguard 1CP (Blood Angels) [56pl, 918pts]

Chapter tactics:Blood Angels

+HQ+

Librarian in Phobos armour [111pts, 6pl] x1 force sword, camo cloak

+Elites+

Sanguinary Ancient [83pts, 6pl] x1 encarmine sword, inferno pistol, standard of sacrifice

Death Company [380pts, 27pl] x15 5 thunderhammers, 10 chainsword, 10 bolters

Sanguinary Guard [344pts, 20pl] x10 8 encarmine swords, 2 powerfists, 10 angelus boltguns

Operative Requisition Sanctioned -2 CP [5 pl, 85 pts]

TOTALS: 12 CP, 16 drops [119pl, 1984pts]

Game one (ITC champions mission 1)

For secondaries we both chose Head Hunter, and Marked for Death, while I took Ground Control as my 3rd choice, and he took Old School.

I played a stellar dude from my own neck of the woods named Colton. He was playing a pure Ultramarines list with very nasty shooting, including the insatiable G-man, 3 units of Aggressors, 2 units of Devastator Centurions with lascannons and a quad mortar. The table had no true ‘magic boxes’ but was actually set up as WYSIWYG terrain. There was however a large square ruin near the center of the table, that had the second floor entirely line of sight blocked. We had spearhead deployment and knowing I could always Forlorn Fury my Death Company into the second floor of the building and out of line of sight in case he went first I set them up on the line. He castled up most of his forces in and around a small ruin in one corner of his deployment zone using his Scouts to put up an initial screen and control the other objective in his deployment zone.

So, I set up pretty aggressively with Scouts and even my Infiltrators set up out of line of sight around the table to try and keep his Eversor Assassin from dropping in on my characters and have a quick move to the other objectives around the table. My characters I set up huddled behind the central ruin and even though some were in LoS he couldn’t target them because I had Scouts hidden closer. My Sanguinary Guard I opted to deep-strike.

Turn 1

I believe I won the roll off and made him go first. Unfortunately I didn’t have anything he could shoot at and he didn’t want to get much close with his shooty star for fear of my Death Company. He baited out some of his scouts and grabbed the other near center objective. On my turn I used my Librarians, and my unit of Infiltrators to take out one unit of Scouts and hurt another, keeping the Librarians far enough back that they couldn’t be targeted by his shooting. I strung my Infiltrators back enough to receive buffs from my characters that I’d moved forward to the second floor of the central ruin. That netted me a 4 to 1 turn.

Turn 2

In his second turn he moved some models around a bit and blew away my poor Infiltrators. He also dropped his Eversor in on my Librarians, which I unfortunately couldn’t completely screen. The Eversor failed to slay my jump pack Librarian even swinging twice, largely because I’d kept the Librarian in range of my ‘Standard of Sacrifice’ carrying Sanguinary Ancient (never leave home without the standard of sacrifice BA players). In my turn I used smites to take out out the Eversor who then blew up in my face and killed the Librarian anyway, womp womp. I failed to knock out his remaining hurt Scout squad from the first turn so he ended up with kill more while I ended up with hold more, 3 to 3.

Turn 3

Turn 3 I honestly can’t remember what he killed but I used my Smash Captain, and just arriving Callidus assassin to knock out his 3rd and final unit of scouts he’d deployed to hold the other objective in his deployment zone. Unfortunately because I flubbed an advance roll I couldn’t get a unit of Scouts close enough and out of line of sight to keep him from being able to fire at my Callidus who got stuck (because of charges, and pile-ins) out in the open. On the other side of the table I dropped my Sanguinary Guard behind the wall of ruins close to his aggressors, and G-man, but out of LOS of his Centurions. I brought most of the support characters over to support them while staying behind them to keep from getting plastered by the nasty Centurions.

Turn 4

On his turn 4 he moved in closer to my Sanguinary Guard behind the ruin with the Aggressors and end up taking out 4 of them with their shooting, and killed my unfortunate Callidus (this was a recurring theme for her this tournament). My turn 4 I decided to go into the Aggressors and G-man. Unfortunately I was stupid in that I got greedy and tried to take down G-man instead of just killing Tigurius and the Aggressors. So I netted Tigurius and one unit of aggressors, but got spanked by G-man for my trouble.

Turn 5

His turn 5 he moved the remaining 2 units of Aggressors and G-man into finish up my support characters. Because the table was true LoS and not magic boxes, I couldn’t keep all my characters in the close by ruin, 1″ from the wall, and out of LOS of the nasty Centurions. So the valiant Chaplain was fed to the ravenous G-man and his flaming sword. Luckily for me my opponent got greedy and advanced his Aggressors because he wanted to shoot my characters in the ruin. He did succeed at killing my Sanguinary Ancient, but couldn’t ace the Sanguinor. The Sanguinor heroically intervened into one unit of the Aggressors slaying them. He also blew away my poor Phobos Libby, who’d had the tenacity to move to close and wasn’t being protected by the now very, very dead Sanguinary Guard. My turn I used the Sanguinor to annihilate the other unit of Aggressors and then stand in the ruin valiantly protecting the Sanguinary Priest from the would be ravages of the lusty G-man who roared his frustration at being thwarted by a wall. The round ended 3-3 again me with more objectives him with more kills.

Turn 6

Round 6, much like the Big Bad Wolf, G-man continued to vent his frustration uselessly at a building he could not enter, and lament the fact that he also cannot climb because my death company were still hidden inside the second floor of the central ruin. My turn I used my remaining 4 CP to pick up my death company and place them back down near his ruin full of nasty Centurions and one lone Quad Mortar. knowing he couldn’t retaliate I brought the rest of my support characters out, made sure I controlled at least 4 objectives and contested a 5th to receive my first bonus point of the game. I made a 10″ charge using the 3d6 strat (since I’d just redeployed the death company) aced his Quad Mortar and shook hands over a game well played. We talked over things after the game, and agreed that the terrain did in fact favor my list. My take away was that my opponent probably needed to use his scouts more sparingly to screen while moving forward to try and root me out of the central ruin, or at least contest the other central objective so I wouldn’t receive the hold more point every turn. He agreed and also said if he had it to play again he’d use a different Assassin. My list really doesn’t care for the Vindicare. 31-18 win for me.

Read the Game 2 Report, here.

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