The Oracle Level Proficiency Bonus Features Cantrips Known 1st +2 Divine Conduit, Spellcasting 3 2nd +2 ─ 3 3rd +2 Oracle's Destiny 3 4th +2 Ability Score Improvement, 4 5th +3 Master of Fate 4 6th +3 ─ 4 7th +3 Oracle Feature 4 8th +3 Ability Score Improvement, 4 9th +4 Future Sight 4 10th +4 ─ 5 11th +4 Oracle Feature 5 12th +4 Ability Score Improvement, 5 13th +5 5 14th +5 ─ 5 15th +5 Oracle Feature 5 16th +5 Ability Score Improvement 5 17th +6 5 18th +6 5 19th +6 Ability Score Improvement, 5 20th +6 5 Class Features As an oracle, you gain the following class features Hit Points Hit Dice: 1d8 per oracle level

1d8 per oracle level Hit Points at 1st Level: 8 + your Constitution modifier

8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per oracle level after 1st Proficiencies Armor: Light Armor

Light Armor Weapons: Dagger, Handaxe, Sickle, Shortsword

Dagger, Handaxe, Sickle, Shortsword Tools: Caligrapher's Tools Saving Throws: Wisdom, Charisma

Wisdom, Charisma Skills: Choose two from Perception, Persuasion, Insight, Religion, Perception Equipment You start with the following equipment, in addition to the equipment granted by your background: A Dagger and Leather Armor

Scholar's Packor Explorer's Pack

Arcane Focus Divine Conduit Starting at 1st level you become a conduit through which the gods and the fates themselves communicate to world. You gain proficiencies in any two skills or tools of your choice. You may also add your Charisma modifier to your AC instead of Dexterity when wearing Light or Medium armor. Lastly you may spend 5 minutes reading a creatures future the creature must make a Wis saving throw against your spell save DC. On a fail the creature is either Feared or Charmed for 10 minutes, you may choose which one. Spellcasting Knowledge has been bestowed upon you by the gods and the fates and you have been shown by them on how to cast basic spells. Cantrips You know three cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Oracle Table. Spellcasting Ability Charisma is your spellcasting ability for your bard spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one. Spell Save DC = 8+ Proficiency Modifier + Your Charisma Modifier Spell Attack Modifier = Your Proficiency Modifier+ your Charisma Modifier Spellcasting Focus You can use an arcane focus as a spellcasting focus when casting your spells. Oracle's Destiny At 3rd level, the fates descend a gift down to you to assist you in your adventure. Accepting the gift you become an oracle for the fates, of either Arcana, Ill Omen or Guidance all detailed at the end of the class description. The gift grants you features at 3rd, 7th, 11th and 15th levels. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Master of Fate Beginning at 5th level, you have learned the subtlties of fate and can adjust it to a degree. You may use your reaction to give yourself or any non-hostile willing creature advantage on any Saving Throw, Ability Check or Attack Roll. You may use this feature a number of times equal to your Charisma modifier per long rest. Future Sight Beginning at 9th level you gain the ability to peer into the future a short time allowing you to know where your opponents will attack from. You may use your reaction tice per long rest to make an attack made against you miss. You may do this only before the attack is said to hit or miss. Oracle's Destiny Through your dedicated work being the liason for the gods and the fates to the material plane you become renowned by them. To keep your favor they bestow upon you gifts, of knowlege and of power. Oracle of Arcana Those who become oracles of arcana are gifted a magical spellbook by the fates allowing them to cast greater spells than they could have other wise on their own. Bonus Proficiencies Starting when you choose this path you are proficient in Arcana and History (if you aren't already). Book of Arcana When you choose this path the fates gift you with an enchanted book of incantations, you learn 4 spells from the Sorcerer Spell list . You learn additional spells at higher levels, as shown in the Spells Known column of the Oracle of Arcana Spell chart. The book augments your natural ability as such your spell slots are replenished every short rest. Divine Sight Beginning at 7th level the gods and the fates bestow you with the ability to see true when casting spells, when you make a ranged spell attack roll you ignore half and three quarter cover. Sharpened Mind After spending time with and learning the contents of the book of arcana, you have learned how to naturally detect arcane powers around you, starting at 11th level you know when magic is around you and can naturally detect any magical effect that is within 30 ft of you. Oracle of Arcana Spell Slots Level Spells Known Spell Slots Slot Level 3rd 4 2 2nd 4th 5 2 2nd 5th 6 2 3rd 6th 7 2 3rd 7th 8 2 4th 8th 9 2 4th 9th 10 2 5th 10th 10 2 5th 11th 11 3 5th 12th 11 3 5th 13th 12 3 5th 14th 12 3 5th 15th 13 3 5th 16th 13 3 5th 17th 14 4 5th 18th 14 4 5th 19th 15 4 5th 20th 15 4 5th Oracle of Guidance Sometimes the Fates want the people of the land to have hope and a guiding hand with their best interest in mind, and so they will bestow a Deck of Fate to those who can guide the people. Deck of Fate When you choose this path, the Fates bestow the oracle with a deck of faith to guide those needing a hand to move them along. The deck is a major arcana deck infused with magical properties that will assist those close to the oracle depending on the card drawn. The oracle may draw a number of cards from the deck equal to their proficiency modifier, the drawn card is placed at the bottom of the deck after the effect is resolved. The deck may also be shuffled by using a bonus action to do so. When resolving the effects of any cards drawn consult the Guidance Chart.