Middle-earth: Shadow of Mordor is being developed with a focus on PS4 and Xbox One, meaning some aspects of the ambitious 'Nemesis system' are unlikely to make it into the current-gen versions of the game.

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Speaking to IGN, design director Michael de Plater explained that though every effort was being made to get the PS3 and Xbox 360 versions of the upcoming game as close to the others, Shadow of Mordor is essentially a next-gen game."We’re very focused on the PS4 and Xbox One,” he said. “We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen."To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the 'Nemesis system'."The story will be the same and the core gameplay will be the same, but [the 'Nemesis system' is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can." We got an extensive look at the 'Nemesis system' last month , and it's safe to say the feature could be revolutionary if it pulls off its aim of procedurally generating foes.The full interview with de Plater, in which we discuss everything from Peter Jackson to why fans of Tolkien shouldn't worry about Monolith's attitude to the source material, is on IGN now

Luke Karmali is IGN's UK Junior Editor. You too can revel in mediocrity by following him on Twitter