For months now, we've been teasing the fact that Starfinder has seven core races, of which only five have been announced—humans, androids, lashunta, kasatha, and ysoki. What's more, we've hinted that the remaining two would be brand new races you've never seen before. So now, for the first time ever, we present... the vesk!

Resembling 7-foot-tall humanoid lizards with beards of spiky bone, vesk come from the nearest inhabited solar system to the Golarion system. Fiercely militant and highly organized, vesk have strict honor codes and social mores based on conquest and prowess in battle—a cultural focus that quickly led them to conquer all the other races in their solar system, establishing a massive empire called the Veskarium. For generations, their conquest ended there, stifled by the vast distances between stars. With the introduction of Drift travel, however, they quickly turned first contact with the races of the Golarion system into an all-out war of invasion (and inadvertently created the Pact Worlds as the governments of that system banded together in mutual defense). The brutal conflict lasted for centuries, until the sudden arrival of the Swarm threatened to annihilate all life in both systems. Forced to put aside their differences, the Veskarium and the Pact Worlds were able to join forces and drive off the Swarm, and the tenuous truce forged in that fight continues to this day—if only barely.

Illustrations by Remko Troost

While merchants and others with peaceful professions can advance economically in vesk society, political power is the exclusive domain of those who've proven themselves in armed conflict. Surprisingly, this proof doesn't need to come through military service, or even benefit the Veskarium. Many vesk attain similar elevation in social status through performing mercenary work, engaging in dueling, or providing security on exploration missions. Though obsessed with conquest, dominance, and social rank, vesk find an equally strong sense of honor and pride in fulfilling their agreements and treating subordinates of all races fairly. They are stoic and taciturn with strangers but capable of great bursts of emotion in private or in the heat of battle. Vesk society tends to be efficient, respectful, and law-abiding—especially since nearly any insult or violation of custom could trigger a brutally violent blood debt.

Vesk adventuring with races from other systems fall into two categories. The first are mercenaries or glory-seekers looking for a chance to engage in honorable combat and build up their prestige. The second are nonwarrior vesk who have rejected their home society for its obsession with combat and have chosen instead to seek opportunities among more open-minded races. Warrior vesk most often fit the soldier class, though a growing number have become intrigued by the path of the solarian. Noncombatant vesk often lean toward becoming mystics, though some overcome the traditional vesk culture's dismissal of education to become mechanics or even technomancers.

Stay tuned for more Starfinder blog posts in the coming weeks as we ramp up to the game's release at Gen Con 50!

James L. Sutter

Creative Director