About this mod One Man's Trash is a mod that adds a crafting system to Fallout New Vegas based on the one found in Fallout 4. Requirements DLC requirements DLC name Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners' Arsenal Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is not opted-in to receive Donation Points Changelogs Version 0.80 - now requires all 5 main dlc

- added recipes and requirements for all mods from all DLC

- added workbenches to all DLC

- added Shielded, Insulated, and Lightweight to all armor types

- each armor type now has one unique mod (Pocket/Shadow for Leather, Reinforced Mk2 for Combat, Fortified for Metal)

- added weapon and armor scrapping along with required perk

Version 0.70 - Added skill requirements to all weapon and armor mod recipes

- Added new workbenches to BOS, NCR, and FOA safehouses

- Changed Work Bench upgrade at Lucky 38 to Work Shop (adds Reloading Bench, Workbench, Weapons Workbench, Armor Workbench, and Scrapping Workbench to a new room within the suite)

Version 0.61 - Custom meshes have been added for all Pocketed armor variations

- Fixed a bug where the Combat Armor, Shadowed recipe would create Combat Armor, Pocketed instead

Version 0.60 - 20 Armor Workbenches have been placed

- 20 Weapons Workbenches have been placed

- 28 Scrapping Workbenches have been placed

- Fixed a bug where Leather Armor, Shadowed appeared as a Combat Armor upgrade in the Armor Workbench



Donations Premium membership donations accepted

THIS MOD IS NOT CURRENTLY BEING WORKED ON DUE TO COMPUTER ISSUES. I WILL UPDATE ONCE I HAVE A WORKING COMPUTER AND CAN CONTINUE WORK.



As of VERSION 0.80 this mod requires all four story DLC and the Gun Runner's Arsenal.



One Man's Trash (formerly Fallout 4 Crafting) is a mod that adds a crafting system to Fallout New Vegas similar to the one found in Fallout 4. This mod adds three new workbenches to the game (Weapons, Armor, and Scrapping) which allow you to break down junk items and craft weapon and armor mods from them. Additionally this mod adds a perk ("Scrapper") that allows you to break down many weapons and armor into components. In update 0.85 several new junk items were also added to the game world replacing formerly useless world objects (Telephones, Desk Fans, etc.).



NEW JUNK

- Ball

- Broom

- Metal Bucket

- Cafeteria Tray

- Cinder Block

- Mop

- Globe

- Desk Lamp

- Desk Fan

- Skull

- Bloody Skull

- Surgical Tray

- Bloody Surgical Tray

- Lantern

- Microscope

- Pickaxe

- Pillow

- Shadeless SS Lamp

- Sunset Sarsaparilla Lamp

- Typewriter

- Telephone



Update VERSION 0.85

- added 21 new junk items replacing previous world objects

- plasma weapons now add Nuclear Material upon Gooification

- fixed an issue where Shielded and Braced Armor mods would appear as perks upon level up



Update VERSION 0.80

- added recipes and requirements for all mods from all DLC

- added workbenches to all DLC

- added Shielded, Insulated, and Lightweight to all armor types

- each armor type now has one unique mod (Pocket/Shadow for Leather, Reinforced Mk2 for Combat, Fortified for Metal)

- added weapon and armor scrapping along with required perk



Update VERSION 0.70

- Added skill requirements to all weapon and armor mod recipes

- Added new workbenches to BOS, NCR, and FOA safehouses

- Changed Work Bench upgrade at Lucky 38 to Work Shop (adds Reloading Bench, Workbench, Weapons Workbench, Armor Workbench, and Scrapping Workbench to a new room within the suite)



Update VERSION 0.61

- Custom meshes have been added for all Pocketed armor variations

- Fixed a bug where the Combat Armor, Shadowed recipe would create Combat Armor, Pocketed instead



Update VERSION 0.60

- 20 Armor Workbenches have been placed

- 20 Weapons Workbenches have been placed

- 28 Scrapping Workbenches have been placed

- Fixed a bug where Leather Armor, Shadowed appeared as a Combat Armor upgrade in the Armor Workbench



VERSION 0.50

- Initial Release

- Break down Junk items or certain Animal Parts at a Scrapping Workbench for components

- Create Weapon Mods at a Weapons Workbench

- Modify Armor at an Armor Workbench



BUGS:



- The collision geometry of the custom models is incorrect. If somebody could help me fix this that would be greatly appreciated.

- If you find any more bugs or balancing issues, I would love some feedback.