Pine DevBlog #8 - Grassblends and Gasmasks Posted in Development Blogs

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Pine is going full steam ahead! We're actually ahead of our planning and expectations on some sides and near schedule on others.



For us to use our newly made pigment-shaded grass correctly on the terrain, we worked on a grass editor in which we can preview and blend the grass as nicely as possible.











We're working on some more streaming and stitching on the background and we're getting closer to good results. We migrate to Unity 5.5 soon as well, hopefully allowing us a few more background-process tricks to make it all a bit faster.We finished almost all the animations on the Fox, so he switched to the Krocker - yet another species to be really excited about. They're slow but dangerous when fully evolved.

The fox also got another pass for textures, colors and detail, and he's now fitting the yet small Pine family very nicely. We also finally have a name: the! Thanks to Keano Raubun for giving the inspiration, it's always good getting some feedback from the community. Time for some behavior!That's it for now, until next time!