Revised Feats

Sharpshooter

(replaces old sharpshooter)

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.

Your ranged weapon attacks ignore half cover and three-quarters cover against targets more than 30 feet away from you.

Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a penalty equal to your proficiency bonus to the attack roll. If the attack hits, you add twice your proficiency to the attack's damage.

Close quarters Shooter

(replaces Crossbow Expert)

Thanks to extensive practice with ranged weapons in close quarters, you gain the following benefits:

Increase your Dexterity score by 1, to a maximum of 20.

Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.

Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you.

Great weapon master

(Replaces old Great weapon master)

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a penalty equal to your proficiency bonus to the attack roll. If the attack hits, you add twice your proficiency to the attack's damage.

Grappler

(replaces old grappler)

Prerequisite: Strength 13 or higher

You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

Increase your Strength score by 1, to a maximum of 20.

Your speed is not halved when moving a grappled creature.

You can use your bonus action to shove a creature grappled by you.

New Feat

Thrown weapon Expert

Thanks to extensive practice with thrown weapons, you gain the following benefits:

When you use the Attack action and attack with a thrown weapon, you can use a bonus action to draw and attack with a dagger or dart.

You may draw extra weapons with the thrown property as part of the attack action.

When you throw an improvised weapon The weapon's damage die is a d6.

New fighting styles

Arbalist

You ignore the loading quality of crossbows.

Tunnel Fighter

As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, The area within your reach is difficult terrain for your enemies.