The Deadeye is a rogue who stalks their targets with patience, brutal accuracy and dark powers. They use long bows and heavy crossbows to snipe at a long range, marking targets to harass them with harmful effects. They can manipulate darkness and shadows which grants them additional abilities.

When you choose this archetype at 3rd level, you gain proficiency with the poisoner's kit, the longbow and the heavy crossbow.

Starting at 3rd level, you can use your Cunning Action to Move at half your speed to behind suitable cover (cover that you can shoot over while kneeling behind it, such as a ship's railing, a large rock, or a turned over table) and then Hide.

Deadeye's Gaze

Starting at 3rd level, you can mark a target that you can see as a Bonus Action. The first time on your turn that you hit the marked creature with a weapon attack, you gain a point of Malice. You can have up to 3 points of Malice at any time. When the target of your Malice is reduced to 0 hit points or is otherwise removed from combat, the mark is removed and you lose your current points of Malice. If you move your mark to a different target you also lose all your current points of Malice.

You can use your Malice to gain access to the following maneuvers in combat. DC's for your Maneuvers = 8 + your proficiency bonus + your Dexterity or Intelligence modifier (your choice). At 3rd level, you know the Deadly Aim maneuver plus 2 other maneuvers of your choice. At 7th, 10th, and 15th level you learn 2 additional maneuvers of your choice. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one. You can only use one maneuver per attack.