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As the young puppy, Milo, roams around the park, enjoying his day, he comes across a bone to chew on. Unfortunately, as the cute protagonist starts munching on the bone, it unleashes the Evil King Old Skull to the world! It’s up to our furry friend to hunt him down and put an end to the curse.

Milo’s Quest is a top down adventure reminiscent of the first Legend of Zelda game: navgiate through dungeons, find health, hunt down the boss and obtain a new helpful item; except in a slightly cuter setting. When starting the game, you can choose from three different ways of playing: fights only, puzzle only or fights/puzzles. This gives a chance to players to experiment with the game.

As you walk around the various areas, you’ll come across bushes that once ruffled might drop bones; bones act as the game’s currency. You cumulate bone which allow you to purchase additional health and stamina. It’s not through a vendor but behind a fence which require 50 bones to unlock. Be careful however as dying results in losing half of your bones. And sadly, if you reach your death spot, you can’t recoup the lost bones. Along with health and stamina, you’ll sometimes also have golden keys behind paid fences. These golden keys allow you to unlock chests which contain more bones and health items.

Thankfully, our furry friend isn’t defenseless. You’ll acquire the headbutting skill which is your only means of attacking. Head butting also require stamina. You first start up with two blocks and you can unlock additional stamina blocks with the right price. You can also acquire additional “skills” like binoculars which allow players to scour the area they are in to see upcoming enemies and possible chests and extra health/stamina.

The puzzles are actually pretty straight forward and somewhat reminded me of Lolo’s Adventure on the NES. You need to push pillars on specific floor tiles. Most of them are pretty easy but some will require a bit of thinking so you don’t screw yourselves as the only way to reset a puzzle is to leave the area and combat, but that also respawns enemies.

Additionally, the areas can contain four types of fences. There are fences where you are required to pay 50 bones in order to acquire the item behind it, some require Silver keys; those will allow you to reach the level’s boss. Other fences require players to complete the puzzle and kill all enemies in the map. Thankfully, if you need to reset a puzzle by leaving the area; while does this respawn enemies, the if you’ve already killed them all and the fence was unlocked, it remains unlocked.

And as with most Ratalaika Games, trophies/achievements are pretty easy and straightforward. They can all be obtained before finishing the game; I acquired the Platinum at the 50% mark.

Milo’s Quest is a colorful 8bit style game. Each of the game’s three dungeons differ greatly, the environments are bright and colorful; enemy design, while mostly overall similar, is interesting for what it is. There’s also a fun upbeat chiptune soundtrack, unfortunately, like most 8-bit games nowadays, it’s pretty forgettable, but it keeps the game’s light tone.

If you’re looking for a quickie to munch on, I definitely recommend Milo’s Quest. It’s cute and fun; pretty straight forward with interesting boss fights. While most of the items acquired are pretty useless, it’s still an enjoyable game which mixes light combat and puzzling.

Milo's Quest 4.99 8 Final Score 8.0/10

















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