Bungie has released a huge 2.44GB update for first-person shooter Destiny that adds a raft of much-requested features.

Highlights include the addition of new shaders as well as the ability to preview shaders. Public events will now occur 10-15 per cent more frequently. Bounty slots have increased from five to 10.

New shaders added to Eva Levante's stock in the Tower. And you can now preview them before buying them. Hurrah! pic.twitter.com/rLx0p6S1g4 — Destiny 2 Beyond Light (@MoreConsole) November 17, 2014

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Update 1.0.3 also adds Team Chat, anti-cheese changes and tweaks to competitive multiplayer maps. The update contains the new Iron Banner mode, but Bungie has yet to say when this will go live.

Why is the update so huge? Bungie said it adds "new playable spaces to support The Dark Below", the upcoming expansion. I expect we'll see plenty of videos showing players finding these new areas before they're supposed to.

Please note: The new Destiny update is a big one. Sorry for the wait as you install new playable spaces to support The Dark Below. — Bungie (@Bungie) November 17, 2014

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There's no mention of fixes for the game's raid, Vault of Glass, or much-requested changes to some exotic items, including weapons Thorn and Bad Juju.

Here are the patch notes, as posted on Bungie.net:

Voice

Added a new social feature that enables users to access a channel for Team Chat

Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches

To learn more about how to toggle between chat channels, click here

Classes

Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other

Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact

Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General

Reduced camera shake when being hit with explosive rounds

Perks:

Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees

Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions

Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes

Winter's Run: Fixed an exploit zone in the Aksor boss encounter

Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics

Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner

Players must now be level 20 and above to lead an Iron Banner Fireteam

Players below Level 20 can only accompany players above Level 20

Lord Saladin now has 5 reputation ranks (increased from 3)

New Features Added: Tempered Buff, Reforging

For more detailed information, click here

Cinematics

Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants

Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly

Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events

Public Events will occur 10-15% more frequently in all public spaces

Vendors

Increased the number of Bounty slots in the Inventory from 5 to 10

Added shaders to Eva Levante's stock in the Tower

Shader preview functionality added to vendor and inventory screens

Emblems on vendors can now be previewed in the inventory screen

Marks and Reputation icons and meters were adjusted to better differentiate the two

Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full

Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu

Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops

Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP

General

Enabled revive scoring for Skirmish and Salvage

Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points

Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches

Added new functionality to match pre-formed fireteams against each other

This will slowly roll out to all playlists over time, but will start with the 3v3 playlists

In 3v3 games, Fireteams of 2 or more players will match together more frequently

In 6v6 games, Fireteams of 4 or more players will match together more frequently

Medals

Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit

Mark of the Unbroken no longer requires a minimum player count

Sum of All Tears no longer requires a minimum player count

Sum of All Tears should now trigger consistently

Maps

First Light

Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch

Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects

Adjusted landing and respawn points to accommodate new geometry changes

Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi

Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands

Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time

Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform

Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue

Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A

Fixed an issue with visibility culling behind Control Zone A

Twilight Gap

Adjusted landing points to keep players from fighting too soon in Rumble matches

Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C

Added geometry to fill in small gaps that let players see out of the world

HUD

Improved the readability of Grenade and Melee recharge states

Improved the visibility of objectives in the Motion Tracker

Improved the visual look of Revive waypoint and Last Man Standing

Added skull modifier descriptions to the Navigation Mode screen

Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

Destiny version number to added to the Character Login screen

Added dialog imagery for various events

Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director

Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity

Added countdown timers for weekly/special events

Fixed various issues with Director animations

Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence

Added the post-game carnage report for the previous games during Matchmaking search

Menus

General

Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster

Network Connection Quality Indicators now added to the Roster

New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)

Added support for direct fireteam joins from the roster on the Xbox One

Inventory

Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals

Fixed and updated several inventory icons

Fixed and updated several talent tree icons

Audio

Improved audio cues for sticking others and being stuck with certain Grenades

Fixed an issue in which an audio cue would not play when completing a Bounty

Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical

Added the ability for the Bungie DOC to send in-game alerts and messages

Fixed stability issues across all platforms

Fixed an issue that would cause a rare crash during space flight into activities

Improved patch installation process

Implemented PS3-specific performance optimizations

Fixed some issues causing beetle and lionfish Kicks to Orbit

Struggling with Destiny's end-game raiding? Don't miss our essential Crota's End walkthrough.