



Hello this is Pojzon YET again (some may know me from



This time with my second take on new Indigon helm GGG released recently:







Personally i think it's the most build defining item released by GGG in the past few leagues.



Indigon allows for some absurd dmg scaling, while focusing mainly on defences (life + mana)



Ill update the build gradually, for now most important stuff:



HOW IT WORKS



Build pretty much resolves around two Indigon properties + Gimmick between Romira's Banquet and Conviction of Power:



X% increased Mana Cost of Skills For Each 200 Total Mana You Have Spent Recently*



X% increased Spell Damage For Each 200 Total Mana You Have Spent Recently*



(* "Recently" in PoE means - In The Last 4 Seconds)



For each 200 mana you spend you get ~60% cumulative Spell Dmg and each following cast costs more mana than previous meaning you effectively start to spend Thousends of Mana points allowing you to reach huge increased Spell Damage values (My current Record was over 8000% increased spell damage - tho that was on BV version).



TL;DR is: WE NEED A LOT OF MANA / MANA REGEN to be able to dish out the most out of the Indigon.



A lot of MANA means that MoM is a VERY EFFECTIVE defence against most of the enemies:







It's a "generic" damage buffer, it means it works on Damage Over Time, Extra Elemental Damage map mods, pure Physical Damage etc.



Additionally we are taking adventage of pretty clever mechanic between Hirophant Conviction of Power:







and Romira's Banquet:







How it works ? Well Conviction of Power has 25% to gain you Endurance Charge when you Gain a Power Charge, this means that with a lot of non-crit hits you generate a lot of them.



With lv 20 Immortal Call and 5 Endurance charges (each adds 160+% duration to Immortal Call) you are able to reach over 3 sec duration with 3 sec cooldown on Immortal Call.



Effectively means that if you are hitting something in between those 3 seconds Immortal Call is up, it will be Permanently Active.



Immortal Call is socketed in Poet's Pen so you dont have to remember about triggering it - its automated.



Additionally Hirophant gives us huge bonuses that work well with the build overall like:



- Perm Arcane Surge

- Perm Immunity to Ailments (because of Arcane Surge)

- 10% additional Damage taken from mana before life (stacks with MoM and CoD)

- A lot of mana and mana regen

- Spell damage leech as life

- A bit of ele dmg penetration and ele dmg reduction



Total:



- 50% Damage taken from mana before life with huge mana buffer

- KB/Frenzy with huge Life Gain on Hit values

- A LOT of life & mana leech

- Immune to Phys dmg (running phys reflect maps is ok)

- Can run No Regen Maps without a flask (but not togather with No Mana Leech)

- Very Durable/Tanky

- Easy to play with - pretty much spamming 1/2 buttons :S

- Around 20-30k dmg per ball with full mana with 2L ~ 240-360k dps

- Around 100k++ dmg per ball when going ham with 6L ~ 1.2m dps





X% increased Mana Cost of Skills For Each 200 Total Mana You Have Spent Recently*X% increased Spell Damage For Each 200 Total Mana You Have Spent Recently*(* "Recently" in PoE means - In The Last 4 Seconds)For each 200 mana you spend you get ~60% cumulative Spell Dmg and each following cast costs more mana than previous meaning you effectively start to spend Thousends of Mana points allowing you to reach huge increased Spell Damage values (My current Record was over 8000% increased spell damage - tho that was on BV version).TL;DR is: WE NEED A LOT OF MANA / MANA REGEN to be able to dish out the most out of the Indigon.A lot of MANA means that MoM is a VERY EFFECTIVE defence against most of the enemies:It's a "generic" damage buffer, it means it works on Damage Over Time, Extra Elemental Damage map mods, pure Physical Damage etc.Additionally we are taking adventage of pretty clever mechanic between Hirophant Conviction of Power:and Romira's Banquet:How it works ? Well Conviction of Power has 25% to gain you Endurance Charge when you Gain a Power Charge, this means that with a lot of non-crit hits you generate a lot of them.With lv 20 Immortal Call and 5 Endurance charges (each adds 160+% duration to Immortal Call) you are able to reach over 3 sec duration with 3 sec cooldown on Immortal Call.Effectively means that if you are hitting something in between those 3 seconds Immortal Call is up, it will be Permanently Active.Immortal Call is socketed in Poet's Pen so you dont have to remember about triggering it - its automated.Additionally Hirophant gives us huge bonuses that work well with the build overall like:- Perm Arcane Surge- Perm Immunity to Ailments (because of Arcane Surge)- 10% additional Damage taken from mana before life (stacks with MoM and CoD)- A lot of mana and mana regen- Spell damage leech as life- A bit of ele dmg penetration and ele dmg reductionTotal:- 50% Damage taken from mana before life with huge mana buffer- KB/Frenzy with huge Life Gain on Hit values- A LOT of life & mana leech- Immune to Phys dmg (running phys reflect maps is ok)- Can run No Regen Maps without a flask (but not togather with No Mana Leech)- Very Durable/Tanky- Easy to play with - pretty much spamming 1/2 buttons :S- Around 20-30k dmg per ball with full mana with 2L ~ 240-360k dps- Around 100k++ dmg per ball when going ham with 6L ~ 1.2m dps



Ascendency





Leveling without Poet's Pen (It will cost you 20 Regrets to respect from Totems after level ~65):



T1 - Normal Lab - Leveling with totems is too easy as hirophant not to take this opportunity

T2 - Cruel Lab - Up to level ~65, after that you can grab Romira's for an easy ride with Immortal Call



Leveling with Poet's Pen



P1 - Leech and DPS

P2 - More DPS and Ailments Immunity



After that:



3 - You should be able to equip Poet's Pens and Romira's Banquet now - For Immortal Call Combo

4 - More Sustain and Survivability via MoM

Leveling without Poet's Pen (It will cost you 20 Regrets to respect from Totems after level ~65):T1 - Normal Lab - Leveling with totems is too easy as hirophant not to take this opportunityT2 - Cruel Lab - Up to level ~65, after that you can grab Romira's for an easy ride with Immortal CallLeveling with Poet's PenP1 - Leech and DPSP2 - More DPS and Ailments ImmunityAfter that:3 - You should be able to equip Poet's Pens and Romira's Banquet now - For Immortal Call Combo4 - More Sustain and Survivability via MoM



Pantheon

Semi-Stun Immunity - Unlock Everything





Regular mapping:





Uber Elder:



Semi-Stun Immunity - Unlock EverythingRegular mapping:Uber Elder:



Required Uniques

2x

Yea, pretty much must have after ~60lv





Indigon required after 69lv





Cloak of Defiance - simply BIS because of % Mana Regeneration and huge amount of base Mana (try to get high Mana roll). 10% additional damage taken from Mana before life stacks with MoM 30% and Hirophant 10%.





Atziri's Foible is simply BIS because of how much Mana and Mana regen it provides. If you can afford it +1 Curse Foible is very desired.



3x

Stacking Mana



2x

To increase the mana cost of skills.



NICE TO HAVE to increase mana regeneration == increase maximum % Spell Damage increased from Indigon



1x



2xYea, pretty much must have after ~60lvIndigon required after 69lvCloak of Defiance - simply BIS because of % Mana Regeneration and huge amount of base Mana (try to get high Mana roll). 10% additional damage taken from Mana before life stacks with MoM 30% and Hirophant 10%.Atziri's Foible is simply BIS because of how much Mana and Mana regen it provides. If you can afford it +1 Curse Foible is very desired.3xStacking Mana2xTo increase the mana cost of skills.NICE TO HAVE to increase mana regeneration == increase maximum % Spell Damage increased from Indigon1x



GEAR - Mods to look for

- Mana & Mana Regeneration - Every piece of gear if can roll them should have high values.

- Life - Every piece of gear that can roll it (Haku & Elreon are a great help here, because its cheaper to buy mana gear and craft life on it)

- Resistances - Have to cap them. We take a lot of resistances on the tree while running wise oak too, but its nice to have at least 80/80/80 after Kitava.



Special Shaper / Elder mods to look for on gear:



Belt:

- 16+% Increased Mana Recovery Rate - this one works as a next multipler for our Mana Regeneration chain.

- XX% increased Cooldown recovery speed







PoB

DPS - Enough

https://pastebin.com/5FNBStt0

DPS - Enough



Endgame Tree

http://poeurl.com/bSe9





GEMS Setup

BEFORE Curse on Hit Ring:

4L (Boots or Gloves or Helm) - Vaal Haste 20lv - Increased Duration 20lv - CWDT 11lv - Elemental Weakness 15lv



4L - Frenzy - Faster Attacks - Culling Strike - LMP



4S - Blood Rage | Clarity | Spell Totem - Scorching Ray



6L - KB - LGOH - GMP - Faster Attacks - CoH - Warlords Mark



Poet's Pen

"I HAVE ONLY ONE PAIR OF POET'S PEN" VERSION:



Right - Volatile Dead - Fire Penetration - Body Swap (replace with Concentrated Effect on bosses)



Left - Unearth - GMP - Immortal Call



"I HAVE TWO PAIRS OF POET'S PEN" VERSION:



1-Right - Arc - Controlled Destruction - Lightning Penetration



1-Left - Lightning Warp lv21 - Less Duration - Immortal Call



---



2-Right - Volatile Dead lv21 - Fire Penetration - Concentrated Effect



2-Left - Unearth lv21 - GMP - Immortal Call







AFTER Curse on Hit Ring:



4L - Clarity - Summon Lightning Golem - Blood Rage - (some Utility - i have Portal Gem)



4L - Frenzy - Faster Attacks - CoH - Elemental Weakness



2x2L - Vaal Haste - Increased Duration \ Spell Totem - Scorching Ray



6L - Frenzy - Faster Attacks - GMP - Culling Strike(Swappable if u have culling wand) - Chain - LGOH



Poet's Pen

"I HAVE ONLY ONE PAIR OF POET'S PEN" VERSION:



Right - Volatile Dead - Fire Penetration - Body Swap (replace with Concentrated Effect on bosses)



Left - Unearth - GMP - Immortal Call



"I HAVE TWO PAIRS OF POET'S PEN" VERSION:



1-Right - Arc - Controlled Destruction - Lightning Penetration



1-Left - Lightning Warp lv21 - Less Duration + 1soc-no link Immortal Call



---



2-Right - Volatile Dead lv21 - Fire Penetration - Concentrated Effect



2-Left - Unearth lv21 - GMP - Immortal Call







BEFORE Curse on Hit Ring:4L (Boots or Gloves or Helm) - Vaal Haste 20lv - Increased Duration 20lv - CWDT 11lv - Elemental Weakness 15lv4L - Frenzy - Faster Attacks - Culling Strike - LMP4S - Blood Rage | Clarity | Spell Totem - Scorching Ray6L - KB - LGOH - GMP - Faster Attacks - CoH - Warlords MarkAFTER Curse on Hit Ring:4L - Clarity - Summon Lightning Golem - Blood Rage - (some Utility - i have Portal Gem)4L - Frenzy - Faster Attacks - CoH - Elemental Weakness2x2L - Vaal Haste - Increased Duration \ Spell Totem - Scorching Ray6L - Frenzy - Faster Attacks - GMP - Culling Strike(Swappable if u have culling wand) - Chain - LGOH



Current Gear

This is after transition when i got my hands on good WM Curse on Hit Ring:





Swapped IC to Unearth wand. Second one swaps Body Swap for Concentrated Effect on bosses.















Jewels:



This is after transition when i got my hands on good WM Curse on Hit Ring:Swapped IC to Unearth wand. Second one swaps Body Swap for Concentrated Effect on bosses.Jewels:



HOW TO DEAL WITH REFLECT MAPS

ELEMENTAL REFLECT SETUP:





There is a video of Minotaur Ele Reflect in Videos section.



PHYSICAL REFLECT SETUP





"But unearth deals physical damage !!" Yes you have to first get Immortal Call up and running -> then u can just jump thruough map. On bosses i mostly target free space just in case in SOME moment when Indigon is charged, you would hit the boss with Unearth. Other than that its pretty safe thx to Immortal Call.



BUT if you want to he SUPER safe you can run this setup:





ELEMENTAL REFLECT SETUP:There is a video of Minotaur Ele Reflect in Videos section.PHYSICAL REFLECT SETUP"But unearth deals physical damage !!" Yes you have to first get Immortal Call up and running -> then u can just jump thruough map. On bosses i mostly target free space just in case in SOME moment when Indigon is charged, you would hit the boss with Unearth. Other than that its pretty safe thx to Immortal Call.BUT if you want to he SUPER safe you can run this setup:



Videos

--- PRE Curse on Hit Ring Videos



Red Elder



Minotaur Guardian



ReRun Minotaur focusing on DPS - Showcased few times during video



--- POST Curse on Hit Ring Videos



Chimera Fight



Shaper 'Fight'



Elemental Reflect Minotaur Run



---



Uber Elder by BUNLAIKUN

--- PRE Curse on Hit Ring Videos--- POST Curse on Hit Ring Videos--- Hello this is Pojzon YET again (some may know me from S A M U R A I JUGG build in 3.1 or previous BV version of Indigon build),This time with my second take on new Indigon helm GGG released recently:Personally i think it's the most build defining item released by GGG in the past few leagues.Indigon allows for some absurd dmg scaling, while focusing mainly on defences (life + mana)Ill update the build gradually, for now most important stuff: IGN: PojzonAbyss

[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766

[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9

[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Last edited by eragon1111 on Jun 29, 2018, 9:52:37 AM Last bumped on Jan 12, 2019, 12:30:20 PM