Table of Contents

Character Tier 2

DBL10-09S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,301,104 Strike ATK 248,248 Blast ATK 226,826 Strike DEF 145,114 Blast DEF 146,552

Critical 1,363 Ki Restore Speed 2,331

Character Info

Battle Style Melee Arts Cards Held Strike Blast Tags

Overview

This Cell variant is the self-proclaimed “Super Perfect” form of Cell after he self-destructed during his fight with Gohan. He was able to survive and due to the Zenkai boost, came back more perfect than ever.

SP Perfect Cell YEL brings a hellacious and unforgiving Offensive toolkit with a few tricks up his sleeve that aid his durability. Most notably, he has access to Cover: Rescue, which completely negates any incoming Damage once.

His Main Ability draws his Ultimate Arts card, Solar Kamehameha, which is the move he used in his iconic beam struggle with Gohan. Also akin to the anime, he gets a multitude of Buffs whenever he hops into the battlefield, showcasing the newfound power gained from nearly dying thanks to his Saiyan cells.

All in all, SP Perfect Cell YEL is an incredibly oppressive Fighter that can put almost anyone down and keep them there. Even a year past his initial release, Perfect Cell is still one of the most deadly and flexible Fighters around.

Strengths You Look Surprised… SP Perfect Cell YEL’s Unique Ability is what makes him such a nuisance to play against. His Blast Arts cost is reduced by 5 which cannot be canceled, but much more powerful are the Buffs and Debuffs he can inflict when switched into the battlefield. When he enters, he receives a 45% Damage inflicted Buff for 15 timer counts, seals an Enemy Card for 10 timer counts, and gradually Restores his own Health for a whopping 60 timer counts. Whether he’s being switched in for Offensive or Defensive reasons, this Unique Ability provides him with a variety of advantages that can change the momentum of the Match in an instant. Cover: Rescue SP Perfect Cell YEL's newfound power, the Cover: Rescue, completely negates all Damage – even the Rising Rush – when he’s switched into a Combo. This remains one of the most powerful and potentially game-changing Cover variants in the entire game. When utilizing Cell in combat, it's best to take care not to switch him into a combo pointlessly. Even the threat of Cover: Rescue can bait opponents into expecting it, allowing for Cell's Allies to easily Vanish enemy combos if they try to predict its usage. Solar Kamehameha His Main Ability draws his Ultimate Move, Solar Kamehameha. Solar Kamehameha does massive Damage, increases his Damage inflicted by 25% when activated, and has the game-changing 20% chance of inflicting Faint. This is beyond deadly if it lands and even if the Enemy survives, there’s a chance he will be immobilized for several timer counts.



This Ability can potentially end the match by itself and even negates 80% of Sustained Damage Cut effects. No matter who on the enemy team decides to take the hit, it is sure to leave them reeling. The Shot Heard Around the World Cell's incredibly powerful Perfect Shot Special Arts Card allows him to seamlessly begin a combo against his opponents if they misplay against him. He can use the move to catch enemies in the midst of a sidestep, during a mid-range move, or even cancel Rising Rushes with it.

Weaknesses Ephemeral Abilities SP Perfect Cell YEL is a versatile Offensive Fighter that boasts useful utility in the form of Debuff spreading and Cover: Rescue, but every aspect of him is ephemeral. His opening gambit Damage Buff wears off after some time, and his charges of Cover: Rescue and his Card Sealing are very limited. All this equates to a Fighter whose value decreases over the course of the match.



Perfect Cell faces an uphill battle in all Crisis situations where his Damage output nosedives. Cell relies on having Allies to piggyback off of, and without them, he runs into some serious issues. Far From Perfect Bulk Cell's Offensive might isn't questionable; he's a cornerstone of all of his Tag Teams, but that doesn't mean he's Defensively powerful. Once Cell's Cover: Rescue Charge is consumed, he lacks staying power, even in neutral match-ups. It is best to give Cell Defensive Equipment and Pair him with traditionally Defensive Fighters to alleviate his bulk issues.

Equippable Items

Bwaaaaa! Type Gold Equip Condition Regeneration, Melee Type Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Defense UP 6% - 15% Special Move Damage UP 5% - 12.5% Ultimate Damage UP 5% - 12.5% Base Strike Attack UP 6% - 21.5% SP Perfect Cell YEL’s Ultimate Move does enough Damage as it is, this Equip not only bolsters that but gives him a significant Strike Attack Boost to go along with it. Perfect Cell Type Gold Equip Condition Cell Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Special Move Damage UP 5% - 12.5% Ultimate Damage UP 5% - 12.5% Base Blast Attack UP 6% - 18% This pairs amazingly with the above Equipment. SP Perfect Cell YEL is primarily used in Android Teams and will have to utilize Blast Attack quite often. Even more Ultimate Damage is also very much appreciated. I'll Send It Back! Type Gold Equip Condition Regeneration Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Base Health UP 4% - 10% Blast Defense UP for each Element: Yellow battle member. 6% - 15% The buff this Equip provides to his Health is very welcome on an off-tank Fighter like Cell. The final condition on this equip is fulfilled by Cell himself, letting him easily reach high bulk totals.

Main Ability

Begone! Draw the Ultimate Arts Card "Solar Kamehameha" next.

Applies Attribute Upgrade "-80% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self for 30 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability You look surprised... -5 to own Blast Arts cost (cannot be cancelled).

The following effects occur when this character enters the battlefield: Seals 1 enemy card slot randomly. The sealed card slot cannot be used for 10 timer counts (activates 3 times).

+45% to damage inflicted for 15 timer counts.

Gradually restores own health for 60 timer counts. Cover: Rescue Receive zero damage when changing cover for the first time (Available during assists).

+5 to own substitution count when activated. Turban Medal (Gold) +2 +2 to Turban Medals (Gold) dropped during the Legends Road - Fused with Kami Piccolo - Event.

Active Period:<conv-datetime="2020/02/19 15:00"> - <conv-datetime="2020/03/04 15:00">

Z Ability 1 +24% to "Tag: Android" base Strike Attack during battle. Character(s) Affected 2 +26% to "Tag: Android" base Strike Attack during battle. Character(s) Affected 3 +33% to "Tag: Android" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected 4 +35% to "Tag: Android" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected

Special

Super Kamehameha Deals major Impact damage.

+20% to damage inflicted for 15 timer counts upon activation. Cost 50

Extra

Perfect Shot +25% to Strike damage inflicted for 25 timer counts upon activation.

Inflicts enemy with Attribute Downgrade "+20 to Strike Arts cost" for 10 timer counts on hit. [Arts with Pursuit]

Strike Arts

Blast Arts

Special Arts

Special Move Arts

Ultimate Arts Cost 15

Ultimate Special

Solar Kamehameha Deals massive Impact damage.

+25% to damage inflicted for 15 timer counts upon activation.

20% chance to inflict Faint on hit. Cost 20

Resistance

Slice 98 Pierce 98 Impact 105 Explode 100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21536 44596 78736 121520 175476 244928 325088 Strike Attack 1842 3811 6732 10392 15008 20952 27813 Blast Attack 1821 3773 6666 10287 14859 20747 27545 Strike Defense 1518 3141 5545 8566 12374 17276 22936 Blast Defense 1500 3109 5494 8483 12256 17112 22716 Critical 186 408 742 1114 1522 1950 2388 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Ultimate Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts