Adapt to scarcity, or die in poverty.

Pelaria. A jealous goddess, an endless sea, the home of five factions' desperate war for the magical Sihir crystals.

The Hinaan Angels, long since fallen, exploit their slaves to gather more and more power at the Winged Throne.

Meanwhile, the Lunmeras Trading Company pillages the known seas, enforcing their will with impossible deals.

The Pembali Assassin Cult attempts to slay the Hinaan, ending their tyranical rule through force of numbers.

The Keteran Martial State opposes them, hunting the enemies of their rulers, in return for their regimented freedom.

And the Pokaba Druids avoid the conflict altogether, immersing themselves in hermetic study of magic.

And beneath them all, more powerful than any of them can imagine, the Leviathans wake.

Pelaria is an experiment in bending the color pie. Each faction is an attempt to emulate an enemy color. Additionally, it is an experiment with a low-land environment. Land is so scarce on Pelaria that there are no Basic Lands that haven't been changed by the residents. Alternative mana sources and mana cost reduction are requirements on Pelaria.