So Valve’s new Australian Christmas pack has 2 anti-medic items, but no new medic stuff! At first I was kind of bummed out about this, but then I realized that I am pretty much never NOT using the medigun or the Kritz, and I can’t think of anything I would trade those in for. Sure, a new needlegun or something would be nifty, but I can’t see myself disadvantaging my team by sacrificing the ability to ubercharge.

Pre-ordered Tribes:Ascend on hearing the news of them putting that awesome patch through – changed the full-auto hitscan weapons to projectile weapons. The projectiles are so fast that up close it’s basically hitscan, but farther out you need to lead by a good bit. With the pre-order comes permanent “VIP Status,” which apparently confers you with double tokens/exp. Tokens are used to unlock new classes, and exp is used within each class for upgrades like +5 energy, +5 spinfusor ammo. Now that I have that, though, I find myself not ever wanting to part with my spinfusor that’s included in the default loadout (Soldier). I can take some hits, wipe the floor with enemies, still manage to catch the flag capper and keep a repair gun as my secondary because I can’t aim with that pistol worth a damn. I wish there was a bit better way to defend the flag, right now your options are: “Grab the enemy flag and hope the enemy flag carrier screws up and drops it” or “Intercept the flag grabber while he’s en route to get the flag.” If a guy’s moving fast enough, you just aren’t going to catch him. Thank goodness there are still enough new people grabbing the flag while walking that the best defense is letting a llama get your flag because it’ll be easier to retrieve.