Good day everyone, hope you have had a fantastic week! I’ll spare the personal stuff this week, too much AetherForge to talk about!

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We started the week with a really nice session on Wednesday with 6 or 7 people coming onto discord to jam. I managed to get some animations tidied up, whilst Gigimoi cranked out some networking and Forger changes; leading to us finally getting an almost fully synced version of AetherForged up and running.

Whilst testing we came across an interesting bug, that we still haven’t reproduced…

Every time a new player joined they would be moving twice the speed of the previous player! Gotta go fast!

I got started on some placeholder/practice animations for the Visionary’s attacks:

Nibra now has her dash half implemented, along with the foundations for targetable projectiles laid.

Currently, it’s a one direction dash. Targetability should be next on the feature list. Also quickly added a slow motion button, mainly for observing animation transitions.

We had a fair push with Music this week, with Salted and Dirk both getting back into the swing of things. I was able to get them started with a pretty neat piece of software that allows you to virtually mix inputs to a virtual mic, so now they can both share their sounds straight through discord live rather than slaving away exporting every time they want to share a new sound.

Justus got to work on Sil’s ultimate buff, distance not representative of final. Also completing a placeholder particle that will be used for minions, towers, guardians, auto attacks etc, until they get their own particle.

Visionary’s Buff Placeholder Particle VFX

Final Chapter

Whew, well I hope you enjoyed reading through all that, I am sure that I have missed some little things that we completed this week as so much was done. Looking forward to next week, having something playable is getting closer every week. It excites me to no end!