Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.9.0g

Alpha Patch 3.9.0g has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.9.0-PTU.4919085.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Reset: NO

Long Term Persistence: Enabled

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

USER.cfg settings:

r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing Focus

Contact and Party System Update

Caterpillar Prison Ship Mission

New Babbage and microTech's Moons

Personal Interaction System

Mining: Volatile cargo and mining consumables

Prison Systems

Actor Status System

Known Issues

Very few missions are shown at highest wanted levels.

Question marks can remain over targets after targeting.

NPCs are standing on couches and chairs.

Warning UI messages don't display if the ship is in mining/extraction mode.

Players can set a direct route to any location, skipping the points in between and resulting in an "out of range" warning appearing sometimes.

Being in a large party causes markers to not display correctly while inside a ship.

The elevator from Centermass to the ArcCorp building can not be called at Area18.

Players may spawn into the ship bed sideways on the Reclaimer.

Players are unable to purchase multiple food items using the mobiGlas.

If the player swaps undersuits while wearing armor, they will drop equipped items.

Some guards at Lorville will appear hunched and erratic.

After a ship is destroyed, the debris will vanish too quickly.

Players lose oxygen in multiple points around the Carrack.

The character customizer will occasionally become unresponsive.

Comm call screen appears translucent.

New Features

Gameplay

Added new contact list and party system flow via unification with Spectrum friend's list.

Feature Updates

Locations

Audio mixing for sound layers at New Babbage.

Adjusted atmospheric settings on Arial, Magda, Ita, and Wala.

Further lighting polish on New Babbage and adjoining spaceport.

Added various manufacturer labels for food and drinks.

Adjusted food displays at Skutters and Tammany and Sons.

Audio polish for New Babbage transit system.

Guards should now have patrol pathing inside prison.

Small tweaks to planet temperatures.

Increased the likelihood of Hadanite spawning inside the prison mines.

Gameplay

Allowed access to personal inner-thought from the Starmap.

Blocked player interaction system when the player is consuming food or drinks.

Added interaction condition for players who are wearing a sealed helmet or hat.

Added keybind (LALT+M) to enter mining mode personal inner-thought.

Tweaks to audio for VOIP.

Improved prison respawn timing.

Numerous quality tweaks to personal inner-thought wheel and actor status UI.

Weapons and Items

Tweaked combat damage of S2 mass drivers to bring them more in line with similar sized weapons.

Reduced head camera shake, reduced spread, and increased climb/drift for the Karna rifle.

Ships and Vehicles

Added damage delay to all shields.

Reduced gravity compensation in partial landing to make landing easier.

Bug Fixes

There should no longer be armistice zones in places where there shouldn't and missing in places where they should exist.

Outposts around microTech and its moons should now have quantum travel options.

Players should no longer fail to spawn when leaving prison.

Fixed an LOD issue that caused a wall to appear and then disappear when entering the lobby area of Port Tressler.

Missions should no longer appear available within prison.

Player fingers should no longer appear to clip into terminals during use.

The text on personal inner-thought should no longer fade shortly after opening.

Grenades should once again have explosion sound effects.

Graycat debris should now clean up properly after it is destroyed.

The planetary surface entrance at the New Babbage garage should no longer be missing collision.

AI should no longer occasionally fly straight and not react indefinitely.

AI enemies should now correctly see the player through glass during the rescue 890 mission.

Fixed an issue causing visor UI elements to be missing.

Fixed visarea issue on 600i pilot joysticks that was causing them to look out of place.

Actor status indicators should no longer disappear while their values are still updating.

"Clear all" mission marker should no longer remain while the user is inside the underground facility.

Player should no longer be able to clip through wall next to stairs leading to upper lounge of the Origin 600i.

Fixed visarea issues that were present when calling and entering an elevator at MetroLoop platform at spaceport at New Babbage.

Fixed visarea issues on walls inside New Babbage hangars.

Avenger bed interaction should now work correctly.

Fixed New Babbage elevator positions to be correctly aligned with the doors.

Fixed the emergency state lighting is not being present in the Armoury and Engineering room of the Origin 600i.

Replaceme balls should no longer appear in the Carrack's cartography deck.

The Kastak Arms custodian SMG Citizencon skin should no longer be missing from the game.

Fixed missing internal room system int he corner of Twyns.

Exiting to menu from Dying Star or Broken Moon should no longer cause a crash.

Fixed an issue that could cause ECN missions to not advance or complete.

AI NPCs should no longer aim their guns randomly and then at their intended target.

Fixed a bug causing all previously released prisoners to hear the release announcement again when other prisoners get out.

AI ships should no longer spin wildly when in combat.

New Babbage guards should now correctly attack criminals.

Fixed an issue with landing where pressing down would pull the ship off the landing pad.

Fixed an issue that could cause already stowed items to have the option to be stowed when interacting with them.

Technical

Fixed 11 server crashes.

Fixed 8 client crashes.

Fixed a server deadlock.