Hello friends!

Tis’ the season for spoilers, and we are celebrating this most joyous time of year by trying to destroy one another in a battle of wits taking place this weekend. What a wholesome way to spend the holidays! As you all know, one of my favorite things to do is cook up event primers to give everyone a firm footing heading into the weekend. If there is anyone out there who hasn’t seen the event info, or would like a refresher on the rules, they can be found here. Let’s run through the format of this article quickly. First, I am going to run through a bunch of lists, giving a brief introduction to each one, and maybe give a few tips on how strong I think the decks might be. After running through these decks I am going to share some theoretical reflections that went into the deckbuilding. This is a useful tool if you want to build your own decks, or improve on the lists that are here.

A general note before launching in: this format looks very aggressive. I’m really not sure what control decks I would even want to play in an event like this. A lot of people are going to be looking to vomit their hand on the table as fast as possible, so Harsh Rule control decks are probably too slow. We will need to see which decks shake out to come on top before anyone can build a good counter deck, but it is hard to capture that in an article like this. Expect games to be fast!

Combrei Aggro

2 Finest Hour (Set1 #130)

4 Awakened Student (Set1 #331)

2 Copper Conduit (Set1 #66)

4 Sparring Partner (Set2 #77)

4 Tranquil Scholar (Set2 #76)

4 Vanquish (Set1 #143)

2 Xenan Initiation (Set2 #44)

4 Avirax Familiar (Set2 #46)

3 Knight-Chancellor Siraf (Set1 #335)

2 Spirit Guide (Set2 #83)

3 Stand Together (Set1 #334)

4 Valkyrie Enforcer (Set1 #151)

4 Sandstorm Titan (Set1 #99)

4 Reality Warden (Set1 #343)

2 Predatory Carnosaur (Set1 #118)

7 Time Sigil (Set1 #63)

2 Amber Monument (Set1 #420)

8 Justice Sigil (Set1 #126)

4 Combrei Banner (Set1 #424)

4 Seat of Progress (Set0 #58)

2 Diplomatic Seal (Set1 #425)

Preview Card: Bisma

This is honestly the deck to beat in the event from what I can tell. The core is obviously built around traditional Combrei aggro shell, but we get to supplement that with a bunch of undercosted Justice cards like Tranquil Scholar and Sparring Partner. The critical mass of 1-drops, as well overall superb card quality makes this the “tier 0” deck from what I can tell. There are a number of possibilities in how to set up this deck, but this build looks fairly safe to begin win. Bisma is not great in this deck, but it is also not bad, which I cannot say about Gear Master

Combrei Ramp

4 Initiate of the Sands (Set1 #74)

4 Copper Conduit (Set1 #66)

2 Desert Marshal (Set1 #332)

4 Vanquish (Set1 #143)

2 Xenan Initiation (Set2 #44)

4 Amber Acolyte (Set1 #93)

4 Avirax Familiar (Set2 #46)

2 Stand Together (Set1 #334)

4 Valkyrie Enforcer (Set1 #151)

4 Sandstorm Titan (Set1 #99)

4 Reality Warden (Set1 #343)

4 Twinbrood Sauropod (Set1 #113)

4 Predatory Carnosaur (Set1 #118)

4 Pillar of Amar (Set1 #122)

9 Time Sigil (Set1 #63)

6 Justice Sigil (Set1 #126)

4 Combrei Banner (Set1 #424)

4 Seat of Progress (Set0 #58)

2 Diplomatic Seal (Set1 #425)

Preview Card: Gear Master

This is my attempt at putting together a Gear Master deck that is actually playable. As you can probably already tell, I am not very enthusiastic about that card. I don’t know if you guys know this, but 2/2s for 4 are astonishingly unplayable. Yes, she can grow and draw you cards, but I just don’t see how her effect will ever matter. Pillar of Amar is a powerful finisher (in draft) and pairing it with Gear Master you can take over the game (or something)! In reality, given the nature of the format, I actually expect going off with Pillar will totally take over games, but I am pretty sceptical that this plan is reliable. It might be better to just run traditional Big Combrei, but I am not confident that Harsh Rule is good enough in the format to go that direction.

Praxis Warp

4 Initiate of the Sands (Set1 #74)

4 Torch (Set1 #8)

4 Blinkwolf (Set2 #7)

4 Purify (Set2 #176)

4 Avirax Familiar (Set2 #46)

3 Cinder Yeti (Set1002 #1)

4 Sandstorm Titan (Set1 #99)

4 Awakened Sentinel (Set2 #57)

3 Shatterglass Mage (Set2 #181)

4 Waystone Infuser (Set2 #63)

4 Workshop Forge (Set2 #182)

4 Heart of the Vault (Set2 #183)

2 Plated Goliath (Set2 #64)

2 Tesya, Omen Shaper (Set2 #256)

8 Fire Sigil (Set1 #1)

9 Time Sigil (Set1 #63)

4 Praxis Banner (Set2 #171)

4 Seat of Impulse (Set0 #54)

Preview Card: Combustion Cell

This was something that occurred to me as one of the more out-of-the-box possibilities in the event. There are a surprising number of warp cards that get hit by the cost reduction bonus. Avirax Familiar is already a staple in warp decks, while Awakened Sentinel begins to become interesting when it costs 4. Heart of the Vault is obviously busted. This is a slightly bizarre build of Workshop Forge, but it feels like a potential plan to go overtop of some of the more midrange decks we will see in the event.

Praxis Tokens

4 Grenadin Drone (Set1 #5)

4 Torch (Set1 #8)

4 Purify (Set2 #176)

4 Temple Scribe (Set1 #502)

4 Assembly Line (Set1 #29)

4 Avirax Familiar (Set2 #46)

2 Rally (Set1 #33)

4 Sparkbot (Set2 #13)

2 Marisen’s Disciple (Set1 #104)

4 Sandstorm Titan (Set1 #99)

4 Xenan Obelisk (Set1 #103)

4 Arcanum Monitor (Set1 #520)

2 Obliterate (Set1 #48)

4 Heart of the Vault (Set2 #183)

8 Fire Sigil (Set1 #1)

9 Time Sigil (Set1 #63)

4 Praxis Banner (Set2 #171)

4 Seat of Impulse (Set0 #54)

Preview Card: Combustion Cell

Praxis tokens has been an on-and-off ladder player, but will certainly make its presence felt in the event. Grenadin Drone, Avarax Familiar and Arcanum Monitor are all staples of these decks, while Heart of the Vault is just insanely powerful. This build also attempts to use Sparkbot as another token producer, but I will admit it is sketchy even at 2-cost. I haven’t see a ton of conversation about these styles of deck, but they should not be neglected.

Argenport Valkyries

2 Finest Hour (Set1 #130)

1 Protect (Set1 #132)

1 Sabotage (Set1 #252)

2 Annihilate (Set1 #269)

4 Sparring Partner (Set2 #77)

4 Tranquil Scholar (Set2 #76)

2 Vanquish (Set1 #143)

2 Vara’s Favor (Set0 #35)

2 Bloodletter (Set2 #235)

4 Sadistic Valkyrie (Set1002 #14)

4 Slay (Set2 #236)

4 Spirit Guide (Set2 #83)

4 Valkyrie Enforcer (Set1 #151)

4 Silverwing Avenger (Set1 #167)

4 Valkyrie Spireguard (Set2 #90)

4 Inquisitor Makto (Set2 #242)

2 Twinstrike Master (Set1002 #8)

8 Justice Sigil (Set1 #126)

5 Shadow Sigil (Set1 #249)

4 Argenport Banner (Set2 #231)

4 Seat of Vengeance (Set0 #55)

4 Diplomatic Seal (Set1 #425)

Preview Card: Battlefield Scavenger

The Valkyrie deck is a little rough. Of the tribes featured in the event Valkyrie are certainly on the weaker end. Makto and Valkyrie Enforcer are certainly exciting headliners, and Spireguard is reasonable follow up, but after that the quality drops off pretty quickly. The promo card is not great, but also not embarrassing. Argenport itself has great card quality though. Slay, Annihilate, and Vanquish are exceptional in the right match up. This deck probably preforms a little better than it looks, since turn 3 6/6 flyer is really abusive, but we need to see how reliable that is.

Argenport Revenge

3 Dark Return (Set1 #250)

1 Protect (Set1 #132)

1 Suffocate (Set1 #251)

1 Annihilate (Set1 #269)

2 Devour (Set1 #261)

4 Piercing Grief (Set2 #143)

4 Sparring Partner (Set2 #77)

4 Stalwart Silverwing (Set2 #72)

4 Tranquil Scholar (Set2 #76)

2 Vanquish (Set1 #143)

4 Vara’s Favor (Set0 #35)

4 Hero of the People (Set1 #156)

4 Slay (Set2 #236)

4 Valkyrie Enforcer (Set1 #151)

4 Stonepowder Alchemist (Set2 #239)

4 Inquisitor Makto (Set2 #242)

8 Justice Sigil (Set1 #126)

5 Shadow Sigil (Set1 #249)

4 Argenport Banner (Set2 #231)

4 Seat of Vengeance (Set0 #55)

4 Diplomatic Seal (Set1 #425)

Preview Card: Bisma

As I messed around with various builds of the different decks I realized that Argenport Revenge actually got some interesting tools. Cheap Tranquil Scholars and Sparring partners are a great boon to the deck, while cheap Makto is truly terrifying. Stalwart Silverwing is also an interesting addition to the deck. This build also includes Hero of the People to go full degenerate, but that may be too cute. I’m not totally certain how this will play out, but Bisma seems really good in this list, especially with Dark Return.

Hooru Mentor

2 Permafrost (Set1 #193)

2 Protect (Set1 #132)

4 Seek Power (Set1 #408)

1 Dragonbreath (Set2 #108)

4 Kothon, the Far-Watcher (Set2 #218)

4 Sparring Partner (Set2 #77)

4 Tranquil Scholar (Set2 #76)

3 Vanquish (Set1 #143)

4 Spellshield Architect (Set2 #221)

4 Spirit Guide (Set2 #83)

4 Valkyrie Enforcer (Set1 #151)

4 Shelterwing Rider (Set2 #223)

4 Watcher of the Big Ones (Set2 #130)

4 Twinstrike Master (Set1002 #8)

2 Nostrix, Lord of Visions (Set2 #229)

10 Justice Sigil (Set1 #126)

7 Primal Sigil (Set1 #187)

4 Hooru Banner (Set2 #216)

4 Seat of Order (Set0 #51)

Promo Card: Bisma

Is it finally time? Does mentor get a chance? Is this deck actually good? I think a lot of people are sleeping on decks like this. Control is going to be on a downturn given the context of the format, so playing to the board with Watcher of the Big Ones seems mighty powerful. You also get access to turns like Watcher + Sparring Partner on turn 4. Obviously this is not going hard on the mentor themes outside of Watcher of the Big Ones, but I think it holds its weight in the deck. Shelterwing Rider on 3 sounds terrifying, and with 2 cost Spellshield Architects it will be very easy to keep them shielded up. Nostrix is probably a little heavy for the deck in reality, but I think Hooru has a chance to be totally dominant if people don’t respect it. It should be noted that Bring Down is a card worth considering. There are going to be a lot of Maktos and Valkyrie Enforcers around so, although it is not in this list, it might be right to fit 1 or 2 in.

Master’s Lesson

2 Permafrost (Set1 #193)

3 Protect (Set1 #132)

2 Seek Power (Set1 #408)

4 Kothon, the Far-Watcher (Set2 #218)

4 Stalwart Silverwing (Set2 #72)

4 Tranquil Scholar (Set2 #76)

3 Vanquish (Set1 #143)

4 Aerialist Trainer (Set2 #219)

4 Silverwing Familiar (Set1 #152)

4 Spellshield Architect (Set2 #221)

2 Spirit Guide (Set2 #83)

4 Valkyrie Enforcer (Set1 #151)

4 Master’s Lesson (Set2 #222)

4 Shelterwing Rider (Set2 #223)

2 Twinstrike Master (Set1002 #8)

8 Justice Sigil (Set1 #126)

5 Primal Sigil (Set1 #187)

4 Hooru Banner (Set2 #216)

4 Seat of Order (Set0 #51)

4 Diplomatic Seal (Set1 #425)

Promo Card – Bisma

When I first read Master’s Lesson I think I had the same reaction as many of you – what the hell is this for? When on earth would you play this over… like…. Wisdom of the Elders? The card is really bad with the current card set, but Bisma could actually change that. It doesn’t seem too hard to get a Bisma with 2 skills, have it die, and pass those skills off to another unit with its own 2 skills, and now you are suddenly able to draw 4 off Master’s Lessons. I am not quite sure if this all equals together to make a playable deck, but I feel like the deck deserves a chance.

Dino Midrange

4 Permafrost (Set1 #193)

4 Evelina, Valley Searcher (Set2 #48)

4 Sauropod Wrangler (Set1 #83)

4 Xenan Initiation (Set2 #44)

4 Amber Acolyte (Set1 #93)

4 Avirax Familiar (Set2 #46)

2 Dilphex Stalker (Set1002 #5)

4 Pteriax Hatchling (Set1 #354)

4 Avisaur Patriarch (Set1001 #13)

4 Nesting Avisaur (Set1 #225)

4 Sandstorm Titan (Set1 #99)

4 Twinbrood Sauropod (Set1 #113)

4 Predatory Carnosaur (Set1 #118)

7 Time Sigil (Set1 #63)

2 Amber Monument (Set1 #420)

4 Primal Sigil (Set1 #187)

4 Elysian Banner (Set1 #421)

4 Seat of Wisdom (Set0 #63)

4 Diplomatic Seal (Set1 #425)

Preview Card: Clutchmate

As you will see below, I am very high on dinosaurs. Pure primal options for dinosaurs are not exceptional, but the time half is as real as it gets. This is an elysian midrange deck that aims to magnify the advantages of reduced costs by doubling the discount through echo, and buffing the units through Evilina. The concentration of Explorer in this deck is a little low, Watcher of the Big Ones and Amber Acolyte are worthy considerations. It might also be worth fitting in a Crystallize or 2 as a board stall breaker. It should be particularly noted that this deck does a great job taking advantage of Clutchmate since units buffed with Evlina retain the original Eveilina bonus, while Xenan Initiation on the original unit gives you another killer attack with the copy.

Dino Crown

4 Permafrost (Set1 #193)

4 Evelina, Valley Searcher (Set2 #48)

4 Sauropod Wrangler (Set1 #83)

4 Scaly Gruan (Set1 #215)

4 Second Sight (Set1 #207)

2 Temple Scribe (Set1 #502)

4 Avirax Familiar (Set2 #46)

4 Crown of Possibilities (Set1 #355)

4 Pteriax Hatchling (Set1 #354)

4 Wisdom of the Elders (Set1 #218)

4 Avisaur Patriarch (Set1001 #13)

4 Nesting Avisaur (Set1 #225)

4 Twinbrood Sauropod (Set1 #113)

7 Time Sigil (Set1 #63)

6 Primal Sigil (Set1 #187)

4 Elysian Banner (Set1 #421)

4 Seat of Wisdom (Set0 #63)

4 Diplomatic Seal (Set1 #425)

Promo Card – Clutchmate

Assuming the format is not break neck speed aggressive, Dino Crown sounds unbelievable powerful. Cost reduction of everything from Hatchlings to Twinbrood to Nesting Aviasaurs makes me really interested. This approach may end up being too slow, but if the format ends up going to board stalls often this deck has the tools to overpower the competition.

Kaleb Drones

4 Combust (Set1 #392)

4 Grenadin Drone (Set1 #5)

4 Torch (Set1 #8)

4 Devour (Set1 #261)

4 Quarry (Set1001 #15)

4 Vara’s Favor (Set0 #35)

4 Assembly Line (Set1 #29)

4 Madness (Set1 #267)

4 Sparkbot (Set2 #13)

4 Recogulator (Set1 #37)

4 Statuary Maiden (Set1 #387)

4 Scraptank (Set1 #391)

2 Kaleb, Uncrowned Prince (Set1 #61)

7 Fire Sigil (Set1 #1)

6 Shadow Sigil (Set1 #249)

4 Seat of Chaos (Set0 #60)

4 Stonescar Banner (Set1 #419)

4 Diplomatic Seal (Set1 #425)

Preview Card: Combustion Cell

Let’s turn to the Grenadin Tribe. This event is not great for them, they are really not gaining much from the special ability of the event. Going from 1 cost to 0 for Grenadin Drone is fine, but it is not insane. 4 cost Scraptank is obviously great, but I feel like you need to be doing something else powerful with your deck. Combustion Cell helps ramp a bit, so I thought why not play Kaleb as a pay of? Seems pretty easy to get into play if you wanted to in a deck with Combustion Cells. We are also playing with a lot of the Stonescar-sacrifice-value shell to survive the early and mid game. This deck is certainly a bit out there, but I think there is something here.

Mono Fire Aggro

4 Grenadin Drone (Set1 #5)

4 Oni Ronin (Set1 #13)

4 Ticking Grenadin (Set1 #12)

4 Torch (Set1 #8)

2 Flame Blast (Set1 #2)

4 Rampage (Set1 #17)

4 Censari Brigand (Set1 #34)

4 Cinder Yeti (Set1002 #1)

4 Sparkbot (Set2 #13)

4 Groundbreaker (Set2 #21)

4 Morningstar (Set1 #510)

4 Lurking Sanguar (Set1 #293)

4 Obliterate (Set1 #48)

23 Fire Sigil (Set1 #1)

2 Granite Monument (Set1 #423)

Promo Card: Combustion Cell

As I was thinking through the various possibilities for decks, I realized that Groundbreaker seemed to be a bit left out. He is obviously an incredibly powerful card, but in an event like this, how can you expect to play him out of a strict 1-faction deck? Then I realized… what if I just made mono Fire? The deck looks surprisingly scary, and we have access to some extremely explosive draws. Censari Brigand or Groundbreaker + Rampage is just tons of damage, and we have the chance to really go hard in leveraging that double damage. Combustion cell is not good in this deck, but the games will be short enough that hopefully that won’t matter.

Mono Justice Aggro

4 District Infantry (Set1 #134)

4 Finest Hour (Set1 #130)

4 Sparring Partner (Set2 #77)

4 Stalwart Silverwing (Set2 #72)

4 Strength of Many (Set2 #73)

4 Tinker Overseer (Set1 #138)

4 Tranquil Scholar (Set2 #76)

4 Vanquish (Set1 #143)

2 Silverwing Familiar (Set1 #152)

4 Spirit Guide (Set2 #83)

4 Valkyrie Enforcer (Set1 #151)

4 Mantle of Justice (Set0 #21)

2 Peacekeeper’s Prod (Set2 #86)

2 Twinstrike Master (Set1002 #8)

24 Justice Sigil (Set1 #126)

1 Emerald Monument (Set1 #422)

Promo Card: Bisma

After thinking about mono Fire, I realised mono Justice actually has some potential too! This deck has always struggled with finding appealing 1-drops, but here we are with more than we know what to do with. I am particularly excited about Strength of Many. In a low curve unit heavy deck like this one I could see Strength just ripping people apart, especially if Twinstrike Master is involved in any way.

Combustable Combo

4 Combust (Set1 #392)

4 Grenadin Drone (Set1 #5)

4 Torch (Set1 #8)

1 Annihilate (Set1 #269)

4 Dark Wisp (Set1 #264)

4 Devour (Set1 #261)

4 Quarry (Set1001 #15)

4 Vara’s Favor (Set0 #35)

3 Assembly Line (Set1 #29)

3 Torrent of Spiders (Set1 #272)

1 Deathstrike (Set1 #290)

3 Xenan Fanatic (Set2 #162)

4 Scraptank (Set1 #391)

3 Infernal Tyrant (Set1 #390)

4 Stonescar Leviathan (Set1 #403)

6 Fire Sigil (Set1 #1)

7 Shadow Sigil (Set1 #249)

4 Seat of Chaos (Set0 #60)

4 Stonescar Banner (Set1 #419)

4 Diplomatic Seal (Set1 #425)

Preview Card: Combustion Cell

Fun Fact: Stonescar Leviathan is a Sentinel. Another fun fact: it is probably still not good enough to be playable. Still, I thought it would be neat to come up with a Leviathan Combo deck. I think a more realistic version focuses on Leviathan + Combustion Cell + Flame Blast, but that isn’t good enough for me today. Instead I got a janky multi card combo using Xenan Fanatic and Infernal Tyrant. Just the combo of Xenan Fanatic and Tyrant sounds pretty powerful. This deck is probably more fun than good, but I haven’t seen anyone discussing this, so I thought I would throw something out for people to improve on.

Rakito

4 District Infantry (Set1 #134)

4 Fearless Nomad (Set1 #311)

4 Finest Hour (Set1 #130)

4 Grenadin Drone (Set1 #5)

4 Oni Ronin (Set1 #13)

4 Torch (Set1 #8)

4 Frontier Jito (Set1 #9)

4 Sparring Partner (Set2 #77)

4 Tranquil Scholar (Set2 #76)

3 Vanquish (Set1 #143)

4 Rally (Set1 #33)

3 Sparkbot (Set2 #13)

2 Spirit Guide (Set2 #83)

2 Valkyrie Enforcer (Set1 #151)

6 Fire Sigil (Set1 #1)

7 Justice Sigil (Set1 #126)

4 Rakano Banner (Set1 #427)

4 Seat of Glory (Set0 #56)

4 Diplomatic Seal (Set1 #425)

Preview Card: Bisma

There are a lot of you out there that probably remember the days that Rakito was a competitive deck. I still think that deck was under rated, since it did some messed up stuff, but thankfully Jito got moved to 2 to slow down the deck. This event gives Justice two new 1-drops to play with. At it’s core this is still a Rally deck, which doesn’t need a lot of explanation, but depending on how creative other people are getting, this might be a good way teach people the value of 2/2s for 1.

Ok, those are the decks I have brewed up so far. There are a lot of other possibilities that I haven’t worked out yet, but I will leave that to all of you. Be sure to share your spicy brews in the Reddit thread! I wanted to do a bit more of a theoretical note to help you build your own decks. Let’s break down all the tribes and rank them! What cards benefit the most form the event bonus? To answer this I break all the relevant cards into 3 categories; either they are a ladder staple already (in which case they go from good to great) playable in event (but are not good enough to be common outside the event) or not good enough (meaning you should avoid them even after event bonus). I rank these based on how good I think the card pool is. I have also included tribe “related” cards in brackets. Assembly Line, for example, doesn’t gain anything from the cost reduction rules of the event, but is still a Grenadin related card.

It is not just about the cards that are already in the game. Which preview card is the best? As many people have said, these preview cards are not great across the board, but since we need to play them we should figure out where they stand relative to each other.

Grenadin

Card pool: 5th place

This card pool is pretty poor in my opinion. There is really only 1 card that I would say gets a real benefit from the event bonus (Scraptank). Everything else is either cheap enough to not need the benefit, or just kinda bad. It is not quite so bad that you should avoid Grenadins all together, but they is not very much interesting here.

Preview card: 4th place

Combustion cell is like a really bad Power Stone a lot of the time. There really are not many exciting ramp targets for Fire right now. This card should probably just be viewed as a sacrifice outlet more than anything, and that is certainly not something every Fire deck wants. It is honestly impressive that this card is not last place.

Sentinels

Card pool: 3rd place

This is a pretty solid collection of cards. Heart of the Vault and Sandstorm Titan are clearly format defining cards on ladder, and are really spooky once you reduce their cost. Unfortunately they don’t have any of the truly abusive cards, and the card quality falls off pretty quickly once you move past the star players. Overall it comes in a respectable 3rd.

Preview card: 5th place

Gear Master is aggressively bad. Take a look at the Rakito list above. Now imagine drawing 2 Gear Masters in your opening hand against that deck. Even if you are on the play you are likely to get savaged. If I were you I would try to avoid needing to play this card.

Dinosaurs

Card pool: 1st place

This card pool is really something. To being with there are just a lot of cards, meaning it is pretty easy to put together a list packed with dinos. In addition, low cost cards really take advantage of cost reduction. Turn 1 Scaly Gruan is really brutal for any Grenadin deck to battle through. To top this off you get access to echo cards that amplify the benefits you get. This is easily the most powerful tribe from what we currently have available.

Preview card: 2nd place

Clutchmate is very similar to Mirror Image in terms of power level. That card is borderline playable right now, so being forced to play this version is not that bad considering what everyone else is dealing with. As I mentioned above, the synergy with killer is very powerful.

Unseen

Card pool: 2nd place

Some people are sleeping on the Unseen. Going from 2 to 1 cost is very powerful, and the Unseen get 2 units that fall into this category. Beyond that there are a handful of other winners. Shelterwing Rider at 3 is amazing, and Twinstrike Master at 4 is really going to surprise people.

Preview card: 1st

I don’t actually think Bisma is a very good card on it own on rate, but of the preview cards we got this is the only one that gets to actually have one of the unit types discounted by the event. That gives him a huge boost. He also really benefits from an event where you get Unseen for cheap. This card is by far the best of the preview cards (in the context of the event), and I am interested to see how it plays.

Valkyrie

Card pool: 4th place

This card pool is pretty unexciting. Yeah, Makto and Enforcer at 4 and 2 respectively are bananas, but beyond that we run out of options pretty quick. Shadow is really offering very little here. Emo Valkyrie is not horrible, but he is not exactly impressive in a world with 3 cost Darudes. Even now some of the cards in the second column are….thin. Whether Valkyrie as a tribe succeeds in the event basically hinges on Spireguard, but that obviously relies on other Valkyrie sticking around.

Promo: 3rd

Battlefield Scavenger is a weird one. On the one hand I think it is a better card than Combustion Cell, but it really hinges on being able to have a relevant ultimate ability. That ability is really not that impressive in this event given that there are so few Valkyrie in Shadow. Being forced into a narrow pairing like this is frustrating, especially when you compare to something like Clutchmate that is more open ended. I guess a good way to assess Scavenger for this event is he will be good in a dedicate Valkyrie deck, but be pretty miserable outside of that.

That’s it folks! Thanks so much for joining. As always, be sure to share your own saucy creations in the Reddit thread. I am looking forward to playing with the new cards, and doing degenerate nonsense with our reduced costs. There are a lot of possibilities here, so I would really encourage you to go wild exploring what you can do. See you in the event!

Love,

Neon

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