Level = Basic Damage = Skill Power =

Specify number or math expression, e.g. x*1.2

Donald jumps to the nearest enemy in a rage, dealing 253k + 2.2sp damage to them.

damagetype Fantastic blackouttime 1.5 duration 2.4 damagetype Fantastic priority 100 trigger closest < enemy | within(default) primary closest < enemy | within(40) dmg 253k + 2.2sp

Donald throws a tantrum, blinding the closest 3 enemies for 8 seconds and dealing 186k + 1.8sp damage to them.

damagetype Fantastic initcooldown 2.5 cooldown 10 duration 2.3 damagetype Fantastic energygain 90 cooldown 10 initcooldown 2.5 priority 1 trigger closest < enemy | within(default) primary closest < enemy | within(default) splash enemy dmg 186k + 1.8sp enemyamt 3 blindduration 8

Once per wave, when Donald falls below 50% of his max HP, he is healed for 780k+6sp HP and gains 400 energy over 12 seconds.

... hpthresholdpercent .5[%] buffduration 12 hpamt 780k+6sp energyamt 400

Whenever an ally is debuffed, Donald absorbs it without affecting him instead. He can store up to 3 of these debuffs every 5 seconds and randomly applies stored debuffs to enemies during "Fly into a Rage".

The chance to absorb debuffs is reduced against enemies above level <level> .

cooldown 5 absorbpercent 1[%] maxamt 3 cooldown 5

Donald gains 75 energy when he absorbs a debuff with "Short Tempered."

When Donald fails to absorb a debuff with "Short Tempered", the debuffed ally is healed for 101k + 1.05sp HP.

The energy gain is less effective against enemies above level <level> .

Additional Stat Boosts:

+ 181k Damage to " Hopping Mad "

Hopping Mad + 300k Max HP

+ 179k Basic Damage