



Current Version (Video):

Current Version (Imgur Album):



Older Video Walkthrough:



Thanks for viewing!



-Jonalta Using the Elreon (library) hideout base, I attempted a castle theme with brick walls and a garden area. Hopefully some of my ideas are useful to other hideout designers.Current Version (Video): https://www.youtube.com/watch?v=B5Hk5yF9s9M Current Version (Imgur Album): http://imgur.com/a/e7i0l#0 Older Video Walkthrough: https://www.youtube.com/watch?v=bcgJMTOCOzE Thanks for viewing!-Jonalta Last edited by Jonalta on Oct 2, 2014, 11:58:54 PM Posted by

Jonalta

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Updated with new video and several changes. Posted by

Jonalta

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love it



those pilars+flag are so expensive tho Last edited by sanleon on Sep 28, 2014, 10:40:52 PM Posted by

sanleon

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updated with candles in the walls and marble walls from catarina Last edited by Jonalta on Sep 30, 2014, 2:43:47 AM Posted by

Jonalta

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Speechless.



Such an amazing transformation! I Love it! IGN: Victory_Or_Sovngarde

It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.

You can play any build you want, as long as it's the current meta. Posted by

Ashen_Shugar_IV

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Hi,



I am building myself my own castle :D



How did u solve the clipping issue, when putting Paths (for Tora)? Posted by

nebunelux

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" How did u solve the clipping issue, when putting Paths (for Tora)?



I was thinking about releasing a video series addressing common issues such as this. For Tora's path I noticed that versions 1-3 sit below versions 4-6. So versions 1-3 will z-fight (clipping glitch) with each other, but they will sit below versions 4-6 with no glitching. Likewise, versions 4-6 z-fight with each other. To assemble the stone floor, I set path version 1's between the path version 6's. Also, the angle seemed to give me more control over z-fighting when I was forced to place a path version 1 next to another path version 1.



This same trick works with the red carpet and other flat textures. Different versions will sit above/below other versions, allowing you to avoid weird glitches. I was thinking about releasing a video series addressing common issues such as this. For Tora's path I noticed that versions 1-3 sit below versions 4-6. So versions 1-3 will z-fight (clipping glitch) with each other, but they will sit below versions 4-6 with no glitching. Likewise, versions 4-6 z-fight with each other. To assemble the stone floor, I set path version 1's between the path version 6's. Also, the angle seemed to give me more control over z-fighting when I was forced to place a path version 1 next to another path version 1.This same trick works with the red carpet and other flat textures. Different versions will sit above/below other versions, allowing you to avoid weird glitches. Posted by

Jonalta

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