Quote Hey folks,



Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity.



Quote: With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output.



We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage. So we increased the damage bonuses granted by Deathmark / Force Suppression and Fulguration / Rebounding Force to boost the DoT damage for the Discipline – increasing the periodic damage it deals and its overall DPS output. We also wanted Hatred / Serenity to be better at finishing off enemy targets, so we increased the effectiveness of Inevitable Demise / Aching Mind (which helps to boost its overall DPS output as well).



Finally, we wanted to make Force regeneration for Hatred / Serenity a bit more consistent and increase the Force cost efficiency of Leeching Strike / Serenity Strike, so we made some adjustments to Leeching Hunger / Serene Poise and the amount of Force restored by Fulguration / Rebounding Force to achieve these goals. This should give players of Hatred / Serenity a smoother and more reliable source of Force regeneration.



In 5.3, players of Hatred / Serenity should find that their DPS output potential has increased and that their Force regeneration is a bit less random and more manageable.

Assassin

Hatred Increased Deathmark's periodic damage boost from 10% to 15%

Increased Fulguration's damage bonus for Creeping Terror from 10% to 15%

Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage

Increased Inevitable Demise's low health damage bonus from 15% to 30%

In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike

Clarified the tooltip for Crackling Charge

Shadow

Serenity Increased Force Suppression's periodic damage boost from 10% to 15%

Increased Rebounding Force's damage bonus for Sever Force from 10% to 15%

Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage

Increased Aching Mind's low health damage bonus from 15% to 30%

In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike

Clarified the tooltip for Force Focus

Please let us know what you think of these changes! Post your thoughts below, thanks everyone.



-eric Eric Musco | Community Manager

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