Hello Hunters,

Welcome to our status update and the biggest news of this week is that, finally…

We’re rolling out on Steam!

Some of you will probably not notice any difference, whereas die-hard Steam fans will rejoice, but we are very happy to be able to bring theHunter to more people and excited to see what this milestone means for us. On Monday we started a ”soft launch”, it means that we’ve been gradually adding new countries while monitoring our servers to make sure they’re coping with the sudden player increase.

If you’re located in one of the countries where we’ve already launched (most European countries at this very moment, but the list grows as we speak, so we’d recommend you to check now and then), you can now find theHunter in the Steam store, add it to your Library and start playing. The first time you start the game in Steam, you will get an option to create a new theHunter account or connect using a pre-exisiting one. Once your Steam and theHunter accounts have been connected, you won’t need to enter your login details again (when starting from Steam).

There have been some concerns expressed about what this change would bring to the game and how the ”Steam” version of theHunter would integrate with the ”old school” one. To put everyone at ease, there won’t be two different versions, all your account information will be automatically available on Steam and vice versa. When you start the game via Steam, you’ll be able to play exactly like you’re used to via the new launcher.

We’ll really appreciate if you find some time to support us and leave a review on Steam. To be able to do it, you need to have theHunter in your library and have played it for at least 5 minutes.

Outage this morning

Today, from approximately 5:00 CEST till 10:00 CEST, all our web-services were down. The downtime was caused by a hardware problem experienced by our service provider and thus was not related to the Steam launch. We apologize for this inconvenience and will add 1 extra day to all active memberships.

Bug fixing

Andrés, Danny and Robin devoted this week solely to bugs fixing, so for the last three days they have been trying to locate, reproduce and resolve bugs in game. The plan is to run such bug fixing weeks on a regular basis. However, please keep in mind that it can take the programmers up to a couple of days to find and reproduce one single bug, as it is for example the case with the “spinning” issue, which has been discussed a lot recently.

That’s all from us for today, make sure to check our update next week, as we’re going to announce a new event.

Happy hunting!

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