Here are a couple more shots that looked amazing. I’ve been working with Gazz from our community to completely rebalance the game and fix every XML bug known. We’ve renamed every block and item in the game to a standard naming convention, so as a builder or modder the creative menu is like a dream now. All related items are in order and can be easily found. All blocks have a naming convention like color material blockshape and further description.

He completed my mission of extending all blocks from a master block. This means all balancing and bug fixing is done on about 10 master blocks and the nightmare of manually editing 1000′s of blocks is finally over.



Now the juicy parts! The block upgrade path is now fully balanced and we’ve added adobe so you can build a decent fort in the desert now. Also each weapon has been rebalanced from scrach with all weapon archtypes having a unique purpose. For example the pistol might not be uber powerful but it is now quiet so it would be useful to dispatch a few zombies quietly without alerting the entire wasteland. We’ve resolved the issues where you could do 1400 points damage with a single shotgun blast because of stacked skill bugs.

Ryan F is now working on chunk occlusion. We don’t have much occlusion now only LOD and models disappear at a distance. An occluder will hide hidden chunks like caves or when you are inside most of the outside will no longer render. This could yield some serious performance gains so I’m really excited about this. We’re fixing bugs like maniacs and A14 is the last new save you will ever have to start. We’re committed to save game support from A14 forward.

