Megaman Battle Network 'Operation Patch'

By: BOBdotEXE



I decided to start small (very small)



This is the 'OPeration Patch', And the goal is very simple,

Implement some of the improvements from



I'd love to include ALL the changes, but that's way past my knowledge.

So for now, I'm just trying some smaller changes, for example.... Welcome to my first RomHack EVER!I decided to start small (very small)This is the, And the goal is very simple,Implement some of the improvements from 'Rockman.EXE Operate Shooting Star' into Battle Network! I'd love to include ALL the changes, but that's way past my knowledge.So for now, I'm just trying some smaller changes, for example....

Removing that nasty yellow coloring from the menus:

Those colors have not aged well...

Buffing the chips up to OSS levels!

(GutsPunch: MMBN:=60 dmg, OSS= 160 dmg!)

Adding some of the new oss chip codes:

(Shadowman: MMBN='S'...Just like 'Sharkman','stoneman' and 'Skullman'! Too many 'S' navi's! OSS='T' )

And even adding some other minor gameplay tweaks:

(Alpha Testing! Slower random battle encounter rate.)

This patch will even make (barely noticeable) changes to the battle screen!

...it's the thought that counts...

More Screen Shots:

[+] Spoiler

This is as close as I can get with just palette editing, I think it turned out great!





Wow, Some of these menu's were completely reformatted for OSS!





Menu comparison: Left=mmbn, Right=Patch.





Patch menu compared to the OSS menu. Notice the Flatter color on OSS vs the GBA original (above)

I'd love to completely recreate all the cool new graphics, but that's beyond my ability right now :'(



[+] Spoiler Code: Select all 0.7 new blue colors All in one/individual patching options 0.6 Shadowman 1/2/3 S->T SkullMan 1/2/3 S->D 0.5 LilBomb 50->80 CrosBomb 70->80 LongSwrd 80->100 FireSwrd 100->120 ElecSwrd 120->130 GutsPnch 60->160 IcePunch 80->150 Howitzer 150->200 Ratton1 80->90 Ratton2 100->110 Ratton3 120->130 BodyBurn 100->180 Hammer 100->220 Cloud 30->60 Cloudier 50->80 Roll2 80->100 Roll3 100->140 FireMan 100->110 FireMan2 120->140 FireMan3 150->180 Iceman 60->80 Iceman2 80 ->100 Icman3 100->120 ColorMan 90->120 ColorMan2 110->140 ColorMan3 130->160 Woodman 60->70 Woodman2 80->100 Woodman3 100->130 SharkMan 90->110 Sharkman2 110->130 Sharkman3 130->150 Pharoman 100->120 Pharoman2 120->140 Pharoman2 140->160 Shadowmn 80->60 Shadowmn2 90->70 Shadowmn3 100->80

You can download the latest version of this mod HERE! (Stable version). (Stable version).

[+] Spoiler - All Beta changes merged into release



Alpha Test Version: [+] Spoiler Stage: Early Alpha

Notes: wrote: I tried to make it as close to OSS as possible. (Needs a bit more tweaking, OSS is hard to gauge.)

It's still random, and random bosses still show up. ...But now it's a bit to slow.

But at least now you'll get a little more breathing room between battles.

I've tested the rates dozens of times, and here's a rough average of the change:

Encounter Times: (alpha 1)

MMBN: Walk: 8-10 Seconds | Run: 4-7 Seconds.

OSS : Walk: 12- 15 Seconds| Run: 7.5-12 Seconds* (*OSS Times are ~3-5Sec longer on an emulator...)

Patch : Walk: 15-20 seconds|Run: 8-15 second

All tests done on the same route. Times Exclude random boss encounters. Alpha 2: new method to decrease random battle, more info in readme.



Latest News! (9/19/2017)

Add additional chip codes for non-navi chips.

(reported by: JubalTheLion)

This mod would not be possible if it was not for the the work by:

(I wanted to have them all in the post, but This page is already super long, to make up for it, they will all be listed in the readme file of every future release {post 0.7} )

(in alpha)Download Beta Testing version:Download Alpha testing version: https://www.mediafire.com/file/j141dw5b ... unters.zip (Alpha 2)This is built from a clean dump of the USA version of mmbn1. (no trimming)-New Alpha release (Testing lower encounter rate)-Taking a Brake from this project for a bit. I need to learn ASM before going any further. Current release is stable, feel free to offer feedback on the alpha.-Add option to revert chip values for 'Punch' chips to allow cubes to be punched.(the game's letters are all over the place, not going to bother)-Slow virus encounter rate, to make it closer to OSS (Alpha testing)-Add OSS folder restrictions (following release,(maybe)- Add new mugshot sprites/backgrounds (later)-Buff forte? (eventually)-Enable run by default (in my next life)- Gutspunch/Icepunch no longer push cubes-Rewards screen shows old chip letter for shadowman/skullman. (Doesn't effect gameplay)I 100% understand that this useless for most people, I just made it for fun.