Frictional Games on the difficulties in developing SOMA

While Frictional Game’s SOMA is still floating deep beneath the sea without a concrete release date, Creative Director Thomas Grip has spoken with GamingBolt to give us a scant few details. Of especial note is what he says about the troubles the team faced:



First, we used a lot of time to develop new tech for the engine, so it took a year almost before the development properly started. Second, and by far biggest reason, is that it has been crazy hard for us to get our main design features, a thematic that you play through and active story-telling, to work properly. We had gone down many roads that did not turn out to work, and and to redo a lot.



One of the developer’s biggest challenge is that they want to stay away from a reliance on audiologs. Hopefully this desire pans out because they’re getting a trifle tiresome in other titles. There are other cool tid-bits in the interview, like Grip talking about the creatures and that they’re in the polishing phase of development, so check out GamingBolt for the rest.

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