Darksiders II is well known for its beautiful environments and weaponry, but all that had to originate somewhere. This is one of the places where it originated. Long before the game launched, artists had created these places deep inside their minds and then transferred their ideas to paper. This is the result of Jonathan Kirtz who’s also worked on Warhammer Online: Age of Reckoning, Kingdoms of Amalur: Reckoning, and Warmachine: Wrath.

How about those weapon designs? Even someone who hasn’t played the game can appreciate those. Make sure to leave your comments below.

For more of Jonathan’s work, head on over to CGHUB.