Adding Search Paths

C:\Program Files\Steam\steamapps\common\SourceFilmmaker\game\usermod\gameinfo.txt

"GameInfo" { game "Source Filmmaker [Beta]" gamelogo 1 type multiplayer_only nomodels 1 nohimodel 1 nocrosshair 0 hidden_maps { "test_speakers" 1 "test_hardware" 1 } nodegraph 0 SupportsDX8 0 FileSystem { SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt SearchPaths { Game |gameinfo_path|. Game ep2_workshop Game episodic_workshop Game lostcoast_workshop Game tf_movies Game tf Game left4dead2_movies Game dod Game hl2 Game workshop } } ToolsEnvironment { "Engine" "SFM" "ToolsDir" "../sdktools" // Default Tools path. NOTE: This is relative to the mod path. } }

Once the content files have been imported into thefolder within the Source Filmmaker directory you'll need to add a search path. This lets Source Filmmaker know that the newly created directory exists and it should search for usable content within it.To do this open up thefile located in the following directory:With the text file open navigate to thearea. Add a new line in the same format as the others and make the name the exact same as the directory you imported the content from GCFScape into.When you're done save your changes. It's advised to keep a backup of the gameinfo.txt text file every time you make change as Source Filmmaker has a tendency to overwrite it whenever it updates.If you've somehow lost your gameinfo.txt, you can copy and paste the following default configuration into a new text file to place within the usermod directory.