Missions have been re-worked to unlock at lower levels.

In the last beta it depended on the class we had equipt, can we get it to be your highest class instead?

Soulbound items which drop in Shard Dungeons and Raids will now be temporarily tradable among those who were present when the item dropped, until you leave the instance or logout.

Is crashing classed as logout?

Ranger

A new mechanic has been added called “Weak Points.” These are special spots which appear on monsters approximately once every 5 seconds and provide small targets that can be hit by the Ranger’s arrows. They are unique to each Ranger (e.g. no one else will see them but that Ranger).

For how long?

Ranger hit detection has been totally re-worked following the new mechanisms introduced for e.g. the Scoundrel. You will find that hits are more accurate now, no longer collide with invisible boxes, and generally feel more responsive.

The biggest accuracy problem with the vive is the offset you have from the trigger to the arrow end. Can you make this a fixed point on the center of the controller instead?

Introduced two new Level 30 Ranger talents; Critical Aim: Increases the radius of Weak Points, and hitting a weak point from 40+ meters away deals +50% damage instead of +20% damage; Needler: Passive weak points appear every 3 seconds instead of 5, and if you hit a spot within the first second of it appearing, the bonus is increased to 35% damage.

Can you set so all enemies wont leash before at least 50 m then?

The damage of Rain of Fire has been increased by 25%.

Kind of pointless if it still has a 30 sec cooldown, can we get that drastically reduced? And another slot so we dont have to loose a arrow to use it?

Mages have a grossly strong aoe combo effect with 0 cooldown, able to knock down groups of players and monsters in seconds, 25% damage boost for ranger wont come close to it.

Where is our third arrow slot? Its way overdue! can we get a option to switch out the trap for a extra arrow?

Musketeer

The Musketeer turret now changes modes by pulling the Trigger while holding it rather than shaking the turret.

Thank you!

Combat

A new indicator has been added to the HUD which will automatically appear to let you know if you are standing in a Danger Pool or Exploding Pool during boss fights.

Sound good

The Danger Pool and Exploding Pools have been updated to show a very clear indicator of the bounds of the effect.

So jumping out of AOE is back?

We have done an initial balancing pass on class combat, but are very interested in hearing feedback from the community regarding combat balance, so please feel free to share that feedback with us during this Beta test.

in PVP or PVE?

Rewards

Several new achievements have been added to the game, including Level 8. 20 and 30 Achievements for all classes (including base game classes), new time played achievements, new fishing and gathering achievements. We will be adding many more before launch.

steam achievements as well?

Auction House

There is a 4% AH cut (removed when money is delivered to seller) and a 2% convenience fee (removed when a bid or buyout is placed and returned if bidder is outbid)

I would say that is way to low, I would say a 20% AH cut is way more reasonable, hell, real life in sweden has 30% (a bit extreme I know). You want people to trade outside the auction house as well right?