[ AI ]

iFramesBetweenClosePointRequests = 10

bSandboxPathFailedDebug = 0

bSandboxStandingEnterDebug = 0

bSandboxSmoothPathDebug = 0

fStandingEnterOnlyWeightMultiplier = 0.500000

bEndOfPathTracksTargetWhenTargetNotFollowingPath = 0

bUseTargetNotFollowingPathBehavior = 1

bShowFurnitureExitMarkers = 1

bShowFurnitureEntryMarkers = 1

[ Actor ]

fVisibleNavmeshMoveDist = 4096.000000

fNotVisibleNavmeshMoveDist = 2048.000000

bUseNavMeshForMovement = 1

[ Animation ]

bUseVariableCache = 1

bIgnoreNIFFlags = 0

bShowPoseTransformWarnings = 0

bRandomizeGraphSeed = 1

fMaxSpeedAdjustmentPercent = 2.000000

fSameBinAdjustment = 0.030000

bDrawRagdollPoseInVDB = 0

bDrawAnimPoseInVDB = 0

bDriveRagdollWithGraph = 1

bHandIK = 1

bFootIK = 1

fAnimInterpSlop = 0.250000

fAnimInterpFarDist = 1800.000000

fAnimInterpNearDist = 1400.000000

fAnimInterpMaxTime = 0.200000

fAnimInterpMinTime = 0.080000

fBoneLODDistanceScale = 1.000000

bAlwaysSaveAllInfo = 1

sHkxDBNameContextPrefix = meshes\

bFootIKFeedback = 1

bUseContoursToControlSpeeds = 1

fControllerYOffset = 0.500000

fControllerXOffset = 0.500000

fControllerIronSightMult = 0.450000

fControllerYSpeed = 1.000000

fControllerXSpeed = 0.900000

fControllerYMax = 0.500000

fControllerXMax = 0.500000

fDirectionSmoothedAcceleration = 2.000000

fDirectionSmoothedMaxSpeed = 0.250000

fPlayerFirstSpeedBlendOutTime = 0.250000

fPlayerFirstSpeedDeltaSmoothedMaxAcceleration = 10.000000

fPlayerFirstSpeedDeltaSmoothedMaxSpeed = 1000.000000

fRotationSpeedBlendOutTime = 1.500000

fRotationSpeedDeltaSmoothedMaxAcceleration = 5.000000

fRotationSpeedDeltaSmoothedMaxSpeed = 150.000000

fPlayerCharacterDrawSheatheTimeout = 3.000000

iPlayerCharacterImagespaceModifierAnimCount = 2

fFurnitureAnimationTimeout = 24.000000

fFurnitureAnimationStartTimeout = 10.000000

fApproximateDistanceToWalkSpeedFromStanding = 25.000000

fFurnitureWalkingEntryMinAcceptableDistanceSq = 60.000000

fMountDismountTimeout = 8.000000

fSpecialIdlePickTime = 250.000000

bAllowQueuedEventsSent = 1

fMotionFeedbackMinTime = 0.500000

fMotionFeedbackMinSpeed = 5.000000

fMotionFeedbackMinAngleDelta = 20.000000

fMotionFeedbackMinSpeedDelta = 25.000000

bUseAnimationBoneLOD = 1

bAssertOnBadMovementAngle = 0

iMinBonesForForceMinimalBoneUpdate = 3

iMinBonesToGenerateWhileSitting = 5

fMaxFrameCounterDifferenceToConsiderVisible = 0.066667

bAllowGraphDriven = 1

bHumanoidFootIKEnable = 1

bFeedbackToGraphFromCharacterController = 1

bAnimInterpEnable = 1

uVariableCacheSize = 64

bSkipAnimationTextExport = 0

bDisplayMarkWarning = 0

fMaxTimeToMarkSec = 3.000000

strPlayerCharacterBehavior1stPGraphName = FirstPersonBase.hkx

strPlayerCharacterBehavior1stPGraphPathAddition = _1stPerson\

fMaxVelocityAdjustPercent = 0.300000

bApplyFootSyncVelocityChange = 1

bValidateStanceData = 0

iMaxAnimatedRefPhysicsDelayFrames = 1

iMaxAnimatedRefDelayFrames = 1

iMinAnimatedRefDelayFrames = 1

bUseAttachRefController = 1

[ Archive ]

sAnimationArchiveName = Fallout4 - Animations.ba2

iMultiplexDecompressionBufferSize = 65536

bInvalidateOlderFiles = 0

sInvalidationFile = ArchiveInvalidation.txt

iRetainFilenameOffsetTable = 1

iRetainFilenameStringTable = 1

iRetainDirectoryStringTable = 1

bCheckRuntimeCollisions = 0

sResourceArchiveRetainFileNameList =

sCellResourceIndexFileList = Fallout4.cdx

sGeometryPackageList = Fallout4 - Geometry.csg

sResourceDataDirsFinal = STRINGS\

sResourcePrefixList = TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, MATERIALS\, LODSETTINGS\, MISC\, SHADERSFX\, PROGRAMS\

sResourceArchiveListBeta =

sResourceArchiveList2 = Fallout4 - Animations.ba2

sResourceArchiveMemoryCacheList = Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2

sResourceArchive2List =

sResourceArchiveList = Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2

sResourceStartUpArchiveList = Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2

sResourceIndexFileList = Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2

sArchiveList =

bUseArchives = 1

bTrackFileLoading = 0

[ Audio ]

bScriptSoundsEnabled = 1

sDeathCameraEffect = MAGShoutSlowTimeActiveLP

uAwakeSoundTransitionTimeMS = 500

fHardLandingDamageThreshold = 500.000000

hAsyncReadPriorityThreshold = 64

uStreamingThreshold = 4194304

sMissingAssetSoundFile =

uiMaxAudioCacheSize = 2097152

uiInitialCacheSize = 1048576

uiAudioHWThread = 2

fDefaultMasterVolume = 1.000000

uMaxSizeForCachedSound = 262144

bEnableAsyncLoads = 1

bEnableAudio = 1

sAudioAPI = XAudio2

bFootstepSoundsEnabled = 1

fCollisionSoundHeavyThreshold = 200.000000

iCollisionSoundTimeDelta = 100

fHolotapeHLVAtten = -12.000000

fHolotapeNHLVAtten = -12.000000

fHolotapeHoloAtten = 0.000000

fHolotapeBGFXAtten = -12.000000

fHighlightHLVAtten = 0.000000

fHighlightNHLVAtten = -6.000000

fHighlightHoloAtten = 0.000000

fHighlightBGFXAtten = -3.000000

fInterestingHLVAtten = 0.000000

fInterestingNHLVAtten = -6.000000

fInterestingHoloAtten = 0.000000

fInterestingBGFXAtten = -6.000000

fDialogueHLVAtten = -12.000000

fDialogueNHLVAtten = -12.000000

fDialogueHoloAtten = -12.000000

fDialogueBGFXAtten = -12.000000

fNonDialogVoiceDuckingFadeIn = 2.000000

fNonDialogVoiceDuckingFadeOut = 0.700000

fNearbyDuckingCooldownSecs = 0.250000

fInterestingDuckingCooldownSecs = 0.300000

fDialogueDuckingCooldownSecs = 0.300000

fVoiceCategoryChangeFadeSecs = 1.000000

fNearbyHighlightRadius = 250.000000

fInterestingHighlightRadius = 875.000000

fSnapshotTransitionSecsQuick = 0.125000

fSnapshotTransitionSecsDefault = 0.500000

uAudioThreadSleepTimeGameMode = 33

uAudioThreadSleepTimeMenuMode = 1

fMenuModeFadeInTime = 1.000000

fMenuModeFadeOutTime = 3.000000

fReverbTransitionTime = 0.500000

uWeaponSoundOverlapFadeMSecs = 500

fRegionLoopFadeOutTime = 8.000000

fRegionLoopFadeInTime = 6.000000

fASWeatherFadeInSecs = 2.000000

fASWeatherFadeOutSecs = 2.000000

fASFadeOutTime = 6.000000

fASFadeInTime = 1.500000

uRegionSoundsAllowedPerUpdate = 1

fRegionSoundPlacementZOffset = 256.000000

fRegionSoundPlacementRandomOffset = 650.000000

fRegionRandomSoundPlacementBase = 100.000000

bRegionSoundsEnabled = 1

fBigRumbleDecayHalflife = 0.010000

fSmallRumbleDecayHalflife = 0.010000

fSidechainDecayHalflife = 0.750000

bAudioRumbleEnabled = 1

fAudioRumbleBigExponent = 0.500000

fAudioRumbleSmallExponent = 0.400000

fSidechainThresholdMaxDB = -3.000000

fSidechainThresholdMinDB = -20.000000

fSidechainReleaseSecs = 3.000000

fSidechainAttackSecs = 0.010000

uWaterAudioAmbientAttenuation = 2200

uWaterAudioAxisSamplePoints = 8

uWaterAudioSamplePointsToUse = 8

fWaterAudioFadeOutSeconds = 5.000000

fWaterAudioFadeInSeconds = 3.000000

fMinSoundVel = 30.000000

fMusicFinaleCrossFadeTimeOut = 6.000000

fMusicFinaleCrossFadeTimeIn = 3.000000

fMusicUnDuckingSeconds = 8.000000

fMusicDuckingSeconds = 6.000000

uiParentedMarkerSoundFadeTimeMS = 500

uiDefaultReferenceSoundFadeTimeMS = 1000

fDefaultVATSDescriptorThreshold = 0.300000

fDialogueHeadYawExaggeration = 2.000000

fDialogueHeadRollExaggeration = 2.000000

fDialogueHeadPitchExaggeration = 2.000000

fDialogueLookingExaggeration = 0.000000

[ AudioMenu ]

fAudioMasterVolume = 1.000000

fVal7 = 1.000000

uID7 = 0

fVal6 = 1.000000

uID6 = 0

fVal5 = 1.000000

uID5 = 0

fVal4 = 0.650000

uID4 = 138006

fVal3 = 0.650000

uID3 = 1007612

fVal2 = 1.000000

uID2 = 94881

fVal1 = 0.650000

uID1 = 466532

fVal0 = 0.650000

uID0 = 554685

[ BSPathing ]

fPseudoSweptSegmentMinObstacleWidth = 30.000000

fFindClosestEdgesRadius = 512.000000

[ BackgroundLoad ]

iPostProcessTaskWarningMilliseconds = 20

iPostProcessMillisecondsEditor = 50

iPostProcessMillisecondsLoadingQueuedPriority = 20

iPostProcessMilliseconds = 5

bBackgroundLoadLipFiles = 1

bUseBackgroundFileLoader = 0

bLoadBackgroundFaceGen = 0

bUseMultiThreadedFaceGen = 1

bBackgroundCellLoads = 1

bLoadHelmetsInBackground = 1

bSelectivePurgeUnusedOnFastTravel = 0

bUseMultiThreadedTrees = 1

[ Bethesda.net ]

sBethesdaEAISecretKey = 4c70bd64a8bc5b0ab2e273d2c8ffaafcc5186e0c41fd417231685f39500aac892683b31abb13baef54af57653c2465034205ce087d4119c1d36baff802b1ecaf

iBethesdaEAIProductID = 2

sBethesdaEAIURL = http://dev-usl.ei.bethesda.net:80

sHydraStudioKey = c0bfe6d800734ecfbd50cc2f980ccb7b

sHydraStudioURL = https://bgs-api-studio.bethesda.agoragames.com

sBethesdaAccountKey = hXyytIxVKuz5EN9uSpLLEnhSsOAOuMS0wgECB8tUhoX6rnXKV9F4Kt8hG5CSHJf

sBethesdaAccountURL = https://staging-api-accounts.bethesda.agoragames.com

bEnableAnalytics = 0

bEnablePlatform = 0

[ Breakables ]

fBreakableFXStopTimeSec = 1.000000

fBreakableFXExpireTimeSec = 2.500000

[ Camera ]

fCameraCasterMinTargetHeight = 30.000000

fTweenCamZoomSpeed = 25.000000

fTweenCamZoomFOVMod = 10.000000

fTweenCamRotClosingSpeed = 10.000000

fTweenCamRotSpeed = 4.000000

fTweenCamRotAngle = 0.050000

f3rdPersonAimDollySpeed = 6.000000

f3rdPersonAimDist = 30.000000

f3rdPersonAimFOVAnimateSec = 0.150000

f3rdPersonAimFOV = 50.000000

bReturnTo1stPersonFromVanity = 0

fChaseCameraMaxAngle = 30.000000

fChaseCameraSpeed = 10.000000

fCollisionRecoverySpeed = 3.000000

fPitchZoomOutMaxDist = 100.000000

f3rdPersonPowerArmorCameraAdjust = -6.000000

bApplyCameraNodeAnimations = 1

fCameraRecoverySpeed = 1.500000

fOverShoulderOffsetCollisionScalar = 0.300000

fShoulderDollySpeed = 3.000000

fOverShoulderMeleeCombatAddY = 0.000000

fOverShoulderMeleeCombatPosZ = 0.000000

fOverShoulderMeleeCombatPosX = 0.000000

fOverShoulderCombatAddY = 0.000000

fOverShoulderCombatPosZ = 0.000000

fOverShoulderCombatPosX = 0.000000

fOverShoulderPosZ = 0.000000

fOverShoulderPosX = 0.000000

fMouseWheelZoomMinDelta = 0.005000

fMouseWheelZoomSpeed = 3.000000

fMouseWheelZoomIncrement = 0.075000

fThumbstickZoomSpeed = 0.050000

fFreeRotationDialogueSpeed = 0.100000

fFreeRotationSpeed = 3.000000

fVertibirdVanityModeMaxDist = 2000.000000

fVertibirdVanityModeMinDist = 975.000000

fMinCurrentZoom = 0.000000

fVanityModeMaxDist = 150.000000

fVanityModeMinDist = 0.000000

fDefaultEyeHeight = 120.000000

fPitchZeroBlendTime = 0.750000

fHorseDismountYawCorrection = 0.320000

iDialogueTransitionMillis = 500

iAnimatedTransitionMillis = 1000

iBleedoutTransitionMillis = 500

iHorseTransitionMillis = 500

fMinTimeInvisible = 0.100000

fLookingSpeed = 0.100000

fCharControllerCheckHeightOffset = 124.000000

fCameraCasterDialogueSize = 3.000000

fCameraCasterBleedOutSize = 17.000000

fCameraCasterTargetSize = 10.000000

fCameraCasterTargetFurnitureSize = 40.000000

fCameraCasterTargetPASize = 15.000000

fCameraCasterSize = 15.000000

bForceAutoVanityMode = 0

bDisableAutoVanityMode = 0

fHorseMaxAngleBeforeTurn = 90.000000

fOverShoulderHorseAddY = -300.000000

fOverShoulderHorsePosZ = 0.000000

fOverShoulderHorsePosX = 0.000000

fWorkbenchCameraTranslateZ = -50.000000

fWorkbenchCameraTranslateY = 50.000000

fWorkbenchCameraTranslateX = 0.000000

fWorkbenchCameraYaw = -1.000000

fWorkbenchCameraPitch = 0.500000

fWorkbenchCameraZoom = 100.000000

fFurnitureCameraAngle = 0.392699

fFurnitureCameraZoom = 250.000000

fFreeCameraTriggerDeadzone = 0.100000

fFreeCameraRunSpeed = 2.000000

fFreeCameraRotationSpeed = 3.000000

fFreeCameraTranslationSpeed = 20.000000

f1stPitchOffsetMouseMaxLag = 4.000000

f1stPitchOffsetMouseFollowSpeed = 15.000000

f1stPitchOffsetMultOffMaxSpeed = 1.000000

f1stPitchOffsetMultOffAccel = 1.000000

f1stPitchOffsetMultOnMaxSpeed = 0.600000

f1stPitchOffsetMultOnAccel = 0.500000

f1stPitchOffsetTarget = 0.750000

f1st3rdSwitchDelay = 0.250000

f1stHorzDampeningVelocityDampening = 0.400000

f1stHorzDampeningSpringConstant = 0.000100

f1stVertDampeningVelocityDampening = 0.600000

f1stVertDampeningSpringConstant = 0.001000

fFirstPersonSittingAngleLimit = 1.570796

fFirstPersonSittingRotationSpeedY = 0.050000

fFirstPersonSittingRotationSpeedX = 0.100000

fFirstPersonDisablePOVLerpDPS = 2.000000

fAutoVanityIncrement = 0.300000

fVertibirdAutoVanityZoom = 975.000000

fDefaultAutoVanityZoom = 300.000000

fWorldCameraNearDepthBlurScale = 4.000000

fWorldCameraDepthBlurScale = 0.300000

fWorldCameraMaximumDepthBlur = 0.450000

fWorldCameraFocalDepth = 45000.000000

fOverlaySnowScale = 0.000045

fOverlayScale = 0.000035

fOverlayNormalSnowStrength = 0.400000

fOverlayNormalStrength = 1.100000

sWorldCameraOverlayNormalSnowTexture = Data\Textures\Terrain\WorldMapOverlaySnow_n.dds

sWorldCameraOverlayNormalTexture = Data\Textures\Terrain\WorldMapOverlay_n.dds

fWorldTransitionHeight = 10000.000000

sMapCloudNIF = Meshes\Sky\SkyrimWorldMapCloudBank.nif

sWorldDefaultWorldSpace = Commonwealth

fCameraCollisionRigCastLength = 150.000000

fCameraCollisionRigSphereRadius = 12.000000

fCameraCollisionRigSpring = 30.000000

fActorFadeOutBoundMax = 100.000000

fActorFadeOutLimit = 30.000000

bTestLeftSideCameras = 0

bDebugCameraPathSelection = 0

[ CameraPath ]

iTake = 0

sDirectoryName = TestCameraPath

iFPS = 30

sNif = Cameras\CameraTest.nif

sOffsetID =

bRecord = 0

bStart = 0

[ Cloth ]

fMaxRootAngleBeforeTeleport = 1.570796

fMaxRootDistanceBeforeTeleport = 100.000000

bEnableScaling = 1

bEnablePrediction = 1

bAnimClothLOD = 1

bDrawParticleStepPositions = 0

bDrawClothDeformedBones = 0

bLoadLocalSetupData = 0

uNumSimSettleSteps = 10

uMaxClothCount = 100

fClothTimingBudget = 0.010000

fClothLODDistanceSqr = 5000000.000000

bSimulateClothDisable = 0

bAnimateClothOnDead = 0

bAnimateClothOnDown = 1

bAnimateClothOnSwim = 1

bAnimateClothOnSitSleep = 1

bConstantlySwitchClothLOD = 0

[ CollisionQuery ]

bDrawVDBClosestResults = 0

bDrawVDBContactResults = 0

bDrawVDBRaycastResults = 1

bForceToPPU = 1

[ Combat ]

bCombatPathSprinting = 1

bCombatPathSmoothing = 1

fMountedAttackRangeMultiplier = 1.100000

fDebugCombatProjectileLOSTime = 5.000000

bDebugCombatProjectileLOS = 0

bDebugCombatLOS = 0

fDebugCombatTextSize = 0.500000

bDebugCombatTextColorDark = 0

bDebugCombatThreats = 0

bEncounterZoneTargetRestrict = 1

bDebugCombatTargetLocations = 0

bDebugCombatThreading = 0

bDebugCombat = 0

bDebugCombatDialogue = 0

bDisableCombatDialogue = 0

bDebugCombatCoverReservations = 0

cImpactDecalMaxResults = 10

fProjectileDefaultWaterSplashSize = 10.000000

fProjectileMaxPenetration = 120.000000

fProjectileNearMissDist = 400.000000

fMostCommonProjectileCollisionRadius3 = 10.000000

fMostCommonProjectileCollisionRadius2 = 5.000000

fMostCommonProjectileCollisionRadius1 = 2.000000

bVATSProjectileDebug = 0

fProjectileDebugDuration = 5.000000

bProjectileDebug = 0

bHazardDebug = 0

cBeamProjectileMaxRaycastResults = 5

fMagnetismObjHeadingMult = 0.300000

fMagnetismObjLookingMult = 0.000000

fMagnetismStrafeMinDistance = 200.000000

fMagnetismInputRotationTargetMoveYawLimit = 0.100000

fMagnetismSightsInputRotationTargetMoveYaw = 0.400000

fMagnetismInputRotationTargetMoveYaw = 0.400000

fMagnetismMeleeMovementLimit = 0.450000

fMagnetismMeleeRotationYawLimit = 0.600000

fMagnetismMeleeRotationPitchLimit = 0.300000

fMagnetismSightsMovementLimit = 0.450000

fMagnetismSightsRotationYawLimit = 0.600000

fMagnetismSightsRotationPitchLimit = 0.450000

fMagnetismInputMovementLimit = 0.450000

fMagnetismInputRotationYawLimit = 0.600000

fMagnetismInputRotationPitchLimit = 0.300000

fMagnetismTargetSpeedMax = 300.000000

fMagnetismFalloffExponent = 0.700000

fMagnetismFalloffBorderMaxMult = 15.000000

fMagnetismFalloffBorderMaxRange = 6000.000000

fMagnetismFalloffBorderMinMult = 0.050000

fMagnetismFalloffBorderMinRange = 0.010000

fMagnetismFalloffBorderHeight = 50.000000

fMagnetismSightsFalloffBorderWidth = 100.000000

fMagnetismFalloffBorderWidth = 100.000000

fMagnetismTargetScoreAngleWeight = 6000.000000

fMagnetismMaxActorDistance = 6000.000000

fMagnetismMinActorWidth = 60.000000

fMagnetismZeroInputFalloffSec = 0.330000

fTeammateAutoAimScreenMult = 4.000000

fIronSightsZoomDefault = 50.000000

bIronSightsZoomEnable = 1

fAimChaseLookingMult = 3.000000

fAimDownDegrees = 90.000000

fAimUpDegrees = 90.000000

fDeathForceCleared = 1.000000

bPlayerAlwaysStaggered = 1

bCombatDisableAmmoUsage = 0

bPlayerUnequipAttackCondition = 1

fDecapInitialSpeed = 250.000000

bUseHitLocationAnim = 1

fHitEffectThresholdMod = 0.040000

fHitEffectThresholdSevere = 0.043000

bDisableNPCAttacks = 0

bPlayHitLocationIdles = 1

bPlayStaggers = 1

iMaxHiPerfCombatCount = 4

fMinBloodDamage = 1.000000

fHitVectorDelay = 0.400000

iShowHitVector = 0

bDismemberOneLimb = 1

bChainExplosionDebug = 0

bMagicDebug = 0

fTeammateCommandMenuDegrees = 16.000000

bDebugCombatPositionReservations = 0

bDebugCombatAttackRange = 0

bDebugCombatTargets = 0

bDebugCombatViewLocations = 0

bDebugCombatAimLocations = 0

bDebugCombatUnreachableLocations = 0

bDebugCombatArea = 0

fAimModelPlayerSnapSpeedDeg = 80.000000

fAimModelPlayerSnapTimeSec = 0.400000

fAimModelPlayerSnapHeightPercent = 0.700000

fAimModelPlayerSnapMaxDist = 2000.000000

fAimModelPlayerSnapCapsuleRadius = 85.000000

f3PArrowTiltUpAngle = 2.500000

f1PArrowTiltUpAngle = 2.000000

bForceNPCsUseAmmo = 0

bAimSights = 0

bLaserSights = 0

[ Companion ]

iSocketReceiveTimeoutMs = 2000

iSocketSendTimeoutMs = 5000

iSocketAcceptTimeoutMs = 800

iSmartglassReceiveTimeoutMs = 2000

iReceiveBufferInitialSize = 256

iMaxIncomingMessageSize = 1000000

fKeepAliveReceiveTimeoutMs = 10000.000000

iKeepAliveSendDelayMs = 1000

[ Controls ]

bBackgroundMouse = 0

uRepeatsUntilShort = 1

fThumbstickRepeatLong = 0.500000

fThumbstickRepeatShort = 0.100000

fDirectionalDeadzone = 0.500000

fRThumbDeadzoneMax = 0.940000

fLThumbDeadzoneMax = 0.940000

fTriggerDeadzone = 0.050000

fRThumbDeadzone = 0.250000

fLThumbDeadzone = 0.250000

fBigVibrationFactor = 1.000000

fSmallVibrationFactor = 1.000000

fFavoritesGamepadDelay = 0.300000

fPipboyZoomDelay = 0.180000

fPipboyLightDelay = 0.300000

fKeyboardRepeatRate = 0.050000

fKeyboardRepeatDelay = 0.300000

fLookSnapToAxisStrength = 0.150000

fLookCurveSensitivityThreshold = 0.100000

uPlayerControlScheme = 0

fAttackQueueThresholdSec = 0.166700

fTriggerLatchReleasePercent = 0.150000

fTriggerLatchEngagePercent = 0.330000

fDualCastChordTime = 0.050000

fAlternateFurnitureExitDelay = 0.400000

fPowerArmorExitDelay = 0.400000

fFirstToThirdPersonAngularScalar = 4.000000

fMaxAngleToConsiderFullInput = 60.000000

bForceFirstPersonLerpGraph = 0

fReloadReadyDelay = 0.400000

fEnterWorkshopDelay = 1.500000

fTogglePOVDelay = 0.000000

fZKeyDelay = 0.200000

fHorseHeadingMovementMult = 0.750000

fMouseHeadingNormalizeMax = 20.000000

fGamepadLookMaxRotationSpring = 20.000000

fGamepadLookMultExponent = 0.000000

fGamepadLookAccelPitchMult = 3.000000

fGamepadLookAccelYawMult = 3.000000

fGamepadLookAccelSec = 1.100000

fLookGraphCoefficient4 = -0.754499

fLookGraphCoefficient3 = 2.028650

fLookGraphCoefficient2 = -0.382666

fLookGraphCoefficient1 = 0.115141

fMouseHeadingYScale = 0.021000

fMouseHeadingXScale = 0.021000

fMouseHeadingSensitivityDefault = 0.030000

fGamepadHeadingSensitivityDefault = 0.666720

fThrowDelay = 0.300000

fSubsequentPowerBashDelay = 2.000000

fInitialPowerBashDelay = 0.300000

fSubsequentPowerAttackDelay = 2.000000

fInitialPowerAttackDelay = 0.300000

fMovementAxisDeadzone = 0.150000

fReverseDirThreshold = 0.300000

fPlayerAutoReloadDelaySec = 0.660000

bUseCyclicControlInFirstPerson = 0

fHorseClampAngle = 10.000000

fIronSightsPitchSpeedRatio = 0.800000

fPitchSpeedRatio = 0.562500

bDampenFirstPlayerControls = 1

bDampenThirdPlayerControls = 1

fSprintStopSpeedPercentageThreshold = 0.500000

fSprintStopDirectionThresholdDegrees = 33.000000

fPlayerFirstPowerArmorDecelerationDampenTime = 0.100000

fPlayerFirstPowerArmorAccelerationDampenTime = 0.350000

fPlayerFirstDecelerationDampenTime = 0.050000

fPlayerFirstAccelerationDampenTime = 0.250000

fPlayerThirdPowerArmorDecelerationDampenTime = 0.100000

fPlayerThirdPowerArmorAccelerationDampenTime = 0.350000

fPlayerThirdDecelerationDampenTime = 0.050000

fPlayerThirdAccelerationDampenTime = 0.250000

bPlayerGraphFeedback = 0

fHorseControlsDampenTimeMultiplier = 10.000000

fPlayerMaxLookDown = -80.000000

fPlayerMaxLookUp = 80.000000

bUseScreenSpaceMovement = 1

bEnableLayerDebugging = 1

bInvertMovementThumbstick = 0

fGamepadHeadingSensitivityMax = 1.555600

fGamepadHeadingSensitivityMin = 0.444500

fMouseHeadingSensitivityMax = 0.060000

fMouseHeadingSensitivityMin = 0.010000

fThirdPersonAngularAccelerationMult = 1.500000

fAccelerationDampeningMult = 1.000000

fLockCooldownFromRunTime = 0.100000

fLockToWalkTime = 0.500000

fDefaultWalkSpeedPercentageThreshold = 0.400000

fDefaultAngleThreshold = 60.000000

bDoPlayerControlsPickIdle = 1

fMouseHeadingSensitivity = 0.030000

fGamepadHeadingSensitivity = 0.666700

bAlwaysRunByDefault = 1

bInvertYValues = 0

bGamePadRumble = 1

[ CopyProtectionStrings ]

sCopyProtectionMessage2 = Insert the Fallout4 Disc.

sCopyProtectionTitle2 = Fallout4 Disc Not Found

sCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer.

sCopyProtectionTitle = CD-ROM Drive Not Found

[ Debug ]

bUseFlattenedBoneTree = 1

bDisplayAutoLockpickHackingOdds = 1

bDebugFaceGenCriticalSection = 0

bDebugFaceGenMultithreading = 0

bShowLLRandomRolls = 0

bWriteTACOutputToFile = 0

[ Decals ]

fDebrisDecalTimer = 2.000000

bBackgroundInitializeGeometryDecals = 1

bAllowDecalsOnAlpha = 1

bForceAllDecals = 0

bSkinnedDecals = 1

bDecals = 1

bDecalMultithreaded = 0

uMaxSkinDecalPerActor = 25

uMaxSkinDecals = 100

uMaxDecals = 1000

[ DeferredDeleter ]

fUpdateBudgetMS = 1.000000

[ Dialogue ]

bUseDialogueCursor = 1

fDialogueMaxCursorLookSpeed = 10.000000

fDialogueScreenBottomDivider = 0.100000

fDialogueScreenDivider = 0.200000

fDialogueMagnetismFalloffBorder = 135.000000

fDialogueMagnetismInputRotationLimit = 0.500000

fDialogueMagnetismInputMovementLimit = 0.500000

fDialogueCameraResumeTime = 1.000000

bPlayDialogueRotations = 1

fDialogueRotationPitchOffsetFurniture = 0.200000

fDialogueRotationPitchOffset = 0.200000

fDialogueRotationSecs = 1.850000

bDialogueDelayMenuExit = 1

bDialogueSwingCameraNewPlayerInput = 0

bDialogueUseFrustrumCheckNotPick = 1

bDialogueActiveRefRequired = 1

fDialogueCameraPlayerRotBlendOutTime = 70.000000

bDialogueCaemraPlayerShootCameras = 0

fDialogueCameraPlayerForceResponseDelay = 1.000000

fDialogueCameraPlayerDesiredDist2ndWay = 50.000000

bDialogueCameraPlayerTooClose2ndWay = 1

fDialogueCameraPlayerDesiredDist = 80.000000

fDialogueCameraPlayerTooCloseDist = 65.000000

fDialogueCameraOffscreenSpring = 1.000000

fDialogueCameraOffscreenBorder = 0.100000

fDialogueCameraPlayerControlsRightStickTimer = 1.500000

fDialogueCameraPlayerControlsTimer = 0.600000

fDialogueCameraPlayerControlsDelay = 0.133333

fDialogueCameraPlayerRotDeltaExit = 8.000000

fDialogueCameraMouseMoveExit = 80.000000

fDialogueCameraPlayerPosDeltaExit = 60.000000

fDialogueCameraLeftThumbstickExit = 0.500000

bDialogueCameraSkipNPCtoNPCCamera = 0

bDialogueCameraSkipShortLineResetTimer = 0

fDialogueCameraSkipShortLineCameraTimer = 7.000000

fDialogueCameraCutVoiceLength = 1.200000

fDialogueCameraNextSceneDelay = 0.750000

bBlendPCapEmotions = 0

[ Dismemberment ]

bDisplayCutPlanes = 0

iNumSteps = 8

[ Display ]

fHUDQuadsOffset = 10.000000

bDoHUDQuadsMerge = 1

bDoHUDQuads = 1

fSunShadowUpdateTime = 1.000000

fSunUpdateThreshold = 0.500000

bCompileOnRender = 1

bSimpleLighting = 0

iMaxNumberOfCubemapsPerFrame = 42

fPipboyScreenRefractionStrength_PowerArmor = 0.000000

fPipboyScreenGlassDepth_PowerArmor = 0.000000

iRenderPassCacheSize = 5120

fTAAPostOverlay = 0.210000

fTAAPostSharpen = 0.210000

fTAAHighFreq = 0.800000

fTAALowFreq = 0.500000

fTAASharpen = 1.000000

fSAOBias = 0.600000

fSAORadius = 108.199997

fSAOIntensity = 7.100000

bUseAsyncComputeAO = 0

fAOBlurSigma = 1.500000

fAORadius = 20.000000

fAOLightingStrength = 1.000000

bHDRinCS = 0

fPipboyScreenRefractionStrength = 0.070000

fPipboyScreenGlassDepth = 0.400000

bUseAutoDynamicResolution = 0

bZPrePass = 1

bUsePreCulledObjects = 1

bMeshCombinerMaterialComparison = 0

fDefaultFOV = 80.000000

fMipBias = 0.000000

bDoTestHDR = 0

iTrilinearThreshold = 3

bImageSpaceEffects = 1

bDo30VFog = 1

fMeshLODFadeTime = 1.000000

iDebugTextLeftRightOffset = 10

iDebugTextTopBottomOffset = 20

iUseDXDeviceDebug = 0

bForceAllRenderTarget = 1

iLocation Y = 0

iLocation X = 0

bEnableCameraCache = 1

bAsyncResourceCopies = 0

strShaderIDNetworkPath = \\bgs\F4\xfer

bShaderCache = 0

iAutoViewMinDistance = 2000

iAutoViewHiFrameRate = 40

iAutoViewLowFrameRate = 20

bAutoViewDistance = 0

fDefault1stPersonFOV = 80.000000

fDefaultWorldFOV = 70.000000

fNear1stPersonDistance = 1.000000

fNearDistance = 15.000000

fNoLODFarDistancePct = 1.000000

fNoLODFarDistanceMax = 10240.000000

fNoLODFarDistanceMin = 100.000000

sLoadScreenLUT = Textures\Effects\LUTs\LoadingMenuColorLUT.dds

fLowHealthIModStrengthMax = 1.500000

fLowHealthIModStrengthMin = 0.800000

fLowHealthIModInterval = 2.000000

bLowHealthIModEnabled = 1

fFXPickMaxDistance = 1000.000000

bActorSelfShadowing = 0

bScreenshotToClipboard = 0

bScreenshotToFile = 1

sScreenShotBaseName = ScreenShot

bLoadMarkers = 1

bShowMarkers = 0

fScopeScissorAmount = 0.300000

bUseSunbeams = 0

bMergeInstancingOnAllCombinedMeshes = 0

bAllowMergeInstancing = 1

bMultiThreadedRenderingUNP = 1

bMultiThreadedAccumulation = 1

bDynamicObjectQueryManager = 1

bMultiThreadedRenderingPPLD = 0

bMultiThreadedRenderingPPM = 0

bMultiThreadedRenderingFWD = 0

bMultiThreadedRenderingDFL = 0

bMultiThreadedRendering = 0

sHideTexturePath =

iDebugTextSubPage = 0

sDebugText = VATS

bMainRenderInDeferredContext = 0

bPauseMenuDrawOptimization = 1

fPipboyScreenEmitIntensityPA = 3.000000

fPipboyScreenEmitIntensity = 1.250000

fPipboyScreenDiffuseIntensityPA = 1.000000

fPipboyScreenDiffuseIntensity = 0.150000

bDisableLandTextureLoad = 0

fLinePrimitiveWidth = 8.000000

fDecalLOD0 = 800.000000

fDecalLifetime = 30.000000

focusShadowMapDoubleEveryXUnit = 450.000000

fShadowBiasScale = 1.000000

fDirShadowDistance = 20000.000000

fShadowDistance = 20000.000000

uiOrthoShadowFilter = 3

uiShadowFilter = 3

iShadowMapResolution = 4096

uPipboyTargetHeight = 700

uPipboyTargetWidth = 876

iVolumetricLightingQuality = 2

bVolumetricLightingEnable = 1

bSAOEnable = 1

iDirShadowSplits = 3

bVolumetricLightingForceCasters = 0

iTiledLightingMinLights = 40

bComputeShaderDeferredTiledLighting = 1

iMaxFocusShadowsDialogue = 4

iMaxFocusShadows = 4

bForceIgnoreSmoothness = 0

fBlendSplitDirShadow = 48.000000

bSinglePassDirShadow = 1

bEnableWetnessMaterials = 1

fTessFactorMaxDistanceScale = 100.000000

sAntiAliasing = TAA

fLeafAnimDampenDistEnd = 4600.000000

fLeafAnimDampenDistStart = 3600.000000

fMeshLODFadePercentDefault = 1.200000

fMeshLODFadeBoundDefault = 256.000000

fMeshLODFadeScalar = 1.000000

fMeshLODLevel2FadeTreeDistance = 2048.000000

fMeshLODLevel1FadeTreeDistance = 2844.000000

fInteriorMeshLODLevel2FadeDist = 1950.000000

fInteriorMeshLODLevel1FadeDist = 2600.000000

fMeshLODLevel2FadeDist = 999999.000000

fMeshLODLevel1FadeDist = 999999.000000

iMaxAnisotropy = 16

iPresentInterval = 1

bTopMostWindow = 0

bMaximizeWindow = 0

bBorderless = 1

bFull Screen = 1

iSize H = 1200

iSize W = 1920

bAllowShadowcasterNPCLights = 0

iScreenShotIndex = 0

fMaxFocusShadowMapDistance = 450.000000

bPrecipitationOcclusion = 1

iMaxSkinDecalsPerFrame = 25

iMaxDecalsPerFrame = 100

[ Explosion ]

fMaxLinearSpeedAfterExplosion = 2000.000000

[ FaceGen ]

sFaceEmotionalIdlesAsset = Misc\FaceEmotions.bin

uiMaxNumberFaceGenDetailsTextures = 128

uiNumActorsAllowedToMorph = 10

bApplyWrinkles = 1

bUseCustomizationMorphs = 1

bUseRaceMorph = 1

[ Facegen ]

fGeneticBlendFactorMorphSliders = 0.500000

fGeneticBlendFactorFacialBoneRegions = 0.500000

fGeneticBlendFactorBodyMorphRegions = 0.500000

fGeneticBlendFactorWeight = 0.500000

fGeneticBlendFactorSkinTone = 0.500000

[ Fonts ]

sDebugTextFont = $ConsoleFont

sFontConfigFile = Interface\FontConfig.txt

[ GENERAL ]

fPlayerFlyingMountBaseTargetSpeed = 700.000000

[ GamePlay ]

bAllowFlyMountedLiveFastTravel = 1

fPlayerDisableSprintingLoadingCellDistance = 4096.000000

fPlayerHealthSaveOnPauseLimit = 0.250000

strPipboyScreenGlowEffect = ScreenGlowEffect01

sTrackProgressPath = \\bgs\Fallout\LevelData\

bTrackProgress = 0

iActorsDismemberedPerFrame = 2

fMapMarkerUpdateTime = 0.050000

bAllowHavokGrabTheLiving = 0

bEssentialTakeNoDamage = 1

bHealthBarShowing = 0

bInstantLevelUp = 0

fFootIKDistance = 1024.000000

iDetectionPicks = 21

bDismemberRedressLimb = 0

bPreloadPAExit = 1

bPreloadPAEnter = 1

iDifficulty = 3

bShowFloatingQuestMarkers = 1

bShowQuestMarkers = 1

[ GamepadLight ]

uiPipboyLightB = 0

uiPipboyLightG = 255

uiPipboyLightR = 0

uiPowerArmorB = 0

uiPowerArmorG = 173

uiPowerArmorR = 255

uiPowerArmorLightB = 255

uiPowerArmorLightG = 255

uiPowerArmorLightR = 255

[ Gameplay ]

fKnockdownTargetMagnitude = 100.000000

iTerminalLockoutTime = 10

fMagicTargetLocationExtraLargeActorRadius = 256.000000

fMagicTargetLocationNormalActorRadius = 32.000000

fMinTerminalActivateDotProduct = 0.500000

[ General ]

bAllowResourceReloading = 1

bWarnOnMaterialCollisions = 0

bDisableComputeShaderOnCombinations = 0

fAccurateOcclusionThreshold = 768.000000

bDoMultithreadedVisQuery = 1

fPreVisCameraBufferSize = 16.000000

bPreCulledObjectsEnabled = 1

iIntroSequencePriority = 3

iPreloadSizeLimitDefault = 26214400

iPreloadSizeLimit = 419430400

bPreloadIntroSequence = 1

fBendableSplineSegmentLengthPct = 0.040000

fBendableSplineSagPct = 1.400000

bCullingBatch = 0

fBSTaskTime = 2.000000

bForbidNifErrorMarkers = 0

bUseDebugGamepad = 0

fMinPlayerMoveToDistForLoadScreen = 128.000000

sMenuNewGameSoundFile = Sound\FX\UI\UI_Start_01.wav

sGamerIconTextureName = BGSUserIcon

bEnableMainMenuBink = 1

uMainMenuDelayBeforeAllowSkip = 5000

uMainMenuMusicAttnmB = 300

uMainMenuMusicFadeTimeMS = 1500

sMainMenuMusic = \Data\Music\Special\MUS_MainTheme.xwm

bPlayMainMenuMusic = 1

sCharGenQuest = 0001ED86

bDebugSpectatorThreats = 0

bRunMiddleLowLevelProcess = 1

bTaskletActorSceneGraphUpdates = 1

bParallelAnimUpdate = 0

fProcessListsUpdateHighFrameRate = 30.000000

fProcessListsUpdateLowFrameRate = 20.000000

fProcessListsUpdateTimeMin = 0.500000

fProcessListsUpdateTimeMax = 2.000000

iLowProcessingMilliseconds = 2

fPlayerBulletAutoAimControllerOffset = 200.000000

bShowGunTarget = 0

fEncumberedReminderTimer = 30.000000

bBorderRegionsEnabled = 1

fTooCloseToBorderDistance = 1024.000000

bPreloadLinkedAreas = 0

fTeleportPreloadDistance = 4096.000000

fBetaDeferredKillTimer = 15.000000

bUseMovementBlockedPackage = 0

bDisableAllGore = 0

bTrackAllDeaths = 0

fElevatorFadeStartTime = 4.000000

bDegradeDetachedTextures = 1

fTextureUpgradeDisabledMinSpeed = 600.000000

iTextureUpgradeDistance1 = 1200

iTextureUpgradeDistance0 = 600

iTextureDegradeDistance1 = 1500

iTextureDegradeDistance0 = 800

bForceUpdateDiffuseOnly = 1

fUpdateTextureTime = 1.500000

iNumBitsForFullySeen = 248

uiMemoryLevelNumPasses = 3

uiMemoryLevelBufferSize = 10485760

uiMemoryLevelIdleCritical = 26214400

uiMemoryLevelIdle = 104857600

uiMemoryLevelLoading = 419430400

bShowCheckMemoryOutput = 0

fPlayerFlyMountMinSpeed = 0.400000

iPlayerFlyMountHighQueuedRefCount = 200

bUsePlayerFlyMountSpeedScale = 1

iPreloadPlayerFlyMountPathCellsMax = 6

iPreloadPlayerFlyMountPathCellsGridSize = 3

bPreloadPlayerFlyMountPathCells = 1

fPlayerFlyMountCellUpdateCustomGridCenterSpeed = 600.000000

bUsePlayerFlyMountCellUpdateCustomGridCenter = 1

bUsePlayerFlyMountCellNextCellQueue = 1

bUsePlayerFlyMountCellUpdateLogic = 1

bPreCullActors = 1

bUseHardDriveCache = 0

bEnableBoundingVolumeOcclusion = 1

bDisplayBoundingVolumes = 0

uESMPageCacheMaxPageCount = 5000

bUseThreadedMorpher = 0

bUseThreadedParticleSystem = 0

bUseThreadedTempEffects = 1

bChangeTimeMultSlowly = 1

iFPSClamp = 0

bRunVTuneTest = 0

sStartingConsoleCommand =

sStartingCellY =

sStartingCellX =

sStartingWorld =

sStartingCell =

bEnableFileStreamer = 1

sTestFile10 =

sTestFile9 =

sTestFile8 =

sTestFile7 =

sTestFile6 =

sTestFile5 =

sTestFile4 =

sTestFile3 =

sTestFile2 =

sTestFile1 = Fallout4.ESM

sUnessentialFileCacheList =

sEssentialFileCacheList =

bEnableFileCaching = 0

bCRTMemoryChecks = 0

bPauseOnAltTab = 1

bAlwaysActive = 0

fTaskQueueBudgetMS = 5.000000

bAllowTextureFallback = 1

iMaxJobThreads = 32

fVegetationCollisionActorBaseInfluence = 1.500000

fVegetationCollisionPAMultiplier = 0.500000

fVegetationCollisionRunningAttenuation = 0.200000

fMaxActorVegetationCollisionDistance = 1500.000000

bLaunchVisibilityQueriesInPlayerUpdate = 1

uMovieFadeGameAudioMS = 4000

fChancesToPlayAlternateIntro = 0.200000

sIntroMovie =

sIntroSequence = GameIntro_V3_B.bk2

fRadioPathSearchFailTimeMult = 4.000000

uMaxRadioPathSearchesPerFrame = 1

fRadioMinSignalLevel = 0.050000

fRadioStaleLocInterval = 1.000000

fRadioRadiusCheckInterval = 0.500000

fRadioPathSearchInterval = 5.000000

bMultiThreadMovement = 1

fCloakEffectUpdateInterval = 0.500000

bInstallMenuLoadVideoAsync = 0

uInstallMenuPlayVideoDelay = 30

sStreamInstallVideoPlayList = STRENGTH.bk2 ;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2

uScreenshotFastDelayTimer = 200

uScreenshotSlowDelayTimer = 5000

uMenuPreESMAttenmB = 1000

sMenuFocusSoundFile = Sound\FX\UI\General\UI_General_Focus.wav

sMenuCancelSoundFile = Sound\FX\UI\General\UI_General_Cancel.wav

sMenuOKSoundFile = Sound\FX\UI\General\UI_General_OK.wav

sValidNameCharsFile = Interface/FontConfig.txt

fLoadGameFadeSecs = 1.000000

fSecsBeforeIdle = 120.000000

fStoryTellerQuestFindTime = 2.000000

iUpdateDetectionsAllowedPerFrame = 100

iEnumRefsAllowedPerFrame = 1

bFacegenDisableMorphs = 0

bUseEyeEnvMapping = 1

bDisableCustomFaceGeneration = 0

bUseFaceGenPreprocessedHeads = 1

bHealthRegenFromRacePlayerOnly = 1

bUseSeparatePlayerAddressTitle = 0

bDisableGearedUp = 1

fDefaultNPCWeightMax = 25.000000

fDefaultNPCWeightMin = 25.000000

bWarnWhenReplacingInvalidHeadParts = 0

bCheckCellOffsetsOnInit = 0

bExternalLODDataFiles = 1

bDisableLargeRefs = 1

iPrefetchCellBufferSize = 65536

bLeveledCreaturesAreMarkers = 1

fPrimitiveAlphaMultiplier = 2.000000

fPrimitiveAlphaDecalVolume = 0.200000

uDefaultCombinedObjectLevelsZ = 4

uDefaultCombinedObjectLevelsXY = 2

bDefaultCOCPlacement = 0

fSmallObjectSize = 100.000000

fFlickeringLightDistance = 1024.000000

bUseMultibounds = 1

bAllowPluginPreCalcDataWipe = 1

bUseCombinedObjects = 1

bWarnFinishedCombinationNoCell = 0

fNormalDoorFadeSecs = 0.400000

fNormalDoorFadeWait = 0.010000

fAutoDoorFadeSecs = 0.500000

bUseLooseScalingFiles = 0

bCalculateArmorMeshAndTextureFileCounts = 1

bCombineStaticCollectionArtOnClone = 1

bMergeHavokShape = 1

bUsePreCreatedSCOL = 1

fDefaultSplineFlexibility = 0.000000

fDefaultSplineWindSensibility = 0.000000

fDefaultSplineColorB = 0.100000

fDefaultSplineColorG = 0.100000

fDefaultSplineColorR = 0.100000

bDebugDismemberments = 0

bQueueCellAttachDetach = 1

bReconstructIDTags = 0

bKeepILStringBlocksLoaded = 1

bKeepDLStringBlocksLoaded = 0

bUseOptimizedTextureLoading = 1

bWarnOnMissingFileEntry = 0

bBackgroundLoadVMData = 1

bFixAIPackagesOnLoad = 0

fAutoCloseDelay = 0.500000

bAnimateDoorPhysics = 0

iESMFileStreamerPriority = 1

bEnableFileStreamerForESM = 1

fMasterFilePreLoadMB = 40.000000

bKeepPluginWhenMerging = 0

bCreate Maps Enable = 0

sLocalSavePath = Saves\

sLocalMasterPath = Data\

bDisableDuplicateReferenceCheck = 1

iLargeIntRefCount = 1000

bOnlyQueueCellsWhenRefsLoaded = 0

bAllowClearOldestBufferedExterior = 1

bUseMenuLoadCellPreload = 1

bCommitTexturesOnMenuLoad = 0

bUseMenuLoadThreadPrefs = 1

uiWaitCellReadyTime = 5000

uiCellFrameCaptureMinTime = 25000

sLanguage = en

bQueueWarnings = 0

bCheckPurgedTextureList = 0

bShowLoadingAreaMessage = 0

bMinimizeCachedExteriors = 0

iNumHWThreads = 4

uExterior Cell Buffer = 47

uInterior Cell Buffer = 3

bPreemptivelyUnloadCells = 0

bAllowTransitionCells = 1

bRenamePropertiesOnMaterialSwap = 0

bWarnOnRemoveInvalidMod = 0

bGamepadEnable = 1

bPipboyCompanionEnabled = 0

iStoryManagerLoggingEvent = -1

bEnableStoryManagerLogging = 0

uGridsToLoad = 5

[ GeneralWarnings ]

sGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

sMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save.

[ Graphics ]

fDefaultLeafFrequency = 4.000000

fDefaultLeafAmplitudeRef = 10.000000

fPrimitiveAlphaLODClipVolume = 0.200000

fPrimitiveAlphaLight = 0.200000

fPrimitiveAlphaCurrent = 0.200000

fPrimitiveAlphaCollision = 0.150000

fPrimitiveAlphaRoom = 0.200000

fPrimitiveAlphaPortal = 0.250000

fPrimitiveAlphaOcclusion = 0.150000

fPrimitiveAlphaSoundEmitter = 1.000000

fPrimitiveAlphaAcousticSpace = 0.150000

fPrimitiveAlphaMultibound = 0.150000

fPrimitiveAlphaActivator = 0.150000

[ Grass ]

fTexturePctThreshold = 0.005000

iMaxGrassTypesPerTexure = 2

fWaveOffsetRange = 1.750000

bAllowLoadGrass = 0

bAllowCreateGrass = 1

bGenerateGrassDataFiles = 0

iGrassCellRadius = 2

fGrassWindMagnitudeMin = 5.000000

fGrassWindMagnitudeMax = 125.000000

iMinGrassSize = 20

bGrassPointLighting = 0

fGrassFadeRange = 1000.000000

fGrassDefaultStartFadeDistance = 3500.000000

bDrawShaderGrass = 1

fGrassStartFadeDistance = 7000.000000

fGrassMaxStartFadeDistance = 7000.000000

fGrassMinStartFadeDistance = 400.000000

[ HAVOK ]

fUnsupportCastLength = 1.000000

fUnsupportedGravMult = 4.000000

bUseUnsupportedCast = 1

bUseCharRBExtrapolation = 1

bshowDisabledAsserts = 0

bHavokDebug = 1

bRegisterAllVDBViewers = 0

fStepHeightModifier = 0.500000

fGoodPosCastCheckDepth = 0.100000

fGoodPosCheckDepth = 0.100000

bUseCharacterRB = 1

bAllowCharacterBumper = 1

fCharControllerWarpDistSqr = 6000000.000000

fMaxRandomDelay = -1.000000

fMaxWindActionTimingDifference = 0.800000

bFindContactPointsOnAdd = 0

bEnableContactCaching = 1

bUseWorldLock = 1

bDebugMultithreaded = 0

bEnableThreadSafetyChecks = 0

fHavokWindMultiplier = 1500.000000

bDisablePlayerCollision = 0

fJumpAnimDelay = 0.750000

bForceJumpingFromGraph = 0

fQuadrupedPitchMult = 5.700000

fCameraCasterFadeSittingRadius = 45.000000

bDisableHavokAsserts = 0

fDefaultWaterfallCurrentVelocity = 6.000000

bPreventHavokAddAll = 0

bPreventHavokAddClutter = 0

iEntityBatchRemoveRate = 100

fMaxPickTimeDebugVATS = 0.600000

fMaxPickTimeDebug = 0.060000

fMaxPickTimeVATS = 0.030000

fMaxPickTime = 0.003000

bAddBipedWhenKeyframed = 0

fMoveLimitMass = 95.000000

[ HairLighting ]

fHairSecSpecShift = -0.400000

fHairSecSpecPow = 160.000000

fHairSecSpecScale = 1.200000

fHairPrimSpecShift = 0.360000

fHairPrimSpecPow = 125.000000

fHairPrimSpecScale = 0.020000

[ Havok ]

bUseCastFromOffset = 1

fInAirFallingCharGravityMult = 1.850000

bUseCustomCCShapes = 1

fWaterGravityFactor = 0.100000

fFloatingObjectBobbingForceMultiplier = 0.100000

fFloatingObjectStartBobAtSubmergedPercent = 0.250000

fFloatingObjectClampOffsetForceDistanceFromCenter = 0.100000

fFloatingObjectFlattenedPrecisionMod = 0.010000

fTriggerEventDelayMS = 500.000000

fTrapHitEventDelayMS = 500.000000

iNumCellWorldExtents = 128

fCreatedScrapplePhysicsRadius = 64.000000

[ HeadTracking ]

fPathLookAtPointTime = 2.000000

fMaxPathLookAtPointDist = 512.000000

fMinPathLookAtPointDist = 128.000000

fUpdateDelaySecondsMax = 1.500000

fUpdateDelaySecondsMin = 1.000000

iUpdateActorsPerFrame = 10

bDisableHeadTracking = 0

[ ImageSpace ]

fLensFlareFalloffRange = 256.000000

bScreenSpaceBokeh = 1

bLensFlare = 1

[ Imagespace ]

fRenderDepthMaxDepth = 10000.000000

iRadialBlurLevel = 0

bDoRadialBlur = 1

bShouldUseDialogueImageSpace = 1

bDoDepthOfField = 1

bMBEnable = 1

[ Interface ]

fCharGenBoneTintScanTime = 1.000000

sCharGenBoneTintScanTexture = Effects/Gradients/CGScanGrad.dds

sCharGenBoneTintMaskTexture = Interface/CharacterGen/SelectionTest_d.dds

bWriteTranslationFile = 0

bScaleformLargeCacheModeAllowed = 1

fGamepadCursorDeadzone = 0.070000

iGamepadCursorMouseOverride = 1

fGamepadCursorSpeed = 1400.000000

fSafeZoneYWide16x10 = 36.000000

fSafeZoneXWide16x10 = 64.000000

fSafeZoneYWide = 36.000000

fSafeZoneXWide = 64.000000

fSafeZoneY = 15.000000

fSafeZoneX = 15.000000

bFileUncacheOnMenuOpen = 0

fDebugFontSize = 13.000000

fLockpickLightDimmerValue = 1.750000

fLockpickLightRadius = 400.000000

fLockpickLightDiffuseColorB = 0.830000

fLockpickLightDiffuseColorG = 0.950000

fLockpickLightDiffuseColorR = 0.980000

fLockpickLightZ = 100.000000

fLockpickLightY = 1000.000000

fLockpickLightX = 100.000000

fUIRaceSexLight2DimmerValue = 1.750000

fUIRaceSexLight2Radius = 1400.000000

fUIRaceSexLight2DiffuseColorB = 0.830000

fUIRaceSexLight2DiffuseColorG = 0.950000

fUIRaceSexLight2DiffuseColorR = 0.980000

fUIRaceSexLight2Z = 60.500000

fUIRaceSexLight2Y = 150.000000

fUIRaceSexLight2X = 0.500000

fUIRaceSexLightDimmerValue = 0.650000

fUIRaceSexLightRadius = 1400.000000

fUIRaceSexLightDiffuseColorB = 0.830000

fUIRaceSexLightDiffuseColorG = 0.950000

fUIRaceSexLightDiffuseColorR = 0.980000

fUIRaceSexLightZ = 60.500000

fUIRaceSexLightY = 600.000000

fUIRaceSexLightX = 0.500000

fBackgroundScreenLight3DimmerValue = 0.100000

fBackgroundScreenLight3Radius = 1024.000000

fBackgroundScreenLight3DiffuseColorB = 1.000000

fBackgroundScreenLight3DiffuseColorG = 1.000000

fBackgroundScreenLight3DiffuseColorR = 1.000000

fBackgroundScreenLight3Z = -96.000000

fBackgroundScreenLight3Y = -160.000000

fBackgroundScreenLight3X = 128.000000

fBackgroundScreenLight2DimmerValue = 3.000000

fBackgroundScreenLight2Radius = 1024.000000

fBackgroundScreenLight2DiffuseColorB = 0.800000

fBackgroundScreenLight2DiffuseColorG = 0.810000

fBackgroundScreenLight2DiffuseColorR = 0.700000

fBackgroundScreenLight2Z = 160.000000

fBackgroundScreenLight2Y = 96.000000

fBackgroundScreenLight2X = 160.000000

fBackgroundScreenLightDimmerValue = 1.600000

fBackgroundScreenLightRadius = 1500.000000

fBackgroundScreenLightDiffuseColorB = 0.820000

fBackgroundScreenLightDiffuseColorG = 0.960000

fBackgroundScreenLightDiffuseColorR = 0.960000

fBackgroundScreenLightZ = 128.000000

fBackgroundScreenLightY = -160.000000

fBackgroundScreenLightX = -160.000000

fBookLight2DimmerValue = 1.000000

fBookLight2Radius = 400.000000

fBookLight2DiffuseColorB = 0.830000

fBookLight2DiffuseColorG = 0.950000

fBookLight2DiffuseColorR = 0.980000

fBookLight2Z = 10.000000

fBookLight2Y = 75.000000

fBookLight2X = 10.000000

fBookLightDimmerValue = 1.750000

fBookLightRadius = 400.000000

fBookLightDiffuseColorB = 0.830000

fBookLightDiffuseColorG = 0.950000

fBookLightDiffuseColorR = 0.980000

fBookLightZ = 100.000000

fBookLightY = 350.000000

fBookLightX = 100.000000

bShowTutorials = 1

fMaxSubtitleDistance = 1500.000000

iDefaultWaitHours = 1

fLockpickingBrightness = 2.500000

fLockpickMenuLightRadius = 480.000000

fLockpickMenuLightDiffuseZ = 0.900000

fLockpickMenuLightDiffuseY = 0.984000

fLockpickMenuLightDiffuseX = 0.950000

fLockpickMenuLightPosZ = 100.000000

fLockpickMenuLightPosY = -25.000000

fLockpickMenuLightPosX = 30.000000

fUnlockDoorDelay = 1.500000

fLockRotCenterOffsetZ = 1.400000

fLockRotCenterOffsetX = -0.200000

fLockCenterOffset = 1.300000

fLockPositionZ = 1.000000

fLockPositionYWide = 70.000000

fLockPositionY = -10.000000

fLockPositionX = 0.000000

fLockMaxAngle = 90.000000

fLockRotationSpeed = 80.000000

fPickMouseRotationSpeed = 15.000000

fPickRotationSpeed = 400.000000

bDefRenderLoadingMenu = 1

fLoadingMenuSceneLight3SpotFOV = 10.000000

fLoadingMenuSceneLight3DimmerValue = 1.200000

fLoadingMenuSceneLight3Radius = 5000.000000

fLoadingMenuSceneLight3DiffuseColorB = 0.740000

fLoadingMenuSceneLight3DiffuseColorG = 0.820000

fLoadingMenuSceneLight3DiffuseColorR = 0.800000

fLoadingMenuSceneLight3Z = 220.000000

fLoadingMenuSceneLight3Y = -800.000000

fLoadingMenuSceneLight3X = 400.000000

fLoadingMenuSceneLight2SpotFOV = 10.000000

fLoadingMenuSceneLight2DimmerValue = 12.000000

fLoadingMenuSceneLight2Radius = 4000.000000

fLoadingMenuSceneLight2DiffuseColorB = 0.740000

fLoadingMenuSceneLight2DiffuseColorG = 0.780000

fLoadingMenuSceneLight2DiffuseColorR = 0.640000

fLoadingMenuSceneLight2Z = 1700.000000

fLoadingMenuSceneLight2Y = 2400.000000

fLoadingMenuSceneLight2X = 1450.000000

fLoadingMenuSceneLightSpotFOV = 10.000000

fLoadingMenuSceneLightDimmerValue = 8.500000

fLoadingMenuSceneLightRadius = 5000.000000

fLoadingMenuSceneLightDiffuseColorB = 0.900000

fLoadingMenuSceneLightDiffuseColorG = 1.000000

fLoadingMenuSceneLightDiffuseColorR = 1.000000

fLoadingMenuSceneLightZ = 1500.000000

fLoadingMenuSceneLightY = 1000.000000

fLoadingMenuSceneLightX = -1800.000000

fLoadingModel_MaxScreenThresholdX = 0.850000

fLoadingModel_MinScreenThresholdX = 0.150000

fLoadingModel_TriggerRepeatRate = 0.016666

fLoadingModel_ThumbstickAxisMin = 0.350000

fLoadingModel_MinZoomDistance = -1.000000

fLoadingModel_MaxZoomDistance = 1.000000

bLoadingModel_PlaySoundLoopDuringAutoSpin = 0

uLoadingModel_DelayBeforeSoundLoopEnds = 100

uLoadingModel_DelayBeforeAutoSpin = 1000

fLoadingModel_DefaultSpinRate = 0.080000

fLoadingModel_ThumbstickToPanSpeed = 0.200000

fLoadingModel_TriggerZoomSpeed = 0.020000

fLoadingModel_ThumbstickToRotateSpeed = 0.600000

fLoadingModel_MouseToZoomSpeed = 0.025000

fLoadingModel_MouseToRotateSpeed = 0.005000

sForcedLoadScreenEditorID =

bUseAllNonDefaultLoadScreensFirst = 0

fInventory3DBoundRadiusMult = 0.010000

fInventoryLight3DimmerValue = 2.500000

fInventoryLight3Radius = 1800.000000

fInventoryLight3DiffuseColorB = 0.630000

fInventoryLight3DiffuseColorG = 0.670000

fInventoryLight3DiffuseColorR = 0.710000

fInventoryMenuLight3Z = -300.000000

fInventoryMenuLight3Y = -512.000000

fInventoryMenuLight3X = -650.000000

fInventoryLight2DimmerValue = 2.250000

fInventoryLight2Radius = 2000.000000

fInventoryLight2DiffuseColorB = 1.000000

fInventoryLight2DiffuseColorG = 1.000000

fInventoryLight2DiffuseColorR = 1.000000

fInventoryMenuLight2Z = 400.000000

fInventoryMenuLight2Y = -250.000000

fInventoryMenuLight2X = 500.000000

fInventoryLightDimmerValue = 7.000000

fInventoryLightRadius = 2400.000000

fInventoryLightDiffuseColorB = 0.785000

fInventoryLightDiffuseColorG = 0.758000

fInventoryLightDiffuseColorR = 0.641000

fInventoryMenuLightZ = 460.000000

fInventoryMenuLightY = 600.000000

fInventoryMenuLightX = -300.000000

fInventory3DBoundRadiusScale = 12.500000

fInventory3DItemRotMouseSpeed = 5.000000

fInventory3DItemRotSpeed = 1.500000

fInventory3DItemZoomScale = 2.250000

fInventory3DItemZoomZ = 0.000000

fInventory3DItemZoomY = -500.000000

fInventory3DItemZoomX = 0.000000

fInventory3DItemZoomSpeed = 1.500000

fInventory3DItemScreenPosY = 0.500000

fInventory3DItemScreenPosX = 0.500000

fInventory3DItemPosScaleWide = 1.500000

fInventory3DItemPosZWide = 0.000000

fInventory3DItemPosYWide = 45.000000

fInventory3DItemPosXWide = 0.000000

fInventory3DMaxScreenThreshold = 0.700000

fInventory3DMinScreenThreshold = 0.250000

fInventory3DTransitionTime = 0.000000

fInventory3DItemPosZOffset = 40.000000

fInventory3DItemPosYOffset = -40.000000

fInventory3DItemPosScale = 1.870000

fInventory3DItemPosZ = 0.000000

fInventory3DItemPosY = 120.000000

fInventory3DItemPosX = 0.000000

fModZoom = 0.800000

fModOffset = 5.000000

bShowInventory3D = 1

fPowerArmorCriticalDamagePercent = 25.000000

fShadedBackgroundDimFactor = 4.500000

uLocationTextThrottleTimeMS = 30000

fPAEmergencyLightBlinkPercent = 0.150000

bShowAAAAPattern = 0

iHUDColorAltWarningB = 0

iHUDColorAltWarningG = 242

iHUDColorAltWarningR = 255

iHUDColorWarningB = 55

iHUDColorWarningG = 86

iHUDColorWarningR = 238

fUIPowerArmorGeometry_TranslateZ = 0.000000

fUIPowerArmorGeometry_TranslateY = 350.000000

fUIPowerArmorGeometry_TranslateX = 0.000000

sPowerArmorGeometryNif = Interface/Objects/PADashDials01.nif

bCloseMenu = 1

iDialogueSC_Hard_GlowB = 6

iDialogueSC_Hard_GlowG = 12

iDialogueSC_Hard_GlowR = 124

iDialogueSC_Hard_TintB = 55

iDialogueSC_Hard_TintG = 86

iDialogueSC_Hard_TintR = 238

iDialogueSC_Med_GlowB = 14

iDialogueSC_Med_GlowG = 58

iDialogueSC_Med_GlowR = 139

iDialogueSC_Med_TintB = 22

iDialogueSC_Med_TintG = 164

iDialogueSC_Med_TintR = 240

iDialogueSC_Easy_GlowB = 45

iDialogueSC_Easy_GlowG = 73

iDialogueSC_Easy_GlowR = 125

iDialogueSC_Easy_TintB = 57

iDialogueSC_Easy_TintG = 255

iDialogueSC_Easy_TintR = 240

sCreditsFile = Interface/Credits.txt

uConfirmContainerTakeAllMinimumItems = 11

fPackratRatio = 340282346638528860000000000000000000000.000000

fBookMenuLightDimmerVal = 1.330000

fBookMenuLightSpecularZ = 0.000000

fBookMenuLightSpecularY = 0.000000

fBookMenuLightSpecularX = 650.000000

fBookMenuLightDiffuseZ = 1.000000

fBookMenuLightDiffuseY = 1.000000

fBookMenuLightDiffuseX = 1.000000

fBookMenuLightPosZ = 80.000000

fBookMenuLightPosY = 0.000000

fBookMenuLightPosX = 0.000000

fBookXRotation = -25.000000

fBookOpenTime = 1000.000000

fNoteDistance = 36.000000

fBookDistance = 110.000000

fBookPosWidthPercentage = 0.500000

fBookPosHeightPercentage = 0.500000

fDialogueCameraCollisionCheckDist = 128.000000

bDialogueCameraDrawDebug = 0

fPipboy3DItemScreenScale = 0.600000

fPipboy3DItemScreenPosY = 0.350000

fPipboy3DItemScreenPosX = 0.720000

fWorkshopRepeatTime = 0.250000

fWorkshopMenuItem3DCameraFOR = 53.000000

fWorkshopMenuItemGlassPosition = 570.000000

fWorkshopMenuItem3DScale = 6.000000

fWorkshopDirectionalLIghtDimmer = 3.000000

fWorkshopDirectionalLightColorB = 0.650000

fWorkshopDirectionalLightColorG = 0.700000

fWorkshopDirectionalLightColorR = 0.700000

fWorkshopDirectionalLightZAngle = -20.000000

fWorkshopDirectionalLightXYAngle = -80.000000

fWorkshopReenterTime = 45.000000

fWorkshopFadeOut3DAlpha = 0.750000

fWorkshopRotateSpeed = 1.000000

fWorkshopAnimTime = 500.000000

uModConsumptionSoundTime = 250

fWorkbenchItemScreenScale = 1.500000

fExamineAnimTime = 128.000000

fExamine3DScreenPositionY = 0.350000

fExamine3DScreenPositionX = 0.500000

uVATSMouseLimbPickEdgeSwitch = 20

fVATSMouseLimbPickMinimumPrecision = 0.998500

fVATSBackgroundRectScale = 1.000000

sSalesmanActorID = 0xabfa0

fPrompt_DurationSecs = 20.000000

fPrompt_HoldDownSecs = 0.300000

uPlayBinkMenuSkipWindow = 3000

fPipboyDeadZone = 0.850000

fGamepadCursorSpeedLooksMenu_G = 650.000000

uMaxLooksMenuFaceUpdateRate = 100

fLooksMenuHeadMouseSculptScale = 0.100000

fLooksMenuHeadMousePitchScale = 0.110000

fLooksMenuHeadMouseYawScale = 0.110000

fLooksMenuBodyMouseScale = 0.001000

fLooksMenuHeadTrackPitchMax = 30.000000

fLooksMenuHeadTrackYawMax = 60.000000

fLooksMenuHeadTrackPitchMin = -30.000000

fLooksMenuHeadTrackYawMin = -60.000000

fLooksMenuHeadTrackPitchScale = 70.000000

fLooksMenuHeadTrackYawScale = 70.000000

fLooksMenuLookAtHeadOnGain = 0.100000

fLooksMenuBoneTintColorB = 0.000000

fLooksMenuBoneTintColorG = 1.000000

fLooksMenuBoneTintColorR = 0.000000

fLooksMenuBoneTintPulseRate = 0.005000

fLooksMenuDirectionRepeatRateLong = 0.200000

fLooksMenuDirectionRepeatRateShort = 0.050000

iMaxDirectionalHitIndicators = 16

iMaxExplosiveIndicators = 8

fExplosiveIndicatorScreenRadius = 133.199997

uVaultBoyConditionDisplayTime = 5000

bShowShaderQuads = 0

fInspectItemScreenScale = 1.500000

fInspect3DScreenPositionY = 0.500000

fInspect3DScreenPositionX = 0.500000

fInspectModePCControlsZoomMultiplier = 3.000000

fInspectModeThumbstickToPanSpeed = 0.500000

fInspectModeThumbstickAxisMin = 0.350000

fInspectModeMinZoomDistance = -42.500000

fInspectModeMaxZoomDistance = 42.500000

fInspectModeZoomDelta = 20.000000

fInspectModeTriggerRepeatRate = 0.016666

bShowAllModRanks = 0

fContainerMenu_ThumbstickMin = 0.350000

fContainerMenu_MinZoomDistance = -40.000000

fContainerMenu_MaxZoomDistance = 40.000000

fContainerMenu_ThumbstickToZoomSpeed = 35.000000

fUIHUDGlass_TranslateZ = 0.000000

fUIHUDGlass_TranslateY = 350.000000

fUIHUDGlass_TranslateX = 0.000000

sHUDGlassMesh_Shadow = HUDShadow

sHUDGlassNif = Interface/Objects/HUDGlassFlat.nif

fContainer3DItemScreenPosY = 0.350000

fContainer3DItemScreenPosX = 0.500000

fUIMaskRectEdgeSharpness = 800.000000

fLongRangeUICameraFarDistance = 25000.000000

fLongRangeUICameraNearDistance = 100.000000

fUICameraFarDistance = 15000.000000

fUICameraNearDistance = 15.000000

uSubtitleB = 187

uSubtitleG = 187

uSubtitleR = 187

fMaxSubtitleWidth = 1000.000000

uMinSubtitleFontSize = 12

uMidSubtitleFontSize = 21

uMaxSubtitleFontSize = 21

fPowerArmorEnvironmentalRadsMultiplier = 5.000000

uRadiationSoundDurationMS = 2000

uRadWarningDisplayTimeMS = 1000

uRadRadiationSoundFadeMS = 250

uInstantRadiationDisplayDurationMS = 1000

bAccumulateInstantDamage = 0

uRadCounterFadeOutDurationMS = 250

uRadCounterFadeInDurationMS = 100

bAutoSizeQuickContainer = 0

uDelayBeforePlayingXPSoundMS = 317

bCanPlayAnotherSoundIfAlreadyDisplaying = 0

uXPSoundCooldownTimer = 1000

uXPCooldownTimer = 250

uXPNormalDelay = 1000

uXPLevelUpDelay = 5250

fXPAnimSpeed = 0.002500

uNotificationSyncedXPStartDelayMS = 1000

fQuestFadePerSecond = 150.000000

uObjectiveVignetteDisplayTime_Max = 8000

uObjectiveVignetteDisplayTime_Min = 4000

uNotificationPostDisplayCooldown = 2000

uQuestVignetteDisplayTime_Min = 6000

uQuestVignetteDisplayTime_Max = 10000

uLocationTextDisplayTime = 4000

uDelayBetweenLastObjectiveAndQuestCompleteOrFailed = 1000

bShowPowerArmorCompassMarker = 0

uSaveLoadMessageMinDuration = 1500

bShowQuickLoadingMessage = 0

bShowHUDMessages = 1

fCompMarkerHeight = 18.000000

bWrapLevelPercentBetween = 1

uHUDMessageThrottleTimeMS = 5000

fSpacingBetweenStarAndSkull = 4.000000

fCrosshairAlphaPercent = 100.000000

fDefaultFadePerSecond = 1000.000000

fAestheticMaskTuningFactor = 1.150000

fCompMarkerY = -3.000000

bCompMarkerLog = 0

uAmmoCounterFadeTimeMS = 10000

fUIFlatModel_TranslateZ = 0.000000

fUIFlatModel_TranslateY = 350.000000

fUIFlatModel_TranslateX = 0.000000

sFlatModelMaterial_Shadow = Materials\Interface\ModMenuShadow.BGEM

sFlatModelMaterial = Materials\Interface\HUDGlassFlat.BGEM

sFlatModelMesh_Shadow = HUDShadowFlat

sFlatModelMesh = HUDGlassFlat

sFlatModelNif16x10 = Interface/Objects/HUDGlassFlat16x10.nif

sFlatModelNif = Interface/Objects/HUDGlassFlat.nif

fUIBackgroundModel_TranslateZ = 0.000000

fUIBackgroundModel_TranslateY = 475.000000

fUIBackgroundModel_TranslateX = 0.000000

fCommandActivatePickRadius = 32.000000

fMaxActivateHeadingDiff = 3.141593

iMaxViewCasterPicksGamebryo = 10

iMaxViewCasterPicksHavok = 10

iMaxViewCasterPicksFuzzy = 5

f3rdPersonCameraBoneHeightMult = 3.000000

f3rdPersonCameraPickBoost = 20.000000

fLargeActivatePickLength_G = 500.000000

fActivatePickLength = 180.000000

fActivatePickRadius = 16.000000

bUseFuzzyPicking = 1

fMinSecondsForLoadFadeIn = 1.500000

fFadeToBlackFadeSeconds = 1.000000

bDialogueSubtitles = 1

bGeneralSubtitles = 1

iHUDColorB = 247

iHUDColorG = 94

iHUDColorR = 247

bDialogueCameraEnable = 1

bShowCompass = 1

[ LANGUAGE ]

sSysUtil_GameContentInstalling = No Default string. Must be loaded from INIFile

sSysUtil_NPDRMInstalling = No Default string. Must be loaded from INIFile

sSysUtil_AwardsUpdating = No Default string. Must be loaded from INIFile

sSysUtil_AwardsConfiguring = No Default string. Must be loaded from INIFile

sSysUtil_AwardsReinstalling = No Default string. Must be loaded from INIFile

sSysUtil_AwardsInstalling = No Default string. Must be loaded from INIFile

sSysUtil_AwardsLoading = No Default string. Must be loaded from INIFile

sSysUtil_DirtyDisc = No Default string. Must be loaded from INIFile

sSysUtil_DiscEject = No Default string. Must be loaded from INIFile

sSysUtil_SaveDataOwnershipWarning = No Default string. Must be loaded from INIFile

sSysUtil_SaveDataInsufficientSpace = No Default string. Must be loaded from INIFile

sSysUtil_SaveDataCreateNew = No Default string. Must be loaded from INIFile

sSysUtil_GameDataCorrupt = No Default string. Must be loaded from INIFile

sSysUtil_GameDataInsufficientSpace = No Default string. Must be loaded from INIFile

sSysUtil_AutoSaveWarning = No Default string. Must be loaded from INIFile

sSysUtil_Retry = No Default string. Must be loaded from INIFile

sFailureMessage = Something is broken

[ LOD ]

fLODMultTrees = 0.500000

bMeshLODRenderAllLevels = 0

iFadeNodeMinNearDistance = 500

bFadePortals = 1

fPortalFadeMultiplier = 1000.000000

bUseTextureUpgrade = 1

fLODFadeOutActorMultInterior = 1.000000

fLODFadeOutItemMultInterior = 1.000000

fLODFadeOutObjectMultInterior = 1.000000

fLODFadeOutActorMultCity = 1.000000

fLODFadeOutItemMultCity = 1.000000

fLODFadeOutObjectMultCity = 1.000000

fLODFadeOutActorMultComplex = 1.000000

fLODFadeOutItemMultComplex = 1.000000

fLODFadeOutObjectMultComplex = 1.000000

fLODLandDropAmount = 230.000000

bDisplayLODLand = 1

fLODLandVerticalBias = 0.000000

fSpecularLODFadeMax = 0.200000

fSpecularLODFadeMin = 0.000000

fLightLODFadeMax = 3000.000000

fLightLODFadeMin = 0.000000

fActorLODMax = 15.000000

fActorLODMin = 5.000000

fItemLODMax = 10.000000

fItemLODMin = 1.500000

fMeshLODFadeScalarMax = 3.000000

fMeshLODFadeScalarMin = 1.000000

fObjectLODMax = 30.000000

fObjectLODMin = 5.000000

fTalkingDistance = 2000.000000

fLodDistance = 500.000000

uDistantObjectExtraHideDelayMS = 0

fFadeOutTime = 2.000000

fFadeInTime = 1.200000

fFadeInThreshold = 0.700000

fFadeOutThreshold = 0.300000

fDistanceMultiplier = 1.000000

fLODFadeOutPercent = 0.600000

fLODBoundRadiusMult = 10.000000

fLODFadeOutMultSkyCell = 1.000000

fLODFadeOutMultObjects = 30.000000

fLODFadeOutMultItems = 10.000000

fLODFadeOutMultActors = 15.000000

[ Landscape ]

sDefaultLandSpecularTexture = Ground\CommonwealthDefault01_s.dds

sDefaultLandNormalTexture = Ground\CommonwealthDefault01_n.dds

sDefaultLandDiffuseTexture = Ground\CommonwealthDefault01_d.dds

bDrawQuadBorders = 1

fQuadBorderHeightFt = 0.500000

fLandBorderHeightFt = 1.000000

iQuadBorderB = 255

iQuadBorderG = 255

iQuadBorderR = 0

fLandFriction = 2.500000

iLandBorder2B = 0

iLandBorder2G = 0

iLandBorder2R = 0

iLandBorder1B = 0

iLandBorder1G = 255

iLandBorder1R = 255

bCurrentCellOnly = 0

fLandTextureTilingMult = 1.500000

[ LightingShader ]

fDrySpeed = 0.020000

fWetSpeed = 0.030000

fEyeEnvmapLODEnd = 0.050000

fRefractionLODFadeEnd = 0.030000

fRefractionLODFadeStart = 0.025000

fDecalLODFadeEnd = 0.060000

fDecalLODFadeStart = 0.050000

fEnvmapLODFadeEnd = 0.100000

fEnvmapLODFadeStart = 0.090000

fSpecularLODFadeEnd = 0.100000

fSpecularLODFadeStart = 0.090000

bScreenSpaceSubsurfaceScattering = 1

bScreenSpaceReflections = 1

[ MAIN ]

fQuestScriptDelayTime = 5.000000

[ MESSAGES ]

bShowMissingAudioWarnings = 1

bShowMissingLipWarnings = 1

bAllowYesToAll = 1

bDisableAssertQueuing = 1

bUseWindowsMessageBox = 0

bBlockMessageBoxes = 1

iFileLogging = 0

bFaceGenWarnings = 0

[ MapMenu ]

uiLocalMapRenderDelay = 4

fMapMoveSpeedMult_G = 65.000000

fLocalCompanionMapMinFrustumWidth_Interior = 4096.000000

fLocalCompanionMapMinFrustumWidth = 4096.000000

fLocalCompanionMapLoadedAreaRadius_Interior = 4096.000000

fLocalCompanionMapLoadedAreaRadius = 4096.000000

fLocalCompanionMapRatio = 0.630000

fLocalMapMinFrustumWidth_Interior = 4096.000000

fLocalMapMinFrustumWidth = 4096.000000

fLocalMapLoadedAreaRadius_Interior = 4096.000000

fLocalMapLoadedAreaRadius = 4096.000000

uLockedObjectMapLOD = 16

uLockedTerrainLOD = 32

uiCompanionLocalMapMaxCells = 5

bCullLocalMap = 1

fMapLocalHeight = 15000.000000

[ Menu ]

rDebugTextColor = FFFBE9FF

uUISaveBatchLoadInterval = 125

bUseConsoleHotkeys = 0

sConsoleNetworkPath = \\bgs\f4\users\

sConsoleDefaultINI = Fallout4ConsoleDefault.ini

sConsoleINI = Fallout4Console.ini

iConsoleSelectedRefColor = 0

iConsoleHistoryCharBufferSize = 16384

rConsoleHistoryTextColor = 99999999

iConsoleTextSize = 20

rConsoleTextColor = FFFFFFFF

iConsoleSizeScreenPercent = 40

[ NavMeshGeneration ]

bGlobalNavMeshCheckDeleteWarningTriangles = 0

bGlobalNavMeshCheck = 0

uNavmeshTriangleCountInteriorWarnThreshold = 5000

uNavmeshTriangleCountWarnThreshold = 3500

bFixPortalEdgeindices = 0

[ None ]

fDensityDistModifier = 0.089000

fMaxSplashSize = 8.000000

fMinSplashSize = 3.000000

uRainSplashBufferSize = 16

uMaxRainSplashPerFrame = 32

bRainSplash = 0

fDefaultLandscape_WetnessControl_Metalness = 0.350000

fDefaultLandscape_WetnessControl_FresnelPower = 0.650000

fDefaultLandscape_WetnessControl_EnvMapScale = 1.500000

fDefaultLandscape_WetnessControl_SpecMin = 0.300000

fDefaultLandscape_WetnessControl_SpecPowerScale = 2.750000

fDefaultLandscape_WetnessControl_SpecScale = 0.500000

bDefaultLandscape_WetnessControl_UseScreenSpaceReflections = 1

fMaxBoneSpeedBeforeDefaultStiffness = 50.000000

sControlsRemapFile = ControlMap_Custom.txt

bShowCrewOnMainMenu = 1

uPAEmergencyLIghtBlinkTimer = 1000

fLowPerfCombatantVoiceDistance = 1000.000000

fDirectionDeadZone = 0.025000

fPipboyLightShadowDepthBias = 8.000000

fSecondsToBlendOut1stPersonRotationOffset = 0.600000

fIronSightsFOVRotateMult = 1.000000

iMaxQuestObjectives = 3000

iDetectionHighNumPicks = 40

sSaveGameFaceScreenshotName = BGSSaveLoadHeader_FaceScreenshot

sSaveGameScreenshotName = BGSSaveLoadHeader_Screenshot

fVertibirdAvoidNodeSpacing = 80.000000

fVertibirdAvoidNodeSize = 185.000000

fPipboyItemRotateSpeed = 0.500000

iPipboyColorB = 23

iPipboyColorG = 255

iPipboyColorR = 20

bUseWaterHDR = 1

fFollowingCompanionPreferredWarpDistance = 400.000000

fFollowingCompanionFailsAtDistanceRatio = 2.000000

uFollowingCompanionFailsBeforeWarpAttempt = 20

bPrimitivesOn = 0

bSkipFurnitureMarkerVisualization = 0

fThirdPersonTransitionExtraAngularSpeed = 90.000000

bEnableLipLookup = 1

fSkyCellRefFadeDistance = 150000.000000

bCrosshairEnabled = 1

fHUDOpacity = 1.000000

bSaveOnPause = 1

bSaveOnTravel = 1

bSaveOnWait = 1

bSaveOnRest = 1

[ Papyrus ]

bEnableTrace = 0

bAssertOnOverflow = 0

bEnableProfiling = 0

bLoadDebugInformation = 0

iMaxStackDepth = 100

iMaxAllocatedMemoryBytes = 153600

iMaxMemoryPageSize = 512

iMinMemoryPageSize = 128

fPostLoadUpdateTimeMS = 500.000000

fExtraTaskletBudgetMS = 1.200000

fUpdateBudgetMS = 1.200000

sTraceStatusOfQuest =

bEnableLogging = 0

[ Particles ]

iMaxDesired = 750

[ Pathfinding ]

bPathFollowerTweenBackToPathCenter = 1

fDistFromPathForFollowingRadiusMult = 4.000000

fDefaultTangentSmoothingFactor = 1.000000

fDefaultPreferredFactor = 0.500000

iDefaultRetryCount = 3

fMaxHeightFromObstacleBoxToToNavmesh = 16.000000

fMaxHeightFromNavmeshToObstacleBoxBottom = 128.000000

fSmoothingStepHeight = 25.000000

fMaxDistanceFromNavmeshMult = 0.250000

fPathingFaceTargetLenToSourcePadScale = 1.250000

bAttemptMovementTransitionAnimations = 1

bAttemptTurnToRunAnimations = 1

bTweenToFullRotationSpeed = 0

fMaxAngleToCrossBlend = 45.000000

fMaxAngleToConsiderFacingAndDirectionAligned = 0.750000

fMaxAngleDeltaToTurnInPlace = 15.000000

bContinueTweeingAfterTweenerEnd = 1

fMaxDistanceToOpenDoor = 150.000000

bAvoidBoxTriggersFailure = 0

fDefaultAvoidBoxAvoidNodeRadius = 32.000000

bUseActorAvoidBox = 1

fNavmeshBoundsActorRadiusMultiplier = 1.000000

fNavmeshBoundsMinTimeOfImpact = 0.033300

fAngleGainRotationSpeedMinScale = 0.500000

fAngleGainSpeedMinScale = 0.750000

fAvoidNodeCost = 24.000000

fAvoidNodeRadiusAdd = 11.000000

fMaxTimeBlockedByActors = 1.000000

iMaxActorsToAvoid = 10

fAvoidanceTimeDelta = 3.000000

fMaxAvoidanceRadius = 512.000000

fMinAvoidanceRadius = 256.000000

fMaxTimeSizeAvoidNode = 1.000000

fMaxDistanceMoved = 5.000000

bUseActorAvoidance = 1

fFlightBankScale = 1.000000

fFlightStopGoalEaseInGain = 0.100000

fFlightStopGoalEaseInScale = 0.100000

fFlightDistToStopGoalForEaseIn = 400.000000

fFlightTweenGain = 0.100000

fFlightSpeedGain = 0.030000

fFlightPathFaceTargetDistScale = 1.500000

fSlowDownMultiplier = 0.500000

bFacePathVector = 1

fMaxCollisionTime = 1.000000

fMinCollisionTime = 0.250000

fDropDownLedgeMaxXYJumpDistance = 150.000000

fTweeningMaxPercentSpeedDelta = 0.200000

iMaxObstacleBuildPerFrame = 1

iMaxAvoidBoxCheckPerFrame = 2

fDefaultStaticAvoidNodeRadius = 32.000000

fDefaultAvoidNodeCost = 32.000000

fAcceptableErrorRatio = 0.900000

fTotalDisplacementThresholdRadiusMult = 0.660000

fTotalTimePadding = 0.500000

fTotalTimeThreshold = 1.000000

bStaticAvoidanceTriggerMovementBlocked = 0

uiSmallNavmeshInfoPathSC = 3

bUseTangentSmoothing = 1

bUseRayCasts = 1

bCreateDebugInfo = 0

bUseStraightLineCheckFirst = 1

fMaxFitnessMultiplier = 2.000000

fWaterTriangleCrossingCostMultiplier = 5.000000

fWaterTriangleCostMultiplier = 4.000000

fMaxEdgeLength = 512.000000

fBadTriangleMultiplier = 100.000000

fAvoidPreferredTriangleCrossingMultiplier = 10.000000

fAvoidPreferredTriangleMultiplier = 3.000000

fPreferredTriangleMultiplier = 0.010000

fPathingLargeActorRadius = 80.000000

bShouldTryPathEndIdles = 1

bShouldTurnBackToPathDuringFollow = 1

fPathEndIdlePickLocationDistanceMult = 2.000000

fAvoidanceDistanceRadiusMult = 1.000000

uiMaxFailedUpdatesWaitingForPath = 60

fTeleportNodeAngleTolerance = 5.000000

fMaxDistFromPathRadiusMult = 5.000000

fRotateTowardsPathThreshold = 5.000000

fShortPathRadiusMult = 2.000000

fBackPedalAngle = 160.000000

fMinimalUsePathingCost = 409600.000000

bWarnIfHighLevelSearchFails = 0

fTweenerAnimDurationOffset = 0.100000

bUseTweenedAnimations = 1

fWrongRotationalDirectionAdditiveToTies = 0.200000

fWeightOfSpeedPercentageToTies = 0.200000

fWeightOfMovementAnglePercentageToTies = 0.300000

fWeightOfOrientationPercentageToTies = 0.500000

fMaxAcceptablePercentStartSpeed = 2.000000

fMaxAcceptablePercentDesiredSpeed = 2.000000

fMaxPercentDesiredOrientationAngleToTween = 1.000000

fMaxOffsetFromPathToIgnoreSqr = 400.000000

fPathToAnimLengthMaxMultiplier = 2.000000

fPOVSmootherAvoidNodeCost = 7.000000

fPathManagerDebugInfoWindow = 1.000000

iMaxQueuedPathingRequests = 50

bDisableUnloadedPaths = 0

bBackgroundPathing = 1

fFindMaxSpeedMinParamIncrementPercent = 0.100000

iFindMaxSpeedMinIterationCount = 10

fTangentMagnitudeForPathEndpoints = 1.000000

fLedgeJumpHeightBuffer = 16.000000

fStaticPathTangentSmoothingFactor = 0.500000

fNodeDistanceThreshold = 25.000000

fMinFailureDistance = 50.000000

fWarpMaxTime = 4.000000

fWarpPathOffset = 100.000000

fWarpRequestActorRadius = 5.000000

iWarpMaxPathFailureCount = 3

bWarpOnConsecutiveFailures = 1

fMinStairSpeed = 80.000000

fSprintAngleToPathThreshold = 5.000000

fSprintDistToPathThresholdRadiusMult = 0.500000

fSprintAccelerationMult = 10.000000

fAICombatTurnSpeedScale = 2.500000

fAITurnSpeedScale = 1.500000

fMovementBlockedTimer = 0.020000

iFlightLandingSearchMaxAttempts = 5

fFlightLandingSearchStartDist = 4096.000000

fFollowerTeleportOffsetFudge = 30.000000

fRotSpeedCondScaleMin = 0.500000

bUseVelocityObstacles = 1

fMaxSpeedPercentageDifferenceToAttemptFootSync = 0.050000

fLookAtPointZOffset = 30.000000

fPercentOfPathToJumpForCompanionWarping = 0.700000

fDistanceModForInteriorCompanionWarping = 0.700000

fCriticalPathDistanceForCompanionWarping = 6000.000000

fMaxPathDistanceForCompanionWarping = 4000.000000

fMinPathDistanceForCompanionWarping = 2000.000000

bUsePathDerivedCompanionWarping = 1

bUseCompanionWarping = 1

bFlightFavorXYCorrectionOnPathFailure = 1

fFlightLandingSearchRadiusBaseDefault = 550.000000

fExpensiveDoorCost = 30000.000000

fObstacleManagerMinWidth = 16.000000

fObstacleManagerMinHeight = 48.000000

bCutDoors = 1

fObstacleUpdateDeltaWhenUnknown = 5.000000

fObstacleUpdateDeltaWhenMoving = 1.000000

bBackgroundNavmeshUpdate = 1

bUseTaskletsToRecomputeBounds = 0

bFixNavmeshInfosOnLoad = 0

fPercentageOfRadiusToStartPathingIntoRequest = 0.800000

fPrecentageMinRadiusToGetFollowersTo = 0.900000

fMaxTimeToStartMoving = 1.000000

fMinTimeToStartMoving = 0.250000

fDefaultTimeAheadToCalculateGoal = 2.000000

fDistanceToStopMultiplierToBuildNewPath = 1.200000

fDistanceToCheck = 100.000000

fMaxSpeedPercentageReachedToMakeNewPath = 0.100000

iMaxPathRequestsPerFrameTracked = 32

iPathRequestsAllowedPerFrame = 2

bUseNavmeshRaycastRange = 1

bRangingDebugDraw = 0

[ Pathing ]

fActorAvoidanceDialogRadiusMult = 2.000000

fMaxCommandTravelShiftMult = 1.500000

bValidateTravelCommand = 1

fMaxDistanceToPathToFurniture = 500.000000

fActivateDoorFailedTimer = 5.000000

fINIDetectDoorsForPathingTime = 0.500000

fMinDistToWalkFast = 500.000000

fMinDistToJog = 1200.000000

fMinDistToRun = 1400.000000

[ Pipboy ]

fPAEffectColorB = 0.410000

fPAEffectColorG = 0.820000

fPAEffectColorR = 1.000000

fPipboyEffectColorSaturationMesh = 0.650000

fPipboyEffectColorSaturationOnLight = 0.390000

bPipboyEffectColorOnLight = 1

fRadioStationChaseSpeed = 1.000000

fRadioStaticBurstFreq = 0.050000

fPipboyMouseAdjust = 0.100000

fPipboyMouseRotateSpeed = 0.000125

uPipboyConstraintHeight_PowerArmor = 380

uPipboyConstraintWidth_PowerArmor = 555

uPipboyConstraintTLY_PowerArmor = 160

uPipboyConstraintTLX_PowerArmor = 160

uPipboyConstraintHeight = 510

uPipboyConstraintWidth = 725

uPipboyConstraintTLY = 95

uPipboyConstraintTLX = 75

fPipboyVerticalHoldCount = 3.000000

fPipboyVerticalHoldRate = 8.000000

fPipboyShudderDuration = 16.000000

fPipboyShudderIntensity = 0.200000

fPipboyVerticalScanDelayMax = 10.000000

fPipboyVerticalScanDelayMin = 3.000000

fPipboyVerticalScanRate = 0.500000

fPipboyFlickerDurationMax = 0.600000

fPipboyFlickerDurationMin = 0.100000

fPipboyFlickerDelayMax = 25.000000

fPipboyFlickerDelayMin = 15.000000

fPipboyFlickerBrightness = -0.100000

fPipboyFlickerFrequency = 22.000000

fPipboyPulseRate = 0.500000

fPipboyPulseIntensity = 0.500000

fPipboySmallBurstFadeRate = 2.000000

fPipboySmallBurstIntensity = 0.250000

fPipboyLargeBurstFadeRate = 4.000000

fPipboyLargeBurstIntensity = 1.000000

bPipboyDisableFX = 0

fPipboyRotateSpeed = 0.500000

fPipboyRotateFollowSpeed = 1.100000

fScanlineFrequency = 200.000000

fPipboyLoopFadeTimeSeconds = 0.500000

fGamepadCursorSpeed = 500.000000

bTEMPGridRowsByLevel = 0

fPipboyGridZoomWheelSpeed = 2.000000

fPipboyGridZoomSpeed = 2.000000

fPipboyGridMoveSpeed = 600.000000

fPipboyEffectColorB = 0.774100

fPipboyEffectColorG = 0.409400

fPipboyEffectColorR = 0.722400

[ RagdollAnim ]

fDetectionUpdateTimeSec = 5.000000

fImpulseLimit = 15.000000

fDesiredVel = 1.500000

[ SSLR ]

bSSLRMipmapGeneration = 1

fSSLRRayStepScale = 5.000000

fSSLRVerticalStretchingPower = 1.000000

fSSLRVerticalAlignmentPower = 2.000000

fSSLRVerticalBlurPower = 10.000000

fSSLREdgeFadeFactor = 0.200000

fSSLRAngleThreshold = 0.200000

fSSLRBlendingPower = 1.000000

fSSLRIntensity = 1.000000

[ SSSSS ]

fSSSSS1stPersonDepthMultiplier = 9.000000

fSSSSSDepthCorrection = 2.500000

fSSSSSPower = 4.000000

[ SaveGame ]

iWarningMinimumDiskSpaceSize = 26214400

fSaveGameFadeInDuration = -1.000000

bUseAsyncDownload = 0

bDownloadOldSaves = 1

sSaveGameGameVersionOutdated = This save game was created on a later version of Fallout 4. Please download any updates.

iAutoSaveCount = 3

bDisableAutoSave = 0

bDisplayMissingContentDialogue = 1

bConvertNonUtilitySaves = 0

bCopyLoadGameToHostOrMemStick = 0

bCopySaveGameToHostOrMemStick = 0

bOutputSaveGameScreenshot = 0

bAllowProfileTransfer = 0

iSaveGameBackupCount = 1

sSaveGameSafeMarkerID = 1DC0A

bAllowScriptedForceSave = 1

bAllowScriptedAutosave = 1

bUseSaveGameHistory = 0

fAutosaveEveryXMins = 10.000000

[ ScreenSplatter ]

bBloodSplatterEnabled = 1

[ SpeedTree ]

fLODTreeMipMapLODBias = -0.750000

fLocalTreeMipMapLODBias = -0.250000

[ Sslr ]

fWaterBlurRatio = 0.900000

[ StreamInstall ]

bSkipStreamInstall = 1

[ TerrainManager ]

fLODLandSpecScale = 0.060000

fLODLandSpecPower = 0.220000

fFadeSeconds = 1.000000

bEnableCrossfading = 1

bKeepLowDetailTerrain = 1

fCameraAboveMaxHeightThreshold = 2048.000000

bDisplayCloudLOD = 1

bUseNewTerrainSystem = 1

uDistantTreeBlockCacheSizePerCell = 1

fTreeLoadDistance = 75000.000000

fBlockMaximumDistance = 250000.000000

fBlockLevel2Distance = 110000.000000

fBlockLevel1Distance = 90000.000000

fBlockLevel0Distance = 60000.000000

fSplitDistanceMult = 1.500000

bShowLODInEditor = 0

[ TestAllCells ]

bFileControllerOnRoot = 1

bFileShowTextures = 1

bFileShowIcons = 1

bFileSkipIconChecks = 0

bFileUnusedObject = 0

bFileTestLoad = 0

bFileNeededMessage = 1

bFileGoneMessage = 1

bFileCheckModelCollision = 0

bFileSkipModelChecks = 0

[ Trees ]

fFlutterTurbulentSinC3 = 0.250000

fFlutterTurbulentSinC2 = 0.000000

fFlutterTurbulentSinC1 = -0.100000

fFlutterTurbulentSinC0 = 25.000000

fFlutterTurbulentC3 = 7.000000

fFlutterTurbulentC2 = 5.000000

fFlutterTurbulentC1 = 3.000000

fFlutterTurbulentC0 = 1.000000

fUpdateBudget = 1.500000

bPickSkinnedTrees = 0

bForceFullDetail = 0

bEnableTreeAnimations = 1

bEnableTrees = 1

[ VATS ]

fModMenuEffectScanlineFrequency = 180.000000

fVatsEffectScanlineFrequency = 180.000000

fVATSRangedLongDistance = 2500.000000

fVATSRangedPercentMin = 50.000000

fVATSRangedTargetLowLevelMult = 0.300000

fVATSRangedPercentTargetNoThreat = 10.000000

fVATSRangedPercentSneakKill = 20.000000

fVATSRangedLowHealthPercent = 5.000000

fVATSReloadMinTimeMult = 0.660000

fVATSSightedEnterSec = 0.500000

fVATSProjectileHide3DAngleDeg = 20.000000

fVATSProjectileMissLimitDeg = 5.000000

fVATSAttackTimeSecMin = 0.300000

bVatsDebug = 0

fVATSCastingAfterKillDelay = 1.200000

fVATSKillMoveEnd = 4.000000

fVatsLightColorB = 0.700000

fVatsLightColorG = 0.700000

fVatsLightColorR = 0.700000

fVATSLightElevation = 100.000000

fVATSLightDistance = 100.000000

fVATSLightAngle = 0.000000

fVATSLightLevelMax = 400.000000

fVATSLightLevelMin = -100.000000

bVATSCriticalDeathPlayback = 0

bVATSPlayerDeath = 1

bVATSRangedSelective = 1

bVATSIgnoreProjectileTest = 0

bVATSAllowNoKill = 0

bVATSMultipleCombatants = 0

bVATSForceRanged = 0

bVATSDisable = 1

fVATSPathGenTimeMax = 1.000000

bVATSSmartCameraCheckDebug = 0

fVATSPotentialTargetRaycastDist = 3500.000000

fVATSPlayerCachedNavmeshLocationMaxDistance = 100.000000

fVATSInitialTargetAngleWeight = 10.000000

fVATSPartSelectDistanceWeight = 0.300000

fVATSThumbstickSelectionAnglePower = 1.800000

fVATSThumbstickSelectionAngle = 80.000000

fVATSInputFreeLookDelay = 0.500000

fVATSFreeLookFOVPercent = 0.600000

fVATSTargetUpdateSec = 1.000000

fVATSOffscreenPartFocusDelay = 1.500000

bVATSMovementEvents = 0

fVATSOcclusionQueryIssueSec = 0.500000

fVATSPartChanceUpdateSec = 2.000000

fVATSLongBurstFakeShotFreq = 0.500000

uVATSNumAutoMeleeHits = 7

uVATSNumLongBurstShots = 10

uVATSNumAutoShots = 3

fVATSTargetSelectSec = 0.500000

fVATSExitSec = 0.000000

fVATSEnterSec = 0.000000

fVATSWaitIntroDelay = 0.100000

fVATSWaitWeaponSightedRelease = 0.500000

fVATSLookAtExtentSpring = 10.000000

fVATSLookAtPositionSpring = 10.000000

fVATSRotationSpring = 120.000000

fVATSFOVSpring = 50.000000

fVATSTargetSelectMinFOVDegrees = 5.000000

fVATSTargetSelectBorder = 30.000000

fVatsEffectVerticalScanDelayMax = 5.000000

fVatsEffectVerticalScanDelayMin = 1.000000

fVatsEffectVerticalScanRate = 0.500000

fVatsEffectFlickerDurationMax = 0.600000

fVatsEffectFlickerDurationMin = 0.100000

fVatsEffectFlickerDelayMax = 15.000000

fVatsEffectFlickerDelayMin = 5.000000

fVatsEffectFlickerBrightness = -0.100000

fVatsEffectFlickerFrequency = 22.000000

fVatsEffectPulseRate = 0.500000

fVatsEffectPulseIntensity = 0.500000

fVatsEffectBurstFadeRate = 5.000000

fVatsEffectBurstIntensity = 1.500000

fModMenuEffectHighlightPAColorB = 0.410000

fModMenuEffectHighlightPAColorG = 0.820000

fModMenuEffectHighlightPAColorR = 1.000000

fModMenuEffectPAColorB = 0.410000

fModMenuEffectPAColorG = 0.820000

fModMenuEffectPAColorR = 1.000000

fModMenuEffectHighlightColorB = 0.970500

fModMenuEffectHighlightColorG = 0.370100

fModMenuEffectHighlightColorR = 0.970500

fModMenuEffectColorB = 0.970500

fModMenuEffectColorG = 0.370100

fModMenuEffectColorR = 0.970500

[ Voice ]

sFileTypeLTF = ltf

sFileTypeLip = lip

sFileTypeSource = wav

sFileTypeGame = wav

[ Water ]

bForceLowDetailWater = 0

fRefractionWaterPlaneBias = 3.000000

sSurfaceTexture = water

uSurfaceFPS = 12

bUseWaterLOD = 1

bUseBulletWaterDisplacements = 1

fInteriorWaterReflectionThreshold = 10.000000

fExteriorWaterReflectionThreshold = 300.000000

uMaxInteriorWaterReflections = 4

uMaxExteriorWaterReflections = 2

fWaterGroupHeightRange = 10.000000

fWadingWaterTextureRes = 512.000000

fWadingWaterQuadSize = 2048.000000

bReflectSky = 0

bReflectLODTrees = 0

bReflectLODObjects = 0

bReflectLODLand = 0

fCubeMapRefreshRate = 0.000000

bForceLowDetailReflections = 0

bForceHighDetailReflections = 0

bAutoWaterSilhouetteReflections = 0

bReflectExplosions = 0

iWaterBlurAmount = 1

bUseCubeMapReflections = 0

bUseWaterReflectionBlur = 0

bUsePerWorldSpaceWaterNoise = 1

bUseWaterHiRes = 0

bUseWaterShader = 1

bUseWater = 1

fTileTextureDivisor = 4.750000

fSurfaceTileSize = 2048.000000

iWaterNoiseResolution = 256

bUseWaterDisplacements = 1

bUseWaterRefractions = 1

bUseWaterReflections = 1

bUseWaterDepth = 1

[ Weather ]

fSunGlareSize = 600.000000

fSunBaseSize = 425.000000

fWindInteriorCellTurbulence = 0.100000

fWindInteriorCellSpeed = 0.100000

fWindSpeedLowestLowMultiplier = 0.000000

fWindSpeedHighestHighMultiplier = 1.500000

fWindHighestFrequency = 4.000000

fWindLowestFrequency = 0.500000

fSkyStaticFadeLength = 1000.000000

fSkyStaticFadeStart = 20000.000000

bFogEnabled = 1

bPrecipitation = 1

fAlphaReduce = 1.000000

sBumpFadeColor = 255,255,255,255

sLerpCloseColor = 255,255,255,255

sEnvReduceColor = 255,255,255,255

[ Workshop ]

iWorkshopMenuBuildRequirementsFormat = 0

bWorkshopAutoSaveOnExit = 0

fWorkshopSnapIntersectAdjust = 8.000000

bWorkshopEnableGridBasedSnapping = 0

bWorkshopItemCastSphere = 0

bWorkshopShowItemsUsedMessage = 0

fWorkshopThinItemCeilingCheckHeight = 16.000000

fWorkshopSupportedItemBoundsMult = 0.900000

fWorkshopSupportedItemRayCastLength = 64.000000

fWorkshopSupportedItemRayCastStart = 16.000000

fWorkshopShapeCastMinNormal = 0.800000

fWorkshopShelterCheckHeight = 500.000000

fRecalculateResourcesMaxTime = 0.500000

fEffectShaderDrawCountPerGeometry = 0.750000

uWorkshopBudgetDrawCount = 10000

uWorkshopBudgetTriangleCount = 10000000

bInfiniteItems = 0

fItemPlacementRadius = 5000.000000

bUseAutoDrop = 1

fDropModeCastDist = 1.000000

bUseDropProxy = 1

fSnapRotationDegrees = 45.000000

fSnapHorizontalUnits = 32.000000

fSnapVerticalUnits = 32.000000

fItemHoldDistantSpeed = 10.000000

fItemRotationSpeed = 5.000000

fPointInFrustumRadius = 32.000000

fMinIntersectToleranceMult = 0.500000

fWorkshopSnapIntersectOffset = 32.000000

fWorkshopSnapIntersectTolerance = 15.000000

fWorkshopItemConnectPointQueryRadius = 48.000000

fWorkshopSplineMaxSlack = 0.150000

fWorkshopSplineMinSlack = 0.050000

fWorkshopItemWouldBeSnappedDistance = 8.000000

fWorkshopDropProxyMaxZDelta = 1.000000

fWorkshopShaderSolidBurstAmount = 0.000000

fWorkshopShaderOutlineBurstAmount = -2.000000

bWorkshopShaderOutlineByDefault = 1

bWorkshopForceGreenDefaultShader = 0

fWireConnectEffectColorB = 0.900000

fWireConnectEffectColorG = 0.800000

fWireConnectEffectColorR = 0.800000

[ audio ]

fAudioRumblePowerAttackAdj = -0.150000

[ bLightAttenuation ]

fQuadraticRadiusMult = 1.000000

fLinearRadiusMult = 1.000000

bOutQuadInLin = 0

fConstantValue = 0.000000

fQuadraticValue = 16.000000

fLinearValue = 3.000000

uQuadraticMethod = 2

uLinearMethod = 1

bUseQuadratic = 1

bUseLinear = 0