Welcome back to another exciting season of Game Master Tips! Our Game Master extraordinaire, Satine Phoenix, shares with you some of her tips for creating amazing adventures, dealing with difficult parties, or what it takes to sit behind the GM screen. Even if you are a first time storyteller or a veteran of the field, Satine helps you to become a better player at the table.

This season, Satine brings in some of the best minds to craft an adventure to the show to tackle the issue of the day. This time we bring in Amy Vorpahl to the table to talk about story structure.

If you are looking to craft a better story for your players, try looking up resources to help you create a better story overall. Robert McKee’s Story is the main source of learning how to tell a story with beats, scenes, and characters. Learn about the “hero’s journey” to understand not just the physical path of the hero, but how they take that journey emotionally. Give your players purpose to go on this adventure. Amy leans a hand by breaking down Harmon’s circle, an easy way to follow the hero’s journey through cyclical action. Find out how to balance the group of players as well as how to keep them all moving through the story on this episode.