Wiz said: What on earth does Sapient AI have to do with the Unbidden? Click to expand...

Wow. I haven't expected that somebody will read my rant, let alone answer it. It's quite nice you actually care to check this.When I said "Sapient AI", I ment research boost - not policy. Though, I firmly believe that not only materialists should be able to grant synths citizenship. Many sci-fi universes, Star Trek being the most obvious example, have non-materialistic states and societies that grant sentient machines citizen rights. And if I want to create something like them, with current limitation I won't be able to do that without modifying the game. I will explain my point ablout the Unbidden below, but I still hope that you'll allow all non-spiritualists empires to recognize synths as citizens once again.Said research boost nerf is more related to the Unbidden problem. Although you did include some nice traditions exclusively to combat crisis events, this particular change may have catastrophic consequences for an average player. Research speed is life. No matter what. Especially now. I do not know the reasons why you decided to do so, but from my standpoint and my experience this is wrong. The game usually demands players to make choices and punishes them for wrong choices. Fair is fair. But in late game, with crisis at hand, every cut to research speed is way too punishing. In some cases, if you are lucky,may not even notice this change. But how about the rest of the Galaxy? How all those players are supposed to survive with current game meta without these 5% research speed you wanna take? I think it will be unnecessary hard. Challenges must be difficult. Choices may be difficult. Even means of achieving your goals may be problematic. But in a computer game, they never should be punishing. And this particular change, this 5% nerf, looks punishing to me.I may be wrong. I am not a veteran of this game, who studied and invented meta and has full set of aces in my sleeve. I'm just an ordinary player, who loves to play this game with friends and even once bought it as a quite overpriced birthday present. And some of your late decisions aimed at increasing game difficulty make me question their viability and this, frankly, makes me sad.