

Level Title Exp.

Points Hit Dice 1 Lion Veteran 0 1d10 2 Lion Warrior 1,800 2d10 3 Lion Swordmaster 3,700 3d10 4 Lion Hero 7,500 4d10 5 Lion Swashbuckler 15,000 5d10 6 Lion Myrmidon 30,000 6d10 7 Lion Champion 60,000 7d10 8 Lion Superhero 120,000 8d10 9 Lion Lord 240,000 9d10 10 10th Level Lion Lord 360,000 9d10+3 11 11th Level Lion Lord 480,000 9d10+6 12 12th Level Lion Lord 600,000 9d10+9



Lions are among the strongest and bravest warriors that have ever lived. They are equally fierce, wise, and inspiring, making them natural leaders.



The prime requisite for a lion is Strength. Lions with a Strength score of 13 or greater will gain a +10% bonus to earned experience points.



RESTRICTIONS: Lions determine their hit points using ten-sided dice (d10). They may advance to a maximum of 12th level of experience. Lions may use any type of weapon, any type of armor, and may use shields. A lion character must have minimum scores of 9 in both their Wisdom and Charisma.



SPECIAL ABILITIES: Lions fight and save as fighters of the same level, and may use the same magic items permitted to fighters.



Lions are natural commanders. When in command of a relatively small (2-20) group, all members of the group receive a +1 bonus to their morale (in addition to any morale bonuses due to the lion’s Charisma score). Beginning at 5th level, a lion is able to issue a battle roar once per day that inspires a small group under his command, providing those making melee attacks with +1 “to hit” and damage bonuses, and providing a +1 “to hit” bonus (but no damage bonus) to other forms of attack by members of the group. This bonus lasts for a number of rounds equal to the lion’s level.



At higher levels, a lion with enough money may establish a stronghold. Beginning at 9th level, a lion character may establish a barony. Unlike human baronies, the lands of a lion’s barony need not be cleared, as many of the subjects of the barony will be animals who choose to reside in natural habitats.



