Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.

— Rai’tyl, twenty-second Head Keeper of the Veil

Questing through the forest, you will be tested. Which side will you take between a wizard and the Keepers of the Veil? Will you be able to find the materials necessary to help cure your friend of the ancient evil that assails him? And when it comes down to it, what are you willing to sacrifice for your beliefs?

Third Time’s the Charm picks up where Second Glance left off and invites the PC to find a wizard who can help heal the Crystalline Curse slowly paralyzing the PC’s friend and protector. As the party grows closer on this adventure, learning to depend on one another, they must also navigate the Veiled Wood’s changing landscape, deciding who they can trust and who they will help as much lies in the balance.

Though this was written as the third installment in the Crystalline Curse Trilogy , this adventure can be inserted into any campaign setting and scaled accordingly. Third Time’s the Charm is part of our mission to bring you high-quality, ready-to-play material that supports adventuring parties of 1 Player and 1 DM.

This adventure is written for a third-level character in a one-on-one 5th edition D&D campaign.

Everything you need for your own two-person game is inside!

This product includes:

A 3rd or 4th-level adventure adaptable to any setting

Stat blocks for one new creature and two NPCs

A region map, two sitemaps, and a hand-drawn dungeon map to aid the PC’s investigations

A fully realized forest region with fleshed-out NPCs and places to explore

Detailed backstory for the ancient warrior sheltered inside the PC’s treasured amulet

Four custom magical items

And helpful tips for DMing a one-on-one game

This adventure is perfect for those looking to begin or continue their duet campaign.





Be on the lookout for more from D&D Duet, part of Grove Guardian Press.





We’d love for you to check out the first adventure in this narrative arc, First Blush, and see where the story began. Then, you can make your way to the town of Duskhollow for the second installment in the series, Second Glance.





We also created a light-hearted Sune’s Day adventure, Cupid’s Sparrow, for parties of any size who want to attend a festival and uncover the source of a few amusing mishaps.





You can read more about running a one-on-one campaign on our blog: dndduet.com

Follow us on Twitter @DndDuet

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