My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

Release highlights:

Performance improvements

Many bugfixes and improvements

Expanded changelist:﻿

Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"

Preternatural Senses now provide stealth and invisibility vision

Corrosive Seeds use mindpower

Removed eidolon protection as it was not really working anyway

Fixed underwater door tiles

New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe

In immediate melee targetting mode '5' will select self

Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !

Timed died/lifes left are shown on textual chardump

Psibalde mindpower & stats bonus work correctly when first activated

Conduit damage from Mindlash respects range

Fixed Acid Wave rune description

Trap cost is not refunded if the trap was triggered

Reload can be used while stealthed

The Possessed correctly drops an artifact

Entering the Iron Council from the worldmap places the player correctly

Adventurers start with a bow, sling and ammo for both

Reverted binaries to 1.0.1 ones to fix slugishness

Bone Shield does not deactivates when empty, instead bones regenerate slowly

Retribution goes on cooldown when it explodes

Fixed zero hp creatures sometimes not dying

Fixed Morrigor

Norgos the Frozen should be a bit more dangerous

Fixed Shadow Blindeside tooltip

Worn items in the hotkeys toolbar will be outlined as yellow

Fixed some randart powers not being applied

Clarified that Corrupted Negation requires a spell save check

Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly

Achievements filtering config reseted to account for the new classification

Movement infusions and Lightning Speed can not be used while pinned down

Learning Flash Bang Trap from the merchant correctly removes gold

Fixed Gravitic Trap after a reload

Burning Hex doesnt make you explode on the levelup screen

Distortion effects now reduce physical resist

Reduced Forge Bellows and Dream Forge damage

Reduced Dream Forge radius

Solipsism now reduces a percentage of psi damage taken

Psinic channeling does not break on item or talent use anymore

Time Shield changed to heal you instead of damage you

Fixed Abyssal Horror tile

Syntax errors in superloaded files will correctly report in the log

Resting will wait for Bone Shield to replenish

Morrigor is now a one handed weapon

Whips have a 80% attack speed; also added whipping sounds for them

Have fun!