New features for 3.0

Crime

Crime & Counter Crime system overhaul, including Advance Tactical Response (ATR)

When the player is destroyed they are not necessarily returned to the last port they docked at, based on a prioritised list of rules

If players are destroyed when a bounty has been detected they will respawn at a detention centre

Players that join a Multi-crew session in someone else’s ship, and commit a crime, have a corresponding fine/bounty added to their own most valuable ship

Players can store hot modules (modules applied to a ship at the time a crime is committed)

Players can clean ships (and any hot modules applied at the time) through an Interstellar Factor contact by paying the bounty/fine

Players can sell hot ships from the shipyard for a markdown

Access to port services including ship transferring/storage/retrieval/selling are limited if the player docks in a 'wanted' ship (bounties and fines) applicable in that jurisdiction, and where transfer is possible, the cost is increased

Power bounties are issued instead of normal bounties for criminal acts to do with valid Powerplay interactions

Players can see details on fines and bounties in the wanted ships cockpit, the shipyard and the ship transfer screens

New crime recognised: "reckless weapons discharge"

Bounties and fines incurred by players are applied to the ship that the crime was committed in and never go dormant

Interstellar bounties are created when the combined fines and bounties for factions aligned with the same superpower breach a threshold

Missions

Added new Wing Missions that can be shared across a Wing and completed as a group

Mission Depot added where players can accept an applicable mission and deliver the target commodity piece by piece to complete the mission

Mission reward choice

New USS scenarios added

Ships

Added new alien attack craft

Added the Chieftain. More maneuverable than ships of similar size and weight, the Alliance Chieftain from Lakon Spaceways has been designed not only to dish out punishment, but to avoid it. - Horizons only

Added second seat to the Keelback to support Multicrew

Trade Data & Galaxy Map

Galaxy map now indicates its mode when any tab is active

Galaxy Map: Filter by station services

Galaxy Map: Filters added for Thargoid & Guardian sites

More player factions have had a description added in their home system on the galaxy map

Filter for the new 'detention centre' government type (for new detention centre spawning areas)

Galaxy Map: Players can view trade data that they own, by commodity, represented on the galaxy map by colour coded icons

Galaxy Map: Players can view trending trade routes, and filter by AI or Human players

Galaxy Map: Players can view import and export prices, in a roll out screen, including the ability to select different markets and filter

Commodity Market: Players can search trade data they own, to compare it to the current market

Engineers

Material Trader contacts, which allow the player to convert materials - Horizons only

Engineering a module or weapon results in progressively better improvements within a range

Players can convert and modify their older modules/weapons engineered before this update

Players can modify modules/weapons at selected ports (ports with access to outfitting) outside Engineer ports

Players can select which experimental effect they want to apply to their module, at a material cost

Players are presented with a screen where they can choose the module/weapon to modify, the Blueprint to apply or pin, see the material cost, and preview the outcome

Weapons and modules

Added Technology Broker contacts, which allows the player to unlock new weapons and modules in return for specific materials and commodities - Horizons only

Medium Shock Cannon (Fixed, gimbal & turret)

Medium Remote Flechette Launcher (Fixed & Turret)

Medium Enzyme Missile (Fixed)

Size 4 Meta Alloy Hull Reinforcement Package

Recon Limpet Controller

Galnet Audio

Players can now listen to the news in their own language while they play!

News headlines can be accessed via the status menu

Galnet can now be accessed via the status menu and articles with audio can be played or queued into a playlist

Galnet Audio playback options added to controller bindings

Galnet Audio section added to audio options

Installation and Megaship Interactions

Data link scanner upgraded to allow scanning megaships and installations to reveal targets the player can interact with

Players can scan certain revealed targets to uncover sub-targets. These can be interacted with in different ways depending on the type

Players can damage generators to disable turrets

Players can use recon limpets to activate data terminals and comms arrays

Players can use hatchbreaker limpets to open a cargo bay

Surface material system

Overhauled the surface material system for the rocky, high metal content and metal rich planets

Improved contrast and colour variation across and between bodies

The colouration of the surfaces now more clearly telegraphs the chemical make up and volcanic activity of the worlds



Quality of Life

Added synthesis for new Technology Broker modules and weapons

Added synthesis for AX weapons

New cockpit voice assistant - Victor added as an alternative to Verity

Increased manoeuvrability benefits when boosting based on the ENG pips

Option added so players can choose how flight controllers address them (Commander Name, Ship Name or Ship ID) when approaching a station

’Target Ignore’ feature added for material and commodity collectables and refining

Ability to see at a glance the quality and inventory quantity of materials targeted

Per material storage caps

Increased rewards at Search and Rescue contact

New High Value supercruise targets for pirates to raid

Misc Features

Large number of Commander Journal updates

Consoles

Portuguese language support added for consoles

11 new Achievements for XB1 worth 200G

Bug fixes and Improvements

Audio

Fixed some audio issues with the Federal Gunship

Fixed some audio distortion that could occur when passing through a Starport's airlock

Fixed issue where Elite NPC crew members would use voice responses meant for Elite targets with targets of all ranks

Camera Suite

Removed a dark background that would appear when opening the main menu while in the Camera Suite

Controls

Fixed issue of more recent PS4 controllers not being recognised as such when used on PC

Fixed some instances of changes to keybindings not being saved after restarting the game

Fixed a throttle issue that occurred when using the Camera Suite

Engineers

Fixed an issue where engineer bases would not always occupy the top position of your Contacts Panel by default

Fighters/Crew

Fixed an issue where hired crew could crash their ships when recalled at crater settlement

Galaxy Map/System Map

Fixed some inconsistent system data for Pekoe

Fixed the missing 'State' field for systems with damaged stations

Fixed the argument of periapsis appearing incorrectly on the System Map

Fixed two systems with duplicate names

Fixed visual issue with planets that could occur after selling restored exploration data

The Galaxy Map can now be freely spun with the mouse in both directions, instead of just to the right

Fixed some texture pop for the stars on the System Map

Fixed inconsistencies between the jump range calculated by the hyperdrive and what's used in outfitting/galaxy map. Should no longer be cases where the route plotter avoids jumps just on the edge of your range that you could technically make

General Fixes & Tweaks

Various text tweaks

Fixed a texture issue in the Teqia QI-T E3-3167 nebula

Fixed a tiling issue with high resolution screenshots

Fixed Onionhead decals that were appearing white

Fixed an issue where incoming calls still came through when voice channels were set to 'off'

Fixed cases where hyperspacing to a system where the most massive star is part of a close binary would result in incorrect arrival positions

Commander stats: Highest Single Reward now updates based upon the greatest total bounty per ship destroyed after this release

Holo-Me Creator

Fixed Holo-Me creator always saying 'Mixed Eyes' even when they match

Adjusted the height of the wraparound visor eyewear

Fixed an issue where 'Asymmetry 01' was set by default even when 'None Selected' was set

Hyperspace/Supercruise

Addressed issue of jumping to a binary star system and dropping too far away from the main star

Installations/POIs/USSs

Patched a hole in the geometry of the Shrogea MH-V e2-1763 Tourist Installation

Moved some shipping containers at the Torno 3 Maclaurin Reach surface base to prevent SRVs from becoming stuck

Fixed players sometimes not receiving Engineering data from scanning data points

Fixed instances of capital ships being aligned to the wrong side of Conflict Zones

Fixed a missing Uplink at Dav's Hope

Fixed some floating buildings at Conflux Settlements

Added docked capital ship to the Carthage system

Made some adjustments to the drop out distance to prevent players from dropping out of Supercruise inside the structure of a Megaship

Grounded a floating communications antenna at Dixon Dock

Launcher

Fixed an issue where the launcher would not minimise when clicking the taskbar icon

Missions

Passengers will no longer request to visit damaged stations

Fixed an issue that could lead to single planetary scan missions not completing correctly

Fixed some massacre mission distribution issues

Fixed some systems only spawning VIP passenger missions

Fixed issue where only one ship in a wing would count towards pirate kill missions

Fixed an issue whereby duplicate named mission targets could spawn during missions

NPCs

Addressed reports of reckless flying by NPCs around Stations

Addressed an issue where Pirate NPCs would attack the player when in the same instance as a Thargoid

Dropping mines inside stations no longer confuses the station's turrets

Fixed issue where Pirate NPCs could demand more cargo than you are able to drop

Fixed Black Flight ships being incorrectly flagged as allied with Aegis Research

Fixed the Beckett Class Science Vessel being incorrectly named when targeted

Addressed mission target NPCs sometimes dropping out of Supercruise too close to stars

Fixed issue where a Search and Rescue ship would continue to repair a distress call victim even after they are fully repaired

Addressed NPC crew members responding with an affirmative to an order when their thrusters have been destroyed

Render

Fixed an issue whereby a station's interior could appear at a low LOD when in a Wing

Improved shadows on planet surfaces for some setting configurations

Fixed a LOD popping issue on Asteroid Base landing pads

Thargoid Probe shutdown now correctly removes the HUD, rather than turning it black after entering the Camera Suite during a shutdown

Reduced texture generation time for non-landable planets on consoles Consoles only

Fixed an issue where the ship's hull could render over weapons (Type 7 and Type 9)

Prevent crashes when unable to immediately create planet ring texture

Video memory savings in the handling of the background

CPU optimisations in the Galaxy Map

Reduce cases of texture mip level drops on PS4 PS4

Fix cases of nebulae missing from background

Adjusted the starlight colour effect on planetary bodies

Fix for some settlements not being correctly aligned to terrain

Fix for fog not picking up the star light colour in some cases

Supercruise motion lines are now frame-rate independent

Prevent the fluorescent blue line appearing when in headlook mode and exiting the camera suite

Tweak dust, tyre track and rock colour calculations to better match the surface

Fix galaxy map icons flickering into and out of existence

Non-volumetric light cones now fade in instead of clipping

Prevent some gas giants from blooming out due to dividing their colour by 0

Consoles

Scale the loading squares for 4K so that they're not tiny - XB1X

Fixed an issue where the game would revert back to 4K mode instead of 1080p after a few days (XB1) - XB1X only

Fixed an issue where the pre-order gold Sidewinder paintjob would go missing (PS4)

Earth now has better defined land masses as on other platforms (PS4)

Menu audio no longer continues to play when viewing Training Videos (PS4)

Fixed an issue where you’re unable to reply to messages from friends due to them appearing offline erroneously (PS4)

Fixed descriptions for various Trophies in languages other than English (PS4)

Various audio fixes to help reduce “pops & crackles” (PS4)

Ships

General Ship Fixes and Improvements

Fixed an issue where the Festive String Lights could disappear when swapping vehicles until your next jump

Fixed ship paint work always showing as scratched even when at 100%

Thargoid EMPs no longer scrub your ship's Nameplate and ID from your hull

Fixed some laser aim jittering that was occurring when switching between a Ship Launched Fighter and your Mothership

Fixed utility mounts disappearing while in Hyperspace

Corrected spelling of DeLacy in several ship cockpit textures

Anaconda

Fixed some clipping on the Raider Ship Kit

Fixed the ship not rolling correctly on its centre of mass axis

Fixed the engine trails rendering incorrectly

Asp Explorer

Fixed the bumper Ship Kit covering the Ship ID

Fixed an alignment issue with the Ship ID

Fixed an issue with the front decal disappearing and reappearing when dropping from Orbital Cruise

Cobra MkIII

Fixed an animation issue with the landing gear

Diamondback Explorer

Patched a hole in the geometry

Fixed a texture LOD popping issue

Federal Gunship

Fixed an issue with the heat coils being inverted

Imperial Courier

Fixed the facing of a decal

Imperial Clipper

Fixed the XB1 controller vibration not working - XB1 only

Imperial Cutter

Adjusted some of the outfitting cameras

Fixed a missing texture under the landing ramp

Lakon Type 7

Fixed some inverted decals

Fixed the incorrect orientation of the Camera Suite external angles

Lakon Type 9

Fixed a cockpit texture issue

Added an extra Size 8 slot

Lakon Type 10 Defender

Fixed an issue where certain hardpoints were not firing correctly

Fixed a cockpit texture issue

Adjusted the camera angle for the 6th utility mount when in Outfitting

Increased the power distributor slot to size 7

Orca

Fixed some LOD issues with the Pathfinder Paintjob

Python

Fixed a section of the Tail Kit 4 that could not be recoloured

Raised the position of the fuel scoop message as it was appearing too low

SRV

Fixed an issue whereby your ship could take off while deploying your SRV, causing it to possibly take damage

Fixed an issue where SRV cargo was retained when the SRV was destroyed

Fixed issue whereby your ship could be dismissed while deploying the SRV, causing the turret not to deploy correctly

Fixed SRV handling inconsistencies while airborne at some framerates

Fixed issue whereby a player driving an SRV would receive a bounty for returning fire on a hostile NPC ship

Fixed an issue with the fuel gauge displaying an incorrect value

Stability Fixes

Fixed an issue that prevented players who logged out near 'Downed Civilian Ships' in the California Nebula from logging back in

Fixed a crash that could occur when switching back to your ship from a Ship Launched Fighter

Various crash fixes for all platforms

Fixed a common connection error that could occur

Prevent crash at planetary bases that could occur from rapidly loading in and exiting to main menu repeatedly

Station Services

Fixed an issue where the Restock All menu could get stuck loading

Fixed an issue whereby modules were not being correctly categorised in the Stored Ships panel of the Shipyard

Stations/Ports

Various fixes and optimised for stations and outposts

UI

Engineering effects on Modules can now been seen in the modules tab

Fixed an issue with bracketed Commander names not displaying as intended

Insurance screen 'Rebuy All' toggle has been changed to 'Select All' for clarity

Fixed incorrect 'Killed By' message that appeared when a player destroyed your Ship Launched Fighter in PvP

Fixed an incorrect thumbnail displaying in the Role panel

'Total Hyperspace Distance' and 'Maximum Distance from Start' stats on the Stats Panel now display as whole numbers

Corrected some display errors on the Insurance Screen

Fixed issue where some Blueprints mod descriptions were not matching the results

Fixed some text layout issues for Inbox, mission text and Info tab of the Multi-Crew sub menu

Fixed issue with the System Map scroll bar resetting when a map pop-up is closed

Fixed the switch tabs buttons appearing incorrectly in the French client in the Holo-me creator

Read messages in your inbox will now display an open envelope icon

VR

Adjusted the pilot illumination so it proves less distracting when using VR

Fixed a rendering issue with some Sidewinder cockpit panels rendering as transparent when using VR

Weapons & Modules

Fixed an issue where engineered Pack Hound Missiles could not always be restocked correctly

Fixed an issue where some engineered torpedoes were not damaging internal modules correctly

Fixed an issue where guided missiles could remain stationary in space after a conflict

Small adjustments to the position of the penetration sphere (and making it smaller) to better balance High Yield Shell, Deep Cut Payload and Penetrator Munitions specials - these should all be slightly less effective at their best, better on average, and overall show much more consistent results.

Fixed an issue where heat sinks could not be activated when in Supercruise

Fixed an issue where jumping to Supercruise reset the charge provided by a Shield Cell Bank if the charge had not completed before the jump

Updated the description text for the Turreted Flak Launcher for clarity

Fixed an issue where Collector Limpets could explode on the cargo hatch when the vessel was moving

Adjusted the Hatch Breaker Limpet Controller's in-game description

Adjustments made to the Docking Computer to prevent damage during landings

Fixed issue of power priorities in the module tab not listing all priorities

Modifications to existing specials

Autoloader rate increased 25%

Force Shell no longer scatters

Plasma Slug damage penalty reduced from 20% to 10%

Radiant Canister no longer reduces ammo capacity (was 25% penalty)

Shiftlock Canister no longer reduces damage (was 20% Penalty)

Thermal Conduit no longer includes a base damage penalty, but the damage bonuses from the firing ship's heat have been reduced to offset this

Thermal Vent effectiveness doubled, and no longer increases weapon's baseline heat (was 25% penalty)

Thermal Shock damage penalty reduced from 20% to 10%

Greetings commanders!Today we're excited to launch the Elite Dangerous 3.0 beta. We will let you know the approximate time it will go live as soon as possible.If you have not had a chance to read our 3.0 Open Beta FAQ, please do so by clicking here. We will be adding notes to the beta test forums soon, with specific instructions on what would help us testing. Your continued support, feedback and testing is absolutely invaluable - thanks for getting involved! We'll post the link in here, too.Below are the patch notes for Elite Dangerous 3.0 Open Beta.This update includesfor various issues that have been discovered and investigated during the development process.For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.