I am so excited for everything to come! Scoville Labs







In Scoville: Labs, we will also be including additional pepper pieces, pepper multiplier tokens, and more.



There will be new recipes along with new opportunities to suggest recipe names on the Kickstarter project. Labs will come in a small box and be $20 USD. And yet, despite its affordability it adds an extremely interesting element to the game.



If you don't have the base game yet, then you can order that on the Kickstarter as well. Since most of the rewards (exception USA Backers getting both Scoville & Scoville Labs) will be shipped directly to you from China, you will be receiving the game very early and the cost to ship worldwide is very affordable.



The Kickstarter project will be short, so make sure you signup to get text messages so you don't miss it. FYI - TMG never gets access to your cell phone number, we use a service from Mailchimp that facilitates the messaging, and they delete your phone numbers on August 27th.

Send From China - Test Results We at TMG are very pleased with the fulfillment results from the Send From China team. It took a little while to get used to their system and to communicate exactly how we wanted our games packaged up, but it was worth it.



Since then, we shipped out several hundred copies of Flip City all over the world with no reports of damage.



And several people reported how happy they were with how quickly their copies arrived, with no complaints.



So, we will be using them again. The next time will be with the Scoville Labs Kickstarter as mentioned above.

Going All In... From the beginning of TMG, I have been hyper focused on the TMG Audience. Of course, there were hiccups, mistakes, and learning opportunities. There were other parts of the business (and still are) which need additional attention since games don't create, produce, and deliver themselves.



Without this hyper focus, I suspect that TMG would have failed (or stayed a side project). Recently, I have been finding more and more references stated that success comes from focusing on ONE thing. Heck, I am even reading a book about it now. And I recognize that it has been working in my life.



It works best if you concentrate on accomplishing the ONE thing that will make all other tasks/goals either easier to accomplish or unneeded. So, I decided that TMG (and the team) needed a "ONE thing", and here is how we lay out: TMG's ONE Thing - AUDIENCE. Specifically trying to answer the question, "How can we be your favorite board game publisher?" -- The one thing of every team member is to be viewed through this lens.

The one thing of every team member is to be viewed through this lens. Michael's (That's Me!) ONE Thing - PROFITABLE REVENUE

Daniel's ONE Thing - AUDIENCE

Mischa's ONE Thing - LOGISTICS & OUTBOUND LICENSING - We have unfairly split Mischa's concentration... Thankfully he really has the logistics side down.

Andy's ONE Thing - GAMES

Seth's ONE Thing - GAMES So, TMG has it's concentration on AUDIENCE (This is the ONE thing to rule them all), while each individual that makes up TMG has their own concentration which if executed amazingly well will make everything else easier or potentially unnecessary.



Other than loving games, my initial reason for starting TMG remains the same. It comes from a deep desire and belief that great games can heal the world by strengthening families. This structure should really allow us to accomplish more along the path of this goal.

Marketing Director Position Several months ago now, I mentioned that we would be looking to fill a Marketing Director position. And we have on a trial basis. Daniel Hadlock has assumed the responsibilities of this position, and if he proves to be as excellent at it as I hope, then it will become permanent.



This would open up a different position here at TMG.



Until we figure this out, I still have any application information that you sent in to me. Thank you for sending it in. We have hope that our concentration on our individual ONE things will really boost the growth of TMG, and create a need for more positions to be filled.

New Game Announcements While we have had these 2 out-of-print gems under contract for quite awhile now, we have held back on announcing them.

Kings of Air and Steam: World's Fair



It pleases me to announce that we have the Kickstarter scheduled for September 1st - 18th. As with our other events these days,



Kings of Air and Steam is a beautiful game with artwork by Josh Cappel (Scoville, Belfort, Martian Dice) in which players are flying airships from factories to depots to pick up and then deliver goods to be sold to the cities.



World's Fair introduces technologies to the game. The technologies are drafted at the beginning of the game. Some example techs: Clockwork Reactor - +2 Diamond rating on your ship

Cold Storage - +$1 for each food good you deliver

High Altitude Sails - Collect $2 when performing a route adjustment World's Fair will include 2 new teams and movement decks, 4 new characters, and 25 tech cards.



Like with Scoville Labs, if you don't have the base game yet, then you can order that on the Kickstarter as well. Since most of the rewards (exception USA Backers getting both the base game and expansion) will be shipped directly to you from China, you will be receiving the game very early and the cost to ship worldwide is very affordable.



If you are interested in World's Fair, then

Amun-Re One of Reiner Knizia's old hotness games. It was originally published in 2003 (12 years ago) when many of us were still in diapers. Ok, that is hyperbolic, but I was only 22 and had personally only been heavy into the board gaming side of games for a handful of years.



And thus, I expect this is a wonderful game that you may have only heard whispers about.



Well, we are bringing it back. We are cooperating with a French publisher on artwork creation and manufacturing that they are handling... We will have more to show in the future.

Colosseum Wolfgang Kramer is a game design genius. Or at least that is what his games tell me, and last year at Essen Spiele, Mischa and I got the opportunity to sit down with him. Now, I rarely get nervous about interacting with specific individuals (or Starstruck) but this was one of those rare times.



Shortly after introductions, I expressed my love for El Grande while trying not to go on and on about it. Anyways, we chatted for awhile, got to know each other and discussed the game business. He reminds me a lot of people that are in my family.



Over the next several months after Essen, we expressed our interest in reprinting Colosseum. With it passing from Days of Wonder back to the designers, he might have expected nobody to want the game. Because how would anybody really expect to provide an experience that is as good as Days of Wonder?



Well, we are attempting to answer that question with an Emperor's Edition. This will be something like a collector's edition at a higher price and with higher quality components. With the cost of manufacturing being so high on such a game, we will be Kickstarting the game.



We currently have it on our schedule for Kickstarting October 27th through November 13th.



If you would like to get text messages for this Kickstarter project, you can sign up here. Again, TMG never gets access to your phone number, because Mailchimp manages all of the messaging.



Cheers,



Michael Kickstarting from August 11th to August 21st. If you want text message notification, then signup here Labs introduces 3x3 personal lab boards to the game that players use to breed peppers outside of the influence of other players. You plant in your lab after planting on the main board, and when you do, you will collect new peppers based on what is adjacent in your lab. So, if you plant a black pepper next to a white pepper in your lab, then you will get a phantom pepper.There will be new recipes along with new opportunities to suggest recipe names on the Kickstarter project. Labs will come in a small box and be $20 USD. And yet, despite its affordability it adds an extremely interesting element to the game.If you don't have the base game yet, then you can order that on the Kickstarter as well. Since most of the rewards (exception USA Backers getting both Scoville & Scoville Labs) will be shipped directly to you from China, you will be receiving the game very early and the cost to ship worldwide is very affordable.. FYI - TMG never gets access to your cell phone number, we use a service from Mailchimp that facilitates the messaging, and they delete your phone numbers on August 27th.We at TMG are very pleased with the fulfillment results from the Send From China team. It took a little while to get used to their system and to communicate exactly how we wanted our games packaged up, but it was worth it.Since then, we shipped out several hundred copies of Flip City all over the world with no reports of damage.And several people reported how happy they were with how quickly their copies arrived, with no complaints.So, we will be using them again. The next time will be with the Scoville Labs Kickstarter as mentioned above.From the beginning of TMG, I have been hyper focused on the TMG Audience. Of course, there were hiccups, mistakes, and learning opportunities. There were other parts of the business (and still are) which need additional attention since games don't create, produce, and deliver themselves.Without this hyper focus, I suspect that TMG would have failed (or stayed a side project). Recently, I have been finding more and more references stated that success comes from focusing on ONE thing. Heck, I am even reading a book about it now. And I recognize that it has been working in my life.It works best if you concentrate on accomplishing the ONE thing that will make all other tasks/goals either easier to accomplish or unneeded. So, I decided that TMG (and the team) needed a "ONE thing", and here is how we lay out:So, TMG has it's concentration on AUDIENCE (This is the ONE thing to rule them all), while each individual that makes up TMG has their own concentration which if executed amazingly well will make everything else easier or potentially unnecessary.Other than loving games, my initial reason for starting TMG remains the same. It comes from a deep desire and belief that great games can heal the world by strengthening families. This structure should really allow us to accomplish more along the path of this goal.Several months ago now, I mentioned that we would be looking to fill a Marketing Director position. And we have on a trial basis. Daniel Hadlock has assumed the responsibilities of this position, and if he proves to be as excellent at it as I hope, then it will become permanent.This would open up a different position here at TMG.Until we figure this out, I still have any application information that you sent in to me. Thank you for sending it in. We have hope that our concentration on our individual ONE things will really boost the growth of TMG, and create a need for more positions to be filled.While we have had these 2 out-of-print gems under contract for quite awhile now, we have held back on announcing them. This expansion has been long awaited by those that love Kings of Air and Steam and/or Scott Almes.It pleases me to announce that we have the Kickstarter scheduled for September 1st - 18th. As with our other events these days, you can register to get text message notifications about the launch and close of the campaign to make sure you don't miss it. TMG NEVER gets access to your phone number, because Mailchimp handles all of the messaging.Kings of Air and Steam is a beautiful game with artwork by Josh Cappel (Scoville, Belfort, Martian Dice) in which players are flying airships from factories to depots to pick up and then deliver goods to be sold to the cities.World's Fair introduces technologies to the game. The technologies are drafted at the beginning of the game. Some example techs:World's Fair will include 2 new teams and movement decks, 4 new characters, and 25 tech cards.Like with Scoville Labs, if you don't have the base game yet, then you can order that on the Kickstarter as well. Since most of the rewards (exception USA Backers getting both the base game and expansion) will be shipped directly to you from China, you will be receiving the game very early and the cost to ship worldwide is very affordable.If you are interested in World's Fair, then I highly recommend signing up for the text messages so that you do not miss the Kickstarter. It is also important, because we will be more likely to hit our stretch goals with a larger splash when we launch.One of Reiner Knizia's old hotness games. It was originally published in 2003 (12 years ago) when many of us were still in diapers. Ok, that is hyperbolic, but I was only 22 and had personally only been heavy into the board gaming side of games for a handful of years.And thus, I expect this is a wonderful game that you may have only heard whispers about.Well, we are bringing it back. We are cooperating with a French publisher on artwork creation and manufacturing that they are handling... We will have more to show in the future.Wolfgang Kramer is a game design genius. Or at least that is what his games tell me, and last year at Essen Spiele, Mischa and I got the opportunity to sit down with him. Now, I rarely get nervous about interacting with specific individuals (or Starstruck) but this was one of those rare times.Shortly after introductions, I expressed my love for El Grande while trying not to go on and on about it. Anyways, we chatted for awhile, got to know each other and discussed the game business. He reminds me a lot of people that are in my family.Over the next several months after Essen, we expressed our interest in reprinting Colosseum. With it passing from Days of Wonder back to the designers, he might have expected nobody to want the game. Because how would anybody really expect to provide an experience that is as good as Days of Wonder?Well, we are attempting to answer that question with an Emperor's Edition. This will be something like a collector's edition at a higher price and with higher quality components. With the cost of manufacturing being so high on such a game, we will be Kickstarting the game.We currently have it on our schedule for Kickstarting October 27th through November 13th.If you would like to. Again, TMG never gets access to your phone number, because Mailchimp manages all of the messaging.Cheers,Michael

