Overview:

When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce will look back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012. This talk will provide a very honest analysis of the many problems encountered throughout development, and break down why creating an independent hit felt very far from "living the dream."