Jump to the most recent post here.

Original post below:

So, I've been working in the dark on this project for quite a while now. It basically started off as a 'gift' but we saw potential and we just continued worked on it. This is the first time the project gets out to the public, yay.

Of course uses HaxeFlixel and some cool techniques related with OpenFL as well. I wanted to do a dev log for quite some time, and this new forums and this new section under HaxeFlixel sounds like the perfect place for it!

First, some screens of the game. The style and most of the art is based on the Kenney sprites:

Here's a couple of features that uses:

Puzzles that needs critical thinkin' or just ability

Night/Day cycle (with different npcs)

Shaders! I did a bloom based one, coupled with a radial, and one to tweak colors on the fly (for a more saturated days and blue-ish nights/rainy days)

Uses tons of tricks and features from HaxeFlixel core and the addons.

A great workflow, thanks to Tiled and some minor code to reload assets/maps on the fly.

An inspirational/emotional/funny story, some sort of love letters to players, from game devs. What the character experiences is related with what devs all around experiences, and embraces this idea of how players needs games and games... players...

Rideable NPCs and lots of funny guns.

Lots of fourth walls broken! And here's an example:

Certainly, there's much more that will probably undisclosed later on, but as for now, I'm gonna keep writting here about the polish stage, and what changes the game will undergo 'til gets finally done. Always, from a design, tech standpoint :)

Hope you enjoy the ride, and if there's some questions, I'll be happy to reply!