Curslings

After The Calamity, a spreading sickness left a large percentage of the population infertile. Children born during this time were born with a sickness. Their skin was splotched with black marks and their flesh was calloused. Many parents were quick to abandon these twisted children for dead.

They are well known for being exceptionally ugly. Often their flesh doesn't fully cover their lower jaws or cheeks. This leads many to think of them as undead, however Curslings are very much alive and usually very resilient. They live in tight knit communities and are excellent scavengers. Those who separate from their families and try to integrate with society are often faced with adversity.

Alignment: Curslings veer toward neutral alignments. They care for few people outside themselves and few people care for them. Some turn towards evil out of resentment towards their mistreatment. Age: Due to the nature of their condition, Cursling lifespans are hard to predict. Most die within 50 years, others have been known to live for 400 or more years. Similarly they're maturity is hard to predict and they lack any clear indications of a post-pubescent state. Seemingly in a constant state of slow growth and change. Ability Score Increase: Your constitution score increases by 2, You gain a +1 ability score increase related to the race of your parent. For example, if one of your parents is a dwarf you could have a +1 to Wisdom or Constitution. Size: Curslings have a range of body types, but are always Medium sized creatures. Speed: Your speed is 30ft Languages: Common and Draconic

Darkvision Curslings are usually nocturnal. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mage Fed Curslings are naturally carnivorous, they prefer the flesh of magical and fiendish creatures. It is noted that curslings do not starve when in the presence of spellcasters, objects with high magical radiation, or in areas of high concentrations of the magic. They also do not suffer negative consequences from magical radiation or their diet. You can add half your proficiency bonus to a saving throw against spells.

Grotesque When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. You can't use this trait if your race is hidden by a disguise or make up. Once you use this trait, you can't use it again until you finish a short or long rest.

Magically Attuned If a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

You have advantage on saving throws against spells cast by creatures within 5 feet of you.