Pine DevBlog #33 - Barrels and Brows Posted in Development Blogs

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As part of blocking out much of the needed art for later, we focused on making blockouts for another species - the Fexel! We're excited about this village - Fexel-flaps make up their doors, while their barrels, pipes and flagons serve them their bomb resources. Their architecture is loosely based on the work of Anton Pieck, one of the main artists of Dutch amusement park the Efteling - a park you have got to see if you're in the area!







We can't wait to make these functional for the Fexels and fill up their barrels with liquids for that extra touch.



After whiteboxing large parts of the island we've also started working on Hue's sprint, which will come in handy when trying to move between villages. Lots of players had been asking about this since early demos too, so we've started prototyping to make traversal even more fun.







Another important effort this week went into finalizing the sculpt of the new and improved Cariblin! We've been working hard to make him more unique and fit with the style of the newer species, a treatment similar to the one the Litter received.











The Cariblin is more hairy now and their clothing is more original and unique to them. They now fit the style of their new villages properly. Also, eyebrows!



Lastly, a lot of work was done on the game design document and story - we're filling in as many details as we can as quickly as we can; after all, iterating is easier than creating. Exciting work!



Until next time!