These are taken from BoLS and as mentioned previously, some of them might not be exactly accurate at this stage but we shall see. I’ve added some comments in myself. Release Basics

New Releases January 11th

Author: Troke

At least 1 new unit per FOC category.

Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:

– Basic biomorphs

– Rare biomorphs Why are these even split?

– Psychic-Leader biomorphs

– Unique biomorphs (only 1 each per army)

Synapse providing Eternal Warrior. AFAIK this is still rumor; it helps the MCs not become super vulnerable to force weapons, etc. but it wound have been better for this not to be handed out willy nilly to T4/W3 models… we’ll see if this sticks

Codex Tyranids $49.50

Tyranid Psychic Cards $6

Tyranid Harpy – Hive Crone $80

Tyranid Exocrine – Haruspex $73

Tyranid Warriors (3 model kit) $51

Tyranid Hive Guard/ Tyrant Guard (3 model kit) $70

Carnifex Brood (2 model kit) $90

Tyranid Swarm (95 model boxed set) $170 Hey a boxed set which might actually be useful!

– 40 Hormas

– 40 Termas

– 10 Gargoyles

– 4 Ripper Swarms

– 1 Carnifex



Tyranid Warriors Kit

3 model kit Tyranid Prime bits included

Boneswords

Lash Whips

Rending Claws

Scything Talons

Barbed Strangler (1)

Deathspitters

Devourers

Spinefists

Venom Cannon (1)



Army/Unit Rules

Tervigons

– Purchasing a single 30-model Termigant unit unlocks Tervigons as TROOPS choice.

Tervigon upgrades include:

20pts – enlarged spawns roll 4d6.

15pts – unlimited spawns, never “burn out”

Both upgrades can be purchased This is still not confirmed but if true along with the pts increase for Tervigons, they might seem like must haves but this makes them 210 points before they even start buffing anything around them; T6/W6/3+ is great but for 250-300 points? People should be capable of dealing with T6/w5/2+ and T8/W6/3+ now remember (also needing 30 Termagants as Troops to unlock them is annoying but makes sense).



Termagants

Troops FOC

Unit size up to 30

Cost: 4pt

Default comes with Fleshborer



Upgrades:

+1 pt Spike Rifles

+2 pt Spinefists (now Assault x(minimum of 2) Twinlinked)

+4 pt Devourers

1 per 10 can take:

+10 pt Strangleweb

+15 pt Electroshock Spitter (S4 AP6 Template Assault 1)

+1 Adrenal Glands – Fleet and Furious Charge

+1 Toxin sacs – Poison (affects cc attacks)

+2 Toxic grubs – Poison (affects ranged fire)

Units Rumors

-Ymgarl Genestealers retain their ability to assault out of their hidden location.

-Lictors only allow snap shots plus gain a hefty cover save when they are unveiled. Yes but can they actually do anything?

-Raveners and Hormagaunts are Beasts. Good bring the Hormas back to where they should be.

-Hormagaunts come equipped with Fleet by default. Hells to the ya.

-Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.) Good.

-Trygon Primes move to HQ. Making them even less likely to be used.

-Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield. Good.

-Broodlord comes with fixed psychic power and a large number of biomorph options.

-Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon’s Deep Strike tunnel. Actually useful if worded correctly.

– Bounding Leap on Hormagaunts: +3″ Run.

– Old One Eye: In the WD report is regenerating like crazy. Because GW wouldn’t let dice go the way of their new releases would they?

– Crone: S:8 VECTOR STRIKE, potent missiles (those funky bug thingys on it’s wings in the pics) and it even comes with an additional flamer template weapon. One imagines this will suck as has every other newly released flyer bar the Heldrake; GW – AA or bomber concepts do not work when your system rewards flexibility

-Zoanthropes come with Psychic Scream, and Warp Blast as standard

-Brain leach devourers no longer strength 6

-Exocrine has two different firing modes, one being a Large Blast(s???) or SIX S:7 AP:2 shots!!!

-Haruspex has the ability to magna grapple vehicles and enemy troops. This all just seems like crazy speculation or piecing together so just going to nod vaguely at it

-No Doom, Parasite, or Mycetic Spore! This wouldn’t surprise me given how many other companies are selling them and GW isn’t



Psychic Powers table:

Primaris: Dominion: blessing, +6″ synapse range for the caster

Catalyst: FnP for caster and unit, and another unit in 12″ -> solid; should have been the Priamris.

Paroxysm: ???

The Horror: ??? – Broodlords have this power

Onslaught: ??? One assumes these are not changing in light of information but could be.

Psychic Scream: 1 charge, Nova 6″, Each target takes 2d6+2 minus its Ld wounds without cover nor armor saves.

Warp Blast: 2 charges, Witchfire, same effect as now.

NOTE: Tyranids CAN take rulebook powers.

Point Costs