Mitch Gitelman, who served as an executive producer on Crimson Skies: High Road to Revenge at FASA Studio, believes the Xbox title should have received a sequel.

Loading

"High Road to Revenge deserved a sequel. That team deserved a sequel," Gitelman said on the latest episode of our monthly interview show IGN Unfiltered However, Microsoft wanted to have each development team work on a single game, and since FASA Studio was juggling multiple franchises at once, the Crimson Skies series did not continue. "At the time, Microsoft decided, and Shane Kim specifically decided, that each studio would focus on just one game—and we were doing Shadowrun and Crimson Skies simultaneously, and still working on MechAssault and stuff—and just collapsed it all down," Gitelman said.For more on Crimson Skies: High Road to Revenge, find out why it earned a spot on IGN's list of the original Xbox's 15 best exclusive games Stay tuned for more from our IGN Unfiltered interview with Gitelman, including his insight into why the MechAssault franchise didn't continue, as well as why the 2007 release of Shadowrun featured Xbox/PC crossplay.

Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn