lib GDX 1.6.2

An another release. Here are the CHANGES:

[1.6.2] - API Change: TiledMapImageLayer now uses floats instead of ints for positioning - API Change: Added GLFrameBuffer and FrameBufferCubemap: Framebuffer now extends GLFramebuffer, see #2933 - Updated to RoboVM 1.3.0 1 2 3 4 [ 1.6.2 ] - API Change : TiledMapImageLayer now uses floats instead of ints for positioning - API Change : Added GLFrameBuffer and FrameBufferCubemap : Framebuffer now extends GLFramebuffer , see #2933 - Updated to RoboVM 1.3.0

Update your project as usual. Also update your RoboVM Eclipse or IntelliJ IDEA plugin to 1.3.0!.

Speaking of RoboVM, we now implemented tree shaking. This makes your app a lot smaller. It also means that compile times are a lot faster now, so iteration times are lower! Go check out the RoboVM 1.3 release blog post.

Happy Coding!