bgrz said: ↑ Maybe add to the documentation that Windows SDK and VC++ toolset has to be installed in order for burst to work in builds. Click to expand...



Exception: C:\Users\GreatAce\AppData\Local\Unity\cache\packages\packages.unity.com\com.unity.burst@0.2.4-preview.23\.Runtime\bcl.exe did not run properly!

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)

UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)

Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/Users/GreatAce/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.burst@0.2.4-preview.23/Editor/BurstAotCompiler.cs:215)

UnityEditor.Build.BuildPipelineInterfaces.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:452)

UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()



