Weapons, Armor & Accessories

Gear will make or break you. You set it up right and good gear can carry you a very long ways through the game. Though set building is not really advisable on your first playthrough, understanding what makes a piece of gear good will help you determine whether to use or get rid of a particular piece.

You can have 11 pieces of gear - 2 melee weapons, 2 ranged weapons, 5 pieces of armor, and 2 accessories. It is important to note that, in regards to melee and ranged weapons, only the active weapon is giving you the benefits of its Special Effects. Basically, whichever weapon you can see on your HUD (effectively "in your hands") is the one you get the benefits of the Special Effects from. This differs from Set Bonuses, where any and all pieces equipped will contribute to the set, with the exception of having two identical weapons (you couldn't have two Warrior of the West's bows contribute to the set, for example).

Special Effects

Special Effects can take a pretty boring piece of Gear and make it into an absolute monster. The key to making a functional set of gear is to stack as many beneficial Special Effects as possible, while eliminating impertinent Special Effects/Special Effects that don't give any benefit to your current build.

Note: There are "conflicts" with Special Effects, preventing any two of a single category from appearing on a single piece of Gear. Early in the game, this does not matter much, as all your Gear will be randomly generated/obtained from drops. Later, when you are forging, Soul Matching and Reforging Gear, it will make your life easier to understand the constraints of this system. Some Special Effects sound like they will add immense value to your Set, but they may eliminate a possible Special Effect that is better suited for your purposes. Below, Special Effects will be listed in groups - any Special Effects belonging to the same group cannot be present on a single piece of gear.

Listed by category, then alphabetically. List is still being compiled. * means they also have a Starred version, ** means they only have a Starred version. Minimum/maximum values for Regular and Starred versions to be added after list completed. List is not perfect in its current state - not all Starred Special Effects are denoted just yet, not every section complete.

Starred Min/Max won't be listed unless Special Effect is specifically Starred-only. There's a buttload of different values Starred Effects can have. Only a few for letter-based ones, but ones with numbers can have too many for it to be listed here. Highest value at 0 familiarity for Skill Damage is 24.9%, good luck.

Melee Weapon Special Effects

Damage Bonuses Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Agility Damage Bonus * C- C+ A- A+ Damage Bonus (Less Armor) * C- C+ A- A+ Enemies Defeated Damage Bonus * C- C+ A- A+ Equipment Lightness Damage Bonus * C- C+ A- A+ Equipment Weight Damage Bonus * C- C+ A- A+ Familiarity Damage Bonus * C- C+ A- A+ Increased Damage (Consecutive Hits) * C- C+ A- A+ Ninjutsu Damage Bonus * C- C+ A- A+ Onmyo Magic Damage Bonus * C- C+ A- A+ Combat Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Attack From Behind TBA TBA 17.X% 22.X% Close Combat Attack (Critical) TBA TBA 16.X% 19.X% Close Combat Attack (Enemy Attacking) TBA TBA 14.X% 19.X% Close Combat Damage 10.X% 15.X% 15.0% 20.0% Damage to Revenants TBA TBA 16.X% 21.X% High Attack Damage TBA TBA 15.X% 15.X% Human Close Combat Damage TBA TBA 14.X% 19.X% Low Attack Damage TBA TBA 15.X% 20.X% Mid Attack Damage TBA TBA 15.X% 20.X% Quick Attack Damage TBA TBA 14.X% 19.X% Skill Damage TBA TBA 16.X% 21.X% Strong Attack Damage TBA TBA 15.X% 20.X% Yokai Close Combat Damage TBA TBA 14.X% 19.X%

Enemy-Specific Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Damage Towards Amrita Fiend TBA TBA 12.X% 17.X% Damage Towards Dweller TBA TBA 12.X% 17.X% Damage Towards Flying Bolt TBA TBA 12.X% 17.X% Damage Towards Namahage TBA TBA 12.X% 17.X% Damage Towards Nurikabe TBA TBA 12.X% 17.X% Damage Towards One-Eyed Oni TBA TBA 12.X% 17.X% Damage Towards Onyudo TBA TBA 12.X% 17.X% Damage Towards Raven Tengu TBA TBA 12.X% 17.X% Damage Towards Rokurokubi TBA TBA 12.X% 17.X% Damage Towards Snowclops TBA TBA 12.X% 17.X% Damage Towards Spider TBA TBA 12.X% 17.X% Damage Towards Umi-Bozu TBA TBA 12.X% 17.X% Damage Towards Wheelmonk TBA TBA 12.X% 17.X% Damage Towards Yoki TBA TBA 12.X% 17.X%

Change to Attack Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Change to Attack (Body) * C- C+ A AA Change to Attack (Dexterity) * C- C+ A+ AA Change to Attack (Heart) * C- C+ A+ AA Change to Attack (Magic) * C- C+ A+ AA Change to Attack (Skill) * C- C+ A+ AA Change to Attack (Spirit) * C- C+ A+ AA Change to Attack (Stamina) * C- C+ A+ AA Change to Attack (Strength) * C- C+ A+ AA

Elemental Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Earth * 12 17 31 * 34 * Fire * 12 17 31 * 34 * Lightning * 12 17 31 * 34 * Paralysis * 12 17 31 * 34 * Poison * 12 17 31 * 34 * Water * 12 17 31 * 34 * Wind * 12 17 31 * 34 *

Status Ailment Augmentation Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Status Ailment Augmentation (Bluster) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Electrify) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Muddy) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Paralysis) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Poison) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Saturate) TBA TBA 12.X% 15.X% Status Ailment Augmentation (Scorch) TBA TBA 12.X% 15.X%

Elemental Damage (Weapon) Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Earth Damage (Weapon) TBA TBA 45.X% 50.X% Fire Damage (Weapon) TBA TBA 45.X% 50.X% Lightning Damage (Weapon) TBA TBA 45.X% 50.X% Water Damage (Weapon) TBA TBA 45.X% 50.X% Wind Damage (Weapon) TBA TBA 45.X% 50.X%

Elemental Combat Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Close Combat Attack (Enemy Blustered) TBA TBA 12.X% 15.X% Close Combat Attack (Enemy Electrified) TBA TBA 12.X% 15.X% Close Combat Attack (Enemy Muddied) TBA TBA 12.X% 15.X% Close Combat Attack (Enemy Paralyzed) TBA TBA 12.X% 15.X% Close Combat Attack (Enemy Scorched) TBA TBA 12.X% 15.X%

Weaken Gear Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Weaken Armor (Arms) TBA TBA 17.X% 22.X% Weaken Armor (Feet) TBA TBA 17.X% 22.X% Weaken Armor (Head) TBA TBA 17.X% 22.X% Weaken Armor (Legs) TBA TBA 17.X% 22.X% Weaken Armor (Torso) TBA TBA 17.X% 22.X% Weaken Melee Weapons TBA TBA 17.X% 22.X%

Ki Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Close Combat Attack Ki Damage TBA TBA 8.X% 11.X% High Attack Ki Damage TBA TBA 9.X% 12.X% Low Attack Ki Damage TBA TBA 9.X% 12.X% Mid Attack Ki Damage TBA TBA 9.X% 12.X% Quick Attack Ki Damage TBA TBA 9.X% 12.X% Skill Ki Damage TBA TBA 9.X% 12.X% Skill Ki Damage (Specific Skill) TBA TBA TBA TBA Strong Attack Ki Damage TBA TBA 9.X% 12.X%

Ki Reduction Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Close Combat Attack Ki Reduction 11.X% 16.X% 20.0% 25.0% High Attack Ki Reduction TBA TBA 18.X% 23.X% Low Attack Ki Reduction TBA TBA 18.X% 23.X% Mid Attack Ki Reduction TBA TBA 18.X% 23.X% Quick Attack Ki Reduction TBA TBA 13.X% 18.X% Skill Ki Reduction TBA TBA 18.X% 23.X% Strong Attack Ki Reduction TBA TBA 18.X% 23.X%

Guard Ki Reduction Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Guard Ki Reduction † 16.X% 21.X% 25.0% 30.0% Guard Ki Reduction (Critical) TBA TBA 22.X% 27.X% High Guard Ki Reduction TBA TBA 20.X% 25.X% Low Guard Ki Reduction TBA TBA 20.X% 25.X% Mid Guard Ki Reduction TBA TBA 20.X% 25.X%

† 25/30% Guard Ki Reduction is Sword and Odachi only.

Ki Recovery (weapon skills, groups are conflicts) Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Ki Recovery (Haze) TBA TBA 24 29 Ki Recovery (Water Shadow) TBA TBA 24 29 Ki Recovery (Twirl) TBA TBA 24 29 Ki Recovery (Sunset Breeze) TBA TBA 24 29 Ki Recovery (Waking Winds) TBA TBA 24 29 Ki Recovery (Impenetrability) TBA TBA 24 29

Break Augmentation Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity High Attack Break TBA TBA 17.X% 22.X% Low Attack Break TBA TBA 17.X% 22.X% Mid Attack Break TBA TBA 17.X% 22.X% Skill Break TBA TBA 17.X% 22.X%

Life Recovery/Life Drain Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Close Combat Attack Life Drain TBA TBA 23 25 Close Combat Attack Life Recovery † TBA TBA 223 293 High Attack Life Drain TBA TBA 22 24 Life Recovery by Final Blow/Killing Strike TBA TBA 223 293 Life Recovery by Grapple TBA TBA 223 293 Low Attack Life Drain TBA TBA 23 25 Mid Attack Life Drain TBA TBA 24 25 Ninjutsu Life Drain TBA TBA TBA TBA Onmyo Magic Life Drain TBA TBA TBA TBA Quick Attack Life Drain TBA TBA 25 27 Skill Life Drain TBA TBA 28 30 Strong Attack Life Drain TBA TBA 28 30

† Life Recovery requires an enemy being defeated, or that specific action being completed for you to recover the health. Life Drain gives you health any time that particular kind of attack hits, and scales with your damage output, similar to Elemental Damage.

Pierce Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Pierce Damage (Sword of Meditation) TBA TBA TBA TBA Pierce Damage (Tiger Sprint) TBA TBA TBA TBA

Dash-Attack Bonus Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Bonus After Dash-Attack (Attack Damage Surge) - - - - Bonus After Dash-Attack (Auto-Recovery) - - - - Bonus After Dash-Attack (Boost Amrita Gauge) - - - - Bonus After Dash-Attack (Increase Attack) - - - - Bonus After Dash-Attack (Increase Defense) - - - - Bonus After Dash-Attack (Increase Ki Recovery Speed) - - - - Bonus After Dash-Attack (Increase Movement Speed) - - - - Nullify Damage (Dash-Attacks) - - - -

Evasion-Attack Bonus Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Bonus After Evasion-Attack (Attack Damage Surge) - - - - Bonus After Evasion-Attack (Auto-Recovery) - - - - Bonus After Evasion-Attack (Boost Amrita Gauge) - - - - Bonus After Evasion-Attack (Increase Attack) - - - - Bonus After Evasion-Attack (Increase Defense) - - - - Bonus After Evasion-Attack (Increase Ki Recovery Speed) - - - - Bonus After Evasion-Attack (Increase Movement Speed) - - - - Close Combat Attack Ki Reduction (Evasion-Attack) - - - - Nullify Damage (Evasion-Attacks) - - - -

Independent/Non-Conflicting(?) Effects Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Blind Enemy (Scorched) - - - - Break TBA TBA 14 19 Close Combat Attack (Enemy Out of Ki) TBA TBA 14.X% 19.X% Close Combat Attack (Zero Ki Enemy) TBA TBA 14.X% 19.X% Close Combat Damage (Full-Life Enemy) TBA TBA TBA TBA Extend Purification Opening - - - - Familiarity Bonus TBA TBA 19.X% 24.X% Increase Ki Recovery Speed (Strong Back Attack) - - - - Nullify Weakening (Weapons) TBA TBA TBA TBA Onmyo Magic Power TBA TBA TBA TBA Parry TBA TBA 14 19 Parry Disabled VS Guarding Enemy (Weapon Type) - - - - Pierce Guard (Close Combat) TBA TBA 10.X% 13.X% Remove Status Enhancements TBA TBA TBA TBA Reset No. of Soul Matches - - - - Soul Matching (+ Value Inheritance) ** - - - - Soul Matching (Grace Inheritance) ** - - - - Soul Matching Cost Reduction * TBA TBA TBA TBA Spirit Protection (Yatagarasu) TBA TBA TBA TBA Status Ailments Relieved (Purification) - - - - Status Ailments Relieved (Strong Attack) - - - -

Weapon Type-Specific (only groups/like-named effects conflict, but don't warrant having individual sections) Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Final Blow/Killing Strike Damage TBA TBA TBA TBA Grapple Damage TBA TBA TBA TBA Moonlit Snow x3 (Attack Damage Surge) - - - - Moonlit Snow x3 (Auto-Recovery) - - - - Moonlit Snow x3 (Boost Amrita Gauge) - - - - Moonlit Snow x3 (Increase Attack) - - - - Moonlit Snow x3 (Increase Defense) - - - - Moonlit Snow x3 (Increase Ki Recovery) - - - - Moonlit Snow x3 (Increase Movement Speed) - - - - Moonlit Snow x3 (Nullify Damage) - - - - Skill Effect Extended (Battle Focus) TBA TBA 24.X% 29.X% Skill Effect Extended (Rage) TBA TBA 24.X% 29.X% Skill Effect Extended (The Adamantine) TBA TBA 24.X% 29.X% Skill Effect Extended (Autumn Dusk) TBA TBA 24.X% 29.X% Skill Effect Extended (Summer Twilight) TBA TBA 24.X% 29.X% Skill Effect Extended (Winter Dawn) TBA TBA 24.X% 29.X%

Starred-Only Effects Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Skill Damage (Bear's Bane) ** TBA TBA TBA TBA Skill Damage (Crimson Lotus) ** TBA TBA TBA TBA Skill Damage (Deliverance) ** TBA TBA TBA TBA Skill Damage (Devastating Rush) ** TBA TBA TBA TBA Skill Damage (Devastation) ** TBA TBA TBA TBA Skill Damage (Earth Carver) ** TBA TBA TBA TBA Skill Damage (Flowing Shadow) ** TBA TBA TBA TBA Skill Damage (Focused Strike) ** TBA TBA TBA TBA Skill Damage (Groundquake) ** TBA TBA TBA TBA Skill Damage (Heavenly Chain) ** TBA TBA TBA TBA Skill Damage (Iai Quickdraw) ** TBA TBA 19.9% 24.9% Skill Damage (Lumber Chop) ** TBA TBA TBA TBA Skill Damage (Merciless Barrage) ** TBA TBA TBA TBA Skill Damage (Moon Shadow) ** TBA TBA TBA TBA Skill Damage (Mortal Flow) ** TBA TBA TBA TBA Skill Damage (Mountain Breaker) ** TBA TBA TBA TBA Skill Damage (Night Rain) ** TBA TBA TBA TBA Skill Damage (Raijin) ** TBA TBA TBA TBA Skill Damage (Rampage) ** TBA TBA TBA TBA Skill Damage (Random Slice) ** TBA TBA TBA TBA Skill Damage (Renegade Dragon) ** TBA TBA TBA TBA Skill Damage (Rumbling Earth) ** TBA TBA TBA TBA Skill Damage (Serpent Strike) ** TBA TBA TBA TBA Skill Damage (Sign of the Cross) ** TBA TBA 19.9% 24.9% Skill Damage (Spearfall) ** TBA TBA TBA TBA Skill Damage (Stone Mallet) * TBA TBA TBA TBA Skill Damage (Thousand Tongues) ** TBA TBA TBA TBA Skill Damage (Tiger Bite) ** TBA TBA TBA TBA Skill Damage (Tiger's Blade) ** TBA TBA TBA TBA Skill Damage (Tiger Sprint) ** TBA TBA TBA TBA Skill Damage (Titanic Strength) ** TBA TBA TBA TBA Skill Damage (Tornado) ** TBA TBA TBA TBA Skill Damage (Tri-Spark) ** TBA TBA TBA TBA Skill Damage (Twisting Spear) ** TBA TBA TBA TBA Skill Damage (Urgency) ** TBA TBA TBA TBA Skill Damage (Wild Lions) ** TBA TBA TBA TBA Skill Damage (Windmill) ** TBA TBA TBA TBA Pretty much any specific-input Weapon Skill that causes damage has a Starred Skill Damage. It does not seem to apply to all "press Strong Attack at the end of a combo" Skills such as Tonfas' Shove, Dual Swords' God of Wind, etc., though there are variants for moves like Spearfall, Tornado, etc. Needs further confirmation.

Armor Special Effects

Amrita Drops Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Amrita Earned TBA TBA 4.9% 5.9% Amrita Earned From Humans TBA TBA 5.9% 7.9% Amrita Earned From Yokai TBA TBA 5.9% 7.9%

Bonus for Amrita Absorption Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Bonus for Amrita Absorption (Attack Damage Surge) - - - - Bonus for Amrita Absorption (Auto-Recovery) - - - - Bonus for Amrita Absorption (Boost Amrita Gauge - - - - Bonus for Amrita Absorption (Increase Attack) - - - - Bonus for Amrita Absorption (Increase Defense) - - - - Bonus for Amrita Absorption (Increase Ki Recovery Speed) - - - - Bonus for Amrita Absorption (Increase Movement Speed) - - - -

Bonus for Status Ailments Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Bonus for Status Ailment Suffered (Attack Damage Surge) - - - - Bonus for Status Ailment Suffered (Auto-Recovery) - - - - Bonus for Status Ailment Suffered (Boost Amrita Gauage) - - - - Bonus for Status Ailment Suffered (Increase Attack) - - - - Bonus for Status Ailment Suffered (Increase Defense) - - - - Bonus for Status Ailment Suffered (Increase Ki Recovery Speed) - - - - Bonus for Status Ailment Suffered (Increase Movement Speed) - - - -

Bonus When Surrounded Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Bonus When Surrounded (Attack Damage Surge) - - - - Bonus When Surrounded (Auto-Recovery) - - - - Bonus When Surrounded (Boost Amrita Gauge) - - - - Bonus When Surrounded (Increase Attack) - - - - Bonus When Surrounded (Increase Defense) - - - - Bonus When Surrounded (Increase Ki Recovery Speed) - - - - Bonus When Surrounded (Increase Movement Speed) - - - - Bonus When Surrounded (Nullify Damage) - - - -

Equipment Drops Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Equipment Drop Rate 4.9% 5.9% 20.0% † 25.0% † Human Equipment Drop Rate TBA TBA 5.9% 7.9% Yokai Equipment Drop Rate TBA TBA 5.9% 7.9%

† 20/25% Equipment Drop Rate is only possible on Chest Armor.

Increase Attack & Defense Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Attack * TBA TBA TBA TBA Increase Attack & Defense (Axe) * TBA TBA 14 17 Increase Attack & Defense (Dual Swords) * TBA TBA 14 17 Increase Attack & Defense (Kato) TBA TBA 14 17 Increase Attack & Defense (Kusarigama) * TBA TBA 14 17 Increase Attack & Defense (Sword) * TBA TBA 14 17 Increase Attack & Defense (Spear) * TBA TBA 14 17 Increase Attack & Defense (Tonfas) * TBA TBA 14 17

Item Drops Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Human Item Drop Rate TBA TBA 5.9% 7.9% Item Drop Rate 4.9% 5.9% 20.0% 25.0% Yokai Item Drop Rate TBA TBA 5.9% 7.9%

Ninjutsu Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Ninjutsu Damage Bonus (Composure) TBA TBA TBA TBA Ninjutsu Damage Bonus (Fire Shuriken) TBA TBA TBA TBA Ninjutsu Damage Bonus (Iga Style Kayaku-dama) TBA TBA TBA TBA Ninjutsu Damage Bonus (Iga Style Mega Horoku-dama) TBA TBA TBA TBA Ninjutsu Damage Bonus (Kunai) TBA TBA TBA TBA Ninjutsu Damage Bonus (Shuriken) TBA TBA TBA TBA Ninjutsu Damage Bonus (Storm Kunai) TBA TBA TBA TBA

Onmyo Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Onmyo Damage (Earth Shot) TBA TBA TBA TBA Onmyo Damage (Fire Shot) TBA TBA TBA TBA Onmyo Damage (Lightning Shot) TBA TBA TBA TBA Onmyo Damage (Water Shot) TBA TBA TBA TBA Onmyo Damage (Wind Shot) TBA TBA TBA TBA Onmyo Magic Damage Bonus (Ki Burst Talisman) TBA TBA TBA TBA Onmyo Magic Damage Bonus (Soul Release Talisman) TBA TBA TBA TBA

Status Weakening Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Status Ailment Weakening (Blustered) TBA TBA TBA TBA Status Ailment Weakening (Electrified) TBA TBA TBA TBA Status Ailment Weakening (Muddied) TBA TBA TBA TBA Status Ailment Weakening (Saturated) TBA TBA TBA TBA Status Ailment Weakening (Scorched) TBA TBA TBA TBA

Thrown Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Thrown Weapon Damage % TBA TBA TBA TBA Thrown Weapon Damage x2 - - - - Damage From Stones (?) TBA TBA TBA TBA Shuriken & Kunai Damage (?) TBA TBA TBA TBA

Thrown Ki Damage Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Thrown Weapon Ki Damage TBA TBA TBA TBA Ki Damage From Stones (?) TBA TBA TBA TBA

Throwing Speed Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Throwing Speed Up (Horoku-dama) - - - - Throwing Speed Up (Kayaku-dama) - - - - Throwing Speed Up (Kunai) - - - - Throwing Speed Up (Shuriken) - - - - Throwing Speed Up (Stone) - - - -

Timely Guard Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Increase Attack (Timely Guard) - - - - Increase Defense (Timely Guard) - - - - Ki Recovery (Timely Guard) TBA TBA TBA TBA Life Recovery (Timely Guard) TBA TBA TBA TBA Return Damage (Timely Guard) TBA TBA TBA TBA Status Ailments Relieved (Timely Guard) TBA - - - -

Unlimiteds Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Unlimited Ammo TBA TBA 4.9% 5.4% Unlimited Ninjutsu TBA TBA 4.9% 5.4% Unlimited Onmyo TBA TBA 4.9% 5.4% Unlimited Stones - - - -

VS. Elements Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity VS. Earth TBA TBA 5 10 VS. Fire TBA TBA 5 10 VS. Lightning TBA TBA 5 10 VS. Paralysis TBA TBA 5 10 VS. Poison TBA TBA 5 10 VS. Water TBA TBA 5 10 VS. Wind TBA TBA 5 10

Zero Ki Bonus Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Zero Ki Bonus (Attack Damage Surge) - - - - Zero Ki Bonus (Auto-Recovery) - - - - Zero Ki Bonus (Boost Amrita Gauge) - - - - Zero Ki Bonus (Increase Attack) - - - - Zero Ki Bonus (Increase Defense) - - - - Zero Ki Bonus (Increase Ki Recovery Speed) - - - - Zero Ki Bonus (Increase Movement Speed) - - - -

Independent/Non-Conflicting(?) Effects Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Close Combat Attack Increase - - - - Damage Bonus (Less Armor) * TBA TBA A- A Damage From Fall TBA TBA 9.9% 14.9% Damage Reduction TBA TBA TBA TBA Damage Reduction (Zero Ki) TBA TBA 14.X% 17.X% Damage Reduction (Status Ailment Suffered) TBA TBA 14.X% 17.X% Dash Endurance TBA TBA 15.9% 18.9% Dash Ki Usage (Critical) TBA TBA 19.9% 22.9% Defense TBA TBA 7 12 Defense From Behind TBA TBA 9.9% 14.9% Dodge Ki Usage (Critical) TBA TBA 19.9% 22.9% Elemental Damage Reduction (Guarding) TBA TBA 16.9% 22.9% Elixir Effect On Life Recovery TBA TBA TBA 5.9% Evasion Ki Usage TBA TBA 15.9% 18.9% Everlasting Ki TBA TBA TBA TBA Gold Earned TBA TBA 4.9% 5.9% Kayaku-Dama & Horoku-Dama Damage TBA TBA TBA TBA Ki TBA TBA 5 9 Luck TBA TBA 19 24 Matchlock Damage TBA TBA TBA TBA Ninjutsu Duration Bonus (Anti-Toxin Pill) - - - - Ninjutsu Duration Bonus (Catwalking Scroll) - - - - Ninjutsu Duration Bonus (Kodama Transformation Scroll) - - - - Ninjutsu Duration Bonus (Quick-Change Scroll) - - - - Ninjutsu Duration Bonus (Shikin-gan Pill) - - - - Ninjutsu Duration Bonus (Smoke Ball) - - - - Ninjutsu Duration Bonus (Suppa Scroll) - - - - Ninjutsu Duration Bonus (Tiger-Running Scroll) - - - - No Guard Break (Critical) - - - - No Guard Break (Damage From Ninjutsu & Onmyo Magic) - - - - No Guard Break (Damage From Projectiles) - - - - Nullify Weakening (Armor Piece) TBA TBA TBA TBA Onmyo Amulet Protection - - - - Onmyo Magic Duration Bonus (Carnage Talisman) - - - - Onmyo Magic Duration Bonus (Devigorate Talisman) - - - - Onmyo Magic Duration Bonus (Divination Talisman) - - - - Onmyo Magic Duration Bonus (Earth Talisman) - - - - Onmyo Magic Duration Bonus (Earthstop Talisman) - - - - Onmyo Magic Duration Bonus (Extraction Talisman - - - - Onmyo Magic Duration Bonus (Fire Talisman) - - - - Onmyo Magic Duration Bonus (Firestop Talisman) - - - - Onmyo Magic Duration Bonus (Fistfighter Talisman) - - - - Onmyo Magic Duration Bonus (Kekkai Talisman) - - - - Onmyo Magic Duration Bonus (Leeching Talisman) - - - - Onmyo Magic Duration Bonus (Lifeseal Talisman) - - - - Onmyo Magic Duration Bonus (Lightning Talisman) - - - - Onmyo Magic Duration Bonus (Lightningstop Talisman) - - - - Onmyo Magic Duration Bonus (Luckbringer Talisman) - - - - Onmyo Magic Duration Bonus (Oasis Talisman) - - - - Onmyo Magic Duration Bonus (Pleiades Talisman) - - - - Onmyo Magic Duration Bonus (Protection Talisman) - - - - Onmyo Magic Duration Bonus (Rejuvenation Talisman) - - - - Onmyo Magic Duration Bonus (Resistance Talisman) - - - - Onmyo Magic Duration Bonus (Shadowround Talisman) - - - - Onmyo Magic Duration Bonus (Shockwave Talisman) - - - - Onmyo Magic Duration Bonus (Sloth Talisman) - - - - Onmyo Magic Duration Bonus (Steel Talisman) - - - - Onmyo Magic Duration Bonus (Water Talisman) - - - - Onmyo Magic Duration Bonus (Waterstop Talisman) - - - - Onmyo Magic Duration Bonus (Weakness Talisman) - - - - Onmyo Magic Duration Bonus (Wealthbringer Talisman) - - - - Onmyo Magic Duration Bonus (Wind Talisman) - - - - Onmyo Magic Duration Bonus (Windstop Talisman) - - - - Reset No. of Soul Matches - - - - Running Speed TBA TBA TBA TBA Received Elemental Attack Damage TBA TBA 16.9% 22.9% Received Firearms Damage TBA TBA 10.9% 15.9% Shorten Recovery Time (Out of Ki) - - - - Tenacity (Recurrent Damage) - - - - Toughness TBA TBA 2 7 Toughness (50% or More Ki Left) TBA TBA TBA TBA VS. Yokai Realm TBA TBA 54 64 Weight Reduction TBA TBA TBA 14.9%

Starred-Only Effects Name of Special Effect Lowest Value

No Familiarity Lowest Value

Max Familiarity Highest Value

No Familiarity Highest Value

Max Familiarity Auto-Recovery (Critical) ** - - - - Blinded (Onmyo Item Hits) ** - - - - Boost Amrita Gauage (Critical) ** - - - - Boost Amrita Gauge (Enemy Out of Ki) ** - - - - Damage From Ninjutsu Items (Full-Life) ** TBA TBA TBA TBA Extend Jutsu Effect (Full Life) ** TBA TBA TBA TBA Increase Attack (Critical) ** - - - - Increase Defense (Critical) ** - - - - Increase Defense (Enemy Out of Ki) ** - - - - Increase Defense (Onmyo Item Hits) ** - - - - Increase Movement Speed (Critical) ** - - - - Increase Movement Speed (Enemy Out of Ki) ** - - - - Increase Movement Speed (Finished Using Living Weapon) ** - - - - Increase Movement Speed (Ninjutsu Item Used) ** - - - - Increase Movement Speed (Ninjutsu Item Hits) ** - - - - Lowered Attack (Onmyo Item Hits) ** - - - - Lowered Enemy Defense (Scorched) ** - - - - Soul Matching Cost Reduction ** TBA TBA TBA TBA

Accessory Special Effects

The realest RNG in the game, for sure. You can't Reforge Accessories, so whatever they've got ... that's it. Still, finding a good one can really be the missing piece of your build. The most important Special Effect on an Accessory is definitely Set Bonus Requirements Down -1, which reduces the number you need to activate a Set Bonus by 1. Your first encounter with this will be Yasakani Magatamas, which are notably difficult to find on your first playthrough (though I've heard possible). Everything else is just a bonus for your build. Special Effects list coming Soon™.

Some of the data pulled from this spreadsheet.