( Warning : PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)





Table of Contents





New Champion Skins

Dragon Sorceress Zyra 1350 RP

[Wings pop out on idle, E, R taunt, and recall!] KateyKhaos with aDragon Sorceress Zyra: Here'swith a bugs & feedback thread for

[More pictures 2 ] [More pictures 1 "Rise, my darlings. Perched in a mountain cave, far beyond the reach of most, lurks Dragon Sorceress Zyra. Dragon Sorceress Zyra will be 1350 RP (pricing subject to change) and includes: All new models and textures for herself, her dragons, and their eggs! Where are your friends? Hers are all around her. New particles for all abilities! Take careful steps—dragons lurk around every corner. New wing animations on an idle, Grasping Roots (E), Stranglethorns (R), taunt, as well as her new recall animation! She also has a new recall winddown, and turn tech added for her tail! No place is safe while she’s free. New audio for recall animation and all abilities! Just a harmless dragon, until you hear their screams. Dragon Sorceress Zyra is now available to play on the PBE! As players who experience a firsthand look at this content, we appreciate constructive feedback - feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! ^-^ GLHF!"

Dragonslayer Xin Zhao 1350 RP



1350 RP





Riot LoveStrut

2 ] [More pictures from KateyKhaos 1

"I may be outnumbered, but not even the odds can stand against me!"

Dragonslayer Xin Zhao climbs up the mountains to the cave of the mysterious woman rumored to be behind the sudden dragon resurgence terrorizing the kingdom. His fierce determination to protect his people drives him onward, no matter the cost.

Slaying in Style

All-new model and textures (Dragonslayer Set: +50 vs. Dragons)

All-new VFX (His spear burns with his desire to protect his people.)

All-new SFX (Ahh, the sweet sounds of dragon slayage.)

All-new animations (Dragons always seem to attack when you're just trying to head home.)

Set to be 1350 RP (prices are subject to change)

We always love hearing your feedback and feelings! All bug reports and thoughts help us make these skins even more awesome, so please keep 'em coming!

Thanks, cuties! <3"

New Chroma

new

Dragonslayer Xin Zhao

290 RP each (discounted in bundles)



Dragonslayer Pantheon

New Ward Skin

Eye of the Dragon Ward 640 RP



640 RP

New Summoner Icons

Adding simple recalls to older champs

Ququroon

"Hello, everyone! It's time for every champion to have recalls, and it's time for it to hit PBE!

In case you haven't heard, we're repurposing existing animations to give every champion in the game a recall! You can read more about it here!

As you may suspect, this change affects a -lot- of different champions, so the testing here will be a bit broad. The bugs on this should be rather limited, probably just a skin missing an animation at worst. Feedback is what is really useful, so here are some questions to think about.

Were you excited to see your champion now has a recall?

Does the recall match your expectation?

Does it meet these rules for the project?



Ruuuuruuus:

Only use existing animations. No new animations will be created.

Absolutely no gameplay animations (spells, attacks, anything).

Absolutely no stealing animations from other skins.

Avoid breaking the recall ring (don't have the champion move too far away).

Look for Champion Personality moments (ie. Amumu crying).

The animation does not need to be 8s long (opt to return to Idle1 for shorter animations).

Trend towards Idle variants (they're seen far less in the game, as you're often not standing still).

Trend away from dances - dancing is already something you do for the animation, so we don't want to double up unless it really fits the champion, or there are no other options. I'm looking forward to hearing your thoughts, and I hope you have a nice day. :D"



Here are a





[video accurate as of 2/22 update but Ququroon mentions a few will be tweaked!]

Here are a few examples: You can check them all out in video form here:

Miscellaneous

Several 7.5 Visual changes for ability tool tips, including color scheme changes, layout tweaks, mention when ability is an ultimate, and have horizontal rules!

"Riot JxE from the Render Strike Team here. We're the team that's been refactoring our rendering code in order to clean up the code for our other engineers! We've put a test on the PBE this patch that's running Kha'Zix and Gromp through our new rendering code. There should be NO visual differences between the two, so let us know if you see any weird visuals or rendering bugs on Kha'Zix and/or Gromp. Please post screenshots in this thread if you find any."

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.



*: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These areofficial notes.

Champions

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Blood Well (Passive) - [ reworked ]

"Aatrox fills the Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains Blood Rush for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage versus enemy champions will completely fill the Blood Well and refresh Blood Rush's duration. [Blood Rush] Aatrox gains [25%] base attack damage and [20% - 50%] attack speed. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of his health over the duration. Aatrox cannot revive more than once every [180 - 120] seconds. "

Base Blood Well Capacity decreased from 105 to 100

Blood Well capacity growth per level decreased from 45 to 0

Dark Flight (Q)

Cost lowered from [10% current health] to [no cost]

Damage changed from [70/115/160/205/250 (+60% bonus AD)] to [10/35/60/95/120 (+110% total AD)]

[ new effect ] Now fills 20% of the Blood Well upon cast

Blood Thirst / Blood Price (W)

Blood Thirst

Heal changed from [20/25/30/35/40 (+25% bonus AD] to [30/45/60/75/90 (+5% missing health)]

[ removed effect ] No longer triples the healing while below 50% health

Blood Price

Cost lowered from [15/23.75/32.5/41.25/50 (+25% bonus AD)] to [no cost]

Damage changed from [60/95/130/165/200 (+100% bonus AD)] to [30/60/90/120/150 (+75% bonus AD)]

[ new effect ] Now fills 20% of the Blood Well when hit effect occurs

Blades of Torment (E)

Cost changed from 5% current health to 30 health

Damage changed from [75/110/145/180/215 (+60% AP)(+60% Bonus AD)] to [70/115/160/205/250 (+70% bonus AD)]

Damage type changed from magic to physical

Slow potency changed from 40% at all ranks to 30/35/40/45/50%

Slow duration changed from 1.75/2/2.25/2.5/2.75 to 2 seconds at all ranks

[ new effect ] Now fills 20% of the Blood Well upon cast





phroxz0n

Urchin Strike (Q)

AP ratio increased from 35% to 55%

Seastone Trident (W)

Bleed duration lowered from 4 seconds to 3 seconds



Mark duration increased from 4 seconds to 6 seconds

Chum The Waters (R)

Auto pick up on miss is less generous. -src .

"Ground attach removed (fix now flops on ground and plays death animation when it misses)"





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Changes to Wolf's mark system: Mark time out down from 5 minutes to 3 minutes Mark respawn time down from 70 seconds to 50 seconds Mark tier system changed: OLD





Tier 1 (0 - 2 marks) Crab, Raptors







Tier 2 (3 - 4 marks) Raptors, Krugs, Gromp, Wolf







Tier 3 (5 - 6 marks) Blue, Red, Herald, Drake







Tier 4 (7+ marks) Baron, Elder NEW





Tier 1 (0 marks) Crab







Tier 2 (1 - 3 marks) Crab, Raptors, Gromp







Tier 3 (4 - 7 marks) Wolf, Krugs, Blue, Red







Tier 4 (8+ marks) Herald/Baron, Drake/Elder

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NOTE

Shatter Orb (Q) damage to minions increased from 40% to 80%

damage to minions increased from 40% to 80% Damage changed from [22/36/50/64/78 (+20% AP)] to [44/72/100/128/156/ (+40% AP)]

Distortion (W) damage lowered from [85/120/155/190/225 (+60% AP)] to [40/65/90/115/140 (+30% AP)]

Mimic'd Distortion (R+W) damage lowered from [125/225/325 (+50% AP)] to [60/120/180 (+50% AP)]

Double Up (Q) - [ removed - "If the first shot kills its target, the second deals 50% increased damage."]





Vault (E):

Cooldown increased from 12/11/10/9/8 to 15/13.5/12/10.5/9



Mana cost increased from 50 to 70 at all ranks.

Rune Prison (W) root duration lowered from 1 second to 0.5 seconds.

Talon

Blade's End (Passive) [NOTE: don't see a nerf (yet) but post mentions should be nerf from 1-11] Noxian Diplomacy (Q) damage lowered from 80/100/120/140/160 to 60/85/110/135/160 Rake (W) cooldown increased from 9 seconds at all ranks to 11/10.5/10/9.5/9 seconds.

Two new champion skins debuted in today's patch -andHere'swith a bugs and feedback thread forChroma on the PBE for both theskin and forKeep watch on those dragons (or hunters!) with theThree new summoner icons to go with the new skins were also added this cycle:Simple recalls are being added to 74 older champions and 351 skins! These simple recalls are reused animations from idles and emotes!Here's context from Context & Changelist from Changelist from Changelist from Changelist from] [