Building on the original Super Smash Brothers (1999) for the Nintendo 64, Super Smash Brothers Melee (2001) is the best-selling videogame for the Nintendo GameCube. It provides a universe in which major characters and stories from all of Nintendo’s consoles collide. The combat system is different from other fighter games because more damage does not guarantee victory — players must instead force opposing characters offstage to win. Melee provides a challenge, both through game design and exploits (or parts of code that had unintended consequences). For example, “wave dashing” is a technique through which the player can continue moving while being viewed by the game engine as standing still, thereby allowing for attacks to continue. Such exploits were quickly adopted by professional players and implemented in tournaments. The game was picked up by Major League Gaming in 2005, and was also featured in prominent competitive game tournaments from 2003 to 2007. It is one of the rare instances in which competition thrived even after the release of a game’s sequel (Super Smash Brothers Brawl for the Nintendo Wii in 2008).