Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts #1841 Also, you mention stealing teammates farm. What do you have in mind, a support Techies? Moderator

evilfatsh1t Profile Joined October 2010 Australia 1374 Posts #1842 yeah only problem with him not being in the "thick of fights" is his range on all his spells are actually shitbox. his furthest is remote mines and that still puts him in range of practically every spell and ranged auto attack. a techies with either force staff or euls is able to contribute a lot more to teamfights and pushes/defenses without having to take monumental amounts of farm that could otherwise go to your cores. if youre trying to build aghs from nothing but arcane boots youre in for a really shit game.

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts #1843 How are Euls or Force staff going to increase his survivability to the point where he can be in the middle of fights? Moderator

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts Last Edited: 2014-09-01 07:37:48 #1844 Also we should take this Techies specific discussion to the Techies thread so others can weigh in. I'd post our discussion there but I'm on my phone. D: Moderator

evilfatsh1t Profile Joined October 2010 Australia 1374 Posts Last Edited: 2014-09-01 10:46:01 #1845 well the discussion is still relevant since were determining item builds for the techies guide

as for your question of how force staff/euls increases a hero's survivability, im not even going to bother answering that. the question is as obvious as how does battlefury make you farm faster

force staff and euls not only gives you survivability but the mana/mana regen you get and the utility it provides to the team is much more valuable than straight rushing aghanims and hoping your teammates pull your weight

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts #1846 Arcanes and soul ring or bottle are sufficient regen to carry you through to Aghs.



My question is not how are force staff or Euls helpful for survivability. My question is how are either of those items going to help Techies specifically to the point where his survivability is sufficient enough to be in the thick of fights?



The point I'm trying to make is you NEVER want to be in the middle of a fight, aghs/euls/fs or not, and the point of Aghs is that it allows you to contribute to them from the sidelines because of the increased range of your ult. Moderator

evilfatsh1t Profile Joined October 2010 Australia 1374 Posts #1847 i know what benefits getting aghs does. i never said techies should be in the middle of everything either. my point was going straight for aghs is gonna take too long and youre gonna be near dead weight to your team until you get it. getting items like force/euls in between provides not only utility but should you participate in fights you will last long enough to get the xp and gold bonuses from any kill in that fight, rather than dying first or leeching in the background not throwing any spells down.

id much rather have a techies who can throw down a statis and 1 remote mine and get away with it in a fight in my team than a techies who tries the same thing and dies, then proceeds to spend more time making up for the gold he just lost to build aghs

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1848 Stats will be coming in today, a day earlier than intended as to not clash with Techies update and numbers. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

ScarPe Profile Joined January 2010 Germany 174 Posts #1849 i am missing something very important with your URSA build.

there should be a diffusal at situational, as players normally get ghost szepters against ursa. Awaken my child and embrace the glory that is your birthright. -[The Overmind]

Torte de Lini Profile Joined September 2010 Germany 7680 Posts #1850 On September 03 2014 02:57 ScarPe wrote:

i am missing something very important with your URSA build.

there should be a diffusal at situational, as players normally get ghost szepters against ursa.



It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation.



It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation. https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-09-03 18:58:54 #1852 Growth of Subscribers still manages to stay at 2 million since August 3rd (or June).



Growth Rate Percentage hits all-time low at 6.30% -- Lowest since the guide project back in 2013.





-- Lowest since the guide project back in 2013. Lifestealer (Jungle) Guide achieves over 1 million unique subscribers (achieved on August 26th)!



10.62% of last month's unique players [9,535,652] are subscribed to the Lifestealer (Jungle) Guide



Sven's popularity is skyrocketing in the ranks, now 4th most subscribed guide!





Top 10 guides are approx. 500k subscribers or higher each (up to 1 million in a guide)



Top 27 guides are approx. 400k subscribers or higher each



Top 55 guides are approx. 300k subscribers or higher each



Top 90 guides are approx. 200k subscribers or higher each



Top 110 guides are approx. 100k subscribers or higher each https://twitter.com/#!/TorteDeLini (@TorteDeLini)

GtC Profile Joined August 2013 United States 334 Posts #1853 Wow. Dem fat numbers. The Turtle Moves

idonthinksobro Profile Joined December 2010 1610 Posts Last Edited: 2014-09-04 05:21:42 #1854 I always used guides because the item recommendations from valve are often pretty bad, and it helps with decision making if you can see items. Searching items in the shop ui is annoying and takes time.



But i really hate that guides give you a fixed skill order, out of habit i sometimes skill the wrong skill, not getting ult at 6 and stuff like that because another skill is flashing. And fixed skill builds don't really make sense for most heros anyway. I also dislike that most guides are only listing a very limited amount of items but i do understand why.



A while ago you asked what you can do to improve guides, i wonder how easy it would be to make an additional set of guides that aren't guides but rather a better version of valves item suggestions. I don't know if there would be any demand for that, i only know that i would be using them. Also since it would be for more experienced players there is no need for hero/item/skill descriptions.



--



void guide doesn't have maelstrom/mjollnir, but it is a very common item on him much more common than butterfly for example.

Firebolt145 Profile Joined May 2010 Lalalaland 12000 Posts #1855 You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much. Moderator

idonthinksobro Profile Joined December 2010 1610 Posts #1856 On September 04 2014 16:06 Firebolt145 wrote:

You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much. You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much.



he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really. he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really.

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-09-04 08:56:09 #1857 On September 04 2014 14:18 idonthinksobro wrote:

I always used guides because the item recommendations from valve are often pretty bad, and it helps with decision making if you can see items. Searching items in the shop ui is annoying and takes time.



But i really hate that guides give you a fixed skill order, out of habit i sometimes skill the wrong skill, not getting ult at 6 and stuff like that because another skill is flashing. And fixed skill builds don't really make sense for most heros anyway. I also dislike that most guides are only listing a very limited amount of items but i do understand why.



A while ago you asked what you can do to improve guides, i wonder how easy it would be to make an additional set of guides that aren't guides but rather a better version of valves item suggestions. I don't know if there would be any demand for that, i only know that i would be using them. Also since it would be for more experienced players there is no need for hero/item/skill descriptions.



--



void guide doesn't have maelstrom/mjollnir, but it is a very common item on him much more common than butterfly for example.



I will add that to void.



The demand to make guides without any skills is relatively low. It's popped up a few times but it isn't the main reason people subscribe. I could do it, but the demand is low and as the game expands, it would stretch even further. I've debated on doing it, but it'd be 260 guides to maintain and more as all the heroes are released (up to 280).



As for low items on certain guides, I'm willing to expand in certain situations (like Ursa). I saw the Morphling guide and I don't think I like it:



Ideas like making certain guides more specific would be great, like how the Phantom Assassin, Slardar, or Leshrac ones are done:



On September 04 2014 16:17 idonthinksobro wrote:

Show nested quote +

On September 04 2014 16:06 Firebolt145 wrote:

You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much. You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much.



he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really. he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really.



Feeling a bit stagnant in terms of things to do, yep I will add that to void.The demand to make guides without any skills is relatively low. It's popped up a few times but it isn't the main reason people subscribe. I could do it, but the demand is low and as the game expands, it would stretch even further. I've debated on doing it, but it'd be 260 guides to maintain and more as all the heroes are released (up to 280).As for low items on certain guides, I'm willing to expand in certain situations (like Ursa). I saw the Morphling guide and I don't think I like it: http://steamcommunity.com/sharedfiles/filedetails/?id=129076227 Ideas like making certain guides more specific would be great, like how the Phantom Assassin, Slardar, or Leshrac ones are done: http://steamcommunity.com/sharedfiles/filedetails/?id=128920907 Feeling a bit stagnant in terms of things to do, yep https://twitter.com/#!/TorteDeLini (@TorteDeLini)

Torte de Lini Profile Joined September 2010 Germany 7680 Posts Last Edited: 2014-09-04 08:58:42 #1858 Ursa (Lane/Middle)

Removed Desolator

Added Diffusal Blade to Situational Items



Faceless Void

Added Maelstrom to Situational Items

Added Mjollnir to Extension Items Removed DesolatorAdded Diffusal Blade to Situational ItemsAdded Maelstrom to Situational ItemsAdded Mjollnir to Extension Items https://twitter.com/#!/TorteDeLini (@TorteDeLini)

ScarPe Profile Joined January 2010 Germany 174 Posts Last Edited: 2014-09-04 09:09:43 #1859 On September 04 2014 01:22 Torte de Lini wrote:

Show nested quote +

On September 03 2014 02:57 ScarPe wrote:

i am missing something very important with your URSA build.

there should be a diffusal at situational, as players normally get ghost szepters against ursa.



It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation.



It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation.



what was the reasoning behind removing it from situational items?

i mean it should be clear, that ghost scepters, pugna decrepify and e.g. omniknight ultimate completely negate the ursa burst potential. but on the other hand one single diffusal negates those abilitys/items completely.

its not like an "okish" choice, its like "you dont care about that spells anymore" if you got diffu.



i feel like most ursa players (4,x+ on EU west) even stay only on mask in the beginning, while getting an even quicker blinkdagger.

then upgrading the mask to vlads or whatever.



On September 04 2014 17:53 Torte de Lini wrote:

Ursa (Lane/Middle)

Removed Desolator

Added Diffusal Blade to Situational Items



edit:

Faceless Void

Added Maelstrom to Situational Items

Added Mjollnir to Extension Items Removed DesolatorAdded Diffusal Blade to Situational Itemsedit:Added Maelstrom to Situational ItemsAdded Mjollnir to Extension Items

never mind mate what was the reasoning behind removing it from situational items?i mean it should be clear, that ghost scepters, pugna decrepify and e.g. omniknight ultimate completely negate the ursa burst potential. but on the other hand one single diffusal negates those abilitys/items completely.its not like an "okish" choice, its like "you dont care about that spells anymore" if you got diffu.i feel like most ursa players (4,x+ on EU west) even stay only on mask in the beginning, while getting an even quicker blinkdagger.then upgrading the mask to vlads or whatever.never mind mate Awaken my child and embrace the glory that is your birthright. -[The Overmind]

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