First off, I wanted to say how thankful we are for everyone still clicking and reading the site. My article last week on Kragan Gorr got more hits in one day than we’ve had in months, which was truly shocking but also humbling. It’s been very easy for me to write off Destiny on a day-to-day basis, probably because I’m scorned and jaded, but I do still love the game deep down, and parts of me wishes there was more to engage with. Anyway, thanks!

For those that didn’t know, we had two primes this weekend with Covert Missions! One was in Roanoke, VA, and the other was in Stockholm, Sweden. Let’s take a look at what won.

Stockholm

The Stockholm Prime was taken down by “CoolDinosaurPics” from SWDestinyDB, he was also the Nordics champ in 2017. I feel like I know who he is, but the name escapes me.

9-1 overall losing one game to Ewoks

(Important note: Those Trandoshan’s are elite, there’s a bug in SWDestinyDB w/ elite non-uniques)

This deck seems mostly standard, though there are some bizarre choices like a lack of dice cards and the Sudden Impacts. Right now this is one of the most synergistic and variance-proof decks you can find in the meta. As long as you find one of the six downgrades (91% chance with a full mulligan) the Trandoshans can start putting in work immediately. Also, because the deck features a five-dice start you’re totally okay if you lose one of your 8-health players fairly quickly. But, the deck is full of mitigation to prevent that from happening too quickly (The Best Defense really shines here, as it often does).

Forced Labor was a huge upgrade for a deck like this, getting a 0 cost downgrade that can actually do some damage when you pop it. Really it’s just a Trandoshan Hunter enabler, but the fact that it’s free and has upside is great. Obviously Dead or Alive is an all-start auto keep, especially when you have Nightsister Lair as the battleground, which you will almost always be able to choose if you want since this deck has one of the best roll-offs all time (if not the best).

Without giving away proprietary secrets, HonestlySarcastc’s version of the deck has some baller dice cards that can take advantage of the resource gain you get from playing a downgrade on Nightsister lair. Obviously you don’t need a metric ton of additional dice as long as you can protect your characters, but it does help spike some pretty tough to defeat characters like Bane and Kashyyyk Warrior

This deck is pretty interesting; as I mentioned above, I wrote about Kragan Gorr last week, and this deck shows us that he is an absurd moneymaker, look at that support lineup! I’m surprised not to see Entourage in there, but you can’t fit too many subpackages into one deck, and this player (kollezac003) decided to run a little Pirate/Resource-on-Support subpackage.

Raiding Party is a pirate, so you can activate it when you activate Kragan, and then peel a resource off of Merchant Freighter or Improvised Explosive to gain an additional resource. I’m not sure how hard this player worked to accomplish that, as Raiding Party seems pretty underwhelming in general, but it can quicken those IEs if timed right.

Really this is just a gross ramp deck that basically swaps Aphra for Kragan, so you lose the card draw, and that’s why I’m a little dubious of how few big dice cards there are in here. MegaBlaster Troopers are obviously amazing in this shell, but Entourage would really help keep the pressure on in a deck that doesn’t draw a lot.

Roanoke, VA

Of course Kes wins a prime immediately after I shit on him last Thursday! Note that this deck also features an elite Kashyyyk Warrior, so you do have a four dice start. While I’m a little skeptical of Kes, he certainly isn’t bad, but it’s his Trooper subtype and Red color that lets you build a deck to really abuse these two characters together. For example, Motivate requires two red characters and is an excellent free card. Intense Fire wants you to have as many red cards on the table as possible. First Aid never loses that value in round one if both of your characters are red. Measure for Measure, AT-RT, Riot Shield, Quicksilver Baton, and LAAT Gunship all want Troopers on the table at all times. And, there’s just not another decent Trooper to fit here. I mean, with Finn bumped down to 14 points there isn’t even a single 16 point trooper to fit in this shell, so you’re almost stuck with Kes.

The real power of this deck is also reliant on Kashyyyk Warrior’s partner being a Trooper, and that’s Run To Safety and its combination with Valorous Tribe.

With these two cards your characters just don’t die. It doesn’t matter who our opponents go for first, Valorous Tribe lets us spread the damage out AND heal some of it, and then Run to Safety clears damage from both characters. Valorous Tribe spreading out the damage without any possible counter – it starts on table, it’s always turned on, you get to use it every single round for free, makes it absurdly easy to stay alive when you have six heal cards in your deck with Field Medic, First Aid, and Run To Safety, and that doesn’t even include Fortitude, which will keep your Kashyyyk Warrior out of range of dying permanently. I’d be interested in hearing from RunningOnion just what he puts the effective health of this deck at, because it feels like it’s over 40 just from writing about it.

Dodge seems like a meta call for the Trandoshan Hunter deck, and Law and Order seems like nice tech for Bane, though its 3 cost makes it unlikely to get online early in the game which is when you seem to want it. You can read Onion’s TR by clicking on the image above, he didn’t face Bane or 5 Dice Villain, but I’d be interested to see how these cards help those matchups in reality.

That’s it for today, if you haven’t tried these decks, sleeve em up and let us know what you think!

Thanks for reading,

BobbySapphire