SIGGRAPH 2012 papers on the web

This page tracks the new paper links made to our list of SIGGRAPH 2012 papers.

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

February 24, 2013

Naive Ray Tracing: A Divide-And-Conquer Approach (TOG Paper)

January 17, 2013

Image Melding: combining inconsistent images using patch-based synthesis

October 6, 2012

Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC

September 26, 2012

Printing Spatially-Varying Reflectance for Reproducing HDR Images

September 16, 2012

Rig-Space Physics

Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport

September 4, 2012

3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects

August 31, 2012

Push it Real: Perceiving Causality in Virtual Interactions

Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans

August 27, 2012

Synthesizing Open Worlds with Constraints Using Locally Annealed Reversible Jump MCMC

REVEL: Tactile Feedback Technology for Augmented Reality

August 23, 2012

Diffusion Curve Textures for Resolution Independent Texture Mapping

August 20, 2012

Binocular Tone Mapping

August 12, 2012

Mass Splitting for Jitter-Free Parallel Rigid Body Simulation

Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing

Position Correcting Tools for 2D Digital Fabrication

Physical Face Cloning

Coupled 3D Reconstruction of Sparse Facial Hair and Skin

August 6, 2012

Practical Temporal Consistency for Image-Based Graphics Applications

August 4, 2012

Guided Exploration of Physically Valid Shapes for Furniture Design ( ) ( )

August 3, 2012

Design Preserving Garment Transfer ( ) ( ) ( )

July 30, 2012

Object-Space Multiphase Implicit Functions

Panorama Weaving: Fast and Flexible Seam Processing

July 29, 2012

Design Preserving Garment Transfer ( ) ( )

( ) ( ) Simple Formulas For Quasiconformal Plane Deformations ( ) ( ) ( TOG Paper )

( ) ( ) ( ) Reconstructing the Indirect Light Field for Global Illumination

Deformable Objects Alive!

Fabricating Articulated Characters from Skinned Meshes

Mass Splitting for Jitter-Free Parallel Rigid Body Simulation

July 11, 2012

Highlight Microdisparity for Improved Gloss Depiction

Bilinear Spatiotemporal Basis Models (TOG Paper)

July 9, 2012

Panorama Weaving: Fast and Flexible Seam Processing

Realistic Perspective Projections for Virtual Objects and Environments ( TOG Paper )

( ) Eyecatch: simulating visuomotor coordination for object interception

June 24, 2012

Virtual Ray Lights for Rendering Scenes with Participating Media ( ) ( )

( ) ( ) Interactive Images: Cuboid Proxies for Smart Image Manipulation

Guided Exploration of Physically Valid Shapes for Furniture Design ( ) ( )

( ) ( ) Primal-Dual Coding to Probe Light Transport

June 21, 2012

Videoscapes: Exploring Sparse, Unstructured Video Collections

June 20, 2012

Surface Flows for Image-Based Shading Design ( ) ( )

( ) ( ) Motion-Driven Concatenative Synthesis of Cloth Sounds

Topology-Adaptive Interface Tracking Using the Deformable Simplicial Complex (TOG Paper)

June 17, 2012

Functional Maps: A Flexible Representation of Maps Between Shapes

Robust Modeling of Constant Mean Curvature Surfaces

Bounded Distortion Mapping Spaces For Triangular Meshes

June 16, 2012

Video-Based 3D Motion Capture through Biped Control

Discovery of Complex Behaviors Through Contact-Invariant Optimization

Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries ( ) ( )

( ) ( ) Symmetry-Guided Texture Synthesis and Manipulation ( TOG Paper )

( ) Energy-based Self-Collision Culling for Arbitrary Mesh Deformations

Steady Affine Motions and Morphs SAMFeb2011.pdf ( TOG Paper )

SAMFeb2011.pdf ( ) Plastic Trees: Interactive Self-Adapting Botanical Tree Models







June 4, 2012

May 29, 2012

May 24, 2012

Ghost SPH for Animating Water ( ) ( )

( ) ( ) Versatile Rigid-Fluid Coupling for Incompressible SPH

May 23, 2012

Efficient Geometrically Exact Continuous Collision Detection ( ) ( )

( ) ( ) K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering ( TOG Paper )

( ) Interactive spacetime control of deformable objects

Dual Loops Meshing: Quality Quad Layouts on Manifolds

May 22, 2012

Adaptive Image-based Intersection Volume

Image Melding: combining inconsistent images using patch-based synthesis

Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting

3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects

May 20, 2012

Variational mesh decomposition ( TOG Paper )

( ) Specular Reflection from Woven Cloth ( TOG Paper )

( ) High-Quality Image Deblurring With Panchromatic Pixels ( TOG Paper )

( ) A Theory of Monte Carlo Visibility Sampling ( TOG Paper )

( ) Naive Ray Tracing: A Divide-And-Conquer Approach ( TOG Paper )

( ) Fast Simulation of Skeleton-Driven Deformable Body Characters ( TOG Paper )

( ) Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces ( TOG Paper )

( ) Perceptual models of viewpoint preference ( TOG Paper )

( ) Fluid Simulation Using Laplacian Eigenfunctions ( TOG Paper )

( ) A Probabilistic Model for Component-Based Shape Synthesis

Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives

An Algebraic Model for Parameterized Shape Editing

Soft Body Locomotion

Tools for Placing Cuts and Transitions in Interview Video

Synthesis of Detailed Hand Manipulations Using Contact Sampling

Tailored Displays to Compensate for Visual Aberrations

Single-View Hair Modeling for Portrait Manipulation

Precomputed Acceleration Noise for Improved Rigid-body Sound

Image-Based Rendering for Scenes with Reflections

Surface Flows for Image-Based Shading Design

Understanding and Improving the Realism of Image Composites

Design of Self-supporting Surfaces

Point Sampling with General Noise Spectrum

Selectively De-Animating Video

Eulerian Video Magnification for Revealing Subtle Changes in the World

Video Deblurring of Hand-held Cameras using Patch-based Synthesis

Animating Bubble Interactions in a Liquid Foam

Bidirectional Lightcuts

Beady: Interactive Beadwork Design and Construction

How do humans sketch objects?

DRAPE : DRessing Any PErson

Sketch-Based Shape Retrieval

May 18, 2012

Videoscapes: Exploring Sparse, Unstructured Video Collections

Decoupling Algorithms from Schedules for Easy Optimization of Image Processing Pipelines

May 13, 2012

Tracking Surfaces with Evolving Topology

May 12, 2012

Interactive Editing of Deformable Simulations

Reflections on Simultaneous Impact

Discrete Viscous Sheets

May 11, 2012

Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport

Fast Automatic Skinning Transformations

Robust Modeling of Constant Mean Curvature Surfaces

Push it: Perceiving Causality in Virtual Interactions

Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans

Bounded Distortion Mapping Spaces For Triangular Meshes

Dual Loops Meshing: Quality Quad Layouts on Manifolds

Fields on Symmetric Surfaces

Structure-aware Synthesis for Predictive Woven Fabric Appearance

An Analytic Model for Full Spectral Sky-Dome Radiance

May 10, 2012

Three-dimensional Proxies for Hand-drawn Characters ( TOG Paper )

( ) Bilinear Spatiotemopral Basis Models ( TOG Paper )

( ) Exploring Collections of 3D Models using Fuzzy Correspondences

Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids

PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection ( TOG Paper )

( ) Global parametrization by incremental flattening

Interactive Sound Propagation using Compact Acoustic Transfer Operators ( TOG Paper )

( ) Interactive Sound Propagation using Compact Acoustic Transfer Operators ( TOG Paper )

( ) Continuous Character Control with Low-Dimensional Embeddings ( ) ( )

( ) ( ) Gabor Noise by Example

Lagrangian Vortex Sheets for Animating Fluids

Ghost SPH for animating water

MultiFLIP for Energetic Two-Phase Fluid Simulation ( TOG Paper )

( ) Schelling Points on 3D Surface Meshes

Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail

HelpingHand: Example-Based Stroke Stylization

Exploring Collections of 3D Models using Fuzzy Correspondences ( ) ( )

( ) ( ) Underwater Rigid Body Dynamics

Stress Relief: Improving Structural Strength of 3D Printable Objects

April 25, 2012

Efficient Geometrically Exact Continuous Collision Detection

April 24, 2012

Reflectance Model for Diffraction ( TOG Paper )

( ) What makes Paris look like Paris?

PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection ( TOG Paper )

( ) Animation Cartography - Intrinsic Reconstruction of Shape and Motion ( TOG Paper )

( ) 3D Imaging Spectroscopy for Measuring Hyperspectral Patterns on Solid Objects

Interactive spacetime control of deformable objects

Interactive surface modeling using modal analysis (TOG Paper)

April 18, 2012

Guided Exploration of Physically Valid Shapes for Furniture Design

April 17, 2012

Primal-Dual Coding to Probe Light Transport

April 16, 2012

Reflectance Model for Diffraction

Understanding and Improving the Realism of Image Composites

Selectively De-Animating Video

Underwater Rigid Body Dynamics

April 13, 2012

Interactive Images: Cuboid Proxies for Smart Image Manipulation

Design Preserving Garment Transfer

Tensor Displays: Compressive Light Field Synthesis using Multilayer Displays with Directional Backlighting

Eyecatch: simulating visuomotor coordination for object interception

April 11, 2012

CrossShade: Shading Concept Sketches Using Cross-Section Curves

Stochastic Tomography and its Applications in 3D Imaging of Mixing Fluids

Reconstructing the Indirect Light Field for Global Illumination

April 10, 2012

Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport

Single-View Hair Modeling for Portrait Manipulation

April 9, 2012

Spacetime Expression Cloning for Blendshapes

Interactive Editing of Deformable Simulations

Beady: Interactive Beadwork Design and Construction

Image Melding: combining inconsistent images using patch-based synthesis

A Probabilistic Model for Component-Based Shape Synthesis

Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives

An Algebraic Model for Parameterized Shape Editing

Continuous Character Control with Low-Dimensional Embeddings

Discrete Viscous Sheets

Video Deblurring of Hand-held Cameras using Patch-based Synthesis

Fit and Diverse: Set Evolution for Inspiring 3D Shape Galleries

Theory, Analysis and Applications of 2D Global Illumination (TOG Paper)

April 3, 2012

Animating Bubble Interactions in a Liquid Foam

April 2, 2012

Interactive Images: Cuboid Proxies for Smart Image Manipulation

Guided Exploration of Physically Valid Shapes for Furniture Design

Practical Temporal Consistency for Image-Based Graphics Applications

A Framework for Content-Adaptive Photo Manipulation Macros: Application to Face, Landscape and Global Manipulations ( TOG Paper )

( ) Resolution Enhancement by Vibrating Displays ( ) ( ) (TOG Paper)

April 1, 2012

Structure-aware Synthesis for Predictive Woven Fabric Appearance

Physically-Based Simulation of Rainbows ( TOG Paper )

( ) Continuous Penalty Forces

Energy-based Self-Collision Culling for Arbitrary Mesh Deformations

Precomputed Acceleration Noise for Improved Rigid-body Sound

Point Sampling with General Noise Spectrum

Self-supporting surfaces

A Probabilistic Model for Component-Based Shape Synthesis

Learning Hatching for Pen-and-Ink Illustration of Surfaces ( TOG Paper )

( ) How do humans sketch objects?

March 31, 2012

Temporally Coherent Completion of Dynamic Shapes ( TOG Paper )

( ) Tracking Surfaces with Evolving Topology

Micro Perceptual Human Computation ( TOG Paper )

( ) Fast High-Resolution Appearance Editing Using Superimposed Projections ( TOG Paper )

( ) Edge-Guided Resolution Enhancement in Projectors via Optical Pixel Sharing

Plastic Trees: Interactive Self-Adapting Botanical

Resolution Enhancement by Vibrating Displays ( TOG Paper )

( ) Image-Based Rendering for Scenes with Reflections

Exploring Collections of 3D Models using Fuzzy Correspondences

Simple Formulas For Quasiconformal Plane Deformations ( TOG Paper )

( ) Symmetry-Guided Texture Synthesis and Manipulation ( TOG Paper )

( ) K-Clustered Tensor Approximation: A Sparse Multi-Linear Model for Real-Time Rendering ( TOG Paper )

( ) Updated Sparse Cholesky Factors for Co-Rotational Elastodynamics ( TOG Paper )

( ) Exposing Photo Manipulation with Inconsistent Reflections (TOG Paper)

March 26, 2012

Video Stabilization using Epipolar Geometry

December 14, 2011