Hi, everyone! Steven Pampreen here to tell you all that you need to know about the new Orks. Other places have gone into more details of what everything is, so I’m diving into my predictions of builds that will result. Take all of this with the understanding that FAQs (particularly to the new “clan locked but works in melee” Kustom Force Field)

Broad Strokes:

Before we go into changes, we have to agree on what came before: the super-dangerous, sexy, horde infantry armies that ruled ork tabletops for much of 8th edition.

Generally, Ork builds relied on Shokk Attack Gun wielding Meks, Smasha Guns, mass Grots, and Lootas or Tankbustas. Usually, some combination of those units with flare left to individuals for Flash Gitz (my preference), mass boys, or maybe even some Meganobz and anything cheap to fill out a brigade.

Now that we have all these new fancy rules? Well, none of those things got any game-changing buffs. Lootas got more reliable, Meganobz got their 1+ save back if they take the Bad Moons psychic power. Mek guns can reroll 1s now. All this is helping reliability but nothing that opens new tactics or fixes bad matchups, just a moderate increase in damage or durability.

So, where did all these new buffs help?

That’s right, the other half of the ork codex that everyone kind of forgot existed. Everyone aside from this guy. Holy shit, is THIS guy excited! (His name is Chris Fischer)