What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“The game is in Early Access because some of the gameplay is yet to be refined and power-ups need to be better balanced against each other after more multiplayer testing.We need higher player count multiplayer sessions to refine the experience and to fix issues that may only present themselves with higher numbers. We also need to balance our power-ups better against each other after analyzing the strategies players create beyond what the developers and internal testing group has done, and gather player feedback on our existing set of power-ups to craft new variations on them as we work hard to fix the more pressing issues.We also need a wider sample size of players to give us feedback and help us determine the best VR Comfort Settings. Due to "simulator sickness" being experienced differently by different people, we believe a wider community of players can help us to work through comfort-enhancing tweaks that would be difficult to anticipate without access to a wider community of players.”“It is expected to be in Early Access for about 3 months.”“The full version of the game is intended to have additional vehicle customization options, graphics settings (at this point non-existent entirely), much more granular customization of match setup, additional comfort settings to be worked out by our players, and it is fairly likely we'll be implementing a few additional power-ups along the way after getting feedback on the existing set. A similar thing may end up occurring with the match types, as we expect to make changes as necessary to ensure the game is competitive for all implemented match types. We also intend to improve stability, fix some graphical issues, and the menu system around creating and joining online sessions. We expect that the step-by-step tutorial will be implemented.”“The game plays smoothly, both in single player and in networked matches, but is currently missing introductory polish in the form of the step-by-step tutorial that is intended to boot at first launch. Other core features are present, but some are lacking refinement. There are some known bugs, graphical and functional, that are still being worked through as well. There may also be comfort settings not yet implemented, as previously mentioned, which would be tremendously helpful for some players more prone to "simulator sickness" issues. At present, there are also no graphic settings to adjust.”“We expect that the price will increase a small amount after the Early Access phase ends.”“The community will be involved via the Neon Engine Discord as well as just getting feedback from players via the in-game voice chat while playing matches with them.”