Hello! Because it’s been a little while since we last briefed you, today we have an update on our efforts to complete Yooka-Laylee for Nintendo Switch.

The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we’re very nearly there (we promise!) However, we’ve encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.

We understand the frustration that it’s taken so long to get the game in your hands but we hope that you understand that we’re working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us – we are getting there!

In the meantime, see this page for a sneak peek of how the lizard and bat are looking!

In the last month we’ve also managed to squeeze in a pair of new recruits in the form of Josué and Anthea.

Engineer Josué joins fresh from a season or two tinkering fiendishly addictive sports game New Star Soccer and more. Keen to develop gameplay mechanics outside of the ball variety, he’s now Playtonic’s midfield enforcer, dishing out crunching tackles to lesser programmers.

Meanwhile, environment artist Anthea is almost as good at art as she is at swearing like a white van man, particularly when losing at lunchtime Mario Kart. It’s enough to make the wallpaper peel…

Welcome to the cause, both!