Druid Circle

Circle of the Monolith

Unarmored Defence

Beginning at 2nd level when you select this Druid Circle, while you are wearing no armour and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier

Shillelagh Fighter

Beginning at 2nd level, When you are wielding a wooden quaterstaff you can use your Wisdom modifier for the attack and damage rolls of melee attacks using that weapon and the weapon's damage die becomes a d8.

When you use the Attack action and make a melee attack with a Quarterstaff, you can use a bonus action to make an additional attack with your quarterstaff.

Extra Attack

Beginning at 6th level, Whenever you take the Attack action on your turn and are attacking with a wooden Quaterstaff, you can attack twice, instead of once.

Improved Shillelagh

Beginning at 6th level, When You are wielding a wooden Quaterstaff it is imbued with through your touch by the inate forces of nature that run through you and becomes a +1 weapon. This +1 bonus does not stack if your quaterstaff is already magical.

Superior Shillelagh

Starting at 10th level, when you sucessfully score a hit with a quaterstaff, you can choice the damage type from amoung the following three. Bludgeoning, Slashing, Piercing. The Quaterstaff deals these different kinds of damage by shifting its shape, often growing thorns or sharpened leaves. In addition, the bonus granted by Improved Shillelagh increases to +2. This +2 bonus does not stack if your quaterstaff is already magical.

Battle Magic

At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a Druid spell, you can make one melee weapon attack with a quaterstaff as a bonus action.

Superior Shillelagh

Starting at 14th level, the bonus granted by Superior Shillelagh increases to +3. This +3 bonus does not stack if your quaterstaff is already magical.

When you score a critical hit with a quaterstaff, you may expend one spell slot to deal an aditional 1d8 damage and knock the target prone in addition, for every spell slot level above 1 deals an aditional 1d8 damage.