













General/Misc:

Prec trait removed from certain units

All bp projectiles (except siege engines) lost blood spray as this negatively impacted FPS.

AP arrows (not bolts) got a black trail. Dalian royal guard do not have AP arrows, but have the black trail. This is a known bug.

Pike marching speed was very slightly reduced.

All 1hp cavalry as well as warg units got 1 more morale. The rest of the 2hp bodyguards or knights remained unchanged.

Shock troops and basic infantry price was lowered due to their poor cost effectiveness

Assassins were heavily buffed and are now a very fearsome unit type, especially in late game. Their projectiles are now ap. Their range is still 40 meters.

Certain Archer BG's are no longer locked morale.

Missile units no longer start with skirmish mode activated by default.

Rangers, with the exception of Lindon’s, no longer have locked morale.

Dunland and Bandits have been added as “for fun” factions mainly for campaign and scenarios.

Fixed most of the custom settlements for multiplayer

Added a new faction selection screen for Third Age Reforged.

The new layout features larger faction icons, new faction rankings, background image which changes depending on if the faction is good or evil and removing the ability to see the factions your opponents play as

Fixed the Scenario editor

Faction Changes:

Numenor:

Numenor was a fairly strong faction when they arrived but they lacked a punch in their main line infantry, specially in comparaison to their dark cousins.

So they got more staying power in melee by having more morale.





Naru N Aru Royal Guard

Soldiers 103 --> 123

Bonus vs horse +5, camel +4,elephant +4 --> +10+10+10

Arrow damage 6 --> 7

Melee defense 6 --> 8

Cost 1200 --> 1000





Belagear pikes

Now use a proper pike animation instead of a halberd.

Speed 1 --> 0.98

Armor 3 --> 5





Belagear Archers

Armor 3 --> 5





Belagear Spears

Armor 3 --> 5





Naru N Aru Sentinels

speed 1 --> 0.98





Now they are the best swordsmaster unit but it comes with a cost.

Pharazim Swordmasters

2hp --> 3hp

Cost 1400 --> 1500

Speed 1.05 --> 1.25





They were way too strong for their initial price.

Seafarers of Nindamos

Cost 650 --> 700





Númenórean Vanguard

Morale 16 --> 17





Númenórean Cohort

Morale 16 --> 17





Númenórean Shieldguard

Morale 16 --> 17

cap 2 --> 3

horse +8, camel +6, elephant +6--> horse +10, camel +10, elephant +10





Númenórean Steelbows

Morale 16 --> 17







Gondor:

Gondor is fairly static pole arm and spears oriented faction which wins by outlasting their opponents in melee. Some of their pole arms lacked power.





Gondor Cavalry

Morale 11 --> 12





Fountain Guard

Soldiers 103 --> 123

Cost 975 --> 1000

Citadel Guard

Soldiers 113 --> 123

Morale 14 --> 16





Gondor lacked a way of dealing with factions with superior cavalry or mainly knights. Unless those knights just suicide into your pikes or halberds.





Wardens of Minas Ithil

Are now ap archers and not bp

Soldiers 53 --> 63

Arrow dmg 6 --> 8

Range 180 --> 200

Armor 6 --> 3





Axemne of Lossarnach

Cost 650 --> 600





Veterans of Osgiliath

Cost 1000 --> 950





Gondor Militia

Cost 425 --> 350





Gondor Infantry

Cost 550 --> 500





Osgiliath Pikes

Speed 1 --> 0.98





Gondor Militia Cavalry removed.





Elessar's Vanguard removed. Accessible in scenarios.





Cair Andros Swordsmen

Cost 800 --> 750





Pinnath Galin Cavalry

Morale 14 --> 15





Dol Amroth:

Dol Amroth Heavy Cavalry units, specially the Arothirim Ones didn't perform well enough. And small boost in their infantry elites is welcomed aswell.





Arothirrim of Dol Amroth

Soldiers 23 --> 33

Cost 1400 --> 1600

Armor 11 --> 13





Peredhil HorseGuard

Morale 14 --> 15





Peredhil Riders

Morale 14 --> 15





Dol Amroth Swordsmen

Cost 400 --> 350





Knights of the Silver Swan

Dmg 6 --> 8, charge bonus 15 --> 20.

Morale 16 --> 17





Dol Amroth Pikes

Speed 1 --> 0.98





Dol Amroth Men at Arms

Cost 575 --> 525





Talon Knights

Cost 1050 --> 1000





Dor En Ernil Cavalry removed





Swan Knights removed.





Black Swan

Dmg 9 --> 11





Rohan:

Rohan's low tier infanty got a small price reduction and a better in use low tier javelin unit.





All cavalry units except 2 hp ones got 1 more morale.





Rohan Spears are now a dedicated javelin unit.

Soldiers 183 --> 200

Ammo 4, Dmg 5

Cost 500

Limit 2





East-Mark Axemen

Cost 525 --> 500





East-Mark 2 Handed Axemen

Cost 600 --> 550





Helmhammers

Cost 1200 --> 1300





Rohan Scouts removed





Cheaper low tier Cavalry Lancers.





East-Mark Riders

Cost 600 --> 400





Shield Maidens

Cost 800 --> 750





Lindon:

Lindon performed pretty poorly in the last patch, so they got a slight boost in numbers, in cavalry (cost wise) and several infantry units. Specialy blademasters.





Noldorin Guard

Cost 950 --> 925





Forlindon Marines

Soldiers 113 --> 123





Lindon Scouts

Cost 650 --> 350





Harlindon Infantry

Cost 625 --> 575





Mithlond Lancers

Morale 18 --> 19

Cost 1000 --> 900





Mithlond Marines

Javelin dmg 8 --> 10

Cost 850 --> 900





Mithlond Swordmasters

Cost 850 --> 750





Lindon Blademasters

Are now locked

Cost 1400 --> 1300.





Horselords of Ulmo

Speed 1.25 --> 1.3





Harlindon Guard

Soldiers 113 --> 123





Harlindon Riders

Cost 1000 to 900

Morale 15 --> 19





Mithlond Nobles Chariots

Ammo 8 --> 12

Cost 1250 -->1150





Imladris:

Imladris was fairly strong and didn't get as much need in better stats, but they get some interesting changes in their low tiers.





Godhellim Einiaur

Not locked anymore

Speed 1.15 --> 1.25





They were as fast some shock troops, if not faster!





Imladris Sentries

Speed 1.25 --> 1





Bruinen Riverwards

Cost 900 --> 800





Swords of Rivendell

Cost 650 --> 550

Speed 1.15 --> 1.2





Spears of Rivendell are now ap halberds

Cost 650 --> 600





Eldarinwe Swordsmen

Cost 1000 --> 950





Smiths of Eregion

Cost 1450 --> 1400





Riders of the Bruinen

Morale 18 --> 19





Imladris Sentinels

Morale 18 --> 19





Nórëtirno Cavalry

Morale 16 --> 17





Imladris Knights

Melee defense 12 --> 14





Lothlorien:

Loth was the strongest faction in the last patch, so they got the least of changes.





Galadhrim Cavalry

Morale 18 --> 19





Blades of the Wood

Cost 625 --> 550





Staffmasters

dmg 4 --> 1

Melee defense 18 --> 30

Cost 575 --> 600





Lorinand Warriors

Limit 3 --> 2





Lorinand Swordsmen

Cost 800 --> 750





Caras Galadhon's Guardians

Cost 1350 --> 1400





Mirkwood:

Mirkwood had a hard time facing rushes or huge pikes lines, they got a small boost in mid tier infantry but specially assassins.





Greenwood Watchers

Cost 800 --> 750

Soldiers 83 --> 103

Limit 2 --> 3





Forest Bladesmen

Cost 600 --> 550





Pathfinders

Cost 1000 --> 900

Morale 18 --> 19





Sindar of the Girdle

Cost 1350 --> 1450

Are not locked anymore

Morale 18





Woodland Protectors (elven javelins)

Soldiers 103 --> 123





Hir-e-Lang

Cost 800 --> 750





Erebor:

Erebor was very obnoxious to face at any time, so their power from range was nerfed.





HighBorn are locked now.





Miners

Cost 500 --> 450





Erebor Warriors

Cost 550 --> 525





Erebor Pikes

Speed 1 --> 0.98





Erebor Legionnaires

Cost 900 --> 950





Dwarven axethrowers are fairly slow to throw their axes and do in very slow rates of fire, that's why their dmg was increased





Erebor Axethrowers

Axe dmg 12 --> 15





IronFoot Crossbows

Cost 800 --> 825





Blacklock

Cost 1300 --> 1500





DragonSlayers are locked now

Cost 1300 --> 1400

Ironfoot Goats

Morale 15 --> 16





IronFoot Hammerguard

Cost 1500 --> 1600





Obsidian Guard is now locked

Cost 1300 --> 1350





IronFoot Chariots

Cost 1200 --> 1300

Hp 8 --> 12





Khazadum:

Khazadum was a pretty shy faction in the last patch and their ironwatch didn't work properly. They got a substantial boost in their infantry.





First Legion Bodyguard

Are now locked





Fixed Projectiles are working like mortars now without issues.





IronWatch

Cost 1000 --> 1500

Morale 17





First Legion Pikes

Cost 1000 --> 1200

Are now ap





Sons of the Fallen

Melee defense 6 --> 10





Mithril Guard and Khazad Guards stats are switched, Mithril guards are 3hp and Guards are 2hp and ap in melee.





Khazadum Reclaimers

Missile dmg 14 --> 18

Morale 16 --> 18

Cost 975 --> 1000

Ammo 5 --> 4





Khazad Warriors

Cost 625 -->550





Dale:





Dale was doing alright in the last patch, but their main power of archers wasn't the best and it was doing better in rushes than skirmisch, so some changes are around missiles.





Dalian Royal Guard

Not locked anymore





Dalian Archers

Limit 2 --> 3





Dalian Cavalry

Morale 13 --> 14





Blackshot

While having ap arrows they also knock people because of the high mass.





Dalian Swordsmasters

Have 2 armor upgrades

Cost 800 --> 750





Dalian Paladins

Cost 1300 --> 1250





Laketown infantry

Ammo 5 --> 10





Bardian Archers

Limit 2 --> 3





Avari Units removed from Dale.





Dorwinion:

Dorwinion was doing alright but some changes were added to diversify their comps a litte.





Elvellyn Hammerguard

Are now 1 handed macemen instead of 2 handed.

Shield 10 added.

Cost 1200 --> 1300

Elvellyn Hammerguard reskinned entirely and given a shield and 1 handed hammer





Nandor Gladeguard

Cost 850 --> 750





Elvellyn Infantry 700 --> 650





Cardolan:

Cardolan was doing great at their defensive playstyle while having issues regarding offensive approach. They were buffed so they can have more options to certain match ups.





Hearthguard

Soldiers 63 --> 83

Cost 1200 --> 1250





Dunedain Captains

Limit 1 --> 2





Merchants

Morale 10-->11





Mounted Crossbows

Morale 9 --> 10





Dunedain Cavalry

Morale 16 --> 17





Minhiriath Sharpshooters

Soldiers 163 --> 123

Melee defense 3 -->4

Shield 5 --> 6





Menatar Romen Gatekeepers

Melee defense 5 --> 7

Morale 12 --> 15





Thieves of Tharbad

Soldiers 83 -->103





Minhiriath Spearmen

Morale 9 --> 10

No longer ap





Minhiriath Archers

Morale 9 --> 10

Cost 700 --> 750

Missile dmg 5 --> 6

Now have fire ammo.





Minhiriath Swords

Morale 9 --> 10

Cost 600 --> 550





Riders of Tharbad

Morale 12 --> 13





Wardens of Tyrn Gorthad

Melee defense 2 --> 5

Morale 15 --> 17





Arthedain:

Arthedain was pretty weak in the last patch so we are bringing them to the right place! Especially in their unique units and main line infantry.





Dismounted Dunedain Knights

Now locked





Dunedain Troll Slayers

Soldiers 83 --> 103

Limit 1 --> 2





Wardens of the North

Not locked anymore





Dúnedain Mounted Company

Morale 15 --> 16





Dunedain Scouts

Morale 15 --> 16





Evendim Spears

Now have an armor upgrade

Cost 375 --> 500

Armor 5 --> 6

Melee defense 2 --> 4





Arnorian Pikes

Limit 2 --> 3





Gateguards

Morale 15 --> 17

Melee defense 3 --> 5





Arnorian Sergeants removed.





Dismounted Fornost-Erain Knights

Cost 800 --> 750





Rhun:

Rhun was a beast in range in the last patch, say hello to the dragons breath cannon! So it was slightly changed into a more subtle balance scheme.





Khamul Chosen

Cost 1300 --> 1250

Dmg 14 --> 15





Balchoth Sapphire Bladesmen

Melee defense 12 --> 14

Missile dmg 8 --> 10





Clansmen

Cost 400 --> 350





Swordsmen

Cost 525 --> 500





Eastron Guard

Melee defense 3 --> 6

Dmg 6 --> 8





Crossbows now have 2nd golden upgrade





Lôke-Nar Rim

Missile dmg 6 --> 8





Mounted Clanguard

Morale 12 --> 13





Kataphracts

Morale 15 --> 16





Dragon's Wrath Guildsmen

Soldiers 83 --> 103

Limit 1 --> 2





Wainriders of Rhun

Now have fire ammo as cosmetics

Dmg 6 --> 8

Ammo 32 --> 40





Dragon's Wrath Crossbowmen

Cost 1300 --> 1500

Fixed the projectile, now they act like blacklocks but more fragile.





Dragons Breath Cannon

Cost 1000 --> 1600

Morale 18

Now the crew is using the old guildsmen model from the older patches.

2 hps

Dmg in melee 16

They are basically an elite bg unit after they shoot all their ammo





Khand:

Khand was great, but lacked some punch in melee with their special units





Brotherhood of the Spearmen

Cost 850 --> 900





StormGuard

Now locked morale





Nurad Halberds

Cost 675 --> 600





Nurad Retainers

Morale 12 --> 13





Variag Horsearchers

Morale 12 --> 13





Brotherhood of the lance

Cost 1100 --> 1000

Morale 16 --> 18

Speed 1.25 --> 1.3





Nomadic Axemen

Cost 575 --> 525





Variag Warriors

Cost 550 --> 500





Brotherhood of the bow

Morale 16 --> 17





Brotherhood of the sword

Cost 900 --> 800





Brotherhood of the Axe

Cost 975 --> 900





Windriders of Khand

Morale 13 --> 14





Nomadic Light Cavalry

Morale 9 --> 10





Glory Seekers

New unit. Melee cav fodder for khand.





Brotherhood of the shadows

Soldiers 83 --> 103





Nurnian Shoreland Patrol removed





Nomadic Raiders

Morale 8 --> 9





Mordor:

Mordor was alright in the last patch, but their low tiers and mid tiers weren't that good for mordor playstyle.





Uruk Captains

Cost 1200 --> 1000

Melee defense 19 --> 10

Soldiers 43 --> 68





Troll Drummers

Cost 1000 --> 600

Not locked morale anymore





Orc Fodder is back on the menu !

Cost 0 --> 100

Limit 1 --> 3





Maulers

Cost 575 --> 525





Morannon Infantry

Cost 550 --> 450





Mountain Trolls

Melee Defense 12 --> 15





Olog Hai

Melee defense 12 --> 15





Temple Inquisitors

Cost 1200 --> 1100





Temple Guard

Not locked morale anymore





Adûnaim Shadowbows

Not locked morale anymore





Beasts of Gorgoroth

Cost 1350 --> 1250





Isengard:

Isengard was already strong in the last patch, but some improvements were still needed.





Nazg Hai

Cost 1400 --> 1300





Dunelendings

Morale 14 --> 10





Half-Orc Baneguard

Soldiers 150 --> 175





Half-Orc Spearguard

Soldiers 150 --> 175





Dunlending Axemen

Cost 525 --> 475





Dunlending Berserkers removed





Uruk-Hai Raiders

Cost 550 --> 450





Uruk-Hai Reavers

Cost 550 --> 500





Uruk-Hai Infantry

Cost 750 --> 725





Berserkers

hps 2 --> 3





Lurzz's hunting pack

Cost 1300 --> 1200





Wargs

Morale 11 --> 12





Trolls of the White Hand

Melee defense 10 --> 15





Harad:

Harad was great in some match ups but usually only a balanced comp was a viable option, more options were added for them!





The Serpent's Fangs

Cost 1200 --> 950

No longer 2 hp

Soldiers 53 --> 123

Locked morale

Missile Dmg 6 --> 7





Serpent Guard

Morale 15 --> 16





Muhad War Beasts

Locked morale now

Armor 6 --> 0

Melee defense 12 --> 6

Soldiers 23 --> 33





Southron Pikemen

Limit 2 --> 3





Hasharii (not working as intended atm)

Still have prec on throwing projectiles and aren't ap.

But they are ap in melee, so still very usefull for huting elites or flanking, but not for throwing stuff.





Half Trolls

Soldiers 83 --> 103





Muhad Berserkers

Cost 575 --> 525





Muhad Swords

Cost 550 --> 475





Southron Lancers

Morale 12 --> 13





Southron Raiders

Morale 12 --> 13





Muhad Beastmasters

Morale 12 --> 13





Mumakil

Cost 1600 --> 1500





Umbar:

Umbar was pretty good at their insane melee power and skirmish abilities, but some units were pretty bad and not that useful.





Adûnaim Shieldguard

Limit 2 --> 3





Alcontaras Failthful

Soldiers 23 --> 33

Cost 1400 --> 1550





Harbringers of Castamir

Cost 1300 --> 1250





Corsair Warriors

550 --> 525





Corsair Fencers

Soldiers 83 --> 103





Umbar Rangers

Not locked morale anymore





Balaketh Axemen

Armor 6 --> 7





Balaketh Archers

Armor 6 --> 7





Balaketh Shieldguard

Armor 6 --> 7

Mass 1 --> 8

They are now a pushing unit





Corsair BlackGuards

Ammo 2 --> 4





Naru n´Aru Sentinels

Speed 1 -- > 0.98





Orcs of the Misty Mountains:

Misty was pretty weak and not feared for their great numbers which usually performed in very poor outcomes. Fear them cause they are leaving their mountains!





Goblin King’s Bodyguard

Cost 1300 --> 1200





Goblin Infantry

Cost 0 --> 50

Limit 1 --> 2





Black Uruks of the Mountains

Cost 850 --> 800





Warg Skirmischers

Morale 9 --> 10





Heavy Goblin Infantry

Cost 425 --> 350





Heavy Goblin Halberds

Cost 600 --> 500





Cave Trolls

Melee defense 10 --> 15





Goblin Wargs

Morale 10 --> 11





Cave troll Drummers

Cost 1000 --> 600

Not locked morale anymore

Limit 1 --> 2





Snow Trolls

Can hide anywhere





Angmar:

Angmar was great in most of the patches but some units were kinda there without providing much.





Trolls of Angmar

Armor 6 --> 9

Melee defense 10 --> 15





Now they are good in melee aswell, but since you only have 1 one them use them wisely, because you can push only 1 once now!





BlackWatch Legion

Limit 2 --> 1

Now ap in melee

Soldiers 123 --> 153

Cost 975 --> 1000





Snaga Band

Cost 0 --> 50

Limit 1 --> 2





Scourge Raiders

are now dedicated axe-throwers

Ammo 2 --> 5





BlackGuard

Cost 1300 --> 1250





Goblin Spears

Cost 450 --> 500





Orc Fellers

Cost 600 --> 500





Angmar Marauders

Cost 575 --> 450

If you upgrade their weapons they will get golden daggers.





Barrow Wights

Hp 2 --> 3

Cost 700 --> 1000





Witchers

Cost 1300 --> 1400





Rhudaur:

Rhudaur was great in the last patch! So only minor adjustments were added.





Haeranedain Berserkers

Cost 1100 --> 1000





Rhudaur Axethrowers

Cost 700 --> 600





Ettenmoors Troll-hunters

Soldiers 103 --> 123





Haeranedain Rangers

Not locked morale anymore





Rhudaur Swordsmen

Cost 550 --> 500





Haeranedain Pikemen

Armor 2 --> 6





The Shire:

Shire was obscenely strong in most of the match ups mainly because of their lowtier spearmen spam and obscene amounts of damage overtime. Now their powers were switched more towards their special units.





Sherriffs of the Farthings are now more of a throwing like low dmg jav cav rather than melee cav with projectiles.

Lost bonus vs cav

Ammo 6 --> 15

Cost 650 --> 500





Farmers of Buckland

Cost 500 --> 600

Horde formation added





Longbottom Mob

Limit 2 --> 3





Tookish Hunters

Cost 550 --> 600





Hobbitry-in-Arms

No longer ap

Cost 450 --> 350

Eagles were added to fill the roll of the damage dealer vs MAINLY infantry ON CHARGE ONLY. They are bad in melee vs anything. But insane on charge. They can hide anywhere.

They won't do much vs cavalry on charge, so keep that in mind. Very strong unit in good hands. Eagles are locked morale.

Natural counter any melee cav, ap and anti cav.

Beornigs

No longer locked morale

Cosmetic Changes:

Legion of Armenelos reskin (shield changed)

Arthedain militia spears and archers reskin (color hue changed, helmet modified, and shoulder pads added)

Elvellyn Hammerguard (now have a shield and 1 handed hammer)

Elvellyn mainline infantry and spears shields reskinned partially.

Belegaer Axemen axe model and textures changed

Seafarers of Nindamos helmet model and textures changed (more Numenorean look) and shield changed (new authentic design)

Cardolan Knights helmet given wing crest for more a Numenorean design

Rhun Crossbows gold skinned armor 3rd tier upg added

Belegaer Footmen shields made slightly longer to fit the Numenorean design better

Old Dragonswrath guildsmen model recycled for crew of the cannon and is now considered a BG unit.







Maps Maps Maps!:

The following new maps have been added for custom battles by Synn of the Dark Cloud:





(Field maps)

Blood_Marsh

Rhovanion Canyon

Rhovanion Valley

The_Underlands

The_Wastelands





(Mountain map)

Mountains_of_Gundabad





(Cityscape map)

Adunaim_Outpost







Campaign Changes:

Isle of Elenna added to the campaign map

Changed the starting locations, alliances and sizes of the factions in Campaign

Numenor can recruit Belegaer units in campaign

Fixed battle editor and most common campaign crashes

Fixed most major campaign stability issues. Campaign is now a mostly stable, free-roaming sandbox experience!

We apologize for the delay on the release of this article, and we hope you enjoy the hotfix!

Best regards,

- Team Reforged -