Before I get into my "review/feedback" I would like to point out that this is my opinion and I am only here because I want to help improve the game.

I truly understand that this is a beta, I've been in many betas before and have witnessed first hand how fast things can change. That being said,

I am currently level 22 and have been playing for two and a half weeks. Now that that's out of the way I'll start, I know it's a lot of text but please try to read to the end.

Wildstar has a lot to offer, but during my time with the beta I've had a lot of ups and downs. There are times when I can't wait to play, and times

when I'm not even remotely interested. It all depended on what level I was at the time and where I was in Nexus. Here's a few things that I believe

needs improving. I will first describe the problem, then add my suggestions via bullet points.

Questing

Level 1-3 Other than being able to skip the tutorial (I know Carbine are working on this) I have no further suggestions (I liked the tutorial the first couple times)

Level 3-6 Quest within this tier were ok, was not overwhelming and was fun for the most part.

Level 6-12 I find that questing needs to be improved upon, there were many instances where I got tired of killing a specific mob half way through

and it was mostly because I spent more time running around trying to find the mob than actually fighting the mob. Or killing a mob resulted in 3% gain.

Quest mobs should be closer together and have their spawn times reduced a bit

Add more "elite mobs" by this I mean add stronger versions of the current mob and reward players with double or triple the quest %

Level 12-18 this is probably the tier where I enjoyed the game the most, it's when I first got into Auroria and the challenge of fighting mobs took

a nice spike towards awesome. Quests were fun and I got introduced to new mechanics such as the color code game that reminded me of bop it.

Level 18-22 this is when leveling took a dive again. The new mechanics I loved, I soon learned to hate. Everywhere I went I was shown the same mechanic

it also got tedious and I got bored. Itemization during these levels were so bad it left a lasting impression and I remembered the quest names.

The Skeech Invasion (fun quest btw) I got blackheart stakers (level 19) it was the same model and had the same exact stats as the quest reward for

the Blind Hunt, the weapon was called Bladed hackers of the unclean. A few others were Fang of Spitha, I got this from a quest and then after that I got two

other quests that gave me the weapons Stemming tide plague and Fieldclaw field claws those two had the exact same model and stats also and they were

both quest rewards after the one for Spitha. Now I may have gotten lucky on Spitha, but I believe that everyone gets a unique weapon from that "boss" mob.

Add more choices to pick from quest rewards

Change the models, at least recolor them. Fieldclaw and Stemming tide could easily have different blade colors (one red, one blue) I understand that it

is a beta, but I am pointing these things out so that they do not get overlooked. (Btw I prefer completely new models, I honestly don't mind if the stats are the

same. But for most even a +5 on assault power would have been enough).

Questing Mini games

There are a few different "Mini-Games" for questing, such as press and hold, tap tap tap, and memorize this color pattern. most cases it makes sense to use

one of these mechanics to improve questing, such as repeatedly tapping T to root out some weeds, or memorize color pattern to hack a system. But more

often than not all of these mechanics become tedious after a while and sometimes they are given to you back to back to back and that's when you notice it more.

I honestly love the mechanics and the first time I saw the color code memory game I was instantly hooked.

Switch up the memory game a bit, it gets used too much, when I repair a robot how about letting me play a different mini game. Such as moving around gears

in a metal box which is basically a kind of puzzle. Different size gears should be available, and they all fit in a slot, the goal is to get all gears to spin and to fix the machine.

Slide tap (this is the one where you have a bar and you have to time the button press). A lot of times these are too easy, make them more difficult and

have a randomness to it. Make it move faster 1 turn then slower the next. Also, adding a bit of sound effect might make it more fun.

With press and hold you can also implement something where you have to press and hold up to a certain "perfect" point, by this I mean you have this

power bar which shows a bar that displays something like "bad-ok-good-perfect-bad" the goal is to get it closest to perfect as possible,

the closer you get the more % you get for completion.

Capture creature quest (the one where you had to capture chicken monster things, forgot name sorry) was mostly annoying because I was competing with

a lot of people and the spawn times were very long. Also running too fast or jumping on my mount to speed the process resulted in the monster resetting,

make it so that you can't mount while a creature is captured.

Make some mini games/quest bound to a timer, such as a bomb going off and I have to disarm it.

Level up

I really like the level up mechanic, I like hearing what the audio clip has to say but one thing that kinda bothered me is the list you get.

Don't get me wrong it's perfect they have it, but it would be to improve upon the system a bit, clicking on an item in the list should open up a screen

and highlight what you just unlocked (if applicable). It helps new players figure out the game, at first I had no idea what LAS meant, where I could find my mount or

why I couldn't salvage any gear at the lower levels.

Mounts

Mounts feel really slow, most of the time I rather grab the settler buff and use my leap skill than actually using the mount. I end up getting to my destination faster that way.

Increase the start speed of mounts (I know you can get upgrades) the speed should be close to the mounts you can rent (like the ones in lightreach next to the taxi)

Guilds

There's a lot I want to say about guilds, I really like the system but this person pretty much said all I wanted to say on the topic.

Things I would like to point out though are

Choosing a color for emblems and being able to re-size the icons

Earn renown through quests/challenges/bosses/events/pvp (if in group)

Dropdown menu is nice, but resets and I can't cycle through the icons (there's a lot and I like to check them all)

I did not get to see the border of the guild emblem within the emblem creator.

General feedback

This section is mainly things that I find should be implemented, but it's more polish related and addons can be created for them.

Show quest mobs as a different color on the mini map

Show challenge mobs as a different color on the mini map (must be different from quest mobs)

Challenges should only start if I click on Accept

Allow me to opt out of challenges

For challenges, instead of 2x, 4x and 10x I think bronze should award 4x, silver 8x and gold 12x as it is now even getting

gold results in a lot of unwanted medikits.

Challenges at the early levels felt pointless (better rewards or some sort of exp gain/cash would be nice)

Sell all junk option

Visual difference between tap tap tap mechanic and pres&hold mechanic (just change the color of the bar or something)

Resource bar shows %, skill use a static amount, I would like to be able to see how much my totals are.

Allow me to switch from costume to regular gear via keybinds

Allow me to keybind and switch through costume sets

Implement a separate bag for costume pieces

Warn me before I delete/salvage/vendor a costume piece that I have equipped. (I know it asks "are you sure" but a visual indication of "that's a costume dummy"

would be nice).

HP pots/Medi-shots should auto re-fill on my hotbar (I'm lazy I know).

Salvaging is tedious, allow me to left click salvage (click on icon then click on gear pieces back to back, only warn me when the rarity of the gear is important)

would be nice if I could choose the rarity, such as "only warn me when salvaging epic or higher".

I can auto a rock, but I need a chainsaw for a tree? Would be nice if all tradeskills allowed for auto attacking the resource.

Auction house, bank, guild bank and crafting stations are way to far apart (Dominion/Illum) please make a central area where at least these things are close by

Would be nice to display a different icon based on the rarity of the gear

(Did not make it to end game, but I really hope that weapons get shiny and have auras, I really like shiny)

NPC text at the start was overwhelming, it kept popping up and my screen got cluttered with floating text, please make it disappear faster.

NPC audio and text at the same time is kinda confusing also, most of the time I rather just listen. I really love the Data cubes (more plz).

Preview gear and mounts

Right click on item in inventory to sell at auction or buy at auction (ala GW2, I know this is far fetched but it's a nice mechanic in GW2)

I would rather have audio for everything quest related, the chat bubbles and floating text all over the place is distracting and personally I don't read it.

For people that do however, just add it into the quest guide/lore book and explain exactly what is going on, what you have to do and why you are doing it.

Having both text and audio going on at the same time is pointless imo.

Account vs Character friend list, I think that this is a good idea, but the fact that both get displayed on the list is a bit redundant. If I add the account it should

just show me the account name and then the character name and whether that person is online or not. Instead of showing me the account and the character name.

Early game

People decide very early if they want to continue playing a game (for the long run) or not, this is why it is important to get the leveling aspects as perfect as you can from the get

go. Reaching elder game might be the whole point of Wildstar, but if people get bored within the first couple hours of gameplay, they will never make it to end game.

I know you can say something like "well that's their loss" or "If they don't have the attention span there are plenty other games out there".

I get that, but for Wildstar to be successful it needs income, and the more people playing the better. To me it should not be a problem for Carbine to fix these issues,

I have trust that they know what they are doing and hopefully they have enough feedback to polish this game so it can turn into an awesome experience.

In short, to help improve the early game:

Fix Itemization (add diversity, more options to choose from and remove useless options such as heavy gear for light armor classes).

Allow people to salvage from the get go, and make the process easier than it is now. (Simple click once to enable, salvage ten items by right click).

More mobs, faster spawn times, elite versions of those mobs.

Differentiate story quests from tasks (both have the same icon and you get bombarded and overwhelmed because of that).

More cutscenes and audio, I rather "talk" to the NPC than read a book of text (MMO's have spoiled us over the years).

Skill animations need to look more badass.

Differentiate skills that miss and those that hit with audio cues

Differentiate deflect and crit with their own text colors (make crit a bigger font size)

Add an aura effect on skills, more lighting effects (basically try to make them more visually awesome)

I feel as if paths should not be a permanent choice, and being able to choose your path in game would be better and feel more natural.

Spread out the quest mini games/mechanics and add a few more types.

Closing notes

I know this is a lot of criticism but I honestly do love this game, there's a lot of things done right and since the last patch a lot of the classes feel much better in combat.

I love the stalker improvements, it actually makes me feel like I'm a badass DPS'in machine and stealth actually worksnow =P

The world is very beautiful and each zone is different from the next, I love how it is not instanced and that I can walk from Auroria to Deradune. I find it awesome when games can pull

that off and make me feel as if I am actually in that world. The humor in the game is awesome, I love the Lopp and many of the other NPC's, so many lines have made me laugh and it

is one of the main reasons I enjoy playing this game. Grouping up also feels very rewarding, getting renown for playing together is a nice incentive and the fact that you guys

had this running from the beta is awesome. I cannot imagine how many times I asked my friends "why can't developers ever have grouping up fixed and ready at launch"

there was always some issue preventing me from grouping with friends (so kudos to you Carbine). The fact that the server auto resets after a crash, sure it sucks when it crashes

but I hardly notice it since by the time I log in the game is back up and running. Try doing that in League of Legends (spoiler alert: waiting queues for 10 minutes) that EUW server <3