Ququroon

Riot Silver

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Ququroon

Ququroon

"Taric is a troublesome one, like Evelynn. Trust me, there is no shortage of ideas on him, but it's about wading through and figuring out just who our Gem Knight should be, and how to make him the best he can be.

IronStylus has been having some chats with players over on the Boards about him, so don't think we've forgotten Taric, or Taric players."

Ququroon

"Of course. There's no way we'd be satisfied with what's currently in game."

Ququroon

"So Warwick is a different issue. We know he has a lot of jank right now, and believe me we want that gone. However, Warwick is a matter of gameplay. I spoke to some of the designers about this, and this is how I understand it.

You may have seen a Warwick kit posted in the past from our favorite ZenonTheStoic, and that was good! However, we still had a few things we're looking to solve on it. Warwick is interesting for a few reasons, because we'd want to maintain his low skill floor, while increasing the ways that he can meaningfully outplay his opponent. Currently he can mostly only outplay his opponent by either passing the lifesteal check or through his itemization.

We want to solve his gameplay problems in a meaningful way, and since that's on the horizon, we don't want to do new art assets, then have to turn around and do them again. We could do a completely different champion with work like that. We have some concepts ready and roaring for Warwick, but these things take time on all sides."

ZenonTheStoic

"Yup, that's pretty much it. When I made my changes early this year, Champ Up was a fledgling team without a clear understanding of what the scope for champion updates can be. My WW changes definitely addressed some of the problems, but crucially they didn't answer the "why should I pick this guy over other similar champions" question.

I'm currently gearing up on whatever my next champion is going to be (the first step is figuring that out ;P). I REALLY love WW though, and I want to see a rework. I'm cautiously optimistic that some of my kit can be used; for instance I think my take on WW R was a straight up upgrade in terms of clarity, gameplay, epic moments etc. I don't know that I'll have the time to work on WW myself (as much as I would love to)--my primary commitment is as a champion designer who designs new champions from scratch. However rest assured that if Champion Updates starts work on Warwick I'll contribute as much as I can."

Ququroon

"We did formerly do exclusively complete packages, but we also did less in the past. It's a balancing act of quality vs quantity. This gives us a world where Maokai is updated though, rather than not any time soon.

We have a lot of things to get through. A looooot. We do plan accordingly on the champion though. Whereas Maokai needed less animation love, someone like Blitzcrank would need much more.

I hope you can understand. >u<"

"Animation isn't neglected, but I can agree with your fear that things that receive partial updates won't have it updated until later on. With some exceptions, we generally try to hit the worst offenders, then move on to another offender.



I'll use Singed as an example here. Singed needs updates on his VFX, Animation and VO (though this one works a little differently). His model WAS his worst offender, and that's no longer the case. He is now a much better character by bumping up his bottom line, but that doesn't change the fact that he needs updates elsewhere. However, I can point to several characters that are much more offensive than Singed is on those areas. This doesn't change the fact that Singed needs the work, it just means that we have to change our focus onto those that do.



The current pace means that we'll keep pushing up our worst offenders, be that offense on a specific area of art, thematics or gameplay. As that bottom line increases, the ones that we hit as a partial will become the new bottom line in that area, and will be hit with it. We absolutely love shipping complete packages (really! It gives a much bigger and better impression, which leads to players enjoying all the work more as a whole), but we also want to get through everything. As we move on, we'll continue to explore ways to address the backlog in different ways, including hitting partial work.



Also, we'll totally hit TF's icons at some point. They're currently used as an example of bad icons in the game. (Though I'd want to keep that ult icon in somewhere)



(Also, because I touched on it. VO works a bit differently, because while it can be a bandwidth issue, it also requires much more exploration and diving into the character. This can cause it to take much more time, especially on characters with more beloved VO.)"

, a member of the champion update team, also popped on to reddit to touch on a few common questions following today's dev blog.When asked if visual updates forare still planned,When asked if this comment meansVU is still on the way at some point,reiterated:As for thevisual update that has been discussed in the past,also chimed in onalso replied to a summoner concerned with the lack of new or updated animations for some of the visual updates such asorHe continued