Pre Level Six

Pre Blink

Post Blink and Late Game

You would prefer to start with (Q)Summon Obelisk, making sure to be behind the hero you wish to gank if possible, then follow up with your (W)Geomagnetism for a point-blank root. This should give you enough time to hit another Q and if the hero isn't killed yet you can always chase him with (E)Stone Control. When anything goes wrong escape is difficult but you can tank a few hits with a level 1 E, or if you saved an obelisk from the first Q you can always use that to get further away.The same combo can apply, but in most games, the mid-game makes it very likely for more than one hero to be in the same place. A way you can compensate for this is to start with your Q out of vision and then follow up with your E instead, this would remove your escape but get you to a better position to use (R)Stone Pyramid. If you are skilled enough and time it correctly you can get a Q and W combo off before any counter ganks can happen.Starting with your Q is virtually impossible against heroes with blinks and force staffs unless your enemy is blind or doesn't notice a big-*** Obelisk about to erupt beneath them. Blinking in and then casting your R is the easiest way to initiate a combo, then follow up with a Q-W combo, if the enemy has a BKB I would suggest to summon an obelisk away from you instead and to E towards it and disengage.In a 5v5 team fight scenario, this hero would be best used as a counter initiator or follow up lockdown to something like an RP. I don't think starting a fight with a Blink R is the best idea, although possible if your team has no other massive team fight ultimate or have much more important ones to save.