Sean Murray's upcoming game No Man's Sky is one of the most talked about releases of recent years.

Built on a maths formula, the inter-planetary adventure promises near endless possibilities of game play.

Even if the hype is wrong and it turns out to be boring, it will be anything but predictable.

And that is exactly what he wants, telling Newsbeat: "I love a lot of Triple-A games but I find gaming a little predictable."

Murray thinks the gaming industry has developed into a big business too soon, leading to a lack on innovation.

"People saw things like Assassins Creed or Call of Duty were really popular so decided to make more and more of them."

But playing it safe seems to guarantee sales, as a look at the most recent sales charts will tell you.

"I don't really care that much, I'm not making a game for the most people to buy," said Sean.

"It really started off as a crazy pipe dream experiment, we're doing something that's never been done before and that's what's interesting.

Sean argues the games industry grew too big, too quickly.

"I think games started to become a big business before we were really ready.

"In the first ten years of gaming, in the 1980s, there was huge amount of innovation.

"Then it kind of went away because gaming became a big business."

Unlike most other major releases No Man's Sky was made with a small team.

Sean told us: "We're just trying to do something a bit different and innovative and it would be great to see more games do that."

"As a gamer who plays all the time I love a lot of Triple-A titles but I find gaming a little predictable a lot of the time.

"It's because were making these enormous big budget games that by their very nature have to follow a blueprint.

"I think a lot of games are really off putting, if I play Gears of War, or Call of Duty and I try and show my friends who don't really play games they find them a bit grotesque in some ways and a little bit juvenile.

"I always feel a little embarrassed and say things like, 'No it's a really good game, but excuse me while I chainsaw this guys face in half.'"

Sean also says that the massive scope of his game is not putting people off it.

"This game is something I've always wanted to play since I was a kid.

"A lot of people are saying they've been dreaming about something like this since they were young as well.

"Actually the idea of No Man's Sky translates to people, they understand what a universe is and how cool it would be to simulate one," he tells Newsbeat.

"We set the players out at the edge of that universe and we tell them, if they want to, they can try and journey to the centre."

No Man's Sky is due to be released on 24 June.

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