How have they ruined sequels ? HL2.. one of the best games ever made. L4D2.. much better than the first game TF2.. they took it in a slightly different direction, but it was certainly not a failure in any meaning of the word. CSS.. Ok, so its not as good as 1.6, but still, 6 years after release, it has a concurrent player base just as big as 1.6 (Who's playerbase is hugely inflated by countries who's people are less wealthy etc). So obviously its not a bad game for everyone DoTA2.. they're obviously doing something right with this game, i've never been a fan of Dota styled games but whatever. Portal 2.. easily one of the best games this generation and a far better game than the original. Im sorry.. but what sequels are you talking about you ignorant fool ? The only games i can think of that could be considered a failure were CZ and the xbox version of cs, neither of which were developed by valve. CSS was a shambles when it was first release, no denying that. But like CS (It was just as bad right up until 1.5 imo, it was fun before that yes, but it had lots of issues) after a few years it was pretty damn good. It might not have won over the competitive 1.6 community, but thats such a hard thing to do when its full of completely fucking retards that don't know their arse from elbow. I mean, they say they want 1.6 with updated graphics but at the same time they want it to be plain as fuck with the same stiff death animations and gun models. Valve are professional game designers.. they aren't going to go out and make a game that looks like complete dogshit just to please a few thousand backward thinking mongs that are afraid of change. I don't know how long you've been playing CS, but i remember when valve released 1.6 along with steam, and the amount of whinging and bitching from the community at the time. "1.6 SUCK... 1.5 FOR LIFE !" was the typical post on any forum for months. The only reason people switched was because they were forced too, Servers/WON network was shut down. Lots of people quit, lots of new players came etc. One of the reasons CS:GO is finding it hard to get a large playerbase, is because of how popular the xbox/ps3 are.. instead of kids discovering multiplayer on their PC and inevitably finding CS, they're playing CoD or BF on console. Take a quote from your next post for example. "CSS players are just failed 1.6 Players" what ? so because they weren't in the top 10 teams in the world in 1.6 makes them failures ? So in other words you yourself are a 1.6 failure ? This is the sort of horseshit that makes my eyes bleed when reading comments on this website.

2013-03-11 15:36