Introduction

Elven puzzle weapons are special weapons found throughout the world of Bard's Tale IV: Barrows Deep, each of which includes puzzles you must unlock, after which the weapon will reveal a phrase to you, which you use to find its matching altar. Once you unlock the puzzles, abilities ("boons") will unlock for the weapon (one for each puzzle), and the same for when you find its matching altar.

To solve the weapon puzzles, you must inspect it in your inventory. First, check out the bottom portion, then the middle portion (chappe), and finally, the other middle section or the top. The first two are unlocked manually; the third is unlocked by inserting a seed that matches the bottom section's colour, or in some cases, by killing a specific type of enemy with it or solving a unique puzzle.

Word of Warning Do not sell seeds as you'll need them to upgrade your elven weapons fully. Do not sell seeds as you'll need them to upgrade your elven weapons fully.

Once the third section of the weapon is unlocked, it will reveal a special phrase; this is what you'll use to match the weapon to its specific altar. Altars are found all over the world and are inscripted with matching phrases; once you find the correct one, insert the weapon to unlock its final tier boon.

The Exceptions In rare cases, a weapon will only have one or two tiers. Also, reliquaries are not elven puzzle weapons (or at least aren't described as such), but are listed here for efficiency. In rare cases, a weapon will only have one or two tiers. Also, reliquaries are notpuzzle weapons (or at least aren't described as such), but are listed here for efficiency.

Weapons List

Name Numbers Locations / Requirements Eye of the Storm Type: Sword. Training: Bard, Fighter, Rogue. Slot: Main Hand. Stats: Strength +5. Boons: Smoldering - Attacks have a 50% chance to set the enemy on fire. || Complete A Stabbing Headache Discipline Type: Bow / Axe. Training: Fighter, Rogue. Slot: Off-Hand. Stats: Constitution +2 Intelligence +2 Strength +3. Boons: Dispelling - Attacks remove 1 spell point from enemies. Tier 2 - Attacks randomly remove 1 or 2 spell points from enemies. Sower of Seeds Type: Dagger. Training: Practitioner, Rogue. Slot: Main Hand. Stats: Spell Points +2 Intelligence +4 Strength +6. Boons: Sharp - Scoring a critical hit increases the chance of your next critical hit attempt by 30%. Tier 2 - Scoring a critical hit increases the chance of your next critical hit attempt by 100%. Pestilence Type: Stave. Training: Bard, Fighter. Slot: Main Hand. Stats: Constitution +4 Armor +2 Strength +7. Boons: Diseasing - Attacks apply 2 stacks of poison to the enemy. Venomous - Attacks apply 4 stacks of poison to the enemy. Virulent - When the target trades places with an enemy, all stacks of poison spread to them. Castle Langskaal Hope's Beacon Value: 1000G. Type: Stave. Training: Practitioner. Slot: Two-Hand. Stats: Constitution +8 Intelligence +3 Strength +12. Boons: Blessed - Using a non-damaging ability creates a Mote of Light on an empty allied space for 1 turn. Combatants who move onto the mote consume it and are healed. Sacred - Using a non-damaging ability creates a Mote of Light on an empty allied space for 2 turns. Combatants who move onto the mote consume it, are healed, and restore 1 Opportunity to the party. Roscoe's Emporium (complete Spells Is What We Sells to access it) Gaufroi's Wand Type: Wand. Value: 73G. Type: Wand. Training: Practitioner. Slot: Off-Hand. Stats: Spell Points +2 Intelligence +3 Strength +4. Boons: Acrid - Attacks apply 1 stack of Rend. Caustic - Attacks apply 2 stacks of Rend. Acidic - If enemy has no armor, they gain a stack of Melting, causing them to take extra physical damage. Into the Wood Axe of Kael Type: Axe. The shrine in the Glade of Mathan Zagoth Zanta's Reliquary Type: N/A. Value: N/A. Training: Bard, Fighter, Practitioner, Rogue. Slot: Two-Hand. Stats: Constitution +4 Intelligence +2 Strength +10. Boons: Acrid - Attacks apply 1 stack of Rend. Caustic - Attacks apply 2 stacks of Rend. Acidic - If enemy has no armor, they gain a stack of Melting, causing them to take extra physical damage. The Lost Rookery Downfall Type: Bow. Value: 165. Training: Fighter, Rogue. Slot: Off-Hand. Stats: Constitution +5 Intelligence +3 Strength +5. Boons: Acrid - Attacks apply 1 stack of Rend. Caustic - Attacks apply 2 stacks of Rend. Acidic - If enemy has no armor, they gain a stack of Melting, causing them to take extra physical damage. Offering at Castle Langskaal northeast entrance Antler Type: Axe. Value: 191. Training: Bard, Fighter. Slot: Two-Hand. Stats: Constitution +5 Intelligence +2 Strength +7. Boons: Smoldering - Attacks have 50% chance to set enemy on fire. Flaming - Attacks have 50% chance to set enemy on fire for 2 stacks. Blazing - Attacks have 50% chance to set enemy on fire for 2 stacks and 50% chance to set each nearby enemy on fire. Input Deer constellation at Skyhenge (see Mangar's Bones) Heaven's Might Type: Axe. Value: 191. Training: Bard, Fighter. Slot: Two-Hand. Stats: Constitution +5 Intelligence +9 Strength +2. Boons: Jolting - Using a non-damaging ability adds 1 stack of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Shocking - Using a non-damaging ability adds 2 stacks of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Electrifying - Reaching 10 charges Stuns the enemy team. Input Grandfather Sky constellation at Skyhenge Dorsal Type: Sword. Value: 191. Training: Fighter. Slot: Two-Hand. Stats: Constitution +5 Intelligence +2 Strength +7. Boons: Diseasing - Attacks apply 2 stacks of Poison to the enemy. Venomous - Attacks apply 4 stacks of Poison to the enemy. Virulent - Attacks apply 4 stacks of Poison to the enemy. When the target trades places with another enemy, all stacks of Poison spread to them. Input Salmon constellation at Skyhenge River's Current Type: Sword. Value: 191. Training: Bard, Fighter, Rogue. Slot: Main Hand. Stats: Constitution +3 Spell Points +2 Strength +5. Boons: Jolting - Using a non-damaging ability adds 1 stack of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Shocking - Using a non-damaging ability adds 2 stacks of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Electrifying - Using a non-damaging ability adds 2 stacks of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Reaching 10 charges Stuns the enemy team. Input Grandfather River constellation at Skyhenge Contaminator Type: Sword. Value: 212. Training: Bard, Fighter, Rogue. Slot: Main Hand. Stats: Constitution +3 Spell Points +2 Strength +6. Boons: Schemer/Tactician - Attacking an enemy has a 15% chance to create Caltrops or Dragonbile on a random enemy space. Strategist - Attacking an enemy has a 33% chance to create Caltrops, Dragonbile, or Temporal Cabbages on a random enemy space. Complete The Secret of Cialhmar Deforester Type: Axe. Value: 202. Training: Bard, Fighter. Slot: Main Hand. Stats: Armor Class +1 Intelligence +3 Strength +5. Boons: Sharp - Scoring a crit increases chance of next crit attempt by 30%. Keen - Scoring a crit increases chance of next crit attempt by 100%. Honed - Hot Streak crits have 10% chance to restore all Opportunity, reset all cooldowns, and restore 1 Spell Point to all companions. Complete The Sacred Grove Mangar's Reliquary Type: N/A. Value: N/A. Training: Bard, Fighter, Practitioner, Rogue. Slot: Two-Hand. Stats: Constitution +4 Intelligence +2 Strength +10. Boons: Jolting - Using a non-damaging ability adds 1 stack of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Shocking - Using a non-damaging ability adds 2 stacks of Static Charge. Attacks remove all stacks, giving 10% chance per stack to Stun the enemy. Electrifying - Reaching 10 charges Stuns the enemy team. Mangar's Bones Acorn's Flight Type: Wand / Bow. Value: 191. Training: Fighter, Rogue. Slot: Off-Hand. Stats: Constitution +5 Intelligence +2 Strength +7. Boons: Smoldering - Attacks have a 50% chance to set the enemy on fire. Flaming - Attacks have a 50% chance to set the enemy on fire for 2 stacks. Input Father Oak constellation at Skyhenge Father's Rage Type: Sword. Value: 178. Training: Fighter. Slot: Two-Hand. Stats: Constitution +14 Intelligence +7 Strength +16. Boons: Tier 1 - Attacks remove 1 spell point from enemies. Dispelling - Attacks randomly remove 1 or 2 spell points from enemies. Complete The Legions of Baron Harkyn Thorn Dwarven Ruins Offering statue / Tier 3: Kill a goblin Wasp Type: Dagger. Training: Practitioner, Rogue. Slot: Main Hand. Stats: Spell Points +1 Intelligence +1 Strength +4. Boons: Blessed - Using a non-damaging ability creates a Mote of Light on an empty allied space for 1 turn. Combatants who move onto the mote consume it and are healed. Hallowed - Using a non-damaging ability creates a Mote of Light on an empty allied space for 2 turns. Sacred - Combatants who move onto the mote consume it, are healed, and restore 1 Opportunity to the party. Offering statue behind Farmer Gandy's (Fettercairn) Plaguebearer "Old Key" chest in Skara Brae Below Crafted Shard Wand Training: Practitioner. Slot: Off-Hand. Stats: Spell Points +3 Intelligence +4 Strength +5. Boons: Electrifying - Using a non-damaging ability adds 2 stacks of Static Charge. Attacks remove all stacks, giving a 10% per chance stack to stun the enemy. Reaching 10 charges stuns the enemy team. Crafted Shard Sceptre Value: 194. Training: Bard, Fighter. Slot: Two-Hand. Stats: Constitution +9 Intelligence +14 Strength +3. Boons: N/A Crafted Shard Axe Value: 181. Training: Bard, Fighter. Slot: Main Hand. Stats: Armor Class +2 Intelligence +4 Strength +9. Boons: N/A Crafted Shard Sword Value: 181. Training: Bard, Fighter, Rogue. Slot: Main Hand. Stats: Constitution +5 Spell Points +3 Strength +9. Boons: N/A Crafted Shard Mace Value: 181. Training: Bard, Fighter. Slot: Main Hand. Stats: Constitution +5 Armor Class +3 Strength +9. Boons: N/A Crafted Shard Polearm Value: 200. Training: Bard, Fighter. Slot: Two-Hand. Stats: Constitution +8 Intelligence +3 Strength +12. Boons: N/A Crafted Shard Staff Value: 181. Training: Practitioner. Slot: Two-Hand. Stats: Constitution +5 Intelligence +3 Strength +10. Boons: N/A Crafted Shard Bow Value: 181. Training: Fighter, Rogue. Slot: Off-Hand. Stats: Constitution +6 Intelligence +4 Strength +5. Boons: N/A Crafted Shard Greatsword Value: 200. Training: Fighter. Slot: Two-Hand. Stats: Constitution +8 Intelligence +3 Strength +12. Boons: N/A Crafted Shard Dagger Value: 181. Training: Practitioner, Rogue. Slot: Main Hand. Stats: Spell Points +3 Intelligence +5 Strength +10. Boons: N/A

Phrases