AQW Class update for 12/14/18 (Skyguard Grenadier Revamp!)

Welcome to the Skyguard Grenadier revamp! It’s been a while, but we’ve brought another class up to new standards, featuring a system that challenges how you use mana!



This is a straight buff from the original class. No need to buy a new version and rank it up all the way to 10 again. For those who want to try it out but don’t have it yet, the methods to get it are still the same and involves membership: Rank 10 Skyguard faction, or 2000 ACs and requires membership to buy and use.



Description:

Recommended Enhancements: Fighter, Lucky. Skyguard Grenadiers blow things up and ask questions later.



Mana Regeneration:

Skyguard Grenadiers gain mana when they:

Strike a enemy in combat (more effective on crits)

Are struck by an enemy on combat

Use Reload



Skill Breakdown:



Bombard - (Auto Attack)

Rank needed: 1

Cooldown: 5 sec. cooldown

Type: Physical

Range: Long Ranged

Description: Fire a powerful, long ranged explosive round. Damage dealt is based on your weapon damage. You else apply a stack of Scorched to your target, which deals a small amount of damage and lasts 3 seconds.



This attack is a lot slower than most auto attacks, but it hits HARD. Not only do you blow a hole in your enemy’s defenses, you also give them a DoT effect. It seems small, but it has use for another skill...





Flashbang

Rank needed: 1

Mana cost: 30

Cooldown: 3 sec.

Type: Physical

Range: Long Range

Description: Deals moderate damage and applies Blinded. Blinded reduces enemy damage and chance to hit by 20% for 15 seconds.



The new Flashbang skill rolls the old Flashbang and Hamstring into one. It’s a fairly strong debuff with a long duration that reduces their effectiveness twice, a big step above the original build.





Sleeping Gas

Rank needed: 2

Mana cost: 30

Cooldown: 3 sec.

Type: Physical

Range: Long Range

Description: Deals moderate damage and applies Gassed. Gassed reduces enemy defense by 20% for 15 seconds and reduces enemy dodge by 20% for 15 seconds. Also has a 25% chance to stun for 4 seconds.



Flashbang makes you hurt monsters a lot more. Weakening their defense as well as their evasion means landing damage a lot safer for when you want to drop a big attack.





Reload

Rank needed: 3

Mana cost: Heals 100 mana

Cooldown: 3 sec.

Description: Reload your ammo and recover all your mana. Reloading disables your weapons temporarily, preventing you from attacking or using skills for 3 seconds.



This skill is the most interesting part of this class revamp. You may have noticed that these skills cost a lot of mana, and the regeneration method appears weak. Fret not, Reload gives you full mana at the cost of attacking or using skills for 3 seconds. Since Bombard has a 5 second cooldown, you won’t be missing any of those, while you can squeeze in Flashbang, Sleeping Gas, and Reactive Grenade with 100 MP. Using this skill takes a bit of thinking, but the reward is great.





Rank needed: 4

Type: Passive Ability

Passive 1: Adrenaline Rush

Increase Haste by 10%

Passive 2: Battle Horn

Increase Damage by 10%





Reactive Grenade

Rank needed: 5

Mana cost: 40

Cooldown: 10 sec.

Type: Physical

Range: Long Ranged

Description: Deals high damage (more if your enemy has Scorched), plus gives you secondary effects if your target is Blinded or Gassed. If Blinded, you Rally. Rally heals you over time. If Gassed, you Elude. Elude increases your Damage Resistance by 50% for 8 seconds. Secondary Effects last 8 seconds. Reactive Grenade can't miss and always crits.



Reactive Grenade automatically hits, making everybody powerless to stop its punishing damage. Not only does this skill automatically crit, but it also gives you extra effects if Flashbang and/or Sleeping Gas is active, giving you a heal and a lot more defense than before.







Sniper Sight

Rank needed: 10

Type: Passive Ability

Description: +30% hit chance



Never miss a single shot.





Conclusion - Cheese Wizard

Not only is the new Skyguard Grenadier a lot stronger than before, It might seem difficult to balance these high cost skills with a 3-second vulnerability, but playing around this limitation will be what separates a trainee from a hardened Grenadier. Not only is Skyguard Grenadier a blast to use in both solos and parties, you might also have an edge in PvP!

Can you brusquely bombard brutes and Barbarians with your boisterous bazooka blasts, or will you buckle under the burden of bleakly being a badly built backup?

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