Hoa

When I started the project, my only thought is to try and make a side-scroller that looks stunning. I’ve always been a fan of side-scrolling games with beautiful visual like Trine, Limbo, Rayman… and I wanted to make one like those. But to do that I need a story, so I started to write one. After a few rounds of brainstorming, I took a liking to the idea of the main character finding his/her way home. It’s a simple and elegant scenario that allows us to get the characters through different environments and showcase the beautiful side-scrolling visual, and it also has lots of potential for backstories.

With that as the starting idea, I went through countless discussions with our Creative Director, Son-Tra, to sort out the story’s details. The plot went through a lot of revision before reaching its current form. Unfortunately, we cannot share too much about the story at the moment, but you get the general idea.

Art Style

When I first came up with the story of Hoa, I had no idea how the game would look like. The only thing I knew at the time is that I want it to be so beautiful that people would want to play it just to be in it. So I went to Son-Tra and we decided to start with building our main character. Inspired by her backstory and the actions she is expected to perform, we eventually came to the current design.