The project

The proposal to create a material like this started from an idea that I had to create a package of textures present in nature or that are caused by natural phenomena. So I had to do a lot of research on some events or places that would meet my need to reproduce an interesting content to be presented using the amazing tool that is the Substance Designer and of course, I took references of photos and photos that I found on the internet were essential.

This material is part of a set of various textures that I will be producing for sale in the Unity asset store, the best materials I will develop in this project will also be available for purchase the “sbs” file on my gumroad page, all this will be molded to the few through the development of the materials and the feedback that I will receive.

Inspiration

As an artist, I feel as a source of inspiration beyond the works of other artists and professionals in the industry, I also feel that one of the greatest sources of inspiration comes from nature, every new place we go, there are many possibilities to create different worlds inspired in the world we live in. And as a texture artist my look on the world has changed, because I have come to observe things that many people ignore and do not come to the same relevance that I see and that is able to inspire me to produce new contents.

References

As soon as my idea begins to clear in my mind and I develop a plan of action of what to do with it as soon as I finish developing my texture, my next goal is to look for good references that meet my need. For this I try to take pictures of my own references as much as I can, because I believe that the internet is not enough to find exactly what I’m looking for, but when I do not have another alternative, I always look for the best images and the closest models of what I want to reproduce so that the result goes the way I wanted. Generally, to separate the layers of the material I want to reproduce, I always try to imagine the process, in the case of that particular material I divided as follows: Earth, Earth ripple, wheel marks, small erosions and each of these layers, has its reference in specific, this helps me create a more detailed and realistic material.