I've noticed a pretty strong pattern here. People who say they love the motion controls keep talking about how great the sword slashing is, while people who hate the motion controls occassionally admit that the sword slashing part was OK. (I'm in the latter camp)

Nintendo needs to recognize this — most people aren't saying motion controls don't have a place. They're saying that you have to limit what uses motion controls to what makes sense using them. Having near-complete control over how your sword swings is great, and not having to learn three or four button combos to do it is awesome — just swing your wrist and the on-screen character does what you did. That's what good motion control is about.

Unfortunately, it's everything ELSE in the game they insist on you using them for that ruins it for me and a lot of other people. Why waste the sensor bar? The aiming worked great in TP but they removed it in favor of using the Motion+ as an aiming device that just doesn't work well. Why? Why does the flying and swimming have to use the motion controls when you could just use the analog stick for more accurate control? Why use the nunchuk — which doesn't even have upgraded sensors — to control the shield and spin attacks when it misreads your motions CONSTANTLY? In TP they at least recognized the limitations of the controller, and made sure that the nunchuk only did anything if you spun it around. In this game, I'm constantly having Link pull out his shield because I moved my hand or adjusted my position on the couch.

When the controls are getting in the way of playing/enjoying the game, you're doing something wrong. Keep the good sword controls, and lose everything else. Consoles have used buttons for 30 years for a REASON. There is no cause to completely abandon them now.