Hempuli‽







Sweet potatoes.





Level 10Sweet potatoes. Environmental Station Alpha [Big update coming 10/18!] « on: January 28, 2012, 07:47:37 PM » RELEASED ON STEAM FOR WIN & MAC



RELEASE TRAILER:









Subject #15K

Environmental station αlpha

Status: Unknown

The station was used to preserve unique species and natural environments. It was abandoned several decades ago. The main engine began to malfunction due to unknown reasons, and was shut down. However, we have been receiving signal from the station as of late. Investigating the station will be dangerous but necessary. To avoid casualties, we've sent our most durable explorer robot for the mission...



...You!





RELEASE TRAILER:

This game is basically my attempt at implementing one of my personal dream games - a very basic metroidvania with all those cliché map systems and powerups. I started planning the game about a year ago, but didn't start working on it partially due to being lazy and busy, but also because I wanted to make the game really special in some way and thus avoid the usual metroidvania clichés. Some time after christmas I decided to throw originality out of the window and just make the game; it's been a lot of fun and designing stuff like bosses and new, interesting enemies is a blast! The limited colour palette and 160x120 resolution are further attempts at reducing the amount of boring work. Hopefully the end product will be as enjoyable to play as it has been to create.











TRAILER HERE

Stream:





Stream:

To be released this Spring (I hope)

This game is basically my attempt at implementing one of my personal dream games - a very basic metroidvania with all those cliché map systems and powerups. I started planning the game about a year ago, but didn't start working on it partially due to being lazy and busy, but also because I wanted to make the game really special in some way and thus avoid the usual metroidvania clichés. Some time after christmas I decided to throw originality out of the window and just make the game; it's been a lot of fun and designing stuff like bosses and new, interesting enemies is a blast! The limited colour palette and 160x120 resolution are further attempts at reducing the amount of boring work. Hopefully the end product will be as enjoyable to play as it has been to create. « Last Edit: October 10, 2015, 02:13:29 PM by Hempuli‽ » Logged www.hempuli.com