CHECKSUM: YZBE

Patch 1.091 is now live on Steam and GamersGate!The GamersGate version is up now, though it might take a while for it to show in the launcher.2013-01-25: v1.091------------------------ Fixed a bug preventing some people from building new trade posts- Fixed some instability issues on the Mac and Linux versions- Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals- Blocked "Offer Vassalization" for one Merchant Republic vs another- Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics- When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician- The Patricians in newly formed merchant republics now get some starting money- Homosexual characters no longer get the ambition to get married- Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines- Doubled the effect of Prestige on Patrician Respect for Doge elections- Tutorial: Fixed a crash in Realm View- Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war- Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over- Made Ultimogeniture possible for anyone to take, should they be so inclined- Added the Barony of Altenburg to Meissen- Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg- Fixed some issues with sound freezes- Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent- Fixed missing description for Trade Post garrison building- Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post- The correct event picture is now shown when Aztecs sacrifice prisoners- Fixed flag issues for players who don't own Sunset Invasion- Fixed issues with the Romeo & Juliet event chain- Added cooldown before the Seize Trade Post plot can be used on the same character again- Republic random trade events are now slightly less likely to occur- Lowered the cost and buildtimes of all Family Palace buildings- Fixed an issue where the Seize Trade Post plot wasn't properly cancelled- Fixed a bug where your children in foreign courts would not accept being educated by you- Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc- Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number- Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege- The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family- Fixed bug making Republic capitals immune to some CBs, like Holy War- Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse- Fixed a bug where the educate child menu would be unavailable in foreign courts- Fixed a bug where children abroad would not show up in the education menu- Muslims can now never marry matrilineally under any circumstances- Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor- Fixed a bug where a deposed ruler would die on the next day- The Ecumenical Patriarch's pentarchy will now function correctly- Pentarchs defined in history files for non-titular titles will now always override Autocephaly- Titular realms will now use their capital when determing religious head for religions with Autocephaly- Army AI: Fixed an issue with stupid long range land movement- The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken- Gaining a title you are fabricating a claim on via plot will now abort the plot- The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies- Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.- Made it more likely that the Mongol Hordes convert to Islam- Faction View: The Faction labels are no longer capitalized- Fixed bug with early holders of Family Palace holdings not showing up in the history- Increased the random factor in doge elections- Marcella Ziani now has the correct gender- No longer possible for close relatives to become a married character's mistress- AI Patricians are now far more likely to upgrade their Family Palaces- Multiple assassination events should no longer appear when plotting to kill someone- The province of Ar'Ar has been renamed to Shaka- When transfering a vassal, the selected vassal will now be shown on the map- Can no longer ask to join wars against a ruler who is imprisoning you- You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies- Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions- Duplicate independence factions gained from conquering or inheriting titles will now be disbanded- Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible- Fixed a bug where the add_spouse command would have undesirable results for Muslims- Improved Jihad notification event to include the religion and portrait of the Caliph- Fixed a bug with Tanistry that could cause Game Over- Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy- Fixed a bug that was causing characters over 1000 years old not to receive events properly- Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker- Can now ask to join Muslim Invasions- AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War- Improved duchy distribution AI- Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them- AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy- AI: Will now value prestige effects of marriage at a more reasonable level- The Muslim Invasion CB now requires either a foothold in or border with the target kingdom- AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic- Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic- Fixed a bug with the Jizya tax modifier for Muslim merchant republics2013-01-14: v1.09-----------------------MAJOR:- Merchant Republic gameplay (Duke or higher tier Republics with a coastal capital)- Added a 'Grant Independence' diplomatic interaction- Titles can now automatically change name depending on the culture of their top liege- The Reign length opinion modifiers are now dependent on how long a character has been the liege of someone, not how long the primary title has been held- Added 1241 Bookmark - "The Mongols"- Save file transfer now works on Mac- Reduced max demesne size from ruler tier, especially for Dukes- Reduced the effect of Stewardship on max demesne size (now 15%, down from 25%.)- Added a max demesne size bonus (+1) for dukes with more than one duchy- Increased the Prestige effects of a rank difference in marriages by a factor of 5- All merc regiments now grow in max size over time- Added more mercenary bands: Finns, Lapps, Abyssinians, Nubians, Lithuanians, Scots, Irish and Alans- Added Ultimogeniture succession law- Added Tanistry succession lawMINOR:- Fixed a bug with religions that have become or stopped being heresies not being correctly reset on reload- Sunset Invasion: Slightly increased the arrival strength of the Aztecs- Increased the strength of the Timurids- Added a hidden event that clears diplomatic immunity from faction members if the faction leader dies while waiting for the liege response to an ultimatum- When forming the Roman Empire, de jure assimilation into the Byzantine Empire is now carried over- Fixed a bug allowing you to declare excommunication wars on lieges above your immediate liege (the war would then invalidate)- AI: Will not attach units to allied units unless they are in the war target area- Fixed a bug where a king who was also emperor lost the empire title in a civil war, but retained all dukes as vassals under the kingdom- Fixed a crash in the province view- Retinues no longer cost maintenance when you are out of money ( since they do not reinforce when you are out of money )- Fixed a rare crash that could occur when a character was exiled from the last existing republic- Fixed a bug with de jure withdrawal out of empires where the counter would reset and nothing would happen- AI: Infinitesimal chance that the AI will fold to faction demands from tiny factions- Fixed some bugs with the outcomes of the Imperial Reconquest CB- Fixed a bug with characters not always returning correctly from foreign courts- Fixed a CTD with the GamersGate in-game store API if there was a network error- Forbidding councillors from leading armies is now saved- Forbidding councillors from leading armies will no longer lead to an out of sync in multiplayer- Fixed issue where a settlement could be awarded to an enemy after a siege was won- Character screen no longer moves to front when it updates its data- When creating a new unit one subunit will automatically transfer over if the selected unit has at least two- Added a message for when someone takes over as a faction leader- Prerequisite building missing text in building tooltip is now localized- Fixed issue where character browser was showing some rulers when set to "all characters" and "no rulers"- AI: Fixed a somewhat borked odds calculation vs attached units- Army AI: Fixed an indecision issue - will be more determined to hunt down certain armies- Army AI: Fixed a bug with splinter armies putting the whole agent into retreat mode- Army AI: Fixed a rare collection livelock issue if a splinter army was besieging a holding- Army AI: Fixed a glitch with the potential target province calculation due to moving enemy units- Claimant Factions are no longer valid for non-elective titles if the claimant has no claim- Fixed a confusing "any demesne title" trigger tooltip- Removed the kingdom of Pommerania from the de jure HRE- Liege levy maintenance cost is now shared with sub vassals- The old liege now only gets weak claims on members of successful independence factions- Fixed a rare crash in AI flank leader unit assignment- Fixed an issue that could allow vassals of vassals to launch independence faction wars- Independence faction wars are now invalidated if the pre-war liege becomes vassalized himself- Fixed a bug where the successor of an Ecumenical Patriarch (or a vassal Pope) could change religion to the liege's.- Vassals of vassals can no longer start claimant factions for claimants in another realm- You now correctly gain Piety for granting bishoprics to courtiers- Muslim rulers no longer get Piety for creating a random mosque holder- Hamburg and Celle now have ports- Province of Alexandria adjusted to include the site of the actual city- Gender corrections to certain characters- Added missing parents for Roupen I of Armenia Minor- Fixed broken House Oitir dynasty- Fixed several Mongol characters having the wrong religion- Constantine de Hauteville is no longer female- Gytha Thorkelsdottir now has the correct deathdate- Louis d'Evreux now has the correct mother- Fixes to Václav II and descendants- William 'Adelin' now has the correct deathdate- Miscellaneous database corrections to the de Luxembourg dynasty- Miscellaneous database corrections for the Normans and the 1st Earl of Chester- Fixed the birthdate of Saint Louis IX of France and his brother Robert of Artois- Switched culture for two characters from Irish to Scottish- Fixes to Danish and Norwegian bastards- Added the Hvide Bishops of Roskilde- The culture of Khwarizm now changes to Turkish at the correct date- Updated the Jarls of Västergötland- Fixed various issues with wrong or missing mothers for Frankish characters- Fixed the lineage of Erik III of Denmark- Added new Maghreb Wikipedia links- Tweaked deathdate of Mubashir, Duke of Mallorca, and made him eunuch- Fixed the spelling of the de Cuiseaux dynasty- Corrections to the Af Sverker family- Fixes to the ruler history of the Perigord and La Marche counties- The Pirate King Kyrillos is now correctly imprisoned when captured through event- Added dynasty and descendants to Umar ibn Khattab- Fleshed out the the Rassid dynasty of Yemen- Additions to the Banu 'Amir dynasty and its descendants- Various changes and additions to the Hammudid dynasty- Added the Mayzadids of Hillah- Updated the Scottish name list- Minor changes and additions to the Italian name list- The Umayyad and Hashimid now have Muslim-style Coats of Arms- Added some missing Dukes of Brittany- Namechanges for several Scottish characters- Constantinople is now protected by the Theodosian Walls- Some corrections to Swedish kings and their families- Links for Hungarian names added- Changes to the Baltic pagan setup- Corrections to Birger Jarl's family line- All Armenian characters are now Miaphysite- Added descriptive texts of all buildings- Fixed issue with certain buildings referring to an obsolete Seljuk title- Updated the credits- Basra and Tigris now have the correct ruler in 1152- Blocked claimant factions for vassals of vassals under Medium or higher crown authority- Blocked most factions for vassals of vassals under Medium crown authority in addition to High and Absolute- Fixed a problem with the limit of children for heirs- AI: Fixed a bug with it not dismissing liege levies when done with them- The pre-spawned 1066 conquest armies in England now suffer normal attrition- Event spawned civil war armies now suffer normal attrition- Made the bastard birth event (450) more common- If married, women now fool their husbands about the parentage of children born from the bastard birth event (450)- Fixed a bug with kingdom adjudication and barony tier titles under lieges with split allegiances- Lowered the inheritance chance a bit for most congenital traits- Fixed some glitches with the Mongol conversion events- There is now a chance that the Ilkhanate will convert to Nestorianism- There is now a small chance that the Golden Horde will convert to Nestorianism- AI: Tweaked the effect of the Content trait on the creation and joining of Claimant factions- AI: A bit smarter about launching claimant ultimatums- Diplomacy View: Fixed a minor prestige tooltip issue when marrying lowborn characters- AI: Vassals of a conqueror's title should not support claimants of another culture- DoW AI: Now more aware of the possibility of mercs and the military value of Gold- AI: More keen on using mercs if even slightly outnumbered- AI: Very rich states are now more likely to use multiple merc regiments if needed- Renamed the merc fleets after sea zones- Added a hidden event to disband William's special invasion fleet- AI: Lords and their heirs always answer each other's call to wars- AI: Fixed a bug that could prevent the passing of laws- AI: Smarter about trying to institute Agnatic-Cognatic law- Retinues are now correctly passed on to the _player_ successor, not the primary title successor- Fixed a crash bug in the Diplo and Province views with character with a null list of enemies- Fixed a bug where characters inherited debts- Fixed a minor bug in the effect 'vassalize_or_take_under_title' that would allow vassalization of unvassalizable titles like the Hashashin- The religious CB now vassalizes lords of your own religion in the target Duchy- AI: Fixed an issue where lords would marry off their councillors matrilineally to lowborn courtiers- Fixed a bug with succession law opinions of children not of their parent's dynasty- Optimized the line of succession calculation code- AI: Fixed some bugs with elective successor choices- Fixed (hopefully) a gross bankruptcy bug with the 'transfer_scaled_wealth' effect- AI: External powers now more aggressive against civil war revolters- Various code speed optimizations- Fixed another bug with dead character in the Allies list- AI: Husband and Wife always answer each other's calls to war- Reversed the order of rulers in the Title History View (latest now on top)- Invasion AI: Fixed a bug where fleets were afraid of loaded armies on enemy fleets- Army AI: Fixed a brain death issue when under invasion by a Mercenary company whose unit was destroyed- Army AI: Fixed an issue where it would not raise its own demesne ships- AI: Will tend to hand out the latest acquired baronies rather than the oldest- The Traitor opinion is now inherited by ruler successors- Calling someone to war now makes them dislike you by the same amount you will like them for answering- Conquerors (rulers of conquered titles) can now call on rulers from back home (Cultural Bonds) while defending against other cultures- Fixed a rare crash in the Diplomacy View- The 'vassalize_or_take_under_title' effect now correctly restores the taker liege afterward- Fixed a bug where certain event effects in CBs could take Patrician titles- Fixed a bug with the backend poster not having a HTTP POST timeout- Fixed a bug with the random seed in event effect descriptions not matching the actual effect- Fixed a bug where rampaging mercs would make an invalid DoW- Fixed a bug preventing you from nominating bishop successors- Muslim pulse events are now triggered correctly- Fixed misplaced IF in decadence_invasion- Added additional rulers to Chalkidike in the history database- Chancellor event while improving relations is now properly triggered- Fixed error in polygamy event- Fixed issue with event where a character tries to free his/her spouse- Added missing parents to several Arabic characters- Added additional Alan dynasties- Fixes to several Welsh dynasty names- Some Armenian dynasty names are now Greek as intended- Fixed the dynasty of Udalard de Besalu- Characters older than 50 will no longer fight in tournaments- Fixed pronoun error in Guardian event- Removed superfluous church opinion effect from several Muslim-only event modifiers- Fixed issue where the wife of a courtier could suggest a new Lord Spiritual- Fixed option effect in event 1009- Added additional Irish and Welsh dynasties and characters- Added missing parents for the Riyahdids- Added Muslim Hafsids of Crete and the Anemas dynasty- Tatikios now has Greek culture and is employed by Alexios Komnenos- Various additions to Norwegian and Irish family treesFOR MODDERS:- The event trigger and effect 'any_faction_backer' without a 'faction' field now work for the backers of all factions- The 'copy_title_history' effect now also copies de jure assimilation- Fixed some bugs with the 'de_jure_liege_or_above' and 'de_jure_vassal_or_below' triggers- Character event flags are now shown in the portrait debug tooltip- The modifier 'assassinate_chance_modifier' on the acting ruler now has an effect- Added trigger 'is_at_sea'- Added trigger 'is_patrician'- Added trigger 'is_merchant_republic'- Removed unused on actions 'on_siege_won' and 'on_siege_list'.- Added on action 'on_siege_over' which triggers for all characters in the province- Exported PATRICIAN_CAMPAIGN_FUND_FACTOR to defines- Exported DOGE_SUCC_RANDOM_FACTOR to defines- Added effects 'embargo' and 'lift_embargo'- Added trigger 'has_trade_post'- Added event target 'trade_post_owner'- Added event effect 'seize_trade_post'- Added 'attrition' field to the 'spawn_unit' effect. This is an attrition multiplier.- Added 'cuckoo' (impregnation) console command- Added 'culture = random' to 'create_character' and related event effects- Added 'rep_trade_posts' Plot type- Added define 'ENFORCE_ONE_OF_EACH_HOLDING' (Require players to build at least one City, Temple and Castle in each province)- Added event target 'plot_target_province'- Added a 'capital_holding' event target- Added trigger 'num_of_trade_posts'- Added trigger 'num_of_trade_post_diff'- Added event trigger 'any_trade_post'- Added event effect 'any_trade_post'- Added event effect 'random_trade_post'- Added 'same_religion = yes' field to the effect 'vassalize_or_take_under_title'. It will only vassalize rulers of the taker's religion- Added 'is_patrician' filter to events- Increased max demesne size limit for Patricians by 1 (define DEMESNE_MAX_SIZE_PATRICIAN)- Added trigger 'any_attacker' (war scope)- Added trigger 'any_defender' (war scope)- Added 'inherit' field to opinion modifiers