As promised here comes T-Engine4 and ToME4 beta31 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

Many many bugfixes

Improved sand tileset, new slime tileset

Expanded changelist:﻿

Runic/Infusion saturation do not prevent entering the worldmap anymore

Fix arena start crash

Stair up in Yillkgur has a tile

Typos

All party members now benefit from resting improved regens

Fix huge lag when something is blinded

Fixed clicking near the top of the chat log

Lore on Z'quikzshl

Fix unkillable npcs

Fix a bug with Vimsense when saving/reloading

Drain vim regain is now affected by the target's rank

Sacrifice is now 40% of current life

Blood Sacrifice darins 50% life

Summons can not be permastuck in the Fearscape

Fix saving while controlling a summon/golem

Fix a rare bug in the running code

Fixed Map:checkAllEntitiesCount

Fix the damage achievements

Greatly increase the rarity of water breathing egos

Summoner's summons now inherit resistance penetration

New weapon egos correctly project on strike

Orc mothers are correctly flagged as female

Force autosave on zone change on, to ensure savefile consistency

Damage shields show up as a bar on the left pane

Each level of the Infinite Dungeon now has a random boss guard

Fix the sometimes missing random worldmap locations

Sandworm Lair finally got its own unique music

Added some missing tiles

New slime tileset

Target projection path will display the best possible outcome, showing unknown grids in yellow

Increased life timed effect will only stun when it is removed with not enough life left

The Room of Death is a no teleport zone, to prevent .. untimely death of the content

Sun Infusions are considered attacks/disable for the AI

Critical strike messages are in bold

Fixed Zigur cultivation fields

New possible random zone tileset: slime

Improves sandwall tileset

Molten lava tileset

Most talents that scale of a stat do so more linearily

Reduced the power cost of staves of illumination

Fix tutorial player tile

Fixed Strangle Hold

All demons are now part of the Fearscape faction

All creatures in the Crypt of Kryl-Feijan are now part of the Fearscape faction

Fix Paladin vs. Undead vault when appearing in the Dreadfell

Track description fixed

Fixed ice to cold resists on crystals

Willpower now increases Stamina by 2.5 per point instead of 2

Fix show all achievements

Dead creatures cannot get healed

Alchemist's golem now has a random color tile

Tentative fix for the NaN gold

Walrog lore

Hate is now correctly unaffected by fatigue

Melinda can now move in with you in the Fortress

Fixed Archmages starting in Angolwen who used custom tiles, they now correctly get the orb of scrying

Sun Flare lights up the area in a radius double of the blinding radius

Have fun!