subnautica below zero roadmap

Subnautica: Below Zero Console Plans and Roadmap …

Story subnautica below zero roadmaps. We’ve been active at work redrafting and rerecording the story, based on feedback from players, inspectors, and team members. These settings will start to go live with the imminent Ice Worm update release, and lay the foundation for the path to 1.0.

New voice work will be performed in experimental in the next fortnight.

As ever, we greet your feedback on the changes, and we will proceed to work on the details.

Current State as of Ice Worm Update:

– Acts 1 + 2 reworked: you will no extended have the support of the Vesper through the opening times, your place will be more focused on significant survival, and performance will never be a choice

– All core dialog redrafted

– Old voice records removed since they are immediately incompatible with the text

– The story ends as Act 3(of 5)

– First design data bank entries for any PDAs more alien scans

Feature Full Update – 31 October 2019 (ish):

– Full voice implemented, including Jaye Griffiths as Robin (recast due to an original actor doing unavailable – the new voice is older and more experienced) and Alexander Mercury as Jeff

– Complete redraft on all data bank records

– Lots of new scans around the world

– Act 3 fully playable, parts of act 4 and act 5 held back for release

Final 1.0 Release – 2020:

– Full redraft

– Complete voice rerecord

– The full release of the endgame (acts 4 + 5)

Act 1 = Intro up to the ice tunnel

Act 2 = Ice tunnel to Briefing (IE Act 1+2 = quick access 1)

Act 3 = All these open mid-game places to explore and items to find (this is most of the total playtime) (early access updates 2 – 4)

Act 4 = What happens after that

Act 5 = Ending cinematic (Shipped at 1.0 launch)

General project Roadmap: