Grow­ing media atten­tion on the brain fit­ness field. At least on the “Healthy Aging” seg­ment (I pre­dict the media with catch up soon with devel­op­ments in oth­er areas, from cog­ni­tive train­ing for kids and adults with ADD/ ADHD to stroke and TBI reha­bil­i­ta­tion, to peak per­for­mance for cor­po­rate train­ing).

First, a superb arti­cle by Leslie Walk­er at the Wash­ing­ton Post: Cross-Train­ing Your Brain to Main­tain Its Strength



Quotes: “A grow­ing body of research sug­gests that men­tal activ­i­ty in mid­dle age and ear­li­er can help lat­er in life. As a result, Web sites such as HappyNeuron.com are spring­ing up to offer online games to peo­ple of all ages, while blogs like SharpBrains.com pro­vide com­men­tary on the fledg­ling indus­try.” (Note: we can also pro­vide com­men­tary on the com­men­tary!) “Peo­ple who engage in very chal­leng­ing tasks — not just in work but dur­ing leisure activ­i­ties such as read­ing, cross­word puz­zles, bridge, chess and trav­el — tend to slow down their men­tal aging process very sig­nif­i­cant­ly,” says Breznitz, who is also a mem­ber of Israel’s leg­is­la­ture and has devel­oped a brain-train­ing pro­gram called Mind­Fit.” “Also con­tribut­ing to the brain work­out boom are state-of-the-art imag­ing tech­niques that have allowed sci­en­tists to val­i­date a the­o­ry devel­oped decades ago. By tak­ing detailed pic­tures of brain neu­rons, sci­en­tists watch parts of the brain that had seemed dor­mant light up and assume new respon­si­bil­i­ties in response to stim­uli. The­o­ret­i­cal­ly, this means brain decay can be halt­ed or even reversed.” “The brain is con­stant­ly rewiring and recal­i­brat­ing itself in response to what you do,” says Hen­ry Mah­ncke, wh o holds a PhD in neu­ro­science and is vice pres­i­dent of Posit Sci­ence, the San Fran­cis­co devel­op­er of the Brain Fit­ness soft­ware. “It remakes itself into a more effi­cient oper­a­tion to do the things you ask it to do.” Com­ments: the arti­cle touch­es many key points. I espe­cial­ly enjoy the quote “To be effec­tive, sci­en­tists say men­tal activ­i­ty must become pro­gres­sive­ly more chal­leng­ing. Oth­er­wise, the brain adjusts and learns to per­form repet­i­tive tasks with less effort”, a key mes­sage I make often in my lec­tures to explain why well-designed pro­grams can be more effec­tive than doing cross­word puz­zle num­ber 512,789. The arti­cle also relates how many retire­ment com­mu­ni­ties and senior cen­ters and indi­vid­u­als are try­ing out the new brain fit­ness pro­grams com­ing to mar­ket, and shows some healthy skep­ti­cism on the state of the research. Now, this is an invi­ta­tion to the reporter to inter­view neu­ropsy­chol­o­gist Dr. Elkhonon Gold­berg to get the full pic­ture of the sci­ence behind the field, since these pro­grams haven’t appeared in a vac­u­um. Our 10-Ques­tion Eval­u­a­tion Check­list can pro­vide use­ful guid­ance to any­one con­sid­er­ing a pro­gram.

Boomers use online brain games to stave off demen­tia (Account­ing­Web)

Quotes: “The Inter­net offers a pletho­ra of brain games for those who don’t sub­scribe to a dai­ly news­pa­per or don’t want to pur­chase games. AARP, for exam­ple, offers plen­ty of free games on its site. More games appear at SharpBrains.com, includ­ing a page that con­tains the Top Ten Neu­ro­science Brain­teasers, and you can sign up to have the Col­lege Board e‑mail you the SAT ques­tion of the day.” “The gen­er­a­tion that refus­es to age is not going to sit back and wait for Alzheimer’s Dis­ease and oth­er signs of demen­tia to take hold. Instead, savvy Baby Boomers are expand­ing their minds (no, not the way they did in the 60s) with the aid of the com­put­er, puz­zles, and games. A brain health move­ment is sweep­ing the nation, and 60+-year-olds are rid­ing the crest of the wave.” Com­ments: we don’t mind at all being quot­ed in the same para­graph as the AARP and the Col­lege Board. It shows the breadth of the brain fit­ness move­ment and, who knows, maybe we will grow so big one day…

Some oth­er news pieces, more gam­ing ori­ent­ed, at The Con­sumerist, Conde Nast Tech Observ­er and MyGamer, based on my 11 Neu­ro­science Inter­views.

It is fas­ci­nat­ing to par­tic­i­pate and see in real-time how the Health and Gam­ing mar­kets are find­ing a clear point of con­ver­gence. Brain fit­ness is becom­ing one of the most promis­ing real-world appli­ca­tions of the Seri­ous Games. In Key Health Indus­try Orga­ni­za­tions Join Seri­ous Games Com­mu­ni­ty, Eliane says

“One of our goals with the Games for Health Project was to see key health indus­try orga­ni­za­tions, such as Humana, join the com­mu­ni­ty and make their con­sid­er­able knowl­edge, lead­er­ship, and part­ner­ing resources avail­able, said Ben Sawyer. “More impor­tant­ly, Humana has expressed its ded­i­ca­tion to under­stand­ing the indus­try and get­ting it done.

Inter­est­ing times.