The Rouge

A hush falls over the tavern, as all eyes are drawn to the tall shrouded figure at the door. The figure -- a man, by his gait -- strides across the room, projecting no emotions, but inspiring awe and dread nonetheless. His footsteps are nearly noiseless, but his presence somehow grants them the weight of a lich, or demigod. He takes a seat at the bar. The barkeep wordlessly passes the man not a flagon of ale, but a small note, which the man palms with expert stealth.

A party of adventurers approaches the man, hoping to gain a new ally. The man remains quiet. He doesn't work well with others.

The Rouge Level Proficiency Bonus Sneak Attack Features 1st +2 1d6 Brooding Expert, Sneak Attack, Silent Authority 2nd +2 1d6 Shadow Blade, Shield of Shadows 3rd +2 2d6 Bloodhunt Blade, Awesome Mystery 4th +2 2d6 Ability Score Improvement 5th +3 3d6 Shadow's Resilience 6th +3 3d6 Brooding Expert, Wisdom of the Night 7th +3 4d6 Shadow Blade 8th +3 4d6 Ability Score Improvement 9th +4 5d6 Ghost in the Darkness 10th +4 5d6 Ability Score Improvement 11th +4 6d6 Quiet Confidence 12th +4 6d6 Ability Score Improvement 13th +5 7d6 Hoard of Mysteries 14th +5 7d6 Third Eye 15th +5 8d6 Shadow Sanctuary 16th +5 8d6 Ability Score Improvement 17th +6 9d6 Impending Death 18th +6 9d6 Unmarked 19th +6 10d6 Ability Score Improvement 20th +6 10d6 The One True Rouge

The Cutting Edge

Rouges are as cold, sharp, and deadly as the blades they wield. They have no need for allies, and are often sought out by the helpless, which, to a rouge, are everyone. The world is sick, and pathetic, and a rouge can help -- if they deem it necessary.

Creating a Rouge

As you create your rouge character, consider nothing. No one needs to know why you prefer to work alone, or why you never talk about your past. It is only important to communicate that your mysteries are vastly more critical than those of others.

Quick Build

You can make a rouge quickly by folowing these suggestions. First, Dexterity should be your highest ability score. Make Constitution your next highest score. Choose the criminal background.

Class Features

As a rouge, you have the following class features.

Hit Points

Hit Dice: 1d10 per rouge level

1d10 per rouge level Hit Points at 1st Level: 10 + your Constitution modifier

10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rouge level after 1st

Proficiencies

Armor: Light armor, medium armor, shields

Light armor, medium armor, shields Weapons: Simple weapons, martial weapons

Simple weapons, martial weapons Tools: Thieves' tools

Saving Throws: Constitution, Dexterity

Constitution, Dexterity Skills: Choose four from Acrobatics, Athletics, Deception, Incight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) a +1 rapier, (b) +1 shortsword, or (c) +1 longsword

(a) a +1 shortbow with a quiver of 20 arrows or (b) a +1 shortsword

(a) a burglar's pack, (b) dungeoneer's pack, or (c) an explorer's pack

studded leather armor, two +1 daggers, and thieves' tools

Brooding Expert

At 1st level, choose any four of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiency.

At 6th level, you can choose four more of your skill or tool proficiencies to gain this benefit.

Sneak Attack

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Whenever you make an attack against a target that has another target within 5 feet of it, you gain advantage on the attack.

Whenever you make an attack with advantage, you can add your sneak attack bonus to it. The amount of extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rouge table.