Circle Of Decay

Druids who make up the Circle of Decay work to progress the natural cycle of life and death. They are often shunned from the rest of Druidic society because of their ties with necromancy and death. In return, the druids of Decay denounce all other druids for halting the natural cycle. Those in this Circle stick closely together, and set rigid rules between themselves to ensure that no druid in their midst distrupts the balance they seek to maintain.

Body of Decay

When you choose this Circle at 2nd level, your body begins to become familiar with disease and decay. You gain resistance to necrotic. You are also immune to disease.

Forceful Decomposition

Starting at 2nd level, you gain the ability to drain the life essense from a living thing and to give it to yourself. You may use an action to deal 2d4 necrotic damage to a creature or plant within 5 ft of you with a successful melee spell attack roll, gaining the same amount as temporary hit points.

The damge of this feature increases by 1d4 when you reach 5th level (3d4), 11th level (4d4) and 17th level (5d4).

Once you use this feature, you must finish a short or long rest before you can use it again.

Fungal Servant

At 6th level, you gain the ability to animate a dead body with fungus. You learn the spell animate dead. It is always prepared, and it doesn't count against the number of spells you can prepare each day. You may only create zombies, and their creature type is plant instead of undead. In addition, any humanoid killed by your fungal servant is brought back as a fungal servant under your control for 24 hours.

Miasmic Aura

At 10th level, your body begins radiating a foul smelling odor that reeks of decay. At the beginning of your turn, any creature of your choice within 5 ft of you must make a Constitution saving throw against ypur spell save DC or become poisoned until the end of their next turn.

You may turn on or off this feature with a bonus action.

Death Delay

At 14th level, your familiarity with decay allows you to postpone death for you and your allies. You have advantage on death saving throws, and allies within 30 feet of you have advantage on death saving throws while you are conscious.

In addition, all allies within 30 feet of you have resistance to necrotic and poison damage, and have advantage to save against poison effects.