PVP is ambiguous as it comes in Eve Online. There is a great diversity of means and methods to destroy other player’s assets and dreams in the game. When I think PVP my mind defaults to the space ships on the gate and the ensuing pew pew, or that killer roam and landing into the midst of a memorable fleet engagement.

This is not to say: market manipulation, corp infiltration, ninja salvaging, etc are not forms of pvp they are.

I am, personally, just more straight laced and focused on the skirmish warfare.

If I was to pick a corp or alliance doctrine and style I admired and wanted to emulate it would be: Black Legion.

Having had membership in the alliance, having PVP’ed with them and seen their operation first hand and still PVPing with them when I can catch ops as I am in Japan and they are primarily US TZ (one of my primary pvp characters is among them and I’m proud of that), I know their brand of pvp is the exact brand I enjoy.

Black Legion. PVP is best because:

Any idiot can do it, buy the ship fit required, follow the brilliant FC orders. Stability in OPs always know when the fleet is going up

These two reasons are enough, repetition, and at the core anyone can do it if they are properly skilled. The rest of the formula boils down to FC competence, scouts, alt spies, and a powerful logistical backbone.

It is my goal for the Nyan Cats to adopt the skirmish style pvp doctrine, not big enough to topple Empires per-say but strong and savvy enough to harass and do damage in their own way: a constant presence and thorn in the side of any alliance doing daily sov related activity.

Strategically speaking the skirmish spec alliance-corporation is an asset to any sov holder because they can do a number of support operations that can contribute to a coalition who needs a system of checking and harassing an enemy. For every 1-10 drakes a skirmish fleet can pick off the field in a fight that is fewer ships reaching the structure bash or the pointed super.

My concept and plan is pretty simple:

I will focus on my time zone. (AU/Japan(East Asia))

I will keep the skill requirements very basic in the beginning to build a young and energetic core group.

We will pick one ship type and we will learn to fly it and fly it we shall… all the time.

Older players will have alternatives and other fleet activities when the main/corp alliance isn’t OP’ing

We will train everyone up slowly to the next level and then raise corp requirements over time.

We will live in 0.0 and not sweat dying and will focus on fun and the fleet doctrine.

We will have a low sec counter base for rest and relaxation away from null for small scale piracy.

Nothing is mandatory.

With these basic concepts I am confident the corp direction will develop in a meaningful way. The older guys can benefit from flying cheaper ships and learning a new set of tactics while guiding our newer players, and we can grow and develop a solid corp culture that will hopefully have a lasting place in Eve.

Here’s hoping… Nyan Nyan Nyan Nyan.

Edit: If you are interested in joining or might consider joining:

Check our forum post:

https://forums.eveonline.com/default.aspx?g=posts&m=1431577&#post1431577

or join “Nyanpire” and be patient.. most of us are Aussie Timezoned 😉 You can drop “Ezeria Mistanta” an eve mail as well.