Kaivax: Kaivax: There are more people with low latency now than there were in 2006, so we expect for some it might feel different, but it is working as expected.

Whilst I understand that this is accurate, in those days it was expected for most people to suffer from high latency whilst gaming.

In todays society we expect the opposite, and that latency will be considerably lower due to the increased technology and accessibility over the years.

Wouldn’t it be more reasonable to assume a slightly less aggressive leeway mechanic that takes into account that most people have good connections now; whilst not being as authentic, would better replicate the experience that players encountered in the game?

Honestly at this stage it feels like it will overwhelming push players towards melee classes such as Warrior which are already expected to be a strong majority of the player base.