Yesterday we told you a little bit more about the design intentions behind Warpath; now it’s time to see them in practice!

These rules have had lots of little tweaks since the earlier release back in May, and a couple of larger ones too! Have a read, and let us know what you think. However, before you do so, there are a few things you should bear in mind:

Layout : This document is a work-in-progress version of the rulebook, including notes and directions for graphical layout in green, page references in yellow, and additional text to be added in blue. Once all of the rules are finalised we will get this laid out properly and start to fill the gaps with art and background, but for now it’s in a bare-bones state.

: This document is a work-in-progress version of the rulebook, including notes and directions for graphical layout in green, page references in yellow, and additional text to be added in blue. Once all of the rules are finalised we will get this laid out properly and start to fill the gaps with art and background, but for now it’s in a bare-bones state. Discussion Point: Unit Hubs : These rules were written before the Firefight edition was conceived, and therefore contain a few compromises with regard to how units move around the table – hubs and unit coherency and how they interact with line of sight, model placement etc. We know that there are clunky elements to these rules, and are still working on them. As a mass-battle game, the rules may be slicker if it used some sort of unit stands, like Kings of War or other smaller scale games out there like Dropzone Commander. However, some people were not keen on the idea, and so to cater for as many people as possible the rules were written to allow for individual model placement. Now that we have Firefight, we do have the option to make Warpath use these unit stands – those who aren’t keen on the aesthetic have another option instead. Using stands as a core part of the rules means that the rules on hubs and unit positioning can be massively simplified, with knock-on streamlining effects to other areas of the rules. What are your thoughts?

: These rules were written before the Firefight edition was conceived, and therefore contain a few compromises with regard to how units move around the table – hubs and unit coherency and how they interact with line of sight, model placement etc. We know that there are clunky elements to these rules, and are still working on them. Points Values : Please be aware that these points values have had minimal testing. They are educated estimates, and as such, some of them may be quite wrong. Once we finalise the core rules and go to open beta, these will refined to properly balance the game.

: Please be aware that these points values have had minimal testing. They are educated estimates, and as such, some of them may be quite wrong. Once we finalise the core rules and go to open beta, these will refined to properly balance the game. Army Selection Rules : These have not yet been written, and will come once the rules are solidified. For now just use what you’ve got that feels balanced. We are also aware that the unit upgrades are a little inconsistent – these will be clarified later.

: These have not yet been written, and will come once the rules are solidified. For now just use what you’ve got that feels balanced. We are also aware that the unit upgrades are a little inconsistent – these will be clarified later. Alpha/Beta?: This release is still an alpha, and will remain so for the next couple of months until we are more solid on the points listed above, and have incorporated all of the feedback. Towards the end of the year we will have a long open beta period to firm up all the special rules and balance the points values.

Right, it’s time for the rules. You can download them here…

DOWNLOAD: Warpath Alpha Rules

We have set up a forum thread to collect all of the feedback – please head over there and post your comments.

We can’t wait to hear what you think!