“I’m on sixth Redbull sure but I think hole is moving toward me,” he said.



The poor Russkie was working on his twelfth hour of hole control. Rather than engaging in mind-numbing red-triangle-shooting like the rest of wormhole space, his corp preferred to make its ISK by bashing the structures of groups who had long since gone dormant. Since the goodies contained within were guaranteed to drop, they stood to make anywhere from 20b to 60b for an eviction of this size. All that stood between him and his loot was a mere 96 hours of boredom.



“I see people make complain about wormhole sound. But is not so bad. Very help for long hours cloaked on hole for doorway stop.”



Initially, there were some complaints about the changes the art team made to the wormhole animations and audio indicators. Some had said that it made it harder to hear reductions in available mass. Others had criticized the changes for forcing players to mute their audio altogether, to avoid having to listen to the din.



“It sounded like a soundscape for The Shining,” remarked a less enthused player.



After several months of torture, CCP finally got around to patching the audio back to something like the old standard of 2018. It seems that our Russkie friend will have to go back to relying on cocaine and Red Bull.