Happy to see you getting further into our yearly predictions. To make sure you don’t miss all the following posts, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter.

Before you jump in, let us sum up how we arrived to the predictions.

First we created a taxonomy together with Game Refinery dividing the games market into four different genres: Casual, Mid-Core, Casino and Sports. Then we further broke down the genres into categories based on games and then we further divided each category into a sub-category based.



As as example, Candy Crush Saga is in a) Casual Games genre > Puzzle Games category > Match & Blast sub-category We pulled the data of top 500 games (excluding China, Japan and Korea) from Sensor Tower and aligned the data with the genres, categories and sub-categories. Once we had a clear view of what happened, we got together and wrote our predictions.

Please, take the numbers presented with a giant grain of salt. They are there more to show trends and to give rough estimates.

Special thanks to Abhimanyu Kumar for writing the bulk of the text and Jussi Huittinen for crunching the data.

First: A Sneak Peek into the Casual Market as a Whole

As you’ve noticed from the previous prediction post, we actively refer to the genres, categories and sub-categories. In this second post we discuss Arcade games, which we see as a category in casual games. To understand our taxonomy in details, please read this. To understand it at a glance, please look at the image below.