So i’ve made quite a bit of progress since last time. You can now eat food (though it doesn’t do anything besides destroy the food), there are now enemies, which you can attack, swallow (of course), and they even move (though very stupidly at the moment)

Also. It’s visually polished enough to where i’m ready to show it to you, so behold. The current state of Ravenous Depths:



So it’s a tad messy at the moment i feel. And also there’s no line of sight or lighting or anything of the sorts. But it’s steadily approaching the point where it looks like a game.

Now there is one thing that is worrying me quite a bit, which is performance. As i said it doesn’t yet have line of sight. It also doesn’t have any pathfinding. These are computationally expensive, and since the game is written in python i might experience some big performance issues. I don’t know if it’ll be a problem yet though, so we’ll see.

By the way, for those of you who are curious, this game is going to be open source. I’m already using git, and there’s already a repository for it on gitlab. It’s just private. I’ll make it public upon the first release.

