Second ship of the French destroyers line, here is Fusilier.

The ship is a big mystery for me. I don’t know if it was an actual design or if it was invented by Wargaming but one thing for sure, it was never built. My guess is that it was a preliminary design to the Bourrasque-class as both ships share a few similarities especially with the B hull of the Fusilier but I am really not sure.

Anyway, let’s look at the ship in the game.

Oui oui, Les gimmicks First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target! A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots. The main difference is the lack of the seemingly standard and basic consumable for destroyers, Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire. To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills: competent positioning and a “Hit and Run” style of combat.

3D Preview Fusilier by Harkonnen on Sketchfab

Modules Hull Engine Gun Fire Control System Main battery Torpedoes Fusilier (A) Propulsion: 33 000 hp PCA n° 3 Mle 1 100 mm/45 Mle 1921 550 mm 19D Fusilier (B)

Please Note I will cover both the stock configuration and the fully researched configuration for the tech tree ships.

Characteristics General Main Battery Torpedo Tubes Consumables Tier III Health 9 300 HP Main Armament Maximum Firing Range 9.470 km 100 mm/45 Mle 1921 4 x 1 100 mm Torpedo Armament Maximum Firing Range 6.000 km 550 mm tube lance-torpilles 2 x 2 550 mm Maximum speed 34 kt Turning Circle Radius 530 m Rudder Shift Time 4.0 s Surface Detectability 6.66 km Air Detectability 2.49 km Detectability After Firing Main Gus in Smoke 2.0 km 4 x 1 100 mm/45 Mle 1921 Reloading Time 6.0 s 180 Degree Turn Time 9.0 s Optimal front firing angle

43° Optimal rear firing angle 33° Sigma 2.00 sigma Maximum Dispersion 86 m Shells Type of Projectile HE Alpha Damage 1 450 HP Damage 250 HP HE penetration 16 mm Explosion Size 0.27 Chance to Cause Fire 4 % Projectile Speed 740 m/s Air Drag 0.577 (WAIT WHAT????) Projectile Mass 14 Projectile Krupp 1 Type of Projectile AP Alpha Damage 1 600 HP Chance to Cause Fire -0.5 % Projectile Speed 740 m/s Air Drag 0.577 Projectile Mass 14 Projectile Krupp 2 100 Projectile Detonator 0.025 s 2 x 2 550 mm tube lance-torpilles Reloading Time 56 s Maximum Distance 6.0 km Optimal front firing angle 55° Optimal rear firing angle 50° Damage 12 233 Speed 57 kt Surface Detectability 1.2 km Slot 1 Slot 2 Work time: 5 s Cooldown: 60 s Number of charges: 2 Work time: 120 s Cooldown: 180 s Boost: +20% maximum speed Work time: 5 s Cooldown: 40 s Number of charges: 3 Work time: 120 s Cooldown: 120 s Boost: +20% maximum speed General Main Battery Torpedo Tubes Air Defense Consumables Tier III Health 10 900 HP Main Armament Maximum Firing Range 9.470 km 100 mm/45 Mle 1921 4 x 1 100 mm Torpedo Armament Maximum Firing Range 6.000 km 550 mm tube lance-torpilles 2 x 3 550 mm Maximum speed 34 kt Turning Circle Radius 530 m Rudder Shift Time 2.9 s Surface Detectability 6.66 km Air Detectability 2.49 km Detectability After Firing Main Gus in Smoke 2.0 km 4 x 1 100 mm/45 Mle 1921 Reloading Time 6.0 s 180 Degree Turn Time 9.0 s Optimal front firing angle

43° Optimal rear firing angle 33° Sigma 2.00 sigma Maximum Dispersion 86 m Shells Type of Projectile HE Alpha Damage 1 450 HP Damage 250 HP HE penetration 16 mm Explosion Size 0.27 Chance to Cause Fire 4 % Projectile Speed 740 m/s Air Drag 0.577 (WAIT WHAT????) Projectile Mass 14 Projectile Krupp 1 Type of Projectile AP Alpha Damage 1 600 HP Chance to Cause Fire -0.5 % Projectile Speed 740 m/s Air Drag 0.577 Projectile Mass 14 Projectile Krupp 2 100 Projectile Detonator 0.025 s 2 x 2 550 mm tube lance-torpilles Reloading Time 90 s Maximum Distance 6.0 km Optimal front firing angle 55° Optimal rear firing angle 50° Damage 12 233 Speed 57 kt Surface Detectability 1.2 km 1 x 1 37 mm/50 CA Mle 1925 Sector range 1.0 km – 3.0 km Hit chance 82 % Sector’s damage 30 Sector’s damage frequency 3.69 s Sector’s damage per second 8 Flak clouds number 1 Flak cloud damage 140 Sector reinforcement Sector reinforcement bonus +50% Sector reinforcement time 5 s Sector reinforcement shift time 5 s Slot 1 Slot 2 Work time: 5 s Cooldown: 60 s Number of charges: 2 Work time: 120 s Cooldown: 180 s Boost: +20% maximum speed Work time: 5 s Cooldown: 40 s Number of charges: 3 Work time: 120 s Cooldown: 120 s Boost: +20% maximum speed

The armor

The deck is on its whole length 9 mm thick and the sides of the middle section as well. The superstructure, the bow and the stern are 6 mm thick and finally, the gun shields are 3 mm thick.

My opinion about the ship

It is starting to look a tiny bit better than the Tier II. HOWEVER, we are still far from a ship that you don’t want to free XP instantly. The HP pool is the second highest at T3 only topped by G-101 with 11 000 HP. The guns COULD be decent but there is, like on the tier II, that stupidly high air drag that will just ruin any sort of gun fight.

The ship is, this time, able to be the fastest at her tier with a theoretical top speed of 42.8 knots so that’s something.

Another big mystery is the torpedo reload that almost doubles with the B hull just from passing from twin to triple launchers which kinda kills the damage output. At least, the torpedoes get the highest damage per hit of all the destroyers at tier III.

As for the concealment, it is on the lower bracket but then again, gunboat destroyers are rarely the stealthiest.

In the end, there is the material for a decent ship but there is still some work to do especially in the gun department (and of course, there is still the missing smoke generator).

Liked it? Take a second to support The Daily Bounce - WoT & WoWS News, leaks, and more! on Patreon!

Liked it? Share it with your friends. Facebook

Twitter

Reddit

More

Tumblr

Telegram



WhatsApp

