02/05/2017 - KTEST Live Maintenance (Kupole Server)

[Hunting Grounds]

- Drop rate for the Hunting Ground Cubes have been increased.

- Hunting Ground Monsters now give 150% more experience.

[Monsters]

Guild Event Boss Monsters have had their Max. Health cut by around ~35%.

The following monsters will now drop the item [Uosis]

- Hallowventer Shaman (Istora Ruins)

- Blue Spion (Nahash Forest)

- Brown Lapasape Mage (Rasvoy Lake)

Fixed an issue where monster levels weren't scaling to an item's level when used in an Alchemist's Awakening Dungeon.

The 'Slow' ability has been removed from monsters.

- Vekarabe, Yellow Candle Spider, Armori, Black Desmodus, Orange Tama, Red Infro Hoglan,

Honeybean, Tini Magician, Kepari Shaman, Lizardman Magician, Night Maiden, Darkness Anchor, Vekarabe,

Black Kepari Shaman, Green Kepari Shaman, Brown Tini Magician, Green Tini Magician, Red Dawn Maiden

[Items]

Fixed issue with being unable to activate the Manticen's Card Effects when it is equipped.

[Graphic/Sound/UI]

Property text Messages(Fire,Ice,Lightning etc. Property Damage)have been changed so that they no longer pop-up when landing hits. The effects of course, will still apply.

- Additional Damage (Arde Dagger, Hair accessory enchants etc.) There is just too many messages popping up due to property changes.

- The effects of additional damage will still apply, however it will not be displayed as text when attacking anymore.

- Weapon Type, Skill Effect and Buff Effects will still be displayed.

Fixed typo of output text when canceling the learning of some attributes (Silver → Points)

Fixed issue with the scrollbar of the Learn Attributes Window UI

Fixed issue where chat bubbles could block the screen when viewing the market window.

Fixed issue with item information was being cut off when items were enhanced/transcended etc.

Fixed problems with being able to change guild name in the guild window (Alt+G)

Fixed issue with item descriptions changing when you have consumed all Spell Scrolls registered to a quick-slot.

Fixed issue with overlaying text when attacking Ghost Property Monsters. (I.e Magic +50% and Hexing! text lines overlapping)

Fixed issue that occured when wearing [Gray Rabbit Ears] and [Glasses from the Otherworld]

Fixed issue with [Long Pony Tail], where the hairstyle would cause the character's face to break when using Barbarian's Cleave Skill.

Fixed issue with [Long Wave], where the hairstyle would cause some hair costumes to hide when in the idle attack animation.

[Skill Balancing]

Peltasta:

Shield Guard:

- The Block rate Increase rate has been changed from 126 to 550.

- Now has a 3 Second Cooldown after releasing/Cancelling Guard. ( PVP ONLY! )

Highlander:

Skyliner:

- Now has an overheat of 5. (Previously 3)

- SP Consumption per level has been reduced from 4 to 2.

Rodelero:

Slithering:

[Slithering: Additional Damage] has been changed into the [Slithering: Ankle Slash] attribute.

[Slithering: Ankle Slash] has the following effects:

- Level 5 MAX. Mastery.

- Enemies attacked with Slithering are branded with a [Slithering] Debuff.

- Reduces the target's movement speed by 4 per Attribute Level. (Max 20)

- Reduces the target's Evasion by 15 per Attribute level. (Max 75)

- Knocks down enemies.

- Increases SP Consumption by 10%

[Cataphract]

Rush: Stun

- Fixed issue with the SP effects not applying when the tribute was active.

[Fencer]

Sept Etoiles:

- Overheat has been changed from 1 to 2.

- SP Consumption per level has been reduced by 8%.

- (Late Addition) Base SP Consumption has been reduced by 8%.

Attaque Composee:

- SP Consumption per level has been reduced by 8%.

- (Late Addition) Base SP Consumption has been reduced by 8%.

Epee Garde:

- The Critical Damage increase effect has been changed from 20% Per Level to a fixed value of 50%.

Balestra Fente:

- Overheat has been changed from 1 to 2.

- (Late Addition) Base SP Consumption has been reduced by 8%.

Attaque au Fer:

- Cooldown has been reduced from 48s to 35s.

- (Late Addition) Base SP Consumption has been reduced by 8%.

[Wizard]

Surespell:

- The base duration effect is now 15 seconds and increases by 6 Seconds per skill level. (Previously 5s + 2 per level) // It'll last up to 75 Seconds with this change.

Quick Cast:

- Now has a fixed cooldown of 20 seconds. ( Previously 13)

- (Late Addition) The skill duration now lasts 60 seconds.

Magic Missile:

- Now has an overheat limit of 3. (Previously 2)

[Pyromancer]

Fire Wall:

- Cooldown has been reduced from 45 seconds to 25 seconds.

- Flame Debuff Duration has been changed from 1 seconds to 10 seconds.

Fire Ball:

- Cooldown has been reduced from 15 seconds to 8 seconds.

Flare: Additional Damage

- Fixed issue with the attribute not applying properly.

Fire Pillar:

- Cooldown has been reduced from 95s to 50s.

Hellbreath:

- Cooldown has been reduced from 65s to 40s.

Hellbreath: Knockback Attribute

- Fixed issue where the SP aspect of the attribute wasn't working correctly.

[Cryomancer]

Ice Wall, Ice Blast

- Changes to the skill combo, 1 Ice wall Segment now damages 1 Enemy.

Ice Blast: Additional Damage:

- Fixed issue where this was not applying to leather property monsters.

Snow Rolling:

- Fixed issue where you could affect boss monsters with this skill.

[Psychokino]

Psychic Pressure: Stun

- Fixed issue where the SP cost aspect of the attribute wasn't working

Psychic Pressure: Focus

- Fixed issue where the SP cost aspect of the attribute wasn't working

Gravity Pole: Focus

- Fixed issue where the SP cost aspect of the attribute wasn't working

[Elementist]

Prominence:

- Cooldown has been reduced from 65s to 45s.

- Prominence's Hitbox has been increased by 50%.

The number of initially spawned prominence has been changed from 2 to 4. , the number of prominence generated after has been reduced from 7 to 4.

Meteor:

- AOE Attack Ratio has been increased from 19 to 30.

Frost Cloud:

- No. of Targets hit has been increased from (10 + level x 1) to (12 + level x 2)

[Warlock]

Pole of Agony:

- Cooldown has been reduced from 120s to 60s.

[Archer]

Oblique Shot:

- Fixed issue where an additional 3rd 'bounce' of the oblique shot was being generated in some situations.

[QuarrelShooter]

Deploy Pavise:

- Fixed issue with bleed effect not being shown in tooltip

[Scout]

Cloaking: Physical Damage:

- Fixed issue with the increased attack being 100% instead of 50%

Split Arrow:

- Fixed issue where an additional 'bounce' arrow was being generated sometimes when casting split arrow.

[Fletcher]

Crossfire:

- Fixed issue where the damage values would spike out of control.

[SchwarzerReiter]

Limacon:

- Fixed issue where you could use this skill without riding on a companion.

[Falconer]

Circling:Expand

- Fixed issue where damage would always display as 1.

[Musketeer]

Covering Fire:

- Attack at Lv 1 has been changed to 214% and Increases by 11.7% Per Level. (Previously 107% and 5.9% respectively)

- (Late Addition) Overheat has been increased from 1 to 2.

- (Late Addition) AOE Attack Ratio has been changed from 2 to 7.

- (Late Addition) Charging speed has been changed from 1s to 0.5s

Headshot:

- A bleeding effect has been added.

- (Late Addition) Bleed Damage = 20% of the damage dealt by [Headshot] per second.

Snipe:

- Attacks on enemies afflicted with [Bleeding] will be increased by 20%.

Snipe: Ricochet;

- Fixed issue where an additional 'bounce' shot was being produced from the effects of Snipe: Ricochet

[Krivis]

Zaibas:

- Hitbox has been increased by 15%

Zaibas: Splash

- (Current Effect) 1 Lightning Strike Per Monster. ( 1 = 1 target )

- (New Effect) 1 Lightning Strike Attack hits up to 4 monsters simultaneously. ( 1hit = 4targets)

Divine Stigma: Duration:

- Fixed issue where the attribute wasn't applying on the tooltip window.

[Priest]

Stone Skin:

- (Current Effect) Increases Block by X Value.

- (New Effect) Reduces Slash/Pierce/Bow/Pistol Damage dealt to you and your party members. (20% Reduction at level 5)

[Bokor]

Effigy:

- Cooldown reduced from 5s to 4s.

[Dievdirbys]

Carve Owl:

- Cooldown reduced from 105s to 50s.

[Sadhu]

Astral Body Explosion:

- [Lost Soul] effect has been added to the skill.

- [Lost Soul]: Deals Psychokinesis property damage every 0.5s for 5 Seconds, The damage dealt is a percentage of the Astral Body Explosion damage that the target received.

Possession:

- The skill will no longer cancel when hit by attacks.

- The hitbox has been increased by 60%.

Transmit Prana:

Transmit Prana now has had the following effects added to it.

- Gives additional Psychokinesis property damage equal to your minimum magic damage. Psychokinesis property skills will deal 150% extra damage. You will take 50% more damage when hit by Psychokinesis property attacks.

- You can now cast this ability without requiring a target.

- (Late Addition) Your stats will no longer decrease when using Transmit Prana.,

[Monk]

Energy Blast

- Cooldownr reduced from 60s to 45s.

[Druid]

Carnivory:

- The hit calculation method has been changed.

- Current Effect: When attacking multiple targets, the number of attacks will be lowered by the number of targets hit.

- New Effect: If you are attacking multiple targets, you may attack 8 at a time and only count as 1 hit.

- Fixed issues with the skill applying to targeted terrain areas.

- Fixed issue with the skill not applying to grown terrain from Chortasmata

Transform:

- Fixed bug where you could continually spawn monsters when transforming into a Hogma Battle Captain.

Lycanthropy:

- The 5% Additional damage effect will be removed.

- Additional damage is increased by 10%, Increases Crit Rate by 100.

- SP Consumption per second decreases from 80 to 70.

Henge Stone:

- Whilst Transformed, Additional Damage is increased by 20% and Crit Rate ncreases by 100.

[Plague Doctor]

Incineration:

- Hitbox Radius has been increased by 15%.

[Inquisitor]

Pear of Anguish:

- Damage per level has been changed to 24+7% per lv. (was previously a flat value)

- The amount of pears deployed has been changed to a fixed value of 5.

- The additional damage effects of this skill have been reduced from 200% to 50%.

- Fixed problem with the skills tooltip markings.

Source Post: http://tos.nexon.com/testserver/notice/view.aspx?n4ArticleSN=59