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Fixes bugs relating to harvestable objects in Skyrim.Everything touched by this mod includes any fixes from the Unofficial Skyrim Legendary Edition Patch (v3.0.0.)- Workaround for the Flora Respawn Bug.- Hawk's nest now uses the correct mesh instead of the Rock Warbler nest.- Mountain Flowers and Bird's Nests have been given distinct names.- Coin purses will release pedestal pressure plates when "taken."- Added visible harvest behavior to several objects that didn't have it.- Fixed several minor issues in vanilla meshes.- Not compatible with, and intended as a replacement for Flora Respawn Fix.- Minor conflicts with any other mod that changes the same meshes I did. Mostly I would recommend letting that mod overwrite this one. No critical changes were made to meshes this version.- Any mod that adds new flora, or makes changes to existing flora or tree forms, will need a patch to attach my script or else those flora will still have the respawn bug.- Since version 2.0 this mod requires SKSE 1.7.2 or newer.- All official DLC is required (except the HD textures.) I may eventually make separate version for the base game and DLC, but it will be a low priority unless there are a number of requests for it. I don't have a lot of time for modding anymore and that would be extra work for little if any benefit.German by Ovaron - http://www.nexusmods.com/skyrim/mods/70905? Spanish by EHPDJFrANKy - http://www.nexusmods.com/skyrim/mods/71333/? Italian by riccardo83 - http://www.nexusmods.com/skyrim/mods/71505/? Russian by ribuzaza - http://tes.riotpixels.com/mods/skyrim/patches/wm-flora-fixes.shtml - For games that have not had Flora Fixes or Flora Respawn Fix installed, no special steps are necessary. Install manually or with the mod manager of your choice.- For upgrading from an existing install of Flora Fixes v1.x or Flora Respawn Fix, run the FloraSaveFixer tool on the save you wish to continue from.- Flora that has an enable parent may have a slight delay before resetting to it's unharvested state when you enter the cell or load a save. This is due to a limitation in SKSE. For those interested in the technical details read the article on this mod's nexus page.