Round 3: Gameplay

I’ve spent 2 weeks with the Wee 2 and a whole week with the M1. With both controllers I was able to play an average of 1.5 hours per day and neither one has run out battery so far. In terms of comfort, they’re both very similar. I was expecting the Wee 2 to feel less comfortable with its smaller size, but it really doesn’t feel that much different. The Wee 2 fits into pockets easier because it’s smaller so that’s a nice plus.

The Wee 2 has almost all the standard modern controller buttons. However, the analog sticks do not click. To make up for this, the controller has additional ‘Z’ and ‘C’ buttons which acts like L3 and R3 on the latest firmware. There’s also a “Flydigi” button underneath the d-pad, but it registers as L3 in games. The buttons are snappy, the analog sticks are precise, but the shoulder buttons are quite loud. They’re very clicky and loud so this might be a controller you don’t want to use in quiet public places. The d-pad has a good pivot and is very responsive. Overall, the controller feels similar to what you would find on the Nintendo Switch Joy-Cons or their other handheld consoles.

Sound test for Flydigi Wee 2 Shoulder buttons

The Wee 2 has a companion app called the “Flydigi Game Hall”. This app not only lets you update the firmware of the controller, it also allows you to map the controls onto touchscreen controls. This isn’t a unique feature on its own since any controller can use “Octopus” to map controls, however Flydigi claims that their app is undetectable so you will not be banned in PUBG for using a modified game. I am not brave enough to test this but if that is try it would be a huge advantage. On top of letting you map the controller to touchscreen controls, the app also lets you hook up a full mouse and keyboard so that you can use them inside your games. The controller features a full size USB 3.0 port which is what you connect your mouse and keyboard to. The feature works very well and it really does make the controller much more versatile.

The Daqi M1 in comparison feels cheaper in almost every aspect. The buttons are not clicky like on the Wee 2 because they use a rubber mat underneath. This makes them feel a bit less responsive since they’re not as tactile, but overall the controller is quieter. I like the shoulder buttons more on the M1 as they take less force to press and are quieter. When it comes to the analog stick, there’s some good things and bad things. First, they have more travel than the Wee 2 which is good if you’re used to bigger analog sticks. Second, they are clickable so that gives it an advantage over the Wee 2. One problem I found with the analog sticks is that they lock onto the X and Y axis a bit too easily. If you want to walk slowly diagonal, you’re character will just walk in a straight path for a while before turning. The d-pad is just OK, there’s a pivot just like the Wee 2, but it’s less pronounced so the d-pad feels more mushy.

Sound test for Daqi M1 shoulder buttons

Diagonal movements on the M1 can be a bit tricky, especially when you’re moving slower

The winner here is the Wee 2. The buttons are more snappy, but the analog sticks are not clickable. However, it makes up for this with extra Z and C buttons. The companion app not only enhances the controller with added features, it also means any problems with the controller may be fixed later on with a firmware update. The Daqi M1 is does not really feel awful by any means, but it certainly does feel like a cheaper controller.

Update: I’ve decided to test the latency of these controllers using my Galaxy S7’s 240fps slowmo camera. Each frame is approximately 4ms of time. The Wee 2 has around 64 ms before a button push is registered and the Daqi M1 is around 104 ms. This might explain why the M1 feels a bit less responsive. This testing is not 100% accurate but does provide a bit of insight into comparing responsiveness.