For this course I decided to make a MP5K gun, because I liked its design and also because at the beginning I thought it would be easier to accomplish (but at the end it wasn’t the case). The software I used were Maya, Zbrush, Marmoset Toolbag and Substance Painter to achieve the final look of the gun. I felt very comfortable with the workflow Ethan taught us and I’m glad to share a little bit of what I learned from this course.

Modeling

My first task started by gathering a lot of references from many sources, including google searches and youtube videos to check the gun’s functionality, this process assures each detail of the gun has a clear view. It’s very important to take enough time in this process to make the next steps much easier.