What's New?

Game Rounds

Play a round! New game settings are now available, such as the ability to add rounds! Find out more in the Gameplay section below.



Phase Mode

Phase mode allows you to toggle collision with objects and the world On & Off. When you’re in Phase mode you can pass freely through all terrain and bring objects with you.



Pirate Ship Prefab

Avast, ye mateys! Become the captain of your very own Pirate Ship! Imagine and create your own Pirate Cove using this new prefab.

Islands

Added two new featured Island portals to the Creative and Playground Hub.

Reduced player Island portals from 8 to 6 in the Creative Hub.

Material resources were not being reset when returning to the Hub.

Infinite material resources were not being toggled properly when Island permissions changed.

Gameplay

New Rounds game settings You can now add rounds to any game. Everything will be reset to the original pre-game state when starting a new round. Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard. The number of wins per team or player is displayed on the scoreboard. In the future, we will be adding an overall winner for the game display. The Total Rounds setting sets the number of rounds from 1 to 100.

Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to: Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.



Players could cause damage to each other after a game had ended.

Games were taking unexpectedly long times to start on Islands with Creative Spawners.

Lobby music would play on a continuous loop after winning a game.

Players in a party that was set to “Sit Out” would go into the game if the party leader joined a game in progress.

Creative Tools + Phone

Added Phase mode: While flying, you can now activate Phase mode to pass through objects and terrain! Phasing can be very useful for quickly navigating your Island while editing. To activate or deactivate Phase mode: On the keyboard, press the N key(this can be reassigned in Settings). On controllers, hold down the Left Thumbstick. On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.

Your Phase setting will be remembered, so you’ll continue to phase after you stop and start flying.

Fruit consumable could not be selected by the Phone.

Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.

Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.

Prop orientation would change unexpectedly when Grid Snap was toggled.

Prefabs

Added the Pirate Ship Prefab.

Added the Pirate Ship Gallery.

Added six Pirate Cove Prefabs.

Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.