Early Access Development Schedule

Features in development during Early Access



One of our priority goals for Early Access is to develop resources to facilitate, complement & stimulate the community´s continuing engagement with Automobilista.



To this end we are developing a Web Portal, featuring:

Web-based Multiplayer Lobby: In addition to the current Matchmaker from the Steam client, users will be able to view & join multiplayer sessions from this Reiza web portal (without necessarily launching the game first). This lobby will eventually be accessible from in-game too.

In addition to the current Matchmaker from the Steam client, users will be able to view & join multiplayer sessions from this Reiza web portal (without necessarily launching the game first). This lobby will eventually be accessible from in-game too. Official rooms for public multiplayer races, featuring a constantly rotating schedule of official content;

featuring a constantly rotating schedule of official content; Leaderboards linked to in-game Time Trial Mode: Set your time in Time Trial and it will immediately sync with the leaderboard for that car/track combo under your Steam name (and update whenever you manage to improve your best time);

Set your time in Time Trial and it will immediately sync with the leaderboard for that car/track combo under your Steam name (and update whenever you manage to improve your best time); League-Finder : A system for leagues to register their championships in order for potential participants to locate them based on the desired series and schedule

A system for leagues to register their championships in order for potential participants to locate them based on the desired series and schedule Official seasonal competitions tied to the real racing series we represent, presenting some special prizes and opportunities to bridge the gap from virtual to real racing.



Parallel to this, we continue to work in the product itself - AMS core focus is to deliver a cohesive racing simulation platform with a large variety of cars and tracks and advanced simulation features.

Driver animations - Integration of this often requested feature is being worked as an option along with a brand new driver model

Integration of this often requested feature is being worked as an option along with a brand new driver model DynHUD: Further development along with a few alternative layouts + automatic TV overlays for trackside cameras, & developments to the editor to facilitate user customization

Further development along with a few alternative layouts + automatic TV overlays for trackside cameras, & developments to the editor to facilitate user customization Drivetrain modelling / damage: New developments to simulate sequential gearshift mechanisms, plus new electronic features such as downshift protection, anti-stall; Gears & gearbox will also have a damage model leading to failure if consistently misused or abused;

New developments to simulate sequential gearshift mechanisms, plus new electronic features such as downshift protection, anti-stall; Gears & gearbox will also have a damage model leading to failure if consistently misused or abused; Dynamic track progression: Will become cumulative during the race weekend (with some deterioration in between sessions);

Will become cumulative during the race weekend (with some deterioration in between sessions); Turbo modelling, boost / push-to-pass & energy recovery systems will be developed for the cars that feature them;

will be developed for the cars that feature them; Air density model affecting engine, tire & aerodynamic properties depending on track altitude;

affecting engine, tire & aerodynamic properties depending on track altitude; Multiple race heats , including options for adjustable reverse grids;

, including options for adjustable reverse grids; Improved corner-cutting detection rules

As usual we will also continue trying to improve the existing platform by ironing out as many issues adding as many improvements as we possibly can so people can enjoy AMS as seamlessly as possible, including the expansion of our user manual (the partial version already available as launch option from Steam).





Content to be added in Full Release

Boxer Cup GT3

The Boxer Cup was voted as the bonus car by backers of the Sim Racing Bonanza campaign. This rear engined, flat-6 Boxer Cup is a 2015-spec car and is meant to fill the gap for a GT3-type car in AMS in style!

Copa Montana

Virginia International Raceway (USA)

Speedland (BRA)

Mendig Airfield Gymkhana

Post-release development extras

Custom Championship tool - a tool for players to create championships featuring their own mix of rules, cars and track line-up;

- a tool for players to create championships featuring their own mix of rules, cars and track line-up; Point-to-point support - for Rally / Hillclimb type events;

- for Rally / Hillclimb type events; Mid-race Saving Option - Offering the chance to save and resume races in single player mode

Formula Vintage - new GP series based in a late 60s F1 car to complete our GP heritage line up, covering 6 decades of the sport.

Ibarra - Pitoresque old-style Ecuadorian track set in between a beautiful mountainous scenery and the lake Yawarkucha.

DLCs & REIZA MEMBERSHIP PACKAGES