1 Select Add >> Mesh >> Plane.

2 Press Scale >> 3 >> Enter. This will enlarge the napkin but not as large as the table.

3 Press Rotate >> Z (restricting the movement to the Z axis), 45 (on the keypad) >> Enter. This will turn it diagonally to the bowl.

5 Press 5 to change the view.

7 Turn your project sideways by pressing 3.

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<\/p><\/div>"} 8 Use the green arrow to move the corner of the napkin just to the inside of the left lip of the bowl, as seen here. Since the napkin will be draped over the bowl, this will make it so that that corner falls inside of it.

9 Set the material of the napkin. Click on the Material Modifier >> Add. Then change Diffused BSDF to Glossy BSDF.

Set the Roughness to 1.

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<\/p><\/div>"} If you want to change your current view of the napkin, instead of waiting for the render, go to Settings >> Viewport color and change its color. Otherwise, just wait for the render.



10 Start bending your cloth. Go from Object Mode to Edit mode.

Be sure that your napkin is selected by pressing A. You will know it is selected if it is orange.

Select Subdivide. Go to the Cuts option then 50 >> Enter.

Go back to Object Mode.

Add Modifiers. The order is very important. Click on the Wrench again >> Add Modifier >> Cloth. Add Modifier >> Solidify. Be sure the thickness is set to 0.01. Add Modifier >> Subdivision Surface. Set both of the View and Render values to 2. Go to Mesh Tools (on the left) >> Shading >> Smooth.

Start making the adjustments for the cloth modifier.

11 Select the Physics Modifier button. If you don't see it, then make the modifier panel wider. If you don't see it, then make the modifier panel wider.

12 Start modifying the properties of the napkin. Select the Cotton Preset.

Change the Steps to 10.

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<\/p><\/div>"}

Open up the Cloth Collision section and make sure that Self Collision is also marked. This allows the cloth to interact with itself.

13 Right click on the bowl. Look at the panel on the right (you should still be in the Physics Modifier panel). Select Collision.

14 Repeat the above process for the table surface.

15 Select the right arrow in the animation toolbar and watch your napkin as it falls to the table. It will take a little while.

16 Once it has completed, go through the animations, slide by slide, until you find an image that you like.

18 Set up the options for the light source. Click on the Object Data button. Select Point. It should be the default.

Change the Size to 5.

Change the Strength to 2000. (This can be altered, depending on your desired look).



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<\/p><\/div>"} Click on the Object Data button.

20 Rotate the scene so that you can see it better. You want to be able to see into the bowl.

21 Increase the size of the surface/table. You want it to fade to black in the final image. Increasing the size will do this. Be sure the surface is selected, then select Scale >> 20 >> Enter. You want it to fade to black in the final image. Increasing the size will do this.

24 Save your work. It's always a good idea to save your work before rendering, in case something goes wrong.

25 Select the Render icon. Render with the default settings for now. This will take a while, so start it, and maybe take a break. Render with the default settings for now. This will take a while, so start it, and maybe take a break.