Yeah FlameAdder pointed out she looked like a marionette and i focused on the shoes in my upcoming animation.

my first attempts at her walk cycle just didn't look right so i just experimented a lot.

the panning was mainly a last minuet thing.

i have seen lots of computer animation designed to look like traditional one of the things that shattered the illusion were obvious motion tweens.

if you see that you can tell its computer animation, so i decided to avoid motion tweens for the majority of this i made exceptions in a few places going to avoid movieclips and motion tweens except for guidance/reference in the next