1 Kobold Arsonist Small humanoid, lawful evil Armor Class 15 (natural armour)

15 (natural armour) Hit Points 12 (8d4 - 8)

12 (8d4 - 8) Speed 30ft, burrow 15ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Senses Darkvision 60ft, Blindsight 30ft, Passive Perception 8

Darkvision 60ft, Blindsight 30ft, Passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the Kobold burrower has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold burrower has advantage on an attack roll against a creature if at least one of the winged kobold potter's allies is within 5 feet of the creature and the ally isn't incapacitated. Sharp Skin When a creature makes a melee attack against the kobold burrower, they must make a DC 12 dexterity saving throw or take 2 (1d4) slashing damage from the spikes. Actions Claw. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d4 + 1) piercing damage. Dig. The kobold burrows underground, and burrows directly under a target. The kobold makes a melee weapon attack against the target as it bursts out of the ground, dealing 5 (1d6 + 1). The kobold must leave the occupied space before the end of it's turn. If it is unable to move, it is forced to an adjacent square at random. Kobold Arsonist Kobold Burrowers are cursed with mutation, as a result most are rejected by their clans. However, this mutation proves useful for the kobold, as the spikes not only work as natural armour and weapons, but also allows them to burrow through dirt and rock.

1 Kobold Burrower Small humanoid, lawful evil Armor Class 15 (natural armour)

15 (natural armour) Hit Points 12 (8d4 - 8)

12 (8d4 - 8) Speed 30ft, burrow 15ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Senses Darkvision 60ft, Blindsight 30ft, Passive Perception 8

Darkvision 60ft, Blindsight 30ft, Passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the Kobold burrower has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold burrower has advantage on an attack roll against a creature if at least one of the winged kobold potter's allies is within 5 feet of the creature and the ally isn't incapacitated. Sharp Skin When a creature makes a melee attack against the kobold burrower, they must make a DC 12 dexterity saving throw or take 2 (1d4) slashing damage from the spikes. Actions Claw. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d4 + 1) piercing damage. Dig. The kobold burrows underground, and burrows directly under a target. The kobold makes a melee weapon attack against the target as it bursts out of the ground, dealing 5 (1d6 + 1). The kobold must leave the occupied space before the end of it's turn. If it is unable to move, it is forced to an adjacent square at random. Kobold Burrower Kobold Burrowers are cursed with mutation, as a result most are rejected by their clans. However, this mutation proves useful for the kobold, as the spikes not only work as natural armour and weapons, but also allows them to burrow through dirt and rock.

2 Kobold Chainmaster Crafted by kobolds, the kobold chainmaster is a human sized suit of armour jury rigged to be controlled by two kobolds through the use of levers and pulleys. The chainmaster is capable of shielding the kobolds from all damage, but when destroyed the chainmaster will fall apart and expose the pilots inside. Natural Trapper. While the Chainmaster is physically stronger than it's pilots, it still fights using their cunning techniques. As a result, the chainmaster typically uses it's chain weapon to yank targets in to traps and natural hazards. Variant: Different Pilots The chainmaster can be piloted by a different set of two small humanoids, for example goblins or gnomes. The chainmaster's intelligence, wisdom and charisma statistics change to match that of the race piloting it, and it knows the languages the pilots know. The chainmaster also gains any metal racial abilities the pilots have, such as a gnome's "gnome cunning". The chainmaster also gains the same senses and sensory traits as it's pilots, for or example: if it was piloted by goblins it would no longer have the "sunlight sensitivity" trait. Only small or smaller humanoids can pilot the chainmaster. Kobold Chainmaster Medium construct, lawful evil Armor Class 15 (natural armour)

15 (natural armour) Hit Points 33(6d8 + 6)

33(6d8 + 6) Speed 25ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 13 (+1) 8 (-1) 7 (-2) 8 (-1) Damage Immunities Poison, psychic

Poison, psychic Condition Immunties Poisoned

Poisoned Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/2 (100 XP) Shielded Pilot The kobold chainmaster is piloted by two kobolds, who are shielded from all damage by the armour. Upon falling to 0 hit points, the chainmaster falls apart, and exposes the kobold pilots inside. Sunlight Sensitivity While in sunlight, the Kobold chainmaster has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Actions Chain whip Ranged Weapon Attack: +4 to hit, reach 30 feet, 1 target. Hit 5 (1d6 +2) bludgeoning damage and if the target is a large or smaller creature they must succeeded on a contested athletics/acrobatics check or the kobold chainmaster can pull them up to 10 feet closer. If the target is an object that can't be moved, or a creature of huge or larger, the kobold chainmaster can pull them self up to 10 feet towards the object. Fist. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage.

3 Kobold Dragonborn Half kobold, half dragon the kobold dragonborn are mystery of nature. Some say they are created when a dragon polymorphed in to a kobold queen gives birth, others say that they are created when a kobold egg is hatched under a dragon, and others still say that they hatch randomly from the dragon eggs. Close to the Gods. However they come in to being, kobold dragonborns are praised by kobold societies. Due to their resemblance to the dragons that kobolds worship most, if not all, kobold dragonborns become priest and religious leaders, as they are viewed as having been chosen by the gods. Kobold Dragonborn, Acolyte Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 15 (+2) 9 (-1) 12 (+1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold mage has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold mage has advantage on an attack roll against a creature if at least one of the winged kobold mage's allies is within 5 feet of the creature and the ally isn't incapacitated. Spellcasting The kobold mage is a 2nd level spellcaster. It's spellcasting ability is intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, message, mold earth 1st level (2 slots): sleep, fog cloud Actions Quarterstaff. melee weapon attack +1 to hit, 5 feet, 1 target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage when wielded with two hands.

4 Kobold Dragonborn, High Priest Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 15 (+2) 9 (-1) 12 (+1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold mage has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold mage has advantage on an attack roll against a creature if at least one of the winged kobold mage's allies is within 5 feet of the creature and the ally isn't incapacitated. Spellcasting The kobold mage is a 2nd level spellcaster. It's spellcasting ability is intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, message, mold earth 1st level (2 slots): sleep, fog cloud Actions Quarterstaff. melee weapon attack +1 to hit, 5 feet, 1 target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage when wielded with two hands. Kobold Dragonborn, Priest Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 15 (+2) 9 (-1) 12 (+1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the kobold mage has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold mage has advantage on an attack roll against a creature if at least one of the winged kobold mage's allies is within 5 feet of the creature and the ally isn't incapacitated. Spellcasting The kobold mage is a 2nd level spellcaster. It's spellcasting ability is intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, message, mold earth 1st level (2 slots): sleep, fog cloud Actions Quarterstaff. melee weapon attack +1 to hit, 5 feet, 1 target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage when wielded with two hands.

4 Kobold Mage Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 15 (+2) 9 (-1) 12 (+1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/4 (50 XP) Sunlight Sensitivity. While in sunlight, the kobold mage has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold mage has advantage on an attack roll against a creature if at least one of the winged kobold mage's allies is within 5 feet of the creature and the ally isn't incapacitated. Spellcasting The kobold mage is a 2nd level spellcaster. It's spellcasting ability is intelligence (spell save DC 11, +3 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, message, mold earth 1st level (2 slots): sleep, fog cloud Actions Quarterstaff. melee weapon attack +1 to hit, 5 feet, 1 target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage when wielded with two hands. Variant: Familiar Kobold spellcasters who are capable of having a familiar use a weasel. They use their familiar to spy on intruders and activate traps.

5 ## Kobold Potter All kobolds are crafty, but kobold potters are the craftiest of the lot. Choosing not to use conventional weapons, they instead create makeshift bombs and hurl them at targets from up high. Winged kobold potters fly above their targets and drop their bombs directly on their heads. Kobold Potter Small humanoid, lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/8 (25 XP) Sunlight Sensitivity. While in sunlight, the Kobold potter has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics The kobold potter has advantage on an attack roll against a creature if at least one of the winged kobold potter's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Pot throw The kobold potter makes one of the following attacks at random. +3 to hit, reach 25ft., one target. ## Kobold Potter All kobolds are crafty, but kobold potters are the craftiest of the lot. Choosing not to use conventional weapons, they instead create makeshift bombs and hurl them at targets from up high. Winged kobold potters fly above their targets and drop their bombs directly on their heads. Cave Bees The pot shatters on impact, and angry cave bees swarm the target, dealing 5 (2d4) piercing damage. If the pot hits an empty square, the bees remain there for 1d4 turns, or until a creature enters the square, at which point the creature takes 5 (2d4) piercing damage and the cave bees fly away. Pitch The pot shatters and covers target in thick, sticky pitch for 1 minute, until they take an action to clean it off, or until it is ignited. If target takes fire damage while covered in pitch, they take an additional 5 fire damage. If The pot hits an empty square, that square if cover in pitch, which dries after 1 minute. If ignited, the pitch burns for 2 turns, dealing 5 damage a turn to anyone who enters the square, or starts in the square on their turn. Queen's acid The pot shatters on impact, covering the target with the kobold queen's stomach acid, dealing 5 (2d4) acid damage. Blast The pot explodes on impact. Target, and anybody within 5 feet, takes 2 (1d4) fire damage. Winged Kobold Potter Small humanoid, lawful evil Armor Class 13

13 Hit Points 7 (3d6 - 3)

7 (3d6 - 3) Speed 30 ft. fly 30 ft. STR DEX CON INT WIS CHA 12 (+1) 16 (+3) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/4 (50 XP) Sunlight Sensitivity. While in sunlight, the Kobold has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack TacticsThe winged kobold potter has advantage on an attack roll against a creature if at least one of the winged kobold potter's allies is within 5 feet of the creature and the ally isn't incapacitated. Dropper The winged kobold potter can chose use their dex bonus in the pot throw attack instead of strength, provided the target is directly below the kobold potter. Actions Pot throw The kobold potter makes one of the following attacks at random. +3 to hit, reach 25ft., one target. Cave Bees The pot shatters on impact, and angry cave bees swarm the target, dealing 5 (2d4) piercing damage. If the pot hits an empty square, the bees remain there for 1d4 turns, or until a creature enters the square, at which point the creature takes 5 (2d4) piercing damage and the cave bees fly away. Pitch The pot shatters and covers target in thick, sticky pitch for 1 minute, until they take an action to clean it off, or until it is ignited. If target takes fire damage while covered in pitch, they take an additional 5 fire damage. If The pot hits an empty square, that square if cover in pitch, which dries after 1 minute. If ignited, the pitch burns for 2 turns, dealing 5 damage a turn to anyone who enters the square, or starts in the square on their turn. Queen's acid The pot shatters on impact, covering the target with the kobold queen's stomach acid, dealing 5 (2d4) acid damage. Blast The pot explodes on impact. Target, and anybody within 5 feet, takes 2 (1d4) fire damage.

6 Kobold Queen Huge Humanoid (Kobold), neutral evil Armor Class 8

8 Hit Points 102 (12d12 + 24)

102 (12d12 + 24) Speed 0 ft. STR DEX CON INT WIS CHA 14 (+2) 6 (-2) 14 (+2) 8 (-1) 7 (-2) 8 (-1) Condition Immunities Prone

Prone Damage Resistances Acid

Acid Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1 (200 XP) Sunlight Sensitivity. While in sunlight, the kobold queen has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Actions Slam. Melee Weapon Attack: reach 5ft., one target, +4 to hit. Hit (9) 3d4 + 2 bludgeoning damage and are knocked prone. Acid Spit. Ranged Weapon Attack: +0 to hit, reach 25ft., one target. Hit 7 (2d6) acid damage Kobold Queen Kobold Queens are the gigantic, unquestionable leaders of Kobold Colonies. Capable of growing to seemingly unlimited size they are usually found in underground caverns, too bloated to even stand. Uncaring Mothers. Kobold Queens are the only member of the species able to reproduce, and do so without the use of a partner. As a result, kobolds will protect her with their lives, to ensure the overall survival of their species. Kobold queens, however, do not protect their offspring with the same level of dedication, and consider them little more than slaves who bring her food. Fierce Rivalry. Above all else, kobold queens seek to maintain control over their respective colonys, seeing any other queens as a threat to their rule and fearing that her chilldren may chose to feed the other queen instead. Because of this, no two queens ever coexist in the same coloney for long, typically as the weaker and younger of the two is killed. A queen's rivalry even extends to her own offspring, and will kill and devour her young if she discovers them to be a queen. Huge Beast, Huge Hunger. Kobold queen's owe their huge size to their even bigger appetite, and will eat anything and everything they can get their hands on. Nearly all the food collected by the colony goes to the queen, leaving her children weak and malnourished. As a result, kobolds are usually smaller and weaker than they naturally should be. The queen's powerful stomach acids are capable of dissolving nearly any substance, and anything that it cannot completely dissolve is used to form the shells for her eggs.

7 Kobold Rider Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 10 (4d6 - 4)

10 (4d6 - 4) Speed 30ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 9 (-1) 8 (-1) 7 (-1) 8 (-1) Senses darkvision 60 ft., passive Perception 8

darkvision 60 ft., passive Perception 8 Languages Pottymouth

Pottymouth Challenge 1/4 (50 XP) Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Lance Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit 6 (1d12 + 0)

7 Kobold Skulker Kobold Skulker Small humanoid (kobold), lawful evil Armor Class 12

12 Hit Points 5 (2d6 - 2)

5 (2d6 - 2) Speed 30ft. STR DEX CON INT WIS CHA 7 (-1) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1) Skills Stealth +4, Slight of hand +4

Stealth +4, Slight of hand +4 Senses Darkvision 60ft, passive Perception 8

Darkvision 60ft, passive Perception 8 Languages Undercommon, Draconic

Undercommon, Draconic Challenge 1/2 (100 XP) Sunlight Sensitivity. While in sunlight, the kobold skulker has disadvantage on attack roll, as well as on wisdom (perception) checks that rely on sight. Pack Tactics. The kobold skulker has advantage on an attack roll against a creature if at least one of the kobold skulker's allies is within 5 feet of the creature and the ally isn't incapacitated. Stone camouflage. The kobold skulker has advantage to hide in rocky terrain. Sneak Attack (1/turn) When the kobold skulker attacks a creature with advantage, they an add an additional 1d6 to the damage. Actions Blowpipe. Ranged Weapon Attack: +4 to hit, reach 5ft., one target. Hit 3 (1 + 2)