Art credit: Dan Dos Santos

School of Endurance

Your education in the art of wizarding is unconventional. “Pain is an excellent motivator,” is a common expression amongst mentors of this school. Some examples of training might include learning to cast shield while you are pelted with rocks. Your idea of self-care is the sweet release of unconsciousness after reaching your absolute limits.

Through hours upon hours of suffering, you have learned to persevere through physical obstacles and emerge stronger for it.

Plan B

Even wizards should have a backup plan; you won’t always be able to count on magic. At 2nd level, you gain proficiency with simple weapons, hand crossbows, and shortswords.

Not Over

Starting at 2nd level, you have learned to push yourself beyond normal limits, bringing more magic, but at the cost of your physical well-being. As a bonus action, you can draw from your inner will and regain a spell slot. When you reach 6th level, the number of spell slots regained increases to 2. It again increases, to 3 at 10th level, and 4 at 14th level.

When you use this feature, you gain 1 level of exhaustion. You cannot use it again until you complete a long rest.

Defiance

When you reach 6th level, you scoff in the face of overwhelming odds. When you fall below half of your maximum hit points, you are immune to being Charmed or Frightened.

That All You Got?

At 10th level, you learn to better persevere through pain while casting spells. You can add your proficiency bonus to Constitution saving throws to maintain concentration. If you are already proficient in Constitution saving throws, you can add your proficiency bonus again.

Payback

Starting at 14th level, you’ve learn to quickly retaliate when injured. You can cast a cantrip as a reaction to taking damage.