Stardock has revealed Ashes of the Singularity, a new real-time strategy game and the first game powered by developer Oxide Games’ new Nitrous engine.

War. We guess it never changes.

Ashes of the Singularity will pit humanity, which has evolved into beings of pure consciousness, in a war for domination of the universe with Haalee, a sentient AI “bent on saving the universe from post-human predation.”“In Ashes of the Singularity, players can take command of the forces of either the post-humans or those of Haalee,” said Stardock president and CEO Brad Wardell. “This is a galaxy-wide struggle in which each ‘battle’ wages across the surface of an entire planet. The scope of the conflict is unlike anything players have seen before.”Stardock explains that players will control thousands of “deadly constructs” in large battles where “control of matter to fuel the expansion of computing power is the only goal.”According to Stardock Ashes of the Singularity is an RTS on a scale “never before seen”, where even the smallest units have their own independent weapons systems and every shot fired has its own, bespoke ballistics model.“The scale of Ashes required us to create a new type of 3D engine,” said Oxide Games graphics architect Dan Baker. “We wanted to make a game that didn’t just depict a battle but an entire war in real time, with thousands of independent units acting simultaneously.”Ashes of the Singularity will offer both multiplayer and a single-player campaign. Stardock notes league structures, leaderboards, stats and other features will be announced as development continues. This content will be powered by Stardock’s cloud-based Project Tachyon metagaming services (spearheaded by lead architect Adrian Luff, who helped build Blizzard’s Battle.net).For more details on Ashes of the Singularity visit the game’s store here

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