**As a super safe precaution, you can always make a backup of your save folder:

Documents>SavedGames>RogueLegacy

Patch 1.0.10 Bug/Balance Fixes:

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Major Changes:

– Back up saving Re-enabled. If your data gets corrupted (from power outtage or something), the game will load up a back-up save.

– Game will announce an error if it cannot save a file 3 times.

– People from Turkey can now play the game.

General fixes:

– Numpad now configurable in key bindings list.

– Trait Tourettes changed to Coprolalia

– Typo fix for Alektorophobia.

– Fixed exploit with invulnerable assassin.

– Fixed bug where saves no longer worked if you ran game with an argument passed in the command line.

– Fixed bug where Special class could lose their special spell.

– Fixed Boss sfx not being adjusted by SFX volume settings.

– Fixed carnival exploit with special class.

– Fixed Final boss fight making player clip through wall during cutscene in special places.

– Fixed special class having no spell delay.

– Fixed exploit with Barbarian special destroying all targets in carnival room.

– Fixed bug where game would sometimes crash when exiting outside entrance.

– Dragon armor bug fix. Armor raised from 68 to 78.

– Last boss drops 1 less mana pot.

– NG+ Difficulty raised slightly.

– NG++ Difficulty raised significantly.

– Down Strike Up text updated.

– Mage INT bonus reduced from 1.35x to 1.3x

– Fix 1×2 map with barrels letting player jump out of the world.

– Fix 2×3 map block spawn bug.

– Typo fixes in skill tree (assassin, miner, etc)

– Time stop mana drain tic rate raised from 7 to 8.

– Red teleporter random crash bug fixed.

– Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them.

– Dying death crash bug fixed.

– Fixed bug where game wouldn’t load properly if Game Config was empty.

– Security check to make sure game doesn’t run on RunGameOver

– Fixed bug where potion up and downstrike up descriptions were not updating properly.

– Min mana and health capped at 1. You can no longer go into the negatives.

– Fixed bug where hazards could deal 0 in special circumstances.

– Fixed bug with projectiles sometimes being fired backwards.

– Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen.

– Fixed bug with last boss where you could take damage if you were in a bad position when you beat him.

– Fixed bug with Last boss and time stop.

– Disabled all Class Skills in carnival room.

– Fixed bug with mana loss appearing if crowstorm was cast in an empty room.

– Dwarf holes removed in 2×2 room.