To the developer: This game is frustratingly difficult, but it has alot of potential. Try making the drill stuck bottom row clear failsafe come a bit quicker and have a some sort of useful ability (Teleport a specific drill to another location) with a large cool down (~15-20 secs) that forces the player to use it more skill fully and wisely which makes it more fair to the players, or a very useful ability which is also dangerous if used too recklessly (Dashing).

Potential rating: 4 (stars, potatoes or whatever)

Reached potential: 1.5 (stars, potatoes or whatever)

To the players: A method to win the game currently is to move the drills as less as possible and head up to the top. If you're cornered at the top, try spamming jump, which makes you almost invulnerable to the drills. To access the 3000 pts pic, press it and the pic next to it.