The LOUD PROJECT - Version 5.2 - February 2020

Greetings All.

I'm quite sorry that it's been so long since I last had the opportunity to speak with you. Since my last missive, The LOUD Project has grown into a very sizable community, and much of my time is spent conversing with you on our Discord server. The team, and I, are very pleased at the positive engagement and the support we get from all those who take the time to get involved. Come and join us there and take part in the discussion of how we move forward - you'll find the Discord link embedded in the installer/launcher - in the HELP tab.

The Wyvern BattlePack

Since the start of version 5.1, in December of 2018, a lot of development has taken place in a number of key areas - in particular, the inclusion of BrewLAN as a module for LOUD, and we're continuing that growth this year, with the release of version 5.2 and the announcement of the Wyvern BattlePack as the next mod we've adapted for LOUD. Wyvern doesn't bring a great number of units into the LOUD universe, but it does bring some exceptional quality and we're happy to have it. You can find more details about Wyvern at their page Wyvern BattlePack on ModDb

New AI Initiatives

Over the past year, we've moved ahead on a number of AI initiatives, such as the further development of Naval Bombardment, more aggressive Air behavior, and numerous other tweaks and nudges that continue to make the LOUD AI the most dynamic AI available for Forged Alliance. We can only do this with your continued support, and especially those replays that get submitted, where we can closely examine how LOUD reacts to you.

We have more in store for this year, with the Artillery Director, a significant effort towards co-ordinated attacks, more refined and selective air attacks, and of course, as always, our continued work in bringing you the biggest, fastest, most responsive version of Forged Alliance that is available.

Continued Performance Improvement

This latest update, which is perhaps the biggest we've ever done at a single point in time, comes right on the heels of the inclusion of Wyvern, but also the completion of our annual unit review process. That process is something we like to do every year, where we go back thru the entire unit database, and address all of the bugfixes, tweaks and balance 'nudges' that we've compiled over the course of the year. We also take that time to implement any new techniques we've gleaned for better performance or reduced memory usage. Again, it's only thru the continued participation of our users, that we can make this kind of progress.





So - enough for now - what are you waiting for ? Get LOUD - and do it now.