Last week was mostly spent on Kickstarter. We’ve been covered in a bunch of places and received a lot of support, so that our campaign is now at a fantastic 66% after a little over a week. Thanks everyone!

There’s a flood of mails, questions on this blog and great suggestions for us to work through - we haven’t quite replied to everyone yet, but we’ll do so one after another. By the way - there’s also a Parkitect subreddit! That should be a great place for discussing ideas and other things.

I got only back to doing some dev work over the last couple of days - got some less steep slopes for coasters working:

People now can actively look at things (other guests and coaster cars, currently):

They do this while resting or on certain rides (like the ferris wheel). Things can be differently interesting to look at for people - for example, a guest carrying a couple of balloons and wearing a crazy hat will surely turn some heads. The interactive trailer has been updated with this and a couple of bugfixes.

The public beta for Unity 4.6 has been released last week, which we’ve really been looking forward to as it adds a completely new UI system. I can’t wait to start working with it as the current placeholder UI we’ve been using is very limited. I’ve only read some documentation and briefly tinkered around with it, but so far it’s looking like it’ll be awesome for this game. I managed to quickly whip up a basic window system as a test:



Nice.