Someone is about to get the crap bit out of them.

( Passive ) Chosen of the Storm - When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.

( Q ) Rolling Thunder - For the next 4 seconds, Volibear will gain 45% movement speed if he is moving towards a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage ( 25 / 50 / 75 / 100 / 125 ) and will fling the target behind him.

( W ) Frenzy - Volibear temporarily gains bonus attack speed ( 8 / 11 / 14 / 17 / 20% per stack ) after an autoattack. This bonus is passive and stacks up to 3 times and lasts for 4 seconds. While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health 90 / 140 / 190 / 240 / 290 (+20% of bonus health ). This damage will in turn be increased by 1% for every 1% of the target's missing health.

( E ) Majestic Roar - Volibear lets out a powerful roar that deals magic damage (60 / 95 / 130 / 165 / 200 (+ 0.6 per ability power)) and slows ( 30 / 35 / 40 / 45 / 50% ) nearby enemies for 3 seconds. Minions and monsters are feared for the duration as well.

( R ) Thunder Claws - For the next 12 seconds, Volibear's autoattacks will blast his targets with lightning that will bounce to up to 4 nearby enemies. Each bolt of lighting will deal magic damage (75 / 115 / 155 (+ 0.3 per ability power)) and will only hit each target once.

physical

magical

perfectly delicious target

Quick Builds :

( disclaimer: While I highly doubt these builds are God's gift to Volibear players, I think they might sway you into the right direction if you are in need of guidance. As you should with any build, make sure you adapt your build based on the enemy team. )









1) Personal Favorite / Jungler - This is the build I typically find myself slipping into regardless of if I find myself in the lane or in jungle. Two massive health items intertwined with tried and true usefulness of Wriggles make you an animal to take down in a team fight. Frozen Mallet and Wit's End combine for heavy damage and let you stick on people while making the most of the zap's from your R. This build has the flexibility of a very adaptive build order. Aside from your first item almost exclusively being Wriggles Lantern, you are free to move about this item sequence as the match dictates.





The Metabear

The AP Off Tank

Tips and Tricks :

Popping Summoner Heal as soon as your passive triggers will often refill you up to maximum health and turn the tide of a skirmish

Majestic Roar minion fear easily reveals which is the champion and which is the clone against deceptive champions such as Shaco and LeBlanc .

and . Bear in mind the timing of your Rolling Thunder activation, as a misplaced toss is often as valuable as no toss. We have all felt the vile bite of an ill placed Singed Fling or Alistar Headbutt.

Pros :

Flexible item paths and multiple effective builds.

Easy and Straight forward kit to pick up and play.

His ultimate garners tons of AoE damage for such a bulky champion.

AoE for such a bulky champion. The execute like effect on his W activation gives him fantastic one on one damage

Great scaling into late game and with a fair amount of coin.

Cons :

Very susceptible to CC and Slows as his damage output hinges on auto attacks.

No natural defensive steroid despite his Bruiser / Off tank role.

Long base cool downs lean your builds to include CDR.

Passive has Mundo syndrome and is greatly hindered by Ignite and heavy burst.

syndrome and is greatly hindered by Ignite and heavy burst. No Escape Mechanics or natural Sustain ( dropping below 30% for a 2 minute heal isn't exactly ideal ) leave him vulnerable to ganks early game.

Well guys, it's been about a week since's release and I am ready to present you with my first impressions of our newest champion! I finally got around to getting some extensive hands on time with cuddly littleand I think I've finally got myings on him as a champion.I think the best way to recipe for, in terms of already released champions, would be a base ofmixed with a splash ofand a lightly peppered with a dash of. Likecan utilize speed and his flip ability to initiate team fights and chase down fleeting enemies. With a passive akin to's ultimate,persists through one on one and sustained damage while dishing out a steady stream of AoE damage and is prone to finishing off low health targets-style.I've played about 15 to 20 games of, pretty evenly dispersed between both Summoner's Rift and Dominion, and I can honestly say he has been a blast to play. His kit is very forgiving to new players and is fairly easy to just pick up and get the hang of. Something about running around as a giant armored bear, snapping at low health squishies, and firing off lightning bolts is just plain fun. I feel like where his brawler one on one capabilities shine in Dominion, the area of effect damage he can serves up in the frequent team fights of Summoner's Rift make him equally as viable on either map. Personally, I enjoy him more on Summoner's Rift where I can abuse Warmog's Armor and take a real bite out of crime.So, let's jump right in and take a good look at his abilities and ratios and see just what we are dealing with.This kit giveswith a healthy mix of bothanddamage and his sparse ratio ratios for each open up a variety of item builds. During my games I always found myself and the enemy's utilizing all sorts of kooky and weird builds... that actually worked. Effective as a typical bruiser, AP/HP tank ( similar toor), pure Tank, or even as a Jungler, there is SO much diversity amongst his viable builds. The fact that his W scales with bonus HP leaves him very flexible and able to squeeze into any build that spikes up his health without sacrificing too much of his damage.My biggest gripe about's kit is his cooldowns and how those high cool downs interact with and hamper his kit. His Q, W, and E pack cool downs of 8, 18, and 11 respectively at max rank and can be quite frustrating in the face of any respectable kiter. For example, say you initiate a fight with an adorableby flipping him over your head, you nail your slow, and begin to wail on him. Whether it is by the tip of his Blinding Dart or Move Quick, after the initial slow from your E wears off, you are going to have a hard time both keeping up with him and continuing to auto attack enough to keep your three stacks of Frenzy online for a timely execute ( as the cool down is so long you can't realistically bite someone more than once or maybe twice a fight ). You also run into a similar problem in the face of strong CC champions (, etc ) who can easily disrupt your toss charge leaving you with no means of getting back to your target. Coupled with the incredibly small range and long cool down on your E, it makes sticking on that carry very difficult. While the summoner skill Ghost can provide a remedy to this problem every 210 seconds, it's still a turn off for me to not be able to nom awithout the stars aligning every team fight.It shouldn't go without saying that if you are able to sink your claws into someone, you are a literally a beast. His chain lightning-esque ultimate lets you pump out some serious damage. Even with base damage, if you can manage to clump an enemy group together you are dealing a massive 775 damage per auto attack before resistances. While this isn't exactly a situation you will commonly find yourself in, it is a lot of power wrapped up into a bruisers ultimate. Topping this off with an "all consuming" Frenzy activation can make you quite the threat to an enemy team.2)- A meta golem/standard bruiser build with some cheap CDR and utility items that sync well with's kit. While the natural Synergy between Warmog's Armor, Atma's Impaler, and Trinity Force make the most ofs damage while still leaving him rather tanky. Spirit Visage serves as a decent CDR / HP mid game item that helps amplify the effect of his passive and an early Philosopher's Stone into Shurelia's Reverie gives him cheap sustain and utility while also pushing his CDR closer to cap.3)- While it is a bit of a different look onfrom the other two builds, I found this one to still be effective enough to work. By abusing high HP and AP items, we can shift's damage more to the AoE side to really make him shine in a team fight. Combine this with the ridiculous Atma's Impaler and Warmogs combo and you got yourself one beefy bear. I would make a fair guess that this build is far too expensive to get to a fifth item in an average game, but filling out the last spot with a your choice of a proper defensive item would be the way to go. Something to sync with the ludicrous amount of HP you have or a Guardian angel would work best. An early Catalyst into Rod of Ages also comes with the advantage of nice regeneration to keep you farming and keep you healthy for team fights.... and that does it for my first new champion review! I hope you enjoyed it and I am planning on churning these out in the future. I hope I can overcome my nasty bout of Strep throat so I can continue mauling some faces off on the Fields of Justice!