.blend : [link] Made for the May Reddit Blender Contest. I made this piece by creating some terrain with Blender's terrain gen, then traced it's contours with curves. I gave the curves bevels then converted it to a mesh to give it a couple particle systems, one for grass and one for rockys stuffs. The road was made similarly, curve converted to mesh with a texture applied. Road diffuse and spec map made in GIMP, with the bump-map in shadermap pro.ROAD Textures:Diffuse [link] Norm: [link] Spec: [link] You may use this for whatever you wish, ask about crediting info first.