This is beginning of a new series of articles on the SMITE design tumblr!

The first one will be posted tomorrow!

Each article will focus on a single god, and generally these gods will be ones that are highly debated in the community. The articles will not go all the way back to beta/S1/S2 unless it’s very relevant to current balance decisions. Most of the reports will being with stats from early S3.



God Balance Progress Reports will include the following:

God statistical history of performance (win percentage)



God statistical history of popularity



More reasoning behind balance changes



Statistical results from balance changes

Stats will be handled in the following ways:

Actual win rates/play counts will not be exposed, instead the god’s rank out of total gods will be used.



example: God A is #15 in win % out of 90 gods in casual conquest



Stats will never be listed all the way up to the present time, we will stop at the most recent LAN or major balance change.



Stats will not be revealed for every single patch, instead we will focus on major data points.



These data points will revolve around LANs and S4 Launch

3.10 Summer Lan S3



3.21 Super Regionals S3



3.24 Worlds S3



4.1 Launch S4



4.6 Spring Lan S4



4.11 Summer Lan S4



Data points will include conquest only and will be primarily PC. Console stats will only be added on occasion when the god heavily differs between platforms, which is quite rare.