We’ve decided to move away from running a rotating game mode every weekend and instead will be running RGMs more sporadically, often alongside League events like Lunar Revel (Hunt of the Blood Moon), or last year’s Star Guardian: A New Horizon (Invasion). That said, we’ll still be running the most popular modes, like ARURF and the soon-to-be-returning One For All, from time to time too!

Why’d we make this change? Since League changes so rapidly, we often have to spend a bunch of time and effort updating classic modes so they work with the new and recently changed champions, items, and runes, while also adapting to other under the hood tech changes. For instance, we’ve been making our way through One For All’s bugs for over a month now.

And while playing the classic rotating game modes can be a ton of fun, some of these modes have grown stale and repetitive since they’ve been staple parts of the queue since its launch back in 2016. This combined with the awesome player response we saw for many of the 2017 modes, has led us to want to spend more of our time and effort crafting new game mode experiences that will surprise you, let you experiment, and deliver on memorable gameplay that makes you want to queue up for one. more. game.