Haxe Roundup 184

Peter Stefcek has released the Haxe build for genome2d v1.0.235. Checkout the changelog for the details.

Lubos Lenco has released an awesome 3D demo demonstrating the abilities of the Kha framework. Compiled to Javascript and rendered through WebGL.

Thomas Uster from Proto Games who are developing Pakka Pets currently on KickStarter has posted his first post on tigsource about using Haxe, OpenFL and Adobe Scout to create a fast and lean game.

This has been a little difficult to get my head around, but Heinz Hölzer has been working on higher kinded types with the help of Simon Krajewski, one of the Haxe’s core developer’s.

You should definitely checkout the announcement post over on the mailing for examples and explanations, posted by Heinz and Stephane.

And if you want to play with the experimental features, go download one of the supplied compiler’s that Heinz has built for you.

Vadim continue’s to make an amazing OpenFL HTML5 alternative, this time adding a fully Flash equivalent BitmapData.noise() into openfl-bitfive. Read how he did it.

Friedrich of Rat King Entertainment has committed his Phaser Haxe binding’s for everyone to enjoy! Phaser is a free and fast 2D game framework for making HTML5 games for desktop and mobile browsers, supporting canvas and webGL . Just in case you’ve never heard of it.

And to finish, over on the mailing list, Bruno Garcia has started working on dts2haxe which has the goal of mass converting the Definitely Typed repo.