The Advertiser

Your patron was as the stories tell, a mortal until one day the managed to

Spell Levels Spells 1st Command, Identify 2nd Locate Object, Magic Mouth 3rd Bestow Curse, Remove Curse 4th Compulsion, Confusion 5th Dominate Person, Geas

The Start of an AD-Venture

Starting at 1st level, you can beguile customers into buying your wares. You have advantage on charisma checks made to sell something or buy something at a lower price. You are proficient in the persuasion skill.

It's Raining Money!

Beginning at 6th level, as an action on your turn you can cause illusory money to fall from the sky in a 15-foot radius centered on a point you can see within 60 feet. Every creatures that enters this radius or ends their turn in it must make a Dexterity saving throw, taking 3d8 bludgeoning damage on a failed save, and half as much on a successful save. You must take a long rest before being able to do this again.

Geotargeting

Starting at 14th level, you can as an action pick a number of targets equal to your Charisma modifier within 60 feet to teleport anywhere within that range. The target must make a wisdom saving throw vs your spell save DC. A willing creature automatically fails this check. You cannot teleport a target into a creatures space. If you do they are instead teleported adjacent to that creature. You cannot use this feature again until you complete a short or long rest.

Brand Lift

Starting at 14th level, you can as an action target up to a number of creatures equal to your Charisma modifier within 120 feet that can see you. They gain advantage on all rolls until the end of your next turn. You can only use this once per long rest.

Eldritch Invocation

Catalog

Prerequisite: Pact of the Tome feature

Your book of shadows takes the form of a catalog of numerous items magical or not.

As an action you can present your catalog to the sky and call forth a delivery from your patron. This can be any common or uncommon item determined by the DM. In order to do this you must sacrifice an amount of gold equal to the value of the item you summon. You cannot use this feature again until you complete a long rest.