The Monk Level Proficiency Bonus Features Martial Arts 1st +2 Martial Arts 1d6 2nd +2 Greased Lightning, Slow Fall 1d6 3rd +2 Deflect Missiles, Monastic Sect 1d6 4th +2 Ability Score Improvement, 1d6 5th +3 Extra Attack 1d6 6th +3 Chakra, Empowered Strikes 1d6 7th +3 Anatman, Greased Lightning Improvement 1d8 8th +3 Ability Score Improvement 1d8 9th +4 Sect Feature 1d8 10th +4 Ability Score Improvement 1d8 11th +4 Forbidden Chakra 1d8 12th +4 Ability Score Improvement 1d8 13th +5 Sect Feature 1d10 14th +5 Brotherhood, Greased Lightning Improvement 1d10 15th +5 Mantra 1d10 16th +5 Ability Score Improvement, 1d10 17th +6 Sect Feature 1d10 18th +6 Anatman Improvement 1d10 19th +6 Ability Score Improvement 1d12 20th +6 Perfect Balance 1d12

Hit Points Hit Dice: 1d8 per Monk level

1d8 per Monk level Hit Points at 1st Level: 8 + your Constitution modifier

8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monk level

Proficiencies Armor: Light armor

Light armor Weapons: All Simple weapons, scimitars, shortswords

All Simple weapons, scimitars, shortswords Tools: None Saving Throws: Strength, Dexterity

Strength, Dexterity Skills: Choose two from Acrobatics, Athletics, History, Insight, Medicine, Stealth, and Survival

Martial Arts Your practice of martial arts gives you mastery of Combat styles that use unarmed strikes and monk weapons, which are scimitars, shortswords and any simple Melee Weapons that don't have the Two-Handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk Weapons and you aren't wearing medium or heavy armor or wielding a Shield. You can use Dexterity or Strength for your AC calculations and the Attack and Damage Rolls of your unarmed strikes and monk weapons.

You can roll a d6 in place of the normal damage of your Unarmed Strike or monk weapon. This damage increases at certain levels in this class, as shown in the Martial Arts column.

When you use the Attack action with an Unarmed Strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.

Greased Lightning The flow of combat intensifies your focus, causing you to enter a state known as Greased Lightning. At 2nd level, if you strike a creature with the bonus action attack granted by your Martial Arts feature you enter Greased Lightning, granting you a +1 to attack rolls and AC until the end of your next round. At higher levels in this class, you can deepen the Greased Lightning state. At 7th level, if you gain Greased Lightning while under its effects, they improve to a +2 to attack rolls and AC until the end of your next round. At 14th level, you can deepen it further to a total of +3 to attack rolls and AC if you gain Greased Lightning a third time.

Slow Fall Also at 2nd level, you can use your Reaction when you fall to reduce any Falling damage you take by an amount equal to five times your monk level.

Deflect Missiles Starting at 3rd Level, you can use your Reaction to deflect or catch the missile when you are hit by a ranged weapon Attack. When you do so, the damage you take from the Attack is reduced by 1d10 + your Dexterity modifier + your monk level.