hagagaga said: War: Duel some guy who's been your rival since before your last character died. Who is this count? Why is he a rival for an emperor?



Hunting: For some reason, Paradox believes that medieval rulers were vampires who could become healthier by stealing the life force of animals.



Intrigue: Assassinate to your heart's content.



Seduction: Do something that, when NPC's do it, annoys you to no end. Also do the wives of those NPC's.



Rulership: Sit at home and do nothing. Have a stable realm. It's like being Jain, but in a more interesting part of the world.



Business: Have money. Go on trade expeditions. Bring a priest and anger whoever it is.



Carousing: Have parties and make the other guys in your realm like you more.



Family: Get your wife to stop plotting your assassination.



Scholarship/Theology: People actually do this? Click to expand...

Hunting: Quite useful to extend ruler's lifespan. Especially when you're over 50.Intrigue: Useful if you don't have skilled (24+) and loyal spymaster, otherwise unnesesary.Seduction: Do you need proper heir? All your sons/daughters are useless idiots, inbred or even imbecile? Try this! Spam your bastards and legitimize one, who's eiligble and skilled enough! Also useful when somebody is trying to produce bastards for you.Rulership: Do you need stable realm or perhaps to improve your stewardship? Try this! Only risk is to get depression or stress, however depression is useful to get rid of useless rulers!Business: Do you need money or perhaps positive modifiers increasing your demense effiniency? Do you want to improve your stewardship? Get this!Carousing: Useful when you want to get board games modifier or just improve relations with vassals. Otherwise not so much.Family: Haven't tested yet, so I'm unsure what I'd get with this above better family relations.Scholarship: Always useful. Technology points are always welcome.Theology: Poorer brother of Scholarship. Useful when you want to get additional learning bonuses. Otherwise, not so much.