Believing that consistency is critical, Watch Dogs

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"Right now the frame rate we're focusing on [is] a steady 30 [FPS]," said creative director Jonathan Morin in an interview with VideoGamer . "There's always a balance, especially for open world, between the simulation and the rest. I think for where we are, the most important thing is the steadiness and [ensuring] that it's always capped the same so when you play it it feels right."The subject of the next-gen versions' native resolution was also broached, but Morin said he was unsure as to the answer.Just yesterday, Guerrilla Games revealed its PS4 launch title, Killzone: Shadow Fall, doesn't run at a consistent 60 frames per second. In order to achieve the level of visual fidelity seen in multiplayer, Guerrilla allows the framerate to drop at times -- but it claims "usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway." Shadow Fall's single-player runs at the same 30 frames per second that Watch Dogs does.IGN will be speaking with Morin today and asking him the questions about Watch Dogs that you want answered . Stay tuned for more details about the open-world title ahead of its launch this November on Xbox One, PlayStation 4, Wii U, Xbox 360, PlayStation 3, and PC.

Chris Pereira is a freelance writer who agrees consistency is most important, which is why he likes it so much when PC games offer locked framerate options. Check out what he's saying on Twitter and follow him on IGN