Originally when seeing some of the plots that were spoiled in Legacies, my thought was that you won’t often see any of the 3+ cost plots get used because it inhibits the team building and you can often squeeze in an Elite character (2nd die when non elite) or an overall better character into the team. After the full release of Legacies things changed a bit because with the inherent Power Creep, the overall costs of characters got lower and their stats got higher. Talzin and Aayla (and maybe Yoda, but 13 is tough) being at 12 points gives you a lot of room to work with and they are the premiere characters to use when looking at decks with 5-die starts because their die + ability + stats are relatively under-costed.

What if I told you that Palpatine1 was being printed again but with some changes. Now he is 20 health with the same ability for his die resolution, but we change his die sides to 2 ranged, 4 ranged, 2 discard, 2 discard, 2 resources, blank?? He always seemed potentially strong, but removal on his dice were too good and 15 health was often too low when we look at decks being able to throw down 8 damage in a round. Those new stats would probably be pretty amazing. Well, they kind of did that but in the form of a Yellow Hero Character after cutting him right down the middle.

He’s effectively better than half of what Palpatine1 is since including his effect we are looking at 2 damage, 3 damage, 2x 1 damage +1 discard, and 1 resource + 1 damage. It’s a bit unfair to count the indirect as 1 damage, because it isn’t actually direct damage, but over time it adds up and people are likely to full on go for his throat since he is also the reason you get to play / pack both Easy Pickings and Friends in Low Places which are super strong cards.

We’ve talked about Aayla being undercosted (no not asking for a nerf, we abuse what we got here!!!). The last part of the puzzle that I’m playing with is Built to Last. I put both pictures to prevent confusion, but anyone that has met BobbySapphire has seen how amped he is about his Millennium Falcon belt buckle.

Built to Last is a really interesting card, because it requires you to build around it with Unique upgrades and doesn’t give you any benefit at the start of the game, but I’ve found it to be pretty filthy (amazing) and I was getting an additional resource from it per round + getting that sweet redeploy ability going. Profitable Connections costs 3 and starts you with 1 resource, but the Built to Last builds can easily show immediate returns in the first round and continue to build up and crush your opponent each round after. The days of playing your 2-drop weapon and then not having any resources leftover to play removal could be over with this card (at least for Hero, because Villains got the short end of the Unique stick). Here is the initial deck build and it still needs some work but it definitely had some great things going for it. A good chunk of it will be Trilogy legal so it has the potential to bust some shit up in those events.

I’ll start off letting you know that the Battlefield was just a random choice I made because I figured I’d be light on re-rolls and thought it could be interesting. If you need more speed, you could go with Secret Facility, but then you don’t get any sneaky claim resolution if Aayla is chilling there with her special pestering the opponent and no other die in the pool. You’ll notice that I went with 11 Unique upgrades (never leave home without Force Illusions) and ignored every other die upgrade outside of Force Speed. The initial testing was to make sure that I can efficiently make use of Built to Last and I even packed double Lightsaber Pull to bring the count up to “13” so that I nearly guaranteed myself a Unique in every hand. Technically to start we only have 8 cards that can let us play a unique round 1 without an additional resource so we end up with 81% chance to see our opening hand with one and that goes up to 96.5% if we ditch all 5 cards because we whiffed the first time. 1 in 20 I don’t start with an immediately playable unique is about the best you can ask for at times. You may notice that my choices seem a bit odd so we’ll go over the 3 drops first.

You might be thinking to yourself, why Rey’s Lightsaber when it already has redeploy and is technically weaker than Luke’s. It’s really about the usefulness of the shield, different options (we can’t have two of the same unique down), and that it is tutorable by Lightsaber Pull whilst also still playable on Cassian and has better sides. Zeb’s Bo-rifle also looks a bit odd but it’s probably the best upgrade in the deck pound for pound since once you give it redeploy, it becomes pretty massive. Luke’s and Obi’s are there for the die sides also being pretty massive and we’ll go over that after take a peek at the other offensive weapons.

This deck wouldn’t have been nearly as playable if FFG didn’t lose their minds and power creep the shit out of Way of the Force cards. 2 drops with 1/2/2 for damage are really good and honestly might have needed a modified side, but once you add redeploy to Ezra’s I really question if people even understand the design flaw in what they did. It has a bunch of different sides and slows you down IS NOT enough to merit that shit, go home designers, YOU’RE DRUNK! Their error is our profit though and we have a great way to start off in the deck, and yes, i know that the redeploy doesn’t matter because we already got it from Built to Last, but I wanted to talk about the silliness of what they did since every other 2 drop redeploy looks like complete garbage now. So the plan was to go with maximum value efficiency from each of those upgrades.

Zeb’s Rifle: 2/3/2/3 for damage

Obi’s Saber: 2/3 for damage, 2/2 for shields which are technically weaker, and then 1 shields + 1-3 damage UNBLOCKABLE which can get nutty all of a sudden real quick

Luke’s Saber: 3r1/+3. 2 shields, 2 unblockable OR 2 shields

Each of those has a minimum of 4 sides of 2 value with Zeb’s being worth 11, Obi’s 11-13, and Luke’s 11 as well (counted the resource sides this time around). Rey’s is only 2/3r1/+2 which gets us to 9, but the built in shield and ability to play on Cassian makes up for the difference. Ezra’s and Luke’s Rod are 7’s which is fine for a 2 drop and 1/2/2 for damage is shit amazing. After that we have Maz’s goggles which helps with Focusing, Ramp, or peeking so it has 5 great sides and also triggers our Built to Last for 1 resource, which means we can play that and a 2 drop upgrade round 1 or that then overwrite into a 3 and keep going.

The deck is a bit low on total health, but it makes up for it in the ramp department and that when a character dies, you maintained all your big upgrades right over to the other character to keep on trucking. It seems to start off in a bit of a weird place because Cassians indirect damage goes on the other character, but that ends up being a benefit when you decide to switch targets (due to defense being too much to bust through) as well as after trading a character then their leftover person is already softened up a bit and you’ve got Aayla with a “Super Suit” ready to punch someone to their doom. I forgot to put in Friends in Low Places and unfortunately I don’t have an answer for you on where to put it, but I think you’ll be able to figure that out for yourself if you decide that you want it. Here is the stream from a few days ago if you want to see me play it through a bit. It’s definitely not in its final form and needs tweaking but it was a great first showing with how it felt. I don’t talk about the removal because a lot of it is pretty standard and I was testing stuff out.

~HonestlySarcastc

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