Dedicated Content Patreon Donator This item is dedicated to: YuH

Abandoned Slime Staff Statistics Type Weapon Damage 56 Summon Knockback 3 (Very Weak) Mana 40 Use time 19 Very Fast Tooltip Cast down from the heavens in disgust, this relic sings a song of quiet tragedy...

Consumes all of the remaining minion slots on use

Must be used from the hotbar

Increased power and size based on the number of minion slots used Grants Buff Astral Jelly Buff tooltip The mini astrageldon slime will protect you Inflicts Debuff Astral Infection 100% chance

Debuff duration 2 seconds Debuff tooltip Your flesh is melting off Rarity Sell 12 Dropped by Entity Quantity Rate Astral Slime (After defeating Astrum Aureus) 1 3% / 5%

Summons Minion Astral Jelly (minion)

The Abandoned Slime Staff is a Hardmode summon weapon that is dropped by Astral Slimes after Astrum Aureus is defeated. When used, it summons a rocky Astral Jelly slime minion, which bounces near the player and fires lasers at nearby enemies. If the player strays too far away from the slime, it will equip an armored jetpack and fly to catch up with them. When the slime is summoned, it will immediately occupy all of the player's remaining minion slots. For each minion slot it occupies, its damage and size are increased.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Abandoned Slime Staff has over a Ruthless one is knockback.

When summoned, the slime's damage is multiplied by: 1 plus log 8 of the player's remaining minion slots. The damage value is rounded to the nearest integer. The slime's size is multiplied by: 1 plus log 10 of the player's remaining slots. For example, if the player had 4 remaining minion slots when the staff was used, the resulting slime's base damage would be 93. 56 * (1 + log 8 (4)) = 56 * (1 + 0.66667) = 56 * 1.66667 = 93.33 , rounded down. The slime would be approximately 1.60206 times its base size. (1 + log 10 (4) ) = (1 + 0.60206) = 1.60206

of the player's remaining minion slots. The damage value is rounded to the nearest integer. The slime's size is multiplied by: 1 plus log of the player's remaining slots.