CALL OF DUTY RANT

Advanced Warfare comes out: wow no zombies this game sucks good job Sledgehammer you had a chance to do something cool

Announces Exo Zombies for Advanced Warfare: Wow Sledgehammer so original why not come up with your own game mode instead of ripping off Treyarch

Community: Hey Treyarch make a zombies map that’s huge so people can explore all over the place

Treyarch: announces Tranzit, map so large it needs a bus to transport

Community: Treyarch the map is too big, it sucks you guys did a horrible job on this map!

Neversoft: Here’s a new unique game mode that parallels Zombies but with a linear storyline

Community: Yeah that’s cool but Ghosts sucks so thanks anyways

Now here’s the reason why this gets me upset. These companies LISTEN TO THEIR COMMUNITY TO MAKE THEIR GAME BETTER. Granted they had moments of money grabbing in the process they did listen to the community to make their games enjoyable. At least, for those that play a game to enjoy it and not to complain about every flaw or weapon that isn’t glitched or overpowered. For YEARS Zombies fans have asked over and over for a map gigantic compared to others for the sake of exploring, and Treyarch delivered in Black Ops 2 with Tranzit. However, problems arise when people realize that Treyarch wanted to turn up the difficulty on Zombies to make up for Buildables added into Black Ops 2 as well, such as the famous Zombie Shield. Difficulty increases include the addition of lava (understandable if you did the Moon easter egg, where SPOILERS you incinerate the earth with nuclear missiles launched from the moon END SPOILERS), however I believe it a little unnecessary for a zombie on fire to explode when it dies. Other complaints come from maps that are not easy to train on (run around with hordes of zombies with ease) such as Die Rise, a map made for difficulty and verticality. The latter manages to split up a group more than can be accounted for, forcing quick thinking and reevaluation of strategies to survive the increasing hordes. In fact, the only real mistake I think Treyarch ever made was making Turned the way they did. It was a VERY good idea in theory, but the actual game play of 1 human vs 3 player controlled zombies becomes very irritating when the human sits in a corner for the entire game. Not entirely Treyarch’s fault but the game mode could have been rebooted to be more of a 4 humans vs AI zombies and multiple human controlled zombies.

As for Raven and Neversoft, they get my respect for making something entirely new by modeling it after the reason that most people still play Call of Duty today. The Extinction mode originally made players believe that the creatures were aliens, but as the story progresses we realize these creatures (dubbed Cryptids) are the alpha species of Earth, surviving deep within the earth after an apocalyptic event. Of course, anyone that hasn’t bought any DLC (going back to my money grabbing from earlier) wouldn’t know any of this and would continue to think the creatures were aliens. That being said, Extinction was made as a multiplayer campaign like style unlike zombies which leads players through a series of Easter eggs as they survive harder waves. But because most people didn’t like Ghosts, mostly because of too much camping, not enough 360 no scoping, no places to camp on one specific map, etc., the game is horrible and shouldn’t be bought. If you want to play a game for fun and actual fairness (to a degree in Call of Duty, there will always be campers regardless) then Ghosts is fun and worth the money.

And now for Advanced Warfare. Honestly at first I was biased against this game after being disappointed with Modern Warfare 3, but I still looked at info on it months before release because of comments and rumors going around of a game mode called Exo Zombies. I was ecstatic to see how this would turn out, but comment wars were waged on any page I looked at. It was either Treyarch Supremacists (don’t get me wrong Treyarch is my favorite of the three companies making CoD but I won’t say no to another one because Treyarch wasn’t the one making it) yelling about how it’s not real zombies and anyone that plays this should be ashamed or other players saying how because Ghosts “was bad” this game will be bad too. Months passed and the game finally got released. Not a sign of any kind of zombies, just the survival mode that Sledgehammer usually incorporates. Immediately people start complaining about how zombies isn’t in this game, despite all the previous complaints. About half a month later solid evidence is revealed proving that Exo Zombies is real and again, people start complaining. Why are you ripping off Treyarch? Come up with your own game mode instead of ripping off Treyarch. Most of the complaints revolved around this. See the message yet?

The Supremacists are trying to discourage people actually interested from doing what they want. People are complaining when they don’t get their way or when things are too hard. If you make the majority happy, you’re still upsetting the minority. If you make the minority happy, you upset the majority. Ironically, a rant that began about people complaining about Call of Duty turned into a message that relates to the real world too.

If you’re going to upset someone either way, you might as well make what you feel is the majority to be happy, because any way you put it someone loses or someone complains.