(Scroll down for the subclass) Compendium Landing Page Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium. Future work Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests. Released Work # Monk Title Date released Description 1 Way of the Closed Circle 9/07/2017 A Grappling monk based off Akido. Can do powerful throws and a nerve pinch 2 Way of the Brawler 9/08/2017 An improvised weapon monk, based of Jackie Chan and action comedy 3 Way of the Planar Jouster 9/08/2017 Psionic monk that projects force out of his blows and walks throug the air 4 Way of the Blazing Cinders 9/09/2017 An agressive fire taekwondo monk with sweep attacks that spread fire 5 Way of the Winding Path 9/09/2017 Pinball monk based on Daoism and Yip Man. Bounce off walls! 6 Way of the Bo 9/10/2017 A monk that wields a long staffed weapon - "spin" mechanic on misses. 6 Way of the Five Forms 9/11/2017 (scroll down for the subclass)





























Design notes for this monk

To be honest, I've been releasing some of the more polished monks first - not because they are necessarily the good ones but because they are easier to polish.

I think this one at this point is playable but I don't recommend it - there are some design problems that lead to some stance choices being better than others. I guess I'm releasing it now because I've iterated a bunch of times and nothing has clicked for me yet. Strangely, the 3rd level feature is the one I've been the least happy about because I feel like it could always be better.

So here's the pitch for the monk: you have a couple of different forms which may or may not require bonus actions and may last until the end of your turn or the end of your next turn. I had them have a passive and active bonus because I wanted to incentivise switching between forms. Originally each one had a larger power budget but took a bonus action but I removed this because people seemed to think it competed with flurry too much at later levels.

The design challenge is to come up with stances that are used approximately often and also have some synergies - But none of the synergies are strictly better than the others. Right now, I'm playing around with shoving and grapple, but we'll see. I might go back to the bonus action stance becuase if a stance requires a bonus action I'm more justified in adding more significant damage bonuses.

Anyway, without further ado...