cards of fate

At the first level you posses 10 cards of fate. Theses cards are infused with the powers of The Fates themselves, their powers are able to be used when the card is drawn as an act of fate from the deck by those who make a pact with them. After a long rest you are allowed to roll a d10, X amount of times based on your level shown in the table, to determine which of the 10 cards of fate you possess and can use at the start of combat to alter the battle until the next long rest.

Once used at the start of combat the cards power is consumed making it useless until the next long rest is over. After rolling for a card you must then flip a coin, heads means the card is its normal powers will occur while tails means its powers are in reverse.

Once the cards have been drawn you have the option to reroll the cards but the fates do not like trying to defy their will but will allow you to reroll all the cards for new ones but at a cost. The last card you get will become marked and have the chance to become a cursed card. If you choose a marked card during the start of a combat as your card of fate you must flip a coin to see if the card will function normally or the card will become cursed and have negative effects. Your first reroll will make 1 card marked, a second reroll will cause 2 of your cards, ect.

The effects of the card of fate last until the single fight they are used at the beginning of are over, the card must be decided upon and selected before initiative is calculated and only one card may be used during a single battle.