With this process in mind, I decided to try the system using Maya and Redshift and the results are amazing, when working on the first batch of renders I found that the actual network is the same for all render engines. There is only one connection into the material itself, making it really malleable and easy to use.

This is first result for this material in conjunction with an actual texture scan for the color itself, blending the best of both worlds. This is the first pass without procedural noise simulation for realism.