Our 3D-Asset creation workflow

I figured out that one development aspect that was not covered here is the workflow of 3D asset creations so that's what I'm gonna talk about today.

A lot of indie teams are opting for buying or "borrowing" 3D assets instead of creating them, and I get it: creating complete 3D objects is time consuming. Well, we are not doing that. Instead, we chose to create our own 3D assets because that way we have more control on ... .