Malnore's Magical Managerie

Armor

Invisible Armor

Any Armor, Rare

Armor that has been enchanted with permanent Invisibility. If the loses its invisibility it will regain the invisible property in 1d4 + 1 days.

Mirror Shield

Shield, Very Rare

A mithril kite shield with the majority of the front being covered in polished, reflective silver plating.

Requires attunement

The Mirror Shield has nine charges. When the wielder would be hit with an attack spell, they can use their reaction make a Dex save of DC11 + spell level. On a success, they may expend a number of charges equal to the spell's level to reflect half the damage back to the source.

The Mirror Shield recovers 1d6 charges each day at dawn

Atlas Helm

Helment, Very Rare

A Roman style war helm with deep blue and green plumage/brush on top. The helm itself is bright steel with deep black trim

Requires attunement

While wearing the helm, your Strength is increased to 24

The wearer counts as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.

The wearer exudes an aura of absolute strength, giving them advantage on intimidation checks

Pugilism

Arm Wrappings, Legendary

Cloth arm wrappings gilded and laced with beautiful patterns of intertwining gold and silver

Requires Attunement

Wearer must be otherwise unarmored to receive any bonuses from Pugilism

Increases the wearers Armor Class against melee attacks by half of their Dexterity modifier, rounded down (minimum of 1)

The wearer gains a +2 to all attack and damage rolls for all unarmed strikes, and may perform one unarmed attack as a free action each turn

The wearer gains +10 movement speed

Weapons

Dragon Bone Weapons

Any weapon or ammunition, Rare-Legendary

Any weapon or ammunition can be a dragon bone variant and to be considered a Dragon Bone Weapon, the blade or damaging part of the weapon must be made of the bone. The weapons inflict one extra d6 of damage, the type depending on the kind of dragon the bones came from (determined by the DM). The player has no way to know what kind of damage it will do until using it for the first time.

Young Dragon Bones (Rare) give the weapon +1 to all attack and damage rolls

Adult Dragon Bones (Very Rare) give the weapon +2 to all attack and damage rolls

Ancient Dragon Bones (Legendary) give the weapon +3 to all attack and damage rolls

Rubber Mallet

Weapon (Warhammer), Rare

This warhammer has a strong wooden handle and a barrel shaped head of solid iron

When wielding this hammer, the user’s body becomes unusually pliable and capable of stretching given enough force

The wielder’s melee range is increased by 5 feet, and gains resistance to lightning damage and non-magical bludgeoning damage

Khyber Blade

Weapon (Any blade), Very Rare

This geometrically ornate steel sword hilt/handle contains a Khyber Dragonshard