You have made a pact with an Elemental Prince - one of the eight rulers of the Elemental Planes, a being of raw elemental power. Such beings carry with them overwhelming destructive power. Whether it be one of the Princes of Elemental Good who seek to protect the chaotic harmony of the elements through pacts struck or a Prince of Elemental Evil who grants power as a means to tear down the foundations on the Material Plane, the power with which they grant is often destructive and always tied to the Elemental Prince’s element. See the table below for the primary options available for an Archomental patron.

Elemental Shroud

Starting at 1st level, your connection to your Elemental Prince allows you to call upon their favored element to aid you in combat. As a bonus action, you can call upon your patron’s power to grant you one of the following abilities, based on your Patron’s favored element. Elemental Shroud lasts for 1 minute or until dismissed as a free action and cannot be used again until you have finished a short rest.

Air: Gale Force Aura

A gale of wind surrounds you, buffeting oncoming attacks and protecting you. While the aura is active, you have resistance against thunder and lightning damage. In addition, all ranged attacks have disadvantage against you.

Earth: Crystalline Skin

Great green crystals grow from your skin, protruding and covering your body. While this ability is active, you have resistance against all non-magical bludgeoning, piercing, and slashing damage. As a bonus action, you can force the protrusions to forcibly eject from your skin, ending the effect, and causing all creatures within 15 feet to make a Dexterity saving throw where the saving throw is equal to your spellcasting DC or suffer 3d6 piercing damage.

Fire: Fire Shroud

You call upon the flames of your patron and engulf yourself in a shroud of magical fire, from head to toe. While this ability is active, you have resistance against fire damage. Whenever a creature touches you or hits you a melee attack from within 5 feet of you, the creature takes fire damage equal to your Charisma modifier.