Requested Features and Enhancements Implemented in Prepar3D v3.2

Release Notes

The Prepar3D v3.2 update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates including increased performance for multiple views and touch gesture support.





In addition, for Professional Plus users, Prepar3D v3.2 introduces two new advanced simulation capabilities:

SimOperator , a native Instructor Operating Station (IOS), enabling real-time scenario creation and modification. Instructors can now control the simulation in real-time by freezing users, introducing failures, and much more.

, a native Instructor Operating Station (IOS), enabling real-time scenario creation and modification. Instructors can now control the simulation in real-time by freezing users, introducing failures, and much more. Distributed Interactive Simulation (DIS) support. You can now integrate Prepar3D with other simulations using the IEEE standard for conducting real-time platform-level interactions. Current integration supports Entity State, Fire, and Detonation PDUs with additional capabilities coming in future releases.

The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v3.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the Prepar3D v3.2 Client, you must first uninstall the Prepar3D v3.0/v3.1 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.2 Client update will require you to reactivate your product, however if you have an internet connection it will be automatic. For more information please view the Prepar3D v3 Download/Installation Instructions from the Prepar3D.com Downloads page.

Prepar3D Client

General Platform Updates New Features Added gesture support including pinch to zoom and camera panning when using touch-enabled displays



Converted SimConnect Option Menu to Scaleform



SimOperator - A native Instructor Operating Station (IOS) based on SimDirector ( Professional Plus )

)

Distributed Interactive Simulation (DIS) Support ( Professional Plus )

) Fixes and Improvements Fixed bug that prevented Invalid Locale message from being ignored



ATC message box can now be shown/hidden through UI settings



Fixed bug that prevented custom cameras from saving into scenario file when using more than one view



Fixed bug where favorite vehicles could be cleared out when opening the Select Vehicle screen



Fixed tab order and focus issues for various UI screens



Installer now populates default install directory with location used by content/scenery when making client-only updates



Fixed bug that prevented placed scenery objects from disappearing after loading when using low graphics settings



Fixed issue where certain menu items would still be enabled when Instant Replay was active



Corrected default Avatar attach/detach conditions when loading from configuration files



Improved camera saving and loading in Avatar mode



Fixed bug in Scenario Startup screen that prevented user defined weather from restoring when switching themes



Fixed bug in Scenario Startup screen that caused selected weather theme to apply when pressing cancel



Fixed bug that would prevent snow textures from disappearing when changing weather in the UI



Fixed memory leak that would occur when using panel serialization



Reverted default scenario weather to Fair Weather from Cold Fronts to prevent wind from pushing aircraft to the right



Reorganized menu bar layout



Fixed bug where load would occur when hitting cancel from the startup screen after changing weather



Fixed bug where menu bar could sometimes be focused when alt-tabbing back to Prepar3D



Fixed bug that increased load times for certain third party add-on sceneries



Position freeze state now shown in InfoGen text



Fixed bug that could cause axis values for some control devices to be overwritten with 0



Fixed bug with email activation verification causing shut downs without notification



Extended max range of saturation slider in UI to 2



Reorganized several UI screens



Fixed bug where Time Preview window would still be on screen when opening other UI screens



Fixed bug that caused certain controller names to not be detected



Added additional spacing between menu item text and shortcut text



Added SimConnect call to get average surface elevation



Fixed bug that prevented mouse clicks from processing in certain aircraft



Fixed bug that could cause anti-cheat message to be displayed when new players join multiplayer sessions



Added more detailed avatar attach/detach notifications



Enhanced camera and position calculations where camera position would incorrectly shift when rotating vehicle



Pressurization system now simulated for non-user aircraft



Fixed bug which could cause attached objects to shift based on heading at high altitudes



Fixed bug where boolean entries not present in the Prepar3D.cfg would get modified to true



Saved Flight Plans are now referenced by a relative path to the scenario file instead of an absolute path



Fixed bug that prevented Scaleform Panel gauge callbacks from being called when reloading scenarios



Fixed bug where gauge update would only get called once when using Scaleform panels



Fixed crash that could occur when clicking on certain airspace boundaries in the map



Fixed crash caused by using the same .swf in multiple windows



Updated Select Vehicle screen to show/hide vehicle details



"Show Only Favorites" and "Group By:" filters in the Select Vehicle screen now persist



Fixed bug that prevented clicks from passing through transparent areas in Scaleform panels



Fixed bug that prevented global Minipanels from opening



Added Spoiler On and Spoiler Off control settings



Added Hat Switch POV controls for Elevator/Aileron Trim and Elevator/Rudder Trim



Fixed bug where Scaleform Panels would not resize properly with main window



Added ability to sort controller devices by name or number (number matching the SimConnect_MapClientEventToSimEvent ID)

Rendering and Performance Updates New Features Subsurface scattering effect now applied to SpeedTree leaves



Shoreline waves now appear along coastlines



Special effect objects now support the static sprite flag enabling spawned effects to move with its emitter

Fixes and Improvements Improved overall rendering performance



Fixed bug that prevented surface condition effects from triggering



Reduced GPU memory bandwidth usage



Fixed runway line aliasing seen with higher dynamic reflections settings



Toned down wind effect on SpeedTree trees



IR now applies to SpeedTree trees



Fixed bug where light system would scale particles when zooming in



Fixed bug that could cause scenery and bridges to move with 3D waves



Increased autogen building draw distance



Fixed bug that could cause autogen buildings to float in some cases



Fixed bug that could cause emitted effects to spawn in incorrect locations



Fixed bug which caused controller based effects to spawn when application was paused



Fixed bug where certain SLI functions could be called when SLI was disabled



Reduced cases of autogen buildings floating above ground



Fixed bug where undocked Scaleform panels could go black when switching between different GPUs



Fixed bug that could cause fresnel color issues in certain materials



Fixed bug that could cause certain bump textured models to flicker



Fixed visual bugs with certain specular map textures



Fixed bug with terrain texture requests across multiple GPUs



Smoothed out planar reflection altitude transitions



Improved SLI performance when using reflections



Fixed bug where effects that would trigger during a vehicle crash would persist for a few frames after reset



Fixed bug that could cause Scaleform RTT elements to not reload when exiting and re-entering the vehicle



Fixed bug where aircraft labels would drift away from the aircraft when it banked



Minor performance improvement to CubeMap render



Fixed bug that caused 3D waves to influence float planes too strongly



Fixed bug that could cause certain effects to spawn twice with animation events

SimDirector Updates New Features Added touch controls when using touch-enabled displays



Can now export all objects or specific groups to object file (.xml)



Visual references to ownship can now be hidden, simplifying visualization for complex scenarios



Visualization nodes now show useful properties for the corresponding object



Groups can now be set to different colors



Added ZOrder property to OpenPanelAction and MenuPromptTrigger

Fixes and Improvements Improved visual appearance during loading



Quick access items now persisted between runs



Fixed backstage button highlight color



Fixed bug that would cause objects referenced grouped objects to be incorrectly removed from the visualization in certain cases



Made toggling Execute Unreferenced Actions on and off easier



Added warnings for actions that are unreferenced when Execute Unreferenced Actions is set to false



Moved object manipulation to separate ribbon item



Merged all import options to single button



Can now select scenery export format (.sxml or .bgl)



Fixed bug where collapsed state of Preview windows would not persist



Added new hotkeys, default key mappings, and hotkey text descriptions



Selected object is now unselected when clicking terrain (can be toggled off if desired)



Fixed bug which prevented new objects from being referenced in trigger logic when using "Redirect Incoming References"



Fixed crash bug that would occur when ctrl drag dropping one visualization node to another when the first node was not selected



Fixed bug that could cause the ownship to be mistakenly selected in certain cases



Fixed bug where the object properties preview window and title would not get updated when changing vehicles



GaugeVariableName now allows custom properties



Fixed crash bug that could occur when using SetTargetAction on unsupported objects



Fixed bug where sorting could be incorrect when adding or renaming certain objects in the Scenario Objects View



Waypoint List connectors for selected waypoint lists are now green



Added additional quick action buttons to visualization nodes



Fixed bug where scenario was not marked as modified after making changes to object attachments



Fixed crash bug that could occur when trying to make a group before the catalog was loaded



Updated Visualization text for various objects



Fixed bug that could cause app to be disabled when opening the Visualization during certain Progress Log events in Preview mode



Fixed bug where a double load would occur when entering SimDirector with RealismOverrides that affected Terrain Settings



Made the "Duplicate" behavior consistent between the keyboard shortcut and context menu



Fixed bug where scenario could not be edited after canceling out of the Select Vehicle screen



Fixed bug where the UserAvatar icon would show when attached to a vehicle



Cylinder Position in CylinderPathArea can now only have on child set at a time



Fixed bug where the bounding box toggle setting would not apply to Scaleform Objects



Relative size can now be set in OpenPanelAction for Scaleform Panels

SDK and SimConnect Updates Fixes and Improvements Fixed memory leak that would occur when creating cameras through SimConnect

Multiplayer Updates Fixes and Improvements Minor updates to multiplayer UI



Fixed bug where Scenario Objects would not be cleared when rejoining a multiplayer scenario



Fixed bug with serializing spoiler handle values



Fixed bug where attached avatars were separate selectable targets



Fixed bug where pause menu would not display if host paused scenario without providing a reason



Shared cockpit now supported in structured scenarios



Containers now synchronized during multiplayer structured scenarios



Added player count to role labels

Prepar3D Content

General Updates Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions

Prepar3D Scenery

General Updates Improved vegetation alpha to coverage



Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions



Fixed bug causing visual artifacts with certain mission objects



Fixed visual defects with glass and z-fighting with certain buildings in KATL

Prepar3D SDK