







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.26 client by switching to the "0.0.26" branch on Steam via the "Betas" properties tab.​

New Content

New Item: Carbine

A lightweight, semi-automatic firearm that provides greater mobility and rate of fire

Requires Technology Level 2

New Item: 7.62 Carbine

Standard ammunition for Carbines

Gameplay Features & Changes

New small arms damage modelling

Weapons can now fire well beyond their maximum "effective" range, but damage falloff is applied

This means that even a Pistol can potentially hit a distant enemy with low damage

Garrison House structures have been added to Deadlands and Umbral Wildwood

Game Balance

Bleed is only applied if damage received meets a minimum threshold (25% of total player health)

Stagger is only applied if damage received meets a minimum threshold (25% of total player health)

Soldier Supply production time increased by ~75%

Mortar, Mortar Ammo, Rpg, and RpgAmmo require Technology Level 2 at the Weapons Factory

Small arms weapon balance:

Rifle:

Base damage increased by 25%

Equip time reduced slightly

SMG:

Maximum effective range reduced by 27%

Equip time reduced slightly

HMG:

Base damage increased by 20%

Maximum effective range reduced by 20%

View distance decreased by 10%

Pistol:

Maximum effective range reduced by 12%

Revolver:

Base damage increased by 20%

Maximum effective range reduced by 18%

Other Changes

Callouts: Quickly communicate location sensitive information to other players

Press "F" to activate Callouts screen

Can be used on the HUD or on the map screen

Additional features and improvements will come to Callouts in the future

Town Hall asset refreshed

Help screen has been refreshed

Aim animations improved for small arms

Major Bug Fixes

Transport Trucks no longer turn slowly when FPS is low

Expired Soldier Supply orders no longer yield Crates

Soldier Supply production time no longer produces at twice the intended speed

Visibility is no longer blocked when firing out of the second floor of a Garrison House while crouched

Several Garrison Houses no longer have their entrances blocked

Exit will no longer be blocked when exiting a Howitzer

Player no longer "twitches" when rotating while aiming in the East direction

Small arms shot no longer goes in the opposite direction when target is too close to player

Known Issues

After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired



