GENERAL

TLDR: Ultimates now have a 4 th rank at level 24 XP no longer shared among maxed heroes → more heroes reach level 25 Illusions reworked Any hero can be denied if <5% max HP under a debuff Consistent Rosh interactions Reworked talents New items Items have better components : Abyssal, Battlefury, Bloodstone, Dagon, Daedalus, Hex MKB now only grants True Strike when Minibash procs Critical Strike now has True Strike



GENERAL

All Ultimate abilities can now be upgraded to a fourth rank at level 24 Includes Meepo’s Divided we Stand Does not include Invoker



Buyback penalty now affects experience gain (60% reduced gain) Experience is no longer shared amongst heroes who have reached level 25



When Glyph of Fortification is used: The immunity also applies to your creeps Your tower uses Splitshot, striking all enemy units



Ranged creep exp bounty from 90 to 60 Melee creep exp from 40 to 60 (total creep wave exp is 240) Removed extra melee creep from midlane



Illusions reworked:

Illusions no longer grant gold/exp when destroyed Does not apply to Arc Warden’s Tempest Double (which is a Clone, and not an illusion) Illusions no longer applies Radiance Burn aura (damage/miss) Illusions can now attack Roshan, but deal no damage Illusions now deal no damage against towers



Created a new category of units, Clones Clones are fully treated as heroes (except for breaking Smoke of Deceit), deal 100% damage, take 100% damage, and can copy all non-ultimate abilities and gain experience for the main hero Clones benefit from items in the same way that illusions do: do not gain raw damage/armor nor some passive abilities, and cannot use active abilities. Tempest Double is the exception to this rule Meepo Clones still only equip Boots (and Scepter – see Aghs upgrade) Clones kill bounty/exp is now equal to that of its created hero Ignores kill sprees The following are now classified as Clones Meepo’s Clones Vengeful Spirit’s Vengeance Morphling’s Scepter Replicate Arc Warden’s Tempest Double



Base mana pool from 75 to 100 Mana per Intelligence from 11 to 10 All stat gains are now rounded up to the nearest 0.25 interval Decimal stats no longer round up when calculating HP/mana, and are calculated exactly Eg 12.75 Strength now gives 255 HP instead of 260HP



Intelligence no longer grants Spell Amplification Main attributes now have Perks Each point of Strength now grants +0.15% Magic Resistance Each point of Agility now grants +0.15% Evasion Each point of Intelligence now grants 0.1% Spell Amplification



Spell Immunity now ignores negative auras Already applies to most auras Affects: Acid Spray, Natural Order, Heartstopper Aura, Presence of the Dark Lord, Atrophy Aura, Flesh Golem, Vengeance Aura, Assault Aura, Freezing Aura Does not apply to Black Hole or Darkness These abilities are no longer treated as auras Does not apply to True Sight



Ethereal form now always reduces magic resistance by 40% Affects Pugna’s Decrepify (ally/enemy) and Necrophos’ Ghost Shroud



Hex now Dispels

Hex can no longer be Dispelled

Dispels now remove active sources of invisibility Affects: Ghost Walk, Wind Walk, Skeleton Walk, Shadow Walk, Vendetta, Sand Storm, Shukuchi Does not apply to passive invisbility (such as Cloak and Dagger, Nature’s Guise etc) or invisibility provided by auras (such as Moonlight Shadow)



All auras now have a fixed lingering time of 0.1 sec Notable abilities that are affected: Enigma’s Black Hole (prev 0.5 sec) Invoker’s Ice Wall and Ghostwalk slow (both prev 2 sec) Juggernaut’s Healing Ward (prev 2.5 sec) Naga Siren’s Song of the Siren (prev 0.5 sec to turn off) Windranger’s Windrun (prev 2 sec) Warlock’s Upheaval (prev 3 sec)



Allies can now be denied if they are on 5% max HP or less and currently have an enemy debuff on them Debuffs are no longer restricted to Shadow Strike, Doom, Poison Sting



All Disarms are now Dispellable Affects Invoker’s Deafening Blast, Heaven Halberd’s Disarm



Critical Strike attacks now have True Strike (can never miss)



Cleave now deal Physical Damage instead of Pure damage Cleave values adjusted for: Magnus, Sven, Tiny, Battlefury Cleave damage is no longer blocked by Damage Block Splash damage now retains the original damage type of its source Physical attacks will deal Physical Damage, Spell Damage can deal Physical, Magical or Pure



Rosh now has consistent interactions with spells Abilities which are based on maximum/current health do not work: Death Prophet’s Spirit Siphon Enigma’s Midnight Pulse Lifestealer’s Feast Necrophos’s Reaper’s Scythe Phoenix’s Sun Ray Underlord’s Firestorm Zeus’s Static Field Since Roshan has no mana, the following abilities have no effect: Anti-Mage’s Mana Break Invoker’s EMP Lion’s Mana Drain (still cast-able on Roshan) Illusions still die instantly when attempting to attack Roshan Conversion-based abilities Note: Position-changing abilities will not affect Roshan’s position, but associated damage/disables from those abilities still do Applies to “lifting” abilities like Telekinesis, Impale-type abilities etc. Also applies to knockback abilities, like Gust, Deafening Blast, Blinding Light etc The following spells therefore fully work on Roshan: (significant changes in bold ) Axe’s Battle Hunger Bane’s Enfeeble Batrider’s Firefly and Flamebreak Chen’s Test of Faith (damage) Disruptor’s Kinetic Field and Static Storm Doom’s Infernal Blade and Doom Earth Spirit’s Boulder Smash Elder Titan’s Echo Stomp and Natural Order Brewmaster Fire’s Permanent Immolation Gyrocopter’s Call Down Invoker’s Chaos Meteor Juggernaut’s Omnislash Legion Commander’s Overwhelming Odds Luna’s Eclipse Medusa’s Stone Gaze Meepo’s Earthbind and Poof Morphling’s Adaptive Strike Naga Siren’s Song of the Siren Shadow Demon’s Shadow Poison and Soul Catcher Slark’s Dark Pact Sniper’s Shrapnel Spectre’s Dispersion Spirit Bear’s Entangling Claws Tidehunter’s Anchor Smash Tinker’s March of the Machines Troll Warlord’s Whirling Axes (both) Radiance Burn Roshan’s Spell Block now reduces the duration of all debuffs to 6 seconds, including stuns



Ancient Black Dragon HP reduced from 2000 to 1700 Dragonhide Aura moved from Ancient Black Dragon to Ancient Black Drake Ancient Dragon camp effectively now has +6 armor from the double aura Slam moved from Ancient Thunderhide to Ancient Rumbleride Slam damage increased from 70 to 250 Granite Aura now grants 15% damage reduction instead of 15% bonus health



HERO CHANGES

ABADDON:

Intelligence gain from 2 to 1

Mist Coil no longer costs mana

Mist Coil health cost from 75/100/125/150 to 80/120/160/200

Borrowed Time no longer automatically activates under 400 HP

Borrowed Time Duration from 4/5/6 to 4/5/6/7 sec Scepter no longer improves duration Cooldown from 60/50/40 to 60/55/50/45 sec



Reworked Talents

Level 10 +6 armor +20% XP gain Level 15 +20 Curse of Avernus attack speed bonus +30 movement speed Level 20 +90 Damage -2 sec Mist Coil cd Level 25 -25 Curse of Avernus attack/movement slow +250 Aphotic Shield capacity

ALCHEMIST:

Unstable Concoction damage from 150/220/290/360 to 175/250/325/400

Chemical Rage Health regeneration from 50/75/100 to 50/70/90/110* Mana regeneration from 3/7.5/12 to 3/6/9/12* BAT from 1.4/1.2/1 to 1.4/1.2/1/0.8 Movement speed bonus from 40/50/60 to 30/40/50/60 Mana cost from 50/100/150 to 50/100/150/200



Reworked Talents

Level 10 +25 attack speed +2.5x Bounty Rune gold Level 15 +250 HP +150 cast range Level 20 25% Cleave -8 sec Unstable Concoction Level 25 Acid Spray fully affects structures Chemical Rage self-Dispels every 5 seconds

ANCIENT APPARITION:

Ice Vortex duration from 16 to 15/20/25/30 sec

Chilling Touch now applies a 30% slow for 0.3 seconds per attack. Slow stacks

Chilling Touch no longer applies an attack speed penalty

Chilling Touch bonus damage from 50/60/70/80 to 30/45/60/75

Ice Blast: Initial damage from 250/350/450 to 250/350/450/550 Damage over time from 12.5/20/32 to 10/20/30/40 Percentage Health Kill threshold from 10/11/12% to 10/11/12/13% Duration from 8/9/10 to 8/9/10/11 (Scepter still 17 sec)



Reworked Talents

Level 10 +8% Spell Amplification +60 GPM Level 15 +30 Chilling Touch damage +20 HP/sec regen Level 20 Chilling Touch permanent attack modifier Ice Vortex stacks Level 25 3 charges Cold Feet Ice Vortex global cast range

Level 20 Left Talent causes Ancient Apparition to passively have his regular attacks imbued with Chilling Touch

Level 20 Right Talent causes Ice Vortex slow, magic resistance reduction and movement speed bonus to stack. Magic resistance stacks diminishingly

ARC WARDEN:

Flux is now shared evenly with enemies that come close to the Fluxed target Applies to both slow and damage

Tempest Double is now a Clone Tempest Double now also gains experience like regular heroes do (same as Meepo Clones) Killing the Tempest Double now gives the same base gold/exp as killing the real hero Previously gave 180 gold/exp Can now use Refresher Orb on Tempest Double Does not refresh the duplicate’s Tempest Double cd Added Scepter: can now create Tempest Doubles of allied heroes. Same rules apply (can copy items and their abilities, but not ultimates) Allied Tempest Double benefits from Arc Warden’s talent choices 1000 cast range Tempest Double: Duration from 14/16/18 to 14/16/18/20 sec Cooldown from 60/50/40 to 55/50/45/40 sec

Reworked Talents

Level 10 +25 attack speed +2 sec Flux duration Level 15 +250 HP -1 sec Spark Wraith delay Level 20 +100 Attack range +200 cast range Level 25 30% Lifesteal +300 Spark Wraith damage

ANTI-MAGE:

Spell Shield resistance from 26/34/42/50 to 20/30/40/50%

Mana Void: Damage from 0.6/0.85/1.1 to 0.6/0.8/1/1.2 damage per mana missing Mana cost from 125/200/275 to 125/175/225/275



Level 10 +20 attack speed +175 HP Level 15 +15 Agility +15% Evasion Level 20 Blink illusion Blink Dispels Level 25 -50 sec Mana Void +25% Spell Shield

Level 20 Left Talent causes using Blink to leave behind an illusion of Anti-Mage that deals 25% damage and take 300% damage for 5 seconds

AXE:

Berserker’s Call no longer pierces Spell Immunity

Berserker’s Call duration from 2/2.4/2.8/3.2 to 2/2.5/3/3.5 sec

Battle Hunger Damage Type changed from Magical to Pure

Battle Hunger dps from 16/24/32/40 to 15/20/25/30

Culling Blade: Damage threshold from 250/325/400 to 250/325/400/475 Cooldown from 75/65/55 to 75/65/55/45 sec Mana cost from 60/120/180 to 50/100/150/200

Scepter reworked: no longer improves Battle Hunger

Scepter now reduces Culling Blade cd to 6 seconds. Unsuccessful Culling Blades now reduces the target’s damage output by 75% for 4 seconds

Reworked Talents

Level 10 +8 Strength +3 mana/sec regen Level 15 +40 attack speed +40 movement speed Level 20 Counter Helix procs on attacks +100 Berserker’s Call armor Level 25 +70 Battle Hunger DPS +25% Spell Lifesteal (5% on creeps)

BANE:

Nightmare cast range from 500/550/600/650 to 600

Fiend’s Grip Damage Type from Magical to Pure Damage from 100/155/215 to 80/120/160/200 Mana Drain from 5 to 6/8/10% Mana cost from 200/300/400 to 200/300/400/500

Reworked Talents

Level 10 Bane can attack Nightmare targets +100 cast range Level 15 Enfeeble steals damage +50 movement speed Level 20 +100 Enfeeble Damage Enfeeble reduces Spell Damage Level 25 +200 Brain Sap Damage/Heal +5 sec Fiend’s Grip duration

Level 20 Right Talent only reduces Spell Damage for damage instances greater than 120 damage

BATRIDER:

Flaming Lasso: Duration from 3/3.5/4 to 2.8/3.2/3.6/4 sec Cooldown from 100/80/60 to 90/80/70/60 sec

Reworked Talents

Level 10 +6% Spell Amplification +6 Armor Level 15 +2 sec Flamebreak DPS +300 HP Level 20 Flamebreak disables during knockback +50 movement speed Level 25 -2 sec Sticky Napalm cd +10 sec Firefly duration

BEASTMASTER:

Wild Axes Now deals up to 4 instances of damage, once per axe on both release and return Damage rescaled from 70/100/130/160 to 40/60/80/100 Maximum damage from 140/200/260/320 to 160/240/320/400 Wild Axes now reduce armor by -0.5/1/1.5/2 per axe per hit



Maximum armor reduction of 2/4/6/8 if all 4 axes connect

Wild Axes cd from 13 to 10 sec

Call of the Wild Hawk No longer has Invisibility (now requires Level 15 Talent) HP from 40/60/80/100 to 150/250/350/450 Movement speed from 250/275/300/325 to 250/300/350/400 Cooldown from 50/46/42/38 to 60 sec

Call of the Wild Boar cd from 50/46/42/38 to 60 sec

Primal Roar: Primal Roar damage type from Magical to Physical Stun duration from 3/3.5/4 to 3/3.5/4/4.5 sec Slow duration from 2/3/4 to 3/3.5/4/4.5 sec Damage from 150/225/300 to 150/225/300/375 Cooldown from 80/75/70 to 80/75/70/65 sec (40/25/30/25 with Level 25 Talent) Mana cost from 150/175/200 to 150/175/200/225

Reworked Scepter: no longer improves Primal Roar

Scepter now unlocks Call of the Wild: Cobra Summons Cobra, a melee unit whose bite causes enemies to take 40 dps for 3 second. It can also cast Strangle, leaping forth and strangulating the unfortunate target, Rooting them for 2 seconds but Disarming itself. 400 cast range. Works against Spell Immune enemies. Strangle has a 25 sec cd. Cobra has the same HP/armor/stats as Boar.

Reworked Talents

Level 10 +25 movement speed +25% XP gain Level 15 +15 Strength Hawk has Invisibility Level 20 +100 Wild Axes damage +300 cast range Level 25 +40 Inner Beast attack speed bonus -40 sec Primal Roar cd

BLOODSEEKER:

Rupture: Damage check range from 1300 to 1000 Damage from 30/45/60 to 30/45/60/75% Mana cost from 200/225/250 to 200/225/250/275

Reworked Talents

Level 10 Bloodrage deals 20 DPS +4 Armor Level 15 +75 Bloodrite damage +300 HP Level 20 +10 Stats Bloodrite disables healing Level 25 +20 max Thirst ms/damage – 6 sec Bloodrite cd

Level 10 Left Talent causes Bloodrage to deal 20 Pure Damage per second for the duration. Unlike on enemies, Bloodrage will not trigger on-damage effects for allies (such as Blink Dagger)

BOUNTY HUNTER:

Jinada critical strike replaced with +30/50/70/90 damage Bonus damage is directly added to your attack damage, and is affected by critical strike

Jinada cd from 12/10/8/6 to 12/9/6/3 sec

Shadow Walk bonus damage replaced with a 1.5/1.75/2/2.25x critical strike Has True Strike

Track: Bonus gold from 150/250/350 to 150/250/350/450 Ally gold from 40/80/120 to 40/80/120/160 Movement speed bonus from 16/18/20 to 16/18/20/22%

Scepter reworked: no longer improves Shuriken Toss

Scepter now causes Tracked enemies to lose an extra 150/250/350/450 gold on death, dropping a Bounty Rune that grants 150/250/350/450 gold

Reworked Talents

Level 10 +25% XP gain Bounty Runes grant Track gold instead Level 15 +50 attack speed +350 HP Level 20 +100 Jinada Damage -5 sec Shuriken Toss Level 25 0 Shadow Walk cd Shadow Walk grants 75% evasion

Level 10 Right Talent allows Bounty Hunter to gain 150/250/350/450 gold from collecting Bounty Runes, based on current level of Track, instead of granting the current Bounty Rune gold equivalent x

BREWMASTER:

Thunder Clap damage from 100/175/250/300 to 100/175/250/325

Drunken Brawler Critical Strike has True Strike

Primal Split: Duration from 16/18/20 to 16/18/20/22 Cooldown from 140/120/100 to 140/120/100/80 sec Mana cost from 125/150/175 to 125/150/175/200 All Brewling stats and abilities are upgraded to a level 4 equivalent

Reworked Talents

Level 10 +20 Damage +20 movement speed Level 15 +20% Magic Resistance -3 sec Thunder Clap Level 20 +100 attack speed +1000 Primal Split warriors HP Level 25 +15% Drunken Brawler chance -40 Primal Split cd

BRISTLEBACK:

Viscous Nasal Goo armor reduction from 1/1.4/1.8/2.2 to 1/1.5/2/2.5

Warpath: Damage bonus from 18/24/30 to 18/24/30/36 Movement speed bonus from 3/4/5 to 3/4/5/6% Max stacks from 5/7/9 to 5/7/9/11

Reworked Talents

Level 10 +20 movement speed +2 mana/sec regen Level 15 -30 Bristleback damage threshold +15 HP/sec regen Level 20 Removed Goo stack limit +15% Lifesteal Level 25 Removed Warpath stack limit +15% Spell Lifesteal

BROODMOTHER:

Movement speed reduced from 295 to 270

Spin Web no longer grants invisibility

Spin Web pathing/speed buff is no longer removed when taking damage

Spin Web charges from 1/2/3/4 to 2/4/6/8 (matches max Web count)

Spin Web HP/sec regen from 3/5/7/9 to 2/4/6/8

Added Scepter: Webs now completely fog enemy vision unless there is an enemy hero or structure within the area covered For example, wards will not provide vision over areas covered by Webs unless an enemy is within the Web AOE



Insatiable Hunger: Attack damage/lifesteal bonus from 60/100/140 to 60/100/140/180

Reworked Talents

Level 10 +200 HP +75 Spawn Spiderlings damage Level 15 +20% CDR Spin Web grants Invisibility Level 20 +50 attack speed +20 Spiderite/Spiderling attack damage Level 25 +40% Incapacitating Bite miss chance +350 Spiderite/Spiderling HP

Level 25 Left Talent increases Incapacitating Bite miss chance from 60 to 100%

CENTAUR WARRUNNER:

Return damage reworked: Old: 16/18/20/22 + 30/45/60/75% Str New: 20 + 20/40/60/80% Str

Stampede: Damage from 1/2/3 to 1/2/3/4x Cooldown from 90/75/60 to 90/80/70/60 sec



Reworked Talents

Level 10 +25 Damage +100 cast range Level 15 20% Return proc chance on attack +10 Armor Level 20 Removed Stampede Trample limit +100 Hoof Stomp AOE Level 25 -3 sec Double Edge cd Return Aura

Level 15 Left Talent allows Centaur to proc Return on units he attacks

Level 20 Left Talent allows enemies to be trampled more than once. Cannot be re-Trampled while currently slowed from an existing Trample (therefore realistically can be Trampled 2 or 3 times maximum)

CHAOS KNIGHT:

Chaos Bolt now deals a constant 125/150/175/200 damage

Chaos Bolt Damage Type is now randomly selected from Pure, Physical or Magical

Chaos Strike reworked: Old: 12% chance to deal 1.25/1.75/2.25/2.75x Critical Strike and 65% lifesteal New: 20% chance to deal 60/100/140/180 bonus damage. Applies to Phantasm illusions (including allied hero Phantasms)

Reality Rift illusion pull range from 1375 to global

Phantasm: Minimum illusions summoned from 1/2/3 to 1/1/2/3 Maximum illusions summoned from 2/3/4 to 2/3/4/4 Mana cost from 125/200/275 to 125/175/225/275 Duration from 42 to 30 sec Cooldown from 130 to 100 sec Scepter no longer reduces cd Phantasm damage taken from 260 to 200% Scepter Phantasm illusions copy Chaos Strike

Reworked Talents

Level 10 +5 Stats +100 cast range Level 15 +15 Strength Allied Reality Rift pull/bonus armor Level 20 +150 GPM Reality Rift pierces Spell Immune Level 25 -7 Reality Rift Armor reduction +2 sec max Chaos Bolt duration

When Level 15 Right Talent is learned, Reality Rift can be used on allied heroes, pulling the ally back and teleporting Chaos Knight and illusions forward.

CHEN:

Holy Persuasion removed; creep conversion merged onto Penitence

Test of Faith (teleport) is now called Leap of Faith, and is now separately learned from Test of Faith

Test of Faith can now be cast on allies to heal them, using the same damage values

Hand of God: Heal from 250/375/500 to 250/375/500/625 Mana cost from 200/300/400 to 200/300/400/500 Maximum Ancient Creep count from 1/2/3 to 1/2/3/4

Reworked Talents

Level 10 +20 creep ms +125 cast range Level 15 +2 Penitence creep limit -10 sec Test of Faith cd Level 20 +1000 creep min health Leap of Faith on enemies Level 25 Hand of God +400 HP heal Hand of God Hard Dispel

Level 20 Right Talent allows Leap of Faith to be cast on enemies, teleporting them back to their fountain after a short delay. Can be Dispelled

CLINKZ:

Added Scepter: can now use Death Pact on Ancients

Death Pact: Damage bonus from 5/7/9 to 5.5/7/8.5/10% of max HP HP bonus from 50/70/90 to 55/70/85/100% of max HP

Reworked Talents

Level 10 +15 Intelligence +15% Magic Resistance Level 15 +30 Searing Arrows damage +20% evasion Level 20 +100 attack range +1000 night vision AOE in Shadow Walk Level 25 +70 Strafe attack speed Death Pact confers abilities

Level 25 Right Talent causes Death Pact to have the same ability-steal mechanic as Doom’s Devour

CLOCKWERK:

Battery Assault damage from 20/45/80/95 to 25/50/75/100

Battery Assault interval from 0.7 to 0.75

Hookshot: Damage from 75/175/275 to 75/175/275/375 Stun duration from 1/1.5/2 to 1/1.5/2/2.5 sec Range/distance from 2000/2500/3000 to 2000/2500/3000/3500 Cooldown from 70/55/40 to 70/60/50/40 sec (Scepter still 12 sec)

Reworked Talents

Level 10 +25 movement speed +5 armor Level 15 +100 Power Cog damage/mana burn +15 Strength Level 20 +125 Rocket Flare damage +2 Power Cog health Level 25 -0.3 sec Battery Assault interval Rocket Flare grants True Sight

CRYSTAL MAIDEN:

Arcane Aura self-mana from 2/3/4/8 to 2/4/6/8

Arcane Aura allied mana from 1/1.5/2/3 to 1/2/3/4

Freezing Field: Damage from 105/170/250 to 100/175/250/325 Mana cost from 200/400/600 to 150/300/450/600 Cooldown from 110/100/90 to 120/110/100/90 sec

Reworked Talents

Level 10 +100 cast range +90 GPM Level 15 Arcane Aura 10% CDR -50 Freezing Field attack speed slow Level 20 Arcane Aura +8% Spell Amplification +1 sec Frostbite duration Level 25 +300 Crystal Nova damage -80 sec Freezing Field cd

DARK SEER:

Wall of Replica: Damage from 60/75/90 to 60/70/80/90% Scepter damage from 100/120/140 to 100/120/140/160% Cast range from 500/900/1300 to 600/800/1000/1200 Slow duration from 0.5/0.75/1 to 0.25/0.5/0.75/1 sec Mana cost from 125/250/375 to 100/200/300/400

Reworked Talents

Level 10 +100 Damage +100 cast range Level 15 +12 HP/sec regen +0.3 sec Vacuum pull duration Level 20 Surge grants 40% Evasion 300 AOE Surge Level 25 +150 Ion Shell damage Parallel Wall

DAZZLE:

Poison Touch damage reworked: no longer deals a flat 14/20/26/36 dps for 8 seconds Poison Touch dps now starts at 21, and increases by 7 every second for 3/4/5/6 seconds, resulting in 4/5/6/7 damage instances Total damage increased from 112/160/208/288 to 126/175/231/294 Damage starts upon impact Cooldown rescaled from 15/13/11/7 to 16/13/10/7 sec

Weave: Armor rate from 0.75/1/1.25 to 0.75/1/1.25/1.5 sec

Scepter upgrade reworked: no longer improves Shallow Grave

Scepter causes Weave to increase/decrease respawn time of enemies/allies by the respective rate. Dazzle now always has the Weave buff (even if outside the radius).

Increases/reduces respawn time by up to 18/24/30/36 sec For example, an enemy hero that dies 10 seconds after a level 2 Weave is applied respawns 10 seconds later than normal



Reworked Talents

Level 10 +60 Damage +200 HP Level 15 +2 sec Poison Touch DPS +125 cast range Level 20 +40 Shadow Wave damage/heal 450 AOE Shallow Grave Level 25 Shallow Grave grants 100% Lifesteal 10 sec Shadow Priest

Level 25 Right Talent turns Dazzle into a Shadow Priest (same mechanic as Wraith King’s wraiths) for 10 seconds when he dies. During this time, he can perform all actions, and is still targetable. Dazzle dies immediately after Wraith form ends

DEATH PROPHET:

Spirit Siphon mana cost from 70/65/60/55 to 75

Exorcism: Spirit count from 8/16/24 to 8/16/24/32 Mana cost from 200/300/400 to 200/300/400/500

Added Scepter: Exorcism spirits now benefit from movement speed bonuses that affect Death Prophet Benefits from all items that grant movement speed, as well as buffs from allies When Death Prophet has Haste, the spirits base movement speed increases from 500 to 550

Reworked Talents

Level 10 -20 mana cost +12% Magic Resistance Level 15 +1.5% Spirit Siphon drain +150 cast range Level 20 -2 sec Crypt Swarm +500 HP Level 25 +2 Spirit Siphon charges Exorcism Haste

Level 10 Left Talent reduces the mana costs of all active abilities; applies to all of Death Prophet’s spells as well as item actives

DISRUPTOR:

Static Storm: Max dps from 200/250/300 to 200/250/300/350 Scepter no longer increases duration (from 5 to7 sec) Cooldown from 90/80/70 to 90/80/70/60 sec Mana cost from 125/175/225 to 125/175/225/275

Reworked Talents

Level 10 +60 damage +200 HP Level 15 +40 Thunder Strike damage +150 cast range Level 20 +4 Thunder Strike hits +180 GPM Level 25 +5 sec Static Storm -10 sec Glimpse cd

DOOM:

Devour dps from 20 to 25/50/75/100 Affects the speed at which the creep is devoured

Infernal Blade now deals damage based on current level Previously dealt 25/30/35/40 + 1.25/2.5/3.75/5% max HP Now deals 20/30/40/50 + 2/3/4/5x current level

Doom : Now requires Scepter to Mute enemies

:

Scepter no longer pauses Doom duration if target is within 900 range (is now the Level 20 Right Talent)

Damage Type changed from Pure to Magical



DPS from 25/40/55 to 35/55/75/95

Mana cost from 150/200/250 to 150/200/250/300 sec

Cooldown from 145 to 100 sec

Reworked Talents

Level 10 +8% Spell Lifesteal +25 movement speed Level 15 +10 Scorched Earth heal/DPS +100 Devour gold Level 20 Devour affects Ancients Proximity pauses Doom duration Level 25 +3x Infernal Blade damage 100% Cleave

Level 15 Left Talent causes Infernal Blade to guarantee a one-off 2x Critical Strike

DRAGON KNIGHT:

Elder Dragon Form: Unlocks Black Dragon Form at level 24 Black Dragon can fly over unpathable terrain Does not gain Flying vision

Added Scepter: Dragon Tail now becomes a 400 AOE stun around Dragon Knight in Elder Dragon Form. Loses unit targeting

Reworked Talents

Level 10 +30 attack speed +15% Magic Resistance Level 15 +30 damage +300 HP Level 20 +150 GPM 2x Dragon Blood armor/regen bonus Level 25 +75 movement speed +40 Strength

DROW RANGER:

Precision Aura from 20/26/32/38 to 16/24/32/40%

Marksmanship: Agility bonus from 40/60/80 to 40/60/80/100

Reworked Talents

Level 10 +5 Stats +20 Movement speed Level 15 +25 Attack speed +300 Gust range/distance Level 20 +15% Precision Aura damage Frost Arrows disable healing Level 25 Precision Aura True Strike on cast +50% CDR

Level 25 Left Talent allows Precision Aura to grant True Strike to ranged allies when activated

EARTH SPIRIT:

Rolling Boulder damage from 100 to 50/100/150/200

Geomagnetic Grip allied pull can now be interrupted

Geomagnetic Grip cast range from 1100 to 1600 for Remnants, 500/600/700/800 for allies

Geomagnetic Grip pull speed for Remnants/allies from 1100/600 to 900 (same speed as Boulder Smash)

Magnetise: Damage over time from 50/75/100 to 50/75/100/125 Cooldown from 100/90/80 to 100/90/80/70 sec

Reworked Talents

Level 10 +40 Damage +10 Intelligence Level 15 +90 GPM +7 Armor Level 20 +3 Remnants +150 cast range Level 25 Magnetise shares all debuffs Geomagnetic Grip pulls allies

Level 25 Left Talent allows Magnetise to propogate any status debuff shared by one unit to all other Magnetised units, not just the silence/slow from Geomagnetic Grip and Rolling Boulder Applies to debuffs like Hex, armor reduction, any slow, Mute etc.



EARTHSHAKER:

Aftershock damage from 75/100/125/150 to 60/90/120/150

Echo Slam: No longer deals initial 160/210/270 damage Echo damage from 40/55/70 to 60/80/100/120 Echo Slam now bounces twice off of heroes (does not include illusions) Cooldown from 150/130/110 to 145/130/115/100 sec Mana cost from 145/200/265 to 150/200/250/300



Reworked Talents

Level 10 +200 mana +200 HP Level 15 +50 movement speed +50 Damage Level 20 +400 Fissure Range +50 Earthshock damage Level 25 Echo Slam Earthquake -2 sec Enchant Totem

Level 25 Left Talent creates a circular Fissure of 625 radius around him

ELDER TITAN:

Earth Splitter Now Disarms enemies for 3/4/5/6 seconds Damage from 30/40/50 to 30/40/50/60% Slow duration from 3/4/5 to 3/4/5/6 sec Mana cost from 125/175/225 to 125/175/225/275

Scepter reworked: no longer improves Earth Splitter Scepter now causes Natural Order to Break Talent bonuses with the Spirit-centred aura and Scepter Ultimate Upgrade bonuses with the hero-centred aura Applies to all Talents, including those that directly improve active abilities For Talents that provide raw HP/mana/stats, current HP/mana are adjusted such that the percentage to max HP/mana remains the same Applies only to Scepter upgrades that modify current abilities. Has no effect on unlocked abilities Has no effect if the Scepter-upgraded ability has already been cast prior to being Broken by Natural Order

Reworked Talents

Level 10 +200 HP +200 mana Level 15 +30 Astral Spirit Hero damage +30 movement speed Level 20 +70 attack speed +100 Echo Stomp damage Level 25 -75 sec Earth Splitter cd Earth Splitter Disarms

Level 25 Right Talent causes Earth Splitter to Disarm for 3/4/5/6 seconds

EMBER SPIRIT:

Searing Chains no longer interrupts

Sleight of Fist now positions Ember Spirit facing the centre of the targeted area Results in a more uniform distribution for cleave

Fire Remnant: Fire Remnant damage from 100/200/300 to 100/175/250/325

Added Scepter: unlocks Embody Fire Remnant Turns Ember Spirit into a Fire Remnant, becoming invulnerable and unable to perform actions. After a maximum of 3 seconds, Ember Spirit returns to form, exploding his Remnant for 100/175/250/325 damage. 25 sec cd. 150 mana cost. Can end Remnant form at any time

Reworked Talents

Level 10 +200 Flame Guard absorption +5 Armor Level 15 +1 sec Searing Chains duration -1 sec Sleight of Fist cd Level 20 +10% Spell Amplification +50 Damage Level 25 +25% CDR True Strike

ENCHANTRESS:

Impetus : Damage from 14/18/22 to 14/18/22/26% Mana cost from 55/60/65 to 55/60/65/70

: Reworked Talents

Level 10 +10 Intelligence +15% Magic Resistance Level 15 +50 Damage +8 Nature’s Attendants Wisps Level 20 Enchant affects Ancients +100 Untouchable slow Level 25 +75 movement speed Enchanted targets cannot harm Enchantress

Level 25 Right Talent causes the Enchanted target to deal no damage to Enchantress (effectively 100% damage reduction against her).

ENIGMA:

Black Hole: Damage from 50/100/150 to 50/100/150/200 Mana cost from 275/325/375 to 250/300/350/400 Cooldown from 200/180/160 to 200/180/160/140 sec

Scepter reworked: no longer upgrades Black Hole

Scepter now unlocks Cosmic Strike, an active ability

Cosmic Strike: Sends down an asteroid from outer space, landing after 3.5 seconds, stunning for 2 seconds and dealing 150 initial damage and 75 DPS for 6 seconds. Deals 50% damage to structures. 300 AOE. 40 sec cd, 150 mana cost, 700 cast range

Reworked Talents

Level 10 +25 movement speed +15% magic resistance Level 15 +120 GPM +125 cast range Level 20 +3 Eidolons +2% Midnight Pulse damage Level 25 Eidolons are now Enigma illusions +3 Malefice instances

Level 25 Left Talent replaces Eidolons with illusions of Enigma; they deal 100% damage and take 300% damage. Like normal Eidolons, they generate copies of themselves are 6 attacks

FACELESS VOID:

Chronosphere: Duration from 4/4.5/5 to 3.5/4/4.5/5 sec Cooldown from 140/125/110 to 140/130/120/110 sec Mana cost from 150/225/300 to 150/200/250/300

Scepter reworked: no longer directly improves Chronosphere cd

Scepter now unlocks Time Acceleration (active): When used, time moves faster for Faceless Void. For 2 seconds, he gains 1000 movement speed and 50% CDR. 30 sec cd. 100 mana cost.

Reworked Talents

Level 10 +10 Agility +10% Lifesteal Level 15 +100 Time Lock damage +300 HP Level 20 +40 attack speed 20% Backtrack Level 25 +600 Timewalk cast range +175 Chronosphere AOE

GYROCOPTER:

Homing Missile no longer has a cast point

Homing Missile speed from 340 to 500

Homing Missile launch delay from 2 to 2.5 sec

Homing Missile damage now fixed at 100/175/250/325 (previously 125/250/375/500)

Homing Missile attacks required to destroy from 3/3/4/5 to 3

Call Down: Missile 1 damage from 200/275/350 to 200/250/300/350 Missile 2 damage from 100/150/200 to 100/150/200/250 Cooldown from 55/50/45 to 55/50/45/40 sec

Scepter reworked: no longer unlocks Side Gunner Side Gunner now requires Level 25 Talent to be unlocked (previously a Scepter upgrade)

Scepter unlocks 3 Homing Missile charges

Reworked Talents

Level 10 +25 Damage +200 HP Level 15 +2 Flak Cannon attacks +10% Spell Amplification Level 20 +50 Movement Speed Global Call Down Level 25 Side-Gunner Homing Missile third Call Down missile

Level 25 Right Talent causes Homing Missile to be fired as a third Call Down missile, landing after 6 seconds and damaging/stunning in the 600 AOE

HUSKAR:

Attack range increased from 400 to 450 (now matches Burning Spear cast range)

Burning Spears self-Damage Type changed from Pure to Magical

Burning Spears self-damage increased from 15 to 20

Life Break: Damage from 34/38/42 to 30/40/50/60% max HP Movement slow from 40/50/60 to 30/40/50/60% Slow duration from 4/5/6 to 3/4/5/6 sec



Reworked Scepter upgrade: no longer improves Life Break

Berserker’s Blood now grants Huskar Spell immunity if he falls below 35% max HP

Reworked Talents

Level 10 +150 HP +150 cast range Level 15 +30 Damage -8 sec Inner Vitality Level 20 +15 Strength Inner Vitality Dispels Level 25 +125 Attack range -8 sec Life Break cd

INVOKER:

Forge Spirits: Attack range now scales with Exort; armor with Quas Attack damage from 22-82(92*) to 22-99(110*)

Sunstrike: Casting Sunstrike no longer requires Invoker to face that direction (like casting Torrent) Damage from 100-475(537.5*) to 75-525(600*)

Ice Wall Slow aura duration from 2 to the standard 0.5 sec AOE from 115 to 150 DPS from 6-42 to 10-55

Cold Snap Trigger cd from 0.57-0.77 to 0.6 sec Stun duration from 0.4 to 0.225-0.4 sec Damage from 7-49 to 30

Deafening Blast Disarm can now be Dispelled

Alacrity: Duration from 9 to 10 sec Cooldown from 17 to 20 sec

Scepter no longer improves reagent stats

Reworked Talents

Level 10 +1 Quas level +1 Alacrity target Level 15 +1 Wex level +1 Forge Spirit Level 20 +1 Exort level -10 sec Tornado cd Level 25 +1 Invoke ability slot AOE Deafening Blast

IO:

Tether regen bonus from 150 to 100/120/140/160%

Relocate: Delay from 2.7/2.35/2 to 2.75/2.5/2.25/2 sec Cooldown from 100/80/60 to 120/100/80/60 sec

Added Scepter: Tether transfers Aghanim’s Scepter upgrade and item bonuses Grants +10 Stats and +175 HP/mana to the Tethered target (HP/mana percentages remain the same) Unlocks all Scepter-related abilities

Talents reworked

Level 10 +60 damage +5 HP/sec regen Level 15 +90 Spirits damage Tether shares Rune buffs Level 20 Tether stuns +500 HP Level 25 2 Tether charges +100% Spell Lifesteal

JAKIRO:

Macropyre: Damage over time from 100/140/180 to 100/140/180/220 Cast range/distance from 1400 to 1000/1400/1800/2200 Path duration from 10 to 10/14/18/22 sec Mana cost from 220/330/440 to 110/220/330/440

Scepter reworked: no longer improves Macropyre Scepter allows Jakiro to use both heads to attack, resulting in a 2-target attack. The Fire head will always release Liquid Fire on its attacks.



Reworked Talents

Level 10 +8% Spell Amplification +25% XP gain Level 15 +40 Dual Breath DPS +40 Dual Breath attack speed slow Level 20 +400 attack range +150 GPM Level 25 Macropyre Pure Damage, pierces Spell Immunity +1 sec Ice path duration

JUGGERNAUT:

Omnislash: Bounces from 3/6/9 to 3/6/9/12 Cooldown from 130/120/110 to 130/120/110/100 sec Mana cost from 200/275/350 to 200/250/300/350

Scepter reworked: no longer improves Omnislash

Scepter now grants Blade Dance an active ability Allows Juggernaut to jump to an enemy target and perform a Blade Dance Critical Strike. 700 cast range. 7 sec cd. 75 mana cost. Uses the same mechanic as Omnislash, providing Juggernaut with a brief period of invulnerability

Reworked Talents

Level 10 +20 movement speed +5 Stats Level 15 Blade Dance insta kills creeps on proc +300 HP Level 20 +100 Blade Fury DPS +1 Healing Ward health Level 25 +1x Blade Dance Critical Strike multiplier Blade Dance 50% Lifesteal on proc

KEEPER OF THE LIGHT:

Mana Leak mana cost from 160 to 150/160/170/180

Spirit Form: Cooldown from 80/70/60 to 70/60/50/40 sec Recall delay from 5/4/3 to 6/5/4/3 sec Blinding Light duration from 4/5/6 to 4/5/6/7 sec Blinding Light cd from 20/16/12 to 20/17/14/11 sec

Scepter no longer unlocks permanent Spirit Form

Reworked Talents

Level 10 +20 movement speed +20% XP gain Level 15 Chakra Magic CDR affects all spells +200 cast range Level 20 +300 Chakra Magic mana Chakra Magic on enemies Level 25 +200 Illuminate damage/heal +2 sec Mana Leak stun

Level 15 Left Talent allows Chakra Magic CDR to affect all spells, not just the next cast spell. Cannot affect the same spell twice

Level 20 Right Talent allows Chakra Magic to be cast on enemies, reducing their mana and increasing the cd of their next cast spell. Works in conjunction with Level 15 Left Talent

KUNKKA:

Can now equip Quelling Blade

Tidebringer now deals Physical damage instead of Pure damage

Tidebringer damage bonus from 25/45/65/85 to 25/50/75/100

Tidebringer cd from 13/10/7/4 to 12/9/6/3 sec

X marks the Spot cd from 26/20/14/8 to 32/24/16/8 sec

Ghostship: Damage from 400/500/600 to 400/500/600/700 Rum duration from 10 to 8/9/10/11 sec Rum reduction from 40/45/50 to 50% Cooldown from 60/50/40 to 60/50/40/30 sec Mana cost from 125/175/225 to 125/175/225/275 Travel time from 3.1 to 3 seconds (Scepter 1.55 to 1.5 sec)

Ghost Ship Scepter drag AOE increased from 200 to 250

Level 10 +40 damage +6 Armor Level 15 +15 HP/sec regen +150 Torrent damage Level 20 +20 Strength +100 Torrent AOE Level 25 -1 sec Tidebringer Ghost Ship Fleet

Level 25 Right Talent causes a procession of 3 Ghost Ships in procession towards the targeted destination

LEGION COMMANDER:

Duel: Damage bonus from 10/14/18 to 10/15/20/25 Duration from 4/4.75/5.5 to 4/4.5/5/5.5 sec

Scepter Duel no longer increases duration

Scepter Duel now grants both combatants 100 bonus attack speed and Spell Immunity

Reworked Talents

Level 10 +10 Strength +25% XP gain Level 15 +30 attack speed +50 Overwhelming Odds hero damage Level 20 Moment of Courage procs on attacks +50 movement speed Level 25 +40 Duel bonus damage -8 sec Press the Attack

LESHRAC:

Pulse Nova: Damage from 100/140/180 to 100/140/180/220 Mana cost from 70/90/110 to 100 Mana drain from 20/40/60 to 15/30/45/60 Scepter Lightning Storm interval from 1.75 to 2 sec

Reworked Talents

Level 10 +200 HP +60 Lightning Storm damage Level 15 +400 mana +40 movement speed Level 20 +15 Strength Lightning Storm Dispels Level 25 +50 Diabolic Edict explosions +3 sec Lightning Storm slow duration

LICH:

Frost Armor slow from 24/26/28/30 to 15/20/25/30%

Chain Frost: Chain Frost slow now stacks with multiple instances of itself Chain Frost slow from 65% to 30% Damage from 280/370/460 to 280/370/460/550 Chain Frost cd from 100/80/60 to 90/80/70/60 sec Chain Frost mana cost from 200/325/500 to 200/300/400/500

Scepter reworked: no longer improves Chain Frost

Scepter reduces Frost Blast cd from 8 to 2 sec

Reworked Talents

Level 10 +25 movement speed +175 HP Level 15 +120 damage +120 GPM Level 20 Sacrifice restores HP Chain Frost unlimited bounces Level 25 Freezing Slow Ice Armor +30 HP/sec regen

Level 20 Left Talent causes Sacrifice to restore 30/50/70/90% of a creep’s current HP to Lich

Level 25 Left Talent causes Lich’s physical attacks to reduce movement speed by 30% and attack speed by 30

LIFESTEALER:

Feast from 4.5/5.5/6.5/7.5 to 5/6/7/8%

Infest: Damage from 150/275/400 to 150/250/350/450 Cooldown from 100/75/50 to 100/75/50/25 sec

Scepter now allows Assimilating creeps, including Ancients Erupted creeps/Ancients are killed upon release

Reworked Talents

Level 10 +20 attack speed +200 HP Level 15 +30 damage +30 movement speed Level 20 +20 Strength +20% CDR Level 25 +2% Feast damage/lifesteal +2 sec Rage duration

LINA:

Dragon Slave damage from 85/160/235/310 to 80/160/240/320

Fiery Soul attack speed bonus from 40/55/70/85 to 50/60/70/80

Laguna Blade: Damage from 450/650/850 to 400/600/800/1000 Cooldown from 70/60/50 to 70/60/50/40 sec Mana cost from 280/420/680 to 280/420/560/700

Reworked Talents

Level 10 +25 Damage +60 Light Strike Array damage Level 15 +125 attack range +125 cast range Level 20 +1 Fiery Soul stack Dragon Slave Pure damage Level 25 Fireball attack -6 sec Dragon Slave cd

Level 25 Left Talent replaces Lina’s regular attack with a Fireball, which changes the Damage Type from Physical to Magical, and adds a 50% Splash in a 200 AOE. Attacking Spell Immune enemies still uses Lina’s regular physical attack

LION:

Hex now Dispels

Mana Drain from 20/40/60/120 to 30/60/90/120 per sec

Mana Drain mana cost from 10 to 25

Mana Drain cast range from 850 to 1100 (break distance still 1200)

Finger of Death: Damage from 600/725/850 to 600/725/850/975 Scepter no longer increases damage Cooldown from 160/100/40 to 160/80/40/20 sec Scepter no longer improves cooldown

Scepter reworked: now adds 250 AOE to Lion’s abilities Increases Earth Spike’s AOE from 125 to 250; Hex and Finger of Death now affect multiple targets within 250 AOE

Level 25 3 Multi-target Mana Drain replaced with Hex grants 100% Accuracy

Reworked Talents

Level 10 +75 damage +75 cast range Level 15 +20% Magic Resistance Mana Drain affects allies Level 20 +20% Spell Amplification +50 movement speed Level 25 Hex target 0% base Magic Resistance Hex 100% Accuracy

Level 15 Right Talent allows Lion to replenish allies’ mana by transferring his own mana supply to them

Level 25 Left Talent sets the target’s basic Magic Resistance as 0% (instead of the default 25%). The target can still benefit normally from magic resistance bonuses

LONE DRUID:

Spirit Bear now has Hero attack type Damage to heroes from 75 to 100%

Spirit Bear damage from 35/45/55/65 to 30/40/50/60

Spirit Bear Demolish building damage bonus from 40 to 33%

True Form: Armor bonus from 4/6/8 to 3/5/7/9 Health bonus from 300/600/900 to 300/500/700/900 Battle Cry armor bonus from 10/15/20 to 8/12/16/20 Battle Cry attack damage bonus from 70/100/130 to 60/90/120/150 Battle Cry duration from 6 to 5 sec Battle Cry cd from 60 to 50 sec

Reworked Talents

Level 10 +175 attack range +20 Spirit Bear damage Level 15 +300 HP +10 Spirit Bear Armor Level 20 +40 Rabid attack speed Entangling Claws no cd Level 25 Battle Cry gives Spell Immunity Savage Roar independent cd

Level 25 Right Talent causes Savage Roar to no longer share cooldown between Lone Druid and his Spirit Bear

LUNA:

Eclipse: Max beams from 5/8/11 to 5/8/11/14 Mana cost from 150/200/250 to 150/200/250/300

Reworked Talents

Level 10 +20 attack speed -2 sec Lucent Beam Level 15 +24 Lunar Blessing damage +10% Spell Amplification Level 20 +10 All Stats +100 Lucent Beam damage Level 25 +25% Lifesteal +0.25 sec Eclipse Lucent Beam stun

LYCAN:

Shapeshift: Critical damage from 1.6/1.8/2 to 1.4/1.6/1.8/2x Cooldown from 120/90/60 to 120/90/60/30 sec

Added Scepter: automatically Shapeshifts at night time

Reworked Talents

Level 10 +20 damage +5 armor Level 15 +12% Feral Impulse damage +12 Feral Impulse HP/sec regen Level 20 Wolves gain creep-Hero status Shapeshift 25% Evasion aura Level 25 +2 Wolves +600 Hero Howl HP bonus

MAGNUS:

Empower Cleave Damage Type changed from Pure to Physical (see Cleave changes)

Empower damage/cleave values from 20/30/40/50 to 30/40/50/60%

Reverse Polarity: Damage from 50/125/200 to 50/100/150/200 Stun duration from 2.25/3/3.75 to 2.5/3/3.5/4 sec Mana cost from 200/250/300 to 150/200/250/300

Reworked Talents

Level 10 +25 attack speed +10% Spell Amplification Level 15 +15 Strength +150 cast range Level 20 +12 Armor +400 Skewer range Level 25 +20% Empower Cleave/damage Empower 20% Spell Damage Splash/damage

Level 25 Right Talent causes Empower to increase Spell Damage by 20% and causes it to Splash for 20% onto nearby enemy units. Splashed damage retains the original Damage type of the Empowered spell

MEDUSA:

Split Shot reworked: Now a passive ability Primary attack deals full damage Shoots an extra 1/2/3/4 arrows that deal 75% damage Split Shot attack range now matches your current attack range and benefits from attack range bonuses Previously fixed at 700

Mystic Snake mana steal reworked: no longer steals 11/14/17/20% max mana Now steals 40/60/80/100 on the first bounce Mana stolen increases by 35% per bounce, even if the target has no mana

Scepter Mystic Snake duration increase per bounce from 0.3 to 0.35 sec

Stone Gaze: Duration from 5/6/7 to 5/6/7/8 seconds Can now be re-Petrified when re-facing Medusa (Petrify timer re-sets)

Reworked Talents

Level 10 +15 Damage +15 Intelligence Level 15 +15 Agility +60 Mystic Snake mana steal Level 20 +40 attack speed +600 mana Level 25 Splitshot no longer reduces damage Splitshot uses Modifiers

MEEPO:

Base magic resistance from 35 to 25%

Divided We Stand: Levelled at 6/12/18/24 (instead of 3/10/17) Unlocks 1/2/3/4 Clones

Scepter reworked: no longer adds an extra Meepo

Scepter now equips each Meepo Clone with an Aghanim’s Scepter in their inventory Each Meepo Clone effectively gains +20 Stats and +175 HP/mana (due to stat sharing with main Meepo + inventory stats)

Reworked Talents

Level 10 +15 Damage +15% Magic Resistance Level 15 +15 Geostrike damage +15% Lifesteal Level 20 -4 sec Earthbind cd +600 HP Level 25 No max level cap Geostrike Blinds

Level 25 Left Talent removes the max level cap allowing Meepo to continuously level up past level 25. Experience required follows the formula = hero level * 100

Level 25 Right Talent causes Geostrike to blind enemies by 5/10/15/20%, which stacks additively with each Meepo (up to 40/60/80/100% with 2/3/4/5 Meepos)

MIRANA:

Sacred Arrow now deals Pure damage Sacred Arrow base damage from 50/140/230/320 to 60/120/180/240 Sacred Arrow bonus damage from 140 to 100

Sacred Arrow now affects Spell Immune enemies

Moonlight Shadow: Fade delay from 2.5/2/1.5 to 2.5/2/1.5/1 sec Cooldown from 140/120/100 to 140/120/100/80 sec

Reworked Talents

Level 10 +15 Damage +25% secondary Starstorm damage Level 15 +30 Leap attack speed +10% Spell Amplification Level 20 Leap Disjoints Invisible Sacred Arrow Level 25 3 Multi-shot Sacred Arrow -50 sec Moonlight Shadow cd

Level 10 Right Talent causes the secondary Starstorm to deal 100% damage

Level 20 Right Talent causes Sacred Arrow to be invisible (visible with True Sight)

MONKEY KING:

Jingu Mastery reworked: enemy heroes now take an extra 75/100/125/150 damage instead of granting 75/100/125/150 extra damage to Monkey King The damage is dealt but not multiplied by Boundless Strike

Wukong soldiers now add Jingu Mastery stacks to attacked enemy heroes, and deal bonus damage to heroes with Jingu Mastery charges on them

Wukong’s Command: Armor from 8/14/20 to 5/10/15/20 Cooldown from 130/110/90 to 120/110/100/90 sec

Mischief cd from 3 to 7 sec

Mischief now uses his default movement speed while transformed, rather than setting it at a flat 200 (or 350 with Animal Courier)

Mischief can now turn into an Enchanted Mango

Mischief can now turn Monkey King into a Banana when he is within 350 range of an enemy hero. When upgraded with Scepter, the Banana causes the first enemy hero that comes within 100 range of it to trip over, getting stunned for 1 second and sliding a distance of 500 units in the direction it is facing

Added Scepter: improves Mischief Mischief now properly transforms Monkey King into his disguise, becoming a real tree, item, unit or rune for a maximum of 30 seconds. After 30 seconds, or until the disguise is consumed/destroyed, Monkey King returns to his original form, causing the item and associated bonuses to expire. Cannot sell items that Monkey King transforms into Cannot gain gold/exp from Bounty Runes Monkey King can still prematurely end his disguise at will. Benefits from Runes (such as Double Damage, Arcane, Haste etc) are fully transferred to allies that consume a Rune that Monkey King impersonates during Mischief. The duration of the benefits is the same as that of regular Rune, capped at 30 seconds Can turn into Aegis of the Immortal; it will expire after 30 seconds if not used, regenerating the hero that carried it When transformed into Flying Courier, can use its Haste skill to gain bonus movement speed

Reworked Talents

Level 10 +20 attack speed +200 Tree Dance vision AOE Level 15 +75 Jingu Mastery bonus damage +150 Primal Spring damage Level 20 +1x Boundless Strike critical damage -7 sec Primal Spring cd Level 25 +1 Wukong ring +100 Wukong armor bonus

MORPHLING:

Strength increased by 3

Agility increased by 3

Morph no longer costs mana

Morph no longer grants bonus Agility or Strength (previously +3/4/5/6)

Adaptive Strike damage multiplier from 0.5/1/1.5/2 to 1.5/2/2.5/3x

Adaptive Strike stun duration from 1.25/2.25/3.25/4.25 to 1.5/2/2.5/3 sec

Adaptive Strike cd from 10 to 10/9/8/7 sec

Replicate reworked: Now causes Morphling to change his form to match an enemy hero, gaining their basic abilities. Morphling also gains their hero model, attack range and primary attribute allegiance, but retains his own attributes and movement speed. Lasts 30 sec, but can exit this form at any time. Applies a soft Dispel on transformation Dying while transformed causes Morphling to die 160/120/80/40 sec cd, 600/800/1000/1200 cast range. No mana cost

Scepter reworked: no longer unlocks Hybrid

Scepter now allows Morphling to Replicate allied heroes, and apply the Aghanim’s Scepter upgrade to the Replicated hero, improving their spells and unlocking certain abilities

Reworked Talents

Level 10 +20 attack speed +200 mana Level 15 Waveform attacks +200 cast range Level 20 +10 Stats 15% CDR Level 25 +16 Morph shift rate 2 Waveform charges

Level 15 Left Talent causes Waveform to issue one regular attack against all enemies hit

NAGA SIREN:

Mirror Image illusion damage from 25/30/35/40 to 30/35/40/45%

Mirror Image illusion damage taken from 550/500/450/400 to 600/500/400/300%

Rip Tide damage type changed from Magical to Physical Rip Tide damage is dealt after the armor reduction is applied

Song of the Siren: Cooldown from 160/120/80 to 80 sec Duration from 7 to 4/5/6/7 sec AOE from 1000/1200/1400 to 800/1000/1200/1400 Now affects Roshan

Reworked Talents

Level 10 +15 attack speed +150 HP Level 15 +15 Agility -3 Rip Tide armor Level 20 +1 Mirror Image illusion -5 sec Ensnare Level 25 45% 1.5x Critical Strike Rip Tide wakes sleeping targets

Level 25 Right Talent Rip Tide now instantly wakes units affected by Song of the Siren, dealing damage and reducing their armor The Rip Tide debuff prevents units from being re-slept; if it is Dispelled, they are re-affected by Song of the Siren



NATURES PROPHET:

Wrath of Nature: Base damage from 110/140/170 to 110/140/170/200 Scepter no longer increases base damage Cooldown from 90/75/60 to 90/80/70/60 sec Mana cost from 175/225/275 to 175/225/275/325 Scepter now removes max bounce limit (of 16)

Reworked Talents

Level 10 +10 Intelligence +10 Strength Level 15 +30 Damage +8 armor Level 20 +4 Treants summoned +10 HP/sec regen per nearby tree Level 25 2x Treant HP/damage 0 Teleportation cd

Level 20 Right Talent allows Nature’s Prophet to heal for 10 HP/sec when he is within 300 units of a tree. Heals up to 90 HP/sec when self-Sprouted

NECROPHOS:

Death Pulse regen counters can now be fully Dispelled

Ghost Shroud magic resistance reduction from 25 to 40%

Heartstopper Aura health loss lessens with distance Full loss AOE is 300, decreasing linearly up to 900 Full loss from 0.6/1/1.4/1.8 to 1/1.5/2/2.5% max HP/sec

Reaper’s Scythe: Damage from 0.6/0.75/0.9 to 0.6/0.7/0.8/0.9x Respawn time increase from 10/20/30 to 10/20/30/40 sec Scepter cd from 55/40/25 to 55/45/35/25 sec Mana cost from 175/340/500 to 200/300/400/500

Reworked Talents

Level 10 +40 Damage +10 Strength Level 15 +30 movement speed +300 HP Level 20 Reaper’s Scythe Dispels on strike -6 sec Ghost Shroud cd Level 25 -1.5 sec Death Pulse Removed Death Pulse regen kill requirement

Level 25 Right Talent allows Necrophos to gain Death Pulse stacks even if he does not kill the target himself

NIGHT STALKER:

Daytime vision from 1200 to 800

Hunter in the Night no longer grants Flying vision

Hunter in the Night no longer restricts night vision (from 1800 to 1200)

Darkness: Duration from 50 to 40 sec Cooldown from 160/120/80 to 160/130/100/70 sec

Reworked Talents

Level 10 +200 HP +200 mana Level 15 +15 Strength +150 cast range Level 20 +50 Damage -4 sec Crippling Fear cd Level 25 Double Hunter in the Night bonuses Permanent Hunter in the Night flying movement

Level 25 Left Talent doubles both the attack and movement speed bonuses (to 90/120/150/180 and 40/50/60/70% respectively)

Level 25 Right Talent allows Night Stalker to always have flying movement at night

NYX ASSASSIN:

Mana Burn Intelligence multiplier from 3.5/4/4.5/5 to 4x

Vendetta: Damage from 250/400/550 to 250/400/550/700 Cooldown from 70/60/50 to 70/60/50/40 sec Duration from 40/50/60 to 40/50/60/70 sec Movement speed bonus from 16/18/20 to 14/16/18/20% Mana cost from 160/210/260 to 150/200/250/300

Burrow reworked: no longer grants invisibility Casting Spiked Carapace while Burrowed now taunts enemies to attack Nyx (rather than instantly stun them)

Reworked Talents

Level 10 +10% Spell Amplification +10 Strength Level 15 +1x Mana Burn +90 GPM Level 20 +100% Spiked Carapace return damage Vendetta unobstructed pathing Level 25 +100 Agility -5 sec Spiked Carapace

OGRE MAGI:

Fireblast cd from 12 to 12/10/8/6 sec

Fireblast mana cost from 75/85/95/105 to 75/105/135/165

Ignite damage over time from 26/34/42/50 to 20/30/40/50 dps

Ignite slow from 20/22/24/26 to 25%

Multicast: Multicast no longer increases Fireblast mana cost nor reduces its cd 2x chance from 40/50/60 to 40/50/60/70% 3x chance from 0/20/25 to 0/20/25/30% 4x chance from 0/0/12.5 to 0/0/12.5/15% 5x chance from 0 to 0/0/0/7.5% Bloodlust cd reduction from 5/10/15 to 5/10/15/20 sec Ignite cast range/radius improvement from 150/300/450 to 150/250/350/450

Reworked Talents

Level 10 +100 cast range +60 GPM Level 15 +100 Damage +300 HP Level 20 +100 Fireblast damage +16% Bloodlust lifesteal Level 25 Multicast procs on attacks +60 Bloodlust attack speed

Level 25 Left Talent allows Multicast to proc on attacks, allowing Ogre Magi to issue multiple attacks in quick succession (same mechanic as Ursa’s Overpower). Multicast cannot proc on attacks originally triggered by Multicast

OMNIKNIGHT:

Repel works on structures

Guardian Angel: Duration from 6/7/8 to 6/7/8/9 sec Scepter no longer increases duration Mana cost from 125/175/250 to 125/175/225/275

Reworked Talents

Level 10 +20% XP gain +100 cast range Level 15 +90 Damage +90 GPM Level 20 +16% Degen Aura slow +1 sec Repel duration Level 25 +200 Purification Heal/Damage 50 HP/sec Guardian Angel

ORACLE:

Fortune’s End now Disarms (same as CM’s Frostbite)

Fortune’s End effects now fully work against allies (damage, Root, disarm) Damage is non-lethal

Fortune’s End minimum Root duration from 0.5 to 0.1

Fate’s Edict no longer Disarms

Fate’s Edict now negates the caster’s Spell Damage output For example, if Oracle uses Fate’s Edict on himself, his Purifying Flames or Fortune’s End will deal no damage, to either allies or enemies

Purifying Flames can now be cast on Spell Immune units

Scepter no longer improves Purifying Flames

Scepter now unlocks False Promise (enemy), an active ability

False Promise (enemy): Alters an enemy’s destiny, delaying all healing and damage for 7 seconds, and continuously purging off positive status effects. At the end of the duration, the damage received is doubled. 60 sec cd, 1000 cast range, 100 mana cost.

False Promise: Duration from 8/9/10 to 8/9/10/11 sec Cooldown from 100/65/30 to 120/60/30/15 sec

Reworked Talents

Level 10 +25% XP gain +1 sec Fortune’s End duration Level 15 +150 cast range +90 GPM Level 20 +150 damage False Promise Invisibility Level 25 -1 sec Purifying Flames Fortune’s End Altered Fate

Level 25 Right Talent allows Fortune’s End to reset allied targets’ health, setting it back to its original level depending on how long Fortune’s End was channelled for. For example, a fully channelled Fortune’s End combined with Level 10 Right Talent will reset the ally’s health back to its original level 4 seconds ago. Uses the same mechanics as Weaver’s Time Lapse (does not heal, only manipulates health).

OUTWORLD DEVOURER:

Arcane Orb now deals Magical Damage instead of Pure Damage

Arcane Orb damage from 6/7/8/9 to 8/9/10/11% mana pool

Arcane Orb no longer has restrictions against Ancient creeps or Roshan Most Ancient creeps have 70% Magic Resistance; Roshan has 55%

Scepter no longer grants 2 Astral Imprisonment charges

Scepter now unlocks Astral Internment, an active ability

Astral Internment: Briefly banishes an enemy hero for 4 seconds, rendering them invulnerable yet disabled, and causing them to lose 5% of their primary Attribute to Outworld Devourer per sec (for a total of 20%). Stolen attributes are returned after 50 seconds. 12 sec cd, 450 cast range, 180 mana cost.

Sanity’s Eclipse: Intelligence multiplier from 8/9/10 to 8/9/10/11x AOE from 375/475/575 to 375/475/575/675 Mana cost from 175/250/325 to 175/250/325/400

Reworked Talents

Level 10 +20 attack speed +200 HP Level 15 +40 movement speed +200 cast range Level 20 +20 Intelligence +15% Spell Lifesteal (3% for non-heroes) Level 25 +60 sec Arcane Orb duration Sanity’s Eclipse Imprisons heroes

Level 25 Right Talent: damage from multiple Astral Imprisonments stack

PHANTOM ASSASSIN:

Stifling Dagger damage reworked: Old: 65 + 25/40/55/70% attack damage New: 20/30/40/50 + 100% attack damage

Added Scepter: Blur now has an active component When cast, Phantom Assassin becomes untargetable and transparent. 30 sec cd for 4 seconds. 75 mana cost.

Coup de Grace: Critical Strike from 2.3/3.4/4.5 to 2/3/4/5x Proc chance from 15 to 17%

Reworked Talents

Level 10 +15 damage +150 HP Level 15 +150 gold enemy hero bounty +15% Lifesteal Level 20 +100 Stifling Dagger damage +10 Stats Level 25 0 Phantom Strike cd +25% Blur evasion

Level 15 Left Talent increases the kill bounty Phantom Assassin receives from killing enemy heroes

Phantom Lancer:

Spirit Lance cast by nearby illusions now deals damage Spell Damage is proportional to illusion outgoing damage Affects illusions within 675 range of Phantom Lancer

Spirit Lance and Doppelganger now summon a regular Juxtapose illusion Slightly less damage than before (20% to 16%)

Scepter no longer improves Spirit Lance

Scepter now unlocks Doppelwalk, an active ability

Doppelwalk: Generates confusion by creating two illusions of Phantom Lancer while rendering him invisible for 8 seconds. One illusion is a Doppelganger illusion (dealing no damage and taking 100% damage), while the other illusion is also invisible, deals 100% damage and takes 600% damage. Illusions last for 8 seconds, and move in the same direction as Phantom Lancer for the first three seconds (until another move command is given). 15 sec cd, 150 mana cost.

Doppelganger now refreshes the durations of all Juxtapose illusions Does not affect illusions from other sources (such as Manta Style Mirror Image)

Phantom Rush no longer provides 6/14/22/30 bonus Agility for 2 seconds

Phantom Rush now causes Phantom Lancer and illusions to deal a 1.2/1.3/1.4/1.5x Critical Strike upon reaching the target

Juxtapose: Illusion limit from 6/8/10 to 6/8/10/12 Proc chance from 40/45/50 to 50%

Reworked Talents

Level 10 +20 attack speed +20 movement speed Level 15 Illusions increase Spirit Lance damage +20% Magic Resistance Level 20 Phantom Rush Critical Strike 2 sec lingering +500 Phantom Rush range Level 25 Removed Juxtapose limit -5 sec Doppelwalk cd

Level 15 Left Talent allows illusions that fake-cast Spirit Lance to increase its damage proportional to their own damage output. For example, each Juxtapose illusion will increase the base damage by 16%, while Manta illusions will increase it by 33%

Level 20 Left Talent causes Phantom Lancer and illusions to continue dealing Critical Strikes for 2 seconds after Phantom Rush connects on a target enemy

PHOENIX:

Sun Ray damage reworked: Old: 14/20/26/32 + 1.5/3.25/5/6.75% New: 15/20/25/30 + 1/3/5/7% max HP Sun Ray max heal from 0.625/1.25/1.875/2.5 to 1/1.5/2/2.5%

Supernova: Damage over time from 60/90/120 to 60/90/120/150 Hit count from 5/8/11 to 6/9/12/15 Scepter no longer increases hit count Stun duration from 1.5/2/2.5 to 1.5/2/2.5/3 sec

Reworked Talents

Level 10 +200 cast range +90 GPM Level 15 +50 Fire Spirits DPS +35% XP gain Level 20 +2 sec max Sun Ray duration +140 Fire Spirit attack speed reduction Level 25 +1400 Icarus Dive range -1 sec Supernova duration

Level 25 Right Talent reduces Supernova duration from 6 sec to 5 sec

PUCK:

Dream Coil: No longer deals initial 100/150/200 damage Break damage from 100/150/200 to 300/400/500/600 Scepter no longer improves damage Stun duration from 1.5/2.25/3 to 1.5/2/2.5/3 sec Scepter stun duration from 1.5/3/4.5 to 1.5/2.5/3.5/4.5 sec Cooldown from 70/65/60 to 70/65/60/55 sec Mana cost from 100/150/200 to 100/150/200/250

Reworked Talents

Level 10 +10 Intelligence +5 Armor Level 15 +8% Spell Amplification -3 sec Waning Rift Level 20 +75 Damage +40% Illusory Orb distance/speed Level 25 Dream Coil 50% Shared Damage +420 GPM

Level 25 Right Talent causes enemy heroes affected by Dream Coil to refer 50% of any damage they receive to other coiled heroes. Breaking the coil frees you from the referred damage.

PUDGE:

Flesh Heap resistance reworked: Previously granted 6/8/10/12% Magic Resistance Now grants +1/1.5/2/2.5% Magic Resistance per stack Magic Resistance stacks are treated independently, and therefore stack diminishingly For example, 20 stacks of Level 4 Flesh Heap grant 39.7% Magic Resistance, not 50%

Dismember: Base damage over time from 60/90/120 to 60/90/120/150 Strength multiplier from 30/45/60 to 30/45/60/75% Cooldown from 30/25/20 to 30/25/20/15 sec Mana cost from 100/130/170 to 100/130/160/190

Reworked Talents

Level 10 +30 Rot damage +30 movement speed Level 15 Pudge attacks Dismembered target +15% Spell Lifesteal Level 20 +180 damage +180 GPM Level 25 +2 Flesh Heap Str per stack +2 sec Dismember

PUGNA:

Decrepify ally magic resistance reduction from 25 to 40%

Decrepify enemy magic resistance reduction from 30/40/50/60 to 40%

Life Drain: Heal/damage from 150/200/250 to 150/200/250/300 Scepter no longer increases heal/dmg Mana cost from 125/175/225 to 125/175/225/275 Can now be cast on Nether Ward, regaining 1 health per sec

Reworked Talents

Level 10 +100 cast range +225 HP Level 15 -1 sec Nether Blast +1 sec Decrepify Level 20 Nether Ward drains health Decrepify amplifies healing Level 25 +200 Nether Blast damage +1.75x Nether Ward damage

Level 20 Left Talent causes Nether Ward to drain 0.25/0.5/0.75/1% of enemies max HP each second. Note the health drain works through Spell Immunity

Level 20 Right Talent allows Decrepify to amplify healing by 30/40/50/60%

QUEEN OF PAIN:

Sonic Wave: Damage from 290/380/470 to 275/375/475/575 Mana cost from 250/360/500 to 275/375/475/575

Scepter reworked: no longer improves Sonic Wave

Scepter causes Scream of Pain to deal Pure damage and Fear enemies for 2 seconds

Reworked Talents

Level 10 +25 Damage +10 Strength Level 15 +100 Attack range +15% CDR Level 20 +50 Attack speed AOE Shadow Strike Level 25 70% Spell Lifesteal -90 sec Sonic Wave

RAZOR:

Static Link: No longer has a cast point (0.3) Cast range from 600 to 500 Leash range still 800

Unstable Current: No longer triggers on spell cast Now triggers on a random nearby unit every 5 seconds (350 search AOE) No longer slows (for 0.5/1/1.5/2 sec) Root duration from 0.33 to 0.4/0.7/1/1.3 sec

Eye of the Storm: Damage from 40/55/70 to 40/50/60/70 Strike interval from 0.7/0.6/0.5 to 0.7/0.6/0.5/0.4 Cooldown from 80/70/60 to 80/70/60/50 sec Mana cost from 100/150/200 to 100/150/200/250

Scepter no longer improves Eye of the Storm

Scepter now unlocks Chain Lightning (active)

Chain Lightning: Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies, dealing 150 Magical Damage and triggering Unstable Current on each bounced target. Bounces 500 units on up to 10 targets. 150 mana cost, 11 sec cd. 700 cast range. Deals a total of 280 Magical Damage (or 410 with Level 15 Talent)

Reworked Talents

Level 10 +7 Static Link steal +175 HP Level 15 +130 Unstable Current damage +175 cast range Level 20 +10% Unstable Current movement speed +10 Armor Level 25 +100 attack speed Eye of the Storm attacks structures

RIKI:

Enemy units no longer have vision in Smoke Screen

Tricks of the Trade: Max attacks from 4/5/6 to 4/5/6/7 sec Scepter max attacks from 8/9/10 to 8/9/10/11 sec Cooldown from 40/35/30 to 40/35/30/25 sec

Reworked Talents

Level 10 +8 Agility Cloak and Dagger provides +8 HP/sec regen Level 15 +100 Blink Strike damage -5 sec Smoke Screen Level 20 -0.3 sec Tricks of the Trade attack interval +800 Blink Strike range Level 25 Backstab no longer Reveals +100 Smoke Screen AOE

RUBICK:

Null Field can now be toggled to an offensive state, reducing enemies’ magic resistance instead. Toggle has 30 sec cd

Spell Steal: Steal duration from 180/240/300 to 180/240/300/360 sec Cooldown from 20/18/16 to 20/18/16/14 sec

Reworked Talents

Level 10 +60 Damage +200 HP Level 15 +100 Cast Range -35 Fade Bolt Hero damage Level 20 +8% Null Field resistance change +300 Telekinesis Land distance Level 25 +75% Spell Amplification on Stolen Spells -15 sec Telekinesis

SAND KING:

Epicentre: Pulses from 6/8/10 to 6/8/10/12 Cooldown from 120/110/100 to 120/110/100/90 sec Mana cost from 150/225/300 to 150/225/300/375

Reworked Talents

Level 10 +200 HP +20 movement speed Level 15 +8 Armor +50 Epicenter attack speed slow Level 20 +50 Sand Storm heal/sec +50% Epicenter movement speed slow Level 25 Caustic Finale debuffs stack 50% Epicenter Blind

Level 25 Left Talent causes successive attacks to stack the Caustic Finale debuff

SHADOW DEMON:

Disruption illusions are now created upon cast rather than after the target re-appears

Disruption illusion duration from 8/10/12/14 to 10/12/14/16 sec

Soul Catcher now creates an illusion if the affected hero dies. The illusion lasts until it is destroyed, or when the hero respawns Illusion damage: 30/45/60/75% Illusion takes 300% damage

Shadow Poison base damage from 26/34/42/50 to 20/35/50/65

Demonic Purge: Can now be cast on Cycloned units Damage from 200/300/400 to 200/300/400/500 Slow factor reduction from 5/3/2 to 5/4/3/2

Reworked Talents

Level 10 +25% XP gain +10 Strength Level 15 +10% Spell Amplification +40 movement speed Level 20 -1.5 sec Shadow Poison cd -6 sec Soul Catcher cd Level 25 +25% Disruption illusion damage +5 sec Disruption duration

SHADOW FIEND:

Requiem of Souls: Damage from 80/120/160 to 80/120/160/200 Cooldown from 120/110/100 to 120/110/100/90 sec Mana cost from 150/175/200 to 150/175/200/225

Scepter no longer increases Necromastery soul count

Scepter returning wave no longer heals Shadow Fiend

Scepter returning wave damage increased from 40 to 100%

Scepter returning wave re-applies the debuff, causing enemies to lose 100% of their attack damage and be slowed for 50%

Reworked Talents

Level 10 Presence of the Dark Lord affects buildings +8% Spell Amplification Level 15 +15% Lifesteal +15% Spell Lifesteal Level 20 +10 Necromastery souls +100 Shadowraze damage Level 25 +2 damage per soul 25% CDR

SHADOW SHAMAN:

Hex now Dispels

Mass Serpent Wards: Ward damage from 40/70/100 to 40/70/100/130 Mana cost from 200/350/600 to 200/350/500/650

Reworked Talents

Level 10 +20% XP gain +200 HP Level 15 +125 cast range Rhasta can move during Shackles Level 20 +3 sec Shackles duration Self-Hex Serpent Ward Level 25 +400 Ether Shock damage +1 Wards max HP

Level 15 Right Talent allows Rhasta to move with 140 movement speed while channeling Shackles

Level 20 Right Talent allows Rhasta to cast Hex on himself, turning into a Serpent Ward for 1.25/2/2.75/3.5 seconds or until he is attacked 2 times (3 with Level 25 Talent). While transformed as a Serpent Ward, Rhasta is immobile, unaffected by most abilities and able to attack, dealing damage based on the current level of Mass Serpent Ward.

SILENCER:

Intelligence steal reworked: Is now bound to Glaives of Wisdom No longer reduces enemy Intelligence by 2 per kill Now grants Silencer 1/2/3/4 Intelligence per kill Intelligence bonus is retroactive, and will update when Glaives of Wisdom is skilled and upgraded

Glaives of Wisdom damage from 35/50/65/80 to 40/50/60/70%

Last Word now only gives vision of the target (instead of the area around it)

Global Silence: Duration from 4/5/6 to 4/5/6/7 sec Mana cost from 250/375/500 to 250/350/450/550

Reworked Talents

Level 10 +25 attack speed +25 movement speed Level 15 +2 Intelligence per kill +90 GPM Level 20 +125 attack range Arcane Curse drains mana Level 25 +20% Glaives of Wisdom Global Silence applies Last Word on heroes

Level 25 Right Talent causes Global Silence to apply Last Word on enemy heroes. This effectively extends the silence duration by 3 seconds, grants vision of every enemy target on the map, and deals damage after an initial delay.

SKYWRATH MAGE:

Concussive Shot now searches out heroes in the Fog of War

Mystic Flare: Damage from 600/1000/1400 to 500/1000/1500/2000 Cooldown from 60/40/20 to 60/45/30/15 sec Mana cost from 300/550/800 to 250/500/750/1000

Reworked Talents

Level 10 +10 Intelligence +25 movement speed Level 15 Concussive Shot cast on enemies (including creeps) Concussive Shot Blinds Level 20 +120 GPM -6 sec Ancient Seal Level 25 -1 sec Arcane Bolt Ancient Seal Undispellable

Level 15 Left Talent allows Skywrath Mage to manually cast Concussive Shot on any enemy target, including creeps. Double-tapping still causes Concussive Shot to search for the nearest enemy hero

Level 15 Right Talent causes Concussive Shot to Blind for 30/35/40/45%

SLARDAR:

Slardar can no longer be slowed while using Sprint in the river

Bash of the Deep proc chance from 10/15/20/25 to 25%

Bash of the Deep now has a 9/6/3/0 sec cd

Corrosive Haze: Armor reduction from 10/15/20 to 10/15/20/25

Added Scepter: Corrosive Haze grants 100% Accuracy and causes incoming Physical Damage to be reducible only by Armor

Reworked Talents

Level 10 +20 Damage +5 HP/sec regen Level 15 +100 Bash Damage 0 Sprint amplification penalty Level 20 +50 Attack speed +1000 Night Vision Level 25 +1 sec Bash duration Corrosive Haze affects structures

SLARK:

Shadow Dance: Regeneration from 3/5/7 to 4/5/6/7% max HP/sec Movement speed bonus from 30/35/40 to 25/30/35/40% Scepter no longer grants allied invisibility Scepter cd from 30 to 20 sec

Shadow Dance passive is now a separate passive ability, Nightcrawler Has a visual to indicate when it is active, otherwise purely visual purposes

Reworked Talents

Level 10 +10 Agility +10 Strength Level 15 +30 attack speed +300 Pounce distance Level 20 +150 Dark Pact damage Pounce Disjoints Level 25 +120 sec Essence Shift +1 sec Shadow Dance

SNIPER:

Assassinate: Assassinate damage from 320/485/650 to 300/450/600/750 Assassinate now triggers Headshot Adds +15/40/65/90 Physical Damage and slows the target by 100% for 0.5 sec Assassinate no longer interrupts Cooldown from 20/15/10 to 20/16/12/8 sec Mana cost from 175/275/375 to 175/250/325/400

Scepter damage reworked: no longer deals a 2.8x Critical Strike

Scepter retains the initial 300/450/600/750 damage and causes Sniper to attack each of the Assassinate targets

Reworked Talents

Level 10 +20 attack speed +20 Shrapnel DPS Level 15 +60 Headshot damage Take Aim increases cast range Level 20 True Strike on Headshot 35 Knockback on Headshot Level 25 Can attack enemies under Shrapnel fire +6 Shrapnel charges

Level 15 Right Talent causes Take Aim to increase the cast range of Sniper’s abilities by 100/200/300/400

Level 20 Right Talent does not interrupt enemies on Headshot proc

Level 25 Left Talent grants Sniper unlimited attack range on enemies within any Shrapnel AOE

SPECTRE:

Spectral Dagger damage from 50/100/150/200 to 80/120/160/200

Desolate now pierces Spell Immunity

Dispersion max AOE reduced from 1000 to 325

Dispersion is now treated as a damage source, triggering on-damage effects like Blink Dagger

Dispersion now affects illusions Illusions take less damage from enemies Reflected damage is calculated before the illusion incoming damage amplification is applied

Haunt: Duration from 5/6/7 to 4/5/6/7 sec Haunt illusions now attack immediately upon creation Cooldown from 180/150/120 to 150/140/130/120 sec

Added Scepter upgrade: unlocks Pervade, an active ability

Pervasion: Summons a Haunt illusion beside each enemy hero within a 900 AOE. Haunt illusion damage/duration scales with current level of Haunt. 60 sec cd. 150 mana cost.

Reworked Talents

Level 10 +20 Attack speed +5 HP/sec regen Level 15 +20 Spectral Dagger speed bonus/slow +20% evasion Level 20 -8 sec Spectral Dagger +500 HP Level 25 Spectral Dagger summons Haunt illusions +8% Dispersion

Level 25 Left Talent causes Spectral Dagger to summon Haunt illusions besides enemies struck

SPIRITBREAKER:

Empowering Haste reworked Passively increases allied units’ movement speed by 3/5/7/9% Empowering Haste grants allied units an extra 3/5/7/9% bonus movement speed when Greater Bash is triggered against an enemy hero. The speed boost lasts for 6 seconds. Empowering Haste no longer has an active component Empowering Haste speed boost is now applied before the Greater Bash damage is calculated

Greater Bash no longer separately grants Spiritbreaker 15% bonus movement speed when triggered

Greater Bash damage from 22/30/38/46 to 12/24/36/48

Nether Strike: Damage from 150/250/350 to 150/250/350/450 Cooldown from 80/70/60 to 90/80/70/60 sec Scepter cd from 20 to 12 sec Mana cost from 125/150/175 to 125/150/175/200 Scepter no longer applies an AOE bash nor improves cast range

Reworked Talents

Level 10 +20 Damage 20% Status Resistance Level 15 +90 GPM +300 HP Level 20 +30% Greater Bash damage +300 Charge of Darkness speed Level 25 +17% Greater Bash chance Spell Immune during Charge

Level 10 Talent reduces the duration of all status effects (such as slows, silences, Hexes, stuns etc) by 20%

STORM SPIRIT:

Ball Lightning: Storm Spirit is no longer invulnerable during Ball Lightning Damage from 8/12/16 to 9/12/15/18 per 100 units Travel speed from 1250/1875/2500 to 1200/1600/2000/2400

Reworked Talents

Level 10 +20 damage +2 mana/sec regen Level 15 +80 Static Remnant damage +0.5 sec Electric Vortex Level 20 +20 Intelligence +400 Ball Lightning flying vision AOE Level 25 Auto Remnant in Ball Lightning 25% Status Resistance

SVEN:

Great Cleave Damage Type from Pure to Physical Damage (see Cleave changes)

Great Cleave values from 30/42/54/66 to 40/60/80/100%

God’s Strength: Damage bonus from 80/120/160 to 75/100/125/150% Scepter allied bonus from 75/100/125 to 75/100/125/150% Strength bonus from 12/24/36 to 10/20/30/40

Reworked Talents

Level 10 +8 Strength +2 mana/sec regen Level 15 +30 damage +125 cast range Level 20 +40 movement speed Storm Hammer Dispels Level 25 +40 God’s Strength STR -9 sec Storm Hammer

TECHIES:

Techies now takes the same Blast Off damage as enemies instead of losing 50% of his max HP Takes 300/400/500/600 damage (600/700/800/900 with Level 15 Talent)

Remote Mines: Can now only be detonated with Focused Detonate Therefore cannot be detonated while dead Focused Detonate now explodes Remote Mines one by one in 0.25 sec intervals Damage from 300/450/600 to 300/450/600/750 Damage no longer improved by Scepter Cast range from 500 to 700 (no longer requires Scepter) Mana cost from 200/240/300 to 200/240/280/320

Minefield Sign reworked: Can now be destroyed with one hero attack Minefield Sign AOE increased from 125 to 400 Minefield Sign cd from 360 to 30 sec Removed Minefield Sign limit

Reworked Talents

Level 10 -4 sec Proximity mines +30% XP gain Level 15 +300 Blast Off damage +90 GPM Level 20 Removed Proximity Mine placement restriction +75 movement speed Level 25 25% CDR +250 damage

Level 20 Left Talent allows Proximity Mines to be placed next to each other

TEMPLAR ASSASSIN:

Meld now has True Strike

Psi Blade spill range from 590/630/670/710 to 700

Templar Assassin can now freely attack her own Psionic Traps, triggering Psi Blades off them Traps do not take damage from Templar Assassin Can use Meld against Traps, reducing the Trap’s armor (increases Psi Blade damage)

Psionic Trap: Now deals 50 damage on detonation Max limit from 5/8/11 to 5/8/11/14 Cooldown from 11/8/5/ to 11/8/5/2 sec Minimum slow from 30 to 20% (maximum slow still 60%) Trap (the sub-ability) now springs the trap closest to the target point, instead of detonating the nearest one

Added Scepter: Psionic Traps can now be teleported to. Always has a 3 sec channel time. Breaks trees around teleport site

Reworked Talents

Level 10 +25 attack speed +25 movement speed Level 15 20% CDR 20% evasion Level 20 +700 Psi Blade spill range Refraction Dispels Level 25 -8 Meld armor +3 Refraction instances

TERRORBLADE:

Reflection illusion damage from 40/60/80/100 to 100%

Reflection slow from 25 to 10/15/20/25%

Conjure Image illusion damage from 30/40/50/60 to 60%

Conjure Image illusion duration from 34 to 10/18/26/34 sec

Metamorphosis: Is now an ultimate ability Bonus damage from 20/40/60/80 to 80/100/120/140 Duration from 40/44/48/52 to 40/50/60/70 sec No longer has a –30 ms penalty

Sunder: Is now a basic ability Can no longer be cast on Spell Immune enemies Cooldown from 120/80/40 to 60/55/50/45 sec Mana cost from 200/100/0 to 150 Minimum HP threshold from 25 to 55/45/35/25% Cast range from 550 to 250/350/450/550

Added Scepter upgrade: 5 sec Sunder cd

Talents reworked

Level 10 +20 Attack speed +6 HP/sec regen Level 15 +15 Agility +15 Strength Level 20 +10 All Stats -10 sec Reflection cd Level 25 +300 Metamorphosis attack range -300% Conjure Image damage penalty

Level 25 Right Talent Conjure Image illusions damage taken from 400% to 100%

TIDEHUNTER:

Ravage: Damage from 200/290/380 to 200/290/380/470 Stun duration from 2/2.4/2.8 to 2/2.4/2.8/3.2 sec Mana cost from 150/225/325 to 150/225/300/375

Reworked Talents

Level 10 +6 HP/sec regen +3 mana/sec regen Level 15 +80 Gush Damage +40% XP gain Level 20 -4 Gush armor +24 Kraken Shell block Level 25 Anchor Smash replaces regular attack 25% CDR

Level 25 Left Talent replaces Tidehunter’s regular attack with Anchor Smash, except when attacking ward-type units or structures

TIMBERSAW:

Reactive Armor stack duration from 10/13/16/19 to 10/12/14/16 sec

Chakram: Pass damage from 100/140/180 to 100/140/180/220 Damage over time from 50/75/100 to 50/75/100/125 dps

Reworked Talents

Level 10 +3 mana/sec regen +20% XP gain Level 15 +100 damage +5 Reactive Armor stacks Level 20 15% CDR +15 Strength Level 25 Whirling Death reduces all attributes +1400 Timber Chain range/speed

TINKER:

Rearm: Now refreshes items in the Backpack Channel time from 3/1.5/0.75 to 3/2.25/1.5/0.75 sec Mana cost from 100/200/300 to 75/150/225/300

Reworked Talents

Level 10 +6% Spell Amplification +75 cast range Level 15 +100 damage 10% Spell Lifesteal Level 20 +6 Robots/sec 50% CDR Level 25 +100 Laser damage Missile 0.3 sec stun

Level 20 Left Talent increases March of the Machines robot generation speed from 24 to 30 robots each second

TINY:

Agility gain from 9 + 0.9 to 0 + 0

Base armor increased by 1

Now has a new ability, Grab Tree Equips a nearby tree, granting Tiny 5 charges of an improved attack. Tree-equipped attacks have an extra 200 attack range, +10/20/30/40% increased damage against units, 100% Cleave (300 AOE) and 100% bonus damage against buildings 18/16/14/12 sec cd, no mana cost. The tree can be thrown, expending all the charges, allowing Tiny to deal one tree-enhanced attack at a distance

Avalanche damage increased from 100/180/260/300 to 100/175/250/325

Toss no longer selects Spell Immune enemies

Craggy Exterior reworked: Now requires Scepter to be unlocked Reduces the damage of incoming physical attacks by 20%, reflecting it back onto melee attackers

Grow reworked: No longer increases damage, movement speed, Toss damage, reduces attack speed Now grants +5/10/15/20 Armor, +10/20/30/40% Magic Resistance and 10/20/30/40% Status Resistance

Reworked Talents

Level 10 +30 damage +30 movement speed Level 15 +2 Avalanche instances +300 HP Level 20 +20% Grab Tree unit damage Toss requires no target Level 25 Unlimited Tree charges – 12 sec Avalanche cd

Level 15 Left Talent increases number of Avalanche instances from 4 to 6, effectively increasing the damage by 50%

TREANT PROTECTOR:

Nature’s Guise fade delay from 7/6/5/3 to 7/6/5/4 sec

Nature’s Guise root duration from 0.4/1/1.6/2.2 to 0.25/1/1.75/2.5 sec

Leech Seed can now be cast on a tree, destroying the tree but releasing the healing saps

Leech Seed slow from 16/20/24/28 to 15/30/45/60%

Overgrowth: Duration from 3/3.75/4.5 to 3/4/5/6 sec Cooldown from 100/85/70 to 100/90/80/70 sec Mana cost from 150/175/200 to 150/175/200/225 Scepter no longer adds damage to Overgrowth

Reworked Talents

Level 10 +30% XP gain +16% Nature’s Guise movement speed Level 15 +90 Damage Trees always respawn in 3 sec Level 20 Roots deal 100 DPS +40 Leech Seed damage/heal Level 25 Trees attack enemies +6 Living Armor instances

Level 15 Right Talent causes trees to respawn every 3 seconds, including trees created from Grow Tree

Level 20 Left Talent causes Roots, such as Nature’s Guise, Overgrowth, and Rod of Atos, to deal 100 DPS (25 damage every 0.25 sec) for their duration.

Level 25 Left Talent causes trees to attack enemies within 150 range. Has a 2.0 attack time and deals 91 damage (equivalent to level 1 Treant Protector)

TROLL WARLORD:

Whirling Axes (ranged): Cooldown from 19/16/13/10 to 9 sec Movement speed slow from 30 to 40% Slow duration from 3/3.75/4.5/5.25 to 2.5/3/3.5/4 sec

Whirling Axes (melee): Each axe now deals damage separately Damage from 75/125/175/225 to 50/75/100/125 Max total 100/150/200/250 damage Cooldown from 12 to 9 sec Blind duration from 4/5/6/7 to 4 sec

Battle Trance: Attack speed bonus from 60/120/180 to 50/100/150/200

Added Scepter: unlocks Battle Taunt (active) Enrages enemy heroes globally, causing them to miss on 75% of attacks. 35 sec cd. 100 mana cost

Reworked Talents

Level 10 +10 Agility +200 HP Level 15 Whirling Axes uses physical attack Fervor 7 sec sticky duration Level 20 +200 Bash damage 20% Lifesteal Level 25 -6 sec Whirling Axes Battle Trance Dispels

Level 15 Left Talent treats each Whirling Axe as a regular attack; this means the axes no longer deal a fixed 75/50-125 damage (ranged/melee) but instead deal damage based on Troll’s current attack damage, and can trigger attack modifiers (such as Bash) and contribute to Fervor stack accumulation

Level 15 Right Talent allows Fervor stacks to remain sticky on a target, allowing Troll Warlord to be able to switch between targets and retain the attack speed bonuses against the respective enemy

TUSK:

Walrus Punch: Cooldown from 36/24/12 to 40/20/10/5 sec



Slow duration from 3/4/5 to 2/3/4/5 sec Mana cost from 50/75/100 to 25/50/75/100

Reworked Talents

Level 10 +40 damage +40% XP gain Level 15 +150 Snowball damage +40 movement speed Level 20 +400 HP +400 Snowball speed Level 25 12% Walrus Punch on attack -6 sec Ice Shards cd

UNDERLORD:

Atrophy Aura damage reduction from 7/18/29/40 to 10/20/30/40%

Atrophy Aura duration from 30/40/50/60 to 30/45/60/75 sec

Dark Rift: Teleport delay from 6/5/4 to 6/5/4/3 sec Cooldown from 130/120/110 to 130/120/110/100 sec Mana cost from 75/150/225 to 75/150/225/300

Scepter reworked: no longer improves Atrophy Aura

Scepter now unlocks Abyssal Chasm, an active ability

Abyssal Chasm: Underlord creates a schism in the earth; after 4 seconds, it collapses in, sending all enemy units back to their base and stunning them for 3 seconds. 75 sec cd, 2000 cast range, 600 AOE.

Reworked Talents

Level 10 +5 Armor +25 movement speed Level 15 +40 attack speed +100 cast range Level 20 +30 HP/sec regen +0.4 sec Pit of Malice root Level 25 Atrophy Aura half values to allied heroes Firestorm 25% damage to structures

Level 25 Left Talent allows benefits to benefit from 50% of the bonus damage Underlord receives from Atrophy Aura

UNDYING:

Soul Rip no longer heals Tombstone by a fixed 2/4/6/8 health

Soul Rip now heals Tombstone based on the number of nearby units

Tombstone Zombies attack range from 128 to 150

Flesh Golem: Duration from 30 to 20/25/30/35 sec Amplification from 20/25/30 to 20/25/30/35% Now also amplifies healing received by allies by 20/25/30/35% Like the damage amplification, the heal amplification is stronger the closer the ally is to Undying

Scepter reworked: no longer upgrades Decay

Sceper improves Flesh Golem: while in Flesh Golem form, Undying constantly reincarnates instead of dying. The first death takes 3 seconds to reincarnate, the second 5 sec, the third 7 sec etc. Loses Decay Strength bonuses upon reincarnation

Reworked Talents

Level 10 +100 cast range +8 HP/sec regen Level 15 Removed Soul Rip max limit cap +2 Tombstone attacks Level 20 +2 Decay Strength steal Tombstone on Death Level 25 -2 sec Decay cd -2 sec Zombie spawn interval

URSA:

Enrage: Fury Swipes multiplier from 1.5/1.75/2 to 1.5/1.75/2/2.25 sec Cooldown from 50/40/30 to 50/40/30/20 sec Scepter no longer reduces cd Scepter now increases damage reduction from 80 to 100%

Reworked Talents

Level 10 +8 Strength +2 mana/sec regen Level 15 +15 Agility +30 movement speed Level 20 +10 Fury Swipes damage +400 HP Level 25 Enrage Spell Immunity +600 Earthshock AOE

VENGEFUL SPIRIT:

Wave of Terror cd from 22/20/18/16 to 10 sec

Wave of Terror duration from 15 to 8 sec

Wave of Terror vision AOE from 500 to 300

Vengeance Aura from 10/18/26/34 to 10/20/30/40%

Vengeance Aura now creates ghosts of fallen allied heroes: the ghosts are uncontrollable and untargetable illusions that attack their killer, dealing 100% damage for 6 seconds

Negative enemy Vengeance Aura now requires Level 20 Talent

Nether Swap: Cast range from 700/950/1200 to 700/900/1100/1300 Mana cost from 100/150/200 to 100/125/150/175 Cooldown no longer improved by Scepter No longer requires Scepter to swap non-hero units

Vengeance illusion is now a Clone (and not an illusion) Can grant experience for the main hero, and is not instantly destroyed or converted by certain abilities Damage dealt from 50 to 100% Damage taken from 150 to 100% Can no longer copy ultimate abilities (Nether Swap) Vengeance Clone is tied to Vengeance Aura; if Vengeful Spirit is affected by Break when she dies, the Vengeance Clone will not spawn

Reworked Talents

Level 10 +20 Attack speed -2 Wave of Terror armor reduction Level 15 +15 Agility -6 sec Wave of Terror cd Level 20 +15% Vengeance Aura damage On-death negative enemy Vengeance Aura Level 25 Magic Missile Pierces Spell Immunity -35 sec Allied Nether Swap cd

VENOMANCER:

Poison Sting dps from 6/14/22/30 to 7/14/21/28

Plague Wards attack range from 600 to 550

Poison Nova : Damage over time from 30/55/80 to 30/50/70/90 dps Cooldown from 140/120/100 to 140/120/100/80 sec Mana cost from 200/300/400 to 200/300/400/500

: Scepter no longer improves Poison Nova damage or cooldown

Scepter now allows Plague Wards to cast Venomous Gale Venomous Gale has 1 second duration when cast from Plague Wards (deals initial 10/40/70/100 damage) Has independent cooldown to Venomancer’s Venomous Gale

Reworked Talents

Level 10 +90 GPM +3 sec Venomous Gale duration (+1 damage instance) Level 15 +6% Poison Sting slow +150 Cast range Level 20 +25 Agility Gale Hero Impact summons two Plague Wards Level 25 3x Plague Ward HP/damage +600 Poison Nova AOE

VIPER:

Poison Attack reworked: No longer deals a fixed 10/16/22/28 DPS Now deals 25/50/75/100% of missing health percentage as DPS For example, a target on 50% HP will take 50 DPS at level 4 Slow from 10/20/30/40 to 16/25/32/40 Cooldown from 0 to 6/4/2/0 sec Mana cost from 20 to 30

Nethertoxin reworked: Releases Nethertoxin at a targeted area, dealing DPS, reducing Magic Resistance and applying Break Deals 20/30/40/50 DPS Reduces magic resistance by 10/15/20/25% 300 AOE, 800 cast range, 8 sec cd, 75 mana cost

Viper Strike: Damage over time from 60/100/145 to 60/100/140/180 Movement speed slow from 40/60/80 to 40/60/80/100% Cooldown from 50/40/30 to 50/40/30/20 sec (Scepter still 10) Mana cost from 125/150/175 to 125/150/175/200



Level 10 +8 Agility +8% Spell Lifesteal Level 15 +75 attack range +5 Corrosive Skin stats Level 20 Poison Attack affects towers +20% Nethertoxin magic resistance reduction Level 25 +120 damage Nethertoxin Silences

VISAGE:

Base magic resistance from 10 to the standard 25%

Graveskeeper’s Cloak damage reduction from 8/12/16/20 to 5/10/15/20%

Summon Familiars: No longer uses charged attacks Now deal a fixed 30/45/60/75 damage per attack Now benefits from Grave Chill attack and movement speed bonuses (if within 900 range of Visage at the time of cast) Familiars HP from 400/550/700 to 450/600/750/900 Familiars armor from 0/1/2 to 0 Familiars magic resistance from 35 to 0% Stun duration from 1/1.25/1.5 to 1/1.2/1.4/1.6 sec Stone Form damage from 60/100/140 to 60/100/140/180

Reworked Talents

Level 10 +30 damage +125 cast range Level 15 +40% XP gain +2 Soul Assumption max charges Level 20 +80 Familiars movement speed Soul Assumption Double Strike Level 25 +36 Grave Chill attack speed -2 sec Graveskeeper’s Cloak recharge

WARLOCK:

Upheaval cd from 50/44/38/32 to 50/40/30/20 sec

Upheaval lingering time from 3 to 0.1 sec (same as other auras)

Chaotic Offering: Golem attributes now have a level 4 equivalent at level 24

Scepter re-balanced: Both Golems no longer have damage, health or bounty reduced when upgraded Killing one Golem automatically kill its pair



Level 10 +125 cast range +60 GPM Level 15 +2 max Bonded units +40% XP gain Level 20 250 Shadow Word AOE Golem summon/stun on death Level 25 Golem Spell Immunity +20 Golem armor

WEAVER:

Beetles now directly attack their targets instead of just dealing damage Affects interactions like Damage Block and Evasion

The Swarm armor reduction is now dependent on Beetle attacks Affects interactions like Ethereal form

Geminate Attack cd from 7/6/5/3 to 7/5.5/4/2.5 sec

Time Lapse: Cooldown from 60/50/40 to 60/50/40/30 sec (Scepter still 16 sec) Mana cost from 150/75/0 to 150/100/50/0

Reworked Talents

Level 10 20 Mana Break +20% XP gain Level 15 Beetles use Geminate Attack +2 Swarm attacks to kill Level 20 +100 Shukuchi damage +20% Magic Resistance Level 25 +1 Geminate attack +200 Shukuchi movement speed

Level 20 Left Talent allows Swarm Beetles now benefit from Geminate Attack, attacking twice/thrice upon latch and on subsequent attacks. Increases armor reduction

WINDRANGER:

Removed Shackleshot cast point

Shackleshot duration from 2/2.6/3.2/3.8 to 2.25/2.75/3.25/3.75 sec

Windrun AOE from 325 to 350

Focus Fire: Damage penalty from 50/40/30 to 45/30/15/0% Cooldown from 60 to 60/45/30/15 sec Mana cost from 75/100/125 to 75/100/125/150

Scepter no longer improves Focus Fire

Scepter now unlocks Harpoon Launch, an active ability

Harpoon Launch: Fires a harpoon from up to 1200 units away, briefly stunning a target for 0.5 seconds and leashing them for 3.5 seconds, preventing them from moving more than 450 units from the leash point. 12 sec cd, 120 mana cost.

Reworked Talents

Level 10 +3 mana/sec regen +30% Windrun slow Level 15 +100 attack range +100 Powershot damage Level 20 +30 Intelligence Windrun Invisibility Level 25 30% CDR +1 Shackleshot secondary target

WINTER WYVERN:

Arctic Burn HP DPS from 9 to 6/7/8/9%

Arctic Burn travel duration from 8 to 6/7/8/9 sec

Winter’s Curse: Duration from 3.25/4/4.75 to 3/4/5/6 sec Attack speed bonus from 85 to 100

Scepter reworked: No longer improves Arctic Burn

Scepter now unlocks Winter’s Madness, an active ability

Winter’s Madness: Taunts an enemy unit to attack itself for 4 seconds, gaining 100 bonus attack speed and 100% damage reduction against enemy units. 80 sec cd. 800 cast range. 250 mana cost Winter’s Curse takes priority over Winter’s Madness in regards to taunt target

Reworked Talents

Level 10 +50 Damage +90 GPM Level 15 +10% Arctic Burn slow +600 Night Vision Level 20 Splinter Blast 1.5 sec stun +500 HP Level 25 -10 sec Arctic Burn cd Cold Embrace Physical immunity to structures

Level 25 Right Talent allows Cold Embrace to affect structures, granting Physical immunity. Does not heal

WITCH DOCTOR:

Death Ward: Damage from 60/105/150 to 60/100/140/180



Reworked Talents

Level 10 +75 attack damage +75 cast range Level 15 +120 GPM +2 Cask bounces Level 20 +1 Maledict tick +100 Death Ward attack range Level 25 40% CDR +40 Voodoo HP/sec regen

WRAITH KING:

Mortal Strike reworked: now works similar to Chaos Knight’s Chaos Strike Has a 15% chance to deal 1.5/2/2.5/3x Critical Strike with 65% Lifesteal for that attack 15% chance to instantly kill creeps

Vampiric Aura replaced with Wraith Essence Causes 10/15/20/25% of the damage Wraith King takes from enemies to heal him and his allies. Heals fully within a 300 AOE, decreasing linearly up to 900 units away

Reincarnation Can now be disabled by Break Can now be activated, causing Wraith King to resurrect at will Cooldown from 200/120/40 to 240/120/60/30 sec

Reworked Talents

Level 10 +20 Attack speed +40 Wraithfire Blast dps Level 15 +20% Mortal Strike proc on creeps +8% Wraith Essence Level 20 +20 Strength Reincarnation no mana cost Level 25 Reincarnation casts Wraithfire Blast Reincarnation cast on allies

Level 25 Left Talent causes Reincarnation to fire Wraithfire Blast to all enemies within 525 range when Wraith King falls. Same damage, stun, slow.

Level 25 Right Talent allows Wraith King to cast Reincarnation on allies; puts the ability on cooldown, and causes Wraith King to take the fall if an ally is about to die, reincarnating them while he dies instead. Uses the same cooldown rules as ally Linken’s Sphere

ZEUS:

Arc Lightning damage from 85/100/115/145 to 60/90/120/150

Arc Lightning mana cost from 65/70/75/80 to 50/60/70/80

Thundergod’s Wrath: Damage from 225/325/425 to 225/325/425/525 Mana cost from 225/325/450 to 225/325/425/525

Reworked Talents

Level 10 +25 movement speed +6 Armor Level 15 +2% Static Field damage +0.5 sec Lightning Bolt stun Level 20 +200 attack speed +200 cast range Level 25 +500 attack range Thundergod’s Wrath hits all enemies

Level 25 Right Talent causes Thundergod’s Wrath to now strike creeps, neutrals and summons

ITEM CHANGES

NEW

ADDED NEW ITEM, AZURA

Requires Staff of Wizardry (1000) + Robe of the Magi (450) + Ravenclaw’s Diadem (250) + Recipe (500) = 2200

Provides +16 Intelligence, +10% Spell Amplification and +10% Mana Loss Reduction (reduces mana cost and mana burns)

(Credit to DotA IMBA for the name and icon)

ADDED NEW ITEM, CHISEL

Consummable item

Has an active, Consume Use on an item currently in your inventory to permanently gain any passive abilities from it. Cannot be used on items lost upon death (Divine Rapier, Gem of True Sight) Consumed items do not grant raw bonuses (such as HP, damage, armor etc)

Costs 1000 gold

ADDED NEW ITEM, GLIMMERDARK SHIELD

Requires Aether Lens (2350) + Vanguard (2150) = 4500

Grants +250 HP, +250 mana, +250 cast range, +8 hp/sec regen, +100% mana regen, 8% Spell Amplification

Grants Combo Breaker, a passive ability: Passively triggers if an enemy-controlled unit brings your hero below 50% max HP, triggering a self-Hard Dispel, and providing 100% input and output damage reduction for 2.5 seconds. 80 sec cd.



ADDED NEW ITEM, MARTYR’S WILL

Requires Mekansm (2350) + Urn of Shadows (875) + Recipe (1200) = 4425

Grants +7 Strength, +7 Agility, +7 Intelligence, +7 armor, +7 HP/sec aura, +1 mana/sec, Heal Ally (active) and Martyr’s Sacrifice (passive)

Gains charges every time an enemy hero dies within 1400 range of the user. Charges are consumed every time Heal Ally is used

Heal Ally is the same as an allied Soul Release

Martyr’s Sacrifice: When the hero dies, it heals allied units for 250 + 25x number of charges and respawns 30 seconds faster Allies cannot be re-healed by Martyr’s Sacrifice for 25 seconds Any charges stored on Urn of Shadows are transferred to Martyr’s Will



ADDED NEW ITEM, RAVENCLAW’S DIADEM

Grants +5% Spell Amplification

Costs 250 gold

Builds into Azura

ADDED NEW ITEM, KATANA

Requires Sange and Yasha (4400) + Azura (2200) = 6600

Provides +16 Strength/Agility/Intelligence, +16 damage/attack speed, +16% movement speed, +16% Spell Amplification, +16% Mana Reduction, Greater Maim (passive)

Greater Maim: same as Sange and Yasha

ADDED NEW ITEM, VERMILLION ROBE

Requires Vladmir’s Offering (2375) + Helm of the Dominator (1975) + Recipe (1650) = 6000

Provides Vitality Aura (passive) and Dominate (active) Vitality Aura : provides +15% damage, +20 attack speed, +15% Lifesteal, +4 armor, +15 hp/sec, +1 mana/sec Dominate: can now take control of Ancients. Otherwise same as Helm of the Dominator



(Credit to DotA Imba for the icon)

BASIC

BLADES OF ATTACK:

Cost from 420 to 400

DEMON EDGE:

Damage from 42 to 40

Cost from 2200 to 2000

Now builds into Battlefury

EAGLESONG:

Cost from 3200 to 3000

IRON TALON:

Removed

JAVELIN:

Pierce now has True Strike

MORBID MASK:

Lifesteal from 15 to 10%

Cost from 1100 to 1000

MYSTIC STAFF:

Cost from 2700 to 3000

ORB OF VENOM:

Melee slow from 12 to 10%

No longer slows Spell Immune enemies

No longer dispels on-hit effects like Blink Dagger

Now builds into Sange

Cost reduced from 275 to 250

POINT BOOSTER:

Cost increased from 1200 to 1300

QUARTERSTAFF:

Cost increased from 875 to 1000

TALISMAN OF EVASION:

Cost increased from 1450 to 1600

Now builds into Radiance

TANGO:

Number of charges from 4 to 3

Total heal from 115 to 128

Total cost from 125 to 100

UPGRADES

The following items no longer provide +Strength/Agility/Intelligence:

Buckler (+2)

Crimson Guard (+2)

Headdress (+2)

Helm of the Dominator (+2)

Mekansm (+4)

Vladmir’s Offering (+2)

AETHER LENS:

Now requires Ravenclaw’s Diadem instead of Recipe

ARMLET:

Now requires Bracer (500) instead of Recipe (550)

Now grants an extra 7 Strength, 3 Agility and 3 Intelligence

Health drain from -45 to -50 hp/sec

Cost increased by 30

BATTLEFURY:

Now requires Demon Edge (2000) instead of Broadsword (1200) and Claymore (1400)

Cleave now deals Physical Damage

Cleave from 40 to 45%

Damage from 55 to 45

Total cost reduced by 600

BLOODSTONE:

Bloodstone reworked Now requires Void Stone (850) instead of Recipe (900) Previously provided +475 HP, +425 mana, +4 hp/sec, +200% mana regen Now provides +425 HP, +425 mana, +1% max HP/mana per sec

Deathpact (passive) replaced with Blood Pact (passive): Spells now consume health points instead when you run out of mana. Cannot use spells if you have both insufficient mana and health (therefore cannot suicide from this)

Total cost increased by 150

BLOODTHORN:

Bloodthorn reworked: Previously required Orchid Malevolence (4075) + Crystalys (2120) + Recipe (1000) = 7195 Now requires Orchid Malevolence (3775) + Desolator (3500) = 7275 Grants +25 Intelligence, +75 damage, +25 attack speed, +150% mana regen Grants Greater Corruption (-10 armor)

Soul Rend no longer applies a 1.4x Critical Strike to each attack

Soul Rend damage amplification from 30 to 40%

BRACER:

No longer grants +3 Damage

Strength from +6 to +7

Recipe cost from 190 to 185

Total cost from 505 to 500 Note: Rod of Atos cost increased by 40



BUCKLER:

Now requires Chain Mail (550) + Ring of Protection (175) = 725

Now passively grants +2 armor aura (rather than needing to be activated)

Total cost reduced by 75

BUTTERFLY:

Agility from 35 to 30

Evasion from 35 to 30%

Flutter now grants 100% evasion instead of removing evasion

Flutter cd from 25 to 30 sec

Flutter now has a 100 mana cost

Total cost increased to 5600

CRYSTALYS:

Now requires another Blades of Attack (400) instead of Recipe (500)

Damage from +30 to +36

Cost reduced by 120

DAEDALUS:

Now requires Claymore (1400) instead of a Recipe (1000)

Total damage from 76 to 100
