The trilogy would have included Star Wars: Rogue Squadron, Star Wars Rogue Squadron II: Rogue Leader, and Star Wars Rogue Squadron III: Rebel Strike, all updated for Wii.





- originally in the works for the Xbox

- Factor 5 became interested in motion controls on Wii

- the team decided to resurrect the Xbox Star Wars Trilogy project for Wii

- the team salvaged the code and started bringing the game over

- the project was 50% done on Xbox

- all control schemes were supported, including GameCube controller and various peripherals

- you could even use the Wii wheel to control your X-Wing, using the balance board for pedals

- revamped content included speeder bike racing levels, third-person action sequences, and lightsaber battles

- lightsaber battles used 1:1 motion controls

- all-new graphics engine running at 60 frames per second

- the project was completed, but then cancelled

- cancellation is blamed on the financial crisis of 2008

- other publishers tried to help out

- unfortunately, financial hardship, legal snafus and budgetary restrictions killed the game

- Julian Eggebrecht, former president of Factor 5 loves the Wii U, but its unpredictable trajectory and licensing troubles in general make a new Star Wars Wii U game unlikely