Banehallow, the Lycan [ edit ]

Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.

Abilities [ edit ]

Summon Wolves Q V Targeting

No Target Lycan summons wolves to fight alongside him. The wolves benefit from his other abilities. Wolves Summoned 2

25 Cast Point 0.3 30 145 The very enchantment that twisted his being also summons canine familiars. Notes

Summoning new wolves will remove the old ones.

Howl W W Targeting

No Target Affects

Allied Units Strikes fear into enemies, reducing armor and attack damage to all enemies near Lycan and his wolves. Damage Reduction 25% / 30% / 35% / 40% Armor Reduction 5 / 6 / 7 / 8 Duration 5 / 6 / 7 / 8 Radius 2000 Cast Point 0.3 24 / 22 / 20 / 18 50 Dispellable. Blood-curdling wolf cries signal to opponents that Lycan is among them. Notes

This spell's radius is cast around Lycan and each of his wolves individually, covering multiple large areas at once.

Feral Impulse E I Targeting

Passive Affects

Self Increases the damage and HP regeneration of Lycan and all units under his control. Bonus Damage 14% / 26% / 38% / 50%

20 65% Bonus HP Regen 2 / 4 / 6 / 8

15 12 / 14 / 16/ 18 Radius 1200 Disabled by break. Illusions carry this aura but do not benefit from it themselves. His animalistic symbiosis with canine kind gives Lycan enhanced reflexes and hunting capabilities.

Shapeshift R F Targeting

No Target

Aura Affects

Self Lycan assumes his true form, increasing his combat capabilities. During Shapeshift, Lycan and all units under his control are hasted , cannot be slowed, and gain critical strike. Movement Speed 650 Critical Damage 150% / 175% / 200% Critical Chance 40%

25 72% Night Vision 1800 Duration 22

20 27 Transformation Time 1.25 Cast Point 0 120 / 110 / 95 100 Illusions created while in Shapeshift form will have all benefits but will not carry the aura. Forever a slave to his Lycan, Banehallow has come to accept his curse, and embrace his own savagery.

Aghanim's Scepter Ability [ edit ]

Wolf Bite D T Targeting

Unit Target Affects

Allied Heroes Lycan bites an ally, granting them Shapeshift properties. Lycan and the bitten target gain lifesteal and share it as long as they are near each other. Shared Lifesteal 30% Lifesteal Radius 1200 Cast Range 300 Cast Point 0.3 80 150

Talent Tree [ edit ]

Summon Abilities [ edit ]

Lycan Wolf [ edit ]

Cripple Targeting

Passive Affects

Enemy Units Damage Type

Magical Gives a chance to cripple the target, doing damage over time and slowing attack speed. Given to level 3 wolves. Cripple Chance 20% Damage Per Second 8 Attack Speed Slow 60 Duration 4 Does not pierce Spell Immunity. Disabled by break. Notes

Total damage: 32



Invisibility Targeting

Passive Affects

Self Permanently invisible when not attacking. Given when wolves reach level 4. Fade Time 1.7 Notes

Wolves retain their collision size while invisible and can block paths.

Summon Stats [ edit ]

Recommended Items [ edit ]

Starting Items Early Game Mid Game Late Game

General Strategy [ edit ]

As a man or as a wolf, Lycan devastates enemies with sharp claws and deadly jaws. Summoning stealthy wolves to scout ahead or assault a foe, his wolf transformation grants him the speed and strength to run down his enemies, or escape an ambush. Lycan (In-Game Description)

Overview



Skill Build

Level 1 2 3 4 5 6 7 8 9 10 Spell Level 11 12 13 14 15 16 18 20 25 Spell

Early Game

Mid Game

Late Game

Version History [ edit ]

Version Balance Changes 7.26c Base movement speed reduced from 315 to 305 7.26b All talents are now about 20% weaker 7.25c Shapeshift cooldown increased from 110/95/80 to 125/110/95 7.25b Base damage reduced by 6

Base damage reduced by 6 Level 20 Talent reduced from +8s Shapeshift Duration to +6s

Level 20 Talent reduced from +8s Shapeshift Duration to +6s Level 25 Talent reduced from +3 Wolves Summoned to +2 7.25 Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8

Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8 Shapeshift duration increased from 18 to 22 7.24 Base Intelligence increased by 4

Base Intelligence increased by 4 Shapeshift transformation time from 1.5 to 1.25 7.23 Reworked Howl: Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage Lasts 5/6/7/8 seconds Cooldown: 24/22/20/18 Mana Cost: 50 Howl is now cast around your wolves as well

Reworked Howl: Reworked Scepter: Grants Wolf Bite Target an allied hero to convert them and provide Shapeshift properties (including melee) Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other Cooldown: 80 Mana Cost: 150

Reworked Scepter: 7.22g Summon Wolves Scepter spawn amount increased from 2 to 3

Summon Wolves Scepter spawn amount increased from 2 to 3 Summon Wolves Scepter gold bounty reduced from 20 to 15

Summon Wolves Scepter gold bounty reduced from 20 to 15 Shapeshift cooldown reduced from 130/105/80 to 110/95/80 7.22f Feral Impulse damage increased from 12/24/36/48% to 14/26/38/50%

Feral Impulse damage increased from 12/24/36/48% to 14/26/38/50% Howl bonus regen increased from 4/8/12/16 to 6/10/14/18 7.22e Base Intelligence increased by 2

Base Intelligence increased by 2 Base Strength increased by 1

Base Strength increased by 1 Shapeshift critical strike chance is now Psuedo Random

Shapeshift critical strike chance is now Psuedo Random Level 15 Talent increased from +10 Feral Impulse HP Regen to +13

Level 15 Talent increased from +10 Feral Impulse HP Regen to +13 Level 20 Talent increased from +16% Feral Impulse Damage to +18% 7.22b Scepter wolves gold and xp bounty reduced by half

Scepter wolves gold and xp bounty reduced by half Fixed Scepter wolves not gaining crit during Shapeshift 7.22 Added Scepter upgrade: Causes one of the three creep waves to include two wolves You cannot control the wolves, but they are considered your units These wolves have the same movement speed as lane creeps

Added Scepter upgrade: Level 15 Talent increased from +8 Feral HP Regen to +10 7.21c Strength gain reduced from 3.8 to 3.4 7.21b Base armor increased by 1 7.21 Base movement speed increased by 15

Base movement speed increased by 15 Wolves armor reduced from 1 to 0

Wolves armor reduced from 1 to 0 Wolves magic resistance reduced from 80% to 70%

Wolves magic resistance reduced from 80% to 70% Wolves health increased from 230/260/290/320 to 300/350/400/450

Wolves health increased from 230/260/290/320 to 300/350/400/450 Howl health regen increased from 4/6/8/10 to 4/8/12/16 7.20c Howl attack speed reduced from 21/34/47/60 to 20/30/40/50 7.20 Reworked Howl: Now grants +21/34/47/60 Attack Speed, +3/4/5/6 Armor, and +4/6/8/10 HP regen Applies to all player controlled units on the map Lasts 9 seconds Cooldown: 50/45/40/35 Mana Cost: 25/30/35/40

Reworked Howl: Level 25 Talent changed from +600 Howl Health to +40% Chance Shapeshift Critical Strike 7.18 Base armor reduced by 2

Base armor reduced by 2 Base damage reduced by 3 7.17 Feral Impulse damage reduced from 15/26/37/48% to 12/24/36/48% 7.16 Intelligence gain reduced from 1.55 to 1.4

Intelligence gain reduced from 1.55 to 1.4 Shapeshift critical strike reduced from 160/180/200% to 150/175/200% 7.14 Summon Wolves health increased from 200/240/280/320 to 230/260/290/320

Summon Wolves health increased from 200/240/280/320 to 230/260/290/320 Summon Wolves damage increased from 17/28/37/46 to 26/34/42/50 7.13b Base movement speed reduced by 5 7.10 Base damage reduced by 3 7.08 Shapeshift cooldown increased from 120/90/60 to 130/105/80

Shapeshift cooldown increased from 120/90/60 to 130/105/80 Base armor reduced by 1 7.07 Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7

Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7 Fixed Break not disabling Feral Impulse

Fixed Break not disabling Feral Impulse Reworked Talent Tree 7.06f Howl no longer provides a net heal on buff application/loss (Always maintains the same HP percentage now)

Howl no longer provides a net heal on buff application/loss 7.06e Howl cooldown increased from 55/50/45/40 to 60/55/50/45 7.06 Replaced Respawn Talent: +12 Feral HP Regen (Level 15) 7.05 Level 10 Talent increased from +175 Health to +200

Level 10 Talent increased from +175 Health to +200 Shapeshift critical strike damage increased from 140/160/180% to 160/180/200% 7.04 Base strength increased by 3 7.03 Level 10 Talent increased from +150 Health to +175 7.02 Added to Captains Mode

Added to Captains Mode Agility gain from 1.5 to 1

Agility gain from 1.5 to 1 Howl mana cost from 30 to 40

Howl mana cost from 30 to 40 Level 15 Talent from -20s Respawn Time to -25s 7.01 Howl cooldown increased from 50/45/40/35 to 55/50/45/40

Howl cooldown increased from 50/45/40/35 to 55/50/45/40 Howl mana cost increased from 15/20/25/30 to 30

Howl mana cost increased from 15/20/25/30 to 30 Lycan Level 10 Talent reduced from +20 Damage to +15 Damage

Lycan Level 10 Talent reduced from +20 Damage to +15 Damage Lycan agility gain reduced from 1.9 to 1.5 7.00 Temporarily removed from Captains Mode

Temporarily removed from Captains Mode Howl now behaves like a normal buff, rather than a pseudo-aura

Howl now behaves like a normal buff, rather than a pseudo-aura Howl duration increased from 10 to 13

Howl duration increased from 10 to 13 Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25

Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25 Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10

Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10 Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes

Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes Howl has double the effect (damage/HP) at night time

Howl has double the effect (damage/HP) at night time Feral Impulse no longer provides 15/20/25/30 Attack Speed

Feral Impulse no longer provides 15/20/25/30 Attack Speed Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage

Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage Feral Impulse now provides 1/4/7/10 HP regeneration

Feral Impulse now provides 1/4/7/10 HP regeneration Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1/0.9

Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1/0.9 Summoned Wolves no longer gain 15 HP regen at level 4

Summoned Wolves no longer gain 15 HP regen at level 4 Summoned Wolves now gain invisibility at level 4

Summoned Wolves now gain invisibility at level 4 Summoned Wolves now gain cripple at level 3

Summoned Wolves now gain cripple at level 3 Cripple attack speed slow increased from 40 to 60

Cripple attack speed slow increased from 40 to 60 Added Talent Tree 6.86 Lycan Wolves and Shapeshift no longer grant critical strike

Lycan Wolves and Shapeshift no longer grant critical strike Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target Causes target to take 8 damage per second and lose 40 Attack Speed for 4 seconds

Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8× critical strike 6.85 Strength gain increased from 2.75 to 3

Strength gain increased from 2.75 to 3 Shapeshift critical strike chance increased from 30% to 30/35/40% 6.82 Shapeshift no longer grants 1.5 Base Attack Time

Shapeshift no longer grants 1.5 Base Attack Time Shapeshift cooldown increased from 100/70/40 to 120/90/60

Shapeshift cooldown increased from 100/70/40 to 120/90/60 Shapeshift speed increased from 522 to 650

Shapeshift speed increased from 522 to 650 Shapeshift now has a 1.5 second transformation time 6.81b Howl duration decreased from 12 to 10

Howl duration decreased from 12 to 10 Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50 6.81 Shapeshift no longer provides 100/200/300 bonus health 6.80 Wolves Fade Time decreased from 3 to 1.7

Wolves Fade Time decreased from 3 to 1.7 Level 3 Lycan Wolves now have Invisibility

Level 3 Lycan Wolves now have Invisibility Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen 6.79 Armor increased by 1 (Shapeshift total armor is still the same as before)

Armor increased by 1 (Shapeshift total armor is still the same as before) Base damage increased by 5

Base damage increased by 5 Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20

Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20 Wolves magic resistance increased from 50% to 80% 6.78 Armor increased by 1 (Shapeshift total armor is still the same as before) 6.77 Base intelligence increased from 15 to 17

Base intelligence increased from 15 to 17 Spirit Wolves armor increased by 1 6.75 Summon Wolves mana cost increased from 125 to 145

Summon Wolves mana cost increased from 125 to 145 Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320

Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320 Spirit Wolves now have 50% magic resistance

Spirit Wolves now have 50% magic resistance Fixed Shapeshift speed buff remaining after dying with Aegis 6.72d Wolves HP reduced from 400/475/550/625 to 400/450/500/550

Wolves HP reduced from 400/475/550/625 to 400/450/500/550 Shapeshift base attack rate changed from 1.4 to 1.5

Shapeshift base attack rate changed from 1.4 to 1.5 Feral Impulse AoE reduced from global to 900 6.72 Wolves collision size reduced a bit

Wolves collision size reduced a bit Wolves move speed increased from 400 to 400/420/440/460 6.71 Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30% 6.70 Shapeshift form critical strike improved from 1.5× to 1.7×

Shapeshift form critical strike improved from 1.5× to 1.7× Wolves critical strike improved from 1.5× to 1.7× 6.69 Shapeshift duration increased from 14/15/16 to a constant 18 seconds 6.67 Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (Unit bonus damage scaling remains 4/8/12/16)

Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 Howl duration from 16 to 12

Howl duration from 16 to 12 Howl cooldown from 35 to 50/45/40/35 6.57 Lowered Lycan Wolves hit points

Lowered Lycan Wolves hit points Lowered base armor on Lycan and his wolves by 2 6.54 Lowered base armor on Lycan's Wolves from 5 to 2 6.53 Reworked Lycanthrope a bit

Reworked Lycanthrope a bit Increased Howl duration 6.51 Increased duration of Lycanthrope wolves a bit and allowed them to attack air 6.50 Reduced cooldown on high level Shapeshift 6.48b Slightly reduced Shapeshift cooldown

Slightly reduced Shapeshift cooldown Increased Lycanthropy Wolves base armor

Notable Players [ edit ]

See also [ edit ]

Guides [ edit ]

References [ edit ]



