Christmas is nearly upon us and after the complete madness that was the Chapter Approved/Blood of Baal release weekend, things are finally winding down for a little bit of a break before January ramps up. However, there’s still time for one last tournament report – this past weekend I attended the Bad Moon Series final run by the London Wargaming Guild, and while the event had the misfortune to fall on the annual “lame duck 40k Saturday” (i.e. Chapter Approved release day) it was still a tonne of fun, and the Bad Moon Cafe remains one of the best venues in the UK to play 40K at.

While I won’t be diving quite as deep into the games as normal, but I’ll still try and make sure we’re hitting all the key beats, covering in each:

The Competition – Details of my opponent’s army

– Details of my opponent’s army The Mission – Details of mission and deployment

– Details of mission and deployment The Plan – how I aimed to play out the game and target priorities.

– how I aimed to play out the game and target priorities. The Summary – how the game played out at a high level

– how the game played out at a high level The Takeaways – points of interest and things I learnt from the game

– points of interest and things I learnt from the game The Score – my score after the game.

The event was 100% unmodified ITC Champions missions playing out on LGT terrain sets.

I’ve written extensively about the ITC missions in the past, so if this is your first time joining us go have a look at our rundown of Primary and Secondary objectives within them. Right now, we’ll take a quick look at my list and then move on to the games.

My List