This article has been verified for the current version (1.30) of the game.

The regional divisions of the South of the African super-region.

Africa southern regions Central Africa region East Africa region Kongo region South Africa region

The Southern African regions are part of the Africa super-region. The nations in these regions are mainly divided into 2 main separate areas, the central inner lands and the eastern coast and the island, allowing nations in each area to try and become a local power uninterrupted before dealing with any other threat. This is especially true for inner Africa which can remain untouched by Europe well into the mid-late game. Since Fetishism is the dominant religion in these parts, nations from one main area quick to interact with nations from the other main area will be able to double their available cults and get a bit of an advantage over their immediate neighbors.

There are many uncolonized provinces along the southern coast for outside forces - such as the European powers - to use as a stepping stone to get to Asia before turning the focus onto Africa itself. There are also uncolonized provinces acting as a divider between the aforementioned main areas which can be colonized, although it would be done at a rather great cost due to high native aggressiveness and ferocity. Controlling the trade nodes in the inner regions ensures the flow of money into Europe from its African holdings. Getting a hold of the eastern coast lines and diverting the trade coming from India will also help in obtaining the rich Asian trade.

The break-down of the Southern African regions is as follows:

Government types

Tribal government forms are the dominant type in these parts (split mostly between Tribal Monarchy and Tribal Despotism). Some nations in the east are sultanates.

Religions

Fetishist is the dominant religion in these parts at the 1444 start.

Fetishist is the dominant religion in these parts at the 1444 start. Sunni is present in the eastern part (with a bit of Ibadi).

Technology groups

Central African is the dominant tech group in these parts.

Central African is the dominant tech group in these parts. East African in the eastern part.

Culture groups

Great Lakes in the northern part.

Congo in the western and central parts.

East Bantu and Southern African in the eastern part.

Formable / Reformable nations [ edit ]

There are no (re)formable nations in this super-region.

Revolter nations [ edit ]

There are no revolter nations in this super-region.





Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Central Africa region [ edit ]

Interlacustrine ideas Notes: For countries in the Great Lakes culture group. Traditions: +1 Attrition for enemies +25% Looting speed Source of the Nile +15% National manpower modifier Heirs of Kitara +1 Yearly prestige No Illegitimate Children +50% Chance of new heir Holy Lineages +2 Tolerance of the true faith Emitwe −10% Infantry cost Unity of the Clans +10% Infantry combat ability Development of Clientship +10% National tax modifier Ambition: +1 Merchant

Kongolese ideas Notes: For countries in the Congo culture group. Traditions: +1 Attrition for enemies −10% Land attrition The Kongo River Basin +10% Fort defense Elephant Hunts +10% National manpower modifier Aristocratic Merit −10% Stability cost modifier Initiation Rites −10% Infantry cost Aggressive Migration −10% Culture conversion cost Subordinate Chiefs −1 National unrest The Ivory Trade +10% Trade efficiency Ambition: +1 Leader without upkeep

State Government Religion Tech group National ideas Culture group Capital Notes Buganda Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Ganda) Buganda (4064) Buha Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Rwandan) Ruguru (4072) Bunyoro Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Ganda) Bunyoro (4065) Burundi Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Rwandan) Nkoma (4070) Busoga Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Ganda) Busoga (4062) Chokwe Tribal Monarchy Fetishist Central African Kongolese Congo (Chokwe) Ishindi (4095) Kalundwe Tribal Monarchy Fetishist Central African Kongolese Congo (Luba) Kalundwe (4096) Karagwe Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Ganda) Karagwe (4063) Kazembe Tribal Monarchy Fetishist Central African Kongolese Congo (Luba) Luapala (4100) Kikondja Tribal Monarchy Fetishist Central African Kongolese Congo (Luba) Upemba (4098) Kuba Tribal Monarchy Fetishist Central African Kuban Congo (Kuba) Kuba (4089) Luba Tribal Monarchy Fetishist Central African Luban Congo (Luba) Luba (4097) Nkore Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Ganda) Nkore (4066) Rwanda Tribal Monarchy Fetishist Central African Interlacustrine Great Lakes (Rwandan) Nduga (4067)

East Africa region [ edit ]

Malagasy ideas Notes: For countries with Malagasy primary culture. Traditions: −10% Stability cost modifier −20% Light ship cost Fortify the Coastline +15% Fort defense Zafivolamena +1 Yearly legitimacy Pirate Ports +10% Embargo efficiency +15% Privateer efficiency Martial Traditions +10% National manpower modifier Sacred Law −1 National unrest Control of the Foreign Traders +10% Trade efficiency Permanent Taxation System +10% National tax modifier Ambition: +25% Naval force limit modifier

Swahili ideas Notes: For countries with Swahili primary culture. Traditions: −20% Light ship cost +25% Trade range Indian Ocean Trade +10% Trade efficiency −10% Sailor maintenance Monsoon Season +1 Naval leader maneuver Great Mosque of Kilwa +1 Tolerance of true faith Indian Ocean Melting Pot −5% Idea costs Recruit the Unbelievers −15% Mercenary maintenance Ivory Trade +10% Production efficiency Familiar Presence Abroad +1 Diplomatic reputation +1 Diplomatic relation Ambition: +10% Global trade power

Zambezi ideas Notes: For countries with either Nyasa or Makua primary culture. Traditions: +10% National manpower modifier +10% Infantry combat ability Warrior Culture −15% Mercenary maintenance Maravi Influences −10% Stability cost modifier Control of the Zambezi Trade +25% Domestic trade power Strengthen the Chieftaincies −1 National unrest Centralizing the Mbona Cult +1 Yearly devotion +1 Yearly legitimacy Wealth of the Shire Valley −15% Diplomatic annexation cost Loyal Representatives +10% National tax modifier Ambition: +20% Income from vassals

State Government Religion Tech group National ideas Culture group Capital Notes Antemoro Tribal Monarchy Sunni

Sunni Shafi'i school East African Antemoro East Bantu (Malagasy) Antemoro (4026) Betsimisaraka Tribal Monarchy Fetishist East African Betsimisaraka East Bantu (Malagasy) Vatomandry (4025) Imerina Tribal Despotism Fetishist East African Imerina East Bantu (Malagasy) Merina (1792) Kilwa Tribal Monarchy Sunni

Sunni Shafi'i school East African Swahili East Bantu (Swahili) Kilwa (1196) Overlord of Sofala Lundu Tribal Despotism Fetishist Central African Zambezi Southern African (Nyasa) Lundu (4039) Vassal of Maravi Mahafaly Tribal Despotism Fetishist East African Malagasy East Bantu (Malagasy) Mahafaly (4028) Makua Tribal Monarchy Fetishist Central African Zambezi Southern African (Makua) Makua (4034) Malindi Tribal Monarchy Sunni

Sunni Shafi'i school East African Swahili East Bantu (Swahili) Malindi (1203) Maravi Tribal Despotism Fetishist Central African Maravi Southern African (Nyasa) Kalonga (4040) Overlord of Lundu Mombasa Tribal Monarchy Sunni

Sunni Shafi'i school East African Swahili East Bantu (Swahili) Mombasa (1202) Pate Tribal Monarchy Ibadi

Ibadi Shafi'i school East African Swahili East Bantu (Swahili) Pate (2796) Sakalava Tribal Despotism Fetishist East African Malagasy East Bantu (Malagasy) Menabe (1193) Tumbuka Tribal Monarchy Fetishist Central African Tumbuka Southern African (Nyasa) Tumbuka (4045)

Kongo region [ edit ]

Kongo ideas Notes: For Kongo, Loango and Ndongo. Traditions: +10% Trade efficiency −20% Land attrition Kongolese Tax Exchange +10% National tax modifier Election of Manikongos +50% Chance of new heir Imported European Weaponry −10% Military technology cost Diplomacy With European Monarchs +1 Diplomatic reputation −25% Envoy travel time The Triangle Trade +10% Provincial trade power modifier +5% Infantry combat ability Foreign Demand For Slaves +10% Production efficiency Defend Against the Colonists +5% Discipline Ambition: +30% Improve relations

Kongolese ideas Notes: For countries in the Congo culture group. Traditions: +1 Attrition for enemies −10% Land attrition The Kongo River Basin +10% Fort defense Elephant Hunts +10% National manpower modifier Aristocratic Merit −10% Stability cost modifier Initiation Rites −10% Infantry cost Aggressive Migration −10% Culture conversion cost Subordinate Chiefs −1 National unrest The Ivory Trade +10% Trade efficiency Ambition: +1 Leader without upkeep

State Government Religion Tech group National ideas Culture group Capital Notes Kasanje Tribal Monarchy Fetishist Central African Kongolese Congo (Mbangala) Kasanje (4082) Kongo Tribal Monarchy Fetishist Central African Kongo Congo (Kongolese) Mpemba (1170) Overlord of Loango Ndongo Loango Tribal Monarchy Fetishist Central African Kongo Congo (Kongolese) Loango (1166) Vassal of Kongo Lunda Tribal Monarchy Fetishist Central African Lunda Congo (Lunda) Rund (4092) Ndongo Tribal Monarchy Fetishist Central African Kongo Congo (Mbundu) Ndongo (1171) Vassal of Kongo Soyo Tribal Monarchy Fetishist Central African Kongolese Congo (Kongolese) Soyo (4080) Releasable by Kongo

Available by date (1590) Tyo Tribal Monarchy Fetishist Central African Kongolese Congo (Kongolese) Anziku (1169) Yaka Tribal Monarchy Fetishist Central African Kongolese Congo (Yaka) Yaka (4085)

South Africa region [ edit ]

Zambezi ideas Notes: For countries with either Nyasa or Makua primary culture. Traditions: +10% National manpower modifier +10% Infantry combat ability Warrior Culture −15% Mercenary maintenance Maravi Influences −10% Stability cost modifier Control of the Zambezi Trade +25% Domestic trade power Strengthen the Chieftaincies −1 National unrest Centralizing the Mbona Cult +1 Yearly devotion +1 Yearly legitimacy Wealth of the Shire Valley −15% Diplomatic annexation cost Loyal Representatives +10% National tax modifier Ambition: +20% Income from vassals

State Government Religion Tech group National ideas Culture group Capital Notes Butua Tribal Despotism Fetishist Central African Butua Southern African (Shona) Butua (1185) Vassal of Mutapa Mutapa Tribal Despotism Fetishist Central African Mutapan Southern African (Shona) Zimbabwe (1184) Overlord of Butua Sofala Tribal Monarchy Sunni

Sunni Shafi'i school East African Zambezi Southern African (Nyasa) Sofala (1186) Vassal of Kilwa