[Changes and additions] Added a bit more Act III main quest content. Added several new tile sprites for Act III. Added 1 new unique NPC for the main quest. Added 6 new mushroom race NPCs. Placed one of those NPCs in a certain Act II sub quest.

Added 1 new special action, exclusive to NPCs. Shift cores still require 100% or more gauge to use, but they no longer consume any gauge when used. This changes their balance quite a bit. Tending to crops a different way will cause the type of items harvested from them to somewhat change, allowing the player to have some control over what items to farm. Added a new item that increases the +enhance value of harvested items and crop growth speed. Decreased the random variation in +enhance value of harvested items. The new item does not spawn randomly, and is placed on ground in a new farm. It increases the amount of manual labour needed for farming, but allows some choice in what you want to grow and enables some farming roleplay.

Decreased the selling price of muskmelons and watermelons so that they are just somewhat more expensive than other fruits. Increased all types of experience gained from curaria. Increased Speed experience gained from stomafillia so that it's now the best herb for training that attribute. Increased the spawn chance of the other 4 types of herbs but slightly decreased the amount of experience they give. This is to make all types of herbs similar in their usefulness.

Types of herbs harvested from crops now depend on the season and therefore change every 3 months. Type of random artifacts harvested from crops also depend on the season and change every 3 months. Speed rings and aurora rings are always harvestable and at a constant chance. The chance of harvesting other artifact types will change as their group goes in and out of season. Unknown seeds no longer yield random artifacts.

Changed the types of rods harvestable from crops as there were too many different types. Some types of rods are no longer harvestable as the player already gets those in excess. When harvesting a rod, it has a low chance to turn into a rod of wish or rod of domination.

Made ranches start with a big brush on the ground. You really need only one, so big brushes no longer spawn randomly. Made uncooked and non-rotten fish items placed on the ground move randomly around their tile (in water and on dry land). Their shadow will not display to prevent inconsistencies with their movement. Frequency and behaviour of movement will vary slightly between fish types. Some will jump around while others are barely noticeable. They will not move when stacked with other items or if they have a custom sprite. This is to make them look a little more alive in their pond and on your chopping block.

Added 4 new fish types. They can be fished up only in Aimwell with any type of bait. These are the only types of fishes obtainable there.

Decreased the selling price of fish that have never been fed before after obtaining them from fishing. Increased the rate at which the selling price of fish increases with the number of times they have been fed. Item fusion now crafts 5 ground bait at a time. This is to reward effort put into fishing. Increased selling price and experience from eating feels a little lacking, so there may be more [reasons to feed fish] to come in the future.

Removed the level cap for spawned monster balls. The constraint that allows monster ball levels to go no higher than the lowest dungeon floor cleared + 10 remains. Monster ball sell price increases with level but only up to Lv200.

Made slight changes to the properties of the doors and map tiles on some maps. The conditions for completing a part of the Act III main quest were unclear, causing some people to think that not being able to complete it was a bug, so the descriptions in the journal have been rewritten to be clearer. Revamped the descriptions of usable items. They now specify if an item is single-use or reusable. [Fixes] Fixed some descriptions. Fixed setting the atmosphere (full-body portrait) for the player causing it to get used in main quest cutscenes. Fixed magaice not being excluded from the list of forbidden junk items, causing pets to refuse to take it.