The Biggest, Blackest Rooster

Huge beast, unaligned

Armor Class 14 (natural armor)

14 (natural armor) Hit Points 60 (6d12 + 18)

60 (6d12 + 18) Speed 40ft., fly 60ft.

STR DEX CON INT WIS CHA 19 (+4) 15 (+2) 17 (+3) 2 (-4) 12 (+1) 8 (-1)

Skills Perception +5

Perception +5 Senses passive Perception 15

passive Perception 15 Languages Chicken

Chicken Challenge 4 (1100 XP)

Fling. If the rooster hits a medium or smaller creature with a peck attack on its turn, that target must succeed on a DC 13 Strength saving throw or be flung 15 feet in a random direction, suffer 1d6 falling damage, and be knocked prone.

MINE! If a creature flies through the air and lands within 5 feet of the Rooster, it may make a peck attack against that creature as a free action.

Limited Flight. At the end of it's turn, an airborne rooster will fall at the rate of 60 feet per round. If the rooster lands it can land on its feet and takes no falling damage.

Pounce. If the rooster moves at least 30 feet straight toward a creature and then hits it with a spur attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the rooster can make one peck attack against it as a bonus action.

Actions

Peck. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 11 (1d12 + 4)

Spur. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 15 (2d10 + 4)

Kerfluffle (Recharge 6) The rooster flaps its wings in a feathery maelstrom. Each creature within 10 feet of the rooster must succeed on a DC 13 Dexterity saving throw or take 10 (1d10+4) bludgeoning damage and be knocked prone. The rooster can then move up to half its flying speed.

Crow. (3/Day) The rooster lets out a mighty crow that can be heard for miles. Any chicken in the rooster's flock who can hear him Kerfluffles as a free action if they are able, and moves their speed towards the rooster. Any non-chicken creature within 30 feet of the rooster is deafened until the end of their next turn and must make a DC 13 Wisdom saving throw or be frightened for one minute. The creature may repeat the saving throw at the end of each of its turns. The effect ends on a successful save.