That’s it for this month’s devlog! I’m glad you’ve read this far and I hope you find these helpful or at the very least interesting! Before I close here, I’d like to mention some things that have been discussed with members of the Discord.

There will be an Alpha for Holomento!

At the current rate of development I feel that an exclusive alpha build of the game may be available by the beginning of summer 2020 and a full release will be 1-2 years out. What the alpha will contain is uncertain but I would like the basic combat, item system, run system and world layout completed by this time. The alpha will be a closed alpha released only to a select few. The purpose of this alpha will likely be to determine if core game-play loops and overall game experience need to be reworked. If you are interested in participating in the Alpha, please join the Discord and message me with a callout (@SheenWeedy). I will be limiting alpha testers to < 100 on a first come, first serve basis.

After a successful Alpha, further Alpha builds will follow. Beta and (potentially) early access builds will follow that. At this time, these dates can not be determined. I will release more info regarding the Alpha build during the March Devlog.

I will be starting a KickStarter around the time of the Alpha Release

The more I work on Holomento the more I realize the scale of the project. Because of the massive time sink this game has become, I’m seeking funding before release so that I may hire outside help if needed. I already have a number of kind individuals helping me develop music free-of-charge. However, I feel everyone should be paid for the work they do so I will allocate a percentage of KickStarter money to my wonderful composers.

Further, I will allocate the money to further social media outreach, possible advertising and other collaborators who jump on board the project. A majority of the funding from KickStarter will be reinvested in the project. I will be releasing more information regarding the KickStarter as summer approaches.

I will be launching a Patreon for myself.

Since I will be allocating most of the KickStarter money back into the project, I want to open up a space where generous contributors can donate to the developer: me! I don’t really expect anything to come from this Patreon, however I think it is a great platform for those who want to support me with donations to do so.

If there is enough interest, I will come up with some special rewards for those that kindly donate to my efforts on the project. The launch of the Patreon is TBD.

As always thank you for reading the Devlog. Give the project a follow on Twitter for up-to-date videos and screenshots. Join the Reddit and Discord communities for discussions and subscribe to the Youtube Channel for gameplay videos and more!

Sean