For the command, see Commands/advancement . For the data pack format, see Advancement/JSON format

Minecraft Earth. Not to be confused with Achievements in Bedrock Edition or Challenges in

This feature is exclusive to Java Edition.

The popup that appears when advancements are completed.

The popup that appears when goal advancements are completed.

The popup that appears when special challenge advancements are completed.

Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in Bedrock Edition.

Obtaining [ edit ]

Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 80 of them, 16 in the Minecraft tab, 23 in the Nether tab, 9 in the The End tab, 20 in the Adventure tab, and 12 in the Husbandry tab.

When advancements are obtained, a sliding toast notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, music plays and experience is rewarded when completing these kinds of advancements.

Interface [ edit ]

The advancement interface. The "Isn't It Iron Pick" advancement is selected.

The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are defined by the root advancements). Tabs are not visible if no advancements in the tab have been unlocked. There are currently five tabs in vanilla Minecraft:

Minecraft : The heart and story of the game

: The heart and story of the game Nether : Bring summer clothes

: Bring summer clothes The End : Or the beginning?

: Or the beginning? Adventure : Adventure, exploration, and combat

: Adventure, exploration, and combat Husbandry: The world is full of friends and food

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to two advancements are displayed ahead of a completed one. As more advancements are completed, new ones become visible. Two advancements ("How Did We Get Here?" and "Arbalistic") are "hidden advancements," meaning that they cannot be viewed by the player until said advancement has been completed.

If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(."

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Icon Frame Description Uncompleted/Regular Completed Normal advancement Goal advancement Challenge advancement

Extra advancements and tabs can be added and customized with the use of JSON files and data packs.

List of advancements [ edit ]

Minecraft [ edit ]

Advancement tree in the "Minecraft" tab

Nether [ edit ]

Advancement tree in the "Nether" tab

The End [ edit ]

Advancement tree in the "The End" tab

Adventure [ edit ]

Advancement tree in the "Adventure" tab

Adventure Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Rewards Adventure

Adventure, exploration, and combat — Kill any entity, or be killed by any entity. adventure/root — Voluntary Exile

Kill a raid captain.

Maybe consider staying away from villages for the time being... Adventure Kill an entity in the #raiders entity tag wearing an ominous banner. adventure/voluntary_exile — Monster Hunter

Kill any hostile monster Adventure Kill one of these 34 mobs . Other mobs, if any, may be killed, but are ignored for this advancement. adventure/kill_a_mob — What a Deal!

Successfully trade with a Villager Adventure Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. adventure/trade — Sticky Situation

Jump into a Honey Block to break your fall Adventure Collide on a vertical side of a honey block when in air. adventure/honey_block_slide — Ol' Betsy

Shoot a crossbow Adventure — adventure/ol_betsy — Sweet Dreams

Sleep in a bed to change your respawn point Adventure Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. adventure/sleep_in_bed — Hero of the Village

Successfully defend a village from a raid Voluntary Exile — adventure/hero_of_the_village 100 experience A Throwaway Joke

Throw a trident at something.

Note: Throwing away your only weapon is not a good idea. Monster Hunter Hit an entity with a thrown trident. adventure/throw_trident — Take Aim

Shoot something with an arrow Monster Hunter Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. adventure/shoot_arrow — Monsters Hunted

Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs . Other mobs, if any, may be killed, but are ignored for this advancement. adventure/kill_all_mobs 100 experience Postmortal

Use a Totem of Undying to cheat death Monster Hunter Activate a totem of undying by taking fatal damage. adventure/totem_of_undying — Hired Help

Summon an Iron Golem to help defend a village What a Deal! Summon an iron golem. adventure/summon_iron_golem — Two Birds, One Arrow

Kill two Phantoms with a piercing arrow Ol' Betsy Use a crossbow enchanted with Piercing to kill two phantoms. adventure/two_birds_one_arrow 65 experience Who's the Pillager Now?

Give a Pillager a taste of their own medicine Ol' Betsy Kill a pillager with a crossbow. adventure/whos_the_pillager_now — Arbalistic

Kill five unique mobs with one crossbow shot Ol' Betsy Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. adventure/arbalistic 85 experience Adventuring Time

Discover every biome Sweet Dreams Visit all of these 42 biomes . The advancement is only for Overworld biomes. Other biomes, if any, may also be visited, but are ignored for this advancement. adventure/adventuring_time 500 experience Very Very Frightening

Strike a Villager with lightning A Throwaway Joke Hit a villager with lightning created by a trident with the Channeling enchantment. adventure/very_very_frightening — Sniper Duel

Kill a Skeleton from at least 50 meters away Take Aim Kill a skeleton with a projectile while being at least 50 blocks away horizontally. adventure/sniper_duel 50 experience Bullseye

Hit the bullseye of a Target block from at least 30 meters away Take Aim Shoot the center of a target with a projectile from at least 30 blocks away horizontally. adventure/bullseye 50 experience

Husbandry [ edit ]

Advancement tree in the "Husbandry" tab

Husbandry Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID Rewards Husbandry

The world is full of friends and food — Eat anything that can be eaten. husbandry/root — Bee Our Guest

Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees Husbandry Use a bottle on a beehive or bee nest while not angering the bees inside. husbandry/safely_harvest_honey — The Parrots and the Bats

Breed two animals together Husbandry — husbandry/breed_an_animal — Best Friends Forever

Tame an animal Husbandry — husbandry/tame_an_animal — Fishy Business

Catch a fish Husbandry Use a fishing rod to catch a fish. husbandry/fishy_business — Total Beelocation

Move a Bee Nest, with 3 bees inside, using Silk Touch Husbandry — husbandry/silk_touch_nest — A Seedy Place

Plant a seed and watch it grow Husbandry Plant one of these 5 crops . Other crops and plants, if any, can be planted, but are ignored for this advancement. husbandry/plant_seed — Two by Two

Breed all the animals! The Parrots and the Bats Breed pairs of each of these 19 mobs . A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement. husbandry/bred_all_animals 100 experience A Complete Catalogue

Tame all cat variants! Best Friends Forever Tame each of these 11 cat variants . Other cat variants, if any, can be tamed, but are ignored for this advancement. husbandry/complete_catalogue 50 experience Tactical Fishing

Catch a fish... without a fishing rod! Fishy Business Have a bucket of fish in your inventory. husbandry/tactical_fishing — A Balanced Diet

Eat everything that is edible, even if it's not good for you A Seedy Place Eat each of these 39 foods . Other foods, if any, can be eaten, but are ignored for this advancement. husbandry/balanced_diet 100 experience Serious Dedication

Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices A Seedy Place Have a netherite hoe in your inventory. husbandry/obtain_netherite_hoe 100 experience

JSON Format [ edit ]

Sounds [ edit ]

History [ edit ]

Issues [ edit ]

Issues relating to "Advancement" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft ), Getting an Upgrade , Acquire Hardware , We Need to Go Deeper , The End? , Return to Sender , Into Fire , Local Brewery , The Beginning? (called Withering Heights ), Beaconator , DIAMONDS! (called Diamonds! ), Adventuring Time , Monster Hunter and Sniper Duel .

(called ), , , , , , , , (called ), , (called ), , and . Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help ), Cheating Death (called Postmortal ), Zombie Doctor , You Need a Mint , The End... Again... and Great View From Up Here .

(called ), (called ), , , and . Though bearing similar names, Voluntary Exile advancement does not use voluntary_exile criterion trigger, unlike most other advancements.

criterion trigger, unlike most other advancements. As an April Fools' Joke, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there," achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using /advancement grant @s only minecraft:adventure/almost_there .



References to other media [ edit ]

Please note that, unless stated otherwise, these references are speculative. Advancement names may also draw from multiple different sources.

Miscellaneous references [ edit ]

Gallery [ edit ]

First look at advancements; Dinnerbone showcasing usage of the interface (click to play).

"Tabthulhu."

See also [ edit ]