*

*

Craftable Molotov Cocktails

Just craftable molotov Cocktails, nothing less, nothing more.

They cost 50 chemfuel units, 50 Cloth units and 50 Beer to produce (at the Crafting Spot or Refinery)

Crafting them requires the research project "Refining" to be finished. And a minimum crafting skills of 3.

Download

Corrected Workgivers

- Re-introduce the old "Repair" work type, so now Construction and Repair are two different skills in the work-planner.

- Moves harvesting work type into the plant cutting category so you can now prioritize harvesting over sowing. As a counterbalance, trees can "harvest fail".

- Also contain a XML patches that makes "Stone Cutting" depending on the "Construction skill". Because "Stone Cutting" is giving XP in this skill.

Download

Quote

> Be cautious to plan your work priorities accordingly.

> Note that now harvesting wood on tree can fail.

> I highly recommend mixing it with XeoNovaDan 's "Plant cutting is for growers" which shows the relevant skills. - Mehni

Thanks

XeoNovaDan

Mehni

More MiniMods :

Just a thread where I will regroup my smaller mods in order to not flood the forum all over. Just pure XML tiny mods. (no CCL, no C# for better interoperability and quick update between alphasunless otherwise statedThanks to, it was while reading the code of "Plant Cutting is for Growers!" that I thought about that.Thanks to (☞ﾟヮﾟ)☞who provide the code for the planting/harvesting tweak[/list]