ETisME Profile Blog Joined April 2011 Hong Kong 11898 Posts #361 On April 18 2014 09:22 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

But all kills create story line and even snipers which imo are really interesting to watch But all kills create story line and even snipers which imo are really interesting to watch 其疾如风，其徐如林，侵掠如火，不动如山，难知如阴，动如雷震。

Yorkie Profile Blog Joined December 2012 United States 12126 Posts #362 On April 18 2014 09:34 ETisME wrote:

Show nested quote +

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

But all kills create story line and even snipers which imo are really interesting to watch But all kills create story line and even snipers which imo are really interesting to watch

I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122

RaiderRyan Profile Joined February 2014 United States 78 Posts #363 On April 18 2014 09:31 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 09:29 Yorkie wrote:

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team



We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it. We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.



Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented. Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented. Better to live as a hawk for a day than as a pigeon for a lifetime

TotalBiscuit Profile Blog Joined March 2010 United Kingdom 5415 Posts Last Edited: 2014-04-19 15:18:28 #364 On April 18 2014 10:39 RaiderRyan wrote:

Show nested quote +

On April 18 2014 09:31 TotalBiscuit wrote:

On April 18 2014 09:29 Yorkie wrote:

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team



We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it. We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.



Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented. Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented.



Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. That said, he did just make it back into Code S so that might be indicative that he is back on the upswing. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe. Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. That said, he did just make it back into Code S so that might be indicative that he is back on the upswing. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe. Commentator Host of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft

Yorkie Profile Blog Joined December 2012 United States 12126 Posts #365 On April 18 2014 11:07 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 10:39 RaiderRyan wrote:

On April 18 2014 09:31 TotalBiscuit wrote:

On April 18 2014 09:29 Yorkie wrote:

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team



We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it. We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.



Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented. Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented.



Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe. Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe.

Wait so all I have to do to get you to pick up Kangho is get two businesses to give you lots of money? I'll go door to door be back in a jiff Wait so all I have to do to get you to pick up Kangho is get two businesses to give you lots of money? I'll go door to door be back in a jiff Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122

BasetradeTV Profile Blog Joined October 2012 Canada 1301 Posts Last Edited: 2014-04-18 04:09:27 #366



Here is the critically acclaimed, Total-Biscuit-Heart-Attack-Inducing game you've all been hearing about:



Jjakji vs Impact - Heavy Rain

(i'll be back tomorrow to post a proper vod / spoiler list but this one NEEDS to be watched if you missed it)Here is the critically acclaimed, Total-Biscuit-Heart-Attack-Inducing game you've all been hearing about:- Heavy Rain Commentator

Bagration Profile Blog Joined October 2011 United States 18126 Posts #367 On April 18 2014 09:22 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.



It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't. It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't. Team Slayers, Axiom-Acer and Vile forever

Bagration Profile Blog Joined October 2011 United States 18126 Posts #368 On April 18 2014 09:39 Yorkie wrote:

Show nested quote +

On April 18 2014 09:34 ETisME wrote:

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.

But all kills create story line and even snipers which imo are really interesting to watch But all kills create story line and even snipers which imo are really interesting to watch

I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down



Yeah, for me it's pretty weird. I never find myself super excited for PL format the same way that I get excited for AK format. I just don't know why. Yeah, for me it's pretty weird. I never find myself super excited for PL format the same way that I get excited for AK format. I just don't know why. Team Slayers, Axiom-Acer and Vile forever

nkr Profile Blog Joined November 2010 Sweden 5424 Posts #369 On April 18 2014 14:07 Bagration wrote:

Show nested quote +

On April 18 2014 09:22 TotalBiscuit wrote:

On April 18 2014 09:13 Bagration wrote:

On April 18 2014 03:40 nkr wrote:

I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.



I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are. I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.



That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team. That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.



It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't. It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't.



I never stated that it was 100% in favor, just that it was a majority ( > 50% ) I never stated that it was 100% in favor, just that it was a majority ( > 50% ESPORTS ILLUMINATI

Crot4le Profile Joined June 2013 England 2927 Posts Last Edited: 2014-04-18 14:00:12 #370 On April 18 2014 09:00 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le

TotalBiscuit Profile Blog Joined March 2010 United Kingdom 5415 Posts #371 On April 18 2014 22:58 Crot4le wrote:

Show nested quote +

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Commentator Host of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft

GumBa Profile Blog Joined July 2012 United Kingdom 29429 Posts #372 On April 18 2014 23:15 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 22:58 Crot4le wrote:

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.

Could imagine mYi and EG were against it Could imagine mYi and EG were against it To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.

nkr Profile Blog Joined November 2010 Sweden 5424 Posts #373 On April 18 2014 23:17 GumBa wrote:

Show nested quote +

On April 18 2014 23:15 TotalBiscuit wrote:

On April 18 2014 22:58 Crot4le wrote:

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.

Could imagine mYi and EG were against it Could imagine mYi and EG were against it



I am fairly certain Pengwin prefers ProLeague format I am fairly certain Pengwin prefers ProLeague format ESPORTS ILLUMINATI

TotalBiscuit Profile Blog Joined March 2010 United Kingdom 5415 Posts #374 On April 18 2014 23:21 nkr wrote:

Show nested quote +

On April 18 2014 23:17 GumBa wrote:

On April 18 2014 23:15 TotalBiscuit wrote:

On April 18 2014 22:58 Crot4le wrote:

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.

Could imagine mYi and EG were against it Could imagine mYi and EG were against it



I am fairly certain Pengwin prefers ProLeague format I am fairly certain Pengwin prefers ProLeague format



They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.

They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too. Commentator Host of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft

GumBa Profile Blog Joined July 2012 United Kingdom 29429 Posts #375 On April 18 2014 23:23 TotalBiscuit wrote:

Show nested quote +

On April 18 2014 23:21 nkr wrote:

On April 18 2014 23:17 GumBa wrote:

On April 18 2014 23:15 TotalBiscuit wrote:

On April 18 2014 22:58 Crot4le wrote:

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.

Could imagine mYi and EG were against it Could imagine mYi and EG were against it



I am fairly certain Pengwin prefers ProLeague format I am fairly certain Pengwin prefers ProLeague format



They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.

They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.

Then I take that shot back! EG one stays Then I take that shot back! EG one stays To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.

Crot4le Profile Joined June 2013 England 2927 Posts Last Edited: 2014-04-19 01:38:40 #376 On April 18 2014 23:24 GumBa wrote:

Show nested quote +

On April 18 2014 23:23 TotalBiscuit wrote:

On April 18 2014 23:21 nkr wrote:

On April 18 2014 23:17 GumBa wrote:

On April 18 2014 23:15 TotalBiscuit wrote:

On April 18 2014 22:58 Crot4le wrote:

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

[quote]



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back. Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.

Could imagine mYi and EG were against it Could imagine mYi and EG were against it



I am fairly certain Pengwin prefers ProLeague format I am fairly certain Pengwin prefers ProLeague format



They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.

They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.

Then I take that shot back! EG one stays Then I take that shot back! EG one stays



I would imagine the teams which favoured revive format were: Team Liquid, EG, Millenium, NewRoSoft and yoe Flash Wolves. Maybe also mousesports because they had Dear at the time.



That's complete speculation though, I could be off the mark with a few teams. I would imagine the teams which favoured revive format were: Team Liquid, EG, Millenium, NewRoSoft and yoe Flash Wolves. Maybe also mousesports because they had Dear at the time.That's complete speculation though, I could be off the mark with a few teams. Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le

Bagration Profile Blog Joined October 2011 United States 18126 Posts #378 On April 18 2014 22:58 Crot4le wrote:

Show nested quote +

On April 18 2014 09:00 TotalBiscuit wrote:

On April 18 2014 08:43 RaiderRyan wrote:

On April 18 2014 03:07 TotalBiscuit wrote:

On April 18 2014 03:05 Crot4le wrote:

On April 18 2014 03:03 RaiderRyan wrote:

Damn super close match, crank, heart, ryung need to step it up. I have faith though



CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up. CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.



Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup. Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.



ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.



I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week. ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.



I'd tend to agree.



However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues. I'd tend to agree.However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.



Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.



I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK. Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.



I agree with that one. I don't like the revive rule either, simply because it makes every game much more intense (if a super ace gets cheesed out, it's a much bigger deal), and a lot of times many series end up becoming a Bo3 between the opposing aces. I agree with that one. I don't like the revive rule either, simply because it makes every game much more intense (if a super ace gets cheesed out, it's a much bigger deal), and a lot of times many series end up becoming a Bo3 between the opposing aces. Team Slayers, Axiom-Acer and Vile forever

GumBa Profile Blog Joined July 2012 United Kingdom 29429 Posts #379 Whens the next atc match? I need my acer D: To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.

Bagration Profile Blog Joined October 2011 United States 18126 Posts #380 On April 20 2014 01:47 GumBa wrote:

Whens the next atc match? I need my acer D:



Monday I believe Monday I believe Team Slayers, Axiom-Acer and Vile forever

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