Crafting

Every DM comes to a point where the players kill the dragon, or griffon, or whatever and then hears the players ask, "Can we try to collect it's parts for use later?" And most DMs will say sure and then panic not knowing what is useful or what they should give the group. This supplemant intends to make a easy to use system to solve that problem.

Parts of Creation

Most items all have base components that they require. For example, a dagger needs some kind of metal and some kind of leather wrapping. Those two parts, metal and leather, will cover almost all mundane items. All other parts to an item are assumed that they are plentiful enough that the party can easily gain access to them(e.g. armor may also require stitching in real life but that is an easily accessable item). To simplify inventory management and DM headache, every material just comes as a unit. The party may have 3 units of Dragon Leather or recieve 10 units of mithril ingots as a quest reward. This way, the party knows how many units of a material are needed to craft a specific item and can easily track the amount they have.

Each item then has an associated DC for crafting. This DC will be affected by the materials used in the crafting process.

Crafting the Item

Once the player has the necessary components for an item, they only need the required tools to begin crafting. The tools needed are generally either Leatherworking tools or Smiths tools. The player must then spend the next hour crafting the wanted item. On a success, the item is crafted. Regardless of a success or not, the materials are used up in the attempt.

Alternate Tool Usage The tool set needed for an item may be changed to what makes the most sense for the DM. This means that it is up to DM discretion for which tool is required. The DM may require Woodworking tools instead of Smiths tools for creating a Bow or something primaraly made of wood. Weavers tools may also make more sense thematically for certain types of armor. In addition, it is up to the DM if a forge or other kind of crafting area is required.

Materials

A player's choice in weapon can tell a lot about them. The materials listed in here intend to give the player much more choice than simply which type of weapon to use. A material has multiparts; the material type it applies to, the type of creature or location it is found, effect on DC, a description of the material, and the effect on armor and weapons.

Dragon Bone

Material Type: Metal

Metal Creature Type: Dragon

Dragon DC Effect: +3

+3 Description: The bone harvested from a dragon. This bone is as hard as steel. The hunters that creates their own dragon bone equipement are held in high regard.

The bone harvested from a dragon. This bone is as hard as steel. The hunters that creates their own dragon bone equipement are held in high regard. Armor Effect: Armor made from dragon bone gains +2 to it's base AC. In addition, the wearer gains advantage on Intimidation checks while wearing the armor. Dragon Bone armor is also not considered metal for the uses of spells and effects such as Heat Metal.

Armor made from dragon bone gains +2 to it's base AC. In addition, the wearer gains advantage on Intimidation checks while wearing the armor. Dragon Bone armor is also not considered metal for the uses of spells and effects such as Heat Metal. Weapon Effect: Weapons created from dragon bone are much more jagged than normal weapons and deal an addition d6 bleed damage on hit. This damage is repeated at the start of the targets next turn. In addition, these weapons are considered magical for overcoming resistances.

The material type shows what category the material belongs to. The creature type or location will show where the material is obtained, whether through killing a creature or in a particular area. The DC effect shows what the effect on the crafting DC of the base item will be. The description gives a overview of what the material is and brief idea of what it looks like. The armor effect and weapon effect then show what the materials effect on the crafted item will be.

These materials are what make everyone's weapon different. The fighter's sword could be made of entirely different materials than the Paladin's thus doing different effects.

Using multiple materials

When crafting an item, you can not combine different materials of the same type. This means you can not use 2 different types of metal material to stack both of their effects. You can, however, use a metal material and a different leather material and apply both of their effects.