AutoSplashPot is back!

Renamed AutoSplashPot to AutoPotion.

Changed the category of AutoPotion from “Other” to “Combat”.

Improved the description of AutoPotion and its settings.

Removed the “Ignore screen” checkbox in AutoPotion.

AutoSoup is back!

Improved the description of AutoSoup and its settings.

Removed the “Ignore screen” checkbox in AutoSoup.

CameraNoClip is back!

CaveFinder is back!

CaveFinder now works by highlighting caves in red.

GhostHand is back!

Renamed GhostHand to HandNoClip.

HandNoClip now supports multiple different blocks at the same time.

HandNoClip’s blocks can now be changed through its settings, without requiring a command.

.ghosthand will not be added back, as it’s now obsolete.

.jump is back!

.invsee is back!

Criticals is back!

Renamed Criticals’ “Jump” mode to “Mini Jump”.

Added A “Full Jump” mode to Criticals that actually performs a normal jump.

Criticals will now display its mode in the HackList.

BowAimbot is back!

Added a “Priority” setting to BowAimbot.

Added filters to BowAimbot.

Added crossbow support to BowAimbot.

MassTPA is back!

Throw is back!

Added an “Amount” slider to Throw.

.throw will not be added back, as it’s now obsolete.

.potion is back!

Improved some of .potion ’s error messages.

.repair is back!

AutoSword is back!

AutoSword will now switch to a weapon as soon as you are looking at an entity, rather than waiting until you attack it.

Added a “Priority” setting to AutoSword. Determines whether AutoSword will choose a weapon with high damage (axe) or high speed (sword).

Added a “Switch back” checkbox to AutoSword. Determines whether or not AutoSword will switch back to the previously selected slot after switching to a weapon.

Added a “Release time” setting to AutoSword: Determines how long AutoSword will hold on the weapon after selecting it. Default: 10 ticks (0.5 seconds)

NoHurtcam is back!

NoWeather is back!

InstantBunker is back!

Added error messages to InstantBunker (e.g. if you are not holding blocks).

InstantBunker will now make you jump in order to build the bunker properly. (It’s 3 blocks tall and the game now understands that you can’t reach the third layer without jumping. If you are standing in a 2 blocks tall space, the third layer will not be built.)

NameProtect is back!

NameTags is back!

NoClip is back!

NukerLegit is back!

SpeedNuker is back!

Fixed Trajectories not calculating the trajectory of crossbows correctly.

Fixed a crash when typing “.give @p …”.

Fixed MultiAura not being disabled automatically when using other Killauras.

Fixed different Nukers not disabling each other.

Fixed KillauraLegit trying to disable itself while getting enabled, causing it to attack things while it’s supposed to be off.