In an interview with Time, Nintendo says that it was trying to find a sweet spot with the Switch.

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As a home console, the Nintendo Switch doesn't stack up well against the PlayStation 4 or Xbox One, but it does have the ability to go portable. In an interview with Time, Nintendo Director Shinya Takahashi and Switch Producer Yoshiaki Koizumi talk about where the system fits in the gaming world.

"At Nintendo we feel like we're an entertainment company rather than necessarily a games or a graphics company. Our priority is always on trying to create new and fun forms of entertainment. That's the top priority," Takahashi told Time. "Certainly, graphic quality falls somewhere within our priority, but our feeling is that Nintendo Switch is a system that really has the best balance of being able to create fun and new ways to play, but doing so with the graphic quality that's still good enough while also being one that's easy to develop for."

The Switch offers a platform to create games on without the high costs of premium HD or 4K development. This means mid-range and indie developers may have a new home on a system that can play on your television or on-the-go. The executives noted that having good development tools was on the forefront of the company's mind.

"Snipperclips [a third-party game in which two players work side-by-side with the controllers to solve shape-cutting physics puzzles] is one that's very fun, and the interpersonal communication is a lot of fun," Takahashi said. "But it's also an example of some of the work that we've been doing upfront, as Mr. Koizumi mentioned, to get the development environment to a place where small teams like that can create the game for Nintendo Switch. Our hope is that we'll start to see more and more indie developers coming to Switch and preparing content for the system as well."

"That's a game that's being developed in Unity that's on pace to be available for launch of the system," Koizumi said. "I think that with the tools being available earlier in the life cycle of the system, it's going to make it a lot easier for developers to create a variety of different games of varying scope for Switch."

Finally, Nintendo hopes that the hybrid nature of the system makes the Switch something that fits into your daily life much easier. Taking your home gaming with you on the go means never having to stop playing your favorite games.

"We're hoping that Nintendo Switch will be a system that will be the constant in your gaming life," said Koizumi. "Whereas previously, you would play certain things on your home system and certain things on your handheld. Our hope is that Nintendo Switch can be the system that bridges both of those and becomes the constant system that you're always using."

"My hope is that with Nintendo Switch being a system that you can play at home and bring with you, we're going to be able to find more of those moments where we're able to play the games that we all enjoy and be able to enjoy them that much more," he added.

The full, lengthy interview is over at Time.