The Blender Foundation announced yesterday that Pixar will release their OpenSubdiv 2.0 library with a Blender compatible license at Siggraph!

OpenSubdiv 2.0 is "a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. This codepath is optimized for drawing deforming subdivs with static topology at interactive framerates." (read more here).

What does this mean exactly, and what are the potential advantages for Blender? I asked Ton Roosendaal for some insights.

Ton writes: