In general I really enjoy the CM packs and have often purchased more than what would be considered reasonable by normal people. But I enjoy it and don't really have a problem with the concept. I enjoy the game and willing to support it as I can as long as I get equal "value" in return.



The early packs were heavy on "filler" you got lots of stuff but little of the high demand rare items that people would want. You would often get a "rare/super-rare" that felt flat (5th copy of that belt you already have, or a third set of bracers) or even worse when it would end up being something like a credit boon or emote type item.



Glad you removed the things like rep items and xp boosts as well as reduced the number of filler items (low quality weapons etc).



However, I think the pendulum has swung too far in the opposite direction. Packs with only 2 items for their CC cost I think are a bit over priced, and think needs to be a "balance"



If 200-300CC is the target price for a pack, I would think about 3 items would be a nice compromise.



For example I would always include 3 items, one bronze, one silver, and one gold item. You would get a decoration/speeder, an armor/weapon, gift/emote/other.



Now the gold would be in either decoration/speeder/armor/weapon, and the other would automatically be silver/bronze level. The remaining item (gift/emote/other) would be of any quality (I don't think a gift should ever qualify as a "gold item" . If the other item ends up being something like a gold toy/regen item, I would hope the other two items are minimum sliver and bronze.



And I don't think something like a simple wall light should qualify as "gold" I am really not a fan of seeing of "gold items" selling for pittance either because of demand, or that they are not really as rare as they were meant to be.



If something is going to be defined as "gold" it should be reflective of that value and either actually be rare, or hope that it will actually be something people want (understand not always easy to predict peoples desires).



If you are going to keep just 2 items in a pack, suggest making the "filler gear" sold as one item rather than the upper/lower/supp. Nothing is more aggravating that buying a hypercrate and having 3 different boxed sets and getting 5 uppers of 1, 5 lowers of another, and MAYBE collecting a single set.



I dont mind rare items being rare and fully understand random generation. Just think that when you offer only 2 items collecting any set of items becomes very very tedious.





in summary.

each pack has 3 items, a gold, silver, and a bronze.

each pack will also have 3 types of items, decoration/mount, armor/weapon, other.

boxed set items should be condensed to either have fewer boxes (upper = head, chest, gloves, bracers, lower = boots, belt, pants). or get the entire set as one item.



I really enjoyed the extra "gold/super rare" item that was added to the hypercrates, think that was a great addition and would have liked it to continue.