With discussions about the economy thriving following IEM Sydney, everyone is trying to find a solution hoping Valve will listen. The big change to the CS:GO economy system came as part of the March 13 update which reverted the AUG, made changes to the M4A1-S, and more.

One of the biggest issues with the new money system is how it seemingly punishes those who go up early in the match.

For those who are unfamiliar, this is how the money system works following the March 13 update:

— With 0 Losses: $1400

— With 1 Loss: $1900

— With 2 Losses: $2400

— With 3 Losses: $2900

— With 4+ Losses: $3400

In the new system, there’s no immediate reset and instead, a team who lost four rounds would then just drop down to $2,900 bonus and if they won again, down to $2,400 and so on. Each win simply brings them down one level. With there currently being no cap on how many round losses can stack, this can be huge.

We discussed the option of placing a five-round loss bonus cap in a previous article. This style would prevent a team that’s losing early on to get $3,400 even if on a win streak. Several top figures in the space have supported that method but it’s not the only one that’s drawn some attention.

Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. Please cap loss bonus at 5 rounds. — Matthew Trivett 🐺 (@Sadokist) May 2, 2019

Jonathan “ELiGE” Jablonowski of Team Liquid, while supporting the cap of 5, also provided another idea. ELiGE brought forth the idea that the game could return to its previous “money system with loss bonus always starting with 1900 instead of just after pistol.”

It’d be cool to see @csgo_dev try capping loss bonus at 5 or if it still isn’t working as they’d like then old money system with loss bonus always starting with 1900 instead of just after pistol.



That way, if you get resetyou only have to eco once for 4300 total the round after — Jonathan Jablonowski (@EliGE) May 6, 2019

This method would help to alleviate the struggle of double eco rounds. The extra cash granted would give teams a better chance to buy after just one save. This allows the winning team to see a benefit while not extending that benefit for multiple rounds.

With that said, we ultimately have to look at why valve changed the money: to diminish eco rounds / help the losing team stop being down and out after getting reset. However with the new money, it still allows for resets but instead is punishing the team going up in the begin 1/2 — Jonathan Jablonowski (@EliGE) May 6, 2019

A game with back and forth rounds but a winning side up a lot will still be reset after a loss, win then a loss just like old money. I personally like the idea of old money system and always being 1900 —> 2400 which is a healthier economy for the losing side of exchanges — Jonathan Jablonowski (@EliGE) May 6, 2019

Valve isn’t completely against reverting changes as we’ve seen with previous updates (ex. AUG), although they also don’t budge too easily. While it’s possible that they see and hear these suggestions, it’s hard to believe they hadn’t already thought of such options and simply chose this system anyway.

Would you rather a five-round cap or this option set forth by ELiGE?

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