wheelchairs Profile Joined February 2010 United States 144 Posts #2 36. When pushing towards a zerg base with terran tanks, you can select a tank, right click the position you want it to end up at and shift+E, the tank will drive to its final destination and siege up, saving you time while you position the rest of your army, I use this one a lot

GreatFall Profile Blog Joined January 2010 United States 1061 Posts #3 most overseers will be at full energy, so during a battle, feedback the overseer then send in the dts to have fun! Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D

branflakes14 Profile Joined July 2010 2081 Posts #4 38. Always say glhf, gg, and try to talk to your opponent during the game. A little bit of idle chatter does wonders for improving how you feel about the game.

Shadrak Profile Joined August 2010 United States 490 Posts #5 39. Burrowed infestors can fire infested terrans on to seige tanks causing the tanks to splash themselves. Dropping cheap units (lings) onto tanks has the same effect.

iChau Profile Joined December 2010 United States 1209 Posts Last Edited: 2011-04-20 20:27:14 #6 + Show Spoiler + 34. If you start your first infestors when your Pathogen Glands is at or above 30/80, they will spawn with 75 energy (which is faster than if you built them before 30/80).



How?



14. Psionic Storm instantly kills hallucinations.



Holy crap I didn't know that. Too bad hallucinations AND psi-storm are rarely used in PvP.



18. A forcefield blocks building/landing of buildings - so you can block an expansion with forcefields!



Oh, that's gold. That's going to be really fun to use.

How?Holy crap I didn't know that. Too bad hallucinations AND psi-storm are rarely used in PvP.Oh, that's gold. That's going to be really fun to use.



Tip:

Tip: 40. Psi-storm is able to hit cloaked units. us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/

Shadrak Profile Joined August 2010 United States 490 Posts #7 Tip for the OP as well: these would be way more helpful if you separated them into:



Tips for everyone

Tips for Terrans

Tips for Protoss

Tips for Zerg

Pinna Profile Joined April 2011 Finland 152 Posts #8 Yea, and you SHOULDN'T post anything that even might look like being an QQ about imbalance. Talking about number #22!



41. Macro is more than micro. Always focus for more macro, not micro! (Unless you play teamgames, rush my dear, rush!) School..

branflakes14 Profile Joined July 2010 2081 Posts Last Edited: 2011-04-20 20:30:32 #9 On April 21 2011 05:24 iChau wrote:

[spoiler] Show nested quote +

34. If you start your first infestors when your Pathogen Glands is at or above 30/80, they will spawn with 75 energy (which is faster than if you built them before 30/80).



How?

[spoiler]How?



It's just because Infestors have a 50 second build time and the game only checks if you have upgrades the split second a unit finishes, rather than when you start it.



42. Single burrowed Zerglings around the map at points of high traffic are great scouting tools.

43. Focus firing Colossi at the centre of a bioball rather than attack moving them into it is the difference between shooting 3 units and shooting 6. It's just because Infestors have a 50 second build time and the game only checks if you have upgrades the split second a unit finishes, rather than when you start it.42. Single burrowed Zerglings around the map at points of high traffic are great scouting tools.43. Focus firing Colossi at the centre of a bioball rather than attack moving them into it is the difference between shooting 3 units and shooting 6.

Vapaach Profile Joined February 2011 Finland 993 Posts Last Edited: 2011-04-20 20:31:17 #10 44. If you hold shift and move your stalkers to a certain location, and then press B while holding shift (or click the blink icon), all your stalkers will first walk to the location you selected, and then blink over the object/gap. This is very useful when you have a large amount of stalkers, as in large groups it is in many cases impossible to get all stalkers to the desired location with only one blink.



( I am sure there are some people who are not aware of this) If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK

HwangjaeTerran Profile Blog Joined October 2009 Pitcairn 5045 Posts #11 On April 21 2011 05:26 Shadrak wrote:

Tip for the OP as well: these would be way more helpful if you separated them into:



Tips for everyone

Tips for Terrans

Tips for Protoss

Tips for Zerg



Further tip: Tip givers can throw a Letter infront of their tip as follows.

E40. Like such if it's general or

Z41. If it's only for the Swarm only or

P42. for the Protoss only or

T43. Terran only Further tip: Tip givers can throw a Letter infront of their tip as follows.E40. Like such if it's general orZ41. If it's only for the Swarm only orP42. for the Protoss only orT43. Terran only hjt is overweight... because of his massive dong - emulator 2017

1.01 Profile Joined October 2010 58 Posts Last Edited: 2011-04-20 20:32:14 #12 2. Patrol has an unknown side-effect: If something is within attack range, your units will attack.



Wow really? Nice; I never knew that. Here are my tips:



43. Workers have an unknown side ability: they can mine minerals.

44. As a Protoss player, there is a trick you can do with pylons: Placing a pylon near a production building will power it and allow you to construct units.



And my favorite:



45. A relatively unknown fact is that you can use your KEYBOARD to create input for the game. I know most players, pros included, use play using standard mouse-only input. The keyboard, from my experience, allows for much faster and varied input. Wow really? Nice; I never knew that. Here are my tips:43. Workers have an unknown side ability: they can mine minerals.44. As a Protoss player, there is a trick you can do with pylons: Placing a pylon near a production building will power it and allow you to construct units.And my favorite:45. A relatively unknown fact is that you can use your KEYBOARD to create input for the game. I know most players, pros included, use play using standard mouse-only input. The keyboard, from my experience, allows for much faster and varied input. "Quote" is a verb.

Weenkus Profile Blog Joined August 2010 Croatia 26 Posts Last Edited: 2011-04-20 20:37:12 #13 Z46.You can place one queen(not two) to block hellions trying to runby on most ramps.

Z47.You can use fungle growth to detect cloaked unites.

Z48.When trying to hit marines with your blings never attack move instead use the move command so the blings "hug" the marines.

E49.When fighting against meele unites if they dont do splash hug the wall,go behind the mineral line so you reduce the surround range therefore reducing the damage taken.









Meldrath Profile Joined June 2010 United States 620 Posts #14 40. Tank spread and tank hopping is very important Don't ever unsiege all you're tanks at the same time. Overlap there fire radius for maxium effect. slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!

Valcio Profile Joined January 2011 Mexico 64 Posts #15 xx.- it takes 4 fungal growths to kill a stalker, 8 to kill a collosus, and 6 to kill a voidray, mass roach with 8+ infestors, so in theory it will kill a Death Ball in about 36 seconds!!!



xx.- A fungal growth basicly eliminates the healing buf from the Medvac!!!



xx.- As Zerg if you are against another zerg or against a protoss you can burrow a Baneling near the edge of the expo and place the explode on building to auto cast so you:

A.- Know when he's expanding

B.- Kill the expo instantly! Yea, jelly donuts can be scary some times-Mokou

Cycle Profile Blog Joined March 2011 United States 300 Posts #16 50. If you want to spread your tanks into siege mode all at once, here's a way to do it smoothly:

a. Put all your tanks on a control group

b. move-click them to one location

c. shift-click in the command card to remove a tank

d. move-click to another location

e. repeat b-d until you move your last tank

f. select your tank control group

g. shift-click siege mode

And all your tanks will be in position and sieged | chKCycle.551 | NA | Master League Random | Checkmate Gaming |

SplashAttack Profile Joined April 2011 1 Post #17 51. You can have workers pass through units you have on hold blocking your choke if you click on minerals outside your base.

TheHatterisMad Profile Joined September 2010 Canada 20 Posts #18 2. Patrol has an unknown side-effect: If something is within attack range, your units will attack. Therefore, you can f.ex. patrol-move marines away from banelings for more effective micro.





This is not an "unknown side effect lol" that is the purpose of patrol. This is not an "unknown side effect lol" that is the purpose of patrol.

TheKefka Profile Blog Joined March 2011 Croatia 8812 Posts Last Edited: 2011-04-20 21:01:45 #19 Most people know about this.

P52.You can shift-click to queue up move command and blink for stalkers so that way none of the stalkers fails to blink down/up a cliff because of the distance of each stalker in a group from the place you click them to blink.



T53.You can activate a Xel Naga Tower with a reaper on Xel Naga Caverns(or a map with a similar platform next to the tower) and than hop up the cliff without deactivating the tower,so it gives you control over the tower without having a unit on the low-ground holding it.



P54.If you recall ground units in dead space,they will get recalled to the nearest ground surface. Cackle™

Genesis128 Profile Joined April 2010 Norway 103 Posts #20 Z52: Contaminate stops hatcheries generating larva and halts the queen spawn larva ability (potential good combo with tip #7) I would rather have a bottle in front of me than a frontal lobotomy

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