With the Melissa Beniost’s Supergirl show about to relaunch for its fourth season, it seems an apt time to revisit the oft asked question: Which of the old Supergirl comicbook series is the best starting point if you’re a fan of the show..?

It’s an interesting question. Many tv fans have some familiarity with Kara’s most recent comicbook adventures – Sterling Gates, etc. – but they harbour a desire to explore beyond the most immediate decade, into the murky misty depths of the classic Kara Zor-El and Matrix eras. But where to begin..?



Detailed below, for your rumination and delectation, are the four classic titular Supergirl series – Supergirl Volumes 1 to 4 – ranked by merit from best to worst, with particular regard to accessibility by the modern tv/comic audience.

So, without further ado, let’s begin…

1st - Supergirl Vol. 2, aka The Daring New Adventures of Supergirl: (Nov 1982 – Sep 1984, 23 issues)

The bright micro-chip fuelled optimism of the early 1980s was the backdrop for Supergirl’s second eponymous title. Linda Danvers makes a new home as a mature student studying Psychology in Chicago, where she hopes she can find a balance between her superhero duties and her personal life. She immerses herself into student life, immediately acquiring a collection of enthusiastic friends and a hectic social calendar. It isn’t long, however, before criminal elements in the city require the attention of her alter ego, Supergirl.

Writer Paul Kupperberg gives us a Supergirl for the 1980s, clearly aimed at the more mature audience that was starting to dominate comicbook sales thanks to the direct market of specialist stores. Kupperberg’s Linda Danvers is sassy, intelligent, confident, and witty, while her costumed alter ego is strong but compassionate. For the first time Kara Zor-El is allowed to have a proper boyfriend, and (shock!) actually go to bed with him. The story lines devote equal time to Kara’s heroic and everyday identities, surrounding her with a diverse cast of supporting characters.



The book’s adventures largely constrain themselves to Chicago, with a parade of monsters and supervillians showing up each issue to challenge the Girl of Steel, but there’s still plenty of variation between stories, and some particularly bold ideas towards the latter part of the series’ run.

Pros: Equal prominence is given to Linda Danvers and Supergirl, and the series is all the better for it. Giving Kara a life outside of her Supergirl antics rounds her character, a device used 30 years later by the tv show. Paul Kupperberg’s scripts are intelligent, imaginative, and not afraid to sometimes tackle tough subjects. Industry legend, Carmine Infantino, pencils almost every issue, and captures the 80s fashions well.

Cons: The comic’s witty and headstrong Linda Danvers is a radical departure from Benoist’s often goofy and adorkable portrayal, which may be off-putting to some tv fans.

Conclusion: This is a nice set of uncomplicated stories with a basic structure that has many parallels to the tv show (sans DEO.) Highly recommended.

2nd - Supergirl Vol. 4: (Sep 1996 – May 2003, 81 issues + 2 annuals)

Peter (Allen) David, usually known in fan circles as PAD, took control of Supergirl after her misguided Matrix run, and immediately morphed the character into something more interesting. In an act of supreme selflessness, the Matrix Supergirl merges with satanic cult member, Linda Danvers, saving Linda’s life by becoming a hybrid made up of Linda’s memories and feelings coupled with Matrix’s protomatter shape-shifting superpowers. Such is the starting point for Supergirl’s fourth volume of adventures.

Early stories deal with Linda haphazard attempts to cope with her new status as superhero, but pretty quickly it becomes apparent that her transformation is part of a bigger tale involving battling satanic and angelic forces. The series mixes superhero action with occult and religious symbolism, playfully referencing Old Testament lore and even writing God in as a supporting character. PAD’s storytelling doesn’t shy away from examining matters of belief head on, with subplots examining how faith can be lost and restored, but also misguided and abused. Other themes include the ethics of free speech, and the power of unintended consequences.

After fifty issues the series was soft-rebooted, with Matrix being un-merged from Linda Danvers and captured by dark satanic forces, and ‘God’ teaming Linda up with a reforming demon to help find and rescue her. A second reboot (#75, Dec 2002) saw a youthful Pre-Crisis Supergirl take an unplanned detour into the Post-Crisis universe during her trip from Argo City to Earth.

Overall the series holds to classic old-fashioned good-versus-evil storytelling, told with humour and quirkiness.



Pros: The series has a good balance of humour, drama, and superheroics. The main characters are well defined, often quirky, and immediately likeable, with a healthy mix of darkness and light in the main cast, which leads to some engaging interactions. The spiritual elements are mostly well handled, and never pander or proselytise.

Cons: The heavy use of lore and mythology, plus occasional course-altering soft reboots, make the main plot arcs more than a little convoluted. There’s not much variety in the types of story told: it’s angels versus demons pretty much every issue. The series was initially conceived in a world before 9/11, before The God Delusion, before Catholic priest scandals, before the overt linking of evangelical Christianity with neo-conservatism – as such its benign treatment of organised religion may seem a little naive and dated to some.

Conclusion: Enthusiastically told and funny, although occasionally a bit of a slog, PAD’s fusing of superheroes and the celestial provides for novel storytelling.

3rd - Supergirl Vol. 1: (Nov 1972 – Sep 1974, 10 issues)

The early 1970s were an era of student politics and campus sit-ins, so it’s no surprise that Supergirl’s first self-titled series is set in the heart of academia. Linda Danvers heads off to San Francisco to study Drama at Vandyne University, and gets involved in all manner of adventures typically involving college life and romance. Stories vary in style from issue to issue, sometimes spooky supernatural, sometimes B-movie sci-fi, sometimes inner city gang violence – but there’s invariably a square-jawed hunk involved for Kara to swoon over and rescue.

The initial issue was edited by Dorothy Woolfolk, but issue two saw Robert Kanigher take up editing duties. In the 1950s Kanigher had transformed William Marston’s feminist Wonder Woman into a lovelorn heroine who spent much of her time fretting over Steve Trevor. But thankfully by the early 70s Supergirl’s inevitable romantic adventures are complimented by her exasperation at the male chauvinism all around her. Although affairs of the heart are prominent, the Maid of Might is always shown as being as tough as any male superhero – this is girl power… just a version of girl power that happens to include lipstick and hot pants.



Pros: The stories are certainly fun, even if they lack depth or complexity. The artwork has a certain quaint charm, and the groovy mod fashions of the time add to the curiosity value.



Cons: There’s a lot of repetition: almost every issue has Linda Danvers falling for a different campus heartthrob, who ultimately requires the help of her super powered alter ego.

Conclusion: Very much of-its-time, innocent and fun, but the heady 1970s mix of pulp romance and cartoon feminism may be way too dated for some modern readers.

4th - Supergirl Vol. 3: (Feb 1994 – May 1994, 4 issues)

When Supergirl was re-introduced after Crisis on Infinite Earths, she took the form of a shape-shifting protomatter blob named Matrix, originally from a pocket universe. The Lex Luthor of her home universe had been a hero, so when the innocent Matrix encounters the regular Lex Luthor (nemesis of Superman), her confused and child-like mind instinctively trusts him, and she becomes his female companion. Lex, of course, is only interested in learning the secret of his girlfriend’s protomatter powers.

This four part series finally, slowly, sees Matrix wake up to the fact that Lex Luthor has been using her. It’s a slow build towards the final chapter, that meanders through a lot of self-denial before it gets to its inevitable finale. The ending is clearly signposted from the start, but the plot does a decent job of stretching out the journey across four episodes.

Pros: The idea of the hero playing the role of so-called useful idiot is a novelty, as least within the annals of American comicbooks.



Cons: This is a lacklustre story which brings to an end one of the more regrettable periods in Supergirl’s history – despite often displaying immense courage, the Matrix Supergirl became nothing more than a plaything for Lex Luthor, and a pawn in his game against Superman.

Conclusion: There’s apparently a giant pit out in a desert somewhere filled with unsold Atari E.T. game cartridges – if we can find it, maybe we can add every issue of the Matrix Supergirl run(?) Avoid!!