Common Magic Items

Many settings are lands of high fantasy and magical progression, where magic is used in everyday life for normal tasks, pranks, and personal flair. These items are examples of what one might find in houses and shops across such a country. Common magical items do not require attunement, as their uses are often mundane.

Bag of Moneyholding

This small leather pouch can hold up to five times the coins that a similarly sized pouch would be able to contain. If anything other than currency is put into it, the pouch will not show any supernatural properties. If the pouch is cut or pierced, it will lose its magic and whatever excess coins it is holding will spill out.

Bookmark of Placeholding

This velvet bookmark can be placed in or on a book. When a creature speaks its command word along with a set of instructions, the bookmark will flip the book to the requested page. It is capable of finding pages, chapters, quotes, and subjects.

Broom of Cleaning

This appears to be a standard broom until its command word is spoken, at which point it begins to sweep the nearby vicinity.

Conjurer's Canvas

This canvas starts with 20 charges, and regains 1d4 charges at dawn each day. You can use an action to peel off a layer of the canvas, expending a charge and revealing another layer of canvas behind it. Perfect for painters!

Crowbar of Dismantling

The wielder of this red metal crowbar can use an action on a standard brick/stone wall to easily remove a single brick from the wall without requiring a skill check.

Endless Chalk

This stick of chalk, about four inches long, can be used indefinitely without getting any smaller.

Flask of Fluids

At dawn each day, this copper flask refills itself with a random non-alcoholic liquid suitable for human consumption. There is a 1 in 20 chance that it will be filled with a light, oaky beverage that functions as a common Potion of Healing. If the liquid is not consumed or otherwise removed from the flask, it will automatically clean and refill itself the next dawn.

Glove of Sparks

The wearer of this leather glove can snap their fingers and ignite a small, candle-like flame in their hand, which sheds bright light in a 5-foot radius and dim light for an additional 5 feet. The flame persists as long as the wearer holds the glove in a 'snapping' position, or until it is blown out.

Grail of the Savior

This bronze grail smells faintly of grapes, and is fairly heavy to the touch. Any water poured into this goblet is instantly transmuted into red wine. The quality of the wine depends on the quality of the water, with purer water giving better wine. The grail can transmute 4 pints of water into wine each day, and recharges at dawn.

Gum of Adhesion

This palm-sized paper pack contains 5+1d4 sticks of adhesive gum in a variety of fruity flavors. When a stick of the gum is chewed for at least one minute, its magical properties are activated. A creature can use an action to stick two small objects under 10 lbs together with the gum which must then set for two rounds in order to take hold. In order to pry the objects apart, a creature must succeed on a DC8 strength check. The gum loses its magical properties one hour after being chewed.

Hammer of Mending

You can use your action to strike this light hammer on an object and cast the "Mending" cantrip on it. The hammer's strike does not damage the object further.

Madame's Makeup

This small set of vials, powders, and brushes of makeup will refresh at each dawn, and when applied cannot be smeared or removed that day by conventional means. One must use a Madame's Makeup Management Mellifluent (included) to remove it. After the midnight of the application, the makeup can be removed normally.

Box of Many Melodies

A creature can speak the command word of this small wooden music box to store up to forty minutes of sound (Either all at once or in segments), which can be then played back by turning the hand crank on the side. Any sound other than music is omitted from the recording.

Nose of Juggling

A creature wearing this bright red clown nose has proficiency in Dexterity (Performance) checks made to juggle up to 4 items.

Paper of Purpling

Whenever this rough, coarse paper is scraped across an object, the object is colored a vibrant shade of purple for the next hour.

Patch of Sticking

This two-inch by two-inch patch can be applied to any solid or cloth surface as an action, and will affix itself to said surface as if it were sewn in place with sturdy thread. Once it is removed (with any amount of slashing damage or a DC 8 Strength check), it loses its magic until the next dawn.