Tuesday, July 7th @ 10AM – 1PM PDT

Patch Number: 1.3.410





Greetings MechWarriors,





Welcome to the new River City!





As you may have seen from our recent sneak peeks, River City has undergone a complete overhaul. At three times the size of the original River City and featuring significant changes to the overall layout, pilots are in for an entirely new battlefield, demanding new strategies. Along with substantial changes to the size and layout of the map itself the new River City is the first standard queue map to receive these new map features: Dynamic Time of Day, breakable objects, and the introduction of Leopard-class DropShips for pilot drop zones.

Forest Colony will be the next standard queue map to receive a similar overhaul, as decided by the Calling All Founder's poll back in May.





Thunderbolt and Wolverine pilots have long distinguished themselves as heroes on the battlefields of the Inner Sphere, and today's patch sees the release of Hero variants for each of these Inner Sphere powerhouses. The TDR-5S-T "Top Dog" and the WVR-Q "Quarantine" are now available for MC through the in-game Store.





Rounding out the patch we have some excellent improvements to the hit-reg and host state rewind systems, 720p resolution support for the 'Expanded' MechLab layout, an array of weapon geometry adjustments, gameplay tweaks for ballistic weaponry, Jump Jets, legged 'Mech mobility, and the Assault game mode, along with Quirk adjustments for the Timber Wolf and Stormcrow.





Read on for details on all the fixes and changes, and we'll see you on the battlefield!

- The MechWarrior Team





Change Log





New Map (Standard Queue)













River City (new)





Along with a complete overhaul of its layout and composition, the new River City map contains three new features currently unique to River City. These features will roll out to other maps in future updates.





Dynamic Time of Day

Time of Day on the new River City is chosen at random, and is divided into four quadrants:

Dawn



Day



Dusk



Night



For public matches, each quadrant condenses its 6-hour duration into 15 minutes (the maximum match time for Standard Queue matches).

For private matches, the 6-hour quadrant duration will be condensed over whichever match duration is set in the Lobby.

When accessed through Testing Grounds the new River City will currently run through all of the above cycles once, from Dawn to Night.





Breakable Objects

The new River City features an array of interactive/breakable objects:

Trees - can be knocked over by 'Mech and projectile collisions



Statues - can be knocked over by 'Mech and projectile collisions



Street lights - can be knocked over by 'Mech and projectile collisions; the light will go out when knocked over



Flood lights - can be shot out with projectiles; the light will go out when shot



Fences - can be knocked over by 'Mech and projectile collisions



Antennae - can be knocked over by 'Mech and projectile collisions



These objects will not block or slow down 'Mechs or weapons fire.





Single-spawn DropShip drop zones

Players will now drop onto the new River City from one of three DropShip drop zones for their side. The DropShips will leave the battlefield once they have unloaded their 'Mechs.





New Hero 'Mechs:

Thunderbolt "Top Dog" TDR-5S-T

Price: 4,875 MC



Tonnage: 65



Engine: 260 Standard



Top Speed: 64.8 kph



Max Engine Rating: 315

Torso Movement:



80 degrees to each side



20 degrees up and down

Arm Movement:



20 degrees to each side



30 degrees up and down

Armor: 416 (Standard)



Internal Structure: Standard



Weapons & Equipment:



Head: Heat Sink



Left Torso: Medium Laser x4, Heat Sink x3



Center Torso: Heat Sink x2, Engine



Right Torso: Medium Laser x4, Heat Sink x3



Right Arm: Large Laser



Left Leg: Heat Sink x2



Right Leg: Heat Sink x2

Hardpoints:



Left Torso: 4 Energy



Right Torso: 4 Energy, 1 AMS



Right Arm: 1 Energy

Heat Sinks: 23 Single



Jump Jets: 0 (0 Max)



ECM Capable?: No



MASC Capable?: No



Module Slots:



Mech: 1



Consumable: 2



Weapon: 2

Movement Archetype: Medium



Quirks:



Acceleration Rate (Low, Med, & High Speeds): +10%



Deceleration Rate (Low, Med, & High Speeds): +10%



Turn Rate (Low, Med. & High Speeds): +10%



Armor Strength (Full Body): +12.5%



Structure Strength (Full Body): +12.5%



Torso Turn Angle (Yaw): +9



Torso Turn Rate (Yaw): +10%



Energy Range +5%

30% C-Bill bonus

Wolverine "Quarantine" WVR-Q