It would be better if there was one additional turn from the defenders spawn in point B. really, an ana, zen, widow can just camp near the spawn. if they get pressured they can just go to spawn and heal up and be back into battle in a matter of 3 seconds. especially widow on this map. nothing counters her on this map(except a mirror widow). you pressure her she will grapple to spawn and come back after 3 seconds. in 3 seconds there is barely any character that gets their mobility off cooldown to pressure the widow again. just add 1 more turn/bend from the spawn.

if you look at other 2cp maps, you pressure someone back into spawn thats a good thing. it buys you a 5+ second window. but lunar colony, the spawn is right there. max window is about 3 seconds unless you literally guard the spawn in which case you will just be feeding…