Bard College: College of Heart

As long as music has existed to record history and inspire battle, it has also been used to bring peace to the world and heal the sick. Bards of the College of Heart use their abilities to bring joy to their comrades and hope to innocents.

It is not uncommon to meet the stray Bard of the Heart in a local hospital or Inn, singing to the weary and the down trodden. They live to help others and will not stand by in the face of any evil. While they do not carry the magic of the Lore Bard nor the fight of the Valor Bard, they find ways to help in their own unique way.

Expanded Spell List

The college of heart lets you choose from an expanded list of spells when you learn a Bard spell. The following spells are added to the bard spell list for you.

Spell Level Spells 1st Bless, Sanctuary 2nd Aid, Warding Bond 3rd Beacon of Hope, Mass Healing Word 4th Death Ward, Guardian of Faith 5th Anti-life Shell, Circle of Power

Healing Melody

At 3rd level, you may expend uses of your Bardic Inspiration to sing songs of healing ot your party. Whenever you cast a spell that restores health to a creature or creatures, you may expend one use of your Bardic Inspiration to heal up to two additional creature within 30 feet of you that can hear you for the same amount.

Fearless March

Beginning at 6th level, a bard of the College of Heart can inspire bravery and determination into the hearts of their comrades. Once per long rest, a Heart Bard may spend 5 minutes to express their confidence in their party by way of inspirational song or rousing speech. Up to 6 creatures, including the user, within thirty feet of the bard have advantage on saving throws against fear and are immune to being charmed. This effect lasts for 1 hour before wearing off.

Urgent Healing

At the 14th level, you gain the ability to save your comrades form the brink of death using your rousing song. Whenever a creature within 30 feet of you drops to 0 hit points, you may use your reaction to roll one of your Bardic Inspiration die and have them drop to that amount instead. Once a creature has been affected by this feature, they can not benefit from it again until they finish a long rest.

Subclass Creation Credit: Aaron Vera