Monastic Traditions

A few traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor all the traditions and instruct each monk according to his or her aptitude and interest. All the traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

Way of the Hidden Fist

Monks of the Way of the Hidden Fist follow a tradition that teaches them to strike while unseen and to create openings in combat. By focusing their ki, they gain a modicum of arcane ability, allowing them to give temporary form to a magical hand to strike from a distance. Their signature technique allows them to place precision strikes against their foes with a spectral fist. Their monastaries practice in hidden temples, believed to be mere rumors by many, and their members prefer to blend in with society and not create great spectacle.

Many monks of this tradition establish rapport with local theives' guilds.

Targeted Strike

Starting when you choose this tradition at 3rd level, you gain the ability to strike subtly and exploit a foe's distraction. Once per turn, you can spend 1 ki point to deal an extra 1d4 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a monk weapon or unarmed strike. The amount of the extra damage increases with your unarmed strike damage.

Hidden Fist

At 6th level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast pass without trace, see invisibility, or invisibility without providing material components. Additionally, you gain the mage hand cantrip if you don't already know it. You can choose to spend 2 ki points to cast mage hand legerdemain instead.

You can spend 1 ki point to use your mage hand to make an unarmed strike at a target as an action, or use the monk feature deflect missiles to protect a target as a reaction, if the target is within 5 feet of your mage hand. Use Wisdom as your ability for the attack roll and damage.

Mage Hand Legerdemain When you cast mage hand, you can spend 2 ki points to make the spectral hand invisible, and you can perform the following additional tasks with it: You can stow one object the hand is holding in a container worn are carried by another creature.

You can retrieve an object in a container worn or carried by another creature.

You can use thieves' tools to pick locks and disarm traps at range. You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check. You can use an action to control the hand.

Because mage hand legerdmain is invisible, attack rolls with your mage hand are usually at advantage against creatures that depend on sight.

Channeled Strike

At 11th level, you have grow more skilled in the technique of the hidden fist. You can control your mage hand as a bonus action, and can spend additional ki points when casting mage hand to increase its carrying capacity by 5 lb per 1 ki point.

Whenever you are able to make an unarmed strike, you can spend 1 ki point to use your mage hand to make an unarmed strike instead, if the target is within 5 feet of your mage hand. Use Wisdom as your ability for the attack roll and damage.

When you hit another creature with an unarmed strike with your mage hand, you can spend 2 ki points to attempt a stunning strike.

Mighty Fist

At 17th level, you have learn to imbue your arcane hand with strength. As an action, you can spend 5 ki points to transform your mage hand into bigby's hand without providing material components. You can spend additional ki points to cast bigby's hand at higher level, with each 2 ki points increasing the spell by 1 level.

When you hit another creature with a bigby's hand Attack, you can spend 2 ki point to attempt a stunning strike.