Monk: The Way of the Rikishi

Way of the rikishi users turn their bodies into living monuments, expanding their size and strength to the extreme. They can be stalwart defenders, knocking enemies away from their allies, or dedicate their girth and massive hands to launching an all-out assault against an opponent with a lightning speed.

Credit: Illustration by @saeed.jalabi on Pinterest

Bottom Heavy

When you choose this tradition at 3rd Level, you learn how to use your size and weight in combat, gaining the following :

You become proficient in the Athletics skill and Calligrapher’s Supplies if you are not already.

You can use your reaction to grant yourself advantage on saving throws that would result in you being knocked prone, or to reduce undesired movement you are subject to by half.

You can stand up using 10 feet of your movement.

The nature of your Unarmored Defense changes. While wearing no armor and not wielding a shield, your AC equals 10 + your Strength modifier + your Wisdom modifier.

Armor Class Calculations *When the game gives you more than one way to calculate your Armor Class, you can use only one of them. For example, if you have the Lizardfolk’s Natural Armor trait and the monk’s Unarmored Defense feature, you can’t benefit from both simultaneously. Instead, you choose which one determines your AC.

Oshi-Zumo

Also at 3rd Level, once on your turn when you hit a Large or smaller creature with an unarmed strike, you can spend 1 ki point to shove the target prone or up to 10 feet away from you. The target makes Strength saving throw against your Ki save DC. If you hit the creature with two or more unarmed strikes on your turn, the target has disadvantage on their saving throw.

The number of pushes you can make on your turn, and the distance you can push a creature increase at certain levels: 15 feet at 9th level (two pushes), and 20 feet at 17th level (three pushes).

Crushing Grapple

At 6th level, your you can use your girth itself as a weapon. You gain the following benefits:

Once per turn when you hit a creature with an unarmed strike, you can immediately attempt to grapple it.

Once per turn, you can deal an additional martial arts die of damage to one creature you are grappling when you hit them with an unarmed strike.

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Flying Deashi

At 11th level, when you use your Step of the Wind feature, you can spend 1 additional ki point to gain a flying speed equal to your movement speed until the end of your turn. Your flight (or flights) must begin from a stable surface, and move in a straight line.

Purified Dohyo

Also at 11th Level, you can spend 4 ki points to cast the Magic Circle spell, substituting a handful of salt, chalk, or grain as the material component for the spell.

Hundred Hand Slap

At 17th Level,you can unleash an assault against a single opponent with blazing speed. When you take the Attack action and make both your attacks against the same creature, you can use your bonus action to spend up to 6 additional ki points, making one unarmed strike against that same target for each ki point spent.

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Original Homebrew created by u/callmepartario. ____ Updated by u/rocksfallYOUDIE

Credit: Illustration by CAPCOM-Street Fighter II Artwork