Spoiler :

-Now saves appearance options, DLG and battle options for user across games ( note that all save functions only work on turn 2 forward ); along with this there is a new Options panel called "Other" with a Restore Default Settings button

-Bug fixes: fixed popup always opening on closing city screen, added check on icon panel to bypass some icon incompatibility, added check to DLG processing so that having labels in ML_Labels_Dynamic with cultures not in ML_Cultures does not cause script to fail; fixed DLG panel offset to work with resolutions other than __x1050

-New/updated cultures: lots of new names (more SE Asian names from Sukritact, French from Gedemo, forests from idvhl, US regions from RawSasquatch, Slavic from janboruta)

-Mod compatibility with Gedemo's civs

-For modders: added outside LuaEvent funtion calls to add/edit/remove labels (documentation pending); modders can now change colors of individual labels; modders can create their own label MainTypes and SubTypes

-Other changes: changed main header graphic and Map Labels icon to pushpin (thanks to Leugi for those); added REDO button to DLG results message; optimized code for finding nearest starting plot