Monk Tradition- Way of the Astral Soul

Monks of the Way of the Astral Soul follow a belief that the timeless nature of the Astral Plane holds the secret to true enlightenment. Followers of this tradition spend their years on the Material Plane attempting to harness and master their connection to the Astral Plane and the rifts between the two.

Astral Assault

Beginning at 3rd level, you can expend 1 Ki point to make all unarmed strikes until the end of your turn travel through pockets of the Astral Plane. These attacks have a range of 30 feet and deal Force damage. You do not add your modifier to the damage of attacks made with your Astral Assault feature.



At 6th level, the range of your Astral Assault attacks increases to 60 ft.

Astral Leap

At 6th level, your ability to move through tears in the Astral Plane has grown. You can now quickly step through the Astral plane to get help you traverse the other planes. As a bonus action, you can expend 1 ki point to teleport up to 60 feet to an unoccupied space you can see as long as it is on the same plane that you currently reside. You then have advantage on the first melee attack you make before the end of the turn.

Astral Force

Starting at 11th level, your strikes begin to carry the weight of the Astral Plane behind them. When you hit a creature with your Astral Assault feature, you can choose to push or pull it 10 feet in straight line.

Additionally, you can add your Wisdom modifier to the damage of attacks made with your Astral Assault feature.

Soul Rend

At 17th level, when you hit a creature with an unarmed strike, you can expend 4 Ki points to attempt shunt their astral body into the Astral Plane. The creature is forced a creature to make a Charisma saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). Failure results in the creatures astral body being being shunted into the Astral Plane as per the Astral Projection spell for 1 minute. Soulless creatures are simply banished to the Astral Plane.

The creature can repeat the saving throw at the end of each of its turns. Succeeding on the saving throw, or having its hit points reduced to 0, will all result in the creatures astral body returning to its material body early.















































































Art by: Renee ar







Credits Created by: u/PaperScreenFilms

Made Using: https://homebrewery.naturalcrit.com/