The Development process

Daedalus began as a prototype VR locomotion system for one of the games the studio is currently developing. The challenge was to create a sort of jetpack locomotion system that would permit freedom of movement and was comfortable using just the Gear VR’s Touchpad. To achieve this, we developed a system that gives the player a helping hand when navigating the environments that proved to be a success.

Later on, when the Samsung Gear VR Controller was announced, they saw it as a perfect match. They were able to decouple the direction of your movement from that of the headset allowing for even more precise control and freedom.

The art side has let itself be influenced by brutalism, surrealism and the likes of Escher and Dali. They feature realistic lighting and a strong emphasis on color.