INCIDENT: INCIDENT: hahaha I’m curious about the details, if possible.

-Combo-wise, think Benimaru. Three cr.Bs xx dp+D or cr.B cr.B qcf+K. Optimal meterless is cl.D hcb+K.

-His cr.A, cl.D link feels much easier than normal.

-Aside from a few changes, his normals are identical. st.B and st.D are walls, far C looks a little different but it serves the same purpose, his sweep and cr.B are the same. j.D looks odd but it’s the same in principle, j.CD is the good downward double kick, but j.C looks like it has a further reach to it since Sheva sticks his arm out (though Beni j.C has always had a secret top tier tiny hurtbox stashed away behind his hitbox). cr.C looks more like an uppercut. Also his st.CD is XIII st.CD, so it has a real use.

-His specials/DMs are almost 1:1, though the command grab spacing on hit is different. They even made cr.B cr.B qcf,qcf+P combo exclusively from the SDM version. The DPs seem to work the same way, so whiffing dp+B will be hard to punish in every instance.

-hop j.C cancels into air Raijinken. You no longer are restricted to height or needing a jump.

-He doesn’t have an airthrow, though.