A while ago I was challenged by nuxthos-shrine-to-nux​ to do a two colored Soul in the Soul of Cycle in mtg. For those of you who don’t know what the souls are, they are 6/6 creatures for 6 with a single evergreen keyword and two activating ability with identical mana cost. The abilities also do identical things, with the exception that one of them can be activated from the graveyard, with the additional cost of exiling the Soul of. For reference, see this gatherer search. My initial take on the problem featured five ally colored souls, including Soul of Kamigawa and Soul of Tarkir. For reference, here’s the post.

Now this challenge was something that intrigued me. It had just enough limits to work without major problems, and it also featured a lot of freedom. So naturally, I decided that instead of sleeping before work I finish the cycle. I also took the liberty to change some of the old cards. Together, this means that I have a complete ten cycle of Souls to show you. Eight souls of official magic sets, and two of my own. Without further ado, let me show you:

Soul of Aresia

My own plane, Aresia is a world of tales. A world where the only limit is your imagination, and where spells matter. And they matter a lot! For reference, see these three threads [1] [2] [3] and my Tumblr posts. When Prowess was proclaimed evergreen, it was a natural fit!

Soul of Dominaria

I’m not that much into Dominaria. To me it feels very generic, and while I understand its importance I can’t seem to grasp the plane as a whole. So I took the liberty of symbolising the plane of many apocalypses, with a card that simply does not give up!

Soul of Fiora

A problem with this challenge was that there were not enough evergreen creature centric keywords! And to make matters worse, there wasn’t an UB one. So I made one up! Original in green and red, it fits better in the colors of high toughness and lots of saboteur effects. But more about that another time, as we’re here to have a look at all our favorite plane of politics. Who is who when everyone are bought?

Soul of Immaria

The second custom plane for today, Immaria is my attempt in creating a multiplayer set. Although almost complete, it has many mistakes buried within its set file, but it is still something close to my heart. Where Fiora is silent, deadly, and filled with assassinations, Immaria is straight forward. Five armies, three cities, one world, half a future thing. For Immaria references, I’d suggest these tumblr posts.

Soul of Iquatana

The plane of Narcomoebas Iquatana is a plane of which little is known. Featured on a single planechase card, we know that it is a world rich of energy but not of memories. The name also sounds very aztec to me, so this green blue card became something that should play very fun!

Soul of Kamigawa

Soul of Kamigawa is the card that changed the least from the original challenge, and one of the cleanest yet wordiest cards. A powerhouse 6/6 indestructible I suspect this would be the most EDH friendly of the cards, and one that melvins out there would love!

Soul of Lorwyn

The most busted of the original cards, Soul of Lorwyn got a large hit from the nerfbat. Now a very control friendly card, this wants you to win the long game. It wants your opponents to attack, or stay defensive, because either way you will win after casting all those WoGs and Counterspells, won’t you? You bastard!

Soul of Muraganda

Not much is known about Muraganda, but we know that it features dinosaurs and a large ooze. Soul of Muraganda focuses on the more basic of these themes, and plays as a possible combo piece in self mill, or just a straight up ramp card into BG goodstuff. Also the only Soul with three activated abilities, because there were no evergreen keywords left. Innistrad took deathtouch.

Soul of Tarkir

From a dragon loving machine, to a very very gruul card, Soul of Tarkir wants you to attack, it wants you to snowball, and it wants you to overpower your enemies with larger creatures. For the Timmy out there, there is no stopping Tarkir once it gets rolling. There will be no time meddling this time, just straight up fury and flames.

Soul of Valla

Breaking the symmetry here, Soul of Valla has haste and not first strike because first strike was taken already. A card that loves all things attacking, Soul of Valla can generate its own army, fitting the plane of eternal war and mysterious storms. Valla is also the plane of which my greatest set this far is set upon, so if you have time check these posts out.

Ten Souls, now what?

Those were my ten souls. Not perfect, probably not balanced, but a fun challenge nonetheless. What did you think? How would your souls look? What would happen if we went on to make the Shards and Wedges? Do you have a challenge for me? I’m always open for discussion and for challenges, so hit me up via an ask or a submission. From one hobby designer to the next, and good luck with origins!