Chaos Born

There lives a type fey that are born in the midst of turbulence and chaos. The fury of nature's wrath rages within them. Storms, wildfires, and earthquakes foretell of their birth. Skin of every color and hue with mischief twinkling in their eyes. They are the chaos born.

Born of Chaos

Some say they are children born with the magic of nature's madness others say they are parentless manifestations of the wilds and weather that can no longer remain formless energy. But one thing is certain among all. They hold natures greatest powers and most merciless violence in their souls.

Born of Chaos or Gift of Discord

Few know how these creatures are born. But many have at least heard a tale. Mothers hiss to their children of the ones born of chaos, massive magic too powerful to remain formless. They manifest when nature heaves and come to steal away the naughty and misbehaved. Others speak of those touched by chaos, birthed during or shortly after a great disaster. they have strange powers and grow unnaturally fast their families often doomed to ruin.

Form of Wrath

These fey have different forms depending on an event foretelling their birth. Those that came after a great fire are the ash born. Predicted by tremors and quakes are the fracture born. By prophecy of hurricane and tornado are the howl born. The mighty blizzard whispers of the frost born. With savage waves or floods come the swell born. And when the crops die and plague comes you will feel the fear of the rot born. Choose one of these forms.

Chaos Born Common Traits

Though their forms vary greatly there are some traits they all share.

Chaos born, if they are born to parents, mature very quickly and are fully grown by age 6. If they are born of chaos they are fully grown in the moment they are born.

Typically lean towards chaotic alignment.

You can speak, read, and write common and sylvan

Chaos born are full grown at the size of a human teen. Your size is medium.

Your base walking speed is 30 ft.

Ash Born

A raging fire has died. The remnants glow red below the thick soot. The land is grey and chard as far as the eye can see. A lone figure stands in the center. Hair a fiery red tangle skin a muddy red brown. A slight grin comes across its face.

Ash Born Traits

Your ash born character carries the essence of nature's fire with them wherever they go.

Your wisdom increases by 1 and your constitution increases by 2.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to natures flame make your darkvision unusual: everything you see in darkness is in a shade of red.

You have resistance to fire damage.

Fracture Born

You know the produce flame cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

The ground sways in waves, cracking and splitting like the loudest thunder. Heaving and breathing as though the earth is alive. Amidst the turmoil a figure stands unfazed, seeming to not notice the violent tremors around them. Their hair a mat of mud brown hair, skin tan and covered in what appears to be dust. As the earthquake subsides the figure walks into the distance their footsteps sound heavier than their body should be able to manage.

Fracture Born Traits

As a fracture born you character feels nature heave inside them like a tremor in their heart.

Your strength increases by 2 and wisdom by 1.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to natures deep unending caverns make your darkvision unusual: everything you see in darkness is in shades of gray.

You can move across difficult terrain made of earth or stone without expending extra movement. You also have advantage on saving throws to be knocked down.

You know the Mold Earth cantrip. Once you reach 3rd level, you can cast the Earth Tremor spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Strength is your spellcasting ability for these spells.

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