Series: work log

I’ve been playing the role of UX fairy on my current project at work this week — I go around the app, sprinkling little bits of small improvements.

I thought it might be useful to document some my decisions and reasoning.

Background: The app tracks company projects (who worked on them, what technologies were used, etc). A new feature was added recently to allow for project screenshots to be uploaded and displayed, but it could use some UI/UX love.







Scenario: A project with no screenshots

Observations:

The stock image for placehold.it that was left from development

View All link takes user to an empty page that says “No screenshots for this project”

Tweaks:

Remove hot-linked placeholder with basic styled text; I can’t photoshop my way out of an Adobe-brand paperbag so I have to stick to text instead of making a better placeholder image

Add conditional to not render View All if there are no screenshots to prevent the user from performing an “empty action”

Scenario: A project with one screenshot

Observations:

Carousel arrows are shown but don’t do anything since there is only one image

Inconsistent casing on user actions (each word capitalized vs first word only)

Use of black | pipe instead of gray · dot does not match rest of the app

Tweaks:

Use Javascript to hide carousel controls if there is only one screenshot

Change user action text to be consistent (we use lowercase throughout the app) and more terse

Swap in dot separator

Scenario: A project with multiple screenshots

Observations:

Everything looks pretty good!

Final tweaks

I added a screenshot icon to the placeholder using FontAwesome for a little bit of visual flair

Compared the before and after, had a teammate give it a quick once over, and pushed the changes to master. While doing this, I noticed that there isn’t a way to remove a screenshot, so I added a work item to implement this feature.

Overall, I am pretty happy with the changes — it feels like a good balance between time and improvement. All in all, it took about 30 minutes (less than the time it took to write this post). It’s nothing ground-breaking but making small improvements constantly helps keep the UX tight and gives other developers good examples to reference.

Hopefully this was helpful! I picked up most of this stuff from working with others that had a good sense for design and playing around with it on my own, but there are certainly some common patterns that are generally applicable.

If you liked this format, let me know on Twitter and I’ll write up a few more.