What Is This Guide?

Many units available to the Thousand Sons have varying values in the field of 40k. This guide is structure to give a "whats good right now" rating to units available in the codex. While this might be redundant for experienced players, this does give a bit of help to folks picking up the army.

Rating Formula

So, how do you produce a rating for a unit without allow your own personal bias or preferences get in the way? Simple, we try to boil everything down into numbers (or one number). While my attempt here is not perfect by any means, I attempt to apply a number of different ratings and bottle them up into an average. Each rating in a single number on a scale of 0 (bad) to 5 (good).

Rating Categories

Performance (p) How a unit performs on the table Cost (c) How many points the unit costs for the performance and strategy you get Strategy (s) How much support the unit provides, if there are good stratagems, or overall good in the current meta

(p + c + s)/3 = Overall Score

Ratings

Competitive (3.5+) These are the strongest units available or have important roles in the army. They are able to give you a shot in games against the strongest of enemies

Playable (2.5-3.4) While you can certainly still make good use of these units, they struggle to break that top category. Think of these as more role-players within your army that typically need to be supported, protected, or carefully used to remain viable.

Bad (0-2.4) Simply put, these units are currently struggling. Each has their own reasons, such as costing too much or lacking any viable options to configure them with. Now, this certainly doesn't mean you can't still take them in your list and have fun.

Current Unit Ratings