Posted 29 May 2017 - 10:01 AM

Inner Sphere Lights are currently seeing the biggest overall improvement from the Skill Tree system over the previous system. Their overall Win / Loss ratio jumped up 22% over pre-skill tree Win / Loss numbers.

The introduction of the Defensive Tree has resulted in an overall boost to resilience. This has resulted in an increase to overall damage output scores across the board. Globally averaging at a +30 damage increase over the previous system.

Inner Sphere to Clan balance in Win / Loss ratios between 'Mechs is the closest it has ever been within the game. With a global average performance difference of 6% between the factions. With the widest individual performance difference between 'Mech chassis' being 8%. While these numbers are the best that I have observed while part of the team, we are still of the opinion that these can be improved further. More on that below.

Low performing 'Mechs got a huge bump with the Skill Tree / Engine Desync. The separation between top performing 'Mechs and lowest performing 'Mechs has greatly diminished over previous patches.

Additionally, a much wider variety of variant load-outs are performing well under the current system. We are seeing a much higher variety of different load-outs not only deployed, but preforming well within their matches.

Dragon 4th Greatest improvement in Win / Loss ratio. (30% increase) 3rd Highest Avg. Damage Improvement over all 'Mechs. (+69.35 average damage) 2nd Highest improvement in Kill / Death Ratio. (38% increase)

Commando 3rd Greatest improvement in Win / Loss ratio. (33% Increase) Highest improvement in Avg. Damage for Light 'Mechs. (+56.95 average damage)

Panther Greatest improvement in Win / Loss ratio. (63% increase)

Gargoyle Highest improvement in Kill / Death Ratio (42% increase)

Warhawk Highest Avg. Damage Improvement over all 'Mechs. (+70.34 average damage)

Raven 2nd Greatest improvement in Win / Loss ratio. (58% increase)

Nova 2nd Highest Avg. Damage Improvement over all 'Mechs (+69.58 average damage)

Grasshopper 3rd Highest improvement in Kill /Death Ratio ( 20% increase)

Wolverine 4th Highest Avg. Damage Improvement over every 'Mech. (+65.79 average damage)



Night Gyr

Marauder IIC

King Crab

Firestarter

Black Knight

Hello MechWarriors, As with every patch, we closely observe both the feedback and match metrics. This assists us in observing the overall state of the game. Which allows me, as one of the designers who works on game balance, to both determine the overall state of balance, and target changes to further improve it. While we do not often share the results of our findings publicly, given the scope of the changes introduced with the latest patch, and the many discussions that have cropped up from those changes, I wanted to take the time to share with you guys some of the takeaways we have had through observing the current metrics since the release of the Skill Tree.Here are the most improved 'Mech chassis since the introduction of the skill tree based on data since the May 16th patch:These numbers are from a fairly limited data pool given the limited amount of time that the Skill Tree has been released. So we are currently not viewing this data as "absolute" at this point in time. With time, things will settle as we get more data and these numbers may change. But we wanted to share with everyone the latest look at the current state of the game under the skill tree system based off the previous few weeks. With this said though, I want to make crystal clear that this does not mean we feel that balance is as good as it could be. This data has also highlighted a number of rough edges that we are fully aware about and we want to assure everyone reading that we will be addressing these points in future patches as we identify them. Among these points are a number of 'Mechs that have swung wide into both over performing, and under performing territory. The most extreme of them will be addressed in the June patch. With more to be addressed in future patches past June. Among these 'Mechs being targeted for June adjustments include:Beyond this, baseline Inner Sphere / Clan balance remains a high priority as we move forward. June will see a pass at re-balancing the Energy weapons, and we will continue to refine the balance between Inner Sphere and Clan weapons and equipment as we move forward into future patches. We will continue to observe and make adjustments based on our findings to ensure that we continue to refine balance within the Skill Tree system.