Circle of Stars



Seers and fortune tellers have been reading the stars to predict the future for centuries, but the Circle of Stars Druid has a much deeper connection. Wheter they were born with a understanding of stars or studied them to unlock their secrets, these Druids are capable of much more than mere fortunes.

Constellation Form

At 2nd level when you choose this Circle, whenever you use Wild Shape, you can instead take on a Constellation form. When you take on a Constellation form, small stars form around your body showing the shape of the chosen Constellation around you, an astral silhouette may appear over you, or the constellation could just appear as a mark on your body.

You gain temporary Hit Points equal to your Druid level as soon as you enter Constellation form, at 11th level this bonus becomes 2 times your Druid level, and at 16th level it becomes 3 times your druid level. While in Constellation form you can cast spells as you normally could outside of it.

Each Constellation grants different bonuses which are listed at the end of this circle’s description.

Celestial Tongue

When you choose this Circle at 2nd level, you learn to speak, read, and write in the Celestial Language.

Star Reader

At 6th level you can read the stars for an omen of what’s to come, you can cast the Divination and Commune spells as rituals. They can both only be cast this way once per long rest each, and can only be used if you have clear view of the stars.

In addition you cannot get lost as long as you have a clear view of the stars.

Celestial Insight

When you reach 10th level the stars can shine upon an enemy revealing its weaknesses and secrets. As an action choose a creature you see, the creature makes a Wisdom saving throw. If it fails you learn this creatures name, creature type, damage and condition resistances, weaknesses, and immunities. On a successful save the creature is immune to this feature for 24 hours.

Once you use this feature you must take a short or long rest before you can use it again.

Stellar Ascendance

At 14th level you have gained a greater hold of mastery over your Constellation Forms. When you are in a Constellation form, you can use a bonus action to activate an additional ability. If these abilities have a duration, they will last their full duration even if you leave the form granting it, but if you use this feature again it cancels the current Ascendance power. You can only use this feature a number of times equal to your Wisdom modifier + 1 until you need to take a long rest to regain its uses.

Constellation Forms

While in a Constellation Form you gain its benefits. As soon as you exit that form, all benefits are immiediatly lost.

The Bear

If your Strength score is less than your Wisdom score, your Strength score now raises to become equal.

When you cast a spell of 1st level or higher while in this form your next melee weapon attack while in The Bear form deals an additional 1d6 radiant damage per level of spell slot expended, up to a maximum of 4d6. The bonus damage does not stack, if you cast a spell while you already have the bonus, you must choose which bonus damage to keep.

At 14th Level: For 1 minute you gain an additional 1d4 radiant damage on all melee attacks.

The Crab

Your Armor class is increased by half your proficiency bonus (rounded up).

You have advantage on checks to Grapple.

You can add your proficiency bonus to Constitution saving throws.

At 14th Level: For 1 minute when you are hit by a creature within 5 feet of you, they take 2d6 radiant damage.

The Fish

Prerequisite 4th level

You have a swim speed equal to twice your walking speed.

You can breathe underwater.

At 14th Level: For create a 15 foot radius whirlpool centered on a point you can see within 30 feet for 1 minute. This area is difficult terrain for any creatures other than you. Additionally any creature other than you that starts its turn in the area must make a strength saving throw or be pulled under the water, taking 1d8 Bludgeoning damage and being knocked prone. On successful save they take half damage and are not knocked prone.

The Lion

You can make an additional attack when you take the attack option.

You can add your proficiency bonus to any Dexterity (Acrobatic) checks.

Your jumping distance is doubled.

At 14th Level: Leap to a target up to 30 feet away and immidiatly make a melee weapon attack.