18/02/2016 - KTOS Part.3

※ This patch has been broken down into 3 separate posts. Please read them all!

Part 1: http://pastebin.com/3sEDmN7A

Part 2: http://pastebin.com/qz3jtM9D

Part 3: (Current)

Skill changes will be listed below !

// Translator's Note: [ If anyone has hard number changes ( for skills and etc) please PM(Gwenyth) Me or @Gwenyth me in a forum post so i can add them! ]

1.Characters that use skills causing negative states will reduce the enemies resistance to that skill after more uses.

- This only applies for 'Player v monster' interaction.

- 'Player v Player' interaction will remain the same.

2. Swordsmen Class

[Cataphract]

- Rush

: Attacking duration of the skill has been reduced.

: AOE attack ratio of this skill will now also become affected by the characters items.

: Skill Damage increased.

- Earth Wave

: Changed to always deal 5 consecutive hits.

: Skill damage scaling will change .

: The stiff part of the animation for the skill has been removed.

- Doom Spike

: Changed to always deal 5 consecutive hits.

: Changes to damage scaling.

: The stiff part of the animation for the skill has been removed. ( the pose that is held after casting i think)

[DoppelSoeldner]

- Cyclone: Fixed a problem where this skill had an abnormally high AOE attack ratio.

[Dragoon]

- Dragon Tooth

: Skill Damage Increased.

: Number of hits increased.

: This skill will now charge 50% faster than before.

: Cooldown reduced.

- Serpentine

: Skill Damage Increased.

: Skill attack range increased.

: The skills number of hits increased.

: Cooldown Reduced.

- Dragon Soar

: Skill Damage Increased.

: The skills number of hits increased.

: Cooldown Reduced.

2. Wizard Classes

[Elementalist]

- Prominence: The radius that prominence travels has been reduced to a smaller area than before.

[Chronomancer]

- BackMasking: When cast within the time range during battle, This skills effects can apply to allies that have been recently disabled/ cc'd.

[Warlock]

- Dark Surge: The Darkness attribute was unintentionally affecting bosses.

[Featherfoot]

- Blood Bath: Corrected a problem where the skill effects caused bosses to stop performing actions.

3. Archer Classes

[Sapper]

- Collar Bomb

: Resistance rate of Collar Bomb has been reduced.

: Cooldown Reduced.

- Broom Trap: Cooldown Reduced.

- Detonate Trap: Cooldown Reduced.

[Wugushi]

- Poison Pot:You can now un-equip an equipped card in the poison pot with right-clic.

[Rogue]

- Sneak Hit: Fixed problem where the critical chance was applying even if you were facing the target from the front.

[Fletcher]

- BroadHead:

: Bleeding damage will take into account the bonus damage attribute of this skill.

: The timer for Bleeding effects being applied will be faster than normal.

: Default duration of Bleeding [5s + SkillLevel * 1s] From [5s + Skill LVL *0.5s ]

: Cooldown changed to 10 seconds.

: Skill Tool-tip will be changed.

- Singijeon: Fixed an issue where explosion damage was being abnormally applied.

[Falconer]

- Hanging Shot; If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.

: When swapping to a Musket weapon, Hanging shot will immediately cancel.

- During Hanging shot will not allow your weapon to swap to a musket weapon.

: For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.

4. Cleric Classes

[General]

- The maximum amount of consecutive buff effects that clerics can have has been increased to 7. ( From 5)

[Bokor]

- Hexing

: Changed to a Rank 2 Debuff.

: Resistance rate for Hexing been reduced.

- Effigy

: SP Consumption Reduced.

: Skill After-cast Delay reduced.

- Zombify: Fixed problem where Zombies would attempt attacks on friendly targets.

- Ogouveve: Damage Increase & Range Attributes added.

[Dievdirby]

- Carve

: Base Damage added.

: Cooldown Reduction.

: Number of consecutive hits increased.

- Carve Owl

: The firing rate of the Owl will increase.

: Skill damage increased.

[Paladin]

- Smite

: Skill Damage Increased.

: AOE Attack Ratio Increased.

- Conviction

: Skill damage Increased.

: AOE attack ratio increased.

- When an enemy is suffering from [Conviction] Smite deals 3 consecutive hits.

- Turn Undead

: Fixed an issue where Turn Undead was dealing Strike property attacks.

: Fixed issue where enemies were being killed in a wide area.

: Cooldown Reduced.

: Skill range increased

: The skill now applies to [3 + SkillLVL * 1]Targets, From [Skill LVL * 1]Targets

[Oracle]

- Clairvoyance: If there is no target available the skill will cancel.

[Plague Doctor]

- Bloodletting: Fixed a problem where under certain circumstances HP recovery was possible.

Thanks for reading!

Source Post: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=245