Dappervolk is Hiring!

November 30th, 2017

Hey everyone, our team is looking for qualified professionals across various fields to help with our Beta development and beyond! If you’re interested in working with us, please review our hiring requirements below and then email your resume, portfolio, and preferred rates to: Dappervolk@gmail.com

Please only apply if you’re able to be fully committed to a project like this with a Beta production deadline of approximately mid January! Our team is also very communication-oriented, so we are primarily looking for individuals who are able to communicate with our team on a regular basis. Discord is our preferred means of contact!



We’ll be looking at all apps in an ongoing basis but for the purposes of beta we’d like to hire on suitable people as soon as possible!



PIXEL ARTIST

We’re looking to hire at least one pixel artist to make pixel graphics for various features such as Adventuring, Housing, and the Achievement system.

Things to be pixelled include animated sprites with different actions (multiple separately pixelled frames per action), mini-NPCs, and 30x30 achievement icons. We’re looking for artists that can match/improve on our prototype style:

Our current Beta production workload consists of sprites for each class with variations in appearance and color, a handful of mini-NPC sprites, action animation frames for all sprites, as well as over 25 achievement/trophy badges.

Requirements:

Experience working on games requiring sprite sheets, palettes, etc.

Experienced with all fundamental rules of traditional pixelling.

Uses Asesprite or comparable spriting program.

Must be able to pixel frames for animations based on approved sketch frames created either by yourself or an animator (see below).

ANIMATOR

We’re looking for an animator to work with our pixel artists to sketch out traditionally animated frames for each sprite action. This position can also be combined if someone is both a pixel artist and an animator.

The style we’re looking for is reminiscent of Ghibli/Disney traditional animation, with small beany/bouncy sprites.

Requirements:

Experience with flowy/unique frame animation styles, meaning no puppet spriting.

Experience working with sprite sheets and game art conventions.

Can provide frame by frame animation sketches and work as a team.



WRITER

We’re looking for more writers to write branching quests in our storyline.

Requirements:

Experience writing for games/novels that are dialogue driven.

Experience with syntax such as markup, as the syntax we’ll be using is unique to Dappervolk’s quest system and will require some training.

Experience planning and writing branching quests.

Experience with world building, riddles, lore creation.

Experience matching different tones of voice in dialogue and staying in character.

Experience writing compelling and varied characters.



COMPOSER

We’re tentatively looking for a composer for future minigame music as well as bgm for our Adventuring and Housing features.

Requirements:

Experience with fantasy-esque/rpg style music.

Experience creating pleasant non-grating looping bgms.

Experience with both 8-bit and other types of music.

Experience with sfx editing is a bonus!

Thanks for reading through our post! Reblogs to help spread this around would be greatly appreciated, and please feel free to show this post to anyone that you know who might work well with our team. o/