Welcome to Hyper Score Marvel (#22!) where every week I use Hypercorps 2099 to put together an iconic hero or villain from the world’s most popular superhero universe! Unlike Street Fighter D&D, this series is for both the Pathfinder players out there and D&D 5E groups as well–although not for both after this post. Hypercorps 2099 and the Hyper Score system were truly intended for the Pathfinder Roleplaying Game, so the blog series (for that and several other reasons) is going to drop 5E statblocks. I’m also ending Street Fighter D&D soon, but know no fear–the God-Emperor protects. 😉

Last week we had Rocket Raccoon and next we’ve got Cyclops, then Daredevil, Luke Cage, Iron Fist, Jessica Jones, Punisher, Mr. Fantastic, Human Torch, Doctor Doom, Invisible Woman, and Loki. More requests are always welcome however–I’ll get to them all eventually! The full cast so far is over yonder (Iron Man, Thor, Hulk, other good things). It’s also worth noting that there are free PDFs for Hypercorps 2099.

If you spot a way this can improve, share the info! I’m on Twitter @MikeMyler2, Facebook, Google+, and you can leave messages below the post. Thanks!

Thanks! 😀

EMMA FROST CR 15—XP 51,200

Female human psychic (pain) 6 [hs 7; hypernaut 2/meganaut 1]

CG Medium humanoid (human, hyper)

Init +9 [+11]; Awareness +7

DEFENSE

AC 29 [35], bullet 26 [28], touch 21 [23], flat-footed 26 [30] (+8 armor, +5 deflection, +2 Dex [+4 Dex], +1 dodge, +3 hyper [+4 natural])

hp 68 [98] (6d6+24+21); Hyper Bonus +3

Fort +7 [+17], Ref +7 [+9], Will +9

[DR 6/–; Resist cold 21, fire 21]

Hyper Flaws diamond form (lose spellcasting and non-hyper spell-like abilities; diamond form stats shown with * or brackets; if shot with a diamond bullet or hit with an attack that would normally kill her through massive damage, Emma shatters)

OFFENSE

Speed 30 ft.

Melee unarmed +6/+1/-4 (1d4+3) [unarmed +21/+16/+16/+11/+11 (1d4+10)]

Ranged touch +8 [+10]

Special Attacks painful reminder (1d6 nonlethal, 11/day), phrenic amplifications (mindshield, relentless casting), phrenic pool (11)

Hypernaut Spell-Like Abilities (CL 13th; concentration +21)

At will—transformation (diamond form)

Psychic Spell-like Abilities (CL 13th; concentration +21)

1/day—detect thoughts (DC 19)

Psychic Spells Known (CL 13th; concentration +21)

3rd (5/day)—catatonia; vampiric touch

2nd (7/day)—mind thrust II (DC 20), seek thoughts (DC 20); pain strike (DC 20)

1st (9/day)—borrow skill (DC 19), charm person (DC 21), lock gaze (DC 21), psychic reading; persuasive goad (DC 19)

0th—daze (DC 18), detect magic, detect psychic significance, message, stabilize, virtue

Discipline pain

STATISTICS

Str 10, Dex 14, Con 15, Int 17, Wis 12, Cha 26 HUMAN FORM

[Str 20, Dex 18, Con 25, Int 17, Wis 12, Cha 26 DIAMOND FORM*]

Hyper Strength* 2 (Strong Back, Strong Warrior), Hyper Constitution* 2 (Hyper Resistant, Hyper Tough), Hyper Intelligence 1 (Hyper Smart 1/day), Hyper Charisma 2 (Hyper Merit 2/day, Likable Advice 2/day)

Base Atk +3 [+13]; CMB +6 [+21]; CMD 19 [41]

Feats Alertness [B], Combat Casting, Dodge [B], Greater Spell Focus (enchantment) [B], Improved Unarmed Strike [B], Mobility, Spell Focus (enchantment) [B], Spring Attack, Toughness [B]

Hyper Feats Extra Attribute Trait (3), Extra Hyper Attribute (2)

Skills Awareness +7, Bluff +16, Diplomacy +16, Intimidate +14, Knowledge (arcana, nature, technology) +8, Search +8, Sense Motive +12, Spellcraft +10

Languages English, French, Latin

SQ detect thoughts, hyper attack 2, hyper focus 3/day, hyper initiative, hyper mortality, hyper rest, live on (lay on hands 1d6, 3/day; self only), mercy (sickened; self only), power from pain (maximum 1/day)

Gear Combat Suit (scientifically advanced studded leather with +5 hyper bonus to AC), ring of protection +5



Edit: Over on the Facebook, Steffie De Vaan suggested that Emma ought to be smarter so I popped her Charisma down from a 29 and gave her a little bit of Hyper Intelligence, raising that 17 for PF. These are written as RAW as possible though, so if you want her to be more in line with the rules for the 5E version, remove the 2 extra Intelligence points she just got down there.

Notes on Building Emma Frost

This turned out to be a weird one to end the 5E part of this series on because I think I hit my marks on both versions. Her iteration below has a little more tweaking (additional drawbacks to get her diamondy bits and a heretical sorcery bloodline) but it came in solid and I’m happy with both (although I do think I like the Pathfinder build more–no extra trickery whatsoever beyond RAW Hyper Score!) Either way, enjoy the White Queen built as a PC (and therein, NPC) for both RPGs for this final double-entry in Hyper Score Marvel.

Also as usual for the 5E Redditors, she’s got a reduced statblock at the bottom of the page. 😀

Emma Frost

Medium humanoid (human, hyper), chaotic good sorcerer (great old one*) 8 [HS 7; meganaut 2/parallel 1]

Armor Class 15 (mage armor)

Hit Points 80 (8d6+24+2d10+10)

Speed 30 ft.

STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 16 (+3) 15 (+2) 12 (+1) 18 (+4)

Saving Throws Str +3, Dex +5, Con +9, Int +5, Wis +4, Cha +10

Skills Arcana +5, Deception +10, History +5, Persuasion +10

Damage Resistances psychic

Senses passive Perception 11

Languages English, French, German; telepathy 30 ft.

Challenge 8 (3,900 XP)

Awakened Mind. Emma Frost can communicate telepathically with any creature she can see within 30 feet of her. She doesn’t need to share a language with the creature for it to understand her telepathic utterances, but the creature must be able to understand at least one language.

Hyper Bonus +3. Emma Frost’s bonus to weapons and other features (that are not skills or equipment) she is proficient with increases by 3.

Hyper Charisma: Hyper Confident. Emma Frost doubles any proficiency bonus she receives when rolling skill checks for Deception or Persuasion.

Hyper Charisma: Likable Advice (2/long rest). Emma Frost may grant an ally that can see or hear her advantage on Charisma (Deception) or Charisma (Persuasion) checks for the duration of the next social encounter they enter. She must spend at least 1 minute giving her ally advice on how to handle the social situation they are entering.

Diamond Form^ (3/long rest). Emma Frost can spend her reaction to enter her diamond form for the next 7 rounds (reverting to her human form is a reaction). While in diamond form, she gains the following benefits and drawbacks:

Hyper Constitution: Hyper Blooded. Emma Frost has resistance to poison as well as immunity to diseases and the poisoned condition.

Hyper Constitution: Hyper Endurant. Emma Frost has immunity to the paralyzed, petrified, and stunned conditions.

Hyper Constitution: Hyper Tough (3/long rest). Emma Frost has resistance to nonmagical damage. As a reaction, she can enter her diamond form to gain immunity to nonmagical damage for 7 rounds.

Hyper Feat: Monster Quality (x2). Emma Frost has resistance to cold and fire damage.

Diamond Skin^. Emma Frost’s AC changes to 15 + her Dexterity modifier.

Diamond Strikes^. Emma Frost deals 1d8 bludgeoning damage with her unarmed strikes and her Strength increases to 16 (+9 to hit, 1d8+6).

Hyper Flaw: Unnatural. Emma Frost has disadvantage on all non-Intimidate Charisma checks.

Fractured Mind^. Emma Frost is unable to cast any spells (including parallel abilities).^

Hyper Feat: Monster Quality. Emma Frost has resistance to psychic damage (and cold, fire resistance while in diamond form).

Hyper Hit Dice. Emma Frost has +2d10 hit dice.

Hyper Initiative. Emma Frost has advantage on Initiative checks.

Hyper Mortality. Emma Frost has advantage on saving throws against death and death effects.

Parallel Abilities. Emma Frost can cast the following spells without the need for components:

Cantrips: eldritch blast (psychic damage, not force)^, vicious mockery

3rd-level (2 each/long rest): major image, sending

4th-level (2 each/long rest): compulsion, phantasmal killer

Sorcery Points (8 points/long rest). Emma Frost can use her sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. Additionally she can use them to fuel her metamagic abilities.

Metamagic: Subtle Spell. When Emma Frost casts spell, she can spend 1 sorcery point to cast it without any somatic or verbal components.

Metamatic: Twinned Spell. When Emma Frost casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Spellcasting. Emma Frost is an 8th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 18; +10 to hit with spell attacks). Emma Frost has the following spells prepared from the sorcerer spell list:

Cantrips: blade ward, friends, message, minor illusion, true strike

1st-level (4 slots): charm person, detect magic, mage armor

2nd-level (3 slots): detect thoughts, suggestion

3rd-level (3 slots): clairvoyance, fear

4th-level (2 slots): confusion, stoneskin

ACTIONS

Hyper Attack 2. Emma Frost may make two additional weapon attacks when she uses her action to attack.

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) piercing damage.

Dagger. Ranged Weapon Attack: +8 to hit, range 20/60, one target. Hit: 7 (1d4+5) piercing damage.

REACTIONS

Entropic Ward (1/short rest). When a creature makes an attack roll against her, Emma Frost can use her reaction to impose disadvantage on that roll. If the attack misses her, her next attack roll against the creature has advantage if she makes it before the end of her next turn.

* The Great Old One warlock patron is a solid hit for her and just take away the expanded spells–all the leveled abilities slot right in nicely for the sorcerer class.

^ Technically she doesn’t need to have any drawbacks while doing the Diamond Form bits, so she’s gotten some unarmed damage, Strength, and AC increases while she’s using it (as she can’t use any psychic stuff). There’s also a damage switch for eldritch blast, but I think psychic is a downgrade from force. After reader feedback, we’re also going to give her another 2 points of Intelligence in the trade-offs.

—————— REDUCED STATBLOCK —————

Emma Frost

Medium humanoid, chaotic good sorcerer 8 [HS 7]

Armor Class 15 (mage armor)

Hit Points 80 (8d6+24+2d10+10)

Speed 30 ft.

STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 16 (+3) 15 (+2) 12 (+1) 18 (+4)

Saving Throws Str +3, Dex +5, Con +9, Int +5, Wis +4, Cha +10

Skills Arcana +5, Deception +10, History +5, Persuasion +10

Damage Resistances psychic

Senses passive Perception 11

Languages English, French, German; telepathy 30 ft.

Challenge 8 (3,900 XP)

Diamond Form (3/long rest). Emma Frost can spend her reaction to enter her diamond form for the next 7 rounds (reverting to her human form is a reaction). While in diamond form, she gains the following benefits and drawbacks:

Diamond Skin. Emma Frost’s AC changes to 15 + her Dexterity modifier. She has resistance to cold, fire, and poison damage, as well as immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons. She has immunity to diseases, and the paralyzed, petrified, poisoned, and stunned conditions. Emma Frost

Diamond Strikes. Emma Frost deals 1d8 bludgeoning damage with her unarmed strikes and her Strength increases to 16 (+9 to hit, 1d8+6).

Hyper Flaw: Unnatural. Emma Frost has disadvantage on all non-Intimidate Charisma checks.

Fractured Mind. Emma Frost is unable to cast any spells (including parallel abilities).

Hyper Initiative & Mortality. Emma Frost has advantage on Initiative checks as well as on saving throws against death and death effects.

Sorcery Points (8 points/long rest).

Metamagic: Subtle Spell (1 sorcery point). When Emma Frost casts spell, she can cast it without any somatic or verbal components.

Metamatic: Twinned Spell (1 sorcery point per spell level). When Emma Frost casts a spell that targets only one creature and doesn’t have a range of self, she can target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Spellcasting. Emma Frost is an 8th-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 18; +10 to hit with spell attacks). Emma Frost has the following spells prepared from the sorcerer spell list:

Cantrips: blade ward, eldritch blast (psychic damage, not force)^, friends, message, minor illusion, true strike , vicious mockery

1st-level (4 slots): charm person, detect magic, mage armor

2nd-level (3 slots): detect thoughts, suggestion

3rd-level (3 slots): clairvoyance, fear

3rd-level (2 each/long rest): major image, sending

4th-level (2 slots): confusion, stoneskin

4th-level (2 each/long rest): compulsion, phantasmal killer

ACTIONS

Hyper Attack 2. Emma Frost may make two additional weapon attacks when she uses her action to attack.

Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) piercing damage.

Dagger. Ranged Weapon Attack: +8 to hit, range 20/60, one target. Hit: 7 (1d4+5) piercing damage.

REACTIONS

Entropic Ward (1/short rest). When a creature makes an attack roll against her, Emma Frost can use her reaction to impose disadvantage on that roll. If the attack misses her, her next attack roll against the creature has advantage if she makes it before the end of her next turn.