So... Why isn't the 3+ months of solo grind in the mines to be able to craft (and I mean craft in general, ANY craft) a priority to make less painful? There's nothing redeeming about this miserable grind. Nothing. In fact, it's downright off-putting.In a game where players craft EVERYTHING until the absolute highest end of artifacts (and even then you can't artifact yourself entirely), this miserable experience needs to be looked at. The fact that I have ZERO choice to BUY my raw materials because I can't use them w/o the pooled experience I'd have gotten from mining them is total bullshit. Anyone that wants to be a crafter is 100% pegged into 100's, if not 1000's of hours mining to do it (or spending twice as long skinning dragons).That's not even getting into how HORRIFIC the crafting experience ITSELF is. Craft ingots /afk Craft more ingots /afk Craft EVEN MORE ingots /find movie .... Craft 10 of something with 30% chance to HQ, get 1 or none, usually none HQ. Try enchanting said something... get wrong stats/break said something. This can't be all stick and no carrot here @DarkStarr . This crafting system is even more punishing that Korean games, IN KOREA. This is by far the most glaring "in game" system by far and really needs SOMETHING done to AT LEAST one front.Currently as it stands I can't even feel happy about taking mats TO a crafter because I inherit all the risk doing so. They get free skill training at my expense/mats and if I didn't know them I'd actually be paying them on top of all that to give them that free skill training for a low % shot at something usable in the end (and far more often than not I get nothing as it was destroyed in the process). It's just all wrong man. Something's gotta give, somewhere. And hopefully in more places than just one when I've got zero alternatives to this system. It's not fun. I can't even convince friends that I've played games with for over a decade (hardcore HAVE to craft players, mind you) to give it a shot when they even hear half of what I just wrote.