My black-and-white, point-and-click film noir detective point and click adventure City of Angels has been on hiatus for a while now. I forgot to tell anyone. Sorry.

I haven’t given up on the game. I will make it one day. But I came to the conclusion that I just don’t have the experience to make it everything I want it to be, right now.

It is, in many ways, my dream game. And to rush it out as my first ever, slapdash, naive project could spoil that. So I’ve decided to work my way up to it, with smaller projects.

You learn a lot when you make a game, you know? For example, I showed CoA off waaay too early, and felt enormous pressure to work on it ever since. Deciding to put it in a drawer was like taking a huge weight off my shoulders. So yeah, that’s lesson one.

But also more general, practical things about planning and building engines, and working with memory. Stuff you just literally don’t know about until you release something.

So I’m working on some smaller projects. Little iOS games. I bought my Apple dev license the other day. That’s exciting. I’m making stuff that might get done in this century. Stuff I won’t tell you about until it’s damn well nearly done.

Apologies if you’re disappointed. Just know that it will be done one day. And it will be better than Duke Nukem Forever.