Obsidian Entertainment and My.com are proud to introduce the the newest addition to Armored Warfare - Update 0.13, bringing some of the long-awaited and exciting features!

Update 0.13 does bring several major features that include:

Third Dealer Zhang Feng with 7 new Chinese MBTs

New Coastal Threat PvP map

PvE and PvP Reward System overhaul

PvE Consumable Cost Changes

PvE Artillery Changes

Matchmaker 2.0

Apart from the new features, a large number of game corrections including but not limited to vehicle performance adjustments, map balance and critical issue fixes was implemented as well.

New Features

Third Dealer Zhang Feng with 7 new Chinese MBTs

In 0.13 we've introduced our newest dealer, Zhang Feng! Originating from China, Zhang showed a knack for working with technology and electronics from childhood on. Later in life, he ended up graduating from BIT's School of Materials Science & Engineering, before working with a handful of classmates to build a military technology business, where he took a position as head researcher. To begin with, Feng is offering 7 new Chinese vehicles to players with more nations to come!

Type 59 (Tier 3)

Type 69-II (Tier 4)

Type 80-II (Tier 5)

Type 85-IIM (Tier 6)

Type 90-II (Tier 7)

Type 98 (Tier 8)

WZ-1224 (Tier 5 Premium)

To unlock Feng's new line of vehicles, players must deal a set amount of damage to either PvP or PvE enemies while within 150 meters of another friendly vehicle. Alternatively, players can purchase the WZ-1224 which automatically unlocks the Type 59. Feng is said to have more vehicle lines from other well-known nations set to arrive in the coming future. More details can be found in our preview.

Coastal Threat Map

An otherwise peaceful town on the Mediterranean coastline has just seen the first glimmers of global conflict; destruction and devastation is left in the wake of armored combatants launching a siege on the area in order to take hold of its natural resources. With a forest burning at your back and wreckage to navigate in the tight urban sprawl, you must choose to traverse the city's broken streets or wide-open spaces of the docks to annihilate your enemies.

Coastal Threat spans 1200 x 1200 meters in size and is roughly comprised of one third urban areas intermixed with rolling terrain. While designed to offer players several different sections for head on engagements, Coastal Threat primarily focuses on mixed movement - enabling players to find plenty of routes to flank enemies or set up ambushes. More details can be found in our preview.

PvE and PvP Reward System Overhaul

In the previous rewards system, PvE had lower Gross credit earnings than PvP, but had virtually no costs (aside from consumables). While the net results for average matches were similar for players with average performance and no boosts, high performers and players with Premium Accounts or other multipliers didn't have an opportunity to shine.

We considered several options for addressing this, but ultimately, we decided that PvE needed to function more similarly to PvP in order for the systems to be equitable. We considered reintroducing ammo and repair costs, but those didn't scale properly for PvE maps. Instead, we've introduced a new cost - "Logistics Costs" - for PvE missions on Medium or higher difficulty, and vastly increased Gross rewards. This will make Medium or higher rewards more performance dependent, as well as benefit more from any kind of multipliers (such as Premium Accounts and Premium Tanks).

For more details about the PvE reward changes, please read our Developer Diary posts:

PvE Consumable Cost Changes

With the newly introduced Logistics Costs, we determined that the 'Field Maintenance Kit' Consumable added too much of a credit penalty when players opted to use one. We've since lowered the cost of the consumable across the board:

Low-Tier Resupply Kit cost reduced from 4000 Credits to 2000 Credits

Mid-Tier Resupply Kit cost reduced from 12000 Credits to 8000 Credits

High-Tier Resupply Kit cost reduced from 20000 Credits to 14000 Credits

PvE Artillery Changes

AI-controlled artillery was changed to reduce the focus on a single player. More details are available in detailed patchnotes below.

Matchmaker 2.0

We've updated our matchmaking system to provide an overall better experience to players looking for more balanced matches. Previously, players would often find themselves placed against full platoons in higher-tiered vehicles without an equal number of equivalently tiered vehicles on their team.

Platoons will now be matched against equally tiered platoons or players who match the top tier in the platoon. For example, a platoon of 3 tier 8s can only get into a match if the match has three other tier 8s (platooned or not). Artillery is also more strictly matched so their tiers are balanced between the teams. While this means platoons will sometimes have to wait longer for a match, solo-queue players should now find themselves in matches with other similarly-tiered players and a balanced number of platoons.Additionally, solo-queue players should also find it easier to get into a match, even at higher tiers.

Finally, the introduction of Matchmaker 2.0 also brings with it new server-side controls which allow us to more easily tweak the matchmaking settings based on individual region needs.