7.21b Grimorum: Day Stalker

By Grimorum

This build works in most games.Pros:Mind-blowing aoe mana burn and crowd control!Extremely high movement speedGreat self heal over timeGreat scout/ganker in mid game.Ridiculously long tornadoVery flexible playstyle late gameCons:Low damage per swingRequires many levels to be effectiveLong cooldowns on spellsNot proficient at controlling runesLow MS early game and no escape until level 3No ultimate spell at level 6Ghost Walk now provides +10% ms with 5 wex, +20% ms with 6 wex, and +30% ms with 7 wex! This stacks well with wex orb's bonus % MS. v6.80 EMP is Invoker's best spell now!After level 7, Invoker can scout and coordinate ganks with ghost walk! This tactic is best used in the daytime because ghost walk's 400 area slow effect may ruin your surprise or gank. Ghost walk still costs a lot of mana so think twice before using it.With orchid, Invoker can kill most heroes 1v1 mid game; focus on enemy carry. Do not let them farm.Ghost walk/ice wall can be used to initiate team fights too, not just tornado/emp.For my comprehensive guide, visit: http://steamcommunity.com/sharedfiles/filedetails/?id=185528211#158566