Junseok Kwon is one of my favorite concept artists, and Gina is my favorite character among his work. I’ve always liked how he combines futuristic designs with conventional clothing in a way that makes it look so natural, yet still gives it a sense of place in the world she lives in. I have experience in creating concept designs that require the merging of different elements and understand that it is not an easy task to find a good balance between two different worlds, styles or themes. I think the most adorable feature of the character is the hair that is stuffed into the space helmet. It is a little bit silly, but it also gives the character a unique attitude. I decided to choose this concept because I wanted to see it fully realized in 3D. As I started working on the project, my main goal was to preserve the overall personality depicted in the original piece.

Workflow

1. Reference

Finding reference is important for both 2D concepts and 3D modeling. Doing this will help you better visualize what you will be modeling. It gives you a better idea of the anatomy that lies underneath the clothing and how the folds will interact with the body underneath.