just as is with a raster to imagine the 25 inner tiles

So, I used this heightmap (converted from a 16 bit greyscale TIFF with 16506 different shades of grey):First I opened a .hgt in microdem, set pixel size to 16 meters, set to greyscale and saved the whole thing as 16 bit per pixel greyscale .tif:I opened the .tif in Paint Shop Pro, cropped a 1081x1081 piece of it and saved that as 16 bit per pixel greyscale .tif again.Then I took the TerreSculptor Pro ALPHA which is free so far (and incomplete and buggy etc.), messed around with settings and managed it to smoothen and erode and finetune the terrain- and saved it as 16 bit per pixel greyscale .tif (as seen in first picture).Then I opened maps4CIM to create a map file for Cities in Motion 2.The textures doesn't look really good and I didn't smooth the terrain around the roads after I placed them, but that doesn't matter in this projection.I added a few 2-lane roads with sidewalks and took some screenshots.Just imagine these roads were 6-lane highways without sidewalks and that comes near to the real scale of Cities: Skylines.Cities in Motion 2: 8km x 8kmCities: Skylines: 18km x 18km (total)I didn't place trees because of the scale, just check the narrow tiny lines - these are the roads, eh - 6-lane highways:Zoomed in a bit:and a bit more:And always remember: it's a 6-lane highway.What do you think?