This article be bout Ganondorfz appearizzle up in Supa Smash Bros. 4. For tha characta up in other contexts, peep Ganondorf

Ganondorf (ガノンドロフ, Ganondorf) be a playable characta up in Supa Smash Bros. 4 fo' realz. Alongside R.O.B., da thug was officially revealed as a playable veteran on October 15th, 2014, although da thug was leaked four times prior ta his bangin reveal: via video footage from ESRB, outside tha in-game stage boundaries up in a straight-up legit vizzle (lata replaced wit a nearly-identical vizzle sans Ganondorf), up in Twitch livestreams n' even a mention up in Masahiro Sakuraiz Pic of tha Dizzle five minutes before his straight-up legit reveal. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack.

As up in Supa Smash Bros. Brawl, Hironori Miyata reprises his bangin role as Ganondorf, albeit via recycled voice clips from Da Legend of Zelda: Twilight Princess.

Ganondorf is ranked 53rd outta 55 on tha tier list, placin his ass up in tha G tier n' tyin his ass wit Zelda. This be a straight-up slight improvement from his bangin rankin up in Brawl, where da thug was tha gamez lowest-rankin character n' shiznit fo' realz. As up in previous games, Ganondorf remains as tha gamez archetypal supa heavyweight, boastin high endurance, slow yet bangin moves dat can KO straight-up early, along wit a cold-ass lil capable edgeguarding game courtesy of hard-hittin aerials. This is further enhanced by tha buffs ta his crazy-ass mobility, combo game n' already high power, up in addizzle ta tha general chizzlez ta game mechanics patchin up nuff muthafuckin key weaknesses dat schmoooove muthafucka had up in Brawl fo' realz. Altogether, Ganondorfz high juice allows his ass ta deal ruthless punishes when tha opportunitizzle arises, up in addizzle ta bein capable of endin stocks wit straight-up few hits.

But fuck dat shiznit yo, tha word on tha street is dat Ganondorf still remains hella disadvantaged by his slow mobility, straight-up sluggish frame data when compared ta tha cast, n' big-ass target, makin his ass exceptionally susceptible ta rushdowns, combos n' projectile camping, up in addizzle ta givin his ass a linear approach yo. His grab game, outside of Flame Choke, be also straight-up lackluster, while his recovery is still easily exploitable cuz of bein slow, linear n' predictable. Finally, Ganondorf has a gangbangin' fair number of unrewardin moves dat can neither combo or KO reliably, despite his overall juice n' shit.

As a result of these factors, Ganondorf still relies primarily on punishes n' hard reads, n' his weaknesses from Brawl is still prominent; however, he is commonly considered ta fare betta against hard as fuck matchups, despite still bein lacklusta overall. This has resulted up in Ganondorf bustin a low amount of representation up in tournaments, up in addizzle ta attainin below-average success. Nevertheless, he is ghettofab up in tha SSB4 hood cuz of his wild lil' fuckin mad strong, over-the-top, n' extravagant punishment options dat can easily KO unaware opponents, wit a fuckin shitload of dedicated playas like fuckin Gungnir, Vermanubis n' Ray Kalm, a shitload of which even use his ass as a solo main up in tournaments despite his standin on tha tier list.

How tha fuck ta unlock (3DS version only) [ edit ]

Play 80 VS Matches.

Clear Funky-Ass Mode as Link or Zelda on hang-up 5.0 or higher.

Afta completin one of tha two methods, Ganondorf must then be defeated on Gerudo Valley.

Attributes [ edit ]

Ganondorf is tha epitome of tha archetypal heavyweight: da perved-out muthafucka sacrifices speed n' mobilitizzle fo' juice n' endurance, n' has a tall frame fo' realz. Aside from bein tied fo' havin tha sixth highest traction, Ganondorfz archetype is reflected up in his other attributes: he is tha fifth heaviest character, has tha second slowest walking speed, tha third slowest dashing n' air speeds, moderately high fallin speed, high gravity n' is tied fo' tha third lowest air acceleration. But fuck dat shiznit yo, tha word on tha street is dat while dat schmoooove muthafucka has tha third lowest jump n' double jump heights, da perved-out muthafucka still has da most thugged-out shitty total jump height overall cuz of Kirby n' Jigglypuff, tha other lower height jumpers, possessin multiple midair jumps ta counteract all dis bullshit fo' realz. As such, Ganondorf is tha least mobile characta up in tha game cuz of his skanky speed on both tha ground n' up in tha air bein ranked among tha lowest, as well as havin da most thugged-out shitty jump heights up in tha game.

Ganondorfz top billin trait is his bangin raw juice n' shiznit yo. Dude possesses attacks dat is on par wit Bowser up in termz of damage n' knockback, wit almost his wild lil' fuckin entire moveset grantin his ass tha mobilitizzle ta KO under 150% or even 100% wit ease, even if tha opponent is up in tha middle of Final Destination. This becomes especially evident wit rage, makin his punishes a shitload of da most thugged-out potent up in SSB4, while nuff muthafuckin other moves have tha mobilitizzle ta KO at exceedingly low cementages, like fuckin a aerial reversed Warlock Punch (which one-hit KOs Mario wit rage) n' dopespotted up tilt (which KOs middleweights at 33% near tha ledge). While Ganondorfz combo game is limited when compared ta tha majoritizzle of tha cast, his wild lil' followups make up fo' it by dealin high amountz of damage up in a gangbangin' finger-lickin' dirty-ass short time, like fuckin sourspotted dash battle ta up aerial, or tha followups from Flame Choke (either from opponents missin they tech, or all up in predictin they erections). Because of his strength, Ganondorf has one of tha strongest KO abilitizzles up in tha game, as he is capable of rackin up damage n' KOin opponents up in less than all dem hits, n' you can put dat on yo' toast.

In addition, his thugged-out lil' previously mentioned attributes give his ass high survivabilitizzle n' allows his ass ta use rage ta full effect, further boostin his thugged-out already bangin moves at high cementages. Ganondorfz strength also make mistimin or overusin a gangbangin' finger-lickin' dirty-ass shield incredibly deadly, wit multiple attacks capable of dealin massive shield damage or outright breakin shieldz wit a single hit. Notable examplez of dis is up tiltz dopespot, which can break full shields, his wild lil' forward n' up smashes n' aerial Wizardz Foot yo. Dude can also play mindgames ta make opponents wit low shield game play mo' carefully as a single hit from one of his thugged-out attacks can break they shield or KO dem at relatively low cementages.

Ganondorf be among tha dopest edgeguarders up in tha game, as his bangin aerials is relatively fast fo' they immense juice (excludin forward aerial n' down aerial) n' bust foes far away from tha stage even at medium cements, spellin shiznit fo' any fighta without a long-distizzle recovery yo. His down aerial is da most thugged-out bangin meteor smash up in tha game wit low endin lag, n' his up aerialz late hitbox be among tha dopest gimps up in tha game wit its semi-spike angle n' high hitstun. Finally, his back aerial be a thugged-out deceptively fast, safe n' bangin KO move, as it starts up as fast as Captain Falconz wit relatively lil lag n' can autocancel up in a gangbangin' finger-lickin' dirty-ass short hop, despite its immense juice n' shiznit yo. His grounded moveset be also useful fo' punishin impromptu recoveries, like fuckin rockin a up tilt against badly positioned fightas or a up smash against horizontal recoverin charactas like Ike. Ganondorf also has tha lowest n' safest ledge grab, allowin his ass ta camp on tha ledge effectively n' givin his ass decent protection from opponents when hangin from a ledge.

But fuck dat shiznit yo, tha word on tha street is dat Ganondorf possesses nuff notable flaws yo. His shield is straight-up vulnerable ta shield stabbing cuz of its lil' small-ass size relatizzle ta his height fo' realz. Also, lil' small-ass characters, like fuckin Kirby, can easily stay tha fuck away from his thugged-out attacks cuz of tha majoritizzle of his crazy-ass moves havin short range, skankyly placed hitboxes wit low durations, while also extendin his hurtboxes n' make his ass vulnerable ta tradin or simply bein grabbed outta a battle despite bein visually outta range fo' realz. Although Ganondorfz frame data is similar (albeit slightly slower) ta Captain Falcon up in termz of start up (barrin neutral attack, up tilt, n' Warlock Punch), his thugged-out attacks is straight-up hard as fuck ta land while bein easily punished cuz of high endin lag and/or landin lag; most notoriously, his wild lil' forward aerial has tha highest endin lag outta all of his thugged-out aerials, n' cannot autocancel even from a gangbangin' full hop, forcin Ganondorf ta enta tha landin animation. I aint talkin' bout chicken n' gravy biatch fo' realz. As a result of his high end lag, a shitload of his crazy-ass moves is straight-up unsafe on shield, makin it straight-up hard as fuck ta take full advantage of his wild lil' fuckin off tha hook shield breakin capabilities.

Additionally, Ganondorfz overall physics leave his ass wit straight-up skanky mobilitizzle n' approachin options, which make closin tha distizzle or bustin space considerably hard as fuck fo' him, n' he is easily unitd up by projectile charactas cuz of his ass lackin a projectile his dirty ass fo' realz. Also, his high knockback n' sluggish moves, his skanky range as well as his shitty air speed all give his ass a straight-up skanky combo game, as his schmoooove ass cannot easily or reliably pursue his opponents up in tha air while his thugged-out aforementioned high juice moves will almost always knock his opponents too far away fo' follow-ups. But fuck dat shiznit yo, tha word on tha street is dat Ganondorf his dirty ass is straight-up easy as fuck ta combo; his heavy weight, tall stature, low air speed, n' unsafe landin options make his ass straight-up susceptible ta combos n' juggling, n' his skanky out of shield options gives his ass hang-up protectin his dirty ass against rushdowns. Overall, dis make Ganondorf rely heavily on proper spacin n' mindgames, as his schmoooove ass cannot afford ta whiff a single move.

Another prominent weaknizz is his wild lil' frame data fo' realz. As mentioned before, all of his crazy-ass moves is burdened wit off tha hook amountz of lag, wit straight-up few moves bein actizzle before frame 9 (with dem moves bein limited ta up aerial, neutral aerial, standin grab, n' neutral attack), while a shitload of his crazy-ass moves do not come up before frame 30, like fuckin Warlock Punch n' his notoriously bangin up tilt. This offsets Ganondorfz bangin KO mobilitizzle by forcin his ass ta rely on readz n' hard punishes, wit few effectizzle setups ta end stocks via combos. When thankin bout his overall skanky speed n' frame data, dis also make it hard as fuck fo' Ganondorf ta close tha gap between his ass n' a opponent should his thugged-out lil' punk-ass be goin against a speedy foe, like fuckin Sheik fo' realz. As a result, he is collectively considered ta have among da most thugged-out shitty frame data up in SSB4, along wit Shulk, Palutena, n' Mack Dedede.

Other thangs include a skanky grab game. Ganondorfz grab range is surprisingly short despite his size, while his thugged-out lil' physics, ineffectizzle angles, n' high knockback result up in his cold-ass throws havin lil follow-up yo, but aint phat enough ta KO reliably. But fuck dat shiznit yo, tha word on tha street is dat his wild lil' forward throw do straight-up high damage n' can decently lead tha fuck into down aerial meteor smashes off-stage, while down throw has fairly low knockback ta decently combo (albeit not as phat as other characterz combo throws). Flame Choke can also work against Ganondorf cuz of it enforcin unreliable hard reads, especially if teched, wit incorrect readz likely puttin Ganondorf up in a vulnerable position. I aint talkin' bout chicken n' gravy biatch.

His recovery remains straight-up lacklusta n' one iz of da most thugged-out shitty up in tha game cuz of its low distance, low air speed n' high vulnerabilitizzle ta edgeguardin n' gimps. Flame Chokez n' Dark Divez lack of speed, distizzle n' resilience allows Ganondorf ta be knocked away by even tha weakest of moves, despite tha formerz fearsome sacrificial KO potential. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Even if Dark Dive is landed n' lets his ass reuse tha move, itz high endin lag also make it highly susceptible ta bein teched n' punished, wit opponents bein able ta act before Ganondorf can.

Finally, despite his status as a powerhouse, Ganondorf still possesses some moves dat offer lil reward cuz of they inabilitizzle ta combo reliably or KO at realistic cementages (with some not even KOin past 200%), like fuckin his neutral attackz sourspot, neutral aerialz late hitboxes, Dark Dive, n' all his cold-ass throws.

Ganondorf drastically benefits from a shitload of his custom moves; most notably, Wizardz Dropkick n' Dark Fists, n' you can put dat on yo' toast. While Wizardz Dropkick is weaker, cannot meteor smash, n' has slightly mo' endin lag when performed up in tha air, it is pimpin against projectilez n' fo' recovery, actin as a superior version of Flame Chokez recovery dat do not leave his ass helpless while allowin Ganondorf ta fly over projectilez while attacking. Dark Fists be a two-hit battle wit betta horizontal reach, armor, n' straight-up potent power, givin his ass impressive protection against edgeguardaz if used as a recovery n' a straight-up effectizzle out-of-shield option, suttin' dat he lacks. When rockin both of these moves on his crazy-ass moveset, Ganondorf is granted a straight-up efficient recovery n' improved bitch ass prowess, as his schmoooove ass can travel high distances while bein exceedingly hard as fuck ta edgeguard without bein punished. Y'all KNOW dat shit, muthafucka! For other notable customs, Warlock Blade offers betta utilitizzle over Warlock Punch cuz of its lower start-up, increased range, transcendent priority, n' high shield damage yo, but replaces one of Ganondorfz dopest punishin options cuz of its reduced strength. Flame Chain n' Flame Wave is semi-viable alternatives ta Flame Choke, wit tha forma bein a multiple hittin battle wit decent horizontal knockback n' tha latta havin high damage n' phat KO power; however, both is laggier n' sacrifice bangin combos, while tha latta covers hella less distance, ta tha point where it only reaches opponents directly up in front of Ganondorf. Da rest of his custom moves is ineffectizzle as they offer straight-up lil bonuses over tha default or other custom moves; tha dopest example is Warlock Thrust, which has mad minimal KO juice n' high endin lag ta overwhelmingly outweigh its benefitz of a larger hitbox n' fasta start-up. But fuck dat shiznit yo, tha word on tha street is dat while his custom moves address his bangin recovery thangs n' make his ass a mo' fucked up characta wit betta stayin power, they aint allowed up in tha standard metagame.

All up in all, Ganondorf be a powerhouse whoz ass can deal big-ass amountz of damage up in only all dem hits n' just as easily finish off a opponent wit a single, well-placed attack, though da perved-out muthafucka suffers from lacklusta mobility, skankyly placed hitboxes n' reach, frame data, recovery, n' lack of approachin n' zonin options, forcin his ass ta rely almost straight-up on punishes n' mindgames fo' realz. As such, da perved-out muthafucka still must play straight-up cautiously like up in Brawl, patiently waitin n' readin tha opponentz movements before striking; additionally, tha playa should not be afraid ta allow Ganondorf ta trade blows cuz of his high endurizzle yo, but should also keep his ass onstage as much as possible cuz of his skanky recovery. But fuck dat shiznit yo, tha word on tha street is dat his crazy-ass muthafuckin improved juice n' miscellaneous buffs have made Ganondorf hella mo' effectizzle than up in Brawl fo' realz. As such, Ganondorf be a high risk, high reward character; while da perved-out muthafucka strugglez up in consistent high-level play, playas dat is straight-up skilled wit readz n' mindgame can use his bangin raw juice ta they advantage n' end matches up in a gangbangin' flash wit tha right game. Cuz of these reasons, Ganondorf has among tha highest tournament representation outta tha G-tier charactas n' slightly betta thangs up in dis biatch than dem yo, but they is still lacklusta overall, wit most of his success only comin from minor tournaments, n' you can put dat on yo' toast. Throughout tha gamez gamespan, Ganondorf has been consistently buffed, though they aint brought his ass up ta speed up in comparison ta most of tha other veterans; thus, he remains up in tha lowest tier of tha current tier list.

Given dat da thug was regarded as like possibly da most thugged-out shitty characta up in Brawl, Ganondorf has been buffed up in tha transizzle from Brawl ta SSB4, albeit not enough ta raise his standin among tha cast fo' realz. Aside from all dem minor animation chizzlez n' different custom moves, Ganondorf is still a semi-clone of Captain Falcon, havin even been slightly re-cloned wit his fuckin lil' down aerial n' neutral aerialz first hit functionin almost exactly like Falcon's, albeit tha latta havin no set knockback n' a added hitbox on tha foot wit increased knockback. Outside of this, a shitload of his crazy-ass moves is fasta (notably neutral attack, dash attack, n' neutral aerial), have even mo' juice (most notably down smash, back aerial, n' Wizardz Foot), or deal mo' damage (notably up smash, forward aerial, n' Flame Choke) yo. His dash attackz sourspot has vastly improved combo potential, while tha sourspots on a shitload of his thugged-out battle is less of a hindrizzle now cuz of either havin consistent knockback on all they hitboxes and/or deal mo' damage. Ganondorfz overall damage output is higher which is especially beneficial as most other returnin veterans had they damage output reduced. Y'all KNOW dat shit, muthafucka! Unlike nuff other charactas whoz ass gots increases up in landin lag, Ganondorfz aerials have less landin lag, most prominently forward n' down aerials, while tha others is still noticeable as well yo. His slowest but most rewardin moves, like fuckin his up tilt n' Warlock Punch, is much easier ta land n' is even mo' bangin naaahhmean, biatch? His grab game has been slightly improved, though it remains straight-up skanky. One of da most thugged-out notable chizzlez is dat tha use of Flame Choke fo' Ganonciding now consistently KOs tha opponent before Ganondorf, allowin it ta be used as a guaranteed win if both playas up in a one-on-one match is on they last stock.

Ganondorf also benefits from tha general chizzlez of SSB4. Da removal of chain grabbing, which heavily plagued Ganondorf up in previous games, improves his survival, while tha chizzlez ta hitstun canceling, now only bein possible afta 40 frames, slightly improves Ganondorfz combo potential (notably from down throw) n' make opponents less capable of comin' at his ass right outta Dark Dive (though it is still straight-up capable of bein beat down out). Da removal of damage reduction on shields n' increased shieldstun allows nuff of Ganondorfz attacks ta break dem mo' easily, tha introduction of edge-stealin which allows Ganondorf ta edge-hog mo' effectively while limitin his opponents' mobilitizzle ta do tha same (which is only helped by his fuckin ledge grab animation bein tha lowest n' safest up in tha game) fo' realz. Additionally, tha freshly smoked up rage maniac pimped outly strengthens his thugged-out already high overall knockback, which his schmoooove ass can benefit from even further cuz of his heavier weight.

But fuck dat shiznit yo, tha word on tha street is dat Ganondorf also received noteworthy nerfs yo. His forward smash no longer has extra reach when pivoted, n' while Warlock Punch was improved overall, it is laggier when reversed n' much weaker unless reversed or performed up in midair. Shiiit, dis aint no joke. Despite bein inhyped fo' his skanky recovery, Ganondorf is even easier ta edgeguard cuz of tha removal of grab armor n' his fuckin low air speed bein nearly reduced ta what tha fuck dat shiznit was up in Melee yo. Dude can no longer big-ass up tha Flight of Ganon, noticeably hinderin his thugged-out aerial game yo. His down aerial be also hella weaker, lasts shorter, n' no longer auto-cancels up in a short hop, drastically weakenin its utilitizzle despite havin hella less landin lag n' pimped outa reach. Da freshest nerf Ganondorf received was ta Flame Choke, his staple move up in Brawl: it not only lost its grab armor yo, but when grounded, it can now be teched before Ganondorf can act. This enforces unreliable hard reads, n' if Ganondorf readz incorrectly, his slow battle speed will ensure his schmoooove ass can git punished. Y'all KNOW dat shit, muthafucka! In addizzle ta his nerfs, his wild lil' freakadelic glarin flaws, outside of universal chizzles, from Brawl was not properly addressed, like fuckin his wild lil' fuckin mad skanky mobilitizzle n' frame data n' skanky recovery, while tha only thangs dat was addressed was his unusually low battle juice up in spite of his characta archetype. Lastly, while tha chizzlez ta hitstun cancelin slightly improve his combo potential, it is nowhere near as much as some other returnin veterans n' it also make his ass much mo' susceptible ta combos his dirty ass n' it removes momentum canceling which when combined wit rage, hindaz Ganondorfz endurance.

Overall, Ganondorf is considered a funky-ass betta n' mo' rewardin characta overall compared ta how tha fuck da thug was up in Brawl as his fuckin lil' damage output n' KO potential is pimped outa overall. But fuck dat shiznit yo, tha word on tha street is dat dis has barely helped his standin on tha tier list, cuz of his weaknesses not bein properly addressed. Y'all KNOW dat shit, muthafucka! His speed is still abysmal despite bein improved n' his bangin recovery is still highly exploitable despite tha chizzlez ta air dodges n' tha ledge mechanics. Ganondorfz down aerial n' Flame Choke (his two dopest moves) have also been considerably nerfed n' tha chizzlez ta tha gamez mechanics do not benefit his ass as much as some other charactas yo. His overall matchup spread, while not as skanky as dat shiznit was up in Brawl, is still straight-up shitty as da perved-out muthafucka still loses a big-ass majoritizzle of matchups fo' realz. As a result, Ganondorf is still one of da most thugged-out shitty charactas up in tha game although it is generally agreed upon dat he is no longer da most thugged-out shitty overall.

Aesthetics [ edit ]

Ganondorfz design has slightly chizzled. Y'all KNOW dat shit, muthafucka! His head, eyes, nozzle n' ears done been slightly re-proportioned, n' he now game his wild lil' freakadelic glowin chest wound from Da Legend of Zelda: Twilight Princess fo' realz. Additionally, his epaulettes done been slightly redesigned. Y'all KNOW dat shit, muthafucka! Lastly, tha aesthetic used up in SSB4 has resulted up in Ganondorfz attire bein slightly mo' vibrant fo' realz. Altogether, these chizzlez make his ass step tha fuck up hella mo' up in line wit his thugged-out appearizzle up in Twilight Princess .

Ganondorfz design has slightly chizzled. Y'all KNOW dat shit, muthafucka! His head, eyes, nozzle n' ears done been slightly re-proportioned, n' he now game his wild lil' freakadelic glowin chest wound from fo' realz. Additionally, his epaulettes done been slightly redesigned. Y'all KNOW dat shit, muthafucka! Lastly, tha aesthetic used up in has resulted up in Ganondorfz attire bein slightly mo' vibrant fo' realz. Altogether, these chizzlez make his ass step tha fuck up hella mo' up in line wit his thugged-out appearizzle up in . Ganondorfz eye color is slightly subdued, n' his cape is now tattered instead of frayed. Y'all KNOW dat shit, muthafucka! These chizzlez is unique ta SSB4 .

Ganondorfz eye color is slightly subdued, n' his cape is now tattered instead of frayed. Y'all KNOW dat shit, muthafucka! These chizzlez is unique ta . Ganondorf has received three freshly smoked up alternate costumes.

Ganondorf has received three freshly smoked up alternate costumes. Ganondorf is hella mo' expressive fo' realz. As tha cornerz of his crazy-ass grill no longer open, he now consistently scowls n' has slightly pursed lips when he vocalizes. Numerous actions also result up in Ganondorf angrily clenchin his cold-ass teeth, mockingly smirk, n' even look puzzled n' contemplative.

Ganondorf is hella mo' expressive fo' realz. As tha cornerz of his crazy-ass grill no longer open, he now consistently scowls n' has slightly pursed lips when he vocalizes. Numerous actions also result up in Ganondorf angrily clenchin his cold-ass teeth, mockingly smirk, n' even look puzzled n' contemplative. Darkness-based attacks have updated visual effects.

Attributes [ edit ]

Ganondorf is heavier (109 → 113), pimpin-out his wild lil' fuckin endurizzle yo, but makin his ass mo' susceptible ta combos.

Ganondorf is heavier (109 → 113), pimpin-out his wild lil' fuckin endurizzle yo, but makin his ass mo' susceptible ta combos. Ganondorf dashes fasta (1.16 → 1.218).

Ganondorf dashes fasta (1.16 → 1.218). Ganondorfz air speed is slower (0.846 → 0.79), hinderin his thugged-out already skanky recovery.

Ganondorfz air speed is slower (0.846 → 0.79), hinderin his thugged-out already skanky recovery. Ganondorfz gravity is higher (0.1027 → 0.107835).

Ganondorfz gravity is higher (0.1027 → 0.107835). Da 19% damage increase ta shieldz n' tha increase ta shieldstun hella help Ganondorf, as they allow nuff of his high shield damage attacks ta shatta shieldz mo' effectively n' mo' often.

Da 19% damage increase ta shieldz n' tha increase ta shieldstun hella help Ganondorf, as they allow nuff of his high shield damage attacks ta shatta shieldz mo' effectively n' mo' often. Da removal of meteor canceling hella helps Ganondorf, as it make his fuckin lil' down aerial n' Wizardz Foot even mo' viable (despite tha formerz reduced power) n' make dem function like spikes from Melee . But fuck dat shiznit yo, tha word on tha street is dat it make his thugged-out already skanky recovery even easier ta edgeguard.

Da removal of meteor canceling hella helps Ganondorf, as it make his fuckin lil' down aerial n' Wizardz Foot even mo' viable (despite tha formerz reduced power) n' make dem function like spikes from . But fuck dat shiznit yo, tha word on tha street is dat it make his thugged-out already skanky recovery even easier ta edgeguard. Flight of Ganon has been removed. This noticeably hindaz his thugged-out already subpar air game.

Flight of Ganon has been removed. Da removal of chain grabbing hella improves Ganondorfz endurance.

Da removal of chain grabbing hella improves Ganondorfz endurance. Rolls have mo' endin lag (FAF 32 → 34).

Rolls have mo' endin lag (FAF 32 → 34). Air dodge has less endin lag (FAF 50 → 35).

Air dodge has less endin lag (FAF 50 → 35). Spot dodge has mo' startup lag wit a gangbangin' finger-lickin' dirty-ass shorta duration (frames 2-20 → 4-19) n' has mo' endin lag (FAF 26 → 29).

Ground attacks [ edit ]

Neutral attack: Neutral battle deals 1% mo' damage (5%/7%/9% → 6%/8%/10%) n' has decreased startup (frame 8 → 7) n' endin lag (FAF 35 → 29), pimpin-out its out of shield potential. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Its dopespot n' sourspot was moved 1 unit forward n' backward respectively (x posizzle 18/12 → 19/11), decreasin tha blind spots coverin his body while slightly increasin its range. Neutral battle has reduced knockback (40/30/40 (base), 105 (scaling) → (38/30/40)/(90/90/105), makin it slightly weaker despite its damage increase.

Up tilt: Up tilt deals 1% mo' damage (17%/19%/27%/27% → 18%/20%/28%/28%) fo' realz. Additionally, it deals mo' shield damage across all hitboxes (0 → 20), on top of shieldz takin 1.19x mo' damage (as opposed ta 0.7x), which allows its dopespot ta instantly shatta even full shields. Lastly, tha chizzlez up in ledge mechanics also make it much easier ta trap opponents with, pimpin-out its edgeguardin potential.

Down tilt: Down tilt deals 1% mo' damage (12% → 13%), pimpin-out its KO potential.

Dash attack: Sweetspotted dash battle deals 1% less damage (15% → 14%) n' has decreased base knockback (60 → 50), now KOin round 140% instead of tha 100%-125% range up in Brawl . Sourspotted dash battle has a altered angle (100° → 80°) n' has decreased endin lag (FAF 42 → 38), pimpin-out its combo potential.

Forward smash: Sweetspotted forward smash has increased base knockback (30 → 35), slightly pimpin-out its KO potential. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Downward angled forward smash also has increased knockback scalin on its clean hit (80 → 83). Ganondorf no longer lunges farther when struttin a pivoted forward smash, decreasin its range. Upward angled forward smash also has decreased knockback scalin (85 → 83).

Up smash: Up smash deals 2% mo' damage (19%/22%/22% → 21%/24%/24%) n' tha dopespot launches opponents at a higher angle (80° → 85°) n' has slightly higher knockback scalin (70 → 71), makin it tha strongest up smash up in Smash 4 (although it is still weaker compared ta Ivysaur's, Lucas', n' Mista Muthafuckin Game & Watchz up smashes up in Brawl ).

Down smash: Down smash deals 1% mo' damage (5% → 6% (hit 1), 12%/14%/14% → 13%/15%/15% (hit 2) n' tha second hit has increased knockback scalin (75 → 94) n' larger hitboxes (5.5u → 6.5u), pimpin-out its KO potential n' makin tha move function similarly ta how tha fuck it did up in Melee . Da second hit now pushes away shieldin opponents rather than draggin dem toward him, makin tha move safer. Down smashz first hit received a hitbox on Ganondorfz thigh dat launches opponents forward n' away from tha second hit, makin it much harder fo' both hits ta connect together n' makin Ganondorf mo' susceptible ta bein punished. Down smashz second hit now flips opponents.



Aerial attacks [ edit ]

All aerials have decreased landin lag (22 frames → 17 (neutral), 32 frames → 22 (forward), 22 frames → 19 (back/up), 35 frames → 26 (down)).

All aerials have decreased landin lag (22 frames → 17 (neutral), 32 frames → 22 (forward), 22 frames → 19 (back/up), 35 frames → 26 (down)). Neutral aerial: Neutral aerialz first kick has hella decreased knockback scalin (100 → 30), has altered anglez (55°/60°/65° → 55°/70°/100°) n' transitions tha fuck into its second hit fasta (frame 20 → 17), makin tha hits link much mo' reliably similar ta Captain Falconz neutral aerial. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Well shiiiit, it also gained a hitbox on his wild lil' foot wit hella increased knockback (20 (base), 100 (scaling) → 50/110), pimpin-out its spacin potential when hittin wit his wild lil' foot. Da second kick also deals mo' damage (7% (clean)/5% (late) → 12%/9%), has increased knockback scalin (100 → 106) n' a larger hitbox (4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u), restorin its KO potential from Melee . Well shiiiit, it also has decreased endin lag (FAF 45 → 42) n' auto-cancels earlier (frame 41 → 38). Neutral aerialz first hit deals less damage (11% (clean)/7% (late) → 7%/5.25%) n' its hella decreased knockback make it less safe on hit n' on landing, removin its KO potential n' hinderin its spacin potential unless hittin wit his wild lil' foot.

Forward aerial: Forward aerial deals mo' damage (15% (sourspot)/17% (sweetspot) → 17%/18%) wit higher n' consistent knockback (30/48 (base), 80/83 (scaling) → 20/93), makin tha sourspots much less of a hindrance. Well shiiiit, it also has less endin lag cuz of how tha fuck Smash 4 handlez interruptibility despite tha movez interruptibilitizzle value bein unchanged (FAF 55 → 45).

Back aerial: Back aerialz dopespot deals mo' damage (16% → 17%) n' all hitboxes now have consistent knockback (10/28 (base), 85 (scaling) → 40/89). This make tha sourspots much less of a hindrizzle toward tha dopespot.

Down aerial: Sourspotted down aerial now launches all up in tha Sakurai angle, pimpin-out its onstage KO potential n' grantin tha move spacin potential but hinderin its edeguardin potential. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Da movez high hitlag also make down aerial remain untechable by grounded opponents unlike all other meteor smashes. Da hitboxes is also positioned lower, makin it easier ta land tha dopespot below yo, but make it incapable of punishin opponents recoverin high. Down aerial has a gangbangin' finger-lickin' dirty-ass shorta duration (frames 16-20 → 16-18), has decreased base knockback (30 → 20), n' deals 3% less damage on tha dopespot (22% → 19%). This make it meteor smash grounded opponents lata (0% → 10%) n' KO grounded opponents lata (100% → 120%), though it is still da most thugged-out bangin meteor smash up in tha game. Well shiiiit, it can also no longer auto-cancel up in a gangbangin' finger-lickin' dirty-ass short hop cuz of Ganondorfz higher gravity, hinderin its combo potential n' safety.



Throws/other attacks [ edit ]

All grabs have mo' endin lag (FAF 30 → 36 (standing), FAF 40 → 42 (dash), FAF 36 → 40 (pivot)).

All grabs have mo' endin lag (FAF 30 → 36 (standing), FAF 40 → 42 (dash), FAF 36 → 40 (pivot)). Forward, up, n' down throws have decreased hitlag.

Forward, up, n' down throws have decreased hitlag. Pummel: Pummel deals 1% mo' damage (2% → 3%).

Up throw: Up throw deals 3% mo' damage (7% → 10%).

Down throw: Da chizzlez ta hitstun canceling improves down throwz combo potential.

Floor attack: Front n' back floor attacks deal 1% mo' damage (6% → 7%). Ganondorf has a freshly smoked up back floor attack, a somersault kick.

Edge attack: Edge battle deals 2% less damage (10% → 8%).



Special moves [ edit ]

Warlock Punch: Grounded Warlock Punch deals 2% less damage (32% → 30%) n' has altered knockback (30 (base), 100 (scaling) → 120/42), considerably hinderin its KO potential. Aerial Warlock Punch deals mo' damage (35% → 38%). Reversed Warlock Punch also deals mo' damage (35% (grounded)/38% (aerial) → 37%/40%). Grounded Warlock Punch now also grants armor lastin from frames 11-65 n' frames 21-67, respectively.

Flame Choke: Flame Choke deals mo' damage (9% (grounded)/12% (aerial) → 12/15%) n' has mo' range (5.2 (grounded)/5.5 (aerial) → 7.2/7.5). Grounded Flame Choke no longer has any blind spots n' cuz of tha chizzlez up in ledge mechanics, rockin grounded Flame Choke on a opponent rockin they aiiight get-up option will cause dem ta miss they ledge grab. Flame Choke now also meteor smashes opponents when Ganondorf landz on ledges wit dem wild-ass muthafuckas. Lastly, Ganoncide always KOs tha opponent before Ganondorf, instead of all up in tha same time or after, meanin Ganondorf will always win if he landz a Ganoncizzle on tha opponentz last stock. Flame Choke can now be teched, hella hinderin its tech-chasing potential, though it is still mad hard as fuck ta do so. Da removal of grab armor make it easier ta intercept, as traded blows will interrupt tha grab. This make Ganoncidin slightly mo' hard as fuck ta big-ass up n' thus less of a thugged-out deterrent fo' opponents edgeguardin Ganondorf. Aerial Flame Choke is now a stall-then-fall n' removes all forward momentum, makin it easier ta steer backward yo, but coverin less distizzle forward. Y'all KNOW dat shit, muthafucka! While dis make off-stage Ganoncidin easier, it make returnin ta tha stage n' attemptin ta Ganoncizzle while facin tha ledge much harder.

Dark Dive: Dark Dive deals 2.8% mo' damage (11% → 13.8%) n' knockback scalin (82 → 90), pimpin-out its outta shield potential n' allowin it ta KO reliably, unlike up in Brawl . Da grabbox now has a gangbangin' finger-lickin' disjoint directly up in front of his ass on frame 14. Da chizzlez ta hitstun cancelin now thangs up in dis biatch up in opponents no longer bein able ta battle Ganondorf afta he releases dem from Dark Dive unless they stage tech, pimpin-out its defensive potential. Dark Dive has a freshly smoked up animation, up in which he grabs his opponent wit one hand instead of two. Da removal of grab armor removes tha minimal protection Dark Dive provided. Y'all KNOW dat shit, muthafucka! When combined wit tha previous point bout Flame Choke, dis make Ganondorf mo' susceptible ta edgeguarding.

Wizardz Foot: Grounded Wizardz Foot deals 2% mo' damage (12%/10%/10% → 14%/12%/12%), pimpin-out its KO potential n' its safety at low cementages while also out-prioritizin most weak projectiles. Its hitboxes was also widened (z posizzle -1/-3/4 → 0/-3/6), increasin its range fo' realz. Aerial Wizardz Foot deals mo' shield damage (10 → 15). Grounded Wizardz Foot has a slightly different animation: tha kick is slightly higher, n' Ganondorf entas a three-point landin pose when tha move ends.

Beast Ganon: Beast Ganon deals 7% less damage (47% → 40%) n' has decreased knockback, removin its one-hit KO ability. Beast Ganonz animation has slightly chizzled. Y'all KNOW dat shit, muthafucka! Dude now triumphantly poses, as if roaring, upon transformin back tha fuck into his Gerudo form. Da move also has a purple tint added up in tha background. Ganondorf no longer goes tha fuck into his cold-ass t-pose whenever he returns from tha attack.



Ganondorf has been hella buffed via game thugged-out shit. Update 1.0.4 started wit makin aerial Flame Choke no longer be techable like tha grounded version, while update 1.1.0 pimped outly strengthened his thugged-out lil' previously ineffectizzle down smash, n' all aerial attacks done been improved overall; possessin either less landin lag, betta hitbox placement, or mo' damage. Da chizzlez ta tha shield mechanics up in thugged-out shiznit 1.1.0 n' 1.1.1 gave Ganondorf tha freshest, albeit indirect, buffs yet by enhancin his thugged-out already pimpin shield breakin capabilitizzles n' makin his hitlag heavy attacks hella less thuggy on shield. Y'all KNOW dat shit, muthafucka! But fuck dat shiznit yo, tha word on tha street is dat dis came wit tha weakenin of his own already lil' small-ass shield, necessitatin n' encouragin a mo' bitch ass playstyle wit fewer flaws up in representin'. Update 1.1.3 strengthened Dark Dive, which was previously considered one of tha weakest n' most thangal moves up in tha game (although it is still one of Ganondorfz weakest moves), n' made reverse Warlock Punch less thuggy ta use wit tha addizzle of armor, among other moderate buffs.

Update 1.1.5 improved Ganondorfz neutral game by makin his crazy-ass muthafuckin infamously slow neutral battle hella fasta n' adjustin its hitbox positions, which gives it slightly mo' reach n' reduces tha probabilitizzle of hittin a funky-ass blind spot yo. His dash battle had its lag reduced, which vastly improves its sourspotz combo potential. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack. Flame Choke n' Flame Wave had they grab box ranges increased, while his thugged-out lil' previously ineffectizzle Wizardz Foot n' its custom variations was improved by havin they damage outputs increased n' they hitbox placements widened. Y'all KNOW dat shit, muthafucka! Aside from KOin earlier, these chizzlez ta Wizardz Foot n' its custom variations enablez dem ta out-prioritize weak projectilez n' make dem less thuggy overall fo' realz. As a result, he is considered a much betta characta than da thug was up in tha initial release of SSB4.

1.0.4

All aerials' landin lag decreased: 22 → 18 frames (neutral), 25 → 23 frames (forward), 22 → 20 frames (back), 22 → 20 frames (up), 30 → 28 frames (down).

1.0.6

Neutral battle deals 1% mo' damage: 6%/9% → 7%/10%.

Neutral battle deals 1% mo' damage: 6%/9% → 7%/10%. Forward, up n' down throws' hitlag decreased.

1.1.0

All variationz of Wizardz Foot deal mo' shield damage when performed up in midair: 10 → 15.

All variationz of Wizardz Foot deal mo' shield damage when performed up in midair: 10 → 15. Down smash knockback growth increased: 75 → 94

Down smash knockback growth increased: 75 → 94 Down smashz second hitz hitbox size increased: 5.5u → 6.5u.

Down smashz second hitz hitbox size increased: 5.5u → 6.5u. Forward aerial deals 1% mo' damage: 16%/17% → 17%/18%.

Forward aerial deals 1% mo' damage: 16%/17% → 17%/18%. Up throw deals 3% mo' damage: 7% → 10%.

1.1.1

Neutral aerial deals mo' damage: 7% (hit 1 late) /9% (hit 2 clean)/5% (hit 2 late) → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (growth, hit 2), its second hitz hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u n' its anglez altered: 55°/60°/65° → 55°/70°/100°. This make its hits connect together betta at low cementages while retainin its KO power.

Neutral aerial deals mo' damage: 7% (hit 1 late) /9% (hit 2 clean)/5% (hit 2 late) → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (growth, hit 2), its second hitz hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u n' its anglez altered: 55°/60°/65° → 55°/70°/100°. This make its hits connect together betta at low cementages while retainin its KO power. Neutral aerialz first hitz decreased base knockback make it less safe on hit n' on landin at low cementages.

1.1.3

Ganondorf is slightly heavier: 112 → 113.

Ganondorf is slightly heavier: 112 → 113. Neutral aerialz first kick has drastically reduced knockback dat allows it combo tha fuck into tha second hit mo' effectively similar ta Captain Falcon's, has a freshly smoked up hitbox on his wild lil' foot dat deals high knockback fo' spacin properties, transitions three frames faster, has 3 frames less endin lag, n' deals 2% mo' damage on tha both tha clean n' late hitboxes on tha second kick.

Neutral aerialz first kick has drastically reduced knockback dat allows it combo tha fuck into tha second hit mo' effectively similar ta Captain Falcon's, has a freshly smoked up hitbox on his wild lil' foot dat deals high knockback fo' spacin properties, transitions three frames faster, has 3 frames less endin lag, n' deals 2% mo' damage on tha both tha clean n' late hitboxes on tha second kick. Da drastically reduced knockback on neutral aerialz first hit make tha move less safe on hit n' on landin n' less effectizzle as a spacer unless hittin wit tha foot, while straight-up removin its KOin capabilities. Put ya muthafuckin choppers up if ya feel dis! Well shiiiit, it also deals less damage on tha clean n' late hitbox, n' less total damage.

Da drastically reduced knockback on neutral aerialz first hit make tha move less safe on hit n' on landin n' less effectizzle as a spacer unless hittin wit tha foot, while straight-up removin its KOin capabilities. Put ya muthafuckin choppers up if ya feel dis! Well shiiiit, it also deals less damage on tha clean n' late hitbox, n' less total damage. Neutral, forward, back n' up aerials all have 1 frame less landin lag.

Neutral, forward, back n' up aerials all have 1 frame less landin lag. Down aerial has 2 frames less landin lag, n' tha hitbox is shifted down two units, givin it mo' range below his ass as well as makin it easier ta land tha sourspot.

Down aerial has 2 frames less landin lag, n' tha hitbox is shifted down two units, givin it mo' range below his ass as well as makin it easier ta land tha sourspot. Down smashz second kick now sendz shieldin opponents at a gangbangin' finger-lickin' different angle, now pushin opponents away rather than towardz his muthafuckin ass.

Down smashz second kick now sendz shieldin opponents at a gangbangin' finger-lickin' different angle, now pushin opponents away rather than towardz his muthafuckin ass. Down smash now flips opponents.

Down smash now flips opponents. Warlock Punch n' Warlock Blade have increased supa armor frames n' have added armor when ground reversed.

Warlock Punch n' Warlock Blade have increased supa armor frames n' have added armor when ground reversed. Grounded Flame Choke grabbox modified so it no longer misses grounded opponents.

Grounded Flame Choke grabbox modified so it no longer misses grounded opponents. Dark Dive improved. Y'all KNOW dat shit, muthafucka! Da multi-hits deal 0.2% mo' damage, tha final hit deals 2% mo' damage, n' has slightly increased knockback growth.

Technical chizzlelist 1.1.3

Change Oldskool value New value Neutral aerial first kick knockback 0 (base)/130/90 (growth) 20 (base)/30 (growth) Neutral aerial first kick freshly smoked up hitbox N/A 30 (base)/110 (growth) Neutral aerial first kick damage 12% (clean)/8% (late) 7%/5.25% Neutral aerial second kick frame 20 frame 17 Neutral aerial second kick damage 10% (clean)/7% (late) 12%/9% Neutral aerial total damage 22% (clean)/15% (late) 19%/14.25% Neutral aerial endin lag 45 frames 42 frames Neutral aerial landin lag 18 frames 17 frames Forward aerial landin lag 23 frames 22 frames Back n' up aerials landin lag 20 frames 19 frames Down aerial landin lag 28 frames 26 frames Down smash second kick shield angle 130° 50° Grounded, non-reversed Warlock Punch supa armor frames 11-63 11-65 Grounded, reverse Warlock Punch supa armor frames N/A 21-67 Grounded, reverse Warlock Blade supa armor frames N/A 18-55 Dark Dive multi-hits 1% 1.2% Dark Dive throw damage 7% 9% Dark Dive knockback growth 82 90

1.1.5

Neutral battle has increased damage, modified positioning, n' fasta startup n' endlag.

Neutral battle has increased damage, modified positioning, n' fasta startup n' endlag. Dash battle has less endin lag.

Dash battle has less endin lag. Flame Choke n' Flame Wave grab range increased.

Flame Choke n' Flame Wave grab range increased. Grounded Wizardz Foot n' variants 2% deal mo' damage n' have altered positioning.

Technical chizzlelist

Change Oldskool value New value Neutral battle damage 4%/7%/10% 6%/8%/10% Neutral battle start-up 8 frames 7 frames Neutral battle endin lag 34 frames 28 frames Neutral battle hitbox X position 12/18 11/19 Dash battle endin lag 41 frames 37 frames Flame Choke grab X position 5.2 (ground)/5.5 (air) 7.2/7.5 Flame Wave grab X position 5.2 (ground)/6.0 (air) 7.2/8.0 Grounded Wizardz Foot (clean) damage 12% 14% Grounded Wizardz Foot (late) damage 10% 12% Grounded Wizardz Foot n' Wizardz Assault Z position -1/-3/4 0/-3/6 Grounded Wizardz Dropkick (clean) damage 9% 11% Grounded Wizardz Dropkick (late) damage 7% 9% Grounded Wizardz Dropkick Z position 1/-1/6 0/-1/8 Grounded Wizardz Assault (clean) damage 10% 12% Grounded Wizardz Assault (late) damage 9% 11%

Moveset [ edit ]

For a gallery of Ganondorfz hitboxes, peep here.

Emerges from a portal of dark magic.

Up taunt : Floats up in tha air n' then curls tha fuck into a funky-ass bizzle while spinnin before openin up from his curled posizzle n' strikin a pose while laughing.

: Floats up in tha air n' then curls tha fuck into a funky-ass bizzle while spinnin before openin up from his curled posizzle n' strikin a pose while laughing. Side taunt : Punches his bangin right hand tha fuck into his open palm up in a threatenin pose n' scoffs, wit dark magic emittin from his handz afterward. Y'all KNOW dat shit, muthafucka! When tha dark magic is emitted, his cape will either remain stationary or flow as if bein blown by wind.

: Punches his bangin right hand tha fuck into his open palm up in a threatenin pose n' scoffs, wit dark magic emittin from his handz afterward. Y'all KNOW dat shit, muthafucka! When tha dark magic is emitted, his cape will either remain stationary or flow as if bein blown by wind. Down taunt: Unsheathes tha Sword of Sages, grunts, looks at it while sportin a mockin smirk as tha bladez tip pulses wit dark magic, then sheathes dat shit.

Up taunt Side taunt Down taunt

Brings his handz together, then swings his bangin right arm over his head.

Crosses his thugged-out arms n' looks up in tha opposite direction while sportin a mockin smirk.

English Japanese Cheer Description Ganon-dooorf! Gan-on! Pitch Group chant Male

Brawl. Well shiiiit, it aint nuthin but a remix of tha tune dat skits when Link obtains a Da Legend of Zelda fo' tha Nintendo Entertainment System. A flourished remix directly from. Well shiiiit, it aint nuthin but a remix of tha tune dat skits when Link obtains a Triforce Piece up info' tha Nintendo Entertainment System.

With his back facin tha screen, Ganondorf punches his wild lil' fist tha fuck into his open palm, turns ta grill tha screen n' pumps his wild lil' fist.

Pumps his wild lil' fist as it emits dark magic n' crouches while briefly openin his crazy-ass grill or briefly clenchin his cold-ass teeth before resumin his cold-ass typical scowlin expression.

briefly openin his crazy-ass grill or briefly clenchin his cold-ass teeth before resumin his cold-ass typical scowlin expression. Crosses his thugged-out arms while laughing, then looks toward tha screen wit a stern expression. I aint talkin' bout chicken n' gravy biatch. This references a scene up in Da Legend of Zelda: Twilight Princess.

Character Custom sets available Ganondorf 2121 2122 2321 2322 2132 2332 2222 3122 3121 3112

Notable playas [ edit ]

Active [ edit ]

Inactive [ edit ]

Deotay - Prominent New England Ganon, wit wins off of high-caliber playas like fuckin Pugwest. Currently attendin college n' playin there.

Deotay - Prominent New England Ganon, wit wins off of high-caliber playas like fuckin Pugwest. Currently attendin college n' playin there. Jile - Best Ganondorf main up in New England wit high-placin regionizzle thangs up in dis biatch. Currently focusin on Rivalz of Aether .

Jile - Best Ganondorf main up in New England wit high-placin regionizzle thangs up in dis biatch. Currently focusin on . Mack Hazard

Mack Hazard Vex Kasrani

Tier placement n' history [ edit ]

Public consensus on Ganondorf up in Smash 4 has risen n' fallen all up in tha gamez history despite his a shitload of direct buffs yo. Hopes was high when tha game was busted out cuz of tha straight-up noticeable buffs n' tha straight-up big-ass benefit of tha chizzle of mechanics, wit some playas often drawin comparisons ta his Melee self. Players like fuckin Gungnir n' Mack Hazard was already earnin impressive thangs up in dis biatch, wit tha latta even defeatin Mew2King up in a now-inhyped 3DS set. This excitement, however would gradually take a thugged-out dirtnap off followin tha Wii U release, as while nuff charactas like Sheik n' Diddy Kong benefited from tha discovery of freshly smoked up tech n' a funky-ass betta controlla setup, Ganondorf proved ta not be as mechanically intensive as nuff would have thought. Even despite a shitload of buffs between game thugged-out shit, tha metagame continued ta pimp, leavin Ganondorf behind fo' da most thugged-out part, which inevitably hustled ta his 54th placin up in tha bottom tier of tha straight-up original gangsta 4BR tier list.

Despite this, Ganondorf proved ta be surprisingly ghettofab up in competitizzle play fo' a funky-ass bottom-tier character, bustin a hype as a "disrespectful" characta props ta his fuckin low tier standin n' extravagant punishes fo' realz. As such, dat schmoooove muthafucka has garnered much betta thangs up in dis biatch than most other bottom-tiered charactas (and even outplacin most low-tiered ones like fuckin Dr. Shiiit, dis aint no joke. Mario n' Wii Fit Trainer), especially up in Japan n' Eastside Canada, both placez of where there be a surprisingly big-ass number of Ganondorf playas. This resulted up in Ganondorf holdin tha third-worst posizzle on tha second tier list, at 56th (due ta tha inclusion of Corrin n' Bizzleonetta). Thanks ta big-ass advancements ta his crazy-ass metagame, as well as still havin phat thangs up in dis biatch fo' a skankyly regarded character, Ganondorf was ranked 53rd on tha third tier list, allowin his ass ta rise outta tha "bottom five" position; furthermore, wit tha abolishment of tha "bottom" tier ranking, Ganondorf was then ranked as a low-tier character n' shit. But fuck dat shiznit yo, tha word on tha street is dat while Ganondorf gained a notable result up in Umebura Japan Major 2017 wit Gungnir placin 17th wit solo Ganon (also upsettin Earth durin tha tournament), n' he retains his thugged-out lil' placin at 53rd on tha fourth n' current tier list, dis placin is now notable fo' not only havin Ganondorf share tha spot wit Zelda yo, but also droppin back ta bein tha second most shitty characta alongside her, afta tha exclusion of Miis from da most thugged-out recent tier list.

Altogether, Ganondorf has improved notably from his Brawl incarnation, where da thug was not only considered da most thugged-out shitty character yo, but da thug was indisputably a funky-ass bottom-tier characta n' his crazy-ass most shitty matchups was far mo' hard as fuck ta win than most shitty matchups up in tha game. While Ganondorf keeps bein consistently ranked either among or barely outside of tha "bottom five" charactas on tha Westside n' European scenes, tha Japanese scene is still mo' optimistic bout tha character, especially afta Gungnirz high placin fo' realz. As such, Ganondorfz legit tier placin is still debatable.

Trophies [ edit ]

Ganondorf Da Mackdaddy of Evil dat awaits Link all up in tha end of most of his thugged-out adventures. Ganondorf possesses tha Triforce of Juice n' shit. In Smash Bros., he make up fo' his fuckin low speed wit devastatin juice n' shit. Da strength of his blows can knock back most opponents, n' you can put dat on yo' toast. Git close wit a thugged-out dash attack, n' pummel yo' foes!

Da Mackdaddy of Evil is Linkz arch-nemesis up in most game up in tha Legend of Zelda series. Put ya muthafuckin choppers up if ya feel dis! With tha Triforce of Juice at his fuckin lil' disposal, he a gangbangin' fearsome opponent. In dis game, his crazy-ass mighty attacks have so much impact, they easily make up fo' his slow speed, n' his fuckin launchin mobilitizzle is extra impressive biaaatch! Rush up in when tha enemyz open n' strike hard.

: Da Legend of Zelda: Ocarina of Time (11/1998) : Da Legend of Zelda: Twilight Supa-Hoe (11/2006)

Ganondorf (Alt.) Bein tha powerhouse dat he is, tha Mackdaddy of Evil be a pimped out chizzle fo' free-for-alls yo. His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his fuckin left hand. Y'all KNOW dat shit, muthafucka! Unfortunately, left-handed dark-energy-fueled blows take some time ta charge. Yo ass can turn ta grill one of mah thugs as they cowardly try ta hit you from behind.

Bein tha powerhouse dat he is, tha Mackdaddy of Evil be a pimped out chizzle fo' free-for-alls yo. His Warlock Punch focuses dark juice tha fuck into his fuckin left hand ta serve up a thunderous back-hander n' shit. Unfortunately, focusin all dat juice takes time. If one of mah thugs sneaks behind you just as you start tha move, quickly try ta turn around.

: Da Legend of Zelda: Ocarina of Time (11/1998) : Da Legend of Zelda: Twilight Supa-Hoe (11/2006)

Beast Ganon For Ganondorfz Final Smash, he morphs tha fuck into a funky-ass beast n' attacks fo' realz. As soon as tha pimpin' muthafucka transformed, his thugged-out lil' punk-ass buries nearby fightas up in tha ground n' then stuns dem wit his bangin roar. Shiiit, dis aint no joke. Finally, his schmoooove ass charges forward, dealin heavy damage n' launchin mah playas up in his way fo' realz. Any foes buried by tha straight-up original gangsta strike is doomed ta be hit by tha rest.

For Ganondorfz Final Smash, he morphs tha fuck into a funky-ass beast n' attacks fo' realz. As soon as tha pimpin' muthafucka transformed, his thugged-out lil' punk-ass buries fightas nearby up in tha ground, then stuns dem wit his bangin roar. Shiiit, dis aint no joke. Finally, his schmoooove ass charges forward, dealin heavy damage n' launchin mah playas up in his way fo' realz. Any foes whoz ass is buried by tha straight-up original gangsta strike is guaranteed ta be hit by tha rest.

Solo Events [ edit ]

Co-op Events [ edit ]

Gallery [ edit ]

Trivia [ edit ]



