Hello everyone!

The end of November is here and, as we promised, the work on the next update is finished. It is a big step forward in the development of the project once again and it brings two huge chunks of new functionality and content: aircraft mouse controls and player controlled tanks. Of course, it adds a new playable plane for Battle of Moscow owners as usual: twin engine heavy fighter Bf 110 E-2 (players who have only Battle of Stalingrad can set it as AI controlled plane or encounter it in multiplayer).

Previously in our developer diary we told about the new additions in detail, you can read them here:

Here's a brief overview:

Tanks:

1. "T-34-76 made by Stalingrad Tractor Factory, model of 1942" and "PzKpfw III Ausf. L" tanks are available to all owners of the game.

2. You can operate them using the following controls:

"E" - Start engine "Cursor Keys" - Movement (the game automatically translates these simple direction commands to pushing pedals, switching friction clutches and changing gears). "RAlt-C" - Close/open hatch (riding with open hatches is obviously more dangerous). "LCtrl-C" - Switch to gunner and back to driver seat. "RAlt-G" - Switch ammunition: Armour Piercing / High Explosive / Machine Gun. "Ralt ;" "Ralt ." - Adjust gunsight verticaly (range) "Ralt ," "Ralt /" - Adjust gunsight horizontaly vertical (only on T-34) "Mouse Wheel" or "LShift - Mouse Wheel" - Zoom in or out "T" - Set turret to stowed position / Take control over the turret

3. At the release, there are two multiplayer missions where you can try them (or provide air support):

3а. First mission is a territory capture that can be played on tanks and planes simultaneously. Tanks need to capture enemy tank spawn points designated by flags, getting closer to the enemy airfield. Players who prefer air power can take off from the airfield either on ground attack planes to support their own ground forces or on fighters to counter enemy air. To capture a flag, ground forces must preserve numerical superiority in its vicinity for a short time. After capturing a couple of enemy flags, tanks can move further to the enemy airfield and wipe it out for good, winning the mission.

3б. Second mission is simpler, but can be more hectic. Players on tanks can participate in the endless AI tank battle (roughly 2 vs 2 tank companies with artillery support) to turn the tide in their favor. Here you immediately jump into the heat of battle. If many players participate in this mission, it can grow up to battalion vs battalion size. Supporting your side from the air is also possible.

Aircraft mouse controls:

1. A mouse controlled plane has the same flight model, damage model and weapons systems as joystick controlled plane, there are no simplifications in the simulation.

2. Mouse controls only pitch, yaw and roll, the rest of the systems (engine, weapons, landing gear, flaps, brakes, etc.) are controlled in the same way as with joystick controls.

3. Server owners can allow both control types on a server or restrict it to be joystick-only.

4. Default mouse controls are mapped to:

"Mouse movement" - Aiming the 'advanced helper' pointer "Mouse wheel" - All engines throttle "Left mouse button" - All guns fire "Right mouse button" - Hold it to look around without changing the direction of the flight "F1" - Default view from cockpit "F4" - External view with mouse controls (available only at Normal difficulty since external views are disabled on Expert) "LShift + mouse wheel" - Zoom view or sight

The full 1.105 change list follows: