The Insect build that I landed on after testing is a slow, control-style deck. The general idea is to sit on with protection, use and to clog my opponent’s board and slow them down, then start cycling with the Insect Tokens to clear up the backrow and begin swinging in.

is the ideal opener, searching Queen and synergizing nicely with . Although is the only way to get Queen out of your hand, I rarely felt as though Queen was getting stuck in my hand. is another versatility piece, floating into Resonance or Pinch (and even OTKing alongside Queen). The difference in their effect activations is very important, however:

is the most versatile. Any way it gets into the grave is fine.

also gets its effect if destroyed by a card effect, but importantly can miss the timing if you tribute it with Fenghuang or Queen’s effect. Be careful about trying to trigger Pinch’s effect yourself; the best way is through battle.

Finally, must be destroyed by battle to get its effect, meaning or both deal with it.

In the replays below you’ll see other tech options, like: