From STEP Modding Wiki

Minimal Immersive Morrowloot Explorer's Guide v0.4.2 Not in any way related to or endorsed by STEP, REGS, or MMO.





ALL donations are applied

to hosting expenses. Release Date: 3rd September 2014

NOTICE

To anyone following this guide, there will be no more updates until at least the end of October.

Feel free to copy, modify and distribute this guide as you wish, no need to credit me.

About MIME:Guide

NOTES:

No guarantees, don't proceed unless you know what you're doing! (because I don't)

Some steps are skipped which may be considered important, such as making backups of cleaned Bethesda Masterfiles

This guide is mostly modular, but be sure not to install patches associated with mods you don't install





This is my personal STEP setup, designed (hopefully) with a minimal amount of impact on performance, while adding content, improving gameplay and increasing immersion.

It's a combination of:

Minimal STEP:Guide (no HD/HQ, performance friendly options, and selected Extended mods)

Pack:Explorers Guide (selected for expanded towns, cities and quests)

Pack:Modular Morrowloot Overhaul (only deleveled and scarcer NPCs and loot, and immersion mods)

Additional mods to improve gameplay, increase immersion, and add content

Steps 2-4 can be substituted for the original guides; Steps 3-5 can be skipped entirely Note that the guide's instructions may no longer be accurate if you substitute or skip Steps



Main Features

Minimal STEP setup

setup No HD/HQ mods or DLC

mods or DLC Lore-friendly

Deleveled Skyrim

Skyrim Immersion

Expanded towns, cities and more, including TES: Arena Skyrim locations

towns, cities and more, including Skyrim locations New lands : Falskaar, Wyrmstooth, forests of Elsweyr, parts of Cyrodiil and High Rock

: Falskaar, Wyrmstooth, forests of Elsweyr, parts of Cyrodiil and High Rock More and Improved gameplay and content

gameplay and content Pure Waters/Weather

System Used for MIME:Guide

With this system I get between ~30-40FPS most of the time, but during combat and in some areas it can drop to ~15-25FPS.

Note that everything has been set to the lowest possible setting (including Antialiasing and Anisotropic Filtering), except:

Detail: Water - Reflect Sky enabled

enabled View Distance: Object Fade : 9 Actor Fade : 10 Grass Fade : 1 Light Fade : 26 Item Fade : 6







Hardware Windows OS Windows 7 x64 CPU AMD Athlon 7850 Dual-Core (2.8Ghz) System RAM 4GB DDR2, 400Mhz GPU Sapphire Radeon HD 4650, 200MHz, 1GB DDR2 RAM Monitor Resolution 1360x768

Miscellaneous Info

Versions 0.4.x will focus on getting more of Tamriel into the game: Moonpath to Elsweyr Nyhus and the Border of Cyrodiil , Talos Safe Haven, Haafstad and the Border of High Rock

will focus on getting more of Tamriel into the game: Changelog

Mod Abbreviation Index

Mod/Compatibility Wishlisht

Current Plugin count : Active: 240 Total: 243 Reduced by 10 thanks to Merging User Reports (included in instructions).

: Mod size: 15.9 GB

Note: Because of replacing and adding mods, there are probably a number of patches missing from the guide at this point.

STEP 1

Pre-Installation Setup

NOTE: This guide assumes all DLCs except the Hi-Resolution DLC are installed!

1.A. Tips

Mod Organizer: When merging or reinstalling mods, check that the plugins are properly enabled. Do not fix "Potential Mod order problems" in MO.



TES5Edit: Do not clean plugins twice with TES5Edit, unless specifically instructed to do so by LOOT warnings or instructions from this guide. Some plugins should not be cleaned, always check LOOT report messages before cleaning plugins without LOOT warnings or instructions from this guide.



Skyrim: Regularly make backup saves, place them in separate folders for each character Clean out the Saves folder if you're sure there's nothing important in there Clean your save when uninstalling mods. Use [*] to show FPS, [f4] to clear VRAM (if using ENBoost).



1.B. Install Steam & Skyrim

Detailed Information --> Skyrim Installation Guide



1.B.1. Security Settings

Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your skyrim directory to give Users full control. To do this:

Find your skyrim directory (normally located in C:\Program Files (x86)\Steam\SteamApps\common\ ). Right-click the skyrim folder and select Properties. Go to the Security tab and click Edit... Highlight Users (<username>\Users) in the top panel. In the bottom panel, under the Allow column for Full Control, check the checkbox and click Apply. Click OK and OK and you're done.

1.C. Skyrim Launcher Options

Detailed Information --> Skyrim Launcher Guide



As a quick-start to installing STEP, simply launch Skyrim from Steam to initialize the auto-detection process, accept the preset, and continue to 1.C. Make certain that the preset Antialiasing is no greater than 4x (4 samples); otherwise, keep the preset. This is a conservative preset that will facilitate a smooth game once STEP is configured initially according to this guide (i.e., what does not tax performance now may be burdensome later). More extensive INI tweaking can be done after STEP is set up and verified as running smoothly.

1.D. Install Utilities

Applications and utilities that aid in Skyrim mod management.

This guide uses Mod Organizer.

1.E. INI Tweaks

Detailed Information --> Skyrim INI Guide



As in the previous section above, it is highly recommended that no other INI settings be configured at this point, because the conservative presets are a good starting point for accommodating a performance-friendly initial STEP setup. The detailed INI guide can be referenced once a stable setup is verified after completing this guide.

The following INI tweaks are recommended for all users and affect gameplay without impacting performance.

Using the Tools > [Configurator] tool prevents any editing mistakes. Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combobox. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished.



Note: non-STEP tweaks are preceded by an asterisk (*), which should be omitted in the actual INI files.

1.E.1. Skyrim INI

Each of the following entries can be pasted directly into the INI (if editing manually). The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.

[General] sIntroSequence= ;Disables the intro sequence for a faster startup fFlickeringLightDistance=8192 ;Helps prevent lighting pop-in *bBorderRegionsEnabled = 0 ;disables skyrim borders

[Display] ;Improves shadow changes as the sun moves through the sky fSunShadowUpdateTime=0.25 ;Transition time of sun-shadow movement fSunUpdateThreshold=1.5 ;Time between sun-shadow movement iPresentInterval = 1 ;This line needs to be manually added, as it is misplaced into SkyrimPrefs.ini by Skyrim! - REQUIRED by ENBoost ;only use these on 16:9 monitors - leave to default for 16:10 monitors *fDefaultWorldFOV = 81.0 *fDefault1stPersonFOV = 81.0 *fDefaultFOV = 81.0

[Actor] fVisibleNavmeshMoveDist=12288.0000 ;allows arrows to hit objects as far as the appear to fly.

[Grass] *iMinGrassSize=120 ;Default 20. Set anywhere from 80-120. It reduces the amount of grass quite a bit but grants a significant performance boost.

1.E.2. SkyrimPrefs INI

[AudioMenu] *fAudioMasterVolume = 1.5000 ;could just be me, but Skyrim seems particularly quiet compared to other software like browser and media players [Display] *iBlurDeferredShadowMask = 10 ;softens the shadows enough to compromise for using a lower shadow resolution. iMaxAnisotropy = 0 ;Anisotropic Filtering - set this to zero, as it should be controlled via the graphics driver. iPresentInterval = 0/1 ;this setting has no apparent impact and should be DELETED - vsync should be handled in enblocal.ini (see ENBoost mod instructions)

[Controls] bMouseAcceleration=0 ;Disable mouse acceleration

STEP 2



from STEP:2.2.9 Minimal STEP Mod Installation









Notice: Consider the following while installing mods: Mods should be installed in the order that they are listed to ensure that mods further down the list overwrite those occurring before them. This is necessary to ensure the desired in-game effect. Mods are otherwise listed in alphabetical order within each section, and any deviations from this are purposeful to achieve the desired outcome.

To achieve the best results, “Loose files” (non-BSA) versions of mods should be used when available. If a "loose files" version is not available, simply use the BSA version. DO NOT extract BSAs unless specifically instructed to do so in the installation instructions!

Always install plugins (ESPs/ESMs) unless otherwise noted. If there are not any notes associated with a particular mod, then all options fit the STEP mandate. The notes only provide instructions where necessary; otherwise, STEP encourages user customization.

Unless otherwise stated, follow LOOT's advice with regards to mod cleaning.

2.A. Clean the Bethesda Master Files

To remove errors in the Bethesda master files, STEP recommends that they be cleaned with TES5Edit. This ensures maximum stability and compatibility within the Skyrim modding experience.



Clean Update.esm, Dawnguard.esm, HearthFires.esm and Dragonborn.esm in the following manner: Follow this process twice for Dawnguard.esm, but don't Undelete and Disable References the second time (unnecessary). Clean the .esm. Run TES5Edit through Mod Organizer. Right-click the list of plugins and choose Select None Double-click the .esm. Wait for the Background Loader: finished message in the right panel, and then right-click the .esm and select Apply Filter For Cleaning . Wait for the [Filtering done] message in the right panel, and then right-click the .esm and select Remove "Identical to Master" records . If the Warning! prompt pops up, click Yes, I'm absolutely sure . Wait for the [Removing "Identical to Master" records done] message, and then right-click the .esm and select Undelete and Disable References . Wait for the [Undeleting and Disabling References done] message, and then click the [X] to exit the program At the prompt, make sure the .esm is checked and click OK . After cleaning, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by TES5Edit. Right-click Overwrite and select Create Mod Name it TES5Edit Backups and click OK. This will create a new mod listing in the left pane for the TES5Edit Backups useful if the changes failed to be successful. Each subsequent time TES5Edit is used to edit a file, open Overwrite and drag the TES5Edit Backups back to this mod. This will keep them in an organized and safe location. The files have no impact on the game. Right-click the TES5Edit Backups mod and select Ignore Missing Data to remove the red X flag.



2.B. Extenders

Third-party programs (or extensions thereof) that enhance Skyrim functionality or display.

2.C. Fixes

Essential mods that fix bugs and tweak deficient aspects of Skyrim.

2.D. Interface

Mods that modify Skyrim's menus and user interface.

2.E. Conflicting Graphics

Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result.

Mod Name Instructions SkyFalls and SkyMills Select: DLCs : Dawnguard, Dragonborn ( do not select Falskaar or Wyrmstooth , those patches will be installed later)

Leave the rest to Default Static Mesh Improvement Mod Select: Lite with Dragonborn DLC. Also install SMIM Update to 1-73 from 1-72. Move SMIM-FarmhouseFlickeringFix.esp to Optional ESPs. A Quality World Map Install the main file. Options: Install Quality Map (HiRes)

Install main roads ONLY

DO NOT install Clear Map Add-on

2.F. Landscape & Environment

Mods that modify landscape, buildings, and environments of Skyrim.

Mod Name Instructions Hearthfire Chimneys for Skyrim Install Hearthfire Chimneys for Expanded Towns and Cities and Hearthfire Chimneys for Falskaar. HiRes Legible Road Signs STEP recommends only installing the HiRes Road Signs Version 3 Worn Text optional file. Point the Way Stalhrim of Skyrim-Fixes Install 512 and custom opacity.

2.G. Characters & Creatures

Mods that improve the appearance of characters and creatures.

Clean with TES5Edit:

Clean BirdsHFclean.esp (48 ITM)

2.H. Clothing & Equipment

Mods that add or modify armor, weapons, clothing, adornments, and other equipment.

2.I. Animations & Effects

Mods that add animations and/or effects.

2.J. Clutter & Miscellaneous

Mods that modify general items such as furniture, barrels, bottles, food, etc.

2.K. Sound

Mods that modify audio including music, sound effects, environment, and voice.

2.L. Gameplay

Mods that improve game-play without significantly changing the game mechanics.

2.M. Patches

Mods that patch the STEP mod lineup.

Mod Name Instructions STEP Merged Plugins Merge Dead Body Collision.esp, Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp, PilgrimsDelight.esp, Point The Way.esp and Chesko_Step418_SN.esp with TES5Edit: Sort plugins with LOOT Select all > Apply Script > Merge Plugins Use default settings Create new file and name it STEP Merged Plugins Create new mod from Overwrite folder (move the backups first) Disable mods: Dead Body Collision Fix: move Dead Body Collision.esp to Optional ESPs

Oblivion Gates: move Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp to Optional ESPs

Pilgrims Delight: move PilgrimsDelight.esp to Optional ESPs

Point The Way: leave enabled for now (see 3.A.4. Locations - Unique Border Gates)

The 418th Step: move Chesko_Step418_SN.esp to Optional ESPs STEP Patches Install STEP Combined Plugins 229 v1. Delete STEP Combined Plugin.esp (keep HF). LOOT Rule: STEP Combined PluginHF.esp: change priority to 987000

Bash Tagging: STEP Combined PluginHF.esp (Stats, Names, Delev) [do not use Relev] Dual Sheath Redux Also install: Wooden Sword Pack (from Hearthfire)

Elemental Staffs Pack

Immersive Armors Pack v7.1

Immersive Weapons Pack

Lore Weapon Expansion Pack

Skyrim Immersive Creatures Pack Don't run SkyProc Patcher yet. Better Shaped Weapons Detailed instructions available Fores New Idles in Skyrim Detailed instructions available. Don't run Updater yet.

LOOT Rules:

STEP Combined PluginHF.esp change priority to 987000



Bash Tagging:

STEP Combined PluginHF.esp (Stats, Names, Delev) [do not use Relev]

2.N. Overview

LOOT rules, TES5Edit cleaning, and Bash tagging.

LOOT Rules:

STEP Combined PluginHF.esp change priority to 987000



Clean with TES5Edit:

Clean BirdsHFclean.esp (48 ITM)



Bash Tagging:

STEP Combined PluginHF.esp (Stats, Names, Delev) [do not use Relev]

STEP 3

A Real Explorer's Guide to Skyrim Mod Installation

from Pack:Explorers Guide





3.A. World Improvements

Mods that improve cities, towns, etc.

3.A.1. Foundation

Mod Name Instructions Nernies City and Village Expansion Install Nernies City and Village Expansion v1_25_loosefiles.

Do not install NerniesOptionalFiles folder, NerniesCityandVillageExpansion.esp, or the Nernies City and Village Expansion Quick Patch to v1_26 update. REGS - Cities

Clean with TES5Edit:

Clean NerniesCityandVillageExpansion.esp (205 ITM; 174 ITM reported by LOOT)

3.A.2. Cities

3.A.3. Settlements

Mod Name Instructions Expanded Towns and Cities ETaC - Complete: Version: Complete - No Inns

Textures: Optional ETaC - Complete Patches: Options: Better Fast Travel Expanded Winterhold Ruins Falskaar Do not tick Moonpath to Elsweyr if you're using the No Inns version Static Mesh Improvement Mod

No Snow/SMIM: SMIM ONLY (select the same textures as in the main mod) Immersive Settlements Only install: meshes (folder)

(folder) textures (folder)

(folder) Immersive Orc Strongholds.esp Raven Rock Expanded This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the REGS - Patches installer. Not using that replacer will cause CTDs.

Clean with TES5Edit:

Clean Immersive Orc Strongholds.esp (8 ITM; not reported by LOOT)

3.A.4. Locations

LOOT Rules:

BetterDGEntrance.esp after STEP Merged Plugins.esp

3.A.5. Enhancements

Mod Name Instructions Drinking Fountains of Skyrim

3.B. World Additions

Mods that add new lands, locations, NPCs and quests.

3.B.1. New Lands

Mod Name Instructions Falskaar Wyrmstooth Do not install: Wyrmstooth.ini

3.B.2. New Locations & Settlements

Mod Name Instructions Provincial Courier Service

3.B.3. New NPCs

Mod Name Instructions Inconsequential NPCs Install: main file

Cutting Room Floor Compatibility Patch

Enhancement Module 1.3e

3.B.4. New Quests and Adventures

Mod Name Instructions Helgen Reborn

3.B.5. Gameplay-Affecting Quests

Warning: The mods listed in this section will affect some of the game's mechanics and might not always be compatible with some of the popular overhauls.

Clean with TES5Edit:

Clean Aethernautics.esp (9 ITM, 2 UDR; not reported by LOOT)

3.C. Patches

Mods that patch the REGS mod lineup.

Mod Name Instructions REGS - Patches Select: Patches : Cutting Room Floor Patch

Replacers : Better Dawnguard Entrance Dawn of Windhelm Raven Rock Expanded



3.D. Overview

LOOT rules, TES5Edit cleaning, and Bash tagging.

LOOT Rules:

BetterDGEntrance.esp after STEP Merged Plugins.esp



Clean with TES5Edit:

Clean NerniesCityandVillageExpansion.esp (205 ITM; 174 ITM reported by LOOT )

Clean Immersive Orc Strongholds.esp (8 ITM; not reported by LOOT )

Clean Aethernautics.esp (9 ITM, 2 UDR; not reported by LOOT)

STEP 4

Modular Morrowloot Overhaul Mod Installation

from Pack:Modular Morrowloot Overhaul





4.A. Deleveled Scarcer Loot

Mods that make loot scarcer and deleveled.

Clean with TES5Edit:

Clean Scarcity - Less Loot Mod.esp (1 ITM)



Bash Tagging:

Morrowloot.esp (Delev, Relev)

You Hunger.esp (Delev)

4.B. Deleveled Skyrim

Mods that make Skyrim deleveled.

Mod Name Instructions E.R.S.O. – Erkeil’s Real Skyrim Overhaul ADVANCED To be able to install with MO: " In MO/settings/plugins/fomod, set prefer to ‘false’ instead of true . It will run the external installer and so It works." Set this back after installing. Choose the following in the main installer: 8 - RUS-00 Main plus Dawnguard Dragonboard

08.1 - ERSO MIRAAK

08.2 - ERSO HARKON

09 - Vendor Trainer Quest-giver protected USKP E.R.S.O. Enhanced Mighty Dragons Choose the following in the main installer: 03 - Slightly Mighty Dragons Unleveled (FOR DAWNGUARD DLC......)

03.5 New Dragon Loots (SUGGESTED)

04 - Mighty Odahviing

04.2 Mighty Durnehviir

05 - Dovah Holy Book

07 - Mighty Dragon Priests (SUGGESTED) E.R.S.O. Merged Plugin Merge these plugins with TES5Edit: Sort plugins with LOOT Select all > Apply Script > Merge Plugins Use default settings but uncheck Renumber FormIDs Create new file and name it ERSO MERGED Plugin Create new mod from Overwrite folder (move the backups first) Disable Enhanced Mighty Dragons, but leave ERSO Advanced enabled for now

4.C. Immersion

Mods that make Skyrim more immersive.

Bash Tagging:

ERSO 18 - LAWE Hardcore.esp (Name, Stats)

ERSO 29 - DPMO.esp (Name, Stats)

4.D. Equipment

Mods that add equipment to Skyrim.

LOOT Rules:

Complete Crafting Overhaul_Remade.esp after Morrowloot.esp



Bash Tagging:

Complete Crafting Overhaul_Remade.esp (Names, Stats) [make sure Relev, Delev is unselected]

4.E. Skills, Powers and Magic

Mods that buff/debuff perks and balance the skill system.

4.F. Rebalancing

Mods that overhaul combat and rebalance enemies.

Clean with TES5Edit:

Clean Duel - Combat Realism.esp (7 ITM)

4.G. Patches

Mods that patch the MMO mod lineup.

Mod Name Instructions Modular Morrowloot Overhaul Replacement plugins Contains replacement plugins. Delete aMidianBorn_ContentAddon.esp. In Optional ESPs tab, enable Weapons & Armor Fixes_Remade.esp (move to bottom list). Modular Morrowloot Overhaul patches Delete: 01 Morrowloot - USKP patch.esp

"03", "4"

all "06" except 06 ERSO 09 protected USKP - USKP - CCOR - BOYD - Consistent older people Patch.esp

"07", both "11"

12 ERSO 18 - CRF patch.esp

all "15" except 15 TTR_Skill_Overhaul_Smithing - Improved Closefaced Helmet - WAF Patch.esp

"17", "19"-"21", all "25"-"28"

all "30" except 30 Revenge of the enemies - USKP - CCF - CRF patch.esp

34 Cloaks of Skyrim - CCF patch.esp

"35", "38", "48"-"49", "59"-"60"

61 Immersive Weapons - USKP patch.esp

"62"-"64", all "70"-"77" Merge the remaining plugins with TES5Edit: Sort plugins with LOOT Select all > Apply Script > Merge Plugins Use default settings but uncheck Renumber FormIDs Create new file and name it Modular Morrowloot Overhaul MERGED patches Disable/delete original patches mod and create new mod from Overwrite folder (move backups first) Rename merged patch masters with TES5Edit: Sort plugins with LOOT Modular Morrowloot Overhaul MERGED patches.esp > File Header Under Master Files , rename: ERSO 08.1 - ERSO MIRAAK.esp to ERSO MERGED Plugin.esp

Cloaks.esp to Cloaks+DG Merged.esp Disable mods: ERSO Advanced

Cloaks of Skyrim: move Cloaks.esp to Optional ESPs

LOOT Rules:

Morrowloot.esp after Weapons & Armor Fixes_Remade.esp

Morrowloot.esp after Weapons & Armor_TrueOrcish&DaedricWeapons.esp

Weapons & Armor_TrueOrcish&DaedricWeapons.esp after Weapons & Armor Fixes_Remade.esp

Weapons & Armor Fixes_Remade.esp after Guard Dialogue Overhaul.esp



Bash Tagging:

Weapons & Armor Fixes_Remade.esp [remove Relev tag]

4.H. Overview

LOOT rules, TES5Edit cleaning, and Bash tagging.

LOOT Rules:

Complete Crafting Overhaul_Remade.esp after Morrowloot.esp

Morrowloot.esp after Weapons & Armor Fixes_Remade.esp

Morrowloot.esp after Weapons & Armor_TrueOrcish&DaedricWeapons.esp

Weapons & Armor_TrueOrcish&DaedricWeapons.esp after Weapons & Armor Fixes_Remade.esp

Weapons & Armor Fixes_Remade.esp after Guard Dialogue Overhaul.esp



Clean with TES5Edit:

Clean Scarcity - Less Loot Mod.esp (1 ITM)

Clean Duel - Combat Realism.esp (7 ITM)



Bash Tagging:

Morrowloot.esp (Delev, Relev)

You Hunger.esp (Delev)

ERSO 18 - LAWE Hardcore.esp (Name, Stats)

ERSO 29 - DPMO.esp (Name, Stats)

Complete Crafting Overhaul_Remade.esp (Names, Stats) [make sure Relev, Delev is unselected]

Weapons & Armor Fixes_Remade.esp [remove Relev tag]

STEP 5

Additional Mod Installation





5.A. Fixes

Mods that fix bugs and tweak deficient aspects of Skyrim.

5.B. Landscape & Environment

Mods that modify landscape, buildings, and environments of Skyrim.

Mod Name Instructions Pure Waters Install 0_Pure Waters 4-7 Legendary. Falskaar - Pure Waters Patch Install Falskaar - Pure Waters Patch. Merge Purewaters.esp and Purewaters-Falskaar.esp with TES5Edit: Sort plugins with LOOT Check both plugins for errors Select all > Apply Script > Merge Plugins Use default settings Create new file and name it PurewatersFalskaarMerged In MO, move PurewatersFalskaarMerged.esp from Overwrite folder to the Pure Waters mod (also move the backups) Move Purewaters.esp to Optional ESPs and disable/delete the original Falskaar - Pure Waters Patch Pure Weather Install 1_Pure Weather Legendary- Realism. True Torches Install True Torches. Red Mountain Erupts

5.C. World Additions

Mods that add new lands, locations, NPCs and quests.

Projects to watch:

Beyond Skyrim: No release.

TESRenewal: Skywind and Skyblivion. No release.

5.C.1. New Lands

Provinces

LOOT Rules:

ETaC - Complete.esp after moonpath_questdata.esp

TreaclemanMoonpathPatch.esp after moonpath_questdata.esp

Clean with TES5Edit:

Clean moonpath.esm (1 ITM)

Clean moonpath_questdata.esp (1 ITM)

5.C.2. New Locations & Settlements

Mod Name Instructions Tes Arena - Skyrim Frontier Fortress Cities from TES I: Arena.

5.D. Sound

Mods that add or modify audio including music, sound effects, environment, and voice.

Mod Name Instructions Oblivion and Morrowind Soundtrack Note: you need to have the original Morrowind and Oblivion sound files yourself (see description).

5.E. Gameplay

Mods that improve game-play.

5.F. Combat

Mods that improve combat.

Clean with TES5Edit:

Clean The Dance of Death - Ultimate Edition.esp (1 ITM)

Clean Ancient Spells 2.esp (9 ITM)

5.G. Immersion

Mods that improve immersion.

LOOT Rules:

No GPS.esp after STEP Combined PluginHF.esp



Clean with TES5Edit:

Clean CCO - Permanent Birthsigns.esp (24 UDR)

Clean Map Markers Complete.esp (136 ITM)

Clean FishingInSkyrim.esp (4 ITM)

5.H. Performance

Mods that improve performance.

5.I. Alternate Start Mods

Mods that change how a new game begins. Activate only one, patching is needed when switching!

5.J. Overview

LOOT rules, TES5Edit cleaning, and Bash tagging.

LOOT Rules:

ETaC - Complete.esp after moonpath_questdata.esp

TreaclemanMoonpathPatch.esp after moonpath_questdata.esp

No GPS.esp after STEP Combined PluginHF.esp



Clean with TES5Edit:

Clean moonpath.esm (1 ITM)

Clean moonpath_questdata.esp (1 ITM)

Clean The Dance of Death - Ultimate Edition.esp (1 ITM)

Clean Ancient Spells 2.esp (9 ITM)

Clean CCO - Permanent Birthsigns.esp (24 UDR)

Clean Map Markers Complete.esp (136 ITM)

Clean FishingInSkyrim.esp (4 ITM)

STEP 6

Patch & Launch

6.A. Full Overview

LOOT rules, TES5Edit cleaning, and Bash tagging.

LOOT Rules:

STEP Combined PluginHF.esp change priority to 987000

BetterDGEntrance.esp after STEP Merged Plugins.esp

Complete Crafting Overhaul_Remade.esp after Morrowloot.esp

Morrowloot.esp after Weapons & Armor Fixes_Remade.esp

Morrowloot.esp after Weapons & Armor_TrueOrcish&DaedricWeapons.esp

Weapons & Armor_TrueOrcish&DaedricWeapons.esp after Weapons & Armor Fixes_Remade.esp

Weapons & Armor Fixes_Remade.esp after Guard Dialogue Overhaul.esp

ETaC - Complete.esp after moonpath_questdata.esp

TreaclemanMoonpathPatch.esp after moonpath_questdata.esp

No GPS.esp after STEP Combined PluginHF.esp



Clean with TES5Edit:

Clean BirdsHFclean.esp (48 ITM)

Clean Scarcity - Less Loot Mod.esp (1 ITM)

Clean Duel - Combat Realism.esp (7 ITM)

Clean NerniesCityandVillageExpansion.esp (205 ITM; 174 ITM reported by LOOT )

Clean Immersive Orc Strongholds.esp (8 ITM; not reported by LOOT )

Clean Aethernautics.esp (9 ITM, 2 UDR; not reported by LOOT )

Clean moonpath.esm (1 ITM)

Clean moonpath_questdata.esp (1 ITM)

Clean The Dance of Death - Ultimate Edition.esp (1 ITM)

Clean Ancient Spells 2.esp (9 ITM)

Clean CCO - Permanent Birthsigns.esp (24 UDR)

Clean Map Markers Complete.esp (136 ITM)

Clean FishingInSkyrim.esp (4 ITM)



Bash Tagging:

STEP Combined PluginHF.esp (Stats, Names, Delev) [do not use Relev]

Morrowloot.esp (Delev, Relev)

You Hunger.esp (Delev)

ERSO 18 - LAWE Hardcore.esp (Name, Stats)

ERSO 29 - DPMO.esp (Name, Stats)

Complete Crafting Overhaul_Remade.esp (Names, Stats) [make sure Relev, Delev is unselected]

Weapons & Armor Fixes_Remade.esp [remove Relev tag]

6.B. Patching

Create Bashed and SkyProc Patches, update FNIS.

Before continuing, first run LOOT and Sort Plugins. Make sure to apply all the LOOT Rules.

6.B.1. Bashed Patch

To create the Bashed Patch:

Launch Wrye Bash via Mod Organizer. Bash Tagging: make sure to apply all Bash Tags . Within the Mods Tab, right click on bashed patch, 0.esp , and select Rebuild Patch . Tick the boxes next to Merge Patches , Import Names , Import Stats , Tweak Settings , and Leveled Lists . Highlight Tweak Settings , and tick the box next to Crime: Alarm Distance and Timescale . Right-click on Crime: Alarm Distance and select '1000' and set Timescale to '5'. Next click [Build Patch] at the bottom of the window to construct the patch based on the current plugin list/order

Notice: Rebuild the Bashed Patch again each time the plugin load list/order changes .

After closing Wrye Bash and returning to MO, the bashed patch, 0.esp will be located in the Overwrite folder. (If there is no patch in Overwrite, it is probably due to past use of Wrye Bash outside Mod Organizer, which would have placed the bashed patch in the real Skyrim data folder instead of in Overwrite [1]). A different Bashed Patch can be created for every MO profile, so it is advised to move the Bashed Patch and its data to a separate mod folder. Simply right click the Overwrite folder and select 'Create Mod', then name it. Example is Bashed Patch. You will then need to check it to enable it. Each subsequent time you rebuild the patch, you must open Overwrite and drag the new files back to this mod.

6.B.2. SkyProc Patchers

Run the patchers:

Run the ASIS Patcher Tick Automatic Spells, Automatic Perks, NPC Potions and NPC Enchant Fix

Set NPC Potions Number to 2, Chance to 5 Run the Dual Sheath Redux Patcher Ignore the warnings about BOSS (run without BOSS, click cancel when browsing for .exe) After closing the Dual Sheath Redux Patcher, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by ASIS and DSR. Right-click Overwrite and select Create Mod, name it SkyProc Output and click OK. This will create a new mod listing in the left pane for the SkyProc patches generated files. You will then need to check it to enable them. Each subsequent time you rebuild the patches, you must open Overwrite and drag the new files back to this mod. The masters of these new plugins will be sorted in the wrong order. Open the two plugins in TES5Edit , right click each one of them and choose sort masters .

Notice: Rebuild the SkyProc Patches again each time the plugin load list/order changes .

Launch GenerateFNISforUsers via Mod Organizer (or from the mod's folder in windows explorer if not using MO). In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix" . Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.". Click [Exit].

Notice: Update FNIS again each time a FNIS-based mod is (un)installed .

After closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. This will create a new mod listing in the left pane for the FNIS generated files. You will then need to check it to enable it. Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod.

6.C. Future Plugin Load List/Order Changes

NOTE: If using Familiar Faces, don't delete the vMYC folder in the Overwrite mod! (move it to your "Familiar Faces Output" mod)

Whenever you install or uninstall plugins or change the load order, follow these steps:

Run LOOT and Sort Plugins. Make sure to apply all the LOOT Rules . Clean any ITM and UDR records indicated by LOOT. Repeat from (1) until no more LOOT warnings are reported Delete ASIS.esp, Dual Sheath Redux Patch.esp and/or Bashed Patch, 0.esp if they have missing masters . Rebuild Bashed Patch. Make sure to apply all the Bash Tags . Run ASIS patcher (only tick Automatic Spells, Automatic Perks, NPC Potions [Number: 2, Chance: 5] and NPC Enchant Fix ). Run Dual Sheath Redux Patcher (ignore BOSS warnings). Sort SkyProc Patches masters with TES5Edit (if new ones were generated). If you installed or uninstalled a FNIS based mod, run FNIS (I do it every time because it only takes a few seconds anyway).

6.D. Launching MIME:Skyrim

Once all mods have been installed, run LOOT one final time to ensure the correct plugin order. When ready to play for the first time after a MIME install, be certain to either:

Start a brand new character, or

load the save game generated just after character creation if it exists, or

if it exists, or load an existing character after clean saving the relevant save game. Quick procedure : Load your saved game. Find out the current cellname by typing help <current location> 0 . Teleport to the testing hall by typing coc qasmoke . Do not pick up or use anything. Type pcb and wait for 24 hours . Save the game by typing save <name> and exit by typing qqq . Load your save and type pcb again. Teleport back by typing coc <cellname> , and save the game.



It takes significantly longer to launch Skyrim from within MO than it does by using other means. Allow up to 3 minutes for Skyrim to launch before panicking ... launch time will be faster after the first launch in a given MO session (unless lots of mod-list changes are made).

The Character Creation Overhaul could bug out (menus reappearing) due to all the mods being loaded. It still works fine despite the bugs though.

NOTES:

Avoid doing anything (except creating/naming your character) until all mods have been loaded. This includes choosing birthsign, class, etc.!

Remember to SKIP THE INCOMPLETE "OPTIONAL TRAITS MENU" in game!

STEP 7

Mod Configuration Menu

Mod Name Settings ASIS Reduced indoor spawns Auto Unequip Ammo Follower Addon: Ticked Autosave Manager Save Events : Set AutoSave Events (leave Rest, Wait and Travel disabled, those can be set in the Gameplay Settings) Disable Manual Save Behaviour

: Save Conditions : configure as desired

: configure as desired General Settings: Set No Activity Timer, Save Delay and Script Delay to maximum (60, 10, 5) Better Fast Travel Enable No Weight Limit and disable Sit to Travel on Ships Complete Crafting Mods: Optional Integrated Mods: Enable JaySus Swords Convenient Horses Main: Bound Key Settings : Enable Consolidate Talk/Loot/Harvest , set keys

: Enable , set keys Horses: Inventory Access Mode : LOCAL

: Auto Loot: Auto Lood Mode: DISABLED Crime Decay Enable Avoid Entire Holds? CS Tag & Track General Settings: Enable Dead NPC Notifications Dovahkiin Relaxes Too Enable Tough Face, Disable Use Config Power Dynamic Things Landscape Overhaul: Disable Play Cutscene When Felling a Tree

Set Felling Tree Elapses to 30 MINUTES Harvest Overhaul Enable HO: Creatures items Harvest Overhaul Creatures Animal options: NEW MEATS AND RECIPES NEW ANIMAL LOOT

Humanoid options: LURKERS AND SEEKERS HAVE HEARTS VAMPIRES HAVE BLOODS POTIONS

Expanded recipes: NEW COOKING RECIPES SCROLLCRAFTING RECIPES ENABLED

Hunterborn First START HUNTERBORN (under Features). Tweaks: Default actions: Set all to PROMPT Presets : Knives at merchants : COMMON Realism : Enable Re-weight vanilla meat Disable Prevent use in combat Enable Require hunting knife Enable Claws work as hunting knife Tick Enable hunter's caches

Monster Hunter: Tick Enable Monster Hunter and Corporeal dragons

Tick and Compatibility: Tick everything except the last two. Immersive Armors If using an alternate start mod: Extra Options: Enable Alternate Start. Immersive Creatures General: Purist

Purist Difficulty Adjustments: Assign Global Difficulty: Expert Creature Spawn Difficulty: Hard All other tick boxes: Unticked

Immersive HUD Activation: untick Wielding ranged weapon and Wielding spell

untick and Options: untick Stealth indicator enabled and set Refresh Rate to 0.60S (if using a 60Hz monitor) iNeed General: Enable Eat/Drink Animations Tick Cannibalism and Dangerous Diseases Tick Follower Needs and Horse Needs

Food: Tick Food Spoilage and set to WORDS Eat Hotkey : "NP0" Drink Hotkey : "NP." Tick Death

Notifications: Perspective : FIRST-PERSON Tick Current Needs Style : ALPLHA/COLOR-BASED

Inns & Taverns Tick Enhanced Mode and Follower Bed Ownership Lock Overhaul You must active the options in the MCM for Lock Overhaul or the mod will basically do nothing. If the mod is not active, activate it. In activating it, you'll have to exit the menus back to the game before you're able to see the available options. General: tick all General Settings and set Increase Value to 75%.

tick all and set to 75%. Smash Locks: Activate Smash Locks: Ticked Allowed Weapons: Two + One Handed

Unlock with Magic: Enable Unlock Spell: Ticked Loot and Degradation General: Loot : Tick Less Leveled Loot

: Tick Degradation : Text Notifications : UNTEMPERED Follower Degradation Rate : 4

: moreHUD General: Activation Mode : HOTKEY ONLY Activation HotKey : "X" Disable HotKey Toggles Enable Show Book Skill

Nausicaa's Tweaker Come Together: Out of the way: More Quick & Wide Professions Turn everything off except userUseTimeSinks and userShowMessages

and Set userHarvestedIngredientsMultiplier and userMinedOreMultiplier to default (1) This will remove all functionality of this mod except for making actions take time. SKY UI Group/Ungroup : "G"

: "G" Group I: "1", Group II: "2", etc. Swift Potion Tick Combat Only

Set Potion Hotkeys : Health Potion : "NP1" Magicka Potion : "NP2" Stamina Potion : "NP3"

: Take Notes! Controls: Open Journal: set to "K" (iHud compass hotkey is also "X"). The Dance Of Death General: Killmove & Decapitation Chance : 15%

: 15% Untick Last Enemy Restriction

Forced Perspective: NO FORCED Trade and Barter Do not click "start mod"

Credits

Source Guides & Credits

Source Guides

MIME Extra Credits

I (bur) would sincerely like to thank:

The authors of the STEP:Guide

The authors of the A Real Explorer's Guide to Skyrim Pack

Pack The authors of the Modular Morrowloot Overhaul Pack

Pack The authors of the mods used in this guide

The STEP Wiki developers

Everyone mentioned below

Feel free to copy, modify and distribute this guide as you wish, no need to credit me.

STEP Special Credits

The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):

The authors of mods recommended in STEP

The core STEP Community for feedback, suggestions and input

The STEP beta testers ... for their good humor and rigorous analyses

The Nexus community

Bethesda Softworks for Skyrim (and TES in general)

Tannin for continued development and support of Mod Organizer

A very special thanks to STEP aficionados, EssArrBee, DoubleYou and TechAngel85 for their assistance with this release. EssArrBee is also our STEP Patch maintainer, so a big thanks to him for that. DoubleYou is also the lead maintainer of the MO Guide. TechAngel is a Release Coordinator and FOMOD extraordinaire.

The core STEP team is: