Custom Magic Items

Argentium Gauntlet Wondrous Item, Uncommon (requires attunement)



These gauntlets were developed by the Penwitton Research Facility and are used by the Silvered hand in the slaying of supernatural creatures. A member would wear a gauntlet into battle so that he could wield any weapon in a pinch.



Whilst holding a non-magical, metallic weapon with the gauntlet, as a bonus action, you can expend 1 charge and speak the command word. The gauntlet will then coat the weapon and make it silvered. Unlike a weapon coated by a trained weaponsmith, a weapon silvered this way lasts only 24 hours. The gauntlet can hold up to 3 charges and regains 1 charge when 2lb's or 10g worth of molten silver is poured into it.

Bone Crusher Weapon (Mace), Rare



A piece of sinew from a once powerful lich does its best to keep the skull and femur of its previous owner together. The necrotic energy of the lich still lingers in the bones and provides the wielder with some influence over the undead



While you are wielding the mace, undead of CR 2 or less are indifferent toward you and will not attack you unless you threaten or harm them. You may detach the skull from the femur and use them as a pestle and mortar to grind up the carcass of a humanoid. This process takes 4 hours per carcass and produces 1d4 doses of Nekroz.



Death Dust - A dust that is either cooked and smoked through a pipe, or snorted. Once in the body of the user, they become pale, sickly-looking, with gaunt features. Wounds that would cause a lesser man to cry out in agony were shrugged off, because they felt no pain while in this intoxicated state. When a user comes down, it is called a "Howling", because of the ungodly screams and howls from the gut-wrenching agony they often find themselves in. This, of course, prompts them to take more of the drug, finding more solace in the painlessness of death, than the pain of life.



Death dust, when consumed, grants 'Undead Fortitude' and negates all current effects of exhaustion (doesn't remove the levels, just stops their effects) for 1 hour. After this the creature gains 4 levels of exhaustion.

Clockwork Heart Wondorous Item, Artefact



This small artifical heart was created on the planes of Mechanus by Primus, to be used as an emergency repair kit. Unfortunately for creatures of flesh, in the hearts attempt to fix the one who touches it, it slowly mechanises their body



When this object is touched by a non-construct creature, they are temporarily paralyzed by the heart as it burrows under their skin and begins to move towards their own heart. When it reaches the creature's heart it melds with their body and begins its attempt to repair, and inadvertantly upgrade, their body. Over the course of 2 minutes, the creature's arms are upgraded with mechanical replacements made of brass and any missing arms are replaced. These function identically to their original body parts but are now natural weapons, which can be used to make unarmed strikes. On a successful hit, they deal 1d8 bludgeoning damage.



As well as giving them new strength, the mechanical arms also grant the creature the ability to harness arcane energy and thus they gain the Eldritch Blast cantrip. If they already have access to the Eldritch Blast cantrip, they instead gain any Eldritch Evocation of their choice that has the prerequisite of knowing the Eldritch Blast cantrip.