Serious Sam Fusion 2017 Update 313521

Serious Sam Fusion 2017 Update 313521 released

Here are the changes:





Serious Sam 3 related:



- Serious Difficulty Rebalance, which includes:



- Adjusted the Hard+ attacks of several enemies.

- Added new Hard+ attacks to several enemies.

- There should be now a lot more enemies on Serious difficulty, restored old spawns and even some new battles throughout the game.

- Ammo Refill crates no longer appear on Serious difficulty, with the exception of a few C4 crates needed for level progression.



- The Explosive weapon had wrong sound scheme set up in its first person animations, causing some of its sounds to never play. Fixed.

- Some weapon pickup sounds were muffled due to wrong set up. Fixed.

- Changed water surfaces of SS3 DLC levels. They should look better and not have projectiles explode on them.

- Fixed cutscene camera not stopping for clients in multiplayer.

- Adjusted the Technopolip destruction effects and sounds.

- Fixed Axe weapon's third person animations not playing properly.

- Created a Netricsa message for the final boss of the Jewel of the Nile DLC. You get it when the boss is spawned and it hints at its weakness.

- Players will now drop their weapons on death in versus mode.

- Changed the auto select priority of weapons so whenever any weapon depletes, they won't all switch to the cannon.

- Sam shouldn't get cramps in his arm when showing the Sirian Bracelet anymore, so he will likely put his arm down all the time from now on.

- Player is now not allowed to climb ladders if they are too high to be reached.

- As often requested, made the level end of Silent Riddler user triggerable.

- Fixed Cave Daemons climbing destroyed columns.



General:



- Many various fixes to all levels in all games.

- Player will now only respawn when gibbed if it's versus mode.

- Fixed moving models (elevators and platforms) not retaining their collision after loading a saved game. (This hopefully fixes the final boss fight in TFE VR as well.)

- Fixed Russian locale for SamHD. Also, subtitles will no longer be force-loaded from the English localization, unless the subtitles are missing in the currently set locale.

- Fixed enemies appearing invisible when loading a saved game that was saved while the enemies were in mid-spawn.

- Removed pickup score from all items across all games.

- Removed the unintended shoot prediction from all Walker enemies across all games.

- When changing games in cooperative mode, the weapons inventory should be reset now, no longer causing the too many weapons error.

- Added new post processing effect for Heat Damage areas on some SSHD levels.

- Excessive saving will now always penalize your score, even after loading a save.

- Fixed SSHD Netricsa messages not working on custom levels.



Editor:



- Added DisableDespawn() script event to Puppet and Spawner entities.



VR:



- Fixed randomly teleporting to the desert and getting stuck on the Dunes level.

- If flat friendly mode is used, the last selected weapon for an opposite hand will be reset, so not getting dual weapons when not allowed.



Known bugs:



- The credits sequence desyncs at the end of Guardian of Time. We are working on a solution for this, hopefully will be ready for next patch.

- There are some shadow problems on the Under the Iron Cloud level. We noticed this when the patch was already built, but it will be fixed for next patch.

- "The Doorman Should Wear a Suit" achievement is not yet fixed, will be in next patch.