The recent patent tussle between Apple and Samsung gives a fascinating insight into how intellectual property is safeguarded in the US. Companies are quite prepared to sink millions of dollars into litigation in an attempt to remain one step ahead of their rivals, and often the cases put forward appear nonsensical and flimsy to all but the most eagle-eyed patent lawyer - hence Samsung's bemused statement following the recent trial (which it lost) that Apple has essentially copyrighted 'rectangles and curved edges'.

Contrast this situation with the burgeoning electronics market in China, and the notion of bickering over tiny details seems almost laughable. In the sweatshops of the Far East, anything goes - something which is proven emphatically by the Shenzhen XunLong Droid X360, a handheld console which at first glance seems to have been manufactured purely to infringe the copyrights of as many companies as possible. Of course, the diminutive nature of these firms helps them to avoid the wrath of Sony, Motorola and Microsoft's lawyers - all of which have good reason to feel suitably aggrieved by the very existence of the Droid X360 - and we can't even begin to imagine how difficult and impractical it must be to file legal proceedings against a company in China, irrespective of how many dollars you have in the bank.

The irony is that despite the dodgy nature of the Droid X360 - which cost us around £75, including shipping from China - in some respects it actually manages to trump the console on which it is based. While it might lack the build quality and level of refinement displayed by the PlayStation Vita, it scores points in other key areas - you can use it to surf the web, send and receive emails, watch HD movies (both on the unit itself and on your TV using the bundled HDMI cable) and download thousands upon thousands of applications from the Google Play market.

Droid X360 and PlayStation Vita: Separated at Birth? To the untrained eye, the Droid X360 and PlayStation Vita look practically identical. Everything from the positioning of the buttons to the transparent shoulder triggers has been faithfully replicated on the Chinese pretender; the key differences are a thinner body and the removal of the touch-sensitive pad on the rear of the device. In terms of weight, the two consoles are again quite similar. Droid X360 specifications Few surprises here - a poor quality rip-off of PlayStation Vita, packing bargain basement Android hardware and some horrible controls... Dimensions: 192x85x12mm

192x85x12mm Weight: Approx 250g

Approx 250g Chipset: AllWinner A10

AllWinner A10 Processor: 1GHz single-core ARMv7

1GHz single-core ARMv7 Graphics Core: Mali 400

Mali 400 RAM: Approx 300MB (advertised as 512MB)

Approx 300MB (advertised as 512MB) Storage: 8GB internal storage, MicroSD slot (up to 32GB)

8GB internal storage, MicroSD slot (up to 32GB) Display: 5-inch 800x480 pixel resolution LCD screen with 5-point capacitive touch

5-inch 800x480 pixel resolution LCD screen with 5-point capacitive touch Camera: 2 megapixel rear-facing camera, VGA front-facing camera

2 megapixel rear-facing camera, VGA front-facing camera Connectivity: Wi-Fi; MiniUSB port

Wi-Fi; MiniUSB port Cellular Connectivity: None

None Other Features: 3.5mm headphone jack, HDMI connection, 2800mAh rechargeable battery, OTG port, DC adapter port, microphone Gallery: The shiny black plastic doesn't exactly scream quality, but the X360 is built reasonably well. A MicroSD card slot allows you to augment the on-board 8GB of storage space, and you can even hook the console up to a TV using the bundled HDMI cable. A USB adapter is also kindly included, allowing you to plug in USB peripherals such as keyboards and joypads. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view. Manage cookie settings The glossy plastic on the X360 looks cheap and nasty, but the overall construction is surprisingly sturdy - there's no creakiness when you handle and grip the machine. Closer inspection reveals more disparities, however. The 5-inch 800x480 pixel resolution screen (that's what it says on the box, anyway - benchmark tests suggest it's actually a bizarre 800x444) is generally bright and colourful, but suffers from viewing angle issues when you tilt the console away from yourself during play - the natural playing position of most gamers. It also goes without saying the screen cannot match the vibrancy and colour depth of the Vita's striking AMOLED panel, and while it utilises capacitive touch technology, it's nowhere near as responsive as the one on Sony's machine. While the arrangement of the controls is copied almost exactly from the Vita, the user experience afforded by them is vastly different. The d-pad and buttons have far too much travel on them, meaning that you really have to press down hard to register an input. This essentially makes precise control impossible, as quick presses are usually ignored by the system. At first, we assumed this was a software problem, but internal inspection reveals that the contact pads on the circuit board are too far away from the buttons. "A carbon copy of the PlayStation Vita in so many ways, but unfortunately the basic controls are hopelessly poor." Gallery: If you saw someone playing this on the bus, you'd assume it was the real deal, such is the similarity to the PS Vita. The X360 is thinner however, and although its interface arrangement is almost identical, the degree of control offered is far inferior to that of Sony's handheld. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view. Manage cookie settings This issue alone is enough to completely scupper the Droid X360's chances of being a viable gaming device, but it gets worse. The twin sticks - which are digital and not analogue, as many have naively assumed - are absolutely abysmal, requiring far too much force to use. They're so bad that they're rendered almost entirely redundant; it's virtually impossible to get any kind of decent control out of them.

Android 4.0, But Not As We Know It With the hardware side of things leaving a particularly unpleasant taste in the mouth, it falls to the software element of the X360 to wrestle back some respectability. It's running Android version 4.0 (4.0.4, to be precise), otherwise known as Ice Cream Sandwich. While this edition lacks the refinements introduced via Jelly Bean (4.1), it's still a fairly recent iteration, and offers up a series of enhancements over Gingerbread (2.3), which is currently the most common edition of the OS. It's also as close to being a 'stock' experience as you're likely to get on this kind of device; there's no obtrusive skin sitting atop the basic Android UI. However, using the vanilla version of Google's software doesn't appear to have imbued the X360 with the increased speed you might expect. Almost from the outset, we noticed a worrying amount of lag during basic navigation and when switching between applications. Even fairly simple tasks - such as opening the app drawer - are often accompanied by an unwelcome wait lasting a few seconds. In other cases, the unit steadfastly refuses to wake from sleep when the screen powers down, leaving you to assume that it has crashed or run out of battery. It's only when you return to the X360 a few minutes later in exasperated frustration that you realise that the unresponsiveness was simply down to system 'hanging'. "The Android OS is the best element of the Droid X360 but even here the cloners have managed to introduce some fundamental issues." Gallery: The version of Android 4.0 running on the X360 is relatively untouched, but hopelessly sluggish. Random crashes are commonplace, sullying the user experience to such a level that the console is genuinely unpleasant to use. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view. Manage cookie settings There are other peculiarities to deal with, the most disconcerting of which is the X360's penchant for making random fart-like sounds, even when the screen is powered down and the unit isn't actually doing anything. The sound in question is also emitted when making touchscreen selections, and we're not joking with the description - it really does sound like someone is passing wind. This is embarrassing enough when you're actively using the machine, but having it happen when it's in your pocket on a crowded train is borderline mortifying. You can naturally drop the volume, but this means all other audio notifications are silenced. Despite the manufacturer's assurances that the X360 is packing a 1.5GHz processor, it's actually running a ARM-based single core 1GHz AllWinner A10 chipset, which includes a Mali 400 GPU. Both Quadrant Standard and AnTuTu Benchmark return unimpressive performance scores. This lack of grunt could be partly attributed to the low amount of RAM; although the Droid X360 is advertised as having 512MB of system memory, Quadrant Standard's system analyser shows just over 300MB in use. One of the plus points of using the Android OS is access to the large number of applications on the Google Play market. Official apps are available for Twitter, Facebook, YouTube and a wide range of other services, meaning that the X360 comfortably trumps the Vita when it comes to app support. Even so, there are a few too many must-have downloads which are out of bonds due to incompatibly issues: Google's excellent Chrome browser and hipster photo-sharing tool Instagram being two of the more high-profile casualties. "Droid X360 features the same bargain basement A10 AllWinner bargain basement SoC found in most of the cheapo Chinese Android tablets and it remains woefully poor for quality 3D gaming." Both Quadrant and AnTuTu confirm the X360's depressing lack of power; with the likes of the quad-core Nexus 7 currently doing the rounds, this cheap system feels pathetically underpowered when it comes to gaming and general usage. The story is even more depressing when it comes to Android games. The X360's dismal 3D performance means that modern titles such as Dead Trigger run so sluggishly they're practically unplayable, but there are a great many games which cannot be downloaded to the console at all, with the Google Play market gleefully informing you of the incomparability at the point of purchase. Unforgivably, some of the titles which can be installed only reveal their lack of compatibility when you've paid for them and attempted to load them up for the first time - Gameloft's physics-based puzzler Shark Dash being one such example. A faint glimmer of hope could have been offered up by OnLive - the troubled cloud-streaming gaming service which offers an Android-based app for gaming on the go. The X360 is perfectly capable of handling an OnLive stream, but sadly the presence of physical controls is wasted. Unlike the Xperia Play - on which OnLive intelligently maps its controls to the respective buttons - the X360's quirky arrangement and relatively unknown nature means that nothing seems to work, aside from the D-Pad. There's no way of configuring the controls within OnLive itself, resulting in yet another squandered opportunity to add to the X360's growing list of disappointments.

Emulation: The X360's Saving Grace? Although we try our best to tread carefully around the potentially thorny issue of emulation when approaching Android devices, it's almost impossible to ignore with the X360. The unit comes preloaded with several emulators, all of which have supposedly been optimised to take full advantage of the device's physical controls. The term 'optimised' should be used lightly in this case; while the in-game controls have indeed been mapped to the X360's physical buttons, you're presented with some stunningly bizarre arrangements. For example, the Mega Drive emulator inexplicably maps the C button to one of the console's shoulder triggers. Overall emulation performance isn't bad, however, but many other systems do the same job so much better. 16-bit titles run at something approaching full speed, although frameskip is employed to keep things presentable. N64 and PlayStation emulation are both on the cards, but sadly neither is perfect - music skips, 3D rendering is often incorrect and overall speed is decidedly lacking. We also tested some other emulators that rank highly on the Google Play market, and despite a wider degree of customisation options and compatibility, they offered similar levels of performance to the preloaded examples. "Brought to market as some kind of emulator handheld/tablet hybrid the truth is that the cloners have managed to fail spectacularly on both counts. Even at £75 it's horribly overpriced." Gallery: The X360 comes with emulators for a wide range of formats, including Mega Drive, SNES, N64, PlayStation, Capcom's CPS2 arcade hardware, Neo Geo and Game Boy Advance. Performance is generally decent, but is handicapped by the console's atrocious controls. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Please enable cookies to view. Manage cookie settings While it's certainly impressive that a single, pocket-sized unit is capable of replicating so many classic consoles, it's worth remembering that Sony Ericsson's Xperia Play was performing this very same party trick over a year and a half ago - with markedly superior results, despite boasting a similar single core 1GHz processor. Battery stamina on Chinese consoles is famously inconsistent, despite the inclusion of high-capacity power cells. The X360 has a non-removable 2800mAh sealed inside its casing, which in theory should provide enough juice to keep you playing for several days. In reality, playing games, surfing the web and watching HD movies will result in a charging pattern of once every day or so. Left on standby for around five hours with Wi-Fi enabled, the battery level on our review unit dropped by around a quarter, which should give you some indication of the system's stamina. Had the unit been actively in use, that drop-off would have been even steeper.