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I have a tip for you:



KD DOESN'T MATTER ONE BIT



In other games the statistic can be a testament to your skill, not in PS2 however. PS2 is about large-scale combat with uneven balance. A 100% vehicle player will almost certainly have a higher KD than an exclusive infantry player. Differences between MAX users and people who avoid it are also present, and also between players who join large fights and those who don't.



Your suggestions are also counter-productive for the game as a whole. If everyone would do as you said there wouldn't be as many attacks on other bases, players would avoid uneven fights... causing those uneven fights to never be stopped etc etc. Your entire premise, that the game is about a highly paddable statistic that is 80% disconnected from skill, is a blight that must be eradicated. Stop encouraging people to think about KD as an important statistic. If it was backed up by things like vehicle kills per life, damage dealed, damage received, evenness of the battle (if you are mostly in overpop against a low pop for instance) etc etc it would be worth something, not much, but something. But right now? It's useless. You can't discern a low-skill player who pads his KD with vehicles from a high-skill player that uses infantry to destroy vehicles or break through chokepoints.

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