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Batrider’s flamebreak and firefly have reduced damage

Troll Warlord

Axe’s

Juggernaut

Sniper



Sniper

Sniper agility gain from 2.9 to 2.5

Shrapnel recharge time increased from 40 to 55

Shrapnel delay increased from 0.8 to 1.4 seconds

Shrapnel now gives vision when the shrapnel lands rather than instantly

Headshot can now miss

Assassinate damage from 355/505/655 to 320/485/650

Juggernaut

Blade Fury cooldown from 30/25/22/18 to 42/34/26/18

Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities

Healing Ward movement speed from 450 to 420

Omnislash no longer ministuns on cast

Using items/abilities in Omnislash no longer requires facing direction



Troll Warlord

Berserker's Rage no longer provides +15 damage

Ranged Whirling Axes no longer provide 800 vision

Melee Whirling Axes no longer provide 500 vision

Battle Trance duration reduced from 7 to 5 seconds

Berserker’s Rage is no longer removed on death

Axe

Berserker's Call cast point from 0.3 to 0.4

Culling Blade movement and attack speed bonuses reduced from 40% to 30%

Counter Helix now triggers when attacks land rather than when they start

BatriderFlamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds

Firefly damage reduced from 20/40/60/80 to 10/30/50/70



Abaddon

Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)



Alchemist

Unstable Concoction countdown can now be seen by enemies

Unstable Concoction now has an area targeting cursor

Greevil's Greed now grants 4x gold bounty from Runes

Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well



Ancient Apparition

Chilling Touch buff can now be removed by clicking on the buff icon above the health bar



Axe

Berserker's Call cast point from 0.3 to 0.4

Counter Helix now triggers when attacks land rather than when they start [?]

Culling Blade movement and attack speed bonuses reduced from 40% to 30%



Bane

Brain Sap mana cost from 125/150/175/200 to 100/125/150/175

Units affected by Nightmare no longer provide vision

Nightmare End can now be used by Bane to end all other existing Nightmares



Batrider

Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds

Firefly damage reduced from 20/40/60/80 to 10/30/50/70



Beastmaster

Beastmaster base damage increased by 4

Wild Axes cast point from 0.5 to 0.4

Call of the Wild Boar attack point from 0.633 to 0.5



Bloodseeker

Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%

Thirst vision threshold from 30% health to 25%



Bounty Hunter

Bounty Hunter Intelligence growth increased from 1.4 to 2.0

Shuriken Toss damage from 100/200/250/325 to 150/225/300/375

Shuriken Toss cast range reduced from 650 to 400

Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150

Track's Shuriken Toss bounce range from 900 to 1200

Track now shows how much gold the enemy is carrying in the debuff tooltip



Brewmaster

Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)



Bristleback

Bristleback movement speed reduced from 295 to 290

Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2



Broodmother

Incapacitating Bite is no longer a Unique Attack Attack Modifier

Insatiable Hunger attack damage from 60/80/100 to 60/90/120



Centaur Warrunner

Return now triggers when attacks land rather than when they start

Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees



Chaos Knight

Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150



Clinkz

Skeleton Walk cooldown from 20 to 20/19/18/17

Death Pact cooldown from 45/40/35 to 45/35/25



Clockwerk

Rocket Flare speed from 1500 to 1750



Crystal Maiden

Crystal Nova movement and attack slow from -30 to -20/30/40/50

Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5

Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6

Freezing Field cooldown from 150/120/90 to 90



Dark Seer

Ion Shell duration increased from 20 to 25 seconds

Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%

Wall of Replica duration from 15/30/45 to 45

Wall of Replica mana cost from 200/300/400 to 125/250/375



Dazzle

Poison Touch level 4 damage from 32 to 36



Death Prophet

Exorcism spirit count from 4/12/21 to 6/13/21



Disruptor

Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4



Dragon Knight

Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds

Corrosive Breath damage is now lethal

Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300



Earth Spirit

Boulder Smash damage from 125 to 50/100/150/200

Geomagnetic Grip manacost from 75 to 100

Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200

Magnetize can now be dispelled

Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds



Elder Titan

Echo Stomp channel time from 1.8 to 1.6

Echo Stomp cooldown from 15 to 14/13/12/11



Enchantress

Untouchable attack slow from 30/60/90/120 to 40/70/100/130

Enchant can now be cast on controlled units to refresh the Enchant duration

Impetus now pierces Spell Immunity



Enigma

Midnight Pulse cast point improved from 0.3 to 0.2

Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center

Black Hole mana cost from 275/350/425 to 275/325/375



Gyrocopter

Rocket Barrage no longer has a cast point (Previously had 0.3)

Call Down missile two slow duration from 3 to 4



Huskar

Inner Vitality cast range increased from 550 to 800

Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10



Invoker

Invoker Int gain from 2.5 to 3.2

Invoke no longer triggers cooldown if it only swaps the ability slots

Sun Strike cooldown from 30 to 25

Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker



Io

Relocate double click now teleports to fountain



Jakiro

Jakiro base strength increased from 24 to 25

Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)

Macropyre area of effect increased from 225 to 240



Juggernaut

Blade Fury cooldown from 30/25/22/18 to 42/34/26/18

Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]

Healing Ward movement speed from 450 to 420

Omnislash no longer ministuns on cast

Using items/abilities in Omnislash no longer requires facing direction



Keeper of the Light

Mana Leak cooldown from 16 to 16/14/12/10

Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.

Scepter Illuminate heal percentage from 75% to 100%



Kunkka

Kunkka no longer turns to cast Torrent

Torrent cooldown reduced from 12 to 10 seconds

X Marks The Spot mana cost from 80 to 50



Legion Commander

Moment of Courage counterattack chance from 16/18/20/22 to 25%

Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%

Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9

Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.



Leshrac

Leshrac movement speed from 315 to 320

Lightning Storm cast point from 0.7 to 0.6

Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1



Lich

Ice Armor cast range from 800 to 1000

Chain Frost projectile speed from 675 to 750



Lifestealer

Feast is now considered as normal bonus damage (can Crit and Cleave off it)

Open Wounds lifesteal increased from 15/20/25/30% to 50%

Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.



Lina

Aghanim Scepter-upgraded Laguna Blade no longer increases cast range



Lone Druid

True Form is no longer removed on death

Battle Cry armor increased from 5/10/15 to 6/12/18

Battle Cry damage increased from 50/75/100 to 60/90/120

Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies



Luna

Luna base armor increased by 1

Eclipse per unit cap increased from 4 to 5

Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)



Medusa

Split Shot and Mana Shield are no longer removed on death



Meepo

Geostrike damage from 7/14/21/28 to 8/16/24/32

Divided We Stand no longer causes Meepo to respawn 20% faster



Mirana

Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana



Morphling

Adaptive Strike now has a 1150 speed projectile

Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.



Naga Siren

Ensnare cooldown from 14 to 12

Ensnare is now dispellable [?]

Ensnare is no longer removed if the target becomes Ethereal

Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.



Nature's Prophet

Sprout cast range increased from 600 to 625/700/775/850

Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6

Nature's Call treant base damage from 22 to 28

Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)



Night Stalker

Void attack speed slow increased from -35 to -50 (now matches movement speed slow)



Nyx Assassin

Using Spiked Carapace no longer removes Vendetta

Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end



Omniknight

Purification cast point from 0.5 to 0.4



Oracle

Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80

Purifying Flames cooldown reduced from 3 to 2.5

Purifying Flames can now target non-hero units

False Promise no longer makes the target invisible

False Promise now continuously removes debuffs and disables, instead of only when first cast

False Promise duration from 7/8/9 to 6/7/8

False Promise cooldown from 20 to 80/60/40



Outworld Devourer

Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage

Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1



Phoenix

Fire Spirits now does an obstructed reveal of the area it hits for 1 second



Puck

Waning Rift damage increased from 70/140/210/280 to 100/160/220/280



Pudge

Rot move slow from 20% to 20/22/24/26%



Pugna

Decrepify enemy slow from 50% to 30/40/50/60%

Decrepify enemy magic damage amplification from 50% to 30/40/50/60%

Decrepify duration from 2/2.5/3/3.5 to 3.5

Decrepify cooldown from 12/10/8/6 to 15/12/9/6

Life Drain damage and restore per second from 120/160/200 to 150/185/220

Life Drain cast range from 1100 to 900/1050/1200

Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range



Riki

Smokescreen no longer slows attack speed

Smokescreen now reduces turn rate by 30%



Rubick

Null Field now also affects creeps



Sand King

Caustic Finale duration from 8 to 6

Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage

Caustic Finale no longer resets the duration on a unit that already has the debuff

Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds



Shadow Demon

Shadow Poison mana cost from 50 to 40

Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)



Shadow Shaman

Shadow Shaman base strength increased from 19 to 21

Shadow Shaman strength gain increased from 1.6 to 1.8



Silencer

Silencer base movement speed from 300 to 295

Last Word initial enemy cast allowance window from 5 to 4 seconds

Last Word no longer disarms

Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers



Slardar

Slithereen Crush damage from 50/100/150/200 to 75/125/175/225



Sniper

Sniper agility gain from 2.9 to 2.5

Shrapnel recharge time increased from 40 to 55

Shrapnel delay increased from 0.8 to 1.4 seconds

Shrapnel now gives vision when the shrapnel lands rather than instantly

Headshot can now miss

Assassinate damage from 355/505/655 to 320/485/650



Spectre

Reality no longer kills the target illusion, it now swaps positions



Spirit Breaker

Empowering Haste cooldown from 16 to 12



Storm Spirit

Storm Spirit movement speed reduced from 290 to 285

Ball Lightning flying vision from 1000 to 400



Sven

Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20



Techies

Land Mine activation delay reduced from 1.75 to 0.5 seconds

Stasis Trap Activation delay from 2 to 1.5

Stasis Trap Detonation delay from 2 to 1.5

Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100

Minefield Sign cooldown from 120 to 360

Minefield Sign now requires Techies to walk precisely to the targeted spot

Minefield Sign now has an area of effect targeting cursor

Minefield Sign now has a limited lifetime of 180 seconds

Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time



Templar Assassin

Meld cooldown from 7 to 6



Terrorblade

Reflection cast range from 275 to 325

Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%



Tidehunter

Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48



Timbersaw

Reactive Armor now triggers when attacks land rather when attacks begin [?]

Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20



Tinker

Laser hero blind duration increased from 3 to 3/3.5/4/4.5

Rearm mana cost from 150/250/350 to 125/225/325

Aghanim's Scepter Laser no longer has additional cast range

Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range



Tiny

Toss grab radius increased from 250 to 275

Toss now grabs the closest unit rather than a random unit



Treant Protector

Eyes in the Forest area of effect reduced from 800 to 700



Troll Warlord

Berserker's Rage no longer provides +15 damage

Ranged Whirling Axes no longer provide 800 vision

Melee Whirling Axes no longer provide 500 vision

Battle Trance duration reduced from 7 to 5 seconds

Berserker’s Rage is no longer removed on death



Tusk

Ice Shards mana cost reduced from 120 to 90

Ice Shards cooldown from 18/16/14/12 to 19/16/13/10

Ice Shards vision reveal from 0.5 seconds to 2 seconds

Snowball speed is now a constant 675

Snowball no longer auto-loads units in 100 range

Tusk can now add allies to Snowball while it is moving

Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown



Undying

Soul Rip is now considered one damage instance on the enemy

Removed Tombstone Zombie targeting from Soul Rip

Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)



Ursa

Reworked Enrage



Venomancer

Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100



Viper

Viper Strike cooldown reduced from 80/50/30 to 70/50/30



Visage

Gravekeeper's Cloak recharge time from 6 to 4

Familiars no longer have 300/450/600 health

Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)



Warlock

Fatal Bonds cast range increased from 900 to 1000

Fatal Bonds cast time from 0.5 to 0.2

Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75



Weaver

The Swarm duration rescaled from 14/16/18/20 to 16

The Swarm damage from 15/20/25/30 to 20

The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95

Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target

Geminate Attack no longer has a range limit

Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range



Windranger

Shackleshot cast point from 0.3 to 0.15



Winter Wyvern

Enabled Winter Wyvern in Captain's Mode

Reworked Winter's Curse



Arctic Burn is now dispellable

Arctic Burn damage per second from 6% of health to 8%

Arctic Burn damage type from Pure to Magic

Arctic Burn no longer pierces Spell Immunity

Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)

Splinter Blast debuff is now dispellable

Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals



Wraith King

Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.



Zeus

Thundergod's Wrath area vision reduced from 1000 to 500

Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.





Some other changes trends you may need to know



All attack-return passives now activate when attacks land rather than when attacks are issued (Centaur’s Return Damage, Axe’s Counter Helix, and Timbersaw’s Reactive Armor).

Activated states with unlimited duration, such as Lone Druid’s True Form, Medusa’s Mana Shield, or Troll Warlord’s Berserker’s Rage, are no longer removed on death

Using Aegis will no longer remove extra respawn time from buying back





Winter Wyvern added to Captain’s mode with a moderate rework:

Heroes attacking their ally due to Winter’s Curse take 70% less damage, meaning you can't hold the entire team still while your team demolishes the group.

AoE of Winter’s Curse increased from 350 to 400 and cooldown increased from 90/80/70 to 110/100/90

Arctive Burn is now dispellable with increased damage (6% to 8%) and is Magic instead of Pure damage. It does not pierce Magic Immunity.

Spliter Blast debuff now dispellable but travels faster.

Cold Embrace now behaves as normal regeneration instead of .1 second interval heals





New Aghanim’s Scepters

Alchemist can now consume an Aghanim’s Scepter to give allies, including himself, a buff which acts as a full Aghanim’s Scepter (limit one per hero). It cannot be purged or dispelled.

Centaur Warrunner ’s Aghanim’s Scepter gives allies effected by Stampede 70% damage reduction and allows them to move unimpeded by terrain.

Legion Commander with Agh’s will continue to duel her target until one of them dies.

Lifestealer ’s new Agh’s allows him to consume allies, who get any healing he gets and can burst out of him with a 300 area of effect nuke.

Spirit Bear can attack regardless of its distance from Lone Druid and will stay alive if the hero dies.

With her new Aghanim’s, Naga Siren can use her ult to heal teammate for 42% of their maximum health over the duration of song (at 6% per second).

Buy Morphling an Aghanim’s and he can become a copy of an ally for 20 seconds, allowing him to use any of that ally’s non-ultimate abilities but leaving Morphling is own attributes.

Nyx Assassin gains the ability to become invisible and unmoving with “burrow,” which also gives 50% cast range on his basic skills as well as the ability to stun with Spiked Caraspace without being hit first. He also gains 40% damage resistance and regenerates 1.5% of his max health per second.

If Tusk has an Agh’s, he learns “Walrus Kick.” This move pushes a target 900 units back and slows it by 40% for 4 seconds.

Support Weaver , maybe? In addition to Swarm changes which scale the spell better in the early game, he can also cast Timelapse on an ally if he owns an Agh’s, returning the hero to the health and location it had five seconds before. Cooldown? 20 seconds.

Allies near an Aghanim’s-laden Wraith King ’s can continue to fight after they die. They cannot be revived or healed after dying, but they continue to perform all normal actions for five seconds.



Improved Aghanim’s Scepters

Outworld Devourer ’s Aghanim’s will now cast Astral Imprisonment on every opponent hit (after damage is dealt) but does not give bonus damage or guaranteed mana drain.

Nature’s Prophet’s Aghanim’s now creates a treant anywhere a unit dies from Nature’s Call. Treants spawned from heroes have triple the health and damage as normal treants.

Luna ’s Agh’s now allows her to center Eclipse on any location or follow any ally within 2500 range.

Shadow Demon ’s Demonic Purge will now disable passives if cast with an Aghanim’s Scepter.

Techies ’ cannot be seen by truesight if they are nearby his Minefield Sign and he owns Aghanim’s. Before you rage quit, read the fine print: he can only have one sign out at a time, the sign must be within a short range of his mines, and it expires after 180 seconds.

Tinker ’s Aghanim’s Scepter is getting a rework: instead of giving Laser additional cast range, now laser will hit the target and then hit all enemy heroes within 550 units of the target as well.

Diminished Aghanim’s Scepters

Pugna ’s Life Drain and Lina ’s Laguna Blade will no longer have improved ranges with Aghanim’s Scepter.

Treant Protector's Eyes in the Forest AOE reduced from 800 to 700.







For 150 gold, the new consumable Enchanted Mango acts as a mini-cheese and gives 150 mana instantly (no health) and +1 hitpoint regen per second until consumed

For 1950 gold (Shadow Amulet, Cloak, and 550 gold recipe), Glimmer Cape give attack speed, magic resistance, and can give any nearby allied unit five seconds of magic resistance and invisibility. Allies can move while invisible, but cannot cast or attack without breaking the effects

For 3000 gold (Medalion of Courage and Talisman of Evasion), the Solar Crest gives 10 armor, mana regen, and evasion. When activated, this item also allows the user to transfer its armor and evasion to an ally or enemy for 7 seconds (when placed on enemies the evasion becomes a miss chance for that enemy’s attacks).

For 4050 gold (Perserverance, Platemail, and a 900 gold recipe), the Lotus Orb gives HP Regen, Mana Regen, Damage, Armor, and a 6-second active ability which dispels negative buffs and copies all targeted spells back at their owners. Note that this does not stop the incoming damage or effects and can be cast on allies up to 900 unites away.

For 4450 gold (Boots of Travel + Boots of Travel recipe), Boots of Travel level 2 will allow you to teleport to friendly allied heroes.

For 4300 gold (Two Hyperstones and a 300 gold recipe), the Moon Shard gives 120% attack speed, bonus nighttime vision, and can be consumed to give an unstacking permanent 60 attack speed buff

For 5200 gold (Shadow Blade, Sange, 300 gold recipe), the Silver Cape gives damage, attack speed, strength, Lesser Maim, and a Shadow Walk . The first attack from Shadow Walk does increased damage, turns off the target’s passive abilities & reduces their damage output for 5 seconds.

For 5300 gold (Arcane Boots, Mekanism, and a 1650 gold recipe), the Guardian Greaves provide movement speed, increased mana pool, +5 stats, and +5 armor. For teammates, it gives passive 2 armor and 4 hp regeneration aura which is increased to +15 armor and hp per second if any ally is below 20% health . It can also activate to provide a huge boost of health and mana to nearby allies with a 45 second cooldown.

For 5900 gold (Mystic Staff and Soul Booster), the Octarine Core gives large amounts of Mana, HP, Intelligence, with some HP regen and passively reduces ALL cooldowns by 25% while giving lifesteal for damage done by spells.





Enchanted Mango

Cost: 150 gold

+ 1 HP regeneration

Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally

Note: Multiple mangoes do not stack into one slot

Lotus Orb

Perseverance (1750), Platemail (1400), Recipe (900) Total: 4050

Provides: +5 HP Regen+125% ,Mana Regen,+10 Damage,+10 Armor

Can be disassembled

Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range

Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere

Glimmer Cape

New item formed from Cloak and Shadow Amulet

Requires:

Shadow Amulet (1400)

Cloak (550)

Total: 1950

Provides:

+30 Attack Speed

+20% Magic Resistance

Can be disassembled.

Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling



Note: The bonus magic resistance on Glimmer Cape is only active while invisible



Guardian Greaves

New item formed from Arcane Boots, Mekansm, and a recipe

Requires:

Arcane Boots: 1350

Mekansm: 2300

Recipe: 1650

Total: 5300



Provides:

+55 Movement Speed

+250 Mana

+5 All Stats

+5 Armor

Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen

Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown

Note: The dispel only affects your hero



Moon Shard

New item formed from 2 Hyperstones and a recipe

Requires:

Hyperstone (2000)

Hyperstone (2000)

Recipe (300)

Total: 4300



Provides:

+120 Attack Speed



Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)



Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume

Notes: Attack Speed buff does not work on illusions





Silver Edge

New item formed from Shadow Blade and Sange and a recipe







Requires:

Shadow Blade (2800)

Sange (2050)

Recipe 350 Total: 5200



Provides:

+32 Damage

+30 Attack Speed

+16 Strength

Lesser Maim

Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity







Solar Crest

New item formed from Medallion of Courage and Talisman of Evasion

Requires:

Medalion of Courage (1200)

Talisman of Evasion (1800)

Total: 3000



10 armor

75% mana regen

30% evasion



Active: Loses the Solar Crest Armor and Evasion. When targetting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds



Can be disassembled. This debuff is dispellable







Octarine Core

New item formed from Mystic Staff and Soul Booster

Requires:

Mystic Staff (2700)

Soul Booster (3200)

Total: 5900

Provides:

+25 Intelligence

+450 HP

+400 Mana

+4 HP regeneration

+100% Mana regeneration



Passive: Cooldown Reduction - Reduces all cooldowns by 25%



Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Upgraded Boots of Travel

Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes







Now at the sideshop

Voidstone

Mantle of Intelligence



Now at Secret Shop (instead of base)

Ultimate Orb

Platemail

Talisman of Evasion



Now at Base Shop (instead of Secret Shop

Ring of Health

Voidstone

Orb of Venom



General Aura Changes

Vladmir’s Offering has 15% lifesteal for melee units, 10% lifesteal for ranged heroes, and +3 health regen. Now reqires Headdress instead of Ring of Regeneration to build and provides the owner with +2 all stats.

Radiance now has a 17% miss chance aura as well as its normal damage

Shiva’s Guard’s Freezing Aura now reduces opponent attack speed by 45 instead of 40.



Items that now have 900 range:



Pipe of Insight

Mekanism

Headdress

Crimson Guard

Buckler

Arcane Boots

Still 900 range:



Ring of Aquila

Ring of Basilius

Vladmir’s Offering

Shiva’s Guard

Assault Cuirass

Drums of Endurance

All Positive Hero auras are 900 radius EXCEPT:

Essence Aura (Outworld Devourer) is 1000 radius

Voodoo Restoration (Witch Doctor) is 500 radius

Song of the Siren (Naga Siren) is 1250 radius

Healing Ward (Juggernaut) is 500 radius

Arcane Aura (Crystal Maiden) is Global

Precision Aura (Drow Ranger) is Global



a 25% reduction of the gold AoE bonus and a 40% reduction of the XP component,

Priority will be given to the least-valuable hero involved

opponents’ are worth gold based on their relative net worth to their allies.

barracks are now worth about twice as much gold and tier 2 towers have reduced armor amounting to about a 4% increase in hero damage.

heroes who bought back will only gain 60% gold from all sources, including kills, for the duration of their normal respawn.



AoE Bonus Gold component based on Team Net Worth difference reduced by 25%



AoE Bonus XP component based on Team XP difference reduced by 40%



AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%



The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.



Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%

Last hits on kills will also now be more equally distributed among assisting allies, further increasing the relative value of supports and offlaners and encouraging team coordination.

lane creeps taking a bounty decrease of about 7% and non-golem ancient creep camps taking a bounty reduction of about 15%

hero kills are worth 10% more



Hero Kills (the non-net worth portions) are worth 10% more

Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)

Creep Bounty Changes



Melee lane creep bounty reduced from 43 to 40 (-7%)



Range lane creep bounty reduced from 48 to 45 (-6.25%)



Ancient Black Dragon bounty reduced from 199 to 170

Ancient Black Drake bounty reduced from 50 to 40

Ancient Rumblehide bounty reduced from 83 to 65

Satyr Tormenter gold bounty reduced from 104 to 84

Hellbear health reduced from 950 to 700

Hellbear bounty reduced from 65 to 50

Ogre Frostmage bounty reduced from 52 to 40

Reworked Mud Golems

Mud Golems no longer have Spell Immunity

Mud Golems now have 50% Magic Resistance

Mud Golems armor reduced from 2 to 0

Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)

Mud Golems movement speed increased from 270 to 310

Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this

Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

Both, and flamebreak no longer nukes, but gives damage over time.no longer gets vision from Whirling Axes or damage from Berserker’s Rage. His ult, Battle Trance, has a reduced duration at all levels.Berserker’s Call has an increased cast point and reduced bonuses from successful casts of Culling Blade. Counter-Helix no longer triggers until attack land.takes another patch of nerfs, this time a huge increase of Blade Fury cooldown in the early game, reduced Healing ward movement speed, and Omnislash no longer ministuns. He did take some small buffs, however, regarding mechanical issues with Bladefury and Omnislash’s ho-hos stop here now that he has reduced agility gain, increased Shrapnel charge respawn and delay. In addition, vision is now linked to when Shrapnel lands rather than instant, headshots can now miss, and Assassinate damage is reduced at all levels. Also, bear in mind that with high-ground defense strategies weakened mechanically, this hero’s strengths were already eroding underneath him.Many of these changes revolve around boosting supports and casters in the mid-to-late game, while some of them rework heroes' abilities (such as Weaver) to scale slightly better in the early game but slightly worse in the late game. Lesser-loved DPS carries including Lifestealer and Luna will also be pulled out of the gutter with some buffs.Since 6.82, there has been a significant amount of controversy regarding the so-called “Rubber-Band Mechanics,” which are about to take their third rollback since their introduction last fall. In addition toearned AoE gold will also be distributed unevenly to allied heroes.with diminishing gold returns for more valuable teammates. A similar effect is in place for the heroes who are killed, soThis means killing supports as a method of catching up quickly is far less viable.In addition,If your team uses buybacks to defend barracks, which was previously a highly effective catchup strategy,They can now earn unreliable gold (a silver lining for not being able to use a full team buyback to secure 10K+ gold swings).This (alongside the changes to AoE gold listed above) means supports will have a higher relative net worth when played actively, and Junglers should be able to get active faster and remain relevant longer.The changes in this patch seem geared to encourage more mid-game centric fights and pushes, with thewhile. Farming creeps just isn’t the value it used to be.This article was written byGorgon the Wonder Cow, joinDOTA's Elder writer.Gorgon is an analyst and freelance caster for joinDOTA and anywhere needing a fast tongue with top insight. He is jD's resident "new patch" analyst, and has a semi-regular segment on Defense of the Patience podcast.Location: Ann Arbor, MIFollow him on @TheWonderCow.