GAMEPLAY- Enabled Bane in Captain's Mode.- Bane: Fixed the attack timing on when Nightmare gets transfered.- Bane: Fixed Enfeeble working on Roshan- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.- Bane: Fixed Nightmare being able to transfer to towers and wards.- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.- Batrider: Fixed timing of Firefly damage ticks.- Batrider: Fixed rounding error with Firefly damage ticks.- Bloodseeker: Fixed Rupture hurting cycloned units.- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.- Death Prophet: Fixed Silence not affecting basic units.- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.- Faceless Void: Fixed Courier interaction with Chronosphere- Jakiro: Macropyre now does the correct amount of damage with a Scepter.- Jakiro: Fixed Macropyre not hurting siege units.- Omniknight: Fixed Repel canceling Ursa's Overpower.- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.- Spirit Breaker: Fixed Netherstrike vs cycloned units.- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.- Ursa: Fixed Fury Swipes incrementing when the attack missed.- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.- Attributes can no longer fall below 1.- Fixed some issues with negative mana regeneration.- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.- Fixed Armlet not draining life while you are magic immune.- Fixed couriers not being able to use wards.- Fixed temporary trees (like Sprout) not respecting the pause.UI- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).- Captain's Mode now has 5 bans once again.- Added countdown when unpausing the game.- The spectator graph events now get correctly cleared when rewinding in a demo.- The tooltip for Doom now correctly updates when Doombringer has a Scepter.- Inventory keys are now hidden while spectating.- The combat log now works while spectating and in replays.- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.VISUALS- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.- Updated Lifestealer's Open Wounds and Infest effects for clarity.- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).- Added Team Only Marker for Kunkka's Ship- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds- Perf and visual tweaks to Alchemist's Acid Spray- Made Pudge's hook conform to terrain for more accurate visual read- Tinker Rockets now visually show duds when no enemy units are available- Fixed buildings visually popping back to earlier state when being damaged repeatedly.- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously- Fixed Split Earth drawing in FoW in some situtaions (Roshan)AUDIO- Updated Rupture effect.- Announcer now says "Single Draft" when starting single draft mode.- First Blood lines now play mapwide.-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.BOTS- Bot difficulty now defaults to Normal.- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.- dota_bot_dump_state can now be run in non-cheat-enabled games.- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.- Added Passive bot difficulty level, in which they won't do anything but lane.- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).