Ascending to Godhood

Ascension

In the world of Dungeons and Dragons, anyone can become a god, with enough power. This guide will tell you how to ascend one of your beloved characters.

Becoming a God

Of course, ascending to godhood is not easy. First, your character must reach the 30th level. Leveling up beyond 20 is not done with EXP; rather, you must slay a creature (making it retreat or simply defeating it will not work; you must take its life) of a CR higher than your level. For example, to reach 21st level, your character must be 20th level and slay a creature of CR21. Given that CR 25-29 lacks any creatures, you have two possible fixes; one is simply use homebrewed monsters of a CR of 25-29. The other is to create a non-creature challenge that, if passed, will give the player a level-up. The other requirement (which can be fulfilled before or after the original) is that the player must achieve a group of at least 100 sentient creatures following them. It does not matter why the player is being worshipped; one could cast an illusion spell to look like one of the kuo-toa gods, for example. However, ruling purely with fear will not work; they must be following the player on their own volition, even if they don't know who they're actually following. After this, the DM can choose how the player ascends; they could ascend right then and there, or they might have to find a portal or artifact that allows them to ascend.

The Ascension

Once everything has been completed, the player can now ascend. Ascending has many possible outcomes; the player could be added to the DM's mythos as a lesser god, the player could remain on the Material Plane as a massively powerful being, or any other outcomes the DM can think of. A player that has ascended to godhood can travel between planes at will (of course, not counting areas such as the Nine Hells which are prevented to be teleported into, or anywhere that can not be teleported out of.), and gains any spells of the player's choice that fit the domain the god has been ascended into. Whether or not they "fit" is up to the DM. What Domain the god is associated with ("God of Death", "God of Dreams", "God of Flame", etc) is chosen by the player, but must stay in the realm of the player's alignment; a Lawful Good player's domain cannot be something like Chaos or Pain, unless the player can find a way to connect them. Whether or not this connection is allowed is, again, up to the DM.

DM Control No matter what, an ascended player can not defy the DM; upon ascension, the DM chooses how the ascension works in their mythos, but the player chooses what their new god does.

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Greater Godhood The only way to ascend from Lesser God to Greater God is to have a greater god ascend you, or to slay a god. Not just an aspect (such as is performed in several campaigns) but must kill the god's true form.