Rating +14 One Kick Monk Regular Hybrid BBCode Link Edit Delete

Skills Lashing Tail Kick Spinning Flame Kick Lashing Tail Kick Cost: 50 Spirit



Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. Spinning Flame Kick Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes.

Dashing Strike Radiance Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Radiance Gain 15% increased attack speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Fire.

Sweeping Wind Inner Storm Sweeping Wind Cost: 75 Spirit



Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Inner Storm As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.



Sweeping Wind's damage turns into Holy.

Blinding Flash Faith in the Light Blinding Flash Cooldown: 15 seconds



Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Faith in the Light You deal 29% increased damage for 3 seconds after using Blinding Flash.

Mantra of Retribution Transgression Mantra of Retribution Cost: 50 Spirit



Active: Increase the amount of damage dealt to 202% for 3 seconds.



Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.



Only one Mantra may be active at a time. Transgression Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.

Epiphany Insight Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Insight Increases the bonus Spirit regeneration from Epiphany to 45.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Relentless Assault Relentless Assault You deal 20% more damage to enemies that are Blind, Frozen or Stunned.

Seize the Initiative Seize the Initiative Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.



Kanai's Cube

Flying Dragon Legendary Daibo Primary Stats +495–787 Dexterity +3 Random Magic Properties Secondary Stats Chance to double your attack speed when attacking. One of 7 Magic Properties (varies) +(732–894)–(877–1111) Arcane Damage +(732–894)–(877–1111) Poison Damage +(732–894)–(877–1111) Lightning Damage +(732–894)–(877–1111) Holy Damage +(732–894)–(877–1111) Cold Damage +(732–894)–(877–1111) Fire Damage +(732–894)–(877–1111) Damage Flying Dragon

The Laws of Seph Legendary Spirit Stone Primary Stats +128–163 Dexterity +3 Random Magic Properties Secondary Stats Using Blinding Flash restores 125–165 Spirit. Empty Socket The Laws of Seph

Obsidian Ring of the Zodiac Legendary Ring Primary Stats Attack Speed Increased by 4.0–5.0 % Critical Hit Chance Increased by 4.5–6.0 % Reduces cooldown of all skills by 4.0–7.0 % . Reduces all resource costs by 5.0–7.0 % . +1 Random Magic Properties Secondary Stats Ignores Durability Loss Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack. Obsidian Ring of the Zodiac



Legacy of Nightmares with Rivera Dancers and Gyana Nu Kashu, with the rest essentially whatever you best fire ancient support items (cinder, magefirst, Sankis). I use Kyoshiro's Soul since I had already augmented it and too lazy to keep track of Inner Storm uptime. You can also use a Flying Dragon or Furnace and cube the other which works pretty well.

Going above ~GR60 solo would probably need to pick up some toughness (Lefe+CS, SoE, or Desert Shroud). I prefer just swapping Insight to Desert Shroud and spamming Blinding Flash more.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Critical Hit Chance Attack Speed Critical Hit Damage Cooldown Reduction Defense Life Armor Resist All Life Regeneration Utility Area Damage Resource Cost Reduction Life on Hit Gold Find