This is the first dungeon I create with a defined mechanic in mind. Feel free to adapt the dungeon to all your needs and preferences. Be sure to send me some feedback if you try it and let me know how it was!

I imagined the main room as a fine crafted stone temple, with many details in the pillars and the floor.

Dungeon Mechanics

This dungeon is based on the finding of two Magic Stones that work as keys once inserted in their socket. Once obtained both stones and placed in their socket in the main room the path to the final room will be revealed

Layout

This dungeon is divided in 3 parts accessible from the main room

Right: a maze containing the first Magic Stone

Left: two simple rooms, one containing the second Magic Stone

Top: a huge room accessible once cleared the left and right part

Right

Both paths lead to the same room containing two mechanism divided by a large and bottomless gap (or so it seems). The mechanisms have to be activated at the same time to reveal a path in the norther wall leading to the maze.

The statues inside the maze may help the players to avoid getting lost in the maze. There are many fake doors with a wall behind them.

Once the players reach the Magic Stone located in the southern part of the maze, they will place it in the socket to open a passage taking them back to the first room

Left

Once the first stone has been retrieved it can be placed in this room socket to activate the statue placed on the other end of the room. The statue will be ostile because it will try to protect the second magic stone placed in the room behind it.

The other room is just a room that was never finished and left incomplete.

Top & Center

After retrieving the second Magic Stone, each of the stones must be placed in the socket in the main room, activating both statues placed in the north side of the room that once defeated will go back to their places and reveal the passage to the final room.

The final room is a big open space with high ceiling containing the final challenge

Save