A bugfix versionreleased.For changelog readers:- fixed vehicle physics in water, fixed boat physics not reacting to waves- fixed water mesh animation, enhanced (less repetitive) ocean wave spectrum- wind direction applied to ocean waves- fixed screenshot path with relative data.cfg paths- fixed location save with relative paths- update not called on vehicle in case of script error- fixed cleanup of old vector data on server data change- fixed road modulation texture for gravel- fixed terrain projection mode with mixed datasets (earth + new biome)- planet variants can have selected datasets customized (except elevation which defines the planet)- support for multi-axis hid devices (3DConnexion Space Navigator ...)- fix for projection distortion of laser distance- fixed black rivers in geomap mode- bendable/snappable trees that heavy vehicles can overcome, physics only - not visual yet- added rupture, elasticity and trunk diameter params into tree cfg- fixed road slant in ui- fixed road markings (incomplete)- fixed previous terrain leveling being reset- fixed panning in ufo mode- fixed precomputed tile atmo (pale color terrain)- fix for trees sometimes sunken into ground outside of rivers/roads- less visible 3D grass transition, green boost for bland grass- lighter dirt color- detection of inverted axle bindpose in vehicles, support for wheel radius 0, fixed rigid body offset handling- terrain tile state consistency fixes, terrain loading, missing trees- fixed IR focus (msaa1 mode only)- extended alt+9 collision debug output, vehicle wheel rays info- fixed aircraft script reload and reset shortcuts- contact and rolling friction, bounce in physics test objects (defined in objdef)- added defaults for turret/mantlet- fixed hand brake defaults- fixed clearance on vehicles- vehicles can drive on other objects (previously just glided with collision boxes)- gl version checking for intel skylake, broadwell- fixed grass shaders on Nvidia 2xx series- a grass coloring experiment Scenery editor:- multiselect (shift + drag, only for objects not terrain levelings)- asset picker in asset list- location browser fixes- possibility to change selected asset for another one (dblclick in asset list or dblclick when using the asset picker)