6/11 patch

skills

all combat skill damage will be divided into "normal" "pvp" and "standardized"

"normal" will apply to npc/pve

"pvp" will apply to pvp

"standardized" will apply to arena and battleground

VT/ET badges do reduced damage to players

dungeons

there will be a total of 3 difficulties for the dungeons:

hard mode / normal mode / beginner mode

boss hp and damage will be adjusted per mode

instant death mechanics will be changed:

hm = die

nm = take set amount of unresistable damage

bm = take set amount of unresistable damage

the difficulties will apply per the below list:

Hangar #0 - hm/nm/bm

Lightningcaller's Valley - hm/nm/bm

Warped Citadel - hm/nm/bm

BC - hm/nm/bm

DST - hm/nm/bm

TSM

thru - nm/bm

SSM

EL

thru - bm

yes

some nerfs that don't apply to NA/EU

BG:

Nova core - players must now operate a lever at the start of the game to drop the starcore thing.

Ancient Legendary Weapons

- Thornbreaker weapons can be upgraded to "Ancient Legendary" tier

-- "Heavently Ascension Stone" and "Heavenly Unsealing Stone" are needed to evolve the weapons

--- "Heavenly Ascension Stone" can be transmuted from "Heavenly Unsealing Stone"

--- "Heavenly Unsealing Stone" has a chance of dropping from Challenge mode LightningCaller's Valley, and can also be obtained from battleground ranking rewards

"Ancient Legendary" weapons can still be upgraded to the next stage (Thornbreaker 4 > 5), and the cost to upgrade will remain the same as the normal "Legendary" counterpart

There is a chance that the stats may drop when upgrading (?)

The stats are as below:

+1 - 20 Boss AP

+2 - 23 BAP

+3 - 27 BAP

+4 - 33 BAP

+5 - 39 BAP

+6 - 46 BAP

+7 - 55 BAP

+8 - 66 BAP

+9 - 79 BAP

+10 - 95 BAP

+11 - 115 BAP, 1.50% CDMG

+12 - 138 BAP, 1.80% CDMG

+13 - 166 BAP, 2.20% CDMG

+14 - 200 BAP, 2.70% CDMG

+15 - 241 BAP, 3.30% CDMG

+16 - 291 BAP, 3.90% CDMG

+17 - 349 BAP, 4.70% CDMG

+18 - 420 BAP, 5.70% CDMG

+19 - 505 BAP, 6.90% CDMG

+20 - 606 BAP, 8.20% CDMG

New tier of sealing charms added for "Ancient Legendary" (meh doesn't apply to NA/EU)

"Heavenly Unsealing Stone" x5 + PSTS + 30g = chance to craft "Heavenly Ascension Stone". PSTS is not used up, other mats are used up. (:cowboy:)

Ancient Legendary Soul

- Highest tier (the one after brightspark/brightwill or w/e na/eu names are) can be upgraded into "Ancient Legendary" tier

+1 - 20 BAP

+2 - 24 BAP

+3 - 28 BAP

+4 - 34 BAP

+5 - 40 BAP

+6 - 47 BAP

+7 - 57 BAP

+8 - 68 BAP

+9 - 82 BAP

+10 - 98 BAP

+11 - 118 BAP, 1.20% CDMG

+12 - 142 BAP, 1.50% CDMG

+13 - 171 BAP, 1.80% CDMG

+14 - 206 BAP, 2.10% CDMG

+15 - 248 BAP, 2.60% CDMG

+16 - 299 BAP, 3.10% CDMG, 3.10% MYSTIC

+17 - 369 BAP, 3.80% CDMG, 3.80% MYSTIC

+18 - 432 BAP, 4.50% CDMG, 4.50% MYSTIC

+19 - 519 BAP, 5.50% CDMG, 5.50% MYSTIC

+20 - 623 BAP, 6.50% CDMG, 6.50% MYSTIC

New legendary items

GLOVE/RING

Obtainable from Hangar #0

Glove

1029 CDMG, 21 AP, 27 ADD DMG, 867 ACC, 45 BOSS AP

Chance to apply 800% AP as additional damage

Chance to proc effect for 9 seconds

During effect, +1200 CDMG, 800 MYSTIC

Ring

1029 EVADE, 46 AP, 17 ADD DMG, 20 BOSS AP, 1264 CDMG

On successful hit, recover 20% focus per second for 3 seconds

Chance to apply 600% of AP as additional damage

Chance to proc effect for 12 seconds

During effect, +10% C RATE, 1100 CDMG

During effect, +55 BAP, 900 ADD DMG

Unity level expanded to 150 cap

7th column opens up at 105/120/135

"Daily Check" now has "New" and "Returner's" modes

New account = 30 days of "New" daily check/rewards

After going inactive for 30 days, "Returner" mode applies

Psyche Changes

HARD MODE:

Legendary DST - 122-612 C RATE, 80-408 CDMG - GLOVE, NECK

Legendary BC - 122-612 C RATE, 80-408 CDMG - BELT

Legendary TC - 4-16 AP, 102-516 CDMG - BRACELET

Legendary LCV - 4-16 AP, 102-516 CDMG - RING

Heroic HANGAR - 2-8 AP, 51-258 CDMG - GLOVE, NECK (drops from NM)

Legendary HANGAR - 4-16 AP, 102-516 CDMG - GLOVE, NECK (drops from HM)

Other "Heroic" tier Psyches now drop from their respective Normal Mode dungeons

VT and TT soulshields no longer require an achievement to buy them.

Some changes to Legendaries from NPC (shouldn't apply to NA/EU. KR uses scales + gold + achievement, NA/EU use cores + achievement)

Pet gems have been added to the CS merchant (Heptagonals)

DGS have been added to the Transmute window

3 STS + 10 MSC + 10 ELYC + 200g = 1 DGS

(SCIONS KEEP/IF will no longer drop DGS)

Non-stage versions of EL RING and KING GLOVES have been added (stats are == to current stage 5)

Imperial Ring and Glove no longer require a Red Crux for breakthrough

The upgrade costs have been adjusted

VT items have been added to the Moon Refuge vendor (neck, badge)

"New Leaf" system has been changed

SSM-TSM will now reward one "XX BOSS' SOUL FRAGMENT" on completion of the dungeon

Soul fragments can be exchanged for that dungeon/boss' respective legendary item, or for scales/jewels.

Daily Challenge has been revamped to give additional rewards for completing 3/5/7 daily challenge quests

Weekly Challenge has been revamped to give additional rewards for completing 4/5/6 weekly challenge quests

Attraction quest rewards have been changed

(Only notable change I think is the addition of "Heroic Dungeon Secret Cache" to BC/LCV/TC hard mode dungeons)

New weekly challenge quests of "Complete BC/TC/LCV 5x" and "Complete HANGAR 10x".

New AP achievement still not yet available -- "LCV x50 + HANGAR x50 + NEXT DUNGEON x50"

New achievements were added that reward Skill Points (books are available from the new CS/HM currency)

Note that a lot of the new changes can be KR SPECIFIC! Not all of it will get ported to NA/EU.