Napstablook from UnderTale

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Friday’s model is still Mettaton (default)

Space image I used is part of the “Hubble Ultra Deep Field” [link]

Not asking everyone to like or agree with my choices but I will explain them to for those that are curious:

It was never my goal or intent to have a directly accurate 2D-to-3D interpretation of the characters.



accurate 2D-to-3D interpretation of the characters. I took inspiration for texture rendering from games like Metal Gear Solid (PSone), Final Fantasy 9 , and the original Resident Evil (PSone).

, and the original These models are intentionally slightly less goofy and stylized, and a bit more proportional and detailed than the character sprites in Undertale proper.

than the character sprites in Undertale proper. I do tweak the models here and there when/if needed to closer get to the intended look I’m aiming for.

I know what the characters/sprites look like; if you see something apparently different in my models (like eyes), I know about it, and its intentional.

PSone ? N64? DS? Dreamcast? Console accurate specifics/limitations are mostly trivial in the end (Undertale 3D not real ), but “ 90′s 3D gaming” is the intended aesthetic . Obviously, PSone had ALL the good console J/RPGs at the time, so take from what what you will :P

? N64? DS? Dreamcast? Console accurate specifics/limitations are mostly trivial in the end (Undertale 3D not ), but “ . Obviously, PSone had ALL the good console J/RPGs at the time, so take from what what you will :P Yes, will give models away when done in .fbx and .mb file types.

Remember I do this just for fun/hobby; Thanks for reading!

-Mark

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