Star Wars: The Old Republic continues to hold my interest, and I'm proud to announce that my first character is now up to level 20. Just when walking everywhere began to feel intolerable—even with the liberal use of the public transit on the various planets I visited—I gained the ability to sprint. I'm starting to gain some pretty spiffy gear, and as I arrange my skills in something approaching a logical order, I've begun to get a feel for what it means to be the damage dealer in parties.

I've given up on the idea of playing the game as a single-player experience, although the majority of my time is spent playing by myself. I've grown comfortable with leading groups into the heroic areas of each planet, and I've run the two available flashpoints—The Old Republic's instanced dungeons—more than once. It was during the second flashpoint when I began to realize just how little I understood about the world of MMORPGs, and I began to test the patience of the community at large.

Lessons in World of Warcraft

The community of players on my server has been helpful thus far, with friendly people sharing tips, encouraging each other, and generally being the type of people you wish would play more online games. The problem is that many of us playing The Old Republic are playing this sort of game for the first time.

"I'm sorry," one player mourned as a basic concept was explained to him during a long battle. "I didn't know what a tank was supposed to do!" A tank gets up in the enemy's face and attacks them while soaking up as much damage as possible. They don't have to be fast, and they don't have to be smart, but they do need to be able to draw the enemy's attack, and survive being hit for as long as possible. The tank's job is to get hit over and over, and to make sure the other members of the party don't get hit.

My character is a Sith Marauder—a class that dual wields light sabers—and, as I understood it, my job would be to lay down as much damage as possible, and quickly. "You'll be on DPS," I was told, an acronym for "damage per second." It's a broader term to describe the work I would be doing: hurting my targets as quickly as possible while the tank kept the heat off my back.

The healer's job is right there in the job description, and it's the simplest to understand. The healer is there to keep everyone alive.

I was one of four players during my second attempt to finish the flashpoint, and the leader was a full ten levels above the rest of us. He was also a veteran of World of Warcraft, and patiently explained how best to use our powers and work together. "Next time, try not to stand in the glowy bit around the bad guy, that's sapping your health," he said at one point. The enemies we were fighting had what seemed like infinite health, and it became a challenge for any of us to survive. It didn't help things when our tank was blown back by a powerful attack and fell to its death into a chasm.

"I know you guys are new," our leader typed, with infinite patience. "But this is very basic stuff. You will be knocked back. Do not tank near a ledge." I learned that my ability to deal damage quickly meant that my role was often patrolling the boss battle to kill all the minions that were summoned by one of the game's large beasts. That way, large groups of enemies couldn't gang up on the tank, who could continue to draw the enemy's attacks, and the healer could keep everyone alive.

This I could do easily. I ran around, continued to balance powerful attacks while building my rage meter, and took out the small groups of lower-level enemies that would attack while the rest of the group took on the main boss. Suddenly everything lined up, we began to understand the tactics, and the health of the boss began slowly to dwindle. I felt a rush of excitement as I watched the members of my team work together to fight our way past an enemy that would have been beyond even three of us.

This was the first time in the game I had been told there is a right and wrong way to play, but I can't argue with the results. You need to work with your team to defeat these opponents, and the game is upfront about the need to have a larger party to have any chance of success. Not only that, but if you don't watch out and pay attention to the group strategy, you're going to ruin the flow of battle—a situation you had under control can quickly spiral into chaos. It's fascinating to watch someone forget their role or, in my case, improperly understand their role. You can cause everyone's demise, either directly or indirectly, by not understand how to attack, when to attack them, and why you're doing things a certain way. It can be a tense, nerve-rattling situation.

I died during one climactic battle, and then re-entered the fight. What I didn't understand was that my actions led to the boss's health being reset. This, in turn, led to groans from the people who already had ten minutes sunk into this one fight, but I salved the wound by promising not to try for any of the loot. This seemed to put a little extra "oomph" into the attacks of my buddies as they realized their chances for some high-quality equipment just went up 25 percent.

You don't have to worry about this

Veterans of other MMOs may be annoyed by the lack of experience found in some groups, especially in the early days of The Old Republic. But we're all trying to learn, and the patience exhibited by the old and jaded is commendable. And if you think all this sounds silly and don't want to mess with it, you don't have to. You can continue to play the quests that make up your character's storyline and even tackle the smaller heroic sections without worrying about this sort of thing. If you're an old hat to MMOs, though, then it may sound as if I'm using training wheels.

It's worth sharing my experience with people who may be intimidated by trying a new experience, however. All the lingo and strategy can be learned, and most players are respectful when asked basic questions in a direct and friendly way. Maybe I've been lucky, but if you try your best and show you're willing to learn and improve, even starter characters are welcome in groups of veteran players.

My descent into the dark side of online gaming continues, and I can't see what is waiting for me on the quest to level 30. Just in case you feel like you're stumbling along, here are some good resources:

This guide will cover the basics of instances and grouping and, although it's specific to World of Warcraft, most of the information is still relevant to the Old Republic

If you're creating a new character and are interested in what your role would be in instances or while playing with a serious group, this is a great place to learn about each class, and what they do well.

Above all, remember to have fun and be nice to everyone you meet. If you don't like these instances and the more serious combat, just go back to the main quest; there is plenty of meat in the content that can be safely played by yourself to justify the purchase. We'll talk again in ten levels or so.