To celebrate the upcoming Halo: The Master Chief Collection , IGN's Halo super fans Ryan McCaffrey and Brian Albert have taken on the task of ranking every Halo map -- yes, all 110 of them.

Every day this week, we're updating this list and adding Today we finally reached the end. Check out our Top 10 Halo maps ever made

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#110 - District

#109 - Chiron TL-34

#108 - Condemned

#107 - Zealot

#106 - Highlands

#105 - Impact

#104 - Monolith

#103 - Perdition

#102 - Outcast

#101 - Rat Race

#100 - Damnation

#99 - Shatter

#98 - Breakpoint

#97 - Anchor 9

#96 - Tempest

#95 - Pitfall

#94 - Vertigo

#93 - Landfall

#92 - Daybreak

For some levels, we were able to speak with members of the original development teams and hear their thoughts on which maps worked, which didn't, and which deserve another shot. Some quotes are from Max Hoberman, founder of Certain Affinity and designer on Halo 2 multiplayer, and Kynan Pearson, creative director at Bluepoint games and former level designer at 343 Industries on Halo 4."The alleys of Old Mombasa were never kind to the unwary. On Covenant-controlled Earth, ramshackle homes prove ideal for ambush." -In-game map descriptionFirst seen in Halo 2 Vista."Just silliness. A failed experiment." -Max HobermanFirst seen in Halo: Combat Evolved."The final moments aboard Orbital Gamma Station, a human communications space station." -In-game map description.First seen in Halo: Reach (Defiant Map Pack)."Covenant vessels like the Ardent Prayer are a prelude to the devastation the full fleet can visit upon a planet." -In-game map descriptionFirst seen in Halo: Reach.Highlands is set in a UNSC SPARTAN-II training area in the mountains of Reach, a human planet destroyed shortly before the events of Halo: Combat Evolved. If you look up at the sky, you can see Covenant warships glassing the planet.First seen in Halo: Reach (Defiant Map Pack)."For the launch Forge maps that went in, I think that’s my personal favorite of the bunch. It’s not because, again, it's using Forge pieces, not as crafted in terms of having hugely identifiable landmarks in each of the areas. That being said, it’s kind of in the vein of stuff like Warlock. It’s got that whole fully symmetrical outer area and then the center structure that you move around and fight in. It's got that Wizard/Warlock feel but it is its own unique map." -Kynan PearsonFirst seen in Halo 4."It’s an arena-based smaller 4v4 map. I actually really like Monolith. I think Monolith is a lot of fun. It reminds me a little bit of some of my favorite Halo 2 and Halo 3 arena maps. It’s got some interesting dynamics and routes in it like the crouching under the side barriers leading into the pyramid into the center. I think it's a solid map. I think it's good. I think the Majestic Map Pack rounded out Halo 4 a lot more, adding more of the 4v4 stuff in, a little bit more of the competitive maps that you can take a little more seriously for very even kind of gameplay." -Kynan PearsonFirst seen in Halo 4 (Majestic Map Pack)."Perdition is funny. I do like Perdition a lot. I think there’s some cool components with it. All of the areas feel distinct. It also is funny because it reminds me of a Halo 2 campaign area. It’s just got a nice feel. We had a lot of fun experiences. It’s funny playing binary slayer on that map. It’s really good. With some of the crazier modes, it's got a lot of space to move around and a lot of interesting areas." -Kynan PearsonFirst seen in Halo 4 (Castle Map Pack)."Outcast is, as far as skill, it's one of those that is not new player friendly. You can get turned around, you can get lost because of the rock geo-formations. That said, there’s a lot of interesting collisions that you have between the vehicles. Because it's a web network of things, you get that run and gun, and you can hide on foot and kind of sneak up on people a little more." -Kynan PearsonFirst seen in Halo 4 (Castle Map Pack)."Rat Race was an overly simplistic map in my mind but I have some incredibly fond memories of it at the same time. You know, I think that one is sort of ripe for reimagining and ripe for a new version of it someday because it had its strong points. It had some really memorable moments with the long ramps and the corners and that interior. So yeah, it’s got potential." -Max HobermanFirst seen in Halo: Combat Evolved."Damnation, sorry I had to, whenever I hear the word damnation I can’t get Dave Dunn, who is one of our environment leads over there, out of my head, because I think he made that map for Halo 1. He’d always come by my desk saying, 'Damnation!' So as soon as I hear it, it goes through my head. Damnation, we remade that one at Certain Affinity, so I kind of got a lot closer to it. I kind of had the same reaction back in the day which was fun map, a lot of interesting stuff going on but I just, just too confusing in places. Too easy to get turned around and too hard to navigate. You’ll notice a theme here." -Max HobermanFirst seen in Halo: Combat Evolved."Shatter is definitely interesting in its dark and foreboding which makes it harder to see your targets. You’ve got the mantis battles and the rocket hog. They’re are elements of Shatter that I like but I don’t think its going to be ranked in the upper echelon of Halo 4." -Kynan PearsonFirst seen in Halo 4 (Majestic Map Pack)."ONI officials believe the data buried within this artifact is key to our survival." -In-game map descriptionFirst seen in Halo: Reach (Noble Map Pack)."Orbital dockyards provide rapid refueling and repairs for a variety of UNSC vessels." -In-game map descriptionFirst seen in Halo: Reach (Noble Map Pack)."Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned." -In-game map descriptionFirst seen in Halo: Reach (Noble Map Pack)."We actually did a lot of testing on the Pit and Pitfall. It's one of those maps I feel is definitely a classic. It's an awesome map. I feel like the Pit is stronger in Halo 3 than Pitfall is in Halo 4. That might be nostalgia speaking but it could just be it was built with that sandbox in question. Adjustments were made so that it played really great in the Halo 4 sandbox. I think Pitfall is a very strong map and its awesome." -Kynan PearsonFirst seen in Halo 4 (Bullseye Map Pack)."Vertigo was the mashup of components from a lot of different maps. It's got interesting flow because it has so many different little sequences and segments. It has a lot of verticality and very tight space. It feels like it kind of got a bunch of different things from a lot of different maps that shipped with Halo 4. It gives you a bunch of variety." -Kynan PearsonFirst seen in Halo 4 (Bullseye Map Pack)."This is the one that has the covenant attacking the city outside the ocean on one side. I actually enjoy Landfall a lot. It’s got a lot of different control locations. There’s a lot of verticality even though its basically two layers -- your interior building and your exterior. I’ve had a lot of fun on that map and I think it's good. It's not accessible for new players. You can get kind of lost, turned around. People can control the garage and a bunch of the different areas with the right teamwork." -Kynan PearsonFirst seen in Halo 4 (Majestic Map Pack).

"Daybreak is an interesting map. Before it shipped, it was smaller in scale and it eventually got turned into a larger scale map. I actually do like Daybreak a lot. I think its cool. You have the big center ridge that’s like Beaver Creek. It's like if you took Beaver Creek and made it a much larger scale map. There’s some elements that are familiar in that regard. Because its asymmetrical you can get a little bit of unevenness depending which team you are how you’re controlling the bases and how you get into them. I think it's a good map." -Kynan Pearson

#91 - Gemini

#90 - Sandbox

#89 - Cold Storage

#88 - Tombstone

#87 - Boarding Action

#86 - Skyline

First seen in Halo 4 (Castle Map Pack)."Gemini was another popular Marathon map that we decided to port. What was the name? I don't remember the name of it, but no, it didn’t work at all. It was terrible. It did not work." -Max HobermanFirst seen in Halo 2 (Maptacular Pack)."This endless wasteland still holds many secrets. Some of them are held more deeply than others." -In-game map descriptionFirst seen in Halo 3 (Mythic Map Pack)."Deep in the bowels of Installation 05 things have gotten a little out of hand. I hope you packed extra underwear." -In-game map descriptionFirst seen in Halo 3."I think we did as good a job as anybody could have done on Tombstone to make it look better and stay true to the original. Without the pistol on there it’s just not the same." -Max HobermanFirst seen in Halo 2 (Blastacular Pack)."A map that I love to hate. It's confusing. That was one of Peter Marx’s maps, which, he was working for me at the time. He made Hang ‘Em High which was fantastic. I think he’s the one who made Boarding Action, but not so successful. Very confusing." -Max HobermanFirst seen in Halo: Combat Evolved."Skyline is my favorite out of the Majestic map pack. I think its really strong for competitive types because its small-scale. Its like you’re in action fairly quickly. You can play it with lower player counts and still find each other and have a lot of fun. I really like Skyline. I think that its probably my second favorite out of Halo 4 for the 44 maps." -Kynan PearsonFirst seen in Halo 4 (Majestic Map Pack).