Get Emojimon!

You can download Emojimon here:

ios: https://itunes.apple.com/us/app/emojimon/id1010959753?ls=1&mt=8

android: https://play.google.com/store/apps/details?id=com.ionicframework.emojimon715922

web: https://adgad.github.io/emojimon

source code: https://github.com/adgad/emojimon

Conception

Emojimon was the love child of a dozen ideas, not all of which were mine.

The original conception was far closer to the world of Pokémon than it is now. The premise was around “catching” emoji, and you could catch emoji by recieving a message with an emoji in it.

Unfortunately it never got beyond a barely functional prototype. The idea proved to be a little confusing, and the passive nature meant that there was little incentive to actually use/download the app in the first place. Also, the implementation was very specific to Android, using the NotificationListenerService API (which itself only works on fairly new versions only) and wistfully hoped that apps reliably sent full message bodies as part of the notification content.

That was around 8 months ago. In it’s current form, Emojimon was the result of my weekend of misery, where I opted to rebuff the allure of bingo and rooftop gardens to sit around and do nothing. Nothing turned out be quite the understatement, as a brief conversation about emoji watch faces transmogrified to a marathon coding session.

The idea was intended to be a lot easier to comprehend, and aimed for the rather saturated casual gamer market.

The gameplay is as follows: tap the bad emoji to keep them away; score points for all the happy emoji that fall to the bottom; along the way encounter powerup emojis to help/hinder your cause.