[GAMEPLAY]

– Added positional audio support for players using Mumble voice chat.

– Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.

– Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting” the hitbox.

– Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).

– Terminated birthday party.

– Increased Zeus price to 400.

[MISC]

– Fixed a regression with fov_cs_debug convar.

[MAPS]

– Mirage

— Removed various unintended boost-spots

— Moved some flowers at top of mid

– Overpass

— Updated based on feedback and observations from ESL One Cologne

— Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water

— Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.

— Removed boost on green wall in playground

— Removed position on toilet mid entrance which could be used to get an angle on toilet entrance

— Fixed some spots where C4 could get stuck

— Removed grass on low cover near Bombsite A which obstructed peeking

— Changed some textures and lighting to improve visibility and reduce environment noise

— Moved lightpost at entrance to Bombsite A to remove gap

— Closed off hut at Bombsite A

— Railing outside of squeaky door no longer blocks bullets or grenades

– Rush

— Various balance tweaks, optimizations and bug fixes

– Insertion

— Added unique sounds for each spawn