+ CLASSIC DOOM / DOOM II GAME MAPS +

Below are links to level images from PC classic Doom/Doom II games. (Note that the map images here also apply to accurate ports of the PC games, such as those available for various Xbox consoles, PS3, PS4, and Nintendo Switch.) Click to skip down to: Doom and Ultimate Doom Doom II: Hell on Earth Master Levels for Doom II Doom II: No Rest for the Living Final Doom: TNT/Evilution Final Doom: The Plutonia Experiment Most map images show highlighted features, areas or items. If your Web browser is configured to display animated GIFs, these map highlights will flash. FPV/Start screen: A sample first-person view ("FPV") image, similar to what the player would see at the beginning of the level during a single-player game at Ultra-Violence Skill. Map: Basic level map, similar to what would appear on the game's Automap screen if the map was completely revealed from the outset, and scaled to minimum size. Note that some levels may include areas that are not intended to be accessed by a player during normal gameplay. (Such areas are often used to store enemies which teleport out to other parts of the level at some point during the game.) Keys: All keys on a given map are pinpointed by color-coded crosshairs. These maps are rendered in greenscale to allow the red and yellow key markers to stand out. Note that on certain maps the blue key's location will depend on the player's chosen Skill level, 1 through 5. Blue-key markers on these maps appear at all possible locations, and are accompanied by numerals in white to indicate the corresponding Skill level(s). Teleports: Teleporter destinations or links are indicated by lines of travel. Solid green lines indicate 2-way travel between 2 points, dotted green lines indicate 1-way travel; Dotted blue lines indicate special, uncommon teleporters that transmit once to a destination and then permanently deactivate. A white X marks the reception point of a 1-way teleporter. Note that some teleporters affect only monsters, or are otherwise unusable or unreachable by a player during a typical single-player game. Destinations of these teleporters are not indicated. Exit: Locations of exits or goals in single-player games are indicated by green circles. (Any additional Deathmatch-only exits are not highlighted.) Note that some levels have no exit switches or portals, and will only end once certain conditions are met, or specific goals are achieved. Also, some levels have multiple exits leading to different destinations. (For lists of maps and map interconnections in all classic Doom games, see the DoomExit document.) Secrets: All "official" (score-affecting) secret areas are highlighted in blue or green. Blue indicates normal/common secret areas; Green is used in a few rare instances where separate locations are linked together virtually to form a single Secret. (For additional information on the secret areas in all classic Doom games, see the MaxSec document.) Zoom function: Some map images can be zoomed in to show more detail. These are generally accompanied by a "click to zoom" text blurb and/or pop-up label. Top / Doom/UDoom / Doom II / Master Levels / NRFTL / TNT / Plutonia / Home