It’s been almost another year since my last Tumblr update, time sure flies doesn’t it? I thought I’d be able to fully focus on adding content to my hobby dungeon crawler game this year, but boy, how absolutely wrong was I!

Getting hit by design indecisiveness at this point of development sure didn’t help. Luckily I have a much clearer direction now and hopefully things work out for the better.

Stuff I did this year:

new hot springs map theme



trap support



ice element (freezing and sliding)

knock back chaining

new inventory (you can carry more junks now!)



text delay support for dialog box

complete rework of map branching system



a couple of new mobs



mob aura and leveling system

added proper sound effects

bug fixes and more!

I couldn’t help but wonder if it’s really okay to spend so much time on this single project when I could’ve done a hundred of other different things over these years. Who knows…



Till next time!

PS: I finally have a proper portfolio site too. (Please hire me for pixel art jobs so I can indulge in my gamedev hobby)