Bug Fixes:

- Fixed: Problems when switching playfields (SP / MP)

- Fixed: Turrets do not fire at own base anymore (no more auto destruction)

- Fixed: Stamina reduction when pressing SHIFT key while standing still

- Fixed: Projectiles following vessel movement after being released

- Fixed: Shooting CV weapons in FPV sometimes lead to explosion directly on vessel

- Fixed: Switching a CV to Faction does not undock foreign Private/Public vessels

- Fixed: Map objects of renamed POIs (with player core) now show the new name

- Fixed: Pressing Start button in New Game menu multiple times no longer possible (before it caused a crash)

- Fixed: Coffee and adrenaline shots do not work as expected sometimes

- Fixed: Large medikit and other consumables do not add the whole range points

- Fixed: Using 2 large medikits in a row does not add up the effect

- Fixed problem that after the last player of a faction left, this faction was not deleted

- Fixed: Blueprint exploiting no longer possible via MP re-login after production time is over

- Fixed: Some turrets don’t hit correctly and aim too low

- Fixed: Outside lights leading to a "flickering cockpit"

- Fixed problem that spotlight did shine into cockpit if placed behind cockpit

- Fixed Nullref when cancelling connection to Server

- Fixed: Some devices missing bottom texture if build in a certain way

- Fixed: Logging out in an underground base leads to respawn on top of the hill

- Fixed: Savegame renaming now checks if a game with the new name already exists

- Fixed: Decayed food in a Food Processor is recognized as template input material

- Fixed: Worklight 1 & 2 can be picked up infinitely

- Fixed: Mirror mode uses 2 items if block is placed in-line with mirror

- Fixed: Backpack bugged in Vessel leads to nearly making it immobile & flickering

- Fixed change tool handling -> window transparency change was not smooth

- Fixed: Player model flying outside of vessel / misaligned

- Fixed: Reset chat timeout when using chat scrollbar

- Fixed: Sides of some blocks are not displaying when placed in a special way

- Fixed: Saving a Blueprint while HUD display is off creates correct thumbnail (without visible HUD elements)

- Fixed Exploit: Backpack not empty when re-login (backpack from dead player is now also accessible from other factions)

- Fixed: Blueprint factory sometimes showed "Start Production" while a production is running

- Fixed sporadic NRef when resuming a game

- Fixed: Multi-doubling items with line-tool in Survival

- Fixed: Blueprints with a mismatch in directory and filename are now ignored (avoids exception)

- Fixed collider problem with shape "cylinder"

- Fixed: Activate checkbox in control panel on groups showed even if none of the group could be activated.

- Fixed: The state of the activate checkbox was sometimes wrong

- Fixed: Item descriptions are cut off (except partially on left screen edge)

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