Developed by Shenandoah Studio and Published by Slitherine

Boggit, 7 November 2015

“To the German Commander.

NUTS!

The American Commander”

The response of General Anthony McAuliffe (acting commander of 101st Airborne Division) to General Heinrich Freiherr von Lüttwitz (commander of XLVII Panzer Corps), on being surrounded at Bastogne by far stronger German forces.

The Battle of the Bulge (hereinafter referred to as Bulge) is a popular setting for world war 2 games, and represents Germany’s last hope to forestall the Allies in the vain hope of bringing them to the negotiating table. Bulge is a divisional level game representing the German offensive in the Ardennes in late 1944/early 1945. The game itself is a port from an iOS game to the PC and Mac, and this short screenshot article is to give you a taste of what is being offered.

The game interface is very slick, and I encountered no problems with it whatsoever. There are several layers of help running from a “Basics”, to “Tutorial”, and “Help”, which a much more comprehensive guide to the game. I recommend that any new player take a few minutes to acquaint themselves with the game using these tools, as it doesn’t take long, and saves trying to figure out what is happening in the first few turns.

Activation is everything in the game. Usually a player can activate one area a turn, which means you can move your units in that area and fight. You press the “Commit” button when you are done with you orders, and your movement is then confirmed and any combat takes place.

Taking casualties is something you have to keep an eye on – as the German I was getting no replacements, so it’s important to choose your battles carefully.

All in all it’s quite a fun game, even if my advance that came so close to victory failed due to fuel shortages. Fortunately, it’s a random occurrence so although I ended up frustratingly with a historical result, you are not guaranteed a losing game for lack of fuel.

The Grumpy Grog says “I felt such a fool for lack of fuel!”

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