Well I would assume that by going with rF2 engine, it is not necessary to use every part of it, such as the UI or other features that are already at same or better level in AMS. I think frankly the only things that are obviously better in rF2 engine are DX11 and VR, but those are big things that are almost a must in 2018, and AMS doesn't have them. rF2 (graphics) engine could tick these boxes and probably be implemented in relatively short time as all shaders etc. are shared. By not going rF2 engine, I think the wait for the next title will be much longer.

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