Hideo Kojima Tweets Another Logo Design, 'MGS: The Legacy Collection'?

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Friday 19th April 2013 @ 13:30 PM GMT Section : Kojima Productions Section : Sources : Sources : @Hideo_Kojima_EN

Yesterday, Hideo Kojima tweeted a picture of a mysterious new logo design on his Twitter, with the text, “Checking”, that contained images of every iteration of Snake, from the first Metal Gear Solid, right through to Metal Gear Solid: Peace Walker, including his younger self from the PSOne original, and now Hideo Kojima has revealed another logo design that he is "Checking", and features silhouettes of five iterations of Snake from MGS1 to MGS: Peace Walker. Yet again, Hideo Kojima didn't provide anymore information what either of these designs are for, but it could have something to do with the "Metal Gear Solid: The Legacy Collection" that appeared on a Korean Rating Board. Maybe the logo is just for a new merchandise item. It could be for something entirely different, like a design for a t-shirt or a poster, for example. In any case, it looks interesting, so all we can do for now is guess. If Metal Gear Solid: The Legacy Collection for PlayStation 3 turns out to be true, then we'd expect it to include the HD Editions of MGS2, MGS3 and MGS: Peace Walker, the 25th Anniversary Edition of MGS4, that featured Trophy Support, and a redeemable code for gamers to download MGS1 to the PS3 from the PSN. Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.

'Kojima Productions' Hires Ex-2K Czech Designer for 'MGSV'

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Friday 19th April 2013 @ 09:10 AM GMT Section : Kojima Productions Section : Sources : Sources : VG247

Word has come through the grapevine saying that Jordan Amaro, formerly of the IGDA, 2K Czech and Crytek UK, has joined Kojima Productions as a designer on Metal Gear Solid V: The Phantom Pain. Jordan Amaro has credits as a level mission designer on an unannounced 2K Czech game – presumably Mafia 3 – and as a designer on Homefront 2. He joined Kojima productions in March 2013, and right now, it's not entirely clear how senior his role is on the game. Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.

'Kojima Productions' Receives Replica HF Blades

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Thursday 18th April 2013 @ 13:30 PM GMT Section : Kojima Productions Section : Sources : Sources : @Hideo_Kojima_EN

Hideo Kojima has taken to Twitter again today to post a new photo of the Raiden HF Blade Replicas, that have been made for Kojima Productions and Platinum Games. Check it out above. “The fake Katanas created by MEGA64. This was given from KDE-US staff to us for celebration of RISING accomplishment. Shipped from US a while ago and finally got thru custom. One for us and one for Platinum.”

Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.

'Metal Gear Solid: The Legacy Collection' Appears on Korean Ratings Board

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Thursday 18th April 2013 @ 13:20 PM GMT Section : Kojima Productions Section : Sources : @Hideo_Kojima_EN Sources : Korean Ratings Board

A listing for Metal Gear Solid: The Legacy Collection for PlayStation 3 has appeared on the Korean Rating Board's website, and on top of that Hideo Kojima has tweeted a piece of artwork with the text, “Checking”, which could be the box art for this new collection, as the artwork contains all of the iterations of Snake, from the first Metal Gear Solid, right through to Metal Gear Solid: Peace Walker, including his younger self from the PSOne original. What this is exactly remains unclear, since Kojima didn't provide anymore information. This artwork could have something to do with that, but it's all speculation. Maybe the logo is just for a new merchandise item. It could be a design for a t-shirt or a poster, for example. In any case, it looks interesting. If Metal Gear Solid: The Legacy Collection for PlayStation 3 turns out to be true, then we'd expect it to include the HD Editions of MGS2, MGS3 and MGS: Peace Walker, the 25th Anniversary Edition of MGS4, that featured Trophy Support, and a redeemable code for gamers to download MGS1 to the PS3 from the PSN. Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.

Hideo Kojima Talks About New Ways to Create 'MGSV' Using Motion Capture

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Wednesday 17th April 2013 @ 13:00 PM GMT Section : Metal Gear Solid 5 Section : Sources : @Hideo_Kojima_EN Sources : @Kojima_Hideo

Hideo Kojima took to both his English and Japanese Twitter accounts again today, and he talked a bit about what's changed with the development of Metal Gear Solid V: The Phantom Pain, including the process of recording, which has also changed, because with today's technology, development of gamers is more desirable when the voices, faces, facial expressions and movement of a single character are all done by the same person. “In fact, the initial plan of “5″ was to do performance capture which takes voice, facial expression and action all at once. But if you do this, I have to stay in Hollywood for some amount of period of time, which I couldn't do, so as compromise, we take action in Japan and voice and facial in Hollywood.” “We created “FOX Engine”, changed our way of development based on the era and technology. Of course, as shooting style of voice, facial, action, and 3D capture changes we have to change the actors. Preferably it should be a one person who covers voice, face, body, everything as it becomes “acting”.” “There's only a few that we used one person covering everything (voice, face, body expression) this time but it will become a mainstream in future.” When Hideo Kojima was talking about Hollywood, he could possibly be referring to the new studio, Kojima Productions Los Angeles. Plus, all of this talk about making sure that the voices, faces, facial expressions and movement of a single character are all done by the same person could be a possible explanation for why David Hayter was replaced, meaning that the new voice actor will be performing all of the Big Boss motion capture work, although that is just speculation right now. Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.

Hideo Kojima Says Kojima Productions Will Have a Multi-Platform Future

Links : Comments | Forum Topic | Posted by Matt Stanyon | Date : Tuesday 16th April 2013 @ 10:30 AM GMT Section : Kojima Productions Section : Sources : Sources : EDGE

In a fresh interview with this month's edition of Edge magazine, Hideo Kojima was asked if he could ever stick to just one format in the future, and he stated that while he has had a long, successful history on Sony formats, it's time to go multi-platform from here. He also feels that cloud gaming is the future. “It's a tough question to answer. Obviously, I do like Sony, I respect them and I have a lot of things in common with their way of thinking. I think the future of gaming is with cloud technology and cloud gaming.” “I love Sony, I have a Sony camera, but I think if you're going to enter the cloud generation then there will be a lot of different devices involved and a lot of different ways to interact with that game world.” “I don't want to limit it to any one platform, but I'm not going to say I'm not going to participate in the events. This time [for the PlayStation Meeting], I kind of would have liked to participate, but I was here tending to Rising's world tour.” Metal Gear Solid 5: The Phantom Pain is a cross-pollination of both Metal Gear Solid: Ground Zeroes and The Phantom Pain, which runs on the FOX Engine, and is in development at Koijima Productions Japan. It is scheduled for release on the PS3 and Xbox 360, and it running on Windows PC at present, with a release date of either 2013 or 2014. Visit the game's official website here.