Final Fantasy VII Remake features a ‘Classic’ mode that more closely replicates the 1997 original game’s turn-based battles.

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Announced at Tokyo Game Show and summarised on Twitter , Square Enix explained that classic mode handles the action side of Final Fantasy VII Remake’s combat automatically, requiring the player to only use the command menu to issue attacks. While this isn’t identical to the original game’s combat - in which characters remain stationary between actions - it does replicate the menu style of player input.See 15 minutes of FF7 Remake gameplay with IGN commentary below.“So anyone playing Final Fantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play as if it were a classic menu-based RPG!” said Square Enix on the Final Fantasy VII Twitter feed In standard mode, players must repeatedly tap the Square button to unleash standard attacks, which in turn charges up an ATB gauge. When the gauge is full, the command menu can be used to activate special moves or cast magic spells. With classic mode doing the action side of the combat for you, it effectively charges the ATB gauge automatically, which brings things closer to how it worked in the original game.In addition to standard and classic, Final Fantasy VII Remake will also offer an easy mode with reduced difficulty.The TGS presentation also demonstrated the Aps boss battle, which showed off the summoning mechanics. In Remake, each character can equip one piece of Summon materia, which charges over the course of a battle. When fully charged a summon, such as Ifrit or Shiva, can be brought into battle and they will automatically fight alongside Cloud and his allies. You can spend ATB charges to instruct summons to do special abilities. Summons are only able to remain in the fight until the summon gauge depletes, and they cast their ultimate ability, such as Ifrit’s Hellfire, just before disappearing.For more Final Fantasy VII Remake, check out the new TGS trailer showing off the Turks and plenty more big story moments. You can also read our preview from E3 where we discuss just how good the reinvention of Final Fantasy 7’s combat system is.

Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter