Ape

Your companion is an ape, such as a chimpanzee, gibbon or gorilla.

Size Small

Melee ◆ jaws, Damage 1d8 piercing

Melee ◆ fist (agile, grapple, unarmed), Damage 1d6 bludgeoning

Str +3, Dex +2, Con +1, Int -3, Wis +1, Cha +0

Hit Points 8

Skill Intimidation

Senses low-light vision

Speed 30 feet, climb 20 feet

Special Your ape may wield melee weapons and, when required, is considered to have two hands it can use to wield weapons or perform other actions. Choose one common simple melee weapon. Your ape is considered trained with it. You can spend a month of downtime retraining to swap your ape's choice of weapon with a different choice, abiding by the same restrictions.

Support Benefit Your ape grapples with enemies distracted by your attacks. Until the start of your next turn, creatures within your ape's reach that are damaged by one of your Strikes are grabbed by your ape, as if the ape had successfully Grappled the target. Your ape may only Grapple as many creatures as it has free hands.

Advanced Maneuver Bestial Throw