C-Dogs SDL 0.9 released! This release contains a further revamped Doom campaign with support for secret levels, ammo/gun persistence, and a few new hats!

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.9.0

25 Aug 2020 » Hazmat

A teaser for a new hat for the next version: hazmat!

Stay safe everybody!

18 Jul 2020 » Level Warp

An update on the next version of C-Dogs SDL, which will have: level warp!

Normally C-Dogs campaigns progress through a sequence of missions. Now, static maps can have:

Multiple exits

Each exit can progress to a different level

In the demo above, this is used to simulate travelling across different missions as if they were parts of the map. But more conventionally, level warp allows:

Secret levels

Branching paths

This opens up more interesting, story-driven campaigns. Stay tuned for more progress!

C-Dogs SDL 0.8 released! This release contains a revamped Doom campaign with support for secret doors!

Behind the scenes, we’ve done a large refactor to the ways tiles work. Previously the game only allowed a handful of tile types: walls, floors, and doors. Now the tiles are fully customizable (for static map types), meaning whether you can walk through them, shoot through, or see through them This allows all sorts of fancy tile types. This release also fixes a handful of bugs.

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.8.0

C-Dogs SDL 0.7.3 released! This release fixes the broken windows build in 0.7.3.

Happy new year! 🎉

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.7.3