The Eldritch Archer: Warlock vs Fighter

Spoiler: Rough Measuring Stick Used for Comparing Show

Equipment for comparison



Some sort of Magical Long Bow 1d8 piercing damage 150/600 range



Eldritch Blast 1d10 force damage 120 ft or 300ft with Evocation.



Gains of new attacks:

Warlock: 5th 2, 11th 3, 17th 4

Fighter: 5th 2, 11th 3, 20th 4



Class Benefits for specifically archery

Fighter: Archery +2 to attack rolls, Action Surge: Burst Damage, Eldritch Knight Spells, Magically bound and summonable two weapons. Cause Disadvantage after a weapon attack (Works with ranged attacks) for the next spell you cast. 30 ft teleport, when you use action surge. Can add DEX to your bow attacks.





Warlock: Superior Spells, Familiar or extra spells, Patron Choices, 10 feet spell push per hit, 300 ft range. Bit more complex will cover deeper below.





Spell Comparison:

Fighter: 4th level wizard spell selection evocation and abjuration. Several options that can provide useful tools and range blasting or buffing when needed.

Warlock : Crowd Control and Illusion Spells

Spoiler: Warlock Info Show Pacts: Archfey and Great Old one, the fiend while a few very nice spells like firewall and fireball, lacks class features that helps an archer all that much.



Archfey: This subclass offers one off features per rest.



Charm or frighten those around you in a 10ft radius.

If you get hurt, you can teleport 60ft away and gain invisibly.

Immunity to charm + when another tries to charm you as a recation you can throw it back at them for 1 minute or until they take damage. (Unlimited use)

1 min stun , charmed or frightened, it uses concentration.



Great Old One:

Gain Telepathy 30ft one way

Impose disadvantage on an attack against you, if they miss you gain advantage on your next attack roll which Eldritch Blast counts for.

Thoughts cant be read, resistance to psychic damage, creature takes same amount of damage as you do.

Create a perment charmed creature that has no save. Can communicate telepathcily , use unlimited but can only have one.



Must have Invocations:

Agonizing Blast: Add CHA to Eldritch Blast Damage

Armor of Shadows : Gain Mage Armor if you chose not to wear armor

Devils Sight: See in Darkness

Eldritch Spear: 300 feet range for eldritch blast.

Repelling Blast: 10 ft push per blast.

Spoiler: Fighter Info Show This class relies a little more on gear then the warlock , as you can have to find a magical bow for your attacks to get past some damage resist types, also unlike a warlock, your bow an become enchanted. Granting possibilities that the warlock does not have.



The fighter gains a higher damage output, by default having the chance for both magical arrows and bows, and adding DEX to the bow damage. With action surge, you also gain a sort of volley effect, letting you attack all over again allowing a quick damage burst.



The fighter suffers in comparison with spell selections, not having access to as many varied spells, and if deciding to be stealthy lacking many stat bonuses to the stealth skills and needing to rely on the background selection to choose what skills you want, as the fighter naturally lacks the options.