ReadyPlayGo is now Gameworks.

UPDATE 11.15.2018: Due to current market conditions, lost opportunities during the holidays, and the anticipated purchasing behavior of GWX customers; we have decided to slide the timetable of Private Sale 2 to run from December 1, 2018 to January 15, 2019.

Businesses built on technology will always be under pressure by rapid changes in the environment they operate in.

The agile business of today must be constantly sensitive to these signals, quick to respond to emerging challenges & opportunities, and bold enough to take charge and change course when needed. Nowadays, being able to execute these pivots sooner rather than later

My name is Jay Fajardo, and I’ll be guiding the pivot of the project formerly known as ReadyPlayGo, into a platform designed to be a robust and compliant, tokenized gaming ecosystem.

Since the launch of ReadyPlayGo in March, significant developments have created opportunities for the team to take advantage of new technologies and business models. Because of this, the team is now able to look beyond the initial plans and expand the project to a more ambitious roadmap.

INTRODUCING GAMEWORKS

Gameworks is considered to be an evolution from what was merely an “app store” for games, into an expansive token-centric ecosystem that brings together game publishers, game developers, players, items, and merchandise. Its technology and business roadmap will eventually integrate real world gaming and commercial venues seamlessly, where and when regulations allow, into the ecosystem we are building.

GWX, the Gameworks Token

Gameworks will create and utilize its own token called the GWX, based on the NEM Blockchain. GWX will facilitate the flow of value throughout the ecosystem, fueling the transactions between publishers, their games, and the players. Later, these transactions will expand, to include Gameworks merchants (for trading virtual or real merchandise), and Online-to-Offline (O2O) with brick and mortar establishments that will accept GWX in exchange for products or services.

It’s important for the publishers, players, and merchants within the Gameworks ecosystem to have easy access to the GWX tokens. With this in mind, we plan to make them available through the Gameworks Token Depot (mentioned below), and through listing in various exchanges for a much wider audience reach.

PLATFORM BUILDOUT

Gameworks will initially be built with 3 key functional applications;

The Gameworks Game Central is the primary market facing application of the ecosystem. It is designed as a marketplace where games can be published, promoted, and run using the GWX token, through an easy and secure API. Publishers will be able to open accounts and assigned their own Publishers Wallet which they will use to fund the games they provision under their account. Publishers will be able to add and publish games, each assigned their own Game Wallets used to receive into and disburse from, GWX used in the game.

The Gameworks Wallet will be the mobile application used by Gameworks Players to receive, store, and send GWX to the games, other players, and merchants. Also through the wallet, players will be able to purchase GWX tokens from the Gameworks Token Depot. The Gameworks Wallet will be released on both iOS and Android plaforms.

The GWX Token Depot will be where publishers and players can buy GWX tokens used to run and play the games. Since GWX will later be listed in a number of cryptocurrency exchanges, the token price on the Token Depot will reflect market prices reflected on a reference exchange, to be chosen later.

NEW LEADERSHIP TEAM

To make sure that the project’s shift in direction and speed is efficient and optimal, a new leadership team has been put in place to strengthen the success of the Gameworks roadmap. Starting November 1, 2018, the project will be under the stewardship of a hugely capable and seasoned team , each of whom has achieved their respective successes in multiple technology and blockchain ventures.