



Kinky: And today I am here with another interview for you guys. And since we all love adult games with a passion it’s only right that I interview some of the people who adventure out into such a taboo profession for all of our enjoyment. Let me introduce to you, Sierra Lee! How are you doing today Sierra Lee?

Sierra: Pretty good, thanks! Prepping for the launch of my latest game on Steam while finishing the main creative work on several other projects.

Kinky: That's good to hear. I guess you're working hard and not hardly working O.O. How long have you’ve been making erotic games?

Sierra: I've been trying to do it professionally since late 2014 and doing it as a full time job since 2016.





Kinky: What parts of the games do you work on personally?

Sierra: I'm the main designer and writer. I pair up with artists for my projects and I usually get coding support from other people, but otherwise most of my projects are solo efforts.

Kinky: You write for your games, was writing a hobby of yours first or did writing get into the mix once you started making erotic games?

Sierra: I've been writing and trying to design games for most of my life! I made serious attempts at being a professional novelist and a writer of erotica before my games became successful. I still indulge my desire for pure prose occasionally - you can find some of my stories free on Literotica or Hentai Foundry.

Kinky: Are you open about your erotic games with anyone you know in real life?

Sierra: A couple people close to me, yes. Everyone else... haha, no. Very conservative community.

Kinky: Crimson Gray is a game with erotic elements but has a very different story from most erotic games simple “lets sex it up” stories. What made you go this direction?

Sierra: One of the great things about having supportive backers on Patreon is the ability to explore stories that I think are worth telling. I know Crimson Gray is never going to be the most popular game, but I really enjoyed playing with the yandere trope, getting into psychological issues like depression, and making something I felt hadn't been done before. Plus, since I spend so much time making RPGs, if was a nice change of pace to create a visual novel.