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The King Interview 07-08-09 ​

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A Tour Of The Original GENESIS Venue​

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Welcome to our second Super Smash Past article! One of the coolest things about Smashboards is that its posts chronicle the long and exciting history of competitive Smash. Within the heart of this site lies little wonders and insights to the history of our scene and how mindsets can change over time.With this second Super Smash Past article we take a look into the public archives , only available on Smashboards, to see a special interview with The King. Daniel 'The King' Hutchinson was at one point considered Canada's premiere Jigglypuff player and Mang0's inspiration to play Jigglypuff . Before retiring he teamed with players like PC Chris and Smash 64 legend Isai at tournaments. But outside his play alongside his crew DBR he was the host of GENESIS. With Genesis 3 currently looking to be one of the greatest Smash spectacles of all time we look back at this interview from 2009 to see its humble beginnings.As the formatting used on Smashboards has changed over the years we have taken the liberty of reformatting the interview for easier reading while altering the contents as little as physically possible. To see the interview in complete unedited form with the comments from back in 2009 check out the archived post here . We hope you enjoy this journey through the past of Smash!Sir 0rion sits down with Genesis host and long time community pro/verteran The King.Daniel 'The King' Hutchinson is no stranger to the competitive tournament scene. Having participated in Super Smash Bros. Melee tournaments since 2004 as well as competing in the MLG Pro Circuit with some success, The King is quite familiar with what it takes to play a game competitively.Daniel will be expanding upon his resume, hoping to add wildly successful tournament host alongside his accomplishments as a competitor. Smash players across the country are gearing up for Genesis, a major Super Smash Bros. tournament being run by The King in Antioch, California. We sat down with him to get his perspective on this fast-approaching event.Let's talk numbers for a second. Given the overall response from the gaming community and the monetary investment that has gone into running this event, what sort of turnout are you expecting?Do you feel you will be prepared to meet the needs of the individual players in this event, should it be required?With a crowd of 500-600 people, you will almost certainly get a very healthy mixture of not only tournament veterans, but also people relatively new to the competitive scene. This tournament could be the first major competition many players have experienced first-hand. What sort of advice would you give to those players who are new to this sort of environment?(Laughs)You'll obviously have a rather full plate in running this tournament. Do you think you'll be participating in it yourself, or will you simply be too busy?Now let's talk about the games in general. Melee's metagame has basically been solidified at this point (insofar as any fighting game's competitive levelbe), and Brawl's is starting to come into focus as well. Do you feel that we'll see any changes in the usage of certain characters/stages/rulesets? Which sort of changes do you expect to take place, if any?There are some gamers that don't feel that Smash Bros. in general and Brawl in particular should be considered competitive games. What would you say to these people?Do you have any final thoughts that you'd like to give the people that will read this?And finally, if you could be any Smash Bros. character, who would you be and why?We hope readers enjoyed this look back into the past of GENESIS. For those interesting in seeing more history about the event check out its results thread only available on Smashboards . Want to see more of Smash's past in general? Check out our first Super Smash Past article with an interview from Mew2King in 2009 . Excited to see more Super Smash Past articles? Let us know in the comments below and stay tuned to Smashboards for the best in Smash coverage!