Postby Chris » Wed Jul 27, 2016 11:05 am

Prison Architect Update 8 has been released. Non-steam users can download the latest version from the builds page here:- Right click on Prison Architect in your games list- Click 'Properties'- Click 'Betas'- Select 'v2preview' from the list. (Restart steam if it doesn't show up)- The update will then download.You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.This is a preview build of the v2.0 features that we are properly launching next month. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave.....Many user interfaces have been redesigned to be clearer, more consistent, and better looking.- Improved Build toolbarNew look build toolbar for with much cleaner icons and graphicsToolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all)The Room toolbar now highlights room types when you mouse over themHelp tooltips have been added to many of the toolbar menus- Tooltip sizes made more consistent and screen friendly across the board- New Context MenuClick on any object or entity to bring up the context menuAllows for quick context sensitive actionsPrisoner Rap sheet now auto-follows prisoners- UNDOAll construction work is now covered by a global UNDO button at the bottom right of the screenClick UNDO to gradually reverse any decisions you have made, and receive a full refundNb. UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc.- Research/bureaucracy screen improved to look better- Patrols interface improved for clarity- Pipe and water rendering improved for clarity- Informants window improved by moving the list to the right of the screen and making it smaller- Logistics views now more consistent, showing only objects and entities relevant to each view.Eg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen- Nb. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox- Zoom to mouseNb. Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse.- 'Infinite' mod loadingThe game now supports many more simultanious graphical mods than beforeIt achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limitIn general users should find they can now activate a great deal more mods before any problems occurIn addition, when the limit is reached you will now receive a warning/error message. (Previously it just started misbehaving)- Mods with spritesheets larger than 1024x1024 are now supported- Lua World ScriptsEach mod can now have a data/world.lua script file, which should contain both Init() and Update( timePassed ) functions.This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update.Variables set in the "this" or "World" tables will be cast to strings and persist in the save game.Variables are loaded after Init and before the first call to Update.- Mods can now have their own sounds.txt file, containing only new/modified sounds.These will override base data in the same way as other mod files.- Added Update button to Prison Sharing menu.Allows any published prison to be updated with the prison that you are currently playing.- Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++).- New eventsContraband surgeTree fireFood poisoningAgitating radioCI list leakMass tunnellingPreacher- TVs now broadcast over an area (3x3, shown as a green box).Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of.Nb. Prisoners can be doing other things at the same time, eg eating in the canteen.- New item: Large TV.Has a larger viewing area and can easily provide Recreation to an entire room.Be sure to provide lots of seating spaces.- Radios now passively broadcast to the entire room.Any prisoners in a room with a radio are slightly less bored, so get a small reduction to their Recreation needs.- New item: Arcade CabinetTwo inmates can play games on an arcade cabinet at the same time- New Contraband menu option: 'Stolen From'Shows the location each item of contraband was stolen from, rather than where it was ultimately recoveredShows 7 days of contraband history.This is very handy for finding which of your rooms is lacking securityAlso easily reveals where contraband is being thrown into your prison.- New Regime optionsAdded a 'Work/Lockup' regime type. Treats prisoners who aren't working as being on a Lockup regime instead of free time.The standard Work regime has been renamed to 'Work/Freetime'- Dead entities now have their cause of death displayed in their tooltip- Prisoners without jail cells now show the reason why in their tooltip- Family cells that are in their own block, separate from other prisoner housing, will form a single sector- The 'Names in the Game' database can now be manually updated from the Extras | Name in Game menu.- Updates to all translations to bring all languages up to v2.0.- Fixed: A gang would never receive a new leader, if its previous leader was killed and left the map.- Fix for Intake System to ensure that the correct number of prisoners are taken- 0010443: [AI & Behaviour] Family cells do not form a continuous cell block- 0010559: [Mod System] Changing WorldCell "Ind" property always sets to false- 0009556: [Mod System] Lua: Triggered property sometimes a string, sometimes a number, sometimes boolean- 0003033: [Save & Load] Steam Workshop Update not possible- 0009729: [Mod System] Sprites.png: 1024x1024 size not working- 0010882: [Mod System] Sprite.png size limitations cause compatibility issues with mods- 0010290: [Mod System] Sprite Limits- 0009618: [Mod System] sprites.png: current approach necessary but not sufficientStay up to date: