14/04/2017 - KTEST Live Maintenance (Kupole Server)

※※※ TESTERS !! You will be able to get a Rank 6>7 and Rank 7>8 Up Cards and also an instant Lv 280 Card, they will be available until the 26th April - They should be in the lodge for collection once you login. These items can't be moved between characters and you can only redeem it once. Please pick carefully what character you use it on!! ※※※

▣ Balance Changes

1. Monsters stats have been adjusted.

- Monsters defensive properties have been adjusted.

- Some of the monster's abilities have been weakened.

As an example, the Hogma Warrior that had a huge chance to block attacks (and wasn't factoring in block penetration at all) has had that property removed.

In addition to this, the values of Magic Defense & Physical defense have been adjusted based upon the race of the enemy. For example, Plant-Type Monsters will have stronger Magic Defense, Mutant Type Monsters will have stronger Physical Defense, Etc.

2. Skills will be balanced further.

- (ALL) Lowered the SP Consumption of ALL Skills by 20%

※ Please refer to the information below regarding further changes to skills.

Skills:

Pyromancer:

Fire Ball:

- This skill now hits 1 time, regardless of skill level.

- The size of the fireball is increased by 30%.

- (Add) Other players will not be able to hit the fireball.

- (Add) The hitbox has been increased by 25%.

Fire Wall:

- The skill now hits 5 times, regardless of skill level.

Flame Ground:

- The skill's duration is now fixed at 8.4 Seconds, regardless of skill level.

Elementalist:

Frost Cloud:

- The skill's duration is now fixed at 5.4 Seconds, regardless of skill level.

Warlock:

Pole of Agony:

- The skill's duration is now fixed at 6.6 Seconds, regardless of skill level.

Hunter:

Coursing:

- The skill's duration is now fixed at 5.5 Seconds, regardless of skill level.

Snatching

- The skill's duration is now fixed at 5 Seconds, regardless of skill level.

Retrieve:

- The skill's duration is now fixed at 5 Seconds, regardless of skill level.

Scout:

Flare Shot:

- The skill's duration is now fixed at 5.4 Seconds, regardless of skill level.

Plague Doctor:

Incinerate:

- The overheat has been removed from this skill.

Paladin:

Conviction:

- The AoE Attack Ratio has been changed from 2 to 4.

Smite:

- The AoE Attack Ratio has been changed from 3 to 4.

- Now deals 20% Additional Damage to Devil & Mutant Type enemies. (Previously 300%)

- 'Conviction' Debuff will now make this damage deal 50% Additional Damage. (Previously 150%)

Inquisitor:

God Smash:

- The 'Conviction' Debuff will allow this skill to deal 30% Additional damage to affected targets. (Previously 100%)

Linker:

Joint Penalty:

- The max no. of hits is now [7 Hits(Level 1) up to 14 Hits(Level 15)] ; formula is (6 + (Skill Lv * 0.5))

- This refers to the amount of hits that ONE character/object can take. If any of the connected targets reach this hit limit, the Joint Penalty tether will release.

Barbarian:

Stomping Kick:

- This skill no longer grants attack based upon the user's 'evasion' stat on shoes, but now instead increases attack based upon the Physical/Magical Defense on the shoes.

※※※ The value that Magic/Physical defense changes from debuffs has been changed. ※※※

Physical Defense Decrease Abilities & Attribute changes:

- Bodkin Point - 3% > 1%

- Deprotected Zone - 1% > 0.3%

- Coursing - 10% + 1% Per Lv > 5% + 0.5% Per Lv

- Snatching - 50% > 12%

- Pommel Beat - 2% Per Lv > 1% + 0.5% Per Lv

- Full Draw: Decreased Defense - 10% Per Lv > 2% Per Lv

- Retrieve: Decreased Defense - 7% Per Lv > 2% Per Lv

- Bodkin Point: Decreased Defense - 1% Per Lv > 0.5% Per lv

- Gravity Pole: Decreased Defense - 10% Per Lv > 4% Per Lv

- Arrest: Defense Weakened- 10% Per Lv > 2% Per Lv

- Sonic Strike: Confusion - 15% Per Lv > 2% Per Lv

- Out of Body : Enemy Defense Weakened - 5s Debuff, 30% Defense Reduction > 3s Debuff, 10% Defense Reduction

Magical Defense Decrease Abilities & Attribute changes:

- Attaque Coquille - On Pierce attacks, 30% Magic Defense Ignored >>> On Pierce attacks, 10% Magic Defense Ignored

- Hexing - 1.5% Per Lv with Kurdaitcha, 3.3% Per Lv >>> 3% + 0.5% Per Lv with Kurdaitcha, 3.3% Per Lv, 4% + 0.5% Per Lv.

- Resist Elements - 2% Per Lv > 8% Flat

- Coursing: Mental Breakdown - > 10% Per Lv > 2% Per Lv

3. The efficiency of HP/SP Potions has been improved.

- The HP Recovery given from HP Potions has been increased by 20%

- SP's efficiency has been increased by 50% due to character's level & stats.

- The ratio of HP/SP Instantly restored and the 'regen over time' has been changed from a 3:7 Ratio to 5:5 Ratio.

4. Shop Potions,and potions made via Alchemist's [Tincturing] now have separate cool-down timers and can be used simultaneously without affecting each other's cool-down.

- Potions that can be consumed without affecting cooldown at the same time follow these categories;

1. Potions sold by TP Store or the Recycle Shop. (20s Cooldown)

2. Potions created via Alchemist's [Tincturing] Skill . (30s Cooldown)

3. Potions obtained from Item Merchants, Found as a Material or an Event consumable. (45s Cooldown)

- Potions that can restore both HP and SP(I.e: [Keista Restoration Potion Lv1])'s cooldown is 100 Seconds.

5. 2 new types of HP/SP Potions have been added to item merchants.

- [Large HP Potion], [XL HP Potion], [Large SP Potion], [XL SP Potion]이 have been added. These can be purchased from Item Merchants in each town.

- A Large potions is 80% more effective than a potion crafted with a Level 8 Tincturing Skill.

- An XL Potion is 80% more effective than a potion created via a Level 15 Tincturing Skill.

6. (Added) The following Items and Attributes have been altered.

- [Venier]'s weapon damage has been changed.

- [Manamana]'s Enhancement Upgrade Strength will be reduced from 180% to 120%.

- [Power Staff] When attacking with the C Key, deal additional magic damage equal to 2x your Magic Attack.

- [Leather Mastery: Dexterity] Accuracy +30 is added to the [3 Set Equip Bonus], and Accuracy + 50 is added to the [4 Set Equip Bonus]

▣ Changes to Test Server (Kupole)

Various equipment pieces will be given via the Kupole Support Package - including Accessories, more Weapon Types, + Cloth/Plate Armor.

All Kupole-Type Gear can now be moved freely in the Team Warehouse.

The items rewarded on the Kupole Server have been changed to items that can 'grow'.

Depending on the character's level, the rewarded equipment will improve based upon the information shown below:

Character Level: 1~219 = Lv 220 Gear

Character Level: 220~269 = Lv 270 Gear

Character Level: 270~330= Lv 315 Gear

Item enhancement of Kupole Server Exclusive Gear will now cost the equivalent of standard Lv220 Equipment.

The Top-Down DPK system drop rate will be doubled on the Kupole server. (TN: easier item farming, the dpk is cut in half)

Squire's Weapon Tuning's values will changed to be based upon standard LV 220 Gear when tuning the Kupole Server Exclusive Equipments.

The amount of Condensed HP&SP Potions you receive from the Kupole Starter pack has now been increased to 300x ea.

You can now freely travel to all maps with Goddess Statues up to Lv 200 Field Maps.

▣ Bug Fixes

- Fixed issue where you could gain XP without facing level penalties.

(You can gain exp fro monsters up to +/-30 Levels higher than the character, the exp then gets 5% less, for any further difference)

- Fixed issue with the click-able range of the Auto-Matching UI was wrong.

- Flare & Ice Blast will now no longer deal abnormal amounts of damage when cast.

- Fixed visual bug where Accessories appeared abnormal when using Out of Body.

- [Wizard Ceremonial Costume (M)] Fixed issue with the shoulder decoration pieces were stabbing into the characters face.

- Joypad Help has been changed.

- Fixed awkward animation that would play when casting [Scatter Caltrops].

- [Asymmetric Long Cut] Fixed issue where some accessories wouldn't display when worn with this hairstyle.

- [Wizard Simple Color Costume (F)] Fixed issues that occured when using gestures with this costume.

- Fixed issues with the Preview Function in the TP Store.

※ Skill Damage Factor Changes

- For multi-hit skills, it refers to damage per hit.

For simplicity sake, the document can be viewed from this URL : https://docs.google.com/spreadsheets/d/18hkDYLih9nbsmH4Mfmv46jVxnVQYRQUiyBjAI3pbBgA/edit?usp=sharing

Source Post: http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=687