What happens when you have a considerable engine upgrade, then send off a majority of your programmers to GDC? Bugs! Despite our best efforts to smooth the game out over the week, Alpha 6 contained an annoyingly uncommon bug in which doors would leave behind a “ghost version” of themselves upon being interacted with. This made maps incredibly difficult to attack, as you were unable to see through a door you had just opened until you ran through it.

Despite this, 421 rounds were played! Defenders were clearly favored this time around, totaling 236 wins. As mentioned last blog post, many of the maps contained experimental elements to them, like Silos and Mega Stages. The expanded stages were a universal success, whereas Silos need a bit more experimentation. The initial implementation as a raised pathway was annoying for both teams to play around. When they were deployed as an interior perch, things felt much better.