My name is Ken Jiang, I am from Taipei, Taiwan, and currently work at Eidos Montreal – Square Enix as a technical artist. I went to Centre for Digital Media in Vancouver, Canada to study game production and was offered a tech artist position at XPEC Entertainment upon graduation, where I had the opportunities to work on multiple outsourced projects, especially Final Fantasy XV for three years. Inspired by my peers and pioneers in gaming industry, that was the time I started to explore the procedural arts experimenting different ways to improve our asset workflow and found myself grown into it. I also saw the potential of how procedural tools could transform the traditional asset workflow and held internal seminars and training for our team. Since then, the same passion was also carried on to an unannounced AAA project in my current work at Eidos.