Revised Triton 1.3 Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the tritons have become increasingly active in the world above. Triton are singlehandedly as diverse as any set of races from the surface, and come in all varieties based on where they live. Triton Names Most triton names have two or three syllables. Male names typically end with a vowel and the letter s, and female names traditionally end with an n. Surnames are based on the location the triton lives in, with the placement of the location in the surname varying by subrace. Female Triton Names: Aryn, Belthyn, Duthyn, Feloren, Otanyn, Shalryn, Vlaryn, Wolyn

Aryn, Belthyn, Duthyn, Feloren, Otanyn, Shalryn, Vlaryn, Wolyn Male Triton Names: Corus, Delnis, Jhimas, Keros, Molos, Nalos, Vodos, Zunis

Corus, Delnis, Jhimas, Keros, Molos, Nalos, Vodos, Zunis Surnames: Waverider/Inkblur/Rockquill/Stoutshell triton have the location as a prefix, Glowlure/Deeptrench put it as a suffix and Lightwater triton have it as the center.

Waverider/Inkblur/Rockquill/Stoutshell triton have the location as a prefix, Glowlure/Deeptrench put it as a suffix and Lightwater triton have it as the center. Surname Examples: Lightwater: Ashori, Eshorus Waverider, Inkblur, Rockquill, Stoutshell: Shorith, Shorao Glowlure, Deeptrench: Cashor, Zaithishor Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Constitution score increases by 1. Age. Tritons reach maturity around age 15, with upper limits being based on subrace. Speed. Your base walking speed is 30 feet, and you have a base swimming speed of 40 feet. Amphibious. You can breathe air and water. Languages. You can speak, read and write Common and Aquan. Subrace. Seven wildly varying subraces of Triton exist. Choose one of them for your character. Waverider Triton Waverider triton evolved to be the go between between the land and the sea. Equally capable on both surface and in the depths, these triton were the first to master boats as a means of fast transportation across the sea's surface. Looking almost like especially tanned humans with gills and webbed hands and feet, these triton are typically fishermen or work for the Lightwater triton as contacts on the land. Ability Score Increase. Your Dexterity score increases by 2. Age. Waverider tritons have shorter lifespans than most other tritons and live to be around 120 to 130. Alignment. Most Waveriders take life as it comes, tending neutral good or true neutral. Size. Waveriders are slightly shorter and lighter than humans, averaging about 5' 7". Your size is medium. Triton Weapon Training. You gain proficiency with daggers, nets, spears and javelins. Waverider Training. You gain proficiency with navigator’s tools and vehicles (water). Waverider Lifestyle. You gain proficiency in Survival and you find twice as much food when foraging in a body of water. Mask of the Sea. You can attempt to hide even when you are only lightly obscured by a layer of water of any depth, heavy rain, mist, and other natural water based phenomena. Water Manoeuvrability. You ignore difficult terrain that predominantly features water, such as rough currents, high water levels or quicksand. You also have advantage on saves made against resisting water, such as swimming against a current, not falling out your boat in a storm or being knocked over by a wave. Extra Language. You can speak, read and write one standard language of your choice. (Although anatomically correct, this image is far from perfect in terms of armour and skin colour. Credit could not be found.)

Waverider Triton Personality Calm fishermen taking life as it comes, these triton are more acquainted with life on the surface than their deeper relatives. You can select, roll, or adapt a waverider-specific quirk from the Waverider Triton Quirks table. Use the quirk to inform how you portray your character. Waverider Triton Quirks d6 Quirk 1 You never take life seriously. Even in the worst of times, you always figure it'll all work out in the end. 2 You refuse to fly via any means, and have a fear of heights. 3 You love your home of the beach and warm water, and constantly complain of even temperate weather. 4 You walk barefoot everywhere, and refuse to wear shoes or socks under any circumstances. 5 You tattoo yourself for every location you visit, and are covered in blue ink tattoo patterns. 6 You speak informally no matter what the situation, for better or worse. Lightwater Triton Lightwater triton are much more like the standard triton. Skin of blue, green or other water-like colours and with obvious gills and fins, they call back to the fishmen monster of legend. Preferring to stay in their underwater cities, these triton live near enough to the surface, but want no part of it. Self-appointed rulers of the sea due to their gift of oceantongue, they have noble aspirations but often come across as arrogant and haughty and view themselves as superior to land-dwellers, leaving their "almost human" Waverider cousins to barter for goods and information. Ability Score Increase. Your Charisma score increases by 2. Age. Lightwater triton live almost twice as long as humans, to around 200 years. Alignment. As a lightwater, you are taught to obey their laws to the letter. Lightwater tritons tend lawful good/neutral. Size. Lightwaters are shorter than their land dwelling waverider cousins, averaging about 5' 4". Your size is medium. Triton Weapon Training. You gain proficiency with daggers, nets, spears, javelins and tridents. Control Water. You can cast the Shape Water cantrip with this trait. Starting at 3rd level, you can cast Create or Destroy Water with it, and starting at 5th level you can also cast Wall of Water with it. You require no material components for these spells. Once you cast a spell of 1st level or higher with this trait, you can't do so again until you finish a long rest. You cast these spells using your Charisma modifier. Lightwater Education. You gain proficiency in Arcana or History. Emissary of the Sea. You can communicate simple ideas with beasts that have an innate swim speed. They can understand the meaning of your words, though you have no special ability to understand them in return. Lightwater Triton Personality Far from flawless, these undersea champions often mean well, but they are easily frustrated by others. You can select, roll, or adapt a lightwater-specific quirk from the Lightwater Triton Quirks table. Use the quirk to inform how you portray your character. Lightwater Triton Quirks d6 Quirk 1 You phrase requests as orders that you expect to be obeyed. 2 You are quick to boast of the greatness of your culture. 3 You learned an antiquated version of Common and drop "thee" and "thou" into your speech. 4 You assume that people are telling you the truth about local customs and expectations. 5 The surface is a terrible place full of barbarians, and you're only there out of necessity, you swear! 6 You mistakenly assume that surface folk know about and are impressed by your people's history. Rockquill Triton Rockquill triton are a nomadic, spiritual people. With brown or gray skin to blend in with the ocean floor, they have no official governing body or system, instead choosing to live as hermits or in small wandering tribes, not from a dislike of other Rockquills but instead as they find the solitude calming. The other triton with oceantongue, they prefer to use it to kindly converse with creatures rather than making demands, refusing to rule over others. Their thick skin might make them look slightly chubbier overall, but in fact belies a robust system of poison resistance. Ability Score Increase. Your Wisdom score increases by 2. Age. Rockquill triton long, and can live upwards of 250 years. Alignment. Rockquills tend to be nomadic with little regard for the laws of others, instead relying on their inner morality. Rockquill alignment tends chaotic/neutral good. Size. Rockquills are the largest of the tritons, growing to be around 6' 2". Your size is medium. (Lightwater Art by Eric Deschamps)

Poison Resistance. You have resistance to poison damage and advantage on saving throws against being poisoned Poison Spines. You have poisonous spines on your body that are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 plus your strength modifier instead of bludgeoning damage. If it hits, the target must make a constitution saving throw. On a fail, the target is poisoned for the next 1d4 minutes. On a success, the target is immune to your poison for an hour. The DC for this save is equal to 8 + your Constitution modifier. Other Rockquills are immune to this poison. Stone Camouflage. You have advantage on Stealth checks to hide in rocky terrain. Emissary of the Sea. You can communicate simple ideas with beasts that have an innate swim speed. They can understand the meaning of your words, though you have no special ability to understand them in return. Rockquill Triton Personality Wise hermits believing in the sanctity of life, Rockquill triton are not without their own flaws. You can select, roll, or adapt a rockquill-specific quirk from the Rockquill Triton Quirks table. Use the quirk to inform how you portray your character. Rockquill Triton Quirks d6 Quirk 1 I stop and talk to any water-life I come across, and can often be found talking to fish in ponds. 2 I feel tremendous empathy for all who suffer. 3 I dislike obeying orders of any kind. Everyone should get to decide for themselves! 4 I am unused to customs of any kind, even that of most triton, let alone those from the surface. 5 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings. 6 I sometimes forget about my poisonous spines when amongst non-rockquills, and go in for hugs. Stoutshell Triton Strong both physically and in attitude, Stoutshell triton are the natural born soldiers of the non-trench dwellers. Resembling centaurs if they were crabs, lobsters or other such shelled creatures, they are covered in red, orange or pink hard armour plating, and have the muscles to carry it around. Maybe not the most naturally graceful, they are nevertheless very useful in preventing attacks on the cities from creatures such as chuul or even larger ones from kraken, and have earnt their place in atlantis, even gaining respect from Lightwaters. Ability Score Increase. Your Strength score increases by 2. Age. Stoutshell triton live about as long as Lightwater tritons, to around 200 years. Alignment. Stoutshells have an in-built sense of honour, despite their war-like tendencies. They tend lawful neutral. Size. Despite being one of the longest/widest triton subraces, in terms of height stoutshells grow slightly smaller than their lightwater neighbours, averaging about 5' 3". Your size is still medium. Stoutshell Training. You gain proficiency in athletics or survival. Stoutshell Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Natural Armour. You have tough, plated skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Claws. You have claws that act like bracers for each hand, which you can use to attack. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal damage equal to 1d4 + your Strength modifier and you can choose if the damage is slashing or bludgeoning, instead of the normal bludgeoning damage for an unarmed strike. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Crustaceous Build. Whilst underwater, your climb speed is equal to your walking speed, but on land every foot you climb takes 4ft instead of the normal 2ft. Solidly Built. You have a movement speed of only 25ft, and only have a swim speed of 20ft, although you can move across an underwater surface at your walking speed. Stoutshell Triton Personality Honourable and strong, Stoutshell triton have the occasional vice. You can select, roll, or adapt a stoutshell-specific quirk from the Stoutshell Triton Quirks table. Use the quirk to inform how you portray your character. Stoutshell Triton Quirks d6 Quirk 1 I face problems head-on. A simple, direct solution is the best path to success. 2 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a kraken. 3 I am slow to trust members of other races, tribes, and societies. 4 I am too enamored of ale, wine, and other intoxicants. We don't have it underwater! 5 I'm a bit slow to understand new concepts, and refuse to let go of anything I do. 6 I enjoy being strong and like breaking things. Inkblur Triton Powerful wielders of illusion magic, the Inkblur are peaceful scholars, and prefer to observe from afar before making any decisions. Some have grey skin all the time and some have skin that changes colour based on their mood, they resemble bipedal octopi with a more human-esque top half. Some say they have a city they keep hidden even from other triton. Ability Score Increase. Your Intelligence score increases by 2.

Age. Lasting about the same as Rockquills, Inkblurs live to be about 250. Alignment. Inkblurs tend to be conflict-avoidant but prefer inaction. You tend lawful good/neutral. Size. Inkblurs grow to be about 5' 5". Inkblur Magic. You know the Minor Illusion cantrip. When you reach 5th level, you can also cast the Invisibility spell once per long rest with this feature. Intelligence is your spellcasting ability for these spells and you require no spellcasting components. Ink Cloud. When in danger you can spray a cloud of black ink from your body. You may cast the spell Fog Cloud once per short rest, centered on yourself. Tentacled. You have advantage on strength checks made to grapple. Flexible Endoskeleton. You may move through a space as if you were one size smaller without squeezing. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Inkblur Triton Personality Intelligent but prone to overthinking, the Inkblur are still fallible. You can select, roll, or adapt an inkblur-specific quirk from the Inkblur Triton Quirks table. Use the quirk to inform how you portray your character. Inkblur Triton Quirks d6 Quirk 1 My people are one of the foreleaders in magical research, and I won't let anyone forget it. 2 I use polysyllabic words that convey the impression of great erudition. 3 You may think I'm a scholar, but I love a good brawl. These fists were made for punching. 4 I’m convinced that people are always trying to steal my secrets. 5 I overlook obvious solutions in favor of complicated ones. 6 I'm horribly socially awkward around land-dwellers, and even other triton subraces. (Glowlure Possible Art by Luca Nemolato) Glowlure Triton Masters of manipulation, Glowlures are notoriously individuals. Much akin to cats, Glowlures tend to shed the company of their kin soon after reaching maturity. Physically, Glowlures have pale blue, green or pink skin that they can cause to glow slightly, and are very slightly transparent. Humanoid looking, many races find them attractive, even rivalling that of elves in terms of ethereal beauty. Ability Score Increase. Your Constitution score increases by 1 and your Charisma score increases by 2. Age. Whilst not living as long as the Deeptrench, Glowlures will often live for centuries if left alone. Glowlures live to ~300 years. Alignment. Glowlures tend chaotic neutral, with any kind of morality. Size. Due to the crushing pressure of the deep, the lower triton tend to be shorter. You grow to about 5' if you mature in the deeps, but if you mature higher up or on land you can reach a more human 6'. Bioluminescence. You know the Light cantrip that you cast with your Charisma. You also glow in the dark a little. You may choose to emit bright light for 10ft and dim light for a further 10ft as your skin glows. Naturally Persuasive. You gain proficiency in persuasion or deception. Bite. You have the ability to unhinge your jaw to attack. Your bite is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier instead of the normal bludgeoning damage for unarmed strikes. Deep Dweller. You gain the ability to speak undercommon. Deep Acclimitization. You may ignore the harsh environment given by the ocean depths. Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Sunlight Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Glowlure Triton Personality Efficient, quick thinking and persuasive, Glowlures can seem strange to outsiders. You can select, roll, or adapt a glowlure-specific quirk from the Glowlure Triton Quirks table. Use the quirk to inform how you portray your character. Glowlure Triton Quirks d6 Quirk 1 I like to keep my glow on, it makes me feel special. 2 I have a witty joke for every occasion, especially occasions where humour is inappropriate. 3 I love a good insult, even one directed at me. 4 I am incredibly slow to trust. Those who have secrets that can be used against them must have their secrets uncovered. 5 Other people just slow me down. Who needs anyone else when I'm perfection? 6 Sunlight hurts my eyes, but I believe it's beautiful.