Over at the official Japanese website for D4: Dark Dreams Don’t Die, Deadly Premonition creator Hidetaka “Swery65” Suehiro’s episodic Xbox One adventure game, various game creators have shared their thoughts on the upcoming title.

Find all the thoughts compiled below. If you’re at the Tokyo Game Show in Chiba this weekend, the game will be playable at the Microsoft booth.

George Kamitani (Dragon’s Crown)

This game features tons of uniqueness, crazy characters, and situations filled with full-on Sweryisms. No matter how tired your right arm may get, you’ll still be curious about what’s going to happen next.

Yu Suzuki (Shenmue, Virtua Fighter)

In D4, you dive into a cinematic space and use your entire body to interact with it. I feel like this is the future of games.

Abbie Heppe (Titanfall)

Swery definitely knows strange characters, weird mysteries, and how to keep players constantly intrigued. I expect nothing less from D4 from what I’ve seen.

Yasuhiro Wada (No More Heroes, Little King’s Story)

D4 boasts a mysterious, stout story supported by crazy, lovable characters. The conversations are an expertly-crafted mix of seriousness and Western Japan-style looseness. This is where Swery’s true worth lies!

Jake Kazdal (Galak-Z)

Swery and his team continue to stay on the bleeding edge of interactive storytelling with crazy original characters, a ridiculous sense of fun, and absolute fearlessness to craft their vision.

Ryan Payton (Republique)

D4 is freewheeling Japanese creative spirit. It should be on the radar of anybody with an Xbox.

Hiroyuki Kobayashi (Resident Evil 6, Dragon’s Dogma)

Looks so cool when he uses his special powers to dive into the past! Unique characters appear one after another, and the conversations and action parts are linked so well with the Kinect gestures!

Thomas Mahler (Ori and the Blind Forest)

D4 seems to be one of the most innovative games coming to Xbox One. Truly excited for another Swery masterpiece!

Yukio Futatsugi (Crimson Dragon, Phantom Dust)

The Kinect is a very unique play style. It felt like it was sucking me in, or like I was sticking my hand into another world. It felt different from the reality I know, but I can’t figure out how to describe what exactly is different about it. D4 is a title that utilizes the visceral sensation of Kinect to its maximum potential.

Masanobu Endoh (Xevious)

Quirky creators find audiences in quirky users. That’s important, and that’s what’s so great about this game.

Nathan Vella (Super Time Force, Superbrothers: Sword & Sworcery EP, Below)

Swery is known for making strange, unique games, and D4 will be no different. But what stands out with D4 is that it isn’t just “weird for weird’s sake.” It’s a cohesive, purposeful, all-encompassing “weird” that makes me so excited to play.

Toshiyuki Uehara (Lord of Vermillion I, Lord of Vermillion II)

It’s like a piece of gum that’s really hard at the start, but has something very delicious in the center. I became good enough at the Kinect controls so that I could bite the gum, and I continued to get that great flavor. That’s what kind of game it is, I think.