Acid Splash Conjuration Cantrip Casting Time 1 action

1 action Range 60 feet

60 feet Components V, S

V, S Duration Instantaneous Target. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other.

Damage/Effect. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level(2d6), 11th level(3d6), and 17th level(4d6).

Spellcasting Classes. Sorcerers and Wizards can cast this spell.

Aid 2nd-level abjuration Casting Time 1 action

1 action Range 30 feet

30 feet Components V, S, M(a tiny strip of white cloth)

V, S, M(a tiny strip of white cloth) Duration 8 hours Target. Choose up to three creatures within range.

Damage/Effect. Each target's hit point maximum and current hit points increase by 5 for the duration.

At Higher Spell Slots. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increases by an additional 5 for each slot level above 2nd.

Spellcasting Classes. Clerics and Paladins can cast this spell.

Alarm 1st-level abjuration Casting Time 1 minute

1 minute Range 30 feet

30 feet Components V, S, M(a tiny bell and a piece of fine silver wire)

V, S, M(a tiny bell and a piece of fine silver wire) Duration 8 hours Target. Choose a door, a window, or an area of effect within range.

Damage/Effect. You will be alerted whenever a Tiny or larger creature touches or enters the warded area. You must be within 60 feet to audibly hear the alarm, and within 1 mile to mentally hear the alarm.

Area of Effect. The area of effect is a 20-foot cube.

At Higher Spell Slots. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increases by an additional 5 for each slot level above 2nd.

Spellcasting Classes. Rangers and Wizards can cast this spell.

Ritual. This spell can be cast as a ritual.

Alter Self 2nd-level transmutation Casting Time 1 action

1 action Range Self

Self Components V, S

V, S Duration Concentration, up to 1 hour Target. The spellcaster is the target of this spell.

Damage/Effect. Choose one feature from Options.

Spellcasting Classes. Sorcerers and Wizards can cast this spell.

Options Aquatic Adaptation. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. Your appearance changes to another creature of your shape and size, though none of your statistics change.