Vessel

Originally created by the Pale King in an attempt to seal a deadly infection sweeping his kingdom, the Vessels are little understood. What is known is that they are created to be emotionless, but any you encounter have most likely been discarded by their creator because they could not fulfil this. As a result, Vessels tend to have one or two particularly strong quirks or character traits. Despite being artificially made, they are alive, unlike golems.

Vessels are made of an inky black substance known as Void. Prior to being forced into a solid shape, Void is a liquid with a mind of it's own - it forms tentacles and blades to protect itself from those it deems dangerous. Their faces are mask-like, nearly always made of bone, often with horns of varying shapes and sizes. A vessel's eyes are pitch black and sunken into their faces.

Vessel Traits

Your Vessel character has a number of traits in common with other vessels.

Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.

Age. Vessels have not existed in the world for long, but none have died as a result of any but a violent death. They are created at full size, and do not reach 'maturity' so to speak.

Alignment. Vessels are created to be hollow and emotionless, so they tend towards a neutral alignment. However, Vessels are discarded for being imperfect, so consider what kind of quirk your character might have, and how it affects their alignment.

Size. Vessels tend to be close in size, usually around 5 feet tall, not including their horns. Your size is Medium.

Speed. Your base walking speed is 30ft.

Languages. Lacking mouths, Vessels cannot speak, however, they can communicate telepathically with any humanoid in a range of 30 feet. Verbal components of a spell are heard by only the target of the spell via telepathy.

Damage vulnerability. Regardless of your alignment, your void origins are evil in nature. You are vulnerable to radiant damage.

Focus. Vessels possess the ability to focus their soul to heal their injuries. As a bonus action, you can expend a hit die to recover hit points.

Image credit: Team Cherry