Second draft of Karlov EDH. The deck is centered around gaining/draining small amounts of life several times per turn. With Karlov out, these effects become more powerful, either turning him into a huge creature, or giving you the ability to repeatedly exile opponents' toughest creatures.

There's a number of enchantments in the deck that get scary once they start stacking, and some of them discourage people from attacking you (or anyone). Even though you're just sitting in the corner, gaining life, be careful of the large target you've started to paint on yourself.

Karlov is a weird commander in the fact that he wants to voltron a bit, but he also wants to be able to remove those counters to get rid of threats. Equip him with something like Loxodon Warhammer or Umezawa's Jitte and he turns into trouble real fast.