By adding features that players will be able to enjoy, not just within the game, but rather tailored for each of these individual environments, we hope to create a game that lots of people will be able to enjoy.

In terms of gameplay, we’ve made it so that you can fight with the style you want – you can get new equipment and change it in real-time on the battlefield, so you can alter your tactics at any time. We’re also working to make it so that you can train up and customise your mech, and strengthen it beyond mere equipment. This means that anybody should be able to play in the way they want, without having to rely entirely on their skills.

What sort of story are you looking to tell in the game?

The story is set after the moon has fallen and the world has changed. Your immediate enemy is AI (Artificial Intelligence). When the moon fell, mankind built walls called Ovals in order to limit the disaster. In order to rebuild, they made machinery and networks controlled by AI.

However, due to the power of energy particles called Femto that spread when the moon fell, the AI was mutated, and became an enemy of mankind called Arms of Immortal.