Revised College of Satire

Bards of the College of Satire are called jesters. They use lowbrow stories, daring acrobatics, and cutting jokes to entertain audiences, ranging from the crowds in a rundown dockside pub to the nobles of a king’s royal court. Where other bards seek forgotten lore or tales of epic bravery, jesters ferret out embarrassing and hilarious stories of all kinds. Whether telling the ribald tale of a brawny stable hand’s affair with an aged duchess or a mocking satire of a paladin of Helm’s cloying innocence, a jester never lets taste, social decorum, or shame get in the way of a good laugh.

Bonus Proficiencies

When you join the College of Satire at 3rd level, you gain proficiency with thieves’ tools. You also gain proficiency in Sleight of Hand and Acrobatics. If you are already proficient in thieves' tools, Sleight of Hand or Acrobatics, choose a different proficiency for each proficiency you already have.

Tumbling fool

At 3rd level, your acrobatic knowledge allows you to escape danger with ease. You gain a climb speed equal to your movement speed.

Additionally, as a bonus action, you can expend a bardic inspiration die to tumble. Roll the bardic inspiration die and add the number rolled to your AC until the start of your next turn. In addition, while tumbling you gain the following benefits:

Opportunity attacks against you are made with

disadvantage.

You gain an additional 10 feet of movement.

You take half damage from falling.

Hilarious Antics

At 6th level you have learned how to utlize

failures for comicical purposes,

distracting and charming your enemies, or

bolstering your allies.

As a reaction when you fail an Attack Roll,

Saving Throw, or Ability Check, you can cast one

of the following spells without expending a spell slot

or requiring material components: tasha's hideous

laughter, charm person, or healing word.

Once you cast a spell with this feature you must

complete a short or long rest before you can cast

one again.

Image used: "Oracle" by Eric Belisle

Author: Mathew Flaherty

The Best Medicine

By 14th level, your mere presence lightens moods

and bolsters your allies’ spirits.

Whenever you grant an ally a Bardic Inspriation die or use your Hilarious Antics feature, each creature you choose within 30 feet of you that can see and hear you gain temporary hit points equal to half your bard level. These hit points last for one minute.