TL;DR: Please head to section 3, Our action plan

It has been 4 days since Etheremon.com first launched, a lot of things have happened, and we’ve barely had any sleep. As much as we enjoy its popularity, we feel that the game’s collection feature is being misused, drifting far away from our original vision. It is about time we take some actions.

In this blog, we will talk about how Etheremon.com was born, how we look at its current state and our action plan for its near future.

Our story

We came together as a small group of enthusiastic developers who shared the same dream of creating an enjoyable game running on the blockchain. We had been working for months, throwing away various ideas until we came up with Etheremon. In our vision, the game should consist of three main features: Collecting, Trading and Battling. Those will always be our main focus. Furthermore, the game should be decentralized so that players should have the exclusive right on their own properties.

We all knew crypto world rolled fast, so we had to roll fast as well. But our experience was all around writing Python and designing centralized servers, how were we going to do this? In two months, we gave up most of our daily routines to sit together to study Solidity and write Etheremon smart contracts. Etheremon as you see today is our open Beta version with the first main feature: Collecting. Although we tried to avoid centralization as much as possible, there are still pieces in our smart contracts that reflect our old centralized design patterns. This week we have been working hard to change this design in an upcoming update.

2. The current state of Etheremon

As mentioned above, this Etheremon release was our very first open beta version. We only expected very little traffic. Our only announcement was a post on reddit and we did not run any advertisements at all. That was because we knew the game model as well as the contracts were not refined, there were many things we need to change. The explosion in user base made us super excited, but at the same time scrambled all our original plans.

At the moment, Etheremon owners are rewarded an ETH amount each time somebody purchase an Etheremon of the same kind. Our original intention for this feature is just a marketing campaign in which early birds user will enjoy some discount if more people knows about Etheremon. That holds true if our user base remains small (<100 monsters bought per species), as no one would be able to gain any profit. We also have a catching limit in our release timeline (which we did not roll out at first). That is the reason we never do any advertisements. Unexpectedly, overnight, our user base has become so big that many can abuse this reward feature for speculation. That was never our intention and never will be.

3. Our action plan