Ubisoft and developer Massive Entertainment have supported The Division

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Though no official announcements of a “The Division 2” have been made, and Massive's focus is squarely on The Division and the studio's upcoming Avatar game , Polfeldt indicated the studio does want to tell stories beyond the ones created from the first game.“I think it's a wonderful, wonderful brand that has so many potential stories in it. There are a lot of things that we didn't do in The Division 1 that are interesting to look at for that brand,” Polfeldt said. “I definitely think there's lots of space for continuation which is beyond just keeping The Division online. But...I can't talk about that too much right now.”Keeping The Division online and feeling fresh, however, remains very much a focus for the studio.“I think of [supporting the game and players] as kind of a relationship. As long as you go to another date with your gamers and you feel pretty excited about it, and they seem to be excited too, that's not when you stop dating,” Polfeldt said.Polfeldt's metaphor is very much indicative of Massive's approach to the game, though, as the developer finds more and more players flocking to the game.“A long time ago, we assumed that we would have a much smaller player base by now, because we thought it would develop like many RPGs develop over time. But what has happened is that in fact with each patch since 1.4, the player base has been increasing again,” Polfeldt said.Responding to the player base has been a key reason The Division continues to see updates — Massive wants “to honor the fans, and that's not something we can do with one easy stroke.”And so changes to The Division have included 1.4 update, which added World Tiers and other changes , and the most recent massive 1.8 update , which Ubisoft dubbed the game's biggest free update so far.“The way we see it is that our first obligation is to make The Division awesome. That's not something that ended on launch day,” Polfeldt said. “If it ever ends, who knows when, right?”Polfeldt went on to elaborate on how Massive views The Division as an ongoing project, one moving closer to the team's original intent over time.“I do think we are much closer today, especially after [Update] 1.8, to the game that we wanted to create, and also to the game that gamers were expecting at launch already,” Polfeldt said.And for more on what Polfeldt and the Massive team have implemented recently into The Division, check out our breakdown of everything included as part of the 1.8 update

Jonathon Dornbush is an Associate Editor for IGN. Find him on Twitter @jmdornbush