Pathoturge Glamours

Alone Together If you are alone with someone and are not actively engaging with them, they will be unusually comfortable with your presence, and may act as if you aren't there. They will not do anything that would obviously compromise them if you saw, such as openly plotting murder or treason, but they will let their guard down to a degree. You may notice them doing things that are too embarrassing or socially unacceptable to do in public, such as sing out loud when they otherwise wouldn't, or show disdain for someone they are supposed to respect. If you make it known that you saw something embarrassing, this effect ends.

Coaxing Aura You have a way of pulling things that you want towards you. You gain proficiency in the Investigation skill. Add your Charisma modifier to all Investigation checks, in addition to your Intelligence modifier.

Everybody's Type You are able to seduce people magically, whether they're inclined to find you attractive or not. You can force one humanoid creature to make a Wisdom saving throw against your aura save DC. If they fail, they feel physically attracted to you. However, they are not forced to pursue you or consent to having any relationship or contact with you. If they succeed, you cannot use this ability on them again. You must finish a long rest before using this ability again. If the creature would not under other circumstances find anyone similar to you attractive (for example, if they aren't attracted to your gender), they will realize that they are being magically manipulated.

Friend to All Creatures You are proficient in the Animal Handling skill. Animals that are not otherwise hostile or nervous who can see you will be drawn to you and feel at ease with you; for example, pets may approach you, woodland creatures may let you pet them, and songbirds may land on you.

Inebriation Everyone around you always feels slightly tipsy, but the effect only becomes notable when mixed with real alcohol. Anyone who drinks alcohol within 60 feet of you will become drunk with half as much alcohol, and has disadvantage on saving throws against poison.

Introductions You automatically know the names of all humanoid creatures within 10 feet of you. You will not learn the name of a creature if they have some intention of protecting their true name at the moment (for example, if they are pretending to be someone else, or if they simply don't like others knowing their name at all). In addition, you may cause any creature within 10 feet of you to know your name at will.

Shaky Hands You can use your aura to make people around you slightly nervous, messing with their fine motor skills. Excluding anyone who you have decided will be immune to this effect, all creatures within 30 feet of you have disadvantage on Dexterity (Sleight of Hand) checks.

Silver Tongue You are proficient in the Persuasion and Deception skills.

Sweaty Palms When you successfully charm or frighten a creature, they must immediately make a Wisdom saving throw against your aura save DC. If they fail, they drop everything they were holding in their hands.

Tearjerker As an action, you can force a creature within 30 feet of you to lose control of their tear ducts. They must make a Constitution saving throw against your aura save DC. If they fail, they will cry uncontrollably for 1 minute, although they will not necessarily feel upset. You cannot use this ability again until you finish a short rest.

Uncomfortable Gaze People get anxious maintaining eye contact with you, making it hard for them to read your expressions and intentions. Other creatures have disadvantage on Wisdom (Insight) checks against you. Alternate version: My Eyes Are Up Here. If your pathoturgic style is more seductive than intimidating, watching your face may be hard for people because your aura draws their attention to other parts of your body instead.

Visible Aura You are able to make your aura visible at will. It will appear as a translucent field of color around you, which you can control the color and texture of. You can create simple images with it, but no photorealistic illusions. The shape of the aura will be determined by how you use your powers, and others will be able to see your aura reaching into people when you use your abilities on them. You can choose to make your aura invisible again at any time.

Weak Knees Excluding anyone who you have decided will be immune to this effect, all creatures within 30 feet of you have disadvantage on Dexterity (Acrobatics) checks.