In wake of Warframe’s most recent update, players have cried out that the resource costs for new items are disproportionately higher than ever before. This was not the first time a sudden and steep escalation in resource costs took place. However, it certainly was the most dramatic increase players had seen yet and players understandably cried out over it. Digital Extremes came forward with an announcement late last night to address the player concerns raining down upon them on the official forums. The official statement was posted by Digital Extreme’s Design Director, Scott.

“In light of the recent controversy with the Sibear, we’ve now taken it to heart to readjust all of the crafting costs. All across the board. Over the years, we ended up having a few typos here and there we decided to keep as they were. That is how we ended up creating unreasonable expectations for crafting costs with players. It’s about time we fix that.”

The post goes in detail over a set of wide-sweeping changes across the board with a central theme of adjusting costs along the lines of what the game has become as opposed to what it once was. And, perhaps more excitingly, the changes will reach out beyond weapon crafting costs and into the realm of dojo research costs. The heavy hitters for high resources costs, including the Knux and Grattler, will finally be adjusted to a more reasonable cost. In addition to adjusting the resource costs themselves, DE also plans to adjust the way resources are collected during missions. Following in suite of the Oxium and Cryotic changes from last year, players can expect a more universally balanced acquisition rate of any given resource. Our Senior Resource Collection Correspondent highlighted a few of the upcoming adjustments:

Upcoming Resource Cost Adjustments Item Resource Previous Cost New Cost Burston Alloy Plate 150 1500 Opticor Cryotic 600 60000 Grattler Oxium 3500 3000 Boar Alloy Plate 900 90000 Tigris Circuits 900 9000 Tonkor Argon Crystal 2 20

“Players were right to assume some of the resource costs were just typos.” continued DE Scott. “We sometimes make mistakes and just roll with them. It keeps things interesting around here. But it was about time we cleaned up shop.”

Players rejoiced in light of the news, praising DE for adding the long-awaited “resource sinks” – a way to dispose of excess resources and reap a reward. One such Tenno, eagerly anticipating the changes, shared “I think this is just what we needed. Players act so entitled all the time and think they should be able to have anything when they feel like it. These changes will make you work for them instead of just taking a handout.” Another Tenno commented “This is how it should have been from the start. If players don’t like it, they should support DE by buying the item instead of crafting them.”

Not everyone is accepting the changes well, however. One such Tenno from the Warframe subreddit, Loflrord, fought through a slough of “Stop acting to entitled!” and “Just buy it with Plat!” comments to voice his concerns. “If we’re having trouble sustaining this as veteran players, try to imagine how hard this makes it for new players to craft new items. There are over 200 weapons in the game as it is, we shouldn’t make each new single item take double of what it took to craft all 200 other weapons combined.” A dissenting opinion in an otherwise openly embraced change. DE Scott responded to Loflrord.

“I am altering the resource costs. Pray I don’t alter them any further.”

The changes to the crafting and research costs were also accompanied by changes to general resource generation. Following this update, loot will drop at a rate roughly equal to 1/10 of what it currently does. However, a new gameplay element has been added which will increase the loot you obtain by 6x for 10 seconds after picking up a new spawned buff called “Lootvergence”. In addition to this, the effects of Resource Drop Chance Boosters have been doubled.