We're Still Moving Forward!

After Update 1.0 in March 2018, and the large visual upgrade to World of Tanks, our consistent work on the new Core engine never stopped. We implemented concurrent rendering support, while discontinuing support for Windows XP and DirectX 9.

Thanks to these steps, we could move forward and introduce new technologies to the Core engine. One of these technologies is Ray Tracing: A rendering method that has long been the "Holy Grail" of computer graphics. Here's ray-tracing in action: