Welcome to "Edge of the Wilds", a collection of over 100 plothooks and storyseeds for RPGs!



"This is the frontier, where the rule of law is weak and men cower in the shadow of terrible beasts. What side will you choose as civilization and the wilds battle for dominance?"



This book contains dozens and dozens of scenarios and scenario ideas for adventures in rural settings, suited for nearly all imaginable kinds of fantasy RPGs. If your game has villages and towns surrounded by wilderness, you will be able to run these scenarios!

Our plothooks and storyseeds (around half a page in length each) are ideas: a collection of lawless gangs, rampaging beasts, rivaling settlements, incarnate powers of nature and much much more. A few adventures are straightforward, but many come with a twist, designed to lead to more trouble and more action for your average adventuring party!

Each adventure introduces the basic story: a villain's plan, the most important NPCs and how things might develop once our heroes become involved.



Use these scenarios as they are written, or let them inspire you and grow your own, custom adventure from the sprouting seed of our story!

Most of the scenarios are written with a medieval-ish fantasy setting in mind, but are easily adaptable to ancient, victorian or even more modern rural settings.



Each adventure seed is focused on one or more of the four large categories of RPG scenarios: exploration, diplomacy, investigation and combat.

Many adventures are designed for low to mid level characters, but you can also find quite a few for veteran adventurers and even some for legendary champions in this collection.



Rural adventures are extremely well suited as starting points for RPG campaigns. They have their own distinct strengths and traits to capture the “flair” of this frontier environment. In this collection you will find a short guide with the most important tips on running plots in the rural setting.



Last but not least: we have included a list of 20 short encounters that can be used in any rural area and are especially well suited to be thrown into your campaign as a bit of a distraction, a small tidbit of interest that gives your player characters a little room to breathe...but at the same time holds the potential for much more!





"Edge of the Wilds" is the second of ten booklets in our "The Thousand Trails" series. Each book focuses on a specific adventure environment, and gives you over 100 adventure ideas to play...and trails to follow.



Our first book, “Dark Cities”, holding over 100 plothooks for urban adventures, has been in the top10 list for over two months and is also a Platinum Seller right here on DriveThruRPG! It is available here:



Our third book "Ocean's Call", which focuses on rivers, islands, harbours and of course the mighty ocean itself, has also been released now!









Our fourth book, "Realm of Leaves", which focuses on all kinds of forest adventures, has also been released!













In the meantime you can check out "Invisible Hands", a book about factions of all kinds. It entails not only a thorough guide on how (and why!) to create factions in your games but also holds twenty fully fleshed-out factions of different kinds that you can directly put into your RPG setting!





Our newest release is "Lost Dice", a simple, narrative RPG system suited for all settings! It is based upon a dicepool mechanic that makes every single roll count even in the long run, and gives the players the chance to decide how much they want to risk for victory!