Timmy build based on getting forests in play and profiting.

Early game:

Traproot Kami holds the floor and sky while Sakura-Tribe Elder (good chump blocker) and Search For Tomorrow (some flexibility on early/late game) build a base.

Mid game:

Nissa's Pilgrimage combines with the Sakura/Search extra lands to typically allow an early Tangle Golem. With the forest acceleration, Fierce Empath and Tangle Golem can be played the same turn on 5 open mana (typically turn 4).

Late Game

Timbermaw Larva and Tangle Golem with a Rancor provide trample pressure while Tusker and Crusher come down for high power pressure on multiple bodies. Typically after turn 5, Empath searching Crusher is the right play as this makes further ramp cards drawn not dead cards.

Sideboard is mainly built against early pressure decks: burn, affinity, stompy and bogles. Mwonvuli Acid-Moss is a good turn 3 play to slow down Tron or the new untapping lands decks based on Peregrine Drake combo

Issues Tempo and 1-for-1 removal (MBC) give this deck issues, and flyers can overwhelm my ground game. Which means blue decks have been the biggest stumbling block. More Tangle in SB could help, or unbouncable/killable's like Blastoderm? Open to advice here.