Alright everyone, here we are. At the end of the road, and we are ready to begin anew. A few things to get out of the way first. First and foremost, I'm sorry for karmawhoring and putting this on pastebin, but it would be living hell to scroll through this post if I put it in a selfpost.

FAQ

Q: Did I win yet Mr. Krabs?

A: ctrl+f (your Reddit username and all possible misspellings)

Q: I won! Now what?

A: PM me your Steam username from your Reddit account and add me on Steam at: steamcommunity.com/id/27182818284590452

Q: What do I get?

A: 1 scrap metal/idea. I'm sorry it's not a lot, but this is all coming out of my pockets. I burned over 5 ref on this. That was literally all the metal I had.

Q: What do I get for completing a challenge?

A: TWO scrap metal!

Q: Could I donate to this? I'm not mentally sound.

A: Sure. Add me on Steam.

Q: Can I resubmit my idea?

A: Yes, but only if you make modifications to it.

Q: How the fuck did you choose the winners?

A: I sorted by top number of upvotes and picked out a few other ideas I liked in addition to that. I will not use this sorting method again due to this method being revealed and potential voterigging going on as a result. I will instead sort by ideas that have lots of positive feedback in the form of replies. Short replies like "no" or "this" will obviously be omitted.

Top Ideas

Scout Primary: The Clip Cache

Made by /u/terabix

Stats:

+200% additional secondary ammo

+100% faster secondary reload

-Not a weapon

Scout Secondary: Dr. Grodbots Translocation Grenade or something

Made by /u/pereza0

Stats:

+It's the teleport spell from Helltower

-Can't be used while user is carrying the Intelligence

-20 second cooldown

-User can not jump while spell is in transit

-User is slowed while spell is in transit, and a short period of time afterwards

Scout Melee: Catcher's Mitt

Made by /u/TF2Curious

Stats:

+Can passively catch projectiles

+Alt-fire while active to throw projectiles

(i)Projectiles will arc when thrown back

-No minicrits upon throwing back

-Can not hold multiple projectiles

-Explosives will automatically detonate if not thrown after 1 second

-50% damage penalty

Note: There was a common rebalance suggestion of changing the "passive" catch to an "active" catch, and reducing the damage penalty.

Soldier Primary: The Laser Guided Launcher

Made by /u/LaserBeasley

Stats:

+Rocket follows your crosshair in flight

+Rocket will reload while being guided

-25% slower projectile speed

-75% smaller clip size

-Rocket can not be fired while another is being guided

Soldier Secondary: Rocketeer's Reload

Made by /u/DoctorDiscourse

Stats:

+Dispenses 1 primary ammo per 10 seconds on user

+Rage grants a 100% ammo bonus to nearby allies

-It's a banner and thus not a weapon

Note: Modified from original version which had the rage grant a full reload

Soldier Melee: Sergeant's Saber

Made by /u/Mr_Biffo

Stats:

+Doubles length of banner effects

-Cannot be sheathed while banner is deployed

Pyro Primary: The Steam Machine

Made by /u/dizzyzane

Stats:

+Shoots boiling water instead of fire, which knocks back opponents in addition to damage

+Wets players on hit

+25% less airblast cost

+60% extra airblast push force

-80% shorter afterburn duration

-10% slower weapon switch speed

Pyro Secondary: The Roman Candle (Flare Gun)

Made by /u/GregoriusDaneli

Stats:

+Holds 6 rounds per clip as opposed to one

+50% extra secondary ammo on user

+65% faster firing speed

+Deals critical hits vs. burning targets

-75% damage penalty

Note: This submission contained multiple weapons, I picked the most discussed one.

Pyro Melee: Sharpened Volcano Fragment rebalance

Made by /u/Day5225

Stats:

Added:

+On hit: Sustains a ring of fire around user for 2 seconds

Note: This completed a thread challenge

Demoman Primary: Booties/Bootlegger rebalance

Made by /u/TristanTheViking

Stats:

Added:

+User takes 25% less blast damage from explosive jumps

Note: This completed a thread challenge

Demoman Secondary: The Bull Rusher's Bulwark

Made by /u/GregoriusDaneli

Stats:

+On alt-fire: Charge forward

+50% reduced knockback while charging

+Blocks a single attack that deals lethal damage

-Will only grant melee crits on a successful shield bash

-Breaks upon a successful block

-Will not block damage from behind

Note: This post contained multiple weapons, I just picked the first one because there were no responses giving feedback to two out of three weapons, and the third weapon received negative feedback.

Demoman Melee: The Scottish Reserve

+Alt-fire to drink and restore 50 health

+Drinking grants minicrits for 6 seconds

-Drinking causes user to play in third-person with limited movement control for 15 seconds

-20% damage penalty

-30% fire damage vulnerability on user

-Cannot be drunk if bottle is broken (take THAT saigns and nightteam!)

Note: /u/amnesiacPterodactyl and /u/-Joker- submitted higher-rated ideas, and they will also receive an award, I just displayed this one because it was slightly more original and game-impacting.

Heavy Primary: Natasha

Made by: /u/StillApony

Stats:

Removed:

30% extra spin up time

Note: This completed a thread challenge

Heavy Secondary: The Bouncer

Made by /u/Mr_biffo

Stats:

On alt-fire:

+Fire all loaded shells at the same time

+Causes knockback on target at close range

+Pushes user back upon collision with world

-50% clip size

-20% damage

-35% slower reload speed

Note: This also completed a thread challenge

Heavy Melee: Pain and Vengance

Made by /u/Mr_Biffo

Stats:

+Gain a speed-boost and 5 seconds of critical hits with this weapon when a Medic healing you is killed

-20% damage penalty

-15% damage vulnerability when equipped

Engineer Primary: Hunting Shotgun

Made by /u/CaptainNarwhal69

Stats:

+On alt-fire: Fire all loaded shots for extra damage, knockback, and penetration

-66% clip size penalty

-100% slower reload speed

Note: The reload value was input by me based on the FaN's penalty. The original comment did not specify a value.

Engineer Secondary: Texan Strongarm

Made by /u/Medibro

Stats:

+No slowdown when hauling buildings

+Buildings redeploy 50% faster

-Not a weapon

Note: This post contained multiple weapons, so I picked the one with the most feedback.

Engineer Melee/PDA: The Team Player

Made by /u/Kikius

+Allows Dispenser and Teleporter to be upgraded to level 4

-Replaces sentry with a support sentry that marks targets for death and slows in exchange for not dealing damage.

Note: This idea also completed a challenge

Medic Primary: The Something-Something

Made by /u/stingybean

Stats:

+Does not consume ammo

+Fires a laser that deals 8 damage per tick to any enemy in the beam's attack radius

-Can not damage buildings

-50% smaller "clip" size

(i) Can be fired after clip is drained, but will drain 1% Ubercharge/tick and deal half damage. If user has no Ubercharge remaining, the user will ignite.

Note: /u/DeevoDwarf will also receive an award for his idea. Both ideas also completed a challenge.

Medic Secondary: The Pocket Protector

Made by /u/ThePrecursor

Stats:

+Your healing target regains 30% of their max. HP on kill

+User regains 15% max. HP on kill assist

+Ubercharge gives Minicrits for 10 seconds

+User gains 5% Uber on kill assist

-40% slower Heal Rate

-Disables Passive Healing

Note: /u/Alabestar will also receive an award for his idea.

Medic Melee: The Diplomedic Immunity

Made by /u/sekti

Stats:

+Alt-fire deploys uber on user while charge is available, regardless if charge is full

-50% damage penalty

-No random critical hits

Sniper Primary: The White Death

Made by /u/SeKomentaja

Stats:

+15% faster reload

+No charging neccessary

-33% damage penalty

-80% less zoom effect on scope

Note: /u/stepanstolyarov and /u/CaptainNarwhal69 will also receive consolation prizes for their less-than-stellar ideas.

Sniper Secondary: The Dingo Darts

Made by /u/TheRegularHexahedron

Stats:

+Fires tiny darts (projectiles) in a straight line forward

+On hit: Target is covered in Jarate

-Deals only 15 base damage

-Takes 6 seconds to recharge in between shots

Note: /u/TF2Curious will also receive a challenge award for his stellar Razorback rebalance

Sniper Melee: The Aussie Frisbee

Made by /u/amnesiacPterodactyl

Stats:

+On alt-fire: Throw boomerang to deal 20 damage to hit opponents

+On hit: Marks opponents for death and causes bleed

+Projectile penetrates enemy players

-If boomerang does not hit an opponent, you will be marked for death when it returns

-30% damage penalty on regular usage

Spy Secondary: The Double Agent Disguise Deceptor

Made by /u/Dantes_Inferno1

+On hit: Target will be disguised as you with no notification for 5 seconds

+Upon firing: A pretty flag that says "Bang!" pops out of the gun

+Reload animation is the Spy frantically stuffing the flag back in the gun

-83% smaller clip size

-100% slower reload speed

Note: This idea completed a challenge. Also, /u/TheRegularHexahedron will receive an award for his challenge submission, and /u/amnesiacPterodactyl will receive an award for his idea.

Spy Melee: The Monarch

Made by /u/TheRegularHexahedron

Stats:

+Stores "jumps" on backstab

+Jumps may be consumed to jump multiple times while airborne

-3 second cool down between backstabs

-"Jumps" may only be used while user is undisguised and uncloaked

Note: This idea completed a challenge. This was also slightly modified from the original, which stated jumps could be used while disguised as Scout.

Spy Sapper/Disguise Kit/Watch: Crise d'identite

/u/drury will receive an award for his ping emulator

Made by /u/Beetleraf

Stats:

+When looking at an enemy player, disguise to switch appearances with them

+Alt-fire with disguise kit to switch places with the player disguised as you

-Cannot disguise without viewing an enemy player

Notes: /u/TF2Curious will also receive an award for his idea.

Multiclass Weapon: The Shovel Your Boots (Okay, the Throwable Boots)

Made by /u/WutangSavesXmas

Stats:

+On hit: Target bleeds

+On hit: Your movement speed is increased by 6.9%

-Short cooldown between uses

(i) Replaces shotguns

Notes: /u/DunkRyder will also receive an award for his submission

Congratulations to all the winners here. If you didn't, keep trying until you run out of cake.