To enable hand-tracking for such devices, Leap Motion had to make a sensor that performed better but consumed less power. It also expanded the supported field of view from 140 x 120 degrees on a PC system to 180 x 180 degrees. This means it'll track your hands basically anywhere, as long as they are in front of your face (or the sensor). The sensor is also tilted slightly downward, according to The Verge, so it points at where your hands would normally be (below you, not in front of your face).

Since the reference design just began shipping to headset makers, we're not expecting to see the new sensor show up in actual devices until at least a few months from now. Meanwhile, other companies have been integrating futuristic tech, such as eye-tracking, into their headsets to make exploring the virtual world as natural as possible. Hopefully, this means 2017's crop of VR goggles will be better equipped for realistic interactions with digital environments.