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Level 0Personal Text Outland 17: Void of Liberty (TRPG) Post-Kickstarter « on: August 19, 2014, 03:48:16 PM » Hello everyone! We're an eight man team called early alpha stage.



Check out our demo over at We're an eight man team called Grenade Tree Games . I want to share a devlog with y'all on our two year old baby, Outland 17: Void of Liberty, which is currently in anCheck out our demo over at GameJolt or IndieDB





Outland 17 is a turn based tatical game that is inspired by the American Revolutionary War but has a Sci-Fi twist to it. It's an RPG set in a world where people live on space stations, carry laser muskets and ride hover ponies. You and your fellow colonists are building stations outside of the Earth’s orbit in the hopes of working off your debt to corporate companies. Working conditions and fierce brutality lead you to rise up with your fellow men to throw off the shackles of oppression.





One of the goals we have with this project is bringing the strategy genre to a wider audience, but still make it multifaceted enough to still appeal to the hardcore community. One way we did this was exchanging a grid system with linear tiles so that distance is the big role of determining attacks, as opposed to what angle you are and how many squares a person is away from you.



To balance the simpler movement mechanics, customization is completely open. In the game, every squad member you get has a back story and we want character to shine through, not classes. With that in mind, you can give any squad mate any weapon at any time, and have them start using it to gain better proficiency and new abilities.





Gameplay Features

Open Ended Character Progression - How you play determines the new skills that go into your squad's Kits. Whether you spend time sniping from a distance or brawling in the middle of the fray will change the abilities that are offered when they level up. Build a team specifically customized to your playstyle!

- How you play determines the new skills that go into your squad's Kits. Whether you spend time sniping from a distance or brawling in the middle of the fray will change the abilities that are offered when they level up. Build a team specifically customized to your playstyle! Accessible Gameplay That's A Challenge For Everyone - Implementing a linear tile system, you won't need grids to tell you who to shoot. Advance or retreat your squad along these tiles during missions and select different paths to take them to their goal or explore different areas.

- Implementing a linear tile system, you won't need grids to tell you who to shoot. Advance or retreat your squad along these tiles during missions and select different paths to take them to their goal or explore different areas. Complete Squad Customization - Customize your squad members to fit ANY role that you need, using ANY weapon available. Modify their weapons to alter stats or boost damage. Change their ammo type for different affects and strategy!

- Customize your squad members to fit ANY role that you need, using ANY weapon available. Modify their weapons to alter stats or boost damage. Change their ammo type for different affects and strategy! Impactful Choices That Influence The Story - Choose whether to free your fellow man or reign as the new tyrannical leader.

- Choose whether to free your fellow man or reign as the new tyrannical leader. Availability For PC and Mac, and later Android and iOS

High Replayability Through Alternative Play Modes







Interested in our project? Try out our demo over at



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As we're still in early development, any and all feedback is appreciated! Thanks for taking a look Outland 17 is a turn based tatical game that is inspired by the American Revolutionary War but has a Sci-Fi twist to it. It's an RPG set in a world where people live on space stations, carry laser muskets and ride hover ponies. You and your fellow colonists are building stations outside of the Earth’s orbit in the hopes of working off your debt to corporate companies. Working conditions and fierce brutality lead you to rise up with your fellow men to throw off the shackles of oppression.One of the goals we have with this project is bringing the strategy genre to a wider audience, but still make it multifaceted enough to still appeal to the hardcore community. One way we did this was exchanging a grid system with linear tiles so that distance is the big role of determining attacks, as opposed to what angle you are and how many squares a person is away from you.To balance the simpler movement mechanics, customization is completely open. In the game, every squad member you get has a back story and we want character to shine through, not classes. With that in mind, you can give any squad mate any weapon at any time, and have them start using it to gain better proficiency and new abilities.Interested in our project? Try out our demo over at GameJolt , leave us feedback, and share it with your friends! You can also follow us on our social platforms below!As we're still in early development, any and all feedback is appreciated! Thanks for taking a look « Last Edit: May 13, 2015, 09:50:19 PM by Zogthor » Logged