knuckey

CK2 Mod Lead







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CK2 Mod Lead Dev Diary - Reformation ptolemy stonewallace17 , and 7 more like this Quote Select Post

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In the mean time here is a short piece on a new feature that will be in the update: Religious Reformation. Most religions in the game that currently do not have a religious head will be reformable using the vanilla pagan reformation mechanics. This includes the Old Gods, Beyond Wall Old Gods, Drowned God and most Essosi religions.







The requirements are much the same, acquire piety, moral authority and holy sites and you can reform the religion. If you do not own Holy Fury you will become the new religion head and that is pretty much it.



If you own Holy Fury however you will be able to choose from the pool of natures, doctrines and leadership styles. This includes options made for the mod. Here are some of the main additions/changes:



- Cut-throat nature: With this new nature kinslaying, murder and torture are no longer seen as moral taboo. Characters more likely to scheme and plot.

- Monastic doctrine: Now allows you to freely send relatives to the priesthood

- Blood Magic doctrine: Combines elements of vanilla divination/astrology doctrines, devil worshipper powers and rhllor/warlock style healing powers.

- Adventuring doctrine: Enables Ironborn style coastal invasion when combined with Seafaring doctrine

- Ancestor Veneration: Enables Eldership succession law

- Elective doctrine: Makes elective law customary

- The Seven doctrine: Adopts aspects of The Seven into the religion, including knighthood and tournies

- Slaver doctrine: slavery becomes customary, and rulers can spend piety to declare wars of enslavement

- Anti-Slavery doctrine: Anti-slavery laws becomes customary, and rulers can spend piety to declare wars of liberation

- God-King worship leadership: New leadership option where ruler is worshipped as a god. Gives opinion boost to zealots/friends and opinion malus to enemies/cynics.

- Adoption doctrine: Rulers can adopt lowborn characters into their dynasty

- The Old Way doctrine: Special doctrine for the Drowned God combining several other doctrines

- Valyrian Purity doctrine: Special doctrine for valyrian religion. Allows granting of divine status to high valyrian families.

- Special doctrines for Naathi, Moonsingers and Rhoynar







That is all for today. Further information can be found in the vanilla dev diary here!:

forum.paradoxplaza.com/forum/index.php?threads/ck2-dev-diary-88-a-faith-in-my-own-image.1106722/ Work is well under way on a compatibility patch for CK2 version 3.1.0, and should be ready for release soon!In the mean time here is a short piece on a new feature that will be in the update: Religious Reformation. Most religions in the game that currently do not have a religious head will be reformable using the vanilla pagan reformation mechanics. This includes the Old Gods, Beyond Wall Old Gods, Drowned God and most Essosi religions.The requirements are much the same, acquire piety, moral authority and holy sites and you can reform the religion. If you do not own Holy Fury you will become the new religion head and that is pretty much it.If you own Holy Fury however you will be able to choose from the pool of natures, doctrines and leadership styles. This includes options made for the mod. Here are some of the main additions/changes:- Cut-throat nature: With this new nature kinslaying, murder and torture are no longer seen as moral taboo. Characters more likely to scheme and plot.- Monastic doctrine: Now allows you to freely send relatives to the priesthood- Blood Magic doctrine: Combines elements of vanilla divination/astrology doctrines, devil worshipper powers and rhllor/warlock style healing powers.- Adventuring doctrine: Enables Ironborn style coastal invasion when combined with Seafaring doctrine- Ancestor Veneration: Enables Eldership succession law- Elective doctrine: Makes elective law customary- The Seven doctrine: Adopts aspects of The Seven into the religion, including knighthood and tournies- Slaver doctrine: slavery becomes customary, and rulers can spend piety to declare wars of enslavement- Anti-Slavery doctrine: Anti-slavery laws becomes customary, and rulers can spend piety to declare wars of liberation- God-King worship leadership: New leadership option where ruler is worshipped as a god. Gives opinion boost to zealots/friends and opinion malus to enemies/cynics.- Adoption doctrine: Rulers can adopt lowborn characters into their dynasty- The Old Way doctrine: Special doctrine for the Drowned God combining several other doctrines- Valyrian Purity doctrine: Special doctrine for valyrian religion. Allows granting of divine status to high valyrian families.- Special doctrines for Naathi, Moonsingers and RhoynarThat is all for today. Further information can be found in the vanilla dev diary here!: