A number of ideas have been floating around in the community about TellTale and TWD inspired games. However; the most trying part of developing any of these ideas is creating assets and the tech at the same polish as we have come to expect.



This project code-named Keep.Moving.Forward is an effort to create a fan Walking Dead Game to the same quality of graphics as we have seen in TFS.





The purpose of this stage is to reach the visual benchmark set by TFS. Only what is absolutely necessary for this single teaser trailer will be built, most of the programming done will be graphics related. At this point there is no game-play.

Building off the previous stage with the graphics quality reached. Great effort will be placed into all aspects of the game-play. Furthermore the library of characters, environments and game-play animations will be extended to facilitate the gameplay features and so that a second teaser trailer can be produced. A tech demo will be released at the end of this stage, which will encapsulate most if not all the game-play elements. This marks the end of Keep. Moving. Forward, from here we'll make the transition from a proof-of-concept to an actual game.

Development of the first full length episode of the game.

Fan-arts

Animations

Concept Art

3D Models and Sculpts

Tutorials, process videos and breakdowns.

Behind the scenes look at development.

Weekly Progress Updates "Before The Outbreak" every Sunday

Monthly Progress Updates "Previously On..." start of every month

This is a not-for-profit project. Any fan art is free for you to see and not for sale. By donating you are helping fan works, original works and the greater project come to fruition.

With enough funds I will be freed up to work on Keep.Moving.Forward full-time. Any further funds will go towards necessary expenditure (including but not limited to): expanding the team, paying for Voice Actors and outsourcing.





Yes, absolutely! As the technology, assets and workflows for the game mature. I'll be opening up the possibility of taking on animators, environmental artists, technical artists, writers and programmers!

You can also help by spreading the word, sharing your ideas, and of course becoming a patron.





I'm excited about all the possibilities of what the project can become! And i'll be excited to hear what game-play and story ideas you have! This is your chance to see some of your ideas become a reality and for your input to shape a game!





A 7 year journey has ended-and so begins a new one, inspired by what has come before. The first rule is to never go alone. Please join me on this journey so that together we can. Keep. Moving. Forward.We have a long road ahead of us and we need a plan to get where we're going. The project is broken down into milestones that encompass all the assets, features, workflows and processes required for a game to hit the visual and technical benchmark as seen in TWDG.Look Development -> Outcome: Teaser Trailer #1Core Feature Development -> Outcomes: Teaser Trailer #2, 15 minute Tech DemoEpisode 1 Development -> Outcomes: Episode 1 Trailer, Episode 1If you made it this far. Thank you so much for your interest! See you on the other side.