{~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~} {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} {Mortal Kombat Special Moves/Fatalities List} {=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=} {~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~} Genre: Fighting ~-~-~-~-~-~-~-~ Rating: Mature (Blood and Gore, Intense Violence, Partial Nudity, Strong Language)-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Players: 1 or 2 (1-2 online via Xbox Live, 1-2 online via PlayStation Network) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Platforms: Xbox 360 and PlayStation 3 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Developed by: NetherRealm Studios ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Published by: Warner Bros. Entertainment Inc. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ This FAQ/Move List was written by Mike Zielinski. My E-Mail address is globalops21@gmail.com. E-Mail me with questions, comments, or anything at all concerning this FAQ or Mortal Kombat. I am aware there is an in-game Move List, but having to Pause the game every time you wish to consult said list can wear on some peoples' nerves. Hence the reason for this guide. Instead of having to Pause for button combinations, print this Move List for a handy reference. This FAQ was started on Wednesday, March 2, 2011. ~~>Version History: FINAL VERSION (as of now) - 8/12/11: Added Freddy Krueger's complete Move List and Fatalities. As of now, the FAQ is complete as there are no other DLC plans announced. If/when anything is confirmed, the FAQ will be updated accordingly. VERSION 4.0 - 7/19/11: Added Rain's complete Move List and Fatalities. VERSION 3.0 - 7/8/11 Added complete Move Lists and Fatalities for the two released downloadable characters, Skarlet and Kenshi. Rain will be released July 19th, so expect another update with his moves on or around that date. *UPDATE* Added descriptions of Kratos' Enchanced Special Moves. Triple checked all Fatality, Stage Fatality and Babality button combinations as well. FAQ complete until DLC characters are released. *UPDATE* Finally added Noob Saibot's Babality making the Fatality/Stage Fatalty/Babality lists complete. The last thing I have to add is Kratos' EMS's. That update will be sooner than later and complete the FAQ. VERSION 2.0 - 4/21/11: I updated the FAQ with Sub-Zero's and Reptile's third Fatalities as well as Kano's and Kratos' Stage Fatalities. Shout out to the many readers who E-Mailed me with those button inputs; unfortunatley there too many to name here. In addition, I added Babalities for: Scorpion, Sindel, Johnny Cage, Sonya, Kano, Quan Chi, Ermac, Kitana, Jade, Nightwolf, Sektor, Jax, Baraka, Kabal, Raiden and Sheeva. Again, thanks to all who E-Mailed me with additions and corrections. VERSION 1.0 - 4/19/11: The first version of this FAQ is almost complete. I am, however, missing some Fatalities, Stage Fatalities and Babalities as well as Kratos' Enhanced Special Move descriptions and damage percentages. If any of you know these missing button combinations, please E-Mail and I will credit you in the FAQ. ~-~-~-~-~-~-~-~-~-~ |Table of Contents| ~-~-~-~-~-~-~-~-~-~ I. Introduction II. Xbox 360 and PlayStation 3 Default Controls III. Individual Character Special Moves/Fatalities IV. Kredits ~-~-~-~-~-~-~-~-~ |I. Introduction| ~-~-~-~-~-~-~-~-~ After almost two and a half years, Mortal Kombat finally brought back what its diehard fans have been clamoring for: blood, gore and dismemberment. And with any new Mortal Kombat game comes my accompanying Move List intended to satiate your need for bloodlust and educate you on the myriad button combinations needed to pull off spectacular Special Moves and fanciful Fatalities. Instead of an in-depth FAQ covering all aspects of Mortal Kombat, this file is intended as a quick reference of all Special Moves (including Enhanced Special Moves) and Fatalities for each character. And so without further ado, I present my Mortal Kombat Special Moves/Fatality FAQ. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ |II. Xbox 360 and PlayStation 3 Default Controls| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Xbox 360 Controls: ~-~-~-~-~-~-~-~-~- Walk Forward - Directional Button Right Walk Backward - Directional Button Left Crouch: Directional Button Down Jump Up - Directional Button Up Jump Forward - Directional Buttons Up and Right Jump Backward - Directional Buttons Up and Left Front Punch (FP): - X Back Punch (BP): - Y Front Kick (FK): - A Back Kick (BK): - B Uppercut: Down - BP Sweep: Back - BK Block - Right Trigger Throw - Right Bumper >Back Throw: Back + Right Bumper X-Ray: LT+RT with full Special Meter PlayStation 3 Controls: ~-~-~-~-~-~-~-~-~-~-~-~ Walk Forward - Directional Button Right Walk Backward - Directional Button Left Crouch: Directional Button Down Jump Up - Directional Button Up Jump Forward - Directional Buttons Up and Right Jump Backward - Directional Buttons Up and Left Front Punch (FP): - Square Back Punch (BP): - Triangle Front Kick (FK): - X Back Kick (BK): - Circle Uppercut: Down - BP Sweep: Back - BK Block - R2 Throw - R1 >Back Throw: Back - R2 X-Ray: L2+R2 with full Special Meter ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |III. Individual Character Special Moves/Fatalities| ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ~~>ENHANCED SPECIAL MOVES: Each character in Mortal Kombat has between 5-8 Special Moves each. New to this installment, however, is the inclusion of ENHANCED SPECIAL MOVES. In order to pull one of these off, you must have filled your Super Meter to at least the first of three tiers. Once that condition is satisfied, you are allowed to "supe" up any of your character's regular Special Moves. For example, Sub-Zero's Ice Freeze projectile can easily be dodged or ducked. Sub's Enhanced Special Ice Ball projects a beam across the entire screen making it impossible to jump over. The Enhanced Special Move is the the same button combination as the regular version of the move. There is one small difference, and that is you need to hit Right Trigger on 360 or R2 on PS3 after inputting the Special Move button combination. So, in order to pull off the enhanced version of Sub-Zero's Ice Ball, you would input: Down - Toward - FK+RT/R2. ~~>X-RAY MOVES: Also new to this version of Mortal Kombat are X-RAY MOVES. In order to pull one of these off, you must have filled all three tiers of the Super Meter. The button combination is the same for each character and will be noted in their respective Move Lists. ~~>FATALITIES: In addition, each character possesses at least 2 Fatalities with varying distance conditions - explained below - that must be met in order to pull the kill animation off successfully. *PERFORMING A FATALITY* Mortal Kombat requires you to be a certain distance from your fallen opponent when inputting the button sequences for a specific Fatality. These distances are pretty specific and are: -->Touching: You need to be right next to your opponent, and not a step away. -->Sweep: You need to be within sweep distance of your opponent as in you need to be able to sweep them from where you are standing. -->Far: You need to be at least one jump away from your opponent. The best way to get "Far" is to get close to them and jump back once or twice depending on which character you are. -->Fullscreen: You need to be as far away on the opposite side of the screen as your opponent. Just keep backflipping until you reach the edge of the screen. -->Any: You can be standing anywhere onscreen. *PERFORMING A BABALITY* In order to successfully pull of a Babality, you must win the match without blocking. *WHAT IS ESM?* Underneath each Special Move button combination will be the letters ESM. ESM stands for Enhanced Special Move and denotes the differences between the regular version of that move and the enhanced version. The additional damage enhanced versions do is also present. ============================================================================== *NOTE* Each character in Mortal Kombat only has one Fatality button combination revealed in his/her Move List to begin the game. You can find additional Fatality button combinations in the Krypt, however, as long as you know the Fatality move input, you can pull off the finisher without unlocking it first. If you input the button sequence for a Fatality without first unlocking it in the Krypt, the new Fatality will be added to your character's Move List, replacing the "???." The characters are listed in the order they appear on the Select Screen. ============================================================================== +-~-~-~-~+ |Scorpion| +-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Spear: Back - Back - FP *ESM - Flame Spear: Two flaming spears, instead of one are thrown doing 4% extra damage. -->Demon Fire: Down - Back - BP *ESM - Hell Fire: The duration of Demon Fire is slightly increased and does 1% extra damage. -->Teleport: Down - Back - FK *ESM - Flameport: Regular Teleport Punch followed by a flaming uppercut connecting for 2 hits instead of 1 and doing 3% extra damage. -->Take Down: Down - Back - BK *ESM - Takeout: Looks the same as Take Down but does 2% extra damage. -->Air Throw: Block (in air) *ESM: There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Scorpion Sting: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Split Decision: Toward - Down - Toward - BP (Touching) *----------* {Fatality 2} *----------* ~~>Nether-Gate: Back - Toward - Back - FK (Touching) *----------* {Fatality 3} *----------* ~~>Toasty: Down - Up - Up - BP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Up - Up - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Toward - Down - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~+ |Liu Kang| +-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->High Fireball: Back - Toward - FP *ESM - High Dragon Fire: High Dragon Fire is dragon-shaped and does 4% extra damage. -->Low Fireball: Back - Toward - FK *ESM - Low Dragon Fire: Low Dragon Fire is dragon-shaped and does 4% extra damage. -->Flying Dragon Kick: Back - Toward - BP *ESM - Flame Dragon Kick: Regular Dragon Kick with flame trail and does 6% extra damage. -->Bicycle Kick: Back - Back - Toward - BK *ESM - Bicycle Steps: Regular Bicycle Kick with flame trail that hits 2 additional times and does 5% extra damage. -->Parry: Down - Back - FP ESM - Burning Parry: Liu Kang connects with a flaming uppercut instead of a side punch; Burning Parry does the same amount of damage, 8%, as Parry. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Chin Up: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Fist of Flame: Toward - Back - Down - Down - FK (Sweep) *----------* {Fatality 2} *----------* ~~>The Beast Within: Down - Down - Toward - Down - BK (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Toward - Back - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Down - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~+ |Kung Lao| +-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Hat Toss: Back - Toward - BP (Control Hat with Up or Down on D-Pad) *ESM - Ultimate Hat: Lao throws the hat vertically, (a la MK3) instead of horizontally and it grinds up his opponent's chest doing 3% extra damage. -->Ground Hat: Down - Back - BP *ESM - Griding Hat: The hat is thrown into the ground. If you hold BP, you can control the delay when the hat is flung diagonally upward. It also does 2% extra damage. -->Spin: Down - Toward - FP *ESM - Cyclone: Cyclone connects with 3 hits instead of 1 and does 2% extra damage. -->Dive Kick: Down + BK (Has to be done in mid-air). *ESM - Multi Kick: Multi Kick connects with 3 hits instead of 1 and does 8% extra damage. -->Teleport: Down - Up While Teleporting: >Throws - FP >Punches - BP >Kicks - FK *ESM: There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Fist of Shaolin: LT/L2+RT/R2 *----------* {Fatality 1}: *----------* ~~>Hat Trick: Back - Toward - Toward - Back - BP (Sweep) *----------* {Fatality 2} *----------* ~~>Razor's Edge: Down - Down - Toward - Back - FP (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Toward - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Toward - Down - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~+ |Sub-Zero| +-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Iceball: Down - Toward - FK *ESM - Icebeam: A continuous beam of ice is projected across the screen instead of a short, quick Iceball. It does no extra damage but your opponent is frozen longer. -->Slide: Back - Toward - BK *ESM - Power Slide: Power Slide goes under your opponent knocking them into the air. While airborne, Sub hits them with his Force Claws move. It connects for 2 hits instead of 1 and does 3% extra damage. -->Ice Clone: Down - Back - FP *ESM - Ice Statue: The clone lasts longer than the regular version. -->Ice Puddle: Down - Back - FK *ESM - Ground Freeze: The entire surface of the arena floor is frozen instead of just at your opponent's feet. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Deep Freeze: RB+RT/R1+R2 *----------* {Fatality 1} *----------* ~~>Have an Ice Day: Back - Toward - Down - Toward - BK (Sweep) *----------* {Fatality 2} *----------* ~~>Spinal Smash: Down - Back - Down - Toward - BP (Sweep) *----------* {Fatality 3} *----------* ~~>Spine Rip: Toward - Down - Toward - BP (Touching) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Back - BP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - BK (Jump) *~-~-~-~-* =============================================================================== +-~-~-~+ |Sindel| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Fireball: Down - Toward - FP (Can be done in air) *ESM - Power Fireball: Power Fireball is bigger in circumference, connects with 2 hits instead of 1 and does 3% extra damage. If this ESM is performed in the air, Sindel shoots two regular-sized Fireballs; one near and one far doing the normal Fireball's 8% damage. -->Low Fireball: Down - Toward - FK *ESM - Low Fire: Low Fire is bigger in circumference, connects with 2 hits instead of 1 and does 5% extra damage. If this ESM is performed in the air, Sindel shoots two regular-sized Fireballs; one near and one far doing the normal Low Fireball's 8% damage. -->Yell: Down - Back - BP *ESM - Scream: The animation speed for Yell is slightly increased and you can delay the Scream by holding Block and BP. -->Levitate: Down - Down - Up *ESM - There is no enhanced version of this move. -->Hair Whip: Down - Toward - BP *ESM - Hair Toss: Hair Toss connects for 4 hits instead of 2 and does 2% extra damage. -->Step Up: Down - Toward - BK *ESM - Step Over: Step over connects for 2 hits, down from Step Up's 3, but it does 3% extra damage. It also positions you behind your opponent. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Queen B: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Migraine: Back - Toward - Down - Toward - FP (Sweep) *----------* {Fatality 2} *----------* ~~>Mouthful: Back - Toward - Up - BP (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Down - Up (Jump) *~-~-~-~-* ============================================================================== +-~-~-+ |Ermac| +-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Force Ball: Down - Back - BP *ESM - Focus Ball: Circumerfence of Focus Ball is bigger, connects for 2 hits instead of 1 and does 2% extra damage. -->Air Blast: Down - Back - BP (in air) *ESM - Force Blast: Same animation and effect as Air Blast but connects for 4% extra damage. -->Force Port: Down - Back - BK (can be done in air) *ESM - Teleport: Regular Force Port followed by an uppercut connecting with 2 hits instead of 1 and doing 2% extra damage. -->Force Lift: Down - Back - FP *ESM - Telelift: Telelift connects with 3 hits instead of 2 and does 4% extra damage. -->Hover Slam: Down - Down - Up *ESM - Levitate Smash: The animation speed for Levitate Smash is slightly increased and you can delay the move by holding Block. It does the same amount of damage, 8%, as Hover Slam. -->Force Push: Back - Toward - FP *ESM - Telepush: Ermac levitates his opponent upside down and slams them skull first into the ground instead of Force Pushing them away. It connects for the same amount of hits, 2, as Force Push but does 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Cannonball Slam: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Mind Over Splatter: Down - Up - Down - Down - Block (Jump) *----------* {Fatality 2} *----------* ~~>Pest Control: Toward - Back - Toward - Down - BK (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Up - Down - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Back - Down - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-+ |Reptile| +-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Slow Force Ball: Back - Back - FP *ESM - Slow Mega Ball: Looks the same as Slow Force Ball but if you hold FP, you can charge the projectile. The longer you hold FP, the bigger the Force Ball becomes. Slow Mega Ball does 3% extra damage no matter how charged it is. -->Fast Force Ball: Back - Back - FK *ESM - Fast Mega Ball: Looks the same as Fast Force Ball but if you hold FK, you can charge the projectile. The longer you hold FK, the bigger the Force Ball becomes. Fast Mega Ball does 3% extra damage no matter how charged it is. -->Slide: Back - Toward - BK *ESM - Slime Trail: Slime Trail goes under his opponent knocking them into the air. While airborne, Reptile hits them with a double hit dropkick. It connects for 3 hits instead of 1 and does 4% extra damage. -->Acid Hand: Down - Back - BP *ESM - Reptilian Hand: Looks the same as Acid Hand and does 2% LESS damage, but the animation is slightly faster and it knocks your opponent into the air. -->Invisibility: Down - Up - BK *ESM - Vanish: Similar to Invisibility, but Reptile goes completely invisible instead of being able to faintly see his outline. A 1% damage boost is also added to any attack that connects successfully while Vanished. -->Acid Spit: Down - Toward - FP *ESM - Acid Stream: A continuous stream of acid is spit across the screen instead of the short, quick Acid Spit; Acid Stream inflicts 4% extra damage. -->Elbow Dash: Back - Toward - BP *ESM - Reptilian Elbow: Reptile adds an uppercut to Elbow Dash connecting for 3 hits instead of 2 and doing 6% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Tricky Lizard: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Acid Yak: Toward - Toward - Down - Up - FK (Sweep) *----------* {Fatality 2} *----------* ~~>Weight Loss: Down - Down - Toward - Back - FP (Sweep) *----------* {Fatality 3} *----------* ~~>Yummy!: Back - Back - Toward - Down - Block (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Down - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Back - Toward - Back - Down - FK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~+ |Kitana| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Fan Toss: Down - Toward - FP (can be done in air) *ESM: - Charged Fan: Kitana throws one fan, but if you hold FP, you can delay the throwing of the second one. Charged Fan does 4% extra damage if both fans connect. -->Upraise: Back - Back - BP *ESM: - Uplift: Looks the same as Upraise but the startup animation and duration the character is suspended in mid-air is slightly increased. -->Cutting Fan: Down - Toward - BP *ESM: - Fan Dice: Fan Dice connects with 4 hits instead of 2 and does 10% extra damage. -->Square Boost: Down - Back - FP *ESM: - Square Wave: Looks the same as Square Boost but does 4% extra damage. -->Pretty Kick: Down - Back - FK *ESM: - Pretty Legs: Pretty Legs connects with 3 hits instead of 2 and does 3% extra damage. -->Fake Out Kick: Down - Back - BK *ESM: - There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Fan-Tastic: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Fan Opener: Down - Down - Back - Toward - BP (Sweep) *----------* {Fatality 2}: *----------* ~~>Splitting Headache: Toward - Down - Toward - Back - FK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Down - Toward - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~-~-+ |Johnny Cage| +-~-~-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Low Forceball: Down - Toward - BP *ESM - Double Low Ball: Johnny throws a regular Low Forceball followed immediately by a horizontal one. If both connect, they do 4% total extra damage. -->High Forceball : Down - Back - BP *ESM - Double High Ball: Cage throws a regular High Forceball followed immediately by a horizontal one. If both connect, they do 4% total extra damage. -->Flip Kick: Down - Back - FK *ESM - Ultra Flipkick: Looks like a regular Flip Kick except with a red tint that is followed up by a shadow uppercut connecting for 4 hits instead of 1 and causing 7% extra damage. -->Shadow Kick: Back - Toward - BK *ESM - Eclipse Kick: Looks like a regular Shadow Kick except much faster with a red tint. The Eclispse Kick does 4% extra damage. -->Nut Punch: Back - Down - FP *ESM - Nutcracker: Looks the same as Nut Punch but does 3% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Ball Buster: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Heads Up!: Toward - Toward - Back - Down - FK (Touching) *----------* {Fatality 2} *----------* ~~>And the Winner Is...: Down - Toward - Down - Toward - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Back - Toward - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Back - Toward - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~+ |Jade| +-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Boomerang: Down - Toward - FP *ESM - Reboomerag: Jade throws her regular Boomerang which flies offscreen and doubles back to try and strike her opponent again. If both boomerangs connect, they do 5% extra damage. -->Boomerang Up: Down - Back - FP *ESM - Reboomerag Up: Jade throws her regular Boomerang Up, which flies offscreen at a diagonal. It then doubles back, again on a diagonal, to try and strike her opponent again. If both boomerangs connect, they do 5% extra damage. -->Boomerang Down: Down - Toward - FK *ESM - Reboomerang Down: Jade throws her regular Boomerang Down, which flies offscreen around her opponent's ankles. It then doubles back, again at her opponent's ankles to try and strike again. If both boomerangs connect, they do an extra 5% damage. -->Shadow Kick: Down - Toward - BK *ESM - Eclipse Kick: Looks the same as Shadow Kick but is slightly faster and does 4% extra damage. -->Shadow Flash: Back - Toward - FK *ESM - Shadow Glow: Looks similar to Shadow Flash but is purple instead of green and the effect last slightly longer. -->Staff Overhead: Down - Back - BP *ESM - Staff Smash: Looks the same as Staff Overhead but the startup animation is slightly faster. -->Staff Grab: Down - Toward - BP *ESM - Staff Slam: Staff Slam connects for 4 hits instead of 2 and does 6% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Staff Buster: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Head-a-Rang: Up - Up - Down - Toward - FP (Fullscreen) *----------* {Fatality 2} *----------* ~~>Half Mast: Back - Down - Back - Down - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Back - Toward - Down - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Toward - Down - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-+ |Mileena| +-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Sai Blast: Back - Toward - 1 (can be done in air) *ESM - Sai Bursts: Mileena throws one sai after the other instead of simultaneously. If both sais connect they deal 4% extra damage than the regular Sai Blast. -->Teleport Drop: Toward - Toward - FK (can be done in air) *ESM - Tricky Teleport: Same as two Teleport Drops, but back-to-back, one from each side of her opponent. If both Tricky Teleports connect, you will get 2 hits instead of 1 and do 2% extra damage. -->Leaping Neckbite: Back - Toward - BP *ESM - Leaping Lunch: Same as Leaping Lunch except it connects for 2 extra hits and does 4% extra damage. The last extra hit sees Mileena kick her opponent away and lands on the other side of the screen. -->Ball Roll: Back - Down - BK *ESM - Smashing Roll: Looks the same as Ball Roll except Mileena rolls up the front of her opponent's body for a second hitting multiple times. Smashing Roll connects with 4 hits instead of 1 and 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Femme Fatale: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Be Mine: Back - Toward - Back - Toward - BP (Jump) *----------* {Fatality 2} *----------* ~~>Rip Off: Back - Toward - Back - Down - FK (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Toward - Back - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~-+ |Nightwolf| +-~-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Shoulder: Toward - Toward - BK *ESM - Power Charge: Power Charge is slightly faster than Shoulder and connects with 2 hits instead of 1 and does 3% more damage. -->Lightning: Down - Back - FK *ESM - Thunder Storm: Looks the same as Lightning and does equal damage at 8% but it knocks your opponent airborne. -->Arrow Shot: Down - Back - FP *ESM - Multi-Arrow: Nightwolf shoots 3 arrows - one angled up, in the middle and one angled down. Each individual arrow does 5% damage. If all three connect they doe 9% more damage than Arrow Shot. -->Relect: Down - Back - BP *ESM - Absorb: Nightwolf absorbs the projectile fired at him and gains a little extra health. -->Axe Swing: Down - Toward - FP *ESM - Tomahawk Bash: Same as Axe Swing but Tomahawk Bash connects for 2 hits instead of 1 and does 4% more damage. -->Choke: Down - Toward - BP *ESM - Strangle: Same as Choke except Nightwolf insludes some stomach slices before Shouldering his opponent away. It connects with 4 hits instead of 2 and does 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Ancestors Call: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Little Off the Top: Down - Toward - Down - Back - BK (Jump) *----------* {Fatality 2} *----------* ~~>Ascension: Down - Down - Toward - Back - FP (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Back - Toward - Back - FP (Jump) *~-~-~-~-* ============================================================================== +-~-~-+ |Cyrax| +-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Bomb (Close): Back - Back - BK *ESM - Sticky Bomb: Cyrax releases a sharp-edged rocket at his opponent which lodges into their mid-section and immediately detonates launching them into the air. Sticky Bomb and the regular Bomb both do 8% damage. -->Bomb (Medium): Toward - Toward - BK *ESM - There is no enhanced version of this move. -->Bomb (Far) Back - Back - Toward - BK *ESM - There is no enhanced version of this move. -->Net: Back - Back - FK *ESM - Electro Net: Looks the same as Net but it glows green and electrifies the opponent while trapped inside doing 2% damage. -->Teleport: Down - Back - FP *ESM - Bangport: Same as Teleport but if your opponent is close enough, the ensuing mini-explosion of Cyrax teleporting does 8% damage. -->Buzzsaw: Back - Toward - BP *ESM - Saw Blade: Same as Buzzsaw except Cyrax shoots the saw as a projectile which can hit up to 2 times if close enough. It both hits connect, Saw Blade does 7% extra damage. -->Reverse Kick: Down - Toward - FK *ESM - Donkey Kick: Donkey Kick connects for 2 hits instead of 1 and does 4% extra damage. -->Ragdoll: Down - Toward - FK+Throw *ESM - Ragdolls: Ragdolls connects for 3 hits instead of 2 and does 5% extra damage. -->Anti-Air: Down - Toward - FP (victime must be in the air) *ESM - Power Anti-Air: Same as Anti-Air except the animation is slightly faster and it does 2% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Cyberdriver: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Buzz Kill: Toward - Down - Toward - Back - BP (Touching) *----------* {Fatality 2} *----------* ~~>Nothing But Net: Back - Down - Back - Toward - FP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Up - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Toward - Back - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~-~-+ |Noob Saibot| +-~-~-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Ghostball: Down - Toward - FP *ESM - Spirit Ball: Spirit Ball not only disables blocking like Ghostball, but it also "confuses" your opponent inflicting 3% damage. -->Blackhole (Above): Down - Back - BP *ESM - Darkness (Above): Same as Blackhole (Above) except the projectile is faster, the opponent falls upside down and it causes 1% extra damage. -->Blackhole (Behind): Down - Toward - BP *ESM - Darkness (Behind): Same as Blackhole (Behind) except the projectile is faster, the opponent falls upside down and it causes 1% extra damage. -->Blackhole (In Front): Down - Toward - Back - BP *ESM - Darkness (In Front): Same as Blackhole (In Front) except the projectile is faster, the opponent falls upside down and it causes 1% extra damage. -->Teleport Slam: Down - Up *ESM - Teleport Smash: Teleport Smash connects for 4 hits instead of 2 and causes 4% extra damage. -->Shadow Charge: Down - Toward - FK *ESM - Saibot Charge: Same as Shadow Charge except the clone punches your opponent once before vanishing. Saibot Charge connects for 2 hits instead of 1 and does 3% extra damage. -->Shadow Upknee: Down - Back - FK *ESM - Saibot Upknee: Same as Shadow Upknee except the clone's range is increased on the diagonal upward kick. Saibot upknee causes 3% extra damage. -->Shadow Slide: Back - Toward - BK *EMS - Saibot Slide: Saibot Slide goes under your opponent and flips them forward causing 3% extra damage in the process. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Together Again: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Make a Wish: Back - Toward - Back - Down - BK (Jump) *----------* {Fatality 2} *----------* ~~>As One: Down - Down - Back - Down - Block (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Toward - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Up - Toward - FP (Jump) *~-~-~-~-* ============================================================================== +-~-~-+ |Smoke| +-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Shake: Back - Toward - FP (Hold FP to charge) *ESM - Vibration: Same as Shake but the move will trigger by any offensive attack not just a projectile. Vibration does the same amount of damage, 9%, as Shake. -->Smoke Cloud: Down - Back - BP *ESM - Smoke Bomb: Same as Smoke Cloud but the throw animation is slightly quicker. Smoke Bomb does 4% extra damage. -->Air Throw: Block (while in the air) *ESM - There is no enhanced version of this move. -->Teleport: Down - Back - BK *ESM - Smokeport: Smokeport connects with 3 hits instead of 2 and does 6% extra damage. -->Invisiblity: Down - Up - FK *ESM - Vanish: Similar to Invisibility, but Smoke goes completely invisible instead of being able to faintly see his outline. -->Smoke Away: Toward - Back - FK *ESM - Phase Away: Phase Away causes Smoke to morph farther away than Smoke Away. -->Smoke Towards: Back - Toward - 3 *ESM - Phase Towards: Phase Towards causes Smoke to morph forward a greater distance than Smoke Towards. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Burn Out: LT/L2+RT/R2 *----------* {Fatality 1| *----------* ~~>Smoked Out: Back - Toward - Back - Toward - FP (Sweep) *----------* {Fatality 2} *----------* ~~>Tremor: Back - Back - Down - Toward - BP (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Up - Up - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - Toward - Down (Jump) *~-~-~-~-* ============================================================================== +-~-~-~+ |Sektor| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Flamer Burner: Back - Toward - BP *ESM - Flame Thrower: The duration of Flame Burner is increased and it causes 4% extra damage. -->Teleport Uppercut: Down - Toward - BK *ESM - Metal Uppercut: Metal Uppercut connects with 2 hits instead of 1 and does 5% extra damage. -->Straight Missile: Back - Toward - FP *ESM - Double Missile: Two spiraling missiles are shot instead of one and they cause 5% extra damage. -->Up Missile (Above): Down - Back - FK *ESM - Homing Missile: Homing Missile locks in on your opponent and heat seaks directly to them unlike Up Missile which has no homing feature. -->Up Missile: (Behind): Down - Back - Toward - FK *ESM - There is no enhanced version of this move. -->Up Missile (In Front): Down - Toward - Back - FK *ESM - There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Massive Missile: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Robo-Sek: Toward - Down - Back - Toward - FK (Fullscreen) *----------* {Fatality 2} *----------* ~~>The Scarecrow: Down - Down - Toward - Back - FP (Fullscreen) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Toward - Down - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Back - Down - Down - Down - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~-+ |Sonya| +-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Energy Ring Blast: Back - Toward - BP *ESM - Rings of Justice: Sonya shoots two Energy Rings one after the other and if both make contact, they connect for 2 hits instead of 1 and cause 4% extra damage. -->Leg Grab: Back - Toward - BK *ESM - Krazy Legs: Krazy legs connects with 3 hits instead of 2 and causes 6% extra damage. -->Kiss: Down - Back - FP *ESM - Deadly Kiss: The animation for Deadly Kiss is slightly faster than Kiss and you can delay the move by holding FP. It does the same amount of damage, 1%, as Kiss. -->Arc Kick: Down - Back - BK *ESM - Arc Wave: The animation speed is slightly increased and casues 2% extra damage. -->Kartwheel: Down - Toward - FK *ESM - Kartwheel Bash: The anmiation speed is slightly increased and Kartwheel Bash does 2% extra damage. -->Air Drop: Down+BK (While in the air) *ESM - Air Strikes: Sonya drops 3 kicks with Air Strikes as opposed to only 1. If all three connect they cause 9% extra damage. -->Air Throw: Block (While in the air) *ESM - There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->SF Beat Down: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Scissor Split: Down - Down - Back - Toward - FP (Jump) *----------* {Fatality 2} *----------* ~~>Kut-Throat: Down - Back - Toward - Back - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Back - Toward - Down - BP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Toward - FK (Jump) *~-~-~-~-* ============================================================================== +-~-+ |Jax| +-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Energy Wave: Down - Back - BP *ESM - Assault Wave: Jax throws two Energy Waves as opposed to just one. If both make contact they connect for 2 hits instead of 1 and cause 5% extra damage. -->Dash Punch: Down - Toward - BP *ESM - Dash Fist: Dash Fist connects for 2 hits instead of 1 and causes 8% more damage. -->Ground Pound (Close): Down - Back - FK *ESM - Ground Quake: Looks the same as Ground Pound but knocks your opponent higher into the air and causes 2% extra damage. -->Ground Pound (Medium): Down - Toward - FK *ESM - There is no enhanced version of this move. -->Ground Pounds (Far): Down - Back - Toward - FK *ESM - There is no enhanced version of this move. -->Gotcha Grab: Down - Toward - FP *ESM - Gotcha Beatdown: Gotcha Beatdown connects for 6 hits instead of 3 and does 5% extra damage. -->Air Gotcha Grab: Down - Back - FP *ESM - Air Gotcha Blast: Air Gotcha Grab connects for 6 hits instead of 3 and does 5% extra damage. -->Overheard Smash: Down - Up - BK *ESM - Elite Smash: Elite Smash connects for 2 hits instead of 1 and does 3% extra damage. -->Back Breaker: Block (While in the air) *ESM - There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Briggs Bash: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Smash and Grab: Back - Toward - Toward - Back - BP (Touching) *----------* {Fatality 2} *----------* ~~>Three Points!: Toward - Toward - Back - Down - FK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Toward - Down - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Down - FK (Jump) *~-~-~-~-* ============================================================================== +-~-~+ |Kano| +-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Ball: Toward - Down - Back - Toward *ESM - Kano Ball: Same as Ball but you can hold Block to delay the Kano Ball. It can connect with up to 3 hits instead of 1 and causes 1% extra damage. -->Down Ball: Toward - Down - Back - Toward (While in the air) *ESM - Downward Ball: Downward Ball connects with 3 hits instead of 1 and causes 8% extra damage. -->Up Ball: Down - Toward - BP *ESM - Uprise Ball: Uprise Ball connects with 2 hits instead of 1 and causes 2% more damage. -->Choke: Down - Toward - FP *ESM - Kano Choke: Kano chokes his opponent and smashes their head into the ground instead of choking them on his/her knees. Kano Choke causes 4% extra damage. -->Knife Throw: Down - Back - BP *ESM - Knife Toss: Kano throws both of his boot-holstered knives instead of 1 which causes 5% extra damage. -->Air Throw: Block (While in the air) *ESM - There is no enhanced version of this move. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Just the Tip: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Heartbreak: Back - Down - Back - Toward - FP (Sweep) *----------* {Fatality 2} *----------* ~~>Eat Your Heart Out: Down - Down - Toward - Back - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Up - Up - Back - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Down - Down - FK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-+ |Stryker| +-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Baton Sweep: Down - Back - BK *ESM - Baton Bash: Baton Smash connects for 2 hits instead of 1 and causes 6% extra damage. -->High Grenade Toss: Down - Back - BP *ESM - Double High Grenade Toss: Stryker tosses two High Grenades and if both connect they combine for 2 hits instead of 1 and do 2% extra damage. -->Low Grenade Toss: Down - Back - FP *ESM - Double Low Grenade Toss: Stryker tosses two Low Grenades and if both connect they combine for 2 hits instead of 1 and do 2% extra damage. -->Gun Shot: Back - Toward - FP *ESM - Bang Bang: Stryker shoots his opponent 4 times instead of 2 causing 2% extra damage. -->Roll Toss: Back - Toward - BK *ESM - Roll Out: The animation for Roll Out is slightly faster than Roll Toss and it causes 4% extra damage while still only hitting 2 times. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Busted: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Time Served: Toward - Down - Toward - FK (Sweep) *----------* {Fatality 2} *----------* ~~>Have a Blast: Down - Toward - Down - Toward - Block (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Up - Up - BK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Toward - Down - Back - BP (Jump) *~-~-~-~-* ============================================================================== +-~-~-~-~-~-+ |Shang Tsung| +-~-~-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Fire Skull: Back - Back - FP *ESM - Triple Skulls: Tsung shoots 3 skulls instead of 1 and if they all connect it causes 6% extra damage. -->Up Skull (Above): Down - Up - BP *ESM - Skull Storm: Shang Tsung shoots 3 skulls into the air. They all fall one next to the other. I believe you can only get hit by one out of the three. Each skull causes the same amount of damage as Up Skull, 8%. -->Up Skull (Behind): Down - Toward - BP *ESM - There is no enhanced version of this move. -->Up Skull (In Front): Down - Back - BP *ESM - There is no enhanced version of this move. -->Ground Skull (Close): Down - Up - BK *ESM - Ground Eruption: Shang causes 3 skulls to erupt from beneath your opponents feet instead of 1. If they all connect it will cause 4% extra damage. -->Ground Skull (Medium): Down - Back - BK *ESM - There is no enhanced version of this move. -->Ground Skull (Far): Down - Toward - BK *ESM - There is no enhanced version of this move. -->Soul Steal: Toward - Down - Back - FK *ESM - Soul Capture: Soul Capture allows Shang Tsung to stay morped into his opponent's character for a longer period of time. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Your Soul is Mine: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Bang Bang!: Back - Down - Toward - FK (Sweep) *----------* {Fatality 2} *----------* ~~>Identity Theft: Down - Down - Back - Down - BP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Up - Up - Back - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - FK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~+ |Baraka| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Blade Charge: Down - Toward - BP *ESM - Blade Rush: The animation for Blade Rush is slightly faster than Blade Charge and it causes 4% extra damage. -->Spark: Down - Back - BP *ESM - Sparked: The startup animation for Sparked is slightly faster than Spark and it causes 5% extra damage. -->Chop Chop: Back - Back - FP *ESM - Chopchop Shop: ChopChop Shop connects for 9 hits instead of 7 and causes 3% extra damage. -->Blade Spin: Down - Back - FK *ESM - Spinner: Spinner connects for 4 hits instead of 2 and causes 4% extra damage. -->Slices: Down - Toward - FP *ESM - Slicer: Slicer connects for 4 hits instead of 3, ends with a blade uppercut and causes 3% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Nail and Impale: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Up the Middle: Back - Toward - Down - Toward - FP (Sweep) *----------* {Fatality 2}: *----------* ~~>Take a Spin: Toward - Toward - Down - Down - FK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Back - Toward - 4 (Jump) *~-~-~-~-* ============================================================================== +-~-~-+ |Kabal| +-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Gas Blast: Back - Back - FP (Can be done in the air) *ESM - Vapor Blast: Vapor Blast is a slightly bigger projectile and it hits 2 times instead of 1 causing 4% extra damage. -->Nomad Dash: Back - Toward - BK *ESM - Nomad Charge: Nomad Charge is slightly faster and causes your opponent to spin for a second longer than Nomad Dash. -->Buzzsaw: Back - Back - FK *ESM - Saw Blades: Kabal throws two Saw Blades hitting 2 times instead of 1 and causing 5% extra damage. -->Tornado Slam: Down - Back - BP *ESM - Cyclone Slam: Same as Tornado Slam except Cyclone Slam causes 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Kabal's Deep: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Hook Up: Back - Toward - Back - Toward - FP (Sweep) *----------* {Fatality 2} *----------* ~~>It Takes Guts: Down - Down - Back - Toward - Block (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - BK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Down - Back - FK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~+ |Raiden| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Lightning: Down - Back - FP *ESM - Bolt: Raiden shoots one Lightning bolt from each hand causing one to hit his opoonent on either side. This hits 2 times instead of 1 and causes 6% extra damage. -->Electrocute: Down - Toward - BP *ESM - Shocker: I can see no discernible difference other than Raiden moves forward a little bit when doing Shocker. It seems as if the damage outputs are the same. -->Electric Fly: Back - Toward - FK (Can be done in the air) *ESM - Thunder Fly: I can see no discernible difference between these two moves. They do the same amount of damage and the animation is seemingly identical. If anyone finds anything different between these please E-Mail me. -->Teleport: Down - Up *ESM - Sparkport: Raiden teleports once behind his opponent and then immediately back to where he started. -->Vicinity Blast: Down - Back - BP *ESM - Vicinity Burst: Vicinity Burst causes Raiden's opponent to be hurled backwards while also doing 3% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Shock Therapy: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Just a Scratch: Down - Toward - Down - Toward - FP (Jump) *----------* {Fatality 2} *----------* ~~>Transplant: Back - Toward - Toward - Down - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - BP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - BK (Jump) *~-~-~-~-* ============================================================================== +-~-~-~+ |Sheeva| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Fireball: Down - Toward - BP *ESM - Fire Blast: Fire Blast is a slight larger projectile and causes 2% extra damage. -->Jump Stomp: Down - Up *ESM - Jump Crush: Looks the exact same as Jump Stomp except Jump Crush does 3% extra damage. -->Ground Pound: Down - Back - BK *ESM - Ground Smash: Ground Smash connects with 2 hits instead of 1 and causes 7% extra damage if both stomps hit your opponent. -->Grab N Punch: Back - Toward - FK *ESM - Untamed Fury: Untamed Fury connects with 6 hits which is 1 LESS than Grab N Punch however it does 3% extra damage. -->Anti-Air Grab: Down - Toward - FP *ESM - Power Anti-Air: Power Anti-Air connects with the same amount of hits, 3, as Anti-Air Grab, but it also causes 3% extra damage. -->Low Grab: Down - Back - FK *ESM - Anti-Duck Throw: Anti-Duck Throw connects with the same amount of hits, 2, but it also causes 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Slam Dance: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Stripped Down: Toward - Down - Down - Toward - FP (Sweep) *----------* {Fatality 2} *----------* ~~>Lend a Hand: Toward - Back - Toward - Back - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - Down - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Down - Down - Back - BK (Jump) *~-~-~-~-*

============================================================================== *Cyber Sub-Zero becomes playable after completing Chapter 13 in Story Mode* +-~-~-~~-~-~-~-+ |Cyber Sub-Zero| +-~-~-~-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Iceball: Down - Toward - FP *ESM - Ice Beam: A continuous beam of ice is projected across the screen instead of a short, quick Iceball. It does no extra damage but your opponent is frozen longer. -->Ice Bomb (Close): Back - Back - FK *ESM - Cryo Bomb (Close): Cyber Sub-Zero shoots 3 Ice Bombs instead of 1 - one close, medium and far. If one connects, it does the same amount of damage, 8%, as a regular Ice Bomb. -->Ice Bomb (Medium): Toward - Toward - FK *ESM - Cryo Bomb (Medium): Cyber Sub-Zero shoots 3 Ice Bombs instead of 1 - one close, medium and far. If one connects, it does the same amount of damage, 8%, as a regular Ice Bomb. -->Ice Bomb (Far): Back - Back - Toward - FK *ESM - Cryo Bomb (Far): Cyber Sub-Zero shoots 3 Ice Bombs instead of 1 - one close, medium and far. If one connects, it does the same amount of damage, 8%, as a regular Ice Bomb. -->Slide: Back - Toward - BK *ESM - Cyber-Slide: Cyber Slide goes under your opponent knocking them into the air. While airborne, Cyber Sub hits them with his Back Spin Kick move. It connects for 2 hits instead of 1 and does 3% extra damage. -->Teleport: Down - Back - FP (Can be done in the air) *ESM - Bangport: Same as Teleport but if your opponent is close enough, the ensuing mini-explosion of Cyber Sub-Zero teleporting does 8% damage. -->Ice Parry: Down - Back - BP *ESM - Frozen Parry: Instead of following up with a 2 hit, 8% damage mini- combo, your opponent becomes frozen if they touch you while Frozen Parrying. -->Divekick (Close): Down - FK (While in the air) *ESM - Powerkick (Close): Powerkick (Close) connects for 3 hits instead of 1 and does 11% more damage. -->Divekick (Far): Down - BK (while in the air) *ESM - Powerkick (Far): Powerkick (Far) connects for 3 hits instead of 1 and does 11% more damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Cool Down: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Kold Fusion: Down - Back - Down - Toward - BP (Jump) *----------* {Fatality 2} *----------* ~~>Brain Freeze: Down - Down - Back - Down - FP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Up - Block (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Toward - Block (Jump) *~-~-~-~-* ============================================================================== *Quan Chi becomes playable after completing Story Mode* +-~-~-~-~+ |Quan Chi| +-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Skeletal Boost: Down - Back - BK *ESM - Skeletal Buff: Instead of just improving damage by 2-3%, Skeletal Buff also gives Quan Chi a health boost. (Unsure of the exact percentage). -->Ground Burst (Close): Down - Back - FP *ESM - Ground Blast (Close): Ground Blast (Close) produces a cone of light from the sky instead of a little burst from the ground. It does 3% extra damage, and unlike Ground Burst (Close), is unblockable. -->Ground Burst (Medium): Down - Toward - FP *ESM - Ground Blast (Medium): Ground Blast (Medium) produces a cone of light from the sky instead of a little burst from the ground. It does 3% extra damage, and unlike Ground Burst (Medium), is unblockable. -->Ground Burst (Far): Down - Back - Toward - FP *ESM - Ground Blast (Far): Ground Blast (Far) produces a cone of light from the sky instead of a little burst from the ground. It does 3% extra damage, and unlike Ground Burst (Far), is unblockable. -->Skull Ball: Down - Back - BP *ESM - Skull Chomp: Skull Chomp is the exact same as Skull Ball except it does 3% extra damage. -->Sky Drop: Down - Back - FK (Can be done in the air) *ESM - Sky Stomp: Sky Stomp connects for 4 hits instead of 1 and does 10% extra damage. -->Trance: Back - Toward - FK *ESM - Mesmerize: Mesermize causes your opponent's head to pulsate as they walk around like a zombie. Basically allows '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Amulet Assault: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Beat Down: Toward - Toward - Down - Down - FP (Sweep) *----------* {Fatality 2} *----------* ~~>On Your Knees: Down - Toward - Down - Toward - BK (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Back - Toward - Down - BP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Toward - Down - Back - BP (Jump) *~-~-~-~-* ============================================================================== *Kratos is exclusive to the PlayStation 3 version of Mortal Kombat* +-~-~-~+ |Kratos| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Appolo's Bow: Down - Toward - BP *ESM - Appolo's Inferno: Kratos shoots three arrows instead of two, one angled low, another mid and the last one high. It's hard to make all three connect. If two of the three hit, 2% extra damage is inflicted. -->Head of Helios: Down - Back - BP *ESM - Helios Flash: Helios Flash is the same as Head of Helios except the warm-up animation is a second or two longer and it does 3% extra damage. -->Hermes Dash: Back - Toward - BK *ESM - Hermes Rush: Hermes Rush is the same as Hermes Dash except it can be delayed by holding BK. It also does 3% extra damage. -->Golden Fleece: Down - Back - FP *ESM - Argos Ram: Instead of knocking the opponent down like Golden Fleece, Argos Ram pops the opponent up for additional hit opportunities. -->Zeus Rage: Down - Toward - FK (Remember to hit the corresponding face buttons as they flash on the screen). *ESM - Revenge of Olympus: Revenge of Olympus hits 4 times instead of 3 and does 4% extra damage. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Nemean Cestus: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Blade of Olympus: Down - Down - Back - Toward - BP (Touching) *----------* {Fatality 2} *----------* ~~>Medusa's Gaze: Down - Back - Down - Toward - FP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Down - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Toward - Back - BP (Jump) *~-~-~-~-* ============================================================================== *Skarlet becomes playable after purchasing her from the Xbox Live Marketplace or PlayStation Network as a piece of DLC* +-~-~-~-+ |Skarlet| +-~-~-~-+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Up Slash: Down - Toward - BP *ESM - Dual Up Slash: Dual Up Slash connects for 2 hits instead of 1 and does 2% extra damage. -->Down Slash: Down - Back - BP *ESM - Dual Down Slash: Dual Down Slash connects with 2 hits instead of 1 and does 4% extra damage. -->Blood Drop: Down - Back - BK (can be done in the air) *ESM - Blood Stomp: Blood Stomp connects with 5 hits instead of 1 and does 4% extra damage. -->Red Dash: Down - Toward - FK *ESM - Krimson Dash: The Krimson Dash has Skarlet dashing forward much faster and farther than her regular Red Dash. -->Red Slide (During Dash): BK *ESM - Red Slide: Hitting BK during the Krimson Dash does the same amount of damage, 8%, as the regular Red Slide during the Red Dash. -->Blood Ball (Drains Health): Toward - Down - Back - FP (use Up and Down to control the trajectory of the projectile) *ESM - There is no enhanced version of this move. -->Dagger Toss: Down - Toward - FP *ESM - Double Daggers: Instead of throwing 2 individual daggers, Skarlet tosses two bunches of three causing 3 hits instead 2 and doing 8% extra damage. After throwing the first set of daggers, you can hold FP to delay the toss of the second set. -->Air Dagger (Close): Down - Back - FP (while in the air) *ESM - Tri Air Dagger: Skarlet tosses three daggers instead of one; one straight across the top of the screen, one diagonal and one arced low. If any of those connect, they do the same amount of damage, 4%, as Air Dagger. -->Air Dagger (Far): Down - Toward - FP (while in the air) *ESM - Tri Air Dagger: Skarlet tosses three daggers instead of one; one straight across the top of the screen, one diagonal and one arced low. If any of those connect, they do the same amount of damage, 4%, as Air Dagger. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Blood Bank: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Blood Bath: Down - Toward - Down - Down - Block (Touching) *----------* {Fatality 2} *----------* ~~>Make it Rain: Toward - Back - Down - Down - BK (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Back - Toward - FP (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - Toward - BP (Jump) *~-~-~-~-* ============================================================================== *Kenshi becomes playable after purchasing him from the Xbox Live Marketplace or PlayStation Network as a piece of DLC* +-~-~-~+ |Kenshi| +-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Spirit Charge: Back - Toward - BP *ESM - Spirit Vengeance: Spirit Vengeance covers a longer distance and connects for 2 hits instead of 1 and does 3% extra damage. -->Rising Karma: Down - Back - FP *ESM - Karma Eruption: Karma Eruption connects with 2 hits instead of 1 and does 3% extra damage. -->Telekinetic Slash (Close): Down - Back - BK *ESM - Telekinetic Blade (Close): The close Telekinetic Blade connects with 2 hits instead of 1 and does 2% extra damage. -->Telekinetic Slash (Medium): Down - Toward - BK *ESM - Telekinetic Blade (Medium): The medium Telekinetic Blade connects with 2 hits instead of 1 and does 2% extra damage. -->Telekinetic Slash (Far): Down - Back - Toward - BK *ESM - Telekinetic Blade (Far): The far Telekinetic Blade connets with 2 hits instead of 1 and does 2% extra damage. -->Tele-Flurry: Back - Toward - FK *ESM - Tele-Beatdown: Tele-Beatdown connects with 5 hits instead of 3 and does 4% extra damage. -->Blade Relect: Down - Back - BP *ESM - Blade Absorb: Instead of simply reflecting the projectile back at his opponent, Kenshi absorbs it giving him a small health boost. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Soul Blade: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Scatterbrained: Up - Down - Up - Down - Block (Sweep) *----------* {Fatality 2} *----------* ~~>Split Ends: Back - Toward - Down - Toward - BP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Down - Toward - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Down - Back - Down - FP (Jump) *~-~-~-~-* ============================================================================== *Rain becomes playable after purchasing him from the Xbox Live Marketplace or PlayStation Network as a piece of DLC* +-~-~+ |Rain| +-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' -->Water Port: Down - Up (can be done in the air) *ESM - Aqua Port: Instead of simply teleporting behind his opponent, Rain teleports and also connects with 2 hits doing 13% damage. -->Super Kick: Down - Back - BK *ESM - Power Kick: Power Kick is the same as Super Kick other than the fact you can hold BK to delay the kick and it does 4% extra damage. -->Water Bubble: Down - Toward - FK *ESM - Hydro Bubble: Hydro Bubble is the same as Water Bubble except it does 2% damage to your opponent while they are encased. -->Geyser Kick: Down - Back - FK *ESM - Thermal Spring: Thermal Spring is the same as Geyser Kick except it connects for 3 hits instead of 1 and does 4% extra damage. -->Lightning: Down - Back - BP *ESM - Thunder Storm: Thunder Storm connects for 3 lightning bolt hits instead of 1 and does 5% extra damage. -->Aqua Splash: Back - Toward - FP *ESM - Aqua Blast: Rain shoots water out of both hands instead of one which does 4% extra damage. -->H20 Boost: Toward - Down - Back - FP (Blocking is disabled while H20 Boost is active) *ESM - H20 Buff: Instead of giving Rain a 1% damage boost, H20 Buff gives him a 2% damage boost on some of his moves while also having a longer duration than H20 Boost. Block is disabled while H20 Buff is active. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->Rain Check: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Bubble Burst: Back - Toward - Down - Back - Block (Jump) *----------* {Fatality 2} *----------* ~~>Does It Sting: Up - Down - Back - Toward - BP (Jump) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Toward - BK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Back - Down - Toward - FP (Jump) *~-~-~-~-* ============================================================================== *Freddy Krueger becomes playable after purchasing him from the Xbox Live Marketplace or PlayStation Network as a piece of DLC* +-~-~-~-~-~-~-~+ |Freddy Krueger| +-~-~-~-~-~-~-~+ '-=-=-=-=-=-=-' |Special Moves| '-=-=-=-=-=-=-' --->Hell Spike (Close): Down - Back - FP *ESM - There is no enhanced version of this move. --->Hell Spike (Medium): Down - Toward - FP *ESM - Hell Blast: Instead of popping the opponent up, Hell Spike produces a larger gloved hand, stuns the victim and inflicts 4% extra damage. In addition, it will hit the opponent wherever they stand; there is no need to worry about the close, medium or far variants. --->Hell Spike (Far): Down - Back - Toward - FP *ESM - There is no enhanced version of this move. --->Sweet Dreams: Down - Toward - BK *ESM - Deep Sleep: Deep Sleep's liquid trickle falls faster from the sky and does 5% extra damage; it still stuns them for the same amount of time however. --->Glove Toss: Back - Toward - BP *ESM - Power Glove Toss: Freddy throws both of his claw gloves at the opponent doing 4% extra damage. --->Freddy Fingers: Down - Back - BP *ESM - Freddy's Edge: Krueger sends both of his claw gloves skittering across the ground, hitting low, doing 4% extra damage. --->Dream Shift Away: Down - Back - FK *ESM - Hell Shift Away: Hell Shift Away sends Freddy teleporting a little further distance than Dream Shift Away; the animation is also a little quicker. --->Dream Shift Towards: Down - Toward - FK *ESM - Hell Shift Towards: Hell Shift Towards sends Krueger teleporting a little closer to his opponent than Dream Shift Towards; the animation is a also a little quicker. '-=-=-=-=-=' |X-Ray Move| '-=-=-=-=-=' -->What a Rush: LT/L2+RT/R2 *----------* {Fatality 1} *----------* ~~>Tell 'Em Freddy Sent Ya: Back - Toward - Down - Down - FP (Any) *----------* {Fatality 2} *----------* ~~>Welcome to My Nightmare: Down - Up - Toward - Back - BL (Sweep) *~~~~~~~~~~~~~~* [Stage Fatality]: Toward - Down - Down - FK (Varies) *~~~~~~~~~~~~~~* *~-~-~-~-* |Babality|: Back - Toward - Down - FP (Jump) *~-~-~-~-* ============================================================================== ~-~-~-~-~-~-- |IV. Kredits| ~-~-~-~-~-~-- This FAQ is copyright Mike Zielinski. You cannot steal or borrow this FAQ without written consent from me. This FAQ is exclusive to gamefaqs.com. If you wish to post this FAQ/Move List, you must E-Mail me at globalops21@gmail.com with a link to your website before you post my FAQ, as well as another link after you post the FAQ, fully credited to me. I hope you all enjoyed this, and I hope it taught you something about Mortal Kombat.