As we approach the release date for Alpha 0, I wanted to quickly go over what to expect so everyone is on the same page. Alpha 0 can best be described as a “tech demo” or “Pre-Alpha test”. Many features will either be disabled or they are simply just not ready for the live stage. The main reason for Alpha 1’s delay is that our “Interest Management” system has to be rebuilt from the ground up. So, features that rely on it wont be available and many smaller features have been pushed back. Alright, now for the list:

Hero Creation

Display name (2-16 alphanumeric characters)

Color customization

Style customization

Female hero disabled

Basic Settings/Options

Audio settings

Video settings

Hotkey management (very raw preview state)

Hero/Realm Select

News message

Hero listings (with a preview of the hero)

Realm listings

HUD

Header info bar (various info and menu toolbar)

“Mini Chat” (preview state)

Combat, Harvest, and Craft hotbars (placeholder state)

“Mini Map” (preview state)

Shows items added to your bag via a simple animation

Game-wide feedback alerts

Attributes Menu

Level

Current XP / Next Level XP

Stats Menu

Current / Max

World Map

Shows “Points of Interest” (very raw preview state)

Combat Ability Menu

Faction-based “Passive” abilities (placeholder)

Weapon-based “Weapon” abilities (placeholder)

Feat-earned “Ultimate” abilities (placeholder)

Bag Menu

40-slots

Internal drag n drop reordering

Right-click smart activation (equipping, bank storing, and etc)

Equipment Menu

12-slots for “equippable” items

Each slot visually updates part of your hero (excluding jewelry and etc)

In-menu preview of your hero

“Equip Rating” (placeholder)

Interacting

Hover-based interactions

Priority-based for smart controls

Left-click to execute highest priority interaction

Right-click for full list of options

Item Bank

5 tabs of 70 slots (350 total slots)

Dynamic slot icons

Stack management disabled

NPC Item Shops

Sells various starter items (preview state)

Buys select items (preview state)

Item Ground Stacking

Stacks of items on the ground that can be picked up

Temporary delay for the owner to retrieve, then spawns publicly

Spawned when bag overflows

Spawned when dropping an item from your bag

Nodes

Provides items on harvest

4-tier Quality chosen randomly on respawn

Harvesting

Durability (ends session when reaching 0)

Turn-based ability system

Hubs

Crafting interact points (smithy, oven, and etc)

Per “Hub” craft recipe listings

Full breakdown of the recipe

Crafting

Stamina (fails session when reaching 0)

Progress (completes session when reaching 100)

4-tier Quality

Turn-based ability system

Branding disabled

Accenting (trim coloring) disabled

Friends List

Request system (player name, email, or hero name lookup options)

50 max friends (preview limit)

Per friend chat

Clans

Listing/Lookup system (very raw preview state)

Display name (2-16 alphanumeric characters)

50 max members (preview limit)

Emblems (color/icon)

Request system (very raw preview state)

Rank/Role system with editable permissions, colors, and listing priorities

Member chat

Officer chat

Editor for emblem, ranks, clan bio and message of the day

Action log

Combat

disabled

Enemies

disabled

Trading

disabled

Parties

disabled

Quests

disabled

Dungeons