So is this an update on the LSWi style? It looks fantastic! 😊 Lookin' forward to seeing Beerus in this style! X3



There's something I've been curious about recently regarding the style. The art is fantastic as it compresses the character design to eccentuate the major features.



However, the style typically uses very limited frames, animated primarily with key frames with very few if any inbetweens, prioritising the action rather than the movement. This is opposed to other styles that use much more frames for a smoother flow.



I can see the style encouraging more creative tweening and significantly streamlining the animation process, but with so little frames it's far too easy to make the animation look cheap and lazy. The obvious solution would be to make more inbetweens, but that isn't always a option due to time/skill.



So when it comes to animating for films, is animating with LSWi more fun/easier than with more detailed styles?