Quote TaitWatson Quote: Originally Posted by Hello everyone!



I sent the information posted by L-RANDLE to the combat team to have them take a look, and wanted to post and let you all know what’s going on.



One of the first things we found when looking at the numbers is that tooltips are not matching what the back-end math says should be going on at all. Turns out, weapon damage attacks aren’t properly updating when we bolster weapon damage values up. That is going to cause players with lower weapon mods (hilts/barrels, specifically) to have their “white damage” abilities really off-base on the tooltip. We have informed the engineering team so that they can take a look and see what’s going on.



The second thing we did was “dissect” the numbers we got from L-RANDLE, specifically when it came to the Ravage numbers provided. For a bit of background, here is how Ravage damage is calculated:



Ravage Hit 1 and 2:

92.5% of Weapon Damage

13.9% of Base Level 55 Ability Damage (Max Base Damage is 2685 at 55)

1.39x Bonus Damage Stat



So using L-RANDLE’s provided information, here is what we got:



Obroan:

Max Weapon Range: 668 (Bolstered to 863)

Bonus Damage: 834.2

1st and 2nd Ravage Hits: 798 + 373 + 1159

3rd Ravage Hit: 1597 + 746 + 2319

Total Damage (before Skills/Armor/etc): 9322



L-RANDLE’s Personal Setup:

Max Weapon Range: 651 (Bolstered to 863)

Bonus Damage: 856.7

1st and 2nd Ravage Hits: 798 + 373 + 1190

3rd Ravage Hit: 1597 + 746 + 2454

Total Damage (before Skills/Armor/etc): 9447



Blue Mods:

Max Weapon Range: 651 (Bolstered to 863)

Bonus Damage: 882.6

1st and 2nd Ravage Hits: 798 + 373 + 1227

3rd Ravage Hit: 1597 + 746 + 2454

Total Damage (before Skills/Armor/etc): 9593



As you can see (and as many of you have reported), the blue mods are scaling much better than Obroan. We will be looking at Bolster and making adjustments to work towards correcting this issue, particularly as we get towards 2.7 and a new set of PvP gear.



-tw



Sorry I have no been able to contribute, the login service has been down the past couple of days. But I have some data of my own which might be of some use to the combat team as well. In addition to blue level 45 mods, the Microfilament implants and earpieces are also bolstering better than Obroan.



45s Offhand

http://imgur.com/zvxCrLj

on a tech attack

http://imgur.com/jl9DiIu

2792 Endurance

1480 Bonus Damage

22.84% critical

75.13% surge



69, 63, 61 Offhand

http://imgur.com/KXjTCLg

on a tech attack tooltip

http://imgur.com/drEP9Ki

2697 Endurance

1475 Bonus Damage

22.21% critical

75.26% surge



Obroan

http://imgur.com/8XWpmpt

on a tech attack tooltip

http://imgur.com/tp8nZuc

2722 Endurance

1465.6 Bonus Damage

22.19% critical

75.43% surge



This results in the 45s modded offhand leading in endurance, bonus damage, and critical over both the 69/63/61 combo and the Obroan offhand.









Implants

Note: There is no Aim variant of the microfilament with power and surge as the secondary stats. Therefore I left out the surge and accuracy values as it is not a fair comparison between two unlike stats. However, I was simply looking for the bonus damage comparison. You can be assured that a power and surge variant of the microfilament will bolster better than Obroan (Warriors/Knights and Smugglers/Agents both have main stat variants with power and surge as the secondary stats).



Microfilament

http://imgur.com/DoZWFcb

2625 Endurance

897.2 Bonus Damage

18.99% crit



Obroan

http://imgur.com/v9kx5fG

2622 Endurance

895.3 Bonus Damage

18.93% crit



So the Microfilament gains 3 endurance, 1.9 bonus damage, and 0.06% critical. That is a pure gain, no sacrifice of any kind just by buying a blue off the GTN. The Microfilament earpiece versus the Obroan one mimics this behavior albeit with different values. Tait,Sorry I have no been able to contribute, the login service has been down the past couple of days. But I have some data of my own which might be of some use to the combat team as well. In addition to blue level 45 mods, the Microfilament implants and earpieces are also bolstering better than Obroan.45s Offhandon a tech attack2792 Endurance1480 Bonus Damage22.84% critical75.13% surge69, 63, 61 Offhandon a tech attack tooltip2697 Endurance1475 Bonus Damage22.21% critical75.26% surgeObroanon a tech attack tooltip2722 Endurance1465.6 Bonus Damage22.19% critical75.43% surgeThis results in the 45s modded offhand leading in endurance, bonus damage, and critical over both the 69/63/61 combo and the Obroan offhand.ImplantsNote: There is no Aim variant of the microfilament with power and surge as the secondary stats. Therefore I left out the surge and accuracy values as it is not a fair comparison between two unlike stats. However, I was simply looking for the bonus damage comparison. You can be assured that a power and surge variant of the microfilament will bolster better than Obroan (Warriors/Knights and Smugglers/Agents both have main stat variants with power and surge as the secondary stats).Microfilament2625 Endurance897.2 Bonus Damage18.99% critObroan2622 Endurance895.3 Bonus Damage18.93% critSo the Microfilament gains 3 endurance, 1.9 bonus damage, and 0.06% critical. That is a, no sacrifice of any kind just by buying a blue off the GTN. The Microfilament earpiece versus the Obroan one mimics this behavior albeit with different values.