Posted 13 April 2015 - 02:44 PM

Reserved (until I can get home).Several things, collected from me and from some CGBI members:From me:I'm wondering if it`s possible to code 2 values (for tech values) into the game. 1 for CW (more true to lore = Clan is OP but reduced numbers), 1 for Pug where quirks etc mean IS = Clan.Also, any possibility of choosing to equip Lower Arm Actuators on 'Mechs that are not equipping 'banned' weapons. If not, is there the possibility of CERPPC`s doing full PPFLD.Any thoughts on Elementals, even something along these lines?Thoughts about mines around gates and/or generators, to help prevent light rush. Maybe to use Thunder LRM`s instead of hard-coded mines. Mines would do damage to all `Mechs, not just other side, creating a need for effective communication etc.From others:Any chance of us seeing different Tech for Clan turrets?How about combined ER medium laser/dual Streak 4 turrets close in to bases and generators for Clans, ML/dual (or triple) Streak-2 turrets for IS?Another person asks, "I would love to know whether PGI is ever planning on fixing Clan XL by removing that silly heat penalty and introducing a movement speed penalty instead."Any thoughts about more varied maps for CW, such as a Spaceport map, and a Palace map. Or even about having Invasion as a gamemode in the standard queue that doesn't effect the faction map.Suggestion:1) Change clan fixed DHS for <250 rating to true DHS. We cannot change the engine and have to add additional DHS that are not true DHS loosing a few tons on DHS inefficiency that you would never allow as an IS player.For example, for the ADR going to an XL250 costs only 1 ton for the same heat efficiency and a huge boost in speed.2) Will he consider loosening up the clan fixed properties (JJ, armor, structure, heatsinks) now that quirks have been introduced closing the gap between IS and clan? This might be more useful than adding quirks and help the sub-par clan mechs. It will increase the diversity on the battlefield and mechlab alike.If not, at least change all mechs with FF and no endo to endo and no FF? This is a minor departure from lore but the designers from lore never played MWO.3) Alternatively, if you must for MC at first and for millions and millions of C-bills later, as upgrades:Add KFX engine choices: XL225 and XL250 ratingAdd ADR engine choices: XL250 ratingAdd NVA engine choices: XL275 and XL300 rating + endo to absorb the weight increasePermanently increase WHK engine to XL350 rating with 4 internal DHS (add endo, remove FF) empty left torso of fixed DHS.Finally, "Are you (PGI) working on Solaris and when it comes out. Also ask if the security at the servers that run the public queue is prepared to repel a tactical nuclear strike... Not because those two things are related. I'm just curious."

Edited by RedEagle86, 14 April 2015 - 08:28 AM.