Poodlestrike said: Humanoid enemies make more sense from a game design and storytelling perspective. This way, they can convey emotions in ways more recognizable to the audience, and you have more options in terms of workable stories. Nonhumanoid enemies don't have that kind of flexibility. Click to expand...

Too much human everything.I mean these aliens come from environments where natural selection would favor different traits, right?I think they need to approach these new species by asking "what features would It have had to develop to be come the dominant species on its home planet"This is only true because no one ever bothers with trying to figure out how to generate empathy using non-humanoid characters.Video games, more than any other medium provide an opportunity to teach the user how to relate to a character who operates using completely different displays of emotion.It's just "lazy" to suggest that a alien from a completely different galaxy would not only look similar to humanity, but would also express emotion in a relatable way.