[Registered Code Name]

Assign your name, or a respectable code name

of your choice, to be added to the "Corps of Commanders" roster. Our studio will incorporate your code name into different aspects of our story line, both for FleetCOMM, and future games in our pipeline. We will be using the call sign for various quests, NPCs, even names for battle stations.

[Permadeath Policy]

Mercenary Games reserves the right to kill, freeze, or banish any current or future NPC's, battle stations, races, characters, overminds, star systems (known and unknown) and galaxies at it's own discretion, for any reason. These reasons may include all future weapons, cataclysms, inter dimensional rifts, time travel, and any given, or implied, scientific anomaly solely chosen by the games Lead Designer.

[Code Name Format]

Up to two words. Example, "Borealis Prime".

Name tapes will have a maximum of 12 characters in length, and will take the first word in the sequence.

There can be no cloned, duplicated or mirrored code names. Example 'Tomato Potato' <-> 'Potato Tomato' would not be allowed due to duplication. There can only be one 'Tomato'.

Any number of players can share the same "first word" in our code name registry (for people who want to be known in the same gaming clan), but all code names must have a unique "last word".

[Rewards]

By registering, you will receive (1) set of all kill patches, (1) set of Commanders patches, and a reflective nametape with your callsign entity name. You will also receive an OMNI PASS, with the complete sound track.

ALL CODE NAMES WILL BE ON A "FIRST COME, FIRST SERVED" BASIS.

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