Unofficial Godot Engine builds

Warning

Make regular backups of your projects!



Official stable releases are available



Builds on this website may not always be up-to-date due to the refactoring currently ongoing in the master branch. Sorry for the inconvenience. The stability of these builds is not guaranteed. Use them at your own risk.Make regular backups of your projects!Official stable releases are available here

Information

This page lists Godot builds containing the latest changes.

Please report issues pertaining to the engine on GitHub.

These builds are automatically uploaded every day around 02:00 (UTC) using Azure Pipelines and GitLab CI.

Please report issues pertaining to these builds on GitHub. Do not report engine-related issues there; please report them on the Godot repository instead.

Downloads



Thanks for your support! If you like these daily builds, consider pledging on Patreon to contribute to their maintenance.Thanks for your support!

Editor

Server and export templates

Documentation

Documentation HTML documentation For fast, offline-ready browsing.

Platform-specific notes

Windows

The installer and editor binaries are not signed and may throw a security warning from Windows SmartScreen; this does not mean they contain a virus. Check out the periodically-updated Virus Total report .

See this page for instructions on disabling Windows SmartScreen (set Check apps and files to Off).

macOS

The application is not signed (as it costs money to do so) and will refuse to run by default. To run it, right-click the Godot application, choose Open in the dropdown then click Open in the warning dialog. It will only ask on the first application start, not on subsequent starts.

Note that on macOS 10.15, you may have to perform this operation twice before it actually works. See also this page for instructions on disabling Gatekeeper.

Linux

The Linux editor binary is built on Ubuntu 16.04. It should run on any distribution as new or newer (as long as the CPU architecture is x86_64).