[v1.1] SOULCALIBUR VI: Steam FAQ (Frequently Asked Questions)

General

What is SOULCALIBUR VI?

Does the game have a Story? (UPDATE)

When does SOULCALIBUR VI Release on Steam and where can I buy it?

Is this a game I can casually pick up and have fun?

Where can I buy the Season Pass?

What's Included in the Season Pass?

If I purchase the Standard Edition of SOULCALIBUR VI, will I be able to update to the Deluxe Edition later on?

Who's Tira?

I'm aware who Tira is from previous games. Why is she a DLC character?

Are there any other DLC character('s) available on launch?

Can other characters from SOULCALIBUR III, IV or Even V be added into SOULCALIBUR VI after launch?

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How Much is the Tira DLC?

What do I get purchasing the Tira DLC?

[www.famitsu.com]

If I buy the Season Pass at a later date, do I get Tira?

I've seen images floating around of Japanese Pre-Order Bonuses, will these be available outside of Japan?

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Who’s the guest character for SOULCALIBUR VI?

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Why is there a guest character in SOULCALIBUR VI?

What Offline Modes are available in SOULCALIBUR VI?

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Is the game always online (Have to be connected to the internet at all times)?

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Will this game have lootboxes?

Will this game have more DLC characters?

How many characters can I create in SOULCALIBUR VI?

How has customisation been improved from SOULCALIBUR V?

[www.famitsu.com]

[ougaming.com]

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What weapons can I use for my character?

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Can I share creations online?

How do I download creations?

What happens if I download a creation, but I don't have some of the DLC that the character is using/wearing?

Can I use my custom characters and other peoples characters that I download online?

Tell me more about Libra of Soul. What can I do? (NEW)

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Can I change my characters look and weapon later on in Libra of Soul? (NEW)

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Will this game feature alternative costumes for characters?

Can we make our own costumes for existing characters?

[i.imgur.com]

Gameplay

What do people mean by A, B, K and G?

Can i combine these button presses together?

I find notations for Soulcalibur complicated and I don't really know what it is. Could you explain it to me?

How do I throw someone?

How do i break throws?

I notice that there's meter in this game! How do you use it?

What are Critical Edges?

What is Soul Charge?

What are Guard Impacts?

What are Reversal Edges?

What are Lethal Hits?

How do you Just Guard?

PC Technical

How do I know when the game is loading? (NEW)

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How do I know when the game is saving? (NEW)

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What settings can be tweaked in the Graphics Settings menu?

[www.geforce.com]

Can I run SOULCALIBUR VI with (Insert Specs) here?

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Will SOULCALIBUR VI have Denuvo DRM?

Will the game have selectable resolutions?

Will SOULCALIBUR VI support Ultrawide?

Will SOULCALIBUR VI support Cloud Saving?

What are the recommended drivers for SOULCALIBUR VI?

Will there be NVIDIA/AMD exclusive features? (NVIDIA Ansel, Highlights etc)

Similar to my Tekken 7 Steam FAQ. I created a FAQ page related to SOULCALIBUR VI from community knowledge as well as my experiences with SOULCALIBUR VI and others.. I'm not an employee of Namco and this is infomation collected from a number of different articles in addition to players that have played SOULCALIBUR VI.Big thanks to Party Wolf for helping out with the majority of the Gameplay section with helpful infomation for newer players.Soulcalibur VI is a 3D Weapon Based Fighting Game with a varied cast of characters all wielding different weapons and fighting differently from one another. Matches are simple, you attack each other with a range of moves until either you or your opponent’s health is fully depleted. may the winner stand victorious!The game has two stories.which is the Soulcalibur story told fron a new timeline. Starting with the first game in the series, SOUL EDGE (SOUL BLADE in European countries) to SOULCALIBUR II (three games!).is the second story of the game which features a custom character that you create within the creation mode. You go from battle to battle as you create a good or an evil aligned character. Your decisions will affect the story. What these choices will lead to however is unknown.Soul Calibur releases on October 19th 2018. You can buy it directly on Steam, Bandai Namco's Store or affiliated Bandai Namco websites, such as Gamesplanet!Take note that buying from external sites can lead to game keys coming past pre-load periods.SOULCALIBUR VI is a very casual friendly game whilst having a high skill ceiling for veteran and new potential warriors that want to fight for the top. In short, it's fun for all levels!Although the Season Pass doesn't have a link right now. It will be purchasable on Steam soon or on launch.An image of what is included in the season pass is available here! The Deluxe Edition SOULCALIBUR VI is the game with the Season Pass so you’ll be able to purchase the Season Pass and recieve the same content at a later date.Tira is an assassin that wields a ring blade in battle. Her personality can switch from being jolly and playful to gloomy and sorrowful, her two contrasting personalities affects her playstyle and allows her to play different,Tira was designed when the game pretty much finished development. She not intended to be in the base game, but after the Soulcalibur team saw that she was popular choice. They did their best efforts to try and put her in the game. This is why she's not apart of the base roster.No, only Tira.Characters from SCIII, IV or V have a chance of coming back. This will most likely depend on popularity similar to Tira! More guest characters could also make an appearance if requested.A separate price for Tira is currently unannounced but will be updated when information appears.Purchasing Tira will give you her as a playable character on all stages, her "Chronicle of Souls" entry (playable chapters of her story) and her weapon for custom characters. (although not officially confirmed, SOULCALIBUR V had Dampierre's moveset usable for custom characters.)Yes! You’ll receive Tira as a bonus whenever you buy the Season Pass! It's unknown whether the japanese pre-order costumes will be available outside of japan or even on Steam. This will be updated if any infomation about these costumes become available.The game adaptation of Geralt of Rivia from CD PROJEKT RED’s “The Witcher” series is the chosen guest character for SOULCALIBUR VI. Geralt also plays a part in Libra Of Soul (the second story). It’s been a Soulcalibur tradition since the second game! The most guest characters in a Soulcalibur game was its first game to feature them. SOULCALIBUR II featured a guest character each platform depending on whether you bought it on PS2, Gamecube or Xbox, as well as Necrid who was one of Todd Mcfarlane's original characters created for Soulcalibur.Although the offline modes are not final, currently the game features;The main story of SOULCALIBUR VI that consists of the original Soulcalibur cast.The sub story of SOULCALIBUR VI that consists of a mixture of custom characters and the original Soulcalibur cast.The main versus mode features a number of different options. Versus mode will allow to play against either the CPU or the Player. The default round count is 3 and the amount of time on the clock by default is 60 seconds but this can be adjusted by the player. In addition, the CPU difficulty can also be adjusted with harder difficulties to allow the player to practice against the computer in one on one fighting. There's also a battle mode option but it has not confirmed what it entails.According to the E3 build, certain versus options will be disabled if you don't have an internet connection. Online allows you to versus players from around the world. You'll be able to play Ranked Matches and Player Matches to fight for the number one spot on the leaderboards. 8 player lobbies can also be created allowing you to spectate matches and play against your friends with a number of different options available. 8 player lobbies can also be created allowing you to spectate matches and play against your friends with a number of different options available. Creation is the main suite that allows you to customise your character. Creation is also used to create the character you'll be using in Libra of Soul. More features regarding the creation suite can be read below.Training allows us to practice our combos and inputs for a selected character. Here is where you'll be going when your learning your selected character('s)!The options menu allows you to change your controller settings as well as being able to set your preferred camera settings when playing on your own. For the Steam Release, we'll be able to edit our graphics configuration here as well.No. The game can be played offline. However, certain online enabled features will be limited in certain game modes or disabled fully. No.Yes. This is shown off in the game's season pass! The idea for more characters after the inital season pass is unknown however.You have 100 creation slots that you can use to create a bunch of different characters. SOULCALIBUR VI’s customisation retains all the features of V’s customisation as well as introducing races. The races allow for unique body options to be chosen. In addition to this, more customisation items are available from the cast as well as generic pieces will be available for you to choose! You can select any of the weapons from the main cast of characters. Weapons are referred to as "Souls" of an existing fighter, for example; "Soul of Siegfried" would be the soul that the custom character would have to wield Siegfried's two handed weapon. And for this game you can now choose the guest character's (Geralt) weapon which is a first for Soulcalibur! To download creations, you need to have the person your downloading the creation from added as a friend. This may change in the final game.You'll be able to still use the character, you will not be able to edit the download character if your missing out on certain DLC equipment. It's unknown however whether or not you can download a character with a style you do not own.Yes you can use your custom character in ranked matches as well as player matches with friends.After making your character, you'll be able to travel on land or sea, disovering battles on a world map, be aware that travelling far distances will cost you more gold. and even fall into special matches with unique conditions such as being capped with extremely low health, or battles that may even alter knockback or physics. It's going to be a Soulcalibur experience that we've haven't had for a long time!Sadly, no. The game however will feature a 2nd colour option for each character instead.andare the attack buttons in Soulcalibur. You'll be using these buttons to deal damage to your opponent withbeing your guard button. These buttons refer to;A = Horizontal AttackB = Vertical AttackK = Kick AttackG = Guard ButtonBy utlising A, B, K and G, you'll be able to claim victories in the toughest of matches. Learn your characters inputs and be the best fighter!Combining these button presses together will give you unique attacks. Some of these inputs are universal;A+B is a universal break attack for every character. They are usually slow but on hit, they can momentarily break the guard of an opponent to keep your on the offense!A+G is the standard throw input in SOULCALIBUR VI. More about throwing is explained below.B+G is the reversal edge mechanic. This is also accessible with all characters. More about this mechanic is also explained below.Notations are the language of the button you press in the game. By looking at your Keyboard numpad, consider 5 is standing. You are not moving. 6 would be forward and 4 would be back. In addition to Soulcalibur being a three button fighting game. Your attack buttons are A, B and K. Hayate Axel Ein has an amazing resource on this on Twitter. It's best to know this fighting game language as its universal for all controller types on PC. Whether your playing on keyboard, controller, or even playing on console, anyone would be able to understand you.To throw someone you need to press A+G together. By pressing A+G together your character will extend their arm and grab onto the opponent which will then lead into their throw animation. To mix someone up, you can perform a back throw by hitting 4A+G (back and then A+G) this will begin a throw that will throw your opponent behind you. The throw system in previous Soulcalibur games was changed for this new system to this entry.To break throws you need to hit any attack button (A, B or K) whilst being thrown to break a forward throw and any attack button AND 4 (back) to break a back throw.Breaking throws in SOULCALIBUR VI is purely a guess, so make a read and try and go for it!Be aware that some throws, such as Ivy's Summon Suffering is unbreakable and can only be Guard Impacted or Reversal Edged.Meter is built up throw the match by landing strikes and sucessfully winning Reversal Edges. You can use meter but hitting A+B+K to use a critical edge. or 4A+B+K to use Soul Charge. both functions will consume bar.Special characters like Geralt and Yoshimitsu can also use half a bar with certain moves to make them stronger.Critical Edges is a flashy super move that cost one bar of meter. They do a fixed amount of damage and scale on longer combos. Finishing a round with a Critical Edge will transition into a cinematic cutscene where your character will say a line. Critical Edges are performed by pressing A+B+K. (ALL Attack buttons)Soul Charge allows you to spend one bar of meter to enter a powered up state. Your character's move list will is larger and existing moves will gain unique features that are usually enchanced in some way. Soul charge also gives chip damage to your opponent if they hold block, allowing you to damage them lightly if they are playing too defensive. Soul Charge can be used defensively as well, since they push the opponent away from you when you activate them. However, keep in mind that time is of the essence because Soul Charges have a timer. Soul Charges are very good for making big comebacks compared to Critical Edge because of the amount of damage you can dish out from good play It also stops the round clock, so hope is not lost if you don't have the life lead on a nail biter! To enter Soul Charge press 4A+B+K (back and ALL attack buttons) when you have one bar of meter.Guard impact is a traditional function that allows you to parry an attack. In SOULCALIBUR VI it has been changed to a new system that leads to different states of advantage depending on the speed of the move that is parried. Slower moves will give you less advantage for your next attack than a faster move, so anticipate your opponents attacks and try and parry them when you can! Guard impacts are performed by tapping 6G (Forward and Guard).Reversal Edge is a new parry that forces a Rock Paper Scissors game upon fully charging and hitting. It may sound random, but there are unique rewards you can get from performing Reversal Edge depending on the situation and the characters which can factor in your decision making. The odds are also in your favor for starting the Reversal Edge because you will win draws. Reversal Edge charges up quicker whilst your parrying moves and can parry, highs, mids, lows and even throws! Be careful when using Reversal Edge as it can be countered with a sidestep. Check out this video made by Party Wolf if you want a quick in-depth explanation. https://youtu.be/gYH5oVa56MQ Similar to how Counter Hits in fighting games can give you more damage for interrupting an attack, a Lethal Hit enables your biggest combos for calling out specific actions from your opponent. Lethal Hits are unique to each character and will only be available for some moves. For example, if you know your opponent is going to perform a Guard Impact, you can use your A+B to crush it and perform a Lethal Hit! There are many ways to Lethal Hit your opponent and explanations will be available in the command list.Just Guarding is a mechanic that originated in SOULCALIBUR V and is making a return in SOULCALIBUR VI. It's done by pressing G right before a move makes contact with you. Just guarding in SOULCALIBUR VI negates chip damage, making it your best friend when an opponent is in Soul Charge.The game will show this symbol. The game will show this symbol. Similar to other Unreal Engine 4 titles, SOULCALIBUR VI allows you to adjust Textures, Shadows, Anti-Aliasing, Effects and Post Processing. Other options may be revealed when the game is about to launch.We wouldn't really know for sure whether you can run the game at Low, Medium or High depending on the specs you post as the game is not out yet.Like TEKKEN 7, a dynamic resolution is available and will scale according to what is on the screen to ensure you hit a smooth 60FPS even with large alpha effects and particles present on screen.SOULCALIBUR VI will have Denuvo DRM. Yes. You'll be able to play at 480p, 720p, 900p, 1080p, 2K, 4K, and resolutions in between, with not native 16:9 resolutions most likely having some form of letterboxing!At this current time, it seems like there's no Ultrawide support for SOULCALIBUR VI.Yes!Because the game isn't out yet, there are no recommended drivers for this game. When the game releases however, there will most likely be game ready drivers.There will most likely be NVIDIA features updated into SOULCALIBUR VI at a later date similar to Tekken 7.