Be it Fortnite, Apex Legends, or any other looking to make its mark in the gaming industry, giving more exposure to the developers is starting to become one of the newly adopted techniques. But the real question is how is this helping?

To comprehend the appreciation developers are receiving it is vital to eye their significant role in bringing the game into existence, and moreover, it’s refined state. Initial stages of development involve imagining ideas and thoughts revolving around:

Plot points

Story details

Character biographies and aesthetics

Level designs and objectives

Game mechanics and core gameplay concepts

Themes and aesthetics for the game

Once these ideas are put in front of a team and unanimously agreed upon, the real magic begins. Developers start making prototypes and presenting them to the teams. Artist help to develop models of characters which are to play a role in the game. After the final design is selected, the developers start the coding. They design the game mechanics, the speed of characters, how input will be taken and what result will output. They have to make many design decisions which involve a lot of thought process as those decisions can prove to be other controversial when it meets the public eye.

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Every element needs to be programmed into existence. Now, as the game continues to take shape, it will likely need audio! Is there a dialogue between characters? The audio developers will be responsible for bringing voices into the game. The character developers will animate the facial movements to line up with that dialogue. The audio developers will work on the score, the ambient noises, the sound effects.

After everything has been programmed, it needs to be tested for bugs (errors in the code) that can lead to glitches or unexpected results while playing the game, such results have a potential to decrease consumer satisfaction rates and deplete overall rating of a game; for reasons as such, a game must be thoroughly tested. Each mechanic of the game is developed as a single programming file or module. The module is further categorized into sub-modules detailing every part of the mechanic. At the end of each stage, the files are compiled to perform a mechanic and those files linked to form a game but sometimes a mechanic or part of it doesn’t comply with other pieces of code and causes a bug, which can cause hours of a developer’s precious time.