Sacred Oath

Oath of the Guardian

This oath is taken by paladins of the Order of the Blue Light, who wish to fight for life and the protection of innocents. By taking these oath, you honor life above all else although you are willing to take some of them if necessary.

Those paladins tend to wear blue clothes and shining armors, in representation of their goddess, Mishakal

Tenets of the Guardian

Paladins of this oath are trained in combat as well as healing and protection abilities.

Heal the sick and injured. If a civilian or an ally comes to you with an ailment that is in your power to heal, you must do everything in your power to help him.

Always on guard Between attacking and protecting, your instinct always pushes you to defend and protect.

Stop the spread of diseases and conflicts. Plagues can devastate entire kingdoms, and a senseless war can lead to the deaths of innocent undeserving people. You must do everything within your reach, whether through the strength of your arms or the compassion within your heart, to preserve the spark of life.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Guardian Spells

Paladin Level Spells 3rd healing word, sanctuary 5th prayer of healing, warding bond 9th beacon of hope, mass healing word 13th guardian of faith, private sanctum 17th greater restoration, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Savior's promise. You can use your Channel Divinity to restore the power of your Lay of Hands. As an action, you may restore a number of hit points in your Lay on Hands pool equal to twice your Paladin level. This cannot cause your Lay on Hands pool to go above its base daily amount.

Purge Illness. You can use your Channel Divinity to heal the afflictions of those who are suffering. As an action, you may choose a creature within 30 feet and remove the following conditions if they are afflicted by them: blinded, deafened, paralyzed, petrified, poisoned, and stunned, plus any diseases they are afflicted with.

Sentinel at Death's Door

At 7th level, you gain the ability to impede death’s progress. As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled.

You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.

Guarding Aura

Starting at 15th level, your desire for safety radiates outward. Once per turn, when an allied creature within 10 ft. of you restores hit points from a spell or effect you use as an action or bonus action, you can apply one of the following effects:

Choose a number of creatures equal to your Charima modifier (minimum of one) within that area, those creatures gain resistance to damage from non magical sources until the start of your next turn.

You can add half the hit points restored to your Lay on Hands pool. This cannot cause your Lay on Hands pool to go above its base daily amount.

At 18th level, the range of this aura increases to 30 feet.

Avatar of Life

At 20th level, you emanate the essence of life itself. Using your action, you unleash a healing light around you, which confers you the following benefits for 1 minute:

You restore 10 hit points at the start of your turn.

You have resistance against all non-magical damage.

When creatures within the range of your Guarding Aura restore hit points from spells or abilities that use an action, bonus action, or reaction, you may add an extra 1d6 + your charisma modifier to the amount of hit points restored.

Designated creatures within your Guarding Aura are cured of the blinded, deafened, paralyzed, petrified, poisoned, and stunned conditions, along with any diseases they are afflicted with. They are immune to these conditions as long as they remain in the aura.

Once you use this feature, you can’t use it again until you finish a long rest.

Credits Created by: u/NovaOfEarth1218 using The Homebrewery Based on: Oath of the Healer Subclass Art: Redemption WoW TCG by Grace Liu (DeviantArt) Disclaimer: This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Wizards of the Coast LLC.



