Imperial Fighter, Imperial Frigate, Battlecruiser, and Battle Barge are all good cards in the normal format. But this week, they are dream killers.

If you can make your opponent discard five cards in a turn even once, you win. I haven’t seen someone come back from that in this format. You don’t need to get the full Lockdown in place to win, though. Even making your opponent discard three cards can be back-breaking.

One mistake I have made is overcommitting to this strategy. Grabbing every Star Empire card just because it enables Lockdown seems sound, but it neglects important other aspects necessary to win the game. If you aren’t defending yourself with bases or authority-gain, you can get taken out of the game before you can set up your lock!

The Full Scrap – The Secondary Win Condition

You would think that this week’s Scenario makes Machine Cult cards not worth acquiring. I learned the hard way that this isn’t right. If your opponent grabs two scrapping cards, they can empty their deck a full shuffle — or two turns — before you do. If neither player can reach Lockdown, the game often comes down to who can first achieve what I like to call “The Full Scrap” — removing all ten starting cards.

Managing the scrapping race is important. If your opponent begins to out-scrap you, you need to make a decision. Either abandon scrapping in favor of going for an aggressive win (because you will lose the long game), or try to go for an even longer game through bases and authority gain. This super-long-game strategy is usually not the best one to take, but sometimes you just need to go with what the trade row provides!

if your opponent doesn’t scrap when they go first, the pressure is off slightly for you to do so. But, if they scrap going first, you must follow suit or else risk falling far behind.

Scrap Vipers First? More than that. Scrap Vipers Immediately.

Most of my losses came in games where I purchased cards during the first shuffle instead of scrapping my Vipers out of my deck. You can’t always scrap them both before your first shuffle — you don’t always draw them into two separate hands, and if you go first and don’t draw either you literally cannot scrap them both before the shuffle. But if you can, you nearly always should.

There is a small list of cards I would purchase during the first two turns of the game rather than scrapping a Viper. They either make my opponent discard a card, or let me scrap a card on future turns.

And Cutter. I have to show off my foil Cutter.

Heroes matter less this week than last week.

The Heroes from Crisis aren’t as impactful as the ones from United. Don’t ignore them, though. Especially don’t ignore the Star Empire Heroes, as they enable lockdown strategies.

Trade row control is much more important than normal.