Main features v.1.18 News Remake v.1.18 technical features: Original physical model and neural networks based AI has been implemented

Customized resolutions, glide wrappers not needed anymore

Programmable graphics pipleine based on OpenGL 2.0 (Ogre3D v.1.9 engine used)

Per-pixel lighting (Phong shading) for vehicles

Per-vertex attenuation for user vehicle

Level-of-details maximized for tracks / vehicles

Soft shadows based on shadow map technique

Server based multiplayer Other features: Single player: single race / championship / time trial modes available

Multiplayer: single race mode for 12 tracks, up to 12 players

Ghost vehicle added for time trial mode to simplify hot laps improvement

Bomb / Burn weapons implemented

Light cheat implemented

Experimental feature - control by mouse

Ported to android platform, mobile ready

Source code (C++) published under MIT licence (bitbucket.org)

For enthusiasts: tweakable graphics (through Lua / Ogre scripts) Issues / To be done: Known issues for integrated graphics on windows platform: Intel cards are supported but there’s a lot of versions and specific support depend on the model. (Ogre3D Requirements) Fox&Hounds mode not ready Camera positioning issue Vehicle - terrain collision visual artefact Implementation of other cheats - under consideration Post article >>

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.