V0.24 Beta Patch Notes Thread

Version V0.24 (Beta) # 180128.164000 (Build Date: 28/01/2018)

Fix to make AI have death sounds



Fixed a bug which stopped you using a bandage while you are poisoned



Fixed naming error with milk procedural pickup



Fixed naming error with Wooden Duck procedural pickup



Fixed a server crash



Fixed a Fatal error when using a house built campfire



Fixed a bug where resources wouldn't get used up when you created something



Fixed bug which stopped you being able to block the new AI types



Fixed bug that stopped you being able to rotate the camera around with the “Alt” button



Fixed bug where AI when killed by a projectile would instantly disappear without animation/physics



Fixed bug that stopped you equipping shields (Cannot currently equip a weapon and a shield though)



Fixed bug that stopped thirst being affected by running



Fixed a bug where AI, would only agro on one person



Fixed bug that stopped you jumping after using a tool as a weapon



Fixed bug that meant if you got thrown up on twice it would make you healthy again

Updated shopkeeper item tooltip to help stop it covering the items in the shop



Made the player model look more sickly when they are infected



Updated/fixes to recipes to do with the quantity crafting and stacking



Updated/balanced thirst rate



Updated the UI infected screen effect so it moves and is no longer static



Added more contrast into the post effect



Removed wood, iron and stone house upkeep costs, now only Wheat and Gold



Adjusted skinning on sick beggar mesh



Updated sick beggar AI movement, animations, sounds, VFX



Punching now has its own unique impact sounds that are more realistic



Icons update to put in line with paper UI



AI move more smoothly around (they path less regularly)



Beggars don't throw weapons when they are in punching distance from you

new AI types now have Health bars and names



New wolf AI type added to the test map



New cow AI type added to the test map



New boar AI type added to the test map



New rat AI type added to the test map



New deer AI type added to the test map



Added a glow on resources that you can use/interact with



New books added “Plague Medical Notes For Apprentice Doctors – I” and “Plague Medical Notes For Apprentice Doctors – II”



New AI type sick bandit



New AI type monk crossbowman



New AI type spear man



New AI Type Bandit Miner

Balanced the cost of the basic blacksmith iron ingots



Adjusted loot that new AI types drop to sometimes include rope

Optimised sounds cues



Sound concurrency limits



Reduced loaded assets total by removing hard links between blueprints



Optimised AI weapons

Version V0.24 (Beta) # 180122.204809 (Build Date: 22/01/2018)

HUD fades in after loading screen has finished to be more fluid



Lowered the opacity of the chat when it is not active so that it doesn’t draw the players attention away from gameplay.

Poison now effects the player over time (similarly to how bandages do), updated UI to show the effects.

Fixed visual bug in UI when entering exiting an area, also reduced volume of sound effect that plays



Fixed bug which caused items to be already partly damaged when you pick them up/craft them



Fixes to the AI spawning

Version V0.24 (Beta) # 180121.014103 (Build Date: 21/01/2018)

Made it so you can upscale the chat window size for people with bigger resolutions, see in game settings under “gameplay”



Items now stack in inventory (apart from tools, clothes and weapons)



Added a survey on game close, when on beta branch, to help us identify key problems/areas



Money is now an item and not a separate system. E.g. money can be taken from a lootable when you click loot all rather than being a separate thing you have to click at the top. Money can be split dropped and split added to chests.



Inventory items/shop items/lootable items can now be right clicked to bring up contextual options such as, use, drop, split etc



Inventory now has a tooltip, when hovering over items and recipes so that you can learn more about the item.



There is no longer a combat mode when you draw a weapon, this is to help the flow of player based combat.



Damage is effected by the material being hit and the material being used to strike with. E.g. wood against metal is not very effective but metal against wood is effective.



It is now possible to craft more than one of an item if you have enough materials in your Inventory



Being stunned by projectile weapons now stuns you and slows you for a brief moment



There is now lots more loot in the world for players to find, use, craft with or sell.

update – centre the mouse out when enter the inventory, Exit Menu, House menu, to be more fluid



Removed timer for holding E to bring up context wheel. now instant, only shows if object has more than 2 interact options



You can now move while picking stuff up, instead of pausing for a full body animation



Doors that you own can now be open/closed quickly with just a press of E (No context wheel)



Removed use, equip and un-equip from the context wheel now that we have quickslots



Removed background from the inventory and house workbench menus so you can see through



Infection system updated, now the player only has one stage to infection and the timer for being infected has been reduced. Instead of instantly taking away health it drains your food and hunger which when they hit 0% it causes you to take damage.



Tweaked size of text on the main menu initial message



Made layout tweaks to the house ui to help make it easier to read



Made it so you can now see your xp bar and how many points you have to spend in your HUD, so you can see how close you are to leveling up. Also made it so you can see the number of xp you get when you do a task

[8] Moved around hud elements, now pickup item info is in the centerplace in the screen so its easier to see.



[8] Moved around hud elements, now pickup item info is in the centerplace in the screen so its easier to see. Updated the UI of the inventory to be cleaner and easier to read.



Added small camera shakes to the player when hit in combat, making strikes and landing from jumps



Updated the bow mechanics to make more smooth and include more audio feedback



Now show Arrow count throughout the UI



Adjusted the rate at which the stamina drains and regens during combat



Did a quick update for the stick club striking anims

Optimised the tick rate of the main menu level blueprint



Optimised the UI (Exit Menu, )



Optimised Traps tick rate



Optimising textures



Streaming audio changes



Compressed animations



Deleted old resources blueprints



Deleted old AI blueprints

Adjusted player speeds

Fixed up a bug which would cause the camera to freeze if you brought up the interaction menu while in the exit menu



Fixed errors that slowed the game down when it is being cooked off



Fixed using well water pickup sound and vfx not playing



Fixed emote wheel so it opens up.



Fixed problem that stopped you moving when using the bow

Hello adventurers,This pinned Steam post will be edited and updated with our current Beta Patch Notes when there is an update! The most recent Beta update notes will be the entry at the top.