Scraps vehicles so far always ostensibly have a human driver in a cockpit. Even if they’re actually controlled by the AI, there’s a cockpit that a person can fit in.

I wanted some mini vehicles as a sort of starter enemy, more like a ground-based fancier version of the drones I showed earlier. Easy enough to code because they’re still vehicles, but different. Instead of a human driver in a cockpit they have a Brain CPU.

It’s still a key component of the vehicle so the vehicle is lost if it’s destroyed, like with the standard cockpits.

I made it a micro chassis to use, that’d be too small for a normal cockpit.

To be clear, the CPU cockpit and micro chassis aren’t player usable, at least not with my current plans. They’re just for fighting against. Look how cute it is though.

I’m going to be away on family business for a few days next week (actually I’m already away now!) so I’m not sure if Super Secret New Content Preview #5 will make it on on schedule next weekend. But I’m hoping I’ll get enough work time in that it will.