Passive increases stats for fighting champions instead of based on proximity. W now has a dash and a decoy that mimics basic attacks and abilities. R can now be cast twice.

One of our primary goals of this update is to give Wukong more of that true trickster playstyle that it felt like he was missing. As a result, we're giving his combat pattern more versatility and ways to outplay his opponents. This monkey may finally be able to trick people instead of just one-shot whacking people with his staff. In addition, we want to power up his bruiser, top, and jungle builds, since his mid and assassin builds (while strong) did not feel as satisfying to play or play against. Also, something, something, 200+ years.

Base Stats

MAGIC RESIST 32.1 ⇒ 28

HEALTH 577.8 ⇒ 540

MANA 265 ⇒ 300

MANA GROWTH 38 ⇒ 45

RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong

Passive - Stone Skin

ARMOR 4/6/8 (levels 1/7/13) per nearby champion ⇒ 5-11 (level 1-18)

removed MAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist

new HEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds

new MAN IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)

Q - Crushing Blow

BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) ⇒ 30/55/80/105/130 (+0.5 bonus attack damage)

BONUS RANGE 125 ⇒ 75/100/125/150/175

new HIT FAST Cast time now scales with Wukong's attack speed

QOL Added a timer to the ability icon to show how much time is left to use the empowered attack

new DECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds

COOLDOWN 9/8/7/6/5 seconds ⇒ 9/8.5/8/7.5/7 seconds

W - Warrior Trickster

new KIND OF PURE OF HEART Added a 300 range dash that can’t go over walls

STEALTH DURATION 1.5 seconds ⇒ 1 second

removed POOF! Wukong's decoy no longer deals AoE magic damage before disappearing

COOLDOWN 18/16/14/12/10 seconds ⇒ 20/19/18/17/16 seconds

COST 50/55/60/65/70 mana ⇒ 60 mana

new DECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage

new DECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked

new DECOY Q - CRUSHING BLOW The decoy's next attack is empowered

new DECOY E - NIMBUS STRIKE The decoy gains bonus attack speed

new DECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast

E - Nimbus Strike

DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical ⇒ 80/120/160/200/240 (+0.8 ability power) magic

BONUS ATTACK SPEED 30/35/40/45/50% ⇒ 40/45/50/55/60%

ATTACK SPEED BUFF DURATION 4 seconds ⇒ 5 seconds

COOLDOWN 8 seconds ⇒ 10/9.5/9/8.5/8 seconds

COST 45/50/55/60/65 mana ⇒ 30/35/40/45/50 mana

DISTANCE TO TARGET POST-DASH 0 ⇒ 75

R - Cyclone

new MAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.

KNOCK-UP DURATION 1 seconds ⇒ 0.75 seconds

SPIN DURATION 4 seconds ⇒ 2 seconds

DAMAGE PER SECOND 20-200 (+1.1 total attack damage) ⇒ 4-8% maximum health (+1.1 total attack damage)

SPINNING MOVEMENT SPEED 5-40% (based on spin duration) ⇒ 20%

SPIN CANCELLATION After 1 second ⇒ After 0.5 seconds

DAMAGE TICK RATE 0.5 seconds ⇒ 0.25 seconds (each tick of damage now applies Conqueror)

DISTANCE TO TARGET WHILE SPINNING 175 ⇒ 50 (this will make Wukong get closer to his target)

new DOESN'T MOVE HER BODY LIKE A Wukong can now cast other abilities to cancel his ultimate, stopping its spin

KEEP ON SPINNING Wukong's bonus attack speed duration from E - Nimbus Strike is refreshed while spinning