WINNER OF THE 2006 GOLD ENNIE FOR INNOVATION

Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It.

Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters.

This PDF, a few friends, your own sick imagination, and one set of Jenga® blocks is all you need.

"The most intense, innovative horror game I've had the pleasure of playing in years. Turn down the lights, pull out the tower, and try to keep your hands steady!" - Matt "BlackHat" McFarland, former developer of White Wolf's Dark Ages line

"Dread is... a look at what roleplaying can be, not a look at what it already is." - James D. Hargrove, RPG.net reviewer.

"Dude, seriously, Dread. Unease and nerves are physically built into the resolution mechanics of the game!" - Luke Crane, author of the Burning Wheel and Burning Empires

"Dread is so damn good, I'm converting my home D20 Modern game of psychological horror and madness to Dread!" - Chris O'Neill, 9th Level Games