Hello all, and welcome with what should be the end of Preview Season for a fair bit. Time to round up all the things I procras–I mean deliberately saved for this very moment! The Power Booster Cards, the Destruction Rares and of course the Secret Rares of Destroyer Kings! Let’s see how all these cards stack up!

Miraculous Revival Power Booster

King Piccolo, Evil Ambitions

Let’s get the…”good” cards from the Power Booster out of the way first (you can tell by the tone of my text I’m not a fan). Pretty much all of them are about milling Dragon Balls in order to facilitate an easier flip which is fine though what was keeping all the non-Shenron Wish Leaders from seeing play wasn’t really speed of flipping, but it doesn’t hurt. King Piccolo helps his own strategy a bit further by kicking off his loop. This card is fine, but he also becomes outright useless the second you do get said loop started. Good to have I guess, but I still don’t expect to see the deck put in work.

Tagoma, Frieza’s Loyal Servant

Probably the other card in this release I enjoy. This card is just all around solid. Free cards almost always see some sort of play, and this card is essentially a free cantrip which is pretty good. Unlike most of the other cards, Tagoma is not reliant on milling Dragon Balls. He certainly can to help out the flip but he’s relevant afterwards with a very easy condition to meet. I don’t think he’s the missing link for his own deck but I do think he’s a fantastic addition to it.

Great Saiyaman, Hero of Justice

Now onto the…other cards in the booster. This card is just all about the flipping. He’s a +1 I guess but honestly he doesn’t do much to really help his Leader get over the top and is also quite useless post-flip. Not good enough.

Uub, Symbol of Hope

Well…he’s better than Great Saiyaman at least because you can just combo with him to get your acceleration going. He can even cause an outright Turn 1 flip without needing nearly as much luck as usual and can help deal with weenies. But again, once you flip, this card is dead as all hell and also again, I don’t think the speed of flipping was ever the problem. Maybe could be a boon for Cheelai/Lemo though.

Vegeta, Reluctant Reinforcements

This card I’ve spent extra time really thinking about. This card is basically supposed to be a rallying point for a Black Masked Saiyan deck I would imagine, or even OG Masked Saiyan if you want to go that route. Mill a bunch of cards, play a Black Masked Saiyan or black Vegeta card of choice from the drop. I would actually just say OG Masked Saiyan would be the best just because I feel the goal is to continue punching the opponent until you can get in range of either of the BMS cards’ burn abilities. Still that deck will BLEED cards and facing against Janemba Mill might as well be an auto-loss. Idk, I think the possibility for this deck exists but I don’t think it’s the right time for it.

Destroyer Kings Destruction Rares

Vegeta, Agent of Destruction

Now onto the DRs and these I’m a lot more jazzed about. Vegeta (in Super Saiyan 3 form no less!) is outright fantastic. A 3 Drop Removal for most cards in the game is not something to overlook, especially in Red where unless you’re running a Machine Mutant Leader you generally lack in consistent removal. Having some good ole fashioned, no battle needed, removal will be a big benefit to the color. He has even more game though if you happen to be running a U/B build with a Red Leader (which admittedly isn’t hard if you’re running Blue packages anyway). 30K Double Strike Dual Attack is absurd. This hits at every angle. Immediate pay off for being played and if he’s not answered he becomes a very strong threat. Proactive, reactive, he does it all. I think he’s still playable even without the second ability, but it really puts him over the top. I expect to see a lot of Vegeta as long as Red is doing its thing in the top tables.

Janemba, Agent of Destruction

Oh hai Janemba Mill, back for more are we? Yeah, this card is great for that deck obviously. Another Mill Outlet because it needed more, on top of providing more card advantage and helping keep even more defense while the opponent bleeds out. I expect this to definitely get slots in Janemba Mill.

Lord Slug, Agent of Destruction

Continuing down the path of destruction we have the Super Namekian himself. His first ability is okay, if not very exciting. We’ve seen discard at 3 for Green so often at this point I think it’s just automatically printed on all 3 drops for the color. His second ability, not nearly as absurd as Vegeta but good for his own archetype. Plant this on board and make it so all your Slug’s Army cards are cheap as sin? Yeah, not bad. I don’t think it’s enough to make the Army break out but it’s a good play around card to mess with.

Android 13, Agent of Destruction

Alongside Vegeta, my pick for best Destruction Rare in the set. Not AS impactful when he hits the board, though we won’t argue with a 20K Critical poker, but he makes up for it in sheer value. Just like Vegeta, if the opponent doesn’t answer this he’ll be in trouble. He’ll keep killing whatever he wants and draining the opponent’s hand. Thankfully he does not need to kill anything to get the discard either. I think Vegeta is better in a vacuum, but Android 13 will get his full effect in any deck that can actually put him on board which will help his deck construction possibilities. I think a lot of Green decks absolutely play 13.

Boujack, Agent of Destruction

Rounding out the field we have the Space Pirate himself. His first effect…also underwhelming as is Boujack tradition it seems sadly but it’s not terrible. Could get some mileage in some scenarios. The second effect though has the potential to be great. The ability to lock the opposing Leader from untapping can outright hose a few strategies who need the Leader to swing (or at least tap) to do anything. For Boujack…yeah, you’ll have to run him for obvious reasons but I can definitely see this one coming out of the sideboard for a few Yellow strategies.

Destroyer Kings Secret Rares

Broly, Ultimate Agent of Destruction

Yeah this one was figured out pretty quickly plus it’s his set after all. Now ironically enough, even though the image is of the old Broly, this card is actually helpful to the new Broly archetype instead since it’s the last step in the Broly Chain. He’ll cost you everything to get out. He also basically won’t have a relevant skill unless you’re at 1 Life. I mean 40K Double Strike/Dual Attack is strong but not “dump your entire hand for it” strong, so you need that last effect. That last effect might as well read “If your opponent is at 2 or less life, they die. If they’re at 4 or less life…they’re probably still dead but they can get lucky”.

Now yes, the Structure Deck Broly can just refill your hand after you play this Broly but usually by the time you can play this you have specific cards you wanna keep. But at the same time, the allure of 40K DS/DA while drawing 6 may be too powerful to overcome. I definitely think that Broly deck plays this, no doubt.

Arcane Absorption Majin Buu

Okay so…with this SCR I broke my usual rule of not looking at anyone else’s brews and opinions on the cards before I make an article, simply because this card is so far different than what we’ve had for SCRs in the past. This card seems to be trying to be the glue that ties an archetype together that’s…not really an archetype even with Babidi’s help. The Agents of Destruction are individually great, but for the most part do not work together in any capacity regardless of color (which Babidi ignores anyway).

Then people started throwing around the possibility of turboing this out on Turn 2 or 3 because this is possible to get off of Awakening Evil. That seems good…for all of two seconds until you realize the immense amount of resources needed and the issue of this ending up in Life or in your Hand before the combo goes off. Not to mention…it’s just simply easier and better to go into the other Buu boss cards as they have more consistency, color or no, altogether. It seems absurd to say that a 40K Triple Strike on Turn 2 may not be good enough…but compared to what kind of combo you CAN do with the same cards, it really isn’t.

I feel like you have to be taking advantage of that second ability to really make use of Arcane Absorption. The one deck that really could use him, Janemba Mill, can’t because it’s obviously a 5+ Energy card. Now maybe the other Janemba Leader could use him, just because you can mill the Babidi but you’d also risk milling the Buu but at that point he’s not the main focus and he could serve as great top end where you draw 3-4 cards, mill your opponent for a lot (in case that ever matters) but then untap all your energy at the end of turn on top of having a bunch of bodies on board. Maybe there’s a strategy there, who knows? Maybe I’ll brew something (currently am brewing, what’s wrong with me and being a masochist?). Otherwise, outside of really niche and janky combos, this card doesn’t do a whole lot with what we have.

It’s not the worst SCR we’ve ever gotten…but it’s pretty low on the totem pole if you ask me.

Final Thoughts:

Well to be succinct, I love most of the Agents. I’m not the biggest fan of the Power Booster, and the SCRs…well they’re there. I think Broly is a threat to be conscious of though, never let the opponent get to 1 Life unless going for the kill.