







We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.11 client by switching to the "Update-0.11" branch on Steam via the "Betas" properties tab.​

The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review on Steam . Thanks for continuing to support the development of Foxhole.

New Content

New Vehicle: Armoured Car

An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns

2 passengers, 360 degree field of fire, runs over fences

Both faction variants included

Double damage is dealt against Armoured Car rear

New Vehicle Model: Warden Motorcycle

New Skirmish Map: Great March

Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape

Gameplay Features & Changes

Resource yields are higher when your global team population is lower than that of the enemy

Respawn times are faster/slower when your global team population is lower/higher than that of the enemy

Game Balance

Sticky bombs have permanently been removed from Supply Drops

Item production structures have permanently been removed from the center regions in Conquest

Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes

Half-Track runs over fences

Half-Track offroad movement speed increased by 15%

Half-Track reverse speed increased by 30%

Half-Track has improved cover for gunner

Handsome Hideaway no longer exists

Garrisoned Houses are now available in the Skirmish Tech Tree

The following towns are claimed at the start of the Conquest

The Spine (Colonial)

Callahan's Gate (Warden)

Sun's Hollow (Colonial)

Brine Glen (Warden)

The Blemish (Warden)

Oleander Homestead (Warden)

The Foundation (Colonial)

Great Barrony Ranch (Colonial)

Other Changes

Monument Park

Each Home Island now includes an area that contains War Monuments from past wars

The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD

Back end improvements to global population control

WarAPI (Experimental)

First version allows third-party developers to access team-neutral map data for all the active World Conquest maps

More information will be exposed via this API in the future

API documentation

Bug Fixes

AI defenses activate when enemy upgrades static base to T2

After border travelling, vehicles sometimes fall through the map floor

Scrap occasionally gets spawns underneath the landscape

Trees cause trucks to get stuck after border travelling

Vehicles sometimes spawn in the air after border travelling

Player input is re-enabled while viewing the map under certain conditions

Resources can't be refunded from Refinery if quantity is too high

You can block RPG shells with build sites (which can be exploited for vehicle defense)

Travelling to unavailable region will lock your UI World Conquest

"Voice activated" icon showing up after travelling to new region

Voice chat goes very fast when getting the first of the audio data from a player

Time of day can sometimes become desynced between regions

Players can get stuck inside a CV parked near the front of a static base

Players can sometimes be faction locked out of both sides

Player can be moving at sprint speed when transitioning from prone to walk

Skirmish rollover causes players queued for Conquest to drop from the queue

Getting out of APC in water causes character to fall through the water volume

Players getting queued when border travelling when target location has very low number of players

Can't play skirmish while queue when joining from server list

Howitzer Description in Tech Tree talks about kits, which no longer exist

If a World Conquest region is unavailable, Region->Region travel silently fails

You can use a first aid kit on someone who is in the wounded state, and receive a treatment complete message

Climb on building in Tempest Island near east crossing

Surrender log uses ascii and ends up garbling team into chinese text

Trying to Queue for Conquest while in a skirmish queue gives no feedback

Salvage values of items are shown when hovered over in inventory even though refining no longer exists

You can kill friendlies with cooked frag/gas grenades in home region

Skirmish static base build sites are extremely resilient to small arms fire

Some shots seem not to register hits under high latency conditions

When you are killed while assembling an item, the item is destroyed

Tank Commander compass (top left of screen) is relative to the turret, not player direction

Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish

Win/loss sequence triggers twice if player dies in Skirmish

Towns showing up as taken on local map just from the build site going up

Some characters in your Steam name default the in-game name to '256'

Bayonet silhouette is visible through bushes

When in unarmed state, the Fortress Wall displays an incorrect tooltip

Sticky Bomb sound can be heard across the whole map

Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)

Reload icon spins when if you hover it over another player

Some icons in the Stockpile have blurry icons

Truck launches players a long distance from a slight touch

Port Base structures in Mooring County are no longer vulnerable to damage and decay

Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game

Medical Tents at one of the Warden Port bases has Colonial Flags



