After Xenoblade Chronicles X released in Japan, some players felt that it was missing the strong story seen in previous Xeno games, and executive director Tetsuya Takahashi had some comments to to share on the matter in a guidebook for the RPG.

In the comment section, Takahashi thanks fans for all of the feedback, and how he actually agrees with most of them. Some of these include wanting a more passionate and rich story, and the fact that the UI was a little difficult to use. Also that the battle system had a bit too much going on.

Some of the other feedback shown on the page mention how the letters are too small, how tedious it was to invite other party members, how it would be cool to be able to go into outer-space, and how fans want more lively online features in Monolith Soft’s next title.

“Being several years behind others in the development of an HD title and taking into account Monolith Soft’s company size, there are just some thing that we could not achieve, which couldn’t be helped, but in order to move on towards the next step, there was no avoiding this. And that is the truth,” writes Takahashi.

Takahashi concludes by saying that he’d like to use the experience him and Monolith Soft have obtained in the development of Xenoblade Chronicles X in order to make his next title something that is rich in story.

Xenoblade Chronicles X will release this December for Wii U.