Commander Clash S3 Episode 6: Amonkhet Multicolor Commanders

Commander Clash amonkhet multicolor legendaries samut hapatra neheb temmet

Hello and welcome to Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. This week, we continue our exploration of the new Amonkhet cards by building decks around the multicolored legendary creatures. Here's what we've got:

Tom runs an aggressive Tribal Humans deck led by the lady who does basically everything, Samut, Voice of Dissent

Jennifer is hellbent to make everyone discard cards while her Tribal Minotaurs get beefier with Neheb, the Worthy

Seth picks the least favorite commander again, this time running a Tokens deck led by Temmet, Vizier of Naktamun

Tomer puts -1/-1 counters on everything while making an army of snakes with Hapatra, Vizier of Poisons

Which legendary creature will be found worthy of the God Pharaoh (may his return come quickly)? Let's find out! But first, a quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

Tom's Deck (Samut)

Jennifer's Deck (Neheb)

Seth's Deck (Temmet)

Tomer's Deck (Hapatra)

Post-Game Thoughts

Neheb the Worthy and Samut, Voice of Dissent had great showings and we got to see what cool tricks both decks are capable of. I really like how Samut is an aggressive deck but also provides unique untap shenanigans, so she's not just a 1-note commander. I was the most excited to see Neheb perform, and he certainly did not disappoint! Going into topdeck mode is usually not a winning strategy in Commander, but when your deck's goal is to force everyone into topdeck mode and thrive in that state, then you've got a great thing going on!

Tom cautioned that Samut would be powerful, and this game showed us why: she's just got so much going on! So many keywords, so much support for a deck, it's crazy. I especially love how she supports untap effects while still being able to provide huge beatdowns. I think this game is a prime example of Tom's fantastic politics as well: just like last week's game, Tom was in a dominant position throughout the game but stayed quiet so we'd instead focus on Jennifer, who admittedly was playing a hate-magnet deck. He even kept Jennifer around specifically because she weakened Seth and I, who needed cards in our hand more than Tom, and Tom was far ahead in life total so Megrim effects only help him kill the rest of us faster. Richard and Tom were the political kings of Commander Clash last season, and with Richard gone I think Tom is now the uncontested ruler when it comes to politics.

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Unfortunately, Hapatra, Vizier of Poisons and Temmet, Vizier of Naktamun didn't do a whole lot this game. I think the game would have gone very differently had Seth managed to ramp out Storm Herd, which I decided to stop. I'm pretty sure that was the correct call, by the way, given the information I had at the time; I didn't anticipate that Jennifer had drawn one of her 2-3 wheels in her entire deck to really punish us with Megrim, and Didgeridoo, while the iconic Tribal Minotaur support card, isn't actually scary because most of the good minotaurs are only 3cmc and, let's be honest, most of the minotaurs aren't that scary anyway.

I did playtest Hapatra for two games to practice for this recording, and I crushed both games. Hapatra can get out of control quickly, killing off any threatening creature with a flurry of -1/-1 counters and spewing out an army of snake tokens in the process. She is a bit vulnerable to repeated board wipes, however, because you usually need a couple permanents on the board before Hapatra can really take over. I did my best to compensate for this weakness with things like Heroic Intervention to protect my board and a heaping spoonful of card draw to quickly replenish my hand, but it didn't work out in this particular game. I still think that Hapatra, Vizier of Poisons is one of the most powerful commanders to come out of Amonkhet and, on average, she will perform significantly better than this specific clash.

Next Week: Penny Dreadful Commander!

I'm excited to announce that next week we'll be playing a variant of Commander called Penny Dreadful Commander! In this format, every legal card must be a priced at a penny (0.01 tix) on Magic Online a week before every standard set release. This means that all our decks will be a mere $1 to build on Magic Online! You can learn more about this sweet format by reading Jennifer's article about it and checking out the community on Reddit.

The Week After: Viewer Submitted Decks!

You guys keep requesting it, so it's back again: submit your deck that you want us to play in a future Clash! You can leave a link to your deck list in the comments section on this article or in the Youtube comments section of this video. Here are some guidelines for submitting:

We must use the new Magic Online ban list. Unfortunately for the next two months, multiplayer Commander on Magic Online must use this new ban list. That means if you submit a deck which are banned on this new list, we will have to make replacements in your deck, so the Sol Ring will have to be Mind Stone or our best guess.

Unfortunately for the next two months, multiplayer Commander on Magic Online must use this new ban list. That means if you submit a deck which are banned on this new list, we will have to make replacements in your deck, so the Sol Ring will have to be Mind Stone or our best guess. Budget lists! We usually restrict ourselves to a ~20tix budget when building decks. This isn't a strict rule, but the intent is that we don't just cram the best staples in our colors and call it a day. This both lowers the power level of our decks and forces more creative choices for card slots. The deck prices can creep up higher, but not just because you're running Mana Crypt instead of Mind Stone and Demonic Tutor instead of Diabolic Tutor, aka non-essentials.

We usually restrict ourselves to a ~20tix budget when building decks. This isn't a strict rule, but the intent is that we don't just cram the best staples in our colors and call it a day. This both lowers the power level of our decks and forces more creative choices for card slots. The deck prices can creep up higher, but not just because you're running Mana Crypt instead of Mind Stone and Demonic Tutor instead of Diabolic Tutor, aka non-essentials. We will pick decks that are a good fit for Commander Clash. Ultimately we're going to pick decks that we want to play and we think will be entertaining for the majority of you guys watching. That means we won't pick a deck that hyper competitive deck that crushes the competition by turn 3, or hardcore Stax lists that slow games down to a crawl. And while you might have a super sweet deck concept, if you don't have any ramp, card advantage, or board interaction, we'll sadly have to skip over it for a deck that does have those things. I recommend reading/watching Seth's tips on building a Commander deck as a guideline for what every deck should have.

Since we record a week in advance, the deadline for submissions will be May 16th! Thanks to everyone for submitting!