Wow Zed - amazing process you've worked out. Seems you like to use the modular approach and it shows with great f'n results. Amazing looking building(s). The pedestrian walkways are simply mind blowing too. Stephen - how do you get Cims to walk paths on your assets? I just made a skyscraper and noticed my Cims are jumping 15 feet off the ledges to get to ground floor level. Any tips on routing them on pathways on my asset?I can't compare to the previous few assets but working on an industrial "fuel depot" type building-thingy. Light years behind what you guys are working on.Don't have any normal mapping or specular mapping applied to this yet, just the diffuse. My gas pumps look like arcade machines right now (nothing wrong with that, but you know, gotta keep the realism going on as best as I can to my skill level) and haven't finished texturing all the extras. I have duplicates to make to round out the building's look. Roughly 1200 tris right now on my testing run.