So who knows why, but I was curious about a way to really easily and quickly put together decent-looking modular Bouncy Castles, with a dedicated Master Material.A habit of mine is to try and find easy solutions for cloth/rubber/etc things without expensive tools and high-res meshes or lots of unique surface area, so this is taking advantage of a tiling wrinkles/folds Detail Normal and 99% of the pieces are made by creating the basic shape, UV mapping, then running a Maxwith the Borders preserved.Here's what I have so far with modular parts, a WIP atlas of stickers (Masked), a simple trim material, and the BC Master Material - UV1 uses a small atlas of very soft normal bevels, adds wrinkles based on a tiny () grayscale UV2 mask, adds a slight fresnel transmissioneffect, uses three predefined colours selected via Vertex Colour. It still needs some base textures, right now the colour and roughness values are just constants:A glimpse inside my Max scene:Vertex Colour separation ():Cleaned up the Main Master Mat in UE for screenshot purposes:Other than the fresnel & SSS, it looks like a reasonably cheap thing to do, plus I could export out any and all configurations of the modular components and have them combined in Max as single objects.