Hey, all ye followers!



First up, an apology. Lots seem to be going around here lately.

We haven’t been as punctual with the updates as we wanted. By that, I mean that it’s literally been a month since we’ve posted anything at all.

No, we’re not dead. Rather, we’ve been in a cocoon. A cocoon of foundation-building.

Recently, we decided that it was time to strengthen our foundations. We had been building our game upon an idea; a fantasy, but without knowing what the details of that dream was. “A Homestuck game” does not make the cut when you’re designing a game. For instance: how exactly are we defining classpects? How does your class affect you stats? Should our planet maps be spherical, flat, or even toroidal?

You see what I mean. We hadn’t clearly defined what we were working towards. That’s why we’ve started having meetings.

At this juncture, I wish to warn you that this will be a long post. Hang on tight, buddies, ‘cuz you ain’t gettin’ off Mr. Cursor’s wild ride just yet.

Why meetings? Up till a month ago, we were just logging on and talking about stuff whenever we wanted. That meant that topics were not fully covered, miscommunication was rampant, and people were left out of the loop.

So we decided to change that. We set up a time every week where we could come together and talk at the same time, about the same things.

And so, I present to you as concrete evidence of our progress: the list of topics that we have discussed/are discussing.

Discussed and Done: For Spectators’ Eyes

Now, for progress in other areas:

User Interface Tweaks

We realized that the UI featured in the demo was far too confusing. It wasn’t that people were unfamiliar with Alchemy, it was just that they didn’t know how to conduct it in the demo.

Here’s a shot of what it may look like in the next update:





Again, it will most likely look different when you next see it. I emphasize that this is a work in progress.

Multiplayer

Remember how the demo you played was singleplayer? Yeah, we’re working on that. Now you won’t have to do a Caliborn! (Probably)

No promises that it’ll be present in the next update, but know that we’re working on it.

Here’s a quote from one of our programmers, who goes by the name ‘Someone Somewhere’:

“Working on it. NetworkComms.Net seems to actually work in Unity, unlike Lidgren.”



Someone Somewhere was originally using Lidgren, which was supposed to work in Unity. It didn’t. Fortunately, he’s navigating the problems quite nicely.

Let’s keep our fingers crossed for him.

House-Building

I’m just gonna leave this screenshot here. Note the more complex structure of the house, as well as the red walls, which represent doors.

This is where I leave off. We’d like to welcome any questions you have about the project and its details. Note that all answers given may or may not be tentative, due to the phase the project is currently in.

And finally,

Live well, and may the Spirit of Creation always be with you!

If you want to join our Discord server, where our team hangs out with you guys (or if you just want to oversee development), just follow this link right here! ==> https://discord.gg/kfa7UCH

We’re always happy to see new faces!

And if you want to join as a member of our team, just join the Discord server and hop onto the channel labelled #iwannajoincrew! We need all the manpower we can get!





~lostCursor



