Otherworldly Patron: The Umbra Darkness is a fickle thing; attempting to spread, whether through corruption or literally spreading darkness by removing all light. Sometime in your life, you made a pact with this ever-present force. In return for the power to fight and kill, you will spread the shadow's influence in everything you encounter. Expanded Spell List The Umbra lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you: Umbra Expanded Spells Spell Level Spells 1st dissonant whispers, inflict wounds 2nd dusk lance* , phantasmal force 3rd phantom steed, shadow storm* 4th compulsion, phantasmal killer 5th nightmare* , plated veil* Bonus Cantrip Starting at 1st level, you learn the shadow shape* cantrip if you don't know it already. Dark Bargain Starting at 1st level, your influence of darkness can extend your combat capabilities. If a creature is within 30 feet of a source of dim light or darkness, you can use your action to have shadowy tendrils spout from that spot. Make a melee spell attack against the creature. On a hit, the target takes slashing damage equal to 1d12 + half your warlock level and becomes restrained until the end of your next turn. Once you use this ability, you can't do so again until you finish a short or long rest. You gain an additional use at 6th, 10th and 14th levels. Art Credit "Dark Forest" by Nana Dhebuadze Spells denoted by an asterisk are not found in official material and can instead be found in Thudnfer's Unparalleled Umbra Spell Pack Umbral Resilience Starting at 6th level, the darkness you use to surround yourself can protect you and help you maneuver. If you are in dim light or darkness, you can use your action to generate a ward of darkness over yourself. The ward has hit points equal to your warlock level, has resistance to necrotic damage and vulnerability to radiant damage. If you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. If you use your Dark Bargain ability while the ward is active, the ward regenerates hit points equal to the damage you deal. The ward dissipates when you start a short or long rest. Once you use this ability, you can't do so again until you finish a short or long rest. Darkstep Starting at 10th level, you gain the ability to move unseen between and through darkness. If you are in dim light or darkness, you can use your action to teleport up to 60 feet to an unoccupied space that is also in dim light or darkness. In addition, while you are in dim light or darkness, you are considered invisible to creatures without darkvision as long as you don't make an attack or cast a spell on your turn. Lord of Twilight At 14th level, you become able to infect others with the darkness' influence. You can use your action to touch an incapacitated creature with a challenge rating equal to or below half your level and force them to make Charisma saving throws until it accumulates either three successes or faliures. On three failed saves, the creature becomes a distorted, fractured form of its former self. The creature loses the ability to communicate and changes physically in a way that makes them unable to be mistaken for their former selves. The creature follows your most recently given order until it completes the order or until it dies. Once you successfully infect a creature, you can't use this ability again until 7 days have passed. You can have a number of these creatures equal to your Charisma modifier (a minimum of one), and you can summon one of these creatures to an unoccupied space adjacent to you as a bonus action.