256 Show (TST) Float

Show global scripts and variables.

257 ref. ShowVars (SV) String

Show variables on object. You can optionally specified a papyrus variable or script to filter with [player->sv]

258 ShowGlobalVars (SGLV)

Show all global variables.

259 ShowQuestVars (SQV) Quest, String

Show quest variables. You can optionally specified a papyrus variable or script to filter with [svq QuestID]

260 ShowQuests (SQ)

List quests.

261 ShowQuestAliases Quest

Show quest aliases. [ShowQuestAliases QuestID]

262 SetPapyrusQuestVar (SETPQV) Quest, String, String

Set a Papyrus property on the specified quest.

263 SetPapyrusVar (SETPV) String, String

Set a Papyrus property on the selected ref.

264 SetQuestAliases Quest

Set quest aliases. [SetQuestAliases QuestID]

265 ClearQuestAliases Quest

Clears quest aliases. [ClearQuestAliases QuestID]

266 ToggleCombatStats (TCS)

267 ToggleSafeZone (TSZ)

Display the television 85% safe zone.

268 ToggleAI (TAI) Actor

269 ToggleCollisionGeometry (TCG)

Show collision geometry.

270 ToggleMaterialGeometry (TMG)

Show material geometry.

271 ToggleStairsGeometry (TSG)

Show stairs geometry.

272 ToggleHiResHeightfieldGeometry (THRHG)

Show HiRes Heightfield geometry.

273 ToggleBorders (TB)

Show border lines for each cell.

274 ToggleSky (TS)

275 ToggleWireframe (TWF)

Show the world as wireframe.

276 ToggleCollision (TCL)

277 ToggleDebugText (TDT)

Show debug numbers on the screen.

278 ToggleMenus (TM)

Hide all the menus. Used for taking screen shots.

279 TogglePrimitives (TPR)

280 ShowScenegraph (SSG) Integer

Create a window with the full game scene graph or the scene graph of the selected reference. SSG 1 for PC overlay version.

281 ShowScenegraph (SFSG)

Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).

282 ToggleMagicStats (TMS)

283 ref. ShowAnim (SA)

Show Animation and Actor status.

284 Show1stPerson (S1ST)

Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.

285 Help String, Integer, String

Show this help.

286 ToggleNavMesh (TNM) Integer

Toggle blocked display.

287 TogglePathLine (TPL) String

Toggle path display.

288 PickRefByID (PRID) ObjectReferenceID

Select a reference by id for the console.

289 PickLastRef (PLR)

Select the last created ref for the console.

290 PickNextRef (PNR)

Select the the next ref in the center of the screen outside the console

291 PickNextActor (PNA)

Select the the next actor in the center of the screen outside the console

292 PickClosestActor (PCA)

Select the the closest actor to the player

293 GetSelectedRef (GSR)

Get the currently selected ref

294 ref. IsLastRef

Check if this is one of the last created refs

295 SetLightingPasses (SLP) String

4 (0/1) values. amb|diff|tex|spec ex: 1010

296 ToggleLODLand (TLL) String, String, String, String

297 TriggerPipboyEffect (PIP) String, String, String, String

298 CharacterLight (CL) String, String, String, String

299 ShowLightBounds (SLB) String, String, String, String

300 VatsTarget (VT) String

301 ToggleAmbientOcclusion (AO) String, String, String, String

302 ToggleScalableAmbientOcclusion (SAO) String, String, String, String

303 ToggleMotionBlur (MB) String, String, String, String

304 ToggleScreenSpaceReflections (SSR)

305 ToggleScreenSpaceSubsurfaceScattering (TSSS)

306 ToggleFXAA (FXAA) String, String, String, String

307 ToggleTAA (TAA) String, String, String, String

308 ToggleHDRCS (HDRCS) String, String, String, String

309 ViewGBuffer (gbuffer) String, String, String, String

310 ToggleCombinedWeapon (cmb) String

cmb sutil | meshc | meshc2

311 ToggleMeshCombinerGPU (tcm)

tcm

312 ToggleWeaponCombination (twc)

twc

313 ToggleWeaponCombinationBounds (twb)

twb

314 SetThreadsNumMeshCombiner (trdmc) Integer

trdmc

315 CombineObject (cmbobj) String

cmbobj filter

316 ToggleHandsCulled (cullhnd)

317 ToggleBokehDof (BOK)

318 ToggleLensFlare (LF)

319 Sunbeams (SB) String, String, String, String

320 RenderLocalMap (rlm) String, String, String, String

321 SetLODObjectDistance (SLOD) Float, Float, Float, Float

322 ToggleGrassUpdate (TGU)

323 CenterOnCell (COC) String

324 SetGameSetting (SetGS) String, String

325 SetINISetting (SetINI) String, String

"setting:category" value

326 GetINISetting (GetINI) String

"setting:category"

327 CenterOnExterior (COE) Integer, Integer

328 ref. CalcPathToPoint (P2P)

329 ref. CalcLowPathToPoint (LP2P) Integer, Integer, Integer

ignore locks, allow disabled doors, ignore min use

330 SetFog Integer, Integer

2 floats, start and end depths

331 SetClipDist Float

float, new clip distance

332 ToggleShadowVolumes (TSV)

333 SetForceWetness (SFW) Float

float, set force wetness

334 SetWetnessLevel (SWL) Float

float, new world wetness level

335 SetRainLevel (SRL) Float

float, new world rain level

336 SetImageSpaceGlow (SISG) Integer, Float, Float, Float

337 ToggleDetection (TDETECT)

338 ToggleHighProcess (THIGHPROCESS)

339 ToggleLowProcess (TLOWPROCESS)

340 ToggleMiddleLowProcess (TMLOWPROCESS)

341 ToggleMiddleHighProcess (TMHIGHPROCESS)

342 ToggleAiSchedules (TAIS)

343 ref. SpeakSound Filename, Emotion, EmotionValue

344 BetaComment (BC) String

Add comment to [General] 'sBetaCommentFile' file. NOTE: select object first. [bc "This rock is too high."]

345 GameComment (GC) String

Adds a comment about the game to the GameCommentDB. (Ex. This monster is too hard)

346 ToggleCellNode (TCN) Integer

Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active

347 ToggleTrees (TT)

Turn trees on/off

348 SetCameraFOV (FOV) Float, Float

Change the camera's field of view (in deg): default 75

349 ToggleGodMode (TGM)

Toggle God mode

350 RefreshShaders (RS) String

Reload HLSL shaders from disk

351 ReloadFXP (RFXP) String

Reload a single fxp archive

352 ToggleScripts (TSCR)

Turn Script processing on/off

353 ToggleConversations (TCONV)

Toggle conversation stats

354 ToggleFullHelp (TFH)

Toggle Full Help

355 ShowQuestLog (SQL) Integer

Show Quest Log

356 ShowFullQuestLog (SFQL) Quest

Show all log entries for a single quest

357 DumpTexturePalette (DTP) String

Dump texture palette contents to file param is sort type f-filename, s-size, c-count)

358 DumpModelMap (DMM) String

Dump model map contents to file

359 DumpSoundMap (DSM)

Dump sound map contents to logfile

360 CenterOnWorld (COW) WorldSpace, Cell X, Cell Y

[COW worldname -10 5]

361 ToggleGrass (TG)

Toggle grass display.

362 CreateGrassAt (cga) Float, Float

363 ref. AddFaceAnimNote (AFAN) String

364 RefreshINI (REFINI)

Refresh INI settings from file.

365 ToggleEmotions (temo)

Toggle NPC facial emotions.

366 AddDecal

367 TestCode String

368 PlayerSpellBook (psb)

Add all spells to player.

369 PrintAiList (pai)

Printed Ai Lists.

370 ShowQuestTargets (SQT)

Show current quest targets

371 HairTint Integer, Integer, Integer

3 ints, RGB

372 SaveGame (save) String, Integer, Integer, Integer, Integer

SaveGame <filename>

373 LoadGame (load) String, Integer, Integer, Integer, Integer

LoadGame <filename>

374 DisplayPlayerIDs (dpid)

DisplayPlayerIDs

375 SetDisplayPlayerID (spid) String

SetDisplayPlayerID <filename>

376 TestAllCells (TAC) Integer, Integer, Integer, Integer, String

Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)

377 RenderTestCell (rtc)

runs Render Test on player's current parent cell

378 RenderTestHere (rth)

runs Render Test on player's current position

379 SaveWorld String

Save hkWorld <filename>

380 ReloadCurrentClimate (rcc)

Reloads values from the current climate

381 ReloadCurrentWeather (rcw)

Reloads values from the current weather

382 TestSeenData (tsd)

Visually displays the current seen data

383 TestLocalMap (tlm) Integer

Simulates the local map. (1 or 0 for FOW on or off)

384 MoveToQuestTarget (movetoqt) Quest, Integer

Move player to current quest target.

385 PrintNPCDialog (pdialog)

Prints NPC dialog

386 ShowSubtitle Integer

show all dialog subtitles (1 shows always, 0 hides always)

387 ShowRenderPasses (srp)

display render passes for the next frame

388 FreezeRenderAccumulation (fra)

only re-render geometry visible during this frame

389 ToggleOcclusion (tocc)

toggle occlusion query for geometry

390 OutputMemContexts (omc) String

Output Mem Context info to a file

391 OutputMemStats (oms) String

Output Mem Stats info to a file

392 SetMemCheckPoint (smcp) Integer, String

Set the current memory checkpoint (value, optional context name)

393 GetMemCheckPoint (gmcp) String

Get the current memory checkpoint (optional context name)

394 IncMemCheckPoint (imcp) String

Increment the current memory checkpoint (optional context name)

395 OutputAllocations (outalloc) String, String, Integer, Integer

Output memory allocations (file, optional context name, optional start context, optional end context)

396 AddWatchAddress (awa) String, Integer

Adds an address range to watch out for.

397 RemoveWatchAddress (rwa) String

Removes an address range that we no longer want to watch.

398 ToggleDetectionStats (tds) Actor

Show the detection stats of the current seletected Ref.

399 SetTargetRefraction (str) Float

Sets the refractive value of the target

400 SetTargetRefractionFire (strf) Float, Int

Sets the refractive fire value of the target

401 ToggleRefractionDebug (trd)

Toggles refraction debug render texture

402 ToggleCharControllerShape (TCCS)

Toggle char controller shape type.

403 ref. ShowHeadTrackTarget (SHeadT)

Show the head track target if set from look function

404 SetCinematicParam (SCP) Float, Float, Float

Sets various values for the imagespace cinematics

405 SetTintParam (STP) Float, Float, Float, Float

Sets various values for the imagespace tint

406 SetHDRParam (SHP) Float, Float, Float, Float, Float, Float, Float, Float, Float

Sets various values for the HDR shader

407 ref. VisualRefPosition (VRP)

Places and axis object at the ref position.

408 ref. ShowPivot (SP)

Puts a temporary yellow plus at the pivot point of the selected reference.

409 PrintHDRParam (PHP)

Prints current HDR settings.

410 ToggleHDRDebug (THD)

Toggles HDR debug textures.

411 RevertWorld (rw)

Revert the world

412 OutputArchiveProfile (oap) String

Output Archive profile info to a file

413 QuitGame (qqq)

Exit game without going through menus.

414 Screenshot

Take a screenshot

415 SaveIniFiles (saveini)

Writes all the .ini files.

416 SetDebugText (sdt) String, Integer

Sets which debug text is shown.

417 GetDebugText (gdt) String, Integer

Gets which debug text is shown.

418 ToggleLiteBrite (tlb)

Toggles lite brite render mode.

419 RunMemoryPass (rmp) Integer

Runs a cleanup memory pass

420 ResetMemContexts (rmc)

Reset Max Mem Contexts

421 ToggleWaterSystem (TWS)

Toggles the water system

422 ToggleWaterRadius (TWR)

423 ShowWhoDetectsPlayer (SWDP)

Show who detects the player

424 ToggleCombatAI (tcai)

Toggles ALL Combat AI

425 ToggleGamePause (tgp)

Toggles game pause state

426 StepOneFrame (sof)

Advances the game one frame

427 ToggleFlyCam (tfc) Integer

Toggles the Free Fly camera (UFO cam).

428 ToggleFXCam (tfxc) String

Toggles the FX camera.

429 ModWaterShader (mws) String, Float

Modifies water shader settings

430 WaterColor (mwc) Integer, Float, Float, Float

Modifies water color

431 BeginTrace (bt)

Creates a trace file (Xenon only)

432 RunCellTest (rct) Integer

Runs a cell test

433 StartAllQuests (saq)

Starts all quests

434 CompleteAllQuestStages (caqs)

Sets all quest stages

435 ToggleFogOfWar (TFOW)

Turns fog of war on or off.

436 OutputLocalMapPictures (OLMP)

Writes out the current local map.

437 SetGamma (sg) Float

Sets new gamma ramp.

438 WasteMemory (wm) Float

Allocates some memory (in MB).

439 ClearAdaptedLight (cal)

Clears the HDR adapted light texture

440 ToggleCastShadows (tsh) Integer

441 SetHudGlowConstants (shgc) Float, Float, Float, Float

Set parameters for HUD glow.

442 CloseFile String

443 SetTreeMipmapBias (stmb) Float, Float

Set mipmap LOD bias values for tree billboards.

444 SendSherlockDebugText (ssdt) String

445 OutputMemStats (omsfw) String

Output Mem Stats info to a file

446 PlayExplosion

Plays explosion seq in selected obj

447 SetMaxAniso (sma) Float

Sets Depth of Field focal distance

448 SetMeshLODLevel (smll) Float

Sets Depth of Field range

449 SetTargetDOF (stdof)

Sets the depth of field based on the target

450 ToggleFullScreenMotionBlur (tfsmb)

Toggles Full screen motion blur

451 SetTriLinearThreshold (stlt) Float

Set the motion blur params

452 ref. SetVel Axis, Float

Sets Velocity on a reference

453 DebugCombat (dc) String, String, String, String, String, String, String, String, String, String

Debugs combat systems

454 ToggleCombatDebug (tcd) String

Toggles combat debug info

455 TogglePathingInfoFunction (TPI)

Toggle pathing information.

456 ref. ShowInventory (inv) Integer

Shows reference inventory [1 = Show Armor Addons]

457 ref. ShowInventoryVars (siv) String

Shows reference inventory script data

458 ResetPerformanceTimers (rpt)

Resets the performance timers

459 ToggleDebugDecal (TDD) Integer

Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform

460 ToggleDecalRendering (TDR)

Toggle decal rendering

461 SetImageSpaceModifiersEnable (sisme) Integer

Set imagespace modifiers enable: 0-Off, 1-On

462 SetUFOCamSpeedMult (sucsm) Float, Float

Set speed mult for free camera. (Speed Mult, Look Mult Optional)

463 ToggleTestLight (TTL) Integer, Float, Float

Toggle test light (radius, magnitude).

464 PlaceLocationMarker (plm) X, Y, Z, Name, Color

PlaceLocationMarker x y z (optional name) (optional color )

465 ClearLocationMarkers (clm)

466 ToggleMultiboundCheck (mbc)

Toggle all Multibound check functionality

467 AddOcclusionPlane (AOP) Float, Float

Add Occlusion plane (x size, y size).

468 SetGlobalRadialBlur (sgrb) Float, Float, Float, Float, Float

Set parameters for the global radial blur

469 OutputTextureUseMap (OTUM) String

Writes out texture use map data to file.

470 ClearScreenBlood (csb)

Clear screen blood

471 ResetDialogueFlags (rdf)

Debug resets SayOnce, TalkedToPc, etc.

472 ref. GetValueInfo Actor Value

Get details about a reference value.

473 ToggleBoundVisGeom (tbvg)

Toggles bound visualization for a ref

474 SetConsoleOuputFile (scof) String

Sets the given file as target for console output.

475 IgnoreRenderPass (irp) Integer, Integer

Ignore the given renderpass

476 PlayVATSCameras (pvc) String

Play this set of VATS cameras for the next VATS playback.

477 SetTargetFalloff (stfo) Float, Float, Float, Float

Sets the falloff of the target

478 ToggleActorMover (tam)

Toggles actor movement through pathing system

479 CopySaves (CopySaves) String

Copy save games from the host machine or a memory stick (ms).

480 ToggleEOFImageSpace (teofis)

Toggles end of frame imagespace effects

481 ForceFileCache (ffc)

Enumerates Miles samples and streams

482 DumpNiUpdates (dnu)

Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)

483 TestDegrade Integer

degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)

484 ToggleDepthBias (tdb)

toggles depth bias for decals on or off

485 ToggleSPURenderBatch (tSPURB)

toggles the SPU render batch on or off

486 ToggleSPUTransformUpdate (tSPUTU)

toggles the SPU transform update on or off

487 ToggleSPUCulling (tSPUC)

toggles the SPU culling on or off

488 ModifyFaceGen (mfg) String, Integer, Integer

Modify FaceGen Functionality

489 ForceRSXCrash (fRSX)

Forces an RSX crash

490 SetEmitterParticleMax Integer

Sets the maximum number of particles emitted by a non-master particle system emitter

491 SetMPSParticleMax Integer

Sets the maximum number of particles emitted by master particle system emitter set

492 SetTaskThreadSleep Integer

Sets the task thread sleep value (-1 to disable).

493 SetTaskThreadUpdateSleep Integer

Sets the task thread update sleep value (-1 to disable).

494 EvalActorTextures (EAT)

495 CreateSaveData (createsaves) Integer, Integer

Creates save data.

496 CreateGameData String, Integer

Creates game data.

497 LoadFlashMovie String

Loads a Flash movie for the GUI

498 ShowMenu String

Show or create a menu

499 HideMenu String, Integer

Hide or close a menu

500 RecvAnimEvent (rae) String, String

Simulate recieving an animation event from an animation graph.

501 RunConsoleBatch (bat) String

Run a console batch file

502 LTGraph (LTGraph) String

Sets the input-to-player movement graph

503 RTGraph (RTGraph) String

Sets the input-to-camera movement graph

504 ToggleHeapTracking (THT)

Toggle Heap Tracking

505 TogglePoolTracking (TPT)

Toggle Pool Tracking

506 RumbleManager (RM) Float, Float, Float, Float

RumbleManager

507 InstallMemoryTracker (IMT) String

Install Memory Tracker

508 UninstallMemoryTracker (UMT)

Uninstall Memory Tracker

509 CheckMemory (chkmem)

Check Memory

510 SetStackDepth (SSD) Integer

Set Stack Depth

511 ref. PathToRef (PTR) TESObjectREFR

Force actor to path to reference.

512 StartAIControlledRobotTest (SPTP) String, String, String

Starts player pathing memory test.

513 TestHandleManagerWarnAndKillSDM (THMWAKS)

Purely for testing: lists every un-destroyed handle, then destroys it.

514 ref. SetFaceTarget (SFT) TESObjectREFR, Float, Float

Force actor to face a reference.

515 PrecomputedLOSGeneration (plg) String, String, String

516 PrecomputedLOSDebug (pld) String, String, String

517 GenerateCoverEdges (gce) String, String, String

518 GenerateCoverDebug (gcd) String, String, String

519 ref. SetPathSprinting (SPS) Integer

Force actor to sprint.

520 SetAnimGraphVar (sgv) String, String, String, String, String

Set an animation graph variable.

521 SetTreeTrunkFlexibility (STSTF) Float

Set the flexibility of trees trunk.

522 SetTreeBranchFlexibility (STSBF) Float

Set the flexibility of trees branches.

523 SetTreeBranchAnimationRange (STSBR) Integer, Integer

Restrict the range of tree branch animations.

524 SetTreeLeafFlexibility (STSLF) Float

Set the flexibility of trees leaves.

525 SetTreeLeafAmplitude (STSLAMP) Float

Set the amplitude of trees leaves.

526 SetTreeLeafFrequency (STSLFRQ) Float

Set the frequency of trees leaves.

527 SetTreeWindDirection (STSWD) Float, Float

Set the tree system wind direction.

528 SetTreeWindMagnitude (STSWM) Float

Set the tree system wind magnitude.

529 SetBloodParam (SBP) String, Float

Set blood parameters.

530 RegisterPrefix (RPRFX) String

Register all resources at a path prefix.

531 ToggleEventLog (TEL)

Show a log of misc. events for the selected debug REFR.

532 ExportPerfTrackingData (EPTD)

Export performance monitor tracking data to a file.

533 DisplayGraphVariable (dgv) String

Gives control of variable filters used on the animation debug text page.

534 ref. ToggleMotionDriven (TMD) Integer

Toggles motion driven animation

535 ref. ToggleControlsDriven (TC) Integer

Toggles controls driven character

536 ToggleGUIOverlay (TGO)

Toggles the graphical overlay

537 ModifyGUIOverlay (MGO) String, String, Integer, Integer

Modifies a graphical overlay

538 AddCustomOverlay (ACO) String, String

Adds a custom overlay

539 SetCustomOverlayForm (SetCOF) Integer, String

Sets the form for a custom overlay

540 CloseCustomOverlay (CloseCO) Integer

Closes a custom overlay

541 ref. SetActionComplete (SAC)

Sets all active actions on actor in scene complete

542 SetConsoleScopeQuest (SSQ) Quest

Sets the scope quest for all console functions. No param clears current scope quest.

543 GetDistanceFromActorsPath (GDFAP) TESObjectREFR

Prints out the distance from a reference to an actor's path.

544 ClearConsole (clear)

Clears the console log

545 ToggleMarkers (TMK)

Toggle markers

546 KillAllProjectiles (kap)

Kill all projectiles

547 PlayTerrainEffect (PTFX) String

Plays a terrain effect at target REFR

548 CellInfo

Toggle Cell Info

549 Textures (tx)

Toggle Texture Info

550 Timing (FPS)

Toggle Timing Info

551 Polygons (Polys)

Toggle Mesh Render Info

552 Actors (Actors)

Toggle Actor Info

553 Quest (Quest)

Toggle Quest Event Info

554 Particles (Particles)

Toggle Particle Info

555 Memory

Toggle Memory Info

556 FileStreamerStats (fsstats)

File streamer stats

557 SetGraphicMemoryHysteresis (SetGMH) String, Integer, Integer

Set graphic memory hysteresis

558 AllocateGraphicMemory (AllocGM) Integer, Integer

Allocate graphic memory to check hysteresis

559 ref. ShowNodes String, Float

Show nodes- [All], [Off]

560 ref. ShowBones String, Float

Show bones- [All], [Off]

561 SaveDebugTextPages (SaveDTP)

Save Debug Text Pages settings to .ini file.

562 OutputFixedStringTable (OFST)

Output the fixed string table to a file.

563 AttachPapyrusScript (APS) String, String

Attaches a papyrus script to a reference

564 SaveHavokSnapshot (SHS) String, Integer

Saves a Havok snapshot of the hkpWorld the player is currently in

565 ref. SetNPCWeight (SNPCW) Float

[0-100]: Sets the weight of an NPC and reloads his 3D to visualize the weight change

566 ShowClosestLocationForSphere (SCLFS) Float, Float, Int

Finds the closest location where a sphere can fit in the navmesh, and displays it

567 PrintShaderMacros (PSM) String, String

Given a shader and technique ID, prints the macros used to compile its shader.

568 ToggleAudioOverlay (TAO) String, String, String

Toggle the Audio Debug Overlay.

569 TogglePapyrusLog (TPLog)

Toggle the Papyrus Log Overlay.

570 ToggleContextOverlay (TCO)

Toggle the Context Overlay.

571 ForceOutOfMemory (FOOM)

Forces an OOM state.

572 ToggleMovement (TMOVE)

Toggles all actor movement

573 ToggleAnimations (TANIM)

Toggles all actor animations

574 SetWarning String, Integer

Params: Name [0/1]. 0 is default for 2nd param.

575 TestFadeNodes (TestFN)

576 ShowLowMaxHeights (slmh) Integer, Integer

577 ShowHighMaxHeights (shmh) Integer

578 EnableStoryManagerLogging (esml) String

Enable story manager logging.

579 DumpPapyrusStacks (dps)

Dumps all Papyrus stack information to the log

580 DumpPapyrusTimers (dpt)

Dumps all Papyrus timer registrations to the log

581 DumpPapyrusLOSEvents (dple)

Dumps all Papyrus LOS event registrations to the log

582 DumpPapyrusDistanceEvents (dpde)

Dumps all Papyrus distance event registrations to the log

583 DumpPapyrusPersistenceInfo (dppi) String

Dumps everything in Papyrus persisting the reference called on, or passed in

584 DumpPapyrusEventRegistrations (dper) String, String

Dumps all Papyrus event registrations for the specified object (and script)

585 SoundCatMod (scm) SoundCategory, String, Float

In-game control of sound categories.

586 RunCompaction (rcmpct)

Run a pass of compaction if possible.

587 ToggleAnimatorCam (animcam)

Toggles a 3rd-person camera mode designed for animators' ease-of-use

588 ToggleImmortalMode (TIM)

Toggle Immortal mode

589 SetSubgraphToDebug (sgd) Integer

Subgraph To Debug

590 EnableRumble Integer

591 HavokVDBCapture (vdbcapture) String, Integer

Havok VDB Capture

592 ToggleMapCam (tmc)

toggle a view mode similar to the map camera for debugging

593 ToggleNavmeshInfo (tni)

toggle a view mode similar to the map camera and displays navmesh infos

594 ref. PlaySyncAnim (syncanim) String, ObjectReferenceID

Play Sync Anim

595 SetFormKnown String, Integer

Sets the known flag on a form

596 SetDebugQuest Quest, Integer, State

Sets the quest to be the only one startable for its event type.

597 SetQuestAliasLogging (sqal) Quest, Integer

Turns alias logging on/off for a quest.

598 SetRace String

Sets the passed in actor's race.

599 FindForm (find) String, String

Find a form

600 StartPapyrusScriptProfile (StartPSP) String

Starts profiling a Papyrus script.

601 StopPapyrusScriptProfile (StopPSP) String

Stops profiling a Papyrus script.

602 StartPapyrusFormProfile (StartPFP) Form

Starts profiling Papyrus scripts on a form.

603 StopPapyrusFormProfile (StopPFP) Form

Stops profiling Papyrus scripts on a form.

604 StartPapyrusStackRootProfile (StartPSRP) String, Form

Starts profiling all Papyrus stacks starting at a script.

605 StopPapyrusStackRootProfile (StopPSRP) String, Form

Stops profiling all Papyrus stacks starting at a script.

606 TogglePapyrusGlobalProfiler (TPGP)

Toggles Papyrus global profiling on and off (profiles *everything*).

607 PrintQuestSceneInfo (PrintS) Quest

Prints to the Quest Inf file the current state of scenes.

608 ref. IsInvulnerable (isinv)

Is the actor invulnerable?

609 ExportInventoryItemInfo (eiii) Integer

610 CollisionMesh (colmesh)

Toggle Mesh Collision Info

611 HavokWorldStep (hkstep)

Toggle bhkWorld Havok Step Info

612 IsolateRendering (ir)

613 ToggleWaterCurrentGeometry (twcg) Integer

614 ref. PerformAction (pa) Action, Int

615 StartTrackPlayerDoors (StartTPD)

616 StopTrackPlayerDoors (StopTPD)

617 CheckPlayerDoors (CheckPD) Integer

618 SetInChargen Integer, Integer, Integer

619 ClearAchievement Integer

620 ForceReset

621 ForceCloseFiles (FCF)

Close masterfile & plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]

622 HotLoadPlugin (HLP) String

Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]

623 GenerateBendableSpline (Spline) Float, Float, Float, Float, Float, Float, Float, Float

624 ReloadScript String

Reloads the specified Papyrus script

625 ref. TestAim (ta) Float, Float, Float

Test an actor's aim

626 PushCamera (pushcam) Integer

Push camera to editor

627 MoveToEditorCamera (movetocam)

Move to the editor camera

628 MoveToEditorSelection (movetosel)

Move to the editor selection

629 PlaceFurnitureTester (PFT) ObjectID

Place actor, who will use the selected furniture. Can specify actor type via optional parameter.

630 DumpConditionFunctions (DCF)

631 ReloadAnimationGraphs (RAG)

632 ToggleHUDOverlay (tho)

Toggle the HUD overlay.

633 SetHUDOverlayMode (shom) Integer

Set HUD Overlay Mode (0 none, 1 pickref, 2 ammo, 3 all)

634 ToggleWeaponOverlay (two)

Toggle the weapon overlay.

635 ref. ForceDetect (fd) TESObjectREFR, Flag

636 ToggleAnimationOverlay (tano)

Toggle the animation overlay

637 Warnings

Toggle Warnings Overlay

638 ShowSPECIALMenu

639 ChangeAnimArchetype (caa) String

Change the selected actor's anim archetype

640 ChangeAnimFlavor (caf) String

Change the selected actor's anim flavor

641 ref. SetAngryWithPlayer (sawp) Integer

Set the angry with player flag

642 ref. ForceRepath (frp)

Force the actor to repath

643 ref. ForcePathFailure (fpf)

Force the actor's path to fail

644 DumpFormList (dfl) Form List

Dump the contents of the given formlist to the console output

645 ref. TraceAnimationEvents (tae)

Trace an actor's animation events

646 ref. ShowMods (mods) String

Show all property mods on an object

647 DumpInputEnableLayers (diel)

Dumps all currently used input enable layers to the console

648 AttachMod (amod) Form, Int, Int

Attach a mod to an object

649 RemoveMod (rmod) Form

Remove a mod from an object

650 SpawnTemplatedObject (sto) Object, Level, Keyword, Keyword, Keyword

Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]

651 ref. CallFunction (cf) String, String, String, String, String, String, String, String, String, String

Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters

652 CallQuestFunction (cqf) Quest, String, String, String, String, String, String, String, String, String, String

Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters

653 CallGlobalFunction (cgf) String, String, String, String, String, String, String, String, String, String

Calls a global papyrus function. First parameter is the function, the rest are parameters

654 ResetInputEnableLayer (riel) Integer

Resets all control disables on a specific input enable layer

655 ForceEnablePlayerControls (fepc) Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer, Integer

Force-enables the player's controls, regardless of layers, see EnablePlayerControls

656 ResetForceEnabledPlayerControls (rfepc)

Resets all force-enabled player controls

657 ref. GetActorRefOwner (garo)

658 ref. SetActorRefOwner (saro) Actor

659 ref. HasActorRefOwner (haro)

660 ref. SetOutfit Form

Change the default outfit for the actor

661 PassTime Integer

662 LinkLocations Location, Location, Keyword

663 ShowLinkedLocations Location, Keyword

664 ref. SetLinkedRef TESObjectREFR, Keyword

665 ResetContainer Integer

666 SetSceneForDebug Scene

667 ref. PreloadExterior

668 TestPath (tp) String, Integer

669 ToggleControlsOverlay (tcon)

Toggle Controls Overlay

670 ref. Refresh

671 ToggleMTR (tMTR) String

Toggles the multi-thread rendering on or off

672 DynamicResolution (dr) String, String, String, String

Change the dynamic resolution settings

673 TestLoadingMenu

674 RecalcInstanceData (rid)

675 DismemberActor (dismember) String, Integer, Float

Bone Name, SegmentID, Cut Offset

676 ToggleReferencePose (trp)

677 PyConsole (py)

Switch to Python console

678 LuaConsole (lua)

Switch to Lua console

679 ref. SetPersistLocation Location

680 ref. SetLocationRefType Location, RefType

681 ShowLocData (sld) Location

682 ReserveLoc (rsv) Location, Integer

683 ref. UpdateAwakeSound (UAS) String, String, String

Update the selected actor's current conscious loop.

684 PrintAudioDeviceInfo (padi)

Print audio device data to the console log.

685 SetHarvested Integer

Mark the current reference as Harvested or not..

686 PauseScene Scene, Integer

Pause or unpause the specified scene

687 ref. SpawnDupe

Make a duplicate ref of the selected ref

688 CombineLoadedObjects (clo) String

Runs object combination on all applicable refs in the loaded area.

689 ShowCombinedObjects (sco) Integer

Shows/Hides combined objects in the loaded area.

690 ShowMeshLOD (smlod)

Shows/Hides tint for mesh LOD to see current levels.

691 ForceKillSound (fks) Integer

Force kill the sound with the given ID (pass 0 or nothing for all sounds).

692 ref. DisableDistantReferences (ddr) Float

Disable references more than a certain distance from the selected ref

693 FireAssert String, Integer

Fire an assert

694 ref. ForcePersistent (fp)

Force a reference to become persistent

695 PlayEventCamera (tec) Form, ObjectReferenceID

Play this event camera on the reference

696 ref. ChangeStance (chs) Integer, Integer

Change the actor's stance

697 AuditionSoundDescriptor (ASD) String, String, String, String

Set of commands for auditioning sound descriptors.

698 PushSoundCategorySnapshot (PSCS) Form, Float

Push the given Sound Category Snapshot to the stack.

699 RemoveSoundCategorySnapshot (RSCS) Form

Remove the given Sound Category Snapshot from the stack.

700 BuildAnimationData (bad)

Build the animation data for the actor

701 SetNumMTRJobs Integer

702 SwitchSkeleton Integer

703 ref. GetHelloorGreeting Actor

704 CaptureNextFrameGPU (gpucap) Integer, Integer

Take GPU capture of next frame

705 TogglePreCulling (tpc)

Turn use of pre-culled obects on/off

706 DumpPowerGrids (dpg)

707 ref. SetBoneTintRegion (sbtr) Integer

708 ToggleContextRollOptim (tcro)

Toggles context roll optim

709 ref. SendDialogueEvent (sde) Actor

Sends a dialogue event for the selected and target actor

710 RefreshGlobalTexture (rgt) String

refreshes a global texture

711 SetForceSpeechChallengeAlwaysSucceed Integer

player will always succeed at speech challenge

712 SetForceSpeechChallengeAlwaysFail Integer

player will always fail at speech challenge

713 ref. RunMaterialsAnalysis (rma)

Compares the materials of the selected reference

714 CaptureMessages String

Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.lua

715 SetSSRIntensity (ssri) Float

Set overall intensity of Screen Space Reflections : default 1.0

716 SetSSRBlendingPower (ssrbp) Float

Set blending power of Screen Space Reflections : default 1.0

717 SetSSRAngleThreshold (ssrat) Float

Set angle threshold of Screen Space Reflections : default 0.2

718 SetSSREdgeFadeFactor (ssreff) Float

Set edge fade factor of Screen Space Reflections : default 0.2

719 SetSSRVerticalBlurPower (ssrvbp) Float

Set vertical blur power of Screen Space Reflections : default 50

720 SetSSRVerticalAlignmentPower (ssrvap) Float

Set vertical alignemnt power of Screen Space Reflections : default 2

721 SetSSRVerticalStretchingPower (ssrvsp) Float

Set vertical streching power of Screen Space Reflections(0.0 ~ 1.0) : default 0

722 SetSSRRayStepScale (ssrrss) Float

Set ray step scale of Screen Space Reflections : default 8

723 ToggleZPrepass (zpp)

Toggle Z Prepass : default false

724 RainOcclusion (ro)

Toggle Rain Occlusion

725 SetGpuMemoryPriority Integer

726 ToggleRainSplash (trs)

Toggle Rain Splashes

727 CaptureMessage String

on to turn on else off

728 ToggleTrijuice (TJ)

729 SetPresentThreshold (spt) Integer

Set percentage (0 - 100) of scanlines covered before swap threshold is hit: default 0 (always swap)

730 PlatformLogin (login) String, String

Login to Bethesda.net: login <username> <password>

731 PlatformLogout (logout)

Logout of Bethesda.net

732 IsLoggedIn (isonline)

Is the player logged in to Bethesda.net?

733 GetProfileStat (getstat) String

Retrieves a profile stat from Bethesda.net: getstat <name>

734 GetProfileStats (getstats) String

Retrieves profile stats from Bethesda.net: getstats <optional root>

735 SetProfileStatInt (setstati) String, Integer

Updates a profile stat on Bethesda.net: setstati <name> <int value>

736 SetProfileStatFloat (setstatf) String, Float

Updates a profile stat on Bethesda.net: setstatf <name> <float value>

737 SetProfileStatString (setstatstr) String, String

Updates a profile stat on Bethesda.net: setstatstr <name> <string value>

738 DeleteProfileStat (deletestat) String

Removes a profile stat on Bethesda.net: deletestat <name>

739 ToggleMTRDeferredLights (tMTRDFL)

Toggles the multi-thread deferred lights rendering on or off

740 UpdateGodraySettings (gr) String, Float, Float, Float, Float

Modifies the Godray configuration settings

741 UpdateHBAOSettings (hbao) String, Float, Float, Float, Float

Modifies the HBAO+ configuration settings

742 ref. ExportWorkshopPowerGrid (export) String

Exports the selected Workshop's power grid.

743 StartWorkshop (workshop)

Enter Workshop mode if the player is within the buildable area of a Workshop.

744 ToggleVBlankOptim (tvbo)

Toggles VBlank optim

745 ProcessValidDismemberments (pvdo)

Processes valid dismemberment cut offsets on an actor

746 ToggleSegmentVisibility (tsgv) Integer, Integer

Toggle Segment Visibility

747 ref. AddKeyword Keyword

748 SetAmbientParticlesEnabled (sape) Integer

749 ToggleDOQM (tDOQM)

Toggles the dynamic object query manager on or off

750 ScrapAll

Scraps all eligible references in the loaded area.

751 GetBudgetCounts

Gets the counts of draws and triangles in the loaded area for Workshop budget definition.

752 WorkshopBudget

Gets numbers for establishing the budget for a workshop.

753 ToggleLookAtDebug (tLAD)

Toggles the LookAt debug on or off

754 SetESRAMSetup (esram) Integer

Force specific ESRAM setup (-1 for automatic setup)

755 ToggleESRAM (tesram)

Toggle ESRAM on/off

756 SetBookViewPort (setbookvp) Float, Float, Float, Float

Set the text render viewport on a book

757 SetBookOffset (setbookoffset) Integer, Integer

Set the text display offset on a book

758 ToggleMTA (tMTA)

Toggles the multi-thread accumulation on or off

759 SetPresentInterval (spi) Integer

Set the present interval.

760 CallStackTraceDepth (trace) Integer