This week, we’re showing off some of the texture work that has been taking place in the schoolhouse! When we demoed this area at Mysterium last year, it was in a fully modeled, but untextured state – now one of our artists, Tim, is working to rectify that!

We haven’t put the new textures into Unreal yet, but in the meantime here are a few renders!

Note that these images are not representative of final assets, there’s still plenty of work to be done here. We’re pretty happy with how they’re coming along, however. You can see more of Tim’s work in last year’s Mysterium demo – he was responsible for the Villager that opens the door when you knock.

Meanwhile, work continues on modeling Gehn’s Office on the 233rd age. As modeling work wraps up on the upper level, Kelly has begun to look at the objects in Gehn’s Bedroom. Here’s her latest object, the nightstand:

As soon as we’re happy with the quality and accuracy of the models, texturing can begin. Kelly modeled a bunch of objects for last year’s demo, including the schoolhouse area!

We’ll wrap up with a reminder that we now have a forum! Come by and hang out!