My name is Spencer Owen and I am the lead artist for most of our internal habitats and other mission structures. I will be contributing posts to our devlog over the course of development pertaining to the design and art decisions that are being made. For my first post I am going to go over some of the decisions we have made for the main Habitat that you have seen previewed in previous posts.

The Foundation Base Habitat has come even further this past month. We have added a few new pieces and are currently in the process of messing with the shaders and textures to achieve a cohesive look throughout the Hab. The internal volume of this structure is meant to be dense and functional, but also a bit spacious and relaxing for the crew. We are shooting for a certain realism in the Hab that will allow us to satisfy these restrictions.

Since most spacecraft today are designed for zero gravity, you will often see cargo holds and electronics strapped to every surface of an interior such as this. Our Hab will need to function on the surface of Mars, meaning we have to design a little differently than the ISS. We had to look for inspiration in things like campers, RV’s, and trailer homes. I’ll highlight a few areas and talk about the design decisions.