About this mod Not your typical expansion of Balmora - City of Balmora also adds 3 new factions with their own headquarters, several side quests and many caves to explore. You may even decide the future of Vvardenfell for decades ahead... Requirements DLC requirements DLC name Bloodmoon Tribunal Permissions and credits Author's instructions File credits Praedator, for making City of Balmora’s factions andlocations.

Myself, for doing the final polishing, quests, dialogue andmost of the scripting.

Cali, for the kitchenware.

Princess Stomper, for the paintings.

Psy, for the rolling pin.

Darknut, for the monk beads.

Momo, for the cranes, nets and fish.

Qarl, for the crystal balls.

The Province Tamriel team, for the rest of the assets. Donation Points system This mod is not opted-in to receive Donation Points Donations Both straight donations and premium membership donations accepted



Introduction

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This is the long awaited City of Balmora mod, initially worked on by Praedator, but when he left the community, he gave me permission to finish this mod and release it.



City of Balmora is a City Expansion, Dungeon, Quest mod - featuring not only an expanded Balmora, but also the expanded towns of Suran, Hla-Oad and Gnaar Mok, the new island of Mathi-Agea, 3 new faction headquarters and so much more (Note: The quest locations only version only keeps the expanded Balmora, the Mathi-Agea island, 3 new faction headquarters and some caves).



There are 3 new factions for you to join - the Young Mages Gathering, the Redchurch Temple and the Great Hlaalu Guard - each with their own lengthy and complex questlines.



It also adds a total of 39 different quests for you to do, although due to the choice and consequences nature of the quests, you won't be able to do all of these in a single playthrough.



Starting the Mod

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The easiest way for you to experience this mod, is to simply go to Balmora and walk about. You can join the Young Mages Gathering by speaking to Volene, opposite Caius' house.



For Modders

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As of version 1.03, there is a global called “CoB_Global” which checks the presence of this mod.



Words of Warning

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♦ The quests are unlike anything you experienced in the vanilla game. It is highly recommended for you to level up your Speechcraft skill as much as you can, as speech checks are in abundance. And a lot of the time, you need to solve puzzles or read between the lines during quests for the most optimal outcomes.



♦ It is highly recommended that you finish the Main Quest or at least be done with "Hortator and Nerevarine", before you start the Redchurch Temple questline. Ignore this, if you're planning to do the Back Path anyway.



♦ If you are planning to go through the Redchurch Temple questline and you are wanting to make use of the entire vanilla Temple questline, you can (and should) do almost all of it beforehand. The only exception is that you can't become Patri-Arch in the Temple, without angering the Redchurch Temple.



♦ Save early, safe often in different save files. So that if you make a wrong choice, you can come back easily and make another one.



♦ If a questline has cut short for you, load a previous save game and approach the quests in a different way.



Compatibility/Incompatibility

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The full version is incompatible with Epic Balmora, Balmora Expanded, Suran Expanded and Morrowind Rebirth.



The quest locations only version is only incompatible with Balmora Expanded and Morrowind Rebirth.



Both versions are compatible with Great House Dagoth with the optional patch. Because House Dagoth and the Redchurch Temple want the same thing to happen in their respective quests, and without it, you’d be unable to progress in both questlines.



Both versions are compatible with Tamriel Rebuilt and Fort Firemoth out of the box.



History

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1.0, 19/11/2017 – Initial release.



1.01, 19/11/2017 – Fixes the placement issues, duplicate trapdoors, missing heads and floating items.



1.02, 19/11/2017 – Bundles in the missing textures.



1.03, 20/11/2017 – Bundles in more missing meshes and textures, plus a global to check for the mod.



1.04, 22/11/2017 - Created the "Quest Locations Only" version, due to popular request.



1.05, 22/11/2017 - Fixed the remaining doors in the Balmora Sewers, removed the useless stronghold outside Balmora and removes the landscape edits to Suran and Hla-Oad.



1.06, 23/11/2017 - Fixed some floaters, solved a missing head and fixed the wall in the Great Hlaalu Guard headquarters.



1.07, 23/11/2017 - Fixed the floating tree, signs, lamps and land tears near Suran.



1.08, 25/11/2017 - Fixed some floaters, solved a missing head, removed some useless strongholds, fixed a side quest's script so that you only get a journal entry if you did the objective, fixed the dialogue so that you get the right dialogue when you didn't fulfill the objective before and implemented a reward at the end of one side quest (which was promised but never implemented).



1.09, 01/12/2017 - Fixed the Suran doors, fixed the Great Hlaalu Guard Headquarters doors and made the unusable doors have the no budge script in the full version.



In both versions, I fixed a CTD in the Young Mages Gathering questline (only appeared under certain conditions, now it won't happen no matter what), corrected the spelling of "Monastery" in the Redchurch Temple headquarters, ensured that the player at least has a bed in the Redchuch Temple headquarters and fixed Norri not being a merchant.



1.10, 02/12/2017 - Fixed an oversight with the quest which allows you to destroy the Redchurch Temple.



1.11, 22/12/2017 - Fixed the newtscale armor meshes pointing to the wrong locations.



1.12, 20/02/2018 - Removed the stray doors between Balmora and the Fields of Kummu, fixed Emelia talking about the wrong person and fixed the two books which don't have the correct text.



1.13, 23/05/2018 - Cleaned the Quest Locations Only update file.



1.14, 20/01/2019 - Bundled in the missing armor meshes.



1.16, 26/01/2019 - Bundled in the missing armor meshes in the old path, just in case.



1.17, 02/02/2019 - Bundled in a missing armor texture, fixed Ursine continuing to follow you after a Redchurch Temple quest, fixed the Time Clock script and fixed the placement issues in the Balmora underground dwemer ruin.



1.18, 10/02/2019 - Fixed some land tears in Suran and Hla Oad, removed a stray edit to Balmora's temple and removed some stray floating containers in Gnaar Mok.



1.19, 17/02/2019 - Fixed some more placement issues and made all of the marketplace items have an owner.



1.20, 09/10/2019 -



-Medilo Radas and Nania have heads and hair.

-The remaining borked doors to Suran have been fixed.

-All merchants now own their stock in Suran and Balmora.

-The studded armour set is fully working.

-The silver helmet having no icon.

-The mannequins have been removed, as they are bugged and crash the game otherwise.

-Numerous placement fixes in the Hlaalu Manor.

-All scripts have been fixed to be made more compatible with OpenMW.



Contact

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You can contact me on TESNexus as ‘EnvyDeveloper’.



Credits

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Praedator, for making City of Balmora’s factions and locations.

Myself, for doing the final polishing, quests, dialogue and most of the scripting.

Cali, for the kitchenware.

Princess Stomper, for the paintings.

Psy, for the rolling pin.

Darknut, for the monk beads.

Momo, for the cranes, nets and fish.

Qarl, for the crystal balls.

The Province Tamriel team, for the rest of the assets.



Licensing/Legal

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You must contact me and obtain my permission before re-packaging any part of

this mod. If I'm unreachable within 2 weeks, then feel free to do whatever you

like with this mod.