WebVR Physics

You'll need a browser with WebVR 1.0 support More info here.

Use the controllers: trigger to attract shapes, side grip to restart the shapes.

Look around and enjoy adding angular momentum in VR!

WebVR 1.0 · WebGL + three.js · WebVR Boilerplate · Oimo.js

Advanced mirroring

While in Advanced Mirroring mode, you can rotate the camera in the browser independently.

Clicking will throw an object towards the HMD.

Try playing with someone throwing stuff and dodging or hitting back!