Since Orisa’s addition to the game bunker has always been a comp that could be run but it was always weak to dive. you had high mobility characters all jump the bastion and you killed him fast with coordination. But now with the introduction of Baptiste you have Immo field which allows bunker an easier time to exist and not be torn apart quickly especially because it has 250 health.

I personally love this ability but I can’t deny its strength. This is why I propose that Winston and Winston only gets a small damage buff vs any non-player character. This means he would be a better pick to sym turrets, torb turret, mines, and bap E. also technically tire but that doesn’t really count here.

I don’t mean give it a .5 damage boost cuz that would be way too strong, especially if he was boosted by a mercy/ana. But something more along the lines of a .1 - .2 damage increase.

Currently Winston does 60 dps, so with a .1 damage increase he would do 66

and with a .2 he would do 72 dps. but only to the bap E and torb turret if it was there. anyone else in that environment would be damaged the normal 60 dps.

Hell even a .15 damage increase i think would be a great addition, it would then do 69 ;).

But seriously i think it would be a fantastic addition and allow way more play around the new ability as well as make him better against everything he is supposed to be good against in the first place.

Math table (all damage boost is additive except for discord but that doesnt matter here)

60 * 1.1 = 66

60 * 1.15 = 69

60 * 1.2 = 72

mercy pocket (1.3 damage boost):

(60 * 1.3) + (60 * 1.1) = 84

(60 * 1.3) + (60 * 1.15) = 87

(60 * 1.3) + (60 * 1.2) = 90

nano/supercharger (1.5 damage boost):

(60 * 1.5) + (60 * 1.1) = 96

(60 * 1.5) + (60 * 1.15) = 99

(60 * 1.5) + (60 * 1.2) = 102

Or you can make it so that that buff isnt damage boostable, meaning it would do just the base numbers of 66, 69, or 72

TL;DR MAKE WINSTON SLIGHTLY STRONGER AGAINST TURRETS/MINES/BAP E