As per our usual, we tend to focus on the competitive play-ability aspect of cards and that lets us narrow down which cards we should be looking to make sure we have as well as potentially test out. Since I don’t plan to put junk cards, my rating system will simple be “Must Own”, “Looks Promising”, and “Call Me Maybe”. Uncommons are only 36 to a box and that means that you’ll often have to search for many more copies of them than you would do with rares unless you either don’t have multiple decks or are fine swapping them back and forth. I hope you find this helpful!

Must Own

These cards seem very good and the drawback to me is very minimal in MOST cases. I also expect them to rise in value akin to Force Illusion, Caution, Second Chance etc which tend to be sold at $5 or more.

At first look, you may think this card isn’t that great, but did you realize you can do yours or your opponent’s character die? Most people took it to only be one of the two and the flexibility is what really makes this card so good. There are some situations where it’s perfectly acceptable to give up 2 shields: If you are playing as Mill, if you don’t do indirect damage and it’s on a character you aren’t focusing down, if you are content doing a pseudo self caution / He Doesn’t Like you. The HDLY reference is because if you stop 2 damage with it then it was like you traded with the die, or if you took your opponent’s then resolve 2 damage it’s the same valuation. 0 cost events come at a premium and I could see this becoming one of the $8 uncommons.

The main restriction with this card is that you only get to use it on the activation of the character, so if they roll poop you have to decide if it’s worth it or not. As the only reactive removal to an opponent’s roll out that we have, this thing is amazing. Hey Sabine, nice 3… SAY HELLO TO MY LITTLE FRIEND!!! *PEW PEW PEW*. I’m also a pretty big fan of it not being an additional action to use like Honor Guard, so you can actually use your action to then eat the other die (if there is one) so the tempo loss isn’t there and you can jam this down at the end of a round in preparation for the next one. It being Red Hero is what makes it tough to use, but i’ll be putting this in every Red Hero deck i play for a while and if Red Hero can stay viable then this is another card with $8 uncommon written all over it.

The absolute epitome of a Risky Move in today’s Standard with all of the dice fixing events being played. If you are playing against a deck with those cards then you don’t really want to cast this until the coast is clear resource wise, but it has one of the least relevant drawbacks against 3 wide decks and looks to be a staple for me in Trilogy due to the lack of good removal in that format. I can’t give this my vote of confidence for $8 uncommon like the others, but the potential is there.

Looks Promising

These cards are very playable, but whether they are worth having or not is questionable and based on if you plan to use one of the builds they’d be in.

It takes some setting up and survival, but once this gets going (with 2 resources) it starts to hammer into people whether it be in a mill deck or a damage one. If your deck can pack this and also go blow for blow before it gets running, then after it’s available, there just isn’t any counter-play besides ending the game since you can’t reasonably remove every single die in the pool.

You’ll likely need this if running Leia Yoda Mill and it will be viable in trilogy in a Rex deck as a logistics with the flexibility to get you extra damage or focus.



I really wanted to put this in the Call Me Maybe section, but if a Luke deck ends up being good which is very likely, then this is a sick ramp card as well as recursion for an ability you got rid of earlier. Bringing back Force Illusion will definitely agitate people even though you risk decking yourself out.



The jury is still out on whether this is worth the 4 team building points, but if you get an extra resource each round, that can definitely be completely nuts. The redeploy will likely end up being useless on a few of the upgrades, but it definitely makes some of the options more viable.



It’s very likely to be a Dr Aphra deck only kind of card, but if you want to play her then it’d make sense to have a very good ramp card for the deck and we all know how good Aphra is in Trilogy. Will this, 0-0-0, and WotF give her a chance to finally bust into the Top Meta of standard???

Call Me Maybe



If you don’t know the context of the photo and are in for the risky click of the day then linked is the YouTube video. I’d call it Not Safe For Work, but pretty sure there isn’t nudity.

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We’ve got a vehicle only Endurance and it’s very niche, but if you want to protect that all important vehicle die, this could be your ticket.

It’s another Trilogy card and not super useful at this time, but if we get some more podracers next set, then it might be ready to shine. It can be used in a mill deck to find Anakin’s Podracer to tank up and get in the additional discard / mill.

The Yoda Poe2 deck from Trilogy is a very interesting tank deck and usually goes the long game, so this card could get an immense amount of value. Once you’ve used it twice, it’ll have effectively paid for itself and anything after that is profit. It is very niche, but it also sets up Rey2 to have her shield in Round 1 and should be helpful against all of the Indirect damage. I don’t think it is nearly good enough in Standard, but you’re welcome to prove me wrong.

So I’ve played this a few times in decks that have crazy resource ramping potential but that is really few and far between. If you have a dedicated resource engine, this could be the ticket to going the long game, but it’s not very good otherwise. 5 Resources is often too much.

End / Shameless Request

If there are any that you think i missed out and definitely need to be owned, then comment and share your thoughts! Hyperloops out and I wish you well on your pack opening and have a Happy 4th of July!

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