When we announced a partnership with Puppet Master Games, and their new game Star Trek: Adversaries, I created a thread to reach out to our members for some interview questions. Most of these were sent off, as well as some of my own. The answers were kindly provided by Josh, with Sean doing some leg work inbetween! So I will open with thanks to both of these individuals for giving their time.

What inspired you to make a Star Trek based card game?

With a mobile version on the way, will this be a free to download, with optional in-game purchases?

And what is your expected release date for a mobile build?

Are there any plans to add other factions to the game, such as the Dominion, or Romulans?

Will you be adding a singleplayer adventure mode, or campaign?

• In Federation and Klingon space you’ll combat AI controlled Adversaries that drop Latinum, Cards and Packs.



• In Unclaimed space you’ll find random PVP combat over the resources of that system.



• In the Neutral Zone you’ll find Systems that can be taken and held by Fleets, rewarding bounties from the occupants of those systems.

Currently it looks like you are using the Unity patcher for the game, will you be building your own launcher further into development?

Will you be adding a way for fleets to create tournaments that only their members can join?

The board can be overwhelmed quite easily, will you be adding cards that can remove ships more easily? As other TCGs use spells, with Adversaries use something similar?

Do you already have an idea of how many expansions you will be doing once in final release?

If so, what do you plan as your first expansion? If we are allowed to know!

How regular will you do major content updates, such as expansions and card packs?

Will you be putting in some starter deck recipes for players to work towards, such as Riker’s deck?

And finally, who's your favorite Star Trek Captain, and favorite ship class?