The College of Whimsy

Laughter is the elixir of life, you enjoy making people laugh with your funny anecdotes, doing silly skits or just throwing out a well-timed insult. As a bard of the College of Whimsy, you've elected to make yourself a lord of laughter, the practitioner of pratfalls and a master of mischief who lights up the room with joy, bringing everyone together at your, and sometimes their, expense.

Graceful Tumbling

Your performances have an otherworldly bountiful energy to them, your mastery of various acrobatic abilities allow you to tumble to avoid danger at all times. As a bonus action, you may use the Dash or Disengage actions and you also take half damage from falling.

Ever the Fool

Capturing the attention of people is something you're particularly skilled at, you've mastered the ability of doing this on the battlefield as well. At 3rd Level, you may expend the use of one of your Bardic Inspiration die to do one of the following:

Taunt. Used as a bonus action. The target makes a CHA Saving Throw against your spell save DC. On a failed save the target must spend its movement to come towards you. This effect cannot be used to put a creature in mortal danger, such as making them walk over a deep hole.

Side splitting. Used as a bonus action. The target must make a CHA Saving Throw against your Spell DC or they erupt into a fit of giggles, their next attack has disadvantage and they cannot take reactions. The affect lasts until the end of their next turn.

You Fight like a Cow. You cast Vicious Mockery as a reaction to taking damage. The target makes a WIS save as normal. Upon a failed saving throw, you may roll your inspiration die and add the total to the damage dealt.

One Time at Bard Camp

Your observational comedy skills make you better at telling people humourous anecdotes that are immediately relatable and making them warm to you. At 6th Level, you may give yourself a small mote of your own inspirational magic. Roll 1d6 and add the result to a Persuasion (CHA) check or a Deception (CHA) check. This roll does not count against a use of your bardic inspiration. You can not use this feature again until you finish a long rest.

Fool's Luck

You’ve had enough rough gigs to cover up when something goes bad or even managing to turn your embarrassment to your advantage. At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, saving throw, or miss with an attack roll. Roll one of your Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one.