THIS DECK IS NO LONGER UPDATED. a better more creative deck has sprung from this deck idea. take a look:

http://tappedout.net/mtg-decks/elf-hoof-surge/

for the love of god, hoof have never been more lethal.

to start out with this is one of my very first competitive and brutal decks i have ever build and if you like it +1 me and if you dont let me know why! this deck is open to improvment and suggestions. what original started as elf frites has adapted to an even stronger bitch slap to the face, power house deck.

lets break this down:

elves have great mana ramp and natural hording.with low drops and mana dorks its easy to see why everyone runs a Arbor Elf in any small mana ramping deck. but the king of mana ramp is your beloved Deathrite Shaman but ill explain more on him later in this guide.

Craterhoof Behemoth, is based in most creature based decks and used for the finisher. without creature hoarding he is practically useless.

now when you combine the two...you get a lethal, powerful ass kicking, rage quitting, beat-stick that will never let you down! with the hoarding ability elves have and the special perk based on how many elf bitches you have out the stronger! he is like a bad influence an its go big or go home when he gets out.

~~~~~~~~~~~~HIGHLIGHTS AND KEY PLAYERS~~~~~~~~~~~~~~~~~~~~~~~~~~~

Deathrite Shaman- CAN YOU EVEN HANDLE THIS GUY?!?!?! mana dorks as far as they go are staples for frites an when we lost Birds of Paradise we lost hope in good dorks. BUT THIS BAMF STEPPED UP. when you build that graveyard of self milled crap, he will be there to heal you, ping for you, or add ANY COLOR MANA. when wizards made this guy they tough "hey so this guys mana is pro con. PRO: any color mana! CON: you need a land ina grave yard." for you this is a pro pro! you will have an abundance of lands in your grave and don't forget its you foes graves too that can feel his wrath! most meta-game also has dig mechanics that result in cards in there grave ( Forbidden Alchemy is my best example as A LOT of meta-game deck run it). this also ruins your opponents grave play too! Lingering Souls , Think Twice , and don't forget busting Snapcaster Mage balls all day by exiling it when he targets his spells to flash back. every starting hand i have with this bro i keep. don't be afraid to take two life on a shock land to bring him back, because he will not fail you. i always like to keep an extra land left over for him to keep pinging or healing me when i don't need the mana. also a quick note HE'S A FREAKING 1/2. KING OF THE MANADORK BRAWLS!!!!

Craterhoof Behemoth: this is who your digging for. you look for him, he is your lost treasure that you MUST HAVE. i'm not saying with out him you can win, im simply saying you win a lot faster with him. he is a butt rape surprise Sunday. playing him with even only 4 can win yo the game. his amazing empowerment to you elves make them scary scrappers ready to kill. and unless they are banking Fog (like most pros do (just kidding fog is a complete waist of space)), you got em!

Elvish Archdruid: ohhhh this guys is the shit! +1+1 all around helps protect them from meager spells like Tragic Slip, and a comleatly AMAZING mana producing method since you run all dem tasty elves. he is what will pay for most of your big mama jama Craterhoof Behemoth (but if you can afford to pop him with out him, do it because he is one extra attacker you can use)

Elvish Visionary: one of the most underrated green cards. think of it like a one time Think Twice but for green and you get a creature. hell, even if you are not running this deck use this sucker because he is just so great, even as a chump blocker. but back to op elf frites, he is great for the draws and the mana from your Elvish Archdruid and Craterhoof Behemoth. again i actually have used Unburial Rites on him for draws BECAUSE YOU HAVE THAT MUCH MANA.

Farseek/ Ranger's Path : a quick note. they are great for getting double lands. like by god it is an amazing addition to your deck since mana ramp is your game, plus if worse comes to worse its just food for your Deathrite Shaman

Jarad's Orders this is a very UU card. since anytime we would be digging in the deck would be for big ol' hoofy, for an early game 4 drop its easy to grab him and potential play him that turn if you can

Tracker's Instincts : like i mentioned before, you are really just digging for the big hoof, and if you don't get him in the 4 you draw, you will probably get a elf that will add to your ramp or draw. the flash back on this card is not outrageous like others ( Forbidden Alchemy ) . and yes i know what you are thinking, yes its blue mana. this is when you need a Deathrite Shaman for the any color mana perk. when gate crash comes out Breeding Pit will make it so you can Farseek the blue mana out to prevent mana screwed. i will only be running one since you will clearly be getting a Farseek and Ranger's Path to find one.

Biomass Mutation: again a very UU card that really shines in this deck. because it changes the power of the creature over giving them additions, many people will not even give this card second look. but because we have so many lil elves that are already week we can only go up! with so much potential mana, its very easy to pop this baby for even 7 sometimes and kill that turn. this is a extreme measure to juke out block attackers and turn tables, and not to mention a hoof-less win is very easy to obtain with this spell! i choose to run 2 since its pretty situation and the dire need off it is not always that needed.