RPGnet, meet Arach.To give you an idea of the animation quality; imagine a stop-motion picture made at home using nothing but screenshots. You'll meet Arach a lot, on many levels. He's the first instance of this particular character model, and it will see its use before this is all over.And yes, he's apparently as spidery as his name suggests. He's locked up in a cell with us.He decides he likes us. He immediately breaks with one tradition of the genre......and opens the cell with his fingernail, thus saving us the trouble. Gee, thanks.He incidentally explains that our dear captain Briggs isn't alone down there; He has a friend. An "Earthly guide". For the slow among us, that would be you, the player. This means that he isn't insane when he talks to himself, he's actually whispering what he sees and feels to you.That's another one dodged... I guess. Briggs does what comes natural to all humans in that situation.He pokes us, going all like "whoah" and shit. I don't know how much more meta this can get.Arach then gives us our first item......A worm he pulled from his ear. Nice.Did I say first? I meant second! You start with one thing already in your to-be ridiculously voluminous pocket; our very own Doohickey McGuffin.The Seal of Sufferance. All that info you get on looking at it is from the manual, which explains that Fate and Destiny (anthropomorphized, we assume) are having a bet, and Briggs is working for Fate using the Seal to ensure that mankind can choose its own destiny. Destiny wants all mortals to follow a set path and have no free will, which is apparently Fate's domain. Weird. Anyway, there's a book and Briggs has to put it together. No, we don't know why. We're not even sure why all this information isn't in the game, beyond "they were too lazy to do it". Apparently, humanity is fragile enough that a single book missing a piece of its cover can doom us for eternity. My disbelief suspenders aren't even going to try this one on.Here we are, then. Our first screen. I probably won't have the testicular fortitude to do every single shot in the game (and your browsers will thank me for this), but I'll do the ones that come next just to show you how 80% of the goal-seeking in this game works; namely, walking through corridors.But first, a look at the mechanics.