This post is a transcript of Reverse the ‘Verse: Episode 104, material that is the intellectual property of Cloud Imperium Games (CIG) and it’s subsidiaries. INN is a Star Citizen fansite and is not officially affiliated with CIG, but we reprint their materials with permission as a service to the community. INN edits our transcripts for the purpose of making the various show participants easier to understand in writing. Enjoy!



Incomplete Transcripts

Soon TM

Opening music is playing

5 minutes till show time! Your transcribers today are Erris and myself CanadianSyrup editing and posting.

The music is now gone, and I hear typing, and someone saying ‘What up’ and coughing.

Tyler was just humming a tune. For reasons.

And we have picture! I see Disco and Tyler.

Jared is in LA, Tyler is in Austin. Reverse the ‘Verse is CIG’s weekly informal livestream. They’ll talk about their week, talk about AtV, and then take questions from fans.

Tyler’s week – Lots of 2.5 related stuff. Lots of Gamescom exciting stuff.

Disco’s week has been dominated entirely by Gamescom stuff. Every year around this time, everything gets dominated by Gamescom and CitizenCon. And they learn how much Ben does, when he’s gone.

For anyone who doesn’t know, Ben is recuperating in hospital right now. He was taken to ER on Friday, with a systemic infection of the blood-stream, commonly known as Sepsis. He’s been on antibiotics ever since. He’s responding well, getting better, probably another two more days in hospital before they’ll let him go. If you want to wish him well, he’s checking his Twitter when he can. That’s the only thing he can really check from the hospital bed. Find him @banditloaf on Twitter.

Lots of work putting together AtV this week, which was Frankfurt’s episode. Fourth and final AtV 100 episode.

Todd Papy looks very intimidating apparently. And has beautiful eyes.

There was a tour of the Frankfurt office in AtV, there have been two previous tours, but it’s grown a lot since the last one. All the CIG studios are continuing to expand.

BritizenCon is finishing its set-up this week, there are still tickets at the door. Brian Chambers is going to be there, some folks from the UK CS team, etc… check out Britizencon if you’re in the UK. It’s tomorrow 1pm at the Radison blue hotel in Manchester.

There was also a deeper look into GrimHex this week. Saw some more exterior detail, landing pads and hangars, and the racing tunnel. 2.5 is the initial iteration of GrimHex. GrimHex will continue to expand. GrimHex rollout will be similar to ArcCorp; how they opened up the back alley, then added buggies, etc… GrimHex will rollout, and more features to it will be added as they go.

And now we’re on to questions and answers. Ask in the community chat on RSI.

[With the Authenticator App available, is there any priority for subscribers to the SC app?] It’s being worked on by Turbulent. It’s not subscriber only, it’ll be available to everyone, work on it is proceeding. Disco has seen mockups. They’re actively building it, but no ETA yet.

[When will we get a complete 2.5 feature list?] Standardized process for this is when they move from Evocati to PTU.

[Cat hangar ready?] When questions aren’t going to be answerable.

[What happened to Nyx?] Check out the Tony Z interview from AtV Austin. He goes into detail about how Nyx will rollout with the first iteration of procedural planets.

[Argo quantum jump drive?] No. It’s a snub. If you go back to watching the CitizenCon presentation last year, there’s an Argo at the beginning of the Idris section. It’s a very small ship. More like a ship tender than anything else.

[Any other stations and buildings being worked on right now?] Yes. Very yes. A lot.

[GrimHex – free fire or safe zone?] Depends on feedback. They talked about it in AtV this week. That’s iterative. What happens in the first version might change. Eventually CIG dont’ want armistice zones, period. They’re a weird godray that prevents you from pulling a gun. There’s another system in-line that’s being built out that will punish you for doing bad things in certain areas, but not prevent you from doing it. That won’t come in 2.5, but it’s on the horizon.

Not everyone is comfortable being on TV, CIG don’t force anyone to go on. It’s only those that are ready and willing that’re shown.

[How is in-game voice chat coming along?] It’s being worked on, but that’s as much as they can say. They got to see a sample in a recent show-and-tell, and it was the highlight. Chris is very excited about it. I believe it’ll come with the revamp of the org / social system?

I believe it’ll come with the revamp of the org / social system? [Any events in Texas this year CIG might attend?] Tonight is a BarCitzen at Woody’s, there’ll be a handful of CIG people attending to hang-out and chat.

[Will the F7A skin ever go back on sale?] No plans at present. It was a one-off thing for a charity they believed in. Part of the mystique was to be at the time and the place for the cause. Not that they won’t do it, but there aren’t any plans to.

[How will hangars work on GrimHex?] They haven’t seen it yet.

[Have you been able to play through a mission in SQ42 yet?] Disco has been able to, but has chosen not to. Tyler has played through every mission because he comes from QA, and it was his job to to so.

[Will website and forum become aligned design wise again?] Yes. It’s a major project. What was Org 2.0 is now a full-blown revamp of the entire communications platform. They will be completely redone and more in-line with the overall website.

[Which shop would you expect to find in Area 51?] They probably have a gift-shop? Disco would find it amusing to build a gift-shop. No-one can visit, no-one can buy anything, but it’d be amusing to have one.

[Tyler, favourite bbq in Austin?] Rudy’s bbq, but you have to know how to order properly.

[Now that we’ve seen all the offices, who has the coolest workspace?] Disco really likes the way Frankfurt looks, Tyler things LA, but the patio in Austin is gorgeous apparently.

[Was GrimHex always part of the plan?] It was something that came from a lot of feedback that designers agreed on. They wanted to have somewhere for outlaws to spawn.

[Is there still a plan to release Gold Horizon to PU?] It was built for the original iteration of Star Marine. It was never intended to go in the PU. It was a video-game level within the Star Marine video-game inside Star Citizen. Not sure if Gold Horizon will be even be included in that. Disco doesn’t know. It’s not a SQ42 asset, it’s not a PU asset. Was strictly for the video-game within the video-game (which is not gone)

[Another Bar Citizen in Santa Monica?] Right now they’re so focused on Gamescom and CitizenCon, and considering Cit Con is the ultimate Bar Citizen… less than 3 months away… that might be the next event in So Cal.

[It was pretty clear that the guys in the other studios were devs, not community or show guys. Thumbs up to the volunteers] Yes. The guys in the AtV’s were devs, not show-guys or community team. Much appreciation to them.

[Shoulder-fire missile launcher?] Disco has talked to people about it. In a sneak-peek for AtV months ago they showed a shoulder-mounted railgun. That kinda stuff is considered. As part of development, you build and concept lots of things that never see the light of day. Just because Disco’s talked and seen concept, doesn’t mean it’ll make it into the game. Good example of this is the concept art book for Force Awakens – tons of art that never made it to the full movie.

[How hyped are you for the Argo sale?] Disco thinks the Argo’s cool. He’s not a good dogfighter, tends to gravitate towards non-combat roles. One thing that excites him most isn’t the things the Argo’s intended for, it’s the emergent behaviour. Disco wants to see the things people do with it that aren’t intended. It’s small, it has some additional functionality we’ll learn about with the combat sale, it’s designed for cargo, but there’s a lot of room to experiment with it.

[Planning content that’ll require specific ships / roles?] will there be group / raid content? Disco’s only heard yes, but that’s still very far down the line. They’re still building out game systems; cargo, mining, etc… Raid stuff comes down the line. From the info Disco has right now though, yes, that stuff’s planned.

[What happened to the Shatner ‘do?] Disco cut it all off yesterday.

[How is AI coming along? Has QA tested playing against AI NPC’s?] Yes, cause it’s very key to SQ42, which is heavily in testing. It’s going really well.

[Will the Carrack go on sale?] Eventually, yes. It’s not super-limited. There’s no current plan, but if you look at previous history, the anniversary sale in November is probably a safe bet.

[Will there be a lean left / right mechanic in FPS?] Yes. It’ll be in cover. This could change, but what they were working on before was, in-game when you walk close to a wall and your player holds his gun up, that would put you in ‘cover’, and then you can peek out, peek over railings, etc…

2016’s been a rough year. Ben, Allie’s dad, Disco’s step dad has been in and out of hospital, his dad’s in hospital now… rough year.

[Will Argo fit in Starfarer?] Don’t know, they’ll find out when things are fully built. Trying to guess how big the door is… probably, but not definitive.

[Can I upgrade my Kore to a news van in 2.5?] No, news van is a variant that’ll come at a later date.