[Event]

New Event: Beer Crate event

- From March 7th to March 20th

- Turn in Beer Crate and get 500,000 silver and Cold Draft Beer!

[Content]

Inventory silver limit has been removed.

New Adventure Log “A Herald’s Adventure Log” has been added.

- Engage in the stories of Rubin the City Herald and complete various missions as fast as possible.

- Talk to the NPC that the Log tells you to visit and receive a mission that has time limit.

You can receive the Adventure Log from the Black Spirit after completing Igor Bartali’s Adventure Log.

- The missions should be completed in order.

- Some missions will not provide navigation.

Black Spirit’s Gift Box has been added.

- You can collect Shadow Arena rewards and House Fame Fund from the Black Spirit’s Gift Box.

- You can open the menu through the icon at the bottom right corner.

The Archer class can now be created as a Premium character.

Fiery Nouver /Kutum sub-weapon extraction has been added.

- You need an item “Mirror of Balance” in order to extract materials from Fiery Nouver /Kutum.

- You will get Inverted Heart of Garmoth and Nouver /Kutum sub-weapon as results.

- Inverted Heart of Garmoth can be registered at the Central Market.

- Mirror of Balance can be purchased from NPC Hughol in Duvencrune.

- You can extract the materials from blacksmith NPCs in each town.

Level up graphical effects have changed.

[All Classes]

Graphical effects when attacking have been improved.

Fixed the issue where blood graphics were visible at the top of the screen when attacking forward.

Brightness of the graphics that are displayed when hitting characters/monsters has been adjusted.

Fixed the issue where graphics of certain skills were not displayed during mounted combat.

[Warrior]

Fixed the issue where the sound of the skill Kick did not play when the skill is on cooldown.

Fixed the issue where Counter was not used by holding RMB.

The damage of Shield Strike I and II has increased.

- Shield Strike I : 442% > 575%

- Shield Strike II : 563% x 1, Max 2 hits > 732% x 1, Max 2 hits

The damage of Kick has increased, and the damage will be reduced in PvP.

- Kick I : 130% > 225% x2

The damage of Chopping Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Chopping Kick I : 96% x2 > 144% x2

- Chopping Kick II : 121% x2 > 182% x2

- Chopping Kick III : 148% x2 > 222% x2

- Absolute: Chopping Kick : 454% x2 > 578% x2

The graphics of Black Spirit: Merciless will be more natural.

The direction of the graphics and the direction that the Warrior attacks with his sword will look the same.

Fixed the issue where the Warrior did not kick forward by holding F+LMB while using Kick.

[Sorceress]

Fixed the issue where the graphics of the following skills were not displayed during PvE: Sharp Nails, Beak Kick, Dream of Doom, Sinister Energy

The damage of Low Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Low Kick I : 110% > 396%

- Low Kick II : 160% > 512%

The damage of Shadow Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Shadow Kick : 231% > 416% x2

The damage of Shadow Riot has increased.

- Shadow Riot : 415% > 622%

The damage of High Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- High Kick I : 120% x2 > 216% x2

The damage of Scattering Shadow has increased, and the damage will be reduced in PvP.

- Scattering Shadow : 214% x2 > 589% x2

[Berserker]

The direction where the blood is shattered when hitting an enemy with Flow: Slugfest will match the direction of the attack.

[Ranger]

Fixed the issue where the graphics of the following skills were not displayed during PvE: Dagger of Protection, Pinpoint, Round Kick

The damage of Dash Kick has increased, and the damage will be reduced in PvP.

- Dash Kick I : 78% x2 > 312% x2

- Dash Kick II : 96% x2 > 365% x2

- Dash Kick III : 121% x2 > 424% x2

- Dash Kick III additional damage : 121% > 424%

The damage of Crescent Kick has increased, and the damage will be reduced in PvP.

- Crescent Kick I : 99% x2 > 346% x2

- Crescent Kick II : 130% x2 > 455% x2

- Crescent Kick III : 145% x3 > 392% x3

- Crescent Kick III additional damage : 320% > 480%

- Crescent Kick IV : 160% x3 > 432% x3

- Crescent Kick IV additional damage : 435% > 650%

The damage of Round Kick has increased, and the damage will be reduced in PvP.

- Round Kick I : 84%, max 2 hits > 420%, max 2 hits

- Round Kick II : 100% x2, 100x 1 > 400% x2, 400% x1

- Round Kick III : 120% x2, 120% x1, 120% x1 > 456% x2, 456% x1, 456% x1

- Round Kick IV : 223% x2, 223% x1, 223% x1 > 558% x2, 558% x1, 558% x1

[Kunoichi and Ninja]

Fixed the issue where the damage of Flow: Kick Down was not applied properly.

Graphical effects, direction of the blood effect, and direction of the attack for certain skills have been improved to match the animation.

The damage of Throwing Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Throwing Kick I : 262% > 420%

- Throwing Kick II : 470% x1, 470% x2 > 635% x1, 635% x2

The damage of Floor Sweeping has increased, and the damage will be reduced when the skill is on cooldown.

- Floor Sweeping I : 230% x1 > 414% x1

- Floor Sweeping II : 489% x1 > 880% x1

The damage of Flow: Kick Down has increased.

- Flow: Kick Down : 733% x1 > 953% x1

[Tamer]

The damage of Flurry of Kicks has increased, and the damage will be reduced in PvP.

- Flurry of Kicks I : 1st and 2nd hit 113% > 286%

- Flurry of Kicks II : 1st and 2nd hit 137% > 301%, 3rd hit 137% x2 > 301% x2

- Flurry of Kicks III : 1st and 2nd hit 176% > 352%, 3rd hit 176% x2 > 352% x2

- Flurry of Kicks IV : 1st and 2nd hit 240% > 480%, 3rd hit 240% x2 > 480% x2

The damage of Tree Climb has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Tree Climb I : 63% x2 > 139% x2, 135% > 338%

- Tree Climb II : 84% x2 > 185% x2, 155% > 434%

- Tree Climb III : 122% x2 > 220% x2, 189% > 473%

Graphical effects, direction of the blood effect, and direction of the attack for certain skills have been improved to match the animation.

[Valkyrie]

Graphical effects, direction of the blood effect, and direction of the attack for certain skills have been improved to match the animation.

The damage of Flurry of Kicks has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Flurry of Kicks I : 120% > 300%

- Flurry of Kicks II : 167% > 418%

- Flurry of Kicks III : 255% > 638%

- Ultimate Flurry of Kicks : 317% > 793%

- Absolute Flurry of Kicks : 582% > 1455%

The damage of Flying Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Flying Kick I : 120% x2 > 252% x2

- Flying Kick II : 157% x2 > 329% x2

- Absolute Flying Kick : 624% x2 > 1311% x2

The damage of Flow: Double Flying Kick has increased, and the damage will be reduced in PvP.

- Flow: Double Flying Kick : 207% x2 > 518% x2

- Absolute Double Flying Kick : 660% x2 > 1254% x2

[Musa and Maehwa]

The damage of Upper Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Upper Kick : 130% > 325%

- Ultimate Upper Kick : 195% > 585%

- Absolute Upper Kick : 425% x2 > 638% x2

The damage of Blunt Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Blunt Kick : 140% > 350%

- Ultimate Blunt Kick : 210% > 630%

- Absolute Blunt Kick : 480% x2 > 720% x2

The damage of Sweep Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Sweep Kick : 130% x2 > 195% x2

- Ultimate Sweep Kick : 195% x2 > 390% x2

- Absolute Sweep Kick : 430% x2 > 645% x2

The damage of Roundhouse Kick has increased, and the damage will be reduced in PvP and when the skill is on cooldown.

- Roundhouse Kick : 200% > 400%

- Ultimate Roundhouse Kick : 155% x3 > 341% x3

- Absolute Roundhouse Kick : 552% x4 > 662% x4

Graphical effects, direction of the blood effect, and direction of the attack for certain skills have been improved to match the animation.

[Dark Knight]

Fixed the issue where the damage of Unveiled Dagger was not applied properly when the skill is on cooldown.

[Mystic]

The damage of Flow: Blowdrive has increased, and the damage will be reduced in PvP.

- 318% x4 > 493% x4

[Striker]

The graphical effects of forward attack has been improved.

[Archer]

Graphical effects, direction of the blood effect, and direction of the attack for certain skills have been improved to match the animation.

The prerequisite skill for Piercing Cry I has changed from Spirit Arrow III to Spirit Arrow II.

Required level and damage of the following skills have changed.

[Central Market]

Fiery Nouver /Kutum sub-weapons will not be able to be registered at the Central Market anymore.

Inverted Hearth of Garmoth can be registered at the Central Market.

The maximum price of the following items has been adjusted: Certain types of Crystals, Cannon Shell, Wagon License

[Quest and Knowledge]

Fixed the issue where quests related to Jordine were unable to be completed, as NPC Jordine has been removed for the renewed main quests.

The quests can now be completed by talking to NPC Carolin instead of Jordine .

The number of quests completed by a character will be deducted from Rulupee’s Travel Log if you delete the character.

This change will not affect the Travel Log that you have already completed.

Quests in the “Barbarians at the Iron Mine” quest chain will be character-bound quests.

The location and the condition to start the quest “The Lost Brothers” have changed.

You can proceed to the quest by interacting with Kamasylve after reaching level 56 and Awakening as the Archer.

[Items]

Fixed the awkward image of Ring of Crescent Guardian.

Right-clicking on the boss summon scrolls used during main quests will show you the route guidance to the summon spot.

The horse’s gender will be written on the horse emblem items.

The following items will have 10 Accuracy.

- Militia main weapons

- Strong Staff

- Rusty Longsword

- Wooden Longbow

- Paper Amulet

- Rusty Crescent Pendulum/Axe/Shortsword/Gauntlet/Blade

- Old Kriegsmesser/Staff

- Wooden Crossbow

[Monsters]

The following boss monsters summoned from the Dark Rift will have different patterns.

- Ancient Puturum

- Ferrid

- Moghulis

- Gehaku

- Dastard Bheg

The chance of obtaining Stuffed Gray Wolf Head has been adjusted so it does not take too many inventory spaces.

The monsters in the following area will give Ancient Magic Crystal of Nature - Adamantine: Wandering Rogue Den, Soldier’s Grave, Pirates Island

The location where Ferrid is summoned from the Dark Rift has changed to inside of Omar Lava Cave. - The spot is easier to reach via auto-pathing, and is different from the spot where guild boss monster is summoned.

[UI]

When you are attacking a monster that you do not have the Knowledge of, graphical effects will be displayed to show the status of the monster.

Descriptions regarding the “cautious” and “bold” buttons have been added within the price bargaining menu while trading.

Descriptions regarding the “Invest CP” button have been added within the Node Investment menu.

For the quests that have time limit, remaining hours will be displayed on the screen.

[Gameworld, NPC, and Graphics]

The bush in Forest of Seclusion which was airborne has been removed.

Fixed the issue where characters would stuck while jumping over an obstacle.

A mysterious object near Ancient Stone Chamber has been uncovered.

- The node manager of Ancient Stone Chamber has changed from Janet to Stone Chamber Excavation Leader.

- The name of the knowledge in the node manager category has changed from Janet to Stone Chamber Excavation Leader as well.

- You can obtain the knowledge “Ancient Stone Chamber” by talking to the above NPC. (No Energy will be required.)

[System]

Recording a video using the Ansel function will only be available when your character’s HP is full.

You can now whisper to GMs in Privacy Mode.

Auto-pathing around Forest of Seclusion has been improved.

Fixed the issue where adjusting the mike volume in the Shadow Arena changed the Windows mike volume.