

N1ck Comeau

Ahrendee Mercenaries

EoN.



1501



Posted - 2013.10.07 20:37:00 - [1] - Quote

So i was play Faction Warfare, me and a full squad, i was the squad leader.



One of my friends in the squad was dropping eve strikes for us.



He had no mic.



It takes time to travel from system to system so sometimes even if we had an OB we couldn't drop it because he still wasn't there yet.





So I just wanna say, dropping strikes from EVE are very nice. Not only is it really cool, the strikes look better and have more damage and splash radius. and a cooler name.



They would be really awesome for us. They added an awesome feeling to the game. It actually felt like i was apart of the same universe as EVE. I love having EVE support. I don't know what the EVE players get for doing it but they should get something. a few million isk or something? I don't know, but what i do know is



Eve strikes are awesome.



Steven Moreno

Ancient Exiles



8



Posted - 2013.10.07 20:48:00 - [5] - Quote

N1ck Comeau wrote: The "Tactical Pulse Laser Strike" what's not to like?

Remember canari's 13 man kill with that orbital



Himiko Kuronaga

SyNergy Gaming

EoN.



1774



Posted - 2013.10.07 20:51:00 - [6] - Quote

The concept of them is cool, I still think they are ass in PC in most situations.



The delay between request and strike is too large, and the situation can be largely altered by the time the strike actually lands.



Furthermore, in PC since FF is on it pushes your own team just as far back from the objective as the enemy, making it difficult to cap before they begin re-spawning.



For FW its obviously a lot more viable due to lack of FF.



N1ck Comeau

Ahrendee Mercenaries

EoN.



1501



Posted - 2013.10.07 20:53:00 - [7] - Quote

Steven Moreno wrote: N1ck Comeau wrote: The "Tactical Pulse Laser Strike" what's not to like?

Remember canari's 13 man kill with that orbital Remember canari's 13 man kill with that orbital

haha yea.



Sinboto Simmons

SVER True Blood

Public Disorder.



1372



Posted - 2013.10.07 20:58:00 - [8] - Quote

We need more kinds of ammo would like to kill something other then shields with my artillery.



Kristoff Atruin

Subdreddit

Test Alliance Please Ignore



1159



Posted - 2013.10.07 20:59:00 - [9] - Quote

Speaking of laser strikes...I want to see a beam laser strike. Something like beams that move across the ground randomly for a few seconds with some aoe damage and will track towards vehicles or enemy installations if they're close enough to a beam.



Iron Wolf Saber

Den of Swords



9265



Posted - 2013.10.07 21:00:00 - [10] - Quote

Oh CCP has already heard you and have plans on helping alleviate some problems with finding people to blow up on the ground... provided the counter bombardment teams don't make an orbital strikers life hell.



Either way more details when they get around to it as bfor now its on the to do list of things among so many other things.



Meanwhile please post feedback on strikes on the thread that CCP Fox Four posted



Wey Yu

Onikanabo Brigade

Caldari State



2



Posted - 2013.10.07 21:01:00 - [11] - Quote

Get an eve account, play on second monitor next to your PS3 and do it yourself in a very fast aligning ship.



Iron Wolf Saber

Den of Swords



9265



Posted - 2013.10.07 21:02:00 - [12] - Quote

Wey Yu wrote: Get an eve account, play on second monitor next to your PS3 and do it yourself in a very fast aligning ship.



Come Rubicon, fast warping ships as well.



CCP Nullarbor

C C P

C C P Alliance



2624







Posted - 2013.10.07 21:08:00 - [13] - Quote

They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.



N1ck Comeau

Ahrendee Mercenaries

EoN.



1501



Posted - 2013.10.07 21:15:00 - [14] - Quote

CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :)



Iron Wolf Saber

Den of Swords



9267



Posted - 2013.10.07 21:18:00 - [15] - Quote

N1ck Comeau wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :) Unfortunately i wasn't at FanFest but thanks for the reply :)



I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system.







CCP Nullarbor

C C P

C C P Alliance



2632







Posted - 2013.10.07 21:22:00 - [16] - Quote

Iron Wolf Saber wrote: N1ck Comeau wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :) Unfortunately i wasn't at FanFest but thanks for the reply :)



I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system. I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system.



Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live.



Himiko Kuronaga

SyNergy Gaming

EoN.



1774



Posted - 2013.10.07 21:24:00 - [17] - Quote

CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.



Coming from you, I actually believe that.



Don't break my heart, Mr. Bor.



Aeon Amadi

A.N.O.N.Y.M.O.U.S.



3288



Posted - 2013.10.07 21:28:00 - [18] - Quote

CCP Nullarbor wrote: Iron Wolf Saber wrote: N1ck Comeau wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :) Unfortunately i wasn't at FanFest but thanks for the reply :)



I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system. I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system.



Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live. Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live.



Currently if an Eve player joins voice it's loud as the absolute dickens (like, RIP headphones loud). Another aspect is that it lags the game out very very badly, so most of us Eve pilots doing orbitals just sit in Dust 514 with comms going through there.



Shotty GoBang

Pro Hic Immortalis



1482



Posted - 2013.10.07 21:59:00 - [19] - Quote

Steven Moreno wrote: N1ck Comeau wrote: The "Tactical Pulse Laser Strike" what's not to like?

Remember canari's 13 man kill with that orbital Remember canari's 13 man kill with that orbital

Story Time?



My two favorite fatties :p



Aikuchi Tomaru

Subdreddit

Test Alliance Please Ignore



1049



Posted - 2013.10.07 22:06:00 - [20] - Quote

CCP Nullarbor wrote: Iron Wolf Saber wrote: N1ck Comeau wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :) Unfortunately i wasn't at FanFest but thanks for the reply :)



I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system. I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system.



Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live. Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live.



Can you just let us rent an Eve player with Aurum who then comes to our house and shouts at us?



John Demonsbane

Unorganized Ninja Infantry Tactics

League of Infamy



171



Posted - 2013.10.07 22:06:00 - [21] - Quote

Kristoff Atruin wrote: Speaking of laser strikes...I want to see a beam laser strike. Something like beams that move across the ground randomly for a few seconds with some aoe damage and will track towards vehicles or enemy installations if they're close enough to a beam.



THAT would be awesome. Tracking might be hard to program and potentially OP, but one that hits a couple dozen meters away from the target, and then sweeps past it in a straight line for the same distance would be pretty sweet. You would probably need to make the beam radius smaller to account for the larger area, of course.



Aero Yassavi

PIE Inc.

Praetoria Imperialis Excubitoris



2631



Posted - 2013.10.08 04:34:00 - [22] - Quote

CCP Nullarbor wrote: Iron Wolf Saber wrote: N1ck Comeau wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

Unfortunately i wasn't at FanFest but thanks for the reply :) Unfortunately i wasn't at FanFest but thanks for the reply :)



I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system. I was, basically the pilots have to play capture the uplink, he who controls the uplink controls how often he can bombard. Fan fest tourney pilots earned a strike every 30 seconds of uncontested control. Squads on the ground still had to pin point the shots and it was a use or lose system.



Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live. Another thing that is currently missing but we saw at the Fanfest tournament was the EVE teams shouting out to the DUST teams across the floor. I'm hoping we can make that happen in game by joining the EVE players in to the team comms, because it was pretty cool to listen to that interaction live.

Ok, so let's say then you do the following changes



1) Remove NPC strike from FW (and of course PC)

2) When connected to district, EVE players are on the Dust team voice channel

3) When connected for a certain amount of time, an orbital is granted. Non-stackable. Timer resets after strike called in.



So then, what happens if you have multiple ships connected to the same district? Do they each have an individual timer, or is it a shared timer?



I can understand how some may think giving them an individual timer could break the game's balance, but then again this isn't just a game about war, it's a game of war. Look, if Amarr has three ships connected to a district and the Minmatar aren't going to do anything to stop it, then the Minmatar on the ground are going to have to pay. That's how it should be. It would drastically increase the importance of EVE support and would strengthen the bond between EVE and Dust players tenfold.



Aero Yassavi

PIE Inc.

Praetoria Imperialis Excubitoris



2631



Posted - 2013.10.08 04:35:00 - [23] - Quote

John Demonsbane wrote: Kristoff Atruin wrote: Speaking of laser strikes...I want to see a beam laser strike. Something like beams that move across the ground randomly for a few seconds with some aoe damage and will track towards vehicles or enemy installations if they're close enough to a beam.



THAT would be awesome. Tracking might be hard to program and potentially OP, but one that hits a couple dozen meters away from the target, and then sweeps past it in a straight line for the same distance would be pretty sweet. You would probably need to make the beam radius smaller to account for the larger area, of course. THAT would be awesome. Tracking might be hard to program and potentially OP, but one that hits a couple dozen meters away from the target, and then sweeps past it in a straight line for the same distance would be pretty sweet. You would probably need to make the beam radius smaller to account for the larger area, of course.

Or what if you still target the beam strike, and then it moves in a pattern from the origin of the provided coordinates and the same pattern every time so it can be predictable for both the guys calling it in and the enemy to try and dodge.



Vell0cet

Royal Uhlans

Amarr Empire



416



Posted - 2013.10.08 05:11:00 - [24] - Quote

CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

The CCP vision for EVE-side OBs is excellent. I just think it needs an excellent payout (maybe based on the ISK destroyed in DUST) to make it a highly profitable activity. If EVE pilots are payed out in lootable tokens, then you'll have pirates joining in to try to pick off the OB pilots which would be an interesting conflict-driver.



Operative 1171 Aajli

Bragian Order

Amarr Empire



520



Posted - 2013.10.08 06:06:00 - [25] - Quote

N1ck Comeau wrote: So i was play Faction Warfare, me and a full squad, i was the squad leader.



One of my friends in the squad was dropping eve strikes for us.



He had no mic.



It takes time to travel from system to system so sometimes even if we had an OB we couldn't drop it because he still wasn't there yet.





So I just wanna say, dropping strikes from EVE are very nice. Not only is it really cool, the strikes look better and have more damage and splash radius. and a cooler name.



They would be really awesome for us. They added an awesome feeling to the game. It actually felt like i was apart of the same universe as EVE. I love having EVE support. I don't know what the EVE players get for doing it but they should get something. a few million isk or something? I don't know, but what i do know is



Eve strikes are awesome.



Gee, maybe when EVE players aren't doing EVERYTHING ELSE in the game they might think an orbital is important.



My point being GÇö until CCP makes planetary conquest an important basis for resource gathering, orbitals are really just a lol pastime.



Iron Wolf Saber

Den of Swords



9287



Posted - 2013.10.08 08:16:00 - [26] - Quote

Vell0cet wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

The CCP vision for EVE-side OBs is excellent. I just think it needs an excellent payout (maybe based on the ISK destroyed in DUST) to make it a highly profitable activity. If EVE pilots are payed out in lootable tokens, then you'll have pirates joining in to try to pick off the OB pilots which would be an interesting conflict-driver. The CCP vision for EVE-side OBs is excellent. I just think it needs an excellent payout (maybe based on the ISK destroyed in DUST) to make it a highly profitable activity. If EVE pilots are payed out in lootable tokens, then you'll have pirates joining in to try to pick off the OB pilots which would be an interesting conflict-driver.



For some a killmail is the only reward they need. (the pilots)



Aikuchi Tomaru

Subdreddit

Test Alliance Please Ignore



1052



Posted - 2013.10.08 12:44:00 - [27] - Quote

Iron Wolf Saber wrote: Vell0cet wrote: CCP Nullarbor wrote: They will get a whole lot more awesome in an update later this year (the most accurate ETA I can give right now).



We want to make it much easier to find opportunities for OB in EVE as well as make it more rewarding. If you were at Fanfest and saw how we ran the combined EVE / DUST tournament you might have an idea of where we are going with it.

The CCP vision for EVE-side OBs is excellent. I just think it needs an excellent payout (maybe based on the ISK destroyed in DUST) to make it a highly profitable activity. If EVE pilots are payed out in lootable tokens, then you'll have pirates joining in to try to pick off the OB pilots which would be an interesting conflict-driver. The CCP vision for EVE-side OBs is excellent. I just think it needs an excellent payout (maybe based on the ISK destroyed in DUST) to make it a highly profitable activity. If EVE pilots are payed out in lootable tokens, then you'll have pirates joining in to try to pick off the OB pilots which would be an interesting conflict-driver.



For some a killmail is the only reward they need. (the pilots) For some a killmail is the only reward they need. (the pilots)



The killmail is just proof of generating delicious tears.



low genius

The Sound Of Freedom

Renegade Alliance



648



Posted - 2013.10.08 13:26:00 - [28] - Quote

Himiko Kuronaga wrote: The concept of them is cool, I still think they are ass in PC in most situations.



The delay between request and strike is too large, and the situation can be largely altered by the time the strike actually lands.



Furthermore, in PC since FF is on it pushes your own team just as far back from the objective as the enemy, making it difficult to cap before they begin re-spawning.



For FW its obviously a lot more viable due to lack of FF.



I almost **** my pants.



Jayquan18

The Southern Legion

The Umbra Combine



115



Posted - 2013.10.08 13:32:00 - [29] - Quote

N1ck Comeau wrote: So i was play Faction Warfare, me and a full squad, i was the squad leader.



One of my friends in the squad was dropping eve strikes for us.



He had no mic.



It takes time to travel from system to system so sometimes even if we had an OB we couldn't drop it because he still wasn't there yet.





So I just wanna say, dropping strikes from EVE are very nice. Not only is it really cool, the strikes look better and have more damage and splash radius. and a cooler name.



They would be really awesome for us. They added an awesome feeling to the game. It actually felt like i was apart of the same universe as EVE. I love having EVE support. I don't know what the EVE players get for doing it but they should get something. a few million isk or something? I don't know, but what i do know is



Eve strikes are awesome.

Finally a connection between EVE and Dust.



low genius

The Sound Of Freedom

Renegade Alliance



648



Posted - 2013.10.08 13:40:00 - [30] - Quote

N1ck Comeau wrote: So i was play Faction Warfare, me and a full squad, i was the squad leader.



One of my friends in the squad was dropping eve strikes for us.



He had no mic.



It takes time to travel from system to system so sometimes even if we had an OB we couldn't drop it because he still wasn't there yet.





So I just wanna say, dropping strikes from EVE are very nice. Not only is it really cool, the strikes look better and have more damage and splash radius. and a cooler name.



They would be really awesome for us. They added an awesome feeling to the game. It actually felt like i was apart of the same universe as EVE. I love having EVE support. I don't know what the EVE players get for doing it but they should get something. a few million isk or something? I don't know, but what i do know is



Eve strikes are awesome.



the tactical strike is totally underrated at the moment because it changed recently. I imagine you'll see more and more as time goes by.