1 = 140 pot

2 = 180 pot

3 = 200 pot

ammo adds 20 pot

ammo guarantees a combo

ammo is maxed at 5

QR = quick reload here, adds 1 ammo, combo extender

P = procced

basic combos are guaranteed procs and aren't marked till the guarantee stops

1 > 2 > 3 = 520

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Reload Combos

Basics

1 > 2 > 3 > 1 > 2 = 940 > 3 = 1140

2 > 3 > 1 > 2 > 3 = 960 > 1 = 1100

3 > 1 > 2 > 3 > 1 = 960 > 2 = 1140

If a proc happens on a basic

2 > 3 > 1 > 2 > 3 = 960 > 1 = 1100 > P2 = 1280

3 > 1 > 2 > 3 > 1 = 960 > 2 = 1140 > P3 = 1340

If 2 combo procs after that

2 > 3 > 1 > 2 > 3 = 960 > 1 = 1100 > P2 = 1280 > P3 = 1480

Quick reloads from basics

1 > 2 > 3 > 1 > 2 = 940 > 3 = 1140 (don't quick reload this lol)

2 > 3 > 1 > 2 > 3 = 960 > QR1 = 1120 > 2 = 1300

3 > 1 > 2 > 3 > 1 = 960 > QR2 = 1160 > 3 = 1360

If 2 procs after that

2 > 3 > 1 > 2 > 3 = 960 > QR1 = 1120 > 2 = 1300 > P3 = 1500

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Quick Reload Combos

Basic

1 > 2 = 340

2 > 3 = 320

Holding onto 3 from a reload

1 > 2 > 3 > 1 > 2 = 940 > QR1 = 1100 > P3 > P2 = 1480

If P2 procs into 3

1 > 2 > 3 > 1 > 2 = 940 > QR1 = 1100 > P3 > P2 = 1480 > P3 = 1680

Holding onto 3 from a normal combo (so assume P2 procced into 3)

1 > P2 > QR1 > P3 > P2 = 860

If P2 procs into 3