MorroUI - UI Overhaul



OpenMW

A message from the authorI'm sorry if I was not more clear with this. The "mod" was *never* meant to be something for everyday use. The code is buggy, unorganized, and unoptimized in many places. It was always just supposed to be a fun experiment in which I could use a UI that didn't suck and get familiar with the OpenMW engine. This was published on nexus so I could let other people experience it since I enjoyed it so much. I did not go into this with the expectation that it would be something I maintained. This is because OpenMW will change, and in some pretty significant ways. Maintaining a fork that makes so many changes would be incredibly difficult and time consuming, and ultimately it would become obsolete with the addition of LUA. This was always clear to me, but I realize I was not explicit in stating this, and for that i'm sorry for getting some of your hopes up. I have a MWSE-LUA version of this in development, but I don't believe I will be finished with it anytime soon. If and when it does release, that will be maintained and be meant for everyday use.