Hello folks!

After much wrestling with the physics system in Unity, Boss Golf alpha has been updated to version 0.53!

Features included in this version:

Improvement on the grass shader

Scaled the entire world for better physics/effects/everything. Now each ingame square is about 10 yards long. As a result, your holes will take over much more space in the game world. (Previously, they were about 25 yards long)

Day/Night color variation on the lighting

Physics adjustments

Improvements on the AI

New terrain shader (temporary!)

And as for bugs:

Landscaper will now update the terrain after placing it. It had stopped doing so thanks to the division of the meshes

Fixed the angles for the Wedge clubs

Several fixes related to the physics of the game

Improved handling of the chunks and terrain bits

And that’s about it. Adjusting the scale of the entire world took a lot longer than I expected, and brought about several unforeseen complications that were promptly fixed.

As a result of the changes, we’ve had to update the version of the save file, which means you’ll start off with a new golf course.

That’s all for now folks! Now I can focus on getting the paths improved, then the hole creator, then the water tool, and we’ll reach 0.6!