General: Elite Skirmisher upgrade cost increased from 200w/100g to 230w/130g

General: Herbal Medicine effect increased by 50%

General: Palisade Gates have 0/0 armor while building

General: Palisade Gate cost increased from 20w to 30w

General: Watch Tower HP reduced from 1020 to 700.

General: Elite Battle Elephant attack reduced from 16 to 14.

General: Supplies moved to Feudal Age

General: Steppe Lancer cost reduced from 80f 30g to 70f, 30g

Berbers : Genitous +2 attack vs spearmen line

Britons: Warwolf cost increased from 500w, 250g to 800w, 400g

Franks: Cavalry +20% HP bonus only available from Feudal Age

Goths: Lose Supplies

Incas: Slingers -1 attack (reduced from 5 to 4)

Italians: Genoese Crossbowman reload time reduced from 3 to 2

Khmer: Receive Faith, Hussar, lose Shipwright

Koreans: Receive "All non-siege units cost -15% less wood"

Koreans: Lose "Fortifications built faster"

Malay: Harbors base attack reduced from 6 to 3. Bonus attack vs Ships increased from 9 to 10.

Malay: Forced Levy changes gold cost into food cost

Malians: Get Fast Fire Ship, lose Galleon

Persians: Town Centers and Docks work +5% faster in Dark Age.

Persians: Unique Tech “Boiling Oil” replaced by “Kamandaran : Archer line gold cost removed, cost +25w"

Saracens: All Archers now deal +3 bonus damage vs buildings.

Saracens: Market costs -100w (instead of -75w).

Saracens: Mamelukes +5 armor vs Halberdiers

Spanish: Missionaries heal as quickly as normal Monks, affected by Husbandry

Slavs: Receive Faith

Slavs: Farmers work 10% faster (lowered from 15% faster)

Slavs: (Elite) Boyar training time reduced to 15s (from 23s/20s)

Teutons: Receive Herbal Medicine

Teutons: Murder Holes & Herbal Medicine free

Vietnamese: Receive Husbandry