Using ffxivexplorer, I found and extracted the various objects (body, pants, gloves, boots, face, hair, Carbuncle).

All objects have normal maps, but only the face has a diffuse texture. There are spec(?) maps, but I don’t use them in Luxrender.

The white objects in the background are what you get from ffxivexplorer.



Final models include a number of Blender non-destructive modifiers (subdivision, solidify, bevel, etc) to enhance the geometry.

The head and hair were re-scaled to fit the outfit. The outfit seems to be set for 100 FFXIV character builder height, but the head+hair are set to 50.

Part of the gloves had to come from the male Miqo’te model, as all female sets are deformed for some odd reason.

The boots are from the female Roe or Elf, and had to be scaled down. I couldn’t find the female Miqo’te version in the explorer.



I modified the normal maps to be used as diffuse texture masks. Then applied Luxrender materials with those masks to get the coloring.

Blender fur was added to Carbuncle.



I wasn’t sure how to add the FFXIV riggings. The Miqo’te and Carbuncle were rigged using the Blender Rigify rigging system.

These are the first characters I have ever rigged. Rigging still needs some work.



Materials used:

Female Miqo’te Ironworks Body, Pants, Gloves, Boots, Head, and Hair. Emerald Carbuncle. All © Square Enix.

Eyeball Iris Texture by Etory. Found here.

Luxrender Carbon Fiber texture by ThorntonJ. Found here.

Freckles texture created by me and found here. The Miqo’te face didn’t come with the freckles and I didn’t find a good freckles texture.



I want to give a big thanks to the following, because none of this would have been possible without them:

Square Enix, for creating FFXIV.

IonCannon, for creating ffxivexplorer.fragmenterworks.…

The creators of GIMP, Blender, and Luxrender.