Shadow Dancer

Tiny fey, chaotic neutral

Armor Class 13

13 Hit Points 10 (3d4+3)

10 (3d4+3) Speed 30 ft.

STR DEX CON INT WIS CHA 8 (-1) 17 (+3) 6 (-2) 10 (+0) 12 (+1) 14 (+2)

Damage Resistance Necrotic; Bludgeoning, Piercing, And Slashing From Nonmagical/nonsilver Weapons

Necrotic; Bludgeoning, Piercing, And Slashing From Nonmagical/nonsilver Weapons Damage Immunities Poison

Poison Condition Immunities Poisoned

Poisoned Senses Darkvision 120 Ft., passive Perception 11

120 Ft., passive Perception 11 Languages Sylvan, Common

Sylvan, Common Challenge 1 (200 XP)

Magic Resistance. The shadow dancer has advantage on saving throws against spells and other magical effects.

Shadow Step. When the shadow dancer is in dim light or darkness, as a bonus action they can teleport up to 60 feet to an unoccupied space they can see that is also in dim light or darkness.

Variant: Familiar. The shadow dancer can enter into a contract to serve another creature as a familiar, forming a Telepathic Bond with its willing master. While the two are bonded, the master can sense what the shadow dancer senses as long as they are within 1 mile of each other. While the shadow dancer is within 10 feet of its master, the master shares the shadow dancer’s Magic Resistance trait. If its master violates the terms of the contract, the shadow dancer can end its service as a familiar, ending the Telepathic Bond.

Weapon Form. The shadow dancer can use its action to transform into a weapon of its choice or back into its true form. Its statistics for the weapon are the same as those found in the Player's Handbook, but with a +1 to attack and damage rolls. In addition, the weapon deals 1d6 necrotic damage. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.