Disregard everything below, the idea is derp now that I have tested some things.

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Now I know this will never get looked at, but I suggest that the Flamethrower be given an extra firing mode, one that has the following effects



+33% extra impact damage (Helps a lot but is no where near surpassing the focused fire capabilities of S.Spec or Commando)



-Halves afterburn length



-Removes the ability to set off incendiary grenades



-Gets rid of penetrating ammo (Quite the nerf seeing as this is the point of FIrebug)



- -No crisp up. (Still rages larger specimens)



A relatively long delay between switching firing modes would probably be nice to prevent people from wreaking havoc on everything. (3-4 seconds) This would pretty much gimp the Firebug to make him want to stick to one firing mode until the coast is clear. If this isn't possible, then every aspect of this idea sucks worse than...um...suck.



This would make the Firebug ever so slightly better at taking down larger targets while having a great downfall, and thus sort of balancing the whole idea.



If you like the suggestion, please feel free to point out flaws and offer construcive advice / rebalancing ideas. With any luck this idea will be taken into consideration and finally stop the excessive biotching that Firebug is underpowered. Although you probably think I'm a hypocrit for suggesting that the Firebug get a buff, I can assure you I have my reasons. (It would be nice to have a slight change from the stale old flamer.)