V20 Dark Ages: Introduction

Vampire: The Masquerade

Hi all,

I’ve been sharing a lot of clan, bloodline, discipline, blood magic, rules, et cetera. But today, I wanted to take a slightly different direction, and share the last thing I usually write for a book: the introduction.

I feel these sections are very important, because they set the tone for the rest of the product. In this case, I wanted to keep the introduction pretty short for a few reasons.

1) You probably already have V20. V20 goes on at length about this material, so I didn’t want to harp on it too much.

2) Chapter One addresses a lot of the basics very well. I felt it wouldn’t work if I rapid fire repeated material.

3) Page count. Every page not spent on introduction is another page that can be used for more of the Dark Medieval World.

But, this shows off a bit of our design philosophy for V20 Dark Ages, and I wanted to share it with you.

Chapter 00: The Introduction

Now, the fact of the matter is, this is the last part of the text, as I mentioned. It reflects design philosophy and presentation styles. So it’s not something that could use any fundamental changing; these bits all reflect notes and discussions that have occurred over the past year and a half. But this is more talking about our stage.

We’re very close. Rich is talking about Kickstarting after Gen Con. I’m so excited to get this book in your hands.