When I originally built this deck, I had it much more focused on going fast. I really wanted to play on Military Camp, but thought better of it. Until I know where the new version of Droids will stand in the meta I don’t think Military Camp can be the battlefield. If for some reason Droids falls off, then that could change. The one card that stayed from that fast version is Rex’s Blaster. Even without having control of the battlefield, It’s one of the best options for red blasters.

The deck can still play fast. Kes’ ability naturally leads to some psuedo action cheating and tricks with his focus sides. Conscript Squad plays fast because Kes is a leader to take advantage of its ability.

Resources are typically a problem in middle-middle decks, so I’ve included Logistics and Motivate to help with that. The deck is trying to pay for at least one blaster round one and hopefully a First Aid.

The red hero mitigation package is built around healing. This deck is sporting five cards that can heal our characters. Plus one of them, Dex’s Diner, could be used a bunch of times for even more healing. First Aid can be a complete blowout if you are able to heal for four on turn one, which isn’t out of the ordinary for this deck.

I was really surprised when building this deck with how much 0-cost mitigation actually fits. Crash Landing, Rebel Assault, and Measure for Measure all work well with what this deck is trying to do.

Overall I’ve been having a lot of fun with this deck and all of the new decks that have come from the reduced points in the rules reference. It feels almost like getting a bunch of new characters since I haven’t played with a lot of these cards in a long time. What new pairings have you been trying?