The entire set of Dragons of Tarkir is officially spoiled now so what better time for a cube review. This cube review will be a bit different than my last one because I personally don’t see ten cards worth pointing out and I am not an expert on “pauper” or “peasant” cubes. This review is for small to large powered lists, so lets begin!

Elder Dragon/Dragonlord Command Cycle:

I personally do not plan on running any of the commands due to the size of my cube. I predict that larger cubes are going to test some of them out but I’m not going to claim that any of the commands will be staples by any means.

Recommended deck(s)/Archetype(s):

Mostly Control

2 CMC Megamorph Cycle:

Several people have been talking about the cycle of the two-drop Megamorph creatures in Dragons of Tarkir, but to be honest, I’m unsure why anyone would consider them unless they (and their playgroup) are really into morph period. I personally am not a fan, I don’t even know any other players who like morph… So why are people talking about adding them to their cube? Some of the critters have some neat effects and all but it isn’t worth all the trouble of paying three mana to place them face down as a 2/2 and then playing one to three extra mana to turn them face up just to get their narrow effects… No thank you! Some could argue that the cards are decent as two-drops but, without their “Megamorph” mechanic (which isn’t that great), they are no better than most commons and un-commons… and they sure aren’t any better than any card already in most of our cube lists.

Recommended deck(s)/archetype(s):

Morph based decks

Control

Aggro

Or no deck is good if you catch what I’m saying

Myth Realized:

Here is a card that I could see myself testing out. I’m a fan of control and prowess and this card seems decent enough to test out. Myth Realized is kind of like the Shrine cycle in New Phyrezia (which were fun) when it comes to gaining counters and from time to time, Shrine of Burning Rage still finds its way into my cube. I will be testing Myth Realized out.

Recommended deck(s)/archetype(s):

Control

Spells Matter

Dragon Hunter:

Another 2/1 for one (Man, WotC have seriously been pushing 2/*’s for one mana). At this point, we have been getting way too many 2/1’s and 2/2’s for one so it’s time to start replacing old for new, that is, if they are better. Yeah, a protection from dragons is meh but it has more uses than an Elite Vanguard if you catch my drift. Dragon Hunter does have some dragons to face off with in some cubes like Sarkhan and Thundermaw. Stormbreath, however, still gets past little Baneslayer.

Recommended deck(s)/arechetype(s):

White Weenie

Aggro

Anti Dragons! (wasn’t a thing until now since Baneslayer and this guy exist in cube)

Zurgo Bellstriker:

Most of us will be adding little Zurgo for obvious reasons. I have discussed this card in former posts but for those of you who haven’t read those posts, here is what’s been said:

“Oh, little Zurgo. Yeah, his fate is a sad one (a bell ringer) but for most of us, Zurgo will be an auto include. I don’t have to go into much detail as to why. He is one (R) for a 2/2 and he can block 1/1 creatures. What excites me about him is the dash ability which gives him a better chance to be played late game after a board-wipe or added damage in combat. Over all, a great one drop.”

Recommended deck(s)/archetype(s):

Aggro

This concludes my powered cube review of Dragons of Tarkir. Hope you found some of it useful while making decisions. Click follow at the top of the page if you are interested in future posts on cube and other MTG related posts.

Thanks for your time and have fun at the prelease of Dragons of Tarkir! –Hanzelgravey