-Team made up of lots of staff that worked on Wii U launch titles. Once they'd grasped the hardware, they wanted to create something innovative.

-Working on a local multiplayer mode in addition to online and Hero Mode

-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations

-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings

-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature

-Game won't use CPU fighters; only once 8 human players have been found will a match start

-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that

-No communication with players you are matched with

-They didn't think of using Bloopers when they decided on squids (they apparently forgot they existed)

-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.

-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)