Circle of Ashes

Druids of this circle believe that what's old and rotten must be burned down for something better to arise from its ashes. A member of this circle may have become a druid in a forest prone to wildfires or near the site of a mighty volcano.

Regardless of their origin, these druids know that many things in this world stagnate, cease to grow, or even corrupt and deteriorate. They see the value of fire as a force of creative destruction; a way to destroy the old to make way for something better. Some druids of this circle revere the phoenix as the symbol of the cycle of death, decay and regrowth. Others make a habit out of planting seeds on fallen foes so new life can bloom from their ashes.

Circle Spells Your attunement to fire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to additional spells. These spells are always prepared, don't count against the number of spells you can prepare each day, and they are considered druid spells for you. Druid Level Spells 3rd flaming sphere, pyrotechnicsXGE 5th fireball, protection from energy 7th fire shield, wall of fire 9th conjure elemental, immolationXGE

Cycle of Ash When you choose this circle at 2nd level, you learn to accelerate the natural cycle of death, decay, and regrowth. When a creature within 60 feet of you that you can see takes fire damage, you can use your reaction to seed the ashes with life. It must succeed on a Dexterity saving throw against your spell save DC or become restrained by magical plants which erupt from the wound, lasting until the end of your next turn. If the target takes fire damage while restrained this way, the plants combust, releasing the creature. The target and each creature within a 10 foot radius centered on the target must make a Dexterity saving throw against your spell save DC. A target takes 1d8 fire damage on a failed save, or half as much on a successful one. This combustion's damage increases by 1d8 when you reach 6th level (2d8), 10th level (3d8) and 14th level (4d8). You can use this feature a total number of times equal to your Wisdom modifier (minimum of once), and regain all expended uses when you finish a long rest.