Ladder Patch Notes

Patch v1.0.2.032

NEW FEATURES

Compete for glory and climb the ranks for prizes in the limited and constructed ladders

Please go here for the complete details on the ladder

Check out our brand new landing page!

Pass Priority buttons have been updated to improve legibility and prevent accidental turn passing

Landing Page Redesign

Complete redesign of the look and feel of the landing page

Practice has been moved to the Card Collection next to Test Draw

New question mark icon has been added for Help

Here you can access the tutorial, forums, and disable hints

Play Random Opponent has been added to the Tournament page and renamed to Unranked Constructed

Icons for the Store, Auction House, and Stash have been moved from the right to the left side of the navigation bar

The icon for mail has been moved to be with chat

An option has been added to choose between using your system browser and the in game browser

New Tournament Scene

The Ladder system is integrated into the tournament screen

Standard tournaments include: Ranked Constructed, Unranked Constructed, Evolving Sealed Gauntlet, Sealed Gauntlet, and Competitive Draft

Swiss Draft, Constructed Gauntlet, Head to Head, and Scheduled Dailies are no longer available

Special tournaments are any formats specified by time or not listed above

Completed tournaments will display the last 10 tournaments that have ended

Icons with tooltips have been added to each tournament entry to denote its cost, number of packs used, and whether it will affect your ladder ranking

A ladder information panel that shows the tiers and rewards has been added to the bottom of the tournament screen and can be opened by clicking on it

“Play a Game” along with “Wins and Losses” for Gauntlets now display at the bottom of the deck builder

Battle UI

Coin flip notification dialog has been rewritten to be more clear and its visuals updated

The Replace Hand dialog box has been updated

All pass priority buttons have been made larger, font updated, and the flame border removed

Text on pass priority buttons are now more explicit

Button will state when you are passing on an opponent’s turn

Button to resolve cards on the chain has been moved to appear next to the card and includes an arrow point to the exact card you are resolving

Icons for attacking, skipping combat, and blocking are now attached to corresponding buttons to make the actions more clear

Declare Attackers message includes minor hint text

By default you cannot hit the spacebar to move through combat in order to prevent players from accidentally skipping the phase

If you try to use the spacebar to skip your combat then a dialog box will appear asking if you would like to bind the space bar to that action in the future

The button for skipping your combat has been made much smaller to avoid accidentally clicking through repetition

Cancel button has been added for when you are making selections for actions

Hitting escape while declaring blockers will now cancel the click instead of bringing up the concede menu

In game messaging for offline opponents now displays correctly

Hovering on a card in play that has been modified will now give a tool tip describing modification and how it was received

GENERAL

Inventory Stash pagination has been updated

Equipment page for posting auctions has been improved

Auction House button has been added to the Store screen

“Cheapest Only” filter has been added to the Auction House

Mail and Auction House filters are now updated to reflect Card Collection

COD UI while composing mail has been improved

Shaders behind finding player UI has been removed

Unread mail is now highlighted while in your inbox

The Confirm Purchase dialog when purchasing packs has been removed

Instructions on the pack opening has been visually improved for legibility

Escape now behaves as the back button when navigating the client, will still open the options menu while in a match or on the home screen

“Standard art” filter has been added to Card Collection

A warning prompt now appears if you attempt to save a deck without gemming your socketable troops

Deck Validation now checks equipment

Message will display when you could be playing an equipment for a card

Message will display when you are playing an equipment but not the card

Server Status messaging will now display if you attempt to login during downtime

Items no longer refresh after opening or spinning a chest

Using filters in Card Collection has been greatly sped up

Added ability to choose a default sleeve in the sleeve selection interface

Closing the Select Sleeve window is now done with the top right red X to be consistent with our pop-up windows

Scrolling with the mouse wheel now works properly in the deck portion of the Card Collection

Campaign Card Collection and Talent icons have been changed and moved off of your champion icon to the navigation bar

Leaving the campaign ends on the Champion Selection scene instead of the landing page

Gameplay

Improved the usability of drag and drop to play a card

Text for Socketable Minor and Socketable Major no longer appear on the card when the socket is in use

Modified cards now include a tooltip for the source of the modification

In game messaging for “Shift” has been updated

Arena challenges now display correctly

Challenge reward buffs will now always trigger properly at the start of Arena boss battles

The resource Arena challenge reward now works as intended

Positioning of cards in opposing hands can no longer be tracked

Choice prompts can now be hidden temporarily to evaluate board states by holding down left shift

A warning now appears when 0 targets are selected for a power

Troops no longer incorrectly remain highlighted after selecting to attack

Previously played empower cards can no longer be seen by opponents when returned to your hand or deck

X cost cards with “May play for free” now correctly allows to pay value for X

Fixed a bug where damage prevention powers were preventing damage from the first troop selected by the attacker rather than the oldest troop in play

Several encounters in Crayburn Castle have been scaled back in difficulty based on their win percentages:

Whispering Breeze

Scrap Welder

Nerissa

Buccaneer

Gareth Kay

Ridge Raider

Rune Ear Elite

Nori

Ushuul

Moqui

Xilth

Sora

Several Champions in the first Adventure Zone have been modified:

Chained Goliath‘s charge power now reads: “ Pulling at the Chains – At the start of your turn, gain <1> and a charge. Then, the Goliath pulls at the chains, dealing 1 to 3 damage to itself.”

– At the start of your turn, gain <1> and a charge. Then, the Goliath pulls at the chains, dealing 1 to 3 damage to itself.” Savage Lord’s charge power now reads: “Savage Summons – : [5] Put the next Dinosaur troop in your deck into play.

Comet Strike modification has been removed from this encounter

The Killipede’s passive power now reads: “Opposing troops in all zones have -1 /0 .”

/0 .” Fae Trickster’s charge power now reads: “ Crazed Chicanery – : [2] Each opposing champion reveals a random card from their hand and transforms the revealed card into a random card of the same shards.”

– : [2] Each opposing champion reveals a random card from their hand and transforms the revealed card into a random card of the same shards.” The Blood Sapphire Sister Midnight’s charge power now reads: “ Consuming Madness – : [3] Bury the top card of target opposing champion’s deck. If you buried a resource this way, create a Spiderling and put it into play.

– : [3] Bury the top card of target opposing champion’s deck. If you buried a resource this way, create a Spiderling and put it into play. Ambling Bluff‘s charge power now reads: “ Fox on Some Rocks – : [4] Create a Fennec Fox and put it into play.”

– : [4] Create a Fennec Fox and put it into play.” Sandstone Rumbler and the player no longer start the encounter with 5 charges

The following decks in the first Adventure Zone have been scaled back in difficulty based on their win percentages:

Sea Hag

Mind Controlled Manti

Sapphire Wild Sister Midnight

Red Thunder

Each Wormoid in the Eastern Desert

CARDS AND EQUIPMENT

























Discuss these changes in our forums!