Hi everyone, so today I’ll show the process of creating a new level



First I work on the general idea for the level, currently I’m trying to create a store type level, so I start by observing and analyzing stores in video game and real life.



Once I’ve got an idea I start with a rough sketch of what I’m trying to create

As you see it’s pretty rough I use it to get the ideas flowing and plan the position of my in game objects, enemies and doors.



Then the hard part comes, trying to think of the design of things that I want to fill up my level with, as you know my game is inspired from ZAMN, so carefully analyze the mall level and try to come up with my own spin, it’s a good idea to come up with original unseen ideas , but don’t try to hard to reinvent the wheel, there’s only so many ways to represent a can with pixel art.

My can is on the left ZAMN can is on the right.

As for the level itself I try to introduce a new mechanic or reinforce a previous one, in this particular level I’m introducing a new type of enemy that fits the kind of level, whilst showing some of the products the monster’s like to consume.



That would be all I’ll show you how I work on the level on my upcoming video log stay tuned and thanks for reading!

