The Sims 4: Vampires

Powers, Perks and Weaknesses

Dark Meditation is a power that all vampires can use. This ability regenerates their energy. To learn additional abilities, you must use the perks system.

As the Vampires in The Sims 4's aptly titled Game Pack rise in power, they can gradually adopt new perks. Players will also have to take on new weaknesses in order to progress. This guide gives a summary of all the new vampire powers you can choose, as well as their weaknesses. See the Vampire Levels page for more information on gaining levels.

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All Vampires Have Dark Meditation

When turned into a Vampire, your Sim will by default be able to mesmerize Sims in order to get a drink from them. Alternatively, you can ask nicely. When you're low on energy, you can also click your Sim to use the Dark Meditation ability. This regenerates energy rather effectively, can be done anywhere, and also gives Vampires some experience points toward the next Vampire Rank.

Choosing Powers

To pick powers for your vampire, head to the needs tab at the bottom right. You'll see a little book, which you can click to bring up a screen that lets you select powers. Each of these cost Power Points, which are gained by using Vampire Powers and studying the Vampire Lore skill. You should start with at least 2 points, so you can pick a power right away. Points are tiered based on your rank as a vampire. Ranks go from Fledgling (1-2 Points), Minor (3), Prime (4), Master (5), and Grand Master Vampire (6 Points), though there are some exceptions for Perks that have multiple ranks. This means that at Prime Vampire, you'll have unlocked the ability to select from over half the strengths/weaknesses when spending your points. Saving up is not an awful idea, since you can afford more of the upper level powers. However, fear not, because you can continually gain points by leveling your vampire past Grand Master and eventually unlock all of the perks, while only having to take 5 weaknesses.

Vampire Powers

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Each row up requires another level in Vampire. Weaknesses are also unlocked by leveling up. You've got to pick at least one for each full rank in Vampire.

Conflicts with Weaknesses are noted first. This is because if you take a particular weakness, you lock yourself out of what may be a very useful vampire power.

Power Name Vamp Rank Description & Notes Detect Personality Fledgling Teaches you another Sim's Traits. You will learn all three at once, but can continue to cast the spell in order to level up your Vampire abilities. Bat Form Fledgling Gain the ability to fly anywhere as a bat. You can select to always fly as a bat when moving from one location to another, and save a lot of time in walking around. It doesn't give vampire skill experience, but it sure speeds things up. The animation does take up some time but it's much better for going up and down stairs or hunting the neighborhood for collectibles. Cast Hallucination Fledgling Make another Sim talk to themselves! Only costs one point. This is another good ability for leveling up Vampire Ranks and learning new, more useful, abilities. After the spell wears off, Sims will be dazed for a time. Eternally Welcome Fledgling Gives you the ability to lock and unlock doors at other Sims' homes. This will let you visit them at night without rousing anyone from bed. Good for storytelling, though you can't feed on a sleeping Sim and do have to wake them up. Occult Student (3 Ranks) Fledgling Makes Vampire powers cost less Vampire Energy. Has multiple ranks - Ranks cost 1, 2, and 3 for 6 in total to max it. Take this once you have some skills, such as Detect Personality or Cast Hallucination, and you can rank up as a Vampire much more effectively. Regardless of that, if you find yourself using energy for vampire abilities, it will help to avoid you running out of juice as you go about your day, which can be particularly helpful and protective if your Vampire will have to be out in the sunlight at times. Overall it reduces energy needs at rank 1 by 20%, 35% at level 2, and 60% at max level. Vampiric Charm (3 Ranks) Minor Conflicts with Undead Aura. Make nearby Sims find your Vampire attractive. Gives your Sim an aura that makes your Vampire happy, while inflicting others with a buff that makes them fall for romantic and all other socials more often (VERY likely to succeed with level 3). You can tell a Sim is under its effects by the magic stars circling their head. You must cast this by self-clicking your Sim, after which it will last about 4 hours. Vampiric Strength (3 Ranks) Minor Your Vampire will win fights more often and work out more efficiently with each additional rank. Since fights and duels as well as a Sim's clumsiness when exercising are all based on the effective skill level of Fitness (actual level + or - any mood effects) it makes sense that this buff simply raises a Sim's effective skill level in Fitness. So at rank 1, with level 5 fitness, they would count as a 6. At rank 2, a 7, and at rank 3, an 8. It does go beyond 10, so with energized and Vampiric Strength, you could count as level 15 fitness for the purpose of figuring out who is the winner in any sort of physical contest. Command Minor Control the minds of other Sims. You can tell them to clean, repair, and do other household tasks, work out, or be mean to others. Garlic Immunity Minor Prevents the negative moodlets brought on by exposure to garlic. Stops the Vampire from being uncomfortable around it, and the negative moodlet's ability to stop the Vampire from feeding. Vampire Creation Minor Allows your Vampire to turn other Sims into Vampires. Mesmerize Prime Allows your Vampire to put another Sim into a trance, causing them to be dazed (+10 moodlet) and unable to move. The effect lasts for a couple hours, so it's quite potent. Child of the Moon (3 Ranks) Prime Gives the Vampire better use of powers at night time, as well as faster skill gains, reduced energy drain, and an improved mood. This is a very potent perk that is appropriately pricey to max.



Rank 1 gives +1 Happy, 50% faster skill gains, 25% reduced need depletion and 25% reduced vampire energy usage by spells.



Rank 2 is +2 happy, 75% faster skill gains, 50% reduced need depletion, and 50% reduced vampire energy.



Rank 3 (Master of Darkness) is +3 Happy, double skill gains, 75% reduced need depletion, and 75% reduced vampire energy use.



Absolutely one of the most powerful perks here, it stacks with other similar bonuses, so just by being in a good mood and having other skill boosters you could see well over 250% increase to skill gains, or nearly 0 energy use, etc. This is where the big power gains are to be found in Vampire, and it does work while indoors. Works from 6PM to 7AM in Forgotten Hollow. Irresistible Slumber Prime Allows your Sim to put another Sim to sleep. Manipulate Life Spirit Prime Taking life spirit from another Sim will make them more susceptible to other vampiric powers, but also remove all memory of relationships with other Sims which can help you to repair any damaged feelings from repeat feedings and manipulation. You can also restore life spirit from Sims who have been drained. You can find this ability under the feeding menu. It will take nearly all the Sim's energy like a deep drink, but if you should restore life spirit the Sim will get a huge confidence boost for 2 whole days. Vampiric Slumber (3 Ranks) Prime Conflicts with Fitful Sleep. Each rank will speed up energy regeneration while sleeping. Increases energy gains while sleeping by 15%, 30% and 40% depending on rank. I cannot confirm this works with Dark Meditation, it does not seem to, but should work with naps. Dampened Emotions (3 Ranks) Master Conflicts with Eternal Sadness. This reduces your Sim's susceptibility to changes in emotion that occur randomly, like embarrassment, or even being flirty from a social interaction. Does prevent even happy or confident moodlets from things like this. Each rank will make you 25% less likely to have those emotions trigger, down to 75% resistance with max rank. Supernatural Speed Master Grants the Vampire the ability to run at super speed. Good for exercising, I guess, but why do so when you can teleport. For the fun of it, I guess! Deprive Needs Master Allows your Vampire to deplete the needs of another Sim at will. Make them hungry, dirty, tired or make them pee! One of the best uses of this is to make them more vulnerable to other Vampire powers. Target one of the four listed needs when you select the Sim and that need will drop to about 10%, so it won't insta-starve a Sim but it will make them very hungry, or need to run to the bathroom.. unless one is not close enough. Sun Resistance (3 Ranks) Master Conflicts with Thin Skinned. Gives your Vampire some resistance to the harmful effects of sunlight. The first rank will reduce the effects of the sun by 33%, bringing the base energy drain down from 3.3 per minute to 2.2. The next rank takes it to half-strength. Rank 3 of Sun Resistance confers total immunity to the sun's harmful effects on Vampires, allowing you to go out normally in the day time. Odorless Master Your vampire will no longer need to shower, as the hygiene need stops depleting entirely. Influence Emotion (3 Ranks) Grand Master Allows your Sim to give an emotion to nearby Sims. Affects a large area around the Sim, causing a +2 Moodlet at rank 1 of any emotion you choose. At rank 3, it gives +8 versions of those Moodlets. It can therefore be used to kill Sims, as a couple of jokes or a slap to the face will put Sims over the line for enragement or hysteria. Mist Form Grand Master Gain the power to teleport anywhere as a cloud of mist. Teleportation is much faster than walking, depending on the distance. The animation is short, it helps a LOT in a two-story home. You can select the Sim and click 'Always teleport as mist' to get around much faster. The vampire will do it automatically and even use this ability autonomously. It's great! Beyond the Herd Grand Master Stops your Vampire's social need from depleting. All you need from other Sims is their blood! Tamed Thirst Grand Master Stops your Vampire from going berserk and feeding on a nearby Sim should their Thirst need get too low. Immortal Pleasures Grand Master Stops the Fun need from depleting. Definitely wouldn't be my favorite trait, to no longer need fun yet be immortal. It does, however, allow your Sim to focus entirely on academic pursuits.

Vampire Weaknesses

You must take one weakness for the first 3 ranks up, and 2 for the last rank (Grand Master). Weaknesses need to be allocated as you spend points. You can't cancel out weaknesses with buffs as they conflict. So if your Vampire is Thin Skinned, you cannot give them resistance to sunlight to counter it. Conflicts with Vampire Powers are listed first for your convenience.

Weakness Name Vamp Rank Description & Notes Withered Stomach Fledgling The Vampire with Withered Stomach will vomit if they are to accidentally eat human food. Causes them to be uncomfortable for a few hours and is easily avoidable, a good weakness for a powerful vampire. Does not affect drinking bar drinks. Guilty Drinker Fledgling Sims will feel bad after drinking from a Sim without permission. Asking will get around this negative. Causes your Sim to be highly stressed for a few hours after having a drink. It can be a huge debuff and you could be getting a positive moodlet from feeding instead of this negative one. Uncontrollable Hissing Fledgling This one, which can be funny at times, will make the vampire sometimes hiss uncontrollably. This can make other Sims disgusted, making friendships and romance a bit more challenging, as they'll do it in between socials. May not always cause a relationship hit but it is a random hissing that may stop or slow other activities, making it kind of a disability. Sloppy Drinker Minor Your Sim will waste too much.. plasma, when drinking, and this sloppiness causes them to satisfy 25% less Thirst from the process. Thin Skinned (3 Ranks) Minor Conflicts with Sun Resistance. Makes the sun more harmful than normal to your Vampire - twice as harmful. Way, way more harmful at rank 3 - it would be very easy to accidentally get killed in the sun with rank 3. Normal sun exposure is -3.3 energy per game minute, while Rank 1 of this is -6.6, -13 at rank 2, and -40 at rank 3! Sleep of the Undead Prime Your Vampire is only able to sleep inside coffins if you take this weakness. This obviously isn't a big deal, especially with the ability to use Dark Meditation. It is definitely a recommended weakness for those that want them to have as little impact on their vampire as possible. Fitful Sleep (2 Ranks) Prime Conflicts with Vampiric Slumber. Your Sim will gain less power while sleeping. Insatiable Thirst Master Conflicts with Tamed Thirst. Makes the Thirst need deplete twice as quickly, causing you to have to feed more often. Day Phobia (3 Ranks) Master Causes the Vampire to be weaker during the day, causing powers to fail more often. Only affects the Sim while they are outside. Each rank makes it worse, and powers can be incredibly difficult to use effectively with the third rank. This is a nasty one mechanically, at rank 3 it will make spells cost 75% more energy, give a +3 Stressed moodlet, and make Vampire Energy drain at a much higher rate - it can make you more likely to die from the sun, so you've been warned! Eternal Sadness Grand Master Conflicts with Dampened Emotions. Causes your Sim to occasionally get really sad (+3 for 4h), which will affect their powers and social success rates. Sometimes it may make it hard to do anything productive. Undead Aura Grand Master Conflicts with Vampiric Charm. Relationships with other Sims will start off negative instead of at baseline. Makes nearby Sims uncomfortable.

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