Getting a game studio off the ground is no small feat. Outside of hiring developers and executing on the game design, studios must navigate the tricky back channels of publisher relationships and deal with unexpected budget roadblocks.

To help other fledgling developers get a leg up on this often confounding process, developer Mike Bithell (Thomas Was Alone, Volume: Coda) is publishing "The GameDev Business Handbook" written by former Game Informer news editor Michael Futter. To research this complex issue, Futter interviewed more than 25 developers, publishers, and industry professionals.

“I am incredibly proud to help bring Michael Futter’s work to game developers,” Bithell said in a press release. “One of the great privileges of running a slightly pretentiously self titled company, is having the power to make things you hoped had existed on your way up exist. I wish I’d had access to the insights and structure that this book lays out. I’m excited to see how the world reacts to what’s been created here."

If you are interested in the book, you can pre-order or learn more about it here.