Introduction

Hello everyone! So recently I have been playing a lot of Terran and have really been enjoying it. So in light of that fact, today we are going to be taking a look at a simple to execute timing attack in the Terran vs. Protoss matchup that starts off with a reaper FE that will net you a lot of bio units as well as a solid economy and upgrades for a follow up if necessary.

Build Order

10- supply depot

12- barracks

12- refinery

@barracks: orbital command + reaper

@reaper: reactor

@reactor: constant marine production

17- command center

18- supply depot

~19- 2nd barracks

~21- 3rd barracks

@2nd barracks: 2nd refinery and tech lab

@3rd barracks: tech lab

@tech lab 1: stimpack

@tech lab 2: combat shields

Push out at around ~8:15 when stimpack and combat shields are about to finish

Explanation

The opening to this build is pretty standard and a wall-off is not necessary with your initial supply depot and barracks. Make sure to use your reaper to scout the opponent's base and gain some information on what they are doing. It is tempting to want to attack with your reaper but you want to keep it alive as long as possible for scouting purposes. If you can multitask this then that's great!

When you get your three barracks up and running it is important to focus on constant production. You want to be churning out double marine from your reactored barracks and marauders from your tech lab barracks. A crucial part of this build is the high number of units it can produce in the early game, so make sure production of combat units is a priority when the barracks are up. Your upgrade priority order from the tech labs should be stimpack first, followed by combat shields and concussion shells when you have the resources.

When it comes to the actual attack make sure you're rallying your barracks to the front lines so all produced units automatically rally to the fight. Use stimpack upon engaging or try and bait out a photon overcharge if a mothership core is present before using stimpack. During this attack you can micro your units a little by moving the group backwards slowly to kite any zealots the protoss army contains and keep out of range of stalkers and sentries.

Follow Up

This timing attack usually does considerable damage to the Protoss natural and can even win the game against a greedy or unprepared opening. In the event that you are forced to fall back, simply build a bunker at your natural and continue to produce units and workers. Add on a factory and starport to get medivacs and mines onto the field as well as double engineering bay to begin your infantry upgrades. When you feel comfortable, get your 3rd command center up and running as well as a few extra barracks and starport to keep production and replenishment numbers high.

Conclusions

There you have it! A simple build to help you work on your macro and micro as well as starting to improve that TvP win rate! Make sure to open up a custom game and get this build down before you attempt it on ladder. Just focus on the fundamentals and practice, practice, practice! Until next time friends best of luck on the ladder and GLHF!