An optional sourcebook for the greatest roleplaying game in the world

<img src='http://static.wixstatic.com/media/8d26df_a2aefb47773a41b294e9b94f96397e72.jpg' style='position:absolute; top:0px; right:-200px; ; height: 1060px' /> Complete Insanity A Sourcebook containing optional rules for the world's greatest roleplaying game.

Bard

College of Confusion

Some fluff about how the confused bards use their mental infirmity as an anchor against mental attacks, and how they can use this to their advantage, confusing enemies.

Bonus Proficiencies

When you join the College of Confusion at 3rd level, you gain proficiency on all Wisdom saving throws.

Confusing Mind

When you fail a Wisdom saving throw, you may spend your Bardic Inspiration to instead succeed on it. If you pass a Wisdom saving throw, you can choose to spend your Bardic Inspiration to have the source make a Wisdom saving throw (DC equal to 8 + your Wisdom modifier + your Charisma modifier) against insanity.