From Team Fortress Wiki

This article is about the weapon. For the character, see Gang Garrison 2

“ — Detonator publicity blurb The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update! ”

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and will only deal mini-crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire will cause all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion will additionally destroy enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) will be gibbed. Flares will also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping, and grants more distance than one done by the Scorch Shot. Flares used for Detonator jumping deal 50% more damage to self, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped will perform the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

Damage and function times Shot type Projectile Damage type Dual-type (fire and bullet) Ranged or Melee damage? Ranged Damage Base damage 100% 23

Flare detonation: 11-21

Flare explosion: 23-42 Critical 68 Mini-crit 30 Afterburn 4 / tick

60 total Afterburn (mini-crit) 5 / tick

75 total Splash damage Minimum splash 50% 2.1m Self-damage 23-44 Self damage (rocket jump) 23-44 Function times Attack interval 2 s Afterburn duration 7.5 s Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint

As a crafting ingredient

Strange variant





Related achievements

OMGWTFBBQ

Kill an enemy with a taunt.

Bugs

Being affected by the Detonation explosion (even by self damage) will remove the visual effects of Jarate and Bleeding from the user's screen.

When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.

Firing the Detonator underwater will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.

Reflecting a Detonator right before it is detonated will cause 85-170 self damage to whoever reflects it provided they are in the explosion radius. This will usually happen if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]

Trivia

The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in Apocalypse Now, the 1979 American epic war film set during the Vietnam War.

In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References