New Chroma





Lunar Goddess Diana

Debonair Ezreal







Mecha Malphite

Battle Bunny Riven

New Splash Art Similar to the previous art updates for Sion, Tristana, etc, this cycle includes updated skin splash arts for both Nightraven Fiora and Royal Guard Fiora!





Reav3

Cottontail Teemo

New Ward Skin

2016 Championship Ward





RiotLoveStrut





"Worlds 2016 is right around the corner, so show off your pro-level vision game with the 2016 Championship Ward!

The 2016 Championship Ward will be 640 RP* and includes:

Brand new model and textures! (Sleek new Championship design to kick off Worlds!)

All-new VFX! (Spawns in with style!)

All-new animations! (The floating Championship helmet keeps watch over the Rift.)

We always love the feedback and feelings that you cuties provide! Any bug reports and thoughts help guide us toward ways to make these skins even more awesome, so please keep 'em coming! <3

Thankies!

*prices are subject to change"

New Esports Summoner Icons









World Championship 2016 - Summoner Icon Emotes Assets for the first two tiers of the special esports team in-game emotes attached to the 2016 World Championship icons have been added this cycle!



Assets for the first two tiers of the special esports team in-game emotes attached to the 2016 World Championship icons have been added this cycle!









As a reminder, the new summoner icons will have three different tiers that players can upgrade too, each upgrade changing the appearance of the icon & emote and the last one changing appearance and adding in a special recall particle. Here's an example of the first and second tier emote images for TSM and SKT:Here's what they look like in-game:As a reminder, the new summoner icons will have three different tiers that players can upgrade too, each upgrade changing the appearance of the icon & emote and the last one changing appearance and adding in a special recall particle. Details here. These icons will be available for all 16 of the 2016 WC teams.

2016 WC "Pre Finals" login theme

All Random URF for the RGM queue now live for testing on the PBE

All Random Ultra Rapid Fire is now on the PBE for RGMQ testing!

L4T3NCY with information on All Random URF's PBE testing debut: Here's's PBE testing debut:

"Heya guys ^_^/

All Random URF is now live on PBE for testing. Here's some notes on stuff we'd like you guys to check out.

Randomisation:

ARURF uses the same selection mechanism as ARAM. If anyone isn't sure how ARAM's random work either, I'll detail below here:

ARAM's RNG is true random from the champions you own + the free weekly rotation champs. There is no weighting on any groups or champs whatsoever. When using a reroll, you obviously can't reroll a champ that someone on your team already has, so the system randoms again from your remaining pool (you are also guaranteed to not reroll the exact same champion again, so your pool is technically n-1). Rerolled champs go back into the available pool for everyone else to random if they use any subsequent rerolls.

Rerolls:

Shared with ARAM for this first version, but we'll increase the cadence that rerolls are earned at for the weekend ARURF is live.

Champ Mastery:

Champ Mastery should be good to go, same as all other RGM modes.

Dodge timers:

Have been increased 20mins and 45mins for 1st and 2nd dodges respectively. I mean, the word "random" is in the mode's name. Be prepared to play whatever the dice rolls at you here. :)

Champ bugfixes:

The following champs have been updated since last time.

Kled

Yorick

Ryze

Have also seen a lot of chatter around ARURF being aimed at "balancing URF". This is not accurate. The pick type will have no impact on the relative strength of champions once in game . EG: If you random URF Yasuo and get into the game, he's not going to be any stronger than usual. He's still URF Yasuo. :( We are however hoping to see a more diverse selection of champions played.

As a general rule, we don't balance RGM modes. If you're interested in our philosophy on not heavily balancing RGM modes, I have extra details here.



I know that's a lot of finicky stuff but, we always appreciate your guys help for the RGM modes. Thanks. ^_^

-- L4T3NCY"

We have oodles of new chroma in the 6.19 cycle - 31 chroma in total, 8 for, and+ 7 forRemember that Chroma were recently relaunched with several changes to availability and pricing, including twice a year Chroma for IP sales. Click here for more information. As a reminder, these are part of an on-going project to updated skin splash arts for champions who previously received a champion update but did not have new splash arts at the time. Modern champion updates - starting with- include new skin splash arts with the update. Next up should befollowed byaccording to recent discussion byTo go along with the upcomingskin and the 2016 World Championship , we have a newnow on the PBE for testing.Here'swith a bugs & feedback thread for the 2016 Championship Ward:Several new new 2016 World Championship summoner icons were added this cycle, these two colors are the "first tier" and "second tier" of the upcoming 2016 WC icons . The third"final tier" and most decorated versions of these icons were added originally in the 6.18 PBE cycle. There are 17 icons total for each tier, 16 for each of the qualified teams and one generic 2016 WC icon.New login theme added for PRE-FINALS of Worlds 2016!