Diamond Profile Blog Joined May 2009 United States 9882 Posts Last Edited: 2011-06-09 04:34:59 #1



I thought this would be cool info to have in one organized place for everyone!



So here's the info, if people like this, I can update it once a month, if not then no problem ! Note that some maps like Scrap Station and iCCup Neo Enigma are pretty close to being considered an inactive map, but some leagues still use them so I included them. Also all averages are only counting the maps used, others are ignored.



Also Bel'Shir Beach is NOT listed as it only has 13 total games thus far that are not mirrors which is not even remotely close to enough to get any legit data.



Overall Stats



Total Games Played (minus mirrors)

+ Show Spoiler +

Average - 438.3

Average without XNC, Metal, and Scrap: 211.06



1: Xel'Naga Caverns - 2126

2: Metalopolis - 1925

3: Scrap Station - 1127

4: Metalopolis 1.1 - 448

5: Xel'Naga Caverns - 403

6: Shakuras Plateau 2.0 - 392

7: Tal'Darim Altar LE - 360

8: Shattered Temple - 309

9: GSL Terminus RE

10: iCCup Testbug - 247

11: Tal'Darim Altar - 242

12: GSL Crevasse - 212

13: GSL Crossfire SE - 197

14: GSL Terminus SE - 165

15: Typhon Peaks - 95

16: iCCup Pawn Re - 65

17: GSL Dual Sight - 51

18: iCCup Neo Enigma - 48

19: Backwater Gulch - 41

20: Xel'Naga Fortress - 39









Zerg vs. Terran Win %

+ Show Spoiler +

Average - 49.38%



1: Backwater Gulch - 66.70%

2: Xel'Naga Fortress - 62.50%

3: Tal'Darim Altar LE - 56.40%

4: Tal'Darim Altar - 56.40%

5: GSL Dual Sight - 54.50%

6: GSL Crossfire SE - 52.90%

7: Typhon Peaks - 52.80%

8: GSL Crevasse - 52.70%

9: Shakuras Plateau 2.0 - 51.70%

10: Metalopolis 1.1 - 51.50%

11: Scrap Station - 50.10%

12: GSL Terminus RE - 49.00%

13: iCCup Neo Enigma - 46.40%

14: iCCup Pawn RE - 44.40%

15: GSL Terminus SE - 43.90%

16: iCCup Testbug - 43.30%

17: Metalopolis - 42.00%

18: Xel'Naga Caverns - 41.30%

19: Xel'Naga Caverns 1.1 - 40.70%

20: Shattered Temple - 28.40%





Zerg vs. Protoss Win %

+ Show Spoiler +

Average - 51.70%



1: GSL Terminus SE - 68.30%

2: iCCup Neo Enigma - 66.70%

3: GSL Crossfire SE - 60.00%

4: iCCup Pawn RE - 56.30%

5: iCCup Testbug - 56.30%

6: Shattered Temple - 56.00%

7: Xel'Naga Fortress - 55.60%

8: GSL Crevasse - 54.90%

9: Metalopolis 1.1 - 53.70%

10: Xel'Naga Caverns 1.1 - 52.30%

11: Scrap Station - 50.10%

12: GSL Terminus RE - 50%

13: Xel'Naga Caverns - 49.20%

14: Typhon Peaks - 47.80%

15: Tal'Darim Altar - 47.10%

16: Tal'Darim Altar LE - 45.70%

17: Backwater Gulch - 45.50%

18: Metalopolis - 45.20%

19: GSL Dual Sight - 37.50%

20: Shakuras Plateau 2.0 - 35.70%





Zerg Average Overall Win %

+ Show Spoiler +

Average - 50.54%



1: Xel'Naga Fortress - 59.05%

2: iCCup Neo Enigma - 56.55%

3: GSL Crossfire SE - 56.45%

4: GSL Terminus SE - 56.10%

5: Backwater Gulch - 56.10%

6: GSL Crevasse - 53.80%

7: Metalopolis 1.1 - 52.60%

8: Tal'Darim Altar - 51.75%

9: Tal'Darim Altar LE - 51.05%

10: iCCup Pawn RE - 50.35%

11: Typhon Peaks - 50.30%

12: Scrap Station - 50.10%

13: iCCup Testbug - 49.80%

14: GSL Terminus RE - 49.50%

15: Xel'Naga Caverns 1.1 - 46.50%

16: GSL Dual Sight - 46.00%

17: Xel'Naga Caverns - 45.25%

18: Shakuras Plateau 2.0 - 43.70%

19: Metalopolis - 43.60%

20: Shattered Temple - 42.20%









Protoss vs. Zerg Win %

+ Show Spoiler +

Average - 48.31%



1: Shakuras Plateau 2.0 - 64.30%

2: GSL Dual Sight - 62.50%

3: Metalopolis - 54.80%

4: Backwater Gulch - 54.50%

5: Tal'Darim Altar LE - 54.30%

6: Tal'Darim Altar - 52.90%

7: Typhon Peaks - 52.20%

8: Xel'Naga Caverns - 50.80%

9: GSL Terminus RE - 50.00%

10: Scrap Station - 49.90%

11: Xel'Naga Caverns 1.1 - 47.70%

12: Metalopolis 1.1 - 46.30%

13: GSL Crevasse - 45.10%

14: Xel'Naga Fortress - 44.40%

15: Shattered Temple - 44.00%

16: iCCup Pawn RE - 43.70%

17: iCCup Testbug - 43.70%

18: GSL Crossfire SE - 40.00%

19: iCCup Neo Enigma - 33.30%

20: GSL Terminus SE - 31.70%





Protoss vs. Terran Win %

+ Show Spoiler +

Average - 48.46%





1: Typhon Peaks - 66.70%

2: Tal'Darim Altar - 60.40%

3: iCCup Neo Enigma - 57.10%

4: iCCup Testbug - 55.60%

5: GSL Crevasse - 54.30%

6: GSL Terminus RE - 54.10%

7: Xel'Naga Caverns - 53.10%

8: Xel'Naga Caverns 1.1 - 49.70%

9: GSL Crossfire SE - 48.60%

10: Metalopolis - 48.50%

11: GSL Dual Sight - 47.60%

12: Tal'Darim Altar LE - 47.10%

13: Backwater Gulch - 46.70%

14: Scrap Station - 45.70%

15: Metalopolis 1.1 - 45.50%

16: Shattered Temple - 43.10%

17: Shakuras Plateau 2.0 - 42.10%

18: iCCup Pawn RE - 38.50%

19: GSL Terminus SE - 36.20%

20: Xel'Naga Fortress - 28.60%





Protoss Average Overall Win %

+ Show Spoiler +

Average - 48.38%



1: Typhon Peaks - 59.45%

2: Tal'Darim Altar - 56.65%

3: GSL Dual Sight - 55.05%

4: Shakuras Plateau 2.0 - 53.20%

5: GSL Terminus RE - 52.05%

6: Xel'Naga Caverns - 51.95%

7: Metalopolis - 51.65%

8: Tal'Darim Altar LE - 50.70%

9: Backwater Gulch - 50.60%

10: GSL Crevasse - 49.70%

11: iCCup Testbug - 49.65%

12: Xel'Naga Caverns - 48.70%

13: Scrap Station - 47.80%

14: Metalopolis 1.1 - 45.90%

15: iCCup Neo Enigma - 45.20%

16: GSL Crossfire SE - 44.30%

17: Shattered Temple - 43.55%

18: iCCup Pawn RE - 41.10%

19: Xel'Naga Fortress - 36.50%

20: GSL Terminus SE - 33.95%







Terran v Zerg Win %

+ Show Spoiler +

Average - 50.62%



1: Shattered Temple - 71.60%

2: Xel'Naga Caverns 1.1 - 59.30%

3: Xel'Naga Caverns - 58.70%

4: Metalopolis - 58.00%

5: iCCup Testbug - 56.70%

6: GSL Terminus SE - 56.10%

7: iCCup Pawn RE - 55.60%

8: iCCup Neo Enigma - 53.60%

9: GSL Terminus RE - 51.00%

10: Scrap Station - 49.90%

11: Metalopolis 1.1 - 48.50%

12: Shakuras Plateau - 48.30%

13: GSL Crevasse - 47.30%

14: Typhon Peaks - 47.20%

15: GSL Crossfire SE - 47.10%

16: GSL Dual Sight - 45.50%

17: Tal'Darim Altar LE - 43.60%

18: Tal'Darim Altar - 43.60%

19: Xel'Naga Fortress - 37.50%

20: Backwater Gulch - 33.30%





Terran v Protoss Win %

+ Show Spoiler +

Average - 51.54%



1: Xel'Naga Fortress - 71.40%

2: GSL Terminus SE - 63.80%

3: iCCup Pawn RE - 61.50%

4: Shakuras Plateau 2.0 - 57.90%

5: Shattered Temple - 56.90%

6: Metalopolis 1.1 - 54.50%

7: Scrap Station - 54.30%

8: Backwater Gulch - 53.30%

9: Tal'Darim Altar LE - 52.90%

10: GSL Dual Sight - 52.40%

11: Metalopolis - 51.50%

12: GSl Crossfire SE - 51.40%

13: Xel'Naga Caverns 1.1 - 50.30%

14: Xel'Naga Caverns - 46.90%

15: GSL Terminus RE - 45.90%

16: GSL Crevasse - 45.70%

17: iCCup Testbug - 44.40%

18: iCCup Neo Enigma - 42.90%

19: Tal'Darim Altar - 39..60%

20: Typhon Peaks - 33.30%





Terran Average Overall Win %'s

+ Show Spoiler +

Average - 51.08%



1: Shattered Temple - 64.25%

2: GSL Terminus SE - 59.95%

3: iCCup Pawn RE - 58.55%

4: Xel'Naga Caverns 1.1 - 54.80%

5: Metalopolis - 54.75%

6: Xel'Naga Fortress - 54.45%

7: Shakuras Plateau 2.0 - 53.10%

8: Xel'Naga Caverns - 52.80%

9: Scrap Station - 52.10%

10: Metalopolis 1.1 - 51.50%

11: iCCup Testbug - 50.55%

12: GSL Crossfire SE - 49.25%

13: GSL Dual Sight - 48.95%

14: GSL Terminus RE - 48.45%

15: Tal'Darim Altar LE - 48.25%

16: iCCup Neo Enigma - 48.25%

17: GSL Crevasse - 46.50%

18: Backwater Gulch - 43.30%

19: Tal'Darim Altar - 41.60%

20: Typhon Peaks - 40.25%





/ /



Total % Points from overall 50% race win %'s

+ Show Spoiler +

Let me preface this section with the statement that I am NOT a math major. I don't know if this formula I am using is actually a good method. If it is not, show me one that is, and I will be happy to use it. It's all I could think of however. It is explained after the list:



Format:

(Map Name) - (% Points Away from overall 50% winrates) - (Zerg Overall Win %/Protoss Overall Win %/Terran Overall Win %)



Average : 13.585 - (50.54% / 48.38% / 51.08%)



1: iCCup Testbug - 1.10% - (49.80% / 49.65% / 50.55%)

2: Tal'Darim Altar LE - 3.50% - (51.05% / 50.70% / 48.25%)

3: GSL Terminus RE - 4.10% - (49.50% / 52.05% / 48.45%)

4: Scrap Station - 4.30% - (50.10% / 47.80% / 52.10%)

5: GSL Crevasse - 8.60% - (53.80% / 49.70% / 46.50%)

6: Xel'Naga Caverns - 9.50% - (45.25% / 51.95% / 52.80%)

7: Xel'Naga Caverns 1.1 - 9.60% - (46.50% / 48.70% / 54.80%)

8: iCCup Pawn Re - 9.60% - (50.35% / 41.10% / 58.55%)

9: GSL Dual Sight - 10.10% - (46.00% / 55.05% / 48.95%)

10: Shakuras Plateau 2.0 - 12.60% - (43.70% - 53.20% - 53.10%)

11: Metalopolis - 12.80% - (43.60% / 51.65% / 54.75%)

12: GSL Crossfire SE - 12.90% - (56.45% / 44.30% / 49.25%)

13: iCCup Neo Enigma - 13.10% - (56.55% / 45.20% / 48.25%)

14: Backwater Gulch - 13.40% - (56.10% - 50.60% - 43.30%)

15: Metalopolis 1.1 - 15.20% - (52.60% - 45.90% - 51.50%)

16: Tal'Darim Altar - 16.80% - (51.75% - 56.65% - 41.60%)

17: Typhon Peaks - 19.50% - (50.30% - 59.45% - 40.25%)

18: Xel'Naga Fortress - 27.00% - (59.05% - 36.50% - 54.45%)

19: Shattered Temple - 28.50% - (42.20% - 43.55% - 64.25%)

20: GSL Terminus SE - 32.10% - (56.10% - 33.95% - 59.95%)



The formula I used basically added up all the % points off of 50% from each races Average Overall Win %.



Example 1: iCCup Testbug



Zerg Overall Win %: 49.80%

Protoss Overall Win %: 49.65%

Terran Overall Win %: 50.55%



50% - 49.80% = .20%

50% - 49.65% = .35%

50.55% - 50% = .55%



.20 + .35 +.55 = 1.1%



Example 2: GSL Terminus SE



Zerg Overall Win %: 56.10%

Protoss Overall Win %: 33.95%

Terran Overall Win %: 59.95%



56.10% - 50.00% = 6.10%

50.00% - 33.95% = 16.05%

59.95% - 50.00% = 9.95%



6.10% + 16.05% + 9.95% = 32.10%



Again if this method is wrong or there is a better (or even additional method) to test map's overall balance let me know how and I will do it !

Let me preface this section with the statement that I am NOT a math major. I don't know if this formula I am using is actually a good method. If it is not, show me one that is, and I will be happy to use it. It's all I could think of however. It is explained after the list:- (50.54% / 48.38% / 51.08%)- (49.80% / 49.65% / 50.55%)- (51.05% / 50.70% / 48.25%)- (49.50% / 52.05% / 48.45%)- (50.10% / 47.80% / 52.10%)- (53.80% / 49.70% / 46.50%)- (45.25% / 51.95% / 52.80%)- (46.50% / 48.70% / 54.80%)- (50.35% / 41.10% / 58.55%)- (46.00% / 55.05% / 48.95%)- (43.70% - 53.20% - 53.10%)- (43.60% / 51.65% / 54.75%)- (56.45% / 44.30% / 49.25%)- (56.55% / 45.20% / 48.25%)- (56.10% - 50.60% - 43.30%)- (52.60% - 45.90% - 51.50%)- (51.75% - 56.65% - 41.60%)- (50.30% - 59.45% - 40.25%)- (59.05% - 36.50% - 54.45%)- (42.20% - 43.55% - 64.25%)- (56.10% - 33.95% - 59.95%)The formula I used basically added up all the % points off of 50% from each races Average Overall Win %.Zerg Overall Win %: 49.80%Protoss Overall Win %: 49.65%Terran Overall Win %: 50.55%50% - 49.80% = .20%50% - 49.65% = .35%50.55% - 50% = .55%.20 + .35 +.55 = 1.1%Zerg Overall Win %: 56.10%Protoss Overall Win %: 33.95%Terran Overall Win %: 59.95%56.10% - 50.00% = 6.10%50.00% - 33.95% = 16.05%59.95% - 50.00% = 9.95%6.10% + 16.05% + 9.95% = 32.10%Again if this method is wrong or there is a better (or even additional method) to test map's overall balance let me know how and I will do it



% Variance

+ Show Spoiler +

1: Scrap Station - 3.00%

2: GSL Terminus RE - 3.40%

3: Metalopolis 1.1 - 6.47%

4: GSL Crevasse - 7.93%

5: Xel'Naga Caverns 1.1 - 7.93%

6: Xel'Naga Caverns - 8.40%

7: Tal'Darim Altar LE - 9.07%

8: Metalopolis - 9.53%

9: GSL Crossfire SE - 9.53%

10: iCCup Testbug - 12.40%

11: GSL Dual Sight - 12.93%

12: Tal'Darim Altar - 13.13%

13: Typhon Peaks - 14.47%

14: iCCup Pawn Re - 15.60%

15: Shakuras Plateau 2.0 - 15.93%

16: Backwater Gulch - 16.33%

17: iCCup Neo Enigma - 18.27%

18: Shattered Temple - 23.00%

19: GSL Terminus SE - 25.47%

20: Xel'Naga Fortress - 26.33%





1: Scrap Station - 3.00%2: GSL Terminus RE - 3.40%3: Metalopolis 1.1 - 6.47%4: GSL Crevasse - 7.93%5: Xel'Naga Caverns 1.1 - 7.93%6: Xel'Naga Caverns - 8.40%7: Tal'Darim Altar LE - 9.07%8: Metalopolis - 9.53%9: GSL Crossfire SE - 9.53%10: iCCup Testbug - 12.40%11: GSL Dual Sight - 12.93%12: Tal'Darim Altar - 13.13%13: Typhon Peaks - 14.47%14: iCCup Pawn Re - 15.60%15: Shakuras Plateau 2.0 - 15.93%16: Backwater Gulch - 16.33%17: iCCup Neo Enigma - 18.27%18: Shattered Temple - 23.00%19: GSL Terminus SE - 25.47%20: Xel'Naga Fortress - 26.33%



So that's that. Any thing you think I should add, remove, or even if I just made direct input errors let me know and I will fix it.



Here is the spreadsheet I put all the data into



Thanks for checking it out and it and I would love to hear your thoughts !

So that's that. Any thing you think I should add, remove, or even if I just made direct input errors let me know and I will fix it.Thanks for checking it out and it and I would love to hear your thoughts So as everyone knows I am quite the fan of maps and pretty much everything about them. So today I started putting together stats from TLPD on all the current tournament maps. I always like to make sure I know as much as possible about the current map pool when I organize tournaments, so at a minimum this should be useful to other tournament organizer's and pro players.I thought this would be cool info to have in one organized place for everyone!So here's the info, if people like this, I can update it once a month, if not then no problem! Note that some maps like Scrap Station and iCCup Neo Enigma are pretty close to being considered an inactive map, but some leagues still use them so I included them. Also all averages are only counting the maps used, others are ignored.Also Bel'Shir Beach is NOT listed as it only has 13 total games thus far that are not mirrors which is not even remotely close to enough to get any legit data. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

Raelcun Profile Blog Joined March 2008 United States 3714 Posts #2 What time frame is this from? One of the major issues I have with the win rates graph is it spans over too long a time.

Diamond Profile Blog Joined May 2009 United States 9882 Posts #3 On June 09 2011 08:46 iCCup.Raelcun wrote:

What time frame is this from? One of the major issues I have with the win rates graph is it spans over too long a time.



Since retail. But most of the maps in the list are newer versions (Such as Metal and XNC 1.1), or are custom maps that are more recent. Since retail. But most of the maps in the list are newer versions (Such as Metal and XNC 1.1), or are custom maps that are more recent. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

monitor Profile Blog Joined June 2010 United States 2388 Posts #4 Looks cool! Its nice to read it easier than going back and forth on sc2 international DB. You might consider adding page breaks to make it seem less daunting- the big letters seem really big and a bit hard to find haha.

Dommk Profile Joined May 2010 Australia 4463 Posts #5

Protoss:



...

20: GSL Terminus SE - 33.95%



0_o totally did not expect that. But I guess it coincides with what Alicia was saying about ZvP on some maps 0_o totally did not expect that. But I guess it coincides with what Alicia was saying about ZvP on some maps

Plexa Profile Blog Joined October 2005 Aotearoa 38208 Posts #6 On June 09 2011 08:46 iCCup.Raelcun wrote:

What time frame is this from? One of the major issues I have with the win rates graph is it spans over too long a time.

Because this spans since retail it pretty much invalidates all the effort put into this Because this spans since retail it pretty much invalidates all the effort put into this Administrator ~ Spirit will set you free ~

AndAgain Profile Joined November 2010 United States 2620 Posts #7 These stats always show a discrepancy between perception and reality. For example- Crossfire is supposed to be zerg's nightmare, yet they're doing quite well on it. All your teeth should fall out and hair should grow in their place!

Diamond Profile Blog Joined May 2009 United States 9882 Posts #8 On June 09 2011 08:51 Plexa wrote:

Show nested quote +

On June 09 2011 08:46 iCCup.Raelcun wrote:

What time frame is this from? One of the major issues I have with the win rates graph is it spans over too long a time.

Because this spans since retail it pretty much invalidates all the effort put into this Because this spans since retail it pretty much invalidates all the effort put into this



Only Metal v1, XNC v1, and Scrap have been in since Retail.



Testbug, Tal'Darim LE, Terminus RE, GSL Crevasse, XNC 1.1, Pawn RE, Dual Sight, Crossfire SE, Neo Enigma, Backwater Gulch, Metal 1.1, Tal'Darim Altar, Typhon, Shak 2.0, XNF, Shattered Temple, and Terminus SE are recently released maps.



So if you don't want retail data, just ignore Metal v1, XNC v1, and Scrap. Only Metal v1, XNC v1, and Scrap have been in since Retail.Testbug, Tal'Darim LE, Terminus RE, GSL Crevasse, XNC 1.1, Pawn RE, Dual Sight, Crossfire SE, Neo Enigma, Backwater Gulch, Metal 1.1, Tal'Darim Altar, Typhon, Shak 2.0, XNF, Shattered Temple, and Terminus SE are recently released maps.So if you don't want retail data, just ignore Metal v1, XNC v1, and Scrap. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

Dommk Profile Joined May 2010 Australia 4463 Posts Last Edited: 2011-06-09 00:25:25 #9 Yeah...I don't think the overall win rate is a good idea for this... I.e Test Bug looks balanced for Protoss but in reality it is 43.7% one way and 54.6% the other.





I think a better idea would be to list the maps by total variance from 50% -- from lowest to highest



This would mean for Test bug it would be 10.9% total variance (for Protoss - 6.3% vZ + 4.6% vT) and Xel'naga would be 3.9% (for Protoss - 0.8% vsZ + 3.1% vsT)



By your method, form face value it looks like Testbug is more balance than Xel'Naga when it really isn't.

windsupernova Profile Joined October 2010 Mexico 5272 Posts #10 + Show Spoiler + ZvT

1: Backwater Gulch - 66.70%

2: Xel'Naga Fortress - 62.50%

3: Tal'Darim Altar LE - 56.40%

4: Tal'Darim Altar - 56.40%

5: GSL Dual Sight - 54.50%

6: GSL Crossfire SE - 52.90%

7: Typhon Peaks - 52.80%

8: GSL Crevasse - 52.70%

9: Shakuras Plateau 2.0 - 51.70%

10: Metalopolis 1.1 - 51.50%

11: Scrap Station - 50.10%

12: GSL Terminus RE - 49.00%

13: iCCup Neo Enigma - 46.40%

14: iCCup Pawn RE - 44.40%

15: GSL Terminus RE - 43.90%

16: iCCup Testbug - 43.30%

17: Metalopolis - 42.00%

18: Xel'Naga Caverns - 41.30%

19: Xel'Naga Caverns 1.1 - 40.70%

20: Shattered Temple - 28.40%



Are this 2 different verions or is it a typo? Are this 2 different verions or is it a typo? "Its easy, just trust your CPU".-Boxer on being good at games

KimJongChill Profile Joined January 2011 United States 6426 Posts #11 Wow, I had no idea shattered temple was so bad for zerg, but then again I'm also surprised by the Crossfire results, since I always hear about how bad it is for zerg. I guess it's good because the expansion are harder to defend for T and P, given the stretchedness of the map? MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss

DirtYLOu Profile Joined May 2010 575 Posts #12 On June 09 2011 08:59 windsupernova wrote:

+ Show Spoiler + ZvT

1: Backwater Gulch - 66.70%

2: Xel'Naga Fortress - 62.50%

3: Tal'Darim Altar LE - 56.40%

4: Tal'Darim Altar - 56.40%

5: GSL Dual Sight - 54.50%

6: GSL Crossfire SE - 52.90%

7: Typhon Peaks - 52.80%

8: GSL Crevasse - 52.70%

9: Shakuras Plateau 2.0 - 51.70%

10: Metalopolis 1.1 - 51.50%

11: Scrap Station - 50.10%

12: GSL Terminus RE - 49.00%

13: iCCup Neo Enigma - 46.40%

14: iCCup Pawn RE - 44.40%

15: GSL Terminus RE - 43.90%

16: iCCup Testbug - 43.30%

17: Metalopolis - 42.00%

18: Xel'Naga Caverns - 41.30%

19: Xel'Naga Caverns 1.1 - 40.70%

20: Shattered Temple - 28.40%



Are this 2 different verions or is it a typo? Are this 2 different verions or is it a typo?



He probably meant RE and SE, SE is the newest version. He probably meant RE and SE, SE is the newest version. http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !

Diamond Profile Blog Joined May 2009 United States 9882 Posts #13 On June 09 2011 08:59 windsupernova wrote:

+ Show Spoiler + ZvT

1: Backwater Gulch - 66.70%

2: Xel'Naga Fortress - 62.50%

3: Tal'Darim Altar LE - 56.40%

4: Tal'Darim Altar - 56.40%

5: GSL Dual Sight - 54.50%

6: GSL Crossfire SE - 52.90%

7: Typhon Peaks - 52.80%

8: GSL Crevasse - 52.70%

9: Shakuras Plateau 2.0 - 51.70%

10: Metalopolis 1.1 - 51.50%

11: Scrap Station - 50.10%

12: GSL Terminus RE - 49.00%

13: iCCup Neo Enigma - 46.40%

14: iCCup Pawn RE - 44.40%

15: GSL Terminus RE - 43.90%

16: iCCup Testbug - 43.30%

17: Metalopolis - 42.00%

18: Xel'Naga Caverns - 41.30%

19: Xel'Naga Caverns 1.1 - 40.70%

20: Shattered Temple - 28.40%



Are this 2 different verions or is it a typo? Are this 2 different verions or is it a typo?



Yes there is SE and RE but I am an idiot and typed RE twice. Will fix now, thank you very much! Let me know any other you might see.

Yes there is SE and RE but I am an idiot and typed RE twice. Will fix now, thank you very much! Let me know any other you might see. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

Ai52487963 Profile Joined March 2010 United Kingdom 136 Posts #14 On June 09 2011 08:51 Plexa wrote:

Show nested quote +

On June 09 2011 08:46 iCCup.Raelcun wrote:

What time frame is this from? One of the major issues I have with the win rates graph is it spans over too long a time.

Because this spans since retail it pretty much invalidates all the effort put into this Because this spans since retail it pretty much invalidates all the effort put into this



I agree. Having data on a patch-by-patch basis would be more accurate as to current game balance. I agree. Having data on a patch-by-patch basis would be more accurate as to current game balance.

Fugue Profile Blog Joined August 2010 Australia 253 Posts #15 Would it be useful to fold this into a similar format as the race balance graphs, to show win rates per matchup over time for a map?



As people say, it's difficult to trust the data when it's averaging everything since the map first existed.

Although doing a set of graphs for each map would be a huge post and a lot of work.



Still, it's interesting data. Thank you very much.

Wargizmo Profile Joined March 2010 Australia 1235 Posts #16

Any chance of making this data only since the latest patch? Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa

Gladiator6 Profile Joined June 2010 Sweden 7021 Posts #17 I had no idea testbug was that "balanced", I've always felt and in MLG also that it's pretty zerg favored. Flying, sOs, free, Light, Soulkey & ZerO

edc Profile Blog Joined May 2011 United States 666 Posts #18 This is really cool. You should constantly update this. “There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood

Dagobert Profile Blog Joined July 2009 Netherlands 1691 Posts #19 On June 09 2011 09:12 eYeball wrote:

I had no idea testbug was that "balanced", I've always felt and in MLG also that it's pretty zerg favored.

That's why facts > opinions. That's why facts > opinions.

Diamond Profile Blog Joined May 2009 United States 9882 Posts Last Edited: 2011-06-09 00:17:42 #20 On June 09 2011 09:08 Wargizmo wrote:



Any chance of making this data only since the latest patch?



That would be insanely hard to go back and do now due to delayed broadcasting. I would have to go back and watch every NASL, IPL, and delayed broadcast ever to see which patch they played on.



Edit: I'm going to add in the race variance to the OP. Gimme some time. That would be insanely hard to go back and do now due to delayed broadcasting. I would have to go back and watch every NASL, IPL, and delayed broadcast ever to see which patch they played on.Edit: I'm going to add in the race variance to the OP. Gimme some time. Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond

1 2 3 Next All