Drheller

Large beast, unaligned

Armor Class 14 (natural armor)

14 (natural armor) Hit Points 68 (8d10 +24)

68 (8d10 +24) Speed 30 ft., burrow 60 ft.

STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 17 (+3) 10 (+0) 13 (+1) 7 (-2)

Saving Throws CON +6

CON +6 Skills Athletics +5, Investigation +3, Perception +4

Athletics +5, Investigation +3, Perception +4 Damage Resistances poison

poison Senses tremorsense 60 ft. (blind beyond this radius), passive perception 14

tremorsense 60 ft. (blind beyond this radius), passive perception 14 Challenge 1 (200 XP)

Keen Smell. The drheller has advantage on Wisdom (Perception) checks that rely on smell.

Sensitive Tremorsense. As a bonus action, the Drheller can perceive through blindsight the aspects of it's surroundings that are in range of it's tremorsense until the start of it's next turn, such as terrain, objects and creatures that are in contact with the same ground or substance as the Drheller, as well as any creatures or objects in contact with a perceived aspect.

Digging Tactics. While burrowing, the drheller can expend 15 feet of movement to weaken the ground in the surface area it moves through. A creature that enters the area for the first time or starts its turn in the area must succeed on a DC 15 Dexterity saving throw or be prone and restrained into the ruble formed by the collapsing ground. It can attempt to escape as an action on it's turn with a successful DC 15 Strength check to no longer be restrained.