Icon Name Job Required Rank Type Description Cooldown



SPICE Friendly Banter Merchant 1 SPICE When on spice leave in the hall, you have a Charisma % chance to learn about a Contact from the idle banter in the Hall 13 weeks Cooldown



TRADE Market Confidant Merchant 1 TRADE When executing a trade at the Exchange worth over $5,000, you have a 10% + Charisma chance of gaining an introduction to a Contact from the local Faction 9 weeks Cooldown



AT PORT Listening Post Electronics Tech 8 AT PORT Upon landing in an Urban Zone, 10% + Electronics Skill chance of learning about a new Contact by snooping on local transmissions 13 weeks Cooldown



WILD Unseen Traces Explorer 5 WILD When landing in a Wild Zone, 10% + Explore Skill chance of discovering traces of a Contact who has operatives working in the area 13 weeks Cooldown



SPICE Talk of Far Worlds Hyperwarp Navigator 8 SPICE When on spice leave in the hall, talk of distant worlds grants a 10% + Navigation Skill chance for an introduction to a new Contact 13 weeks Cooldown



SMUGGLE Criminal Connections Smuggler 11 SMUGGLE When executing a trade at the Black Market worth over $5,000, gain a 30% + Charisma chance to learn about a Contact 9 weeks Cooldown

