Fluro is a routing library that takes care of some of the basics for us and also gives us some web-like routing capabilities. In this tutorial I'll show you how to setup Fluro, use built in transitions and make use of web-like routing.

We'll start by adding Fluro to our project.

fluro : 1.4.0

Then in the same fashion as our named routing tutorial we'll create a new file, this time called fluro_router.dart.

import 'package:fluro/fluro.dart' ; class FluroRouter { static Router router = Router ( ) ; }

Fluro provides you with a router where you can define your path names and variables that it takes in, similar to routing in some web frameworks. We'll create a static method that we can call from main before the app starts running.

static void setupRouter ( ) { } void main ( ) { FluroRouter . setupRouter ( ) ; runApp ( MyApp ( ) ) ; }

Now we can define our handlers. To define a route you have to provide a Handler. A handler has a optional type and a handlerFunc. The handlerFunc takes in a context and a Map<String, List > of parameters and returns a Widget. The widget returned is what will be shown by the router. We'll create two views to show the navigation.

class LoginView extends StatelessWidget { @override Widget build ( BuildContext context ) { return Scaffold ( backgroundColor : Colors . yellow [ 400 ] , floatingActionButton : FloatingActionButton ( onPressed : ( ) { } , ) , body : Center ( child : Text ( this . runtimeType . toString ( ) , style : TextStyle ( fontSize : 23.0 , fontWeight : FontWeight . bold ) , ) ) , ) ; } } class HomeView extends StatelessWidget { final String data ; HomeView ( this . data ) ; @override Widget build ( BuildContext context ) { return Scaffold ( backgroundColor : Colors . blue [ 400 ] , body : Center ( child : Text ( data , style : TextStyle ( fontSize : 23.0 , fontWeight : FontWeight . bold ) , ) ) , ) ; } }

Home view takes in a string and login has a Floating action button where we'll add our navigation call. Before we can navigate we have to define our routes with Fluro and provide it with the handlers. Login first.

static Handler _loginHandler = Handler ( handlerFunc : ( BuildContext context , Map < String , dynamic > params ) = > LoginView ( ) ) ;

The login is a static Handler variable with a handlerFunc that returns a LoginView. Pretty straight forward, we still have to register the handler with the router. To do that we use define.

static void setupRouter ( ) { router . define ( "login" , handler : _loginHandler ) ; }

Here we're telling the router that when the namedRoute login is pushed then call the _loginHandler I defined above. One thing left to do and we'll be done with all the setup to show one view. Go to the main.dart file and supply the onGenerateRoute with the generator from the Fluro router. We'll also set the initial route to login

class MyApp extends StatelessWidget { @override Widget build ( BuildContext context ) { return MaterialApp ( initialRoute : 'login' , onGenerateRoute : FluroRouter . router . generator ) ; } }

If you run this now your app will start on login and you're using the Fluro Router 😁

Fluro navigation is tied into the Flutter Navigator so navigation is still the same. You pushNamedRoute and it'll go through Fluro's defined routes to determine what widget you expect for the route. The one cool thing with Fluro is that you can navigate and pass in query parameters. We'll define a route for our HomeView as an example.

static Handler _homeViewHandler = Handler ( handlerFunc : ( BuildContext context , Map < String , dynamic > params ) = > HomeView ( params [ 'userId' ] [ 0 ] ) ) ; static void setupRouter ( ) { . . . router . define ( "home/:userId" , handler : _homeViewHandler ) ; }

The handler is pretty much the same, except for indexing in the params value using userId and passing the first item in there. This user id is defined in the setupRouter function using the path 'home/:userId'. The ':' tells Fluro that you'll be passing in a parameter to the path and that they should extract it into the params map for you to use. Lastly we have to do the actual navigation to the home view. Go to the login view and in the onPressed function add the navigation call.

. . . floatingActionButton : FloatingActionButton ( onPressed : ( ) { Navigator . pushNamed ( context , 'home/90' ) ; } , ) , . . .

We'll use the Navigator and push a named route passing in 90 as the user id. If you run this and push the button you'll navigate to Home with the value 90 showing on screen.

Fluro has some built in transitions, the following to be exact.

enum TransitionType { native , nativeModal , inFromLeft , inFromRight , inFromBottom , fadeIn , custom , }

You can define a transition per route, we'll just use the fadeIn to keep things simple and show off the functionaly. You should play around with the values and check them all out. In the router file where we define our route, add a new property at the end and pass in the transition you want.

static void setupRouter ( ) { router . define ( "login" , handler : _loginHandler , transitionType : TransitionType . fadeIn ) ; router . define ( "home/:userId" , handler : _homeViewHandler , transitionType : TransitionType . fadeIn ) ; }

If you want to pass multiple parameter values you don't have to define any of them in the path. You just navigate using the Navigator and pass it like a normal url query parameter would be passed. This will make it available in your parameters function in the Handler. For example, you can deeplink the login path.

Navigator . pushNamed ( 'login?name=FilledStacks&account=2' ) ; static Handler _loginHandler = Handler ( handlerFunc : ( BuildContext context , Map < String , dynamic > params ) { var name = params [ 'name' ] ? . first ; var account = params [ 'account' ] ? . first ; return LoginView ( ) ; } ) ;

It's a very convenient way of setting up routing if you're not passing complex objects around. Checkout all the other snippets here. There's more Fluttering to be done.