Hey everyone,

It’s update time again! This time we are releasing 2 new armies as well as a whole host of updates for all of our core games. First a bit about the armies:

Sky-Dwarves are a special faction of dwarves that bring steam-powered ships on the table and generally play very differently from the other dwarf factions that we have. There’s some great models for them out right now, so they’re pretty exciting.

Custodian Brothers are a new detachment which has been requested for a while. They bring incredibly powerful armor to the fight and also have a nasty walker with them. Fluff wise they are interesting because they are the only detachment that still brings women to the fight.

Here’s all of today’s additions/changes to the rules:

Grimdark Future

General

– The Rending rule now deals wounds on 2+ instead of dealing automatic wounds

Battle Brother Detachments

– Slightly modified the Blood Walker upgrade list to make it more streamlined

Dark Elf Raiders

– Shield of Darkness now costs 5pts

Machine Cult

– Fixed the Canticles special rules so it’s effects are on 1-3 and 4-6

TAO Coalition

– Jackals can now be upgraded with CCWs (A2)

Age of Fantasy

General

– The Poison rule now deals wounds on 2+ instead of dealing automatic wounds

– Skirmish: Fixed the description of the Tough(x) special rule

Dwarves

– Added two new units: Steam-Power Suits and Animated Constructs

– Heroes mounted on War-Bears and Magma Dragons now ignore the Slow special rule

Goblins

– Boss heroes now get the Inspiring special rule

– Fixed upgrade list A so that the Boss can be mounted on a Large Spider

Mummified Undead

– The High King can now be mounted on a Chariot or a War Sphinx

You can get the updates for each game here:

Happy Wargaming,

Gaetano