THIS WAS FIXED IN 2.6.

The patch notes don't reflect this change.

Video Proof:

Spoiler https://www.youtube.com/watch?v=tNojog5xGf4

Old Post

Spoiler

Magma orb can not do damage to the same target more than once with chains (bounces/detonations) beyond the first two. (Except when increasing the number of orbs shot at once, see the edit below after reading the original post.)



This bug is present with and without: MTX, Chain gem, Roth's Reach, Cragfall.



This affects all bounces past the first 2, so bounce (detonation) 1 and 2 will both hit target A, but if you intentionally undershoot target A and hit them with bounce (detonations) 2 and 3 or any other combination besides 1 and 2, you will only damage the target once. This is present on all mob rarities/widths.



Adding more chains to change the total to an even or uneven amount did not change this behavior.



Changing the speed of the projectile didn't affect this behavior at all, equipping a Cragfall quiver with Roth's Reach, vs with 2 Axiom Perpetuums.



I made a short video about this interaction with a more basic overview of what I just said here:



Looking forward to making a Crash Bandicoot-esque acid vial build and pushing it to the limit when this is fixed.



Bug ID number: 3,415,388,425

Screenshot of the bug report in case that is even relevant (due diligence):

Spoiler



Edit: In my original post I said that GMP/LMP did not affect this behavior, however, this is not actually true.

Further playtesting has shown that increasing the projectile account to more than 1, will cause no AoE Overlaps at all, regardless of which Bounce/Chain the orb is currently on.



The complete disabling of any AoE Overlap from different chains/bounces when using Sire of Shards/LMP/GMP is wonky, and I hope the developers can fix this by 2.4.2. Take my energy!



This has been pointed out by others in this thread, and also by some people on reddit (thanks for the visibility on this issue, friends.) Magma orb can not do damage to the same target more than once with chains (bounces/detonations) beyond the first two. (Except when increasing the number of orbs shot at once, see the edit below after reading the original post.)This bug is present with and without: MTX, Chain gem, Roth's Reach, Cragfall.This affects all bounces past the first 2, so bounce (detonation) 1 and 2 will both hit target A, but if you intentionally undershoot target A and hit them with bounce (detonations) 2 and 3 or any other combination besides 1 and 2, you will only damage the target once. This is present on all mob rarities/widths.Adding more chains to change the total to an even or uneven amount did not change this behavior.Changing the speed of the projectile didn't affect this behavior at all, equipping a Cragfall quiver with Roth's Reach, vs with 2 Axiom Perpetuums.I made a short video about this interaction with a more basic overview of what I just said here: https://www.youtube.com/watch?v=7fwNWGXlCH8 Looking forward to making a Crash Bandicoot-esque acid vial build and pushing it to the limit when this is fixed.Bug ID number: 3,415,388,425Screenshot of the bug report in case that is even relevant (due diligence):Edit: In my original post I said that GMP/LMP did not affect this behavior, however, this is not actually true.Further playtesting has shown that increasing the projectile account to more than 1, will cause no AoE Overlaps at all, regardless of which Bounce/Chain the orb is currently on.The complete disabling of any AoE Overlap from different chains/bounces when using Sire of Shards/LMP/GMP is wonky, and I hope the developers can fix this by 2.4.2. Take my energy!This has been pointed out by others in this thread, and also by some people on reddit (thanks for the visibility on this issue, friends.) Video Proof:Old Post Last edited by Yyeeaarrgghh on Mar 10, 2017, 9:02:17 AM Last bumped on Mar 11, 2017, 12:39:58 AM