S.MG incoming and outgoing Incoming Outgoing Description Value Description Value Game server 0.72559366 -- Total 0 Total 0

S.MG assets Account 01.11.2014 Net change 30.11.2014 Cash 8`742.98760563 0.72559366 8`742.262011962 Tangibles 2.64191610 0 0 Intangibles and goodwill 56.07814026 0.72559366 56.803733928 Total assets 8`799.06574689 S.MG liabilities Account 01.11.2014 Net change 30.11.2014 Shareholder equity 8`799.06574689 0 8`799.06574689 Total liabilities 8`799.06574689

S.MG has a total of 88`096`605 authorised shares outstanding. The total assets per share implied value is thus 0.00009988 BTC. The cash+tangible assets per share implied value is thus 0.00009923 BTC.

S.MG realised no operating revenue this period, and is not expected to realise operating revenue next period. The P/E implied value per share is thus 0 BTC.

S.MG has Special Stock Warrants outstanding, as follows :

# Fingerprint Shares BTC Par 1 6160E1CAC8A3C52966FD76998A736F0E2FB7B452 88`096`605 8`809.6605 1 2 AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14 10`850`000 1`302.0 1.2 3 5015BD3D0AE659C8B8632F31CF2950F23C844002 192`307 25 1.3 T 99138912 10`136.6605 1.0224

Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.

Miscellaneous

Without going into too much detail, the general schematic for work organisation in this project was as follows :

Research available offerings and select a tech platform on which to develop the game. Create a number of test versions as part and natural byproduct of studying, adjusting and expanding the platform to suit our needs. Release a basically playable, early version of the game - to be constantly improved throughout its lifetime. Declare the game "gold", have players pay to continue playing.

The move from point 2 to point 3 above was originally scheduled to happen either right before Thanksgiving or right before Christmas, these being traditionally the right times to be releasing games. Unfortunately, as it is always the case, development has run long, and it is obvious now we won't be making either target. Rather than push and rush things I prefer the slower strategy of missing the window entirely, and coming out with a product better polished for the wait in the lull of early 2015.

Contrary to what you might expect, it was not coding that presents the largest impediment to keeping schedules in this project - under the enlightened leadership of my longtime CTO software work is proceeding apace, generally even ahead of storyline and plot work, parts which I can just suck out of my pen directly!

Artwork, however, is an utter disaster. I have been fortunate enough to retain an actual expert doing a lot of 2D support, but other than being somewhat on the expensive side (which I do not nor would ever begrudge an actual expert), there's a sharp limit on just how much material one pair of hands can produce, and moreover, not all work is fit for or should be done by experts.

The middle market, the people who are reasonably skilled but looking for an opportunity to prove themselves, and especially in fields you would expect are exactly central to a young man's heart such as 3D modelling, are in a situation so sorry as to defy any description. Such is the nefarious influence of the inept socialist state : why should the young man of moderate ability work himself to the bare bone to achieve moderate success, when he can just sit at home and play reddit all day long, "changing the world" with the magical power of magical thinking while Nanny Fed pays for the groceries ?

But, throwing one's hands up in the air out of indignant displeasure at a world that emphatically fails to conform to expectation, reasonable or otherwise, is not the way of the businessman. Consequently, I am taking specific measures to remedy this defect in the fabric of the universe, as follows :

This thing, printed in lush 300 dpi resolution on A4 self-adhesive paper will be placed this coming week by the entryway to thirty or so local artschools here in Buenos Aires. And if that doesn't yield me at least a couple 3D modelers, I'm going to start kidnapping kittens and young maidens. Fair warning.

Other than graphic artists, ~ which by the way we still need, hello young people looking to matter in the world of tomorrow, this is your roll call ~ we also still need dedicated package maintainers, especially for the Windows platform, as described back in April. This is a paid position, see there and get in touch.

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