Just to say a bit about some of the suggested changes to Maypul. In my opinion her jab is fine, you can give it a finisher yourself by doing jab jab ftilt, or jab seed is definitely a thing. And You can also jab side-b and follow up creatively depending on DI. So all things considered it offers several options. Plus she probably doesnt need any buffs... and its not like one character having a weaker jab than the rest of the cast is a bad thing. Someone hast to have the weakest jab, and Maypul is pretty strong.



As for side-b. It is a pretty important part of balancing her recovery right now. Its short to make sure her recovery is bad when she is offstage, but she still has options. So I am not sure buffing it's range or changing it completely would be a good idea. As for on stage you can kind of combo out of it. If you get their DI direction right and f-tilt its pretty good. You can also get a n-air in there if you are quick. Though I dont think either of those are fast enough to be true combos. But it can be used as a bit of a different option than the dash attack. You are right its not original though. But I think its such an important part of her recovery it cant be changed... So yeah... I guess I like how it is now. (Plus its symmetry with aerial down-b is nice.) but if you have any suggestions on how to change it to a different move that could still offer a short horizontal recovery option I would be interested to hear it.



As for the clone getting wrapped up. I am not sure thats a glitch. I think it is knockback that destroys the clone, and being wrapped up does indeed not deal any knockback, So I think the game is behaving as it should. Whether or not that is a good thing for balance is a question though. Personally I think it makes the Forseburn-Maypul match up a bit more interesting and different. Unlike most of the time, Maypul can't just assume the wrapped up thing is her target and d-smash, and unlike most vs FB matchups you cant just throw out your fastest safest move (seeds for maypul) and feel confident your hit that didnt make a poof of smoke hit the true FB. I think its interesting. It does clearly help FB though, so If FB or Maypul mains think it throws the match up way out of balance its clearly a bad thing. I doubt that is the case but I dont main either, so I could be wrong. (I think I recall people saying the matchup was really hard for FB?)



EDIT: One more thing about the plant. It is true it only wraps them up for a short time. What I have found is it must be used much more deliberately. You shouldnt react to people running into it then try to hit them, you need to see they are going to run into it and then use the moment to start a combo or have already started a strong attack charge. It works well to limit recovery options. Often you can also knock people into it with f-tilts low angle direction then use it to continue your combo with a d-air or something else. Its definitely not a free hit or anything, but I think thats good. It will probably be terrifying in the hands of better players the way it is already.