Since its initial publication in 1974, the iconic role-playing game (RPG) Dungeons & Dragons (D&D) has spawned hundreds of other analog and digital RPGs, as well as an entirely new industry and subculture. In the last decade, scholars from across the disciplinary spectrum have explored the origins, characteristics, cultures, and player experiences of RPGs. Yet, little scholarly attention has been devoted to the meaningful ways RPGs have shaped and transformed society at large over the past forty years.

The majority of the chapters for the collection have already been selected, but we would like to include an additional chapter on the use of role-playing games (tabletop, live-action, etc.), or similar games or gaming-related activities used by the U.S. or another military organization for training, operational concept development, or any other purpose.

Please send proposed abstracts of 250-500 words, along with a brief (250 word) biography and C.V., in either *.rtf (rich text format) or *.doc (MS Word document format), to editors Andrew Byers and Francesco Crocco at rpgbook2014@gmail.com by August 15, 2014. If accepted for the collection, completed essays of 7,000 to 10,000 words will be due by January 1, 2015.