Awakened Wraith

Unlike other Wraiths who think not of anything other than death and despising the light, Awakened Wraiths are Wraiths that have been given a chance at salvation, their sentience has been broken free from the monotone mold of being evil by a god, seeking a powerful worshipper to serve them, or to spark a sense of hope in his worshippers, a display of their capabilities. A god could have many other varying reasons to break a Wraith out of being Evil, but whatever the reason may be, Awakened Wraiths are often seen as a blessing, or at the very least a comforting sign, for as rare as they are, they are still a proof that not all Undead are wicked and malevolent.

Awakened Wraith Traits

Ability Score Increase

Your choice of Dexterity increases by 2.

Age

Wraiths are undead, so they "live" eternally, however they can still be killed in combat. Their appearance takes the form of whatever age they died at.

Alignment

While normal Wraiths are bound to the Evil alignment by nature, Awakened Wraiths are given the power to break that mold, they can be of any Good or Neutral alignment.

Size

A Wraith's size is identical to that of its race back when it was alive, If the Wraith was of a Medium Sized Wraith but died at a child-like age, then it is considered Small Sized.

Speed

If your Size is Medium, your Base Walking Speed is 30 feet, and your Flying Speed is 20 feet. If your Size is Small, your Base Walking Speed is 25 feet, and your Flying Speed is 25 feet.

Darkvision

Being a creature of Darkness, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Incorporeal Movement

You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if You end your turn inside an object.

Undead Nature

As an Undead, you do not need to breath, eat, or sleep, but taking Short and Long rests are still benefitial for you. You are considered Humanoid for the purpose of effects and spells that turn Undead, but are otherwise considered Undead for all other effects and spells. You are Resistant to Necrotic Damage

Awakened Wraith Subraces

Awakened Wraiths take on slight characteristics of the terrain they have died in, this is considered a gift from the god who has "awakened" them

Arctic Wraiths

Wraiths that are raised from corpses which reside among the fridged Snow, Arctic Wraiths are savage combatants armed with Black Ice claws and are as stubborn as glaciers.

Ability Score Increase

Your Strength Score increases by 1

Black Ice

Your Unarmed attacks are considered Melee Weapon attacks, have the Finesse property, and deal 1d4 + your Strength Modifier as Cold Damage.

Coastal Wraiths

Of coastal ship wrecks and watery Graves, Coastal Wraiths are considered an ill-Omen by Sea Farers, a warning of bad weather out at sea. The Wraiths themselves arent that bad though, and Sailors dont mind tolerating the salty smell and the seaweed addorning them when hanging out with one at the harbor.

Ability Score Increase

Your Intelligence Score increases by 1

Sailor's Tale

You gain experties in the Persuasion and Deception Skill when your trying to tell an exaggerated tale related to the Sea.

Desert Wraiths

Risen from beneath the Sands, Desert Wraiths have an Air of Noble yet ancient Charisma to them, as if they belonged to an ancient empire in life. Their form is addorn with scented bandages and ceramic jewellry that may have been priceless at one point in time, but are no longer worth much.

Ability Score Increase

Your Charisma Increases by 1

Sand Walker

You can traverse sand and hot places without suffering any weather or difficult terrain penalties.

Forest Wraiths

Addorn in vines and flora, Forest Wraiths are as caring of the forests as forest spirits themselves. They often live peacefully among Forest Elves and Lizardfolk.

Ability Score Increase

Your Wisdom Increases by 1

Friend of the Trees

You can cast the Goodberry Spell free of Spellslots a number of times a day equal to your Wisdom Modifier.