Bug Fixes [ edit ]

Guild Wars 2 Wiki Notes [ edit ]

Build: 94,074

Late Notes - December 11, 2018 [ edit ]

World Polish [ edit ]

Added the ability for players to see discovered location names inside Fahranur, the First City, on the Isle of Istan when they are outside of "The First City" story instance.

Items [ edit ]

Added missing dye slots for female sylvari characters on the heavy armor version of the Racing Goggles.

Profession Skills [ edit ]

Guardian [ edit ]

"Feel My Wrath!": Cleaned up visual effects to remove an incorrect radius indicator.

Black Lion Trading Company Gem Store [ edit ]

Bug Fixes [ edit ]

Fixed several bugs on the Pet Dog Whistle: Basenji item: Fixed a bug in which some players were not correctly receiving the adoption mail. Fixed a bug in which certain voiced lines were playing more frequently than intended. Fixed a bug in which certain dog animations were playing more frequently than intended.



Come join us in celebrating Wintersday! Toymaker Tixx has made his annual visit to Divinity's Reach to spread seasonal cheer and festivity through a variety of activities. Complete daily achievements to earn fanciful holiday weapons, give the orphans of Divinity's Reach wrapped gifts, test your snow-throwing skills in Snowball Mayhem, experience the joy of jumping in Winter Wonderland, defend against waves of toys in Toypocalypse, and help keep Tixx's airship, the Infinirarium, in order! Wintersday gifts will also be appearing all around Tyria during the festivities.

Meanwhile, beneath the snowy hills of the distant north, an icy-hearted tyrant stirs as the weather chills...

A new holiday mission has been revealed: The Secret Lair of the Snowmen! Gather a squad of allies and meet snowman Cob in Divinity's Reach to journey into the north. Discover the truth behind the snowmen's long absence, and bring the spirit of Wintersday back to its oldest defenders!

A meta-achievement has been added for the annual Wintersday achievements. Complete a set of achievements to earn a frosty new mini!

To prevent players from loading into instances that no longer have playable songs, the Free Play section has been removed from Bell Choir.

Festive portals and gift-bearing trees have been added to each capitol city to increase access to the Infinirarium in Divinity's Reach.

Fixed a bug in which some players only had access to their normal skills for a short time in Winter Wonderland.

Updated some repeatable achievements to now reward tradeable Wintersday Gifts instead of account-bound gifts.

New items have been added to Wintersday Gifts.

General [ edit ]

A Festivals category has been added under the Looking for Group tab of the Contacts and LFG panel to help players find groups for seasonal content.

Fourteen new guild emblems that were created by ArenaNet's creative partners have been added to the Emblem Design section of the Emblemer panel.

Fixed a bug in which the roller beetle's boost effects would incorrectly flicker off.

Brisban Wildlands: Adjusted the draw distance of a set of bushes to help players avoid them during roller beetle races.

Brisban Wildlands: Moved a logging node to prevent players from hitting it during roller beetle races.

Items [ edit ]

Profession Skills [ edit ]

Following up on the previous balance release, we're continuing to update weapon traits to offer more meaningful options when players are not using the related weapons while also enhancing those weapons' playstyles if the player is using them. In particular, we updated a fair amount of warrior weapon traits and a few remaining traits in other professions.

This update reworks all traits that react automatically to incoming control effects by applying control effects on the attacker. Traits that immediately punish players for successfully landing their skills, particularly when they are not very visible, teach the wrong things. The reworked traits are intended to encourage more active play and to provide new opportunities for the defender without outright punishing the attacker.

In addition to crowd-control trait reworks, this update also addresses traits that deal instant damage and how they affect the game. The large majority of these traits have had their base damage increased while removing their ability to critically hit in order to improve pacing and reduce time-to-kill in competitive game modes. Certain traits that serve as the main source of a build's damage in both PvE and competitive modes have been modified so that they require critical hits in order to deal maximum damage, giving conditions like weakness more value.

Finally, we're making changes to encourage more variety in boon-based support builds. To start, we are opening up select skills for different professions that will allow them to share boons directly with up to ten allies. In addition, we'll be reducing which boons mesmers and their specializations can apply since chronomancer is currently stifling other options due to its ability to easily apply all boons with Signet of Inspiration. Our goal here is to give value to different professions and specializations by making them all adept at applying specific boons to their allies so that multiple professions are needed in order to cover all boons.

General [ edit ]

Consume Plasma: This skill has been split between PvP and other game modes, reducing protection from 10 seconds to 4 seconds, and stability from 5 seconds to 2 seconds.

In this update, there have been some modifications to tempest overloads to allow for 10-target applications of select boons. We've also made some quality-of-life changes for the scepter weapon. Most of the instant-damage traits have been standardized so that they do not critically hit, but Electric Discharge will retain its full damage capability when it critically hits a foe.

Scrapper has received a few updates with this release, with the goal of dealing a bit more damage in the thick of battle. Final Salvo, the gyro-centric Grandmaster trait, has been merged with the Master tier trait Expert Examination. Kinetic Stabilizers, a new and more opportunistic damage trait, takes its Grandmaster spot. Elixir U's tool-belt skill was providing too much quickness, so it's been replaced with group superspeed. We also removed the autocasting Elixir S from Emergency Elixir and replaced it with Elixir E, since we felt that the instant, full invulnerability granted by that trait was too powerful when compared to similar traits. The new Elixir E still grants strong defense in the form of barrier on a lower cooldown, but it gives aggressors more options for counterplay.

A major goal for guardian in this update was to give it a more solid flow of firebrand combat in raid scenarios. This involved reducing some cooldowns, giving more access to group quickness and fury, and allowing stability to affect a full ten allies. Next, access to tomes has been too high and allowed for little to no counterplay. To remedy this, we adjusted cooldowns in the game modes we deemed problematic and tweaked some traits that automatically refresh defensive virtues. Glacial Heart has had a larger rework based on adjustments made to both weapon and instant-damage traits and will now directly affect the hammer weapon itself.

In this update, we've made changes to Signet of Inspiration and Mimic—two core skills in the current skill rotation for chronomancers in raids. These are fairly significant changes with slightly different purposes, although both have been made to address the issue of stacking power multipliers.

The change to Mimic prevents it from being reset by the chronomancer's Continuum Split skill. This is intended to prevent multiplicative power in the mesmer's kit. We want Mimic to be a skill that allows for unique flexibility in mesmer builds, but its double-casting function created multiplicative power when combined with Continuum Split. This change also gave us the opportunity to give Mimic a scaling recharge time in order make it more versatile for general play.

Instead of the mesmer sharing its own active boons with allies, we've changed Signet of Inspiration to extend the duration of boons that are already on allies. This is intended to put more emphasis on the signet as a skill that augments other support skills rather than one that other support skills feed into.

Neither of these changes are intended to alter the chronomancer's identity as a build focused around quickness and alacrity. However, the power these two skills allowed chronomancers made them a one-stop shop for every boon in the game, which was crowding out other potential roles in raid compositions. In order to reinforce this direction, we've also added quickness and alacrity enhancements to wells.

On a separate note, we've also reduced the power of mirages in PvP in order to lower their burst damage. We want mirages to excel in longer combat engagements, but their burst damage was just too high.

In addition to updating several necromancer traits that deal instant damage, we've also done a pass on the Soul Reaping specialization line. The Master tier traits were especially uneven with most of the power concentrated in Vital Persistence. Spectral Mastery was removed due to how its functionality overlapped with what spectral skills already did, and spectral skills themselves have received several enhancements to make them better as stand-alone utilities.

Another important change was an update to Death Nova to give it additional minion-summoning support. While we still need the 30-second timer to prevent large minion armies, we felt that the current trait could be doing more to give necromancers the feeling of being a minion master.

Last but not least, we've changed Abrasive Grit in order to address its interaction with the Rune of Sanctuary in a way that doesn't involve an internal cooldown.

Right now, spirits are playing an important role in our difficult end-game content by providing unique enhancements. When a trait is equipped with Nature's Vengeance, spirits also serve as low-cost boon generators. In this update, we made select changes to Nature's Vengeance to reduce the boon output and to clean up the trait. Depending on how these changes work out, we may further adjust spirits in the future.

Additionally, soulbeasts are currently overperforming in competitive game modes, so we're lowering the power of some of the skills used in their builds. We also took this opportunity to enhance a few of their weaker stances.

Since we removed the counter-taunt from Eye for an Eye, we felt it was a good time to adjust some of the more passive traits in the Retribution line, like Steadfast Rejuvenation and Dwarven Battle Training. We also noticed that heralds have been underperforming in some game modes since their rework, so we've bumped up the numbers on their F2 skills, and we've reduced the recharge time for a few of the consume skills in PvE.

When we changed malice to no longer generate over time in an earlier update, we also carried over the portion of Death's Judgment that could not be blocked. However, now that it takes a shorter time to build malice, we no longer feel like this benefit is necessary. Additionally, we've toned down the initial burst of damage that the thief can apply by removing the ability to stack Lead Attacks when outside of combat. We've also had the opportunity to update thief weapon traits to the new standard of having a baseline value in addition to the benefits while wielding that weapon.

Full Counter has functionally different uses in competitive game modes when compared to PvE, so we've further split this skill between game modes in order to emphasize this difference. We also cleaned up several weapon traits that were not included in the last update. Lastly, many warrior weapon traits now offer enhancements regardless of weapon while still providing additional bonuses when using specific weapons.

Full Counter: The damage applied by this skill in competitive modes has been reduced from 75% of PvE to 25% of PvE. Its daze duration in competitive game modes has been increased to 1.5 seconds.

Full Counter: The damage applied by this skill in competitive modes has been reduced from 75% of PvE to 25% of PvE. Its daze duration in competitive game modes has been increased to 1.5 seconds. Mending: This skill's description has been updated to clarify that it removes conditions before it heals.

Mending: This skill's description has been updated to clarify that it removes conditions before it heals. Scorched Earth: The burning duration of this skill has been reduced from 5 seconds to 4 seconds.

Scorched Earth: The burning duration of this skill has been reduced from 5 seconds to 4 seconds. Axe Mastery: The amount of ferocity that increases while wielding an axe has been reduced from a maximum of 300 to a maximum of 120, and warriors can now gain up to 120 ferocity for each axe they are wielding. Warriors now gain up to 120 ferocity regardless of what weapon they are wielding.

Axe Mastery: The amount of ferocity that increases while wielding an axe has been reduced from a maximum of 300 to a maximum of 120, and warriors can now gain up to 120 ferocity for each axe they are wielding. Warriors now gain up to 120 ferocity regardless of what weapon they are wielding. Blademaster: The condition-duration increase this trait grants for sword skills has been replaced with an increase of up to 120 condition damage while wielding a sword. It now grants up to 120 expertise regardless of the weapon the warrior is wielding.

Blademaster: The condition-duration increase this trait grants for sword skills has been replaced with an increase of up to 120 condition damage while wielding a sword. It now grants up to 120 expertise regardless of the weapon the warrior is wielding. Forceful Greatsword: This trait no longer increases greatsword and spear damage by 10%. It now grants 120 power at level 80 and an additional 120 power if the warrior is wielding a greatsword or spear.

Forceful Greatsword: This trait no longer increases greatsword and spear damage by 10%. It now grants 120 power at level 80 and an additional 120 power if the warrior is wielding a greatsword or spear. Heat the Soul: The amount of condition damage that increases while wielding a torch has been reduced from a maximum of 150 to a maximum of 120. Warriors now gain up to 120 condition damage regardless of the weapon they are wielding.

Heat the Soul: The amount of condition damage that increases while wielding a torch has been reduced from a maximum of 150 to a maximum of 120. Warriors now gain up to 120 condition damage regardless of the weapon they are wielding. Magebane Tether: The duration of might that this trait grants has been split between game modes and will now apply 2 stacks for 6 seconds in PvP while keeping its current 8 stacks for 3 seconds in PvE and WvW.

Magebane Tether: The duration of might that this trait grants has been split between game modes and will now apply 2 stacks for 6 seconds in PvP while keeping its current 8 stacks for 3 seconds in PvE and WvW. Merciless Hammer: The part of this trait that inflicts confusion has been removed. Hammer skills now inflict increased damage on any disabled target, not just those who are dazed, knocked down, launched, or stunned. This trait now grants adrenaline when the warrior disables a foe, regardless of the weapon the warrior wields.

Merciless Hammer: The part of this trait that inflicts confusion has been removed. Hammer skills now inflict increased damage on any disabled target, not just those who are dazed, knocked down, launched, or stunned. This trait now grants adrenaline when the warrior disables a foe, regardless of the weapon the warrior wields. Bloodlust: The base bleeding duration has been reduced from 5 seconds to 3 seconds.

Structured Player vs. Player [ edit ]

Legacy of the Foefire: Made slight adjustments to the Waterfall capture-point area to address an issue in which players could contest the point but were unable to be hit by melee attacks.

A version of the Mistforged Glorious Hero's chest armor without animated visual effects in combat has been added. Going forward, both skins will be unlocked when players buy the chest armor. If a player has already purchased the chest armor, they will be able to collect the skin from the vendor for free.

Black Lion Trading Company Gem Store [ edit ]

New Items and Promotions [ edit ]