Procedural open world ARPG/roguelite

Free download

Download Alpha 1 below and leave a comment

Gameplay is highly incomplete. All feedback is much welcome, especially regarding controls, usability, and gamefeel.



For occasional behind the scenes posts, follow me @hellobalint on Twitter.



Controls

Arrow keys for movement

for movement X key for action

key for action 1-2-3 number keys or C key to switch tools

number keys or key to switch tools P key to change player character color (no effect on gameplay)

key to change player character color (no effect on gameplay) Ctrl-Q or Cmd-Q to quit (no saving yet, sorry)

You can set up a controller in the Configuration window's Input tab.



Alpha 1 features

Procedurally generated, endless overworld

11 biomes

5 enemies and basic combat

Collectible gems as a rudimentary high score mechanic

Health pickups

3 tools to hack and slash with (sword, hatchet, pickaxe)

Destructible environment

Basic sounds

Known issues

Tools sometimes get stuck when repeatedly pressing the action key/button fast

Performance might degrade over time

Sometimes enemies try to leave visible world chunks and get killed off-screen to avoid further issues

In rare cases some enemies and items disappear as you approach them

Major planned features

Multilevel dungeons & caves (Alpha 2)

Multilevel dungeons & caves (Alpha 2) Magical artifacts

A variety of enemies with different attack patterns

Procedural, context-dependent music

This game is in a very early stage. I've been working on it since 2016 but I've mostly been tackling technical things, and creating a framework for all the content I have planned. In its current state the game is fairly shallow, more a proof of concept than anything, but I now have a solid base to build more mechanics on. I'm working on the game by myself alongside a full-time (non-gamedev) job.



The exact end result I want to achieve is still very much in planning — the things I'm most decided on in the game are the kinds of emotions I want to evoke in players. Wonder, excitement, the sense of exploring an unknown world, gaining more confidence as you journey through a varied landscape. The rest will unfold as I go.



I intend to keep the game free as long as it's in alpha. Donations welcome!



PS: Yes, there's a way to get rid of ghosts. 👻