Anon asked what changes I’ve made to the tracks, so I decided to do a long-ass post about it.

SEASIDE HILL / GREEN HILL ZONE

Apart from the texture changes, I’ve changed some other things here. Biggest change is the river; it no longer cuts off part of the terrain and instead acts as a proper river would.

I’ve also made an attempt at modelling an arch-like rock. So far it looks pretty shitty but it’s acceptable.

FLAME CORE

For one, Flame Core is now an actual volcano! This doesn’t really change how it plays but it looks pretty cool.

Here’s the volcano from the outside. No real changes out here, but I’ve tried to nerf one of the bigger shortcuts.

The long, C-shaped turn at the end of the track is now part of it again, and is somewhat harder to navigate with lava and rocks everywhere.

THAT SNOW LEVEL THAT I’LL MOST LIKELY NAME ICE MOUNTAIN OR SOMETHING ALIKE

I’ve made a lot of additional background terrain to hide the infinite void below the track. There’s also snowfall now; you can’t see it on the pictures as they’re taken from the editor.

The lower part of the track is still being redone. I’m planning to cover half of it in a rocky cave to make it a little more interesting.

That’s pretty much all of the changes so far.