TPP Card Game Back By Peppeypep Watch

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Playing around with things.



I've been thinking of starting a TPP card game...(Which probably would never take off.) Which goes like this:



The main aim of the game is to Reduce to opponents Voice/Viewer count to null.



There are 3 main types of cards, Each named after one of the title words: "Twitch" "Plays" "Pokemon".



A "Pokemon" is a Pokemon card (how about that~!) of the Pokemon we've caught/ traded/met in game. These range from the most well known party Pokemon (Abby, Helix, etc) to the almost unknown (Dewott X, Tropiuskuh). Creature/monster equivalent. Is yellow.



Another type of card would be an 'event' card, they have, on them the different events that has happened in game( probably out of game events too). These would probibly be equivalent to Spells, Instants, Sorcery s, probably not enchantments, or other continuous things. These cars would most likely be "plays" cards. Is light grey.



I currently don't quite know what to do for "Twitch". Players & commands/controls maybe? A Trainer, Commander or Enchantment (if it does not end up in Plays) equivalent? Or a command type of thing(UP!). But what about items? All I know is that the card is gonna be purple.



Then there is/are(!?) the Voices/Viewers. This/these act as the equivalent to HP/Life points and mana of the player. You would start out at a set amount (this would be a reasonably low amount compared to the full hp type of startup)and this amount would increase\decrease when certain cards are played, and destroyed.



Currently I'm trying to figure out weather or not to add an cost for using cards which up the viewer count upon use instead of lowering it, or just have them in the deck and know about the risks of use.



Things on cards:

Pokemon:

>Pokemon card

-Name

-Time Caught/released/traded during game

-Image of mon.

-Stats and moves of mon/desc on what it can do

-amount of Voices gained\lost when played.

-Amount of voices lost\gained when defeated.



Equivalent to:

> Creature, Monster, Pokemon



Plays:

> Event card

-Name

- Time it started/happened/ended

-image

-desc on what it can do

-amount of Voices gained\lost when played

-Amount of voices lost\gained when ended



Type equivalent Ideas

> Spells, Instants, Sorcery,Stadium(?), Enchantment,



Twitch:

-Name

-Image

-Desc

- n/a



Possible equivalent ideas

>Trainer,Commander,Command, Enchantment, Fan made events& mon (things that happened out of game),



Examples:



There is an Abby based card, it'd have Abby's Catch/release times,moves, level and other stats on on it or something(finding the stats would be hard) or possibly a special effect or ability. Then it would have a high viewer count- meaning that a lot of voices would be added to your V(HP/LP/Mana) Meter- making your V higher-, but Abby would have a much higher dropout count (Eg. 1.5 times the already high viewer count)- Which means that if Abby were to be knocked out you would loose much more V than you have gained when puting it down.



There could be a card based off Tropiuskuh, it'd have the stats and all that, but Since Tropiuskuh was a Box mon which ended up getting traded with not too much a reaction from the voices/(chat) Then tropiouskuh would have a small Viewer count number than Abby, but it would have a quite small-or almost nothing- dropout count, meaning not much V will be lost when Tropiuskuh leaves the field.



For a Play card, you could have a.. one of the "Bloody" days as a card. Now it would have a name, image, possible level(still undecided), Desc.. Then the amount of voices (in this case, being a "Bloody Day") lost on your side when it starts, and then the amount lost again when it ends. This means this would do a sickeningly high amount of damage to you without V gain at all, but this type of card would most likely cause lots of destruction to the opponents' side.



I'll write up some more examples later.

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Published : Feb 7, 2015