Introduction

My name is Andres Zambrano, I am originally from Venezuela but moved into the United States when I was 13 years old and have been living here for 12 years. I always had a fascination with 3D animation and video games and so I decided to try out 3D when I was in high school and have been learning it ever since. I originally wanted to be a 3D animator but I always lacked characters that I wanted to animate, which made me decided to learn how to 3D model them myself. This quickly became my new passion and my primary discipline. I attended the Art Institute of Tampa in order to learn all the fundamentals I was missing and meet people who shared my passion for art, as well as develop other complementary skills like rigging, animation, texturing, and 2D art. I graduated with a bachelor of fine arts in Game Art and Design in 2017. After that, I’ve been working on making game assets for some Kickstarter projects with friends I met in school as well as refining my skills and updating my portfolio.

My main goal was to take a character model from a video game that I really love and make it as believable as I can. I wanted to make something equivalent to a cinematic version of the character. I also wanted to focus heavily on improving the way I render clothing as I had difficulty with making it look realistic and interesting. I always had a problem of making it look too clean and lacking noticeable texture. Finally, I wanted to work on a character that I could put some wear and tear on, one that told a story through the design. I am a fan of FromSoftware games in general, and Bloodborne has the most interesting art direction for me.