Saxon1974 said: Not sure why but having a hard time getting interested in this. I loved getting modules for becmi and ad&d back in the day and reading through them but these newer hard book style releases kind of bore me. Maybe it'd nostalgia. I prefer the old style of modules that were 30 pages or so in a fold out cover with big fold out maps over these long story style hardbacks. Click to expand...

Hiya.Ditto. I've even stated this multiple times through various threads on these very boards.That said, I feel a bit of a weight has been lifted from my shoulders; I was worried they'd just screw it up in some hodge-podge "recreation" of T1-4. I'm happily surprised that they just took it as a base and used it to basically (from the sounds of it) create a whole new adventure. I can totally see some DM having done this sort of thing with it already in some game of ages past. After all, T1-4 is a pretty meaty adventure book.Hard back adventures though? Nope. Forget it. I'm not paying $50 for something I probably would only use once. Actually, this brings me to a question:Does anyone know how "replayable" this adventure is? I've ran the original T1-4 about a half-dozen times since it came out and I bought it (it's been so well-used the cover is getting hard to make out!)... Homlet, the Moathouse Ruins, Nulb, etc, etc... Even with the same group of people (more or less), each time we have a different story with the T1-4 story pretty much being the 'background setting' for all the roleplaying and character development. Is this new one just as "open" and "reusable"? Or are there huge swaths of "secret story reveals" that pretty much make it a one-timer?^_^Paul L. Ming