Lance:

Introducing the most unlucky member of the party! (seriously though first he got pushed back a week because of how popular Lima was and then he got pushed back another week because I was sick! The guy can’t catch a break!) Lance is a guard in his early 20s who takes note of Nona when he notices that a certain prominent character talking with Nona, a common thief, he begins to believe there is something fishy of the whole ordeal and starts a personal investigation on Nona.

Personality wise, Lance is an overall relaxed guy, at least compared to Nona, who loves to make severely lame puns or otherwise very dad-esque jokes when he can, despite this, however, Lance is still a soldier at heart and prioritizes protecting people as his number one priority even over safety. Lance does not like authority as he believes that the more power someone gains, the more likely it becomes that they will become corrupt, he refuses to work for nobles or any other higher class or authority figures even though he’d gain more money by working for them. Lance would rather help the weaker people who can’t defend themselves as much such as the sick, children, elderly, and sick elderly children.

Lance also thinks of himself as particularly cool and daring, wearing a cosmetic eyepatch solely so he can look cooler

Lance Gameplay:

Lance has ok defense and attack with a low hp and a high speed, his primary function is to disable enemies, Lance uses a combination of magic and a specially designed spear to inflict status effects on enemies and disable enemies he also has moves that punish the enemies for having such status effects, on top of this, Lance’s high speed helps to increase the overall T.P. value of the party, allowing for everyone to attack more. I’ve not quite fleshed out Lance as much so as I have Ja’nette or Nona in terms of gameplay, however as game development continues and I further develop his style of gameplay, I will update.

Lance’s Favorite Things:

Favorite Color: Gold

Favorite Number: 12

Favorite Food: Caviar

Least Favorite Thing: Misplaced Authority



Art style:

So as I’ve been posting these promotional images, I wanted to clear something up, the in-game sprites will not look exactly like this, rather they will have a more cartoony look to them in the sense that there will be cel-shading as opposed to the smoothened shading used in this, despite that, however, the sprites in-game will remain lineartless as I believe I can make a better-looking sprite that also works better mechanically by avoiding lineart. There will also be scenes with more detail in the game, whether these scenes are fully animated cutscenes or simply sequences of detailed images from more dynamic angles such as you would see in a visual novel, I have yet to determine, it all boils down to what I think will work.





P.S. This was going to be a dual update for Lance and next weeks character, but I thought about it and I would have felt bad not only pushing Lance back two weeks but also not even giving him his own update!

