For a number of reasons, the SESE name can't be used.We had long discussions with Dodexahedron about this:1) The previous project had contributors that are no longer involved in any capacity2) Because of #1, the license that SESE used is technically no longer legal for us to continue, particularly as an open source platform3) SESE is a bad acronym, the full name is too long, and is also too generic. We needed a naming scheme that could also be used for the internal API that did not create mass confusion for anyone who wanted to contribute. Trust me, how it is now, is a nightmare. Something like "TorchAPI", for instance, is much easier for people to read than "SEModAPI" when put next to Keens API which is -also- called "ModAPI"4) This will be, from the ground up, a completely different beast from SESE. There will be very little in common with what has become a very clumsy and outdated project, none of which is the fault of Rexxar and his amazing work...it just is what it is and Rexxar will probably be the first to tell you what he thinks is shitThis is not to say that many things from SESE won't be in this project. They will, but they -have- to be rewritten for both optimization and legal standpoints.So folks, that is why it is getting a new name.Should anyone be passionate about ME and want to contribute I would encourage that now because at this point both games are probably going to start diverging in codebase more and more, so it is important to get in on the ground floor with this project...