Dear SoG supporters,

As we promised you in our first Progress Report, since our developers have finished their first sprint and just started the second one, we’re coming back with a new progress update.

Sprint 1 “Mafia Goblin” Results

Version 1.0.4. Game Release

As a result of the sprint 1, we released a new game version: 1.0.4. Mafia Goblin. Currently, this release is available for webGL and as an .apk file, the TestFlight version for iOS, as well as both “official” stores versions are waiting for their approval.

Seb prepared an overview of all the changes and new features you can find in this version.

New Community Forum

We have also set up a new community forum! As already mentioned, our plan is to move most of the interactions between the team and the community, but also between the community members, from slack to the forum.

The forum structure may not be definitive and we are looking forward to receive your suggestions to improve it!

We would like to invite the “old” and experienced community members to help us to build the “Newbies” section. Please feel free to start a new topic and to give a hand up to your new SoG friends!

Please note that from now on, for all the official inquiries, questions and complaints addressed to the team, you are supposed to use the forum only. At the end of February, which is considered as a transition period, we’ll close several of our slack channels and we’ll start applying this rule firmly.

We will still be around on slack, but we’ll be trying to limit the time spent there. The change of the main communication channel will allow us to focus more on other important tasks, and we’ll reply and react to your comments and questions regularly on the forum. The forum is better structured and thus it represents a more suitable tool for the team-community interactions.

Sprint 2 “Elf Squad” - Planning

The “Elf Squad” Sprint has started on Friday, January 27 and will last until Tuesday, February 15. During this period, we are going to work mainly on the following tasks.

SoG Website Improvements

We will be focusing the Japanese version integration, as well as on the French translation, and we’ll be exploring the possibilities of the new forum integration into the website.

“Boss Roadblock Level” Design

As Jasper, our game designer, explained us, the idea is “to have a special roadblock level at the end of each region. In order to play this level, you need a certain amount of stars in total (acquired by completing stars in campaigns). The level is meant to feel like a boss level and will be more challenging.”

Cards Parameters or Name’s Updates

Some changes will be applied for the following cards: Trident, Carniath, Crirawin, Ladybug, Beetle, Reckless Footsoldier, Muse’s Melody and Kayla Grun.

Integration of Channel 4 testing tools

Content tools improvements

Bugs Fixing

Below are the main bugs listed so far which should be fixed within the sprint 2 period:

Error when fusing card

Invisible text input in login form

Level 1 player have a 10 max stamina instead of 11

Black background wave transition

Able to shoot before spell appears

Enemy damage value doesn’t show anymore when he hits the player

Virbulos Card not evolve

Achievement counting error

Scrolling is far less fluid (e.g. between two waves)

Our next progress report will be released by mid-February.

A huge thank you for your support and the feedback provided so far, keep it coming!

Markéta for the EverdreamSoft Team