Introduction

My name is Greg Lemon, and I am a Unity developer at Mapbox. Prior to this role, I was a lead gameplay engineer at a small indie game company called Funomena, where I worked on an award-winning, interactive VR fairy-tale called Luna. Prior to that, I’ve worked in a wide variety of roles spanning art, design and engineering. I was a big data engineer at AT&T, a lead character animator on Star Trek: Online, a character TD on the film XMen2, and an art director on several iOS titles. I also teach! I’ve created syllabi and taught classes at California College of the Arts, San Francisco Art Institute, and the Savannah College of Art and Design.

At Mapbox, I get to work on a wide variety of awesome projects, from helping to design and build out the SDK, to creating demo projects that showcase our initiatives in map construction, feature visualization, and AR.

I’m Siyu, the Engineering Manager of the Unity team at Mapbox. I support our team as we build out the best mapping tools for Unity. Prior to starting the Unity team, I was on the Satellite team at Mapbox, working on our imagery processing pipeline. In a past life, I was a visual effects artist at Lucasfilm and Dreamworks animation working on live action visual effects and CG animated films such as Pacific Rim and Rango.