A second printing of Ultimate Equipment is just hitting the shelves, and the errata/updates document is just hitting paizo.com. While many of the changes are minor, editorial updates, I expect a handful of others will have a noticeable impact on some PCs. Page 29 of the Pathfinder Society Roleplaying Guild Guide addresses how to handle those items that saw a price adjustment—most noticeably four-mirror armor, the benevolent armor enhancement, and a handful of magical staves: sell back the item at its original full market price, and so long as you have enough gp and Fame, you can purchase it back at the updated cost. The team’s aware that several pregenerated characters may need adjustments to their gear, and we’ll address those as the development schedule permits.

The design team has revised how several items function. In some cases, this means the Pathfinder Society team will revisit that item’s status on the Additional Resources page and will likely add them to the list in the next update we compile. In other cases the item may not provide the same benefits; knowing this might have an impact on certain character builds, we’re providing the following special guidelines for handling these updates.

Note that I updated this post on May 20, 2016 to include several other rebuild considerations.

Staff of the Master: You may sell this item back at its full market price. Whether you keep or sell this item, you may also retrain any of your metamagic feats or class features that granted you bonus metamagic feats.

Mnemonic Vestment: If you have more than one of this item, you may sell back any duplicates at their full market price.

Cap of the Free Thinker, Feather Step Slippers, Gloves of Reconnaissance, Jingasa of the Fortunate Soldier, Ring of Continuation, Ring of Ferocious Action, Ring of Inner Fortitude, Ring of Revelation, Ring of Sundering Metals (from Inner Sea Gods) and Tremor Boots: You may sell any of these items back at their full market price.

Brawling armor: Normally this would just follow the guidelines on page 29 of the Guide, but I get the concern that a key item for unconventional unarmed strikers might now be inaccessible—not because it’s expensive but because one’s character wealth is tied up in other recent purchases. It might be that we need to revisit the exact policy in the Guide, so let’s use brawling as a test-run of a slightly different model. You may sell back your character’s most recent purchases at full market price, but only enough to afford +1 brawling armor at its new price; you must still have enough Fame to qualify for this purchase.

Mistmail: You may sell this item back at its full market price. If you do so, you may also sell back other items that grant you an armor bonus, such as bracers of armor, a wand of mage armor (calculate cost based on charges remaining), or a pearl of power (assuming that it was, in fact, for facilitating mage armor or the like—kindly use your best judgment here).

Scorpion Whip: We’re bringing the scorpion whip in line with the FAQ from May 2015, which is now reflected in the second printing of Ultimate Equipment. Using a scorpion whip to its full potential now requires two different proficiencies: whip and scorpion whip. If someone were using a scorpion whip, we’re providing a choice between two forms of rebuild. First, a PC can sell back any scorpion whips at full price (ostensibly in order to buy a normal whip with equivalent enhancements, but that’s not mandatory). Second, a PC can choose to retrain a single feat in order to take either Exotic Weapon Proficiency (whip) or Exotic Weapon Proficiency (scorpion whip)—whichever he lacks. You may, of course, take no action and just choose to use a scorpion whip as a light performance weapon.

To the best of our ability, we’ll be updating the Additional Resources page and/or Campaign Clarifications to reflect these changes, including where two sources’ depictions of the items now vary.