Vampyr is also interested in what it calls the social web. Killing anyone – a sick person, a bad person, or a healthy one – will have branching effects down the line that will change interactions with a myriad of other people. It’s also completely possible for the player to destroy entire districts or ecosystems by killing too many citizens from those places. For players that loved Bloodborne but wished there was more interaction with the world and the characters within it, Vampyr seems to be an answer.

One of the reasons for the complicated, branching stories has to do with the developer behind Vampyr, DONTNOD Entertainment. The developer’s previous game, Life is Strange was another sleeper hit, one that had high praise and was big on exploration, story, and character interaction. Featuring a young girl with powers to rewind time, Life is Strange was about what a player was willing to sacrifice. Vampyr takes this a step further, putting Jonathan in the heart of a London epidemic and with powers that both help and worsen the problems of the city. While Life is Strange was more of a slice-of-life story, Vampyr is also far more epic in telling, with vampire-hunters, ancient monsters, and curses.

Judging by the complexity of Life is Strange and the social web of Londonites, Vampyr will be big on what sacrifices the player makes. Unlike some games with flawed moral systems that always point towards making the ‘good’ choice, Vampyr seems more interested in making a choice that resonates with the character.