Pre-Alpha 15

Wow what a week! We made some big changes last week to the balance of the game with the goal of bringing forward some new strategies. Being a tight knit community, we are very fortunate because we can quickly get feedback from our most passionate players. To make things easier, we took a poll from our best players. It’s always interesting to note how challenging balancing can be.

The latest balance changes are based upon this feedback.

This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our chatroom and talk directly with us HERE.

Gameplay

Balance

The Outlaw will spawn Wretches at range 8, up from 6

The Wretches now have 30 hp, up from 15

The Trench Gang now has 8 ATK, up from 7

The 3-2-1 Brigade now has 5 ATK, up from 4

Inmate #43B now has 70 DEF, up from 60

Drill Sargeant Volkov now has 60 DEF, up from 50

Thermal Airsnipers are now 30 DEF, down from 35

Feather Wire is now 25 DEF, down from 30

Nomads of the North can now hit Featherwire

Morning Light Croakers can no longer hit flying units

All artillery is now range 8, down from 10

Fat Boris (Pigs) now has +5 DEF

Uncle Butter(s) can now move while firing.

You can no longer reveal landmines by standing next to them, but they detonate after .5 seconds so you can escape their explosion if you react quickly enough.

5x timescale added to Spectate Mode

World Generation

New area type: The Boneyards

New are type: Abandoned Villages

Animation

The Wretches have a new animation when they spawn

The Wretches now leave a nice splat when they hit the ground

Gas Grenades have a new animation and leave a smoke trail when fired

Emerging from burrowing will leave a mark in the world

Drill Sargeant Volkov has new idle and buff animations

Art

Visual improvements have been made for button hints in the game

Added a chat bubble effect for in-game speech

Removed “Waiting on” and added a disconnect symbol for bad connections

Performance

Fixed joining matches in progress

Improved netcode allowing for 50% faster latency

As always, please give us your feedback! These are huge changes so it’s really helpful to hear what you all think so we can make Tooth and Tail the best it can be. We will also be at E3, so let’s hope we have a good show!

-AndyN.