8. Expand on the War Council. We know they will be able to direct the mass of players towards one objective or another, but, how can we control them? How will we be able to balance and keep the ones that are actually beneficial to the faction instead of someone who just has a lot of friends/fans and helps him win the seat?



The Faction Council only communicates strategy, distributes their resources, and appoints Commanders. While some of the seats will be based on free election, we intend to mix it up on other seats. This is still under development, but we’re talking about seats with the pool of nominees either chosen by devs or based on metrics, purely skill-based appointments, etc. If someone’s doing an obviously terrible job, they should be able to be voted out in the next election. As we get closer to starting on this feature, we’ll approach the community for a discussion.



9. Continuing #8: What else will they do? For example, will each War Council on every faction be given specific abilities tied to that faction? Will they fight with the other players or are they required to sit in a room with a big map that details every conflict on Arkhona?



Faction Council members can and should jump into the game and fight – they’re only communicating grand strategy and helping out, not micromanaging the war. Most of their decision-making can be done at the beginning of a game session (and their debates about what to do in the campaign can play out in the forum or their dedicated chat channel).

Commanders are actually the ones with powers to call upon, but again our intention is not to occupy a Commander with managing every single minute. Instead, we’re giving them more important choices less frequently so they can fight on the field like you see in the tabletop. Commanders won’t have enough resources to be making supply drops or air strikes constantly and these powers go on cooldown anyway, so it doesn’t do them much good to spend the whole time looking at the map.

We are looking at faction-specific powers for commanders, but it’s early yet! In addition to the shared ones like deep striking vehicles, we’d like to have one big iconic power per faction if possible.

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