I’ve been scanning through this thread and I have to agree with what most people have been saying.

This ship is the most stupid idea ever and is pandering to people with stupid ideas.

This ship will be abused in every way described above and more.

Why not create module that can be fitted to certain ships that when activated gives effects similar to this but has the added effect of disabling warp drive and gate travel for 3-5 minutes after it has ended it’s cycle.

That means that anyone who tries to abuse this mechanic for GTFO purposes will die in a fire and anyone who uses this in fleet combat is basically committing to the fight. So it needs to be an expensive ship with some harsh penalties for getting killed. I wonder if we already have anything like that? Oh yeah! T3C’s!

So make a module similar to a command burst module that requires some kind of fuel to run.

On activation it applies these effects:

30 second cycle

Capacity to fit 10 cycles of fuel

Can not receive remote repair

120 second reload timer

Can not warp / jump / gate travel for 180 seconds after module deactivation.

-90% signature radius

+95% all resistances

-75% cycle time of Armour repair / Shield Booster

-90% capacitor needs of Armour rep / Shield Booster

-95% damage to weapons and drones

+95% resistance to energy neuts and EWAR and webs

This way, no new ship needed. Just a module and some changes to the support sub system.

That cool looking new ship can be made into something else. Concord attack battle cruiser?