Konami "seriously considered" releasing Castlevania: Lords of Shadow - Mirror of Fate on PS Vita, but decided to keep the side-scrolling adventure a 3DS exclusive.

Why?

Well, it's all down to the Vita's pesky two-dimensional screen.

Vampire slaying in three dimensions

"The Vita could have run the game no problem, and we did seriously consider it as a [target] platform," the game's producer, Dave Cox, told Pocket Gamer.

"But when we saw the game on 3DS and how it looked with the 3D, it made us realise we could never replicate that on another system."

Cox reckons that you'll want to keep the 3D slider switched on during Mirror of Fate.

"We have carefully considered every angle, every shot, every vista to totally show off the 3D effect," Cox said.

The Vita beater

"I'm not knocking the Vita," Cox stated, "but if we were to develop a game on that console, we would really focus on the Vita's core strengths. The Vita game would be very different from a version for 3DS."

Previously, Capcom said it would not port Resident Evil: Revelations to Vita because the two handheld consoles are "extremely different beasts".

Click here to read our full interview with Cox, where he talks about leaving behind the Castlevania legacy, ditching the Metroidvania approach, and bringing back Alucard.