HP 2,080,097 Strike ATK 236,068 Blast ATK 216,894 Strike DEF 164,730 Blast DEF 161,502

Critical 1,452 Ki Restore Speed 2,417

Surprisingly, SP SSJ3 Gotenks YEL has been released as a Defense Fighter, although his Offense shouldn't be underestimated. These things make him a good addition for Hybrid Saiyans and Fusion Warriors since both were lacking a reliable Tank. His Health is kinda low, but his high Defensive stats balance it out. He has one of the most common but effective Abilities for a Tank: Cover \. While his Defense is nothing revolutionary, his all-around toolkit that makes him a great Fighter. His Strike Damage output is great with a 30% Damage Boost for the first 45 timer counts of a Match and after his Cover activates, he gets an exponential Strike Damage Boost. SP SSJ3 Gotenks YEL also has a bunch of other useful gimmicks. His Ultimate Special has a very high chance to inflict Faint when all Teammates are alive and his Extra Move can counter Enemy Moves while inflicting Immobilize and lowering their Ki Recovery Speed tremendously. Additionally, he gets a random Boost for 10 timer counts each time he gets switched in, which is a great combination with his Cover and its Offensive Boost. Overall, while SP SSJ3 Gotenks YEL doesn’t bring anything new to the table, he’s a great building addition to two Tags in need of the help.

HP 2,168,181 Strike ATK 249,170 Blast ATK 252,919 Strike DEF 147,687 Blast DEF 143,387

Critical 1,248 Ki Restore Speed 2,127

SP Super Buu PUR is a Ranged Fighter, but his Offensive toolkit is quite balanced and he has Mixed Arts Held. His Abilities don’t focus on Damage, but he’s a Fighter who can impact a Match in multiple ways. If 25 timer counts have elapsed since the beginning of a Match, he inflicts various Debuffs to all Enemies for 45 timer counts. His Main Ability decreases the Enemy's Ki Recovery Speed for 15 timer counts in addition to drawing an Ultimate Arts Card. Similar to SP SSJ3 Gotenks YEL’s, his Extra Move Immobilizes the Enemy and increases their Damage received, which is an optimal combination since the Enemy can’t defend himself. However, SP Super Buu PUR has a big problem, which is his Ki Recovery Speed being low enough to really hold him back in a Match. While it’s unlikely that he’ll find a spot in Regeneration Teams, that they were lacking many strong Purple Fighters and his dual Boosting Z-Ability makes him a good bench option and potential alternate, so he can be put there and used to counter the likes of SP SSJ Kid Goku GRN if needed.

HP 2,382,667 Strike ATK 213,698 Blast ATK 215,839 Strike DEF 148,620 Blast DEF 149,358

Critical 1,323 Ki Restore Speed 2,206

EX Lord Slug YEL is a Defense Fighter with a peculiar toolkit, as none of his Abilities Boost his Defense in any way. His Damage output is normally below average but he gets a 40% Damage Boost each time he gets switched in until he gets hit, which is useful when the switch happens during a Combo, meaning he can benefit from the Boost without risking getting hit. Also, his Vanishing Gauge Recovery Speed gets increased by 50% for 10 timer counts each time he’s switched in through his first Unique Ability, which makes him more difficult to be hit so it combines well with his Taunt. Other than this, there isn’t much more he can offer, however his nice dual Boosting Z-Ability makes him a decent bench Fighter for Regeneration.

HP 2,389,005 Strike ATK 194,436 Blast ATK 190,611 Strike DEF 117,146 Blast DEF 120,662

Critical 1,510 Ki Restore Speed 2,696