Way of the Protector

You've devoted your entire life to protect somebody. You fight hard everyday to keep them safe. You throw yourself into battle so they can flee to safety. And you'd gladly give up your life so they can live one more day.

Monks of the Way of the Protector learn to use their capabilities not to fight for themselves, but to keep others safe. This does not mean an enemy should assume a Protector will not fight fiercely if caught alone, but a Protector's true power and will to fight will shine when in presence of the individual they are devoted to.

Way of the Protector Features Monk Level Feature 3rd Unbreakable Bond 6th Synchronized Movement 11th Don't Die on Me 17th Two Against One

Unbreakable Bond When you choose this tradition at 3rd level, you must choose a friendly creature you've known for at least 72 hours, is alive at the moment and isn't in an Unbreakable Bond with another Protector. Once you've created a Bond, both you and your Protege get a +1 bonus to AC if you are within 5 ft. of distance from each other, and you can use the Disengage action as a bonus action in your turn to move closer to your Protege. Additionally, if your Protege is the target of an attack, you are within 20 ft. of your Protege and you can see them, you can use your Reaction to use your body to shield your Protege from the attack. You move from your current space to the closest free space to your Protege and the origin of the attack. If the attack is a ranged attack, you appear between your Protege and the projectile, as close as your Protege as possible. You receive the full damage of the attack and can't reduce it in any way.

Synchronized Movement Starting at 6th level, you've learn to copy the way your Protege moves and can move in sync with them. When you use a Ki Point to use Flurry of Blows, you can choose instead to hold the attack. In your Protege's turn, if they use their action to attack a target you can see within range, you can use your Reaction to use then your Flurry of Blows. Once you use this feature, you can't use it again until after the end of your next turn.

Don't Die on Me Starting at 11th level, your devotion to your Protege is important enough that you can convince them to stay alive. If your Protege is reduced to 0 Hit Points, you can use Ki Points to bring them back to 1 Hit Point. The number of Ki Points you need to do this increases every time you use this feature. The count goes back to 1 after a Long Rest.