It's frustrating listening to this guy floundering around trying to guess what basic units do and how cities are impacted by spare food and so on. If only they had given the pre-release to someone who had played Warlock 1 most of that annoying misinformation and time wasting could have been avoided. Although only playing on normal the guy had no conception of what each unit was best used for and lost lots of units and wasted time unnecessarily while professing repeatedly he was having fun. Not even knowing what a hero was :wacko:



It's obvious from this playthrough that a lot of content has been added, most of which looks interesting.



I am very annoyed that the designers have persisted with the limited city concept and set the threshold far too low (only 5 cities in this middle sized game). It is NOT enough to allow various expensive methods of increasing the numbers of real cities, what they have done is severely restrict one aspect of strategy and that will mean that a whole host of interesting late game temple units and full upgrades are not available in a meaningful timeframe as the economy will be too weak to support them. That will have the effect of lengthening the game unnecessarily. This is such a major sticking point for me that I probably will not buy the game until and unless some Mods come out that remove the limitation. I know there is a major divide in the old Warlock community over this issue, it is a great pity that the designers chose to alienate one half of the community and not listen to my side of the argument and put in a switch to turn this limited city concept off (at least in Sandbox mode).