Items

Idol of Extra Lives

Wondrous item, legendary (requires attunement)

This idol is ovoid in shape and a little less than a foot in height. Its crest is decorated like a winged helmet, and its face has slots for three gems -- one ruby, one emerald, and one sapphire. When you find the idol, it has 1d3 gems remaining.

Attuning to the Idol of Extra Lives requires a long rest rather than a short rest. While attuned, the Idol will not leave your possession. It will always appear in arm's reach when you wish to have it near you.

If you remain dead for 24 hours while attuned to the Idol, your body instantly disappears, along with all the gear and equipment you were carrying when you died. You wake up at the place you last completed a long rest, and have all the benefits of having just finished a long rest -- full hit points, restored spell slots, etc. All your gear is either on your person or nearby in an easily accessible location.

If you revive using the Idol, one of the gems in its face disappears. If you revive and the Idol only has a single gem remaining, it crumbles to dust where you died and does not appear with you when you wake up.

Shield of Floating

Armor (shield), uncommon (requires attunement)

This shield appears to be a plain wooden targe with no exceptional features. However, when dropped, it does not clatter to the ground, but instead gently floats through the air and comes silently to a rest.

You gain a +1 bonus to your AC while you wield this shield. In addition, if you are falling while the Shield of Floating is in your possession, you can use a reaction hold it above your head and glide, negating any fall damage. While gliding with the Shield of Floating, you can move horizontally 5 feet for every 5 feet that you fall.

If placed in water, the shield bobs to the surface and stubbornly resists any attempt to submerge it. The shield has enough room to support a single Medium-sized creature on top of it, and can hold up to 500 pounds before it begins to sink.

Fortifying Stout

Potion, uncommon

This frothy pale ale goes down smooth, then sits in your gut like a rock.

When you drink a mug of Fortifying Stout, make a Constitution save. on a 15 or better, you gain the benefits of the Stout without any negative effects. If the result is lower than 15, you become Poisoned for 1 minute but still gain the Stout's benefits. If it is lower than 5, you still become Poisoned but also immediately spend a round vomiting as your stomach rejects the drink.

If you manage to down the Fortifying Stout, its heady mix of magic and chemicals deadens any pain you receive. When you finish drinking the Stout, and at the start of each of your turns for the next minute, you gain 5 temporary hit points.

Booze Hound's Barrel

Wondrous item, uncommon

This plain-looking barrel smells strongly of alcohol and weighs close to 150 pounds. It sloshes when shaken. On close inspection, its hoops are revealed to be scrawled with minute engravings of the lyrics to a multitude of traditional Dwarven tavern songs.

A spigot can be affixed to the bottom of the barrel. By default, the barrel will dispense an endless amount of cheap, watery beer. Anyone can change the liquid dispensed by smacking the top of the barrel and loudly stating the name of a liquid containing alcohol, from Wuxian Sake to specific vintages of Dwarven Stout to isopropyl rubbing alcohol.

If the barrel is set on fire, it begins to burn with a coruscating multicolored flame that causes 1d6 Fire damage to any creature that ends its turn within 10 feet of it. After 1 minute, the barrel appears to extinguish itself briefly, before glowing red for a split second and exploding into splinters. All creatures within 10 feet must succeed on a DC 15 Dexterity saving throw or take 6d6 Fire damage, taking half as much on a success.