User Info: WaferMon WaferMon 3 years ago #1

-Die super easily to even low-range normal weapons

-Uses a s***load of ink, feels like I'm reloading more than inking



I don't get it, rollers just feel terribly inferior. -Less coverage than things like Slosher or Aerospray-Die super easily to even low-range normal weapons-Uses a s***load of ink, feels like I'm reloading more than inkingI don't get it, rollers just feel terribly inferior.

User Info: ___shan ___shan 3 years ago #2 The devs just don't know what they're doing I'm afraid. Who knows if they'll be made better in coming months.

User Info: Zeveria Zeveria 3 years ago #3 Welcome to the Internet, where stating your opinion is a declaration of war. They used to be the most reliable weapon for killing at close range, but now that they lost that....yeah, they don't have much going for them.

User Info: MetaKirb7 MetaKirb7 3 years ago #4 Noooo I'm afraid not. I'm 20 points in on Superfresh with my Carbon averagin about 1.1k turf points per game of an average of 7 kills. As for my Krak-On I'm 13 points on Fresh with an average of 700 turf points and 6 kills (I go for sneak kills with this roller because of it's set hence the low turf points) so.. noo I don't really think Rollers are in a bad spot right now.



In fact they're better than what they were in Splat1 because of the adition of the vertical swing. It's helped me escape so many times and get some really nasty kills.



I'm just afraid the roller isn't for you or you'll need more time to adjust. Roller playstyle is significantly different to a lot of the other weapons. Rollers also need significant map knowledge to abuse it and use it to their advantage for sneak attacks as well as a plan for quick getaways.



Overall, no they're fine, if not better. Just get good or stick to shooters lmao.

User Info: DarknessOp3191 DarknessOp3191 3 years ago #5 ___shan posted...

The devs just don't know what they're doing I'm afraid. Who knows if they'll be made better in coming months.

They knew they what they were doing when they kept gutting the Rollers in S1.

Not that I agreed with them, even then.



Not sure what they were thinking going into S2 though. Splatoon - Monster Hunter - Fallout - Pokemon - Smash - Mario Kart - Overwatch

Get Cash Money Money Cash Money Money Cash They knew they what they were doing when they kept gutting the Rollers in S1.Not that I agreed with them, even then.Not sure what they were thinking going into S2 though.

User Info: MetaKirb7 MetaKirb7 3 years ago #6 DarknessOp3191 posted...

___shan posted...

The devs just don't know what they're doing I'm afraid. Who knows if they'll be made better in coming months.

They knew they what they were doing when they kept gutting the Rollers in S1.

Not that I agreed with them, even then.



Not sure what they were thinking going into S2 though.



Damn either most people on this board can't adapt or just ignorant for the changes that were made lmao. Damn either most people on this board can't adapt or just ignorant for the changes that were made lmao.

User Info: GiantCrabXX GiantCrabXX 3 years ago #7 I've seen a very good roller player that destroyed my team in Turf Wars. This person got 20+ splats and also number 1 in points with the Hero Roller. He/she had excellent vertical flick aim.

User Info: Tables Tables 3 years ago #8



Getting kills with Rollers is mostly about either landing flicks from a relatively short distance to OHKO, or landing 2-3 vertical ones from a longer distance. You can occasionally roll people over, especially if they're distracted, but that's more of the exception than the norm. In terms of inking turf, a mixture of flicking and rolling often works best. The Dynamo will cover more by flicking, the other rollers it's about the same. Roll over long stretches, like in narrow passageways, and flick over wide open areas. Rollers aren't all that great at inking any more, I generally score around 500-900 with them now, when it was often 1K+ in Splatoon 1, but they're not terrible at it. Everyone is entitled to my own opinion. Rollers are definitely a lot more skill intense than they were in Splatoon 1. The Vertical swing is interesting, it lets even the Carbon Roller outrange the likes of Splattershots or the Tri-Slosher, and on rollers like the Dynamo and Flingza I think it even matches or outranges some Chargers. Of course it also 3HKOs at that range, but whatever.Getting kills with Rollers is mostly about either landing flicks from a relatively short distance to OHKO, or landing 2-3 vertical ones from a longer distance. You can occasionally roll people over, especially if they're distracted, but that's more of the exception than the norm. In terms of inking turf, a mixture of flicking and rolling often works best. The Dynamo will cover more by flicking, the other rollers it's about the same. Roll over long stretches, like in narrow passageways, and flick over wide open areas. Rollers aren't all that great at inking any more, I generally score around 500-900 with them now, when it was often 1K+ in Splatoon 1, but they're not terrible at it.

User Info: Blaze4 Blaze4 3 years ago #9 Pokemon Sun In Game Name: Blaze

Friend Code: 5043-6171-3629 The hero roller is the o ly weapons. Set I feel good with lol. I usually lead my team or get second best in points (ranging 10-12 kills at least a match). I think with the addition of what the subs and specials you have with the Roller also contribute to the strategy of how you play it.I never played the first ga.e but before it came out I watched a bunch of youtube videos on how to play it.honestly it didn't help because the setup was meant for a different approach in my opinion. I don't play stealthily, like the how to videos suggest, and instead play semi aggressively. I always make a break to take the middle turf on the map until enemy team arrives. Then depending in the matter I push forward or do a strategic retreat to kill from the side/behind the enemy. I make it a point to never stop moving and covering ink as much as possible. The curling bombs help me alot with traversing the map safely and using as a decoy. And splashdown provides excellent gorilla tactics for completely throwing off the enemy when fi g ting in close quarters (i.e. spkashfown into swim strafing so the enemy has to realign their aim while you take them out) or super jump to enemy territory to splash down on top of the enemy (they never see INK coming) while saving an ally/avenging them. Always remember this is also a game that heavily relies on teamwork as well. And the rollers provide amazing support. I've also tried other types of weapons and I can't shoot/aim with these motion or regular controls for the life of me