Hello,my name isand I am a. I started 8 seasons ago in Silver and climbed withinto Master tier and now this is my 5th season as a Master player and right now I am in Grand-Master. During the 8 seasons I played more thanwithas, most of the games were played in rankeds (I don't play quick-matches). Before I start with the in-depth talent explanation, let me show you some proves, that I am not lying.If you are more interested in my gameplay, you can follow me on my YouTube Channel or Twitch Channel In this guide I will write only abouts talents. If you want guide how to play, then I can recommend you my guide, that I wrote in the past: [Master] Kerrigan - Combo Build

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LEVEL 1

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Example:

killing them faster or surviving longer?

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WHAT TO PICK ON LEVEL 1 FLOWCHART

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LEVEL 4

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LEVEL 7

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We are here to carry the game, not to be carried

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LEVEL 10

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buuuut

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LEVEL 13

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use an ability - AA - another ability - AA

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An example of combo with everything:

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Do you want more range on Ravage

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LEVEL 16

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LEVEL 20

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+20 % damage on EVERY AA

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WHAT TO PICK ON LEVEL 20 FLOWCHART

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On level 1 there are only 2 viable talents (and). When choosing between these 2 talents you always have to look at enemy team and ask yourself which talent helps you the most. But most of the time you will want to takebecause the damage prevented is not small and it can give you 1-2 more seconds in team fight, allowing you to do 1 more combo. Also when you are forced into solo-laning,is the talent you want to pick. Of courseis an assassin, that should gang people like, but that doesn't mean that Kerrigan is a bad solo-laner. But there are situations whereis better.Enemy team has. The whole enemy team is focused on ability power, they do not use AA (Auto-Attacks) too often sowon't prevent much damage, you will either get one-shoted or you one-shot them. And +25 % damage on combo for? That can literally one-shot them. So don't just pickblindly every game, every time look at enemy team and ask yourself what is better:The last talentis not viable at all. Forget about this talent. Why? Because in order to get the sustain from the talent, you have to use, that costs mana,is already insanely mana hungry, so what's the point of having full HP when you have 0 mana? You will have to go back to base anyway and besides, the sustain fromis better anyway. I prepared a flowchart which should help you with choosing the right talent on level 1 (see below).At level 4 there is 1 talent that is exceptionally better than others () and 3 talents that are not bad, but compared tothey just fall behind.gives you AoE, which will help you in laning, taking camps, making huge AoE combos and so on. The reason why it is so strong is because this talent synergies witch level 13 talentand you can get AoE crits, improving your damage by a lot. There is no better talent here thanimproves your nextdamage by 25 %, but the thing is that most of the times you will useas engage and even when you kill the target by, you usually already won the teamfight so the +25 % is not needed, you could get far more damage with the AoE crits fromby this point.can be good, but once you masterand know how to use the level 13talent to its maximum potential (see my guide ) you will never get more damage from this talent than you will get fromAt level 7 there is only 1 good talent and that is. Why? Because with this talent you are removing your weakness (high CD on all spells) and it is overall better because you jump in, do your combo and in few sec you can jump again and repeat another combo. Without this talent you would be forced into one-trick-ponymeaning that you jump in, do the combo and that's it, then you die and you pray that the team do the rest. That's not what you want, is it?Other talent that can be useful is, giving you very good sustain, but you are still left with high CDs on all abilities and after few games, you will realize, how goodis.is obvious choice. It gives you fast shield, gives you some ranged damage for running enemies and it is just better. But there are some exceptions. For example onoris really good pick, because they can't kill it easily and they are running from it (and not doing damage to your team),I would pickvs them anyway as you can kill them faster anddie way too fast if enemy team focuses it.You can usealso for double soaking and stuff like that, but if you want to be serious withand use her to maximum potential, you don't have time for that. Your job is to one shot important targets and for that you need every damage upgrade possible.At level 13 there is only 1 choice.is such huge talent upgrade for you, that anything else is just thrown from the window. This talent basically doubles your damage, if you know how to use it (takes some time before you get it in the hand). This talent gives you after every ability you use a critical strike. So the ideal thing is to:- jump with- AA (triggering) + use- predict the enemy movement and put down before the enemy- pull the running enemy towith- AA (triggering),- activate- AA,- repeat (more info in my guide ).There is nothing more to say for level 13. You are basically asked:As an assassin that needs to kill important targets as fast as possible, I think the choice is obvious. Also, as I mentioned earlier, this talent synergies with level 4At level 16 you have two choices again. Usually people pickbecause it gives you more sustain, but the right choice in my opinion is, because it helps you with bursting the important target. It also enables you a way how to finish-off hard to kill tanks (like) and gives you fast defense (protecting you from burst) and it gives you a ranged attack.I am talking here about huge experience. I played 500+ games with, then I switched toand my gameplay improved a lot, so from me:is the pick here.can be good too, but it is a huge gamble. If you miss your combo, you just lost most of your mana and did nothing. Compared to the other two talents,just falls behind.On level 20 you have two options (unless you went for, then you have 3, but we are not doing that). I personally prefer. With this talent you will be able to 1v1 anyone and thanks to the slow effect, you will be hitting much more combos (slower targets are easier to hit).Another talent that you need to consider on level 20 is. The main reason why this talent is great is because it gives you a way out, when you got caught and most importantly, you can make a surprise teleport combo. This is especially needed at high MMR and Pro plays, because at this level, every player knows how to dodge a combo. Unless you are unpredictable or lucky, you will not hit many combos against Pro players.That's wherecomes in handy as you teleport, you can take them in surprise and hit a monster combo. But unless I play against TOP players, I don't pick this talent at all. The(synergies with level 4and level 13talents) and getting slow as a bonus is just insane upgrade.is not an option. Even if you are getting focused and die to enemy team way too fast and you are thinking thatmight be the pick for you, this talent will not give you enough survivability. Rather take theif you need some survivability. Here is another flowchart for picking level 20 talent for