Titan Deck: By adding some smaller Construct Titan creatures we made Titan decks easier to survive through the early game.



Beastman Deck: We added a new Wizard creature that fills a gap in the resource curve of this type of deck. We included additional cards which bring additional synergy to this style of deck. Finally we looked at some older Beastman cards and brought them back to make this deck more variable.



Spirit Deck: We adjusted the resource costs of unused Spirit creatures so that they fit into the gap found in the Spirt creature resource curve.

Retaliation Deck: By adding new cards and abilities focused on improving the retaliation strategy we hope to make this type of deck more competitive.



Stack Deck: Some adjustments were made to older creatures to improve the stability of this type of deck.



Heal Deck: Buffed older healer creatures which were far weaker than healers found in s06 and s07.

Breeder Stack Deck: This type of deck was suffering from a lack of variety, so we added some new creatures and included some new abilities on old breeder cards. To bring this type of deck balance we will be nerfing Spawning Chamber.



Dark Creature Deck: Included more creatures to the Dark School, added new creatures which that can combo with other Dark creatures.



Fire Creature Deck: The old fire creatures with area blast are receiving buffs to bring them to the same level as creatures found in s07.

Poison Deck: Poison counters are a major strategy for Necropolis, but has become very weak. We’ve made many buffs to some weaker infect creatures, while adding new creatures that can allow the poison combo easier to pull off.



Stack Deck: Added new creatures to give this deck a more stable way to create tokens and increase the stack size.

Return to Hand Deck: This type of deck strategy is hard to play but very fun, we want to improve on this by including new creatures that make this easier and stronger to achieve.



Water Creature Deck: By buffing some creatures with over cost abilities such as Hypnotic and Focus Blast that weren’t used much with competitive decks we hope to give more choice to Sanctuary players.

Enrage Deck: We’ve added the Enrage ability to some weaker unused Stronghold creatures and included new creatures which can buff enrage creatures to help make it easier to pull off enrage combos. To avoid making this too strong, Blackskull Warchanter will receive a nerf.



Air and Earth Deck: By giving more creatures Air and Earth schools, and adding new creatures that work with these creature types we hope to make the deck strategy playable.

“With this set our goal was to enhance the existing gameplay mechanics, while improving currently uncompetitive decks and strengthening the strategy archetypes found in common decks for each faction. To achieve this we looked at many of the older cards, particularly ones which have long been considered weak or under used and improved on them so that we can bring them back to Standard.”We are also bringing back some popular heroes to Standard, in order to create more choices for strategies and improve the fun factor of the Standard Format.