The Windows executables now require Java 8 as part of @shartte's push to better identify or bundle a JRE for the game. Likely the next stable release will entirely require Java 8, but for now you can still launch in any other way with Java 7. The "Terasology.jar" file moved into /libs in the binary package as part of this, so launching the game as a jar now needs a command like "java -jar libs/Terasology.org"

as part of @shartte's push to better identify or bundle a JRE for the game. Likely the next stable release will entirely require Java 8, but for now you can still launch in any other way with Java 7. Multiplayer enhancements - lots! Permissions have been improved, now there are different groups to assign to players so you can make "moderators" and such rather than just standard user vs. admins. Solid bit of work by @Florian who is continuing making progress in that area

On a related topic Florian has also been improving the persistence and handling of player identities (names, color, etc). Not much point in assigning rights if they don't stick! Some commands can also auto-complete player names when appropriate.

You can launch a headless server on a custom port with -serverPort=##### - thanks @Unpause !

Logging changes - the game will now write out a few purpose specific log files and reset them each game execution. They'll also roll into new files over time or based on size, which should help with servers.



The CrashReporter has been updated some more by @msteiger to handle the above, as well as use a more user friendly wizard-like approach for uploading logs. You can now also send log files to our home on Google Drive rather than just to Pastebin.

There are now two "Core" type modules, as @Josharias split out the usual starting inventory into its own module so you can author modules that require Core without getting the inventory. This is part of the process to better organize and package modules and will change further.

Commands have been improved and fixed up some more, both in general and for the new permissions. "teleport" finally works again, after a long long time! The "listUsers" command now also lists offline players that have connected in the past. Naturally that still needs more improvements so we can have an online-only list. And did I mention auto-complete on player names?

@msteiger has been improving noise options for world generation further and the PolyWorld generator makes spectacular island worlds now. It still isn't included in the stable game package but should be soon!

We applied to GSOC 2015 but again there were just too many applicants and despite being a perfectly viable candidate organization with a solid ideas page we didn't make it in

Our applet had its certificate expire briefly - the renewal process took a little longer to get through than expected. All set for a year again!

@Immortius' work on the Gestalt library series continues, including some nice documentation



@msteiger has been improving the setup of our unit tests, there should be fewer weird dependency issues going on now. This is another area that should get much better and more interesting over time - one day we'll arrive at TWOVANA!

He also improved the WorldViewer (separate world map viewer project) further, to where it is looking pretty dang spiffy! Take a look at its thread and a screenie

Official release number is 0.50.0, so that must totally mean we're half way to 1.0.0, right? 0.5.0 totally didn't countGet it from GitHub This is a nice release. @Josharias Survival has become quite mature and deep, and there's a highlight video to go with this release. Check it out!That goes with earlier videos from Josharias' channel showcasing other parts of JS like my favorite - fully functional windmills ! There is even some movement on making weather patterns affect the output of stuff like windmillsTo further help test multiplayer in particular @minnesotags is running a 24/7 server at "terasology.tuffkidtek.com" - this is still an exercise in crashing and fixing things, so the exact version online and state of the world will vary. Best to check in on IRC if you cannot connect. There is a bug active where you have to be very exact about the release you use to connect.Other changes in the release (or see changes in Jenkins ):In other news: