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The Eight Scribes

"You, dear Reader, are an exile of the Downside, such as we, the eight who wrote this Book of Rites. That you possess it, and have capacity to glean its words, is testament enough to your potential.

Thus we reveal a path from this forsaken place, to freedom! A homecoming in glory.

The stars themselves shall be your guide. Ere the turning of the year's first solstice, seek the nearest longitude beneath the brightest of eight as they align as shown.

Arrive as a triumvirate, clad in the raiments of the Rites, bearing this Book. Oblige the voice that tells you more."

-The Book of Rites, Foreword

Expanded Spell List

The Eight Scribes let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Eight Scribes Expanded Spells

Spell Level Spell 1st guiding bolt, jump 2nd augury, detect thoughts 3rd haste, revivify 4th divination, freedom of movement 5th hallow, legend lore

Celestial Orb

"As the two flames are lit, so shall the Celestial Orb fall from the heavens.

But one such Orb shall be availed by the stars, requiring triumvirates to vie for it.

Its cosmic connection to the flames, the raiments, and this Book bestows the necessary qualities for its bearer to prevail."

-Soliam Murr, the Last of His Name

Starting at 1st level, the Scribes reveal the instrument of their liberation. As a bonus action, you can call from the stars a celestial orb and bestow it upon one ally within 30 feet. The bearer of the orb gains the following benefit(s) until the end of its next turn:

The bearer's movement speed increases by 10 feet.

When the bearer takes an attack action, they gain temporary hit points equal to your warlock level plus your Charisma modifier (minimum 1).

The celestial orb is immaterial, and the bearer does not need free hands to gain these benefits.

You may conjure only one celestial orb at any given time. However, you may pass the orb to another allied creature as a bonus action. The new bearer gains the benefits of the orb as detailed above until the end of its next turn. You cannot pass the orb to a creature that already possesses it; you must choose a new bearer each time.

You can return the celestial orb to the heavens as a bonus action.

Aura Blast

Exiles bearing the raiments and this Book reveal their hidden inner Aura, in the color of their flame.

-Soliam Murr, the Last of His Name

Starting at 6th level, you grant your allies the wisdom to reveal their inner aura. When possession of the celestial orb is removed from one of your allies, their aura bursts forth. Creatures within 5 feet of the former orb-bearer take force damage equal to 5 plus your Charisma modifier.

Guardian Shield

"The winds of change shall scour the land from wence we came, but leave this land untouched."

-Lu Sclorian, the Hundred Minds

At 10th level, the dryad Sribe Lu Sclorian grants you the wisdom to shape the auras of your allies for their own protection. After you cause a creature's aura to burst forth (see Aura Blast feature), you may choose for that creature to gain the effect of the spell resilient sphere until the end of its next turn. Neither you nor the affected creature need to concentrate to maintain the effect.

Celestial Spike

"I would banish the stars themselves if they shone any brighter."

-Soliam Murr, after the Great Revelry

At 14th level, the demon Sribe Soliam Murr shares his most devastating practice. As an action, you may violently bestow the celestial orb upon a creature of your choice within 30 feet.

Make a spell attack roll, including your proficiency bonus. On a hit, the target takes 6d10 radiant damage and is banished to a shadowy space between the worlds until the end of its next turn.

A banished creature is incapacitated. When the effect ends, it reappears in the space it left or in the nearest unoccupied space if that space is occupied.

When you use this ability, you must complete a short rest before you can do so again.