hello,

i know that newest heimdallr's adventures are probably last mode you care about, but i thought i'd help people by making my very first community content. Everyone has a duty to serve the community and I just did mine.

so heimdallr's adventure mode has quite simple rules. 7500 gold you need to spend wisely, 13 level, you lose if all 5 players die in a round or 1 minute timer runs out. Certain gods with mechanics that would break this mode have been banned: Nemesis, Olorun, Kali, Morrigan, Jorm, Xing. Now I'll present some general tips, you may consider is as an TL:DR.

1. FOR FUCKS SAKE. DO NOT PICK HEIMDALLR. I get it that is new and many people would like to test it in most casual mode possible. There are certain issues with this god that make him worse than almost every hunter. **HIS ULT DOES NOT WORK AGANIST NOBODY.** (probably intentionally.) His AA chain causes him to badly proc qins and his knockup brings more harm than an actual utility. His 3 is useless. His 1 is usless. Out of like 100+ games I've played, I swear that at least 30 of them featured instalock heimdallrs and literally 100% of them built him like trash (I'll reference to it soon). Without joking, you can even pick fucking Neith and still bring to team a lot more utility than he is able to (just dont pick Deathbringer please).

2. IF YOU ARE A HUNTER. PLEASE. BUILD QINS, PAIRED WITH EXECUTIONER. Enemies in this mode have AT LEAST several thousands of HP. Qins passive deal 5% of target's health as physical damage. In early stages, your basics deal 40-50 damage (60-70 with an exe). Qins deal an ADDITIONAL 90 damage (120-130 w/exe). Now compare this to a deathbringer/crusher/bloodforge/ninja tabi which are VERY often build in your average solo queue game. DB costs 3000 gold, has no pen, no attack speed and WITH 20% ODDS boosts your AA damage from 40 to 95. In later stages of the game, when enemies protections significantly increase, its even worse. Of course qins fall off as well, BUT NOT AS MUCH AS CRIT. Crusher is garbage because passive will barely tickle enemies (dunno how many dmg it deals as I never built it - but I suspect like 15-20 with both ticks PER ABILITY. NOT PER BASIC). Flat pen is worhless because when enemies have 200-250+ prots this 15 prot shred wont do almost nothing. At least it is not worth spending 2300 gold on this. Bloodforge isn't good too as HP shields dont stack(?), is quite expensive, and lifesteal isnt very significant if you deal like 50 damage per basic. Asi is significantly better. BOOTS ARE USELESS. YOU REALLY DO NOT NEED THAT 18% MS.

3. FIND A PREMADE OF TRUSTWORTHY AND COMPETENT PEOPLE. There's a group on official smite discord that allows people to look for teammates. Theres even dedicated reddit r/Smitelfm to look for new friends. You can also look for them in your clan, utimately you may try make a friend with someone competent playing solo. As a solo player, 70% of randoms I played with were complete garbage. Like I'm telling to build qins instead of fucking crusher and they just ignore me. They don't try to prove me wrong, they don't even tell me to stfu. They just fucking ignore me and pretend I never said to them anything. Today I played with heimdallr who build ninja tabi, hunter's blessing, crusher, bloodforge. At 41th round, when we lost, me (achilles) was at 60k damage, izanami at 75k, poseidon at 68k, isis at 45k (she had lot of healing from ult tho). Guess how many damage did heim did. 16K. 16K FUCKING PLAYER DAMAGE. OUT OF 41 ROUNDS. Sadly incompetent people like this are plaguing this mode and they all refuse to get better and throughout the game will do nothing except spamming default voice pack commands like VER, VA2, VVGG, VVGB without any reason. If you fail to find anybody or you need to find someone decent ASAP, you can hit me on Discord (Jackal Of Death #7765), where I'll give you my IGN. Note I'm playing on EU, but I can play on NA as well, at 130-160 ping tho - quite bearable imo.

4. RELICS. MOST COMMON AND USEFUL RELICS ARE FRENZY, MEDITATION, SHELL, AEGIS. DO NOT PICK ANY OTHER RELIC. Frenzy increases damage dealt by 15% as well as increases AS by 15%. 1-2 teammates should get one. Medi heals owner and their teammates by 231 HP and some mana and literally everyone should get one. Shell gives 246 HP shield, it has smaller radius, and its temporary. Still very useful. Aegis should only be picked in an extreme situation, that is if you complete suck at dodging ra's beams or you want to tank 1 or 2 hits in as much cancerous skadi round. If those 2 aren't an issue to you, feel free to pick shell instead. REMEMBER TO USE THEM.

WHAT TO PICK AND WHAT TO BUILD?

Optimal comp is 1 god with execute, 1/2 mages, 1/2 physical hunters and 1 tanky healer. Out of almost 100 gods playable, majority of them are either useless or just inferior in every way to strong picks. Characters that deserve attention are:

MAGES

- Anubis - king of Xing tian's mountain, isnt as strong and obligatory as in the very first PvE adventure, but he still brings a lot of damage and utility to his team. 21 prot shred, 2s stun and high damaging abilities place him in a really solid tier.

Proposed build: shard, talon, magus

Suggested skill order: 3 points into 1, 5 points into 2, 3 points into 3, 2 points into ult

- Poseidon - similarily to Anubis, has high area damage and pinpointed CC. Shines in geb rounds and encounters where CC chaining thing is crucial. Remember not to use knockups when you don't have to, otherwise you may cause unnecessary disruption.

Proposed build: ethereal staff, soul reaver, shard (when paired with an anubis)

Suggested skill order: 1/1, 5/2, 5/3, 3/4

- Ganesh - surpisingly, he works wonders, yet not as a tank, but as a mage, and not any worse than 80% of actual mages. Great CC chain lockdown not affected by DRs, high damage from 4->3 combo, protection buff, and damage boost make that you cannot consider him as unviable. Ofc his combo might be a little tricky to hit, but if you have no problem with that, he's amazing.

Build: ethereal staff, soul reaver, shard

Order: 1/1, 5/2, 4/3, 3/4

- Isis - also valuable utility mage. Like 100% of the time you'll get an opportunity to fully charge her ult. Her 3 has fucking 2,5s silence and gives a shield to everyone. Doesnt deal as much damage as 3 mages mentioned above, but still solid pick.

Build: e staff, soul reaver, lotus crown

Order: 2/1, 2/2, 5/3, 3/4

- Merlin - tricky, but can outdamage everyone if played properly. Flicker is useful for dodging cancerous ra beams.

Build: e staff, shard, magus

Order: 5/1, 5/2, 1/3, 2/4

- Nox - lockdown and damage reduction are her main pros. Definetly should serve as utility mage though.

Build: e staff, soul reaver, pythags piece

Order: 5/1, 5/2, 1/3, 2/4

HUNTERS:

- Cernunnos - very useful ADC with 4 different buffs to his AAs and 2 second area polymorph. Debuff enemies with atumnn stance then switch to summer stance. Stay in melee range for additional damage.

Proposed build: exe, qins, oddyseus bow

Suggested skill order: 5/1, 5/2, 2/3, 1/4

- Artemis - former queen of PvE continues to do well. Has AS steroid, lockdown and nice passive.

Build: qins, titan's bane, oddyseus'

order: 4/1, 5/2, 2/3, 2/4

- AMC - lacks hard CC, but has constant AS steroid and nice chicken clear

Build: qins, titan's, exe

order: 5/1, 5/2, 2/3, 1/4

- Skadi - ironically she works best on skadi encounter. Gudboi Kaldr can soak up to 9 hard hitting basics (use ult when hes at 1 HP). He attac, he protec.

Build: qins, exe, oddyseus

order: 5/1, 5/2, 1/3, 2/4

TANKY HEALERS:

- Hel - has useful auras, good healing potential, and cleanse (combined with cern's polymorph) alone wins the arachne encounter.

Build: lotus crown, pythags piece, rod of healing

skill order: 4/1, 1/2, 5/3, 3/4

- Change - once, when she was picked in my game i though "oh shit we wont get past 30th round' then we ended at 51th. Easibly processable lotus, dodge to hard hitting attacks and stunning ult perfect for kuzenbos encounter.

Build: lotus, pythags, rod of healing

order: 5/1, 1/2, 5/3, 2/4

- Yemoja - very good utility, but due to passive she requires specific itemization

Build: breastplate of valor, lotus, rod of assclaps

order: 5/1, 5/2, 2/3, 1/4

EXECUTORS

- Thanatos - has % damage from 1, pen from 2, quite long silence from 3, and cleaving autos. His biggest con is delayed execute which needs to be maxed due to increased thereshold.

Build: qins, blackthorn, shifter's

order: 5/1, 1/2, 4/3, 3/4

- Ao Kuang - has large burst from his dragons and can clear minions with 3 as well. Instantly upon connection, his execute stuns, but DOES NOT WORK ON SKADI ENCOUNTER.

Build: demonic grip, talon, e-staff

order: 2/1, 5/2, 5/3, 1/4

- Achilles - resetable execute is useful only in kuzenbos encounter, apart from that he has lower utility than thanatos as well as passive that doesnt work, but short delay on execute.

Build: qins, blackthorn, shifter's

order: 3/1, 5/2, 4/3, 1/4

OTHER PICKS THAT MAY ALSO WORK

- Amaterasu - quick qin proc, 2s stun, % mitigation, heal, power aura, silence. Very valuable warrior.

Build: qins, exe, titan's

order: 5/1, 5/2, 1/3, 2/4

- Erlang Shen - massive self-utility makes him as useful as Amy

Build: qins, exe, titan's

order: 5/1, 1/2, 5/3, 2/4

DESCRIPTION OF ENCOUNTERS AND HOW TO BEAT THEM

For example purposes, I'll use following setup: Anubis, Poseidon, Hel, Cernunnos, Achilles

A Bone-chilling night - you fight gigantic ah puch constantly being supported by respawning skeletons. They deal quite a lot damage, but they are very fragile as well. Upon their death they transform into corpse he can detonate. He can also use 3rd ability. At level 15+, he can ult.

Quite a simple encounter, doesnt need to be described that long. 40+ levels might be tricky - at least one player should focus on clearing skeletons and destroying corpses.

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French Hen - you fight gigantic hen supported by chickens which constantly peak and attack closest player. At lvl 15+, chickens gain dash.

This encounter NEEDS a cooperation, preferably in voice coms. Hen targets random player and SWITCHES TARGET ONCE HIT BY A KNOCKUP. Targeted player stands still and attacks hen with basics while helping clear chickens while rest bodyblocks the hen, bursts it down with basics and uses abilities to clear chickens. Hel OR achilles have to tank chickens, if its an adc, its gg.

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Snowball Fight - you get to fight 3 large Kuzenbos who barrage with snowballs (nenes?) in random direction. Snowballs (nenes) bounce up to 2 times before they dissapear. Hit players take 400-500 magical damage. At level 15+, Kuzenbos ult when their HP falls below 25%. TBH its my favourite fight to lose because if you lose you'll get to know that "WATCH MY NENE" FIGHT MY ALLY" and "HEEEY" 20 times each. The more kuzenbos survive, the better.

FOCUS ONLY 1 KUZENBO AT THE TIME. Cern, Anubis and Poseidon all keep distance (especially beyond 15+lvl). Upon start, Cern instantly ults all kuzenbos, into anubis stun, into achilles' stun. Poseidon saves the kraken and whirlpool for 2nd kuzenbo. Achilles should constantly use his execute to finish off all 3 kuzenbos.

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Rolling Stones - you fight gigantic Geb who upon death splits to 2 big Gebs. Those split up into 4 medium Gebs, and those split to 8 small Gebs. The order for knockup is following: big, medium, low, none. There are 15 Gebs in total to defeat.

Instantly upon start, Anubis stuns large Geb while Cern bursts him down with basics. When 2 big Gebs spawn, Poseidon whirlpools them and anubis uses 3. Upon their death, Anubis and Pose ults them. 8 small gebs can be easily cleared by anubis 1 and cern basics. Hel constantly supports Anubis and Pose with heals.

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Under the Tree - players fight large Daji who instantly upon start ults everyone. Pulled players take large burst of damage which can be prevented by picking up a gift (or Hel cleanse). At level 15, dashing chickens spawn in the beginning of the round to aid Daji.

Easy win, just pick up a gifts (only 1 at the time is enough) and burst her down upon she lands.

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Arachnophobia - players fight gigantic chibi Arachne who shortly after mach begins uses retro arachne ult, pulling random god to her and stunning them, then continues to burst them down with basics. She can also use 1st ability and upon reaching 25% HP, she ults and lands in other side of the map.

Players instantly group up before Cernunnos ults her for Hel cleanse. Then arachne has no other choice than to get close to players by herself, refusing to use cocoon. Easy win.

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Slippery Slopes - players fight CC immune Skadi, equiped with rage, deathbringer and brawlers. Players will slide on the ice, making it difficult to proper positioning. At level 15, 2 little Kaldrs will spawn. Their damage is minor, but their presence alone can disrupt direction you're sliding at.

PROTECT CERNUNNOS AT ALL COSTS. Its fine if everyone dies but him. Everyone else should constantly tank the damage which Hel can partially heal.

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Freeze or Burn - players fight gigantic Ra who constantly summon ice beams dealing 900+ damage upon being hit. At level 15+, beam pattern can become unregular, making it a lot harder to dodge.

CC CHAIN HIM BEFORE HE CAN SUUMON BEAMS. Cernunnos ult into Anubis stun into Achilles stun into Poseidon kraken and knockback for 1. If you'll do it fast enough, it's easy win.

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Candy Caning - Players fight gigantic Nuwa who summons several minions before spawning a large bauble. The bauble upon connection with minions will make them explode and stun players in the range. At 15lvl, Nuwa can ult and sumon more than 1 bauble.

Easy win if you'll keep minion cout low - Nuwa by herself can't do much.

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Air to See You (or however its called lul) - players fight large Kukulkan who summons tornadoes that doesnt dissapear after 3s. At 15lvl, he can also ult.