FAHRENHEIT (Aka Indigo Prophecy) HD 1080p MOD

A total conversion mod for the game

Fahrenheit (Aka. Indigo Prophecy) is a cinematic adventure game developed by Quantic Dream in 2005. It features a large amount of motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.

If you don't have the game, you can get it at gog.com for $ 5.99 ( 4,66 € in Europe)

(It's the uncensored version, with extras and the complete soundtrack)

Some reviews

A VERY well done fan-trailer of the game (the original version, without the HD mod)

The Fahrenheit Developer Diary

FEATURES

Almost all wall/ground textures are changed to better and bigger ones. 2K and 4K (2048x2048 // 4096x4096 pixels) textures are used for the big terrains.

New atmosphere. The game looks darker, sharper, dirtier and colder. IMPROVED

All FMV videos (the "making of" videos) are remastered for widescreen resolutions.

All characters look sharper and more detailed. I’ve made my best to make Carla, Tiffany and Sam look hotter and "cleaner"

All 2D HUDs, icons and characters are changed or improved. IMPROVED

All the textures I didn’t replace (the game has some nice textures that suit perfectly in the scenes and there’s no point in replacing them) are supersampled with filters and techniques. ALL textures are remastered.

New effects and filters. I’m working on new and better fullscreen-filters.

Customizable HDR effects: You can change between three main colour palletes for the game: Cold, Matrix Style, Warm. IMPROVED

(Optionally) I made some “Eye Mods”. You can change (if you want), the colour of the eyes of Carla, Tiffany and Sam at the start of the game.

(Optionally) You can change the size of the "Simon-like diagrams" for the action sequences. If you are good at the action sequences and that pair of icons just distracts you, you can make them smaller or even erase them (but in such case you'll need to cheat or something to pass the action sequences without knowing where to press)

(Optionally) I made a "Movie Mod", which deletes ALL 2D elements and HUDs in the game. This mod can be used in case you wanna record some gameplays or take screenshots without any element that disturbs you.

MINIMUM SYSTEM REQUIREMENTS

CPU: Intel Pentium D or AMD Athlon 64 X2 (you can still use a Pentium III/4 but you'll get big loading screens)

RAM: 1 GB (?) RAM**

VGA: 32 MB Hardware or Software T&L compatible video card

DirectX: DirectX 9.0c (UPDATE IF NEEDED)

Operative System: Windows NT/2000/XP/Vista/7/8. USING TEXMOD (alternative install): Windows 98SE/ME/NT/2000/XP/Vista/7/8/Linux (through Wine)

HDD:4 GB (?) free**

Sound: Windows compatible sound card

**Estimated

HISTORY

I’ve been playing and studying this game since its launch, it has a very interesting engine. Technically speaking it’s incredibly original and stable as well.

I tried to rip and modify the game data but it turned out impossible. I managed to hack the main executable (Fahrenheit.exe) and enter to the “debug tools menu” (a set of hidden tools that Quantic Dreams used to test, analyze and build the game data packages), but couldn’t make too much as it needed several developer files that don’t come with the public version of the game (and that sucks.. seriously, I was one step away to know how do those DAT files work...!)

The idea of making a mod of the game didn’t come out until I learned more about the engine. I studied how the game composes and renders every scene and finished discovering the key: Fahrenheit’s engine uses textures for almost everything! Only a few shaders are used (motion blur, zoom blur, HDR, glow, “invert colours effect" and fade in/out effect) and they’re no mandatory for make the game work or look good.

What really makes the game have it’s awesome atmospheres are the filters: a set of translucent textures than emulate advanced effects like screen noise effect (like the ones used in Silent Hill 2,3,4,Homecoming and so), custom colour palettes, reflection effects for mirrors (or water), “old movie” film effects, etc.

I began using TexMod, uMod and other software I made myself for modding the game textures. I made a 2hour film (just for fun and testing) with the scenes of a personal modded version of the game and the customization power was incredible

After some tests with HD textures in the game (and some ultra-high definition textures for big terrains and surfaces), in August I started working on this full HD mod.

SPECIAL THANKS

To all the people that upload his awesome free/public textures

To David Cage for his flawless directing on this awesome game (and on Omikron)

To ROTA, creator of the uMod and TexMod softwares.

To Pink Floyd, The Beatles, Crass and The Doors for helping me don’t fall asleep in those long working nights

To LuckyClover for helping me publishing this stuff

To MODDB and all its great comunity

To sergx12 for finding the correct hex strings to hack the aspect ratio of the game.