Differences Wii U version compared to Switch: The core experience is the same just some technical issues that doesn't make it the definitive version of the game like: -Slightly lower resolution -Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version -Lower Audio Quality -Requires a mandatory 3gb install Wished the Wii U version have duel screen/gamepad compatibility (like in Wind Waker HD, Twilight Princess HD) to make it stand out from the Switch version, but it doesn't which is very disappointing. Overall if you can deal with the loading times for the most part, you are essentially getting the same experience. Now onto the Review: Like how 'Zelda Link Between Worlds' harken back to 'Zelda Link to the Past' in the 2D games, Zelda Breath of the Wild goes back to the open world design of the original Legend of Zelda (although technically not a 3D game). The game is very open world. You can just rush though and go to your main objective, but there's a lot of side quests and detours along the way to detract you from saving the world. Also without upgrades along the way it's a very hard game to beat, unless you're a very skilled gamer. So for those who like more linear games and do not like to exploring or crafting then this game may be a bit off putting. This game has a lot of resource management involved in terms of stamina, weapon/inventory management, weather and health. Weapons are breakable in this game so you are not able to hold onto an attack item or shield for the duration of the game. Crafting is involved for some weapons. Items are easy to come by, but will not be the same for every play session, so a great conversation piece when comparing experiences with your friends. The weapon variety is amazing, even if you break a weapon, you are able to obtain another one from a fallen enemy making a enemy defeat a satisfying victory. Not everything is expendable as there are some permanent upgrades you gain in your adventure Inventory management is a bit troublesome especially if you're used to the gamepad screen in Wind Waker HD or Twilight Princess HD and you have to scroll through menus instead of a simple blind press(if you know where the weapon/item is), but is is manageable Enemies in the game do a lot of damage. You have to get used to the battle animations of most enemies. It's not Dark Souls hard, but some trail and error is required especially if you go against enemies that does high damage. The checkpoint system is forgivable though. The world is very massive and you can go anywhere in the world with no invisible walls. There's also mini dungeons or shines sprinkled through the mass landscape so there's a lot to do. There's a sense of wonder and discovery as you learn as you go instead of the game hand holding you through it The 4 main dungeons does not have keys like in past Zelda games, instead you have to manipulate your surroundings to progress which is a nice change in the series and feels more life like/realistic Overall very good game if you're the explorer type and like to learn game mechanics as you go.