User Info: Sonsaru Sonsaru 5 years ago #1



Opening Tips



Start With A Dash!

For people who don’t read the manual! Hold the A Button down and you can start to run immediately after performing an evade action.



Level Up!

Unlike most other Muso/Warriors titles, here attack power is linked to Level. Every character gets 5-6 points of attack per level, for a total around 600 at Level 99 - some, like Ganondorf, reach 650, and some, like Sheik, stop at 550. This means that 15-20 levels gives roughly the same increase as the jump between two weapon Ranks. The harder stages require a high level, regardless of your weapon, in order to make a difference. So...



Pay for Levels!

Generally, the ability to pay for levels can seem like a shortcut for the player who doesn’t want to put the time in. Here, even with Exp Up on a weapon, and even playing a stage that you can currently clear at a good pace and yet still get decent experience for, it can take a long time to level up. Paying for levels is expensive but you won’t need the money for anything else; the cost of all other purchases is low. In many cases, you’ll have a lot more fun if you pay to level up and then play the game with a better character, than you will slowly grinding them up there (which you’ll have to do with whomever leads the way!)



Defend Your Base! Protect Your VIP!

Dying from running out of hearts will likely be quite rare, aside from on Hero. During Legend Mode I also recommend that you abuse the save system - and you can still fall back to the last checkpoint if you don’t like the situation from your save. The enemy taking your base will happen often if you don’t watch the map and pay attention to the warnings, however!



If the death of a key character ends the battle, they are just as likely to be killed as the base is to be taken, but you can save them more easily. When their life is low a green circle appears around them, stepping into it will cure them completely. Because of this, it’s actually better to time arriving at their position with when the green circle will appear, rather than saving them but leaving them with half energy.



The gauge on your base will recover slowly if no enemy are inside it, but even after you reach the base it will take a while before you can clear the infestation of enemies out. If things are too far gone, the base may fall even as you fight inside it. When the warnings about base / characters being in danger are show on the screen their life gauge is also displayed; even at 50%, it’s never too early to be going and saving your base. So long as enemy are in there it will keep going down.



All in the Stars

Stars on a weapon = raw attack power, and so high stars is almost always better than slots; even at end game, you’ll want the highest stars and 8 slots, rather than a lower starred weapon with 8. More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com This guide was written while playing Ver.1.2.0 of the Japanese release. Any names of stages, weapons, medals, and even characters may be subject to change in the localization. I will try to refer to everything by generic / descriptive terms as much as possible.For people who don’t read the manual! Hold the A Button down and you can start to run immediately after performing an evade action.Unlike most other Muso/Warriors titles, here attack power is linked to Level. Every character gets 5-6 points of attack per level, for a total around 600 at Level 99 - some, like Ganondorf, reach 650, and some, like Sheik, stop at 550. This means that 15-20 levels gives roughly the same increase as the jump between two weapon Ranks. The harder stages require a high level, regardless of your weapon, in order to make a difference. So...Generally, the ability to pay for levels can seem like a shortcut for the player who doesn’t want to put the time in. Here, even with Exp Up on a weapon, and even playing a stage that you can currently clear at a good pace and yet still get decent experience for, it can take a long time to level up. Paying for levels is expensive but you won’t need the money for anything else; the cost of all other purchases is low. In many cases, you’ll have a lot more fun if you pay to level up and then play the game with a better character, than you will slowly grinding them up there (which you’ll have to do with whomever leads the way!)Dying from running out of hearts will likely be quite rare, aside from on Hero. During Legend Mode I also recommend that you abuse the save system - and you can still fall back to the last checkpoint if you don’t like the situation from your save. The enemy taking your base will happen often if you don’t watch the map and pay attention to the warnings, however!If the death of a key character ends the battle, they are just as likely to be killed as the base is to be taken, but you can save them more easily. When their life is low a green circle appears around them, stepping into it will cure them completely. Because of this, it’s actually better to time arriving at their position with when the green circle will appear, rather than saving them but leaving them with half energy.The gauge on your base will recover slowly if no enemy are inside it, but even after you reach the base it will take a while before you can clear the infestation of enemies out. If things are too far gone, the base may fall even as you fight inside it. When the warnings about base / characters being in danger are show on the screen their life gauge is also displayed; even at 50%, it’s never too early to be going and saving your base. So long as enemy are in there it will keep going down.Stars on a weapon = raw attack power, and so high stars is almost always better than slots; even at end game, you’ll want the highest stars and 8 slots, rather than a lower starred weapon with 8. (edited 5 years ago )

User Info: Sonsaru Sonsaru (Topic Creator) 5 years ago #2 I) Unlockables

i) Weapons

Some weapons can be found in Legend Mode. You need to capture a specific base in each of the following stages, and a Red Chest will appear.

Link’s Fire Rod (Prologue Stage 2)

Link’s Rank 2 Sword (SS Stage 2)

Lana’s Deku Spear (Prologue Stage 4)

Impa Rank 2 Sword (OoT Stage 1)

Sheik’s Rank 2 Harp (OoT Stage 2)

Lana's Rank 2 Book (TP Stage 2)

Zeda Rank 2 Rapier (Obtain Master Sword Stage) [Thanks to TourianTourist for the reminders!]

All other weapons are unlocked through Adventure Mode, including the remaining Rank 1 additional weapons for Link, Lana, Impa and Zelda.



ii) Characters

Playing through Legend Mode will unlock everyone aside from Ruto, Ghirahim, Zant, and Agitha, who are unlocked by playing Adventure Mode.



Hardest Difficulty

Called “Spicy” in Japanese and “Hero” in English, this bad boy opens up after finishing the Legend Mode for the first time. It’s balanced for high level characters (it isn’t a cakewalk even at 99) with decent Rank 3 weapons so, if finishing Legend is the first thing you do, you won’t really be able to dent it immediately afterward.



iii) Potion and Shop Upgrades

The effects of potion you can use in battle (the times you can use it can be increased by making badges) and the types of potion you can make in the shop (which mainly influence what kind of weapons are dropped) can be upgraded by collecting Skulltulas.

Potion and Shop Upgrades occur at 2, 7, 25 and 50 collected. You can track your progress in real time under the medal for collecting 50 Skulltulas.



iv) Bonus Stages

Completing each piece of Skulluta artwork unlocks one of 5 bonus stages, selected from a new branching menu that will be added after going into Adventure Mode. Clearing any one of these stages will provide the Blue costume for Link, and clearing all five will provide the Red. Yep, that’s all you currently get for the hardest / longest task in the game, aside of course from the pleasure of the 5 bonus stages.



v) Master Sword

The MS has just one skill, which is labeled as x25,000 and a description that should allude to “combining the strength of all weapons.” You need to collect every other weapon type in the game (up to Rank 3 for all weapons for all characters), which is a pretty massive task mainly involving Adventure Mode, and then the 25,000 will start to go down when you kill things with the MS.



Once it reaches 0, the MS will be powered up and all of the other characters, who can also have a x25,000 skill on their weapons, will be able to start earning theirs. For other characters it changes the base attack of any weapon to 300, allowing any weapon with 5 stars to have 450 attack. This opens the way for using lower Rank weapons with the highest possible attack power, however, you’ll never get 8 slots on anything other than a Rank 3. More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com Some weapons can be found in Legend Mode. You need to capture a specific base in each of the following stages, and a Red Chest will appear.Link’s Fire Rod (Prologue Stage 2)Link’s Rank 2 Sword (SS Stage 2)Lana’s Deku Spear (Prologue Stage 4)Impa Rank 2 Sword (OoT Stage 1)Sheik’s Rank 2 Harp (OoT Stage 2)Lana's Rank 2 Book (TP Stage 2)Zeda Rank 2 Rapier (Obtain Master Sword Stage) [Thanks tofor the reminders!]All other weapons are unlocked through Adventure Mode, including the remaining Rank 1 additional weapons for Link, Lana, Impa and Zelda.Playing through Legend Mode will unlock everyone aside from Ruto, Ghirahim, Zant, and Agitha, who are unlocked by playing Adventure Mode.Called “Spicy” in Japanese and “Hero” in English, this bad boy opens up after finishing the Legend Mode for the first time. It’s balanced for high level characters (it isn’t a cakewalk even at 99) with decent Rank 3 weapons so, if finishing Legend is the first thing you do, you won’t really be able to dent it immediately afterward.The effects of potion you can use in battle (the times you can use it can be increased by making badges) and the types of potion you can make in the shop (which mainly influence what kind of weapons are dropped) can be upgraded by collecting Skulltulas.Potion and Shop Upgrades occur at 2, 7, 25 and 50 collected. You can track your progress in real time under the medal for collecting 50 Skulltulas.Completing each piece of Skulluta artwork unlocks one of 5 bonus stages, selected from a new branching menu that will be added after going into Adventure Mode. Clearing any one of these stages will provide the Blue costume for Link, and clearing all five will provide the Red. Yep, that’s all you currently get for the hardest / longest task in the game, aside of course from the pleasure of the 5 bonus stages.The MS has just one skill, which is labeled as x25,000 and a description that should allude to “combining the strength of all weapons.” You need to collect every other weapon type in the game (up to Rank 3 for all weapons for all characters), which is a pretty massive task mainly involving Adventure Mode, and then the 25,000 will start to go down when you kill things with the MS.Once it reaches 0, the MS will be powered up and all of the other characters, who can also have a x25,000 skill on their weapons, will be able to start earning theirs. For other characters it changes the base attack of any weapon to 300, allowing any weapon with 5 stars to have 450 attack. This opens the way for using lower Rank weapons with the highest possible attack power, however, you’ll never get 8 slots on anything other than a Rank 3. (edited 5 years ago )

User Info: Sonsaru Sonsaru (Topic Creator) 5 years ago #3 Weapon Upgrading

The most important thing about a weapon, in terms of raw power, is the number of stars. Each weapon can have 0-5 stars, and each additional star adds an additional 10% to attack power. Here’s the full list of stars and attack power:



Rank 1

0 Stars 80

1 Star 88

2 Stars 96

3 Stars 104

4 Stars 112

5 Stars 120

Rank 2

0 Stars 150

1 Star 165

2 Stars 180

3 Stars 195

4 Stars 210

5 Stars 225

Rank 3

0 Stars 280

1 Star 308

2 Stars 336

3 Stars 364

4 Stars 392

5 Stars 420



Skills

Skills are a secondary concern, at least to start with. The skills unlocked from the start are enhancements to each X attack, enhancements to each elemental ability (each character can only get the skills that apply to elements available to them), and then skills that increase various things; stars on weapons, hearts, rupees, experience, rare materials and slots.



Out of these, stars, slots and rare materials are solid and always useful. Leveling up take a long, long time in this game, and there’s still plenty of reason to use characters once they hit 99, so Experience Up is nice too.



Everything else, it totally depends on how you use the character. Which X moves you use, whether you like the elemental enhancements, etc. You won’t be deciding upon a final weapon build for a long, long time, anyway.



Then there are sealed skills. These start as just a number, and require 1000, 2000, 3000 or 25,000 kills (after powering up the Master Sword) to unlock.



The 1000 ones provide healing, super gauge, or one of the power ups for items after a certain number of kills. Honestly, these ones are fairly useless.



The 2000 ones provide additional damage against specific enemies. There are 10 different combinations, covering not only all the playable characters (generally by game of origin, in groups of 3), but also all the bosses, both the large and unplayable kind, and the officer enemies too. I found these useful in some situations when you know you are going to playing a certain stage with a certain boss over and over, or for increasing damaging against enemies of the same elemental type as the character you are using, although that’s pretty limited considering the pairings. You can consider these a nice bonus but they are pretty situational.



There are seven possible 3000 kill ones. These are -

* Do more damage when life is low.

* No longer able to guard but do more damage.

* Healing items do the bare minimum (everything, including Full Heal items and Potions, only heal a quarter of a heart) but do more damage.

* Number of allied bases increase attack power.

* Damage taken increases but no long staggered by attacks.

* Increases damage taken but damaged is recovered over time.

* % chance of enemy infantry dying in one hit.



As one of the key things the game demands of you is not to take damage, any that increase the damage you take are fairly pointless, regardless of the bonuses they provide. More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com The most important thing about a weapon, in terms of raw power, is the number of stars. Each weapon can have 0-5 stars, and each additional star adds an additional 10% to attack power. Here’s the full list of stars and attack power:0 Stars 801 Star 882 Stars 963 Stars 1044 Stars 1125 Stars 1200 Stars 1501 Star 1652 Stars 1803 Stars 1954 Stars 2105 Stars 2250 Stars 2801 Star 3082 Stars 3363 Stars 3644 Stars 3925 Stars 420Skills are a secondary concern, at least to start with. The skills unlocked from the start are enhancements to each X attack, enhancements to each elemental ability (each character can only get the skills that apply to elements available to them), and then skills that increase various things; stars on weapons, hearts, rupees, experience, rare materials and slots.Out of these, stars, slots and rare materials are solid and always useful. Leveling up take a long, long time in this game, and there’s still plenty of reason to use characters once they hit 99, so Experience Up is nice too.Everything else, it totally depends on how you use the character. Which X moves you use, whether you like the elemental enhancements, etc. You won’t be deciding upon a final weapon build for a long, long time, anyway.Then there are sealed skills. These start as just a number, and require 1000, 2000, 3000 or 25,000 kills (after powering up the Master Sword) to unlock.The 1000 ones provide healing, super gauge, or one of the power ups for items after a certain number of kills. Honestly, these ones are fairly useless.The 2000 ones provide additional damage against specific enemies. There are 10 different combinations, covering not only all the playable characters (generally by game of origin, in groups of 3), but also all the bosses, both the large and unplayable kind, and the officer enemies too. I found these useful in some situations when you know you are going to playing a certain stage with a certain boss over and over, or for increasing damaging against enemies of the same elemental type as the character you are using, although that’s pretty limited considering the pairings. You can consider these a nice bonus but they are pretty situational.There are seven possible 3000 kill ones. These are -* Do more damage when life is low.* No longer able to guard but do more damage.* Healing items do the bare minimum (everything, including Full Heal items and Potions, only heal a quarter of a heart) but do more damage.* Number of allied bases increase attack power.* Damage taken increases but no long staggered by attacks.* Increases damage taken but damaged is recovered over time.* % chance of enemy infantry dying in one hit.As one of the key things the game demands of you is not to take damage, any that increase the damage you take are fairly pointless, regardless of the bonuses they provide.

User Info: Sonsaru Sonsaru (Topic Creator) 5 years ago #4



Say you have “Number of allied bases increase attack power” unlocked, and another weapon with a 3000 skill that you don’t know what it is yet. Select a spare slot on that weapon, and then select the “Number of allied bases increase attack power” skill to place in it. You’ll see one of two messages; either “Two of the same skill cannot be put on one weapon” of “Two of the same type of skill cannot be out on one weapon” (again, not the exact translation, but you get the idea!) Because the game knows what the 3000 skill will turn into at this point, it mistakenly (or cunningly) tells you if the skill is a duplicate of one you already have. You can save some time with this method (although it means cluttering up your 10 weapon slots a bit).



End Game Weapons

Warrior games often feature special weapons with fixed skills that you can unlock for each character. Nothing like that here, it seems! So you’ll need to make the best weapons for yourself.



The basic method is to first get a base weapon. You need a Rank 3 weapon with 5 stars and 8 slots. You also want as many empty slots as possible, and even better, the slots that are filled should really be skills you already wanted to put on the weapon.



Just getting this base weapon is asking a lot! One good way to definitely get a Rank 3 weapon is to get an A Rank again in the original mission that gave it to you. In terms of slots and stars, however, those missions tend to be a mixed bag; it’s a great way to quickly build up a stock of a new rank of weapon, though. Fighting the Network Links will give you decent weapons as well. The best weapons I’ve found almost all come from playing the final stage of Legend on Hero, however.



After that, pick a 3000 kill skill and get a Legendary Weapon unlocked with your desired character, then move them onto your ultimate weapon. The exact skills you use are more a matter of personal preference (especially in terms of which charge attacks you use with that character) than there being must-have picks.



Materials

Killing a boss with “Rare Materials Drop Up” from a Magic Release activated is a fairly good way to get Gold materials, but it doesn’t work every time and you have to do an entire stage to get your chance! The stages in Adventure Mode where you only fight bosses are therefore the best chance for materials, once you can clear them relatively quickly. The “Question” ones are best because you only need to kill one enemy each time.



So long as the other enemy is on the screen when you defeat the correct enemy, they will both drop items. If you can’t see the other enemy at the time they leave, you won’t get anything from them (at least in ver. 1.2.0, is this intentional or if it will be patched later remains to be seen).



This means, if each question has 2 bosses, you have 6 chances per run at materials. Maybe you are only aiming specifically for one or two of them, but the chances are you can use the others if they drop! Be prepared to do this *a lot* for access to materials from certain characters, especially Wizro and Volga.



When going through Adventure, keep an eye out for stages that might useful for grinding. E.g. there is one where you fight Darunia and Ruto twice, and one with two Agitha in it.



For large bosses, if you aren’t strong enough to take the weakpoint gauge down in a single knockdown yourself, I recommend some 2P action. Special Attacks can hold the enemy in place without the timer on the knockdown going down, and the other player can get plenty of hits in. More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com For all of the unlock types, you can only have one of them on a weapon at any given time. This can be used, in a roundabout way, to check skills that haven’t been unlocked yet to see what they might be. The weapon you are checking needs to have a spare slot, of course.Say you have “Number of allied bases increase attack power” unlocked, and another weapon with a 3000 skill that you don’t know what it is yet. Select a spare slot on that weapon, and then select the “Number of allied bases increase attack power” skill to place in it. You’ll see one of two messages; either “Two of the same skill cannot be put on one weapon” of “Two of the same type of skill cannot be out on one weapon” (again, not the exact translation, but you get the idea!) Because the game knows what the 3000 skill will turn into at this point, it mistakenly (or cunningly) tells you if the skill is a duplicate of one you already have. You can save some time with this method (although it means cluttering up your 10 weapon slots a bit).Warrior games often feature special weapons with fixed skills that you can unlock for each character. Nothing like that here, it seems! So you’ll need to make the best weapons for yourself.The basic method is to first get a base weapon. You need a Rank 3 weapon with 5 stars and 8 slots. You also want as many empty slots as possible, and even better, the slots that are filled should really be skills you already wanted to put on the weapon.Just getting this base weapon is asking a lot! One good way to definitely get a Rank 3 weapon is to get an A Rank again in the original mission that gave it to you. In terms of slots and stars, however, those missions tend to be a mixed bag; it’s a great way to quickly build up a stock of a new rank of weapon, though. Fighting the Network Links will give you decent weapons as well. The best weapons I’ve found almost all come from playing the final stage of Legend on Hero, however.After that, pick a 3000 kill skill and get a Legendary Weapon unlocked with your desired character, then move them onto your ultimate weapon. The exact skills you use are more a matter of personal preference (especially in terms of which charge attacks you use with that character) than there being must-have picks.Killing a boss with “Rare Materials Drop Up” from a Magic Release activated is a fairly good way to get Gold materials, but it doesn’t work every time and you have to do an entire stage to get your chance! The stages in Adventure Mode where you only fight bosses are therefore the best chance for materials, once you can clear them relatively quickly. The “Question” ones are best because you only need to kill one enemy each time.when you defeat the correct enemy, they will both drop items. If you can’t see the other enemy at the time they leave, you won’t get anything from them (at least in ver. 1.2.0, is this intentional or if it will be patched later remains to be seen).This means, if each question has 2 bosses, you have 6 chances per run at materials. Maybe you are only aiming specifically for one or two of them, but the chances are you can use the others if they drop! Be prepared to do this *a lot* for access to materials from certain characters, especially Wizro and Volga.When going through Adventure, keep an eye out for stages that might useful for grinding. E.g. there is one where you fight Darunia and Ruto twice, and one with two Agitha in it.For large bosses, if you aren’t strong enough to take the weakpoint gauge down in a single knockdown yourself, I recommend some 2P action. Special Attacks can hold the enemy in place without the timer on the knockdown going down, and the other player can get plenty of hits in.

User Info: TourianTourist TourianTourist 5 years ago #5 Hyrule Blog

touriantourist.blogspot.com Very nice guide! Though you forgot a weapon unlock in Legend Mode. You get Zelda's Lvl2 Rapier in the Southern Temple Hall in the Sacred Sword mission.

User Info: Sonsaru Sonsaru (Topic Creator) 5 years ago #6 More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com Okay, that's everything! Thanks for reading if you read all that! Enjoy the game, it's really fantastic! I've been sidetracking by Bayonetta 2 now, but I'm still coming back for my Impa fix (XYXYXYXYXYX... with second weapon... can't get enough...) every now and then, and of course looking forward to future updates! This guide only really scratches the surface, there's plenty more to talk about!

User Info: Sonsaru Sonsaru (Topic Creator) 5 years ago #7 TourianTourist posted...

Very nice guide! Though you forgot a weapon unlock in Legend Mode. You get Zelda's Lvl2 Rapier in the Southern Temple Hall in the Sacred Sword mission.

Awesome, thanks for pointing that out. Still time to edit so I put it in! More meat than web comics, less gristle than fanfics!

Totally original online fiction at www.armyofpuppets.com Awesome, thanks for pointing that out. Still time to edit so I put it in!

User Info: TourianTourist TourianTourist 5 years ago #8



Impa's Long Sword Lvl2 is found in OoT1, at the east rock keep. Hyrule Blog

touriantourist.blogspot.com ANd quickly another one:Impa's Long Sword Lvl2 is found in OoT1, at the east rock keep.

User Info: FieraDevilWings FieraDevilWings 5 years ago #9 NNID: TouyaShiro_lucia Dawn of a New Day: Currently Playing Hyrule Warriors! [DLC done right in HW!?] Think we should sticky it? I won't send the actual request unless others agree.