This article discusses the potential format for the All-Stars event this year. With its new spot in the offseason, the All-Stars event can be emphasized as more of an exhibition event rather than a full-fledged competitive tournament.

First, let’s examine formats of years past:

Shanghai 2013: The inaugural event spanned 3 days, featured 1v1 / 2v2 tournaments for mid laners, duo laners, and junglers. The main tournament featured teams of 5 fan-favorite players from each premier league, with the winning region receiving an additional spot at the WC later that year. Given the event’s new timeslot, it is unlikely that there will be any Worlds implications.

Paris 2014: This iteration was a combination event featuring an invitational tournament and an All-Stars challenge. The invitational tournament evolved into this year’s MSI tournament, so let’s focus on the challenge portion of the event. Each of the 5 premier leagues sent 2 fan-favorite players to form 2 teams of 5 that would play on past featured modes (e.g. Ultra Rapid Fire).

With these two events in mind, let’s now discuss the logistics of All-Stars.

Venue: All-Stars has visited China and EU, and this year’s MSI took place in NA. This leaves the premier leagues in Taiwan and Korea; this article proposes that the latter be chosen such that an international event will be held in the East in 2015. Seoul not only features a large population and convenient transportation access, but as a side benefit, renowned broadcaster OGN can also help organize the event. The event should be a minimum of 4 days but ideally should span 6 days.

Main Event Format: The event should feature a 5v5 tournament as its predecessors have done, and the 2013 format could easily be resurrected. However, the competitive scene has expanded significantly since Shanghai 2013; more leagues have popped up all over the world, and there has been a significant transfer of players across regions. This article suggests that 8 teams participate, organized by either of the following:

Leagues (EU LCS, NA LCS, LCK, LPL, LMS, TCL, CBLOL, GPL) – All players eligible

Regions (EU, NA, Korea, China, Taiwan, Turkey, Brazil, Vietnam) – Teams must be limited to players who permanently reside within that region

Each participating league/region should send a team of 5, plus 2 or 3 additional players for the event’s show matches or as substitutes in the main tournament. The main tournament will follow the standard format established by IWCI and MSI: Bo1 group stages into a Bo3 bracket stage.

1v1 Tournament Format: The World Championship determines the best team in the world; this fun tournament determines the most adept player in the world. Before All-Stars, each major region will have a qualifier to determine the representative at the final international bracket. Best-of-three single elimination throughout.

Showmatches: Every day begins with a match commemorating several of Riot’s past featured game modes. Each of the four supported maps gets featured as follows:

Ultra Rapid Fire (URF) – Summoner’s Rift

Hexakill – Twisted Treeline

Ascension – Crystal Scar

Legend of the Poro King – Howling Abyss