It’s hard to see, but there are a lot of fixes in this picture. We now have a proper eye shader that uses unity 5′s reflection probe. This means the eyes are a mirror to the world and you can see reflections in them now. I noticed the torch light was behind the player instead of on the torch, so I fixed that, and I could see the torch light moving around in the iris of my character. It looks pretty nice. Also I set the shadows of the torch to hard instead of soft, and it seems to fix the weird glitchy shadows that were on stuff near torches.



My new headset should arrive tomorrow, and I hope to shoot some videos using it to start showing off some stuff for A13 soon. I will showcase harvest and the new zombies that have mocap animations in the first video.

