A new week has dawned, and with it comes a new list of great things happening on Android. This is the Google Play App Roundup where we tell you what needs to be on your phone or tablet right now. Just click the links to head to Google Play and grab these apps for yourself.

Apps like Google Maps are great for getting you to a location, but that location needs to be an address. Once you get there, finding your final destination can mean navigating hallways that are every bit as confusing as the roads you took to get there. There's a new app that could ease the burden, and it comes from a surprising source: Microsoft.

Path Guide allows you to create walking directions that aren't reliant on GPS or mapping data. Instead, it uses your phone's sensors to keep people on track. To create a recording, you begin by snapping a photo of the starting location. This is the only part of the process that requires a visual cue. Then, the app instructs you to get in position to begin recording.

Each step is counted by Path Guide, and that's used as the standard of measurement for your directions. It also picks up each turn you make based on the phone's sensors. So, you end up with a sort of treasure map. Take X steps, turn right, take another Y steps. As you record, you can also add voice to text notes to the directions.

When your directions are finished, you can save and share with your contacts. They will see a scrolling timeline on the bottom of the screen, which advances as they walk. The top of the screen tells you want you should be doing and for how long. For example, it'll estimate how many steps you need to take and which direction you should turn after that.

I know this sounds kind of crazy, but it actually works. It's not exact, and anything tricky really needs a note of some sort, but you can easily figure things out based on the directions. There's also a secondary mode where you record your steps and then get the reverse directions saved. It's like leaving a trail of breadcrumbs you can follow later. It'd probably be handy for remembering where you parked.

Path Guide is completely free, though I have to wonder about Microsoft's commitment. The directions require the app, so you'd be out of luck if that falls into disrepair.

Most games set after the inevitable zombie apocalypse assume the survivors will have limited resources, but not Zombie Gunship: Survival. In this sequel to the original Zombie Gunship, the survivors are surprisingly well armed with assault rifles, guard towers, and an AC-130 aircraft with ample ammunition.

I quite liked the original Zombie Gunship, but it was limited in scope. The gameplay was fun, but there were only a few levels with no real sense of progress. Zombie Gunship: Survival fixes that, but it adds a few new annoyances. Most notably, it's a free-to-play game. That's unfortunate, but the rest of the game has been beefed up compared to the original.

In Zombie Gunship: Survival, you have a base of operations, which you can rearrange and upgrade. That's important as the undead will occasionally raid. Your gunship and ground defenses simply have to hold out for two minutes to earn some free gear. This is just a taste of what the main game offers. Your missions consist of scavenging runs, usually with a lot of zombies. Your troops on the ground are equipped with some weapons, but it's up to you in the gunship to do most of the damage and give the troops cover to enter buildings and collect items.

Most of the game is played from the perspective of the gunship as it circles the battlefield. The designers did a good job of imitating the look of a real infrared image. There are scan lines, static, and realistic image ghosting. The most important thing to remember, humans are bright white and zombies are black (because they're walking corpses). Shoot the corpses.

To fire, you simply drag across the screen, and press the corresponding weapon button. Some are better for buildings and larger zombies, and others are ideal for scattered undead. You are awarded supplies for each building raided, and completing each one gets you a star. There are between one and three in each level, and you need those stars to unlock more missions. If you can't keep the undead off your troops, they'll be slowed down by the constant fighting. That means evac will happen before all buildings have been hit.

The resources are needed to upgrade your base and weapons, but there are also crates. These are awarded constantly and contain random weapons for your plane and troops. However, they take time to open. Can you guess where this is going? Yes, you can pay premium currency to speed that along. You can also buy more resources for upgrades if you want.

I've certainly seen worse IAP schemes. For one, there's no energy or fuel to worry about. You can fly as many missions as you want. Given that, Zombie Gunship: Survival is a good way to kill some time (and some zombies).

Carefully planned getaways might be more survivable, but that's make a pretty boring game. Reckless Getaway 2 lives up to the name. It's full-speed, crash-heavy driving and lots of explosions. It's also free-to-play in a good way.

Your only goal in Reckless Getaway 2 is to get away from the police. You won't, but trying is the fun part. Just try to survive as long as possible, then try to beat that record next time. The controls are incredibly simple, just left and right turn arrows. You don't have to worry about the accelerator because it's pedal to the metal all the time. The cars also power slide at the slightest touch, which makes for an interesting driving experience.

As soon as you take off, police cars, swat trucks, and other vehicles will start swarming. Also be on the lookout for roadblocks and helicopters. You want to avoid running into things if possible, but you're going to take a beating. There are coins to pick up, as well as some special game mode boosters that are a bit like little minigames. For example, a courier mode where you have to reach a certain place in the time limit.

You will eventually blow up, but then you can play again. There are several dozen vehicles at your disposal, including some that completely change the look of the game. In addition, there are several different environments like urban and rural. The entire game is done in a low-poly style, which is pretty popular lately. It looks fine, although there's more aliasing than I expected to see.

It's the cars that tempt you with in-app purchases. Collecting 100 coins gets you a new random car, but you can also buy any of them for $0.99-$2.99. Some are more rare than others, and have very different properties. Most of the common vehicles handle pretty much the same, though. I don't know if I'd drop any money on Reckless Getaway 2, but it's a fun little game.