There's a place, or a non-place, perhaps, where time stands still. Every face is familiar, every place a hazy recollection, and the road goes ever onward, on towards home. You don't belong here, you know you don't, so you have to keep moving. Find your meals where you can, rest where its safe, and keep walking that well-worn trail. You'll get there eventually.

But the road isn't easy. The people often hold secrets, the dead walk in plain sight, dark magic clings like fog to the landscape. The Devil is at your heels, waiting for you to slow, for doubt to build up, for you to lose hope.

One day, you'll make it home. Wherever home is. Whenever home was.

The Way Home is a Powered by the Apocalypse-based roleplaying game intended to invoke the tone and structure of Cartoon Network's Over the Garden Wall. It's designed for short, punchy campaigns with limited duration, not unlike the miniseries. Players confront scarcity and the open road in a world where nothing is as it seems.