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03/22/09(Sun)09:04 No.4048397 Now for climates and shit.



The middle of the map is going to be hot and wet and have monsoonal rain. The edges of the map will be colder and possibly drier and have more regular rain.



Now figure out how wet things are. Pick a direction for the wind to generally blow from the water to the land in each continent, or more than one if that's how you want it. Watch it go all the way to the nearest lot of mountains. Bits oceanward of the mountains get regular rain. Bits oceanward of mountains and on the edge of the mountains get lots of rain. Bits inland of the mountains get little rain. The bigger the mountains the more significant this is, so if you've got molehills it won't do a damn, but if you've got the Andes just sitting there one side will be lush and the other a damned desert. Also, the further inland you are, even if there's no mountains, the drier it gets.



Once you've got this down, put your general greenery in place. Wetter in no-equatorial areasmeans more dense forestry e.g. English woods. A little dry means less dense e.g. Australian bush. Proper dry means african-style scrub plains all over the joint. Very dry means desert. DO NOT USE ENGLISH PLAINS AS AN EXAMPLE THEY ARE HUMAN-MADE.



Then, for equatorial areas, wet means ridiculously rainforests, drier means jungley areas, properly dry means flat but with still more trees and superdry means scrub deserts.



Once you've got these down change them for aesthetics and utility then bang them in in pen.



Keep in mind not to mention this to proper geographers or climatologists since this is simplified to the point of being offensive.