So, there’s not been a lot of noise from us lately. Here’s me making noise without having any real announcements. For the veteran scrolldier, development is in a lull atm, with most us working on necessities and early experience stuff.

Artists: Men down, heavy casualties! Myself (carnalizer) is having problems with my arm, with pain from the shoulder down. Been worse these last three weeks, so I’m not drawing much. Focusing on what ever can be done with my left arm: UI details, launcher stuff, updating starter decks for the future. Got MRI-scan tomorrow, hope that will tell what’s wrong. Poi Poi took a tumble and hurt her hand. Fingers crossed that it’ll heal soon and well. In the meantime, bomuboi is holding the fort, finalizing the scrollsguide design compo winner scrolls and doodling Decay stuff for set 6.

Coders: I think Jon is teaching the AI to play with the Wild resource. He’s also been working on preparing account stuff for the upcoming demo version. Aron is all over the place, fixing, upgrading and improving existing features. Last I saw he was changing how statistics are presented on crafted scrolls. I think he’s also worked on making locked scrolls craft-able, and stuff for the second tutorial. Måns is working with Nathan on the new launcher. It’s got a few nifty features like not being broken, and lets you choose install location and stuff. Also, for this week only, we have Kris from the web team doing a guest appearance, working on back end for a feature that I know y'all will love. Another guest appearance these last weeks have been Jeb, of minecraft fame! Jeb added the “Weekly Winners” feature currently on the test server. He’s been looking at statistics, and doing a great deal of theorizing. It’s great having fresh eyes looking at Scrolls, especially someone with plenty game design cred like Jeb. Unfortunately, that block game thing he’s got going wanted him back.

Biz: Patrick is being supportive with his extensive experience regarding user acquisition, and have been whispering about ‘something something scrolls-branded something something great exposure something’. Jonas is looking towards the future, talking to big-shots about pad versions, which is being ported by Ludosity. Ludosity is a swedish indie studio, and Daniel Kaplan is our liaison.

In other Biz news, we’ve solidified our work/release schedule for summer/fall. We’ll announce it in bits, starting in May, provided the new launcher and tutorial is done. I’m very excite, extreme things will happen!

All in all, LOTS of work is being done, and it will be very beneficial in the long term. Over and out,

@carnalizer