"Your village has decided to deal with over population by sacrificing you a to the great stone golem who lives nearby. Your goal is to sneak through the dungeon and escape undetected."

The village sacrifice is a 1v1 stealth game, you vs the AI. As this was created for Ludem Dare I decided to go with a simple state machine solution to control the enemy's behaviour. I could've gone with something more maintainable like a behaviour tree but since the AI only required three states an fsm was the perfect level of complexity (and behaviour trees are just fancy state machines anyways).

Made in Unity.