Highwayman Base Stats Resolve 1 2 3 4 5 MAX HP 23 28 33 38 43 DODGE 10 15 20 25 30 PROT 0% 0% 0% 0% 0% SPD 5 5 6 6 7 ACC MOD +0 +0 +0 +0 +0 CRIT 5% 6% 7% 8% 9% DMG 5-10 6-12 7-13 8-15 9-16 Resistances Stun 30% Move 30% Blight 30% Bleed 30% Disease 30% Debuff 30% Death Blow 67% Trap 40% Other information Movement 2 forwards, 2 backwards. Crit Buff Bonus +2 SPD Religious No Provisions None



“ Elusive, evasive, persistent - righteous traits for a rogue. „ ~ The Ancestor

The Highwayman is one of the playable Characters in Darkest Dungeon.

Class Description [ edit | edit source ]

“ A bandit seeking redemption on an old road, the Highwayman is one of the fastest classes in the game and is able to dish out a lot of damage quickly. He can be placed in both the front ranks and rend enemies with his short sword, or he can pursue enemies from the back with his trusty pistol. He has a lower HP value than most classes, but makes up for this with high evasion.



When night falls and all of his allies are settled around a campfire, the Highwayman is preparing for what dangers await. He'll spend his time performing maintenance on his weaponry, practicing his blade-work or setting up alarms to keep himself safe during the night. If he must interact with others it'll be with his dark sense of humor, which might upset some. But for what the Highwayman lacks in tact he makes up in unparalleled finesse. With a flintlock in one hand and a dirk in the other, the Highwayman is sure to make short work of his foes. „

Combat Skills [ edit | edit source ]

“ A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways. „ ~ Guild

Note: New Highwaymen will always come with the Pistol Shot skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Wicked Slice Range Rank Target Damage Accuracy Crit mod Effect Self Melee +15% 85 5% Further levels Level 2 +15% 90 6% Level 3 +15% 95 7% Level 4 +15% 100 8% Level 5 +15% 105 9%

Pistol Shot Range Rank Target Damage Accuracy Crit mod Effect Self Ranged -15% 85 7.5% +25% DMG vs Marked Further levels Level 2 -15% 90 8.5% +30% DMG vs Marked Level 3 -15% 95 9.5% +35% DMG vs Marked Level 4 -15% 100 10.5% +40% DMG vs Marked Level 5 -15% 105 11.5% +50% DMG vs Marked

Point Blank Shot Range Rank Target Damage Accuracy Crit mod Effect Self Ranged +50% 95 5% Knockback 1 (100% base) Back 1 Further levels Level 2 +50% 100 6% Knockback 1 (110% base) Back 1 Level 3 +50% 105 7% Knockback 1 (120% base) Back 1 Level 4 +50% 110 8% Knockback 1 (130% base) Back 1 Level 5 +50% 115 9% Knockback 1 (140% base) Back 1

Grapeshot Blast Range Rank Target Damage Accuracy Crit mod Effect Self Ranged -50% 75 -9% +4% Crits Received (100% base) Further levels Level 2 -50% 80 -8% +5% Crits Received (110% base) Level 3 -50% 85 -7% +6% Crits Received (120% base) Level 4 -50% 90 -6% +7% Crits Received (130% base) Level 5 -50% 95 -5% +8% Crits Received (140% base)

Tracking Shot Range Rank Target Damage Accuracy Crit mod Effect Self Ranged -80% 95 0% Bypass/Remove Stealth +6 ACC

+4% CRIT

+12% DMG

(1 Battle) Further levels Level 2 -80% 100 0% Bypass/Remove Stealth +7 ACC

+5% CRIT

+14% DMG

(1 Battle) Level 3 -80% 105 0.5% Bypass/Remove Stealth +8 ACC

+6% CRIT

+16% DMG

(1 Battle) Level 4 -80% 110 0.5% Bypass/Remove Stealth +9 ACC

+7% CRIT

+18% DMG

(1 Battle) Level 5 -80% 115 1% Bypass/Remove Stealth +10 ACC

+8% CRIT

+20% DMG

(1 Battle) Limit: Usable once per Battle

Duelist's Advance Range Rank Target Damage Accuracy Crit mod Effect Self Melee -20% 90 5% Forward 1

Activates Riposte * (3 rds)

Riposte : -40% DMG Further levels Level 2 -20% 95 6% Forward 1

Activates Riposte (3 rds)

Riposte : -33% DMG, +2% CRIT Level 3 -20% 100 7% Forward 1

Activates Riposte (3 rds)

Riposte : -25% DMG, +3% CRIT Level 4 -20% 105 8% Forward 1

Activates Riposte (3 rds)

Riposte : -20% DMG, +4% CRIT Level 5 -20% 110 9% Forward 1

Activates Riposte (3 rds)

Riposte : -15% DMG, +5% CRIT

Open Vein Range Rank Target Damage Accuracy Crit mod Effect Self Melee -15% 95 0% Bleed (100% base) 2 pts/rd for 3 rds

-20% Bleed Resist (100% base)

-1 SPD (100% base) Further levels Level 2 -15% 100 1% Bleed (110% base) 2 pts/rd for 3 rds

-23% Bleed Resist (110% base),

-1 SPD (110% base) Level 3 -15% 105 2% Bleed (120% base) 3 pts/rd for 3 rds

-26% Bleed Resist (120% base),

-2 SPD (120% base) Level 4 -15% 110 3% Bleed (130% base) 3 pts/rd for 3 rds

-30% Bleed Resist (130% base),

-2 SPD (130% base) Level 5 -15% 115 4% Bleed (140% base) 4 pts/rd for 3 rds

-33% Bleed Resist (140% base),

-3 SPD (140% base)

* Highwayman's Riposte has a base ACC of 85, and a CRIT mod of +5%.

Camping Skills [ edit | edit source ]

“ The Highwayman relishes cynical preparedness and off-color jokes around the campfire. A life spent running and hiding has taught him the tenuous benefit of perimeter alarms, and late-night investigations into the encroaching shadows. „ ~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Highwayman's unique camping skills are primarily self-focused, with powerful but costly buffs for either ranged or melee abilities, but he does have ambush prevention, and a chance to heal a significant amount of stress for the whole party.

Gallows Humor Time Cost Target Description 4 Self

All Companions Self: -25 Stress All Companions:

-20 Stress (75% chance)

+10 Stress (25% chance) Bark "How many adventurers does it take to die in a pit?" Unparalleled Finesse Time Cost Target Description 4 Self +10 DODGE (4 Battles)

+2 SPD (4 Battles)

+20% DMG Melee Skills (4 Battles)

+10 ACC Melee Skills (4 Battles)

Bark "Naught but my own blade will find the heart of these monstrosities!" Clean Guns Time Cost Target Description 4 Self +10 ACC Ranged Skills (4 Battles)

+20% DMG Ranged Skills (4 Battles)

+6% CRIT Ranged Skills (4 Battles) Bark "<whistles>" Bandit's Sense Time Cost Target Description 4 Self Prevents nighttime ambush

-20% Chance Party Surprised (4 Battles)

+20% Chance Monster Surprised (4 Battles) Bark "With my ear to the road, none shall surprise us..." Encourage Time Cost Target Description 2 One Companion -15 Stress Bark "Please, use my whetstone. 'Twill hone your edge."

"I've been told this coin is lucky. You have it."

"Show me your palm. Hmm... luck and love and long life!" Wound Care Time Cost Target Description 2 One Companion Heal 15% HP

Removes Bleeding

Removes Blight Bark "Did I wash this needle? Well, too late now."

"I cleaned the wound with the last of the wine. ... SIGH."

"I'm not fond of blood, but at least it's yours." Pep Talk Time Cost Target Description 2 One Companion -15% Stress (4 Battles) Bark "Just keep your blade sharp and musket loaded. T'is all."

"In, out, and home... though all the richer."

"Let's press on. Things go pear-shaped, we flee."





Tactical Analysis [ edit | edit source ]

The Highwayman is a straightforward hero to use - all his abilities deal damage, and between his standard Pistol Shot and Wicked Slice, he has the ability to strike anywhere in the enemy formation from positions 2 or 3. He has a couple of useful movement skills at his disposal - Duelist's Advance pushes him forward from position 4 and triggers Riposte, while Point-Blank Shot offers amazing damage at position 1 while shuffling him backwards into his more comfortable positions. Grapeshot Blast offers the ability to do area damage, but at the cost of reduced accuracy and damage, while Tracking Shot exchanges raw damage for breaking Stealth and applying a long-lasting buff.

Some players choose to combine both movement skills, sliding the Highwayman back and forth between positions 1 and 2 while laying punishment to the enemy position 1. Others choose to field two Highwaymen at the same time, having them alternate Duelist's Advance to shuffle between positions 2 and 3, which maintains their Riposte status and allows for massive counterattack damage against bosses that hit the entire party at once. Regardless, the Highwayman is at home in a party filled with movement attacks.

Much like the Grave Robber, the Highwayman has a below-average health pool, but an above-average DODGE stat. While he lacks the Grave Robber's ability to raise his own DODGE to incredible rates, his own trinkets and Camping skills often raise his raw damage. With enough buffing effects stacked on, the Highwayman becomes a great source of ranged damage, with or without landing critical hits. However, while he's great at dealing raw damage, it's also the only thing he can do, and he suffers against enemies with high PROT. Open Vein is his only option as it applies bleed, but it restricts itself to the front two enemy positions.

“ The highwayman's reinforced overcoat will dull a knife-strike, but he relies more on evasion than damage mitigation. His flintlock and short sword afford him great versatility; he is never out of position, or caught unawares. „ ~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Pistol & Blade Level 1 Level 2 Level 3 Level 4 Level 5 Flintlock, Rusty Blade Versatile Pistol and Blade Polished Pistol and Blade Fluted Pistol, Sharpened Edge Thunder and Lightning DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 8-15 DMG base: 9-16 CRT base: 5.0% CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0% SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7 Bandit's Overcoat Level 1 Level 2 Level 3 Level 4 Level 5 Worn Overcoat Durable Overcoat Padded Overcoat Bandit's Overcoat The Uncatchable DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30 HP base: 23 HP base: 28 HP base: 33 HP base: 38 HP base: 43





Each Hero has Trinkets unique to them that only they can equip. The Highwayman has eight; 3 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are all either belt buckles, dagger sheathes or gunpowder. The Color of Madness DLC adds another gunpowder trinket, while The Crimson Court DLC adds a his neckerchief and a locket with a picture of the woman and child from his comic.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes Drifter's Buckle Common Highwayman +10% Trap Disarm Chance

Disarm Chance +4 DODGE

-5% Stress Heal Received

Flashfire Gunpowder Common Highwayman +10% DMG Ranged Skills

Skills -20% Stun Resist

Stalwart Buckle Common Highwayman +5% CRIT

+5% Stress

-3% Virtue Chance

Dodgy Sheath Uncommon Highwayman +8 DODGE

+1 SPD

-10 ACC Ranged Skills

Sharpening Sheath Rare Highwayman +7% CRIT Melee Skills

Skills +40% Bleed Skill Chance

Skill Chance -1 SPD

Gunslinger's Buckle Very Rare Highwayman Ruins +20% DMG Ranged Skills

Skills +15 ACC Ranged Skills

Skills -10% DMG Melee Skills

Skills -5% CRIT Melee Skills





The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set however is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes Bloodied Neckerchief Highwayman +2 SPD

+10 DODGE +45% Virtue Chance "A reflex - I didn't mean to..." Shameful Locket +10 ACC

+5% CRIT

+15% Stress

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes Crystalline Gunpowder Crystalline Highwayman 90 Shards +20% DMG

+3 SPD

-15% Stun Resist





District Bonus [ edit | edit source ]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

As for every hero, the Highwayman has four different colour palettes to choose from: red, green, blue and brown.

Dismas, the name of the default Highwayman, is named after the penitent thief who was crucified next to Jesus of Nazareth.

The Highwayman and the Grave Robber have many similarities with each other. They are also the only class that share a unique Camp Skill, that being Gallows Humor.

In the comic covering his introduction, it's shown that he was originally one of the many Brigands preying on the roads leading to the Hamlet. In haste to bring down what he thought was an easy mark, he accidentally killed a woman and child, presumably his wife and child, who were taking shelter inside the carriage. Overcome with remorse, the Highwayman left his previous path behind and now adventures to make amends. Chris Bourassa has tweeted that they are not his wife and child, and that he was set up to rob the wrong coach. Another theory is that the Highway man killed the crusader's wife and son, based on the simularities the woman and child share with the crusader's family. Chris Bourassa has tweeted that this theory is not true either.

The Highwayman's set of skills are unique among the other heroes for two reasons. He is the only hero whose entire moveset deals damage, and he is the only hero who has no offensive skill without damage modification. This makes The Guild's statement true.

Despite claiming he never misses, he actually misses enemy's eyes in another one of his lines when landing a critical. This, however, could be referencing him landing a headshot (which usually lands "between the eyes", hence he "missed" the eye with it).

While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor, and Vestal all have the most at eight.

Hinted at by one of his quotes when becoming hopeless, the Highwayman may have originally been a candlemaker.

Hinted at by one of his quotes when becoming fearful, the Highwayman may speak Yiddish or the universe's counterpart, saying ' drek ' upon being hit.

' upon being hit. The Highwayman makes multiple references to literature when he becomes irrational, referencing Alice from Alice's Adventures in Wo nderland and Wiglaf from Beowulf .

and Wiglaf from . The Highwayman's mouth and chin are usually covered by his scarf in all circumstances, but his full face is revealed on the promotional art for the Crimson Court DLC.



