Oath of the Light

The Oath of the Light calls paladins who have aligned themselves with a deity that controls the radiance of light. They have sworn to use their powers to push back the encroaching darkness.

Tenets of the Light

"Drive back the darkness" The forces of darkness must never take hold. It is your job to drive it back with your divine radiance.

"Uphold the Light" Driving back the darkness is not enough to succeed. You must keep the eternal light of goodness shining forever.

Oath Spells

You gain the following spells at the paladin levels listed.

Paladin Level Spells 3rd Burning Hands, Chromatic Orb 5th Continual Flame, Flaming Sphere 9th Daylight, Light Arrow 13th Fire Shield, Wall of Fire 17th Conjure Elemental, Flamestrike

Channel Divinity

When you take this oath at 3rd level, you gain

the following two Channel Divinity options.

"Mark of Light" You can use your channel divinity to cause an enemy to glow with divine light for 1 minute. While this creature is glowing, it sheds 30 feet of bright light, and you and all of your allies have advantage on attack rolls against it.

"Purge the Darkness" You can use your channel divinity to infuse your allies with radiant light. When you use this channel divinty feature, you may choose a number of creatures equal to your Charisma modifier. For the next 10 minutes, those creatures deal an additional 1d6 radiant damage with their weapon attacks.

Aura of Radiance

Starting at 7th level, you emanate an aura of pure radiant light out to 10 feet. When you or any ally in this aura strike a creature with a melee attack, it deals radiant damage equal to your charisma modifier (minimum of 1)..

At 18th level, this aura extends to 30 feet.

Radiant Brilliance

Starting at 15th level, you power your divine radiance for maximum effect. Once per long rest, you may choose to maximize your Divine Smite damage when you strike a creature with it.

At 20th level, you may use this ability twice per long rest.

Avatar of Light

At 20th level, you gain the ability to harness the power of light. As an action you become an avatar of light that lasts for one minute. You gain the following benefits:

All your weapon attacks deal an additional 3d6 radiant damage.

Your aura of light inflicts 2d6 radiant damage at the start of your turn to all enemies within this aura.

You can use your Divine Smite at its lowest level without expending a spell slot.

Once you use this feature, you must take a long rest before you can use it again.