Hey everyone,

1. Participation

2. Ruleset

full loot is active



item power is soft capped at 1000, and each item power point above this threshold only counts 50% e.g. item power 1600 will be reduced to 1300.



the scoring mechanics are the same as in regular GvGs



the battle vault of the territory the team starts from is used



3. Requirements



players have to join (queue) the match (it will be listed below the regular upcoming GvG battles). This is possible from anywhere in the world as it is for regular GvG signups.



players have to be in the cluster of the territory from which they joined the battle during the time window of the territory



4. Time Windows



14:00, 13:00, 12:00, 05:00, 04:00, 03:00, 02:00, 01:00; 00:00 start at 3:00 UTC



23:00, 22:00, 21:00, 20:00, 18:00, 17:00, 16:00, 15:00 start at 18:00 UTC



5. Tower Level



increase after a win in a Crystal Realm Battle



decrease after a loss in a Crystal Realm Battle



remain the same after a draw in a Crystal Realm Battle



increase if the system cannot find an opponent for you



6. Season Points



Mercia 336 Cumbria 288 Anglia 240 Royal 96

Mercia 216 Cumbria 168 Anglia 120 Royal 96

Tower level 1 2 3 Mercia 190 240 290 Cumbria 190 240 290 Anglia 190 240 290 Royal 190 240 290

we want to set a point amount per fight, that reflects the risk you accept by entering a full loot battle against potentially strong opponents



we are keeping the total season points available per season roughly the same. This is necessary to keep all siphoning energy prices and thresholds stable



since we also match teams around the world against each other we think that only your tower level should influence the amount of points



and since these fights are synchronized (in two time windows), we see a potential for guilds with more than few GvG teams to shine here



we are still discussing the final values here, especially the share of the GvG fights compared to the territory ownership



7. Rewards



the winner always receives 25% of the total possible reward



75% will be divided into 4 bonus loot lists and be given out based on the final tickets at match end



for example:

a 150:0 win will give 100% of the loot to the winner

a 1:0 win will give 62.5% (25+ 37.5) to the winner and 37.5% to the loser



a draw will give out only 75% total and divide it between both teams based on final tickets



A team that signs up but cannot be matched will receive 25% of the total winner loot and approximately 63% of the total season points



non-tradable Tomes of Insight



non-tradable Silver bags



a chance for black market drops



8. Matchmaking

The matchmaking system will attempt to match teams of the same tower level against each other and only match different tower level teams if there would otherwise be no fight at all



This system will also prevent Crystal Realm Battles between two Territory Teams from the same Alliance!



Season 4 is well underway and we have recently seen the introduction of Guild & Alliance cooldowns, Siphoning Mage Changes, new Warhorses and the reintroduction of many choke points in the world map. We appreciate all of the feedback you have shared with us on this so far, and you can find the latest adjustments being tested here on our NDA Balance Playtest thread Naturally, many of you guys are wondering what's next on the agenda and what is the current status of features we mentioned in our last Live Dev Q&A on the latest Roadmap , therefore we want to use this opportunity to give youIf your guild owns a Resource territory you will have the additional option to fight once per day against other groups who have also chosen to use this feature.In these GvG battles:To start the match:Currently the system offers two time windows similar to those of siege camps:Each of the Resource Territories will have a tower level of 1, 2 or 3. Tower levels will:The tower level will also influence the rewards for the Crystal Realm Battle (see below).To keep the rough balance of Season points, we will move some of the points from territory ownership over to participation in Crystal Realm BattlesPrevious Daily Season Points for Territory Ownership:New Daily Season Points for Territory Ownership:Max Season Points per Crystal Realm Battle:The Season Points will be sent directly to a team’s guild, while the siphoned energy can be looted along with other rewards at the end of the match.Rewards will be given out at match end as follows:As an additional motivation, Crystal Realm Battle rewards include:There will be a set total amount of these items (Team1’s tower level at match start influences Team1’s loot etc.) and this will be given out following the same breakdown described for season points above.Since this is quite a bit of info here, it would be great if you can reference the heading when sharing your feedback on that particular area. For example, if your feedback is on Time Windows, please use that as a subheading within your post.Additionally, we plan to introduce this feature with our next update, but we do not have a time-frame to share for that justThank you and we very much look forward to your feedback!- Evoque & the Dev Team