Only 4 G3s

Lots of early game beaters (Rusk, Macaron, Berrymousse)

Lots of draw power (Compote, Sable)

Powerful finisher stride that prevents the use of G Guardians and grade 0s

One of my proudest accomplishments in the game (pre-GBT12)

For GBT-12 I plan to build two different variants of Battle Sisters. One is a completely pure variant while the other splashes Oracle keyword support.Pure Battle SistersGRADE 04x Battle Sister, Assam4x Battle Sister, Churro1x Battle Sister, Compote (digs for key cards like Florentine, Sable and Baumkuchen)4x Battle Sister, Ginger4x Battle Sister, Muffin (unflip, power, anti-deckout)GRADE 14x Battle Sister, Baumkuchen (stride fodder)3x Battle Sister, Cocoa (stack triggers and dig for Florentine)4x Battle Sister, Marmalade (draws in a pinch)4x Battle Sister, Rusk (resist and 10k attacker)GRADE 22x Battle Sister, Berrymousse (makes numbers)4x Battle Sister, Macaron (12k beats)4x Battle Sister, Sable (draws)4x Battle Sister, Tarte (good defensive ride)GRADE 34x Battle Sister, Florentine (spreads power and draws)G-DECK1x Air Element, Sebreeze (punishes G2 game)1x Chief Deity of the Heavens, Amaterasu (backup finisher if Ichikishima fails)2x Excite Battle Sister, Bavarois (15k/20k Guard + draw)1x Excite Battle Sister, Miroir (good defensive first stride)2x Excite Battle Sister, Stollen (good offensive first stride)1x Spiritual Deity of Benevolence, Ame-no-sagume (first stride if no face up damage is available)1x State Affair Subjugation Deity, Kamususanoo (recovery option in a pinch)4x Still Water Festival Deity, Ichikishima (primary finisher)2x Sun of Eternity, Amaterasu (25k Guard and +1 soul)1x Sunrise-on-high Godhawk, Ichibyoshi (20k Guard)For my pure Battle Sister deck I'm going for a more aggressive winning image. Of course there is also plenty of draw power so the deck has some endurance too.Add the above ingredients together and you get a deck with a very consistent early game that transitions well into a powerful stride game. Every game your turn 2 should allow you to assemble a strong field with 3 attacks, and then Stollen and Ichikishima will finish it.Riding your only only G3 boss shouldn't be an issue as Compote, Sable and Cocoa can help dig for her, and if you do have to resort to G Assist, the deck's inherent draw power should be able to make up for the occasional -1. This way you will always ride the best G3 that Battle Sisters have and frees up space for additional lower grade units, who can be called early game for more early game pressure.Cocotte is tempting in pure Battle Sisters but I would rather use my turn 2 damage on Compote as she is excellent at strengthening turn 2 pressure and assuring you can ride and pitch for stride later. Mid-late game Florentine, Stollen, Bavarois and Ichikishima make better use of damage, so I prefer a G2 lineup that doesn't require counterblast costs.Oracle/Battle Sisters HybridGRADE 04x Battle Sister, Churro4x Battle Sister, Ginger 1x Battle Sister, Kipferl4x Battle Sister, Muffin1x Battle Sister, Waffle4x Psychic BirdGRADE 14x Arbitrator, Ame-no-Sagiri (counter charge perfect guard)4x Battle Sister, Baumkuchen4x Battle Sister, Rusk4x Precious Ophidian (draws)GRADE 24x Battle Sister, Crepe (Oracle keyword to enable Precious Ophidian)4x Battle Sister, Sable4x One Advantage Miko, Nanase (Oracle keyword, gains power per card in hand, and on-hit draws)GRADE 34x Battle Sister, FlorentineG-DECK1x Air Element, Sebreeze1x Chief Deity of the Heavens, Amaterasu2x Excite Battle Sister, Bavarois1x Excite Battle Sister, Miroir2x Excite Battle Sister, Stollen1x Spiritual Deity of Benevolence, Ame-no-sagume1x State Affair Subjugation Deity, Kamususanoo4x Still Water Festival Deity, Ichikishima2x Sun of Eternity, Amaterasu1x Sunrise-on-high Godhawk, IchibyoshiMy second deck is less so, but still somewhat aggressive. Turn 2 will still be consistent because of cards like Waffle, Psychic Bird, Precious Ophidian and Sable. The deck also only runs 4 G3s. The pure Battle Sister deck will usually make better numbers early game as it has room for beaters like Macaron, but mid and late game the hybrid is no slouch as Nanase can gain power for each card in hand.This deck will also draw more cards on average as there are 8 rear guards that soul blast 1 to draw on-call, Precious Ophidian and Sable, as apposed to just Sable, and this hybrid deck also has on-hit draw from Crepe and Nanase, so the deck has slightly better defensive capabilities.