Vagrants are an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

Vagrants Description

Vagrants are monsters which spawn in response to bloodstains being lost or items being dropped and abandoned. When a player dies and leaves a bloodstain with considerable humanity (5 or more) and fails to collect it before dying again, or the player leaves certain items and reloads the area without picking them up, there's a chance these will travel to another player's world and become a Vagrant. Vagrants appear in two different forms (named "Good" and "Evil").

The "Good" form of vagrant looks like an egg with crab legs and will flee and vanish upon being discovered, whereas the "Evil" form has a claw and a ranged attack and attacks the player on sight. The ranged attack will cause very high damage, and can knock through shields very easily. Good Vagrants can drop items useful to the player if killed before they escape, and Evil Vagrants will drop valuable Humanity or Twin Humanity.

If a Vagrant is not killed by a player, it will be sent out again to another player's world. This will continue until the Vagrant is finally slain. If the Vagrant is sent out enough times, it will eventually upgrade into a more powerful black phantom version that drops more valuable loot when killed.

Good Vagrants have an initial phase known as Drift Items, which are item bags that appear exactly where the original item was left except the item within is significantly downgraded and often nearly useless. Possible Drift Items include things like a Lloyd's Talisman, Rubbish, Prism Stone, or Titanite Shard. The Drift Item will continue to be sent out to other worlds if it isn't picked up, and after a while will eventually become a Good Vagrant. As a Good Vagrant, the item inside is more valuable and becomes even more so if it can manage to survive and travel to other worlds until it becomes a black phantom Good Vagrant.

Drops

All vagrant types only drop 100 souls in regular NG. Overkill bonus nets 120 souls.

Evil Vagrant (White)

Evil Vagrant (Red)

Good Vagrant (White)

Good Vagrant (Red)

Vagrant Locations

Vagrants spawn at specific locations within the zone where their generator died. Below lists the possible spawns.

Depths Inside the room with many barrels where you will find Laurentius of the Great Swamp Behind the iron bars where the Basilisk run through Narrow corridor before checkpoint fog gate Two levels higher from the Gaping Dragon, on the Terrace Undead Burg and Undead Parish After entering Firelink Shrine, inside one of the buildings Wooden roof that has three Firebomb Hollows Just before first fog gate Corridor that leads from the Undead Parish to the blacksmith and the bonfire Just after the first fog gate On top of tower before you fight Taurus Demon (with two Armored Hollows) Before Capra Demon, in one of the Assassin's rooms Terrace near the sunlight altar In the Parish, near the Heavy Knight Painted World of Ariamis North-East building, jump down from a platform with a bow-wielding enemy In the courtyard near the well Leave the north-east building, jump down before the tower to the right, again jump down to the right Sewer, in the corner of the hall

Darkroot Garden and Basin On the slope near a corpse treasure Near the cliff edge where the Frog Rays ambush you Bridge past Alvina Near the waterfall Opposite the cliff populated by Ents Before Sif The Catacombs Near where you first find Patches Near Blacksmith Vamos In the pit with the crystal lizards In Pinwheels' room Behind the Titanite Demon Tomb of the Giants On the cliff near the start of area Before Nito in the Pinwheel's Servants area Pit that Patches knocks you into Jump down from the area with the Silver Covetous Serpent ring

The Great Hollow and Ash Lake Inside the large tree Near the driftwood in Ash Lake In the mushroom area just before Ash Lake Just before the Ancient Dragon Blighttown After jumping down from a group of Infested Barbarians Opposite the area that you first land when you reach the swamp Before the highest sewer entrance Opposite the area of the drainpipe in the swamp that houses a bonfire Demon Ruins and Lost lzalith Near the Large Flame Ember Near the hidden elevator to Quelaag's Domain In the lava of Lost lzalith that houses the Bounding Demons (Large dinosaur-looking enemies) Bottom of a ledge of lava where it begins to cool Just Before the Demon Firesage Fog Gate Before the Fog Gate leading to the Centipede Demon Corridor of the Prowling Demon in Lost lzalith Sen's Fortress On the roof that you reach using the secret ladder where the Giant is The second boulder slope, near where the Serpent Mage is Bottom of the tower with the Crestfallen Merchant Near the bottom where the Prowling Demons are Second rolling slope in the hidden room with iron balls Behind the Elite Undead Guard in the ramparts

Anor Londo Left when you leave the spiral elevator Turn right at the main palace gate, go through the gate, it's on the left buttress Room with Silver Knight Building which leads to the Painted World of Ariamis. Near the stone statue where you get by jumping down from the joist On the walkway with the Silver Knight Archer Just before the first broken window (the building which leads to the Painted World of Ariamis) New Londo Ruins After the first landing bridge, in the small room of the annex In the small room of the annex, on the side of the ghost house After the first Fog Wall of the lower area after draining In the shadow of the stairs in the first shallow area On the roof of the ghost house Just before the Fog Gate leading to the Abyss, spawn's at the same place as Witch Beatrice Near the second jarred body holding two transient curses The Duke's Archives and Crystal Cave In the shadow of the central stairs in the first main room On a transparent platform in the Crystal Cave On a bookshelf in the main room of Duke's Archives On a transparent platform in the Crystal Cave