Bugfixes on Passive, Q and E.

Like Zed, Azir, and others before him, we dug into Master Yi’s code to fix a bunch of bugs and came out the other end with a new plan: rewrite the busted stuff. This patch, we’ve got a ground-up recoding of Alpha Strike to help ensure that you only die in Alpha when you deserve it.

Passive - Double Strike

CRITICAL FAIL Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds

Q - Alpha Strike

I WAS IN ALPHA Dying during Alpha Strike will properly play Master Yi’s death animation, placing him where Alpha Strike was portraying him to be

NEW MINIMUM UNTARGETABILITY 0.25 seconds (reminder: untargetable does not mean invulnerable!)

BETA STRIKE Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again

NEW I CAN SEE IT NOW Alpha Strike now also gains vision of where Master Yi will strike on his next bounce

WHY WUJU DO THAT Alpha Strike won’t place Master Yi on top of Baron Nashor if Baron is the primary target

CHILL, I GOT THIS Meditate is no longer momentarily locked out after a failed Alpha Strike cast

I SWEAR I GOT IT Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation)

E - Wuju Style