Hi,

I know anyone will care about my decission :), but as I said hello when I came in I wanted to say laters beforeI leaving.

I must say I really like godot. It has been a nice surprise to come across it but after doing some tests with GDScripting I think it is not for me. I'm not saying this because the language is not easy to learn, etc... but it is too slow for me. And I don't want to be travellig too much between C++ <-> GDScript world. One of the main things I like about godot is that it is autocontained. All in just one place, no need to go to vs for coding, no need to go to a external program/web to build shaders, etc... The bad thing is that there are things that I could build up in scripting language (C# in unity for example) like a combo system, fSM, etc... at decent speed and I'm starting to guess this will be an important caveat with other more intensive tasks.

My game needs a bunch of enemies on screen and it is important that it runs smooth. So, I'm leaving godot until the big guys decide what to do with the scripting thing. I have been listening about dynarecs, make it static typed, etc... don't know what could be bettery and the best solution to fit into the engine, but I will be returning back as soon as I feel confortable with a fast scripting language.

I must say that you guys rock too, community is incredible, IRC channel awesome and really helpfull. But I need my games to be finished and can't rely on godot yet.

Thanks a lot to godot team for creating such a nice piece of free software. Hope to see you soon!

Laters!.