Rümfltungr

Literally translated to good and kind servants, Rümfltungr were created as a construct servant by a group of gnomish artificers. They were humanoid bodies of stone and metal made sentient for the purpose of understanding commands. They were bound magically to their masters. When a priest observed them, he realised their pain. The Rümfltungr wished to share in the lives of their masters. To learn, experience and grow alongside them. The priest pleaded to the gnomish goddess of wonder Nelaminki. The goddess delighted by the priest's kindness and compassion, granted them freedom.

The Boon of Freedom

The Rümfltungr were no longer magically beholden to their masters. The gnomes saw them and their childlike wonder and were delighted as well and did not hold any spite towards them. However the boon did come with some costs, these former constructs now had to eat, drink and were somewhat susceptible to poisons.

Wonder and Curiosity

Rümfltungr did not view this as a curse, the world was their oyster. Food, drink and even poisons were viewed as new sensations to experience. As such they rarely have negative emotions. Rümfltungr wander around the world in search of new things to enjoy. It is rare that one leads a domestic life.

Mortality

The Rümfltungr are powered by cores of arcane stone extracted from the plane of elemental earth. When they were granted their boon, the arcane stone began to dim over time. to everyone's shock the first Rümfltungr went cold and dark at the age of 170 years. the first thing the race ever showed fear to was death, because it took away their ability to experience anything else.

Rümfltungr names

Rümfltungr typically choose their own names after learning their language. They are either in gnomish or common and are usually adjectives relating to what they aspire to be. Common Names: Adventureous, Alive, Attractive, Beautiful, Clean, Clever, Dazzling, Fancy, Glamorous, Gifted, Helpful, Kind, Silly, Witty, Wonderful

Rümfltungr Traits

Your Rümfltungr has an assortment of inborn abilities.

Ability Score Increase. Your Constitution score increases by 1.

Age. Usually Rümfltungr do not venture out into the world until they learn to speak at around the age of 1. They can live up to 200 years before their arcane core dims.

Alignment. Most Rümfltungr range from Neutral to Good.

Size. Your size depends on your subrace

Speed Your base walking speed is 30 feet.

Darkvision Designed with gnomish hovels in mind, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Dynamic Arm. You have either a hand tool from a set of artisan's tools (such as a drill in woodworker's tools), a spellcasting focus or a one handed simple melee weapon embedded in your arm. You are proficient in the tool set or weapon and you cannot be disarmed of the part attached to your arm, your hand is also considered free when using it. If you choose a spellcasting focus you must have a level in a class or a feat that allows you to cast those types of spells. An accomplished artificer or someone proficient with tinker tools can spend a short rest to replace it with a different tool, weapon or focus.

Partially a Construct. You are resistant to poison damage and have advantage on saving throws against poison and disease. Additionally you only need to eat and drink half as much as other races.

Languages. You can speak, read and write Common and Gnomish.

Subrace. Their are 3 main types of Rümfltungr originally built by gnomes. Choose one of these subraces.

Digger

Diggers were designed to do physical labour for gnomish mines. They most often have picks or hammers embedded in their dynamic arms.

Ability Score Increase. Your Strength score increases by 1.

Size. You were designed short and squat, ideal to fit in tunnels and shafts, and mostly made of stone. You stand anywhere between 3 and 4 feet tall and you average about 250 pounds. Your size is small.

Superior Darkvision You darkvision has a radius of 120 feet.

Sunlight Sensitivity You have disadvantage on attack rolls and wisdom (perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to percieve is in direct sunlight.

Worker You deal twice as much damage on melee weapon attacks against objects and structures.

Butler

Butlers are designed to impress guests, serve drinks and be charming. Their dynamic arms are most often corkscrews or cheese knifes.

Ability Score Increase Your Charisma score increases by 1.

Size You were designed to reach the highest shelves and deepest ovens and crafted out of flexible light alloy.You stand anywhere between 5'5" and 6'5" and you average about 150 pounds. Your size is medium.

Flair You are proficient in the performance skill