Did a whole bunch of fixes and tweaks to the animation, and retimed some of the shots. Still got quite a bit to go though.

Done:

Made the orc’s feet swivel during the first axe swing.

Adjusted the orc’s final axe swing to a more vertical swing, and also changed the flight path after it gets knocked out of his hand.

Added glows to the Night Elf’s hands before the Arcane Explosion.

Added random bits of geometry to the background.

Slowed down the NE’s jumping head kick by a few frames.

Adjusted the camera during the NE’s extreme close-up to keep his eyes in frame.

Made the NE drop his daggers after the big shoulder/elbow strike.

The orc’s punch to the NE’s face is now a bit more brutal.

Squashed the NE’s head just a teeny bit during the stomp, and arched his spine even more. His head bounces less after the stomp.

To do:

Add facial animations.

Animate hands and fingers.

Polish the animation, and add more overlapping movements.

Fix the IK/FK transition when the orc lets go of the NE’s head after the head slams.

Fix the stretching of the NE’s arm after the shoulder/elbow strike.

Add more shock absorption when the orc blocks the NE’s backhand dagger slash.

Animate the NE’s dagger sheaths.

Figure out how to render an occlusion pass again.

Find some 2D FX elements for the final version.