Voodoo Abilities

Also at 1st level, you know 3 voodoo abilities, Needle Piercing and two others of your choice. You learn one additional voodoo ability at 6th level, 10th level and at 14th level. Each time you learn new voodoo ability, you can also replace one voodoo ability you know with a different one. To use Voodoo Abilities you have to have vision on the target.

Different Voodoo Abilities cost different amount of Voodoo Points. Your Voodoo Points are equal to your warlock level + your charisma modifier with a minimum of 1. You regain all Voodoo Points during a long rest. The following are the voodoo abilities you can choose from:

Decapitation. You can spend 18 Voodoo Points to rip of the head of the doll as an action, forcing the Voodoo Cursed target to make a wisdom saving throw. If the target fails the target takes 10d10 Force damage and becomes Stunned for a minute. It takes half as much damage on a successful save and doesn't become stunned. The doll is then ruined and has to be restored during a short rest.

Kiss. You can spend 2 Voodoo Points to kiss the doll as a bonus action, forcing the Voodoo Cursed target to make a Wisdom saving throw equal to your spell save DC. If the target fails it becomes charmed until the end of your next turn.

Life Rip. You can spend 4 Voodoo Points and 1HP to draw with your blood on the doll as an action, dealing 2d12 necrotic damage to the Voodoo Cursed target and healing you the amount of damage dealt.