In the second half of the twentieth century, the great powers compete for military supremacy on the world stage. A team of misfits—dreamers, fighters, and government lab rats who have fallen out of the bottom of society—are reborn as soldiers of fortune navigating a web of intrigue and conspiracy. Perhaps your prime minister has been psychically attacked in his sleep. Perhaps your top scientists have disastrously opened a gate to another dimension. Perhaps your enemies are on the cusp of perfecting robotic superweapons, astral projection, or biological warfare. For the right price, those misfits can help. When you’re all out of options, it’s time to call FIST.

PARANORMAL MERCENARIES - Use the modular traits system to construct unique and fully-equipped characters in a matter of seconds. Play as a telekinetic alien, a mutant sniper, or a cyborg ninja.

BRUTAL ACTION - Experience fast, fluid stunts and combat with the tried-and-true 2D6 resolution roll. Play with a hyper-rules-light system that offers intriguing choices and mechanics but never interferes with the action.

TACTICAL OPERATIONS - Plan and execute Cold War espionage missions using the referee guide, or adapt your favorite sci-fi or military OSR content to work with FIST with minimal effort.

FIST is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf's Offworlders and John Harper's World of Dungeons, as well as being inspired by Metal Gear Solid, The A-Team, and Doom Patrol. If you play FIST, drop me a line to let me know what you think: @frogappreciator on Twitter.

FIST is also available on DriveThruRPG.