Ancient Dragon

Dragons are creatures of unrivalled power and majesty, growing in power in the hundreds, even thousands of years they live. Very few live to the ancient ages of the end of their life cycle, but those that do are beyond mortal comprehension. Ancient Dragons bear a level of knowledge and power that puts them on the level of Godlike entities, one of the few beings with this power that make a home on the Material Plane.

Dragons frequently acquire more and more followers as they grow in age, besides the typical Kobolds that serve them. And while several are content with this, and with the half-dragon spawn they create, some want more. Whether the Golden Dragon who wants an agent of order and good, the Red Dragon who seeds discord into kingdoms for his own conquering, the Copper Dragon who wants to have a little bit of fun sending someone on quests, or the White Dragon who seeks vengeance on a foe who managed to get far far away, dragons of all types have their needs for an agent with a little more personal of a touch.

Expanded Spell List

Spell Level Spells 1st Chromatic Orb, Absorb Elements (XGE) 2nd Dragon's Breath (XGE), Enlarge Reduce 3rd Elemental Weapon, Protection From Energy 4th Elemental Bane (XGE), Polymorph 5th Dominate Person, Telekinesis

Dragon Soul

At 1st level, choose the type of Dragon that is your Patron, and their associated damage type.

Color Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold

You gain a pool of d6s that you can use to increase your combat ability. The number of dice equals your proficiency bonus. Once per turn when you deal damage of the type associated with your Patron, you can expend it and add it to the damage dealt. If you do, gain half your Warlock level plus your Charisma Modifier (min. 1) in temporary hitpoints. You regain all dice in this pool after a short or long rest.

Additionally, you gain proficiency in either Intimidation or Persuasion.































































Draconic Tongue

Beginning at 6th level, when you use one of your Dragon Soul dice during your action, you can use your bonus action to make a Breath Weapon attack of your Patron's damage type. You spew your Breath Weapon in a 15 foot cone in front of you, forcing those in range to make a Dexterity Saving Throw against your Warlock Spell Save DC. They take 3d6 damage of your Patron's type on a failed save, and half as much on a successful one. The damage increases to 4d6 at 11th level, and 5d6 at 15th level.

Additionally, choose either Persuasion or Intimidation if you are proficient in that skill. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it if you do not have expertise already.

Overwhelming Will

At 10th level, when you make a Constitution Saving Throw to keep Concentration, you can add your Charisma Modifier to the amount rolled.

Once per short or long rest, when you are damaged by an attack, you can use your reaction to roll one of your Dragon Soul dice. If you do so, gain that amount in temporary hit points, and force all enemies within 30 feet to make a Wisdom Saving throw against your Warlock Spell Save DC. On a failed save, the attacker is now Frightened until the end of their next turn, and all others who fail subtract the number rolled from their next attack against you.