To keep things balanced most ships in the blind reinforcement booster packs come with one Elite Talent, one Crew Upgrade, one Tech Upgrade and one Weapon Upgrade. Omag, the Ferengi weapons trader, is the Crew in this blind booster pack. He can be used between phases to remove a Disabled Upgrade Token from 1 of your Weapon Upgrades if you discard this card, or when attacking you may discard Omag to target a ship at Range 1-3 and fire that ships weapon as if it were on your ship. The weapon must be non-Borg with a printed cost of 4 or less. Ferengi Rule of Acquisition #101: Never do something you can make someone else do for you. Weapon Ports is a game changing Weapon Upgrade that will make you think twice before adding an Attack Squadron to your fleet. Weapon Ports is a 4 die attack at Range 1-3. If you hit an Attack Squadron with this attack, discard 1 Attack Squadron Token for each uncanceled Hit or Critical Hit result (max 3). This upgrade would also be a very good target for Omag when your opponent is also playing Attack Squadrons. Ferengi Rule of Acquisition # 80: If it works, sell it. If it works well, sell it for more. The Tech Upgrade for this blind booster pack is Geodesic Pulse. Providing protection against losing your action for overlapping another ship and being damaged from obstacles, Geodesic Pulse is an action that allows you to immediately perform an additional maneuver with a speed of 2 or less. You cannot attack this round. Ferengi Rule of Acquisition #175: When everything else fails, run!

Players will enjoy this blind booster because it expands on the Ferengi Faction, with new upgrades and provides powerful options for fleet building in the future. Specifically, Anti-Squadron Upgrades like Weapon Ports will make this blind booster a must have for all players.

Visit WizKids.com/Attack Wing for additional information about Star Trek: Attack Wing Organized Play Events and more blind booster previews coming soon!