



Synopsis:

You play as a wolf who must find his position in the pack. For that, you will have to shape your character by interacting with the other wolves.

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Features:

4 open environments + 1 interlude.

6 different endings + 3 variants + 3 epilogues.

2 types of AI : an evolutive one (wolves) with character and mood management. a simple one (preys),

About 40 help messages can be collect ingame to discover the game mechanics.

Adjustable difficulty level.

Lifetime of a game : between 15min and 1h depending on the ending that the player aim.

Generous graphics options (useful for low configurations).

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About the game:

This game is close to fables meaning that it tries to say something (more than telling). To perceive the point, you'll need to unlock at least two epilogues.

Do not expect to be guided in an opulent adventure with a final boss. The play area that is proposed is above all present to allow you to find out what the wolves have to say (by observing them, interacting with them, looking for help messages and interpreting the endings and epilogues).

That said, it's a game, be sure the gameplay has not been forgotten.

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Controls :

XboxOne controller (tested)

Xbox360 controller (to be tested)

PS4 controller (to be tested)

PS3 controller (to be tested)

Keyboard / mouse (azerty / qwerty depending on the selected language)



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Configurations :

Recommended Minimun

Common I5 to 3Gz (4 cores processor)

Nvidia 770 or equivalent

6GB Ram

2 cores processor

CG

4GB Ram Storage: 1.3GB

DirectX11

Windows 7 or higher



Disclamers : no grass displayed if too low quality selected. Use the Itch.io app for easly updates.





About game development:

This is my first game. I made it in two years, alone, as an autodidact. When I started, I knew absolutely nothing about coding, modeling, animation ... in fact nothing, I was just a player (not even a modder). This partly explains that some aspects are poorly mastered.

Today, the development of the game is closed for two reasons. Firstly because to reach a really satisfying result, there is still a lot of work that I do not feel the courage to accomplish (In short, the "first game syndrome") and secondly becouse I have some other projects (I'm working on this one today) that I would like to work on.

Now what I'm looking for is having enough feedback to engage a dialogue (either in substance or form) and to learn from you things that could help me in my future projects.







