It's been two weeks since we gave our last update to the progress on the new patch, so here are some quick notes of what we're up to.



0.9.3 has been on Alpha for almost a week and we've been getting some great feedback. That feedback has prompted several changes, for example some major rewriting of how we do damage scaling on items and skills. These changes of course require more rebalancing, which have delayed things slightly.



In addition, we've had a lot of feedback on our first draft of the new passive skill tree that have forced us to reconsider how we want to approach passive trees, so we're trying some new pretty experimental stuff (that I am keen to show you as soon as we know it's not totally crazy).



In the meantime, stability is being polished and broken systems are being hooked up again.



I'd like to say that I expect it to be ready in a week, but to be honest, I expect it's going to be two weeks. I know the perpetual "it's ready in two weeks" thing has been stated for a month now, but it's getting very close and is easily the largest patch Path of Exile has ever had. It's important that we get this patch right because it changes so many core systems! Think about it as "Beta Phase 2".



To make it up to you guys, I'm going to make sure that we start releasing more information about new skills and other features of the patch in the form of short videos and screenshots soon.



Thanks for being the patient, great community that you are. YouTube |

Lead Developer. Follow us on: Twitter Facebook | Contact Support if you need help!