ETERNAL RISING is the third booster pack of Duel Masters Play's.

Details

Set Breakdown

↑ Fire has 2 Super Rares instead of a third rare.

Each card rarity has the following chance to appear.

Rarity: Chance: Super Rare 1.5% Very Rare 4.5% Rare 12.0% Uncommon 30.0% Common 52.0%

Specific Card Rate

(Cards marked with a ◆ in the Contents also have a Secret Super Rare full art printing.)

Rarity: Chance: Super Rare (with a Secret print) 0.03% Super Rare (with a Non-Secret print) 0.12% Super Rare 0.15% Very Rare 0.45% Rare 0.60% Uncommon 1.5% Common 2.08%

Premium Ver. Rate

Each card including SSR cards has a 7% chance to be a Premium Ver. with a Golden Border.

Races

It introduces the following races;

Light

Water

Multicolored

It introduces the following keywords:

Turbo Rush: EFFECT

Contents

(Cards marked with a ☆ are exclusive to the Duel Masters PLAY'S digital card game.)

(Card marked with have a Secret Super Rare variant.)

Super Rare

Very Rare

Rare

Uncommon

Common





Super Rare

Very Rare

Rare

Uncommon

Common





Super Rare

Very Rare

Rare

Uncommon

Common





Super Rare

Very Rare

Rare

Uncommon

Common





Super Rare

Very Rare

Rare

Uncommon

Common





Light / Water

Light / Nature

Water / Darkness

Darkness / Fire

Fire / Nature





Cycles

Allied Civilization Support

(A cycle of creatures that support their 2 allied civilizations.)

Multicolored Come Into Play Cycle

(A cycle of multicolored creatures that have a Come Into Play ability for each of their respective civilizations.)

Multicolored Vanilla Creatures

(A cycle of multicolored creatures that have no abilities.)