Hello everyone!

It’s been a very hectic but also very exciting few days for us here at Funcom and I’m sure for all of you playing as well! It’s amazing seeing so many people joining us after launch, but all this interest has also created some challenges we’ve had to work through.

First, we want to take a moment to thank everyone who joined us during our journey from Early Access to launch. Your support, your interest and your excitement for Conan Exiles is greatly appreciated by everyone on the team.

During the first day of launch, the sheer amount of demand for official servers compared to demand for private servers exceeded our expectations and we reacted as fast as we could to find solutions. Since then we have almost doubled the total number of servers and we are working with our hosting partner to bring up even more servers as fast as possible.

Unfortunately, it’s been impossible for us to bring up new servers fast enough to meet the overwhelming demand, and that led us to the decision to revert the less populated PvE Conflict servers (which are PvE with PvP window and non-destructible buildings) into full PvP servers where the demand was significantly higher. We knew it wasn’t an optimal solution, but it felt like the right decision at that moment to meet the demand for more PvP servers. We were in a situation where we were unable to add new, fresh servers fast enough, and we had to make a tough decision.

Since we made this change we have received a massive amount of feedback from players. Your passionate reaction made it very clear that there is significant interest in servers with the PvE Conflict ruleset and we have been looking for solutions to bring them back.

In addition to introducing more PvE and PvP servers (which are still in highest demand), we will be bringing up new and fresh PvE Conflict servers. We decided to set up new ones to avoid disrupting the existing servers again. We will start with bringing these up in Europe, East and West Coast US, and Russia, and you can expect them to be live before this weekend.

We will also be adding PvE Conflict severs in other territories based on demand and as soon as we are able to.

Finally, we just want to say that we truly appreciate all the feedback we have received since yesterday. Our community team has been working very hard going through all your comments and passing them on to the rest of the team. Thank you for your patience and thank you for voicing your concerns and giving us the opportunity to set things right.