I got a whole whack load of issues taken care of today. Basically everything I said I would do is done plus more! I’ll detail the whole bunch – get ready;

Bugs

Villagers no longer look like they’re beneath the archer tower – had to get pretty specific with conditions to set their depth correctly.

Villagers will no longer recognize Tree Mimics from inside the townhall – there was an issue with how the conditions were handled.

Goblins wouldn’t recognize villagers unless the villager and a building was in their line of sight – more condition issues.

New Today

Emotes – Now you’ll know exactly what you’re villager is walking so far from home for.

Tree Mimics now have a 1 in 100 chance of appearing when a tree is created.

Animated shooting from Watch Towers – both males and females. I still need to make the unit look left or right depending on where the target is.

Fleeing villagers now have dirt kick up behind them! You can almost hear the Zelda – A Link To The Past stair dashing sound!

Critical damage looks critical! – This was a tricky feat but I figured it out, had to pass a new variable around like a soccer ball to make it work though.

Edited the size of the HP bar for roads. How annoying will this get?

I feel like I forgot a couple bugs but today had a really great turnout. I still need to fix my chickens though -I think I’ll set a limit to the number of chickens allowed to be on a map. Right now I think I’ll draw up some pixel pictures – maybe work on attack animations for the Goblin. I may spend the next couple of days cleaning up all the things I have and finishing up the building menu.

Thanks for reading, I’m sure I’ll post more tonight on twitter so be sure to check it out!