Greetings, Survivors!

We continue to acquaint you with the main changes that are planned for the future. Today we will talk about the next update — Crossout 0.9.95.

Please note that the plans described in this blog are preliminary and may change during the work on new features or may not appear in the game at all.

Raids

Hit and run!

As for difficulty levels ‘Normal’ and ‘Hard’ we plan to reduce the durability of enemy towers and increase the truck's durability. Analysis of the latest statistical data showed that Survivors had certain difficulties with this scenario. The changes are designed to significantly simplify the battle and fix the most problematic features of this raid.

Gone in two minutes

With this raid the situation is somewhat different. On normal difficulty, the truck's durability was too high, while on ‘Hard’ its durability often fell short. We plan to pay attention to both of these and make appropriate corrections.

Parts

Survivors! Please pay attention, that the balance tweaks to the "Reaper" minigun and the "Tormentor" weapon booster were delayed for the future updates and won't be included in the 0.9.95 update.

Now let's talk about the planned part balance tweaks. In the future update we plan the following:

Cabins

Increase power of the cabin ‘Werewolf’.

Developer Comment: ‘High speed and maneuverability are the strong features of Werewolf as a light cabin. But, when approaching the cabin's tonnage limit, the craft's dynamics suffered heavily due to the reduction in acceleration. We decided to increase the cabin's power to increase the dynamics for crafts based on the Werewolf cabin even with the weight of the car close to the limit. Thus, the cabin's performance becomes more balanced, and it does stick out of the light cabin class’.​

Weapons

Increase projectile explosion radius of the plasma gun ‘Quasar’.

Developer comment: ‘Compared with the rest of the weapons of epic rarity, the plasma gun Quasar turned out a bit weaker in combat. Projectile explosion radius used to be slightly smaller than that of other rotating cannons. We decided to increase the explosion radius and bring it into line with other rotating cannons’.​

Reduce power consumption and PS of the turret ‘Barrier IX’.

Developer Comment: ‘As a support weapon, Barrier can be effectively used both to protect yourself and your teammates, and to capture control points. But due to high power consumption, the turret simply does not fit into most efficient crafts, and this is what we want to fix by reducing its power consumption’. ​

‘Kapkan’ minelayer

Reduce mine grapple time.

Increase minelayer reloading time.

Add a small delay before activating the mine.

Developer comment: ‘Despite a number of revisions to Kapkan in the previous update, the effectiveness of this weapon remains too high. We will shorten the enemy grapple time and the minelayer's reloading time, so that the trapped player has more chances to survive, and the attacking player could not keep the enemy indefinitely. We also plan to add a delay before activating the trap, so that players have time to react to a possible threat’.

Hardware​

Increase detection radius of vehicles with invisibility effect.

Developer comment: ‘Invisibility modules give a great advantage to the player, allowing you to stealthily sneak up to the enemy and attack from either side. We came to the conclusion that the effectiveness of this module is too high. It directly affects the effectiveness of the weapon with which it is used. We decided to increase the radius where the player becomes partially visible, so that the opponents had the opportunity to notice the enemy and take retaliatory action’.

In addition to the above changes, we also plan to add a new special pack ‘Corrida’ with a unique cabin, paint, decor and structural parts. We would also like to note that the structural parts can be obtained in the game without the purchase of the pack. You will hear more about obtaining them with the release of the update 0.9.95.

Please note that the plans described in this blog are preliminary and may change during the work on new features or may not appear in the game at all.

Discuss it here!