Hello guys, here are some news on the Linux front. Yes I know, I ought to do that more regularly



In short progress is slow but steady



* A port to wxWidget 3.0 was done recently, mostly because Debian will drop wxWidget 2.8 . It is enabled by default but wx2.8 is still there, you can restore is with the -DWX28_API=TRUE build option.

Most of regressions were fixed so it will work as bad as before No I'm kidding, it actually works better on my PC. Feel free to test it.

No I'm kidding, it actually works better on my PC. Feel free to test it. Unfortunately Windows is still blocked to wx2.8, contributions are welcome (first step is to add a wx3.0 library build)

Some wxWidget libraries depend on GTK3. PCSX2 code was updated to support GTK3 but wxWidget is not as stable as expected. Nevertheless, you can enable GTK3 with the -DGTK3_API=TRUE build option (debug build only).



* Better support of cross-building (thanks to Micove). Cmake used to select wrong libraries between lib32/lib64/lib/...

You need to use this new option on 64 bits machines -DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake

Note: build.sh will do it by default, so just build.sh



* Support of AVX

code is now compiled with -march=native to support all optimizations of your CPU. It can be disabled with the -DISABLE_ADVANCE_SIMD=TRUE build option (for example distribution or inside VM)

Note: GSdx (Linux) needs a couple of updates to support SSE4x. Again contributions are welcome , check this issue https://github.com/PCSX2/pcsx2/issues/438



* New (nearly) playable game: Bouken Jidai Katsugeki Goemon

Full support of MMU with the interpreter, and a dedicated game-fix for the recompiler

No more TLB misses! (full story will be posted in http://pcsx2.net/developer-blog.html in coming weeks).

Crashes are reported on GSdx windows not sure on Linux.



* Finally, Ubuntu PPA is up to date with the latest feature. However, Ubuntu 12.04 support is discontinued!



Ongoing work (aka the plan for the next months):



* port lilypad to Linux

It will bring Force Feedback, MultiTap and it might work better in several games.

I'm close to have keyboard support but help would be appreciated to build a full GUI. Please contact us if you are interested.

* port GSdx to openGL 4.5

A long time ago, I planned to update the code to support GL_ARB_direct_state_access. It was postponed because no official driver supported it.



Last but not least, thanks to all contributors. Even the smallest patches are a big help.