CLA Graphic set

kill you

preview images

Spoiler (click to show/hide)











some adventure mode screenshots





a comparison gif





arena screenshot with a few animals. Yes I accidentally unpaused :/





all of the creature graphics (without color)







color scheme

some adventure mode screenshotsa comparison gifarena screenshot with a few animals. Yes I accidentally unpaused :/all of the creature graphics (without color)color scheme

downloads



https://github.com/DFgraphics/CLA/releases



Spoiler: mirrors and separate downloads (click to show/hide)

CLA color scheme

Code: [Select] [BLACK_R:0]

[BLACK_G:0]

[BLACK_B:0]

[BLUE_R:54]

[BLUE_G:58]

[BLUE_B:111]

[GREEN_R:51]

[GREEN_G:83]

[GREEN_B:28]

[CYAN_R:26]

[CYAN_G:113]

[CYAN_B:115]

[RED_R:117]

[RED_G:1]

[RED_B:1]

[MAGENTA_R:150]

[MAGENTA_G:80]

[MAGENTA_B:161]

[BROWN_R:116]

[BROWN_G:84]

[BROWN_B:54]

[LGRAY_R:166]

[LGRAY_G:163]

[LGRAY_B:159]

[DGRAY_R:94]

[DGRAY_G:92]

[DGRAY_B:85]

[LBLUE_R:83]

[LBLUE_G:103]

[LBLUE_B:176]

[LGREEN_R:113]

[LGREEN_G:158]

[LGREEN_B:59]

[LCYAN_R:134]

[LCYAN_G:209]

[LCYAN_B:208]

[LRED_R:227]

[LRED_G:47]

[LRED_B:27]

[LMAGENTA_R:240]

[LMAGENTA_G:158]

[LMAGENTA_B:210]

[YELLOW_R:248]

[YELLOW_G:178]

[YELLOW_B:12]

[WHITE_R:255]

[WHITE_G:255]

[WHITE_B:255]





DF repo downloads:



v20 Standalone for 43.01



v20 Preinstalled with 43.01



NEW non-square version

resized the creature graphics to 18x27, get it

Thanks Max!



http://www.mediafire.com/?1r3gneu116i4aax

ProFont, fixed for DF



PM me if you need older downloads.

[/center]

CLA color schemeDF repo downloads: Max resized the creature graphics to 18x27, get it here Thanks Max!ProFont, fixed for DFPM me if you need older downloads.[/center]

Spoiler: Changelog (click to show/hide)

new font

minor tileset changes:

added lower elevation background to #249 (boulder at lower elevation)

moved V one px right

changed Q

v25

minor tileset changes:

fix ú(#163) and in myne ú, Å(#143)

fix regression (tile 199)

new tile for barrel (still looks like shit with fg&bg color, i.e. scrolls/bookbinders)

made down ramp in Myne same as in CLA

v24

fixed missing opossum man

updated for 44.01 (init, d_init, item_tool)

reverted floors, walls, and mechanism to default ASCII tile

v23

added remaining men variants

updated for 43.01 (nothing changed)

v22

added new creatures

updated for 42.06

v21

moved minecart to tile #29

v20

updated for 42.01 (added some entries to d_init.txt and adjusted raw/objects/item_tools.txt)

v19

tweaked tile for lower elevation,made down ramp smaller

changed tiles for log, doors, and bed.

Fixed panda man graphic

moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now)

v18

updated for 40.13 (added another entry to d_init.txt)

updated for 40.12 (no changes necessary)

updated for 40.11 (added another entry to d_init.txt)

v17

added missing [STRICT_POPULATION_CAP:220] to d_init.txt

v16

--updated for 40.xx

--glumprong trees don't need custom raws anymore

--changed minecart and wheelbarrow position for compatibility with new leaves (¼ and ½)

--BLACK and WHITE are pure black and white again, respectively

v15

added track tiles in Myne and CLA

changed minecart and wheelbarrow in CLA

changed pot graphic in CLA

fix molemarian

fix ibex man raw

fix invertebrates children

fix megabeast children

included tilesets/font.ttf/colors.txt/init.txt in standalone

v14

added graphic for every creature in the game

switched default tileset to CLA

v13

-updated to 34.11

v12

-updated to 34.10

v11

-updated to 34.09

v10

-updated to 34.08

v09

-improved color scheme

-fixed gray langur AGAIN

-added:



Amphibian man

Antman

Bat man

Cave fish man

Cave swallow man

Olm man

Reptile man

Rodent man

Serpent man



mongoose

badger

honey badger

wolverine

red panda

raccoon

coati

rhinoceros

Hippo

muskox

elk

moose

gray squirrel

red squirrel

foxsquirrel

chipmunk

flying squirrel

rat

large rat

groundhog

hoary marmot

beaver

capybara

chinchilla

porcupine



ANIMALS ARE NOW COMPLETE!

v08

updated to 34.07

new creatures:



Aardvark

pangolin

armadillo

sloth

hare

platypus

kangaroo

wombat



axolotl

olm

monitor lizard

leopard gecko

gila monster

lizard

green tree frog

toad



v07

changes:

-reorganized everything according to phylogenetic structures



bugfixes:

-fixed cuttlefish typo (was CATTLEFISH)

-fixed lion tamarin typo (was LION TAMARIN - missing underscore)

-fixed gray langur typo (was gray lemur)



new stuff:

-assigned graphic to:

barn owl

kiwi

white stork

buzzard

puffin

hornbill

kestrel

wren

Grackle

Cockatiel

cardinal

bushtit

blue jay

magpie

masked lovebird

oriole

peach-faced lovebird

Red-winged blackbird

sparrow loon

cave swallow

Parakeet

lorikeet

grey parrot

kakapo



blind cave bear

panda

coyote

dingo

fox

hamster



banded knifefish

thornback ray

bat ray

steelhead trout

spotted ratfish

salmon

sailfin molly

rainbow trout

perch

mackerel

lungfish

herring

hake

guppy

flounder

clownfish

clown loach

cave fish

brown bullhead

black bullhead

yellow bullhead

brook lamprey

hagfish

cattlefish

glasseye

anchovy

char

sole

shad

white spotted pufferfish

oyster

mussel

Sea nettle jellyfish

Seahorse

longnose gar

giant grouper



capuchin



magma crab



acorn fly

fly

firefly

blood gnat

mosquito

honey bee

bumblebee

dragonfly

damselfly

moth

monarch butterfly

pixie

fairy

mantis

thrips

louse

roach_large

beetle

ant

termite

phantom spider

jumping spider

cave spider

brown recluse spider

tick

bark scorpion

cave lobster

worm

leech

knuckle worm

snail

slug

purring maggot

v06b

fixed soldier and noble graphics not working

v06

added graphic for

Code: [Select] Troll

Ogre

kobold



hyena

jackal

ostrich

koala

emu

giraffe



grizzly bear

Black bear

polar bear

little penguin

penguin

emperor penguin



gibbon (bilou)

gibbon (black-crested)

gibbon (black-handed)

gibbon (pileated)

gibbon (gray)

gibbon (white-handed)

gibbon (white-browed)

gibbon (silvery)

gibbon (siamang)



gorilla

chimpanzee

bonobo

orangutan

gray langur



bluefish

bluefin tuna

carp

cod

coelacanth

common skate

conger eel

frill shark

Great barracuda

halibut

Marlin

Milkfish

Narwhal

ocean sunfish

Opah

Orca

pike

sea lamprey

sperm whale

spotted wobbegong

spiny dogfish

sponge

sturgeon

swordfish

tigerfish

v04

new stuff:

added graphic for

Code: [Select] mountain goat

rhesus macaque

spider monkey

lion tamarin

rattlesnake

adder

black mamba

anaconda

python

bushmaster

walrus

leopard seal

harp seal

elephant seal

gazelle

alligator snapping turtle

ocelot

bobcat

tapir

Tiger

Lion

Leopard

jaguar

opossum

sea otter

river otter

ibex

impala

lynx

echidna

desert tortoise

common snapping turtle

pond turtle





crow

eagle

peregrine falcon

raven

vulture

great horned owl

snowy owl

swan

osprey

albatross

bat

kea

cassowary



giant bat



unicorn

roc



Angelshark

Basking shark

Blacktip reef shark

Blue shark

Bull shark

Great white shark

Hammerhead shark

Longfin mako shark

Nurse shark

Shortfin mako shark

Tiger shark

Whale shark

Whitetip reef shark

manta ray

stingray

octopus

nautilus

squid

moon snail

and some more I can't remember.



v03

new stuff:

added graphic for Copperhead Snake, King Cobra, crab, weasel

fixes:

-fixed Animated Corpse for Human, Goblins, Elves, and Dwarfes.

-fixed missing characters in font.ttf (weight, sun, bars, male/female)

v26new fontminor tileset changes:added lower elevation background to #249 (boulder at lower elevation)moved V one px rightchanged Qv25minor tileset changes:fix ú(#163) and in myne ú, Å(#143)fix regression (tile 199)new tile for barrel (still looks like shit with fg&bg color, i.e. scrolls/bookbinders)made down ramp in Myne same as in CLAv24fixed missing opossum manupdated for 44.01 (init, d_init, item_tool)reverted floors, walls, and mechanism to default ASCII tilev23added remaining men variantsupdated for 43.01 (nothing changed)v22added new creaturesupdated for 42.06v21moved minecart to tile #29v20updated for 42.01 (added some entries to d_init.txt and adjusted raw/objects/item_tools.txt)v19tweaked tile for lower elevation,made down ramp smallerchanged tiles for log, doors, and bed.Fixed panda man graphicmoved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now)v18updated for 40.13 (added another entry to d_init.txt)updated for 40.12 (no changes necessary)updated for 40.11 (added another entry to d_init.txt)v17added missing [STRICT_POPULATION_CAP:220] to d_init.txtv16--updated for 40.xx--glumprong trees don't need custom raws anymore--changed minecart and wheelbarrow position for compatibility with new leaves (¼ and ½)--BLACK and WHITE are pure black and white again, respectivelyv15added track tiles in Myne and CLAchanged minecart and wheelbarrow in CLAchanged pot graphic in CLAfix molemarianfix ibex man rawfix invertebrates childrenfix megabeast childrenincluded tilesets/font.ttf/colors.txt/init.txt in standalonev14added graphic for every creature in the gameswitched default tileset to CLAv13-updated to 34.11v12-updated to 34.10v11-updated to 34.09v10-updated to 34.08v09-improved color scheme-fixed gray langur AGAIN-added:Amphibian manAntmanBat manCave fish manCave swallow manOlm manReptile manRodent manSerpent manmongoosebadgerhoney badgerwolverinered pandaraccooncoatirhinocerosHippomuskoxelkmoosegray squirrelred squirrelfoxsquirrelchipmunkflying squirrelratlarge ratgroundhoghoary marmotbeavercapybarachinchillaporcupineANIMALS ARE NOW COMPLETE!v08updated to 34.07new creatures:Aardvarkpangolinarmadilloslothhareplatypuskangaroowombataxolotlolmmonitor lizardleopard geckogila monsterlizardgreen tree frogtoadv07changes:-reorganized everything according to phylogenetic structuresbugfixes:-fixed cuttlefish typo (was CATTLEFISH)-fixed lion tamarin typo (was LION TAMARIN - missing underscore)-fixed gray langur typo (was gray lemur)new stuff:-assigned graphic to:barn owlkiwiwhite storkbuzzardpuffinhornbillkestrelwrenGrackleCockatielcardinalbushtitblue jaymagpiemasked lovebirdoriolepeach-faced lovebirdRed-winged blackbirdsparrow looncave swallowParakeetlorikeetgrey parrotkakapoblind cave bearpandacoyotedingofoxhamsterbanded knifefishthornback raybat raysteelhead troutspotted ratfishsalmonsailfin mollyrainbow troutperchmackerellungfishherringhakeguppyflounderclownfishclown loachcave fishbrown bullheadblack bullheadyellow bullheadbrook lampreyhagfishcattlefishglasseyeanchovycharsoleshadwhite spotted pufferfishoystermusselSea nettle jellyfishSeahorselongnose gargiant groupercapuchinmagma crabacorn flyflyfireflyblood gnatmosquitohoney beebumblebeedragonflydamselflymothmonarch butterflypixiefairymantisthripslouseroach_largebeetleanttermitephantom spiderjumping spidercave spiderbrown recluse spidertickbark scorpioncave lobsterwormleechknuckle wormsnailslugpurring maggotv06bfixed soldier and noble graphics not workingv06added graphic forv04new stuff:added graphic forand some more I can't remember.v03new stuff:added graphic for Copperhead Snake, King Cobra, crab, weaselfixes:-fixed Animated Corpse for Human, Goblins, Elves, and Dwarfes.-fixed missing characters in font.ttf (weight, sun, bars, male/female)

Spoiler: credits (click to show/hide) Haowan: original 18x18 version of the default square tileset this tileset was based on

Anonymous: created Myne tileset (modified Haowan); his soldier tile was the original inspiration for all of this.

Taffer: modifed and maintans a version of his own tileset in 18x18 for CLA creatures. It's included in the download!

Max: 18x27 resized version



Hello! Long time lurker finally found a reason to register on the forums.I made a Graphic set that tries to keep the simplicity and ease-of-recognition of ASCII-like tilesets and add a little beauty and variety of graphic sets.It includes graphics for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example).It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent totheir untimely death at first glance.Animals are now slightly altered, very adorable letters.It comes preinstalled with the newest DF version (as soon as I get to update it), its own Color Scheme, a TrueType font with glyphs identical to the tileset, and three 18x18 tilesets. By default it uses "CLA" (the one in the sample images). If you want to try the others (a clean version of the default square 16x16, based on Haowan's, and a version of Taffer's tileset compatible with the CLA creature graphics and raws), open data/init.txt and replace all 4 instances of "CLA.png" with the name of your new tileset.