[Updated September 19th, 2017]

Hello Internet, I’m Phil Feichtner, and today I’m here to walk you through some of the do’s and do-not’s of the Commander format! But first, a little bit about myself. I’ve personally been playing this game since the format was called EDH. So yeah, pretty much an expert at it.

Commander is a unique format, where you can play just about anything you want. Unless your playgroup doesn’t like combo, then you shouldn’t play that. Control is a problem for a lot of groups too, so don’t play that either since we’re on the subject. Don’t forget about mass creature and land destruction, fog strategies, prison decks, or the color red – all of those options are guaranteed to put someone on tilt. Playing big, dumb creatures is OK though, and generally what one should strive for when playing this format.

These are the keys to success