Now that FEFNightmare can edit labels, the Person, Config, and Castle Join editors could be handled more effective using modules/injectors. Replacing the editors with modules would make large scale changes to the tool significantly easier to implement.

Autofill for items, skills, PIDs, etc. to make editing files with labels significantly easier.

A "project" mode to make building larger hacks a little easier. I've got a lot of ideas for how to handle this at the moment, but I haven't settled on anything concrete yet.

After using FEFEditor for a couple of larger projects, I've come to realize that the tool could be a lot easier to use. I'm pretty happy with where FEFEditor is featurewise for the moment, so the next update will focus on making editing an easier process in general.In particular, I plan to condense most of the program into a single window rather than having every editor open in a new window. I've already altered FEFNightmare to use one window, and the difference is massive. If you want a preview of what FEFNightmare will look like in the next update, here's a screenshot . To make editing a little quicker, I've also added in a way to categorize modules and copy data directly from one block to another.Anyways, I'm looking for feedback before I start making major changes to FEFEditor itself. If you've got any ideas to make building hacks with FEFEditor, I'd love to hear them. I've got a couple major changes I'm considering making, so I'll go ahead and list those below.