KNOWN ISSUES:

Joysticks still not fully supported.

Some docking numbers are mislabeled.

Some UI aspects are lacking the overhauled graphical elements.

NEW FEATURES & CHANGES:

Overhauled models for stations, freighters, and lootboxes.

New UI textures and shaders for the rest of the UI.

Jumpholes now have a chance to fail. You don’t want that to happen.

Minefields and minefield explosions now have overhauled graphics.

Detailing pass on demo systems, including new models and new things to find.

Input system redone.

AI items, such as drones and auto-turrets, now available on stations to buy and use.

Chaff and countermeasure items now available to buy.

Message system more detailed, has sounds, and will output things like payout during a mission.

Asteroid fields now have all proper variants of asteroid models. Some graphical updates done to asteroids.

Massive amounts of optimization work done to drawcalls, modeling, navmaps, audio, nebulas, and most everything except NPCs.

Offscreen indicators more accurate.

Photomode UI now has the capability to roll. To roll, use the rolling keys (default Q and E) to roll screenshots.

Screenshots now properly taken and stored in the Underspace_Data folder.

Waypoint logic made slightly more efficient.

Enemy AI changed: will now comment accurately on wingmen death, use missiles and mines more intelligently, and flee only if they’re the remaining NPC.