Torment: Tides of Numenera is a spiritual successor to 1999’s Planescape: Torment. Visually reminiscent of classic RPGs of that era, it adopts a familiar isometric perspective, with a focus on multiple approaches to any given task. It’s a lore-heavy, detail rich jaunt through a strange and unique fantasy world, where space, time and death can be manipulated, challenged or broken.

You are The Last Castoff, the shell of a god who fell to earth with an unceremonious splat, at which point the game begins. On paper it’s typical RPG fare; you truck around interesting environments, talking to a whole host of weird people, recruiting a number of them to join your party, and generally solving people’s problems and completing quests as you pursue the question of your own existence.