The PlayStation.Blog team can’t wait for October 13. With the launch of PlayStation VR in North America, we’re entering a new era of gaming — one that places players directly into the worlds that developers so lovingly create. To prepare for this amazing next chapter in PlayStation history, we all donned that PlayStation VR headset and sampled a bevy of upcoming PlayStation VR titles.

This week, we’re taking a look at Rez Infinite: the newest version of Tetsuya Mizuguchi’s groundbreaking audiovisual experience and one of the most compelling arguments for VR gaming. Rez Infinite launches alongside PlayStation VR on October 13 — that’s in less than a month!

Rez Infinite is, undeniably, the ultimate realization of Tetsuya Mizuguchi’s rhythm classic. Rez was always a marriage of music and visuals, and being immersed fully into its world is a paradigm-shifting experience. I’ve played Rez Infinite twice, and both times I’ve been completely awestruck the moment I switched the game to VR mode and saw its wireframe walls fill my field of vision. Ask Ryan and Sid — making my way through Area 3 during this session, I couldn’t help tapping my toes and bobbing my head as I fell into the trance-like state Rez tends to induce. An absolute must-have.

–Justin Massongill

Playing Rez Infinite in VR is special. Even more so? Taking off the headset and seeing the game playing on a 2D screen, the dazzling visuals and hypnotic sound suddenly more shallow without virtual reality. PlayStation VR has the capacity to deepen even the most well-loved classics, plunging the player into the world in a way wholly unique to the technology. Rez becomes something more than a harmony of sight and sound — it’s a world to exist inside of.

–Ryan Clements

Rez is as much a sensory experience as a traditional game, so it’s a perfect fit for PS VR. Combining elements of the rhythm-action and shooter genres, Rez is a largely on-rails experience. But what beautiful rails they are: the cyberpunk art style and throbbing techno score made my heart soar.

–Sid Shuman