



More Resources

The credit focus makes it so much easier to add new item types.

In the old system, the only purpose of an item was either build cost or reagent (for another build cost).

This made it difficult to add new items, because any new item would require either a new object or modifying the build cost of an existing object. What happens if the player doesn’t want to build that object? How easy should it be to obtain that item? What does the player do if they actively want to build an object, but can’t find that resource?

When anything can earn credits, no resource is useless. We can add as many resources as we reasonably want to now. A rare resource feels rewarding to find, because it might be worth lots of credits.

Always Progressing

No matter what do in the game, you’re always progressing.

The only difference between a bad player and a good player is that a good player can earn money faster, but all players can access 95% of the content.

You can play any way that you want to now. If you just want to focus on growing crops, you can do that. If you like mining asteroids and converting them into metal, you can do that too.

Previously, the choice between an asteroid with ice versus one with ore was meaningless. Ice is required for growing crops, but if you don’t grow crops, or if you have enough water, it doesn’t matter to you. Similarly, if you didn’t want to build anything, ore was pointless.

Now, you can make a decision between an asteroid with 10 ice versus an asteroid with 5 ore. 10 raw ice might sell for more, but if you convert the ore, it’s worth more. But you might already have a bunch of excess ore, so the ice can be converted into immediate money.





Item Conversion

Item conversion is much more meaningful now.

Look at ore. You acquire ore by mining asteroids. Ore can be sold for 50 credits. You can convert ore into metal if you have an Ore Refinery. Metal sells for 150 credits. If you have a Workbench, you can convert that metal into a wrench (this specific item will change to something more interesting). Wrenches sell for 300 credits.

In order to craft wrenches, you need to purchase a Workbench and have an Engineer with a high enough skill level.

With that approach, we’ve added a few new objects.





Egg Incubator

Mysterious eggs can be found in asteroids (something like a 10% chance). These eggs are worthless until you put them into an Incubator.

The Incubator requires a botanist. The higher that botanist’s level, the less likely that the incubation will fail. Incubation failure will destroy the egg, and potentially causes damage, insanity (in the form of a disease that turns the Botanist’s skin green), and morale loss.