Devnote Tuesdays: The Milestone Edition

Felipe (HarvesteR): I love the smell of Experimentals in the morning… well, late afternoon, but hey, we’re there now and that’s what counts. Spent the week fixing bugs and tweaking many little things, and some not-so-little as well.

Chad (C7): We've been working hard to get the game through QA and to Experimentals. I've mostly been working on fixing any problems that have cropped up and polishing up existing features for the release.

Daniel (danRosas): Finally released the printable Kerbal models on Shapeways. Last week I was tweaking some things for those models and doing some animation polishing. I’m going back and forth polishing animation, rendering scenes and starting to adjust the composition layers.

Alex (aLeXmOrA): Almost done with the KerbalEdu system in KSP website. There were some little issues that I have checked and fixed, but it’s going pretty good so far.

Marco (Samsonart): We made the last few tweaks to the client part of the Edu system.

Ted (Ted): I've been testing out the last few fixes for Tweakables and the Science Archives that were performed in QA and ensuring that everything was all tidied up for Experimentals - which we've started today! On the topic of the Science Archives, they look and perform extremely well and I’m sure many of you will be very pleased with their addition.

Miguel (Maxmaps): Hoping everyone had an excellent thanksgiving, the Black Friday sales on both KSP and our new awesome figurines went fantastic. Kerbalkon is just about ready as well. Dec.12th, save the date!

Anthony (Rowsdower): Had a bit of a crash course in intellectual property law today while I worked on finalizing the KerbalKon schedule, confirmed all of our guests and spent the day in a community frenzy. Between the milestone announcement and getting everything going for KerbalKon, there are some really big things on the way that I can’t wait to share.