Description

I'm working on a collection of public sculptures featuring geometric shapes and sci-fi artifacts. Most of these shapes were generated using 3D fractal algorithms then cleaned, painted, and prepped in Zbrush. Some of these shapes were also used in my game, Crashed Lander.



Some of these props are a little 'heavy' in terms of polygons and texture maps. Shouldn't really affect performance unless you are using dozens of them all over the map. Just a few of them should be fine even on slower machines.



Still getting the hang of the asset creation workflow but these are working OK for me in-game. Comments and suggestions are welcome.