What is the reasoning behind parties with real players still penalizing the amount of EXP each player earns, while Trusts give absolutely no penalty, while being better than real players due to not having to skillup or buy new equipment and spells? Shouldn't the EXP situation be the opposite to incentivize people working together to EXP? It keeps friends from having a reason to play together from level 1 to 99, leading to grouped content only happening once you finish leveling.