

Here are screenshots of the major tables which affect how good a unit is (condensed, alot of minor stats cut out).



Unit stats land

Spoiler Alert, click show to read:











Battle Entities

Spoiler Alert, click show to read:



Projectiles (for missile units)

Spoiler Alert, click show to read:





So lets take a look at what these tell us.



1:First off the most major point and somthing the game doesnt tell you. The last column of unit stats land 'resistant to moral shocks?'



Artillery, cavalry and Asgaru have this set to false. This means that these unit incur additional moral penalties and will route faster in easier situations than other units. This is why cavarly cant grind down a unit of infantry and why ashigaru chain route. These units need baby sitting. This is why i dont use anything but matchlock ashigaru.



2: Column 3: Infantry battle entity- you could be surpised how much this affects units (I just realised i forgot the cavarly entity, facepalm). So what does this tell us.



Ashigaru all have the ashigaru id: they move at the monk speed. However their mass (which affects the charge) is lower than other units by 40%, this is why ashigaru are not nearly as good at charging as other units. They share the same height with other units too which means they have the same vulnerability to missiles 9but obviously less armour.



What else can we see here: Well notice monks have a firing angle of 90 degrees while samurai have a firing angle of 120 degrees. This is a slight disadvatage as it means they ahve to turns further before they can fire (somewhat countered by their high speed and low number).



Notice the charge values are higheer than the run values. This is why charging cavalry will always hit your cav as it tries to flee - they get a speed boost once they got within 50 metres.



Finally the last column, projectile resistance, kata heroes have 2, this is not linear. This means it will take 3 or 4 arrows to take down one of these guys before they hit you.



On cavalry: Yari cav are faster than others, fact.



It should also be noted that bow cavs firing angle is pretty wide.



So moving back to unit stas land:



Melee skills (oops i forgot bonus vs cav too).

What strikes me most here is how much greatguard suffer from being dismounted, they are worse when dimounted than katana cav, thats silly.



Moral and things are fairly self explanitory.



Spotting distances

This shows what units are best at detecting hidden units. We can clearly see the value of light cav in this role as theirs is much much longer than anyone elses followed by archers.



Finaly anti cavalry bonus'



All cavalry units have this, except katana cavalry, eg kill katana cavalry with light cav or somthing. This is one of the reasons kata cav seem so abd compared to yari cav. They are sauffering a huge lack of bonus' in melee.



Whats also interesting is that the yari ashigaru stat here is quite deceptive, its much higher when in spear wall. Does show why Yari samurai are probably a better anti cav unit though if you favour mobility and hate being charged in the flank (the sort of thing not being resistant to moral shocks makes lethal.. Think of Yari ashigaru as one direction only ownage.



Missile units



Does it suprise you that bow monks and bow cav have the same accuracy? Combine that bow cav accuracy with a swooping crane behind your lines and it gets a massive 90 accuracy, a perfect gen sniper (better than a bow hero). Their reload is also awesome. But thats not the whole story.



Take a look at projectiles.

Shogun arrow rider has a shorter range than some but also interestingly has the lowest base reload time.



Flaming and whistling arrows greatly increase reload times, making them less worth it tha they may seem in some situations (dont use on ashigaru, its useless in other words, onyl against heavily armoured units).



We aslo notice kisho ninja's blinding grenades are infact preciselly the same as fir bomb throwers (but with additional special buffs) and therefor will happily kill things).



Aslo matchlock weapons do far more damage and therefor are much superior at actually killing things despite the shorter range and higher reload.



Anyway, thats just a few point from me, there is much more to been gained from simply veiwing the raw stats.



