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alias +strafe_sens "sensitivity 0.1;+strafe" alias -strafe_sens "sensitivity 1;-strafe" bind <key> +strafe_sens

This is how to fully control your movement with no-angle, if you don't care and just wanna do spins, check the "Cheat-Sheet" section.Now, this is where it gets a bit complicated.Quickly, surf doesn't work by magic, it works by math. When you first learnt to surf you might have just accepted the fact that you press A or D, but that isn't enough for the other styles (sw/bw/hsw/bwhsw). In truth, it's not about what key you press, its about what direction that key moves you. To surf, you need to move perpendicularly into the ramp (at 90 degrees), if you face into the ramp a tiny bit, you go up the ramp, and if you face a tiny bit away, you go down the ramp.For example, sideways surfing, when you face directly away from the ramp you press S, and when you face directly into the ramp, you press W.This is the key to no-angle; you can surf on a ramp facing any angle with no-angle, you simply need to drag your mouse directly INTO the ramp, so that your movement is at 90 degrees to the ramp.You are probably asleep by now, let's get to actually controlling yourself in the air.(I'm sorry for the MSPaint images :P)Below is a birds-eye view of somebody turning right in the air. The image shows 5 frames of the person taking a right turn. The circles represent the person, the green line is the direction they are facing; and the red line is the way they are "pressing"; this means that, since they are doing a right turn they are pressing D, but as they change where they are facing, the direction that D actually points to changes.Now, the green lines are there to show its a right turn, but they don't matter at all; if the person was surfing sideways, the green line would be either overlapping with the red line, or opposite to it; either way, the movement would be the same.This is what is important, the fact that the only thing that matters is the direction you are "pressing".Below is a diagram of what it would look like if the person didn't change where they were facing. This is what a right turn would look like if the person was doing it with no-angle. From the "Basics" section we know that no-angle allows you to move in any direction, so to achieve the no-angle right turn you simply need to be dragging your mouse in the correct direction at the right time; if you take the red lines from the above diagrams and add them together, you get the path you need to move your mouse.Now, since we only used a small number of frames to show the turn, the shape of the mouse movement has edges, but in reality; you won't want any edges, you will want a nice smooth quarter-circle. This is why no-angle is hard, because just like normal surf; it needs to be smooth.Congratz! You can now make a right turn with no-angle. And know how to design your own movements.But you might have the problem that your mouse sensitivity is too high, and any small movements end up stopping you mid-air. Below is the solution:(Change "sensitivity 1" to whatever your normal sensitivity is, and play around with "sensitivity 0.1" so you get a nice sensitivity)Place that in your autoexec.cfg, and enjoy!