Posted 19 August 2015 - 07:27 AM

I'm sure the programming team will give us an update as to what went wrong when they've had a chance to isolate the issue and resolve it.



Effectively what's happening right now is that you can get a 12 man to attack or pick up players to form up and get placed into an attack/defense sector on a planet (get a match), but when the countdown timer hits zero the match tries to connect for about a minute (seemingly long wait time) before it resets the timer and countdowns again. This happens approximately 4-6 times before your client gets kicked out back to the home screen or mechlab and you get an error message saying the game lobby was destroyed.



Your CW drop deck mechs aren’t in match, but you can’t use them or drop with them, while in a regular group, so basically they are locked for about 30 minutes, I need to test this more, because there is no message on the mech icon saying they are in match or the option to rejoin isn’t there. While waiting with a 12 man on attack, a lot of the badges flickered almost like a chain of Christmas tree lights, but it could also be a refresh or rendering issue. Also, the 240 ton drop deck also blanks out all your mechs and then flickers or rolls the icon portrait of your mech when you select an another mech in your drop deck to be the first drop.



Our CW 12-man disbanded after our lobby got destroyed and entered regular drops before trying any further tests. While the issue is being worked on, you should drop regular solo or group queue with your mates and enjoy the new Forest Colony map and make precious cBills and chase after cookies, because a hot fix is very likely nigh!

