W gives more benefit if you've been double-hit, but less shield on single-hits. Missile now slower on the way out, faster back in.

The mechanics of this can be a bit complicated, so let’s break down what’s happening. Currently, Lux gives a shield for her allies, and then immediately rewrites that shield on return. This means that in a vast majority of cases, you’re only giving one shield - since the first one you gave was refreshed almost immediately. With this change, not only is it easier to actually hit your allies, but they get more benefit when you do! That’s the good news.



So it’s all pretty good for Lux. Unless you’re the Lux, in which case you now have a worse shield that takes longer to get to you (that’s the bad news). What gives? Well, Lux’s safety, damage, utility and range are all top-notch. Readers of the patch notes may look at that list and say ‘Hey, that’s a lot of strengths’. And you’d be right - rebalancing the shield is our chance to give Lux an actual weakness to all-ins and assassins without removing the reasons to pick her entirely. Now Lux will just have to play a lot more carefully and patiently around those incredible ranges she’s packing if she expects to get the same results as before.

W - Prismatic Barrier

NEW IT’S BETTER FOR YOUR ALLIES Refreshes on second hit ⇒ Stacks and refreshes on second hit

NEW IT'S LIKE A BOOMERANG Missile speed is slower on the way out, but accelerates back to Lux faster after reaching max range

SHIELD AMOUNT 80/105/130/155/180 ⇒ 50/65/80/95/110