Atlus has released the second concept video for Project Re Fantasy, its upcoming fantasy RPG from its 2016-established Studio Zero, which is led by Persona 5 director Katsura Hashino.

The first concept video was released in December 2016.

Here is a new message from Hashino on the project:

Have a good New Year’s, everyone!

This is Hashino from Studio Zero. So what did you think of the announcement of the new Catherine game? Maybe some of you thought it’s a weird title for us, since the genre and world are totally different from the fantasy RPG we’re working on, but actually Catherine was originally a proposal we made, true to ourselves, thinking, “Wouldn’t a game like this be fun?” And Catherine: Full Body is our attempt to update the concept for the current era. Meanwhile, the fantasy RPG may seem to be completely unrelated (“An orthodox game like this is fun sometimes, right?”), but in terms of exploring the future of RPGs and as a way to approach variety within the genre, we’re thinking of both games as the same type of work. That’s why Studio Zero decided to do this updated Catherine. We’re going to do what we can to make a game lots of people can enjoy, so be on the lookout for more information next year!

Now then, looking back, it’s been a year since we announced our “fantasy RPG.” We’re very much in the middle of development, so we’re not at the point where we can discuss specifics, but I’m not sure we can get away with leaving the message as, “Atlus is developing a fantasy RPG. That’s it,” and hope you keep listening for more info next year. So, apologies for just bringing up the concept again, but we added “Concept Video #2” to give you some hints about the game.

It’s only a concept movie that offers a slice of a world under construction, but we created it in hopes that you’ll enjoy imagining what kind of world it will be. Normally when we make a trailer, the idea is to have you watch it once and convey everything we want to convey, but this time, we’re more focused on putting in hints about the essence of the setting and what the “fantasy” is than making it easy to understand in one viewing. The game we’re creating is still a high fantasy title set in a world completely unlike the real one, so I hope you’ll get the sense that something’s a little different.

2017 is almost over. Thank you so much for your warm support of our new experiments. All of us here hope you have an even more fun year in 2018.

Atlus Studio Zero Producer and Team Director Katsura Hashino