Additional Totem Spirits Totem Animal – Shark The shark is a fierce predator. Bearers of this totem become adept at striking quickly and striking hard to cripple their enemies before finishing them off. Totem Spirit While you are raging and aren’t wearing heavy armor any attacks you make against a creature that hasn’t taken a turn in combat yet are made with advantage. Additionally, whenever you take the attack action, creatures have disadvantage on any opportunity attacks against you for the remainder of your turn. Aspect of the Beast You gain the aquatic aptitude of the shark. When you are not wearing heavy armor your swim speed is equal to your movement speed. Additionally, you can gain the effects of the water breathing spell for a period of one hour. Once you have used this feature, you cannot do so again until you complete a long rest. Totemic Attunement The spirit of the shark increases your ferocity, fueled by the scent of the blood of your prey. While you are raging any melee attacks against a creature you have dealt damage to in the previous round deal an additional 1d6 damage. The damage is of the same type as the weapon you are wielding.

Totem Animal - Spider The spider is small but deadly. Bearers of this totem learn the value of waiting for a perfectly timed strike that leaves lingering damage. Totem Spirit While you are raging and not wearing heavy armor, melee and thrown weapon attacks that use Dexterity can gain the rage damage bonus. The spirirt of the spider focuses your rage for cold, calculated and precise strikes. Aspect of the Beast The spider spirit teaches you the safety of shadows. Your climbing speed is equal to your walking speed. You also have advantage on (Dexterity) Stealth checks made in dim light or darkness. Totemic Attunement As a bonus action you can infuse your weapon with venemous energy. The next time you strike a creature it must make a Consitution saving throw (DC equal to 8 + your Constituion Modifier + your Proficiency Bonus). On a failed save the target is poisoned and takes 1d6 poion damage. This feature can be used a number of times equal to your Constitution modifier (minimum of once). All expended uses are regained once you complete a long rest.

Totem Animal - Fey Creatures The raw, untamed magic of the Feywild has changed the creatures that roam throughout it. Granting them inherent magical gifts and abilities. Bearers of this totem become attuned to the natural spirit of magic and learn to harness it just as the Fey creatures have. Totem Spirit While raging you have advantage on saving throws against spells and magical effects and magic can't put you to sleep. The spirit of the Feywild permeates your body bringing you in tune with the nature of magic. Aspect of the Beast You can channel the magical allure of the Fey. As a bonus action you can increase your Charisma modifier by one point. Additionally, while this feature is active you have advantage on Charisma (Persuasion), Charisma (Deception) and Charisma (Intimidation) checks. This effect lasts for one hour and can't be used again until you complete a long rest. Totemic Attunement While raging, you can use a bonus action to magically teleport up to 10 feet before or after making a melee attack. This feature does not provoke attacks of opportunity.