Joe: Hello noodle scooters! This is a guest post from our friend Jake, who was lucky enough to pick up a copy of Twin Shadows and the new expansions while at Gen Con. Jake and I sat down and played through the first mission of the mini-campaign. There are some minor spoilers here about the content of the first mission. Here is an after action report by Jake:

Secure Transmision Established…

Saska Teft contacting rebel command…

Sir, I regret to inform you that the first phase of Operation: Twin Shadows is a failure. We failed to secure the Intel and lost a valued operative of the rebellion in the process.

It all began smoothly, with Captain Solo downing a stormtrooper with the opening shot and getting near the safe with the launch codes inside. With the help of super operative Biv, we had the safe open in moments. Unfortunately, that brash fool of a captain took the code and ran with it. We covered him as best we could, sir, and figured that after operative Fenn iced an E-Web in one shot we would have smooth sailing.

Everything changed when the Empire’s new units, the Heavy Stormtrooper Corps, moved in on Solo. They were able to critically wound him before he could leave the cantina. After that, who else but Boba kriffin’ Fett shows up. Seeing his greatest threat show up, I believe Solo lost it. When he should have ran for safety in the cantina, where nought but a wounded Imperial Officer remained alive, Solo ran straight at Fett, trying to complete the objective in a rush of mad bravery.

Unfortunately, while our team was able to stay alive and healthy, our mission failed when Han, under pressure, completely left himself defenseless. Boba Fett walked up to Solo, leveled his blaster, and popped him right between the eyes. I was right next to him as he died, sir.

Rebel Command, my squad and I will stay on station to complete Solo’s mission on Tatooine. I’ve already begun working my old contacts in Mos Eisley looking for clues to the Imperial mission on this backrocket world, and special agent R2D2 has made contact with me.

This is Beefcake Squad commander Saska Teft, signing off. May the force be with us all…

Notes from the Rebel Player:

Jake: Biv Bhodrik is by far the best thing to come out of twin shadows and all of wave two for me. His close and personal ability is the most fun I’ve had with a rebel hero ever.

Saska is interesting but even after I have upgraded her, I would still almost always take Jynn instead. She is a useful utility hero, and her high wrench check is really nice, but even with an upgraded weapon she does not do enough damage to justify taking her over the equally fast and equally skilled in mechanics smuggler.

Notes from the Imperial Player:

Joe: The new Imperial class deck is pretty good. I particularly like the Press On card, which lets you heal people each round. The new Heavy Troopers introduced in Twin Shadows are fun to run with when their dice are on point. They will rarely trigger any surge abilities however which can be annoying.

Boba Fett… Is the worst. Only because I don’t know if I can ever play a game of Imperial Assault without him ever again. He is so fun to play with.

Also I will never ever choose to use an E-Web Engineer in campaign again if I can help it. It’s impossible to keep them alive. Ugh.

Hope you liked this write up and keep your eyes and ears pointed to The Jodo Cast for more Twin Shadows and Imperial Assault content!