Match setup:

● Game Mode: Timed Stock

● Time limit: 8 mins, 4 Stocks

● Team damage: On

● Competitive mode: On

If time runs out, the players with the most combined stocks wins. If stocks are tied, the playes with the least

Combined percentage wins. If percent is even, a 2 stock, 3 minute match is played to determine the

winner.

Legal stages are:

● Jungle Treetop

● Shivering Coast

● The Eyrie

● Oasis Palace

● Forgotten Temple

● Golden City

Stage/character picks:

For the first round, character selection is done by blind pick, where both members determine in dm' s who they will play. For all subsequent rounds the players that won the previous match must announce their character choices before their opponents

selects their character.

STRIKING

For the first game in a set, players will use the ?roll command on the Discord server to determine who strikes the first stage, with the higher combined rolls to choose. Stage striking will happen in 1-2-1 order, with the player who struck second selecting the stage from the two remaining. (so 1-2-1-1 order)

In the event that both players do not have a stage or stages unlocked, those stages must be struck first, replacing the player’s stage striking selections.

Counterpick stages:

For every game after the first, the winning players choose which stage to ban. The losing players then select

from the remaining stages.

Dave's Stupid Rule: A player cannot counterpick a stage on which they have already won in the set unless both players agree to a stage.

Colorblind rule:

If one of the players is colorblind, they may know both characters (by blind pick) and pick colors in a ditto. If a player is colorblind, they will need to inform a TO of this at registration, or this rule will not be enforced.

Connection rules:

If a player disconnects, then the match is restarted with the same characters, the same stage, and the same number of remaining stocks for each player. Players will be responsible for their own connection.​ In the event of a laggy connection,

increase the input delay until the game's input updates per second is at least 50 (indicated by a

yellow Wifi symbol). If a dispute arises due to a player's connection, TO's will ask all players to perform and submit a ping test. If one player's connection is a clear problem, that player will be

disqualified from the match. If the results are inconclusive, you will just have to play the match out.

General sportsmanship rules:

● Stalling out the clock using a method that makes a match actually unwinnable is banned.

● Ensure the TO knows who you are, the TO must know your team name, the TO needs to be able to find and

talk to you.

● Sandbagging (intentionally losing a match) is highly illegal, and will result in DQs at theTO's discretion.

● Matches must be started in a timely manner after all 4 players are present. You have seven minutes after your match is called to be present for a match. If you need to take a

break between consecutive sets, let the TO know. You will have five minutes to return. If you can avoid mid-set breaks, that would be preferable. Contact a TO if you have extenuating circumstances. mid-set breaks may not exceed five minutes.

● Matches that end in DQ due to no-shows may be rolled back at TO discretion, but once both players are checked in for any following matches, the DQ is final, no exceptions.