Spoiler: Scoresheet (click to show/hide) Cogmind - Beta 3 @@@ ROGUELIKE MODE



Name: DDarkray



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Performance

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Evolutions (9) 4500

Robots Destroyed (179) 895

Value Destroyed (6974) 6974

Prototype IDs (35) 700

Alien Tech Used (2) 400

Bonus (10941) 10941

TOTAL SCORE: 24410



Cogmind

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Core Integrity 1600/1600

Matter 250/300

Energy 246/260

System Corruption 0%

Temperature Cool (14)

Location To Epsilon Eridani



Parts

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Power (2)

Light Antimatter Reactor

Light Quantum Reactor

Propulsion (6)

Gravmag Array

Improved Antigrav System

Combat Antigrav System

Antigrav Array

Utility (13)

Advanced Power Amplifier

Advanced Heat Sink

Advanced Visual Processing Unit

Advanced Sensor Array

Advanced Signal Interpreter

Advanced Targeting Computer

Core Analyzer

Advanced Transmission Jammer

Advanced Reaction Control System

System Shield

Experimental Reclamation Unit

Weapon (4)

Enhanced Nova Cannon

Enhanced Nova Cannon

Hardcell Cannon

Compact Mass Driver

Inventory (4)

Light Antimatter Reactor

Antigrav System

Antigrav System

Combat Antigrav System



Peak State

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Power

Light Antimatter Reactor

Light Quantum Reactor

Propulsion

Gravmag Array

Improved Antigrav System

Combat Antigrav System

Antigrav Array

Utility

Advanced Power Amplifier

Advanced Heat Sink

Advanced Visual Processing Unit

Advanced Sensor Array

Advanced Signal Interpreter

Advanced Targeting Computer

Core Analyzer

Advanced Transmission Jammer

Advanced Reaction Control System

System Shield

Experimental Reclamation Unit

Weapon

Enhanced Nova Cannon

Enhanced Nova Cannon

Hardcell Cannon

Compact Mass Driver

Inventory

Light Antimatter Reactor

Antigrav System

Antigrav System

Combat Antigrav System

[Rating: 148]



Favorites

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Power Light Antimatter Reactor

Engine Ion Engine

Power Core Reinforced Fission Core

Reactor Light Antimatter Reactor

Propulsion Carbon-fiber Leg

Treads Light Treads

Wheel Compact Wheel

Leg Carbon-fiber Leg

Hover Unit Antigrav System

Flight Unit Improved VTOL Module

Utility Large Storage Unit

Device Improved Shield Generator

Storage Large Storage Unit

Processor Advanced Signal Interpreter

Hackware System Shield

Protection Medium Reflective Plating

Weapon Coil Gun

Energy Gun Lightning Gun

Energy Cannon EM Pulse Cannon

Ballistic Gun Coil Gun

Ballistic Cannon Magnetic Acceleration Cannon

Launcher Advanced EMP Blaster

Special Weapon Experimental Stasis Projector

Slashing Weapon Plasma Sword



Stats

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Bonus Breakdown 10941

High Alert Combat Kills 189

Follower Combat Kills 632

Met Imprinter 300

Met Zhirov 300

Met Warlord at Base 500

MAIN.C Attacked Warlord 1000

Met Warlord at Research 2000

Win 3000

Win Speed 3200

Friendly Fire -180

Classes Destroyed 20

Worker 9

Builder 13

Tunneler 2

Hauler 8

Recycler 9

Mechanic 1

Operator 3

Watcher 3

Swarmer 40

Grunt 49

Brawler 3

Duelist 2

Protector 1

Researcher 1

Sentry 12

Hunter 6

Programmer 11

Behemoth 4

Demented 1

Mutant 1

Major NPCs Destroyed 0

Best Kill Streak 15

Combat Bots Only 11

Best States 0

Heat Dissipation 73

Energy Capacity 700

Matter Capacity 300

Sight Range 20

Robot Scan Range 16

Terrain Scan Range 12

Terrain Scan Density 10

Jamming Range 16

Power Amplification 30

Armor Coverage (%) 13

Resistance: KI 20

Resistance: TH 15

Weapon Shielding 90

Reclamation Efficiency 25

Weapon Cycling 30

Phase Shifting 30

Evasion (%) 87

Targeting Accuracy 8

Core Analysis 6

Recoil Reduction 4

Offensive Hacking 14

Defensive Hacking 10

Matter Collected 5144

Salvage Created 7768

Parts Attached 277

Power 19

Propulsion 76

Utility 107

Weapon 75

Parts Lost 60

Power 5

Propulsion 20

Utility 18

Weapon 17

Average Slot Usage (%) 94

Naked Turns 3

Spaces Moved 12135

Fastest Speed (%) 303

Average Speed (%) 128

Slowest Speed (%) 37

Overloaded Moves 23

Propulsion Burnouts 0

Targets Rammed 27

Targets Kicked 5

Targets Crushed 0

Cave-ins Triggered 1

Teleports 1

Heaviest Build 116

Greatest Support 134

Greatest Overweight (x) 32

Average Overweight (x) 0

Largest Inventory 16

Average Capacity 14

Most Carried 16

Average Carried 14

Final Capacity 4

Final Carried 4

Damage Taken 11155

Core 1781

Absorbed by Shields 0

Average Core Remaining (%) 80

Depth 11 Exit 100

Depth 10 Exit 78

Depth 9 Exit 97

Depth 8 Exit 57

Depth 7 Exit 56

Depth 6 Exit 94

Depth 5 Exit 86

Depth 4 Exit 98

Depth 3 Exit 22

Depth 2 Exit 97

Depth 1 Exit 100

Volleys Fired 485

Largest 4

Hottest 371

Shots Fired 1013

Gun 689

Cannon 274

Launcher 50

Special 0

Kinetic 460

Thermal 343

Explosive 19

Electromagnetic 152

Entropic 39

Secondary Targets 10

Shots Hit Robots 580

Core Hits 338

Critical Hits 17

Critical Kills 12

Critical Parts Destroyed 4

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 19457

Projectiles 12509

Explosions 6653

Melee 0

Ramming 295

Kinetic 6085

Thermal 3889

Explosive 3579

Electromagnetic 3914

Impact 0

Slashing 0

Piercing 0

Entropic 1695

Overflow Damage 71

Projectiles 0

Explosions 0

Melee 71

Self-Inflicted Damage 345

Shots 8

Rammed 22

Highest Temperature 493

Average Temperature 95

Received Heat Transfer 1810

Shutdowns 3

Energy Bleed 4

Interference 4

Matter Decay 2

Damage (minor) 1

Highest Corruption 30

Average Corruption 3

Corruption Purged 0

Message Errors 22

Matter Fused 22

Heat Flow Error 17

Energy Discharge 15

Parts Rejected 2

Data loss (database) 14

Misfires 7

Misdirections 20

Targeting Errors 8

Weapon Failures 2

Depth 10 End 2

Depth 8 End 1

Depth 5 End 1

Depth 3 End 30

Depth 2 End 5

Impact Corruptions 0

Haulers Intercepted 8

Robots Corrupted 3

Parts Fried 17

Impact Corruptions 0

Robots Melted 1

Parts Melted 10

Heat Transferred 7141

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 154

Prevented 30

Power Chain Reactions 15

Communications Jammed 0

Times Spotted 300

Peak Tracking Total 18

Tactical Retreats 41

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 9

Drone Recoveries 6

Traps Triggered 9

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 10

Traps Extracted 0

Installed 0

Triggered 14

Machines Disabled 22

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 47

Terminals 27

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 2

Garrison Access 4

Total Hacks 143

Successful 82

Failed 46

Catastrophic 8

Database Lockouts 1

Manual 36

Unauthorized 28

Terminals 81

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 3

Garrison Access 5

Terminal Hacks 103

Record 19

Part Schematic 10

Robot Analysis 5

Prototype ID Bank 7

Open Door 4

Level Access Points 1

Branch Access Points 1

Emergency Access Points 1

Terminal Index 4

Unreport Threat 1

Locate Traps 2

Recall Reinforcements 1

Hauler Manifests 2

Zone Layout 5

Hacking Detections 28

Full Trace Events 6

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 14

Terminals 14

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 4

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 10

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 5

Robots Rewired 10

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 21

Largest Group 4

Highest-Rated Group 167

Highest-Rated Ally 60

Total Orders 12

GOTO 3

FOLLOW 2

EXPLORE 3

RETURN 4

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 83

Total Damage 2135

Kills 17

Allies Corrupted 1

Allies Melted 0

Peak Influence 689

Average Influence 132

Final Influence 37

Maximum Alert Level 2

Low Security (%) 75

Level 1 16

Level 2 8

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 42

Investigation 8

Extermination 2

Reinforcement 17

Assault 11

Garrison 1

Intercept 3

Derelict Logs Recovered 11

Scrap Searched 31

Exploration Rate (%) 28

Regions Visited 27

Pre-discovered Areas 6

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 14227

Turns Passed 15624

Depth 11 63

Depth 10 434

Depth 9 779

Depth 8 1049

Depth 7 4234

Depth 6 1366

Depth 5 3878

Depth 4 2041

Depth 3 1073

Depth 2 644

Depth 1 63

Scrapyard 63

Materials 1657

Factory 2047

Research 989

Access 63

Mines 605

Lower Caves 2983

Upper Caves 2934

Proximity Caves 1357

Zion 1448

Zhirov 119

Warlord 987

Testing 372



Prototype IDs

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Heavy Ion Engine

Cooled Ion Engine

Heavy Antimatter Reactor

Vortex Chain Reactor

Advanced Myomer Leg

Enhanced Biometal Leg

Improved Airjet

Cooled Antigrav System

Advanced Power Amplifier

Experimental Heat Sink

Experimental Coolant Injector

Advanced Energy Well

Gravity Neutralizing Apparatus

Experimental Optical Array

Precision Matter Filter

Experimental Phase Shifter

Experimental Weapon Shielding

Experimental Thermal Shield

Improved Energy Mantle

Experimental Reclamation Unit

Assault Drone Bay

Improved EM Shotgun

Gamma Rifle

Advanced Beam Rifle

Warp Gun

Vortex Rail

Vortex Cannon

Disintegrator

Compact Mass Driver

Advanced EMP Blaster

Hellfire Missile Launcher

Guided Micro-nuke Launcher

Experimental Stasis Projector

Plasma Sword



Fabricated

------------

Nothing



Alien Tech Used

-----------------

Integrated Reactor

Transdimensional Reconstructor



Route

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-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [Min])

-9/Materials

-9/Mines (discovered 2 exits: *Mat x2)

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves (discovered 2 exits: *Fac / *Zio)

-7/Zion

-6/Proximity Caves

-6/Factory (discovered 2 exits: Fac / *Low)

-6/Lower Caves

-6/Lower Caves

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Warlord

-4/Proximity Caves

-4/Factory

-4/Upper Caves

-4/Upper Caves (discovered 2 exits: *Res / *Zhi)

-4/Zhirov

-3/Proximity Caves

-3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2)

-3/Testing

-2/Research

-1/Access

To Epsilon Eridani



Challenges

------------

None



Game

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Seed: QuantumSigixShield

Manual?: 1

Play Time: 277 min

Cumulative: 6669 min

Sessions: 9

Easy Mode: 0

Game No.: 130

Easier: 0

Easiest: 1

Win Type: 0

Total: 7

Types: 4/0/3/0/0/0/0

Lore%: 62

Gallery%: 71



Options

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ASCII: 1

Keyboard: 0

Movement: Arrows

Fullscreen: 2

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In

Steam: 1



U=453172637



This is like one of the most ridiculous runs ever.I set myself up for a combat build, armed with 4 weapons and legs. Along the way, I visited several branches including Zion, Warlord, and Zhirov. I didn't get imprinted this time because I wanted to try out Warlord. Fortunately, it wasn't too difficult to get there. After that, I switched over to hover propulsion when I found a big stash of Gravmag Arrays and a couple of Antigrav Systems. It's been difficult to figure out what to throw away due to the lack of inventory space and mass support (such as the awesome Vortex Chain Reactor!), but I think it was worth it.However, once I got to -8 Research, I started to run like a madman. Enemies were found left and right, then I triggered an ambush trap, then hunters and sentries decided to join the fight. Augh! I'm glad I switched over to hover.Eventually, I decided to get to the nearest exit no matter what it is: Testing. And oh boy! I was so relieved to get away from those mobs. After wandering around a little bit in this somewhat unfamiliar place, everything went wrong...again!I was hoping that I can fight against those robots, but the existence of those researchers made it impossible to fight back without any huge consequence, so I decided to run away. But after a while, things quickly escalated further until I became trapped. Here's a huge debate: Should I shoot through a wall to escape, knowing the researcher is across the room with a chance to catch up to me to stasis? Or should I ram through a grunt that's blocking the door?After a moment of pause, I think I could escape from the researcher's wrath, so I blew up a wall tile leading to the next room. But after a while, the analyst finally caught up to me, scanned, and put me to stasis. Bad move???It was only at this point when I finally realized......*gasp!*......I've been carrying a Transdimensional Reconstructor! It could've saved me earlier, but I failed to realize my own secret escape plan item. I was already half naked when I finally got to use it.But unfortunately, even after more running, I came across a dead-end at a room. When I tried to go back, the narrow corridor is filled with hunters and programmers already. It was at this point that I had no choice but to ram through those people even with my hover propulsion on.I was so, so happy when I got to see the exit at around the next corner. My body was practically naked, and I only a few things in my bag! I didn't think I can survive the next Research floor, until I see this:I absolutely forgot about Warlord who saved the day for me. Seeing how distracted all my enemies are, I quickly took as much loot as possible, piecing together my combat hover build again, until the grand anti-ally force came by and wrecked havoc with their Executioners. That's when I quickly said to myself: "Well....Gotta go!" before reaching to Access.Access was actually the most simplest floor ever. I only had to take a few steps to the left until I saw a backdoor leading to the Surface. With a success rate of only 7%, I got to open the door! (YESS!!!!) From then on, I marched to victory, completing the floor in only 63 turns. No combat necessary!This run was full of surprise which I didn't think I could win, and yet here I am, my first combat win! Hopefully I can do the same with legs or treads because I've been relying a lot on running away and using stealth items, but a win is a win.