There are some great new features to check out, including card mechanics, requested bug fixes, and more! New Features: Cards and more! We're pleased to announce that we've just pushed out a new update to Roll20, and the centerpiece of this update is a completely revamped cards system. We're taking cards a step above where we've gone before, by giving you the ability to do just about everything in Roll20 that you can do with a physical card deck. You can deal cards to players, who now have "hands" to hold cards, including between play sessions. Or, deal cards directly to the tabletop just by dragging and dropping. You can even trade and steal cards between players! For a quick overview, checkout this new video that lays it out in more detail:







Watch the card overview video on Youtube »

We're excited to see what new games you'll be able to play in Roll20 using the new cards feature!



In addition to cards, we've done some major bugfixing, including solving the issues with objects not staying in the correct top-to-bottom order between reloads. For more information on all the new features and bugfixes, be sure to check out



Developer Live Stream Tonight: "Settling" We're going to take a break from our regular 4th Ed. gaming tonight during the developer's live stream to bring you something a little different: a board game! We've always wanted Roll20 to be as "system independent" as possible, and tonight we'll be seeing just how far we can take that idea. The game we'll be playing is a surprise, but we'll give you a hint: it uses hex tiles, and we won't "settle" for anything less than victory (points)! So if you're interested to see what Roll20 is capable of outside of the traditional pen and paper RPG, drop by tonight starting at 8:00 PM US Central Time ( We're pleased to announce that we've just pushed out a new update to Roll20, and the centerpiece of this update is a. We're taking cards a step above where we've gone before, by giving you the ability to do just about everything in Roll20 that you can do with a physical card deck. You can deal cards to players, who now have "hands" to hold cards, including between play sessions. Or, deal cards directly to the tabletop just by dragging and dropping. You can even trade and steal cards between players! For a quick overview, checkout this new video that lays it out in more detail:We're excited to see what new games you'll be able to play in Roll20 using the new cards feature!In addition to cards, we've done some major bugfixing, including solving the issues with objects not staying in the correct top-to-bottom order between reloads. For more information on all the new features and bugfixes, be sure to check out the changelog We're going to take a break from our regular 4th Ed. gaming tonight during the developer's live stream to bring you something a little different: a board game! We've always wanted Roll20 to be as "system independent" as possible, and tonight we'll be seeing just how far we can take that idea. The game we'll be playing is a surprise, but we'll give you a hint: it uses hex tiles, and we won't "settle" for anything less than victory (points)! So if you're interested to see what Roll20 is capable of outside of the traditional pen and paper RPG, drop by tonight starting at 8:00 PM US Central Time ( what's that in my timezone? ), and check it out live on Twitch.tv: http://twitch.tv/roll20app

