Johnn537 ,

This Game is a spin off of Mage Gauntlet.

Cons

-restart character for each level area

-lose pets at each restart

-thumbs cover up bottom corners of screen

-Mage can't shoot at a diagonal, but enemies can

-can see anything without being in a dark room or brightness all the way up

-Grinding



Pros

-nice music

-Neat story

-Lore in ghost interactions, and environment



This game is a spin off of Mage Gauntlet (MG). I was really hoping for a sequel to MG, but was still excited when this came out. Turned out to be a let down, mainly because the lack of a story driven game.



Wayward reuses the enemies from MG. Same attack patterns; same design; same feel. There's a few new.



Still have to grind to level up. You do this by grinding for coins to buy upgrades for the characters. Each of which must replay through the areas you've already beaten. Which is a bit annoying but makes sense in the regard that you have to beat the areas with each character to progress each characters story.



Each new level (mines, tower, etc.) resets your characters amor and weapons upgrades. So when to beat the mines expecting to continue on to the tower, you instead are kicked out to the start menu and are forced to start the next area with crap gear again. This includes pets.



The colors are dark making it hard to see outside.



The Mage character can't shoot diagonal but the enemies can. This is a big disappointment for me cause I like the mages/archer builds in game