Icy_elemental Senior Guild Member

Join Date: 19th Aug, 2012 Posts: 768

Hobopolis organisation thread [gauging interest for a potential series 7] PLEASE NOTE RUN PLANNING WILL TAKE PLACE IN /TALKIE CHANNEL 1100.7 IN ADDITION TO THIS THREAD.



YOU DO NOT NEED 20 HOBO CODES TO PARTICIPATE, EVEN IN HAMSTER RUNS - THOUGH THIS IS PREFERABLE, I WILL GET YOU THE HAMSTER WITH HOWEVER MANY GLYPHS YOU HAVE IF YOU ARE UNABLE TO GET MORE



If you are interested in taking part in series 5, please post your wishlist here: [Currently not in a series, will update when one begins]



And those still needing hamsters, check here and post your availabilities: [Currently not in a series, will update when one begins]





New! From Multi Czar (#6) [ reply ] [ quoted ]

Date: Tuesday, May 12, 2015, 04:03AM

It's fine with me if they use multis to get points for their main since there isn't really a game advantage there.



Point acquisition

In a normal series of hamster runs, 7 successful runs completes the set, and as such, guarantees everyone in the team a hamster. I do not want people in any of these extended series being constantly screwed over by the RNG and not being rolled, so instead, if you reach 6 points (I'll detail how in a second) the next successful hamster run you take part in (which would take you up to 7 points total) will give you the hamster. In cases of ties where multiple people each have 6 points, a die roll between them will determine who gets it. For overcoats and whackin' sticks, the guarantee comes when you reach 7 points, so the run you participate in to receive the item would take you up to 8. The number of points required for a whackin' stick guarantee may go up for series 6. Points are transferable between all types of speedrun, so you can get, for example, 6 points in whackin' stick runs and be guaranteed a hamster in your first hamster run, assuming no one else is already at 6 points too.



Points can be accumulated in the following ways, and some of these may be subject to change:

+1 point: participating in a successful run and spending 150+ turns in that run.

+0.5 points: participating in a successful run and spending less than 150 turns in it, but in a way that contributes to the run.

+0.5 points: acting as cage bait in a successful run.



Points can be debited in the following ways:

-1 point: not showing up without letting me know in advance unless there is a good reason.

-7 points: receiving a Hodgman's imaginary hamster.

-8 points: receiving a Hodgman's disgusting technicolor overcoat.

-8 points: receiving a Hodgman's whackin' stick. <--- the points cost for this may go up for series 6.



In addition to the above rules about points, there is a daily cap of 1.5 points per day to prevent tactical splitting of turns between different runs, so people spending turns in two different runs are not getting double the rewards of those putting turns into one. This rule may well change as time goes on, with a lower cap coming into effect.



New rule additions

There is a new rule (added 11th July 2014): With the exception of cases where a speedrun item is only needed by one person in a run, to be eligible for loot distribution, you must've participated in at least 4 runs previous to the run where you want to gain loot (the run you receive loot will bring you up to a minimum of 5 points). This would've been impossible to enforce at the beginning of runs, but now there are a fair number of people with a lot of points, and even some participating in runs despite having all the items they want, I'm bringing this into force to attempt to make sure people don't just stop helping others once they have received their items.



New rule (added 22nd July 2014): There has been a total revamp of the points system. Now, the points display unspent points, with total points in brackets. Your unspent points are ones you have not spent on speedloot. A hamster costs 7 points and coats and sticks cost 8 points. In order to be eligible for loot, it must not take you below -5 unspent points. Players who have all their desired loot and an unspent point score of at least -5 are in list 1. Those with all their desired speedloot but with fewer than -5 unspent points are on list 2. Those without all their desired loot but with 4+ total points are on the thrid list. Those with a total points score less than 4 are in the fourth list. People who have helped but do not currently have a speedloot wishlist are in list 5.



New rule (added 22nd June 2015): there will be a maximum of 1.5 points per day, so those splitting adventures between both instances will not be significantly more rewarded than those putting all their turns into one instance. Also, those who spend less than 150 turns in an instance will be credited 0.5 points, not 1, to prevent tactical point hoarding.





Hobopolis speedrun run logs

https://docs.google.com/document/d/1...8RKYyL98cM4Ce0



Hobopolis loot receivers and points totals

Series 1: https://docs.google.com/document/d/1...znmoAoH6wXp1dA

Series 2: https://docs.google.com/document/d/1...md78dqYkVfOEL8

Series 3: https://docs.google.com/document/d/1...ybcBStBVyQJdzM

Series 4: https://docs.google.com/document/d/1...bi71luroWodiOk

Series 5: https://docs.google.com/spreadsheets...gid=1013798714





If you want to see how the other series went, please see the other two threads:

http://forums.kingdomofloathing.com/...d.php?t=199377

http://forums.kingdomofloathing.com/...d.php?t=200256





MAXIMISING ITEM DROPS FROM BOSSES:

Thanks to Spramen and others for contributing to and forming this list. The following is a link to Spramen's post on page 15 of this thread:

http://forums.kingdomofloathing.com/...&postcount=856



Further to that, this google spreadsheet attempts to maximise item drops:





5 SIDEZONE OVERCOAT RUNS

There used to be a guide on doing 5-zone overcoat runs, but I was unable to find it and think it may have been taken down. I composed the following guide (which is still a work in progress) to help our runs, as well as others aiming to do a 5-zone overcoat run. However in all likelihood, coat runs in the series will only clear 3/4 zones (likely 4 with the addition of Clara's bell) as the burial ground is very rarely worth it. Regardless, for those who do want to do 5-zone coat runs, I hope this helps :)

http://goo.gl/Y0DPq0







POTENTIAL RUNS







CONFIRMED RUNS



These runs are runs I intend to go ahead, and will usually be placed here after all but one or two slots have been filled. Runs highlighted in green have all slots filled and will definitely go ahead unless it is realised all intended participants already have a hamster.





DISTRIBUTION SCRIPT



A very helpful tool for distributing loot, especially in instances with a lot of it, is located here:

If you are running a series where you are keeping consumables till the end of the series for distribution at the end, set all the consumables to 0 for ease, and importantly, change the value of epic wads to 0 too. If you do not, the script will tell you to distribute loot to people for the purpose of pulverising into epic wads ahead of fulfilling wishlists (at least in my experience).



Hobos killed: 1014436 (#6) [] [Tuesday, May 12, 2015, 04:03AMIt's fine with me if they use multis to get points for their main since there isn't really a game advantage there.In a normal series of hamster runs, 7 successful runs completes the set, and as such, guarantees everyone in the team a hamster. I do not want people in any of these extended series being constantly screwed over by the RNG and not being rolled, so instead, if you reach 6 points (I'll detail how in a second) the next successful hamster run you take part in (which would take you up to 7 points total) will give you the hamster. In cases of ties where multiple people each have 6 points, a die roll between them will determine who gets it. For overcoats and whackin' sticks, the guarantee comes when you reach 7 points, so the run you participate in to receive the item would take you up to 8. The number of points required for a whackin' stick guarantee may go up for series 6. Points are transferable between all types of speedrun, so you can get, for example, 6 points in whackin' stick runs and be guaranteed a hamster in your first hamster run, assuming no one else is already at 6 points too.Points can be accumulated in the following ways, and some of these may be subject to change:+1 point: participating in a successful run and spending 150+ turns in that run.+0.5 points: participating in a successful run and spending less than 150 turns in it, but in a way that contributes to the run.+0.5 points: acting as cage bait in a successful run.Points can be debited in the following ways:-1 point: not showing up without letting me know in advance unless there is a good reason.-7 points: receiving a Hodgman's imaginary hamster.-8 points: receiving a Hodgman's disgusting technicolor overcoat.-8 points: receiving a Hodgman's whackin' stick. https://docs.google.com/spreadsheets...CjE/edit#gid=0 There used to be a guide on doing 5-zone overcoat runs, but I was unable to find it and think it may have been taken down. I composed the following guide (which is still a work in progress) to help our runs, as well as others aiming to do a 5-zone overcoat run. However in all likelihood, coat runs in the series will only clear 3/4 zones (likely 4 with the addition of Clara's bell) as the burial ground is very rarely worth it. Regardless, for those who do want to do 5-zone coat runs, I hope this helps :)These runs are runs I intend to go ahead, and will usually be placed here after all but one or two slots have been filled. Runs highlighted in green have all slots filled and will definitely go ahead unless it is realised all intended participants already have a hamster.A very helpful tool for distributing loot, especially in instances with a lot of it, is located here: http://junk.alanv.org/things/hobo2.html If you are running a series where you are keeping consumables till the end of the series for distribution at the end, set all the consumables to 0 for ease, and importantly, change the value of epic wads to 0 too. If you do not, the script will tell you to distribute loot to people for the purpose of pulverising into epic wads ahead of fulfilling wishlists (at least in my experience).Hobos killed: 1014436 Last edited by Icy_elemental; Sat, Jul 13th, 2019 at 11:43 PM .