Blizzard

Work on Patch 7.2.5 is continuing to progress, and this week’s PTR update reflects that. You’ll see several updates and additions to patch features (including some we haven’t enabled for testing yet), another round of class changes, and a new event enabled for testing: the Moonkin Festival. Head to the Moonglade if you’d like to check it out.



Later this week, we’ll be opening up the first wing of Tomb of Sargeras on Raid Finder difficulty for testing. We currently plan to switch it on at around 4 PM Pacific time on Friday (1 AM CEST on Saturday), and it’ll remain open throughout the weekend. We’ll open a thread for feedback once it’s available.



Next week, we’re planning to open up Black Temple Timewalking for testing again, and hope to be ready to begin testing the Chromie quest line as well. Thanks for all of your feedback so far, and happy testing!



I will prove once and for all that only a knight from the grave can rule heavy metal.

Though you fight to stay alive, your bodies freeze and shatter!

Darkness falls across the land, the rocking hour is close at hand!

Grisly ghouls from every tomb are closing in to seal your doom.

Another soul for getting down.

Another soul for my armies!

You have failed Blight Boar, your fans now serve my armies of the dead!

What is this?! I can't be beaten!

One minute till Blight Boar takes the stage! Join us in the Cauldron of Rock on the east side of the island.

NEW Brawl: Arathi Blizzard

Arathi Basin has been snowed in and covered with a thick fog of war.

Arathi Basin has been snowed in and covered with a thick fog of war. NEW Brawl: Warsong Scramble

Warsong Gulch goes crazy with three flags in play at once complete with scattered unique power-ups.

Warsong Gulch goes crazy with three flags in play at once complete with scattered unique power-ups. NEW Brawl: Hotmogu

Kotmogu heats up with movement speed and the ability to pass the Orb like a hot potato.

Kotmogu heats up with movement speed and the ability to pass the Orb like a hot potato. NEW Brawl: Gravity Lapse

Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience.

Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. NEW Brawl: Deepwind Dunk

Race to claim balls from the maps center and score points on your enemies basket.

Race to claim balls from the maps center and score points on your enemies basket. NEW Brawl: Eye of the Horn

No mount? No problem. Grab a goat and head into mounted combat.

No mount? No problem. Grab a goat and head into mounted combat. NEW Brawl: Packed House

Up to 30 players clash in this packed Arena match.

Up to 30 players clash in this packed Arena match. NEW Brawl: Southshore vs Tarren Mill

Harken back to the early days in an epic tug-of-war battle.

Harken back to the early days in an epic tug-of-war battle. NEW Brawl: Boss Fight Arena

Your 5-man arena team gets a sixth addition in the form of a boss. Defeat the enemies first to win!

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Item - Death Knight T20 Unholy 2P Bonus Death Coil causes one of your Army of the Dead ghouls to explode, dealing (500% of Attack power) damage to up to 3 nearby enemies.Not Yet Designed.



Death Coil causes one of your Army of the Dead ghouls to explode, dealing (500% of Attack power) damage to up to 3 nearby enemies.Not Yet Designed. Item - Death Knight T20 Unholy 4P Bonus Each rune you spend reduces the cooldown of Army of the Dead by 3.04.0 seconds.



NEW Cobra Shot, Multi-shot, and Kill Command increase the damage bonus of Bestial Wrath by 1.5% for its remaining duration.



Cobra Shot, Multi-shot, and Kill Command increase the damage bonus of Bestial Wrath by 1.5% for its remaining duration. Item - Hunter T20 Survival 2P Bonus Lacerate deals 15% increased damage and Flanking Strike increases the duration of your Lacerate by 6 sec.lasts 6 sec longer.



Lacerate deals 15% increased damage and Flanking Strike increases the duration of your Lacerate by 6 sec.lasts 6 sec longer. Item - Hunter T20 Survival 4P Bonus Mongoose Bite consumes 3.0 seconds of your Lacerate on your target, instantly dealing 3.0 seconds worth of remaining damage.deals 30% increased damage to targets bleeding from your Lacerate.



Item - Mage T20 Arcane 2P Bonus Casting Arcane Missiles reduces the remaining cooldown onActivating Presence of Mind by 4.0 sec.generates 4 Arcane Charges and increases your damage dealt by 10% for 6 sec.



Casting Arcane Missiles reduces the remaining cooldown onActivating Presence of Mind by 4.0 sec.generates 4 Arcane Charges and increases your damage dealt by 10% for 6 sec. Item - Mage T20 Arcane 2P Bonus Presence of Mind instantly grants you 4 Arcane Charges and increases your damage done by 10% for 15 sec.



Presence of Mind instantly grants you 4 Arcane Charges and increases your damage done by 10% for 15 sec. NEW Casting Arcane Missiles reduces the cooldown of Presence of Mind by 4.0 sec.



Casting Arcane Missiles reduces the cooldown of Presence of Mind by 4.0 sec. Item - Mage T20 Fire 4P Bonus Pyroblast and Flamestrike critical strikes increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec.



Pyroblast and Flamestrike critical strikes increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec. Item - Mage T20 Frost 2P Bonus Frozen Orb increases your critical strike damage by 30% for 10 secondssec.



Item - Paladin T20 Holy 2P Bonus Light of Dawn triggers Dawn's Light, instantly healing your current friendly target within 0 to 40 yds for (300% of Spell power).Not Yet Designed.



Light of Dawn triggers Dawn's Light, instantly healing your current friendly target within 0 to 40 yds for (300% of Spell power).Not Yet Designed. Item - Paladin T20 Holy 4P Bonus Light of Dawn triggers up to 40% reduced cooldown based on the current health of the target of your Dawn's Light. More reduced cooldown when used on a lower health target.Not Yet Designed.



Item - Priest T20 Holy 2P Bonus Serendipity reduces the cooldown of your Holy Words by an additional 1.5 sec.up to an additional 1.0 sec.



Item - Rogue T20 Outlaw 2P Bonus Free Pistol Shots increase your critical strike chance by 10% for 8 secondssec.



Free Pistol Shots increase your critical strike chance by 10% for 8 secondssec. Item - Rogue T20 Subtlety 2P Bonus Symbols of Death costs 2015 less Energy and has 85 sec reduced cooldown.



Symbols of Death costs 2015 less Energy and has 85 sec reduced cooldown. Item - Rogue T20 Subtlety 4P Bonus The effectiveness of your Symbols of Death is increased by 50%.causes your next 50 Shadowstrikes to be critical strikes.



Item - Shaman T20 Elemental 4P Bonus Reduce the cooldown of Storm Elemental / Fire Elemental by 2.0 / 2.01.0 / (ms1 / 10) sec when Flame Shock periodic damage deals a critical strike.



Item - Warlock T20 Affliction 2P Bonus Your Unstable AfflictionCorruption damage has a 20% chance to cause your next Drain Soul cast to deal 20% additional increased damage each time it deals damage.chance to generate a Soul Shard.



Your Unstable AfflictionCorruption damage has a 20% chance to cause your next Drain Soul cast to deal 20% additional increased damage each time it deals damage.chance to generate a Soul Shard. Item - Warlock T20 Affliction 4P Bonus Fully channeling a Drain Soul grants you 10% Haste for 5 sec.Spending a Soul Shard has a 25% chance to grant you 15% Haste for 8 sec.



That's So Last Millennium Collect any class armor set from the Nighthold.



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Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.

Now requires Level 57, down from 65

Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec. Now requires Level 57, down from 65 Vampiric Blood Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.

Now requires Level 60, up from 57

NEW Death Strike extends the duration of Icebound Fortitude by 2 sec.

Tier 2 Talent, in place of

Death Strike extends the duration of Icebound Fortitude by 2 sec. Tier 2 Talent, in place of Consume your Blood Plagues within 30 yards, dealing (101.3% of Attack power) Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.

Removed

Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.

Now requires Level 57, down from 65

Death Coil Fires a blast of unholy energy at the target, causing (193%210% of Attack power) Shadow damage to an enemy

Unholy

and restoring 10 Energy to your

abomination

ghoul





Fires a blast of unholy energy at the target, causing (193%210% of Attack power) Shadow damage to an enemy Unholy and restoring 10 Energy to your abomination ghoul Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec.

Now requires Level 57, down from 65

Restoration Druid Restoration Druid core passive

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 0%

Affected Spells:



Restoration Druid core passive NEW Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 0% Affected Spells: NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 0%

Affected Spells:



Dire Beast Summons a powerful wild beast to attack your target for 8 sec.

Generates 12 Focus over its duration.8 sec.



Summons a powerful wild beast to attack your target for 8 sec. Generates 12 Focus over its duration.8 sec. Kill Command Give the command to kill, causing your pet to savagely deal Physical damage to its target. 25 yard range.40 yd range.



Barbed Shot Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.

Generates 25 Focus.12 Focus over 8 sec.



Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times. Generates 25 Focus.12 Focus over 8 sec. One with the Pack Grants Wild Call a 60% increased chance to reduce the cooldown of Dire Frenzy / Beast.



Separation Anxiety When your pet attacks a target alone without your assisting for 5 sec, it becomes enraged increasing its damage by 50%15%. Attacking your pet's target calms it down, removing the enrage effect.





Dire Frenzy is bugged right now on PTR.



The DIre Frenzy change should read as "Instead of generating 25 Focus instantly, generates 24 Focus over 8 secs, similar to how Dire Beast generates Focus." This is to address issues with using Dire Frenzy while near full Focus, especially combined with Dire Stable.



Also currently the Dire Frenzy Focus regen buff is overwriting itself rather than stacking independently like Dire Beast's Focus regen buff.



These issues should be fixed by next week's build.



Marksmanship Hunter Effect #3 Apply Aura: Modifies Damage/Healing Done

Value: 812%

Affected Spells:



Effect #3 Apply Aura: Modifies Damage/Healing Done Value: 812% Affected Spells: Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 812%

Affected Spells:



Wake Up Tell your pet to wake up.

Range changed from 100 yd range to 1000 yd range

Fire Mage Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 06%

Affected Spells:



Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 06% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 06%

Affected Spells:



Flurry Unleash a flurry of ice shards, striking the target 3 times for a total of Frost damage.

Each shard reduces the target's movement speed by 70% for 1 sec.Each hit reduces the target's movement speed by 70% for 1 sec.

While Brain Freeze is active, Flurry applies Winter's Chill to the target.



Blackout Strike Strike with a blast of Chi energy, dealing (373.5% of Attack power) Physical damage

Brewmaster (Level 78)

and generating a stack of Elusive Brawler



Cooldown changed from 12 sec cooldown to 3 sec cooldown

Strike with a blast of Chi energy, dealing (373.5% of Attack power) Physical damage Brewmaster (Level 78) and generating a stack of Elusive Brawler Cooldown changed from 12 sec cooldown to 3 sec cooldown Breath of Fire Breathe fire on targets in front of you, causing (180% of Attack power) Fire damage

Brewmaster (Level 78)

and generating a stack of Elusive Brawler for each target

Targets affected by Keg Smash will also burn for (97.2% of Attack power) Fire damage over 8 sec.

Cooldown changed from 20 sec cooldown to 15 sec cooldown

Blackout Combo Reduces the cooldown of Blackout Strike by 1 sec.

Blackout Strike also empowers your next ability:

Tiger Palm: Damage increased by 200%.

Breath of Fire: Cooldown reduced by 6 sec.

Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.

Ironskin Brew: Pauses Stagger damage for 3 sec.

Purifying Brew: Grants you a stack of Elusive Brawler.



Reduces the cooldown of Blackout Strike by 1 sec. Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 200%. Breath of Fire: Cooldown reduced by 6 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Purifying Brew now clears an additional 15%20% of damage delayed with Stagger.

It also grants up to 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified.



Purifying Brew now clears an additional 15%20% of damage delayed with Stagger. It also grants up to 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified. High Tolerance Stagger delays an additional 10% of incoming damage.

You gain up to 15%20% Haste based on your current level of Stagger.



Stagger delays an additional 10% of incoming damage. You gain up to 15%20% Haste based on your current level of Stagger. Invoke Niuzao, the Black Ox Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies.

Removed

Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and taunts it. He also frequently Stomps, damaging all nearby enemies. Removed Rushing Jade Wind

Brewmaster:

Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards.

Windwalker:

Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets.



Brewmaster: Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards. Windwalker: Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets. Spitfire Tiger Palm has a 20%25% chance to reset the cooldown of Breath of Fire.

Now requires Level 90, up from 15

Tier 6 Talent, in place of Invoke Niuzao, the Black Ox

Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 200%, and causes it to also reduce the target's damage done to you by 16% (8% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 150%, and causes it to also reduce the target's damage done to you by 12% (6% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 175%, and causes it to also reduce the target's damage done to you by 14% (7% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 125%, and causes it to also reduce the target's damage done to you by 10% (5% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 50%, and causes it to also reduce the target's damage done to you by 4% (2% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 75%, and causes it to also reduce the target's damage done to you by 6% (3% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire).



Increases the damage of Breath of Fire's periodic burning effect by 25%, and causes it to also reduce the target's damage done to you by 2% (1% with Spitfire). Hot Blooded Increases the damage of Breath of Fire's periodic burning effect by 100%, and causes it to also reduce the target's damage done to you by 8% (4% with Spitfire).



Blizzard

Today's PTR build has a number of changes for Brewmasters. Continuing to iterate based on feedback, we've done the following things:



- Removed the Tiger Palm -> Blackout Strike interaction, and dropped Blackout Strike back to a 3sec cooldown (but still unaffected by Haste). This should provide a simple BoS - X - X rotation that is extremely flexible.

- Returned Breath of Fire to a 15sec cooldown. There's enough room in the rotation for it to be back at its previous usage rate.

- Moved Spitfire down to the level 90 talent row, preserving the level 15 talent row as is on live, replacing Niuzao instead. The level 90 row is a DPS row though, with no direct survivability value. To offset the increased usage of BoF that Spitfire allows, the Hot Blooded artifact trait now provides half as much benefit when you have Spitfire. Yes, this makes Spitfire directly incompatible with the legendary chest, and that's OK.



It also has one highly experimental change: Blackout Combo now also reduces Blackout Strike's cooldown to 2sec, and the other level 110 talents have been adjusted to preserve talent balance. I say highly experimental because this is something we were trying out internally, but didn't work out too well.



We found it to be too frantic, too much pressure to not miss any BoSs due to BoS having a survivability benefit now, and too restrictive on the rotation. It also meant that you had to avoid all of the talents that add anything to your rotation, because your GCDs are completely full, even with no talents that add GCDs, even with no Haste, etc.



There are enough ways to customize your GCD utilization now that you can fill up nearly all of your GCDs with the 3sec Blackout Strike if you want to (and it doesn't require a ton of Haste). As such, we're planning to return to a 3sec Blackout Strike (both with and without Blackout Combo), and let you fill up however much of that time that you want. I think you'll find that you can fill that time (or not) pretty easily. Regardless, the 2sec version made it into this build, so give it a try and let us know if your experience matches ours or not.



As always, feedback on any of this is welcome and appreciated.



P.S. One tweak to High Tolerance and Elusive Dance that we're likely going to keep is raising their benefits at Light Stagger, so that you still get most of their value even when not getting smashed.



EDIT: Typos...

The ISB duration, we've listened to a lot of feedback about.



It's definitely a significant change for high skill players. It's definitely a nerf, on its own, for those players, in some situations. However, it's a good nerf. And I don't just mean in terms of a theoretical 'better game', I mean it's a nerf that is in your personal benefit.



In simple terms, Brewmasters are currently strong in situations where they can exploit this, and weak in situations where they can't. By reducing your ability to exploit this, we can then also tune you up across the board (and have, if you notice the rest of the changes), so that you're strong in both situations.



TL;DR: The ISB duration change is a nerf in some situations for some players, that is compensated for with buffs in all situations for all players, resulting in a net gain for you.

Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (300% of Spell power).

Cost changed from 4.5% of base mana to 4.0% of base mana

Chi Burst

Brewmaster:

Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.

Casting Chi Burst does not prevent avoiding attacks.

Now available to all specs

Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Now available to all specs Refreshing Jade Wind Summon a whirling tornado around you, causing healing over 6 sec to up to 6 allies within 8 yards, and increasing the healingheal over time of Essence Font by 20%200% while active.



Blizzard

Refreshing Jade Wind also has a mana cost reduction that didn't make it into this build, similar to other talented heal spells mentioned in a recent PTR note.



Windwalker Monk Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 1419%

Affected Spells:



Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 1419% Affected Spells: Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 1419%

Affected Spells:



Blizzard

It is an astute observation that Windwalker has very little scaling with its weapon DPS. It's not something we have a short-term fix for, and we recognize the problem relating to relic choice. Longer-term, it's probably best for us to reevaluate the difference between weapondamage-based attacks and AP-based attacks entirely, and what purpose it serves.



To be clear, being focused mostly on AP-based attacks doesn't impair your overall scaling with ilvl--your AP still increases in the correct proportion as you upgrade all of your items. It just means that weapons make up less of the pie (and armor fills up more of it) for Windwalker compared to other specs. It would be nicer to clean this all up so that weapons were consistently important on all specs, and so that we didn't run into things like the relic choice issue.

Chi Burst

Brewmaster:

Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.

Casting Chi Burst does not prevent avoiding attacks.

Now available to all specs

Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Now available to all specs Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2% increased damage, stacking up to 86 times.



Each successive attack that triggers Combo Strikes in a row grants 2% increased damage, stacking up to 86 times. Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (40%30% of Attack power) Nature damage.



Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (40%30% of Attack power) Nature damage. Rushing Jade Wind

Brewmaster:

Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards.

Windwalker:

Summons a whirling tornado around you, causing 9) * (69% of Attack power) * 9)] damage over 6 sec to enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets.



Chi Burst

Brewmaster:

Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path.

Casting Chi Burst does not prevent avoiding attacks.



Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing (412.5% of Attack power) Nature damage to all enemies, and (412.5% of Attack power) healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Tiger Palm

Brewmaster:

Attack with the palm of your hand, dealing (105% of Attack power) damage.

Reduces the remaining cooldown on your Brews by 1 sec.and Blackout Strike by 5 sec.



Fervent Martyr Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%25%, stacking.



Blizzard

Fervent Martyr has a few updates on PTR that aren't correctly reflected yet in the tooltip. In this iteration, it 1) no longer has the Beacon of Light requirement, and 2) reduces the health cost of LotM as well as the mana cost.



Discipline Priest Discipline Priest core passive

Effect #2 Apply Aura: Modifies Damage/Healing Done

Value: 2436%

Affected Spells:



Discipline Priest core passive Effect #2 Apply Aura: Modifies Damage/Healing Done Value: 2436% Affected Spells: Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 2436%

Affected Spells:



Contrition Increases Atonement duration by 3 sec.

Now Discipline ability

Increases Atonement duration by 3 sec. Now Discipline ability NEW Extends the duration of all of your active Atonements by 8 sec.

Tier 7 Talent, in place of Shadow Covenant

Extends the duration of all of your active Atonements by 8 sec. Tier 7 Talent, in place of Shadow Covenant Purge the Wicked Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (480%520% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.



Cleanses the target with fire, causing (100% of Spell power) Fire damage and an additional (480%520% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. NEW Smite's absorption effect is increased by 50%.

Tier 5 Talent, in place of Twist of Fate

Smite's absorption effect is increased by 50%. Tier 5 Talent, in place of Twist of Fate Smite Smite absorbs the next 3225 / 100) * (1 + Versatility)] damage dealt by the enemy.

Name changed from Sanctuary to Smite

Now requires Level 36, up from 15

Now Discipline ability

Smite absorbs the next 3225 / 100) * (1 + Versatility)] damage dealt by the enemy. Name changed from Sanctuary to Smite Now requires Level 36, up from 15 Now Discipline ability Shadow Covenant Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450%500% of Spell power), but leaves a shell on them that absorbs the next 450%500% of Spell power) * 50 / 100] healing they receive within 6 sec.

Effect #1 Heal

Value: 0 (SP mod: 4.55)



Blizzard

The reduction to Divinity's bonus is reverted in the next PTR build. That actually wasn't meant to go to PTR after the buffs to Halo and Divine Star (if we'd kept the Divinity change, we'd likely have buffed the spec flat at the same time). Sorry about the confusion.



Smite

Discipline:

Smites an enemy for (250% of Spell power) Holy damage and absorbs the next damage dealt by the enemy



Relentless Strikes Your finishing moves generate 56 Energy per combo point spent.



Your finishing moves generate 56 Energy per combo point spent. Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond beyond the first. Stacks up to 5 times.



Shuriken Storm increases the damage of your next Eviscerate by 10% for each enemy hit beyond beyond the first. Stacks up to 5 times. Symbols of Death Invoke ancient symbols of power, empowering the next use of several of your abilities:

Shadowstrike: Generates 2 additional combo points.

Nightblade: Deals 30% increased damage.

Eviscerate: Critical strike chance increased by 35%.Gloomblade

Gloomblade

Backstab: Generates 2 additional combo points.

Shadowstrike: Generates 2 additional combo points.

Eviscerate: Critical strike chance increased by 35%.



Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.51.0 sec per combo point spent.

Shadow Dance gains 1 additional charge.



Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.51.0 sec per combo point spent. Shadow Dance gains 1 additional charge. Gloomblade Punctures your target with your shadow-infused blade for 700%575% Shadow damage, bypassing armor.

Awards 1 combo point.



Flickering Shadows Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.Reduces the cooldown of Sprint by 10 sec and Vanish by 15 sec.



Activating Sprint and then taking no damage and dealing no damage for three seconds will activate Vanish without triggering its cooldown.Reduces the cooldown of Sprint by 10 sec and Vanish by 15 sec. Weak Point Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 5%.3%.

Rank 2: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 10%.6%.

Rank 3: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 15%.9%.

Rank 4: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 20%.12%.

Rank 5: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 25%.15%.

Rank 6: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 30%.18%.

Rank 7: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 35%.21%.

Rank 8: Increases the critical strike damage of Gloomblade Backstab and Shadowstrike by 40%.24%.

Landslide Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec.



Rockbiter now also enhances your weapon, increasing your Agility by 8% for 10 sec. Totem Mastery Summons four totems that increase your combat capabilities for 2 min.

Resonance Totem

Generates 1 Maelstrom every 1 sec.

Storm Totem

Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%.

Ember Totem

Increases Flame Shock damage over time by 10%.

Tailwind Totem

Increases your haste by 2%.

Now a Elemental spell

Crash Lightning Electrocutes all enemies in front of you, dealing 100%125% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 100%125% Nature damage to all targets in front of you.



Electrocutes all enemies in front of you, dealing 100%125% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 100%125% Nature damage to all targets in front of you. Enhancement Shaman Effect #1 Apply Aura: Modifies Damage/Healing Done

Value: 214%

Affected Spells:

NEW NEW NEW NEW

Effect #1 Apply Aura: Modifies Damage/Healing Done Value: 214% Affected Spells: NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 4%

Affected Spells:



Effect #2 School Damage

Value: 1 (AP mod: 1.21.5)



Effect #1 School Damage

Value: 0 (SP mod: 0.450.5625)



Effect #1 School Damage

Value: 0 (AP mod: 2.753.4375)



Ascendance Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per secondreducing the cooldown and cost of Stormstrike by 75%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.



Transform into an Air Ascendant for 15 sec, generating 12 Maelstrom per secondreducing the cooldown and cost of Stormstrike by 75%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range. Boulderfist Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%.Rockbiter's recharge time is reduced by 15%.

Now requires Level 100, up from 15

Rockbiter enhances your weapons for 10 sec, increasing all damage you deal by 5%.Rockbiter's recharge time is reduced by 15%. Now requires Level 100, up from 15 Tempest Stormbringer now affects the next 2 Stormstrikes.Your main hand attacks have an additional 3% chance to trigger Stormbringer.



Stormbringer now affects the next 2 Stormstrikes.Your main hand attacks have an additional 3% chance to trigger Stormbringer. Windsong Lashes your enemy for (400%500% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 35% for 20 sec.

Effect #1 School Damage

Value: 1 (SP mod: 45)



Blizzard

The flat buff to the spec's damage to account for the talent changes is a very rough number on current PTR. As always, total DPS tuning gets its closest look at the end of the process, but we often put in some loose compensation for changes along the way to keep things in the ballpark (which facilitates testing/feedback).



The same is true for the new talents, which haven't had much of any look at tuning. New Tempest may well be a little low--that said, possibly reducing the power of that row and buffing the baseline spec instead would be worthwhile, since part of the point was reducing the importance of Stormbringer procs. New Boulderfist is mostly tuned based on pacing--it's a talent that makes the rotation quite full and a little more hectic in terms of GCDs. If its DPS value is too low, it will probably have some sort of damage bonus added.



Both new Tempest and new Boulderfist intentionally are relatively simple passive talents. This is because the overall potential rotational complexity added in the Enhancement tree is rather high (also because they are replacing effects that were quite passive in the first place--old Tempest, and Boulderfist's 100% uptime damage bonus).



The overall goal is somewhat surgically fixing a few core rotational problems that affect nearly all players of the spec, without opening up a huge number of changes or causing much disruption. Longer-term, I wouldn't be surprised to see iteration on ideas like Stormlash, but there's not a specific plan yet, and this patch isn't the right time for it. Of course we will try to adjust isolated talent/trait balancing issues as we can, especially ones that have gameplay impact (for example, I believe there was a good comment somewhere in these threads, that Wind Strikes contributes to the chain-proccing feel of Stormbringer because of its huge short-duration boost).

Flametongue Attack Scorches your target, dealing (120%150% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.1250.156 * Attack power) Fire damage, based on weapon speed.



Scorches your target, dealing (120%150% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.1250.156 * Attack power) Fire damage, based on weapon speed. Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage.



Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage. Stormstrike Off-Hand Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage.



Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (600% + 600%) Physical damage.750% + 750%) Physical damage. Windfury Attack Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 80%100% Physical damage each.



Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 80%100% Physical damage each. Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.



Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor. Windstrike Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.



Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor. Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing a total of (600% + 600%750% + 750%) Physical damage, bypassing armor.



Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.

Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing 80% Physical damage.100% Physical damage.



Affliction Warlock NEW Effect #2 Apply Aura: Modifies Damage/Healing Done

Value: 15%

Affected Spells:



NEW Effect #2 Apply Aura: Modifies Damage/Healing Done Value: 15% Affected Spells: NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done

Value: 15%

Affected Spells:



Haunt A ghostly soul haunts the target, dealing (1000%800% of Spell power) Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset.

Effect #1 School Damage

Value: 1 (SP mod: 108)



Agony, Corruption, Unstable Affliction, and Agony deal an additional 50%

Phantom Singularity

Phantom Singularity

and Drain Soul deal up to 50% increased damage on targets that are at or below 30% health.below 35% health.

Now requires Level 100, up from 43

Row 5 Col 3 PvP Talent, in place of

Conflagrate Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage.

Backdraft

Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 sec

Generates 64 Soul Shard Fragments.



Triggers an explosion on the target, dealing (226.551% of Spell power) Fire damage. Backdraft Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 sec Generates 64 Soul Shard Fragments. Immolate Burns the enemy, causing (133.2% of Spell power) Fire damage immediately and an additional (432.9% of Spell power) Fire damage over 18 sec.

Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chancean additional 1 on critical strikes.



Burns the enemy, causing (133.2% of Spell power) Fire damage immediately and an additional (432.9% of Spell power) Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chancean additional 1 on critical strikes. Immolate Burns the enemy, causing (133.2% of Spell power) Fire damage immediately and an additional (432.9% of Spell power) Fire damage over 18 sec.

Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chancean additional 1 on critical strikes.



Burns the enemy, causing (133.2% of Spell power) Fire damage immediately and an additional (432.9% of Spell power) Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate 1 Soul Shard Fragment. 100% chancean additional 1 on critical strikes. Incinerate Draws fire toward the enemy, dealing (233.1% of Spell power) Fire damage.

Generates 1 Soul Shard Fragment. Doubled2 Soul Shard Fragments and an additional 1 on critical strikes.



Draws fire toward the enemy, dealing (233.1% of Spell power) Fire damage. Generates 1 Soul Shard Fragment. Doubled2 Soul Shard Fragments and an additional 1 on critical strikes. Rain of Fire Calls down a rain of hellfire, dealing 90%80% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.



Shadowburn Blasts a target for (315% of Spell power) Shadowflame damage.

Generates 64 Soul Shard Fragments and an additional 64 Soul Shard Fragments if the target dies within 5 sec.



Rain of Fire Calls down a rain of hellfire, dealing 90%80% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.

Effect #1 School Damage

Value: 0 (SP mod: 0.90.8)



Anger Management

Protection:

Every 2010 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.



Anger Management

Protection:

Every 2010 Rage you spend reduces the remaining cooldown on Battle Cry, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.



Burning Presence Intimidates any target you attack, increasing your threat generation.

Also increases chance to dodge and parry by 10%, and reduces allphysical damage taken by 20%.

Auto-Cast:

Always keep this effect active.

(Right - Click to toggle)



Intimidates any target you attack, increasing your threat generation. Also increases chance to dodge and parry by 10%, and reduces allphysical damage taken by 20%. Auto-Cast: Always keep this effect active. (Right - Click to toggle) Void Shield Encases the Voidlord in shadow energy, reducing physical damage taken by 60% for 30 sec.

Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 1 Shadow damagingdamage and reducing the power of Void Shield by 20%.

Auto-Cast:

Use this ability when being attacked.

(Right - Click to toggle)



Acidic Wound Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 50010. Stacks up to 60 times, lasts 1 min.



Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 50010. Stacks up to 60 times, lasts 1 min. NEW

NEW Get all wrapped up.



Get all wrapped up. Anguishing Strike A devastating strike that inflicts 2437500 to 2562500 Shadow damage and inflicts 1200000 Shadow damage every 2 sec for 10 sec. The target is then banished to the spirit realm for 12 sec.

NEW Effect #1 School Damage

Value: 869999



A devastating strike that inflicts 2437500 to 2562500 Shadow damage and inflicts 1200000 Shadow damage every 2 sec for 10 sec. The target is then banished to the spirit realm for 12 sec. NEW Effect #1 School Damage Value: 869999 NEW Effect #1 School Damage

Value: 3289999



Value: 3289999 NEW Effect #1 School Damage

Value: 2439999



Value: 2439999 NEW Effect #1 School Damage

Value: 1739999



NEW Effect #1 School Damage

Value: 659999



Value: 659999 NEW Effect #1 School Damage

Value: 2499999



Value: 2499999 NEW Effect #1 School Damage

Value: 1849999



Value: 1849999 NEW Effect #1 School Damage

Value: 1319999



NEW Effect #1 School Damage

Value: 230999



Value: 230999 NEW Effect #1 School Damage

Value: 873999



Value: 873999 NEW Effect #1 School Damage

Value: 647999



Value: 647999 NEW Effect #1 School Damage

Value: 462999



NEW Effect #1 School Damage

Value: 989999



Value: 989999 NEW Effect #1 School Damage

Value: 3739999



Value: 3739999 NEW Effect #1 School Damage

Value: 2769999



Value: 2769999 NEW Effect #1 School Damage

Value: 1979999



NEW Effect #1 School Damage

Value: 495999



Value: 495999 NEW Effect #1 School Damage

Value: 1879999



Value: 1879999 NEW Effect #1 School Damage

Value: 1389999



Value: 1389999 NEW Effect #1 School Damage

Value: 990999



Effect #1 School Damage

Value: 1 (AP mod: 0.40.3)



NEW Effect #1 School Damage

Value: 587999



Value: 587999 NEW Effect #1 School Damage

Value: 2219999



Value: 2219999 NEW Effect #1 School Damage

Value: 1649999



Value: 1649999 NEW Effect #1 School Damage

Value: 1179999



Effect #1 School Damage

Value: 0 (AP mod: 1.932.1)



NEW Effect #2 School Damage

Value: 535000



Value: 535000 NEW Effect #2 School Damage

Value: 2030000



Value: 2030000 NEW Effect #2 School Damage

Value: 1500000



Value: 1500000 NEW Effect #2 School Damage

Value: 1070000



NEW Effect #1 School Damage

Value: 173999 (SP mod: 0.022)



Value: 173999 (SP mod: 0.022) NEW Effect #1 School Damage

Value: 656999 (SP mod: 0.022)



Value: 656999 (SP mod: 0.022) NEW Effect #1 School Damage

Value: 486999 (SP mod: 0.022)



Value: 486999 (SP mod: 0.022) NEW Effect #1 School Damage

Value: 347999 (SP mod: 0.022)



NEW Effect #1 School Damage

Value: 1250000



Value: 1250000 NEW Effect #1 School Damage

Value: 4730000



Value: 4730000 NEW Effect #1 School Damage

Value: 3500000



Value: 3500000 NEW Effect #1 School Damage

Value: 2500000



NEW Effect #1 School Damage

Value: 715000



Value: 715000 NEW Effect #1 School Damage

Value: 2700000



Value: 2700000 NEW Effect #1 School Damage

Value: 2000000



Value: 2000000 NEW Effect #1 School Damage

Value: 1430000



NEW Effect #1 School Damage

Value: 296999



Value: 296999 NEW Effect #1 School Damage

Value: 1119999



Value: 1119999 NEW Effect #1 School Damage

Value: 831999



Value: 831999 NEW Effect #1 School Damage

Value: 593999



NEW Effect #1 School Damage

Value: 529999



Value: 529999 NEW Effect #1 School Damage

Value: 1999999



Value: 1999999 NEW Effect #1 School Damage

Value: 1479999



Value: 1479999 NEW Effect #1 School Damage

Value: 1059999



NEW Effect #1 School Damage

Value: 792999



Value: 792999 NEW Effect #1 School Damage

Value: 2999999



Value: 2999999 NEW Effect #1 School Damage

Value: 2219999



Value: 2219999 NEW Effect #1 School Damage

Value: 1589999



NEW Effect #1 School Damage

Value: 260999



Value: 260999 NEW Effect #1 School Damage

Value: 986999



Value: 986999 NEW Effect #1 School Damage

Value: 730999



Value: 730999 NEW Effect #1 School Damage

Value: 521999



NEW Effect #1 School Damage

Value: 53500



Value: 53500 NEW Effect #1 School Damage

Value: 203000



Value: 203000 NEW Effect #1 School Damage

Value: 150000



Value: 150000 NEW Effect #1 School Damage

Value: 107000



NEW Effect #1 School Damage

Value: 1219999



Value: 1219999 NEW Effect #1 School Damage

Value: 4619999



Value: 4619999 NEW Effect #1 School Damage

Value: 3419999



Value: 3419999 NEW Effect #1 School Damage

Value: 2439999



NEW Effect #1 School Damage

Value: 1319999



Value: 1319999 NEW Effect #1 School Damage

Value: 4999999



Value: 4999999 NEW Effect #1 School Damage

Value: 3699999



Value: 3699999 NEW Effect #1 School Damage

Value: 2639999



NEW Effect #1 School Damage

Value: 495999



Value: 495999 NEW Effect #1 School Damage

Value: 1879999



Value: 1879999 NEW Effect #1 School Damage

Value: 1389999



Value: 1389999 NEW Effect #1 School Damage

Value: 990999



REMOVED Effect #1 School Damage

Value: 6000000



NEW Effect #1 School Damage

Value: 535000



Value: 535000 NEW Effect #1 School Damage

Value: 2030000



Value: 2030000 NEW Effect #1 School Damage

Value: 1500000



Value: 1500000 NEW Effect #1 School Damage

Value: 1070000

