Art Direction

Hi guys, heading over here as directed by twitter!

First of all, what a great looking game. I'm looking forward to playing it.



I run my own company, Bone Trumpet, and we're currently working on a low poly, geometric style game that has similar attributes to the art direction you seem to have taken with Grow Home. The genre and game-play is completely different but the environment is certainly similar to the effect you have pulled off. I would love to know how you approached this style, was it trial and error in shape and form, and how did you achieve the smooth look within the environments?



I look forward to discussing this with you!

Many thanks,

Josh