I have a great idea but I’m wrapped up in technicalities. I’ll explain.

Here is an example of a Lab Assistant card. All Lab Assistants have a special ability which takes place when they’re placed in the Lab zone.

Here is an example of a Procedure card. They have a regular effect and an Insanity effect, which is a better version of what it originally does… but it comes at a cost: a good consequence and a bad consequence.

Now here’s my idea: I want to make a Lab Assistant that forces both players to use Procedures only for their Insanity effect. This would be the Theorist Lab Assistant. What’s more is that I want to make you, the player using the Theorist, immune to the negative consequence of an Insanity effect.

Basically it’d read: “Theorist. +1 Concentration in Lab zone. If this Lab Assistant is in your Lab zone at the start of each player’s turn, Procedure cards can only be used for their Insanity effect. You are immune to negative consequences from Insanity effects.”

The problem lies in the subjectivity of that last sentence. Who’s to say what a “negative consequence” is? Discarding cards is usually bad but what if its actually working to your advantage? Is there a way I can sneak this second clause into the Lab Assistant ability? Or is there no way around it and the Theorist will become a wild card?