Borrowed Time You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius. After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound Status Effect. The Survivor has 10/15/20 seconds to mend themselves. If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State . "Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" - Bill Overbeck Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors. Bill S



4.57

Iron Will You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of Pain caused by injuries are reduced by 50/75/100 %. Jake S



4.53

Decisive Strike Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds. Succeeding or failing the Skill Check will disable Decisive Strike .

. Successfully stunning the Killer will result in you becoming the Obsession. the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "There's nothing to be scared of." - Laurie Strode Laurie S



4.5

Spine Chill An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres. While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %. While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %. "There is a voice that doesn't use words. Listen.." - Sassy, The Lost Tapes All A



4.34

Kindred Unlocks potential in one's Aura-reading ability. While you are on the Hook, all Survivor Auras are revealed to all Survivors.

If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to all Survivors. While any other Survivor is on the Hook, all Survivor Auras are revealed to you.

If the Killer is within a range of 8/12/16 metres, their Aura is also revealed to you. "Be kind to one another. We're all in this together." - Sujan, The Lost Tapes All A



4.29

Unbreakable Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35 %. "Goddammit, I am seriously FUBAR!" - Bill Overbeck Bill A



4.22

Dead Hard Activate-able Perk. You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage. Press the Active Ability button while running to dash forward.

while running to dash forward. During the dash, you avoid damage. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. You do not recover from Exhaustion while running. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" - David King David A



4.19

Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running. Meg A



4.16

Adrenaline You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. You do not recover from Exhaustion while running. Meg A



4.16

Soul Guard You have been through immense hardship and you're stronger for it. Gain the Endurance Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State .

During this time, any damage that would put you in the Dying State will instead apply the Deep Wound Status Effect.

You have 20 seconds to Mend yourself.

If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State. While affected by the Cursed Status Effect, you can fully recover from the Dying State. Cheryl A



4.11

Inner Strength You look inwards and trust your instincts when you feel lost and alone. Each time you cleanse a Totem , Inner Strength activates. While Inner Strength is activated, hiding inside a Locker for 10/9/8 seconds when in the Injured State or afflicted by the Deep Wound Status Effect will automatically heal you one Health State. Inner Strength does not activate if you are afflicted by the Broken Status Effect. "All this time I've been trying so hard to pretend like everything's fine, but it's not." - Nancy Wheeler Nancy A



4.11

Lithe After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running. "U mad?" - Feng Min Feng A



4.08

Prove Thyself For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %. Gain 50/75/100 % more Bloodpoints for cooperative Actions. Prove Thyself does not stack with other instances of itself. "Show me what you can do!" - Dwight Fairfield Dwight A



4.08

We'll Make It Helping others heightens your morale. For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds. "I'm confident we can all escape in one piece if we help each other." All A



4.05

Resilience You are motivated in dire situations. Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured . "Focus, even in these desperate times." All A



4.02

Bond Unlocks potential in one's Aura-reading ability. Allies' Auras are revealed to you when they are within a range of 20/28/36 metres. "We have to work as a team, I need you to survive so that I can survive!" - Dwight Fairfield Dwight A



4.01

Deliverance After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds. "I was raised by a strict man who taught me how to make the best of a bad situation." - Adam Francis Adam B



3.97

Desperate Measures You refuse to fail, even during your darkest hour. Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor. "When they come with a wrecking ball, build stronger walls." - Felix Richter Felix B



3.96

Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers . The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds. Meg B



3.95

Head On When your mind is set, there better be no one standing in your way. While standing in a Locker for 3 seconds, Head On activates. While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range. Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful. You do not recover from Exhaustion while running. Head On cannot be used when Exhausted or when you have accrued Stillness Crows . "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." - Jane Romero Jane B



3.95

Fixated When you have a goal in mind, there's no turning back; better to ask forgiveness than permission. You can see your own Scratch Marks at all times. While uninjured, you walk 10/15/20 % faster. "I wanna finish what we started. I want to kill it." - Nancy Wheeler Nancy B



3.92

Alert Your acute senses are on high alert. When the Killer breaks a Pallet or Breakable Wall , or damages a Generator , their Aura is revealed to you for 3/4/5 seconds. "I have true sight." - Feng Min Feng B



3.91

Built to Last You know how to get the most out of your tools. Once per Trial, a depleted Item will refill 30/40/50 % of its Charges after 10 seconds. "Architecture is the soul of civilisation." - Felix Richter Felix B



3.88

Empathy Unlocks potential in one's Aura-reading ability. Dying or Injured Allies' Auras are revealed to you when within 64/96/128 metres of range. Empathy does not reveal Auras of Allies when they are in the Killer's direct contact. Claudette B



3.85

Botany Knowledge You transform plants found around The Campfire into tinctures that slow down bleeding. Healing Speed and Healing Item Efficiency is increased by 11/22/33 %. "Basic botany knowledge could save your life someday." - Claudette Morel Claudette B



3.83

Self-Care Unlocks the ability to heal yourself without a Med-Kit at 50 % of the normal Healing speed. Increases the efficiency of Med-Kit self-heal by 10/15/20 %. Claudette B



3.81

Balanced Landing Your agility is incomparable. Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %. Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted. You do not recover from Exhaustion while running. "I've jumped from higher places." - Nea Karlsson Nea B



3.8

Aftercare Unlocks potential in one's Aura-reading ability. You see the Aura of every Survivor that: You rescued from a Hook or who rescued you from one.

You completed a Healing action on or who completed one on you. They also see your Aura. This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer. "'A Mercy that Rips the Storm.'

Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." - Jeff, oil on canvas, 16x16 Jeff B



3.73

For the People You risk life and injury for others. For the People is only active while at full health. Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them from Dying to Injured , or from Injured to Healthy . You become Injured and receive the Broken Status Effect for 110/100/90 seconds. You become the Obsession . the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." - Zarina Kassir Zarina B



3.7

Detective's Hunch Unlocks potential in one's Aura-reading ability. After a Generator is completed, the Auras of Generators , Chests and Totems within 32/48/64 metres are revealed to you for 10 seconds. If you are holding a Map that can track Objectives, Generators revealed by Detective's Hunch are added to the Map. "Are you able to tell us where you were last night?" - Detective David Tapp David B



3.68

Urban Evasion Years of evading the cops taught you a thing or two about stealth. Your Movement speed while crouching is increased by 90/95/100 %. "The paint is still fresh but I'm long gone." - Nea Karlsson Nea B



3.64

Leader You're able to organise a team to cooperate more efficiently. Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 15 seconds after leaving Leader's range. Dwight B



3.63

Flip-Flop You have an uncanny ability to escape the inevitable. While in the Dying State , 50 % of your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression. "Catch ya on the flip-flop." - Ash Williams Ash B



3.62

Mettle Of Man Evil has a way of always finding you. After you earn 3 Protection Hit Score Events, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer. Mettle of Man will deactivate the next time you are put into the Dying State. the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." - Ash Williams Ash B



3.58

Object of Obsession A supernatural bond links you to the Killer. If you are looking in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside of the Killer's Terror Radius. As the Killer's Obsession , this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres. the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "He was watching me!" - Laurie Strode Laurie B



3.49

Dance With Me When performing a fast vault or leaving a Locker in a sprint, you leave no Scratch Marks for 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds. "Another show's off and runnin',

Dance with me, cuz there's a storm a commin'

Follow my boots, try to keep up,

Dance with me, until sun up."

- Kate Denson's "Dance With Me" Kate B



3.48

Tenacity There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time. "What the hell is this? I'm taking this bastard down!" - Detective David Tapp David B



3.47

Breakout You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle. When within 6 metres of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7 %. The carried Survivor's wiggle speed is increased by 20 %. "Come, weâ€™re going to rip our way out of this." - Yui Kimura Yui B



3.46

Windows Of Opportunity Unlocks potential in one's Aura-reading ability. Auras of Pallets , Breakable Walls , and Vaults are revealed to you when within a range of 20 metres. Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase. "Rise and shine, work hard, carve out your name,

Take aim, pull the trigger, hit the bulls eye for fame,

Know the value of faith, an' family, and don't you complain,

Open wide, your windows of opportunity"

- Kate Denson's "Windows of Opportunity" Kate B



3.43

Distortion You start the Trial with 3 Tokens. Whenever the Killer reads your Aura , Distortion activates and a Token is consumed. For the next 6/8/10 seconds while Distortion is activated, your Aura and Scratch Marks will not be shown to the Killer. Distortion does not activate when you are in the Dying State or affected by Traps. "'Death Fooled by the Cloak of Falcon Feathers.'

Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." - Jeff, pencil on tone paper, 12x12 Jeff B



3.36

Ace in The Hole Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest , there is a 100 % chance that an Add-on of Very Rare Rarity or lower will be attached to it. 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has upon escaping. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." - Ace Visconti Ace B



3.34

Plunderer's Instinct Unlocks potential in one's Aura-reading ability. Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16/24/32 metres.

Grants a considerably better chance at finding an Item of a higher Rarity from Chests . "The pioneers used to loot these babies for hours." - Aizeyu, The Lost Tapes All B



3.31

We're Gonna Live Forever Your few friends deserve the best protection. Each time you perform a Safe Hook Rescue or take a Protection Hit for a Survivor, gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The Bonus Bloodpoints are only awarded post-Trial. "Come on then, let's 'ave it! I don't give a shit pal." - David King David B



3.3

Breakdown Any time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is shown to you for 4/5/6 seconds. A Hook broken by Breakdown takes 180 seconds to respawn. "'Charge from the Belly of the Beast.'

Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." - Jeff, ink and oil wash on slice of wood, 12x16 Jeff B



3.3

Left Behind You'll get the job done... No matter the cost. When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres. "I'm not horse-shittin' around. I'm doing this alone!" - Bill Overbeck Bill B



3.27

Buckle Up Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres. When you heal a Survivor from the Dying State to Injured , both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds. "Ghost beaters never leave a man behind." - Ash Williams Ash B



3.27

Calm Spirit Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting Crows by 80/90/100 %. Your calm spirit can overcome the urge to scream. Jake B



3.21

Pharmacy You have a knack for finding medicine. Unlocking Chests is 40/60/80 % faster and the noises this causes, along with their hearing distances, are reduced by 8 metres. Pharmacy guarantees an Emergency Med-Kit on your first completed Chest Unlock. "Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." - Quentin Smith Quentin B



3.19

Dark Sense Unlocks potential in one's Aura-reading abilities. Each time a Generator is completed, the Killer's Aura is revealed to you for 5 seconds. When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds. "Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." - Murf, The Lost Tapes All B



3.16

Diversion Activate-able Perk. Standing within the Killer's Terror Radius while not in a Chase for 45 seconds activates Diversion. Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10 / 15 / 20 metres. The distraction consists of: A Loud Noise Notification

Scratch Marks Diversion's timer resets once the ability has been activated. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." - Adam Francis Adam B



3.11

Better Together You seek justice and uncover the truth no matter what obstacle stands in your way. The Aura of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres. If the Killer downs a Survivor while you are repairing a Generator , you see the Auras of all other Survivors for 8/9/10 seconds. "Let's burn that lab to the ground." - Nancy Wheeler Nancy B



3.09

Blood Pact It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When you or the Obsession are injured, you both see each other's Auras . After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 7 % for 6/8/10 seconds. the odds of being the Obsession. If you are the Obsession, Blood Pact deactivates. The Killer can only be obsessed with one Survivor at a time. Cheryl B



3.09

Autodidact You start the Trial with a -25 % progression penalty for Skill Checks to heal Survivors . For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens. Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active when using a Med-Kit to heal. "There's no limit to what you can achieve, as long as you back it up with hard work." - Adam Francis Adam B



3.09

Second Wind You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you have healed other Survivors for the equivalent of one Health State , Second Wind activates. While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured to the Healthy State . Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers. You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. "Yeah, that's a no." - Steve Harrington Steve B



3.07

Hope The growing odds of a successful escape fill you with hope and give you wings. As soon as the Exit Gates are powered, you gain a 5/6/7 % Haste Status Effect for 120 seconds. "Buckle up, fuckos! Let's roll." - Nikki, The Lost Tapes All B



3.06

Saboteur Unlocks potential in one's Aura-reading ability. See Hook Auras in a radius of 56 metres from the pick-up spot if a Survivor is being carried. Unlocks the ability to sabotage Hooks without a Toolbox . Sabotaging a Hook without a Toolbox takes 2.5 seconds .

. The Sabotage action has a cool-down of 90 / 75 / 60 seconds. Jake C



2.94

Vigil You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion , Haemorrhage , Mangled , Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds. "I'm gonna be here when you wake up. You're gonna make it." - Quentin Smith Quentin C



2.94

Lightweight Your running is light and soft, making your tracks harder to follow. Scratch Marks stay visible 1/2/3 seconds less than normal. "Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" - Dylan, The Lost Tapes All C



2.92

Off the Record You've learnt that a quiet approach is sometimes best. Once you are unhooked or escape from the Hook , Off the Record activates for 60/70/80 seconds. While Off the Record is active, your Aura will not be shown to the Killer and Grunts of Pain caused by injuries are reduced by 100 %. "Trust me, I investigate thoroughly and discreetly." - Zarina Kassir Zarina C



2.85

Repressed Alliance You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage. Repressed Alliance activates after repairing Generators for a total of 80/70/60 seconds. When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates. Affected Generators will be revealed to all Survivors by a white Aura. Cheryl C



2.84

Stake Out Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gain a Token up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional Progression bonus of 1 %. "I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" - Detective David Tapp David C



2.83

Red Herring You've noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, it will be highlighted to you with a yellow Aura . The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker . Entering any Locker will trigger a Loud Noise indicator for the Killer at the highlighted Generator's location. Red Herring can only be triggered once every 60/50/40 seconds. "The news edit out what is burdensome and complex, which is the truth." - Zarina Kassir Zarina C



2.77

Small Game You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres. Small Game has a cool-down of 15/12/10 seconds each time it activates. Only works on Traps that are set by Killers. "Nope." - Andy, The Lost Tapes All C



2.77

Technician You are apt at handling machinery with the greatest care and precision. The noises caused by your Repairs and their hearing distance are reduced by 8 metres. On a failed Repair Skill Check , there is a 30/40/50 % chance that the Generator Explosion will be prevented. "I'm gonna stealth this one." - Feng Min Feng C



2.73

Any Means Necessary You stand up for yourself, using whatever's on hand to gain an advantage. Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position. Any Means Necessary has a cool-down of 140/130/120 seconds. "I'll hit you with everything I've got. Then I'll do it again." - Yui Kimura Yui C



2.71

Poised Achieving goals boosts your confidence. After a Generator is completed, you leave no Scratch Marks for 6/8/10 seconds. "Ok, stay calm. Don't overthink it and just keep moving forward: you got this." - Jane Romero Jane C



2.67

Open-Handed Strengthens the potential of you and your team's Aura-reading abilities. Increases Aura-reading ranges by 4/6/8 metres. "Paying attention is what kept me alive through the years. That, and my good looks of course." - Ace Visconti Ace C



2.62

No Mither You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly. You do not leave Pools of Blood .

Grunts of Pain caused by injuries are reduced by 0 / 25 / 50 % at any time.

/ / % at any time. Grants the ability to fully recover from the Dying State . "I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." - David King David C



2.6

Boil Over You are a battler and do everything to escape a foe's grasp. Your Struggle Effects on the Killer are increased by 25/50/75 %. You obscure the Killer's ability to the Auras of Hooks that are within a range of 10/12/14 metres. "Buck and Wild,

Swing to be free,

Your hands just can't keep ahold of me."

- Kate Denson's "Boil Over" Kate C



2.55

Streetwise Long nights out taught you to do a lot with what you've got. Reduces Item Consumption rate by 15/20/25 % for you and Allies within a range of 8 metres. Once out of range, this effect persists for 15 seconds. "You're doing it wrong! Let me show you how it's done." - Nea Karlsson Nea C



2.55

Lucky Break You've had your share of scrapes and bruises, but luck's always on your side. Lucky Break activates any time you are injured. While Lucky Break is active, you won't leave trails of blood for a total of 120/150/180 seconds. Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed. "That's not enough to beat me. Not even close." - Yui Kimura Yui C



2.51

Camaraderie Life has taught you the importance of friendship which has given you strength. While you are on the Hook in the Struggle Phase, Camaraderie activates. If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds. "So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." - Steve Harrington Steve C



2.44

Solidarity Sharing painful experiences has the power to heal. While injured, healing a Survivor without using a Med-Kit also heals you at a 40/45/50 % conversion rate. "Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." - Jane Romero Jane C



2.41

Babysitter While you have a reputation for being self-centred, you risk it all to help those in need. When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks or Blood Trail for the next 4/6/8 seconds. Both you and the Killer see each other's Aura for 4 seconds. "I promised to keep you shitheads safe, and that's exactly what I plan on doing." - Steve Harrington Steve C



2.41

Visionary You're remarkably focused on your means of escape. You see the Auras of Generators within 32 metres. Anytime a Generator is completed, Visionary is on cool-down for 20/18/16 seconds. Felix C



2.41

Wake Up! Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres. While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres. While Wake Up! is active, you open Exit Gates 5/10/15 % faster. "Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." - Quentin Smith Quentin C



2.4

Premonition You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres. Premonition has a cool-down of 60/45/30 seconds each time it activates. Premonition trumps any of the Killer's stealth abilities. "I have a bad feeling about this!" All C



2.38

Up The Ante All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each other Survivor still alive, grant a 1/2/3 % Luck Bonus to all remaining Survivors. "What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." - Ace Visconti Ace C



2.26

Déjà Vu Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 Generators in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed. If you are holding a Map that can track Objectives, Generators revealed by Déjà Vu are added to the Map. All D



2.15

Sole Survivor As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Your Aura cannot be read by the Killer within a maximum range of 20/22/24 metres for each killed or sacrificed Survivor. the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." - Laurie Strode Laurie D



1.83

No One Left Behind It is inconceivable to leave someone behind. Once at least one Exit Gate has been opened, gain 50/75/100 % more Bloodpoints for actions in the Altruism Category and perform them 30/40/50 % quicker. The Auras of all other Survivors are revealed to you. "... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" - Clyde, The Lost Tapes All D



1.82

Slippery Meat You have developed an efficient way to get out of Bear Traps and Hooks . Grants up to 3 extra escape attempts on the Hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 %. All D



1.79