[$250 Bounty] Build this scene in Unity

An article by 3 Comments An article by mgear

Lets try something new, I’ll offer 250usd bounty to whoever makes the best 3D scene based on this image above, using Unity.

*Scene should be 3D, you can use mesh instead of terrain, no FPS limit (so it can be heavy scene with lots of objects & effects)

** Link to high resolution image: https://static.pexels.com/photos/35600/road-sun-rays-path.jpg

—

Forum topic: http://forum.unity3d.com/threads/can-unity-make-a-3d-forest-like-this.401126/

—

Rules:

** DEADLINE IS NOW SET: December 11th 2016

– Scene should be real 3D scene (not using the original photo in the scene or 2D trees cut from images :p )

– There is no deadline, but winner will be selected when suitable scene is founded (but certain time period would be given for others to try beat the currently best scene, a week or 2)

– Payment with Paypal only (you must have paypal account or other means to receive paypal paid gifts)

– If no winning scenes are submitted, best available scene can be rewarded with lower bounty (for example $50 or $100)

– I’ll post comments about the scenes, so you will know if your submission qualifies or not yet

– Rules can change if there is need to add some more information / limitations

—



How to submit your scene:

– First: Just post image link to the comments section (you can post video links also)

– If image is good enough, I’ll ask for video clip and images from unity editor showing the scene

– Or if you want to submit it privately for inspection, email screenshot or link to me (or pm in forums)

—

Why:

– I want to see if Unity can be used to make high quality forest scene 🙂 because i’m trying to make one myself, but its still far off..

—

FAQ:

– (Q) Can I improve my scene after submitting first image? (A) Yes you can and you should improve it based on comments too. Feel free to post WIP images also.

– (Q) Can I submit multiple (different scenes/styles)? (A) Yes

– (more to be added – if there are any questions)

—

Tips:

– Using Substance materials would probably work well

– Using Speedtree trees most likely gives best results (although unity speedtree shader might need modifications)