Rival Kingdoms news 1.7.2-4 Happy new years everyone! (2014!) This marks 2 years of Rival Kingdoms! We have successfully updated to 1.7.2 and have updated our most essential plugins and for the most part everything seems to be stable and functional. If you find any bugs please report them to a member of the R.K staff or myself - xbaxdark. Quests appear to be working fine with the new update for quests so all in all, things are looking pretty decent so far.

Rival Kingdoms news 1.6 - 1.6.4 Well 1.6 was a pain as much as about any other update, horses weren't really worth all the trouble in my opinion as we were unable to get all of our server functions (plugins) working correctly for some time after the 1.6 release. We finally had everything working almost perfectly again, and only a few days later 1.7 was announced.





Rival Kingdoms news 1.5.2

Many exciting developments happening, particularly in regards to our Quest for ranks system as well as our custom drops system, to read more about this see the following link:





Rival Kingdoms news 1.5.1/New Host

R.K continues to update as updates are released for 1.5.+, and we are also pleased to announce we are now hosted on a new dedicated server! For full details about this please visit the following link:





Rival Kingdoms news 1.5 update

Rival Kingdom's is now live on 1.5! What we can tell so far is that npcs are broken with this update. Citizens, TAGAPI (colored name plates) and openinventory all require updates to be functional on the server. So this means intitially colored name plates and npcs will not be working so this also means we will be enforcing the faction skin rule with more severity once again. Also it would appear that bookworm (readable books ID: 340, and bookshelves) are broken. Stay tuned for further developments!





Rival Kingdoms news 1.4.6 update

We have made the transition finally into 1.4.6 (which has solved many minecraft issues/bugs) but has also caused a whole new mess of issues for us. We could only get permissions to work by letting new user files generate so as a result everyone has lost ranks. Fear not, for we have backups of these files which can tell us who had what rank, we may have to re-add ranks manually if we cannot find a better solution. Goldmembers will be the first priority to have ranks restored and may have extra day(s) added to their subs to compensate for their trouble. We will restore ALL ranks in due time, please be patient. Another major issue is falebook being broken with this update, meaning all our gates, player detectors (ICS) and many other features of the server like the town claim system will be missing. Since Falsebook has gone inactive, it means we will likely have to convert to "Craftbook" which may take a while. Citizens/quests and our Arenas will be down for a while, and although we cannot speak for the progress of Citizens into 1.4.6 we are confident that working with SlipCor (pvp arena author) we will be able to get the arenas functional again without too much difficulty once we resolve some of our other issues first. Of course all of this update mess will be slowing down other projects that we had on the go, to be specific the new dungeon that is under development will likely suffer a pushed back release. See this thread for updated progress reports (daily): http://www.rivalkingdoms.enjin.com/forum/m/3407945/viewthread/5393018-rk-146-now-live/page/1





Rival Kingdoms news 1.4

Happy Holloween Rival Kingdoms! We have successfully made the transition to 1.4 and have majority of our plugins updated and working as intended. We now have 3 death match arenas available in addition to our WSG CTF. Lots of things always in the works.





Rival Kingdoms news Oct/07/12

Rival Kingdom's is approaching its 1 year anniversary and we are nearing 500 diamonds on our pmc, over 25k views, we boast more and more successful projects as time goes on! The server has changed a lot over the course of the last year and we'd really like to thank players who have been with us all along, you are the people who really helped build the R.K community and world into what it is today! We continue to strive to keep things fresh with more and more special events being added all the time such as our Warsong Gulch CTF is now almost fully operational and with other dueling arenas scheduled to be developed and released. We plan to launch a robust reward system revolving around the Arenas which will add further depth to our world and our lore. New item levels and enchants are being worked on to be made available as our projects develop. What we aim to do is to increase item availability through participation in our many quests and events and in turn weaving the fabrics of our universe ever tighter while at the same time maintaining a balanced pvp experience that is both fun to veteran and new players alike. Be sure to keep an eye out for new content and rewards as things develop!





Rival Kingdoms 1.3.1 update.

The 1.2.5 update has gone fairly smooth, a few things are still glitchy or broken, but for the most part everything is running at an acceptable level. Now that stairs can be shot through with bows+arrows a number of small updates have been made to all the battlements of the Valley bases. We've been trying to get the new assassins plugin running but have discovered an exploit where players could earn money too easily so we've pulled the plugin for now. /Quest status for citizens is not displaying correctly and we are anxiously awaiting any other updates for plugins to hopefully make things run smoother. We've started adding more value to quest/reward items such as pvp toggle roses, and farmers grass so that these items can be traded in for other items of value as well now. We are looking into ways of increasing armour availability and making enchants available while still maintaining a fair and balanced game. We are also pleased to announce that we will be releasing a new special event battle map soon so keep an eye out!









Rival Kingdoms 1.2.5 update.

The 1.2.5 update was mostly bug fixes and with it came a citizens update that has fixed our citizens, so our questing/ranking system is back up. We have begun beta-testing our Warsong

Gulch CTF map on a daily basis, and have had successful 10vs10 matches. We hope to work with the coder to make our WSG CTF experience the best it can possibly be! Keep an ear out during peak hours for WSG testing. We are also pleased to announce that the town-fire-toggle system will now yield a reward. When the following conditions are met: Both enemy towns are toggled on fire, and both your towns are claimed for your faction it will make a wall disappear in the back room of faction house. This will will allow you access to a quest item which will be required for greater rewards with our up coming questing/arena/battleground/ reward system. On another note

we have noticed lag spikes when running citizens with 30+ people online and find this un-acceptable given our server status, so oldirty and I contacted the live support at beast node to inquire about this and hopefully get it resolved soon. We can say we are dedicated to providing a quality minecraft experience, and we are willing to move hosts or even pay more if it means being able to handle numbers of 60+ lag free with citizens running (aprox 50 npcs). If you want to read the support chat we had with beast node I'll make it available to read on our forum.

Rival Kingdoms 1.2.4 update.

/24/2012

Rival Kingoms is now live 1.2.4! Dupe bug fixed!

3/23/2012

We have discovered and confirmed a bug with World Guard regarding this update, where players could break blocks, and protection would work as usual, however the block would also drop what ever block type you broke (very exploitable). In the short time we had server running under 1.2.4 a few people began to exploit this bug instead of reporting it. We can have some understanding that new users wouldn't of understood the rules, however to be more specific Snyggigen22 you were caught exploiting, and you are supposed to be a good r.k citizen, or at least I thought. So when all this is sorted snyggingen will find himself back on server but minus his 3 chest 10k home, and will be reduced to a standard 2 chest $6k house never to regain his 3rd chest again.

We will take the server off of "white-list" status as soon as this bug has been fixed. We thank you for your patience and understanding in this matter.

You can follow the world guard thread here:

3/6/2012

Rival Kingdoms forges ahead into 1.2!

As many of you may have noticed the past few days, the server has been under-going alot of changes as we try to get everything updated for 1.2. This patch has caused alot of difficulty and bugs which we continue to iron out. Rest assured that all player's iconomy files are backed up in multiple and are guarenteed safe as well as all your [private] locked chest item inventories. Please be patient with us as we bring the server back up to a more acceptable level of operation, each day brings new plugin updates. Following plugins are listed in order of priority.

1/22/2012

Rival Kingdoms prepares to launch content expansion after being public for less than a month!

See the following the link for details:

Welcome to M.R.K! We are excited to announce we are now launching into beta-testing phase and will now be taking applications for whitelist. Please sign up and visit our forum, there under general discussion you will find a sticky post that covers basically all the information about this server including a back-story!

LAUNCH DATE: BOXING DAY!

December 26th at 12 Noon(eastern time)We will officially be opening "the gates" to open up "The Valley" battlefield to whitelisted members! There will be some small "door crasher" prizes for people who show up early...hope to see you there!