Originally Posted by Blizzard Entertainment

I think this sentence of the blog is important to note: First of all, please note that we actually aren’t making many stat changes compared to the ones we made in Cataclysm.That doesn't mean nothing is changing with the other stats. But if said changes aren't laid out in Greg's latest blog, chances are the changes aren't as broad in scope.We'll start digging into the meat of the other stats and how we plan for them to play out in Mists of Pandaria class design soon enough. ( Blue Tracker In some cases, we like to keep the mounts for those that managed to complete the content when it was at its peak. I think of it as a nod to the effort that went into achieving the task. Isn't it a good thing that, as Kazera said, some things can stay rare? ( Blue Tracker We've discussed a similar idea in the past, and it might be possible to use the technology we're using to build out the Scenarios coming in Mists to make something like this happen at some point in the future. Maybe!It would be cool. ( Blue Tracker We are sorry to hear that you feel that we perform sweeping game changes in expansions and that it makes the game more difficult for us to balance; each expansion has come with changes that presented their own unique challenges and we would like to feel that we overcame these with varying degrees of success, but success none-the-less. We are our own harshest critic mind you, and we are not afraid to say that some things did not work out as planned though.In regards to this particular comment:You have to remember that World of Warcraft is an incredibly complex machine and while we can make small changes and tweaks as we go along, things that affect multiple systems aren’t so simply changed in that way. We do the best that we can to make the minor adjustments wherever possible, but expansions afford us the opportunity to make those larger changes that will help improve and balance the game, and apply the resources we need to do them.These changes we are making to things such as abilities, talents and other systems are designed to try and create compelling choices and engaging content, for the betterment of both PvP and PvE. We just want to be sure that you know that none of the changes made through an expansion are done on a whim, they are incredibly thought out and made to ensure that the game will be as balanced and enjoyable as possible for everyone come its release.We have a lot of information that will be coming out over the following weeks regarding Mists of Pandaria, covering both the changes in store for PvP and PvE. We hope that you look forward to reading it as much as we are excited to be bringing it to you! ( Blue Tracker I'm not going to go point by point right now, but I do want to reassure you that we're not ignoring PvP. We're definitely aware of the concerns that players have and like much of the current development, are working on many things for the future of World of Warcraft (as a whole) and Mists of Pandaria. With the press tour coming up in March, we can hopefully be able to get you a better look at what we have planned and how we're planning to address things such as the PvP concerns that people have and have been expressing. I'm not going to promise that we'll "fix" everything that everyone has concerns about because that's not something we can ever guarantee, but we will be keeping a close eye on all of the (constructive) feedback that we expect you will have. We also look forward to when we'll be able to get community members into the beta test (when it occurs) to give it a first-hand look as well.For those who are falling back to "Next expansion pack will fix it" as a complaint-- The most I can say is that this is the cycle of MMO development. As you also know, we've generally made changes that affect the game as a whole available to anyone regardless of whether they have purchased the new expansion pack or not as well as add content that is available via the expansion. That said though, I'm not making any guarantees of anything at this point in time, but I want the door left open for the possibilities. We'll be doing our best to explain all of this in the near future as I've mentioned.I can't address these concerns for you right now, but we're aware of them and as I've mentioned in prior posts, we want to make sure what we're doing allows for PvP without infringing on those who are not as interested in taking part. The devil (as always) is in the details, however and we'll make sure to share those details with you all when we can so we can get your feedback. ( Blue Tracker Well, we're adding the pandaren and monk in Mists of Pandaria and the monk class will be available to all races save for goblin and worgen, so you could say that, "yes, we're still adding new race/class combos." That said, we want to make sure that when we add things like this that they make sense for the longevity of the game so we can't make any guarantees as to what or how often these will be added into the game. Balancing new classes into the game is a bit more difficult than adding a new race, but there are obviously complexities to both.That too is always a possibility if the developers feel it makes sense, but it would still incur some amount of additional development to make it all fit within the world both in terms of the story and in terms of items/gear. ( Blue Tracker