Starbound: New Horizon ​

Description

Instructions



You may need to run the mod in OpenGL mode at the moment (this should fix the texelOffset error)

Note that this is a very early version and the mod is not well balanced yet, and there may be some bugs with the new features. This release is mostly intended to let people play with what we've done so far, so we can get feedback on it.



You need to start a new character to play the mod.

Mini Research Guide

Lab Equipment

Microscope

Test Tubes

Prototype Bench

Prototype Bench

Screenshots



New crafting objects!





Planet variety!





Science!​ New crafting objects!Planet variety!Science!​

Features

Planetary Modifiers



Each planet now has a number of modifiers, drastically changing it’s properties. From copper-rich forests to lifeless, metallic deserts, you’ll have to prepare yourself for each trip and scout around to find the planets that have what you need - without them being too much for you to handle. Modifiers can change properties of a planet, from the creatures that spawn there to the ores it contains. There are currently more than 450 possible planets!



For example, some planets are Volcanic, meaning they'll be much hotter and covered in lava. But in return, they'll be much richer in ores.



Or some planets are Dangerous and covered with tough and damaging monsters.



They're not all bad though: some planets have cores that are rich in a mineral - dig down to get as much as you need!



Plus, the modifiers can stack together creating even more possibilities. Don't try surviving on a dark frozen arctic without protective gear (even if it has a diamond core)

​ Changed monster spawning





We’ve changed the way monster spawning works, enabling us to choose exactly which creatures spawn on each planet. This allows for interesting varieties of monsters which differ from planet to planet - with different stats, appearances, drops and behaviours.



This ties in with the planetary modifier system to have modifiers which change the creatures on each individual planet

​ Research system



Uncover new technologies! Start from nothing and perform research to expand your options. Construct laboratories and perform research on things you find in the world to get valuable reports and unlock new items.



Players can experiment with random combinations to try and find hidden research or work together to discover the whole research tree. At first simple items will provide you with results, but as the research gets harder and harder expeditions to dangerous planets will become necessary.



The research system is extendible, allowing other mod makers to easily add their own research and science upgrades to the system.

​ Changed crafting system



Crafting has been reworked to add many more crafting stations, each unlocked through the tech tree. Progression should be more constant and more rewarding, with many new and unique items to unlock.

​ Enhanced base building



With so many research and crafting stations, you’ll now have a more pressing need to settle down into a planet (but you should find one with good modifiers first, unless you want it to rain lava).

​ And...



New mining tools, from chisels to ore scanners.



Find ancient artefacts scattered across the universe in order to unlock secret technologies.



Open world exploration. All planets are accessible from the start to enable players to play however they like (but don’t be surprised when you get crushed by the giant creatures roaming a fertile, carbon-rich forest if you don't prepare yourself)

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Planned Features