Posted 16 March 2015 - 12:22 PM

FupDup, on 16 March 2015 - 12:11 PM, said:

I like that the Clan mechs are being done on a per-Omnipod basis. I also like that many identical pods, such as CT's, are being somewhat differentiated (even if not much).



...But the values on most of them seem pretty darn low. -1% laser duration? 2% missile velocity? Quirks like that won't really change the mechs' effectiveness very much.





I will say however that the +12 internal structure on the Puma's legs is pretty strong. Nearly all of the weapon quirks however...not so much.



I see no point in whatsoever in making your DEV's work to put in a 1-4% quirk as little or as much work as it may be. 5% or it a waste and not needed and even that is arguable IMO. We dont need some fluff and fancy things thrown on these mechs to make us feel better, though some may appreciate it, Giving them things that will make the survive better is what is needed and i thank you greatly for. That is the issue with half if not more of the bad clan chassis'.Granted a 4% cooldown coupled with the 10% from skills is now 14% which is helping some i guess. I mean its not worse so we cant complain too much. lolzwell maybe with cooldown it is....or could be.

Edited by DarthRevis, 16 March 2015 - 12:29 PM.