Note: This is a position piece, not a technical article. Hat tip to Jake Skelcy for requesting such a piece.

Computers didn’t always have operating systems. The earliest machines, like the Harvard Mark I and the EDVAC, performed one “computation” at a time. Whenever a computation finished, with its output printed by a teletypewriter or recorded on a magnetic tape, the machine would shut down. A person would then have to notice the machine stopped, unload the output, set up a new computation by manually loading the input and program instructions, and finally, press the start button to get the machine cranking again. On the Harvard Mark I, for instance, restarting would involve separately turning on multiple electric motors and then pressing a button marked MAIN SEQUENCE.

This is the context in which the programming language (PL) and the operating system (OS) were invented. The year was 1955. Almost everything since then has been window dressing (so to speak). In this essay, I’m going to tell you my perspective on the PL and the OS, and the six other things since then which I consider significant improvements, which have made it into software practice, and which are neither algorithms nor data structures (but rather system concepts). Despite those and other incremental changes, to this day , we work exclusively within software environments which can definitely be considered programming languages and operating systems, in exactly the same sense as those phrases were used almost 60 years ago. My position is:

Frankly, this is backward, and we ought to admit it.

Most of this stuff was invented by people who had a lot less knowledge and experience with computing than we have accumulated today. All of it was invented by people: mortal, fallible humans like you and me who were just trying to make something work. With a solid historical perspective we can dare to do better.

1. The Programming Language #

Year: 1955

Archetype

Every programming language used today is descended from FORTRAN . FORTRAN is an abbreviation of FORmula TRANslator, and its mission was to translate typewritten algebraic formulae into executable code.

Motivation

Most uses of computers involved numerical calculations, which would be translated from equation form into machine code by hand (naturally, a time-consuming process). Multiple people (including Grace Hopper, John Backus, and Alick Glennie) realized that the computer could be used to automate such translations, and the result was the programming language.

Concept

A programming language is a piece of software that automatically translates a specially formatted block of linear text into executable code.

It is bizarre that we’re still expressing programs entirely with text 59 years later when the first interactive graphical display appeared 4 years later .

Benefits

The existence of programming languages enabled the use of concise notation for complex ideas, also known as abstraction. This not only saves time, but also makes programs easier to understand and maintain.

Exemplars

Drawbacks

FORTRAN’s conflation of functions (an algebraic concept) and subroutines (a programming construct) persists to this day in nearly every piece of software, and causes no end of problems. Tracing compilers scratch the surface of reversing this mistake, but so far I know of no programming languages that are specifically designed around such a mechanism.

The fact that inputs had to be loaded into computers as stacks of punched cards limited the possible means of expressing computations – lines of text.

2. The Operating System #

Year: 1955

Archetype

The General Motors/North American Aviation Monitor was arguably the “original” OS.

Motivation

The typical mode of operation was programmer present and at the operating console. When a programmer got ready for a test, he or she signed up on a first-in, first-out list, much like the list at a crowded restaurant. The programmer then checked progress frequently to estimate when he would reach the top. When his time got close, he stood by with card deck in hand. When the previous person finished or ran out of allotted time or abruptly crashed, the next programmer rushed in, checked the proper board was installed in the card reader, checked that the proper board was installed in the printer, checked that the proper board was installed on the punch, hung a magnetic tape, punched in on a mechanical time clock, addressed the console, set the appropriate switches, loaded his punched card deck in the card reader, prayed the first card would not jam, and pressed the LOAD button to invoke the bootstrap sequence. If all went well, you could load a typical deck of about 300 cards and begin the execution of your first instruction about 5 minutes after entering the room. If only one person did all this set up and got going in 5 minutes, he bustled around the machine like a whirling dervish [sic]. Not always did things go so smoothly. If a programmer was fumble-fingered, cards jammed, magnetic tapes would not read due to defective splices, printer boards or switches were incorrectly set up, and it took 10 minutes to get going; or worse – you lost your opportunity and the next person took the machine when your time ran out. Usually the machine spent more time idle than computing. We programmers weren’t paid very much and although the machine was fairly costly, its capacity was even a more precious commodity since there were only 17 in the whole world.

(source)

Concept

An operating system is a piece of software that facilitates the execution of multiple independent programs on one computer, using standard input and output routines.

There’s a deep connection between the OS concept and the PL concept: the OS facilitates the execution of independent programs, while the PL facilitates the execution of independent modules or subroutines. In fact, GM/NAA OS was literally a modification of the octal code of the FORTRAN compiler tape.

The bizzareness about operating systems is that we still accept unquestioningly that it’s a good idea to run multiple programs on a single computer with the conceit that they’re totally independent. Well-specified interfaces are great semantically for maintainability. But when it comes to what the machine is actually doing, why not just run one ordinary program and teach it new functions over time? Why persist for 50 years the fiction that every distinct function performed by a computer executes independently in its own little barren environment?

Benefits

Multiple programs could be run in a “batch,” thus keeping the machine from ever being idle (except in case of hardware failure or an empty job queue).

Programmers could now use standard input and output routines. (Depending on the formatting requirements and particular peripherals in use, properly handling input and output could previously have consumed most of the programming effort for simple jobs.)

Bare-hands reconfiguration of hardware (e.g. plugboards) finally disappeared from the work of programming.

Exemplars

Drawbacks

Programs expect to use the entire machine, because that’s how programs were run previously and that’s what the programmers were used to. The operating system must therefore isolate programs from each other (in the simplest/earliest cases, by running each job to completion or termination before loading the next).

Year: 1958

Archetype

The TX-0 machine, one of the first transistorized computers, was installed at MIT in summer of 1958. The TX-0 had a monitor (a 512x512 CRT display), a keyboard, and a pointing device (a light pen), making it probably the first computer with a physical interface that we might recognize today. It also happens to be the machine which spawned hacker culture.

Motivation

The TX-0 was a scaled-down (transistorized) offshoot of an Air Force project called SAGE, with the ambitious goal of an electronic, automated, networked missile defense and early warning radar system. The development of interactive display computing had three main causes in this context:

it was a natural successor to the analog radar display

the on-line nature of the task demanded real-time human interaction

the importance of the task meant that funding was no object, so an entire computer (in fact, the largest and most expensive computer system ever made) could be “wasted” on providing such interactivity

Because of its transistorized circuitry, the TX-0 needed very little maintenance or oversight, and for years was left unattended at MIT for pretty much anybody to use at any time, resulting in a great flourishing of interactive programs (many of whose names began with the word “Expensive,” in an acknowledgment of the absurdity of a $3M machine being available for such experimentation).

Concept

An interactive program is one which consumes input after producing output. Prior to SAGE, once a program produced its output, it was done, and the machine would halt or move on to the next job. What distinguishes an interactive system is that it will produce some output and then wait until more input is available.

Benefits

It became possible to do creative work at a computer.

Exemplars

Drawbacks

“Waiting” is poorly specified. If a program is waiting for one kind of input, what if a different kind of input arrives instead? It will fail to respond until the kind of input it was expecting appears. This problem continues to crop up in graphics programming, network programming, and other areas.

Year: 1959

Archetype

Before computerization, American Airlines’ booking process was labor-intensive and slow. IBM realized that the basic idea behind SAGE could be applied to solve the airline reservation problem, resulting in SABRE. The core of the SABRE operating system later became known as TPF (Transaction Processing Facility).

Motivation

American wanted a system with 1,500 booking terminals across the US and Canada all linked by modem to a central reservations computer. But what if two terminals try to book the last seat on a flight at the same moment? A system like this needs strong guarantees on consistency.

Concept

Transactions are operations each guaranteed either to fail without any effect, or to run in a definite, strict order. Lots of terminals may attempt to input transactions, but every terminal must observe the same consistent state of the system, including a global transaction log listing each transaction in the precise order in which it was applied.

Benefits

This one core idea enabled the development of systems called databases , which can reliably maintain the state of complex data structures across incessant read and write operations as well as some level of hardware failures.

, which can reliably maintain the state of complex data structures across incessant read and write operations as well as some level of hardware failures. Modern filesystems are “journaled”, which means that they implement transactions.

are “journaled”, which means that they implement transactions. Transactions are also the key idea behind version control systems , which are increasingly adopted in all corners of the software world. In that context, they are called “commits”.

, which are increasingly adopted in all corners of the software world. In that context, they are called “commits”. Most recently, the core of crypto-currencies is a crude but clever solution to a distributed transaction processing problem. (In this context, transactions are in fact called transactions.)

Exemplars

Drawbacks

Trades performance for correctness. In some contexts, an occasional incorrect result is not as much of a problem as overall throughput.

5. Garbage Collection #

Year: 1960

Archetype

All garbage-collected environments owe a debt to Lisp, the first to provide such a facility.

Motivation

Previously, programs required the manual management of the memory resource; the programmer had to anticipate when the program would need access to more memory, and ensure that the program wouldn’t consume all the memory on the machine by not re-using memory locations that hold no-longer-needed data.

Concept

A garbage collector (GC) is a piece of software which maintains a data structure representing available memory, and marks a given memory location as available whenever it is no longer being referred to.

Benefits

The programmer doesn’t have to think about allocating and deallocating memory in order to make a working program.

Exemplars

Drawbacks

Performance becomes unpredictable due to variable GC pause times .

Memory usage becomes unpredictable due to variable GC effectiveness and potential reference leaks.

Year: 1961

Archetype

The Atlas Supervisor, developed at the University of Manchester in 1961, has been called “the first recognizable modern operating system” and “the most significant breakthrough in the history of operating systems” .

Motivation

System builders wanted the capability to run multiple programs at once, mostly for the following reason:

Whilst one program is halted, awaiting completion of a magnetic tape transfer for instance, the coordinator routine switches control to the next program in the object program list which is free to proceed.

However, as mentioned earlier, programs were (and still are!) written in such a way as to assume they have a machine all to themselves. Thus, to bridge the gap, we need to provide such programs with a “virtual” environment which they do have all to themselves.

Concept

Virtualization is a general term for software facilities (possibly supported by hardware acceleration) to run programs as if they each have a computer all to themselves. Common forms include:

Virtual memory is a mechanism to translate “virtual” addresses into fetch commands against physical data stores, in such a way that each program has a whole “virtual” computer to itself, despite sharing physical memory.

is a mechanism to translate “virtual” addresses into fetch commands against physical data stores, in such a way that each program has a whole “virtual” computer to itself, despite sharing physical memory. A virtual machine (VM) is a relatively fast bytecode interpreter which does not enable programs to directly execute instructions on the physical machine.

is a relatively fast bytecode interpreter which does not enable programs to directly execute instructions on the physical machine. In full virtualization, a virtual machine exposes the entire host machine instruction set, thus enabling native programs to run within a VM.

Benefits

Virtual memory makes it possible to only copy data from slow tiers of storage into fast tiers of storage if and when that “page” of data is needed.

Virtual memory makes it possible to persist data directly from volatile storage into nonvolatile storage “in the background,” without special handling.

Virtual memory makes it possible for processes to “share” memory without out-of-band communication.

VMs have relatively strong security guarantees; because all programs become paths through an interpreter, one need only show that the interpreter is safe to confirm that running arbitrary code within the VM is safe.

Exemplars

Drawbacks

Virtual memory tries so hard to stay out of the programmer’s way that most programmers don’t even have a clear idea of what it is. As a result, its capabilities tend to be underused.

Virtual memory should have been extended to network resources, but this has not really happened.

As usually implemented, virtual memory subtly encourages the development of programs that do not talk to each other, because they are all pretending to exist in an isolated virtual memory space.

Year: 1968

Archetype

Doug Engelbart’s NLS introduced implementations of:

hypertext links

markup language

document version control

videoconferencing

email with hypermedia

hypermedia publishing

flexible windowing modes

Motivation

Augmenting Human Intellect By “augmenting human intellect” we mean increasing the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems. Increased capability in this respect is taken to mean a mixture of the following: more-rapid comprehension, better comprehension, the possibility of gaining a useful degree of comprehension in a situation that previously was too complex, speedier solutions, better solutions, and the possibility of finding solutions to problems that before seemed insoluble. And by “complex situations” we include the professional problems of diplomats, executives, social scientists, life scientists, physical scientists, attorneys, designers–whether the problem situation exists for twenty minutes or twenty years. We do not speak of isolated clever tricks that help in particular situations. We refer to a way of life in an integrated domain where hunches, cut-and-try, intangibles, and the human “feel for a situation” usefully co-exist with powerful concepts, streamlined terminology and notation, sophisticated methods, and high-powered electronic aids. Existing, or near-future, technology could certainly provide our professional problem-solvers with the artifacts they need to have for duplicating and rearranging text before their eyes, quickly and with a minimum of human effort. Even so apparently minor an advance could yield total changes in an individual’s repertoire hierarchy that would represent a great increase in over-all effectiveness. Normally the necessary equipment would enter the market slowly; changes from the expected would be small, people would change their ways of doing things a little at a time, and only gradually would their accumulated changes create markets for more radical versions of the equipment. Such an evolutionary process has been typical of the way our repertoire hierarchies have grown and formed. But an active research effort, aimed at exploring and evaluating possible integrated changes throughout the repertoire hierarchy, could greatly accelerate this evolutionary process.

Concept

Hypermedia refers to any communications medium which comprises interactive systems. The most popular forms of hypermedia are those employing hyperlinks: certain elements of a viewed object which can be activated through interaction and whose activation triggers the display of a different object, which is determined by the hyperlink and possibly also by the interaction. For example, the World Wide Web is a form of hypermedia (hypertext), though even HTML5 is not nearly as capable as hypermedia pioneers like Ted Nelson and Doug Engelbart had probably hoped.

Benefits

Makes nonlinear communication/expression much easier

A continuum between hypermedia authoring and program authoring eases more people into being able to craft programs to solve their own problems, which is good for freedom

Could enable people to organize their own thoughts and lives more elegantly and smoothly

Exemplars

Drawbacks

It’s easy to implement bad hypermedia, like HTML.

If a software company makes good enough hypermedia, like HyperCard, it will be quickly discontinued since it will threaten the rest of the company’s product line.

Year: 1969

Archetype

ARPAnet is the quintessential computer network. It was originally called “the Intergalactic Computer Network” and ultimately became known as simply “the Internet”.

Motivation

We had in my office three terminals to three different programs that ARPA was supporting. One was to the Systems Development Corporation in Santa Monica. There was another terminal to the Genie Project at U.C. Berkeley. The third terminal was to the C.T.S.S. project that later became the Multics project at M.I.T. The thing that really struck me about this evolution was how these three systems caused communities to get built. People who didn’t know one another previously would now find themselves using the same system. Because the systems allowed you to share files, you could find that so-and-so was interested in such-and-such and he had some data about it. You could contact him by e-mail and, lo and behold, you would have a whole new relationship. It wasn’t a static medium. It was a dynamic medium. And that gave it a lot of power. There was one other trigger that turned me to the ARPAnet. For each of these three terminals, I had three different sets of user commands. So if I was talking online with someone at S.D.C. and I wanted to talk to someone I knew at Berkeley or M.I.T. about this, I had to get up from the S.D.C. terminal, go over and log into the other terminal and get in touch with them. I said, oh, man, it’s obvious what to do: If you have these three terminals, there ought to be one terminal that goes anywhere you want to go where you have interactive computing. That idea is the ARPAnet. –Bob Taylor (source), ARPA IPTO director

Concept

An internetwork is a set of communications channels between computers, where each computer is running a service that routes incoming messages to some other communications channel, so that each message eventually reaches its addressee. “Messages,” in this context, are generally termed “packets” (and they generally reach their destination within less than a hundred “hops”).

Benefits

Global instant email

Global instant hypertext

Global database-backed applications

Global file sharing

Exemplars

Drawbacks

Classical internetworking has no built-in economic component; arrangements between large networks must be negotiated “out of band” and encoded in a rather nasty form called BGP. As a result of this, individual people or even moderately large corporations usually cannot internetwork, but must instead purchase access to the Internet. As a result of this, most communications systems around the world are controlled by unjust oligopolies, with high barriers to competition and low barriers to various abuses of power.

Conclusion

I find that all the significant concepts in software systems were invented/discovered in the 15 years between 1955 and 1970. What have we been doing since then? Mostly making things faster, cheaper, more memory-consuming, smaller, cheaper, dramatically less efficient, more secure , and worryingly glitchy. And we’ve been rehashing the same ideas over and over again. Interactivity is now “event-driven programming”. Transactions are now “concurrency primitives”. Internetworking is now “mesh networking”. Also, we have tabbed browsing now, because overlapping windows were a bad skeuomorphism from the start, and desktop notifications, because whatever is all the way in the corner of your screen is probably not very important. “Flexible view control” is relegated to the few and the proud who run something like xmonad or herbstluftwm on their custom-compiled GNU/Linux.

Many good programs have been written. Lots of really important algorithms and data structures have been invented (though usually not implemented in practice). Hardware has made so much progress. In the 1960s, a lot of good ideas were tossed out because they ran too slow, but here in 2014 everything is written in Python anyway, so let’s bring back the good old days, but now with Retina screens and multi-core gigahertz processors and tens of gigabytes of core memory. Let’s take that 20% performance hit over hand-coded assembler that was unacceptable in the 1960s, because it’s a 10x improvement over what we’re doing now.

Most of all, let’s rethink the received wisdom that you should teach your computer to do things in a programming language and run the resulting program on an operating system. A righteous operating system should be a programming language. And for goodness’ sake, let’s not use the entire network stack just to talk to another process on the same machine which is responsible for managing a database using the filesystem stack. At least let’s use shared memory (with transactional semantics, naturally – which Intel’s latest CPUs support in hardware). But if we believe in the future – if we believe in ourselves – let’s dare to ask why, anyway, does the operating system give you this “filesystem” thing that’s no good as a database and expect you to just accept that “stuff on computers goes in folders, lah”? Any decent software environment ought to have a fully featured database, built in, and no need for a “filesystem”.

Reject the notion that one program talking to another should have to invoke some “input/output” API. You’re the human, and you own this machine. You get to say who talks to what when, why, and how if you please. All this software stuff we’re expected to deal with – files, sockets, function calls – was just invented by other mortal people, like you and I, without using any tools we don’t have the equivalent of fifty thousand of. Let’s do some old-school hacking on our new-school hardware – like the original TX-0 hackers, in assembly, from the ground up – and work towards a harmonious world where there is something new in software systems for the first time since 1969.

To be continued…