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I am going to get downvoted into oblivion for this but... screw it!I don't like Undertale.I already hear the uber fans clicking the downvote button and booing me since that's what they did to everyone else who had an opinion on the game, but hear me out. Undertale is definitely not the worst game I have ever played, it's not really even bad. In fact, I am impressed by some of the features that were coded into the game.Then why don't I like it?Well for one, the humor of the game relies too much on meme-like humor. This already completely dates the game as memes come and go fairly quickly on the internet. In 5-10 years the humor will most likely be pretty unenjoyable because it relies too much on current-day meme humor/culture to be funny instead of... actually being funny. So many people praised it for its comedy, but I generally found myself getting annoyed at all the "jokes". I haven't really seen many smart jokes that were actually genuinely funny and the ones I did see were too few and far between.Now I could look past the terrible jokes if the characters were great, but I could not really relate to any of them, so I found it hard to care about them. All of the characters seemed to be defined by quirks rather than an actual personality like characters out of an M. Night Shymalan flick. While quirks can be funny if done right, most of the characters relied on meme humor and just come off as annoying. I'll admit though, some scenes with Payprus were genuinely funny, but one thing dragged it down... The annoying and piercing sound that kept playing everytime he talked. Everytime a character talks in this game, they emit some of the most annoying sounds I have ever heard and it really makes it hard to care for them when their death means that the noise will finally stop. There are also other characters in the game that will interrupt your gameplay to show you that they made a social media post... 5 times... in one minute. I counted. It's annoying as ♥♥♥♥. So yes, the characters everyone else praises and says made them get "the feels", I could not stand at all and just wished that they would die.Which brings me to another con with the game. Morality and how it is treated in Undertale. This is one feature that everyone kept talking about. "It's an RPG where you don't have to kill anyone, it's so unique, it has not been done." Wrong. It has been done and it is not very unique. I mean Postal 2 also allowed you to play the game without killing anyone. Anyway, morality all kind of boils down to two different paths: Kill=Bad and Mercy=Good. I find that setting the scene is a great way to understand the flaw here. You are walking along a path when a floating horse thing jumps out of the bushes and tries to strangle you with its muscles.... just go with it. You dodge his attack, but now he starts to sweat bullets at you, clearly trying to murder you. He shows no signs of stopping so you attempt to protect yourself, killing him in the process. you're not evil, right? Wrong. The game says that you are automatically evil because you hurt that poor defenseless creature and you had the option to run away and risk getting shot in the back by him or flex with him and hope that he just goes away. If you kill, the game starts whining about how much of a monster you are and how you are disgusting because you kill for the fun of it and you are left thinking, "But they kind of were trying to murder me..."Another problem I have with this game is that there are never really any tough decisions to make. Once you play for a half hour, you realize that the game offers you the choice to kill everyone, but really discourages that playstyle. Thus, there is one "right" way to play the game which I really hate. Why are there no decisions where you don't know if you made the right choice? One of the tags for this game is "choices matter" and while that is true to a certain exent, all of the "choices" feel a bit one sided. It is apparent that there is one path the dev wanted the players to take and that is perhaps the most disappointing part of the game.Combat in the game is fairly interesting... for the first five minutes. It gets old fairly quickly and I found myself dozing off during many of the "boss battles" which is not good for any game, particularly an RPG. The boss battles are supposed to be some of the most exciting parts of an RPG and... they're just not. The gameplay boils down to move your heart around a little bit every so often and avoid the falling or moving stuff.... that's it.Finally, my last problem with the game is .... the graphics! I know, I know! Graphics don't make a game good! Don't judge a book by its cover! bla bla bla. Believe me! I agree! I have been using that same argument for years to get friends to try some of my favorite games. But all those other games made up for their graphical limitations with a distinctive art style. Hotline Miami looked really good because it mixed a great neon look with a good amount of blood and gore. Rogue Legacy had very good backgrounds and level design to get the player engaged in the game. Nidhogg has a nice contrast of colors for its levels. Undertale... has... a dog with a very long neck? I could like this game a lot more if it had any sort of art-style or good level design to make the world we are exploring more interesting, but it all looks so... bland. The scenery is a bit boring and uninspired and the world itself feels pretty empty and dead. "But when you get in combat the enemies have a distinct artstyle!" True, but they all looks like they belong in memes which generally just makes me annoyed. Their design does not look very interesting or unique... and that really kills it for me.Overall, I can barely stand to play this game, but I understand why some people would like it. To them it's funny and emotional, I definitely did not get the same feeling and I personally would not suggest it. To me, it is not worth ten bucks and I would wait for it to get a big discount before buying it. Also, If you are an Undertale fan, but have read this far, I would like to congratulate you for keeping an open mind. And please, don't downvote me just because I don't like the game. If you believe my review is misguided and does not bring up any good points, then that is a good reason to downvote. Thanks for reading!Some people were asking about the stuff I did like in the game. Well, I did enjoy the music for the genocide route quite a bit and while I was not particularly a fan of the music in the pacifist route, I can still admit that it was good music. Also, I thought the concept of having certain characters recognize when you jump between save points was a pretty interesting idea and pretty unique too. Considering this was all designed by one guy, I was fairly impressed by how loading savepoints from every point in the game was taken into consideration for these specific encounters. And like I said earlier, there were some moments that were legitimately funny, such as some papyrus scenes, but some of the sound design in those segments really detracted from the experience for me. The lore seemed like it could be very interesting, but I do believe it needed to be fleshed out a bit more than it was. For instance, more time could have went to building interesting environments since an environment in a videogame can be just as effective at storytelling as any dialogue. (Show don't tell)