A lot has changes since then. I’ve been working as a 3d artist for over 6 years now. I mostly do contract work now. I did a whole bunch of different projects. Probably some of the most memorable work was done for Blur Studio. Together we’ve worked on Dark Souls, Halo Anniversary, Far Cry 4, Rainbow Six Siege, Fallout 4 and so many other great games. I was lucky enough to work with Gavriil Klimov – a good friend of mine and a great artist as well.

Building 3d Environments

Building powerful 3d scene is a very intricate work and it requires a lot of patience. I would say patience is the most important thing in the production of big 3d scenes. A lot of very experienced artists lack patience. I’m always very patient with my work and don’t try to rush things.