Circle of Leaves

Druids of the Circle of Leaves find themselves more comfortable among tree, and moss, and bush than among man or even beast. Their order is the watchful protector of all plantlife. They hear voices in the leaves, mourn for felled trees, and plant seeds whenever they can. Fostering the healthy growth and death of all plantlife and the preservation of the Sacred Balance, also known as the Circle of Life, is paramount in their beliefs. Many in this circle are steadfast worshippers of Silvanus, but followers of Lathander, Eldath, and Mielikki are not uncommon.

This is Homebrew Material This is not official Dungeons & Dragons content released by Wizards of the Coast. Not all Dungeon Masters will will accept this subclass into their game. Make sure you consult with your DM and make sure you have their approval before you create a Circle of Leaves Druid.

Druid Circle

At 2nd level, a druid gains the Druid Circle

feature. Here are the options for that feature: the Circle of Leaves.

Circle of Leaves Features

Druid Level Feature 2th Circle Spells, Plant Shape, Hardwood Hide 6th Photosynthesis 10th Rampant Growth 14th Rooted Body

Circle Spells

Your connection to plantlife and your ability to

tap into the Sacred Balance grants you

access to certain spells. At 2nd level, you learn one druid cantrip of your choice. At 3rd, 5th, 7th, and 9th

level you gain access to the spells listed for that

level in the Circle of Leaves Spells table.

Once you gain access to one of these spells, you

always have it prepared, and it doesn’t count

against the number of spells you can prepare

each day. If you gain access to a spell that doesn’t

appear on the druid spell list, the spell is

nonetheless a druid spell for you.

Circle of Leaves Spells

Druid Level Spell 3rd Barkskin 5th Plant Growth, Speak with Plants 7th Blight 9th Transport via Plants

Plant Shape

Starting at 2nd level, you can use your Wild Shape to also magically assume the shape of a plant (except for Myconids) that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

Your druid level determines the plants you can transform into, as shown in the Plant Shapes table. Mundane, non-moving plants are considered to have a CR of 0.

Level Max. CR 2nd 1/4 4th 1/2 8th 1 12th 2 Max. Size Medium Sized Large Sized Huge Sized ---

Additional Plantshapes Ask your DM about turning into plants ouside of the official books. Be creative and use existing stat blocks for inspiration.

Hardwood Hide

At 2nd level, your skin hardens. Wearing no armor your AC equals 10 + your Constitution modifier + your Wisdom modifier.

Additionally, When you damage a creature with an attack or a spell you may expel thorns to deal an extra 1d4 damage to the creature. Once you use this trait, you can't use it again until you finish a short or long rest when the thorns regrow.

Photosynthesis

At 6th level, while standing in direct sunlight your skin has a green tinge. For each hour you spend in the sun you gain energy equal to your druid level. You can call upon this to heal any creature within 30 feet. Your energy maximum is your druid level times 3 and cannot be recharged until the next day. Additionally, If you have been in sunlight for at least one hour in the last 24 hours you do not require food.

Rampant Growth

At 10th level you can create an explosion of life. Once per day you may toss a seed at a spot you can see within 60 feet. An Awakened Tree bursts forth from the ground with extra hitpoints equal to your druid level times 3 and remains animated for up to one minute. Plantlife within 10 feet of the tree grows rapidly and flails with excitement, becoming difficult terrain. The tree follows your commands. After one minute, it becomes inert and turns into a normal tree.

Rooted Body

At 14th level your body becomes even more tree like. Swirling patterns akin to tree knots appear on your body, leaves poke out between your hair, and plants grow more quickly around you.

You now have advantage on checks against being knocked prone or being moved against your will. You also gain resistance against bludgeoning and piercing damage.