Hi, welcome to my Fiora guide. I'm Yamikaze, a Challenger Talon player. My peak rank is around 30 on the NA server and I ended rank 100 Challenger in Season 8.

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Conqueror Bramble Vest Ninja Tabi

During laning phase, it is very easy for you to keep the buff up with attacking minions or poking enemy champions. But even if you were not able to stay in combat, it still recharges very fast, requiring you to only be in combat for 4 seconds. The low damage output from enemies during laning phase makes this an extremely valuable rune to take as you are almost guaranteed to make use of it.

In mid game to late game, this rune's value reduces a little since it doesn't help you survive if they focus on you. However, it is still fairly easy to proc as long as you position just a little bit more carefully and not be the first one to engage. is a rune with extreme value, a long sword worth of AD at lv1 and turns your damage to true damage. There's not really a time when this rune reduces in value since the extra ad helps you a lot in your laning phase, and the true damage is a good source of damage against enemies who rushand. The other runes simply cannot compare right now as they fall short in damage against tanks.During laning phase, it is very easy for you to keep the buff up with attacking minions or poking enemy champions. But even if you were not able to stay in combat, it still recharges very fast, requiring you to only be in combat for 4 seconds. The low damage output from enemies during laning phase makes this an extremely valuable rune to take as you are almost guaranteed to make use of it.In mid game to late game, this rune's value reduces a little since it doesn't help you survive if they focus on you. However, it is still fairly easy to proc as long as you position just a little bit more carefully and not be the first one to engage.

Triumph Overheal Presence of Mind Triumph 's effect compliments its condition the best out of the three options.simply doesn't work during laning phase, which is when you want to make the most use out of your runes, and whilealso provides you bonuses after a takedown,provides you health which can be used to tank a few minion hits or an extra turret shot right after a fight and prevent you from dying.

Legend: Bloodline

Legend: Alacrity

Legend: Tenacity Mercury's Treads Thoughgives nothing at level 1, and only scales as the time goes on, this rune quickly ramps up giving you 12% at 20 stacks. It is a nice good to take as it improves your chances at survival by quite a bit.provides attack speed right off the bat, which is free extra stat that you get to help you go through your laning phase. It also gives you extra chances to hit vitals with your auto attacks, as well as turret taking power.doesn't work in laning phase at all because the enemy does not have enough cc for it to outvalue attack speed, and against teams where you should get tenacity,already gives you enough tenacity to protect yourself, getting any more tenacity will mean that you are cutting down the value of it because they add up multiplicatively.

Last Stand is rly efficient on Fiora as you'll be low HP a lot in fights. Much stronger than Coup De grace.

Celerity Transcendence With the removal of the AD bonus from, it's simply not worth to take it anymore.allow you to get 30-40% CDR very quickly and also gives a nice AD bonus later on in the game.

Gathering Storm provides a steady source of AD with no extra requirement except for time. The AD value it gives is enough for you to be extremely strong mid game and stay relevant for longer, as you have less and less time to dish out damage in fights the longer a game goes.

Nimbus Cloak Jayce Rumble Gathering Storm Transcendence Transcendence is a good rune against mobile champions who will try to out run your ultimate and re-engage. Examples of this includeand. This rune is more important in high elo than low elo however, since your opponents are more likely to try to kite you out. If you decide to take this rune, you should look to replacerather thanasgives you useful stats earlier.

Ability Sequence 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Special thanks to SpookyNeedle for inventing this name in the Fiora Mains club conversation.

Long Sword Assume that theicon means auto attack. (Damn, they really need something to represent aa.)

Cheat Sheet for My Recommended Build

→ → →



→ Finish TF or leave as phage.



→ Pick a third offensive item.



→ Pick these depending on situation.

Starting items

First Back

Prioritized Items

Mid-game Item

▲ click ▲

Kennen Kennen



has both strong pokes and strong bursts, and his stuns cannot be parried. This makes him a very very tough matchup to the point where capableplayers will almost always win the matchup. Extreme caution is advised in the laning phase, and your goal should be to survive laning phase.

Lissandra Fiora



laning phase laning phase Lissandra



First, try to not stick with your minions at all, and if there are no minions, do not get close to her Ice Shard Ice Shard



Second, the important of keeping your health high is so that you do not get tower dove easily. One of the tactics the enemies may use in an oppressive lane is to push you under tower and then gank you when you are low on health. Especially when she gets her Frozen Tomb



Third, since her other abilities, Ring of Frost Glacial Path Lissandra Fiora Fiora During the laning phase, there is absolutely no reason to even try to trade sincewill be able to poke you out easily, with the possible exception of level 1 or 2, when she does not have a full set of spells yet, however, this is usually a cheese kill and does not really matter that much in the lane. Not giving her any chances to attack at all will make the lane easier for you later on.First, try to not stick with your minions at all, and if there are no minions, do not get close to herrange. Since most of her poke comes from herwhich has a very low cooldown and it get hit through minions, avoiding it is winning half the lane. Let the wave push towards the tower and wave clear and try to push for mid game.Second, the important of keeping your health high is so that you do not get tower dove easily. One of the tactics the enemies may use in an oppressive lane is to push you under tower and then gank you when you are low on health. Especially when she gets her, it is extremely hard to get out of a tower dive situation without your jungler especially with half health. Recall often if you find yourself having trouble keeping your health up.Third, since her other abilities,and, have extremely high cooldowns, ifoverextends without those abilities, it is possible forto fight her. If this does happen,should be able to get an easy kill since she lacks CC or dashes otherwise. has the tools to perma-push the wave, as well as escape from you every time that you try to engage. This makes it very hard for theplayer to do anything meaningful in lane other than try to survive the lane as long as possible.

Pantheon Pantheon



laning phase laning phase Pantheon Spear Shot



Keeping your health at full is very important in this matchup, as it prevents Pantheon Heartseeker Strike



When you are cs-ing under tower, you should look to auto attack the melee creeps and lunging to get the ranged minions, that way, Pantheon



After level 6, things get a bit easier because you now have kill potential on him. But you still have to remember that you should not get close enough when you are not ready to trade to not get poked and withered down before an opportunity comes. There are a few key points to note here when fighting against a Pantheon



First, you should always not try to hit a vital when Aegis Protection Aegis Protection Lunge Bladework Pantheon Aegis Protection



Secondly, if he engages on you first with his Aegis of Zeonia



Thirdly, same with pre-6, if his passive gets shot off by a turret or a cannon minion, you should always look to fight him as he is without one passive. But with your ult, you can quickly capitalize on this mistake and kill him, as having one less passive means you can get your ult vitals off one attack earlier, which is important for you to kill him before he does.



Assuming that you did lane decently, and that you did not give up too many advantages, you should see that you will catch up in cs in the mid game and be able to apply much more pressure than he can. But you should always alert your team when Pantheon

The trick to this lane is to simply wait and play really passive. There are no situations where you can out poke or out trade abefore level 6 in a normal circumstance. At level 1 – 5, you should look to staying way out of his range as to not get poked by his. But you should still get close enough to be able to get the experience. If he overextends to zone you from even getting the experience from the minions that are about to die, you should however look for a quick trade as the minions are killed to get the experience and quickly get away.Keeping your health at full is very important in this matchup, as it preventsfrom triggering the passive on his, and prevents him from tower diving you as you are trying to cs. Losing a few cs is fine for early game as surviving it should be the main goal of the matchup, and the lane will push towards you eventually, allowing you a few cs.When you are cs-ing under tower, you should look to auto attack the melee creeps and lunging to get the ranged minions, that way,will not be able to poke you as easily as you will be safe under the turret's range. If he oversteps and gets his passive shot off by the tower, you can, if you are confident, quickly turn it around and do a quick trade and even kill him, but that requires you to have full health and that you have to maximize your damage.After level 6, things get a bit easier because you now have kill potential on him. But you still have to remember that you should not get close enough when you are not ready to trade to not get poked and withered down before an opportunity comes. There are a few key points to note here when fighting against a. These apply only to after level 6:First, you should always not try to hit a vital whenis up, because it will refresh the CD of the vital, but it will not deal any damage, therefore negating one of your passive's damage. You should always try to hit away thefirst, with either aor an auto attack, and then move to hit the vital. The same goes with your, if you hitwhile he hasup, it will not have any effect.Secondly, if he engages on you first with his, that is you have not used any spells or started attacking him yet, it becomes very easy to turn around and fight him as he just wasted one of his passive and the tool that lets him wait for CD during a fight. If he stuns you to engage, you should always look to turn around and do your spell rotation.Thirdly, same with pre-6, if his passive gets shot off by a turret or a cannon minion, you should always look to fight him as he is without one passive. But with your ult, you can quickly capitalize on this mistake and kill him, as having one less passive means you can get your ult vitals off one attack earlier, which is important for you to kill him before he does.Assuming that you did lane decently, and that you did not give up too many advantages, you should see that you will catch up in cs in the mid game and be able to apply much more pressure than he can. But you should always alert your team whenis level 6 and is missing from the lane, as he can also snowball from other lanes if he cannot snowball from you, and you should look to punish his roam by trying to keep the wave constantly pushed and take the turret when you can. 's great poke and passive make him a tough champion to beat. Playing passive early game is highly recommended,'s early game prowess makes him one of the hardest early game matchups in the game. But his falling off in the mid game presents opportunity to turn the lane around quite easily.

Renekton Cull the Meek



relies on early game burst to assert lane dominance, his abilities allow him to deal substantial damage to his opponent without them retaliating. Trading early game is not recommended with his sustain from, and just a slight mistake will lead to him snowballing the lane.

Akali



's rework gave her a lot more damage early game, making it insanely difficult to deal with especially with your high cooldowns early game. You must absolutely play around her shroud which gives her the advantage to get a first hit on you every trade.

Cassiopeia Fiora Miasma



's strength againstmostly comes from her, which makes you extremely vulnerable during fights. However, she is unable to out damage you as long as you are able to stick to her. Experienced players will flank her or flash on her to try to get a kill.

Gangplank Gangplank Remove Scurvy Powder Keg Gangplank



laning phase laning phase Gangplank Pantheon Remove Scurvy



Before level 6, it is advised to not trade with him at all, and just try to farm. His barrels and passive make chasing him hard, he will be able to make some distance between you and him when you engage with Lunge Lunge



After level 6, you can try to fight him since your ult gives you movement speed, which makes catching up to him easier. It is also advised to purchase a pair of boots to help with running through his ult. But when you fight, you have to be very careful about his barrels, which deal a lot of damage as well as resetting his passive. Therefore, if you can, you must always priortize last hitting the barrel rather than attacking him. If you ignore the barrels, Gangplank



There is an easy way to deal with barrels, if he places a barrel down and stand next to it, expecting you not to go in, you can Lunge Gangplank Riposte Bladework is a champion with strong early trading power with his Q and W, which means that you should try not to fight him or get poked until you gained a few levels. At early levels, you have to be very careful not to get poked too much by his Q, which has only 5 seconds cooldown, making it something akin to. He can often Q you twice or thrice if you try to go in, making it very hard to win the trade, especially since he can heal back up withBefore level 6, it is advised to not trade with him at all, and just try to farm. His barrels and passive make chasing him hard, he will be able to make some distance between you and him when you engage with, and then shoot you again when you disengage. However, since he does not have any escape abilities, if he gets too close to you, you can still engage on him and get behind him with your, which makes getting away from you almost impossible unless he flashes. You can always try to get your jungler to help as he is very vulnerable to ganks.After level 6, you can try to fight him since your ult gives you movement speed, which makes catching up to him easier. It is also advised to purchase a pair of boots to help with running through his ult. But when you fight, you have to be very careful about his barrels, which deal a lot of damage as well as resetting his passive. Therefore, if you can, you must always priortize last hitting the barrel rather than attacking him. If you ignore the barrels,will easily outdamage you.There is an easy way to deal with barrels, if he places a barrel down and stand next to it, expecting you not to go in, you canin, auto attack the barrel to kill it and then turn on. They will not react fast enough to you taking out the barrel, and you will get an easy engage since he won't be able to use his barrel to help. But if you keep on fighting him, you have to also deal with the subsequent barrels. There are two ways to do it, one is toit, the second is to auto attack it once when it is at two health and then use yourto reset auto attack and kill it. This way, he won't be able to kill the barrels as you can kill the barrels while they still have two health. should be considered a ranged matchup. Aplayer can zone you out easily while avoiding fights with hisand. Though due to his high cooldowns, you may attempt to take advantage of this should theoverextend without his abilities.

Illaoi Test of Spirit Riposte Fiora



laning phase laning phase Lunge



If you get hit by her Test of Spirit



Before level 6, you should only use your Riposte Test of Spirit Tentacle Smash Harsh Lesson Riposte



After level 6, you should be able to easily fight all in her, since she does not have escape abilities, it makes it very easy for you to get your ult off. Her Leap of Faith During the early game, you should always dodge her tentacles, they deal a lot of damage but they are very slow, therefore it is very easy to dodge either just by walking or using your. You should practice dodging her skillshots without boots as it will usually decide if she will dominate this lane early or not, buying boots will help since it gives you more movement speed to help you dodge them.If you get hit by her, you should, if you are close enough, engage her so that the soul will disappear faster, if she chooses to priortize the soul instead of you when you are engaging, then you will certainly win the trade since it deals only a portion of the damage back to you. Otherwise, if she tries to fight you, as long as you dodge her tentacles, then it should be an easy trade for you. If she is not closeby, you should always run outside the radius to prevent more damage from being dealt to you, but you must be careful not to be hit by any tentacles that will spawn nearby and attack you.Before level 6, you should only use yourto block her auto-attack or her(if you are confident and close to her). You should always try to dodge herinstead of riposting it since it will still heal her, you should also not try to parry her, as the resulting tentacles will slam on you while you are rooted by your, preventing you from escaping her tentacles.After level 6, you should be able to easily fight all in her, since she does not have escape abilities, it makes it very easy for you to get your ult off. Heris also very easy to parry, but you should make sure that you dodge the incoming tentacles after she ults, or else you will take a lot of damage and heal her as well. Overall, during the laning phase, you should not have a lot of problem against her unless you get his by her tentacles. 's kill pressure comes from only her. However, when she does land it, you will be pushed out of lane almost immediately. Therefore, it is critical that you try to dodge orit as many times as you can. Once she misses it though, theplayer should look to engage her.

Jax Jax Riposte



laning phase laning phase Fiora Lunge Jax Jax Counter Strike Leap Strike Counter Strike Counter Strike



Secondly, there is no reason for you to predict when he is going to reactivate his Counter Strike Riposte Counter Strike Riposte Counter Strike



Thirdly, you must keep track of his passives, both his Relentless Assault Grandmaster's Might Jax



Overall, Jax During the laning phase, most matchups are initiated by, who tries toa vital off, causingto retaliate with, and occasionally,. The way to play this fight is first, while he has hisup, you must not use any spells or stop to auto him at all. Keep running until hisis up or he moves out of range or otherwise reactivate it. Since you will deal no damage to him at all, there is no reason for you to stay within his melee range and take free damage.Secondly, there is no reason for you to predict when he is going to reactivate hisearly, since if he does so, he wastes a second of it and you can simply reengage him while he does not have it up. If you decide to use, and it is generally recommended so, you should always wait until he has less than 0.5-0.75s of hisleft to. Since he does not have a choice not to reactivate the stun at the end of the duration, he will either have to back off or have hisblocked. Either way, you should then try to fight as much as you can to try to get more damage off him.Thirdly, you must keep track of his passives, both hisandat all time. If he has his passive stacked or is waiting to use his third auto on you, you must respect this damage. Whilecan dish out a lot of sustained damage, he also has a lot of burst damage, and he can easily chunk you for half of your health before you can react if you are not careful.Overall,is a very tough matchup due to his high damage output throughout the game. A small lead will allow him to snowball very easily especially with his lower cooldowns towards the mid game. has enough early game damage to hold his own, as well as a very good scaling curve. Even a bit of lead forusually leads to a snowball situation. You must always try to fight him whenis up, and only do a spell rotation per trade, since he will have stacked his passive and out trade you.

Jayce



has more than enough damage to one shot you if you misstep, making this a very dangerous matchup. Since both champions are damage dealers, snowballing can happen to either side's favour. Careful positioning and capitalizing mistakes are essential in winning this matchup.

Malphite Seismic Shard Ground Slam



is tough to lane against early game due to his spammable spells. You don't really have much kill pressure on you due to him having bothandthat reduces your chances of getting any meaningful attacks in. His high base damage also means that he can easily poke you out and then one shot you if you misplay.

Olaf Fiora Riposte Undertow Fiora Riposte Undertow Reckless Swing



laning phase laning phase Olaf Fiora Riposte



A couple of things to note in this matchup. First, if you do not have all your spells up, you must absolutely not fight him, especially Riposte Riposte Undertow Reckless Swing Olaf Riposte



Secondly, you should try to lead the fight as far away from the axe as possible. Since he gets a lot of cooldown back for his Undertow Undertow



Thirdly, at level 6, you should be extremely careful as your Riposte Riposte



Overall, this matchup is extremely timing dependent. Recognizing and avoiding his damage is key to winning this matchup, especially when he has Ignite

at level 1 can beat almost everyone including, therefore the first thing you should do in lane is to give up any early aggression. The earliest time you can try to fight him is at level 2, when you get your, but since usually he will have built up a minion wave by now, it is advised to try to fight him once the minion wave crashes to your turret and the wave has been reset.A couple of things to note in this matchup. First, if you do not have all your spells up, you must absolutely not fight him, especially. Since he has a lot of sustained damage, you should try to finish each fight as soon as possible, and that means putting him low by bursting him. You should try toeither hisor, whichplayers don’t really care about throwing down at you, so usingat the start of the fight or once he picks up his axe will usually net you some damage mitigation.Secondly, you should try to lead the fight as far away from the axe as possible. Since he gets a lot of cooldown back for hisif he picks up his axe, it is very much possible to out trade him if he does not get his axe back. If he does walk back to pick up his axe, that is precious time you have to try to damage him even more, allowing you to win the fight. Therefore, you should try to fight him if he throws hisa little too hard.Thirdly, at level 6, you should be extremely careful as yourdoes not slow down his attack speed anymore, while he gains movement speed and attack damage. At this point, if you do fight, it is very important that youa spell, as well as be able to proc your vitals as soon as possible, since he can easily burst you down with all the buffs he get. Starting the fight with full health is also very important to try to give you time to heal up during the fight.Overall, this matchup is extremely timing dependent. Recognizing and avoiding his damage is key to winning this matchup, especially when he has, which further boosts his damage and reduce your sustain in fight. 's high base damage and low cooldowns make It very hard forto trade back, even with. It is extremely important to avoid fighting him early game, or to fight him only when he used his, or ifwas able tohisor

Riven Essence Reaver Fiora Riven



has a very high damage output with even just a slight lead, especially when they rush. Thoughhas a higher damage output early game,players usually are able to get out of trades easily even if they are caught, making it harder to gain any lead on them.

Rumble Flamespitter Scrap Shield Fiora Riposte Electro-Harpoon Fiora



is able to poke in range withwhile disengaging any trades with. However, since he does not have any dashes, if theplayer manages to dodge orhiss and catch up,will be able to win trades.

Teemo Noxious Trap Fiora Fiora Teemo



laning phase laning phase Teemo Noxious Trap



While Teemo Teemo



First, though it would be best, it is not necessary to use Riposte Blinding Dart Teemo Teemo Blinding Dart Blinding Dart Bladework



Second, every fight that you initiate you must try to see it through the end. If you simply try to poke him with your Lunge Teemo Blinding Dart Move Quick



Third, once he gets his Noxious Trap Tiamat Oracle Lens This lane is much easier to play beforehits 6 and gets hiss. Therefore, you should try to gain as much advantage as you can before this happens.Whileis a ranged champion, he only has 500 range and does not have any dashes. You should exploit this as well as his low health early game by playing aggressively early. In the first couple of levels, you should look towards stacking your conqueror, getting a favourable vital and then engaging them. One whole combo is usually able to chunkto half to one-third of his health, easily pushing him out of lane. There are few things to note when doing this however.First, though it would be best, it is not necessary to useto counter the, but you must hitwith it. This slowsallowing you the much needed time to catch up to him. Being hit withdoes not mean you lose the fight, as you can simply wait through the duration and keep on fighting. However, if you do get hit by, you must stop attempting to auto attack him as you should simply use the time to walk besides him, making it hard for you to get away from you once the blind effect ends. This is especially if you haveup, both effects are extremely important to win the fight, and if you use it while you are blinded, you will lose the attack while simultaneously missing the effect.Second, every fight that you initiate you must try to see it through the end. If you simply try to poke him with your, he will retaliate easily with his ranged attacks, making it extremely unfavourable for you.is much more oppressive when you are low on health since you cannot effectively burst him down with hisand. This leaves you in a bad situation where you won’t be able to play aggressively anymore.Third, once he gets his, you should look towards pushing the wave withas fast as you can, and then roaming around. While gettinghelps, it does not stop the shrooms from exploding if he places them on a minion wave, or at his feet. It makes fights extremely risky, and the easier solution is to simply not engage anymore. has a high damage output especially once he gets his. Theplayer should always try to stay out of range out his pokes and only going in when all spells are up. However,should only take meaningful trades to pushout of lane in one fight or she will be left with little health to deal with a second trade.

Tryndamere Fiora Tryndamere



has one of the highest base stats of all champions in the game, his passive also grants him immense early game strength, being able to crit randomly. The matchup depends on if theplayer is able to take advantage of small time frames whendoes not have his passive stacked.

Viktor Fiora Viktor Siphon Power Iceborn Gauntlet Fiora Viktor



's poke and the ability to disengage make this a hard matchup for. Oncegets his upgradedand, killing him is all but impossible. The only chancesget is the early few levels wheremight overextend.

Vladimir Fiora Sanguine Pool Tides of Blood Fiora



has good range on, and hisandmake it easy for him to disengage should theplayer try to trade back. He also scales really well into the mid game where his abilities have minimum cooldowns while having considerable damage.

Cho'Gath



's high base damage in the first couple of levels make it very hard for you to get a good trade. However, due to his high cooldowns, if you manage to evade his attacks and gap close to him, you may find yourself an easy kill.

Darius Fiora



laning phase laning phase Darius Crippling Strike Riposte



However, at level 2, when you have your Riposte Decimate Crippling Strike



You should always try to Lunge Decimate Riposte Crippling Strike Decimate Apprehend



You should not fight prolonged fights with him unless you are absolutely certain you can kill him, otherwise, after he stacked his passive, he will gain a lot more burst, and can easily kill you with a few hits. Especially after level 6, where he can deal ~300 true damage to you with fully stacked passive. That said, you should, however, not wait until he uses his ult to Riposte Riposte has very high base damage early game, it is very important that you do not let him take advantage of his passive, which grants him ~30 AD early game when stacked. You should not fight him level 1 ever, especially if he takes hisfirst, which allows him to auto reset and stack faster. And since you won't have yourat level 1, you won't be able to prevent him from stacking his passive. He can easily kill you at level 1 if you try to fight him.However, at level 2, when you have your, you can try to fight him when he uses hisby lunging inside the handle range, so that he will deal less damage with his Q as well as not gain a stack. After that, you should try to riposte his auto-attackreset and slow down his attack speed, which will most likely make him unable to stack his passive, and you can easily win the trade because he will have no abilities left and no stacks.You should always try toinside hishandle range rather than riposting it. Since it will still heal him if the blade hits you, andis better used to block his/auto attack rather than hissince it can be dodged fairly easily. You should never try to predict hiseither, since it has a pretty low cast time and does not deal any damage.You should not fight prolonged fights with him unless you are absolutely certain you can kill him, otherwise, after he stacked his passive, he will gain a lot more burst, and can easily kill you with a few hits. Especially after level 6, where he can deal ~300 true damage to you with fully stacked passive. That said, you should, however, not wait until he uses his ult toit. If you had taken advantage of his handle range and slowed his attack speed down with your, he will have a lot of trouble stacking his passive, which will make his ultimate deal much less damage if he tries to fight you without full stack. You should slow down his passive stacking rather than trying to riposte the ult, as he is also very dangerous with his passive stacked and can easily kill you even without his ult. is a champion that can punish mispositions very well, since he can keep you in range with his attacks. But since he requires time to stack his damage, theplayer can attempt to disengage before he can rack up his damage meter.

Nasus Fiora Riposte Wither Nasus Fury of the Sands Fiora



can become a challenge if theplayer was not able tohis, or is unable to hit the vitals, especially ifhas hisactivated. However, avoiding extended trades will allow theplayer to gain advantage in lane by poking him down and then all in-ing him.

Poppy Fiora Fiora Fiora Poppy



's high defense early game makes it hard forto get any damage through. Her high base damage and low cooldowns in the early levels also make it hard for theplayer to gain any advantage early. But as long asis careful,should not be able to find any kills in lane.

Singed Fiora Poison Trail



's damage racks up quickly in an extended trade, theplayer should always only fight him when a full spell rotation is up, and only trade briefly to avoid taking unnecessary damages from his. If you find yourself unable to catch up to him, then back off immediately.

Sion Fiora Fiora Fiora



's attacks can be easily dodged by theplayer, and should not givemuch trouble. However, theplayer should still be careful trying to poke or doing extended trades early due to his low cooldowns and high base damage.

Volibear Fiora Ignite Fiora



has good burst damage and sustained damage to go againstin lane, especially with. However, his lack of range means thatis able to evade his attacks easily and go in once his spells are down.

Wukong Riposte Fiora Fiora



has a high amount of burst, but it can be mitigated easily through. After that, due to his high cooldowns,can easily try to chase him down if he attempts to throw a spell rotation at

Aatrox Riposte



's telegraphed attacks make it very easy to play around them. Though you should still try to avoid them and only using yourto counter the ones that you are unable to dodge. As long as you dodge his attacks, you will win most of the engages easily.

Gnar Fiora Gnar Fiora



is considered a favourable matchup forat the time due tobeing very weak in the current patch. Theplayer should find no trouble against him as you should be able to out damage him every step of the way as long as you don't allow yourself to be kited. I.e. Stick to him.

Irelia



Most of's strength comes from her passive, which allows her to almost always out trade you by just auto attacking. However, since it's very telegraphed, you should try to fight her once her passive is down, and avoid her when she has it stacked. You should be able to out trade her almost every time as long as you follow this rule.

Kayle Riposte



Thoughis mostly a ranged matchup, she lacks the tool to escape you as long as you hit your. Her damage is also lacking early game which makes it harder for her to punish your mistake. You can play aggressively without much risks.

Kled Fiora



has an easily ripostable cc that allows you out trade him almost every fight. As long as theplayer avoid letting him stack his passive to get Skaarl back once he is dismounted, you should be able to easily kill him once you get your spells back.

Maokai Fiora Fiora Maokai Fiora Maokai



does not have enough damage to out tradecan also easily gain a kill as long as she was able to stun, making this an easy lane to get through as long as theplayer does not allowto spam abilities to whittle her down.

Ornn Ornn Fiora



's abilities are easy to dodge, making it hard forto get any meaningful trade in. However, theplayer should be careful about doing any extended trades especially in the early game due to his low cooldowns.

Ryze Fiora Ryze



is able to wave clear quickly from range, therefore it's hard for theplayer to make any trade without overextending. However, his low damage output at the moment makes it hard forto turn that into a lead.

Shen Shen Fiora



has the ability to negate your damage while dishing out decent damage of his own, making it hard to win trades withis able to disengage on his own terms. However, since he lacks sustain, aplayer can force him out of lane by playing aggressively around his cooldowns.

Swain Fiora Fiora Swain Fiora



lacks any damage to gain any kill pressure on, and his lack of mobility allows theplayer to easily gap close and stick toduring any fights early.should find this lane no trouble at all and should be able to win most fights.

Trundle Fiora Riposte Trundle Fiora Riposte Trundle Fiora



's main damage output is his auto attack, which makes'sextremely valuable in fights.should never be able to out tradein short trades as long asis up. His lack of range also makes it hard forto try to pushout of lane.

Yasuo Fiora Fiora Yasuo



's damage mostly comes from being able to take extended trades through minions. As long as theplayer takes note of this and avoid trading auto for auto, theplayer should find this lane no trouble aslacks substantial burst damage.

Dr. Mundo Fiora Fiora Conqueror Fiora



simple does not have enough damage to out tradein lane. Theplayer can easily kill him due to him being immobile, and the true damage fromsimply makes it easy for theplayer to get through his defenses in the early game.

Garen Fiora Garen



is one of the easiest matchups because most of his damage is avoidable, coupled with his high cooldowns and low pressure, theplayer should find no trouble againstat all even with enemy jungle pressure.

Hi, welcome to my Fiora guide. This guide is co-written with Forgotten Project, a Grandmasters Fiora main. He has 1.5 million mastery on Fiora across all his accounts, peaking top 400 in NA.is a high risk, high reward champion. Requiring the player to hit the enemies from a certain angle to maximize damage. Fortunately,also has a high mobility kit, the movement speed buffs from hitting the vitals fromand moving towards a target withis's gap closer which also helps proc'ing vitals. Althoughhas to get deep into the heart of the battle to deal damage, her kit is not lacking when it comes to keeping her alive, the heal when proc'ing vitalsthat can negate any damage(except for turret shots) for 0.75 seconds and the heal fromcan often help her turn a losing fight around.is very hard to master, but the feeling of success when making plays with this champion is definitely worth the time and patience. For those who like using high mobility champions () and like to challenge themselves,is definitely the champion to go.High potential damageContinuously hitting vitals can maximize damage dealt and sustain through fights with the heal and movement speed.High mobilityAfter level 9,has a CD of two to three seconds if she hits something, making her really mobile, and hitting vitals or moving while inside the range of ultimate will increase her movement speed.Can often turn fights aroundmakesinvulnerable(except for turret shots) for 0.75 seconds as well as stun targets if they tried to hard CC her in the duration. If used well, it can negate most if not all bursts from a champion and can turn a rough fight in her favour.Good survivabilityThe passiveand ultimateprovideswith heal and movement speed which helps her sustain through fights and reposition herself quickly.Little counterDue to's high potential damage and survivability, she often has ways to outdo her opponents with enough skills and experience, making her a hard champion to play against.Good sustainThe passiveand ultimateboth providewith a lot of healing, her core itemalso gives life steal which helps her sustain through fights.Good mid game to late game damageThe passiveandboth have very high scaling, 4.5% bonus AD and 115% bonus AD respectively, as well as the crit onwhich doubles her damage for one auto attack. The low cooldowns on her abilities also mean that she is able to do more spell rotations than other champions in a shorter period of time.Low mana costs early gameHer main abilitycosts only 20 mana at level 1, 30 mana at level 3, which means she can spam the ability without being out of mana that easily. Mistakes can be fatalEnemies can take advantage of your high cooldowns if you somehow miss aor used, as it leaves you little to no defense against engages.A pain in the arse to masterrequires a lot a lot of practice and experience to be effective, while she has high potential damage, the player has to have a lot of skills to turn the potential damage to actual damage.Bad bad wave clear pre-tiamatNo area of effect abilities means that her wave clear is bad, buying at least a tiamat is essential for her to put up more lane pressure.High mana costs mid/late gamecosts 40 mana at level 5, whilecosts 60 mana at level 5, coupled with the low cooldowns, spamming the abilities or after teamfighting usually leaves her manaless.High early game abilities cooldownandboth have high cooldowns early game, being 24 seconds and 13 seconds respectively, even herat level 1 has 6.4 seconds cooldown even if she hits somebody with it. If the opponents bait the abilities out and then fight you, you will be at a great disadvantage without bothandRequires substantial game knowledgeis a skirmishing champion, great for dueling and splitpushing. Knowing how to read the map greatly increases her effectiveness when splitpushing and dealing with incoming enemies.start is the most usual and the most logical, since it is a dash without needing a target, it can be a versatile tool, either for escaping level one in case of an invade, early engages or backing off in case of a bad level one trade. It also has the lowest cooldown out of all her abilities, making her less vulnerable after she usesfor farm or poke.start is generally a bad choice because you can only hit one champion with it, and you cannot move in the duration, making you extremely vulnerable during an invade. And with its high cooldown, during level one trade, you will move certainly lose since you do not have yourwhich is your main damage source early game. Smart enemies will take advantage of the long cooldown and bait out yourand zones you out early.start could be useful during invades since you can slow one champion down, allowing your teammates to catch up to them, but likestart, you'll lose a lot of early game pressure and is usually not worth it unless you get a lot out of the invade. Learningnext helps you win level two trades since you can often negate one and even two spells from the enemy which is huge early game, or at least slow the enemy attack speed, which will easily win you a trade. And even after you use it, you will still haveto trade or back off.If you did not getat level one, level two should be when you get it, it applies a lot more pressure to the enemy and it helps you farm, a very useful ability to have.Learningnext is also viable if you know that you will absolutely win a trade even without, as it slows the enemy while still allowing you to move, plus the auto attack reset and the small crit allows more damage burst early game. However,is still the safer choice since it completely negates one attack from the enemy and slow down the enemy's attack for 1.5 seconds. As with most other champions, at level three you should level up whatever spell you did not level up during at level one and two, which should be. Having all three spells at your disposal reduces the impact of mistakes where you miss an abiliity or two, plus it is often more efficient to have all spells at level one rather than have one at level two. By this time, you should be able to start maxing out a second spell. The most usual spell to max right now should be, it lowers the cooldown on the abiliity substantially(from level one 13 seconds to level five 5 seconds), it allows you to slow the enemies even more and chase down running enemies with the already low cooldownMaxingnext lowers the cooldown, but not by a huge margain(from level one 24 seconds to level five 16 seconds), it is generally not worth it as it only gives you a little bit more AP damage and the ability itself still has a long cooldown.If you somehow did not max, now would be the time to start, the cooldown on this ability after leveling it up is extremely low(from level one 16 seconds{6.4 seconds if hit anything} to level five 8 seconds{3.2 seconds if hit anything}), and being the main damage source and utility, you should always have this ability leveled to level five as soon as possible.reveals a vital on enemy champions in one of the four directions, attacking the champion from the vital's direction proc's it dealing percentage maximum health true damage, heals and givesa movement speed buff. It is the main source of damage from her kit, with most if not all of her abilities being centered around this ability. (for easier proc on vitals,for slows and auto attack reset, andwhich reveals four of these passives.)Hitting vitals also serve as's main steroid as it gives her moderate amount of heal, healing 25HP per hit at level one and 110HP per hit at level 18, which is often enough to tank two or three more hits during a fight, and surprise your enemies with the sudden burst of health. The sudden burst of movement speed it gives whenprocs a vital allows her to go for the next vital easier or back off after a poke. Hitting as many vitals as you possibly can can help you win a lot of trades, I have forgotten the amount of times I had messed up a fight because I could not hit a vital. Practice is the key here.Assume that the arrows represent the directions in which vitals appear.They will always alternate betweenand, following that pattern.Also, the first vital will always appear pointing towardsor, therefore if you are blue side, you can take advantage of this to trade early when you arrive in lane. Or if you are on red side, you can try to search for the enemy top laner before the minions arrive so that when you both arrive in lane, the vital will be pointed towardsorTo start a trade, always make sure that the vital is pointed towards you, and you should try to use an auto attack to proc it instead of using, because usingto proc the vital means that you cannot hit the vital that will then appear behind the enemy. So you should always try to auto attack to proc a vital, thenbehind them to proc the second vital, unless you are only trying to poke them.Below is a map of the summoner's rift where green lines means you can dash through withand red lines means you cannot.is a dash ability(the speed of which is determined by your current movement speed), which also deals damage(can target invisible targets as well) and applies on-hit effects(excluding auto-attack buffs from) on a single target nearby, priortizing vitals facing her, targets that would die from said, then champions and minions. Since you do not get to choose the targets yourself, you should not always rely on yourto finish off your enemies.For example, the enemyis one hit away from dying, and youin trying to secure a kill, but the enemycame up and his vital is facing towards you,would hitinstead of the low health, but since you expectedto kill, you backed off instead of trying to secure the kill, and you missed an opportunity.Hitting an enemy withwill reduce the cooldown of the ability by 60%, therefore you should always try to hit a target to avoid the long cooldown, if you want to gap close to catch up to/finish off an enemy, but is too far away to hit them with, you shouldfirst, then, or wait until their minions arrive or he runs next to monster creeps, thento them andagain.Sinceis the main damage source and utility for, ALWAYS make sure that this ability is up(or nearly up) before fighting the enemy, it provides damage, procs vitals and is a gap closer, fighting the enemy with it on cooldown takes away half of your fighting capability, and will lose you trades or even get yourself killed.One last thing that you can do with, is to use short Q instead of a long Q. Since yourhit range is much larger than your auto attack range, what you can do is to go up to a vital, and instead of Q-ing directly into the enemy and take an enemy spell rotation, you can instead try to hit the vital with a far away Q. This allows you poke without taking much damage in return, some enemies may also react by using their spell and missing you as they would predict that you wouldinto them.has a 0.75 seconds cast time, negating any damage(except for turret shots) or CC(includingand) thrown at her while casting, then launches a projectile forward which will stop at the first champion hit, slowing both their movement speed and attack speed. But if she manages to get hit by any hard CC, like'sor'swhile casting, then the champion hit by the resulting projectile will be stunned instead of slowed.is an ability that can completely turn a fight around when used in the right time, creating amazing plays. But since it has a really high cooldown(24 seconds cooldown at level 1, down to 16 seconds cooldown at level 5), it can only be used sparringly, and once it's down,becomes vulnerable to damage and CC, and competent enemies will take advantage of that to engage on you.Even thoughis best used to counter the enemy's CC and stun them instead, it does not always have to be used this way. Hitting the enemy and avoiding damage should be the highest priority, even if it means not riposting their CC. For example, riposting'sor'sis often more useful than riposting theirorIf the enemy is obviously baiting you into using, likeor, then just hold onto your, even if they do CC you afterwards, and you did not react in time to avoid it, riposting them after the CC is finished will still reduce their attack speed, and significantly lower their combat effectiveness, and you will be able to easily beat them after that.is a very strong ability by itself because of the attack speed slow, even if you do not parry any CC. Therefore, you should always hit yourto get the debuffs off, otherwise, you will be put in an extreme disadvantage. Focusing on stunning the enemies should be your second priority. resets the auto attack timer and increase the attack speed of the next two auto attacks, providing the first attack with a movement speed slow(but cannot crit) and a second one with a crit(120% damage at level 1 to 200% damage at level 5). The attacks also gain 25 auto attack range, buffing her auto attack range from 150 to 175 for two attacks.is best used after you use your ultimateon an enemy, since the slow and attack speed buff allow you to hit the vitals easier and faster, and will give you a significant burst of damage. But before level 6, it can be used to give a little bit more damage for trading since->->is a very quick attack that usually gives the enemy little time to react, or to farm under turret.Try to useafter auto attacking, as it resets your auto attack timer and can give a slight burst to damage. Also, due to the high mana cost later into the game(60mana at level 5), it is not advised to spam the ability before team fights, as you will most certainly run out of mana mid fight, and it will severely impact your effectiveness in a fight. When activated,places four vitals on an enemy champion, each facing a different direction, and creates a healing zone for all allies(similar to'swhen all four vitals were proc'd, or if they die(including when's's's'sare proc'd) after at least one vital is proc'd.is another one of's abilities where she can absolutely turn a fight around, since proc'ing a vital provides her with heal, and deals tremendous amount of damage to the enemy, proc'ing all four in quick succession usually means she can turn a dire situation to a favourable one. This ability allowsto often 1v2 successfully during ganks or splitpushes.Since the ability has a low cooldown, especially after's CDR core build, do not be afraid to use it, even if you only managed to hit one vital or none at all, it is better to use it just in case rather than not and miss an opportunity. But it should only be used when both yourandis up, as they help you proc the vitals much easier with the dash and auto attack buffs, ulting without the abilities up means you can only auto attack to proc the vitals, and you will likely not proc them at all.Be aware of enemy's positioning when you ult them, if they try to stick close to a wall after you ult them, you will have a very low chance of hitting that vital, thus preventing you from hitting all four and activating the heal. Also, keep in mind that if you stick too close to the enemy, the vitals will not be proc'd even if you attack from a certain angle.Even thoughis a really strong ability, it does not actually damage the enemies directly, often require secondary input from the player to be impactful. Therefore, practicing hitting vitals is very crucial to using this ability successfully. The fancy combo that is, castingwhile mid-allows you to block damage and cc while mid-air, useful against spells like'sand's, as you canacross to them and stun them.Though, most of the time it is not recommended as stated above,should be used to block damage first and stun enemies second, if you, it means all you blocked is the said CC, and a disadvantage for being a squishy champion is that you will fall quickly if they focus you down.As of Patch 9.2, the projectile ofnow matches the visuals, as opposed to it launching from where it was originally casted to the casted direction. Therefore, chasing people down with this combo is actually a viable option now.Also, since the combo reduces the time that your champion will be standing still, it is actually very useful if you are running away, as you canaway while simutaneously castingto slow the enemy advancing towards you while escaping. If your reaction time is fast enough, and youin to have a CC thrown towards you, just understand that you can still castmid-, and that would have the same effect as if you are walking towards them and riposting enemy CC. If you are close enough, there is a very easy method of proc'ing all four vitals in quick succession. Ult them, auto attack one vital, then quickly move to an adjacent vital to quickly proc it withsince it resets auto attack timer, thento the opposite direction of where the remaining two vitals are still standing, which will proc one more vital, then move to the last vital and proc it with the secondattack.This combo is useful if you are ambushing unwary enemies, or to catch enemies off guard while they are chasing very close to you. The sudden burst of damage and healing will quickly turn a fight around or kill enemies very quickly. However, this require a lot of practice to pull off, since messing up an attack means you need to take extra time to readjust and that will allow the enemy to react appropriately, and that can be fatal at times.is a strong start since it gives health and AD, it provides you with a lot of early game tools for aggressive plays, useful for people who likes to play aggressive early game and apply pressure. However, this start is susceptible to poke champions, as you can only buy onealong with it. Therefore, you should consider starting withinto a poke matchup likeorand using its health regeneration to help you survive lane.If you happen to back with about 500 gold, you should consider goingandrather than. Sinceis a little bit more expensive now, spending 450 gold on an item that does not build into anything delays your build. Theallows you to start towardsearlier, and thealso allows you to save money on potion.Get this if you have enough gold leftover, useful forto chase people down and proc vitals easier. Should be priortized if the enemy has already bought boots. But since it does not give you any combat stats, rushing boots is usually not recommended unless they also have boots or if you are ahead and confident.This is an absolutely essential item for. Sincehas no wave clear at all, she must get this item as soon as possible to gain the much needed lane pressure. Since freezing is something that only very specific situations allow, it should not be a concern to you that buyingforces you to push.Withreverted to being an ADC item, it is no longer viable in's kit.returns as the priorty item, since it provides a lot of useful stats thatneeds, i.e AoE clear and sustain. It also provides 80 AD which is a lot for an item. It's straight forward build path also makes it easy for theplayer to finish it. It is extremely recommended to finish this item before moving onto the second one.After, you might want to getbefore moving onto any item or finish. Having this item will allow you to chase down enemies more effectively, as well as gain some pressure in lane as you can kill a creep and try to run up to them to poke them. This is considered a core item rather thanas it provides just enough thatrequires, whileis an expensive option of which not every stat is useful. seems like the next natural item to finish due to you already having. If you do build it, you should buyfirst as your next component as it gives you more DPS than if you built. It also allows you to proc vitals more easily as it gives you more chances to do so. You may also choose to skip this item entirely to start towards your next item, as not every stat is useful on it.This item is now considered core by some high eloplayers due to the change to its passive that allows you to heal off all damage sources, not just AD, which includes your passive. Sincedoes about ~30% damage as true damage and ~60% as AD damage, you effectively heal ~50% more withnow than before. Also gives quite a bit of useful stat to help you curve a little bit better into mid game to late game.Please note: The threat levels only reflect the difficulty Fiora may have in lane, and does not reflect actual winrate against these champions.First, I'd like to say that thank you all readers for taking your time to read this guide, without the readers, this guide will serve no purpose. I have put a lot of time and work into it, my goal has always been to help players and I realize I have the knowledge and resource to accomplish the goal.Secondly, I'd like to thank my friends from League and the wonderful crowd of the Fiora Mains club (thanks to TheIvyX for shouting me out, his guide is linked here), I have only gathered the motivation to write this guide because of my discovery of /r/fioramains , I figured that I would share what I know with people who also share my enthusiasm.Thirdly, I'd like to thank Riot Games for creating League of Legends, a game that I had played since Beta, and for reworking old Fiora into a champion that I enjoy playing so much today.Lastly, if you had enjoyed the guide and would like to see more, please follow me at twitch , where I stream my Fiora gameplay. If you want to ask me a question etc, you can join our Discord Server that also has other high eloplayers such as Giraffe_Hugs, Albus Nox and ForgottenProject.