( Warning: PBE content is highly tentative and subject to change! Some of this information may have been datamined and could likely be erroneous. )

Gladiator Draven



Headhunter Nidalee

Here is discussing most of the big changes to hit the PBE tonight and a few from the next PBE push:

Changes to LeBlanc's Ulitmate

LeBlanc's ultimate has been changed to have it's own damage ( currently 125/200/275 + .2 AP Ratio ). The ratio number, however, is off and Roku has some additional info for us!





Roku

"This is an experimental change that I was working with, having Mimic be its own separate damage rather than based on which spell she is leveling. The intention was to smooth out her level 6-9 damage and instead allow her to scale a bit better late game. An additional goal was to make her feel better about casting abilities that she isn't leveling (W->R wave clear etc).

The AP Ratio on there isn't correct (my bad), after you put a point into Mimic it will update to a .6 ratio.



The ultimate was changed to dealing its own damage - not adding damage to the spell."

"Yup! Don't worry. These numbers specifically are still highly experimental - mostly was experimenting with the feel change here."

He elaborated even more about the extra effects on mimic spell damage, saying:

"All effects were still the same, so yes Mimic'd spells would still silence.



With the version on PBE, if Mimic'd Q gets triggered, then it would deal the Mimic damage again."

"We do experiment with things from time to time, with no intention of them being final. This was one of those times."

"This change in particular was aimed at freeing up the use cases of her Mimic to more than just using Q (or whichever spell you're leveling). For example, if you're ranking up Q, but are able to W->RW creep waves, does that make things easier?



The numbers (which still needed further tuning past this), could have been taken in various directions after the above was achieved. The mechanic itself lends to smoother power curve throughout the game, rather than that huge spike at 9 after you finish leveling Q. (Again, the particular numbers would probably change.)"

Miscellaneous Changes:

A few small changes made their way into this patch. Emotes no longer cancel movement, turrets can now "take kills" and jungle monsters have slightly different HP bars.





Using /joke, /taunt, /laugh, and /dance no longer cancel your champions movement. This is a super minor change but is awesome for those of us who like to spam Teemo laughs.



Turrets seem to now "take kills". If a turret lands the final blow on an enemy, it will get the kill and any assisting players will get assists. In this example, I was killed by tower, and the enemy Jax got 150 gold from his assist. Not sure if this is intended or not. This has been confirmed to be a bug .



Jungle minions have slightly different HP bars now, complete with more ticks.





Jungle minions have slightly different HP bars now, complete with more ticks.

Balance Changes





Champions :

Elise

Neurotoxin ( Q ) range reduced to 625 from 650

Neurotoxin ( Q ) damage reduced to 40/80/120/160/200 from 50/95/140/185/230 Jarvan IV

Golden Aegis ( W ) bonus shield amount per nearby enemy champion to 20/30/40/50/60 from 20/25/30/35/40

Demacian Standard ( E ) no longer grants bonus armor to allies. LeBlanc

Mimic ( R ) - See the entire section, including red posts, above for more info.



Nami

Tidecaller's Blessing ( E ) duration increased to 8 seconds from 5 seconds.

Singed

Fling ( E ) AP ratio reduced to .75 from 1.

Fling ( E ) damage reduced to 80/125/170/210/260 from 100/150/200/250/300.

Insanity Potion ( R ) no longer grants reduced disable effects.

Taric

Dazzle's ( E ) stun duration changed to 1.1/1.2/1.3/1.4/1.5 from 1.5 at all ranks. Shatter ( W ) damage decreased to 50/90/130/170/210 from 60/105/150/195/240.

Items: Aegis of the Legion

Now gives an an extra 50% of the armor it grants to minions.

Iceborn Gauntlet

Ability power reduced to 30 from 40

Armor reduced to 60 from 70.

Locket of the Iron Solari

Total cost reduced to 1750 from 2000.

Health reduced to 300 from 400. Randuin's Omen

Cold Steel passive attack speed slow reduced to 15% from 20%. Ravenous Hydra

Total cost reduced to 2885 from 3085

Lifesteal increased to 12% from 10%. Runic Bulwark

Total cost reduced to 2950 from 3200.

Legion Aura's magic resist reduced to 25 from 30.

Now gives an extra 50% of the armor it grants to minions. Seeker's Armguard Ability power reduced to 20 from 25. Sheen Total cost reduced to 1200 from 1260 Trinity Force Total cost reduced to 3843 from 3903.

Warden's Mail Cold Steel's passive attack speed slow reduced to 15% from 20% Zephyr Now builds out of a Pickaxe + Stinger instead of Long Sword + Stinger

Total attack damage increased to 25 from 20. Lots of balance changes went through this patch. Remember that Riot is more actively using the PBE as a testing grounds so some of these might not stick around.

Here isHe also added in:As for the intention of the change, he adds