Hello again,

Do you think it might be better to put the leaf's game object to the middle of the last edge (it is now at the vertex position)

That would let users for better width, height adjustments also rotation if you want.



How about making each edge thinner towards the tip of the leaf?



You might also consider rendering leaf textures from a substance file.

If there is an API to use substance files in an editor script you can take the texturing to the next level.



Good work.

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