Netherrealm Studios has finished giving us a brief look at some of the upcoming Injustice 2 patch changes. Up until now, NRS has been holding off on making major balance changes.

It is worth noting that this is not the entire list with exhaustive details. A full list of patch notes will be released another day, but probably not this week.

NRS was quick to point out that they didn't want to completely destroy the gameplay of a character during the stream. Tiers are simply being condensed a little bit.

There are a number of characters that will be receiving nerfs in the upcoming patch. There will also be characters getting a few buffs to help them out.

Of course, NRS has stated that some characters are in a really good place right now. As such, these characters received no changes.

Perhaps the character that most people are wondering about is Black Adam. Did his damage get nerfed? Why yes, yes it did.



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Swamp Thing

• Vine Grab now has armor while character power is active, after it grabs the opponent.

• Character power recovers faster.

• Character power no longer goes away after using certain moves. Also won't go away upon blocking an opponent's attack.

• Increased health for big bodied characters like Swamp Thing(?).



• Vine Grab now has armor while character power is active, after it grabs the opponent.• Character power recovers faster.• Character power no longer goes away after using certain moves. Also won't go away upon blocking an opponent's attack.• Increased health for big bodied characters like Swamp Thing(?).

Aquaman

• Meter burned tentacle strike no longer launches the opponent. Combos afterwards are no longer possible.

• Overall damage reduced.

• Trident rush now deals less damage on hit and block. As a result, this also builds less meter while the opponent blocks.

• B2, 1, 3 is now negative on block instead of positive.



• Meter burned tentacle strike no longer launches the opponent. Combos afterwards are no longer possible.• Overall damage reduced.• Trident rush now deals less damage on hit and block. As a result, this also builds less meter while the opponent blocks.• B2, 1, 3 is now negative on block instead of positive.

Catwoman

• J2 has been angled upwards a little bit. This gives it a little less effective range against grounded opponents.

• B3 has more recovery on whiff. Overall, easier to whiff punish for the entire cast.

• B3 has less knockback upon block. This makes it a little easier for Catwoman to get pressured after having her B3 blocked.

• Damage overall has been toned down.

• Armor properties have been removed from meter burned cat dash.

• Character power no longer has invincibility when used as a wakeup attack.



• J2 has been angled upwards a little bit. This gives it a little less effective range against grounded opponents.• B3 has more recovery on whiff. Overall, easier to whiff punish for the entire cast.• B3 has less knockback upon block. This makes it a little easier for Catwoman to get pressured after having her B3 blocked.• Damage overall has been toned down.• Armor properties have been removed from meter burned cat dash.• Character power no longer has invincibility when used as a wakeup attack.

Atrocitus

• Character power now drains more meter when using Dex-Starr's abilities. Also, more meter will drain when the opponent uses meter to push block attacks.

• F2, 2, 3 ~ Napalm Vomit is no longer a true block string. The opponent can now duck under Napalm Vomit.

• Napalm Vomit is more negative on block. Best case scenario, a meaty attack will leave both players at neutral frames.



• Character power now drains more meter when using Dex-Starr's abilities. Also, more meter will drain when the opponent uses meter to push block attacks.• F2, 2, 3 ~ Napalm Vomit is no longer a true block string. The opponent can now duck under Napalm Vomit.• Napalm Vomit is more negative on block. Best case scenario, a meaty attack will leave both players at neutral frames.

Flash

• Mid ranged options improved. For example, Running Man ~ 2 is now safe on block.

• Damage scaling increased during character power combos.



• Mid ranged options improved. For example, Running Man ~ 2 is now safe on block.• Damage scaling increased during character power combos.

Batman

• Meter burn batarang has less frame advantage. If Batman dashes in afterwards, both players will be left at neutral frames instead of Batman being at an advantage.

• Damage scaling adjustments with more character power bats?



• Meter burn batarang has less frame advantage. If Batman dashes in afterwards, both players will be left at neutral frames instead of Batman being at an advantage.• Damage scaling adjustments with more character power bats?

Red Hood

• Less frame advantage after lethal lunge(?).



• Less frame advantage after lethal lunge(?).

Superman

• Meter burn(?) Flying Punch now hits high.

• Damage adjusted.



• Meter burn(?) Flying Punch now hits high.• Damage adjusted.

Gorilla Grodd

• Can cancel into Psionic Push(?) or Savage Strength (projectile immunity) almost immediately after using character power.

• Stampede deals more damage.

• Infinite combo removed.



• Can cancel into Psionic Push(?) or Savage Strength (projectile immunity) almost immediately after using character power.• Stampede deals more damage.• Infinite combo removed.

Cheetah

• 2, 2, 3 now safe on block instead of being punishable.

• 3, 3, 2 is now advantage on block.



• 2, 2, 3 now safe on block instead of being punishable.• 3, 3, 2 is now advantage on block.

Deadshot

• D1 now comes out in 7 frames, up from 6 frames.

• Many combo strings are now more negative on block.



• D1 now comes out in 7 frames, up from 6 frames.• Many combo strings are now more negative on block.

Poison Ivy

• D2 is slightly faster. Somewhat better for anti-airs.

• Less damage scaling for Vine Drill(?).



• D2 is slightly faster. Somewhat better for anti-airs.• Less damage scaling for Vine Drill(?).

Supergirl

• Damage increased a little bit.

• B1, 2, 3 is now safe on block.

• 2 is slightly slower, but hits mid.



• Damage increased a little bit.• B1, 2, 3 is now safe on block.• 2 is slightly slower, but hits mid.

Dr. Fate

• Damage increased a little bit for combos that use a lot of resources.

• Glyph of Osiris(?) slightly less negative.



• Damage increased a little bit for combos that use a lot of resources.• Glyph of Osiris(?) slightly less negative.

Black Canary

• 3, 3 is now advantage on block.

• Followups from Handspring specials cause more knockback on block(?).

• B1, 2 deals more damage and is now safe on block.

• 1,1,2 is now safe on block.

• 1,1,2,1+2 is now a true grab (can't be blocked).



• 3, 3 is now advantage on block.• Followups from Handspring specials cause more knockback on block(?).• B1, 2 deals more damage and is now safe on block.• 1,1,2 is now safe on block.• 1,1,2,1+2 is now a true grab (can't be blocked).

Wonder Woman

• Air Shield Toss meter burned works more like the ground version. Combo followup(?).

• F2, 3 is now safe on block.

• B2, 3 is advantage on block.

• Character power has reduced recovery frames.



• Air Shield Toss meter burned works more like the ground version. Combo followup(?).• F2, 3 is now safe on block.• B2, 3 is advantage on block.• Character power has reduced recovery frames.

Black Adam

• Reduced damage across the board.

• Black Magic hit advantage reduced. Must meter burn for combo followups.



• Reduced damage across the board.• Black Magic hit advantage reduced. Must meter burn for combo followups.

Captain Cold

• Hitbox adjustments for attacks.

• 3 is a better anti-air.

• Frost Field activates faster.

• Meter burning the ice wall has a smaller gap in which projectiles can penetrate it (about 1 frame?).



• Hitbox adjustments for attacks.• 3 is a better anti-air.• Frost Field activates faster.• Meter burning the ice wall has a smaller gap in which projectiles can penetrate it (about 1 frame?).

Robin

• Hitbox adjustments for attacks.

• F3 now has close and far variations. Hold back for the close version and forward for the far version.

• Meter burning swoop followup has been sped up and is less likely to miss.



• Hitbox adjustments for attacks.• F3 now has close and far variations. Hold back for the close version and forward for the far version.• Meter burning swoop followup has been sped up and is less likely to miss.

Brainiac

• Increased damage.

• Character power no longer goes away if hit or blocks an attack while holding.



• Increased damage.• Character power no longer goes away if hit or blocks an attack while holding.

Bane

• Increased defense(?).

• Increased damage for normals.

• Increased damage for meter burned specials.

• 1 is a little faster.



• Increased defense(?).• Increased damage for normals.• Increased damage for meter burned specials.• 1 is a little faster.

Characters with no changes

• Sub-Zero

• Cyborg

• Green Lantern

• Harley Quinn

• Joker

• Green Arrow

• Blue Beetle

• Firestorm

• Darkseid

• Scarecrow



