Amplify Bloom

Amplify Bloom brings Industry Level Post-Process Bloom to your projects in a comprehensive all-in-one package with high-quality features that can be toggled and tweaked to fulfill your project needs. AAA quality and flexibility at an indie affordable cost with premium support and professional development you can always expect from our products.

Simple yet powerful, high-fidelity post-process bloom

Our Bloom solution is based on a technique commonly used in AAA games, focused on reducing flickering/firefly artifacts. In addition to high-quality Bloom, the package includes a comprehensive collection of extra features such as Flexible Temporal Filtering, Procedural Pseudo-Flares, Bokeh Filter, Anamorphic Glare, Lens Dirt and Starburst. Suitable for 3D and 2D applications, it’s the ideal fast performing solution for your project. Get the most out of any machine with both a Low and High Precision mode which are available for maximum performance control.

Overview

High-quality and high-performance

Highly flexible, tweak and toggle only the required features

Extensive control with dedicated thresholds and intensity values

Debug view for all features

For both 3D and 2D applications

Full Source Code

Bloom

Low and High Precision

Based on a AAA temporal stability issues reduction technique

Additional Temporal Filtering for even greater flicker/firefly reduction

Comprehensive Upscale and Downscale control

Fine tune effect by specifying each Mip contribution/weight and Blur parameters

Separate Threshold for Bloom and Extra Features

Lens Dirt and Starburst

Texture based effect influenced by Bloom, Glare and Lens Flare

Supports dynamic render textures

Fine tune final look by specifying per Mip influence/weight

Intensity Control

Temporal Filtering

Bokeh Filtering

Simulate different camera aperture shapes

Apply the effect directly on the bloom source or only affect extra features

Flexible controls for Sample Radius, Aperture, Focal Length and Distance, CoC Diameter and Rotation value

Lens Flare

Realistic procedural pseudo-flares with Halo and Ghosts

Flexible controls for Intensity, Tint, Dispersal and Chromatic Distortion

Lens Glare