Extra Feats

Abrasive

Your personality is boisterous and over-the-top. More subtle interaction is lost on you, while you take to shouting and carousing like a fish to water. You gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.

You have advantage on Intimidation and Performance checks, and disadvantage on Deception and Persuasion checks.

Booze-Hound

You have developed an addiction to alcohol. However, rather than impeding your ability to function, you have leveraged this addiction into a more-or-less positive thing. You gain the following benefits:

While intoxicated, your Charisma, Strength, or Constitution score increases by 1, to a maximum of 20.

You are immune to any negative effects from intoxication.

You can conceal a small flask on your person, and have advantage on Sleight-Of-Hand checks to keep it hidden.

Empath

Prerequisite: Proficiency in Insight

You are sensitive to the mental state of others, able to read emotions and gauge the mental state of someone at a glance. You gain the following benefits:

Increase your Wisdom score by 1, to a maximum of 20.

Double your proficiency bonus to Insight checks.

You can swiftly discern the emotional and mental state of a creature you can see. This ability does not work on Aberrations, Constructs, Elementals, Monstrosities, Oozes, Plants, Undead, or creatures with an Intelligence score of 4 or lower.

Numb

Prerequisite: Constitution 13 or higher

You suffer from congenital insensitivity to pain.

Some people think never feeling pain would be a blessing, when in fact it can be a great burden. Long periods of time can pass between a minor wound occuring and you actually noticing it. You gain the following effects:

Whenever you take damage, subtract your Constitution modifier from the amount of damage you take.

You can no longer keep track of your current hit points. You know your hit point maximum and whether any attacks hit you, but the DM keeps track of your current hit points and temporary hit points, and makes all damage rolls against you in secret.

Psychic damage bypasses your deadened nerves. Whenever you take Psychic damage, you know exactly how much damage you took and what your hit point total was after being hit.

You can spend 1 minute checking your body for injury to learn your current hit point total. To do so, you cannot be wearing armor.

Understated

You project the appearance of a quiet introvert. You shy away from crowds and shun the public eye, but one-on-one, your calm demeanor can easily lull others into letting their guard down. You gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.

You have advantage on Deception and Persuasion checks, and disadvantage on Intimidation and Performance checks.

Ventriloquist

You are trained in ventriloquism, the art of throwing your voice. You gain the following benefits: