Update (05/20/19): a hotfix for an issue causing no salvage to be generated after some fights and a few other issues is out, please re-download using the links below.

Update (05/17/19): a new release fixing a few relatively minor issues is out, please re-download using the links below.

Starsector version 0.9.1a is now out! This is mostly a bugfixing-and-polish release, though there is also some new content and a few new mechanics.

Rebalanced colony progression so it’s both not as demanding of constant attention and doesn’t immediately catapult the player into the endgame

Improvements to ship AI, in particular escort behavior is much better (see here) and carrier survivability is much greater

Two new capital ships, used by the pirate and Pather factions, and a new pirate skin for the Shrike

A “randomized start” option

Various quality-of-life improvments (can set speed-up time to be a toggle, etc)

Reworked high-end fleet spawning – generates more large ships, and fewer ships overall, instead of just a larger number of ships

Large fleets can now disengage without being pursued if they can deal enough damage in a pitched battle first, even if they lose it

Added ambient sound track when visiting a portside bar

Assorted combat balance tweaks

Many bugfixes and modding-related improvements

The new version should be save-compatible, although some mods may require a few adjustments to work.

The full patch notes, and the comment thread, are here. You can download the new version here:

(Alternate download links: Windows Mac Linux)

As always, thank you for your support!

Tags: 0.9.1a, release