Gun Media have released a new developer diary for Bloober Team’s Layers of Fear 2, this time focusing on the sound design for the game. Lead Designer Bartosz Kaproń is joined by Sound Designer Bruno Lubas and Music Director/Composer Arkadiusz Reikowski, as the trio discuss how sound factors into the game.

Kaproń starts things off right by telling us how important sound is in a horror game, before Lubas goes into talking a bit about the game’s use of lo-fi sound (using a cassette recorder). From there, Reikowski talks about the inspirations behind Layers of Fear 2‘s soundtrack (old horror movie scores), and the use of a real-life orchestra to achieve the desired effect.

Still no word on a release date, but it’s expected that the game will be released later this year.