Game development considers some factors: time, activity and the reward. These things form the game addiction (no matter how awful it sounds) and force the player to continue playing even if it does not bring him true pleasure.

To hold the player, the mechanisms described a few decades ago by the American psychologist Burrhus Frederic Skinner are used. He described a system of stimuli and rewards which cause an addiction. They are still used when developing a gameplay to maintain the activity of players at the same level.

So, one of the ways of keeping players in the game is the compensation which the player receives for certain actions. Everything — money, arms, artefacts, character level and so on, can be a compensation.

In many online games, for example, World of Warcraft, it is necessary to carry out quite boring actions, which take a considerable amount of game time, to boost a character or receive an item. As a result of the spent efforts, the virtual object received by the player acquires quite a high value for the player. This value is psychologically equal to the time and efforts spent playing.

Certainly, now there are platforms where some players can buy a boosted character or an item to avoid spending hours in the game. For gamers, it creates the possibility of in-game earnings — the practice of exchanging game objects and trading characters has been around for many years. The blockchain only takes this tendency further and creates a virtual “property right”, attaching a thing or achievement to the player, and gives the chance to exchange them.

For the last two years, tens of blockchain platforms have been launched all over the world, allowing players to exchange game subjects from different games. Interestingly enough, the interest to cryptocurrencies is expressed by video game creators, too. For example, in the game “Age of Rust” the players will receive an award in the form of cryptocurrency for solving puzzles and the founders of No Man’s Sky have hidden 0.004 BTC somewhere in the game universe.

A lot of time will pass before gaming becomes not just a hobby or sport, but a true profession. However, if we consider the considerable number of games on blockchain which have appeared only for the last year, the future can really be much closer.

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