Rating +1 FTL Monk 2.1 - Faster Than Light by Ninsew Regular Hybrid BBCode Link Edit Delete

Skills Exploding Palm The Flesh is Weak Exploding Palm Cost: 40 Spirit



Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. The Flesh is Weak Enemies hit take 15% additional damage for 9 seconds.

Dashing Strike Quicksilver Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Quicksilver Increases maximum charges to 3.



Dashing Strike's damage turns into Lightning.

Epiphany Desert Shroud Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Desert Shroud Infuse yourself with sand, reducing damage taken by 50%.

Serenity Ascension Serenity Cooldown: 16 seconds



You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.



This ability does not start its cooldown until after its effects expire. Ascension Increase the duration of Serenity to 4 seconds.

Sweeping Wind Cyclone Sweeping Wind Cost: 75 Spirit



Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Cyclone While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.



Sweeping Wind's damage turns into Lightning.

Mantra of Conviction Dishearten Mantra of Conviction Cost: 50 Spirit



Active: Damage bonus is increased to 16% for 3 seconds.



Passive: Enemies within 30 yards of you take 8% increased damage.



Only one Mantra may be active at a time. Dishearten Passive: Mantra of Conviction also slows the movement speed of enemies by 80%.

Fleet Footed Fleet Footed Increase movement speed by 10%.

Harmony Harmony 40% of your single elemental resistances from items instead increases your resistance to all elements.

Near Death Experience Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.



This effect may occur once every 60 seconds.

Momentum Momentum Moving 25 yards increases your damage by 20% for 6 seconds.



With a few tweaks, this build is viable even without the Jawbreaker.





Paragon Priorities

Core Movement Speed Primary Stat Maximum Resource Vitality Offense Critical Hit Chance Cooldown Reduction Critical Hit Damage Attack Speed Defense Life Armor Resist All Life Regeneration Utility Area Damage Life on Hit Resource Cost Reduction Gold Find

Build Guide Hey guys!



When I choose my builds in Diablo, I do not go 100% for damage, effectiveness or survivability. I go for fun specs. When building my own ones, however, I usually make a viable spec that without a problem can solo T6 (and go with a group, obviously). This build, the FTL (Faster Than Light) Monk, is one of these.







This build is all about speed. We stack max Movement Speed, get Momentum and Flee Footed for extra speed, and last but not least, we spam the hell out of Dashing Strike. Thanks to the weapon we're using, Jawbreaker, we have unlimited uses of Dashing Strike. And then again, thanks to our 6 Set bonus, Dashing Strike kind of one-shots mobs in T6. One hell of a fun and fast build, in other words.



When fightning, we follow this simple priority system:



1) Keep Sweeping Wind up. (This is done by hitting mobs, so it shouldn't be a problem).



2) Keep our Mantra up for 10% DPS increase, and to reduce movement speed of mobs.



3) Spam Dashing Strike on mobs 30-35+ yards away from you (depending on your Jawbreaker roll).



4) If you're up against a Elite, make sure to have Exploading Palm on the target for extra DPS.



Make use of Epiphany and Serenity for survivability.







IF YOU DO NOT HAVE JAWBREAKER:



Not having Jawbreaker is a fucking pain in the ass sucks, but with a few tweaks, this build is viable even without it.



For skills, pick Fists of Thunder with the Static Charge rune instead of Exploading Palm. This gives us something to spam while waiting for Dashing Strike cooldown.

Pick Beacon of Y'tar instead of Flee Footed (we need that reduced CD on Dashing Strike.

The other crucial part of this build is the Jawbreaker, a weapon that actually makes us Faster Than Light, when we're allowed to use Dash without a cooldown. For more information on how to use this item, read the Build Guide.When picking your items, use the following priorities:1) Lightning Damage2) Dex3) Crit Hit Chance4) Crit Hit Damage5) Defensive StatsFor sockets, make sure to get the best GREEN sockets into everything (besides head, where we want a BLUE socket, and Rings/Neck, where we want the legendaries).