Chief Librarian Mephiston: If you don't like Mephiston you should check yourself into the Betty Ford clinic because you are clearly on some mind-altering drug. He's now a Primaris Marine, which means he can ride in those sweet, sweet impulsors, he's strength 10, he can cast two psychic powers a turn, (don't forget one of those will be Wings of Sanguinius) has a 2+ save and a 5+++ feel no pain. He is a badass that jumps out of a ride and puts the beats on your opponent's army. If you don't like Mephiston, you don't like fun and kick puppies.

Librarian Dreadnought: Okay, if I have to tell you why a psychic dreadnought that can cast Wings of Sanguinius to move 12 and fly is a top-notch choice, well, you are definitely anti-fun. Please understand that punching people in the face with S10 ap 3 and 3 flat damage is freaking amazing. Also, remember that with the innate +1 to wound, there is nothing in the game he does not wound on a 2+ in combat. As a bonus, they are 8 wounds, so they can be hidden as a character. Also, at toughness 7, they are harder to snipe then most. Take one of these already. It's just crazy if you don't. I will show up at your game and mock you if you don't.

Okay, now let's talk about the tasty HQ's that, if you are going all Blood Angels (like a real man should), enable you to get the most out of your force multipliers. Also, we will discuss those that miss the mark.

The Sanguinor: If you are taking pure Blood Angels, this is the model you need to have! Plus one attack in 6" radius, a 2+ save, and a 4++? Yes, please. Oh, he can charge even if he fell back as a random bonus to his stat line? Okay, that's cool. This guy offers incredible and should be taken in all pure Blood Angels armies. You heard me. Take the damn model! He's crazy good!

Gabriel Seth: Kick sand, you chump. You're totally worse than every single Blood Angels character. Seriously, why is this bum included in the codex? It makes me mad to read his entry.

Commander Dante: Sorry, kids, I got all upset about Seth and missed out on how point efficient Commander Dante is. Full Chapter Master rerolls, with 6 attacks, and a jump pack, and a 2+ save. Oh forgot to mention his 4 ++ save and his ap 3 axe that strikes at strength 6. Kind of baller if I may so myself.

Astorath: Casting two litanies, with a jump pack, 2+ and 4++ saves, and applying a once a game buff to everyone in 6" of him... okay, I'm in. Oh, as a bonus, all Death Company within 6" auto pass morale.

Saving my favorite HQ for last: Smash Cap with the wings of Sanguinius relic. This guy is half the reason a Blood Angels Supreme Command is such a popular choice in Imperium armies. No overwatch, the ability to deepstrike, a stratagem be picked up from the board and put into deep strike even on turn one, plus a second stratagem that gives a 3d6 charge out of said deep strike. Well, children, this is one HQ that's going in all my Blood Angels armies. He hits at S8 with a Thunder Hammer, and, like his friend the Dreadnought, he will wound most things in the game on a 2+ or 3+ at worst.

HQ's are great Brad, but let's talk about what I bring with the rest of the army. Okay, you doubting Thomas, I have the answer to what you need.

Intercessors in an impulsor. Yeah, you heard me. Stick six intercessors with a Thunder Hammer on the sergeant in a ride that has 11 wounds at toughness 7 with a 4++ invulnerable. This unit is getting to the party, and with the Sanguinor and Dante flying right behind, they are getting plus one attack and full rerolls with plus one to wound. Sound good? Yeah, I thought it would. The Blood Angels troops make short work of most Scouts, other Intercessors, Incursors, or whatever is holding the midfield objectives with their bonuses and their rerolls from their amazing HQs.