MrTusks 0

The combat is miserable. Every enemy can one- or two-shot you at every point of the game. They always go first, so you will always spend your The combat is miserable. Every enemy can one- or two-shot you at every point of the game. They always go first, so you will always spend your first turns putting your characters on life support. Enemies can all teleport around the map at will. They all get to make "attacks of opportunity," which is basically a free half-turn--you can have this ability too, but your attacks miss about 50% of the time. Environmental effects exist only to cancel out every one of your strategic choices. The first encounter is always a wash, so that you can use your second to give your characters the high ground and set target priorities so they can have half a chance. You will never be able to do either on the fly the first time around. It almost feels as if save scumming is an actual gameplay mechanic, which is tragic.



The item menus are a wreck, but eventually you will develop the muscle memory for them. You'd think they could translate the click-and-drag functionality of the PC to the Switch's touch controls, but they...just didn't.



I liked the writing and acting well enough, and I normally hate voice acting in these games. You can RP in the conversations a little bit, but not so much in the combat, where failure to properly min/max from the jump will lead to a lot of wasted time.



This was on my list for a long time, but something held me back until I took the jump just now. Maybe I was feeling my future disappointment ripple back in time. I should have listened, and never bought this sadistic pile of junk. … Expand