ianmartin

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New Member Hardwar 20th Anniversary Max Darkmane likes this Quote Select Post

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Member Back to Top Post by ianmartin on ianmartin said:

Hardwar will be 20 years old in 2018!



So, I decided earlier in 2016 to do something to the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two.



For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max.



It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).











I'll come back in a couple of months, when I have more idea as to what can be done.



Hardwar will be 20 years old in 2018!So, I decided earlier in 2016 to doto the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two.For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max.It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).I'll come back in a couple of months, when I have more idea as to what can be done.



HardwarFan

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Link to Post Back to Top Post by HardwarFan on ianmartin said: ianmartin said:



So, I decided earlier in 2016 to do something to the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two.



For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max.



It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).











I'll come back in a couple of months, when I have more idea as to what can be done.



Hardwar will be 20 years old in 2018!So, I decided earlier in 2016 to doto the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two.For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max.It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).I'll come back in a couple of months, when I have more idea as to what can be done.





Please release the source on github Please release the source on github