A lot has changed since I last sat down with Matt Cohen’s supernatural horror game Paranormal nearly three years ago. It’s still the most faithful, albeit unofficial, game adaptation of the Paranormal Activity film franchise, thanks to procedurally generated supernatural happenings that get progressively worse as you delve deeper into the story.

Three years later and I still don’t know what I’m supposed to do. Such is the life of an artist.

Cohen and Co. have been rebuilding Paranormal in the Unreal engine while simultaneously expanding the scope of the nearly four year-old indie game beyond the walls of its haunted house setting. The latest build should arrive very soon, according to a post on the game’s Steam page.

If you liked this, I recommend checking out the handful of supernaturally gifted indies we have to look forward to this year, like Visage, Allison Road and Night Terrors.