Level 1:

Arcane Focus: Reduce the amount of Spell Armor lost by taking ability damage to 5.

Culmination: (Quest) Increase the range of Spell Steal by 1% for every enemy heroes it hits, up to 30%.

(Reward) After hitting 30 heroes, increase the duration of Spell Steal to 4 seconds.

Grounded Energy: Enemies are slowed by 5% for each of their ability cooldowns currently paused by Control Magic.

Control Freak: The duration of Control Magic is increased by 0.5 seconds for each enemy hero within its initial cast radius.



Level 4:

Arcane Acclimation: Permanently reduce the damage a particular ability can deal to you by 1% every time you are hit by it. Cannot occur more than once per ability cast. (i.e. abilities like Valla's Hungering Arrow would not trigger this every time it turned to hit you again).

Spell Haste: (Quest) Each Regeneration Globe you gather increases the maximum amount of Spell Armor provided by Spell Immunity by 1, up to 20.

(Reward) After gathering 20 Regeneration Globes, reduce the time it takes for Spell Immunity to grant a stack of Spell Armor to 0.75 seconds.

Dampen Magic: Enemies marked with Spell Steal have their ability power reduced by 15%.



Level 7:

Imbue: (Active) Consume up to 30 Spell Armor, converting it into Physical Armor that can be applied to the target allied hero for 4 seconds. 30 second cooldown.

Petty Theft: The resource cost for abilities enemies cast while marked with Spell Steal is increased by 35%.

Detonate: Feedback deals damage equal to all the damage it redirected in a small area around you if it is destroyed.



Level 10:

See above section.



Level 13:

Time Is Mana: Increase the cooldown reduction provided by Spell Steal to 1.5 seconds.

Positive Feedback: The Spellbreaker is healed for half of the amount of damage redirected to its source by Feedback.

Bulwark: Feedback applies an untalented version of Feedback to nearby allied heroes for 1.5 seconds.



Level 16:

Spellbound: Enemy heroes hit by Spell Steal while already marked with Spell Steal are rooted for 2 seconds.

Reflective Shield: Increase the amount of ability damage redirected to its source to 75% for the first 0.5 seconds of Feedback.

Harness Power: The cooldown of allied heroes basic abilities within Control Magic refresh 20% faster for each enemy hero ability paused by Control Magic.



Level 20:

Immunization: Half of your Spell Immunity is applied to nearby allies as well while they remain near you.

Arcane Inundation: The cooldown of Arcane Torrent is reduced by 8 seconds for each enemy hero it silences.

Chain Gang: Spell Bond can affect up to 5 enemy heroes.

Storm Shield: Activate to give all nearby allied heroes a shield equal to 20% of their maximum health for 3 seconds.