Some progress renders for our organic mesh. Played with ways of achieving an emitting core that also allows for animation. Julz is making two separate calculations in Houdini, so we have one mesh for the outer shell and one mesh for the core. I messed around with a crunched noise in the opacity channel of the luminance material for the core mesh. The images are in chronological order according to the session, showing how I got closer and closer to a satisfying result.

