Blademaster

You have spent many years fine-tuning your skill with the dagger. Your training has given you an advantageous edge with your favoured weapon. You strike quickly and precisely, becoming a feared force on the battlefield.

Agile Strikes

At 3rd level, you gain the ability to weave through your opponent's defense. When within 5 feet of a creature, you can use your bonus action to make a Dexterity (Acrobatics) check contested by the target's Dexterity (Acrobatics) check. If you succeed, you can use your Sneak Attack against the creature even if you do not have advantage on the attack, but not if you have disadvantage on it.

This effect lasts for 1 minute or until you and the target are more than 15 feet apart. Additionally, the target cannot gain attacks of opportunity against you.

Deft Hand

Starting at 3rd level, when you make two dagger attacks, your second attack does not use your bonus action. However, your bonus action cannot be used to make an additional attack.

Additionally, you have advantage on Dexterity (Sleight of Hand) checks made to hide your daggers.

Returning Blade

At 9th level, you can gain assistance from an allied spellcaster to enchant your daggers. Each dagger takes 1 week to enchant.

When you make a ranged attack with a dagger that is enchanted, it returns to your belt. Additionally, the enchanted daggers count as magical weapons for the purpose of overcoming resistance and immunity to non-magical damage.

Precision Strikes

Beginning at 13th level, when you land a Sneak Attack, you can forgo half of the extra damage to make a precision attack against a specific part of the target's body. (Any DCs equal 8+your proficiency bonus+your Dexterity Modifier.)

Head. The target makes a Constitution save or is stunned until the end of your next turn.

Face. The target makes a Dexterity save or is blinded until the end of your next turn.

Neck. The target makes a Dexterity save or 1d6 bleeding damage on subsequent turns until it takes an action to stop the bleeding.

Arms. The target makes a Constitution save or it drops whatever it's holding and must use an action to pick it back up.

Wings. The target must make a Constitution save or plummet 20 feet.

Stomach. The target must make a Constitution save or drop prone.

Legs. The target must make a Constitution save or have its speed halved until the end of your next turn.

Masterful Strikes

At 17th level, you've mastered the use of daggers in battle. While your Agile Strikes feature applies, your Sneak Attack damage increases by 3d6.