Hey guys!

Today’s weekly update comes a day early to share our updated roadmap for 2018.

The team received invaluable and constructive feedback after the recent Token Holder Alpha, and we have incorporated this into our planning and amended dates accordingly. We have also changed the way we plan to release the game slightly, without moving out the release date.

So let’s delve deeper into the next three quarters.

Augmentors Roadmap

Quarter 2

Something that was clear from the Token Holder Alpha was the importance of communicating all the game concepts and the role that the user interface (UI) plays. We are giving the UI a makeover, focussing our efforts on the areas where new players struggled the most.

We will add an in game tutorial to teach new players all the basic concepts. The tutorial in conjunction with the upgraded UI will allow new players to pick up the rules more easily.

In terms of game features, the team will add more equipment (which includes relics and potions) to the game. During the Token Holder Alpha we shared a single relic called Stun. Players will now be able to equip different Relics or Potions before every battle adding another level of strategy.

We will be introducing a skill system, where players will be ranked based on their performance in the game. This in conjunction with the Creature levels will be used to improve the matchmaking, making the matches fair and avoiding the situation where new players cannot compete because they are matched with professional players. We are also adding a social mode, where players will be able to challenge friends, and add them onto their friends list. And of course, we will add the in-app store functionality which will allow players to buy new items such as creatures in game.

Something worth mentioning is that we are planning on continually adding creatures to the game. This will continue through all quarters. After we release the game, we will have regular updates where we launch new creatures.

Quarter 3

We have made the decision to include more functionality in the next Alpha, which we would like to be as close to the final game as possible. For this reason we have decided to move the Alpha to the early part of Q3. This Alpha will be open to everyone who has signed up for the Alpha on our website. If you signed up for the Token Holder Alpha, you are already on the list, if you haven’t signed up yet, sign up today!

This quarter we will also be adding stunning non-AR Arenas into the game. As many players commented, there are times when playing in AR is not possible, so we want to make sure that the non-AR game looks amazing too.

The Auction House will be completed, so players will be able to trade items in the game.

We will complete our in game Emerald system. Emeralds will be the premium currency in the game, and linked to Databits at a fixed ratio (referred to as Databits Tethers or $DTBT in the whitepaper).

By this quarter we will also be finished with our new ERC721 Creature tokens, and we will do the Creature Swap (where people will be able to swap their generic creature tokens from the ICO for the actual unique Creature tokens).

Quarter 4

We have decided to turn the Beta into a Soft Release in specific markets (don’t worry we will include our existing community). This is common practise when releasing a game, as it allows the team to analyse the game in specific markets, making regular updates, before releasing to more markets. We plan on doing the soft launch early in Q4.

We will also add support for converting between Emeralds and Databits. We would also like to add the ability to schedule events such as tournaments.

After the soft launch, we expect to get a lot of feedback (both from players as well as in game analytics). The team will release regular updates that will include enhancements such as new features, new creature packs and bug fixes.

Once we are comfortable with the game, we will launch into more markets.

We have spent a lot of time, both strategic and creative, on our roadmap, and are very excited for the coming months!

You’ll soon be able to see the Roadmap updated as we progress through stages live on our website.