I have really been enjoying high order count Corregidor lists with a Jaguar core and an Intruder HMG in the second pool. So when Erik wanted to play Transmission Matrix after our game of Looting and Sabotage, it was an easy choice as to what to play! I’m enjoying the fact that I’m probably not playing in the Rose City Raid and most of my friends are, so I get to try random things to help them practice. It’s been a blast!

Overview

Mission : Transmission Matrix

: Transmission Matrix Forces : Jurisdictional Command of Corregidor versus PanOceania

: versus Deploy First : Corregidor

: First Turn: Corregidor

Looting and Sabotaging GROUP 1 | 8 2 1 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)

WILDCAT (Fireteam: Haris) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 20)

WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) SEÑOR MASSACRE Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 29)

JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13)

JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)

McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) GROUP 2 | 6 INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)

MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)

MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)

TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 5.5 SWC | 300 Points | Open in Infinity Army

PanOceania GROUP 1 | 10 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)

CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)

CROC MAN Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 29)

HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)

NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)

BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)

BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)

TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)

PALBOT Electric Pulse. (0 | 3)

REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22) GROUP 2 | 4 FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)

FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22)

AKAL COMMANDO Combi Rifle / Pistol, E/M CCW. (0 | 22) 6 SWC | 300 Points | Open in Infinity Army

Deployment

I won the roll off, but right as we were about to place our reserves our Thai food arrived. A beer and a heaping bowl of curry meant I was too distracted to remember to take photos of deployment when we reconvened after dinner. In any case, I elected to go first, putting a Transductor near each of my antennas with the right one getting a little backup from the Salyut. My Wildcats protected my right flamk and covered most of the board with their HRL. I stuck a Moran in the middle on a high roof right next to a catwalk with the other Moran on the right, also on a roof. Their Koalas were deployed back, to cover from ramboing troops and give me some anti-AD insurance.

My Bandit KHD went on the left, tucked at the base of a building, just to get me the necessary left field coverage and to provide support to my Jaguar core, which was also on the left, sprinkled about near the left antenna. McMurrough went on the right, ready to push that flank if need be. I tucked him far in the back of my deployment zone so he wouldn’t get shot for free on his first move.

Erik deployed a Bagh Mari HMG on a tall roof (the same one where my Sekban was last game) with a Bagh Mari Paramedic and Regular Sniper (in sapper mode) on the building at the right of Erik’s deployment zone. Three regular Fusiliers were scattered across Erik’s backfield. The central one was prone on a stairway next to a Trauma Doc (also prone) and the ones on the flank were standing and watching for AD troops, telegraphing to me that the central Fusilier was Erik’s lieutenant. The Trauma Doc’s ‘bot was right in front of the Bagh Mari Paramedic. Erik shooed me away to place some TO, and then I placed my Intruder on the left flank, intending to get him into position to take out the Regular Sniper and the Bagh Mari HMG on the building–I looked and saw that I could climb to a vantage point that would get me high enough to see the prone HMG. Erik counter deployed McMurrough with a Nisse Sniper, next to the Bagh Mari HMG on the roof. I nominated my central Moran as DataTracker and Erik nominated his Bagh Mari Paramedic. My HVT was all the way on my right, and Erik’s was behind a wall in the center, near my Moran.

Turn 1

Top of Turn 1 – Corregidor

First things first, McMurrough made his 6″ move up the table without incident. Any further would get him shot by the Nisse, and I had no intention of throwing smoke and denying myself a dodge, so I just let McMurrough hang out on the right. It was time for the Intruder to go to work. Having the Intruder in the second pool is great because it gives me a fairly deep order pool to use him and most people will dock two orders from the Jag link, which is exactly what Erik did. The Intruder sets about gunning down his targets, starting with the Regular Sniper. I have a bit of a window to see the Nisse Sniper as well, so he goes down next. I stick with the plan and start climbing the Intruder to the higher vantage point, hoping that there’s some way to see the Bagh Mari HMG from there even though the Nisse is probably blocking him. Now that I’m in the open, Erik reveals two TO troopers, a Hexa Spitfire and a Croc-Man BSG. I split burst between them both, and everyone misses. My current position means that only the Croc Man can see the Intruder–I got shot by the Hexa moving up the ladder, but I don’t want to risk the Intruder against the Croc Man. Four dice on 10’s thanks to range, MSV2, and no cover (Intruder is taller than the prone Croc-Man) versus a BSG in 8″? No thanks. I spend orders from the main pool to get Massacre into position to bail poor ol’ Intruder Banana out. With the Croc Man clear, I need to do something about the Hexa, so I push the Jaguars forward, using the ladders to block LoF (we ruled that the ladders are total LoF blocking) and chain rifle the Hexa in the face. This lets me get the Jaguar LSG up onto the catwalk above the Hexa’s unconscious body and blast the Bagh Mari Paramedic. I choose to shoot the Palbot, since it’s only Mimetism instead of Mimetism+Cover to give me a better target number on my face to face with the Bagh Mari and drop both of them. I’m a little over extended, but I played to my own personal mantra of not leaving your link in a stupid place and shuffle them around to fix everything. I’ve got two orders left in the Intruder’s pool, and I notice that I have LoF to what I suspect is Erik’s Fusilier lieutenant. He takes a look and grudgingly agrees, so I gun her down and then throw the Intruder back into camo state. This was a pretty crazy first turn. I’ve bagged a potential Lieutenant, a Nisse, a Bagh Mari, a Hexa, and a Croc Man on my first turn with no losses. Yikes. Corregidor is scary. I pass the turn.

Bottom of Turn 1 – PanO

My Lieutenant hunch was correct and Erik’s in loss of lieutenant. He gamely soldiers on like the mustachioed gentleman he is and starts trying to salvage the situation. He drops in a Akali and tries to gun down Massacre and a Jaguar. Thanks to SSL2, I win the F2F and drop the Akali. The second Akali drops in, deviates wildly, and lands in front of Massacre and my Panzerfaust Jaguar. He does not survive the trip. At this point I’ve got four antennas to Erik’s one (his back left one) so he reveals a Croc Man FO on the catwalk by my Moran. I dodge and Erik misses, but he’s still got the central antenna. Erik needs to kick me off another antenna to tie things up so he stands up his Bagh Mari HMG and tries to punch his way through my Jaguar link to take out one of my Transductor Zonds. My Jaguar LSG stands his ground, going dogged–a good thing too, since he’s the link leader. The Trauma Doc tries to remove the dogged Jaguar with her combi rifle, but I roll better and she goes down. Erik tries again, dropping the Bagh Mari prone, killing the Jaguar LSG this time. Sadly, Erik is out of orders and can’t exploit this new development, so he passes the turn back to me.

Turn 2

I’ve got three antennas to Erik’s one, so that’s 2 points for me.

Top of Turn 2 – Corregidor

With Erik’s Nisse and Regular Sniper gone, I am free to move McMurrough up, so I do exactly that. I get him all the way up to Erik’s back left objective but fail my Grenade roll against the Fusilier FO’s flash pulse and get stunned. It felt like a reasonable decision at the time? I dunno. I need to get rid of the Croc Man FO, so the Intruder shoots him in the back after a short climb, freeing my Moran to go HVT hunting. I first send in my Bandit KHD to get my HVT: Espionage, then gun down the HVT with my Moran DataTracker on the catwalk. I’ve got a few orders left in my main pool, so I send in the Jaguars to try and take out the rest of Erik’s forces. One Jag climbs all the way up to chain rifle the Bagh Mari HMG, and another forces the Fusilier back around the corner with some pistol fire. Out of orders, I pass the turn.

Bottom of Turn 2 – PanO

Erik only has three Fusiliers left alive on the table, so he’s in retreat. He spends his last command token to try and take out McMurrough, but I pass enough ARM saves to keep my Dog Warrior alive. A tough game for Erik! With me controlling all 5 antennas, it’s a

8-0 Jurisdictional Command of Corregidor Victory!

Notes

Notes for Me

I think I really lucked out not losing the Intruder to the Croc Man BSG. Neither of us had particularly great odds, but that could’ve easily swung your way.

The biggest part about learning how to use McMurrough is learning when to not use him.

I’m not sure if throwing a grenade against the flash pulse was the right call. Perhaps double chain rifle and hope to tank it? I dunno. I also ended with him facing stupidly, letting the other Fusilier get behind him. Ah well.

SSL2 saved me against the first Akali. I was definitely facing the wrong way with Massacre. I could’ve faced him backwards and that would’ve been better. Moving a link around is pretty high cognitive load, so I need to do it more to build mental subroutines, so to speak.

I’m really digging this list. I can’t say that enough. Having so many threats and multi-pronged attack vectors is really really strong. If you leave something out, the Intruder will eat it. If you don’t, the Bandit, McMurrough, or the Jag Core will eat you.

I’m not even sure this list needs to first. Between the Morans, Wildcats, and Transductors you can at least slow something down.

Having so many threats also lets me unstick the Intruder, like after he got surprised by a Croc Man. I was spoiled for choice there between the Bandit and the Jaguar core.

The Jaguar LSG is doing some serious work for me. I’m less excited about him outside of a link though.

Notes for Erik