But wait, it gets worse still. Let's look at part Attributes. The best possible Melee build is a Technique attribute build. It combines all the best parts available. It has double Buffs, an Overkill skill, two passive Melee Power boosting traits and a CD trait that hits 20% when maxed out. It's about as pushed as you can push a Gunpla in this game so far. Here's the thing though, the Power and Speed Melee builds are honestly not that far behind. Power is very close behind, while Speed is the worst of the bunch but still very much able to hang out with the best of the best. The reason the three are so close is because the best of the best Melee parts are not dependent on Attribute, it just so happens that of the combination of other parts that do care about Attribute, the Technique ones are the best, offering a stronger boost to Buff skills and CD reduction. Power offers less boost to buffs but same CD, while Speed doesn't offer boosts and instead only has CD reduction.

For Shooters, it's the same ordering, with Technique, Power and then Speed, but much, much worse, with a lower top end by far than Melee builds. So why is it so bad? Well, let's look at the standout parts from each Technique Shooter suit. Dynames has the Head, Torso and Ranged Weapon that are great. Hi-Nu has the Head and Ranged Weapon that are great. VEETWO has the Head and Ranged Weapon that are great. Providence has the Torso that is great. See the issue? They all compete for the same slots. The Hi-Nu brought us a Rifle that boosts EX damage when using a Technique Gunpla, and in a vacuum, is the best Rifle in the game, but you have to run the Freedom Legs to have an Overkill skill alongside that, meaning you need a separate Sokai part from months ago to utilize this newest Sokai part properly. The VEETWO gives us a Head that boosts Shooting Power if using a Technique Gunpla, but then you give up the Dynames Head's Archer Stance (Y). The Providence Torso has very high Shot ATK for a Torso and Ace Exclusive as a Technique part...except then you can't run the Dynames Torso to boost Shooting Power if using a Long-Shooter, or the Nu Torso that boosts Shooting Power if attacking with Beam. Which is another thing, Freedom Legs don't work with the Nu Torso because they are a Physical Overkill, not a Beam one. So you can never get the perfect harmony that Melee builds can achieve, not with the current parts available.

I could go on, but the point is that Melee builds rarely have conflict between parts that should synergize, and have significantly more options, than Shooter builds. Shooters need a lot more love if they are ever going to be on par with Melee builds. Sadly, I don't think there's much left for them. Think about which suits are well known for being Shooters, like the Dynames, or are more mixed but have a really iconic ranged weapon, like the Wing Gundam. Now which aren't in the game yet? Unless they start touching Build Fighters and Build Diver custom units like the GM III Beam Master and the like, they've probably already gone through half of their powerful shooters already, which is not looking good for those of us who prefer Shooters.

If Shooters are to thrive and really compete with Melee in this game, they need a bunch of Overkill skills in ideally the Back or Arm slots and they need a bunch of Attribute or Long/Middle Shooter job specific Initial Skill Charge parts in the Arms or Melee slots.