New Warlock Patron: Pact of the Superstar

You're gonna be big, baby!

Somewhere along the line, the hand of fate (or more accurately the extraplanar patron telling you you've "got the knack") has offered up a contract to sign your soul onto.

Where most warlocks may sign their allegiences away to a patron for power or knowledge, you focus upon the more appealing tenptations Fame and Vanity- because no matter what, you're gonna make it big, right? And your patron... or rather, your mysterious new 'agent' is right behind you in the shadows, ready to capitalize on your success. Or Failure. That's showbusiness, baby!

So just remember to follow your cues, dramatically look towards hidden camera four after you defeat that mook and don't forget your lines now; your Extraplanar fans expect a good show from the leading act, after all.

Ready...? Lights, Camera, Action!

Important! Please understand that this class option is, by virtue of its conceptual design, very bizarre and better suited to weirder or sillier games.

When you choose this Patron, you gain the following benefits as you gain levels in the Warlock class:

Expanded Spell List

Superstar Expanded Spells

Spell Level Spells 1st Heroism, Color Spray 2nd Moonbeam, Pyrotechnics 3rd Crusader's Mantle, Tiny Servant 4th Compulsion, Arcane Eye 5th Geas, Wall of Light











































Preceeding Reputation

Starting at 1st Level, your growing fame and aura of stardom gives you a bonus to your initiative rolls equal to your Charisma modifier.

Additionally, you gain proficiency in the Performance skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it..

Quiet on Set

Starting at 1st level, when you take a short or long rest, you may innately create a medium-sized ghostly assistant, as if you had cast the Unseen Servant spell.

This helpful spectral servant lasts until you have finished resting and otherwise functions as normal, although it gains the ability to summon you one cup of non-magical coffee per day (you may customize this coffee to your exact preferences, of course).

The Ol' Razzle-Dazzle

Starting at 6th level, you gain the ability to weaponize your inner shining light.

When you deal damage with a warlock spell or a weapon attack, you may infuse it with flaring sparkling effects and Movie Magic, adding a bonus to any damage dealt in a single roll, which is 1d8 radiant damage. You may grant yourself this bonus a number of times equal to your Charisma Modifier (Minimum 1) before you cannot do so again until you complete a short or long rest.



Upon reaching level 12 in this class, this bonus damage increases to 2d8.