In today's update we are introducing Houses to multiplayer. Once you connect to the server you can pick your allegiance to a House of your choice, or create one from scratch and start playing with your friends. This small feature precedes more additions to multiplayer that will come in the future updates.- Houses- polished volume of a few sounds- added or fixed construction for HouseTimberTriangleOdd, RoofOdd, StoneRoundLargeFull- fixed compound construction dummies on StoneRoundLargeFull- fixed destruction in SlicedRoofTileCornerSharpWood_Main- fixed a problem with not enough bushes in survival- fixed spawning a lootbag, when an item cannot be spawned in the world (deconstruction, dropping items)- when an item should be placed in loot bag then nearby loot bag is searched first- disabled construction stage 2 on all blocks.- G-screen now opens and closes with the G key. Use Tab for search now- fixed woodcutter behavior- you can no longer drag items under the terrain with the manipulation tool- disabled voxel hands in survival- improved barbarian sword and axe attack animations- added red font to some notifications- bots don't jerk when moving with very slow speed- character can now fight without stamina (but stamina will still be drained by fighting)- there is now a sound played when placing a line of blocks- enabled StoneBattlementSideDiagonal and BattlementRoofTriangle in survival- fixed catch block missing center section in some instances- fixed DS lag when placing a new block (fixed by pre-caching of destruction models)- rope ending can now be picked if it is connected to static grid- manipulation tool in hold mode is stopped for connected grids with rope when these grids collide and one of them is manipulated- Fixed a few crashes:System.NullReferenceException_Sandbox.Game.Entities.MyFloatingObject.VRage.Game.Entity.UseObject,System.NotSupportedException_System.SZArrayHelper.RemoveAt[T],System.NullReferenceException_SharpDX.XAudio2.SourceVoice.Stop