1-10 No activity; the watch passes uneventfully

11-20 Easy CR encounter

21-30 Medium CR encounter

31-40 Hard CR encouner

41-45 Deadly CR encounter

46-48 A supernova lights up the sky

49-51 All of the stars blink out suddenly, only to return seconds later

52-54 A group of mischevious fey visit your camp

55-57 A group of friendly fey visit your camp

58-60 A wildfire spread from a nearby area begins to encroach on your camp

61-66 A family of foxes (or biome-appropriate nonviolent animal) passes nearby your camp

67-72 A roc (or biome-appropriate flying animal) passes over your camp

73-76 A wizard teleports into your camp and looks around confused before stomping off, muttering something about "precise pronunciation."

77-79 A lost, drunken reveler stumbles through your camp

80-82 One member of the party begins to sleepwalk (determined randomly)

83-85 One member of the party awakens after a particularly vivid dream (determined randomly)

86-88 A ghost floats harmlessly through the middle of camp

89-91 All party members on watch must make a CON save (DC 12) or fall asleep during their watch

92-94 A light drizzle (or snow, as appropriate) falls for 1d3 hours

95-97 A sudden, swift wind blows through the camp, disturbing loose objects and blowing off blankets