



Lieutenant-General





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Joined: 30-October 03



From: ?

Member No.: 549





Lieutenant-GeneralGroup: StaffPosts: 3,248AOM Replays: 204 Submissions:Joined: 30-October 03From: ?Member No.: 549









The Patch can now be used in rated games, and can also be automatically transferred.



The Voobly Balance Patch 1.04 has finally been released. It took a long time in coming (much longer than originally intended), but hopefully the wait was worth it. As will be immediately obvious, there are many more changes in this patch than in any of the previous Voobly Balance Patches. It has become apparent that the previous balance patches, while helping to improve minor aspects here and there, really did not change the balance as a whole. Strong gods remained strong gods, weak gods remained weak, and un-used units/gods/tech remained unused. Therefore, this patch, while certainly not correcting every AoT shortcoming, has many minor changes mixed in among some major changes. We hope that the many minor changes will result in some of the lesser-used gods/techs/units being used more often, while the major changes will help shuffle the power of the Major Gods a little bit.



To install the patch, simply click the DOWNLOAD NOW link here:

Voobly Balance Patch 1.04

Blind Pick





I strongly encourage everyone to report any bugs or issues (just post in this thread or send me a message). There shouldn't be many issues at all, but if there are, let me know and I can fix the issues quickly. This patch will almost certainly be used in the upcoming tourney, and if there are any bugs, it would be great to iron them out as soon as possible. Also, there is currently not a new map added (no new map will be included in the tourney), but there will be an additional map added to the random map pool soon.

----------

The Changes



General

+Spoiler+ -Spoiler-

1. Secret of the Titans research time increased from 60 seconds to 90 seconds.

2. Dock damage reduced from 10 to 8 ; Dock range reduced from 20 to 18.

3. Villagers's attack bonus against siege units has been reduced by half. However, Atlantean villagers retain their total attack bonus against Siege Towers and Helepolis. Dwarves now receive the reduced attack bonus (they did not have any bonus before).

4. The Guard Tower technology increases tower attack by +40%, instead of +70%. The Ballista Tower technology increases tower attack by +33%, instead of +50%.

5. Wall connectors no longer provide line of sight (but gates, and middle wall pieces still do).

6. Wall hack armor reduced from 64% to 45%.

7. The Bow of Artemis relic now affects Throwing Axemen and all ranged myth units dealing pierce damage.

8. Sea Snakes are now able to attack Leviathans/Nereids.

9. Many of the map scripts have been slightly altered to make the maps slightly more aggressive.

10. Nile Delta has been reworked - the map is slightly larger, and in team games, an additional pond is present between the two lower players (note, will be updated slightly with the impending map updates).

1. Secret of the Titans research time increased from 60 seconds to 90 seconds.2. Dock damage reduced from 10 to 8 ; Dock range reduced from 20 to 18.3. Villagers's attack bonus against siege units has been reduced by half. However, Atlantean villagers retain their total attack bonus against Siege Towers and Helepolis. Dwarves now receive the reduced attack bonus (they did not have any bonus before).4. The Guard Tower technology increases tower attack by +40%, instead of +70%. The Ballista Tower technology increases tower attack by +33%, instead of +50%.5. Wall connectors no longer provide line of sight (but gates, and middle wall pieces still do).6. Wall hack armor reduced from 64% to 45%.7. The Bow of Artemis relic now affects Throwing Axemen and all ranged myth units dealing pierce damage.8. Sea Snakes are now able to attack Leviathans/Nereids.9. Many of the map scripts have been slightly altered to make the maps slightly more aggressive.10. Nile Delta has been reworked - the map is slightly larger, and in team games, an additional pond is present between the two lower players (note, will be updated slightly with the impending map updates).

Greek:

+Spoiler+ -Spoiler-

1. Trireme Range decreased from 16 to 14.

2. Restoration duration decreased from 8 seconds to 6 seconds.

3. Scylla favor cost increased from 15 to 20 favor, training time increased from 5 to 15 seconds.

4. Forge of Olympus favor cost reduced from 60 to 35. Research time increased from 30s to 60s. Effect reduced from -75% to -50%.

5. Collosi's train time increased by 10 seconds (to 34), and their gold cost increased to 400.

6. Shafts of Plague now also affects Gastraphetes and Peltasts.

7. Zeus’ favor gathering bonus reduced from +38% to +25%.

8. Bolt now deals roughly half damage to Nidhogg and Son of Osiris (instead of killing them).

9. Perseus’ special attack range increased from 5 to 7.

10. Hetairoi's hitpoints increased by 20, to 130. Towers do 50% less damage vs Hetairoi, other building do 25% less.

11. Shades are now affected by armory upgrades.

12. Polyphemus’ speed increased from 3.5 to 4.0. His melee range increased to .5 (both attack and special). Polyphemus receives +275% damage vs buildings.

13. Vaults of Erebus's food cost reduced from 150 to 100.

1. Trireme Range decreased from 16 to 14.2. Restoration duration decreased from 8 seconds to 6 seconds.3. Scylla favor cost increased from 15 to 20 favor, training time increased from 5 to 15 seconds.4. Forge of Olympus favor cost reduced from 60 to 35. Research time increased from 30s to 60s. Effect reduced from -75% to -50%.5. Collosi's train time increased by 10 seconds (to 34), and their gold cost increased to 400.6. Shafts of Plague now also affects Gastraphetes and Peltasts.7. Zeus’ favor gathering bonus reduced from +38% to +25%.8. Bolt now deals roughly half damage to Nidhogg and Son of Osiris (instead of killing them).9. Perseus’ special attack range increased from 5 to 7.10. Hetairoi's hitpoints increased by 20, to 130. Towers do 50% less damage vs Hetairoi, other building do 25% less.11. Shades are now affected by armory upgrades.12. Polyphemus’ speed increased from 3.5 to 4.0. His melee range increased to .5 (both attack and special). Polyphemus receives +275% damage vs buildings.13. Vaults of Erebus's food cost reduced from 150 to 100.

Egyptian:

+Spoiler+ -Spoiler-

1. Catapult's population increased by 1.

2. Mercenary Infantry's train time increased from 1 second to 4 seconds; lifespan diminished from 40 seconds to 35 seconds.

3. Mercenary Cavalry's train time increased from 3 seconds to 6 seconds; lifespan diminished from 40 seconds to 35 seconds.

4. Medjay's lifespan bonus for Mercenaries decreased from 30 seconds to 20 seconds.

5. The limits on Mercenaries have been returned to their pre-1.03 patch values – 12 for infantry and 8 for cavalry.

6. Roc's speed decreased from 4.8 to 4.5.

7. Camelry's training time reduced from 9 to 7 seconds; pierce armor increased from 30% to 35%.

8. Avenger's favor cost reduced from 30 to 25, speed increased from 5.3 to 5.5.

9. Phoenix's hitpoints increased from 400 to 450, attack increased from 30 to 40, speed increased from 3.6 to 4, favor cost reduced from 30 to 25.

10. Phoenix reborn from the eggs now cost only 10 favor (reduced from 25). The egg's hitpoints increased from 300 to 400, and Phoenix takes 10 seconds to be reborn.

11. Feral is now available in the temple, but can not be researched until the Classical Age.

1. Catapult's population increased by 1.2. Mercenary Infantry's train time increased from 1 second to 4 seconds; lifespan diminished from 40 seconds to 35 seconds.3. Mercenary Cavalry's train time increased from 3 seconds to 6 seconds; lifespan diminished from 40 seconds to 35 seconds.4. Medjay's lifespan bonus for Mercenaries decreased from 30 seconds to 20 seconds.5. The limits on Mercenaries have been returned to their pre-1.03 patch values – 12 for infantry and 8 for cavalry.6. Roc's speed decreased from 4.8 to 4.5.7. Camelry's training time reduced from 9 to 7 seconds; pierce armor increased from 30% to 35%.8. Avenger's favor cost reduced from 30 to 25, speed increased from 5.3 to 5.5.9. Phoenix's hitpoints increased from 400 to 450, attack increased from 30 to 40, speed increased from 3.6 to 4, favor cost reduced from 30 to 25.10. Phoenix reborn from the eggs now cost only 10 favor (reduced from 25). The egg's hitpoints increased from 300 to 400, and Phoenix takes 10 seconds to be reborn.11. Feral is now available in the temple, but can not be researched until the Classical Age.

Norse:

+Spoiler+ -Spoiler-

1. Axe of Muspell's favor cost reduced to 5 (from 10) and grants +1 range to Throwing Axemen.

2. Heavy Infantry gives Throwing Axemen +1 range.

3. Ballista will now automatically attack units instead of always targeting buildings.

4. The Toothed Arrows and Trios Bow relics now affect Throwing Axemen.

5. The Portable Ram's speed increased from 3.25 to 3.5; training time diminished from 20s to 15s.

6. Dwarven Auger's speed boost on rams diminished from +20% to +11.15%, and training boost diminished from -50% to -33%. Dwarven Auger's favor cost reduced from 35 to 30.

7. Walking woods is now controllable, spawning 6 trees. The trees have a population cost of 4 per tree and their HP and attack have been lowered to help balance them due to now being player-controlled.

8. Fenris Wolf bonus returned to 20% (from 15%).

9. Flaming Weapons' bonus on Ragnarok Heroes lowered to +6 attack (from +8.8).

10. Flaming Weapons can now be cast anywhere on the map (does not need to be used on a unit).

11. The Mountain Giant's food cost decreased from 300 to 250, favor cost from 27 to 25.

12. The Nidhogg's hit points increased from 2000 to 2500, hack damage increased from 30 to 40, speed increased from 3.7 to 4.0.

13. Odin's ravens spawn upon temple being built rather than upon advance.

14. Odin’s regeneration rate improved so that it now also has an active regeneration (same rate when unit is active or standing still). The active regeneration rate is .2 HP/Second in Classical Age, .3 HP/Second in Heroic Age, and .4 HP/Second in Mythic Age.

15. Great Hunt, Undermine, and Frost are fully accurate (bug fix basically).

1. Axe of Muspell's favor cost reduced to 5 (from 10) and grants +1 range to Throwing Axemen.2. Heavy Infantry gives Throwing Axemen +1 range.3. Ballista will now automatically attack units instead of always targeting buildings.4. The Toothed Arrows and Trios Bow relics now affect Throwing Axemen.5. The Portable Ram's speed increased from 3.25 to 3.5; training time diminished from 20s to 15s.6. Dwarven Auger's speed boost on rams diminished from +20% to +11.15%, and training boost diminished from -50% to -33%. Dwarven Auger's favor cost reduced from 35 to 30.7. Walking woods is now controllable, spawning 6 trees. The trees have a population cost of 4 per tree and their HP and attack have been lowered to help balance them due to now being player-controlled.8. Fenris Wolf bonus returned to 20% (from 15%).9. Flaming Weapons' bonus on Ragnarok Heroes lowered to +6 attack (from +8.8).10. Flaming Weapons can now be cast anywhere on the map (does not need to be used on a unit).11. The Mountain Giant's food cost decreased from 300 to 250, favor cost from 27 to 25.12. The Nidhogg's hit points increased from 2000 to 2500, hack damage increased from 30 to 40, speed increased from 3.7 to 4.0.13. Odin's ravens spawn upon temple being built rather than upon advance.14. Odin’s regeneration rate improved so that it now also has an active regeneration (same rate when unit is active or standing still). The active regeneration rate is .2 HP/Second in Classical Age, .3 HP/Second in Heroic Age, and .4 HP/Second in Mythic Age.15. Great Hunt, Undermine, and Frost are fully accurate (bug fix basically).

Atlantean:

+Spoiler+ -Spoiler-

1. Atlanteans no longer receive free Medium Archers. Medium Archers costs Oranos 125W/125G, Kronos and Gaia 100W/100G.

2. Heroes' training cost reduced by 30%, rounded down to the nearest 0 or 5.

3. Fire Siphons population decreased from 5 to 4.

4. The Scarab Pendant relic now affects Fire Siphons.

5. The Medium Cavalry technology is now automatically researched upon reaching the Heroic Age.

(Prometheus)

6. Valor now has 2 charges, instead of 3.

(Oceanus)

7. Bite of the Shark improvement also affects Fanatics (+15% attack).

(Leto)

8. Automaton's speed improved to 4.20 (from 3.75).

9. Volcanic Forge now gives -10% pierce vulnerability to human and hero units.

10. Hephaestus Revenge's favor cost reduced to 10 (from 15), and also gives Automatons an additional x1 attack bonus vs Myth units.

11. Spider Lair's recharge time decreased from 300 to 180, and the hatch time for eggs decreased from 10 seconds to 2 seconds.

12. The spiders from Spider Lair are now able to capture Atlantean heroes, Hersirs, Priests, and Archaic Greek heroes.

(Hyperion)

13. Chaos's recharge time decreased from 240 to 180 (same as Traitor), obtains 1 additional charge, and now always converts 1 Myth unit, and 4 human units.

14. Heroic Renewal's favor cost was reduced from 25 to 20, and its effect on Heroes' regeneration was increased from 1.5/seconds to 2.5/second.

15. Gemino's cost reduced from 300W 150G 25Fv, to 300W 10Fv; the technology now also gives Satyr +2 range.

16. Satyrs now have a specified training time, decreasing their train time from 30 (default) to 15.

(Rheia)

15. Traitor receives one additional charge.

16. Mail of Orichalkos improved so that it also gives archers -10% pierce vulnerability.

(Atlas)

17. Io Guardian's favor cost reduced from 25 favor to 10 favor, and the technology now reduces the Argus's special recharge time by 50% (was 20%).

(Helios)

18. Heka Gigantes' hack and pierce armor increased to 60% (from 44%).

(Hekate)

19. Asper Blood's cost (200W/250G/30F) was changed to 300G 12F; the technology now also provides +2 range to the Lampade's special attack, and diminishes the special's recharge time from 22 seconds to 17 seconds.

20. Mythic Rejuvenation's favor cost reduced from 30 to 20.

1. Atlanteans no longer receive free Medium Archers. Medium Archers costs Oranos 125W/125G, Kronos and Gaia 100W/100G.2. Heroes' training cost reduced by 30%, rounded down to the nearest 0 or 5.3. Fire Siphons population decreased from 5 to 4.4. The Scarab Pendant relic now affects Fire Siphons.5. The Medium Cavalry technology is now automatically researched upon reaching the Heroic Age.(Prometheus)6. Valor now has 2 charges, instead of 3.(Oceanus)7. Bite of the Shark improvement also affects Fanatics (+15% attack).(Leto)8. Automaton's speed improved to 4.20 (from 3.75).9. Volcanic Forge now gives -10% pierce vulnerability to human and hero units.10. Hephaestus Revenge's favor cost reduced to 10 (from 15), and also gives Automatons an additional x1 attack bonus vs Myth units.11. Spider Lair's recharge time decreased from 300 to 180, and the hatch time for eggs decreased from 10 seconds to 2 seconds.12. The spiders from Spider Lair are now able to capture Atlantean heroes, Hersirs, Priests, and Archaic Greek heroes.(Hyperion)13. Chaos's recharge time decreased from 240 to 180 (same as Traitor), obtains 1 additional charge, and now always converts 1 Myth unit, and 4 human units.14. Heroic Renewal's favor cost was reduced from 25 to 20, and its effect on Heroes' regeneration was increased from 1.5/seconds to 2.5/second.15. Gemino's cost reduced from 300W 150G 25Fv, to 300W 10Fv; the technology now also gives Satyr +2 range.16. Satyrs now have a specified training time, decreasing their train time from 30 (default) to 15.(Rheia)15. Traitor receives one additional charge.16. Mail of Orichalkos improved so that it also gives archers -10% pierce vulnerability.(Atlas)17. Io Guardian's favor cost reduced from 25 favor to 10 favor, and the technology now reduces the Argus's special recharge time by 50% (was 20%).(Helios)18. Heka Gigantes' hack and pierce armor increased to 60% (from 44%).(Hekate)19. Asper Blood's cost (200W/250G/30F) was changed to 300G 12F; the technology now also provides +2 range to the Lampade's special attack, and diminishes the special's recharge time from 22 seconds to 17 seconds.20. Mythic Rejuvenation's favor cost reduced from 30 to 20.



This post has been edited by TOAO_ChronoJJ: Apr 6 2016, 12:34 AM The Voobly Balance Patch 1.04 has finally been released. It took a long time in coming (much longer than originally intended), but hopefully the wait was worth it. As will be immediately obvious, there are many more changes in this patch than in any of the previous Voobly Balance Patches. It has become apparent that the previous balance patches, while helping to improve minor aspects here and there, really did not change the balance as a whole. Strong gods remained strong gods, weak gods remained weak, and un-used units/gods/tech remained unused. Therefore, this patch, while certainly not correcting every AoT shortcoming, has many minor changes mixed in among some major changes. We hope that the many minor changes will result in some of the lesser-used gods/techs/units being used more often, while the major changes will help shuffle the power of the Major Gods a little bit.To install the patch, simply click the DOWNLOAD NOW link here:I strongly encourage everyone to report any bugs or issues (just post in this thread or send me a message). There shouldn't be many issues at all, but if there are, let me know and I can fix the issues quickly. This patch will almost certainly be used in the upcoming tourney, and if there are any bugs, it would be great to iron them out as soon as possible. Also, there is currently not a new map added (no new map will be included in the tourney), but there will be an additional map added to the random map pool soon.----------The ChangesGeneralGreek:Egyptian:Norse:Atlantean:

