“Once we saw the art we were inspired, [Lilith] was a character that we could build a story around,” Luis says. “What we love about Sanctuary is that we've already planted these seeds. There’s a rich backstory found in novels and lore books, so we decided to look closer at the creation myth. We felt that we’ve fought Diablo before, and Diablo always comes back – so, it was a case of, what other bullets do we have on the table just lying around."



“Diablo IV is like the first chapter of a book,” John adds. “We want to tell a big story and we want to tell it, hopefully, for a very long time. Treating this like the first chapter of a book and Lilith as a key character in this story, it feels great knowing that there are still all these other characters that could come back in the future. Or, new characters that we haven’t seen before.”

The first part of our biginterview with. We sat down with Game Director Luis Barriga and Art Director John Mueller, and here we discuss story, lore, and the new-look Sanctuary.