(Scroll down for the subclass) Compendium Landing Page Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium. Future work Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests. Released Work # Monk Title Date released Description 1 Way of the Closed Circle 9/07/2017 A Grappling monk based off Akido. Can do powerful throws and a nerve pinch 2 Way of the Brawler 9/08/2017 An improvised weapon monk, based of Jackie Chan and action comedy 3 Way of the Planar Jouster 9/08/2017 Psionic Monk that projects force out of his blows and walks throug the air 4 Way of the Blazing Cinders 9/09/2017 (Scroll down for subclass)









































Design notes for this monk

This monk is the first of many elemental monks that will be released. The elements will cover each of the 5 taoist elements (fire, water, wood, ground, metal), and I'll release some reflavorings of some of the other subclasses in the compendium, which will satsify some more tropes as well.

I typically would prefer that the 3rd level feature is not entirely magical, and is rather the manifestation of that element towards the monk's fighting style. Taking a leaf out of Avatar: Fire is an agressive style with sweeping kicks like in Taekwondo or kickboxing. It applies on all bonus action attacks but provides about 1.0 extra damage/round assuming standard on-hit and AC (ASOH&AC).

The stunning strike alternative by itself is fairly weak - the ability is actually very similar to stunning strike in that it can remove an enemies action. It doesn't grant advantage towards that creature but a couple of the abilities have features that work synergise well.

In short, abilities in this subclass are more attack oriented (instead of say prone and stun typical of a open hand monk)

Of the two level 11 features, I like Combustion better. Granting vulnerability is kind of cool and I don't feel as if its too strong becuase you need to make an attack, hit it, and then have them save two saving throws for it to occur. Destruction might be a little bit too much work to keep track of. I might end up just giving disadvantage on the save for anyeone within 10 feet of a ignited creature.

Anyway, without further ado...