Added a duck timer that prevents duck spamming while running around on-ground



In-air, players are only allowed to duck once before they touch ground again



Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now



Increased backstab check so that Spies can side-stab again



When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key



Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing



Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher



Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%



Restored sawmill_logs.mdl file, fixing some user maps that used it



Fixed some localization issues with Scout achievement strings



Removed the "Final" phrasing in the map loading screen



Fixed a server crash on startup under Linux



Fixed a buffer overflow issue related to network string tables



Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes



Fixed an exploit where engineers could build a teleporter exit in an invalid area



Fixed a few bad overlay assignments and other minor issues



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: