Scurry into adventure with Wild Lands a cooperative storytelling RPG where players control squirrel knights, mouse mages, badger barbarians, and more!

Wild Lands Core Rule Book:

11 Playable critters, Core Rules, Equipment, Great Isle Campaign Guide, Bestiary including 40+ creatures, and Loot!

*Adventures in Silverthorn Includes:

4 adventures to get players and game masters started in the world of Wild Lands.

4 adventure scenarios, printer-friendly maps, unique villains, and new loot!

*PDF only and comes with the digital download package

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Campaign Setting

The Great Isle has a long and colorful history most of which has been lost to time with the ruins of many kingdoms, fortresses, and dark dens dotting the countryside from before the first and second calamity. After the second calamity, which resulted in the destruction of one of the divine oaks and the banishment of a great evil back to the void, there has been a relative peace on the isle as the critters rebuilt their lives in the new age. In the present day, it has been 128 years since the felling of the divine oak in Silverthorn. Life is peaceful, with only a few scuffles between guilds or cities, most of whom are attempting to gain territory and power. At the beginning of the new age, the orcs and dire beasts were driven back to Dire Skull, and any remaining warbands were scattered and fled deep into the woods and mountains. Only one horde has risen to challenge the west gate since the calamity. A Horde lead by a tremendous dire beast Alka Sparkfang, a giant thunder lynx. Her Horde broke through the west gate, but they were defeated in the plains east of the Warrens. Despite this relative peace, there has been an increase in goblin and underling sightings along with fears a long-prophesied return of Rasselbok.

Still not sure? Try Wild Lands Essentials, a starter kit for those who would like to try the game before buying the full version.

https://www.drivethrurpg.com/product/291461/Wild-Lands-Essentials

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