The second patch of the Heroes of Maple update, titled UNVEIL, has been released! This includes Act 1 of the new Heroes of Maple blockbuster, job balancing, the new Monster Collection system and a few other game changes.

In a interview with the new director of MapleStory, they confirmed that a new Resistance warrior job will be added in December! I wonder if it will be Damien haha.

Here’s the promotional video for this patch! There’s also a special mini-site that Nexon created where you can watch the other videos, download special artwork and backgrounds, and see information about the story of the Heroes of Maple.

Blockbuster – Heroes of Maple

The Heroes of Maple <Act 1 – Slumbering Dragon Island> has been added.

<Heroes of Maple> is the second blockbuster content which follows <Black Heaven>. The six heroes gather after hundreds of years to save Maple World once more, and the commander Damien’s story will be told as well.

In the Heroes of Maple blockbuster, you will play as the six Heroes of Maple World. You can freely swap between them as you play.

Act 1’s background will be the asleep Afrien in the snowy Slumbering Dragon Island. It will showcase new visual and play elements.

Level 33 and higher characters can participate but it is recommended for users level 120 and higher. You can enter by using the icon on the left side of your screen or through the Dimensional Mirror.

You can play the Heroes of Maple Acts in any order. After clearing an Act, you can reset it to play it again. However, you can only reset them once per week.

The Heroes of Maple rewards have been added.

You will receive experience and Honor for each Act you complete. (However, repeated plays will have adjusted values).

(However, repeated plays will have adjusted values). For each Act you complete, you will receive 1 of the following chairs: Heroes Cube Chair – Aran [Act 1] Heroes Cube Chair – EunWol [Act 1.5] Heroes Cube Chair – Phantom [Act 2] Heroes Cube Chair – Mercedes [Act 3] Heroes Cube Chair – Luminous [Act 4]

After clearing all of the Acts 1 time, you’ll receive the following item: The One Called a Hero title (3 all stats, 3 attack and magic attack, 200 HP and MP)

After clearing all of the Acts 2 times, you’ll receive the following items: Heroes Cube Chair – Evan Heroes of Heroes title (4 all stats, 4 attack and magic attack, 200 HP and MP)

When you clear an Act more than 2 times, you’ll receive a box which gives one of the following personality trait boosting items: Hero Catcher Kit Mercedes’ Lip Gloss Aran’s Energy Drink Phantom’s Hand Cream Luminous’ Hairspray Evan’s Potatoes EunWol’s Espresso

While playing through the Act 1, if you achieve certain conditions you’ll receive the following medals: Hi-yah! Ice Breaker (destroy all ice blocks in Act 1) Last Hit is Mine (change to Evan for the last hit on the ice spider boss then choose the ‘spare them’ option) Now I’m a Hero Too (defeat a certain number of demons in Act 1 with Evan)



The Heroes of Maple event will give additional rewards until certain dates.

For clearing Act 1 by January 13, you will receive Cash items based on Slumbering Dragon Island: Heroes Slumbering Dragon Island Snapback (permanent Cash hat) Heroes Slumbering Dragon Island Chat Bubble Ring (permanent Cash ring) Heroes Slumbering Dragon Island Nametag Ring (permanent Cash Ring)

For every Act you clear by March 16, you will receive increasingly powerful Heroes Rings . You cannot wear them together. Heroes Ring (1 all stats, 1 attack and magic attack, 10 HP and MP) [Act 1] Heroes Shine Ring (3 all stats, 3 attack and magic attack, 20 HP and MP) [Act 2] Heroes Mighty Ring (7 all stats, 5 attack and magic attack, 50 HP and MP) [Act 3] Heroes Precious Ring (15 all stats, 7 attack and magic attack, 100 HP and MP) [Act 4]

. You cannot wear them together.

The Heroes of Maple blockbuster will have 4 Acts (and a half, since there will be an Act 1.5). Only Act 1 was released in this patch.

Here are two maps from Act 1 of this blockbuster, the first is the Demon army preparing to fight on Slumbering Dragon Island and the second is Afrien, after being captured by Damien inside his cave.

In this Act, it featured Evan (and Mir), Aran, and EunWol investigating the disturbance on Slumbering Dragon Island.

Lilin, who was also on the island with her penguins, was captured by the Demon army.

Afrien had been attacked by Damien and used the last of his energy to share Freud’s message to Evan.

Damien, the Black Mage’s commander and Demon’s brother, will be the main villain of this blockbuster.

Alicia, the Transcendent of Life of Maple World, has been captured by Damien after he attacked Ereb and killed Shinsoo.

And finally, here’s a really cool showdown between Aran and Damien.

You can watch my entire playthrough of Act 1 on YouTube!

Mercedes, Phantom, and Luminous did not appear in Act 1 but their illustrations were added in the data so here they are!

A couple of the other side characters which will be appearing in this blockbuster are Lania and Nineheart.

New skills and skill changes have been added for some of the Heroes. (see below for skill changes)

The Heroes will now receive the Hero’s Emblem after their 3rd and 4th job advancements.

(Lev. 60) Silver Hero’s’ Emblem

(Lev. 100) Gold Hero’s’ Emblem

The Heroes’ creation illustrations and buttons have been changed.

Skill voiceovers have been added for Aran, Evan, and Mercedes. You can listen to them here (thanks to Spadow!).

Job Balancing

After the previous job balancing, we have examined play patterns and user opinions. Using this information, we will once again try to further our job balancing gradually. Through smaller changes, we expect that it will be easier to achieve better balance. Our goals are:

Low battle efficiency jobs’ boost and high jobs’ reduction Adjustments will be made based on a job’s special characteristics without impacting overall fun. Jobs with lower advancements that have difficulty hunting will be adjusted as well.

Change summon’s damage to character-based damage Since it is very difficult to understand the damage your summons will do because they follow a different formula, we will changing all of them to use your character’s formula. Only Soul Weapon summons will continue to use the old formula.

Certain active buffs changed to passive Some buff skills will be changed into passive skills so their utility is increased slightly. Hyper buff skills’ cast delays have been adjusted.

Maximum damage increasing buffs adjustments All jobs with skills that increased maximum damage limit will be changed to % increases. Certain skills for certain jobs will remain as fixed values. Epic Adventure, Glory of Guardians, Heroes’ Oath, Will of Liberty, and Queen of Tomorrow’s cast actions have been removed.

Skill descriptions and other error fixes Errors where certain skills would ignore monsters’ attack nullification skills have been fixed. Errors where certain physical skills would be affected by monsters’ magic nullification skills have been fixed.



Adventurers

Epic Adventure: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Adventurer Warriors

Iron Body: has been changed into a passive skill

Hero

To answer some complaints, we have added new features to Valhalla and attempted to increase the opportunity to showcase high damage.

Brandish: damage has been increased from 220% to 280%, attack range has been increased

damage has been increased from 220% to 280%, attack range has been increased Combo Force: cast delay when used with the down arrow key has been decreased, now consumes 1 Combo Counter when used with the down arrow key

cast delay when used with the down arrow key has been decreased, now consumes 1 Combo Counter when used with the down arrow key Shout: regular Shout and Shout when used with the down arrow key have been switched. Shout deals 200% damage 6 times on up to 10 enemies in a large range. If used with the down arrow key, Shout will deal 200% damage 3 times in a narrow range and will stun enemies for 6 seconds. If a boss is hit with this, they will receive a debuff that increases the chance to inflict a status on them by 100%. Cooldown: 10 seconds.

regular Shout and Shout when used with the down arrow key have been switched. Raging Blow: enhanced Raging Blow while in Enrage state’s damage has been decreased from 215% to 167% and its number of hits has been increased from 7 to 9

enhanced Raging Blow while in Enrage state’s damage has been decreased from 215% to 167% and its number of hits has been increased from 7 to 9 Valhalla: cooldown has been increased from 90 seconds to 210 seconds, attack boost has been removed, cast delay has been decreased, now while this buff is active, your critical rate will be increased by 50%, you cannot be knocked back by any enemy attacks and during Enrage, Raging Blow’s number of monsters hit will be increased to 8

Paladin

One-handed weapons’ damage was a bit low so we have added a feature to increase it slightly.

Paladin Expert: in addition to existing effects, if you are wielding a one-handed sword or one-handed blunt weapon your mastery will be increased by 3%

in addition to existing effects, if you are wielding a one-handed sword or one-handed blunt weapon your mastery will be increased by 3% Blast: Blast’s buff duration has been increased from 90 seconds to 120 seconds

Dark Knight

Reincarnation’s cooldown allowed Dark Knights to revive very easily, making their survivability very high. In order to emphasise Dark Knight’s core pattern, we have increased its cooldown but also increased the invincibility time to give them a chance to deal more damage after reviving.

Beholder: cast action has been deleted

cast action has been deleted Beholder Dominant: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Beholder Shock: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Lord of Darkness: heal amount has been decreased from 5% max HP to 2% max HP.

heal amount has been decreased from 5% max HP to 2% max HP. Dark Impale: attack range has been increased

attack range has been increased Gungnir Descent: damage has been decreased from 250% to 210%, number of hits has been increased from 10 to 12

damage has been decreased from 250% to 210%, number of hits has been increased from 10 to 12 Reincarnation: invincibility duration has been increased from 25 seconds to 40 seconds, number of monsters required to be killed to revive has been increased from 20 to 30, cooldown has been increased from 360 seconds to 600 seconds

invincibility duration has been increased from 25 seconds to 40 seconds, number of monsters required to be killed to revive has been increased from 20 to 30, cooldown has been increased from 360 seconds to 600 seconds Beholder’s Revenge: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Dark Thirst: cast delay has been decreased

Adventurer Mages

Magic Guard: has been changed into an On/Off skill

Archmage (F/P)

Being able to enhance Mist Eruption by stacking DoTs made it a very good skill but regardless of the difficulty of adding another DoT, all stacks gave the same amount of damage. Therefore, we have modified it so that a higher number of stacks will give a higher amount of damage to encourage mastery over Archmage’s skills.

Poison Breath: DoT damage’s duration has been increased from 5 seconds to 10 seconds

DoT damage’s duration has been increased from 5 seconds to 10 seconds Ignite: an error where this would ignore monsters’ attack nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed Extreme Magic (F/P): DoT damage’s duration boost has been changed from 10 seconds to a 100% boost

DoT damage’s duration boost has been changed from 10 seconds to a 100% boost Ifrit: in addition to existing effects, enemies hit by Ifrit will now take 140% damage every second for 2 seconds

in addition to existing effects, enemies hit by Ifrit will now take 140% damage every second for 2 seconds Mist Eruption: damage boost per DoT has been adjusted to give a bigger boost with more DoTs (2 DoTs – 20%, 3 DoTs – 45%, 4 DoTs – 80%, 5 DoTs – 125%), in addition to existing effects if you use this skill with 5 stacked DoTs the cooldown will be decreased by 2 seconds (applied before other cooldown reduction effects)

damage boost per DoT has been adjusted to give a bigger boost with more DoTs (2 DoTs – 20%, 3 DoTs – 45%, 4 DoTs – 80%, 5 DoTs – 125%), in addition to existing effects if you use this skill with 5 stacked DoTs the cooldown will be decreased by 2 seconds (applied before other cooldown reduction effects) Poison Mist – DoT Persist: DoT duration boost has been decreased from 10 seconds to 6 seconds

Archmage (I/L)

Thunder Storm: movement speed has been increased, damage formula has been changed to use the character’s damage instead of a summon’s

movement speed has been increased, damage formula has been changed to use the character’s damage instead of a summon’s Chain Lightning: damage has been decreased from 255% to 230%, number of hits has been increased from 7 to 8

damage has been decreased from 255% to 230%, number of hits has been increased from 7 to 8 Freezing Breath: remaining duration will now be shown in the buff window

remaining duration will now be shown in the buff window Elquines: damage formula has been changed to use the character’s damage instead of a summon’s

Bishop

An error where party members would not see the effects of buffs used has been fixed.

Invincible: has been changed into a passive skill

has been changed into a passive skill Angel Ray: damage has been decreased from 365% to 295%, number of hits has been increased from 4 to 5

damage has been decreased from 365% to 295%, number of hits has been increased from 4 to 5 Bahamut: damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 650% to 500%

damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 650% to 500% Vengeance of Angel: while this skill is active, Angel Ray’s number of hits boost has been increased from 4 to 5

Bowmaster

Quiver Cartridge: an error where Magic Arrows would ignore monsters’ attack nullification skills has been fixed

an error where Magic Arrows would ignore monsters’ attack nullification skills has been fixed Arrow Platter: an error where you could not escape from petrification if you were petrified while using this skill has been fixed

an error where you could not escape from petrification if you were petrified while using this skill has been fixed Phoenix: damage formula has been changed to use the character’s damage instead of a summon’s

Marksman

To help with Marksman’s requirement to manage distance from enemies, we have improved Arrow Illusion’s functionality in order to assist with Marksman’s playstyle.

Steig Eisen: in addition to current effects, if you use Steig Eisen with the down arrow key, you will move to Arrow Illusion if it is in range

in addition to current effects, if you use Steig Eisen with the down arrow key, you will move to Arrow Illusion if it is in range Freezer: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Arrow Illusion: duration has been decreased from 45 seconds to 30 seconds, cast delay has been decreased, 20 second cooldown has been added

duration has been decreased from 45 seconds to 30 seconds, cast delay has been decreased, 20 second cooldown has been added Bullseye: cast delay has been decreased

Night Lord

Mark of Assassin: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed Dark Flare: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Dark Serenity: has been changed into a passive skill

has been changed into a passive skill Mark of Night Lord: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

Shadower

Karma: has been changed into a passive skill

has been changed into a passive skill Dark Flare: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Veil of Shadows: an error where this would be affected by monsters’ magic nullification skills has been fixed

Dual Blade

Karma: has been changed into a passive skill

has been changed into a passive skill Thorns Effect: has been changed into a passive skill

Adventurer Pirates

Battleship Nautilus: damage has been decreased from 1020% to 440%, number of hits has been increased from 3 to 7

Viper

Mental Clarity: has been changed into a passive skill

has been changed into a passive skill Willow Defensive: has been changed into a passive skill

has been changed into a passive skill Fist Enrage: damage boost when fully charged has been removed, now Fist Enrage deals 315% damage 10 times when you are fully charged

damage boost when fully charged has been removed, now Fist Enrage deals 315% damage 10 times when you are fully charged Dragon Strike: damage has been decreased from 770% to 300%, number of hits has been increased from 2 to 12, cast delay has been decreased, 10 second cooldown has been added, in addition to existing effects, enemies hit will receive a debuff that increases your final damage by 10% and this skill can now only be used when you are fully charged

Captain

Magnum Shot: damage has been increased from 131% to 165%

damage has been increased from 131% to 165% Summon Crew: damage formula has been changed to use the character’s damage instead of a summon’s, damage has been increased from 160% to 230%

damage formula has been changed to use the character’s damage instead of a summon’s, damage has been increased from 160% to 230% Hollow Point Bullets: has been changed into a passive skill

has been changed into a passive skill Assemble Crew: damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 280% to 230%

damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 280% to 230% Octo Quarterdeck: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Fusillade: in addition to existing effects, Fusillade now passively increases Battleship Nautilus’ damage by 130%p

in addition to existing effects, Fusillade now passively increases Battleship Nautilus’ damage by 130%p Continual Aiming: cast delay has been decreased, an error where the final damage boost would not work has been fixed

cast delay has been decreased, an error where the final damage boost would not work has been fixed Captain Dignity: an error where the damage was higher than the skill description has been fixed

an error where the damage was higher than the skill description has been fixed Crew Commandership: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Unwearying Nectar: cast action has been removed

Cannon Shooter

Cannon Shooter’s damage was relatively low so we have increased it slightly.

Monkey Wave: buff duration has been increased from 10 seconds to 30 seconds, cast delay has been decreased

buff duration has been increased from 10 seconds to 30 seconds, cast delay has been decreased Oak Barrel Roulette: buff duration has been increased from 150 seconds to 180 seconds

buff duration has been increased from 150 seconds to 180 seconds Support Monkey Twins: damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 395% to 295%

damage formula has been changed to use the character’s damage instead of a summon’s, damage has been decreased from 395% to 295% Cannon Buster: damage has been increased from 600% to 650%

damage has been increased from 600% to 650% Magnetic Anchor: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Battleship Nautilus: damage has been decreased from 1020% to 510%, number of hits has been increased from 3 to 5

damage has been decreased from 1020% to 510%, number of hits has been increased from 3 to 5 Buck Shot: will no longer apply to summon skills

will no longer apply to summon skills Rolling Cannon Rainbow: damage formula has been changed to use the character’s damage instead of a summon’s, an error where this would ignore monsters’ attack nullification skills has been fixed

Mikhail

Mikhail’s attacking abilities were concentrated in Soul Rage, causing his hunting abilities to be low. By distributing the final damage and critical rate boosts to other skills, we have increased their strength when not using Soul Rage.

Soul Driver: cast delay has been decreased

cast delay has been decreased Sword Mastery: in addition to existing effects, Sword Mastery now increases your final damage by 15%

in addition to existing effects, Sword Mastery now increases your final damage by 15% Shining Charge: has been changed into a passive skill

has been changed into a passive skill Soul Attack: final damage boost has been decreased from 40% to 25%

final damage boost has been decreased from 40% to 25% Intention: in addition to existing effects, Intention now increases your final damage by 10% and critical rate by 20%

in addition to existing effects, Intention now increases your final damage by 10% and critical rate by 20% Soul Assault: damage has been decreased from 320% to 280%, number of hits has been increased from 6 to 8

damage has been decreased from 320% to 280%, number of hits has been increased from 6 to 8 Soul Rage: final damage boost has been decreased from 60% to 30%, critical rate boost has been removed

final damage boost has been decreased from 60% to 30%, critical rate boost has been removed Shining Cross – Install: damage has been decreased from 100% to 75%, number of hits has been increased from 2 to 4

damage has been decreased from 100% to 75%, number of hits has been increased from 2 to 4 Queen of Tomorrow: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Knights of Cygnus

We have fixed the penalty that occurs when an additional Link Skill slot is taken up when sharing Cygnus Bless to other Knights of Cygnus characters.

Cygnus Bless: will no longer take up a Link Skill slot when linked to another Cygnus job

will no longer take up a Link Skill slot when linked to another Cygnus job Glory of Guardians: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Soul Master

Sword of Light: has been changed into a passive skill

has been changed into a passive skill Inner Trust: has been changed into a passive skill

has been changed into a passive skill Soul Guardian: has been changed into a passive skill

has been changed into a passive skill Soul Pledge: has been changed into a passive skill

has been changed into a passive skill Soul Penetration: an error where this would ignore monsters’ attack nullification skills has been fixed

Wind Breaker

Wind Breaker’s damage was relatively low so we have increased it slightly.

Spiral Vortex: in addition to existing effects, Spiral Vortex now passively increases Dance of Frozen Wind’s damage by 275%p

in addition to existing effects, Spiral Vortex now passively increases Dance of Frozen Wind’s damage by 275%p Wind Blessing: in addition to existing effects, Wind Blessing now increases your attack by 10%

in addition to existing effects, Wind Blessing now increases your attack by 10% Bow Expert: final damage boost has been increased from 10% to 25%

final damage boost has been increased from 10% to 25% Storm Bringer: cast action has been deleted

Night Walker

In order to match their concept, the Dark element has been added to Night Walker’s attacks. We have also added an effect that takes advantage of these changes.

Shadow Bats: is now a Dark element attack

is now a Dark element attack Triple Throw: last hit is now a Dark element attack

last hit is now a Dark element attack Quadruple Throw: last hit is now a Dark element attack

last hit is now a Dark element attack Star Dust: is now a Dark element attack

is now a Dark element attack Shadow Servant: all copied hits are now Dark element attacks

all copied hits are now Dark element attacks Quintuple Throw: last hit is now a Dark element attack

last hit is now a Dark element attack Darkness Omen: is now a Dark element attack, you can now have up to 2 Darkness Omens summoned, in addition to existing effects, Darkness Omen’s cooldown is decreased by 0.5 seconds each time a Dark element attack (other than Shadow Bats and Darkness Omen) hits an enemy

is now a Dark element attack, you can now have up to 2 Darkness Omens summoned, in addition to existing effects, Darkness Omen’s cooldown is decreased by 0.5 seconds each time a Dark element attack (other than Shadow Bats and Darkness Omen) hits an enemy Dominion: is now a Dark element attack

is now a Dark element attack Shadow Illusion: all copied hits are now Dark element attacks

Striker

We have added the ability to change directions while linking skills.

Vortex: has been changed into a passive skill

has been changed into a passive skill Needle Carapace: has been changed into a passive skill

All Heroes

Heroes’ Oath: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Aran

We have moved some of Aran’s strengths which were concentrated in Adrenaline Boost to a passive in order to buff basic skills.

Drain: heal amount has been decreased from 5% to 2%, 1000 maximum HP boost has been changed to a 10% boost

heal amount has been decreased from 5% to 2%, 1000 maximum HP boost has been changed to a 10% boost Cleaving Attack: 3o% boss damage boost has been changed into a 30% damage boost

3o% boss damage boost has been changed into a 30% damage boost Adrenaline Boost: duration has been increased from 10 seconds to 15 seconds, damage boost has been decreased from 500%p to 400%p, in addition to existing effects Adrenaline Boost now passively increases all attacking skill’s damage by 100%p

duration has been increased from 10 seconds to 15 seconds, damage boost has been decreased from 500%p to 400%p, in addition to existing effects Adrenaline Boost now passively increases all attacking skill’s damage by 100%p Beyonder: delay between the 1st and 2nd hit has been decreased, 1st hit’s cast delay has been decreased

delay between the 1st and 2nd hit has been decreased, 1st hit’s cast delay has been decreased Boost End – Hunter’s Targeting: damage has been decreased from 2500% to 1500%, number of hits has been increased from 10 to 15, now has a damage cap of 99,999,999, an error where the damage would be applied abnormally has been fixed

Evan

In order to alleviate Magic Debris’ low efficiency, we have changed it so it can be cast during other skills.

Swift – Return: an error where the final damage boost did not apply has been fixed

an error where the final damage boost did not apply has been fixed Swift of Thunder: attack range of each point has been decreased

attack range of each point has been decreased Dive of Thunder: electric orbs will now be translucent

electric orbs will now be translucent Magic Debris: can now be used while using other skills, in addition to existing effects when you use Magic Debris its damage will be increased by 40%p per 5 debris used

can now be used while using other skills, in addition to existing effects when you use Magic Debris its damage will be increased by 40%p per 5 debris used Circle of Mana IV: an error where your weapon’s attack speed would affect this skill has been fixed

an error where your weapon’s attack speed would affect this skill has been fixed Dragon Breath: Circle of Wind’s damage boost has been increased from 490%p to 660%p, Dragon Swift’s damage boost has been increased from 290%, Dive of Thunder’s damage boost has been increased from 200%p to 260%p, Dive of Earth’s damage boost has been increased from 370%p to 420%p

Circle of Wind’s damage boost has been increased from 490%p to 660%p, Dragon Swift’s damage boost has been increased from 290%, Dive of Thunder’s damage boost has been increased from 200%p to 260%p, Dive of Earth’s damage boost has been increased from 370%p to 420%p Breath of Earth: damage distribution formula has been adjusted to give higher damage when hitting more than 2 enemies

damage distribution formula has been adjusted to give higher damage when hitting more than 2 enemies Breath of Wind: damage boost on low HP enemies has been decreased from 200%p to 80%p

damage boost on low HP enemies has been decreased from 200%p to 80%p Enhanced Magic Debris: damage has been increased from 100% to 110%, can now be used while using other skills, in addition to existing effects when you use Enhanced Magic Debris its damage will be increased by 60%p per 5 debris used

damage has been increased from 100% to 110%, can now be used while using other skills, in addition to existing effects when you use Enhanced Magic Debris its damage will be increased by 60%p per 5 debris used Dark Fog: cooldown has been increased from 30 seconds to 40 seconds, in addition to existing effects while Dark Fog is on cooldown, Magic Debris’ damage will be increased by 20%p

cooldown has been increased from 30 seconds to 40 seconds, in addition to existing effects while Dark Fog is on cooldown, Magic Debris’ damage will be increased by 20%p Dragon Breath – Wind Bonus Chance: damage boost on low HP enemies has been decreased from 100%p to 40%p

damage boost on low HP enemies has been decreased from 100%p to 40%p Dragon Master: cooldown has been increased from 180 seconds to 240 seconds

cooldown has been increased from 180 seconds to 240 seconds Summon Onyx Dragon: damage has been decreased from 1200% to 550%, number of hits has been increased from 1 to 2, the dragon will now appear translucent

Mercedes

We have added the ability to change directions while linking skills.

Spirit Infusion: has been changed into a passive skill

has been changed into a passive skill Elemental Knight: ice knight’s damage has been decreased from 550% to 385%, fire knight’s damage has been decreased from 550% to 385%, dark knight’s damage has been decreased from 625% to 485%

ice knight’s damage has been decreased from 550% to 385%, fire knight’s damage has been decreased from 550% to 385%, dark knight’s damage has been decreased from 625% to 485% NEW! Borrow the power of the spirits to avoid danger. This skill does not require SP. Level 1: While using an attacking skill in the air, press ↑, ↓, ←, or → to move quickly in that direction and cancel the currently used skill. Cooldown: 10 seconds.

Borrow the power of the spirits to avoid danger. This skill does not require SP. Elvish Blessing: cast delay has been decreased

Phantom

Moonlight: has been changed into a passive skill

has been changed into a passive skill Noire Carte: an error where this would ignore monsters’ attack nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed NEW! Talent of Phantom Thief H: Lets you use a level 150 Hyper buff skill stolen from Adventurers. The duration and cooldown will be changed to Phantom-specific values. For skills with passive effects, you will not receive the passive effects. You can see which skills are stolen in the Steal Skill management UI. Certain skills cannot be stolen. [required level: 150] Level 1: Stolen skill durations and cooldowns: Hero’s Valhalla: 30 second duration, 300 second cooldown Paladin’s Sacrosanctity: 30 second duration, 600 second cooldown Dark Knight’s Dark Thirst: 30 second duration, 180 second cooldown Archmage (F/P)’s Fire Aura: 30 second duration, 75 second cooldown Archmage (I/L)’s Ice Aura: 30 second duration, 90 second cooldown Bishop’s Vengeance of Angel: 30 second duration, 300 second cooldown Bowmaster’s Preparation: 30 second duration, 120 second cooldown Marksman’s Bullseye: 30 second duration, 120 second cooldown Night Lord’s Bleeding Toxin: 30 second duration, 120 second cooldown Shadower’s Flip the Coin: 30 second duration, 45 second cooldown Dual Blade’s Hidden Blade: 30 second duration, 600 second cooldown Viper’s Stimulate: 30 second duration, 60 second cooldown Captain’s Unwearying Nectar: 30 second duration, 60 second cooldown

Lets you use a level 150 Hyper buff skill stolen from Adventurers. The duration and cooldown will be changed to Phantom-specific values. For skills with passive effects, you will not receive the passive effects. You can see which skills are stolen in the Steal Skill management UI. Certain skills cannot be stolen. [required level: 150] REMOVED! Final Judgement

EunWol

Fox Spirit: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed Fire Fox Spirit: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed Spirit Bond Maximum: Strengthen the bond between you and the spirits to the limit, additionally increasing your damage, attack, defense ignore, boss damage, and attacking speed while using Spirit skills for a certain period of time. After completing a quest at level 200, this skill will be enhanced. While it is active, EunWol will summon additional spirits to assist him. When EunWol attacks enemies, there will be a chance to create an item which if collected increases the duration of Spirit Bond Maximum. Level 1: For 30 seconds, when using Spirit skills, gain 35% damage, 20 attack, 20% boss damage, 1 additional attacking speed, and 20% defense ignore. Cooldown of 120 seconds. After level 200: When attacking enemies, there is a 10% chance to create an item which increases the duration of this skill by 4 seconds. A spirit will be automatically summoned to assist you in battle using 3 skills. Spirit Claw: deals 275% damage 3 times on up to 6 enemies, 3 second cooldown. Soul Tent: deals 150% damage on up to 10 enemies for 4.8 seconds and increases EunWol’s Summon Soul Tent’s final damage by 850% while active, 30 second cooldown. Spirit Barrier: if Spirit Barrier is not active, instantly casts Spirit Barrier (even if it is on cooldown), 100 second cooldown.

Strengthen the bond between you and the spirits to the limit, additionally increasing your damage, attack, defense ignore, boss damage, and attacking speed while using Spirit skills for a certain period of time. After completing a quest at level 200, this skill will be enhanced. While it is active, EunWol will summon additional spirits to assist him. When EunWol attacks enemies, there will be a chance to create an item which if collected increases the duration of Spirit Bond Maximum.

Luminous

Extend Mana: has been changed into a passive skill

has been changed into a passive skill Dark Light Mastery: in addition to existing effects, now when you are in Equilibrium state, you can use Lightransforming up to 2 times while in the air (once horizontally, once vertically)

in addition to existing effects, now when you are in Equilibrium state, you can use Lightransforming up to 2 times while in the air (once horizontally, once vertically) Memorize: cast delay has been decreased

Demon Slayer

Dark Endure: has been changed into a passive skill

has been changed into a passive skill Metamorphosis: you are now invincible while casting this skill

you are now invincible while casting this skill Blue Blood: cast delay has been decreased

cast delay has been decreased Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Demon Avenger

Abyssal Rage: has been changed into a passive skill

has been changed into a passive skill Overwhelming Power: has been changed into a passive skill

has been changed into a passive skill Shield Chasing: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed Forbidden Contract: cast delay has been decreased

cast delay has been decreased Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

All Resistance

We have fixed the penalty that occurs when an additional Link Skill slot is taken up when sharing Spirit of Freedom to other Resistance characters.

Spirit of Freedom: will no longer take up a Link Skill slot when linked to another Resistance job

will no longer take up a Link Skill slot when linked to another Resistance job Will of Liberty: maximum damage limit boost has been changed from an increase of 5,000,000 to a 10% increase, cast action has been removed

Battle Mage

In order to match their concept, the Dark element has been added to Battle Mage’s attacks. We have also added an effect that takes advantage of these changes.

Death: is now a Dark element attack

is now a Dark element attack Dark Chain: is now a Dark element attack

is now a Dark element attack Dark Lightning: attack and attack when the mark is activated are now Dark element attacks

attack and attack when the mark is activated are now Dark element attacks Battle Spurt: is now a Dark element attack

is now a Dark element attack Dark Genesis: attack and extra attack while this skill is on cooldown are now Dark element attacks

attack and extra attack while this skill is on cooldown are now Dark element attacks Battle Master: has been renamed to Master of Death, duration has been decreased from 40 seconds to 30 seconds, cooldown has been increased from 120 seconds to 200 seconds, number of monsters required to activate Death has been decreased from 3 to 1, all Blow skills’ number of hits boost has been decreased from 2 to 1, in addition to existing effects Master of Death now reduces Death’s reactivation cooldown by 0.5 seconds each time a Dark element attack (other than Death) hits an enemy

Wild Hunter

Beast Form: in addition to existing effects, you can now turn the red wings effect on or off

in addition to existing effects, you can now turn the red wings effect on or off Extend Magazine: has been changed into a passive skill

has been changed into a passive skill Silent Rampage: cast delay has been decreased

Mechanic

Over Tuning: has been changed into a passive skill

Xenon

Xenon did not have skills to increase his maximum damage limit like Will of Liberty, so we have added the feature to Meltdown Explosion in order to increase the effectiveness of the skill.

Linear Perspective: has been changed into a passive skill

has been changed into a passive skill Triangle Formation: an error where this skill would not deal damage if the enemy moved too much has been fixed

an error where this skill would not deal damage if the enemy moved too much has been fixed Hologram Gravity: Penetrate: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Hologram Gravity: Force Field: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Offensive Matrix: has been changed into a passive skill

has been changed into a passive skill Time Capsule: an error where this skill would still appear if your character lost control or died has been fixed

an error where this skill would still appear if your character lost control or died has been fixed Meltdown Explosion: now has a damage cap of 99,999,999, in addition to existing effects, Meltdown Explosion now gives invincibility while casting it and increases your damage by 10% and maximum damage limit by 10% for 25 seconds after use

now has a damage cap of 99,999,999, in addition to existing effects, Meltdown Explosion now gives invincibility while casting it and increases your damage by 10% and maximum damage limit by 10% for 25 seconds after use Amaranth Generator: cast delay has been decreased

Kaiser

Kaiser was too strong in Final Figuration mode compared to how easy it was to enter it. We have slightly increased the difficulty and are trying to hit a balance between his regular abilities and Final Figuration.

Will of Sword: Morph Gauge boost has been decreased

Morph Gauge boost has been decreased Final Figuration: final damage boost has been decreased from 15% to 10% (30% to 15% after 4th job advancement), duration after 4th job advancement has been decreased from 90 seconds to 60 seconds

final damage boost has been decreased from 15% to 10% (30% to 15% after 4th job advancement), duration after 4th job advancement has been decreased from 90 seconds to 60 seconds Regain Strength: final damage boost has been increased from 20% to 25%, final damage boost while in Final Figuration state has been decreased from 30% to 25%

final damage boost has been increased from 20% to 25%, final damage boost while in Final Figuration state has been decreased from 30% to 25% Catalyze: has been changed into a passive skill

has been changed into a passive skill Petrified: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Giga Slasher: damage has been increased from 280% to 330%

damage has been increased from 280% to 330% Sword Strike: delay before swords are summoned has been increased, delay before swords explode has been decreased (total delay has been decreased)

delay before swords are summoned has been increased, delay before swords explode has been decreased (total delay has been decreased) Infernal Breath: damage formula has been changed to use the character’s damage instead of a summon’s

damage formula has been changed to use the character’s damage instead of a summon’s Majesty of Kaiser: cast delay has been decreased

Angelic Burster

Angelic Burster’s concept was strong one-hit attacks with high maximum damage limits. We have fixed it so that their damage limit is higher than other characters.

Lyrical Cross: HP boost has been changed into a passive effect

HP boost has been changed into a passive effect Power Transfer: remaining shield will now appear in the HP window, now instantly creates a 1,000 HP shield when casted, the shield cannot be larger than 99,999 HP

remaining shield will now appear in the HP window, now instantly creates a 1,000 HP shield when casted, the shield cannot be larger than 99,999 HP Soul Seeker: an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed, an error where this would be affected by monsters’ magic nullification skills has been fixed Call of Ancient: has been changed into a passive skill

has been changed into a passive skill Trinity: damage has been increased from 800% to 900%

damage has been increased from 800% to 900% Primal Roar: stun duration has been decreased from 8 seconds to 3 seconds

stun duration has been decreased from 8 seconds to 3 seconds Finitura Fettuccia: maximum damage limit boost has been changed from an increase to 55,000,000 to a 15% increase, party members’ maximum damage limit boost has been changed from an increase to 55,000,000 to a 10% increase, debuff duration has been decreased from 30 seconds to 20 seconds, cooldown has been decreased from 90 seconds to 40 seconds

maximum damage limit boost has been changed from an increase to 55,000,000 to a 15% increase, party members’ maximum damage limit boost has been changed from an increase to 55,000,000 to a 10% increase, debuff duration has been decreased from 30 seconds to 20 seconds, cooldown has been decreased from 90 seconds to 40 seconds Soul Seeker Expert: activation rate when using Primal Roar has been increased by 15%, when Soul Seeker Expert activates the effect will be translucent, can now only be activated by Angelic Burster’s attacking skills

activation rate when using Primal Roar has been increased by 15%, when Soul Seeker Expert activates the effect will be translucent, can now only be activated by Angelic Burster’s attacking skills Soul Seeker – Recharge Up has been changed into Soul Seeker – Ignore Guard: Soul Seeker’s defense ignored is increased by 10%.

has been changed into Soul Seeker’s defense ignored is increased by 10%. Finitura Fettuccia – Maxed Reinforce: maximum damage limit boost has been changed from a 3,000,000 increase to a 20% increase

maximum damage limit boost has been changed from a 3,000,000 increase to a 20% increase Finitura Fettuccia – Cooltime Reduce: cooldown reduction has been increased from 20% to 25%

cooldown reduction has been increased from 20% to 25% Trinity – Recharge Up has been changed into Trinity – Ignore Guard: Trinity’s defense ignored is increased by 20%.

has been changed into Trinity’s defense ignored is increased by 20%. Trinity – Split Attack: damage has been increased from 650% to 720%

damage has been increased from 650% to 720% Soul Exalt: cast delay has been decreased

Zero

Zero did not have skills to increase his maximum damage limit, so we have added the feature to Time Holding in order to increase the effectiveness of the skill.

Rolling Curve: damage has been decreased from 515% to 365%, number of hits has been increased from 5 to 7

damage has been decreased from 515% to 365%, number of hits has been increased from 5 to 7 Advanced Rolling Curve: damage has been decreased from 645% to 485%, number of hits has been increased from 6 to 8 (does not affect afterimage)

damage has been decreased from 645% to 485%, number of hits has been increased from 6 to 8 (does not affect afterimage) Earth Break: damage has been decreased from 685% to 514%, number of hits has been increased from 3 to 4

damage has been decreased from 685% to 514%, number of hits has been increased from 3 to 4 Advanced Earth Break: damage has been decreased from 865% to 695%, number of hits has been increased from 4 to 5, shockwave’s damage has been decreased from 865% to 520%, shockwave’s number of hits has been increased from 3 to 5

damage has been decreased from 865% to 695%, number of hits has been increased from 4 to 5, shockwave’s damage has been decreased from 865% to 520%, shockwave’s number of hits has been increased from 3 to 5 Time Holding: in addition to existing effects, when used after your character is level 200+, your damage and maximum damage limit will be increased by 10% for 90 seconds

Kinesis

Kinesis’ Psychic Force duration was short so it was hard to take advantage of the final damage increase. We have increased the duration in order to lower the difficulty.

Psychic Force: DoT damage’s duration has been increased from 6 seconds to 10 seconds

DoT damage’s duration has been increased from 6 seconds to 10 seconds Psychic Force 2: DoT damage’s duration has been increased from 6 seconds to 10 seconds

DoT damage’s duration has been increased from 6 seconds to 10 seconds Psychic Force 3: DoT damage’s duration has been increased from 6 seconds to 10 seconds

DoT damage’s duration has been increased from 6 seconds to 10 seconds Telekinesis: an error where this would ignore monsters’ attack nullification skills has been fixed

an error where this would ignore monsters’ attack nullification skills has been fixed Psycho Break: an error where the final damage boost would be applied abnormally has been fixed

an error where the final damage boost would be applied abnormally has been fixed Ever Psychic: an error where your Psychic Points would not be increased if you moved right after using this skill has been fixed

an error where your Psychic Points would not be increased if you moved right after using this skill has been fixed Psychometry: cooldown has been increased from 180 seconds to 210 seconds

cooldown has been increased from 180 seconds to 210 seconds Psycho Break – Enhance: an error where the final damage boost would be applied abnormally has been fixed

Monster Collection

Monster Collection has been added. Hunt monsters and create your very own collection!

You can view your Monster Collection through the contents icon or by setting it as a quick-key.

If you meet certain conditions, you can add a monster to your Monster Collection . When killing monsters, there is a certain chance for the monster to be automatically added to your Monster Collection. You can sometimes acquire Monster Egg items through various methods which contain a specific monster. Using it will let you add the corresponding monster to your Monster Collection.

. Your Monster Collection will be shared through all of your characters in a single world . You can only receive the rewards once per world.

. You can only receive the rewards once per world. You will receive rewards for every stage of completion of your Monster Collection. Rewards will include mesos, Mileage, personality trait growth items, chairs, and more.

You can send completed Collection’s monsters (completed rows) on expeditions and they will bring gifts with them when they return. The rewards will be the chests that certain rows give, depending on the row’s difficulty. Higher difficulty rows will take longer to return.

and they will bring with them when they return. The rewards will be the chests that certain rows give, depending on the row’s difficulty. Higher difficulty rows will take longer to return. A special chair reward for completing your Monster Collection has been added. Collect multiple Cube Chairs which can be combined in different ways. When you right click the Cube Chair icon in your inventory, you will open the Cube Chair UI which allows you to change your Cube Chair combination. Cube Chairs can only be used in towns.



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So there are a grand total of 606 monsters you can add to your collection, and they’re split into different areas.

Victoria Island Victoria Island (89) Sleepywood (22)

Nearby Victoria Island (23)

Edelstein Edelstein (25) Mechanical Grave (25)

El Nath Mountains Orbis (24) El Nath (48)

Ludus Lake Ludibrium (46) Elin Forest (21)

Aqua Road (24)

Nihal Desert Nihal Desert (25) Magatia (21)

Mu Lung Garden (38)

Minar Forest Minar Forest (21) Dragon Forest (21) Kritias (18)

Temple of Time Door to the Past (24) Door to the Future (20) Temple of Time (23)

Grandis (48)

For each row you complete in each area, you’ll get a box which gives various prizes. If you complete an entire page, you’ll get a larger prize.

The low level boxes can give Mileage, Strange Cubes, Scroll Traces. The mid level boxes can give Mileage, Potential Stamps, Craftsman Cubes, Strange Cubes, and Scroll Traces. The high level boxes can give Mileage, Eternal/Strong Flames of Reincarnation, 50% Additional Potential Scrolls, 50% Epic Potential Scrolls, Gold Potential Stamps, and Meister Cubes. You can also get certain monsters’ Monster Eggs by completing rows.

The big prizes can range from meso bags, inventory and character slot coupons, Mileage, Cube Chairs, Mysterious Anvils, 30 Day Pendant Slots, Scroll Traces, experience coupons, Hair Dye Coupons, and Medals of Honor.

You’ll also receive special medals for each area you collect 50 monsters from!

Game Related

When resetting your Ability, your lock settings will now be saved between resets. The area to ‘acquire’ a Combo Kill Orb has been increased to make it easier to collect. You cannot create characters with World names in their names, but in the case of deleted Worlds, you can now use those World names for your characters. Some experience coupons can no longer be used with other experience coupons. You can no longer use shops or storage in all floors of The SEED. An error where Evan’s Breath – Return would not create a burning area on floors 23 and 48 of The SEED has been fixed. Root Abyss’ minimum party requirement to enter bosses has been changed to 1 person. Chaos Root Abyss and Normal Cygnus bosses’ equipment piece drop method and drop rate have been changed. The number of dropped equipment pieces for yourself has been decreased. Drops of equipment pieces for the entire party have been added.

Since drop rate increasing effects will have a slightly higher effect, the equipment pieces’ droprate has been adjusted. When your character dies, even if you do not have Safety Charms/Wheels of Destiny/Buff Freezers, you can now use Maple Points to instantly activate the same effects. You can revive in the same map (except for certain places) by using 200 Maple Points.

You can revive without losing experience and heal 30% of your HP and MP upon being resurrected by using 350 Maple Points.

You can revive with your buff skills still active by using 200 Maple Points.

If you already have Safety Charms/Wheels of Destiny/Buff Freezers in your inventory or you do not have enough Maple Points, you will not receive the option to use Maple Points. Monster Park REBORN‘s time limit has been changed from 20 minutes to 10 minutes. An error where Dragon equipment and Mechanic equipment would only drop from certain monsters has been fixed (will now drop from regular monsters).

Cash Shop

There are new Heroes of Maple packages for each of the 6 Heroes in the Cash Shop, based on their new outfits. They each cost 12,900 NX.

They will be sold until December 23.

The Petite Commander pets have also been re-released, and will be sold until December 23.

Events

The Heroes Coin Shop & Heroes Box event has begun and will run until December 13.

You can get coins from Heroes Boxes by hunting monsters, the Mercedes Growth Support event, and the Spiegelmann’s Slumbering Dragon Island Expedition event.

Equipment

Adventurer Critical Ring (200 HP/MP, 3 attack/magic attack, 12% critical rate, 1% minimum critical damage) (limit of 1, untradeable, unique item, cannot be stacked with the Dark Adventurer Critical Ring) [500 coins]

(200 HP/MP, 3 attack/magic attack, 12% critical rate, 1% minimum critical damage) (limit of 1, untradeable, unique item, cannot be stacked with the Dark Adventurer Critical Ring) [500 coins] Dark Adventurer Critical Ring (3 all stats, 300 HP/MP, 3 attack/magic attack, 15% critical rate, 5% minimum critical damage) (limit of 1, untradeable, unique item, cannot be stacked with the Adventurer Critical Ring) [1500 coins]

(3 all stats, 300 HP/MP, 3 attack/magic attack, 15% critical rate, 5% minimum critical damage) (limit of 1, untradeable, unique item, cannot be stacked with the Adventurer Critical Ring) [1500 coins] Elf Queen’s Tiara (10 all stats, 100 HP/MP, 10 slots, level 50, if you are a 3rd or 4th job Mercedes: 5 all stats, 5 attack, 10 speed) (limit of 1, untradeable, can be shared through the account using the Share Name Tag) [200 coins]

(10 all stats, 100 HP/MP, 10 slots, level 50, if you are a 3rd or 4th job Mercedes: 5 all stats, 5 attack, 10 speed) (limit of 1, untradeable, can be shared through the account using the Share Name Tag) [200 coins] Raven Persona (10 all stats, 200 HP/MP, 10 slots, level 50, if you are a 3rd or 4th job Phantom: 5 DEX/LUK, 5 attack, 30% MP) (limit of 1, untradeable, can be shared through the account using the Share Name Tag) [200 coins]

(10 all stats, 200 HP/MP, 10 slots, level 50, if you are a 3rd or 4th job Phantom: 5 DEX/LUK, 5 attack, 30% MP) (limit of 1, untradeable, can be shared through the account using the Share Name Tag) [200 coins] Lateral Dogma (12 all stats, 200 HP/MP, 10 slots, level 50, if you are a 3rd or 4th job Luminous: 10 INT, 6 magic attack, 30% HP) (limit of 1, untradeable, can be shared through the account using the Share Name Tag) [200 coins]

Scrolls

Special Additional Potential Stamp (limit of 3) [30 coins]

Eternal Flame of Reincarnation (limit of 3) [150 coins]

Strong Flame of Reincarnation (limit of 5) [80 coins]

10% Clean Slate Scroll (limit of 5) [30 coins]

60% Miraculous Chaos Scroll (limit of 3) [100 coins]

50% Positive Chaos Scroll (limit of 3) [70 coins]

Gold Potential Stamp (limit of 7) [40 coins]

60% Innocent Scroll (limit of 3) [50 coins]

50% Perfect Innocent Scroll (limit of 1) [1500 coins]

50% Epic Potential Scroll (limit of 3) [70 coins]

50% Gold Hammer (limit of 3) [50 coins]

Strange Cube (limit of 5 per day) [20 coins]

Meister Cube (limit of 3) [70 coins]

AP Reset Scroll (limit of 1) [50 coins]

SP Reset Scroll (limit of 1) [50 coins]

Special

8 Slot Recipe Bag (limit of 1) [160 coins]

8 Slot Soul Bag (limit of 1) [160 coins]

8 Slot Production Material Bag (limit of 1) [160 coins]

4 Slot Title Wallet (limit of 1) [80 coins]

10 Slot Chair Bag (limit of 1) [200 coins]

Pink Coin Purse (limit of 1) [160 coins]

12 Slot Herb Bag (limit of 1) [160 coins]

12 Slot Ore Bag (limit of 1) [160 coins]

2x Experience Coupon (limit of 1 per day) [30 coins]

Mastery Book 20 (limit of 5) [5 coins]

Mastery Book 30 (limit of 5) [10 coins]

Evan Emoticon [100 coins]

Heroes of Maple OST Player (expires in 5 days) [5 coins]

Free Advancement Coin (limit of 1, account tradeable) [300 coins]

Fiara Elluel Chair [150 coins]

Winter’s Aurora Chair [150 coins]

Jelly Bean Damage Skin [100 coins]

Soft Cone Damage Skin [100 coins]

Base Damage Skin [10 coins]

Damage Skin Storage Scroll (expires in 30 days, account tradeable once) [30 coins]

Personality Trait Growth Potion (limit of 1) [300 coins]

Mysterious Anvil (limit of 3) [60 coins]

Entry Tickets

Monster Park REBORN Discount Entry Ticket (limit of 1 per day, account tradeable) [20 coins]

Polo and Prito Entry Entry Ticket (limit of 1 per day) [20 coins]

When hunting monsters around your level, sometimes they’ll drop the Heroes Box which can be opened for various items.

Powerful Flame of Reincarnation

Miraculous Chaos Scroll

50% Epic Potential Scroll

Gold Potential Stamp

10 Heroes Coins Coupon

60% Chaos Scroll

10% Clean Slate Scroll

Heroes Coin

Advanced Giant Potion

Giant Potion

10~100 Scroll Traces

5 Reindeer Milk

5 Sunset Dew

Personality trait items

Elite Boss Transformation Potions

Winter Medal of Honor

7 Day Yeti Riding Coupon

Snowflake Damage Skin

You can only get 60 Heroes Coins and 2,000 Scroll Traces per day from the boxes.

The Heroes Burning Project has begun and will run until December 21. I won’t go over it in detail because its basically the same as other Burning Projects. You can choose one Burning character per world (cannot be a Zero character or in Reboot world).

This character will level up 2 extra times for each level up, receive the Black set upon reaching level 100 and receive a 7 day Snail pet upon creation.

The Mercedes Breakthrough Growth Support event has begun and will run December 23.

All newly created Mercedes will receive a 7 day Unicorn Jeanie pet, 7 day Pendant of the Spirit, 7 day Travelling Salesman, 7 day Travelling Storage, 5 7-day Safety Charms and 300 White Potions and Mana Elixirs.

Existing Mercedes will receive a 7 day Blood Ring, a 7 day Teleport World Map, and 500 Scroll Traces.

Both newly created and existing Mercedes will receive the following prizes if they do their advancements during this event:

2nd Job 3 30 Minute 2x Experience Coupons 100 Scroll Traces Level 30 Equipment Box 7-day Teleport World Map Legend Ring 300 Unagi and Pure Water

3rd Job 3 30 Minute 2x Experience Coupons 500 Scroll Traces Level 60 Equipment Box Mercedes Hero’s Feather 300 Reindeer Milk and Sunset Dew 50 Heroes Coins

4th Job 3 30 Minute 2x Experience Coupons 1000 Scroll Traces Legendary Secret Box (gives full Black set) Mysterious Meso Bag 2 Mastery Book 20 Mastery Book 30 300 Reindeer Milk and Sunset Dew 100 Heroes Coins



Finally, the Spiegelmann’s Slumbering Dragon Island Expedition event has begun and will run until December 21.

By starting the quest in the Heroes icon, you can move to Spiegelmann’s base camp, which is where your expedition will start.

At the top of your screen, you’ll see the Survival Gauge Bar which shows:

Days: how many days you’ve been exploring (1 day passes every 3 minutes)

how many days you’ve been exploring (1 day passes every 3 minutes) Temperature: how cold you are (you can craft items to warm yourself up)

how cold you are (you can craft items to warm yourself up) Hydration: how hydrated you are (you can craft water to drink)

how hydrated you are (you can craft water to drink) Hunger: how hungry you are

The goal of Spiegelmann’s Slumbering Dragon Island Expedition is to survive as long as possible in the frigid environment without death caused by cold, dehydration, or starvation. You have to collect materials and make items which can be used to keep those three bars from going down completely.

Sometimes you’ll come across coastal areas where you can fish. However, you have craft a Fishing Chair before you can use it.

After you sit on your Fishing Chair, a window will come up, allowing you to choose which bait you would like to use. These will also have to be collected beforehand.

When you get a bite, use the left and right arrow keys to move the fish into the designated zone then press the down key to reel it in. Do this enough times and you’ll catch it!

As you explore Slumbering Dragon Island’s treacherous environments, sometimes you’ll find snow drifts that you can damage to get food and various tools.

But watch out! There are rampant blizzards which can freeze your character for a short amount of time, rapidly decreasing your temperature. Press the down key and crouch to avoid them before they hit you.

By combining the items you collect as you explore the island, you can make food, water, and other tools to help you survive.

Sometimes, you’ll find mountainous areas which you can scale by choosing the correct set of portals. Here you’ll find even better items you can use to survive.

Icy areas require you to climb up while avoiding falling rocks. You can also find good items here.

You might even find yourself underground, where good items can be acquired as well.

At the end of your expedition (either if you die or you use the SOS symbol from Spiegelmann), you’ll receive experience, mesos, and Heroes Coins based on the amount of days you survived. You can only collect 60 coins per day from this (not including those given from completing missions).

There are 6 missions given by Spiegella which you can complete for further prizes. These can be completed once per world.

Survive 10 days – Slumbering Dragon Island Explorer title (5 all stats, 500 HP and MP)

Successfully catch 5 or more Slumbering Dragon Island Special Salmon – 50 Heroes Coins

Find the Herb of Eternal Youth in the deepest part of Slumbering Dragon Island – 50 Heroes Coins

Find 10 or more Hero’s Traces – 50 Heroes Coins

Defeat the Freezer at the peak of Slumbering Dragon Island – 50 Heroes Coins

Find the source of the strange noises inside the cave – 50 Heroes Coins

If you can survive for 500 days in total over all of your characters in a single world, you’ll receive the Master Slumbering Dragon Island Explorer title (50 all stats, 30 attack and magic attack, 30% boss damage, 30% defense ignore, 2000 HP and MP, stats will expire in 30 days).

Here’s a video of me going on an expedition! I couldn’t fish very well so I ended up starving haha.