Feats of Adaptation

When creating a character with a disability, there may be questions from players or Dungeon Masters on the specifics on how a character works around the challenges they have. While it is perfectly acceptable to just handwave these issues aside for the sake of ease and consistency, DMs may give one or more of these feats to a character to act as a framework for how they behave mechanically. While these can be taken when a character gets an Ability Score Increase, like a normal feat, these typically will be extra feats given at the DMs discretion.

A Familiar Feeling

Prerequisite: Ability to cast Find Familar Your connection to your familiar allows them to act in place of the sense you might have lost. You are able to cast the Find Familiar spell as an action. Once the spell is cast in this way, it cannot be done this way again until the user takes a Short or Long Rest. The user can also see and/or hear using their familiar's senses as a bonus action and you can maintain this connection as long as you are within 100ft of your familiar.

Support Familiar

Prerequisite: Ability to cast Find Familiar Your connection to your familiar allows them to act in an emotional support role. You can choose one of the normal forms for your familiar as well as any form of dog or pony that is medium size or smaller. The summoned familiar has an empathetic bond with the user and the familiar is compelled to provide emotional support when needed. As an action, your familiar can remove one mind-altering effect, such as charm or fear. Once this ability has been expended, it cannot be used again until you finish a short or long rest.

Titangrip

Prerequisite: Strength 15 Through dedication and practice, you are able to wield great weapons unlike anyone else. You are able to wield any heavy weapon you are profcient with one hand. When you wield a heavy weapon in this way, you cannot hold another object in another hand nor be wearing a shield.

Creative Casting

Prerequisite: Ability to cast at least one spell Intense study and training has allowed you to bypass the physical requirements for weaving magics. You ignore the somatic comonents of a spell, if the spell requires them, but utilizing a combination of extra verbal components or special movements that do not requires hands. Additionally, the user can utilize an arcane focus by wearing it on thier person, instead of wielding it in a hand. Casting a spell that requires somatic components still alerts other people that a spell is being cast if they would be alerted normally.

Blindsight

Prerequisite: Permanent Blinded condition Lack of sight has allowed your other senses to become heightened. Utilizing any combination of hearing, smell, sense of vibrations, or other means you are granted Blindsense up to a range of 30ft. This feat can be taken multiple times, each increasing the range of the Blindsight by 30ft, up to a maximum of 120ft.

Tremorsense

Prerequisite: Permanent Blinded condition A connection to the earth has helped in overcoming lack of tradtional sight. By sensing vibrations in the earth, you are granted Tremorsense up to a range of 30ft. This feat can be taken multiple times, each increasing the range of the Tremorsense by 30ft, up to a maximum of 120ft.

Lip Reading

The art of reading lips allows you to understand what people are saying even if you cannot hear them. You can understand any creature speaking a language whom you share a common language with up to 30ft away, as long as they are speaking with a mouth and you can see it.

Reloading Expert

You've figured out a few special techniques for realoading. You ignore the need for a free hand when using the loading property of hand crossbows or one handed-firearms.

Dexterous Feet

Prerequisite: Character has no hands or no arms Anything that you would normally do with hands you can do with your feet, as long as they aren't in shoes. While wielding objects in one foot you move at half speed. While wielding objects in both feet, your movement speed is 0 and are considered prone, unless you are in a raised seat of some form.