The first major update for Monster Hunter: World is about to come next week, and along with the arrival of Deviljho also comes with the weapon adjustments in the game. In addition, Capcom has also released a teaser trailer for the upcoming Monster Hunter: World – Devil May Cry Collaboration. If you haven’t watched it yet, make sure to check it here.

Once the update comes next week, Monster Hunter: World players just need to download the new contents in order to find Deviljho. According to the reports, Deviljho is not just an average monster that you can encounter just like before, it will be tougher and stronger, and to keep the balance of the meta, Capcom also makes some adjustment to the weapons.

Let’s take a look at what’s being changed for the upcoming update:

Monster Hunter: World Weapon Adjustment Changes

Great Sword

Charged Slash II – Damage increased.

Charged Slash III – Damage increased.

Strong Charged Slash II – Damage increased.

Strong Charged Slash III – Damage increased.

Long Sword

Foresight Slash – Time window to successfully trigger increased.

Foresight Slash – Hitbox to successfully trigger increased.

Foresight Slash – Damage hitbox increased.

Foresight Slash – Increased the angle that the player can control the direction of the attack.

Spirit Helm Breaker – (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.

Sword and Shield

Roundslash – Damage increased.

Wedge beetles can now be used when using the slinger with your weapon drawn.

Hammer

Charge Tier 2 – Charged Upswing stun values increased.

Charge Tier 2 – Charged Brutal Upswing stun values increased.

Charge Tier 3 – Charged Big Bang stun values increased.

Hunting Horn

General attack power increase.

The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).

Gunlance

Reduced sharpness loss for shelling, and made some attack power increases.

Wyvern’s Fire – Damage increased.

Wyrmstake Cannon – Damage increased.

Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.

Shelling – Damage parameters increased when sharpness is yellow or worse.

Switch Axe

Zero Sum Discharge adjusted to make it easier to use.

Zero Sum Discharge – (Bug Fix) after use, you should now properly be immune to knockbacks until you land on the ground.

Mounted Discharge Finisher – No longer causes sharpness loss.

Zero Sum Discharge Finisher – Damage increased.

It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.

Zero Sum Discharge – Level 4 Earplugs effect during use.

Charge Blade

Balance adjustments to Impact Phial and Power Element Phial.

Axe: Super Amped Element Discharge – Power Element Phial explosions spaced closer together to make them easier to hit.

Elemental values increased for all attack phials.

Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.

Axe: Super Amped Element Discharge – Stun values decreased for Impact Phials

Attack power increases from effects other than that of the Artillery skill (for the explosions on Impact Phials) were adjusted.

Insect Glaive

Improvements to extract attack power increase and extract effect length.

Extract effect times no longer decrease while mounting a monster.

Extract effect times increased overall.

Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.

Lance

Adjusted to be easier to use.

Counter-thrust – Temporary knockback negation during a successful counter-thrust.

Dual Blades

Made the Demon Gauge easier to maintain.

Demon Gauge – Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.

Demon Mode – Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.

Bow

Fixed various bugs.

Dashing Shot – Fixed a bug where the Spread/Power Shots skill effect was applied twice.

Dragon Piercer – Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.

Light and Heavy Bowguns

No adjustments.

So what do you think of these weapons adjustment for the next update? Has your favorite weapon has been affected by these changes? Make sure to leave us a comment below!

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