In the seven years since The Elder Scrolls V: Skyrim first released, modders have created an enormous amount of content for Bethesda’s best-selling RPG. Several of those mods have attempted to recreate elements of previous games, like Morrowind and Skyrim; the Shadow of Morrowind mod was one such project, which originally released in 2013. Now, the creators of the mod have released an “Overhaul” version.

The Shadow of Morrowind Overhaul Mod

The original Shadow of Morrowind mod was released on NexusMods back in 2013. The mod sought to create; “a lore friendly 4E Morrowind mainland with community resources… Directly integrated in the Solstheim world space.” Thus, rather than recreating the island of Vvardenfell, the setting of The Elder Scrolls III: Morrowind; the creators sought to create a new world-space based on the Morrowind mainland, after the eruption of Red Mountain during the 4th Era.

Just a few days ago, the creators of the Shadow of Morrowind mod released an entirely new version; Shadow of Morrowind Overhaul. Designed as an add-on for the original mod, the Overhaul includes new; “navmesh, creatures, weathers, ground textures, landscape additions, and LOD”. In addition, an update two days after the release added an; “optional high res texture pack and fix for missing object LOD.” To run the Overhaul, players will need all of Skyrim’s official DLCs and the original Shadow of Morrowind mod.

Fans looking for a different experience from The Elder Scrolls V: Skyrim may well find one here. Shadow of Morrowind features sweeping landscapes which differ greatly from the snowy hills and mountains of Skyrim; the desolate wastelands left in the wake of Red Mountain’s eruption, deserts, and of course, forests of mushrooms. The mod is largely landscape-oriented though; it doesn’t add any new NPCs, quests, or interiors. Rather, it focuses on open wilderness, weather systems, and creatures to roam the new lands.