Surprise Attack (Recharges on a Short or Long Rest). If Hornet surprises a creature and hits it with an attack on the first turn of combat, the target takes an additional 9 (2d8) damage from the attack.

Evasion. If Hornet is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Lunge. If Hornet moves at least 15 feet straight toward a creature and then hits it with a needle attack on the same turn, that target takes an extra 7 (2d6) damage. If the target is a creature, Hornet can then move through the creatures space, without provoking opportunity attacks.

Vanish. Hornet can take the Hide action as a bonus action.

Standing Leap. Hornet's long jump is up to 30 feet and her high jump is up to 15 feet, with or without a running start.

Spider Climb. Hornet can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. Hornet ignores movement restrictions caused by webbing.