To my knowledge, there have been a number of Tier lists made over the years, but in my opinion they fail in undervaluing conquest as a game mechanic, they consider maps types that are not so often played at Deity, and they compare civs against each other, rather than to some objective standard.

My view

I would say that there are only really five kinds of advantages that a civ can have over The Neutrals on Deity:-

As for what we are actually rating

“the ranking basically ranks how "easy"/"smooth" it is to win with each particular civ given a random start.” Click to expand...

I totally agree.

I’m not really looking to debate this point here

I’m a pretty sloppy warmonger.

If you really apply yourself you can do a lot better than I can

Since 4 other VCs exist that aren’t directly brought about by Domination, they will not be completely discounted, but the previous popular Deity tier list was heavily skewed in favour of turtling and this doesn’t make any sense.



conquest and science must be considered the twin imperators of how a game goes

A combination of both is most effective – i.e. easiest.

The advantages you think you’re losing out on – for example culture and GP production - can be seized when you capture other cities