Cheshire, UK, December 1st 2010 – App developers are struggling to get their creations deployed across different platforms because they are required to re-code to cater for the various differences on each platform. Editing apps so that they work on different platforms requires developers to use a range of programming languages and it can mean total re-writes of code.

App Game Kit (AGK) takes all this pain away and lets developers focus on what matters, their games! Using powerful and simple to learn commands like LoadImage, Sprite, and PlaySound, developers can quickly code their games and have them running on multiple devices in no time. Games can be made to scale to different screen sizes, so you’ll be sure your game will work on any size of device.

Developers simply code their games in AGK script using the industry standard Eclipse IDE and then compile their game app to their target platform.

At launch AGK will support iOS, Samsung Bada, Windows and Symbian^3. Allowing developers to deploy games instantly for the Apple App Store, Samsung Apps, Ovi Store and Intel’s AppUp store.

Later in 2011 Phase 2 will see extra platforms added, including Android, Windows Mobile 7, Blackberry, MeeGo and XNA. No changes to the games will be required, just select a new platform and the games can be deployed to these devices.

AGK makes the task of deploying apps across the most popular app platforms extremely easy, saving an enormous amount of time and energy so that developers can work on other things such as promoting their apps or working on their next creation.

The Game Creators’ CEO, Lee Bamber said “AGK is a tool we needed at TGC, it’s already saving us time and money developing new apps. We’re sure other developers will find it invaluable and it’s also easy for hobbyist and indie developers to get started making games with.”

The App Game Kit will be released in Spring 2011- you can register now to be the first to receive new information by signing up at the website: http://www.appgamekit.com/