Your background is in game development. Why blockchain and why now?

As soon as I heard about Hoard, I realised that it was the future. I’ve been immersed in the game development world for a long time and I see blockchain as very beneficial to a lot of the people involved — developers, publishers, freelancers and players.

It’s not about if gaming will adopt blockchain, it’s about when. Video games is one of the biggest industries on earth. Revenue-wise, it’s bigger than movies. I think it’s going to be exciting and I want to be a part of that evolution.

How are you going to get the game industry to adopt blockchain?

The blockchain community is big, but it doesn’t even compare to the gaming community. If we can get gamers interested in blockchain, there will be a huge wave of adoption. However, at the moment, the majority of them aren’t into it — not because they have anything against it, but because they don’t understand it or see how it can be used.

That’s why Hoard aims to be an easy as possible solution for them. We want to make it easy for game developers to build games that integrate blockchain, and we want to help them make it as easy as possible for their users to use it.

What do you think are the biggest opportunities for game developers in blockchain?

From the developer’s perspective, it is a way for them to raise money so that they can make a game.

Game developers also currently do not allow true ownership of game items for gamers because they gain nothing from it. However, with blockchain tech, they can create a system such that with resale or trade of these items, they can take a share of the revenue.

Blockchain also provides features that game developers can use in interesting and creative ways. Games generate a lot of data and statistics. Game companies can collect this information on the blockchain and use it to cross-reference other games — where things that happen in one game can affect another.

An example of this could be: A game developer makes an RPG game. Someone else then makes an Android app with an auto-mapper function that shows inventory and makes maps based on the data of the RPG game on the blockchain. Another thing could be basing the statistics of a character in one game on a character in another game and having those two worlds interoperate with each other.

What qualities do you think the Hoard team has?

We have two important factors: Experience and enthusiasm. We’re hungry and we want to make something important and outstanding.

Our team also comes from strong game development backgrounds with the majority of us having more than 10 years experience at some of the top Polish game development companies. Together, we’ve developed or ported titles such as Hitman, The Witcher 2 and Mortal Kombat.

Additionally, we have a great support network and access to people with a high level of expertise from the blockchain projects golem and OmiseGO. We’re working with the OmiseGO team on a special implementation of Plasma for NFTs which will enable fast transfers and exchange of game items and other ERC-721 tokens.

With our strong gaming background and experience in the industry, we have the experience and passion to bring game developers on this new journey.