Path of the Bloodrager

An orc warrior with runic tattoos adorning his arms stands before the coming tides of an opposing tribe, clutches a hand to his chest and his form blurs as his actions are hastened, he then lets out a guttural raging cry before leaping into the frey of lesser warriors.

In a technologically advanced far-flung future (or maybe an ancient past) a human warrior covered head to toe in scars flings anger fueled lightning from his fingers to destroy the droids surrounding his quarry before igniting a red sword of energy to meet his foe with a matching blue one.

A young Suli with bright orange eyes pushes off the ground, battered and bruised but determined to defend the fallen friends behind him. He takes a hand off his greatsword only to cast two fireballs unto the summoned Undead army formed by the Lich God.

While others of your lineage may have become a great sorcerer, due to circumstances outside your control you were unable to fully train the magical gifts given by your bloodline. Bloodragers typically come from similar origins to sorcerers, such as having a dragon or divine being as an ancestor, or being born under specific stars, or the random whims of the arcane nature of the world. However for one reason or another a bloodrager has chosen to divide their time between magic and martial might, relying on instincts and emotions to guide their magic practices. They won’t be as hardy or feral as a totem warrior or fierce and frenzied as a berserker but their magical talents may make bloodragers some of the most powerful barbarians of all.

A melding between the barbarian and sorcerer classes in a similar way an eldritch knight combines fighter and wizard, the Path of the Bloodrager also gains inspiration from the pathfinder class of the same name (Inspired by Matthew Mercer’s attempt to do the same for Gunslinger). My hope is this class is somewhat balanced, pays homage to both the pathfinder class and the 5e sorcerer class.

Spellcasting

When you reach 3rd level the magic of your bloodline is unleashed, or at the very least you begin to gain control over it. See chapter 10 for general rules of spellcasting an chapter 11 for the sorcerer spell list.

Cantrips. You learn two cantrips of your choice from the sorcerer spell list. You learn an additional cantrip of your choice at 10th level.

Spell Slots. The Bloodrager uses the same Spellcasting table as the Eldritch knight, and can be found on page 75 of the PHB. This table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of those spells, you must expend a spell slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example if you know the 1st level spell burning hands and have a 1st level and a 2nd-level slot available you can cast it using either slot

Spells Known of 1st Level and Higher. You know 3 1st-level sorcerer spells of your choice, two of which must you must choose from the evocation and transmutation spells on thie sorcerer spell list. The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an evocation or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance when you reach 7th level in this class you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots and it must be an evocation or transmutation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th.

Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will on the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a sorcerer spell you cast and making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier.