Captain Falcon's Twister Race- tilting the GamePad from a vertical position steers your craft- racing to survive, not against other racers- ghost of your previous race will appear- top-down view on GamePad- more traditional view on TV- make sharp turns and avoid obstacles- entering tunnels will block your viewYoshi's Fruit Cart- get Yoshi to a door that will only unlock once you've collected all of the fruit that's set out on a map- control your 'Yoshi Cart' by drawing a path on the GamePad's screen- when your path reaches the door, the game prompts you to let Yoshi begin- GamePad doesn't display the fruit, just the basic map- TV won't show the path you've sketched out- both screens use textures and shapes that exist on the map's background to guide your path- if you reach the door without all of your fruit, it won't open- this results in you losing a life- roughly 50 stages to complete- obstacles like moving fruit, holes and more- 'fast travel' to later levels once you've reached themOctopus Dance- single player- use the GamePad's analog sticks and gyroscope to match the Game & Watch diver's movements- diver will also shift your Mii's position- Mario Chase, Luigi's Ghost Mansion and Animal Crossing: Sweet Day's levels will scale depending on how many players are present- Mario Chase levels retain their themes no matter how many players- if you're just playing with two players, the 'chaser' will be accompanied by two AI-based Yoshi carts- in the same situation with Luigi's Ghost Mansion, Monita grabs a flashlight and enters the fray- Monita will only patrol basic routes and will turn off its flashlight if your Luigi Mii approaches- Animal Crossing Sweet Day features two levels to play in- when playing just two-player, the GamePad player instantly gains an advantage by having two characters to the other person's one- in this case, the gamer seeking candy no longer retains his prizes- instead, the player deposits them in various bins around the map- Pikmin Adventure features a 16-level Challenge Mode (1-5 players) and a 3-level Versus Mode (2-5 players)- Takamaru's Ninja Castle lets you collect scrolls that allow for new weapons, like clay bombs- there are also boss battles in this game- Zelda's Battle Quest has a Time Attack mode meant for a single player- there are three archery-based levels to master- 20 levels in Metroid Blast's core 1-5 player Assault Mode- also has Ground battles that each have their own five stages designed for multiple players- the Pachinko-esque Coin Game lets you spend coins earned in attractions to win prizes that will populate the plaza of Nintendo Land- Some of those prizes can only be won when you've unlocked them by playing their respective attractions- Miiverse will apparently tie to Nintendo Land with some form of online leaderboards- features in-game achievements- you can earn criteria-specific stamps, high score trophies in the single player games, or 'Master Rank' stars- only two modes within Nintendo Land require Wii MotionPlus - controlling a ground-based character in Metroid Blast, and controlling a sword-wielding character in Zelda: Battle Quest