

TF Crank advances you to Task Force Crank, which I will describe to you later.

Boost is a bonus. It will activate when you put Faction-related (Regular Army, Rebel, Ptolemaic, Space, and Independence) or special units (Like Station-based units, Everlasting units, Jupiter units) or rarities units (Normal, Rare, Super Rare) or AP Base (5000-9999, More than 10000). You can boost their level by beating any mode, the harder stages you beat, the higher your levels get.

Deck will lead you to the deck configuration that I will talk to you later. You can have 12 (Previously 5) decks at a time. When you choose the deck, you cannot change back until force retreat or march back.







The deck section is now including Auto Set Up, this is the guide to make a deck by automatic choose from Boost or non-specifics.



This EO has 3 different difficulties are Normal, Hard and Hell.

- Normal: represent as a blue-colored map. You can gain the least amount of crank keys from here. Use 20 sorties per level. (Previously 15) advances you to Task Force Crank, which I will describe to you later.is a bonus. It will activate when you put Faction-related (Regular Army, Rebel, Ptolemaic, Space, and Independence) or special units (Like Station-based units, Everlasting units, Jupiter units) or rarities units (Normal, Rare, Super Rare) or AP Base (5000-9999, More than 10000). You can boost their level by beating any mode, the harder stages you beat, the higher your levels get.will lead you to the deck configuration that I will talk to you later. You can have 12 (Previously 5) decks at a time. When you choose the deck, you cannot change back until force retreat or march back.The deck section is now including Auto Set Up, this is the guide to make a deck by automatic choose from Boost or non-specifics.This EO has 3 different difficulties are Normal, Hard and Hell.





I almost forgot that I will tell your about Insight, use 1 Mobile Satellite to predict the task in the next space; However, this will act like double-edge, You will get good or bad depend on your luck, the last stage prohibits you to use Insight. You can use only 1 per stage, up to 9 (Not including medic stage and minus 1, that's mean you will use 8, Previously you can use 9) per difficulty.







This is the crank reward, there is no POW in every area(s).









The last stage will give you a large amount of Crank Key, beat it fast to get the highest reward.









Every time you beat that difficulty, you will get a boost bonus to depend on difficulty. In opposite, If you use that boost, they will deplete completely after stage clear.



Now, let's talk about Task Force Crank.







Task Force Box Crank is basically Box Crank; But instead of medal consumption, you will use Crank Key from Task Force instead, use 10 per a single spin.







In Task Force 2nd, You can use up to 1000 TF Crank keys to open 100 cranks to times in a row, you can spin up until you get all HOT items.









There have 11 stages in this Box Crank.

In order to get every reward in this Box Crank, you must use 450K (450000) Crank keys.

There is the list of the marathon to get Task Force reward.

- Stage 1: Guaranteed Silver Boss, with 3rd skill (If possible)

- Stage 5: Guaranteed Golden Boss with, 3rd skill (If possible)

- Stage 10: Guaranteed Platinum Boss with 5th Skill.

*In every stage excluding Stage 11, there has a single-obtain status strengthening items, Including a new one (Attack Boost and Health Boost)

*Items for 4th Skill available at stage 7 and upper.







Every time you use Crank keys, you will receive rewards depending on play count, 50 plays per reward and up to 1000 plays to get all items from this.











Every time you obtain all HOT items in every stage except the last stage (11th), you can advance to the next stage by pressing Box Reset.

*Be careful that you cannot get any reward from the previous stage after advanced.



Now you have completed this guide, I will add tricks about this EO to you.

- Luck is really important to you because this is the first luck-base EO of all time in Metal Slug Attack.

- Every stage will give the same boost (50 levels per completed difficulties), to get the highest reward you must grind a boost at Normal difficulty to decrease the sorties usage with randomly effective-filled expert deck.

- During Task, you can idle to random by itself in 6 seconds.

- Manage use boost wisely, hell difficulty will offer the highest reward.

- Insight is the real tide turning item in Hell mode, use it very carefully or you will end with a lot of Tasks penalties.

- If the things are going get rough, you just Force Retreat or Retreat before Task. This will save your sorties and get Crank keys more than losing to them.

- AP Max is now useful in Hell mode because it will boost AP Level, reduce the chance to lose.

- Auto Set-Up is the hint to make a deck become more effective... or not?

- Don't raid. This is very serious!! EVEN WITH TREASURE UP!!!

- Lend units will not affect the Tasks penalty, You should lend a very low AP-use unit.

- (No offense either Richman nor Luckman) You must put top 2 experts in every deck since they have 'Fits all deck', but AP requirement also not affect 'Fits all deck'

- If you lose the internet connection after lose or win, you will return to the previous stage and the crank keys and boost are not lose, except sorties. [Confirmed by me and thanks to ViolentDN ] I almost forgot that I will tell your about, use 1 Mobile Satellite to predict the task in the next space; However, this will act like double-edge, You will get good or bad depend on your luck, the last stage prohibits you to use Insight. You can use only 1 per stage, up to 9 (Not including medic stage and minus 1, that's mean you will use 8, Previously you can use 9) per difficulty.This is the crank reward, there is no POW in every area(s).Every time you beat that difficulty, you will get a boost bonus to depend on difficulty. In opposite, If you use that boost, they will deplete completely after stage clear.Now, let's talk about Task Force Crank.Task Force Box Crank is basically Box Crank; But instead of medal consumption, you will use Crank Key from Task Force instead, use 10 per a single spin.In Task Force 2nd, You can use up to 1000 TF Crank keys to open 100 cranks to times in a row, you can spin up until you get all HOT items.There have 11 stages in this Box Crank.In order to get every reward in this Box Crank, you must use 450K (450000) Crank keys.There is the list of the marathon to get Task Force reward.- Stage 1: Guaranteed Silver Boss, with 3rd skill (If possible)- Stage 5: Guaranteed Golden Boss with, 3rd skill (If possible)- Stage 10: Guaranteed Platinum Boss with 5th Skill.Every time you use Crank keys, you will receive rewards depending on play count, 50 plays per reward and up to 1000 plays to get all items from this.Every time you obtain allitems in every stage except the last stage (11th), you can advance to the next stage by pressingNow you have completed this guide, I will add tricks about this EO to you.- Luck is really important to you because this is the first luck-base EO of all time in Metal Slug Attack.- Every stage will give the same boost (50 levels per completed difficulties), to get the highest reward you must grind a boost at Normal difficulty to decrease the sorties usage with randomly effective-filled expert deck.- During Task, you can idle to random by itself in 6 seconds.- Manage use boost wisely, hell difficulty will offer the highest reward.- Insight is the real tide turning item in Hell mode, use it very carefully or you will end with a lot of Tasks penalties.- If the things are going get rough, you just Force Retreat or Retreat before Task. This will save your sorties and get Crank keys more than losing to them.- AP Max is now useful in Hell mode because it will boost AP Level, reduce the chance to lose.- Auto Set-Up is the hint to make a deck become more effective... or not?- Don't raid. This is very serious!! EVEN WITH TREASURE UP!!!- Lend units will not affect the Tasks penalty, You should lend a very low AP-use unit.- (No offense either Richman nor Luckman) You must put top 2 experts in every deck since they have 'Fits all deck', but AP requirement also not affect 'Fits all deck'- If you lose the internet connection after lose or win, you will return to the previous stage and the crank keys and boost are not lose, except sorties. [Confirmed by me and thanks to



That's all of Task Force EO if you can give me more information about this crank, just ask me, I will add immediately.





Warning: The journal is well-described but badly-grammar.Task Force is the latest EO in Metal Slug Attack, the first unit added in this EO is Rock Mole (But I usually called Metal Mole instead), the second is Elder CendipileHowever, for whoever (even veteran) confuse about this EO. I will describe it.represent as a red-colored map. You can gain a moderate amount of crank keys from here. Use 28 sorties per level. (Previously 20)represent as a yellow-colored map. You can gain the most amount of crank keys from here. Use 35 sorties per level. (Previously 25)Now we will talk about Expert, Expert acts like other experts from other EO about an increasing bonus, but it is different.This increased reward (Crank keys) per defeated stage.Just like in other EO, increase damage bonus.You can put this unit without losing any penalty. An example is you put Yang Dao to Rebel Deck to get Rebel's benefit bonus, instead of bonus broke, you still get Rebel's benefit bonus.This unit is immune to penalties Tasks, such as I will talk below.There it is when you choose your deck and advanced to any stage.There have 10 stages to every stage, plat unit with define level (1 for normal, 20 for Hard and 40 for Hell), no matter what stage you played. Every time you beat the stage, you will always reward as Crank keys.This EO is functionally like Roll The Dice but instead of Dice's faces, you will encounterinstead, You better pray for your luck by not to get those penalties Tasks, or else...There have 6 Tasks, each Task will delivery different income, Only 2 (33% chance) Tasks will give you good.represent as combat knife; You will fight enemies without any bad-occurrence. If you get this continuously, the stage will become harder and harder.represent as a mute symbol in the game; Permanently seal until stage defeated or retreat by any mean, Up to 3 units in the deck.represent as a bear trap; Randomly unable to use units until stage defeated or retreat by any mean, Up to 2 units in the deck.represent as a point-down arrow; Reduce 9/10 unit's health randomly until stage defeated or retreat by any mean, up to 4 units in the deck.represent as a crank symbol; You can get Crank keys without any mean, However, your expert didn't affect this.represent as diamond; You will get double Crank keys, up to 4x bonus.In stage 6 on any difficulty, There has a special stage which including Madoka Aikama, who will randomly cure any penalties Tasks units, up to 4 units can be cured.