Total level: 2363 90 90 95 90 90 90 90 90 90 90 90 90 90 90 90 99 90 90 99 90 90 90 90 90 90 90 ---- - 350 - - -----

There are a number of quests with post-quest rewards. These rewards are not directly given on completion of the quest, but must instead be unlocked by doing something after the quest. Doing this often requires skill requirements that the quest itself did not. These are often not mentioned on the update page and are found by players.

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Quests

Birthright of the Dwarves

Requirements:

95 Mining (boosts do work)

After Birthright of the Dwarves, players with with level 81 to 95 can mine the ancient ruins north of Keldagrim Library to obtain pieces of the Azdaran document and up to 250,000 mining experience in chunks of 20,000 to 33,000. Once all of the ruins are mined, the Azdaran document is added to a players inventory.

Rewards:

The Blood Pact

Requirements:

300 quest points

After The Blood Pact, players gain access to the lowest levels of Lumbridge Catacombs. Inside, players can find six demon statuettes on pillars around the dungeon, which may then be sold to Xenia (or Ilona after Heart of Stone). Attempting to take the statuettes causes the nearby monsters to attack players, but they are fairly weak and defeating them is not required to take it. The sole exception to this is the final statuette which is guarded by Dragith Nurn; he must be defeated in order to claim it.

Additionally, players with at least 300 quest points may speak to Xenia (or Ilona after Heart of Stone) to receive a helmet of trials.

Rewards:

Bringing Home the Bacon

Requirements:

After completion of Bringing Home the Bacon, players may upgrade the pig creation machine from the quest to gain a small portion of and experience and access to stronger pig familiars. The machine can be upgraded twice, but doing so requires certain levels in Construction, Crafting and Summoning. Boosts cannot be used.

Rewards:

1,100 experience

experience 1,100 experience

experience Access to level 84 summoning familiars

Broken Home

Requirements:

At least level 90 in every skill

After the initial completion of Broken Home, players may replay the quest to obtain a number of bonuses. These include lamps worth experience in a skill of the player's choice, a pet, and a level 85 ring. See Broken Home#Rewards for more information.

Rewards:

Buyers and Cellars - From Tiny Acorns

Requirements:

None

After completing the first caper, the quest journal will say that "Urist had a nice monocle." To steal it, talk to Urist. Choose the dialogue option, "Is that your talisman by your foot there?" He will bend down and you will automatically steal his Craftsman's monocle.

The monocle is only useful when crafting clockwork items in your POH. Wearing it while doing this allows you to craft items 2 levels earlier than normal, but this effect does not apply when crafting any other item.

Cabin Fever

Requirements:

None.

Speak to Bill Teach to receive your portion of loot: 10,000.

Rewards:

10,000

Carnillean Rising

Requirements:

After Carnillean Rising, players may speak to Claus the chef to be tasked with defeating the Cave wolf matriarch again for the players choice of herblore supplies.

Additionally, every 50 quest points obtained, players may find Philipe Carnillean somewhere in RuneScape to obtain a lamp worth experience in the skill of the player's choice; see Philipe Carnillean#Adventures of his own for more information.

After talking to Philipe Carnillean post Carnillean Rising when you have at least 200 quest points and have met him in 3 locations prior you will receive the Rover companion pet by talking to Henryeta Carnillean.

Rewards:

The Chosen Commander

Requirements:

None

After The Chosen Commander, players may receive a Goblin cower shield by talking to General Wartface and General Bentnoze in the Goblin Village. It can be exchanged for 1,000 bonus experience in Attack, Defence or Constitution.

Rewards:

Crocodile Tears

Requirements:

After Crocodile Tears, players with at least level 80 can return to the Crondis's pyramid via Portmaster Kags in Menaphos and swim through an underwater tunnel within to receive 20,000 Constitution experience, and access a secret treasure room, which contains a Crondis mask and Nekhakha.

Rewards:

Deadliest Catch

Requirements:

After Deadliest Catch, players may hunt the Thalassus again up to ten more times by speaking to Jones. Each time it is found, a large helping of experience is awarded. The difficulty increases with each run, adding in new challenges such as restricting the energy for 'The Guns' (and thus limiting how far you can move).

Difficulty Experience Mistakes Limited energy Compass orientation 1/10 2,510 5 No No changes. 2/10 2,990 Yes 3/10 3,470 4/10 3,950 3 5/10 4,430 6/10 4,910 7/10 5,380 8/10 5,860 Wind changes compass orientation. 9/10 6,340 10/10 6,820 2 Total 46,660

Rewards:

46,660 experience

Dealing with Scabaras

Requirements:

None

After completion of Dealing with Scabaras, if players speak to Simon Templeton and ask him about the job he mentioned during the quest, he will send them to speak with the Guardian Mummy from Pyramid Plunder on his behalf. After players speak to the Mummy and then return to Simon, he will offer to reward players despite their failure. He rewards players by allowing them to trade him noted treasure from Pyramid Plunder for coins from now on, with the exception of gold artefacts.

Additionally, players who completely fill the scabaras research book that was obtained during the quest may speak to Lead archaeologist Abigail to receive 10,000. See Scabarites Notes for more information.

Rewards:

10,000

Ability to trade noted artefacts to Simon Templeton for coins.

The Death of Chivalry

Requirements:

After The Death of Chivalry, a large number of extra rewards may be obtained.

Rewards:

Death Plateau

Requirements:

After Death Plateau, players may complete supply runs by speaking to Denulth. He gives players supplies, which must be delivered to the Ambush Commander in the area overlooking Death Plateau where The Map was fought. Each time a player makes a delivery, three reward lamps 180 experience each are awarded. This task can be repeated five times.

Each delivery has a combat level requirement. The first trip requires a combat level of 10 , the second trip a combat level of 12 , the third trip a combat level of 14 , the fourth level 16 and the fifth level 18 .

Rewards:

15 reward lamps, worth a total of 2,700 experience

Diamond in the Rough

Requirements:

80 Mining (boosts do work)

After Diamond in the Rough, players with at least level 80 can return to the Kalphite Nursery (north-west of the Kalphite Hive, fairy ring BIQ) and mine a fissure in the room below the quicksand to receive 20,000 Mining experience (this is affected by bonus experience) and access a secret treasure room, which contains a Scabaras mask and Was. Boosts can be used to meet the mining requirement.

Rewards:

The Dig Site

Talk to the Archaeological expert once you have either 75 Attack, Magic or Ranged, or 91 Constitution. He will hand you the Codex Ultimatus, which when read, unlocks 3 ancient threshold abilities - Blood Tendrils (75 Attack), Shadow Tendrils (75 Ranged) and Smoke Tendrils (75 Magic), and one ultimate ability – Ice Asylum (91 Constitution).

After the quest speak to Marfet or Torrcs on the first floor of Varrock Museum who tell you how to re-obtain teddy. You need to pickpocket the female student, north-west of the Dig Site.

Dishonour among Thieves

Requirements:

At least level 90 in all skills.

During and after Dishonour among Thieves, a number of chests may be opened for rewards in areas related to the quest.

After the quest, three more chests can be searched within Zamorak's hideout, each possessing a skill requirement to open.

The first chest requires at least level 50 in all skills, and awards an XP lamp (tier 1).

The second chest requires at least level 70 in all skills, and awards an XP lamp (tier 2).

The third chest requires at least level 90 in all skills, and awards an XP lamp (tier 3).

Rewards:

Do No Evil

Requirements:

After Do No Evil, players with at least level 80 can enter a cavern on the cliff to the south of the Monkey colony to receive 20,000 Agility experience and access to a secret treasure room, which contains an Apmeken mask and an ankh.

Additionally, with Ava's alerter, players may find an elite clue scroll by digging in an area where the chicken starts bwucking. This may be in one of Meiyerditch, the Iceberg, Isafdar or Lunar Isle; see the Ava's alerter page for more information.

Rewards:

Fairy Tale III - Orks Rift

Requirements:

During and after Fairy Tale III - Orks Rift, a number of additional rewards can be found around the new fairy rings unlocked by the quest.

Rewards:

Fate of the Gods

Requirements:

After Fate of the Gods, a large number of additional rewards become available.

Rewards:

The Feud

Requirements:

None

After The Feud, players may speak to Ali the Barman in Pollnivneach and tell him that Traitorous Ali's drink was poisoned during the quest to receive a free beer.

Rewards:

Glorious Memories

Requirements:

During Glorious Memories, players acquire an unfinished astral rune. After the quest, if players bring it to Baba Yaga on Lunar Isle, she will tell them a story and give them a prophecy tablet and a lamp worth 2,500 experience in any skill above level 35. The tablet may then be given to Historian Minas at Varrock Museum to receive 10 Kudos.

Rewards:

The Golem

Requirements:

None

During or after The Golem, players may extract gems from the throne in Thammaron's Throne Room to receive a collection of cut gems.

Rewards:

2 Rubies

2 Emeralds

2 Sapphires.

Gunnar's Ground

Requirements:

90 Crafting (boosts do work)

After Gunnar's Ground, a number of crafting challenges can be attempted for experience by speaking to Dororan in his house to the west of Varrock. He will ask you to engrave something on a piece of jewellery three times (he will provide the jewellery), each requiring a certain crafting level. These award a total of 32,000 crafting experience.

Rewards:

32,000 experience

Heart of Stone

Requirements:

After Heart of Stone, if players speak to Azzanadra with both Temple at Senntisten and Fate of the Gods complete and tell him what they discovered about the Elder Gods, they will receive a medium experience lamp. Returning to him after a bit of time has passed also prompts him to give you the Blank observation.

Rewards:

King of the Dwarves

Requirements:

During or after King of the Dwarves, if players return to the Barendir troll tunnels, and have at least level 90 , they may actually pick up the Big rock from the quest and put it in their inventory.

Rewards:

Big rock with 'Lift' emote.

Love Story

Requirements:

None

A number of additional rewards can be obtained after completing Love Story.

Rewards:

Making History

Requirements:

None

After completion of Making History, players may use the Enchanted Key to find a number of hidden rewards all over Gielinor. See Enchanted Key#Making History for a detailed guide.

Rewards:

303,928 worth of items.

Meeting History

Requirements:

Having found all the items with the Enchanted Key after Making History

After completion of Meeting History, if players have found all the Enchanted Key items from Making History, then players may use it again to find even more hidden rewards. See Enchanted Key#Meeting History for a detailed guide.

Rewards:

88,923 worth of items.

The Mighty Fall

Requirements:

None

After The Mighty Fall, players may speak to My Arm on the Troll Stronghold to unlock the God Wars Dungeon teleport spell. Additionally, they may collect Bandos chronicles around Yu'Biusk to fill the Bandos's Memories book, see the Bandos chronicle article for more information.

Rewards:

Missing, Presumed Death

Requirements:

After Missing, Presumed Death, players may return to the Empyrean Citadel and talk to the Statue of Death to receive some additional rewards. Boosts cannot be used to meet any of the requirements.

Rewards:

Monkey Madness

By speaking to King Narnode and Daero after the quest, you can obtain a total of 110,000 experience, with the choice to focus 35,000 experience each in your chosen pair between either Strength and Constitution or Attack and Defence, and 20,000 experience each in the other pair.

Rewards:

35,000 experience, 35,000 experience, 20,000 experience, 20,000 experience OR 20,000 experience, 20,000 experience, 35,000 experience, 35,000 experience

Myths of the White Lands

Requirements:

During and after Myths of the White Lands, while exploring the caverns in the Land of Snow, some carvings may be found on the walls, which award experience in Woodcutting, Agility and Crafting if the relevant requirements are met.

Rewards:

2,000 experience in room 2 (if minimum level of 30 Crafting is fulfilled)

experience in room 2 (if minimum level of 30 Crafting is fulfilled) 10,000 experience in room 4 (if minimum level of 55 Agility is fulfilled)

experience in room 4 (if minimum level of 55 Agility is fulfilled) 20,000 experience in room 7 (if minimum level of 80 Woodcutting is fulfilled)

One of a Kind

Requirements:

During and after One of a Kind, if players rotate all four Mysterious statues instead of merely the required two, they will receive 10,000 bonus experience in a skill of choice. Additionally, after both this quest and Ritual of the Mahjarrat are completed, if players return to the Submerged statue on Entrana, they will gain a further 25,000 bonus experience.

Also you can cleanse the murals in Adamant dragon dungeon (for 10,000 experience) and Mount Firewake (for 80,000 experience) with your Dragonkin Primer. Cleaning each mural requires a fully charged Dragonfire Shield, and will discharge all 50 charges. Attacking multiple steel and iron dragons in Brimhaven Dungeon (near the Adamant dragon dungeon entrance) makes for a fast way to charge the shield.

Rewards:

10,000 experience in a skill of choice

25,000 experience in a skill of choice

90,000 experience

One Piercing Note

Requirements:

After One Piercing Note, players unlock the ability to obtain a Holy Cithara. To receive a detailed explanation of how to do this, click on the link.

Rewards:

Our Man in the North

Requirements:

After Our Man in the North, players with at least level 80 can go to the backside of the Het statue at the Duel Arena and access a secret treasure room, which contains a Het mask and Heka.

Rewards:

Plague's End

Requirements:

After Plague's End, a number of experience lamps may be obtained within Prifddinas.

Rewards:

Ritual of the Mahjarrat

Requirements:

None

After Ritual of the Mahjarrat, players may return to the Mahjarrat Ritual Site and speak to Arrav to the south of Ghorrock to put his soul to rest, awarding 3,000 Prayer experience.

Rewards:

3,000 experience

River of Blood

Requirements:

None

After River of Blood, players may talk with Vanescula Drakan on top of Castle Drakan to unlock the ability to create blood essences. Players can also speak with Veliaf Hurtz after additionally having completed In Memory of the Myreque to have appear on the top of Castle Drakan as well to unlock additional dialogue with him and the others present there.

Rewards:

Ability to create blood essences

Rune Memories

Requirements:

After Rune Memories, two additional rewards become available in the Wizards' Tower.

If players speak to Archmage Sedridor with 99 and 99 , they will receive the "Archmage" title.

and 99 , they will receive the "Archmage" title. If players speak to the lesser demon with at least 50 and 50 , they can gain 10,000 experience in either Magic or Prayer by either giving or refusing to give him blood, respectively.

Rewards

Archmage title

10,000 experience (offer a drop of blood) OR 10,000 experience (refuse).

Shades of Mort'ton

Requirements:

None

After Shades of Mort'ton, players can take Diary of Herbi Flax to the Apothecary in Varrock who will exchange the book for 335 experience. This can only be done once.

Rewards:

335 experience (this is affected by bonus experience)

Shilo Village

Requirements:

None

After Shilo Village, a number of the items obtained during the quest may be taken and sold to Yanni Salika in Shilo Village for varying numbers of coins.

Note that with the exception of the bone key, these items are otherwise useless after the quest. If you want them back, the bone key and beads of the dead may be bought back from Yanni for a slightly inflated price.

Rewards:

2,000

Smoking Kills

Requirements:

After completion of Smoking Kills, the Pollnivneach Slayer Dungeon becomes available for exploration. In addition to Mighty banshees and Aberrant spectres, it contains four other slayer monsters, but they are guarded by a stronger boss monster that must first be defeated to gain access to them. Defeating them awards 1,000 experience each, for a total of 4,000 experience. Make sure to bring a mirror shield for the Basilisk Boss, and leaf-bladed melee weapons or broad bolts/arrows for the Mightiest turoth and Kurask overlord. Additionally, it may be wise to fight the Basilisk boss last or bring restore potions, as its special attack will still drain combat stats 1-3 levels every round of attack even with a mirror shield equipped.

Rewards:

Song from the Depths

Requirements:

After Song from the Depths, if players return to the cave from the quest, some additional rewards can be obtained inside. The rewards can be obtained by following these directions:

Once inside, swim through the acid pool (requires 50 ) and go through the only door, on your east.

) and go through the only door, on your east. In the next cave, go west

In the next cave, go south

In the next cave, go east

In the next cave, go north

Read the northern Ancient writings for 5,000 experience

experience Swim through the acid pool (requires 80 and read the second wall for the remaining 25,000 experience.

Rewards:

30,000 experience

Spirit of Summer

Requirements:

After Spirit of Summer, additional portals to the Spirit Realm may be found all over the Wilderness. Entering them with Jennica's ring for the first time awards experience in a specific skill, but only if a skill requirement is met. If it is not met the first time players enter a portal, they may come back at a later date to claim it.

Rewards:

15,000 experience

experience 15,000 experience

experience 11,250 experience

Summer's End

Requirements:

After Summer's End, even more additional portals to the Spirit Realm may be found in Wilderness. Like the Spirit of Summer portals, entering them with Jennica's ring for the first time awards experience in a specific skill, but only if a skill requirement is met. If it is not met the first time players enter a portal, they may come back at a later date to claim it.

Additionally, if players lock the prison door in the Spirit Realm version of the Rogues' Castle it will unlock the door in the real world and free the imprisoned rogue. When players talk to him, he will be freed, and advises them to meet him in Varrock. After this, he may be found in the house behind the archery shop, and will buy unenchanted jewellery for a modest price.

Rewards:

15,000 experience

experience 15,000 experience

experience 7,500 experience

experience 7,500 experience

experience 7,500 experience

experience Ability to sell unenchanted jewellery to the rogue

Swept Away

Requirements:

After Swept Away, other witches around RuneScape will give additional rewards to members who have the Broomstick in their inventory after the quest completed. One witch gives the broom an ability to teleport, and another four give out Magic experience, requiring Magic levels ranging from 33 to 93.

Rewards:

Ability to operate the broomstick to fly to the Sorceress's Garden.

34,503 experience

While Guthix Sleeps

Requirements:

After completion of While Guthix Sleeps, players may return to Movario's base underneath the Khazard Battlefield and loot it. A room containing 100 fire runes, 100 death runes, 100 coal and 100 magic logs can be accessed from a door in the final chamber of the base. Since they are not in noted form, players must either take multiple trips or use a pack yak or magic notepaper. Unlike during the quest, only the weight puzzle must be completed in order to reach it, which functions identically to how it did in the quest, see Movario's base for more detailed information.

Additionally, if players bring the strange key teeth and strange key loop to the Ancient Cavern and uses either on a Mithril dragon, they will obtain a Dragonkin key. This can then be used to open the mithril door on the north-western section of the first floor of the cavern. Inside, players will find a large orb and three dragon heads. If players use fire wave on each head, the orb will alight and the forge found next to Kuradal will fill up with lava. Players may then use it in conjunction with a blast fusion hammer to smith dragon platebodies and switch the combat style of the dragonfire shield.

Rewards:

Within the Light

Requirements:

None

After Within the Light, players may speak to Eluned in Isafdar with a charged crystal teleport seed in their inventory to give it the ability to teleport to a safe area in front of the Temple of Light, in addition to its original teleport.

Rewards:

The World Wakes

Requirements:

After completion of The World Wakes, players may return Guthix's resting place to complete a number of activities for various rewards.

Rewards:

Zogre Flesh Eaters

Requirements:

None

During Zogre Flesh Eaters, a black prism is obtained. During or after the quest, it may be sold to either Zavistic Rarve in the Wizard's Guild for 2,000 or to Yanni Salika in Shilo Village for 5,000.

Additionally, players may take a Relicym's balm (3) or (4) to Uglug Nar outside of Jiggig and sell it to him for 650 or 1,000, respectively. Doing so will also unlock his shop.

Rewards: