Greetings Summoner,



The challenges of our Alliance Quests continue to evolve and change! Starting November 15th a new feature will be coming to Alliance Quests!



Alliance Quest Modifiers



Alliance Quest Modifiers are optional Buffs that Alliance Leaders and Officers can add to Alliance Quest Maps to increase their difficulty, and earn bonus rewards for completing the Map.



Alliance Quest modifiers are meant to act as a stepping stone for mid-tier Alliances to graduate to higher difficulties, and give higher-tier Alliances new content to engage with.



How do they work?



When an Alliance Quest Event is running, Alliance Leaders and/or Officers will have the option to select a Global Buff that will affect all encounters on the Map. They can choose a Buff for each Battlegroup that is participating.



An Alliance will always have the option to not choose a Global Buff, however they will surrender any bonus Points they would have gained from participating in this feature.



There are three tiers of Buffs: Normal, Heroic, or Master. Normal Buffs are best suited for Maps 1-3, Heroic and Master for Maps 4-7.

Each tier contains 5 Buffs, enough for one Buff per day of an Alliance Quest series. You can look forward to more Buffs being added in the future.



These Alliance Quest Modifier Buffs increase the difficulty of the Alliance Quest Map, but Alliances are rewarded with ”Honor” and earn bonus Points when completing Maps with these Buffs selected.



Honor and Bonus Points?



Honor Points are Points that Alliances gain from completing Maps in Alliance Quest Events when they have chosen an Alliance Quest Modifier. Using a Modifier that you haven't used this week will earn your Alliance more points each Quest. Additionally, the higher difficulty Map you run, the more points the Modifiers will earn.



The greater variety of Modifiers you use throughout the series, the more Honor Points you will earn. To reach the highest Honor Milestones, you’ll need to use all 5 Alliance Quest Modifiers throughout the series on Map 7.



Bonus Points are additional Points an Alliance earns for choosing Alliance Quest Modifiers that go towards Rank Rewards.



The Buffs

+45% Armor: The Defender gains +45% Armor Rating from the start of the fight



Sadist - 1: This Defender gains +10% Attack for each Debuff on them.



Opportunist - 1: This Defender gains +10% Attack for each Buff on them.



Physical Resistance 40%:The Defender gains +40% Physical Resistance Rating from the start of the fight



Plagued Mind -1: Attacker's Power is drained every 30 seconds.



Soft Guard - 1: Each Blocked attack reduces Block Proficiency by 2%, up to a maximum of 80% reduction.



Feats of Power: When the Defender is above 1 Bar of Power, gain a Fury Buff. When the Defender is above 2 Bars of Power, gain a Precision Buff. When the Defender is at 3 Bars of Power, gain a Cruelty Buff.



Role Reversal: The Class Relationships on this Node are reversed.



Optimist: Gains Fury, Armor Up, and Health Steal as long as they remain below 25% HP.



Pessimist: Gains Fury, Armor Up, and Health Steal as long as they remain above 75% HP.



Brute Force: If the Attacker hasn't landed a hit in 6 seconds they begin to Degenerate, losing 100% of their total Health over 30 seconds. Landing a hit removes the Degeneration and resets the timer. The strength of this Degeneration is affected by Class Relationships. (150% over 30 seconds with Class Dis. and 50% over 30 seconds with Class Adv.).



Dismay: Whenever the Attacker loses their highest achieved Combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to 10 times the lost Combo.



Hurt Locker: Using the same type of Special Attack twice in a row gives the Attacker a Delayed Blast charge for {2} seconds which may be removed by landing a Heavy Attack. If the Blast expires, the Attacker takes {1}% of their Health as direct damage.



Bane: Whichever Champion lands the first hit will place a Curse on the opposing Champion which deals {1}% of their current Health as Direct Damage per second. Whenever a Champion with the Curse strikes the other Champion or if the Curse has been on the same Champion for {2} seconds, it passes to the other Champion.



Special Delivery: The Attacker begins the fight with {0} Combo charges which are lost with each landed basic attack. Launching a special attack resets the charges & if all charges run out, the Attacker suffers Degen equal to {1}% of the Defender's attack rating over {2} seconds and then the charges are reset.

