At first I thought it might be a little over-the-top, might be one of our most vibrant animations. But after dropping in it into the game, it’s grown on me.

I think it really helps separate the movement / identity / vibe of the Ghosts from the Hunters - they move entirely differently, and seem to defy physics/reality, unlike the heavy, loud, clunky Hunters.

Looking at it again, it may transition too quickly to to the idle animation - going to go smooth that out right now! But overall I think the idea is working. Let me know what you think on Discord!

There's a lot more where this came from, too - a lot of cool new stuff to discover when the test is ready.