What the developers have to say:

Why Early Access? “While Slasher's Keep is already a game that can be played from beginning to end, there's still a lot of stuff I want to add and I'd like the community to help me set my priorities straight.

Aside from that there will be bugs and balancing issues to be ironed out. Such things can be hard for me to detect on my own and I want the gameplay to be as smooth as it can be.” Approximately how long will this game be in Early Access? “It will still be a couple of months.” How is the full version planned to differ from the Early Access version? “All the basic building blocks are in place so I'm going to spend my Early Access period adding small to medium sized content chunks like skills, items, room and enemy types; things that add variety to the random generation, and some additional polish.

Most savegames will at least in part carry over to newer versions. When you load an outdated savegame the game may generate a new dungeon floor for you but you will likely get to keep your character and items.” What is the current state of the Early Access version? “The game is a fully functional roguelite with content appropriate for the asking price. It has a working campaign spanning three dungeon types, each with different types of rooms with different kinds of randomization in their architecture. As of now there are around twenty enemy types, each with their own abilities. There are around forty different skills to attain and hundreds of individual drawings for randomized loot items. What's missing are a few bits and bobs in places like a couple of sounds and some more music. It may be too hard or too easy in parts and there will be bugs.



Some players have reported performance problems on hardware which should be adequate to run the game. Such things will also be addressed.” Will the game be priced differently during and after Early Access? “The base price will not change during Early Access.” How are you planning on involving the Community in your development process? “I pay close attention to the community forums where people post suggestions and report bugs, so those keep me busy and give me an idea on what's most important to people so that I can make informed decisions about what to work on next. Please bear in mind though, that I'm only one boy and I have to work within my means, and that ultimately as a creator I'm going to remain somewhat true to my own vision.”