

Since the patch things are a bit differnt we cant stack stealth as long as before but we can do it much more often now allow us a more offensive gameplay which is how ive always played before i normally only do 2-3 heartseekers in combat now throught black powder but if i wanted to get 4 i still can with a sig popd.

Initiative control is everything in this build so you must be very aware of your initiative at all times. You can also use blinding powder when necessary if you are low on initiative or are CC'd. You use this mainly as a stun breaker even tho it isnt one it works like one. Giving you stealth and blinding anyone around you as well as removing condi/immob/fear and healing you. You also want to use your signet of malice heal in stealth so it isnt interrupted or if you need initiative each signet gives u 2 initiative so you can use ur signets offensively or defensively to burst or get back into stealth.

Lastly is shadow trap which is a teleport used to decap far point. First i make my presence known trying to let the guy at far know im coming hoping he will ask for help. Its a huge bonus if they have 2 at far point because it leaves them in a 3v4 at mid but if they dont bite I leave shadow trap at far point dropping it in stealth where they wont see it and or trigger it accidentally and going to mid for the team fight making it a 5v4 until the far point comes to make it an even 5v5 you should always fake a stealth towards his point when he gets near mid it will almost always make them run back to their home and create an even longer 5v4. Unless there is a mesmer/thief at their far in wish you want to win the 1v1 against the Mesmer/thief at far so they dont have a port out when you would normally go for decap. Also if you have a tanky team you can leave the trap where they will trigger it letting you know they left far and decap while they come to mid(This requires a tanky mid fight team because they will have the 5v4 advantage for 15 sec or so while you get back to mid but you will have the decap for however long the teamfight lasts. But normally you want to wait for the team fight to be decided (aka someone dies) in either favor yours or there's to leave and decap there point. once there u will fully cap and win the 1v1 if someone comes or hold the nute (if they are glassy focus less on holding the nute and more on killing them, and if they are tanky focus more on holding the nute). If 2 ppl come to far point to try and get you off you should perma stealth and wait for the second guy to start making his way back to mid and kill him along the way while leaving a shadow trap at far if its off cooldown. If his friend comes to help him just stealth by and beat them back to the point with the 50% movement speed in stealth or tele back with shadow trap. and repeat process.

Team fights are also very good in this spec allowing you to get multiple backstabs off with the amount of break aways and resets as well as blinding powder for saving your teamate from getting stomped. Your also able to train people outskirts kind of like the s/d builds that distract only this is a stealth variation of that allowing you to over extend to keep them focused more on you rather then the teamfight.

Also if they ever send 4 to your home point your guardian needs to react first and help home and you make your way to mid leaving a trap on mid and going help home as well making it a 5v4 and just port back to mid if their guy on far point comes to mid.

Key NOTE : Never ever go for a 1v1 when they have the point capped in their favor. If you they get the cap on the 1v1 and your not going to kill them in the next few seconds leave a shadow trap and go to mid and wait for the next decap after the next team fight is decided BTw you dont have to fight 1v1s you dont want to fight u can always go mid and outnumber them while they cap their point back. Which is why this spec is not counterable if the enemy team puts someone who can beat u at their home then u just ignore him and decap and leave and play mind games with him faking stealth over to his point and making him run back making the 5v4 longer