A .sbs file is the heart of any Substance texture. Inside Substance Designer, you will be able to view how we have created hundreds of materials from the Substance Source library. You’ll be able to make adjustments to the graph and the nodes that drive the material outputs and expand the possibilities of variations of a material.

Substance Source, our new physically based material library, is accessible through the Substance Live plan, which gives you access to all the latest versions of Substance tools including Substance Designer, Substance Painter and Substance B2M, plus monthly content downloads from Substance Source.

The idea behind releasing the .sbs files in Substance Source is that texture designers should not be limited by the presets available within the .sbsar files. The graph’s fully adaptive structure gives you the opportunity to make any changes and transformations you need beyond the original setups. From modification of a few nodes to making new textures from a graph template, you don’t have to create new materials from scratch.

It’s our way of making our Substance Source content open source :)