A large scale twist on classic Skyblock, Void Survival is a new and unique experience, changing the way you play Survival but keeping to Minecraft’s roots, giving a unique yet familiar challenge anyone can enjoy

Custom biomes, caves, dungeons, an ocean, and access to both the Nether and End dimensions, Void Survival is a fresh take on the Survival you’re used to.

However this map comes with many of the challenges Skyblock offers, yet allows more freedom with a 300×300 starting map and several large extensions.

Much like Skyblock, your supplies are limited. From level 40 to 0 on the main island are most of the only natural ores you can obtain, yet creating mob farms and starting your own village can give you expensive supplies such as weapons and armor you’ll need if you want to survive and advance. There are also ores in other areas, but you won’t find them spread randomly underground, only hidden in certain places.

Somewhere below the main island lies an End portal, along with various treasures. Find it and you’ll obtain valuable items and gear, as well as your only access point to the End!

Invisible barriers prevent you from falling into the void around the islands, so you don’t have to worry about being knocked off!

Good luck and have fun!

(Feedback is greatly appreciated! You can give Feedback in the comments below or @Plasma7007 on Twitter! Additionally, you are absolutely allowed to make YouTube videos and other various creator content with this map, no permission needed!)

Select version for changelog: 1.0.7 1.0.6 1.0.5 1.0.4 1.0.3 1.0.2 1.0.1

View more Changelog 5.0 Changelog Added a guidebook for newer players

Difficulty is no longer locked to hard mode

Added several new caves that connect to the surface

Phantoms no longer spawn every night, /gamerule doinsomnia has been turned back on

Added a few new features to the Desert

Added a couple small islands

Foliage has been improved on the main island

A couple of deep underground caves have been smoothed so they aren’t so jagged, now look more like natural Minecraft generation More gravel has been added so it’s easier to obtain in large quantities

Sea pickles and podzol have been added and no longer are only obtainable through the wandering trader

Fixed a particular cave being completely empty

Fixed End Portal already being activated upon finding it

Fixed exposed command blocks in the End dimension WARNING: 16.0 Beta players may encounter odd spawn rates of some hostile mobs. This is because of a command block that despawns mobs at a certain distance away from the player in order to balance the mob cap. The 16.0 update introduces natural mob despawning in a similar but slightly different way then the command block works, therefore the two may possibly conflict and mobs may disappear at odd times. This will be looked into once 16.0 is released for Apple users. This update is simply a fix for the featured image, which had a spelling error 4.0 Changelog Added an entire new island beyond the ocean with content above and below ground

Added a secret treasure hidden somewhere around the main island in the End dimension

Phantoms will now rarely spawn in the End after the dragon is defeated

Ores now spawn up to Y 40 on the main island

Small fixes to the ocean biome

Small improvements to all areas This is just a description update, however the following features can be expected in the next major update More ores spawning up higher on the main island

An entire new island (spruce themed with a terracotta ground)

A secret treasure in the End dimension (contains the only enchanted apple on the map)

Some new mechanics on the desert island

Some changes to treasure, including blocks that use iron ore to be created, in order to balance with the limited supply of iron on the map 3.0 Changelog An entire new jungle area with much to explore!

Various improvements across all areas

Rebalanced ores and treasures

Coal and clay are now much more abundant then before

Underground portion of the desert has been updated

Cocoa beans, parrots, and sea turtles have been added

Fixed Endermen disappearing

Fixed Cod disappearing

Fixed Salmon disappearing

Fixed hole in the desert area Massive updates to the ocean biome with more ores and structures to explore

Massive update to the desert biome completes the biome, and adds a new temple, as well as many other things

Completely new Mesa biome with much to explore

All animals are now present

More ores underground

No more unfinished areas

All areas are now safely outlined with barriers. No more risk of falling off the map!

A small new jungle area

All blocks are now truely obtainable

Updates to some chest contents

Bridges to other biomes are now slightly stronger. No longer do you need to worry about crossing a one block thick bridge

Fixed flowing water in the ocean biome

Fixed llamas vanishing

Fixed tropical fish vanishing

Fixed ghasts not vanishing from a certain distance 1.1 Changelog (Features meant to be implemented in 1.0) Added foxes Added rabbits Added a chest with jungle saplings, bamboo, and coco beans (temporary until a proper jungle is added)

Downloads

Supported Minecraft versions