As I was asked for by one admin in another thread, I´ll post here my thoughts about the mana spent in these cards and the effect in game: -Both Cursebearer and Xiao have too much impact in game...

I think the changes you are proposing are way out of proportion. I agree that both Xiao and Cursebearer require some tweaking (as does Milloween), but not in the way of just majorly increasing

the game.

The main issue I have with cursebearer is that it's too durable for its cost, so either an increase to four mana or a reduction in health would seem the best way to go here, but in no way do I...