the flame blast buff was needed to justify how clunky the skill is.

not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? Posted by

Saltychipmunk

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I just agree with the OP. Nothing more to say.



But at this time I actually doubt the devs are really open to critical feedback. They are more in a "defense mode" and somehow developing the game in an more and more isolated way. Isolated from the majority of (potential) players, that is.



Many people think this game is going in the wrong way since Open Beta release...



I'm sure the devs are working REALLY HARD. Thanks for this. But it's not about working hard at this point, it's about where you're going and how you spend your energy. The direction of travel, not the force you use for that.



Fixing these issues doesn't take any more energy or midnight shifts, it takes some calm moments, clear thoughts and openness to new input.



Or to put it differently: We don't need more quantity changes, we need more quality changes. Not the many small things, but the big picture:



- trading (really no one likes having to spend time spamming trade channels, it's just bad)

- less rng (orbs, drops, an action RPG is not Las Vegas! it's going too far)

- instead: more constantly rewarding gameplay (safe non-rng progress, maybe loot tables for some items -> working for a specific progress, without having to rely on rng and trade luck)

- game experience at fresh start (especially for new players, like lack of tutorial, ugly act 1 and slooooowww attack speed at first)

- a proper queue function for PvP (without having to wait in town and stare at screen)

- and of course desync...



Thanks again for all the great work!

I just hope you're still seeing the pic picture with all these strange little changes in the last time. :< Last edited by Caladaris on Mar 11, 2014, 1:28:16 PM Posted by

Caladaris

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the more i read rhys post the more im convinced that either the devs are not very clear on the overall state of balance in the game, perhaps even out of sync.



and basically shove most of the balance aspect to just one/two guys?

who allow flavor builds that utterly strong and efficient compare to other skills (ST in past season, now SB/flameblast)

and yet leave skills that badly need buffs like cleave and sweep untouched?



and in maps there are invasion bosses like haviri/rima that simply does absurd damage even on someone with good gear. how does that get past QA

Posted by

Deleted

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" Saltychipmunk

not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? the flame blast buff was needed to justify how clunky the skill is.not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? this is all softcore bullshit, who cares this is all softcore bullshit, who cares alt art shop view-thread/1195695 Posted by

jstq

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" jstq " Saltychipmunk

not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? the flame blast buff was needed to justify how clunky the skill is.not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? this is all softcore bullshit, who cares this is all softcore bullshit, who cares



more people technically care about softcore than hardcore . Just putting that out there mate more people technically care about softcore than hardcore . Just putting that out there mate Posted by

Saltychipmunk

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" Rhys As for map bosses, yeah some of those are right bastards, but it's mostly intentional. Don't want everyone just steamrolling them all, aye. It's OK to have a few that are a real challenge, that players learn not to mess with unless they're properly prepared. It just changes the "value" of the map, depending on if you can handle the boss or not. We also definitely want to give some of the more boring bosses a makeover, too.

Glad I read that, I'll be able to use that quote for people complaining about Orchard's/Museum's bosses :P. Glad I read that, I'll be able to use that quote for people complaining about Orchard's/Museum's bosses :P. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.



ShakinGaijin : thread 2612666, Dyadus burning earthquake!RIP :(

[outdated]SweetBreaker : thread 823111 (facebreaker IB witch).

[outdated]Sunder guardian : thread 1831267 [BHC]ripped Posted by

Fruz

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" Saltychipmunk " jstq " Saltychipmunk

not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? the flame blast buff was needed to justify how clunky the skill is.not like you 400k dps flickers and discharge builds have to stay in one bloody spot to do damage eh? this is all softcore bullshit, who cares this is all softcore bullshit, who cares



more people technically care about softcore than hardcore . Just putting that out there mate more people technically care about softcore than hardcore . Just putting that out there mate

And builds being efficient is way more important in Hardcore than Softcore since it doesnt really matter that much when you manage to die once in a while. Right now you cant efficiently play any caster build in hardcore because you cant sustain yourself solo, let alone have to reroll anything that has elemental reflect on is because the probability for spike damage to occur is too high.



In softcore leagues youu only have these problem to a specific extend. The game should be balanced around Hardcore because if it works there, it sure as hell does so in Softcore. And builds being efficient is way more important in Hardcore than Softcore since it doesnt really matter that much when you manage to die once in a while. Right now you cant efficiently play any caster build in hardcore because you cant sustain yourself solo, let alone have to reroll anything that has elemental reflect on is because the probability for spike damage to occur is too high.In softcore leagues youu only have these problem to a specific extend. The game should be balanced around Hardcore because if it works there, it sure as hell does so in Softcore. Posted by

nynyny

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" Rhys " ephetat GGG does somewhat suck at balancing and this is compounded by the glacial pace they move at and it hamstrings the game more often than not

Yeah, having such a small team plus the onus of continually adding more content can do that. Though sometimes we deliberately put off certain things until the end of the 4-month leagues, for example.



Ah well. Time for my irregularly scheduled programme of eldritch slumber. Yeah, having such a small team plus the onus of continually adding more content can do that. Though sometimes we deliberately put off certain things until the end of the 4-month leagues, for example.Ah well. Time for my irregularly scheduled programme of eldritch slumber.

You quoted the single point of criticism in my loving post and now I come across as a whiner T_T



Seriously, I know the team is small -- that's why I wish sometimes you guys would just slow down the content train for a little while and take a breath. See what game balance needs, tune dem skills, do a pass on diffuculty, whatnot... But I figure you guys will get there. :) You quoted the single point of criticism in my loving post and now I come across as a whiner T_TSeriously, I know the team is small -- that's why I wish sometimes you guys would just slow down the content train for a little while and take a breath. See what game balance needs, tune dem skills, do a pass on diffuculty, whatnot... But I figure you guys will get there. :) Have you made a cool build using The Coming Calamity? Let me know! Last edited by ephetat on Mar 11, 2014, 1:27:20 PM Posted by

ephetat

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but what would that solve? I could come back and the same problems would probably present themselves to me. Last edited by Saltychipmunk on Mar 11, 2014, 1:33:24 PM Posted by

Saltychipmunk

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