New prefabs and a few key bug fixes are new in 0.56! The humanoid movement and multiplayer are still being worked on, however we wanted to get everyone a quick update that will hopefully resolve some common issues reported!

Posted by [ZanMgt]Aaron on Apr 25th, 2012

TODAY'S BUILD

New prefabs and a few key bug fixes are new in 0.56! The humanoid movement and multiplayer are still being worked on, however we wanted to get everyone a quick update that will hopefully resolve some common issues reported!

New Prefabs!

A new chair, table, doors, engines, and even a refrigerator are placeable now in 0.56!

Blender & Wings3D Supported!

Artists can now import their .OBJ models from Wings3D and Blender (both free) to make their own custom objects in Blockade Runner!

For those interested in modding in their own prefabs, take a look at the instructions Micah's written up as well as keptin's video tutorial!

Changelog

Features

added over 10 prefabs

added refrigerator prefab

added engine prefabs

added table prefab

added chair prefab

added door prefabs

added Blender .obj model support

added Wings3D .obj model support

changed locations of existing prefabs to reflect their use

Bug Fixes

improved backface culling

improved crash on startups for older videocards(report crash on start ups here!)

fixed large entities so they'll save properly

fixed mirrored helm pads did not mirror

fixed miscellanious small bugs

Report bugs in the Bug Report thread, and stay tuned for further updates!



Bug Reports

We spent today pouring through 20 printed pages of user bug reports to get them organized. Felt a bit like Santa Clause with a "naughty" and "nice" list!

We'd like to thank everyone for their reported bugs for week 54 and 55! It has helped us narrow the major bugs down quite a bit, and we hope you'll continue to report any new bugs you might discover in the latest bug reporting thread!