* Antimage-

* Drafting-

1. Who on their team threatens me from not farming my lane. This can come from offlaners or supports.

2. Slark and invoker and you pick antimage.

* What makes your hero strong in lane-

Mana break and move speed. Good trading with melee cores. Low base attack time and strong equilibrium manipualtion.

Look to hit legion every time she goes for a cs because of her superior damage and the benefits of using mana break on a melee hero.

* Itemization and pre game planning-

Lane Equilibrium- 3v1 make sure you always have the lane as far back as possible which will allow your supports to harass/pull based on which is best.

Also important to consider the big camp and how much it will accelerate your farm. AM cannot clear big stacks before battlefury so he has no interest in stacking the big camp. Costs AM health and make sure you kill the camp fast enoguh such that you dont miss lane cs as well. Therefore, waiting until treads plus ring of health.

How much does my hero pressure tower and when does my hero pressure. AM does not have any items or abilities that pressure towers early so in a free farm lane the tower pressure should basically be a non factor.

Supports mess up A LOT- whenever a support pulls make sure you look at the pull and how its going to effect your lane equilibrium

Creep Aggro - Doesn't apply here because of relatively free lane.

Seeing the immediate impact of the legion's level 6 on your farm rate.

* Faceless Void-

* Drafting- Why would void be a bad pick here.

Lane- I am not allowed to pick a ranged hero. Probably should be a strong sustaining melee hero with considering base armor.

Teamfights and hero counters- Void generally benefit from having good reliable chronos. And he also benefits from long drawn out fights. Chrono counters include imprisonment from od, prssibly sprout, hook from pudge, and kotl blinding light.

* What makes your hero strong in lane-

Abuse of tiemwalk and favorable trades with bashes is what makes void strong laner. So, in this particular game what is furion's way of winning the lane- constant high pressure and harass damage. What form o damage- physical right clicks from him and summons. What is furion weak against. He wants to keep his distance. Looks for any possible aggression timings to kill him. This was capatilized on well by you and your supports.

* Itemization and pre game planning-

Lane Equilibrium- Not a huge consideration because you cannot shut down the furion in a 1v1 scenario. Looking to solely maximize your farm throught stack pulling the big camp and also denying as many creeps as possible in the process.

Creep Aggro- Minimize trent damage by dragging creeps as far away as possible. This was done well.

* Juggernaut-

* Drafting-

Laning- threat of pudge roaming so a hero that is survivable against that. Possible offlane mirana or pudge or qop or they havent picket it yet. So in these cases where they have a lot of different options, often times going for all around safe picks as well as comfort picks are the best options.

* What makes your hero strong in lane-

Important to look at the enemy heroes way of getting more than they should. Usuually that implies getting lane exp when they should be zoned out or that means they are getting lane exp as well as extra jungle farm. IN this case it is mirana farming the lane and farming your large camp. So apply that to lane equilibrium: where do you want the lane?

* Itemization and pre game planning-

Lane Equilibrium- Definitely matter against enemy mirana because she can be threatened by your supports at least harassing her. And also bad to have lane be shoved into tower because if she has a buch of creeps and you have zero, you have no ability to be aggressive because you will take a lot more damage. When enemy hero is gone or not showing. Really important to take that precious time to fix any equilibrium problem.