Season 5 Update! – Patch 2.66

Welcome to the Season 5 Update! In this patch we’re changing over the ranked seasons, sending out rewards for your accomplishments over the last few months, and getting hype for the Summer season of Ranked. In this patch we’ve also graduated and modified test features, added a new chest, made a number of bug fixes, and more! We hope you enjoy this patch, and we’ll see you on the ranked ladders.

Mallhalla – The Wild Chest!

Recently discovered alongside a pair of castaways who refused to leave their treasure behind, the Wild Chest is now available for purchase in Malhalla! The Wild Chest has 18 skins in total with three chest exclusive skins:

Lionheart Roland

Meadowguard Ember

Fox Spirit Yumiko

Brawl of the Week – Switchcraft

Switchcraft 1v1! Choose your three favorite legends and enjoy the chaos.

Season 5 Update!

Season Changeover and Glory Rewards!



Season 4 has officially come to a close and Season 5 has begun!

Season 4 rewards have been delivered! Check your inventories for avatars, borders, and Glory to spend in Mallhalla.

NEW Goldforged Weapons!

You can now purchase Goldforged Weapons for 7.5K Glory each.

You MUST own the Skyforged version of a weapon in order to purchase the Goldforged version.

If you own a Goldforged Weapon Skin you can no longer refund the corresponding Skyforged Weapon Skin unless you refund the Goldforged Weapon Skin first.

Soft Elo Reset



1v1 and 2v2 Personal Rating



Under 1400: New Elo = Old Elo

Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)

2v2 Team and Legend Rating



2v2 Team & Legend Ratings have been brought closer to 750.

Under 2000: Elo = (Elo + 375) / 1.5

Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.

Glory Earnings Calculation



Glory earned is based on a combination of your Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.



You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 4



If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There is a ranked border for gold, platinum, and diamond tiers. These will last for one season and will be updated again after Season 5.

Your border from Season 3 does not carry over or have any impact on your Season 4 border.

Ranked Avatars from Season 4

Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from Season 3.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.



Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.

Gold Emblem: Awarded to players who finish at Gold or above.

Platinum Emblem: Awarded to players who finish at Platinum or above.

Diamond Emblem: Awarded to players who finish at Diamond.

Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in Seasons 1-4.

Gadgets

After iterating on gadgets, it seemed like compromise was just making both sides unhappy. By giving a gadgets ban option similar to map banning, players are now able to opt out of playing with gadgets completely while in Ranked. Meanwhile, for the players that enjoy gadgets, we’ve restored the strength of bombs and mines about 45% of the way back to their old values and changed mines back to their old thrown behavior.

Players may now choose to ban Gadgets in Ranked 1v1 and Ranked 2v2. If either player/team bans gadgets, they will be off for that match. In Ranked 2v2, if a team is comprised of two players on separate accounts, only the leader’s preference will be used (as is the case with Map banning).

Thrown mines explode on player collision, dealing significantly less Damage and Force than their planted explosion.

Bomb Explosion: Damage increased from 20 to 25; Fixed Force increased from 60 to 67; Force Scaling increased by 21%.

Mine Planted Explosion: Damage increased from 25 to 27; Variable Force increased from 45 to 59.

Art and Animation

Orion’s base art has received a fresh update.

Artemis select screen animation FX fix

Test Features

Graduated from Test Features

Now that players are used to Wall Slip, there’s a little more room to dial it up and address concerns that it doesn’t do enough once players learn to work around it. This should lower the threshold for abuse cases over the course of a match without much increased risk of affecting normal play.

Wall Slip Attrition

Every time the first Wall Slip warning (!) is reached, it lowers the number of jumps required to Wall Slip to a minimum of 7.

On being knocked out, the required jumps to Wall Slip is reset halfway from its current value to 15.

Most feedback seems to agree that retreating Side Airs and grounded Air moves are a problem, and we’re moving forward with increased restrictions on them. Much more contentious is whether forward movement of grounded air powers should also be restricted, or if they should be canceled into a recover on landing. We’ll continue to look into those options internally.

Fadeaway Reduction

Decreased the ability to steer Side Air powers backwards by 10% of normal acceleration.

Halved the ability to steer Air powers backwards while touching the ground.

Modified Test Features

The previous version of this feature was working incorrectly, so the changes should be noticeable for the first time this patch. We’ve adjusted a few cooldowns that would have created true combos or otherwise chained into themselves a little too quickly, and sped up a number of others.

Cooldown Bonus on Hit

Unarmed Side Light: Cooldown on Hit reduced from 10 to 6.

Unarmed Down Air: Cooldown on Hit reduced from 9 to 6.

Unarmed Recovery: Cooldown on Hit reduced from 12 to 8.

Unarmed Ground Pound: Cooldown on Hit reduced from 19 to 6.

Sword Side Light: Cooldown on Hit reduced from 17 to 15.

Sword Neutral Air: Cooldown on Hit reduced from 19 to 11.

Lance Neutral Light: Cooldown on Hit reduced from 20 to 12.

Lance Side Air: Cooldown on Hit reduced from 18 to 11.

Lance Ground Pound: Cooldown on Hit reduced from 15 to 7.

Hammer Side Light: Cooldown on Hit reduced from 11 to 4.

Hammer Neutral Air: Cooldown on Hit reduced from 15 to 9.

Blasters Neutral Light: Cooldown on Hit reduced from 10 to 7.

Blasters Side Light: Cooldown on Hit reduced from 15 to 6.

Spear Neutral Light: Cooldown on Hit reduced from 11 to 10.

Spear Side Light: Cooldown on Hit reduced from 10 to 9.

Spear Neutral Air: Cooldown on Hit reduced from 12 to 8.

Spear Down Air: Cooldown on Hit reduced from 8 to 6.

Katar Neutral Light: Cooldown on Hit reduced from 8 to 4.

Katar Down Light: Cooldown on Hit reduced from 22 to 10.

Katar Side Air: Cooldown on Hit reduced from 12 to 10.

Katar Ground Pound: Cooldown on Hit reduced from 22 to 10.

Axe Down Light: Cooldown on Hit reduced from 10 to 7.

Axe Neutral Air: Cooldown on Hit reduced from 15 to 9.

Axe Side Air: Cooldown on Hit reduced from 15 to 7.

Axe Down Air: Cooldown on Hit reduced from 15 to 7.

Axe Recovery: Cooldown on Hit reduced from 13 to 6.

Bow Neutral Light: Cooldown on Hit reduced from 25 to 12.

Bow Side Light: Cooldown on Hit reduced from 29 to 14.

Bow Down Light: Cooldown on Hit reduced from 19 to 5.

Bow Neutral Air: Cooldown on Hit reduced from 15 to 13.

Bow Side Air: Cooldown on Hit reduced from 16 to 5.

Bow Down Air: Cooldown on Hit reduced from 25 to 11.

Bow Recovery: Cooldown on Hit reduced from 16 to 5.

Bow Ground Pound: Cooldown on Hit reduced from 14 to 6.

Gauntlets Down Light: Cooldown on Hit reduced from 19 to 14.

Gauntlets Neutral Air: Cooldown on Hit reduced from 19 to 12.

Gauntlets Side Air: Cooldown on Hit reduced from 14 to 5.

Gauntlets Recovery: Cooldown on Hit reduced from 15 to 5.

Gauntlets Ground Pound: Cooldown on Hit reduced from 16 to 7.

Scythe Side Light (neutral): Cooldown on Hit reduced from 17 to 11.

Scythe Side Light (reverse): Cooldown on Hit reduced from 12 to 11.

Scythe Down Light (neutral): Cooldown on Hit reduced from 13 to 12.

Scythe Down Light (forward): Cooldown on Hit reduced from 13 to 4.

Scythe Down Air (neutral): Cooldown on Hit reduced from 11 to 4.

Scythe Down Air (neutral grounded): Cooldown on Hit reduced from 11 to 3.

Scythe Down Air (reverse): Cooldown on Hit reduced from 11 to 3.

Scythe Down Air (reverse grounded): Cooldown on Hit reduced from 11 to 2.

Scythe Neutral Air (reverse) : Cooldown on Hit reduced from 9 to 6.

Scythe Side Air: Cooldown on Hit reduced from 15 to 7.

Scythe Recovery: Cooldown on Hit reduced from 10 to 5.

Scythe Ground Pound: Cooldown on Hit reduced from 12 to 5.

Multikeyboard

While in -multikeyboard mode, a keyboard that gets disconnected mid-game will now reconnect to the correct player.

Fixed a -multikeyboard bug where pressing Enter to send chat in the Scoreboard screen would cause the XP and Rewards screen to pop up.

Fixed a -multikeyboard bug where pressing Esc while selecting a key to bind would back you out of the keybinding screen.

User Interface

You can now change keybinds without having to use a mouse.

Added a minimum queue time of 4 seconds so that you can back out of an accidental queue (should also slightly improve matchmaking in some cases).

New Legend Rotation

This week’s New Legend Rotation features Cassidy, Koji, Mirage, Ragnir, Scarlet, and Thatch!

Bug Fixes

Fixed bug causing certain key presses to hide the item tooltip for skins inside chests.

Hotkey tooltip no longer displays behind the refund primer on the purchases tab in the store.

In Test Features, fixed a bug that could cause some Cooldown Reduction to not be correctly applied. (Credit Import, Antipop)

Fixed a bug that could cause a short burst of backward movement when taunting in rare cases.

Fixed bug in Ranked Match Results screen causing the new legend rating to display the same as the new elo rating instead of the actual value for the new legend rating

Fixed a bug that prevented Scythe Recovery from having its proper cooldown of 10.

Artemis Neutral Lance: Fixed some hitboxing that didn’t match the animation during the on-hit.

Azoth Down Axe: Fixed a frame with missing hitboxing.

— PS4 Report —

This is the last time we’ll be including the PS4 Report in patch notes. Don’t worry, it’s a good thing! From here out PS4 will receive their own patch notes as Closed Beta is now in full swing. Things are going smoothly, we’re fixing bugs every day, and it’s all thanks to the help of our Closed Beta Testers!

