Good day, Founders. The Council has taken your feedback into consideration, and we are prepared to address more of the bugs you have dutifully reported with patch 0.1.9.3. This patch will be on the experimental branch shortly. We are eager to squash more of these bugs, so please continue to bring such things to our attention.

Changes as of 0.1.9.3 (thanks to Community Feedback!)

Updated Upgrade and Connection tooltips to have more useful information regarding the benefits and costs of upgrade and connection

Escape now opens the Pause screen and closes UI windows. Additionally, you can now close UI windows using the RMB

M4 now backs out of the building you are in. M5 can enter buildings that are selected.

Fixed issues as of 0.1.9.3

Fixed Citizens being removed from the total population if their Monetization Stations or Offices were removed from the grid while they were working

Fixed boxes from device dismantles appearing on other floors of a building if navigating before dismantle started

Fixed Buildings outside of Command Range reading “no fuel” on their warning flags

Fixed massive slowdown that could occur when selecting a Fuel Silo in a larger city

Fixed a rare crash that could occur when a device was under construction while saving

Fixed a pathing freeze related to a large city with lots of Employees and a lack of storage

Fixed device placement and selection cancelling when dismantle finished on a device

Fixed a crash that could occur when a building with local storage (ie a mine) was destroyed while jobs existed related to its contents

Fixed a crash related to some UI elements in the Fuel and Energy Storage panels

Fixed alignment issues on the Employee Allocation buttons of Connected Level 3 Smokestacks and Mines

Fixed a storage issue: resources from a City View tile were being added to the HUD incorrectly if a building was constructed on that tile and then dismantled

Fixed Citizens still generating credits after dying if they were working in an Office

Fixed the Spaceport accidentally blocking purchase of ships that the player otherwise should be able to purchase

Known issues as of 0.1.9.3

There is a missing string when connecting buildings of any level

Removing a monetization station from an Energy grid causes Citizens to stand backwards in their stations and overlap occasionally

There is an issue where when leaving the building the camera can get stuck and not display the map correctly

Workers eventually stop constructing buildings and jobs are removed from the queue prematurely

Citizens will continue to generate credits in an Office that has been disabled by any means, resulting in exponential credit generation

After reaching max influence, the game occasionally does not subtract influence from the total, meaning it’s possible to claim as many tiles as desired

It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made

Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue

Many of you are experiencing freezes or framerate drops while playing the game - we are aware and we’re working on trying to solve this.

Workers in monetization stations face the wrong way if the station loses Energy

Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)

Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading

Energy Depot does not appear powered off when it’s not connected to Energy

Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle.

Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained

It’s possible to gain more employees than you should be allowed to support

If playing at a lower resolution, some elements of UI will overlap

The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete