Postby Chris » Fri Jan 30, 2015 12:24 pm

Alpha 29 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.Here is our video demonstrating the new features:All prisoners are now granted a parole hearing when they reach 50% of their sentence, and another at 75%.To facilitate this you must build a Parole Room, and start the Parole Program.- A parole hearing requires the Warden, the Chief, the inmate, and in the inmates lawyer.- At the end of the hearing, the board will make a decision and the inmate may or may not be released early.- The decision is based on their estimated re-offending chance (viewable in their rap sheet).- Under the Policy tab there is a new slider that governs how lenient your parole board will be- Inmates who are denied parole may become angry, and may even attack the parole board staff- Financial rewards : If a prisoner is paroled early and does not re-offend, you will receive a bonus of $3,000.If he does re-offend, you will be fined $10,000This occurs the moment the prisoner leaves the map- NOTE: Inmates must be able to navigate to the parole room. Eg Staff Only won't work.- NOTE: Only one parole hearing can happen at a time, because the Warden and Chief must be present.However you can have multiple parole rooms in different security zones,and your Warden/Chief will move around as required.- New failure condition : You will be fired if too many Wardens are killed in your prison- New failure condition : You will be fired if too many paroled prisoners re-offend after early releaseAbout one third of your new prisoners now have a Spirituality needBuild a Chapel (Multi-faith-prayer-room) to give them a place to pray.- New furniturePewsPrayer matAltar- New reform program : Spiritual guidance.A religious leader from the community will visit your prison, and talk to your prisoners.This will instill in them a sense of calm, which affects not only them but also those around them.Prisoners may attend this program as many times as they wish.Around one third of your new prisoners now have a desire to read books,for education, curiosity and entertainment.- New furnitureLibrary BookshelvesLibrarian's desk- Boxes of used and donated books will be delivered to your prison once you have a library.- Employ prisoners in the library to sort these boxes of books and place them on your shelves.(Prisoners must have the "Foundation Education" qualification before they can perform this job)- Prisoners can visit the library and borrow books.- Prisoners will read in their spare time, wherever they are sitting - library/canteen/cell etc.- Returned books must be re-sorted onto the shelves- Books wear out and become ruined after a while, and more will be delivered- Note: Boxes of used/donated books may be used to smuggle contraband into the prison, so plan accordinglyTrucks will now load and unload in parallel, so long as they are aligned with a Delivery/Exports/Garbage zone when they stop.Extend your Deliveries zone vertically so you can unload 2 or 3 or even more trucks simultaniously.Trucks now cope better with multiple Deliveries rooms (and Garbage/Exports rooms)Trucks now move 50% fasterMany prisons now use mods to enhance the game, adding furniture, materials, programs etc to the core game.This causes problems when you attempt to load those prisons without the mods being enabled.From now on, upon loading such a prison you will be shown a list of all mods that were used to make the prisonIf these were Steam mods, you can easily click on each required mod and auto-magically download and activate itIf they were not steam mods, clicking the mod will open a browser to a URL where you can download the modNote: This will only work for prisons saved with alpha-29 or later- World time index now stored in double precisionThis only affects prisons that have been running for hundreds of game daysThis caused visual bugs such as extremely jerky animation, slow moving particles etc- Navigation improvements- Entities will no longer attempt to navigate through "Remote Doors" that don't have a powered Servo attached,as those doors cannot possibly be opened by anyone.- Entities will wait at a locked door for 30 seconds. They will then attempt to find an alternative route.This alternative route may well be longer, but will avoid the door they are stuck on.- Fixed : Deployment scheduler doesn't always update live deployment (until end of hour)Stay up to date: