Diceling

T he last thing I expected when I went to Ol' Mammy's gambling house was a couple of cube-headed dice-throwers waiting for me at the table. I sit down, crack a joke, "Well, isn't this a little unfair?" And it certainly was! I was down a month's wages after that little charade.

-Farmer Mile Jagadogo, Desert Times

Devilish Gamble The story goes that in ancient times, a master gambler was whisked away to the realm of an almighty devil lord who had a penchant for gambling. Not wanting to lose to the devil, the gambler used his trusty weighted dice. The devil discovered he was a cheater and slew the gambler where he stood. The dice where then burned in infernal flames and forgotten about. Somehow, the internal flames bathed the weighted dice and gave rise to the first dicelings. The dicelings spread out, forming cities, and expanding across the multiverse.

Facets are Power Diceling society abides by a single rule: the more facets a diceling has, the more powerful they are treated. There is a distinct caste system, ranging from the lowly tetrars to the mighty icosars. Since authority is determined by an innate trait, social mobility in diceling cities are very low, and higher-ups are often cruel to those that are less fortunate. Non-faceted races are seen as equivalent to tetrars in diceling society.

Biology Although dicelings have a unique, unwordly appearance, they have the same physical capabilities as other races of the same size. Dicelings are able to speak and eat through a mouth located between their head and their neck. Small orifices on the dice allow dicelings to see, hear, and smell.

Diceling Names All dicelings are hermaphrodites, and have no sense of gender. Dicelings tend to take Infernal names with harsh consonants, which represent the sound of clacking dice. Alternatively, some diclings take names from the Common language that revolve around dice and gambling. Diceling Names: Biogac, Clackstack, Dropdie, Duth, Garddumm, Rakkagir, Rukin, Shuffle, Tamdekk