The aim was to bring back the social dimension of games you might remember from the glory days of arcades, when you'd play with strangers that exist as more than an online nickname. GRiD takes it a step further by placing the game in the real world.

Moment Factory describes this as the first "prototype" in a series of arcade-related projects. You probably won't see it made widely available, at least not until there's some refinement. All the same, this illustrates just how public gaming experiences can work without requiring VR or other technologies that take you out of the real world.