Release notes

Fixed a texture compression crash which occurred on some Intel chips



Fixed a bug which caused the bulldozer to not select bus terminals below trees



Improved town growth legacy handling behavior and modding support

[www.train-fever.com]

Added height map import feature (play height maps instead of random maps)



Added terrain asset placement tools (both free placement and track-aligned assets)



Added tram catenary feature (tram tracks can be electrified)



Added “maxTownSize” as a base config parameter to limit maximal town size



Added Swedish translation



Improved train behavior (trains no longer reverse when tracks are demolished)



Improved train behavior (trains no longer reverse when stations are (un)-grouped)



Improved industry grow / decline behavior (faster growth, slower decline)



Improved track, road, and station construction (Shift key disables snapping and enables precise rotation)



Improved auto replacement tool (locomotives can also be placed at the end of a train)



Improved bulldozer tool (trees and assets bulldoze support)



Improved Intel Graphics compatibility (note “intelGraphicsMode” in settings.lua)



Improved vehicle “no path” warning (now a hint that electricity may be needed is displayed)



Improved modding support (Lua config scripts get no longer overridden by other mods)



Improved modding support (added file filters: “bridge”, “tunnel”, “railroadCrossing”, “trainStation”)



Improved modding support (added “scenario” button to advanced game settings, sets filters above plus “model/other”)



Improved modding support (scripts of mods/DLCs can now access GUI selection)



Improved modding support (DLCs and mods can now overwrite the built-in shaders)



Improved modding support (added "1520" to list of known DLCs)



Improved late-game performance (less/shorter end-of-month freezes)



Improved localization (all translations have been updated)



Fixed Museum Line achievement



Fixed Donnerbuechse model missing texture



Fixed a bug which caused incorrect town building collisions



Fixed a rare bug that caused save games to not load



Fixed a rare train movement crash

[www.train-fever.com]

Fixed missing cargo load icons in line vehicle auto replacement tab



Fixed crash caused by mods which added stations without lanes for persons



Fixed stake car invalid mesh transformation (stake_car_1952.mdl)



Fixed main menu hover sound effects



Fixed misaligned rods / linkage animation



Fixed bug causing the game to not recognizing alternative main connection routes



Added new way to specify vehicle load configurations (multiple cargo types)



Improved Norwegian translation

[www.train-fever.com]

Added diamond crossover (build over existing crossovers)



Added user interface windows blink / focus functionality



Added create line button to line chooser (as a shortcut for line creation)



Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)



Added “forever” animation (a loop animation which can be added to every model)



Added open-vehicle-window-on-purchase setting to main menu



Added “maxIndustryProduction” parameter to game config (base_config.lua)



Added “townGrowthFactor” variable to game config



Added “townSizeFactor” variable to game config world



Added "Not possible - please build track over street" street builder warning



Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)



Added padding around window title bar buttons (locate/edit/close) to make better clickable



Added "blend" flag to material AlphaTest



Improved vehicle navigation (instant vehicle reverse, go to depot and set line)



Improved general window positioning (heuristic to avoid overlapping windows)



Improved terrain modify tool (render circle)



Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)



Improved depot user interface (icons instead of text buttons, disabled set line when empty)



Improved vehicle store (added filters, open a window for the first purchased vehicle only)



Improved user interface window alignment (avoid jumping buttons etc.)



Improved parallel track construction (better following and loss collisions now)



Improved track builder bridge/water detection



Improved line pathfinding (allow empty stations)



Improved model file error handling (print missing model files list on load to stdout.txt)



Improved new-vehicle-available notification (show only one message for multiple vehicles)



Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)



Fixed a track builder bug (allow connecting to the "back end" of a switch or crossover)



Fixed track builder slope-too-high problems



Fixed various additional track builder bugs



Fixed a bug which prevented the player from building long tunnels / bridges



Fixed a crash which occurred when mods defined narrow transport lanes



Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test



Fixed steam tram engine type (dampftram.mdl)



Fixed vehicle store "year to" calculation for multiple units



Fixed vehicle list/store display of reversed vehicles in multiple units

[www.train-fever.com]

Fixed a crash which occurred when creating a new line



Fixed a crash which occurred when building streets



Fixed a crash which occurred at the end of month



Fixed a crash which occurred after deleting a station when a vehicle arrived



Fixed a crash which occurred when the texture cache is invalid



Fixed a bug which caused save games to not load anymore



Added parameters to control vegetation (see “/config/base_config.lua”)



Added double click to buy vehicles



Improved French street names

Fixed a crash which occurred when using mods with invalid (non-existing) textures

Improved general performance



Improved end of month performance (less / shorter freezes)



Improved first view performance



Improved GUI rendering and update performance



Improved vehicle and station list performance (sorting)



Improved street and track builder performance (large scenes)



Improved load game performance (large scenes)



Improved save game performance (large scenes)



Improved town list sorting (locale aware now)



Improved save game size (large scenes)



Improved load game dialog (list auto saves after regular save games)



Improved vehicle lifetime notification popup (text per default now, 3d still possible)



Improved line manager auto replace button (directly jump to line auto replace tab)



Improved Lua error messages



Improved missing file error messages



Improved main menu mod lists (maximal size)



Improved Russian translation



Fixed a bug which caused save games to not load anymore



Fixed a street builder crash



Fixed a random town developer crash



Fixed a crash which occurred when industries were not connect to the street network



Fixed a crash which occurred when all town buildings were removed



Fixed a simulation bug which caused passengers to wait at incorrect stations / places



Fixed water reflection bug (reflection was invalid unless window was resized)



Fixed a town connection bug



Fixed a bug which caused the game to freeze each day or each month (large scenes)



Added set line color feature



Added new save game dialog (existing games are shown)



Added double click events (load / save game and mod lists)



Added auto save in progress notification



Added parameters to control town and industry counts (see “/config/base_config.lua”)

Fixed UTF-8 check (automatically convert non-UTF-8 files to UTF-8)



Fixed Italian town names



Fixed message box display on Mac

Added UTF-8 check for resource files



Added achievements-not-earnable note to the in-game achievements list



Fixed a street builder crash (occurred when towns built streets at the same location)



Fixed no costs mod (didn’t work when balance was negative)



Fixed a vehicle auto replace bug (didn’t work when balance was very low)

Added vanilla mod: No main connections



Added vanilla mod: No costs



Added vanilla mod: Vehicles: No end year



Added town name selector (e.g. American names for the USA DLC)



Added debug mode (enable in the settings file, ALTGR+L: display lanes, ALTGR-G: disable GUI)



Added more buildings in the late game



Added achievement-not-earnable note when using mods



Fixed loading of mods when they contain special characters (e.g. German umlauts)



Fixed black terrain bug which occurred on some AMD cards



Fixed huge memory usage bug when removing stations



Fixed a street builder crash which occurred very rarely when building a crossing



Fixed a crash which occurred very rarely when assigning a line to a vehicle



Fixed a car pathfinding bug which caused some cars to visit neighbor towns to turnaround



Fixed percent value display in vehicle details window for zero-running-costs case



Improved mod capabilities: Main connection control



Improved mod capabilities: Environment map control



Improved mod capabilities: Demolition costs control



Improved performance: Build tools



Improved performance: GUI rendering



Improved Russian translation

Added American environment map



Added more American buildings in the late game



Added level of detail models for several vehicles



Fixed large stake car loading visualization

Added configurable units for speed, power, weight and force



Added support for deprecated mods (existing mods without an “info.lua” file)



Fixed main menu mod list (scrollable now)



Fixed mod display in load game menu (displayed list of active mods was not correct)

Fixed Mikado locomotive availability



Fixed a bug which caused all buildings to appear when choosing American buildings only



Fixed American trees (some European trees were still used along streets or in parks)



Fixed Peterbilt truck name (was American truck before)



Fixed main menu background images (display USA background images when starting a USA game)



Improved sky box (sun was not at the correct position and fixed artifacts)



Improved USA buildings (removed German commercials etc.)

Added new mod system (in-game mod support):

Mods can now be activated when starting a new game

Save games remember activated mods

Mods can also be added to and removed from existing save games

Mod localization support

Mods can create content lists to be selected in the new game advanced settings

Achievements are no longer earnable when mods are active

Script mod support:

Game resource like vehicles, bridges, buildings etc. can be modified at run-time

Game configuration like costs, cargo types, terrain etc. can be modified at run-time

Added advanced settings to main menu (mods and content selection)



Added cargo load animations for trucks



Added credits screen to main menu



Added line/word wrap



Improved new game dialog (remember last settings)



Improved load game dialog (show save game info)



Improved / updated all translations



Improved level of detail handling of streets

Release version, including:

American vehicles (more than 50)

American terrain

American trees

American buildings (wild-west style)

American streets (old wild-west dirt roads)

American skybox<

American main menu background images



Fixed / reduced freezes at the end of each month



Fixed a bug which caused people to "lose" their cars at the destination building



Fixed a main street connection bug which caused a crash



Fixed a terrain bug which caused the terrain to rise to "infinity"



Improved street crossing bulldozer performance



Improved save game loading time



Improved general performance

Fixed another main connection bug



Fixed a crash occurring at the end of a month

Improved general performance (pathfinding is now computed in a separate thread)



Improved "end-of-month” performance (that is e.g. when towns construct new buildings)



Improved open door animation (doors open at the platform side only)



Improved camera (doesn’t go below the ground anymore)



Improved sound effects (more concurrent sources possible now)



Improved vehicle store description text (auto wrap)



Improved street names



Improved Norwegian translation



Fixed street main connection bug (streets were not removable even when having a bypass)



Fixed sound Doppler effect (was not correct when camera was moving)



Fixed a track builder crash which occurred rarely when building a switch



Fixed a crash which occurred rarely when a town built new streets



Fixed TGV wagon vehicle configuration



Fixed Lua script security issues (undefined os.remove etc.)



Added auto save interval setting to main menu



Added street speed limit to street menu GUI text



Added Spanish translation



Added Korean translation

Added Norwegian translation



Added 25% option to vehicle auto replace function



Fixed a crash which occured during world generation



Fixed a crash which occured randomly when generating a new game world



Fixed a vehicle list crash (occured when there are vehicles but no lines yet)



Fixed a random street builder tool crash

Added vehicle auto replace function



Added train depot open and close doors animations



Added Steam guides to main menu and to welcome window



Added advanced car traffic simulation (cars now “see” the current street speed and traffic jams)



Added town AI which prevents the player from bulldozing major street connections



Improved loading speed of vehicles (dependent on number of doors now)



Improved construction tools (colliding obstacles are now highlighted)



Improved track builder usability



Improved street builder usability



Improved verification of model files (animation and event names are now verified)



Improved industry selection sound effect metadata (effects are now stored in model file)



Improved vehicle balancing (lowered TFV price and running costs)



Improved people and car consistency when modifying streets



Improved bus and tram stations (more space for passengers now)



Fixed cannot-delete-railway-track-bug



Fixed several track builder bugs



Fixed several street builder bugs



Fixed people selection when waiting at stations



Fixed achievement unlocking (unlock only if save game user id matches current user id)



Fixed several minor issues

Added realistic railroad crossings (cars and people stop at the signal / barrier)



Added stake train cars for wood freight



Added Polish translation



Added Czech translation



Added idle animations for signals (to be applied/used by modders)



Added discrete train car load visualization



Fixed crashes / freezes on Intel HD 4200 / 4400 / 4600 graphics cards



Fixed a bug which caused some textures to be rendered incorrectly on Intel HD graphics cards



Fixed a crash which appeared when using certain freight station mods



Fixed a bug which caused street lamps and trees to appear on railroad crossings



Fixed visibility distance of modern large country street railings



Fixed a bug which caused a train not to stop at the first stop of a line after leaving the depot



Fixed track bulldozer



Improved rendering of railroad bridges



Improved sorting of line manager depot list (sorted by name now)



Improved names of depots



Improved Russian translation

Fixed a crash that occurred when a line was assigned to a vehicle

Added waypoint feature



Added a new bus (MAN SL 192)



Improved traffic simulation (less jams)



Improved modding support for custom signals and waypoints



Removed dependency on OpenGL extension GL_ARB_timer_query

Fixed train signal lights rendering (when anti-aliasing is disabled)



Fixed bus lanes rendering (when anti-aliasing is disabled)



Fixed a music player crash



Fixed a crash which occurred when an industry was not able to send a cargo item to its destination (because a street was removed just before)



Fixed line manager multi delete click bug



Fixed a crash which occurred when bulldozing bus or train stations



Fixed 100% achievement unlock problem (removed special achievement so that all players can reach 100% now)



Fixed a random crash on Mac OS X 10.10 Yosemite



Fixed a selection rendering crash on AMD Radeon 3xxx/4xxx graphics cards



Fixed a bug on Intel graphics cards which caused the sky to be rendered in black



Fixed a bug on Intel graphics cards which caused the scene to be rendered completely in fog



Fixed several random crashes on Intel graphics cards with old drivers



Improved Lua script robustness (important for modding, script files get verified now)



Improved Lua script syntax error handling (important for modding, message boxes are displayed)



Improved Lua script semantic error handling (important for modding, message boxes are displayed)



Improved run-time modding error handling (important for modding, message boxes are displayed)



Improved selection rendering performance on Mac OS X



Improved sky box textures



Added level of detail models for building cranes



Added level of detail models for vehicles (MAN 19.304, 40 Tons Truck, Mercedes-Benz O 6600, Aboag, Volvo 5000, Saurer Tüscher)



Added 4K resolution to main menu graphic settings



Added Italian translation

Optimized navigation performance (the game runs more fluently when changing the camera)



Optimized rendering performance (the game runs more fluently in general)



Optimized simulation performance (there are less and shorter freezes / lags due to simulation tasks like town growth)



Optimized line manager performance (the game runs fast now also when the line manager window is open)



Optimized track builder performance (eliminated a freeze after constructing tracks)



Optimized fog and far plane



Optimized storage size of large truck cargo station (more storage size now)



Optimized user interface date format



Optimized mouse cursor



Added signal animation (animate old signals and show red / green for modern signals)



Added load game progress bar



Added several level of detail models for vehicles



Added support for Windows XP 64 Bit



Fixed land use layer z-fighting



Fixer buildings level of detail when zoomed in (detailed facades are now shown consistently)



Fixed a crash which occurred in rare cases when cargo items did not find their destination



Fixed music player (store current song title / position in save game)



Fixed pause state (store pause state in save game)



Fixed a track builder bug (it was not possible to build parallel tracks in some cases)



Fixed vehicle loading time (loading time was sometimes calculated incorrectly)



Fixed a bug where cargo items disappeared at stations



Fixed a train station bug (paths of arriving people were not correct)



Fixed train station last platform model

Added high-speed track upgrade tool



Added Dutch translation



Improved save game robustness



Improved texture loading robustness



Improved crash dump robustness



Improved vehicle store (description is below specs now)



Improved train station builder (train station “replacement” works better now)

Fixed savegame corruption on Mac OS X 10.7 and 10.8 (10.9 was not affected)

Fixed a problem that caused some savegames to no longer load

Improved save game file size (compression up to a factor of three)



Improved font rendering performance



Added fill level visualization for open freight waggons



Added a new display resolution (2880x1800)



Added French translation



Added Japanse translation



Added Simplified Chinese translation



Added Traditional Chinese translation

Added a button to delete savegames



Added mouse wheel sensitivity setting



Added camera key bindings: tilt with <r> and <f>, zoom with <y/z> and <x>



Added emulation for middle and right mouse button: <ctrl> + left => middle, <alt> + left => right



Improved compatibility with Mac OS X 10.7



Improved screen resolution switching



Fixed a crash while building level crossings



Fixed a texture loading crash



Fixed a crash caused by excess files sitting in folders (".DS_Store" etc.)



Fixed visibility problem of resolution list in main menu (wasn't visible on small screens)



Fixed sound of modern open wagons

Initial Mac and Linux release

Fixed two GLSL shader bugs which caused crashes on systems with very old graphics card drivers



Fixed a GLSL shader bug which caused crashes on systems with Intel graphics cards



Fixed a bug which caused an immediate crash when starting the game on systems without an active sound playback device



Fixed a crash which was caused by an invalid texture compression cache (as a consequence of killing the application during texture compression at first launch)



Fixed Penny Pincher achievement (did not unlock when the initial debt was paid back)

Fixed a texture compression bug which caused very long loading times and freezes when using any build tool for the first time (was present on certain systems with ATI graphics cards)



Improved crash dump information feedback (if you don’t disable it, crash dumps are sent automatically to us, without any personal data of course, and thanks to this improvement we will be able to solve crashes and performance issues much better in the next days)

Fixed a bug which allowed the camera to go underwater



Fixed train top speed achievements (were not unlocked before)



Fixed sky box bottom texture



Improved welcome window



Improved German und Hungarian translations

Release version

Please find below release notes for each game version published on Steam.Additional hints for the build 7753 can be found here Additional hints for the build 7554 can be found here Additional hints for build 6219 can be found here Additional hints for build 6181 can be found here USA DLC:USA DLC:USA DLC: