Ahead of its November 5 release , Rockstar has been slowly shedding more light on its PC version of Red Dead Redemption 2 . Coming just about a year after the sequel's launch on PS4 and Xbox One, the PC version will bring with it new content on top of the familiar adventure fans may have played on consoles. But, even after some impressive 4K trailers , we have questions about the PC version of Red Dead 2 and, thankfully, Rockstar Games has answered our questions.

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How was the process of developing Red Dead Redemption 2 for PC? Was it easier/harder than you expected in any way?

Are you happy with where you got the performance/frame rate/etc?

Brand New 4K Screenshots of Red Dead 2 on PC 17 IMAGES

Is there anything you’re excited to be able to do on PC that you couldn’t on consoles? Or maybe anything you had to change?

Grand Theft Auto V came to PC after consoles as well - why does Rockstar choose to do staggered releases like this? What made this the right time for a Red Dead Redemption 2 port?

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GTAV has had a thriving mod scene, are you hoping to see the same around RDR2? Any plans to support or enable modding in some way?

GTA Online has had loads of post-launch support, what’s the future of Red Dead Online look like now that it’s coming to PC?

Speaking to IGN over email, Rockstar North Associate Technical Director Alex Hajadj answered some of IGN's most pressing questions about the PC version of Red Dead Redemption 2. Read on for our questions — and their answers — and be sure to check out the latest trailer for Red Dead 2 on PC in 4K below.These days developing for PC is neither harder or easier, it’s just different. With this generation of consoles spanning multiple releases (From Xbox One to Xbox One X, from PS4 to PS4 Pro), we have already been developing with a lot of flexibility built in. The work for PC is to take this flexibility and push it even further to accommodate all configurations and to make sure as many players can enjoy the game as possible, in a way that is as close to our vision as possible.From the beginning we knew we wanted to give as many users as possible access to the graphical and technical enhancements and the faster frame rates, so we took a practical approach – we optimized the performance for a wide range of PC configurations and added the ability for users to tune the game experience to make the most of their setup according to their preferences. We’re really happy with the outcome and think that players will enjoy the freedom we’ve given them to personalize their settings.From a visual point of view, while Red Dead Redemption 2 is absolutely stunning, it’s great to be able to push some of those effects as far as we could (provided the hardware can accommodate) and see the game’s many effects truly shine on a high-end machine.Upgrading Red Dead Redemption 2 for PC is much more than just a port. In much the same way as with Grand Theft Auto V PC, the team that built the original experience helped upgrade it for the PC at every level. Giving our teams the additional time ensures that we can give each release the focus it needs in order to truly take advantage of the strength of each individual platform.We love the passion that players have for our games and the creativity that comes with that. Our priority, as always, is on working to preserve the integrity of the Red Dead Online experience and making sure that the community can enjoy that space freely in the way it was intended.We are really excited about the future of Red Dead Online. The introduction of the specialist Roles in the last update has hopefully given people a sense of where we are taking that world – a place that players can settle into, choose who they want to be and really live in their characters and progress them over time in meaningful ways. We have more Roles still to come and a ton of new ideas to explore as well.

For more on the sequel, be sure to read the latest on Red Dead 2's photo mode , dive into our Red Dead Redemption 2 review from last year, check out the Red Dead 2 PC specs , and learn about how Red Dead Online's Frontier Pursuits work

Reporting by Tom Marks.