Regarding the R2T protector being exploited.



I didn't realise this was a thing but can understandably see how it got used.

The problems with the solution however is that it's a very big target area for the small (and weak but expensive to make) Repair Bay. Not to mention that having it destroyed loses any materials currently in use to repair the ship, so you could potentially be losing stacks of items legitimately .



A potential solution for the future might be to direct damage to the protector directly to the BA? Such as either spreading damage across all blocks on the BA or by substantially increasing energy consumption of the Repair Bay.

The more fire sustained, the more energy required to keep the protector up.



I'm absolutely against exploits such as it being used as a shield, but I feel the current solution could do with a review.





Great job otherwise guys!





Edit: To add on to this, the CV being repaired via a BA doesn't have it's blocks 'actively' repaired. This means that if the Repair Bay takes damage, not only will it lose all the materials being used during the repair, but the ship won't have been repaired at all!

Click to expand...