Somehow, many drinkable consumables have been tainted and are now laced with powerful sex pheromones!

How did this happen?

In some cases, wild animals marked their territory on what later became unwashed ingredients to potions.

In other scenarios, perverted mages and warlocks concocted devious brews in their basements and then managed to get them widely circulated by selling them to merchants at a discount.

And in yet more cases, rumors abound of pranksters at the College of Winterhold brewing up crazy combinations of love potions just for shits and giggles, all to stave off the monotony of college life.

In any case, what we're drinking and where it came from might be a bit more enigmatic than previously thought in Skyrim...

This Mod adds some risk to drinking consumables, there's a % chance that just about anything the PC drinks may have sex pheromones in it.

This Mod also provides one of the only (maybe the only) ways on LL to see multi creature sex animations during regular gameplay with 2, 3, 4, & 5 sex actor animations supported. (Big thx to the animators who created these!)

There are unique pheromones for 45 different creatures and 10 different races. In addition, there are also 74 creature variants, so you will see stuff like Werebears, Glowing SabreCats, Riekling Chiefs, Frost Giants, etc. All told that's 129 creature possibilites and many different combinations of those creatures. The Mod also supports all known MFC and FFC animations, so with the right SLAL packs you could see stuff like 2 Females and a Werewolf, or you could hold a Dremora down while he gets buttraped by a dog... lol - The list goes on.

After updates clean saves are recommended!

How Stuff Works:

General:

Drink a potion or something else and get a Pheromone! There are 55 possible selections that can happen randomly, whatever pheromone you get, that creature / npc will become very friendly!

It is also possible to get Pheromones from creature attacks, default percentage chance is 2%, (same as Vanilla disease chance), but each creature's chance can be configured in MCM.

Mod has integration with SexLab Aroused so Arousal can impact Pheromones chance as well. (Configurable in MCM).

The Pheromones can be cleared by crafting the right recipes at cooking stations. Open a cooking station and look at the possibilities to see what ingredients are needed.

If you get really strong pheromones, you might need to visit the Priestesses of Dibella for extra supplies.

Pheromones will eventually wear off, but it takes awhile.

There's an MCM where the chance of pheromones and what Creatures / NPCs spawn can be controlled. You could deselect everything and have only 1 selected then set pheromones to 100% if you want to guarantee that you will get to see the animations for a particular creature.

No Vanilla stats / buffs / effects were changed on any of the potions, health potions will work exactly as they did before for instance. There is simply the added possibility of consuming sex pheromones.

This Mod supports drinkables from the following Mods (They can proc pheromone effects): Milk Mod Economy Skooma Whore Realistic Needs and Diseases INeed MiniNeeds PlayerSuccubusQuest Also has compatibility with Soaps from Bathing in Skyrim Dialogue compatibility with Sacred Band of Dibella NPCs from Hydra Slave Girls







Creatures:

Most creatures will spawn around the Player anywhere in the Wilderness.

Creatures will also spawn in specific areas depending on their type. For instance, Goats & Dogs spawn at Farms, Falmers & Chaurus spawn in Falmer Hives, Bears & Sabre Cats spawn in Animal Dens, Mammoths & Giants spawn in Giant Camps, etc. I.E. - Creatures will either spawn in the wilderness, or in the places where you'd normally expect to find them.

If you have a Creature Pheromone active, you should be safe from creature attacks if you're in a City, Interior, Player Home, etc.

The Creatures that spawn do not have aggressive AI, aggro radius behavior, or enemy faction status, etc. The spawned creatures should not aggro or get interrupted by anything, their goal is to have sex with the Player.

Creatures will try to catch the Player. If they get close enough, a sex scene will automatically start, but, they can be killed (at range) or you can run away 10,000 units and they will give up the chase.

The time between creature spawns can be controlled in the MCM.

If a Creature manages to catch you and have it's way with you, it will be satisfied and will leave you alone after.





NPCs:

NPCs will use available nearby NPCs that fit the race criteria, only adult NPCs are a possibility.

It is equally possible for the NPC to be male or female.

NPCs will be interested in the PC when in a City, Dwelling, Guild, Habitation, Inn, or House.

If the PC has ingested NPC pheromones, then sex attacks can be avoided if she stays in the Wilderness... So maybe go live in a tent for awhile.

The NPCs will need to get close to the Player for a sex scene to start. NPCs will usually follow the Player indoors.

Whether an NPC can be killed or not will depend on the base actor's essential status. Some NPCs you probably wouldn't want to kill though even if you could, and in this case it may be best to just let them have their way with you. They will be happy afterwards and go about their business.

The frequency of NPC sex attacks can be controlled in the MCM.

Installation:

The Mod itself is straightforward with only an .ESP and some scripts, can just drop into install directory or use your favorite manager.

Make sure you have FNIS Creature Pack and all of the needed animations.

Make sure to run FNIS.

Once in Game, after installing SexLab, tick the box in SexLab MCM to enable Creature Animations.

Finally, go into SLAL MCM and Enable All / Register Animations.

Credits:

Thanks to Ashal for SexLab

Thanks to the many great animators of LL.

Thanks to Loverslab Community