Blood Rager

Medium humanoid (any), any chaotic alignment

Armor Class 16

16 Hit Points 95 (10d8 + 50)

95 (10d8 + 50) Speed 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 20 (+5) 10 (+0) 13 (+1) 10 (+0)

Skills Perception +6

Perception +6 Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical sources

bludgeoning, piercing, and slashing damage from nonmagical sources Senses passive Perception 16

passive Perception 16 Languages any one language

any one language Challenge 5 (1,800 XP)

Blood Points. When the blood rager takes damage, it gains blood points equal to 1/4 of the damage taken, rounded up. On its turn, the blood rager can spend all of its blood points at once to empower itself in battle, choosing one of the following effects. The blood rager loses unspent blood points at the end of its turn.

Empowered Attack. The blood rager adds its blood points to the damage of one attack.

Empowered Senses. The blood rager can see invisible creatures as if they were visible up to a range equal to five times the number of blood points spent.

Empowered Speed. The blood rager's speed increases by 5 feet for every 2 blood points it spends.

Bloodshed Armor. While not wearing armor, the blood rager adds its Constitution modifier to its armor class.

Reckless. The blood rager can choose to recklessly attack on its turn. Its melee attacks are made with advantage until the end of its turn, and attacks against the blood rager are made with advantage until the start of its next turn.

The Smell of Blood. The blood rager has advantage on Wisdom (Perception) checks that rely on smell to detect creatures that are at half their maximum hit points or fewer. Creatures up to 1 mile away smell as strongly to the blood rager as they would if they were only 5 feet away.