Can you make the black hands energy cost across the board less? These weapons don't get much use and you burn through energy so fast using them that sustained fights even with Lymhurst cape you still wont sustain enough and you end up having to use energy potions when you really need healing potions! I burn through my energy before I can even kill someone with tier 7.2-8.2 gear with 7.2 Lymhurst cape!



Devastating Strike: 85 energy- 65 or less id prefer 40-57 Tier 8 range! I dont think this is unfair seeing as the cd is higher than dagger pair's and slightly lower than blood drinker and pails in comparison to Death Giver's energy and sustain. 85 energy is just insane! thats insane! It has great utility I get it but the claws remove shielding as well so it wouldn't make sense for Black Hands to have such a high energy cost! This is a huge oversight in my opinion and believe this would be a stable buff for the item. It's not changing damage just giving it a fighting chance in longer fights. This Item has the HIGHEST energy cost across the board next to Death Giver's! You understood people would never be able to even kill someone before running out of energy on death givers so you gave them energy reduction!



Dagger pair's: 42 energy! This is one of the highest dps items

Blood drinker: 57 energy! This is one of the highest dps items!

Claws: 57 energy! This is one of the strongest dis-mount weapons in the game!

DeathGiver's: This last one is a joke honestly! 48 Energy with an instant reset and 50% energy reduction with stacks! Honestly this weapon is very strong right now and it makes sense and you still have energy problems like crazy with this build and the energy is half of Black Hands! With even more reduction! Makes me think black hands should be 42 Energy!

Dagger: 45 Energy! See the pattern! Its almost double all the other weapons in this class! That makes no sense seeing as it's on the less played side. Ohh while you're at it Bloodthirsty Blade: guys the damage healing is literally like 12 healing a hit if you subtract the damage you take. How about 2% or 2.5%? It forces people to only use healing chest's on top of it! Really could be a great siphon build if you gave it the chance. Or just change the mechanic so that if you arn't hitting someone while its up you take the damage. Like 2 seconds of not hitting you drain yourself. Little bit more forgiving!



Thank You and I really hope you see this post!