The introductory adventure zone, Korthos, ends in the lonely spires of Misery's Peak. The quest has a well-deserved reputation for being the first real challenge for players new to Dungeons and Dragons Online. Dungeonraider explored Misery's Peak in search of the white dragon that had been menacing the populace of Korthos. At stake for Korthos was eternal winter, and for our hero, a great opportunity to thin out the ranks of the seemingly endless number of cultists.

The story line that brings players to this adventure continues inside the mountain. There is an obvious effort being made to keep curious explorers from areas that will allow them to activate levers that bring down the magical barriers. Organized bands of humans normally have in their company a cultist necromancer, who can raise dead into zombies. The majority of these zombies were formerly elves and dwarves, a grim reminder of the brutal tactics employed by the Devourer cult.

Among DDO players that have been playing awhile, Misery's Peak is already a classic adventure. It's such a huge place, with so much freedom to go wherever you want to go (careful you don't get lost in the process), that it gets people excited about what they might find after they're done with the Korthos stories. As expected, DDO delivers in the next adventure area, Stormreach Harbor. Misery's Peak delivers realistic elements in this dark, cold cavern system, and players will take what they've learned here with them to the more advanced quests awaiting them in Stormreach.