The first patch of the Heroes of Maple update has been released! Titled REBORN, this patch includes the newly reorganized Aran and Evan as well as Monster Park REBORN, Black Heaven REBORN, and other various changes.

Here are the full updated character illustrations for all six heroes!

Here’s the two world selection screens for this patch.

Aran

Aran’s gameplay features attacking monsters to stack up their Combo count. You can also input various commands to use your skills with additional effects.

In addition, when you reach the 1000 Combo, you will automatically enter the enhanced mode Adrenaline Boost. While in the Adrenaline Boost stage, your skills will become stronger and you can use extremely strong Boost End skills.

The Command Seal feature has been added. In your skill window, you can right click skills to seal their Commands, meaning they cannot be activated through Commands, only if you hotkey the skill. You can right click the skill again to unseal them.

Your Combo count will no longer reset to 0 if you die. Combo decay during combat has been toned down slightly.

Aran character creation has been updated. You can now choose your gender and both male and female Arans have a new default hair/eyes (you have no choices for looks anymore).

Beginner

Combat Step: Press the jump key or arrow keys twice to move forward a short distance. While in the air, you can press the jump key to jump once more. In addition, passively increase your speed and maximum speed. (max level: 1) Level 1: Move forward a short distance. Passively increases your speed by 15, maximum speed by 20.

Press the jump key or arrow keys twice to move forward a short distance. While in the air, you can press the jump key to jump once more. In addition, passively increase your speed and maximum speed. (max level: 1)

Back to Rien: Return to Rien. (max level: 1) Level 1: Move to Rien. Cooldown: 300 seconds.

Return to Rien. (max level: 1) Combo Kill Advantage: The polearm’s spirit Maha’s mysterious power blesses your Combo play. [Link Skill] (max level: 2) Level 1: Passively gives you 400% extra experience from Combo Kill orbs. Level 2: Passively gives you 650% extra experience from Combo Kill orbs.

The polearm’s spirit Maha’s mysterious power blesses your Combo play. [Link Skill] (max level: 2)

1st Job

Combo Ability: As you battle, stack up your Combo Count. For every 50 Combo Count, your attack, defense, and speed will be increased, stacking up to 10 times. In addition, passively increase your Stance. (required skill: level 10 Smash Swing) (max level: 10) Level 1: 32% Stance. For every 50 Combo Count, increases your attack by 2, defense and magic defense by 20, and speed by 3 (stacks up to 1 time). Level 10: 50% Stance. For every 50 Combo Count, increases your attack by 2, defense and magic defense by 20, and speed by 3 (stacks up to 10 times).

As you battle, stack up your Combo Count. For every 50 Combo Count, your attack, defense, and speed will be increased, stacking up to 10 times. In addition, passively increase your Stance. (required skill: level 10 Smash Swing) (max level: 10) Smash Swing: Based on Aran’s forgotten techniques, swing your pole arm up to 3 times consecutively. You can use the attack key to use this skill, you can use the arrow keys to move while attacking. (max level: 10) Level 1: Deals 60% damage 2 times on up to 6 enemies (per swing). Level 10: Deals 150% damage 2 times on up to 6 enemies (per swing).

Based on Aran’s forgotten techniques, swing your pole arm up to 3 times consecutively. You can use the attack key to use this skill, you can use the arrow keys to move while attacking. (max level: 10)

Smash Wave: Uses your polearm to fire a burst of energy at enemies in front of you. Command activation effect: projectile’s range is increased. Adrenaline Boost additional effect: projectile is increased. [Command: ↓→ + attack] (max level: 20) Level 1: Deals 230% damage on up to 6 enemies. Cooldown: 3 seconds. Level 20: Deals 500% damage on up to 6 enemies. Cooldown: 3 seconds.

Uses your polearm to fire a burst of energy at enemies in front of you. Command activation effect: projectile’s range is increased. Adrenaline Boost additional effect: projectile is increased. [Command: ↓→ + attack] (max level: 20)

Polearm Booster: Consumes MP to increase your weapon’s attack speed by 3 stages for a certain period of time. Must have a polearm equipped. (max level: 20) Level 1: Weapon’s attack speed is increased by 3 stages for 10 seconds. Level 20: Weapon’s attack speed is increased by 3 stages for 200 seconds.

Consumes MP to increase your weapon’s attack speed by 3 stages for a certain period of time. Must have a polearm equipped. (max level: 20)

Body Pressure: A cold air surrounding your body reflects damage taken when hit by an enemy. On/off skill. (max level: 5) Level 1: 100% reflect damage. Level 5: 500% reflect damage.

A cold air surrounding your body reflects damage taken when hit by an enemy. On/off skill. (max level: 5)

2nd Job

Final Charge: Rush forward, pushing enemies with you. Command activation effect: stun. Adrenaline Boost additional effect: create an icy area along your path and freeze enemies. [Command: ←↓→ + attack] (max level: 10) Level 1: Deals 192% damage on up to 5 enemies while moving forward. If you use Commands, enemies will be stunned for 10 seconds. Level 10: Deals 300% damage on up to 10 enemies while moving forward. If you use Commands, enemies will be stunned for 10 seconds.

Rush forward, pushing enemies with you. Command activation effect: stun. Adrenaline Boost additional effect: create an icy area along your path and freeze enemies. [Command: ←↓→ + attack] (max level: 10)

Final Toss: Jump and lift enemies in front of you into the air. Airborne enemies will take more damage from your attacks. Judgement and Rolling Spin will also apply this effect. Command activation effect: jump height is increased. [Command: ↓↑ + attack] (max level: 10) Level 1: Deals 190% damage on up to 5 enemies. Damage when attacking airborne enemies will be increased by 55%p. Level 10: Deals 550% damage on up to 10 enemies. Damage when attacking airborne enemies will be increased by 100%p.

Jump and lift enemies in front of you into the air. Airborne enemies will take more damage from your attacks. Judgement and Rolling Spin will also apply this effect. Command activation effect: jump height is increased. [Command: ↓↑ + attack] (max level: 10) Rolling Spin: Spin with your polearm to attack nearby enemies and lift them into the air. Command activation effect: stun. [Command: ↓↑ + attack] (max level: 10) Level 1: Deals XXX% damage 3 times on up to 5 enemies. If you use Commands, enemies will be stunned for 5 seconds. Level 10: Deals 595% damage 3 times on up to 10 enemies. If you use Commands, enemies will be stunned for 5 seconds.

Spin with your polearm to attack nearby enemies and lift them into the air. Command activation effect: stun. [Command: ↓↑ + attack] (max level: 10)

Drain: Some of the damage done to enemies will be absorbed as HP. In addition, passively increase your HP. On/off skill. (required skill: level 1 Combo Ability) (max level: 10) Level 1: When you hit an enemy, heal 1% of your maximum HP. Passively increase your HP by 100. Level 10: When you hit an enemy, heal 5% of your maximum HP. Passively increase your HP by 1000.

Some of the damage done to enemies will be absorbed as HP. In addition, passively increase your HP. On/off skill. (required skill: level 1 Combo Ability) (max level: 10)

Snow Charge: Passively increases your damage and infuses your polearm with spirit of ice’s power for a certain period of time. (max level: 10) Level 1: Passively increase your damage by 1%. For 20 seconds, your attacks will decrease enemies’ speed by 22 for 5 seconds, attacking slowed enemies will increase your damage by 1%. When hitting bosses, the movement speed reduction and duration will be halved. Level 10: Passively increase your damage by 10%. For 200 seconds, your attacks will decrease enemies’ speed by 40 for 20 seconds, attacking slowed enemies will increase your damage by 10%. When hitting bosses, the movement speed reduction and duration will be halved.

Passively increases your damage and infuses your polearm with spirit of ice’s power for a certain period of time. (max level: 10) Polearm Mastery: Increases the weapon mastery, accuracy, and attack speed of polearms. (required skill: level 1 Smash Swing) (max level: 10) Level 1: 14% polearm mastery, 12 accuracy, 1 attack speed stage. Level 10: 50% polearm mastery, 120 accuracy, 1 attack speed stage.

Increases the weapon mastery, accuracy, and attack speed of polearms. (required skill: level 1 Smash Swing) (max level: 10) Dynamic Mastery I: When activating skills using Commands, their effects will be enhanced. (max level: 5) Level 1: Command activated skills’ damage is increased by 1%p. Level 5: Command activated skills’ damage is increased by 5%p.

When activating skills using Commands, their effects will be enhanced. (max level: 5) Swing Research I: By researching effective swing techniques, increase Smash Swing’s damage and movement speed while using it. After using Smash Swing, using other attack skills will cause a polearm afterimage to deal additional damage. In addition, after using Smash Swing, other attacking skills’ damage will be increased. (required skill: level 10 Smash Swing) (max level: 10) Level 1: Smash Swing’s damage is increased by 50%p. After using Smash Swing, other attacking skills’ final damage will be increased by 1% for 2 seconds. After using Smash Swing, other attacking skills will activate a polearm afterimage that deals 70% damage 2 times on up to 4 enemies. Movement speed while using Smash Swing is increased. Level 10: Smash Swing’s damage is increased by 200%p. After using Smash Swing, other attacking skills’ final damage will be increased by 10% for 2 seconds. After using Smash Swing, other attacking skills will activate a polearm afterimage that deals 100% damage 2 times on up to 4 enemies. Movement speed while using Smash Swing is increased.

By researching effective swing techniques, increase Smash Swing’s damage and movement speed while using it. After using Smash Swing, using other attack skills will cause a polearm afterimage to deal additional damage. In addition, after using Smash Swing, other attacking skills’ damage will be increased. (required skill: level 10 Smash Swing) (max level: 10) Physical Training: Passively improves STR and DEX through physical training. (max level: 5) Level 1: 6 STR, 6 DEX. Level 5: 30 STR, 30 DEX.

Passively improves STR and DEX through physical training. (max level: 5) Final Attack: Grants a chance to deal additional damage after an attack. Must have a polearm equipped. (required skill: level 3 Polearm Mastery) (max level: 20) Level 1: 2% chance to activate a 100% damage Final Attack. Level 20: 40% chance to activate a 150% damage Final Attack.

Grants a chance to deal additional damage after an attack. Must have a polearm equipped. (required skill: level 3 Polearm Mastery) (max level: 20)

3rd Job

Advanced Combo Ability: As you battle, stack up your Combo Count. For every 50 Combo Count, your critical rate and attack will be increased, stacking up to 10 times. In addition, passively increase your Stance, attack, resistance to statuses and elements, critical rate, and maximum critical damage. (required skill: level 10 Combo Ability) (max level: 10) Level 1: 5% Stance, 1 attack, 6% resistance to statuses and elements, 2% critical rate, and 2% minimum critical damage. For every 50 Combo Count, increases your critical rate by 1% and attack by 2 (stacks up to 10 times). Level 10: 50% Stance, 10 attack, 60% resistance to statuses and elements, 20% critical rate, and 20% minimum critical damage. For every 50 Combo Count, increases your critical rate by 3% and attack by 2 (stacks up to 10 times).

As you battle, stack up your Combo Count. For every 50 Combo Count, your critical rate and attack will be increased, stacking up to 10 times. In addition, passively increase your Stance, attack, resistance to statuses and elements, critical rate, and maximum critical damage. (required skill: level 10 Combo Ability) (max level: 10) Aero Swing: Grants the ability to stably use Smash Swing while in the air. If you use Smash Swing while jumping, Maha’s power will momentarily stop you from falling and you will act as though you were on the ground. In addition, passively increase Smash Swing’s damage. (required skill: level 1 Swing Research 1) (max level: 10) Level 1: Gain the ability to use Smash Swing in the air. Smash Swing’s damage is increased by 10%p. Level 10: Gain the ability to use Smash Swing in the air. Smash Swing’s damage is increased by 100%p.

Grants the ability to stably use Smash Swing while in the air. If you use Smash Swing while jumping, Maha’s power will momentarily stop you from falling and you will act as though you were on the ground. In addition, passively increase Smash Swing’s damage. (required skill: level 1 Swing Research 1) (max level: 10)

Adrenaline Boost: Through relentless battle, when you reach the limits of your body, overcome them by increasing Aran’s adrenaline drastically. This burst of adrenaline increases Aran’s combat abilities to their highest state for a short period of time. (required skill: level 10 Advanced Combo Ability) (max level: 20) Level 1: When you reach 1000 Combo, enter the Adrenaline Boost state. For 10 seconds, all attacking skills’ damage will be increased by 25%p, their number of hits will be increased by 2, and their number of monsters hit will be increased by 1. Level 20: When you reach 1000 Combo, enter the Adrenaline Boost state. For 10 seconds, all attacking skills’ damage will be increased by 500%p, their number of hits will be increased by 2, and their number of monsters hit will be increased by 5.

Through relentless battle, when you reach the limits of your body, overcome them by increasing Aran’s adrenaline drastically. This burst of adrenaline increases Aran’s combat abilities to their highest state for a short period of time. (required skill: level 10 Advanced Combo Ability) (max level: 20) Final Blow: Swing your polearm down to deal massive damage to your enemies, while ignoring some of their armor. Smash Swing’s 3rd hit will be replaced with Final Blow. Command activation effect: enemies’ attacks will not knock you back. Adrenaline Boost additional effect: shoot an energy wave forward. [Command: ↓ + attack] (max level: 20) Level 1: Deals XXX% damage 5 times on up to 6 enemies, 5% defense ignored. If used while in Adrenaline Boost, shoot 1 energy wave forward that deals 350% damage 4 times on up to 6 enemies. Level 20: Deals 285% damage 5 times on up to 6 enemies, 15% defense ignored. If used while in Adrenaline Boost, shoot 1 energy wave forward that deals 350% damage 4 times on up to 6 enemies.

Swing your polearm down to deal massive damage to your enemies, while ignoring some of their armor. Smash Swing’s 3rd hit will be replaced with Final Blow. Command activation effect: enemies’ attacks will not knock you back. Adrenaline Boost additional effect: shoot an energy wave forward. [Command: ↓ + attack] (max level: 20)

Judgement: Drop a giant polearm down to the ground. Enemies hit directly will be frozen and surrounding enemies will be thrown into the air and take damage over time. You can use the Command keys to choose which direction it will fall in. Command activation effect: freeze. [Command: ↑↓/↑→/↑← + attack] (max level: 20) Level 1: Deals XXX% damage 4 times on up to 5 enemies, enemies hit will be frozen for 4 seconds, enemies will take 105% damage every second for 4 seconds. Level 20: Deals 380% damage 4 times on up to 10 enemies, enemies hit will be frozen for 10 seconds, enemies will take 200% damage every second for 6 seconds.

Drop a giant polearm down to the ground. Enemies hit directly will be frozen and surrounding enemies will be thrown into the air and take damage over time. You can use the Command keys to choose which direction it will fall in. Command activation effect: freeze. [Command: ↑↓/↑→/↑← + attack] (max level: 20) Gathering Catcher: Use the bottom of your polearm to grab and pull enemies in front of you. [Command: ↑↑ + attack] (max level: 14) Level 1: Deals 105% damage 2 times on up to 10 enemies while pulling them in front of you. Cooldown: 5 seconds. Level 14: Deals 170% damage 2 times on up to 10 enemies while pulling them in front of you. Cooldown: 5 seconds.

Use the bottom of your polearm to grab and pull enemies in front of you. [Command: ↑↑ + attack] (max level: 14)

Blessing Maha: The polearm’s spirit Maha’s blessings increase you and your party members’ attack. (max level: 10) Level 1: For 20 seconds, party members’ attack and magic attack are increased by 2. Level 10: For 200 seconds, party members’ attack and magic attack are increased by 20.

The polearm’s spirit Maha’s blessings increase you and your party members’ attack. (max level: 10) Might: Passively increase your attack and defense and lets you knock back enemies with less damage. (max level: 10) Level 1: 1 attack, 35 defense and magic defense. Damage required to knock back monsters is decreased to 90%. Level 10: 10 attack, 215 defense and magic defense. Damage required to knock back monsters is decreased to 10%.

Passively increase your attack and defense and lets you knock back enemies with less damage. (max level: 10) Cleaving Attack: Ignore a certain amount of monsters’ defense and increase your damage when fighting boss monsters. (max level: 10) Level 1: 22% defense ignore, 3% boss damage. Level 10: 40% defense ignore, 30% boss damage.

Ignore a certain amount of monsters’ defense and increase your damage when fighting boss monsters. (max level: 10)

4th Job

Beyonder: Draws out Aran’s maximum strength to sweep away the enemies with Maha. While casting Beyonder, enemies’ attacks will not knock you back. This skill can only be used after Final Blow. Adrenaline Boost additional effect: shoot an energy wave forward. (required skill: level 20 Final Blow) (max level: 30) Level 1: 1st hit – deals 220% damage 5 times on up to 6 enemies. 2nd hit – deals 270% damage 5 times. 3rd hit – deals 320% damage 5 times. For each less target you hit, your damage will be increased by 6%. This skill has 100% critical rate and 30% defense ignore. If used while in Adrenaline Boost, shoot 1 energy wave forward that deals XXX% damage 5 times on up to 6 enemies. Level 30: 1st hit – deals 285% damage 5 times on up to 6 enemies. 2nd hit – deals 300% damage 5 times. 3rd hit – deals 315% damage 5 times. For each less target you hit, your damage will be increased by 6%. This skill has 100% critical rate and 30% defense ignore. If used while in Adrenaline Boost, shoot 1 energy wave forward that deals 400% damage 5 times on up to 6 enemies.

Draws out Aran’s maximum strength to sweep away the enemies with Maha. While casting Beyonder, enemies’ attacks will not knock you back. This skill can only be used after Final Blow. Adrenaline Boost additional effect: shoot an energy wave forward. (required skill: level 20 Final Blow) (max level: 30)

Boost End – Storm of Fear: An invisible polearm is swung extremely fast, creating a whirlwind around Aran. All enemies in the map are drawn towards it, to the front of Aran’s polearm. This skill can only be activated through Commands while Adrenaline Boost is active. [Command: ↓←→ + attack continuously] (required skill: level 20 Adrenaline Boost) (max level: 30) Level 1: Deals XXX% damage on up to 12 enemies. Can be used for up to 10 seconds. Only one Boost End skill can be used per Adrenaline Boost state. Level 30: Deals 650% damage on up to 12 enemies. Can be used for up to 10 seconds. Only one Boost End skill can be used per Adrenaline Boost state.

An invisible polearm is swung extremely fast, creating a whirlwind around Aran. All enemies in the map are drawn towards it, to the front of Aran’s polearm. This skill can only be activated through Commands while Adrenaline Boost is active. [Command: ↓←→ + attack continuously] (required skill: level 20 Adrenaline Boost) (max level: 30)

Boost End – Hunter’s Targeting: After gathering strength in your polearm, instantaneously rush to to an enemy and deal a strong blow. You can increase the strength of this skill by charging it before casting, while charging you will be invincible. This skill can only be activated through Commands while Adrenaline Boost is active. [Command: ↓→↑ + attack keydown] (required skill: level 20 Adrenaline Boost) (max level: 30) Level 1: After activating, hold the key down to charge and use the arrow keys to select a target. After the key is released, deals XXXX% damage 10 times on 1 enemy. While charging, you will be invincible and cannot be knocked back. For each second of charging, the damage will be increased by 100%p (up to a maximum of 500%p). Only one Boost End skill can be used per Adrenaline Boost state. Level 30: After activating, hold the key down to charge and use the arrow keys to select a target. After the key is released, deals 2500% damage 10 times on 1 enemy. While charging, you will be invincible and cannot be knocked back. For each second of charging, the damage will be increased by 100%p (up to a maximum of 500%p). Only one Boost End skill can be used per Adrenaline Boost state.

After gathering strength in your polearm, instantaneously rush to to an enemy and deal a strong blow. You can increase the strength of this skill by charging it before casting, while charging you will be invincible. This skill can only be activated through Commands while Adrenaline Boost is active. [Command: ↓→↑ + attack keydown] (required skill: level 20 Adrenaline Boost) (max level: 30) High Mastery: Improves the weapon mastery of polearms and your minimum critical damage and attack. (required skill: level 10 Polearm Mastery) (max level: 30) Level 1: XXX% mastery, 11 attack, 1% minimum critical damage. Level 30: 70% mastery, 30 attack, 15% minimum critical damage.

Improves the weapon mastery of polearms and your minimum critical damage and attack. (required skill: level 10 Polearm Mastery) (max level: 30) High Defense: An advanced defense technique that decreases damage taken from enemies and passively increases HP and defense. (max level: 20) Level 1: XXX% damage reduction, 1% HP, 186 defense and magic defense. Level 20: 40% damage reduction, 20% HP, 300 defense and magic defense.

An advanced defense technique that decreases damage taken from enemies and passively increases HP and defense. (max level: 20) Maple Warrior: Increases all stats of all party members by a certain percentage for a certain period of time. (max level: 30) Level 1: For 30 seconds, increase all stats by 1%. Level 30: For 900 seconds, increase all stats by 15%.

Increases all stats of all party members by a certain percentage for a certain period of time. (max level: 30) Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Level 1: Cooldown: 600 seconds. Level 5: Cooldown: 360 seconds.

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Swift Move: Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgement, and Final Blow’s damage is increased more. (max level: 30) Level 1: Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgement, and Final Blow’s damage is increased by XX%p. Level 30: Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgement, and Final Blow’s damage is increased by 60%p.

Smash Wave, Final Charge, Final Toss, Rolling Spin, Judgement, and Final Blow’s damage is increased more. (max level: 30) Dynamic Mastery II: When activating skills using Commands, their effects will be enhanced more. (required skill: level 5 Dynamic Mastery 1) (max level: 15) Level 1: Command activated skills’ damage is increased by XX%p. Level 15: Command activated skills’ damage is increased by 20%p.

When activating skills using Commands, their effects will be enhanced more. (required skill: level 5 Dynamic Mastery 1) (max level: 15) Swing Research II: By researching more effective swing techniques, increase Smash Swing’s damage and movement speed while using it. After using Smash Swing, other attacking skills’ damage will be increased. In addition, Smash/Aero Swing’s 2nd and 3rd hits will be replaced with Final Blow. (required skill: level 10 Aero Swing) (max level: 5) Level 1: Smash Swing’s damage is increased by XXX%p. After using Smash Swing, other attacking skills’ final damage will be increased by XX% for 4 seconds. After using Smash Swing, other attacking skills will activate a polearm afterimage that deals 150% damage 4 times on up to 6 enemies. Movement speed while using Smash Swing is increased. Level 5: Smash Swing’s damage is increased by 250%p. After using Smash Swing, other attacking skills’ final damage will be increased by 15% for 4 seconds. After using Smash Swing, other attacking skills will activate a polearm afterimage that deals 350% damage 4 times on up to 6 enemies. Movement speed while using Smash Swing is increased.

By researching more effective swing techniques, increase Smash Swing’s damage and movement speed while using it. After using Smash Swing, other attacking skills’ damage will be increased. In addition, Smash/Aero Swing’s 2nd and 3rd hits will be replaced with Final Blow. (required skill: level 10 Aero Swing) (max level: 5) Advanced Final Attack: Permanently increases attack and accuracy. Greatly increases the damage and activation rate of your Final Attack. (required skill: level 20 Final Attack) (max level: 30) Level 1: 1 attack, 1% accuracy. 46% chance to activate a 163% damage Final Attack. Level 30: 30 attack, 10% accuracy. 60% chance to activate a 250% damage Final Attack.

Permanently increases attack and accuracy. Greatly increases the damage and activation rate of your Final Attack. (required skill: level 20 Final Attack) (max level: 30)

Hyper

Swing – Reinforce: Smash Swing and Aero Swing’s damage is increased by 20%. [required level: 143]

Smash Swing and Aero Swing’s damage is increased by 20%. [required level: 143] Swing – Remain Time Reinforce: After using Smash Swing or Aero Swing, the damage boost to other skills is increased by 20%. [required level: 162]

After using Smash Swing or Aero Swing, the damage boost to other skills is increased by 20%. [required level: 162] Swing – Afterimage Reinforce: After using Smash Swing or Aero Swing, the afterimage effect’s damage is increased by 20%. [required level: 183]

After using Smash Swing or Aero Swing, the afterimage effect’s damage is increased by 20%. [required level: 183] Storm of Fear – Extra Target: Boost End – Storm of Fear’s number of monsters hit is increased by 3. [required level: 149]

Boost End – Storm of Fear’s number of monsters hit is increased by 3. [required level: 149] Hunter’s Targeting – Reinforce: Boost End – Hunter’s Targeting’s damage is increased by 30%. [required level: 168]

Boost End – Hunter’s Targeting’s damage is increased by 30%. [required level: 168] Adrenaline Boost – Persist: Adrenaline Boost’s duration is increased by 5 seconds. [required level: 189]

Adrenaline Boost’s duration is increased by 5 seconds. [required level: 189] Beyonder – Reinforce: Beyonder’s damage is increased by 20%. [required level: 155]

Beyonder’s damage is increased by 20%. [required level: 155] Beyonder – Bonus Attack: Beyonder’s number of hits is increased by 1. [required level: 177]

Beyonder’s number of hits is increased by 1. [required level: 177] Beyonder – Ignore Guard: Beyonder’s defense ignore is increased by 20%. [required level: 195]

Beyonder’s defense ignore is increased by 20%. [required level: 195] Adrenaline Generator: Push your body to instantly activate Adrenaline Boost. Adrenaline Boost will not be affected by buff duration increasing effects if it is triggered through Adrenaline Generator. [required level: 150] Level 1: Cooldown: 240 seconds.

Push your body to instantly activate Adrenaline Boost. Adrenaline Boost will not be affected by buff duration increasing effects if it is triggered through Adrenaline Generator. [required level: 150] Maha’s Domain: Summon the giant polearm Maha from Rien. Maha will fall to the ground and deal damage in a large area. While summoned, nearby enemies will take damage over time and nearby party members will have their status effects dispelled and their HP and MP healed. [required level: 170] Level 1: Deals 500% damage 5 times on up to 15 enemies. For 10 seconds, all enemies in range will take 500% damage 3 times every second, and all party members in range will have their statuses dispelled and their HP and MP healed by 20% every second. Cooldown: 150 seconds.

Summon the giant polearm Maha from Rien. Maha will fall to the ground and deal damage in a large area. While summoned, nearby enemies will take damage over time and nearby party members will have their status effects dispelled and their HP and MP healed. [required level: 170]

Heroes’ Oath: Recalls the oath of the Maple Heroes to increase damage and max damage cap. [required level: 200] Level 1: For 60 seconds, increase your damage by 10% and maximum damage cap by 5,000,000. This only affects Heroes in your party. Cooldown: 120 seconds.

Recalls the oath of the Maple Heroes to increase damage and max damage cap. [required level: 200]

Evan

Evan’s number of advancements has been changed from 10 to 4. Evan and Mir now have their own skills to use. While Mir is using his skills, Evan can use elemental magic and their power can be combined with new Fusion Skills.

Previously, combat was focused on Mir only, but now Evan can use his own strong skills and as partners, you can work together to become even stronger. Please enjoy Evan and Mir’s new play style!

Evan character creation has been updated. You can now choose your gender and both male and female Evans have a new default hair/eyes (you have no choices for looks anymore).

Beginner

To Home: Return to Utah’s farm. (max level: 1) Level 1: Return to Utah’s farm. Cooldown: 90 seconds.

Return to Utah’s farm. (max level: 1) Rune Persistence: Amplify the magic of Runes, increasing their duration when activated. [Link Skill] (max level: 2) Level 1: Runes’ buff durations are increased by 30%. Level 2: Runes’ buff durations are increased by 50%.

Amplify the magic of Runes, increasing their duration when activated. [Link Skill] (max level: 2)

1st Job

Circle of Mana I: Shoot 2 condensed orbs of mana at enemies in front of you. As you job advance, you’ll be able to shoot up to 4 orbs. (max level: 10) Level 1: Deals 114% damage 2 times on up to 4 enemies. Level 10: Deals 150% damage 2 times on up to 4 enemies.

Shoot 2 condensed orbs of mana at enemies in front of you. As you job advance, you’ll be able to shoot up to 4 orbs. (max level: 10) Teleport: Teleport a short distance instantly. Press the skill key with the up, down, left, or right arrow keys to teleport in that direction. (max level: 10) Level 1: Teleport 230 units. If you are teleporting down, the range will be increased by 67. Level 10: Teleport 275 units. If you are teleporting down, the range will be increased by 85.

Teleport a short distance instantly. Press the skill key with the up, down, left, or right arrow keys to teleport in that direction. (max level: 10) Magic Guard: A magical power decreases damage taken and redirects some to MP. If your MP reaches 0, your HP will take the full amount of damage. On/off skill. (max level: 10) Level 1: 1% damage reduction, 40% of damage taken will be redirected to your MP. Level 10: 10% damage reduction, 85% of damage taken will be redirected to your MP.

A magical power decreases damage taken and redirects some to MP. If your MP reaches 0, your HP will take the full amount of damage. On/off skill. (max level: 10) Dragon Soul: Through your dragon’s contract, increase your defense, magic defense, and speed. (max level: 10) Level 1: 55 defense and magic defense, 1 speed. Level 10: 145 defense and magic defense, 10 speed.

Through your dragon’s contract, increase your defense, magic defense, and speed. (max level: 10) Linked Magic: By sharing Mir’s magic, increase Evan’s magic attack. In addition, increase your max MP based on your character level. (max level: 15) Level 1: 6 magic attack, XXX% max MP, XXX MP per character level. Level 15: 20 magic attack, 20% max MP, 120 MP per character level.

By sharing Mir’s magic, increase Evan’s magic attack. In addition, increase your max MP based on your character level. (max level: 15) Dragon Sparking: When Evan attacks, there is a certain chance that Mir will attack as well. (max level: 10) Level 1: 4% chance of activating a 55% damage Dragon Sparking. Level 10: 40% chance of activating a 100% damage Dragon Sparking.

When Evan attacks, there is a certain chance that Mir will attack as well. (max level: 10)

2nd Job

Circle of Mana II: Shoot 3 condensed orbs of mana at enemies in front of you. As you job advance, you’ll be able to shoot up to 4 orbs.(required skill: level 20 Circle of Mana I) (max level: 20) Level 1: Deals XXX% damage 3 times on up to 5 enemies. Level 20: Deals 130% damage 3 times on up to 5 enemies.

Shoot 3 condensed orbs of mana at enemies in front of you. As you job advance, you’ll be able to shoot up to 4 orbs.(required skill: level 20 Circle of Mana I) (max level: 20)

Circle of Wind: Create a turbulent gust of wind in front of you, knocking back enemies. (max level: 10) Level 1: Deals XXX% damage 2 times on up to 6 enemies while knocking them back. Level 10: Deals 270% damage 2 times on up to 6 enemies while knocking them back.

Create a turbulent gust of wind in front of you, knocking back enemies. (max level: 10) Dragon Swift: [Mir Skill] Mir will rush back and forth, attacking enemies in his path. If Dragon Swift hits an enemy using Damage Reflect, you will not take any damage. (max level: 20) Level 1: Deals XXX% damage 4 times on up to 8 enemies. 3.5 second duration. Cooldown: 8 seconds. Level 20: Deals 95% damage 4 times on up to 8 enemies. 3.5 second duration. Cooldown: 8 seconds.

[Mir Skill] Mir will rush back and forth, attacking enemies in his path. If Dragon Swift hits an enemy using Damage Reflect, you will not take any damage. (max level: 20) Swift of Wind: [Fusion Skill] While Mir is attacking with Dragon Swift, Evan’s magic will resonate with him, causing him to fire sharp wind blades at enemies for a certain period of time. Swift of Wind’s skill level will grow with Dragon Swift’s skill level. If Swift of Wind hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Wind while Mir is using Dragon Swift. (max level: 20) Level 1: Shoots 3 wind blades at up to 3 enemies, dealing XXX% damage 3 times. 3.5 second duration. Level 20: Shoots 3 wind blades at up to 3 enemies, dealing 55% damage 2 times. 3.5 second duration.

[Fusion Skill] While Mir is attacking with Dragon Swift, Evan’s magic will resonate with him, causing him to fire sharp wind blades at enemies for a certain period of time. Swift of Wind’s skill level will grow with Dragon Swift’s skill level. If Swift of Wind hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Wind while Mir is using Dragon Swift. (max level: 20) Return!: Use the power of the Onyx Dragon crest to instantly call Mir to return to Evan’s side. Depending on what attack Mir was using, various effects will be activated. (max level: 1) Level 1: While attacking, instantly summon Mir. Cooldown: 2 seconds.

Use the power of the Onyx Dragon crest to instantly call Mir to return to Evan’s side. Depending on what attack Mir was using, various effects will be activated. (max level: 1)

Swift – Return!: Mir instantly stops attacking and returns to Evan’s side. The power of the crest curses nearby enemies, causing them to take increased damage for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Swift, Swift of Wind, or Swift of Thunder. (max level: 20) Level 1: Up to 8 enemies in range will be cursed for XXX seconds, all attacks which hit them will have their final damage increased by 1%. Level 20: Up to 8 enemies in range will be cursed for 60 seconds, all attacks which hit them will have their final damage increased by 20%.

Mir instantly stops attacking and returns to Evan’s side. The power of the crest curses nearby enemies, causing them to take increased damage for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Swift, Swift of Wind, or Swift of Thunder. (max level: 20) High Wisdom: Permanently increases INT through mental discipline. (max level: 10) Level 1: 4 INT. Level 10: 40 INT.

Permanently increases INT through mental discipline. (max level: 10) Understanding: Through deep understanding with Mir, your combat abilities are enhanced. (max level: 1) Level 1: While Mir is attacking, Evan’s damage is increased by 20%. Passive effect: 30% Stance.

Through deep understanding with Mir, your combat abilities are enhanced. (max level: 1) Spell Mastery: Increases magic mastery, magic attack, and critical rate. (max level: 10) Level 1: 32% magic mastery, XX% critical rate, 1 magic attack. If a Wand is equipped, your critical rate will be increased by 3%. Level 10: 50% magic mastery, 15% critical rate, 10 magic attack. If a Wand is equipped, your critical rate will be increased by 3%.

Increases magic mastery, magic attack, and critical rate. (max level: 10) Support Jump: Using a stream of air created by Mir, Evan can jump high into the air. While jumping, press jump with the up arrow key. This skill can only be used while Mir is not attacking. (max level: 4) Level 1: While jumping, press up + jump to jump higher into the air. Level 4: While jumping, press up + jump to jump higher into the air.

Using a stream of air created by Mir, Evan can jump high into the air. While jumping, press jump with the up arrow key. This skill can only be used while Mir is not attacking. (max level: 4) Magic Booster: Consumes MP to increase Evan’s magic attack speed by two stages for a certain period of time. (max level: 20) Level 1: For 110 seconds, your magic attack speed is increased by 2 stages. Level 20: For 180 seconds, your magic attack speed is increased by 2 stages.

Consumes MP to increase Evan’s magic attack speed by two stages for a certain period of time. (max level: 20) Advanced Dragon Sparking: When Evan attacks, Mir’s magic increases the chance of him attacking as well. (max level: 1) Level 1: 100% chance to activate a 150% damage Dragon Sparking.

When Evan attacks, Mir’s magic increases the chance of him attacking as well. (max level: 1)

3rd Job

Circle of Mana III: Shoot 4 condensed orbs of mana at enemies in front of you. (required skill: level 20 Circle of Mana II) (max level: 20) Level 1: Deals XXX% damage 4 times on up to 6 enemies. Level 20: Deals 150% damage 4 times on up to 6 enemies.

Shoot 4 condensed orbs of mana at enemies in front of you. (required skill: level 20 Circle of Mana II) (max level: 20)

Circle of Thunder: Create a magic circle that annihilates enemies with lightning. (max level: 10) Level 1: Deals XXX% damage 5 times on up to 8 enemies. Level 10: Deals 170% damage 5 times on up to 8 enemies.

Create a magic circle that annihilates enemies with lightning. (max level: 10) Dragon Dive: [Mir Skill] Mir dives down in front of Evan, creating shockwaves with his wings. If Dragon Dive hits an enemy using Damage Reflect, you will not take any damage. (max level: 20) Level 1: Deals XXX% damage 3 times on up to 6 enemies. 3.5 second duration. Cooldown: 8 seconds. Circle of Wind’s damage is increased by XXX%p, Dragon Swift’s damage is increased by XXX%p, Swift of Wind’s damage is increased by XXX%p, Swift of Thunder’s damage is increased by XXX%p. Level 20: Deals 130% damage 3 times on up to 6 enemies. 3.5 second duration. Cooldown: 8 seconds. Circle of Wind’s damage is increased by 150%p, Dragon Swift’s damage is increased by 50%p, Swift of Wind’s damage is increased by 30%p, Swift of Thunder’s damage is increased by 80%p.

[Mir Skill] Mir dives down in front of Evan, creating shockwaves with his wings. If Dragon Dive hits an enemy using Damage Reflect, you will not take any damage. (max level: 20)

Dive – Return!: Mir instantly stops attacking and returns to Evan’s side. The power of the crest increases the attack speed of nearby allies by 1 stage for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Dive, Dive of Thunder, or Dive of Earth. (max level: 20) Level 1: For XXX seconds, nearby party members’ attack speed will be increased by 1 stage. Level 20: For 60 seconds, nearby party members’ attack speed will be increased by 1 stage.

Mir instantly stops attacking and returns to Evan’s side. The power of the crest increases the attack speed of nearby allies by 1 stage for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Dive, Dive of Thunder, or Dive of Earth. (max level: 20) Swift of Thunder: [Fusion Skill] While Mir is attacking with Dragon Swift, Evan’s magic will resonate with him, causing him to create a magic circle of thunder with 5 points. Swift of Thunder’s skill level will grow with Dragon Swift’s skill level. If Swift of Thunder hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Thunder while Mir is using Dragon Swift. (max level: 20) Level 1: Deals XXX% damage 6 times on up to 8 enemies for each point Mir flies to. Level 20: Deals 135% damage 6 times on up to 8 enemies for each point Mir flies to.

[Fusion Skill] While Mir is attacking with Dragon Swift, Evan’s magic will resonate with him, causing him to create a magic circle of thunder with 5 points. Swift of Thunder’s skill level will grow with Dragon Swift’s skill level. If Swift of Thunder hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Thunder while Mir is using Dragon Swift. (max level: 20) Dive of Thunder: [Fusion Skill] While Mir is attacking with Dragon Dive, Evan’s magic will resonate with him, causing him to create powerful electric orbs that hit enemies. Dive of Thunder’s skill level will grow with Dragon Dive’s skill level. If Dive of Thunder hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Thunder while Mir is using Dragon Dive. (max level: 20) Level 1: Creates 4 electric orbs which deal XXX% damage on 1 enemy. The orbs have a 4 second duration, if they do not hit any enemies in time they will disappear. Level 20: Creates 4 electric orbs which deal 135% damage on 1 enemy. The orbs have a 4 second duration, if they do not hit any enemies in time they will disappear.

[Fusion Skill] While Mir is attacking with Dragon Dive, Evan’s magic will resonate with him, causing him to create powerful electric orbs that hit enemies. Dive of Thunder’s skill level will grow with Dragon Dive’s skill level. If Dive of Thunder hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Thunder while Mir is using Dragon Dive. (max level: 20) Elemental Reset: For a certain period of time, all attacks’ elemental properties will be decreased. In addition, passively increases final damage. (max level: 14) Level 1: For 115 seconds, all attacks’ elemental properties will be decreased by 4%. Passive effect: 6% final damage increase. Level 14: For 180 seconds, all attacks’ elemental properties will be decreased by 10%. Passive effect: 30% final damage increase.

For a certain period of time, all attacks’ elemental properties will be decreased. In addition, passively increases final damage. (max level: 14)

Magic Debris: When enemies are hit by Fusion Skills, magic debris is created around them. The magic debris can be activated to deal massive damage to enemies around Evan. (max level: 10) Level 1: When an enemy is hit by a Fusion Skill, there is an XXX% chance to create magic debris around them. When activated, deals XXX% damage on up to 15 enemies per piece of debris. If the magic debris is not used within a certain period of time, it will disappear. Level 10: When an enemy is hit by a Fusion Skill, there is a 15% chance to create magic debris around them. When activated, deals 70% damage on up to 15 enemies per piece of debris. If the magic debris is not used within a certain period of time, it will disappear.

When enemies are hit by Fusion Skills, magic debris is created around them. The magic debris can be activated to deal massive damage to enemies around Evan. (max level: 10) Critical Magic: Increases your critical rate and minimum critical damage. (max level: 10) Level 1: 12% critical rate, 6% minimum critical damage. Level 10: 30% critical rate, 15% minimum critical damage.

Increases your critical rate and minimum critical damage. (max level: 10) Magic Resistance: Increases your status resistance, magic resistance and magic defense. (max level: 10) Level 1: Passively increases resistance to statuses by XXX%, resistance to elements by 7%, magic defense by XXX. Level 10: Passively increases resistance to statuses by 20%, resistance to elements by 25%, magic defense by 300.

Increases your status resistance, magic resistance and magic defense. (max level: 10) Magic Amplification: By consuming more MP, the damage of all of your magic attacks are increased. (max level: 10) Level 1: MP consumption increased to 114%, all magic attacks’ final damage increased by 3%. Level 10: MP consumption increased to 150%, all magic attacks’ final damage increased by 30%.

By consuming more MP, the damage of all of your magic attacks are increased. (max level: 10) Dragon Potential: Mir taps into his potential, increasing his abilities. (max level: 20) Level 1: Passively increases defense ignore by 1%. Level 20: Passively increases defense ignore by 20%.

Mir taps into his potential, increasing his abilities. (max level: 20)

4th Job

Circle of Mana IV: Circle of Mana’s final stage. Shoot 4 highly condensed orbs of mana twice in a row at enemies in front of you. (required skill: level 20 Circle of Mana III) (max level: 30) Level 1: 1st hit – deals XXX% damage 4 times on up to 8 enemies. 2nd hit – deals XXX% damage 4 times on up to 8 enemies. Level 30: 1st hit – deals 290% damage 4 times on up to 8 enemies. 2nd hit – deals 330% damage 4 times on up to 8 enemies.

Circle of Mana’s final stage. Shoot 4 highly condensed orbs of mana twice in a row at enemies in front of you. (required skill: level 20 Circle of Mana III) (max level: 30)

Circle of Earth: Create an irregular magic circle in front of you that lifts the ground up to hit enemies. (max level: 20) Level 1: Deals XXX% damage 5 times on up to 8 enemies. Level 20: Deals 370% damage 5 times on up to 8 enemies.

Create an irregular magic circle in front of you that lifts the ground up to hit enemies. (max level: 20) Dragon Breath: [Mir Skill] Mir spews flames at all enemies in front of him. If Dragon Breath hits an enemy using Damage Reflect, you will not take any damage. (max level: 30) Level 1: Deals XXX% damage 5 times on up to 8 enemies. 3 second duration. Cooldown: 8 seconds. Circle of Wind’s damage is increased by XXX%p, Dragon Swift’s damage is increased by XXX%p, Swift of Wind’s damage is increased by XXX%p, Swift of Thunder’s damage is increased by XXX%p, Circle of Thunder’s damage is increased by XXX%p, Dragon Dive’s damage is increased by XXX%p, Dive of Thunder’s damage is increased by XXX%p, Dive of Earth’s damage is increased by XXX%p. Level 30: Deals 230% damage 5 times on up to 8 enemies. 3 second duration. Cooldown: 8 seconds. Circle of Wind’s damage is increased by 490%p, Dragon Swift’s damage is increased by 280%p, Swift of Wind’s damage is increased by 130%p, Swift of Thunder’s damage is increased by 350%p, Circle of Thunder’s damage is increased by 200%p, Dragon Dive’s damage is increased by 195%p, Dive of Thunder’s damage is increased by 200%p, Dive of Earth’s damage is increased by 370%p.

[Mir Skill] Mir spews flames at all enemies in front of him. If Dragon Breath hits an enemy using Damage Reflect, you will not take any damage. (max level: 30)

Breath – Return!: Mir instantly stops attacking and returns to Evan’s side. The power of the crest creates a burning area for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Breath, Breath of Wind or Breath of Earth. (max level: 30) Level 1: Creates a burning area that deals XXX% damage on up to 8 enemies for 30 seconds. Level 30: Creates a burning area that deals 150% damage on up to 8 enemies for 30 seconds.

Mir instantly stops attacking and returns to Evan’s side. The power of the crest creates a burning area for a certain period of time. This skill is activated when Evan uses Return! while Mir is using Dragon Breath, Breath of Wind or Breath of Earth. (max level: 30) Breath of Earth: [Fusion Skill] While Mir is attacking with Dragon Breath, Evan’s magic will resonate with him, causing him to launch flame breaths which home in on enemies. Breath of Earth’s skill level will grow with Dragon Breath’s skill level. If Breath of Earth hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Earth while Mir is using Dragon Breath. (max level: 30) Level 1: Deals XXX% damage 5 times on up to 4 enemies, damage will be distributed among all enemies hit. 3.5 second duration. Level 30: Deals 280% damage 5 times on up to 4 enemies, damage will be distributed among all enemies hit. 3.5 second duration.

[Fusion Skill] While Mir is attacking with Dragon Breath, Evan’s magic will resonate with him, causing him to launch flame breaths which home in on enemies. Breath of Earth’s skill level will grow with Dragon Breath’s skill level. If Breath of Earth hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Earth while Mir is using Dragon Breath. (max level: 30) Breath of Wind: [Fusion Skill] While Mir is attacking with Dragon Breath, Evan’s magic will resonate with him, spews even stronger flames at all enemies in front of him. Breath of Wind’s skill level will grow with Dragon Breath’s skill level. If Breath of Wind hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Wind while Mir is using Dragon Breath. (max level: 30) Level 1: Deals XXX% damage 4 times on up to 8 enemies. 3.5 second duration. Damage on enemies below XXX% HP is increased by XXX%p. Level 30: Deals 270% damage 4 times on up to 8 enemies. 3.5 second duration. Damage on enemies below 30% HP is increased by 200%p.

[Fusion Skill] While Mir is attacking with Dragon Breath, Evan’s magic will resonate with him, spews even stronger flames at all enemies in front of him. Breath of Wind’s skill level will grow with Dragon Breath’s skill level. If Breath of Wind hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Wind while Mir is using Dragon Breath. (max level: 30) Dive of Earth: [Fusion Skill] While Mir is attacking with Dragon Dive, Evan’s magic will resonate with him, causing him to lift rocks out of the ground and crush them to deal massive damage to surrounding enemies. Dive of Earth’s skill level will grow with Dragon Dive’s skill level. If Dive of Earth hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Earth while Mir is using Dragon Dive. (max level: 30) Level 1: Three rocks are lifted out of the ground. Deals XXX% damage 6 times on up to 6 enemies per rock. Level 30: Three rocks are lifted out of the ground. Deals 190% damage 6 times on up to 6 enemies per rock.

[Fusion Skill] While Mir is attacking with Dragon Dive, Evan’s magic will resonate with him, causing him to lift rocks out of the ground and crush them to deal massive damage to surrounding enemies. Dive of Earth’s skill level will grow with Dragon Dive’s skill level. If Dive of Earth hits an enemy using Damage Reflect, you will not take any damage. This skill is activated when Evan uses Circle of Earth while Mir is using Dragon Dive. (max level: 30)

Dark Fog: Create a dark fog that attacks multiple enemies at the same time. (max level: 10) Level 1: Deals XXX% damage 6 times on up to 15 enemies, with an extra 20% critical rate. Cooldown: 30 seconds. Level 10: Deals 400% damage 6 times on up to 15 enemies, with an extra 20% critical rate. Cooldown: 30 seconds.

Create a dark fog that attacks multiple enemies at the same time. (max level: 10) Maple Warrior: Increases all stats of all party members by a certain percentage for a certain period of time. (max level: 30) Level 1: For 30 seconds, increase all stats by 1%. Level 30: For 900 seconds, increase all stats by 15%.

Increases all stats of all party members by a certain percentage for a certain period of time. (max level: 30) Hero’s Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5) Level 1: Cooldown: 600 seconds. Level 5: Cooldown: 360 seconds.

By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. (max level: 5)

Enhanced Magic Debris: When enemies are hit by Fusion Skills, enhanced magic debris is created around them. The magic debris can be activated to deal massive damage to enemies around Evan. (required skill: level 10 Magic Debris) (max level: 20) Level 1: When an enemy is hit by a Fusion Skill, there is a XXX% chance to create magic debris around them. When activated, deals 62% damage on up to 15 enemies per piece of debris. If the magic debris is not used within a certain period of time, it will disappear. Level 20: When an enemy is hit by a Fusion Skill, there is a 25% chance to create magic debris around them. When activated, deals 100% damage on up to 15 enemies per piece of debris. If the magic debris is not used within a certain period of time, it will disappear.

When enemies are hit by Fusion Skills, enhanced magic debris is created around them. The magic debris can be activated to deal massive damage to enemies around Evan. (required skill: level 10 Magic Debris) (max level: 20) Magic Mastery: Enhances magic mastery, magic attack, and minimum critical damage. (required skill: level 10 Spell Mastery) (max level: 30) Level 1: 52% magic mastery, 1 magic attack, XXX% minimum critical damage. Level 30: 70% magic mastery, 30 magic attack, 15% minimum critical damage.

Enhances magic mastery, magic attack, and minimum critical damage. (required skill: level 10 Spell Mastery) (max level: 30) Onyx’s Will: Through the Onyx’s will, enhance your understanding and increase your abilities. Your damage taken will be reduced and Evan will gain additional Stance while Mir is attacking. (max level: 20) Level 1: Passively decreases damage taken by 1%. While Mir is attacking, Stance is increased by 32%. Level 20: Passively decreases damage taken by 20%. While Mir is attacking, Stance is increased by 70%.

Through the Onyx’s will, enhance your understanding and increase your abilities. Your damage taken will be reduced and Evan will gain additional Stance while Mir is attacking. (max level: 20) Onyx’s Blessing: The Onyx’s blessing increases your defense, magic defense, and magic attack. (max level: 30) Level 1: For 122 seconds, increases your defense and magic defense by 310 and your magic attack by 21. Level 30: For 180 seconds, increases your defense and magic defense by 600 and your magic attack by 50.

The Onyx’s blessing increases your defense, magic defense, and magic attack. (max level: 30) Dragon Fury: While your MP is within a certain range, your dragon’s concentration is stronger and your magic attack is increased. If your MP leaves the range, the effects will disappear. (max level: 20) Level 1: When your current MP is between 49% and 81% of your maximum MP, your magic attack will be increased by 16%. Level 20: When your current MP is between 30% and 100% of your maximum MP, your magic attack will be increased by 35%.

While your MP is within a certain range, your dragon’s concentration is stronger and your magic attack is increased. If your MP leaves the range, the effects will disappear. (max level: 20) High Dragon Potential: Mir’s potential is fully realized, increasing his abilities. (max level: 20) Level 1: Passively increases boss damage by 1%. Level 20: Passively increases boss damage by 20%.

Mir’s potential is fully realized, increasing his abilities. (max level: 20)

Hyper

Dragon Swift – Cooltime Reduce: Dragon Swift’s cooldown is decreased by 25%. [required level: 143]

Dragon Swift’s cooldown is decreased by 25%. [required level: 143] Dragon Swift – Wind Install: Swift of Wind’s number of wind blades is increased by 1. [required level: 162]

Swift of Wind’s number of wind blades is increased by 1. [required level: 162] Dragon Swift – Thunder Bonus Attack: Swift of Thunder’s number of hits at every point is increased by 1. [required level: 183]

Swift of Thunder’s number of hits at every point is increased by 1. [required level: 183] Dragon Dive – Cooltime Reduce: Dragon Dive’s cooldown is decreased by 25%. [required level: 143]

Dragon Dive’s cooldown is decreased by 25%. [required level: 143] Dragon Dive – Thunder Install: Dive of Thunder’s number of lightning orbs created is increased by 2. [required level: 168]

Dive of Thunder’s number of lightning orbs created is increased by 2. [required level: 168] Dragon Dive – Earth Enhance: Dive of Earth’s damage is increased by 20%. [required level: 189]

Dive of Earth’s damage is increased by 20%. [required level: 189] Dragon Breath – Cooltime Reduce: Dragon Breath’s cooldown is decreased by 25%. [required level: 143]

Dragon Breath’s cooldown is decreased by 25%. [required level: 143] Dragon Breath – Earth Install: Breath of Earth’s number of monsters hit is increased by 2. [required level: 177]

Breath of Earth’s number of monsters hit is increased by 2. [required level: 177] Dragon Breath – Wind Bonus Chance: Breath of Wind’s conditions for low health enemies are increased by 10% (to 40% HP) and the damage boost on low health enemies is increased by 100%p. [required level: 195]

Summon Onyx Dragon: Summon an ancient Onyx Dragon to fight with you. [required level: 150] Level 1: Summon an ancient Onyx Dragon for 40 seconds. The Onyx Dragon will deal 1200% damage on up to 8 nearby enemies. While the Onyx Dragon is summoned, you will gain 80% resistance to statuses and elements. Cooldown: 80 seconds.

Summon an ancient Onyx Dragon to fight with you. [required level: 150] Dragon Master: Ride Mir and fly through the air freely, while launching powerful breaths. While riding, you can hold the Dragon Master skill key down to attack. [required level: 170] Level 1: Ride Mir for 10 seconds. Deals 450% damage 7 times on up to 10 enemies every 0.3 seconds. While riding Mir, you will be invincible. Cooldown: 180 seconds.

Ride Mir and fly through the air freely, while launching powerful breaths. While riding, you can hold the Dragon Master skill key down to attack. [required level: 170]

Heroes’ Oath: Recalls the oath of the Maple Heroes to increase damage and max damage cap. [required level: 200] Level 1: For 60 seconds, increase your damage by 10% and maximum damage cap by 5,000,000. This only affects Heroes in your party. Cooldown: 120 seconds.

Recalls the oath of the Maple Heroes to increase damage and max damage cap. [required level: 200]

Aran/Evan REBORN Event

The Aran/Evan REBORN Breakthrough Growth Support event has begun and will run until December 9 to celebrate the newly updated heroes!

For newly created Aran and Evan characters, you’ll receive the following items:

Ice Dragon pet (7 days)

Pendant of the Spirit (7 days)

Travelling Salesman (7 days)

Travelling Storage (7 days)

5 Safety Charms (7 days)

300 White Potions

300 Mana Elixirs

In addition, if you get your newly created characters to level 120, you’ll get the Level 100 Experience Potion which holds enough experience to get one character from level 1 to 100!

This potion can be traded through the account but it cannot be shared to an Aran or Evan character. In addition, you can only receive this item once per Maple ID, even if you get both an Aran and Evan to level 100.

For existing Aran and Evan characters, you’ll receive:

Blood Ring (7 days)

Teleport World Map (7 days)

New Aran/Evan Hair Coupon (M/F)

New Aran/Evan Face Coupon (M/F)

All of the items are untradeable. You’ll only receive the coupons that correspond to your job and gender.

Now, for all Aran and Evan characters, regardless of whether or not they were created before this patch, you’ll receive the following items when you complete your 2nd, 3rd, and 4th job advancements.

2nd Job 3 2x Experience Coupons (30 minutes) 100 Scroll Traces Level 30 Equipment Box Teleport World Map (7 days) Lilin’s Aura Ring (3 all stats, 3 attack and magic attack) [can be traded through the account 1 time] Onyx Dragon Glasses (3 all stats, 3 attack and magic attack) [can be traded through the account 1 time] 300 Unagi 300 Pure Waters



3rd Job 3 2x Experience Coupons (30 minutes) 500 Scroll Traces Level 60 Equipment Box Aran Hero’s Feather (10 all stats, 150 HP and MP, 10 slots, + 10 STR and 5 attack if you are an Aran) [can be traded through the account 1 time] Evan Hero’s Feather (10 all stats, 150 HP and MP, 10 slots, + 10 INT and 5 magic attack if you are an Evan) [can be traded through the account 1 time] 300 Sunrise Dew 300 Sunset Dew



4th Job 3 2x Experience Coupons (30 minutes) 1,000 Scroll Traces Legendary Secret Box (gives the Black Hat, Black Cape, Black Suit, Black weapon, and Black secondary weapon) Mysterious Meso Back 2 Mastery Book 20 1 Mastery Book 30 300 Sunrise Dew 300 Sunset Dew



Spiegelmann’s Monster Park REBORN

Spiegelmann’s Monster Park has been reorganized into the new Spiegelmann’s Monster Park REBORN.

Spiegelmann’s Monster Park REBORN is content which gives a high amount of experience and different rewards for each day of the week .

. When you enter the dungeon, you must defeat all the monsters before you can move to the next stage.

By hunting the monsters inside the dungeon, you can receive rewards and accumulate experience.

After you clear all of the stages and leave, you’ll receive your accumulated experience, a daily box, and Monster Park Coins .

. Monster Park REBORN can be cleared 7 times per day per Maple ID.

You can clear Monster Park REBORN 2 times per day for free . After that, you need to use 300 Maple Points per extra run.

. After that, you need to use per extra run. Your clear count will not increase and your Maple Points will not be consumed until after you clear the dungeon so there is no penalty if you leave while inside.

Spiegelmann’s Monster Park REBORN’s daily rewards are as follows.

Monday: Monday’s Creation Box (containing crafting materials)

Monday’s Creation Box (containing crafting materials) Tuesday: Tuesday’s Enhancement Box (containing enhancement materials)

Tuesday’s Enhancement Box (containing enhancement materials) Wednesday: Wednesday’s Personality Box (containing personality trait items)

Wednesday’s Personality Box (containing personality trait items) Thursday: Thursday’s Honor Box (containing honor items)

Thursday’s Honor Box (containing honor items) Friday: Friday’s Golden Box (containing mesos)

Friday’s Golden Box (containing mesos) Saturday: Saturday’s Festival Box (containing rewards from all other days)

Saturday’s Festival Box (containing rewards from all other days) Sunday: 1.5x bonus experience when clearing and Sunday’s Growth Box (containing experience coupons and Pendant of the Spirit)

You can also receive special medals for each day of the week if you clear them 77 times each. They all give 7 all stats and 7 attack and magic attack, and if you collect all 7, you will be able to receive the Mythical Monster Parker medal (which also gives 7 all stats and 7 attack/magic attack).

You can also receive special badges if you’re lucky when opening each day’s box. If you collect all 7, you’ll also receive the Mythical Badge! Like the medals, all of the badges give the same stats: 7 all stats and 7 attack and magic attack.

Other changes related to Spiegelmann’s Monster Park REBORN are as follows.

Monster Park Extreme has been temporarily closed.

The following items have been added to the Monster Park Coin Shop : Extreme Red Extreme Green Extreme Blue Extreme Gold Greed Pendant Monster Park Damage Skin

: You can no longer trade in Ticket Pieces .

. Monsters no longer drop Ticket Pieces.

Bounty Hunter Brothers Polo and Prito

The Flame Wolf’s Portal has been added.

When killing monsters, there is a chance for a portal to be created that leads to the Flame Wolf’s Den .

. When you enter the portal, you can fight the Flame Wolf with a short time limit.

After the battle, you’ll receive experience from Polo based on the damage you dealt to the Flame Wolf.

When many users enter and fight together, everyone will receive a lightbulb on their heads that gives additional item rewards.

The Flame Wolf will stay spawned for up to 2 hours. After 2 hours, if it still has HP remaining, it will disappear.

After the Flame Wolf disappears, you’ll receive your rewards.

If you are logged out when the Flame Wolf disappears, you’ll receive your rewards the next time you log in.

You can enter the Flame Wolf’s Portal 5 times a day per character. This will reset at midnight each day.

The Dance of Courtship has been added.

If you encounter Prito when you enter a Bounty Hunter’s Portal, there is a chance for you to participate in the Dance of Courtship.

In the Dance of Courtship, for a limited amount of time, you must input up to 20 commands quickly and accurately. Based on your successful inputs, you’ll receive different rewards.

The rate of appearance of Bounty Hunter’s Portals has been increased.

Black Heaven REBORN

Black Heaven has been adjusted in various ways to create a more immersive environment. In addition, from November 5 to December 2, the Black Heaven REBORN event will take place.

Black Heaven REBORN has been adjusted as follows. All monsters’ HP have been decreased. Act 3’s Air Battle’s difficulty has been reduced. Act 3’s Air Battle can now be skipped after 1 failure. Act 4’s Grinder Chase can now be skipped after 1 failure. Act 6’s Boss Suu Battle can now be weakened after 1 failure. Quest requirements (items and monsters) have been decreased. Act 3’s Air Battle, Act 4’s Grinder Chase, and Act 6’s Normal Suu battle will all give additional rewards if you can complete them without skipping/weakening them.



New Black Heaven REBORN rewards have been added. Act 3 Air Battle clear: Black Heaven Medal of Honor (10,000 Honor) Act 4 Grinder Chase clear: Black Heaven Medal of Honor (10,000 Honor) Act 6 Normal Suu clear: Black Heaven Medal of Honor (10,000 Honor)



The Black Heaven REBORN event is in progress. You can earn these event rewards until December 2 at 11:59 PM. Act 1 clear reward: Squishy Jelly Hat, Mysterious Anvil (Cash) Act 4 clear reward: Demolishizer Riding Act 6 clear reward: Mini Black Heaven Riding, Black Heaven Ride Chair, Black Heaven Damage Skin



Game Related

The Zakum boss battle map has been changed.

Character names will now appear above the pedestal on the map.

The map design has been improved. The map background has been fixed. The map has been changed to make the available movement range appear more intuitively.



The maximum number of character slots has been increased from 36 to 40.

The following jobs’ tutorials have been modified to make them more convenient.

Adventurer

Dual Blade

Knights of Cygnus

Mikhail

Xenon

You can no longer practice the 26th, 29th, or 34th floor with The SEED‘s practice tickets.

The creation of Star Planet only characters has been removed.

The cost of Scroll Traces in the Cross Hunter shop has been increased to 35 coins for 100 Scroll Traces.

System Related

The MVP Membership Service has begun.

Based on the amount of Nexon Cash spent, each Maple ID will be given an MVP rank and will be given benefits based on this rank. Your rank will either be MVP Bronze (Bronze I, Bronze II, Bronze III, Bronze IV) or MVP Special (Silver, Gold, Diamond).

Your MVP Bronze rank will be based on cumulative Nexon Cash spent, once you achieve a rank you cannot go down. On the other hand, based on the amount of Nexon Cash you’ve spent in the last 3 months, you might be given an MVP Special rank.

Bronze I: 10,000 Nexon Cash (cumulative)

10,000 Nexon Cash (cumulative) Bronze II: 100,000 Nexon Cash (cumulative)

100,000 Nexon Cash (cumulative) Bronze III: 200,000 Nexon Cash (cumulative)

200,000 Nexon Cash (cumulative) Bronze IV: 300,000 Nexon Cash (cumulative)

300,000 Nexon Cash (cumulative) Silver: 300,000 Nexon Cash (in the past 3 months)

300,000 Nexon Cash (in the past 3 months) Gold: 600,000 Nexon Cash (in the past 3 months)

600,000 Nexon Cash (in the past 3 months) Diamond: 900,000 Nexon Cash (in the past 3 months)

MVP ranks will be changed in real time. For MVP Special ranks, purchases on the first day of each month will be worth more.

Your MVP rank and rewards can be seen in the Cash Shop. At the top is your current rank, then the amount of Nexon Cash you need to spend to reach the next rank, then buttons to claim your Item Pack (for MVP Bronze, you get 1 each time you achieve a new Bronze rank)/Special Pack (for MVP Special, you get 1 per month based on your rank) and your Daily Pack (1 per day per Maple ID).

MVP Bronze will receive 2x the rewards from the Fairy Bros’ Daily Gift on certain days (the 7th, 11th, 14th, and 18th day based on your rank).

They will also receive 2x the PC Room Coins per level up when playing the game from a PC Room.

The Daily Pack will give the following items:

MVP Superpower Buff (30 minutes): 30 attack and magic attack [1]

MVP Healing Potion: 10,000 HP and MP [30]

MVP Plus EXP Buff (30 minutes): +50% experience [1]

MVP Megaphone: effect is based on rank [1]

Mu Lung Mind and Body Training Centre Charm [1 hour version for Bronze IV only]

The Item Pack will give MVP Bronze titles (based on your rank). The Bronze I title gives 1 attack and magic attack, the Bronze II gives 2 attack and magic attack and 4 all stats, the Bronze III gives 3 attack and magic attack and 5 all stats, and the Bronze IV gives 4 attack and magic attack and 6 all stats.

The stats on these titles expire after 90 days.

MVP Special will also receive extra rewards from the Fairy Bros, but for even more days, including the 7th, 11th, 14th, 18th, 21st, 25th, and 28th based on your rank.

They will receive 2x the PC Room Coins per level up when playing the game from a PC Room.

Based on the MVP Special rank, they’ll receive Star Force enhancement cost discounts. 3% for Silver, 5% for Gold, and 10% for Diamond.

MVP Specials will receive premium benefits in the Auction House, including no search limits, increase in buying/selling slots, usage of the advanced combo box search, increased auction duration, and a lowered tax.

The Daily Pack will give the following items:

MVP Superpower Buff (30 minutes): 30 attack and magic attack [1]

MVP Healing Potion: 10,000 HP and MP [50]

MVP Megaphone: effect is based on rank [3/4/5]

Mu Lung Mind and Body Training Centre Charm [3 hours/6 hours/12 hours]

MVP Plus EXP Buff (30 minutes): +50% experience [1/2/3]

MVP Teleport World Map: 5 minute cooldown [1/1/1]

MVP Only Mu Lung Dojo Entrance Coupon: lets you increase Mu Lung Dojo’s daily entry limit by 1 [1/1/1]

Monster Park REBORN Discount Entry Coupon: lowers the Maple Points cost of entering Monster Park REBORN [1/2/3]

The Special Pack will give the following items:

MVP Title: [MVP Silver (5 attack and magic attack, 7 all stats, 500 HP and MP)/MVP Gold (7 attack and magic attack, 8 all stats, 500 HP and MP, 5 speed)/MVP Diamond (10 attack and magic attack, 10 all stats, 500 HP and MP, 5 speed, 6% defense ignore)]

Maple Points Coupons: [3,000/6,000/9,000]

MVP Nametag Ring/Chat Bubble Ring: effect is based on rank

MVP Special Only Damage Skin

Damage Skin Storage Scroll

MVP Special Cape [X/Shine Noblesse/Eternal Noblesse]

MVP Medal [X/Born to be Gold (3 attack and magic attack, 3 all stats, 5 jump)/Born to be Diamond (5 attack and magic attack, 5 all stats, 500 HP and MP, 7 jump)]

MVP Diamond Only Hired Merchant [X/X/MVP Diamond Shop]

MVP Diamond Only Char [X/X/Glow Spell]

Here’s what the special titles, equipment, and other items look like!

Skill Related

You can no longer use town returning skills while in the same map that the skill would take you to.

An error where damage increasing skills would not show up on your stat window’s range.

Paladin’s Elemental Charge

Paladin’s Captain’s Quickdraw

Captain’s Mercedes’ Spirit Infusion

Mercedes’ Battlemage’s Battle Rage

Battlemage’s Angelic Burster’s Affinity IV

An error where certain final damage increasing skills’ effects would not apply to critical hits has been fixed.

Hero’s Combo Attack, Chance Attack, Enrage

We found that after fixing this error, Hero’s damage was a bit high. So we have changed some values and also used this opportunity to lower the gap in damage between fighting bosses and regular hunting. Weapon Mastery: 10% final damage boost passive has been added Chance Attack: 20% critical rate boost passive has been added Enrage: final damage boost has been decreased from 60% to 25%, critical rate boost has been deleted

We found that after fixing this error, Hero’s damage was a bit high. So we have changed some values and also used this opportunity to lower the gap in damage between fighting bosses and regular hunting. Mikhail’s Soul Rage

Goddess of Chance Blair

The Goddess of Chance Blair event has begun and will run until December 2.

While you’re logged in, the Goddess of Chance, Blair may appear randomly. She will direct you to the Cash Shop where certain items will be put on sale for you.

Four items at a time will be selected to be put on sale. There is a time limit (I think its 18 hours or something).

These items will be put on sale for 50%, including the Red Cube, Black Cube, Additional Cube, Maple Style Coupons, Maple Points Packages, Royal Style Coupons and the Mannequin item.

Blair also has special items which are not sold elsewhere in the Cash Shop. This includes the White Additional Cube which costs 3,000 NX. It is a special type of Cube which resets your Additional Potential but allows you to choose if you would like to keep your old potential or change to the new potential.

She can also sell the Superior Protect Shield for 7,900 NX or the Blue Marine Series equipment.

Finally, she has two special versions of the Epi’s Boxes, one for only chairs and one for only ridings.