--- Usage ---



--- Compatibility ---



--- F4SE ---

Data\Scripts\F4SE.pex

Data\Scripts\ObjectReference.pex

Data\Scripts\Component.pex

Data\Scripts\ObjectMod.pex

Something that has annoyed me ever since launch was how tedious it is to prepare things for storage. Sure, I could install Free Weapon Downgrades , and whatever the equivalent for armor is, but that still takes manual effort for each and every item. Other alternatives are to ignore it, and let my storage become unmanagable, or to stop hoarding, which is impossible.To address this, I created this mod. This adds a machine into which you can dump just about anything, and retrieve those things' parts from the other end.After installing this mod, you'll find a new machine, the Gear Grinder, in the Special tab of your building menu.To use this machine, you'll have to supply 8 power, and whatever it is you want it to process. To turn the machine on, exit the container menu, then press the "Process" button that should appear on your HUD as you mouse over the machine.Weapons and armor will have any mod that has a matching miscellaneous item stripped off of them, and after processing the (generally mod-free) bits of gear will be returned to the output container, along with the misc mods previously attached to them. To return a weapon or other item to a fully functional state after it has been fed to the machine, you will generally have to take it to the relevant workstation and reattach each part one by one (or don't, who am I to judge if you want to use a gun without a barrel?).Scrappable items may also be fed into the machine. Any item containing usable components will be automatically scrapped, and will also produce a bonus component output of 25%.For convenience, you have the option to quickly return all items from the grinder's output to the local workbench by scrapping the output container in build mode. After the contents of this container are moved, a new container will reappear immediately. Admittedly, I found that this could be done by accident while testing, and decided that it was a feature and not a bug.This machine requires F4SE to function properly. This will not change unless several necessary functions from F4SE are added to the base game in a future Fallout 4 update, which seems unlikely.Just about any weapon or piece of armor or clothing should be supported, provided that they have the keywords appropriate for a weapon or piece of armor (e.g. ObjectTypeWeapon, ObjectTypeArmor etc).In the event that a mod adds new component types, as long as that mod adds those new component types to the vanilla WorkshopConsumeScavenge FormList, those components should work too. Any components not in that list will be ignored by the machine, and will likely be lost if the machine tries to process them.No vanilla forms, scripts or other assets are overwritten, so load order is irrelevant.If you're unfamiliar with F4SE, you can find a video about it here . You can find a link to download F4SE at its official website here This modF4SE version 0.4.2 or newer, which also means that the minimum version of FO4 supported is 1.9.4.You will need to make sure that the following F4SE scripts are installed as well: