It's not that often that games on any platform hold on to a 90+ Metacritic score — but Disco Elysium has managed it this year, prompting calls for a console release. Lead designer Robert Kurvitz announced plans to release the game on Xbox One and other consoles, giving a broad release date of "next year". Kurvitz gave these details in an interview with The Escapist, due to be released in full later today.Disco Elysium is inspired by classic PC RPGs like Planescape: Torment, but it carries off its own unique visual style as well as some original gameplay features. Most importantly, its detective noir focus means that players are far more likely to progress the story through traditional RPG dice-roll skill checks and dialogue decisions. Reviewers have described a huge supply of possible paths and outcomes in an engaging world, with a riveting detective story at its centre.Kurvitz said that getting Disco Elysium to more people is the "immediate plan", with a port to PlayStation and Xbox being supplemented with additional translations of the PC game to a broader range of European languages as well as Chinese. Kurvitz is also working on an English translation of, his novel that acts as source material for the game.Kurvitz is insisting on an in-house port to consoles, saying that Disco Elysium's translation to Xbox and Playstation next year needs to be "very hands-on" in a way that he believes a porting company would not be able to emulate. He is positive about its chances to translate well on console, pointing to the fact that with less of a focus on combat and more on dialogue, the finicky nature of adapting mouse-and-keyboard RPG combat mostly disappears. Hopefully, the final result will be a lot less "clicky" than some recent RPG and strategy ports from PC to console.Source: The Escapist We don't have them yet, but we'll publish a story as soon as we pick up the Disco Elysium achievements.