And I finally found some time to post a new Snippet. Here a playthrough of the first 12 turns of one of my test game.

turn 1: Playing Steelland. Spreading out

turn 2: Still expanding outwards. Encountered minor regime Phoenixkeep in the south.



turn 2: Managed to infiltrate a spy in their Zone.

turn 3: The enemy in the south has like 8000 militia force. I think I can take them and will start concentrating my forces before launching my offensive.

turn 3: My other neighbour are some raiders over in Deneba. I decided to keep them calm while I annex those farmers in the south first.

turn 3: Furthermore I decided to spend most of my Metal and Industrial Point production on buying a unit of buggies to give me some more offensive punch.

turn 4: Still building up towards the attack into Phoenixkeep. In preperation I changed the CO of 1st MG Infantry Brigade with mr Wulfram, a guy that has at least some military skill…

turn 4: Also my food surplus is down to +70 so I have ordered an Ice Mining Facility to be constructed so I’ll have the water to build a farm after. Rain ain’t spectacular on this Planet.

turn 5: Increased soldiers’ salaries to get morale a bit higher. And heck I gave my Leaders a raise as well :)

turn 5: Slow build up, attack still some turns away. Note the blue bars indicating low readiness due to marching all the way south.

turn 6: Discovered Automated Rifles

turn 2: Managed to infiltrate a spy in their Zone.

turn 6: And had to pay off those pesky raiders is in the north to avoid an incursion while all my troops are focussing on Phoenixkeep.

turn 7: Upgrading all my Riflemen to Riflemen II, they have a Carbine instead of a Slugthrower rifle.

turn 7: It seemed Phoenixkeep already knew what was going to happen next and they declared war on us first.

turn 8: Phoenixkeeps farmer militias are afraid and trying to entrench themselves in their City. I fully encircled it and then attacked with maximum forces and concentric bonus.

turn 8: Almost managed to destroy them in a single blow… but not quite.

turn 10: After giving my troops one turn to recuperate I attacked again and forced them to surrender.

turn 11: Gained a Zone and a complementary Fate Pack (4 Fate Cards)

turn11: My two Zones… Halkan in the north and Psimchron (conquered from Phoenixkeep) in the south.

turn 12: Raised a second Brigade… it feels like those Raiders are stirring for war and I do not trust the Major Regime far west of me either.

turn 12: Didn’t calm down those Phoenixkeepuch enough. Had to send in the troops to stop them from protesting.

That’s it for this Playtest Snippet. Thanks for following the development of Shadow Empire.