Bee's Sting

Darts, uncommon

These darts have black and yellow banding on their bodies, and any box or pouch used to hold them will buzz softly. These darts deal acid damage rather than piercing damage. In addition, when a creature is hit by one of these darts, all insects with a CR of 0 within 30 feet of that creature immediately become hostile towards it.

Bolt from the Blue

Javelin, rare

This javelin appears to be carved from ivory with gold inlays in the shape of lightning bolts.When you throw this weapon, it temporarily transforms into a bolt of lightning until it hits or misses the target. You can throw this weapon up to 100 feet without suffering disadvantage on your attack roll, and any damage that this weapon deals is converted into lightning damage.

Climbing Axe

War pick, rare

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

In addition, this war pick has a number of modifications to help its wielder climb up almost anything. A creature that is holding this weapon has advantage on all Strength(Athletics) checks to climb a surface.

Death Sticks

Wondrous item, uncommon

This is a pack of up to twenty thin tubes of mysterious herbs wrapped in paper, each approximately the length of an adult human's index finger. When one end is lit, the Death Stick produces slightly toxic smoke that the user can breathe in and out. Each stick lasts for 10 minutes once lit.

While using a Death Stick as described, a creature adds its proficiency bonus to any Charisma(Intimidate) checks it makes, even if it is already proficient in the skill. However, the creature also suffers disadvantage on any Constitution saving throws or skill checks made for 10 minutes after the Death Stick is lit.

Eclipse

Shield, Rare, requires attunement

This circular shield is made of a deep black metal that is completely nonreflective, absorbing all light that hits it. A creature that is attuned to Eclipse and is holding it in their hand gains resistance to radiant damage and suffers no ill effects from exposure to daylight if they have a trait such as sunlight sensitivity.

Porcupine's Hide

Studded leather armor, rare

The studs on this armor are extremely sharp spikes that are able to suddenly grow in length in times of danger. When a creature wearing this armor is targeted for a melee attack, they can use their reaction to deal magical piercing damage to the attacking creature equal to half of their character level.





The Stitch In Time

Dagger, Rare, requires attunement

This dagger has the shape of a clock's hand and seems to vibrate when held. If a creature is attuned to this dagger and is within 120 feet of it, they can use a bonus action to send the dagger backwards in time to when they last held it, causing it to disappear and reappear in a free hand.

When the attuned creature throws this dagger as part of an attack and hits their target, they can use their bonus action to rewind the dagger. If they do so, the dagger flies back to their hand and the target of the original attack takes damage equal to the original attack again (this does not include additional damaging effects such as Sneak Attack).

Vibrational Dampener

Wondrous item, uncommon

This belt is filled with gears and gadgetry that serve to compensate for the natural shakes and twitches in any organic body. While wearing the belt, a creature cannot be detected by tremorsense or blindsight. In addition, creatures making Wisdom(Perception) checks to detect the wearer of this belt using sound do so at disadvantage.

The Wanted Nail

Lance, rare, requires attunement

This lance has the appearance of a dramatically oversized nail, such as might be used in a horseshoe. If you are attuned to this weapon, you can cast find steed once per long rest.

Widowmaker

Chain mail, Legendary, requires attunement

This chain mail once belonged to an incredibly evil ancient warlord who conquered a peaceful land. The chains are in fact reforged wedding rings that once belonged to the people the warlord killed, and it is said that the spirits of the rings' former owners still long to be reunited with their loved ones.

You gain a +2 AC bonus while you are wearing this armor. In addition, while you are attuned to this armor, you are considered to be proficient in the Intimidate skill.

When you kill a creature, you can choose to bind a fragment of the creature's soul to the armor in the form of a new ring. While it is bound, the creature can only be restored to life by means of a true resurrection or wish spell. In addition, as an action, you can channel the creature's spirit to determine the location of the bound creature's closest relative (prioritizing a spouse, children, parents or siblings, in that order). Once you bind a creature to this armor, you must wait until the sun sets before doing so again.