PRICING GUIDE FOR NEW PLAYERS:

- Bottles naturally vary from $20 to $100 (avg $60)

- Potions naturally vary from $30 to $200 (avg $115)

- Scrolls naturally vary from $30 to $300 (avg $165)

- Armor naturally varies from $200 to $1000 (avg $600)

- Weapons naturally vary from $200 to $1000 (avg $600)

- Special low prices are $10, $10, $25, $200, and $200 respectively.

- Really high prices appear to be about quadruple whatever random value they would've had on that day.

FEEDBACK FOR GAME AUTHOR:

I loved the old Drug Wars flash game. This game, while I think it has great potential, is unfortunately held back by a host of bugs and glitches resulting in players finding it less fun to play. Issues I observed with the game, in order from biggest problems to least:

- Not all medals are functioning properly. I made it 360 days / "through one year" before retiring with a total profit over 25 million, with 80950 items traded, Merchant Rank "Markets Top Earner", 6285 employees, and naturally all the shop upgrades. Yet, I was not awarded any of the {First Upgrade, Shop Growth, Master Trader, Shop Upgraded, Staff Master} medals.

- Very frustrating glitch, as has been pointed out by most reviewers of the game, that while going using increase/decrease arrows in the marketplace, if you click 'too fast' / seemingly randomly, the transaction will be canceled and go back to a neutral screen as if you had never been trying to buy or sell those items in the first place.

- Big-time glitch allows the player to increase their shop space item limit without bound. After playing normally for awhile and making all four shop upgrades, I observed a shop space maximum of 540 items. However, if you have say a quantity of 100 of any one item, and you go to sell that item but instead of selling 100 you decrease the amount down to just 1 item to sell, well that results in your maximum item shop space to increase by 99. So players can keep selling most, but not all, of any one item, and then re-purchasing essentially double the amount of that item, and keep going. Using this, I had a shop space of over 10,000 items. Bug is that if I sell Y of an item I had X quantity of, my maximum shop space goes up by (X-Y).

- Pretty game-breaking glitch wherein you can hire negative quantities of employees even from day 1, which results in an equally nonsensical glitch of RECEIVING $1,000 from each 'non-employee' every 15 days.

- Money greater than $2 billion can't be displayed by the game, and it just keeps wrapping from -$2 billion till it counts back up to $2 billion again, and keeps wrapping / reverting negative repeatedly.

- When selling goods, if you remove more than you wanted, you can't increase the number of items to sell (up arrows do not work)

- For whatever reason, the prices do not change from the 29th to the 30th days.

And the last three aren't bugs, but just other observations:

- One year contains 365 days, not 360.

- Vagrant is misspelled as "vagrent"

- It's kind of sexist flavor text to say 'your wife insisted on jewels' -- you could say 'your spouse'.