Spoiler (click to show/hide)

(Now I need to figure out how I can even survive in multiple cave branches... So ridiculously hard!) First of all, Data Miner is the most mind-blowing thing I have experienced so far! It really shows how epic the story is, and the assigned objectives made me feel they are so, so important to accomplish. Very well done at weaving the story!(Now I need to figure out how I can even survive in multiple cave branches... So ridiculously hard!)

Cogmind - Alpha 14 @@@ ROGUELIKE MODE



Name: DDarkray



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (3) 1500

Robots Destroyed (112) 560

Value Destroyed (3829) 3829

Prototype IDs (11) 220

Alien Tech Used (0) 0

Bonus (300) 300

TOTAL SCORE: 6409



Cogmind

---------

Core Integrity 0/700

Matter 300/300

Energy 100/100

System Corruption 15%

Temperature Cool (0)

Location -6/Proximity Caves



Parts

-------

Power (1)

(None)

Propulsion (2)

Improved Treads

Utility (7)

(None)

Weapon (3)

(None)

Inventory (4)

Light Angular Momentum Engine

Improved Cooling System

Large Storage Unit

Mace



Peak State

------------

Power

Improved Deuterium Engine

Propulsion

Light Treads

Improved Treads

Utility

Improved Heat Sink

Large Storage Unit

Large Storage Unit

Advanced Signal Interpreter

Improved Targeting Computer

Hardened Heavy Armor Plating

Weapon

Heavy Laser

Minigun

Flak Gun

Inventory

Light Angular Momentum Engine

Light Treads

Light Treads

Improved Heat Sink

Large Storage Unit

Advanced Sensor Array

Improved Light Armor Plating

Improved EM Pulse Cannon

Assault Cannon

Assault Cannon

Assault Cannon

Improved Grenade Launcher

Heavy Rocket Launcher

Shock Bomb Launcher

Great Axe

[Rating: 40]



Favorites

-----------

Power Reinforced Deuterium Engine

Engine Reinforced Deuterium Engine

Propulsion Light Treads

Treads Light Treads

Wheel Wheel

Leg Carbon-fiber Leg

Flight Unit VTOL Module

Utility Large Storage Unit

Device Improved Heat Sink

Storage Large Storage Unit

Processor Advanced Signal Interpreter

Protection Hardened Medium Armor Plating

Weapon Assault Cannon

Energy Gun Beam Rifle

Energy Cannon Beam Cannon

Ballistic Gun Minigun

Ballistic Cannon Assault Cannon

Launcher Grenade Launcher

Slashing Weapon Great Axe



Stats

-------

Bonus Breakdown 300

Met Data Miner 300

Classes Destroyed 16

Worker 9

Builder 2

Tunneler 2

Hauler 1

Recycler 5

Operator 2

Watcher 7

Swarmer 21

Grunt 34

Brawler 6

Duelist 3

Protector 1

Sentry 9

Hunter 3

Programmer 6

Behemoth 1

Major NPCs Destroyed 0

Best Kill Streak 10

Combat Bots Only 10

Best States 0

Heat Dissipation 67

Energy Capacity 290

Matter Capacity 300

Sight Range 16

Robot Scan Range 16

Terrain Scan Density 10

Overheat Threshold 200

Heat Shielding 75

Armor Coverage (%) 41

Resistance: KI 20

Resistance: EM 15

Utility Shielding 66

Evasion (%) 50

Targeting Accuracy 6

Recoil Reduction 2

Matter Collected 3705

Salvage Created 4481

Parts Attached 149

Power 9

Propulsion 27

Utility 55

Weapon 58

Parts Lost 38

Power 2

Propulsion 10

Utility 11

Weapon 15

Average Slot Usage (%) 95

Naked Turns 1

Spaces Moved 3819

Fastest Speed (%) 250

Average Speed (%) 62

Slowest Speed (%) 45

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 0

Cave-ins Triggered 0

Heaviest Build 96

Greatest Support 48

Greatest Overweight (x) 14

Average Overweight (x) 0

Largest Inventory 32

Average Capacity 15

Most Carried 18

Average Carried 15

Final Capacity 4

Final Carried 4

Core Damage Taken 835

Absorbed by Shields 0

Average Core Remaining (%) 90

Depth 11 Exit 100

Depth 10 Exit 80

Depth 9 Exit 93

Depth 8 Exit 89

Volleys Fired 272

Largest 3

Hottest 164

Shots Fired 678

Gun 342

Cannon 299

Launcher 37

Special 0

Kinetic 415

Thermal 192

Explosive 20

Electromagnetic 51

Shots Hit Robots 439

Core Hits 228

Critical Hits 1

Critical Kills 0

Critical Parts Destroyed 1

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 24

Impact 0

Slashing 24

Piercing 0

Sneak Attacks 1

Follow-up Attacks 0

Damage Inflicted 10897

Projectiles 7447

Explosions 2936

Melee 514

Ramming 0

Kinetic 4911

Thermal 2783

Explosive 1284

Electromagnetic 1405

Impact 0

Slashing 514

Piercing 0

Overflow Damage 130

Projectiles 63

Explosions 0

Melee 67

Self-Inflicted Damage 357

Shots 14

Rammed 0

Highest Temperature 363

Average Temperature 86

Received Heat Transfer 1085

Shutdowns 0

Energy Bleed 3

Interference 1

Matter Decay 0

Short Circuit 0

Damage (minor) 0

Damage (major) 0

Damage (core) 0

Highest Corruption 15

Average Corruption 4

Message Errors 30

Matter Fused 28

Heat Flow Error 14

Energy Discharge 8

Parts Rejected 1

Data loss (map) 0

Data loss (database) 20

Misfires 4

Misdirections 15

Targeting Errors 21

Weapon Failures 4

Depth 9 End 1

Impact Corruptions 0

Haulers Intercepted 1

Robots Corrupted 2

Parts Fried 4

Impact Corruptions 0

Robots Melted 0

Parts Melted 5

Heat Transferred 5033

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 53

Prevented 17

Power Chain Reactions 4

Communications Jammed 0

Times Spotted 150

Peak Tracking Total 11

Tactical Retreats 14

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 0

Drone Recoveries 0

Traps Triggered 6

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 5

Traps Extracted 0

Installed 0

Triggered 7

Machines Disabled 8

Machines Sabotaged 0

Data Cores Recovered 2

Used 0

Machines Hacked 31

Terminals 19

Fabricators 0

Repair Stations 0

Recycling Units 5

Scanalyzers 2

Garrison Access 1

Total Hacks 107

Successful 61

Failed 42

Catastrophic 9

Database Lockouts 0

Manual 34

Unauthorized 21

Terminals 50

Fabricators 0

Repair Stations 0

Recycling Units 13

Scanalyzers 12

Garrison Access 1

Terminal Hacks 64

Record 12

Part Schematic 8

Robot Schematic 7

Prototype ID Bank 3

Terminal Index 1

Unreport Threat 2

Locate Traps 4

Hacking Detections 25

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 10

Terminals 6

Fabricators 0

Repair Stations 0

Recycling Units 4

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 7

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 13

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 0

Parts Scanalyzed 5

Part Schematics Acquired 5

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 1

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 3

Largest Group 3

Highest-Rated Group 40

Highest-Rated Ally 20

Total Orders 0

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 41

Total Damage 407

Kills 10

Allies Corrupted 0

Allies Melted 0

Peak Influence 220

Average Influence 63

Final Influence 207

Maximum Alert Level 1

Low Security (%) 97

Level 1 2

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Squads Dispatched 12

Investigation 3

Extermination 3

Reinforcement 5

Assault 1

Garrison 0

Intercept 0

Derelict Logs Recovered 3

Scrap Searched 5

Exploration Rate (%) 36

Regions Visited 10

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 4745

Turns Passed 7893

Depth 11 111

Depth 10 570

Depth 9 816

Depth 8 678

Depth 7 4729

Depth 6 989

Scrapyard 111

Materials 1808

Factory 2438

Mines 256

Lower Caves 2078

Proximity Caves 989

Data Miner 213



Prototype IDs

---------------

F-cell Engine

Cooled Airjet

Improved Cesium-ion Thruster

Experimental Sensor Array

Experimental Terrain Scan Processor

Experimental Targeting Computer

Combat Drone Bay

Improved Spread Laser

Scatter Rocket Array

Impact Mace

Plasma Sword



Fabricated

------------

Nothing



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials

-9/Materials

-9/Mines

-8/Materials

-7/Factory (discovered 2 exits: *Fac / *Low)

-7/Lower Caves

-7/Lower Caves (discovered 2 exits: *Fac / *Dat)

-7/Data Miner

-6/Proximity Caves



Challenges

------------

None



Game

------

Seed: Strange Surrounds

Manual?: 1

Play Time: 130 min

Cumulative: 130 min

Sessions: 5

Easy Mode: 0

Game No.: 75

Easier: 0

Easiest: 0

Lore%: 48

Gallery%: 57



Options

---------

ASCII: 1

Keyboard: 0

Movement: Arrows

Fullscreen: 2

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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463

I intended to venture into the deepest cave (which I think I know where it is), but I ended up at Data Miner instead. I've never been there before so I had to check it out.Some thoughts about Data Miner, so spoiler ahead:After entering the Proximity Cave, things went downward really fast. I was playing as a combat-build Cogmind with sensor array. But after losing the sensor (during a fight), it became hard for me to decide which route is safe or not. Eventually, I accidentally opened a hidden door leading to a sentry and awakened bots. The sentry then called in for reinforcement, and soon, I was surrounded by 10+ enemies in the open! I lost all my guns and cannons in an attempt to kill off the melee enemies (they're so sturdy!) so I had to pull out my missiles to destroy them at point-blank range. At the end, I was left with only an axe as my weapon and little health. After encountering a group of pests (again!), it was all over. It's just impossible to outrun them.P.S. If you're holding a melee weapon, bumping to an unpowered robot (in the cave) will attack it by default instead of rewiring it. Would it be better to rewire it instead by default?Scoresheet: