What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

One additional region



More Bosses



Three More Leaders



More Events



More Story Events



Steam Achievements



More Original Music



LOTS More SFX



LOTS of polish

What is the current state of the Early Access version?

7 out of 8 Planned Regions with ~24 locations in each



5 out of 8 Leaders each with three unique Starting Party Layouts



27 Weapons for the Leaders to utilize



44 Charms to empower the party



15 Recruitable Ally types



250+ Unique Events, many with multiple paths



32 Unique Enemies



Close to 100 Achievements with Unlocks



Roughly a dozen original music tracks in period style



and much more!

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We’re at the point where we have plenty of content and want to share it with the world. Community feedback is vital in helping us determine which areas to spend additional time polishing. Building up a vibrant community, particularly one that feels heard, in advance of a full release is very important to us.”“The core game is largely in in place, so at this point we’re largely talking additional content and polish. In the list below, you can see all the areas we’re adding to, but there’s other things we want to improve with regard to UI and SFX as well. UPDATE: the Full Release will launch on 12.11.20.”“As of late Summer 2020, we are close to content complete for Early Access. Coming in the Full Release is:“In the game today:Additionally, players should expect to encounter the occasional bug or balance issue. We have processes in place so that players can report any issues they discover.”“With the added polish and additional content that we are planning to include in the full release, it's reasonable to assume the price will increase. As we get closer, we'll certainly keep you informed.”“Through our involvement with other indie titles in the past, we’ve seen the huge positive impact that an engaged Steam community can make. Again, one of the biggest reasons to bring the game to EA is to get the “at scale” feedback that informs our full release efforts. In addition to actively participating in community engagement through Steam itself, we’ll be utilizing Discord to chat with players, educate the community about release timelines, and quickly gather and triage player feedback.”