







Hey everyone!





Update 2 is now available for Endless Space 2 on Steam! Go try it out and let us know what you think. :)









[DISCLAIMER] OLD SAVES (UPDATE 1) ARE NOT COMPATIBLE WITH THIS VERSION - REMEMBER TO START A NEW GAME

[DISCLAIMER 2] PREVIOUS VERSIONS OF THE GAME ARE NOW AVAILABLE ON THE BETA TAB (Right click on the game in your library > Properties > Beta): YOU CAN NOW CHOOSE TO GO BACK TO A PREVIOUS VERSION









[0.2.3] HORATIO UPDATE









[MAJOR CHANGES]

Added a new major faction: the Horatio (more info on the Wiki Page)

Implemented a new technology tree (more info on the Dev Blog)

Added Battle Play Cards

Reworked the game options menu

Added Advanced Culture in addition to Scavengers and Eucosial (Z'vali & Epistis are now advanced)

Added the Gnashast (Scavengers) minor faction

Added the Tikanan (Eusocial) minor faction

Added the Eyder, a scavenger minor faction created by the community

Added 5 new victory conditions: Supremacy Conquest Science Economy Wonder

Added 2 new galaxy shapes: 4-disks Ring







[GAMEPLAY]

Heroes skill levels don’t stack anymore

Added ads in the marketplace (WIP)

Added Dust Inflation effects on buyouts, retrofits, repair costs, marketplace prices

Added a Rebellion system

Added a Space port

Added a Migration system

Dictatorship can now use propaganda in star system to influence political orientation

Added population collection bonus when hitting certain thresholds

Updated the planet grid along the lines of temperature & biodiversity (previously temperature and humidity), along with terraforming process & FIDSI distribution

Implemented Supervisor (auto management of construction queue and population)

Quests: Implemented the Horatio Chapter 1 and 2 Implemented the Sophons Chapter 3 and 4 (no Final Reward) Implemented the Cravers Chapter 3 and 4 (no Final Reward) Implemented the Lumeris Chapter 3 and 4 (no Final Reward) Implemented the Vodyani Chapter 3 and 4 (no Final Reward) Implemented the United Empire Chapter 3 and 4 (no Final Reward) Achieving Minor Faction Quests with the Vodyani now doesn’t raze the Minor System but Brainwashes its population Implemented 8 Deeds Implemented 4 Wonders







[BATTLE]

Deck building: Added 16 battle play cards in the game: 5 cards by default for a deck of 3 Added technologies to increase deck size and unlock cards Cards have more complex effects, useful or not depending on the situation Added deck panel in the military screen sidebar: Free deck changes every ten turns, otherwise it will cost influence

Before battle: Added automated defensive fleet merging before battle Added window to select which Empire to attack on a system

Advanced battle screen: Changed the layout to highlight the play card choice It is no longer possible to simulate your opponent’s plays: Added the 3 last plays used against you by the opponent Added drag and drop to move the ships between your flotillas: Reduced minimum CP to unlock more flotillas Added 3 sorting presets to sort the ships Added locking state on ships to force them in a flotilla Saved the fleet configurations from battle to battle Added new ship icons to show the roles Added 3 stats buttons to compare the 2 fleets: Military power (as currently) Energy / Projectile power (takes into account the weapon and defence) Range compatibility

During battle: Firing ranges are now fixed by phase: There are 3 phases with the same duration Ranges between peered flotillas are set based on the intentions (e.g. Short vs Long => Long, Medium, Short // Short vs Short => Short, Short, Short) Peered flotilla is the priority target, other flotillas can be targeted based on distance Improved Scan view: Improved ship labels: the left-side gauge shows damage taken (with misses, shield damage reduction and hull plating), the right-side gauge shows damage inflicted (same details), shield gage is now around the HP gage Added flotilla label when the camera is far away Added trajectories and targeting on the galaxy floor (thickness of the line shows the DPS) Added damage taken numbers above the ships Added Flotillas HUD: Shows a list of ships per flotilla (with HP state and destruction feedback) Shows the morale feedback (fleet gains bonus if there are more alive flotillas compared to the opponent) Improved free cam: Use shift to accelerate the camera move Left click to lock the camera on a ship then use arrows or right click to rotate and mouse wheel to zoom

Data: Reduced range penalties (especially lasers and slugs) Reduced the energy / projectile “hard counter” effect (e.g. shields also slightly stop projectile weapons and never completely stop energy weapons) Increased defence module efficiency Temporary removed critical hit stats (waiting for an implementation fix and a better effect) Added damage bonus for strategic weapons (waiting for exotic effects) Multiplied cost and damage of the missile and beam weapons by 1.5 Global weapon damage balancing







[DIPLOMACY]

Cravers can now close borders when the Militarists have a majority

The following terms are no longer blocked by the "Eternal War" trait: open/close borders, vision sharing, map sharing, trade agreement, science agreement. Note that most of these are already gated by the peace relation state, so it is redundant to block them directly

Eternal War no longer prevents empires from sending Dust to reduce pressure (the description of the trait only talks about peace)

Map sharing is no longer possible in Cold War





[UI]

You can now rename planets that you colonise, except unique ones

Changed enemy plays display on Advanced battle setup screen

Improved diplomacy screen and truce notifications

Added a notification for rebellion

Added a modal panel for the system political event (accessible with a button in the system management)

Scan view economy has been modified (last stage added (system rank))

Changed position of the open political overview system button in the colony side panels

Changed how enemy plays are displayed





[VFX]

Added new skyboxes: Red Dwarf and Binary Solar System,

Shield Fx has been improved

Added transition between ground battle notification and ground battle visual

Added special nodes: BlackHole SolarNebular SpaceCloud







[AI]

Fleet behaviour tweaks: More reactive fleet mission Mothership can now detach to attack Invader ships wait to have full manpower to leave to attack

Added buyout of system by influence

Added buyout of system by influence

First Spaceport use (only when system is over populated and unhappy)

A first version of the Migration has been implemented

the AI can now send civilian ships from systems to outposts

AI's desire for more systems increases as its planets are depleted (whether they are Cravers or not). AI will raze its worst depleted planets when over its over-colonization threshold

Added the ability to propose Open Borders in specific cases

AI now evaluates map exchange in diplomacy

Reinforced buying luxury when a rebellion is on the way

Forced root priority of buying resource to 1 instead of 0.2

AI now declares war before moving if the player closes its borders to the AI





[FIXES]

Improved the overall stability and performance

Fixed several serious errors

Prevented the garrison button from being displayed uninitialised in some situations

Fixed Lumeris being able to colonize planets they haven't discovered yet

Fixed game speed multiplier being applied to Emperor's Will state

Fixed Benthys not using second assimilation trait. Improved tooltip for the trait

Image and description of unique planet are now related to the unique planet instead of its type

Fixed Outpost buyout button appearing on colonized systems

Updated Planet tooltip to display origin of effects, instead of grouping everything.

Fixed camera not zooming on fleets when the player does not own a system

Numerous minor fixes!





[KNOWN ISSUE]

When playing as a Vodyani, the Supervisor will generate a crash





Enjoy!



