isisaacdead:

Q: Are you a part of Team Meat?

A: As Team Meat stated in a recent interview, I am no longer part of the team.





Q: Are you working on super meat boy forever or anything meat boy related?

A: Tommy and I are now working independently.

Meat Boy will always be special to me and nothing can take away how personal the characters i made are to me and how proud i am of what was created back in 2009. I wish the team all the luck and I’m very interested to see what amazing things they do with the IP.





Q: I’ve been emailing you but i don’t get a response, did your contact email change?

A: If you are trying to contact me using Edmund@supermeatboy.com please change the URL to EdmundM.com and it will definitely get to me.

you can also easily get a hold of me via my twitter @EdmundMcMillen.





Q: What about Mewgenics?

A: Oh Mewgenics… for those that dont know, Mewgenics was that cat game i worked on years ago that never saw the light of day… here is a little blast from the past to jog your memory.

welllll Tyler and I are currently prototyping some stuff for it and if all goes well I’m 99% sure that little monster will once again become my obsession. Mewgenics was always my oddball dream project and probably the game I’m questioned about the most these days. Mewgenics is being remade from the ground up so don’t expect to see much for a year or two.

Who am I kidding I’ll probably start teasing the first beta images once things get moving along…

MEWGENICS LIVES





Q: What are you currently working on?

A: I’m currently working on a turn based, puzzle, rogueish game called The Legend of Bum-bo with James Id. we are at the tail end of dev on it and hope to release it on steam, iOS via “The Label” and Switch this year. Expect a trailer and more dev blog goodness in the coming months.

The game is a mix of Puzzle Quest and The Binding of isaac, with a tactics spin, and is technically a prequel to the binding of Isaac…

you can find more info on it here > http://legendofbum-bo.com/





Q: The End is Nigh seemed like it came out of nowhere? why did you decide to make it and why keep it secret till its release?

A: The End is Nigh is probably my most personal project to date, it spawned from a very difficult time in my life where i questioned the point of continuing to make games and if my heart was really in it anymore. it was simply something i really needed to do in order to find myself again and in the end its the one thing that kept me from retiring.

working on that game with Tyler was amazingly cathartic and it became a giant personal achievement.

Tyler and i didn’t talk much about the games development publicly because we weren’t sure it was going to actually see the light of day. I’ve started many projects that have become stone walled by outside sources or just vapor ware and i didn’t want to get anyone’s hopes up (including mine) with this one.. so we just kept our mouths shut and popped out a game in 7 months. i honestly like this style of dev a lot more, but in hindsight it would have probably been a much more popular game if we had hyped it up for a few months before release.

The End is Nigh is out now on Steam and Switch.





Q: The End is Nigh on ps4?

A: Yes, Nicalis is currently porting the game to Ps4.. maybe more consoles

in the future?





Q: what happened to that game you teased last year called 0uroboros?

A: 0uroboros kind of became The End is Nigh, that isn’t to say that random gen shooter is dead and gone, i just think both Tyler and i need a break from platforming games and think its best to put our time into mewgenics before revisiting the platforming genre.





Q: how’s the family?



A: doing quite well these days, my daughter PJ (Peach) just turned 2 and i’m still acclimating to this new thing called “having a life”. i definitely feel for all the parents out there who work full time with a family… this shit is hard. But Danielle and Peach are doing great and I’m honestly finally starting to become a lot less of a workaholic and it feels a pretty great.





Q: Whats next for Isaac?

A: we are currently finishing up the final free content booster for Afterbirth+ it should release in a month or so and feature a bit more content than previous ones.





Q: When will consoles get all the booster content PC has?

A: Once all the boosters release on PC, Nicalis will start porting them to console, currently the first 3 boosters are already avable though.





Q: is Afterbirth+ ever coming out on Xbox1?

A: yes, i can officially say that Afterbirth+ is in development and will release on Xbox1!





Q: i hear you are considering a sequel to the binding of Isaac, is this true?!

A: truth be told, i tend to design sequels to projects i love pretty soon after release, sometimes those turn into totally new IPs, sometimes the ideas die and other times you get diarrhea. what does this mean for Isaac 2? i have no idea, but please leave me alone.





Q: Is this really the end of Isaac? no more dlc?

A: i did say many times this was going to be the last isaac DLC.. and at the time i strongly believed it. but there seems to be something pretty cool on the horizon, its creeping up slowly.. its familiar but a bit different and its being held up by a group of people… when i squint i think i can make out a… oh sorry i gotta go, there is someone watching me in my space ship.

