It was an easy decision... Too many people just refuse to play anything that does not display ASCII, so a character mode has been finally introduced in Fame. I'm saying "finally", because - although never officially announced - I've been playing with that idea for several years. I have played ADOM (back in 1998 it did not have an ASCII mode) much more that any tile-based roguelike game... Technically, it was not very difficult to implement, at least the main game screen. Any other game window (and Fame has dozens of them) would need to use completely different user interface for the ASCII mode, so that for now it should actually be called "mixed mode" :-). And that's strange, but this new mode is not just an alternative output type. It completely diverts my way of thinking about the game and its development. I can't wait for the next release, which, of course, will be even better!

Quick summary:

ASCII mode

religion

auto-exploration improvements

monster encounter improvements

statistics improvements

bugfixes

Detailed change log: