Article taken from GamingOnLinux.com.

OpenMW [ Official Site ], the open source engine for playing Morrowind has matured a little more with the release of 0.41.0.The open source engine needs the data files from Morrowind to play, which can be purchased from GOG . One of the few times I feel it's okay to buy a Windows game!- Implemented zero-weight boots playing light armor boot footsteps- Implemented playing audio and visual effects for every effect in a spell- Implemented doubling the size of spell explosions- Implemented particle textures for spell effects- Implemented NPCs using opponent’s weapon range to decide whether to dodge- Implemented dodging for creatures with the “biped” flag- Implemented drop shadow for items in the menu- Implemented correct range for “on touch” spells- Implemented using telekinesis with on touch spells on objects- Implemented AI Combat: Flee- Implemented player glow for non-portable lights added to the inventory- OpenMW-CS: Implemented rotate and scale sub modes for instance editing mode- OpenMW-CS: Implemented water rendering- ESS-Importer: Implemented player control flagsWhile no one feature is massive, the little features coming together are what really makes the experience feel whole. I am really looking forward to seeing this get everything implemented, as it's a great engine.It also fixes tons of bugs! See the full lowdown on this page