This is the first chapter of the Prelude mod. Install it into a Bloodlines folder with the Game Mod Loader active, so it will end up in its own Bloodlines_Prelude_I subfolder. Always play Prelude I from the shortcuts on the desktop and the start menu!

Vampire: The Masquerade - Bloodlines Prelude

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Developed by EntenSchreck, Hareishan and Wesp5, this episodic

mod for Vampire: The Masquerade - Bloodlines shows the events

that lead up to the story of the original game. This time you

start as a human hunter from the Society of Leopold though...



Prelude I 25.03.2020

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This is the first chapter of the Prelude mod. Install it in a

Bloodlines folder with the Game Mod Loader active, so it will

end up in its own Bloodlines_Prelude_I subfolder. Always play

Prelude from the shortcuts on the desktop and the start menu!

This mod is a work in progress. Please report issues, bugs or

suggestions to Wesp5 and EntenSchreck on Planet Vampire using

private messages or emails. If you want to help, we need some

new models especially for characters, please contact us then!

Thanks for betatesting to Burgermeister, No_Mercy, Malkav and

Stosh. Special thanks to Lenuska and DDLullu for model stuff,

3Dell for the silver UI, Zer0morph for the random item Python

scripting, and to Rik Schaffer for three unused music pieces.



Changelog Prelude I:

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1.6:

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+ disabled histories

+ enabled main menu music

+ bunker added metro signs

+ chateau fixed elevator issues

+ monastery made seagull sing longer

+ oil rig fixed corpses and reflections

1.5:

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+ fixed aura of two enemies

+ modified character creation

+ made praying stop at max faith

+ completely reworked Numina system

+ oil rig swapped hunter with Darius

+ oil rig added dialogue with Tzimisze

+ removed player models sheet crouching

+ chateau improved cars, thanks endthewar

+ removed pain killer because of Spirit Heal

+ removed crossbows and Dragon's Breath weapons

1.4:

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+ adjusted bach journal entry

+ holstered weapons on praying

+ fixed overlapping sheet music

+ removed passive Presence bonus

+ restored character start humanity

+ oil rig corrected minor map issues

+ oil rig fixed crashes and frame rate

+ oil rig added hints for exploding bottles

+ bunker and chateau fixed minor map problems

+ added character creation exploit recognition

1.3:

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+ improved female hands skin

+ adjusted society cave gate speed

+ tutorial restored secret firearms bonus

+ tutorial added female press pass, thanks Avadonica

1.2:

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+ fixed dialogue issues

+ oil rig moved locker note

+ bunker stopped NPCs using door

+ bunker made guard react to violence

+ bunker activated bomb site inspection

+ chateau fixed Numina and elevator effects

1.1:

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+ removed possible cfg problem

+ fixed stat names for Prelude II

+ fixed faith heal hands, thanks norrwin

+ oil rig improved sneaking and locker door

1.0:

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+ bunker fixed wrong sire model

+ bunker fixed companions infighting

+ society tutorial fixed firearms training

+ fixed character sheet auto-spend points crashes

0.9:

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+ restored faith heal

+ updated numina particles

+ updated name and title screen

+ updated exit message and credits

+ society monastery added food and ladder

+ bunker added c4 and adjusted chalk board text

0.8:

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+ improved text details

+ improved config internals

+ disabled praying near NPCs

+ fixed praying endless sound

+ added lights to intro monastery

+ added particles and crosshair for Numina

+ improved kneeling animation, thanks DDLullu

+ added animation for Divine Light, thanks DDLullu

0.7:

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+ fixed praying correctly

+ fixed kneeling, thanks norrwin

+ chateau fixed quest state issues

+ oil rig replaced inappropriate posters

0.6:

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+ fixed praying

+ fixed faith points

+ oil rig fixed floating entities

+ society cave added background music

+ bunker made all standing boxes destroyable

+ bunker fixed credits and improved final message

0.5:

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+ improved installer

+ improved dlgs and credits

0.4:

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+ fixed bad blood particles

+ fixed vampire player models

0.3:

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+ improved and fixed dialogue and texts

+ fixed or removed keys special commands

+ restored item files normal weapon names

+ society training fixed Numina and container popups

+ society training made puppets not fall as easily

+ society training made bach puppets add to counter

+ chateau fixed doubled Joyce possibility

+ chateau fixed pc not updating Sapphy quest

+ chateau made Sapphy quest fail on exit

+ chateau changed phone number to not real

+ bunker made blocking box less hard to destroy

+ bunker fixed credits and added Lenuska and testers

+ bunker turn alarm sound off after some time

+ bunker made hunters only teleport on distance

0.2:

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+ removed beams in title

+ changed intro zoom text

+ fixed use button for reading

+ fixed config typo in kb_act.lst

+ lessened additional falling damage

+ added cross item+icon and box icon

+ fixed faith points not used visibly

+ renamed holy sight to divine vision

+ fixed female holy light cross texture

+ fixed numina bonus staying after loading

+ removed perception bonus to avoid save bug

+ fixed praying giving over max-bar faithpoints

+ chateau fixed computer Ash room number

+ chateau added top floor room numbers

+ chateau improved Oppenheimer dialogue

+ chateau added quest for Sapphy interest

+ oil rig unlocked first gate

+ oil rig made zombies killable

+ society fixed exterior map hole

+ society fixed monastery curtains

+ bunker and subway added sound schemes

+ bunker fixed guard answering while away

+ bunker addedhunter tips for 666 and box

+ bunker disabled fainting because of teleport

0.1:

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+ centered menu in the middle

+ fixed clothing inventory icon

+ fixed hair of inquisitor model

+ added prelude title screen logo

+ fixed player sheet model animation

+ pander mode > autospend points

+ shield of faith > faith shield

+ holy light I/II/III > divine light

+ disciplines not allowed > numina

+ need more blood > need more faith

+ added no praying during combat message

+ society made bach remove items

+ society removed opened chest inspection

+ society removed cutscene flames on cancel

+ chateau restored exterior music

+ chateau fixed possible double joyce

+ chateau quest gives 4 xp or 3 if failed

+ oil rig falling guy is visible again

+ oil rig added xp to quest states

+ oil rig restored helicopter sound

+ oil rig quest success is displayed

+ oil rig made showelheads hurt by light

+ bunker corrected start location

+ bunker corrected hunter dialogues

+ bunker added xp to quest states

+ bunker made locked exit door stay

+ bunker removed battle test switches

+ bunker fixed embrace python and dlg

+ credits are displayed

+ credits music is played