I haven’t written one of these kind articles yet since I really wanted to have some time to think about what Star Wars Destiny needed in order to survive and thrive! I was also low key hoping that FFG would change their mind or Netflix would pick it up – I was in denial kind of like how the first time I got my heart broken, I thought “maybe she’ll come back?” But I need to stop living in that fantasy world and move on to a real world where the player committee will take over for FFG organized play and development. I kept my list short because I don’t really think you need to do much and in reality we should…

1. Keep Expectations in Line with Reality

This is a general piece of advice for everyone involved. Since no one will be getting paid or will be paid very little the player committee needs to understand that high quality is more important over high quantity. There are a lot of players who are going to be excited to work on community building and sets but don’t make your goals and expectations too lofty.

2. Less Cooks in the Kitchen, More Waiters and Hosts.

This will be the biggest hurdle I think. The player base must follow the lead of the current organized group of players – currently the Discord SWD: A Renewed Hope is working on sets and OP. The group should focus on breaking up into sub-committees where one group handles the planning of the big IRL/online events, others handle new design and playetesting, other handle social media etc. I think a lot of people are excited by the concept of designing and play testing new cards and sets but there will be a lot of other work that needs to be done. I think they should probably rotate their duties for design so different people can have a chance at design.

3. Small Sets That Add to Current Design/Unplayable Archetypes.

Misa want more Gungan toys!

I think new sets that are released should be small and add to current design. I think having one new character per color and alignment per release should be good enough. Having 1 to 2 events/upgrades/supports/plots per color and alignments. Character types like Gungans, Bounty Hunters, Wookiees, Witches, Jawas, etc should all be expanded upon. Creating themed plots for certain character pairings, like Reylo did, would be neat i.e “Father and Son” lets you have Luke and Vader on the same team for example. Plots could be printed to make already printed character cards better – this will change decks significantly without having to make new characters at all! People want the iconic characters to be playable so that should be stressed in design. Ultimately I think you want to build upon what FFG has already done to make sure its still feels like Star Wars Destiny.

4. Re-balance Characters & Adjust the Holocron Aggressively.

I’m still waiting to be saved…

An easy way to keep the game somewhat fresh is to rebalance characters. On top of that the committee should be adjusting the various restricted lists accordingly. If you get 30ish new cards 3 to 4 times a year plus 2 to 4 holocron character point adjustments you will have a game that will stay fresh. Design teams just need to make sure that the cards that the small number of cards that are designed are actually good.

5. A World Championship & 2 Other Big Tournaments a Year with Great Prizes.

There needs to be an IRL Worlds, one other big IRL event and maybe one big online event that you have to qualify for. The great thing about worlds was seeing people from all over the world and I’d love to see them again and again. I fear I may never see my homies from Europe and South America ever again after the next Star Wars Destiny Worlds but I know we can make it worth the trip if the prizes are good enough. And the world champ should get to design a card for winning!

6. Play Destiny

Whenever you can with whoever you can. Make it a point locally to get together with friends, even if it’s a casual 40/40 or themed night.



These are the minimum requirements I think SWD needs to fulfill in order to maintain its current player base. We need to start small and make sure we do quality work at the beginning because right after worlds will be the big retention test. I’m looking forwards to the last FFG Worlds but I’m even more excited to see what the following Worlds will be like.

-NJCuenca