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Speaking via Twitter , Ueda says the team is made up of Ico and Shadow of the Colossus developers. The goal? To push the boundaries of what a game can be.“Last summer, I started a small studio with some of my old collaborators to challenge myself and try something new,” says Ueda. “Since last summer, I've been working from a smaller studio I formed with the original staff who helped make Ico and Shadow of the Colossus.“Together we hope to challenge our personal creative limits and the possibilities of what games can be, both with The Last Guardian and beyond.”The Last Guardian had its big rereveal during Sony’s E3 press conference. Since then, a few details regarding its longstanding development have come to light. President of Sony Worldwide Studios Shuhei Yoshida explained to IGN why the decision was made to move The Last Guardian from PS3 to PS4 According to Yoshida, the Playstation 3 iteration ran into technical problems many years ago."Because of the limitation of the hardware performance, the team was doing their best,” said Yoshida, “but we knew — from a design standpoint — in order to run it on PS3, the team would have to make some compromises in terms of the number of characters and these things." IGN’s Luke Karmali came away feeling conflicted . “Don't get me wrong - I want to like The Last Guardian, and the interaction between the boy and Trico gives me a great deal of hope. It looks like it'll be deep, emotive and pretty unique, and I'm a firm believer that great narrative and feeling can make mediocre gameplay shine.“The problem is I've been waiting six years to find out more solid facts about a game that piqued my interest and now, despite a big reveal and a closed door dev session... I'm still waiting.”

Wesley Copeland is a freelance news writer, but you probably already guessed that. For more obvious statements, you should probably follow him on Twitter