This is my first Unreal Engine 4 project

For interior scenes, the lighting process in UE4 is quite acceptable and getting better. Large-scale projects, such as a fully interactive home, become very laborious. UE4 offers several tools to achieve excellent results. It’s a very flexible engine where you can create several alternatives for creating complex scenes.

Basically, it was the lighting system, materials and blueprints that mostly attracted me to UE4. Although I believe that the lighting system and materials will be optimized for Archviz in the future.

Creating Good Lighting Conditions

To be able to manipulate and simulate lighting in a natural way, we need to have a deep understanding of the system we’re working with. It is also essential to understand light behavior in the real world so we can try to simulate it realistically within the tool we’re working with. In the case of UE4, I try to optimize specific values for Lightmass in every scene. You need a lot of lighting tests to reach an ideal result with a free artifact look.