Article taken from GamingOnLinux.com.

Hey there folks!Today there are two tests to showcase. One is showcasing Dota 2 on a GTX 680 in both Operating Systems, and the other is showcasing Dota 2 on an Intel HD 4600 iGPU in both Operating Systems.The first video showcases the test running with the GTX 680:The second video showcases the test running with the Intel HD 4600:In case you want to skip, and just grab the important details:I start summarizing the test in the Nvidia video at about 7:20.I start summarizing the test in the Intel video at about 7:06.For the Nvidia tests, both systems were running the latest 331 drivers. Ubuntu had 331.13 and Windows had 331.40.For the Intel tests, Ubuntu was using Mesa 9.3 and Windows was using the 9.18.10.3165. To my knowledge, these were the latest drivers available for both platforms.With both these tests, we can see the difference of how a discrete graphics solution performs against an integrated solution on Ubuntu or Linux in general. They aren't representative of an entire community of hardware and configurations, but at least it should help provide us with a point of reference.In the Nvidia tests, Dota 2 was maxed out at 1920x1080. In the Intel tests, Dota 2 was set to lowest possible settings at 1920x1080.The tests were done on relatively some of the latest hardware available in the market, with the key components being:CPU - Intel i7-4770 3.4GHz HaswelliGPU - Intel HD 4600GPU - Nvidia GTX680 GDDR5 2GBAMD discrete and integrated graphics users may experience vastly different results. Older Intel integrated solutions may also experience very different results.As always, please help correct me if I made any mistakes and advice is always welcome. Thank you to all who have given me corrections or advice in the past, they have helped me make better videos.