Below you'll find a list of hotfixes for the month of June which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

June 29

Bug Fixes

General Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability Fixed some additional (but rare) game crashes

Auction House Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers



June 28

Items

The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty: The new approximate drop rates are as follows: Hell – Act III and Act IV iLvl 61: 13.9%, up from 9% iLvl 62: 3.45%, up from 1.9% iLvl 63: 0% (no change) Inferno – Act I iLvl 61: 23.9%, up from 17.7% iLvl 62: 12.6%, up from 7.9% iLvl 63: 4.8%, up from 2.0% Inferno – Act II iLvl 61: 23.3%, up from 18.6% iLvl 62: 18.6%, up from 12.4% iLvl 63: 9.3%, up from 4.1% Inferno – Act III and Act IV iLvl 61: 27.1%, up from 24.1% iLvl 62: 21.7%, up from 16.1% iLvl 63: 16.3%, up from 8.0%



Bosses

Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor

Bug Fixes

Fixed a bug with several items that would allow those items to block pathing when dropped on the ground

Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)

Fixed several additional game and service crashes

June 12

Bug Fixes

Players can no longer gain achievements they have not earned by joining a Public Game with someone who has earned those achievements

Monks can no longer infinitely stack the damage buff from Combination Strike by changing weapons.

June 8

General

In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party

Bug Fixes