==========Description==========Makes everyone wearing power armour bigger. (I'm from the UK so for me it's armour)Compatibility:- You can still use other mods that change the mesh (shape) of the power armour without conflict.- It effects you and every NPC in the game wearing power armour. In first person you will be taller along with third peron.- Also compatible with any power armor mods that use the default effects. For example like the T-45d's +2 Strength, -2 Agility, +10% Rad Restitance.- BUT if the modder created a custom effect it won't work. These mods you can add simply with the instruction below to make them compatible.Works great with:- T6M Female Power Armor Replace NV by Izumiko http://www.nexusmods.com/newvegas/mods/45461/?- aMidianBorn NV Book Of Water byhttp://www.nexusmods.com/newvegas/mods/39873/?======Install======Nexus or FOMM, I would put it at the end of your armours in the load order but I don't think it should be a problem. It may conflict with anything that edits the Power Armour effects but I don't have a mod like that so let me know if you have any problems. You can use it on an existing save but it will not apply till your main character if you are already wearing power armour from before you have installed the mod. To fix this unequip and then re-equip. Also the same applies for NPC's but to fix just fast travel and it should fix it.========Uninstall========Not sure if you'll have any problems but if you do and things aren't scaling down reinstall it. Go to the scripts below and just change everything to 1 and load up the game. Save it and then uninstall again. It's it's a problem I will create an uninstall but I don't think it will be.===========================How it works and compatibility===========================This adds an effect (an invisible one) to all the power armours. The same sort of effect as Agility -1.It uses two standard functions from the GECK, GetScale and SetScale to make a character larger when using power armour. As they are standard functions you don't need NVSE and as it's not touching the meshes you can use modded power armours and still get the effect.There are three different sizes, in the GECK scripts they are:1. Script = PowerArmorSizeSmall (SetScale = 1.1) [Base Effect = [PowerArmorSmallBaseEffect]Includes = T-45d (plus Brotherhood version), NCR Salvaged Power Armor, Scorched Sierra Power Armor (DLC)2. Script = PowerArmorSizeMedium (SetScale 1.12) [Base Effect = [PowerArmorMediumBaseEffect]Includes = T-51b (plus Brotherhood version)3. Script = PowerArmorSizeLarge (SetScale 1.13) [Base Effect = [PowerArmorLargeBaseEffect]Includes = Remnants, EnclaveThey are easy to change in the GECK if you don't like the sizes I've set. If you have modded power armor then you will need to add the Base Effect to the armor's Object Effect in the GECK.==========================How to add to modded armour==========================1. Find out what object effect you need from the Base Armour.Go to Items > Armor > then find your armour > open it up and look at Object Effect2. Add one of the three Base Effect's to that armour's Object Effect.Go to Game Effects > Object Effects > open it up and if it's not already there right click and left click New > in the Effects Window > from the Effect dropdown select one of the three Base Effect's > It should be defaulted but if not Range needs to be Self, Duration is 0 and Magnitude is also 0.=====================Patch for TTW by cbgreely =====================Hopefully simple but any questions please let me know.