The best way to sum up Borderlands 3 is this quote by Ronnie Coleman, “If you do what you’ve always done, you’ll get what you always got.” Borderlands 3 fees more like a DLC than a stand alone title and to many that isn’t so bad. There’s plenty here to experience and the roadmap Gearbox has is filled with content leading well into the future. There’s tons of guns, tons of psychos and other baddies to shoot and the level design is comparable to Borderlands 2. Let’s start with the obvious, the loot. The loot is varied and falls from the heavens every time you play. That little push forward in your progression always feels good. The controls are tight and responsive, some of the guns have wacky mechanics but more often than not you’ll find something that gels with your play style. The vault hunters all have different abilities that set them apart from each other and those play styles vary just enough to not fee homogenized. Sadly the spec chart where you assign points have more modifiers than actual abilities so it seems like unnecessary fluff. If you like Borderlands then you know what to expect coming in. If you’re a new comer to the series then it’s hard to recommend 3 as your introduction to the series over 2.