Sorcerous Origin

Mesmer

Your innate magic comes from an encounter with an anomaly in time and space, pushing you out of sync with reality and allowing you to be in multiple places at once.

Proficiencies

At 1st level you gain proficiency with all finesse weapons (including spear) .

In addition to base skill proficiencies you choose one from Acrobatics, Arcana, Deception, Insight, Performance, Stealth.

Battle Dancing

You can use Charisma instead of Strength or Dexterity for the attack and damage rolls of weapons you have proficiency in.

Image

At 1st level you can make a perfect copy of yourself that confuses the enemies around you. These Images work the same way the mirror image spell does, except they attack on each of your melee attacks(spell attacks don't count,the Images hit if you do) and deal damage equal to your Mesmer level. At 6th level the maximum number of Images you can have active at one time increases to 2, then to 3 at 14th level and then to 4 at 18th level. You may use your bonus action and expend a spell slot(or sorcery point) to create one image.

With all 4 active Images, you must roll 5 or higher to not be hit.

Images last for 10 minutes after combat.

Impossible to Hit

At 6th level you can use your bonus action to dodge. While dodging, if an attack misses you and you are not at the maximum number of allowed Images, you can expend a spell slot(or sorcery point) to create one.

Feint Attack

At 6th level when you make a successful melee attack with a finesse weapon, if you are not at the maximum number of allowed Images, you can expend a spell slot(or sorcery point) to create one (it will not do damage this round) . You can only use this once per round.

Shatter Image

At 14th level when you succeed on a melee attack and after all your Images do damage you may choose to have any number of them explode doing damage to all enemies within 5ft. Each enemy must make a dex saving throw, they take damage equal to your Mesmer level on a failed save and half(rounded down) as much on a success per Image shattered.

Dancing Mad

At 14th level as an action you can make a single attack using your Performance modifier. On a successful attack you are allowed to move through an enemy's square to another unoccupied square within 5ft of the enemy's location. This movement doesn't provoke attacks of opportunity.

Infinite Images

At 18th level when you shatter an Image or one is destroyed (for any reason) you can use your reaction and expend a spell slot (or sorcery point) to create a new Image to replace it.

Master of Illusion

At 18th level your Illusion spell's DC benefits twice as much from your proficiency bonus.

Made with The Homebrewery.