Sorcerous Origins

The power that fuels a sorcerer has many different origins. Below is but a small list of the known origins resulting in the birth of a sorcerer.

Blood Magic

Your innate magic comes from the power of the blood running through your veins. A Blood Mage is a sorcerer who has understood that one need only look to at one's own blood in order to unlock great arcane powers.

Blood Casting

Starting when you choose this origin at 1st level, you can choose to fuel your spells with the power of your own blood. On your turn, you can use a bonus action to enter a blood casting mode. While in this mode, you do not expend spell slots when you cast spells. In stead, you expend hit points by rolling dice as shown in the "Blood Casting Cost" table.

The blood casting mode lasts for 1 minute, or you can choose to end it as a bonus action on your turn.

While in blood casting mode you cannot regain any hit points by any means and you cannot attempt to expend spell slots above 5th level. Additionally, the act of fueling your spells with your blood puts severe strain on your body and as the blood casting ends you suffer one level of exhaustion (as described in appendix A of the PH).

Blood Casting Cost

Spell Slot Level Dice Rolled 1st 1d4 2nd 2d6 3rd 3d8 4th 4d10 5th 5d12

Controlled Bleeding

Starting at 6th level, you have gained the ability to reduce the damage taken when Blood Casting. When rolling damage due to Blood Casting, you can spend a number of sorcery points equal to the number of dice rolled and reduce the damage taken by half (rounded down).

Pain Blast

Starting at 14th level, you have learned to harness the pain suffered through Blood Casting. When you take damage as a result of Blood Casting, you also add that damage to a Pain Blast damage pool. You add the original Blood Casting damage, not the reduced amount from Controlled Bleeding.

As an action on your turn, you can perform a Pain Blast. Each creature, in a 20-foot radius of a point whitin 120 feet, must make a Wisdom saving throw or take phsycic damage equal to the amount stored in your Pain Blast damage pool, or half as much on a successfull save. After using Pain Blast your Blood Casting immediately ends.

Additionally, whenever your Blood Casting ends any stored damage in your Pain Blast pool is lost.

Resilient Blood

Starting at 18th level, whenever you are Blood Casting and an effect would drop you to 0 hit points, you in stead drop to 1 hit point. Additionally, you may cast Pain Blast at a point whitin range as a reaction. Your Blood Casting also immediately ends.