Random Planar Travel Tables

Sometimes, planar travel isn't as predictable as some might like. Sometimes, you just have to leap through the portal and hope for the best. This document is intended to help you in such an event, with tables to randomly generate a planar destination.

Master Table

d100 Destination Notes 1-25 Shadowfell 26-50 Feywild 51-75 Elemental See Elemental Planes table 76-85 Ethereal Plane 86-95 Astral Plane 96-100 Outer Planes See Outer Planes table

Elemental

Elemental Planes

Roll 1d12 to determine the base elemental plane. The notes section indicates what you should do next. Each of the 4 prime elemental planes has 4 variations depending on your roll on the relevant Influences table

d12 Destination Notes 1-2 Plane of Air See Influences (air) table 3-4 Plane of Fire See Influences (fire )table 5-6 Plane of Earth See Influences (earth) table 7-8 Plane of Water See Influences (water) table 9-10 Re-roll with a d8 11 Postitive Energy Plane 12 Negative Energy Plane

Influences (Air)

d12 Destination 1-6 Plane of Air 7-8 Ice (Water Influence) 9-10 Smoke (Fire Influence) 11 Lightning (Positive Influence) 12 Vacuum (Negative Influence)

Influences (Fire)

d12 Destination 1-6 Plane of Fire 7-8 Smoke (Air Influence) 9-10 Magma (Earth Influence) 11 Radiance (Positive Influence) 12 Ash (Negative Influence)

Influences (Earth)

d12 Destination 1-6 Plane of Earth 7-8 Magma (Fire Influence) 9-10 Ooze/Mud (Water Influence) 11 Minerals (Positive Influence) 12 Dust (Negative Influence)

Influences (Water)

d12 Destination 1-6 Plane of Water 7-8 Ooze/Mud (Earth Influence) 9-10 Ice (Air Influence) 11 Steam (Positive Influence) 12 Salt (Negative Influence)

Outer Planes

Use the following tables to determine which outer plane you will travel to. Many of these planes have layers, but it is more difficult to travel to anything other than the first layer. The difficulty depends on the plane itself. If a plane has more than one layer, consult the supplemental tables to determine your destination

Outer Planes