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This is a updated version and a new take on kobold camp. Kobolds have had a bit more complexity added to them, and their flavour has been switched to be more like traditional D&D / Pathfinder kobolds, ie draconic dog-lizard things. They are, for the most part, VERY weak, although there is a good deal of variety in their scale colour and what that brings. They worship Great Dragons, who are new megabeasts whilst the old versions of dragons have been downgraded to semi-megabeasts.Actual testingLots of bugs.EGG LAYING WORKS.Bug / errorlog fixes ( special thanks to Ruludos for helping More nobilityAdded dinosaurs (tyrant lizard, earthshaker and rat hunter, corresponding to t-rex, triceratops and velociraptors)Added some armours for your bolds to wearEGG LAYING WORKSRemoved Great Dragons (although now there are overpowered as anything normal dragons)Increased number of scalemasters per civ to 5, to represent each colour of dragon maybeAdded eggcounter nobility to kobold civRemembered to enable nest boxesAdded some [CAN_STONE] weapons to koboldsDisabled digging through almost everything, although you might be able to get through mineral veins (mainly to make some interesting organic fort designs)Made kobolds (essentially) playableAdded kobold castesAdded Great Dragons (and their castes)Set up kobold societyAltered dragons slightlyGive credit to me and everyone in the Referencing section, and you have my full permission to do whatever you like with this mod.