Posted 02 December 2013 - 12:45 PM

Game Instance

Ready and Post Match Screens - http://mwomercs.com/...t-match-screen/



Public Matches - http://mwomercs.com/...public-matches/



Private Matches - http://mwomercs.com/...rivate-matches/

The following features are part of Community Warfare and grouped into a common concept called the launch module. Some of these features will be released on their own after UI 2.0.A major overhaul to how players experience MWO is underway as part of the planned Launch Module. In the current version of MWO, players click the launch button and are matchmade against each other based on weight and Elo. A match is kicked off and 24 players come together, duke it out, and return to the front end. This is one game cycle that has a clear beginning and end. The new cycle is much more user friendly, allows players to continually play against each other if they choose, allows them to rejoin matches and game instances if they crash out, and allows the matchmaker to fill in missing spots as players leave, or quit the game.For more information on each state, please visit the following links: