Spoiler: Two harvesting pylons

Spoiler: Inside the base's Spatial field

Spoiler: The transplanted Terrain in the base Spatial field

Spoiler: Bird's eye view

Spoiler: Lynx' eye view

Spoiler: Miner Automation

Spoiler: Same chunk of terrain returned to its original place as to prevent terrain destruction.

Spoiler: Single ASIMA 2 Mining Unit

Edit:So my friends and I were wondering what to do with Spatial Tech in Direwolf 20 1.6.4. (Note: You must enable Spatial Tech in the AE config file.) And that's when it first hit us: ASIMA 1, or Ae Spatial Ic2 Mining Apparatus Mark 1. ASIMA will change the way you get resources forever. Gone are the days of being an animal and going to the resources. This the age of technology, and we bring the resources to us! ASIMA 2 features 100% base operation automation and improved energy efficiency by in large as a result of being a AE subnetwork. ASIMA is a new technology field and is very much a work in progress. We accept any helpful tips on how to improve it.Edit: ASIMA 1 and ASIMA 2 were built in survival mode by 3 people. No quarries were used in the production of this technology. No terrain was harmed in the production of this technology.A method of acquiring resources from any dimension while not destroying the terrain like a quarry does. Instead of mining where resources are, teleport the resources with Spatial Tech from AE to a massive network of stationary automated IC2 miners. This method harvests approximately 2500 blocks of resources per second by using 250 miners on a 128x128x128 space adjacent to your base.IndustrialCraft 2 and Applied Energistics for Minecraft 1.6.4 or higher. Modular Force Field Systems highly recommended. A high-end CPU. Make sure Spatial tech is enabled in the AE config. This device was built on a small Direwolf20 1.6.4 (+ Other mods) server. Setting spatial scaling to 1.0 in the AE config is highly recommended. Note: I’m using the sphax texture pack.Make the mining rig (with a chunk loader) and a 100% efficient spatial area near your base, having at least 2 primary 128-block-tall pylons (I use 4). Use the mining rig to harvest all the resources from within the spatial area at first. Teleport the original terrain out of the spatial field and repair any damage to the pylons caused by the first time mining. Go to a biome you want the resources from, and set up two 128-tall (standing on top of the tower = y =130) pylon towers diagonally adjacent to the opposite corners of a 128x128 square. Connect these pylons to your AE network with 2x quantum link chambers and store the terrain in a spatial cell. Load that cell in your spatial field near your base and deploy the miners. Then retract the miners when all the loot is gone, teleport the terrain back to where you harvested it from. Then, rotate one of the harvesting pylons around the other to get an entirely new chunk of terrain to teleport.Be experienced in AE, IC2, Spatial Fields, MFFS, and some incredible energy source. Start small, practice with small Spatial Fields, learn how the miners work and what their upgrades do, and practice with MFFS. Never be inside the spatial field unless you know it’s impossible to activate while you’re inside it. Never activate the spatial system while mining pipe is in the field. Only have one spatial system connected to your AE network at a time. Get one working unit of the automated miner functional. Then make a whole row of them work. And go from there. You need to automate the crafting of every component of this rig. Units should be spaced 8 blocks apart. You will need 10,000s of spatial pylons for the rig near your base. Repeating MFFS forcefields to build the pylons makes life much easier. You’ll need more pylons than you see in my pictures because my pylon-builder went on vacation.The miners take 8k eu/t, and at 1.0 Spatial scaling (recommended), it’ll cost 2 billion eu to store/load the terrain. At 1.5 Spatial Scaling (default), it’ll cost 60 trillion eu to store/load the terrain. If you don’t adjust the Spatial scaling, you will need almost a billion AE energy cells. If you adjust the spatial scaling to 1.0, you will only need 100,000 of them. In either case, use MFFS systems to hollow out the world and automatically fill it in with energy cells. You need multiple 8k eu/t power lines going into the ME controller. Ensure you fully automate the gathering of resources and retraction of the mining pipe, manually working each of the 250 miners is cruel. Setup an automatic cobblestone destruction method. Make a huge ore refinery, no matter how big you make it, it won’t be capable of handling materials as they come in. Have a ton of organized ME storage cells. Make the mining AE network a subnetwork for easy management. Use ME Bus Memory Cards. The AE Subnetwork does not need to be on 24/7 in regards to energy cost and server lag. Do something else while making and connecting the 250 units, and building 10,000 blocks of pylons. I watched tons of movies while doing this. Beware of the miners being stuck at harvesting infinitely regenerating water source blocks. Don’t make your mining rig out of dirt. Only barbarians build with ugly materials.