Oblivion Gate TravellerA mod for Oblivionby WillieSeav1.0 - 12/2007==Rating Notes=======Do Not rate this mod until you have tried it. Do Not rate it poorly because you suffer low FPS because you have a slow computer. Do not Rate it poorly because you don't think its 'In Lore' or breaks 'Immersion' for you, its not 'made' for you. Please rate it for what it is described to do, its professionalism and execution of objects in the mod.==Description========A small scroll was left behind in the fracas that occured at the Weynon Priory. It gives the ability to transport yourself to the Oblivion plane. The Mythic Dawn Agents use this area to plan and carry-out their 'gate building' schemes. A scale model replica of Cyrodiil floats above a plane of Oblivion with the location of each Gate planned or built for Cyrodiil located on the map. These gate markers can be used to 'travel' to that location on the Cyrodiil map, or set as destroyed to show that the real gate in Cyrodiil has been destroyed. (This can help you determine which gates have been destroyed already.)==Location===========Search for the scroll at the Weynon Priory... You will be granted a spell that will transport you to the new Oblivion Plane. The scroll will not appear until after the attack on the Priory by the Mythic Dawn agents. This is part of the main quest.==TECH NOTES=========* Made for the obsessive compulsive gate closers.* Should work with Vanilla Oblivion, no add-on mods required. Your game should be patched to v1.2.0416. If you do NOT have Shivering Isles, also download the second file. It contains an ESP file that removes the fix for SI transportaions. Simply use the NoSI ESP file instead.* Compatibility: Should be compatible unless another mod has changed the Priory Chapel.* This version WILL bog down slower computers. 90 Oblivion gates can take its toll.* Candlesticks in the shack can be turned on and off by activating them. (not the candles)* Each Oblivion Gate Marker on the map can transport you to the location in Cyrodiil, or you can destroy its marker for the ones you have destroyed in Cyrodiil. You can also re-create the gate once its been destroyed on the map. The more gates you have destroyed, the better your FPS will be.(The map contains 'markers' only. These markers allow you to 'travel' to the location in Cyrodiil that the marker is on the map. These markers can also be used by yourself, to allow you to keep track of the gates you have already closed. The key word here being 'marker'. They do nothing other than allow transport, and keep a visual log of gates you 'have' closed in Cyrodiil. It is a manual process.)* The map can be dangerous. Watch for fireballs that blast the surface on a regular basis.* The shack sometimes contains Mythic Dawn agents. It is one of their bases...==Installation======Copy the folders in this archive into your \Oblivion\Data\ folder path. If these folders already exist, merge the folders, there should be no overwrites. If you do not have a \Meshes\ or \Textures\ folder inside your \Data\ folder, then simply copy them inside your \Data\ folder.==CREDITS============WillieSea - ESP Design (objects, scripts), Sun, Paintings, Object Retextures.Vality7 - Original 3D Map of Cyrodiil.MaRzY - Optimized 3D Map of Cyrodiil with collision added. [email protected] - NoRef Oblivion Gate.Bethsoft - All the great existing meshes and textures.==PLAYTESTERS========WillieSea==PERMISSIONS========* You may use any of the scripts, textures, or meshes in this mod. You must give credit to WillieSea or the persons in the 'Credits' section above if you use their objects.* Please do not re-distribute this mod without my permission.==Version============v1.0* Initial Release.v0.2* BETA testing with several fixes.v0.1* BETA Testing Release.