From LackeDragon:

This mod replaces the farmer and hairstyles to give it an Anthro or Furry style.

The hairstyles are the vanilla ones with the addition of ears and tail.

The colors can be changed during the character creation or with the wizard.

This mod is meant to be a sort of companion to Anthro Characters Continued.

While that mod is not required, this is designed to compliment it and it is highly recommended to use both.

Either way you should definitely check it out if this interests you.

Requirements





Canines

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Default Hairstyles: 1-32﻿ ﻿﻿ Face: 1-2 ﻿Nose: 1 ﻿Pants 1-9, 12 ﻿﻿﻿﻿Shoe: 1-3

Accessories: Lots of collars and toys for these guys and ducks to hunt.



Felines

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﻿﻿Default Hairstyles: 33-64﻿ ﻿﻿Face: 1-2 ﻿Nose: 2 ﻿﻿Pants 1-9, 12 ﻿﻿﻿Shoe: 1-3

Accessories: Pretty collars and shades for these cool cats.



Foxes

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﻿ ﻿﻿Default Hairstyles: 65-96﻿ ﻿﻿ Face: 1-2 ﻿Nose: 3 ﻿Pants 10, 11, 12 ﻿﻿﻿Shoe: 4-6

Accessories: Lots of collars and toys for these guys and ducks to hunt.



Raccoons

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﻿ ﻿﻿Default Hairstyles: 169-176﻿ ﻿ Face: 1-2 ﻿Nose: 4 ﻿﻿Pants 1-9, 12 ﻿﻿﻿Shoe: 1-3

Accessories: Pretty collars, and a muzzle if they get into mischief.



Dragons

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﻿﻿ ﻿﻿Default Hairstyles: 97-128﻿ ﻿﻿ Face: 1-2 ﻿Nose: 5 ﻿Pants 1-9, 12 ﻿﻿﻿Shoe: 1-3

Accessories: Pretty collars, and a muzzle if they get too Bitey. PS: Dragons love toys too.



Gryphons

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﻿﻿﻿ ﻿﻿Default Hairstyles: 129-160﻿ ﻿﻿ Face: any ﻿Nose: any ﻿Pants 10, 11, 12 ﻿﻿﻿Shoe: 6-8

Accessories: Beaks are essential, and maybe some cool shades for these aviators .



Goats

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﻿﻿ ﻿﻿Hairstyles: Set Config to Goat! 1-32 Face: 1-2 ﻿Nose: 6 ﻿﻿﻿Pants 1-9, 12 ﻿﻿﻿﻿Shoe: 1-3

Accessories: Pretty collars, and a halter to keep them out of mischief.

Goats REQUIRE setting the race to Goat in the config file, since they need many custom assets.



Elephants

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﻿﻿﻿ ﻿﻿Hairstyles: Set Config to Elephant ! 1-32 Face: 1-2 ﻿Nose: 7 ﻿﻿﻿Pants 1-9, 12 ﻿﻿﻿﻿Shoe: 9-11

Accessories: Pretty collars, and a halter to keep them out of mischief.

Elephant REQUIRE setting the race to Elephant in the config file, since they need many custom assets.





GetDressed/KiseKae Options Overview

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Accessories Demo

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Fur Colors

﻿ Meet the CrittersFur Colors



Features



Canines

Installation

For SDV1.3, Content Patcher, and KiseKae

For SDV1.2, Content Patcher, and GetDressed

For SDV1.2 XNB Standalone you can use one species at a time.

Uninstall

Known Issues

This is a continuation of several Anrtho Farmer mods, rolled together and mixed into a well oiled machine thanks to the magic of GetDressed/KiseKae, and countless hours or staring at pixels till my eyes bleed. In effect this gives you much easier access to all the original mods offer, and much more added in for good measure. You can check out LackeDragon's original XNB version of this over on the Chucklefish forums here. https://community.playstarbound.com/threads/furry-anthro-player.112597/page-14#post-3298917 ﻿A version for both SDV1.2 and 1.3beta﻿Also SDV1.2 XNB version for those who don't use SMAPI﻿SDV1.3beta version can be used without KiseKae if you don't use that, just change species in the CP style config file﻿Includes a large SkinTone pallet, with some grays, browns, dog and cat breeds, rainbow fantasy colors, and even some human ones at the end﻿Although the SDV1.3 pallet is limited to 24 colors, so only the best half makes it into the SDV1.3v﻿Cleans up the blinking animations a bit﻿Fixes the pixel gaps in some hair/ears﻿Adds some dog collars and other accessories﻿Makes all Ear+Tail and Face options available via GetDressed menu, as well as some extra features like barefoot mode﻿Your face type is chosen in GetDressed under Nose Options.﻿﻿Your Ears and Tail are attached to your hair, which means both will change colors together.﻿Sadly the game cannot stitch together multiple hair files, so all hair mods conflict with each other, however...﻿Thanks to Content Patcher, your hairstyle is now a PNG file for easy editing. So if you're using default config,﻿look in Stardew Valley\Mods\[CP] Anthro Farmer\Wolf\hairstyles.png and you can edit other hairstyles over.﻿Line them up, and cut out bits for ears to poke through. The 5th hairstyle in each set is Just ears and tail, for easy editing.﻿Has a Content Patcher config for swapping out the first 32 Hairstyles to a species of your choice.﻿﻿(when wearing a hat you revert to one of the first 32 hairstyles, so for it to be foolproof﻿you should edit config out of game to prevent hats from changing your cat to a wolf.)﻿Oh and it finally gives the fox its distinctive White Tail Tip! . . . with fewer options for pants and boots, but still cool.﻿Change your hair till you find a Fox set with the tail clipped short. Then change your shoes and bottoms﻿ to one of the last 2 options. This should add in the white tip, and keep the pants from overlapping it.﻿There are also a few bonus critters at the very end of the Hairstyles list.﻿﻿Some adapted or inspired from Anthro Characters Continued, and a couple new ones.1) ﻿Make sure KiseKae is installed first. If you update KiseKae later this mod will need to be reinstalled again.﻿2) Extract Anthro-Farmer-SDV1.3-SleeveOption-vX.X.zip to your game directory and overwrite.﻿3) Set the Config file to the Species you will play most.﻿This fixes hat issues and makes that Ear and Tail combo into the first 32 hair options, and thus much easier to select.﻿Setting race in config also fits the hats to your ears/horns better.1) ﻿Make sure GetDressed is installed first. If you update GetDressed later this mod will need to be reinstalled again.23) Extract Anthro-Farmer-Continued-SDV1.2-SleeveOption-vX.X.ZIP to your game directory and overwrite.﻿3) Set the Config file to the Species you will play most.﻿Setting race in config also fits the hats to your ears/horns better.﻿Extract Species you want from the XNB pack to your game directory and overwrite.1: To uninstall this mod Delete [CP] Anthro Farmer in your Mods folder.2: Extract the Uninstall files to your Game Directory3: If you used a GetDressed or KiseKea version, then you will need to reinstall that mod as well to restore its default values.﻿Raccoons don't have a full set of hairstyles yet. I will work on these more in the future.﻿﻿﻿Your Ears and Tail are attached to your hair, which means both will change colors together.As far as I can tell there is no way around this, but not so bad in practice. I mitigate this partially by replacing several easy to get 'clip' type hats into ear accents: the fluff inside a cat ear, the horns of a dragon. This way you can get an easy offset color by crafting 15 things, etc.﻿When using the Fox set and shoe combo, your tail fluffs a bit oddly when mining facing up.No way around this, it is a fact of how layers and animation frames work. The tail tip has to be added with the Boots for it to remain White, and they simply behave oddly in that frame.﻿This mod does still install some files to the Content Directory, even with the use of Content Patcher. That is because at the moment there are some files CP cannot reliably replace or overlay, and the farmer files are in that group. It is a little better with the SDV 1.3 and CP1.4 version, but still not perfect. To cope with this I have included an Uninstall in Optional Files to avoid leaving content residue after uninstalling. Its just an archive to restore the original content files effected.﻿Some ears (4, 7, 9, 20, 23, 25) in each species appear to be one pixel too low. This is because Hat type items for those hairs follow that pattern too. So for a hat with ear holes to line up, the ears must be down one pix to match the hat. This is especially noticeable on the Ear Fluff hats.