The issue centers around how performers aren't compensated for appearing in games the same as they would for movies. In the words of Carteris, this is a "highly profitable industry" and that the strike is a way for SAG to secure for actors the "benefits they deserve." In addition, Deadline Hollywood explains how developers frequently use non-union labor or union labor for non-union jobs, causing consternation. Finally, voice actors feel that they're getting a raw deal, being forced to scream for hours on end without breaks -- which can cause permanent damage to their voices.

A lawyer representing the other side issued a statement saying that he was "disappointed" to learn of the strike action. He adds that SAG's posturing may not be entirely worthwhile since it represents less than a quarter of all video game performers. In addition, the coalition of video game firms said that performers currently earn more than $100 per hour, plus benefits, with many bringing in a lot more. Finally, it was noted that companies are actively looking to "reduce the burdens on performers" to ensure vocal stress doesn't become a thing.

Negotiations between the two parties are set to continue for the next few days in the hope of coming to resolution before the walkout begins.