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General Bugfixes and Performance Improvements Better AI management of pillaging Some AI diplo fixes CTD fixes for a few things Balance Combat Experimental: Units no longer suffer additional damage from ranged attacks based on missing health i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks. Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in CBO City Defense minimum based on garrison unit strength Promotions Dropped Naval Bombardment I-III City attack by 10% Jinete- bumped attack CS to 15%, dropped ranged pre-attack Policies Industry: Moved 100% production bonus to opener, swapped 10g on contstruction there Bumped % Science from buildings to 3% (was 1%)