Dragons Rangers are powerful martial Rangers who, for one reason or another, have made a pact with a dragon to gain & channel its power. Originally Dragons Rangers were hunters of the large monstrosities ,slaying and using the dragons remains to make amazing weapons and suits of armour, but over time many kinds of pacts were formed. They are a Dragons operative sent into towns and across the planes to tackle more then just the quandaries of mere mortal men. Dragon rangers are usually given quests by their pact dragons, usually a quest that the dragon itself cant not complete.

Dragon Pact

When you take this archetype at 3rd level, choose a color of dragon from the Pact Dragon table to represent your pact dragon. This choice affects features you gain from this archetype.

You carry around an Item, such as a belt,necklace or ring, created by your pact dragon that allows you to channel their power. Each dragon has a different item that they bestow listed in the table below but your DM may change the item. No one can put a value on your item trying to have it appraised just leaves the person confused to what they are looking at due to the magic behind the item If you lose your pact Item, you can perform a 1-hour ritual to receive a replacement from your pact dragon. This ritual can be performed during a short or long rest, and it destroys the previous item. Should you die, your item is magically transported into the dragon's hoard.

Color Damage Type Saving Black Acid A black Dragon hide belt with a 2 dragon teeth buckle Blue Lightning A Silver chain with a Blue sapphire pendant Brass Fire A Brass Dragon scale belt with a brass buckle in the shape of a dragon head Bronze Lightning A Bronze Dragon hide belt with a bronze buckle in the shape of a dragon wing Copper Acid A black leather bandolier with a copper buckle in the shape of a dragons claw Gold Fire A gold ring with a large yellow citrine gemstone Green Poison A gold necklace resembling dragon scales with a deep green Emerald pendant Red Fire A gold ring with a large Red ruby gemstone set in to it Silver Cold A simple but beautiful silver chain resembling dragon scales. White Cold A white gold ring with a Diamond set in to it

Dragon Ranger Form

Also at 3rd level, you learn to summon the essence of your pact dragon and channel it into armor and weapons.

As a bonus action, you transform into your Dragon Ranger Form, and gain the following benefits for 1 minute:

You magically transform your armor or clothing into a suit of Dragon Armor,this includes a shield if you carry one. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell while wearing your Dragon Armor. The bonus equals your Wisdom modifier (minimum of +1).

You magically transform either one two-handed melee or ranged weapon, two melee one-handed weapons, or a one-handed melee weapon and a bow or hand crossbow into Dragon Weapons. Once per turn your Dragon Weapons Deal an additional 1d4 damage of your chosen damage type ( changing to 1d6 at 7th level, 1d8 at 11th level, 2d6 at 15th level and 2d8 at 18th level)

Your transformation ends after 1 minute. Your transformation ends early if you are incapacitated, or after you dismiss the transformation (no action required). You can transform into your Dragon Form up to your wisdom modifier min 1, you regain all uses after you finish a short or long rest.

Items that transform with you still retain all of their properties, and you can choose between the old and new ones if there's a conflict when you attack.

Dragons Finesse

At 7th level whenever you activate your Dragon Form, your armor now Evolves and grows to allow one of the following additional benefits:

Choose one of the following options when you transform:

Lightened Armour: Your walking speed increases by 10 feet, and you can take the Disengage action as a bonus action.

Your walking speed increases by 10 feet, and you can take the Disengage action as a bonus action. Clawed Gauntlets & Boots: You gain a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without making an ability check.

You gain a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without making an ability check. Rocket Booster Boots: once per turn as part of and using your movement you can now "jump" up to your movement speed with the power of the Rocket boots propelling you. If you finish your movement in mid air you fall back to the ground at a rate of 60ft per turn if falling more then 20 ft making a DEX saving throw to land on your feet taking 1d6 falling damage for every 10ft fallen.

Summon Ancient Dragon Armour

At 11th level you gain the ability to Summon around you a magical suit of dragon shaped armour resembling your pact dragon. You operate and fight from inside and while wearing your dragon armour you gain the following benefits/properties:

It requires and action to summon and lasts 10min requiring concentration.

You need to be in Dragon ranger form to summon.

You can summon it once a day regaining the ability back after a long rest.

You count as a large sized creature.

You have movement speed as you normally have and gain a fly speed of 30ft.

You are treated as a single creature for the purposes of all damage and spells, you share a HP pool with the suit.

If you drop to 0 HP you are ejected from the armour unconscious to the nearest empty space and the suit disappears.

Should you leave the dragon armour it disappears.

You have disadvantage on Stealth checks.

You gain 5 temp hp at the start of each of your turns due to the magical repairing properties of the armour.

You have 2 separate attacks a melee claw attack dealing 1d10+STR slashing damage or a ranged Steel tail spine attack dealing 1d8+DEX piercing damage with a range of 30ft.

as with your Dragon ranger form these attacks work the same as your dragon weapons and can deal an additional 1d8 damage of your chosen damage type, 11th level, 2d6 at 15th level and 2d8 at 18th level)

slashing damage or a ranged Steel tail spine attack dealing piercing damage with a range of 30ft. as with your Dragon ranger form these attacks work the same as your dragon weapons and can deal an additional 1d8 damage of your chosen damage type, 11th level, 2d6 at 15th level and 2d8 at 18th level) you gain a single use breath attack based off your Pact dragons damage type. The dragon armour exhales it breath attack in a 30ft cone or 30ft by 5 ft wide line (based of pact dragon). Each creature in that area must make a DC 14 Constitution saving throw, taking 3d8 damage on a failed save, or half as much damage on a successful one.

Mighty Dragon Ranger

You are among the best of the known Dragon rangers, You have a made a name for yourself and most dragons and other dragon rangers have at a minimum heard of you. You have learnt to use your abilities to their peak performance.