Dried Ones

Denizens of the Salt

Dried Ones come of out a unique situation when travelers become lost on the Plains of Preservation. As the plane of salt, it has the miraculous ability to prolong or entirely prevent a creatures death. While this may seem like a blessing to some, in reality it is often the opposite. Instead of dying like they would in any other plane, people lost in the Wight Wastes slowly have their bodies and mind shrivel away until they are left as husks of their former selves. Slowly their body is taken by the salt rot, leaving them as a pile of leathery skin stretched taughtly across their bones, but still they cannot die. By this point, the minds of a dried one has been entirely consumed by an undying need for moisture, their senses have also slowly adapted to take this newfound need, as such a dried one can sense water from miles away and will instantly be drawn in by it. This can lead to caravan being followed by potentailly hundreds of dried ones as they make their way across the plains.

Salt Rot

Salt rot is one of the many dangers of the Plains of Preservation. The phenomena occurs whenever a creature leaves a would open for too long in the desert, the salt that is naturally present in the air works it way into the would, quickly disolving any flesh it comes into contact with. As a result, many creatures in the plains have developed thick hides or wear leather armor to protect themselves. Although salt rot is dangerous on its own, it's lethality is increased tenfold in the presence of dried ones. The dried ones bodies succumbed to the salt rot long ago and as a result, their bodies are immune. However, the salt that has replaced their flesh has increased in potency as it festered inside thier bodies. As a result, salt rot inflicted by the attacks of the dried ones are much more potent and can erode an entire body in a matter of days.

Dried one Medium Undead, Neutral Evil Armor Class 7

7 Hit Points 20

20 Speed 15 STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 1 (-4) Condition Immunities Poison

Poison Senses Darkvision 60ft., Passive Perception 4

Darkvision 60ft., Passive Perception 4 Languages Understands common but is unable to speak

Understands common but is unable to speak Challenge 1/2 (100 XP) Saline Persistance When a dried one is reduced to 0 hitpoints by anything other than fire damage they must make a consitution saving throw with a DC of 5. If the dried one passes the roll, they fall to 1 hitpoint instead of dying.

Dessicated Body All damage to a dry one done by slashing or piercing damage is halved. All fire damage is doubled.

Actions

Multiattack. A dried one is able to make two melee attacks if targets are within 10ft of each other.