Arcane Tradition: School of Scholarship

Some wizards choose to focus on mastering a specific school of magic, while others learn to blend spell with swordplay. Although these specializations are powerful in their own right, you prefer something purer. Rather than master a single school of magic, arcane scholars excel at understanding how magic and spells work, and hone their craft to make the wondrous even moreso.

Great Minds ... 2nd-level wizard feature Any good wizard knows that a reliable assistant can make a world of difference. You add find familiar to your spellbook, if it isn't there already, or another 1st-level wizard spell of your choice if it is. Your summoned familiar gains the following benefits: Your familiar can use your Intelligence score and proficiency bonus, if its natural Intelligence score or proficiency bonus would be lower.

You and your familiar both gain proficiency with the Arcana skill, and one skill of your choice between History, Nature, and Religion. While your familiar is within 100 feet of you, your proficiency bonus is doubled for ability checks that use those two skills.

Your familiar can understand all languages you know, and gains the ability to speak if it couldn't already.

Study Partner 2nd-level wizard feature You've learned to fully appreciate new approaches to magical theory, and can work alongside another wizard to lighten your workload. You and another wizard can work together to halve the time it takes you both to copy new spells into your spellbook or prepare your spells at the end of a long rest. Alternatively, your familiar can assist you in the other wizard's place, allowing you to still reap the benefits of having a study partner.

Wizard Tricks 6th-level wizard feature Eureka! You've discovered how to modify the behavior of your spells, although these modified spells require twice as much preparation to use. When you prepare your spells of 1st-level or higher at the end of a long rest, you can choose to prepare modified versions of spells in your spellbook, using one of the Wizard Tricks that you know. Unless otherwise noted, preparing a spell in this way counts as double against the number of spells you can have prepared (for example: if you can normally prepare 10 spells, and prepare a fireball modified by Prismatic Substitution, you can prepare only 8 other spells alongside it). Modified spells can be prepared alongside the original spell and even the same spell modified by another trick, preparing each one independently. Additionally, you can choose to modify a single wizard cantrip you know with one of the Wizard Tricks you know. You can change which cantrip to modify, what Wizard Trick to use, or both, upon completing a long rest. You learn two Wizard Tricks from the Wizard Trick Options later in this section at level 6, and learn another at 10th and 14th level. When you gain a level in this class, you can replace a Wizard Trick you know with another from the list.

... Think Alike 10th level wizard feature You and your familiar have begun to work in near perfect harmony, improving your ability to focus and vastly improving the efficiency of your spellcasting. When you make a Constitution saving throw to maintain concentration on a spell, your familiar can spend its reaction to add its Intelligence modifier to any Constitution saving throw you make to maintain concentration on a spell until the start of its next turn. In addition, your familiar can assist in casting some spells, halving the additional time required to cast a spell as a ritual.

Rapid Recollection 14th level wizard feature You have become intimately familiar with your spellbook and the spells within. If your spellbook is in hand, you can skim through it and cast one spell of 1st-level or higher from it, as though you had it prepared. Additionally, when you cast any wizard spell you can spontaneously apply a Wizard Trick you know to it. You can use this feature twice, and regain the ability to do so upon completing a long rest.