[Minor Prosperity 2 spoilers ahead. Stop reading now if you want to avoid]







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Gloomhaven does magic in a very original and unique way. The cost of Magic in most games are mechanically represented by a separate resource, like a Mana value. Once you run out of Mana you can't use your magic powers anymore.





In Gloomhaven the cost of Magic is preparation and/or team work. Magic works either because you planned ahead to create an element, or someone at the table figured out how to Teamwork and made an element for you. Abilities tend to work OK on their own, but gain a bonus if a certain magical element is infused in the room. This bonus can be a small damage boost to a significant change to the spell effect.





Below is the rulebook entry to ensure for Elemental Infusions.

Some abilities have an elemental affinity associated with them (either Fire, Ice, Air, Earth, Light,or Dark). If any of these symbols is visible by itself in an action’s description , it means that by performing any part of the action, the figure must infuse the battlefield with that element. This is represented by moving the corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used.

At the end of every round, however, all elemental infusions will wane, moving one step to the left in the table, from “Strong” to “Waning” or from “Waning” to “Inert.”

...and it is not possible to create an element and consume it on the same turn, but it may be consumed by anyone with a later turn in the initiative order of the same round.





end of the player turn, which means you cannot create an element and consume it in the same bottom / top actions. This means either a teammate needs to go at a lower initiative to create an element for you or you need to have had the foresight to create the element in the previous round.



These ideas are important to internalize, especially if you're playing Solo as you're playing at a higher difficulty. You're going to need the team synergy to compensate for the stronger enemies.



Dirt tornado is the perfect representation of how much impact consuming the right elements has. Consuming Earth for this ability basically doubles your damage. Yuuuuge.



Not only does consuming elements power you up, for Characters like Cragheart, you absolutely need to consume elements to progress and level up. Most of his cards require the consumption of Earth elements to gain XP.



The infusion occurs at the, which means you cannot create an element and consume it in the same bottom / top actions. This means either a teammate needs to go at a lower initiative to create an element for you or you need to have had the foresight to create the element in the previous round.These ideas are important to internalize, especially if you're playing Solo as you're playing at a higher difficulty. You're going to need the team synergy to compensate for the stronger enemies.Not only does consuming elements power you up, for Characters like Cragheart, you absolutely need to consume elements to progress and level up. Most of his cards require the consumption of Earth elements to gain XP.