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Daedric Princes (sometimes referred to as Daedra Lords) are the most powerful of the Daedra, and thus most commonly worshipped as gods.[1][2] Each has a particular sphere, which it is said to govern. The various Daedric Princes and their spheres are listed below. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both.[3] They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are seventeen powerful Princes known to mortals: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina[4]. According to Mankar Camoran, Lorkhan is also a Daedric Prince, although this has never been confirmed.

Each Daedric Prince, with the exception of Jyggalag, is said to have their own plane of Oblivion, over which they have control.[5] The limits on their planes, powers, and influence are not readily understood, as there are over 37,000 other planes (such as the Soul Cairn and the Chimera of Desolation, as well as chaos realms and pocket realms) over which they exert little or no control.[5][6][7]

The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of "good" and "evil", and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.

Although the beings are considered evil by most, they are widely worshipped in the realms of Tamriel. Elaborate shrines are created to honor the Daedra as gods. They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there.

The Daedric Princes can be summoned, and there is a popular notion that the summoned lords will then give the summoner a quest or task to fulfill and that the quest, once completed, will make the questor richly rewarded. Mostly these tasks are merely for the entertainment of the Daedra. However, this is probably not true of most Daedra summons, and the summoner would do well to consider the consequences of his actions in advance.

While Aedra and Daedra are precisely defined, there are still some beings who challenge this dichotomy in some respects. Malacath, who legend holds was once the Aedra Trinimac, is particularly hostile to other Daedra; he even created Scourge, Bane of Daedra.[4][8] According to Mankar Camoran, Lorkhan is a Daedric Prince whose sphere is Tamriel.[9] However, this is uncorroborated, and little is known of the mysterious Trickster deity; while some stories suggest Lorkhan was impervious to death, similar to a Daedra, he is also credited with helping to bring about creation (in fact, it was allegedly his idea).[10][11] Obscure stories also question the origins of Meridia[12] and Mehrunes Dagon.[UOL 1]

For more information on other daedric creatures, see the entry on Daedra.

Azura [ edit ]

Azura, the Queen of Dawn and Dusk, also known as Azura of the Crimson Gate, the Mother Soul, Moonshadow, Mother of the Rose, Queen of the Night Sky, and the Rim of all Holes, and called Azurah by the Khajiit, is a Daedric Prince whose sphere is dawn and dusk—the magic in-between realms of twilight—as well as mystery and magic, fate and prophecy, and vanity and egotism. Azura is one of the few Daedra who maintains the appearance of being "good" by mortal standards, and reportedly feels more concern for the well-being of her mortal subjects than other Daedric Princes. It is said she wants their love above all else, and for her worshippers to love themselves; it pains her when they do not. This attitude leads to an extremely devoted following. She is also one of the few Princes who constantly maintains a female image, and is perceived accordingly.

Ancient Khajiit knew her as an Ur-dra, a title that has also been used to describe both Nocturnal and Namiira, and Hermaeus Mora has similarly been referred to as an Ur-Daedra. In Khajiiti creation myths, Azurah is credited with introducing moon sugar to Khajiit, and this belief is also told within tales aimed at Khajiiti children.

While Azura is considered one of the "good" Daedra by the Dunmer of Morrowind, elsewhere she has been known to be allied with Molag Bal, who is known to the Dunmer as one of the Four Corners of the House of Troubles. The people of the Iliac Bay region believe that Azura bewitches some of her followers to become her "lovers" and "virtual slaves". Her followers acknowledge that she is "cruel but wise".

In addition to being one of her many sobriquets, "Moonshadow" is also the name of Azura's realm in Oblivion. Azura's Star, the Twilight Star, is visible at dawn and dusk low on the horizon below the constellation of the Steed. She is considered an enemy of Ebonarm and Nocturnal. Her summoning day is Hogithum, a festival on the 21st of First Seed.

For more information, see the main lore article.

Boethiah [ edit ]

Boethiah (sometimes spelled Boethia), known as the Prince of Plots, the Dark Warrior, Deceiver of Nations, Queen of Shadows, Goddess of Destruction, Hunger, and Fount of Inspiration, and called Boethra by the Khajiit, is a Daedric Prince who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority. This sphere is destructive in nature, and Boethiah's destructiveness comes from inspiring the arms of mortal warriors. The Dark Warrior has been described as "cold" and "impersonal", "cruel", and one of the more "demonic" of the Daedra lords. Worshippers are known to hold bloody competitions in Boethiah's honor, battling—even killing—each other, for Boethiah is said to care only for their blood. The Prince's prized servants are a race of Daedra known as the Hunger, foul creatures that are eternally bone thin.

Boethiah sees battle as a blessing, and is frequently depicted as a great caped warrior, often in a stoic pose. While sometimes described as male, Boethiah is also commonly referred to as female, sometimes within the same text. Notably, Boethiah is usually depicted as male in Morrowind, but is also known for taking the form of a Dunmer "warrior-queen".

Boethiah often manifests using tricky, unpredictable avatars, which can appear as a male or female of any race. These avatars become involved with important or momentous events, working behind the scenes to achieve an outcome that serves Boethiah's will. They will often challenge mortals, seeking to test the mettle of heroes and commoners alike. After a trial ends, the avatar is likey to vanish, leading to strange and mysterious stories and legends among the participants.

Despite the dark undertones of Boethiah's sphere and influence on Tamriel, the Prince was considered in Morrowind to be one of the three "Good Daedra" and the Anticipation of Almalexia by the old Tribunal Temple, and one of the Reclamations by the New Temple. The Prince of Plots is said to be an ally of Temple of Stendarr and enemy of Ebonarm, Molag Bal, and Peryite. Notably, Molag Bal, as one Corner of the House of Troubles, is considered Boethiah's "arch-enemy" in Morrowind. Boethiah can be summoned on Gauntlet, the 2nd of Sun's Dusk.

For more information, see the main lore article.

Clavicus Vile [ edit ]

Clavicus Vile, also known as the Prince of Trickery and Bargains, the Master of Insidious Wishes, and Nycot to some Second Era cultists who lacked the ability to read Daedric script, is a Daedric Prince whose sphere is the granting of power and wishes through ritual invocations and pacts. He is seen as one of the more "sophisticated" of the Daedric Princes, and often appears in the guise of a jovial Skaafin, a race of horned Daedra that inhabit the Fields of Regret, his realm in Oblivion.

Clavicus finds eternity to be "boring", so he finds entertainment in watching mortals and occasionally meddling in their affairs. He has been known to be the patron to vampires, gracing them with social stature, reason and savvy, allowing them to not only live among regular mortals, but to hold powerful positions in society. However, not all of Vile's machinations are necessarily insidious; he has been known to reward those who, on his direction, eliminate threats to the general public (while still serving his own interests).

Vile is rarely seen without his loyal companion, Barbas. Barbas typically assumes the form of a dog, but is also known to appear as a Scamp named Creeper. The two are so close, Barbas is almost universally depicted alongside his master in artwork and statuary. In fact, Vile has been known to store up to half his power within Barbas. These facts have led to speculation that the pair are, in fact, two halves of the same being.

Clavicus Vile is an enemy of Ebonarm. His summoning day is during the New Life Festival, the 1st of Morning Star.

For more information, see the main lore article.

Hermaeus Mora [ edit ]

Hermaeus Mora (sometimes spelled "Hoermius", "Hormaius", or "Herma" Mora), the Demon of Knowledge, the Master of the Tides of Fate, Gardener of Men, Prince of Fate, Lord of Secrets, the Golden Eye, Ur-Daedra, the Abyssal Cephaliarch, Old Antecedent, Scryer, Inevitable Knower, also known to the ancient Atmorans and Bosmer as Herma-Mora, the Woodland Man, to the Ayleids as Hyrma Mora, and to the Khajiit as Hermorah, is a Daedric Prince whose sphere is forbidden knowledge and the "scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory". Mora has been called the wisest of the Daedric Princes, with a mind as old as Tamriel and a body of slime, though he describes himself as "[t]he riddle unsolveable. The door unopenable. The book unreadable. The question unanswerable." Unlike most Princes, Hermaeus Mora does not take on a humanoid form, manifesting instead as varied, grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss.

Apocrypha is Hermaeus Mora's plane of Oblivion, an endless library where all forbidden knowledge can be found. Each book sports a black cover without a title, and the realm is reported to be haunted by ghosts forever searching for knowledge. His servants include Daedra such as Seekers and Lurkers, but he is known to have mortal worshipers too. Sailors have referred to "Herm'us Mora" as a being that lurks in the oceans. Similarly, the Khajiiti Hermorah controls the tides and lives in a vast library under the sea.

Hermaeus Mora is tangentially related to the origins of the Morag Tong by association with his sibling, Mephala. Mora's enemies are said to be Ebonarm and Vaermina, and his summoning day is the 5 th of First Seed.

For more information, see the main lore article.

Hircine [ edit ]

Hircine, known as the Huntsman, the Father of Manbeasts, Lord of the Hunt, Master of the Great Hunt, Master of Beasts, Master of the Chase, and Half the Conscience of Man, is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra, the Greatest Game, the Chase and Sacrifice of Mortals. His realm of Oblivion is the Hunting Grounds, an endless forest where the Prince and his Huntsmen hunt great beasts, people, and even other Daedra. Hircine is a sportsman who thrills in the hunt, regardless of the prey, though his worshippers enjoy giving their prey a chance for victory, however small. He is typically portrayed with a great spear and either the head or skull of an elk, said to belong to Y'ffer's champion, the Graht-Elk.

As Hircine is the Father of werebeasts, lycanthropes are often referred to as his "children". The Huntsman is a guardian to those he has "blessed" with the ability to change forms. (though most may see these creatures as "cursed" abominations). Indeed, one of the Prince's artifacts is said to help lycanthropes control their powers. However, Hircine is quite prideful of lycanthropy. He resents those whom received his gift willingly but have come to regret it, and thus may task people with slaying his unappreciative children to put them out of their misery. The Sixteen Accords of Madness tells of a wager Hircine made with Sheogorath, where they devised a duel between champions. Hircine imbued a Daedroth with lycanthropy, making it his most deadly hunter. Sheogorath's champion was a bird that was unaware of the situation, and inadvertently caused the monster to commit suicide as it tried to pluck it off its face. With his pride greatly wounded, Hircine burned the corpse of his creation, cursed the peaks in Skyrim where the duel happened, and returned to his realm humiliated. Regardless of whether they worshiped him or not, Hircine will typically claim the souls of werewolves, and they will spend eternity in the Hunting Grounds.

Hircine is one of the more widely worshipped Daedric Princes in Tamriel, despite never actively seeking worship or reverence. Hircine's appeal is due to how his sphere encompasses the thrill of the hunt, and how he often seeks out people, tests them, and rewards hunters that have proven themselves worthy with a boon. Hircine is a huge advocate for sportsmanship, as his Law of Fair Hunt prohibits cheating the Hare of a genuine chance of escaping. He respects Hares that turn the chase inside out, such as by turning the hunters into the hunted.

There is some belief that Hircine may be allied with Mehrunes Dagon, and shrines to the Huntsman have been erected in places dedicated to Dagon. Hircine has Daedra Lords that manage some of his sub-spheres and report to him, among one of these Daedra Lords is the Lord of Fishing who is said to have a distinctive aroma. He may also be associated with the Daedra Lord Hollowjack. Ebonarm is said to be an enemy to Hircine. His summoning day is the 5th of Mid Year.

For more information, see the main lore article.

Jyggalag [ edit ]

Jyggalag, the Prince of Order, is a Daedric Prince whose sphere represents logical order and deduction; his great library once contained a logical prediction of every detail of the world and of every action that would ever take place on Mundus or Oblivion, long before they actually happened. Until the Third Era, the Prince was virtually unknown in Tamriel beyond his name, having been cursed in antiquity to become the Prince of Madness, Sheogorath. After the events of the last Greymarch, Sheogorath and Jyggalag are no longer the same Daedric Prince, however they are still connected in other ways.

It is said that the Daedra fear wisdom and order, and for his similarities to Jyggalag's principles, they feared Sotha Sil above all others. Apostles of Sotha Sil noted that of all the Daedra, only the "Gray Prince of Order" knew his nature, and went mad in the knowing.

Jyggalag commands his own Daedra, the Knights of Order, which are spawned from obelisks summoned by his followers, the Priests of Order. He is viewed as stern, bleak, and colorless, with him and his soldiers lacking originality.

For more information, see the main lore article.

Malacath [ edit ]

Malacath, the God of Curses, Daedric Prince of the Bloody Oath, Lord of Ash and Bone, Oathbreaker, Creator of Curses, the Furious One, the Keeper of the Bloody Curse, and the Defender of the Betrayed, also known as Mauloch (or Malauch) to the Orcs, Orkey in Nordic tradition, Orkha to the Khajiit, Malooc to the Redguards, Malak to the Dunmer, and Muluk the Blue God of the Goblins, is a Daedric Prince whose sphere is "the patronage of the spurned and ostracized, the keeper of the Sworn Oath, and the Bloody Curse", as well as conflict, battle, broken promises, and anguish. Malacath has been described as a "weak but vengeful" Daedra, and he fittingly (given his sphere) is not recognized as a Daedra Lord by his peers. The Prince rules over a realm of Oblivion known as the Ashpit, and he counts the oversized but dull-witted Ogrim as his servants.

Malacath was created when Boethiah ate the Altmeri ancestor spirit, Trinimac, although Malacath himself says that this tale is far too "literal minded". Additionally, Trinimac's most devout Elven followers were transformed into the Orsimer ("Pariah Folk" in Aldmeris), or Orcs. However, some Orcs cling to the belief that Trinimac still exists and Malacath is a separate entity. Goblinkind worships the "Blue God", whom they venerate with sacred idols of Malacath, painted blue.

Malacath is considered one of the Four Corners of the House of Troubles in Morrowind, though other sources say he is an ally of Mephala, and an enemy of Ebonarm. His summoning day is the 8th of Frost Fall.

For more information, see the main lore article.

Mehrunes Dagon [ edit ]

Mehrunes Dagon (formally, the Exalted and Most Puissant Lord, Gerent of Dagon, Mehrunes, also the Black Daedra Lord, Mehrunes the Razor, Mehrunes the Thieftaker, Mehrunes Godsbody, and Mehrunes the Red Arms That Went Up) is the Daedric Prince of Destruction, Change, Revolution, Energy, and Ambition. He is associated with natural dangers like fire, earthquakes, and floods. Dagon is an especially important deity in Morrowind, where he represents its near-inhospitable terrain as one of the Four Corners of the House of Troubles. In most cultures, though, Dagon is merely a god of bloodshed and betrayal.

Dagon is a known enemy of Ebonarm, and his summoning day is the 20th of Sun's Dusk, Warriors Festival. His protonymic is "Lehkelogah" and his neonymic is "Djehkeleho-dehbe-effehezepeh".

For more information, see the main lore article.

Mephala [ edit ]

Mephala (also known as Mafala to the Khajiit) is a Daedric Prince whose sphere is obscured to mortals, also known by the names Webspinner, Spinner, Spider, Teacher of the Secret Arts, Queen of the Eight Shadows of Murder and the Anticipation of Vivec. Unlike many other Daedric Princes, who almost always appear as the same gender (e.g. Azura is always female, Sheogorath is always male), Mephala appears as either male or female depending on whom the Daedric Prince wishes to ensnare (though she's typically female). Mephala's only consistent theme seems to be interference in the affairs of mortals for amusement. Mephala's sphere seems to indicate a careful plan carried out through executions, each life a portion of a massive web. It is little wonder that Hermaeus Mora, the "Demon of Knowledge", is considered Mephala's sibling. Ancient Khajiit considered her an ally to Azurah, Boethra, and Lorkhaj. They also believed that she was Boethra's lover.

Meridia [ edit ]

Meridia, Lady of Infinite Energies, the Bright Lady, the Strict but Fair Arbiter of Inner Luminance, the Sunfire, the Radiant One, the Keeper, the Lady of Light and the Prince of Life is a Daedric Prince associated with the energies of living things. The Sunburst is her symbol. She has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. As such, Meridia has a reputation for benevolence, and is one of the few Daedric Princes who is usually not considered to be wholly evil. Her day of summoning is the 13th of Morningstar.

In spite of this, she is referred to as the Glister Witch or the Lady of Greed by those who view her less favorably, with a habit of collecting live human specimens to satiate said greed. To her enemies, Meridia is known for her violent loathing of disorder, irrational anger towards entities she deems impure, and hatred of mortal free will and defiance. As with most Princes, Meridia sees mortals as "assets" primarily for use as a means to an end. Meridia can bestow upon mortals immortality, at the cost of their will, becoming those known as the Purified; slaves to her command, cleansed of disease, death, and free will. People who join the ranks of the Purified are both those that willingly pledge to serve Meridia and the unwilling, such as those that defy her. Meridia also granted immortality to her champion, Umaril the Unfeathered, the ancient Ayleid enemy of Pelinal Whitestrake. Her Aurorans and Umaril returned during the time of the Oblivion Crisis to seek vengeance on the Divines.

Her sphere of energy and life often brings her into direct conflict with many of the other Princes of Oblivion. The most notable example of these feuds is her eternal battle with the Daedric Prince of Domination, Molag Bal. During the waning days of the Ayleid Empire, Meridia would be responsible for the destruction of the Mola Gbal-worshipping Ayleid city of Abagarlas, commanding her knights in the Merida-worshipping Ayleid city of Delodiil to invade after discovering a great and terrible weapon known as the Mortuum Vivicus was gifted to Abagarlas by the Lord of Domination himself. This feud would continue well into the Second Era, where Meridia's assistance was instrumental in stopping Molag Bal's Planemeld. Denizens of Molag Bal's realm of Coldharbour refer to Meridia as the Shining Bitch, and her worshipers are often locked away and tortured within the Lightless Oubliette. Her other notable enemies include Nocturnal, who once drained Meridia of her power in her quest to rewrite reality, and Ebonarm, the God of War who dislikes most Daedric Princes.

For more information, see the main lore article.

Molag Bal [ edit ]

Molag Bal (Stone-Fire, or literally "Fire Stone" in the Aldmeri language) is the Daedric Prince whose sphere is the domination and enslavement of mortals. His ultimate desire is to harvest the souls of all mortals and to bring them within his sway by spreading seeds of strife and discord in the mortal realms. To this end, he obsessively collects a great number of soul gems, and has even dragged pieces of Nirn into his realm to satisfy his insatiable desire for conquest. The more souls he collects, the more he wants.

Molag Bal values patience and cunning. He does not hesitate to deceive those he deals with, and is capable of waiting exceedingly long periods of time to carry out the schemes he prepares. He also takes great pleasure in the suffering of mortals, and often has them tortured for his amusement. Those who fall into his clutches are forced to labor ceaselessly for his benefit. The Prince has a penchance for necromancy, often employing the use of the risen dead and forcing his followers to serve beyond the grave. He is intimately familiar with death, and is capable of preserving live mortals for extended periods of time to prolong their suffering.

Molag Bal is acknowledged as the father of several children, though it is unclear what those relationships mean to him. He has a son, Ozzozachar, who is a Daedric Titan. He also has a daughter named Molag Grunda, a Winged Twilight who fell in love with the lowly Frost Atronach Nomeg Gwai. Molag Bal did not approve of the relationship and had them both banished to Oblivion, so they could be punished for eternity. His enemies are Ebonarm, Boethiah, Meridia Lamae Bal and Arkay, and was at one point allied with Azura. His summoning day is during Chil'a, on the 20th of Evening Star. He appears before his cultists in the guise of a mortal when invoked on other dates.

For more information, see the main lore article.

Namira [ edit ]

Namira is a Daedric Prince whose sphere is the ancient Darkness. She is also known as the Lady of Decay, the Spirit Daedra and the Goddess of the Dark. Namira is the ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion. The Khajiit believe that all creatures who feed on rotten flesh are her spies. She is the Daedric Prince of spirits and shadows, as well as the patron of vermin and squalor. Namira also appears to be associated with beggars and the beggaring gifts of disease, pity, and disregard. Namira and her shadowy endeavors are often recognized to bear some association with eternity. Somewhat in line with this, the Khajiit believe that she is a spirit of infinite realms. Namira sees herself as the rightful ruler of all spirits.

Mortals who become ensnared by this spirit are tortured until they forget who they were and know only Namiira. Ancient Khajiit knew her as an Ur-dra, a term which is also used to describe both Nocturnal and Azura. Hermaeus Mora is similarly referred to as an Ur-Daedra. Namira's followers and the priesthood of Arkay have clashed in the past. Namira counts Azurah, the Twilight Cantors, Khenarthi and Ebonarm among her enemies. Her summoning day is Marukh's Day, the 9th of Second Seed.

For more information, see the main lore article.

Nocturnal [ edit ]

Nocturnal is a Daedric Prince, or "Daedric Princess", whose sphere is the night and darkness. She is also known as the Mistress of Shadows, the Unfathomable Mistress of Shadows, the The Shadow Thief, the Unfathomable, the Empress of Murk, the Shadow Queen, the Lady of the Twilight the Daughter of Twilight, the Lady of Shadows, the Mistress of Mystery, the Mother of Shadows, Lady Luck, the Night Mistress, and the Saint of Suspicion. She is also referred to as an Ur-dra, a term which is also used to describe both Azura and Namiira. Hermaeus Mora is similarly called an Ur-Daedra.

Nocturnal is associated with, and often depicted alongside, jet-black ravens and crows, which are said to possess the ability to speak. Nocturnal's summoning day is the 3rd of Hearth Fire, although she may be summoned at any time at a shrine dedicated to her. Her enemies are Ebonarm, Meridia and Azura

Peryite [ edit ]

Peryite is one of the Seventeen Daedric Princes that dwell within the realm of Oblivion. His sphere of influence includes tasks, natural order (to not be confused with the perfect order of Jyggalag), contamination and pestilence. Peryite's sphere is described as "ordering the lowest orders of Oblivion". He is also known as the Taskmaster, the Blighted Lord, the Lord of Infection and Pestilence, the Bringer of Disease and Pestilence, the Lord of the Natural Order, the Daedric Prince of Pestilence, the Master of Tasks, and the Lord of Abundant Pus and Bountiful Vomit. Peryite "blesses" his worshipers with diseases, and is considered one of the more destructive Princes. He is typically depicted as a green four-legged dragon, and often takes on the form of one, with the likeness to Akatosh seen as some primordial and curious jest. Peryite occasionally appears as ghostly apparitions of vermin, such as skeevers. The coiling, snake-like Dragon and the skeever are two of Peryite's most sacred symbols. The Nordic goddess Kyne is said to give Peryite the spirits of skeevers when they die.

A shrine to Peryite (ESO)

Peryite is considered one of the weakest of the Princes.

For more information, see the main lore article.

Sanguine [ edit ]

Sanguine also known as Sangiin, is a Daedric Prince whose sphere is hedonistic revelry, debauchery, and passionate indulgences of darker natures. He is considered to be one of the weaker princes.

For more information, see the main lore article.

Sheogorath [ edit ]

Sheogorath is the Daedric Prince of Madness, Fourth Corner of the House of Troubles, the Skooma Cat, Lord of the Never-There, Raver, Comforter of Men, and Sovereign of the Shivering Isles. His motives are said to be unknowable. He is sometimes referred to as the Mad Star, the Mad Lord, the Mad One, and the Mad God among other things. His realm, best known as the Shivering Isles, has also been called the Madhouse. It's believed that those who go there lose their sanity forever. Of course, only the Mad God himself may decide who has the privilege to enter. The Golden Saints, or Aureals, and Dark Seducers, or Mazken, are his servants. The Mad God typically manifests on Nirn as a seemingly harmless, well-dressed man often carrying a cane, a guise so prevalent it has actually been coined "Gentleman With a Cane". "Fearful obeisance" of Sheogorath is widespread in Tamriel, and he plays an important part in Dunmeri religious practice.

For more information, see the main lore article.

Vaermina [ edit ]

Vaermina (also spelled Vaernima), called the Prince of Dreams and Nightmares, the Gifter, Lady of Nightmares,, Weaver of the Panoply, and the Dark Lady and known to the Khajiit as Varmiina, is a Daedric Prince whose sphere is the realm of dreams and nightmares, and from whose realm evil omens issue forth. She is considered one of the more "demonic" Daedra, in that she is destructive for the sake of causing destruction; her method being "torture". The Prince is served by various Daedra including scamps, clannfear, Dremora, and the powerful "Omens".

Vaermina's plane of Oblivion is Quagmire, described by observers as a "nightmarish land". It is said Vaermina hungers for the memories of mortals, collecting them from her citadel at the center of the realm, and leaves behind "visions of horror and despair". Every few minutes, reality shifts and becomes ever more horrifying: "[a] dark castle one moment, a den of ravening beasts the next, a moonlit swamp, a coffin where he was buried alive." It is not known what Vaermina does with these memories, but it is assumed to be malevolent.

Priests of Vaermina are said to be master alchemists, their highly-prized potions fetching handsome prices on the black market. Notable among these is a concoction known as "Vaermina's Torpor", which places the drinker in a state known as the "Dreamstride". Subjects are granted the ability to enter the dreams of others ("The Dreamstride" is also used to refer to Vaermina's realm) and travel distances in the real world. One seems to vanish when entering the Dreamstride, only to reappear in the location their dream-self was in when the effect wears off; subjects have been known to reappear thousands of miles away in minutes. However, the Dreamstride is not without risks, and death or disappearance remain very real possibilities.

Vaermina is said to be an enemy of Ebonarm, Boethiah, Peryite, and Hermaeus Mora, but an ally of Sanguine. Her summoning day coincides with the Merchants' Festival, the 10th of Sun's Height.

For more information, see the main lore article.

References [ edit ]

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.