From Space Station 13 Wiki

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2019 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2018 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2017 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2016 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2015 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2014 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2013 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2012 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2011 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2010 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec

2009 - Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec



September 2020

Saturday, September 19th, 2020

Minor Changes

Converted AI airlock controls to tgui

The Detectives BloodTrak now also works while moving but will shut down after a while, depending on how fresh the used blood was.

kyle updated

Lowered standard kudzu's to_spread cap somewhat. Trying to make placing the kudzu a more strategic selection than just placing it anywhere.

Health analyzers with a reagent scan upgrade now show if a subject is OD-ing on a reagent in their system. (note. Not all dangerous or deadly chems have OD thresholds so this doens't necessarily indicate poisons)

Thursday, September 17th, 2020

Minor Changes

your playtime is now tracked (use the .stats command in our Discord server to see your playtime)

Monday, September 14th, 2020

kyle updated

Rounds no longer end when the sol nerds trigger a disaster round. Play through to the end of the round before the disaster starts.

Minor Changes

Zamujasa updated

PDAs have an option to change the backlight color. You no longer have to use that wonky olive green color.

PDA window is now resizable and respects the "Popup Font Size" option in your preferences.

kyle updated

Undo last multitool cooldown change. Now it just checks if it is over a blob tile or a med kudzu tile and doesn't make a spark.

Sunday, September 13th, 2020

Overhauled Mushroom Stations Armoury, AI Satellite, Kitchen & Disposals system.

warc updated

horizon fixes: you can sell small items thu the ejection chute now - also i guess i forgot to put a still in the bar?????????

Minor Changes

kyle updated

Multitool pulse spark special attack now has a 3 second cooldown. Should make it slightly less oppressive for blobs and kudzu.

Mushroom Station now has a large Prototype Engine to the North-East!

Mushroom Station now has its Second Reset Board in the Computer Core, rather then Tech Storage.

Door hacking UI has been converted to TGUI.

Saturday, September 12th, 2020

If you flip with a grab on help intent, your grabee will flip with you. And if they also have a grab and are on help intent, their grabee will also flip. And so on.

On the RP servers, changelings have had their neurotoxin sting replaced with a non-lethal capulettium sting which will make their victims appear to drop dead.

Minor Changes

Vampire's chiropteran screech MK2 now silences radios properly and no longer emags robots.

Jailbird no longer overwrites personal security note.

Jailbird now informs you of what crimes you've committed.

Added the "atheist" trait. Disables faith healing and has interesting flavor text about prayer, but might have an upside...

Space tiles now more darker than before! Like real space!

Friday, September 11th, 2020

Added the HoS' Cape to their locker on all maps! Comes with a rebalancing to make it a sidegrade to the HoS' Jacket.

Minor Changes

HoS no longer spawns with the Cape on submarine maps.

Changes to both the HoS Jacket and Cape names and descriptions.

pali updated

The singularity can no longer be destroyed by weak explosions

Atlas stuff: (writing supplies for medbay, artlab and botany



drains in chemistry

compact sleeper in medbay (between the two cryocells)

thinktape in artlab

guaranteed labeller in artlab

additional thinktape in tech storage

audiolog + tapes in science

fixed bridge shield controls not working at all

Ol' Harner in robotics

purge valve + pumps for the generator

mechanics can now enter tech storage

APC powercell charger added to QM



Port-a-Gene can now be entered by dragging and can also redeem filled injectors!

UrsulaMejor updated

You can now change your preferred maps to maps that aren't currently pickable

Thursday, September 10th, 2020

Added the Nuclear Bomb Teleporter Remote, a single-use item that allows nuke ops to teleport the bomb to their location.

Use it to either skip the bomb ferrying portion of the round or in an emergency to retrieve a stolen bomb.

Oshan PTL now works.

Added the Clock 180. Buy it at QM. Wear your security badge.

Minor Changes

Centcomm's power announcement is no longer hardcoded to the TEG and will work on any map.

pali updated

Crayons now even better. They show their selected letter and let you queue up a text of up to 100 characters!

Two more personal lockers and an experimental artifact flusher added to Atlas.

Fixed a bug where critters were unable to throw people.

Toilet UI now updates correctly.

Added very short cooldown to toggling rest state.

You can now also pick what a crayon draws by using it in-hand.

Consolidated QM security crate contents.

Wednesday, September 9th, 2020

pali updated (mapping 🗺)

A bunch of Atlas changes, expand the minor changes section at the bottom to see the incomplete list

Traitor janitors can now buy a very special wet floor sign. Also wet floor signs can now be anchored / unanchored with a wrench.

ChemiCompiler no longer transfers double the intended amount when dumping.

Digbot revived: a bot for miners. Craftable and has a blueprint in robotics and mining fabs.

Minor Changes

Filling a pipe with chems during pipebomb construction will no longer splash the rest of the chems onto it.

pali updated (mapping 🗺)

Atlas stuff:



New clown hole

Fixed and added disposal pipes and disposals

Readded the genebooth

Fixed placement of the QM lightswitch

Added a bunch of intercoms

Added more cameras

Added more surgery tools (for robotics too)

Added equipment for the third miner

Added a glass recycler to chemistry

Fixed some incorrect areas (looking at you, armory in the freezer)

Added a portable air pump to toxins

Added a heat exchange pipe going through toxins burn chamber

Added reagent extractor to the kitchen

More artifacts both on and off station

Added artlab, engineering and mechanics cargopads

Added a recharger to QM

Added minimed and the cigarette vending machine (also a pizza vending machine, kinda)

Telesci reorganized a bit so the person in the chair doesn't block others

Added GPS landmarks

Added Gnome Chompski

Added blood fridge and restricted medicine locker

Various mood lighting experiments

Added some background objects to look at in space

Added the regular nano-fab to minig

Added Tiny Geoff Honkington

Other minor changes I forgot about



Enzymatic reclaimer now ejects meats, organs, and various limbs.

Glass recycler accepts plate stacks.

New sprites for a wide variety of glasses

Tuesday, September 8th, 2020

Minor Changes

Werewolves are no longer completely unintelligible.

Changed explosion resist property to be a percentage-based protection

Improved armour values for Nuclear Operative Specialist uniforms.

Zamujasa updated

Lowered the intensity of screen-shake effects across the board.

Manta will no longer fling your viewpoint halfway across the screen, for example.

Some effects may need to be intensif

Metal organs are no longer made of delicious flesh.

Monday, September 7th, 2020

kyle & pali & BatElite updated (feature 🆕)

Added the Spaceship of Theseus medal

SageAcrin & pali & Dogs updated (feature 🆕)

Added the Quit Cloning Around medal

Increased maximum number of Nuclear Operatives to 8 from 6.

Minor Changes

Hit someone with a plush toy on help intent to make the plush toy hug them.

An AI's PDA name is now based on its actual name, instead of just being labeled as 'AI'

Sunday, September 6th, 2020

Added a new mutation: Hemochromia. NanoTrasen has released a statement that differently colored blood is perfectly normal and not worth being alarmed over.

Zamujasa updated

Added the Rotbusttec implant to the medical and robotics fabricators.

Minor Changes

Electric wand type artifacts should now actually work. Some other small changes to wand artifacts were made too.

Tweaked secbots responsiveness to accommodate the new movement change.

Zamujasa updated

The cloner now makes noises/jostles a bit when cloning a player.

Saturday, September 5th, 2020

Sovexe updated (feature 🆕)

Added a new secret chem, Bombini.

Minor Changes

Fixed a bug where magical artifact wands would not work past melee range.

Friday, September 4th, 2020

Zamujasa updated (bug 🐛, feature 🆕, rework 🔄)

The cloner now works a little differently: it will begin producing a new body automatically, if possible.

When you clone someone, they will either be put into that body (if it exists), or the cloner will start producing a body for them (and then put them in it).

The cloning pod will keep a ready body indefinitely until someone is cloned into it.

You can toggle this automatic pre-generation via the right-click menu "Toggle Auto Mode".

Premature clones can have their genes fixed by hanging out in a cold cryo cell at full health for a while.

Minor Changes

Zamujasa updated (bug 🐛, feature 🆕, rework 🔄)

The cloner now accounts for server tick delay when processing.

Puritan-trait-havers will no longer die immediately upon cloning, but...

The cloner will now consider maximum HP changes when deciding how far along a clone is.

Reagents added to the cloner should now react properly. Previously they kinda didn't.

Checking the status of the cloning pod has been moved to Examine rather than requiring you to click on it.

Probably added a few bugs. Sorry. I tested what I could think of, but y'all are good at breaking things.

The cryo cell and freezer now show the temperature in Celsius.

Securitrons are now much more dutiful when patrolling and responding to summons

Securitrons also show a progress bar when cuffing someone. Careful, they don't like to be interrupted!

Upgraded the Hos' secbot PDA program to be able to summon every active securitron or force it to stun whoever its chasing.

Converted PTL to TGUI

Thursday, September 3rd, 2020

Added a new trait:Pilot. There has been an increased amount of reports of NanoTrasen employees getting lost off-station before their shifts.

Added a new pod component:Warp-0 Engine. An older sibling of the Warp-1 Engine, this engine is slightly worse power-wise while also lacking the ability to generate wormholes.

Added an option in Game->Effects to enable or disable view tinting from glasses, masks, etc.

Minor Changes

AI eyebot is now able to interact with tguis.

batons now flip around when held on harm intent

Added Pilot and Stowaway trait sprites.

Barber tools can cut 200% more hair than they used to, as they can now affect all three hair layers.

You can now emag boogiebots!

pali updated

Mulebots are now a bit faster

Fixed the flying critter running sound.

Wednesday, September 2nd, 2020

Added Party Hard medal for dying while drunk either near neon lining or with a glowstick in your pocket.

New sprites for all kinds of crates

Updated tgui to a newer version (fixes input boxes)

Minor Changes

Converted TEG interface to TGUI

Converted disposal and mailchute to TGUI

Horizon's quartermasters now have access to a small set of cameras for jam detection.

Tuesday, September 1st, 2020

Minor Changes

Chief engineers now have a space suit in their locker

August 2020

Monday, August 31st, 2020

Barbering can be done anywhere now! Though it should really be done by a barber in the barber shop.

Minor Changes

Barber tools can be switched between barber and murder mode by clicking them in-hand. They start set to murder, so be careful!

Dye bottles can target hair layers, and can be used three times if you're a barber.

pali updated

Monkey vaulting over tables is now less buggy and just generally tweaked in several ways.

Sunday, August 30th, 2020

New expensive spacebux purchase to arrive to the station in an Oshan style arrival missile.

More trinket prefixes!

Minor Changes

Certain transformations inherit the target's mutant race.

Many, many more wizard names for the game to pick from!

Furnaces, floppy disks, flashbangs and jukeboxes now have new sprites.

Friday, August 28th, 2020

New Chief Engineer objective rewards excessive competence

Added a table-mounted defibrillator to the security department.

Minor Changes

Surgical face shields now come in many stylish colours. You might even get lucky and find the rare variant!

Thursday, August 27th, 2020

Zamujasa updated (balance ⚖, feature 🆕)

Major manufacturer UI update.

Rather than a straight list, manufacturers now show a grid of items they can produce. This includes reverse-engineering fabricators, which will show the eventual item made by a frame.

The manufacturer queue is always visible, rather than being on a separate page.

Manufacturers now show an action bar showing progress.

This is still very much a work in progress, so there will probably be issues. Please report bugs using the button in the top right.

Minor Changes

Ejecting beaker from chem dispensers now go into hand

Putting beaker into chem dispenser now opens interface

Zamujasa updated (balance ⚖, feature 🆕)

Manufacturer speeds have been adjusted: lower speeds use much less power, higher speeds use considerably more.

Manufacturer times for some items have been changed across the board as part of a change to real-time.

The "search" and "filter" options are missing. They'll be back sooner or later, probably.

Slotting in a cartridge into a PDA now ejects the old one, if present

Wednesday, August 26th, 2020

Defibrillators now prevent cardiac arrest for a few seconds, and make it more likely for subsequent shocks to cure cardiac arrest.

Added the Lawbringer and egun to the Guardbuddy whitelist. They promise not to hurt anyone with them, though.

Minor Changes

Defibrillators are now about 60% less effective at curing robotic transformation.

Added several gimmick weapons to the Guardbuddy whitelist.

Guardbuddies are much more helpful if you're trying to change their parts, and can operate a wider variety of gunlike objects.

Converted SMES to TGUI

Monkey doesn't burn itself when going bump anymore.

ai eyes and ai in general cannot remove cells from opened APCs anymore

Rechargers and manufacturers should no longer take ages to work when exposed to spacelag.

Manufacturers should now deliver the thing you want it to make in the amount of time it promises.

Bees can wear butts again!

Tuesday, August 25th, 2020

Added the new Association Component - a MechComp piece that stores key/value pairs

Werewolves now talk and see like a dog.

Added a new botany plant, Ipecacuanha - use it to create a powerful emetic!

Lots of smaller artifact-related bugs were fixed, so artifacts may behave a little differently than they used to. Mysterious!

Tox, brain, and oxy medkits now have more useful auto-injectors!

Gas canisters and tanks have had their UIs updated. Report any bugs!

Minor Changes

Changed suplexing to interrupt some action bars, notably shambler devour

You now keep your held item if you were an antag at any point in the round, or you finish the round in the cryotron.

Added a trait to replace your trinket with a lunchbox.

Added a dozen of empty lunchboxes to the Kitchen vendor. Now chefs can prepare packed lunches for the whole crew! Maybe you'll cute handwritten note (or maybe death threat, who knows).

Kondaru fix batch time again! Prominently, gene power module and more defibs.

Added a new emergency medkit specifically for deep crit. Ask your local QM or salesbot today!

Fixed the Infravision trait.

Medium and small spiders now can't grab people anymore.

Ghost drone popsicle duplication feature removed

AIs and cyborgs now have su access at terminals.

Fixed a bug where remote signalers attached to canister bombs didn't properly turn off the safety.

Monday, August 24th, 2020

Minor Changes

The pitcher in the artifact lab should now actually scale its power properly for force artifacts.

Muzzle flashes now emit a bit of light.

Added logic to allow bowls to be recycled

Added siren helmets to gimmick wardrobe and removed the hardcoded items from maps

Sunday, August 23rd, 2020

Zamujasa updated

Updated the round setup stuff. The countdown now starts immediately, and the game setup takes place while the countdown is running. This means rounds start about 2-3 minutes faster on average.

Map voting is enabled with 60 seconds left on the countdown rather than after setup completes.

If setup hasn't finished yet, the countdown will automatically stop at 30 seconds until it finishes.

what counts as round participation should be more consistent now.

Minor Changes

Oshan - Removed duplicate items already present in adventure chest.

Saturday, August 22nd, 2020

Minor Changes

X-Drones are now much more expensive to manufacture.

Thursday, August 20th, 2020

Minor Changes

General Manufacturers can now produce rods directly.

Wednesday, August 19th, 2020

manta should be able to start/stop effectively now, instead of being broken.

adds a 20 rounds played requirement to be a ghostdrone

adds a 13 round timegate to security.

Added tactical flamethrower for nukeop firebrands! Sprites by Schwick

Added a cozy drug den to the Z5 generation! Beware of space madness!

Minor Changes

Adds 1 new status option for AI, "Text", which is a scrolling text screen. Your AI color will change the color of the lines

Increased prefab generation for Z5.

Lowered maximum rockworm prefab spawns.

Added a Spacemen the Grifening rulebook to the appropriate vending machine

Tuesday, August 18th, 2020

fixes an oversight that made diseases (like avian flu) much slower than intended.

Minor Changes

Horizon armory is now accessible.

Monday, August 17th, 2020

Humans are once again allowed to voluntarily enter the port-a-puke.

Mentor mouse ping hotkey is now ctrl+click and players can whisper back using F3 if they have a mouse in their pocket. Other misc mentor mouse improvements.

Minor Changes

Completely rewired Mushroom Station, Moved the Hanger & Re-Added the Arrivals Shuttle.

Mushroom Station now has a few Cyborg Docking Stations scattered around Maintenance.

Sunday, August 16th, 2020

Minor Changes

Adjusted nitroglycerin explosions.

Saturday, August 15th, 2020

Minor Changes

Sketchy D-5 now takes both grown and crate weed

Replace Component Cabinets in Mechanic's lockers with frames to save space

Friday, August 14th, 2020

Zamujasa updated

Turned on Oshan's lag generator.

If it's *too* laggy, it'll be turned off again.

Also, I hope you aren't afraid of the dark.

Monkey-table interaction changed: Tables cannot be walked through, but instead can be vaulted past.

you can now fix tipped over vending machines by hitting them with a crowbar!

Minor Changes

Miscellaneous Kondaru improvements, primarily more stuff in maintenance.

Thursday, August 13th, 2020

Minor Changes

John's Bus now stops at the sea diner near Manta

Wednesday, August 12th, 2020

Nanotrasen brand neon lining is now available for purchase by the public!

Minor Changes

Added DIY Holy Water kit to Chaplains locker. Contains 3 bottles of wine and 3 bottles of mercury alongside a holy water container

Loose cyborg parts now match how they look on borgs.

Tuesday, August 11th, 2020

Added Honkys Clownspider Farm to the Z5 mining level generation in space.

Added Discount Dan's delivery asteroid to the Z5 mining level generation in space.

You can now buy yacht dice score sheets at card vendors. Dice sold separately.

Added Atmospherics Forcefields to Cogmap 1, located at the hanger bays and Cargo Routers.

Made ghost drones emit a coloured glow like they used to!

fixed an oversight that made it so blobs generated biopoints slower than intended.

Minor Changes

Resprited captain's spacesuit, added captain's backpack.

Added Discount Dan's crates and a Discount Dan's beret.

Revamped Engineering Access on Cogmap 1; Engineers no longer have direct access to the AI Upload Foyer, Engineering Storage and Engineering Dock moved to 'Engineering Storage' Access rather than 'Engineering Engine', Engineering Power Room & both substations now use 'Engineering Power' Access rather than 'Engineering Engine' & the entrance to Engineering no longer requires Engineering Engine access

Mining is no longer publicly accessible via space! Use the disposals chute in the Mining Shuttle Dock if needed!

QM Cargo Intake extended by two tiles

blobs now have a small starting biopoint cap increase

Monday, August 10th, 2020

You can now chug drinks by click-dragging them onto your sprite from your hand.

Engineering and civilian cyborgs and ghostdrones now have a tool to replace lamps in fittings.

Rebalanced artifact probabilities to make better artifacts more common.

Added MechComp component containers- they hold your mechcomp (and can be portable!)

Beepsky now drops his own personal stun baton, and he can now be properly rebuilt when he dies.

Minor Changes

New sprites for the cyborg omnitool and atmospherics transporter. The latter now accepts fluid canisters for ocean map breaches.

Added 8 new pyro airlock variants.

Added new items to the clothing booth, namely to the accessories, casual, costumes, formal, jackets and the new headwear section.

Added Clothing Booth to manta

Buffed these artifact types: mining tools, energy guns, power generators.

Beepsky's baton can be used to build other non-Beepsky securitrons, granting them some of his robustness.

Updated floor guide decals and added 3 new floor guide icons.

Sunday, August 9th, 2020

Minor Changes

Adds janivend to oshan's janitorial closet.

Vending machines no longer erroneously take from machine credit instead of account

Cyborg cooking privileges revoked (for their own tools).

Chaplain can now earn Job XP by Bible Healing/Smiting

Saturday, August 8th, 2020

Minor Changes

Cyborg module rewriter UI updated, now allows multiple modules to be inserted.

Chili burps are now working closer to as intended.

Kondaru's export driver door now has an override button.

Thursday, August 6th, 2020

Zamujasa updated

Medal rewards that fail to redeem due to not having the required items will no longer be disabled, so you can redeem them properly later.

Wednesday, August 5th, 2020

Zamujasa updated (feature 🆕)

Some items will now show a quantity number when held in your hands. Metal sheets, cable, glass, money, some other tools.

These may not always update correctly or on time, though, but it should help cut down on constantly examining items.

Note that this does not apply when they're in your inventory; only when in your hands. Code limitation right now. Oh well.

Moved the cables ontop of the pipes in Cogmap 1 Engineering, now going through the TEG chamber instead of atop the Hot Loop Intake pipes.

QoL and usability changes to bows.

Buffs to bow effectiveness

Minor Changes

Portable flashers will no longer destroy some objects on their tile when triggering.

Resprited manual valves, air injectors and pipe meters.

explosions should more consistently blow up stuff like kitchen equipment.

Removed some unneeded wiring from Cogmap 1 Engineering Gas Storage.

Cryoxadone will now properly heat the patient based on damage healed.

Tuesday, August 4th, 2020

15 new supplypacks added to the QM Buylist that will let them replace critical station infrastructure

Major QM Rebalancing concerning the sale of produce, ore, and material pieces

Minor Changes

Lawbringer removed from Guardbuddy gun whitelist.

Pulse rifle added to Guardbuddy gun whitelist.

Guardbuddy traitor ammo fabricator now disables the bot's gun whitelist.

Refactored how commodities determine if they can be sold for cash on the general market

Monday, August 3rd, 2020

Guardbuddies can now use guns!

Traitor RDs can order an ammo fabricator for their Guardbuddies!

Minor Changes

You can also swap out or remove Guardbuddy tools on the fly!

Sunday, August 2nd, 2020

All maps apart from Cog2, Donut 3, Horizon and Oshan cannot be voted past 80 players.

Minor Changes

Kondaru is now equipped with a JaniTech Vendor.

Saturday, August 1st, 2020

Minor Changes

Added Photocopiers to (Oshan, CogMap2, Manta, Horizon and Destiny).

Slightly Improved Radiator Coverage in the Cogmap1 Engineering Burnchamber

July 2020

Friday, July 31st, 2020

Added a new cosmetic HUD option to character setup, "vaporized".

Thursday, July 30th, 2020

Minor Changes

You can now use a Voltron to travel through active phone calls. Just use it while holding the phone handset in your other hand!

More Fleet fixes to make the map slightly closer to bearable.

Tuesday, July 28th, 2020

Minor Changes

Kondaru fix batch, inc. go board, photocopiers, luigi board, spooky asteroids.

Monday, July 27th, 2020

Cog1: Pathology now has proper pharmacy equipment: Reagent heater and glass recycler.

Cog2: Medical reception desk is now also a pharmacy.

Reworked most cyberorgans and their emagged effects - notably removed blanket stamina buffs from cyberorgans

Minor Changes

Nitro inside humans is no longer stable.

Updated portal sprites.

Sunday, July 26th, 2020

kyle updated (balance ⚖)

Activating genes in the genetics console via the base-pair matching game now nets materials, chromosomes, and decryptors for humans like activators do... Probably, this is a pain to test so I assume it works.

Saturday, July 25th, 2020

Ported the tgui interface system from tgstation. If you encounter weird interaction or ui bugs, please report them with the bug report button on the top right!

Much credit given to StyleMistake, spookydonut, actioninja, neersighted, and Faerdan for making this possible.

mbc updated (feature 🆕, sprites 🎨)

New muzzle flash animations for taser, laser, advanced laser, phaser, wavegun, some launchers and others. Also improved muzzle flash visibility in general.

Minor Changes

Atmos Tank Dispensers now use a fancy tgui interface.

mbc updated (feature 🆕, sprites 🎨)

Fixed bug where glasses weren't correctly applying vision color mods.

Resprited the AK-477

Friday, July 24th, 2020

mbc updated

New HUD highlights for humans to indicate where items may be placed, which hand(s) an item would go into, and making the intents/drop buttons more clear on the default hud.

You can toggle off the item ghosts that appear on mouse-over using the Game panel on the top left menu.

New cyborg upgrade sprites.

Zip guns now explode one shot later than they used to.

Minor Changes

Wizard spell rings. Currently admin only. Sprites by flab, obviously.

Thursday, July 23rd, 2020

Action(bar)s will no longer reset upon successive attempts.

Handspider can now pick up items but moves slowly and cannot sprint while doing so. Legworm has more stamina, can throw items by clicking on them, and fixed writhe ability (was stunning the legworm much longer than it should). Eyespider can move faster. Buttcrab farts can block line of sight.

Wednesday, July 22nd, 2020

Zamujasa updated (rework 🔄)

Tweaked some parameters of how the cloner and grinder work. May speed up cloning and make it less likely to get stuck in the cloner for long periods of time.

Added the crate manufactor to Atlas, Clarion, Destiny, Cog1, Cog2, Horizon and Oshan

Added chopsticks and premium plastic silverware

Minor Changes

mbc updated

QOL stuff for the hud - you can now mousedrag from slot to slot without directly clicking the item and see tooltips without pixel perfect hovering. Also slots enlarge slightly to let you know they will accept a held item. Doesnt work for containers hud yet.

Added a suicide for the Portable Reclaimer, it's quite cubular.

Clownspiders now protect their momma when attacked.

Fire Elemental/Clown/Cluwne spider ability button sprites added by BatElite.

Miners now get PDA notifications of RockBox™ sales.

Monday, July 20th, 2020

Zamujasa updated (feature 🆕)

A countdown timer until the round starts has been added to the title screen. A similar countdown appears wen a round is ending.

Added sounds for when you are in space. Differences from normal sounds include : very limited range + muffled with limited reverb

Minor Changes

Bulky items no longer fit into a patient's chest. Some exceptions apply.

Fixed bug where chemmaster would sometimes lose reagents when making patches between 15 and 20 units in size.

Sunday, July 19th, 2020

Zamujasa updated (rework 🔄)

The Genetics "dissolve" power no longer instantly kills you if it isn't synchronized. Instead, you drop all your equipment. Misfires drop a random organ instead. Hopefully not one of the important ones.

Changed pathogen manipulator UI bigly, pathology is still disabled, but you can look at it and be sad.

Minor Changes

Fixed an issue that prevented possessed csabers from being able to attack.

Saturday, July 18th, 2020

Minor Changes

Vending machines connected to MechComp can now commanded to vend a specific product.

When vending, Vending machines output a signal containing the name which product was dispensed.

Friday, July 17th, 2020

Minor Changes

All printers on all maps are now properly hooked-up to the PNet grid.

Atlas now has printers.

Cloned non-infernal vampires will now keep their Blood Steal ability.

Thursday, July 16th, 2020

RP server: Gang is added to the Intrigue gamemode picklist if >=20 players are ready at round-start.

Minor Changes

The "Anti-Singularity Pack" can be ordered by QM's on any map (no longer restricted to Manta).

Resprited medibots.

Security Officers are no longer immune to being chairflipped.

New sprites for radiation supplies closets.

Shambling abominations can no longer sprint.

Fixed a bug where the changeling's horror form would drain an incorrect amount of DNA points.

The chaplain's pistol Faith now functions like a semi-auto

Wednesday, July 15th, 2020

mbc updated

Added overhead text for emotes. Emotes that make noise or animations will not be overhead.

Added a 'pulse' special attack for the multitool. (Remember, click a distant tile on harm/disarm)

Major refactor of MechComp code. See Minor Changes for details. Please report any bugs!

Minor Changes

A MechComp device can not have multiple connections to another device (only one connection per any two devices).

A connection cannot be longer than 14 tiles (one screen height).

TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.

SelectionComp is more robust, and shouldn't fail to send a signal as often.

ToggleComp can now receive inputs without firing a signal.

Tuesday, July 14th, 2020

Resprited genetics activators and injectors.

Minor Changes

Galoshes will no longer spawn in janitor lockers.

Fixed implanted hand teles queueing up way too many copies of their input UI if you got clicked on a bunch, like if you were being healed. You will now only be asked to select a teleporter once at a time.

Reduced the cooldown on the wifi component to be in line with the cooldown on the PNET component.

mbc updated

Click+drag can be used to hit one item with another item now. This is mostly a QoL / learning thing.

Monday, July 13th, 2020

Kudzu growth speed upped 40% and kudzuseeds have a max radius they spread on their own without kudzumen helping. ~50 tile radius. (both numbers are subject to change)

Gives kudzumen a couple more abilities based around making them exceptional botanists. Sprites from Flaborized and AwkwardDryad.

Minor Changes

Resprited the butcher knife, syndicate dagger, monkey barrel, powersink, stimulants and cloaking device.

Sunday, July 12th, 2020

Playable pests are now treated as ghost critters and as such are subject to a number of additional restrictions.

Fixed a major bug where nukies would be given a Donut3 nuke target that doesn't exist... w h a t

mbc updated

Using the equip hotkey or button, you can now stow items into any worn storage. You must have the HUD of the storage (your backpack or whatever) opened for this to work. If no storage is found, the game will also try to put things in your pockets.

Cogmap 1, Cogmap 2, and Destiny research now have a quantum telescope computer!

Minor Changes

PDA DEPT list is now collapsible.

New mail group: Station Repair. Engineers, mechanics, and janitors.

There is now a 10 second rate limit on changing the station payroll status.

Five new types of bottle can now be printed at a Glass Recycler.

The chaplain has their own PDA mail group: Spiritual Affairs.

The chaplain gets health-implant notifications.

Resprited the taser shotgun and added/modified some gun in-hand sprites.

Fix elecflashes shocking electricity-immune mobs

Saturday, July 11th, 2020

Added hanafuda! You can purchase it at a card vendor for 298 credits

Minor Changes

Resprited the Colt SAA.

You can now place cards on floor tiles in the same manner as on a table

Cards have new solitaire stacking functionality. Check playing cards tips and tricks for more information

Fix monkeys incorrectly astral projecting melee attacks.

Manta: Armory access fixed, requirements match other maps.

Friday, July 10th, 2020

Random event antagonist critters now drop various loot after being slain.

Reworked sparks + added electric flashes (think zappy fireflash)

Minor Changes

PDA mail groups can be individually muted in the Groups page.

Thursday, July 9th, 2020

Resprited most of the bottled drinks.

Minor Changes

Shinai can now be used to mitigate damage from other weapons while blocking

Additional kendo gear is available from QM

Kendo gear now spawns in the hidden workshop

Wednesday, July 8th, 2020

Minor Changes

Donut3: Expanded and added more fluff to the Medbay.

Donut3: Added all the necessary chemistry equipment to Chemistry

The Long Range Teleporter in Manta's Sea Turtle mining ship is once again functional.

On the RP server: Cogmap 1 can only be voted for when at least 14 players are connected.

Tweaked taser shotgun singlefire + falloff

Adjusted wavegun energy costs and effects - EMP AoE is now range-dependant

Tuesday, July 7th, 2020

mbc + LovelyMimic updated

Added a third new trench enemy. Note that all the trench enemies drop a unique item on death.

Added three security checkpoints and a medical checkpoint to Donut3. The sec checkpoints are next to: Arrivals, the hangar, and in Escape. The Medical checkpoint is in the Public Market, next to Escape.

Minor Changes

mbc updated

Fixed issue where screen color modifiers weren't displaying (sunglasses, lsd, etc)

Cog2: TTV VR now properly connected and functioning.

Added an owlrey and pool to Donut3! You'll find them both in an asteroid that is located in the northwestern corner of the station z-level!

Monday, July 6th, 2020

Added two new friends to the trench!

New sprites for the MPRT7 rocket launcher by Roselace and Gannets.

It is now a two-handed weapon that can be worn on the backpack slot.

Sunday, July 5th, 2020

Added kendo! Gear can be found in VR and in any gym on station!

Resprited small gas tanks, jetpacks and fuel tanks.

Added new table mounted defibrillator.

Defibrillators can apply a Very short stun on targets who aren't in critical condition. Also, doctors spawn with defibrillators in their backpacks.

Rebalanced some aspects of the Syndicate Weapon Vendor.

New medal, Vehicular Manslaughter, obtainable by... you probably already know how.

mbc updated (feature 🆕)

Added a radio chat sfx when the AI speaks.

Changed recipes for perfluorodecalin and salbutamol. (switched oil and salicyclic acid as ingredients between the two)

Borgs will now pull mobs at slightly less than full speed

Minor Changes

PNetComp now displays it's address and settings when observed.

Fixed chaplain immunity inconsistencies. For a full list of covered abilities, please see the PR.

mbc updated (balance ⚖)

Medbots will begin healing their target more quickly on approach (same fix that beepsky recently got)

Removed storage catagory.

Added utility catagory containing belt-pack, combat knife and MPRT ammo pouch.

Operatives spawn with rucksack.

Kondaru's reactor computer works properly now.

Donut3: Added more tanks of welder fuel and firefighting foam. There should be one weldtank in each maintenance area.

Donut3: Moved player critter spawns into public maint halls.

Donut3: Even MORE trash spawners in maint! You'll only notice a little bit more junk though.

Donut3: Moved a pipe cart next to the loafer, and added another next to the crusher. You know what to do.

Donut3: Added cleaner grenades to the janitor closets. Oops.

mbc updated (bug 🐛)

Fixed bug where vampiric zombies could not blood steal.

Changed rajaijah to properly make you buff again

Added a nonlethal deconstruction device to the engineering borg module

Saturday, July 4th, 2020

Significantly lowered zip gun failure chances for low caliber rounds

The chaplain now starts with a four shot .22 Beretta in their personal bible. Sprites by makkipakki

Minor Changes

Removed 0.38 Stun Rounds from the General Manufacturer

Added witchfinder outfit to religious supply lockers.

GPS tracking no longer broken while inside pods/subs.

Friday, July 3rd, 2020

Patches and styptic powder are now less effective at stopping bleeding.

However, bandages are now quicker to apply and a bit more effective!

Changed how several medical chems work.

Securitrons no longer drop stun batons. Beepsky isn't any ordinary securitron, though!

mbc, UrsulaMajor updated

Armory's Special Equipment locker now contains 2 backup security weapon vendor tokens, 2 deployable turrets, and 2 night vision goggles. We also made sure it was placed on all maps.

Minor Changes

Cyborg frames no longer disappear after fully disassembling a borg.

Added many more fixes and QoL + plolish improvements to Donut3.

Combat Buffs for Circular Saw, Botany Saw, and Deconstruction Device

New sprites for Deconstruction Device

Adjusted surgical tool poisoning and armor-piercing statistics

Thursday, July 2nd, 2020

mbc updated

Security loadouts will also output a pinpointer that helps the officer find their chosen weapons (baton/gun) if they are stolen or lost.

Minor Changes

Admin spawned bedsheet/cape items work now.

Wednesday, July 1st, 2020

mbc + Flaborized + UrsulaMajor updated

Security loadout vendor - All officers start with a token that, inserted into a weapons vendor, will allow them to choose from several starter loadouts. This replaces the baton/belt/taser combo you'd normally find in sec lockers.

mbc updated

Beepsky is more robust. Only Beepsky - not all security bots.

Minor Changes

Made tasers and energy swords audible from further away (not louder)

Security starts with a larger power cell in their pouch; taser, egun, and laser gun cell sizes and projectile costs adjusted to compensate

Made stun gloves take less power to charge.

Borg atmos analyzers are now upgraded

Donut3: Now you can mail things like a normal person

Donut3: The HoP now has a personnel manufacturer next to their uniform manufacturer

Walk-slipping a bit more forgiving, and banana peel slips are a bit more suitable for pranks again.

Donut3 floor flushers should stop misbehaving... maybe.

Nuclear bombs strongly resist wavegun EMP attacks.

June 2020

Tuesday, June 30th, 2020

Added a new map, Donut3! This is a med to highpop map designed to work well on both S2 and RP! It features an all new style of colored walls, a new style of maintenance designed to be grungy, spooky and trashy, a library, a huge indoor escape shuttle bay, a new home for the gnome, and more!

Added railings, which you can build with one sheet of metal. They block you walking through them in their direction like thindows. Click a railing with an empty hand to vault over them after a delay (athletic trait users do this faster!) You can fasten/unfasten them with a screwdriver, and disassemble them with a welding tool.

Moved antagonist points display (changeling DNA etc) to onscreen text instead of the stat panel.

Belts will no longer fit inside backpacks

Minor Changes

Added a sarcophagus. Appears naturally in Donut3.

Added indoor catwalks. They only naturally appear on Donut3, and you can't build them, but they look nice! Clicking them with anything that isn't a snipping tool will redirect that click to the floor they're on.

Fixed issue making detain projectiles more powerful than intended.

Monday, June 29th, 2020

Every map in rotation now has a RockBox on station.

Minor Changes

Fixed drinking glasses not applying their reagents to mobs

Cog2 AI Core: Announcement Console swapped for QM

Sunday, June 28th, 2020

Minor Changes

UrsulaMajor updated

There's a new arcade at the diner! I hear they have an "experimental" VR game there? Maybe Bill knows more about it.

Saturday, June 27th, 2020

Nuclear Operatives now use a weapon vendor on the Cairngorm to select their equipment.

Insert your requisition token in to the vendors in the armory to select gear from the sidearm, loadout and storage catagories. Build your own custom loadout!

Many elements of class crates and spawning equipment have been altered to enable this.

Resprited ID cards, emags and dabbing licences.

Moved Arrivals on Manta to QM rather than Escape.

Friday, June 26th, 2020

Cyborg eyes now glow in the dark.

Minor Changes

Produce satchels now update their icon when removing items by hand.

Added new cocktails namely, Bee's Knees, Duck Fart, Phil Collins, Spiced Rum, Methacola, Pink Lemonade and the cocktail syrup, grenadine.

Mentor mice now have a bible fart interaction

Fixed a number of AI related bugs.

Significantly reduced the loudness of noise maker artifacts.

Wednesday, June 24th, 2020

Added some additional items to the Cog1 armory; an EOD suit, a N2O canister, a tranq crate, and a box of stinger grenades.

Changed the Rathen's Secret wizard spell to only delimb if you have no arse. It also now always removes exactly one randomly chosen limb in that case.

Added pilot's seat to all escape shuttles. Being buckled into this seat when the round ends grants a pilot's bonus in the form of additional spacebux earnings.

Minor Changes

The Oshan carousel now correctly routes packages to the north and south delivery zones.

Clicking an item with an item storage container attempts to place it in the storage item.

Tuesday, June 23rd, 2020

Minor Changes

Resprited SKULLS.

Nav beacons now respond to wireless pings.

Monday, June 22nd, 2020

Blob Riobosomes now produce biopoints for the blob, making them much more important for the crew to target.

Added go board to card vendors

Minor Changes

Resprited the cyalume saber.

Sunday, June 21st, 2020

Minor Changes

The Cairngorm now has an office for its commander, as well as a pirate radio station!

Disarming someone does a bit of stamina damage to them.

Blobs no longer need to make ribosomes to mitigate the blob size spread speed slowdown.

Pathogens can now be cured via just keeping it suppressed in the patient. This change will be explained in more detail if pathology is ever reenabled, which it is not!

Saturday, June 20th, 2020

Added flock gamemode and antag setting. FLOCK IS NOT IN THE SECRET ROTATION.

Flockminds now use a rift structure instead of a single egg when starting.

Flock nanite spray harm intent added.

Rebalanced stamina damage of lots of items - fixes many cases where an item would consume more stamina than it was dealing! (subject to further adjustment pending testing)

Tooltips have more clarity about stamina consumption and throw force

UrsulaMajor updated (feature 🆕)

Thank you for participating in Urs Dungeon 5: Shitty Bill Is Missing! The dungeon is now available to the public outside of ass jam, but its prize has been removed.

Minor Changes

Clone scans now use the computer file system instead of being a property of floppy disks.

Flockdrone ai will butcher dead drones.

Added a number of flock examinations to flock items.

Rift sprite by Enakai. Resource cube sprite by Pali.

Automenders will ramp up their healing more slowly over time (instead of 1 cycle to reach max, now it's 7 cycles and the healing amount will increase each cycle from 1 - 6).

Thrown items can cancel progress bars that were normally interrupted by only melee attacks now. This affects the mender, for example.

Friday, June 19th, 2020

OOC channel disabled mid-round on RP server

Added full dark mode and other related options. Check Display->Window in the top bar. For the true dark mode experience turn on all the buttons and also CHUI and custom CHUI frames if they don't break the game for you.

Minor Changes

Adjustments to the southern region of Oshan Laboratory, primarily centered around Security by the maintenance side.

Fixed tons of clothing booth bugs :D

Kondaru tweaks, including a rockbox and a cleaner AI perimeter.

Thursday, June 18th, 2020

mbc updated

BYOND 513 is no longer in beta. Please upgrade to the latest STABLE version - includes some fixes like eliminating the right-click lag again.

When someone in a secure channel you can hear speaks on the radio, you will get a short chat sound indicating this.

Minor Changes

Added variant "mini funny pack" that replaces the regular version found in comedy equipment crates that cargo can order.

Destiny: fix HoP's office wiring.

Wednesday, June 17th, 2020

Minor Changes

Drones are now capable of shooting projectiles properly again. Don't get shot.

Monday, June 15th, 2020

mbc updated

New and improved directional lights (optimized + smoother)

Added a new File Component to the MechComp Dispenser that allows saving and re-sending computer files

Minor Changes

pali updated

Cairngorm now has a plaque tracking nukie wins / losses

Wifi and Powernet-networking Components now also transmit any files attached to packets they receive

pali updated

Create Viewport HUD button for AIs.

Borgs can now pickup and carry mentor mice.

Sunday, June 14th, 2020

Added triangle, tambourine, and cowbell instruments. You can order these through the QM.

The cyalume saber is now an excellent blocking weapon that provides very high disorient resistance as well as reflecting all incoming projectiles while in block mode.

Removed the cyalume saber's ability to stun.

You can now vote for multiple maps

Minor Changes

Changed the way spreading pathogen symptoms work to hopefully make it more obvious how to avoid being infected. (Pathology is still disabled.)

Added incubator to grow your pathogen samples. It can also fill vials by clicking it. (Pathology is still disabled.)

Saturday, June 13th, 2020

Added a new way to play the sax, trumpet, fiddle, and piano.

Added fake wrestling belts so you can wrestle to your heart's content without actually hurting your opponent! Just like "real" wrestling!

Minor Changes

Corpses in body bags and welded lockers/etc will no longer produce miasma

Friday, June 12th, 2020

Nicer shuttle floors and shuttle lighting. Cog1 and Cog2 arrivals refurbished.

Minor Changes

On Ass Jam, YEET! explosions are real

Lights will no longer break from being toggled off and on.

Thursday, June 11th, 2020

pali updated

Ghosts' Toggle Lighting now has a thrid state which removes the pseudo-night vision.

Added a "handling of contraband permit" access level present on appropriate jobs' ID cards and identification computers. Firearm permit now only permits you to carry firearms, other kinds of contraband apply under this new permit, which scanners and bots will take into account.

Security sechud glasses, securitrons, guardbuddies and security scanners now prioritise a person's real identity rather than just the ID card they're holding, if the target's face is not concealed.

New airbridge visuals and other minor improvements.

Minor Changes

New chemgrenade sprites, now with visible coloured reagents!

Mapvoting for the succeeding round will now begin ~30 seconds into the pre-game lobby.

Wednesday, June 10th, 2020

Added Noah's Shuttle medal for rescuing 6 station pets on the shuttle.

Minor Changes

Internal explosion changes that will hopefully make it harder to run away from them

Changed cryotubes to give a constant drip of reagents. Total transfer rate unaffected

Tuesday, June 9th, 2020

Minor Changes

Added nukie grenade launcher to the pool of items ineligible for arm surgery

Fixed regression where pushing a dense item you were pulling would break the pull.

Items on surgical trays now appear in the right-click context menu. Additionally items won't appear under the tray, and will now glide smoothly with the tray.

Added Toggle Allow Duplicate Entries setting to the Selection Component.

Monday, June 8th, 2020

Add Synaptizine to medical vendors + buffed the stun resist effect on synaptizine a bit

Heisenbee gets better hats the more rounds she's alive. Killing Heisenbee resets this but drops the hat!

Tweaked explosion power scaling over range, and changed how the human body responds to being caught in explosions.

Minor Changes

Morphine is a little more effective at ignoring damage slows and a little less punishing on your stamina.

Fixed issue where you could unanchor a shambler and throw them

Fixes moveslow on nukie LMG and sniper - now slows in-hand, but not on back

Credits "sold" via QM crate are now refunded as profit instead of lost.

Added small amount of explosion resistance to sturdy-limbs foodEffect

Sunday, June 7th, 2020

New Clown Traitor Item by Dr. Floorpills: Boom Boots. They make a boom sound with every step.

Certain kinds of random events will be preferred when many players are dead or all the antagonists are dead.

Added two new random events : one that spawns dead players as random ghost critter pests (different from normal ghost critters) and another that spawns 1-3 dead players as an antagonistic critter

Biomagnetic Fields now use charge to produce their effects. Charge builds up when you take tight turns.

Minor Changes

Taught critters how to dual-wield

You can now deconstruct everything a mechanic constructs (again)

Monkeys will now drop all equipped items when meat spiked

Fixed bug where critters could attack really fast

Globally enabled experimental smoke spread

Command jobs now displayed as filled when late-joining during Rev-mode.

Saturday, June 6th, 2020

Added a basic custom keybinding system to the game. 😸

Change your keybinds by going to the interface menu in the top left.

Minor Changes

Fixed a few pushing related bugs relating to grabbing and stamina consumption while sprinting.

Thursday, June 4th, 2020

Fixed bug where you couldn't push/pull someone else into a slip. Also fixed a bug where a stacked slip might gib you.

Made seething tomatoes into incendiaries rather than explosives. They now do a sizable chunk of burn damage on impact, and a fireflash. Potency affects the burn damage done, and how long you're on fire. The burn damage is affected by the targets clothing(heat resistance).

Minor Changes

Seething tomatoes now contain welding fuel

Wednesday, June 3rd, 2020

Nukie Snipers now get a pair of traitor thermals. Enjoy!

Added jellybean plants that grow jellybeans

HydroFloric updated (sprite 🎨)

The Intelligence Formation Chip has a new sprite (and name).

Minor Changes

Rebalanced microbody types and added a cap for amount of symptoms a pathogen can have. Pathology is still disabled.

Fart pathogen symptoms can now be actively triggered by farting (with a cooldown). Pathology is still disabled!

New Z5 asteroid field prefab: Sequestered Cloner. Contains lore, a puzzle, and loots!

Made metal foam a little better to use for sealing breaches

Only mining tools will now be automatically used when bumping into asteroid tiles. (This prevents things like emptying ore holders on accident.)

Borgs can now also automatically use their mining tools without having to click.

Tuesday, June 2nd, 2020

Syndicate Omnitool traitor item now has a weldingtool mode

Minor Changes

Added a new mutation-based pathology symptom that can be used for benevolent or nefarious purposes.

Nukie Engineer Class Crate now has welding-safe helmet w/ built in mesons

Nukie Medic Class Crate now has ProDocs built into their helmet

Added a Syndicate Omnitool to the Cairngorm

Monday, June 1st, 2020

Refactored how welding tools work. Please report any bugs with the bug report button at the top right of the status pane.

May 2020

Sunday, May 31st, 2020

Added option in character setup for auto-capitalization of sent chat messages

Minor Changes

Cyberlungs now have improved resistance to hot air, reducing damage even past the temperature threshold.

Singular lungs now have more intuitive interactions with hot air.

Remy, Morty, Monkey, Piggy, and Blair can now escape with you to centcom. Can you save all of the pets?

Added "cancel" button to input box when using the radio hotkey

All TEG maps now have two TTVs in the engineering department.

Saturday, May 30th, 2020

Slips can also be avoided by manually slowing your movement (tap keys slower instead of holding)

Slipping protection no longer checks for "walk" intent and instead is based off actual speed

Mash the movement keys or flip for a chance to bust out of disposal pipes

Minor Changes

Changed escape checks to consider you as having escaped if you are anywhere on Centcom at round end.

You no longer slip on ice decals while crawling

Reduced the immediate cooling effect of cryostylane.

Added dabbing license to spacebux purchases. Start keeping track of your sick dabs today! (Sprite by UrsulaMajor)

Fixed some bugs where diagonal step effects would trigger more often than intended.

Combat stagger breaks a sustained run.

Friday, May 29th, 2020

Added a concealable Syndicate Omnitool (with Knife mode!) to the syndicate buylist for 2TC

The HoS can now walk in/out of the armory without using the auth computer.

Minor Changes

Traitor barmen and scientists can now buy the syringe gun

Small batch of Kondaru changes, including a space cooling loop in Toxins.

Thursday, May 28th, 2020

Smoothly cornering your turns (diagonally) will no longer cancel 'run sustain' boost.

Added "sustained run" mechanic - if you run in a straight line for a bit you will get a speed boost as long as you do not stop moving or change direction. This change is meant to address traveling around the station, make it smoother. It has a small visual indication (small puff) when this happens. Sprites/exact number values subject to change as usual.

Fixed a bug where the hand-to-hand melee attack cost was being added to the cost of all item attacks. This meant every item cost 20 more stamina to swing than was intended

You can use a (less powerful) sprint while stagger (combat status effect) or blocking is active now.

Minor Changes

Fixed a bug where when you moved after activating a hand tele but before picking your teleporter, the hand tele's portal would incorrectly appear on the spot it was first activated.

Wednesday, May 27th, 2020

mbc updated

Not exactly my fix, I just helped to report the issue. LummoxJR fixed the screen freeze bug - update your BYOND version to the latest beta!

New sprint hud icons

While blocking, beginning a sprint will instantly cancel the block (instead of doing nothing)

Temporarily disabled antag weighting.

Changed Spes-12 to blow off limbs and cause massive organ damage.

Minor Changes

Moved Cog1 AI chamber APC to be beside the AI, like Kondaru.

Fixed drug score checks at the end of Gang War rounds.

Doubled passive bleedout rate (fixes longstanding bug where passive bleedout was half intended rate)

Added a Bee Sanctuary Z5 space variant.

Replaced buckshot in armory with weaker variant.

Tuesday, May 26th, 2020

Movement rebalance : Sprints are more effective at countering slows. Slows reduced across the board. Sprints activate instantaneously on button press instead of waiting for next step. Lower base movespeed. Sprint consumes a bit less stamina. And other small adjustments/fixes.

Note that the rebalance is subject to change after testing!!

Monday, May 25th, 2020

Added a new underwater Z5 location - Bee Sanctuary

Minor Changes

Buffed nuclear operative sniper rifle

Tarmunora updated

Faster health updates when you take damage instead of waiting for the next Life tick.

Animated stunbaton inhands

UrsulaMajor updated (balance ⚖)

Lightbreaker now costs 4TC instead of 3TC and has a shorter stun duration.

Suppressed .22 Traitor Item now starts with all Hollow Point ammo

You can now rewind the Lightbreaker using a screwdriver.

fixed broken lungs and kidneys being effectively the same as healthy ones.

Sunday, May 24th, 2020

Added armory authorization computer - Officers can now put in 3 individual authorizations to open the armory. HoS can still open it by themselves using the Authorization PC.

PDA lights now have higher range (and are slightly less bright).

Added a new underwater Z5 location - Water Treatment Facility

Adds the RockBox Cloud Storage Device, a storage container for ores that also allows the crew to buy said ores from any manufacturing unit.

Minor Changes

There are now sound effects for when you click together figures.

Boost disorient resist of the heavy riot armor

New ThinkTape sprite.

Saturday, May 23rd, 2020

New intercom sprites.

Minor Changes

Added a cocktail party supplies crate. Available through QM!

Added a cocktail shaker to the booze vending machine.

When you try to put or remove something from someone, the progress bar will display the item's icon. Removing items from pockets will continue to show up as secret though!

Batons auto switch off when de-powered, and cant be switched back on until they're charged.

Batons now have activated/deactivated sprites that show on your mob, instead of just on the item.

Space spiders from syndicate sponge capsules are now aggressive.

Friday, May 22nd, 2020

Changed how spray bottle and mop bucket show contents upon inspection to act more like beakers. They now show a general description instead of an exact listing of all chems, like a spectroscopic scan.

Minor Changes

Added "Back to Setup" option in Job Preferences Window.

Added unique inhands for autoinjectors!

Added inhand sprites for the hand labeler!

Made the emergency shuttle call message an actual station announcement.

Kondaru fix batch 19: second janitor spawn, atmospheric forcefields, assorted tweaks.

Added AI Intercoms to a few maps; Manta, Oshan, Clarion, Destiny, Cogmap1 and Cogmap2.

Fixed spray bottle not showing contents upon inspection.

pali updated

Personal lockers can no longer be unlocked by any random id

Thursday, May 21st, 2020

New ad tape for the radio station!

Minor Changes

Fixed some probability rolls for critical effects (losing HP, falling over, etc) that were lower than expected

Added NT Headset and radio icon

Fixes pinning so the pinner still has some stamina regen instead of none and makes pins a bit harder to break out of

Frag grenades now have an distinct icon when they're armed.

Wireless computer signals now appear on Packet Sniffer

Wednesday, May 20th, 2020

pali updated

Erebokinesis and darkness artifact should now be slightly less infuriating.

Minor Changes

Scooping up fluids with a beaker now removes only as much fluid as can fit in the beaker

Activated nuclear bombs now glow softly.

Made Original Sin blood floods size and reagent depend on the amount of blood in you, and what your blood reagent is.

Tuesday, May 19th, 2020

Magboots made more versatile, and toggleable, at the cost of a minor slowdown

Updated powernet & Artsci sprites

New sprites for many nuclear operative class weapons.

Nuclear operative grenade launcher is now two-handed.

Compost and high-capacity water tanks can now be bolted down or released with a screwdriver or wrench.

Minor Changes

Added a cardboard clown car box as a level 5 clown job reward. Sprites by Erinexx.

AIs and Borgs can no longer be given blank names.

You can no longer specify a blank name in the character creator.

Fixed a bug that allowed DNA Reclaimer to wipe out surplus research materials

Monday, May 18th, 2020

Minor Changes

Buffed taser shotgun

Sunday, May 17th, 2020

Resprited all non-artifact plants

Added unique sprites to several mutant plants

Added perspective robuddy, cleanbot, and mulebot sprites!

Minor Changes

pali updated

AIs that buy a hat for spacebux should now start with that hat equipped

You can now draw faces on cardboard boxes and deconstruct packing crates and pizza boxes for cardboard sheets.

Reagents inside mobs no longer get adjusted towards body temperature - 30, but body temperature. Reagent temperature reactions do not happen if there was no change in temperature.

Fixed non-humans being unable to connect mechanics components even if holding a multitool.

Increased max name length to 50 letters.

Makes the clock work on armored targets, gives it additional slow(capped at 3s), and increases fire rate. 9mm NATO also has a higher(75%) chance of hitting prone targets.

Adds clock ammo to the Ammotech + Sectech

Saturday, May 16th, 2020

Removed Bladder and Energy motives from RP. Made Hygiene motive cosmetic only.

Self surgery does a bit more damage.

Blocking reduces the chance of being disarmed. May be subject to change later!

The mining z-level now has a map. Find it in your PDA!

Friday, May 15th, 2020

Minor Changes

Buffed derringer damage from 50 to 80. Higher falloff given to compensate.

Tweaked the delivery mechanism in shock grenades; they now smoke voltagen instead of leaving puddles behind.

Haloperidol is slightly better at tranquilizing.

Thursday, May 14th, 2020

Added directional lights. They are in use for most things that would make sense (flashlights hard hats pods etc). A Bonus of this is that they are less laggy than normal lights (because they cover less tiles)!

Added a roundstart cocktail shaker item for bartenders! Press C to shake like a real classy dude.

Minor Changes

Card boxes now have varying sizes. Notably, you can now put tarot decks back in their box easily.

Adds a stethoscope to the MD's medical bag that can be used to diagnose many conditions. Be careful though, your ears are at risk if you use it without the proper training or if you're a clown!

"Corpse" spacebux purchase now doesn't carry over between rounds.

Wednesday, May 13th, 2020

Ass jam changelog is now only shown during ass jam. Also it is light brown (I tried ok, I'm not good at colours) and above the regular changelog.

Minor Changes

Reduced light machine gun slow effect by two thirds.

Tuesday, May 12th, 2020

ASS JAM: Added a third emag stage to securitrons

Added a cyborg battery distress indicator. Conveys that a robot is likely in desperate need of outside assistance.

Minor Changes

DWAINE "eval" improvements and additions. New/fixed commands: # . .s del ' (single quote)

ASS_JAM: experimental change to newsmoke spreading

Stamina buffs and debuffs of different reagents now stack with eachother. You can use two stamina buff chems to add their effects together.

Monday, May 11th, 2020

Complete darkness is now black.

Reworked cyborg module rewriter to let users re-order or remove tools from the inserted module.

Minor Changes

Added plastic cuffs, which take a shorter amount of time to break out of, to security vendors.

Sunday, May 10th, 2020

Minor Changes

Did a big behind-the-scenes optimizing of machine popup window refresh handling. You shouldn't notice anything different, but if any new bugs turn up please report them.

As a clown, give your diploma to someone! See what happens!

Saturday, May 9th, 2020

Added borg death alert PDA messages for medresearch

Security department roles now start with badges that they can show off!

Kyle updated

High tier Janitor XP rewards moved to debris field instead of being spawnable. This is to bring them in line with our general philosophy on XP rewards; which is that having a higher job level should not give you a competitive advantage.

Minor Changes

Increased active cooling rate on cryotubes

Loosened the job restrictions for Syndicate items like sonic grenade, amplified vuvuzela, pickpocket gun, hotdog grenade, moustache grenade, poison bottles and syndicate sauce.

Hand teleporters now work when implanted as a chest item.

Dashing with a katana no longer delimbs, but instead applies a disorient

Friday, May 8th, 2020

Minor Changes

Clicking an airlock that you don't have permission to open with the help intent will now cause you to knock on the door

ASS JAM: Changed pulse to pullse

Changed to allow more configuration for guardbuddy and navbeacon settings

Thursday, May 7th, 2020

Added a Radio Scanner Component to the MechComp Dispenser. It can monitor voice radio channels and output a packet accordingly.

Added Clown Job XP and Rewards. Get it from doing Clown things.

Minor Changes

Kondaru fix batch seventeen: mainly the engine again

Wednesday, May 6th, 2020

Minor Changes

Removed Port-a-brig from Security Equipment Crate and moved it to it's own seperate purchase

Added general Security gear like belt, helmet and vest in place of the Brig

Triple triple now has a constant multiplier effect rather than a speed-dependent additive or multiplicative effect. It should still go plenty fast.

Tuesday, May 5th, 2020

New gang mode event: Kidnapping. A target is selected from the crew that is not a member of the currently winning gang that . The rest of the gangs have to stop the target from being kidnapped or killed.

Gang members wearing their gang clothes get slight passive heal and stun reduction if they are on turf that they own corresponding to the inverse of the distance between them and their gang locker.

Minor Changes

Tweaked stun gloves use the stunbaton special (spark throw) as an unarmed special attack override, replacing their old behaviour outright

Monday, May 4th, 2020

Goonstation Administration Team updated

Removed player access to starter pathogen samples

Some new grenade sprites

Minor Changes

Kyle updated

Gang members should now be able to pull members of their own gang without movespeed penalty. That is pulls, not grabs.

New sprites for 9mm pistol, tranqulizer pistol, .22 magazines, gun cases + attache cases.

Sunday, May 3rd, 2020

You can chain a block into an attack directly now (instead of needing to swap hands / drop the block). To balance this utility, beginning a block now applies combat click delay just like a punch or a throw would.

Bonus protection when blocking incoming damage with a proper weapon raised to give +2 protection instead of +1.

Minor Changes

Kondaru fix batch 16: wrestling enhancements and more.

Numbers tweak on backpack blocks.

Added preliminary chat window theming support

Fixed bug where chair flips could be executed while lying/stunned

Changed the damage type of crafted spears from blunt to stabbing.

Made sarin grenades more concentrated and changed the delivery mechanism of capsaicin grenades

Saturday, May 2nd, 2020

Kyle updated

The HoS now has a pet turtle named Sylvester. He starts in the HoS office and wears an adorable beret.

The suture can be used for limb attachment as well as the stapler now.

Minor Changes

Fixed a bug where a limb's surgery state could get 'stuck' and not mendable.

Adjusted speed at which an open surgical incision would increase your bleeding amount.

Adjusted the .22 Suppressed Pistol Box to have 2 mags of hollow point rounds and 2 mags of regular ammo

Added signal changing toggle to Delay Component

UpdateOverlays should be a touch faster.

Friday, May 1st, 2020

You can now transplant organs via drag and drop, including mediborgs. L/R organs will randomly pick a side. Can only drag organs, so you still need a human doc to staple that nuke disc to your bleeding stump arm.

Skulls can now be re-inserted into an empty head. A skull must be present for a brain to be inserted into a human head.

Minor Changes

Blob Bridge ability now much more useful and usable.

Renovated the Afterlife Bar, splitting it into a sanctuary lounge and a basement bar

Added additional examine text for the process of decapitating heads and other operations.

Added stapler to medical borg module.

April 2020

Thursday, April 30th, 2020

mbc updated

This isn't my change, but download the newest BYOND version (513.1521)! Coupled with our recent verb changes, it fixes right click menu lag.

Added a muzzle flash when you fire (most) bullet based weapons!

Minor Changes

Kondaru fix batch 15: wide swath of minor improvements, from eggnog to wardrobes.

Refactored examine-code to pass and eventually join a list instead of sending separate browser output for every line of text

New sprites for the revolver, detective revolver, .22 pistol and derringer.

Hopefully fixed the CDC.

Wednesday, April 29th, 2020

All MechComp components can be modified by clicking them with a multitool.

Most object rotation is handled with a crowbar instead of right clicking (windows,pipes,etc.)

Minor Changes

Atmosphere shields can be clicked while activated and their range and power settings are accessed by clicking them with a multitool.

Readded the old delay to the pathogen manipulator when adjusting pathogens with >65 maliciousness.

Forklifts now eject rider when attacked to prevent an attack spam bug.

Added a pulse rifle rack to Manta's armory and fixed up some of its wiring.

Improved the range and fixed the knockback effect of the SPES-12 and SPES-6 guns.

Hivemind members can leave at will.

Mail chutes now show the expected UI when interacted with, and thus can be used again to mail items.

Tuesday, April 28th, 2020

Added freezers to Cog1 engine, and additional valves.

Disorient statuseffect will no longer randomly make you drop items. Increased the likelihood of a changeling or vampire scream forcing you to drop items to compensate.

Modernized and fixed up Donut 2 a bunch. The map is available during Ass Jam!

Minor Changes

Kondaru fix batch 14 - most prominently, emergency lights.

Zippo lighters now have a limited capacity of 100 fuel units. You can refill them with handheld or regular welding fuel tanks.

Fixed a bug with portable reclaimers outputting fewer processed materials than inputted.

Doors have a small chance to open when taking damage at very low health.

Kinetic projectiles stagger on hit

QM's emergency crate now contains emergency-grade spacesuits and tanks.

Monday, April 27th, 2020

Minor Changes

Kondaru fix batch 13 - further minor tuneups and fixes, inc. fire alarms.

Minor pathology GUI improvements. You can now use the + and - buttons to select multiple segments when splicing.

Murderbox now features test dummies.

Sunday, April 26th, 2020

Changed pod(etc)seeking 40mmHE shells to have a high chance of not detonating on impact unless they have found a target to seek. Additionally boosted their direct-impact stats to compensate somewhat.

You no longer need a crowbar to access a pod's maint/lock panel, just click it with free hand and use the multicontext buttons. Also fixed bugs where you could not hit a pod with an item.

Mediborg can now perform surgery on organs requiring L/R side selection. Use tool slot 1 for the left and slot 3 for the right

Minor Changes

You can now load deep-fried (and grilled) stuff, as well as other particularly coal-like culinary mistakes, into the engine's furnaces. Credit to Studenterhue for the idea & Flourish and ZeWaka for code help!

Saturday, April 25th, 2020

Moved all pod verbs to a multicontext menu (just click the pod) instead of rclick verbs

Shoving a person who is downed and using item limbs will cause them to attack themselves just like they would if they were standing upright.

Minor Changes

Security barriers have a slightly more robust block, but only when turned on

Kondaru fix batch twelve - more cargo pads and miscellaneous tuneups.

Added special block functionality to backpacks/satchels.

Click+Drag chairs in order to rotate them. They also rotate when you are buckled in and trying to move.

Fixed bug where item limbs wouldn't show icons on your hud.

Friday, April 24th, 2020

Cloning and stable mutagen now properly copy blood DNA, fingerprints, and genetic effects. The advanced genetic analysis option on the cloning computer toggles copying active genetic effects (yes, that includes mutantraces).

Added the Double-Part and Drill hairstyles.

Glowsticks are now colored. You can buy their colored variants from QM. You can also change csaber blade colors by unscrewing them and swapping out the glowstick inside!

Minor Changes

Fixed issue where guns treated you as if you were always slightly drunk for the purposes of aiming.

You can now ladle soup back into the soup pot, if you want. Soups also now drop their bowls when eaten.

Thursday, April 23rd, 2020

Minor Changes

Added a tonne of new and resprited inhands, including toolboxes, backpacks, and arms and legs!

Wednesday, April 22nd, 2020

Reduced lag when you right click on objects. You shouldn't notice any significant changes to the menu functions, but I did move around and merge some commands.

Minor Changes

Atlas fixes and improvements, including lighting and powernet.

Kondaru fix batch 11: Medbay bigger - and this time, the booth too!

Tuesday, April 21st, 2020

mbc updated

Blocking will now grant you some minor resistance to Disorient(Body)

When someone is using an item limb, shoving them to the ground will cause them to attack themselves (same as when you 'disarm' them).

Updated sprites for cigarettes, cigarette packets, zippos, cigar cases and ashtrays!

Minor Changes

Added the security pouch, a small pocket pouch containing all the kit previously contained in the Security Starter Kit. Starts in security officers', vice officers' and the HoS' pocket. Can be used to hold extra small items.

Kondaru fix batch ten: Towels! And some other stuff.

You now see the expected messages for the Necrotic Detonation and Necrotic Resurrection symptoms on a pathogen when you look at the pathogen holding petri dish under a microscope after applying some synthflesh on it with a mechanical dropper.

Monday, April 20th, 2020

Added heavy military boots with unique distinctive footstep sounds to the Head of Security's locker.

Made the floor health scanners in medbay more useful. Step on top of one of them to receive a readout of your health and trigger a PDA alert to medical if you're in crit.

You can now destroy chemical dispensers, ATMs and shrubs by smashing them with a weapon. ATMs will spew out small amounts of money if you do this, and can also be shot to destroy them! Also improved visual feedback when destroying fabricators through brute force.

Kondaru FB9: significant reworks to Medbay and Security.

Minor Changes

You can now blindfold monkeys and humans by attacking their head with a blindfold.

Added new plate sprites and fixed a display bug.

MPRT-7 launcher no longer supports dual-wielding

Similar to airlocks, APCs will now show their powernet address when unscrewed.

Fixed an issue where players were able to equip items attached to limbs.

Sunday, April 19th, 2020

Added hats as an AI spacebux reward.

Minor Changes

Reverted #203, crowbars on harm intent once again pry up floors.

Assorted small improvements to Horizon.

Fixed certain cuff types not breaking apart on removal as well as trying to remove silver handcuffs from your belt breaking that slot.

Fixed plant layering in pots <3

Saturday, April 18th, 2020

Pods have improved braking and occupants get stunned for far less time when impacted by melee.

Kondaru fix batch seven: relocation/rework of test chamber, plus a bit.

Minor Changes

Kondaru fix batch eight - assorted QoL upgrades, including clown gear.

Turned on C-Sabers now actually emit light!

Added missing pulse rifle in-hand sprites.

Friday, April 17th, 2020

Kondaru fix batch 6. Notable: QM import upgrades, Engine cold loop radiator.

Kondaru fix batch 5, including bookshelf and a map image refresh.

Cigarettes now have a fixed burn time, with the reagent/cycle adjusted to match

Pocket cigs no longer transfer reagents if you have on active internals or a gas mask

Second batch of post-launch fixes to Kondaru. See pull request 274 for details

Minor Changes

Kondaru Fixes IV: The Voyage Home (in an escape pod). PR #295

Fixed an issue that would let explosions destroy the nuclear bomb on certain floor types.

Click+dragging produce into crates won't overfill them, so you can ship and sell it more easily.

Thursday, April 16th, 2020

Added a windoor to Oshan sec

First batch of post-launch fixes to Kondaru. See pull request 267 for details.

Wednesday, April 15th, 2020

Kondaru (Kubius Map 3: Third Time's the Charm) has moved into official rotation.

Please provide suggestions on the official Kondaru thread and please report bugs through the Bug Report button in the upper right corner.

Added blocking. Replaced classic passive-disarm-intent-blocking with a new block function tied to Resist.

You can block barehanded OR with a weapon. Weapons have block properties attached (you can see them on the tooltip) to tell you what kinds of damage they are effective against. You get a small armor boost while blocking, which is increased when you have an effective item matchup.

Added Resist hotkey (Z on default controls, C on /tg/)

New hydro tray sprite!

Hydro trays now properly update visual water level without having to have a plant growing!

Hydro trays now properly display reagent-colour in the trays water pool!

Power picks, hammers, shovels now use standard small power cells for their internal charge. This makes them charge more quickly, as an aside. Additionally, attacking things that aren't asteroids with them will drain their cell much more quickly - if using one as a weapon, keep an eye on your charge!

Rebalanced meatcleaver to fumble far less often on hit and removes stun on throw

Minor Changes

Fixed habitat dome prefab - no longer shrouded in shadow.

trerri updated

Added extra supplies to the Oshan locker room.

Tuesday, April 14th, 2020

Minor Changes

comradef191 updated

Fixed up Mushroom a lot.

adharainspace updated

Fixed weird photocopier bugs and makes them less painful to use.

Monday, April 13th, 2020

ASS_JAM updated

Hello It is ASS_JAM. Please remember, you must not grief on ASS_JAM as a non-antag. Just play as usual. The entertainment this month is brought to you by:

Pali - AIs have a 5% chance to start with legs, HoS locker contains The Loose Cannon, trinket pool is unrestricted (all items), 25% chance for the game to pick a mutation at roundstart and give it to everyone - and much more

Moonlol - New wizard spell: Timestop. "This very handy dandy feature surely wont cause any runtimes"

Polivilas - Disables zipgun, adds a slamgun. "I will pay out 100k spacebux for better sprites - contact 2027#2027 on discord for more details."

Kubius - 2 new maps: Fleet and Kondaru. Do they compile? A mystery!!

Warcrimes - Updated reskinned Trunkmap, a couple tweaks here and there. Also enabled voting for most of the maps in the codebase.

UrsulaMajor - Updated Density, map smol.

Flaborized updated

Added a few small items to the surplus crate!

Tarmunora updated

On ass day you can shoot as fast as you can click.

Guns have a little bit of extra spread when drunk. Alcohol immunity mitigates this, to an extent

Minor Changes

Kubius updated

Batch one of small improvements and fixes to Kondaru.

Erinexx updated

Resprited janitor equipment (mops, buckets, laundry machines, ...).

Tarmunora updated

Added the ability to refill/combine ammo boxes by hitting them with a box of the same type

Changed pointblanking to hit with all the projectiles in a burst, not just one

Fixes up gunpoint grabs a little bit (should shoot more consistently)

Sunday, April 12th, 2020

Goonstation Administration Team updated

Hello, we're changing ass day! Griefing is no longer allowed and we're adding a bunch of small fun changes. Click here for more details.

Flaborized updated

Resprited a bunch of the ore in the game!

adharainspace updated

finally added cross-round bookshelves to every map you can normally vote in! have fun!

Moonlol updated

Soup is now serve-able in the afterlife bar!

Minor Changes

Enfaeutchie updated

The Lawgiver now comes with an instructional pamphlet.

Fixed a couple of Lawgiver typos, and a bug where knockout was listed as detain in examine text.

adharainspace updated

minor qol changes to printing press

Saturday, April 11th, 2020

Erinexx updated

New doughnuts sprites!

New bagel sprites!

New english muffin sprite!

Tarmunora updated

Cloakers now deactivate on picking things up, throwing, and unarmed specials

RichardGere updated

Energy weapons can now have their power cells swapped out by clicking on the cells with an energy gun in hand

Minor Changes

2027 updated

Adds acquiring methods to old medals.

Gannets updated

Removed Nuclear Operative assault rifle, marksman's rifle and light machine gun as options for item-arm surgery.

Erinexx updated

Added new tool inhand sprites

Tweaked outline on fries sprite (what the fuck was i thinking before)

Crowbars no longer pry floortiles while on harm intent, hopefully now we won't uproot the entire station floor when trying to beat people to death

Tarmunora updated

Chopping weapons work properly on bolted doors

RichardGere updated

Fixed a bug that prevented players from swapping out the egun's power cell

Fixed a bug that prevented players from swapping energy weapons to their other empty hand

SaccharineChampion updated

Added more cans to Atlas engineering storage, most notably its first empty cans.

adharainspace updated

Quantum telescope locations now work again

Friday, April 10th, 2020

Tarmunora updated

Surgical tools now hit a bit harder and pierce a bit of armor

Chemical dipped scalpels no longer are foiled by having the reagents fall out of your target on the same stab that they were transferred in

Attaching a synthlimb will now fully attach it instead of leaving it at the last surgical stage

Minor Changes

Gannets updated

Nuclear operatives now pull their names from 6 callsign pools, nato alphabet, melee weapons, colors, birds, mammals and moons.

adharainspace updated

gives captains sabre a tooltip by making it use get_desc instead of examine

fixed radio host jumpsuit variants being invisible sometimes

trerri updated

Made some small sprite changes to the deconstruction device sprite.

Redid examine text for deconstruction device.

Tarmunora updated

Fix messaging when repairing bleeding while having open surgical wounds

Scaltra updated

Adds the botanical mister as a valid transfer target for high capacity watering tanks

saccharineChampion updated

Additional argument in projectile code allows sounds to correctly play to drivers of large vehicles.

Large pod code changed to utilize this additional argument.

Thursday, April 9th, 2020

Minor Changes

TDHooligan updated

Sped up the chemicompiler significantly.

saccharineChampion updated

Corrected improper feedback on incorrect pod and secure safe lock guesses.

Wednesday, April 8th, 2020

mbc updated

High amounts of Brute and Burn damage will be weighted more heavily in deciding whether you die or not. In practice this means that you previously could take 600 brute/burn damage before dropping dead, and now you can take 400.

Tuesday, April 7th, 2020

Minor Changes

Ryumi updated

Added a bit more lighting to the Afterlife Bar's garden.

Monday, April 6th, 2020

mbc updated

Fixed a number of assorted bugs where blood cleanables would get wrong unit amounts and bloody footprints were handling things improperly

Fixed bloodletting not working if you were under the max bleed level (that means when you bleed, some reagents in bloodstream should properly come out with the blood regardless of the bleed type)

Made some changes that should increase client side FPS a bit, especially on ocean maps (water on station zlevel will look a little bit uglier re:lighting, sorry)

Sunday, April 5th, 2020

mbc updated

You can now buckle into chairs by clicking yourself while standing on them. Same with climbing on chairs - click self with grab intent.

Flaborized updated

Added a new colorblind accessible HUD option! You can access it in the character setup options.

Flourish updated

Added Roach and Saxophone as spacebux rewards.

Disaster mode now includes a wraith at roundstart.

pali updated

Nukies on ass day can now get much wilder target locations.

adharainspace updated

Added fancy new RCD sprites, courtesy of Flaborized!

Jero1717 updated

Made Robustris Pro fancier and better

Minor Changes

pali updated

Until we rework matsci somewhat light bulbs, light tubes and tripod bulbs are now 5 times more expensive when it comes to material cost

Saturday, April 4th, 2020

Awkward Dryad updated

Plates can now be stacked one by one instead of click-drag only.

Nexusuxen updated

Added experimental "Equality" silicon law module.

Tarmunora updated

Added range falloff to stun projectiles (to a minimum of half initial power)

Stun projectile pointblanks no longer apply bonus stuns on top of what the projectile would normally do

Reworked the wavegun found in QM experimental weapons crates to have more unique firing modes, all of which have non-standard range characteristics - try them out and experiment! Includes shiny new sprites by Flaborized

Rebalanced the detain and pulse projectiles to be hopefully closer together in power: detain now stuns in 2-3 shots, pulse now experiences some falloff with range on the disorient and throw

Taser shotgun pointblank implemented, and regular firing slightly rebalanced

Mordent updated

Fixed bug with cable coils in cyborg modules not having the correct amount

Fixed bug with steel rods and cable coils in cyborg modules not starting with the correct sprite.

Minor Changes

ZeWaka updated

Handcuffing should be more consistent across the board.

Awkward Dryad updated

Fixed a plate stack runtime error.

mbc updated

Fixed bug where attack particle showed incorrect sprite when the attack obj was being deleted or dropped

Fixed bug where hit twitch animations wouldnt play in many circumstances

Mordent updated

Fixed bug with cable coils in cyborg modules not having the correct amount.

Fixed bug with steel rods and cable coils in cyborg modules not starting with the correct sprite.

Tarmunora updated

Hopefully killed any last traces of the projectile doublehit bug

Friday, April 3rd, 2020

RichardGere updated

Reduced the stamina damage dealt by csabers. Now it should take 2 hits to stun a person.

Erinexx updated

New dough, produce, herb, bowling melon and snack sprites!

Clockwork orange is now a little more vivacious

A bunch of other new food sprites!

Minor Changes

Archlinuxusa updated

Eggs no longer produce a meaty explosion in the microwave, splattered egg will now splatter all over your microwave... Yummy.

Erinexx updated

Shitty jpg pancake sprites have been preserved for future use.

Thursday, April 2nd, 2020

Flourish updated

Added some spacebux rewards as suggested in one of our monthly contests - Mail Order, NT Backpack, Pride-O-Matic Jumpsuit, and Dancin Shoes.

ManlyDwarf updated

Added a new traitor objective to steal Gooncode.

Tuesday, April 1st, 2020

mbc updated

New tile-flinging special attack for crowbars.

Fixed bug where an item with a material property could have its throwforce weakened below its base value.

Improved the damage of basic special attacks to match their direct-click power levels (they still can't crit, that should be the main drawback)

Flaborized, SimianC and Flourish updated

Tarmunora updated

Added a recipe for plasmaglass in the arc smelter (plasmastone + glass)

RichardGere updated

Added simethicone + superfart gibbing.

March

Tuesday, March 31st, 2020

ZeWaka updated

Reorganized Centcom a bunch.

Gannets updated

Flaborized : Captain can now exchange their e-gun for a sabre. Check your job rewards menu. Nuclear Operative Commanders now get one on spawn.

Sunday, March 29th, 2020

mbc updated

'Mutiny' buff will no longer be given to heads by proximity to revs. Instead, Mutiny will increase when a head witnesses revolutionary-incited violence. I made this change a week or two ago but forgot to write it on the changelog.

Tuesday, March 24th, 2020

pali updated

AwkwardDryad : Zoldorf (there's a new item in that wizard-in-a-box, go hack it to access the item and start something wonderful)

Monday, March 23rd, 2020

pali updated

AwkwardDryad : Emergency hood now covers hair

Sidewinder7 : Chemicompiler improvement

Polivilas : Compact medical sleepers (in escape shuttles for now)

glassofmilk : Dispatch mechcomp component

Polivilas : Owners of the Too Cool medal (monthly contest winners) can now use the :shelterbee: emote in OOC

DasBrain : Add "select item + send" to the mechanics selection component

AwkwardDryad & Erinexx : Sushi

Polivilas : Small blobs now have reflective nuclei

UrsulaMejor : Spacebux Sparklers

UrsulaMejor : Soup Pot and Customizeable Soups

UrsulaMejor : Conspiracy Theorist Trait

Saturday, March 21st, 2020

mbc updated

Fixed a longstanding bug where being impacted by certain effects (projectiles + blob attacks) would prevent you from being able to talk or click for a brief period without stunning you.

Thursday, March 19th, 2020

pali updated

RichardGere : Boxing gloves now slightly increases stamina damage

Adhara : NT-SO Commander Uniform now recolours all variants of captain uniform to blue. Also added red variants that are not used yet.

Optimized stuff and things.

saccharineChampion : choosing a job on the id console changes the colour appropriately

UrsulaMejor : misstep severity scaling

Wednesday, March 18th, 2020

Mordent updated

Spectroscopic Scanner Upgrade now available for cyborgs (free for those who choose the Chemistry module).

pali updated

Nano-fabricators and other such objects can now set their output by click-dragging (just like manufacturers and vending machines).

Tuesday, March 17th, 2020

pali updated

Avatharian : Adds new Spacegrass Tile Variations to GrassGro

Flaborized : Added visual indicators and resprites to some energy weapons + syringe gun

Phyvo : resist button for critters

Monday, March 16th, 2020

pali updated

DasBrain : Make the Longrange Teleporter a MechComp component

RichardGere : Boxing gloves no longer allow stamina critting

More powernet fixes and optimizations.

Sunday, March 15th, 2020

Flourish updated

Added Corpse and Space Diner Patron as spacebux rewards, from February's Monthly Contest! The other winners will be implemented shortly!

Saturday, March 14th, 2020

mbc updated

Probably fixed the bug where 'stale' lights would persist and create dark shaded rregions with no source (fueltank explosions for example). Fix has been in a few days but I wanted to let things run for a while before confirming.

Wednesday, March 11th, 2020

pali updated

Fixed the bug that kept breaking powernets. Please report any powernet weirdness.

Gannets updated

A pile of Atlas fixes by discord user gallowsCalibrator. Thanks very much!

Tuesday, March 10th, 2020

pali updated

You can now middle click an ability and then hit a number to bind the ability to that number.

Shift/Ctrl/Alt + click should now also work for all abilities (and not just blobs). This might be annoying and bad so please yell feedback at me.

kyle updated

bugfix- Fix lawgiver detain projectile.

mbc updated

moonlol : Dab animations

Tarmunora : Armor part 2: the buffening

Tarmunora : higher probability to hit intended target zone in ran_zone + tiny readability

Tarmunora : Stunhats

saccharineChampion : Space cola is not longer basically teplerone

Tarmunora : Deployed barrier no longer wearable on belt

Urs : AI Radio Click to Track Changes

glassofmilk : Button Panel mechcomp component

AwkwardDryad : Kitchen Island

AwkwardDryad : Kitchen Organization Update

Sidewinder7 : Traitor Item: Cursed Clown Mask

Avatharian : Adds Decorative Plant Pots!

Monday, March 9th, 2020

pali updated

Tarmunora : Scalpel poisoning now takes armor into account

Fixed some bugs. Big pods travelling through z-level edges for example

Sunday, March 8th, 2020

mbc updated

Bat form consumes 5 stamina on activation.

Bat form cannot be activated when a vampire can't move or does not have enough stamina to sprint.

Fixed bug where bat form would move faster than intended while flying diagonally.

Saturday, March 7th, 2020

pali updated

saccharineChampion : Beep-Boops on Code Lock Fixes

Erinexx : Cheese-Shaped Sponges

Friday, March 6th, 2020

pali updated

Moonlol : Ling Island Iced Tea

Thursday, March 5th, 2020

pali updated

AwkwardDryad : Clothing booth.

Wednesday, March 4th, 2020

pali updated

Flaborized : Red chainsaw rework to remove organs

Maegor : New genetic recipes

Adhara : Concrete chemicals

Sunday, March 1st, 2020

mbc updated

Tarmunora : Armor fixes and armored glove nerf/change + Fix the attacks/second line in tooltips

Flaborized : Noir-Tech Glasses

Naksu : Components and signals

RichardGere : Batman mask hides the face

Raevenmaester : AP damage fix

mbc also adjusted some of the armor piercing bullets damage a bit lower than it was - Raeven's bugfix incidentially will increase their damage vs. unarmored targets!

February 2020

Friday, February 28th, 2020

Flourish updated

Added some cool sci-fi clothing pieces by Sartorius. Purchase the complete set from Geoff!

Thursday, February 27th, 2020

pali updated

Fixed a bunch of bugs that I'm too lazy to list here. Check the Resolved Bugs subforum if you care.

Wednesday, February 26th, 2020

pali updated

Speech popups should be more fixed now.

Sticks to Snakes is fixed to target objets far away from you.

Tuesday, February 25th, 2020

mbc updated

Light LMG rounds (from shark drones) were not intended to apply the slow effect and this has been fixed.

Maegor : Chronic Sneezing Mutation

Vextrom : Light Breaker Device For Traitors

polivilas : Blue hoodie

Sov : New Genes - Temporal Displacement and Chronal Additive Inversement

Rocket : Constructable wooden doors

Camryn Buttes : Angry Wasp Crossbow

TDHooligan : Chemicompiler heating speedup

Ryumi : Adds two new alcoholic cocktails: Rum and Cola, + Honky Tonic

Enfaeutchie : Yorkshire accent (w/trait)

Monday, February 24th, 2020

mbc updated

Podrick Equus : Pathology Benevolent Symptom additions

Naksu : Machine optimizations

MarkNstein : P.T.L. Payout Fix

Flaborized : Traitor detective thermals, luminol and fog grenades

AlfredoChicken : Opening Crates and Lockers Sets off Armed Mousetraps Inside

Adhara In Space : makes char select lipstick look good

Rain2025 : All Ears Trait (Spawn without Headset)

Ryumi : Makes sec metal detectors emaggable

fosstar : Adds a bad and dumb shakespeare reference

UrsulaMejor : Paper Trees + Chill Pill Tweak + Cloaked Panellus Mushroom + Sleeper Agent Event

Sunday, February 23th, 2020

mbc updated

Bullets will do extra impact damage to doors and windows depending on their type.

Mender whitelist expanded to match that of the hypospray. Its not as efficient for non-touch chems but why not.

polivilas : Stick dead people in pod cargobay + Signaler mouse traps

zjdtmkhzt : Pathology changes, fixes and additions

Tarmunora : Hypo/booster whitelist update

AwkwardDryad : Stackable Plates :D

Flaborized : Slide-y bit that goes back on some pistols when empty

Sidewinder7 : Syndicate Shot Glasses

Ryumi : Adds wall-mounted rechargers

Avatharian : Adds Spacegrass reagent!

kyle updated

Emagged cyberorgans now slowly take damage while in the body to add some risk to counter the reward of the huge stamina buffs.

Saturday, February 22th, 2020

mbc updated

polivias : Crew objectives now grant spacebux, Sound on 120min shuttle call, Removes ghostdrone DNR check, Spy console shows current area

Naksu : Slightly smarter machine processing

Ryumi : Adds auto-positoning small lights

moonlol : Nicotini

AwkwardDryad : Sakuride

Gannets updated

The NCS Atlas has had a long overdue refit.

You should find it more spacious and convenient, it even has a shower!

Please post any new bugs, suggestions or changes to the forums.

Friday, February 21th, 2020

Flourish updated

Added a bunch of roundstart tips and tricks from January's monthly contest! Thanks everyone for contributing!

The cargo tug and the floor buffer should now prove slightly smoother rides. The former also now has two speeds which you can toggle between. Hopefully this makes quartermasters' lives slightly easier!

Flaborized updated

More radio icons for heads of staff and clown!

pali updated

More new sprites by Erinexx.

Merged AwkwardDryad's kitchen island patch. Dispense them from the kitchen dispenser.

Merged Naksu's patch optimizing solar panels' impact on performance a bit.

Added the sea4 reagent by Drago and Tarmunora.

Merged Phyvo's patch that makes lizard tails show up properly with suit overlays.

The speech popups are now enabled fulltime. You can switch then on / off in character prefrences or in the Commands verb tab.

Merged a bunch of bugfixes by Polivilas.

Thursday, February 20th, 2020

pali updated

The flying chat / speech popups got a rework that should make it good enough to be turned on full-time. But I expect bugs so it's still locked behind an admin toggle.

Wednesday, February 19th, 2020

pali updated

New icecream and other snack sprite by Erinexx.

Merged glassofmilk's patch that makes gps distress signal use packets.

Merged AwkwardDryad's hot dog rework. New sprites, overlays and recipes!

Merged glassofmilk's PDA group messaging patch. Create a messaging group in the PDA app, invite your friends and share the dankest station memes in your own groupchat.

Merged AwkwardDryad's patch that resprites silverware, adds round glasses and reorganizes glass recycler menu.

Merged Adhara's gun gun patch. A gun that shoots guns. Currently admin spawn only.

Merged Sidewinder7's patch that makes chemicompiler heating faster and also makes it so you can open the menu by clicking on it with a beaker.

Merged Sidewinder7's patch making it so changelings can sting glasses, food and other such things. Also Sticks to Snakes should now be able to target stuff in your inventory.

Merged Podrick Equus's patch Flesh Restructuring + Minor Beneficial Pathogen Changes.

Also did some refactoring of welding tool code so let me know if something broke because of that.

Monday, February 17th, 2020

pali updated

Added Mewtini by SlackerMagician.

Gannets updated

Rolled out an improved armory design on cogmap 1.

New gear includes: A recharger rack holding three pulse rifles, these two-handed energy weapons fire the same projectile as the lawgiver pulse setting.

Armory riot shotgun ammo has been replaced with plastic baton rounds (PBR) which do additional stun on hit.

Added an airlock breaching sledgehammer, does additional damage to doors like the Firebrand fire-axe.

Reduced the move speed penalty for wearing heavy riot armour.

Some gear that used to be armory exclusive has been moved out to the rest of the brig so that it can be used even without HoS oversight.

Please let me know how it feels so it can be tweaked and added to our other maps! Sprite credit goes to Schwick for the hammer and Enakai for the initial pulse rifle design!

New nuclear bomb sprites by Flaborized!

Sunday, February 16th, 2020

pali updated

Merged UrsulaMajor's botany