Introduction

My name is Christian Gonzalez, I am a Chicano artist born and raised in Santa Ana, CA. I am a graduate from California State University Fullerton where I got a bachelor degree in Fine Arts in Entertainment Art/Animation. I currently work as a 3D Visualization artist at Norman International Inc. I have also interned and freelanced for Gadget-Bot Production where I created a couple of characters for their I.P. (Kaidro the Awakening) In the next upcoming months I hope to join my fellow titans and colleagues in the animation industry creating characters and worlds that bring every animation to life.

Picking CGMA

Ever since I was at CSUF I’ve wanted to expand my knowledge in 3D, especially character modeling and countless times I was suggested to take a course at CGMA. It was 1 year and a half after graduating school and many stubborn attempts into teaching myself how to properly create a stylized model that I decided to start my journey at CGMA. Honestly, it was the best decision I have made. I learned so much from Hannah Kang in 3 months than what I learned in a year and a half on my own. For this course, I wanted to understand a more cohesive approach to creating a character from a concept. I also wanted to gain speed and knowledge into how to fix any issues I could possibly have with any form of a model like this.

Going into this course I already had an understanding of a character pipeline in ZBrush. This allowed me to focus on Hannah’s main objective for this course which was making the concept come to life. Hannah broke down the process of creating a character to a T. During the first week, we picked out a concept. Out of the 3 characters I had gathered the Warrior by Anton Voronovich stood out the most to me for its distinct shape. I loved the proportions of this character and I knew this character would turn out great. Throughout the weeks Hannah sculpted alongside us so if we ever had any question of how something was done, we would know how to solve it. She is one of my favorite instructors alongside many from CSUF. She taught me how to read a concept and create a mesh that was studio-quality.