Robert Maynard said: Money is trivial to acquire in this game - which is very probably why there is a requirement for materials / data (that cannot be bought in the game but must be earned through gameplay) when undertaking Engineered modifications.



This puts players on an equal time footing, i.e. all players must unlock and rank with the Engineers and must gather / earn their own materials for the modifications. It does not permit players with deep pockets to circumvent the time requirement relating to materials / data gathering - presumably by design. Click to expand...

Spending less time on scavenger hunts isn't going to make up for talent or skill, ultimately the more experienced or talented CMDR will still prevail. It does however help address concerns that much of the game is a time-sink just to be able to build your ship for player combat.I have all the engineers, multiple fully specced combat and trade builds of all kinds. I even did a lot of grind back when Engineers first came out, when rolls took multiple mats and you had no guarantee of what weapon effect you'd get. It took an extensive amount of time to build up to that point, and that massive grind is something that keeps me and quite a few others from recommending this game to our friends. I'd rather see less restrictions on what one must do and more freedom of movement, where one can build their ship by their choice of gameplay rather than driving SRVs on empty planets. For those that enjoy that I'm not saying to remove this, just not make it as mandatory once one does their Engineer unlocks.