FD, you either need to kill mission redirects, or make them optional. The way they work now is extremely annoying. Please look at it from a player's perspective.



Fire the game up, mission board is packed with delivery and supply missions. Awesome.

Stack up 10 of them, check out the gal map. Mission board full again, awesome.

Stack up 10 more (6, actually, I think).



Go to system A. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system B. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system C. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system D. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system E. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system F. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system G. SC to station. Deliver cargo. Open the gal map, plot a new course.

Go to system H. SC to station. Deliver cargo. Open the gal map, plot a new course.



Great, one delivery to go. Hours have passed and I'm ready to turn-in and log out. Can pick up my supply commodities in the same system



Go to system I. SC to station. Pick up cargo.

Set waypoint for origin system, ready to rock and roll.



INCOMING MISSION CRITICAL MESSAGE! Take commodity to system B instead.

INCOMING MISSION CRITICAL MESSAGE! Take commodity to system H instead.

INCOMING MISSION CRITICAL MESSAGE! Take commodity to system C instead.

INCOMING MISSION CRITICAL MESSAGE! Take commodity to system F instead.

INCOMING MISSION CRITICAL MESSAGE! Take commodity to system G instead.



That's ridiculous and I don't want to do it, especially for 50k credits. One redirect every once in a while I'm OK with. I'm not going to backtrack to all of these systems. Make these redirects optional, for an extra reward, please.