Fiery Medusa

Medium Serpent, chaotic neutral

Armor Class 11

11 Hit Points 46 (5d8 + 26)

46 (5d8 + 26) Speed 25ft.

STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 12 (+1) 12 (+1) 11 (+0) 13 (+2)

Condition Immunities grappled

grappled Senses passive Perception 13

passive Perception 13 Languages Serpent

Serpent Challenge 3 (750 XP)

Weakening Glare. When the Fiery Medusa is facing a target within 25 feet and with less than 13 Constitution, they have -2 to hit.

Vulnerability. The Fiery Medusa takes 2 extra damage from any attack below her torso.

Venom Leak. Melee attacks against a Fiery Medusa will cause her to leak venom. Attackers must succeed on a DC 12 Dexterity saving throw or take 3 (1d4 + 1) poison damage.

Actions

Lash. Melee Weapon Attack: reach 10ft., one target. Hit 3 (1d4 + 1) slashing damage and the ability to use Lash again at -2 to hit (stacks additively, resets upon miss).

Flame Blast Ranged Spell (Conical): reach 15ft., cone width 10ft., area. Hit 4 (1d6 + 1) fire damage, and 3 (1d4 + 1) fire damage upon next turn.

Rewards

Currency: (1d6 + 1) gold pieces.

Materials: 1 dead serpent, venom (must be bottled, inflicts 3 (1d4 + 1) poison damage unto targets who touch with bare hands/skin).

Armor: Snake Helm.