Changes in FS-UAE 3.0 (compared to 2.8):



* Fixed JIT direct access on modern Linux distributions.

* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.

* Built-in configurations for many more game controllers.

* New option whdload_quit_key to gracefully quit slaves.

* Added more shaders (compiled/ported/written by guest.r and rsn8887).

* Updated emulation core from WinUAE 3300b2.

* Several new configuration options (see Changelog for details).

* Many more smaller fixes and updates (see Changelog for details).



Changes in FS-UAE Launcher 3.0 (compared to 2.8):



* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).

* Added support for .gz/.adz/.roz/.xz-compressed files.

* Support WHDLoad versions 18.4 and 18.5 (game database).

* Revert fullscreen_mode to default when upgrading from older versions.

* Use https for all more fs-uae.net and openretro.org communication.

* Support hd_requirements = xpkmaster.library.

* Fixed problem on Windows where devices were sometimes not detected.

* Make configurations list wider when window width is quite large.

* Try to use config from game database when launching with a WHDLoad archive.

* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.

* Sync “unpublished” games from the online game database, option to show.

* Many bugfixes and smaller improvements (see Changelog for details).



Build-related:



* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.

* Building for x86 (32-bit) still works on all platforms.

* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.

* Builds for macOS require 10.9+. The source can be built for older versions.



(Bottom line, no support is removed from the source code. I just want to maintain less build environments).



Road ahead:



I’ve already started the work on next development series. The biggest change is updated emulation core from WinUAE 4.2.1, which brings with it new features. But I will be looking at other improvements as well. If the stable series is to boring for you, stay tuned for v3.1.0dev 🙂