Wags ED Team



Join Date: Jul 2004 Location: Phoenix, AZ Posts: 11,302

Dear all,



No one is being ignored. We certainly recognize that DCS World network multiplayer needs improvement and it’s actively being worked on. In fact, we have a big announcement on this front for this week’s newsletter. We certainly agree that there is a lot of room for improvement, both in regards to stability/smoothness, GUI, and features. We hear you.



Much or our current network work is focused on the new carriers (like spawning) and cooperative multiplayer in the same aircraft (like the Yak-52 and other two seat aircraft). That’s not to say we are not trying to improve stability at the same time, we are. Our team is working network code VERY hard on several fronts.



However, please keep in mind that the server can also have a massive effect. Many factors can affect network play that range from server hardware, over-populated missions, bad scripts, too many clients based on the server hardware, connection ping/packet loss, etc. I am not saying that poor network performance only lays at the feet of the server, just that it can often be a factor in concert with needed network improvements on our end. This is why you often have some servers performing great and other so not great.



Moving forward, we are investigating “official servers” that will offer many benefits. One of the chief items will be that the server and missions must provide a quality online experience. We’ll be talking more about this later in the year.



So, moving forward, we have what I believe are some good plans to help improve the online experience (very important to us), but we also hope that you can understand that a large part of it is out of our control until we can institute some official standards for servers.



Thanks,

Matt

Youtube:

Twitch: wagmatt



System: __________________Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmattSystem: https://forums.eagle.ru/showthread.p...44#post3729544 Last edited by Wags; 07-11-2018 at 09:35 PM .