For example, early on I didn’t add the pieces I needed for the Shoe Shine area. But I just raised the modular floor pieces in that area about 50cm in the air, and made some 50cm high modular trims to fit around it. I didn’t even have to do corner pieces, as I hid transitions by placing columns there. Then at the end, I merged all the floor pieces, merged all the ceiling pieces, etc in Unreal to help the Lightmass bake have fewer artifacts.

Lighting

The lighting took a while to get right. It started out fairly standard – I was shining a Directional Light through the window to accurately simulate the sunlight coming through, but the accurate result wasn’t what I wanted. After a few attempts I ended up with more or less the result you can see in the final product, and from then it was more simple. Just a few warm “fill” lights behind the camera to suggest things behind where you can see, as well as the mounted lights. The lights with visible artificial sources helped my figure out where I was going to place the props of those wall lamps and whatever props they were going to cast light on.