I’m about to do something that will be very, very shocking to my readers, especially the ones that know me: I’m going to endorse an idea of Zoe Quinn’s. Now don’t get me wrong, I still despise Zoe Quinn. She’s an abuser, an adulterer, a liar, and altogether and unpleasant person who doesn’t belong in gaming. But her recent post on the idea of “altgames” is 100% spot on. In it, Quinn describes Alt Games, a spinoff of indie games. Altgames could be defined as DIY games and games criticism made by amateur indie outsiders not as a commercial product to sell, but as a means of expression. In what I think is very spot-on, she compares it to punk rock.

I’ll admit, I’m not well-versed in punk. Most of the pretentious liberal bullshit doesn’t speak to me and makes me roll my eyes. But I do have a history with the genre. When I was an angry kid in my senior year of high school fighting mental illness, I found transgressive punk bands like Anal Cunt and GG Allin And The Murder Junkies. Those bands to me were punk: disaffected dudes who didn’t fit in with the world lashing out in frustration and discontent. It was the same thing that attracted me to black metal: a feeling of general discontent with the world. As I got into college, I forgot about punk. But when I dropped out and started working, I started listening to bands like Blood For Blood and Antiseen: artists who made music for low-class people talking about the lower-class lifestyle. I wasn’t from the white ghettos of Boston or the backwoods of South Carolina, but I was a working man trying to make my way in the world. I felt like an underdog, so I listened to underdog music. It’s helped me really find a sense of contentment with my existence as a prole. So while I’m not 100% punk, I get punk well enough to see what Quinn is going for here with altgames.

If we expand the definition of altgames to include games criticism, then I was altgames before altgames was even given a name. Make no mistake, as much as I’ll shill my gratipay, The Right Vidya (and now The Right Drama!) is a labor of love. It’s my desire to create games writing that doesn’t exist anywhere else. Putting up a new blog post is exhilarating. When Nick Land and Adrian Chmielarz shared my post on Hatred, my heart skipped a beat. To me, getting the attention of a blog like Xenosystems or a dev like Adrian Chmielarz was more valuable than any cash donation. I felt like what I was saying mattered and made a difference. I was helping introduce video games to the alt-right and the alt-right to video games. I was merging the two. I’d like to think that I still am, given how much traffic my posts on KotakuInAction get me.

This is why I’m throwing my support behind the idea of altgames. I get that a lot of people in the alt-right, especially neoreaction, look down on Rachel Haywire for her idea of a punk aesthetic for the right. For most of us, outside decadent skinheads, punk is seen as a degenerate liberal cesspit. I disagree. The key element to punk is that it’s subversive- a word that I’ve been thinking a lot about in the past few weeks. As our alt-right critics will note, there’s a lot of LARPing going on in NRx: too many people talking about what the glorious neoreactionary future will look like and not enough people focusing on the here and now. What we should be doing is focusing on how we can subvert the Cathedral and undermine its reach. I think #GamerGate is a major breakthrough for us: we saw a bunch of young, unassuming enlightenment-friendly types openly challenge their progressive “betters” and manage to keep it going for over six, soon to be seven months so far. Part of the success of #GamerGate lies in the DIY culture that permeates it: you have tons of people making #GamerGate art, starting #GamerGate charity, hosting #GamerGate streams, and even making #GamerGate games. Hell, The Right Vidya was inspired by the DIY culture of #GamerGate. It’s their ability to produce content that has helped them keep going.

But we need to be better than that. What helped turn me on to the alternative right was the work of HP Lovecraft, telling the kind of stories about social decay that no one else told. It helped subvert what I was learning in high school at the time as I realized that Detroit and other urban centers confirmed the predictions in his work. It taught me to look outside the box and embrace esoteric political wisdom. Obviously it wasn’t the only factor: the transgressive punk and black metal that I mentioned before helped me really clarify my distaste for modernity. Neoreaction needs to get on that: we need more media out there that subverts the cathedral and undermines it. And that’s why we need to hop on the altgames train. We need to take advantage of a DIY-centric scene and use it as a means of subversion. Altgames are already pretty big, and they’re only going to get bigger. I think one of the smartest things the alt-right did was to embrace tech, because with the tech boom we grew and prospered. I think when it comes to altgames, this is a boom coming that we could use to our advantage.

As for my brothers and sisters in #GamerGate, the idea of altgames is important to us as well. We all know that the community in the game business is awful: the testimony of guys like Roguestar and the work of the ShortFatOtaku team tells us that much. It’s a closed little circlejerk of industry buddies all working to get each other over, even at the expense of everyone else. Altgames is about realizing that the circlejerk exists and using various platforms like itch.io, twine, Patreon and more to really help break it up. Imagine if the DIY spirit of #GamerGate met with the DIY attitude of altgames? We could build a new, better GDC, a better IGF and Indiecade. We could an alternative to the corrupt, broken industry and build a much better one. The nature of altgames is about trying to empower amateurs and beginners. It’s perfectly in touch with #SolutionSixMonths and #OpRebuild. It’s the perfect platform for #GamerGate to use to help expand our influence and get our message out. We are the real alternative, and we need to make ourselves known.

So in conclusion, I suppose you should think of this post as another call to action. It’s time we stop rolling our eyes at the DIY platforms and start using them to help build the newer, more improved gaming community, whatever that means to you. Now more than ever, it’s become easier to take control and choose where you want to guide a scene. This is perhaps the best chance you’ll get in a long time to make an impact. It’s time you take advantage of it.