There’s really a lot, so I’ll skip right to it:

Added/changed:

Town hall building: allows to set basic wage, local prices for products and house rent

Now we have a (temporarily) useless mayor

Added separate camp storage: stays until all resources used

New Oil workshop building: can produce oil from sunflower seeds. Citizens will use it for cooking

Builders can now deliver construction resources if no other task

Improved construction resource delivery order

Selecting and demolishing fences

Should now snap fences and fields with no problems

A UI for cart parking with ability to relocate cart with a simple drag-and-drop

Demolishing empty parking

Now displaying numbers in more human-friendly way

Popup window on population showing employment and migration info

Firewood is now a required resource for citizens (like food and water)

New settings: VSync and locking frame rate at 30 fps

New cool-looking fishing boat model

Showing trade wagon cargo

Now messengers from other towns can randomly visit

Changed some products trade prices + minor fixes in worldmap window

Visualizing pregnancy

Citizens can now switch jobs if found something more desirable

Can now set market slot back to “none”

Some rough “sit down” and “stand up” animations

Can now demolish benches

Nicer icons for some resources

UI for farm fields: can now control crop rotation from one place, add up to 6 rotation slots, change field priority by drag-and-drop

Zoom on Z and X keys

Can now take resources from building being demolished

Improved UI for workers list: fire with right button, showing popup with current worker state

Changed the look of object selection for better visibility in winter

Improved a bit citizens portraits

Showing how much trees needed to remove to place a building

Cowshed UI: a list of all livestock. Can also relocate to other cowshed with drag-and-drop

Made ploughing more effective

Assigned farm workers now also participate in sowing/harvesting

Showing max field output on field creation

Some resources models to be displayed on carts and in hands (fish, thatch, potato, wheat, flour, nails, hay)

A tooltip with % values for nutrients indicator

Made some invisible steps towards localization

Changed some buildings footprints to avoid navigation problems

Showing error message if video card doesn’t support OpenGL 4.3

Added basic context help functionality for some of the buildings

Fixed:

Bug when particular families always left unemployed

Crash when the butcher tries to go for one of the cows born in a town

Leather wasn’t delivered at shoemaker’s workshop

Wrong windmill door saving

Bug with no UI on Intel Iris Graphics 540

Crash when removing trees for placed field

Crash when exiting game right after building demolished

Sometimes cart was falling behind citizen pulling it

Weird behavior when saving game in building placement mode

Some resource supply options weren’t saved properly

Now correctly removing trade deals from list

A ploughed dot appeared on fields after load. Also some madness happened to ploughed soil visuals sometimes

Changing construction priority didn’t work correctly (or even crashed) in some cases

Field harvesting madness seems to be gone

Navigation around windmill involved a lot of teleportation

A couple of bugs specific to Intel videocards (and maybe some of AMD’s)

Messy UI after “Demolish” clicked

Bug when some construction resources were left in completed building

Bug when some immigrants played walk animation on wagon while creating dead firewood reserves

Cows on pasture now prefer walking rather than teleporting

Other minor stuff

Still a lot of work to do, but I’m feeling like it’s really possible to see the first public alpha by the end of September. Looks like I’m gonna spend next month making stuff look nice:)

For testers:

The patch 9 is now uploaded on Humble. If you already have a key, you can download it from your library. Otherwise watch your mailbox for a link. See you!