Steam Edition Update #10 Multiplayer Balance update

Changelog

End damage increased to 32 (from 29)



Minimum threshold increased to 30 (from 0)



Increased number of shots to go to maximum spread to 5 (from 4)



Fine aim minimum spread reduced to 0.67 (from 0.7)



Recoil kick reduced to 0.9 (from 1.1)



Maximum ammo capacity increased to 160 (from 120)



End damage increased to 52 (from 48)



Spread maximum reduced to 1.3 (from 1.5)



Removed camera shake effect for enemies being shot

Start & end damage reduced to 300 (from 350)



Projectile speed increased to 54.5 (from 48)



Removed camera shake effect for enemies being shot



Magazine size reduced to 5 (from 7)



Maximum ammo capacity reduced to 20 (from 28)

Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)



Magazine size reduced to 4 (from 6)



Maximum ammo capacity reduced to 8 (from 12)

Maximum ammo capacity reduced to 4 (from 6)



Explosion radius increased to 3.65m (from 3.5m)



Structural damage increased by 5% (23625 from 22500)

Start damage increased to 36 (from 35)



End damage increased to 16 (from 12)



Headshot multiplier reduced to 1.5 (from 2.5)



Refire delay reduced to 292 (from 300)



Minimum threshold increased to 11 (from 0)



Maximum spread reduced to 1.05 (from 1.2)



Recoil kick reduced to 1.5 (from 1.8)

Headshot multiplier reduced to 1.4 (from 2.5)



Minimum spread reduced to 0.2 (from 0.4)



Maximum spread reduced to 0.4 (from 0.8)



Maximum ammo capacity reduced to 24 (from 32)

Damage increased to 33 (from 25)



Removed camera shake and blur effects for enemies being shocked

Start damage increased to 33 (from 30)



End damage increased to 24 (from 21)



Minimum threshold increased to 15 (from 10)



Autoaim reduced to 1.05 (from 2.5)

Damage multiplier reduced to 1.25 (from 1.50)

Fuel usage per second increased to 0.85 (from 0.35)



Health regeneration per second reduced to 400 (from 600)



Health regeneration radius increased to 5.5 (from 4.5)



Will now heal enemies within the radius

Player hit damage reduced to 225 (from 350)



Charge top speed reduced to 8.2 (from 8.5)

Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored



Minimum number of players to activate autostart restored



Minimum number of players to start Large Mixer match restored to 8



Removed the map Warlords from Anarchy (as it was previously)



In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped



Added the map Radial to Team Bagman



Added the map Framework to Large Mixer for Team Anarchy

Restored default (1 minute) weapon respawn time to all modes

Restored previous alternative time of days for all maps except Doubletime and Downfall

7th February 2018Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.[Assault Rifle][EDF Pistol][Sniper Rifle][Grinder][Rail Driver][Rocket Launcher][Peacekeeper][Shotgun][Arc Welder][Enforcer][Firepower][Heal][Rhino][Playlists][Settings][Maps]