It is nice that the leveling of chars who are not in your party has been changed.



Regarding trainers, it does not feel good that you should go to a trainer every time you level up, especially for chars who are not in your party because you do not know when they level up. I think this system was takes from Morrowind and Oblivion (did skyrim have trainers?), but those are single player games in an open world, so even if you miss training it is easy to farm skills. In Tyranny the number of enemies is limited, so farming skills is not so easy so each exp you get is more importent.



My suggestion: Make it like arcanum. A char needs a trainer to become apprentice/expert/master level in a skill. Each char can get each training only once. Almost everyone can get apprentice training, expert needs some requirements and for master you need to find a trainer and finish a quest.



I would also like to know if the stat stacking (some skill+ items, KiS armor, . . .) and stat reduction bugs (some players seem to have negative dodge/parry) have been fixed.