Negatives:

- Camera. Oddly enough I took more damage and received more deaths due to the camera alone because everytime I moved it kept sliding downward making it hard to see.

- The hit detection needs to be assessed as I never knew when I was hitting something or when something was hitting me. As a matter of fact, some of my attacks ended up missing and it seems I was just shooting the epiphany of air.

- Lock-On System needs to be a thing, mainly because I not only know what I am shooting: more so who I am shooting at and if I am doing the damage required to proceed.

- Enemy Placings seemed non thorough as numbers kept popping up and I could easily walk over due to knot having to engage or being able to attack if doing so.

- Levels were fairly short and didn't have enough to keep engaging as you are able to run past everything worth while or engaging.

- Jump Height needs to be slightly higher and have more momentum as in the last stage I died sometimes due to my jump being too short or too slow.

- Movement, although, it is rather nice and fairly thorough Megaman felt fairly slippery and odd to control. I suggest assessing turning and making things more smooth in terms of his stationary directions of movement.

- The Music is fairly loud and somehow seems to progress in volume, might wanna avoid speaker lawsuits lmao



In Conclusion, this game is great and I have a blast playing the short example that was uploaded here for others to enjoy. I am a game developer as well so I understand some of things I suggested require time and code and I also respect this is your project and my words mean very little. I wish nothing but the best for you, thank you for this experience!