This is the third official patch to Tiberian Dawn Redux v1.4. (Patch v1.43) This patch includes eight (8) additional singleplayer campaign missions and fixes several bugs encountered with the existing singleplayer missions along with general gameplay fixes. Lots of other updates were also made to the Mod. View the changelist and download the patch today!

Posted by sgtmyers88 on Nov 20th, 2016

GDI Mission #12



GENERAL GAMEPLAY CHANGELIST:

8 additional campaign missions completed with their respective intro videos

Fixed an AI exploit preventing tank machine guns from damaging aircraft

M110 Artillery (Nod) speed slightly decreased

Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now)

Airfields (excluding Nod Airstrip) reduced from $2000 to $1000

Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers)

Both vehicle missile and machine gun upgrades reduced from $1000 to $600

Power Plant HP increased from 800 to 1000

Tiberium Silo Auto Deposit Amount reduced from $200 to $75

Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth)

Mammoth Tusk Missile Firing Rate slightly decreased

Flame Tank Armor slightly increased

Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches

Tiberium income amounts reduced slightly

Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation)

Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc)

Guard Tower damage and firing rate slightly increased

APC machine gun firing burst rate decreased (does not apply to Assault APC)

Bradley (Light Tank) speed slightly decreased

Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues

Dynamite Dunes Skirmish Map rebalanced

Armored Assault Skirmish Map rebalanced

Framerate improvements on the Tiberium Gardens Skirmish Map

Framerate improvements to GDI SPEC OPS Mission #1

Framerate improvements to GDI Mission #8

Fixed an issue preventing players from finishing Nod Mission #4

Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester)

Tank and Missile projectile splash damage reduced

Several models have been reworked and retextured

Nod Mission #9

Nod Mission #11



OTHER UPDATES:

Environmental Enhancements:

As the war progresses, the effects of Tiberium start to become more apparent. The surrounding trees and land start to transform and mutate. Tiberium based Blossom Trees also become more numerous.



User Interface Updates:

Updates have been applied to the user interface. Most of the plain white text has been replaced with a green console type font for uniformity with some of the other graphics using said text. This was also done in a style to emulate the original C&C's interface.

***IMPORTANT!*** Make sure to allow the original Mod files to be overwritten to enable the patch! FOLLOW THE MOD ON FACEBOOK MOD FORUMS

Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases HERE.



©2016 sgtmyers88