Shattered Destiny – Orcs

by Matt Dunn

The heart of HEX: Shards of Fate lies in the primary races that comprise the Ardent and the Underworld conflict. More than any other element in the game, they are the means by which players identify themselves, and the unique feel of each race helps to bring the rich tapestry of Entrath to life. Shards of Fate focused on four of the eight main races: the Shin’hare, the Dwarves, the Orcs, and the Humans. Shattered Destiny continues to explore those four, expanding on their themes and helping to flesh out their worlds. Today, we’ll be looking at how the culture of the Orcs is translated through the cards.

Of all the races that make up the Ardent alliance, the Orcs may seem the most out of place. Their brutal ferocity and bloodlust is a sharp contrast to the artistry of the Elves, the spirituality of the Coyotle, and the chivalry of the Humans. While the rest of the Ardent races still cling to a modicum of civility even in war, the Orcs are regularly drinking blood from the skulls of their enemies.

And yet, it is because of this unapologetic brutality that the Ardent so desperately needs the Orcs. Not only does it make them unparalleled on the fields of battle, but their savagery also leads them to employ tactics that may seem reckless, even self-destructive, yet ruthlessly effective. Let those that oppose them be warned: if it means the death of their enemy, an Orc would gladly set fire to all of Entrath.

Destructive Marauder is a shining example of the lengths an Orc is willing to go to in order to claim victory. If your opponent has a large stockpile of resources built up, the Marauder will gladly come in to reset the game to a measly three resources each. While your opponent futilely attempts to rebuild, the Marauder’s 7 ATK should allow it to unleash a deadly assault on your foe, and when combined with the other aggressive tools in the Orcish arsenal, should lead to a resounding victory worthy of the Mountain God.

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