One of the first updates for Terraria will be going live on Monday, July 15. According to the developers, it should address “some of the most commonly reported bugs by the community.”

Below are the full patch notes:

Multiplayer Fixes Fixed an exception error that occurred when trying to join a multiplayer session

Resolved a bug where Destroyer segments were desynced for non-host players after a respawn

Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest Game Functionality Fixes Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world

Resolved a bug where the “Lucky Break” accomplishment would unlock without fulfilling the given criteria

Fixed a bug that caused the grid cursor to not move along with the player character

Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer

Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots

Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically

Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest

Resolved a bug where crafted items were being duplicated

Fixed a bug where Two King Slime were triggered for a few seconds on the map after summoning

Resolved a bug where using the last summoning item from a stack of 20 deleted the highlighted hotbar item

Fixed a bug where the world zoom would be zoomed all the way out after zooming all way in or out on the map

Resolved a bug where the world would not properly update for the players after any of the non-host players re-joined the session

Fixed a bug where the stats of hardmode enemies (zombies) were different from their PC counterpart Crash Fixes Fixed an application crash that would occur for the client while exploring in the underworld biome

Resolved an application stall on world generation that occurred when settling liquids.

Fixed an issue where placed training dummies and item frames would prevent a saved world from loading Performance Fixes Resolved a bug where a momentary freeze would occur while performing basic actions in a newly created large world.

Adjusted the liquid wave flow while using heavy weapons in a multiplayer session with maximum players to improve performance

Fixed a bug that would cause the game to hang for several seconds after defeating the wall of flesh for the first time in a world. Art & Text Fixes Fixed a bug where vanity that were equipped would appear naked for the bottom of the character

Resolved a bug where duplicate hair style icons were displayed after interacting with the Stylist NPC

Fixed a bug where the inventory could become enlarged after switching between handheld and docked mode during the interactive start-up screens

Resolved a bug where the health bar flickered after consuming a life potion

Fixed a bug where the wrong lighting effect would trigger when firing a Laser Rifle

Resolved a localization where the “Refresh” text on the Join Game screen was not properly localized for all supported languages

Fixed a couple of other miscellaneous text strings in the game

Made a few minor adjustments to different parts of the UI that were not scaled correctly

Resolved a bug where the text input would not display while renaming a chest in tabletop and handheld mode

The Terraria update for Switch should be going live at around 6:30 PM PT / 9:30 PM ET.

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