The material presented in Unearthed Arcana ranges from game mechanics that we might publish someday to house rules from our D&D campaigns that we want to share with you.

These unofficial game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They might be unstable; if you use them, be ready to rule on any issues that come up. They’re written in pencil, not ink. For these reasons, material in this column is not legal in D&D Adventurers League events.

This month, Unearthed Arcana returns to the mystic character class and the rules for psionics. Based on the playtest feedback you sent us, there are a number of changes you can expect:

The class now goes to 10th level. The core concepts had enough support that we feel confident moving forward with them.

Psionics is more flexible. You have a psychic focus, which allows you to pick one discipline and gain a constant, special benefit from it. Otherwise, you can expend points to use any discipline you know.

Psionics now includes psionic talents, the equivalent of a spellcaster’s cantrips.

Psionic disciplines are now available to all mystics, regardless of mystic order. However, your order grants you a benefit for using its associated disciplines.

You can expect a survey asking for feedback on these draft rules in a month or so. At this point, we’re not necessarily tied to any of these options. This effort is merely a first draft to gauge where we should start and what kind of approach to psionics in fifth edition will work best. Read on and enjoy.

UNEARTHED ARCANA: PSIONICS AND THE MYSTIC V2