Summary

-Unique items now have truly "Unique" enchantment.

-Leveled items can be upgraded at smelter.

-Requires SKSE, Dawnguard, Dragonborn.

-Move all your unique items into a container or drop them on ground, before installing/updating.

-Compatible with mods that do not modify unique items.



-You cannot wait/sleep to skip the cooldown (or negative after-effects, etc.). Even though it's not best solution, this is to prevent abusing wait system.

(ex. use a powerful spell with cooldown to clear a room > wait > use the spell again to clear next room > ...)

-Please leave comments for bug fix / balancing.



Update





v2.42 Hotfix released!

Unique Uniques compatibility patch fixed.

Next Update: v3.0



Sorry, finals week... Gonna take a while.



Dragonborn Major Uniques

Dawnguard Major Uniques

Description

In short : modifies the enchantment of unique items to be truly unique.

This mod DOESN'T change item models and names!



Skyrim's unique items are boring as hell.

When Nocturnal gave me +30% frost resistance, +30 stamina armor in exchange for my life-long service to her,

I was downright outrageous, and I am pretty sure that's against some labor law or some sh!t.

So I decided to make a mod that makes unique item unique not because they look a little more fancy, but because they DO something unique.

Full change is just a scroll away from here, so get your ass down there if you want to check them out.



Oh, I also made leveled unique items to be upgradable at smelters with some ingredients.

Just a small bonus. You don't need to thank me.



Installation / Removal

Latest version of SKSE required!

Dawnguard & Dragonborn required!



Utter Uniques Upgrade should be loaded as later as possible.

It is strongly recommended to

put all your gear and weapon into another container(ex. chest)

before installing, updating, or removing this mod.

Skyrim's engine is not so perfect, and sometimes it fails to attach, or remove, a script on whatever you are already holding.



Compatibility / Known Issue

-Deleted Navmesh warning is related to a testing hall that I made. The cell is not accessible by any usual means, and you should not be worried about it. As a matter of fact, I deleted the testing hall, and Unique Unique.esp does not change any map data. (You can check by yourself.) I don't know why BOSS keeps telling me there is a deleted Navmesh for a non-existing cell.

-This mod DO use a lot of script, but 95% of them are short, light, non-repeating scripts that would hardly ever blow up your save file. Scripts are NOT as bad as some people think; even vanilla Unrelenting Force use a script.



-This mod is compatible with aMidianborn's retexture.

-Some unique weapons won't be affected by Enchanted Arsenal. No problem! Use the CUSTOM tab in Enchanted Arsenal's MCM menu.

-German translation by M0nkyfish187: http://www.nexusmods.com/skyrim/mods/63677/?

Recommended Mods & Thanks

Details

WEAPONS

STAFF

ARMOR



JEWELRY

-Unique Uniques, Unique Weapons Redone compatibility patches are available.-Skyrim Redone, Perkus Maximus, Requiem patches will be updated for every major update.Now you decide when the heck you're going to reload your crossbow!Also cycle through your arrows and bolts with a hot key!simple esp that fixes scroll of conjure atronach. Yes, it is broken if you have Elemental Potency perk. Invisibility Glitch - Eyes Fix by KingsGambit Acquisivie Soul Gems by bluedanieruCtrl + F to find what you want.Aegisbane20% chance to stagger the target if the target is blocking without shield30% chance to stagger the target if the target is blocking with shield20% chance for power-attacks to knock down the target if the target is blocking with shieldBlade of WoeIrresistible damage +20Irresistible damage +40 to fleeing targetsAbsorb stamina +10 from fleeing targetsBow of the HuntDamage +30 to animalsArchery +10%, movement speed +5% for 10 min when the wielder kills an animalChilrendFrost damage +11, 20, 29, 37, 46, 55Slow target’s attack speed by 20, 24, 28, 32, 36, 40% for 4, 4, 4, 4, 5, 5,sSlow target's movement speed by 15, 18, 21, 24, 27, 30% for 7, 8, 8, 9, 9, 10sDawnbreakerFire damage +55 to undead10% change of explosion that does 30 fire damage, stagger 1pt, lvl 35 fear effect for 20s to the target and 15 fire damage, stagger 0.5pt, lvl 20 fear effect for 10s to undeads in 40ft when the wielder attacks an undeadDragonbaneDamage +10, 20, 30, 40, 50 to dragonKilling every 5 dragons fortifies the enchantment by 10% (max 100%)Drainblood BattleaxeAbsorb health +15Damage +12Sweep attackDamage wielder’s health 3/sTempering is 50% effectiveDrainheart SwordDamage +36Absorb stamina +45Damage wielder’s stamina 5/s (or health 10/s)Tempering is 50% effectiveDrainspell BowDamage +42Absorb Magicka +50Use ghost arrows (Damage +10) at cost of 20 Magicka (or 20 health)Tempering is 50% effectiveEbony BladeAbsorb Health +4, 9, 16, 25, 36, 49When fully upgraded, restore wielder’s health by 50 when the wielder attacks a friendly targetEbony Blade now requires soul chargesEdujFrost damage +20Slow target’s movement speed by 30% for 7s10% chance to freeze the target for 5s if the target is affected by OkinFiriniel's EndDamage +100 when the wielder does not move for 8s and fully draws Firiniel’s EndFroki's BowDamage stamina +30Second arrow takes shorter time to drawGauldur BlackbladeAbsorb health +5, 10, 15, 20, 25Absorb health +1, 2, 3, 4, 5/s from previous targets for 7, 8, 9, 9, 10s at cost of stamina 2, 3, 3, 4, 4/s when the wielder is blocking without shieldGauldur BlackbowAbsorb Magicka +6, 12, 18, 24, 30Magicka regeneration -50, 63, 75, 88, 100% for 140, 155, 170, 185, 200s on 5th consecutive hitGrimseverChanged to two-handed greatswordFrost damage +30Cast an ice spike of damage 20 at cost of 20 charge when the wielder performs a power-attackAfter blocking more than 3 hits, cast an ice storm of damage 40 at cost of 50 charge when the wielder performs a power-attackAfter blocking more than 8 hits, cast an ice storm of damage 80 at cost of 100 charge that freezes targets for 5s when the wielder performs a power-attack.KeeningDamage +1000 (Require 10000 charge)Longhammer20% chance for power-attacks to knock the target unconscious when the target is not blocking with shield, and is barely in the reach of the LonghammerMace of Molag BalAbsorb health +10Absorb Magicka +13Absorb stamina +13Soul trap 1sArmor rating +(0.03 * current bounty)Enchantment is amplified if the wielder is a vampire(Absorb health +15 / Absorb Magicka +20 / Absorb stamina +20 / Armor rating +(0.05 * current bounty))Mehrunes' Razorno changeNettlebaneDamage +50 to spriggansSpriggans killed with Nettlebane will give "Spriggan Essence" alchemy ingredient (Regenerate health, resist poison, lingering poison damage, ravage Magicka)Nightingale BladePoison damage +2, 4, 6, 8, 10/s for 21, 23, 26, 28, 30sNightingale BowShock damage +7, 14, 21, 28, 35(10, 12.5, 15, 17.5, 20 + 0.18, 0.21, 0.24, 0.27, 0.3 * [Archery lvl])% chance to knock down the target when the wielder is undetectedOkinFrost damage +20Armor rating -20 for 7s (accumulative)Cause frost explosion of damage 100 and radius 30ft when the wielder power-attacks a target frozen by EdujRed Eagle's BaneFire damage +40Cast a fire ball of damage 20, radius 10ft at cost of 40 charge when the wielder perform a forward power-attackFire ball is 50% stronger when sprinting and costs 50% more chargeFire ball is 100% stronger when your health is below 20% and costs 100% more chargeShivStab unaware target by bashing without shield. 30% chance to breakWhen sneaking : Bleeding damage +5/s for 20s, slow movement 30% for 30sWhen standing : Bleeding damage +10/s for 20s, Stagger for 5sCan be crafted at forge after first acquirement with smithing skill level 25The Rueful AxeDamage +(5*sqrt(Kill#))Damage the wielder +sqrt(Kill#) when the wielder attacks a targetDamage the wielder +(20+1.5*sqrt(Kill#)) when the wielder kills a targetTrollsbaneFire Damage +45 to trollUse 3 troll fat to set Trollsbane on fire for 180s (Fire damage +5/s, Stagger 0.3/5s for 18s)Valdr's Lucky Daggerno changeVolendrungDamage stamina +70Knock away the target at cost of 35 stamina and 80 charge when the wielder power-attacks the targetTargets that are blocking with a shield has (60 + 0.7*[target stamina %] - 0.3*[wielder Twohanded lvl])% chance to resist (cost 20 stamina, 40 charge)Windshear10% chance to knock down the target when the target is bashed while performing a power-attackAccelerate wielder’s attack speed by 100% for 3s when the wielder bashes an attacking targetWuuthradForward power-attacks sweep through targetsx1.5 Damage on MerSlow wielder’s movement speed by 15%Cannot be enchantedEye of MelkaCasting the staff on the target charges the target with fire spellFire explosion of damage 30 and radius 15 cast when the casting stopsFire damage +15 for every 3s of castingCasting more than 6s makes a fire explosion of damage 30 and radius 30Casting more than 10s makes a fire explosion of damage 60 and radius 50Sanguine RoseSummon a dremora for 90sFor 15s after drinking an alcohol, Summon a dremora for 120sFor 15s after drinking a skooma, Summon 3 dremorasSkull of CorruptionDamage +10Damage +(40+Dream#) when dream is chargedDreams overflow after 50Staff of Jyrik GauldursoDamage magicka +50Contaminate target's Magicka inducing miscast of spells for 60s at 20*sqrt(Stack #)Does not draw attentionStaff of MagnusAbsorb Magicka +50/sAbsorb health +10/s if the target has no MagickaStall Magicka regeneration for 10sWabbajackNew Effect : "Rise and Shine" "Life is Short" "Better Alive than Rich" / "Ghost Friend" (originally in the game, but not used. If buggy, I will delete it again.)Ancient Helmet of the UnburnedResist fire +50%Restore stamina when the wearer is hit by fire attackAncient Shrouded ArmorResist Poison +100%Does x5 damage with a dagger to a humanoid target after tracking within 10ft for 9s without being detectedSet Effect: dagger damage bonus is applied immediately to a Shadow Chaser target / Ancient Shrouded Cowl invisibility cooldown reduced to 10sAncient Shrouded BootsMuffle 100%Shadow Chaser: Teleport to the back of the target in 70ft using 50 stamina (cooldown 40s)Ancient Shrouded CowlArchery +40%Invisibility for 5s when the wearer fires an arrow at full power (cooldown 15s)Ancient Shrouded GlovesSneak attack damage multiplier +1Poison crafting +30%Archmage's RobesOriginal Enchantment / Acquire one expert spell in each school permanently / Enable one mater spell in each schoolDestruction Expert Spell - Elemental Burst : Fire damage +30, Frost damage +30, Shock damage +30 (Magicka cost 400, cast time 0.8s)Destruction Master Spell - Elemental Incarnation : Cloak spell of elemental damage +20, 40, 60/s in 36, 24, 12ft for 20s, Elemental resistance +50%, Elemental spell of same type is 25% stronger, Elemental spell of different type is 50% weaker, Each elemental type has special effect (Health Regeneration +200%, Incarnation damage x1.5 / Armor Rating +100, Incarnation duration x1.5 / Movement Speed +20%, Incarnation area x1.5) (Magicka cost 2000, cast time 3s, cooldown 300s)Restoration Expert Spell - Aegis: Ward 60, Armor rating +60, Heal +20/s, Resist fire, frost, shock, poison +20% (Magicka cost 30/s)Restoration Master Spell - Essence of Life: Do (200 + 5*(Health%) + 3*(Stamina%)) damage to an undead target. Heal target’s health and stamina by (100+3*(Health%)+(Stamina%)) and increase target’s health/stamina regeneration rate by (100+3*(Health%)+(Stamina%))% and melee attack damage by (30+(Health%)+0.5*(Stamina%))% for 45s to non-undead target. Cost half health and stamina. Effect is reversed, and costs 20% more health and stamina when the caster is undead (Magicka cost 500, cast time 2s, cooldown 240s)Conjuration Master Spell - Oblivion Crisis: Summon 3 of each atronarch, 3 dremora for 30s, Magicka cost 2000, cast time 5s, cooldown 600sAlteration Expert Spell - Disintegrate Weapon: disintegrate target's weapon in 7s. time varies (2s~30s) according to Alteration level, weapon material and weapon type (Magicka cost 200/s, cast time 1s)Alteration Master Spell - Juggernaut: Health +500, Health Regenerate +300%, Stamina +500, Stamina regenerate +300%, ignore 50% physical damage, melee weapon damage x5 for 40s at cost of Magicka 10/s (Magicka cost 800, cast time 3s, cooldown 600s)Illusion Expert Spell - Warp: 30% chance to ignore 50% of incoming damage for 40s (Magicka cost 500, cast time 2s)Illusion Master Spell - Alter Egos: summon 3 of your illusional double for 45s with health (100+3*[Illusion lvl]*[Illusion power]) (Magicka cost 1500, cast time 2.5s, cooldown 480s)Blades Armor (improved)Physical attack from Dragons does 25% less damageSet Effect: Shout cooldown -10%, Do 20% more damage to dragons when the wearer has the Dragonslayer’s BlessingBlades Boots (improved)25% chance for movement speed +15% for 20s when there wearer blocks a physical attack from Dragon (accumulative)Blades Gauntlets (improved)Weapon attacks have chance to stagger dragon (5% for dagger, 8% for one-handed and bow, 10% for two-handed)Blades Helmet (improved)Weapon attacks against dragons have chance to slow time 20% for 5s (5% for dagger, 8% for one-handed and bow, 10% for two-handed)Blades Shield (improved)Successfully blocking melee attacks from dragons increase the next melee damage by 80% for one tImeHolding shields up while getting hit by a breathe increase the next melee damage by 15% per tickCicero's BootsReduce Attack Damage -10%Speechcraft +8Slow down target’s movement speed by 75% when the wearer is moving backwardCicero's ClothesReduce Attack Damage -20%Speechcraft +1530% chance to ignore 90% of incoming melee damage by rolling while the wearer is not blockingSet Effect : Barter +30%, Harmony spells affects 15 more levelsMaddness: randomly activated. All previous effects from the Cicero set are diabled. Attack damage +100%, stamina regeneration +500%, can’t use spell, randomly swing weapon for 30~180sCicero's GlovesReduce Attack Damage -10%Speechcraft +8Jester’s Trick: (90-5*(level difference))% chance to change target’s armor into ragged jester set for 20s (cooldown 35s)Cicero's HatReduce Attack Damage -10%Speechcraft +88% chance to summon a vorpal bunny for 20s when the wearer is hitDM) Hevnoraak (Iron)Resist disease 0.3% (max 180%), Resist poison 0.2% (max 120%), Armor rating +0.5/s (max 300), Health +0.5/s (max 300), Slow movement 0.06%/s (max 36%) untill unequippedDM) Konahrik (Gold)no changeDM) Krosis (Bronze)Lockpicking, Archery, Alchemy, Pickpocket +15%+50% skill experience for Lockpicking, Archery, Alchemy, Pickpocket for 1 day at cost of -20 health, -20 stamina when evokedDM) Morokei (Moonstone)Magicka regeneration +0%, 30%, 50%, 100%, 150%, 250%Magicka +0, 30, 50, 100, 150, 250Charges 1 level every 120s when Morokei is not unequippedUses 1 level every 20s when Morokei is equippedDM) Nahkriin (Ebony)Ebony Vibration every 6s (negate 60% of negative changes and 40% of positive changes in Health, Magicka, Stamina / damage Health, Magicka, Stamina 10)DM) Otar (Glass)Resist fire, frost, shock +20%Cast Fire Storm, Blizzard, Lightning Storm(5s) when the wearer takes elemental damage repeatedlyDM) Rahgot (Orichalum)Stamina +60Stamina +200, Stamina regeneration +200%, power attacks does 50% more damage for 20s when evoked (cooldown 300s)After evocation effect wears out, Damage health 50%, Damage stamina 100%DM) Vokun (Steel)Damage +20%, Destruction power +10%, Spell cost -25% when wearer's health goes below 25%Health +5, Stamina +5, Magicka +5 for 3 days when wearer's health goes below 10% during combat (cooldown 60s)DM) Volsung (Corundum)WaterbreathingCarry weight +30Movement speed +15% when the wearer is not in combatMovement speed +10% when the wearer is at full healthMovement speed +10% when the wearer is not drawing weapon or magicEbony MailMuffle when sneakingSneak +50%Poison cloak +5/s in 10ft (x2 damage, x1.5 area when sneaking)Poison cloak won't draw any attentionGloves of Pugilistno changeGuild Master's ArmorCarry weight +50Critical Chance + 30%Sneak, Pickpocket, Lockpicking +10%Set bonus: Movement speed +35% while the wearer is sneaking, (25+0.25*[Pickpocket lvl])% chance to steal 10~100 gold from targets in 6ft every 10sGuild Master's BootsMuffle 100%Movement Speed +10%Movement Speed +40% when the wearer is in combat, but not drawing weapon nor casting magicGuild Master's GlovesResist fire -20%Pickpocket +50%30% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shield8% chance to disarm the target when the wearer bash without shieldGuild Master's HoodBarter +50% in RiftenSneak +50%non-violent bounty -50 every 30sViolent bounty -30 every 30sHelm of YngolWuuthrad damage bonus +40%Frost resist +40%When wearer's health is below 20%, cast a blizzard by performing a backward power-attack (cooldown 300s)Ironhand GauntletsTwo-handed +30%Deflect 40% of incoming damage when the wearer is power-attackingJester's BootsReduce Attack Damage -10%Speechcraft +5Slow down target’s movement speed by 50% when the wearer is moving backwardJester's ClothesReduce Attack Damage -20%Speechcraft +1030% chance to ignore 70% of incoming melee damage by rolling when the wearer is not blockingSet Effect : Barter +20%, Harmony spells affects 10 more levelsJester's GlovesReduce Attack Damage -10%Speechcraft +5(80 – 5*(level difference))% chance to change target’s armor into ragged jester clothes for 15s (cooldown 40s)Jester's HatReduce Attack Damage -10%Speechcraft +55% chance to summon a vorpal bunny for 15s when the wearer is hitLinwe's ArmorStamina +50Disarm a target at 10%(one-handed), 5%(two-handed) chance when the wearer takes an unblocked hitLinwe's BootsSneak +30%Sprinting casts dirt explosion at cost of 30 stamina (cooldown 10s)Linwe's GlovesOne-handed +30%Poison damage +5/s for 10s at 10% chance when the wearer blocks the target’s attack without a shieldLinwe's HoodArchery +30%Spit poison dart that paralyzes the target for 5s (cooldown 1min without combat)Mage's CircletMagicka +25, 30, 35, 40, 45, 50Magicka regeneration +5, 6, 7, 8, 9, 10% every 10s (max 50, 60, 70, 80, 90, 100) when the wearer is not in combatMasque of Clavicus VileBarter +20%Speechcraft +10Gift of Clavicus Vile: Barbas gives the player a random item at random intervalNightingale ArmorSneak +25, 38, 50%Resist Frost +25, 38, 50%During the night, damage +10, 15, 20%, illusion cost -15, -23, -30%Set Effect: fall damage reduced to 30%, 25%, 20% / movement speed +25%, 28%, 30% while sneaking / detect life in 40, 55, 70ft while sneakingNightingale BootsMuffle 50, 75, 100%During the night, cast invisibility while the wearer sprinting at cost of 20, 15, 10/s MagickaNightingale GlovesOne-handed +20, 30, 40%(2, 4, 7+0.05*[Pickpocket lvl])% chance to steal weapons from targets in 5, 5.5, 6ft every 8sDamage and duration of Nightingale Blade enchantment +20%Nightingale HoodArchery +20, 30, 40%Attack speed +20, 25, 30% when the wearer is equipping Nightingale BowNightweaver's BandSneak +30%During the night, slow time 90% until the wearer draw any weapon or run for 60s (cooldown 360s)OG) Armor of the Old GodsInvincibility for a 9s using 1 Brair Heart (cooldown 60s)Set Effect: Rituals cooldown -30% / Summon a powerful hagraven for every 7 rituals you offer (cooldown 600s)OG) Boots of the Old GodsCarry weight +200, Movement speed +15% for 10min using 1 Hagraven Feather (cooldown 20s)OG) Gauntlets of the Old GodsRestore health 10%, stamina 20%, Magicka 20% using 1 Giant’s Toe (cooldown 30s)OG) Helmet of the Old GodsDamage the wearer 50%, damage the target 50% (max 500) using 1 Hagraven Claw (cooldown 60s)Ring of Hircineno changeRing of NamiraHealth +(50+5*Eaten#), Health regeneration +(50+5*Eaten#)%, for 10min when the wearer eats a corpseStamina -(30+3*Eaten#), Stamina regeneration -(30+3*Eaten#)%, stagger at (Eaten#-10)% chance every 6~10s for 1, 4, 9, 16, 25 when Namira's Blessing ends (side effect progresses every 10 corpses eaten)Savior's HideResist poison +50% / Damage +10%, armor rating -40 for 15s when the wearer kills anything. (accumulative)Shield of SolitudeBlock +15, 20, 25, 30, 35%Critical chance +10, 12.5, 15, 17.5, 20%, Movement speed +5, 6.25, 7.5, 8.75, 10% for 4.2, 4.65, 5.1, 5.55, 6s when the wearer blocks an attack (accumulative)Shield of YsgramorHealth +70Attacks from Elf does 20% less damage (40% less when the wearer is blocking)Elves under level 20 will flee when bashedShrouded ArmorResist poison +50%Does x3 damage with a dagger to a humanoid target after tracking within 8ft for 15s without being detectedSet Effect: dagger damage bonus is applied immediately to a Shadow Chaser targetShrouded BootsMuffle 50%Shadow Chaser: Move quickly to the back of the target in 50ft using 100 stamina (cooldown 60s)Shrouded CowlArchery +30%Invisibility for 3s when the wearer fires an arrow at full power (cooldown 20s)Shrouded GlovesSneak attack damage multiplier with one-handed +0.5Poison crafting +20%Shrouded Hand WrapsSneak attack damage multiplier with magic x2Shrouded HoodSneak +30%Invisibility for 20s at 10% chance when the wearer is hitShrouded RobeResist Poison +35%Rune damage x2Set Effect: Rune spells do 50% more damage when the wearer is undetected by the target. Shrouded Hood invisibility chance increased to 20%Shrouded ShoesMuffle 50%Shadow Chaser: Move quickly to the back of the target in 60ft using 80 stamina (cooldown 50s)SpellbreakerWard +80 when the wearer is blockingBashing does 15 damage for every 15 Magicka the target has (up to 75 damage)Targe of the BloodedDamage +1, 2, 3, 4/s for 3, 5, 6, 7s (when the target is blocking with a shield, when the target is neutral, when the target is attacking, when the target is power-attacking)Power bashing multiplies 1.5 to damage and timeTheives Guild BootsMuffle 50%Movement speed +20% when the wearer is in combat, but not drawing weapon nor casting magicTheives Guild Boots (improved)Muffle 75%Movement speed +30% when the wearer is in combat, but not drawing weapon nor casting magicThieves Guild ArmorCarry weight +20Critical chance + 10%Set bonus: movement speed +25% while sneakingThieves Guild Armor (improved)Carry weight +35Critical chance + 20%Set bonus: movement speed +25% while sneakingThieves Guild GlovesResist fire -30%Pickpocket +20%20% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shieldThieves Guild Gloves (improved)Resist fire -30%Pickpocket +35%40% chance to halve damage from one-handed weapon with blade when the wearer is blocking without a shieldThieves Guild HoodBarter -30% outside RiftenSneak +20%Non-violent bounty -10 every 30sThieves Guild Hood (improved)Barter -30% outside RiftenSneak +35%non-violent bounty -20 every 30sViolent bounty -10 every 30sTumblerbane Gloves+75% attack speed when the wearer is wielding only dagger20% chace to be knocked down when the wearer fail to blockWolf Armor (improved)Deflect 50% of incoming damage by spell and arrow while the wearer is sprintingSet Effect: Movement speed +15% while in combat, targets in 5 ft will stagger while the wearer is sprinting. Sprint longer for larger staggerWolf Boots (improved)Melee damage increases by 10% (max 50%) for every 2s the wearer keeps sprintingWolf Gauntlets (improved)Power attacks do 25% more damage and cost 25% less stamina while the wearer is sprintingDraw a bow 30% faster wihle moving forwardWolf Helmet (improved)Howling of Wolf: movement speed +30% for 10s / Health +100, stamina +100, movement speed +30%, weapon damage +20% to friendly in 20ft for 10s (cooldown 30s)Amulet ofArticulationFortifypersuationBarter +6, 10, 14, 18, 22, 26, 30%Diadem of the SavantWrite a scholarlypaper of a magic school to gain (1000+10*(skill level)) experience,spell cost -20%, spell power +20% for 6 hours (cooldown 300s)Necromancer ArmuletConjuration cost-0.1/s (max 60%), Conjuration power +0.15/s (max 90%), Health regneration -0.2%/s (max 120%), Stamina regeneration -0.3%/s (max180%), Resist fire -0.2%/s (max 120%), Resist frost +0.1%/s (max 60%), Slow movement speed 0.05%/s (max 30%) untill unequippedSaarthal AmuletSpell cost -5% for 10min when evokedSavos Aren's AmuletMagicka +60For 40s, movement speed -30%, spell cost +50%, spell power +100%, slow time 25%, the wearer take double damage when evokedSilver-Blood FamilyRingSmithing +15%Barter +30% in Markarthquadruple silver ingot craftingdouble silver jewelry craftingCannot be disenchantedThe Gauldur AmuletMagicka +40Magicka regeneration +40%Infinite Magicka +15