I have yet to see anyone really try to develop a deck with these two. This deck is really fun to play with and is actually really good. The idea behind this deck is obviously to do as much damage as quickly as possible. Chirrut Îmwe - Blind Warrior and Baze Malbus - Crack Shot are extremely underrated in my opinion. They have damage on 4 of 6 dice sides!!!! 66% of the time you are going to roll damage. And they are not just 1 damage combined 6 of the 12 sides are 2 or more damage. You have a 50% chance of rolling 6 or more damage every turn just on their dice. That is crazy. "But some of the sides are modified." I very rarely run into a problem with that. The Handcrafted Light Bow is amazing. I was lucky enough to pull 2 in 2 boxes and I love them. They work perfect with Chirrut Îmwe - Blind Warrior dice. Enough about how good the deck is I will go over some of the game play ideas. I have also added Awakening to help with the modified sides if they are all alone and have done some good damage with that as well. It is a 1 cost Support that does good work.

The Moisture Farm - Tatooine battlefield was chosen because it is great for me and ok for my opponent. With these guys dice you actually win the roll off more often than not. If I don't win the roll off I gladly take the 2 shields and put them on Chirrut Îmwe - Blind Warrior. First hand I am looking for Vibroknife, Logistics, Caution, Force Misdirection, and Handcrafted Light Bow for an ideal hand. Most people want to take out Chirrut Îmwe - Blind Warrior if they have played against this deck before. His ability is amazing. If that is the case then non-redeploy weapons go on Baze Malbus - Crack Shot. Almost always roll out Baze Malbus - Crack Shot first. This allows for Chirrut Îmwe - Blind Warrior ability to re-roll any blanks that you get on his dice or Baze Malbus - Crack Shot. Odds are that if you roll ok you will show around 3-6 damage first turn. If you roll a resource use Logistics to eat it up and get 2. One thing that is great about Chirrut Îmwe - Blind Warrior ability is that you tend to use less cards for reroll and resolve quicker because all the dice are alike. Claim the battle field an d at the start of next turn you have 3 resources to start turn 2. Ideally you get the beast Handcrafted Light Bow out. If not with 3 resources you can get Delta-7 Interceptor or Lightsaber. Use events as necessary but Force Misdirection is especially nice to remove all of their damage after they have it all built up. Rebel Assault is nice to get rid of dice as well if they roll or then hopefully you can get rid of it with that.

The only card that I am not sure about right now is Destiny. I have used it a few times but not really sure if it is a good fit. I could use some ideas for potential replacement of that. If other people have these cards or if you want to try it on the simulator please do and give me feedback. I think that this deck can be a top tier deck. I doubt Tiny will think so but please check it out.

Thanks