One of the features of the new version of the Dagor Engine 5.0 graphics engine is a new algorithm for the detalization of landscape, with so-called displacement mapping used with tessellation. This is an advanced method for adding geometric detalization (available on DirectX 10 and above), which changes the actual surface of the object, adding geometric details, in contrast to the visual illusion of volume created by the parallax mapping previously used by the Dagor Engine.

Since the geometry of terrain actually changes, this does not only add details to the surface, but also changes the silhouette - this also means that shadows can be cast by such details.

The new algorithm for relief texturing available with full transition to DirectX 11 noticeably improves and adds detail to the image. Check it!