The bug fixing work is going strong. I started with a list of 10 high priority issues and I’m now down to 3. I had to to do a small rewrite of the keyboard shortcut handling code and reassign a bunch of the keys because there where overlaps between a bunch of them (Later on I will have to write a page detailing all of shortcuts as part of the update to the user manual). I also made it possible for the globe to rotate and focus on event locations if the player clicks on the ’Goto’ button on any of the event messages that carry them.

There were a bunch of simple, yet highly important issues that I had to take care of, including a very rare crash that would happen in the simulation if two clans tried to split from the same tribe at the same time. Which would make them generate exactly the same polity ID when trying to create a new tribe. I took care of that by by minimizing the chances of that type of coincidences while also making sure they would not generate the same ID even if they where to occur.

In any case, I have yet to take care of 3 high priority issues and also do a full save/load divergence test. With any luck I’ll be able to take care of all that next weekend and release a preview build for Patreons the following Monday. And if nothing terrible happens after that, the public release will be ready for the 22 of April.