Primal patron

Your patron is not a single entity in itself, but the magic, dreams, and knowledge that have accumulated over endless times in the bedrock of a region. Even though it's not a sapient being, more of a collective unconsicousness, it has reached out in response to your calling, whether your plea was a conscious choice or not, designating you as its protector and champion.

Expanded Spell List

The Primal Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells 1st alarm, earth tremor 2nd animal messenger, locate animals or plants 3rd erupting earth, Leomund's tiny hut 4th dominate beast, freedom of movement 5th awaken, commune with nature

Respect for the Land

Starting at 1st level, beasts recognise you as the champion of a primal force they might themselves depend on one day.

Beasts have difficulty harming you. If a beast targets you directly with an attack, that creature must make a Wisdom saving throw against your spell save DC. On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. A beast is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

The Magic Beneath My Boots

Also at 1st level, you choose which kind of terrain your patron represents from arctic, coast, desert, forest, grassland, mountain, or swamp. While in the chosen terrain, you can cast spells with the ritual tag on the expanded spell list as a ritual if you know them.

My Mind Is My Own

Starting at 6th level, you've learnt how to shut out the faint whispers of your patron, as well as anyone else that has no business inside your head. Whenever a creature attempts to communicate with you telepathically, you can choose to block its voice out.

Additionally, when you fail a Charisma, Intelligence, or Wisdom saving throw, you can reroll it. If you are in your patron's terrain, you make this roll with advantage.

Once you use this feature, you can't use it again until you finish a short or long rest.

Primal Protection

At 10th level, your connection with your primal patron deepens. You ignore difficult terrain, and have resistance to damage dealt by beasts and plants.

Hidden Helpers

Starting at 14th level, your primal patron has granted you some of its little helpers to aid you, and they like hitting stuff. When you cast a spell using a warlock spell slot, you can order them to attack a creature within 30 feet of you. That creature takes 3d10 bludgeoning damage.

If you are in your patron's terrain, it takes 4d10 damage instead.