Micky C, on 04 September 2016 - 07:12 PM, said:

The paranoid part of me thought you'd lost interest. Of course I'd much rather you have a good job and only occasionally work on it, than be jobless and finish up polymerNG in a short time frame.



Nah. There is a lot build has to offer me, in terms of keeping me interested.

Micky C, on 04 September 2016 - 07:12 PM, said:

Is there a reason why the sprites aren't face-on to the camera?



Cause of bad engineering :), I'll have that fixed before release.I know a lot of you don't have VR headsets(and for that matter some of you go what's the point?), but when I put on the Vive and saw Duke Nukem levels in room scale VR, I felt like I did when I was a kid first playing the game. That hasn't happened to me before. I did try that Oculus version on my DK2 awhile back and it didn't offer the same experience I'm getting now with, head tracking, room scale and the Vive screen quality.Once I get the motion controllers working, I personally don't know if I will get out of the headset :P.