From HaskellWiki



Vector is a Haskell library for working with arrays. It has an emphasis on very high performance through loop fusion, whilst retaining a rich interface. The main data types are boxed and unboxed arrays, and arrays may be immutable (pure), or mutable. Arrays may hold Storable elements, suitable for passing to and from C, and you can convert between the array types. Arrays are indexed by non-negative Int values.

The vector library has an API similar to the famous Haskell list library, with many of the same names.

This tutorial is modelled on the NumPy tutorial.

Quick Tour

Here is a quick overview to get you started.

Importing the library

Download the vector package:

$ cabal install vector

and import it as, for boxed arrays:

import qualified Data.Vector as V

or:

import qualified Data.Vector.Unboxed as V

for unboxed arrays. The library needs to be imported qualified as it shares the same function names as list operations in the Prelude.

Generating Vectors

New vectors can be generated in many ways:

$ ghci GHCi , version 6.12 . 1 : http :// www . haskell . org / ghc / :? for help Loading package ghc - prim ... linking ... done . Loading package integer - gmp ... linking ... done . Loading package base ... linking ... done . Loading package ffi - 1.0 ... linking ... done . Prelude > : m + Data . Vector -- Generating a vector from a list: Prelude Data . Vector > let a = fromList [ 10 , 20 , 30 , 40 ] Prelude Data . Vector > a fromList [ 10 , 20 , 30 , 40 ] :: Data . Vector . Vector -- Or filled from a sequence Prelude Data . Vector > enumFromStepN 10 10 4 fromList [ 10 , 20 , 30 , 40 ] :: Data . Vector . Vector -- A vector created from four consecutive values Prelude Data . Vector > enumFromN 10 4 fromList [ 10 , 11 , 12 , 13 ] :: Data . Vector . Vector

You can also build vectors using operations similar to lists:

-- The empty vector Prelude Data . Vector > empty fromList [] :: Data . Vector . Vector -- A vector of length one Prelude Data . Vector > singleton 2 fromList [ 2 ] :: Data . Vector . Vector -- A vector of length 10, filled with the value '2' -- Note that to disambiguate names, -- and avoid a clash with the Prelude, -- with use the full path to the Vector module Prelude Data . Vector > Data . Vector . replicate 10 2 fromList [ 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ] :: Data . Vector . Vector

In general, you may construct new vectors by applying a function to the index space:

Prelude Data . Vector > generate 10 ( ^ 2 ) fromList [ 0 , 1 , 4 , 9 , 16 , 25 , 36 , 49 , 64 , 81 ] :: Data . Vector . Vector

Vectors may have more than one dimension:

-- Here we create a two dimensional vector, 10 columns, -- each row filled with the row index. Prelude Data . Vector > let x = generate 10 ( \ n -> Data . Vector . replicate 10 n ) -- The type is "Vector of Vector of Ints" Prelude Data . Vector > : t x x :: Vector ( Vector Int )

Vectors may be grown or shrunk arbitrarily:

Prelude Data . Vector > let y = Data . Vector . enumFromTo 0 11 Prelude Data . Vector > y fromList [ 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 ] :: Data . Vector . Vector -- Take the first 3 elements as a new vector Prelude Data . Vector > Data . Vector . take 3 y fromList [ 0 , 1 , 2 ] :: Data . Vector . Vector -- Duplicate and join the vector Prelude Data . Vector > y Data . Vector .++ y fromList [ 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 ] :: Data . Vector . Vector

Modifying vectors

Just as with lists, you can iterate (map) over arrays, reduce them (fold), filter them, or join them in various ways:

-- mapping a function over the elements of a vector Prelude Data . Vector > Data . Vector . map ( ^ 2 ) y fromList [ 0 , 1 , 4 , 9 , 16 , 25 , 36 , 49 , 64 , 81 , 100 , 121 ] :: Data . Vector . Vector -- Extract only the odd elements from a vector Prelude Data . Vector > Data . Vector . filter odd y fromList [ 1 , 3 , 5 , 7 , 9 , 11 ] :: Data . Vector . Vector -- Reduce a vector Prelude Data . Vector > Data . Vector . foldl ( + ) 0 y 66 -- Take a scan (partial results from a reduction): Prelude Data . Vector > Data . Vector . scanl ( + ) 0 y fromList [ 0 , 0 , 1 , 3 , 6 , 10 , 15 , 21 , 28 , 36 , 45 , 55 , 66 ] :: Data . Vector . Vector -- Zip two arrays pairwise, into an array of pairs Prelude Data . Vector > Data . Vector . zip y y fromList [( 0 , 0 ),( 1 , 1 ),( 2 , 2 ),( 3 , 3 ),( 4 , 4 ),( 5 , 5 ),( 6 , 6 ),( 7 , 7 ),( 8 , 8 ),( 9 , 9 ),( 10 , 10 ),( 11 , 11 )] :: Data . Vector . Vector

Indexing vectors

And like all good arrays, you can index them in various ways:

-- Take an arbitrary element Prelude Data . Vector > y ! 4 4 -- Take the last element Prelude Data . Vector > Data . Vector . last y 11 -- Take the first element Prelude Data . Vector > Data . Vector . head y 0 -- Take the rest Prelude Data . Vector > Data . Vector . tail y fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 ] :: Data . Vector . Vector

The Tutorial

The vector package provides several types of array. The most general interface is via Data.Vector, which provides for boxed arrays, holding any type.

There are also more specialized array types:

which provide unboxed arrays (i.e. no closures) and storable arrays (data that is pinned, and may be passed to and from C via a Ptr).

In all cases, the operations are subject to loop fusion. That is, if you compose two functions,

map f . map g

the compiler will rewrite it into a single traversal:

map (f . g)

saving time and space.

Simple example

You can create the arrays in many ways, for example, from a regular Haskell list:

Prelude Data . Vector > let a = fromList [ 2 , 3 , 4 ] Prelude Data . Vector > a fromList [ 2 , 3 , 4 ] :: Data . Vector . Vector Prelude Data . Vector > : t a a :: Vector Integer

GHCi will print the contents of the vector as executable code.

To create a multidimensional array, you can use a nested list generator to fill it:

Prelude Data . Vector > let x = fromList [ fromList [ 1 .. x ] | x <- [ 1 .. 10 ] ] Prelude Data . Vector > : t x x :: Vector ( Vector Integer )

-- XXX TODO need a better printing function for multidimensional arrays.

You can also just create arrays filled with zeroes:

Prelude Data . Vector > Data . Vector . replicate 10 0 fromList [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ] :: Data . Vector . Vector

And you can fill arrays from a sequence generator:

Prelude Data . Vector > enumFromN 1 10 fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ] :: Data . Vector . Vector Prelude Data . Vector > enumFromStepN 0 10 10 fromList [ 0 , 10 , 20 , 30 , 40 , 50 , 60 , 70 , 80 , 90 ] :: Data . Vector . Vector

Array Types

The vector package provides several array types, with an identical interface. They have different flexibility with respect to the types of values that may be stored in them, and different performance characteristics.

In general:

End users should use Data.Vector.Unboxed for most cases

If you need to store more complex structures, use Data.Vector

If you need to pass to C, use Data.Vector.Storable

For library writers;

Use the generic interface, to ensure your library is maximally flexible: Data.Vector.Generic





Boxed Arrays: Data.Vector

The most flexible type is Data.Vector.Vector, which provides *boxed* arrays: arrays of pointers to Haskell values.

Data.Vector.Vector's are fully polymorphic: they can hold any valid Haskell type

These arrays are suitable for storing complex Haskell types (sum types, or algebraic data types), but a better choice for simple data types is Data.Vector.Unboxed.

Unboxed Arrays: Data.Vector.Unboxed

Simple, atomic types, and pair types can be stored in a more efficient manner: consecutive memory slots without pointers. The Data.Vector.Unboxed.Vector type provides unboxed arrays of types that are members of the Unbox class, including:

Bool

()

Char

Double

Float

Int

Int8, 16, 32, 64

Word

Word8, 16, 32, 64

Complex a's, where 'a' is in Unbox

Tuple types, where the elements are unboxable

Unboxed arrays should be preferred when you have unboxable elements, as they are generally more efficient.

Storable Arrays: passing data to C

Storable arrays (Data.Vector.Storable.Vector) are vectors of any type in the Storable class.

These arrays are pinned, and may be converted to and from pointers, that may be passed to C functions, using a number of functions:

unsafeFromForeignPtr :: Storable a => ForeignPtr a -> Int -> Int -> Vector a -- Create a vector from a ForeignPtr with an offset and a length. The data may -- not be modified through the ForeignPtr afterwards. unsafeToForeignPtr :: Storable a => Vector a -> ( ForeignPtr a , Int , Int ) -- Yield the underlying ForeignPtr together with the offset to the data and its -- length. The data may not be modified through the ForeignPtr. unsafeWith :: Storable a => Vector a -> ( Ptr a -> IO b ) -> IO b -- Pass a pointer to the vector's data to the IO action. The data may not be -- modified through the 'Ptr.

Storing your own types in Storable vectors

You can store new data types in Storable vectors, beyond those for instances that already exist, by writing a Storable instance for the type.

Here we store a 4-element Double vector as the array element.

{-# LANGUAGE BangPatterns #-} import Data.Vector.Storable import qualified Data.Vector.Storable as V import Foreign import Foreign.C.Types -- Define a 4 element vector type data Vec4 = Vec4 {-# UNPACK #-} ! CFloat {-# UNPACK #-} ! CFloat {-# UNPACK #-} ! CFloat {-# UNPACK #-} ! CFloat

Ensure we can store it in an array

instance Storable Vec4 where sizeOf _ = sizeOf ( undefined :: CFloat ) * 4 alignment _ = alignment ( undefined :: CFloat ) {-# INLINE peek #-} peek p = do a <- peekElemOff q 0 b <- peekElemOff q 1 c <- peekElemOff q 2 d <- peekElemOff q 3 return ( Vec4 a b c d ) where q = castPtr p {-# INLINE poke #-} poke p ( Vec4 a b c d ) = do pokeElemOff q 0 a pokeElemOff q 1 b pokeElemOff q 2 c pokeElemOff q 3 d where q = castPtr p

And now we can write operations on the new vector, with very good performance.

a = Vec4 0.2 0.1 0.6 1.0 m = Vec4 0.99 0.7 0.8 0.6 add :: Vec4 -> Vec4 -> Vec4 {-# INLINE add #-} add ( Vec4 a b c d ) ( Vec4 a' b' c' d' ) = Vec4 ( a + a' ) ( b + b' ) ( c + c' ) ( d + d' ) mult :: Vec4 -> Vec4 -> Vec4 {-# INLINE mult #-} mult ( Vec4 a b c d ) ( Vec4 a' b' c' d' ) = Vec4 ( a * a' ) ( b * b' ) ( c * c' ) ( d * d' ) vsum :: Vec4 -> CFloat {-# INLINE vsum #-} vsum ( Vec4 a b c d ) = a + b + c + d multList :: Int -> Vector Vec4 -> Vector Vec4 multList ! count ! src | count <= 0 = src | otherwise = multList ( count - 1 ) $ V . map ( \ v -> add ( mult v m ) a ) src main = do print $ Data . Vector . Storable . sum $ Data . Vector . Storable . map vsum $ multList repCount $ Data . Vector . Storable . replicate arraySize ( Vec4 0 0 0 0 ) repCount , arraySize :: Int repCount = 10000 arraySize = 20000

Pure Arrays

Impure Arrays

Arrays can be created and operated on in a mutable fashion -- using destructive updates, as in an imperative language. Once all operations are complete, the mutable array can be "frozen" to a pure array, which changes its type.

Mutable arrays plus freezing are quite useful for initializing arrays from data in the outside world.

For example, to fill a generic array, we first

allocate an empty vector of size n

destructively update the cells using a generator function

freeze the array and return it as a pure value.

import qualified System.Random.Mersenne as R import qualified Data.Vector.Generic as G import qualified Data.Vector.Generic.Mutable as GM random :: ( R . MTRandom a , G . Vector v a ) => R . MTGen -> Int -> IO ( v a ) random g n = do v <- GM . new n fill v 0 G . unsafeFreeze v where fill v i | i < n = do x <- R . random g GM . unsafeWrite v i x fill v ( i + 1 ) | otherwise = return ()

Here we use the Data.Vector.Generic.Mutable.new to allocate a new, uninitialized array, which we then write elements to (using unsafeWrite).

By using the generic interface, we can construct boxed, storable or unboxed arrays all from the same code.

Some examples

The most important attributes of an array are available in O(1) time, such as the size (length),

-- how big is the array? Prelude Data . Vector > let a = fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ] Prelude Data . Vector > Data . Vector . length a 10 -- is the array empty? Prelude Data . Vector > Data . Vector . null a False

Array Creation

Enumerations

The most common way to generate a vector is via an enumeration function:

enumFromN

enumFromStepN

And the list-like:

enumFromTo

enumFromThenTo

The enumFrom*N functions are guaranteed to optimize well for any type. The enumFromTo functions might fall back to generating from lists if there is no specialization for your type. They are currently specialized to most Int/Word/Double/Float generators.

> enumFromN 1 10 fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ] > enumFromStepN 1 3 4 fromList [ 1 , 4 , 7 , 10 ] > Data . Vector . enumFromTo 1 10 fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ] -- counting backwards > Data . Vector . enumFromThenTo 10 9 1 fromList [ 10 , 9 , 8 , 7 , 6 , 5 , 4 , 3 , 2 , 1 ]

A note on fusion

As for almost all vector functions, if an enumerator is composed with a traversal or fold, they will fuse into a single loop.

For example, we can fuse generation of an array of doubles, with computing the product of the square roots. The source program consists of two loops:

import qualified Data.Vector as V test :: V . Vector Int -> Double test = V . foldl ( \ a b -> a * sqrt ( fromIntegral b )) 0 create :: Int -> V . Vector Int create n = ( V . enumFromTo 1 n ) main = print ( test ( create 1000000 ))

And after optimization (revealed with the ghc-core tool), we have only one loop:

main_ $ s $ wfoldlM_loop :: Int # -> Double # -> Double # main_ $ s $ wfoldlM_loop = \ ( sc_sWA :: Int # ) ( sc1_sWB :: Double # ) -> case <=# sc_sWA 1000000 of _ { False -> sc1_sWB ; True -> main_ $ s $ wfoldlM_loop ( +# sc_sWA 1 ) ( *## sc1_sWB ( sqrtDouble # ( int2Double # sc_sWA ))) }

Doubling the performance, by halving the number of traversals. Fusion also means we can avoid any intermediate data structure allocation.

An example: filling a vector from a file

We often want to populate a vector using a external data file. The easiest way to do this is with bytestring IO, and Data.Vector.unfoldr (or the equivalent functions in Data.Vector.Unboxed or Data.Vector.Storable:

Parsing Ints

The simplest way to parse a file of Int or Integer types is with a strict or lazy ByteString, and the readInt or readInteger functions:

{-# LANGUAGE BangPatterns #-} import qualified Data.ByteString.Lazy.Char8 as L import qualified Data.Vector as U import System.Environment main = do [ f ] <- getArgs s <- L . readFile f print . U . sum . parse $ s -- Fill a new vector from a file containing a list of numbers. parse = U . unfoldr step where step ! s = case L . readInt s of Nothing -> Nothing Just ( ! k , ! t ) -> Just ( k , L . tail t )

Note the use of bang patterns to ensure the parsing accumulated state is produced strictly.

Create a data file filled with 1 million integers:

$ seq 1 1000000 > data

Compile with -Odph (enables special optimizations to help fusion):

$ ghc -Odph --make vector.hs

Run:

$ time ./vector data 500000500000 ./vector data 0.08s user 0.01s system 98% cpu 0.088 total

Parsing Floating Point Values

To load a file of floating point values into a vector, you can use bytestrings and the bytestring-lexing package, which provides readDouble and readFloat functions.

{-# LANGUAGE BangPatterns #-} import qualified Data.ByteString.Lazy.Char8 as L import qualified Data.ByteString.Lex.Lazy.Double as L import qualified Data.Vector as U import System.Environment main = do [ f ] <- getArgs s <- L . readFile f print . U . sum . parse $ s -- Fill a new vector from a file containing a list of numbers. parse = U . unfoldr step where step ! s = case L . readDouble s of Nothing -> Nothing Just ( ! k , ! t ) -> Just ( k , L . tail t )

Parsing Binary Data

The best way to parse binary data is via bytestrings and the Data.Binary package.

There are instances of Binary and Serialize available in the vector-binary-instances package.

An example: parsing a list of integers in text form, serializing them back in binary form, then loading that binary file:

{-# LANGUAGE BangPatterns #-} import Data.Vector.Binary import Data.Binary import qualified Data.ByteString.Lazy.Char8 as L import qualified Data.Vector.Unboxed as V main = do s <- L . readFile "dat" let v = parse s :: V . Vector Int encodeFile "dat2" v v' <- decodeFile "dat2" :: IO ( V . Vector Int ) print ( v == v' ) -- Fill a new vector from a file containing a list of numbers. parse = V . unfoldr step where step ! s = case L . readInt s of Nothing -> Nothing Just ( ! k , ! t ) -> Just ( k , L . tail t )

Random numbers

If we can parse from a file, we can also fill a vector with random numbers. We'll use the mersenne-random package:

$ cabal install mersenne-random

We can then use MTRandom class to generate random vectors of different types:

import qualified Data.Vector.Unboxed as U import System.Random.Mersenne import Control.Monad main = do -- create a new source of randomness -- and an infinite list of randoms g <- newMTGen Nothing rs <- randoms g -- fill a vector with the first 10 random Ints let a = U . fromList ( take 10 rs ) :: U . Vector Int -- print the sum print ( U . sum a ) -- print each element forM_ ( U . toList a ) print

Running it:

$ runhaskell B . hs - 56426044567146682 - 2144043065897064806 - 2361203915295681429 1023751035988638668 - 5145147152582103336 6545758323081548799 - 7630294342751488332 - 5861937811333342436 - 3198510304070719259 8949914511577398116 - 8681457396993884283

We can also just use the vector-random package to generate new vectors initialized with the mersenne twister generator:

For example, to generate 100 million random Doubles and sum them:

import qualified Data.Vector.Unboxed as U import System.Random.Mersenne import qualified Data.Vector.Random.Mersenne as G main = do g <- newMTGen Nothing a <- G . random g 10000000 :: IO ( U . Vector Double ) -- 100 M print ( U . sum a )

Filling with a monadic action

We might want to fill a vector with a monadic action, and have a pure vector at the end. The Vector API now contains a standard replicateM for this purpose, but if your monadic action is in IO, the following code is more efficient:

replicateMIO :: ( G . Vector v a ) => Int -> IO a -> IO ( v a ) replicateMIO n a = do v <- M . new n fill v 0 G . unsafeFreeze v where fill v i | i < n = do x <- a M . unsafeWrite v i x fill v ( i + 1 ) | otherwise = return ()





Transformations on Vectors

A primary operation on arrays are the zip class of functions.

> let a = fromList [ 20 , 30 , 40 , 50 ] > let b = enumFromN 0 4 > a fromList [ 20 , 30 , 40 , 50 ] > b fromList [ 0 , 1 , 2 , 3 ] > Data . Vector . zipWith ( - ) a b fromList [ 20 , 29 , 38 , 47 ]

We can also, of course, apply a function to each element of a vector (map):

> Data . Vector . map ( ^ 2 ) b fromList [ 0 , 1 , 4 , 9 ] > Data . Vector . map ( \ e -> 10 * sin ( fromIntegral e )) a fromList [ 9.129452507276277 , - 9.880316240928618 , 7.451131604793488 , - 2.6237485370392877 ] > Data . Vector . map ( < 35 ) a fromList [ True , True , False , False ]

Folds: Sums, Products, Min, Max

Many special purpose folds (reductions) on vectors are available:

> let a = enumFromN 1 100 > Data . Vector . sum a 5050 > Data . Vector . product a 93326215443944152681699238856266700490715968264381621468592963895217599993229915608941463976156518286253697920827223758251185210916864000000000000000000000000 > Data . Vector . minimum a 1 > Data . Vector . maximum a 100

Indexing, Slicing and Iterating

One dimensional arrays can be indexed, sliced and iterated over pretty much like lists.

Because Haskell values are by default immutable, all slice operations are zero-copying.

> let a = enumFromN 0 10 > a fromList [ 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 ] > let b = Data . Vector . map ( ^ 3 ) a > b ! 2 8 > slice 2 3 b fromList [ 8 , 27 , 64 ]

slice takes 3 arguments: the initial index to slice from, the number of elements to slice, and the vector to operate on.

A number of special-purpose slices are also available:

> Data . Vector . init b fromList [ 0 , 1 , 8 , 27 , 64 , 125 , 216 , 343 , 512 ] > Data . Vector . tail b fromList [ 1 , 8 , 27 , 64 , 125 , 216 , 343 , 512 , 729 ] > Data . Vector . take 3 b fromList [ 0 , 1 , 8 ] :: Data . Vector . Vector > Data . Vector . drop 3 b fromList [ 27 , 64 , 125 , 216 , 343 , 512 , 729 ] :: Data . Vector . Vector

Unsafe Slices

For performance reasons you may wish to avoid bounds checks, when you can prove that the substring or index will be in bounds. For these cases there are unsafe operations, that let you skip the bounds check:

> let a = fromList [ 1 .. 10 ] > unsafeSlice 2 4 a fromList [ 3 , 4 , 5 , 6 ] > unsafeInit a fromList [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 ] > unsafeTail a fromList [ 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 ]

and also unsafeTake, unsafeDrop.

Examples

Sum of Squares

Take the sum of the squares of the elements of a vector:

sumsq :: U . Vector Int -> Int sumsq v = U . sum ( U . map ( \ x -> x * x ) v )

Stacking together different arrays

Splitting one array into several smaller ones

Copies and Views

No Copy at All

Indexing with Arrays of Indices

Indexing with Boolean Arrays

Permutations

Randoms

IO