Umbreon said: i would advocate pokemon stadium against falcon over battlefield, the high platform on battlefield means that you can lose momentum easily if you have positional advantage if he simply chooses to respect block and then jumps away as a means to reset to neutral aka is playing vs marth correctly. for whatever reason people seem to think that pokemon stadium is only good for fastfallers but marth is quite good on that stage because it lets him hold offensive momentum much better. frankly you're probably fine as a marth player if you just go to pokemon randomly anyway, since even fountain can be tricky against a good fox/falco that understands the oos game vs marth. Click to expand...

Swann said: Jumping away as a means to reset to neutral? Does this work because Marth can only grab during blockstrings if he has conditioned the opponent?



I've always been a bit hesitant to jump in that kind of situation, since being above Marth so often leads to bad things. Can you explain a bit more what you mean? Click to expand...

Umbreon said: fod is a tradeoff of sorts, on one hand marth can use the differing platform heights to layer hitboxes as a weird way to take stage and/or get random free hits, and thats okay because the stage makes it awkward to punish that how you usually would on the l cancels. on the other hand, fox/falco also lose their standard neutral options, but frankly they usually need to rely on them like a cornerstone A game than marth does and don't really have issues working good platform movement as a substitute. ofc falcon just sucks there. personally i'd take fox/falco to FD first, YS 2nd, and i'd ban DL64 rather than PS. in the tournaments where you can't ban starters, at least fox/falco players tend to snap pick PS so they might CP wrong against you anyway. Click to expand...

PS also allows Falcon to hold his own offensive momentum and especially punishes better there. Not sure how to feel about Marth vs Falcon on either level though since the DD game between them is so specific. You are correct that Falcon makes better use of the platforms than Marth does, but I think Falcon would also function better on PS transformations than Marth for similar reasons(all transformations but rock perhaps).It's a bit tough to react to jump-ins by and large. Marth has to make a pretty big commitment to counterattack on reaction so if someone moves away then the situation is reset, but of course not totally reset in that Falcon gets a read and Marth is a bit off-balance perhaps.No idea how to feel about FoD. Very strange level. It's wonderful that people can't get away from Marth by any means there though, it just sucks even if he loses a minor exchange so edge play becomes quite important.Fox on YS seems like a gamble/slightly losing battle to me more and more as I think and play and look at it. He just gets to manipulate that top platform so well and the general platform layout means his quick aerial presence is almost always felt. Punishment is extremely strong here though so if Marth can score grabs/hits at decent percents that helps a lot. The slant also allows for gimps and kills that aren't normally possible as well. Doesn't feel like it mitigates neutral to me though. I would take at least Fox to PS over YS as I think more about it.Anything I didn't respond to of yours I felt was correct or I only had minor squabbles with.