“ The general competency of the player character. A measure of your experience and abilities. ” — In-game description

Levels are the general competency of the player character in the SPECIAL character system. A measure of experience and abilities. The level is determined by the number of Experience Points the player character has earned throughout their adventure.

In Fallout Shelter, levels are associated with each dweller independently, and there is no global level given to the player.

Contents show]

Level up Edit

Fallout, Fallout 2 and Fallout Tactics Level Up Play sound

FO1 LEVEL UP.ogg Fallout 3 Level Up Play sound

Mus success.ogg Fallout New Vegas Level Up Play sound

FNV - Mus success.ogg

Each time the player character levels up, they have the option to modify skills but not primary statistics. They can also gain special perks. Therefore, the player character becomes stronger and better with each level gained.

Level cap Edit

The maximum level reachable varies from game to game:

Notes Edit

Fallout 3 ' s level cap can be raised to 99 using the SetGS iMaxCharacterLevel 99 console command every new game. Playing with this command can cause some random crashes.

s level cap can be raised to 99 using the console command every new game. Playing with this command can cause some random crashes. In Fallout 3: Game of the Year Edition, leveling will stop at level 20 until Broken Steel is activated through the datafiles option. The console version, however, allows the player character to reach level 30 without even continuing the main quest line the moment they exit the vault.

Fallout and Fallout 2 Edit

Level Experience Reputation (Fallout) 1 0 XP Vault Dweller 2 1,000 XP Vault Scion 3 3,000 XP Vault Veteran 4 6,000 XP Vault Elite 5 10,000 XP Wanderer 6 15,000 XP Desert Wanderer 7 21,000 XP Wanderer of the Wastes 8 28,000 XP Elite Wanderer 9 36,000 XP Strider 10 45,000 XP Desert Strider 11 55,000 XP Strider of the Wastes 12 66,000 XP Strider Elite 13 78,000 XP Vault Hero 14 91,000 XP Wanderering Hero 15 105,000 XP Striding Hero 16 120,000 XP Hero of the Desert 17 136,000 XP Hero of the Wastes 18 153,000 XP Hero of the Glowing Lands 19 171,000 XP Paragon 20 190,000 XP Living Legend 21 210,000 XP Last, Best Hope for Humanity n (n*(n-1)/2) * 1,000 XP

Fallout 3 Edit

Level Experience Exp to next level Karma (Good) Karma (Neutral) Karma (Evil) 1 0 XP 200 XP Vault Guardian Vault Dweller Vault Delinquent 2 200 XP 350 XP Vault Martyr Vault Renegade Vault Outlaw 3 550 XP 500 XP Sentinel Seeker Opportunist 4 1,050 XP 650 XP Defender Wanderer Plunderer 5 1,700 XP 800 XP Dignitary Citizen Fat Cat 6 2,500 XP 950 XP Peacekeeper Adventurer Marauder 7 3,450 XP 1,100 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes 8 4,550 XP 1,250 XP Protector Mercenary Reaver 9 5,800 XP 1,400 XP Urban Avenger Urban Ranger Urban Invader 10 7,200 XP 1,550 XP Exemplar Observer Ne'er-do-well 11 8,750 XP 1,700 XP Capitol Crusader Capitol Councilor Capitol Crimelord 12 10,450 XP 1,850 XP Paladin Keeper Defiler 13 12,300 XP 2,000 XP Vault Legend Vault Descendant Vault Boogeyman 14 14,300 XP 2,150 XP Ambassador of Peace Pinnacle of Survival Harbinger of War 15 16,450 XP 2,300 XP Urban Legend Urban Myth Urban Superstition 16 18,750 XP 2,450 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes 17 21,200 XP 2,600 XP Paragon Beholder Fiend 18 23,800 XP 2,750 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer 19 26,550 XP 2,900 XP Saint Super-Human Evil Incarnate 20 29,450 XP 3,050 XP Last, Best Hope of Humanity Paradigm of Humanity Scourge of Humanity Levels that can only be reached through Broken Steel or through modding 21 32,500 XP 3,200 XP Restorer of Faith Soldier of Fortune Architect of Doom 22 35,700 XP 3,350 XP Model of Selflessness Profiteer Bringer of Sorrow 23 39,050 XP 3,500 XP Shepherd Egocentric Deceiver 24 42,550 XP 3,650 XP Friend of the People Loner Consort of Discord 25 46,200 XP 3,800 XP Champion of Justice Hero for Hire Stuff of Nightmares 26 50,000 XP 3,950 XP Symbol of Order Model of Apathy Agent of Chaos 27 53,950 XP 4,100 XP Herald of Tranquility Person of Refinement Instrument of Ruin 28 58,050 XP 4,250 XP Lightbringer Moneygrubber Soultaker 29 62,300 XP 4,400 XP Earthly Angel Gray Stranger Demon's Spawn 30 66,700 XP null Messiah True Mortal Devil

Notes Edit

The experience points required to climb from level n to level n+1 can be calculated from the following expression:

$ 50 + 150 n $

The level cap is raised to 30 in the Broken Steel add-on.

Bugs Edit

Playstation 3 [verified]

Playstation 3 [verified]

Fallout: New Vegas Edit

Level Experience Karma (Good) Karma (Neutral) Karma (Evil) 1 0 XP Samaritan Drifter Grifter 2 200 XP Martyr Renegade Outlaw 3 550 XP Sentinel Seeker Opportunist 4 1,050 XP Defender Wanderer Plunderer 5 1,700 XP Dignitary Citizen Fat Cat 6 2,500 XP Peacekeeper Adventurer Marauder 7 3,450 XP Ranger of the Wastes Vagabond of the Wastes Pirate of the Wastes 8 4,550 XP Protector Mercenary Betrayer 9 5,800 XP Desert Avenger Desert Scavenger Desert Terror 10 7,200 XP Exemplar Observer Ne'er-do-well 11 8,750 XP Vegas Crusader Vegas Councillor Vegas Crimelord 12 10,450 XP Paladin Keeper Defiler 13 12,300 XP Mojave Legend Mojave Myth Mojave Boogeyman 14 14,300 XP Shield of Hope Pinnacle of Survival Sword of Despair 15 16,450 XP Vegas Legend Vegas Myth Vegas Boogeyman 16 18,750 XP Hero of the Wastes Strider of the Wastes Villain of the Wastes 17 21,200 XP Paragon Beholder Fiend 18 23,800 XP Wasteland Savior Wasteland Watcher Wasteland Destroyer 19 26,550 XP Saint Super-Human Evil Incarnate 20 29,450 XP Guardian of the Wastes Renegade of the Wastes Scourge of the Wastes 21 32,500 XP Restorer of Faith Soldier of Fortune Architect of Doom 22 35,700 XP Model of Selflessness Profiteer Bringer of Sorrow 23 39,050 XP Shepherd Egocentric Deceiver 24 42,550 XP Friend of the People Loner Consort of Discord 25 46,200 XP Champion of Justice Hero for Hire Stuff of Nightmares 26 50,000 XP Symbol of Order Model of Apathy Agent of Chaos 27 53,950 XP Herald of Tranquility Person of Refinement Instrument of Ruin 28 58,050 XP Last, Best Hope of Humanity Moneygrubber Soultaker 29 62,300 XP Savior of the Damned Gray Stranger Demon Spawn 30 66,700 XP Messiah True Mortal Devil Levels that can only be reached with one or more of the four add-ons installed* 31 71,250 XP Messiah True Mortal Devil 32 75,950 XP Messiah True Mortal Devil 33 80,800 XP Messiah True Mortal Devil 34 85,800 XP Messiah True Mortal Devil 35 90,950 XP Messiah True Mortal Devil Levels that can only be reached with two or more of the four add-ons installed* 36 96,250 XP Messiah True Mortal Devil 37 101,700 XP Messiah True Mortal Devil 38 107,300 XP Messiah True Mortal Devil 39 113,050 XP Messiah True Mortal Devil 40 118,950 XP Messiah True Mortal Devil Levels that can only be reached with three or more of the four add-ons installed* 41 125,000 XP Messiah True Mortal Devil 42 131,200 XP Messiah True Mortal Devil 43 137,550 XP Messiah True Mortal Devil 44 144,050 XP Messiah True Mortal Devil 45 150,700 XP Messiah True Mortal Devil Levels that can only be reached with all four add-ons installed* 46 157,500 XP Messiah True Mortal Devil 47 164,450 XP Messiah True Mortal Devil 48 171,550 XP Messiah True Mortal Devil 49 178,800 XP Messiah True Mortal Devil 50 186,200 XP Messiah True Mortal Devil

Must also not have the Logan's Loophole trait, as this caps the level at 30.

Notes Edit

A new perk can be selected after every 2 levels gained.

The experience points required for level n can be calculated from the following expression:

$ 25(3\cdot n + 2)(n - 1) $ .

The level cap is raised by 5 after starting every add-on, up to a maximum of 50. One is given the choice to take a trait that lets the player character stay at 30 in Old World Blues .

. An earlier patch prior to the 3rd add-on had allowed some player characters to obtain level 50 prior to the final add-on. This does not result in any glitches or such but does put one's experience bar to the max when the final add-on is installed if level 50 has already been reached.

unverified behind the scenes information and has not been confirmed by The following is based onand has not been confirmed by canon sources.

The level 29 neutral karma title "Gray Stranger" is a reference to the Gray Fox, a character in The Elder Scrolls IV: Oblivion who, when not wearing his mask, was often called "The Stranger."

End of information based on unverified behind the scenes information.

Fallout 4 Edit

When the Sole Survivor levels up, they can choose to either increase one of the seven S.P.E.C.I.A.L. stats or rank up one of the seventy perks available.

Fallout 4 does not have an actual level cap, but the hard limit is 65,535 (hex number FFFF). [2] Trying to level past this point by any means will crash the game due to the value overflowing back to zero.

does not have an actual level cap, but the hard limit is 65,535 (hex number FFFF). Trying to level past this point by any means will crash the game due to the value overflowing back to zero. Reaching level 272 will allow the player character to acquire all perks and 10 S.P.E.C.I.A.L. (11 if bobbleheads are taken with 10 of a stat). This level is increased to 286 if both Far Harbor and Nuka-World are installed.

Level Experience Exp to next level Notes 1 1 200 2 201 275 Reaching level 2 requires one extra experience point. 3 476 350 4 826 425 5 1,251 500 6 1,751 575 7 2,326 650 8 2,976 725 9 3,701 800 10 4,501 875 11 5,376 950 12 6,326 1,025 13 7,351 1,100 14 8,451 1,175 T-51 power armor pieces can spawn at various locations beginning at this level. 15 9,626 1,250 The Automatron questline recommends players to be at this level to start. 16 10,876 1,325 17 12,201 1,400 18 13,601 1,475 19 15,076 1,550 20 16,626 1,625 The Vault-Tec Workshop questline recommends players to be at this level to start. 21 18,251 1,700 T-60 power armor pieces can spawn at various locations beginning at this level. 22 19,951 1,775 23 21,726 1,850 24 23,576 1,925 25 25,501 2,000 26 27,501 2,075 27 29,576 2,150 28 31,726 2,225 X-01 power armor pieces can spawn at various locations beginning at this level. 29 33,951 2,300 30 36,251 2,375 The Nuka-World questline recommends players to be at this level to start. 31 38,626 2,450 32 41,076 2,525 33 43,601 2,600 34 46,201 2,675 35 48,876 2,750 36 51,626 2,825 37 54,451 2,900 38 57,351 2,975 39 60,326 3,050 40 63,376 3,125 41 66,501 3,200 42 69,701 3,275 43 72,976 3,350 44 76,326 3,425 45 79,751 3,500 46 83,251 3,575 47 86,826 3,650 48 90,476 3,725 49 94,201 3,800 50 98,001 3,875 Highest perk prerequisite level. ... 95 346,626 7,250 All generic content is available (Ancient Behemoths, specifically). ... 272 2,798,076 20,525 Minimal level where all perks can be maxed out. ... 279 2,943,326 21,050 ... 285 3,070,751 21,500 ... 65,535 161,062,092,626 4,915,250 Leveling past this point causes the game to crash.

The number of points to earn in level n in order to progress to the next are:

$ \Delta\mathrm{XP}_n=75\cdot(n-1)+200\,. $

Simplified:

$ \Delta\mathrm{XP}_n=75n+125\,. $

The XP thresholds for level n are thus:

$ XP_n=37.5\cdot n^2+87.5\cdot n-124\,. $

Notes Edit

Many NPCs scale to the player character level when a cell is entered for the first time and will most likely remain at that level when they respawn.

Fallout 76 Edit

At level 1, player characters start out with a single point in each S.P.E.C.I.A.L. attribute. Every level up, the player character gains an additional point they can distribute to a single attribute, up to level 50.

Every time player characters level up, they also select a perk card, up to level 50.

After level 50, player characters will no longer be able to gain S.P.E.C.I.A.L. attribute points, meaning the maximum number of S.P.E.C.I.A.L. attribute points is 56. Instead, they can choose to do either of the following (but not both): Redistribute S.P.E.C.I.A.L. attributes one point per level. Select a perk card.



Level Experience to next level 1 0 XP 2 200 3 360 4 520 5 680 6 840 7 1000 8 1160 9 1320 10 1480 11 1640 12 1800 13 1960 14 2120 15 2280 16 2440 17 2600 18 2760 19 2920 20 3080 21 3240 22 3400 23 3560 24 3720 25 3880 26 4040 27 4200 28 4360 29 4520 30 4680 31 4840 32 5000 33 5160 34 5320 35 5480 36 5640 37 5800 38 5960 39 6120 40 6280 41 6440 42 6600 43 6760 44 6920 45 7080 46 7240 47 7400 48 7560 49 7720 50 7880 100 15880 1000 159880 50000 159880

The number of points to earn in level n in order to progress to the next are:

$ \Delta\mathrm{XP}_n=160\cdot(n-1)+200\,. $

Simplified:

$ \Delta\mathrm{XP}_n=160n+40\,. $

The XP thresholds for level n are thus:

$ XP_n=80n^2-40n-40\,. $

Notes Edit

Player characters receive a perk card pack at level 4, 6, 8, and 10, and then every 5th level. These card packs consist of 4 random perk cards, some of which may be level locked, as well as a flavored bubblegum.

At level 5, player characters can be killed in PvP.

Fallout Tactics Edit

Level Experience 1 0 XP 2 1,000 XP 3 2,000 XP 4 4,000 XP 5 7,000 XP 6 10,000 XP 7 15,000 XP 8 20,000 XP 9 30,000 XP 10 45,000 XP 11 60,000 XP 12 80,000 XP 13 100,000 XP 14 130,000 XP 15 160,000 XP 16 210,000 XP 17 260,000 XP 18 330,000 XP 19 410,000 XP 20 510,000 XP 21 640,000 XP 22 810,000 XP 23 1,000,000 XP 24 1,200,000 XP 25 1,500,000 XP 26 1,900,000 XP 27 2,400,000 XP 28 3,000,000 XP 29 3,800,000 XP 30 4,800,000 XP 31 6,000,000 XP 32 7,500,000 XP 33 9,400,000 XP 34 11,000,000 XP 35 14,000,000 XP 36 18,000,000 XP 37 23,000,000 XP 38 35,000,000 XP 39 44,000,000 XP 40 56,000,000 XP 41 70,000,000 XP 42 87,000,000 XP 43 100,000,000 XP 44 130,000,000 XP 45 170,000,000 XP 46 210,000,000 XP 47 260,000,000 XP 48 330,000,000 XP 49 440,000,000 XP 50 520,000,000 XP

Fallout: Brotherhood of Steel Edit

Level Rank Experience Skill points 1 Initiate 0 XP 0 2 Initiate 300 XP 2 3 Initiate 700 XP 2 4 Initiate 1,500 XP 4 5 Squire 2,600 XP 4 6 Squire 4,100 XP 8 7 Squire 7,000 XP 8 8 Squire 11,000 XP 16 9 Squire 16,100 XP 16 10 Knight 22,000 XP 16 11 Knight 28,800 XP 16 12 Knight 37,100 XP 16 13 Knight 48,400 XP 16 14 Knight 61,700 XP 16 15 Knight 77,000 XP 32 16 Knight 94,300 XP 32 17 Knight 114,600 XP 32 18 Knight 137,900 XP 32 19 Knight 164,200 XP 32 20 Knight 194,500 XP 32 21 Paladin 228,800 XP 32 22 Paladin 267,100 XP 32 23 Paladin 306,400 XP 32 24 Paladin 346,700 XP 32 25 Paladin 388,000 XP 32 26 Paladin 430,000 XP 32 27 Paladin 473,000 XP 32 28 Paladin 520,000 XP 32 29 Paladin 563,200 XP 32 30 Paladin 610,500 XP 32 31 Elder 659,800 XP 32 32 Elder 711,100 XP 32 33 Elder 764,400 XP 32 34 Elder 819,700 XP 32 35 Elder 877,000 XP 32 36 Elder 936,300 XP 32 37 Elder 998,600 XP 32 38 Elder 1,063,900 XP 32 39 Elder 1,132,200 XP 64 40 Elder 1,203,500 XP 64 41 Elder 1,277,800 XP 0