All in all, we estimate that we have paid out around $250,000 to the community since we launched just three weeks ago on June 19, 2018. The community gives their support, their art, their coding and web design skills, their videos and streams — and we give back.

At this point, it’s appropriate to give a heartfelt THANK YOU to the community who has helped us grow, and whose support we rely on to continue to build the tools that will enable you to build out the VGO project as you wish to see it.

We pledge to continue to support the community — from continuing to reward hard work and support, to taking your suggestions into consideration, to working non-stop to create the best product and platform possible.

What VGO means for gamers:

We’ve said it before — what you see on VGO now is just the beginning of what we have planned. Probably the biggest criticism of VGO is that you can’t use the items in-game (you can’t play baseball with baseball cards either, but plenty of people collect those… but anyway). It was recently announced that FPS game The Forge Arena will incorporate VGO skins into the game, where you can use your VGO items to battle other players just like in other popular games. But it doesn’t just stop with one game — we are actively working with other game developers and publishers to create a entire ecosystem for VGO items.

Here’s how — and why.

VGO is being built on an item-centric gaming platform. What does that mean? It means that most platforms put video game publishers at the center, but with VGO, virtual item owners are the primary focus. Why has no one done this yet? Because the platform that we’re building on, the Worldwide Asset eXchange™, is the first of its kind. And VGO is the first project to build upon it.

Ok so seriously, what does that mean to a video gamer or item trader?

Wouldn’t you want to be able to use your hard-earned skins in more than one game? That’s what you’ll be able to do with VGO.

You truly own your VGO skins, and will be able to use them in ANY game that integrates with the WAX Publisher API. Since your skins don’t belong to one single game, your skins aren’t locked inside any one single game. Your skins and digital items are your property, and you can transfer them to the games that you want to use them in.

For those who have VGO skins now, think of them as pre-buying them for use in future video games. Together — you, us, WAX, and a global network of game publishers — are building an item-centric gaming future.

What VGO means for video game developers and publishers:

While gaming is more popular than ever, it’s getting harder and harder for indie game developers to gain traction, while the mega publishers roll out hit title after title. The business of making games is slowly becoming a monopoly for large studios who have multi-million dollar marketing budgets while their game gains enough popularity to become profitable. But plenty of indie games out there are, well, pretty awesome.

If your dream is to create a video game, accomplishing that goal today is harder than ever.

But we believe that the indie game developers are critical to the future of video games. So how do we help make that happen?

Gamers want games to play, and game developers need gamers to play them. VGO brings the two together.

Imagine having one centralized inventory, and being able to use all your skins across a multitude of games.

Developers win because by integrating VGO, they automatically tap into a huge network of existing gamers who can trade their items instantly into the game’s inventory with WAX ExpressTrade.

Gamers win because, well, we want more games to play, and we want our items to stay with us when we play them instead of being stuck in one game.

Players with VGO skins will likely want the opportunity to use their skins in more than one game. If a game developer allows video gamers to use their VGO skins, then at a minimum that game will attract players who already have VGO items to try out the game.