GhostTrick said: In fact, I think it'll show the opposite. Higher res will show the low poly/low res textures in a lot of their Wii U games. Click to expand...

I agree with this in general when running games that artists and programmers designed for a particular hardware config and resolution, but he has a point - there have been some (I wouldn't say many) Nintendo games which have included assets that still look good at higher resolutions.On 3DS it'd be Mario 3D Land, Zelda and the two Kirby games. They still look "normal" at 480p, or 4x the resolution.But yeah, you often end up seeing the polygonal structure of character models, for instance Xenoblade on Wii does not scale up well at all. You end up with a game that looks like a bunch of flat polygons with textures pasted on top, instead of something that looked (at 480p), more defined and similar to the target art renders.Even a game with higher quality assets can show imperfections at higher resolutions too. Take Kingdom Hearts 3D's character models. They are super high quality for 3DS and 240p resolution - Mickey Mouse's ear even appears perfectly round, because there aren't enough pixels to expose the polygonal structure of his ears. Same with his face. But in HD the polygonal structure is exposed bare -- also note that the 3DS screenshot is heavily upscaled to match the other one.