1. Fixed a rare CTD on country TAG change (bombardments not canceled and pointing over the flag of the old country on the battle plate results in a crash)

2. Fixed issue with dormant leaders of existing countries defined in main scenario file's dormant leaders list not set as dormant on new scenario start, but only after a save and reload

3. Fixed issues with AI join and leave alliance rules:

- Puppets will leave alliances their master is not part of when that is possible (not at war, not leader of a major alliance)

- Check relations and government type only against alliance leader (prevents leave alliance of minor members because one is with different government type)

- Check relations and government type on join alliance against alliance leader

4. Added missing tool-tip entry for muddy and frozen weather modifiers for air units during bombardment

5. Added missing tool-tips for units/brigades in deployment panel

6. Re-enabled Frozen weather attack/defense modifiers on Stat. pages for naval units and brigades as these are used by the game - 1.03 issue

7. Removed weather and night movement modifiers from Stat. pages for naval units and brigades as these are not used by the game

8. Removed weather and night movement modifiers from Stat. pages for air units and brigades as these are not used by the game

9. Removed terrain defense modifiers from Stat. pages for air units and brigades as these are not used by the game

10. Fixed issue with multiple draw air combats messages when own and military controlled units participated in air combat

11. Fixed issue with missing Strategic Redeployment mission in mission order panel for pure rocket units

12. Fixed a bug with missing tool-tips on the rightmost side on division plate in targets list for brigade deployment

13. Fixed issues with trade efficiency calculation when best port province is owned by enemy country

14. Fixed issue with provincial AA fire doing strength damage to carriers on Carrier strike on airbase mission instead of doing only ORG damage

15. Fixed issue with fleets in port being listed as defenders when airbase in the same province is attacked by carriers

16. Fixed issue with invalid strategic bombardment initiated on carrier strike on airbase mission

17. Removed air units based at attacked by carriers airbase from defender’s list

18. Improved rules for participating of air units on defender’s side on carrier strike on port – only air units based at the province and set on air scramble and air superiority mission will join such combats (respecting mission settings – ORG/STR, day/night, start/end mission dates, out of fuel and weather)

19. Fixed logic for mission started/ended check (added equal time check too; started: start time <= current time; ended: end time <= current time)

20. Fixed issue with carrier strike on port and airbase missions not respecting mission settings (ORG/STR, day/night, start mission date)

21. Fixed issue with naval units attacked at port by carriers using their sea attack to fire against the carriers instead of using their air attack

22. Fixed issue with convoy escorts using their convoy attack value to fire against attacking fleet instead of using their sea or submarine attack values

23. Fixed issue with attacked by carriers fleets in port being able to inflict STR damage to carriers and ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

24. Fixed issue with air units assisting defense of attacked by carriers naval base using their sea attack to fire against the carriers instead of using their air attack

25. Fixed issue with air units assisting defense of attacked by carriers naval base being able to inflict STR damage to carriers and ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

26. Disallowed carriers with ORG less then “Carriers vs. Bases - Org dmg lower limit” misc.txt setting to inflict damage to attacked at bases units

27. Disallowed carriers with ORG less then “Carriers vs. Bases - Org dmg lower limit” misc.txt setting to inflict damage to attacked naval and air bases

28. Fixed issue with province AA being able to inflict ORG damage under the “Carriers vs. Bases - Org dmg lower limit” misc.txt setting

29. Fixed issue with non-CAG equipped ships doing damage to buildings on carrier attack on naval and air bases

30. Fixed issue with units under or in bombardment regaining ORG at the same time. Only retreating units are allowed to regain ORG while under bombardment

31. Fixed issue with “Carriers vs. Bases - Org dmg per hour” misc.txt modifier not used when there are no defending units

32. Fixed issue with AI being able to retreat from naval combats before min. combat time (4 hours)

33. Fixed issue with units being able to retreat from combats before the minimum combat time (4 hours for naval and 2 hours for air battles) or when under bombardments if the average unit ORG is under “Auto-retreat from combat when average ORG...” misc.txt modifier

34. Fixed issue with STR/ORG status bar under unit sprites not auto-updating for military controlled units

35. Fixed CTD on some scenarios start (when an air unit is too big and is auto-split, like in DH Core 1941) as result of STR/ORG status bar under unit sprites not auto-updating for military controlled units

36. Fixed issue with automatic split of air units defined in scenario files not working properly for too big units (more than 2 times the limit of air unit size)

37. Added proper support in save_date section in save game for event IDs with 9 or 10 digits

38. Fixed bug with carrier strike on port record in naval battles history list having "UNKNOWN COUNTRY" as target in some situations (when a "ghost" AI fleet is the first to be targeted in the port)

39. Removed carrier strike on empty ports from naval battles history list

40. Fixed issue with carrier strike on airbases logged in land battles history list

41. Set attacker as winner in battles history log on carrier strike on port and airbase when the combat ends in a draw

42. Fixed a bug with fleets remaining locked in port of canal controlling provinces if the province is taken by rebels

43. Removed port and airbase strike missions from available missions list on right-click over province with no port or airbase while a CV containing fleet is selected

44. Fixed issue in declare war panel layout causing random CTD - 1.00 issue

45. Fixed issue with text position in some situations (like long allies list) on declare war panel - 1.00 issue

46. Increased size of text buffers used for messages to reduce chance of text overflow

47. Added missing tool-tip for listed trades on Break Trade Agreement diplomatic action panel

48. Improved layout of Break Trade Agreement diplomatic action panel - fixed issue with header text exceeding panel borders for long country names, moved trades list to bottom

49. Improved layout of Send Expeditionary Force diplomatic action panel - fixed issue with header text exceeding panel borders for long country names, shortened units by one item and moved it slightly down and to the left

50. Tweaked Cancel button position on diplomatic actions panels to mirror position of OK button

51. Fixed switched enforcer and subject sides in non-aggression pacts

52. Fixed messages for non-aggression pacts (switched enforcer and subject sides)

53. Fixed incorrect sound played on some pop-up dialogs

54. Fixed issue with missing arrival to province message for auto-retreated units

55. Fixed missing country name on coup pop-up message for coups triggered by events.

56. Fixed invalid value shown on land_fort_eff event command tool-tip

57. Fixed invalid value shown on coast_fort_eff event command tool-tip

58. Fixed issue with incorrect combat modifiers (amphibious penalty) when a country switches sides on scenario start and immediately attacks enemy in the same province as own troops (like in 1945 scenario, HUN vs. GER)

59. Fixed bug with stacking penalty applied to friendly units supporting defense of airborne assaulted neighboring province

60. Fixed bug with river crossing (or amphibious assault) combat penalty for units attacking spawned rebels into the same province in some situations (depending on the previous province for the unit). Also addresses issue with these combat penalties not cleared on arrival to the province when supporting such attack from a neighboring one

61. Fixed issue with command limit of airborne units dropped to attacked by another units province not accounted properly (should be considered as another vector of attack with own command limit)

62. Fixed issue with truncated/incomplete long texts in game history log on higher horizontal display resolutions

63. Added missing string for a minister personality effect (diplomatic cost against own country) - 1.00 issue

64. Fixed issue with ESE bonus from offensive supply calculation (bonus was half of what tool-tip suggests)

65. Fixed issue with disabled task (mission) state for a country not preserved upon save/reload if default state of the task (misc.txt) is enabled - 1.00 issue

66. Fixed issue with dig in combat penalty applied to both attack and defense efficiency of bombers attacking entrenched land units while it should hamper attack efficiency only

67. Fixed issues and improved supply distance mod calculation (used as modifier on ORG regain, reinforce and upgrade speed of units)

68. Fixed issue with retreat province selection in some situations when previous province for the unit is controlled by enemy country (vanishing AI units)

69. Fixed issue with multiple end bombardment messages displayed when military controlled and owned by the player units are bombed in the same province

70. Fixed issue with resource command giving supplies on top of what it is supposed to give

71. Fixed tooltip text for build_cost and build_time commands when issued on a military branch (air/land/naval)

72. Fixed issue with incorrect upgrade time and cost (both set to 100%) modifiers for upgrade to the last unit model if “Do not upgrade” option was used previously for the division - 1.00 issue

73. Fixed issue with “Use speed to set garrison status (no move allowed) to land units” misc.txt modifier having no effect when enabled - 1.02 issue

74. Fixed issue with wrong for the scenario or not found country descriptions on country change for saved games

75. Fixed issue with active FoW for sea, land and lake provinces next to allied/puppet/master land provinces that should be otherwise visible

76. Fixed issue with active FoW in some situations for land and lake provinces next to allied/puppet/master units that should be otherwise visible

77. Fixed incorrect values in unit’s attrition calculation text – a cosmetic issue

78. Fixed a rare CTD on new scenario start if rebels are created before all other countries

79. Fixed issue with off-map production of convoy escorts and convoy transports applied twice per day

80. Changed daily resource calculation in a way that off-map produced resources are added after on-map produced for proper handling of negative off-map values

81. Fixed issue with missing tool-tips for resources on top bar when in Production panel

82. Better position of manpower number in province panel for support of 3 and more digits

83. Fixed issue with instant enemy detection by units of military controlled countries when the controller country is not at war with enemy of the controlled country

84. Fixed incorrect (-100%) Radar Efficiency value displayed on the tech overview page

85. Fixed issue with air over-stacking penalty modifier and logic applied to ground units under bombardment

86. Fixed issue with over-stacking penalty modifier of fleets under bombardment in ports counting defending air units too

87. Fixed issue with one-time trade negotiations where asking for all money from AI countries greatly reduces the chance of acceptance compared to [all money - 1]

88. Rearranged action buttons on unit panel to have consistent buttons order and to allow one more active button which is needed for paratrooper units when in province with both a port and an air base