While Ive been away in Miami explaining to people why grand strategy games in general, and this game in particular, is awesome. The remaining team (Nusia, Captain Gars and Wiz) has been busy. So here is a new version of the Open Beta for the next patch (which will be called 1.5). You access it via the BETAS tab under properties for EU4 in STEAM. We are making no guarantees at this point, this is just for testing. You can't run ironman on the open beta so when you are playing your epic grand campaign, I recommend running the proper 1.4.1 version. But, it you want to be wild and crazy, opt in to the beta and report any problems in this thread.



As usual the open beta patchnotes are completely unedited and contains lots of unsorted stuff. Planned live release for this is early next week.



Patchnotes:

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- Added inf/cav/art icons to unit tooltip.

- If there are more than one leader in i unit stack, the correct number of stars are now shown on the onmap interface.

- The chance for enforce peace is now working again.

- Fixed some broken tooltips.

- Gaining a core while having the overextension-view open no longer kills the whole list.

- The sort-buttons for native builds now works/looks better.

- Added leader icons on units in outliner.

- Added the name of the tradenode in some tooltips in trade mapmode.

- Added a setting to enable/disable the floating chat text.

- Influence actions now contains all actions relating to subjects and influence, instead of just some of them.

- Relative base tax now matters when trying to make countries into protectorates diplomatically.

- Frankfurt's Stadtradt is now properly a regency

- AI: More prio on converting cultures for colonial nations.

- Fixed a bug where AI units would remain in exile due to not detaching from the unit they were attached to.

- Subjects can now ally against their overlord, if several of them simultaneously want independence. A subject allied to another subject of the same overlord will automatically call them in if they declare an independence war, but cannot call them in for any other wars. If the war does not result in independece, all rebelling subjects will be revassalized.

- Balanced personality is now less predominant among rulers with all low stats, and a bit more common among rulers with all high stats.

- Small AI countries of the Emperor's culture group may now attempt to join the Empire.

- Fixed a bug where AI colonies would not account for tariffs in their expenses when budgetting.

- Exported VASSALIZE_BASE_TAX_CAP to defines.

- Fixed broken sortbuttons in subject view.

- The liberation view is no longer stuck when closing with ESC.

- Removed triggers combining any_neighbor_province with is_empty which doesn't work

- Event colonial.13 "Fur Trade Dwindles" will no longer trigger on a province that has just received its trade_good

- Option A and C in event flavor_pol.3481 "The Struggle for Royal Power" now gives different MTTH to following events

- Fixed wrong order of dates in 2012 - Arsigantegok

- Exchanged direkt text with proper localisation keys in several playes in gui files

- Changed some text positions in provinceview.gui to better fit with longer localisation

- Fixed wrong localisation for option B in event flavor_tur.102

- Removed alliance between Naples and Venice during Aragon's union with Naples

- Event 5066 can no longer fire while the church_functions modifier is active

- Added missing localisation for support_independence

- Fixed another bug that was blocking AI from diplo-annexing its vassals

- Fixed a bug that was causing Royal Marriages to never be broken on ruler death.

- Warscore from ticking wargoals is now displayed at the top of the warscore factor lists, instead of at the bottom.

- AI: Less prio on rivaling countries that already have a large number of enemies.

- Fixed a bug where AI units that were too large for a fleet's transport capacity would become stuck trying to board ships because of constant splitting off and merging of regiments.

- AI: Will now recruit generals during peacetime if it is under serious threat from rebels.

- Fixed a bug in AI where it was miscalculating overall rebel threat from units in rebel-controlled provinces.

- AI: More willing to declare an independence war if it has proper backing.

- AI: Will now start the game with their rivals picked, to make for more consistent diplomacy.

- AI: Now a bit less predictable about who they choose as rivals.

- Reduced minimum years nation will be in a coalition from 5 to 2.

- Fixed CTD in peace code.

- AI: If OE is low, now willing to take neighbouring accepted culture provinces even if they had not planned on conquering them.

- AI: More focus on annexing small, poorly defended priority targets.

- AI: Less willing to ally countries with unlawful territory, if Emperor.

- AI: Much less willing to join an offensive war if already fighting a war on the same side as the attacker.

- AI: Less willing to join an offensive war if already at war.

- AI: Much less likely to accept converting their provinces back to Catholicism in event 2036 'Religious Turmoil'.

- Now a bit harder to ally distant AI powers that have no particular interest in you.

- AI: More prio on buying ideas when it has multiple unfinished idaegroups.

- AI: Will no longer consider wasteland as hostile borders during war.

- AI: Optimized & improved military access logic.

- AI: Will no longer try to get military access to travel vast distances to a war front under most circumstances (ie, no more Tibetan land invasions of Italy).

- Fixed a bug where AI countries would continue to ask for military access through another country long after their reasons for wanting it ceased being relevant.

- AI: Will no longer budget for colonies if the budgeted amount isn't enough to support at least one colony.

- Governments set to allow_migrate will now work properly for the AI even if they don't have native mechanics enabled.

- Fixed a bug where you could end up getting a positive relation hit from Aggressive Expansion due to stacking modifiers.

- AI: Will now turn off force march when entering naval invasion mode.

- You'll now get a prestige hit if your infiltrate administration-action is discovered.

- The "is not ready"-tooltip (and "no in synch) in gamesetup is now shown as "X, Y and Z is not ready".

- It's now possible do decrease tariffs.

- Fixed bad positions in "new colony"-popup.

- flavor_fra.3132, flavor_fra.3133 & flavor_fra.3134 revised for new colonial mechanics

- Reduced MTTH on flavor_por.2 "Atlantic Slave Trade" from 1000 to 600

- Reduced MTTH on flavor_spa.1001 "Laws of Burgos" & flavor_spa.1002 "The New Laws" from 2000 to 1000

- Event flavor_spa.1004 now triggers if provinces in North & South America is either owned by country or a colonial vassal

- Removed event flavor_spa.3176

- less_colonial_corruption modifier now gives 25% tariffs instead of 50%

- Added missing russian cores to province history files to avoid too high OE in late game starts

- Vasselize missions now give a cb for 25 instead of 10 years and abort on the cb expiring

- Fixed an oos related to monarch that died on different times.

- Added DLC-icons to the frontend like the once in CK2.

- Fixed bug where the "release colony"-button was supposed to be disabled.

- It's no longer possible to increase tariffs to above 100%.

- Unittypes now updates immediately in macrobuild.

- Fixed possible CTD when calculating ranks.

- The "notify decision"-setting now works for all decisions.

- Changed a lot of adm/dip/mil-references in the localisation to icons.

- Event 728 'Claims on our Rivals' will now only target rivals that have a valid province you can get a claim on.

- AI: Newly released countries should now have an easier time finding allies.

- Subsidies and Guarantees will now be canceled if either country involved becomes a subject.

- War Subsidies are now simply Subsidies, and can be given even if target country is not at war.

- Absolute maximum subsidies that can be given is now 50% of monthly income.

- Absolute minimum subsidies that can be given is now 0.1 ducats/month.

- Duration of Subsidies are now 5-100 years instead of 6-60 months. They can still be revoked at any time.

- Opinion boost from getting subsidies now depends on how much money has been given in total, relative to the recipient's income.

- AI: Will now make use of subsidies to fund poor allies and enemies of their rivals.

- Fixed a bug that was preventing AI Natives from forming federations.

- Exported protectorate tech cost difference threshold to lua defines

- Fixed spelling in IDEA_GROUP_NEEDS

- Added better localisation for dynamic colony adjectives, i.e. "[Root.Culture.GetName] Louisiana" instead of just "Louisiana"

- Removed duplicated Donatello advisor

- Added sculptor Leone Leoni as Italian advisor

- Nudged postitions for 979 (Aleut) and 978 (Kenai)

- Nudged positions for Midway

- Mission change_province_culture will no longer target provinces of same culture group

- establish_spanish_carribean, establish_spanish_main and establish_spanish_la_plata no longer triggers if region is owned by a subject

- Fixed spelling in NOCOLONIALCOLONISENONCITYADJACENT

- Fixed spelling of Stadtradt -> Stadtrat for AAC, ULM, FRN and RIG

- Added regent = yes to several non-character "rulers" in country history files

- Fixed a CTD related to malloc-problems when loading a RNW-save after resigning.

- Fixed broken "utterly trust"-tooltip

- It's no longer possible to click on a CoA that belongs to a country you havn't discovered yet.

- Two countries with the same overlord (even through overlord-chains) can no longer start a war against each other.

- The host will no longer get stuck in lobby if a client unready at the same time as the host starts the game.

- Made some texts more general.

- The Tariffs Efficiency-value in economy screen are now shown with the correct amount of decimals.

- Fixed ambiguous protectorate classification in the tooltips for some diploactions.

- Distrust now goes away faster if an AI has a good opinion of the country it distrusts

- Trust now goes away faster if the AI has a negative opinion of the country it trusts

- Trust with allies now goes up slightly slower

- AI: Better at demanding provinces for its allies and vassals in a war.

- AI: Less likely to rival a long-term ally with a very high trust score.

- AI: Now less willing to ally multiple Great Powers at the same time, to prevent crazy late-game alliance webs.

- AI: Now much more careful about sending large armies onto islands connected only by straits.

- Fixed a bug where AI armies could get stuck in allies' lands after a war due to faulty military access logic.

- Breaking a Royal Marriage will now also cancel Claim Throne if the nation breaking it off is the claimant.

- Fixed a problem in sell province logic where it was calculating Overextension incorrectly.

- AI: Will now only buy provinces if OE is 0 or their total OE after buying the province would be equal or less to 50%.

- befriend_threat_rival and befriend_rival_rival now have better localisation

- Fixed a bug where nationalist rebels would not be valid due to no culture defection country

- Fixed the localisation for Saint Lawrence, Nelson and Hudson river estuaries

- Event flavor_jap.41 "Heirless" can now only trigger for JAP if they are a monarchy

- Event 5076 "Cities demand old rights" will no longer fire for natives

- Removed incorrect info about war taxes from WARTAX_OTHER_3

- Removed incorrect into about war taxes from HINT_TAXES_TEXT

- Removed incorrect into about war taxes from HINT_WARTAXES_TEXT

- The has_new_dynasty trigger now works correctly

- Giving into religious rebels changing your religion now gives a -3 stability hit (same as on convert)

- Added MP-option: Locked ledger. (yes/no)

- Added MP-option: Only host can save. (yes/no)

- Added MP-option: Editable savegame. (yes/no). If this option is disabled, the save will be saved in binary and it will also not be possible to start the savegame in singleplayer.

- CSetDLCsCommand is now correctly posted by the host during a hotjoin. This caused instant hotjoin-oos if host had DLC on but not client.

- The settings values in gamesetup are now set from settings directly after loading a savegame. This solved a bug where you could work around the settings in the savegame by enable/disable ironman before open the settings screen.

- A hotjoining player should no longer be able to press play/ready before the savegame is fully loaded.

- Bohemia now has +10% (from 5%) Imperial Authoriy and +10% (from 5%) Infantry Power.

- Hofgericht and Reichsregiment is now good for members as well.

- You can now force countries to cancel protectorates in a peacetreaty, just like breaking vassalage.

- Merchant Adventures is now 25% range again.

- Dutch Trading Spirit now gives +10% Trade Range as well.

- Traderange from tech no longer gives access to the entire globe.

- Reworked the reforms events to be more relevant to eu4, and far more fun.

- The emperor can no longer exploit converting his own religion for IA farming.

- Cardinals now have less of an impact on spread of protestantism and reform.

- Tweaked price algoritm for slaves.

- Cores are assigned before ownersip change when forming colonies, so buildings should no longer be destroyed.

- flavor_fra.3790 no longer require Napoleon being ruler

- Changed MTTH for event flavor_fra.3790 from 300 to 100

- Fixed and rearranged columns i subject screen

- The checkboxes for ironman/RNW/observer in gamesetup are now buttons and WYSIWYG.

- The lobby now writes "observer" as country name on the right side if observe mode is checked.

- Chosing to play as a released vassal in MP will no longer force all the players to play that vassal.

- Host browsing through save game-folders will no longer crash the client.

- Pressing ESC in observe mode: If you're observing a country it will deselect it, otherwise the in-game menu will popup.

- Fixed an OOS that occurred whenever an observer observed a country that released a vassal and started playing as it.

- Now possible to exclude ships by unit_type

- civil_war.6 now has correct localisation for the event option

- Fixed "Discoveries spread of Kola and Karelia" in log

- Event 5061 "Saint performs miracle" now gives 50 papal influence

- add_papal_influence effect now sets the actual scripted value

- Moved the po_estuary_modifier from 112 Venezia to 113 Ferrara

- Fixed type in "Miguel de Cervantes" event

- Event 1081 "Papal State" will no longer fire if the papacy is no longer active

- Event 1082 "The Papal State" will no longer fire if the papacy is no longer active

- Shortened title for event flavor_rus.EVTNAME3415

- Fixed spelling in tradition_of_military_service

- Fixed spelling in desc_corrupt_bureaucracy

- Fixed spelling in LOADING_TIP_53

- Fixed spelling in all hindustan_nation descriptions

- Fixed spelling in ANNEX_WAREXHAUSTION

- Fixed CTD in CCountry::CalculateColonials()

- Fixed CTD due to invalid war in CCountry::CalcScoreForDiplomacy.

- Fixed an OOS that occured if a player selected a country that is a "lucky nation" somethere between the time when the host loads the savegame and the time when the client loads it.

- The gui for ironman- & RNW-checkboxes is now updated properly.

- The observe mode now selects the hosts country by default on startup.

- It's no longer possible to start the game in ironman + observe mode.

- Fixed inconsistency between trade goods tooltip on map and in the province interface.

- Country names in end of game screen will no longer break rows.

- Fixed bug where the ResourceDepleted-modifier didn't get removed when migrating into a province.

- Fixed wrong amount of decimals in tooltips for inheritance and union break in subjects view.

- If a player in MP is at war, a war-icon will be shown at that players name in the outliner.

- Renamed 'Form Chinese Nation' to 'Reform the Chinese Administraiton'.

- Fixed a bug where Daimyos could no longer declare war.

- Clarified tooltip for reforming native government to show the core neighbour requirement.

- Spanish ownership over Friesland now uses same date as the rest of the Low Countries

- Changed revolutionary_rebels to pretender_rebels in Calais

- Changed Richard Plantagenet to Edward of York as leader of pretender rebels in Yorkshire

- Fixed spelling in nationalist_rebels_demand_desc

- Changed color of Bijapur

- Capitalized UNIT_ENABLE_PATROL_NEW and UNIT_DISABLE_PATROL_NEW

- Fixed exploit where you could boost a basetax indefinitely by migrations.

- Fixed a few ways where tradepower downstream-propagation got interrupted by present power.

- Fixed a bug in the peace code where returning cores could result in bizarre annexations.

- AI: Slower to change attitudes towards a country unless their strategic priorities change majorly (for example on ruler death or from picking a conquest mission)