After a lot of careful deliberation and internal squabbling, we are excited to finally announce Another Sonic 2 Remake!



The blue blur has returned for his second adventure again!

Sonic 2 was special to many people, and we have a soft spot for the second part of a bangin’ series. We are using all of our development and production experience to craft a rad remake of an awesome game. Now, our experience revolves around isolation and exploration in Metroidvania adventures. Some elements that we think Sonic should have explored in his glory days. It’s the time to revisit Planet Mobius the way it was supposed to.

Expect ever more zones by the time AS2R reaches a home console near you.



Gain new abilities and allies, who will help you reach new zones. Find the super secretly hidden Chaos Emeralds to unleash Sonic’s ultimate power. With abilities, items, and powerups from modern Sonic games (and the classics) you’ll make Dr. Robotnik cry like a Metroid fan at E3.





Everyone’s favourite abilities all come back in one game.

Hope you’re ready for some Werehog action!





We can already hear you thinking, “Why is there so much pink and cyan? And what’s up with the shades?” Easy. Our goal was to remind all of our Sonic fans just how cool he used to be, and what better way than hopping into our Delorean to go back to the 80’s? In the age of neon chrome, there is no cooler mascot than Sonic himself. So rad!

But what about speed? Isn’t Sonic always about speed? We’re happy to announce that we were able to replicate the mysterious and vague technology of Blast Processing, making Sonic move as fast as your 68k CPU can handle.

It’s not as OP as it looks, we swear.





Even better, Speed Booster is the first upgrade you find, so you’ll be shinesparking through Emerald Hill in seconds! No seriously, you’ll get to the end in roughly eight seconds. We didn’t change the level design at all.





Our reasoning behind this is that with the inclusion of Metroidvania elements, we had to completely remove goal signs, bosses, and acts. Instead, Zones will be merged together as one giant map, seamlessly transitioned with a fade to black. You won’t even know you’re entering the next Zone until you’re there!

Every pixel is handcrafted to look just like the original game.





Chemical Plant Zone is back in all it’s glory! We felt so attuned to this level in particular, so we didn’t change anything. Everything will be exactly where you remember it! We couldn’t hope to possibly expand upon the masterful level design that SEGA introduced in the original game.

Cyan and pink are so rad, we had to use them everywhere.

Sonic can’t equip a Power Suit, so oxygen will be limited. Gotta go fast!





We even added a new area: Distributed Distribution. Here, big metal tubez let you teleport to previous areas. A concept we had never experimented with before. Ever. It’s so bad!





Robotnik also has new tricks. After the events of Sonic 1, he realized that turning animals into machines didn’t work in small scale. So he invested in bio engineering. After all, bioweapons are the future.