Over a year has passed since the last public release of GoldenEye: X. Now, we proudly bring to you, the newest installment; Patch 5a. Since 4a, we've been working hard to improve the overall quality of the mod, as well as including new materials. Weapons were a primary focus this time around. Many more are now available, they're in the correct order, and previous firearms are using their proper firing rates and muzzle flashes. Menu colours are also new. Instead of the blue that you've been used to seeing, you're treated to a much nicer green colour. Simulants have become even more intelligent this time around. They now know the best ways to utilize their weapons, at which distances to keep from their opponents, when to go get more ammunition, how long it takes to reload, and what firearms are more deadly than others. If you thought they were tough before, get ready for a real challenge. And speaking of challenges, the 30 Assignments are all setup. You'll experience a wide range of scenarios, face off against Simulants of increasing difficulties, and play all the classic GoldenEye maps in brand new ways. As a special treat, bringing one of the most treasured beta aspects back to life, All Bonds are playable in VR mode. Your favourite 007 actors from the historic franchise are just waiting to get back into the thick of things. There have been so many little tweaks and updates, that naming them all here would take too long. For more information on those, please check out the list below. Once again, we deeply appreciate the support of those who have been anxiously awaiting a new release. Thank you for sticking by us, and for taking the time to play this mod.

You can download the patch either here at Mod DB, or at the GoldenEye Vault website

(www.goldeneyevault.com). If you are unsure how to patch your Perfect

Dark v1.1 NTSC ROM, please refer to the FAQ section of the same website.

Moddb.com

Goldeneyevault.com

Here's a trailer featuring the game in action. Thank you, and enjoy the mod. Head over to the GoldenEye: X channel on YouTube for more videos!

Youtube.com

- Newest additions have an exclamation mark (!) tacked onto the end

VR Levels:

Temple

Complex

Caves

Library

Basement

Stack

Facility

Frigate!

Bunker

Archives

Train!

Caverns

Egyptian

Citadel!

Labyrinth

notes:

Temple, Complex and Facility are the originals from GE, not the Classic versions found in PD.

Frigate has been modified and optimized to run well in multiplayer. May not remain in future versions.

Bunker ii doesn't have the ceiling mounted monitors.

Train is now available to play in multi. May not remain in future versions.

Caverns currently has a weird visibility issue at the windows that look out to the exit bridge.

Caverns has some issues with the eyelid doors for both Humans and Sims.

Citadel has been updated by Sogun, and features an Aztec temple theme.

Weapons:

**Throwing / Hunting Knife!

PP7 Special Issue

PP7 (silenced)

DD44 Dostovei

Klobb

KF7 Soviet

ZMG (9mm)

D5K Deutsche

D5K (silenced)

Phantom

AR33 Assault Rifle

RC-P90

Shotgun

Automatic Shotgun!

Sniper Rifle

Cougar Magnum!

*Golden Gun

Silver PP7

Gold PP7

Moonraker Laser!

Grenade Launcher!

Rocket Launcher!

**Hand Grenade

**Timed Mine

**Proximity Mine

**Remote Mine

***Body Armor

notes:

Sims may have trouble using some weapons in certain situations.

*The ported guns have out of place muzzle flashes or exit points, which will need to be remedied.

**Mines, grenades, and knife now feature their own first-person, in-hand models.

***The shield effect has been removed from the game, so it acts more like armour.

Bodies:

Bond (Tuxedo)

Bond (Formal)

Bond (Stealth)

Bond (Arctic)

Bond (Jungle)

Natalya (Russia)

Natalya (Cuba)

Trevelyan (006)

Trevelyan (Janus)

Xenia

Ourumov

Boris

Valentin

Mishkin

May Day

*Jaws

*Oddjob

Baron Samedi

Russian Soldier

Russian Infantry

Russian Commandant

Male Scientist

Female Scientist

Janus Marine

Naval Officer

Helicopter Pilot

St. Petersburg Guard

Female Civilian (Jeans)

**Female Civilian (Skirt)

Male Civilian (Vest)

Male Civilian (Plaid)

Male Civilian (Red)

**Male Civilian (Blue)

**Male Civilian (Grey)

Siberian Guard (Brown)

Siberian Guard (Black)

Arctic Commando

Siberian Special Forces

Jungle Commando

Janus Special Forces

Male Moonraker Elite

Female Moonraker Elite

Rosika

Female Special Operative!

Male Special Operative!

Elton!

Assault Trooper!

Baron Samedi (Death)!

Bond (Classic)! [Connery]

Bond (Classic)! [Moore]

Bond (Classic)! [Lazenby]

Bond (Classic)! [Dalton]

*The Point of Views for these characters are off. Until we determine exactly how they are setup in PD, the stock heights chosen will have to do for the time being.

**These bodies weren't available normally in GE, but were leftover in the ROM

Heads:

Bond (Special)

Bond

Natalya

Trevelyan

Xenia

Ourumov

Boris

Valentin

Mishkin

May Day

Jaws

Oddjob

Baron Samedi

Helicopter Pilot

Siberian Special Forces

Terrorist

Biker

*Dave w/ Sunglasses

*Jim w/ Sunglasses

*Graeme w/ Sunglasses

*Duncan w/ Sunglasses

*Chris w/ Sunglasses

Karl

Martin

Mark

Dave

Duncan

B

Steve E

Grant

Graeme

Ken

Alan

Pete

Shaun

Dwayne

Des

Chris

Lee

Neil

Jim

Robin

Steve H

Joel

Scott

Joe

Joe (Altered)

Sally

Marion

Mandy

Vivien

Female Special Operative!

Male Special Operative!

Elton!

Assault Trooper!

Baron Samedi (Death)!

Bond (Classic)! [Connery]

Bond (Classic)! [Moore]

Bond (Classic)! [Lazenby]

Bond (Classic)! [Dalton]

notes:

*These five heads have had their sunglasses forced on for VR mode.

You may notice these heads appearing throughout the missions. However, they are not currently setup to wear sunglasses.

VR Scenarios:

*Flag Tag

**Space Race

***Target Terror

*Capture the Flag

notes:

*These basically just swap the Briefcase model for the Flag Tag Token.

**Hacker

Central modified. You must procure the GoldenEye Key and use it on the

terminal to upload firing commands. Whoever uploads the most by the

end of the match (or reaches the goal limit) wins.

***Pop a Cap modified. Same exact rules, just different terminology.

VR Music:

Dam

Dam X

Facility

Facility X

Runway

Runway X

Surface

Bunker

Bunker X

Silo

Frigate

Frigate X

Surface II

Surface II X

Bunker II

Bunker II X

Statue

Statue X

Archives

Archives X

Streets

Streets X

Depot

Depot X

Train

Train X

Jungle

Jungle X

Control

Control X

Caverns

Caverns X

Cradle

Cradle X

Aztec

Aztec X

Egyptian

Egyptian X

Citadel

Permiter

Elevator 1

Elevator 2

Random

Notes:

Certain instruments or sounds may be slightly off from originals.

Jungle is the original theme intended for the stage, not the background sound effects.

Silo X has been removed due to the song not looping.

End Credits have also been removed, since it wasn't in the original.

Elevator songs 1 and 2 have been brought in as a replacement for the other two.

Known Bugs / Glitches...

Eyelid Doors in Caverns:

There's a few issues with these. Simulants have trouble opening them, and often run in place in front of them. Also, if you crouch down, it's possible to actually walk right through the lower door. We're trying to figure this out, but weren't able to in time for release 4a.

Simulants:

Since the first release, every map has been fitted with an AI Path Network. This means that Simulants can freely roam the stages. Also, extensions and drops have been worked into most levels, improving Sim navigation. They are also much smarter when it comes to weapon choice and utlization.

Martin Hollis, 008 Simulant Partner:

Currently has female voice files during missions. These will need to be replaced with male samples.

Headers/Dividers:

Because we wanted to have everything (or mostly everything) unlocked from the start of the game for new users, some of the menu headers and dividers may be missing. They rely on certain flags to be set in order to be shown. It should be fixed everywhere, but don't be surprised if something seems off.

Hangar Information PC:

The computer stationed in the Carrington Institute hangar will often crash the game. If you attempt to preview any of the files stored on the PC, the gameplay may freeze and you'll be forced to restart. We're not sure why this happens at this time, so you'll just have to avoid it for now.

Websites of Interest:

GoldenEye Forever

Goldeneyeforever.com

GoldenEye Vault

Goldeneyevault.com

GoldenEye Online

Goldeneyeonline.com

Shooters Forever Message Boards

Shootersforever.com

GoldenEye: X on Facebook

Facebook.com

The GoldenEye: X Channel on YouTube

Youtube.com

GoldenEye: X on Mod DB

Moddb.com

Credits:

Wreck: Props, weapons, characters, level files, textures, text, custom arms, general editing.

SubDrag: Music, amazing tools, ASM hacks, All Bonds Heads, and so much more. Without him, there wouldn't be any ported levels. Period.

00action: Facility VR map, Archives VR map, Train VR map, and beta testing on backup device.

Zoinkity: Technical information, Connery Tuxedo, and Labyrinth port from TWINE to GoldenEye (background, setup, clipping, AI path network, pillars, etc.)

Sogun: The Citadel makeover.

Monkeyface: GoldenEye: X intro logo.

TH126: Official video creator for the mod, and beta testing.

Dragonsbrethren: Music, and helpful suggestions.

Octan Baron: Base AI Path Network for Caves.