Hey, Daniel! Thanks for agreeing to do this interview. Could you introduce yourself to the community?

My pleasure, thanks for having me. My name is Daniel Thiger, I grew up in Gothenburg, Sweden, and am currently residing in Seattle with my wife Bella.



What is your background?

I’ve been working in the game industry since 2005. My career started at Dice in Stockholm, Sweden. Over the years I held many different roles, from Environment Artist, Concept Artist, to Technical Art Director.

I worked on most Battlefield games released during that time, the last one being Battlefield 3.

In 2011, I moved to Seattle to work for Bungie as a Lead Environment artist on Destiny and Destiny 2.



What are your sources of inspiration?

Being an environment artist, I can get inspired by almost anything around me from nature to architecture to artwork on websites like ArtStation. Natural materials offer an infinite diversity when it comes to shape and material response, so personally, those have always been the most interesting to create.

I’m also fortunate in that I work with a bunch of very talented artists at Bungie, which is a continuous stream of inspiration.