ABOUT Mega Man Project X++

How you can help:

is a Mega Man X game currently being developed in C++ by omegapixel. (hence the name) It's not just your everyday fangame, though. It isn't an actual game in and of itself, but rather a toolset to make your own Mega Man X adventures.Planned features:- Pixel-perfect 16-bit Mega Man X engine.^- Play as X or Zero (in all his Z-Saber glory).^- Feature-rich, customizable level editor.^- Script objects/enemies/bosses/weapons in Lua with full documentation.^- Pre-made set of enemies, bosses, weapons, songs, and tilesets to choose from.^- Create cutscenes and pre-boss dialogue custom for each character.*- Example level with custom scripted enemies, a boss, and a weapon.*- TAS-mode, play the game frame-by-frame and with save-states.*- Simple Mega Man X-style music composer.*- Play on Windows, Mac, or Linux.* (beta is Windows-only)- Share your creations online in 1 easy file or download other people's adventures and install them in seconds.^^ = high priority* = low priorityThis group exists for 2 reasons:1. To get polls / opinions.2. To show progress.Estimated progress:Estimated beta release:Estimated release date:Test the beta, find bugs, and make videos of/spread the word of the game when it's out of beta.Add me (omegapixel) on Steam. You could help me develop the game.Test the Lua API and report bugs/request useful features.I need a webpage for the game, in this style: http://libdrc.org/ It would be just one page with the features. I'll pay for the domain myself and you'll recieve credit for making te page.