FFT Cerabow's Mod includes a rebalancing of the entire game, including buffing underpowered skills, nerfing overpowered skills, and many other changes. The mod is not designed to be a difficulty hack, but instead fixes numerous issues with the original and opens the door to a variety of new strategies. Overall, units have more HP, deal less damage, and it's uncommon for 1-hit kills to occur. The enemy AI has access to far more skills than they did in vanilla, so just because you petrified half their team doesn't mean they won't remove it and then hit you back with it. Various strategies which were overshadowed by broken skills in vanilla are now very viable in the game now. Bosses which previously had laughably low HP now challenge your ability to setup a party for an enduring fight. Healing and MP restoration are nearly a requirement now in some form, and status effects can easily swing the tide in anyone's favor. Grinding for skills is not nearly as necessary, as the JP cost of skills have been drastically reduced, with many basic skills only costing 20 JP, and the strongest abilities in the game costing a maximum of 500 JP. The in-game help text has also been updated drastically to provide the player with as much information as possible, including hinting at whether an ability is physical or magical, or if it uses Faith at all.

If you are looking for the Deep Dungeon (Midlight's Deep) guide I compiled, you can find it here: http://fft.cerabow.net/dd.html

If you are looking for the Ch1 speedrun mod I created, you can find it here: http://stsc.cerabow.net/

Patch List

Patch Release Date Notes

0.8.2477 2019-12-15 Adjusted Algus's Squire skillset to be more appropriate now - 100% squire, 100% jerk, he doesn't deserve any bonus skills

Gave Zenthar a dismissal quote

Slightly increased Worker 8's PA

New story battle added in Chapter 2

Major overhaul of random battle formation chances - as the game progresses, higher tier monsters/enemies have a higher chance of appearing and random battle formations are unlocked with Chapter progression now with lower-tier monsters/enemies showing up far less often in late-game

0.7.2472 2019-12-12 Increased Keltian's brave

Increased Rofel's brave

Increased the HP given by Crystal, Genji, and Grand Helmets

Lowered the levels at which the AI can use higher tier draw outs

Changed damage formula for Blood Suck (ability)

Destroy Sword skillset gained Dark Sword

Made Flux Armlet rare so it doesn't randomly appear on enemies

Poles can be two handed again

Fixed Ice 1 (Black Magic) costing more JP than was intended

Fixed Ice Rod and White Staff spell procs

Increased the HP of all Shrine Knights

Slightly decreased the difficulty of Miluda 1 and Miluda 2

Slightly increased the difficulty of Orbonne 5th floor, Murond Death City, Balk 2, and Graveyard of Airships

Skeleton King and Ghoul King gained Dark Vortex

Dark Vortex can no longer hit the caster

Vormav gained Half of MP

Add new event scripting in one of the final battles

Added some new fun text when Worker 8 joins you

0.7.2454 2019-11-04 Updated all shops to match Ramza's new colors

Reduced MP cost of Runic Barrier

Increased the power of Runic Restore

Updated help text on damage dances to indicate they cannot be evaded

Priests gained a mid-tier damage spell, Purify

Increased Dycedarg and Zalbag's MP

Chameleon Robe now protects against Death Sentence instead of Dead

Archaic Demons now have Vengeance instead of Lifebreak

Astrologist is now immune to Silence and Blood Suck

Treants gained Any Ground innate

Treants move increased by 1

Increase the power of Spirit Attack (Treant)

Increased the speed of several boss units

Cancel: Dead no longer protects against Death Sentence when it expires

Demon Stab, Dark Bio, Blaster, Bad Breath, Parasite, and Grand Cross can now proc Blood Suck (status)

Blood Suck (ability) is now dark elemental and no longer causes Blood Suck (status)

Plasma, Ghoul King, Explosives, and Revenants no longer take bonus damage from wind

Increased the difficulty of multiple Deep Dungeon fights

Elidibs gained Half of MP because he was missing it and boosted his CEV as it was missed last patch

Fixed guns not being properly reduced by elemental resistances and magic guns are back

Fixed a bug which would cause some emulators to hardlock when Worker 8 was loaded into an event (Thanks Elric!)

0.7.2433 2019-10-19 When starting the game, after the Gariland Auditorium save point, you can now edit your formation before the battle

Fixed sprite issue for a monster in a Finath River random battle

Fixed an AI flag for Curse (Oracle)

Increased the chance for the AI to learn Ether and Hi-Ether

Elemental guns lost their spell procs, but now ignore evasion properly

Glacial Gun is now Shock Pistol, changing from ice to lightning elemental

Time mages can now use books, giving them more offensive capabilities

Slightly reduced the weapon power of books

Slightly reduced the power of Smite

Slightly buffed White Chocobo's HP

Force armor no longer prevents Silence

Increased all zodiac/lucavi class evasion making it even harder to hit them from the front

0.7.2421 2019-10-14 Reduced the MP cost and increased the power of Runic Void

Reduced Agrias's MA and slightly increased her PA in her base class

Slightly increased Meliadoul's base class PA

Increase Mustadio's Brave and Faith when you get him (does not affect in-progress games after the Slums of Goug)

Reduced the MP cost of Malak's skills

Increased the MP cost of Rafa's skills

Updated Wheel of Fate's help text

Updated Auto-Potion help text to clearly indicate it will not work with Mega Potions

Adjusted the AI flags slightly for Wheel of Fate

Heaven Knight can now use books

Death Sentence can no longer be removed by Remedy, Esuna 2, Runic Cleanse, or Choco Esuna

Rage Blade is now Grease Knife and causes oil instead of berserk

Defender gained initial Defending

Zalera is no longer weak to wind elemental attacks

Fixed a random battle where an enemy had an improper skillset

Fixed an issue where special enemy units could have improper secondary skills

Fixed the appearance of an unused job in a random battle

Fixed Worker8's ability help text to indicate they ignore damage reduction

Fixed help text for Reis's abilities to include vertical information

Changed one of the move-find items at Nelveska

Books and Harps now only use MA

Books now cast more powerful spells and give +1 MA

Cloths (Dancer) now only use PA

Poles are now repurposed as monk weapons and use PA which helps lower brave units deal damage

0.6.2397 2019-09-08 Added new ability category to help text to indicate abilities affected by Martial Arts

Fixed help text for Whirlwind (monster skill)

Fixed help text for Leaf Dance (monster skill)

Fixed help text for Climhazzard (Cloud)

Fixed help text for knight equipment break skills

Fixed help text for Maintenance to indicate it blocks steals as well

Dragon's Tail Swing is now unevadable and help text is updated

Fixed Worker 8's abilities to all be correctly unevadeable and updated help text

Malak can now use axes and shields as a Hell Knight

Slightly buffed Runeseeker's MA

Increased the power of Cloud's skills

Increased the range of some of Cloud's skills

Increased Cloud's PA in his base class

Moved Gained Exp-UP to squire to help with closing level gaps if the player so chooses

Holy Priest gained immunity to Silence

Sorcerer gained immunity to Silence

Arc Knight gained immunity to Silence

Lune Knight gained immunity to Silence

Paladin gained immunity to Silence

Fixed some undead humanoid units not having the global increased movement

Updated the one of the Nogias fights to have some more variety... in the rainbow

Altima is no longer weak to wind

Reduced Alma's power in the final fight

0.6.2374 2019-08-03 Some guests lost the ability to use Lion's Mane so they don't berserk you

Increased the level the AI can use Elixirs to 70

Reduced the chance to learn Elixir from 100% to 50%

Top tier daggers are available for purchase sooner at shops (Ch4 start and after Bethla)

Increase Zodiac Spear's weapon power from 14 to 15

Knight Blades lost Speed Ruin

Void Strike can now be properly evaded

Made help text for Dragon Speed clearer

Updated help text for Holy Dragon class to indicate it absorbs Holy

Renamed Vortex to Dark Vortex to reflect its dark element

Removed duplicate help text for Cachusha

Fixed Curse animation issue

Changed Prayer animation

Changed Foresee Fortune animation

Changed Runic Persuasion animation

Increased Malak's HP and MP for his base job

Increased Rafa's MP for her base job

Reduced vertical tolerance from 3 to 1 for Rafa's skills (making it easier to limit effect panels and get more hits)

Orlandu, Reis, Beowulf, Meliadoul, and Cloud all gained innate Gained JP UP in their base class

Increased the difficulty of a fight in TIGER

Slightly increased the difficulty of the Chapel of Murond Temple fight

Most non-??? bosses lost immunity to Dark elemental damage and now take half damage from Dark element

Ramza's map sprite now reflects the new palettes

0.6.2351 2019-06-30 Fixed an issue where some chemist items weren't being properly used by the AI

Changed two units in the Barius Valley story fight

0.6.2349 2019-06-28 Slightly increased Morbol HP (all tiers)

Slightly increased Paladin (boss) PA and speed

Slightly increased the damage of Shock

Slightly increased health of all tier 3 monsters

Slightly increased Meliadoul's PA and she can now use katanas

Slightly increased the PA of Knight Blades (Izlude)

Slightly increased the level of all story boss fights

Slightly increased Altima's reaction chance

Shifted multiple movement abilities, making teleport harder to get to, and others easier to get

Ethers and Hi-Ethers are now available earlier (after Ch1 Elmdor rescue and Ch3 start respectively)

Reduced the range of Chain Lightning from 7 to 6

Removed a flag on Rafa and Malak's attacks so they just execute, not ask for panel vs unit (which doesn't matter because they're instant)

Fixed Dark Shockwave so that it cannot be evaded by Blade Grasp

Updated Ramza's color palette

0.5.2335 2019-06-10 Added a Blue Chocobo to the Warjilis story scene

Gave Beowulf static starting equipment

Fixed a bug with Abandon again, specific to build 2332

0.5.2332 2019-06-02 Slightly lowered Hashmalum's reaction chance

Slightly lowered Altima's reaction chance

Slightly lowered Undead Time Mage speed

Slightly increased the damage of Choco Ball

Reduced gil cost of Rod and Oak Staff because the 120 gil cost Oak Staff annoyed me

Changed Flame Whip to be non-elemental with a new name

Increased vertical range for Singing and Dancing from 5 to 8

Updated help text for Geomancy skills to indicated they can't be evaded

Gave Rafa static starting equipment in Yardow Fort City

Fixed a bug which was causing units to randomly roll very low-tier items for their level (Ch4 enemies with Bow Guns, etc)

White Chocobos are no longer ridable (caused a crash in rare cases)

0.5.2321 2019-05-20 Zalera lost Nightmare again

Cat Kick no longer flags Countergrasp so it will always hit, even against targets with Blade Grasp

Updated help text for Samurai skills to indicated they can't be evaded

Knight Blades gained Cleave

Updated damage formula for Cleave to be solely based on the weapon

Reduced the difficulty of Underground Book Storage Fifth Floor

Reduced the difficulty of Murond Death City

0.5.2314 2019-05-14 Updated ability help text to clarify adding statuses, if they're chances and if all or only some, etc

Updated weapon/consumable help text to clarify adding statuses, if they're chances and if all or only some, etc

Removed Runic Reset from the Runeseeker

Increased Excalibur's speed bonus from +1 to +2

Increased Crossbow weapon power

Increased Crossbows range from 4 to 5

RedPanther/Cuar/Vampire Scratch (main attack) now has a chance to cause Poison

RedPanther/Cuar/Vampire Venom Leap has an increased chance to hit

Cat Kick (Red Panther) now does slightly reduced damage, but cannot be evaded

RedPanther/Cuar/Vampire gained slightly increased PA and shifted around their abilities slightly

Made Morbol Spit unevadeable

Chemical Cocktail now also adds Silence

Slightly buffed early-game flails

Purchasable Scorpion Tails pushed back to post-Elmdor rather than post-Bethla

Changed Light Robes from Strengthening Dark damage to Halving Dark damage taken

Melt now has a chance to add Oil

Slightly reduced the difficulty of the Germinas Peak story fight

Slightly increased the difficulty of Coillery Underground Second Floor (Beowulf Sidequest)

Removed the MP cost of Ultima Blast (boss skill)

Made minor updates to some Lucavi skillsets

Added some new event data for Chapel of Murond Temple

0.5.2294 2019-05-06 Fixed a bug where Charged Strike wasn't gaining weapon elemental types

Fixed a bug where the AI wasn't using Fullcure

Slightly increased the chance to hit with Phoenix Bomb

Changed Reis's Wind to be usable even when silenced

Changed Dark Shockwave to be un-usable when silenced like all other sword skills

Reduced the chance the AI will have learned Fullcure to 50% down from 100%

Reduced the chance the AI will learn Zodiac to 70% down from 90%

Removed chance for AI to learn Train

Removed chance for AI to learn Poach (for monster runs)

0.5.2285 2019-04-29 Slightly reduced the difficulty of the Yuguo Woods fight

Slightly increased Velius's PA and MP

Updated Izludes skillset so he attacks more

Increased the difficulty of the Murond Temple fight (first fight)

All Zodiacs gained Half of MP

Reduced JP cost of Equip Katana

Reduced JP cost of Reraise

Reduced JP cost of knight ruin skills

Cleaned up some job help text for White Knight

Dark Bio is now Dark elemental... and green

Updated help text to clarify "Dark" being the element and "Darkness" being the status

0.5.2274 2019-04-22 Dragoner lost innate Train (mostly to prevent glitches)

Reduced JP cost of Move in Water

Adjusted Grog Hill story battle to have less, but stronger units

Cleaned up the status details for special chocobos and demons so it's clear they have some special passive abilities. They should functionally be no different

Fixed a rare battle enemy unit having MP Switch

Fixed an animation glitch with monster ability Magic Feathers

Fixed an animation glitch with monster ability Neptune's Protection

Monsters with Revive gained Monster Revive instead - Lower chance, lower HP restore, 1 vertical tolerence, and fixed the animation glitch - like a weaker free Wish

Slightly adjusted Altima's stats/passives

0.5.2265 2019-04-19 Slightly adjusted some of Altimas skills

Fixed an issue with the Ribbon stats

Corrected the palette for a knight in Poeskas Lake story battle

Corrected help text for Engineer job

Buffed Cursed Ring and Cursed Shield

Buffed Books

Buffed Harps

Buffed mid to late-game Longbows

Corrected an issue with the Double Attack (proc)

Changed the reaction for Skeletons from HP Restore to Damage Split and updated their status immunities

Reduced JP cost of Chemist's Temporal Tonic, Panacea, and Remedy

Reduced enemy geomancy potency early-game in story battles

Further reduced the difficulty of execution fight and gate of lionel

0.5.2252 2019-04-11 Reduced MP cost of Zodiac

Slightly increased MP cost of Malak's Hell Knight skills

Slightly reduced the damage of Comet

Buffed Delita at Zirekile Falls

Fixed Heaven's Cloud quote from vanilla

Cleaned up various ability help text

Choco Quake and Choco Splash both gained 1 vertical effect tolerance up from 0

Changed the Engineer skillset name

Mustadio's starting gear is now pre-set

Updated buff/debuff help text (like when you check your status and get help for Poison)

White Chocobos can now be invited

White Chocobos are now ridable

Dark Chocobos can no longer enter water and gained Counter

Lavian and Alica start as squires now (their unlocked skills are unchanged)

Fixed an issue which caused elemental weapons to not work with strength/weakness/null/half. i.e. Ice Bow wasn't doing bonus damage to Goblins who are weak to ice.

More Deep Dungeon battle adjustments

0.5.2236 2019-03-30 You can now control Alma in the final fight

Slightly increased Altima's MA and speed

Reduced the chance to hit with interrupting strike

Lowered the brave of the Chemist in the opening Orbonne fight

Fixed the help text for Choco Esuna (excess spacing)

Fixed Setiemson to actually have initial Haste

Reduced the difficulty of the Golgorand Execution Site fight due to impact from other changes

Slightly reduced the difficulty of the Gate of Lionel Castle fight

Slightly buffed the damage of Holy Sword skills

Orlandu gained a new skill in his list

Made a minor adjustment to the victory conditions timing for the Izlude fight

Ice Brands now proc Blizzard

0.5.2224 2019-03-21 Updated help text to indicate Zodiac cannot be evaded

Updated help text for a few job descriptions to be inline with others

Updated help text to indicate Water is reflectable

Bard gained PA Save

Dancer gained MA Save

Increased the PA of Lancers

Lowered Ramza's MA slightly and increased his PA slightly

Increased the weapon power of mid to late-game rods

Increaded the weapon power of mid to late-game staves

Reduced the amount of healing done by Runic Cleanse

Increased the amount of healing done by Esuna 2

Healing Staff now gives +1 MA

Sages can no longer use swords

Knights gained the ability to use axes

All classes can now use knives (except monk)

Reduced Apanda King's HP

Moved the Dark Dragon's starting position

Reduced movement range for some new boss units

Increased JP cost for Earth Ties

0.5.2205 2019-03-13 Adjusted the difficulty of several Deep Dungeon fights which were too easy or too hard

Fixed a bug where knights in Miluda 2 could have Battle Skill twice

Fixed a bug with Abandon

Fixed a unit sprite that was incorrectly set in the Riovanes Gate fight

Fixed an issue with Boco's Portrait palette on the Formation list

Plasma no longer causes any status effects

Removed Dark Bio's chance for instant death, but added a chance for various minor statuses

Slightly increased the speed of all Zodiac bosses

Slightly increased Velius's MA

Reduced HP restored by Awaken (bosses) from 50% to 40%

Increase gil war trophies for specific Deep Dungeon fights

Removed a random pause in the middle of the conversation with Rafa after rescuing her, allowing you to speed through the text

0.5.2193 2019-02-23 Increased the difficulty of several Deep Dungeon fights which were somewhat trivial

Fixed Lancer's Jump to work properly (broken in 0.5.2191)

0.5.2191 2019-02-23 Slightly updated help text for Auto-Protect and Auto-Shell

Slightly decreased hit chance for Steal Turn

Slightly decreased the difficulty for the Thieves Fort story battle

Slightly decreased the difficulty for Barius Hill story battle

Slightly increased the cost of X-potions and Mega Potions

Slightly increased the difficulty of Adramelk

Slightly increased the difficulty of certain Deep Dungeon fights

Added hardset enemy reaction abilities to additional story battles

Adjusted Ultima Blast (boss skill) to ignore Faith

Changed Setiemson initial Transparent to initial Haste

Saint Rifle now procs Holy instead of Smite

Increased the JP cost of Auto Potion

Fixed an issue where Auto Potion would trigger even if you had no potions available

Archaic and Ultima Demons gained Move-MP Up

Gave Cloud a new sprite

0.5.2177 2019-02-08 Fixed an issue where Undead Knights weren't immortal in the Zalera fight

Slightly buffed the Undead Knights in the Zalera fight

Made it so Meliadoul isn't a jerk in Chapter 4 and cannot use your Elixirs

0.5.2174 2019-02-07 Allowed Holy Swordsman (Orlandu) and Holy Knight (Agrias) to use katanas

Slightly increased Agrias's Holy Knight PA multiplier

Women's hair adornments now also give +1 PA (Cachusha, Barette, Ribbon)

Slightly increased Mime's PA and MA

Changed Reflect Mail to be a new item

Changed Behemoths' reaction skill to Auto-Haste

Polished up the Bethla Sluice fight some more

Slightly increase the speed of enemy demon units

Slightly adjusted animations for Choco Quake and Choco Splash

Reduced JP cost of Maintenance

Made it so Poach doesn't need to be equipped to use the Fur Shop

Made it so Alma isn't a jerk in Chapter 3 and cannot use your Elixirs

Fixed Chemist help text to say "Throw Item" not "Item throw"

Fixed a bug where Izlude's fight objectives which previously said "defeat all enemies" to win

0.5.2160 2019-01-25 Fixed an issue which made Bethla Sluice un-winnable

0.5.2159 2019-01-20 Added Testers to the pool of random names which can be assigned to units

Updated help text for all jobs to reflect all innate abilities

Cleaned up some random battles and removed immortal status on units that no longer needed it

Added immortal status to some units that were missing it

Made a slight adjustment to Light Robes

Fixed the animation for Cuar's Hairball so it doesn't disappear while casting

Fixed an error where Choco Quake and Choco Splash were not evadable and slightly reduced their damage

Fixed a Sage having Arcane Magic listed twice instead of having a random second skillset in Underground Book Storage Second Floor

Increased Malak's ability damage

Increase Geomancy ability damage

Added help text to abilities to indicate if they are directional

Increased chance to hit for Vengeance Slash but reduced range to 3 from 4

Changed the sprite for an Astrologist in the Deep Dungeon that was set incorrectly

Removed Dark elemental from HP absorb swords

A new friend helps you on the second floor of Orbonne in Chapter 3, before Izlude

0.4.2143 2019-01-13 Fixed certain enemies in the Deep Dungeon improperly having MP Switch

Added some of the new chocobos to a couple of scenes

Adjusted availability of Flails to be a bit earlier

Made it so you can dual wield Flails again

At the start of Chapter 2, Dorter clearly indicates there's an event there

Slightly decreased the difficulty of Dorter 2

0.4.2137 2019-01-09 Adjusted the damage formula of Smite to be Faith-based to be consistent with all magic

Increased the MP cost of Raise

Reduced the difficulty of a random battle in Barius Valley

Fixed a hardlock bug in the final scene which locked the game before getting to "The End"

Increased text display speed for a number of slower parts for people who don't want to skip it

0.4.2132 2018-12-31 Slightly increased Malak's MA in his base class

Some monsters' basic attacks have a chance to add statuses

Updated the final optional Goland gauntlet fight (Beowulf sidequest) to have a new unique boss unit

0.4.2128 2018-12-28 Made multiple changes with the Chemist's items, condensing status removal and adding more variety

Potions now restore 40, 80, 160, and 250 HP and the level enemies can use potions increased slightly to help prevent early-game sandbagging

Increased the difficulty of some battles in the Deep Dungeon that were somewhat easy

Added White Chocobos which have all normal chocobo skills (Yellow, Black, Red)

Added Blue Chocobos (enemy only)

Boco is now a White Chocobo and doesn't breed

Updated Green Chocobos to be more thematically appropriate

Added more Green/Blue/White Chocobos in random battles

Buffed the Dark Dragon and fixed its portrait

Added numerous human color palette additions to help identify unique human classes

Added numerous monster color palette additions to help identify unique monster classes

Removed a random pause in the middle of the conversation with Mustadio after Mustadio 1, allowing you to speed through the text

Removed a random pause in the middle of the conversation where Ovelia is told she's a substitute (SPOILERS), allowing you to speed through the text

0.3.2111 2018-12-21 Fixed Dycedarg's Elder Brother

Increased Wheel of Fate's maximum hit count to 5 up from 4

Changed ninja swords to have an innate +1 PA instead of +1 speed (this doesn't affect damage)

Corrected Knife help text showing more jobs could use knives than they actually could

Slightly increased the cost of Sprint Shoes

Geomancers can now use knives

0.3.2105 2018-12-18 Made Angel Rings available in mid chapter 3 as opposed to mid chapter 4

Removed the choice for the Germonik Scriptures conversation with Malak at Dorter after Wiegraf 2

Slightly reduced invite chance for Runic Persuasion

Malak's single target ablities are now correctly directional (cannot go through walls)

Corrected some of Mustadio's abilities to be directional as well

Reduced the chance the AI will learn some resurrection abilities, reducing AI sandbagging some

Rafa's skills now always hit 4 times and help text indicates this

Nerfed Rafa's skill damage some and slightly increased MP cost

0.3.2096 2018-12-04 Adjusted several Bard songs and Dancer dances (buffs and nerfs)

Remove AI archers from using Sniper Focus as it caused them to do nothing

Fixed a flag which caused all Arcane Magic to not be reflectable, even though some can be

All bomb monsters gained Any Weather so fire damage is not reduced in heavy rain / storms

0.3.2090 2018-11-17 Corrected an issue where Bard had slightly higher job requirements than intended

Pushed back enemies having access to Potion until level 5 to make very early battles easier

Reduced the chance enemies will have learned Cheer Up

Reduced the difficulty of Chapter 1 Mandalia battles

0.3.2086 2018-11-12 Adjusted Ghoul-type monster abilities

Buffed Cockatris-type monster abilities and corrected description

Buffed Minotaur-type monster abilities and PA and changed reaction back to counter

Changed palette for unique enemy knights in story battles

Adjusted Green Berets

0.3.2081 2018-11-02 Reduced JP cost for some Chemist skills

Reduced gil cost for some Chemist items

Made minor adjustments to a couple accessories

New skills for Bomb (Monster Skill) and Skeletons (Third ability)

Skeletons gained 'Any Ground' movement ability

Increased the stats for a number of monsters, primarily affecting higher levels

0.3.2075 2018-10-23 Fixed a text error for the Oracle Foresee Fortune

Slightly reduced JP of 1 enemy Wizard in Thieves Fort battle

Squires can now equip spears

Buffed Aimed Strike and made damage consistent

0.3.2071 2018-10-18 Slightly reduced PA for monks

Enemies can no longer Move-Find items

Changed Lancer jump skills to be cumulative

Changed Ninja Sunken State to Auto-Haste

Abandon only increases evasion by 50% as opposed to 100% (1.5x vs 2x)

0.2.2066 2018-10-05 Fixed Holy Priest having Flash Bomb

Increased Adramelk's PA

Added +1 PA to Grand Helmet

0.2.2064 2018-10-01 Fixed a bug when beginning the Adramelk story battle

Fixed a minor text bug in Zalera story battle

0.2.2062 2018-09-28 Fixed a bug when completing Poeskas Lake story battle

Fixed a bug when completing the Goland Beowulf fights (Thanks Elric!)

0.2.2058 2018-09-24 Buffed ninja throwing items (balls and shuriken)

Gave ninja new innate ability

Buffed Choco Esuna

Updated tier2 monsters to have 1 status immunity, and tier 3 monsters to have 2 status immunity

Some monsters which only appear in later chapters have immunity at all 3 tiers

0.1.2054 2018-09-17 Updated text for Spin Fist

Removed Apocalypse sword darkness elemental

Slightly boosted Arm Aim and Leg Aim accuracy

0.1.2053 2018-09-08 Fixed a bug when completing Doguola Pass story battle

Fixed a bug when completing Finath River story battle

Fixed a bug with the Balk 1 intro

0.1.2050 2018-09-06 Slightly nerfed Steal Turn

Slightly increased MP cost for knight breaks

Increased vertical for spin fist (monk and goblin)

Slightly adjusted summoner skillset

0.1.2047 2018-09-01 Corrected text to indicate Rafa's skills only hit enemies

0.1.2046 2018-08-15 Fixed a hard lock after the Olan fight in Ch3

0.1.2045 2018-08-10 Added an early game (late Ch1) accessory for slow immunity

0.1.2044 2018-08-09

0.1.2043 2018-08-04 Added some abilities to Mustadio for variety

0.1.2042 2018-08-03 Added help text to show what abilities require swords

Silence affects more abilities including sword skills

0.1.2040 2018-08-01 Fixed an event bug in the Mustadio 1 battle

0.1.2039 2018-07-25 Fixed a hardlock bug in a battle in Chapter 4

Enabled Guest control for most battles, unless the guest is newly introduced

0.1.2036 2018-07-23

0.1.2031 2018-07-19

0.1.2006 2018-07-12

0.1.2005 2018-07-12

0.1.2004 2018-07-11