Quote Kaos_KidSWTOR Quote: Originally Posted by



My build for my Mara when he hits 50 is Go carnage. just trust me. Carnage relies on Gore and Ataru form (along with Massacre) Gore is a short 100% armor debuff (great for quick kills in pvp against any class if they are being hit from alot of ppl.) and Ataru form allows for free around 200 ish damage (depending on your STR stat) Massacre allows for higher dps with the Ataru form attacks.My build for my Mara when he hits 50 is http://www.torhead.com/skill-calc#100rcZGGrRRr0dhzZR.2 check it out and critique it http://www.torhead.com/skill-calc#100bcZrMrRRMrdGzZG.2



i find this to be a better build for carnage



1. the reduction of battering assault cooldown is unnecessary, as long you're playing your cards right, you should never be in dire need of rage....and battering assault by default is almost always up when you need a quick 6 rage



2. the cloak of pain CD reduction is also unnecessary because you don't hit retaliation often...you hit it maybe once or twice during a fight with an enemy



3. overwhelm makes ravage almost unstoppable and forces enemies to either waste their cc break or punt, or some other form of cc ability



4. displacement is great for stopping enemies from getting away, or getting within melee range of someone (e.g. capping a civil war node)



5. unbound is utterly necessary in pvp if you're going to spec carnage, otherwise, don't spec carnage at all



6. you're spending of 3 points in adding 3% accuracy is incredibly useless for both PVE and PVP



7. depending on where your crit is (ideal is to have it around 35%), you can take off points from malice and put them enraged assault / dual wield mastery / cloak of annihilation



my main rotation is massacre > gore > force scream / ravage / massacre (depending on what's available), this 3 ability spam alone usually puts enemies at or below 50% health if they don't have any def cds available i find this to be a better build for carnage1. the reduction of battering assault cooldown is unnecessary, as long you're playing your cards right, you should never be in dire need of rage....and battering assault by default is almost always up when you need a quick 6 rage2. the cloak of pain CD reduction is also unnecessary because you don't hit retaliation often...you hit it maybe once or twice during a fight with an enemy3. overwhelm makes ravage almost unstoppable and forces enemies to either waste their cc break or punt, or some other form of cc ability4. displacement is great for stopping enemies from getting away, or getting within melee range of someone (e.g. capping a civil war node)5. unbound is utterly necessary in pvp if you're going to spec carnage, otherwise, don't spec carnage at all6. you're spending of 3 points in adding 3% accuracy is incredibly useless for both PVE and PVP7. depending on where your crit is (ideal is to have it around 35%), you can take off points from malice and put them enraged assault / dual wield mastery / cloak of annihilationmy main rotation is massacre > gore > force scream / ravage / massacre (depending on what's available), this 3 ability spam alone usually puts enemies at or below 50% health if they don't have any def cds available