General of the Army

Mod Feature List

:

[* NEW FEATURE *] YOU CAN NOW CONTROL UNITS IN EVERY FACTION, BROTHERHOOD / INSTITUTE / RAILROAD / MINUTEMEN FACTION TROOPS CAN ALL NOW BE CONTROLLED!! [* NEW FEATURE *]



[* NEW FEATURE *]

[* NEW FEATURE *]

[Please be mindful, That Minutemen Changes are only made in the Minutemen Faction file, or All Faction file. The other faction files will aim at improving those factions on there own while the main file will focus on All factions]



Minutemen Faction Changes

Brotherhood Faction Changes

Institute Changes

Railroad Changes

Requirements to Recruit Settlers/Minutemen/Brotherhood

WARNING

BONUS FEATURES

Lead your Faction Soldiers into BattleBeta Testing this mod ( Gray Garden Expanded ), In hopes of having a perfected method of adding Minutemen Settlements, Feel free to check it out and leave me feedback!

Now you can use whichever Faction you want, Or install All factions "Helps with Load times and Workshop resource issue!!Minutemen Patrol Spawns Increased to 8 hours from 12 hoursMinutemen Flare Gun Range increased to 50,000 from 25,000Minutemen Hats added, Vanilla 16 - Mod 25Minutemen Faces added, Vanilla like 10 - Mod over 50Minutemen Under-Armor / Armor increased "Now you can get, Leather / Metal / Raider or Combat Armor depending on your level"Minutemen Guns increased "Now you have a chance to get more weapons then just Laser Muskets!'Additionally, ALL Minutemen can be lead into battle, Will follow the Survivor if you so choose, and Will Fast Travel with the Survivor[For a More In-Depth Minutemen Overhaul Click here Vertibirds will have slightly Higher Health [Next I will be working on their movement packages]Brotherhood Units will now use Leather / Metal / Combat Armor, Rather then Just Combat Armor "Makes them a more equal faction"Brotherhood Units will now use a few different variants of weapons then just using Laser GunsBrotherhood units can be recruited to follow / fast travel and fight with the playerBrotherhood Mercenaries can be recruited in the workshop[For a More In-Depth Brotherhood Overhaul Click here Institute units can be recruit to follow / fast travel and fight with the playerInstitute Mercenaries can be recruited in the workshopComing Soon: More Variety to Weapons and Some Armor tweaksRailroad Units can be recruited to followed / fast travel and fight with the playerRailroad Mercenaries can be recruited in the workshopComing Soon: More Weapon Variety, Slight Armor additions[Additional Changes and Additions]Settlers can be recruited to follow and fight with the player as wellSettler variations of all the faction troops can also be built, and assigned to do tasks in the SettlementYou must acquire the LOCAL LEADER level 2 Perk, Then you can simply go to any Minutemen / Brotherhood / Settler and Acquire them into your armyAdditional Mercenary troops can be built in the Mercenaries Tab Added into the Main Menu of the Workshop, They will cost Caps, Food, and Water to be built, and will have Vanilla game stats: Do not use COC with Followers, or they will go poof buh-bye :D]Minutemen Have Additional Armor Variations, Including New Hats/Helmets, and Armors ("Reference the picture Below for an Idea")Minutemen will have Additional Variation in their weapons as wellMinutemen Flare Gun range has been DoubledAdditional troop response to Flare gun has been increasedAdded TONS of new customization "Over 40 new faces, 7 NEW Minutemen NPCs + Outfits and Weapons, Means lots of variation"ANY and ALL Checkpoint Defenders can be acquired! This includes Institute and Railroad Checkpoint Defenders!! "Not Normal Troops yet"Non-Immersive Version, This will allow you to recruit all Mercenaries regardless of your faction choices through the game