Quake Champions is strictly a PC game, one that Bethesda intends to have running at 120Hz with an uncapped frame rate. It may still come to consoles at some point, but it doesn't seem likely that you'll see the game on the current PS4 and Xbox One. Bethesda marketing boss Pete Hines told GameSpot, "There is not a console that supports our vision for [Quake Champions]."

When asked about Bethesda bringing games like Fallout Shelter to console, Hines said that the Elder Scrolls publisher makes games for platforms that it thinks "is a good idea."

"You know, Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform,'" Hines explained. "We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls.

"I guess theoretically there's a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have."

Hines also commented on the upcoming consoles, PS4 Neo and Xbox Scorpio, saying that Bethesda is big fans of more robust hardware, though it's still early days and it remains to be seen what kind of impact it will have on development.

Quake Champions' first gameplay trailer was revealed during the QuakeCon opening ceremony, and it showed off the game's fast and frenetic action, full of big guns and rocket jumps.

You can take a look at the entire series with GameSpot's video on The History of Quake.