Quote EricMusco Quote: Originally Posted by Hey folks!



With the announcement of Onslaught out the door we really want to dive in on gathering feedback from you early, and often. To start that off we want we want to dive into brainstorming on ideas for both new sets, and for Tactical items. Please head to your respective Class forum where I have made a thread for each Discipline to find details. I will be passing everything onto the team.



Thanks all.



-eric





1. Are you thinking of including off-healing/taunting/CC/power-restoration functionality in these tactical changes?



For example (Sniper):

Orbital strike stuns enemies caught in its blast for 4 seconds.

Explosive probe restores 25% base energy to allies within 10 meters.

Ballistic shield restores X health to all allies within during its duration.

Corrosive grenade/distract can now target allies, restoring X health instantly/over the duration.

Explosive probe taunts all targets within 15 meters, drawing them to the targets position (to gather adds in a tight circle)



2. How much total effect do you want tactical abilities to represent percentagewise? (5% total dps/10% etc.)



3. Will tactical items exist alongside of or replace utilities? In other words, are you looking at tactical items as a way to simply change how damage is dealt (explosive probe now becomes burst, DoT, in a cone, double damage on adds, etc.) or as applying actual effects (explosive probe weakens targets, weakened targets take X times more damage from DoT abilities.)? Eric, three quick questions to offer better suggestions. These have mainly to do with what you envision for tactical items.1. Are you thinking of including off-healing/taunting/CC/power-restoration functionality in these tactical changes?For example (Sniper):Orbital strike stuns enemies caught in its blast for 4 seconds.Explosive probe restores 25% base energy to allies within 10 meters.Ballistic shield restores X health to all allies within during its duration.Corrosive grenade/distract can now target allies, restoring X health instantly/over the duration.Explosive probe taunts all targets within 15 meters, drawing them to the targets position (to gather adds in a tight circle)2. How much total effect do you want tactical abilities to represent percentagewise? (5% total dps/10% etc.)3. Will tactical items exist alongside of or replace utilities? In other words, are you looking at tactical items as a way to simply change how damage is dealt (explosive probe now becomes burst, DoT, in a cone, double damage on adds, etc.) or as applying actual effects (explosive probe weakens targets, weakened targets take X times more damage from DoT abilities.)?

For my enemies,



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