Centaurs have humanoid upper bodies, and the lower body like a quadripedal animal. They are like a merger between mount and rider, and excell in the same roles: as cavalry, messengers, outriders and scouts. There are many types of centaurs across biomes and even planes, but they share a few things in common. They share a greater connection to the natural world than other races such as humans and dwarves, as well as a tendency towards tribal and nomadic societies.

Centaurs rarely use family names, but wear symbols that represent their family membership. These symbols might include graphical representations of plants or animals, printed mottos, braids and beads worn in the hair and tail, or even specific patterns of woven fabric.

Centaurs’ given names are passed down through family lines. The name given to a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the memory—and, the centaurs believe, some shard of the spirit—of the departed.

Centaur Traits

Centaurs of all kinds share the following traits.

Age. Centaurs mature at a faster rate than humans, reaching maturity in their early teens, but live a few years shorter.

Hooves. Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.

Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. You have disadvantage on ability checks to make such a climb.

Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

Hybrid Nature. You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Size. Centaurs stand between 6 and 9 feet tall, and weigh between 800 and 1600 pounds. Your size is medium.

Speed. Your base walking speed is 40 feet.

Languages. You can speak, read and write Common and one other language of your choice.

Subraces. There are four types of centaur; equine, cameline, caprine and cervine. Choose one of these subraces.

Equine Equine centaurs inhabit the great steppes, where they live in nomadic tribes. They are brutally effective warriors, specializing in archery, hit and run tactics and charges. Some tribes prefer to keep to themselves, but others put this talent to use to raid and plunder humanoid settlements. Somewhat like satyrs, these centaurs tend to be hedonistic and aggresive, but there are certainly exceptions. These centaurs often lead tribes or advise its leaders, and are capable of channeling the raw power of their people into greatness. Ability Score Increase. Your Strength score increases

by 2, and one ability score of your choice increases by 1. Charge. Once per turn, if you move at least 20 feet straight toward a target immediately before hitting it with a melee weapon attack, the attack deals 1d6 additional damage of the weapon's type. Athletic. You are proficient in the Athletics skill.