Description: Playable Scamp v1.0

by redwoodtreesprite

Head and Ears by AcidBasik

Voice Sounds added by Miltiades



redwoodtreesprite@yahoo.com

http://www.zyworld.com/redwoodtreesprite/Home.htm



Acid_Basik4@hotmail.com

http://www.freewebs.com/acidbasik5/



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CONTENTS

Description

Installation

Technical

Credits and Permissions

Feedback



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DESCRIPTION



Note: Tribunal and Bloodmoon are not required to play this mod. The esps were cleaned with TESTool and checked with TESAME.



Adds the Scamp race to Morrowind. He is a male-only race for now.



The Scamp's head and ears were made by AcidBasik by removing and animating the Scamp creature's head and making ear "hair" for it.

I retextured a combination of Argonian and Khajit body parts with original and tweaked Scamp textures.

The tail is from Dale Stocker's Gargoyle Race, and retextured with a tweaked Scamp tail texture.

The Scamp has 3 sounds during battle when struck, which were entered by Miltiades.



The Scamp has a 75% resistance to common disease and blight. and a 15% Night Eye bonus.

He has 5% bonuses to Unarmored and Hand-to-Hand, 10% bonuses to Acrobatics and Mercantile, and a 15% bonus to Sneak.

His strength and intelligence are at 20, his endurance and personality are at 30, his agility, speed and luck are at 50,

and his willpower is at 60. Thanks to Miltiades for working out the Scamp stats.



Four esps are included. One is a modder's esp, with the Scamp body parts, sounds, stats and Scamp Pants entered. Nothing is placed ingame.

One is the main playable esp, with the Scamp Pants placed on the character gen bed in the Census Office.

The third, PlyblScampSS_V1, adds a fun but slightly unbalancing Power to the Scamp's starting spells called Scamp Storm,

which makes a major change of reducing the summoned Scamp creature to .50 and allows him to summon a band of the tiny Scamps once a day.

Please note that this will make all summoned Scamps half-size.

The fourth esp, ScampSneakSign, is a birthsign only, Scamp Sneak, which adds 3 basic starting spells: levitate, jump and almsivi intervention,

and Scamp Hide, a special once a day power to cast a 10 minute invisibility spell.



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INSTALLATION



The new meshes are neatly organized within my RTS folders in Meshes folders. The folders should extract to the proper places,

but if not, put the Meshes folder's RTS folder in the Meshes folder and the textures loose in the Textures folder.

The Sound folder should extract properly, but if not, put the Vo folder in the Sound folder in the data files.



The modder's esp has the race, sounds, spells and Scamp Pants entered, but the Scamp Pants are not placed in game.



To play, check the Scamp esp pf your choice. Only check one. They are male-only, so only the male heads will show in the race-selection

head preview box. There is only one head and hair selection. Don't select the modder version, as you won't get the Scamp Pants.

To have the Scamp birthsign option, also check the ScampSneakSign esp. The Scamp race mods are not required to play the birthsign esp.



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Technical



The Scamp is a beast race, so he can't wear full helms or footwear. But because of the size of his head, he can't wear open helms other than

the bear head one from Bloodmoon, and even there, you can see the very top of his head showing a bit through the top when looking down on him.



If you use the Scamp Swarm version, all the summoned Scamps in the game will be half-size. If you summon them in an exterior when not in battle,

you will usually see between 1-3 of them following you. They start to "divide" when moving to attack an enemy. If the battle is very brief,

like against a mudcrab, the full 8 may not appear, at least not until the battles are long enough for them all to show.

For some reason, the summoned scamps are much more likely to appear in the full 8 group in an interior, even when there is no battle.



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CREDITS and PERMISSIONS



Other than Dale Stocker's Gargoyle Tail, everything in this mod originated from Morrowind, though I did do a lot of texture modifications.

And AcidBasik did an incredible job of removing and animating the Scamp creature's head and modeling the ears.

Miltiades also did a wonderful job of giving the Scamp race a voice.



The birthsign mod includes a new tga of a scamp on a starry background, made by me using Morrowind textures.



Usage OKs:



The Scamp was made primarily for a couple specialized Scamp mods and our creature mod. He can be used in any mod that isn't strictly a creature placement mod. Starting 1/1/05, approximately 6 months from now, he may be used in any mod, including creature placement mods. If our creature mods are released before 1/1/05, he may be used in creature placement mods as soon as our creature mods are released.

(Examples of Creature Placement mods are Giants and Morrowind Additions.)



The Scamp birthsign texture may be used in any mod. Just give me credit for making it.



Dale Stocker has given the OK for modders to use and alter his work, so you can use the tail mesh as you like. But do give him credit. As for AcidBasik and my work, please do include full credits in your readme. I would prefer that you include both my e-mail and URLin any readmes for work where you use any of my mod work. And do include AcidBasik's email and site URL as well. Lastly, you are free to redistribute this mod.

But please don't upload the beta to any download sites, as it is not finished. I still need to give the Scamp a voice.

And this readme must be included in any mod releases or redistribution.



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Feedback



redwoodtreesprite@yahoo.com

I'm redwoodtreesprite at The Elder Scrolls Forums (Feel free to PM me there.)

http://www.elderscrolls.com/ubbthreads/ubbthreads.php?Cat=



Any comments, suggestions, or problems with this mod?

Send me an email or PM me at The Elder Scrolls Forums.



And I'd love to hear of any mods using our work, so you're encouraged to contact me and AcidBasik.

if you do make a mod or modder resource, though contact is not required to use the Scamp.