Welcome back Champions! In today’s article I’m going to continue my series on solo play. In this article we are going to take a look at one of my absolute favorite heroes to play solo, Spider-man. This web slinging vigilante has an amazing tool kit at his disposal, but it’s important to find the right aspect for him to succeed in solo play. Let’s dive into it.

Now there are ways to build for Peter Parker within multiple aspects, but in this example we are going to take a look at a Leadership option. One of the weaknesses Spidey has is his inability to thwart effectively. Not only due to his 1 thwart value, but also within his signature set of 15, there are limited ways to remove or limit threat. This is one of the reasons I have chosen to pair him with Leadership. In deck construction we will put a priority on including a few extra allies with higher thwart stats. Let’s take a look at the list.

The main allies we will likely rely on for removing threat are Falcon, Vision, and Maria Hill. Throw an Inspired on Vision and he’s really amazing. Especially when you are able to pump him with his action and keep him around with First Aid. Web-Shooter is really great to pay for Vision’s action too. When it comes to dealing damage Vision is great at that too, but there’s two more great targets for Inspired in Black Cat and Wonder Man. Black Cat because she doesn’t take consequential damage from attacking and Wonder Man for his synergy with Teamwork.





Pretty much all of the events in the deck outside of the signature 15 are to support your allies. Some events that are standouts to me from his set of 15 are Swinging Web Kick and Backflip. Swinging Web Kick is a great tool to deal massive chunks of damage to the Villain. Oh and there’s 3 of them! Backflip is great for getting out of a jam when that crippling encounter card gets revealed. The value of a card like Backflip also has gone up with the introduction of Heroic mode since you will see more encounter cards each round.





If there is one card to play Spider-Man in solo for, its got to be Webbed Up. If you read the first article in this series you know about how valuable stunning the Villain in solo play can be. This card may cost 4 but it has the ability to shutdown 2 attacks from the Villain. That is incredible value. Not only will this keep you alive long enough for you to build up and deal damage, but it also allows you to remain in hero form longer which will prevent the Villain from scheming.

I know there are quite a few expensive cards in this deck, but Spider-Man is equipped well to play them. His Alter-Ego form can generate a free Mental resource each round and his hero form has the ability to draw a card when an attack is initiated against him. Both of these effects will help you ramp early. The Web Shooters I referenced earlier are also a great card to get out early along with Helicarrier. By mid game you should be able to play 3 or 4 cost cards and fill out the rest of your turn with the cheap 1 and 0 cost cards effectively.

Top to bottom, Spider-Man is a Character that is extremely well suited for solo play. Combo him with what is widely considered the most well rounded Aspect and it’s a powerful deck. If you get a chance to play this deck I would love to hear about it. As always, if you are interested in more content please stay tuned here for more articles, as well as checking out The Side Scheme on FB, YouTube, Twitch, Patreon, and wherever you listen to Podcasts. I’m Tommy of Titan ominously drifting into the shadows.