Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

Take your revenge with the 2018 World Championship Deck for A Game of Thrones: The Card Game! This Martell Banner of the Wolf list that led Lennart Paga to victory at the 2018 World Championship by embracing the long game and controlling the board with key cards like Ward, Ramsay Snow, and Valar Dohaeris. Unite the diverse forces of House Martell and House Stark, learn from the wisdom of Westeros’s greatest warriors, and claim your victory!

Offering a card-for-card recreation of Paga's deck with newly redesigned cards that feature gorgeous full-bleed art, this deck is perfect for new players looking for an entry point to the battle for the Iron Throne, intermediate players who wish to explore new experimental deckbuilding opportunities, and experienced players who want to expand their collection with full-art versions of favorite cards and extra copies of key neutral cards. Whether you’re looking to fine tune your existing decks or jump into the game and learn the intricacies of the long game, you are sure to find the answer in this deck. Expose the crimes of your enemies and remain Unbowed, Unbent, Unbroken!

Pick up your copy of the A Game of Thrones 2018 World Championship Deck (uCHP10) at your local retailer today or online through our website here!

Harness the power of the Crane Clan with the Winter Court 2018 World Championship Deck for Legend of the Five Rings: The Card Game!

This pre-constructed Crane deck is identical to the deck used by Shogun Erik Baalhuis during the 2018 Winter Court World Championships! Now these 87 cards can be yours in an exciting new extended art layout!

The Shogun’s deck is built to control the tempo of the match so that as the game goes on, it builds on small advantages until they become overwhelming. During the first few turns of the game, the deck wants to use as few resources as necessary to win conflicts or break provinces. By only playing cards when absolutely necessary, the deck hopes to grind its opponent out of cards and fate until your foes can no longer muster the skill necessary to win conflicts or prevent their stronghold from breaking—or to prevent themselves running out of honor.