



We just released a new prototype on Steam for Foxhole. This new version has HUGE changes that transition the prototype from a combat focused arena to more of the open world game experience that Foxhole will eventually become. You can read more about the transition on our latest devblog . Get the update HERE .

Please remember that this is a very early prototype where many aspects of the game will be incomplete (or possibly broken) and many features are in flux.





New Content

Completely redesigned map that exposes a small portion of the open world

New World Structure: Manufacturing Plant

New World Structure: Armory

New World Structure: Workshop

New Buildable Structure: Campsite

New Buildable Structure: Manned Foxhole

Gameplay Changes

Production: Weapons and other items can now be produced at at Armory and Workshop

Manufacturing: Resources can now be generated at the Manufacturing Plant

Players can now change their spawn location using Campsites

Players turn slower when holding a Heavy Machine Gun

Rebalanced the building material cost of most structures

Grenade distance is now clamped

Major Bug Fixes

Hit FX are now synchronized with the server so "zero damage" hits are less likely

Grenade trajectory no longer sinks into the ground when aiming at far away targets

Fixed bug where other players can see you when you can't see them

Fixed bug where "Any side" chosen on the main menu doesn't work sometimes (causing teams to be heavily unbalanced)

Other Changes

Many SFXs have been replaced

Old Foxhole are no longer buildable

XP algorithm has been changed

Player no longer spawns with Medkits, Building Materials, or Binoculars

Rank is now shown beside player's name on the HUD

Vote kicks now persist even when players log out of the game

Chat window no longer shows when players log offline

Player count is now shown on the server browser screen

Known Issues

Minimap is incomplete and is missing elements from the actual world



