Hi, my name is Khroen and I play Ranged Assassin for HeroesHearth Esports.



Today on my stream someone asked me if I could talk a little bit about how you identify what your team composition’s “ win condition ” is, because while they heard a lot of streamers say it’s a very important thing to recognize, no one really explained how to recognize it.



I want to provide an explanation to what a “ win condition ” is, and how to identify it, as well as provide you with some example team compositions.



Firstly, to explain what I’m talking about, your team’s win condition means what is your team composition going to do to win the game. It’s recognizing what is your comp good at, and how do you execute on this.



Now you’re going to identify what this is by looking at your team comp, then the enemy team comp, and asking yourself what can our comp do to beat theirs? I’m going to pull an example from one of my recent hero league games.







Map: Towers of Doom

My Composition: Enemy Composition:

E.T.C. Valla

Li-Ming Dehaka

Abathur Stukov

Lt. Morales Brightwing

Greymane <- (me) Azmodan



Now look at My Composition, we have an engage tank, who is good both early, as well as late game, and good follow up damage with Li-Ming and Greymane. However, we also have Abathur, who power spikes at level 10 with his Ultimate Evolution.



Now if we look at the Enemy Composition, we know that they have two heroes with Globals (Dehaka and Brightwing) As well as a strong DPS pick with Valla, an Azmodan to push hard and a Stukov as a second support.

We know that My Composition needs to be careful in the early game, because they can collapse onto us with their globals.

This being said, it’s time to identify my compositions win condition . Since we don’t want to fight early on (perhaps unless they overextend and E.T.C. gets a good power slide) our win condition is related to our level 10 power spike. We also know that Greymane has huge synergy with Abathur, because a Greymane clone does massive damage and can dive with Greymane onto their backline.



Our win condition is to teamfight with Ultimate Evolution. We want to group at level 10, and look to force fights while our Abathur soak’s the lanes. Once we fight them, we force their globals to be used and we should hopefully both win the team fight, and have Abathur getting back to soaking after it’s over.



I know that not all team compositions are going to be like this, so I want to identify a few common types of team compositions you might see or run into in Hero League.







The Split Pusher – There’s going to be one player you run into that wants to pick Azmodan or Zagara, and that’s fine, and here’s how to play with them. Your win condition is usually going to be, stall the enemy team and let your split pusher get push. Make sure you are soaking the lanes that the split pusher is not soaking.

If the enemy team sends multiple members to deal with the split pusher, that’s your signal to either force a fight on the rest of the enemy team, or push the lane away from where your split pusher is. Even If your split pusher dies, you might come out ahead on the trade, so don’t always think that it’s a bad thing.

Even if the enemy team Is matching your split pusher with a global hero, try to bait the global hero waste their global, and then back off. This way, you’re freeing up your split pusher to get value.

The Wombo Combo – This one’s pretty simple. You have a lot of heroes with impactful ultimate abilities that can synergize with each other. Your main objective is to get to level 10 and utilize them. Your win condition is to win team fights and then use that advantage to secure objectives, or kill their structures until you win.

This clip from HeroesHearth vs Even in Death from the Crucible shows just that.

https://clips.twitch.tv/MotionlessAmazonianRadicchioDatSheffy



The Double Support – This one is very prevalent right now in the meta, and pretty simple as well. You have two support heroes with a Hyper Carry hero such as Valla, Guldan, Greymane, Lunara, Zul’Jin, etc. You want to group up once you get past the early game. Your win condition is to push into the enemy structures, and kite back while out sustaining them. DO NOT CHASE THE ENEMY TOO FAR WITH A DOUBLE SUPPORT COMPOSITION. This is a common mistake and you risk losing the advantage you just got by winning the damage trade. Stay together and press the small advantages.



Globals – Even if you only have one global hero on your team, it can be very impactful all throughout the game. The objective of the Global is to soak experience and be able to appear with your team whenever you need them there.

If there is a 4 versus 4 fight going on, use your global to assist and hopefully win the fight. DO NOT HESITATE. If you’re thinking about if you should or not, if you choose to, it’s probably late. Maybe not too late sometimes, but nevertheless late. Just use it. If it didn’t result in anything, try to learn from that and use it more effectively next time. Point is, if you think you should use it, use it.

This being said, your win condition with a global comp, or even just with one global hero, is to create pressure on the other side of the map, and then use your global to assist your team when they need it.