This update is accessible via the “Live” release of Boundless on Steam.

Please report all issues discovered with the update to this support thread.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Overview:

This release is a re-balance of the entire XP generation and Player Progression systems, to make levelling more fun and less grindy. The aims are:

Make all core actions deliver similar amounts of XP per hour: Mining Building and Chiselling Crafting Hunting and Killing Creatures

Make Feats be a useful source of XP at all levels, whilst still offering long term goals.

Reduce the overall time to level (especially at higher levels).

Smooth out the amount of grind needed at early levels to get recipes.

Rebalanced the distribution of plots awarded per level: Allow people to build a little bigger at early levels (more plots at early levels). Balanced by reducing the amount of unwanted / unused plots that most players have later on (less plots at high levels).



The next feature update will include some restructuring of the skill tree. When this lands everyone will be able to re-spec their characters against the new tree.

Important:

All feats will be re-evaluated on your first run, and you could see many feat messages appear on screen one after the other. Please just allow these to play out, it may take several minutes for high level characters.

You will likely Level Up when you next play as the game migrates your character and progression across to the new balance.

Warning:

There can be a gap in the messages appearing, which may make a level up message appear some time later. This can easily be misconstrued as a genuine level up, but it is just a very delayed message. Please be aware of this if you appear to level up, but receive no rewards.

Important #2:

The Steam beta “fullscreen - Testing of new windows fullscreen impl…” has also been updated to be compatible with Release 180. So please continue to test and play with it.

Release Notes:

Creatures + Combat + Characters: Reworked the way backer levels are tracked and awarded. Required to start enabling backer perks in game. Change how we query DLC from steam and expose all the backer tiers via Steam DLC. This isn’t public, but was required to invite the Trailblazers. Add a special case check that a user who owns everything gets the Adventurer level, this is to cover devs since we get all DLC via the dev comp packages in Steam. Return the non Steam tiers for all backer levels not sold via Steam to avoid giving everyone the Steam Powered badge.

Sanctum + Tutorial + Objectives + Progression: Full rebalance of all XP generation and player progression: More experience for Building, Crafting, Chiselling and Killing Creatures. Less experience needed to go up levels (especially higher levels). Increased the number of beacon plots awarded at early levels, slightly reduced the number awarded at later levels. Re-worked feats: added some, removed some, changed targets, increased experience and coin rewards. Fixed display of feats. Increased the number of skill points awards in early levels. Item crafting and tool mastery skill categories now unlock earlier. Rounded all numbers to more satisfying numbers. NOTE: all feats will be re-evaluated on your first run, and you could see many feat messages appear on screen one after the other. Please just allow these to play out, it may take several minutes for high level characters.



Release 180.1:

Sanctum + Tutorial + Objectives + Progression: Character Progression has been reset and all earned skill points have been refunded. This is to correct the skill points not awarded when player levels increased due to the progression rebalancing. Skill points are not available until you enter a world.

Engine: Reworked fullscreen support on windows No longer leaves fullscreen when switching away to another app. Activating fullscreen should stay on the same monitor the window was on. Various other tweaks about keeping focus when switching between windowed/fullscreen. Better compatibility for streaming



Release 180.2:

Windows client fix for loosing mouse focus sometimes.

Server work around for regenerating pipes crash.

Fix for invalid lerp timestamp when lerping server snapshots, resolves issue when stuttering through portals.

Release 180.3:

Fix camera sometimes stuck after exiting GUI in the sanctum.

Warp Crystal is now Totem Augment in all areas.

The skill task in the tutorial is now an absolute quantity task, so if you have spent one skill point it will automatically complete.

Fixed crash going between different versions of Boundless due to invalid controls.json.

Fix occasional crash when on portal transit, due to active effects.

Release 180.4: