I was the biggest damn DAH! fanboy on planet earth back in the day, hell I won my copy of DAH!2 (and Big Willy Unleashed) through their Alien Army program when I was in high school, and I created my Youtube channel to mostly make DAH! videos entirely for fun, including two youtube poops (Pox and Crypto’s Excellent Adventure and Pox and Crypto Do America) that were generally well recieved. I also frequented the Pandemic Forums (before EA bought them out and then killed them). I even founded a DAH! subreddit, and I composed the majority of the Destroy All Humans! Wikipedia and TV Tropes pages. As a matter of fact, if you read any of the wiki entries for any DAH! game, there’s a 99.99% chance that a lot of what you read was typed by yours truly.


I’ll never forget that June of 2005 when I saw the trailer for the original Destroy All Humans! There I was, summer break had just started and I was watching my favorite shows as a teen. Then the TV Spot for the game came on, I saw an alien invader anal probing farmers, throwing cows around with mind powers and a flying saucer using its abduction bean to slam 50s model cars into the Capital Building. I had never seen anything like it before, and it looked like so much fun I just knew I had to have it. After that, Destroy All Humans! was my favorite game ever and a retreat from the hell that was school, bullies and life drama.

So you better damn well believe I’m gonna cover the 2020 remake! I have never been this excited for any game since Destroy All Humans! 2 in 2006, as a matter of fact I got so excited I had a bloody panic attack. It was the happiest panic attack of my life. If you somehow haven’t had the opportunity to see the announcement trailer, I’ll link it for you now. Unsure of what exactly this game is? Stay tuned! I’ve exhumed and consumed every detail about the game that I can, and I will be covering all of it here for you!

What is Destroy All Humans!?



The original Destroy All Humans! game was a short-but-fun sandbox action-adventure game where you got to play an alien invader named Cryptosporidium 137 landing in a satirical 1950s United States of America. The entire game was tongue-in-cheek hilarity where you could pick up a farmer calling himself ‘Mighty-Ass-McDonald’ with your mind powers and throw him into the side of his own barn, before then hypnotizing his wife into doing the chicken dance to distract everyone while you used your anal probe on the farmer’s daughter to make her head explode and collect her disembodied brainstem for genetic experimentation.




The primary mission giver is none other than Orthopox 13, Crypto’s mission commander, second most senior fleet commander in the Furon navy, who is voiced by Richard Steven Horvitz. Horvitz is well-known for multiple voice roles, from Alpha 5 in Power Rangers to Zim of Invader Zim and Billy of The Grim Adventures of Billy and Mandy.



The 2020 release is a faithful remake of the original game. Not a remaster, no, this isn’t just the 2005 game with updated resolution, this baby is a full built-from-the-ground-up remake of the original game. So what all can we expect from the game? You may be surprised to learn many games journalists have been fortunate enough to have hands-on time with the game, including Game Informer and VentureBeat.


The game is a faithful recreation of the original using the Unreal Engine. It will be longer than the original with new weapons and abilities and restored cut content, like the Lost Mission of Area 42. The cutscenes are being revamped and many characters will have larger roles with more dialogue. Development Director Onurhan Karaagacli has stated he’d especially like to better flesh out the two Majestic agents seen at the very beginning of the game. Black Forest Studios is remaking the game from scratch. Onurhan Karaagacli’s team is set to hopefully release the game as early as Spring 2020. Controls have been improved and they include new moves like a dash. Content wise it will be 100% faithful, but with all the cut content and extra features Onurhan Karaagacli guesstimates the game will be from 30 to 40 hours in length, whereas one could beat the original in just under 6 hours if only playing the story missions. He has said to not quote him on that number just yet though. The game will be open world. The game is confirmed for PS4, XB1 and PC. The audio from the original is being repurposed for the remake. PK will be usable in tandem with the weapons, similarly to Path of the Furon.



These are the concrete facts we know about the game at present, but a few more details could be extrapolated from the bevy of screenshots released by THQ Nordic.


Screenshot Analyses



Screenshot 1




The first cutscene of Destination Earth, where Crypto lands and Pox communicates with him via HoloPox Unit. Nothing to really get from this one except the astonishing detail.

Screenshot 2




This screenshot shows the main street of Rockwell during daytime, which posits the question of whether the remake will feature a proper day/night cycle or not. This screenshot seems to suggest yes. You can also see cars on the road with more model and color variety. In the back left you can see the airplane hangars where two probes could be found. Crypto’s jetpack is shown in action here as well, with a new retro-futuristic design based on 50s sci-fi.

Screenshot 3




Here we see the Santa Modesta motel where Majestic is headquartered. Off to the right is what appears to be a cop preparing to attack Crypto. This screenshot also features a cute little easter egg in the form of a bathroom door at the motel just for aliens roughly Crypto’s size.

Screenshot 4




This screenshot shows the iconic moment in Destination Earth when Crypto gets his Zap-O-Matic for the first time and must use it to kill Harold Turnipseed. Little more to be gained from this one other than the fantastic visuals.

Screenshot 5




Another screenshot of the mission Destination Earth, the PK tutorial in the cow pen on Turnipseed Farm. The barn and the dead tree can be seen just in the background, as well as the Blue Moon Drive-In Advertisement Billboard. The cow being levitated is in fact a bull, whereas in the original game all cows were a bog standard paint dairy cow. The bull also shows a clear facial expression reacting to being levitated, hinting at better animations. The PK powers have a new effect featuring a blue glow that fully envelopes the target. Something else that wasn’t in the original game is the giant mudwallow underneath the cow at Crypto’s feet. Possibility for inclement weather as well as a day/night cycle?

Screenshot 6




Believe it or not, this is a fully-loaded screenshot. In the foreground we have Crypto firing the Zap-O-Matic. If you look at his boots, you’ll notice they’re covered in mud, a nice new detail that suggests Crypto may get dirty as he traverses the word, and possibly his suit may show damage the more he gets shot! Just to the side we can see a rooster and a male country NPC. In the background we can see two cops, one of whom is definitely black. Look carefully at the cotton candy stand and you’ll notice what looks like a collectible probe, with a female human NPC standing to the right of the stand.

Screenshot 7




Here we have Crypto on the Rockwell map as we’re used to seeing it; at night. Crypto appears to be attempting to hypnotize one of the male country NPCs, who oddly enough is without his hat. Can we knock their hats off with PK? There’s a car driving by in the background, either a Thunderbird or Bel-Air. A few other NPCs can be seen panicing in the background if you look close enough, in front of a building with a sign that reads ‘The Blue Squirrel Bar.’

Screenshot 8




Crypto running toward the camera on what could either be Santa Modesta or Area 42. Most likely Santa Modesta given the palm tress, banana tree, coconut trees, aloe vera and ferns. It looks more like California and less like Utah. Sadly not much else to be gained from this one.

Screenshot 9




This fully-loaded screenshot shows Crypto’s newly-added dash ability, which he seems to be employing to get in close to one of Harold Turnipseed’s farmhands. The farmhand is wearing an ugly sleeveless orange polo with brown overalls and a pair of goloshes. If you look closely he has buck teeth and a mullet.

Screenshot 10




Our first image of the saucer, once again set on Turnipseed Farm. Here the Death Ray is being fired at a tree, showcasing its new destructive fidelity as it ignites the landscape around it and burns the tree to ashen cinders. One thing I was hoping for was improved destruction and this screenshot confirms it! Can’t wait to see what it does to buildings.

Screenshot 11




A few interesting things to note in this screenshot. In the background you can see a collectible probe at the top of the chimney. Just behind Crypto through the tree, you just might be able to make out the silhouette (see what I did there?) of a building that doesn’t quite match the surroundings. It looks like it’s on Turnipseed Farm, but the building looks neoclassical, like what you might expect to see in Capital City. The implications of this are exciting, are the locations significantly larger with new areas to explore? Off to the right you might notice a woodcutter’s axe. Could we use PK on it to throw it and kill human NPCs that way?

Website Banner 1




A neat concept art portioned to be used as a twitter or website banner. It looks great, but if you look closely Crypto’s suit zipper is opened up to reveal his bare chest, giving us a bigger glimpse of Furon anatomy.

Banner 2




Another concept banner featuring Psychokinesis. Not much to be gained from it, but it looks awesome!

Weapon Concept Art 1




A fantastic set of concept art for the four main weapons. There’s not really much to analyze here but they look fantastic.

Weapon Concept Art 2




This is the fully loaded concept that suggests we’ll be getting two new weapons, likely weapons cut from the original. The first one seems to be a flamethrower of some description, or perhaps an energy pistol or alien ‘SMG.’ It’s hard to tell but it looks great. The second one looks like it could be some sort of energy shotgun, or my hope is that it’s an on-foot version of the quantum deconstructor.

Lou’s Diner Concept Art




Concept art for Lou’s Diner in Santa Modesta. I wanted to talk about this one for one detail; the modeled interior. Is it possible we’ll have enterable building interiors?



Did I miss any screenshots anywhere? Link me down in the comments and I’ll add them to the article accordingly!




What I Hope To See



I very much hope to see a few improvements. The original game is still a fun, short romp, but its wrinkles are really starting to show. While it is a 100% recreation of the original game, the team’s efforts to improve everything and add content that was previously cut, I have many hopes for what new things we may experience in this old classic.




More jetpack thrust/maneuverability.

New weapons.

New/updated cutscenes, added dialogue, more detailed and extensive animations.

New/improved PK abilities.

More NPC/building/vehicle variety.

I’ll try to get in touch with Black Forest Games at some point soon and see if I can’t do a Q&A with them! Finally, I’ll leave you guys with the news that the game is currently available for preorder from Amazon (physical copy only at the time of writing).


Destroy All Humans! is set to release Spring 2020 on PS4, XB1 and PC

