Semmo Profile Joined June 2011 Korea (South) 623 Posts Last Edited: 2014-10-03 10:40:48 #1



Feedback



Hello, this is Semmo. After a long wait, we are finally posting some of the replays and the feedback. Keep in mind that feedback from the "rest" is what I remember on the top of my head from the judging process. The Rest is Jacky and EastWindy. Only the Foreign Maps' feedback are included here as well.







1st

Expedition Lost by Algue

Attx :

This map feels like the details of the map play out like clockwork to the overall map. From the maps submitted, I think only this map provides fun for viewers and fun for players at the same time.



The expansion placement is quite stable, which can provide standard games; however, since the path to the center from the natural expansion is a reverse ramp, it may be a better idea to break your own backdoor.



The map layout is not overwhelming for the players, but the more you understand the map, the better plays you can make.



Semmo :

I like the map quite a lot for this contest, since it is standard but can provide different games. However, I'd like to see some improvement in the cliffing and texturing, which is lacking in some ways.



The Rest :

I like the way that this map separates the battlefield using the collapsible rocks.







2nd

Shrouded Harbor by Quidos

Attx :

This map plainly demonstrated 3 Player Rotation maps' weaknesses, but the mapmaker's smart sense of the backdoor was what I wanted to see.



I am not focused on the weakness of the layout, but rather I want to see how players act on this backdoor.



Semmo :

Although the backdoor was a smart idea, I don't think it's a bad idea to fix the rest of the layout. For example, the center seem to have one path - I think it's important to create at least an illusion of multiple paths for the players. I think the center expansions could be improved as well.



The Rest :

I want to see how the backdoor plays out. The rest seem to be standard.







3rd

Red Rock Ridge by Lefix

Attx :

I think this map accomplished the most using the least expansions in a 4 Player map which traditionally requires too many expansions.



I think this map should be noted by mapmakers who are in deep thought about the 4 Player map expansion layouts.



Semmo

I really like this map, because how simple it is, but how it seem to all work out. However, in testing, the map seem to not allow "tug of war" situations in close positions, since the two players are so close together; it seem to create landslides-type of gameplay.



The side effect of having 8 gases in your third expansion I think is quite important and refreshing to see as well.



The Rest :

The fact that the mineral wall on the 3'o clock and 9'o clock expansions are open instead of closed I think it's genius. However, I am not sure if the map will work out because how hard the thirds are.







4th~7th

Neo Sol Dios by NewSunshine

Attx :

The fact that a 45 Degree Mirror 2 Player map was possible in 128x128 really surprised me. The map is very small but the mapmaker really used his insight to make it work.



Semmo :

I really like the map, but I'd like to see more advantages for the defender.



The Rest :

I think the map did a good job, and the aesthetics are top notch. However, the map may create landslides, similarly to how Naro Station Played out during test games, since the map is just so small. However, after playing on it, the map felt bigger than it actually was, which is a good sign.







Golan Heights by Moskonia

Attx :

I think the map's selling point is the location of the watchtowers. It's not a map layout seen often, but the map feels complete with just those watchtowers.



Semmo :

I think the map layout is great, where the center is just large enough for large armies to maneuver, but you can also harass the center expansions as well, unlike Heavy Rain where big armies could not. I think however, the aesthetics could really use a makeover, as the roads and the poor texturing reminds me of a WoL Beta Map.



The Rest :

The fact that the third is so large open but the path for the attacker is so disparate and the tower being there is really interesting, I want to see how it plays out.







8th~10th

Ion by TimeTwister

Semmo :

I think the aesthetics are top-notch, but the layout feels unstable to me. I think if this map can overcome that, it'll be a much better map. I think the map is too tall as well.



The Rest :

The quality of the map is very good, but I think the map is too abusable and the mapmaker did not put countermeasures in place. Too many iffy spots.







Ember Fortress by Etcetra

Semmo : I think as a standard map, this map is just amazing; but for the purpose of this contest, I don't think it was a fit.



The Rest : I think it's a solid map, but just like overgrowth, is this map something that we want to see right now? I don't think so.







Catalyst by NegativeZero

Semmo :

I think this map is a great standard map, with a nice use of Mar Sara textures - I think NegativeZero's maps are very good these days. Again, similarly to Ember Fortress, I don't think it was a good fit.



The Rest :

I think this map is good, but boring.







Replays



Replays from GongSL so far can be found



The VOD for the GongSL finals can be found



Map Introduction

http://www.twitch.tv/startale_balloon/b/574384350?t=15m48s



Belshir Narrow Path

http://www.twitch.tv/startale_balloon/b/574384350?t=25m08s



Golan Heights

http://www.twitch.tv/startale_balloon/b/574384350?t=49m14s



TL Laboratory

http://www.twitch.tv/startale_balloon/b/574384350?t=59m46s



Neo Sol Dios

http://www.twitch.tv/startale_balloon/b/574384350?t=85m54s



Shrouded Harbor

http://www.twitch.tv/startale_balloon/b/574384350?t=96m03s



Red Rock Ridge

http://www.twitch.tv/startale_balloon/b/574384350?t=121m38s



Expedition Lost

http://www.twitch.tv/startale_balloon/b/574384350?t=136m47s

Hello, this is Semmo. After a long wait, we are finally posting some of the replays and the feedback. Keep in mind that feedback from the "rest" is what I remember on the top of my head from the judging process. The Rest is Jacky and EastWindy. Only the Foreign Maps' feedback are included here as well.This map feels like the details of the map play out like clockwork to the overall map. From the maps submitted, I think only this map provides fun for viewers and fun for players at the same time.The expansion placement is quite stable, which can provide standard games; however, since the path to the center from the natural expansion is a reverse ramp, it may be a better idea to break your own backdoor.The map layout is not overwhelming for the players, but the more you understand the map, the better plays you can make.I like the map quite a lot for this contest, since it is standard but can provide different games. However, I'd like to see some improvement in the cliffing and texturing, which is lacking in some ways.I like the way that this map separates the battlefield using the collapsible rocks.This map plainly demonstrated 3 Player Rotation maps' weaknesses, but the mapmaker's smart sense of the backdoor was what I wanted to see.I am not focused on the weakness of the layout, but rather I want to see how players act on this backdoor.Although the backdoor was a smart idea, I don't think it's a bad idea to fix the rest of the layout. For example, the center seem to have one path - I think it's important to create at least an illusion of multiple paths for the players. I think the center expansions could be improved as well.I want to see how the backdoor plays out. The rest seem to be standard.I think this map accomplished the most using the least expansions in a 4 Player map which traditionally requires too many expansions.I think this map should be noted by mapmakers who are in deep thought about the 4 Player map expansion layouts.I really like this map, because how simple it is, but how it seem to all work out. However, in testing, the map seem to not allow "tug of war" situations in close positions, since the two players are so close together; it seem to create landslides-type of gameplay.The side effect of having 8 gases in your third expansion I think is quite important and refreshing to see as well.The fact that the mineral wall on the 3'o clock and 9'o clock expansions are open instead of closed I think it's genius. However, I am not sure if the map will work out because how hard the thirds are.The fact that a 45 Degree Mirror 2 Player map was possible in 128x128 really surprised me. The map is very small but the mapmaker really used his insight to make it work.I really like the map, but I'd like to see more advantages for the defender.I think the map did a good job, and the aesthetics are top notch. However, the map may create landslides, similarly to how Naro Station Played out during test games, since the map is just so small. However, after playing on it, the map felt bigger than it actually was, which is a good sign.I think the map's selling point is the location of the watchtowers. It's not a map layout seen often, but the map feels complete with just those watchtowers.I think the map layout is great, where the center is just large enough for large armies to maneuver, but you can also harass the center expansions as well, unlike Heavy Rain where big armies could not. I think however, the aesthetics could really use a makeover, as the roads and the poor texturing reminds me of a WoL Beta Map.The fact that the third is so large open but the path for the attacker is so disparate and the tower being there is really interesting, I want to see how it plays out.I think the aesthetics are top-notch, but the layout feels unstable to me. I think if this map can overcome that, it'll be a much better map. I think the map is too tall as well.The quality of the map is very good, but I think the map is too abusable and the mapmaker did not put countermeasures in place. Too many iffy spots.: I think as a standard map, this map is just amazing; but for the purpose of this contest, I don't think it was a fit.: I think it's a solid map, but just like overgrowth, is this map something that we want to see right now? I don't think so.I think this map is a great standard map, with a nice use of Mar Sara textures - I think NegativeZero's maps are very good these days. Again, similarly to Ember Fortress, I don't think it was a good fit.I think this map is good, but boring.Replays from GongSL so far can be found here The VOD for the GongSL finals can be found here Map IntroductionBelshir Narrow PathGolan HeightsTL LaboratoryNeo Sol DiosShrouded HarborRed Rock RidgeExpedition Lost Mapmaker of Frost, Fruitland and Breeze | Team Crux | teamcrux.tistory.com | https://twitter.com/CruxSemmo