Dege wrote: Main reason of dgVoodoo D3D9 is that I wanted to expose D3D8.1-level through D3D9 once most of the needed code was already implemented.

So to understand this better:

D3D8.dll will go into the game folder. From there it will go through d3d11 or d3d9 depending what i select in the main page config combo right? Not sure i get it.

The same for D3d9.dll . Depending what i select will go through dx10 or dx 11, right?

Related to SC3 there are 2 option in game that i always wanted checked. HDR and AA. Once one is checked then the other will be set off. This was a limitation back in the day due to hardware.

Do you think that we can trick the game to be both on? 😀

@Lowenz what was the problem with FarCry 1? From what i know there was an issue with reflection in the water of the terain/forest/mountains. Is this still happening?

I will install these again and give them a go. By the way, checked the latest WIP . I dont see a d3d9.dll file. Did i looked into another WIP,lol? Do i need to rename d3d8 file?

Edit: SC 3 AA and HDR options is for SM 3.0 not 1.1. Guess this will have to wait.😀

Edit2: FC1 is Dx9.0b. So what now?

