Descent into Avernus

Season 9 of the Adventurers League sees our heroes travel from the blood-soaked streets of Baldur’s Gate to the once-lush first layer of the Nine Hells: AVERNUS! This epic hardcover adventure from Wizards of the Coast – Baldur’s Gate: Descent into Avernus – features heroics, betrayal, and the unlikeliest of allies.

D&D Adventurers League modules can premier at conventions around the country, world, and sometimes world wide web. Conventions may request adventures as regional preview adventures to get early purchase access before the general public if their event falls between the premiere event and the DMsGuild release; organizers can apply for regional previews through the D&D Adventurers League Con Support form. Adventures will become available for general purchase from the Dungeon Masters Guild about a month after they premiere.

To get started with D&D Adventurers League play, download the AL documentation from the AL Player & DM pack.

Hardcover Adventures

FORGE YOUR FATE IN HELLFIRE!

Diabolical dangers await in this adventure for the world’s greatest roleplaying game.

Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells.

Baldur’s Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes.

The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War.

Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure.

ALT COVER

An alternative art cover with a distinctive design and soft-touch finish is available exclusively in game stores on September 17, 2019.

ITEM DETAILS

Price: $49.95

Release Date: September 17, 2019

Format: Hardcover

D&D Adventurers League Adventure Modules

FORGOTTEN REALMS: AVERNUS RISING

Avernus Rising is a D&D Adventurers League campaign featuring the search for those Hellriders’ souls that remain untarnished though trapped in Avernus, nonetheless. Characters accompany a mysterious young girl into the hellscape on their quest and will be tempted to make any number of fiendish pacts and bargains before their mission is through. Avernus Rising is Season 9 in the Adventurers League and will begin September 17th, 2019.

Level Range: 1-2 (optimized for 1st level)

Adventure Designer: Rich Lescouflair

Adventure Description: Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety?

Adventure Length: 4 adventures at 1 hour each

Adventure Premiere:

DMsGuild Release: October 29, 2019

Level Range: 1-4 (optimized for 3rd level)

Adventure Designer: Andrew Bishkinskyi

Adventure Description: It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge. Part One of the Betrayal is in the Blood series of adventures.

Adventure Length: 2 -4 hours

Adventure Premiere:

DMsGuild Release: October 29, 2019

Level Range: 1-4 (optimized for 3rd level)

Adventure Designer: Justin Donie

Adventure Description: Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures.

Adventure Length: 2-4 hours

Adventure Premiere:

DMsGuild Release: October 29, 2019

Level Range: 1-4 (optimized for 3rd level)

Adventure Designer: M.T. Black

Adventure Description: The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures.

Adventure Length: 2-4 hours

Adventure Premiere:

DMsGuild Release: October 29, 2019

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: Ted Atkinson

Adventure Description: Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium. Part One of the Behind Infernal Lines series.

Adventure Length: 4-6 hours

Adventure Premiere: Gamehole Con (10/31-11/3, Madison, Wisconsin)

DMsGuild Release: December 10, 2019

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: The GM Tim

Adventure Description: Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, but when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes unconcerned with the odds. Part Two of the Behind Infernal Lines series.

Adventure Length: 4-6 hours

Adventure Premiere: Gamehole Con (10/31-11/3, Madison, Wisconsin)

DMsGuild Release: December 10, 2019

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: James Haeck

Adventure Description: You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series.

Adventure Length: 4-6 hours

Adventure Premiere: Gamehole Con (10/31-11/3, Madison, Wisconsin)

DMsGuild Release: December 10, 2019

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: Cameron Blair

Adventure Description: Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals werelured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of TERRIBLE BEAUTY remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly, will the creature still be capable of service as an agent of good?

Adventure Length: 4-6 hours

Adventure Premiere: Singapore Comic Con (12/7-12/8, Marina Bay Sands, Singapore)

DMsGuild Release: January 7, 2020

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: Catherine Evans

Adventure Description: Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten), litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last?

Adventure Length: 4-6 hours

Adventure Premiere: Singapore Comic Con (12/7-12/8, Marina Bay Sands, Singapore)

DMsGuild Release: January 7, 2020

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: Mellanie Black

Adventure Description: Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!

Adventure Length: 4-6 hours

Adventure Premiere: Singapore Comic Con (12/7-12/8, Marina Bay Sands, Singapore)

DMsGuild Release: January 7, 2020

Level Range: 5-10 (optimized for 8th level)

Adventure Designer: James Introcaso

Adventure Description: Fai Chen has gone missing from Mahadi’s Traveling Emporium, and Fai Chen asks you to rescue him. You’ll have to do it without angering the master of the Emporium whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?

Adventure Length: 4-6 hours

Adventure Premiere: Role Play Rally (1/4-1/5/2020, Austin, TX)

DMsGuild Release: February 4, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Jared Fegan

Adventure Description: An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Winter Fantasy (2/5-2/9/2020, Ft. Wayne, IN)

DMsGuild Release: March 10, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Bianca Bickford

Adventure Description: Bees! The peace of Mahadi’s emporium is shattered as a swarm of hellwasps has descended upon it! Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Winter Fantasy (2/5-2/9/2020, Ft. Wayne, IN)

DMsGuild Release: March 10, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Travis Woodall

Adventure Description: The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What secrets lie in the dark parts of the world? It’s time to find out. Part Three of the Call for Aid series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Winter Fantasy (2/5-2/9/2020, Ft. Wayne, IN)

DMsGuild Release: March 10, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Jessica Ross

Adventure Description: The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Gary Con (3/26-3/29/2020, Lake Geneva, Wisconsin)

DMsGuild Release: April 28, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: B D Donlon

Adventure Description: Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Gary Con (3/26-3/29/2020, Lake Geneva, Wisconsin)

DMsGuild Release: April 28, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Paige Leitman and Ben Heisler

Adventure Description: Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: Gary Con (3/26-3/29/2020, Lake Geneva, Wisconsin)

DMsGuild Release: April 28, 2020

Level Range: 11-16 (optimized for 13th level)

Adventure Designer: Claire Hoffman

Adventure Description: The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amidst the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells…

Adventure Length: 4-6 hours

Adventure Premiere: UK Games Expo

DMsGuild Release: July 21, 2020

Level Range: 17-20 (optimized for 18th level)

Adventure Designer: Will Doyle

Adventure Description: Zariel’s Lieutenant General Everbleed has fled with Commander De La Reue’s soul, only to be captured by Yeenoghu’s brood preparing to rampage! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: UK Games Expo

DMsGuild Release: July 21, 2020

Level Range: 17-20 (optimized for 18th level)

Adventure Designer: Greg Marks

Adventure Description: The Commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the Commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures.

Adventure Length: 4-6 hours

Adventure Premiere: UK Games Expo

DMsGuild Release: July 21, 2020

INGLORIOUS EPICS

D&D Epics are exciting multi-table events where participants cooperate in a “mass raid” of truly EPIC proportions; as every table works toward the same goal, individual tables act as squads that might take on different tasks, possibly affecting other tables or unlocking side quests needed to progress the event. Conventions (single- or multi-day) and store game days can request a D&D Epic by filling out the Request for Premiere, Epic, or Regional Preview Adventure form.

DDEP09-01 Infernal Pursuits

Level Range: 1-4 (optimized for 3rd level) & 5-10 (optimized for 8th level)

Adventure Designer: Will Doyle, James Introcaso, Shawn Merwin

Adventure Description: A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life!

Adventure Length: 4 hours

Required Number of Tables: 4+

Adventure Premiere: D&D Live 2019 (May 2019, Hollywood, California)

DMsGuild Release: N/A

DDEP09-02 Hellfire Requiem

Level Range: 1-4 (optimized for 3rd level) and 5-10 (optimized for 8th level)

Adventure Designer: Rich Lescouflair, Alan Patrick

Adventure Description: Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell-spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp minds can banish the dark forces that seek to claim the souls of all within the holy temple. Are you ready to lead the charge?

Adventure Length: 4 hours

Required Number of Tables: 4+

Adventure Premiere: Gamehole Con (10/31-11/3, Madison, Wisconsin)

DMsGuild Release: N/A

DDEP09-03 Liar’s Night

Level Range: 1-4 (optimized for 3rd level) and 5-10 (optimized for 8th level)

Adventure Designer: Elisa Teague

Adventure Description: On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed-out pumpkins carved with faces. Tricks and pranks of all kinds are common on this night, and pickpockets are rife on this day, so few carry much coin with them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Come celebrate with us on the darkened streets of Baldur’s Gate.

Adventure Length: 4 hours

Required Number of Tables: 4+

Adventure Premiere: Gamehole Con (10/31-11/3, Madison, Wisconsin)

DMsGuild Release: N/A