Treasure Silvergun said: As a moderate fan of the series since Melee, I’m happy at the numbers, but I still don’t know how this series started doing these numbers.



Smash has nothing of the usual Nintendo casual-friendly game that sells in the millions. It’s way too huge, too messy, too confusing in so many ways to cater to the Mario Kart/Party/Tennis or Wii Sports audience. And for it to outsell other fighting game franchises that have been around for years longer, are much more realistic in their presentation, and are available on multiple consoles and on PC, is just something I can’t wrap my head around. Click to expand... Click to shrink...

The huge amount of content previous smash games offered especially single player stuff is what made me first fall in love with the series, took me a long time to finally understand how to properly play but I had hella fun playing the game against CPU's / friends anyway I wanted growing up. Like I'd play matches with pokeballs only, spend hours upon hours trying to see what each item do, try to get the best home run contest record, struggle doing break the target for Jigglypuff not to mention the games always had a great collection of music to listen to, hell smash had it's own addicting achievements/ trophy system too that also doubled as a encyclopedia into Nintendo's history in vault mode.This made me a huge fan of the series that now a new smash is always a really big event.Games like Mario party and Mario kart are great for casual gatherings but really really empty when playing alone so I never got into them as much as a kid that had no siblings and smash always had that addicting nature of 1 more match and it always felt so different and fresh due to the variety of stuff in the gamesAlso smash is simple that you don't have to remember combo inputs like street fighter or mortal Kombat. Half circle does what? Etc