I am suggesting something: we should begin a Halo community based on Halo: Reach Invasion customs. I love the concept of Spartans vs. Elites, and I believe that the Invasion and Invasion Slayer game types have tons of potential that was left untapped in the glory days of Halo: Reach.



The Golden Age of Reach is gone, just like the planet... But what was the game about? The Fall of Reach.



Our community's title shall be The Fall of Reach, for we shall revisit Halo: Reach and create a wealth of unique Invasion and Invasion slayer maps, each distinct in its style and gameplay, to depict the battles that ultimate destruction of the planet Reach.



Our maps would be distinct: we would create many invasion sub-game types to accommodate different lobby sizes and map sizes and types. Invasion Slayer is a whole other animal: it is a a very... different ... game type, and never were there any maps specifically designed for its play and balance. Therefore, this game type was not very popular by any standard. HOWEVER, through clever map design and no small amount of ingenuity, I believe we can create a Spartans vs. Elites game that will add a whole new level of experience to our multiplayer.



Our Invasion maps would all be unique, with striking features and differences in gameplay as well as balance. My initial suggestion is a map I have been toying around with for a while, and if we could get together a community to consistently play Invasion customs, I would be spurred to complete this map. I called it Skyline (yes, before the Halo 4 map; in fact, before Halo 4 was released). It is based heavily on the levels of campaign Exodus and New Alexandria, focusing on battling in skyscrapers and aerial combat. This is something that has not been seen before and would leave a striking impression on any player. This type of uniqueness is what we will look for in every map.



Would you be willing to help me? Simply PM me, or leave message below. Once we have gathered the proper support, I will provide more information (organizational structure, game nights, projects, etc)