Team Fortress 2 MBTI Types Part One: The Offense Classes





The Scout: ESTP

Functional Order: Se-Ti-Fe-Ni

Perceiving Functional Axis:

Extraverted Sensing (Se)/Introverted Intuition (Ni)

The Scout lives in the moment. He is highly aware of his surroundings. He is very good with physical things and is extremely athletic, which helps him a lot as a mercenary. Often times, the Scout makes impulsive decisions that he thinks will pay off (for example, spending his entire life savings for Tom Jones memorabilia which he plans on profiting off of once Tom Jones dies), regardless of whether or not it will actually pay off in the long run (big sign of inferior Ni).

Judging Functional Axis:

Introverted Thinking (Ti)/Extraverted Feeling (Fe)

The Scout can be a quick problem solver. His quotes in-game are HIGHLY critical towards the other mercs and the Scout is one who tries to get a reaction out of other people and is extremely attention-seeking (sign of very immature Ti/Fe). Ironically, at the same time, he is highly aware of how other people perceive him. He deeply cares about how other people think of him, and oftentimes he will do impulsive things just to get some validation from other people, whether he thought it through or not (for example, he decides to press the alarm to get Ms. Pauling’s attention without thinking about the consequences of doing so).

Note: The Scout is someone who most likely is in a Dom-Tert loop (in this case, he is in a Se-Fe loop, meaning that he is doing things in the moment to get people’s attention/external validation without thinking it through and considering the consequences). The fact that Scout is frequently in an Se-Fe loop is probably why many people mistype him as ESFP rather than ESTP.

The Soldier: ESFP

Functional Order: Se-Fi-Te-Ni

Perceiving Functional Axis:

Extraverted Sensing(Se)/Introverted Intuition (Ni)

The Soldier is very-much action oriented and in tune with his surroundings. He is a very competent fighter and is one who is into more physical activity. He is very quick to act and makes decisions in the present, usually not thinking before acting whatsoever. However, the Soldier can get very paranoid and when stressed, can lose his grasp of reality. If he wants to get something he WILL go out and get it. This was why the Soldier flat-out refused to accept the fact that he was denied from every branch of the military and bought himself a ticket to go out on a Nazi-killing spree anyways.

Judging Functional Axis:

Introverted Feeling (Fi)/Extraverted Thinking (Te)

The Soldier is very emotional and acts on his feelings without putting any logic into them whatsoever. For example, many of his actions against Merasmus (who is most likely an INTP by the way), are done out of pure emotion, regardless of the consequences of what would happen to him or the rest of the team (Se + Fi, albeit VERY unhealthy Se + Fi). He is extremely dedicated to his personal values- he values America and war so much that he follows said values unwaveringly, even if it does not make sense to do so. He is a doer and is willing to take action to do or get what he wants (Se + Te).

Note: Soldier is frequently typed as ESTJ, though occasionally he is typed as ENTJ or ESFJ. However, I am pretty sure the Soldier is an Se-dom, which makes him ESXP for that alone. The reason why I chose ESFP rather than ESTP is because I am pretty sure the Soldier is DEFINITELY an FI/Te user, not a Ti/Fe user (the Scout is the Ti/Fe user).





The Pyro: ISFP

Functional Order: Fi-Se-Ni-Te

Judging Functional Axis:

Introverted Feeling (Fi)/Extraverted Thinking (Te)

The Pyro has an inner world and is very in-tune with his values and feelings. He is not one to speak much, preferring to stay silent. However, his values and feelings are so strong that if you try to violate them, he WILL act and it will not be pretty (This is one of the reasons why Pyro decided to pour gasoline on Classic Soldier and Classic Scout and burn them- whatever you do don’t you DARE try to violate Pyro’s values).

Extraverted Sensing (Se)/Introverted Intuition (Ni)

The Pyro acts on his feelings in the moment- this was why he, along with Soldier and Scout killed the bear cubs when trying to get to Heavy. He is also fascinated by sensory things such as fire, and is able to adapt into his environmental surroundings. The Pyro will act on things he concludes on what he thinks is happening (for example, after observing Classic Soldier and Classic Scout’s conversation about the orphanage, the Pyro immediately jumped to conclusions and saw those two as potentially harmful to children, hence why he quickly acted on his feelings in that situation). He also does things in the moment without exactly thinking about the consequences, such as when he decided to chop off one of Soldier’s hands.

Note: Pyro was rather hard to type because we don’t really know much about him. All I know is that I am pretty much 95% sure that Pyro is a high Fi-user, making him XXFP at the least. I almost want to say he is an Fi-dom, narrowing it down to IXFP (so either ISFP or INFP). I see a better basis for him being an Se-user rather than an Ne-user, which is why I chose ISFP for Pyro. The other two typings I was willing to consider were INFP and ESFP (because the Pyro is one to act, much like XSXP/higher Se types are in general. I cannot see dominant Ne in Pyro mostly because not only is the Pyro one to act quickly, but also because he quickly jumps to ONE conclusion, rather than seeing multiple possibilities. One thing I will say for sure is, Pyro is DEFINITELY an Fi/Te user rather than a Ti/Fe user, and because I am pretty sure Fi is higher than Te in Pyro’s stack, this does make him an XXFP at the very least.

Stay tuned for the Defense and Support Classes (as well as Ms. Pauling and the Administrator).