Due to unexpected circumstances, we patched early this morning, and as a result a few things haven’t made it in. We’ll have a follow-up patch later this week.

Armorsmithing

*Armor can now accept armor attachments. These need to be crafted into the armor at final assembly (e.g. when a fully-crafted armor core is inserted into the final armor appearance piece).

*Armor can accept one attachment per piece.

Attachments

*Armor and clothing attachments now display their stat modifier in the name of the attachment itself. This change is retroactive, but attachments listed on vendors must be pulled into inventory before they will update with the new name.

Bioengineer

*Bioengineered pets have gotten a substantial boost. Talk to your local BE and see what she can do for you!

Bounty Hunter

*High-end bounty hunting missions can now drop schematics for bounty hunter armor pieces.

*High-end bounty missions now have a smaller chance of dropping junk.

Cloning

*Cloning no longer requires a load screen. (Note that this function is in testing and may be reverted if problems arise.)

*Factional cloning implemented for invasions. Defenders will be able to clone at a city’s cloners. Attackers can only clone at base camps.

*City cloners will revert to neutral status after invasions end.

*Cloning at a factional cloner always incurs wounds.

*Neutral players may clone at a factional cloner, but will incur wounds.

*Triple-incap death from a player no longer incurs decay.

*Death from a factional NPC while overt no longer incurs decay.

Combat Walkers

*Combat walkers can now only be controlled by correctly factioned players.

*Combat walkers now protect their pilots from incoming damage.

*Combat walkers can now only target enemies in front of them.

*Combat walkers no longer move or shoot without a pilot.

*Combat walkers now automatically dismount the pilot upon destruction.

*Combat walkers no longer use the rifleman speed modifier to calculate time between shots.

GCW

*Players can now use /requestLeave to set their factional status back to “On Leave” without talking to a recruiter. The time necessary to go to on leave status is dependent upon the player’s factional rank, with higher ranks taking longer to go on leave.

Items

*Rotate left/right commands now work as before (in addition to the improved yaw/pitch/roll commands).

*Rotate left/right on the radial menu is again functional.

*Picking up an object now resets its rotation. (No more dropping items under the floor!)

*Added lootable items and schematics for previously unattainable decorative items.

(Note: lootable items are not yet in the loot tables, but will be very soon.)

*Flash speeders and flash speeder deeds are again no-trade.

*New flash speeders can be claimed with the /flashspeeder command, for the cost of 20,000 credits. (Republic credits will be fine.)

*Weapon decay has been increased. Decay for carbines and rifles has been rebalanced.

NPCs

*NPC resists rebalance is approximately 50% complete. Please provide feedback on new resists to Anishor.

Pets

*Players can now use the /rattle command to speak on behalf of their pets! By targeting a pet and using /rattle followed by text, a player can make their pets speak whatever they’d like. This function is currently restricted to droids and NPC followers.

*Admin characters can now use the /rattle command to cause any creature object in the game to speak.

Smuggler

*Armor effectiveness slice has been adjusted to allow a slightly higher cap.

Travel

*On-planet travel no longer requires a load screen. (Note that this function is in testing and may be reverted if problems arise.)

*Newsnet terminals in starports now have additional functionality. The information on the terminals is updated realtime from the website. Check the terminals for patch notes, GCW headlines, and information on upcoming events!