One example is the "snacking" mechanic. You can pay for extra cards, but exactly how much a card is worth is a very difficult thing to know and depends on a lot of factors. Experts will be able to snack better than non-experts. Also, there are 6 abilities in Pandante and you can do up to two of them per gambit. It's easy to grasp what these abilities are (peek at another player's card, raise, add a new card to the table, etc), but of course there's quite a skill in knowing how to use these abilities. It's a whole new realm of opportunity to outplay your opponents. Thirdly, there's a lot of intentional information leak that goes on in Pandante. You bet on specific hands multiple times throughout the gambit. You snack or don't. You use abilities in a certain way, and sometimes that involves revealing a card. Even though players are lying very often, they are also dripping with information, and these tools allow someone who is good at reads to do even better in Pandante than in poker.

Pandante is quite hard to play WELL because its skill-ceiling is just so high. I think poker players will really appreciate this because they can get even more of an edge through careful play.

2nd Edition

In the 1st Edition of Pandante, we were very concerned with making it rock solid so that it held up to serious play for real money. The good news: it was solid. The less good news: we had to add several exceptions here and there and wrinkles that slowed down the game flow.

In the 2nd Edition, we were able to really vastly improve the game flow. I think we were able to get through a gambit in something like half the time and with fewer questions from players, too. If you want to know the exact rule changes, you can see a summary here.

Another ease of use thing is that there's now a central betting board rather than each player having their own. You often have to see who bet on the highest hand, and when all the bets are on one board, it's faster to see who bet on the highest hand.

Another big thing about the 2nd Edition is that it INCLUDES the entire expansion. You get Light and Dark abilities, casinos that change the rules each gambit, Panda Champions that give each player a unique ability, and the Diamond Dreams mode that makes the diamond chips into powerups. You can use any of that stuff in any combination you want, so you can choose how much craziness is right for your group. (Recommendation: start with Light abilities and nothing else. Then add Casino cards as soon as people understand the basic rules. The Dark abilities are cut-throat and take-that oriented, so only switch to those if your group wants that sort of thing. Throw in Panda Champions and/or Diamond Dreams mode if you want to up the mayhem level.)

Here's the standard version of the game. It now comes with plastic discs for betting: