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Megaman Invasion :: Megaman Exe Network :: MBN Tutorial Hacking Megaman battle network 6 Author Message -Silent-







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Admin2810122010-01-1732Missouri

Subject: Hacking Megaman battle network 6 Sun Jan 17, 2010 9:53 pm Subject: Hacking Megaman battle network 6Sun Jan 17, 2010 9:53 pm



For your own sake, please give yourself at least 2 hours to understand this if it's your first time.



You will need:

*VBA (v1.6 preferred)

*A ROM of the game (EU not covered)

*Patience. Please be patient on this. If it's your first time, then you'll need a lot of this. If you are a common "cheat user", you may have a hard time.



If you need help, please feel free to post in this topic. Mindless trolling will not be tolerated.



Hacking BN6 Guide



Hello and welcome to the BN6 Hacking Guide. By

reading this, you should understand how to edit

your own battles in BN6. I'm sure everyone's

ready to do this so let's begin. First off,

go to ACDC HP (the squirrel statue) and jack-in.

Run around and look for a virus set that looks like

this:



[_][_][_]|[_][_][m] M= Megaman

[_][M][_]|[_][c][_] c= Catack

[_][_][_]|[_][_][m] m= Mettaur3



Beat this battle or run away from it. Now use the

SubChip, LocEnemy. If you have this then you're

lucky. If you don't, well then go get one. Now,

copy the address that corresponds with your version

and open up the Memory Viewer.



080B5CAB = Faltzer Version (JP) (ACDC HP)

080B388B = Faltzer Version (US) (ACDC HP)

080B90DB = Grega Version (JP) (Central Area2)

080B50FB = Grega Version (US) (ACDC HP)



Note that for Grega JP, you need to look for a battle with

3 Mettaurs.



Pay close attention. From here on out, you need to follow

directions to get what you want. I'll explain how to change the

battle in BN6 US. When you put the address on the Memory Viewer,

it should take you to a part of the memory viewer that has a lot of

numbers in a particular pattern. To prevent confusion, I'll bold the

values that you should change:



25 00 11 16 25 00 F0 00 22 00 00 11 25 25 00 11

16 03 00 11 36 03 00 F0



This may look confusing now, but by the end, you'll understand it.

I'll explain, in order, how to modify this battle from beginning to end.



Location



The first bolded value, 00 is the "team" Megaman is on. This should always

be left at 00 unless you want to replace him. I'll explain that later. Next

up is 22. This is the panel that you will start on. Here is a diagram that

explains which number is which panel.



00 01 02 03 04 05 06 07

10 [11][12][13]|[14][15][16] 17

20 [21][22][23]|[24][25][26] 27

30 [31][32][33]|[34][35][36] 37

40 41 42 43 44 45 46 47



Easy enough, right? The next values are 00 00. It doesn't matter what this is

as long as Megaman's "team" is at 00. This goes for everyone who is Megaman.



Virus Changing



Now starts the viruses. All viruses in the game are stored in a simple 4

value patter. Changing this lets you do almost anything. So, let's start

editing. The virus we start with is Catack. The value 11 means that virus

is an enemy. Changing this to 12 will make the virus on your side! 00 makes

the virus Megaman. 01 Makes the virus an enemy Megaman. This will be helpful

later on. Also, you can make objects out of the too! If any of you have read

the hacking BN3-4 guides, you will know that I used a "kind" modifier. This

is almost the same thing. Change the "team" of that virus to any of these values

below to overwrite them for another object.



Kind List



00= Megaman

01= Enemy Megaman

11= Enemy

12= Ally

20= Mystery Data

30= Rock

70= DeathCube (you die when this object is present)

80 Virus 01= RockCube

80 Virus 03= IceCube

90= Guardian

A0= BlastCube



Note that changing all enemies to objects freezes the game.



Don't get confused by the two 25s. The first one you see is the location of the

virus. As you can see from the diagram above, 25 means they are in the middle.

Change this number to any of the numbers above to make the virus start there.



Now comes the virus value. The 25 is the virus, Catack. Below, is the complete

list of viruses you can choose from.







Virus List



00- TestVirus (not normally encountered)

01- Mettaur

02- Mettaur2

03- Mettaur3

04- MettaurSP

05- RareMettaur

06- RareMettaur2

07- Piranha

08- Piranha2

09- Piranha3

0A- PiranhaSP

0B- RarePiranha

0C- RarePiranha2

0D- HeadyA

0E- HeadyH

0F- HeadyW

10- HeadyE

11- RareHeady

12- RareHeady2

13- Swordy

14- Swordy2

15- Swordy3

16- SwordySP

17- RareSwordy

18- RareSwordy2

19- KillerEye

1A- DemonEye

1B- JokersEye

1C- KillerEyeSP

1D- RareKillerEye

1E- RareKillerEye2

1F- Quaker

20- Shaker

21- Breaker

22- QuakerSP

23- RareQuaker

24- RareQuaker2

25- Catack

26- Cateen

27- Catapult

28- CatackSP

29- RareCatack

2A- RareCatack2

2B- Champy

2C- Chumpy

2D- Chimpy

2E- ChampySP

2F- RareChampy

30- RareChampy2

31- WindBox

32- VaccuumFan

33- WindBox2

34- VaccuumFan2

35- RareBox

36- RareFan (not normally encountered)

37- Trumpy

38- Tuby

39- Tromby

3A- MuteAnt

3B- Xylos

3C- TrumpySP

3D- OldStove

3E- OldStove2

3F- OldStove3

40- OldStoveSP

41- RareOldStove

42- RareOldStove2

43- HauntedCandle

44- HauntedCandle2

45- HauntedCandle3

46- HauntedCandleSP

47- RareHauntedCandle

48- RareHauntedCandle2

49- Kettle (only hurt by fire)

4A- Kettle

4B- SuperKettle

4C- KettleDX

4D- KettleSP (black)

4E- KettleSP (pale yellow color, not normally encountered)

4F- Puffy

50- Puffy2

51- Puffy3

52- PuffySP

53- RarePuffy

54- RarePuffy2

55- StarFish

56- StarFish2

57- StarFish3

58- StarFishSP

59- RareStarFish

5A- RareStarFish2

5B- EarthDragon

5C- ThunderDragon

5D- WaterDragon

5E- WoodDragon

5F- WhiteDragon

60- BlackDragon

61- ScareCrow

62- ScareCrow2

63- ScareCrow3

64- ScareCrowSP

65- RareScareCrow

66- RareScareCrow2

67- PulseBulb

68- PulseBulb2

69- PulseBulb3

6A- PulseBulbSP

6B- RarePulseBulb

6C- RarePulseBulb2

6D- BigHat

6E- BigHat2

6F- BigHat3

70- BigHatSP

71- RareBigHat

72- RareBigHat2

73- BombCorn

74- MegaCorn

75- GigaCorn

76- BombCornSP

77- RareBombCorn

78- RareBombCorn2

79- Shrubby

7A- Shrubby2

7B- Shrubby3

7C- ShrubbySP

7D- RareShrubby

7E- RareShrubby2

7F- HoneyBomber

80- HoneyBomber2

81- HoneyBomber3

82- HoneyBomberSP

83- RareHoneyBobmer

84- RareHoneyBomber2

85- Gunner

86- Shooter

87- Sniper

88- GunnerSP

89- RareGunner

8A- RareGunner2

8B- FighterPlane

8C- FighterPlane2

8D- FighterPlane3

8E- FighterPlaneSP

8F- RareFighterPlane

90- RareFighterPlane2

91- DarkMech

92- ElecMech

93- DoomMech

94- DarkMechSP

95- RareDarkMech

96- RareDarkMech2

97- SnakeArm

98- SnakeArm2

99- SnakeArm3

9A- SnakeArmSP

9B- RareSnakeArm

9C- RareSnakeArm2

9D- Armadill

9E- Armadill2

9F- Armadill3

A0- ArmadillSP

A1- RareArmadill

A2- RareArmadill2

A3- Cragger

A4- MetalCragger

A5- BigCragger

A6- CraggerSP

A7- RareCragger

A8- RareCragger2

A9- Nightmare

AA- BlackMare

AB- DarkMare

AC- NightmareSP

AD- RareNightmare

AE- RareNightmare2

AF- Dustman Mini-Game 1

B0- Dustman Mini-Game 2

B1- Dustman Mini-Game 3

B2- *CRASHES GAME*

B3- *CRASHES GAME*

B4- One Trash flies at the enemy.

B5- Tomahawkman Mini-Game 1

B6- Tomahawkman Mini-Game 2

B7- Tomahawkman Mini-Game 3

B8- Tomahawkman Mini-Game 4 (glitched)

B9- Tomahawkman Mini-Game 5 (glitched)

BA- Tomahawkman Mini-Game 6 (glitched)

BB- No Name Mettaur

BC- No Name Mettaur2

BD- No Name Mettaur3

BE- No Name MettaurSP

BF- No Name RareMettaur

C0- No Name RareMettaur2



The following is leftover name data and mask data from BN5's

Operation Battle. All enemies are Mettaurs and have no enemy

tied down to them.



C1- Mettaur1

C2- Mettaur1EX

C3- Mettaur2

C4- Mettaur2EX

C5- Mettaur3

C6- Mettaur3EX

C7- Tuby

C8- TubyEX

C9- Tuby2

CA- Tuby2EX

CB- Tuby3

CC- Tuby3EX

CD- Flag

CE- Rock

CF- Otenko

D0- RockCube

D1- IceCube

D2- NO NAME

D3- NO NAME

D4- BombCube

D5- BlackBomb

D6- Wind

D7- Fan

D8- TimeBomb

D9- TimeBomb+

DA- NO NAME

DB- Anubis

DC- PoisonPharoah

DD- Fanfare

DE- Discord

DF- Timpani

E0- Silence

E1- DarkSonic

E2- VDoll

E3- Guradian

E4- Voltz

E5- AirSpin

E6- ChaosLord

E7- RedFruit

E8- ChemicalFlash

E9- ModMegaman

EA- BassCrossMegaman

EB- BLANK NAME

EC- BLAMK NAME ("EX" in JP version)

ED- BLANK NAME

EE- BLANK NAME

EF- *CRASHES GAME*

F0- *CRASHES GAME*

F1- *CRASHES GAME*

F2- *CRASHES GAME*

F3- *CRASHES GAME*

F4- *CRASHES GAME*

F5- *CRASHES GAME*

F6- *CRASHES GAME*

F7- *CRASHES GAME*

F8- *CRASHES GAME*

F9- BLANK NAME

FA- BLANK NAME

FB- *CRASHES GAME*

FC- *CRASHES GAME*

FD- *CRASHES GAME*

FE- *CRASHES GAME*

FF- WideSword! (wtf?)



Wow, that's a lot of leftover data. These are rip for the picking

if you're going to be renaming viruses. (see bottom)



Hacking Navis



So now you're probably wondering, how do you fight Navis? Well

it's really simple. After the 25, you see the value, 00. That is

basically like a switch. Think of it as a Yes or No question.

Since you're not fighting another Navi, obviously 00 means No.

Change it to 01 and it will become a Navi, Yes.



Now you might want to fight that Navi at a different version. Below is

a list explaining what each virus becomes when you put the value 01.



Virus1 = NaviV1

Virus2 = NaviEX

Virus3 = NaviSP

VirusSP = NaviRV

RareVirus = NaviBX

RareVirus2 = Navi with no name



Virus to Navi List



Now here is a list of what each virus becomes when you change them.



00= TestVirus = 4000HP Megaman

01= Mettaur = Heatman

07= Piranha = Elecman

0D= Heady = Slashman

13= Swordy = Killerman

19= KillerEye = Chargeman

1F= Quaker = Aquaman

25= Catack = Tomahawkman

2B= Champy = Tenguman

31= WindBox = Groundman

37= Trumpy = Dustman

3D= OldStove = Protoman

43= HauntedCandle = Blastman

49= Kettle = Diveman

4F= Puffy = Circusman

55= StarFish = Judgeman

5B= EarthDragon= Elementman

61= ScareCrow = Hakushaku

67= PulseBulb = Colonel

6D= BigHat = Bass

73= BombCorn = Grega (Grega Version Only)

79= Shrubby = Faltzer (Faltzer Version Only)

7F= HoneyBomber= Hakushaku (weaker)

85= Gunner = GregaBeast

8B= FighterPlane= FaltzerBeast

91= DarkMech = MegamanClone

97= SnakeArm = MegamanClone

9D= Armadill = Named Megamans

A3= Cragger = MegamanClone

A9= Nightmare = CRASHES GAME



For more information on these Navis, check out the Hacking Bosses In-Depth

Guide!

A downside to using Navis is tha it is not in their programming to attack

Viruses or other Navis. This is how it goes:



Megaman can attack all

Viruses can attack all

Navis can only attack Megaman



Now that you've got the whole virus/Navi setup done, you can add another enemy

if you want. Note that when you add another enemy, the beginning of the next

battle will get screwed up. Just remeber this basic format:



Team Location Virus Navi Trigger

XX XX XX XX



Remember that you can only have 4 enemies on the enemy field. You can have up

to 4 too, but the game may start to slow down. Just remeber to always keep the

value F0 when you're done. If you want fewer enemies, change the "team" of the

next virus to F0.





Battle Type Modding



Not satisfied with your results? Want to change more aspects of the battle?

Well now you can! Input the addresses to the corresponding version and you can

start changin more things!



080B5B6B = Japanese Faltzer

080B374B = English Faltzer

080B897B = Japanese Grega

080B4FBB = English Grega



When you input the address, it will take you to a section that looks like this:



00 85 38 0B 08 00 14 15 00 FF 00 38 00 E2 49 00



You will get to change almost all of this. Let's go in order this time.



The first value, 00 doesn't really do anthing. Leave it alone. The

next value, 85 is like the ID of the battle. NEVER change this.

Also, the third value, 38 should also not be changed. 0B, don't change.



And finally, 00. This is the battlefield setup. It goes from 00 to FF.

Each value contains different areas. To see the working values, download the

Battlefield Setups folder!



Next value, 14 doesn't do anything. Leave it alone.



Change that battle's music



Now comes the better part. The value, 15 is the music value. You can change it

to any music in the entire game! Here is the full list:



Music List



00= No Music

01= Title Screen

02= WWW Theme

03= Cyber City Theme

04= Indoors Theme

05= School Theme

06= Seaside Town Theme

07= Sky Town Theme

08= Green Town Theme

09= Graveyard Theme

0A= Mr. Weather Theme

0B= Event Ocurance

0C= Crisis

0D= Sad Theme

0E= Hero Theme

0F= Transmission!

10= Blast Speed

11= Aquarium Computer

12= Judge Tree Computer

13= Network Theme

14= Undernet Theme

15= Virus Battle

16= Boss Battle

17= CyberBeast Battle

18= Pavillion Theme

19= Winner Theme

1A= Loser Theme

1B= Game Over

1C= Encounter Theme

1D= Credits

1E= Navi Customizer Theme

1F= Winner Theme, short version

20= CyberBeast Computer

21= Theme of the CyberBeasts

22= Crossover Battle Theme

23= Skark Panic

24= ACDC Theme

25= Dolphin Show

26 and below= blank



Going on now. The next value, 00 is the type of battle you fight.

With this, you can fight in any style the game has to offer at anytime!

Now, the list:



Battle Type List



00= Normal Battle

01= Crossover Battle (freezes in Japanese version)

02= Battle Tutorial 1

03= Battle Tutorial 2

04= Battle Tutorial 3

05= Beast-Out Tutorial

06= Virus Battler (freezes if you add more than 4 enemies

07= Tomahawkman modded to mini-game (B= T-Swing)

08= Cross Tutorial

09= Dustman modded to mini-game (A= Suck Up B= DustBreak)

0A= Hakushaku Invincible Mode (wait 4 turns to initiate Django Scene) (removed in US version)

0B= Django + Megaman finishing off Hakushaku (removed in US version)

0C-below = GAME CRASHES



Great. Now you've gone that far. Now comes the value FF. This is the background of

the battle. Normally, this wasn't supposed to change in the same area. But you can

change it to whatever you want! Here is the list:



Background List



00= Lan's PC

01= ACDC HP

02= Extra Area BG (crashes)

03= Aquarium HP

04= Sky HP

05= Green HP

06= RoboControl

07= Regular Comp

08= Link Navi HP

09= Central Area

0A= Aquarium Comp

0B= Seaside Area

0C= Judgement Tree

0D= Green Area

0E= Sky Area

0F= Undernet

10= MrWeather Comp

11= Underground

12= CyberBeast Comp

13= ACDC Area

14= Graveyard

15= Stormy MrWeather Comp

16 and below crash game



Numbered Battles



Up next is the value 00. This is the number of the battle you're

on. Normally you weren't supposed to find numbered battles on the net,

but you can change that. By changing it to 01, when you enter the battle,

it will say, "Battle 1 Start". So to make it any number from 1-99, you

have to put the number in hex. Hex is the way the game uses numbers and such.

In hex, 12 is 0C. You may be able to make the battle number 9, but how do you

do 10? That's for you to find out. It's not hard. Also note that for battles

after 1, the screen fades black to make it continous.



Liberation-Styled Battles



Remember how in BN5 you got to fight in battles where you were pincred in the

middle? Well you can do that in this game too! It's mostly because of

Tomahawkman's mini-game. So to do this, change the value 38 to anything else.

The results are rather random. In some cases, your area is scattered across enemy

area. When you play in this mode, you can push L or R to enter the custom screen.

However, without the real Liberation Mode intact, you cannot enter the custom screen.

So unless someone comes up with a "enter custom screen by pushing L" cheat, this mode

is rather useless. Also, viruses and Navis will end up facing incorrect directions

because the game's programming doesn't support this.



Note:

00= Battlefield is all yours

FF= The enemy owns all your area.



Find that battle, or not



The next value is quite fun. This controls if you find that battle

or not. Don't change this value to 01. Instead, change the 00 on

top of and beneath this row to make this the only battle you find.

Kind of makes LocEnemy useless, huh?



Custom Screen Rig



I'm not too sure how this one works yet. The value E2 means you will

start with a random set of chips. This lets you rig the chips you start

with. I do know that changing this value to 00 will make the chips in your

folder come in order. This can let you abuse many things within the battle.



Can't run away



One more thing I found recently, but isn't much of use is running away

or not. Change the value 49 to C0 and you will not run away from that battle.

That's all there is to it. The only usefulness this has is to make battles

look more real.



No results



Now the final thing you can do is skip the results screen. This requires you

to change 2 values. Change E2, which is near the end, to E1 and the 00 at

the end of the line to 01. This will skip the results entirely.





Enhancing Hacks with cheats



This is as far as you will go as to hacking your own battle. It was

certainly off-limits without cheats. But cheats can do lots of great things.

This will ultimately enhance your hacked battle. Let's start with moves.



Using Moves



So you've gotten this far. This cheat will make you perform a move by

pushing a button. This works best when you have a Navi replace yourself,

and you can't move them.



(EXAMPLE)

D0000020 00XX

8203A9B8 YY04



Change XX to whatever button:

A= 01

B= 02

Select= 04

Start= 08

L= 200

R= 100

Up = 40

Down = 80

Left = 20

Right = 10



The first line is the Joker code. It is a line of cheat that makes

the code beneath it to activate at the push of the button value.

Here is an online Joker code creator that will make this easier if

you don't understand it.



http://www.codemasters-project.net/members...P/JokersGBA.htm



YY values



0804= Nothing (animation continues)

0904= Freeze inplace (MOVE 1)

0A04= Nothing (MOVE 2)

0B04= Deleted (MOVE 3)

0C04= Hurt (MOVE 4)

0D04= Nothing (Move 5)



Please note that the rest of the values have been removed and archived

on my comp if not, elsewhere. The marked moves are attacks that most

enemies use, so you can pull off their attack whenever you want. It might

be a bit glitchy, but that's to be expected.



Enemy Modifying



This section is a series of cheats that modifies or enhances the viruses

for that slot. By now, you should be familiar with with slots. Those are

the sections of that virus that you modified earlier. Megaman is the 0th slot

since he is part of the battle, but not a numbered enemy. The first enemy is

is the 1st slot, second enemy is in the 2nd slot, and so on. 4th enemy cheats

are not complete yet, but they will be soon.

Now here are the cheats:





0th Slot Cheats



Name ID Modifier

8203A9D8 0YXX



HP Modifier

D0000020 0004

8203A9D4 XXXX



Levitate Yourself

8203A9EE XXXX



Color Modifier

3203AA44 00XX



AI Modifer

82034080 XX0Y



Level Enhancer

32034096 00XX





1st Slot Cheats



Name ID Modifier

8203AAB0 0YXX



HP Modifier

D0000020 0004

8203AAAC XXXX



Number of Chips Held

D0000020 0004

3203AAA2 00XX



Chip Modifier

8203AAB2 XXXX



Levitate Enemy

8203AAC6 XXXX



Color Modifier

3203AB1C 00XX



AI Modifier

82034180 XX0Y



Level Enhacner

32034196 00XX





2nd Slot Cheats



Name ID Modifier

8203AB88 0YXX



HP Modifier

D0000020 0004

8203AB84 XXXX



Number of Chips Held

D0000020 0004

3203AB7A XXXX



Chip Modifier

8203AB8A 00XX



Levitate Enemy

8203AB9E XXXX



Color Modifier

3203ABF4 00XX



AI Modifier

82034280 XX0Y



Level Enhancer

32034096 00XX





3rd Slot Cheats



Name ID Modifier

8203AC60 0YXX



HP Modifier

D0000020 0004

8203AC5C XXXX



Number of Chips Held

D0000020 0004

3203AC52 00XX



Chip Modifier

8203AC62 XXXX



Levitate Enemy

8203AC76 XXXX



Color Modifier

3203ACCC 00XX



AI Modifier

82034380 XX0Y



Level Enhancer

32034096 00XX



Just so you won't get lost, I'll explain what each cheat does and how to

use it.



Name ID



At first, I didn't realize the importance of the name. This is the name

that physically appears in battle. Depending on what name you choose,

Navis may act differently to it. The values are exactly the same as

hacking an enemy, so the Y value is for the Navi trigger, and the XX

is for the virus value. This can load several names that you couldn't

normally access with hacking the enemy. Too many GBeasts.



HP



I don't think I need to explain this a lot. I added a Joker to it so they

won't always have that much HP. Push Select to make that enemy go to that

HP. To get the HP value, go into your Windows Calculator, assuming you

have one, and type in the HP you want. Now go to "View" and select

"Scientific". More options should appear. Select "Hex" from the left

buttons and it should change your number to hex. If it is 3 digits big,

put a 0 in front. Holding Select will repeatedly regain that HP, making

them invincible.



Number of Chips Held



This cheat is only if you are deciding to use a virus that can use a chip.

You should change the Joker to something else if you are going to use this.

What this does is give that enemy 1 chip. If they use it up, you can push

Select again to give it back. Here is a list of the viruses that can use

chips.



Mettaur

Piranha

Swordy

KillerEye

Quaker

Catack

Champy

OldStove

HauntedCandle

Puffy

BombCorn

Shrubby

Gunner



Any version of that virus can use it and some may freeze the game if they

try to perform a move they were no supposed to. (Mettaur cannot use buster

attacks, but can use WaveArm)



Chip Modifier



This will change what chip that virus is holding. This cheat goes hand-in-hand

with the above cheat. You must use both. The values of chips can be found

here:



http://team.freespace.jp/NameLess/code/BR5...J/list_chip.txt

It's in Japanese, but you should be able to tell some chips apart.



Levitation



Basically, you can elevate that enemy with this cheat. The values are

somewhat varying. 1D is a basic height value you can use. Just because

they are in the air, doesn't mean you can't hit them. It's for show only.



Color Modifier



This just changes their color. Most only have values to 05. Color is pure

physical, Enemy Enhancer is for the real thing.



AI Modifier, Move Swap



AI stands for Automated Intelligence. This is bascially the repetitive

strategy that an enemy uses on you. So with this cheat, you can "crossover"

enemy strategies with other enemies. So Bass can act as a Mettaur!

The values are different from the ones you are used to though. Since this

list fliters out versions, here is how it looks:



01= Mettaur = Heatman

02= Piranha = Elecman

03= HeadyA = Slashman

04= Swordy = Killerman

05= KillerEye = Chargeman

06= Quaker = Aquaman

07= Catack = Tomahawkman

08= Champy = Tenguman

09= WindBox = Groundman

0A= Trumpy = Dustman

0B= OldStove = Protoman

0C= HCandle = Blastman

0D= Kettle = Diveman

0E= Puffy = Circusman

0F= StarFish = Judgeman

10= EarthDragon= Elementman

11= ScareCrow = Hakushaku (no AI in US version)

12= PulseBulb = Colonel

13= BigHat = Bass

14= BombCorn = Grega (AI exists in both versions)

15= Shrubby = Faltzer (same as above)

16= HoneyBomber= Hakushaku

17= Gunner = GBeast

18= FightPlane = FBeast

19= DarkMech = Nothing

1A= SnakeArm = "

1B= Armadill = "

1C= Cragger = "

1D= Nightmare = "



Since this works exactly the same as hacking enemies, 01 will trigger a Navi

AI, which have been listed for you. There might be som small glitches in them

but don't worry about it.



Level Up!



The name speaks for itself. This cheats enhacnes that slot to a different

level. Sprinkles will indicate that it has worked. Most viruses and Navis

only have up to 5 different version you can fight. (including hacked)

However, going beyond that might yield different results. Some, or rather

most freeze the game, but others, unleash an uber powerful form of that

enemy! Try 1E on Bass and you'll see what I mean.

These are essential if you need to power up an enemy or yourself at the

moment.



Misc. Cheats



Most of the cheats I've made accumulate. All of which enhance gameplay

for hacking and for fun. Try these on and see how much fun you can have!



No Emotion Window

32035292 00F0



L+R for Custom Screen

74000130 00FF

320348B2 0013



Infinite Chip use in battle

320349C0 0000



No Time Freeze

720348B2 0007

320348B2 0001



Custom Screen Auto-Opens

720348B2 0003

320348B2 0013



Start+R for Soul Unison

74000130 02FB

320364C1 0024



L and R for flip

D0000020 0200

320340C5 0002

D0000020 0100

320340C5 0003



Fast BackGround (messes up overworld)

3204A881 0019



Background Direction Modifier

82049690 xxxx x-axis

82049694 yyyy y-axis



Push Select for Minor Shake

D0000002 0004

8204998C 0100



Link Battle Style

720348DC 001F

820348BC XXXX



Replace XXXX for your version



JP Faltzer

5F60



JP Grega

5E54



US Faltzer

5E44



US Grega

5EE4



Shadow Mode

33006184 0000



Still Background

3200A88A 0001



Black Background

8200AC40 7D60



No Stage

8200AC46 1D04



Music Speed Modifier (speed varies; ~70ish)

823508B0 XXXX



Start with Cross

320047E3 00XX



Replace Sound Modifier (sounds start at ~70)

7200A49C XXXX

8200A49C XXXX



Body Type Modifier

320340CA 00XX



01= Virus Body (no recoil)

FF= Shield Body ("Knightman" body)



Always have 9999999 Zenny

82001BDD 967F

82001BDF 0098

82001BED 6980

82001BEF FF67

82001BF0 FFFF

82001BF2 FFFF

82009434 5028

82009436 0200

82005028 967F

8200502A 0098

82000060 0000

82000062 0000



If you have questions on values you should use, ask in this topic.

---



What to do?



Hopefully with those cheats, you can hack a battle to your greatest wish,

sort of. But you've gone this far, what will you do now? Several people

have discovered how fun this can be.



With an unlimited choice of battles, you can start taking Challenges. In

a "Challenge", the person taking the challenge, you, will accept request

from another person. You can accomplish that and record a video on it.

You then upload it to YouTube for everyone to see! Some of you are already

familiar with this. You might be familiarwith the repetitive, "Beat

BassBX with only Cannon!" "Beat ProtomanFZ with your buster!" Challenges

like these get old with the same scene and battle, it just makes you want

to do more with it. Go on and try this to see how fun it can be.



Some people are even making a Mini-Series. Basically what this is, is a

sereies of recorded battles with dialogue added with Windows Movie Maker.

I don't suggest trying this until you've got a good idea on what it's

going to be about. You can let your imagination fly with this. No longer

are you limited to imaginary battles. An example of a good mini-series is

TheSwordUser's "Net Saviors" series on YouTube. Check out his videos to see

an example of an impressive mini-series.



Don't want to do any of those? How about just recording videos for the

fun of it. I, for one, am not creative enough to make a mini-series, and

don't have the time to accept challenges. So what I do is just record random

videos on hacks that would impress people. I'm just going for impression

value. Mainly boasting the effects of cheats, like playing as any Navi, or

really hard battles. It's up to you. You've gone this far. You decide!

==============================================================================

Well that just about covers it. This section was updated as of 2/24/07.

Now comes the copyright.



This guide is copyright to mega rock.exe, creator of this entire guide.

Credits to Griega Master for helping out here and there, and for TREZ.

This guide can only be posted on The Rockman EXE Zone.

No part of this guide can be copied or reproduced in any way unless given

permission from the author.



Copyright website:







If you have any questions or comments, please feel free to post that. Well, this is what everyone's looking for. This entire guide should allow you to hack and customize your very own battle. This will be very fun, so enjoy everybody! Please note that this guide is best viewed through WordPad, so download the direct file in the downloads section in the bottom to see the raw version.For your own sake, please give yourself at least 2 hours to understand this if it's your first time.You will need:*VBA (v1.6 preferred)*A ROM of the game (EU not covered)*Patience. Please be patient on this. If it's your first time, then you'll need a lot of this. If you are a common "cheat user", you may have a hard time.If you need help, please feel free to post in this topic. Mindless trolling will not be tolerated.Hacking BN6 GuideHello and welcome to the BN6 Hacking Guide. Byreading this, you should understand how to edityour own battles in BN6. I'm sure everyone'sready to do this so let's begin. First off,go to ACDC HP (the squirrel statue) and jack-in.Run around and look for a virus set that looks likethis:[_][_][_]|[_][_][m] M= Megaman[_][M][_]|[_][c][_] c= Catack[_][_][_]|[_][_][m] m= Mettaur3Beat this battle or run away from it. Now use theSubChip, LocEnemy. If you have this then you'relucky. If you don't, well then go get one. Now,copy the address that corresponds with your versionand open up the Memory Viewer.080B5CAB = Faltzer Version (JP) (ACDC HP)080B388B = Faltzer Version (US) (ACDC HP)080B90DB = Grega Version (JP) (Central Area2)080B50FB = Grega Version (US) (ACDC HP)Note that for Grega JP, you need to look for a battle with3 Mettaurs.Pay close attention. From here on out, you need to followdirections to get what you want. I'll explain how to change thebattle in BN6 US. When you put the address on the Memory Viewer,it should take you to a part of the memory viewer that has a lot ofnumbers in a particular pattern. To prevent confusion, I'll bold thevalues that you should change:25 00 11 16 25 00 F0 00 22 00 00 11 25 25 00 1116 03 00 11 36 03 00 F0This may look confusing now, but by the end, you'll understand it.I'll explain, in order, how to modify this battle from beginning to end.LocationThe first bolded value, 00 is the "team" Megaman is on. This should alwaysbe left at 00 unless you want to replace him. I'll explain that later. Nextup is 22. This is the panel that you will start on. Here is a diagram thatexplains which number is which panel.00 01 02 03 04 05 06 0710 [11][12][13]|[14][15][16] 1720 [21][22][23]|[24][25][26] 2730 [31][32][33]|[34][35][36] 3740 41 42 43 44 45 46 47Easy enough, right? The next values are 00 00. It doesn't matter what this isas long as Megaman's "team" is at 00. This goes for everyone who is Megaman.Virus ChangingNow starts the viruses. All viruses in the game are stored in a simple 4value patter. Changing this lets you do almost anything. So, let's startediting. The virus we start with is Catack. The value 11 means that virusis an enemy. Changing this to 12 will make the virus on your side! 00 makesthe virus Megaman. 01 Makes the virus an enemy Megaman. This will be helpfullater on. Also, you can make objects out of the too! If any of you have readthe hacking BN3-4 guides, you will know that I used a "kind" modifier. Thisis almost the same thing. Change the "team" of that virus to any of these valuesbelow to overwrite them for another object.Kind List00= Megaman01= Enemy Megaman11= Enemy12= Ally20= Mystery Data30= Rock70= DeathCube (you die when this object is present)80 Virus 01= RockCube80 Virus 03= IceCube90= GuardianA0= BlastCubeNote that changing all enemies to objects freezes the game.Don't get confused by the two 25s. The first one you see is the location of thevirus. As you can see from the diagram above, 25 means they are in the middle.Change this number to any of the numbers above to make the virus start there.Now comes the virus value. The 25 is the virus, Catack. Below, is the completelist of viruses you can choose from.Virus List00- TestVirus (not normally encountered)01- Mettaur02- Mettaur203- Mettaur304- MettaurSP05- RareMettaur06- RareMettaur207- Piranha08- Piranha209- Piranha30A- PiranhaSP0B- RarePiranha0C- RarePiranha20D- HeadyA0E- HeadyH0F- HeadyW10- HeadyE11- RareHeady12- RareHeady213- Swordy14- Swordy215- Swordy316- SwordySP17- RareSwordy18- RareSwordy219- KillerEye1A- DemonEye1B- JokersEye1C- KillerEyeSP1D- RareKillerEye1E- RareKillerEye21F- Quaker20- Shaker21- Breaker22- QuakerSP23- RareQuaker24- RareQuaker225- Catack26- Cateen27- Catapult28- CatackSP29- RareCatack2A- RareCatack22B- Champy2C- Chumpy2D- Chimpy2E- ChampySP2F- RareChampy30- RareChampy231- WindBox32- VaccuumFan33- WindBox234- VaccuumFan235- RareBox36- RareFan (not normally encountered)37- Trumpy38- Tuby39- Tromby3A- MuteAnt3B- Xylos3C- TrumpySP3D- OldStove3E- OldStove23F- OldStove340- OldStoveSP41- RareOldStove42- RareOldStove243- HauntedCandle44- HauntedCandle245- HauntedCandle346- HauntedCandleSP47- RareHauntedCandle48- RareHauntedCandle249- Kettle (only hurt by fire)4A- Kettle4B- SuperKettle4C- KettleDX4D- KettleSP (black)4E- KettleSP (pale yellow color, not normally encountered)4F- Puffy50- Puffy251- Puffy352- PuffySP53- RarePuffy54- RarePuffy255- StarFish56- StarFish257- StarFish358- StarFishSP59- RareStarFish5A- RareStarFish25B- EarthDragon5C- ThunderDragon5D- WaterDragon5E- WoodDragon5F- WhiteDragon60- BlackDragon61- ScareCrow62- ScareCrow263- ScareCrow364- ScareCrowSP65- RareScareCrow66- RareScareCrow267- PulseBulb68- PulseBulb269- PulseBulb36A- PulseBulbSP6B- RarePulseBulb6C- RarePulseBulb26D- BigHat6E- BigHat26F- BigHat370- BigHatSP71- RareBigHat72- RareBigHat273- BombCorn74- MegaCorn75- GigaCorn76- BombCornSP77- RareBombCorn78- RareBombCorn279- Shrubby7A- Shrubby27B- Shrubby37C- ShrubbySP7D- RareShrubby7E- RareShrubby27F- HoneyBomber80- HoneyBomber281- HoneyBomber382- HoneyBomberSP83- RareHoneyBobmer84- RareHoneyBomber285- Gunner86- Shooter87- Sniper88- GunnerSP89- RareGunner8A- RareGunner28B- FighterPlane8C- FighterPlane28D- FighterPlane38E- FighterPlaneSP8F- RareFighterPlane90- RareFighterPlane291- DarkMech92- ElecMech93- DoomMech94- DarkMechSP95- RareDarkMech96- RareDarkMech297- SnakeArm98- SnakeArm299- SnakeArm39A- SnakeArmSP9B- RareSnakeArm9C- RareSnakeArm29D- Armadill9E- Armadill29F- Armadill3A0- ArmadillSPA1- RareArmadillA2- RareArmadill2A3- CraggerA4- MetalCraggerA5- BigCraggerA6- CraggerSPA7- RareCraggerA8- RareCragger2A9- NightmareAA- BlackMareAB- DarkMareAC- NightmareSPAD- RareNightmareAE- RareNightmare2AF- Dustman Mini-Game 1B0- Dustman Mini-Game 2B1- Dustman Mini-Game 3B2- *CRASHES GAME*B3- *CRASHES GAME*B4- One Trash flies at the enemy.B5- Tomahawkman Mini-Game 1B6- Tomahawkman Mini-Game 2B7- Tomahawkman Mini-Game 3B8- Tomahawkman Mini-Game 4 (glitched)B9- Tomahawkman Mini-Game 5 (glitched)BA- Tomahawkman Mini-Game 6 (glitched)BB- No Name MettaurBC- No Name Mettaur2BD- No Name Mettaur3BE- No Name MettaurSPBF- No Name RareMettaurC0- No Name RareMettaur2The following is leftover name data and mask data from BN5'sOperation Battle. All enemies are Mettaurs and have no enemytied down to them.C1- Mettaur1C2- Mettaur1EXC3- Mettaur2C4- Mettaur2EXC5- Mettaur3C6- Mettaur3EXC7- TubyC8- TubyEXC9- Tuby2CA- Tuby2EXCB- Tuby3CC- Tuby3EXCD- FlagCE- RockCF- OtenkoD0- RockCubeD1- IceCubeD2- NO NAMED3- NO NAMED4- BombCubeD5- BlackBombD6- WindD7- FanD8- TimeBombD9- TimeBomb+DA- NO NAMEDB- AnubisDC- PoisonPharoahDD- FanfareDE- DiscordDF- TimpaniE0- SilenceE1- DarkSonicE2- VDollE3- GuradianE4- VoltzE5- AirSpinE6- ChaosLordE7- RedFruitE8- ChemicalFlashE9- ModMegamanEA- BassCrossMegamanEB- BLANK NAMEEC- BLAMK NAME ("EX" in JP version)ED- BLANK NAMEEE- BLANK NAMEEF- *CRASHES GAME*F0- *CRASHES GAME*F1- *CRASHES GAME*F2- *CRASHES GAME*F3- *CRASHES GAME*F4- *CRASHES GAME*F5- *CRASHES GAME*F6- *CRASHES GAME*F7- *CRASHES GAME*F8- *CRASHES GAME*F9- BLANK NAMEFA- BLANK NAMEFB- *CRASHES GAME*FC- *CRASHES GAME*FD- *CRASHES GAME*FE- *CRASHES GAME*FF- WideSword! (wtf?)Wow, that's a lot of leftover data. These are rip for the pickingif you're going to be renaming viruses. (see bottom)Hacking NavisSo now you're probably wondering, how do you fight Navis? Wellit's really simple. After the 25, you see the value, 00. That isbasically like a switch. Think of it as a Yes or No question.Since you're not fighting another Navi, obviously 00 means No.Change it to 01 and it will become a Navi, Yes.Now you might want to fight that Navi at a different version. Below isa list explaining what each virus becomes when you put the value 01.Virus1 = NaviV1Virus2 = NaviEXVirus3 = NaviSPVirusSP = NaviRVRareVirus = NaviBXRareVirus2 = Navi with no nameVirus to Navi ListNow here is a list of what each virus becomes when you change them.00= TestVirus = 4000HP Megaman01= Mettaur = Heatman07= Piranha = Elecman0D= Heady = Slashman13= Swordy = Killerman19= KillerEye = Chargeman1F= Quaker = Aquaman25= Catack = Tomahawkman2B= Champy = Tenguman31= WindBox = Groundman37= Trumpy = Dustman3D= OldStove = Protoman43= HauntedCandle = Blastman49= Kettle = Diveman4F= Puffy = Circusman55= StarFish = Judgeman5B= EarthDragon= Elementman61= ScareCrow = Hakushaku67= PulseBulb = Colonel6D= BigHat = Bass73= BombCorn = Grega (Grega Version Only)79= Shrubby = Faltzer (Faltzer Version Only)7F= HoneyBomber= Hakushaku (weaker)85= Gunner = GregaBeast8B= FighterPlane= FaltzerBeast91= DarkMech = MegamanClone97= SnakeArm = MegamanClone9D= Armadill = Named MegamansA3= Cragger = MegamanCloneA9= Nightmare = CRASHES GAMEFor more information on these Navis, check out the Hacking Bosses In-DepthGuide!A downside to using Navis is tha it is not in their programming to attackViruses or other Navis. This is how it goes:Megaman can attack allViruses can attack allNavis can only attack MegamanNow that you've got the whole virus/Navi setup done, you can add another enemyif you want. Note that when you add another enemy, the beginning of the nextbattle will get screwed up. Just remeber this basic format:Team Location Virus Navi TriggerXX XX XX XXRemember that you can only have 4 enemies on the enemy field. You can have upto 4 too, but the game may start to slow down. Just remeber to always keep thevalue F0 when you're done. If you want fewer enemies, change the "team" of thenext virus to F0.Battle Type ModdingNot satisfied with your results? Want to change more aspects of the battle?Well now you can! Input the addresses to the corresponding version and you canstart changin more things!080B5B6B = Japanese Faltzer080B374B = English Faltzer080B897B = Japanese Grega080B4FBB = English GregaWhen you input the address, it will take you to a section that looks like this:00 85 38 0B 08 00 14 15 00 FF 00 38 00 E2 49 00You will get to change almost all of this. Let's go in order this time.The first value, 00 doesn't really do anthing. Leave it alone. Thenext value, 85 is like the ID of the battle. NEVER change this.Also, the third value, 38 should also not be changed. 0B, don't change.And finally, 00. This is the battlefield setup. It goes from 00 to FF.Each value contains different areas. To see the working values, download theBattlefield Setups folder!Next value, 14 doesn't do anything. Leave it alone.Change that battle's musicNow comes the better part. The value, 15 is the music value. You can change itto any music in the entire game! Here is the full list:Music List00= No Music01= Title Screen02= WWW Theme03= Cyber City Theme04= Indoors Theme05= School Theme06= Seaside Town Theme07= Sky Town Theme08= Green Town Theme09= Graveyard Theme0A= Mr. Weather Theme0B= Event Ocurance0C= Crisis0D= Sad Theme0E= Hero Theme0F= Transmission!10= Blast Speed11= Aquarium Computer12= Judge Tree Computer13= Network Theme14= Undernet Theme15= Virus Battle16= Boss Battle17= CyberBeast Battle18= Pavillion Theme19= Winner Theme1A= Loser Theme1B= Game Over1C= Encounter Theme1D= Credits1E= Navi Customizer Theme1F= Winner Theme, short version20= CyberBeast Computer21= Theme of the CyberBeasts22= Crossover Battle Theme23= Skark Panic24= ACDC Theme25= Dolphin Show26 and below= blankGoing on now. The next value, 00 is the type of battle you fight.With this, you can fight in any style the game has to offer at anytime!Now, the list:Battle Type List00= Normal Battle01= Crossover Battle (freezes in Japanese version)02= Battle Tutorial 103= Battle Tutorial 204= Battle Tutorial 305= Beast-Out Tutorial06= Virus Battler (freezes if you add more than 4 enemies07= Tomahawkman modded to mini-game (B= T-Swing)08= Cross Tutorial09= Dustman modded to mini-game (A= Suck Up B= DustBreak)0A= Hakushaku Invincible Mode (wait 4 turns to initiate Django Scene) (removed in US version)0B= Django + Megaman finishing off Hakushaku (removed in US version)0C-below = GAME CRASHESGreat. Now you've gone that far. Now comes the value FF. This is the background ofthe battle. Normally, this wasn't supposed to change in the same area. But you canchange it to whatever you want! Here is the list:Background List00= Lan's PC01= ACDC HP02= Extra Area BG (crashes)03= Aquarium HP04= Sky HP05= Green HP06= RoboControl07= Regular Comp08= Link Navi HP09= Central Area0A= Aquarium Comp0B= Seaside Area0C= Judgement Tree0D= Green Area0E= Sky Area0F= Undernet10= MrWeather Comp11= Underground12= CyberBeast Comp13= ACDC Area14= Graveyard15= Stormy MrWeather Comp16 and below crash gameNumbered BattlesUp next is the value 00. This is the number of the battle you'reon. Normally you weren't supposed to find numbered battles on the net,but you can change that. By changing it to 01, when you enter the battle,it will say, "Battle 1 Start". So to make it any number from 1-99, youhave to put the number in hex. Hex is the way the game uses numbers and such.In hex, 12 is 0C. You may be able to make the battle number 9, but how do youdo 10? That's for you to find out. It's not hard. Also note that for battlesafter 1, the screen fades black to make it continous.Liberation-Styled BattlesRemember how in BN5 you got to fight in battles where you were pincred in themiddle? Well you can do that in this game too! It's mostly because ofTomahawkman's mini-game. So to do this, change the value 38 to anything else.The results are rather random. In some cases, your area is scattered across enemyarea. When you play in this mode, you can push L or R to enter the custom screen.However, without the real Liberation Mode intact, you cannot enter the custom screen.So unless someone comes up with a "enter custom screen by pushing L" cheat, this modeis rather useless. Also, viruses and Navis will end up facing incorrect directionsbecause the game's programming doesn't support this.Note:00= Battlefield is all yoursFF= The enemy owns all your area.Find that battle, or notThe next value is quite fun. This controls if you find that battleor not. Don't change this value to 01. Instead, change the 00 ontop of and beneath this row to make this the only battle you find.Kind of makes LocEnemy useless, huh?Custom Screen RigI'm not too sure how this one works yet. The value E2 means you willstart with a random set of chips. This lets you rig the chips you startwith. I do know that changing this value to 00 will make the chips in yourfolder come in order. This can let you abuse many things within the battle.Can't run awayOne more thing I found recently, but isn't much of use is running awayor not. Change the value 49 to C0 and you will not run away from that battle.That's all there is to it. The only usefulness this has is to make battleslook more real.No resultsNow the final thing you can do is skip the results screen. This requires youto change 2 values. Change E2, which is near the end, to E1 and the 00 atthe end of the line to 01. This will skip the results entirely.Enhancing Hacks with cheatsThis is as far as you will go as to hacking your own battle. It wascertainly off-limits without cheats. But cheats can do lots of great things.This will ultimately enhance your hacked battle. Let's start with moves.Using MovesSo you've gotten this far. This cheat will make you perform a move bypushing a button. This works best when you have a Navi replace yourself,and you can't move them.(EXAMPLE)D0000020 00XX8203A9B8 YY04Change XX to whatever button:A= 01B= 02Select= 04Start= 08L= 200R= 100Up = 40Down = 80Left = 20Right = 10The first line is the Joker code. It is a line of cheat that makesthe code beneath it to activate at the push of the button value.Here is an online Joker code creator that will make this easier ifyou don't understand it.YY values0804= Nothing (animation continues)0904= Freeze inplace (MOVE 1)0A04= Nothing (MOVE 2)0B04= Deleted (MOVE 3)0C04= Hurt (MOVE 4)0D04= Nothing (Move 5)Please note that the rest of the values have been removed and archivedon my comp if not, elsewhere. The marked moves are attacks that mostenemies use, so you can pull off their attack whenever you want. It mightbe a bit glitchy, but that's to be expected.Enemy ModifyingThis section is a series of cheats that modifies or enhances the virusesfor that slot. By now, you should be familiar with with slots. Those arethe sections of that virus that you modified earlier. Megaman is the 0th slotsince he is part of the battle, but not a numbered enemy. The first enemy isis the 1st slot, second enemy is in the 2nd slot, and so on. 4th enemy cheatsare not complete yet, but they will be soon.Now here are the cheats:0th Slot CheatsName ID Modifier8203A9D8 0YXXHP ModifierD0000020 00048203A9D4 XXXXLevitate Yourself8203A9EE XXXXColor Modifier3203AA44 00XXAI Modifer82034080 XX0YLevel Enhancer32034096 00XX1st Slot CheatsName ID Modifier8203AAB0 0YXXHP ModifierD0000020 00048203AAAC XXXXNumber of Chips HeldD0000020 00043203AAA2 00XXChip Modifier8203AAB2 XXXXLevitate Enemy8203AAC6 XXXXColor Modifier3203AB1C 00XXAI Modifier82034180 XX0YLevel Enhacner32034196 00XX2nd Slot CheatsName ID Modifier8203AB88 0YXXHP ModifierD0000020 00048203AB84 XXXXNumber of Chips HeldD0000020 00043203AB7A XXXXChip Modifier8203AB8A 00XXLevitate Enemy8203AB9E XXXXColor Modifier3203ABF4 00XXAI Modifier82034280 XX0YLevel Enhancer32034096 00XX3rd Slot CheatsName ID Modifier8203AC60 0YXXHP ModifierD0000020 00048203AC5C XXXXNumber of Chips HeldD0000020 00043203AC52 00XXChip Modifier8203AC62 XXXXLevitate Enemy8203AC76 XXXXColor Modifier3203ACCC 00XXAI Modifier82034380 XX0YLevel Enhancer32034096 00XXJust so you won't get lost, I'll explain what each cheat does and how touse it.Name IDAt first, I didn't realize the importance of the name. This is the namethat physically appears in battle. Depending on what name you choose,Navis may act differently to it. The values are exactly the same ashacking an enemy, so the Y value is for the Navi trigger, and the XXis for the virus value. This can load several names that you couldn'tnormally access with hacking the enemy. Too many GBeasts.HPI don't think I need to explain this a lot. I added a Joker to it so theywon't always have that much HP. Push Select to make that enemy go to thatHP. To get the HP value, go into your Windows Calculator, assuming youhave one, and type in the HP you want. Now go to "View" and select"Scientific". More options should appear. Select "Hex" from the leftbuttons and it should change your number to hex. If it is 3 digits big,put a 0 in front. Holding Select will repeatedly regain that HP, makingthem invincible.Number of Chips HeldThis cheat is only if you are deciding to use a virus that can use a chip.You should change the Joker to something else if you are going to use this.What this does is give that enemy 1 chip. If they use it up, you can pushSelect again to give it back. Here is a list of the viruses that can usechips.MettaurPiranhaSwordyKillerEyeQuakerCatackChampyOldStoveHauntedCandlePuffyBombCornShrubbyGunnerAny version of that virus can use it and some may freeze the game if theytry to perform a move they were no supposed to. (Mettaur cannot use busterattacks, but can use WaveArm)Chip ModifierThis will change what chip that virus is holding. This cheat goes hand-in-handwith the above cheat. You must use both. The values of chips can be foundhere:It's in Japanese, but you should be able to tell some chips apart.LevitationBasically, you can elevate that enemy with this cheat. The values aresomewhat varying. 1D is a basic height value you can use. Just becausethey are in the air, doesn't mean you can't hit them. It's for show only.Color ModifierThis just changes their color. Most only have values to 05. Color is purephysical, Enemy Enhancer is for the real thing.AI Modifier, Move SwapAI stands for Automated Intelligence. This is bascially the repetitivestrategy that an enemy uses on you. So with this cheat, you can "crossover"enemy strategies with other enemies. So Bass can act as a Mettaur!The values are different from the ones you are used to though. Since thislist fliters out versions, here is how it looks:01= Mettaur = Heatman02= Piranha = Elecman03= HeadyA = Slashman04= Swordy = Killerman05= KillerEye = Chargeman06= Quaker = Aquaman07= Catack = Tomahawkman08= Champy = Tenguman09= WindBox = Groundman0A= Trumpy = Dustman0B= OldStove = Protoman0C= HCandle = Blastman0D= Kettle = Diveman0E= Puffy = Circusman0F= StarFish = Judgeman10= EarthDragon= Elementman11= ScareCrow = Hakushaku (no AI in US version)12= PulseBulb = Colonel13= BigHat = Bass14= BombCorn = Grega (AI exists in both versions)15= Shrubby = Faltzer (same as above)16= HoneyBomber= Hakushaku17= Gunner = GBeast18= FightPlane = FBeast19= DarkMech = Nothing1A= SnakeArm = "1B= Armadill = "1C= Cragger = "1D= Nightmare = "Since this works exactly the same as hacking enemies, 01 will trigger a NaviAI, which have been listed for you. There might be som small glitches in thembut don't worry about it.Level Up!The name speaks for itself. This cheats enhacnes that slot to a differentlevel. Sprinkles will indicate that it has worked. Most viruses and Navisonly have up to 5 different version you can fight. (including hacked)However, going beyond that might yield different results. Some, or rathermost freeze the game, but others, unleash an uber powerful form of thatenemy! Try 1E on Bass and you'll see what I mean.These are essential if you need to power up an enemy or yourself at themoment.Misc. CheatsMost of the cheats I've made accumulate. All of which enhance gameplayfor hacking and for fun. Try these on and see how much fun you can have!No Emotion Window32035292 00F0L+R for Custom Screen74000130 00FF320348B2 0013Infinite Chip use in battle320349C0 0000No Time Freeze720348B2 0007320348B2 0001Custom Screen Auto-Opens720348B2 0003320348B2 0013Start+R for Soul Unison74000130 02FB320364C1 0024L and R for flipD0000020 0200320340C5 0002D0000020 0100320340C5 0003Fast BackGround (messes up overworld)3204A881 0019Background Direction Modifier82049690 xxxx x-axis82049694 yyyy y-axisPush Select for Minor ShakeD0000002 00048204998C 0100Link Battle Style720348DC 001F820348BC XXXXReplace XXXX for your versionJP Faltzer5F60JP Grega5E54US Faltzer5E44US Grega5EE4Shadow Mode33006184 0000Still Background3200A88A 0001Black Background8200AC40 7D60No Stage8200AC46 1D04Music Speed Modifier (speed varies; ~70ish)823508B0 XXXXStart with Cross320047E3 00XXReplace Sound Modifier (sounds start at ~70)7200A49C XXXX8200A49C XXXXBody Type Modifier320340CA 00XX01= Virus Body (no recoil)FF= Shield Body ("Knightman" body)Always have 9999999 Zenny82001BDD 967F82001BDF 009882001BED 698082001BEF FF6782001BF0 FFFF82001BF2 FFFF82009434 502882009436 020082005028 967F8200502A 009882000060 000082000062 0000If you have questions on values you should use, ask in this topic.---What to do?Hopefully with those cheats, you can hack a battle to your greatest wish,sort of. But you've gone this far, what will you do now? Several peoplehave discovered how fun this can be.With an unlimited choice of battles, you can start taking Challenges. Ina "Challenge", the person taking the challenge, you, will accept requestfrom another person. You can accomplish that and record a video on it.You then upload it to YouTube for everyone to see! Some of you are alreadyfamiliar with this. You might be familiarwith the repetitive, "BeatBassBX with only Cannon!" "Beat ProtomanFZ with your buster!" Challengeslike these get old with the same scene and battle, it just makes you wantto do more with it. Go on and try this to see how fun it can be.Some people are even making a Mini-Series. Basically what this is, is asereies of recorded battles with dialogue added with Windows Movie Maker.I don't suggest trying this until you've got a good idea on what it'sgoing to be about. You can let your imagination fly with this. No longerare you limited to imaginary battles. An example of a good mini-series isTheSwordUser's "Net Saviors" series on YouTube. Check out his videos to seean example of an impressive mini-series.Don't want to do any of those? How about just recording videos for thefun of it. I, for one, am not creative enough to make a mini-series, anddon't have the time to accept challenges. So what I do is just record randomvideos on hacks that would impress people. I'm just going for impressionvalue. Mainly boasting the effects of cheats, like playing as any Navi, orreally hard battles. It's up to you. You've gone this far. You decide!==============================================================================Well that just about covers it. This section was updated as of 2/24/07.Now comes the copyright.This guide is copyright to mega rock.exe, creator of this entire guide.Credits to Griega Master for helping out here and there, and for TREZ.This guide can only be posted on The Rockman EXE Zone.No part of this guide can be copied or reproduced in any way unless givenpermission from the author.Copyright website: http://z6.invisionfree.com/The_Rockman_EXE_Zone/ If you have any questions or comments, please feel free to post that.

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