More tech to take into your training room!

The community is still sorting out the aftermath of the surprise Season 3.5 balance patch for Street Fighter V: Arcade Edition that dropped last week. This patch meant some changes — in some cases slight, in many cases significant — for every character. Here are a few examples of what the cast can do in SFV’s new normal.

NurseLee took Sakura into the lab to put together some Hanakaze throw setups for Sakura:

With the reversion of Alex’s standing jab, NurseLee reminds us what meaties can be performed with it again:

Peter Souvannarath offers this example of how Dhalsim 3.5 can utilize his fiery techniques:

World-Warrior shares an overview of how Ken has changed in the new patch:

Joutai expands on this with a V-Trigger I mix-up.

Brian_F looks at the changes to Balrog in the new patch:

Urien players can catch a bit of tech for the tyrant (from Twitter) below:

In season 2.5 these loops only worked on counter hit, now they only work on regular hit, which I think is better since you can do it after a jump in or after stun. Doesn't work on Alex, not sure about Blanka and Sakura. Works on everyone else pic.twitter.com/q5QATp91ZM — Fabio Sossa (@a_e_o_n_) April 4, 2018

HBL ideas after VT2 activation, Low damage due to Vtrigger scaling. First loop, activate VT2 on the second hit of ex fireball

Second loop, microstep back after https://t.co/xnh6beUkFu pic.twitter.com/a8UWSA5qzJ — Fabio Sossa (@a_e_o_n_) April 4, 2018

And as usual, there’s no stopping desk from pushing the limits of SFV’s mechanics!

The new patch also introduced a new invisibility bug…

Thanks to everyone that sent in tips! If you’ve got some SFVAE tech to share, drop us a line on our tipline.

Sources: NurseLee; Peter Souvannarath; World-Warrior; Joutai; Brian_F; a_e_o_n_; nagatomo55_; desk