And another thing, maybe introduce more crafting options. The blueprint chest is nice but it's only obtained from special IV. Maybe ease on the specials in the research (but not completely remove. Maybe keep them for unlocking key researches. like generations, maybe lv 4 7 and 10 for standard, the upgrade discount level to unlock the special stats, etc), and have each one have other things they can craft, too. Packs of specific things like the blueprints one. Maybe IV can also make a base pack. III can make a portal or a platform pack, Maybe combine II and III to make a variety tile pack. combine I and II to make a variety res pack. Just throwing out some ideas.

I think just the sheer number of different things is what's throwing me off. I don't even bother to check what I need for upgrades and just, hop into a game, and then head back to research with whatever I picked up. Things should definitely be redone to only ever contain a max of: -A GP cost -One type resource -One type of type blueprint -One type of rarity blueprint And try to keep it to only 2 or 3 total. (excluding bit dust for infinite, of course) Never two types or more of any similar thing. (Scalar and Vector. Power and Agility. etc) I'm a little far progressed on the standard tree, it would be a lot easier to give proper feedback starting fresh. But I think things like: GP x5000, Vector x450, Matrix x240, Tensor x120, POWER x12, SPECIAL_I x1 would be sending my head spinning. Where if it was just like... GP, Vector, Power. Even in higher amounts. That would be a little easier to focus on what I need to get.