The archetypal Folk Hero combines the martial mastery common to all fighters with a love and magical attunement with music. Folk Heroes use magical techniques similar to those practice by bards. Folk Heroes do not have the breadth of spells available to them as most bards, as they have not fully dedicated themselves to the craft. This reservation limits their ability to learn spells to those within the enchantment and divination schools, which they commit to memory.

At 3rd level, you become proficient with one skill and one musical instrument of your choice.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

Cantrips. You learn two cantrips of your choice from the bard spell list. You learn an additional bard cantrip of your choice at 10th level.

Spell Slots. The Folk Hero Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of 1st-Level and Higher. You know three 1st-level bard spells of your choice, two of which you must choose from the enchantment and divination spells on the bard spell list.

The Spells Known column of the Folk Hero Spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be a enchantment or divination spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the bard spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots, and it must be a enchantment or divination spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.

Spellcasting Ability. Charisma is your spellcasting ability for your bard spells, since you learn your spells through you're attunement to music. You use your charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus

+ your Charisma Modifier

Spell attack modifier = your proficiency bonus

+ your Charisma Modifier