Prerequisites: Dex 15, Proficiency in Acrobatics

3D Maneuvering Gear (3DMG) was designed by gnomes to overcome their disadvantage in combat against larger enemies. Only the most agile of creatures are able to use this exotic weapon. The device consists of a full body harness, cable spooling system, compressed gas canisters, adamantine grappling hooks, and dual hand controls. 3DMG uses compressed gas (30 charges) to launch and retract paired grappling hooks allowing the user to move at high speed between grappling points. Gas canisters can be replaced during a short or long rest.

Grappling hooks have a short range of 50ft (1 charge) and a long range of 100ft (2 charges) and are launched as a bonus action. Grappling an inanimate object requires a DC15 DEX check (long range grapples are rolled at disadvantage.) Retracting the line uses the Move action and propels the player to the grappled object. Opportunity attacks made against a player while moving with 3DMG are rolled at disadvantage. While wearing the 3DMG, you gain advantage on initiative rolls.

Grappling a creature requires a ranged attack roll. You have advantage on attacks made with this weapon if the target is at least two sizes classes larger than you. A successful strike deals 2D4 piercing damage and the target is grappled. The hook may be released as a free action, or the creature may tear it out of their body as a move action dealing 2D4 piercing damage. Maintaining grappled combat with a creature expends 2 charges per round.

Padded armor consists of quilted layers of cloth and batting.

Notes: Advantage: Initiative, Grappled, 3D Maneuvering Gear requires 7 days of training to gain proficiency in combat., Stealth Disadvantage