Divination Domain

The future is a constantly shifting source of information. Some say it's unreliable, some say its dangerous, but for those who know how to interpret it, it can be a wonderful ally. The Divination Domain centers around preventing and uncovering secrets through their conection to the divine and the signs they leave behind. Clerics of this domain seek answers from forgotten secrets, auguries of what its to come and have the power to shift the scales and prevent or help those happen.

Divination Domain Spells

Cleric Level Spells 1st Detect Magic, Identify 3rd Augury, Detect Thoughts 5th Clairvoyance, Tongues 7th Arcane Eye, Divination 9th Commune, Telepathic Bond

Divination Initiate

When you choose this domain at 1st level, you can choose to use Divination Tools (Tarot cards, set of bones, etc) as your casting focus for divination spells.

You also learn the True Strike cantrip, which doesn't count against your cleric cantrips and you can cast it as a bonus action.

Preemptive healing

At 1st level and onwards, before an enemy uses their attack action you can use your reaction to give an ally within 60ft 1d6 + your cleric level temporary hitpoints. At 5th level it becomes 2d6 + cleric level and at 11th 3d6 + cleric level.

You can use this ability a number of times equal to your Wisdom modifier (minimum of one), you recover all uses once you finish a long rest.

Channel Divinity: Foresight

Beginning at 2nd level, as a bonus action, you choose an unprepared spell from the cleric spell list. For the next hour you can cast this spell as if it was prepared, using the appropiate spell slots and material components if necessary.

Channel Divinity: Fortune's Favor

At 6th level, you can change the outcome of a specific event, as a reaction, you can reroll any attack roll, saving throw or ability check made by any creature you can see within 60ft.

You can choose to either do this reroll with advantage or disadvantage. The new roll is the one that the chosen creature will use instead.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Masterful Diviner

At 17th level, you add Foresight to your domain spells. Additionally, you can ask an additional question when you cast Commune.







































Credit: Willian Murai for MTG

















































