WereBat

Medium humanoid (human, shapechanger), neutral evil

Armor Class 12

12 Hit Points 50(9d8+9)

50(9d8+9) Speed 30ft. (fly 40ft in bat and hybrid form)

STR DEX CON INT WIS CHA 13 (+1) 15 (+2) 14 (+1) 12 (+1) 13 (+1) 9 (-1)

Skills Stealth +4, Perception +5

Stealth +4, Perception +5 Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't from silvered weapons.

bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't from silvered weapons. Senses blindsight 60ft (hybrid and bat form only), passive Perception 15

blindsight 60ft (hybrid and bat form only), passive Perception 15 Languages Common (can't speak in bat form)

Common (can't speak in bat form) Challenge 3 (700 XP)

Shapechanger. The werebat can use its action to polymorph into a bat-humanoid hybrid or into a Large giant bat, or back into its true human form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its human form if it dies.

Echolocation. The werebat can't use its blindsight while deafened.

Keen Hearing. The werebat has advantage on Wisdom (Perception) checks that rely on hearing.

Dive Attack (Hybrid Form Only). If the werebat is flying and dives at least 25ft straight towards a target and then hits it with a foot claw attack, the attack deals an extra 9 (2d8) damage to the target.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werebat makes two attacks, only one of which can be a bite.

Bite (Bat or Hybrid form Only). Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC11 Constitution saving throw or be cursed with werebat lycanthropy.

Talons (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) slashing damage.

Shortsword (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6+2) piercing damage.

Sonic Scream (Recharge 5-6, Hybrid Form Only). The Werebat emits a high pitched scream in a 15ft cone. Each creature in the area must succeed on a DC12 Constitution saving throw or take 21 (6d6) thunder damage and become deafened for 1 minute. On a successful save, a creature takes half as much damage, and isn't deafened. A deafened creature can remake the Constitution saving throw at the end of each of its turns, ending the effect on a success.