Experimental Branch 22/08

Experimental Branch 22/08

Adjusted base part data to improve performance in large bases



Made player-buildable sofas sittable



Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades



Fixed a number of issues that prevented hydroponic trays from working with base power



Fixed an issue where pressure switches were not available in Creative Mode



Fixed Health, Power and Shield stations not receiving power aboard freighters



Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs



Fixed an issue that caused animals not to drop mordite when killed



Fixed an issue that prevent mordite being placed in the Nutrient Processor



Improved handling of the camera in tight spaces



Fixed a number of very specific mission and dialog flow problems in multiplayer





Adjusted the VR UI for the Fleet Terminal



Updated the icon for the Noise Box



Tweaked the UI for the Agricultural Robot



Fixed an issue causing text clipping in notification boxes



Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI



Adjusted the speed of the scrolling text to make it more readable



Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments





Fixed a number of LODding issues on specific plants



Fixed a number of collision issues on the Space Anomaly



Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear



Fixed an issue that caused ship cameras to intersect with the freighter hanger



Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually)



Fixed a number of graphical issues aboard the freighter



Made a series of small geometry optimisations to the interior of the Space Anomaly





Fixed a softlock in a specific interaction in planetary factories



Fixed a crash that affected large bases



Fixed a crash that could occur when the game is shutting down



Fixed a crash in Sentinel Quad navigation



Fixed an issue that could cause black squares to appear when damage numbers were turned off



Fixed a crash that could occur if an NPC tried to walk to an invalid location



Fixed a rare crash in video card initialisation



Fixed a rare crash in memory allocation



Internal improvements to crash reporting

Hello everyone,First of all, thanks so much to everyone who has already spent time playing BEYOND and letting us know about any issues you’ve experienced. It’s overwhelming to watch thousands of players begin or continue their journey across the universe.Steam users are able to opt-in to the Experimental Branch, where we have pushed a rapid patch to fix a number of crashes and other problems seen since release. We’ll be rolling out these fixes to other platforms as soon as possible.To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.The patch notes are as follows:As always, thank you to all players who use Experimental and take the time to report any issues you encounter.Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: %appdata%\HelloGames\NMS\Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.