2016-02-26 23:38:00 +0000 UTC by Luxsidus

Ayy, it's your boy Lux here again with your weekly sip of sweet until-recently-NDA material!

First of all, thanks for all the feedback guys, both on Reddit as on Mumble. We knew commiting ourselves to a weekly blog/changelog text-thingy was something new for everyone, but we're glad that we received great responses.

While we do know we've been very obsessed with keeping things NDA and not communicating that much with you guys between big events, remember that we aim to give you one awesome server.

So now that the sentiment is out of the way, let's get to the fresh Weekly SoonTM!

Our code wizards and gods have bestowed me this time with the following changelog, which I will walk you through:

Fixed bow damage

So we had this issue with bows and damage. Yeah. I honestly don't know what exactly was the problem, but I'm glad it's fixed.

Remember that Killme prioritizes big issues, so maybe this launched you into orbit or something.

Fixed fishing up stone blocks

Those who have been playing Minecraft since ancient times either know about the randomly catching items,

or you have simply stopped caring to keep up with updates since Mooshrooms became a thing. Either way, there's one thing less to find on the end of your fishing rod. So all is well now.

Fixed sheep being healed by melee damage

Unless Mojang implemented some half-forgotten Scottish tradition of violently healing sheep, the Code Gods have recently fixed a glitch in the Matrix so weird it might almost work in real life.

Animal Lovers Disclaimer: AvatarMC does not condone any attempts of healing sheep by means of physical violence. This is how you make kebab instead.

Fixed horses not working with roads

Horses didn't like roads. Roads didn't like horses. But through superior diplomacy they figured out how to overcome their differences and create a functioning coalition based on the wonderful principles of freedom, democracy and equality.

Added /hint command to show tea leaf hint

My personal favorite. Did you get tired of waiting half an hour for that Hint Message to come up. Or were you bothered by the fact that you had to depend on other players and actually ask them what the hint was?

(Ofcourse not; you just asked where the Tea Leaf was, didn't you?) In any case, we added this simple command to use at your disposal in case you're too bored to just ask people where the Leaf is.

Made progress placing in the fasttravel nodes

Remember that awesome trailer we posted a while ago? That new Fast Travel system? It's coming. "When", you ask? SoonTM. Very Soon. But seriously, we are making a lot of progress on implementing everything so that you can travel the world with ease. More details will follow as soon as we can share them, but what I personally know is that 5 of the 11 regions for fast travel are done so far.



These include the Water Tribes, Western and Southern Air Temples and the Fire Nation Capital. The remaining work on making the other regions ready for use is build work. All these fast tarvel stops are known as "nodes" and look like buildings from a company we like to call Fast Travel Inc. How's that for a good corporate name eh? Anyway, the remaining work should be done [insert analogy for the word Soon as to avoid people poking fun at this].

So that's all for this week. I know it's sad and all, but we better have some patience or devout our life and soul to the Build Team. I hope this informed you well enough on what we are doing at the moment and I'd appreciate any

feedback in the comments. So have fun hunting Tea Leaves and I hope to see you again here next week!