Mandelbulb 3D v1.9.1:

with additional rendering and comping in PS





DEcombinate in Max mode using: SierpHilbert/_reciprocalY3b/HeightMapIFS/RandCubesIFS for the city + CylinderHMvoid/SphereHeightMapVoid for the ships.I'd been exploring the parameters for matze2001's excellent 'Another City' matze2001.deviantart.com/art/a… and found this location. However, I felt that it needed something more to complete it. After adding one ship, it still didn't feel right, so I added another ship, then another, and a few more elements and finally ended up with this scene. I could have gone on, but knowing when to stop is just as important as knowing where to begin!!I reckon there's something of a 1940's or '50's pulp SF feel to this one, particularly the 'transport' in the foreground, hence the title.A much larger version of this piece can be viewed on my sites at: markjaybeefractal.com/retrofra… and mjb-graphics.co.uk/retrofracta…