Mickey Mouse is ready to go mobile, with the Disney icon getting his own version of the company’s popular “Where’s My Water?” game that launches June 20.

The game is not only the latest spinoff of Disney Mobile Game’s franchise, but will serve as a new way to introduce Mickey Mouse to younger audiences.

The look of Mickey in the game will closely resemble a redesigned version of the character that will star in Disney Television Animation’s new “Mickey Mouse Cartoon Shorts,” premiering June 28 in the U.S. on Disney Channel. The character is meant to be a younger, more modern interpretation of the mouse that better reflects his pluckier personality seen in the black and white shorts when he debuted in 1928’s “Steamboat Willie.”

With the game, producers wanted to embrace the new look and integrate the humor of the shorts in their game to create a more unified game and character that would be embraced by fans. Other characters like Goofy and Pluto will also appear in the game. More characters will be introduced at a later time.

Gameplay is similar to other “Where’s My …?” installments, with players solving puzzles to gather water. This time, players are also introduced to original animated levels where they must complete the task to help Mickey gather water in order to see how the animation ends. “Where’s My Mickey?” will introduce new elements like wind, rain and planet mechanics and the ability to view the 19 shorts in the “Mickey Mouse Cartoon Shorts” series.

The game also features 20 “extra-large” levels that will be playable on tablets with larger screens to make better use of the screen real estate.

The “Where My …?” franchise started with “Where’s My Water?” in September 2011, and has since spun off into “Where’s My Perry?” featuring platypus Agent P from Disney Channel’s “Phineas and Ferb,” and now the Mickey edition.

“Where’s My Mickey?” will be available on Apple’s App Store, Google Play, and Windows Store, and be priced at $.99 for phones, $1.99 for iOS and Android tablets, and $4.99 for Windows tablets and PCs.