For other uses, see The Pale Lady.

"I was part of the gang in the ruins here. Friend of mine went crazy and stole the boss' sword. They blamed me for it. Look, I'm done here. Mop the floor with these idiots for all I care. Just get out of my way." ―Eisa Blackthorn[src]

The Pale Lady is a quest available in The Elder Scrolls V: Skyrim in which the Dragonborn find a sword stolen by bandits in a crypt and either banish the spirit that has been angered by its removal or replace the sword to lay the spirit to rest.

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Background Edit

Outside Frostmere Crypt, I found a group of bandits attacking one of their own. It seems she was implicated when one of her friends stole a sword from the leader of the gang.

Objectives Edit

Learn more about the theft in Frostmere Crypt (optional) Find the stolen sword Follow Kyr and Ra'jirr into the tunnels Banish the Pale Lady (return the sword or kill the Pale Lady)

Walkthrough Edit

To begin this quest, travel to Frostmere Crypt to find a group of bandits attacking one of their own, a female named Eisa Blackthorn. If Eisa survives on her own or through any intervention, the Dragonborn may speak to her and find out that one of her comrades stole a sword from the leader of the gang. She tells the Dragonborn that they can go find the stolen sword inside the crypt. After this, she offers no further dialogue options. If she dies or is found dead, her body can be looted for her journal, which gives the Dragonborn the quest upon reading it, as well as some background information on the quest. If the quest glitches and Eisa is merely standing outside Frostmere Crypt, the quest can be acquired without killing her by searching Eisa's inventory in sneak mode and reading her journal. (It is not necessary to pickpocket the journal.)

Frostmere Crypt Edit

Upon entering the crypt, there will be a direct line of view looking down at two bandits seated at a table down some stairs. There is a third bandit (a mage) hiding in an alcove that rushes in from the right. Directly ahead is a gate; pull its opening chain and continue through the passage.

This passage forks, off to the right into a barred iron door (which will be passed through after completing the dungeon), so turn left for now and continue on along a precarious walkway, caged in by iron bars. After crossing it, it will lead to a decently sized room with a bandit. To the left is a weapon rack with some loot on it; the path to continue on is to the right.

Optional objective Edit

At this point, the quest guide should have updated to say that "In Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady,' a mysterious figure haunting his dreams. He fled into the tunnels below the ruin, with the bandit leader in pursuit." The Dragonborn is told to follow Kyr and Ra'jirr into the tunnels.

After taking the right out of the caged walkway, across from an opening which allows for spying on some bandits talking, there is a room with Kyr's Log and a chest that can be looted. Take the log and exit the room to the left. The room will contain Ra'jirr's Note and Eisa's Journal (if it was not taken off her corpse). Take this, and backtrack to the two bandits that were heard chatting at the table, just a short distance out the door and to the left.

Talk to Kyr. He will explain that he was ambushed by Ra'jirr. After speaking to him, he will die. Continue down the path to find Ra'jirr fighting The Pale Lady and her wisps.

At this point, the quest can be completed one of two ways: Banish them all by killing them, or loot The Pale Blade from Ra'jirr's corpse and place it on the stand ahead.

If chosen to kill the Pale Lady and her shades, the quest is complete. The Pale Blade can be looted from Ra'jirr's corpse. If chosen to put The Pale Blade on the sword stand on the altar, The Pale Lady will be appeased and will leave, giving a completed quest message. If the Dragonborn subsequently picks up The Pale Blade again, The Pale Lady will reappear, which restarts the quest. It is necessary to then elect to leave empty-handed, or to kill The Pale Lady for the weapon.

Journal entries Edit

The Pale Lady – dunFrostmereCryptQST ID Journal Entry 1 Outside Frostmere Crypt, I found a group of bandits attacking one of their own. It seems she was implicated when one of her friends stole a sword from the leader of the gang. Objective 1: (Optional) Learn more about the theft in Frostmere Crypt

(Optional) Learn more about the theft in Frostmere Crypt Objective 3: Find the stolen sword 7 In Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. He fled into the tunnels below the ruin, with the bandit leader in pursuit. Objective 2: Follow Kyr and Ra'jirr into the tunnels 8 In Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. Ra'jirr ambushed and killed the bandit leader before heading into the underground forest. 9 In Frostmere Crypt, the bandit Ra'jirr stole a sword from the gang's leader in order to stop the 'Pale Lady', a mysterious figure haunting his dreams. She appeared and attacked before he could use it to seal her away. Objective 4: Banish the Pale Lady 90 Returned the Pale Blade to the alter: In Frostmere Crypt, the spectral Pale Lady was released when a group of bandits stole the enchanted sword that sealed her tomb. By returning the sword to her alter, I returned her to her rest. Quest complete 91 Killed the Pale Lady: In Frostmere Crypt, the spectral Pale Lady was released when a group of bandits stole the enchanted sword that sealed her tomb. I killed her and claimed the sword as my prize. Quest complete

Trivia Edit

With skilled play, a specific skill build, and proper gear, it is possible to one-shot The Pale Lady, then Calm Ra'Jirr when he attacks. One can then pickpocket The Pale Blade out of his hand with the Misdirection perk. This will allow the quest to be completed without killing any of the living.

It actually turns out Ra'Jirr and Eisa betrayed their original leader (Hajvarr Iron-Hand) from White River Watch and escaped to Frostmere Crypt.

Upon leaving the crypt, if Eisa was still alive, she will no longer be found outside, or, if killed, her body will vanish.

If the quest is completed by killing The Pale Lady and looting The Pale Blade, is it possible that a random encounter with a Wispmother, accompanied by two or three wisps, may occur during travels.

In the room after the Word Wall, a chest, armor, soul gems, and a weapon can be found in the water.

The Pale Lady can be more quickly banished by looting The Pale Blade off of Ra'Jirr and putting on its stand. However, if the sword is removed again, The Pale Lady will reappear.

There is a word wall for Ice Form in the same room as The Pale Lady.

The bandits in Frostmere Crypt do not respawn.

Bugs Edit

This section contains bugs related to The Pale Lady (Quest). Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.