Way of the Black Star

There are many different styles of martial arts that a monk may dedicate themselves to. But no art hits as hard as the Way of the Black Sun. Monks in this art have learned to control their ki to harden their bodies for more powerful strikes. In mastery their bodies become so dense, that they begin to control gravity and space itself. They become a miniature black hole.

Neutron Star Body

At 3rd level, you begin to master controlling their ki to make their strikes harder and more powerful. Monks in this subclass now follow this chart when using unarmed strikes with Strength:

Unarmed Strike Damage

Level Unarmed damage 3rd 1d6 5th 1d8 11th 1d10 17th 1d12

You also have a natural pull on your enemies as the weight of your ki draws in your foes. When attempting to or maintaining a grapple you have advantage on Athletic (Strength) checks.

Finally, you may calculate your Unarmored Defense by replacing the Dexterity modifier with your strength modifier instead.

Star's Weight and Pull

At 6th level, you can handle your foes as if you were many times heavier. You now gain advantage on Strength (Athletics) checks when attempting to shove a target prone. After making a successful grapple check, you may also make a free shove attempt to cause the grappled target to go prone.

In addition, while you have a target grappled, your movement is not encumbered.

Black Hole

At 11th level, you have learned the powerful ways of the Black Star. As action, you may spend 2 ki points and select a point on the space you occupy. You may select targets up to your Wisdom modifier (minimum 1) within a 20ft radius. Those targets must make a Strength Saving throw against your Ki Save DC. Upon failure a target is pulled towards that point as close as possible while going in a straight line and taking 4d8 force damage. If a target is successful, they still close half the distance to the point but take no damage.

Also prone targets you have grappled are now considered under the restrained condition.

Dark Presence

At 17th level, you gain new heights of power. Powerful enough that those near you can feel your grasp and have a hard time getting away.

As a bonus action, you can spend 4 ki to activate a 30 ft aura that lasts for 1 minute. Targets within this aura are treated as if they are moving through difficult terrain. If a target ends their turn 5 ft from you, they take 5 + your Wisdom modifier in force damage.

You may select targets up to your wisdom modifier (minimum of 1) that can ignore the effects of your aura. You may also end the aura at will on your turn.