Post by cogthecat » 01 Sep 2014 09:29

The official map from the insert in the compilation I have from the library

The topographical map discussed earlier in the thread

A pair of fan-made maps, mainly for place-names and town sizes that were illegible elsewhere

A fan-made Simutrans heightmap that I had a better sense of how to play with than the one provided here

And, of course, the several delightful maps provided in this thread

Sodor_simutrans_fixed.png 1024x1024 Heightmap (46.37 KiB) Downloaded 1 time

think

sodor_tidmouth_knapford.PNG Tidmouth and Knapford. I marked every place-name I was able, according to the various maps. Some liberties had to be taken to account for OTTD industries that don't exist on Sodor and vice-versa, for example iron and coal mines substituting for quarries, and the factory at Tidmouth Ridge added in to fill a need for one. Depots can substitute for the Locomotive Works outside Crovan's Gate. (785.27 KiB) Downloaded 1 time

be

Sodor 1.scn Island of Sodor scenario (1024x1024) (691.17 KiB) Downloaded 684 times

Hello, all! I've actually bothered joining the forum after some time of lurking about specifically to post in this thread. I've been quite inspired of late (after having come upon a public library compilation volume of the first 14 Railways Series books) to get a scenario set up for this project, as accurate to Rev. Awdry's and his successors' canonical work as possible. Mappings, as was mentioned earlier in the thread, are a little inconsistent and vary between artists, so it's pretty well impossible to pin the details down as precisely as is desirable.However, I used the following resources in my work and got what I believe are solid results:I did not actually use the heightmap from this thread, as I couldn't quite get things to fit right according to the official maps - especially rivers - though credit must be given where it is due; your version of this map is singularly responsible for getting me interested enough to build my interpretation. Additionally, mine is only 1024x1024, rather than your larger version, which means that the one I've been working with is unlikely to be satisfactory for larger-scale play. But, nonetheless, it does indeed exist after all the time this thread has apparently sat, so hopefully there will be some life brought back into the project by those more capable than I.Additionally, please note that I had several NewGRFs active and I honestly don't know what I'm doing with those pretty much at all, so it might require UKRS and a handful of other (mostly cosmetic I think) NewGRFs in order to work right. I don'tit should, but I find it best to warn you in advance.I've also set up an "exchange" with The Other Railroad with secondary industries as a conservation of detail. Raw resources go to Barrow, goods trains come back because of manufacturing done in England. Douglas (the city, not the engine) is also included as some of the maps specify passenger ferry routes there and back; however, the rest of Man and England are empty because I had quite a difficult enough time getting what I did right thank you very much.Lastly, there are some other points of interest marked with signs, such as Harold's airfield, which cannot be placed outside of actual gameplay. You'll have to add those in yourself if you want them. Some of them, I expect, cannot actuallyadded, such as Gordon's Hill, which as far as I can tell does not actually sit on a hill in any of the topographical renderings available - that is, Gordon's Hill is smack in the middle of a flat plain. Weird.Anyway, here's hoping you all enjoy this labor of love!EDIT:I'm sorry if posting this was in poor taste, since I haven't gotten Kamnet's go-ahead to do so even if I didn't re-use any of his original assets. I simply hope this will bring more attention to his project, especially since he did all of the real work on his version of the heightmap; I just yoinked mine from a fansite for another game. So, no offense meant and I hope this contribution is welcome here.