Production: Incoming Fixes and Features

Our Production team is very focused on content delivery, in the form of fixes and features. Today we'll be going over some specifics and then generalize a bit about our approach and process. Now that we have crested the big "Steam" goal there's much more for us to do that players have been asking for, we hope this helps inform you that we're listening and taking action to, "make it so." One quick note for our Steam users: The resolution issues some have you have had, is being worked on with great priority and we have a hopeful fix currently in testing - thanks for your feedback. Also don't forget, this Sunday is OPERATION PLUNDER at 12PM Server Time. Okay, on with the production team!

FIXING EXISTING CONTENT

First, making sure that we have bugs or bad data fixed as quickly as possible, with an emphasis on how they perform according to historical values with several resources supporting them. I am proud to say we have a sincerely dedicated to reality team working on ensuring the most genuine experience possible.

Here are some of the things coming in our plan...

Morris tractor braking (slide) issue

NEW: High Explosive mechanism

REVAMPED: New (and accurate) data for Kinetic Energy (non-explosive) projectiles

Small arms audit: Improving how all infantry weapons perform

Armor audit: Reviewing all armor thickness, armor types, etc

Secondary damage state on some city buildings need review / cleaning up, and are temporarily disabled

Replacing legacy artwork Crewmen Vehicles



INTRODUCING NEW CONTENT

Second we want to make sure that we're introducing new content. This is a vital component to improve quality of game play and community / subscriber health.

Here are some of the things coming in our plan...

Tank Busters Junkers 87-G2 Hurricane Mk II D P39-D Airacobra

Self-proppeled anti aircraft vehicles Sdkfz 7/2 with Flak28 Crusader with Bofors

New infantry characters US Airborne Paratrooper All paratroopers will receive similar load outs as other paratroopers in-game Italian soldier Embedded with the German army persona

New infantry weapons' STG44 (German) M1A1 Carbine (Allied) .30 Caliber LMG (Allied) Carcano Rifle (Italy) Beretta SMG (Italy)



MORE BATTLE PLANNING UNDERWAY

We're also collaborating to see what ways we can introduce new equipment and features to the game more rapidly. This list that you see above is our current and initial focus and by no means is it a simple list.

Great things are happening here at Cornered Rat Software, our Steam release is purely amplifying that success further.

STEAM RESOLUTION FIX INBOUND

For our Steam users who have had a resolution issue, please note that we do have a fix on the way that is currently in testing. We're continuing to keep a close eye on things there to make sure you're being heard and having every reason to get into the game quickly.

SUBSCRIBING = FASTER DEVELOPMENT (SERIOUSLY!)

And finally it goes without saying that by subscribing to the game you will help us accomplish a lot more development work. Please consider doing that to help me bring more hands on more full time, that would be a huge boost to everything we're doing.

Organic users go to: http://www.wwiionline.com/account

Steam users, go to our store page at http://www.wwiionline.com/steam and select a DLC.

That's all for this week, plenty of good stuff happening!