Supremely Boring

For a game with nothing but puzzles in it, the puzzles are pretty bad. Before I purchased this I read that the story took about ten hours to complete. Five hours in I realize that's because the character runs 4 miles per hour and the world makes you back track repeatedly. The main appeal of the game for me (the platforming system) is very linear and does not allow you to make mistakes. Even if you somehow manage to mess up a jump, you respawn right where you fell. Not even on par with older games such as Shadow of the Colossus or Ico (games this one tries so hard to emulate). I wanted to like this one but it's so dull and unrewarding I can't even bring myself to finish it. I would say the only redeeming thing about Rime is its artstyle and environments, which it obviously relies too much on. I hate to be so hard on it but I'm getting tired of these artsy looking games with no substance to them. Video games are not an outlet for pretentious college-aged devs, they are meant to be FUN.