Bouncer

Fightin' Dirty

Many Rogues conduct themselves with stealth and subterfuge, but you've always been a little more... Direct in your approach. Whether you found employment as a doorman for a den full of thieves and ne'er-do-wells, worked as a brutish enforcer for a criminal organisation, or whether you just had to use your strength to survive, a Bouncer uses underhanded tactics and brute power to get their way. Thematically, your sneak attack is the art of taking cheap shots as and where you can, whilst powering through the worst of what your opponent throws at you.

Brawling

Starting at 3rd level you may use your sneak attack feature with clubs, improvised weapons, or your unarmed strikes. These exceptions ignore the finesse weapon requirement, but the other conditions must still be met.

Grit

When you choose this archetype at 3rd level, you may opt to spend your sneak attack dice in order to gain temporary hit points.

When you hit an enemy and fulfil the requirements for sneak attack, you may forfeit your sneak attack damage. You roll the dice as normal, but instead of dealing damage, you gain that amount rolled as temporary hit points. These temporary hit points last for one minute.

You can use this feature a number of times equal to your Constitution modifier (minimum once) per short or long rest.

If you critically strike on an attack and decide to use your sneak attack damage for grit, you do not double the amount of dice rolled.

No Rules

Starting at 9th level, you may use your cunning action to grapple or shove a creature.

In addition, you may replace any attack granted by the attack action, grapple or shove with a special 'throw' attack. Make a Strength (Athletics) check, contested by a creature's Strength (Athletics) or Dexterity (Acrobatics) check. If you win the contest, you may hurl the creature 15ft.

If the creature strikes a solid surface such as a wall in this way or suffers falling damage as a direct result, they suffer additional damage equal to your sneak attack dice, unless you have already applied sneak attack damage this turn.

You must have at least one hand free in order to throw a creature. This restriction does not apply if you are currently grappling a creature and decide to throw them.