[2014-03-22 16:27:30] [INFO] Now logging to <file:///C:/Users/Aaron-Windows/AppData/Roaming/Mozilla/Firefox/Profiles/2za8fmu5.default/chatzilla/logs/irc.coldfront.net/channels/%23MAVGArtists.2014-03-22.log>.

[2014-03-22 16:27:43] <Dannox-P> test

[2014-03-22 16:27:57] <Dannox-P> okay, logging

[2014-03-22 16:28:04] <dan> amazing

[2014-03-22 16:28:38] <finnlex> good job

[2014-03-22 16:28:49] <dan> yes design meeting it was

[2014-03-22 16:29:00] <dan> i had connection problems and couldnt attend

[2014-03-22 16:29:07] <dan> but i read the logs afterwards

[2014-03-22 16:29:14] <dan> and i am NOT HAPPY

[2014-03-22 16:29:21] <Dannox-P> could you shoot me a link to them for later?

[2014-03-22 16:29:52] <dan> if i see that kind of shitstorming, immature rude reasoning and non-cooperative non-professional environment here

[2014-03-22 16:29:57] <dan> i am not merciful with my banhammer

[2014-03-22 16:30:10] <dan> yes i think i can do that

[2014-03-22 16:30:14] <Dannox-P> Thanks, dan

[2014-03-22 16:30:18] <dan> youll have to remind me though

[2014-03-22 16:30:24] <Dannox-P> Will do

[2014-03-22 16:30:45] <dan> i was very disappointed in everyones immature insults and personal attacks

[2014-03-22 16:30:48] <dan> wtf was that meeting

[2014-03-22 16:30:52] <dan> a waste of time and resources

[2014-03-22 16:31:00] <IcarusB> From what I've heard nothing got done basically?

[2014-03-22 16:31:03] <dan> both mods and attendees imo

[2014-03-22 16:31:04] <dan> nothing

[2014-03-22 16:31:14] <dan> elisapee closed the meeting

[2014-03-22 16:31:22] <dan> which means we have nothing to go on

[2014-03-22 16:31:27] <dan> were as lost as last week

[2014-03-22 16:31:31] <Dannox-P> Oh no

[2014-03-22 16:32:08] <dan> thankfully none of you have expressed that kind of shitbag behaviour i saw in those logs

[2014-03-22 16:32:22] <dan> youre the best team

[2014-03-22 16:32:32] <dan> my three-man art team and dannox

[2014-03-22 16:32:37] <dan> its almost ridiculous

[2014-03-22 16:32:38] <IcarusB> Lol

[2014-03-22 16:32:39] <dan> anyway

[2014-03-22 16:32:46] <Dannox-P> On a side note, programming has got more done in the last 12 hours than we have the entire project

[2014-03-22 16:32:50] <Dannox-P> So yay us

[2014-03-22 16:32:57] <IcarusB> Yay

[2014-03-22 16:32:57] <dan> this means that we can either not care about the two-man design team

[2014-03-22 16:33:03] <dan> its basically plot and elisapee

[2014-03-22 16:33:10] <dan> and do our own thing

[2014-03-22 16:33:12] <dan> or wait

[2014-03-22 16:33:24] <Dannox-P> If we wait, writing will take more territory

[2014-03-22 16:33:28] <dan> i personally think weve waited enough

[2014-03-22 16:33:28] <dan> yes

[2014-03-22 16:33:35] <dan> another thing im not happy with

[2014-03-22 16:33:38] <Dannox-P> They've encroached on everyone.

[2014-03-22 16:33:44] <dan> the power the writing team has

[2014-03-22 16:33:47] <dan> yep

[2014-03-22 16:33:53] <Dannox-P> 'cept us. Code scares them

[2014-03-22 16:34:10] <dan> im not very happy at all with the writing team

[2014-03-22 16:34:20] <dan> thats actually almost the next point

[2014-03-22 16:34:24] <finnlex> I support this

[2014-03-22 16:34:24] <dan> we can jump a little

[2014-03-22 16:34:27] <Dannox-P> Yeah, I read ahead, sorry

[2014-03-22 16:34:33] =-= Wasabi_Snorter-AFK is now known as Wasabi_Snorter

[2014-03-22 16:34:37] <Wasabi_Snorter> HEY YALL

[2014-03-22 16:34:42] <Dannox-P> HEY 'SABI

[2014-03-22 16:34:47] <IcarusB> Hey

[2014-03-22 16:34:48] <dan> hiii

[2014-03-22 16:34:57] <dan> welcome to the very small art meeting

[2014-03-22 16:35:07] <dan> its more like taking a cup of coffee together now

[2014-03-22 16:35:07] <Wasabi_Snorter> Glad to be here

[2014-03-22 16:35:14] <dan> im glad to have you her

[2014-03-22 16:35:15] <dan> e

[2014-03-22 16:35:17] <Wasabi_Snorter> I guarantee it'll be productive than design's though

[2014-03-22 16:35:22] <Wasabi_Snorter> So you got that

[2014-03-22 16:35:26] <dan> haha ill make it more productive

[2014-03-22 16:35:26] <Dannox-P> I cant wait to tear into those logs lol

[2014-03-22 16:35:37] <dan> haha

[2014-03-22 16:35:41] <dan> ok

[2014-03-22 16:35:43] <dan> so the thing

[2014-03-22 16:35:44] <dan> is

[2014-03-22 16:35:52] <dan> we dont really have a direction at the moment

[2014-03-22 16:36:04] <dan> design hasnt given us the information we need

[2014-03-22 16:36:19] <Dannox-P> yeah, and programming still hasn't gotten a spec out of them yet.

[2014-03-22 16:36:27] <IcarusB> I gather that writing changed the story again?

[2014-03-22 16:36:34] <dan> so we either dont give a shit and do whatever we want or wait for the two-man design team to get their shit together

[2014-03-22 16:36:40] <dan> yeah

[2014-03-22 16:36:45] <dan> and they dont like asparagus aladdin

[2014-03-22 16:36:52] <Wasabi_Snorter> Design team needs an overhaul

[2014-03-22 16:36:53] <dan> do we care about that?

[2014-03-22 16:36:56] <Dannox-P> A game can be made with one man. Most often an artist and a programmer.

[2014-03-22 16:36:57] <Wasabi_Snorter> what is even going on there

[2014-03-22 16:37:05] <Dannox-P> We can cut the writing team out of the picture if it ends up that way

[2014-03-22 16:37:16] <dan> im honestly tired of both the writing team and design team

[2014-03-22 16:37:24] <finnlex> I did say to Dan that for the demo at least, I think writing is kind of overkill to a certain extent

[2014-03-22 16:37:30] <dan> yep

[2014-03-22 16:37:33] <dan> i do agree

[2014-03-22 16:37:39] <IcarusB> Yeah

[2014-03-22 16:37:45] <finnlex> I don't think we can fit the kind of convoluted, extrapolated, extensive story that the writers are coming up with into a single level demo

[2014-03-22 16:37:52] <Dannox-P> We can't.

[2014-03-22 16:38:00] <dan> i personally think that the writers should adapt to the concept we have come up with

[2014-03-22 16:38:01] <IcarusB> And I've never really seen anything productive out of design :/

[2014-03-22 16:38:05] <dan> and not change it

[2014-03-22 16:38:05] <dan> noo

[2014-03-22 16:38:26] <dan> pizza more or less carried the whole team honestly, its a shame he cant control himself

[2014-03-22 16:38:37] <Dannox-P> Yeah, as much as I hate the guy's ranting he gets shit done

[2014-03-22 16:38:43] <dan> hed make for a great lead if he wasnt so rude

[2014-03-22 16:38:50] <IcarusB> Yeah

[2014-03-22 16:39:04] <Dannox-P> His little cheerleader noble is annoying too

[2014-03-22 16:39:11] <dan> hes really nice to me though i still like him i might be biased though

[2014-03-22 16:39:21] <dan> lets not get sidetracked

[2014-03-22 16:39:36] <dan> do we agree on not caring about the writing team at the moment?

[2014-03-22 16:39:45] <dan> because thats basically what were saying

[2014-03-22 16:40:05] <dan> they dont like asparagus desert adventures

[2014-03-22 16:40:09] <IcarusB> I kinda like dannox idea

[2014-03-22 16:40:15] <Dannox-P> I had an idea?

[2014-03-22 16:40:23] <dan> did you have an idea?

[2014-03-22 16:40:28] <Dannox-P> Which idea icarus?

[2014-03-22 16:40:46] <IcarusB> Haha well, about just the programmers and artists making the game

[2014-03-22 16:40:52] <dan> oh yes

[2014-03-22 16:40:55] <Dannox-P> Oh, that was just saying it was possible

[2014-03-22 16:41:03] <Dannox-P> Sound guys and music guys are still awesome

[2014-03-22 16:41:05] <Dannox-P> love that desert theme

[2014-03-22 16:41:06] <IcarusB> Yeah I know

[2014-03-22 16:41:11] <dan> yeah i cant do music

[2014-03-22 16:41:19] <Dannox-P> I can, but nowhere near their level

[2014-03-22 16:41:23] <dan> they had some really nice forest tracks somewhere i think as well

[2014-03-22 16:41:35] <IcarusB> But I kinda feel like our teams are ready to move ahead sort of

[2014-03-22 16:41:44] <dan> yeah we are

[2014-03-22 16:42:10] <dan> the writers are like a little nagging old lady in my left ear

[2014-03-22 16:42:15] <dan> i dont know what to do about them

[2014-03-22 16:42:42] <Dannox-P> You're a mod. Wasabi is a mod. Maybe you guys could plead a case against writing at the next mod meeting

[2014-03-22 16:42:43] <finnlex> I'd be happy to consult writing if/when we get around to the full game. For the demo if we can get stuff working properly and release a playable, fun game, that'd be a great base to expand on and implement a story

[2014-03-22 16:42:58] <IcarusB> Like the problem I'm having is it's hard to get motivated to work on stuff if it's just going to get vetoed by other teams

[2014-03-22 16:43:04] <Wasabi_Snorter> Dannox-P: Will do!

[2014-03-22 16:43:22] <Wasabi_Snorter> next mod meeting is tomorrow

[2014-03-22 16:43:28] <dan> haha well if we are two then we can certainly overpower them

[2014-03-22 16:43:28] <dan> i agree icarus

[2014-03-22 16:43:37] <dan> wasabi will you write that down or should i

[2014-03-22 16:43:43] <dan> i will probably forget

[2014-03-22 16:43:45] <Dannox-P> Soundeziner could also give us a hand maybe

[2014-03-22 16:43:52] <Wasabi_Snorter> dan: sure tang

[2014-03-22 16:43:56] <Dannox-P> If we get as many mods as possible we could crush them with overwhelming numbers

[2014-03-22 16:43:57] <Wasabi_Snorter> I'll put it in a notepad

[2014-03-22 16:44:00] <dan> cool

[2014-03-22 16:44:00] <dan> brofist

[2014-03-22 16:44:04] <Dannox-P> brofist indeed

[2014-03-22 16:44:16] <dan> i thought we could compromise though and just change asparagus pants to army pants or something

[2014-03-22 16:44:24] <dan> then we could be a little nice to them

[2014-03-22 16:44:29] <Wasabi_Snorter> Right, so, writing team bad. Art, music team good

[2014-03-22 16:44:31] <Wasabi_Snorter> design team?

[2014-03-22 16:44:34] <Wasabi_Snorter> bad also?

[2014-03-22 16:44:40] <Dannox-P> You mean 3 guys?

[2014-03-22 16:44:50] <dan> haha are they even that many

[2014-03-22 16:45:04] <Dannox-P> Plot, lis, and the loud one

[2014-03-22 16:45:05] <dan> i seriously only know of elis and plot

[2014-03-22 16:45:15] <IcarusB> Just my two cents: I don't think the writing team needs to be cut, Id just like to see them settle on a concept that works, even if it's just for now

[2014-03-22 16:45:26] <finnlex> We should probably at least see what the founder of the game / idea has to say. RubberDong was it?

[2014-03-22 16:45:31] <Dannox-P> Not saying we cut them, just put them on a leash

[2014-03-22 16:45:40] <IcarusB> Ah ok

[2014-03-22 16:45:40] <dan> well pizza has actually decided that he wont participate any more since he cant control himself, he basically realises hes toxic to the project

[2014-03-22 16:45:43] <Dannox-P> Yeah, we need to get dong's opinion too

[2014-03-22 16:45:46] <Wasabi_Snorter> right so, - put writing teeam on leash

[2014-03-22 16:45:52] <dan> yeep

[2014-03-22 16:46:17] <Dannox-P> I seriously think stealing the plot of a stargate episode would be better than half the crazy stories writing has come up with

[2014-03-22 16:46:19] <dan> good

[2014-03-22 16:46:32] <Dannox-P> and magic? seriously? I'll shut up about this now, lol

[2014-03-22 16:46:47] <Wasabi_Snorter> I know there is something about dinosaurs, something about rape, something about a metal hand

[2014-03-22 16:46:50] <dan> i think the main problem is that theyre trying to get everyones little story pieces together in one

[2014-03-22 16:46:51] <Wasabi_Snorter> who knows

[2014-03-22 16:47:03] <dan> honestly the terrorraptors was a joke...

[2014-03-22 16:47:16] <Dannox-P> Well humanoid raptory dudes is kind of a scifi trope

[2014-03-22 16:47:22] <IcarusB> Thank god

[2014-03-22 16:47:27] <IcarusB> Lol

[2014-03-22 16:47:33] <dan> i and psychonaut joked around with making a game with them as the protagonists

[2014-03-22 16:47:35] <dan> a whole dino squad

[2014-03-22 16:47:44] <Dannox-P> thats just bad

[2014-03-22 16:48:10] <dan> yeaah it was a wordplay and i drew it

[2014-03-22 16:48:14] <dan> i almost regret it now

[2014-03-22 16:48:25] <Dannox-P> Ouch. You're like robert oppenheimer

[2014-03-22 16:48:33] <dan> i wanted them to be made fun and silly because the idea is silly

[2014-03-22 16:48:37] <dan> and then they got taken seriously?

[2014-03-22 16:48:44] <dan> i have no idea

[2014-03-22 16:48:51] <Dannox-P> It's reddit. 'nuff said, man. People like funny shit

[2014-03-22 16:48:54] <dan> im so sorry i created the terrorraptor

[2014-03-22 16:49:07] <Dannox-P> is fine. I --kinda-- like it. If done right

[2014-03-22 16:49:08] <finnlex> I think terrorraptors as a humorous enemy would be great

[2014-03-22 16:49:15] <finnlex> we can have a rare spawn that has a monacle and a top hat

[2014-03-22 16:49:30] <dan> yeah but didnt we agree on making this a serious game?

[2014-03-22 16:49:35] <dan> i dont even know anymore

[2014-03-22 16:49:37] <Dannox-P> Me neither

[2014-03-22 16:49:40] <finnlex> I forget on what we agreed

[2014-03-22 16:49:42] <Dannox-P> I came in late to the party tbh

[2014-03-22 16:49:51] <dan> wait

[2014-03-22 16:49:52] <finnlex> I think the demo should just be whatever we can cobble together :D

[2014-03-22 16:50:06] <dan> https://docs.google.com/document/d/1tU7rVg7TokI4MMuOuz1da_ogyxOHB6hI8pcQXwyh8Mc/edit?usp=sharing

[2014-03-22 16:50:14] <IcarusB> I agree

[2014-03-22 16:50:15] <dan> this is what was decided at the previous two art meetings

[2014-03-22 16:50:26] <Dannox-P> yeah. Metal slug good.

[2014-03-22 16:50:29] <dan> yeah

[2014-03-22 16:50:31] <Dannox-P> Pretty much all I rememberd lol

[2014-03-22 16:50:45] <dan> that and the ugly sub was the two main topics

[2014-03-22 16:50:47] <dan> haha

[2014-03-22 16:51:01] <dan> well shall we continue

[2014-03-22 16:51:03] <Dannox-P> and gaveling, I remember that now

[2014-03-22 16:51:19] <dan> i should probably write something in the doc

[2014-03-22 16:52:06] <Dannox-P> After grilling writing so hard I think I should redact some parts of the log before posting lol. Black hilighter and all that.

[2014-03-22 16:52:23] <dan> haha yeah

[2014-03-22 16:52:32] <dan> ill make it pretty before i give it to anyone else

[2014-03-22 16:52:40] <dan> dont tell anyone

[2014-03-22 16:52:47] <Dannox-P> Lol naw, I think this has to be said.

[2014-03-22 16:52:55] <dan> or well you can

[2014-03-22 16:53:06] <dan> i dont really have the logs

[2014-03-22 16:53:20] <dan> just casually assuming ill do everything

[2014-03-22 16:53:21] <dan> haha

[2014-03-22 16:53:23] <dan> ok fine

[2014-03-22 16:53:24] <finnlex> are we going to stick with 'aladdin' pants, or are we going to compromise with army pants? I like the idea of the big, puffy 'alladin' ones as I think if done right they could help the animation look pretty cool. No idea if I could do it well, of course x)

[2014-03-22 16:53:39] <dan> i really like the aladdin pants as well...

[2014-03-22 16:53:43] <Dannox-P> I think the thinner aladdin pants from your sprite were good

[2014-03-22 16:53:53] <Dannox-P> As long as they're not full on mc hammer we're fine imo

[2014-03-22 16:53:58] <dan> but if the writing team really is stuck with changing the settings

[2014-03-22 16:54:09] <Wasabi_Snorter> Quick off-topic question: does anyone have the logs from yesterday's design meeting?

[2014-03-22 16:54:13] <dan> i dont know if we want him to keep it

[2014-03-22 16:54:17] <Dannox-P> Dan said he was going to give them to me later

[2014-03-22 16:54:20] <dan> yeah momma posted them in the mod sub

[2014-03-22 16:54:24] <dan> or somewhere

[2014-03-22 16:54:27] <Wasabi_Snorter> cheerss

[2014-03-22 16:54:29] <dan> i dont know why she posted them there

[2014-03-22 16:54:35] <Dannox-P> Morale?

[2014-03-22 16:55:05] <dan> maybe

[2014-03-22 16:55:06] <dan> hah

[2014-03-22 16:55:14] <dan> well aladdin pants or army pants?

[2014-03-22 16:55:20] <dan> do we have pros and cons for that?

[2014-03-22 16:55:31] <Dannox-P> I say we put our foot down. They have no authority over character design.

[2014-03-22 16:55:34] <IcarusB> Are we talking army camo?

[2014-03-22 16:55:38] <dan> aladdin pants work really well in the desert

[2014-03-22 16:55:40] <dan> i dont know?

[2014-03-22 16:55:52] <dan> maybe?

[2014-03-22 16:55:58] <IcarusB> Because would a space army really do camo

[2014-03-22 16:56:16] <Dannox-P> He's an army guy now?

[2014-03-22 16:56:37] <dan> but i noticed the writers basically wants some army guy with a dark past or whatever

[2014-03-22 16:56:47] <Dannox-P> ugh, ffs. It's a bloody 2d platformer

[2014-03-22 16:56:58] <dan> and hell apparently land on this desert planet and then the rest of the novel happened

[2014-03-22 16:57:02] <dan> i dont really want that

[2014-03-22 16:57:23] <IcarusB> I say we just stick with slimish Aladdin pants

[2014-03-22 16:57:28] <dan> i really liked the simple young inexperienced outcast hero getting thrown into bad guys

[2014-03-22 16:57:29] <Dannox-P> Ditto, icarus

[2014-03-22 16:57:43] <dan> thats enough story for a 2d platformer really

[2014-03-22 16:57:44] <dan> yes

[2014-03-22 16:57:44] <dan> agreed

[2014-03-22 16:57:44] <Dannox-P> and same, I didnt want no battle hardened warrior

[2014-03-22 16:57:51] <Dannox-P> I wanted a nub who learned to pwn.

[2014-03-22 16:57:51] <dan> do we gavel this?

[2014-03-22 16:57:55] <Dannox-P> GAVEL.

[2014-03-22 16:57:56] <dan> yes

[2014-03-22 16:58:03] <finnlex> excellent

[2014-03-22 16:58:14] <Dannox-P> http://i.imgur.com/odfirBD.png

[2014-03-22 16:58:46] <dan> fantastic

[2014-03-22 16:59:10] <dan> ok were moving on

[2014-03-22 16:59:13] <dan> to the next unnamed topic

[2014-03-22 16:59:19] <dan> since i didnt have time to make it fancy

[2014-03-22 16:59:29] <dan> I think it might be good to try and work out more specifics on the style we want to stick to.

[2014-03-22 16:59:30] <dan> here finn

[2014-03-22 16:59:32] <dan> this is yours

[2014-03-22 16:59:32] <Dannox-P> No worries, boss man.

[2014-03-22 16:59:35] <finnlex> yeah

[2014-03-22 16:59:46] <dan> and this is indeed needed

[2014-03-22 16:59:52] <IcarusB> Yes

[2014-03-22 17:00:02] <finnlex> I found while trying to make sprites that though we had some set ideas for the character, we didn't really have many decisions on the style we'd make him in

[2014-03-22 17:00:11] <finnlex> so in the doc I listed some examples of what we could decide to make it easier -

[2014-03-22 17:00:17] <dan> yep

[2014-03-22 17:00:19] <finnlex> We agreed on bright colours. Do we want hard shadows? Soft shadows? Dark shadows? Light shadows? What about highlights? We want bright colours, but WHAT colours?

[2014-03-22 17:00:21] <Dannox-P> Yeah, a few guys went a lot more chibi than others.

[2014-03-22 17:00:24] <finnlex> Are we sticking to beiges and browns, greens? Are we outlining? With black / dark colours, or with a similar but lighter/darker colour to nearby pixels? etc etc.

[2014-03-22 17:00:30] <finnlex> Do we want ‘realistic’ proportions, or a more stylised look with larger upper body / head / arms to allow room for detail, smaller legs / feet as they’re less important.

[2014-03-22 17:00:35] <finnlex> Momma-Says suggested a white sand style desert. White and greys rather than typical yellows. Thoughts? This could help with parallax / layers - white / grey closest, yellow next layer, sort of yellow orange layer behind that etc as it gets farther away

[2014-03-22 17:00:55] <dan> ok

[2014-03-22 17:01:00] <dan> lets go through this in order

[2014-03-22 17:01:26] <Dannox-P> I was thinking sticking with a really natural sandy desert for the overworld, warm darker browns for desert caves, and in alien stuff a cold metallic green or blue.

[2014-03-22 17:01:27] <finnlex> sure thing, just throwing it all there for everyone to see

[2014-03-22 17:01:39] <dan> oh i like having it all there

[2014-03-22 17:01:45] <dan> i was about to post it here myself

[2014-03-22 17:01:47] <dan> easier to read

[2014-03-22 17:01:57] <finnlex> I like blues, so that'd be my vote for alien stuff for sure

[2014-03-22 17:02:04] <Dannox-P> Soft shadows, weak specular on the highlights

[2014-03-22 17:02:16] <Dannox-P> Do artists use specular, or is that just a 3d graphics term?

[2014-03-22 17:02:17] <dan> i thought about this earlier when i painted the white desert

[2014-03-22 17:02:27] <dan> how about having warm = good and cold = alien evil?

[2014-03-22 17:02:30] <Dannox-P> Yeah

[2014-03-22 17:02:37] <Dannox-P> Blue/Orange contrast is a big trope

[2014-03-22 17:02:44] <dan> yeah

[2014-03-22 17:02:47] <IcarusB> I'm not opposed to doing more grey/white, my only concern is if the color from the while palette stats looking drained

[2014-03-22 17:02:48] <Dannox-P> http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast

[2014-03-22 17:02:51] <dan> orange desert and blue cold alien steel

[2014-03-22 17:02:57] <dan> ah yes

[2014-03-22 17:03:02] <dan> because it works really good

[2014-03-22 17:03:05] <Dannox-P> Yep, and your white sand looked like bloody snow

[2014-03-22 17:03:11] <dan> well

[2014-03-22 17:03:14] <dan> i meant well

[2014-03-22 17:03:15] <Dannox-P> Theres no way white sand will look any other way at this resolution lol

[2014-03-22 17:03:18] <dan> yep

[2014-03-22 17:03:26] <Dannox-P> just being honest, man. Still looked amazing

[2014-03-22 17:03:27] <dan> it was hard to make a desert

[2014-03-22 17:03:32] <dan> i vote orange snow

[2014-03-22 17:03:41] <dan> how about orange snow?

[2014-03-22 17:03:49] <Dannox-P> Don't eat it

[2014-03-22 17:03:56] <IcarusB> Yeah I liked your drawing but we do have to consider the medium

[2014-03-22 17:03:59] <Dannox-P> The guy who pissed on it probably doesn't drink enough water

[2014-03-22 17:04:01] <dan> orange vs blue that is

[2014-03-22 17:04:06] <dan> haha

[2014-03-22 17:04:14] <Dannox-P> Sorry, I had to

[2014-03-22 17:04:23] <dan> im still laughing

[2014-03-22 17:04:30] <dan> ok ok

[2014-03-22 17:04:40] <dan> but we dont have to focus on the alien stuff yet

[2014-03-22 17:04:47] <Dannox-P> Did anyone here play level 2 in smb3?

[2014-03-22 17:04:47] <dan> do we gavel orange - blue?

[2014-03-22 17:04:59] <Dannox-P> http://i.imgur.com/odfirBD.png

[2014-03-22 17:05:18] <Dannox-P> http://www.significant-bits.com/wp-content/uploads/2011/01/Super_Mario_All_Stars_3_chomp.png

[2014-03-22 17:05:29] <dan> oooh that one

[2014-03-22 17:05:38] <Dannox-P> yeah, a good example of what to do for parallax too

[2014-03-22 17:05:45] <Dannox-P> dunes. dunes everywhere

[2014-03-22 17:05:45] <dan> yep

[2014-03-22 17:06:43] <IcarusB> Yeah

[2014-03-22 17:06:52] <dan> are we doing earthy browns and oranges then?

[2014-03-22 17:06:56] <dan> green is nice to throw in

[2014-03-22 17:07:07] <dan> at least for the demo im thinking

[2014-03-22 17:07:15] <dan> if we want to stay on a palette

[2014-03-22 17:07:20] <finnlex> a bit of foliage here and there in green could work? Desert but with spots of greenery

[2014-03-22 17:07:26] <dan> making everything look dirty and such

[2014-03-22 17:07:29] <finnlex> perhaps oasis-type bits

[2014-03-22 17:07:34] <dan> yeah like yellowish green

[2014-03-22 17:07:35] <Dannox-P> Palm trees

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[2014-03-22 17:07:46] <Dannox-P> Ever play WoW? Barren oasis?

[2014-03-22 17:07:51] <dan> i like that

[2014-03-22 17:07:52] <dan> hi cre!

[2014-03-22 17:07:59] <dan> i dont play wow

[2014-03-22 17:08:00] <CrazyRocketEngineer> sorry I'm late, had to do stuff

[2014-03-22 17:08:03] <dan> but i know how to google

[2014-03-22 17:08:04] <CrazyRocketEngineer> hi cre

[2014-03-22 17:08:07] <CrazyRocketEngineer> wait, hi dan

[2014-03-22 17:08:10] <CrazyRocketEngineer> fail

[2014-03-22 17:08:31] <Dannox-P> http://img3.wikia.nocookie.net/__cb20111008011827/wowwiki/images/e/e4/OasisofVir%27sar.jpg

[2014-03-22 17:08:35] <dan> hahahhahhaha

[2014-03-22 17:08:48] <dan> yep something like that

[2014-03-22 17:08:59] <IcarusB> Yah I like that

[2014-03-22 17:09:04] <dan> like like

[2014-03-22 17:09:15] <dan> its nice to throw in for variation

[2014-03-22 17:09:28] <CrazyRocketEngineer> what are you talking about right now?

[2014-03-22 17:09:36] <dan> oh yes sorry

[2014-03-22 17:09:37] <Dannox-P> colors

[2014-03-22 17:09:52] <CrazyRocketEngineer> I like colors

[2014-03-22 17:09:59] <Dannox-P> And dan is using 50 dollar art words

[2014-03-22 17:10:03] <dan> Agreed on putting the writing team on a leash for now. The design team should get its shit together already.

[2014-03-22 17:10:03] <finnlex> also kind of about the parallax backgrounds

[2014-03-22 17:10:04] <dan> Dannox-P I wanted a nub who learned to pwn. We want aladdin pants. We are not a doormat!

[2014-03-22 17:10:14] <dan> that is what we have decided this far

[2014-03-22 17:10:19] <dan> i wrote it in the doc

[2014-03-22 17:10:21] <dan> which you can edit

[2014-03-22 17:10:23] <Dannox-P> yeah, we're taking it to the writing team

[2014-03-22 17:10:27] <dan> and throw in whatever you want

[2014-03-22 17:10:40] <dan> am i using 50 dollar art words

[2014-03-22 17:10:45] <dan> is it good or bad?

[2014-03-22 17:11:02] <dan> i dont even know what that means

[2014-03-22 17:11:03] <Dannox-P> Not good or bad, lol

[2014-03-22 17:11:06] <dan> haha

[2014-03-22 17:11:15] <Dannox-P> Just you sound like one of those wine tasters

[2014-03-22 17:11:22] <CrazyRocketEngineer> lol

[2014-03-22 17:11:27] <Dannox-P> earthy, palette

[2014-03-22 17:11:30] <dan> im sorry i dont think about it

[2014-03-22 17:11:35] <dan> hahahhaha

[2014-03-22 17:11:36] <CrazyRocketEngineer> we should do the same for programmin, dannox

[2014-03-22 17:11:39] <Dannox-P> I'm just taking a light hearted jab, man

[2014-03-22 17:11:49] <dan> isnt that how you would describe it?

[2014-03-22 17:11:55] <Dannox-P> Class, nesting INHERITENCE, MULTIPLE INHERITANCE

[2014-03-22 17:11:56] <dan> im dying

[2014-03-22 17:12:07] <CrazyRocketEngineer> system.io

[2014-03-22 17:12:19] <Dannox-P> JMP 25

[2014-03-22 17:12:22] <Dannox-P> PUSH POP

[2014-03-22 17:12:34] <dan> how is earthy even a 50 dollar word how else am i supposed to describe it

[2014-03-22 17:12:35] <dan> hahahahaha

[2014-03-22 17:12:47] <Dannox-P> That is not valid assembly in any dialect, lol

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[2014-03-22 17:13:09] <dan> then what should i call the colours

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[2014-03-22 17:13:19] <dan> brown?

[2014-03-22 17:13:22] <CrazyRocketEngineer> browny, everyone loves them

[2014-03-22 17:13:23] <dan> its not brown though

[2014-03-22 17:13:24] <Dannox-P> Dude, just taking the piss

[2014-03-22 17:13:35] <IcarusB> It's an art meeting, palette is fine lol

[2014-03-22 17:13:40] <dan> do we like the brownie colours?

[2014-03-22 17:13:45] <CrazyRocketEngineer> yes

[2014-03-22 17:13:47] <Dannox-P> Yeah, lol

[2014-03-22 17:14:03] <dan> i like brownie colours

[2014-03-22 17:14:14] <dan> do finn like brownie colours?

[2014-03-22 17:14:20] <dan> does

[2014-03-22 17:14:28] <finnlex> they're pretty cool

[2014-03-22 17:14:29] <dan> writing is hard

[2014-03-22 17:14:34] <finnlex> brown and beige

[2014-03-22 17:14:35] <Dannox-P> f4a460 is a good color for deserts.

[2014-03-22 17:14:41] <Dannox-P> hehe. hex

[2014-03-22 17:14:46] <finnlex> are the main colours I use for character sprites so far x)

[2014-03-22 17:14:53] <dan> yeah

[2014-03-22 17:15:00] <dan> wait i actually coloured something

[2014-03-22 17:15:10] <finnlex> pics or it didn't happen

[2014-03-22 17:15:18] <dan> http://i.imgur.com/nVsNnwf.png

[2014-03-22 17:15:21] <dan> FOR ONCE

[2014-03-22 17:15:28] <dan> i coloured a sketch

[2014-03-22 17:15:29] <Dannox-P> ooh, purdy

[2014-03-22 17:15:30] <finnlex> I don't think that was you

[2014-03-22 17:15:40] <Dannox-P> Also liking the gatling rocket launcher you put on him

[2014-03-22 17:15:42] <dan> ):

[2014-03-22 17:15:51] <IcarusB> Nice

[2014-03-22 17:15:52] <dan> yeah i didnt like the boring space guns

[2014-03-22 17:16:02] <finnlex> you outsourced it didn't you? to some poor kid in china getting paid $0.30 an hour

[2014-03-22 17:16:03] <Dannox-P> Bigger boom is better boom.

[2014-03-22 17:16:05] <dan> i like dirty rusty brownie guns

[2014-03-22 17:16:12] <dan> yeaaas

[2014-03-22 17:16:13] <Dannox-P> Some programmer actually got away with that for like 3 years

[2014-03-22 17:16:21] <CrazyRocketEngineer> lol

[2014-03-22 17:16:32] <Dannox-P> http://www.telegraph.co.uk/news/worldnews/northamerica/usa/9806921/Computer-programmer-outsourced-job-to-China.html

[2014-03-22 17:16:32] <finnlex> yeah I read about that

[2014-03-22 17:16:34] <Dannox-P> I'm serious

[2014-03-22 17:16:39] <finnlex> got fired instead of being promoted to manager

[2014-03-22 17:16:42] <finnlex> I don't get it

[2014-03-22 17:16:50] <Dannox-P> Yeah, thats model behaviour

[2014-03-22 17:16:52] <dan> thats the best thing

[2014-03-22 17:17:25] <dan> we have decided on the brownie colours?

[2014-03-22 17:17:40] <finnlex> sure

[2014-03-22 17:17:42] <Dannox-P> yep

[2014-03-22 17:17:52] <IcarusB> Yeah

[2014-03-22 17:18:05] <dan> gavel

[2014-03-22 17:18:14] <Dannox-P> http://i.imgur.com/odfirBD.png

[2014-03-22 17:18:37] <dan> then weapons

[2014-03-22 17:18:47] <dan> design team hasnt done anything

[2014-03-22 17:18:51] <dan> but we have to sprite

[2014-03-22 17:18:58] <dan> and we have to sprite weapons

[2014-03-22 17:19:10] <Dannox-P> Ooh, okay. Can I say some ideas for weapons to make?

[2014-03-22 17:19:13] <dan> can we decide on what weapon the character will use?

[2014-03-22 17:19:15] <CrazyRocketEngineer> just make weapons, and ignore design, they aren't needed for such a small game anyways (imo)

[2014-03-22 17:19:16] <dan> at least what it will look like

[2014-03-22 17:19:20] <Dannox-P> Simple alien blaster-y thing.

[2014-03-22 17:19:22] <Dannox-P> Recharges

[2014-03-22 17:19:28] <dan> if it shoots bullets or plasma doesnt really matter

[2014-03-22 17:19:29] <Dannox-P> Big rocket launcher, ammo

[2014-03-22 17:19:34] <dan> i like that

[2014-03-22 17:19:42] <Dannox-P> I'm thinking a sleek looking thing, compared to a less sleek one

[2014-03-22 17:19:45] <dan> using the futuristic technology

[2014-03-22 17:19:52] <dan> really futuristic gun

[2014-03-22 17:19:54] <CrazyRocketEngineer> Do we want Beam-weapons with a continuous beam?

[2014-03-22 17:19:57] <Dannox-P> http://img4.wikia.nocookie.net/__cb20081004173338/eve/images/f/fc/Thorax1.jpg This, but as a gun arm

[2014-03-22 17:20:01] <dan> in his transformer arm

[2014-03-22 17:20:05] <Dannox-P> We could do some beams

[2014-03-22 17:20:14] <dan> thats a spaceship

[2014-03-22 17:20:22] <Dannox-P> Yeah, but as a gun arm

[2014-03-22 17:20:24] <CrazyRocketEngineer> beams are different from projectile weapons, programming wise

[2014-03-22 17:20:27] <dan> spaceship arm

[2014-03-22 17:20:32] <CrazyRocketEngineer> that's why I asked

[2014-03-22 17:20:36] <Dannox-P> See how it kinda looks organic-y with like alien techness to it?

[2014-03-22 17:20:40] <dan> well i dont know

[2014-03-22 17:20:42] <dan> yeah i like it

[2014-03-22 17:20:48] <dan> im saving your images

[2014-03-22 17:20:52] <dan> ill come back to those later

[2014-03-22 17:20:55] <Dannox-P> Cool.

[2014-03-22 17:21:10] <dan> ok

[2014-03-22 17:21:13] <finnlex> I'd prefer a single shot myself, rather than a beam

[2014-03-22 17:21:17] <dan> boom-weapons or beam-weapons?

[2014-03-22 17:21:17] <Dannox-P> I figure we can just do a single line drawn to the nearest obstacle, and do damage per frame update

[2014-03-22 17:21:20] <finnlex> well, single / repeating

[2014-03-22 17:21:21] <Dannox-P> both

[2014-03-22 17:21:26] <Dannox-P> boom, beam, and pew

[2014-03-22 17:21:42] <dan> i dont know how to program that

[2014-03-22 17:21:46] <Dannox-P> I do

[2014-03-22 17:21:47] <dan> wait wait

[2014-03-22 17:21:55] <dan> how many types of weapons are we using?

[2014-03-22 17:21:58] <Dannox-P> Um....

[2014-03-22 17:21:59] <dan> we should decide that first

[2014-03-22 17:22:15] <CrazyRocketEngineer> I think for the demo there shouldn't be too many

[2014-03-22 17:22:16] <dan> i say maximum three different robot arm transformations

[2014-03-22 17:22:20] <dan> so three things for the demo

[2014-03-22 17:22:29] <Dannox-P> Well we need the basic weapon you start off with, the rocket arm, and maybe a beam

[2014-03-22 17:22:29] <dan> gun/melee/special?

[2014-03-22 17:22:37] <Dannox-P> Oh, melee, forgot that existed

[2014-03-22 17:22:40] <CrazyRocketEngineer> grapple hook, a sword/melee thing and ranged weapons

[2014-03-22 17:22:41] <dan> special could be like a grappling hook or whatever shit people are talking about

[2014-03-22 17:22:51] <dan> what would a grappling hook even mean?

[2014-03-22 17:22:58] <dan> do we have a level design for this?

[2014-03-22 17:23:09] <dan> what does the grappling hook do does he NEED a grappling hook?

[2014-03-22 17:23:23] <dan> will he encounter walls?

[2014-03-22 17:23:26] <dan> to grapple over?

[2014-03-22 17:23:33] <dan> is this a metroidvania at all?

[2014-03-22 17:23:34] <dan> so many questions

[2014-03-22 17:23:41] <Dannox-P> I was thinking you use it to reach high ledges

[2014-03-22 17:23:42] <CrazyRocketEngineer> he could grab enemies

[2014-03-22 17:23:44] <Dannox-P> Like tethering in brawl

[2014-03-22 17:23:48] <CrazyRocketEngineer> for melee

[2014-03-22 17:23:49] <finnlex> I assumed there'd be some areas he can't reach by jumping, and maybe it could be used as a weapon too in some way depending on if programming wants to do that

[2014-03-22 17:23:53] <finnlex> throw them around or something

[2014-03-22 17:23:58] <Dannox-P> http://i2.bebo.com/030/1/large/2007/06/07/22/3121506796a4617915333l.jpg Also, a sword like this?

[2014-03-22 17:24:01] <dan> good enough for me

[2014-03-22 17:24:19] <Dannox-P> And samus has a grapple, dude.

[2014-03-22 17:24:20] <dan> i casually thought a scimitar would be cool

[2014-03-22 17:24:26] <Dannox-P> Beam scimitar?

[2014-03-22 17:24:33] <finnlex> can we give it sweet glowing effects in dark caves?

[2014-03-22 17:24:37] <dan> a curved beam?

[2014-03-22 17:24:45] <dan> curved swords.

[2014-03-22 17:25:00] <dan> like those warriors from hammerfell

[2014-03-22 17:25:01] <Dannox-P> I don't know about lighting, rocket, can we do the glowing?

[2014-03-22 17:25:12] <dan> oh man glow in the dark effects

[2014-03-22 17:25:17] <CrazyRocketEngineer> glowing effect could even be done by the art team, just add a semi transparent circle around it

[2014-03-22 17:25:23] <Dannox-P> Oh! Yeah!

[2014-03-22 17:25:24] <blizzardspider> Guys, wait up, before you continue this meeting is there a task you guys can give me?

[2014-03-22 17:25:26] <dan> yees no problem

[2014-03-22 17:25:27] <Dannox-P> could even animate it to flicker

[2014-03-22 17:25:29] <finnlex> I'm not so sure about the curved bit. Curved blades are awesome when held in the hand, but I worry it'll look a bit weird coming out of the arm

[2014-03-22 17:25:30] <dan> a task?

[2014-03-22 17:25:33] <blizzardspider> cause I have to sleep now

[2014-03-22 17:25:41] <blizzardspider> it's 00:30 ere

[2014-03-22 17:25:46] <dan> oho what are you looking for

[2014-03-22 17:25:49] <dan> oh are you in asia?

[2014-03-22 17:25:52] <dan> australia?

[2014-03-22 17:25:57] <blizzardspider> middle east

[2014-03-22 17:25:58] <CrazyRocketEngineer> the moon?

[2014-03-22 17:26:03] <dan> haha

[2014-03-22 17:26:04] <dan> cool

[2014-03-22 17:26:11] <Dannox-P> Could you do up some tiles for us? Sand, cave platform, cave floor

[2014-03-22 17:26:12] <dan> artist?

[2014-03-22 17:26:19] <blizzardspider> yup

[2014-03-22 17:26:25] <Dannox-P> Alien blueish brushed metal stuff

[2014-03-22 17:26:27] <dan> waaaait

[2014-03-22 17:26:27] <CrazyRocketEngineer> so you're tourorist, right?

[2014-03-22 17:26:35] <dan> we cant do that yet

[2014-03-22 17:26:38] <blizzardspider> a what?

[2014-03-22 17:26:38] <Dannox-P> we can't?

[2014-03-22 17:26:39] <dan> i have things to say about those

[2014-03-22 17:26:53] <Dannox-P> oh okay

[2014-03-22 17:26:53] <dan> the too small resolution thing

[2014-03-22 17:26:57] <dan> pixels being small

[2014-03-22 17:27:01] <dan> need bigger y/n

[2014-03-22 17:27:05] <dan> that thing

[2014-03-22 17:27:12] <dan> hey blizzard whats your reddit username?

[2014-03-22 17:27:13] <finnlex> maybe work on backgrounds?

[2014-03-22 17:27:18] <blizzardspider> 10half

[2014-03-22 17:27:25] <blizzardspider> I can do backgrounds

[2014-03-22 17:27:27] <finnlex> desert, cave

[2014-03-22 17:27:29] <dan> oh you

[2014-03-22 17:27:41] <dan> dont haste anything

[2014-03-22 17:27:41] <Dannox-P> Ohh. Well now that we're working with GL I think we could go to 64x tiles

[2014-03-22 17:27:47] <Dannox-P> have the character be 128 tall

[2014-03-22 17:27:49] <dan> what do you want to do?

[2014-03-22 17:28:06] <blizzardspider> I'll do anything, backgrounds are fine by me

[2014-03-22 17:28:51] <dan> we dont know how big the backgrounds will be

[2014-03-22 17:28:56] <dan> hey how about i message you after this meeting with details

[2014-03-22 17:29:07] <blizzardspider> Ok sure

[2014-03-22 17:29:18] <dan> im writing that down so that ill remember it

[2014-03-22 17:29:23] <finnlex> if the backgrounds are pixel art-like they could be scaled a bit anyway, or spliced together I expect

[2014-03-22 17:29:37] <Dannox-P> Indeed

[2014-03-22 17:29:55] <blizzardspider> I'll have me some sleep now, if thats fine by you guys

[2014-03-22 17:30:02] <CrazyRocketEngineer> sure

[2014-03-22 17:30:05] <dan> yep ill message you later

[2014-03-22 17:30:10] <dan> good night

[2014-03-22 17:30:11] <blizzardspider> bye!

[2014-03-22 17:30:12] <CrazyRocketEngineer> sweet dreams

[2014-03-22 17:30:12] <dan> ill see you

[2014-03-22 17:30:14] <finnlex> thanks for joining

[2014-03-22 17:30:23] <dan> yep

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[2014-03-22 17:30:37] <dan> we are now a four-man art team!

[2014-03-22 17:30:48] <dan> should we celebrate?

[2014-03-22 17:30:56] <dan> im having a ten-second celebration right now

[2014-03-22 17:30:57] <CrazyRocketEngineer> more reasons to celebrate

[2014-03-22 17:30:57] <Dannox-P> I'll get the keg.

[2014-03-22 17:31:06] <CrazyRocketEngineer> right soundeziner?

[2014-03-22 17:31:08] <dan> i love celebration

[2014-03-22 17:31:11] <dan> haha

[2014-03-22 17:31:18] <Dannox-P> I think soundie is afk

[2014-03-22 17:31:21] <dan> this is the art team independence day

[2014-03-22 17:31:37] <Dannox-P> ooh, fireworks time. We could get them from that guy off talesfromretail

[2014-03-22 17:31:39] <dan> where were we?

[2014-03-22 17:31:52] <CrazyRocketEngineer> weapons

[2014-03-22 17:31:59] <dan> curved blades

[2014-03-22 17:32:00] <dan> that was it

[2014-03-22 17:32:27] <dan> how can we make melee look really cool and futuristic and alien?

[2014-03-22 17:32:41] <Dannox-P> I still think the laser sword with a light glow would be best

[2014-03-22 17:33:05] <dan> haha what about a really big fist

[2014-03-22 17:33:10] <Dannox-P> Yes.

[2014-03-22 17:33:11] <CrazyRocketEngineer> It definitely would look nice

[2014-03-22 17:33:13] <dan> just switching back to his hand again

[2014-03-22 17:33:15] <Dannox-P> Big metal fist with spikes?

[2014-03-22 17:33:18] <dan> and punch the enemy

[2014-03-22 17:33:21] <Dannox-P> Can you draw spikes?

[2014-03-22 17:33:25] <dan> i luv spikes

[2014-03-22 17:33:28] <Dannox-P> Ooh ooh, or a drill

[2014-03-22 17:33:41] <dan> wed have to go with more details then

[2014-03-22 17:33:43] <dan> a hammer

[2014-03-22 17:33:44] <Dannox-P> http://img4.wikia.nocookie.net/__cb20100201053918/bioshock/images/e/ec/Bouncer_Rendered_Model.png

[2014-03-22 17:33:59] <CrazyRocketEngineer> donkey kong hammer

[2014-03-22 17:33:59] <Dannox-P> I like hamemrs

[2014-03-22 17:34:43] <dan> a mace

[2014-03-22 17:34:44] <dan> an axe

[2014-03-22 17:34:45] <dan> a frying pan

[2014-03-22 17:34:52] <CrazyRocketEngineer> frying pan sounds awesome

[2014-03-22 17:34:57] <dan> a chainsaw

[2014-03-22 17:35:00] <CrazyRocketEngineer> how about a microwave

[2014-03-22 17:35:01] <Dannox-P> YES

[2014-03-22 17:35:01] <CrazyRocketEngineer> ?

[2014-03-22 17:35:03] <Dannox-P> CHAINSAW

[2014-03-22 17:35:16] <CrazyRocketEngineer> with a lot of blood and gore

[2014-03-22 17:35:20] <Dannox-P> Can you make it a chainsaw, boss?

[2014-03-22 17:35:27] <dan> asparagus head with the microwave hand

[2014-03-22 17:35:27] <dan> i like chainsaw

[2014-03-22 17:35:27] <dan> i can do chainsaws

[2014-03-22 17:35:37] <Dannox-P> We could program it so you could do a blood spurt when the chainsaw hits

[2014-03-22 17:35:39] <dan> are we doing a space chainsaw as melee?

[2014-03-22 17:35:43] <dan> YES

[2014-03-22 17:35:44] <Dannox-P> Yes.

[2014-03-22 17:35:46] <Dannox-P> GAVEL

[2014-03-22 17:35:47] <CrazyRocketEngineer> yes

[2014-03-22 17:35:50] <dan> WAIT

[2014-03-22 17:35:56] <Dannox-P> but... chainsaw.

[2014-03-22 17:36:05] <dan> THE OTHER 50% OF MY FOUR-MAN ART TEAM HASNT SAID ANYTHING YET

[2014-03-22 17:36:47] <dan> what do you think about my brainstorm, minions

[2014-03-22 17:36:47] <IcarusB> Like a warhammer 40k chain sword?

[2014-03-22 17:36:55] <Dannox-P> Yes.

[2014-03-22 17:36:57] <dan> i dont play warhammer

[2014-03-22 17:36:59] <finnlex> chainsaw is pretty cool, though I like the laser-sword more myself

[2014-03-22 17:37:00] <dan> what do you think i am

[2014-03-22 17:37:01] <dan> a nerd

[2014-03-22 17:37:08] <dan> a laser chainsaw?

[2014-03-22 17:37:15] <Dannox-P> http://files.g4tv.com/ImageDb3/281939_S/fun-with-the-warhammer-chainsword-dont-try-this-at-home-unless-youre-a-space-marine.jpg

[2014-03-22 17:37:19] <IcarusB> I'd say just

[2014-03-22 17:37:20] <Dannox-P> That looks awesome

[2014-03-22 17:37:20] <CrazyRocketEngineer> glowing chainsaw

[2014-03-22 17:37:20] <dan> it isnt as rough though

[2014-03-22 17:37:38] <dan> cool

[2014-03-22 17:37:39] <Dannox-P> maybe a chainsaw with laser-y bits for the teeth

[2014-03-22 17:37:39] <IcarusB> A sword probably makes more sense

[2014-03-22 17:37:39] <dan> i like that

[2014-03-22 17:37:42] <dan> space chainsaw?

[2014-03-22 17:37:42] <finnlex> actually, a kind of laser chainsaw sounds pretty neat

[2014-03-22 17:37:46] <dan> but does it have to make sense

[2014-03-22 17:37:56] <Dannox-P> http://www.2d-x.com/wp-content/uploads/2010/11/Boss-03.png

[2014-03-22 17:37:57] <Dannox-P> that

[2014-03-22 17:38:06] <dan> if our character is fighting velociraptors with guns it doesnt have to be serious

[2014-03-22 17:38:13] <dan> i love silly things like this

[2014-03-22 17:38:29] <Dannox-P> theres a point where badassery rules everything else out

[2014-03-22 17:38:33] <dan> oooh yes

[2014-03-22 17:38:34] <Dannox-P> laser chainsaw is that point

[2014-03-22 17:38:37] <CrazyRocketEngineer> Nobody will like the game if we take ourselves serious

[2014-03-22 17:38:42] <dan> laser chainsaw for melee?

[2014-03-22 17:38:45] <CrazyRocketEngineer> y

[2014-03-22 17:38:47] <dan> exactly

[2014-03-22 17:38:49] <Dannox-P> Laser chainsaw gavel

[2014-03-22 17:38:52] <dan> gaveling this?

[2014-03-22 17:38:53] <dan> gavel gavel

[2014-03-22 17:38:54] <finnlex> do it

[2014-03-22 17:39:14] <Dannox-P> WE'RE A DOING LASER CHAINSAW'S FOLKS. WOOHOO!

[2014-03-22 17:39:22] <dan> i love having power

[2014-03-22 17:39:33] <dan> ok thats one weapon down

[2014-03-22 17:39:37] <dan> gun?

[2014-03-22 17:39:46] <dan> futuristic alien gun?

[2014-03-22 17:39:49] <dan> what type of gun?

[2014-03-22 17:39:55] <CrazyRocketEngineer> stormtrooper gun, it will never hit

[2014-03-22 17:39:59] <dan> does it shoot bullets?

[2014-03-22 17:40:00] <dan> plasma?

[2014-03-22 17:40:03] <dan> pew pew?

[2014-03-22 17:40:06] <dan> lightning?

[2014-03-22 17:40:29] <Dannox-P> I'm thinking a standard laser arm that shoots plasma, recharges over time

[2014-03-22 17:40:53] <Dannox-P> also, http://fc00.deviantart.net/fs41/f/2009/010/8/e/8e775c6fb8b94ec1edf53c19ccc87280.jpg Teeth like that on the chainsaw

[2014-03-22 17:40:55] <dan> standard pew pew?

[2014-03-22 17:41:03] <Dannox-P> standard pew pew

[2014-03-22 17:41:05] <dan> i think shooting lightning would be cool

[2014-03-22 17:41:12] <CrazyRocketEngineer> yeah, standard pew pew

[2014-03-22 17:41:24] <dan> what does it look like?

[2014-03-22 17:41:36] <dan> the pew pew

[2014-03-22 17:41:36] <dan> does it have a colour

[2014-03-22 17:41:37] <Dannox-P> same as the alien weapons later in the game was my idea

[2014-03-22 17:41:40] <Dannox-P> sorta blue-ish

[2014-03-22 17:41:44] <dan> hmm

[2014-03-22 17:41:46] <dan> thats a good idea

[2014-03-22 17:41:46] <Dannox-P> pale, faded alpha around it

[2014-03-22 17:41:57] <dan> it would imply that all the futuristic technology is alien

[2014-03-22 17:42:05] <CrazyRocketEngineer> antique civil war rifle

[2014-03-22 17:42:10] <dan> how about having asparagus arm blue?

[2014-03-22 17:42:21] <dan> as in small blue glowing lights

[2014-03-22 17:42:26] <dan> and such

[2014-03-22 17:42:27] <Dannox-P> Yes, and can they blink?

[2014-03-22 17:42:32] <dan> absolutely

[2014-03-22 17:42:37] <Dannox-P> Yay

[2014-03-22 17:42:44] <dan> blue space standard pew pew that is

[2014-03-22 17:42:54] <Dannox-P> Ich lieber blinkenlights

[2014-03-22 17:43:13] <finnlex> Ich weiss nicht

[2014-03-22 17:43:14] <CrazyRocketEngineer> was that supposed to be german? :D

[2014-03-22 17:43:23] <Dannox-P> I think so

[2014-03-22 17:43:27] <dan> hahhaaha

[2014-03-22 17:43:35] <Dannox-P> http://en.wikipedia.org/wiki/Blinkenlights

[2014-03-22 17:43:40] <CrazyRocketEngineer> it's "Ich mag Blinklichter lieber"

[2014-03-22 17:44:40] <dan> grappling hook is just a standard grappling hook then?

[2014-03-22 17:44:44] <Dannox-P> Yeah, 3 prong

[2014-03-22 17:44:51] <CrazyRocketEngineer> with limted range

[2014-03-22 17:44:52] <dan> sounds good

[2014-03-22 17:44:58] <Dannox-P> Yep, range of around 5 tiles I figured

[2014-03-22 17:45:10] <CrazyRocketEngineer> sounds good

[2014-03-22 17:45:14] <dan> sounds cool

[2014-03-22 17:45:25] <Dannox-P> could be good as an element of a blocked door you have to pull down at some point

[2014-03-22 17:45:27] <dan> is it just me or do we get a lot of stuff done during art meetings

[2014-03-22 17:45:37] <Dannox-P> I think we do, boss.

[2014-03-22 17:46:07] <dan> nice

[2014-03-22 17:46:13] <CrazyRocketEngineer> more than design...

[2014-03-22 17:46:14] <dan> then we have some sort of shield as well i think?

[2014-03-22 17:46:19] <dan> haha

[2014-03-22 17:46:22] <dan> yeah

[2014-03-22 17:46:23] <Dannox-P> Yeah, like the halo shield

[2014-03-22 17:46:29] <dan> we are basically the design team right now

[2014-03-22 17:46:35] <Dannox-P> http://static.comicvine.com/uploads/original/2/27425/2495967-halo_shield_by_kacktustoo_d30hil2.jpg

[2014-03-22 17:46:35] <Dannox-P> that

[2014-03-22 17:46:37] <CrazyRocketEngineer> omni directional or directional?

[2014-03-22 17:46:43] <Dannox-P> Omni

[2014-03-22 17:46:45] <dan> i was thinking earlier about having the shield as another attachment?

[2014-03-22 17:46:57] <Dannox-P> Ehhh.. I think it discourages the run and gun kind of play I'd like to see

[2014-03-22 17:47:05] <dan> hmmm

[2014-03-22 17:47:05] <dan> yeah

[2014-03-22 17:47:09] <dan> thats cooler

[2014-03-22 17:47:15] <dan> and i like halo

[2014-03-22 17:47:34] <dan> i dont have an xbox though so i can only play the few games i can on pc

[2014-03-22 17:47:37] <dan> ):

[2014-03-22 17:47:51] <dan> actually love halo

[2014-03-22 17:47:54] <Dannox-P> I only ever played halo once, and that's from a cutscene

[2014-03-22 17:47:58] <Dannox-P> But I like the look of it

[2014-03-22 17:48:12] <dan> the first game is really good

[2014-03-22 17:48:19] <CrazyRocketEngineer> I only played halo once when I was in primary school...

[2014-03-22 17:48:30] <CrazyRocketEngineer> that's like 725843267504 years ago

[2014-03-22 17:48:36] <dan> i really love the few halo games ive been able to play

[2014-03-22 17:48:54] <dan> well then

[2014-03-22 17:49:07] <dan> halo hexagon omni directional shield?

[2014-03-22 17:49:14] <CrazyRocketEngineer> sure

[2014-03-22 17:49:19] <dan> gavel?

[2014-03-22 17:49:29] <Dannox-P> gavel

[2014-03-22 17:49:36] <dan> it would make for some pretty animations too

[2014-03-22 17:50:06] <dan> good good good

[2014-03-22 17:50:17] <Dannox-P> Very productive so far

[2014-03-22 17:50:19] <finnlex> is it going to be circular?

[2014-03-22 17:50:20] <dan> do we have to decide anything else gameplay-wise?

[2014-03-22 17:50:22] <finnlex> out of curiosity

[2014-03-22 17:50:24] <dan> hmm

[2014-03-22 17:50:27] <dan> maybe?

[2014-03-22 17:50:30] <dan> i think its pretty

[2014-03-22 17:50:31] <Dannox-P> I'd say circular or elliptical

[2014-03-22 17:50:36] <Dannox-P> Maybe he has to crouch in order to shield

[2014-03-22 17:50:37] <finnlex> thinking that'd perhaps be easier for animations

[2014-03-22 17:50:39] <Dannox-P> and it drains his energy

[2014-03-22 17:50:53] <dan> that sounds nice to me

[2014-03-22 17:50:57] <finnlex> nice!

[2014-03-22 17:51:35] <Dannox-P> I have notebooks of game ideas, most of them terrible

[2014-03-22 17:51:40] <dan> circular?

[2014-03-22 17:51:44] <Dannox-P> Circular it is

[2014-03-22 17:52:08] <dan> its probably the easiest to animate yes

[2014-03-22 17:52:12] <dan> and pretty

[2014-03-22 17:52:41] <finnlex> programmers - can you do like, image masks? in photoshop terms at least. For example a sprite which is hidden except for an area determined by another sprite, usually black is visible and white is hidden, then greys are sort of semi transparent

[2014-03-22 17:53:04] <Dannox-P> We just use the alpha value, but we could mask if you want

[2014-03-22 17:53:09] <CrazyRocketEngineer> why not directly use semi transparent pngs?

[2014-03-22 17:53:29] <Dannox-P> Yeah, I assumed that was the plan the whole time

[2014-03-22 17:54:02] <finnlex> well, I'm thinking for the shield we could have the sprite for the shield itself, masked, then display a shield hit by unmasking areas of it. Would hopefully allow for some cool sort of ripple or similar effects

[2014-03-22 17:54:13] <dan> hmmm

[2014-03-22 17:54:20] <dan> that would look cool

[2014-03-22 17:54:29] <dan> i dont really know how to do it though

[2014-03-22 17:54:40] <dan> is it feasible?

[2014-03-22 17:54:46] <CrazyRocketEngineer> it could work, but I think we can do this without masks

[2014-03-22 17:54:55] <Dannox-P> Yeah, seems like pretty standard fare

[2014-03-22 17:55:01] <finnlex> the alternative is to have transparent png sprites for the hits themselves, which is fine, but if there's multiple hits or whatever I see keeping hexagons lined up being a pain

[2014-03-22 17:55:09] <CrazyRocketEngineer> just define a polygon and texture parts of it

[2014-03-22 17:55:25] <finnlex> maybe I'm just overthinking it

[2014-03-22 17:55:29] <Dannox-P> We could override the alpha channel on the image

[2014-03-22 17:55:32] <Dannox-P> Load it as a byte array

[2014-03-22 17:55:53] <Dannox-P> Haven't done much image manipulation before but this seems easy enough

[2014-03-22 17:55:57] <dan> 50 dollar programming words

[2014-03-22 17:56:10] <finnlex> I'll try to whip up an example of what I mean, and then you can tell me whether I'm missing something, there's another solution, whatever

[2014-03-22 17:56:10] <Dannox-P> I don't know any cheaper ones, unfortunately

[2014-03-22 17:56:24] <dan> haha

[2014-03-22 17:56:30] <dan> well are we done?

[2014-03-22 17:56:34] <Dannox-P> I get what you're going for finn, it's the implementation that I'm trying to figure

[2014-03-22 17:56:44] <Dannox-P> But yeah, we could totally figure something out

[2014-03-22 17:56:52] <dan> cool

[2014-03-22 17:56:55] <dan> we are basically the design team

[2014-03-22 17:57:17] <Dannox-P> Eh, close enough for tonight's job

[2014-03-22 17:57:29] <dan> anything is better than yesterday

[2014-03-22 17:57:49] <dan> anything else to bring up?

[2014-03-22 17:57:53] <CrazyRocketEngineer> yesterday was such a pain

[2014-03-22 17:57:54] <dan> otherwise lets move on

[2014-03-22 17:57:59] <Dannox-P> I say move on

[2014-03-22 17:58:01] <dan> i saw that

[2014-03-22 17:58:06] <dan> what a waste of time

[2014-03-22 17:58:09] <IcarusB> Can we get back to talking about the character

[2014-03-22 17:58:13] <dan> yep

[2014-03-22 17:58:20] <dan> if you look in the doc

[2014-03-22 17:58:22] <Dannox-P> Sure, I think all the concepts have the skin too alien-y and not human-y enough

[2014-03-22 17:58:30] <Dannox-P> Icarus has the idea right, but he looks kind of asian

[2014-03-22 17:58:31] <dan> finn lined up a lot of pretty things

[2014-03-22 17:58:56] <dan> we really need a better way to show images

[2014-03-22 17:59:01] <dan> ill cover that later

[2014-03-22 17:59:20] <dan> http://www.reddit.com/r/MAVGArtists/comments/20lz67/concept_art_the_protagonist/

[2014-03-22 18:00:26] <dan> well

[2014-03-22 18:00:43] <finnlex> yeah, I think at this point so we can start getting bits to programming, it'd be good if we could begin to focus on what exactly the main character sprite is

[2014-03-22 18:01:11] <Dannox-P> I like icarus's.

[2014-03-22 18:01:14] <finnlex> if we can all agree on a final design / version of a character sprite, we can then work on animations for various bits between us. Better than animating different concepts

[2014-03-22 18:01:30] <dan> mhm

[2014-03-22 18:01:36] <IcarusB> Agreed

[2014-03-22 18:01:51] <Dannox-P> Also, finn's first one looked good, you just had to take the scarf off him

[2014-03-22 18:01:54] <dan> well we dont have to decide on one sprite, just bits and pieces we like honestly

[2014-03-22 18:02:00] <finnlex> yeah

[2014-03-22 18:02:10] <Dannox-P> The second one looked like a douchebag imo

[2014-03-22 18:02:15] <finnlex> Icarus' head I like

[2014-03-22 18:02:24] <finnlex> both sprite and irl

[2014-03-22 18:02:37] <IcarusB> :D

[2014-03-22 18:02:56] <Dannox-P> Icarus's head with finn's first arm?

[2014-03-22 18:03:12] <dan> haha

[2014-03-22 18:03:21] <dan> i like icarus's head as well

[2014-03-22 18:03:41] <dan> im thinking a more dynamic pose to it

[2014-03-22 18:04:00] <Dannox-P> yeah, finn's second had the right idea with the stance, but that head looked like a frat dude

[2014-03-22 18:04:09] <finnlex> yeah for the animations it'll need to be a bit less rigid

[2014-03-22 18:04:09] <dan> haha

[2014-03-22 18:04:14] <dan> douche asparagus

[2014-03-22 18:04:30] <finnlex> reminded me of a turtle from TMNT

[2014-03-22 18:04:31] <IcarusB> Are we going for more realistic or more cartoony (for lack of a better word)

[2014-03-22 18:04:49] <dan> we have agreed on making as realistic we can before

[2014-03-22 18:04:54] <Dannox-P> Stylized / chibi is not avoidable even at 128x height

[2014-03-22 18:05:05] <dan> but i also think we can stylize it to make it cool

[2014-03-22 18:05:08] <dan> yep

[2014-03-22 18:05:27] <dan> i like icarus head with finns first arm on finns second body

[2014-03-22 18:05:31] <finnlex> I tried to mix the proportions up a bit with my second - pretty small feet vs the legs and larger upper body / head to give us more room for detail

[2014-03-22 18:05:42] <finnlex> but if we're making the sprites bigger that might not be such a problem

[2014-03-22 18:06:11] <dan> ive honestly thought that if he is a teenager

[2014-03-22 18:06:15] <dan> he would be slimmer

[2014-03-22 18:06:34] <dan> i like slim upper body with flowing pants and scarf

[2014-03-22 18:06:42] <dan> for contrast

[2014-03-22 18:06:44] <dan> and such

[2014-03-22 18:06:45] <Dannox-P> Slim, but not bony

[2014-03-22 18:06:49] <dan> yep

[2014-03-22 18:06:58] <dan> as in not big broad shoulders

[2014-03-22 18:07:09] <dan> more runner than bodybuilder

[2014-03-22 18:08:03] <Dannox-P> Yep, like a kenyan

[2014-03-22 18:08:16] <dan> more ryan reynolds than arnold schwarzenegger

[2014-03-22 18:08:25] <dan> yep yep

[2014-03-22 18:09:01] <dan> if we want him to be a runner then the only way really to contrast his slim upper body is to make his pants really big

[2014-03-22 18:09:17] <dan> talking about interesting silhouettes again here

[2014-03-22 18:09:22] <finnlex> skin tones don't match so looks a bit weird, but a quick mix (missing my first arm though, that'd take longer) - http://i.imgur.com/p9aOKSF.jpg

[2014-03-22 18:09:23] <Dannox-P> yep, I agree

[2014-03-22 18:09:34] <Dannox-P> Head too small

[2014-03-22 18:09:46] <dan> head too small?

[2014-03-22 18:09:57] <Dannox-P> That head on that body would need to be scaled up a bit

[2014-03-22 18:10:03] <Dannox-P> Like maybe by 3px

[2014-03-22 18:10:23] <dan> well its certainly too big to be semi-realistic

[2014-03-22 18:10:24] <finnlex> I literally just copied and pasted :D but since it's pixel art it's easy enough to change sizes of things

[2014-03-22 18:10:38] <dan> yes its not really relevant

[2014-03-22 18:10:47] <dan> we need to make a new sprite anyway

[2014-03-22 18:11:24] <dan> is this settled?

[2014-03-22 18:11:38] <IcarusB> Maybe the pants a little smaller?

[2014-03-22 18:11:38] <dan> icarus head, finn arm, dynamic idle pose?

[2014-03-22 18:11:53] <dan> maybe?

[2014-03-22 18:11:57] <dan> well

[2014-03-22 18:12:04] <dan> what we really need to decide is how were going to do this

[2014-03-22 18:12:26] <IcarusB> Ok

[2014-03-22 18:12:32] <Dannox-P> Agreed

[2014-03-22 18:12:42] <dan> i have written a lot of words far down in the doc

[2014-03-22 18:12:44] <Dannox-P> http://i.imgur.com/eMbNthN.png Also, this size head maybe

[2014-03-22 18:12:59] <finnlex> yeah, I like

[2014-03-22 18:13:09] <dan> that big?

[2014-03-22 18:13:13] <dan> not sure if im a fan of that

[2014-03-22 18:13:25] <finnlex> not realistic sure, but I like the 'style'

[2014-03-22 18:13:31] <Dannox-P> http://img2.wikia.nocookie.net/__cb20120922002941/fantendo/images/f/fc/MarioNSMBWii.png

[2014-03-22 18:13:40] <Dannox-P> Mario's head is 1/4 his entire body

[2014-03-22 18:13:43] <dan> i have a feeling it would just look really silly

[2014-03-22 18:13:57] <dan> but is this the same thing really?

[2014-03-22 18:14:02] <IcarusB> Yeah that'd be moving away from realistic

[2014-03-22 18:14:07] <dan> its hard to make mario look cool

[2014-03-22 18:14:21] <dan> anything with a big head will instantly look more childish and silly than cool

[2014-03-22 18:14:21] <Dannox-P> True, but we can't go for realistic proportions in a game like this.

[2014-03-22 18:14:33] <dan> sure we can

[2014-03-22 18:14:38] <IcarusB> I think we can

[2014-03-22 18:15:08] <dan> http://operationrainfall.com/wp-content/uploads/2014/02/Castlevania-OoE-First-Boss.jpg

[2014-03-22 18:15:09] <IcarusB> Especially if we're making the sprite bigger

[2014-03-22 18:15:17] <Dannox-P> https://www.spriters-resource.com/resources/sheets/10/11025.gif

[2014-03-22 18:15:20] <dan> i dont think its a problem, especially with a sprite double the sixe

[2014-03-22 18:15:24] <dan> yeah exactly

[2014-03-22 18:15:32] <Dannox-P> Fair enough

[2014-03-22 18:16:08] <dan> do we have anything agreed on?

[2014-03-22 18:16:25] <finnlex> I'm happy with more realistic proportion, but it may mean less detail in the face

[2014-03-22 18:16:37] <dan> do we need detail in the face?

[2014-03-22 18:16:51] <finnlex> not necessarily

[2014-03-22 18:16:56] <Dannox-P> I think it would be nice

[2014-03-22 18:17:13] <dan> i think what looks nicest is realistic body proportions and more stylised clothing

[2014-03-22 18:17:27] <dan> if were going for the cool-direction

[2014-03-22 18:17:31] <dan> but hey

[2014-03-22 18:17:34] <dan> its not like we dont have time

[2014-03-22 18:17:45] <dan> design gave us more time to work on the character

[2014-03-22 18:17:57] <dan> we can always take a few days to try this out?

[2014-03-22 18:18:27] <finnlex> sure, another round of sprites from people but with the new specifics?

[2014-03-22 18:18:29] <Dannox-P> Yeah, I think we should have a thread discussing this on the main sub. get everyones opinion, and have you make the final decision

[2014-03-22 18:18:34] <IcarusB> Eh id, rather us have some firm plans if we can

[2014-03-22 18:18:41] <dan> and by saying that design gave us time, i mean that because they didnt do anything

[2014-03-22 18:18:59] <dan> a thread discussing on the main sub would take more time

[2014-03-22 18:19:06] <dan> but well

[2014-03-22 18:19:10] <dan> maybe?

[2014-03-22 18:19:18] <Dannox-P> Idk, you're the lead

[2014-03-22 18:19:31] <dan> how about we make a few sprites

[2014-03-22 18:19:34] <dan> until lets say

[2014-03-22 18:19:36] <dan> wednesday

[2014-03-22 18:19:55] <dan> trying out this new stuff

[2014-03-22 18:20:02] <dan> and then post it in the main sub

[2014-03-22 18:20:06] <dan> get a few opinions

[2014-03-22 18:20:09] <dan> work on the sprites

[2014-03-22 18:20:16] <IcarusB> Alright

[2014-03-22 18:20:23] <dan> and possibly have a working sprite next week?

[2014-03-22 18:20:42] <Dannox-P> http://opengameart.org/sites/default/files/styles/medium/public/claudius_battle_sprite_animated_0.gif This is the kind of detail you can pack into 64x128

[2014-03-22 18:20:52] <dan> oh sweet jesus

[2014-03-22 18:20:54] <dan> thats a lot

[2014-03-22 18:21:01] <IcarusB> That's the thing

[2014-03-22 18:21:02] <dan> we can do anything with that

[2014-03-22 18:21:09] <dan> its barely even pixel art anymore

[2014-03-22 18:21:12] <Dannox-P> Yeah

[2014-03-22 18:21:19] <Dannox-P> Do your guys have the skills for that level of detail?

[2014-03-22 18:21:42] <IcarusB> I'm good with realistic, but are we going for that level

[2014-03-22 18:21:44] <dan> well ive honestly never done serious pixel art before

[2014-03-22 18:22:05] <Dannox-P> We can go with 32x or 64x tiles. Everything else springs from that

[2014-03-22 18:22:15] <Dannox-P> If we go 64x tiles, thats how many pixels you'll have to play with

[2014-03-22 18:22:50] <finnlex> My sprites were the first I've ever done, so it's less about whether I have the skills and more the luck x)

[2014-03-22 18:23:03] <dan> i feel more comfortable painting

[2014-03-22 18:23:03] <dan> and a larger scale sprite would feel nicer to work with

[2014-03-22 18:23:04] <dan> leaves less room for mistakes though

[2014-03-22 18:23:05] <dan> the thing is, do we want all this detail?

[2014-03-22 18:23:05] <dan> do we need him to be 128 tall?

[2014-03-22 18:23:05] <dan> haha

[2014-03-22 18:23:05] <dan> well

[2014-03-22 18:23:09] <dan> the character is absolutely too small at the moment

[2014-03-22 18:23:18] <dan> and the tiles

[2014-03-22 18:23:19] <dan> i dont know

[2014-03-22 18:23:28] <dan> theyre probably fine being 32x

[2014-03-22 18:23:47] <dan> we really only have to options here as discussed before

[2014-03-22 18:23:50] <IcarusB> 96 pixels high?

[2014-03-22 18:23:51] <Dannox-P> Then the character is twice as wide as a tile. It just doesn't really look right imo

[2014-03-22 18:23:56] <finnlex> the character at least isn't fine *displayed* as 32px high though

[2014-03-22 18:24:06] <dan> upscale the sprites we have

[2014-03-22 18:24:13] <dan> or do larger sprites

[2014-03-22 18:24:22] <dan> yep

[2014-03-22 18:24:26] <IcarusB> Mine was 64x32

[2014-03-22 18:24:40] <dan> yes, thats too small

[2014-03-22 18:24:43] <dan> we can make the pixels larger

[2014-03-22 18:24:50] <dan> and it would be a nice size

[2014-03-22 18:24:53] <Dannox-P> Technically, no

[2014-03-22 18:25:00] <dan> no?

[2014-03-22 18:25:04] <Dannox-P> Pixels are always the same size, we would just double up on them or something

[2014-03-22 18:25:14] <dan> well thats what i meant

[2014-03-22 18:25:21] <Dannox-P> Yeah, semantics I know, but still

[2014-03-22 18:25:30] <dan> use 2x2 squares instead of 1x1

[2014-03-22 18:25:41] <dan> fiiiiine

[2014-03-22 18:25:54] <IcarusB> Well no that'd be upscaling

[2014-03-22 18:25:56] <finnlex> what I mean is, we can just use sprites that are based on 32x64, resized to 64x128

[2014-03-22 18:26:08] <finnlex> so we have a 32x32 tile style, but actually seeable

[2014-03-22 18:26:20] <dan> yes thats it

[2014-03-22 18:26:21] <dan> thanks finn

[2014-03-22 18:26:36] <Dannox-P> If it's just upscaling you want, programming can do that

[2014-03-22 18:26:44] <IcarusB> Eh id rather just do him bigger

[2014-03-22 18:26:49] <dan> well do we want that?

[2014-03-22 18:26:55] <IcarusB> Than upscale

[2014-03-22 18:26:57] <dan> big sprites or small sprites made big?

[2014-03-22 18:27:19] <dan> we lose a little of the pixel effect

[2014-03-22 18:27:19] <Dannox-P> big sprites would be cool

[2014-03-22 18:27:26] <finnlex> I'm fine either way

[2014-03-22 18:27:33] <dan> me too

[2014-03-22 18:27:33] <Dannox-P> Pixel effect isn't a good thing. It's a cheap thing

[2014-03-22 18:27:45] <dan> should we try doing larger then?

[2014-03-22 18:27:50] <Dannox-P> I say why not

[2014-03-22 18:27:56] <dan> character roughly 128 tall?

[2014-03-22 18:27:59] <Dannox-P> yep

[2014-03-22 18:28:02] <dan> me too

[2014-03-22 18:28:05] <dan> gavel?

[2014-03-22 18:28:09] <Dannox-P> and I say we do 64x tiles too,

[2014-03-22 18:28:16] <IcarusB> Yeah

[2014-03-22 18:28:18] <Dannox-P> Gavel

[2014-03-22 18:28:23] <finnlex> if we're doing 1 tile = 1m, I would guess it'd be around 100-110ish for r

[2014-03-22 18:28:28] <finnlex> *reasonable human height

[2014-03-22 18:28:46] <Dannox-P> This is gaming. he's around 2 tiles tall-ish

[2014-03-22 18:29:03] <dan> yep

[2014-03-22 18:29:07] <IcarusB> Here's another thing though, if it's a side scroller were doing the sprite from a side view

[2014-03-22 18:29:12] <finnlex> sure, I meant 100-110 pixels which is basically 2 tiles

[2014-03-22 18:29:17] <Dannox-P> cool

[2014-03-22 18:29:43] <dan> side view sprites yes

[2014-03-22 18:29:50] <Dannox-P> I gotta go do something, be back as fast as I can

[2014-03-22 18:30:29] <IcarusB> So I'm not exactly sure how this pose looks from the side...Lol

[2014-03-22 18:30:37] <finnlex> it's kind of a mix we need I figure? Idle we want a kind of 3/4 view like the sprites we've been doing, so we see some detail

[2014-03-22 18:30:58] <finnlex> movement will be a mix of side profile and 3/4 front and 3/4 back as the body moves, presumably

[2014-03-22 18:31:04] <dan> isnt finns second pose sort of good for an idle sprite anyways?

[2014-03-22 18:31:07] <dan> yes

[2014-03-22 18:31:23] <dan> i think its nice to show off some front detail when idle

[2014-03-22 18:32:05] <dan> you guys realise were headed for a 4-hour meeting again right?

[2014-03-22 18:32:11] <finnlex> we mentioned megaman sometime before right? if you check the sprites you see a lot of 3/4 style views (even some closer to front) even though it's side-scrolling

[2014-03-22 18:32:12] <finnlex> http://sprite-comics.tripod.com/sitebuildercontent/sitebuilderpictures/megamansheet.gif

[2014-03-22 18:32:33] <dan> yep

[2014-03-22 18:33:30] <dan> were we not discussing something else before we got sidetracked?

[2014-03-22 18:33:46] <IcarusB> Yeah although now it's kind of awkward because his gun is on his right hand

[2014-03-22 18:33:58] <IcarusB> Uh, are we side tracked?

[2014-03-22 18:34:25] <dan> well we sidetracked into relevant discussions

[2014-03-22 18:34:32] <dan> the best kind of sidetracking

[2014-03-22 18:34:55] <finnlex> the way I picture it is probably shooting just has the weapon across the body in a 3/4 view, melee probably has it move to more of a side view as he swings the arm, grappling not sure, maybe side on or 3/4 back

[2014-03-22 18:35:15] <dan> well when he moves to the right and shoots he will have his back to the player

[2014-03-22 18:35:29] <finnlex> or that

[2014-03-22 18:35:33] <dan> and when moves to the left hell shoot with his chest to the player

[2014-03-22 18:35:49] <dan> we have two options here then

[2014-03-22 18:36:32] <dan> what is the easiest/looks the best?

[2014-03-22 18:36:39] <IcarusB> Yeah actually I kinda like that

[2014-03-22 18:36:50] <finnlex> I like the idea of back to the player

[2014-03-22 18:36:53] <IcarusB> Although, I'm not sure how it'll look

[2014-03-22 18:36:58] <finnlex> sort of steps over and shoots, nice motion

[2014-03-22 18:37:11] <dan> it would probably make for a nice animation

[2014-03-22 18:37:13] <IcarusB> Yeah

[2014-03-22 18:37:17] <dan> depending on how heavy the gun is...

[2014-03-22 18:37:36] <dan> it looks better if he sort of holds the arm if it looks heavy

[2014-03-22 18:37:38] <finnlex> does mean it won't be instant firing, but maybe that's a kind of tactical element of the game, timing your shooting

[2014-03-22 18:37:41] <dan> but uh

[2014-03-22 18:37:50] <dan> if were going with a transformer arm

[2014-03-22 18:37:57] <dan> it would probably look a little thinner

[2014-03-22 18:38:03] <IcarusB> Ya that's what I was thinking fin

[2014-03-22 18:38:20] <finnlex> brb a sec

[2014-03-22 18:38:23] <dan> hmm

[2014-03-22 18:38:38] <IcarusB> If he has to step across each time to fire

[2014-03-22 18:38:41] <dan> i like tactical element

[2014-03-22 18:38:48] <IcarusB> Might be kind of cumbersome

[2014-03-22 18:39:34] <dan> we can always make him step over really quick

[2014-03-22 18:39:47] <dan> it really depends on how fluid we want his motions to be

[2014-03-22 18:39:50] <IcarusB> Yeah

[2014-03-22 18:40:09] <soundeziner> BTW How about all alien tech based items/weapons/shields have the same color to some part of them? blade edge / pulse / pew / shield edge

[2014-03-22 18:40:09] <dan> do we want to prioritise looks or gameplay?

[2014-03-22 18:40:22] <dan> did we not sort of agree on that?

[2014-03-22 18:40:26] <dan> i think its great

[2014-03-22 18:40:30] <soundeziner> I was absent

[2014-03-22 18:40:34] <dan> isnt every tech alien based?

[2014-03-22 18:40:35] <dan> oh its fine

[2014-03-22 18:41:40] <IcarusB> I think we're getting a little ambitious with animation

[2014-03-22 18:41:44] <dan> looks or gameplay girls?

[2014-03-22 18:41:45] <dan> its an important decision

[2014-03-22 18:41:45] <dan> we can make him fire immediately or let him have realistic movements

[2014-03-22 18:41:46] <dan> probably

[2014-03-22 18:41:54] <dan> should we just wait with that question?

[2014-03-22 18:42:01] <dan> until it becomes relevant to ask

[2014-03-22 18:42:18] <IcarusB> We're only 3 people who don't have much animation exp

[2014-03-22 18:42:32] <dan> i know flash but i havent animated sprites before

[2014-03-22 18:42:41] <dan> its probably just the same thing though?

[2014-03-22 18:42:51] <dan> moving stuff up and down

[2014-03-22 18:42:58] <finnlex> I can't promise that I can actually produce some decent animations, but it's something I've done a lot of reading up on in the past (not pixel animations admittedly) and I'm up for trying at least and learning along the way

[2014-03-22 18:43:09] <dan> i dont think animating sprites in flash is a great idea though

[2014-03-22 18:43:17] <dan> i say we shoot for the stars

[2014-03-22 18:43:26] <dan> and settle on what we can achieve

[2014-03-22 18:43:54] <IcarusB> Ok

[2014-03-22 18:43:58] <dan> cons on that is that we might feel a little bit down when we cant do metal slug

[2014-03-22 18:44:30] <dan> and we can always go back

[2014-03-22 18:44:31] <IcarusB> I'm just saying it'd be a hell of a lot easier to just have him shoot across his body for now

[2014-03-22 18:44:37] <dan> and work on previous animations

[2014-03-22 18:44:39] <dan> it would be

[2014-03-22 18:44:46] <dan> hmm

[2014-03-22 18:44:54] <dan> well

[2014-03-22 18:44:57] <dan> honestly

[2014-03-22 18:45:06] <dan> considering were a three man spriting team

[2014-03-22 18:45:17] <dan> maybe we shouldnt shoot for the stars just yet

[2014-03-22 18:45:41] <IcarusB> Doesn't mean we can't go back and improve animation later on

[2014-03-22 18:45:51] <dan> yeah i think youre right

[2014-03-22 18:46:16] <dan> yes, probably settle for something we know we can achieve for the demo

[2014-03-22 18:46:36] <dan> showing the shooting from the side

[2014-03-22 18:46:37] <Dannox-P> I say instant firing is a priority

[2014-03-22 18:46:51] <dan> well then

[2014-03-22 18:47:00] <Dannox-P> Gameplay trumps all in something like this

[2014-03-22 18:47:16] <IcarusB> Yeah

[2014-03-22 18:47:16] <dan> should we decide on his shooting sprite being from the side?

[2014-03-22 18:47:27] <IcarusB> Sounds good to me

[2014-03-22 18:47:31] <dan> we can make him step over really fast though and still have the back shooting

[2014-03-22 18:47:31] <Dannox-P> Agreed

[2014-03-22 18:47:36] <dan> but i think we should wait with that

[2014-03-22 18:47:39] <dan> then gavel?

[2014-03-22 18:47:42] <Dannox-P> gavel

[2014-03-22 18:48:28] <IcarusB> Fin had something about whether to have an outline

[2014-03-22 18:48:45] <IcarusB> Oh maybe we should wait for him to get back

[2014-03-22 18:48:47] <dan> oh yes

[2014-03-22 18:48:59] <dan> probably?

[2014-03-22 18:49:08] <Dannox-P> outline?

[2014-03-22 18:49:17] <IcarusB> On the character

[2014-03-22 18:49:19] <dan> yes

[2014-03-22 18:49:22] <Dannox-P> You mean like a literal outline, like in black?

[2014-03-22 18:49:31] <dan> doesnt have to be in black

[2014-03-22 18:49:44] <dan> can just be a slightly darker edge

[2014-03-22 18:49:54] <dan> i think using black is a little harsh

[2014-03-22 18:49:56] <IcarusB> Not necessarily black, but a darker color

[2014-03-22 18:50:10] <dan> yup

[2014-03-22 18:50:33] <IcarusB> I outlined mine because that's what I saw on other sprites

[2014-03-22 18:50:41] <Dannox-P> I suppose now that we have 128 pixels we could spare some for an outlin

[2014-03-22 18:50:41] <dan> i think it looks good though

[2014-03-22 18:50:51] <dan> finn didnt outline his first one i think

[2014-03-22 18:51:00] <dan> yep

[2014-03-22 18:51:04] <IcarusB> But I wonder if there's an advantage to not outlining

[2014-03-22 18:51:08] <finnlex> that was just to do with the style we go for

[2014-03-22 18:51:21] <dan> i think outline would sort of ground the character

[2014-03-22 18:51:26] <dan> im not sure

[2014-03-22 18:51:51] <Dannox-P> At a low resolution outlines look bad. at 128 it looks fine

[2014-03-22 18:51:53] <dan> we can try both i guess?

[2014-03-22 18:52:03] <finnlex> whether the colours of the character are the edge, or do we outline to help define. If we're doing larger more detailed character there might not be the need forf a dark dark outline, and instead just doa distinctive line but siumilar to the colour

[2014-03-22 18:52:11] <dan> its harder to make it look nice on lower resolutions

[2014-03-22 18:52:22] <finnlex> man, that typing was bad

[2014-03-22 18:52:22] <dan> yeah

[2014-03-22 18:52:23] <finnlex> but yeah

[2014-03-22 18:52:46] <dan> well

[2014-03-22 18:52:50] <IcarusB> Yeah

[2014-03-22 18:52:53] <dan> it depends on the style

[2014-03-22 18:52:58] <dan> i think that will be our biggest problem

[2014-03-22 18:53:07] <dan> getting us three to draw the same

[2014-03-22 18:53:15] <Dannox-P> I'm thinking the outline would just be the neartest pixel but 50% darker

[2014-03-22 18:53:17] <dan> im sort of assuming it will be us in the end right now

[2014-03-22 18:53:21] <Dannox-P> Know what I mean?

[2014-03-22 18:53:28] <dan> yeah

[2014-03-22 18:53:40] <finnlex> probably :D but once we have a final character, it'll be easier to draw similar once we have a base to work from I think

[2014-03-22 18:53:49] <dan> yeah

[2014-03-22 18:53:55] <dan> it will probably be fine

[2014-03-22 18:54:22] <IcarusB> Well we want more detail, shading etc, on the body then what we currently have right?

[2014-03-22 18:54:28] <dan> i think so yes

[2014-03-22 18:54:39] <dan> at least thats what i think

[2014-03-22 18:54:49] <dan> if we have a big sprite then we should use it

[2014-03-22 18:54:57] <IcarusB> Yeah definitely

[2014-03-22 18:55:11] <Dannox-P> Yep, I'm thinking at least a base tone, shadow tone, and a higlight tone on each color used

[2014-03-22 18:55:44] <dan> heh yeah sure

[2014-03-22 18:55:58] <Dannox-P> Lol I'm a programmer. maybe that's a bad idea, idk

[2014-03-22 18:55:58] <IcarusB> Oh and another thing, light direction?

[2014-03-22 18:56:14] <finnlex> yeah, great point

[2014-03-22 18:56:16] <dan> well it doesnt really work like that in painting at least

[2014-03-22 18:56:25] <dan> but its more or less what its about

[2014-03-22 18:56:27] <dan> ah yeah

[2014-03-22 18:56:33] <dan> i dont know

[2014-03-22 18:56:43] <dan> hell be in both dark and light settings

[2014-03-22 18:56:56] <dan> maybe just general sunlight?

[2014-03-22 18:57:06] <Dannox-P> Light direction top left is standard for a lot of games

[2014-03-22 18:57:19] <finnlex> but for shadows and highlights there will be some kind of direction

[2014-03-22 18:57:38] <Dannox-P> Oh, was also thinking that inside things like caves and alien bases he kind of gets a different palette kind of thing

[2014-03-22 18:57:42] <finnlex> we could always do non-shadowed / highlighed versions, or perhaps less obvious, for caves and such

[2014-03-22 18:57:48] <finnlex> or that :D

[2014-03-22 18:57:56] <Dannox-P> like, a bit of blue glow for highlight in the alien places

[2014-03-22 18:57:56] <Dannox-P> idk

[2014-03-22 18:58:21] <IcarusB> Yeah

[2014-03-22 18:58:26] <dan> well if we do what dannox says then thats basically recolouring the whole sprite

[2014-03-22 18:58:34] <dan> but it would look the best

[2014-03-22 18:58:50] <Dannox-P> Yeah, and maybe we could fade between them. idk

[2014-03-22 18:58:53] <Dannox-P> I'm just spitballin'

[2014-03-22 18:59:00] <dan> can we fade?

[2014-03-22 18:59:10] <Dannox-P> It's not impossible

[2014-03-22 18:59:12] <dan> that would be cool for transitions to light/dark places

[2014-03-22 18:59:17] <finnlex> sounds good, I don't think different colours is a big issue once we're happy with the shapes and animations of the sprites

[2014-03-22 18:59:34] <dan> we can have a version for light settings and one version for dark settings

[2014-03-22 18:59:38] <dan> is that possible?

[2014-03-22 18:59:43] <Dannox-P> Yeah, or maybe an indoor and outdoor one

[2014-03-22 18:59:51] <Dannox-P> We'll figure that out later I think

[2014-03-22 18:59:54] <Dannox-P> Low priority, yknow

[2014-03-22 18:59:56] <dan> yeah

[2014-03-22 19:00:00] <dan> well take that after the demo

[2014-03-22 19:00:32] <Dannox-P> for now just try to consider how he'll look in different environments

[2014-03-22 19:01:00] <dan> yup

[2014-03-22 19:01:15] <dan> we can always redo it later on as well

[2014-03-22 19:01:20] <Dannox-P> exactly

[2014-03-22 19:01:24] <dan> and do small changes

[2014-03-22 19:01:38] <dan> its not a big deal if a small detail isnt exactly right in the demo

[2014-03-22 19:01:39] <Dannox-P> As long as we keep the pds it's just an image>hue/sat/value edit

[2014-03-22 19:01:48] <dan> absolutely

[2014-03-22 19:02:08] <dan> are we calling the character concept done for this week or do we have more to discuss?

[2014-03-22 19:02:16] <dan> i personally think we have everything we need

[2014-03-22 19:02:26] <dan> also another thing

[2014-03-22 19:02:32] <dan> we basically drove over design completely

[2014-03-22 19:02:36] <dan> deciding the weapons

[2014-03-22 19:02:44] <dan> do we care about this at all?

[2014-03-22 19:02:45] <Dannox-P> Yeah, they'll be kinda pissed about taht

[2014-03-22 19:02:50] <dan> probably

[2014-03-22 19:02:55] <Dannox-P> But too bad, they should ahve come to the meeting

[2014-03-22 19:03:02] <dan> pizza wouldve been crazy mad

[2014-03-22 19:03:03] <finnlex> I haven't seen anything from them about it

[2014-03-22 19:03:04] <Dannox-P> or had a productive one yesterday

[2014-03-22 19:03:07] <dan> or not messed up their own

[2014-03-22 19:03:08] <dan> haha

[2014-03-22 19:03:15] <Dannox-P> great minds, lol

[2014-03-22 19:03:16] <finnlex> if they had provided us specs to art for, then it wouldn't have been necessary

[2014-03-22 19:03:17] <soundeziner> they should have dealt wiht it in their meeting instead of what they did

[2014-03-22 19:03:23] <dan> exactly

[2014-03-22 19:03:28] <dan> theyll have to deal with it imo

[2014-03-22 19:03:34] <soundeziner> yep

[2014-03-22 19:03:37] <Dannox-P> yeah, programming needs a design spec. They dropped the ball, not us

[2014-03-22 19:03:42] <dan> ill prettify the doc and post in the main sub

[2014-03-22 19:03:47] <dan> honestly i dont really care about design anymore

[2014-03-22 19:03:55] <Dannox-P> And you'll send me those logs from last night, lol.

[2014-03-22 19:04:03] <dan> oh yes

[2014-03-22 19:04:17] <dan> well still i have some small team business before my art guys walk away

[2014-03-22 19:04:28] <IcarusB> They really need to step up, over on their sub the discuss one topic a week

[2014-03-22 19:04:39] <dan> yep

[2014-03-22 19:04:46] <dan> its their fault

[2014-03-22 19:04:52] <dan> well well lets do this quickly

[2014-03-22 19:05:03] <dan> do you still have the doc up?

[2014-03-22 19:05:11] <dan> at the end i wrote a lot about dividing people into teams

[2014-03-22 19:05:26] <dan> but it doesnt really matter since we dont really have any artists to set up into teams

[2014-03-22 19:05:33] <dan> which i had hoped wed have

[2014-03-22 19:05:34] <dan> ):

[2014-03-22 19:05:34] <IcarusB> Yeah

[2014-03-22 19:06:05] <IcarusB> Maybe there's a way to get a more up to date role call

[2014-03-22 19:06:12] <dan> how about we make a skype group for us three at the moment?

[2014-03-22 19:06:26] <IcarusB> Ok

[2014-03-22 19:06:43] <CrazyRocketEngineer> what about me? don't you like me anymore, dan?

[2014-03-22 19:07:07] <dan> i dont really know what to give the rest of the not attending artists

[2014-03-22 19:07:18] <dan> i love you the most cre <3

[2014-03-22 19:07:28] <dan> you can also be in our skype group if you want to

[2014-03-22 19:07:41] <CrazyRocketEngineer> thank you

[2014-03-22 19:07:43] <soundeziner> any ETA on concept art?

[2014-03-22 19:07:51] <dan> but we will probably just discuss sprites

[2014-03-22 19:08:16] <dan> hmm

[2014-03-22 19:08:47] <CrazyRocketEngineer> I still would like to listen to you guys

[2014-03-22 19:08:52] <dan> well im planning on having at least one complete, animated idle sprite next week

[2014-03-22 19:09:07] <dan> ok since youre so nice i will add you

[2014-03-22 19:09:10] <Dannox-P> that would be a godsend for the programmers

[2014-03-22 19:09:24] <dan> how about this though

[2014-03-22 19:09:34] <dan> i DO set us up into teams

[2014-03-22 19:09:47] <dan> but we three and cre are a character sprite team

[2014-03-22 19:10:19] <dan> and ill let the others do tiles/objects/crates/bushes/enemies/explosions

[2014-03-22 19:10:23] <dan> ??????

[2014-03-22 19:10:39] <dan> because i still just think it will be us three doing the character sprite

[2014-03-22 19:10:44] <IcarusB> Sure

[2014-03-22 19:10:58] <dan> also its easier than letting three more people in and get them on the same page

[2014-03-22 19:11:14] <dan> we know what we want, the others will have to deal with it?

[2014-03-22 19:11:17] <dan> can we do that

[2014-03-22 19:11:23] <CrazyRocketEngineer> yes

[2014-03-22 19:11:35] <dan> im somewhat disappointed no more artists showed up

[2014-03-22 19:11:59] <IcarusB> :(

[2014-03-22 19:12:25] <dan> but really you finn and icarus are the ones who contributes the most and, well, with the highest quality

[2014-03-22 19:12:44] <finnlex> <3

[2014-03-22 19:12:52] <dan> <3

[2014-03-22 19:13:00] <IcarusB> Have you heard of /r/ gamedevclassifieds?

[2014-03-22 19:13:11] <dan> im promoting you to Good Minions.

[2014-03-22 19:13:23] <dan> hmmmmmm yes

[2014-03-22 19:13:43] <IcarusB> I wonder if it'd be worth trying to recruit over there

[2014-03-22 19:13:49] <dan> the "search for a person"-sub?

[2014-03-22 19:14:04] <dan> yeah i have that written down but didnt have time/forgot to recruit

[2014-03-22 19:14:27] <dan> i think we should advertise for the whole sub honestly

[2014-03-22 19:14:41] <IcarusB> Yeah

[2014-03-22 19:14:43] <dan> i have a feeling somewhere we need more than just artists

[2014-03-22 19:14:44] <IcarusB> Actually

[2014-03-22 19:14:48] <dan> like

[2014-03-22 19:14:49] <dan> um

[2014-03-22 19:14:50] <IcarusB> That's a better idea

[2014-03-22 19:14:52] <dan> level designers

[2014-03-22 19:15:02] <dan> it would get more attention yes?

[2014-03-22 19:15:07] <IcarusB> Discuss it in your mod x

[2014-03-22 19:15:13] <IcarusB> Meeting!

[2014-03-22 19:15:16] <dan> ill bring that up tomorrow at the mod meeting

[2014-03-22 19:15:17] <dan> yes!

[2014-03-22 19:15:20] <soundeziner> have you hit up /r/drawing or /r/ImaginaryMonsters or /r/IDAP

[2014-03-22 19:15:34] <dan> i have most of those written down

[2014-03-22 19:15:44] <dan> r/drawing doesnt do pixels though

[2014-03-22 19:16:08] <soundeziner> but they could be used for concept art

[2014-03-22 19:16:39] <soundeziner> and cut scene art

[2014-03-22 19:16:58] <dan> that would be cut scenes i guess

[2014-03-22 19:17:09] <dan> we dont really need/have time for concept art any more

[2014-03-22 19:17:13] <dan> or well

[2014-03-22 19:17:23] <dan> for other things i guess

[2014-03-22 19:17:23] <dan> enemies

[2014-03-22 19:17:23] <dan> and such

[2014-03-22 19:17:33] <soundeziner> I was afraid that was going to happen

[2014-03-22 19:18:07] <dan> for your cut scenes?

[2014-03-22 19:18:31] <soundeziner> yep because I can't even draw a stick figure if i had a gun to my head

[2014-03-22 19:18:39] <dan> i can give it as a task to the sub

[2014-03-22 19:18:45] <dan> and ill draw some myself

[2014-03-22 19:19:07] <soundeziner> the only one I'm concerened with for now is the intro

[2014-03-22 19:19:18] <soundeziner> so character and backgrounds

[2014-03-22 19:19:22] <dan> ill make sure you get pretty art for your intro

[2014-03-22 19:19:25] <dan> noted

[2014-03-22 19:19:40] <soundeziner> thx

[2014-03-22 19:19:42] <dan> what youre looking for isnt really concept art though

[2014-03-22 19:19:43] <dan> its more

[2014-03-22 19:19:44] <dan> promo art

[2014-03-22 19:19:59] <soundeziner> yeah but I'd use concept if I had to

[2014-03-22 19:20:22] <dan> yeah concept art usually doesnt look very good though

[2014-03-22 19:21:20] <dan> ok guys

[2014-03-22 19:21:20] <dan> i forgot

[2014-03-22 19:21:27] <dan> deviantart group has problems i dont know why

[2014-03-22 19:21:30] <dan> but TRELLO

[2014-03-22 19:21:34] <dan> do we want to use trello?

[2014-03-22 19:21:37] <dan> yes no?

[2014-03-22 19:21:40] <dan> last question i promise

[2014-03-22 19:21:52] <dan> realtimeboard was not fun

[2014-03-22 19:21:55] <dan> trello?

[2014-03-22 19:22:02] <CrazyRocketEngineer> It would improve the cooperation with programmers

[2014-03-22 19:22:03] <dan> if i dont get a yes ill gavel it myself

[2014-03-22 19:22:12] <dan> where would we use it?

[2014-03-22 19:22:29] <dan> should we have a mavg group of boards?

[2014-03-22 19:22:37] <dan> programmer board and art board?

[2014-03-22 19:22:41] <Dannox-P> would be kinda cool I guess

[2014-03-22 19:22:45] <dan> i like cooperating with programmers

[2014-03-22 19:22:49] <dan> nicest team

[2014-03-22 19:22:55] <CrazyRocketEngineer> thank you dan

[2014-03-22 19:23:02] <dan> i dont really hear a lot from the music though

[2014-03-22 19:23:33] <soundeziner> we already have boards for all departmens

[2014-03-22 19:23:33] <dan> also soundeziner is also a nice team

[2014-03-22 19:23:33] <dan> a nice three-man team

[2014-03-22 19:23:36] <CrazyRocketEngineer> filthy noisemakers... Let's drop some tea into the atlantic

[2014-03-22 19:23:49] <dan> well isnt that in a mod group though?

[2014-03-22 19:24:01] <dan> i was thinking something more casual and less final

[2014-03-22 19:24:08] <dan> posting a lot of pictures and such

[2014-03-22 19:24:32] <soundeziner> the department boards there are for the departments to do whatever they want with it

[2014-03-22 19:24:52] <dan> where is the programming board?

[2014-03-22 19:24:59] <dan> i have not looked into trello i havent had time

[2014-03-22 19:25:05] <dan> where is anything?

[2014-03-22 19:25:11] <dan> art board in mod group?

[2014-03-22 19:25:17] <soundeziner> https://trello.com/b/gO687nWN/art

[2014-03-22 19:25:31] <dan> oh yes that ive seen

[2014-03-22 19:25:50] <dan> do programming have their board separately from this group?

[2014-03-22 19:25:56] <soundeziner> yes....

[2014-03-22 19:26:07] <dan> i have no idea

[2014-03-22 19:26:25] <dan> i was thinking using the mod-artboard for final things

[2014-03-22 19:26:37] <dan> and a sub-artboard for casual discussion and posting everything

[2014-03-22 19:26:53] <dan> what am i supposed to use the mod-artboard for?

[2014-03-22 19:27:03] <finnlex> hmm, I gotta dash. I'll hopefully catch up with what I missed tomorrow or next couple of days <3

[2014-03-22 19:27:10] <soundeziner> for anything you want

[2014-03-22 19:27:19] <dan> im sorry im not crazy sure about this trello thing

[2014-03-22 19:27:20] <dan> WAIT

[2014-03-22 19:27:21] <dan> FINN

[2014-03-22 19:27:28] <finnlex> I am waiting

[2014-03-22 19:27:28] <dan> ADD ME ON SKYPE

[2014-03-22 19:27:33] <dan> mypartypants

[2014-03-22 19:27:35] <dan> add me

[2014-03-22 19:27:40] <dan> ill be named dani and a swede

[2014-03-22 19:27:53] <finnlex> aight bro

[2014-03-22 19:28:03] <soundeziner> blonde in bikiini

[2014-03-22 19:28:04] <dan> good

[2014-03-22 19:28:06] <dan> yes

[2014-03-22 19:28:14] <dan> how did you guess

[2014-03-22 19:28:23] <dan> are you a psychic

[2014-03-22 19:28:30] <finnlex> done

[2014-03-22 19:28:50] <dan> cool

[2014-03-22 19:29:01] <dan> ok now you may dash

[2014-03-22 19:29:09] <dan> thank you for being amazing

[2014-03-22 19:29:13] <dan> i love you

[2014-03-22 19:29:55] <finnlex> :D

[2014-03-22 19:29:57] <finnlex> laters all

[2014-03-22 19:30:03] <dan> and sound you cant just tell me to do what i want dont i have to let non-mods into the group to share the trello board