OK, time to start. When we first enter the Solar System, we are looking at it from a vantage point way out in the Oort Cloud.Let's zoom in a little... past the Oort Cloud, past the outer Gas Giants, until the Inner System becomes visible.There is Jupiter, the Asteroid belt and the Inner Planets. Let's zoom in a bit more:... there we go. Good old Mother Earth.The first thing we'll do is check out the general situation on Earth, since this will influence a lot of our other decisions.Hmmm... we have a bit of a labor shortage, but nothing too serious. The main problem seems to be that no Planetary Governor has been appointed for Earth. The job requires an Administrator of at least Grade-5. We'll take care of that right away, but there's something we need to check first, since it will influence our choice of an appropriate Planetary Governor.In the last game that I played, we started the game in an immediate resource crisis... one of the minerals critical to manufacturing components for Space Craft was in very limited supply on Earth, and our un-mined reserves of it were due to run out in only 14 months! A second vital mineral was due to run out within two years. Naturally, in that situation, I had to appoint an Administrator who gave a bonus to mineral SUPPLY rather than one who boosted Factory output (and therefore mineral CONSUMPTION). So let's check our resource situation before we choose our Planetary Governor.Hmmmm.... not too bad. Our reserves of Mercassium (used to make new Research Facilities, Life Support Systems for space-craft, and Tractor Beams) will be running out in 5.8 years, and our reserves of Sorium (which gets refined into Fuel for space-ships and is also used to make Jump Drives and Jump Gates) will peter out shortly after that... but the resource crunch isn't nearly as serious as in my last game.OK... let's look at the candidates for Planetary Governor. We have three people available with the necessary A5 (or higher) rating:James Phillips has the highest rank (Admin 6), an awesome Factory Production bonus of +25%, a Mining bonus of +5%, and both Terraforming and Logistics bonus of +10%. The Terraforming bonus would be wasted on Earth, since it's already fully habitable.Anna Haynes is Admin 5, and offers a bonus of +5% to Shipbuilding, Factory Production and Population Growth, a +10% bonus to Mining and a +30% bonus (!) to Wealth Creation.Ross Chan is Admin 5 and gives a +10% bonus to Shipbuilding, Factory Production and Ground Unit Construction.A tough choice... they're all pretty decent. I think we'll go with the lady, Anna Haynes. That Mining bonus will help stretch our reserves, and the Pop Growth bonus will help us recover from the current labor shortage.There we go... Anna is now Governor of Earth.Our next task will be to take a quick look at our Shipyards, to see how many Shipyards we have, how many Slips each one has, and what tonnage of ship can be built in each, since this info will influence what sort of ships we can (and should) design and which starting techs we should pick. There's no point in designing a ship that we don't have the dock-space to build, or in researching a tech that can only benefit a ship which is too large to fit in any existing slip-way.We'll do that in the next update. Stay tuned.