







*****Disclaimer*****

Assume this build is manleague only and not recommend using this in the play-it-safe leagues (aka "Hardcore"). Is it viable? Sure, but I don't want to debate it. Assume its not.

*****Disclaimer*****



Why post?

Making new builds is one of the things I like most about PoE. I am trying to share what I learned from experimenting, and showcase some of the potential of rarely combined gear / talents.

I am posting this build earlier in the process and will update along the way rather than when I am ready to take it apart. This is not a guide, I would not level with this "build." This is an early stage for build testing. We will see how this goes.



My Recent Builds Spoiler

Witchslap PoE Forums

http://www.pathofexile.com/forum/view-thread/513351

Low Life Blood Magic Incinerate PoE Forums

http://www.pathofexile.com/forum/view-thread/524282



Witchslap Reddit

Low Life Blood Magic Incinerate Reddit

http://www.reddit.com/r/pathofexile/comments/1mm5cb/50k_dps_build_spotlight_varthdavers_low_life/

Witchslap PoE ForumsLow Life Blood Magic Incinerate PoE ForumsWitchslap Reddit http://www.reddit.com/r/pathofexile/comments/1liup6/varthdavers_witchslap_48k_dps_melee_ci/ Low Life Blood Magic Incinerate Reddit



Build Features

40 - 75k DPS, 670% Increased Attack Speed, Stun Immune, Freeze Immune, Chaos Immune, Survive Elemental and Physical Reflect



This build uses the power of MORE. My 6L has 5 gems which all scale with MORE. This cannot be underestimated. I debated going low life with shav's and blood rage, but it would be comparing 50-70% attack speed vs Melee Damage On Full Life.



Large hits translate more actual damage than more small ones after armor is taken into account. You only have some many charges, the more damage done per charge the better. 60kdps with this build is like 80-100k with fast cleave.





Playstyle

Use Blood Rageto start base Life Leech and Frenzy Charge generation. Kill some starter mobs or use quill on weapon swap with frenzy to genrate initial charges.

Flicker, pickup the loot. Repeat.

I plan to integrate dual Arctic Armor and perma physical immunity.

I had a build like this in standard that died on flicker.



Videos

YouTube Playlist

Updated - More MAPS

Spoiler



L72 Torture Chambers

43% MORE Rare Monthers

18% Ele Reflect

+2 Projectile

Two Unique Bosses

http://www.youtube.com/watch?v=znHzPXOitzo&list=PLViajCub8sij_EOLHQ3gtANpk5qpnSm8Q&index=1



Map displays how little elemental reflect matters for this build. Some good examples of ele and physical reflect packs on the map (dual ele reflect with map mod). Dual bosses is not actually good for flicker as you need to be able to kill both of them with the same amount of charges.



L71 Temple - Piety - Max Resist

Contains Many Totems

39% More Rare Monsters

27.9 Chaos Damage/second

-15% Max Player Resist

http://www.youtube.com/watch?v=lLGGUE4ApqM&list=PLViajCub8sij_EOLHQ3gtANpk5qpnSm8Q



I will put it right here to save you time. I died on Piety. I could have edited it out, but want to show some of what / how I test builds.

This is one of the best things about Anarchy for me.

I went into the map to specifically test damage and survival (I know -max resist is harder, but am limited funs for re-rolling right now).

Overall, I was surprised with how little health Piety must have. While I was still engaging a few side mobs on the kill, she died with me having 4 charges. I just completed these both in the last hour, and I am comming up on finishing the testing phase of this build:43% MORE Rare Monthers18% Ele Reflect+2 ProjectileTwo Unique BossesMap displays how little elemental reflect matters for this build. Some good examples of ele and physical reflect packs on the map (dual ele reflect with map mod). Dual bosses is not actually good for flicker as you need to be able to kill both of them with the same amount of charges.Contains Many Totems39% More Rare Monsters27.9 Chaos Damage/second-15% Max Player ResistI will put it right here to save you time. I died on Piety. I could have edited it out, but want to show some of what / how I test builds.This is one of the best things about Anarchy for me.I went into the map to specifically test damage and survival (I know -max resist is harder, but am limited funs for re-rolling right now).Overall, I was surprised with how little health Piety must have. While I was still engaging a few side mobs on the kill, she died with me having 4 charges.









My Current Stats

Spoiler

Life | 1 (CI)

ES | 3456

Leech | 17% Physical, 2% Mana

Armor | 4552 (33%)

Resists | 79 / 79 / 79 / 100



Offense

Spoiler

Defense

Spoiler

DPS | 60 to 64k dps (Another 10-14k with Haste + Wrath + Anger Group Buffs).Life | 1 (CI)ES | 3456Leech | 17% Physical, 2% ManaArmor | 4552 (33%)Resists | 79 / 79 / 79 / 100OffenseDefense



The Build Spoiler

This is my current implementation:



http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAtAFOgW1CC4MfQzyEH8VIBXXGbQZ6RrbHRQhYCSLKLUo-io4Kk0shSy_LOkyCT7PPydAoEE_QYdDY0cGTdhRR1HmVmNW-lj1WfNaGl9qYIhhUmaeapNuqnFNdK508Xq4fLt89YLHhK-GrooijHaNv49Gj_qaz5uNncSePJ65n8uly6cIrKquk6-nr-u0L7TFtkG3MbiTvea-p8APwBrApsDzwcXC7MNtxczGnsrT0k3TftXt14bbVdvn3sHkrevu7BjuDu9O73r2o_lj-tI=



I change my build constantly, but you can get the general idea. This is my current implementation:I change my build constantly, but you can get the general idea.



Why Ranger?

Because I can. I like the graphic, and centrally located to Frenzy noes and projectile nodes. Character name is MeiLeiGreenBeret, it begs for melee ranger.



Required Keystones Spoiler

Vaal Pact - This is required to survive reflect and gives a much more dynamic playstyle. Allows you to ignore the leech cap, and has no drawbacks with CI.

Ghost Reaver - Leech to Energy Sheild instead of Life. Mandatory.

Chaos Innoculation - Chaos Immune. Also gives permanent "Full Life" status.

Unwavering Stance - Stun immunity is a requirement if you want to survive, I cannot stress this enough, wil swap for Chaulua when season is over.

Soul Syphon - Without this ability solo speed is drastically reduced. With the two supporting abilities, there is 25 mana on kill. It adds up really quick.



Curses

Curses tend to slow down speed. Solo they are rarely needed, but handy on the first pack.

Vunerability - The physical dmg curse, also gives great dot overaap and stun integration.

Enfeeble - Defensive curse. Almost never used, but available for high damage targets.



Auras

Hatred / Purity / Discipline - My normal configuration

Hatred / Purity / Discipline / Grace - End target with Iron Reflexes



Gems / Links

4L | Flicker + Multistrike + Melee Physical + Melee Full Life

5L | Flicker + Multistrike + Melee Physical + Melee Full Life + Added Fire

6L | Flicker + Multistrike + Melee Physical + Melee Full Life + Added Fire + Weapon Elemental Damage



Alternate 6L

6L | Ground Slam + Multistrike + Melee Physical + Melee Full Life + Added Fire + Faster Attacks



Dual Arctic Armor

Spoiler I am still working on this. Here is the idea:



Q20/L1 Arctic Armor - Used as primary ability, minimal mana consumption and 20%Q gives 7% move speed. I love movespeed.



Q0/L20 Arctic Armot - Used during flicker. Flicker is not moving, so you only need to sustain the base amount and receive the maximum benefit. Currently to L16.



Swap between the two types of armor for your needs, more move or more defenses.



Molten Shell

Spoiler 3L | Molten Shell + Life Leech + Increased Duration

This allows a nice buffer for when you take damage. Instantly refreshed to full life on burst.



4L | Molten Shell + Life Leech + Increased Duration + Endurance Stun??

Not sure if this will work like PCoC or not, but ideally would like to replace Enduring Cry with this ability.



Required Gear | Kongor's Undying Rage - Terror Maul

The main enabler of this build. Onslaught gives attack speed bonus (20% scales to 50% in this build). With no additional damage on crit, you can safely scale damage and leech to avoid reflect deaths with CI and Vaal Pact. Great Item Design. WTB 3D Art!



Recommended Gear

Spoiler Dream Fragments - Sapphire Ring - Freeze = Dead. Regen also very important.

The Magnate - Studded Belt - Strong scaling, but provides double flask charges. The flask charges allow virtually unlimited flask use while under flicker.

High ES Helm - Need to have high ES

Diedbell - Gilded Sallet - This is like a mini Abyssus with this build. Melee damage scaling is decent, good stats, and the drawback is nuetralized with CI. Also, Koingor negates the Crit part of Abyssus so this provides surprisingly good option with an ES chest.

Quill Rain - Using this on weapon swap with frenzy for charge generation. Still working on getting 4L+



My Current Gear

Spoiler







Death's Oath

Spoiler I just like this chest. It provides good stats, leech, attack speed, great armor, and stylish. There is some good synergy from the Chaos DOT, but its not big, vulnerability adds to it however.



Do you need this? No. Should it be an ES Chest? Yes!

Do I have a RRRRRG 6L ES Chest? No!



I only have 2 6L to my name in about a year of playing. One is this, the other is the shav's you see in my other builds. I will likey use that until I can affrd a better AR/ES chest once I link the mace. Long term I would like to replace this with an AR/ES Hybrid 6L. If I can 6L the mace, I can swap sooner.



Targets:



7k ES - Going to need a ES chest to make this work. I have cleared as high as 76 maps so far, this is not needed.



Endurance Charge on Stun / Immortal Call - I aim to integrate this new gem with flicker to allow permanant Immortal Call. Unsure how to do this specifically.



Abyssus - Say what you want, this is the best DPS helm in game for a build like this. Once above goal is met, swap to ES chest and Abyssus, estimated DPS at about 95k.



Feedback

I have not posted this early before, but want to get some feedback, I know a few other players are working on similar builds. Let me know what your thoughts and ideas are.



Please provide feedback and options for the ideas above. I am not interested changing this into a low life / soultaker / a different build. Been there, done that, not interested. 64k+ DPS Build Spotlight | VarthDaver's CI Arctic Queen Kongor FlickerAssume this build is manleague only and not recommend using this in the play-it-safe leagues (aka "Hardcore"). Is it viable? Sure, but I don't want to debate it. Assume its not.Making new builds is one of the things I like most about PoE. I am trying to share what I learned from experimenting, and showcase some of the potential of rarely combined gear / talents.I am posting this build earlier in the process and will update along the way rather than when I am ready to take it apart. This is not a guide, I would not level with this "build." This is an early stage for build testing. We will see how this goes.My Recent Builds40 - 75k DPS, 670% Increased Attack Speed, Stun Immune, Freeze Immune, Chaos Immune, Survive Elemental and Physical ReflectThis build uses the power of. My 6L has 5 gems which all scale with MORE. This cannot be underestimated. I debated going low life with shav's and blood rage, but it would be comparing 50-70% attack speed vs Melee Damage On Full Life.Large hits translate more actual damage than more small ones after armor is taken into account. You only have some many charges, the more damage done per charge the better. 60kdps with this build is like 80-100k with fast cleave.Use Blood Rageto start base Life Leech and Frenzy Charge generation. Kill some starter mobs or use quill on weapon swap with frenzy to genrate initial charges.Flicker, pickup the loot. Repeat.I plan to integrate dual Arctic Armor and perma physical immunity.I had a build like this in standard that died on flicker.YouTube Playlist http://www.youtube.com/playlist?list=PLViajCub8sij_EOLHQ3gtANpk5qpnSm8Q Because I can. I like the graphic, and centrally located to Frenzy noes and projectile nodes. Character name is MeiLeiGreenBeret, it begs for melee ranger.Curses tend to slow down speed. Solo they are rarely needed, but handy on the first pack.Vunerability - The physical dmg curse, also gives great dot overaap and stun integration.Enfeeble - Defensive curse. Almost never used, but available for high damage targets.Hatred / Purity / Discipline - My normal configurationHatred / Purity / Discipline / Grace - End target with Iron Reflexes4L | Flicker + Multistrike + Melee Physical + Melee Full Life5L | Flicker + Multistrike + Melee Physical + Melee Full Life + Added Fire6L | Flicker + Multistrike + Melee Physical + Melee Full Life + Added Fire + Weapon Elemental DamageAlternate 6L6L | Ground Slam + Multistrike + Melee Physical + Melee Full Life + Added Fire + Faster AttacksThe main enabler of this build. Onslaught gives attack speed bonus (20% scales to 50% in this build). With no additional damage on crit, you can safely scale damage and leech to avoid reflect deaths with CI and Vaal Pact. Great Item Design. WTB 3D Art!- Going to need a ES chest to make this work. I have cleared as high as 76 maps so far, this is not needed.- I aim to integrate this new gem with flicker to allow permanant Immortal Call. Unsure how to do this specifically.- Say what you want, this is the best DPS helm in game for a build like this. Once above goal is met, swap to ES chest and Abyssus, estimated DPS at about 95k.I have not posted this early before, but want to get some feedback, I know a few other players are working on similar builds. Let me know what your thoughts and ideas are.Please provide feedback and options for the ideas above. I am not interested changing this into a low life / soultaker / a different build. Been there, done that, not interested. Last edited by VarthDaver on Sep 21, 2013, 9:39:55 PM