Obsidian Entertainment and My.com are proud to introduce the update to Armored Warfare, Update 0.10, that will be coming to the Open Beta servers on the 22nd of October, 2015. Update 0.10 was formerly called Update 0.95. The update numbering system was changed to make the designation more comprehensive without having to resort to the system changes. The update number will continue to consist of the update itself (0.10) and build number (0.10.1523).

Maintenance

In order to update the Open Beta servers with the update 0.10.1523, the Open Beta servers will not be available on the 22nd of October from 10:00 CEST (01:00 AM PDT) to 15:00 CEST (06:00 AM PDT). We apologize for the inconvenience.

List of Changes in 0.10.1523

Please note: Other changes such as the corrections to game visual and armor models for certain tanks or rebalances (for example Leopard, Challenger 1, Chieftain, T-72, T-72A, M60A2) will come in one of the upcoming patches.

Progression Changes - PvP

Based on player feedback and our own internal data, we've made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play. One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.

Increased base match participation Reputation reward for playing PvP matches from 90 to 135

Decreased base ammo costs for Tier 5 by 20%

Decreased base ammo costs for Tier 6 by 30%

Decreased tier 6 upgraded ammo cost multiplier by about an additional 8%

Decreased base ammo costs for Tier 7 by 25%

Decreased tier 7 upgraded ammo multiplier by about an additional 12%

Decreased base ammo costs for Tier 8 by 40%

Decreased tier 8 upgraded ammo multiplier by about an additional 14%

Decreased tier 5 repair costs from 16000 to 12800

Decreased tier 6 repair costs from 28000 to 19600

Decreased tier 7 repair costs from 44000 to 26400

Decreased tier 8 repair costs from 60000 to 36000

Progression Changes - PvE

Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains.

Increased PvE Reputation gains:

by 20% on Easy difficulty

by 13% on Medium difficulty

by 6% on Hard difficulty

Increased PvE credit gains:

by 35% on Easy difficulty

by 30% on Medium difficulty

by 25.5% on Hard difficulty

Premium Vehicle Improvements

To improve the overall value of our Premium Vehicles, we've added a number of new bonuses.

Playing a Premium Vehicle now increases Reputation earnings by 20%

Playing a Premium Vehicle now increases Crew Experience by 20%

Playing a Premium Vehicle now increases Commander Experience by 20%

Maps - PvP and PvE

One of the new features in Update 0.10 is the PvE Mission briefing voiceover, available as well in French, German and Polish in the localized versions of the game in order to provide more storyline immersion and to better underline the mission objectives.

Roughneck - fixed vegetation

Reactor - adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore

River Point - fixed mission collision on the Bell Tower Structure

Lost Island – optimization works and visual effect corrections, fixed the incorrect skybox

Ghosthunter - fixed issues with fail conditions for the first two capture points

Life Jacket - set enemies to wait until after the countdown timer before attacking the first objective

Starry Night - fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads

Harbinger - adjusted AI behavior so that they can shoot through destructible objects

Hydra - reduced the initial enemy count and spaced out spawns of re-reinforcements

Scorpio - fixed an issue where secondary objectives were not always showing up

Cavalry - fixed a lighting issue causing a halo on the map

Sapphire - fixed Objects with Missing textures

Medium difficulty missions can now be started from tier 3, hard difficulty from tier 5

Vehicle Rebalances

T-90, M60, M60A2

Updated suspension values for vehicle to reduce "swinging" behavior

XM8

Fixed an issue with the smoke grenades visual effects

Taifun - to better reflect the Taifun's unique low profile and help compensate for its turretless configuration, we've given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful

Camouflage factor increased from 0.25 to 0.325

RDF-LT - we've completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we've increased the RDF-LT's already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier

Rate of Fire increased by 30%

Damage per shell decreased by 15%

Penetration for all rounds increased by 7.5%

Bug Fixes