The Night’s Watch is built upon the sacred foundation of their Vow. Sworn Men of the watch take the Vow upon their official induction.

In the Song of Ice and Fire: The Miniatures Game, vows operate as a tactics card mechanic. Many of the Night’s Watch cards have an initial effect, then a secondary Vow effect. After the card is played it can be attached to a Night’s Watch unit as a vow, typically requiring control of a Tactics Board zone to trigger. As mentioned above, only sworn men of the Night’s Watch have taken vows, thus any Neutral units or Night’s Watch Conscripts in a list cannot benefit from the vow mechanic. It should be noted that War Machines and Ghost are all applicable targets, however. (Editor’s note: I’d just like to point out here that not only is Ghost a wolf, a species not known for their language skills, he’s a wolf known for silence. It breaks my brain that he’s allowed to benefit from Vows.)