Notes

"Mercy on call."

*Pros: Single targtet healing, CC resistance, damage boost

*Cons: burst heals, dive, CC

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D Trait: Mercy gains Shield equal to 30% of the damage taken from Abilities that apply Slows, Roots and Stuns for 4 seconds.

Passive: Reduce duration of Slows, Roots and Stuns by 25%.

Mana cost: -

Cooldown: -

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Q Ability: Mercy starts channeling, healing targeted ally Hero for 342 Health (+4% per level) over 2.5 seconds. Shares cooldown with Damage Boost.

Mana cost: 30

Cooldown: 6 seconds



W Ability: Mercy starts channeling, firing up to 6 blasts in targeted area, each dealing 120 damage (+4% per level) to first enemy hit. Direction changes with mouse cursor. Stores up to 2 Charges.

Mana cost: 40

Cooldown: 14 seconds



E Ability: Mercy flies towards targeted ally, healing them for 15% of their missing Health over 4 seconds and granting them 20 Armor for 3 seconds.

Mana cost: 75

Cooldown: 20 seconds



1 Ability: Mercy starts channeling for 2.5 seconds, increasing targeted allied Hero's damage done by 20%. Shares cooldown with Healing Stream.

Mana cost: 30

Cooldown: 6 seconds

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R1 Ability: Activate to make your Healing Stream chain to two additional targets, healing them for 50% of its normal amount and Damage Boost chain to two nearby enemy Heroes, reducing their damage done by 30%. Lasts 15 seconds.

Mana cost: 80

Cooldown: 90 seconds



R2 Ability: Cast for 2.5 seconds, ressurecting up to 2 allied Heroes with 25% Health and Mana that died within last 6 seconds and making them Invulnerable for 1.5 seconds.

Mana cost: 80

Cooldown: 120 seconds