【Heaven開發日誌 32%】角色印象圖：儘管世界荒涼，他依然努力尋找作夢的勇氣

一個角色，一個意念，作為遊戲劇本的核心，SIGONO相信角色的設計重點不只是個性，而是他的個性如何與遊戲中的世界觀產生共鳴。



就一個簡單的問題：世界荒涼，主角如今該以什麼樣的堅持活下去？一款遊戲到底要如何設計，才能讓玩家對角色充滿同情與理解呢？你又是怎麼想的呢？





[Heaven Devlog: 32%] Character Concept: Searching for courage in a desolate world

When it comes to character design, we think a character's personality is there to serve as a frame of reference for the world it lives in. For example, what makes a character survive in a barren world? What kind of belief must he have? And how can players sympathize with the them?

So, what do you think?