Build 239

Note: PvP will be open all day Monday to celebrate Labor Day!

Build 239 Hotfixes!

September 1, 2016

Archive



Health: 5000 ⇒ 6000 Shield: 5000 ⇒ 6000

Archive Tower



Damage: 30 ⇒ 45 Attack Range: 13 ⇒ 13.5

Titan



Health: 10000 ⇒ 8000 Bonus Health per Round: +10000 ⇒ +8000 Percentage health lost per second: 0.5% ⇒ 0.8% Late-game Health scaling begins: Round 3 ⇒ Round 4

Deadeye



BioShard cost: 50 ⇒ 70 Upgrade CDR on hit: 50% ⇒ 33.33%



Tooltip still says 50%, but will be fixed in an upcoming patch.



General Gameplay

Context: We've gotten consistent feedback that the games are starting a bit slowly and that a decent percentage of our games are lasting too long. We're not going to make drastic changes here yet, but we wanted to accelerate the early game a bit and try and tighten the titan (and camp) timings a bit.

Warmup

Players now begin with their Hero and two Basic Units on the field

Economy

Starting Energy: 60 ⇒ 70

Starting BioShards: 0 ⇒ 50

Starting Supply: 32 ⇒ 38

BioShard Generator value: 30 - 82 ⇒ 40 - 96

Titans

First Titan Fight spawn: 4:00 ⇒ 3:00

Respawn time: 5:00 ⇒ 4:30

Titan Fight Bonus Health per Round: +5000 ⇒ +3000



Health after Titan Fight resolution is unchanged.

Movement speed: 3.3 ⇒ 3.6

Titans also lose health more slowly after being claimed.



Percentage health lost per second: 0.8% ⇒ 0.5%



Creeps

Medium Camps spawn earlier and more often



Initial spawn time: 7:00 ⇒ 6:00 Respawn time: 9:00 ⇒ 8:00

Hard Camp spawn earlier and more often



Initial spawn time: 14:00 ⇒ 12:00 Respawn time: 12:00 ⇒ 10:00

Caterpillar (Easy Minion; Medium Minion)



Health: 1100 ⇒ 900 Shield capacity: 60 ⇒ 50

Flying Flytrap (Hard Minion)



Health: 1100 ⇒ 1000

Mantis Flower (Medium Captain)



Health: 1200 ⇒ 1000

Pitcher Plant (Hard Captain)



Health: 2250 ⇒ 2000



Base

Archive Tower



Health: 3000 ⇒ 2500 Shield: 3000 ⇒ 2500

Healing Generator



Health: 2500 ⇒ 2250 Shield: 2500 ⇒ 2250



Critters

Grub



Health: 800 ⇒ 700 Units should now path more cleanly around idle Critters, pushing them if need be to reach their destination. Shield duration: 4 seconds ⇒ 5 seconds



Movement Speed

Context: We gotten feedback from a lot of new players that unit movement looks and feels a little slow, so we're going to experiment with slightly faster movement speed across the board. This might have longer term balance implications, so we'll keep an eye on it.

Uniformly increased unit movement speeds by ~7.5% (rounded to the nearest .05)

Upgrade times for unit-specific upgrades have been reduced



T1/T2 unit upgrade times: 180 seconds ⇒ 120 seconds T3 unit upgrade times: 210 seconds ⇒ 150 seconds



Note: Engineers and Juggernauts use T3 unit upgrade times



Damage/Armor Types

Damage Type calcualtions have been adjusted. This is purely for display purposes - there should be no noticeable gameplay effects!



Damage tooltips in abilities will now state their damage, then state their damage to Heavy .



This will be eventually uniformed in unit attack damage tooltips, as well. Piercing



Damage to Normal: 75% ⇒ 100% Damage to Heavy: 100% ⇒ 133% All sources of Piercing damage have been reduced, keeping the actual damage unchanged.



Unit Balance

Context: We've gotten a lot of balance feedback, and we're still working to sort through everything. We're starting off with some minor tweaks to the units we've heard consistently are too difficult to play against and some of the units that really aren't seeing much play. Please keep giving us productive, insightful feedback on how units feel to play with and against!

Blue

Aquanaut



Health: 140 ⇒ 200 Energy cost: 5 ⇒ 6 BioShard cost: 15 ⇒ 20 Damage: 22.5 ⇒ 27



Green

Grove Tender



Unit Cap: 6 ⇒ 4 Health: 195 ⇒ 220 Grow Needlefern



Cooldown: 40 seconds ⇒ 20 seconds Cast time: 0.3 seconds ⇒ 1 second Now takes 8 seconds to grow. Duration: 45 seconds ⇒ 40 seconds Attack Cooldown: 3 seconds ⇒ 1.5 seconds Attack Damage: 45 ⇒ 18 Attack Range: 14 ⇒ 16 Health: 180 ⇒ 120 Death by a Thousand Needles (Upgrade)



Reduce Grow Needlefern cooldown by 10 seconds ⇒ Increases Needlefern attack range by 3

Toxin Mystic



Deadly Toxin



Range: 10 ⇒ 12 Leash range: 11 ⇒ 14



Red

Cinder Beetle



Summon Cinderling



Cinderlings are no longer added to your current selection when cast Cinderlings are no longer included when using the "Select All" hotkey Cinderling health: 80 ⇒ 60 Cinderling armor type: Normal ⇒ Heavy

Lancer



Renamed the Lancer's Abilities



Burrow ⇒ Engage Unburrow ⇒ Withdraw

Apocalyte



Destructive Prophecy



Damage: 187.5 ⇒ 200



Note that 187.5 was its damage after the uniform damage reduction applied to all Piercing damage Damage Type: Piercing ⇒ Normal Added Destructive Prophecy's impact delay to its tooltip

Emberfiend



Unit Cap: 4 ⇒ 3 Heat Wave



Duration: 18 seconds ⇒ 15 seconds



Note that this also means the Heat Wave travels slightly faster! End Radius: 5 ⇒ 4



White

Purifier



Unroot time: 2.67 seconds ⇒ 2.2 seconds Root 's tooltip now clarifies that the Purifier's attacks deal Physical damage, even while rooted

Conduit



Drill Laser



Cooldown: 32 seconds ⇒ 30 seconds Range: 24 ⇒ 22 Duration: 8 seconds ⇒ 6 seconds Damage per Second: 90 ⇒ 80

Precognitor



Blinding Smoke



Cooldown: 30 seconds ⇒ 40 seconds Radius: 4.8 ⇒ 4



Mercenaries

Context: We want to make sure that players don't have to exclusively rely on titans to push. While we want to more thoroughly address this in the future, we're going to experiment with making the Engineer and Juggernaut more viable mid-game threats, as an alternative to pure Titan pushing. This won't outright solve the issue, but it will hopefully create more points of interest on the map in the mid-game.

Engineer



Structural Integrity (Upgrade)



Tech Requirement: 4 ⇒ 3 Bonus healing: +100% ⇒ +75%

Juggernaut



health: 2000 ⇒ 2500 Reinforced Juggernaut (Upgrade)



Tech Requirement: 4 ⇒ 3 Bonus Resists: 200 ⇒ 150 Now adds +75 bonus attack damage

Snerp Herder



Snerps can no longer be triggered by Critters or Titans



User Interface

Added a "Mute" function to ignore player chat in-game. This can be accessed via the TAB (scoreboard) menu

Art

Map



Visual updates to brush assets, focusing on increasing unit readability and making the brush regions feel more inviting and traversable. Adding various set dressing elements to Creep Camp areas. Some texture resolution adjustments

VFX



Cleansing Light (Celesta's Ultimate) has received new VFX!



Bugfixes