Baseball Bat

Femur

Salt Shaker

Screwdriver

Wrench

Wooden (adapted from Handmade Assault Rifle)

Plastic (adapted from Handmade Assault Rifle)

Rubber (adapted from Assault Rifle Tactical grip)

Taped (adapted from standard Pipe Pistol)

Padded Pipe (adapted from standard Pipe Rifle)

Bone

Boot

Boxing Glove

Coolant Bottle

Fencing

Shadeless Lamp

Mop

Tire Iron

Shovel (adapted from Handmade Assault Rifle)

Light (adapted from Handmade Assault Rifle)

Plain (adapted from standard Pipe Rifle)

Spring (adapted from Pipe Recoil Suppressing grip)

Ring+Fork ironsights (+ glow version)

Wrench+Nail ironsights (+ glow version)

High-tech Reflex with laser red dot

Long/Short Recon Scope (new model, Cram tin housing)

Low-tech Reflex (+ glow version) (modified version of standard Pipe Rifle sights)

Conventional ironsights (+ glow version) (adapted from standard Pipe Rifle)

Long/Medium/Short standard and night vision scopes (from the standard Pipe Rifle)

Broken Lightbulb Compensator

Broken Tibia Bayonet

Screwdriver Bayonet

Syringe Bayonet

Railway Spike Bayonet

Dog Food Suppressor

Pork and Beans Suppressor

Oil Filter Suppressor (adapted from standard Pipe Rifle)

Knife Bayonet (from standard Pipe Rifle)

Muzzle Brake (from standard Pipe Rifle)

Compensator (from standard Pipe Rifle)

Standard (adapted from Pipe Rifle)

Combat (adapted from Combat Rifle)

Quick (adapted from Handmade Assault Rifle)

Each comes in Standard (12 rounds), Large (24), and Extra Large (48)

Long Lead Pipe

Short Lead Pipe

All standard Pipe Rifle barrels, except the stub barrel

Theis an adaptation of the standard Pipe Rifle to Nuka World's Handmade Rifle animation set. The aesthetic differs from the standard pipe weapons in that most mod slots have alternatives improvised from junk items, giving the weapon additional visual flavor. The rifle's stock and grip are separate mod slots to improve customization.The rifle's utility lifetime is meant to overlap the latter half of the pipe rifle and the earlier half of the combat rifle. It uses .45 ammo, starts spawning at level 9, and most mods can spawn by level 25.This mod uses a leveled list injection script to allow the weapon to spawn on raiders, in loot, and in vendor inventory. Note that it will not appear on enemies below level 9 (e.g. plain Raider or Raider Scum). The most reliable place to get one is the weapon shop in Goodneighbor.Each variant of the Pipe Rifle's receiver has a counterpart (the final semi-auto does not change the ammo type). The base damage of the weapon is 21, up from the standard Pipe Rifle's 13.Special thanks to the developers ofandfor making this mod possible without 3ds max.