Im pretty new to Realmeye, first time posting here, so apologies for sticking to the default item template so much, i just have no clue how formatting works here.

Just a few item ideas i came up with over the past few weeks. More are likely to come.

Equilibrium

Stories tell of a scepter able to fell armies and raze entire landscapes.

Stats:

Tier: UT

MP Cost: 95

Damage: 250 (Ignores 10 DEF)

Cooldown: 4 seconds

Range: 10

Angle: 45°

Targets: 15

Fame Bonus: 6%

Feed Power: 1111

Soulbound

Drops From:

Undecided

More info:

We really don’t need more Scepters. I made one anyway.

An interesting sidegrade to the both the tiered and other untiered Scepters, this one sports a huge area of effect in exchange for comparably low damage, an increased MP cost and a hefty cooldown.

Obviously best suited for clearing large mobs of enemies. It also has no WIS mod.

Naiad’s Lash





Forged by a legendary runesmith, this hilt is able to trap spirits and weaponize their latent energy.

Stats:

Tier: UT

Shots: 1

Damage: 220–330 (average: 275)

Base DPS: 165

Projectile Speed: 12 tiles/second

Lifetime: 0.375 seconds

Range: 4.5 tiles

Rate of Fire: 75%

Amplitude: 0.35 tile(s)

Frequency: 0.75 cycle(s)/shot

Fame Bonus: 6%

Feed Power: 1200

Soulbound

Drops From:

Undecided

More info:

Yeah, I know. Swords are overdone. But I had this sprite lying around and wanted to make something out of it. Plus there is currently no armor piercing sword in prod.

This “sword” has an average DPS comparable to the T8 sword, but in exchange pierces armor. It also has a somewhat funky shot pattern, which will make it somewhat harder to aim.

Staff of the Dire Omen





As I approached the creature, its eyes flared up. It beckoned me closer.

Stats:

Tier: UT

Shots: 3 (arc gap: 6°)

Damage: 40–60 (average: 50)

Base DPS: 84.38 (x2)

Projectile Speed: 15 tiles/second

Lifetime: 0.533 seconds (x2)

Range: 8 tiles

Rate of Fire: 75%

Shots hit multiple targets

Shots pass through obstacles

Shots boomerang

Fame Bonus: 5%

Feed Power: 950

Soulbound

Drops From:

Undecided

More info:

I always thought the concept of a weapon with boomerang shots was neat. So I made just that. I also have a cool sprite to go with it. Nice.

Not much else to say about this one. It has piss poor DPS if the shots only hit once, but it is better for clearing large crowds.

Willow Bulwark

This gnarled helm channels the power of a mighty Treant to rejuvenate allies and bolster their defenses.

Stats:

Tier: UT

MP Cost: 105

Duration: 9.5 seconds

Cooldown: 11 seconds

Range: 4.5

Pulse Effect: Heals 75 HP, increases DEF by 10, decreases SPD of user by 4

Pulse Interval: 2 seconds

Buff Duration: 2.5 seconds per pulse

Stat Bonus: +12 DEF, +40 HP, -4 SPD, -4 ATT

Fame Bonus: 4%

Feed Power: 800

Soulbound

Drops From:

Undecided

More info:

Does Warrior need another defensive Helm? Does it need to be the bastard child of the Jugg and the Draconis one? The answer to both is no. But it’s still a neat idea imo.

This one is a little less straightforward than the other helms. It has better defensive stats than most helms, at the cost of SPD and ATT. And, instead of just giving you one or two buffs for a set duration, it emits 3 pulses over the course of 6 seconds. Each pulse heals the user and allies in a 4.5 tile radius and temporarily increases their defense (as well as decreasing the user’s SPD). The Buff from each pulse lasts 2.5 seconds, and a total of 9.5 seconds if affected by all 3 pulses. The (de)buffs do not stack.

That’s it, for now.

I don’t make item concepts very often so if anything is horribly broken or just a stupid idea in general, let me know. I’ll try to check back regularily.