@steve_rhino is the genius who created the core concept of this deck which I riffed off and changed about eight cards.

=======

What is better than a paltry three Nisei tokens? Nine Nisei tokens. You need to be able to tell those peasant runners what they can do after breaking all your ice.

This deck helped me win the Philly GNK and it an absolute blast for exactly one person to play

==================

The core idea of this deck is to have the ice, identity, and server configuration that is the most punishing to Crowdfunding decks and Anarchs breakers.

It utilizes certain legacy elements of RP strategy but it does not do asset spam, there are no servers without ice. Usually, Sundew goes into the scoring remote until I am ready to score and PAD Campaign goes into a remote with an Envelope or a Thimblerig if you are against Anarch.

In fact, at the tournament, the only game I lost was because I put a Pad out naked and it enabled my opponent to recur crowdfunding and get Aumakua counters.

==================

So here we are, The Might Nein Nisei Tokens.

===================

AGENDAS

1x Fetal AI is occupying the slot that usually contains Philotic Entanglement. It is a better slot here because it does the damage on access, I have gotten maybe half a dozen flatlines with this deck because of how many cards runners lose during remote runs. Also, playing glacier, sometimes they get to the end and they can't afford to steal it, so they take the damage and don't get the agenda.

3x Nisei MK II is the most compelling reason to play Jinteki, but especially glacier. It is a fantastic agenda, the best 4/2 in the game, with a powerful effect and many opportunities for bluffs and impactful plays.

3x Obokata Protocol is why we are Jinteki: Replicating Perfection and not Mti Mwekundu: Life Improved. Our mission is to make the game go long and tax cards by making our opponent run through Kakugo until they can't afford the mandatory net damage. That is the secret of why Jinteki is the only viable glacier right now, there is no way to make runs cost enough to keep a runner out on credits, but you can easily and consistently tax cards.

Our goal in life is for our opponent to frequently waste huge sums of credits and 2-4 cards worth of net damage without being able to get the agenda.

1x The Future Perfect is keeping our agenda density low at a total of 8. It also protects itself, so it is an obvious include. We take any card that makes the runner break our ice more than once to get it.

==================

ASSETS

1x Breached Dome is so we can commit one DNA Tracker or Anansi to archives. Secure in the knowledge that with the cost and the damage, the runner will not be hitting archives to recur Crowdfunding. It is also wonderful incidental damage.

3x NGO Front is a card we can bluff in the scoring remote to force them to break an ice on a central and then our remote. Unless I smell a Falsified Credentials or a Hacktivist I do not prerez. Any opportunity to force the runner through everything burns precious money cards and HP from them. Sometimes if I am enough ahead, I won't even rez if they have hacktivist so that they definitely come through. I will spend 2 clicks and 2 credits to have them waste all that resource checking.

3x PAD Campaign is dependable drip that is just expensive enough that if you put it behind one good ice it will never be trashed. In most games I only have one in play at a time, Never play them naked unless the runner has no cards that benefit from multiple runs.

3x Sundew is a card I deeply missed. It is great money that puts a lot of pressure on the runner. I put it into the scoring remote until I am ready to score. I hold the other ones back until after the score. If they are going to take my primary economy I want them to break the Kakugo and a huge central ice.

==================

UPGRADES

1x Ash 2X3ZB9CY is the honorable mention 10th Nisei token. It is a good card TM. It is great in a deck like ours where the runner is frequently poor and we are rich. Three times during the tournament, people accessed it and couldn't afford to trash it.

3x Bio Vault are Nisei tokens four, five and six. I adore this card, it is great to bluff as a Nisei or an Obokata. If they check it and trash it with one advancement that is a huge win for you. Cards and resources wasted on a run with no value for the runner besides preventing a canceled run later. Bio Vault also allows you to end ANY RUN, not just one on the server it occupies. That means you can use it to prevent Apocalypse turns, Diversion of Funds, and large multi-access using events or The Turning Wheel.

==================

OPERATIONS

2x Attitude Adjustment is to prevent the game ending flood that vexes all glacier. This is the key card that Steve_Rhino included that makes the whole deck work. Most runners will assume you are on a 9-11 agenda suite, so when you shuffle two Nisei's back early they foolishly think they have a good chance of stealing them. I have also used this when flooded with four agendas to convince the runner that my HQ is now empty. With this card you can use your taxing ice and low density to let your deck protect you while you build the remote.

3x Hedge Fund and IPO because money is very good in Netrunner and our ICE is very expensive.

1x Preemptive Action is primarily for money cards, Border Control and Bio Vaults.

==================

ICE

3x Border Control are the last three Nisei tokens and they are great ones at that. I am hoping with the past few months I don't have to belabor why this card is great. The main play here is after they have run a central, they come into the remote, break this and 1-3 Kakugos and you end the run. This forces them to run the Kakugos again and you may yet have a real Nisei token, ASH, or Bio Vault that ends the run again.

1x Chiyashi Surprises a lot of people, is super taxing for Corroder and destroys Aumakua based decks.

1x Envelope is a damage barrier.

3x Kakugo is the core taxing element of the deck. Against most runners there will be 2-3 on the remote. If I am against an RDI Shaper, one goes on RD.

3x DNA Tracker is hugely taxing and meant to be an outside ice on a central.

3x Thimblerig is to break the back of anyone depending on Black Orchestra. It is also really good against people who use pirate tools. In the first GNK I placed in first with this, I realized they had no actual decoder and went 6 ICE deep on RD and the remote with Thimblerig so they could never access either of those servers again. Thimblerig is also good for rearranging ice into optimal placements if you had a weird ICE draw early.

3x Anansi is an incredible ice for centrals. It is taxing to all breakers that are popular right now. Furthermore, if you are against shaper, try to make a single Anansi the only ice on each centrals. That is 9 to break with Nanotek.

1x Tsurugi taxes via subs, not strength and is a good ice.

================

That is the deck, it is good and nightmarish good fun.

You can watch me play two rounds with it HERE

Thank you for reading,

CodeMarvelous