[20:28:47] <zelden666> @CCP_Rise Any chance of looking at making rorquals and vni/ishtars more active like carriers so they are harder to scale across alts?

[20:29:41] <@CCP_Rise> @zelden666 I really like that idea generally, but there isn't any specific plans for it. VNIs and drones in general have always been a really tough problem when it comes to attention requirement

[20:29:34] <+blastem2hell> but with ship and mod changes, there is any indirect effect to market balance as well

[20:30:28] <@CCP_Rise> @blastem2hell yes definitely, we have to keep impact from our changes in mind so much, we just want to have ships and modules as the starting point for us for now, rather than starting from some other area like economy

[20:32:21] <Bigbillthaboss3> @CCP_Rise will you introduce marketing tools so that we may sell futures and options?

[20:33:41] <@CCP_Rise> @Bigbillthaboss3 most economic tools that rely on credit really don't work in EVE since there's no way of holding anyone accountable - ccp quant has been excited about trying to do asset backed securities, which could work, but probably there isn't a lot of real demand for that

[20:35:37] <BisnessPirate> @CCP_Rise are you wearing pants?

[20:35:49] <@CCP_Rise> @BisnessPirate no

[20:36:47] <Pyroboat> @CCP_Rise as a member of ships and modules team, can you make bowhead required skills list Advanced Spaceship Command V (it lists lvl 1 although the ship needs lvl 5)

[20:37:14] <@CCP_Rise> @Pyroboat that just sounds like a bug I think? Submit a report and it will get fixed eventually

[20:37:15] <Moderninferno> @ccp_rise you were one of the first to utilize streaming platforms, does CCP have any more plans for reaching out to the community via twitch, or utilizing the current streamers for different things?

[20:37:50] <@CCP_Rise> @Moderninferno yeah community team is actually in the middle of working on their streaming support and trying to do a lot more direct work with community streamers as far as I know

[20:37:48] <+Shrapnel77> @CCP_Rise Are Obseratory Arrays still planned? and are they near completion?

[20:38:15] <@CCP_Rise> @Shrapnel77 still planned, not near completion, they will be up next after winter release I believe

[20:37:54] <+RenamedUser8675309> What was the goal of that stream?

[20:39:01] <@CCP_Rise> @RenamedUser8675309 the goal was originally to address questions that came directly from the video blog at the end of last week, then it got expanded to q and a which made it too large so we tried to loop in questions from the q and a thread with questions from the video blog

[20:38:50] <applepear1337> @CCP_Fozzie @CCP_Rise Still no awnser when shield slaves finally coming. We need them!!

[20:39:30] <@CCP_Rise> @applepear1337 I don't know exactly apple but I asked the folks who would know and I'm waiting to hear back :)

[20:54:20] <xXxCREECHERxXx> @ccp_rise any word on shield slaves or the state or shield supercapital and capitals? ie do you all see any issues with it or do you like where its at

[20:55:12] <@CCP_Rise> @xXxCREECHERxXx apparently shield slaves were meant to be in the next patch but the same team had to do emergency balance work on carriers so it felt back unfortunately

[20:38:58] <derpotsito> CCP_Rise: with the influx of carrier, supercarrier, and titan pilots do we need to start looking at T2 supers/titans to help balance out the meta?

[20:39:50] <@CCP_Rise> @derpotsito that sounds like a scary strategy heh

[20:39:30] <cowkillereve> @ccp_rise why have u nerfed or excluded any love to the hunter tengu? What will solo blops people do who do not wish to be part of the massive alliances? U effectively have killed the solo play as well as killing the small public gangs like BB and spectres

[20:40:27] <@CCP_Rise> @cowkillereve don't think that is intended, we will have to do a lot of looking at the state of t3c after they are released and make changes to try and preserve roles like that if needed, but lets see what actually happens first

[20:39:57] <+RenamedUser8675309> @CCP_Rise And was that goal achieved in that twenty minute sound byte?

[20:40:59] <@CCP_Rise> @RenamedUser8675309 not sure but I take it you don't think so

[20:41:43] <AccidentalGamer> @CCP_Rise have you seen the recent reddit suggestion about using mobile siphon units to drain fuel from POSs? what are your thoughts on this?

[20:41:55] <@CCP_Rise> @AccidentalGamer I haven't seen it but I'll try and find it

[20:41:44] <JayAmazingness> @CCP_Rise I know its not your department but please give factions supers and titans a unique hull model - otherwise you are paying 280b for basically the same old ereboos

[20:42:41] <@CCP_Rise> @JayAmazingness yeah that's a tough one, we would love to have that but capital models are extremely costly and we want those art resources to go somewhere that lots of pilots can enjoy, though I do think I saw some angel capital concepts somewhere.....

[20:42:07] <Miraclebutt> @CCP_Rise I'm interested in module and upcoming ship balance. Is there going to be a new focus for CCP on doing more regular ship and module balance passes in the future?

[20:43:12] <@CCP_Rise> @Miraclebutt yes, we're dedicating most of my team's bandwidth to ships and modules starting very soon so hopefully there will be more balance and more new ships and modules

[20:43:10] <+RenamedUser8675309> @CCP_Rise CCP's response to the Q&A was that of someone hearing about a problem for the first time. Most of these issues were brought up before these features left Sisi. The delay is what concerns me the most. See - Ghost Training

[20:43:44] <@CCP_Rise> @RenamedUser8675309 ghost training was a special kind of slow and we are changing internal processes so that doesn't happen again

[20:43:28] <TressedOut> @CCP_Rise I really hope the constant negativity about changes and direction really do not get you guys discouraged. People seem to understand that you cannot just shoehorn in an update like most MMO's. Since assets from 6 years ago can still have a large effect on the economy.

[20:44:27] <@CCP_Rise> @TressedOut thanks :) we try to stay positive

[20:43:44] <Green_Shade> @CCP_Rise I think it would be easier if you would try to answer the questions on the forums

[20:45:01] <@CCP_Rise> @Green_Shade yeah forums or even an AMA might be a good idea

[20:44:40] <Arrendis> @CCP_Rise thank you for taking the time to engage with us and answer questions, by the way. I know a lot of folks are frustrated there wasn't more active Q&A from the studio, but we appreciate what you're doing.

[20:45:45] <@CCP_Rise> @Arrendis no prob, we didn't mean to be evasive on the stream, we just also didn't want to spend 20 minutes on stream saying things we've said elsewhere or that we can't comment on yet :/

[20:45:35] <Wakkachu> @CCP_Rise how much work will your team create for the art dept?

[20:45:56] <@CCP_Rise> @Wakkachu I hope a lot :)

[20:45:26] <Pyroboat> @CCP_Rise are you fine with t3c hull cost being 650 mil higher for over 80 mil SP pilot than under 50 mil SP pilot? (due injector mechanics)

[20:46:22] <@CCP_Rise> @Pyroboat yes... but we have been taking a look at the diminishing returns scale and changes to that may come up at some point

[20:46:34] <crackon111> any chance of including some Valkyrie info and updates into the o7 show

[20:47:08] <@CCP_Rise> @crackon111 that might be possible, maybe send a mail to the community team and ask if they would be up for doing that kind of thing

[20:46:58] <Aaosoth> @ccp_rise Are you planning any discussion or blog posts about what your teams plans or goals?

[20:47:45] <@CCP_Rise> @Aaosoth we will be doing that once folks are back from vacation and we settle into our own agenda a little more, then we will come to you guys and discuss roadmap and priorities

[20:47:40] <anat120> @CCP_Rise when are you going to fix industry tax in citadels

[20:48:02] <@CCP_Rise> @anat120 sorry anat I'm not on the team with citadels so I don't know much about that, what's broken about it?

[20:48:46] <anat120> @CCP_Rise the tax is being applied to system index cost instead of item value

[20:49:59] <@CCP_Rise> @anat120 ahhh yes. CCP_nagual has actually a proposal for changing that. I'm not sure what the timeline looks like but we know it's an issue

[20:47:59] <Xeltharuc> As a ~10year eve gamer im unhappy about the changes.. they brought nothing good, nobody is happy about it and you still smile.. how can we be calm and still pay for the game ? Also asking highec people about nullsec isnt a good idea.. just saying..

[20:48:23] <@CCP_Rise> @Xeltharuc what changes aren't you happy with?

[20:48:46] <PodSlot> @CCP_Rise Have you considered applying resistance bonuses depending on Wormhole, nullsec, lowsec, or highsec for T3C balance?

[20:49:29] <@CCP_Rise> @PodSlot no, not as part of the t3c rebalance, but we have talked about more environment specific effects like that. Maybe something for the future

[20:49:30] <BisnessPirate> @CCP_Rise people general see Void bombs and the spammability of Astrahuses as the most broken parts, specificall that they also take 3 bashes over a whole week.

[20:50:20] <@CCP_Rise> @BisnessPirate yes, I believe void bombs will be one of the first things to get changed

[20:50:20] <EVELog> when are we getting Factional Warfare fixed please?

[20:51:14] <@CCP_Rise> @EVELog I see you, I don't have an answer for you. We have wanted to do another round of rework on FW for some time and it almost made it high enough on priority for this release cycle but not quite. Sorry I can't say when it will happen

[20:51:15] <cowkillereve> @ccp_rise so what is your over all goal with t3c n the end? And ATM until things are "fixed" which takes ccp a Lot of time in general what do u expect us to use? Or what can we as a community do to show u how this change effects a great many players in a negative way??

[20:51:59] <@CCP_Rise> @cowkillereve overall goal is to have more balanced representation of all the different configurations and a less oppressive role in the meta generally

[20:51:48] <PodSlot> @CCP_Rise Thanks.. I been testing T3C on sisi.. still so many better options for running C3 wormhole sites after patch then risking a T3C for Solo.. For being SLeeper Wormhole tech it seams exteramly underpowered and a two much concept then application

[20:52:22] <@CCP_Rise> @PodSlot okay that's good feedback, I'll pass it along

[20:52:21] <Lestermination> Goal of T3C was to let the art team make skins for them, that's it

[20:53:24] <@CCP_Rise> @Lestermination that's not true of course, but it was important for the art team to redo the modularity implementation so that it would be less overhead for us to continue to maintain them, skins are just a bonus we get out of doing that work

[20:52:57] <maklinstanks> @CCP_Rise why alpha clone can used strip miner I but there is no ship that wood allow it to be put on?

[20:53:58] <@CCP_Rise> @maklinstanks are you sure there isn't one that can use it? I remember the CSM asking specifically to have that skill added but I can't remember why

[20:53:48] <+Maxdeltaa> @CCP_Rise Thank you ccp for all the content you provide. I think I speak for most when I ask, When will Exotic Dancers be a view able NPC in our stations

[20:54:26] <@CCP_Rise> @Maxdeltaa we do have a mature audience anyway, I'll put a pitch together

[20:54:35] <nazzarus> @CCP_Rise I know it's not your area currently, but I'd like to suggest pirate faction warfare be something that is looked into for nul content generation.

[20:55:27] <@CCP_Rise> @nazzarus that sounds interesting, how would you see that working?

[20:55:19] <+Grif419> @CCP_Rise is there a way that ship SKINS could be set for a corporation and/or alliance? It would be cool to see a fleet of ships flying the same colors, IMO.

[20:55:50] <@CCP_Rise> @Grif419 yes, we love that idea and are working towards it, hopefully not too long in the future

[20:55:53] <PodSlot> @CCP It would be kind of cool if on SISI each player had his own system J_PLayerName .. and in that system he could edit any ship stat he wanted to help craft better game balance.

[20:56:30] <@CCP_Rise> @PodSlot that sounds extremely complicated to make but it would be awesome to see what people figured out

[20:57:17] <Tomato_Saucebot> @CCP_Rise I am bored of mindless "gudfites". Are there any plans for new objectives to fight over (like old static 2/10s)?

[20:58:14] <@CCP_Rise> @Tomato_Saucebot yeah, there are ideas, the blood raider ship yard was a narrow but good example. look for more stuff like that, probably coming out first through events where we can test without having to commit to the game long term

[20:58:29] <@CCP_Rise> if we find good stuff through events then we can move into a permenant place hopefully

[20:57:54] <zaaidoc> @CCP_Rise are there any upcoming new PvE sort of scenarios in the pipeline accessible to the solo player rather than huge bloodraider shipyards or different than current anomalies or signatures

[20:58:43] <@CCP_Rise> @zaaidoc yes, I can't talk about them in detail but absolutely

[20:58:10] <+cptbooniecrab> @CCP_Rise is there a patch planned for fixing cloaky campers like maybe a new probe type to scan them down or a timer on how long you can be cloak its one of the few things in the game that there is no counter to

[21:00:04] <@CCP_Rise> @cptbooniecrab cloaky campers is always a tough question - I think when the structure team gets to working on observatories and other intel focused structures we will reevalute cloaky camping and see if we want to make changes, which means sometime early next year I guess

[21:00:47] <AlongStoryps2> CCP_Rise are there any plans to make Null rat anoms more difficult depending on what you bring to kill the rats ?

[21:01:31] <@CCP_Rise> @AlongStoryps2 there aren't plans to change null anoms specifically at the moment but we are developing more dynamic content and tools for making it and if that goes well then eventually we may be able to apply it to anoms and missions and other content

[21:02:02] <DrakkonRaa> @CCP_Rise - Are you planing to return pictures on the character sheet? Instead of them we have animated forehead. Another question - when will you fix the skill list and skill queue. The previous one was more intuitive and convenient - Please redesign both to vertical layout

[21:02:58] <@CCP_Rise> @DrakkonRaa no plans that I know of, we really like the animated forehead. Sorry to hear you don't. I'm not sure about the skill queue section though, we look at improving that often but I don't think there's any immediately plans for change

[21:02:36] <nazzarus> @ccp thanks guys for manning up this chat and answering questions.

[21:03:19] <@CCP_Rise> @nazzarus my pleasure

[21:03:07] <t1tanstrong> @CCP_Rise Have there been considerations of a losec moon mining platform that is automated when the rest become unautomated to generate content?

[21:03:52] <@CCP_Rise> @t1tanstrong I'm not sure about automated for players but we have talked about giving them to NPCs as a way to generate content... we'll see

[21:03:00] <PodSlot> @CCP_Rise Can players install Agents in Citadels that buy items using a corp wallet.. It would be cool to setup a corp mission system using agents

[21:04:02] <PodSlot> Example the agent could buy Moon Minerals at a Medium citadel without needing a Market hub

[21:04:29] <@CCP_Rise> @PodSlot yeah we love this idea but a lot of the function can be handled by contracts so it may need to wait until a contract rework of some kind

[21:05:15] <PodSlot> @CCP_Rise Yes.. I tried doing this with contracts in a wormhole and it was a pain in the ass... if I just had a agent that purchased like 5 or 6 items from a corp wallet it would make things so much easier

[21:05:34] <@CCP_Rise> @PodSlot okay good to know

[21:04:43] <@CCP_Rise> @mahicanmoe sorry I missed it, what did you ask

[21:05:36] <mahicanmoe> @CCP_Rise why have you nerfed Rorquals so much (which finally made all of the miners happy, before the nearfs of course) Why instead you have not increased a demand for ore and minerals by providing new lines of ships, t2 dreads, t3 battlecruisers, new faction line of ships, new modules and so on .. and why you hadnt had a plan about it upfront as it was obvious what is going to happen?

[21:06:48] <@CCP_Rise> @mahicanmoe you're right. we are looking a lot now at trying to improve demand side for resources. that's a big part of why this ship and module team is coming together. it's just difficult to develop new demand to match new generation at the same time in all cases and I think we underestimated the production from rorquals at release

[21:09:11] <mahicanmoe> @CCP_Rise You will need to change sov or in any other way make wars more frequent as current state of things makes huge accumulation of welt which can be dangerous for the game itself

[21:09:53] <@CCP_Rise> @mahicanmoe agreed, we are always trying to figure out how to increase conflict and change. it's hard to get right every time though

[21:11:27] <mahicanmoe> @CCP_Rise make one region some big alliance owns something all will want and change the sov and I think you will be on your way :))) Cheers

[21:13:09] <@CCP_Rise> @mahicanmoe changing the sov is the tricky part but we will keep trying to improve it

[21:04:44] <+TFSyth> @CCP_Rise are there plans to allow the pheonix/Levi use XL rail/blaster guns?

[21:05:19] <@CCP_Rise> @TFSyth no I don't think so. we talked about that as a way of getting out from under the complication of missiles but now that we went with missles I don't think we will give them hybrids

[21:06:28] <yossarianupnorth> @CCP_Rise Are there any plans in the works for fixing Planetary interaction? Something as Simple as being able to reset all extractors to same previous setting with 1 click?

[21:07:21] <@CCP_Rise> @yossarianupnorth there has been tons of work on making a plan for how to improve it, but I don't know of a timeline yet for getting the work done. there's just so much to do :/

[21:07:18] <JayAmazingness> @CCP_Rise have you thought about adding a navy line of caps - with a little more base hp and nicer bonuses but would cost 3-5x as much as the regular version

[21:07:36] <@CCP_Rise> @JayAmazingness no but that sounds pretty cool

[21:07:20] <Miraclebutt> @CCP_Rise Thank you for answering my question; you just mentioned complications with missiles, is there a concern with missiles you'd like to take a look at in the future?

[21:08:30] <@CCP_Rise> @Miraclebutt hmm, probably nothing overarching to all of them. they just have bizarre and unique math for application that makes it a special task to handle capital scale versions - we do want to keep looking at balance of course but on an individual level, like with RLML only or something, it's not quite as complicated

[21:14:24] <Miraclebutt> @CCP_Rise Aah, makes sense, thank you. Now that you bring up RLMLs, have you thought about bringing that concept to other weapon types, i.e. dual 180mm autocannons on a Rupture being an equivalent "antisupport" weapon with high tracking but low damage thoroughput?

[21:15:05] <@CCP_Rise> @Miraclebutt we did talk about that at some point, doing a burst version for turrets, I think we backed off from it because balance is so hard when DPS numbers go really high, even for a burst

[21:07:41] <Rhiload> @CCP_Rise when will the ships and modules team be put together and start working on stuff?

[21:08:47] <@CCP_Rise> @Rhiload once vacation ends for most folks, probably around 4-6 weeks from now

[21:08:18] <+RenamedUser8675309> @CCP_Rise Any chance we'll see a T2 BS similar in design to HACs?

[21:09:13] <@CCP_Rise> @RenamedUser8675309 almost certainly no, HACs are one of the hardest classes to balance and I don't think we want a bigger version of that

[21:09:33] <Vari_online> @CCP_Rise will we see a assault frigate change?

[21:10:04] <@CCP_Rise> @Vari_online definitely at some point

[21:09:28] <furykano> @CCP_Rise will you change wormhole content in future?

[21:10:28] <@CCP_Rise> @furykano yes I think so, but I don't have any specific plans I can tell you about

[21:10:47] <Joshfryguy> @CCP_Rise Do you think moon mining will generate more content in lowsec? Is that your goal? Do you see 'old money' moons finally going to small corps and organizations?

[21:11:47] <@CCP_Rise> @Joshfryguy I don't really have an answer on that since I'm not on the structure team. I'm sure the hope is that there will be new content but I don't know about their expectations for specific regions or sec bands

[21:11:10] <Pyroboat> @CCP_Rise Is it intended that the new ship balance team is able to make number changes (ie, launcher damage reduced by x%) on a much faster pace than we have seen previously?

[21:12:38] <@CCP_Rise> @Pyroboat partly yes, but it's also to be able to take on more 'new' things like unique mechanics which require programmers and in the past would have been difficult for the balance design team to do alone

[21:12:11] <abkilleroutamon> in 3 months will the AC cynabal be a viable kite platform?

[21:14:02] <@CCP_Rise> @abkilleroutamon when I read that question for some reason in my head it said 'will the AC cynabal be a vertical kite platform' and now i realize how much I want a vertical cynabal. don't know the answer to your actual quesiton though :) it's possible, I think medium ACs are a likely candidate for an alpha-oriented balance pass

[21:14:42] <abkilleroutamon> what does alpha-oriented balance pass actually mean?

[21:16:44] <@CCP_Rise> @abkilleroutamon it just means a balance pass that focuses on ships and modules available to alpha players (frigs/dessie/cruiser with non-t2 weapons) - for example not having scorch is an issue that would be good to deal with for alphas

[21:18:06] <abkilleroutamon> thought the alpha accounts could not fly cynabals... anyway.. just make falloff 25% then i will be happy

[21:19:28] <@CCP_Rise> @abkilleroutamon they can't fly cynabals but if we changed medium ACs for alpha ruptures and stabbers it would help your cynabal

[21:13:53] <eagleeyezFTTB> make a new race :) and a new region

[21:14:23] <@CCP_Rise> @eagleeyezFTTB I would love that. I even have a plan for it

[21:14:36] <+ChainsawPlankton> @CCP_Rise Any opinions you could share now about general alpha balance?

[21:15:51] <@CCP_Rise> @ChainsawPlankton it's okay but there's room to improve. especially for minmatar and amarr. hopefully we can start sharing a plan for improving it pretty soon

[21:16:57] <+ChainsawPlankton> would you say that is more due to skill constraints or ship/mod balancing. For example everyone seems to love the vexor, and the arbitrator is very similar yet hardly used

[21:17:56] <@CCP_Rise> @ChainsawPlankton it's both. arbitrator is similar but kind of worse at everything unless you are making use of the ewar, vexor too good

[21:16:17] <Tomato_Saucebot> @CCP_rise AT ship rebalance when? #FrekiLivesMatter

[21:17:02] <@CCP_Rise> @Tomato_Saucebot rough life, I wish I had a frekki

[21:17:23] <+RenamedUser8675309> @CCP_Rise Amarr Alphas desperately need some love to be able to fly in shield fleets. Currently, it's almost impossible to fit Amarr Alphas in shield comps

[21:18:17] <@CCP_Rise> @RenamedUser8675309 yeah, really good point, kind of hard to fix but I'm sure we can make it a bit easier

[21:17:36] <Joshfryguy> @CCP_Rise Do you ever play the game for the sake of playing it? What other games do you play?

[21:18:38] <@CCP_Rise> @Joshfryguy yes definitely, also play pubg like everyone else because its awesome, i'll always play eve though as well

[21:17:57] <Arrendis> @CCP_Rise pursuant to the shield super issues @applepear1337 and @JayAmazingness raised, how would you feel about restoring the passive resistance bonuses to the Adaptive Invulnerability fields? Do you think that would be unbalancing?

[21:19:10] <@CCP_Rise> @Arrendis I'm not sure about fully restoring but bringing back some of the passive element could work I'm sure

[21:19:17] <Tomato_Saucebot> @CCP_Rise what's the issue with RLMLs that the upcoming nerf will solve?

[21:19:40] <@CCP_Rise> @Tomato_Saucebot they are op

[21:19:48] <+Mawdyrator> rise where to bike in reykjavik

[21:20:56] <@CCP_Rise> @Mawdyrator hehe, depends on how much time you have and what kind of transportation, there's tons of small tech trails is oskjolid right in town but watch out for needles on the ground and old guys masturbating - tons of good riding out of town though if you have a car

[21:22:19] <+Mawdyrator> i'll try to avoid the old dudes jerking off, look forward to working with you this AT

[21:22:59] <@CCP_Rise> @Mawdyrator same :)

[21:20:07] <+TFSyth> @CCP_Rise when will citadels get the jumpbrdge/cyno gen function or will they be a new type of "gate" or cynogen" type of citadel?

[21:21:30] <@CCP_Rise> @TFSyth that isn't figured out yet but it will all be incorporated somehow with new structures. look for plans on that happening sometime around new years

[21:23:10] <+TFSyth> @CCP_Rise so after refineries are deployed and no "Oh God we killed T2 Mats Market" event?

[21:23:45] <@CCP_Rise> @TFSyth definitely after

[21:22:35] <PodSlot> Hey.. Why does the battleship XL guns take XL ammo when the Phonex take regular size Torps.. that always didn't make sence for the dreads

[21:23:27] <@CCP_Rise> @PodSlot after 15 years of dev we accumulate quite a bit of weird inconsistency like that. you're right it doesn't make sense

[21:24:25] <furykano> @CCP_Rise Will we be able to change nickname for isks in future?

[21:25:03] <@CCP_Rise> @furykano maybe! we almost went for that a year ago but it's pretty tricky to do. Need to make sure people can't use it to hide or steal identity or any other exploit type things, but it might be a good change

[21:24:22] <gh3tt0gh0st> This question might be completely out of the current conversation, but is there any thought on adding another mid slot on the Dragoon?

[21:25:46] <@CCP_Rise> @gh3tt0gh0st nothing that specific, but we do know it's in a pretty weird spot and is a good candidate for some change in an alpha balance pass I think

[21:25:40] <Miraclebutt> I dunno, missiles in general feel like a very... braindead weapon? When they're good, they're very good. When they're bad, nobody uses them. It's tough to get that middle ground.

[21:26:36] <@CCP_Rise> @Miraclebutt I don't know about braindead. I like that you get to manage positioning much differently as a missile user than a turret user. And balance right now, though not perfect, is in a pretty good place compared to the old days, with rlml being the biggest stand out I think

[21:26:05] <okarasrule> @CCP_Rise do you think giving the orca strip miners rather than drones would be possable?

[21:27:08] <@CCP_Rise> @okarasrule hmm not sure, interesting though, I'll bring it up with other balance designers

[21:26:43] <Vari_online> @CCP_Rise do you think your team will be jumping from ship to ship for updates or are you guys going to take it ship size by ship size?

[21:27:51] <@CCP_Rise> @Vari_online not sure yet! I hope we can do whole classes or module groups at a time rather than ships 1 by 1 but I also hope we can be very flexible and fast so if we want to just make a change to one specific ship we are able to quickly

[21:27:25] <yossarianupnorth> @CCP_Rise with the recent nerf to carriers, can you tell us if a similar one is in the works for VNI / Ishtars please?

[21:28:44] <@CCP_Rise> @yossarianupnorth no plans this second, though I do think we want to take a look at them. the scale of the problem is very different though. the carrier income was going to a much smaller group of players while VNI income is spread across a huge huge portion of the player base, which just means we need to approach it a bit differently I think

[21:28:38] <Tomato_Saucebot> @CCP_Rise have you considered heavily increasing the fitting cost of RLMLs instead? The biggest problem with RLMLs right now is the ability to fix maximum tank while being able effectively "box". If RLML fits had to make sacrifices similar to artillery, they would no longer be able to brawl other cruisers, but still excel at their intended role as anti-support

[21:29:24] <@CCP_Rise> @Tomato_Saucebot yes, I actually love that idea, it breaks a lot of consistency with other weapons though where smaller charges = less fitting - I still think it might be the most interesting path forward though

[21:29:51] <@CCP_Rise> rather than just nerfing it down to being not as good, give it some big tradeoff

[21:30:13] <@CCP_Rise> ALRIGHT SEEMS LIKE IT'S SLOWING DOWN A LOT SO I'M GOING TO GO BACK TO WORK

[21:30:35] <@CCP_Rise> Thanks a lot for staying to chat, sorry the stream q and a wasn't perfect

[21:31:07] <@CCP_Rise> take care and I'll see about setting up a follow up ama or some other format so more people can see