USERS OF NEXUS MOD MANAGER:

Due the file file size of this mod, I strongly recommend downloading and installing the mod manually.

NMM has known issues with installing large mods like this.



﻿



I’ve always thought the Atom Cats were one of Bethesda’s greatest missed opportunities for Fallout 4. They could have been so much more than what we ended up with, and that was always a disappointment. That being said, I always thought the Atom Cats Garage was a great location and I used it as a base in my first few playthroughs. I decided it was finally time to give the location a proper player home.



This mod adds a new warehouse building to the empty space across the road from the Atom Cats Garage. The load door leads to a two-level interior cell player home with a large power armor garage holding ten power armor stations. An additional two power armor stations are located outside.







NO changes to the Atom Cats Garage location have been made! All my additions are on the side of the road opposite the Atom Cats Garage.







Like all of my previous Fallout 4 player home mods, the Atom Cats Crib is fully furnished and functional with many interactive scripted features including two inventory sorting systems, a working power lift elevator platform, working light switches and much more. It is highly decorated and detailed with loads of custom assets.







The player home is fully navmeshed for companions with many idle and comment markers. The interior cell and all containers in it will not reset so all storage is safe. The bed gives the Well Rested and Lover’s Embrace bonuses and there is plenty of clean water for Survival mode. All workbenches are linked to share resources.





PLEASE NOTE: This is player HOME, not a SETTLEMENT!

- There is NO workshop!

- You can not assign settlers here!

- You can not dismiss companions here!

- You can not create supply lines here!

- This mod was made for my own game the way I wanted it, and I will not be making changes or taking “requests.”



Most items are static, but there are a multiple lootable items and containers.





Requirements:

This mod requires the following Fallout 4 DLC:

Automatron (DLCRobot)

Far Harbor (DLCCoast)

Nuka World (DLCNukaWorld)

Contraptions Workshop (DLCworkshop02)



There will not be a non-DLC version, so please don’t ask. This mod is PC only and WILL NOT be ported to consoles.



Mod Release Video







Gaining access to The Atom Cats Crib

Exterior Features:



*NOTE: The exterior cooking grill and power armor stations are NOT linked to the shared workbench storage until AFTER you buy the key from Rowdy. If you have any items stored in them, REMOVE THEM BEFORE BUYING THE KEY! If you don’t, you will PERMANENTLY loose those items!



The Atom Cats Crib rooms and their features (short and sweet version):



Upper Level:

Lower Level:

The Atom Cats Crib features (the Full Monty):

Spoiler tag used to reduce scrolling





Show



- Fast Travel to the Crib interior (after entering for the first time)



- You can fast travel from the interior cell



- Exterior worldspace LOD and sky visible through windows. Weather effects can be seen and heard. You will not take rads from radstorms



- Venetian blinds that can be closed/opened with an activator button



- Custom collectible magazine (Atom Cats Poetry Almanac) that grants the Poetry Night Veteran perk: an increased chance to pass speech checks and a small discount at all vendors



- Custom Legendary Atom Cats T-60B helmet: The Cats Meow (grants the Sharp Legendary effect of +1 Charisma and Intelligence)



- Two inventory sorting systems: one container-based, the other terminal based



- Custom designed chem, armor, weapon and cooking workbenches



- 12 power armor stations! (two outside, ten inside)



- All workbenches are linked to shared storage



- Functioning light switches for main lights, desk lamps and workbench lamps. Light switches have custom meshes with glow maps making it easy to find them in the dark



- Purchase optional player home upgrades from Rowdy at the Atom Cats Garage: custom design Bobblehead Display Cabinet, magazine racks, Nuka Cola Display Shelf, Model Robot Kit Display Shelf, Nuka-Cola Vending Machine Fusion Core Charger (recharges depleted Fusion Cores in 24 hours), My First Infirmary (remove rads, restore health and limbs), My First Laboratory (cure addictions, brew a random chem)



- Jukebox music system and radios: all play the “Atom Cats” radio station (essentially DC Radio without Travis)



- Contraptions DLC weapon display racks



- Contraptions DLC Armor Displays: gender of mannequins can be changed via terminals to match your character gender



- Working refrigerator with custom textures: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours.



- Bed and Office terminal are personalized with player’s name. Bed gives the Well Rested and Lover’s Embrace Bonuses



- Interactive storage units: Weapons storage, ammo shelf, explosives shelf, power armor parts cart, chem shelf, and food shelf will display clutter when items of each category are added. Clutter will deactivate when container is emptied



- Trash Compactor unit that breaks junk items into their base components and transfers them to the shared workbench storage



- Lots of custom assets!



- Working vending machine: Dispenses Nuka Cola and Vim! flavors using Pre War Money as payment (optional upgrade purchased from Rowdy)



- FO3 and FNV nostalgia with static repros of skill books and magazines from those games



- Barber Chair and Surgery Chair in the bathroom



- Clean water source from sinks



- Working shower gives +2 Charisma boost for eight hours



- LOTS of storage! All containers (and the entire cell) are flagged to not respawn



- Functional bed for Dogmeat. Command him to use it and he’ll stay out of your way! Dog bed can be changed to couch and chair (and back to dog bed) via an activator button



- Fully navmeshed for companions with many idle and comment markers



- Cosmo the Cat: a feline Atom Cat that comes with the home. He has free reign of the digs and will wander around, roll on the floor and jump up on furniture just like a real cat. Cosmo comes with his own food bowls and litter box. He can be deactivated and re-activated via the terminals under the Settings menu.

Spoiler:





About the location

OPTIONAL HOUSE UPGRADES – Purchase from Rowdy at the Atom Cats Garage









ALL SALES ARE FINAL! No refunds or exchanges! Once you buy and activate an upgrade you CAN NOT deactivate it, so make sure you really want it!



NOTES ON INTERACTIVE FEATURES



A VERY IMPORTANT NOTE ON THE ARMOR DISPLAY MANNEQUINS:



ALWAYS remove ALL items from the mannequins before changing the gender. If you do not, you will PERMANENTLY loose those items!



Potential mod conflicts

Known/Potential issues



Please go through the Read Me thoroughly before commenting or reporting a "problem!"







If you are using my Model Kit 2K Retextures and Collectible Boxes﻿ mod, please place this mod below that mod in your load order. If you don't you are likely to get missing textures on two of the Robot Model Kit boxes if you buy the model display shelf upgrade. There is a material path issue in the Model Kit mod that I need to go back and address. Adjusting your load order as I have described will fix the problem should you encounter it.



Performance and optimization



Complaints of FPS issues will likely not be responded to or addressed unless it is something that I have personally encountered or have been able to replicate. I say this because I will not troubleshoot your game for you unless you can offer solid, actionable information that allows me to help you, especially after I’ve included all of the above information.





F.A.Q.



A. No, No, and No.







The mod Amazing Follower Tweaks has a function that will let you define any location as a companions home. If you want to send companions here (or anywhere else) I suggest you take a look at that mod.







2. Q. Is there a version that doesn’t need the DLC?



A. No. Just buy the DLC or GOTY Edition. You’re missing out on some great gameplay.







3. Q. HALP! It doesn’t work. Plz fix!



A. First off, you need to be more specific than “It doesn’t work.” Most “problems” are a result of a mod being improperly installed. Recent versions of Nexus Mod Manager have become highly unreliable and seem to have problems installing mods properly, especially ones with large archives such as this mod. Try reinstalling the mod and/or adjust your load order. Re-install manually if you are still having trouble after that.



4. Q. Can you make a compatibility patch for Mod X, Y, Z?

A. No. Please re-read the Potential mod conflicts section of the description. I won't spend my time making patches for mods I don't use.





Installation

NOTE: Because of the large size of this mod's archives (mainly due to all the custom textures) I STRONGLY recommend manual installation if you are using Nexus Mod manager. NMM is highly unreliable installing mods with large archives and you might encounter problems because of this.





For you FO4Edit aficionados



Be aware that the precombined mesh and previs data for the Crib exterior cell (AtomCatsGarageExt) and many surrounding cells has been regenerated. Any cell edits for surrounding cells you see ARE NOT stray edits! They are a result of regenerating the precombined/previs data. The Creation Kit regenerates previs data for ALL surrounding cells on a 3x3 grid when regenerating optimization data regardless if a mod makes changes to them or not. Unless you want to risk experiencing performance and/or graphical issues, I suggest you leave them be.







And yes, I know about the Spectacle Island previs timestamp conflict so there is no need to “inform” me about it. It’s benign and can be ignored. You can thank Bethesda and their wonderful optimization system for that.







Also, I suggest you use an FO4Edit version 3.2.1 or later. If you use an earlier build you will get errors pertaining to room portals on account of FO4Edit having deprecated data flags that the CK still saves for cells using room bounds and portals. The 3.2.1 build of Nov. 3, 2017 (or anything later) resolves this issue.



Credits and special thanks

Other Notes



YouTubers:



You are welcome to use/showcase my mods in your reviews, mod showcases, and Let's Play videos.

But, you ARE NOT under any circumstances allowed to upload, share or otherwise distribute this mod or any of its files to any mod “sharing” service such as ModDrop.

Licensing/Legal:

Do not redistribute or alter this work or any of the files contained therein without explicit written consent from the original author (RedRocketTV). This applies to translations uploaded to websites other than nexusmods.com without the explicit written consent from the mod author (RedRocketTV).



This mod will not be uploaded to Bethesda.net or any other site. If you find it anywhere but on the Fallout 4 Nexus, it has been stolen. Please report it as such.



Commercial use strictly prohibited.



Please review the Permissions tab for full details.



Translations:

I am open to having my mods translated to other languages provided you contact me and ASK PERMISSION FIRST! It’s a simple courtesy, and chances are I will be cool about it provided you agree to a few simple rules.

To gain entry to the player home, you must buy the key from Rowdy at the Atom Cats Garage. The purchase price will vary depending on your character’s Charisma and Barter skills. After you buy the key from Rowdy and enter the home for the first time, you will receive a notification that you can Fast Travel directly to the Crib interior. Your Pip-Boy map will be updated with a new map marker for the Atom Cats Crib. Fast Traveling to that map marker will spawn you inside the home.You will also receive a notification that you can now purchase optional house upgrades from Rowdy at the Atom Cats Garage. See the “OPTIONAL HOUSE UPGRADES” section below for details.All lights inside the home are off by default when you enter for the first time. Each room has a light switch to control the lights. The lights for the Garage are controlled by the circuit breaker switch in the Office. All room lights (except for the Garage lights) can be controlled via the terminals.NOTE: If for whatever reason you’ve killed Rowdy (or she has otherwise died), you’re sort of S.O.L. for using this mod as it was intended since you won’t be able to buy the key or upgrades from her.- Functioning exterior lighting- Two power armor stations*- Cooking grill*- Radio- Car Seat Couch- A dog house- Optional upgrade for four machine gun turrets (purchased from Rowdy)- Windows emit light if interior lights are onOffice: Load door to the exterior cell, Sorting container (on shelf to the left of the door), desk, computer terminal that displays the player’s nameLiving Room: Jukebox music system that plays the “Atom Cats Radio” channel. This is essentially Diamond City Radio but without Travis and is what all the radios around the Atom Cats Garage play in the vanilla game. The music system has speakers in the bedroom, kitchen and bathroomBedroom: Bed (gives the Well Rested and Lover’s Embrace bonuses) with Player’s name, desk, two armor display mannequins, armor locker, clothing locker, safe behind moving paintingKitchen: Cooking Stove, Refrigerator, Food Storage, working sink, Nuka-Mixer station, optional Nuka-Cola display shelf upgrade (purchased from Rowdy)Lounge: Three optional upgrades (purchased from Rowdy): Bobblehead Display Cabinet, Magazine Shelves, Model Robot Display Shelf. There is a vanilla rotating magazine rack by default.Bathroom: Chem station, Chem and Aid storage, working sink, working shower (gives +2 Charisma boost for eight hours), toilet, Barber Chair, optional upgrades for My First Infirmary and My First Laboratory Units (purchased from Rowdy)The Garage (Upper and Lower Levels): 10 power armor stations, working elevator platform, armor workbench, weapons workbench, four armor display mannequins, computer terminal, optional Nuka Cola vending machine upgrade (purchased from Rowdy), power armor parts storage, armor and clothing storage (linked to bedroom storage), Trash Compactor, optional Fusion Core Charger upgrade (purchased from Rowdy)The Armory: lots of Contraptions weapon display racks, labeled storage for Ballistic, Energy and Melee Weapons, ammo and explosives storage, functional Cryolator display case, door can be unlocked/locked by Garage terminal (next to the door)The location of the new warehouse was chosen specifically because the space is empty in the vanilla game. Some shrubs were moved and/or set to Initially Disabled, and the bus stop was moved to a slightly different location.Absolutely NO changes have been made to the Atom Cats Garage itself. Anything changed or added by this mod are on the side of the road opposite the garage and confined to the area of the fence around the warehouse.A brief backstory about the location can be found by reading Rowdy’s journal entries on the terminal. Pre-War, the building was an MTA maintenance facility. The Atom Cats rehabilitated it by removing the collapsed ground level floor and clearing out rubble to open up the basement area.Yes! I’m getting on the micro transaction bandwagon!If you would like to add some amenities to the Crib, you have the option to buy several add-on upgrades from Rowdy. House Upgrades are listed in the Misc category of her barter menu. Like other items, prices will vary based on your charisma and barter skills. Upon paying for your upgrade(s), you will see a notification message telling you it has been activated. Each upgrade will replace a default item as noted below. All upgrade add-ons are functional and custom designed.- Bobblehead Display Case: activates in the Lounge, replaces the cabinet bookcase- Robot Model Kit Shelf: activates in the Lounge, replaces abstract bottle painting above the bar counter- Magazine Racks: activate in the Lounge, replaces the bookcases along the wall. Each rack will hold 20 magazines (just like the vanilla ones) for a total of 40- Nuka Cola Display Shelf: activates in the Kitchen above the dinging counter, replacing the shelf with the plant and painting.- Fusion Core Charger: activates in the Garage next to the Trash Compactor- My First Infirmary: activates in the bathroom, replaces the table next to the Surgery Chair- My First Laboratory: activates in the bathroom, replaces clutter on the counter next to the sink- Nuka Cola Vending Machine: activates in garage, replaces the pile of crates under the stairs next to the bathroom door- Exterior machine gun turrets: one turret activates on each corner of the building for a total of four. The turrets take 24 hours to be installed and you will receive a notification when they have been activatedThe four turrets are simply copies of the vanilla WorkshopTurretTripodMounted turrets used for settlement building. They are assigned to the Player and Atom Cats factions (so they will not be hostile to the Atom Cats). The turrets have been flagged as Essential and Invulnerable. However, if you use the KILLALL console command they will become inert and you will need to revert to an earlier save to restore them.There is some very important information in the READ ME regarding the interactive features of the mod. I strongly suggest you read it THOROUGHLY before asking questions or reporting issues. Questions regarding items clearly spelled out the in the READ ME or mod description will likely not be responded to.This is a vanilla issue with the mannequins and is the same issue they exhibit when storing them to the workbench in workshop mode. You have been warned!The Contraptions DLC Armor Displays have a reputation of randomly not spawning the first time a player enters the cell they are in. This is a vanilla issue potentially found in any mod that uses these items and is not exclusive to this one. I personally have never had this happen, but know of other mods and users that have experienced it. If you encounter this issue (in any mod, not just this one) save your game, quit to the desktop, relaunch the game and reload your save. That will fix it. Alternately, quit to the desktop, relaunch the game and reload a save prior to entering the cell and try again.While this mod makes no changes to the Atom Cats garage itself, it does regenerate the precombined/previs data for the AtomCatsGarageExt cell and the previs data for many surrounding cells. Therefore, it will most likely conflict with any mod that makes changes to the Atom Cats Garage or turns it into a settlement. Seriously, do we need to turn every location in the Commonwealth into a damned settlement?You are on your own for testing mod compatibility. I have no intention of addressing any resulting mod conflicts you may encounter nor making patches for mods I don’t use, so please don’t ask.If you do use another mod that alters the Atom Cats Garage and have success with it using this mod, please let me know and I'll update this information with what you share.The only mods I use that make changes to the Atom Cats area areand Red Wave Reloaded ﻿. Both of those mods work perfectly fine together alongside this mod. I have moved the bus stop from it’s vanilla location to open a little more space when the APC is parked in front of the warehouse building. I do recommend placing this mod below both of those in your load order, as that is how I have mine set up.I also use NPCs Travel ﻿, and the NPCs added by that mod will “visit” the exterior portion of the Crib, use the cooking grill and sit on the couch.A detailed explanation of known or potential issues with this mod is outlined in the Read Me.This is a large, VRAM intensive player home mod. The interior cell has been optimized using portals and room bounds, as well as use of static collections to cut down on polygon counts. Use of shadowed light sources has been kept to a minimum (only the desk lamps use them). Regardless, users with lower spec systems are likely to experience performance issues. There is nothing I can do to address your hardware config, so please don’t ask if there is a “fix.”I have done thorough testing using three machines with a variety of hardware configs. My “low end” machine is a 4700-series i7 with a 2GB GTX860M and 16GM RAM. I am able to maintain a solid 45-60 FPS in the entire home on medium and high graphics settings with no ENB.My "main" rig is a quad-core i7-6700, with a GTX 1070 and 48GB RAM. I run my game with 6GB worth of texture replacements (all packed into archives) an ENB and minimal .ini tweaks. I am able to keep a solid 70FPS (where I have my frames capped) inside the home and in all surrounding exterior cells (plus most of downtown).1. Q. Any chance of adding a workshop? Can I send companions here? Can I set up supply lines here?Use the mod manager of your choice,Or to install manually:Extract the archive. It contains three files:RRTV_AtomCats_Home.espRRTV_AtomCats_Home – Main.BA2RRTV_AtomCats_Home – Textures.BA2Place all three files into your Data folder. Manually activate the mod in your mod manager or plugins.txt file.The mod has been cleaned and checked for errors in FO4Edit. If you still feel the need to do so, have at it, Hoss.bLaCkShAd0w for the footlocker texture modder’s resource ﻿ used for the custom footlockersQueenLunara for the mini TV and throw pillow mesh from the modder’s resource, Queenie's Resources Animated Normal Toilet Modders Resource ﻿ by bruce142Chucksteel for the Know your ABCs modder’s resource ﻿ used for some of the interior signageThe holotape and soap plastic bins are by damanding from the Creative Clutter Modders Resource



﻿Tin Can Chime, Cleaning Supply Wooden Crate are by dinozaurz from Creative Clutter Modders Resource



﻿Shoes in the player bedroom are by MsRae from the Creative Clutter Modders Resource Classic Fallout 3 Holotapes ﻿ are by RyceKaeksThe playing cards from Se7enraven FO4 Modder's Resource The scrapping script used by the Trash Compactor is based on code posted by isathar on the Bethesda CK forumDarkfox127 and Seddon4494 for their amazing Creation Kit video tutorials which have been crucial to the success of every mod I’ve made.1. This mod is PC only. There will not be a console version, so please do not ask.2. There is no settlement workshop and I will never add one so please don’t ask.3. There will not be a non-DLC version, so you guessed it, please don’t ask.4. Based on any texture replacements you have installed in your game, the appearance of items in the mod may vary from what is shown in the screenshots and promo video.I use many texture replacements in my game and videos, and none of them are included in this mod.I use the Decent Plus ﻿ ENB preset﻿ for my screenshots, videos and gameplay.5. I make mods for myself first and foremost. They are created for my game with my gameplay style in mind, according to my tastes and standards. I do not take requests nor suggestions for changes. If one of my mods doesn’t run on your computer, or it doesn’t fit in with your personal preference, or it doesn’t have a feature that you would want, I would respectfully suggest (and encourage) that you learn to use the modding tools that are freely available to change the mod yourself to your liking.