Amplified Force Projectile

Possession

Reaver Enhancements

Light Reaver: The first blow stuns, the second kills in a flash that blinds/stuns nearby enemies.



Water Reaver: The first blow stuns, the second kills through burning with water. The projectile burns enemies with water.



Stone Reaver: The first blow stuns/temporarily petrifies, the second shatters the enemy and has area-effect damage.



Fire Reaver: One blow burns the enemy to death, as does the projectile.



Sound Reaver One blow shatters the enemy, as does the projectile.



Spirit Reaver: Spirit One blow destroys the enemy, as does the projectile.



Amplified Reaver: Encompasses the abilities of all other Reavers.[/b] Click to expand...

The Priestess

Turel

Kain  Final Encounter

The Final Onslaught

In the retail release, Raziel acquires a Telekinetic Force Projectile by defeating Morlock. In the intended release, he would have amplified this power (the degree of amplification is unknown) by consuming Turels soul. We can presume that this power was somehow needed to access Kains Mountain Retreat.Defeating the Priestess of the undercity would have earned Raziel the ability to possess NPCs.(Source: The Lost Worlds In the intended release  the Soul Reaver could be enhanced with many upgrades gathered from hidden forges  Stone, Sound, Light, Water and Spirit. The two final enhancements, the Ariel and Amplified Kain Reaver, would be granted on killing each of the characters. You can find the Elder Gods audio regarding these reavers here . The site also provides us with this list of powers for each reaver, taken from a magazine preview of the game:Water Reaver:Stone Reaver:Sound Reaver:Light Reaver:Spirit Reaver:Ariel Reaver:Amplified Kain Reaver:The devout head of the Vampire Worshippers, this mortal would have been fought in the Temple, beneath the Undercity. No in-game shots of her are available, but she is included in a piece of concept art and in the promotional comic that accompanied the game: You can hear Raziels interaction with the Priestess here . Raziel kills her, devours her soul and learns the possession ability.The final brother, mysteriously absent from Soul Reavers retail release: You can hear a reconstruction of Raziels encounter with Turel here . It strongly suggests that the battle would have involved submerging Turel in water, burning him alive. Upon defeat, consumption of his soul would have enhanced Raziel with the Amplified Force Projectile.Using the Ariel Reaver, Raziel would have finally caught up with Kain. The fantastic dialogue before the battle can be heard here . At this point it becomes apparent that Kain is, and always has been, on a suicide mission. He goads Raziel into killing him.While Kains soul is being pulled into the Reaver, Ariel screams, knowing she must spent eternity trapped with her most hated enemy within the sword. The act grants Raziel the final amplified Kain reaver.With his powers uncontested by any being in Nosgoth, Raziel heads to the Silenced Cathedral to activate the dormant superweapon and wipe out the vampire species. The dialogue for this section can be heard here . It emphasises that vampires of all kinds will be chasing after Raziel in a desperate fury as they can sense his genocidal intentions. Overcoming the onslaught, Raziel activates the weapon, and a hymn of death... enough to banish sanity resonates across the land killing the vampire race. This is the intended ending to Soul Reaver.Theres my evidence for the thread title. The ambition that went into Soul Reaver is really something to behold. Itsambitious in fact, as the entire project seemed to struggle under the weight. To get all of this content, streaming with no loading, onto a single PSX disc seems like a complete impossibility.That so much of the content is optional and found through exploration, makes me wish I had a chance to play through this vast game. Alternately, Im glad things worked out the way they did, as a consequence of the story revision, we got the impressive Soul Reaver 2  one of the best stories in the gaming medium.Just because its another discovery from my research:. It began its development life as Shifter, a third-person Crystal Dynamics action adventure intending to incorporate biblical imagery. A design document and a ton of concept art was put in place before the decision was made to integrate it into the Legacy of Kain universe. Heres the only known concept art pieces, showing very early takes on The Master and The Shifter  the characters who would go on to become Kain and Raziel:I hope someone enjoyed all that!