Ahoy, everyone! How are ye? It’s been awhile!

Many of you have noticed we haven’t had an update in quite some time! Over a month, to be exact! We’ve heard your concerns over these past few weeks, but never fear! We are back!

Instead of releasing little updates here and there, we decided to try something new: Work on the game off to the side for awhile, getting a bunch of stuff done and polished.

We wanted this update to be really special. We put our focus on a quality of life release. Fixes and content for everyone - in every playstyle.

What content, you ask? Well, head on over to our release notes page for the full scoop (there’s a lot!), but for now, here’s an “at a glance” preview:

Guilds are a huge part of TLOPO, and we wanted to give you all something special. A new Co-Guildmaster rank is live , alongside several overhauls to fix rampant abuse with the invite code system.

We’ve been also hearing a lot of outcry from the PvP community. PvP has been in a buggy state for quite some time. It needed a lot of love. We’ve added a ton of fixes, alongside functionality for more than just 1v1 matches. Everything from 3-man, 4-man, all the way up to 8-man matches are now available! And we aren’t done with PvP yet. We’re aware of how highly requested Team PvP is. All we’ll say is this… keep a weather eye on the horizon.

There are a lot more things that we have added in this update as well. Each of the major additions will get their own spotlight posts in the coming weeks, detailing everything that’s changed.

On the bugfix side of things, we’ve fixed a lot of stuff. Invasions have been cleaned up a ton, alongside the following. Again, if you want all the details, head on over to our release notes page.

We’ve tweaked the way enemy ships perform, which should hopefully improve the issues with broadsides and jittery NPC ships. In addition, we hope to fix the more prevalent bugs with SvS soon. SvS community, you’ll get your chance too! We haven’t forgotten about you. We promise!

We know there’s a lot more that needs to be polished, from the Queen Anne’s Revenge disabling player ships, to quest issues, to sailing loot being quite… inconsistent. Fixes are coming. Just sit tight a little longer. We appreciate your patience with these issues, especially for the ones that have been around for quite awhile. Some things, unfortunately, take a long time to crack.

So, what do you think about this update? What do you like? What could we improve on? What do you want to see next? Sound off in the comments! We love to hear your feedback!

Fair winds, and see ye soon!



~ The Crew @ The Legend of Pirates Online