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Microsoft has at last added some key framerate functionality to Universal Windows Platform games on Windows 10.

UWP has come under intense fire for a host of missing functionality in games supplied via the Windows Store. The company had previously promised to work to narrow the gap between these titles and more traditional .exe equivalents (available on the likes of Steam), although this didn’t happen in time for the launch of UWP-only titles such as Quantum Break.

Now Microsoft has updated its platform to allow for the disabling of v-sync (which locks framerates and lowers response times), as well as adding support for Nvidia’s G-Sync and AMD’s FreeSync, which synchronises framerates with monitor refresh rates.

Studios, however, will have to manually enable these features in their titles. Existing titles will need to be patched to take advantage.

These updates allow for PC games built using UWP to support these technologies, just as classic (Win32) PC games can today,” Microsoft said. Support for unlocked frame rate and our partner’s technologies can improve visual fidelity by eliminating screen tearing, reducing lag and stutter, and other visual artifacts.

Developers with games in the Windows Store can begin testing with these new features today. They can then release an update for their games to integrate today’s UWP updates.”

Microsoft has said that it will be updating both Gears of War: Ultimate Edition and the Forza Motorsport 6: Apex beta to reflect these changes at some point in the near future.