Hi Galactic Survivalists,We integrated shot dispersion for NPCs and AI turrets. Let us know what you think and if it needs tweaking.Please report all gameplay bugs found in Alpha Experimental 6.5 .3 here: http://empyriononline.com/threads/bug-reports-alpha-experimental-6-5-x.12331/ Thanks a lot!Cheers,Empyrion Dev Team- Added variance to shooting of NPCs: when a NPC shoots at you, it only hits you with a certain probability (depends on your distance to NPC and your speed)- Changed: No admin permissions needed anymore to run local coop server- EAC is now working with local coop server- Removed check if EAC is running when a local coop game should be started / resumed- Player bike: now per default the "look around with mouse" is active when sitting on a player bike- Changed: Now turrets and NPCs are also using rotate speed limitation for looking up/down- Slight adjustment to Shore Foam Tiling to reduce "pattering" effect- Updated Localization: FR,RU,JAP (Eric Rosson, Sergei, Metapo)- Replaced model for Dining Table Bench (deco)- Added better open/close sounds for containers and other boxes- Updated EAC (version 2017-07-18)- Tweaked loading animation sprite- Apply renaming also when clicking outside of Renaming Input Field- Updated soundtracks: Fall of Hyperion, Distant Worlds- ModApi: Possible fix for that imported structures got immediately wiped after spawn sometimes- When removing a cargo box or similar and your inventory is full, after 1st drop containers is dropped with content of the box a warning message is displayed (when continuing to remove cargo boxes with full inventory only every 15sec are new drop containers is dropped). Reason: too many drop containers have a huge impact on performance- Fixed: Cannont move CV if a docked SV is disassembled- Fixed: Exit HV leads to the player "looking into the sky"- Fixed: Local Coop doesn't work with Workshop-subscribed scenarios- Fixed: Some GUI elements are missing text in Japanese language.- Fixed: Using mirror mode with Cargo Boxes can cause them to be mirrored wrong & cause boxes to be removed but still be visually there.- Fixed: In PDA Mission "Delicious green eating Akua / Omicron" no trigger was working in MP- Fixed: 3rd Person view is reset to default for pilot as soon as passenger accesses device- Fixed: Placing Drill Module T2 - Laser on HV prefab Tier5a after removing the Drill Modules & opening the CP a CoQ is produced.- Fixed: Group collapsing after Renaming a Block in CP List- Fixed: When no Turret or mounted weapons are on a vessel or base the CP shows the wrong localisation under 'Ammunition'.- Potential fix for NullRef: "The referenced script on this Behaviour (Game Object ' ') is missing!" on pf server