Bones said: Aside from kraggs new side special mechanic that you'll learn about today, this would make Kragg literally helpless in recovering if he only had one wall jump total. And in teams matches where one teammate hits the other to help them recover, it would be harder to save them that way (thinking way ahead into the future). I actually like having more chances. Zetterburn, Kragg, and Orcane certainly need as any as they can get since their recoveries aren't as good as Wrastors or can't go through the stage like Forsburn. Click to expand...

Bones said: In the case of Kragg, Zetterburn, and Forsburn, horizontal distance from the stage is the easiest way to gimp. If they're too far away to wall jump then that's the stock. Forsburn may be able to get smoke clouds out and still survive but he's the exception. It take a lot of mental preparation for something like that and if the opponent expects forsburn to know how to use smoke properly to recover, then they can just go out and destroy the smoke clouds as they come. Click to expand...

I mean I certainly agree that it would hurt everyones recovery, but I am not sure if I agree with your statements about kragg. I would say Kragg benefits the least from getting his wall jump back sense his up-b isnt restored in the same way other character's up-b's (or in orcane's case side b) are. Yeah he gets some height, but in order to use his extra wall jump after getting hit he would have to be pretty close to the wall. So I guess it would help him if he got spiked, but if he got spiked on his way back to the stage from his pillar then he should still have his wall jump anyway, right? I would assume though that landing on his platform would give him his wall jump back, just like it gives him his jumps back though, just to be clear on that.To answer Mum's question I see it pretty commonly when playing as kragg. Often you can repeatedly hit someone just a bit farther away with a rock or a quick b-air and they will try to come back again, and you will repeat. Obviously if you can hit them far enough away its not an issue, but that can sometimes take a move with more wind up (or less safety) than what you want to commit.I can respect other people preferring the cyclical edge guarding style that is currently in the game though I personally do not. I was just wondering what other peoples opinions about it were? Sounds like Bones likes it.In the new builds will you be able to destroy FB's smoke before it forms? Or did you mean as it solidified? If that was changed then thats quite interesting.