Skydsgaard









Level 1 IRKALLA « on: August 11, 2013, 10:09:48 AM »









CONCEPT



It will be an intensive tactic arcade shooter game with demons, mages, spells, mechs and hight tech weapons.

We would like to tell a deep story focussing on adventure/exploration Metroidvania-style , but

for now we are going to keep it simple and just focus on a fun gameplay, heavy atmosphere and stylized pixel art.





























« Last Edit: May 18, 2019, 01:29:28 AM by Skydsgaard » Logged @IrkallaGame @Skydsgaard_



Skydsgaard









Level 1 Re: IRKALLA - Tactic Arcade Shooter « Reply #7 on: August 12, 2013, 03:18:34 PM »



Quote from: Belimoth on August 11, 2013, 10:42:19 AM Looks excellent, and that font is pretty cool.



we were a little bit afraid of the readability of the logo. Most part of our friends took like 20 seconds to figure out what was the name, but at then they guessed correctly. For now we are going to take the risk of maintaining the logo as is.



Quote from: Superb Joe on August 11, 2013, 12:27:50 PM what kind of shooting tactics do you plan to implement. it is difficult in 2d sidescrollers.



We have some good references of gameplay we want to achieve. But we feel that we should reveal the mechanics once we have them more defined.



For now we are more focused on the concept. But what is for sure is that the tactics you take in order to complete the levels will play an important role in the game.



We do not have the gameplay yet. I'm working in some mc animations. I will wait to have at least a few movements, in order to not post a single one



Thanks you all for the comments guys!we were a little bit afraid of the readability of the logo. Most part of our friends took like 20 seconds to figure out what was the name, but at then they guessed correctly. For now we are going to take the risk of maintaining the logo as is.We have some good references of gameplay we want to achieve. But we feel that we should reveal the mechanics once we have them more defined.For now we are more focused on the concept. But what is for sure is that the tactics you take in order to complete the levels will play an important role in the game.We do not have the gameplay yet. I'm working in some mc animations. I will wait to have at least a few movements, in order to not post a single one « Last Edit: August 12, 2013, 03:49:20 PM by Skydsgaard » Logged @IrkallaGame @Skydsgaard_



FamousAspect







some day you will die





Level 1some day you will die Re: IRKALLA - Tactic Arcade Shooter « Reply #9 on: August 13, 2013, 10:58:49 PM » This looks fantastic. To echo others I'd love to see it in motion.



Hope development is going well and I look forward to seeing more details about the gameplay. Logged

Skydsgaard









Level 1 Re: IRKALLA - Tactic Arcade Shooter « Reply #11 on: August 16, 2013, 02:42:05 PM »



Finally, we have something in motion to show you. Mc basic animations with the basic equipment:

idle, idle break, walking, running, stoping, shooting, jumping and getting hit.







When we implement this, we want to add a shadow, and some smoke interactions on the ground, but that details will come later on



What do you think?

Thanks guys!Finally, we have something in motion to show you. Mc basic animations with the basic equipment:idle, idle break, walking, running, stoping, shooting, jumping and getting hit.When we implement this, we want to add a shadow, and some smoke interactions on the ground, but that details will come later onWhat do you think? « Last Edit: April 18, 2016, 12:08:51 AM by Skydsgaard » Logged @IrkallaGame @Skydsgaard_

