Vainglory Update 4.6 is coming to you with a little something for everyone in changes to heroes, items and talents. We’ve included notes with some of the changes to help you understand the logic behind the changes. Check out the balance changes coming for Update 4.6 below!

5V5 META

The Vain Crystal defenses were meant to discourage backdooring the enemy base, but were so powerful that they sometimes dissuaded meaningful pushes unless the team had blackclaw or all team members present. We’re lowering the damage a bit so that it becomes a bit easier to close out games.

VAIN CRYSTAL

HALCYON MISSILES

Max Health Damage 7.5% → 4% per shot

Slow Strength 75% → 60%



HEROES

We’re giving a helping hand to captain Adagio and a small boost to his carry path as well with this little change.

ADAGIO

AGENT OF WRATH (B)

Empowered Attacks Granted 4 / 4 / 4 / 4 / 6 → 6 / 6 / 6 / 6 / 8



The last round of changes heavily nerfed Anka’s killing potential to the point where she couldn’t really assassinate her targets. We’re restoring some of the damage to her Dance of Blades so she can still strike fear into the hearts of carries.

ANKA

SHIMMER BLADES (A)

The ability icon after landing Shimmer Blade on a target is now green for easier visibility.

DANCE OF BLADES (B)

Multi-hit Damage Reduction 33% → 50%

Crystal Power Damage Ratio 50% → 45%



A small change to make Baron less energy starved at early levels and make it easier for players to go towards his CP path.

BARON

GENERAL

Base Energy 270 → 320



PORCUPINE MORTAR

Energy Cost Decreased 40 / 50 / 60 / 70 / 80 → 25 / 35 / 45 / 55 / 65



BLACKFEATHER

ROSE OFFENSIVE (C)

Focus Cost 60 / 40 / 20 → 45 / 30 / 15



Late game Catherine with cooldown items became an unkillable front line for the team. This should make her shield a little more manageable to take down while giving a different incentive to overdrive it.

CATHERINE

STORMGUARD (B)

Shield Duration 4s / 4s / 4s / 4s / 5s → 4s / 4s / 4s / 4s / 4s

Damage Reflection Amplification 0% / 5% / 10% / 15% / 25% → 0% / 5% / 10% / 15% / 30%



We’re highlighting Celeste’s role as an awesome zoning mage so we’re upping the reward for landing her supernovas.

CELESTE

HELIOGENESIS (A)

Nova Damage Crystal Power Ratio 160% → 175%



FORTRESS

Truth of the Tooth (A)

Allied Speed Boost Range 12.0 → 14.0



GRUMPJAW

LIVING ARMOR (PERK)

Damage Reduction Per Stack 7% → 8%



A small quality of life change to help Idris keep up with the global movement speed changes.

IDRIS

CHAKRAM (B)

Projectile Speed 17.0 → 19.0



Joule proved to be a bit too strong after the recent batch of changes so we’re reverting the damage buff from before. We still want her to maintain her identity as an incredibly durable fighter but we’re toning her damage back down.

JOULE

Thunder Strike (B)

Weapon Power Damage Ratio 220% → 200%



Leo is still proving to be too strong so we went ahead and lowered the damage on Crushing Strike even further.

LEO

CRUSHING STRIKE (A)

Weapon Power Damage Ratio 300% → 280%

Base Damage 90 / 180 / 270 / 360 / 540 → 80 / 160 / 240 / 320 / 480



Miho’s damage against Unguarded targets made her monstrously powerful in the late game. These changes should curb that slightly while also giving her more incentive to use her Shingetsu outside of just applying stacks of Keen Eye.

MIHO

KEEN EYE (PERK)

Damage amplification against Unguarded targets 20% → 15%



SHINGETSU (B)

Weapon Power Damage Ratio 30% → 45%

Crystal Power Damage Ratio 70% → 90%



TSUKUYOMI (C)

Cooldown Increased 60 / 50 / 40 → 80 / 70 / 60



OZO

CARNIE LUCK (PERK)

Healing Amplification 10% – 25% → 15% – 30% (Levels 1-12)



Petal has been out of the meta for a while, so we’re giving her some time in the sun. This change is geared towards making her a more utility oriented carry and making it easier to keep her munions alive at all times.

PETAL

GENERAL

Petal’s Munions can no longer be marked with Miho’s Keen Eye

BRAMBLEBOOM SEEDS (A)

Pet Health Crystal Power Ratio 65% → 70%

Pet Defense Crystal Power Ratio 5% → 10%

Energy Cost 60 → 40



SPONTANEOUS COMBUSTION (C)

Heal Crystal Power Ratio 60% → 75%



We’re leaning into Phinn’s role as the captain you want to huddle around for safety by increasing the amount of fortified life that he provides.

PHINN

POLITE COMPANY (B)

Fortified Health Scaling 4% → 5% of Phinn’s bonus health 15% → 18% of Phinn’s bonus armor and shield



Rona is a berserker that has a hard time… well, berserking. We’re making it so that Red Mist now is unstoppable and making it so that the correct play is to run away when you see her angry.

RONA

RED MIST (C)

Cooldown Increased 6s → 10s at all ranks

Rona is now immune from movement impairing effects while spinning

Self Slow Increased 10% → 15%

Fortified Life Per Second Decreased 100 / 200 / 300 → 50 / 100 / 150



Tiger’s Bridge into Divine Fist combo was nearly guaranteed, making his laning phase very powerful. This should make his combo more unreliable at lower levels as well as make players choose which overdrive they want to take first.

SAN FENG

TIGER’S BRIDGE (A)

Stun Duration 1.2s / 1.2s / 1.2s / 1.2s / 1.2s → 0.8s / 0.9s / 1.0s / 1.1s / 1.2s



SAW is receiving some small quality of life changes that should make playing him feel smoother overall.

SAW

SPIN UP (PERK)

Movement speed reduction per stack 0.12 → 0.10



SUPPRESSING FIRE (B)

Ability can now be canceled by pressing the (B) button again

MAD CANNON (C)

Crystal Power Damage Ratio 140% → 150%



SILVERNAIL

CAUSTIC BLESSING (B)

No longer deals reduced damage to minions

This change fixes a bug that was being abused that stopped heroes from walking towards Tony if they hit recall.

TONY

TRASH TALK (B)

Bug fix – Players can no longer use recall while taunted

ITEMS

BOOTS

Boots have become an item that too frequently saves people from bad positioning, both during team fights and in the laning phase. We’re hitting the sprint active on the following boots.

SPRINT BOOTS

Sprint Speed Boost 3.0 → 2.0

Sprint Duration 3s → 2s



TRAVEL BOOTS

Sprint Speed Boost 3.0 → 2.0

Sprint Duration 3s → 2s



JOURNEY BOOTS

Sprint Speed Boost 3.0 → 2.0

Sprint Duration 3s → 2s

Cooldown Reset 15s → 30s



PIERCING

Armor piercing has been too strong on weapon items and tension bow specifically, which makes building armor feel less rewarding. We’re decreasing the overall pierce that the weapon tree has while also making Bonesaw a much better option in longer engagements.

TENSION BOW

Armor Pierce Decreased 45% → 30%



BONESAW

Armor Pierce Decreased 30% → 20%

Max Stacks Increased 4 → 5



TALENTS

It was time to touch the talents, so we’ve made some tweaks with our brawl players in mind. These changes are mostly targeted towards buffing talents that were rarely used as well as adjusting some of the more oppressive ones.

ADAGIO

HEALING VERSE (LEGENDARY)

Cooldown Modifier 55% – 7.5% per level → 80% – 10% per level



ARDAN

HEAVY HITTER (EPIC)

Range Reduction 5.0 → 2.0



CELESTE

YOUNG STAR (RARE)

Removed additional duration of stars

Impact Damage Modifier 30% + 1% per level → 60% + 1% per level

Burn Damage Per Second 70% + 2.5% per level → 70% + 5% per level



GALAXY COLLAPSE (LEGENDARY)

New Bonus Added: Stars now remain on the field for an additional 6.0 seconds.

FORTRESS

FLANK ATTACK (LEGENDARY)

Cooldown Modifier 190% – 10% per level → 120% – 10% per level



GLAIVE

VIOLENT AFTERBURN (RARE)

Stun Duration on Collision 0.5s → 1.0s

Cooldown Modifier 95% – 1.5% per level → 95% – 2.0% per level



IDRIS

PATH OF THE SEEKER (RARE)

Passive Weapon Power – 45% + 1% per level → – 10% + 1% per level

Passive Crystal Power – 45% + 1% per level → – 10% + 1% per level



KENSEI

ENLIGHTENED KENSHO (EPIC)

Cooldown Reduction 60% – 2.5% per level → 120% – 3.0% per level



KESTREL

PIERCING SHOT (LEGENDARY)

Damage Modifier 120% + 30% per level → 120% + 20% per level

Cooldown Reduction 60% – 7.5% per level → 100% – 10.0% per level



LORELAI

CLAM UP (EPIC)

Bonus Stun Duration Decreased 0.6s + 0.2s per level → 0.4s + 0.15s per level



WONDER WALL (LEGENDARY)

Invincibility Duration Decreased 4s + 2s per level → 3s + 1 per level



MIHO

SHUNPO (LEGENDARY)

Damage Scaling Decreased 150% + 50% per level → 100% + 10% per level



RINGO

SPIKED BREW (LEGENDARY)

Damage Modifier 70% + 7.5% per level → 70% + 15% per level

Bounce Range 6.0 → 8.0



SAN FENG

DIVINE FLURRY (EPIC)

Cooldown Modifier 40% – 4% per level → 80% – 5% per level



SKAARF

FLAMING SLUDGE (LEGENDARY)

Spitfire Damage Modifier 30% + 5% per level → 70% + 5% per level



SILVERNAIL

TRI-WIRE (LEGENDARY)

Damage Modifier 80% + 10% per level → 70% + 10% per level

Duration Modifier 40% + 5% per level → 30% + 5% per level

Bonus Range 10.0 → 6.0



SKYE

ENHANCED THRUSTERS (RARE)

Now grants enhanced Weapon Power damage as well as Crystal Power.

TONY

DOESN’T EVEN HURT (LEGENDARY)

Bonus Taunt Duration 1.0s + 0.3s per level → 1.0s + 0.2s per level



VOX

DEEP DASH (RARE)

Dash Cooldown 125% – 2.5% per level → 100% – 2.5% per level



ECHO CHAMBER (LEGENDARY)

Bounce Damage Modifier 60% + 10% per level → 80% + 15% per level



Thats all the changes coming in 4.6 ! Keep your eyes open for the 4.6 Update notes coming soon!