RiotScruffy

RiotScruffy

"Hey all, exciting news! Skarner is coming to the pbe in the next update with his new reworked kit. Here is the changelist and some explanation for why we ended up with these changes:

Base Attack speed lowered by 1%

Crystal Slash

Mana cost reduced from 20/22/24/26/28 to 16/18/20/22/24

When target is hit, applies an attack speed buff for 6s that stacks up to 3 times 4/5/6/7/8

Slow removed from Crystal Slash (moved to Fracture)

Exoskeleton

Attack speed component removed

Cooldown lowered from 18s to 14s

Max movepseed increased from 15/17/19/21/23 to 24/28/32/36/40 and ramps up over 3s

Duration remains at 6s

Shield value increased from 70/115/160/205/250 to 75/125/175/225/280

Shield AP ratio increased from 0.6 to 0.8

Fracture

Mana cost reduced from 50/55/60/65/70 to 30/35/40/45/50

Heal removed

Targets hit are slowed by 30/35/40/45/50 for 2.5s

Missile range increased 800->1000

Missile width reduced 120->90

Impale

Impale now roots targeted champion during the windup animation

VO for “feel my sting” etc will happen on successful grab instead of cast start

Explanations

The attack speed buff was moved from W to Q to make Skarner more consistent and less feast or famine

The slow was moved from Q to E to get rid of the frustrating perma slow of his old Q but also to allow him some more flexibility and ability to make catches/plays with the ranged slow on E

W speed values are buffed to bring him in line with other similar bruisers

R now has a more consistent ability to grab targets once he has started casting on them

These changes are still not final, and I want everyone to play the new kit and give us feedback.

-Scruffy"

"I see a few comments about the Q attack speed being very low. This may actually be the case, but as far as our testing goes (and just some theorycrafting math) he has way more uptime on the 8-24% attack speed than he had for the old 50% attack speed that was reliant on the shield. Overall he gets in more autos per fight leading to more cooldown reduction from the passive.

Also, there were a few big gains for him from removing the heal from the E. We were able to lower the mana cost and add higher base and higher AP ratios to the W shield. Let me know if you are having a hard time surviving in the jungle, because I was clearing it with nearly no damage taken.



Once the PBE is updated we will get a ton of good info when we all start playing him."

has posted up a change list forrework, which will be "coming to the PBE in the next update"!Continue reading for more info!Here'swith the scoop onHe also noted Just like theandreworks, I'll be updating this thread with any additional red posts should they pop up.