Level 1:

Hardcore: Increase your Magic Find by 10%, but you lose your items when you die.

Shiver Armor: Gain 1 Stack of Block every 8 seconds, up to 3 stacks. Enemies who activate Block are slowed by 20% for 3 seconds.

Energy Shield: 15% of all damage dealt to you consumes mana instead of health.

Warmth: Increase your mana regeneration by 100% and it begins to regenerate after 2 seconds without casting.



Level 4:

Enchant: Your next basic attack after using an ability deals 10% increased damage as ability damage. This effect stacks up to 50%.

Greased Lightning: Increases the missile speed of Charged Bolt by 30%.

Sheet Lightning: Charged Bolt fires 2 additional projectiles.



Level 7:

Telekinesis: Increase your Magic Find by 10%, and you pick up Items and Health Globes in a small radius around you.

Stone Of Jordan: Picking up a Health Globe grants you 5% increased Magic Find for 30 seconds.

Rakanishu's Legacy: Enemy Heroes hit by Charged Bolt release a charged bolt at a nearby ally every second for 3 seconds.



Level 10:

See above section.



Level 13:

Blaze: Activate to increase your movement speed by 30% for 3 seconds and leave a burning trail of fire in your wake that damages enemies. 45 second cooldown.

Shock: Enemies hit by Nova have their Armor reduced by 5% for 3 seconds, stacking up to 15%.

Speed Run: You can no longer mount, but teleport's range is increased by 200%.



Level 16:

Gheed's Fortune: Gain 1% Magic Find for each tier of each item you have equipped.

Frost Nova: Nova reduces enemy movement speed by 10% for 3 seconds, stacking up to 30%.

Enigma: Reduce the mana cost of Teleport to 20% of your base mana pool.



Level 20:

Lightning Mastery: Increase the damage of Static Field to 15% of Enemy Heroes' current health.

Cold Mastery: The Ice Bolts from Frozen Orb now pierce.

Tal Rasha's Wrappings: All damage you deal is increased by 50% of your Magic Find if you are fully equipped in Tier 3 Items.

PVP: Enemy Heroes drop their Ear when killed. Picking up an Ear permanently increases the damage you deal to that hero by 20%. (Each Enemy hero can only drop one Ear per game).