Warlock Patron - The Soulbound

A greater being has imparted a part of its soul to you, whether a fraction or the whole. Due to the nature of your pact, it could have been created with or without the permission of either party. The being, your soulbound can communicate to you through telepathy over any distance. Fiends, such as demons and devils as most common, though this being can range from an Archfey to a Fiend. Because you are granted a substantial stake in this creatures power, it's overall strength may be lesser than other patrons. Soulbound Warlocks gain there power by intimidating or persuading their partner into lending them power.

Expanded Spell List

Being Soulbound grants you access to an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells 1st Chosen Patron Spell Command 2nd Chosen Patron Spell Detect Thoughts 3rd Chosen Patron Spell Haste 4th Chosen Patron Spell Confusion 5th Chosen Patron Spell Modify Memory

The Bound

Starting at 1st level, you are inundated with the thoughts and feelings of your soulbound. Choose one already existing Otherworldly Patron, and choose one spell for each level of its Expanded Spell List and add it to your own. Then choose one creature type which corresponds with your chosen Otherworldly Patron. You have advantage on all Charisma checks made with that type of creature whose CR is lower than or equal to your Warlock level.

Otherworldly Patron Creature Type The Fiend Fiends The Undying Undead The Celestial Celestials The Great Old One Aberrations The Archfey Fey Hexblade Monstrosities The Raven Queen Monstrosities The Seeker Elementals

Roleplaying A Soulbound Remember Soulbound share bodies with their patrons. Some patrons (and Soulbound) may not enjoy their situation. Many patrons may attempt to fight against or overcome the Soulbound. The powers of a Soulbound come from their ability to persuade, intimidate, or trick their patrons into lending them power.

Inside-and-Out

Starting at 6th level, you understand the nature, thoughts, and magic of your Soulbound. Double your ability score bonus for the DC of spells on your expanded spell list.

One Mind

Starting at 10th level, you and your soulbound have figured out how to effectively communicate, giving you two active consciousnesses. You gain advantage on all Investigation rolls, as well as Wisdom saving throws.

Two-Halves

Starting at 14th level, you can take on a form matching the nature of your soulbound. For 10 minutes, you can transform into a creature of your creature type chosen in The Bound feature as if through the Polymorph spell, but you retain your Mental Stats. The CR of this creature must be less than or equal to your level.