Hello again everyone!

So for this update, we figured it was time to bring everyone up to speed on where development is right now. Things are moving towards the final strech it seems:

So with that, here’s what we’ve been up to for the past while:

1. We finished the first round of full-time testing and are now dealing with the fallout

We’ve now got dedicated testers playing the game full time, and the resulting bugs and adjustments are piling up, but its quickly moving the game towards a more polished and bug free Owlboy.

I said bug free! Come on!

2. We’ve mapped out all remaining sounds and music.

There’s been a lot of effort put into getting all the sound in the game to feel complete. Some areas simply lacked effects, and we’re working with Jonathan to get new custom tracks composed for newly finalised scenes.

An old friend is returning.

3. We’re at the point where we can discuss extra content.

We’re feeling confident enough now that we can put in some serious work on what the player will be doing other than the main storyline. There was always optional content in Owlboy, but having it as a primary focus is a nice feeling.

We’ll have more to say in a bit, but for now, know there’s a lot of positive things happening and it’s an exciting time for D-Pad Studio.

For any questions, drop us an email, send us a note, or jump over to the official subreddit.

Until next time!