Esdeath

Professor of Unitology







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Professor of Unitology Know Your Units: Alice Baldini Poe [DEATH] andlike this Quote Select Post

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That aside, it's that time once again, kiddos. Gather round and pour the tea, because it's time to Know Your Units! This week, by vote, you chose to examine Alice: Far from Home. This one's good, so let's get started.



Alice is one of those characters where Silicon Studios took a basic idea and put it into the Waifu Generation Device to produce what we see today. The basic idea of Alice in Wonderland was kept intact while making her a potent fighter and a valuable collectible.



Historical Information

Alice is the primary protagonist in Alice's Adventures in Wonderland, a book published in 1865. Although it's been used countless times by countless people in countess ways (it's open source), the most popular adaptation of the original book is the 1951 Disney animated film. It's this film, and possibly the original sketches provided by the author Charles Lutwidge Dodgson himself, are the basis for the Ishtarian unit's appearance.

To ensure I caught the details for this one, I found a cropped version of the 1951 movie on YouTube and watched it through (I was too lazy to dig out the video cassette I've had since the 90s). It's much faster than trying to read the book. There is a lot of information that the books have that the movie doesn't, so I recommend checking out both Alice's Adventures in Wonderland and Through the Looking Glass. However, it seems like everything about this Alice is based on the original story, not the sequel.



Mythological Information

Alice's Personality

Alice is a young girl who's too wrapped up in her own ideas to worry about what's actually going on around her. She gives herself good advice all the time, yet she never heeds it. At times, she's clever. Other times, she would need written instructions with a video tutorial to do the simplest of everyday tasks. She's a very emotional child and behaves overall like a spoiled brat. Her curiosity is key to the whole story, as it's her fascination with what the White Rabbit is late for (not the fact that a rabbit is running on its hind legs shouting at a pocket watch) that lands her in Wonderland and keeps her there far longer than was necessary. She also suffers from a severe case of foot-in-mouth disease, which causes her to offend pretty much everyone in Wonderland. Granted, it's hard to please people who are 100% nuts, but calling them out on their insanity isn't the best way to survive a confrontation.



Selective Priorities

If there was ever a person who didn't have their priorities straight, it's Alice. We see this from the first scene onward when she chooses to ignore her tutor's lessons. The whole reason she entered Wonderland was to follow the White Rabbit, but she kept getting sidetracked by things that didn't matter, such as singing with a planter of flowers, arguing semantics with a caterpillar, or celebrating her un-birthday at a tea party. Nonetheless, it's her airheadedness that makes her lovable.



The Ishtarian Unit

In-Game Description

"What's taking them so long!?"

"We should really get ready, no!?"

"Relax! We have all the time in the world!"

"How long does she expect us to wait?"

"This is gonna be fun!"

The inhabitants of Wonderland are starting to grow more and more impatient...



Nobody in Wonderland has any patience. Everyone there wants instant gratification thanks to living in a world where everything is what it isn't. The tea party scene is the prime example of this. The Mad Hatter "drinks" his tea in ways that don't make any sense, including by pouring it down this shirt. He eats his plate as if it were a donut. Given his age, this eating style seems to meet his dietary needs, so we can assume that anything can be food if you want it to be.



Let's look at the implications of this dialog. First, Alice is being her usual distracted self, making her late for whatever is about to happen. Second, she is expected. In the movie, her presence was both unexpected and unwanted. She was often greeted with distrust or even hatred. The Wonderlandians in this description are painfully aware of Alice's presence in their home, and they have a plan for her. Whether this plan is sinister or not is unclear...

We are reminded of the impatience of many characters, but there are some that love to take their time, even in speaking. The



Images



Like we said before, the Ishtarian Alice is what you get when you drop the

Next, we have the wand in her hand, which is shaped like a crown up top and La Fleur de Lys (which is odd since Alice is British) on the bottom. It emits a magical aura that is visible as the card symbols found on her bow. Although the

There is a less than subtle hint of Steampunk in her outfit, such as the cog on the bow about her neck and the pictures of cogs on her dress. I'll leave that as a point of discussion to see what your opinions are on it. I already know the answer, but discussion points are fun imo. If you look back at the KYU on



Let's look at the evolved Alice. This part is a little weird. First, lets just assume that this Alice is over 18 so that this isn't so... wrong... to be discussing. Essentially, everything mentioned in the previous paragraph is intensified. Now there are cards flying everywhere, and a red rose on the end of her wand... let's call it her scepter now that it's all grown up. The rose is a special detail referencing the scene in which a few of the

Now, let's look at a more interesting detail. Alice now has a key in her back that is usually used on windup toys and music boxes. Earlier, we said that she may have become the queen. That may be veeeeeeery wrong. There's a chance that she's actually been taken control of by the Queen of Hearts. That would explain why she's fully integrated with Wonderland, except that her scepter no longer looks like royal paraphernalia. Instead, it's a swanky weapon.



Skills

Multi Skill: Key to Wonderland- This skill is a reference to the key that Alice saw (but never got to use) that opens the door to Wonderland. A small detail in the movie that became a big deal in Ishtarian Lore.



Passive Skill:

Power Play

There is a single Power Play involving Alice: Alice in Wonderland. It is a red power play (attack-boosting) and features one of 2 team requirements.

You must have March Hare in your deck, and you can also have Dormouse in your deck.

March Hare and Dormouse are based on 2 of the 3 crazies found at the Un-birthday Tea Party. The third, the Mad Hatter, is mentioned in both of their descriptions.



We hope you enjoyed this edition of Know Your Units. As for the next KYU, voting this week was replaced by a Know Your Units!

WITH THIS POST, I ASCEND!!! Bow down before the newest Power Plant, Esdeath!That aside, it's that time once again, kiddos. Gather round and pour the tea, because it's time to Know Your Units! This week, by vote, you chose to examine Alice: Far from Home. This one's good, so let's get started.Alice is one of those characters where Silicon Studios took a basic idea and put it into the Waifu Generation Device to produce what we see today. The basic idea ofwas kept intact while making her a potent fighter and a valuable collectible.Historical InformationAlice is the primary protagonist in, a book published in 1865. Although it's been used countless times by countless people in countess ways (it's open source), the most popular adaptation of the original book is the 1951 Disney animated film. It's this film, and possibly the original sketches provided by the author Charles Lutwidge Dodgson himself, are the basis for the Ishtarian unit's appearance.To ensure I caught the details for this one, I found a cropped version of the 1951 movie on YouTube and watched it through (I was too lazy to dig out the video cassette I've had since the 90s). It's much faster than trying to read the book. There is aof information that the books have that the movie doesn't, so I recommend checking out bothand. However, it seems like everything about this Alice is based on the original story, not the sequel.Alice is a young girl who's too wrapped up in her own ideas to worry about what's actually going on around her. She gives herself good advice all the time, yet she never heeds it. At times, she's clever. Other times, she would need written instructions with a video tutorial to do the simplest of everyday tasks. She's a very emotional child and behaves overall like a spoiled brat. Her curiosity is key to the whole story, as it's her fascination with what the White Rabbit is late for (not the fact that a rabbit is running on its hind legs shouting at a pocket watch) that lands her in Wonderland and keeps her there far longer than was necessary. She also suffers from a severe case of foot-in-mouth disease, which causes her to offend pretty much everyone in Wonderland. Granted, it's hard to please people who are 100% nuts, but calling them out on their insanity isn't the best way to survive a confrontation.If there was ever a person who didn't have their priorities straight, it's Alice. We see this from the first scene onward when she chooses to ignore her tutor's lessons. The whole reason she entered Wonderland was to follow the White Rabbit, but she kept getting sidetracked by things that didn't matter, such as singing with a planter of flowers, arguing semantics with a caterpillar, or celebrating her un-birthday at a tea party. Nonetheless, it's her airheadedness that makes her lovable."What's taking them so long!?""We should really get ready, no!?""Relax! We have all the time in the world!""How long does she expect us to wait?""This is gonna be fun!"The inhabitants of Wonderland are starting to grow more and more impatient...Nobody in Wonderland has any patience. Everyone there wants instant gratification thanks to living in a world where everything is what it isn't. The tea party scene is the prime example of this. The Mad Hatter "drinks" his tea in ways that don't make any sense, including by pouring it down this shirt. He eats his plate as if it were a donut. Given his age, this eating style seems to meet his dietary needs, so we can assume that anything can be food if you want it to be.Let's look at the implications of this dialog. First, Alice is being her usual distracted self, making her late for whatever is about to happen. Second, she is expected. In the movie, her presence was both unexpected and unwanted. She was often greeted with distrust or even hatred. The Wonderlandians in this description are painfully aware of Alice's presence in their home, and they have a plan for her. Whether this plan is sinister or not is unclear...We are reminded of the impatience of many characters, but there are some that love to take their time, even in speaking. The Cheshire Cat is one such creature, and its choices always turn sour for Alice. It's possible that the character trying to maintain the patience of the others in the quote is the Cheshire Cat, who would just love to plunge Alice into another deadly confrontation.Like we said before, the Ishtarian Alice is what you get when you drop the Alice of the 1951 film into the Anime Converter. She carries over pretty much all of the same traits, such as her blue dress and white apron combo, blonde hair, and the look of utter confusion. The bow in her hair is decorated with symbols associated with a standard deck of cards (hearts, diamonds, clubs, and spades) as a tribute to the Queen of Hearts, the tyrant of Wonderland who delights in decapitating people for making her the slightest bit annoyed, and her minions, who are literally cards. In the movie, Alice's bow is small and black, quite contrary to what we see here. Her striped socks aren't just a fashion statement. These are representative of the Cheshire Cat, who has a similar pattern in her fur.Next, we have the wand in her hand, which is shaped like a crown up top and La Fleur de Lys (which is odd since Alice is British) on the bottom. It emits a magical aura that is visible as the card symbols found on her bow. Although the Queen of Hearts is the 'ruler' of Wonderland, Alice is its rightful queen, as it is a world generated by her imagination in her dreams. There's a clock in the middle of the crown, another important symbol. The White Rabbit is seen several times running around shouting about how late he is. This one watch quickly becomes a central piece to the story. The key hanging off the wand is the key that Alice 'received' (a term very loosely used here) but was unable to use to get into Wonderland via the magical door. This wand. Is. Awesome. There is a less than subtle hint of Steampunk in her outfit, such as the cog on the bow about her neck and the pictures of cogs on her dress. I'll leave that as a point of discussion to see what your opinions are on it. I already know the answer, but discussion points are fun imo. If you look back at the KYU on Ada , you just may see a correlation.Let's look at the evolved Alice. This part is a little weird. First, lets just assume that this Alice is over 18 so that this isn't so... wrong... to be discussing. Essentially, everything mentioned in the previous paragraph is intensified. Now there are cards flying everywhere, and a red rose on the end of her wand... let's call it her scepter now that it's all grown up. The rose is a special detail referencing the scene in which a few of the Queen's cards had planted white roses in the royal garden and were painting them red . Alice is now wearing striped sleeves to match her socks, and her nails are long and sharp, further emphasizing the image of the Cheshire cat.Now, let's look at a more interesting detail. Alice now has a key in her back that is usually used on windup toys and music boxes. Earlier, we said that she may have become the queen. That may be veeeeeeery wrong. There's a chance that she's actually been taken control of by the Queen of Hearts. That would explain why she's fully integrated with Wonderland, except that her scepter no longer looks like royal paraphernalia. Instead, it's a swanky weapon. It's possible that Alice has been made into a fighting machine, quite literally. Multi Skill: Key to Wonderland- This skill is a reference to the key that Alice saw (but never got to use) that opens the door to Wonderland. A small detail in the movie that became a big deal in Ishtarian Lore.Passive Skill: A Bad Trip - Alice was miserable throughout the whole time she was in Wonderland. Even in the times there that she felt happiness, it was quickly turned to sadness.There is a single Power Play involving Alice: Alice in Wonderland. It is a red power play (attack-boosting) and features one of 2 team requirements.You must have March Hare in your deck, and you can also have Dormouse in your deck.March Hare and Dormouse are based on 2 of the 3 crazies found at the Un-birthday Tea Party. The third, the Mad Hatter, is mentioned in both of their descriptions.We hope you enjoyed this edition of. As for the next KYU, voting this week was replaced by a subreddit contest . The winner of the contest gets to pick the next unit studied. The winner of the grand prize is.... Pototo, with her parody of Zephone ! Please announce for us your pick for the next issue of