Hey, folks. I’ve been growing fonder and fonder of sexy Patreon games, so here is more on that front. Straight from the source:

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Hi! I’m Lord Arioch. I’ve been making adult games for around four years now, first with the dark fantasy RPG/VN Seeds of Chaos, and now with my new game, Jessika’s Curse.

Sexy_KG: What were your inspirations for Jessika’s Curse?

Lord Arioch: Mechanically, the biggest inspiration for Jessika’s Curse is Darkest Dungeon. It uses very similar systems, such as town party management and dungeon exploration, as well as a lust system inspired by stress. In terms of tone, since Seeds of Chaos is very dark, I wanted to make this one a bit lighter, so I looked towards fantasy comedies like Slayers and the Disgaea series.

Sexy_KG:(I really didn’t have time for Darkest Dungeon’s BDSM level of replay-ability. Difficulty should primarily be surmounted by performance, not dice rolls, especially with mathematics purposefully designed to hate the player.)

Sexy_KG: What are some of your favorite games, they don’t have to be adult ones?

Lord Arioch: I mean, I like games obviously, otherwise I wouldn’t be working in them, so I could go on all day. But I’ll try to limit it to a few off the top of my head:

Baldur’s Gate 2, Planescape: Torment, Final Fantasy VI, Shining Force II, Vagrant Story, Suikoden 2, Panzer Dragoon Saga, and Tactics Ogre.

Sexy_KG: (In other words he can suffer through questionable mechanics so long as the story is fine.)

Sexy_KG: How rough was it getting started until you finally had momentum for the project?

Lord Arioch: This one was pretty rough. In the past I had used Ren’Py with Seeds of Chaos, so I was able to do the bulk of programming myself. By moving to Unity, I am now in a position where I can’t really do anything on that front and had to hire a programmer for everything. Our first programmer quit due to personal reasons, leaving us in a bit of a difficult situation, but we’ve managed to push through, and just released our first demo.

Sexy_KG: How did you come up with the first theme for the game?

Lord Arioch: Since I was already making a game where you played as a male character, I wanted to make another where the opposite was true. I like big boobed blondes, so it was pretty much a no brainer to make one with bimbo themes.

Sexy_KG: On average how often are you get asked to make the boobs bigger ?

Lord Arioch: Not Often! Jessika already has pretty big boobs, so people aren’t complaining. The biggest surprise is that Mouse, our flat character, seems to be getting most of the attention so far.

Sexy_KG: Did you experiment with other game ideas/prototypes before you committed to Jessika’s Curse?

Lord Arioch: No, I was pretty sure in which direction I wanted to go with this one, and it has worked out.

Sexy_KG: What is the biggest challenge you’ve had so far?

Lord Arioch: Probably on the programming side. Having to rely completely on someone else to do that work is a bit nerve wracking, plus working with Unity requires a lot more bug hunting than I have to do on Seeds of Chaos.

Sexy_KG: If you could feature any character or real person in your game without anybody bothering you about it, who would it be, and what role would they have?

Lord Arioch: I wouldn’t mind having Eva Green play a villain.

Sexy_KG: (Given no magic powers, a minimally threatening actress one could think of besides that Christina Ricci role – so, I a guess Lady Macbeth type of affair)

Sexy_KG: How much time did it take you before launching the first release to the public?

Lord Arioch: It has taken about a year, which is a bit longer than we hoped due to some unavoidable issues. We’ve had to build all the systems from the ground up, which was the biggest task. Now we are able to focus mostly on adding new content.

Sexy_KG: Were you flying solo or did you have a team when you started?

Lord Arioch: I did a lot of work on Seeds of Chaos myself, but this one has needed a team since day one; myself, a programmer, and Sommy (our artist and animator).

Sexy_KG: What is your impression of how frowned upon is adult content is in your country?

Lord Arioch: It isn’t great, we have a pretty conservative government who over the past few years have been on the usual porn moral panic trip. It could be worse though, there’s a lot of places I could live where what I do is illegal, so I can’t complain too much.

Sexy_KG: How many people of outside your team know you work on adult games?

Lord Arioch: Five or six, mostly friends, but my brother also knows.

Sexy_KG: How skeptical were people to the idea of the game, (there always are naysayers)?

Lord Arioch: Most people have been pretty supportive, although to be fair I have only told people I knew would be okay with what I do.

Sexy_KG: Do you have a scripted story you tell new people to hide that you are doing an adult game?

Lord Arioch: I still work full time, so I don’t really have to tell people that I do this for a living. If people do find out though, I just tell them I am making a crowdfunded game and leave out it is adult related. Gets a bit awkward because people sometimes ask to play it.

Sexy_KG: If you had unlimited money, what game would you make?

Lord Arioch: I’d like to make an epic JRPG one day. We’ll see.

Sexy_KG: What is the most absurd thing you’ve been told about your game?

Lord Arioch: I haven’t had any death threats, but I’ve had a few death wishes because I make a game they don’t like. That’s pretty absurd.

Sexy_KG: How long did your most elusive bug take to fix?

Lord Arioch: We have had ones that take months, usually the hardest thing is recreating it from the vague information we are given at times.

Sexy_KG: How you think adult games belong in the larger game industry?

Lord Arioch: I think, at the end of the day, adults should be allowed to play whatever they want as long as it isn’t hurting anyone. There are plenty of ultra violent games out there that are mainstream and no one bats an eye. If you don’t have a problem with those, I think it is pretty hypocritical to have a problem with some tits and dicks.

Sexy_KG: How much hope do you have that other large platforms like Steam would consider publishing adult games in the foreseeable future?

Lord Arioch: I hope so. The more places we can sell our games the better, and I wouldn’t mind getting that larger cut people on Epic get, even if they’ve said they won’t have adult games on the store.

Sexy_KG: If you could erase one game from the world, which one would it be?

Lord Arioch: I’m going to say those Zelda CD-i games, because I had those when I was a kid and they were fucking awful. Nintendo owe me money and a personal apology for allowing that shit to happen.

Sexy_KG: (Whatever comes to mind, you don’t have to analyze) – What is the most essential thing about making video games?

Lord Arioch: I’d say discipline. It is easy to have grand ideas about the story, or the characters, or what features you want your game to have. But once you get going, the excitement dies down and you lose a lot of that motivation. When that happens, it is hard work and the determination to meet your targets that keeps you going.

Sexy_KG: Do you have a favorite character in your works, (it doesn’t have to be a protagonist)?

Lord Arioch: Probably Jessika, she’s based on a friend of mine, and yes, she does have those boobs.

Sexy_KG: What is your favorite fetish?

Lord Arioch: Corruption.

Sexy_KG: (No Pale Justice for him I guess.)

Sexy_KG: If you made a collectors edition what would one physical item ideally be?

Lord Arioch: A statue of Jess, or maybe one of those boob shaped mouse pads.

Sexy_KG: Given everything you know now. If you had to start developing Jessika’s Curse today, what would you do differently?

Lord Arioch: If I was to do it again, I’d probably try to learn some c#, so I could be more on top of what was going on with the programming side.

Sexy_KG: How happy are you with your exploits as an indie dev in the wilderness of sexy games?

Lord Arioch: Pretty happy I think. Sure it is a job like any other job, but it is getting to a point now where it is going well, and people seem to genuinely like the games I make, which is nice.

Sexy_KG: Would you trade what you do for another job in the world (and which one if so)?

Lord Arioch: Nothing comes to mind immediately. If there’s a job that pays a lot to do nothing, I would trade it for that though.

Sexy_KG: Can we say this is now a stable career given that you have multiple titles under your belt?

Lord Arioch: I’d like to think so, although as long as I’m relying on Patreon there is always some risk. Hopefully that will be less of an issue when I finish one of these games and can sell it on Steam and other places.

That’s all from me. I’d like to thank KinkyGaming for interviewing me, and if you are interested in Jessika’s Curse, you can check out the Patreon and pick up a demo copy:

If you prefer something a little darker, the latest version of Seeds of Chaos is available here, with hours of playtime and over one hundred sex scenes, and 300 plus CGs.

Sexy: And in case you are more into to personas than projects you can pimp up the man himself link below:

(Though I suspect audiences have generation leaped over the knowledge of Pimp my Ride)

Sexy: P.S. – Sommy if you get jelly of the boss man and all, drop me a message – can do one of these with you…