Post by FHorse » Wed Sep 01, 2010 5:26 pm

It's possible to patch the ROM through 3 ways: 1) rename the patch with the same name as the ROM and copy it to the same directory where the ROM is present (example: if "Adventures of Lolo (U) [!].nes" is the name of the ROM, rename the patch in "Adventures of Lolo (U) [!].ips")

2) drag it to the emulator window (compressed patches are supported)

3) apply it via the "Apply Patch" item in the File menu (compressed patches are supported) If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").

If more than one patch is present in the compressed file, it will always be possible to select which one to apply. In order to automatically apply a patch to a ROM, in addition to method 1) it is also possible to create a compressed archive that contains both the ROM and the patch. In this case the name of the ips file isn't important (example : compressed file contain "Adventures of Lolo (U) [!].nes" and "adv.ips").

OpenGL version support ".glslp" and ".cgp" (linux version need that is istalled the nvidia-cg-toolkit package) shaders.

D3D9 version support only ".cgp" shaders. Then, based on experience made in these months of development, in D3D9 version many shader ".cgp" do not work (such as CRT-royale), it seems that this shaders has been developed for the OpenGL version.