Update - Raised Areas and Pits

Progress continues towards a Beta build and initial release. Several features have been implemented since the last release and a few big features

are currently in the works.





Raised Areas and Pits

Snapping Features

Coming Updates

Snap to wall - this will allow objects like torches to automatically orient themselves to walls when you move them near one. This will make placing features on walls much quicker, especially when walls are oddly sloped or later curved or ragged.



Wall Decal - this will allow an object, like a painting, to be aligned to the wall automatically - including taking on the correct perspective.



Easy curves - this will allow a set of walls to be selected and turned into an adjustable curve, allowing for circular rooms and gently curving halls.



Cave walls - draw out simple walls and allow the system to build rough cave walls from them with minimal work. Of course roughness/smoothness will be adjustable.



And more!

Pits were shown a few updates ago but were not complete, there are still features I intend to implement in fact. Since the last update I have implemented raised areas - think of these as the opposite of pits, using essentially the same system. You make a raised area in your room, such as a dais or raised platform, simply draw the shape in your room. It will default as a pit but that is easy to change in the UI. If you build a raised area in a normal room, the walls will look a lot like the normal walls, which means you can use this to draw in extra walls inside your rooms, for making pillars and other obstacles.If you draw a raised area inside of a pit instead, then the walls will match the pit wall look, allowing you to draw "moats" and islands. If your pit or wall overlaps one of the parent room's walls then the system will connect it up so you can just extend the walls or make walls that just drop into deep pits.Height fog has been implemented for pits allowing you to draw in deep pits that drop off into the blackness or are filled with dense fog. You can control both the color and opacity of the fog for different effects. In the future you will be able to fill your pits with water, slime, lava and other liquids.Beyond extra features, several existing features have been cleaned up or finished. Objects now have snap to grid features like the room editing. Objects can snap to grid vertices (intersections) and grid centers, whether the grid is a square or hex grid. The UI allows you to enable or disable grid snapping and choose whether you want it to snap to the vertices, centers or both. Room grid snapping is also toggle-able. It features the ability to snap to edge, snap to center, snap to vertices and includes an optional quarter snap - for making thinner gaps and walls easily.The rotation gizmo now supports angle snapping and you can set arbitrary increments to snap to. The default is 22.5 degrees, which is great for the square grid. If you use a hex grid instead 30 degrees is a better option since that hits all of the hex directions properly for both vertical and horizontal hex grids. Finally the scale tool also supports a snap feature, snap to percentage scale. In addition the "diagonal" handles now scale uniformly by default, though you can hold "ctrl" to scale non-uniformly.Sometimes you don't want snapping features enabled for specific actions but its a pain to go and turn it on and off each time. To fix that if you hold the "alt" key than snapping is ignored for all tools while the key is held. This allows the features to be left on while still making arbitrary placement easy.Two of the next big systems that you will be reading about soon are Doors and Stairs. Doors will allow you to make swinging and sliding doors easily in your maps, connecting up to the walls making them seamless. You will be able to open or close them or easily move them into an in-between state. If you place doors over a pit instead of near walls, they will form trap doors or gratings over your pits. The system will support fantasy, sci-fi and modern day style doors.The Stairs System will make it easy to make straight, curved or even spiraling stairs. The goal is to make it illusory, which basically means that the height won't actually change but give the illusion instead since readability and fast editing are usually more important. However you will be able to use stairs with raised areas or pits shown in this update so you can have the change in height when desired.Many other features are planned for the near future including:If you want to see more and want to see this product on Steam, don't forget to vote for it. Your support is greatly appreciated.