Dryad ➞ Canopy Archer (395)

Name: Dryad ➞ Canopy Archer

Text: None ➞ Play: Do 1 Damage to target unit. Give it Roots.

Keywords: wither ➞ stealth

Power: 2 ➞ 1

Health: 2 ➞ 3

Spell: Ensnare ➞ None

Redesigned to a different kind of Rooter. Spell given to Ivy.

School of Fish (848)

Cost: 3 ➞ 4

Text: Draw two 1c units into play. ➞ Draw two 1c units into play. Give them Vapors if you have no mana.

Felt strong at 3c, trying a 4c version with Vapors upside.

Soul Forge (896)

Cost: 4 ➞ 5

Copy cost nerf.

Voodoo Doll (1071)

Text: Give target unit Hex. Summon a 1/1 copy with Fate. ➞ Give target enemy unit Hex. Summon a copy as 1/1 with Fate.

Can only target an enemy. Heart has good ally recursion, it doesn't need to also copy allies.

Polar Bear (687)

Power: 3 ➞ 5

Health: 4 ➞ 3

Stat tweak to differentiate.

Dungeon Master (972)

Text: Summon: Give the front and back enemies Chains. ➞ Play: Give target enemy Chains.

Old ability given to Chain Lasso.

Twisted Metal (626)

Text: Give target enemy unit -4/-4 or target metal ally +4/+4. ➞ Give target enemy unit -3/-3 or target metal ally +3/+3.

Has performed well, and Intellect has strong armored targets to buff.

Fish (954)

Cost: 1 ➞ 2

Text: Draw your cheapest unit. ➞ Draw your cheapest unit. Give it Vapors.

Probably too consistent at one mana, trying a 2c version with Vapors.

Mulch (845)

Text: Give target unit -1/-1. If lethal, draw an earth card. ➞ Give target unit -1/-1. If lethal, summon Elderwood.

Prism: hrt ➞ agy

Tweaked to be another Elderwood tool, rather than an earth tool.

Meranda (857)

Text: When another ally is summoned, give it Vapors. ➞ Summon: Give your front ally Vapors.

Health: 5 ➞ 4

Tweaked with the new spell, and to nerf the Vapors potential.

Luna (1109)

Health: 3 ➞ 4

Buff to a stealth unit.

Oceantium ➞ Floodwater (559)

Text: Return your dead water cards to deck. Draw eight water cards. ➞ Return your dead water cards to deck. Draw eight water cards. Dust this spell.

Dusts itself to avoid Floodwater loops.

Think Twice ➞ Doubling Cube (1021)

Name: Think Twice ➞ Doubling Cube

Swapped the themes back. Let's pretend it never happened.

Cross Reference (790)

Cost: 2 ➞ 3

Consistenty performs well in constructed, let's see if it survives as a 3c draw two.

Mootichi (670)

Spell: Dreams Undreamt ➞ Call to Mind

Spell changed to have nice synergy with the Inspire effect.

Frost Adept (1048)

Cost: 6 ➞ 5

Power: 2 ➞ 1

Health: 6 ➞ 5

Bumped down the curve, curious how annoying of a threat it can be at 5c.

Chrome Cast (497)

Text: Pay all your mana. Draw a unit with that cost or less into play. Give it Lead. ➞ Pay all your mana. Draw your most expensive unit with that cost or less into play. Give it Lead.

Chrome Cast and Call to Mind should still work the same, they just include the "most expensive" clause to make it explicit. Other effects - such as Mootichi's trigger - should now be random within the range.

Nakamoto (1090)

Keywords: None ➞ stealth

Power: 4 ➞ 3

Health: 4 ➞ 3

Stats reduced, seems to do well already.

Puppeteer ➞ Puppet Master (1113)

Name: Puppeteer ➞ Puppet Master

Text: Summon: Draw a guard unit into play as 1/1 with armor. ➞ Summon: Draw a unit into play as 1/1 with guard and armor.

Spell: None ➞ Puppet Strings

Tweaked to be less consistent at cheating out specific units, with a new spell.

Leonitus (1105)

Keywords: armor ➞ armor,lifesteal

Power: 5 ➞ 3

Stats tweaked to be less murderous.

Doubling Cube ➞ Think Twice (897)

Name: Doubling Cube ➞ Think Twice

Pretend it never happened...

Bubbles (959)

Health: 3 ➞ 2

Health nerf, it tends to pick up the mana vial trigger anyway.

Bauble (940)

Keywords: stealth ➞ armor

Power: 2 ➞ 1

Tweaked stats to be less like Kook Book.

Dual Boot (465)

Cost: 4 ➞ 5

Copy card cost nerf.

Ghost Duster (705)

Health: 3 ➞ 2

Armored health nerf.

Vial Vendor (1050)

Power: 3 ➞ 2

Small stat nerf, this card has high potential.

Alight (424)

Text: Draw and reveal a light card. Reveal the enemy hand. ➞ Draw a light spell onto your hero. Reveal spells in the enemy hand.

Prism: int ➞ hrt

Narrowed the reveal effect, should less overwhelming for both players and preserve some mystery. Similar to the Fish nerf, holding the spell in play should reduce the consistency of this 1c draw.

Supermind (1036)

Health: 4 ➞ 3

Health nerf, is pretty good at protecting itself anyway. May bump to 4c if this is still obnoxious.

Illusion (871)

Cost: 3 ➞ 4

Copy cost nerf.

Bit (938)

Power: 2 ➞ 1

Big armored unit nerf, now it's pretty fragle to toppling itself over.

Coal Dozer (838)

Power: 2 ➞ 1

A strong card. Giving it some more time at 3c with slightly slower stats, and I'm hoping the counters in the format can keep up.

ZAPPR ➞ Electron (627)

Health: 2 ➞ 1

Spell: None ➞ Shield

Nerfed overall stats on this strong armor unit. The Shield helps this survive while developing, but it's weaker when used immediately for Zap.

Zam (474)

Keywords: lifesteal ➞ None

The damage potential in the copy prism is a strong enough role, Zam doesn't also need to heal.

Bloom Garden (1040)

Cost: 2 ➞ 3

Fun while it lasted, let's slow this beast down.

Defrost (1121)

Text: Give enemy units -2 Power. Give your hero Vapors. ➞ Give your hero Vapors. Give enemy units -2 Power. Do 2 Damage to fire enemies.

Keywords: banner ➞ None

Changed the upside on this from banner to a new anti-fire. Mothermanders, hide your Firemanders.

Archivist (649)

Health: 4 ➞ 5

Health buff, since the spell was nerfed to 3c.

Magnanimous (1062)

Text: Summon: Give your hand and deck -1c. ➞ Summon: Give spells in your hand and deck -1c.

Power: 5 ➞ 4

Health: 5 ➞ 4

Doubler nerf. Only discounting spells should slow down the most eggregious uses of this card, especially since it's not ramping out other copies of itself.

Lead Goblet (936)

Cost: 2 ➞ 3

Text: Give ally units +1/+1 and Lead. ➞ Give allies Lead. Give ally units +1/+1.

Keywords: None ➞ banner

Mostly slowing this down, I'm also curious how impactful hero lead is.

Trinketeer (714)

Text: Summon: Return your top dead 1c card to hand. ➞ Summon: Return your top dead 1c or less card to hand.

Tweaked to be able to draw 0c cards. And Xc cards, I think.

Enfuego (993)

Power: 3 ➞ 6

Health: 5 ➞ 3

Tweaked to reduce the armored HP, trying to make Intellect armor more fragile in general.

Ivy (808)

Spell: Tripsnare ➞ Ensnare

Spell changed.