TOURNAMENT RULES (Last Updated 12/28/19)

SECTION 0: TOURNAMENT FORMAT

SYSTEMS

The event is open to all players on PC. Due to the lack of crossplay, there will only be a single PC bracket.

BRACKET

Each event will consist of one double elimination bracket, to be run through Smash.gg. Teams will be afforded only two losses and upon receiving two losses, will be removed from the bracket.

MATCHES

Matches will be played out as a Best of 3 Games series except for the Winner’s Final, Loser’s Final, and Grand Final which will be played out as a Best of 5 Games.

GAME DEFINITION

Each game in a Match will be played until one team reaches a victory, whether by reaching match score or by holding the lead at the end of match time

SUPPORT

Teams may reach out for support in several ways

Via the Southeastern Esports Discord: https://discord.gg/v2Q9a3P

Via the “Request Moderator” function on Smash.gg

In-Game, by sending a friend request to a tournament organizer. Nolanova101



SECTION 1: MATCH SETTINGS

GAME SETTINGS

Games will be played using the MLG Team Slayer v7 game mode. Game settings should be default except Score To Win which should be 25

All game modes and maps must be downloaded from the official MLG File Share. To access this File Share on PC, go to the lobby roster and click on your player tag. Click "Find Player" and search for "MLG Gametypes"

For reference, the MLG v7 default settings can be found at the following link: http://www.majorleaguegaming.com/news/halo-reach-v7-game-types

MAPS

The map for Game 1 will be chosen by agreement between both teams, and then each subsequent map will be chosen by the losing team of the previous game. Maps may not be played more than once in a match.

MLG Battle Canyon v7

MLG Countdown v7

MLG Zealot v7

MLG Penance v7.1

MLG Sanctuary v7

CONTROLLERS

All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g. turbo buttons) are not permitted.

SECTION 2: MATCH PROCEDURES

HOSTING

Team captains will coordinate with each other to host games. The top team in the bracket will create the game lobby according to the settings above and will then invite the other team to join the lobby.

RE-HOSTS

Between Games in a Match, Teams may request that the Match be re-hosted on a new server due to connection issues. Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament Organizers. Tournament Organizers reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.

GAME START

Games may not start until all Players from each Team have joined the Game lobby.

GUEST ACCOUNTS

Players may not compete using guest or alternate accounts. All participants must have a unique and valid Steam account or Xbox Live Gamertag.

OBSERVERS

In-game observers are not allowed except for Tournament Organizers and their designees.

BUGS & GLITCHES

In the event of a bug or glitch that affects gameplay, the full Match should be played out. If a Team calls for a rematch due to a bug or glitch, they must record the bug and submit it to the Tournament Organizer for review.

SECTION 3:TEAM ROSTERS

TEAM CAPTAINS

Teams are required to have a Team Captain to handle the majority of communication with Tournament Organizers.

ROSTERS

Teams may only use Players who are registered for the event in their match. Rosters must contain exactly two Players and may not have any substitute players. Rosters may also include a manager/coach who does not play in Tournament matches. Rosters must be set before the registration deadline, and may not be altered except in special cases as approved by the Tournament Organizer

SUBSTITUTIONS

No team substitutions will be allowed at any time during the event.

PLAYER OR TEAM NAMES

Players or Teams may not change their User Names or in-game names during the event. User Names and in-game names must comply with these Official Rules, and Tournament Organizers may request that they are changed at any time. A roster shall not contain duplicates of the same name, names that consist only of symbols or names that are difficult to distinguish from one another. Names must be appropriate and cannot include any explicit content, whether directly or indirectly.

SECTION 4: MATCH OBLIGATIONS

PUNCTUALITY

All Teams must check in on Smash.gg within 5 minutes of their Match start time. Match start time may either be defined as the assigned start time for a round OR when the previous bracket match is completed. Both Players must be in an online party and prepared to join the match. Teams that do not have both Players ready to play within five minutes of the Match start time are subject to penalties including a possible Match forfeiture.

FORFEITS

Teams may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.

COMMUNICATIONS

Team Captains will communicate with Tournament Organizers in a designated chatroom during all online stages of the Tournament. Once a Match has officially begun, communication with anyone not designated as playing within the current Match, including communication with coaches, is strictly prohibited and may result in immediate disqualification of the Player(s) or Team.

REPORTING

Teams will report match scores directly on Smash.gg. It is encouraged for teams to save screenshots or video of final results in case of any disagreements or discrepancies

SECTION 5: MATCH DISRUPTIONS

DISCONNECTS

If a disconnect occurs, the shorthanded Team will continue to play out the single Game within the Match series. The disconnected Player may rejoin during the Game that the disconnect occurred in. If the Player cannot rejoin during the same Game, the Player will have three (3) minutes to rejoin before the next Game of the Match series begins.

STOPPAGE OF PLAY

Tournament Organizers may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.

RESTARTS

The Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event. Each team may request one restart per event to resolve major issues - that restart must be approved by the Tournament Organizer before the restart may occur.

CHEATING

Any cheating, as determined by the Tournament Organizers in their sole discretion, will result in an immediate forfeiture and additional penalties depending on the severity of the infraction.

SPONSORSHIPS; OTHER CONTENT

Teams coming into the event with sponsors will be allowed to retain their sponsorships. Sponsors must be appropriate and are subject to approval by the Tournament Organizers.

SECTION 6: MISCELLANEOUS RULES

PRIZES

The prize pool for this event is $50 to the winning team.

CODE OF CONDUCT

All Players are expected to exhibit good sportsmanship and maintain respect for one another and for all Tournament Organizers and spectators. Players must follow all instructions of the Tournament Organizers. Players are expected to play at their best at all times within the Tournament and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. Any Player behaving inappropriately, or not competing in compliance with these Official Rules (including the Game Play Rules), as determined by the Tournament Organizers in their sole discretion, may be immediately disqualified from the Tournament and forfeit all potential prizes. Further, the Tournament Organizers reserve the right, in their sole discretion, to ban disqualified Players from any future tournament or event organized by Tournament Organizers, if deemed necessary.

PLAYER RELEASE

By participating in the Tournament, each Player hereby irrevocably grants the Tournament Entities and each of their respective licensees, successors and assigns, permission to stream, film, photograph and record the Player’s performance in the Tournament itself and in other Tournament-related activities, including the Player’s name, User Name, Team name and logo, avatar, gamertag or equivalent, voice, statements, likeness and other personal characteristics, information and so-called publicity rights as they appear therein (collectively, the “Appearance”) and the right, but not the obligation, to distribute, exploit or otherwise use such Appearance, in whole or in part, in any and all media, now known or hereafter devised, throughout the Universe in perpetuity for any purpose, including but not limited to, to advertise, market and promote the Tournament, the Tournament Website, the Title Game, the Tournament Entities and future tournaments.