Autoportal Placement

Something very important that defines most of the style of playthrough, as well as the boundaries of level design, is deciding where – and how – to place the autoportal(s). For this particular topic, I’ll work on the assumption that you used a single autoportal for the sake of simplicity, but you can just as freely expand these ideas upon multiple autoportals. You could even have each autoportal have a different behavior or placement, if you’d like!

Because we cannot easily control where the autoportal goes when we are playing a monoportal puzzle, we have to make moves and plan strategies taking the autoportal’s placement into consideration. As map designers, it is our job to make sure the autoportal is placed in such a way as to provide a good and fun challenge and interesting new interactions and moves, without being obscure, confusing or borderline useless. Here are some ways you can position an autoportal in a map, and how each of them can be used in different circumstances.

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