A Bardic College

A tiefling garbed in the tunic and robes of an ascetic, her ears plugged with wax, plays a curious, warbling tune upon pan pipes for a noble court. Several of her audience have had their ears similarly plugged with wax, and some have plugs that they remove and replace intermittently: the better to hear the psychic melody humming just beyond her simple notes.

The deafened gnome jester seems to almost skitter across the battlefield, using a series of psychic "jumps" to cover the distance his feet will not. Appearing here, then there, he pushes his psychic music to its limit to cover his allies' needs.

Chuckling inwardly, a halfling silently and signlessly trans-mits counsel and advice to her colleagues: they are unfamiliar with the intricate simplicities of shire culture and would have to be led by the hand through this grand multi-clan dinner.

Bards of the college of enigmas know that sometimes silence is the sweetest of sounds, allowing reflection upon the puzzles and mysteries of life. Through such meditation, these bards learn to spin psychic melodies, treating minds like sheet music and brain waves like notes. The silent chords of this college come together as a defiant acknowledgment of the mystery of life: though the world cannot always be understood, the mortal mind can be enough to endure.

Erudite universities can serve as gathering places for the college of enigmas, though its members are just as likely to be found as hermits in the wilderness or in common taverns, sharing a tankard as they recount true tales of absurd woe and strange joy.

Bards of enigma who pursue the adventurer's life often do so in an effort to better familiarize themselves with life's absurdity, or as a type of pilgrimage to hone their psionic talents. Wherever they travel, they make natural guides and supporters, leading infrequently, but assisting always.

Sound of Silence When you choose this bardic college at 3rd level, your mind awakens to a silent symphony of psionic power. You no longer need verbal components to cast your spells. If a spell only has verbal components, you instead cast it with somatic components. Furthermore, a creature does not need to be able to hear you to receive a Bardic Inspiration die from you. You also learn the message cantrip if you don't already know it, and it doesn't count against the number of bard cantrips you know. When you cast message, you can do so without any verbal, somatic, or material components.

Enigmatic Dance At 3rd level, creatures can dance to a mystical tune through your psionic powers. As a bonus action, you can expend and roll one of your Bardic Inspiration dice and teleport to an empty space you can see that is no further away from you than a number of feet equal to half the total of the die roll (rounded up) x 5. Any creature that has one of your Bardic Inspiration dice can use a bonus action to expend the die it has and teleport in the same manner.

Paranormal Accompaniment Beginning at 6th level, you can generate a psychic echo of your performances, amplifying their effects. When a creature recovers extra hit points from your Song of Rest feature, it gains a number of temporary hit points equal to the extra hit points it recovered. Additionally, creatures affected by your Countercharm are immune to being charmed or frightened. If a creature is already charmed or frightened, the effect is suspended for as long as it is affected by your Countercharm.