FIXED ISSUES

- Fixed & tested customising troops bug + added resetting to previous inventories.

- Player no longer refused to enter castle when being invited by king to join

- Fixed bug where king's joining offer did not pop-up, due to false player rank condition

- Fixed originally badly written script so rescuing prisoners worked only for original 6 factions

- Player no longer being refused by guards at feast when being invited.

- Fixed third party flaw so troops would fight with fists.

- Fixed AI problems at Samarra and Durquba castles.

- Fixed colony import lines text showing 1,000 Fl./wk instead of 500.

- Fixed & tested rescuing prisoner quest; talk to guard to buy prisoner's freedom now

- Fixed traits overview showing player as Tengriism follower while being atheist.

- Acztaoc towns no longer showing up when assessing prices

- Fixed seabattle glitch

- Fighting ashore no longer result in snowy landscape.

- Fixed feu2 texture not found

- Fixed Acztaoc village battle buggy spawn positions

- Attackers in villagers no longer spawn outside village (due to pathfinding problems)

- Fixed text glitch where Tyr becames a trickster god.

- Fixed prestige requirements showing incorrect numbers.

- Fixed player being father/mother-in-law of all lords without wife.

- Fixed annoying bug that redirects players to Zendar and prevents player's icon

from turning into ship.

- Correct amount of Florins given back upon selling resident now

- Fixed typo where store amounts of stone and tools are swapped at colony defences screen

- Fixed wrong redirection to construction menu after renaming finished castle.

- Improved Reyvadin siege AI pathfinding.

- No longer Swadian longbowmen and arquebusiers at start

- Fixed map glitches, temporary land disappearing by renewing map? (needs testing)

- Possibly fixed no prestige gain when having multiple traits (needs testing)

- Fixed and fully tested colony building errors / wrong replacement / deleting errors

- Colony walkers now walk from spawnpoint to spawnpoint.

- Fixed Rhodok Noble Cavalry not being listed as cavalry by default

- Ladies/lords other than king no longer stand on throne

- Fixed Sargoth throne strange falling through ceiling

- Possibly fixed Turguhns from disappearing? Needs testing.



BALANCING / POLISHING

- Greatly balanced enterprise net profits (600-1000 Fl./wk now)

- Colony food stock now limited to 650 (was 250)

- Changed overview of combat abilities to yellow

- Fixed needing 500 instead of 350 Florins for buying charter

- Redone code for selling ships, might fix odd bug where you can't sell

- Trippled amount of gallons of water per item

- Halved amount of parties of Cathars on map, but increased amount of deserters.

- Jungle effect now applies to New world battles as well (atmosphere)

- Corrected bullets weights

- No more 3x water consumption when player has court in desert or when player joined Sarranids/Khergits.

- Army traits no longer available for AI ladies

- New real acting cows for ancient ruins nearby Praven

- Chest added to farm

- Chest added to residents

- Tools now have 0,5% chance to break (was 1%)

- Reduced asking info from guildmaster and masterpiece creation costs by half

- Religion text added for companions

- Cathars no longer attacking player immediately upon paying for free passage

- Rebalanced funds needed for guildhall and minimum donation (1000 Fl. now)

- 50% price penalty when buying stuff in town with different belief.

- Renamed Arabian-like caravan to European-like trade convoy

- Tradegoods stock limited to 15 for colonies (sugar, tobacco, coffee, ...).

- Removed Gothic font from game

- No longer menu popping up upon colonists meeting player

- Colony siege system disabled until next version

- Added water to starting inventory



GRAPHICAL / PERFORMANCE





ADDED FEATURES

- Crusades & Jihads

* Crusade & Jihad camp

* Recruit troops, buy equipment at this camp

* AI armies will conquer Hiersolyma

* New Holy Land

* New street scenes for Hierosolyma



- Freelancer OSP added

- Enhanced Tournaments OSP added

- New sea travel system (whole ocean accessible)

- Total of 60 new Actaoc armour, helmets, boots and shields

- New outfits/faces for tribesmen

- Dozens of new heraldic horses for Agonic Order, Sarranids and Turguhns.

- Dozens of new scene props (paintings, furniture)

- New town of Aldurias added, this is the new ancient capital of the Calradic Empire

- Papal State added. This state controls the ancient capital

- Papacy will be restored upon a reconquest by Christian nation

- Papacy can also be restored by Christian player upon conquering Aldurias.

- Mithridian Empire added. Mix of Byzantine Empire & Gondor

- Find the Lady card game added for taverns

- New colonies & tradegoods (cacao, slaves, iron)

- Fog of War added for New World (pathfinding helps)

- Hundred of Crusader & Arabian armour, helmet and other sets added

- Completely redressed Sarranid troops



BUGS





HARD BUGS





NO BUGS

- You financially support lords in exile at your court

- Calradians cannot reach Kartand

- The passages in scenes are obsolete; don't use them.



CREDITS

- Yifeng_konjac - Aztec equipment

- Blood and Steel - Turguhn equipment (via Yifeng_konjac)

- Crusader: Way to Expiation team

- K700 - OSP: Eagle Eye

- Nords with Guns - Freelancer OSP

- AndyYa - [OSP] Three cards game

- WindyPlains - Tournament Play Enhancements OSP

- Fire_And_Blood / [OSP][WIP] Way of the Sea - water travel -





© Quintillius - Nova Aetas