This article is about the item used for leashing and leading mobs. For the element, see Element § Lead

Lead Rarity color Common Renewable Yes Stackable Yes (64)

Leads are items used to leash and lead passive mobs, utility mobs, hoglins, and zoglins.

Obtaining [ edit ]

Chest loot [ edit ]

Crafting [ edit ]

Mobs [ edit ]

Wandering traders drop 2 leads when detached from trader llamas.

Usage [ edit ]

Crafting ingredient [ edit ]

Leashing mobs [ edit ]

One block tall mobs, such as pigs, suspend at 7 blocks above the ground.

Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.

Using a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs:

Additionally, villagers, wandering traders, and hostile mobs other than hoglins and zoglins can be leashed using a map or NBT editor.

With a mob on a lead held by the player, using the lead on any type of fence (not wall) attaches the lead to the fence with a visible knot, tying the mob to the fence. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

In Bedrock Edition, a lead can also be attached to a boat.

A lead is broken by pressing the use item control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by arrows. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.‌[Java Edition only][1] A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks before breaking.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

Wolves cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a zoglin.

A lead does not prevent mobs from despawning if they normally would despawn.

If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

Sounds [ edit ]

Sound Subtitle Source Description Namespaced ID Translation key Volume Pitch Attenuation

distance Sound parameters Volume Pitch Attenuation

distance Stream Preload https://minecraft.gamepedia.com/File:Lead_Knot_break1.ogg https://minecraft.gamepedia.com/File:Lead_Knot_break2.ogg https://minecraft.gamepedia.com/File:Lead_Knot_break3.ogg Leash knot breaks ? ? entity.leash_knot.break subtitles.entity.leashknot.break ? ? 16 ? ? ? ? ? https://minecraft.gamepedia.com/File:Lead_Knot_place1.ogg https://minecraft.gamepedia.com/File:Lead_Knot_place2.ogg https://minecraft.gamepedia.com/File:Lead_Knot_place3.ogg Leash knot tied ? ? entity.leash_knot.place subtitles.entity.leashknot.place ? ? 16 ? ? ? ? ?

Leash Knot [ edit ]

This section is missing information about What is this?. Please expand the section to include this information. Further details may exist on the talk page

Leash Knot Network ID JE: 77

Data values [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Translation key Leash Knot leash_knot entity.minecraft.leash_knot

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Leash Knot leash_knot 88 entity.leash_knot.name

Entity states [ edit ]

Lead knots have entity data that define various properties of the entity.

Entity data Tags common to all entities see Template:Nbt inherit/entity/template

Entity data

Data values [ edit ]

ID [ edit ]

Java Edition:

Name Namespaced ID Translation key Lead lead item.minecraft.lead

Bedrock Edition:

Name Namespaced ID Numeric ID Translation key Lead lead 420 item.lead.name

Achievements [ edit ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS) So I Got That Going for Me Lead a Caravan containing at least 5 Llamas — 20G Bronze

History [ edit ]

Issues [ edit ]

Issues relating to "Lead" or "Leash" are maintained on the bug tracker. Report issues there.

Trivia [ edit ]

The lead is named as "leash" in the texture file.

If a player goes to sleep while holding a mob on a lead, the lead remains attached.

If the player attempts to land after flying on Creative mode with a mob leashed, the mob takes damage as if it fell (with the exception of mobs that are immune to fall damage, or if the landing block resets fall distance). See Fall Damage.

In Java Edition, when using the /replaceitem command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

Gallery [ edit ]