The final survival mechanic for 1.22 will be hunger. This is in addition to stamina and need to sleep, which you saw in the earlier posts.

I haven’t made a video today, because there’s nothing visual to show. Instead, here’s how hunger works in 7 bullet points:

Food no longer restores health; health restores slowly on its own

When you don’t eat for about a day, you will get a message saying you are getting hungry

The messages will get more frequent and alarming the more hungry you get over the next day

After about two days without food, you’ll start to slowly lose health

When you eat, a message will tell you whether you want more, or are stuffed (in which case you will not be able to eat any more)

Jumping, fighting and digging speeds up the need for food, but not by too much

You need to be well fed for the health to restore. If you’re hungry, it will not.

In addition to that, I am thinking of forcing the player to eat a balanced diet. I.e. if you only eat eggs, eventually (after a long time) something bad will start happening and you’ll have to get some other type of food. I haven’t decided on it yet. If you have any ideas, please let me know.

To balance out hunger, I also want to introduce a new, large game mechanic. I have thought about it for some time, and have a rough idea where to start. It’s big and a lot of people ask for it. For now I want to keep it secret, in case it does not work out.