The Living Language

New Otherworldly Patron Option

You have come upon an ancient script, that ebbs and flow in prose with a will of its own. It changes its meaning like one changes clothes, manipulating what is spoken even as it leaves the speaker's tongue. By memorizing it, internalizing it into yourself, it has secured a grasp upon you, and now, with every word you speak, you serve its will.

It may be a long forgetten dialect from long ago, put to sleep when its speakers perished.

It may be from the Far Realms, an aberration like those that would speak it.

It may be an arcane experiment gone awry, escaped from the confines of an eccentric wizard's mind.

Whatever it is, you know it now, and its ambitions. It seeks to eradicate all other languages, and to be the only means of self expression.

Expanded Spell List

The Living Language lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Living Language Expanded Spells

Spell Level Spells 1st command, dissonant whispers 2nd calm emotions, zone of truth 3rd glyph of warding, sending 4th compulsion, divination 5th commune, geas

Lexicon of the Learned

At level 1 when you choose this patron, you learn the Living Language as one of your language proficiencies. You also receive a Lexicon, a thick and dusty tome dicating the vocabulary and grammar of the Language. If you lose the Lexicon, you may receive a new one after a long rest, using that time to scribe everything again from memory.

Any creature which understands a language besides you that look upon the contents of the Lexicon for a minute has to make a Charisma saving throw against your spell save DC. On a failure, they learn the Living Language permenently. Only a wish spell will remove that knowledge from their mind. You have advantage on Charisma ability checks against any creature that know the Language, and the creature has disadvantage on Wisdom saving throws against any spell you cast.

Mockery of the Mouthpiece

Also at level 1, you learn the friends and vicious mockery cantrips. They count as warlock cantrips for you, and do not count against your number of cantrips known.

Purge of the Philistine

At 6th level, when you reduce a creature that does not know the Language to 0 HP, you gain one Tutelage. Before your next short or long rest, you may, as a Bonus Action, spend a Tutelage to force a creature that can hear and understand you to make a Charisma saving throw. On a failure, they learn the Living Language. You may have a number of Tutelages equal to your Charisma modifier.

Disputation of the Dilettante

At 10th level, whenever you are forced to make a Wisdom saving throw due to the effects of a spell casted by another creature, you may use your reaction to negate the spell entirely, and cast it on the orginal caster using your Warlock spell save DC. Once you use this feature, you may not use it again until you finish a short or long rest.

The Extermination of Expression

At 14th level, you are one and whole with the Language. As an action, you may touch a creature with an Intelligence of at least 4, and, if it is unwilling, force it to make a Charisma saving throw.

On a failure, or if it is willing, all other language proficiencies are erased from its mind and it learns the Living Language. It can no longer learn or speak any other language. Additionally, you may also choose to either charm the creature for 8 hours, or deal 6d6 psychic damage to it.

Once you use this feature, you may not use it again until you finish a short or long rest.

Credit: The Boondocks, Season 2 Episode 4 'Stinkmeaner Strikes Back'