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####################### VERSION 2.0.3 ###########################

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# Feature

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* Added confirmation popup to the "clear user directory" function in the launcher, to avoid unintentionally deleting files

* Added new events to notify you when the construction of Gateways has concluded

* Added Will to Power unity ambition that gives +5 influence/month

* Fleet view now consolidates ships into their ship size (with breakdown of ship classes available in tooltip) rather than showing each design individually, making fleet view less of a visual mess and not misleading players with numbers like 20/0 corvettes

* No longer possible to decrease ship design count in fleet manager when a ship is waiting for upgrades

* Scaled difficulty is now a separate setting from difficulty, so a game with Scaling and Grand Admiral will have AI empires start at no bonuses and scale up to full Grand Admiral bonuses at the end-game start date

* Colossus now shows progress for charging weapon in the outliner

* World Cracker can now be test fired on uncolonized habitats, ringworlds & tomb worlds

* Ion Cannons no longer auto-upgrade (as they are designable)

* Winning a force ideology war will now pull the target out of any federation they are a member of

* Ideology war goal text now informs you of Ruler resigning and being forced out of Federation

* Max hyperlanes is now 2.0x, as there was functionally no difference between 2.0x and higher

* The Erudite trait now helps multiple leader types in different ways, similar to Psionic or Cyborg



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# Balance

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* Increased ship upkeep reduction for Fallen/Awakened Empires

* Increased primitive Sol spawn chance

* Ion Cannon no longer has a power cost for its weapon component

* Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days

* Raised hard cap on command limit from 200 to 500

* Trickster admiral trait now gives shorter emergency FTL cooldown instead of sublight speed bonus

* Piracy risk is now rounded down to the nearest whole percent

* It is no longer possible to use a Total War wargoal as your defensive wargoal against an attacker that isn't also using a Total War wargoal

* Disabled Starbases no longer inhibit FTL of hostiles

* Awakened Empires now get more resources but also more effect from decadence

* Assimilators can no longer have rivals, and get tradition swaps for traditions relating to claims or rivals

* Ground combat collateral damage now has a higher chance of adding blockers

* Reduced damage output and raised cost of Xenomorph armies

* Festival of Worlds now costs 5000 energy rather than energy, minerals & influence

* Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around

* Added some food when Fallen Empires awaken, to prevent early starvation



# Traditions



* Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders)



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# UI

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* Fixed certain multi-effect Strategic Resources (e.g. Living Metal) causing text overflow in the Strategic Resource list

* Fixed ironman UI being broken in setup screen

* The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied

* Clicking on a ship design to add it to a fleet template that already has it now increases the counter for that template

* Fleet view now only shows template counts for your own fleets



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# AI

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* Subjects will now follow their overlord with all fleets

* Fixed AI using jump drive in some cases where it shouldn't do so due to enemy superiority



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# Modding

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* Added a free_pop modifier to species rights that can be used for citizenship, living standards and military service to apply a modifier only to non-enslaved pops

* Defaulted the operator of on_tech_increased trigger to >=, so that the trigger works at all

* Added on_system_first_visited on action, which triggers when you first get intel on a system through any means



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# Bugfix

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* General fixes and improvements to the Fleet Manager

* You will now be properly able to use gateways you've built even if you didn't encounter one before

* Added missing localization for new features added in 2.0.2

* Fixed a bug where empires could appear without visible borders

* Overlords can no longer get CBs against their vassals

* Fixed issue where Gateways could not be used despite having the necessary technology

* Fixed corrupted Looped Syzygy display model in Ship Details view

* Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president

* Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in

* Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it

* 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus

* No longer crashes when 'intel' or 'sensor' commands are used as an observer

* Fixed some other crashes

* Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory

* Planet having sapient pops during colonization no longer messes up interface and other things

* Ships can now properly upgrade at the stations of allies

* Added some missing tooltips

* Synth Leaders in a non-synth ascended empire can now also suffer malfunctions

* Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force

* Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site

* Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options

* Event-spawned ships can now be removed from fleet templates when they have been destroyed

* Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted

* Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts

* Fixed accidentally disabled mega engineering tech unlock

* Fixed a bug where you couldn't build multiple gateways at the same time

* Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory

* Fixed pre-sapients not getting pre-sapient traits

* Planetary edict expired messages now will properly open planet view instead of country edicts view

* Fixed Awakened Empires not being able to use the demand subjugation action

* Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen

* Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave

* 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon

* Fixed issue where anomalies could overwrite modifiers in Precursor systems

* Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway

* Fixed issue where the Extradimensionals would sometimes end up owning a planet

* Fixed Unbidden sometimes spawning without diplomatic contacts

* Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office

* Fixed incorrect tooltip for Devouring Swarm

* Pop happiness modifier will no longer increase cost of colony ships

* Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before)

* Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading

* Fixed sectors wrongly ignoring their resource storage limit via monthly income

* When an empire changes their ethics, the 'go to' button on the notification event will now work properly

* Fixed some species getting the wrong living standards set when citizenship was changed