Players are to Remain Immersed in Mass Effect Andromeda, Following Subquests or Otherwise

Anyone else play Dragon Age: Inquisition, then start talking to an NPC about a quest; At that point you realized the camera didn’t zoom, but remained panned out, devaluing your engagement. Well it seems we’re getting a totally different approach with Mass Effect Andromeda. None of the same ol’ scavenger/fetch/kill quests.

From the March issue of PC gamer, a BioWare employee spoke specifically about the matter; he claiming this time around the side-quests will be “Meaningful.” Meaningful in what way? you might ask. We learn from their own words:

“We are approaching the completionist aspect very differently because we’ve done and learned a lot from Inquisition. But we’ve also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn’t downgrade the quality of whatever you are doing there.

Side quests are ‘meaningful’.”

And this deep consideration for questing has also led to better environmental storytelling. Apparently, the planets in Mass Effect Andromeda will have more elaborate backstories. As setting is pivotal to immersion, BioWare seeks to add lyrical weight through planetary features and exploration. All they have to do now is say Bloodborne inspired this aspect, and we’d all be in for a treat. All humor aside, here’s what they did say:

“One of the things that was very critical for us early on was this saying that when we develop these planets, each one needs its own story and its own history, its own backstory and its reason for existing.”

“The story is not only about the cast. The story is about settling, the story is about survival, the story is about the locals – and that’s where the loyalties will definitely focus,” added producer Mike Gamble.

Mass Effect Andromeda launches for PC, PS4, and Xbox One on March 21. We’ll keep you updated as more news comes our way, and we expect much more. Happy gaming.





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