



Dungeons & Dragons was invented in 1974 by Gary Gygax and Dave Arneson, but it wasn’t until the early 1980s that the legendary table game became a national phenomenon worthy (just like Elvis and the Beatles) of an organized backlash from religious authorities. As would also happen to Harry Potter a generation later, some concerned parents heard the word “spells” and concluded “witchcraft” or “Satan.” Groups like Bothered About Dungeons & Dragons generated fantastic pamphlets like this one. Jack Chick got involved too (see below). Of course there was also the early Tom Hanks TV movie Mazes and Monsters that purported to tell the true tale of the 1979 disappearance of James Dallas Egbert III but got the story totally wrong (Egbert’s D&D experience was limited, and it had nothing to do with his death).

Why it took him so long we’ll never know, but Win Worley, pastor at the Hegewisch Baptist Church in Highland, Indiana, took up the cause in 1992, as seen in this video. It probably wasn’t his main gig, but this article here calls him a “pioneer in exorcism,” a fact confirmed in this eye-popping volume.

You may be expecting the full-on fire/brimstone treatment but Worley here is unexpectedly engaging and likeable. This is the kind of demonizer I can get behind! (Almost.) In the first few seconds Worley is reading from some text and the result is a remarkable word salad that I’ve highlighted in bold below:



… Satanic salute, and the unicorn, flying horse rainbows. Of course, that’s new age symbols. Enchantments, strategies, potions, spells, Dungeons & Dragons they’ll call games like that. Psychic readings, reincarnations, pyramid, clairvoyance, mental science, false visions, superstitions, talismans, Satanism, karma. These are some of the occult spirits. Now if you’ve dabbled in any of these, then you’re cursed, your children are cursed, your grandchildren are cursed, your great grandchildren are cursed. Now, there’s a way to take care of that, and we’re gonna do that. It’s quite simple, really. There’s—Satan is a legal expert, and as long as he has legal rights to be somewhere, you cannot budge him, I don’t care who you are. You can throw your coat on him or blow on him or whatever, he’s not gonna go anywhere. You’ve got to take away the legal grounds, that’s what we’re doing. Now we’re gonna take away the legal grounds on the occult, if you’ve ever been involved. You say, “Well, I don’t think I’ve never been involved.” Well, your ancestors may have been, so take no chances, let’s renounce it, it’s not gonna hurt you to renounce it. It might hurt you not to.



Watch it for yourself, it’s short and ends in a prayer.



Just for the hell of it, here’s “Dark Dungeons,” a marvelous Chick tract about D&D from 1984:























































































via Boing Boing

