Skills + Skill Order

Twin Favor (Q)

Curse (E)

Spirit Form (R)

Soul Claim (F)

Skill Order

Skill 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Twin Favor × × × × Curse × × × × Spirit Form × × × × Soul Claim × × ×

Send one of two twin spirits at an enemy or ally, it bounces between enemies and other enemies or allies, yourself and other allies. It heals allies or damages enemies with reduced effect each jump.Augment 1: All allies affected by Twin Favor gain a blessed bond. Damage dealt to those with the bond is reduced as it is instead shared between them. The one who receives damage is dealt a set amount of reduced damage which is then shared equally between bonded allies.Augment 2: All enemies affected by Twin Favor are cursed with a damned bond. The one who receives damage is dealt full damage which is then shared equally between their bonded allies.Curse and confuse nearby enemies causing them to mindlessly walk around. A confused enemy will regain its senses in time or after receiving enough damage.Augment 1: The Ghede Loa augmentation grants you energy from all cursed enemies; healing you and generating rage.Augment 2: Cursed enemies are tormented by the Petwo loa augmentation and are dealt damage over time throughout Curse's duration.Enter your spirit form which renders you invulnerable to damage and able to pass through enemies or allies, dealing damage or healing them. You cannot attack ore use abilities while in Spirit Form.Augment 1: Increases movement speed during the duration.Augment 2: Slow enemies that you pass through.Mark a dead ally, the ally will return to life. If you die with Soul Claim ready, you yourself will return to life. Anyone who is returned to life comes back in a lesser Spirit Form with a percentage of their maximum health.Augmentation: Players are returned to life with more health and cooldowns are reset on regular skills.Note: Some players may disagree (which isn't a problem) but I like to do this because it offers a lot of CC and I have the heal from Spirit Form (R) which I think is enough to heal my team until level 4.If you're new to Wanta, or worried about that paddle on your team, get Twin Favor (Q) as your first skill as you'll need the heal to survive through barricades. Once you feel confident I recommend taking Curse (E) first so you have the AOE fear to interupt Elite's and kill them before they can do any damage to your team or so you can take out huge groups of walkers.Sharing damage is good but dangerous early game, as health pools are lower and squishier (less health/weak) targets will be staying in the backlines of the fight so you shoudn't need to heal them as much. However, if they do get caught you can use Spirit Form (R) on your team mates to heal them then fear the enemy away so your team is in a better position.Also, Level 3 Twin Favor (Q) links your enemies together and they'll share damage which is a debuff so getting level 2 Twin Favor (Q) early game could almost be considered a debuff for your team as they'll be taking "Tons of Damage" in teamfights if they get caught which will be shared between every member of your team that are linked together meaning that you'll have more team mates to heal.By level 2 you have the ability to kill an entire wave of walkers with an Curse (E) + Spirit Form (R) combo or as Chaos likes to call it, the "Spooky Scary Combo". When you get level 3 Curse (E) it adds a self heal to the effect. This is extremely useful as self healing is Wanta's hardest task to begin with as she focuses on healing members of the team over herself whilst fearing enemies as well as being an annoying bi-.However, when she levels up you can progress towards level 3 Curse (E) and when you do get level 3 Curse (E) you'll start to have no problem healing yourself as the souls from your passive, Curse (E) and Twin Favor (Q), is enough to heal yourself back to a very comfortable position so if you've just died and proc'd Wanta's ultimate, Spirit Form (R), you will come back to life you can fly away and heal yourself back to a decent amount of health without too much time out of the fight.You should keep in mind that the effects of Curse is broken after the Cursed target recieves 10% of max health in damage. If you uise your Spirit Form too early then you will deal more than 10% to the walkers so the full damage from Curse won't take effect and they'll be left with a small amount of health.I skill Twin Favor (Q) to level 4 once I reach level 11 for an even larger heal and it is the most consistent way to heal yourself. Not only does it make it a huge single target heal spell but it will also heal for a lot more than it would at level 3 when it bounces between team mates.I skill Spirit Form (R) to level 4 once I reach level 12 as it increases the amount it heals for making you an even bigger healer for the team. Heals, heals and even more heals is what you Wanta be aiming for.I skill Curse (E) to level 4 after Twin Favor (Q) and Spirit Form (R) as I prefer to heal for larger amounts and I think that Curse (E) has a long enough fear for enemies to deal with throughout levels 11 and 12.