GUARD METER

CHARGE ATTACKS

THROW INVINCIBILITY AND PROTECTION

VERSUS mode features a new "GUARD METER" system. Blocking hits will damage and reduce your Guard Meter. When your Guard Meter empties, you'll be vulnerable, and your opponent can get an easy combo on you! This is known as a "GUARD CRUSH."The Guard Meter will slowly regenerate over time when you haven't blocked a hit in awhile. Bring the fight to your opponent to prevent yourself from getting GUARD CRUSHED! Check out an example of this in action below:Charge Attacks areunblockable in VERSUS mode. Instead, they do massive damage to the opponent's Guard Meter -! This means you only need to do a small amount of Guard Meter damage before getting a guaranteed Guard Crush (the term for when you break through the opponent's block) if you use a Charge Attack.This also allowsFighters to combo off their Charge Attack, assuming it performs a Guard Crush.While we all agree that using a Special Move or Blockbuster throw (frequently referred to as a "command grab" in other fighting games) feels GREAT against the AI, it feelscheap and frustrating when you're on the receiving end of it in a VERSUS match.As such, there are special scenarios in VERSUS mode where you Special Move and Blockbuster throws will fail to connect.First, if the opponent is recovering from a blocked hit, and they cannot act, then you cannot hit them with a Special Move or Blockbuster throw - these will be automatically blocked. Example below!Secondly, if the opponent is recovering from a knockdown, or falling in after a previous character is defeated (also known as "incoming"), they will be invincible to these types of throws, and they will fail to connect.These windows are clearly marked by a white flashing effect. Example below!Keep an eye out for the floating "TOO SOON!" text. When you see this text, it means you activated one of these throw protection rules. Remember, these protection rules do NOT apply to regular throws, since those can be defended against.In the event of a time out, the winner is decided by the player who has highest total health percentage between all of their Fighters. This can be anywhere from 0% to 300%!For those of you who participated in the VERSUS beta, we heard your feedback about Burst frequency loud and clear! In, Bursts can only be usedper Fighter.Once they are used, they will retire to a locked state, and they cannot be used again that round. This persists even after tag out, revives, etc.In Free for All, Bursts behave as normal.