Table of contents

Introduction

Why would you even want to use in your game pre-made physics simulation animations when UE4 already offers you physics engine in it? There are two main reasons why you would want to use them:

It takes less computing power to play a pre-made animation than simulating it again.

You get more control. Every time when you will play animation it will be the same. If you simulate it in real time, it might be slightly different every time.

If you feel that you are pretty well familiar with a blender and UE4 and you don't want to read this whole thing, there is a really short version near the end of this article. Click here to get there faster.

Also, there is video at the end where I show the whole process.

Prerequisites