VR developer survey 6-29-17

We know some of the following answers may be sensitive to you, so let me say that this data will not be published, disclosed publicly, or otherwise distributed outside our small team. If you provide us the optional info, it will be for our improved perspective on why you answered the way you did, and also so that we can include you in-on what we're developing.



But let me also explain exactly why we're asking these questions.



As students at Northwestern University, we heard from a lot of VR devs how hard it is to make good videos of VR games/experiences. So for 4 months we've been working on a plugin that makes the creation and sharing of VR clips super easy, without even requiring the player to take off the headset.



We know how important it is to get your most excited users/players to show their friends on social media your VR games.



We're preparing to distribute our VR social-media-sharing plugin. But, before we do, we want to make sure that any payment plan we market reflects your interests. We would love to be free, but Northwestern is expensive enough, and the servers running our plugin aren't free for us. We'll aim to be as cheap as we can manage so that we can push as much of our value to you.



We've met a lot of VR devs, but not all of you. So while some of these questions aren't related to marketing or pricing, we hope by better understanding your economic situation, we can offer something to build on it, not just weigh you all down.

* Erforderlich