From Scrolls Wiki

Welcome to the Scrollsguide Scrolls Database!

Here you'll find the most comprehensive & complete collection of scrolls.

There are 420 known scrolls in total as of July 13th, 2015. All 420 scrolls are currently available.

There are 105 Decay scrolls, 105 Order scrolls, 105 Growth scrolls, and 105 Energy scrolls. Additionally, there are 116 rare scrolls (29 Decay, 29 Order, 29 Growth, and 29 Energy), 141 uncommon scrolls (36 Decay, 35 Order, 35 Growth, and 35 Energy), and 163 common scrolls (40 Decay, 41 Order, 41 Growth, and 41 Energy).

Enjoy !



Rarity legend: C = Common, U = Uncommon, R = Rare

# Set Scroll Name Type Subtype R Cost A C H Trait Ability Flavor

384 6 Advantageous Outlook Spell U O3 - - - Sift 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn. Nice view!

541 6 Aescalon Spires Spell Lingering R O3 - - - Linger: 3 When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1. It is said that the Empire's reach is but a shadow of the Spires.

232 4 Aging Knight Creature Human, Knight U O1 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1. The last thing a warrior learns is patience.

261 5 Ancestral Pact Spell Lingering U G4 - - - Linger: 5 When a unit you control is destroyed during your opponent's turn, draw 1 scroll, and Ancestral Pact counts down by 1. We fear no death.

65 3 Ancestral Totem Structure Totem R G4 0 - 2 Creatures you control have +1 Attack. Kinfolk creations aren't always pleasant.

353 6 Anima Conduit Structure Totem R D4 0 - 4 Whenever a non- Revenant creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 pure damage . Only in Oum Lasa will you see spirits aid their own unliving corpses in battle.

171 2 Animovore Enchantment C D2 - - - Enchant unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 pure damage and you draw 1 scroll. I'll take a piece of your mind, if you don't mind.

216 4 Appurtenance Enchantment R G2 - - - Enchanted unit gets +1 Health for each Beast you control. They have their leaders, nature has hers.

357 6 Arbalestier Creature Human, Knight R O6 5 5 5 Piercing, Ranged attack, Resonance: Arbalestier's Countdown is decreased by 1. These bolts will fly straight even after going through a few enemies.

267 5 Arhart's Disciple Creature Human C D3 3 2 3 When Arhart's Disciple deals damage to a unit, opponent's idol on the same row is dealt 1 damage. "Fresh canvas! She'll be pleased."

176 1 Arthritis Enchantment Destruction C D1 - - - Each time enchanted unit deals damage, it is dealt magic damage equal to its base Countdown . You're only as old as you feel.

283 5 Ash Runner Creature Human, Tribesman C E1 1 2 2 Piercing, Ranged attack Looks are important to runners. To some, more than others.

774 7 Ashen Vapors Spell Lingering C D2 - - - Linger: 5 Poison damage is increased by 1. Breathing is for the weak.

811 7 Assault Battery Structure Artillery U E4 4 2 3 Ranged attack, Surge: X other random structures you control have their Countdown decreased by 2. "Hit them hard. Harder! More! Boom!" - Enryk, Machine Maker

198 1 Atrophy Spell C D1 - - - Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time. It usually takes longer.

786 7 Battle Dance Spell U E4 - - - Target creature and connected creatures have their Countdown reduced by 1. "Qorran waltzes are played in thunderclap." - Reaver proverb

16 2 Bear Paw Enchantment C G2 - - - Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1. The gods saw fit to give it strong limbs and a mellow temperament.

189 1 Beast Rat Creature Beast, Rat C G1 1 2 2 "Oh look how big they are compared to those in the city!" - Ihrbraman, Creature Collector

259 4 Beetle Stone Structure Totem C D1 0 - 3 Unstable 2 When another Beetle Stone comes into play, 2 damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library. The beetles were extremely popular once.

217 4 Berserker Creature Human, Kinfolk U G5 4 2 5 Regeneration 1 When Berserker takes damage, Berserker's gets +1 Attack. "No. We only fight for Kav." - Halm, Berserker.

17 1 Binding Root Enchantment C G1 - - - Enchanted unit's Move is decreased by 2. There's no better ally than the ground beneath your enemies.

69 1 Bitter Root Structure Wall C D1 0 - 3 Poisonous "Sure, there's plenty to eat in the swamps. Shame it's all poisoned." - Gundar, Marsh Guide

268 5 Blade Husk Creature Undead C D2 5 3 2 Dominion: Relentless Created to kill without remorse.

809 7 Blast Automaton Creature Automaton U E5 2 2 4 Ranged attack, Armor 2 When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 physical damage . Nobody knows for sure, but some say each houses a tiny Piddlejack. It's probably nonsense.

138 3 Blast Strike Enchantment U E1 - - - When enchanted creature deals damage, units adjacent to its target are dealt 1 magic damage . "Needs more brutal." - Arran, Machine Priest

64 3 Blessing of Haste Spell U O1 - - - Target unit's Countdown is decreased by 1. A little bit of speed can make all the difference.

168 2 Blightbearer Creature Human U D4 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row become poisoned . In this army, illness is no excuse.

264 5 Blightseed Spell R D3 - - - Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2. "Take two of these and come see me tomorrow." - Yon, Witch Doctor

147 1 Blind Rage Spell Destruction U E4 - - - Target creature deals magic damage equal to its Countdown to adjacent units. Its Countdown is then increased by 1. When you're seeing red, friends and foes look the same.

104 3 Bloodboil Enchantment C G2 - - - Replenish When enchanted unit takes damage, it gets +2 Attack. AURRGH... YOU... I... KILL RAAAHH!!

252 4 Bloodline Taint Spell R D2 - - - Target unit, and other units on the same side that share a subtype, get Curse 1. A cruel legacy.

269 5 Bog Hound Creature Beast C D2 2 2 3 Dominion: +3 Attack Playing fetch is far more interesting when there are multiple limbs to choose from.

152 1 Bombard Spell R E3 - - - Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2. FIRE AT WILL!

285 5 Boom Reaver Creature Human, Reaver C E3 3 2 3 Ranged attack "Why's he carrying a ship's cannon?" - Ihrbraman, Creature Collector

854 7 Border Treaty Spell Lingering U O2 - - - Linger: 6 Non-Order Human creatures you control have +2 Attack. Although mostly short-lived, a succession of treaties followed the end of the rebellion. It's as yet unclear who stands to gain the most from them.

293 5 Bountiful Times Spell U G2 - - - Summon a Bunny on target tile. Other Bunnies have their Countdown decreased by 2. "But... there were only a handful yesterday!"

183 3 Brain Lice Enchantment Destruction U D3 - - - Enchanted creature becomes poisoned . When it is destroyed, draw 1 scroll. Scratch all you want. The itch is in your head.

212 4 Breaker Creature Human, Kinfolk R G3 3 2 3 When Breaker deals damage, it gets +1 Attack and +1 Health. Where Breakers go, only twigs remain.

335 6 Budding Retreat Spell Lingering U G3 - - - Linger: 6 When a creature comes into play, increase owner's current Wild by 1. Only the Earthborn ever set foot in the Vaettr glades of Khaile.

375 6 Budding Vaettr Creature Vaettr R G3 1 2 3 When a Beast comes into play on your side, increase current Growth by 1. A Caller's best friend.

129 2 Bunny Creature Beast, Bunny U G1 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking. Cute, crafty, and quick to procreate.

27 2 Burn Spell Destruction U E4 - - - Deal 3 magic damage to target unit. If that unit is destroyed, draw 1 scroll. "If you can't handle the fire, cool yourself in the kettle." - Old machine priest saying

23 2 Callback Spell C O3 - - - Target unit you control is returned to your hand, and your current Order is increased by the unit's cost. Everyone deserves a second chance.

231 4 Caller's Bane Enchantment U O2 - - - When enchanted unit deals damage to an idol during combat, other idols on that side are dealt 1 damage. Each idol is strongly linked to its Caller.

68 2 Cannon Automaton Creature Automaton U E6 5 2 5 Ranged attack, Armor 1 wrrr wrrr clunk phssssht BwoooOOOM wrrr wrrr

256 4 Cannonetta Creature Human, Tribesman R E3 2 2 3 Piercing, Ranged attack "T- the bullet went through clean. I'll be fine." - Aru, now deceased

338 6 Caravans of the Expanse Spell Lingering U O2 - - - Linger: 5, Dominion: Units you control have +1 Attack Other Dominion traits are active. The Imperial Logisticians are the true warriors of the Empire.

314 5 Cay, Royal Envoy Creature Human R O8 6 2 7 Unique, Dominion: Ward At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll. "The sharpest mind I know. Wasted on war without surcease." - Aos, Royal Scribe

26 3 Champion Ring Enchantment C G2 - - - Enchanted unit gets +2 Attack. Hard to earn, even harder to carry.

336 6 Clandestine Orchard Spell Lingering U G1 - - - Linger: 5 When a creature comes into play, another random creature on the same side has its Countdown decreased by 1. The Jarls alone know which orchards host the council.

153 2 Clock Library Structure Totem C E4 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls. Tick. Tick. Tick. Tick...

199 2 Cluster Hex Spell U D5 - - - All units on target tile and adjacent tiles get Curse 2. Curse upon you, and your children, and their children for seven generations.

149 1 Concentrate Fire Enchantment U E3 - - - Target Ranged or Lobber unit makes an extra attack after its next attack. Double the fire, double the fun.

818 7 Consolidator Niara Creature Human R G6 4 2 5 Unique, Relentless When you play a creature scroll with a subtype not on your side, creatures you control get +1 Attack until end of turn. The Consolidator alone can summon the Jarls to council.

813 7 Controlled Lightning Spell C E2 - - - Target unit you control makes a ranged attack, dealing physical damage equal to its Countdown. When they least expect it... that's when lightning strikes.

66 2 Copper Automaton Creature Automaton C E1 4 1 2 Copper Automaton is destroyed after attacking. Explosively cute.

785 7 Coronation Enchantment R O8 - - - Enchanted creature you control has its base Countdown set to 1, and gets +6 Attack and +6 Health. When enchanted creature is destroyed, all idols you control are destroyed. Now crowned Queen-Empress, Caera had Cay deliver unity to the Empire.

794 7 Corpse Strider Creature Human, Mystic U D2 2 2 1 When an Undead you control is destroyed, Corpse Strider's Attack and Health are increased by 1. "About one in every thousand husks is actually still breathing. Those are the ones to look out for." - Jamra, Expedition Leader

799 7 Corpse Theft Enchantment R D4 - - - When enchanted creature is destroyed, an Undead copy of that creature is summoned on a random tile on your side. "That one's mine." - Nuru, Flesh-seamstress

271 5 Corpus Collector Creature Human U D4 4 2 3 When Corpus Collector destroys a creature, summon a Husk with 2 Countdown on an adjacent tile. "Alas, this one's no good. Not enough arms." - Orren, Corpus Collector

236 4 Corrode Spell R E3 - - - Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll. Even the Machines know heresy.

78 3 Crimson Bull Spell C G3 - - - Units you control get +2 Attack until end of turn. Drink, and take flight!

211 4 Crone Creature Human, Kinfolk U G3 0 3 3 Crone does not attack. When Crone is destroyed in combat, the attacking unit is destroyed. "Grandma in the front. The hag's time is up." - Halm, Berserker

125 2 Crossbowman Creature Human, Soldier C O1 4 3 2 Ranged attack Locked, loaded, and lying in wait...

15 1 Crown of Strength Enchantment U O2 - - - Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight. The power of kings, imbued through discarded headwear.

290 5 Culling the Flock Spell R G2 - - - Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed . The laws of beasts are harsh.

276 5 Cursed Presence Spell C D2 - - - Target unit gets Curse 3. "The nearby plants withered, and the birds fell silent. No one dared approach."

200 3 Cursemonger Creature Human U D4 3 2 4 Ranged attack When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2. "Needles and bones, my darling, that's my trade."

180 1 Damning Curse Spell Destruction R D4 - - - Taxing 1 Destroy target creature. Units you control are dealt 1 magic damage . When someone else is paying, who cares about the price?

133 4 Darkstrike Spell Destruction U E4 - - - Deal 2 magic damage to target unit. If that unit is destroyed, increase Decay by 1. When darkness envelops, life abandons.

797 7 Deathly Grasp Spell C D2 - - - Target creature gets Slayer until end of turn. A blow that leaves no bruises.

116 3 Decimation Spell Destruction R O3 - - - Units on target row are dealt 1 magic damage . Opponent's idol on that row is dealt 2 damage. One by one by one they fall, and now we've reached the Cobalt Hall...

109 1 Desert Memorial Structure Memorial C O3 0 - 3 When Desert Memorial is destroyed, increase Energy by 1. Breakers against the eroding waves of time.

146 3 Desperation Spell C E2 - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 magic damage . Many a conqueror have been surprised by the ferocity of desperate defenders.

32 3 Destroyer Structure Artillery U E4 2 1 4 Lobber: 4 tiles About to dodge? It's too late!

158 2 Divine Mark Enchantment U O2 - - - When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand. "Let's try that again." - Lord Ungstram, Royal Strategist

795 7 Doomteller Structure Totem R D4 0 4 4 When Doomteller's Countdown becomes 0, opponent idols take 2 damage. "No rush. Their demise is inevitable."

192 3 Draining Mist Spell U D3 - - - All opponent units with Countdown 1 or less have their Countdown increased by 2. "Wait, I have an idea!" - Nuru, Flesh-seamstress

33 3 Druid Burial Ground Structure Wall U G3 0 - 5 At the beginning of your turn, adjacent units are healed by 1. "I once saw two cats fighting next to such a monument. The fight lasted a week, then they starved to death." - Ihrbraman, Creature Collector

45 3 Dryadic Power Enchantment U G1 - - - Enchanted creature gets +1 Attack and +3 Health, and its Move is decreased by 1. The strength of a tree with the resolve of a rock.

121 3 Ducal Infantryman Creature Human, Soldier C O2 1 2 3 Other creatures you control on the same row have +1 Attack. Strength in numbers.

122 3 Ducal Skirmisher Creature Human, Soldier C O4 3 2 4 Relentless Slice and dice!

123 3 Ducal Spearman Creature Human, Soldier C O4 1 2 4 Spiky 3 If you bait them, they will come.

255 4 Eager Scryer Creature Human, Mystic C D3 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw 1 scroll. "I deal in confusion. I buy it from you, and sell it to your enemy." - Isurd, Scryer

784 7 Eager to Battle Spell Lingering R G3 - - - Linger: 3 Creatures with base Attack 2 or less come into play with Haste . Early bird gets the worm. Hasty hunter gets the bird. - Kinfolk saying

303 5 Earthbond Enchantment C G2 - - - Magic resistance 2 Enchanted unit gets +2 Health. The Earthborn don't budge.

788 7 Earthboon Enchantment R G2 - - - Enchanted unit gets +2 Attack for each Lingering spell in play. Whenever a Lingering spell is played, enchanted unit's Countdown is decreased by 1. Revel in the magic while it lasts.

372 6 Earthborn Keeper Creature Human C G3 0 1 3 When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn. Two is company, three is a horde.

376 6 Earthen Mirth Enchantment C G4 - - - Enchanted unit gets +4 Attack. Weapons mean nothing. Motivation is everything.

778 7 Earthen Splendour Spell C G2 - - - Enchanted units you control get +1 Attack and +2 Health. A blessing, woven into the humming earth and the keening winds.

291 5 Earthen Testament Spell U G2 - - - Enchanted units you control have their Countdown decreased by 2. Few can best the Kinfolk on their own soil.

284 5 Echomaton Creature Automaton U E4 1 2 3 When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1. The perfect pet for a priest.

260 5 Eclipse Spell U D1 - - - All your current resources are converted into Decay. "And then, all over the realm, it was dark..."

134 4 Efficiency Spell U O1 - - - Target unit gets +2 Attack until end of turn. If that unit destroys another unit this turn, increase Energy by 1. The best discipline conserves energy.

13 1 Elan Vital Enchantment C G1 - - - Regeneration 2 Heal faster than you hurt and you'll keep fighting forever.

317 5 Electrify Spell Destruction C E3 - - - Each structure you control makes a ranged attack dealing 2 physical damage . "Let's see what happens if we connect these two." -Arran, Machine Priest

80 2 Ember Bonds Enchantment Destruction U E3 - - - Enchanted unit is dealt 3 magic damage before attacking. It's inevitable.

81 3 End of Reason Spell Destruction R E3 - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 magic damage to opponent units on the same row. "You served me well as soldiers. Now serve me as projectiles!" - Arran, Machine Priest

182 1 Energy Siphon Enchantment U D2 - - - When Energy Siphon comes into play, increase current Energy by 3. Enchanted creature gets -1 Attack and -1 Health. Resources are everywhere. It's just a matter of extraction.

135 4 Erode Spell U G1 - - - Target structure is dealt 2 magic damage . Increase Decay by 1. From life, destruction. From ashes, life.

56 2 Essence Feast Spell R G4 - - - Idols you control are healed by 1. Beasts get +2 Attack until end of turn. Draw 1 Beast. Just like love, it can heal and hurt.

798 7 Essence Garb Enchantment C D2 - - - Dominion: +2 Attack and +2 Health. Enchanted creature gets +1 Attack and +1 Health. Fashion that grows on you.

60 1 Eternal Statue Structure Wall C G2 0 - 4 Regeneration 1 It's said some sculptors infuse their work with a life of its own.

320 6 Eternal Sword Enchantment R O3 - - - Enchanted creature gets +2 Attack. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword. This weapon was passed down through generations. It never leaves the battlefield.

82 3 Ether Pump Structure Totem U E4 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 physical damage . "I know what it looks like! Trust me. A few of these will win any siege." - Arran, Machine Priest

812 7 Excogitator Structure Forge R E6 0 3 5 Unique Instead of attacking, Excogitator summons a Scout Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.

801 7 Expedition Guard Creature Human C O3 2 2 4 Expedition Guard has +1 Attack for each non-Human creature your opponent controls. "Don't worry. I'll keep any assailants at bay." - Garthe, Expedition Guard

827 7 Expurgator Creature Human, Mystic C D3 3 2 2 When Expurgator comes into play, any enchantments on its row are destroyed. There was a crackle in the air as the torch purged the air of miasmic dust. There could be no neglect, lest the entire convoy were to fungify.

821 7 Extractor Device Enchantment C E3 - - - Pillage: Increase Energy by 1. "This is absolutely awesome! It's... great!" - Owin, Machine Operator

89 2 Eye of Eagle Spell C G1 - - - Draw 1 creature scroll. Strategy is nothing if you're blind.

93 2 Faith Blessing Spell C O2 - - - Target unit you control takes 2 magic damage . Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2. "It's an immense honor. Be grateful for it." - Pater Brecht

103 2 Faith Chains Enchantment R O2 - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to opponent idols. "The chains weigh heavier on them, my son." - Pater Brecht

209 4 Faith Duty Enchantment C O2 - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 pure damage , and opponent units on that row get their Countdown increased by 1. Willingly, but not wisely.

806 7 Favored Enchantment R O3 - - - Dominion: Enchanted unit's Attack is increased by 5. Enchanted unit gets +2 Health. After years on the Arren Cape, Cay came to Southport. She stayed but a day, then left with a loyal army.

385 6 Feedback Jolt Spell Destruction C E3 - - - Each opponent unit is dealt 2 magic damage per attached enchantment. "Magic makes an excellent conduit." - Amhan, Machine Master

29 1 Fertile Soil Spell R G4 - - - Sacrifice target creature you control and draw 3 scrolls. The Kinfolk don't mourn their dead; nature doesn't waste life.

270 5 Festering Freak Creature Beast, Masked C D3 2 2 3 Poisonous Sometimes, the Masked get it wrong.

333 6 Fields of Strife Spell Lingering C O2 - - - Linger: 4 All Knights have their Attack increased by the number of friendly units on the same row. "So many crows!" - Ihrbraman, Creature Collector

214 4 Fierce Tactics Spell R G3 - - - Your melee creatures become Relentless until end of turn. Opponent ranged units get Curse 1 until end of turn. "They have the weapons, but we have the will!" - Halm, Berserker

334 6 Fjords of Vigor Spell Lingering C G2 - - - Linger: 4 Units you control costing 3 or less have +1 Attack. The mystics have long understood the exceptional properties of the stream.

234 4 Fleetness Enchantment R O2 - - - Enchanted unit's base Countdown is decreased by 1. Faster is better than Stronger.

352 6 Flesh Animator Creature Human, Mystic U D4 3 2 4 When Flesh Animator's Countdown becomes 0, Undead creatures you control have their Countdown decreased by 1. The Mudo seek out animators even before they die, to make sure they're well cared for.

36 2 Flip Spell Displacement U O2 - - - Move target opponent unit to another tile on the same side. A shift in perspective isn't always a good thing.

71 1 Focus Spell C O1 - - - Target creature gets +3 Attack until end of turn. If it's worth killing, kill it good!

340 6 Fodder Pit Spell Lingering C E2 - - - Linger: 5 All units with Pillage have +2 Attack. A flock that eats together, stays together.

344 6 Forbidden Ruins Spell Lingering U D3 - - - Linger: 5 All non-combat damage against idols is increased by 1. Callers tread lightly where magic falters.

84 2 Frost Gale Spell Destruction C G2 - - - Deal 1 magic damage to all units. Bad weather is a great weapon. If only you could aim it.

37 1 Frost Wind Spell U O2 - - - Units on target tile and adjacent tiles have their Countdown increased by 1. Packing an extra blanket is always good. Or five, if you're heading north.

91 1 Frostbeard Creature Human, Kinfolk C G3 6 3 2 When Frostbeard is destroyed during your opponent's turn, units you control get +2 Attack until end of your next turn. An honorable death is not to be mourned; it's a blessing.

277 5 Fulmination Conduit Structure Totem U E3 0 2 4 Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your current Energy.

248 4 Fungify Enchantment R D2 - - - Enchanted creature gets +5 Health, and its base Countdown is increased by 1. "Nightmarish stuff, but damn, it works." - Isurd, Scryer

77 3 Fury Spell U E3 - - - All units have their Countdown decreased by 1. Fanning the flames of battle.

280 5 Gallant Defender Creature Human C O4 1 2 4 As long as you have no more units than your opponent, Gallant Defender has Armor 2. "Hold the walls! Protect your own!" - Cay, Royal Envoy

796 7 Gloomstone Treaty Spell Lingering U D2 - - - Linger: 5 When a non-Decay creature you control is destroyed during your opponent's turn, summon a Revenant in its place. One does not lightly sign a treaty with the artifacts of Ilmire.

117 3 God Hand Spell R G8 - - - Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2. Howl for the gods!

83 1 Golem Skin Enchantment C E2 - - - When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 magic damage . When you wear machines, laundry day is your greatest worry.

368 6 Grave Gruel Spell U E2 - - - Surge: Your current Wild is increased by X. Foul and fetid with a hint of nausea.

4 1 Gravehawk Creature Human U G2 1 2 3 Relentless Gravehawk gets +1 Attack for each Gravelock you control. "Mom always said I'd end up in bad company. If she only knew..." - Ryssa, Gravehawk

339 6 Gravelock Burrows Spell Lingering R E2 - - - Linger: 8 When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn. Like poking a stick in a bee's nest.

1 3 Gravelock Elder Creature Gravelock R E5 4 2 5 Ranged attack Other Gravelocks you control have +1 Health. Gravelocks look up to their elders... literally.

364 6 Gravelock Freak Creature Gravelock U E6 3 2 6 When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1. Stone teeth, metal maw. Rend limb, bone gnaw.

365 6 Gravelock Guard Creature Gravelock C E2 2 2 3 Pillage: A random opponent unit is dealt 1 physical damage . They are the origin of the saying "I smell trouble."

130 3 Gravelock Outcast Creature Gravelock C E3 3 2 3 Pay 1 Growth to fully heal Gravelock Outcast. "Cast out from gravelock society? Wow, that's some feat." - Siani, Dyrran Historian

2 3 Gravelock Raider Creature Gravelock C E1 1 2 2 Relentless You can handle one or two, but before you know it, they're everywhere.

38 2 Great Wolf Creature Beast, Wolf R G5 3 2 5 Relentless Great Wolf gets +1 Attack for each other Wolf you control. The beasts have legends too.

175 3 Grisly Graft Enchantment R D3 - - - Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed. Great needlework!

96 2 Gun Automaton Creature Automaton C E2 2 2 3 Ranged attack A special kind of turtle.

373 6 Gusty Izulr Creature Beast C G6 5 2 6 Flying "Relationship to Nogs unknown. Both have feathers." - Ihrbraman, Creature Collector

343 6 Halls of Oum Lasa Spell Lingering R D6 - - - Linger: 4 At the beginning of your turn, sift 3 random scrolls from your discard pile, and draw 1 of them. No rule in the Sanctuary, but Oum Lasa rule.

172 2 Harvester Creature Masked, Undead R D3 8 5 4 Relentless Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1. We've learnt to live, and die, with the Harvesters.

118 2 Hellspitter Mortar Structure Artillery R E3 5 2 6 Lobber: 1 tile Attacks a randomly selected tile on opponent's board. Aim? With enough power you don't need aim.

92 3 Heritage Enchantment U O3 - - - When enchanted unit you control is destroyed, draw 2 scrolls. "This way your life, or death, won't be a complete waste." - Lord Ungstram, Royal Strategist

202 1 Hex Marks Enchantment C D1 - - - Idol strike 3 It's not just about looks.

74 3 Honorable General Creature Human, Knight R O6 4 3 6 When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2. Time and again, he has brought victory. The Empire's reward is war.

101 2 Horn of Ages Spell C O1 - - - Opponent units have their Move decreased by 1 until end of their turn. You're thankful for surviving battles past, until you crumble under the weight of the memories.

855 7 Hunter's Treaty Spell Lingering U G2 - - - Linger: 3 If you control creatures from multiple factions, creatures you control have +2 Attack. Sometimes, kinship reaches further than family.

163 3 Husk Creature Undead C D1 3 3 2 Hollow, haggard, happy to help.

18 1 Hymn Spell U G1 - - - Units on target tile and adjacent tiles are healed by 3. Music for those who can't dance.

115 2 Illthorn Structure Wall C G2 0 - 4 Spiky 1 "Look, Barbra. Wires!" - Ihrbraman, Creature Collector

114 2 Illthorn Seed Enchantment U G1 - - - Spiky 1 When enchanted unit you control is destroyed, summon an Illthorn in its place. This corpse brings its own flowers to the funeral.

196 3 Ilmire Hunter Creature Human R D4 2 2 4 Slayer Like the mire, Hunters kill without mercy.

244 4 Ilmire Tribesman Creature Human C D2 2 3 4 Fighting for their kin, alive or dead.

157 3 Imperial Resources Spell R O7 - - - Draw 2 scrolls. Your idols are healed by 1. Increase Order by 1. From the furthest reaches of the Empire, they hauled their gear. Now, the time has come to use it.

826 7 Imperial Scepter Structure Totem R O5 0 - 3 Unique, Resonance: Adjacent units have their Countdown decreased by 1. On the verge of collapse, the city of Ochre brought to the battlefield the Imperial Scepter. In its shadow, the battle turned.

143 2 Incendiaries Spell Destruction C E3 - - - Deal 3 magic damage to all opponent structures. It's raining cats and bombs.

3 3 Infected Gravelock Creature Gravelock C D1 2 2 2 Poisonous Infected Gravelock has Move 0. "It's seeping out of their god-damn pores." - Lord Ungstram, Royal Strategist

35 1 Inferno Blast Spell Destruction C E2 - - - Deal 1 magic damage to target tile and adjacent tiles. The power of ten men in one practical projectile.

775 7 Infested Husk Creature Undead C D2 2 3 3 When Infested Husk is destroyed, a random opponent creature becomes poisoned . "My last expedition to the mire was perilous at best. This is something else entirely." - Jamra, Expedition Leader

312 5 Infiltrate Spell U O3 - - - Target unit's Countdown is increased by 2. Draw 1 scroll. "Create a diversion. I'll snag the map."

345 6 Invocation Sentry Structure Totem U D3 0 - 4 When a Lingering spell is played, a random opponent idol is dealt 2 damage. Mask bearers die, but their power lingers.

249 4 Ire And Bile Spell R D2 - - - All units get Curse 1 and +1 Attack until end of opponent's turn. A conflict is easier to start than it is to end.

39 1 Iron Ogre Creature Elder R E7 8 3 6 Relentless, Armor 1 Step aside or be disintegrated.

142 2 Iron Whip Spell U E2 - - - Deal 1 magic damage to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1. A whip for steel hides.

286 5 Ironclad Reaver Creature Human, Reaver R E5 4 2 5 Pillage: Immune to damage until the beginning of your next turn "I've always liked brawling. It's my favorite game." - Reaver Khaplan

297 5 Jarl Urhald Creature Human, Kinfolk R G8 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking. All Jarls inspire loyalty and courage. Urhald lives it, breathes it.

40 2 Junkyard Structure Wall C G1 0 - 3 Rats you control have +1 Attack and +1 Health. Rats aren't picky.

804 7 Just Conviction Spell Lingering C O2 - - - Linger: 5 When a Soldier you control is destroyed, its Attack is added to a random adjacent creature until its next attack. "My soldiers know what's mine. That's what I like about them." - Queen-Empress Caera

810 7 Ka Zum Driller Creature Human R E5 3 2 3 Pillage: The damaged idol is destroyed. "It's made to take on mountains. Magical rocks are nothing, really." - Krys, from Ka Zum

50 3 Kabonk Spell Destruction C O2 - - - Deal 1 magic damage to target unit. Draw 1 scroll. Ouch!

824 7 Keen Warden Creature Human, Warden C G1 1 2 2 Pillage: +3 Attack until next attack. "We're one with this forest - the birds, the bunnies and the snakes." - Poy Pohi, Grove Warden

831 7 Keeper's Pledge Spell Lingering C G2 - - - Linger: 4 When a creature comes into play, other creatures on that side get +1 Attack until end of turn. “Jarl, it is not my duty to fight for you, just to honor the Pledge.” - Aer Lindr, Earthborn Keeper

41 2 Kinfolk Brave Creature Human, Kinfolk R G2 2 1 2 Braves are eager to prove their worth. The Jarls are happy to let them.

42 3 Kinfolk Jarl Creature Human, Kinfolk R G7 4 2 6 Relentless, Inspiring: +1 Attack Kinfolk Jarl has +1 Attack for each adjacent creature. The strength of his people, crushing your people.

219 4 Kinfolk Ranger Creature Human, Kinfolk C G2 2 2 3 Many of the ghost stories told about the deeper woods can probably be attributed to the stealthy rangers.

75 3 Kinfolk Veteran Creature Human, Kinfolk U G5 3 2 3 Haste It's tough getting old in this business.

119 1 Knight Scholar Creature Human, Knight R O4 3 2 4 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll. Knowledge is strength.

355 6 Knight Sergeant Creature Human, Knight U O5 3 2 5 When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1. A single Knight is formidable. An army of Knights is unstoppable.

181 2 Languid Enchantment U D2 - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll. Play nice!

108 1 Law Memorial Structure Memorial C E2 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1. You'd think a people so fond of writing would remember the words of their ancestors.

43 2 Leeching Ring Enchantment U G1 - - - When enchanted creature deals damage, it is healed by its Attack value. Search the ponds. Find one and your name is eternal.

59 1 Lifestealer Creature Human U D5 4 2 5 When Lifestealer deals damage, it is healed by 2. One day he'll pay for these borrowed lives.

783 7 Lightning Chest Spell Lingering R E3 - - - Linger: 5 Unused Energy is added to your current Energy at the start of your next turn. Danger, do not touch!

162 2 Loyal Darkling Creature Human C D2 1 2 2 Unstable 2 When Countdown is 0, you may sacrifice Loyal Darkling. To night, she'll return.

235 4 Machinated Enchantment R E2 - - - Enchanted creature gets +5 Attack, and its base Countdown is doubled. Man shall become metal.

148 2 Machination Mindset Enchantment U E2 - - - Enchanted melee creature gets Relentless and +1 Attack. No doubt, no fear, no thought.

226 4 Machine Chant Spell Destruction R E5 - - - Deal magic damage to target unit equal to the number of structures you control. Increase Energy by 1. "It's an odd song for sure. Just wait for the crescendo!" - Arran, Machine Priest

79 1 Machine Priest Creature Human, Tribesman U E3 0 2 4 Machine Priest does not attack. Structures and Automatons you control have +1 Attack. Deep within the mountainous assembly halls, the Litany Mechanica is sung day and night.

85 2 Magma Pack Enchantment U E2 - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking. Don't worry, just push the button when you arrive.

808 7 Magma Thrower Creature Human C E3 2 2 3 Magma Thrower's Attack is increased by your current Energy resource. If a problem can't be solved with a gallon of molten rock, it's not worth solving.

228 4 Magnetizer Creature Human, Mystic U O2 0 1 2 Ranged attack Any unit hit by Magnetizer gets its Countdown increased by 1. Power is relative. A sleeping enemy is a harmless enemy.

279 5 Malevolent Gaze Spell C D2 - - - Target creature's Move is decreased by 2 until end of its turn. It gets Curse 2. Malice, pure and unguarded.

155 3 Mangonel Structure Artillery U O3 3 3 2 Lobber: 4 tiles When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control. Powerful, portable, and packing a punch.

165 1 Mangy Rat Creature Beast, Rat C D1 1 2 1 Poisonous Tiny Merchants Trader of Graves Death's Servants Fate's Knaves

44 2 Mangy Wolf Creature Beast, Wolf C G3 2 2 3 When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1. "The fat wolf is not dangerous." - Kinfolk proverb

777 7 Melt-Iron Shell Enchantment C E3 - - - Surge: Enchanted unit's Attack and Health are increased by X. Dyrran blacksmiths think outside the box. Way outside the box.

151 1 Metal Heart Enchantment C E2 - - - Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control. More machines, more mayhem.

210 4 Metal Wonder Structure Totem R E4 0 - 4 When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control. Machine victory, no fiddly bits.

19 1 Metempsychosis Spell U O3 - - - Target unit you control is resummoned on the same tile. Its Countdown is set to its previous value. Consider the egg. The image of unfulfilled potential, and you eat them for breakfast...

164 2 Mire Shambler Creature Masked, Undead U D1 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile. "From the depths of the mire, the Masked appeared." - Excerpt, Ilmire Journal II

792 7 Miremare Creature Beast, Masked U D2 2 2 2 Dominion: +2 Attack and +3 Health. "Intriguing. I want one!" - Ihrbraman, Creature Collector

247 4 Monstrosity Creature Beast U D3 3 2 3 Monstrosity gets +1 Attack for each adjacent Monstrosity, and -1 Attack for other adjacent creatures. Twisted. Transformed. Terrifying.

246 4 Monstrous Brood Spell C D5 - - - Target creature you control and connected creatures are destroyed, and each is replaced by a Monstrosity . A second birth. A new life. More teeth.

265 5 Morbid Curiosity Enchantment U D3 - - - When enchanted creature destroys another creature, enchanted unit's owner draws 1 scroll. When enchanted unit is destroyed, draw 1 scroll. "Show me your organs, and I will tell you who you were."

351 6 Mudo Fighter Creature Human C D3 4 2 2 Magic resistance 2 To be a fighter among the Mudo, one must defeat both foe and famine.

229 4 Mystic Altar Structure Totem U O2 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll. Learning takes time.

780 7 Mystic's Storm Spell C O2 - - - Your Lingering spells count up by 2, and your opponent's Lingering spells count down by 3. Time moves forward. Mostly.

188 3 Necrogeddon Spell R D7 - - - Sacrifice all creatures you control. Creatures sacrificed this way are replaced by Husks at Countdown 0. "This won't do. Lets start over." - Nuru, Flesh-seamstress

73 1 New Orders Spell C O1 - - - Your units have their Move increased by 1 until end of turn. REGROUP!

203 4 Noaidi Creature Human, Kinfolk U G3 2 2 2 Replenish For the Kinfolk, the moose migration marks the beginning of the new year.

371 6 Nog Creature Beast C G2 2 2 3 "Classification very hard. I'm pretty sure it's not a plant." - Ihrbraman, Creature Collector

309 5 Nuru's Needle Enchantment U D3 - - - Enchanted unit's Attack, Health and Move are decreased by 1. It gets Curse 1. "Life is my craft. The dead and dying, my canvas." - Nuru

278 5 Nuru, Flesh-seamstress Creature Human R D8 0 2 7 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, summon 2 Husks with Countdown 0 at random positions. The Husks are destroyed after attacking.

94 1 Nutrition Spell U G2 - - - Sacrifice target unit you control and add that unit's cost to your current resources. A cadaver for some, a feast for others.

213 4 Oak Blood Enchantment R G4 - - - Enchanted creature gets +6 Health. Trading with Vilewood trees is never a bargain.

120 1 Obelisk Structure Wall C O2 0 - 5 Good for leaning on. And hiding behind...

540 6 Omen of Damnation Spell Lingering C D3 - - - Linger: 4 When an opponent creature comes into play, a random idol on that side is dealt 1 damage. "I don't like these marches. I hear Nuru's whispers in the rustling leaves." - Jamra, Expedition Leader

830 7 Oppressor's Rule Spell U O2 - - - Units on one side of a row have their Move decreased by 1 until end of their turn. Any attached enchantments are destroyed. Imperial law follows the Empire's expansion. Sometimes, it even precedes it.

825 7 Orz Disruptor Creature Human, Knight R O7 5 2 5 When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage. The university's all about magic. The disruptors work as a safeguard, should things go wrong.

289 5 Outcast Rebel Creature Human, Rebel C G2 4 3 2 Inspiring: +1 Attack Ill-tempered and bad-mannered. No wonder the braves love him.

140 1 Overdrive Enchantment U E2 - - - When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 magic damage . "I know it'll break. I just don't care." - Arran, Machine Priest

820 7 Overgrown Menhir Structure Totem R G3 0 - 2 When a creature comes into play next to Overgrown Menhir, that creature's Countdown is decreased by 1. These stones are more than just symbols. They're the voice of Khaile.

221 4 Owl Creature Beast C G2 1 1 2 Flying Hoot. Hoot?

828 7 Pack Fowl Creature Beast U O3 3 2 3 Dominion: While Pack Fowl is in play, Wild is increased by 2. "The burden of Arom makes life easier for the rest of us. It's truly a blessing." - Niem, about his pack fowl

793 7 Pack Husk Creature Undead C D3 2 3 4 When Pack Husk is destroyed, draw 1 scroll. Death weighs heavy on us all.

201 3 Pestis Enchantment U D2 - - - Enchanted creature has +1 Attack for each Rat on that side. When enchanted creature destroys another unit, summon a Mangy Rat on a random tile the same side. There's no virtue among vermin.

807 7 Pickaxe Volunteer Creature Human C E2 3 3 3 Idol strike 4 Many hands make light work.

262 5 Piercing Projectile Enchantment U E2 - - - Enchanted ranged creature gets Piercing and +1 Attack. "With these, you'll get through the strongest armor." - Arran, Machine Priest

274 5 Pilgrim's Feet Enchantment C O1 - - - When enchanted creature moves, it is healed by 2. "I don't need shoes. I have faith."

170 2 Pillar of Disease Structure Wall C D3 0 - 4 Opponent units on the same row have -1 Attack. The Ilmire provides for its own.

186 3 Pillar of Fatigue Structure Totem R D3 0 - 3 When a creature moves, its Countdown is increased by 1. What good are tactics when your men can't lift their swords?

86 2 Plate Armor Enchantment R O2 - - - Armor 1 Enchanted unit gets +2 Health. "If only we had enough for everyone..." - Lord Ungstram, Royal Strategist

141 1 Plating Enchantment C E2 - - - Replenish Enchanted unit disregards next attack or damage taken. Plating is removed afterwards. Almost works like real armor.

57 2 Pother Spell Displacement U O2 - - - Target unit is moved to a random adjacent tile. Draw 1 scroll. Now you're there, now you're not!

47 1 Potion of Resistance Enchantment R E1 - - - For 3 rounds, damage dealt to enchanted unit is reduced to 1. Sometimes you've just got to take the hit.

282 5 Power Trip Spell R E3 - - - Increase current Energy by 6. If it is then 11 or more, draw 1 scroll. "We need more." "But-" "MORE!"

95 3 Powerbound Enchantment C O1 - - - When enchanted unit you control is destroyed, increase Order by 1. "I'll just borrow some life force when you don't need it anymore." - Lord Ungstram, Royal Strategist

781 7 Proud Mercenary Creature Human, Mercenary C O3 2 2 3 Adjacent creatures have +1 Attack. The start of the expeditions marked the birth of new trades. Mercenaries, guards and porters all found work aplenty.

169 1 Puppet Soldier Structure Wall U D3 0 - 3 When Puppet Soldier is destroyed in combat, all units on the same row are destroyed. The soldier is false. The fear is not.

99 2 Purification Spell C O1 - - - Remove all enchantments and effects from target unit. The innocence of youth can cleanse the corrupt.

48 1 Pushback Spell U O4 - - - Target unit is returned to its owner's hand. You know you're not wanted when your body dissolves.

34 1 Quake Spell Destruction R G5 - - - Taxing 2 Deal 3 magic damage to all structures and 2 magic damage to all creatures. No matter your skill, you can't parry the ground.

49 2 Ragged Wolf Creature Beast, Wolf C G1 1 2 2 Haste Fast and feisty.

816 7 Raid Spell U G2 - - - Any Pillage traits on units you control are activated. "Find the stores! Hungry soldiers won't last long in Khaile."

21 3 Rallying Spell U G5 - - - Units you control have their Countdown decreased by 2. FOLLOW THE JARL FOR THE KIN!

100 2 Ranger's Bane Enchantment Destruction U G2 - - - Enchanted creature becomes poisoned . You haven't really died until you've been slowly strangled by poisonous roots.

215 4 Rat King Spell R G4 - - - Target tile and adjacent tiles. Summon three Beast Rats within the spell's area. Obey the Jarl, but fear the King.

362 6 Rattle Hymn Spell C D3 - - - Destroy a random Lingering spell your opponent controls. Draw 1 Lingering spell. Echoing the melody of fate.

319 5 Reaping Mask Enchantment R D7 - - - Unstable 3 Enchanted unit gets +3 Attack and +3 Health. When enchanted unit destroys a creature, draw a creature scroll. Its promise cannot be resisted for long. Nor can its hunger.

856 7 Reaver's Treaty Spell Lingering U E2 - - - Linger: 8 Units you control with Pillage or Dominion have +1 Attack. The combined might of the reavers and the Mudo finally forced the Empire to withdraw. The rebellion was over; merely a waypoint in history.

230 4 Redeploy Spell Displacement R O2 - - - Swap two target rows on your side. "Wings to the east, vanguard south. Go!"

145 3 Redesign Enchantment U E2 - - - Target creature's Attack and Health switch values. "Trust me, it's better this way." -Amhan, Machine Master

240 4 Refined Strategy Spell Displacement R O2 - - - Move target structure you control to another tile on that side. Its Countdown is decreased by 1. "Perhaps we should move the catapults to the ridge?"

191 1 Regeniture Enchantment C D1 - - - Enchanted unit gets +2 Health. When Regeniture comes into play, the idol behind it is dealt 1 damage. Sometimes you can squeeze blood from a stone.

348 6 Rekindled Spirit Spell U G4 - - - Sacrifice target creature you control. Destroy all Lingering spells. Draw 2 creature scrolls. "Warriors, not tricks!" -Jarl Urhald

354 6 Reloras, Lord Knight Creature Human, Knight R O4 2 2 4 Unique, Resonance: Adjacent units get +1 Attack until end of turn. "There's no one I admire more. No one I'd rather see dead." - Jarl Urhald

287 5 Replicaton Creature Automaton C E3 3 2 2 Ranged attack When Replicaton is destroyed, return to owner's hand if your current Energy is 2 or more. You only need one. Of course, use more if you've got them.

124 2 Resonant Helm Enchantment C O1 - - - Magic resistance 1, Resonance: Heal 2 You'll hear the silent whispers of magic and it will change you.

805 7 Resonant Sword Enchantment C O1 - - - Resonance: +2 Attack until end of turn. Think of it as a tuning fork, only sharper.

177 1 Restless Bones Spell R D3 - - - Undead units you control get +2 Attack until end of turn, and their Countdown is decreased by 1. "Angering the dead is no trivial task." - Grahm, Animator

137 1 Return To Nature Spell Destruction U D3 - - - Creatures on target tile and adjacent tiles get -1 Health until end of turn. If a creature with this effect is destroyed, increase Growth by 1. Wither and begin anew.

349 6 Revenant Creature Undead, Anima C D1 2 1 1 Ward Revenant is destroyed after attacking. Revenants rose in the hundreds; free from conscience, though not from purpose.

275 5 Reversal Spell Displacement C O2 - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll. "The right tool for the right job. And you tools are in the wrong place!"

139 3 Rigged Enchantment C E1 - - - Unstable 1 When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 physical damage . Strap it on, then stand back.

308 5 Righteous Partisan Creature Human C O3 2 2 3 When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll. "My home, my war."

242 4 Ripper Creature Human C D1 2 2 2 "I was taught to be ready!"

193 3 Roasted Bean Potion Spell R O2 - - - Target creature's Countdown is decreased by 1. Its Move is increased by 1 until end of turn. It's an acquired taste. By the barrel from far Dyrra.

233 4 Royal Banner Structure Totem R O2 0 - 3 All non-Human units get Countdown increased by 2 after attacking. Where the banner goes, the Empire soon follows.

126 2 Royal Infantryman Creature Human, Soldier U O1 1 2 2 Other creatures you control on the same row have +1 Health. Yes, my Liege. I'll protect them, my Liege.

359 6 Royal Inspiration Spell C O2 - - - Dominion: Draw 1 Soldier scroll. Draw 1 Knight scroll. The knights of Aescalon all favor the same lady.

127 2 Royal Skirmisher Creature Human, Soldier U O3 3 2 3 Relentless Double the swords, double the fun!

128 2 Royal Spearman Creature Human, Soldier U O3 2 2 3 Spiky 3 HOOOOOLLLD!

54 1 Royal Vanguard Creature Human, Knight R O5 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn. Honor. Power. Axe.

76 1 Rumble Spell Displacement U G3 - - - Each opponent unit is moved to a random adjacent tile. Shaken, not crushed.

313 5 Ruse Spell Lingering U O2 - - - Linger: 3 Units you control have Spiky 2. "The Kin is a weed in our Imperial garden. It musn't grow." - Lord Ungstram, Royal Strategist

107 3 Scattergunner Creature Human, Tribesman C E3 5 2 2 Ranged attack "He was carrying WHAT?!" - Mahts, Infantryman

790 7 Scout Creature Human U O2 2 2 2 When Scout comes into play, sift 3 scrolls from your library. Choose one of them to put on top of your library. "You know me, general. I'm just full of ruined surprises."

227 4 Scout Automaton Creature Automaton R E3 1 2 3 Ranged attack, Armor 1 Other Automatons you control have +1 Attack. No machine is complete without its smallest gears.

184 2 Searing Shackles Enchantment U D2 - - - Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 magic damage . Death is the only escape.

304 5 Seed of Insurgency Enchantment R G4 - - - When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1. Some wars, you just don't quit.

782 7 Shambler Sickness Enchantment Displacement U D1 - - - Before attacking, enchanted unit is moved to a random adjacent tile. The mire can do strange things to the mind.

51 3 Shrine Structure Totem R O3 0 - 2 Other units you control have +1 Health. With a strong enough faith, you don't need gods for miracles.

250 4 Sickening Fumes Spell R D2 - - - Until end of opponent's turn, opponent units have their attack decreased by 3. It's not weather. It's miasma density.

241 4 Siege Cracker Creature Human, Tribesman C E3 1 2 4 Idol strike 5 What do you mean, "bombs for hands"?

52 1 Sinmarked Zealot Creature Human U O1 1 2 2 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 magic damage to target unit. When his time comes, so will yours.

218 4 Sister of the Bear Creature Human, Kinfolk C G4 5 2 4 "Honored Sisters. Your strength will be my hammer against the hated Empire!" - Jarl Urhald

341 6 Skull Shrine Spell Lingering C E3 - - - Linger: 4 At the beginning of your turns, increase current Energy by 2. "Not need proof. Proof here! Skull shrine for gods!" - Uhu Longnose

321 6 Skythorn Structure Totem U G3 0 4 4 Spiky 1 Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll. It thrives on life.

350 6 Slayer Vestige Creature Undead C D2 2 3 3 Slayer Vigilant, Deadly. Eternal.

789 7 Sleep Moratorium Spell R D5 - - - Sift 3 random scrolls from your discard pile, and draw 1 of them. Gain current Decay equal to its casting cost. In the mire, "Get up and pull yourself together" has a very different meaning.

380 6 Slithering Form Enchantment U D1 - - - Magic resistance 2 Enchanted melee unit passes through enemy structures and is immune to damage dealt by structures. A body like mist, the heart of a viper.

367 6 Snargl Creature Beast C E4 5 2 5 Resonance: Snargl's Countdown is increased by 1. "Snargl Dodge" is the closest thing to sports among gravelocks.

369 6 Snargl Brain Enchantment U E1 - - - Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health. "Not sure what this organ does, but it's located between its eyes." - Ihrbraman, Creature Collector

379 6 Snargl Hunter Creature Human C E3 3 2 3 When Snargl Hunter destroys a non-Human creature, increase current Energy by 4 at the start of your next turn. Hunting in the Carai Range is not for the faint of heart.

383 6 Snargl Omelette Structure Wall R E3 0 - 3 Pay 2 Energy: Sift 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand. The safest way to eat snargl.

273 5 Soldier's Bond Enchantment C O2 - - - Replenish When enchanted unit takes damage, other units you control on the same row have their Countdown decreased by 1. One for all. All for naught.

204 4 Solemn Giant Creature Automaton R E4 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. "The Giants are no more, so we made new ones." -Amhan, Machine Master

377 6 Somata Shift Spell R G3 - - - Summon a random creature scroll from your library on target tile. Its Health is set to 2. You sure? Extracting souls this way hurts and is closely related to Ilmire arts.

174 2 Soul Scrounger Enchantment U D2 - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1. Those who have fallen act through the living.

190 2 Soul Steal Spell Destruction R D3 - - - Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side. Ilmire mercy is worse than death.

67 3 Spark Spell Destruction C E2 - - - Deal 2 magic damage to target unit. The smallest spark can cause a decent flame.

55 2 Speed Spell R O3 - - - Target unit's Countdown is decreased by 3. They won't know what hit them.

819 7 Spotted Lynx Creature Beast, Cat C G2 3 3 2 When an opponent creature comes into play, Spotted Lynx's Countdown is decreased by 1. "The lynx is a remarkable creature. Its pounce is unmatched by anything roaming these woods." - Maans, Forest Keeper

358 6 Squire Creature Human C O2 2 2 3 Other creatures you control on the same row count as Knights. Yes, sire. Immediately, sire.

208 4 Stag Heart Enchantment C G2 - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side. The Kinfolk judge every beast on their own merits.

787 7 Steelwood Champion Creature Human, Warden U G4 4 2 3 Inspiring: +1 Attack

815 7 Steelwood Dedication Spell Lingering U G2 - - - Linger: 5 If a creature you control is dealt damage during combat, it is then healed by 3. Show no fear. The earth will tend to your wounds.

779 7 Steelwood Vindicator Creature Human, Warden C G3 4 2 2 Relentless "Steelwood weaponry is matched only by the shardswords of faraway Ilmire." - Siani's Historia, Vol. III

263 5 Stifled Advance Enchantment U O2 - - - Enchanted unit's base Countdown is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 2. "They can't attack us if they're busy dodging arrows."

803 7 Stirring Effigy Structure Totem C O2 0 - 4 Resonance: A random adjacent creature gets +1 Attack. The Empire's greatest never truly die.

266 5 Stitcher Creature Human U D4 2 2 4 When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.

347 6 Stone Enigma Spell U E4 - - - All Lingering spells are destroyed. Increase Energy by 1. This little thing brought down the Mystics of Marnak.

822 7 Stone Recluse Creature Human, Warden C G3 3 2 3 Pillage: +2 Attack and relentless until next attack. "Each day's a trial. I tackle them in solitude." - Jehb, Khaile recluse

223 4 Storm Runner Creature Human, Tribesman U E3 2 2 3 Lobber: 4 tiles Storm Runners have perfected the art of... throwing.

356 6 Stormknight Creature Human, Knight C O5 4 2 5 Stormknight has Move 2. In the Stormknight strategy creed, there's only one sentence; Break their center!

307 5 Striped Fangbear Creature Beast, Bear U G4 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and has +3 Attack. The Sisters don't really train fangbears. They simply encourage their natural hate of knights and soldiers.

288 5 Sudden Eruption Spell Destruction R E4 - - - Surge: 2 magic damage to X random opponent units. "Too frequent by far, and utterly horrifying." - Siani, Dyrran Historian

105 3 Summons Spell C O1 - - - Draw 1 structure scroll. "We need more stuff!" - Lord Ungstram, Royal Strategist

225 4 Supercharged Enchantment R E2 - - - When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 physical damage . It's not like they know how it works, exactly... but it's certainly useful.

800 7 Swirling Smoke Spell U D2 - - - Target creature and connected creatures have their Countdown increased by 1. Any attached enchantments are destroyed. "Deep within the mire, the very air churned with a malice I cannot explain." - Frysk, Imperial Scout

178 4 Tempo Theft Spell R O3 - - - Two target units switch Countdown values. No refund upon completed transaction.

374 6 Terrene Brute Creature Beast U G3 4 5 4 When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1. "Tread lightly in these woods. These beasts are fidgety." - Halm, Berserker

131 1 Tethered Recruit Creature Human U D2 2 2 1 When Tethered Recruit is destroyed, increase Order by 1. "Its mind is muddled, but its heart is still with the army." - Arhart, Mire Master

20 1 Thought Trap Spell C O2 - - - Target unit's Countdown is doubled. How far will a blind dog walk into a forest?

25 3 Thunder Surge Spell Destruction R E6 - - - Target unit and connected units are dealt 2 magic damage . Fear not the thunder. Fear the lightning.

87 1 Tick Bomb Spell Destruction C E3 - - - Destroy target structure. Sounds like tick, looks like tick.

150 2 Tool Initiate Creature Human U E2 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack. "Let me just tweak this..." -Amhan, Machine Master

542 6 Totem Mask Enchantment R G3 - - - When a structure comes into play, enchanted unit gets +2 Attack and +1 Health. "Keep your ring. In comparison, 'tis only a trinket." - Jarl Urhald

173 3 Totem of Suffering Structure Totem R D4 0 - 4 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage. Empathy can be a cruel thing.

62 3 Transposition Spell Displacement C O2 - - - Switch places of two units you control. Draw 1 scroll. You don't need powerful allies. You need allies in the right places.

110 1 Tribal Memorial Structure Memorial C E1 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1. Lest we forget the times of peace.

363 6 Uhu Longnose Creature Gravelock R E4 2 2 4 Unique When Uhu's Countdown is 0, you may reset its Countdown to increase current Energy by the number of Gravelocks you control.

159 1 Unbind Spell Destruction U D3 - - - Destroy target enchanted unit. What once was no longer is.

295 5 Underdog's Spite Spell C G3 - - - Creatures you control with Attack 2 or less have their Countdown decreased by 1. As they dragged him out of the forest, the dagger was still lodged in his shoulder.

251 4 Uneasy Alliance Enchantment C D2 - - - Enchanted creature gets +2 Attack. When it is destroyed, all other creatures with Uneasy Alliance are destroyed. This won't end well.

243 4 Unforeseen Onslaught Spell R D2 - - - Creatures you control with Attack 1 or less get Slayer until their next attack. 'Tis just a scratch.

310 5 Unground Enchantment Destruction U G2 - - - Any time an idol takes damage, enchanted unit is dealt magic damage equal to half that amount (rounded up). "Whether we know it or not, we all draw upon the earth."

58 3 Unleash Inner Power Enchantment R G3 - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2. My very essence shall be my blade.

257 4 Untainted Enchantment R G2 - - - Enchanted unit has Ward . Those who do not want can not be corrupted.

98 2 Useless Contraption Structure Wall C E1 0 - 4 Working as intended.

791 7 Varas, Essence Eater Creature Human, Mystic R D6 3 2 6 Unique, Relentless Varas has +2 Attack for each destroyed idol on the board. "Somehow, I drew Varas out of hiding. I wish I hadn't." - Atmahs, Imperial Quartermaster

97 1 Vengeance Veil Enchantment C O2 - - - Replenish When enchanted unit takes damage, its Countdown is decreased by 1. All is blood from behind the crimson veil.

817 7 Verdant Remnant Structure Totem U G5 0 3 5 Haste When Verdant Remnant's Countdown becomes 0, draw 1 creature scroll. On the northernmost tip of Reason's End, remnants of a distant past litter the wind-beaten landscape.

294 5 Verdant Veil Enchantment R G4 - - - Enchanted creature gets +3 Health. As long as its Health is no less than its base Health , it has Ward . "I swear! I saw a person in there!"

301 5 Vicious Strike Spell C E1 - - - Surge: Target unit gets +X Attack until end of turn. The Reavers know a good fight when they see one.

238 4 Vigor Extraction Spell U O3 - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1. The life of another, put to better use.

370 6 Vilda the Verdant Creature Human, Mystic R G3 2 2 3 Unique, Ward Vilda has +1 Attack for each enchantment on your side. You wouldn't call a great oak weak just because it is slow to attack.

70 2 Violent Dispersal Spell Destruction R E6 - - - Deal 8 magic damage to target unit. "When he said 'Disperse!' I thought he meant all of us. Turns out he was only addressing poor Mikal." - Mahts, Infantryman

161 3 Viscera Sage Creature Human, Mystic U D2 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll. Reading entrails takes a strong stomach.

88 2 Vitriol Aura Enchantment C G1 - - - Poisonous Try not to breathe.

332 6 Void Gate Structure Wall U D3 0 - 3 Physical damage dealt to Void Gate is instead dealt to the idol behind it. The sword slashed right through the churning sphere, seeming almost to fall into the void within.

61 1 Waking Stones Structure Wall R O3 0 - 3 All damage dealt to Waking Stones is reduced to 1. "The problem with stone is that it is stationary. We fixed that." - Uria, Geo Mage

315 5 Warding Stone Structure Wall U O3 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll. "You bring your toys, mystic. I'll bring mine." - Lord Ungstram, Royal Strategist

253 4 Watcher Structure Totem R D2 0 - 4 When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol. The Harvester's wrath lingers even after death.

296 5 Wetland Ranger Creature Human, Rebel C G4 1 1 4 Pillage: Your units get +1 Attack during your and your opponent's next turns. With Ilmire warring against the Empire, the rangers were put to use where needed.

239 4 Wicked Being Enchantment C D1 - - - Unstable 2 There are no innocents in the Mire.

154 1 Wildling Creature Human U G3 0 1 4 When a creature comes into play adjacent to Wildling, Wildling is dealt 1 pure damage and gets +1 Attack. Sometimes you just want to be left alone.

814 7 Wind-up Automaton Creature Automaton R E2 0 1 2 Ranged attack Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.

311 5 Wings Charger Creature Human, Soldier C O5 5 2 5 Subtlety was never her strong suit.

206 4 Wings Shield Creature Human, Soldier U O3 2 2 3 Wings Shield has Armor equal to the number of units behind it. "I shield those I love. From them I draw strength."

237 4 Wings Soldier Creature Human, Soldier C O2 2 2 2 Creature strike 2 The elites of the Empire strike with precision.

305 5 Wings Spear Creature Human, Soldier C O2 2 2 2 Spiky 2, Dominion: Spiky increased by 2. The Spears are taught the true power of patience.

298 5 Wings Warder Creature Human, Mystic R O2 0 1 4 Wings Warder does not attack. Other units you control on the same row have Ward . Not all armor is physical.