Alanis, one of the Legendary Heroes of Bahoomia, featured in the Not Another DnD Podcast.

Character created by Brian Murphy

Alanis is described as "kind of a mix between a wizard, a scientist, and an adventurer." She was one of the three legendary heroes, who defeated Asmodeus. After defeating Asmodeus, she, Ulfgar, and Thiala, fought, and Thiala betrayed them. Alanis set up a home in the Feywild, and used spell components gained from their battle with Asmodeus to create 5 wish stones in order to reverse time to defeat Thiala. In some of these attempts, she fought Thiala herself, and in others, assisted the current heroes, known as the Band of Boobs, from the shadows. In the final attempt, she brought a halfling named Balnor from an alternate timeline, and made sure he met the Band of Boobs, allowing him to save their lives multiple times. She continues to live in the Feywild, where she invents magical items and is constantly high. When last seen, she was entering the Material Plane to distract Thiala from the Band of Boobs entering the Summer Court.

Expanded Spell List

Alanis lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Alanis Expanded Spells

The Fifth Wish Stone

Starting at 1st level, your patron bestows upon you the ability to distort time. At the beginning of each day, roll 2d6's and record the results. You can add or subtract these numbers to any character or NPC roll throughout the day. You must declare the replacement after the roll, but before the DM tells you if the roll fails or succeeds. If you do not use this feature by the end of the day you lose the rolls.

At the 10th level the dice increase to d8s

at the 17th level the dice increase to d10s

Steampunk Planeswalker

Starting at 6th level, you can attempt to send one creature or object that you can touch to another plane of existence. The target must succeed on a Charisma saving throw or be banished for a number of hours equal to your current level divided by three, rounded down.

You banish the target to the Feywild. While there, the target is incapacitated. The target remains there until this effect ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. If you are in the Feywild, you banish the target to a harmless demiplane instead.

While not in combat, you can end this effect early, causing the person or item to immediately return to the space that it left from, or the nearest unoccupied space.

Once you use this feature, you can’t use it again until you finish a long rest.

The Hash Pipe of Time

Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

Secret Sanctum

While out of combat, you can focus for 10 min to create a wooden door, covered in Fay carvings and vines, on a flat solid surface that you can touch throughout the 10 minutes. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. While inside, you are immune to scrying, fear, or charmed effects. Each time you summon the room, you must pick its form.

Bedroom: The room transforms into a large bedroom with enough beds for eight people to sleep in. A charming fireplace roars at one end of the room, and there is a table text to it with dice, cards, and hash pipes for entertainment. Each bed has a large chest at its foot for easy storage of valuables.

War Table: A large wooden table surrounded by imposing, high backed chairs fills the room. The table is a 3-d map of the current plane, as known by the occupants of the room or any documents you have with you. You can use magic to zoom in on the map, and there are infinite figurines and other pieces to plan out troop movements.

Kitchen: A fully stocked kitchen and dining table fill the room. There are also enough herbs and supplies to replenish one Alchemist's or Healer's Kit.

Forge: The room transforms into a masterwork forge, with all of the tools and supplies to make basic weapons and armor. Basic supplies, like wood and iron, are freely available for use, but rare metals or gems must be supplied by the occupants of the room. The DM defines what qualifies as basic supplies, depending on the setting and level of the characters. In a sci-fi setting, for example, the room may contain supplies for creating and maintaining blaster type weapons rather than swords and armor.