As some of you have probably noticed there has been some changes made to the Don’t Look Down avenues of public contact. And also that all development news has dropped off the face of the map for the last month or so.

The first major news that we have to share regards the use of the word “we” in all of the previous sentences. Don’t Look Down games has expanded. We now consist of 4 people who are all clamoring together to make some games. The main reason for this is because games are hard. Simple as that 🙂

Onto some game specific tidbits. I know that things seem a little hectic with the redesign/reshuffling as of late however at the core of it all, we are still making a game. Myself and Richard (programmer extrordinaires) have started work on the initial framework to Tempus. Now bear in mind that “Tempus” is, at best, a working title since, due to the redesign, everything is up for renewal at present.

Speaking of redesign, anyone who has been following any of the previous videos regarding Tempus will be in for a surprise in the future. A brand new, shiny, game design has been completed and now consists of the full beginning and end story of the game as well as the various actions and scenarios that the player will face. Development has moved from Unity to XNA since this gives us much more control over the inner workings of the game as well as the (seemingly) painless migration to Xbox.

At the moment we are working on some of the initial framework as well as tweaking a custom engine to deal with time/physics. I dont want to give too much away, not because I want to be dark or mysterious about the whole thing, but rather I’d like to have something concrete so that if anyone has any questions I can answer them correctly rather than just spouting loads of nonsense about something that doesn’t exist yet.

As with the dedicated Tempus blog (which more than likely will be retired), I’ll be posting pretty regularly regarding the game. If anyone has any questions, drop me a comment or give me a shout on Facebook or Twitter.