Hook

Name Cost Damage Weight Properties Chain Hook 25 gp 1d6 Piercing 5 lbs Light, Thrown (5/15), Special

The Chain Hook is a Martial melee weapon.

Special. You can use a bonus action to pull this hook back to your hand. If you do so after hitting a thrown attack with this weapon against a creature your size or smaller, you can forgo damage on that attack to instead have that creature make a Strength saving throw, the DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, it is pulled 10 feet toward you. The target stops early if it would collide with any creature one size smaller or larger, or an obstacle, such as a low wall.

If you do not pull your hook back, and the target was your size or smaller, the target continues to be Hooked, and it cannot willingly move more than 15 ft. away from you. If you move, or the target is forced more than 15 ft. away, the target loses the Hooked status. A Hooked target can end the status as an action. A creature can only have one target Hooked at a time.

Chain Hook Mastery

While everyone else was studying the blade, you were learning the chain. You learned how to use it like an extension of your body, transforming a clunky piece of metal into a horrifying artificial claw. You gain the following benefits:

• You gain a +1 bonus to attack rolls made with the Chain Hook

• You can throw a Chain Hook its long-range distance without imposing disadvantage on your attack roll

• You no longer have to forgo the damage roll when pulling a creature with your bonus action

• Creatures one size larger than you can be considered Hooked by your Chain Hook, but you still cannot use your bonus action to pull them.

Joey Ravioli