Hey there everyone I'm Katsumi AKA Katsu_hs on Twitch and Twitter, I'm a competitive hearthstone player with multiple top legend finishes. I'm here today to bring you a brand new archetype of priest deck, tempo priest. I've been testing out many different variants of a more aggro priest deck and got to legend with a murloc priest list last season.

With this deck I've created Breakfast Priest, a very viable tempo priest list, I took the deck up to top 10 legend today. The list revolves around around creating a large board state that is awkward for your opponent to remove, then using that board state to control the board and eventually use inner fires for sudden lethal potential.

How to Play:

I have included some hsreplay clips to show you how to play this deck!

Vs Dragon Priest: https://hsreplay.net/replay/LoegYxvov9U3zjsrNHTzgP and https://hsreplay.net/replay/tppXP9Skced68oXCC6WDG6

Vs Tempo Rogue: https://hsreplay.net/replay/Zc5NE5x2q3xZwy3ZMVeoCV

Vs Miracle Rogue: https://hsreplay.net/replay/4QtQKe6FsxwG2ny4VArMmj

Vs Quest Mage: https://hsreplay.net/replay/nrMmbGkqJDRbEZvGUmhhcQ

Vs Control Mage: https://hsreplay.net/replay/z36UTLm9VYht3r4DpJjr7a

Vs Control Warlock: https://hsreplay.net/replay/pH23Akz3SeysBTMg2KgbWM

Matchups:

Druid - This is a great match up, the key to winning vs druid is creating BIG minions with divine spirit and inner fire. Radiant Elemental + Power Word: Shield + Divine Spirit + Inner Fire will win you games. Try to not extend too much vs druid to play around Spreading Plague, 3 moderate to large minions is MUCH better than 4 or 5 smaller ones. Cobalt Scalebane and Bonemare are your friends here!

Hunter - This match up can be hard without a fast start. Always mulligan for your early minions, Northshire Cleric, Radiant Elemental, etc. The ideal opener is Radiant Elemental + Power Word: Shield, Defender of Argus can be huge if you can buff a couple sticky minions. Try to preserve health, this deck does not run healing, so your life total is somewhat relevant.

Mage - This match up is not too bad, silence is a key card for a Doomsayer response. End of turn effects are fantastic vs mage, as they do not typically run a lot of removal that can handle buffs. Your early board is typically left uncontested, try to get the mage's life total down as quickly as possible to lethal them before they can combo you.

Paladin - This match up is one of the hardest for the deck. Paladin buffs their minions quickly and can go off before this deck can catch up. to win you will need to have a fast start to clear their murlocs before they can Gentle Megasaur. Silence can play a huge catch up effect if you silence a Blessing of Kings or spikeridge steed, this alone can win you the game.

Priest - This matchup is great, it's a little tricky to play, but the key is to hold your combo until you need to clear a big minion or to lethal them. If you go off too early they will be able to regain control. Try to create awkward board states for them to clear, if you're going into their turn 6, playing Devilsaur Egg or Cobalt Scalebane will make a Dragonfire Potion unappealing. If they're highlander and you're going into their turn 8, playing a Bonemare on your Devilsaur Egg will make it a 4/7, great for combos the next turn and immune to Shadowreaper Anduin. Try to avoid buffing your Devilsaur Egg to 1 or 2 attack to play around Potion of Madness. Eventually you should be able to suddenly lethal them with Divine Spirit Inner Fire.

Rogue - This match up is also great. The key to winning vs rogue is to control their board and make your board as wide as possible. Rogue doesn't run any aoe, so try to get as many minions on the field as possible while clearing their minions. Radiant Elemental + Power Word: Shield is a fab start, look for Golakka Crawler, there are two of them for a reason! You might be tempted to go all in on a single minion, but vs rogue keep in mind that Vilespine Slayer can ruin your day. If you have, say, a 3/8 minion and a 3/4 minion with a Kabal Talonpriest in hand, it might be wiser to buff the 3/4 to diversify your buffs. Board control will get you further than inner fires in this match up.

Shaman - This is the worst match up for this deck, Devolve is a card that you will curse from the high heavens. Shaman is a matchup where you might have to take risks to win, Barnes is a fab card, higher mana cost minions are more valuable than lower mana cost minions and buffs are less relevant. IMPORTANT NOTE: If you can Bonemare a 0 mana minion it is immune to devolve!

Warlock - This match up is decent, demon zoo warlock doesn't run any single target removal, so creating huge minions is usually the right line to go. Try to control their board while advancing yours as much as you can. Devilsaur Egg can play a huge role in winning this matchup with Inner Fire and Bonemare. Golakka Crawler is fab for their pirates! Radiant Elemental + buffs is also absolutely fab.

Warrior - This matchup is great with the double Golakka Crawler! You want to hard mulligan for Radiant Elemental + shield and Golakka Crawler. Warrior always runs a ton of pirates, so the sooner you can clear their board the better. They will almost always go face, so try to preserve your life total as much as you can.

Mulligans:

Always keep: Radiant Elemental, Northshire Cleric, Golakka Crawler, and Barnes

Sometimes keep: Power Word: Shield (if you have a 1 or 2 mana minion and it fits your curve well, always keep with Radiant Elemental), Devilsaur Egg (keep if you have 1 or 2 drop minions, look for a good curve), Shadow Ascendant (keep if you have a 1 or 2 drop minion, look for a good curve), Shadow Visions (Keep with radiant ele if it fits the curve)

Specific card choices:

Silence - This is to get through big taunts, it makes the big priest matchup A LOT better, especially with shadow visions.

Meat Wagon - This card is to make your board incredibly sticky, it can be used to combo with inner fire, however if you keep it at 1 attack it will summon a devilsaur egg which is typically the best summon.

Barnes - This card has a lot of options to high roll, plus it gives you two minions on turn 4.

Shadow Ascendant - This card can win you the game if it's left unchecked. It's great for if you play cleric and your opponent plays a flame imp, this will buff the cleric to kill the flame imp. It's a fab target for talon priest to keep the buff train rolling and it's not uncommon to go off with a divine spirit inner fire combo.

Defender of Argus - Our long lost friend for a bygone era! This card is there to create awkward board states for your opponent to deal with. It works wonderfully with the eggs and clerics and can also give you that little bit extra health to lethal someone with spirit inner fire.