Summer has been packed with some great events, including the fast-paced action on the field in World of Tanks football mode. And we don’t want to take our foot off the throttle yet…

From July 23 to August 13, you’ll be out there taking down your opponents and climbing the ranks.

After breaking down the last season, we believe it showed a great balance of time commitment and raw skills needed to do well in the mode. With this in mind, and also not to overload you with changes, the rules will stay the same as before—15 ranks, chevrons, three leagues, and the “rank protection” system.

However, there is one slight adjustment we’ve made to benefit you.

Explaining Experience

Throughout previous seasons, many players were confused by the experience distribution in combat. Due to the small amount of information in the post-combat stats page, the way your final XP value is determined was unclear. Often there were situations where one player outperformed another by the score displayed during battle, but afterwards the positions were switched.

We understand that in other modes this rarely matters, but when a chevron is at stake, this isn’t a nice situation to find yourself in.

That’s why we decided to give more information in the post-combat window. This info will give greater detail to how the player got the XP. This will be done as follows:

In the post-battle results screen, a new tab will appear on the detailed statistics section for each player

The total experience will be divided into three categories. By hovering over each, you will see a respective list of XP points earned

1. Damage and Destruction

Damage inflicted on enemy tanks

Damage inflicted on tank modules

Destroyed tanks

A bonus for total team damage

Note: This category will be the main source of XP for most vehicles.



Regarding the last component of “Damage and Destruction”, it is worth noting that the number will be the same for all team members and will not affect your placement after battle. Also, despite the fact it’s not a consequence of the player’s personal actions, we decided to include it in this category as it is directly related to damage and gives you more transparency.

2. Assistance

Assisting with recon, tracking and stunning vehicles

Capturing or defending the base

Initial spotting of enemy vehicles (you must be the first player to “light up” an opponent)

3. Active Battle Actions

E.g. shooting in a certain radius from the enemy, being in the radius of enemy fire, etc.

Note: this source will bring a fairly small share of the total XP for a winning team, but may be substantial, if you end up losing a battle.

The information for all three categories will look like this: