If you use this with officially existing models, I doubt this is allowed.



On 27.01.2016 03:27, Daniel Barreiro wrote:

Let's not turn this into Franc1sco drama. Although you should never trust what the plugin author says about something not being against the rules,especially people with reputations like Franc1sco) in this case, the "This is fine" came from Asherkin and not Franc1sco. https://forums.alliedmods.net/showthread.php?p=2376637#post2376637

[hidden email]>

"he claimed that it's not against Valve's rule"

Depends on what you use it for.



That said, sure, go ahead, trust Francisco with anything. rofl

FYI: As all his other plugins, this one is riddled with numerous (beginner) mistakes. It runs the risk of potentially using uninitialized memory, and putting that into a query/in the db.

It also improperly uses the admin/command access system. Few things on top of my head.



On 27.01.2016 03:17, Ben Roy wrote:

The plugin used was Custom Weapon Models. It can be linked: https://forums.alliedmods.net/showthread.php?t=276779

It allows community-made weapon models instead.

Read the OP(plugin link)'s post, he claimed that it's not against Valve's rule.



On 1/26/2016 9:06 PM, Daniel Barreiro wrote:



Did you let someone use a knife that was not in their inventory. Don't bullshit "it wasn't a flip knife slaughter, it was just a flip knife". Don't bullshit "it wasn't an official knife it was a custom one therefore it's okay!". Don't bullshit "It was the original knife model so it was in their inventory! I may have put a custom pattern onto that default knife, but the knife itself was in their inventory! It's totally different than giving a player with a vanilla karambit a karambit slaughter"

Did you let someone use a knife that was not in their inventory. It's that simple of a question. If you let someone use a knife that was not in their inventory, you broke the rule. It's that simple. Let's drop the word semantics and view it how it is.

[hidden email]>

Yep, my server has been banned. No custom skins active what so ever. Anyone else? Custom skins are not "csgo items". They're custom items viewable

within csgo.

On Jan 26, 2016 8:44 PM, "Daniel Barreiro"

<[hidden email]> wrote:



Going back to the original message, I see this:

-Allowing players to claim temporary ownership of CS:GO items that

are not in their inventory (Weapon skins, knives, etc.).



Were those knives in their inventory? If yes, then it was a false

ban. If no, it was a legit ban.

I'm fairly sure custom knives are CS:GO items that are not in their

inventory.



On Tue, Jan 26, 2016 at 8:32 PM, Kevin C <[hidden email]>

wrote:



Our servers were all just hit with a ban of our server tokens.

Anyone else have this issue? We don't run any knife skin plugins

after valves announcement, we recently added a custom knife plugin

that allows players to have knives that are community-made and not

sold by valve. Based on valves original statement this should be

allowed.



Our GSLT account has this message:

Your account has an active ban on its game server tokens.

This ban expires on Friday, 01-Jan-38 00:00:00 GMT



WTF Valve?



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https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers On 27/01/2016 12:46 pm, Absurd Minds wrote:

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On Tue, Jan 26, 2016 at 9:01 PM, Ivan Howrote:





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Depends on what you use it for.That said, sure, go ahead, trust Francisco with anything. roflFYI: As all his other plugins, this one is riddled with numerous (beginner) mistakes. It runs the risk of potentially using uninitialized memory, and putting that into a query/in the db.It also improperly uses the admin/command access system. Few things on top of my head.

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On Tue, Jan 26, 2016 at 9:23 PM, Matthias "InstantMuffin" Kollekwrote:





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https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers If you use this with officially existing models, I doubt this is allowed._______________________________________________Csgo_servers mailing list