In five weeks, gamers will be able to get their hands on Tom Clancy's Rainbow Six Siege, a first-person shooting game developed by Ubisoft Montreal and to be published by its parent company, Ubisoft. With the game's release approaching, its animation director, Scott Mitchell, agreed to an interview with Joe Vargas of the Angry Joe YouTube channel. Suffice to say, some pretty interesting things, including the possibility of microtransactions, were revealed.

Mitchell opened the interview by explaining how the previously reported 11 single-player scenarios will be used to introduce players to the mechanics of Tom Clancy's Rainbow Six Siege. He then proceeded to talk about map sizes, the A.I.'s sophisticated design, and the varied pricing for the available game editions.

Although all those are relevant, one thing stood out. After commenting on game tactics, Joe asked Mitchell about the continuance of the renown system, which lets players unlock operators and customize their characters, a feature previous Rainbox Six titles had. While explaining the in-game currency and its availability, the animation director uttered a couple of words that heightened people's senses — some went feral, by the way.

"So the in-game currency is called renown, we also have Rainbow credits that you can put towards unlocking things," Mitchell explained.

Joe immediately interrupted him in hopes of clarifying Rainbow credits.

"What are Rainbow credits?" the stunned Joe Vargas asked with a confused face.

Mitchell then changed the topic. However, based on how the conversation went, the microtransactions are likely to be incorporated with Tom Clancy's Rainbow Six Siege, a thought that upsets some people.

Nonetheless, Ubisoft plans to cheer people up with the future maps that will be offered as free DLCs, which Mitchell explained as intentional for the company that does not want to "split the community."

Below is Mitchell's interview with Joe Vargas. The "Rainbow credits" slip is around the 9-minute mark.

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