Way of the Four Elements v2 One with the Elements You follow a monastic tradition that teaches you to manipulate the Ki in the elements around you. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Many monks of this tradition tattoo their bodies with representations of their ki powers, commonly imagined as coiling dragons, but also as phoenixes, fish, plants, mountains, and cresting waves. Disciple of the Elements When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. These disciplines, except Elemental Attunement, requires you to spend Elemental Ki Slots each time they are used. Elemental Disciplines You know the Elemental Attunement discipline and three other disciplines of your choice, which are detailed in the “Elemental Disciplines” section below. You learn two additional elemental discipline of your choice at 6th, 11th, and 17th level. Whenever you gain a level in this class, you can also replace one elemental discipline that you already know with a different discipline. Elemental Ki As you continue learning how to extend your Ki into the world around you, you also gain the ability to bring some of the world's Ki back into yourself. Starting at 3rd level you gain Elemental Ki Slots, which fuels your ability to manipulate the elements. The Elemental Ki Slots table shows how many elemental ki slots you have to utilize your elemental disciplines. The table also shows what the level of those slots is; all of your elemental ki slots are the same level, and are the minimum level disciplines that cast spells will be cast at. To use one of your elemental disciplines, besides Elemental Attunement, you must expend an elemental ki slot. You regain all expended Elemental Ki slots when you finish a short or long rest. You gain additional Elemental Ki Slots at 6th, 11th, and 17th levels. Elemental Ki Slots Table Class Level Elemental Ki Slots Slot Level 3rd 1 Slot 1st 6th 2 Slots 2nd 11th 3 Slots 3rd 17th 4 Slots 4th







































































Casting Elemental Spells Some elemental disciplines allow you to cast spells. See the Spellcasting rules for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it. Once you reach the 3rd level in this class, you can spend ki points to increase the level of an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 4th-level monk and use Sweeping Cinder Strike to cast burning hands, you can spend 1 ki point to cast it as a 2nd-level spell (the discipline’s base cost of 1 elemental ki slot and then 1 additional ki point). The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table. Spells and Ki Points Monk Levels Maximum Ki Points for Spell Enhancement 3rd–5th 1 6th–10th 2 11th–16th 3 17th–20th 4 1

Elemental Disciplines The elemental disciplines are presented in order of minimum level, and then alphabetically. If a discipline requires a level, you must be at least that level in this class in order to learn the discipline. Level 3 Disciplines Elemental Attunement You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice: Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.

Instantaneously light or snuff out a candle, a torch, or a small campfire.

Chill or warm up to 1 pound of nonliving material for up to 1 hour.

Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute. Fangs of the Fire Snake When you use the Attack action on your turn, you can spend an elemental ki slot to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as a number of the following turns up to the elemental ki slot's level. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. Fist of Four Thunders You can spend an elemental ki slot to cast thunderwave. Fist of Unbroken Air You can create a blast of compressed air that strikes like a mighty fist. As an Attack action, you can spend an elemental ki slot and choose a creature within 30 feet of you, plus an additional 10 feet for each level of the elemental ki slot above the 1st. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone. Rush of the Gale Spirits You can spend an elemental ki slot to cast gust of wind. Shape the Flowing River As an action, you can spend an elemental ki slot to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area. You can spend additional ki points to increase the area of the ice or water's maximum size by 10 feet per ki point spent. Sweeping Cinder Strike You can spend an elemental ki slot to cast burning hands. Water Whip You can spend an elemental ki slot as part of an Attack action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone. When cast with an elemental ki slot of 2nd level or higher, you may repeat this attack at no extra cost for a number of turns equal to the level of the elemental ki slot. Level 6 Disciplines Clench of the North Wind You can cast hold person with an elemental ki slot. (6th Level Required) Gong of the Summit You can spend an elemental ki slot to cast shatter. (6th Level Required) Memory of the Seasons You can spend an elemental ki slot to cast absorb elements. (6th Level Required) Level 11 Disciplines Flames of the Phoenix You can spend an elemental ki slot to cast fireball. (11th Level Required) Mist Stance You can spend an elemental ki slot to cast gaseous form, targeting yourself. (11th Level Required) Ride the Wind You can spend an elemental ki slot to cast fly, targeting yourself. (11th Level Required) 2