This is a POST OPAL BAN Lantern list that is VIABLE. Do not fret, Lantern is NO WHERE CLOSE to being a dead list!

Here's what I did:

I brought the deck "back to it's basics" by focusing more on early game hand disruption and removal. One of my favorite cards Surgical Extraction makes its glorious return to this list. a turn one Thoughtseize and a Surgical Extraction on the right card can sometimes end the game on their own.

To get some early game spunk back after the Opal ban, I replaced all 4 of my Mox Opal with 4x Simian Spirit Guide. Last night during testing I landed my SSG all exactly when I needed the turn 1-2 ramp. Essentially SSG is there just to get your early game mana requirements that the deck needs to explode upon. You can also hard cast SSG to chump block underneath your Ensnaring Bridge if need be.

If you're going this route and have Emry, Lurker of the Loch in your old list, I'd suggest l replacing them with Goblin Engineer mostly so you can have a valuable creature to cast if you use SSG's ability for a red mana. Goblin Engineer also has some interaction with Academy Ruins for card recursion/finding a combo piece in the deck, putting it on the top of your deck and then drawing it.

The only mana changes made are going from 4x Blooming Marsh to 4x Overgrown Tomb. Since the color curve for this deck is so small, I want to ensure I have more chances to have black mana for early game hand disruption, but also a sprinkling of green for Assassin's Trophy and Ancient Stirrings. This mana is just what I landed on and found success with. I'm totally up for people testing my list out and making improvements.

--- Sideboard is NOT complete on this list!! ---

Please comment/like/save this deck. I'm always interested in hearing improvements!