Well, as I mentioned above, that’s a lot of work there! I’m very, very, proud of this team for all the hard work, particularly over the past weeks. We still have several unknowns ahead of us that I’m sure will become clear in upcoming tests, but we’ll continue to tackle them head on! Let’s move into art for the week.

First up, we have a static image of some of the work Sandra completed on the Physician’s basic cast. We still have some massaging we want to do with the timing based against the other healer’s basic casts. Once we get that a little more ironed out, we’ll get a video link in here.



The Arthurian Physician class is part mad scientist, using potions and vials as his main means of healing. For these improved animations, we created a new belt to hold all his accoutrements. We also used some tech Andrew wrote that allows us to to spawn items in hand: in this case, bottles. For Beta 1 Day 1, we’re focused on getting in one basic cast for each healer archetype, as well as one special ability with less timing restrictions in for each class. This allows us to put more focus on the look and feel, as well as the animation tech, before we go wide creating hundreds of new animations which we’d have to redo if we got the first steps wrong.

Just so you know, our plan isn’t to have you Physician players running around nude, only in your special Physician’s belt! Wasn’t there a relevant Steve Martin line I could add here? I’m sure Mark would know.

Next up, we’ve got some new props Dionne has been working on this week for the taverns and banks. These items are mostly pulled from game asset stores, with some auditing and new assets created in-house. As a small studio it’s important for us to use our time wisely, and it just wouldn’t make sense to waste Dionne’s talents making very basic assets like tables and chairs. Once we get into the Realm-specific furniture and props, we’ll create new assets. For now, this gets us some quick assets we can use in testing the new BPO (Building Placed Objects) system Matt has been working on!



It’s been a busy week for Michelle, as she has helped work on multiple items this week, one of which was getting back to those tavern and bank signs so Jon can model them!



Have you got a favorite in here? I’m in love with the dragon ones, because dragons!

Next, we have some new materials for the large dock asset on the home islands. Once I (Tyler) get this more propped out next week, I’ll get some in-game images for the update. Michelle wanted the home island dock to have different levels not only in its layout, but also in the materials used. The center dock uses higher-quality materials, so we went with materials that were smoother, cleaner, and look like they were probably put together by a better mason than last week’s materials.





Below we have a WIP of James’ styling pass on the social interactions window, whose functionality will be added during Beta.



The next image truly represents a group effort. It all starts with armor concepts from Michelle and Sandra long ago. Next, Jon does the modeling and materials of characters, Joe does the weighting and import with Scott’s help, Sandra does the poses, then it comes back to Jon to clean up and render, and then over to Michelle to clean up and integrate into the background. And that’s not actually the end, as they then go to James to audit size and position for character creation, and finally AJ to put into character creation on the patcher! All of that in this one image. Who said making a game was hard?!



Per item number four in our Top Tenish, Rob has been diligently testing our buildings and plots. Here’s a couple of shots from that impressive test! First in the trenches with our Viking Mjölnir.



Second shot is up high, looking over the plots.



Pretty cool, huh? This is us trying to stress the system to see not only what we can improve, but to determine our builder island size at the start of Beta.

That wraps things up for the week, minus a couple of thank-yous that are due first to Poxer for this awesome “hat” he sent Max. Check out this morning’s stream with Max, our now resident horny lore keeper, for the full unboxing.



Thanks are due as well, to Paladin Brewer, who sent some really tasty individually-wrapped gourmet cookies to the Seattle office.



Aaannd now we’re done! Big update this week, with a lot of work getting done and condensed down to an awesome twenty items! We’re looking forward to the next several weeks, which will certainly be exciting as we wrap up our Beta 1 Day 1 goals. Have a great weekend everyone, and many thanks for your patience, patronage, and enthusiasm.

-t

P.S. Again, if you haven’t accepted/declined our new Privacy Policy, please log into your account HERE. (https://api. citystateentertainment.com/ Account/Login ).