Arcane Tradition

At second level 2nd level, a wizard gains the Arcane Tradition feature. The following School of Find Familiar option is available to a wizard, in addition to the options offered in the Player's Handbook.

School of Find Familiar

Whereas illusionists and transmutationists focus on entire schools of magic, followers of this tradition concentrate on mastering all facets of the Find Familiar spell.

These wizards see their familiar as a physical extension of their magical prowess and seek to elevate and empower the strength of their magical companion. Usually this pursuit neglects practicing other schools of magic, but what results is an immutable bond between a wizard and their supernatural familiar.

Binding Ritual

At 2nd level, you add the Find Familiar spell to your spellbook, if it is not there already. When you cast the spell, the time spent to cast the spell is halved, and you do not consume the material componets used in the casting of this spell.

Strengthened Bond

Starting at 2nd level, when you cast Find Familiar your familiar gains the following modifications:

You can temporarily dismiss your familiar as a bonus action.

Your familiar gains proficiency in two skills of your choice.

When you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

Your familiar's attacks count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Starting at 2nd level, your familiar gains an 3 extra hit points for each level you gain in this class.

Your familiar uses your proficiency bonus rather than its own.

When you are within 100 feet of your familiar, you can make any spell you cast that would only target you, target your familiar instead.

When you cast Find Familiar, you can choose a new form for your familiar following the guidelines provided below.

Expanded Familair options Maximum of 15 Hit Points

CR 1 or lower

Doesn't have a trait that allows them to cast spells.

No Multiattack

Small or Tiny sized





Empower Familiar

Starting at 6th level, you can spend an action and a spell slot to empower your familiar with supernatural resilience and ferocity. When you do so, your familiar gains benefits based on the spell level spent:

Spell Level Size Increase Temp. HP AC, Saving Throw, Attack and Damage Bonus Weapon Attack Die 1st Small + 10 HP +1 d8 2nd Medium + 20 HP +2 d10 3rd Medium + 30 HP +3 d10 4th Large + 40 HP +4 d12 5th Large +50 HP +5 d12