Clear your way through a deserted planet with your wits, reflexes and just enough fuel to get out of a tough situation.

This short adventure is designed to test out a variety of features, and it's my first game project of this scale. Any feedback is appreciated, and I'm hoping it will prepare me to take on bigger projects in the future.

Features:

In this game, jumping is tied to a limited resource. Think about when the best time to use that jump is!

A level editor designed to be as robust and easy to use as possible.

A short set of levels designed to showcase the functionality of each tile.

Controls:

When Playing Levels

The arrow keys (or A and D) to move left and right

The down key (or S) to crouch

Space to jump

Esc to enter the pause menu

When Making Levels

Left click to place a tile

Right click to erase a tile

The scroll wheel, number keys or click on the tile icons to cycle between tiles

The arrow keys (or WASD) to move the camera

Esc to enter the editor menu

Tips:

You can only save or play test a level once the player has been placed. These buttons will appear on the HUD at the top of the editor.

You can resize a level in the editor by clicking on the boundaries.

If you can't jump over something, maybe you can go underneath it.





Enjoy!