Hello, PlayStation.Blog. I’m Niels, co-founder of WeirdBeard — an independent game studio based in Amsterdam. We started developing games eight years ago and have made all sorts of games; entertainment, educational, and promotional — even medical games. Now I’m proud to announce our newest game for PS4: Tricky Towers.

Ever since we started, we’ve wanted to make a console game and see the box standing in stores. This dream is now coming true. Well, partially, as boxes in stores are now almost something of the past. It has been a big challenge for our team so far, and we are very happy that Sony is with us on this ride. For everybody in the team it has been a great opportunity to show off their skills. For us, Tricky Towers is already a great experience!

So what is the game? Tricky Towers is a multiplayer, physics-based tower building game. Players have to build a tower with tetrominoes and be faster and better at it than their opponents. To spice things up, players can also use magic spells to either support their own structure or mess up the towers of their opponents. With spells flying everywhere and tetrominoes dropping like flies, Tricky Towers gives players a chaotically good time.

Tricky Towers has a number of different game modes to keep you entertained — for now we’d like to discuss the race and survivor modes.

In race mode you must build a tower tall enough to reach the finish line before your opponents do. But don’t stop and celebrate too soon — your tower has to remain upright for three seconds before you’ll be crowned as the winner!

Survivor mode is all about building a safe, stable tower. Each time you drop tetrominoes your character will lose a life. Lose all your lives and you’re out! Survivor mode is a tricky balance of building to protect your own tower while trying to cast spells that will tumble the towers of your opponents. There are also rumors of the survival world being a tad haunted…

We are now working on finishing up the game by creating a single-player campaign, polishing the magic spells and improving the existing multiplayer experience. We have a high standard when it comes to the small details, so we always put a lot of time into polishing up our games.

We can’t wait for the game to be released for everyone to play — whether it’s with friends at a party or battling it out against other gamers online.