A good reproduction of the Wii U original with some nice new features, and a few minor drawbacks. Contains the entire story presented in the original, and expands it with new two new Legends gameplay tales: Linkle's Tale, featuring a crossbow-wielding, green tunic wearing heroine, and a Wind Waker epilogue introducing Tetra and the King of Red Lions. The new characters are transferable to the Wii U version with an included eShop code. Adventure mode has been reworked to better balance the introduction of new characters and not give you all the level 3 weapons so early: level 2 weapons have moved to the new Great Sea adventure mode map, which can't be started until you've completed the normal Legend mode play and completed the first scenario of the new Wind Waker epilogue and unlocked Tetra. Level 3 weapons have moved to the Master Quest map, which can't be unlocked until the Great Sea map is cleared. Thus you spend a lot more time with your lower level weapons than before. New features include My Fairy, a customizable add-on that allows you collect fairies as allies and use their magic to wipe out a large number of enemies (or enable other effects) at the cost of your magic meter. This gives you a good way to clear a keep when you badly need to save it or move on to rescuing someone in need, though its addition completely ruins KO competition adventure mode scenarios, as your fairy can wipe out hundreds of enemies at once, giving you an unbeatable jump in your KO count. Also new is the ability to switch characters in a scenario, assuming that character is part of the story for that stage. This fixes the poor ally AI present in the original, in which you'd occasionally have to drop what you were doing and race across the board to rescue them, often ruining chances at completing a scenario in time to earn an A rank. It also allows you to position allies in key positions and switch between them while one runs from one keep to another so you can do more in less time, making those A ranks easier to obtain. Drawbacks are a noticible reduction in rendered character polygons, which is to be expected, but colors have been reduced as well - as if the game is playing at 256 colors. Some blur effects have also been removed, making the flames of the Fire Rod or Naginata appear very basic and artificial. Enemy AI has also suffered, as many will just march right past you and go straight for their target keep while in the original they'd recognize you as a threat and stop to fight you. This causes a lot of situations where you have to constantly chase an enemy, getting in a few hits before its out of range again. Overall though, if you loved the Wii U original or you're a Zelda fan that never got it, this if for you. It has exceptionally high replay value, too: its tough to get bored of it after a few weeks like most games, because its got so many new challenges and scenarios waiting in adventure mode. I'd completed the original two years ago and have had this version a month and still play it daily.