Drider Bloodline

Class Skill: Stealth

Bloodline Arcana: Add +1 to the save DC of any spell you cast or ability you use that is capable of entangling foes.

Bloodline Spells: entangle (3rd), web shelter (5th), poison (7th), freedom of movement (9th), baleful polymorph (11th), epidemic (13th), harm (15th), power word stun (17th), dominate monster (19th)

Bloodline Feats: Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Power Attack, Quicken Spell, Skill Focus (Stealth), Spell Focus (Transmutation)

Natural Toxins: Your toxic blood grants you resistance to other poisons. At first level you gain a +2 racial bonus on saves against poison effects. This bonus increases to +4 at 9th level.

Web: At third level, as a standard action, you may shoot a ranged web attack as the web universal monster ability except that the save DC is equal to 10 + ½ your sorcerer level + your charisma modifier. You may use this ability a number of times per day equal to 3 + your charisma modifier.

Eight-legged climb: At 9th level you can grow eight legs to walk up vertical surfaces as the spider climb spell. You move this way for a number of minutes equal to your sorcerer level. These minutes need not be consecutive, but you must use the ability in one minute increments.

Aberrant Body: Your aberrant body makes you less vulnerable to critical hits. At 15th level you gain fortification 50%.

Eight-legged terror: At 20th level your base move speed increases to 40ft. and you gain unlimited uses of your web and eight-legged climb abilities. In addition you become immune to sleep.