Monastic Tradition: Way of the Astral Dragon

Way of the Astral Dragon

Monks of the Way of the Astral Dragon devote themselves to their ideals, training body and mind to conquer whatever trials come their way.

Astral Dragon Arts

You can use your ki to duplicate the effects of certain spells. As a bonus action, you can spend 2 ki points to cast find steed or magic weapon without providing material components. Additionally, you gain the prestidigitation cantrip if you don't already know it.

Additionally, choose a dragon type from the list below. The damage type associated with each dragon is used by features you gain later.

Dragon Color Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold

Materilized Soul

Starting at 6th level, you designate a small object or monk weapon to be a focus. Through this focus you can materialize your fighting spirit in a piece of full body astral armor provided you aren't wearing armor or using a shield. The armor provides a powerful defense against your foes.

You can use a bonus action to don the Materialized Soul, which lasts for 1 minute. It ends early if you are incapacitated or if you are more than 15 feet away from your focus. You can also dismiss the Materialized Soul at any time you choose (no action required).

While wearing the Materialized Soul, you gain the following benefits:

•You gain a bonus to your AC equal to your Wisdom modifier (minimum of +1).

•You gain resistance against your chosen dragon's element.

•You deal an additional d4 of damage of your chosen dragon's element whenever you make an unarmed strike.

•You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Wisdom modifier (minimum of +1).

You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.

Dragonic Syphon

At 11th level, you channel the power of dragons through your body to empower your astral armor. Once per long rest, you gain immunity to your chosen dragon's element and the additional elemental damage on unarmed strikes increases to d6. This effect ends with Materialized Soul.

Rending Roar

At 17th level, you gain the ability to release a roar that can shake even the heavens. By expending 5 ki and your current use of Materialized Soul, you force each creature within 60 ft. of you to make a Dexteirty saving throw. If they fail, each creature is pushed back 30 ft and knocked prone, taking 6d10 force damage. If they succeed, they take half damage and are knocked back half the distance.