If you haven't read "New hotkeys/controls in 0.8" section yet, read it.

added alternative keys to use treasury

http://www.moddb.com/mods/perisno/downloads/perisno-081-patch-see-descriptionYou can also install the PBODless version of it from optional patches.1) Unless you find some very critical bugs, this is the last patch compatible with original 0.8 and any hotfixes that were released between 0.8 and 0.81.2) The next patch, if everything goes as planned, will bring a full overhaul of dwarves with all the suggestions I've heard so far taken into account. So if you're thinking of starting a new game as a dwarf, I would suggest that you wait till 0.82. And if you have any more suggestions regarding dwarves, tell them now.3)- added a new option to mod settings (CHAAAARGE - if enabled, lords will always charge instead of dancing in circles);- added overlooked Abot's Strange Rapier quest (talk to NPC in Arendal tavern, ignore when the game tells you that you started some blank_quest - it's just a minor purely formal save incompatibility; everything else but this notification worked like a charm when I tested this quest) + a couple of new events on the global map;- added penalty for bows against heavy armor (yumi bows are an exception) and armor penetration for xbows;- added a feature that makes few remaining enemies surrender if you press TAB near the very end of a siege (should help against siege scenes where a couple of remaining soldiers get stuck somewhere);- changed troop upgrade cost and the algorithm which determines if lords will complain about other lords being granted fiefs. Read this - changed the way wages of patrols of player's kingdom are paid. Before it's your turn, money for a patrol are now contributed by (1) the patrol itself (it sells prisoners), (2) the center which is patrolled or the walled center to which the patrolled center is bound (they sell prisoners), (3) other nearby walled centers within a certain range (they sell prisoners), (4) the owner of patrolled center, (5) the owner of a walled center to which patrolled center is bound (if it's a village), (6) the richest owners of other nearby centers, (7) the center with most prisoners in player's kingdom, (the richest lord in player's kingdom. Then only if all this money is not enough, it's your turn to pay. Lords/centers only contribute a certain percent of their wealth/prisoners, so while large patrols will become a burden for them, they will never bankrupt them.;- made land income from player-owned fiefs be automatically transferred to local treasuries;- fixed night bandits quest, AG quests supposedly fixed by KS, forced other parties to ignore quest parties such as Immortals' Patrol, added cancellation of horde quests after Zann is defeated, added secondary weapon to Uliastai tournament, stopped Legion patrols from spawning after you finish the TL Fort quest, fixed ladies' titles not getting refreshed when they change a faction, probably fixed lords leaving your kingdom for no reason (random Native events), got rid of the last remaining fugly pieces of armor from old OSP pack, gave axes to Kaikoth Mountain Warriors and Keepers in addition to swords, set player's relation with the Third Legion to 40 after completeing their quest, fixed giant lords leaving your kingdom (Bullius will not leave, other giants will not leave if their relation with you is >= 40, even if you're not a giant and do not have giant culture), probably fixed the cause for autoloot giving you copies of companions' equipment (will only work for companions you haven't recruited yet; it was an autoloot/Diplomacy incompatibility issue), some unrecognized tokens were fixed by KS, fixed some other small bugs.- duels were fixed (after you make arrangements, you need to exit the party screen and take a couple of steps on the global map - it's a necessary workaround to an engine bug);- fixed "special mission" (ask Baron Gereon for it if you ever have 75+ relation with him);for players with laptops: ↑, ↓ and → in addition to NUM1, NUM2 and NUM3 respectively;- added the ability to(in "Manage your kingdom" menu in town menu);: https://forums.taleworlds.com/index.php/topic,359948.msg8668568.html#msg8668568 - new hotkeys;