Roadhog Archetype

Those who learn the archetypal Roadhog use martial techniques obtained from a life in constant travel and turmoil. To a Roadhog, combat is a battle of life or death with only one side of the combatants. Not every fighter learns to control the positonining of enemies and utilize their postions to inflict the maximue damage that are reflected in the Roadhog archetype, but those who do are able to defeat any foe.

Experienced Grappler

When you take this Archetype at 3rd level you gain Expertise in Athletics​ checks

Ranged Grappler

Beginning when you take this archetype at 3rd level you can take an attack action to use a weapon with the thrown property and attempt to knock a creature prone using a grapple check. At 5th level you can use this feature with a weapon attached to you via rope or chain to attempt to grapple a creature at distance equal to the length of the rope or chain.

Take a Breather

Beginning at 7th level you add an additional 1d10 to the second wind ability for every 3 levels in fighter you have. At 18th level you gain an additional action surge.

Chain Hook

Beginning at 10th level you can spend a short rest crafting 2 hooks each attached to 60 foot chain. A chain hook can use the ranged grappler feat as a bonus action in addition to dealing 1d4 piercing damage. You can use your action on subsequent turns to pull the target closer, pulling them 10 feet closer with a successful grapple check

Whole Hog

Beginning at 15th level when you begin your Attack can declare a whole hog attack expending an action surge to have all your attacks, action surge included, for the round push the target back 5ft per attack and dealing 1d4+Str for every 5ft moved. If this is made with a melee weapon attack you travel along with the target.