Magistrate Uvirith Revamped

by Magistrate

[Description]

What good is accumulating titles such as Nerevarine, Magister, Archmage or Master if you don't get anything to show that off?

How unrealistic is that the hero of Morrowind and the head of several factions walks around uncared for?

Should a Telvanni Magister really live in a ruined mushroom?

Magistrate Uvirith Revamped answers all these questions and more. Now every major factions (except the Thieves Guild) will provide a guards detachment to protect your Tel Uvirith Stronghold which has been totally revamped to make it fit for the true Nerevarine.



A lot of love went into this mod. This is a revision of the first house-mod I ever did: Magistrate Uvirith Expanded 2.0, 2003, unfortunately at that time I had more creativity than skills and I could never properly complete the project, so taken by nostalgia and remorse for some poor mistakes I committed and even though I am well aware very few people still play Morrowind I will be glad if at least one person will find my mod enjoyable, so I gathered the old files, reinstalled Morrowind and the CS and I used all the experience I acquired in the last ten years as a modder to complete it and polish it to the best I could and after 3 days of uninterrupted work the result is the house of my dreams in Morrowind: Magistrate Uvirith Revamped 3.0, 2013, which Modifies the original Telvanni House by adding several facilities, such as: Alchemy Lab, Master Bedroom, Personal Office, Grand Library, Throne Room, Transportation Room, Personal Assistant Room, Grand Throphy Room, Secret Vault, Prison.

[Note for Version 4.0]



Since Version 4.0 you will need to raise to the appropriate faction rank (See Unlock Table) in order to unlock Unique NPCs, Guards and a few New Rooms. This has been done through scripting, the game checks the player rank in a given faction and enable the "rewards", affected factions are: House Telvanni, Mages Guild, Fighters Guild, Thieves Guild.



[House Layout]



Upper Tower





Throne Room, Master Bedroom, Personal Office

Throne Room

Master Bedroom

Personal Office

Your very own throne room, complete with a Praetorian Guards Captain affiliated to the Mages Guild (Master Wizard Venasa Belvayn) and a detachment of four Praetorians Guards which are powerful battlemages equipped with a full set of ebony armor. An improved master bedroom furnished with a luxury bed, a desk and non-respawning containers. A personal office filled with multiple powerful scrolls* and a desk and a Flame Athronac Lamp.



Travel Room, Grand Library, Personal Assistant Room

Weather Crystal Room

Grand Library

Personal Assistant Room

Two Wizard Sisters (Savesea and Dralisi Norvayne) which provide Fast Travel Services to:

Balmora Mage Guild, Ald-Ruhn Mage Guild, Vivec Mage Guild, Sadrith-Mora Mage Guild, Wolverine Hall, Caldera, Ghorak Manor, Mournhold Royal Palace. A Grand Libray with all the books and bookshelves you ever desired.* A room where your personal assistant (and second high ranked in Telvanni House) lives, meet Magister Haleneri Reladren which deals alchemical ingredients and can teleport you to four different areas of Tel Uvirith (Bedroom, Trophy Room, Secret Vault, Tower Prison).



Alchemy Lab

Alchemy Lab

A room filled with all the Apprentice/Master Tools* to brew your potions, plus Two big shelves for showcasing.

New Armors Merchant

New Armor Merchant

New Armors Merchant added to Seleth's house; he will sell all the pretty armors worn by the guards.



Lower Tower

Grand Throphy Room



Back in time there were no fancy animated mannequins, nor magical weapon racks, all you had to show off your loot where tables and chests and this room sports plenty of them along with a six man detachment, equipped with a full glass armor set, from the Fighters Guild led by Captain Varvsa Mathendis.



Vaults



Deep in your dungeon lies a strongly guarded room where you can stash your most precious treasures, Telvannis provided a 12 man detachment led by Captain Sondryn Ramoran.



Prison

Prison 1

Prison 2

Prison 3

Here you'll find seven holding cells, containing several key NPCs*. All cells sport a working Force Field that you can control with two Lever. Four Prison Guards equipped with a full set of Dwemer Armor commanded by Zabamund Radansour (See Unlock Table) which sports a full set of Daedric Armor.

NPC Prisoners will appear once you get to the top rank in several factions: Archmage Trebonius (Mages Guild), Gentleman Jim Stacey (Thieves Guild), Master Sjoring Hard-Heart (Fighters Guild), Grand Master Varus Vantinius (Imperial Legion), Archmagister Gothren, Archmaster Bolvyn Venim and Orvas Dren (Telvanni).



Inneres Dwemer Factory

http://morrowind.nex...-1358328667.jpg

http://morrowind.nex...-1358328667.jpg

http://morrowind.nex...-1358328668.jpg

I was originally planning to add a quest to the house-mod which, after clearing a small dungeon and defeating a boss enemy would have let the player take control of an Ancient Dwemer Factory which should have allowed the player to manufacture Steam Centurions and Spiders. While the dungeon is completed, unfortunately I lacked the ability to complete the quest/script part so it was left unfinished, screenshots of the layout are available as concept art. If you wish to visit the areas related to inneres open the console and type COC followed by the cell names: "Inneres, Entrance"; "Inneres, Depths"; "Inneres, West Tower"; "Inneres, Dungeon of Darkness".



Unique NPCs and Guards

NPC Chart 1 and Unlock Level

NPC Chart 2 and Unlock Level

NPC Chart 3 and Unlock Level

There are five different detachments of guards.

The Exteriors of your stronghold is defended by "Tel Uvirith Guards" affiliated to Telvannis and commanded by Captain Nelmyne Velothren.

The Lower Tower is defended by the "Palace Guards", provided by the Fighters Guild and commanded by Captain Varvsa Mathendis.

The Upper Tower is protected by the "Praetorian Guards", provided by the Mages Guild and led by Master Wizard Venasa Belvayn.

The Vault is prottected by "Tel Uvirith Guards", affiliated to Telvannis and commanded by Captain Sondryn Ramoran.

The Tower Prison is guarded by a small detachment provided by the Fighters Guild led by Zabamund Radansour.



[Notes]

This is a Telvanni Stronghold and you WILL need Levitation to access the higher floors.

You can safely install this mod even during the Telvanni quest to complete Tel Uvirith since I did not mess up with the scripts. It will be best though, to install it after you completed the third stage in order to fully appreciate the modifications.

If you want Tel Uvirith to look like in the screenshots you have to install Morrowind Overhaul - Sounds And Graphics

If you have installed the 2003 Version of this mod (Uvirith Expanded 2.0), perform a clean save, then install "Magistrate Uvirith Revamped".

[Special Notes]

UPGRADING INSTRUCTIONS

If you are upgrading from any previous version you should make a clean save since I had to change some Containers and NPCs IDs. Istructions as follow.

1) Load your savegame with the OLD version of the mod activated.

2) Empty all containers you may have filled with your stuff in the house.

3) Exit Tel Uvirith Interiors and enter a small, unrelated interior cell (e.g. XXX house)

4) Save your game and exit.

5) Uncheck the OLD version of the mod and remove it from your data folder

6) Put the NEW version of the mod in your data folder and activate it.

7) Load the game you just saved on Step 4 and ignore all errors.

8) Save the game again.

9) Load the game you just saved and you are golden.

REMOVE NASTY DOUBLES

Doubles are produced by the game when the data provided by an ESP are different from the data stored in a savegame, a scenario that typically appears when upgrading from one version of a mod to another.



1) Go to the "suspected" Double

2) Open the console

3) Select the "suspected" Double

4) Type ORI and press enter

5) If the "Origin" field displays "NONE" it is probably a double.

6) type DISABLE and press enter

7) type SETDELETE 1 and press enter

8) Save your game, reload and the double should be gone.

Warning: If you attempt to delete something that is NOT a double the game may CTD.

[Change Log]

1.0

Initial release.

2.0

2003 Final Release.

3.0

2013 Initial Re-Release.

Name change from "Magistrate Uvirith Expanded" to "Magistrate Uvirith Revamped".

Cleaned all the dirty edits.

Fixed several bugs.

Redesigned all the Unique NPCs from ground up.

Given Lore-Friendly names to all NPCs.

Included "Telvanni Mesh Improvement".

Included select Apachii Hairs from "Mel Hair Pack".

Added a "Toned Down" Version.

Fixed a bug in the Tower Prison.

4.0

Major Update

Added "Weather Changing Crystal" Script.

Added Weather Changing Crystal Altar in Travel Room.

Added Weather Changing Crystal on the roof.

Added a script which will place the Guards and Captains from the various factions according to the PC rank.

New Armor: Leopard's Armor added to Praetorians.

New Armor: Dibella's Armor added to Templar Guards.

New Armor: Akatosh's Armor added to Telvanni Guards.

New Armor: Circle's Armor added to Vault Guards.

New NPC: Braynas Seleth which sells the new armors.

Raised the costs of all armors towards high-end.

Minor additions to the Throne Room.

Added a strongbox in the Alchemy Room with a Levitate Ring.

Changed some containers names, IDs and capacity.

Reworked (toned down) Display Room lighting

Removed scripts from VIP Prisoners

Added a new room: "Tel Uvirith, Tower Sanctum"

Removed a few roots and obstacles here and there to ease navigation.

4.1

Maintenance Release

Moved Personal Assistant Inventory to an owned chest in her room.

Corrected rank of Personal Assistant according to lore (from Magister to Master).

Added description and author info.

Slightly moved a Root in Personal Office to ease navigation.

Updated Weather Crystal Model from Standard Crystal to Green Crystal.

Updated some Unique NPCs data to correct values.

Updated Vault Guards Inventory and Armors to correct values.



[Installation]

Extract everything into your data folder and activate the .ESP.



[Required Files]

Morrowind Tribunal



[Compatibility]

This mod IS compatible with Rise of House Telvanni.

This mod is NOT compatible with anything that modifies Tel Uvirith's interiors.



[Credits]

ForceField Script by Scruggs

Telvanni Mesh Improvement by Champion of Hircine

Mel Hair Pack by Mel[/size][/color]

Desk Model by Nicholiathan

Green Crystal Model by Qarl

Armors: Akatosh, Dibella, Leopard, Circle by Jeremy McGuinn



[My Other Morrowind Mods]

Magistrate Uvirith Expanded

Magistrate Demi-God Race

Magistrate Mages Guild Rewards



Magistrate's Oblivion Mods

Magistrate's Skyrim Mods



[Contact]

Magistrate on Bethesda's Forum.

Available on Nexus.[/size][/color]

Edited by MaGISTraTe, 24 January 2013 - 10:21 PM.