I’ve uploaded an in-progress development build to the usual download location as I work on Alpha 10. A number of minor improvments and fixes already in this version compared to Alpha 9.2:

General

ADD: Age and rank set for new crewmen

CNG: New experience point and leveling system for player crew

CNG: Revised environmental conditions display console in both campaign day and scenario layers

FIX: Minor display bug when changing game options in the in-game menu

FIX: Bug where resuming a game saved within a scenario would not enter the scenario upon load

Campaign Calendar

ADD: Campaigns can set average enemy resistance levels for that week

CNG: Method of rolling for combat days

Campaign Day

ADD: Rivers and bridges now generated on the Campaign Day map

ADD: Player cannot proceed across rivers unless a bridge is present

ADD: Odds of dirt road generation on campaign day map to region definitions

CNG: How enemy strength levels in zones are calculated

CNG: Standardized cost of support request to 10.0 points per request granted

CNG: Moving with an active air/artillery support request adds time: +10 mins for air, +15 mins for artillery

CNG: Destroyed units from player squad only replenished when player requests resupply

CNG: If player moves in enemy-held zone and no scenario is triggered, possible that requested support level is still depleted

Scenario

ADD: Possible direct hit from air and artillery attacks: destroys infantry and gun units, unarmoured or open-topped vehicles, and doubles effective firepower on armoured targets

ADD: Moving from Woods and Marsh terrain requires an extra bog check before movement begins

ADD: Reposition command for Driver: generates new terrain / HD status (also for rest of squad), always successful, but bog and breakdown checks are required

ADD: Sound effect when moving shells to/from the ready rack

CNG: Terrain for destination hex now used for normal bog checks