Patch 1.1 – “Eternal Conflict” Release notes

Latest Updates

Patch 1.1.1 to 1.1.4

Patch 1.1.5

Patch 1.1.7

Patch 1.1.15

Patch 1.1.22

4-Player Skirmish & Multiplayer

We’ve reintroduced 4-Player Skirmish & Multiplayer maps after significant overhauls to the way that 4-Player Multiplayer is handled which should allow the game to run much more smoothly.

It is now possible to participate in 4-Player Skirmish & Multiplayer Matches

In Multiplayer players can be any combination of Human and AI opponents

4-Player maps can also be played with empty slots giving you plenty of room to expand

9 New 4-Player maps (see Below)

Unit Spawning Changes

We are in the process of making changes to the unit spawning system so you can expect regular changes to this behaviour over the next few patches. Our goal is to encourage more variety in dungeon builds and strategies afforded by unit spawning by making more unit types more viable.

Units no longer decrease the spawn rate of their own type, provided there is room for that unit type they will continue to be attracted at the same rate as limited by your Gateways

New Skirmish & Multiplayer Maps

We’ve added 17 new Skirmish & Multiplayer maps into the mix with this patch and we’re determined to continue adding more in the patches to come. Check out our Imgur Album for an eagle eye view of each new map!

6 New 2-Player Maps

Abyss – 1v1 – 69 x 41

Seastead – 1v1 – 41 x 66

Holes – 1v1 – 40 x 40

Mask of the Betrayer – 1v1 – 89 x 79

Lonely Mountain – 1v1 – 50 x 71

Firepits – 1v1 – 79 x 79

2 New 3-Player Map

Acrophobia – FFA – 103 x 103

Eye of the Beholder – FFA – 63 x 63

9 New 4-Player Maps

Catacombs – FFA – 73 x 73

Frostbite – FFA – 63 x 71

Wetwork – FFA – 83 x 83

Split Personalities – FFA – 80 x 80

Scorch – FFA – 67 x 67

Flower – FFA – 81 x 81

Circle – FFA – 60 x 60

Chokepoints – FFA – 73 x 73

Doom – 2v2 – 80 x 80

Gameplay & Balance changes

Defences & Constructs

Defence & Construct Mana Cost Changes

Bombard reduced from 25 to 15

Blade Lotus reduced from 20 to 10

Bone Chiller reduced from 25 to 15

Ember Rift reduced from 150 to 100

Gargoyle cost per second reduced from 25 to 20

Glacial Door increased from 0 to 10

Warding Totem reduced from 25 to 15

Well of Souls reduced from 40 to 25

Well of Souls

Well of Souls part cost increased from 3 to 5

Radius increased to 7×7 (up from 3×3)

Bonechiller

Passive Radius increased to 9×9 (up from 5×5)

Augrum Wall

Max health is now 600 (up from 400)

All 600 health is now fortified instead of the last 200

Part requirement reduced from 5 to 3

Gold cost reduced from 4000 to 2250

Replacement Earth

Increased gold cost from 400 to 1000

Underminer

Cost increased to 3000 Gold (Up from 2000)

Rooms

Garrison

Increased damage resistance granted to walls from 50% to 75%

Increased buff duration from 3 minutes to 4 minutes

Reduced defense healing to 10 + 0.75% of defense health per second (Down from 10 + 2.5% per second)

Removed defence damage resistance buff

Removed wall fortification speed buff

Arena

The Arena now allows for units to spectate battles which will provide 1 happiness point per second. Units will occasionally decide to spectate the Arena of their own free will.

Archive

Research will now stop when three more sins are researched than the total unlockable aspects in the veins of evil

Units

Workers

Workers will now repair walls at the same rate as they fortify them (instead of double the speed)

Worker’s movement and working speeds reduced

Arcanist

Unbound Power now increases damage and decreases resistances by less. Stacks less times.

Micro-Piglet

Added an “Oink” action which can be used to distract other units in possession

Emperor Lucius

Minor Resistance Tweaks

Spells

Obey

Now only castable on Workers and Intelligent units, as beasts and others do not have efficiency

Possession

You are now only able to perform a task at a maximum rate that is twice as fast as the standard unit

Terrain

Stone

Now has 300 health standard, 600 when fortified (Up from 200/400)

Visual Changes

Posession Mode Overhaul

Based on player feedback we’ve implemented a number of changes to possession mode in order to make the experience more enjoyable and interesting.

Camera should no longer clip through bodies

Targeting Reticule has been added, when hovered over a target information on that target will be displayed

Added some additional feedback to various attacks

New Ability Icons for every unit ability in the game

Some visual changes to how certain units see the world

Fixed pig eating so it doesn’t cause an explosive response on the camera

Info panel will now display information on your targets

Icons have been added to abilities

Other Changes

Impenetrable walls now use the correct theme for neighbouring owned tiles

Dungeon Core animation states are now tied to their health levels

Many defences now have death animations

Damage states added for Corridoors

Three more dungeon themes are now unlockable through various means

Glacial Door walls now use old permafrost frost

Some additional animations have been introduced

Reduced the distance at which workers will perform dig tasks on blood money statues

Sovereign Theme Worker Implemented

Kickstarter Theme Worker Implemented

Mira Theme Worker Implemented

Korvek Theme worker implemented

Founder theme worker Implemented

Evil Arcane Theme Implemented

New Stone Textures

New Art for Mira Bridge

New Rally flag icons

New Texture for Augrum wall

New Siege Shrine Assets

Updated shader middleware

New Drawbridge Prop added on Level 13

Firebreath animation added to Behemoth

New Artefact activation effects

Clutter Implemented in many rooms Alchemy Lab Wooden Bridge Tavern Torture Chamber Garrison Foundry Beast Den Archive Lair

Improved the visual appearance of Gold Chunks

UI Changes

The Information Panel has received a complete overhaul, all game objects have received new tooltips and pertinent information

Multiplayer and Skirmish Lobbies have received a complete overhaul

Hotkeys have been added to the game and are configurable via the options menu, please see the attached post for a full list of hotkeys

Outdated Save files will now show their authored version string in red

Sell information is now displayed when you’re in the process of selling a room or defence

Objects in the hand of evil will no longer display when the pause menu is opened

Information on population is now displayed on Gateways and Beast portals

Added in-game chat for Multiplayer Games

Shiny new loading screen with tips!

Audio Changes

More VO added for the Mentor to alert the player to various happenings around their dungeon including Specific Alerts for reasons why units are unhappy or angry Alerts for Vampire happiness due to missing blood supplies Alerts for individual units General Alerts for combat Alerts for units rebelling Alerts for specific rooms being too small More variations for regularly announced lines (Your minions have researched a new sin for you) Distinct alerts for specific shrines

Additional VO for the Mentor during the campaign to explain new aspects as they are introduced

VO on Level 9 has had it’s volume tuned down a bit

Some missing sounds for combat have been reimplemented

Tuned down the “Your minions are under attack” voice alert frequency

Multiple tweaks and improvements on several alerts

Added various SFX to the game

Map changes

Summon Worker is now available from the start of level 3 don’t forget to leave mana for defences!

After unlocking the Underminer on Level 4 the veins can now be closed by clicking the veins button

Maps in Multiplayer are now explored from the start but hidden by fog of war

Replaced non-working reveal map artefact in level 7 with a Spirit Workers artefact

The Prison in level 6 should now be fully discovered as intended

Mira (Level 11) is now a more challenging adversary

The Kenos ritual announcement in level 12 now uses the right line

Rearranged to dialogue on level 8 to better introduce new elements

The countdown in level 9 now displays in the language chosen by the player

Enhanced Dalaran Effect for level 13

Additional Unit respawn in Level 13 in addition keep units will focus on defence

Removed corner prop on Empire Crypt on Level 13

Several Changes to Home Realm Removed infinite gold & mana Sappers now carry 500 gold Bosses now carry 10000 gold Weak units now carry 1000 gold Strong units now carry 2500 gold



AI Changes

Empire units no longer flee while on patrol

Made some tweaks to the AI Player, will now build rooms more efficiently

The AI Player will only sell rooms which are either far away or ones that it does not need

Workers should be more eager to do important tasks during battle if they are healthy enough to survive

Workers who have been assigned a dig task via being dropped will now continue to focus any form of dig task against any kind of terrain as opposed to just the terrain they were dropped near

Reduced the distance which units who are rallied will chase enemy units that are not in combat

Fixed a reason that Steven Fright could be defeated (https://www.youtube.com/watch?v=DnbfYtG-I5Q)

Performance Improvements

Refactored workers performing carrying tasks over large distances, should yield some performance increases on larger levels such as level 4

Plenty of back end tweaks that should increase performance for many players

Fixed the performance of Revelation Ritual especially on larger maps

Some Improvements to pathing which should result in both better and more efficient paths

Game Start-up time improved significantly! Now takes ¼ the time to startup!

Reduced the performance impact of gold piles

Misc Changes

Options menu updated, new settings have been added Configuration menu for Hotkeys

Default Texture size in options now set to half, full size still available in options

The multiplayer game lobby will now navigate back to the main multiplayer menu after a disconnect

Arcane Theme now available for early access participants

Fixed Achievement conditions for Levels 4, 9, 10, 12, 13 and Homerealm

Fixed Acheivement conditions for beating particular AIs

Campaign Map Selection highlight now hides when briefing is being viewed

Bug Fixes

Potentially fixed the “Too many threads” crash

Numerous tweaks and fixes to back end processes to increase stability

Fixed a stack overflow crash related to selling defences with ramparts using a drag sell box

Fixed a number of issues related to overcrowded prisons namely: Prisoners screaming constantly Prisoners are brought back to the prison instead of being tortured Selling a prison which is overcrowded will cause a game crash When Prisons are overcrowded you cannot pick up the units in it

Fixed an issue where the Vampire would constantly become quicker to anger meaning it was not possible to keep him happy with Prisoners

Fixed a client freeze caused when the camera was in fog of war

Fixed languages settings not applying when the game starts

Clients in Multiplayer should now be able to correctly grab gold and rats

Fixed the Tavern Cannon in Multiplayer

Password requests now show up properly for Multiplayer games

Old Games should now disappear correctly from the Multiplayer list

Fixed Lord O’theland’s resistances in C3 where he was too weak to certain units

Dalaran effect now correctly disappears when C4 is complete

Home Realm Gold Tagging can no longer cause issues

Objectives will now correctly update on C8 and C7 for boss tombs

Fixed a bug where tiles were needlessly respawned even though the mesh was going to be the same

Fixed a bug on C8 where an indestructible defence blocked the player’s path

Units that have been imprisoned and converted are now properly added to their new faction’s default rally group

Fixed an issue where all units would reach their targets after a few seconds even if they don’t physically reach it

Fixed a bug where the unit panel would be un-scrollable

Fixed a bug where Lava was no longer dealing damage over time to units inside it

Fixed an issue where Dungeon Cores were claimable before being destroyed

Fixed a rare bug where allied units would be taken to prison instead of their lair

Unit bounds should now be set correctly on all units

Fixed a health and max health mismatch on cores and Underworld Gateways

Fixed an issue which affected the range of the Garrison

Fixed a number of issues with visual and physical issues with charge attacks

Fixed a visual issue where water tiles that are adjacent to lava tiles will display streaks of lava from the foundry

Fixed a bug where VFX would not correctly start at ground height

Fixed a broken patrol system which would cause empire units to wander and end up in odd places

Flying units will now lie on the floor correctly when dead

Fixed an issue where Wooden bridges could be placed upon lava

Fixed a bug which would cause gold piles to fall at an angle

Fixed an issue which caused the Vampire to constantly play the “Raise” animation when grabbed

Fixed a bug which caused Blood Money statues of Bafu or Oculi to continue floating up and down

Fixed a bug where pre-placed and loaded gargoyles would not be facing in the appropriate direction

Dungeon Cores have been well and truly glued to the floor they should never take off ever again… ever…

Right clicking after selecting a mission on the campaign map now correctly stops the VO

Fixed a bug where remove all rally flags was not removing flags

Fixed potential issues with multiple area based abilities stacking

Made some fixes with beasts and beastmaster behaviour mixing with the Arena

Fixed AIs on campaign sometimes never starting

Minions can no longer eat Micropiglets while they’re being dragged by workers

Spirit Chamber props will now correctly mouse over from the start of a match

Objectives tab is now able to be hidden in Sandbox

Dropping units into the Tavern Spitroast Cannon will no longer cause the unit to slowly float down

Fixed walkability of room tiles, all are now standardised speed meaning units will choose to path through rooms instead of around them

Fixed a bug which caused Magical meat to not satisfy hunger

Fixed a bug where Magical Meat would feed enemy units as well

The game will now properly end in all cases when Rhaskos is killed in level 7

Fixed an issue with highlighting vault gold items

Pigs will no longer gain shields when picked up and dropped

Fixed Death VFX for Piggies not playing

Fixed a bug on level 3 where a tavern table was offset

Ember Demons now correctly explode on death

Beast Masters have been talked out of eating their health shields

Fixed Inhibitors not correctly displaying their damage states

Fixed some issues which were causing Audio spam

Fixed issues which occurred when multiple death VFXs were played

Selling a defence should no longer reset team colour

Fixed an issue where statues created by Blood Money would continue to play sounds

Fixed a bug on level 10 where wooden doors were not closing automatically

Fixed an issue which caused the Wormhole potion to not apply to enemies

Fixed spirits not being able to be used as part of the Spirit Chamber

Fixed many many many Multiplayer Issues

Fixed some issues which would cause older savegames to become corrupt as new patches came out

Fixed some issues related to the themes that players had available to them, you should now be able to see the correct themes

Double-downed on the checks to ensure that spirits would never incorrectly fight

Fixed some issues related to launching the game on Linux

Fixed a bug where impact VFX would not correctly play on hits

Chunder’s farts now hit a 9.0 on the smell-scale

Fixed an exploit where it was possible to use Oculi to freeze enemy patrols on a natural bridge for the rest of the game (Sorry: https://www.youtube.com/watch?v=rByHkupjjbk)

Fixed a missing animation for the augre

Fixed a missing loop animation for some units while tortured

Fixed a bug where a chosen theme was incorrectly being tested when it was already unlocked causing an error

Fixed an issue with the Main Menu image Carousel

Minimised the time the game spends on a black screen at startup

The Audio Controller will no longer freeze the game as it initiliases

Mouse inversion for possession no longer inverts the X-Axis as well!

Fixed a bug where the game would not correctly detect Nvidia Optimus which was causing issues

Fixed a missing texture on Dwarf Wall Connectors

Fixed an issue where one Arcane theme tile was incorrectly rotated

Recall will now correctly teleport ghouls with their necromancer once again

Fixed an issue where the kickstarter theme connector was missing a texture

Fixed a bug where if the player provided no name or too short of a name when creating an MP Game the UI would explode

Fixed a bug where the Arcane theme was not being player coloured

Fixed a bug where the Korvek theme was not correctly using a player colour

Fixed a bug where the game would not start if any player selected a random theme

Fixed multiple bugs related to theme selection and notificaitons

Fixed a notification bug with regards to unlocked themes

Fixed a bug which meant it was impossible to play two levels in a row

Transmutation potions can once again be dropped on the following terrain types “Rocky Earth” , “Sand”, “Brimstone”

Fixed an issue where Arena walls and Corridors had no collision

Allied creatures are no longer highlighted in red

Work-a-lot is no longer usable on enemy units

Units owned by the player that are under the effects of Blood Money are no longer listed as living units

Fixed an issue where units will ignore a rally flag if it was previously placed on an object

Fixed a bug where the Arcane theme was not being player coloured

Fixed a bug where the Korvek theme was not correctly using a player colour

Fixed an issue where units would become unhappy extremely quickly while fighting in the arena

Fixed a bug where the in-game menu could appear and flicker onto the screen at random

Fixed a bug where beasts would not rally after being dropped into an Arena by a BeastMaster

Fixed a bug where having a unit in hand would cause building to go somewhat awry

Fixed an issue where non-player factions would have their rooms removed because they were interpreted as empty slots

Fixed a bug where spirits were not correctly granting XP to units in the spirit chamber

Fixed a critical Saving / Loading issue which would cause Skrimish games to not load correctly

Overwriting a saved game will now correctly overwrite that game instead of creating a sperate save file

Fixed Cutlist Sleep VO not playing

Fixed multiple loading issues with the home realm

Fixed the toggleable gold tile in the Home Realm not granting gold correctly

Fixed a bug where after unlocking a titan players would be able to spend points on the other titans only to have them not appear

Claiming an enemy core will now correctly take over enemy tiles as well as rooms

Fixed a clipping camera bone on some workers in possession

Fixed founders theme floor not correctly coloured by team

Upgradable rooms now correctly change appearance when captured by a player with the upgrade

Icons should now be correctly shown on Rally flags

The Uprising Ritual should no longer break the Rituals tab in Multiplayer for client

Fixed a bug where the drawbridge in C13 would no go down

Fixed an extremely rare case where the game loading could become stuck in an endless loop