lefix Profile Joined February 2011 Germany 1081 Posts Last Edited: 2014-07-21 08:14:39 #1



MotM June 2014 winners have been chosen! For the first time, tried a process without any judges involved! Here's what we did this month:

Members of the Map Cave (skype group with 50+ members, PM me if you want in) have each picked their 3 favorite maps from this month. The maps with the most backers were then used for the public poll, which everyone could vote on.

I think that worked very well this month and we will be repeating the process for MotM July, with some minor improvements!



Anyway, here are the results of that process!









1st Place was claimed by Uvantak with his map KTV Chaac Marshes, with 25% of all votes!

He will receive 60$!









2nd Place goes to -NegativeZero- and his map AEM World of Sleepers, which got 19% of all votes!

He will receive 30$.









3rd Place goes to Red Rock Ridge by lefix, which got 16% of all votes.

He will receive 20$!









4th Place went to Epimetheus by Namrufus, which was only 1 vote short of being tied for third place.

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5th Place went to AEM Mutiny by Timetwister22, which actually was the favorite map of the map cave, along with AEM World of Sleepers. Also, only 2 votes short of being tied for third place.

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6th Place went to AEM Demon's Claw by NewSunshine, which was also not too far behind. Less than a handful votes seperated 3rd and 6th place!

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Full results of the poll can be found here:

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This month's Special Award goes to Disaster Area, another map by Namrufus. He will receive 15$ for his creative and also very polished map, which we would love to see some games on! Keep up to good work!













With that said, All map posted after the 25th of June on will be considered for MotM July 2014!



All you need to do is to create a map thread following the publish the map on battle.net.



Please feel free to share your submissions in this thread! It's a nice way to give your maps some more exposure, and supports the winning maps by keeping this thread up a little longer. I will not make an extra thread for July submissions!









Once again we are taking donations! Like last month, 50% of the donations will be used for the competition prize pool. The other 50% will be saved up to fund upcoming MotM events. So far, there are 110$ in the MotM event funds!



If you also want to support MotM, send your donations towards



sc2motm[at]gmail.com



via paypal.





Donations for this month so far:

lefix: 20$

Plexa: 20$

Namrufus: 15$

LoveTool: 40$

-NegativeZero-: 30$ winners have been chosen! For the first time, tried a process without any judges involved! Here's what we did this month:Members of the Map Cave (skype group with 50+ members, PM me if you want in) have each picked their 3 favorite maps from this month. The maps with the most backers were then used for the public poll, which everyone could vote on.I think that worked very well this month and we will be repeating the process for MotM July, with some minor improvements!Anyway, here are the results of that process!was claimed by Uvantak with his map, with 25% of all votes!He will receivegoes to -NegativeZero- and his map, which got 19% of all votes!He will receivegoes toby lefix, which got 16% of all votes.He will receivewent toby Namrufus, which was only 1 vote short of being tied for third place.went toby Timetwister22, which actually was the favorite map of the map cave, along with AEM World of Sleepers. Also, only 2 votes short of being tied for third place.went toby NewSunshine, which was also not too far behind. Less than a handful votes seperated 3rd and 6th place!Full results of the poll can be found here:This month's Special Award goes to, another map by Namrufus. He will receive 15$ for his creative and also very polished map, which we would love to see some games on! Keep up to good work!With that said, All map posted after the 25th of June on will be considered forAll you need to do is tofollowing the forum guidelines (please include a top down overview) ANDPlease feel free to share your submissions in this thread! It's a nice way to give your maps some more exposure, and supports the winning maps by keeping this thread up a little longer. I will not make an extra thread for July submissions!Once again we are taking donations! Like last month, 50% of the donations will be used for the competition prize pool. The other 50% will be saved up to fund upcoming MotM events. So far, there arein the MotM event funds!If you also want to support MotM, send your donations towardsvia paypal.Donations for this month so far:lefix: 20$Plexa: 20$Namrufus: 15$LoveTool: 40$-NegativeZero-: 30$ Map of the Month | The Planetary Workshop | SC2Melee.net

The_Templar Profile Blog Joined January 2011 your Country 52593 Posts #2 Glad to see that these maps did well in MOTM May 2014.



GL everyone in July. Moderator Starcraft 3 when

Uvantak Profile Blog Joined June 2011 Uruguay 1380 Posts #3 Wuuuuuuuuuuuuuuuuuuttttttttttttttt.............



Okay, that was really unexpected, i was waiting for Mutiny or World Of Sleepers to win b/c they have some pretty damn interesting ideas. It's not like i'm mad or anything.... just unexpected.



None the less i'm always glad plp like my maps, but every time i see my own maps i can't avoid seeing their flaws and such, to me they look pretty ugly sometimes, i suppose everyone who has every done a drawing or anything related to art or design has felt this way about his own things. @Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.

moskonia Profile Joined January 2011 Israel 1448 Posts #4 Will there be a tournament using the maps? Would be awesome to see how they fare in actual gameplay.

SidianTheBard Profile Joined October 2010 United States 2208 Posts #5 I voted for the marshes. I'm not too excited about world of sleepers getting 2nd but /shrug.



Would be sweet to have 2 tournaments a year. Take the #1 map from each month and after 5 months you'll have 5 maps, which is perfect for a tournament.



So, we had May, June, July, August, Sept MoTM contests then a MoTM tourny with those 5 winners in Oct. Followed by 5 more MoTM contests etc etc etc.



Be pretty sweet imo. Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.

lefix Profile Joined February 2011 Germany 1081 Posts #6 Keep in mind you'd want to have some synergy between those maps. So I wouldn't neccesarily pick all 1st placed maps as a map pool, if other maps possibly compliment each other better. Feel free to theorycraft further Map of the Month | The Planetary Workshop | SC2Melee.net

lorestarcraft Profile Joined April 2011 United States 1015 Posts #7 Pretty happy with the winners! SC2 Mapmaker

Pino Profile Joined June 2013 1032 Posts #8 That would be a solid ladder map pool actually

Big J Profile Joined March 2011 Austria 16272 Posts #9 Congratz to the winners.

Tosster Profile Joined August 2011 Poland 293 Posts #10 Congrats to the winners, wish World of Sleepers were not that aesthetically boring but good map otherwise!

Zenbrez Profile Joined June 2012 Canada 5957 Posts #11 I feel bad the map making people are rarely recognized, these little events are nice Refer to my post.

THECOON33 Profile Joined June 2014 3 Posts #12 They need to get more money!

SidianTheBard Profile Joined October 2010 United States 2208 Posts #13 I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map. Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.

Namrufus Profile Blog Joined August 2011 United States 396 Posts #14 Cool. I didn't expect to see Disaster Area here.



Also congrats to Kantuva for another deserved win. This is it... the alpaca lips.

NewSunshine Profile Joined July 2011 United States 4449 Posts #15 On July 04 2014 11:13 SidianTheBard wrote:

I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map.

Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose. Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

-NegativeZero- Profile Joined August 2011 United States 2101 Posts #16 On July 04 2014 12:11 NewSunshine wrote:

Show nested quote +

On July 04 2014 11:13 SidianTheBard wrote:

I also think Demon's claw would have done much better if it was a different texture set. Has there ever been a "good" lava texture map yet? As much as people say they vote for the "better" map, let's be honest here, a lot of people vote for the best looking map.

Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose. Sadly. I really should give up on dark tilesets, they seem to be the best way to make a map lose.

Maybe the reason it placed so low could also have been just because it's "too standard"? (not that there's anything wrong with that of course, I love well-made standard maps like that one, but just the majority's preference) Maybe the reason it placed so low could also have been just because it's "too standard"? (not that there's anything wrong with that of course, I love well-made standard maps like that one, but just the majority's preference) i maek map

NewSunshine Profile Joined July 2011 United States 4449 Posts Last Edited: 2014-07-04 05:24:37 #17 Indeed, there's a flash factor my map is missing, Mutiny is an excellent foil to it in this regard. I've started moving into deeper map dynamics though, stuff that changes how you approach the map in a fundamental way, only problem is it doesn't have gold minerals or rocks placed in odd ways. What I'm doing is more in the vein of Cloud Kingdom. And the tileset was never gonna help. Oh well. "If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale

lefix Profile Joined February 2011 Germany 1081 Posts #18 I am actually into maps that stand out, without having "gold minerals or rocks placed in odd ways". Something like that is rare Map of the Month | The Planetary Workshop | SC2Melee.net

subtlerevolution Profile Joined June 2014 France 37 Posts #19 Define rare.. one out of 10 .. one out of 100?

lefix Profile Joined February 2011 Germany 1081 Posts #20

There are alot of maps that are kind of wild and experimental, innovative if you want. But usually they don't feel very smooth and polished. That's something I rarely see, but that's just my opinion Out of all maps ever posted? More like one out of 100.There are alot of maps that are kind of wild and experimental, innovative if you want. But usually they don't feel very smooth and polished. That's something I rarely see, but that's just my opinion Map of the Month | The Planetary Workshop | SC2Melee.net

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