Dear you,I was walking down the street the other day and pygame 1.8 wasaccidentally released.oops.Well anyway. Have a nice day. http://pygame.org/whatsnew .shtml * pygame.mask for pixel perfect collision detection* pygame.scrap for clipboard support* new and improved sprite groups, including layers, automaticallyselecting fastest update mode(full screen or dirty rect updates), and blend modes...* blending support for filling and blitting surfaces. ADD, SUB, MULT, DIV etc.* saving surfaces as jpeg and png* buffer access for Surface and Sound objects* numpy, and numeric support for pygame.surfarray and pygame.pixelarray* PixelArray, which can be used instead of numpy - without the dependency.* smooth scale function written in mmx assembly with C fallback.* More functions release the GIL for multithreaded use.* lots of speed ups to many functions via better python wrapping.* color thresholding, bounding box finding for images, and surface averaging.* massive documentation updates (which have been available on the website for a while already).* pygame.time.Clock.tick() is more cpu friendly.* updates to example programs.* new windows, and mac installers.* hardware acceleration updates for overlays and opengl.* porting work to different platforms.* heaps of bug fixes including SRCALPHA blitting fixes, 64bit fixes, sound system fixes.Plus there have been lots of changes to SDL itself since the last pygame release. http://www.libsdl.org/release/changes-1.2.html * lots of stuff really... but those are some of the nice things. Read the what's new page for full details http://pygame.org/whatsnew .shtml chairs,ps. Balloons and robots are cool.pps. see readme for credits. Thanks to all the people who helped out :) Time for much beer drinking now I think.