Movement is one of the most profound challenges in VR, and few companies have handled it as well as Southern California’s Survios studios. You’ve probably head of Raw Data, possibly the most popular game on HTC’s Vive platform, but their newest game, Sprint Vector, looks to be equally inventive when tackling locomotion.

Sprint Vector, as you’ve probably gauged from the title, is about running. Running forward, leaping, and dodging digital obstacles in a high stakes, futuristic obstacle course race. Think 3D Sonic mixed with Tron, and you have a good sense of what it’s like.

You can read more about the unique movement scheme in our hands-on preview from earlier this year, but it is essentially meant to emulate sprinting, or skiing. By pulling the trigger on the controller and moving your arm as though you would a ski pole, you move forward faster and faster. It sounds a bit awkward, but it’s surprisingly intuitive once you get the hang of it, and nicely manages to sidestep the nausea issue for most people.

Survios has been hard at work since the game's GDC debut. With the addition of items and weapons a la Wipeout or Mario Kart, Sprint Vector is continuing to evolve into a can’t miss VR experience.

According to a new Survios press release; “Each player is now automatically equipped with a blasting ability to destroy environmental obstacles. Throughout the race, they can also periodically grab one of two new items: Nitro and Slow Mines. Activating Nitro provides a burst of speed to make up time or increase your lead, while strategically deploying a well-placed Slow Mine thwarts opponents getting too close for comfort.”

This is a fairly dramatic shift in gameplay from what we saw earlier this year, and we’re excited to try it out at E3 2017.

Sprint Vector is set for a late 2017 release, with no word yet on which VR headsets will be supported.