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Branded Sorcerer

The source of your power lies in a mysterious magical artifact. The raw power of this artifact left a permanent magical mark somewhere on your body, granting you magical abilities.

You might have stumbled across an ancient artifact in the old ruins deep in the forest, branding your hand upon touching it. Or perhaps you studied a mysterious book in the library and the powerful secrets that you uncovered permanently branded your eye.

You could be proud of your brand and the powers you were given, carrying the artifact with you to unlock more of its power. Or instead reject the brand and and its powers, hiding its glow from view. You may even seek ways to destroy the artifact and remove the brand.

Brand

At 1st level, you gain a magical brand granting you the ability to perform magic. Depending on the location of the brand on your body, you gain additional magical powers. Choose the location of your brand from the Brand Expanded Spells table. At 1st and 3rd level you learn the spells associated with your choice, as shown in the table. These spells count as sorcerer spells for you, but they don't count against the number of sorcerer spells known.

Brand Expanded Spells

Location Spells at 1st level Spell at 3rd level Arm Magic Missle,

Shocking Grasp Hold Person Eye Detect Magic, Light Darkness Chest Shield, Resistance Enlarge/Reduce Leg Jump, Blade ward Spider Climb Mouth Comprehend

Languages, Friends Suggestion

Your brand is magical in nature and can be detected as such. It emits a feint glow visible in dim light or darkness. Your brand can be used as an Arcane focus for the purpose of spellcasting.









Magical Capacity

At 6th level, your previous experience with a powerful artifact allow you to connect with magic items more easilty. You can now attune to up to four magic items at a time.

At 14th level, this limit increases to five magic items and at 20th level the limit further increases to six magic items.

Branding Metamagic

At 14th level, you gain the ability to create magical brands yourself, although not permanent. You gain the Brand Spell Metamagic option. This Metamagic option is detailed at the end of the subclass description.

Branded Soul

At 18th level, you are able to unlock the full power of your brand, extending it to cover your whole body and your soul. You can spend 5 sorcery points to acquire this form. In this form you have advantage on all saving throws against spells. Furthermore the cost of all metamagic option is reduced by 1 sorcery point for every magic item you are attuned to.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

Metamagic

Brand Spell

When you cast a spell that requires concentration, you can spend a number of sorcery points equal to the spell's level to cast it without needing to maintain concentration on the spell (1 sorcery point if the spell is a cantrip). The range of the spell becomes touch and the spell lasts its full duration.







