Over the past couple of days, we have been hearing quite a bit of information coming in from behind the doors of Bungie Studios regarding the details of its upcoming update for Destiny 2. Well, today, the developers finally launched it’s “Go Fast” Update for the game which brings in not only a ton of new content but also some pretty drastic movement and shooting changes.

The March Update has arrived. More speed. More power! pic.twitter.com/gDV7QcPvOV — Destiny The Game (@DestinyTheGame) March 27, 2018

Previously, in Bungie Studios revealed that the upcoming March update will feature in some pretty interesting changes which will make the game feel a lot faster. Furthermore, Update 1.1.4 will introduce a ton of weapon balances and buffs. However, that was about it. No further details were shared with the community.

Until now, along with the update, the developers have unveiled the entire patch notes for the update, bringing its fans details regarding all of the update’s features and changes. To learn more about these new changes, check out the complete patch notes for the March update down below:

Destiny 2 Go Fast Update Patch Notes

Strikes

Nightfall strike unique rewards Possible rewards include Legendary weapons and Exotic accessories Drop rates increase in likelihood based on score thresholds

Strike repetition reduction Players will no longer see the same strikes back-to-back in strike playlists

Challenge Card Increased the Power handicap maximum from 40 to 45

Fixed an issue where “Tree of Probabilities” wouldn’t end immediately after Valus Thuun’s death if he was killed very quickly

Fixed an issue where players could respawn below the boss fight of “A Garden World”

Fixed an issue where vehicles were not rewarding points when destroyed

Fixed an issue where Orbs granted points in public areas

Other

Exotic repetition reduction Protections were put in place that prevent back-to-back duplicate Exotics from Exotic Engrams

Fixed an issue where some emblems were not displaying what statistic they track

Prometheus Lens correctly appears in the Exotic weapon collection for players who acquired the item from Xûr without owning Curse of Osiris

Reduced interaction time for patrol beacons and activity totems from 3 seconds to 1 second

Fixed an issue where applying or previewing a shader on an item would return players to the top page of the shader inventory

Weapons

Pulse Rifles Increased PvE damage for all Pulse Rifles by 16% Increased rate of fire for adaptive and high impact Pulse Rifles Adaptive: from 360 rpm to 390 rpm (+8.3%) High Impact: from 320 rpm to 340 rpm (+6.3%) Increased base damage for adaptive, high impact, and rapid-fire Pulse Rifles Adaptive: from 14.5 to 16 (+10.3%) High Impact: from 16 to 18 (+12.5%) Rapid-Fire: from 12 to 12.5 (+4.2%) Increased precision multiplier for lightweight Pulse Rifles from 1.5x to 1.6x (+6.7%) Decreased precision multiplier for adaptive Pulse Rifles from 1.55 to 1.475 (-5.8%) Design Note: This keeps precision damage close to where it is now, when you factor in the base damage and rate of fire buffs above. This puts most of the buff into body shots, but in the end, this still increases precision damage overall.

Scout Rifles Increased PvE damage for all Scout Rifles by 15% Increased base damage for high impact Scout Rifles from 37 to 40 (+8.1%) Hand Cannons Increased PvE damage for all Hand Cannons by 15% Precision Hand Cannons deal 0.15x more precision damage, increasing from 1.5x to 1.6x (+6.6%) Increased hip fire accuracy when using controllers on console and PC by 33% Increased ADS accuracy when using controllers on console and PC by 25% Sidearms Increased PvE damage for all Sidearms by 15% Increased hip fire accuracy; reduced cone by 20% Increased ADS accuracy; reduced cone by 12% Increased inventory (allowing more reserve ammo to be stored) Increased range falloff start by +1 m Increased ADS movement speed Submachine Guns Increased PvE damage for all Submachine Guns by 10% Set optics to 1.3x Increased inventory (allowing more reserve ammo to be stored) Linear Fusion Rifles Increased PvE damage for all Linear Fusion Rifles by 50% Increased aim assist Decreased flinch multiplier



Shotguns Increased PvE damage for all Shotguns by 35% Increased inventory (allowing more reserve ammo to be stored) Increased aim assist on SUROS precision Shotguns

Sniper Rifles Increased PvE damage: By 20% for yellow bar enemies By 40% for red bar enemies Increased precision damage, which now scales with the weapon’s rate of fire Changed from 2.5x for everything to 3.0x at the lowest rate of fire up to 3.5x at the highest rate of fire Increased aim assist Increased inventory (allowing more reserve ammo to be stored)

Grenade Launchers Increased blast radius Drum-Fed Grenade Launchers: +0.5 m One-Shot Grenade Launchers: +1.0 m MIDA Mini-Tool Decreased the MIDA Mini-Tool’s optics to match other Submachine Guns Prevented the stacking of Lightweight and the MIDA Mini-Tool’s Lightweight perks Adjusted player movement speed to match the MIDA Multi-Tool Auto Rifles Decreased range by 10 for all precision Auto Rifles Decreased aim assist for all precision Auto Rifles



And there is more. If you wish to know more about the update’s character and ability reworks, check out the Bungie Studios’ official post regarding its patch notes. Destiny 2’s Update 1.1.4 is now available for everyone.

However, till the update is being downloaded, give us a minute of your time and let us know what you think of Bungie Studios’ newest approach with Destiny 2. Are you happy with the elements of the new March update?