Originally Posted by Bourne_Endeavor Originally Posted by

Because every fight will be reduced to simply be a war of attrition. Bring all three healers, Red Mage and Summoner then just Raise each and every time someone dies until the boss eventually keels over. Without an arbitrary timer of some sort, there isn't any risk. That average group you cited? They wouldn't beat Neo because of skill. They beat him by merely throwing themselves at him long enough with reckless abandon. Dedicated DPS jobs outside the aforementioned would be borderline useless. Why bring a Dragoon when an extra tank will provide mitigation? DPS doesn't matter anymore. So there's no trade off.



The reason DPS is such a focal point in this game has little to do with enrage timers, which are often quite forgiving. The DPS mindset stems from how little you actually need to heal or mitigate. No other MMO I can think of allows a healer to spend upwards of 80% dealing damage. You want to incentivize tank stance more often? Make enmity matter, lessen cooldowns or outright take away immunities. Tanks frequently rotate into tank stance in Ultimate. Why? They don't always have CDs to mitigate the sheer amount of incoming damage. Until tanks need to be in tank stance or healers need to heal, damage will always be the superior option.