Cooking interactions in sims' interaction queues should no longer disappear when loading saves. (Thanks to stevset for the report)

If the game was saved WHILE a sim is cooking with the Wood Fire Oven/ Teppanyaki Grill/ Bakers Station the sim will almost always drop the interaction and reset when you load the game again. It's not going to permanently destroy your save or anything but just be warned that it happens. As long as the interaction being performed by the sim at the time of saving doesn't involve any of these objects though, there should be no problem directing them to cook with them as long as you queue it AFTER the current interaction.

If the game was saved WHILE a sim is cooking with the Wood Fire Oven/ Teppanyaki Grill/ Bakers Station the sim almost always drop the interaction and reset when you load the game again. It's not going to permanently destroy your save or anything but just be warned that it happens. As long as the interaction being performed by the sim at the time of saving doesn't involve any of these objects though, there should be no problem directing them to cook with them as long as you queue it AFTER the current interaction. Russian translation updated by KuriXarya (thanks )

) Bakers Station: Plasma Cobbler not actually cooked with ingredients (i.e. summoned by genies, bought at food registers etc) are now considered "vampire food" by the game (i,e, replenish vampire thirst and make non-vampires nauseous when eaten)

The cooking interactions should be added to the end of sims' interaction queues now instead of the front. Also you can now cancel the interaction normally while choosing ingredients if you changed your mind at that point (thanks to stevset for bringing these points up)

Fix to prevent the game possibly crashing on load if a sim was autonomously trying to cook literally as you last saved.

Italian translation updated (by Sim mania, thanks!)

Bakers station module: All non-bread recipes added with the Bakers Station including those that require store ingredients you may not have are now considered as desserts in game

Main mod : Fix for a bug in the previous version that would occur when sims tried to cook autonomously.

: Fix for a bug in the previous version that would occur when sims tried to cook autonomously. Teppanyaki Grill: Another attempt to curb overzealous cooks from constantly wanting to cook with the grill autonomously.

MAJOR update to the Main mod + ALL modules AND the Tuning file

Choosing recipes and ingredients to cook is now done through pop-up menus instead of the regular pie menu. If you prefer the regular pie menu (which gets incredibly bogged down by the sheer amount of recipes available especially with this mod), you can change this setting in game or in the Tuning file (see the Settings section below for how).

instead of the regular pie menu. If you prefer the regular pie menu (which gets bogged down by the sheer amount of recipes available especially with this mod), you can change this setting in game or in the Tuning file (see the section below for how). All store recipes can now be cooked on the regular stove or grill depending on the recipe (requires the optional module corresponding to the particular store recipe, which sadly excludes the Deep Fryer recipes for now)

depending on the recipe (requires the optional module corresponding to the particular store recipe, which sadly excludes the Deep Fryer recipes for now) Ingredients chosen will now appear on the food tray used at the start of cooking.

Ingredients chosen will now appear on the food tray used at the start of cooking. Vegetarian sims will now properly treat meals cooked as vegetarian/non-vegetarian solely based on the ingredients used and no longer by the recipe itself (e.g. they will now get the Disgusted moodlet after eating Autumn Salad made with meat, but not after eating Tri-Tip Steak made only from vegetables/fruits)

Vegetarian sims will now properly treat meals cooked as vegetarian/non-vegetarian solely based on the ingredients used and no longer by the recipe itself (e.g. they will now get the Disgusted moodlet after eating Autumn Salad made with meat, but not after eating Tri-Tip Steak made only from vegetables/fruits) When using the "Buy From Store" option for a recipe that requires an ingredient that cannot be bought from the Grocery from the current world, a different ingredient from the same category will be bought instead.

(Sauna module) Recipes besides Steamed Veggies that can be cooked using the Sauna are now listed in the Tuning file which can be edited to your liking (only Dim Sum is listed by default since it is the only in-game recipe that I find makes sense to steam)

Recipes besides Steamed Veggies that can be cooked using the Sauna are now listed in the Tuning file which can be edited to your liking (only Dim Sum is listed by default since it is the only in-game recipe that I find makes sense to steam) (Tuning file) Completely reformated how the extra recipes are listed in the tuning file, allowing you to define more than one required ingredient for each extra recipe AND for quick meals to require ingredients if you want. See the Extra Recipes section for details and for instructions should you wish to make any personal changes.

Completely reformated how the extra recipes are listed in the tuning file, allowing you to define more than one required ingredient for each extra recipe AND for quick meals to require ingredients if you want. See the section for details and for instructions should you wish to make any personal changes. New translations required for the new pop-up menu for all languages (except Japanese currently)

The information for the extra recipes is now in a tuning file SEPARATE from the main mod. This is so that any changes you make to that file won't be overwritten every time I update the main mod (or if you prefer not to have the interaction menu be clogged up by those extra recipes you can just choose not to download the tuning file). Please download the icarusallsorts.CookWithAnyIngredient_Tuning package if you want the extra recipes to still show up in game, you are still free to edit it with S3PE

The information for the extra recipes is now in a tuning file SEPARATE from the main mod. This is so that any changes you make to that file won't be overwritten every time I update the main mod (or if you prefer not to have the interaction menu be clogged up by those extra recipes you can just choose not to download the tuning file). Please download the package if you want the extra recipes to still show up in game, you are still free to edit it with Fix for a blunder I made that caused almost all cooked foods to provide the Life Is Sweet moodlet if you had Supernatural installed. This should now only happen with desserts cooked with Honey as intended.

moodlet if you had Supernatural installed. This should now only happen with desserts cooked with Honey as intended. Horse granola can now be properly renamed and will even appear to be flaming if cooked with Flame Fruit of high enough quality. Also provides certain moodlets to horses when cooked with certain ingredients (pretty obvious which ones so I won't spoil it for you). (Note: this is achieved basically by creating a custom granola object, so if you ever uninstall the main mod all of these custom granola objects will be deleted if any existed in the save at the time of loading)

Horse granola can now be properly renamed and will even appear to be flaming if cooked with Flame Fruit of high enough quality. Also provides certain moodlets to horses when cooked with certain ingredients (pretty obvious which ones so I won't spoil it for you). (Note: this is achieved basically by creating a custom granola object, so if you ever uninstall the main mod all of these custom granola objects will be deleted if any existed in the save at the time of loading) All toy oven recipes (listed in the tuning file) and Baker's Station recipes (except the bread ones) are now considered as dessert in game so long as you have the appropriate modules installed.

Redid the store item interaction names so that they (hopefully) appear to make more sense in languages other than English.

Gourmet Pet Foods are now effected by the mod , meaning their qualities can now change depending on the ingredients used (if you've allowed this in the settings) and you can rename them as well ( Note: Renamed servings of Horse Granola will lose their new names once you quit the save Fixed in the latest version)

, meaning their qualities can now change depending on the ingredients used (if you've allowed this in the settings) and you can rename them as well ( Fixed in the latest version) Sims should no longer be able to cheat and buy ingredients they normally wouldn't be able to at the Grocery (depending on the world) when cooking autonomously.

Non-vampire sims will not cook with plasma fruit unless directed by the player.

Baked Angel Food Cake cooked without any Flame Fruit lose their flame effects. Also flame effects from servings of food with flame fruit in them should retain those effects even after being put in an inventory, and the flames also transfer to single portions taken from group servings without needing any external mods now.

Sims won't cook on the Teppanyaki Grill autonomously so often now (only when they or some other household sim on the lot is hungry and not just because they're bored)

Main mod & ALL optional modules

Herbs and coffee beans can now be chosen as ingredients when cooking. When cooking with herbs the resulting dish should provide the effect of the highest quality herb used when eaten. The wish to add an herb to a dish should also be fulfilled when the dish is complete.

Herbs and coffee beans can now be chosen as ingredients when cooking. When cooking with herbs the resulting dish should provide the effect of the highest quality herb used when eaten. The wish to add an herb to a dish should also be fulfilled when the dish is complete. Cooking a dessert dish with Honey now automatically counts as sweetening it up.

Sims can once again buy ingredients to cook when using grills on community lots without fridges like they could in an unmodded game (so long as AllowBuyFromStore is set to true).

is set to true). Japanese translation added.

EDIT: Fixed the interaction name in the Sauna module.

Main mod : Removed a debugging message I accidentally left in. Italian Translation added (by Sim mania)

: Removed a debugging message I accidentally left in. Italian Translation added (by Sim mania) Baker's Station: Added Cherries as a required ingredient to the Cherry Pie and Cherry Cobbler recipes.

Note: Forgot to mention that sims will no longer automatically get an extra day of life from eating Life Fruit Pie since the mod makes it possible to bake it without Life Fruit. To see this effect properly applied when a sim eats food with Life Fruit made try my Get Moodlets From Meal Ingredients mod

Main mod : ( Required for the optional mods ) Fix for a potential problem when maids try to snack on the job. Butlers should now consider sims older than children as well when deciding whether or not to cook a group meal.

: ( ) Fix for a potential problem when maids try to snack on the job. Butlers should now consider sims older than children as well when deciding whether or not to cook a group meal. Wood Fire Oven : The code adding moodlets to sims when eating food from the oven was running on all sims eating any food whatsoever. Fixed.

: The code adding moodlets to sims when eating food from the oven was running on all sims eating any food whatsoever. Fixed. Teppanyaki Grill : Sims should no longer reset when trying to make Pepper Steak (Added Bell Pepper as a required ingredient for the recipe if you choose to follow it)

: Sims should no longer reset when trying to make Pepper Steak (Added Bell Pepper as a required ingredient for the recipe if you choose to follow it) Sauna : Tidied up the code.

: Tidied up the code. Baker's Station : New optional mod for the Baker's Station from the Store, unlocking the features of the main mod for it. Requires the main mod AND you MUST have the Baker's Station installed (Special thanks to someone who wishes to remain anonymous for this one )

Note: If you try renaming any of the new cakes, the new name will only show up on individual plates once the cake is sliced, but not on the main serving unfortunately.

Main mod : Sims can now properly cook the children's oven Wedding Cake (Thanks to Lilithmae1231 for the report) All interactions should appear even when using together with ani_'s No Shopping from Fridge mod

: Wood Fire Oven : Ensured that moodlets from eating food from the oven are applied properly ( Requires the very latest version of the main mod)

: Ensured that moodlets from eating food from the oven are applied properly ( Requires the very latest version of the main mod) All modules: Simplified the code loading up the mods

Main mod/Teppanyaki Grill : Tidied up some code, made accommodations for the following changes.

: Tidied up some code, made accommodations for the following changes. Wood Fire Oven:Sims should no longer reset when trying to make Pepperoni Pizza and it should be possible now to make higher quality meals on the oven. Make sure to download the updated main mod!

Main mod : Sims can now cook food from the LN Bars and Food Truck, Seasons Concession stand and IP Resorts which they normally could not. The Ambitions Children's oven recipes and Steamed Veggies from the Store can also be cooked (by teens and adults) on regular stoves now. Scroll down and read the Extra Recipes section for details.

: Sims can now cook food from the Bars and Food Truck, Concession stand and Resorts which they normally could not. The Children's oven recipes and Steamed Veggies from the Store can also be cooked (by teens and adults) on regular stoves now. Scroll down and read the section for details. Sauna/Wood Fire Oven/Teppanyaki Grill: Updates to keep in line with the main mod. Make sure to download the updated version of the Main mod as well.

Main mod : Updated to accommodate the following changes to the optional modules

: Updated to accommodate the following changes to the optional modules Teppanyaki Grill / Wood Fire Oven mods ( Make sure to download the updated version of the Main mod as well) Sims would still continue cooking even if their way to the fridge was obstructed and they didn't manage to get the ingredients they needed. Fixed this. Added a custom interactions to the food trays created during the cooking which allows sims to continue cooking from where they left off if the process was interrupted before they could start. By default the quality of the food prepared on either of these objects did not take into account the quality of the ingredients used, the cooking sim's traits or Cooking skill challenges completed by the sim (unlike food cooked on non-Store appliances besides the Food Synthesizer). Now they do.

( Make sure to download the updated version of the Main mod as well) Sauna mod: Minor update to keep in line with the above changes.

Main mod : Inactive sims should be able to autonomously cook again so roommates won't starve BECAUSE of the mod anymore (thanks aly17 for pointing it out. Note that this won't stop other things from preventing them from cooking, just that the previous version of this mod outright blocked them from doing so and I've lifted that restriction)

: Inactive sims should be able to autonomously cook again so roommates won't starve BECAUSE of the mod anymore (thanks aly17 for pointing it out. Note that this won't stop other things from preventing them from cooking, just that the previous version of this mod outright blocked them from doing so and I've lifted that restriction) Sauna mod: On the other hand, inactive sims are now blocked from autonomously cooking with the Sauna (active sims may still do so if they have the right ingredients in their inventory).

New optional mod for the Teppanyaki Grill (special thanks to igazor for this one ) REQUIRES THE LATEST VERSION OF THE MAIN MOD TO WORK Just like the previous optional modules, not only do you get to choose what ingredients to cook with on the grill, the ingredients will actually go into in the dish (otherwise they just vanish into thin air), and sims are no longer automatically pushed to eat the food after cooking so you can choose what to do with it. And I've disabled the changing into the chef's outfit as well (but not for the other trick performance interactions) since I had a feeling most people might want that.

(special thanks to igazor for this one ) Just like the previous optional modules, not only do you get to choose what ingredients to cook with on the grill, the ingredients will (otherwise they just vanish into thin air), and sims are no longer automatically pushed to eat the food after cooking so you can choose what to do with it. And I've disabled the changing into the chef's outfit as well (but not for the other trick performance interactions) since I had a feeling most people might want that. Main mod : : Updated for compatibility with the new Teppanyaki Grill mod, please redownload the main mod before using the new optional mod

: : Updated for compatibility with the new Teppanyaki Grill mod, Wood fire oven mod: Updated for compatibility with the latest version of the main mod, probably best to redownload this as well:

Uploaded an optional mod for the Sauna from the Store ( WARNING: REQUIRES THE MAIN MOD TO WORK ) This lets you choose ingredients when cooking Steamed Veggies AND allows sims to cook recipes that use the frying pan on the Sauna. (Note: You can only choose inventory ingredients for cooking on the Sauna. Cooking time with the Sauna is incredibly reduced since all the prep steps are skipped making it a slightly cheaty, so to compensate there's a higher chance that the quality of the food being made is reduced by the mod) Includes an override for the SteamVeggies_SaunaClassic ITUN that reduces the gain rate of the cooking skill of the interaction since I felt the default value was too high



Uploaded an from the Store ( ) This lets you choose ingredients when cooking Steamed Veggies AND allows sims to cook recipes that use the frying pan on the Sauna. (Note: You can only choose inventory ingredients for cooking on the Sauna. Cooking time with the Sauna is incredibly reduced since all the prep steps are skipped making it a slightly cheaty, so to compensate there's a higher chance that the quality of the food being made is reduced by the mod) Includes an override for the ITUN that reduces the gain rate of the cooking skill of the interaction since I felt the default value was too high Main mod : Updated to be compatible with the optional Sauna mod. please redownload if you want to use it.

: Updated to be compatible with the optional Sauna mod. please redownload if you want to use it. Wood Fire Oven mod: Sims will no longer immediately eat or clean up whatever they just made using the oven so you get to choose what they do with it.

Added Spanish ES and MX (coto39) and Danish (Misling) translations.

Added Potuguese BR (PhelipeDeon) and Russian (KuriXarya) translations

Main mod : Various bug fixes (somehow forgot to charge sims for buying from the store, whoops. EDIT: Also blocked inactive sims from using ingredients from their own inventories for players who play multiple households)

: Various bug fixes (somehow forgot to charge sims for buying from the store, whoops. EDIT: Also blocked inactive sims from using ingredients from their own inventories for players who play multiple households) Uploaded an optional mod for the Wood Fire Oven from Monte Vista that adds the main features of the main mod to it (choose your ingredients when baking and renaming foods) plus it makes sure the ingredients you use are actually ADDED to the foods made by the oven (by default they aren't) and that your sims get the correct moodlets when eating based on the ingredients used instead of the recipe (so vampires won't get nauseous from Garlic bread if there wasn't actually any garlic in it etc.)

WARNING: DO NOT INSTALL THE OPTIONAL MOD WITHOUT THE MAIN MOD

: Now compatible with the latest version of the main mod.: Interactions should no longer disappear when a sim autonomously goes for a snack from the fridge.: Fix for a problem occurring when sims bake the Birthday Cake from the store bakery set.: Sims can cook Ambrosia again (sorry bout that!)Sims can grill on community lots without counters again + fix for an error that would occur when cooking with the food processor.: The pie menu interactions should be usable again for anyone who is choosing to not use the new pop-up menu (which I hope aren't too many since I personally would like to do away with those bloated pie menus eventually, unless I get a boat-load of objections to that): (If you missed the previous update or can't remember if you did, just redownload all the optional packages you are using along with the main mod): (: Had to reupload the main mod and the Sauna module): Fixes for the problems with the previous version causing sims to not be able to cook when clicking on appliances other than the fridge and all the optional modules becoming non-functional. (Besides the main mod, only theneeds to be redownloaded, all the other optional modules are safe to use as they are).: Vegetarian and non-vampire sims who were directed to cook meals with either meat or plasma fruit while hungry would still be automatically pushed to eat the meal directly after preparing it since they don't know any better. Current version should stop this (unless the sim is REALLY starving, since puking 2 hours later seems like a triviality compared to death).For those of you using this mod together with, I've put up a version of it (hosted over at the NRaas Wiki) that no longer conflicts with this current version. You can find it: Fixed a mistake in the previous version that stopped sims from cooking when clicking on any appliance besides the fridge.: Tidied up some code to hopefully reduce any possible lag when clicking on fridges (started to get noticeable the more recipes your sim knows). Fixed the translations for the ingredient qualities used in one of the prompts.: Only now realized that the mod wasn't updating the quality or prompting me to rename servings of Peanut Butter And Jelly. Fixed.: German translation added (by Alkira): Quick meals and Desserts should no longer appear twice when clicking on the fridge. (Thanks to christmas fear for pointing it out): Fixed the quality changing portion of the mod so meals should no longer end up as Normal every single time. (Thanks to cuthbert and previously Aventerra for pointing out the issue though I didn't spot the cause sooner): The permission pop-up should no longer appear when roommates cook.: Fixed the "Prepare..." interaction.: No longer need a Grocery in your world to use the Buy From Store option if you have it turned on since that meant you couldn't cook in WA worlds without ingredients for one. Also lightened the mod up a bit to hopefully reduce possible lag caused when clicking on appliances. (: Pumpkin is now a selectable ingredient (Thanks to Datch for catching this)