Linux and OSVR?

In recent times croteam has had a very good reputation about cross platform support. Serious Sam VR looks like it's the first step back here. I understand it's not your fault, but the fault of a proprietary VR SDK. So my question: What are your thoughts about open VR SDKs like OSVR? OSVR does have some issues with Linux support, but it's alread in a good enough state to create a port. Are you going to stick with only supporting one proprietary VR SDK or are you going to expand to open ones?



I have read your concern that the OpenGL renderer may not be fast enough, but I personally do not think this should be a reason to not make a port at all. There are always faster CPUs and GPUs coming out.