What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“Early access gives you the chance to support the development of Consortium: The Tower. You will get access to Act 1 of the game and the start of Act 2, representing enough content for a minimum of 20 hours of gameplay plus replayability, and will receive the full game upon release.The Tower supports a wide variety of play styles. It is extremely non-linear and largely driven by gamer exploration and gameplay choices. This means there is a very large variety of custom paths through all of the content and you are encouraged to replay and try different paths. You will encounter bugs and unfinished bits, and with your help over the course of our time on Early Access all bugs will be squashed, performance will be improved and new content will be made available.In addition - the remainder of the game's narrative is highly scalable, so too are some of the simulation features. We have a core story we want to tell, and a host of characters to tell it with, but many of the details can and will be tweaked based on player feedback and support. This process has already been tested via our Fig backer community, and we’re very excited to open things up to a wider audience less familiar with our gameworld.”“Until the game is done.”“Choreography (lip syncing, facial animations and gestures) will be put in over the course of our time on Early Access, as scenes become finalized. Character animations and models are due to be vastly improved. The game's GUI will be given a major visual upgrade.The biggest difference of course will be all of the content for the completion of the full interactive narrative, and a great deal of polish and improvement of existing content and features.There are a variety of ways we would love to be able expand upon the game if successful on Steam:-We have plans laid down for opening up the game to modders using Steam Workshop.-The Tower is populated by a number of squads, each with a unique perspective in the gameworld and each from different cultures and backgrounds. We would love to further enrich our narrative with additional squads beyond what our budget allows.-Full body awareness and improved simulation of YOU in the gameworld.-More interactive conversations, more cast members.-Realizing even more of the The Tower. The amount of space we have to work with in the Churchill Tower is immense. Right now we are building out the minimum required for our core story to work, but would love to greatly expand upon realizing the interior of The Tower.”“All core gameplay mechanics are all in and fully working as intended. There is already more gameplay content in The Tower than in the entire finished first CONSORTIUM game. There are 2500 lines of final voice over dialog in the game at present, but there are also some temporary “robot” voices still to be heard. See the game description below to see a complete list of all of the current features and content.The main thing missing is choreography - this means facial/body, lip syncing, and conversation animations are still completely missing. This was a calculated decision on our part because once time and money are spent on choreo, those lines are done! Saving a choreo pass until later allows us to instead fully playtest the scenes, ensure they work as intended and make changes as necessary.The included story content is designed to be a full introduction to the interactive narrative, and we have been careful to ensure the experience you can have now is hopefully fulfilling in and of itself. If you are given a mission, you are able to complete it.Replay value is also unusually high for a game of this type.”“Yes.The current price will be raised over the course of the project as additional content and features are brought online.”“We are extremely keen to involve the community and plan to prioritize any new content and features based directly on player feedback. You can:1. Come chat with us on Discord! https://discord.gg/8TgRBxh 2. Post here on the Steam forums3. Post on the official iDGi developer forum - http://interdimensionalgames.com/forum/index.php We're here to listen and learn so we can make the finished game the best it can be!”