B122 Hotfix 2 - Discussion (Updated 15.07.2019 18:50)

Greetings!We have prepared new patch that is available to download on Unstable beta branch.However please bare in minds, that it might behave... unstable.Leave your feedback ONLY in this discussion, as it will be much simpler to gather useful information for us.If anything goes wrong, then please:- describe in a few words what exactly happened.- send a screenshot or video from the bug,- post your output_log file (but only after the bug occured, as output_log file resets itself after each game launch),- DXdiag (or write your exact specs),Output_log file is located in here:c:\Users\USERNAME\AppData\LocalLow\Deep Water Studio\UBOAT\Use https://pastebin.com/ for sharing the log.Unlocking Unstable beta branch on Steam:Go to properties of the game in the library,move to the last tab - BETAS,pick the Unstable branch from the drop-down menu,you now gained access to the patch,wait for the patch to be applied.----- CHANGELOG -----Improvements:- It's now possible to add custom music to the game. Please read README file in "(GAME_FOLDER)\UBOAT_Data\StreamingAssets\Packages\custom-music" to learn where to place your music files.- Various modding improvements for summer's modding SDK introduction. Added support for raw audio and texture files and support for data sheet overrides in mods.- (Preview 3, 05.07.2019 16:45) U-boat fuel capacity is now set to a historical value and usage is expressed in UI as litres per km and per minute. Diesel compressor and engines have the historical consumption rates.- (Preview 4, 09.07.2019 20:15) Item's mass and stack limit are now displayed in the storage UI.Fixes:- Pausing or disabling time compression on map was causing random camera movement.- Sink ship objectives were sometimes duplicated.- Increased fuel usage to achieve historical range only with some bonuses from engineer working at the engines and/or leader at the navigator's station. It was very hard to run out of fuel on B121.- Vacation could be bought without sufficient funds and cause the budget to dive below zero.- Faster completion bonus of HQ tasks from a vacation (like Eagle's Nest) wasn't applied to tasks that were started before a vacation.- Vacation notification had missing localizations.- Reputation points count label in reputation purchases screen was often displaying a wrong value.- Added sound effect for reputation purchases.- (Preview 2, 02.07.2019 14:10) Fixes for the most common errors automatically reported to us. They could have impact on performance and cause random issues in the gameplay.- (Preview 2, 02.07.2019 14:10) Amount of water inside compartment was always displayed as infinity during the transport.- (Preview 2, 02.07.2019 14:10) If any problem occured during time skipping, associated UI would remain indefinitely on the screen.- (Preview 2, 02.07.2019 14:10) There was a random bug due to which saving of game states was failing.- (Preview 3, 05.07.2019 16:45) It was possible to do two research tasks with the same officer. It was also possible to work on the same task two times.- (Preview 3, 05.07.2019 16:45) Fixed bug that could prevent from loading certain game states.- (Preview 3, 05.07.2019 16:45) Officers were sometimes not returning from a vacation.- (Preview 3, 05.07.2019 16:45) NPC groups were moving faster than it would result from their actual velocity.- (Preview 3, 05.07.2019 16:45) Batteries weren't recharging inside areas and fuel wasn't consumed.- (Preview 3, 05.07.2019 16:45) Batteries are now recharging considerably longer for better balance and historical accuracy.- (Preview 3, 05.07.2019 16:45) Cancelling torpedo loading was often moving torpedo that was being loaded into a completely wrong place.- (Preview 3, 05.07.2019 16:45) Time compression was intensifying hull creaking above the normal level.- (Preview 3, 05.07.2019 16:45) Resource depletion estimations are now always estimated in real time instead of in-game time as it's usually closer to what user wants to know.- (Preview 3, 05.07.2019 16:45) Resource tooltips are now refreshed each second to make countdowns look more natural.- (Preview 3, 05.07.2019 16:45) Getting out of upper bed in FPP was causing that all caps and other objects that shouldn't appear in FPP were visible.- (Preview 3, 05.07.2019 16:45) It was possible to duplicate items by moving them onto a slot that was during transport.- (Preview 4, 09.07.2019 20:15) Characters were taking more items into backpack than ordered, if certain steps were followed.- (Preview 4, 09.07.2019 20:15) Fixed changelog margins in the main menu.- (Preview 4, 09.07.2019 20:15) Fixed a few minor game state issues and one looping error that could affect performance.- (Preview 4, 09.07.2019 20:15) It's now possible to skip dialogues by clicking.- (Preview 4, 09.07.2019 20:15) Improved hit box for some map markers.- (Preview 4, 09.07.2019 20:15) Officer alone couldn't provide reliable operation for the engines.- (Preview 4, 09.07.2019 20:15) Changed font style on activators to a sharper one.- (Preview 4, 09.07.2019 20:15) Various fixes to vacations. Undocking before the whole crew returns from a vacation no longer places all remaining characters at one spot on the deck.- (Preview 4, 09.07.2019 20:15) Officers no longer think that long between automatic actions when time compression is enabled.- (Preview 4, 09.07.2019 20:15) Torpedo being warmed up by an engineer was occassionally invisible.- (Preview 4, 09.07.2019 20:15) Mission list was occasionally not appearing in Kiel.- (Preview 5, 10.07.2019 17:10) If player ordered carrying items to opened storage instead from it, it would lead to erroneous behaviour of characters carrying out this order.- (Preview 5, 10.07.2019 17:10) Carry progress label in the storage UI was often off.- (Preview 5, 10.07.2019 17:10) Cancellation of torpedo loading or warming order wasn't properly handled, if compartment became flooded. That was causing some aesthetic problems later.- (Preview 5, 10.07.2019 17:10) Fixed minor issues, if player left to menu during time skipping animation.- (Preview 5, 10.07.2019 17:10) Leaving to menu by clicking the exit button on the defeat screen was causing various serious issues later in the game.- (Preview 5, 10.07.2019 17:10) German and polish localization fixes.- (Preview 6, 13.07.2019 16:15) Leaving to menu after launching torpedoes could cause performance problems for some time.- (Preview 6, 13.07.2019 16:15) N-A1 freighters are now flammable.- (Preview 6, 13.07.2019 16:15) Balanced a bit damage applied to NPC ships. N-A1 freighters are much easier to sink.- (Preview 6, 13.07.2019 16:15) Saving a game state immediately after vacation ended, would produce a game state in which some officers would be permanently gone.- (Preview 6, 13.07.2019 16:15) Improved loading times from the main menu by a few seconds.- (Preview 6, 13.07.2019 16:15) Fixed a few issues with certain actions staying on the order list despite that they were overriden by another order.- (Preview 6, 13.07.2019 16:15) Pressing SHIFT key while moving camera in the section, orbit or map view speeds up the camera movement.- (Preview 6, 13.07.2019 16:15) Access to the items placed on the deck was hard in the section view.- (Preview 6, 13.07.2019 16:15) Actions whose target was despawned were causing ocassional issues.- (Preview 6, 13.07.2019 16:15) Activator hover effect is now animated instantly.- (Preview 6, 13.07.2019 16:15) Vacation discipline gain modifiers were far greater than declared in the description.- (Preview 6, 13.07.2019 16:15) Russian localization fixes.- (Preview 7, 14.07.2019 05:30) Probably all cases of crew moving out of the moveable area are now fixed.- (Preview 7, 14.07.2019 05:30) Fixed problem with torpedo mechanic instantly appearing on the upper deck during warming up of the torpedo, if the most intense time compression was used.- (Preview 7, 14.07.2019 05:30) Character smoking on the conning tower could get stuck and stay there after submerging.- (Preview 7, 14.07.2019 05:30) Aircraft are now usually spotted from a greater distance (up to 8 km for the default observators and up to 16 km for the officer with maxed out crew). Radar detectors are still considerably more reliable and less labour intensive though.- (Preview 7, 14.07.2019 05:30) Officer assigned to the targeting sight is able to spot groups from a bit greater distance than before.- (Preview 7, 14.07.2019 05:30) Increased "Naxos" radar detector detection range.- (Preview 8, 14.07.2019 17:30) Crew could occasionally get stuck behind the stern and bow torpedo room bulkheads.- (Preview 8, 14.07.2019 17:30) Research progress bars weren't reliably updated in all cases.- (Preview 8, 14.07.2019 17:30) Sink ship missions should now have their targets chosen more wisely.- (Preview 8, 14.07.2019 17:30) It's no longer possible to order drinking a coffee without having any officer selected.- (Preview 8, 14.07.2019 17:30) Torpedo warm up order now works correctly when ordered without having any officer selected.- (Preview 8, 14.07.2019 17:30) Starting a vacation could instantly complete current HQ tasks.- (Preview 8, 14.07.2019 17:30) Arrows that represent resource changes over time could be pointed in a wrong direction in case of electricity when the ship was on the open sea.- (Preview 8, 14.07.2019 17:30) Various fixes to transport orders.- (Hotfix 1, 15.07.2019 10:00) All HQ tasks were completed instantly after the first one was completed normally.- (Hotfix 2, 15.07.2019 18:50) Line of sight for periscope was sometimes blocked without reason and units weren't detected by it.Best regards,DWS