Post-rotation deck I've been brewing up that I think is pretty good. It's basically a UW Miracle deck (well, minus Temporal Mastery, which I just think is bad) splashing for Thragtusk.

What I don't like about the more popular UW Miracle lists is they just don't have a backup plan. You better hope to god you draw into a Terminus early and often against Zombies. This deck just gives you a midgame threat in Thragtusk that can just turn the tides. They're trying to kill you dead as fast as possible, and you land a Thragtusk and buy yourself a turn to draw into a Wrath.

Mildly unorthodox card choices explained:Archaeomancer in the maindeck has just been bonkers as a one-of. He's a blocker that gets you back a Terminus or Entreat the Angels. I think I want to test it as a two-of.

Sands is completely untested, but it's meant to be against Jund control-style decks. It replaces Jace, and is a little slower and more mana-consuming, but it doesn't die to Dreadbore.

I feel like Ground Seal is the best Graveyard-hate card this deck could run. Its only anti-synergy is my one-of Archaeomancer, which can be boarded out. It replaces itself, which is huge, but I do think 1 Cage is nice because it's such a powerful hoser.