@bubblun

no changes, it's all about angles of 1/6 and 1/4 sliders, which either work as hold motions or 1/2 aiming motions (they require no motions of actually moving your cursor to the slider ends), I placed them based on visuals most of the time

@fieryage

00:11:872 (1,2) - this does not warrant a jump, this does 00:06:479 (4,5) - it's based on rhythmic guitar

00:17:940 (1) - changed nc

00:47:602 (1) - no it wouldn't

00:51:647 (3) - ok

01:14:399 (4) - remove

01:24:343 (3) - I focus on strong guitar hits like the ones nc'd here only

01:27:714 (9) - there was no part like this yet

01:30:411 (9) - removed this

01:35:382 (1) - it wouldn't change much except it starting to look like crap

01:41:534 (1) - rhythmic guitar

02:15:578 (1) - same as 02:11:534 (1) - 02:19:623 (1) - so I did

02:19:286 (1,2,3,4) - angle is supposed to be awkward cause of guitar, but the spacing is consistent?

02:59:230 (1,2,3,4,5,6,7,8,9,10) - uhh seems fine to me since it's like a lead in to the next section which isn't too aggressive

03:14:907 (1,2,1,2,1,2,1,2) - already talked this over a bunch of times, I feel like it's necessary to have them all at least clickable

03:15:830 (1) - if I try to listen to the song all I hear is the lead guitar in the foreground here, I'm pretty sure anyone listening to the song for the first time would agree

03:30:599 (1,2,3,1,2,3) - as you said, it wouldn't matter much, and it's not like those notes are some rhythm changes in a calm part on drums, this is the lead guitar we're talking about here

03:38:214 (2,3) - did it here 03:34:753 (4,5) - too, what's wrong with a stack?

03:43:060 (1,2) - snares are too strong here, so I just use a 1/4 slider

03:44:907 (1,2,1,2) - the rhythm guitar does its pattern here it did a few times which I already mapped here, and combined with the section change/lead guitar high note hold it makes it pretty fitting, especially the fact that it leads to a slower section

03:15:830 (1) - the riffs aren't as overwhelming here - the lead guitar is though, I focus on it in the same places, like here 03:22:291 (1) - or 03:26:445 (1,2,1,2) - 03:33:368 (1) - (both lead and rhythm guitars here tho) 03:40:753 (1) -

03:45:945 (5) - rhythm guitar holds note on that and 03:46:291 (7) - and 03:46:637 (9) - (but it's cut off by the beginning of drum roll)

04:30:474 (1,2,3,4,1,2,3,4,1,2,3,4,1) - best I could do is change them to 1/4 sliders on the empty spots, but I feel like it makes much more sense this way

05:08:900 (1,2,3,4) - this is my favorite part of the song, anyways they're nowhere near as hard as any of the streams in the kiai

@kroytz

03:25:176 (2,3,1) - HMM triples spaced like that play really well imo, and I don't want to have it as a kick slider

03:26:214 (1,2,3) - nah it's definitely 1/3 3 notes, then it's 1 (the slider which is 1/4 because guitar sound is extended) + 1/6 double, but I mapped it as 1/4 (the triple)

04:56:260 (1,1,1,1,1,1) - well first of all it's the most melodic and spaced part in the solo, then it has the drums but those don't really call for any ncs. Thirdly, the spacing would make some follow points appear by the end which would make it look really ugly compared to the beginning of that pattern

05:03:844 (1,2,3,4,1,2) - I actually wanted it to be placed somewhere there, this 05:03:844 (1,2,3,4,1,2,3,4,1,2,3,4) - seems to be completely disjointed from all the fuckery that happened right before it (the solo)

05:07:889 (1) - they look good cause of absolute spacing like this, would face 05:08:563 (1) - too much if I rotated

@montrata

00:57:714 (3) - uhhh I don't know, especially since it's AR10, but I moved it out of the way of the stream

00:57:882 (1,2) - you're right, moved it so there's a jump to 00:58:051 (1) - instead

01:24:006 (2) - is that called a flowbreak? you barely have to move your hand there, but ok ctrl+g'd

01:28:051 (1,2,1,2) - ok

01:54:343 (1,2,3,4,5,6,1) - I stuck with the same spacing I used here 01:01:759 (1,2,3,4,5,6,1) - also, wouldn't reducing it mean it would be similar to 01:52:995 (1,2,3,4,1) - ? no perfect way out

02:26:955 (2,1) - ok

02:51:646 (1,2) - ok

03:16:522 (1) - ok

03:44:445 (1,2,1,2,1,2,1,2) - ok

04:02:075 (2) - whatever ok

04:13:620 (1,1) - it really makes no difference, it's 1 click just like the rest and it sounds cool with the hitsounding

04:55:754 (1,1,1,1) - right, nc'd all these as well, i explained it somewhere before here

05:03:422 (4,1) - it always had jumpstreams on strong rhythmic guitar hits

05:45:052 (4,5,6) - are snare drums so I had to change them somehow, I used to have it consistent but it was pretty stupid

@mithew

00:56:029 - 01:04:118 - right changed

01:01:759 (1,2,3,4,5,6,1) - guitar only does 1/2 and then keeps going at 1/1 here tho so what I could do is split stream on 01:01:927 (4) - which I have now

01:29:399 (1) - you're right, it's higher pitch than the other ones

01:46:927 (5) - oh ye this changes my perception of playability of the entire map, on a serious note though - changed

02:17:769 (2) - maybe it's just me but I think that rhythm guitar note is just as strong as the rest here? hmm

03:24:137 (1) - that wouldn't follow the music though, these 03:24:137 (1,2) - must be circles that are spaced more compared to circles before, and 03:24:253 (3) - note is a hold, so it must be a 1/4 slider

03:52:522 (1) - this is a section changer just like 03:48:830 (1,2) - , I make them big on purpose for more impact

____

some conclusions based on what multiple people mentioned

03:15:830 (1) - remapped to fit rhythmic guitar more

03:26:907 (1,2,1,2,1,2,1,2,1,2,1) - lol I think it's underspaced now compared to everything else but ok