TR_Mainland.esm - Finished landmass, including fully playable quests and interiors

- Finished landmass, including fully playable quests and interiors TR_Preview.esp - Unfinished landmass, often contains only exteriors; subject to change

- Unfinished landmass, often contains only exteriors; subject to change TR_Factions.esp - Integrates faction questlines and progression, contains additional Hortator quests

- Integrates faction questlines and progression, contains additional Hortator quests TR_Travels.esp - Adds travel connections to TR_Mainland

- Adds travel connections to TR_Mainland TR_Travels (Mainland and Preview).esp - Adds travel connections to TR_Mainland and TR_Preview; subject to change

(Mainland and Preview).esp - Adds travel connections to TR_Mainland and TR_Preview; subject to change TR_OldTravels.esp - Compatibility plugin for abot's Silt Striders and Boats

Absolutely! Even after all these years, the Tamriel Rebuilt community is very active! We mostly communicate through our Discord server , where we discuss current work, propose new ideas, and conduct weekly (Sunday) meetings on Sundays. Our meeting notes are kept here . That said, we can always use more hands on deck. The best way to start helping the project is to read through this this page or this one . Of course, becoming a developer is not the only way to become active in the TR community. Even if you feel you have nothing to contribute to the project, please stop by the Discord and introduce yourself. It is a great way to participate, whether you want to join in our official meetings or just ask us questions or share your own ideas.You are having problems with BSA registration. Please see here for a detailed response.The Morrowind minimap has a hardcoded size limit that cannot be changed by mods. You will either need to use the Morrowind Code Patch , which has an optional "extended map" change that doubles the space the minimap can cover, or you need to switch to OpenMW , which has no hardcoded minimap limit.Absolutely! TR_Mainland alone adds hundreds of miscellaneous and faction quests, and the number will only increase with time.For more information, please see a detailed responseGood question! The joke answer is 2090 and the optimistic answer is 2030. However, "it will be done when it's done" is unfortunately the only true answer: attention and contributions to Tamriel Rebuilt vary, developers come and go, and plans change. All of these factors make it pretty hard if not impossible to predict when Tamriel Rebuilt will be officially "complete".The first three releases, which roughly encompass Telvannis, the Sacred Lands around Necrom, and the east around Akamora and Bosmora, will be redone in the future. Both landscaping, questlines, and dialogue need an overhaul to put them in line with the new standards we have developed.Opinions differ on the scope of the changes, but everybody agrees that the redo will be tackled only after Tamriel Rebuilt nears completion.Opinions vary. For most new players, Tamriel Rebuilt is not considered to be lore friendly anymore, sometimes even aggressively hostile to new lore.Generally, we consider Tamriel Rebuilt's game world to be friendly to the lore of TES III, the First Pocket Guide to the Empire, Redguard and Battlespire first and foremost. Later changes and additions to the lore were made when Tamriel Rebuilt had already been in development for years, making it necessary to pick and choose which lore bits we include in our version of Tamriel even when the only new lore was contained in TES IV: Oblivion. With a consistent game world as one of our main goals, a lot of new lore simply doesn't fit. Find out more about our lore policy here Yes, the odd bug notwithstanding. OpenMW is as much in development as Tamriel Rebuilt and bugs can and will happen. You can find OpenMW's stance here and notes about compatibility here Absolutely, starting with our common asset base (Tamriel_Data). All of the province mods which are part of Tamriel Rebuilt and Project Tamriel have the aim to create a seamless, fitting gameworld. There are currently some rough edges (lore and landscape), but they will be smoothed out in time. Our goal is to make it possible to travel across a consistent and interconnected Tamriel.This cannot be answered with either yes or no, because the question itself is wrong. Both Skywind and Morroblivion are mods made for later games in the Elder Scrolls franchise, TES IV: Oblivion and TES V: Skyrim (Special Edition), respectively. To make Tamriel Rebuilt (a TES III: Morrowind mod) "compatible" with either would mean porting our content (assets, landscaping, dialogue and quests) to the games these two mods were built upon. For Skywind, this seems out of the question due to time and work constrains. As of 2019, and 7 years of development, it still hasn't had a public release of some kind. It can be assumed that the project is still busy porting the content from the Morrowind base game and will only be able to start work on converting Tamriel Rebuilt after this is done, assuming this is something the developers are even interested in.The same holds true for Morroblivion, however there is an effort to port Tamriel Rebuilt’s cells over to it. Find out more here Morrowind Rebirth is said to be incompatible with Tamriel Rebuilt due to some overlapping landscaping edits, edits to the same NPCs on Vvardenfell due to TR_Travels, balance changes which make Tamriel Rebuilt content overpowered, and model replacements included in Morrowind Rebirth that make Firewatch in particular unnavigable. Neither of these are game-breaking and we do not currently consider Morrowind Rebirth incompatible. Trancemaster's recommendation to not use Tamriel Rebuilt and Morrowind Rebirth together is just that: a recommendation. Both mods can run in tandem, but not without the stated problems. Fortunately, such a patch is available here Report it in the Bugtracker in our website. Give us as much information as you can, such as a screenshot, coordinates, error log, etc.