Path of the Skinwalker

Some barbarian tribes worship certain animals as their spirit guides and totems, channeling their innate powers to invoke the traits of beasts that they honor. Among them, there are a rare few that can call upon these powers in ways deemed unimaginable by many and disturbing by more than few. Such individuals are highly esteemed by their tribes and rightly feared by their enemies. Skinwalkers, as they are often called, are mostly shamans or descendants of long forgotten lineages that mixed blood between a humanoid and a creature with the shapeshifter subtype. While they do not posses the understanding of beast and nature a druid may have, their transformations are of a more primal origin - a result of intense worship or an inborn ability. The forms they take are often slightly unnatural and almost always a gruesome sight to behold. As such, skinwalkers are rare in civilized societies, both because of the status they enjoy in their tribes and the tendency of the common folk to hunt them down, often mistaking them for lycanthropes. Those that do decide to venture into the open world use their powers to adapt and blend in, holding onto their more wretched forms until absolutely necessary.

Skinwalking Realigning your body in gruesome ways, you transform your visage in a supernatural manner. Starting when you choose this path at 3rd level you gain the ability to cast the alter self spell, without providing any components and requiring no Concentration to maintain. Once you do so, you must finish a long rest to regain the use of this ability.