Devlog #8 - Research and Projects

Hello everyone!



Last week we spoke about the Emperor Log, Empire Policies and Government systems, and today we’re going over something related to the first. Today we’re quickly going over Research and Projects, what they are, and how it all works.



So your empire can move forward and gain an edge over the other factions making Andromeda their home, it’s necessary to research new technologies, and specially choose these wisely.



As you improve your research infrastructure, find specific artifacts or exploit certain anomalies to name a few examples, your research production will increase. The more research production the faster you can research new technologies.



There are three tech trees available: Military, Economy and Science. You can find very specific types of technology in each one, however you can only research one technology at a time so you need to make your choices very carefully. Because the game is real time, you don’t want to go over your Research screen every time you finished a research and waste time while you are thinking your move or searching for the right technology so you can queue them up.



In addition to the 3 tech trees, and the previously mentioned Artifacts you can study, you can also research Projects. These are added as you play and can be a myriad of different things.



From studying a new race you just found, to investigating a member of your council you suspect is corrupt, or even studying a satellite of unknown origin that just landed on one of your colonies, you will find many different projects throughout the game. These can have different outcomes once finished, and in some cases can bring a significant boost to your empire, but we won’t go over these as we don’t want to spoil them for you.



So that was it for Research and Projects, we hope you enjoyed the read, and see you in two weeks for the next devlog.



Cheers!