The Tankard

tiny construct, neutral

Armor Class 10

10 Hit Points 4 (1d4 + 2)

4 (1d4 + 2) Speed 0 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Damage Immunity poison

poison Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

charmed, exhaustion, frightened, paralyzed, poisoned Senses passive Perception 10

passive Perception 10 Languages None

None Challenge 0 (Initially; 10 XP)

False Appearance. While the tankard remains motionless, it is indistinguishable from an ordinary object.

Multiply. Once per turn, one tankard can form 2d20 copies of itself. If there are more than two tankards within 5 feet of each other, they turn into a tankard swarm. If there are more than two tankard swarms are within 5 feet of each other, they combine into the same swarm. The swarm has a number of hit points equal to the combined number of hit points of each tankard in the swarm. The tankard swarm can make a number of ram attacks equal to the number of tankards in the swarm. Tankards cannot split from the tankard swarm. Only one tankard in the swarm can multiply at a time.

The size of the swarm increases with the number of tankards. When the size of a swarm changes, its multplication dice also increase.

Swarm Size

Size Number of Tankards Multiplication Number Tiny 2-10 2d20 Small 11-40 4d20 Medium 41-160 1d100 Large 161-640 3d100 Huge 641-2650 12d100 Gargantuan 2651+ 100d100

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit . 1 bludgeoning damage.