3

Potentially this game deserve a much better score, but it just has droves of very annoying design flaws.

Starting with a very small window for example.

The needless differing between storage and inventory. You have to save space which hampers you when you mass produce things, you have to constantly open and close tabs, over and over, here and there to move crafting components.

The storage stacking is also quite annoying, items can sometimes glitch and become unstackable in a given cell.

Meanwhile shops, of course, have movable tabs, but your inventory doesn't. Interesting.

The worker accidents seem to happen every time you move from place to place and serve little more than getting in a way to playing, as you need resources to sell and staff is also expensive to replenish. Oh and you have the maximum crew amount too!

Mutant power level is completely unpredictable.

My initial labrats reliably got trashed many times by trying to cross into other area by "Level 2" monsters.

Meanwhile mining sites, guarded "Level 10" monsters in the Old Luther did got themselves trashed by the very same labrats.

The worst are the crafting rates. I spend probably a dozen attempts to create a single metal heart and was met with welcoming failure during implantation. I fully expect the stronger implants to be even worse.

Now, I get it's not supposed to be simple, but then you can see workers having differing stats, but no way of improving those and neither the way of improving crafting rates too.

Overall very high random. Nonetheless entertaining, I admit. Good work for almost decade-old mere flash game.