







I'm Max Coburn (Maxo), and I'm a 20 year-old junior Studio Composition major at SUNY Purchase.





Because I'm truly inspired by the sounds and composition of the 16-bit era of gaming (particularly Super Nintendo), I've taken under a 9-volume game music simulation project.





The rules are pretty simple: I'm only allowed use of sounds from Super Nintendo games (plus Logic Pro's Ultrabeat drumkits, just to give it a little extra thickness). There will be 5 tracks for each volume, which will coincide with their respective artwork (going bottom up). The individual songs will be short loops, looped twice through before a fade-out. All art and music is done by me.



The sounds (soundfonts) I use are a conglomeration of various Super Nintendo soundfonts which were painstakingly created (not by me), and made available on the internet. The two sources I use the most often are The sounds (soundfonts) I use are a conglomeration of various Super Nintendo soundfonts which were painstakingly created (not by me), and made available on the internet. The two sources I use the most often are Dave Harris's library of soundfonts and Setzer's SPC (scroll down a little). Drag these soundfonts into the sample library of any DAW, and they should appear there the next time you start it up.



I began work on LEVEL MUSIC on October 13th, 2010. I'm currently using only Logic Pro 8 for this project, assisted by a MIDI keyboard.





I finished the numeral version of LEVEL MUSIC on August 3rd, 2011. From here, I had originally planned to reorganize all the tracks and develop a game that incorporated everything into it, however the idea I had for a game proved to have a life of its own, and I've opted to give it its own soundtrack when the time comes.





I'm now in the process of continuing the Level Music tradition by creating an additional 26 (yes 26) volumes of Level Music to cover the alphabet as well! This means that by the time I finish this segment, there will be a total of 175 tracks of Level Music!



