Patch 3.4 brings myriad additions and refinements to the realm. Challenge seekers can test their mettle against fellow adventurers in duels and the Feast custom matches. Those who'd rather sit back and watch can enjoy the action with the new spectator mode. Whether you're relaxing in your new apartment or exploring the realm to collect wondrous tales, there's something for everyone here in Eorzea!

FINAL FANTASY XIV Patch 3.4

As with other patches released after 3.0, patch 3.4 contains content that can only be accessed by registering FINAL FANTASY XIV: Heavensward to your service account. To distinguish between adjustments that are and are not affected by the registration of FINAL FANTASY XIV: Heavensward, the following notations will be used throughout the patch notes:

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.

These additions and adjustments do not require the purchase of FINAL FANTASY XIV: Heavensward.

These additions and adjustments contain elements that may require the purchase and registration of FINAL FANTASY XIV: Heavensward.

Playable Content

Quests

New main scenario quests have been added.

Promises Kept Disciple of War or Magic level 60 The Pillars (X:11.5 Y:11.2) House Fortemps Knight Players must first complete the main scenario quest "Floor the Horde."

Shadows of the First Disciple of War or Magic level 60 Fortemps Manor (X:6.1 Y:6.0) Alphinaud Players must first complete the main scenario quest "Promises Kept."

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "Shadows of the First."

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

??? Disciple of War or Magic level 60 ??? ??? Players must first complete the main scenario quest "???"

New Chronicles of a New Era quests have been added.

Alexander: The Creator

The Coeurl and the Colossus Disciple of War or Magic level 60 The Dravanian Hinterlands (X:21.7 Y:18.8) Mide Players must first complete the quest "A Gob in the Machine."

Biggs and Wedge's Excellent Adventure Disciple of War or Magic level 60 The Dravanian Hinterlands (X:23.5 Y:23.9) Biggs Players must first complete the quest "The Coeurl and the Colossus."

Thus Spake Quickthinx Disciple of War or Magic level 60 The Dravanian Hinterlands (X:21.5 Y:19.5) Biggs Players must first complete the quest "Biggs and Wedge's Excellent Adventure."

Judgment Day Disciple of War or Magic level 60 The Dravanian Hinterlands (X:21.7 Y:18.8) Biggs Players must first complete the quest "Thus Spake Quickthinx."

Of Endings and Beginnings Disciple of War or Magic level 60 The Dravanian Hinterlands (X:17.8 Y:22.3) Biggs Players must first complete the quest "Judgment Day."

Alexander (Savage)

Who Lives, Who Dies, Who Retells Your Story Disciple of War or Magic level 60 Mor Dhona (X:21.7 Y:8.7) Wandering Minstrel Players must first complete the quest "Of Endings and Beginnings."

The Warring Triad

Balance unto All Disciple of War or Magic level 60 The Rising Stones (X:6.1 Y:5.2) Unukalhai Players must first complete the quest "The Fate of Stars."

A Deific Simulacrum Disciple of War or Magic level 60 The Rising Stones (X:6.1 Y:5.2) Unukalhai Players must first complete the quest "Balance unto All."

New side story quests have been added.

Scholasticate

Divine Reckoning Disciple of War or Magic level 60 The Pillars (X:8.7 Y:7.8) Briardien Players must complete the side quest "More than Meets Her Eye."

Through the Grapevine Disciple of War or Magic level 60 Saint Endalim's Scholasticate (X:6.2 Y:5.9) Saturnois Players must complete the side quest "Divine Reckoning."

A Familial Resemblance Disciple of War or Magic level 60 The Pillars (X:8.7 Y:7.8) Briardien Players must complete the side quest "Through the Grapevine."

Finding Ulaa Disciple of War or Magic level 60 The Pillars (X:8.7 Y:7.8) Briardien Players must complete the side quest "A Familial Resemblance."

Hildibrand

A Gazebo to Call Our Own Disciple of War or Magic level 60 Foundation (X:9.9 Y:11.4) Cyr Players must complete the side quest "The Measure of a Mammet."

??? Disciple of War or Magic level 60 Idyllshire (X:6.3 Y:7.8) Hildibrand Players must complete the side quest "A Gazebo to Call Our Own."

The following adjustments have been made to the anima weapon and Zodiac weapon side story quests:

The FATE requirement for the quest "Trials of the Braves" has been changed from obtaining a gold medal to only completion of the FATE.

The Allagan tomestones required to create and enhance Anima Weapons have been changed from tomestones of law to tomestones of lore.



New side story quests have been added.

Great Gubal Library (Hard)

Let Me Gubal That for You Disciple of War or Magic level 60 Idyllshire (X:5.5 Y:6.6) Midnight Dew Players must first complete the main scenario quest "Heavensward."

Duels

It's Time to Duel Disciple of War or Magic level 1 Wolves' Den Pier (X:5.8 Y:5.8) Fainthearted Fighter -

Wondrous Tails

Keeping Up with the Aliapohs Disciple of War or Magic level 60 Idyllshire (X:7.0 Y:5.9) Unctuous Adventurer -

New Grand Company quests have been added.

Squadron and Commander (Maelstrom) Disciple of War or Magic level 47 Limsa Lominsa Upper Decks (X:13.1 Y:12.7) Storm Personnel Officer Players must complete the side quest "Rising to the Challenge."

Squadron and Commander (Twin Adder) Disciple of War or Magic level 47 New Gridania (X:9.8 Y:11.0) Serpent Personnel Officer Players must complete the side quest "Rising to the Challenge."

Squadron and Commander (Immortal Flames) Disciple of War or Magic level 47 Ul'dah - Steps of Nald (X:8.3 Y:9.1) Flame Personnel Officer Players must complete the side quest "Rising to the Challenge."

* Please note that players must have first achieved a rank of second lieutenant or higher with their Grand Company.

The location of certain NPCs in the Moogle beast tribe quest "From Lax to Max" have been adjusted.

New items can now be purchased from the Amalj'aa, Ixali, and Vanu Vanu beast tribe vendors.

Treasure Hunt

The types of Allagan tomestones obtained from wyvernskin and dragonskin treasure maps have been adjusted.

Before After Allagan Tomestones of Esoterics Allagan Tomestones of Lore Allagan Tomestones of Lore Allagan Tomestones of Scripture

The following additions and adjustments have been made to the Aquapolis:

Rewards have been added and adjusted.

The types of Allagan tomestones that can be obtained have been adjusted.

Before After Allagan Tomestones of Lore Allagan Tomestones of Scripture

The cutscene shown when doors unlock has been adjusted.

New monster spawning patterns have been added.

Grand Companies

Players can now be promoted to first lieutenant in their respective Grand Companies.

Once promoted, the company seals cap will be increased from 50,000 to 80,000 company seals.

With the introduction of a new Grand Company rank, new items have been added to the Grand Company quartermasters.

Maelstrom Rank: First Storm Lieutenant

Item Required Seals Storm Lieutenant's Tricorne 12,000 Storm Lieutenant's Jacket 21,000 Squadron Enlistment Manual 2,000 Contemporary Warfare: Defense 3,000 Contemporary Warfare: Offense 3,000 Contemporary Warfare: Magicks 3,000

Order of the Twin Adders Rank: First Serpent Lieutenant

Item Required Seals Serpent Lieutenant's Hat 12,000 Serpent Lieutenant's Coat 21,000 Squadron Enlistment Manual 2,000 Contemporary Warfare: Defense 3,000 Contemporary Warfare: Offense 3,000 Contemporary Warfare: Magicks 3,000

Immortal Flames Rank: First Flame Lieutenant

Item Required Seals Flame Lieutenant's Helm 12,000 Flame Lieutenant's Coat 21,000 Squadron Enlistment Manual 2,000 Contemporary Warfare: Defense 3,000 Contemporary Warfare: Offense 3,000 Contemporary Warfare: Magicks 3,000

Players can now take command of soldiers in their respective Grand Companies with adventurer squadrons.

After assembling a sufficient number of NPC recruits, players can deploy a squadron of soldiers on special missions, reaping rich rewards upon their successful return.

Requirements

Maelstrom

Squadron and Commander (Maelstrom) Disciple of War or Magic level 47 Limsa Lominsa Upper Decks (X:13.1 Y:12.7) Storm Personnel Officer Players must complete the side quest "Rising to the Challenge."

Order of the Twin Adder

Squadron and Commander (Twin Adder) Disciple of War or Magic level 47 New Gridania (X:9.8 Y:11.0) Serpent Personnel Officer Players must complete the side quest "Rising to the Challenge."

Immortal Flames

Squadron and Commander (Immortal Flames) Disciple of War or Magic level 47 Ul'dah - Steps of Nald (X:8.3 Y:9.1) Flame Personnel Officer Players must complete the side quest "Rising to the Challenge."

Managing Your Squadron

1. Recruit squadron members.

A squadron cannot be formed until you have at least four members. This can be accomplished by completing objectives in your challenge log, which will attract new recruits to join your squadron.

All enlistment papers received will be delivered to your desk inside the squadron barracks.

When a potential recruit piques your interest, select Question when viewing their enlistment papers to call them into the barracks and view their profile. If they are to your satisfaction, you can then recruit them to join your squardron.

The barracks has room for eight soldiers. If you have reached this limit and wish to enlist new recruits, you must first discharge one of the existing squadron members.

You may also choose to postpone a potential recruit's enlistment or dismiss them when reviewing their papers. Please note that if you postpone enlistment, you cannot review the next application until you choose to accept or dismiss the current applicant.

2. Train your recruits.

After assembling your first squadron, they must undertake the introductory mission "City Patrol." After successfully completing this mission, they may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron's overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and you are free to concentrate on the areas in which you wish your squadron to excel.

Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron's overall attributes will increase.

* Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).

3. Deploy squadrons on missions.

When your squadron is amply prepared, speak with the squadron sergeant to deploy them on a mission. Be advised that deploying your squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases.

Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.

4. Wait for your squadron to return.

Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu.

* When successfully completed, the same mission cannot be repeated for the remainder of the week. Mission timers are reset every Tuesday at 1:00 a.m. (PDT).

5. Review the squadron's mission report.

When the squadron returns from a mission, you can speak with the squadron sergeant to review a mission debriefing outlining squadron performance.

The mission is a success

Squadron members will receive experience points based on the mission's difficulty. There is also a chance squadron members will exhibit a preference for a certain squadron composition. This is known as "squadron chemistry," and it can affect the outcome of missions by improving attributes or increasing their experience earned.

The mission ends in failure

Squadron members will receive half the basic reward experience points.

The number of items yielded by Exploratory Voyages has been adjusted.

Housing

* The timer for auto-demolition will resume with the release of patch 3.4. Further details can be found on the Lodestone.

Apartments are now available in all three residential districts.

The interior, flooring, and ceiling lights of apartments can be customized in the same way as estate halls.

* Estate sharing is not permitted with apartments. Furthermore, apartments are not subject to auto-demolition.

Mist

The Topmast

The Lavender Beds

Lily Hills

The Goblet

The Sultana's Breath

An apartment building is available in every ward in the three residential districts, with a second apartment building available in each subdivision.

Each apartment building also contains a lobby where players can speak with a receptionist, as well as mender and material supplier NPCs.

Players can enter apartments directly from the building entrance or via a door inside the lobby.

Purchasing an Apartment

Before purchasing an apartment, players must first attain level 50 with at least one class. Furthermore, players must have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames. Each apartment building can house up to 90 tenants, with each room costing 500,000 gil. Players are allowed one apartment per character. Furthermore, it is possible to own both an estate and an apartment.

Furnishings

Players can place up to 50 furnishings in an apartment. As with free company and personal estates, players are able to use all housing-specific features such as flowerpots, the orchestrion, the armoire, the crystal bell, summoning bells, and the employ of NPCs.

* Placing a furnishing in an apartment will bind it to you, preventing future trade or sale to other players.

Additional Facilities

Each apartment building also includes a chocobo stable, which is shared with all tenants. Here players can train their chocobos and change their color, and also assist in training other tenants' chocobos.

It is also possible to teleport directly to your apartment. Furthermore, a summoning bell and market board have also been placed close to the building for convenience.

New furnishings have been added.

Graphical effects have been added to the following furnishings:

Season One Lone Wolf Trophy

Season One Pack Wolf Trophy

Aquariums have been added.

After catching fish from the various reaches of Eorzea, players can now put them on display using an aquarium in their free company estate, personal estate, private chamber, or apartment. Please note there is a limit of one aquarium per estate or apartment, as well as one per private chamber.

Customizing Aquariums

When preparing an aquarium for fish, players can choose the type of water to fill the tank, as well as add an accessory for decoration.

Housing Authorized Users Free Company Estate Free company members Private Estate Owner and tenants Private Chamber Owner Apartment Owner

WATER

Before placing fish in an aquarium, players may choose to fill the tank with either freshwater or saltwater. This will dictate which types of fish can be placed in the aquarium. Please be advised that, in order to change the water type, any fish in the tank must be removed.

* Freshwater and saltwater fish cannot be placed in an aquarium together.

ACCESSORIES

Accessories can be used to change the appearance of the water tank.

* Please be advised that accessories will be destroyed when removed from the aquarium.

FISH

Open the Fish List found in the Aquarium Settings interface to view a list of all possible fish that can be placed in the aquarium.

* Please be advised that any fish removed from the aquarium will be lost.

Aquarium Capacity

Fish have been categorized into four sizes: small, medium, large, and extra large. It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish.

Size Space Occupied S 1 M 2 L 4 XL 7

Aquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display.

Aquarium Tier (Capacity) Total Fish Tier 1 (1) 1 Tier 2 (2) 2 Tier 3 (4) 3 Tier 4 (7) 4

Available Fish

As of patch 3.4, the following fish can be placed in an aquarium:

Name (Size) Water Type Copperfish (S) Freshwater Tri-colored Carp (M) Freshwater Dark Bass (M) Freshwater Clown Loach (M) Freshwater Whilom Catfish (L) Freshwater Blood Red Bonytongue (L) Freshwater Euphotic Pirarucu (XL) Freshwater Coral Butterfly (S) Saltwater Blowfish (M) Saltwater Coelacanth (L) Saltwater Silver Shark (XL) Saltwater Mazlaya Marlin (XL) Saltwater Helmsman's Hand (XL) Saltwater

* A greater variety of fish will be added in future updates.

New orchestrion rolls have been added.

A tooltip has been added to display the titles of songs that appear cut off.

A playlist function has been added to the orchestrion.

* In accordance with this change, the orchestrion UI has been redesigned.

* Playlists cannot be accessed from inns.

Upon accessing the orchestrion, the playlist interface will be displayed. Players can select up to eight songs to be registered to the playlist at any given time. The playlist can be edited at any time to change the order or listing of songs to be played.

Please note that it is possible for more than one person to access the playlist at the same time.

* In the event another player edits the playlist while you are still viewing it, the interface will be closed and any music playing will stop to allow the playlist to be updated.

* Free company members and estate tenants must have authorization in order to play and stop music, or edit the orchestrion playlist.

Playback Modes

You can choose from one of three playback modes using the buttons located at the bottom of the interface, or via subcommands after selecting a song.

Play All

Plays all songs registered to the playlist in the order they were registered.

Shuffle

Plays all songs registered to the playlist in a random order. No song will be repeated until all songs have been played.

Repeat

Plays the selected song on loop.

Should you wish to play a single song not registered to the playlist, the Select Track button at the bottom of the interface will display a separate window listing all songs registered to the orchestrion.

The title of songs you have yet to acquire will now be displayed in the orchestrion's song list.

The All tab of the orchestrion has been removed.

The following furnishings will no longer be destroyed when removed:

Inferno Wall Lamp Vortex Couch Blazing Inferno Wall Lamp Raging Vortex Couch Diagnostics Module Seating Module Behemoth Wall Trophy Projection Module Purification Module Plasma Lamp Lord of Levin Lamp Emperor's Throne Head of the Dreadwyrm Syrcus Tower Gordian Bureau Savage Gordian Bureau Gordian Chair Savage Gordian Chair Mhachi Coffin Miniature Nidhogg Savage Arc of Triumph Cragsoul Lamp Titanic Cragsoul Lamp Wavesoul Fount Tidal Wavesoul Fount Dark Divinity Falleth Expanse Fountain Boundless Expanse Fountain Sephirot Root Sephirot Tree



The following additions have been made to gardening.

New items can be grown via gardening. New soil has been added. Potting Soil

While this new soil is inexpensive, it grants no bonuses to harvesting. It can be purchased from the following vendors:



Mist (X:11.0 Y:11.4) - Material Supplier

Lavender Beds (X:11.9 Y:8.3) - Material Supplier

Goblet (X:10.9 Y:8.9) - Material Supplier

The time required to harvest plants from the following seeds has been reduced:

* This change only applies to seeds planted after the release of patch 3.4.



Firelight Seeds Icelight Seeds Windlight Seeds Earthlight Seeds Levinlight Seeds Waterlight Seeds

A new seed for flowerpots has been added. Viola Seeds These seeds can be purchased from the following vendors:



Mist (X:11.0 Y:11.4) - Material Supplier

Lavender Beds (X:11.9 Y:8.3) - Material Supplier

Goblet (X:10.9 Y:8.9) - Material Supplier

Apartment Lobby - Apartment Merchant

Players can now purchase a materia melder permit for their estates. A compact level 6 aetherial wheel stand has been added, possessing the same capabilities of a normal level 6 aetherial wheel stand. Players can exchange level 6 aetherial wheel stands for compact ones by speaking with the Resident Caretaker NPC in each residential districts. New craftable items have been added to the Company Workshop. Item Chocobo Cottage Wall Chocobo House Wall Chocobo Mansion Wall



The Manderville Gold Saucer The Triple Triad Battlehall has been added. The Battlehall is an instanced area where players within the same data center can gather to challenge one another in Triple Triad. It may be accessed from any location via the Duty Finder.

* Selecting Withdraw, or allowing the timer to run out will count toward the cooldown penalty for the Duty Finder.

* Players who are inactive for at least ten minutes will be forcibly removed from the instance. Entry Requirements Triple Triad Trial level 15 The Gold Saucer (X:4.1 Y:7.4) Triple Triad Master Players must first complete the quest "It Could Happen to You." Battlehall Matching In addition to challenging other players and NPCs directly in the Battlehall, players can also choose to be matched at random by speaking with the Hall Assistant NPCs located in each corner of the room. There is no waiting period after a match facilitated by the Hall Assistant has ended, so players may continue to register as often as they desire.

* You cannot challenge other players or accept offers to play Triple Triad while queued via Battlehall Matching. Match Rules Match rules are decided upon by the participants. A maximum of two match rules can be in effect at any one time, using a combination of the rules selected by both opponents. Example

If player A selects Same and Player B selects Plus, both Same and Plus will be used for the match.

If player A selects Same and Player B selects Same, only Same will be used for the match. However, should two players choose any of the following combinations of rules, one of the two will be selected at random: All Open and Three Open, Order and Chaos, Ascension and Descension

Time Limit

Any given Battlehall will remain open for four hours. This four hour period starts with the first person to enter the Battlehall instance. Please note that players will be unable to challenge other players or NPCs to play when there are five minutes remaining in the Battlehall.

* An announcement will be made when there are sixty minutes remaining in the Battlehall, at which point new players will be unable to enter. Players who wish to continue playing Triple Triad may leave and register to join a new room before time expires.

* Ongoing Triple Triad matches when there are less than five minutes remaining will not be canceled.

New Triple Triad cards have been added.

New cards have been added to the Bronze Triad card pack.

The Moogle card and Moglin card are now classified as Beastman type.

New NPC opponents for Triple Triad have been added.

Players can now register to play Lord of Verminion via the Duty Finder.

Matching will include all players within the same data center.

* Abandoning the duty, selecting Withdraw, or allowing the timer to run out will count toward the cooldown penalty for the Duty Finder.

Requirements

Players must first clear Stage 2: Hatching a Plan

Duty Finder Categories

Players may choose from the following challenges found under the Gold Saucer tab of the Duty Finder. Please note these matches can only be accessed through the Duty Finder.

* The Verminion Challenge and battles against CPU opponents must be undertaken at the Gold Saucer.

Challenge Requirements LoVM Player Battles (Non-RP) A party of three or fewer people. LoVM Player Battles (RP) Not in a party LoVM Tournaments Not in a party.

A tournament must be ongoing at the time of registration.

Must be registered in the tournament.

All tournament matches are not yet complete.

Opponents for Lord of Verminion tournaments will now include all players within the same data center.

* Rankings will be decided for each World individually.

The initial MGP cost to play Lord of Verminion has been removed.

Players may now purchase up to three Jumbo Cactpot tickets per week (Earth time).

Once purchased, Jumbo Cactpot ticket numbers can be confirmed via the Gold Saucer interface under Character in the main menu, or by speaking to the Jumbo Cactpot broker NPC at the Gold Saucer (X:8.5 Y:5.9).

Number of Tickets Required MGP First Ticket 100 Second Ticket 150 Third Ticket 200

Prizes must be claimed within one week by speaking with the Cactpot Cashier at the Gold Saucer (X:8.6 Y:5.7). Tickets must be handed in one at a time. For each ticket presented to the cashier within one hour of the drawing, players will receive the Early Bird Bonus. Because this bonus is offered on a per-ticket basis, subsequent tickets are not eligible for the Early Bird Bonus even if the first ticket is presented within the first hour.

A summoning bell has been placed next to the Gold Saucer aetheryte and the Race Counter at the Chocobo Square.

New prizes are available for purchase using MGP.

Wondrous Tails has been added.

Khloe Aliapoh fears her stories are not quite what they used to be, as they no longer seem to lift the spirits of her troubled friend. Take up Khloe's journal, the Wondrous Tails, and fill it with pages of your own adventures, that she might be inspired to write new stories of her own!

Keeping Up with the Aliapohs Disciple of War or Magic level 60 Idyllshire (X:7.0 Y:5.9) Unctuous Adventurer -

Completing Wondrous Tails

1. Receive a Wondrous Tails journal.

Speak with the NPC Khloe Aliapoh in Idyllshire (X:5.7 Y:6.1) to receive a journal containing sixteen objectives. Please note that no two players will have all of the same objectives.

* A new journal will be available from Khloe Aliapoh every week on Tuesday at 1:00 a.m. (PDT).

2. Complete objectives to obtain seals.

Upon completing the objectives corresponding to the squares in the journal, you will receive up to nine seals at random that can be added to your journal.

* You can only receive one seal per objective.

3. Hand in the Wondrous Tails journal.

When you have received nine seals for your journal, deliver it to Khloe Aliapoh, and she will reward you accordingly. You will receive a base reward for obtaining nine seals, and additional rewards for completing rows horizontally, vertically, or diagonally. A Wondrous Tails journal can only be kept for two weeks starting from the Tuesday when it was first issued before it must be handed in for a reward.

* In the case you exceed the reward period for a Wondrous Tails journal, you may speak with Khloe Aliapoh to exchange it for a new one.

Second Chance

When you complete an objective with one or more party members who are new to the duty, you will receive one Second Chance point. You can receive up to nine points, which can be used as described below.

* Once you have unlocked Wondrous Tails, it is possible to receive Second Chance points even if you do not currently possess a journal.

* You will only receive one Second Chance point per objective even if more than one party member is new to the duty.

* Second Chance points can only be obtained from duties that offer bonuses when one or more players are new to the duty.

Action Required Points Retry Restore the status of a completed duty to incomplete, while rendering the status of an incomplete duty to complete. 1 Shuffle Shuffle the position of all seals in the journal.

* Only available when current seal count is between three and seven. 2

The following additions have been made to the Challenge Log:

The Wondrous Tails category has been added.

New objectives have been added. Objective/Requirements Rewards Tails of Derring-do Bad and Good Luck Complete and mark off 3 Wondrous Tails. 2,000 gil Cards in the Hall Play 5 Triple Triad matches in the Battlehall. 2,500 MGP Triple Tumble Win 3 Triple Triad matches in the Battlehall. 3,000 MGP

Certain foods and medicines can be used while riding a mount.

New aesthetician hairstyles have been added.

New emotes have been added.

The Doze emote can now be used to sleep on furniture in the following locations:

Inns (beds)/Costa del Sol (beach beds)

* In accordance with this change, beach beds have been set in Costa del Sol.

The Pray emote can now be used when sitting on the ground, sitting in chairs, and when riding mounts.

* No changes have been made to the emote motion when standing.

The Pose emote motion for male Highlanders has been changed.

The original Pose emote motion will now be used with the new Flex emote, which can be used by all races.

Using the Huzzah, Battle Stance, or Victory emotes while your weapon is drawn will automatically sheathe your weapon when the emote animation ends.

* Disabling the setting "Auto-sheathe weapon when not in battle" in the Character Configuration interface will allow you to keep your weapon unsheathed.

New structures have been added to Idyllshire.

In accordance with this change, the positions of the following NPCs have been adjusted:

Sabina Hismena Bertana Rowena



Battle System

Actions and statuses have been adjusted as follows:

Paladin

Action/Trait Adjustment Sword Oath Increased potency has changed from 50 to 75.

Weapon delay will now affect damage output.

Dark Knight

Action/Trait Adjustment Unleash Now binds enemies for 6 seconds in PvP areas.

Auto-attack will stop when this action is used. (Auto-attack will also stop in the PvE areas)

* Updated on Tuesday, September 27, 2016 at 6:30 a.m. (PDT)

Machinist

Action/Trait Adjustment Reload Now remains in effect until all ammunition is used.

Thaumaturge/Black Mage

Action/Trait Adjustment Blizzard Heavy duration has been reduced from 12 to 8 seconds in PvP areas. Sleep Now affects only the selected target in PvP areas.

Sleep duration has been reduced from 12 to 8 seconds in PvP areas. Freeze Bind duration has been reduced from 12 to 8 seconds in PvP areas.

Conjurer/White Mage

Action/Trait Adjustment Stone Heavy duration has been reduced from 12 to 8 seconds in PvP areas.

Astrologian

Action/Trait Adjustment Nocturnal Sect Increased healing magic potency has been changed from 5% to 10%. Aspected Benefic Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 130% of HP restored to 170% of HP restored.

The potency of the magicked barrier in PvP areas has been changed to 65% of HP restored. Aspected Helios Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 120% of HP restored to 150% of HP restored. Enhanced Benefic The effect has been changed to grant a 15% chance that your next Benefic II will be a critical heal. Stella Heavy duration has been reduced from 12 to 8 seconds in PvP areas. Redraw Recast time has been reduced from 60 to 30 seconds. Draw Effect duration has been increased from 15 to 30 seconds. Royal Road The range of the area effect granted by Ewer and Spire has been extended from 15 to 20y. The Balance The increased damage effect on a single target has been changed from 10% to 20%.

The increased damage effect on a group has been changed from 5% to 10%.

* This increase does not apply in PvP areas. The Bole Damage reduction on a single target has been increased from 10% to 20%.

Damage reduction on a group has been increased from 5% to 10%.

* This increase does not apply in PvP areas. Celestial Opposition Extended duration of effects cast by self and party members has been increased from 5 to 10 seconds.

The limit break action has been adjusted.

Players revived using the following limit break actions will be revived in a non-weakened state. Furthermore, players who are weakened at the time of revival will have their weakness counter reset.

Limit Break Name Pulse of Life Angel Feathers Astral Stasis



Help text for certain actions, traits, and status effects have been adjusted.

* Their effects have not been changed.

The following PvP actions have been adjusted.

Gladiator/Marauder/Paladin/Warrior/Dark Knight

Action Adjustment Weapon Throw Enhanced Weapon Throw II effect duration increase has been reduced from 9 to 8 seconds.

Black Mage