Mac/Linux Release Notes - (Updated February 1st 2018)

General note

Mac / Linux 1.3.2 Release Notes (October 10th 2018)

Tactical Legacy DLC released for Mac and Linux. (free for WotC customers until Dec 3rd 2018).

Mac / Linux 1.3.1 Release Notes (February 1st 2018)

Update for War of the Chosen DLC only.



Adds Fall 2017 update.



Adds December update.

Mac / Linux 1.2.3 Release Notes (August 31st 2017)

War of the Chosen DLC released for Mac and Linux.

Mac / Linux 1.2.3 Release Notes (February 7th 2017)

Adds support for Long War 2, a total conversion mod.

Mac / Linux 1.2.2 Release Notes (December 21st)

Added support for gamepads.



Fixed mod support for mods that required the latest patch to work.



Linux only: Added official support for AMD GPUs (R9 270 or better) using Mesa 13.0.1

Linux 1.2 Release Notes (August 30th)

Minor update (15MB), no change to version information in launcher.



Update is only for Linux.



Fixes issue with modding on Linux.

Mac 1.2 Release Notes (July 29th)

Update is only for OS X.



Adds Mac support for Shen's Last Gift DLC.



support for DLC. Contains all fixes from the Windows June 30th update.

Linux 1.2 Release Notes (July 13th)

Update is only for LINUX - OS X update coming soon.



Adds Linux support for Shen's Last Gift DLC.



support for DLC. Contains all fixes from the Windows June 30th update.

Mac / Linux 1.1.1 Release Notes (May 31st)

Adds support for Alien Hunter DLC

Gameplay

Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up



Repeater no longer triggers after Stock damage or damage done over time



Mimic Beacons can no longer be reanimated



Mimic Beacons can no longer be targeted by Aid Protocol



Zombie Soldiers count towards “Soldiers Dead” counter



Evac zones can no longer be placed on a soldier



Fixed an issue where XCOM units were hitching after pod reveals



Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission



Fixed a crash that would occur after opening an ADVENT garage door

Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid



Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret



Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison



Specialists can no longer receive the Phantom ability through the Advanced Warfare Center



Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement

Multiplayer

MP balance changes



ADVENT and Alien units with weapons have been given range bonuses/penalties



Fixed an issue where squads would be deleted when saving and editing Loadouts



Fixed an issue where new squads were not being created upon selecting “Save As New

Loadout” in the Edit Loadouts Menu



Fixed an issue where weapon customizations were not saved when created in the Squad Loadout



Fixed an issue where the Stun Lancer’s charge attack was causing players to desync

Gameplay/Visualization

Fixed an issue where Skulljacked units floated too high in the air



Fixed an issue where weapons inappropriately remained in the hands of soldiers



Fixed an issue where grenades were causing environmental damage on their way to the target



Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile



Fixed multiple animation issues caused when carrying an unconscious unit



Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it



Fixed an issue where explosions would occur early

Performance

Removed a hitch that would occur when building visibility is disabled/enabled



Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups

Systems

Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms



Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed



Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission



Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape

UI

Implemented a ‘Select All Mods’ button



Extended the character length for bios



Adjusted some prewritten soldier bios



Fixed an issue where users could access locked customization options



Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu



Fixed an issue where tooltips would not show when viewing the Options menu

Modding/SDK

Game state classes can now be overridden



The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden



The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end



The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats

Mac/Linux Fixes

Fixed issues reported with some Audio mods not playing back sounds correctly.



Minor improvements to various modding installation issues reported on specific setups.

Mac / Linux 1.1 Release Notes (March 22nd)

Adds support for Anarchy’s Children DLC

Performance

Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased



Adds “Zip Mode” description text



Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance



Reworked Light Clipping Manager



Particle Vertex Buffer Reallocation



Optimization to shadows in the Avenger



Enable triple buffering to fix VSync performance



Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used



Disabled shadow casting from character lights w/in Avenger



Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048



Reduces the impact count of the Avatar Rifle



Removed a hitch that occurs when the camera enables/disables building visualizer



Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile



After changing graphics settings, based on the selected preset, extra crew will be capped



Character head mesh optimized

Balance

Mimic beacon rebalance: Price increased to 75



Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots



Wet Work is no longer retroactive



Graze is no longer a chance for 100% shots.



Targets being shot by a concealed attacker cannot dodge

Gameplay

Players will now be able to press “Load Anyways” when loading a save when the mods used are not present



Fixed the sort order of available targets in shot HUD



Corrected an issue causing Grenadier’s demolition to fail to update the target’s cover status



Added a new recommended Steam Controller configuration with support for additional actions



Fixed an issue where VIP units would take damage when their origin location was damaged



Fixed an issue where Promotion Earned text appeared before action is seen on screen



Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units



Fixed an issue where Character Pool choices like Class, Attitude, and props did not save



Fixed an issue where weapons did not keep names and customizations upon tier bump



Fixed an issue causing some scan timers to go into negative time



Engineering items that are full squad upgrades are now designated in the UI



Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region



Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off



Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable



Minimized action camera obstructions



Minimized camera look-at hopping during AI abilities



Fixed an issue where Psi abilities did not trigger death cams



Kill Zone now respects concealment status



Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters



Buildings don't cut down when tabbing through units



Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized



Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster



Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close



Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100



Optimized Return Fire hits causing long delays



Optimized AI reveals causing long hangs



Optimized Wait actions causing long timeouts



Optimized falling unit visualization to timeout faster



Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time



Fixed an issue with an invalid spawn point on a specific Retaliation mission plot



Destroyed cover does not take reduce % to-hit on enemies

Systems

Anarchy’s Children compatibility changes



New option to only use Character Pool creations until the pool is exhausted



Bulletproofing bad saves from causing main menu crashes



Fixed an issue causing hitches in strategy



Fixed an issue where armor customizations did not save

Graphics

Unit Highlighting Flash when targeting units

Multiplayer

Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.



Added camera rotation to MP

Mac / Linux 1.0.1 Release Notes (26th February)

Mac/Linux Fixes

Player is unable to progress to scan in the Geoscape after completing the Resistance Communications research via Tutorial – This will fix previously affected saves.



Unable to load saves with a Chryssalid Cocoon – This will fix the issue, and for previously affected saves.



Using the preview voice button for a modded voice pack will no longer crash the game when in the armoury.



Improvements to frame rate and in level hitching.



Fixed issues with Mods not enabling on some machines



Improved “Refresh” button behaviour in modding panel



Fixed issue with Shen’s leg flickering



Fixed issue when switching from Japanese to other languages.



Various minor improvements.

Linux Specific Fixes

Fixed rare corruption caused by LC_ALL flag in users .bashrc file



Fixed discoloured pink/blue smoke on some Nvidia hardware



Updated warnings for users using unsupported Nvidia drivers



Fixed Red Lights above units in level on some Nvidia hardware



Fixed conflict between depth of field and bloom on some Nvidia hardware



Fixed crash on launch when VPN or other virtual networks are enabled.



Fixed Fountains out of game area not correctly fogged

We’re happy to report that the latest update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. Details of all the fixes since release are listed below in chronological order by patch.If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.Sometimes a Steam update doesn't apply properly. If you get strange behaviour after the update, especially startup problems (but other stuff is covered to), verify files as a first step.It is pretty common in moddable games that updates to the game break mods. Strange behaviour may be related to mods, though do remember that you need to open the game, exit and open it again before playing if you're using mods.Particularly, missing gear when you buy a new tier of a weapon/armour/etc is related to mods, information on which as been gathered here: http://steamcommunity.com/app/268500/discussions/0/412449508277149106/ If you are experiencing problems after the patch, especially new problems or problems that the notes claim were fixed, and they persist after verifying files in the Steam client and disabling mods, please contact Feral Interactive Support http://support.feralinteractive.com/ We’re happy to report that the 1.0.1 hot fix update for XCOM 2 (Mac/Linux) is now available. This update will automatically install when starting the Steam client. If it doesn’t automatically, restart Steam. This update includes all the fixes contained in the Windows hotfix released last week. Details of all the fixes are listed below.