“ "Shurima is where all paths converge." — Azir

The empire of Shurima was once a thriving civilization that spanned a vast desert. After an era of growth and prosperity, the fall of its gleaming capital left the empire in ruins. Over millennia, tales of Shurima's glorious city became myth and religion among the descendants of the scattered survivors.

Most of the nomadic inhabitants of Shurima search for basic sustenance in an unforgiving land. Some defend small outposts built around a few oases. Others hunt buried riches among the ruins of the fallen empire, or obtain mercenary work, taking coin for their deeds before disappearing back into the sands. Now, the tribes are stirred by whispers from the heart of the desert: the city of Shurima has risen again.





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Lore

Shurima was once a powerful empire that spanned the farthest reaches of the vast southern continent. After an era of expansion and prosperity, its last emperor was betrayed by his closest friend, and the empire fell to ruin. Its gleaming capital was all but destroyed in an earth-shaking cataclysm and the empire was left in ruins, its people scattered and its mighty cities devoured by the sand. Now Shurima is a barren wasteland, an unforgiving desert where only the strongest survive and its people cling to the few remaining oases and strips of fertile land around the coast.

In the millennia since Shurima's fall, tales of its glorious capital and gleaming sun disc became little more than myths and debased religions among the descendants of the empire's few survivors. Most of Shurima's inhabitants now dwell in small tribal outposts clustered near water or built upon the bones of ancient cities, venerating the glories of the past. Some hunt buried riches among the ruins of the fallen empire or earn a living as sellswords, warriors for hire who fight for rich paymasters before disappearing into the sands. Others try to forget the past, looking to the future and nations across the ocean as partners in trade.

Yet the ancient myths of Shurima do not rest easy and are stirring once more. Whispering winds from the heart of the desert speak of mighty cities rising from the earth, of a golden warrior marching at the head of an army of sand. Rumors spread of ancient heroes reborn, of a war between gods that will shake the very foundations of the world.

The city of Shurima has risen, and nothing will ever be the same.[1]

Champions of Shurima





Other Related Champions

History

Construction of the Sun Disc

After being granted knowledge by the Targonians, ancient Shurimans build a Sun Disc in Nerimazeth, the prototype fail for unknown reasons, but, now with the help of Ixtal mages, a new Sun Disc is built on what would turn into the capital of the Shuriman empire. After it's construction Setaka becomes one of the first Ascended and with the Chalicar, a weapon forged by cosmic forces and brought from the celestial realm, she would lead the Ascended host to centuries of conquest across the continent, with Ixtal being one of the first independent nations to join the Shuriman empire.

A Dire Threat to Ancient Shurima

The Sun Disc was ancient long before the pinnacle of the Shuriman Empire.[2] Nasus and Renekton knew of its power, and used it to ascend in order to face a dire threat from mysterious beings.[3]

The Icathian rebellion and the Void War

After centuries under Shuriman domination, the Icathians organized a rebellion against the empire, launching attacks against the eastern estates, even killing an Ascended at their borders after toppling half a mountain. But as the empire armies marched, the Kohari forces of Icathia retreated to the capital. In the battle that followed, the Icathians seemed surprisingly close to victory as the slave warriors and mercenaries of Shurima fled, but the tides changed when the 12 Ascended at the head of the army joined the battle, without any other options, the Icathians unleashed a "weapon" they had found underground.

In that moment, Icathia fate was sealed, the Void was summoned, destroying the Shuriman and Icathian armies all the same together with Setaka the Warrior-queen of the Ascended host. Few survived the event and the war that would follow would be the greatest fought by Shurima, leaving the entire region of Icathia as a barren wasteland.

Afraid of the power of the Void, the Ixtal mages would use their elemental magic to hide Ixaocan in the wildness, isolating themselves from the outside world as the Ascended fought to seal the Void rifts.

In the end, Shurima would come victorious, at a great cost, and the horrors seen in those battles would afflict the mind of the surviving Ascended for long.

Twilight of the Gods

, Aspect of Twilight and Change, led the Ascended Ta'anari to Nasus, who gave the panther Ascended the location of theof Setaka. With this, Ta'anari hopes to stop the civil war between the remaining Sunborn, so he calls for a gathering of the Ascended and darkin. Enakai (tiger), Syphax (chameleon), Zigantus (bull), Xuuyan (turtle), Shabaka and Shabak (raven twins), Valeeva (appearance unknown), Cebotaru (wolf), and Naganeka (snake) came to this gathering.

Ta'anari proposed that the next wielder of the Chalicar would be Sivunas Alahair, the Bringer of Rains, one of Azir's remaining descendants. Xuuyan disagreed and tried to take the Chalicar by force; Ta'anari was forced to kill him. The other Ascended and darkin present also disagreed with his plan, so with the aid of Myisha, he used the Chalicar to funnel his own and Myisha's powers to release a huge burst of moonlight.

Shabaka and Shabake were vaporized instantly, and Syphax, Zigantus and Enakai followed a few moments later. Ta'anari's own Ascension was reverted and he was human once again, though blinded by the process. Myisha later cut his heart out, killing him. Naganeka, Valeeva and Cebotaru managed to escape still as Ascended.

Ta'anari's three warrior former-queens - Teushpa, Sulpae and Idri-Mi - were now responsible for having their weaponsmiths seal away the Darkin, under Myisha's tutelage.

Descent into the Tomb

"The tragic fall of Shurima was nothing comparing to the tragedy of its rise from the grave.

In a market at the edge of a desert. A stranger appears. Cassiopeia, a noblewoman from Noxus looking to hire a guide to take her to the fabled lost city. But not just any guide, she hires a owner of a legendary blade, the mercenary called Sivir. Sivir gathers her band of sell-swords and sets out into the desert to find the very bones of Shurima.

Five days beneath the broiling sun a scout spots towers juddering upwards and a stairway leading underground. They climb down, into the darkness.

Ancient treasures gleam in the torch-light, even Sivir is astonished at the grandeur of the ruins. Her men head deeper in only to stumble into traps and be eviscerated. Sivir is stunned with horror, but Cassiopeia does not flinch. She sees only the statue of a huge serpent silently guarding the door to the tomb of the Emperors and smiles.

The ancient weapon is a key. Cassiopeia betrays Sivir. She picks up Sivir's blade, puts it into the lock. The guardian's curse is triggered. The stone serpent comes alive, impales Cassiopeia in its jaws - the venom sears her flesh like acid.

The Tomb door opens. Renekton emerges, the brother I loved and locked away, twisted beyond insanity, followed by Xerath, an architect of his torment. My failure is complete.

Sivir drags herself away, life blood flooding from her wound and then succumbs to darkness... "

Rise of the Ascended

"As Sivir lies betrayed and bleeding, something incredible occurs. For though she does not know it, Sivir is the last in the bloodline of Azir, Shurima's lost emperor. And as her blood soaks into the ancient sands, a deep magic sparks to life. Resurrection!

First Azir's mind, then his body. Snatched back from oblivion to be reborn. Then he sees Sivir, wonders at her face, he sees himself in this daughter of Shurima. In that moment, he has no thought of empires or rituals. He only knows: she needs his help.

He must take her to the Oasis of the Dawn - the Mother of Life. He smells the waters - smells of life. He prays he is in time. He does not dream that he, Shurima's greatest emperor, can at long last earn his Ascension and bring back his broken city. He dares not dream that if he can save her...Azir can save them all."

The Sands have shifted

Shurima is resurrected, and Runeterra's future is forever altered. Xerath and Renekton have been unleashed from the Tomb of the Emperors. Nasus, haunted by his brother's heroic sacrifice, is relentlessly pursued by Renekton in his mad thirst for vengeance. Bristling with power and resentment, Xerath plots to reforge Valoran in the fires of revolution. The serpent's curse is the terrible price of Cassiopeia's ambition, but it also promises a power she never imagined. Azir, Ascended ruler of a fallen civilization, envisions a new Shuriman empire, while his descendant Sivir, ever the mercenary, looks to turn the situation to her advantage. Shurima is a land of mystery... but some mysteries refuse to remain buried.[6]

Bloodline

Having returned to Shurima after hearing word of the empire's restoration, Taliyah made her way from the coastal city of Bel'Zhun around the borders of the Sai, heading to Kenethet and then Vekaura on her journey to the capital. On the way she found a fatally wounded Sivir, and brought her to safety within the city's borders. Nasus, who had been searching for the remnants of the Emperor's lineage since Azir's return, also found his way to Vekaura, but before he could meet his intended target Xerath assaulted the city with a force of mind controlled warriors from scattered tribes, and his own incredible power.

As Xerath bombarded the city and his soldiers laid waste to its inhabitants, Nasus finally found what he was looking for in Sivir and her savior Taliyah. He told Sivir of her importance; with her blood having restored Shurima, she would likely be instrumental to the nation's future, but Sivir had never cared for that ancient legacy and told Nasus she wanted no part in it. After brief words between the Ascended warrior, the mercenary and the stone mage, Nasus gave Sivir a magical pendant to keep herself concealed from Xerath as they escaped the city before going to face the powerful magus himself. Xerath had come to end Azir's lineage completely, and the two clashed in a battle the likes of which Shurima had not seen in ages. Though Nasus was able to stand against Xerath for a while, it did not last, and he was felled by his foe's immense magical power, but Xerath did not want Nasus to die just yet. He had his enemy's death planned out, and it was Renekton who would kill Nasus. Knowing a confrontation between the brothers was inevitable, and knowing how durable Nasus was, Xerath brought down the buildings of Verauka upon the curator's head, burying him completely before departing.

Thanks to the magic of Taliyah many of the city's denizens survived; sheltered by shields of woven stone. Nasus was among them, and while grateful for her help, he had done his job. Sivir was safe for now, and he looked to the future, hoping against hope that he could save Renekton from his insanity, so that the two of them could defeat Xerath together.

Locations

Shurima is an arid territory that covers most of the southern continent, also called Shurima. Many men have gone mad beneath the glare of the Shuriman sun, the source of the power of the Ascended.. It is also the location of the newly resurrected Shuriman Empire, a vast civilization that bloomed millennia ago and is now rising again. A few of the cities on its northern coast are Noxian territory.

The current well known locations encompassing Shurima are:

The Sun Disc 1

The Sun Disc 2

The Capital (Ruins)

The Capital (Reborn)

The Rebirth

Inner City

Scholes Palace

A Lost City

Capital Cliffside Entrance 1 of 9

Fashioned under the guidance of the Targonians, the great Sun Disc brought the favor of divine, celestial powers to Shurima. Once it was complete, it is said the waters of life flowed through the canyons surrounding the city, bringing life to the desert. For eons, the sun worshippers of Shurima owed their society's prosperity to the incredible power of the sun. Thanks to the prodigious disk that hovered above the capital city, ancient Shurimans could wield raw celestial magic to make their land more bountiful. The Sun Disc was the center of all Shuriman culture; it permeated every aspect, from religion to icons to dress and so on.

An oasis in the desert, it fell to ruins after Azir's failed Ascension, but has risen again since the emperor was revived by Sivir's blood. In its prime, it was the center of Shuriman society. Because of its immense importance as the center of trade and culture of the empire, many cultural, educational centers and markets bringing goods from all over the Empire sprung up. It also housed special burial grounds for the most influential of its citizens, such as The Tomb of the Emperors. The city is divided by ringed districts and city levels. The city's wealthiest citizens lived in the top rings of the city, while middle and lower classes (with slaves) lived mostly in settlements built on the rocky cliff sides of the outer and lower rings. The Palace of Ten Thousand Pillars, Scholar's Palace, Temple of the Sun and Oasis of the Dawn are located at the center of the city. The most important road in the city was the Emperor's Way. The city was built around the ancient Sun Disc that floats above The Circle of Ascension and the city itself. The city also had the most advanced irrigation system of its time, seemingly unsurpassed until recently. Floating gardens decorated with palms and other flora protected its many terraces from the burning sun.

Circle of Ascension : Located at the very center of the city, above the Grand Temple, Oasis of the Dawn and the Imperial Place, The Circle of Ascension is the main focal point from which the privileged and accomplished harnessed the powers of the Sun Disc and became Ascended beings. It was also the epicenter of Ancient Shurima's destruction and its modern rise from the grave. The circle is accessible via the Stairs of Ascension and the Emperor's Way.

: Located at the very center of the city, above the Grand Temple, and the Imperial Place, is the main focal point from which the privileged and accomplished harnessed the powers of the and became Ascended beings. It was also the epicenter of Ancient Shurima's destruction and its modern rise from the grave. The circle is accessible via the Stairs of Ascension and the Emperor's Way. Oasis of the Dawn : Described as the Mother of Life, the oasis is located near The Tomb of the Emperors and was the city's main source of fresh water. The water is infused with unknown magical properties and has immense healing powers. It is said that any edge dipped into this pool will stay sharper and strike truer than any other sword. It had almost all dried up until the newly resurrected Azir Sivir [7]

: Described as the Mother of Life, the oasis is located near and was the city's main source of fresh water. The water is infused with unknown magical properties and has immense healing powers. It is said that any edge dipped into this pool will stay sharper and strike truer than any other sword. It had almost all dried up until the newly resurrected Tomb of the Emperors: Deep in the capital city lies the Tomb of the Emperors. For the last millennium it has acted as the makeshift prison of Xerath Renekton Cassiopeia [8]

The Great Sai Map

The Endless Plain 1

The Endless Plain 2

The Great Sai Desert 1 of 4

The Great Sai, or Shuriman Wastes is a large desert spanning most of east, south, and west Shurima. The fallen empire has littered the dunes with ruins.

Stretching out for hundreds of miles, the Endless Plain is a desolate wasteland that has claimed countless lives over the centuries. Few who attempt to cross it are ever seen again—if the relentless, burning heat and lack of water doesn't kill them, the predators and savage raiders that emerge under the cover of darkness likely will.

A mysterious creature can be found wandering the desert. Skarner defends the entrance to a realm deep beneath the Shuriman wastes; what he protects, no one knows. Buried tombs also hold ancient secrets; Amumu rose from such a tomb, and in another, Ezreal claimed an Ascended artifact of incredible mystical power.

Kenethet, Vekaura, Nerimazeth, Zuretta, Astrologer's Tower, and the Zoantha Cascade are located in this desert wasteland.

North Shurima

Nashramae

Market Of Illumination

Hierophant Of Zuretta 1 of 3

Other known locations in north Shurima are: Parnesa, Odyn Valley, Zuretta, etc.

Bel'zhun: This northern city is currently controlled by Noxus, but has a large rebel insurgency against Noxus. Known as the Suns of Bel'Zhun, the group frequently trades weapons with Clan Medarda of Piltover.

This northern city is currently controlled by Noxus, but has a large rebel insurgency against Noxus. Known as the Suns of Bel'Zhun, the group frequently trades weapons with Clan Medarda of Piltover. Kalamanda: The closest city to the Crystal Scar, situated on the northwestern coast of Shurima. The city's primary exports are gold and sing-stones (or sun-stones).

The closest city to the Crystal Scar, situated on the northwestern coast of Shurima. The city's primary exports are gold and sing-stones (or sun-stones). Nashramae: This northern coastal city, currently run by Hagyett Sabja. The people of Nashramae are devoted to preserving the ways of the past, celebrating their ancestors and the Ascended. It holds a festival yearly celebrating Rammus [9] Market of Illumination: It is believed that an elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae. That market is connected to Vekaura streets . Sun Disc Replica: The prize of the city is the ornate, non-magical, replica of the Sun Disc, built to honor Shurima's fallen and as a statement of hope that the sun might one day bless them again.

This northern coastal city, currently run by Hagyett Sabja. The people of Nashramae are devoted to preserving the ways of the past, celebrating their ancestors and the Ascended. It holds a festival yearly celebrating Tereshni: This Shuriman port city is currently controlled by Noxus and led by Steward Ta'Fik. The city's best-known export is Shuriman Azirite (aka blood glass), named after the current Shuriman Emperor, Azir

This Shuriman port city is currently controlled by Noxus and led by Steward Ta'Fik. The city's best-known export is Shuriman Azirite (aka blood glass), named after the current Shuriman Emperor, Urzeris: Located in the northern coast of Shurima, this port city is currently occupied by Noxus, and its current governor is Steward Zikka Taum'Vin. Its most well known trade good is Urzeris Salt. Marcus Du Couteau with his family was stationed close to the governor of Uzeris before his assassination. Both Katarina Cassiopeia

East Shurima

Nasus Ryze andat the Archives

Shuriman Sun Temple 1 of 2

Other known locations in east Shurima are: The Great Sai, Astrologer's Tower, etc.

Kenethet: An eastern desert city where Taliyah Malphite

An eastern desert city where World Rune Archives: Long before Shurima rose again from the sands, Ryze and the Ascended scholar Nasus delved into a ruined archive beneath the Great Sai... and awakened its protector.

South Shurima

Marrowmark Market

Valley Of Song

The City Of Gardens (Rune Wars)

Zoantha Cascade 1

Zoantha Cascade 2 1 of 5

Other known locations in south Shurima are: The Great Sai, Antathir, Bai-Zhek, Saabara, Old Zuretta, etc.

West Shurima

Other known locations of west Shurima are: The Great Sai, Amakra, The Sun Disc, etc.

Saikhal is a settlement located in western Shurima. Its river is a tributary that connects to the Mother of Life River. It is the birthplace of Xerath Path of Dust: Once called the Water Road during the times of ancient Shurima, this is the main road that leads from the town square to the river shores of Saikhal.

is a settlement located in western Shurima. Its river is a tributary that connects to the Mother of Life River. It is the birthplace of Tomb of Ne'Zuk: A lost Tomb of a once powerful Ascended warlord. It is the location where Ezreal

Wildlife

Brackern

Within a hidden valley live the Brackern: a species of sentient, crystalline scorpions with great magical power. For thousands of years they lived peacefully in this secluded corner of Shurima, but when the Rune Wars ravaged Runeterra the Brackern hid themselves by hibernating beneath the earth to wait out the devastation, and hopefully wait out the extinction of the human race. In recent times the sleeping Brackern were discovered by thieves who stole several namestones from their bodies; stones which are critical to the livelihood and culture of the Brackern, so much so that those with stolen stones face immediate death if they should wake, and many cannot even be roused from their slumber. Skarner, one of the strongest Brackern, was able to wake himself and has set out to reclaim all of the stolen namestones while also ensuring that no humans ever find the valley.

Dormun

Dormun 1

Dormun 2

A depiction of a Mwatis 1 of 3

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul

Desert goats that travel in herds.

Mwatis

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.

Outerbeasts

Rek'Sai A Xer'Sai known as

Kai'Sa fighting Outerbeasts 1

Kai'Sa fighting Outerbeasts 2

Kai'Sa fighting Outerbeasts 3

Kai'Sa fighting Outerbeasts 4 1 of 5

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai

Ralsiji

A Ralsiji

A Shuriman Camel 1

A Shuriman Camel 2 1 of 3

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.





Skallashi

Skallashi

Skallashi in The Great Sai

Skallashi at The Zoantha Cascade

Skallashi near The Sun Disc

Skallashi in Nashramae 1 of 5

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.









Culture

Government

Rulers Main article: Nobility Shurima currently has no centralized government; most regions are controlled by local leaders due to the isolation of many settlements. While the Shuriman Empire reigned, all regions were governed by feudal lords who answered to the Emperor of Shurima in the capital. Targon, Kahleek, Renek, Kumungu, Kalduga, Faraj, Ixtal, Icathia ... were some of the nations that once belonged to the empire. Azir intends to reunify Shurima after his resurrection. His motivation to bring the golden light of Shurima to other nations as he truly believes that Shurima was the height of civilization, and could only continue to grow more wonderful. Name Title Description Amumu Emperor One oft-told story links Amumu to the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed. A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity. In this telling, Amumu was crowned Emperor of Shurima at a young age, and convinced he was blessed by the sun, he forced his subjects to worship him as a god. The third story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart. To prove his detractors wrong, he swore an oath to live as a beggar until he made one true friend, convinced his people would rally to help their fellow Shuriman. Azrahir Thelamu Hierophant Former ruler of Vekaura, before the events of Bloodline; Scion of the Hawk Emperor, First Voice of Vekaura, the Illuminated One, He Who Walks in Light and Keeper of the Sacred Fire. Bringer of the Dawn; Falsely claimed to be the descendant of Azir Dorrik Steward A Noxian Steward currently occupying Bel'zhun. Has frequent issues with the "Suns of Bel'Zhun" rebels. Hadiya Nedjem Hierophant The Shuriman city of Zuretta is ruled by Hierophant Hadiya Nedjem, who believes herself to be a descendant of the Setaka, the ancient Queen of the Ascended Host. Ima'Sai Hazir Former ruler of Bel'zhun before Noxus annexed the city. Omah Azir Emperor Resurrected Emperor of ancient Shurima turned Ascended. Currently is residing at Shurimas original capital built upon The Sun Disc. Sivir Reyes Councilman A Councilman of the city of Kalamanda. House Medarda of Piltover knowns that they prefers Zaunite gifts during trade. Sadja Hagyett Current ruler of Nashramae. Ta'Fik Steward ( Hagya ) They are currently allied with Noxus and the Steward of occupied Tereshni. Xerath Emperor With his subsequent return, the Ascended Xerath has proclaimed himself the new Emperor of Shurima and made the decayed city of Nerimazeth his capital. Valif Hagyos Former ruler of Bel'zhun before Noxus annexed the city. Zikka Taum'Vin Steward ( Hagyos ) They are currently allied with Noxus and the Steward of occupied Urzeris. Tribes There are numerous tribes scattered across the Shurima wastes, all of various notoriety. Some we only know by name include- the Barbae tribe, Kthaon tribe, Laaji tribe, Nasaaj tribe, Yesheje tribe, Zagayah tribe, etc. Shurima had a standing army before it fell. There were at least 10,000 elite warriors that guarded the emperor. When Azir returned he summoned a vast army at his command. The soldiers, though made in the image of their predecessors, are constructs of sand and are not sentient.[24] Cult of The Void The Cult of The Void is a cult that first began when Malzahar claimed that Runeterra will be ended by the Void. Many of its followers have surrendered themselves to this fate and simply do what is asked of them, including being used as a sacrifice to the Void. In the years since the cults formation, Malzahar's legend has spread even to the northern ports. As followers of “the Prophet” grow in number, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives rise to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below. Disciples Of The Armordillo The Disciples of the Armordillo is by far the only cult that does not have any detriments. The cult revolves around the legendary being known as Rammus, whom they believe to be a god, Ascended, oracle, or something along those lines. Disciples yearly conduct ceremonies wherein they will imitate his famous roll, and somersault across their respective cities in droves. Many pilgrims roam the desert, in the hopes that they will find him and answer a single question. Knowing his cravings for sweets, they often fill all of their caravans with treats and sweets, usually finding their caravans exhausted of it all first thing in the morning. Raiders A Raider

A Shakkal Raider 1 of 2 The raiders of Shurima survive not through trade, but through violence. These bands of marauders often attempt to blend into the environment in order to lure unsuspecting travelers into traps before killing them, taking their belongings, and (in very rare cases) eating them. Shakkal Raiders: These nomadic raiders are known for their agility, using hardened bone-braces and polearms to vault towards their victims at terrifying speeds.





Relations

During ancient times, Ixtal was one of the first nations to join the Shuriman Empire. After the fall of Icathia, the Ixtali started to distance themselves from the Empire, completely isolating themselves by the time of the Darkin War and the later Rune Wars.

Noxian Presence in Bel'Zhun

Noxian Full Purses

Political Marriages 1 of 3

A number of otherwise independent ports and cities in northern Shurima have voluntarily assimilated into Noxus. The original inhabitants of these settlements live in relative peace, seeing Noxian trade taxes as a price worth paying for military protection from raiders. By hiring Shuriman scavengers for a pittance and selling the artifacts they found to the occupying Noxians, some unscrupulous merchants grew very rich, very fast.

Azir has now resurrected the ancient capital and has made his mission to revive the old Empire as well. Time will only tell as to what political relations Shurima and Noxus will have in this new political landscape.

Shuriman, mostly northern coastal cities, often trade with Piltovers wealthy clans. Clan Medarda had trade connections across multiple political connections with Shuriman city rulers across the clans history. Clan Ferros was the first Piltover clan to harvest brackern crystals for the creation of Hextech devices.

Since its inception Shurima has had deep political and social ties with both Mount Targon and celestial Targon itself. The knowledge of how to create the first Ascended, the blueprints on how to create the Sun Disc, and the means to revert ascension, was given by Targonians.

During the Darkin War, Targonian Aspects aided Shurimans in both defeating and imprisoning the warring darkin.

During ancient times Zaun, or Kha'zhun, was an important trading port of the Empire. During the millennia and centuries after the Empires fall it slowly distanced itself politically and socially from the rest of Shurima. However Zaunites still follow some of their old Shuriman beliefs such as the worship of Janna, an old wind spirit originating from Shurima.

Trivia

Media

See also