Pseudo-giant

Spawn of a giant and goliath parents, the Pseudo-giant dwarfs its goliath parentage, but still falls short of the dizzying strength of pureblood giants. Despite their stature, pseudo-giants find it easier carve out a living amongst barbarian tribes and mercenary companies than the giant kingdoms of their larger kin.

Rich and imposing ancestry

Immense by humanoid standards, the Pseudo-giant ranges from a "smaller" 7 1/2 feet in hight, and 9 feet on the taller side. Depending on body type of both parents, Pseudo-giants can range anywhere from a lithe 350 pounds, to a collosal 500 pounds of pure muscle. Additionally, the colour of the Pseudo-giant hair, eyes, and skin depends heavily, but not exclusively, on their giant ancestry.

Storm Giant. Inhereted from your Storm Giant parents your skin ranges in colour from cloudy grey to a stormy dark purple, and your hair ranges from dark grey to navy blue. Lastly, your eyes are more often than not a piercing blue.

Cloud Giant. Your features are comparatively comely and soft to that of other giants. Your skin ranges from light to dark grey, and your hair platinum or silver. Your eyes are white.

Frost Giant. Gritty and barbarous, your Frost Giant heritage makes you look more beast than man. Your skin is skin and eyes are an hard, icy blue. Your hair is colourless, and ranges from white to black and any kind of grey in between.

Fire Giant. Bright fiery hair, and skin dark as ash marks you for your Fire Giant heritage and in that there is little doubt. Your hair ranges from bright yellows to crimson and your skin never gets much lighter than a shale gray. Your eyes are golden.

Stone Giant. Soft and smooth like a well polished iron, your skin is often a medium to dark gray. Stone Giants unlike their kinsmen, cannot grow hair. Your eyes are white.

Hill Giant. The most human looking of all giant-kind, Hill Giant ancestry is often less obvious than that of other giant parentage. Hill Giant spawn can have hair, skin, and eye colour of all types. They do, however, often take on their Hill Giant parents poor posture and an exaggerated facial feature, such as as overly large foreheads, a bulbous nose, or crooked teeth.

Looking for a place in the world

Psuedo Giants alignments and interests run the gambit of types, borrowing neither from their goliath parent's lawful heritage, or the sundry dispositions of their giant parents. As a race with numbers that toil in the dozens, Pseudo Giants are just looking for purpose, and tend towards neutral, and from their gravitate to an alignment in-line with their experiences. A Pseudo-giant mercenary may tend toward lawful or neutral evil, where a Pseudo-giant who makes a life within the barbarian tribe may be chaotic good or chaotic neutral.

Gifted warriors

Due to lack of established Pseudo-giant communities or a culture to call their own, very few are used to the study that is required to become an accomplished wizard. Moreover, due to the natural strength they make for tremeandous fighters and barbarians. Few Pseudo-giants become rangers in the frigid north, and fewer still find peace and purpose in the monastic life as monks.

Pseudo-giant Traits

All Pseudo-giants share these traits.

Ability Score Increase. Your Strength increases by 3 and your Constitution increases by 2.

Age. A Pseudo-giant will live longer than their goliath parent, but shorter than their giant parent. A Pseudo-giant reaches adulthood at the age of 30 and live upwards to 150 years of age.

Alignment. Pseudo-giants can be any alignment.

Size. Pseudo-giants are massive and imposing. Your height ranges from 7 1/2 to 9 feet tall, and you weigh between 350 and 500 pounds.

Speed. Due to your immense stride your base walking speed is 35 feet.

Collosal Strength. Your maximum ability scores for strength and constitution are 22 respectively.

Monstrous Grip. You can wield a two-handed weapon with one hand and still wear a shield. You cannot, however, dual wield two two-handed weapons.

Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

Like Hitting the Broad Side of a Barn. Due to your massive size you have disadvantage on dexterity saving throws.

Lumbering Brute. You have disadvantage on melee attacks and small and tiny creatures.

Like a Sore Thumb. You have disadvantage on all stealth checks. Creatures have advantage on perception checks made against you.

Languages. You can speak, read, and write Common and Giant.

Specific giant race traits

Due to wide differences in giant anatomy and culture, you can a specific boon based on your parentage.

Storm Giant Ancestry. You are proficient in and have advantage on all intimidation and checks.

Cloud Giant Ancestry. You are proficient in and have advantage on all investigation checks.

Frost Giant Ancestry. You have resistance to cold magic.

Fire Giant Ancestry. You have resistance to fire magic.

Stone Giant Ancestry. Due to your living in subterranean environments, you have darkvision up to 30 feet and can see in dimlight up to 60 feet.

Hill Giant Ancestry. You are proficient in survival, and have advantage on checks made in non-settled areas.