XhrisShan Quote: Originally Posted by "Hey guys we adjusted the DPS for another spec"

Why do you guys consistently forget that resource management is also a key issue for all Disciplines? It doesn't matter how much damage we do if we run out of energy in 1 minute.



Here, I'll quote myself from an earlier thread, since the current AS/IO rotation costs a net 29 energy cells/heat unless you replace the two non-critical Charged Bolts/Power Shots with Hammer Shots/Rapid Shots:



Resource management is a thing, and it is vitally important. You of all people ought to know that.



Edit: I'm not siding with BW on the nerf. I still think it sucks that it's getting nerfed but it is what it is. At the same time, I agree utilities need a change but that's clearly not getting touched in 5.3 (my opinion is that trauma reg has to go). But I think the IO rotation (whichever of the 2 you may use) is more than sound and because of its staticness fairly simple to do. I mean, it can practically be macro'd. My biggest beef is that with its heat costs not dissipating at the rate Arsenal does, that having dotspread in a non-priority based rotation tied to 2 separate abilities sucks and moving it to one would be a nice change of pace. Resource management is not hard in rotation at all. Even if you don't do the heat ramping rotation, in both possible rotations (marisi/fascinate or veldix/radleywalters) there are 2 filler spots, just don't power shot (or TD for the m/f roation) in those fillers if you don't have the heat. It's that simple. Lowering nearly every ability by 5 heat is ridiculous. I'll agree the dot spread sucks. But if you're smart about it all, it's very doable . Really, all they would need to do to greatly improve sustained aoe is move the dotspread to one ability instead of having it tied to two separate ones.Edit: I'm not siding with BW on the nerf. I still think it sucks that it's getting nerfed but it is what it is. At the same time, I agree utilities need a change but that's clearly not getting touched in 5.3 (my opinion is that trauma reg has to go). But I think the IO rotation (whichever of the 2 you may use) is more than sound and because of its staticness fairly simple to do. I mean, it can practically be macro'd. My biggest beef is that with its heat costs not dissipating at the rate Arsenal does, that having dotspread in a non-priority based rotation tied to 2 separate abilities sucks and moving it to one would be a nice change of pace.