Ettinling

As far as it is known, the Ettin come from orcs who were cursed by the prince of demons. Merged together and in constant madness, the Ettin wander around in wilderness, staying away from civilizations and other races avoiding even other Ettin. But some of them still find their way near cities or are hunted and brought out of the feral lands where they dwell. In few generations, those Ettin go through conciderable change in their physique and mind, losing most of their bestial ways, like a wolf changes to a obedient dog. Those are called Ettinlings and they serve the folk who took them as guards, slaves and gladiators in big cities.

Two Heads, One Body

Ettinlings are born with two separate minds in two separate heads, from which right head controls right hand and left head controls left hand and the legs. This gives a reason for very good relationships between the Ettinling siblings, although it is far from rare that one tries to remove the other head. For the reason that Ettinlings have two heads, they are very good guards and sentinels, for only one head needs to be awake to scout the surroundings and if in need wake the other also.

In addition all the physical diseases and injuries damage both of them but mental problems are separate, so it is quite often when one head turns mad or they both choose different competing gods to worship.

Mind Versus Body

It is known that the left head is not the sharpest tool in the shed and usually is the submissive sibling from the two. Although again, in the left head conciderably more feral traits remain, making it like the animal part of the Ettinling. Compared to that, the right head is usually more eloquent and witty. The right head is the tactician and the left is the enforcer.

Ettinling Traits

For the reason that the Ettinling share a body, there are some stats, skills and abilities that are shared and some that are not.

Shared Stats: You share same hit points, AC, armor proficiencies, Strenght, Dexterity and Constitution scores, saves, conditions and skills.

Personal Stats: Intelligence, Wisdom and Charisma scores, saves, conditions and skills and iniative are not shared and are separate for both players.

Ability Score Increase: Your Strenght score increases by 2, and your Constitution score increases by 1.

Age: Ettinlings reaches maturity at age 10 and can live up to 70 years old.

Alignment: Thanks to the shared body but separated mind, both heads tend towards chaotic.

Size: You are up to 8 feet tall and weight around 350 pounds. Your size is medium.

Speed: Your base walking speed is 35 feet.

Double the Power, Double the Trouble: When levelling up and at level one you roll both class die for hit points, but use your shared Constitution once. When you gain ASI at later levels, both of you can only use one point for Str, Dex and Con, but both points for Int, Wis and Cha. When you decide to take feat instead, you both lose your ASI for one feat.

Ettinling Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition you are proficient in Athletics.

Body Over Mind: Left head has -2 to Intelligence and -1 to Wisdom and Charisma scores and can use its reaction to make the body resistant to all spell damage until the end of its next turn. Right head can use this once per Long Rest.

Mind Over Body: Right head has +1 to Wisdom or Intelligence score. In addition it can use its reaction or bonus action to punch left head, dealing 1+STR bulgeoning damage, forcing the body to move 15 feet in straight line. Right head can use it up to its Charisma modifier per Long Rest.

Madness Within: Both heads roll Charisma saving throws with advantage.

Languages: Both heads read, write and speak common, orcish and giant.

Playing as Ettinling

First you have to share a body with second player. What means that some scores are rolled separately and some rolls just once for shared stats. You have to decide who does the moving and who does the talking. Secondly what classes should you take? Remember, you both can use just one hand, so for two-handed weapons and climbing and other activities that require good relatonship with your second half is reccomended, but not mandatory. Remember also, that you share hit points pool and location, so when one gets hit, you both are. Is wild shape or rage worth? Is being right head rogue worth it without legs and is being left head wizard good enough with the decreased stats?