There's a hidden 'lamp' option in the client. WG has already defined headlamp positions for all tanks but not officially implemented yet. As can be imagined, battle in total darkness can be very painful and cheatable.

It's an actual mobile light source and can cast shadows on the world objects.

Here's a few screenshots with tweaked illumination parameters and almost-dark environment (ruinberg_on_fire with most light source suppressed)

Also to show the effect of my NVG postprocessing filter on such scenario. The client also have a stock NVG postprocessing effectchain available but I prefer to make my own. A simple filter is easier to turn on and off on-the-fly than effectChain.

Nothing useful for actual gaming but rather cool if you want to make a youtube movie with it.

It's a test run on the light only so I didn't bother to make the lens glow yet(which requires remodelling the tank).

Spoiler

Edited by atacms, 31 July 2014 - 02:51 AM.