Oath of Logic

In the far future, the beliefs in the gods have dwindled and many paladins serve under a new power: Technology, and the logic that is used alongside it. Instead of a Paladin worshipping the technology that surrounds them, they draw on its power using it to assist them in and outside of battle. A Paladin who has taken the Oath of Logic strives to bring order through knowledge, utilising the urban world around them.

Tenets of Logic

The tenets of the Oath of Logic shows a willingness to understand the laws and reasonings in a modern age.

Everything Has a Reason. Logic dictates that something will always happen for a given reason. Even if it isn’t immediately visible.

Science Overcomes All. When something cannot be explained, science usually is the best way to start looking into the reason.

Occam's Razor. The simplest answer is the most logical and is usually correct.

Oath Spells

You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.

Oath of Logic Spells

Paladin Level Spells 3rd identify, remote access 5th find vehicle, silence 9th haywire, protection from ballistics 13th synchronicity, system backdoor 17th modify memory, shutdown

Proficiencies

When you take this oath at third level, you gain proficiency in land vehicles

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Info Leak. As a bonus action, you can use your Channel Divinity to tap into an electrical device with a screen within 30 feet of you and view what is on that screen at that time. You can use your action to delve deeper into the devices files and memory. The device must make a DC 10 saving throw. On a failed save, device becomes unusable for the next minute

Electromagnetic Strike. As an action, you can use Channel Divinity to make an attack with a magnetised strike, your next attack has an additional +5 to the attack roll. On a successful hit, the creature must make a Constitution saving throw. On a failed save the creature is stunned until the end of their next turn.













Firewall Aura

Starting at 7th level, yours and any friendly creature's devices within 20 feet of you are protected from hacking, magical or otherwise.

At level 18, the range of this aura increases to 50 feet

Conductive Discharge

At 15th level you become resistant to lightning damage. Whenever you are hit with anything that deals lightning damage your next attack using deals half of the damage you took as additional lightning damage.

Technological Singularity

At 20th level, you consume the power of the technology around you. Electrical sparks flicker across your body and your hair stands straight on end.

Using your action, you undergo a transformation. For 1 minute you gain the following benefits:

Your strength, dexterity and constitution increase by 1.

You gain an extra attack each round.

On your next melee attack you can charge 15 feet without expending movement. As well as sending out an Electromagnetic Pulse that disables all devices not affected by Firewall Aura within a 10 foot radius of you.

You emit an electrical field 10 feet around you, any enemy that starts their turn inside the field takes 15 lightning damage.

Once you use this feature, you can't use it again until you finish a long rest

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