The Mechanist

Mechanists are artificers who seek to enhance the capability of what humanoids can do. Be that increasing ones strength, giving the disabled the ability to walk, or even making people live a bit longer - these are all things the Mechanist seeks to improve via their arcane frames.

Mechanist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Mechanist Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Artificer Level Spells 3rd Armor of Agathys, Shield of Faith 5th Locate Object, Aid 9th Elemental Weapon, Protection From Energy 13th Death Ward, Fire Shield 17th Skill Empowerment, Farstep

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Mechanized Armor

When you reach 3rd level you learn how to integrate Mechanical drives and arcane devices into your clothing and armor. You learn how to craft an arcane frame, which you can infuse into your armor over a short rest. You have proficeincy with the armor made into your arcane frame. Only you gain the benefits from your arcane frame - it doesn't work for other people. Choose one of the following frame styles. You can change your choice when you level up.

Powerful Frame: While wearing this armor, your strength is increased by 1, your armor class is increased by 1, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mobile Frame: While wearing this armor, your dexterity is increased by 1, your walking speed becomes 30 if it isn't more already, you gain a climbing speed equal to your walking speed, and you can dash as a bonus action.

Durable Frame: While wearing this armor, your constitution is increased by 1, when calculating fall damage subtract 200 feet from the distance you fell, and a number of times per day equal to your inteligence modifier you can gain temporary hitpoints equal to twice your artifer level as an action.

Support Drone

By 5th level you mastered the art of creating drones and modifying them to your needs. You can deploy the drone as an action, and it lasts until an hour passes, you recover it, or it dies. It is friendly to you and your companions, and it obeys your commands. You determine the creature's appearance; your choice has no effect on its game statistics.

When you deploy the drone, choose one of these options: