Changes to Existing Classes

Add Hunter Art

We want to add an art to Rush Dog to make it an excellent attacking skill.

[Arts] Rush Dog: Onslaught



Removes the Stun effect from Rush Dog, increase the skill’s damage, and deal further damage if the enemy is [Bleeding].

Ataka Effect Change

In a PvP area where player characters and monsters are among one another (such as Gemstone Feud) hitting a monster with Ataka spreads the damage to player characters without any reduction, dealing a large amount of damage that cannot be reasonably handled. We want to limit the maximum amount of damage that spreads as a result of this. However, given that limiting the maximum damage can bring large disadvantages to the effectiveness of Ataka, and given that this type of situation does not occur frequently, we want to take into account the different situations of PvP and PvE, and adjust the set effect accordingly.

When Ataka is used with characters and monsters both nearby each other, there will be a limit to the maximum amount of damage that can be spread when hitting a monster and spreading it to a player.

Add conversion effects for main and sub weapon attack

We adjusted the average attack and the attack range for each weapon type, and classes that are forced to use both a main and sub weapon type (for example Retiarius with Sword + Dagger, Scouts with One-Handed Sword + Dagger or Pistol) will have effects added that allow them to convert some of their main or sub weapon attack into Physical Attack so they can attack at a similar capacity to before the update.

One Handed Spear Mastery: Ready for Battle



-Converts 20% of the attack on a Dagger to Physical Attack when equipped with a Spear.

-Requires the Swordsman class.

Added an effect to [Double Attack] for Scouts

-Increases Sub Physical Attack by 20% of the attack on your One-Handed Sword.

-The effect is removed while using a Shield, and is also removed with automatic weapon swapping.

Adjustments to the Cleric skill [Cure]

When using specific healer or support classes, the cooldown of Cure will be adjusted to that it can be used to remove debuffs from allies more quickly when needed.

When you are playing one of these specific classes, the cooldown of Cure will be reduced by 3 seconds. (Can be stacked by having multiple classes, reducing it by up to 9 seconds)

Dievdirbys, Miko, Oracle, Kabbalist, Pardoner, Priest, Plague Doctor

Adjustments to the Pyromancer skill [Fire Pillar]

The combination of [Fire Pillar] + [Storm Dust] causing multiple hits during their debuffs was a hidden bonus, but due to the recent Skill Factor buff patches, it was determined that affecting all hits was excessive. The effect has been adjusted to only increase the number of hits of [Fire Pillar].

Combining [Fire Pillar] + [Storm Dust] will increase the number of hits of [Fire Pillar] while the debuffs are active.

Adjustments to the Quarrel Shooter skill [Deploy Pavise]

We adjusted the number of Pavise placements in Team Battle League to allow for the effects of [[Arts] Kneeling Shot: Fortress] to take full effect.

The cap on the number of installations of Pavises in Team Battle League has been increased.

Current: 2

After Change: 4

Adjustments to the Retiarius skill [Blandir Cadena]

We’ve changed the attack type of Blandir Cadena to make it easier for Retiarius to benefit from Pierce attacks.

Current: [Pierce] 2 hits + [Slash] 3 hits

After Change: [Pierce] 5 hits

In the next post, we will provide a detailed explanation on system changes we are making. Thank you.

※ All content in this post may be added to, changed, or deleted before being applied to the live server of the game.