Monastic Tradition

Way of the Falling Star

Monks of the Way of the Falling Star find grace and strength in the way all things are drawn down to the earth, even stones from beyond the sky. Monasteries that focus on this tradition will often be found near features that remind the monks that everything falls, be it majestic waterfalls, eroding cliffs, or cats that push thing off shelves. Those that follow this tradition learn methods to protect themselves while falling and discover ways to harness the power of gravity to defeat those they must fight.

Falling Grace

Beginning when you choose this tradition at 3rd level, you can spend 1 ki point to cast feather fall on yourself.

After you reach 4th level, you do not fall prone when you benefit from your Slow Fall ability.

Falling Iron

Also starting at 3rd level, you are able to fall onto a target, driving the energy of the fall into your enemy.

As a bonus action at the end of your fall, you make an unarmed strike against the target. On a hit, the target suffers damage from your unarmed strike, plus 1d6 points for every 10 feet you fall to the target's location (maximum of 20d6).

You may forgo inflicting extra damage on a successful hit in order to instead knock the target prone. The target must be no more than one size larger than you.

You finish your fall on the ground in front of the target, and your movement speed becomes 0 until the start of your next turn.

You may still benefit from your Slow Fall ability to reduce the damage you suffer, whether the attack hits or misses.

Falling Wind

Beginning at 6th level, you are able to use your Falling Iron ability while making a running jump at a target.

You may move up to half your movement in a straight line toward your target, then jump up to that same distance. At the end of the jump you must use your Falling Iron ability on the target, inflicting extra damage as if you had fallen the same distance as the jump.

Falling Sky

At 11th level, you learn to channel your inner power to move yourself into position over your targets. You may expend 1 ki point to cast misty step or 3 ki points to cast dimension door on yourself. The target location must be at least 10 feet higher in elevation than your current location.

Falling Star

At 17th level, you are able to channel your ki around your body as you fall. When you use your Falling Iron ability and fall at least 20 feet, you can spend 2 ki points at the start of your fall to surround yourself with an aura of light and heat.

When you strike the target or the surface, you release a 10-foot radius burst of energy around you that inflicts 2d6 points of fire damage and 2d6 points of thunder damage to each creature or object in the area and knocks them prone. Creatures within the area must make a Strength saving throw. Those that succeed suffer half the damage and are not prone.

The target automatically fails its saving throw if you successfully hit it with this use of Falling Iron.

You may expend additional ki points when using this feature. For every 2 additional ki points, the thunder and fire damage increase by 1d6 each and the radius of the burst increases by 5 feet.



