Might be some spoilers in here if you haven't run the dungeon yet. Don't ruin the fun if you haven't had a chance! I promise it's awesome!

We took some of our guildmates and a few pug players into a bunch of runs of KV tonight and here is the feedback we gathered throughout the fights and encounters.

Raid Icons were buggy. Not sure if part of the server issues tonight but they were spotty throughout every run.

First boss fight:

The skill thrash's telegraphs need some love. They are blocky and not pleasing to look at. Can we give them some love so it doesn't look like boring base blocks? You can also outrun thrash just by circling around and making sure to waiting to spend sprint/dodge. While it isn't optimal we wanted to mention it.

The second boss fight:

During the 2nd phase we'd like to suggest perhaps slowing down the movement speed of the one-directional bombs and perhaps speed up the blow up mechanic? Would tighten up the groups ability to pick a bomb which is closer to the boss to be able to turn and return some damage on the boss without having to spend sprint/dodge resources (which you will need for anyone missing a CC on his AOE circle damage skill).

You can also skip around the encounter shield via by-passing it to the side of the map. Was also bugged during the run by the members who first found it.

The transition from phase 2 until phase 3 is still bugged. When people get marked to be chased down the bots are still stuck in the boss portal area. Sad panda. However if the marked person gets to close it DOES activate the abilities and they were buffing each other and even blew up someone who wasn't paying attention up!

Third boss fight:

The telegraph when the boss beings the fight and casts the long cast isn't matching up correctly. You are able to stand outside of it and continue to hit the boss (even when it shows that he isn't within distance).

The long cast for the buff balls is amazing and everyone loved this part of the encounter. Denying the boss off all of his buff balls for the entire fight should (incoming lolz) give an achievement that is worthy of pulling off such a feat ;)

Razordisks were an easy mechanic to deal with as the change over in phases but a bit more difficult when we were trying to deny balls and getting hit by razordisks everywhere.

We ran the place all night and enjoyed ourselves immensely. Looking forward to doing some more feedback on others here in the future :)

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I tried it for first time last night as well.we had a complete pug(no voice comms or anything) also we had 2 level 18s,rest 2 20 and me as level 22.

We only managed to clear first boss,and around 20k on 2nd,after 4 hours there (most wipes were due to tank getting decimated,but that's prolly cause he was level 18,we even had to 2 man heal first boss to get over it.but beside that,the encounters were really enjoyable,i do like the fact that its not tank and spank,and got actual mechanics was super fun,and despite all the wiping,no one left group out of frustration,we only called it cause it was too late.

Now,while i used to do PVE content,raids and hardmode dungeons in other mmorpgs,i didnt think,it was that complicated,but imo,its will be a bit overtuned for someone that's new to the game,and mmos in general,for a first dungeon content that is where people are still getting accustomed to their class and what not,and things would be unforgiving for those.

another piece of feedback,at the optional boss,the witch thing(forgot her name,she's before 2nd boss) she's fun,simple enough mechanics to understand,and all,however since you dont see many "blinds" at that time in the game,it might be a good idea to add a tooltip so people know to turn around during it to avoid getting blinding.its more of an introduction to blind skills rather than it being something hard.

That's it i think,wanna say thanks for the game,and dungeon overall,it was extremely fun,and looking forward to the higher content!

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I was the level 18 tank with you (Retspan the Engineer). It was indeed very difficult for a first dungeon, and it did feel over-tuned. I had close to 7k hp at 18, and the 2nd boss was hitting me for 3.5k per bash/smash. As you know, it was extremely hard for the healer(s) to keep me alive without blowing my innate, which deducts damage by a huge amount.

I can imagine if I were to invest in a lot of tanking gear, and I was 2 levels higher it would be drastically easier. I don't personally think min/maxing your gear at a level 20 dungeon should be necessary. Although I did very much enjoy the challenge & encounters, I think the dungeon should be turned down a notch or two after experiencing 20 or so wipes...