Old Dev Roadmap (For Reference)

Known Major Bugs:

Common Questions:

Common Feedback/Criticism:

Possible Roadmap Features:

This Roadmap is very out of date now - a new one is being made and will be posted soon. :)I'm just leaving this here for the historical archive!---Thanks to everybody who has bought and supported the Atomic Society even at this point in its Early Access journey. We're a small, first-time team, but we're doing our best to work through all the player feedback we can.We're already aware of the bugs below and will try to fix them in a future update. If you find anything new, please make a new thread about it and we'll investigate it.• Crashes on startup. A small percentage of players report that game crashes when they first load it. We believe these might be to do with the Unity engine we use and specific hardware configurations. We're looking into these errors but please don’t hesitate and refund the game if you get them as this is a very obscure and hard to pin down issue and might take us a while to resolve unfortunately.• On rare occasions the game can lock-up/get stuck when saving. Because of the rarity and nature of this bug we're having trouble tracking it down so please save frequently for the time being so you don't lose much progress!• Some path finding issues, citizens taking weird routes, etc. We'll polish this over time.• Save game not loading? Try the solution in this thread: https://steamcommunity.com/app/514500/discussions/0/1649917420733365951/ • Translations: We’re planning to start translating eventually, but we're focused on adding more gameplay features first.• Linux/Mac versions: We want to do it in theory, but something we’ll review when the game is close to leaving Early Access.• Other Stores/GOG: Definitely would like to do this but need to get the game in a more polished state first, and Steam’s Early Access program is best for that right now.• Mod Support: Also would like to do this but depends on the game being financially viable as it will take a good while to do.• Graphical quality. We will probably add more polish, video options and new animations towards the end of the game but our budget/team-size is very limited for this, and we prefer to focus on gameplay over graphics for now.• Lack of mining and tree cutting. The game is mostly based around salvaging at the moment and trade, but we may expand it to allow gathering resources from the landscape later on.We don't like to talk about upcoming features too much in case those features don't work out or improve the game, but here's some of the things we're looking into right now..• More industry/resource production chains.• More social issues to pick from.• Several more buildings to add to your town.• Adding "end game" buildings to finish the story.• A lot of bug-fixes!Check out our dev blog updates to see what's definitely being worked on next. :)