Multiplayer

UPDATE:

Hunter Base Price increased from $600 to $700

RevivePak Prices decreased Level 2 $600 -> $500 Level 3 $750 -> $650



Ranked Season 2 has started!

New ranked rewards added:

• Gold / Platinum / Diamond / Master Bandanas

Individual performance has a bigger effect:

• Top Performer bonus replaced with Performance Grade for all players

• The amount of bonus points is based on your performance in the match compared to the average in your rank

• A strong performance can almost fully offset the points lost from a loss in most ranks

Party members share performance of the party:

• Performance of all players in the party is averaged to determine the bonus Rank Points that the whole party receives

Faster ranking up:

• Requirements to advance to qualifiers were reduced (Previously some ranks required >100 Rank Points, now all require 100 except Apprentice, which is 50)

Easier to pass qualifiers:

• Previously passing required winning best 2 out of 3 matches, now requires 1 out of 3 (Bronze), or 2 out of 5 (Silver).

Easier to get back into qualifiers:

• Failing qualifiers now sets you back to 90% of the previous rank (was 60 – 90%), so winning your next game will loop directly back into qualifiers

Other changes:

• Max rank achieved through initial placement matches is now Gold III (was Silver III)

• Ties no longer award Rank Points to either team

Maps:

• New Devon

Economy changes:

• New 300UP Currency Pack (coming soon with a PlayStation®Store update)

• Added Match Completion bonus worth 10 Relics

• Winning a match now awards 20 Relics

Networking:

• Players can no longer late-join a match where 50% of the match score or time has elapsed (at the time match is found)

• Players can no longer late-join a match where the winning team is leading by more than 30% of the score limit

• Idle player kick timer reduced to 30 seconds

Menu Changes:

• New option allows the user to launch the game and be taken directly into Multiplayer

• You can now use |d_pad_l||d_pad_r| to select booster levels and weapon/sidekick/mystical mods, for faster loadout editing

• Global leaderboard now shows percentile in the format “Top x% of all players”

• You can now scroll to the top of the leaderboard by pressing |t|

Balance Changes:

• C4 does knockdown on all levels

• Grenade knockdown radius decreased

• Hold breath underwater time reduced

• Increased damage pass-through in water

• Increased distance that bullets travel in water

Bug Fixes:

• General level exploit fixes

• Fix to players not being able to take cover in certain situations

• Remnants level update to improve performance

• Camera Control options “Acceleration Speed” and “Ramp Power Scale” will now Reset to Defaults properly

• Friend’s List performance and update improvements

• Fix to mystical/sidekick mod loadout exploit: switching to a loadout with a different sidekick / mystical mod will now wipe out any previously purchased mysticals / sidekicks

• Fixed multiple idol pick-up issues in Plunder

• Fixed bug with Combat Marking & Mark on Damage allowing Stealth users to become marked occasionally

• Late-Joiners can now properly melee a Brute

• Fixed a bug with throwing Mysticals while on a rope causing the player to re-throw the rope

• Fixed bug with Gifting booster not allowing to gift to certain players

• Fixed mystical throwing issue with alternate control scheme

• Fixed a bug where the host was unable to start custom games when clients were in a submenu

• Fixed a bug that prevented the Wrath of El Dorado from damaging enemies when the owner dies

Cheater reporting website is now up:

• If you see someone cheating, save a video of it and report them at: http://www.naughtydog.com/report

If you run into any issues, please report them at: http://feedback.naughtydog.com/

Our full list of patch notes are available at: https://www.unchartedthegame.com/patch-notes