Yesterday we received some Across The Galaxy spoilers on the main FFG Site. Millennium Falcon was already shown before around the time of Nova, but seeing as not everyone is tuned in to social media, i found no harm in tossing it in here.

BobbySapphire: This Falcon is pricey as hell, but with no blanks and a free two-cost upgrade support makes the cost a little more palatable. The fact that you can Delve it into play with Qi’ra’s ability makes it very, very intriguing. I love that we’re getting the search and attach mechanic, and J-Z helped us out by making it so we can still grab our one-of Escape Pod from the discard pile if we draw these out of order.

While the damage sides (and the non-damage sides for that matter) are pretty gross, the issue with getting this thing on the table is its prohibitive cost. I see this hitting in Qi’ra decks that can pack Delve and Friends in High Places to try and push this out. Heroes struggle with ramp and tend to spam the board with cheaper vehicles, but obviously there is much more of this set to go. What I like most about this is the design, it’s a step in the right direction for stringing some cards together via tutors.

HonestlySarcastc: Millennium Falcon3 costs a TON to get out, but at the very least it comes with Escape Craft which is a pretty feasible die on it’s own. Falcon3 has the biggest value sides I think we’ve ever seen (outside of Planetary Bombardment) so there is a lot of value to be had from it over the course of the game. Getting it out initially is where the struggle will be, but maybe our good friend Poe Dameron (Poe 1) can lend us help with the use of his special to “throw” it for 3 resources and play it for 3 resource (or 2 on Weapons Factory Alpha) and start hammering opponents. Escape Craft as a freebie is super beneficial because it looks like you’ll be able to use the die twice per round making it a Solo Support Vehicle and then the Power Action to put it back on the Falcon3. There is a 2 Resource side hiding on the Escape Craft so it can be worth a TON of value over time. If we can find another way to reliably cheat the Falcon in then there could be some crazy things going down, but for now, it is just too expensive and Snoke vehicles wishes they had access to it.

NJCuenca: Lando can make a lot of money which is perfect for his ability. The amount of money he can make are close to snoke levels if your are building around his ability. It is more restrictive. Building around mono millennium falcon isn’t feasible because you can’t have more than one, if they changed that rule then you might have something. The new falcon is insane value so if there are enough yellow vehicles it might be good. Lando being able to use second chance with his big resource side might give him enough time to win aggressive races.

BSaph: That’s not a system, that’s a man, man. I’m a little stumped by the hero designation here, but maybe they just didn’t want you to be able to Snoke 6 resources at once…. That 4R/2 side is pretty gross, and is a nice C-3PO target when not simply getting us +2 resources. He’s a Weapons Factory Alpha on a stick, and at 12/15 can give us a new way to look at vehicle decks, especially since it’s not imperative that we run him at elite.

Two yellow vehicles we may dust off are the OG Millennium Falcon and Pirate Speeder Tank. Combined with Weapons Factory Alpha we can get those bad boys out for 3 resources, which makes for some baller rounds. I think Lando’s use in the competitive meta will come down to how easily he can fit into a three character list, and or if two character lists become more sustainable in a world where FFG is doubling down on supports.

HS: Oh Lando, I’m never quite sure whether i should love you or hate you. At the very least, the 15 point cost opens up some solid team pairing options. That “Gain 2 Resource” side of his having the 2 Resource Cost attached is going to be quite brutal to resolve outside of the first few actions of the round. Realistically, vehicle decks tend to be real slow anyways, but having to decide to mitigate or not so you can try to resolve that is going to put us in some bad positions. His other die sides are pretty normal, but the 2 indirect always leaves me wanting more, especially with the die sides that the new cards have been getting. His ability might be super amazing with Millenium Falcon 2 – because it can give you an action cheat the turn that you play it and activate it with another character. Getting Falcon 2 for 3 Resources seems pretty sweet and can help setup tempo plays. If you read the article though, keep in mind that if you Lando in Falcon3, you wouldn’t get to have the Escape Pod rolled in with the action cheat as well since you have to finish the Lando effect before the Falcon effect gets to resolve. Lando could very well be a new 3 wide vehicle deck predicated on the yellow vehicles and he has some damage, a decent 11 hp and the crazy resource generating side. Escape Craft by itself would cost 1 with Lando ability, so we might just skip out on Falcon 3 entirely and run Falcon 2 and Escape Craft.

NJC: This card’s die is reasonable but her ability is what will potentially make her better. The big issue is that they will most likely target her last making her ability irrelevant or they will kill her quick enough to make her ability not do anything. Cheap characters like this have been playable in the past so I’m optimistic that this will be playable.

BSaph: She’s fine. I’m not a big fan of characters without damage sides, but that she doesn’t go away when she dies is pretty cool (assuming you’re running her to take advantage of her Mod conversion). I love the thematic design here, FFG nailed L3-37 in X-Wing too, so they seem to be on fire with theme right now. L3 is probably strictly better than Maz in a vehicle deck because of the 2Focus side as well as the mod ability, and she pairs really well with Little Anakin who can auto-flip her to the two focus every round because she’s a droid. That still leaves 15 points in your squad, enough for a few different combinations maybe most commonly Blue Ezra and a Rookie Pilot.

HS: They made a pretty great play on internet slang when they named this droid. 1337 has been said as “leet” which can be thought of as elite when thinking about skill. Seeing as we term elite characters as “e” then their name, we get eL337 which is actually elite. Internet history lesson over, I think L337 is pretty solid as a support type character and will probably be the Maz replacement post rotation. The fact that it is a droid also means you can change the die sides with Anakin2’s ability and always have the opponent be staring down that 2 focus side. Do we start having a eLando2, L337, Ani2 mono yellow vehicles deck in the making??? In theory if you Friends in Low Places the opponent to clear removal and can double focus to Lando’s 4 resource sides, then you can have the 6 resources to cast Falcon3 and start terrorizing your opponent. It could definitely end up being a stretch there for it all to go right, but who doesn’t like playing some jank at times for “fun”? As a side note, the “little birdy” for rulings said that if L337 is elite, then it attachs as a mod upgrade with both dice, it’ll NOT count as a character when it switchs to mod upgrade, and therefore doesn’t count to character defeated at any point if you go to tiebreakers. This is under current stuff, so things might change and stay posted for any rules adjustments.

NJC: This is a tough cost to be playable but it being neutral will give it plenty of pairings. Biggest issue is that it’s die and cost are similar to Maul except for the 2 mod resource. That might push her to be playable but I’m not super excited given that you can only pair her with two smalls or a 14. There might be some weird combo deck because she can use two alignments of events – I think that’s her best chance of being playable.

BSaph: Qi’ra is the hero we need and the hero we deserve. Being able to blend the light and the dark will be fun, challenging, and potentially broken. When looking for new ways to break the game people will revert back to Qi’ra because it will be hard to exhaust her options. Beyond her sick ability and her potential with No Allegiance, she’s got pretty solid dice sides for 16 cost. Her damage sides are very reminiscent of Han Solo 1, and I wonder if that was intentional.

As I said earlier she might work great in a Delve style deck, where you bring a whole package from the opposite side into your deck, but also the ability to simply run He Doesn’t Like You in our hero decks or Easy Pickings in our villain decks is enough for me. Qi’ra is solid enough that being able to combine the best yellow events from both sides into one deck might be what she’s best suited for.

(In regards to No Allegiance) Nothing really jumps out at me as of yet with this card. Obviously making your squad work at 31 points and getting +1 health for each of your characters has a ton of potential to be strong as hell, but I want to see more and more playable neutral characters. This is one of those card that we always keep in our minds when a new set drops, as we’ll need to continually check for its playability. Other than fluff lovers I don’t see this getting a lot of play out the gate unless we get a slew of neutral characters in ATG, and considering Lando wasn’t even neutral I doubt we will.

HS: I’m really not a big fan of abilities that change deck construction. I think the concept is cool, but every character that can do it has always seem over-costed as fail safe plan in case they screwed up. Like sure, you can run Qi’ra and No Allegiance to pair with Han Solo 3, but why would i care about that. I guess if you want to get Delve and Friends in High Places into your deck, but as all neutral, you can only run neutral upgrades and supports and she mods you for Yellow events, big whoop. The 16 point cost doesn’t seem good for you as far as team building is concerned, so I could be wrong, but i’m just going to call her trash tier and move on. Love the theory on easy pickings in villain deck, hate her die sides and cost. No allegiance seems pretty pretty lackluster, but at least Team Jawa’s can have 35 hp now. You can even do 3 Jawa’s and Qi’ra!!!

NJC: The die is solid but it’s real expensive. You can’t abuse the special unless you fill your deck with expensive ass cards and even then you might wiff. I feel this is a fail which is unfortunate since it’s a legend.

BSaph: Soooo Dryden Vos is supposed to be as good as Vader? For three less points this guy makes Vader1 look like a chump. I could see him being paired with Talzin and all odd cards so that you always get at least some value out of his special, but his special might be too much of a YOLO for any competitive players since it’s impossible to set up (barring drawing your whole deck save one card). I think Dryden fits into the 20 point character slot of ones that are probably good, but not enough to run three dice, so I can’t see messing with him much.

HS: I really just see Grand Inquisitor when i look at him and that card sucks in constructed. We got a Yellow Vader 1 at 1 cost cheaper that can Yolo swag for the top card of the deck. Do we run expensive things with no engine to try to profit from him…. probably not. We aren’t even allowed to play a card to stack the top of the deck with something expensive and get it because we have to shuffle. If we had cards that did stuff like draw 4 cards, put 2 on top of your deck, then maybe we can use his ability to shuffle the poop away but that is the die of a 20 point character!!!!, F that noise. Just another expensively costed shit Legend to sit in the binder.

NJC: Expensive but powerful. It’s pretty hard to play around if you are playing a big character deck. Versus small character decks it’s only really good if they don’t see it coming. If the meta suddenly becomes really big character dice then this will be a nice one to bring to a tournament but it won’t be a staple.

HS: This card is super interesting until you realize it says character die and can also it yourself. Come on FFG, just make it values on character die and get rid of the showing damage requirement. Then we’ll be talking!

NJC: Requires you to make a big investment before it’s good or if your opponent is playing big cards. It’s not very good.

HS: More poop. So you’re saying i need to have something in play that costs more than 3 to generate positive resources or HOPE that my opponent does. Get the hell out of here!! This is playable only in Dryden YOLO decks or Palpatine2 since he can play it for 0/1 and try to generate some resources, especially if he Delved into a 3/4 cost upgrade the round prior.

Well there you have it folks, those are our thoughts on the spoiled cards, some we find agreeable, some we don’t. What are your thoughts, agree, disagree, other???

~HonestlySarcastc