Update #49 - 05/17/2017

Torpidity and Unconsciousness System Added

Servers

Game

Campfire will now turn off when wood is removed from it



Campfire won't use up lumber after being extinguished



Balanced damage amounts and sound radius on almost all weapons



Added torpidity handling to consumables and medical items



Fixed issue with last round not being fired/heard for remote clients



Fixed for ladders to help prevent players becoming invisible from using them



Magazine and ammo piles cannot be unloaded or split while in a weapon



Fixed several item spawn locations to reduce floating items when spawned in



Fixes for invisible player issue



Fixes for "Another player is too close" issues



Added ability to loot corpses while swimming



Rocks, sticks, and mushrooms can now be found around the world on the ground



Adjusted spawn rates of different ammunition types



Increased chance for weapon attachments to spawn



Fixed performance issue with more detailed logging levels enabled



Can now loot all items from a bound or incapacitated player

Crafting

Added craftable solar powered generator



Added craftable arrow types



Crafted sandbags will be dropped on the ground if the player's inventory is full



Added wolf pelt rug for base building



Added stone hammer, hatchet, and pickaxe

Items

Tranquillizer gun and darts added



Shotgun bean bag rounds added



Sleep, tear, and nerve grenades added



Solar panel crafting parts added



Added some stone weapons



Fix for some consumables not playing emote/sound



Eating a rotten apple now causes a negative effect



Crossbows and bows always spawn with arrows



Added red headlamp



Added adrenaline syringe

Vehicles

Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

Map

Added expansive sewer system to Hayward Valley



Added some extra detail and some expansion east of Hayward Valley



Attempt to block Quad bikes from going up the stairs in the hotel building

UI

Updated main menu hints with hints related to this update



Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

AI

Rocks thrown by AI no longer cause increased damage due to headshots

Audio

Rats now play squeaking noises



Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated



Splash sound added when you jump in shallow water

Base Building

For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)



Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

Animations

Megalite - altered position so on/off animation matches flashlight and small megalite



Unconscious animation set added



Tranquilizer gun animation set added



Sit exit animation now is triggered correctly



Reason for console spam during movement around AI fixed



M40A5 FP poses and animations changed to better match TP (for when scope is used)



AKM reload polished



Wasteland22 fire animation polished as well as refinement of the left hand position



Self search animations added when inventory window is open



Added animation when picking up items



Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills



Terrain foot alignment added for a couple of idles which were missing it



Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote



Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation

The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period



The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt



Aspirin and Energy Drinks help counteract existing torpidity when consumed



Salt can be used to wake someone up just enough for them to stand



An adrenaline syringe can be used to instantly wake someone up and removes all visual effects



VoIP can be used while unconscious



Unconscious players can be incapacitated with duct tape and other binding items

Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)



Being shot with tranquilizer darts



Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection



Beanbag shotgun shells



Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)



Flashbang grenade (low amount)

Poisoned Arrows/Bolts



Shotgun Shells / Thrown stones



Explosions

See section at end of the patch notes for an overviewWhitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)There are various ways a player can become unconscious:While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandagesSome weapons also cause torpidity, but will kill before sending you unconscious.