OB 0.4.4 sets the stage for The Coming Storm , delivering a wide assortment of bug fixes, quality of life improvements, and updates based on community feedback.

Reworked the way that damage modifiers stack to reduce the likelihood of inaccurately high damage numbers.

Quillshot and Nayzaga will now reliably drop break parts thanks to a bug fix.

Razorwing Kharabak will no longer attempt to dash through walls or past its targets when charging.

Behemoths will now get stuck on islands less frequently. Goo Gone usage across the Shattered Isles has reached an all time high.

Adjusted frequency of Pangar and Hellion non-attack animations so that they happen less predictably.

Charrogg’s base health has been increased to better align with Slayer progression.

The stamina gained from reloading the Razorwing hammer has been reduced to 20.

The visibility of pylon range rings and status icons has been improved.

Pylons no longer have collision, allowing players to move through them.

Healing pylons now last 20 seconds; healing per second has been increased to keep the total healing the same.

The range for damage boost and defence boost pylons has been increased.

Lifedrain tonic effects are now disabled while the special effects of the Feast are active.

Rezakiri will now heal if Slayers disengage from its encounter. The fromagers union has lodged an official complaint.

Stormhammer has a new passive ability and will now automatically reload one shell when Slayers execute a perfect dodge.

Rezakiri’s tail hitbox has been adjusted to improve the reliability of attacks.

Medic cell no longer triggers on self-revive. The healing values of medic cells have also been adjusted from 10%, 20%, 30%, 30%, 50%, 100% to 5%, 10%, 20%, 20%, 30%, 40% respectively.

The Drask lantern instant ability now grants increased bonus damage to Behemoth base health instead of just part damage. This bonus has decreased to 40% to compensate.

The Tragic Echo bonus damage has been corrected from 300% to 100% thanks to a bug fix.

The damage required to break Rezakiri’s claws and legs has been reduced, allowing for Slayers to more reliably make a dent.

Increased the number of upgrades available for Embermane, Skraev, Drask, Nayzaga, Pangar, Hellion, Stormclaw, and Kharabak gear.

Gear recipes have been made more straightforward for Nayzaga, Pangar, Hellion, Stormclaw, and Kharabak.

Elemental status effects are now based on the number of hits rather than the damage. This means that weapons such as the chain blades and war pike that attack in rapid succession are far more proficient at inflicting elemental damage.

Various icons have been cleaned up and many placeholder icons have been replaced.

Improved audio effects for sheathing and unsheathing. Oh, hello there, Duck Newton.

The icons for Platinum and notes have been better differentiated.

The status bar icons for insight potions, lifedrain tonics, and aetherdrive tonics have been updated.

Quest text for for Hellion, Shrowd, and Rezakiri has been clarified and made more informative.

The mists surrounding the secrets of making misty things mistier have been demystified allowing us to make misty things mistier. Mist effects improved by 234%

OSHA has been kicked out of Ramsgate, and the roofs are open. LIVIN’ LIFE ON THE EDGE.

The town Stylist, Gregario Flynt, has improved his own fabulousness and the aesthetic appeal of Arkan Drew, Wils Bormen, and Moyra Heigsketter.

Slayers now move more smoothly over varied terrains and surfaces, reducing jitters and trips. Foot-eye coordination has been improved by 23.4%.

The canine populace of Ramsgate has been improved. Take that, Brent.

Flares can now be previewed in the style menu.

The flare icon displayed in players’ compasses has been updated to be easier to read.

Crafting lists are now sorted by rarity then alphabetically to reduce scrolling.

Updated the weaponsmith and armoursmith lists to sort the strongest items to the top of the list.

A “currently equipped” section has been added to crafting menus. This allows Slayers to make better decisions when crafting.

The scale of crafting interfaces has been adjusted to show more items at once.

It is now more clear when Slayers have insufficient materials for crafting with the weaponsmith and armoursmith.

Clarity around Nayzaga, Shockjaw, and Moonreaver parts has been improved by correcting for duplicate names.

Normal Behemoth gear has been set to “common” quality, all Dire Behemoth gear has been set to “rare” quality, and all exotic gear has been set to “legendary” quality.

Unlocking the Embermane and Drask lanterns now requires Slayers to collect 10 Embermane or Drask parts instead of killing Skarn with a blaze or shock weapon.

Shrowd and Rezakiri will no longer show up in heroic patrols in the Maelstrom. This will better allow Slayers to farm up for these encounters. Note: Their icons will still show up but they won’t appear in patrols.

Behemoths will no longer destroy their own objects with AoE attacks.

Camera perspective will now more smoothly transition between walking and running distances.

Multiple quests have been adjusted to correctly display correct Behemoth information in journals and maps.

Pylons will no longer strip off or incorrectly replace other buffs.

Resolved an axe stamina bug which caused dodge costs to increase to 25 from 20 after executing a charge attack.

Rezakiri will now dissolve at the end of hunts.

Slayers will no longer get stuck in Godhand beam animations and cannot sustain infinite beams. All life as we know it will no longer instantaneously stop, and every molecule in your body will not explode at the speed of light.

End of hunt menus will more accurately reflect the break parts Slayers have earned.

The “Vertical Ripper” input has been corrected in the combo menu.

Hammer users will not get stuck on other Slayers when rocket jumping.

Fallen trees will no longer spam audio. This is the song of my people.

Several aether vents have had their collision corrected to prevent unpredictable launch trajectories.

Many locations under islands on which Slayers could get stuck have been removed.

Fixed a bug where Bulwark tonics could last indefinitely. I guess you could say… The bul warks properly now

Players can sometimes get into a bad state if they send invites to each other at the same time. We are working on a more permanent fix for this. In the meantime, you can temporarily resolve this issue by opening your Gameplay settings in the Options menu, toggling to block all party invites, and then going back to your original invite settings.

When infusing two cells at a time into gear, sometimes one of the two will be removed and not properly infused. We are digging into the cause but in the meantime, please infuse carefully!

Chest pieces may appear to be the wrong body type in the airship lobby.

Slayers will not automatically be put into a hunt when the airship timer hits zero. All players must ready up prior to departing. We are investigating and working on a systemic fix for this!

Subtitles for the cinematics will only show up in English. We are working on expanding this to other languages.

Embermane’s tailswipe attack may still happen after its tail has been severed.

Some menus may not update after infusing a cell. If that happens: exit the menu, when you relaunch it should show up.

Exotics may interact with each other in unintended and exotic ways. We are working on making these play nicer!

We are aware that some users are getting disconnected after every hunt and we are investigating the cause.