A Different Solution

Holoport locomotion (very similar to Convrge’s ghosting) allows a player to control their avatar from a 3rd person perspective using either an xbox or hand controller. Once the avatar is in the desired position, the player’s camera will teleport back into their avatar. The achievement here is that while holoporting, it looks to other players (and potential bots) as if you are smoothly moving from point A to B, although your camera is staying still. You can also interact with items while holoporting.

We still provide a free-mode locomotion scheme for those users that are immune to sim sickness. The time it takes to get from point A to B in both free-mode and holoport locomotion is the same. This levels the playing field in various experiences.

We also offer option to rotate your avatar to match the 3rd person avatar’s rotation, upon teleportation. However, this seems to be disorienting to many users.

Every locomotion scheme has its trade-offs.

Holoport positives:

- reduces sim sickness

- lets us feel like players are not popping all over the place

- keeps a consistent velocity (time from point A to B is always the same)

- allows us to interact with items in the world while locomoting

Holoport negatives:

- players may not actually be where they appear to be since avatars are controlled remotely

- it isn’t obvious where the mic and ears should be for players (the remote avatar or local player camera?)

- interacting with items in the world while locomoting is possible, but challenging