Long time no see! Yeah I’ve been “busy” the past weeks. I was on a trip to Berlin, caught a cold and was just veeeeeeeeeeeeeery lazy in general. But here I am. I know, sorry.



Tutorials yo

As game devs (I’m too lazy to write developer, so get used to it) we’d like our players to know how to play our games. You know, that would be useful. But, here’s the catch, we have to teach them! I know, right?

There are many ways you can fuck it up. But I’ll show you how I did it. This might not be the best way, but it works for me … mostly.

You can compare my game to something like Towerfall, where players just jump in and start playing. There is no tutorial level so my players have to learn to play right away and they could be playing against experienced players too, so they need to learn fast.

As soon as the game starts, every player sees the controls they need to use above their car. The first thing they learn is how to drive:

As soon as they use the left stick, the car will move and they immediately learn how to move around the field. Next comes the boost:

There are two signals here. First, the R1 prompt has an animation that mimics the speed at which you need to press the button in order to boost. Second, the wheels glow red or blue (depends on the car) when the boost is charged and ready to use.

These are only the movement controls though, for pick-ups I have another method:

Nuff said.

As for the core mechanics - transporting the flag to your base - I am working on an arrow that points to the flag, if it is offscreen, and then hovers over it once it’s visible. Then, depending on who picked it up, the same arrow will point at the entrance of the base.

So there ya have it! That’s how I teach my players how to drive around, pick up the flag, and murder the shit out of each other. I still have no clue how to teach them to steal the flag, but I’ll find something. Till next time, bye bye!