My notes about the new Soulstorm information

Intro

So it’s finally here! And there is much info shared, so to make it easier, I collected the most important ones into bullet points. Click on the sites’ name to find the appropriate source. Hope you’ll find it useful!

The game will start around NnT’s ending

2.5D / 2.9D

You’ll be able to return to levels

You have the choice between stealth/aggressive route

You’ll be able to craft a variety of ammo

Playtime: 12-15 hours, up to 100 hours in replayability

Game will cost around $40

Mudokons are agile and are able to follow Abe anywhere

Mudokons now fight with you

Looting/Crafting

Lanning says the game is a bit like Lemmings, but “they are armed to the teeth”

You’ll need to live in a scavenger’s economy: Collect garbage, craft weapons from that, ala Anarchist’s cookbook

More followers -> More spiritual power

Still no guns for Abe

Possession is still a thing: Chant to create an Orb, which you can “stick to creatures”.

“That orb itself can get layered with other cosmic abilities, more spiritual abilities, but you’ll earn those through a different chemistry, which we call chi-charms.”

Chi-charms are the game’s secondary economy

Multiple endings, depending on Muds saved

Early 2020, no platforms yet

Open ended puzzles

Abe can throw flammable liquids at enemies then something that creates a spark -> Boom

Crafting recipe: Jawbreaker + Rubber bands -> Richocheting jawbreaker. Richocheting jawbreaker + tape -> Richocheting jawbreaker that incapacitates enemies

You’ll be able to pickpocket enemies / loot corpses

You can give orders to Mudokons

Half industrial and half nature

Game is mostly linear, then you reach a train hub (Comet Depot?), then five freely choosable locations

30 devs are working on the game

Alert level: More Muds that follow you -> Less manned workplaces -> Higher alert -> More Sligs

Your “branch” in the story changes with every end of a level, where you get a tally of saved Mudokons and murdered Sligs

Addiction and human (or rather Mudokon) trafficking are major themes

If you’re an employee you get 2 Brews a day, Snoozie at night

48 hours of withdrawal kills you

AI will have “mob dynamics / gang dynamics”

There will be curved paths and moving in “full dimensional space”

No more steam vents or shadows, you’ll be able to hide in lockers instead (and your followers too)

You’ll be able to set up industrial-scale accidents

There will be multiple characters to control? (Indicator above Abe with his name)

Every level is one story, intro/outro, tally.

There will be more (optional) hint-systems

There will be an objective log

You’ll be able to “preview” the level and even snipe

Possession is kill or knock-out

Spraying Muds with fire-extinguishers will make them fire-repellent

Select Mudokons will have keys to open other areas of maps

“We start off in a hideout, with some more native environments. You escape that towering inferno. Then we go into old, abandoned towns that are a little more like Stranger, these old mill towns and mining towns. We have ancient ruins, pretty spooky-looking areas. We wind up at gas stations for trains, big fuel depots. Then we go to a Slig Barracks and the Necrum Mines, a mining factory that’s built on top of a graveyard, basically. They’re mining the bones. That’s the other secret ingredient in the Brew.”

There will be around 1300 Mudokons to save

There will be leaderboards to compare yourself to the rest of the community

“You can get through the whole game without killing anybody. Not even the bad guys,”

“Kill a bad guy to save yourself, and you lose some quarma, but cruelly kill a helpless and bound enemy, and the hit to your quarma is much bigger.” - Quarma will now be affected by how Abe reacts to enemies. Killing defenseless enemies = bigger penalty.

“Binocular emplacements allow you to look across the way to guard stations and workers that need rescuing, and plan your route to reach them.”

Things collected from the teaser videos/images:

Abe will now be able to double jump

Abe will be able to wield a flamethrower

Sligs can now shoot in a wide arc and bullets are real bullets now, not hitscanners.

OWI_Pete: