From Team Fortress Wiki

“

— The Heavy making a pun Icy spy! ”

The Spy-cicle is a community-created melee weapon for the Spy. It is a long, translucent, light blue icicle. The weapon gives off mist in third-person view.

Whilst having the same damage and speed capabilities as the Knife, victims will turn into solid ice when backstabbed, similar to the golden statue effect from Australium-infused weapons. Enemies will not turn into ice statues if killed via a standard melee swing.

When backstabbed, a unique sound of ice freezing will be produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon will always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair).

If the Spy is hit by fire with the weapon active, the Spy-cicle will melt and instantly extinguish the Spy while rendering him immune to any further fire for 1 second, and afterburn for 10 seconds. The effect is fast enough that a Cloaked Spy will remain undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle. (It should be noted that fire immunity takes effect after the first fire particle does damage, not before.) However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo will speed up the regenerate progress. As it melts, the Spy-cicle will emit a loud extinguishing sound. Further contact with flames during the one-second interval will still produce the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy will also shout a fire-related response after the Spy-cicle triggers.

The Spy-cicle was contributed to the Steam Workshop.

Damage and function times

Damage and function times Damage type Melee Ranged or Melee damage? Melee Damage Base damage 100% 40 Backstab 600% Critical 120 Mini-crit 54 Function times Attack interval 0.8 s Recharge time 15 s / Instantly Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint

As a crafting ingredient

Strange variant





Related achievements

War Crime Spybunal

Kill a Spy who just backstabbed a teammate.

Consolation Prize

Get backstabbed 50 times. Shock Treatment

Kill a Spy whose backstab attempt was blocked by your Razorback.

A Cut Above

Kill a gun-wielding Spy with your knife.

Agent Provocateur

Backstab your Steam Community friends 10 times.

Come in From the Cold

Get a Revenge kill with a backstab.

Counter Espionage

Backstab a disguised Spy.

Die Another Way

Kill a Sniper after your backstab breaks his Razorback.

Dr. Nooooo

Backstab a Medic that is ready to deploy an ÜberCharge.

FYI I am a Spy

Backstab a Medic who has healed you in the last 5 seconds.

High Value Target

Backstab an enemy who is dominating 3 or more of your teammates.

Identity Theft

Backstab the enemy that you're currently disguised as. Is It Safe?

Backstab 50 enemies who are capturing control points.

May I Cut In?

Backstab an enemy and the Medic healing him within 10 seconds of each other.

Sapsucker

Sap an enemy building, then backstab the Engineer who built it within 5 seconds.

Slash and Burn

Backstab an enemy, who then switches to Pyro before they respawn.

Spymaster

Backstab 1000 enemies.

The Man with the Broken Guns

Backstab an Engineer, then sap 3 of his buildings within 10 seconds.

Triplecrossed

Backstab 3 Snipers in a single life.

Wetwork

Stab an enemy to death while under the influence of Jarate.

You Only Shiv Thrice

Backstab 3 enemies within 10 seconds.

Unused content

There is a unique draw sound effect for this weapon that is unused.

Bugs

In some cases, the frost effect that is supposed to surround the Spy-cicle is found at the Spy's feet.

If a Spy gets hit by fire while stunned by the Razorback, the knife will not vanish but the knife bar will still recharge and the fire resistance will not extend beyond 2 seconds.

Backstabbing an invisible Spy will lead to an invisible frozen corpse. This corpse will react exactly like a normal frozen victim, but cannot be seen by anybody.

In Mann vs. Machine, if a Spy has placed a Sapper on a robot and then has their Spy-cicle melted while the Sapper is on cooldown and was their previous weapon, the Spy-cicle will extinguish the Spy and enter cooldown period, however, the Spy-cicle will still be available for use.

In Medieval Mode if a Spy is ignited with the Spy-cicle equipped it will extinguish flames and appear to enter cooldown, though it will still be usable. It is also possible for this to happen in Mannpower if the Spy has equipped the Knockout powerup. In rare cases, the same situation can lead to the Spy having no weapon at all, resulting in him entering the Civilian pose.

While rare, there is a chance that while being disguised as an enemy Spy who is using the Spy-cicle, the Spy-cicle's frost effect can appear floating around where the Spy's hand is, even while completely cloaked. During the inspect animation on minimized viewmodels, the Spy's other hand can be seen in the bottom left corner.



Trivia

Fire damage resistance and the inability for the Spy to be ignited were both originally tested on variations of the Fire Retardant Suit.

Once the fire immunity is activated, the user can survive a Hadouken without taking damage, but not if the Hadouken itself activates the fire immunity.

The Spy-cicle was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.

Gallery

See also



