One of the advantages of this team's creating organized play scenarios for the better part of a decade (it surprises me that I can truthfully say that) is that we're now very familiar with how Pathfinder Society scenarios are laid out, how we word certain things, and countless other nuances. Introducing Starfinder Society gave us (especially Thurston Hillman) lots of opportunities to tweak our models to fit a new game system, and in many ways it prepared us for the changes we've made in Pathfinder's Second Edition. Sure, some of these are editorial minutiae like no longer splitting whether we use the preposition "on" or "to" when referring to bonuses on rolls versus bonuses to static values (e.g. AC or CMD). Others are more apparent, such as how we arrange encounters, where we place tactics, and how we calculate treasure. Learning these new styles and adapting them to organized play has been an experience, and we're hoping that this is a first step toward presenting great scenarios in the upcoming campaign.

One of the most unexpected updates for us was how Second Edition shapes those Knowledge checks that appear at the beginning of most scenarios (right after the adventure briefing). In the current edition's Pathfinder Society scenarios, these provide increasingly specific, esoteric, and/or useful information based on the result of a PC's Knowledge check. Some of Second Edition's underlying math, the different levels of success, and other factors make it so that this start-of-scenario tradition has to evolve, and Michael, Linda, Mark, and I brainstormed lots of different approaches to handling these opening skill checks to learn more. We found that there's not one perfect solution in theory, so we've used a different model in each of the playtest adventures releasing in August. As we launch these scenarios, we'll also be posting survey links to solicit your feedback. As you can imagine, we're eager to hear how each of these information-gathering systems worked for your table.



Illustration by Kenneth Camaro

But hey, that's enough nuts and bolts. If you'd like to know more about the Pathfinder Society playtest process, check out the Organized Playtest blog. Let's dive into the stories!

The early public previews of Pathfinder's second edition have relied on two particular adventures. Most of our playtesters so far have experienced our demo, in which the PCs clash with a cruel Asmodean zealot and his small army of undead. Beginning at PaizoCon, we also debuted Pathfinder Society Playtest #1: The Rose Street Revenge as a lottery event that's also appeared at Origins and PaizoCon UK. In the wake of Absalom's grand manumission event(kudos, Liberty's Edge faction!), the city's former slaves have found new homes there as the newest free citizens. However, someone seems to hold a grudge. Known as the Rose Street Killer, this villain has systematically killed or abducted these freed people, and the latest victim is a recent recruit of the Pathfinder Society. In this series of four quests for 1st-level characters, the PCs follow exciting leads in order to unmask the killer and put an end to the attacks once and for all. Not only do these adventures involve a visit to the Society's unlikely kobold allies beneath Absalom, but there's also a chance to explore the Puddles, a flooded district where volunteer Muckrucker guards (like the one illustrated here by Kenneth Camaro) keep the peace. We expect this quest series by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer will be many players' first and fun introduction to Second Edition.



Illustration by Josef Kucera

Linda took the lead on our next scenario, so let's hear from her directly.

The first of our offerings for 5th-level characters is Pathfinder Playtest Scenario #2: Raiders of Shrieking Peak, by developer Luis Loza. When Pathfinder agent Inisa Ardaali recovered a relic from Iomedae's ascension, she took every precaution to get it back to Absalom safely. Instead of sailing directly into Absalom's harbor, she landed in nearby Diobel and hired a nondescript caravan to cover the rest of the distance overland. Despite her preparations, however, her caravan did not reach its destination. They fell prey to an unexpected group of bandits, leaving the survivors to limp back to Diobel empty-handed. The PCs pick up the robbers' trail and set off into the perilous wilderness. Will they forge new alliances with those they find along they way or let their blades do the talking? It's up to you to decide. How would you respond to this fellow swooping down out of the sky, as illustrated by Josef Kucera?



Illustration by Javier Charro

Want more 5th-level adventure possibilities? Look no further than Pathfinder Society Playtest #3: Arclord's Envy by Lyz Liddell. This adventure does many things we've always dreamed of: it's a story that takes place in Nex, resoundingly reflects its setting in the encounters, and at long last shows off the Nexus House (the oldest Society lodge outside of Absalom)! What's more, we've introduced the lodge's three caretakers, most notably the esteemed gnome Sebnet Sanserkoht (illustrated here by Javier Charro). The 5th-level PCs are in charge of a daring whodunit that hinges on a recently discovered text written by the archmage Nex himself. This is no mundane investigation, though—not in a capital city run by wizards, maintained by elementals, and guarded by a pair of titanic golems! Because it's possible to replay these playtest scenarios for credit, this scenario includes some flexibility for the GM to vary parts of the investigation and the culprits themselves in order to keep players on their toes every time.

And don't forget that we'll also have a 10th-level scenario coming out in September! In the meantime, get ready for three great adventures to kick off the playtest at Gen Con in style!

(And surveys. Don't forget the surveys!)

John Compton

Organized Play Lead Developer