Hey guys, it’s been a while. I have been working on our upcoming animated short film called ‘Windup’. And this is a test scene from it!

This short film will be the proof point to show that we can achieve animated feature quality and rendered real-time in Unity engine.

Rather than using methods seen in VFX, we take techniques from the AAA game production that push the visual bar while being real-time.

The test scene is a collaboration of Laurent Harduin, Jacob Norris, Colin Thomas and me.

Special thanks to Melissa Chou, Sebastien Lagarde, John Parsaie, John Sweeney and Chris Kang who helped us to finish it.

For more details, please check out the slices of my GDC talk “‘Windup’: An Animation Feature Quality Rendering in Real-Time”.