Update 299 Released!

Posted by sebastian 4 years ago

Aliens didn’t get all the love, though. Marines have also received some new toys and changes to their existing tech. A preliminary version of the Heavy Machine Gun (HMG) has been added. This is a gun that was loved in NS1 and one which many of us have always wanted to see make a return in NS2. The HMG was pioneered successfully in Comp Mod, and now it has made its way into the main game.

We’ve also heard your cries and beacons, and recognize that Contamination tended to be very frustrating for Marines. We’ve made some changes to how it works to give Marine players more time to react to it. It will now do its damage over time rather than immediately when the ability is activated.

All of these gameplay changes are sure to shake up the meta, but that’s not all we’ve been doing. We’ve also been making general improvements to the game, including integrating many features from NS2+ as the defaults that new players will see when they play on any server.

We are excited to see how these changes are received and we want to hear from you, especially about how the new abilities and weapons impact the balance of the game and your own experiences. Please come join us at our Discord server or discuss it in our forums. Although we will be playing games as well, if you think something is completely overpowered, we want to know.

Tweaks / Improvements

Alien abilities have been shuffled around, and two new abilities have been added! Crag Hive — Crush Increases armor damage to structures up to 15%, when you have 3 shells Increases armor-fraction used on players up to 15% (amount of armor that is used when calculating damage) on players by 15%. Does not affect early game balance



Shade Hive — Vampirism (replaces Phantom) Provides cloaking and heals your health every time you damage players with a direct attack (excludes Spores / Bilebomb / Stomp / etc ) Lifeform specific values for life leech (at 3 veils): Skulk: 14hp for bite Gorge: 15hp for spit Lerk: 2hp for spikes, 10hp for bite Fade: 20hp for swipe and stab Onos: 40hp for gore



Shift Hive — Silence This was moved from the Shade Hive to Shift, and split out from Phantom Makes all movement and attacks silent



Biomass scaling has been increased for Lerk and Onos to help their survivability in late game Lerk has been increased from 2 to 3hp per biomass Onos has been increased from 25 to 30hp per biomass



Onos Bone Shield has been revamped, and now refills armor! Costs 40 energy to trigger, can only be held for at most 4 seconds, and a 10 second cooldown has been added Regenerates 100 armor / second while in use Will now block 66% of damage from the front instead of 75% No longer saps energy while in use



Cysts no longer die when disconnected from hive Cysts instead rapidly lose maturity when the chain is disconnected, making them easier to destroy. When reconnected, maturity is regained rapidly. Nutrient mist can be used to prevent the maturity loss.



Contamination Tweaks Increased cooldown to 6 seconds (was 5) Bile now sprays every 2 seconds, up to 3 times, and can be stopped by destroying the pustule



HMG has been added, to help deal with those pesky lifeforms Note: Sounds and art assets for HMG are temporary.



Jetpacks now use more fuel based on a weapon’s weight Shotgun and Flamethrower now use 7.6% more fuel Grenade Launchers use 15% more fuel HMGs uses 130% more fuel



Mine changes eHP changed to 40 (from 100) Cost reduced from 15 to 8 You now get 2 mines instead of 3



Medpacks can snap to players from a slightly larger radius, snapping already existed but previously was not shown to the commander



Alien vision has been replaced with “Huze’s Minimal”



Alien vision will default to On every time you spawn in



Crosshairs have been updated with new art If you prefer the old ones, you can still use them by activating this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=686960508



Power nodes can now be rebuilt at the same speed with a build tool as with a welder



Wrench damage icons now show how hurt teammates are, and have an outline if you have a welder



Dropped weapons expiration bar will now be colored based on how much time is left before it is destroyed



Range circle indicators have been added for many alien commander abilities, as well as a secondary circle to Shifts to indicate the radius of the energy regeneration passive effect



Mines and Welders will be highlighted and show as pickupable even if you already have one



Dropped weapons will be picked up automatically, if you have an empty slot



Server browser: Added the ping filter The server details window now has a short delay so users can doubleclick at the server entries wherever they like. The server count display is not clickable anymore and has a tooltip Favorites and History are now a toggle, clicking again at them while show your previous game selection



Reduced amount Enzyme particle effects obscure view



Death screen blood splatter effects will disappear immediately when you start respawning

Fixes

Fixed issue Issue with ragdolls never deleting

Players will no longer have nutrient mist effects applied to them unless they are an embryo

Server browser Join button should work better

Reduce network cost of the concede cinematics slightly

Fixed an issue where welders would build faster with E than with LMB

Fixed that medpacks got weirdly offset when hovered over marines. It will now show where the medpack will actually spawn

Please enable JavaScript to view the comments powered by Vanilla.