HIFEVER’S QUAKE2 GENERATIONS PAGE

MAN is this COOL or what? I always loved DOOM the best. No matter how many quakes, dukes, bloods or halflifes they come up with, DOOM was my all time favorite, totally immersed by it. Too bad the guy could’nt jump or look up and down, too bad the deathmatch play had to be mainly with your budy over the phone line and people could’nt join in and too bad there was no rocket jump or 3dfx, but none of that mattered at the time, I still had a blast. There were no superdark levels like in quake or quake2, everything was colorful and clearly cartoonish and fun, no pretenses of being a “simulation” game. WELL- This is it, the chance to play DOOM again, and it certainly looks great, no pixelation, very smooth and awsome graphics, and to top it off, you can choose to be DOOMGUY, QUAKEGUY, QUAKE2GUY, or WOLFY!!

Please check out the screenshots and see for yourself, and let’s all give a BIG hand to the people that made this happen. Check out their web site and tell’em thanks for their great effort: http://www.planetquake.com/generations/



First thing as you enter the server, you’re asked to choose the player you’d like to be. Each has their own original weapons and characteristics, and they are all a lot of fun. Choose your guy and the fun begins.

http://www.geocities.ws/Area51/Nova/2704/q2gen.html

HIFEVER’S QUAKE2 GENERATIONS WEAPONS PAGE

The generations team has done a great job trying to balance out the game with the diferent weapons available for the players. I don’t know if it is a fact, but so far, 90% of the games that I have been in, have been won by the Quake1 guy. And NOOO, it hasn’t been the same player. I would have to say that the Quake1 guy is one of the strongest choices. Even I, and so far I suck, seem to do best with the Quake1 guy, but I rather play with Doomguy or RANDOM. Random means everytime you get killed, you are respawned randomly as one of the four classes below (click on the picture for larger image):

Before we start, a tip to remember. Both Doomguy and Wolfy do NOT open the doors automatically like the Quake and Quake2 guys do, you must bind a key to +doomuse. Also if you wanna create different bindings for the different players, notice in the generations directory that there are a Gdoom.cfg, Gwolf.cfg, GQ1 and GQ2.cfgs. These come with 0 bytes each (empty), these are called upon automatically when you pick a player, so you can leave empty and use your regular Q2 config, or customize them to fit each player. For example, in Gdoom.cfg, you would add the +doomuse bind to open doors, and bind a key to the rocketlauncher, wich would be the chaingun in Quake2. If you are playing with the doomguy and make the binding [bind mouse2 “use chaingun”] in the gdoom.cfg, it would give you the DOOM rocketlauncher when you press the mouse button. If you are playing with Wolfguy, you may want to bind mouse2 to “use grenade launcher” in the gwolf.cfg file to get the bazooka. The same binding in gdoom.cfg would give you the dammned and noisy chainsaw, so that you don’t kill anyone and at the same time give away your location to the whole generations community :). Get the point with the bindings? They work different with each player, so it is definetly advantegeous to customize them, it could make the difference between getting 5 or 15 frags in a game.

http://www.geocities.ws/Area51/Nova/2704/q2genw.html

Doomguy: DO NOT use in levels that have no rocket launcher or BFG, or you get stuck with the chaingun and chainsaw. Use wolfy instead if you feel nostalgic.

Chainsaw- As efficient as the original in DOOM, which means worthless unless you are chasing a newbie. Too bad you pick it up when you run over a grenade launcher.

Pistol– As efficient as the blaster in Quake 2

Shotgun– Damm reload time, but blast someone up close and its large damage.

Chaingun- Probably the best close combat choice, the plasma gun seems weaker in this game.

ROCKETLAUNCHER: My all time favorite, same sound effect and all, it just rocks.

Plasmagun- Kinda underpowered compared to the original DOOM, but still better than the gun or shotgun.

BFG- Big Boys use big guns. Stevie Wonder could win a game with this baby. Hard to come by, but sooo sweet.

http://www.geocities.ws/Area51/Nova/2704/q2genw.html

Wolfenstain guy: At first I thought he sucked, but as I used him more, you gotta like this guy, A LOT. He has the original gun, machinegun (which is surprisingly quite effective) and chaingun from the game, and as an added strength to match up the others, he has a bazooka, which is as good as any rocketlauncher, a flamethrower, cool as hell and as effective as the plasmagun in DOOM, and when you pick up a BFG or Railgun, you get an akimbo (dual) chaingun which is extremely deadly. Wolfy’s strong point is that you get the bazooka if you pick up a grenade launcher or a rocketlauncher, while in DOOM if you pick up a grenadelauncher you’d get the crappy chainsaw. The main weakness is that you don’t get no BFG.

Knife- Might as well type “kill” in the console if this is all you’ve got :)

Pistol– Seems a little better than the DOOM gun, although it may be the sound it makes.

Machine Gun- It may look silly, but it’s quite effective with good aiming.

Chaingun- Pretty good.It looks more like the real DOOM chaingun than the generations doom chaingun does.

Chainguns Akimbo- Only one thing you must ask yourself, do you feel lucky?, well, do you, PUNK?

BAZOOKA- The more you use it, the more you’ll like it. Quite responsive.

Flame Thrower- As effective as the plasmagun. Bazooka is my favorite though.

QUAKE1 Guy– Has all the original weapons in the same efficiency as in the original game, you’d swear you’re playing quake and not quake2. Weapons, graphics, maps and skins are identical twins as the original quake.

QUAKE2 Guy– Well, it’s quake2 after all, so you’ll get all the benefits from this guy. I personally never played much quake2 and I SUCK with the stupid railgun from hell, but for some reason ALWAYS get my butt busted by one. If quake2 is your thing, try your luck against the other classes. My bet is to the quake1 guy.

No wolfy levels yet, but soon there will be. I can’t wait for those.

http://www.geocities.ws/Area51/Nova/2704/q2genwol.html

Quake II Generations Mod Screenshots

The following are screenshots to give you an idea of what awaits, HURRY UP DUDE!!

Die DOOMGUY Die. Actually he killed me, while I was taking this shot.

Wolfe vs quake in a DOOM level. CRAZY!!

Yea Yea it’s me dead in the floor, that guy fried me with the plasma rifle.

That dude stole the BFG from under my nose, and then killed me with it :-(

Crap!!! I was using Wolfy, no BFG for me, get a dual chaingun instead, no mass murder from a single shot…snif…..

Plasma fireworks!!!!

Camper Alert!! That quake dude up on top was having a fragblast camping away, I was spectating, he killed like 10 unsuspecting fools.

Nice Shot of the Q2 BFG. Yes, the camper was still up there.

Another great view of map 1.

That Q2 guy has been terminated.

Quakeguy in Doom map1 level.

This is a Doomguy in a great DOOM level, I don’t remember which level it is exactly, but it rocks.

Grab that armor and on to the RL in other side.

And finally, just to prove tha I don’t ALWAYS suck :)

Remember these?. Look a lot better here in 3dfx.

http://www.geocities.ws/Area51/Nova/2704/q2gendm.html

HIFEVER’S QUAKE2 GENERATIONS SINGLE PLAY PAGE

Single play is available, although the levels are only a handful. You’ve gotta try the babel level with the cyberdemon though. Here Kitty kitty, hehhh. BOOOOOOOM!!! In case you’re wondering, the red stains are parts of my stomach, the sun was in my eyes, I had to scratch my nose, errrrr….. he was cheating…..

http://www.geocities.ws/Area51/Nova/2704/q2gensin.html

Jai Alai

This site is dedicated to the promotion of Jai Alai as a sport, not a pari-mutual attraction.

JAI-ALAI – A fascinating sport overshadowed by myth and advertising aimed at attracting customers to attend frontons and bet on the sport.



There is no doubt that Jai Alai is a great sport to watch, and an exhilarating and fun one to bet on. Typically you’d place a bet and enjoy watching athletes hurl the ball against a granite wall at tremendous speeds for 15 or 20 minutes, before knowing if your bet was successful. Those are moments of pure fun and excitement while you sort out in the head all the different variables that need to happen as the match goes on, for your combination to be a winner, while watching a truly spectacular sport. In my opinion, it is much more fun than watching a bunch of dogs, or horses, run around the track in a minute or two.



Just thinking and writing about this makes me want to get up and go to the fronton, as I did 2-3 times a week many years ago to enjoy the show. I used to go with $6 in my pocket, which I used to bet on a quiniela box on two games. If I won I kept betting, if I didn’t, then that’s how much it cost me to watch the show, and be amazed at the athletes’ abilities, coordination and reflexes.



One glorious day, I found out that there was an amateur place where I could learn, and play the sport too, but wait! those catchy words were embedded on my brain, “the world’s fastest sport”, “hard rock men playing with a hard rock ball”, a “dangerous” sport and other catchy advertising gimmicks aimed at glorifying and mystifying jai alai with the purpose of luring potential bettors to the frontons, and all I could think was “hard rock ball coming dangerously fast right at my head”, and other negative thoughts such as “I’ll never be able to get out of the lighting fast balls’ way”.

Finally, curiosity got the best of me and I headed over to American Amateur Jai Alai Inc., located at North Miami Beach on 1935 NE 150th st, just to check it out. When I got there I was surprised to see that there were all kinds of folk playing jai-alai, matter of fact, did not see any “hard rock men” or extreme sport type of athletes, but regular folk like you and me, many were way more out of shape than I was. I also found out that there is a method to the madness, you are NOT allowed to go near the hard ball (same ball they use at the frontons) until you are fully qualified to do so. This trip was well worth it and in fact gave me a lot of confidence and made it a lot easier to convince myself to give it a try. At this point, I would like to strongly encourage you to try the sport, it is very easy to purchase a cesta if you live in South Florida, and it is even popular in Internet auctions such as ebay, relatively cheap too. But read on, to find out more of the challenges that await you, oh yes! it may seem easy, but it is a very difficult to throw, even more difficult to catch a ball with this newly acquired gadget called a “cesta”, but don’t despair, it just adds to the challenge and makes you more determined to learn.

http://www.geocities.ws/Area51/Nova/2704/jaialai_index.html

Jai Alai Levels of Play

JAI ALAI- LEVELS OF PLAY: Aspiring amateurplayers can easily learn to play in the beginner level and then move up .

Jai Alai comes in different flavors, you don’t have to, and certainly the fronton won’t let you start out with a hard ball. There are three levels of play and you need to be proficient at one before you advance to the next level, and in fact many people opt not to advance and find one ofthe first levels so much fun they stick with it. All levels have their own advantages, disadvantages and different characteristics, which are incurred due to the behavior of the different balls. The levels are as follows:



Rubber ball- Helmets are not required and is played with a rubber ball similar to the softer rubber balls sold at toy stores to play baseball, it is bouncy and rather soft. This is the “entry level” of jai alai. It is played in a smaller court, which is approximately 75 X 20 feet, and you can safely learn the basics such as throwing, catching, serving and rebote, as well as the rules of the game. In my opinion, you should learn to at least throw and catch by practicing with a tennis ball against any wall, before you attempt to go in the court, it would be much more fun and you don’t get discouraged or timid among other people who already know how. Many players will stay at this level because is safe, you don’t need to buy a helmet, cestas don’t break with the rubber ball and it is not only fun to play, but also very good exercise.



Plastic ball- it is played on a slightly larger fronton than rubber ball, approximately 70 X20 feet, with a harder ball than the rubber ball. It is made out of plastic, and some of the newer balls are made out of a PVC like material. Helmets are required because even though the ball is not very hard and dense as the hardball, it can cause substantial head injury. Here is where you polish your skills before going to hardball; the ball behaves a lot more like the hardball than the rubber ball does. Most people play this for years before going to the hard ball and even just stay playing plastic ball, which provides a great deal of exercise and lots of fun. There are some advantages to this level of play, most players are already skilled, having learned on the rubber ball court, the volleys last longer than in hardball, the exercise level is greater than in any of the other two levels, the cestas last longer, the fun factor is high especiallywith some of the newer pvc-like balls which even sound almost like a hardball, and the danger level is relatively low. The disadvantage is that…well…. It just ain’t hardball, but if you never played hardball you won’t mind staying at that level of play. In fact, I would say the majority of players would stay at this level, even trying hardball and just coming back to plastic. Definitely better volley and greater exercise than hardball, unless you get good at hardball and play with very good players who can sustain volleys and make the shots.



Hard ball- What a feeling! But be warned- Helmets are definitely required! Unfortunately, at the time of this writing, there is no court available to the amateurs, since the one at North Miami, where I played over 10 years, closed several years ago, leaving only the plastic and rubber ball courts open, and none of the professional frontons are available for amateurs, but anyways, I will reference my thoughts and experiences on the hardball court. The professional hard ball courts do not have a specific set size, just like baseball fields differ in measurements, but most measure 165-180 feet long, and I’m not sure about the width and height, the amateur court at North Miami was a small one, about 140 feet long and about 30 feet wide. The ball is really hard; roughly three quarters the size of a baseball and a lively bounce, such as a golf ball.

The advantage of hardball is the adrenalyn rush and awesome fun, the cracking sound of the ball and the speed are intoxicating, and the time in the court is usually intense and focused, all eyes are on the ball at all times due to the dangerous nature of the sport. The disadvantages are that volleys are not sustained as in plastic ball, if you don’t play with good experienced players it usually becomes a serve —> return —> ”point over” kind of play, the court is big and the less experienced players just can’t catch well or make the shots, but there are ways around it, such as play in leagues with good players, that’s when jai alai is the most fun, the great plays and long volleys become the norm. Another disadvantage is that the cestas need constant repair from the abuse of the hardball, and that could be rather costly.

http://www.geocities.ws/Area51/Nova/2704/jaialai_lop.html

Learning Jai Alai

Instruction/Tutoring: The North Miami amateur location is a good place to learn, actually it is the only place I know you can go and learn. Surely there are players that are eager to help out, and also those who will teach for a fee, you would need to call and find out that information. My recommendation is to get some instruction, that will save a lot of frustration and will get you playing a lot faster with the added advantage of learning the correct form and not develop bad habits which are very hard to get rid off later, but very easy to acquire when you learn by yourself.

What to expect if you go:



If you are new, expect disappointment and discouragement. Disappointment that you can’t throw the damned ball straight, much less catch it, and discouragement because for weeks you still won’t be able to throw the ball straight, much less catch it. This is the stage where most potential players will either decide to continue on, or just give up. Are you up to the challenge? All I can tell you to help is that it gets better with time and practice. Those who see the obstacles as challenge will go on, those who get frustrated easily will give up, and will miss a truly rewarding, unique, challenging and exciting sport experience. There is usually lots of players that are only too happy to offer advice and help you get started. Most of us are fascinated by the sport and only want to see it grow and have a healthy community. I am an avid raquetball player classified as club “A” level and have played baseball and softball, but once I learned jai-alai, never looked back, I was captivated and fascinated and still am. I am currently playing plastic ball again with a new PVC-like ball available that brings back good ol’ memories from hardball, and had the hardball court been open, I would definitely still be playing. Try it, you won’t regret it.



My experience as a newbie:

Most people, me included, learn by trial and error by themselves, and in jai alai, all newbies will probably have the same problems starting out as I had. Let me describe your first attempt at jai alai- You will go ahead and disregard my advice of practicing with a tennis wall against a school or warehouse wall or something similar, and you will try the trial and error first before getting formal instruction. You will then go ahead and buy a used cesta, no helmet yet as is not required in rubber ball, where you will remain for a sure long time, you will then try your first throw with your new cesta and find it extremely difficult to keep the ball inside the cesta without falling, then after finally managing to get your cesta with the ball behind your body, you’ll heroically hurl the ball forward, only to find out that you ended up throwing it at your shoes, or maybe 90 degrees sideways, or basically any way EXCEPT forwards to the wall. You think it is discouraging?, nahhh, try catching the ball, it will jump out every single time. Well, welcome to jai alai, I told you to seek instruction first and you didn’t listen, but it is just part of the fun and challenge, in fact, it’s what kept me going. I kept going to see the professionals and the good amateurs and concluded that if they could do it, I could too, and I wasn’t going to stop until at least I could throw and catch the ball. Needless to say if you get to that stage, there is just no stopping, it took me a lot longer (3 months or so) than it would’ve taken me had I sought instruction, but I made it and I have had a great time all these years. If anyone ever asks what my favorite sport is, no hesitation, it’s jai-alai, see you there!

http://www.geocities.ws/Area51/Nova/2704/jaialai_learn.html

My Experience as an Amateur Jai Alai Player

Smaller court such as the amateur hardball one at North Miami means faster, since the ball has to travel less to hit the wall and less to get back at you, and fast it went indeed, what a rush! I remember the first day I stepped in the court, it looked soooo long and the sound of the ball!! Awsome!. I had gotten very good at plastic ball after about three years of play, and I was very proficient at all the backcourt duties, but guess what, that don’t mean fresh fertilizer in the big court, the tremendous speed of the ball and the humongous court size is totally disorienting. The ball has a much livelier bounce than the plastic ball, many shots I could easily reach on a bounce were now bouncing well over my head. Rebotes off the back wall were totally different and to top it off, the ball does not really have a true bounce, meaning someone may throw a ball the exact same way twice and the ball bounces different each time, depending I would assume, on the way the prominent stitching of the goat hyde hits the floor. All these factors coupled with the“respect” for the ball, made m e go back in the ranks to silly newbie, but that didn’t matter, I was determined to learn and it actually made my drive stronger to conquer the beast.



It took me a good four or five months of practice and practice and then more practice to be a “decent” player. As in plastic or rubber ball, I had no teacher or couching, so I learned it the hard way all by myself. Only after years of playing did I start to develop form, since the most natural way to throw a forehand shot to someone who has not being correctly taught, is a mixture of a baseball/football throw, and that not only looks odd, but it adversely compromises the speed, accuracy and effectiveness of the shots. From watching the pros, and actually playing with some of them who went to practice to the amateur court sometimes, and feedback from good players, I finally got the hint that as with golf, sometimes what may initially seem awkward, is actually the correct way of executing a shot. The correct way to throw the ball is with the arm straight, and most of the work done by hips and shoulder, It took me a long time to get used to not bending that elbow.



Was it all worth it? Absolutely!, I played over 14 years and not once did I see anyone get hit on the head, or call the rescue for any type of injury, and I wasn’t a casual player, I was there 2-3 times a week and played in countless leagues. After looking back, I got hurt much more playing baseball and softball with a dislocated finger from a slide, a few pulled tendons, frequent burns from slides and quite a few “hit by pitch” with fastballs, than I ever did in jai-alai. In all fairness I did see some near misses, including myself, where a quick reaction saved my face from a certain disfigurement and some of the most daring front courters stupidly going for dangerous shots, but still, no one ever got seriously hurt. So don’t let the exotic advertising keep you from the joy of playing one of the most fascinating sports ever, which is also a very good exercise to keep you fit.

http://www.geocities.ws/Area51/Nova/2704/jaialai_myexp.html

Jai Alai Equipment You Will Need for Amateur Play

Cesta- If you are starting out, buy the cheapest one you can find ($15-30) until you decide you will go on playing the sport and set your preference on the court, since backcourter cestas are substantially longer than frontcourt cestas. They range in price from a good used one ($70-120) to a new one ($150-200), and you can find them in the amateur court or even in e-bay. All cestas are hand made and thus different, some are faster (less curve on the frame) others are slower, and my recommendation is that unless you are new to the sport, you try a cesta before you buy. If you are new it doesn’t really matter, because you need to learn before you decide which type of cesta is good for your particular style.

Helmets are needed if you plan on playing plastic or hardball, not on the rubber ball court. Most recommended are the hockey helmets, which cost from $30-60, but baseball helmets should be OK as well as the old type jai-alai helmets, if you can find one. My recommendation is to wait till you learn in the rubber ball court, then get a helmet if you decide to move on.

Ball is usually provided by the fronton, and must be returned at end of play. You do not need to buy the balls.

Shorts and T-shirts are just fine, shoes are really important though, because smooth cement floors are more slippery than tennis or raquetball courts; good tennis shoes is definitely a must. Once you learn and are playing competitively you will probably want to buy some elbow pads, when the heat is on and your adrenalyn pumping, you’ll want to do those floor dives and scoop those rebotes off the floor, and your elbows bang on the floor rather furiously.

http://www.geocities.ws/Area51/Nova/2704/jaialai_eq.html

Jai Alai Multimedia

Couple points of 1990 Annual Jai Alai tournament at North Miami Beach amateur fronton. Some views of scoreboard area seen. Some points of singles match held at end of the tournament to determine 1st place among backcourters since the two ended up tied for points. Some views of old lobby area. West Palm Beach Amateur tournament in 1990 (or 91? ) . Points played by Miami team (Tom at front and Jesus backcouter). About 6 minutes total. OH GOD PLEAZE lemme catch it! This is the part where I closed my eyes :-)

Anatomy of a Bote Corrido

http://www.geocities.ws/Area51/Nova/2704/jaialai_sc.html



HiFever’s Quake AirFist Page

Gotta love that airfist. I call it the “Equalizer”. It balances the game greatly, so that rockets are no longer overpowering. Unlike DOOM, where rockets took a fair amount of time to get to target, giving you time to dodge, Quake Rockets travel very fast, and if someone came at you with a rocket launcher, and you only had the supernailgun, you can kiss yer rear goodbye. In Painkeep, the airfist balances that, you can come with a quaded RL and Ill blow it up yer butt with the airfist. Not a smart thing to fire rockets at airfisted person. That is the great beauty of painkeep, a duel with some other player, you have to blow and listen to which weapon the other guy is using, if he fires rocket you blow, anything else, you quick rocket a couple ‘o rounds and blow again, with the only problem being that he’ll do the same trick to you, its just painkeep at its best when two good smart players duel. (Secret: I kinda suck at duels, too inpatient).







Rules of the airfist:

Quad Blowing get you many kills and hides weapons all over the place. If you Quad Blow, usually means you really SUCK and are getting a few cheap frags. Quad blowing is overpowering and usually frowned upon by the best players, cause it makes for really boring play.

Strategies of players with honor :-) use the quad blow sparringly, like one good blow to push someone back and give you time to get that chainlighting gun, rocketlauncher or exploding shell shutgon out and complete the kill. When you are low in life, use it to push people out of the way and make your way fast to find lifepacks or beans, then repeat above seps. The coolest strategy is to quad airjump, look down and quad rocket the poor imbecils struggling under you, its tricky but lots of fun (see below).

Airfist jump- Damm, the best thing ever invented. Get airborn high, look down and shoot rocket at players, arguably the most fun in painkeep- Those of you that have done it especially in pk16, know what I’m saying. Another use of airfist jumping is to aid in coming out of shallow lava pools.

Weapons that penetrate airfist- Exploding shells, lighting and chainlighting gun. If you don’t have any of those, I suggest you dont engage in a duel with anybody until you are better equiped, the regular shotgun shells penetrate airfist, but you have to shoot someone like 1000 times to get a kill. Airfist repells rockets and nails.

One more trick with the airfist- Fire fist once, quickly switch to GRENADE Launcher and fire one grenade, see how far and fast that sucker goes.

http://www.geocities.ws/Area51/Nova/2704/quakeaf.html

Painkeep Arena Levels

























http://www.geocities.ws/Area51/Nova/2704/pklevels.html

Knights of the Round Table Clan























The following is a little background and history of our clan. – By FLUSYNDROME

Back in the good ol’ days of Quake1 Painkeep, Sinbad, Quadkiller, Revirus and me were members of a very active clan called CMF. I had no idea what cmf stood for, but all I know is that it was a great place to go kill time and talk crap in the forums, such as how to beat clan “N” (later known as OXO), and I really felt that I kinda knew these guys. We all had a great time, back then Clans were very popular, I had been in a couple of them, but THIS one was the greatest.

After a while I did learn what CMF stood for, our fearless leader, the great TOECUTTER.CMF told me once, it meant CHEATING MOTHER F@$%ER$ :-) Now I understand why so many of us just camped by the lava like on top, by the teleporter in pk10 and just blew players to the lava hehhhh.

It was great for a long time, but then things started to slow down all over as other games such as blood, SoF, etc. came out and Toe decided to sell his domain name (CMF), so the clan basically dissolved, and a couple of guys, The CROW (aka Subora), Sinbad, and Jamstar among others, decided to start another clan named UNO. I went over after a while, but it was mainly a clan active in Unreal Tournament and I really really SUCKED at UT, plus my main interest was Q3 and the “newly” released pkarena.

It wasn’t long before some decided to go form another clan mainly for Q3 Pkarena, Sinbad started the idea and decided to name it KRT, he really likes Knights stuff and came up pwith the idea of KRT (Knights of the Round Table). We had no web page so I decided to make a provisional one until future plans were made. Unfortunately clans in Q3 Pkarena just didn’t seem to pick up, it was just us and TA, and REAL LIFE seem to have caught up with some of us, so caln activity really has been non-existant until at least today (10/2003), but we still remain close.

http://www.geocities.ws/Area51/Nova/2704/krtindex.html

FluSyndrome Profile

Favorite Sports:

Jai Alai: Playing Jai Alai in tournament at West Palm Beach Fronton

Racquetball: Playing racquetball at LA Fitness at Miami

Softball: Playing softball at Tropical Park

Favorite Spectator Sports: Baseball (GO MARLINS!), Jai Alai .

Favorite TV Shows: Star Trek, Ghost Whisperer, David Letterman.

Favorite Past-time: Video Games (Quake III Pkarena mod )

Favorite Food: Burritos, Pasta, Prok-n-Beans :-), Stake, Oh hell anything without onions.

Family: Wife Christy , a dog (named Linda) :-) and three daughters: Christine, Jenny and Melannie.

Nationality: Cuban- Born in Cienfuegos and lived in Punta Gorda till 1974. Visit my Cienfuegos Page.

http://www.geocities.ws/Area51/Nova/2704/fluprofile.html

Doom Ballpark Wads







This site is dedicated to DOOM’ers all over the world who appreciate kicking ass from East to West… Umm.. and baseball. You might enjoy drinking a cold beer with popcorn while playing this baseball wad! The purpose of this site is to provide you with some creative wads that I made myself. I made them just for deathmatch play with my brother, and we had so much fun that I decided to share them. I wanted to make a multisport stadium, but it turned out too big and full of bugs, so I left the baseball part and I went through heck to eliminate the bugs familiar to wads with wide open spaces.

This wad was tested through many hours of deathmatch play with my brother, Robert, who graciously provides most of the narrative throughout the DOOM page :) (http://www.geocities.com/Area51/Corridor/4375/ a little plug there.)

TITLE: Ballpark

FILE NAME: Ballpark.wad

AUTHOR: Jesus R. Olivera

E-MAIL ADDRESS: Oliveraj@medianone.net

DESCRIPTION: Just when you thought it was safe to go to a damn baseball game.. Think again you bastards! The umpire is hungry and he’s gonna bite your butt for fresh meat. If you feel in the romantic mood and want to go BEHIND the stands with your girlfriend, take a couple of bazookas with you.. The Dominator is gonna ask for the first dance. All weapons available. All enemies are present and accounted for. It is a rough ride, so fasten your god darned seat belts. However, it CAN be finished without cheating! This wad is designed to blow up your system in case you type IDDQD or IDKFA.. in fact, any darned word that begins with ID!.

Additional credits to Robert Olivera ( be sure to check out the following site (http://www.geocities.com/Area51/Corridor/4375/) Darn, the free plugs never end.

















PLAY INFORMATION

Episode and Level No: E1M1

Single Player: Yes

Cooperative Play: I guess

Deathmatch: Yes! (Excellent)

Difficulty Setting: Yes

New Sounds: No

New Graphics: No

New Music(s): No.

Demos Replaced: None

Construction: At the very least 120 hours.

Base: New Level From Scratch

Editors Used: Waded (registered version–The best there is!)

Known Bugs: None noticed through countless hours of Deathmatch

Copyright / Permissions: Authors may use this level as a base to build additional levels. You may distrubute this wad provided you include this file with no modifications. You may distrubute this file in any electronic format as long as you include it intact.

DOOM 1/DOOM2 is a registered trademark of ID. Software. In no way, shape, or form is this site affiliated with ID Software. It is not done for a monetary profit.

DOWNLOAD DOOM WADS

http://www.geocities.ws/Area51/Nova/2704/doomhome.html

The Parking Lot

http://www.geocities.ws/Area51/Nova/2704/doomlot.html

The Locker Room

http://www.geocities.ws/Area51/Nova/2704/doomLock.html

The Dugout

http://www.geocities.ws/Area51/Nova/2704/doomdg2.html

PainKeep Newbie Guide by HiFever

Soooo, you think you are the best quake player in the world and you could just come to painkeep and be bored killing us little people, OR you think you can’t get the hang of it and everybody kicks your BUTT. Well, NOOO you cant just come here and beat our little peoples’ butt unless you learn to manage the airfist, and YESSSS you can kick butt too if you learn the basics of quake and painkeep.

I’ll assume that you have played quake before, and you should understand the following rules:



If you are a keyboard player, YOU SUCK (with very few exceptions, like my friend Woof and Quo among others)- Learn to play with the damned three button mouse for turning, attacks and weapons change, and the keyboard for movement. If you are not willing to make the sacrifice, you might as well go back to play Super Mario Bros.

If you don’t know how to straffe- YOU SUCK – the keys adjacent to the forward and backwards keys should be to straffe left and right, if you use them to TURN left and right, you should be getting fragged within seconds of respawn, or your friends SUCK too.

If you are playing with a joystick (and you are not revirus.cmf)- YOU “MOST LIKELY” SUCK – Some of the newer joysticks are almost acceptable, but the rate of turning and the responsiveness of the mouse, usually give you an edge. If you play with the joystick, you might as well stick to flight simulators, PACMAN and Barbie games :) .

If you are new to painkeep and do not know the maps- YOU WILL SUCK for a while.

You are not using “mouse look” to look up and down- YOU SUCK . Another reason to NOT be a keyboarder.

If you don’t have any special config, with aliases to perform functions such as rocket jump, weapon change, use inventory and others- YOU DEFINITELY SUCK and are wasting other players time.

Luckily, ALL of the bullet points above can be fixed, so that you, who really SUCK right now, can be a good player in a couple of weeks, and excell in a couple of months. Let us examine:

First, buy yourself a GOOD THREE BUTTON mouse, my preference is the Logitech Trackman, I use the trackball to turn, and that way you dont have to be lifting the mouse to turn, its really distracting to run out of pad, and it’s extra movements for your hand too. Trackball should be the way to go.

Second, don’t use the joystick, you may become a good player, but guaranteed if you were using keyboard and mouse, you’d be much better.

Third, LEARN how to straffe, it should take you a couple of days to master it.

Fourth, always use MOUSE LOOK, you cant survive against a really good player if you dont master this, should take you less than a week to master it. NO PAIN NO GAIN- Sacrifice now and you’ll see the rewards sooner.

Fifth and last– Make a config file and practice, or just use the config files on this page. I’ll explain below:

An ALIAS, is a set of functions assigned so that your player performs specific tasks in Quake. It is easily written in any word processor and must be saved in your quake\id1 directory, with a .cfg extension, such as painkeep.cfg. A simple alias for example is one to switch to the axe weapon and attack once, then change weapons back to the shotgun, it is used to open doors that you have to shoot, except the axe does not make a sound and does not give away your position. It is really simple: alias quickopen “impulse 1; wait; +attack; wait; -attack; wait; impulse 2”, now that your alias is ready, you would need to BIND to a key, an example would be: bind “E” quickopen – This would bind the key “E” to the alias, and everytime you press the E key it would switch to the axe, attack once, then go back to shotgun.

The easiest way to use an alias is to call them through the Autoexec.cfg file in the id1 directory of quake, ill provide you with a simple pkalias.cfg file, with aliases prepared for painkeep, and bindings.cfg, which is a suggestion based on my style of play, you can change the keys bound to the aliases to suit your style. In your autoexec.file, you could just add:

exec pkalias.cfg

exec bindings.cfg

and off you go, always make the LAST line of your .cfg files be //EOF, the // characters tells the program is not a function, just a remark and EOF means End Of File. Trust me, just do it.

Just download the files below ( PKalias.cfg and the next one bindings.cfg) and place them in the quake/id1 directory. Then you can either add the lines: exec painkeep.cfg and exec bindings.cfg to the autoexec.cfg file in the id1 directory, as explained above, or bring down the console during the game and type exec painkeep.cfg and then exec bindings.cfg. Notice that the file for downloading is at the end of the page so that YOU read the following technical crap, IT’s IMPORTANT.

//Painkeep aliases file

// BUTT KILLER aliases to make me happy :)

//INVENTORY ALIASES

//alias to use the “can of beans”, which gives you 100 points of life, but makes you fart, then switch to best weapon.

alias fart “impulse 36; wait; +attack; wait; -attack; bestweapon”

//alias to drop a bear trap

alias dropbear “impulse 34; wait; +attack; wait; -attack; bestweapon”

//alias to drop autosentry, used to guard areas, and alert when someone is around.

alias dropsentry “impulse 35; wait; +attack; wait; -attack; bestweapon”

//Gravity well is best bound to a key without +attack, so you can pick it and carry to the best strategic spot.

//weapons aliases

//best weapon aliases serves to get the best NONEXPLOSIVE weapon that you have, you may alter the order

//any way you see fit. Impulse 32, for those new to painkeep, is the mighty chain lighting gun.

alias bestweapon “impulse 2; wait; impulse 3; wait; impulse 4; wait; impulse 5; wait; impulse 8; wait; impulse 32”

//alias to make the right (third) mouse button fire the rocket launcher once everytime pressed. Well you need

//to bind to mouse2- see bindings.cfg

alias quickrocket “impulse 7; wait; +attack; wait; -attack”

//alias to fire grapple hook- If you dont master the hook- YOU’LL SUCK

alias hook “impulse 22; wait; +attack; wait; -attack”

//alias rocketjump

alias wpnsrj “impulse 7”

alias quicklookdown “cl_pitchspeed 20000; +lookdown; wait; -lookdown; cl_pitchspeed 150”

alias +rocktjmp “wpnsrj; quicklookdown; +attack; +jump”

alias -rocktjmp “wait; -jump; wait; -attack; force_centerview”

//alias airjump to use airfist to jump high- TIP- Keep the button pressed so airfist fires twice or three times

//to jump even higher.

alias wpnsafs “impulse 30”

alias quicklookdown “cl_pitchspeed 20000; +lookdown; wait; -lookdown; cl_pitchspeed 150”

alias +bigjump “wpnsafs; quicklookdown; +attack; +jump”

alias -bigjump “wait; -jump; wait; -attack; force_centerview”

The above aliases will make you a very good player if you can master them. Now to bind them to keys, I play with the arrow keys and the keys around them. I use up and down arrows as forwards and backwards movements, and left and right arrows for left and right STRAFFING.

Below is the bindings.cfg file

//bindings.cfg

//this will bind keys to the pkaliases, and other key movements.

//WEAPONS BINDINGS

//bind Number pad 0 to rocketjump

bind “INS” +rocktjmp

//bind ENTER key to airjump

bind “ENTER” +bigjump

//bind the third mouse button to rocketlauncher

bind “mouse2” quickrocket

//bind the middle button to bestweapon

bind “mouse3” bestweapon

//bind Hook to #1 on numberpad

bind “END” hook

//bind the glorious rocketrepelling airfist to “\” key

bind “\” “impulse 30”

//bind grenade launcher attack to key “/”

bind “/” “impulse 6; wait; +attack; wait; -attack”

//INVENTORY BINDINGS

//bind the OP[] keys to inventory

//bind O to can of beans

bind “O” fart

//bind P key to Gravity well- Need to press attack (mouse 1) later to throw the well- and get the hell outa the way

bind “P” “impulse 33”

// bind [ to beartraps

bind “[” dropbear

//bind ] to drop sentries

bind “]” dropsentry

//MOVEMENT BINDS

//alternatively you may bind these through the normal options in the quake game

bind “shift” +jump

//straffing keys

bind “leftarrow” “+moveleft”

bind “rightarrow” “+moveright”

//mouselook

+mlook

//ping tweaks

//set pushlatency to the minus of your average ping, mine is in the mid 100s so I use -150.

pushlatency -150

//rate- over 3000 for cable, ISDN, T1 users, 2000-3000 for modem users. The higher the rate, the higher

//the frames per second, the smoother the play, but your modem may not handle all the information.

//I use 4300 (cable modem). Ill use 3000 here to be safe- DO NOT go over 5000.

rate 3000

//to show your frames per second in a little window to the right of your screen. If <20, you probably experience

//choppy, crappy play.

show_fps

//NOW YOU SHOULD BE 100% BETTER, or you really suck.

//EOF

http://www.geocities.ws/Area51/Nova/2704/newbiepk.html

Tip of the Day

START YOUNG: REFLEXES ARE GOOD AND YOU TEND NOT TO GET AS DRUNK AND WASTED!! :)

http://www.geocities.ws/Area51/Nova/2704/qktip.html