Beam Saber V0.41 Is LIVE!

Beam Saber V0.41 is live!

Changelog for V0.41

● Removed “Cloak & Dagger” from the Envoy form fillable spreadsheet and replaced

with “Cool Under Pressure.” Guess I had missed that when updating it last.

● Corrected the Pilot Creation doc so that it says that pilots get 3 additional vehicle

points, rather than the old 4 points.

● Corrected the Vehicle Creation doc so that Manipulate is in the Acuity actions, and

Maneuver is in the Expertise actions.

● Updated the macros in the Playtester Resources to be up to date with the current

vehicle actions.

● Reworded More Than Meets The Eye to hopefully be a bit clearer.

● Reduced the amount of Action Points modified by More Than Meets The Eye from 4

to 3 because it hasn’t been changed since Modify and Analyze were removed.

● Added a new GM Goal about maintaining the safety of everyone at the table.

● Added a new Player Principle about protecting everyone at the table.

● Added to the Tick A Clock Move advice that doing so is a way to stay honest about

inflicting consequences without directly harming the pilots because adding 3 ticks will

almost never be as bad as inflicting a Level 3 Harm.

● Corrected the Logistics digital character sheet so that Renegades no longer has a

max of 1, and instead has the correct max of 3.

● Corrected the Soldier digital character sheet so that the move “Savage” has been

changed to “Brutal” and matches the core rules.

● Corrected the digital pilot character sheets to have the correct descriptions for

Manipulate and Scan.

● Adjusted the wording of the Resistance section. Still works the same, just reads a bit

tighter.

● Christine put Appendix A into tables to look nicer.

● Changed “cash storage upgrade” to “storage upgrade” in the Cash section.

● Added that the Quarters squad upgrade should be considered when a SCRAMBLE!

entanglement occurs.

● Changed “Devil’s Bargains” to “Collateral Dice” to better fit the game’s theme.

● Changed the example Collateral Dice to include “A Rival shows up unexpectedly.”

● Removed creating Rivals and Allies from the Pilot Creation process, since they can

now be created at any time.

● Changed the rules for Rivals. They now have a Connection Clock and an associated

Belief. Filling the clock grants XP and a question, while struggling because of the

Belief grants XP at the end of session.

● Changed the rules for Allies. They can now be created at any time, by referencing

them during a mission and making an Action Roll.

● Added advice to the Preparing A Mission section for creating Characters.

● Combined the Technician’s Chemist and Mechanic abilities to create the Researcher

ability.

● Added the Simulation ability to the Technician.

● Updated the Technician character sheets to reflect the new abilities.

● Removed “Trauma and Character” from the XP sections of the pilot sheets, and

replaced them with “Scars and Quirks.”

● Added advice to the GMless Play alternate rules to look at the GM Actions for

direction.

● Changed the Empath’s ability “Share The Burden” to “Carry That Weight” because it

now has an extra effect letting the user push or assist AFTER action rolls.

● Streamlined the rules for App Development.

● The Bureaucrat’s “Connected” ability now gives +1d when declaring an Ally.

● Pilots now get three downtime activities during the downtime phase, instead of two,

because I didn’t account for the added upkeep requirements of needing to maintain a

vehicle AND a pilot. This should free up some time to let pilots pursue long term

projects, schmoozing, and other non-maintenance activities.

● Vendettas now reduce the number of downtime activities by 1 instead of reducing

them TO 1.

● Added a tip for GMs to combine the narrative of multiple downtime activities to save

time if necessary.

● Renamed the Upgrade downtime activity to Enhance, and the Upgrade track to the

Enhance track, because “upgrade” already refers to other mechanics.

● Removed the materiel cost from the Enhance downtime activity.

● When a Connection Clock fills it now resets to 1 Tick instead of zero.

● Fleshed out the Lore sections on AWVs, Augmented Reality, Programs, Proxies,

Apps, and AIs.

● Changed the Hacker’s ability “Programmer” to the new ability “Crowdsource”

because the Technician’s “Researcher” is flat better and covers the same ground.