The Crook'd Captain DLC - it's OUT and it's FREE!



Hello! We are back in your inbox after a bit of a hiatus. This update took a little longer than anticipated, but we hope it will be worth the wait. We've had our heads buried working hard to bring you the features you've requested along with some new content to add new twists to your Light Fingers play sessions.



Before we dive into the details of what's new I just want to thank all the folks who sent us feedback, reported bugs, took part in our Hello! We are back in your inbox after a bit of a hiatus. This update took a little longer than anticipated, but we hope it will be worth the wait. We've had our heads buried working hard to bring you the features you've requested along with some new content to add new twists to your Light Fingers play sessions.Before we dive into the details of what's new I just want to thank all the folks who sent us feedback, reported bugs, took part in our /r/lightfingers subreddit or even stopped by our booth at PAX East to tell us about their stories with the game. It means a lot to hear so many people love this game as much as we do. As a subscriber to this newsletter, thank you too for sticking around and being a part of this journey. So what's new?



Lets dive into the details of the Crook'd Captain DLC! Board Campaign Save System



Board Campaigns can be long, especially if you tinker with the Custom Game settings and start on the largest board with a high Victory Loot. The new save system allows for you to start three different instances of the Board Campaign and jump in and out of play between them.



Stop to take a break, walk the dog, eat some food and dive back in right where you left off. This has been a highly requested feature and I'll admit, it took the longest to implement, but it has changed the way people play so we're very happy it's finally here! Five new cards come into play!



We've got five new cards to make your heisting even more strategic:

"It Wasn't Me" lets you redirect a group of guards chasing after you and send them after another player.

lets you redirect a group of guards chasing after you and send them after another player. "Raid the camp" lets you send guards to the thieves camp to block it for the remainder of the turn and force it to re-locate after the next dice roll.

lets you send guards to the thieves camp to block it for the remainder of the turn and force it to re-locate after the next dice roll. "Fugitive" lets you mark one of your opponents. If captured by the guards they will be taken to the city prison instead of being held on their tile.

lets you mark one of your opponents. If captured by the guards they will be taken to the city prison instead of being held on their tile. "Calm Down Kaw" lets you serve the worried Guild Master a cup of tea to ease his nerves and shave off two points from the Guard Activity delaying the relocation of the camp.

lets you serve the worried Guild Master a cup of tea to ease his nerves and shave off two points from the Guard Activity delaying the relocation of the camp. "They Went That Way" lets you force a group of guards to run the opposite direction on their next move! We've got five new cards to make your heisting even more strategic: New NPC Service Cards



Up until now the board features various locations that offerred a service for sale instead of cards. These included spots like the Fortune Teller offerring to reveal dungeons or the Forest Tavern offerring a room upstairs for the night.



We've updated the shopping UI so that these unique services are now part of the offerring of cards. This means all NPC service tiles turn into shops. It also opens the door for shops to start offerring services, which we have planned down the line. Community Requested Features!



After watching many play throughs on Twitch and Youtube and talking to some of you on Reddit, Twitter or in person at PAX it became apparent the game was in need of some quality of life improvements to stop players from making unintended mistakes or not being aware of certain rules. Here's a few that we put in per your requests: A warning when you are about to walk into a group of guards while holding loot.

Ability to discard cards back onto the board to free up your hand for new cards.

An ancient tomb of knowledge at the start of dungeon to recap tips and tricks.

Hands holding a golem no longer push around the intruder avatars in the dungeon

The speed and response of traps to hand movements has been greatly improved

Showing where players have already been banned from shops

Guards returning stolen loot to shops & confiscating dungeon loot. After watching many play throughs on Twitch and Youtube and talking to some of you on Reddit, Twitter or in person at PAX it became apparent the game was in need of some quality of life improvements to stop players from making unintended mistakes or not being aware of certain rules. Here's a few that we put in per your requests: Some new faces in town



Let's meet some of the new NPCs that you'll be dealing with after this update! Crook'd Captain! You can now pay a visit to the local guard captain, sitting in the tower, enjoying the riches he's amassed.



He'll be more than happy to sell you some favors if you bring enough coin with you. Slug Banker The Sluggish Banker is waiting in the city to hide your loot from the law if you can afford his services.



Be sure to read the fine print and don't leave it in there too long because someone may find a way to make a withdrawl in your name! Fortune Teller The Fortune Teller's shop is under new management and now has more than just a service up for sale. Pay it a visit and see what's new! Where to next?



We're still working towards bringing Light Fingers to new platforms as well as expanding the content and flexibility of the game so that you can play it the way that you like best.



We're always listening for feedback or ideas on We're still working towards bringing Light Fingers to new platforms as well as expanding the content and flexibility of the game so that you can play it the way that you like best.We're always listening for feedback or ideas on Twitter Reddit or you can email us directly with your thoughts. Thanks! Thank you for following our progress on Light Fingers. If you do not wish to receive these mailings you can unsubscribe using the link below at any time.



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