A huge patch was released to Tespia including the things for the November update (Demon Slayer and Cannon Shooter reorganization, Resistance and Cannon Shooter Hyper Skills, the new theme dungeon, Monster Park Extreme) as well as some Tempest class nerfs AND the data for the new thief Resistance class, Automata! It looks it will be coming out on December 6! (thanks to Yoon for finding this picture~)

The maximum number of character slots has been increased from 18 to 19. Ok… why not just to 24 or something…?

Party quest entrances have been consolidated to one map for the lower levels and one for the higher. You can now use your arrow keys to control the Dimensional Portal. In addition, some party quest rewards will give set bonuses if worn together~

The new Monster Park Extreme has been added, for characters level 40 to 100. You can participate by entering the new portal in the Monster Park map. It does require separate tickets which you can get through daily quests. The new NPC Spiegella has been added to oversee Monster Park Extreme.

After entering, you’ll fight monsters more powerful than the existing Monster Park and you can gain experience as well as special prizes if you satisfy certain conditions while fighting the boss monsters.

The new theme dungeon Paradise On Earth, Gold Beach has been added~! Characters level 40 and above can go there by talking to Irvine in Lith Harbor. It’s a beach resort owned by Gold Richie, and there you can see his son, Gold Richie Junior!

The monsters are pretty cute, they’re like those slime monsters from Singapore all dressed up as different beach or aquatic animal related things~

The theme dungeon Kerning Square has been reorganized. This includes new NPCs, quests, and a revised storyline!

There’s a couple map changes, such as the lobby which has been completely revamped, as well as some of the monster maps. For example, the floor with CDs now have them spawn on both the bottom and top platform! Even better grinding, hahaha. There’s also an elevator that will take you to whatever floor you want now, instead of you having to walk to each one~

Let’s talk about the skill changes first!

Cannon Shooter

(1st job) Cannon Splasher ‘s damage has been increased from 225% to 265%

‘s damage has been increased from 225% to 265% (1st job) Punching Cannon ‘s number of hits has been increased from 3 to 4

‘s number of hits has been increased from 3 to 4 (1st job) Gigantic Backstep ‘s damage has been increased from 210% to 250%

‘s damage has been increased from 210% to 250% (2nd job) Slug Shot ‘s damage has been decreased from 220% to 185%, number of hits has been increased from 2 to 3

‘s damage has been decreased from 220% to 185%, number of hits has been increased from 2 to 3 (2nd job) Monkey Rush Boom ‘s damage has been increased from 50% to 70%, explosion damage has been increased from 300% to 370%

‘s damage has been increased from 50% to 70%, explosion damage has been increased from 300% to 370% (2nd job) Monkey Magic ‘s stat boosts have been increased from 300 to 400 HP and MP, and 20 to 30 to all stats

‘s stat boosts have been increased from 300 to 400 HP and MP, and 20 to 30 to all stats (3rd job) Cannon Spike’ s damage has been decreased from 240% to 220%, number of hits has been increased from 3 to 4

s damage has been decreased from 240% to 220%, number of hits has been increased from 3 to 4 (3rd job) Monkey Wave ‘s chance to be able to use without cooldown has been increased from 20% to 50%, passive effect of 20% critical chance has been added

‘s chance to be able to use without cooldown has been increased from 20% to 50%, passive effect of 20% critical chance has been added (3rd job) Oak Barrel Roulette : passive effect of 10% damage increase has been added

: passive effect of 10% damage increase has been added (4th job) Cannon Bazooka ‘s damage has been increased from 500% to 545%, number of monsters hit has been increased from 6 to 8

‘s damage has been increased from 500% to 545%, number of monsters hit has been increased from 6 to 8 (4th job) Magnetic Anchor ‘s damage has been increased from 400% to 460%, explosion damage has been increased from 520% to 625%

‘s damage has been increased from 400% to 460%, explosion damage has been increased from 520% to 625% (4th job) Support Monkey Twins ‘ damage has been increased from 350% to 395%

‘ damage has been increased from 350% to 395% (4th job) Hyper Monkey Spell ‘s stat boosts have been increased from 700 to 1000 HP and MP, and 40 to 60 to all stats

‘s stat boosts have been increased from 700 to 1000 HP and MP, and 40 to 60 to all stats (4th job) Cannon Buster‘s damage has been increased from 320% to 370%

Demon Slayer

(1st job) Demon Slash ‘s damage has been increased by 10% and attack count has been increased by 1 for each slash, DF regained has been increased

‘s damage has been increased by 10% and attack count has been increased by 1 for each slash, DF regained has been increased (1st job) Devil Scythe’ s damage has been increased from 85% to 100%, DF consumed has been decreased from 3 to 2

s damage has been increased from 85% to 100%, DF consumed has been decreased from 3 to 2 (1st job) HP Increase ‘s HP boost has been increased from 20% to 30%

‘s HP boost has been increased from 20% to 30% (2nd job) Outrage ‘s attack boost has been increased from 25 to 40, critical chance boost has been increased from 10% to 20%

‘s attack boost has been increased from 25 to 40, critical chance boost has been increased from 10% to 20% (2nd job) Soul Eater ‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 6 to 3

‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 6 to 3 (2nd job) Dark Thrust ‘s damage has been increased from 105% to 115%, DF consumed has been decreased from 10 to 6

‘s damage has been increased from 105% to 115%, DF consumed has been decreased from 10 to 6 (2nd job) Demon Trace ‘s DF consumed has been decreased from 18 to 10

‘s DF consumed has been decreased from 18 to 10 (3rd job) Dark Judgement ‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 40 to 20

‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 40 to 20 (3rd job) Death Draw ‘s DF consumed has been decreased from 18 to 10

‘s DF consumed has been decreased from 18 to 10 (3rd job) Bloody Raven ‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 25 to 10, HP regained has been increased from 40% to 50%, cooldown has been decreased from 10 seconds to 5 seconds

‘s number of hits has been increased from 4 to 5, DF consumed has been decreased from 25 to 10, HP regained has been increased from 40% to 50%, cooldown has been decreased from 10 seconds to 5 seconds (3rd job) Demonic Breath ‘s damage over time has been increased from 115% to 135%, number of hits has been increased from 4 to 5, DF consumed has been decreased from 12 to 6

‘s damage over time has been increased from 115% to 135%, number of hits has been increased from 4 to 5, DF consumed has been decreased from 12 to 6 (4th job) Demon Explosion ‘s additional attack’s damage has been increased from 265% to 320%, additional attack’s number of hits has been increased from 4 to 5, HP consumed has been decreased from 600 to 300, DF consumed has been decreased from 80 to 50

‘s additional attack’s damage has been increased from 265% to 320%, additional attack’s number of hits has been increased from 4 to 5, HP consumed has been decreased from 600 to 300, DF consumed has been decreased from 80 to 50 (4th job) Demon Impact ‘s damage has been increased from 300% to 320%, number of hits has been increased from 5 to 6, DF consumed has been decreased from 30 to 10

‘s damage has been increased from 300% to 320%, number of hits has been increased from 5 to 6, DF consumed has been decreased from 30 to 10 (4th job) Vampiric Touch ‘s DF consumed has been decreased from 50 to 30, cooldown between healing has been decreased from 30 seconds to 15 seconds

‘s DF consumed has been decreased from 50 to 30, cooldown between healing has been decreased from 30 seconds to 15 seconds (4th job) Devil Cry ‘s number of hits has been increased from 5 to 6, HP consumed has been decreased from 500 to 400, DF consumed has been decreased from 60 to 30, effects now apply to boss monsters

‘s number of hits has been increased from 5 to 6, HP consumed has been decreased from 500 to 400, DF consumed has been decreased from 60 to 30, effects now apply to boss monsters (4th job) Metamorphosis ‘ damage has been increased from 150% to 250%, DF consumed has been decreased from 75 to 40, a cooldown of 180 seconds has been added

‘ damage has been increased from 150% to 250%, DF consumed has been decreased from 75 to 40, a cooldown of 180 seconds has been added (4th job) Dark Bind ‘s DF consumed has been decreased from 80 to 60

‘s DF consumed has been decreased from 80 to 60 (4th job) Infinity Force‘s duration has been increased from 30 to 60 seconds, cooldown has been decreased from 300 to 180 seconds, DF consumed has been decreased from 120 to 100

Luminous

(4th job) Dark Light Mastery’ s boost to Equilibrium duration has been decreased from 10 to 5 seconds

s boost to Equilibrium duration has been decreased from 10 to 5 seconds (4th job) Apocalypse ‘s damage has been decreased from 350% to 300%

‘s damage has been decreased from 350% to 300% (4th job) Morning Starfall ‘s duration time has been increased

‘s duration time has been increased (4th job) Light Reflection‘s damage has been increased from 300% to 320%, range has been increased

Kaiser

(4th job) Giga Slasher’ s number of hits has been decreased from 10 to 9, range has been increased

s number of hits has been decreased from 10 to 9, range has been increased (4th job) Giga Slasher (Transfiguration) ‘s number of hits has been decreased from 12 to 11

‘s number of hits has been decreased from 12 to 11 (4th job) Blue Streak (Transfiguration) ‘s damage has been decreased from 550% to 500%

‘s damage has been decreased from 550% to 500% (4th job) Sword Strike ‘s number of hits has been decreased from 6 to 5

‘s number of hits has been decreased from 6 to 5 (4th job) Infernal Breath ‘s damage has been decreased from 350% to 300%

‘s damage has been decreased from 350% to 300% (4th job) Advanced Will of Sword ‘s passive boost to attack has been decreased from 30 to 20

‘s passive boost to attack has been decreased from 30 to 20 (all) Reshuffle Switch: Defense Mode‘s defense and magic defense boost have been increased from 100 to 200

Angelic Burster

(beginner) Soul Contract ‘s damage buff has been decreased from 100% to 60% for Angelic Burster, 50% to 30% for linked characters

‘s damage buff has been decreased from 100% to 60% for Angelic Burster, 50% to 30% for linked characters (2nd job) Affinity II’ s passive damage increase has been removed

s passive damage increase has been removed (3rd job) Affinity III’ s passive damage increase has been decreased from 30% to 20%

s passive damage increase has been decreased from 30% to 20% (3rd job) Soul Seeker ‘s number of forms released has been decreased from 4 to 2, chance to regenerate has been decreased from 80% to 70%

‘s number of forms released has been decreased from 4 to 2, chance to regenerate has been decreased from 80% to 70% (4th job) Affinity IV ‘s damage buff has been decreased from 50% to 30%

‘s damage buff has been decreased from 50% to 30% (4th job) Finitura Fettuccia ‘s damage has been decreased from 5000% to 4000%, Recharge chance has been decreased from 80% to 50%

‘s damage has been decreased from 5000% to 4000%, Recharge chance has been decreased from 80% to 50% (4th job) Primal Roar‘s damage has been decreased from 1100% to 1000%, Recharge chance has been decreased from 50% to 40%

Hyper Skills

Battle Mage

Teleport Mastery – Reinforce : Teleport Mastery’s damage is increased by 20%.

: Teleport Mastery’s damage is increased by 20%. Teleport Mastery – Add Range: Teleport Mastery’s range moved is increased by 100.

Teleport Mastery’s range moved is increased by 100. Teleport Mastery – Enhance: After Teleporting, you will gain 1 second of invincibility, Teleport Mastery’s damage is removed.

After Teleporting, you will gain 1 second of invincibility, Teleport Mastery’s damage is removed. Dark Lightning – Reinforce: Dark Lightning’s damage is increased by 20%.

Dark Lightning’s damage is increased by 20%. Dark Lightning – Split Damage: Dark Lightning’s damage is reduced to 1/4, number of hits is increased from 1 to 4.

Dark Lightning’s damage is reduced to 1/4, number of hits is increased from 1 to 4. Dark Lightning – Cooltime Reduce: Dark Lightning’s cooldown is reduced by 100%.

Dark Lightning’s cooldown is reduced by 100%. Cyclone – Reinforce: Cyclone’s damage is increased by 20%.

Cyclone’s damage is increased by 20%. Cyclone – Extra Target: Cyclone’s number of monsters hit is increased by 2.

Cyclone’s number of monsters hit is increased by 2. Cyclone – Cooltime Reduce: Cyclone’s cooldown is decreased by 20%.

Union Aura: The effects of each aura are strengthened through great focus, increasing the Super Body duration of Dark Aura and Yellow Aura by 30 seconds and Blue Aura by 5 seconds, your maximum damage is increased by 50,000. [required level: 150]

Battleking Bar: A large bar is summoned that bashes up to 8 enemies in front of you for 400% damage 2 times then for 400% 5 times, available only after using Finish Blow. The maximum damage for this skill is 3,000,000. [required level: 170]

Will of Liberty: The wish of the Resistance who dream of freedom and liberty in the Maple World becomes concrete, increasing your and Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Wild Hunter

Beast Form – Reinforce: Beast Form’s damage boost is increased by 10%.

Beast Form’s damage boost is increased by 10%. Beast Form – Extra Heart Point : Beast Form’s HP boost is increased by 20%.

: Beast Form’s HP boost is increased by 20%. Beast Form – Rapid Attack: While in Beast Form, your attack speed is increased by 1 stage.

While in Beast Form, your attack speed is increased by 1 stage. Sonic Boom – Reinforce: Sonic Boom’s damage is increased by 20%.

Sonic Boom’s damage is increased by 20%. Sonic Boom – Extra Target: Sonic Boom’s number of monsters hit is increased by 2.

Sonic Boom’s number of monsters hit is increased by 2. Sonic Boom – Bonus Attack: Sonic Boom’s attack count is increased by 1.

Sonic Boom’s attack count is increased by 1. Wild Vulcan – Reinforce: Wild Vulcan’s damage is increased by 20%.

Wild Vulcan’s damage is increased by 20%. Wild Vulcan – Add Range: Wild Vulcan’s range is increased by 50.

Wild Vulcan’s range is increased by 50. Wild Vulcan – Ignore Guard: Wild Vulcan’s amount of monster’s defense ignored is increased by 20%.

Silent Rampage: Your hunter’s instinct rages silently around you, increasing your damage by 20% and chance for Final Attack to 100% for 60 seconds. There is a cooldown of 180 seconds. [required level: 150]

Drill Container: Borrow the Resistance’s technology to shoot out multiple exploding drills at up to 10 monsters in front of you, dealing 300% damage 10 times with 600% damage over time every 2 seconds for 10 seconds. There is a cooldown of 15 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

Will of Liberty: The wish of the Resistance who dream of freedom and liberty in the Maple World becomes concrete, increasing your and Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Mechanic

Magnetic Field – Reinforce: Magnetic Field’s damage is increased by 20%.

Magnetic Field’s damage is increased by 20%. Magnetic Field – Persist: Magnetic Field’s duration is increased by 20 seconds.

Magnetic Field’s duration is increased by 20 seconds. Magnetic Field – Cooltime Reduce: Magnetic Field’s cooldown is decreased by 50%.

Magnetic Field’s cooldown is decreased by 50%. Amplifier: AF-11 – Reinforce: Amplifier: AF-11’s explosion damage is increased by 20%.

Amplifier: AF-11’s explosion damage is increased by 20%. Amplifier: AF-11 – Extra Target: Amplifier: AF-11’s number of monsters hit is increased by 2.

Amplifier: AF-11’s number of monsters hit is increased by 2. Amplifier: AF-11 – Persist: Amplifier: AF-11’s duration is increased by 10 seconds.

Amplifier: AF-11’s duration is increased by 10 seconds. Laser Blast – Reinforce: Laser Blast’s damage is increased by 20%.

Laser Blast’s damage is increased by 20%. Laser Blast – Extra Target: Laser Blast’s number of monsters hit is increased by 2.

Laser Blast’s number of monsters hit is increased by 2. Laser Blast – Bonus Attack: Laser Blast’s number of hits is increased by 1.

Reactive Metal Armor: Reinforced reactive armor is attached to the Metal Armor, increasing your HP, resistance to states and elements, and reducing damage taken by 30% for 180 seconds. [required level: 150]

Distortion Field: A special bullet made from Resistance Technology distorts space, dealing 300% damage continuously to up to 8 enemies for 4 seconds. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000. [required level: 170]

Will of Liberty: The wish of the Resistance who dream of freedom and liberty in the Maple World becomes concrete, increasing your and Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Demon Slayer

Demonic Breath – Reinforce: Demonic Breath’s damage is increased by 20%.

Demonic Breath’s damage is increased by 20%. Demonic Breath – Bonus Attack: Demonic Breath’s number of hits is increased by 1.

Demonic Breath’s number of hits is increased by 1. Demonic Breath – Reduce Force: Demonic Breath’s Demon Force consumed is decreased by 50%.

Demonic Breath’s Demon Force consumed is decreased by 50%. Metamorphosis – Reinforce: Metamorphosis’s damage is increased by 20%.

Metamorphosis’s damage is increased by 20%. Metamorphosis – Reduce Force: Metamorphosis’s Demon Force consumed is decreased by 50%.

Metamorphosis’s Demon Force consumed is decreased by 50%. Metamorphosis – Enhance: Metamorphosis’s passive damage will not trigger Damage Reflection. For the first 10% duration of Metamorphosis, all your attacks will ignore Damage Reflection.

Metamorphosis’s passive damage will not trigger Damage Reflection. For the first 10% duration of Metamorphosis, all your attacks will ignore Damage Reflection. Demon Impact – Reinforce: Demon Impact’s damage is increased by 20%.

Demon Impact’s damage is increased by 20%. Demon Impact – Bonus Attack: Demon Impact’s number of hits is increased by 1.

Demon Impact’s number of hits is increased by 1. Demon Impact – Reduce Force: Demon Impact’s Demon Force consumed is decreased by 50%.

Blue Blood: Awaken the power contained in the demon bloodline, giving you a 90% chance to perform another attack when using skills for 60 seconds. Passive effect: increases your maximum damage by 200,000, and reduces the DF consumed by all skills by 20%. There is a cooldown of 120 seconds. [required level: 150]

Cerberus: A huge demon is summoned to steal the souls of up to 8 enemies in front of you, dealing 450% damage 6 times while ignoring 50% of the monsters’ defense. On boss monsters, your damage is increased by 50%. After attacking, regain 50 Demon Force. There is a cooldown of 5 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

Will of Liberty: The wish of the Resistance who dream of freedom and liberty in the Maple World becomes concrete, increasing your and Resistance in your party’s damage by 10% and maximum damage by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Cannon Shooter

Support Monkey Twins – Split Damage: Support Monkey Twins’ damage is decreased to 1/2, number of hits is increased to 2.

Support Monkey Twins’ damage is decreased to 1/2, number of hits is increased to 2. Support Monkey Twins – Persist: Support Monkey Twins’s duration is increased by 10 seconds.

Support Monkey Twins’s duration is increased by 10 seconds. Support Monkey Twins – Enhance: One extra Support Monkey Twins can be summoned.

One extra Support Monkey Twins can be summoned. Cannon Bazooka – Reinforce: Cannon Bazooka’s damage is increased by 20%.

Cannon Bazooka’s damage is increased by 20%. Cannon Bazooka – Extra Target: Cannon Bazooka’s number of monsters hit is increased by 2.

Cannon Bazooka’s number of monsters hit is increased by 2. Cannon Bazooka – Bonus Attack: Cannon Bazooka’s number of hits is increased by 1.

Cannon Bazooka’s number of hits is increased by 1. Cannon Buster – Reinforce: Cannon Buster’s damage is increased by 20%.

Cannon Buster’s damage is increased by 20%. Cannon Buster – Critical Rate: Cannon Buster’s critical chance is increased by 15%.

Cannon Buster’s critical chance is increased by 15%. Cannon Buster – Bonus Attack: Cannon Buster’s number of hits is increased by 1.

Buck Shot: Cannon Shooter shoots special cannonballs into the air, increasing the attack count of all of his skills by 3x and decreasing his damage by 40% for 180 seconds. [required level: 150]

Rolling Cannon Rainbow: Summon your crewmates to join forces and shoot three flashes of rainbow light at up to 10 enemies in front of you for 500% continuously, for a maximum of 12 seconds. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]

Epic Adventure: A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]

Thanks to Fiel of Southperry for the skill icons and animations!

Thief Resistance: Automata

The Resistance’s thief has been (slightly) revealed, the Automata! It could also be Automaton I guess, but the Korean ends in 타 which is a ‘ta’ sound. No images or skill effects or even skill data have been released, but we do know the skill strings, which I have translated below.



Automata’s weapon is the Energy Sword, and I believe its secondary weapon is the Energy Collector. He seems to be some sort of Android or robot…

The Automata seems to use a few different systems. The first is the Power Storage, which is a beginner skill. It looks like its just another sort of MP, but it’s only used for three skills I believe (Agility Tuning, Reflection Sensor Link, Critical Point). It also increases your dodge rate based on how many Power Storage you have.

Dodge rate is also important to Automata. Many of its skills increase its dodge rate or give extra effects based on whether or not you dodge an attack. It’s sort of similar to Angelic Burster’s Affinity skills and Recharging, I guess (like not the ‘need to Recharge to use skills’ part).

Finally, there’s the Tactic Selector system. This is sort of new to MapleStory! It lets you switch the effects of some of your skills based on your situation. These skills are Sword Flexible, Combat Mode Switching, Pulseforming Network, and Energy Field Unfold. There are three different ‘modes’ for each of these skills, and they all slightly different effects. For example, Pulseforming Network can either be a strong single target skill, a linear mobbing skill, or an AoE explosion around you! It will be interesting to see how they’ll make each ‘mode’ desirable~

Beginner

Power Storage: Recover 1 Power Storage after a certain period of time, recover 1 Power Storage after successfully dodging an attack, your dodge rate is increased for each Power Storage you have.

Recover 1 Power Storage after a certain period of time, recover 1 Power Storage after successfully dodging an attack, your dodge rate is increased for each Power Storage you have. Frenzy Core: Due to your Frenzy Core, your total damage is increased.

Due to your Frenzy Core, your total damage is increased. Gift of Automata: Automata’s talent permanently increases your LUK, and your Insight and Craft to level 20.

Automata’s talent permanently increases your LUK, and your Insight and Craft to level 20. Tank Assault: A tank is called to return you to base.

A tank is called to return you to base. Tactic Selector: Change the type of skills you want to use based on the situation. Hold down the skill key to open the Tactic Selector then use the arrow keys to choose the desired type.

Change the type of skills you want to use based on the situation. Hold down the skill key to open the Tactic Selector then use the arrow keys to choose the desired type. Turn on the Booster: The booster is turned on for a period of time, allowing you to fly.

First Job

Over Flourish: Swing your Energy Sword in front of you, hitting a large number of enemies.

Swing your Energy Sword in front of you, hitting a large number of enemies. Booster Jump: Use your booster to jump forward instantly, up to two times in a row. Afterwards, you can use Turn on the Booster to fly.

Use your booster to jump forward instantly, up to two times in a row. Afterwards, you can use Turn on the Booster to fly. Agility Tuning: Adjusting your agility sensor, your critical chance is increased for a certain period of time. [consumes Power Storage]

Adjusting your agility sensor, your critical chance is increased for a certain period of time. [consumes Power Storage] Motion Sensor Link: Link the Motion Sensor, boosting your stats related to movement, increasing your accuracy, dodge rate, speed, maximum speed, and jump. If you fail to dodge an attack, you will attempt to dodge it once more.

Second Job

Sword Flexible (A): Cut down enemies in front of you quickly with your Energy Sword.

Cut down enemies in front of you quickly with your Energy Sword. Sword Flexible (B): Thrust your Energy Sword forward, dealing critical damage to enemies.

Thrust your Energy Sword forward, dealing critical damage to enemies. Sword Flexible (C): Jump up, dealing damage to enemies with your Energy Sword. Can be linked to Drag and Drift.

Jump up, dealing damage to enemies with your Energy Sword. Can be linked to Drag and Drift. Drag and Drift: Push and damage enemies in your path by using your boosters. You can hold down your skill key to continue pushing until your Booster Gauge runs out.

Push and damage enemies in your path by using your boosters. You can hold down your skill key to continue pushing until your Booster Gauge runs out. Over Energizing: Use your energy to increase your attack for a certain period of time.

Use your energy to increase your attack for a certain period of time. Additional Power Link: Link to an additional power source to increase your HP and MP for a certain period of time. Passively increase your HP and MP.

Link to an additional power source to increase your HP and MP for a certain period of time. Passively increase your HP and MP. Automata Booster: Increase your attack speed by 2 stages for a certain period of time.

Increase your attack speed by 2 stages for a certain period of time. Luck Monopoly: Permanently increase your LUK.

Permanently increase your LUK. Spell Mastery: Increase your mastery and accuracy.

Third Job

Combat Mode Switching (A): Swing your Energy Sword, exploding energy to deal damage to a large number of enemies.

Swing your Energy Sword, exploding energy to deal damage to a large number of enemies. Combat Mode Switching (B): While in the air, attack enemies below you. Can be linked to Overcharge Boosting.

While in the air, attack enemies below you. Can be linked to Overcharge Boosting. Combat Mode Switching (C): Swing your Energy Sword forward diagonally, dealing damage to enemies in the air.

Swing your Energy Sword forward diagonally, dealing damage to enemies in the air. Overcharge Boosting: Use your booster to accelerate into enemies, dealing damage, pushing them back, and flying upwards.

Use your booster to accelerate into enemies, dealing damage, pushing them back, and flying upwards. Energy Swift: Plant two bombs, quickly detonating them with your Energy Sword to deal damage to enemies.

Plant two bombs, quickly detonating them with your Energy Sword to deal damage to enemies. Reflection Sensor Link: Link the Reflection Sensor, increasing your dodge rate sharply. For each attack you dodge, your dodge rate will decrease until you dodge a certain number of attacks, after which your dodge rate will reset. [consumes Power Storage]

Link the Reflection Sensor, increasing your dodge rate sharply. For each attack you dodge, your dodge rate will decrease until you dodge a certain number of attacks, after which your dodge rate will reset. [consumes Power Storage] Aegis System: When you dodge an attack, there is a chance to launch a missile at the enemy.

When you dodge an attack, there is a chance to launch a missile at the enemy. Airframe Link: When attacking enemies, there is a chance to activate the Airframe. The Airframe attracts the attention of enemies and decreases their accuracy and avoid, stacking up to 3 times. After a certain period of time, the Airframe will self destruct, dealing damage to enemies.

When attacking enemies, there is a chance to activate the Airframe. The Airframe attracts the attention of enemies and decreases their accuracy and avoid, stacking up to 3 times. After a certain period of time, the Airframe will self destruct, dealing damage to enemies. Reactive Armor: Equip yourself with reactive armor, reducing damage taken and increasing your defense and magic defense.

Fourth Job

Blade Dancing: Wield your Energy Sword while damaging enemies around you like a dance.

Wield your Energy Sword while damaging enemies around you like a dance. Pulseforming Network (A): Emit a pulse, dealing massive damage to a single target.

Emit a pulse, dealing massive damage to a single target. Pulseforming Network (B): A large number of pulses are emitted in a straight line, dealing massive damage to many enemies.

A large number of pulses are emitted in a straight line, dealing massive damage to many enemies. Pulseforming Network (C): Emit a pulse around you, creating an explosion that deals massive damage to enemies.

Emit a pulse around you, creating an explosion that deals massive damage to enemies. Energy Field Unfold (A): Deploy an energy field that creates an energy ball that deals damage to enemies within the field.

Deploy an energy field that creates an energy ball that deals damage to enemies within the field. Energy Field Unfold (B): Deploy an energy field that creates an energy ball that deals damage to enemies it touches.

Deploy an energy field that creates an energy ball that deals damage to enemies it touches. Energy Field Unfold (C): Deploy an energy field that increases your allies’ HP and dodge rate. If allies successfully dodge an attack, recover 1 Power Storage.

Deploy an energy field that increases your allies’ HP and dodge rate. If allies successfully dodge an attack, recover 1 Power Storage. Critical Point: Enhance your strength to its critical point, increasing your damage to bosses. [consumes Power Storage]

Enhance your strength to its critical point, increasing your damage to bosses. [consumes Power Storage] Offensive Matrix: By activating the attack matrix, increase your damage and critical chance for a certain period of time. Passive effect: increase your attack.

By activating the attack matrix, increase your damage and critical chance for a certain period of time. Passive effect: increase your attack. Optic Distortion: By using a light distorting sensor, if you fail to dodge an attack, you can attempt to dodge again. If you are successful, Aegis System will fire more missiles than usual with increased damage and monster’s defense ignored. (required skill: level 20 Aegis System)

By using a light distorting sensor, if you fail to dodge an attack, you can attempt to dodge again. If you are successful, Aegis System will fire more missiles than usual with increased damage and monster’s defense ignored. (required skill: level 20 Aegis System) Automata Expert: Increase your mastery over the Energy Sword and Energy Controller, as well as your attack and minimum critical damage.

Increase your mastery over the Energy Sword and Energy Controller, as well as your attack and minimum critical damage. Time Capsule: Install a time capsule that distorts time, reducing you and your allies’ cooldowns at a very quick rate, as well as increasing the amount of Power Storage recovered.

Install a time capsule that distorts time, reducing you and your allies’ cooldowns at a very quick rate, as well as increasing the amount of Power Storage recovered. Maple Warrior: Increases the stats of all party members.

Increases the stats of all party members. Hero’s Will: Focus your mind to remove any state.

Hyper Skills

Blade Dancing – Persist Movement: Your movement speed while using Blade Dancing is increased.

Your movement speed while using Blade Dancing is increased. Blade Dancing – Reinforce: Blade Dancing’s damage is increased.

Blade Dancing’s damage is increased. Blade Dancing – Extra Target: Blade Dancing’s number of monsters hit is increased.

Blade Dancing’s number of monsters hit is increased. Pulseforming Network – Reinforce: Pulseforming Network’s damage is increased.

Pulseforming Network’s damage is increased. Pulseforming Network – Add Range: Pulseforming Network’s range is increased.

Pulseforming Network’s range is increased. Pulseforming Network – Extra Target: Pulseforming Network’s number of monsters hit is increased. However, this is not applicable to when you are hitting only one target.

Pulseforming Network’s number of monsters hit is increased. However, this is not applicable to when you are hitting only one target. Energy Field Unfold – Speed: Energy Field Unfold’s energy ball’s movement speed is increased within the field.

Energy Field Unfold’s energy ball’s movement speed is increased within the field. Energy Field Unfold – Quantity: Energy Field Unfold creates an additional energy ball.

Energy Field Unfold creates an additional energy ball. Energy Field Unfold – Persist: Energy Field Unfold’s duration is increased.

Energy Field Unfold’s duration is increased. Ground Zero: Bombard enemies with your tank.

Bombard enemies with your tank. Nine Tail Jörmungandr: Slash all enemies in front of you, removing their buffs, reducing their defenses, and binding them for a certain period of time.

Slash all enemies in front of you, removing their buffs, reducing their defenses, and binding them for a certain period of time. Amaranth Engine Operating: The Amaranth Engine provides infinite power for a certain period of time, allowing you to use all skills without consuming any Power Storage. After using this skill, your Power Storage will be immediately filled.