Table of Contents

Easy to pick up

Easy to master: perfect play does not involve managing many cooldowns or comboing skills together

High single target damage

Fast skills that don't leave you vulnerable and are easy to weave with jumps to keep moving

100% stance (knockback resistance to normal enemies)

Strong mobbing (ability to kill monsters quickly when training) in certain maps after 5th job

Tons of final damage %

Scales well with gear because of above (hero buffs provide a lot of final damage % instead of att %, boss%, damage %, and crit chance %, and as such when gaining those stats they suffer less from diminishing returns than other classes)

Possible to job change to paladin without requiring any gear changes when using sword+shield (not worth it though)

Flashy and satisfying to play (this one is subjective but I'm leaving it in)

Not party or support-focused

Much worse damage when forced to turn off single target mode (ex. multi body part bosses or multi-boss encounters)

Low durability besides high hp (no resist-death, few ways to avoid 1-hit kills)

Extremely poor self healing in situations where you cannot use potions freely

Soloing bosses with adds (ex. Gollux) requires toggling single-target mode frequently

Poor mobbing before 5th job

As a flipside to having high scaling, you will see poor damage until you do start getting good gear with att %, boss %, and crit chance %

May be boring for highly mechanical players

Advanced Combo Attack - Reinforce

Advanced Combo Attack - Boss Rush

Advanced Final Attack - Opportunity

Raging Blow - Reinforce

Raging Blow - Extra Strike

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Normal





Alternate NormalAlternate

hitting

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Normal





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Non-enhanced





Enhanced Non-enhancedEnhanced

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Attached mode attack (Enrage OFF)





Attached mode attack (Enrage ON)





Stationary mode attack (Enrage OFF)





Stationary mode attack (Enrage ON)





Stationary mode leash range (before it returns to you) Attached mode attack (Enrage OFF)Attached mode attack (Enrage ON)Stationary mode attack (Enrage OFF)Stationary mode attack (Enrage ON)Stationary mode leash range (before it returns to you)

Spoiler: View hitbox

Spoiler: View hitbox

Important

Less important

Nice to have

Tri-node 1: Raging Blow, Rising Rage, Final Attack

Tri-node 2: Raging Blow, Rising Rage, Final Attack

Tri-node 3: choose 3 from Rush, Shout, Combo Fury, Puncture, Panic

Tri-node 4: choose 3 from Rush, Shout, Combo Fury, Puncture, Panic

Burning Soul Blade

Worldreaver

Weapon Aura

Rope Lift

Erda Nova

Decent Holy Symbol

Decent Combat Orders

Decent Speed Infusion

Decent Sharp Eyes

Blitz Shield

Decent Advanced Blessing

the nodes I would max before working on any others are your boost nodes that boost Raging Blow and the skill node for Burning Soul Blade

Relentless Attack (for training)

Fatal Strike I (for bossing)

Boss Slayer II (for bossing)

- Erda Nova

- Decent Sharp Eyes

- Decent Combat Orders

+ Decent Holy Symbol

+ Relentless Attack (special node)

+ Blitz Shield (depends on map)

- Erda Nova

- Decent Advanced Blessing

+ Relentless Attack (special node)

+ Rush/Shout/* tri-node

Important

Less important

Nice to have

Cannoneer (max level 3)

Demon Slayer (max level 3)

Phantom (max level 3)

Luminous (max level 3)

Xenon (max level 2)

Demon Avenger (max level 3)

Hayato (max level 2)

Kanna (max level 2)

Kinesis (max level 2)

Angelic Buster (max level 3)

Jett (max level 2)*

Beast Tamer (max level 3)

Zero (max level 5)

Mercedes (max level 3)**

Evan (max level 3)**

Aran (max level 3)**

Shade (max level 2?)

Zero*: EXP gained



Jett: crit damage

Shade: crit damage

Hayato: crit damage

Marksman: crit chance

Night Lord: crit chance

Demon Avenger: boss damage

Kanna: boss damage

Blaster: ignore enemy defense

Beast Tamer: ignore enemy defense

Mechanic: buff duration

Wild Hunter: chance for skills to deal additional damage



Hero: STR

Paladin: STR

Buccaneer: STR

Thunder Breaker: STR

Kaiser: STR

Xenon: STR, DEX, and LUK

Mercedes: skill cooldown

Angelic Buster: DEX

Ignore enemy defense (up to 93% or so)

Critical damage

Critical rate (not exceeding 100%)

Boss damage

Ignore enemy defense (if you have extra)

STR

ATT

Raise STR, Crit chance, Crit damage, Boss damage, Damage, and Ignore defense to 4

Raise everything except STR to 6

Raise Damage to 8

Raise Crit chance and Crit damage to 8

Raise Damage to 10

Raise Boss damage to 8

Raise Crit damage, Crit chance, and Boss damage to 9

Raise Crit damage, Crit chance, and Boss damage to 10

Raise Ignore defense to 10

Put the rest of the points into STR or wherever (I actually have some points into Speed since my speed while in drop gear is too low)

510ms enhanced Raging Blow

540ms normal Raging Blow

1.3 weapon multiplier

can use a shield

540ms enhanced Raging Blow (1.059 times slower)

600ms normal Raging Blow (1.111 times slower)

1.44 weapon multiplier (1.108 times stronger)

must use an unscrollable secondary weapon

Cave of Repose: Below the Cave

Lake of Oblivion: Weathered Land of Rage (not as good but lower level)

Eree Valley: Below the Falls

Slurpy Forest: Slurpy Forest Depths (probably the best)

Lachelein Night Market: Chicken Festival 2

Arcana: Cavern Lower Path (best but crowded)

Arcana: Labyrinthine Cavern - Upper Path (very empty)*

Remember to if possible use monster park green pot and DSI while grinding, it makes a difference.

Speed 0: 510ms

Speed 1: 540ms

Speed 2: 600ms (cap unless using extreme green potion)

Speed 3: 660ms

Speed 4: 690ms

Speed 5: 750ms (base 1-hand speed)

Speed 6: 780ms (base 2-hand speed)

Speed 0: 540ms

Speed 1: 600ms

Speed 2: 630ms (cap unless using extreme green potion)

Speed 3: 690ms

Speed 4: 750ms

Speed 5: 810ms (base 1-hand speed)

Speed 6: 840ms (base 2-hand speed)

Booster (-2 stages)

Inner ability (-1 stage)

Decent Speed Infusion (-1 stage)

Extreme green potion (-1 stage, surpass cap of 2 speed)

Base + passive: 25%

Phantom link skill: up to 20%

Beast Tamer link skill: up to 10%

Hyper stats: 15%

Decent Sharp Eyes: 10%

Legion grid: up to 40%

Legion member bonus (Marksman and Night Lord): 3% each at Lv 140 or 4% each at Lv 200

Magnificent soul weapon: up to 12%