Big plant, table plant, table lamp, instant coffee, updated coffee machine and espresso machine. Plus, employees now carry their coffee around

Major bug fixes that would corrupt save files

Moved the plot to the center of the map and aligned it with the road grid. Plus, you can now click and drag to expand your starting plot.

Finally, cars are persistent for employees, so their car doesn't change color each time they arrive. Busses also have limited capacity now.

I've also done the first pass of automating furniture thumbnail generation, to ease modding when furniture modding gets added, which means all thumbnails have changed. Please tell me what you think.

Software Inc. is now up on the Steam Store(Not yet purchasable), http://store.steampowered.com/app/362620 . I have keys ready for everyone who owns it now, I just need to find a way to distribute them properly. The mac release might be delayed because, like everything that has to do with Apple, I can't get the mac build up on Steam without owning a mac (Slowly beginning to regret I added support for OSX).Before the Steam release I've updated the game a bit with some bug fixes, content and polishing. This includes:I'm freezing feature requests, meaning I will note them down, but I will not add anything before I've finished what is in the current release plan on Trello . I'm lagging behind my plan because I keep adding new stuff, and it is keeping me from properly balancing the game.On a side note, I graduated from my bachelor degree in computer science the 20th of April. My (part time) day job will take over the leftover time I get, but I will no longer be procrastinating during the weekends due to homework. So development speed should stay about the same, but might slow down a bit, by having to support the Steam community as well.