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Glass facades Changed:

Autarchic gates now always pulse at a single, fast rate Bugfix:

Vines now marked as soft blocks

Prevented crash if world gen is disabled

Fixed NPE when liquid in tank has ceased to exist

Fixed /buildcraft not working in SSP

Fixed tank filling

Pipe items now registered with FML

Version check now threaded Other:

Several updates to locations. Added:Changed:Bugfix:Other:

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six new modules Changed:

Updated for Minecraft 1.4.7

Updated for IC2 1.115

GUI redesign

Configuration files no longer re-save if unmodified.

Code cleanup

Use IC2 EnergyNet events. Added:Changed:

Spoiler Added into pack as an API for Thermal Expansion and OmniTools

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A romantic surprise.

turtle.refuel(0) returns true if a fuel item is selected.

turtle.craft(0) returns true if the inventory is a valid recipe. Changed:

Redesigned Wireless Modems; they can now send and receive on multiple channels, independent of the computer ID. To use these features, interface with modem peripherals directly. The rednet API still functions as before.

Floppy Disks can now be dyed with multiple dyes, just like armour.

The “excavate” program now retains fuel in it’s inventory, so can run unattended.

turtle.place() now tries all possible block orientations before failing.

The in-game help system now has documentation for all the peripherals and their methods, including the new modem functionality. Added:Changed:

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Added fix for the Buildcraft oil generation error

Forestry sapling fix Other:

Itailian translation update Bugfix:Other:

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Farm Control. Will disable farm sides according to sides with redstone signal. A redstone signal from top or bottom will shut down the whole farm.

Craftguide now displays recipes for farm blocks, still, fermenter, bottler. Better use of CraftGuide API. (RichardG)

Bare-bones '/mail trades' command.

Managed and manual mushroom farm. (Apatine Electron Tube)

Some basic craftguide integration for carpenter, thermionic fabricator, squeezer and centrifuge.

FarmCraftory support for crops and vegetables. Corn is handled in the wheat farm, everything else in the vegetable farm.

Another Forestry update? Don't be sad, have a cocoa plantation!

Disabling the crafting recipes for the old farms will now unlock uncrafting recipes to turn planters and harvesters into 30 new farmblocks. Craft one harvester or planter with a single brick-like block. They block chosen will determine the type of the resulting farmblocks.

Facades for BC pipes in all types of logs and planks now available.

Support for IC2 rubber trees in the arboretum as well. (Requires an IC2 update.)

Config option to switch farms to using a square layout instead of a diamond shaped one. Server side config controls it. Changed:

Limited iteration of arboretum and mushroom farms to +/- 5 from the tree trunk horizontally.

Crafting of old farms is now disabled by default on new installations.

Farms should now handle their storage more intelligently.

Forestry now auto-ops its fake player. Can be disabled in config. Login of fake player can also be changed in config.

When opening a backpack gui, inventory slots with backpacks in them cannot be manipulated anymore in any way. Behaviour of letters has been changed to match.

Tweaked apatite world gen slightly.

Removed the requirement of humus from the multifarm arboretum. Plain dirt is now required. The arboretum will mix it with fertilizer and will plant it out as humus.

Alvearies and apiaries now accept the full stack of drones when piping into them.

Orchards now require 10 fertilizer per operation instead of 5. Arboretums 30 instead of 40.

Harvest phase does not consume fertilizer anymore, however actually collecting the crop will, leading to a uniform per crop cost instead of giving an advantage to tree-like crops. Bugfix:

Fixed an issue which caused arboretums to sometimes "forget" patches.

Removed debug log message.

Capped modification by drought in farms at 2500 %.

Energy modifier in game modes should now affect farm gearboxes.

Fixed wrong mushrooms being planted in mushroom farms.

Fixed potential rare client crashes on Beealyzer, Habitat locator and Treealyzer.

Fermenter will respect NBT data now.

Fixed slight issues with sand replacement in MF arboretums.

Fixed apiaries not displaying exact temperature and humidity.

Wenge and baobab should now be breedable.

Fixed potential NPE on alvearies in SMP.

Fixed duplication bug in farms when collecting windfall.

Fixed support stems on kapok and meranti stems replacing other blocks.

Liquid pipes should now connect to a farm valve even if the farm validates after the pipe was placed.

Fixed steadfast drones generating in stacks of ten.

ExtraBiomesXL saplings now work in the fermenter.

Fixed an issue which would cause an invalid farm block to drop when breaking a farmblock on the metal band level.

Hatches do not eject into sandstone pipes anymore.

Removed orphaned debug output.

Made fruits with random drops instead of ripening useable in orchards.

Fixed dirt not being accepted when piped into a farm set to arboretum.

Fixed soldering iron eating tubes if a circuit board was inserted first.

Fixed sapling placement sounds again.

Fixed sipiri tree not actually being breedable.

Fixed piping bees into alvearies.

Moving an apiary via frames or gravigun should now also reset the biome.

Fixed peat-fired engines not ejecting waste into pipes.

Fixed stairs not removing associated tile entity when broken.

Fixed stair placement consuming two stairs instead of one. Other:

Removed: Automatic display of changelog with version notice. You need to type '/forestry version' if you want to see the changelog now

Localization: Updates to it_IT and zh_CN

Localization: Several updates to ES-variants, CN and others.

API: Changed IFarmListener around a bit for better functionality. Made StructureFarmLogic retrievable.

API: Mods can now send an IMC with the key "add-farmable-sapling" and format "[email protected]" or "[email protected]" to Forestry to add a generic sapling. Will accept damage -1 as wildcard.

API: Same as above for "add-farmable-crop" and format "[email protected]". Added:Changed:Bugfix:Other:

Spoiler Unknown Changes, please PM if you have info

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New model for fancy video settings Changed:

Made block grabbing respect block hardness, negative means no grabby. Bugfix:

Fixed crashing with Block entities.

Fixed Out Of Bounds crashing with Block entities.

Fixed Null Pointer Exception crashing with Block entities.

Fixed Mystcraft Portal duplication glitch.

Fixed “small” memory leak.

Attempted fix at Block entities getting being placed in the floor. Added:Changed:Bugfix:

Buildcraft by Sengir: 3.4.2 – 3.4.3 (All Packs)Chargepads by Myrathi: 2.3.0.58 – 2.4.1.66 (Tech and Direwolf20)CoFHCore by TeamCoFH: Added 1.4.7.0 (All Except Tech)ComputerCraft by Dan200: 1.481 – 1.5 (All Except Magic World)ExtrabiomesXL by MisterFiber: 3.8.0 – 3.9.0 (All Except Lite)Forestry by Sengir: 2.0.0.2 – 2.0.0.9 (All Packs)Forge by LexManos: 6.6.0.515 – 6.6.0.524 (All Packs)Gravity Gun by iChun: 1.4.6v1 – 1.4.7v1 (Tech and Direwolf20)