Containment Facility Changes

Level designers, programmers, and artists have been working on the Primary Containment Facility since the last release which caused an unfortunate problem: That area needed to be reset to get all the changes and additions into saved games. However, to prevent players who saved their game inside the Facility from being locked in, we made it so that the doors open up temporarily when approached from the inside.



We also had to reset the entire Emperor Leviathan sequence, including the baby hatching. This means, sadly, that blue key artifacts, ion crystals, and crafted hatching enzymes placed in PCF terminals will have to be crafted again. It's not ideal, but the alternative would have been to be stuck in a game where you can't cure yourself and enjoy the end game sequences.



But hey, at least we were able to keep those activated teleporters working, so traveling to gather ingredients should be easy. That's something!



As usual, new games are unaffected by any of this. Saved games where the player hasn't reached the prison yet remain unaffected. We really hope you like the updates to the PCF as much as we do and find the extra hassle worth it!