Cogmind - Alpha 13



Name: ddarkray



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (6) 3000

Robots Destroyed (194) 970

Value Destroyed (6543) 6543

Prototype IDs (13) 260

Alien Tech Used (0) 0

Bonus (0) 0

TOTAL SCORE: 10773



Cogmind

---------

Core Integrity 0/1150

Matter 73/300

Energy 94/100

System Corruption 11%

Temperature Cool (0)

Location -4/Factory



Parts

-------

Power (1)

(None)

Propulsion (2)

(None)

Utility (12)

(None)

Weapon (4)

(None)

Inventory (4)

Advanced Power Amplifier

Medium Storage Unit

Particle Charger

Hacking Suite



Peak State

------------

Power

Improved Deuterium Engine

Propulsion

Durable Treads

Improved Medium Treads

Utility

Advanced Heat Sink

Advanced Heat Sink

Medium Storage Unit

Large Storage Unit

Large Storage Unit

Large Storage Unit

Weapon Cycler

Hardened Heavy Armor Plating

Hacking Suite

Hacking Suite

Advanced Hacking Suite

Weapon

Tesla Rifle

HERF Cannon

Heavy Machine Gun

KE Penetrator

Inventory

Light Angular Momentum Engine

Light Antimatter Reactor

Light Treads

Improved Treads

Durable Treads

Medium Treads

Advanced Power Amplifier

Improved Cooling System

Improved Targeting Computer

Improved Targeting Computer

Particle Charger

Weapon Cycler

Weapon Cycler

Improved Medium Armor Plating

Hacking Suite

Proton Cannon

Coil Gun

Coil Gun

Coil Gun

Coil Gun

KE Penetrator

Magnetic Acceleration Cannon

Mass Driver

Precision Grenade Launcher

Advanced EMP Blaster

Chainsword

[Rating: 85]



Favorites

-----------

Power Cooled Ion Engine

Engine Cooled Ion Engine

Power Core Light Nuclear Core

Reactor Light Antimatter Reactor

Propulsion Durable Treads

Treads Durable Treads

Wheel Armored Wheel

Leg Aluminum Leg

Utility Large Storage Unit

Device Weapon Cycler

Storage Large Storage Unit

Processor Improved Targeting Computer

Hackware Hacking Suite

Protection Hardened Heavy Armor Plating

Weapon Improved Assault Rifle

Energy Gun Lightning Gun

Energy Cannon Advanced Beam Cannon

Ballistic Gun Improved Assault Rifle

Ballistic Cannon Light Cannon

Launcher Grenade Launcher

Slashing Weapon Chainsword

Special Melee Weapon Improved Datajack



Stats

-------

Bonus Breakdown 0

Classes Destroyed 15

Worker 16

Builder 11

Tunneler 4

Hauler 14

Recycler 16

Operator 6

Watcher 8

Swarmer 20

Grunt 58

Brawler 1

Duelist 3

Sentry 16

Hunter 8

Programmer 12

Behemoth 1

NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 5

Best States 0

Heat Dissipation 84

Energy Capacity 290

Matter Capacity 300

Sight Range 16

Terrain Scan Density 10

Power Amplification 30

Overheat Threshold 200

Armor Coverage (%) 43

Weapon Shielding 66

Weapon Cycling 30

Evasion (%) 50

Targeting Accuracy 12

Recoil Reduction 2

Datajack Penetration 55

Offensive Hacking 34

Matter Collected 5534

Salvage Created 8257

Parts Attached 220

Power 13

Propulsion 34

Utility 69

Weapon 104

Parts Lost 63

Power 4

Propulsion 10

Utility 20

Weapon 29

Average Slot Usage (%) 96

Naked Turns 8

Spaces Moved 3275

Fastest Speed (%) 200

Average Speed (%) 62

Slowest Speed (%) 41

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Cave-ins Triggered 0

Heaviest Build 112

Greatest Support 55

Greatest Overweight (x) 27

Average Overweight (x) 1

Largest Inventory 26

Average Capacity 17

Most Carried 26

Average Carried 16

Final Capacity 4

Final Carried 4

Core Damage Taken 1752

Average Core Remaining (%) 81

Depth 11 Exit 100

Depth 10 Exit 54

Depth 9 Exit 74

Depth 8 Exit 59

Depth 7 Exit 89

Depth 6 Exit 98

Depth 5 Exit 94

Volleys Fired 432

Largest 4

Hottest 258

Shots Fired 1324

Gun 866

Cannon 431

Launcher 27

Special 0

Kinetic 881

Thermal 304

Explosive 21

Electromagnetic 118

Shots Hit Robots 810

Core Hits 370

Critical Hits 30

Kills 11

Parts Destroyed 19

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 5

Impact 0

Slashing 5

Piercing 0

Damage Inflicted 18163

Projectiles 14812

Explosions 3351

Melee 0

Ramming 0

Kinetic 9227

Thermal 4765

Explosive 1798

Electromagnetic 2373

Impact 0

Slashing 0

Piercing 0

Overflow Damage 74

Projectiles 0

Explosions 74

Melee 0

Self-Inflicted Damage 406

Shots 14

Rammed 1

Highest Temperature 520

Average Temperature 97

Received Heat Transfer 2766

Shutdowns 4

Energy Bleed 7

Interference 10

Matter Decay 1

Short Circuit 3

Damage (minor) 2

Damage (major) 0

Damage (core) 0

Highest Corruption 11

Average Corruption 2

Message Errors 17

Matter Fused 9

Heat Flow Error 4

Energy Discharge 5

Parts Rejected 2

Data loss (map) 0

Data loss (database) 13

Misfires 1

Misdirections 3

Targeting Errors 26

Weapon Failures 3

Depth 9 End 2

Depth 7 End 2

Haulers Intercepted 14

Robots Corrupted 3

Parts Fried 8

Robots Melted 0

Parts Melted 15

Heat Transferred 8683

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 0

Prevented 0

Power Chain Reactions 3

Communications Jammed 0

Times Spotted 178

Peak Tracking Total 7

Tactical Retreats 8

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 22

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 2

Indirectly 1

Trap Hack Attempts 22

Triggered 0

Disarmed 2

Reprogrammed 3

Reused 1

Traps Extracted 0

Installed 0

Triggered 1

Machines Disabled 23

Data Cores Recovered 3

Used 2

Machines Hacked 40

Terminals 26

Fabricators 3

Repair Stations 3

Recycling Units 3

Scanalyzers 3

Garrison Access 2

Total Hacks 123

Successful 77

Failed 46

Catastrophic 12

Database Lockouts 0

Manual 28

Unauthorized 13

Terminals 81

Fabricators 13

Repair Stations 5

Recycling Units 8

Scanalyzers 12

Garrison Access 4

Terminal Hacks 36

Part Schematic 5

Prototype ID Bank 4

Branch Access Points 4

Emergency Access Points 1

Machine Index 2

Unreport Threat 7

Locate Traps 3

Transport Status 1

Recall Reinforcements 1

Hauler Manifests 1

Registered Components 2

Machine Controls 5

Hacking Detections 35

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Part Disabled 0

Feedback Blocked 0

Trojans Installed 12

Terminals 8

Fabricators 0

Repair Stations 0

Recycling Units 4

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Garrisons Disabled 2

Garrisons Compromised 0

Fab Network Shutdowns 1

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 9

Parts Built 9

Total Part Build Rating 30

Part Fabrication Matter 1044

Part Fabrication Time 469

Parts Repaired 1

Part Repair Time 38

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 13

Parts Scanalyzed 5

Part Schematics Acquired 4

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 22

Largest Group 22

Highest-Rated Group 110

Highest-Rated Ally 5

Total Orders 17

GOTO 7

FOLLOW 1

EXPLORE 8

RETURN 1

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 1

Allies Melted 0

Peak Influence 586

Average Influence 100

Final Influence 184

Maximum Alert Level 2

Low Security (%) 87

Level 1 11

Level 2 1

Level 3 0

Level 4 0

Level 5 0

Squads Dispatched 20

Investigation 3

Extermination 5

Reinforcement 11

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 0

Scrap Searched 0

Exploration Rate (%) 21

Regions Visited 9

Pre-discovered Areas 1

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 4868

Turns Passed 7841

Depth 11 67

Depth 10 1401

Depth 9 1358

Depth 8 1101

Depth 7 1541

Depth 6 639

Depth 5 562

Depth 4 1172

Scrapyard 67

Materials 3575

Factory 3914

Mines 285



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Improved Flight Unit

Advanced Power Amplifier

Experimental Melee Analysis Suite

Improved Medium Laser

Heavy Particle Gun

Improved EM Shotgun

Advanced Beam Cannon

Improved Assault Rifle

Precision Assault Rifle

Precision Grenade Launcher

Advanced EMP Blaster



Fabricated

------------

2x Weapon Cycler (-7/Factory)

2x Weapon Cycler (-7/Factory)

1x Lrg. Storage Unit (-5/Factory)

1x Lrg. Storage Unit (-5/Factory)

1x Hacking Suite (-5/Factory)

1x Hacking Suite (-5/Factory)

1x Adv. Hacking Suite (-4/Factory)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)

-9/Materials (discovered 2 exits: *Mat / [*Min])

-9/Mines

-8/Materials

-7/Factory

-6/Factory

-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)

-4/Factory (discovered 2 exits: Upp x2)



Game

------

Seed: hype train

^Manual?: 1

Play Time: 156 min

Sessions: 13

Mod: N/A

Game No.: 71

Lore%: 44

Gallery%: 58

ASCII: 1

Keyboard: 0

Movement: Mouse

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





X=9688516109317019298891666812

429226919568888858869851488928

866118198655156614814181121652

215811191261598628165699881258

955816922994815524924466154845

819942698689618595662165885812

562189181152456158185216661849

119111818465861461161612666958

541199611266158811198655118111

988986116881888841111296611596

415869586821186156895881688688

821612581851226819195885159864

458196952969859696814121988881

989811188854885159854181159958

852996959591862159511915198119

692468158915158945888814188681

855181888662818664269911881948

888881885559511846881111885885

841219811656819155986849589415

815889161889861211169118818169

161946119811146126964429619858

894842616512586812141411161111

496658182444565515429985664119

11519269

Definitely hyped up for the next update! As for this run, it didn't go very well.I was trying out combat build this time but with a bit of hacking suite. I thought it's a good concept because with a load of storage units, you'll have plenty of backup weapons, and with hacking suite, you'll find the exit and control the alert level more easily. With just 3 hacking suite, I got to find whatever schematics I want (adv. hacking suite, weapon cycler, adv. force field, energy well, etc.), and fabricate with high percentage rate.One of the problems is that I forgot to upgrade my power slot. I ran out of energy pretty quickly with energy weapons! And when I switched over to kinetic weapons, I ran out of matter! And as if that's not enough, my stray shots kept hitting those engineers which kept calling for reinforcements after reinforcements. I think they called out 3-4 times in a row. By that point, I was like, "I should've went into a room to fight instead of the hallway!"And then the final nail to my coffin: Not going naked early enough. I waited until I had ~200 health left before I started to run. And that was when a huge mob of enemies was already surrounding me, so I couldn't run far enough before I died by the hunters. It's a little sad that I fell apart too early, but it was fun trying out something a bit new.P.S. Can the "Go Naked" command (Shift+Alt+P) not strip off equipments like propulsions and processors? They don't use up any mass, so they can at least provide some protection while running away.