Across The Time " After the success of the adventure map RPG, the sequel is under development :







Minecraft’s RPG Adventure Map even wider than the previous one.



Presented and created by Team Adventquest

Based on an original idea of Thunderstruck and Piccomaster .

Project’s beginning : 22 Avril 2015



Release date planned : 2 020

Working time : ~8500h

Devellopment TOTAL

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pre-ALPHA



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ALPHA



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BETA



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A large RPG Map/PVE, semi-open Solo or Multi (max 5 players).



Over 30 hours of game time for the main storyline.



A long main quest with an original story.



Many cutscenes throughout the adventure.



A wide world with varied biomes and unusual realm in diverse dimensions.



Magic spell consuming Dahäl can scale on 10 levels , each based on your improvement and your frequency of using them.



Many secondary quests to complete, and an elaborate quest tracking system.



GPS system pointing the player in the right direction of the chosen quest goal.



Cities and villages spread across the worlds and inhabited by many NPCs with whom you will have to interact with.



A Role Play always more entertaining thanks to a reputation system according to the responses and actions provided during your adventure.



Hundreds of achievements to complete, and panoramas to discover for the intrepid travelers that you ARE.



Many items of all kinds ( Normal , Magic , Exceptional , Set , Epic , Legendary ) to collect or drop.



A resource pack adapted to the gameplay, with customized items (keys, artifacts, books), new types of weapons (Maces, Knives) and new sounds.



The original musics composed entirely for the game.



Adapted level of difficulties (easy, normal, hard) with a balanced death penalty system.



Evolution of the player by level " Rising " by gaining experience ( Hearts / Dahäl / Skills ).



Skills to unlock ( Strength, Resistance, Haste, Regain Dahäl/Life ).



Evolutionary and scalable system of the enemies depending on the level of player.



Many battles against thousands of Monsters, Elites and Boss .



Riddles, puzzles and jumping test and event will spice your quest up.



A checkpoint system if you die and Waypoint to travel more easily.



Thousands of chests, boxes and secrets to discover.



A highly developed economy with its own currency « Chronotons » and a secondary one, very rare : « Ecaille Souveraine du Chaos » .



Many shops (Food, Weapons, Armors, Potions...).



Weapons or armor recycling easily convertible in Chronotons .



A bank to deposit your Chronotons with a practical system of exchange between players.



An anti-cheat system to drastically reduce the player’ cheat cravings and to ensure the good functioning of the systems and adventure map during this long journey.





Across The Time 2 data, it's about :

+ 12.000.000 m² (total area of the map, all dimensions) ,

+ 45,000 Words of dialogue

+ 20,000 Functions

+ 5,000 Mobspawner

+ 3,500 Chests

+ 450 Scoreboards

+ 400 Unique items

+ 350 Checkpoints

+ 350 Customized Sounds

+ 300 Quest Objectives

+ 300 Exploits

+ 150 NPCs

+ 50 Normal Levels

+ 50 Master Levels

+ 45 Side Quests

+ 30 Bosses

+ 25 Spells

+ 20 Original Music













Since the events of Across The Time, you have managed to return to your era and a few years have passed. The hero you embodied has resumed to his old habits in the city where he lives: Hill Valley. This town, following the disruptions of the magical source, was able to partly transform it and so, use it as an energy source.

But in this new peaceful life, evil resurfaced. It eats you away since you drank the source of corruption in the Kingdom of Angband in the old days.





This all besides the fact that your heroic acts are completely forgotten in the modern time in which you live, and your new daily habits are driving you completely embittered.

You gradually start losing the control of your mind; nothing seems to have control over this mystical power of the ancient source of corruption. The person who was the hero of the 7 Worlds seems to have faded and sank into a hellish vortex. You start killing innocents…





This is when a mysterious being appears; the only name that he will give to you is a letter… « S ». A new reason to fight will arise from the threat of this evil energy. »S » will entrust you with a task, a mission in which you will have to wipe out the heroic life you have spent in Ëarndhel and question the people who helped you in the past. But this new quest might give you the opportunity of making a name in a new world of the past of Tellurön.





You will have to travel the land of Silberländ in order to get rid of the evil in your mind. This mission, far less heroic from the one you had to save the 7 worlds can seem much less epic as well. This task won’t be easy and many things will be revealed about you. You will travel from one region to another, from towns to villages and also through new dimensions. You will not only learn more about yourself but also about the history of the seven kingdoms. Many more surprises to come…





The hero that you were must avoid chaos and oblivion; you were not the chosen one from the 7 World for no reason after all … Control the magic of the old days « Dahäl » by learning more spells; master the numerous weapons and armors; help the people of Silberländ; collect you own fortune with the local currency « Chronoton » and climb the levels to become even more powerful. A new epic adventure awaits you in « Across The Time II – Time for Regrets ».















Across The Time 2 is just like the previous one : a RPG Adventure style map PVE with a multiplayer mode: from 1 to 5 players.

You will need to complete a very long journey through a main quest, across a huge semi-open world (some places will be reachable according to the progress you made on the main quest).









Many quests and challenges await you on the road as well as a lot of battles against monsters.

As in any other RPG you will be allowed to choose between different classes, but also to select your answers on some dialogue. In order to improve your abilities and evolve, you will have an evolution system based on your level and a highly developed economy to help you progress.



Also hundreds of items (partly customized by texture pack) are included in the map. They can be available in shops or to collect in the monsters’ loots you kill.







A magic system of leveling and power was created for the map, and many things, which will be introduced later on.



Your path will be full of pitfalls and the monsters you meet will always be more powerful than the previous. Normal Mobs like the elites will have a level system according to the player’s power. Like that, improvement and progression will sound even more attractive.







Many bosses (customized with blocks of commands) will stand in your way. You will have to fight using all your strength … but also cunning, to beat them.

In open areas, monsters will reappear to enable the players to farm and increase their power.

To fight these dark forces, you can use multiple fighting styles: Distance (Arc), CAC (Sword, Axe, Mace…) and Magic (out of attack or assistance).



The power of monsters relative to the player's level will be indicated by a symbol above the monster's head.







The player will have the ability to increase his or her power thanks to the experience collected on monsters, chests or as quest rewards.

A leveling system appears in Across the Time 2 called " Rising ". It will allow to define the power of the player compared to the monsters.



Each of these levels you'll win:

- Additional Hearts ,

- Dahäl max ,

- Skill points .



Sharing of Heart and Dahäl will be done automatically but Skill Points may be spent in different categories at the Weapon Master.







The maximum level that can be reached by the player is set to " 50 ".

But we have not neglected the end-game because after this maximum level, additional ranks called " MASTER " can still be won.

So the player can continue to evolve and increase in power even after completing the main quest.

You will have to be motivated to kill monsters because the more you will gain levels the more powerful you will be, but the next levels will be difficult to obtain.

Sharing of Heart and Dahäl will be done automatically but Skill Points may be spent in different categories at the Weapon Master.The maximum level that can be reached by the player is set to "".But we have not neglected the end-game because after this maximum level, additional ranks called "" can still be won.So the player can continue to evolve and increase in power even after completing the main quest.You will have to be motivated to kill monsters because the more you will gain levels the more powerful you will be, but the next levels will be difficult to obtain.

The levels are currently calculate through an exponential scale will give the number of experience you have to get to move on to the next level.







During your adventure, you must travel through a very large area, and you will also meet many NPCs.

Besides your long main quest you will have access to additional content to improve your strength. Through side quests you can discover plenty of other areas and awards.



Nevertheless, you can rest assured: monitoring book quests will help you to exactly where you need to go to your main quest and so know where you are in the other side missions, all in a single click.

You will need just to press an icon and each of the quests will be specified in a list in the chat. Then, you will be able to know what the hero must done, what he has completed and what he must be found by clicking on the name of the quest.

Screenshot below to illustrate this system.









Here the GPS system a system very effective at the level of precision and ease of use. It's a system that works on the principle of triangulations coordinates. Here we serve only a plan in 2 Dimensions (X, Z), it's all that matters because if the player is lost will know the azimut and find the goal he seeks. The height will no longer be a problem after.



The choice of the objective (primary or secondary) will therefore be possible thanks to the help book quests. It will be enough so that the lost player activates the system by a simple click in this help book quest he will then choose in the chat. An arrow will appear directly above his head indicating the precise direction view of the goal. In order to evaluate the distance between the player and the objective, the arrows will have 8 different colours. The red will mean that the player is still far from the goal, then when he comes near it will turn to orange, then yellow to finish by shades of green.



For you to illustrate the result of the GPS, here's a GIF in just a few images representing the player lost but helped by the arrows appearing every time he asks the direction of the quest.





Curiosity will be rewarded, don’t be afraid to adventure… many surprises await you!Here the GPS system a system very effective at the level of precision and ease of use. It's a system that works on the principle of triangulations coordinates. Here we serve only a plan in 2 Dimensions (X, Z), it's all that matters because if the player is lost will know the azimut and find the goal he seeks. The height will no longer be a problem after.The choice of the objective (primary or secondary) will therefore be possible thanks to the help book quests. It will be enough so that the lost player activates the system by a simple click in this help book quest he will then choose in the chat. An arrow will appear directly above his head indicating the precise direction view of the goal. In order to evaluate the distance between the player and the objective, the arrows will have 8 different colours. The red will mean that the player is still far from the goal, then when he comes near it will turn to orange, then yellow to finish by shades of green.For you to illustrate the result of the GPS, here's a GIF in just a few images representing the player lost but helped by the arrows appearing every time he asks the direction of the quest.









In order to tease and increase your will of killing monsters, traveling to faraway places or just to spend some time fishing, the Exploits system resurfaced.

On top of side quests, you will have challenges to achieve along the adventure; you will earn XP and money as you complete them.

The list is long and objectives are varied!







This will allow you not only to have extra rewards but also to be able to follow your progress of the story very easily, and for those who aim to complete everything and unlock secrets they will have the availability to complete many groups of advancements (adventure, travel , history, fights, etc...) see the photo representing the display of a few advancements available on the map (there will be a lot more when the map comes out).





During your adventure in Across The Time 2 you will be accompanied by more than secondary objectives whose display is directly linked to the game in the menu.This will allow you not only to have extra rewards but also to be able to follow your progress of the story very easily, and for those who aim to complete everything and unlock secrets they will have the availability to complete many groups of advancements (adventure, travel , history, fights, etc...) see the photo representing the display of a few advancements available on the map (there will be a lot more when the map comes out).

In addition a new system of Exploit was realized: the Panorama. Indeed, if slay monsters has never been your passion, you can be an explorer and discover all the places and beautiful views of the area. They are sometimes simple and sometimes very difficult to find, but they always yield you a reward, and who knows if you find them all!







To spice up the side adventure even more, a reputation system steps in. This system’s aim will be to find out on what side you are, according to the rewards you got.

Indeed, through the side quests you will talk to people, conversations during which you will have several choices to make.

Those choices will have an influence on the reactions and the awards you can get. A reputation’s counter will constantly calculate: if you do good you will be rewarded in a very distinctive way than is you do absolute evil around you.











Thanks to a system of variables and scoreboard, we can act with the effects of Minecraft independently of everything. That is, each effect of potion, magic, enemy penalty or abilities will be cumulative.

The gameplay will be greatly diversified according to the class and the choices that the player will make in his evolution.



As in any RPG, the player will evolve by cap of level, and in Across The Time 2 the player will gain points of skills that can be spent in several attributs as you can see in the following picture :

– « Strength » refers to the physical strength of the player and the damage he will do with the hand weapons and arcs.

– « Resistance » is the resistance to the physical damage of enemies.

– « Haste » is the strike rate of CaC weapons and not ranged weapons.

– « Speed » is the movement speed of the player.

– « Health Max » is the total number of hearts the player will have.

– « Health Regen » refers to the rate of generation of hit points as a function of time.

– « Dahäl Max » is the total number of Dahäl that the player can possess in order to use magic spells.

– « Dahäl Regen » refers to the rate of generation of Dahäl points as a function of time.

– « Luck » is the ability to find rarer magic items and also experience potions.

– « Earner » refer to the ability to multiply the gain of Chronotons on the monsters and in the chests.

– « Hunger » is a statistic that can not be chosen as a skill point but will indicate the saturation of the player’s hunger bar.







Obviously this won’t be free, in order to unlock abilities you will hate to spend your experience points. The class you choose to play in will rely on the choices you make.







The difficulty is a very important point that we must change since it was way to high in the first Across the Time, especially for certain things.

We will balance it better, but the player can still choose between easy, medium and hard, without having the game changed either. This change primarily concerns the monsters striking power and also the death penalty.



Speaking of death, in order to stop the player from foolishly running into traps or in a room full of monsters, it will always be sanctioned by a death penalty. But although this penalty is adjustable according to the difficulty, a checkpoint system will always save the last position.

The price of death will be calculated by a percentage of Chronoton according to the chosen difficulty. If you play in a great difficulty you may lose experience.







As said earlier, the map will be reachable by many checkpoints heterogeneously divided on the map depending on places and their level of difficulty. If you die, your body will reappear on the last checkpoint you checked. You must not forget to validate them since most of them won’t be automatic.



Also in Across The Time 2, as the world in which you will have to travel is much bigger than in the first one, a new system is introduced. These are Waypoints.

Although horses will be available, Waypoints will be very useful to get from one point to another in an instant.





They will be available in each strategic region of the map. In order to use them you will have to find them first and unlock their ability to teleport.









In the kingdom of Silberländ you will find multitude of items of all kinds and especially some to kit you out to fight evil :

Weapons (swords, knives, maces, axes) Armor of all materials (leather, gold, iron, diamonds) and shield .



Different classes of items will also be available: some in abundance and some other on very rare occasions :

Normal (Basic items for non Enchanted or weakly Enchanted equipment)

Quests (Various Items for the side quests)

Common (Items with malus and no Enchant)

Uncommon (Items with bonus)

Rare (Items quite powerful with enchant and bonus)

Epic (Powerful items, available in the Epic store too)

Legendary (Customized items extremely powerful)

Mythical (The most powerful items and available through special or secret quest)



Some items will be customized thanks to the textures pack, for example the Epic currency « Ecaille Souveraine du Chaos »







In addition to the enderchest, we created a system of portable-chest like bags that you can summon whenever you like (for example in a dungeon) thanks to the Dahäl.



Here's an example with a photo montage of the extended possible of the inventory now. We anticipate 3 saddlebags by players at the moment.













Magic is a great characteristics of Across the Time. In the sequel the player will have even more spells to cast.



It will still be based on the enchantments and incantations of the books which will be much more advantageous than before thanks to the Dahäl incantation’s tool.

This new item makes it easier to cast the spell, as you can see on the video.





But that’s not all, now in Across The Time 2 spells has its own level.



Each spell will be available in Magic Book and may improve according to how many times you used them.



At the beginning the spells that were not used yet will not have much impact, but gradually as the player uses a magic spell, its power will increase. Moreover some spells will see their visual effect change as they evolve.



When a spell passes a level you will need to check it at the Master of Dahäl’s place.

There are 10 levels by spell book, and there will be more than 30 spells in Across The Time 2.

















Always important in an RPG-like game is the economy and in particular the currency, here still called « Chronoton » as in Across The Time first named.





It will be used mainly to buy many items in stores that will serve you in your adventure. Don’t overlook this point because Chronotons also be very useful to exchange XP if you don’t know what to do.



Monsters will drop some coins whose number will vary according to their difficulty, and you will have to complete missions or sell the loot from a specialist dealer to gain Chronotons.



















But although Chronotons will be useful, it will not neglect another currency that reappeared in Across The Time 2 « Ecailles Souveraines du Chaos » (or in english « Scale the Sovereign Chaos »). This currency is a very rare and legendary item, you can purchase powerful epic items in a store planned for this purpose.

Now let us come the utility of Chronoton with stores. During your journey you will find several towns populated by NPCs including traders who are willing to do business with you.



Each of the towns or villages will have all kinds of shops who you can buy various items with your Chronotons :

– Blacksmith (weapons and armor)

– Grocery (various Food)

– Meat shop

– Fish shop

– Alchemist (Potion launch)

– Enchantress (Enchantment Book)

– Woodcutter (coal, wooden object)

– Stable (Horses)









You can also spend some Chronotons to the hostel from the main town to rest and recover quickly all your life.







A bank will be set up in several cities in order to help you share your Chronotons in XP and vice versa.



It will be useful in some moments, but also for another thing: to protect your money in case of death. Indeed when you die in Across The Time II you lose a percentage of Chronotons you have on you.



Deposit your money in the bank and during your adventure you will protect your gains.

















A very satisfying way to immerse yourself in Minecraft adventure is the resource pack, because it allows you to have available to numerous customization.





A very satisfying way to immerse yourself in Minecraft adventure is the resource pack, because it allows you to have available to numerous customization.





Especially in Across The Time 2 it will be much more developed than in the first, as it will add the customized items such as new weapons (knives, masses, legendary weapons), various objects specially modify for this adventure (Sovereign Scale Chaos keys, quest Object). They will, moreover, designed in 3D as you can see in the images below.



Also, the resource-pack allows another presentation of the inventory, including many customs sounds.

Of course not to mention a soundtrack with new original music composed for the map entirely.

The resource pack will now directly integrated into the map.



Here 2 pieces of the original soundtrack already composed for the map (click to listen) :



Finally, as you understand, Across The Time is not a simple map Minecraft. It's a Universe, a Story in its own right! Thundesrtruck who created and writes the story continues to flesh it out day by day. In the map you will find many texts, but many are very long and will be for some diffused on our Internet site.

Other stories of Thundesrtruck are in development and will surely be novels to be unveiled apart from the game in books.



We have already shared a new Lore on our Adventquest site in English:

- The Hunter Of Worlds











The construction of this huge map requires much time, resources and technique to build, terraform, or create commands blocks systems and now in functions.

That’s why we use a few plugins and software to help us in this difficult task.



To develop and encode in Minecraft functions we use VisualStudio .

