The new version of the Soviet-setting Grand Battles map combines open spaces with city blocks within 1800m×1800m (1400m×1400m by the red line). Advancing on either of the flanks and securing a key spot will give you multiple options for continuing your assault and for supporting your allies in other parts of the map, thanks to all routes being interconnected in such a way.

The map has 5 combat zones

The western bypass: A large open space split into several parts by the river. This zone fits ambushing snipers, but the river banks can cover assault vehicles from enemy fire. The city blocks: This place favours well-armoured vehicles and close quarters fighting. It offers lots of (out-) manoeuvring options and a shortcut to the enemy base. The central hill: Tanks with good gun depression can use this are to their benefit and also help their buddies nearby. At the start of the battle, light tanks may catch a glimpse at where the opponents are headed. The “Bottleneck”: This isolated part of the map suits heavily armoured tanks. It may be used for flanking the city blocks zone (2) and helping allies. The village in the east: Fast vehicles can hide behind several destructible houses. Hit-and-run tactics may be employed. Taking this spot gives you a nice view of the hill (3) and a certain power over what’s happening there.

Pictures

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