Quick update here folks:

This afternoon, we pushed a change live to bypass skill-matching requirements on PC. So, all PC Versus Public queues are no longer using skill-based matchmaking. XBOX ONE and PS4 were NOT changed, and still use skill-based matching.

The reason: Some PC users were seeing significantly long waits for Meltdown and Capture, averaging around 10 minutes but with outlier waits of 30 minutes or more (and a few that never matched). Console players are still matching (on average) under 5 minutes in almost every case.

Since we made the change (around 3pm CST), we’ve seen the average queue times drop on PC to between 2 and 4 minutes for Meltdown, 2-3 minutes for Incursion. Capture isn’t getting much play on PC right now.

Our current configuration maintains your choice of mode, while creating the shortest match times possible there. When we can, we try and better match you with skilled players for close games, but we are monitoring match times and will lower the requirements for skill-matching (or remove the requirements) if that means we can get you into matches more consistently.

Thanks again, all, for your patience with our work to tune the matchmaking to fit the community we have.