Howdy doodly!

A big thank you to everyone who submitted questions for this round of the Ask The Devs event! We picked a couple of the best ones and interrogated our developers in a dark concrete room with a bright light shining in their face. We’ve got the answers, boss.

Without further ado, here they are!

Will there be an option to speed up time? Trucko The decision on not including faster game speeds is two folds; both a technical constraint and a game design issue. On the technical side, Castle Story’s AI is extremely complex: the entire terrain can change several times a second in several different ways, causing several characters to need to recalculate their behavior several times. In three dimensions. You get the idea! This complexity causes the Bricktrons to require a certain amount of time to calculate all these operations. Speeding up the game would give Bricktrons less time to calculate said time, hence making them dumber. Nowadays, with major improvements to our AI, it might be technically possible to accelerate the game; more thorough testing is needed to confirm whether it’s possible or not. From a game design point of view, accelerating the gameplay would have some non negligible repercussions which would need to be taken in consideration before a decision like that is taken. In brief, we’re aware speeding up time is a fairly common feature in games similar to Castle Story, but there are some challenges to overcome before we can confirm or deny that feature. Benoit (Lead Programmer)



What are some game mechanics you haven’t solved yet, but would like to address in the future? Tommai78101 There’s a gameplay issue at the moment where several of the game’s resources are found in the same place; the mines. This causes the location of your castle not to matter as much as it could. We’d like to find a fun, non punishing mechanic designed to spread resources cluster in a way that might encourage exploration or territory expansion. Francois (Co-founder)



Will there be more Faviann’s Technical videos in showcasing some of the technical features in the game? Tommai78101 Sure! If that’s what you guys want, we’ll be happy to make it happen! I asked Faviann and he wasn’t interested at first, then I involved maple bacon and we’ve come to an agreement. Shatojon (Community Manager)



Do you plan on adding new blocks? Will you take in consideration the community’s suggestions? Creaperbox Yep! Several new block types are planned, allowing different types of architectural designs. Many of these are directly inspired by suggestions that were posted on the forums. We took these ideas and designed them in a way that fits and works in Castle Story’s block system. Germain (Designer & Artistic Director)





That’s all, folks! Questions will be open again soon! Until then, if you’ve got questions, suggestions or criticism, feel free to join our forums! It’s a great way to reach us. :)

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