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Parsec Frontiers ICO details Start Date: 2018-1-24 End date: 2018-1-31 Category: Entertainment, Other



Token: PARSEC



Platform: Ethereum



Type: ERC20



Initial price: 1 ETH = 845,000 PARSEC



Bonus: Contributions => 50 ETH 5%



Accepting: ETH



Soft cap: 400 ETH



Hard cap: 4,000 ETH

Parsec Frontiers

Parsec Frontiers is a massive multiplayer online persistent world with a virtual economy blockchain. Players can explore the Milky Way galaxy, extract and trade resources, freight goods, attack others at their own peril, manufacture new and more advanced objects, research technology, create or join alliances and utilize ownership of space stations and resource extraction rights to ultimately expand their empire and wealth. All in-game items and resources are stored on a blockchain.

Parsec Frontiers’ economy is open and player-controlled. The currency for facilitation of trade and measure of wealth are Parsec Credits – an ERC20 token shortened to PARSEC. It is used for transactions on trading exchanges throughout the galaxy, for transactions between the participants and for transactions with the backend system. Parsec Credits will be traded on secondary markets against major coins like BTC, ETH as well as fiat currencies.



The blockchain asset transparency provides a secure, trustless game environment, which combined with the liquidity of cryptocurrency exchanges transforms the virtual items into investable assets alongside more traditional asset classes. Combined with a deflationary mechanism related to economic activity, holders of Parsec Credits should see steady value growth. The project is undertaken by renowned game development studio Artplant, based in Norway and Russia. The team of 15+ people have 5-25 years of game dev experience, and extensive experience with MMOs and virtual worlds. This document further details how the world will be created, the technical considerations and the mechanics of the economy and gameplay.

Gameplay overview



Parsec Frontiers builds on the 4X game genre, adding its elements into a persistent, online sandbox where players are free to explore and colonize the Game Universe. You are alone in the universe, but through collaboration with other players you can accomplish grand things: Gameplay will be introduced modularly, and the game will grow together with the community. From the early exploration days, to the later interstellar civilizations and beyond.

The game is continuous, meaning that actions initiated by the player keeps unfolding when she logs off.

Spaceships en route to destinations are still moving, research is still being conducted, resource extraction still taking place and production work still commencing. The player may configure notification settings to receive SMS or email alerts when not online.

Team

Jack K. Wulff CEO, ARTPLANT Daniel Stakhovskiy MANAGING DIRECTOR, ARTPLANT TVER Andrey Tsirulev TECHNICAL DIRECTOR Trond Johansen PRODUCER Alexey Antropov PROGRAMMER Andrey Ashirov SYSADM Valerii Kriazhev ANIMATOR Daria Rodionova UX DESIGNER Ivan Koren 3D ARTIST Valentin Pantyukh 3D & 2D ARTIST Joachim Barrum ART LEAD Henning Rokling PROJECT FOUNDER Morten Larssen VP PUBLISHING

Parsec Frontiers Advisors

Øyvind Pedersen Jr. BLOCKCHAIN STRATEGIST Frode Aschim CEO, ETHER CAPITAL LTD Kenneth Eriksen DIGITAL MARKETING EXECUTIVE John Kavanagh GAMES INDUSTRY EXECUTIVE

Milestones

2010 Artplant develops MMO backend. Used in Battlestar Galactica Online.

2012-2016 Technology used in 4 more games.

June 2017 Parsec Frontiers concept finalized

July 2017 Development agreement. Legal structure planning Exploration of architectural concepts

August 2017 Team assembly / hiring. Game pre-production initiated

December 2017 Public announcement of project. Release of whitepaper

January 2018 Community building and marketing Pre-sale

March 2018 Foundation registered and set up

April 2018 Detailed game and economy design Prototype of galaxy Crowd sale

May 2018 Parsec Credits distribution Token listed on exchanges Queue open for starter ship auctions Ships can be traded between players

June 2018 In-game asset definition and tokenization Cross-chain transaction module

July 2018 Auctions for colony rights on 17 initial planets Colony rights and development projects are tradable

September 2018 Transparency dashboard and APIs

December 2018 Release of Travel module. Population of all major heavenly bodies Resource distribution throughout Milky Way Scanning of heavenly bodies Travelling and exploring Transport of Earth's 15m surviving humans Release of Settlement module

February 2019 Resource extraction/production DEX module

May 2019 Colonisation upgrades Crafting of items