Circle of the Hive

Druids of this circle view the machinations of insects that exist in a colony and work together. Spending time watching bees, ants and all manner of the microcosm, those of this druidic practice find comfort and meaning of their own lives and in all things.

Friendly Swarm

When you join this Circle at 2nd level you have befrended or cutivated a swarm of insects of your choosing. This swarm acts as a swarm of insects, understanding and following your direction completely, and also can have a fly speed of 20ft if you choose an insect that can naturally fly.

Also each time you gain a level the swarm increases its hit points equal to half the hit points you do. The swarm also can recieve healing from spells cast from you or your allies.

As a bonus action you can command the swarm to leave you and distract one creature in range. The creature makes a Constitution saving throw against your spell save DC. On a fail the creature has disadvantage on any saving throw from the next spell you cast. On a success the swarm returns to you. You can have the swarm use a reaction each turn to attempt to continue distracting the creature.

If the swarm reaches zero hit points, you can manifest a new swarm after a long rest.

Defend the Queen

At 6th level your exposure to insects have granted you resistance to poison and piercing damage. Also when you receive damage and your swarm is in your space you can use your reaction to have the swarm take the damage instead and move up to your speed without provoking oppourtunity attack as the swarm swirls around you.

If the damage would reduce the swarm to below zero hit points, you recieve any remaining damage.

Pheromone Coordination

Upon reaching 10th level your swarm has become accustomed to your magic and gained several additional benefits. Your swarm has advantage on saving throws against spells you cast, and on a successful save takes quarter damage instead of half.

You may also choose to treat the swarm as point of origin when casting a spell when determining range and line of sight.

Finally your swarm recieves the same benefits from any spells cast on you whilst occupying your space.

Become the hive

At 14th level, your body has become the hive itself for your swarm and you both work in harmony. Your Constitution score increases by 2. Your maximum for that score is now 22.

At the start of your turn, if you are below half your maximum hit points, you recover 3 + your Constitution modifier hit points. If your swarm dies, you can now spawn a new one after a short rest.