Rogue: Chirurgeon Archetype

Chirurgeons, or "Barber Surgeons", provide the best non-magical medical care available in the world. They correctly recognize that most physical maladies are caused by a corruption of the blood, and have astutely deduced that the ideal cure to what ails you is to bleed that corruption out!

Roguish Archetype

At 3rd level, the rogue gains the Roguish Archetype feature representing their specialization of roguish abilities. The following Roguish Archetype option is available to the Rogue, in addition to those offered in the Player's Handbook

Vitae Purge

When you choose this Roguish Archetype at 3rd level, as an action you may target creature up to 30 feet away with a slashing weapon as long as the target is within reach or one range increment.

You deal 1 slashing damage, then the target gains hitpoints equal to 2 * the number of your sneak attack dice. If the initial damage would reduce the target to 0, they are incapacitated before gaining hitpoints. If the ally is unwilling, you can make an attack against them as normal--if the attack hits, the ability resolves as though the target were willing. You have 3 uses of this ability, and you regain all uses on a short or long rest.

Curriculum Vitae

When you choose this Roguish Archetype at 3rd level, you gain proficiency with healers kits and in the medicine skill. If you are already proficient with the medicine skill, you may add double your proficiency bonus to checks you make with it. This feature does not stack with expertise.

Also, during a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Medicine check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends. Each creature tended to in this fashion expends one use from a healer's kit.

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Are You Even Licensed?

Starting at 6th level, You may use Vitae Purge as a bonus action. In addition to the normal effects, the target is also cured of conditions as if Lesser Restoration had been cast on it.

If you are interrogating a restrained target, you can bleed them out a bit to induce a suggestible state. As an action, you use a slashing weapon to deal 1d4 slashing damage to a restrained target and may perform an intimidate or persuasion check against the target with advantage. After using this ability, the target must succeed on a Constitution save equal to 10 + your Medicine skill, or suffer one level of exhaustion.

Surgeon General

Starting at 13th level, Vitae Purge now heals 3 * the number of your sneak attack dice.

When you Vitae Purge a target, in addition to the normal effects you may also choose to apply the effects of Greater Restoration. You may use this effect once per long rest, and any target may only be affected by this ability once per target's long rest.

Not All Bleeding is Healthy

At 17th level, you may use an action to make a special melee attack against an enemy with a slashing weapon. If the attack hits, the target must succeed on a constitution save equal to 10 + your Medicine skill. On a successful save, the target takes damage equal to your weapon damage + your strength or dexterity modifier, whichever you used to make the attack (sneak attack does not apply to this damage). On a failure, the target also gains one level of exhaustion and takes damage equal to your 3 * your total sneak attack dice. At the end of each of the target's turns, they may attempt the save again. On a success, the effect ends. On a failure, the effects are repeated and a new save must be attempted on the creature's next turn. A creature can only be affected by one instance of this attack at a time. Greater Restoration or Lesser Restoration can be used to immediately end the effect on a target, though any gained levels of exhaustion must be recovered as normal.