Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only.

Each texture set is custom made and meant to be used together.

Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion.

Face textures include high quality ears and no problematic seams commonly found in the back of the head.

Requirements

Diffuse Maps

created from various photo references

slightly saturated and mainly tailored for Nords

skin tone might be off for non-Nord races

includes body hair options

optional tanline body

available in 2k (uncompressed)

Normal Maps (_msn)

baked from high poly models and blended with skin pores for extra details

face maps use vanilla maps as base and blended to remove neck seams

available in 4k and 2k (uncompressed)

Specular Maps (_s)

designed specifically to highlight fine skin pores while not being overly glossy

available in 4k and 2k (compresed and uncompressed variants)

Subsurface Maps (_sk)

effect is subtle in Oldrim but much more noticeable in SE

created from diffuse maps

available in 1k (compressed and uncompressed variants)

Face Complexion Maps

custom-made complexion maps

rough maps are freckles and age maps are sharper and appear younger than vanilla

certain NPC's may look different due to age complexion

available in 1k uncompressed (RGB 64:64:64)

Installation

If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system.

Manual Installation

00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders

01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture

02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder

03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder

04 Face Detail optional for custom face complexion maps



What about SAM (full)?

Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures.

Please do not modify and share without my permission.

Credit goes to Vector for the creation of Shape Atlas for Men.