We're still not ready to apply the label "Gaming 3.0" here (or to anything, for that matter), but despite its boasts, GameString's making a compelling case for cloud-based play time. We've already seen the company bring World of Warcraft to Google TV , but now the company's showcasing its take on a challenge we've seen a few times before -- streaming a playable version of WoW to a mobile phone. (Gotta get 'em out of the house somehow.) The trick here is a streamlined UI overlay that makes for a every touch-friendly experience; there's translucent "thumbstick" spots and larger buttons for spells. The setup in question here is its Adrenalin Host Server from approximately 80 kilometers away (geographically) and an HTC Desire running over a home network that's 2Mbps down / 2Mbps up. And while there's some notable lag and parts of the interface that's still too tiny to really use, it's still an Alpha build that seems functional for all but the most intense of moments. See it for yourself after the break.