Admiralty is a new system which allows a level 52 - 60 captain to send out any starship that the captain currently has access to for assignments which will reward valuable assets and advance influence and prestige.

The starships that can be used are all currently commissioned ships in the captain’s roster. This does not include starships still in rewardpacks are ones which are unclaimed in the ship store. Captains will only ever have access to a single Admiralty Ship per class of ship they have access to. “Fleet” and “Mirror” versions of existing classes are counted as separate classes.

Each Admiralty ship has the following characteristics: Tier, Rarity, Stats, Special Abilities, and Maintenance.

These characteristics will be used to determine which ships go on what assignments.

There is also a chain of assignments called “Tour of Duty” which lead to the largest rewards each campaign has to offer.

With the launch of season 11, players will have access to two campaigns each with their own set of rewards: United Federation of Planets Klingon Empire

The Admiralty system can be accessed in the Duty Officer and R&D Systems UI as a new tab.

This system is still a work in progress and not complete.

For more details, please visit the Admiralty blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/9572303-star-trek-online:-admiralty-system

Items in a rewardpack no longer go into the overflow bag when opened if there are already items in the overflow bag.

The Kamarag displays the correct UI when upgraded to a [T5-U].

Undine Space Battlezone: Resolved an issue that caused the Duty Officer Assignment contact in the starting area to only display for one player at a time. This contact will now only display for captains who are high enough level to have Duty Officer Assignments.

Resolved an issue where there were some spots in the ground of the Dyson Sphere where players could fall through.

“Tour of Duty” Duty Officer Assignments and Ultra Rare Duty Officer Assignments are now different colors in their UI to differentiate their rarity.

Changed a typo in description of "Bug Hunt" queues: "elminate" -> "eliminate".

Hooked up Item icon and power icon for High Capacity Shield

Resolved an issue on the Tesseract interface: "Complete Half of Romulan Story Arc" now uses correct icon which was previously using a Starfleet chevron instead of Romulan icon.

Added passive bonuses to all Tier 6 ship consoles that didn't previously have them including: Console - Universal - Heavy Phaser Lance: Gained +Phaser Weapon Damage as a passive bonus. Console - Universal - Structural Integrity Field Siphon: Gained +Max Hull Hit Points as a passive bonus. Console - Universal - Sensor Probe Swarm: Gained +Exotic Damage as a passive bonus. Console - Universal - Weapon System Siphon: Gained +Max Hull Hit Points as a passive bonus. Console - Universal - Heavy Plasma Lance: Gained +Plasma Energy Weapon Damage as a passive bonus. Console - Universal - Particle Synthesizer: Gained +Auxiliary Power as a passive bonus. Console - Universal - Particle Conversion Matrix: Gained +Turn Rate as a passive bonus. Console - Universal - Destabilized Singularity Projector: Gained +Max Hull Hit Points as a passive bonus. Console - Universal - Heavy Disruptor Spinal Cannons: Gained +Disruptor Weapon Damage as a passive bonus. Console - Universal - Aero Shuttle Bay: Gained +Max Shield Hit Points as a passive bonus. Console - Universal - Polaric Chromoelectric Modulator: Gained +Exotic Damage and +Shield Hardness as a passive bonus. Console - Universal - Hazari Shield Drone: Added +Max Shield Hit Points and +Shield Healing as a passive bonus. Console - Universal - Resonant Dissipation Matrix: Added +Exotic Damage and +Shield Healing as a passive bonus.

Resolved an issue in difficulty settings which was causing the IKS Kang to have fewer HP/Shields than intended when on Advanced Difficulty.

The cooldowns on "Subspace Wake" and "Team Fortress" consoles have been reduced from 3 minutes to 2 minutes.

The cooldown on "Resonant Dissipation Matrix" console has been reduced from 3 minutes to 2 minutes.

Resolved an issue that was preventing Industrial Replicators from ever showing up as NPC drops.

Resolved an issue where Reactive Armor Catalysts were preventing Shields from taking damage.

The Delta Alliance Unimatrix Shield Array's Unimatrix Shielding proc now has a 2.5% chance to trigger, and a 30 second duration.

Resolved an issue that was causing the Level 18 Duty Officer Reward to be given at level 11 for Federation characters.

Resolved an issue that was causing the "+CritChance/+CritSev on Melee Attacks" Security Officer Duty Officer to not always increase crits correctly.

Resolved an issue that was preventing "EPS Flow Regulators" and "Shield Emitter Amplifier" from appearing in their respective Console Crafting Recipe options.

Resolved an issue that would cause a Borg Elite Tactical Drone to occasionally spawn with a knockback power.

Updated description on Aquarius Escort, to include further explanation of console synergy.

Updated female Klingon boots with the same upgrades to shape, skinning, poly count, etc that were implemented previously on male Klingon boots.

Adding more usable costume parts in the category Armor – Iconian.

Chestgear Sci Researcher 2 should no longer clip with the Vaadwaur Upper piece.

Tribal Tatoo - 11 added for male and female human and aliengen.

Numerous types of animation are not playing including: Throwing grenades Warp out sequences Interacting with consoles on the ground Rock ‘n Roll Emotes

“Counterpoint” is still a work in progress.

“Assault on Terok Nor” is still a work in progress.

Admiralty is still a work in progress.

The Cardassian Arc Revamp is still a work in progress. Audio, art, cutscenes, and audio are not in a final state.



We will be bringing down the Tribble server for maintenance to apply a new update: ST.55.20150925b.4.