60/80/100/120

After a 1 second delay, the Mousetrap will activate, chasing the first visible enemy that comes within 250 units, prioritizing heroes.

After 1.5 seconds of chasing, or if the Mousetrap comes within 60 units of the target being chased, the Mousetrap will explode, dealing 80/100/120/140 Magic Damage to all enemies in a 250 radius and Stunning them for 1.25/1.5/1.75/2 seconds.

Mousetraps move at 350 Movement Speed and give 300 day and night vision. Each Mousetrap lasts 40 seconds, exploding prematurely if no enemy comes within range during its lifetime. Blocks neutral camps.