The Game Developer's Conference is unique. Unlike PAX, E3, and GamesCom, GDC exists so developers can talk to other developers. Though members of the press are scuttling about, the focus of the show is on the people who make the games we love, and their advice to others trying to do the same.

That means that, sometimes, they're a little more open about things, even if GamesRadar's writers are still within earshot. They'll talk about that feature they almost didn't add, or the ending that got cut. They'll talk about the future of stuff they're not really ready to talk about, or share a fun story about the inner workings of their games. This year was no different--we learned a ton by staying close to developers and listening to them speak, and came away with a number of interesting tidbits you might enjoy.