While not an overly long demo, there's a lot of potential in what played. The aesthetic, and simplicity of the game reminded me of nineties style 3D platformers, but instead of completing a variety of micro challenges for collectible items you're trying to escape a dungeon. There's also promise of loot based systems, and co-op in the final version of the game, both of which seem suited to improve the overall experience.

While the alpha build I played was a little rough around the edges, with some more development time, I could see Tower Princess being an enjoyable game, especially with a cooperative mode. You can check out the Kickstarter page here to see AweKteaM's pitch or check out the demo on itch.io here.