SMAASH! Puppy said: What is this Pichu you speak of?

Pichu is an electric type Pokémon that is extremely adorable. Its a baby Pokémon, so its stats are terrible, and it doesn't learn very many moves by leveling up. It has the abilities Static, and Lightning Rod, and evolves into Pikachu when it is leveled up with high friendship.

That's fun and all, but why would you want it in Super Smash Bros. for Nintendo 3Ds, and Wii U?

Because Pichu is a veteran in Super Smash Bros. Melee, and was really fun to play. But because he never appeared in another Smash game, and I don't own Melee, I never get to play Pichu. And with the love that the Melee veterans are getting now, I see no reason to leave Pichu out of it.

But Pichu was a joke character.

Your point?

Pichu was terrible.

And Mewtwo? The fact that Pichu wasn't the best character for competitive play shouldn't turn people off. Especially since everyone is balanced in Super Smash Bros. for 3Ds/Wii U. This argument is flawed.

Why would you pick him over other characters?

He wouldn't be picked over other characters. The only veterans that aren't likely to get in are Snake, and the Ice Climbers because they have issues. Wolf and Roy are pretty much a given at this point, and I don't see any reason why Young Link won't rejoin the fight either.

We have too many Pokémon .

I don't think Pichu would suddenly make the Pokémon franchise dominate the roster.

Come on guys! Pichu needs all the support he can get. Let's show them he has what it takes to rejoin smash! Click to expand...

What can Pichu bring to the game?

Pichu was not the worst character in Melee

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The Tier List on September 14 2010

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"Pichu was still one of the worst characters"​

Moveset Ideas and Adjustments

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Nintendicted said:

Spoiler Jab: body slam, tail whip, infinite tail hits, ends with back hit. Turns Pichu around. 3 hit ends with stronger tail hit, still turn pichu.



F tilt: headbutt, Pichu moves slightly forward from move



U tilt: pichu gets on hind legs and moves his head, the ears are the hitboxes, similar to pikachu's tail in his u tilt.



D tilt: pichu looks down while crouching, and pushes forward to smack with his ears for d tilt



Nair: change nothing it's perfect



Fair: basically Pikachu's f tilt but in the air. He kicks out in front of him with his hind legs.



Bair: Pichu whips his tail around behind him.



Up air: Pichu whips his ears around, similar to Pikachu's up air.



Dair: Pichu stabs his tail down fiercely, spikes at the tip.



Fsmash: Similar to Pikachu's but much more horizontal distance, more of a Short electric bolt than a burst. This attack benefits from angled fsmashes.



Usmash: Pichu gets on his hind legs, and headbutt towards the sky. Can grab opponents from the sides



Dsmash: Pichu slams his tail down behind him, full of electricity. At the same time, he headbutts at a downward angle in front of him. Stronger in back, but still a very strong move.



Dash attack: Pichu rolls into his opponent, hitting mainly with his tail.



Neutral b: Like pikachu's, but the bolt goes straight along the ground, much faster than Pikachu's. It goes almost vertical in the air.



Side b: Like Pikachu's but it cannot be charged. Sends Pichu a fixed distance but is still very long. Stuns enemy on impact.



Up b: like Pikachu's, but he can move three times. Has no electricity, but he has a hitbox.



Down b: like Pikachu's, but it is much faster and less powerful. Does no damage to Pichu unless he is hit by the end of it. Much less ending lag for Pichu as well.



Forward throw: Pichu rolls forward once and throws opponent.



Back throw: Pichu leans back and throws opponent behind him.



Up throw: Pichu gets on hind legs and throws opponent straight up.



Down throw: nuzzle - Pichu pushes opponent to the ground, and electrifies them with cheeks. Sends opponent up and away, and is able to combo. I made a rough Pichu moveset. I tried to declone him as much as possible, while still doing something realistic. His damage gimmick is still there, making him retain a glass cannon status, but even more so. I'm not a die hard Pichu fan, but I support having veterans return. Feel free to comment/criticize/make changes/ whatever you want. Enjoy! Click to expand...

Furret24 said:



Having a certain percentage where his electrical attacks (which he has 8 in Melee) get stronger could make him a good user of the rage mechanic, despite being one of the lightest characters in the game. Now, others could be quick to say that rips off Lucario's aura effect. Unlike Aura, which only affects damage output (outside of Aura Sphere), Pichu's electricity mechanic could also affect hitboxes and knockback for his electrical moves.



Below are a few examples of moves that could take advantage of Pichu's electricity.

F-Smash- This move does more knockback at higher percents and it's hitbox gets more disjointed at too. It starts out as big as it is in Melee at 0%. At 70%, it's as big as Pikachu's. At 150%, it's twice as big as that. It also now consists of one hit instead of multiple and deals 2.5% self damage. Unlike other electrical moves of Pichu's, it doesn't increase in damage as Pichu is at higher percents, though it does deal 15% over Melee's 12%.



Down Smash- This move starts out like his D-Smash in Melee, but starting around 30%, an electrical field grows around Pichu when using the move, dealing a bit of damage and knockback. It grows from being tiny around 30% to being 1 Pichu around him at 150%, where rage caps and (possibly) his electrical and self-damaging mechanics. The normal hitbox could also grow more disjointed as damage adds up. Unlike in Melee, it also deals 2% self damage. At 0%, this move does 13%, at 150%, it does 17%, improving it's KO ability at higher percents. The electrical field hits 6 times dealing 0.25% at 30%, 0.5% at 100%, and 1% at 150%.



Down Air- This move only does 10% if all hits connect at 0% unlike in Melee, where it does 14%. However, with Pichu's electricity mechanic, it can do up to 19% at 150%. It's range also increases as it takes damage. If the opponent is touching Pichu's body when the last hit connects, it is a meteor smash. Unlike some other electrical moves Pichu uses, this move does not gain knockback as he takes damage. It does only do 1% recoil now as opposed to doing 1% extra if he hits the ground when using it, which was kinda pointless.



If anyone has thoughts about this, let me know. I don't want to make this mechanic sound OP or confusing. Something like this could a whole new layer of depth to a character that was previously a clone, assuming they don't already declone him a little in his transition to Smash 4.Having a certain percentage where his electrical attacks (which he has 8 in Melee) get stronger could make him a good user of the rage mechanic, despite being one of the lightest characters in the game. Now, others could be quick to say that rips off Lucario's aura effect. Unlike Aura, which only affects damage output (outside of Aura Sphere), Pichu's electricity mechanic could also affect hitboxes and knockback for his electrical moves.Below are a few examples of moves that could take advantage of Pichu's electricity.If anyone has thoughts about this, let me know. I don't want to make this mechanic sound OP or confusing. Click to expand...

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Pro's:

​ Created by @ Twin Shot , outstanding work!

+

He's an incredibly easy character to incorporate to the game.

+

He'd bring back representation for Generation II.

+ He's a shortcut for an increase in the roster quantity.

+

His cuteness.

Con's:

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- Not enough demand.

PICHU FOR DLC!

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SUPPORTERS LIST ​ Spoiler ~ Pichu Bros ~



J04KlM

Lucimar

Pikablu Pikachu



MEWTWOMASTER2002

DoodleDuck97

Gracidea Shaymin



Mask and Mirror

Arthreeteseven

WishOn



Putuk

TechPowah

Wintropy



SMAASH! Puppy

Diddy Kong

Sonsa



PSIBoy

LunarDistortion

Speed



Sonsa

PF9

JimmyTheCatterpillar



smashkirby

Nauzgo

ryuu seika



MEWTWOMASTER2000

chandelure

Marthmario



cjcduck

SMX

Dagon



Shrokatii

Extremefann

SuperBrawler



cj.

Darth Nightmaricus

MisterVideoGaming



Kirbyfan391

BoN~

DutchPichu



Nonno Umby

Zero Soul

GalacticPetey



Zoljinx

Purple_Anteater

Nintendicted



Fogs

Twin Shot

ミスティック Speed



Kirshible

Zekkaran

chippy2000



dangeraaron10

GDChu

Yoshister



ProjectilePuff

Bradli Wartooth

Troykv

MrGameguycolor

As you all know, Pichu did not return as a playable character in Super Smash Bros Brawl. And it appears to be the same case with Super Smash Bros for 3DS and Wii U... or is it?Super Smash Bros for Wii U and 3DS is currently getting DLC, with the Fighter Ballot also being in the picture opens opportunities for Pichu's return if there is demand!In Melee, Pichu was a clone of Pikachu. His main gimmick was that he did self damage, because of this he was deemed a bad character by many. This was mainly due to the poor execution of the gimmick, as it can potentially be reworked and actually make him a competitively viable character while still holding the joke character status. Pichu is the joke character Smash Bros needs, he's adorable, and he iswithin the casual crowd because of how cute he is. A crowd that Super Smash Bros for 3DS and Wii U is being marketed to, as well the competitive crowd.This is a misconception that hurts his reputation the most, the truth is that Pichu has been considered more viable than the likes of Mewtwo, Bowser and even Ness in previous versions of the Tier List.Right now he is above Kirby on the official SBR Tier List. Smash professional Mew2King discussed this subject and states Pichu is "So was Kirby, Bowser, Ness, Mewtwo and Mr. Game & Watch. Did that stop them from advancing forward?My idea is to keep the self-harming mechanic, but the more damage percent Pichu has the more stronger he gets. Sorta like Lucario's gimmick, but with increasing the offense and speed. Along with his hitboxes increasing to make him more dangerous. This way his self-harming gimmick is a lot more justified, and eliminates most of his vulnerability. As in Melee the idea was to avoid self-harming Pichu as much as possible, with this execution it becomes the opposite. Of course, Pichu's defense stays the same. So there is still that to worry about when at high damage percent.Example:Small hitboxes, low offense and launch ability.Bigger hitboxes, bigger offense and launch ability.Pikachu's base moveset already exists for Pichu to borrow assets from, out of all the previous veterans, Pichu is by far the easiest one to incorporate in with no risks.Of course, there are many other Pokémon that would represent Generation II better than Pichu, but they would have to be created completely from scratch, and cost a lot more effort for developing. Where as Pichu would not.The very reason Dr. Mario, Lucina and Dark Pit were promoted to seperate characters in the development of the game, was because they hardly required any manhours of work to do so. They were skins, and became seperate individual characters for the sole purpose of increasing the roster quantity.- Sakurai. Pichu would be the exact same type of free dessert.This alone makes him a worthy addition to the roster. Come on, look at how adorable he is! How can you say no to him?!This is pretty much the biggest con against Pichu, the lack of vocal support of him. But hey, we can change that. That's what we're here for and what this thread is about. Let's get our voices heard!Discuss!