Introduction to the Show

Brainstorming!

Weird ideas

Location ideas

NPC ideas

Creature ideas

Anything! It’s brainstorming.

These lists of ideas will be very helpful as you build your campaign.

Questions

Here are some questions I ask myself when preparing for an adventure.

Who are my players?

What kind of adventures do they like?

What kind of characters do they like to play?

Maybe even have them make characters and then tailor the adventure to them.

Is there anything off-limits?

Because of age?

Because of sensitivities?

What kind of story do I want to tell?

Are there any themes I want to explore?

Are there any parts of the world I want to explore and develop?

Any aspects of history I want to bring to light?

What types of game play do I want to feature?

Lots of combat?

Lots of social interactions?

Intrigue?

Politics?

Mystery?

Are the PCs working for someone, or are they independent?

Sandbox vs. plot-driven?

Personally, I usually try to go for a balance of all these things, so there’s lots of variety and everyone gets what they want, even if I have a diverse group of players.

The answers to these questions guide me in the next step of the process, beginning to lay the foundation of the campaign.

Setting

Where will the story take place?

Will the story be told in one area, or will it go from place to place?

If it goes from place to place, what places would I like to visit?

Character

What types of characters will work well in this story?

Are there certain types of characters I’d like to encourage, discourage or even not allow? (this is less relevant in Numenera, but still something to consider)

Plot

What is the story that I want to tell? What is the arc(s)?

I always want subplots, as many as possible without things getting too confused (though this may not be a concern with Numenera). Any ideas for subplots?





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