March 2020 Product Update – What’s New

V.2.0.7830 – March 30, 2020

Manufacture

New! – Customize columns in the tool list (Preview)

Turn it on in Preferences > Preview features > Tool library

Found in Manufacture Workspace > Utilities > CAM Tool Library

You can now customize the columns in the tool list by selecting the settings icon at the top left. The drop-down settings panel allows you to add and remove columns using the checkboxes, as well as reorder the columns using the drag handles on the left-hand side of each column name.

New! – Apply holder to tools

We’ve added an option to apply the copied holder to the selected tools. To use this feature, copy a holder, select all the tools you would like to apply the holder to and then click the ‘Apply holder to tools’ button or right click > “Apply holder to tools’.

New! – Open edit page from cutting data list

We’ve added a way to go directly to the edit page for a cutting data preset from the main tool library page. Select the cutting data preset you would like to edit in the cutting data list and then click the ‘Edit preset’ button or right click > ‘Edit preset’.

We have also increased the reliability of the synchronization mechanism between files store in the “Assets” project and the local store of these data.

Modeling

Fixed: Joints issue when switching to Simulation or Generative Design

chill_wes001 as well as a number of other folks have reported an issue where joints in an assembly design created in the Design workspace become either lost or incorrectly placed when they switched to the Simulation or Generative Design workspaces. This is now fixed.

V.2.0.7824 – March 23, 2020

Electronics Design

Some of you ran into issues with your Electronics Design documents not saving properly. Apparently modified schematics, 2DPCB files and library files were not being saved successfully if they were saved after Fusion 360’s auto-save happened. This is now fixed.

Usability

Fusion 360 wasn’t able to install on a number of macOS machines running 10.13. Now it’ll install again without a hitch.

We found an issue where some designs didn’t play nicely with the Bommer add-in, which resulted in an unexpected crash when you tried to work with both of them. We drilled to the bottom of this and got it sorted – no more crashes.

Manufacture

In the Fused Filament Fabrication workflows, Fusion 360 was incorrectly showing 2 extruder heads when you only selected printers with a single extruder head. We fixed this issue so it shows the correct number of extruders as expected.

We discovered some blank rows were generated in the print settings library of additive manufacturing. If you clicked Recent Folder and double clicked the blank rows, Fusion 360 refused to respond. This is now also fixed.

There was an issue where toolpaths generated for metal 3D printing machines could not be exported. We got this sorted out and now you can export them again.

V.2.0.7813 – March 16, 2020

Manufacture

We fixed an issue that was causing profile roughing gouges in a part ifuASTJY was working on. Now profile roughing should be back in tip-top shape.

was working on. Now profile roughing should be back in tip-top shape. Some of you reported that you weren’t able to open Cam Pro posts; when you tried to open it, you received a “failed to open” error message. This is now fixed and you can open it again.

Apparently when the post processing was using a machine configuration, the home positions were not used by the post processors. There was a bug in the machine definition usage; we got this sorted out and post processors now correctly use home positions again.

API

william-c-ander son discovered that debugging add-ins didn’t seem to work. Now it does.

V.2.0.7805 – March 10, 2020

Data Management

New! Team Switcher in Data Panel

Expand the Data Panel and look at the top-left corner where it says your team or your name.

With Fusion 360, you can work by yourself or as a team. If you have multiple people collaborating with you on a project, you can setup a team account where you’ll have access to more permissions, role assignment, and who sees what. We’ve seen confusion around where to switch teams, how to switch teams, and what happens to your data when you do switch. The access point was not very discoverable nor was it descriptive.

In this update, we’ve moved the access point to the data panel, so that it is more in context to where your data is. Changing teams will update the data panel, showing the respective projects within that team. Also for you eagle-eyes out there: the icon next to the team name changes depending on whether you are a team of 1 or a team of many.





We also made some minor (but very welcomed) tweaks to how you can view your projects on Fusion Team, via the data panel. Notice a new “view in web” icon to the right of your project – this will let you view details of your project on Fusion Team in your default web browser.

New! Overview and View tabs on Fusion Team

Data Panel > Project > Design > Design Version number > View Details on Web

Now when you go to view details of your design on Fusion Team via the web browser, you’ll notice two new tabs at the top left corner: Overview and View.

The Overview tab does exactly what it says: it gives you an overview of your design, with any design references, comments, or associated drawings.

Toggle over to the View tab and you’ll see the design in a 3D web viewer. This is the same 3D viewer that existed before, but now it’s easier to access with it being right next to Overview.

Check out latest the blog post about Fusion Team

Sketching & Modeling

New! Intuitive 3D Sketching

Found in Create Sketch > Sketch Palette > 3D Sketch. Check the option to turn it on.

Experience the new behavior with these sketch commands: Line, Rectangle tools, Point, Spline tools, Circle tools, Conic Curve, Ellipse, and Polygon.

Previously if you wanted to create sketches in 3D, it was pretty cumbersome. In order to go from one plane to another, you had to sketch out the entity and then use the Move command to move it to another plane.

Now when you place the starting point of your sketch, you’ll immediately see origin axes, planes, and a set of familiar rotational manipulators appear as aids to your 3D sketch. Moving from one plane to another is as easy as moving your cursor in the direction you intend the sketch to go, and then inferred guidelines will appear to let you know where that sketch is going to be in 3D space.

Check out learning concepts

Check out how-tos

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New! Revamped Joint dialog and experience

Found in Design workspace > Assemble panel > Joint and Joint Origin

We’ve made some significant updates on how you would use joints. Now when you invoke the command, you’ll noticed a revamped dialog, with Position and Motion as separate tabs. In addition to selecting the components you’d like to join, you’ll also have the option to select the mode: Simple, Between Two Faces, or Two Edge Intersection.

A joint Between Two Faces was always doable in Fusion 360, but it was pretty hidden and not very discoverable. This new mode selection makes it as easy to create, as shown in the example below.

Two Edge Intersection mode is a brand new mode that enables you to create a joint or joint origin at the apparent intersection of 2 selected edges on 2 separate components. This new option should give you more flexibility around positioning components.

Check out learning concepts

See Joint dialog reference documentation

See Joint Origin dialog reference documentation

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New! Edit in place for assemblies (preview)

Found in Preferences > Preview Features > Edit-in-Place

Access the functionality by hovering over inserted reference components, or when right-clicking the inserted reference component.



Previously when you wanted to edit a reference part within an assembly design, you’d have to open that part in a separate design document and do the editing there. This can be difficult depending on the complexity of the assembly, since you no longer see the part in context to the assembly as a whole. Now with Edit-in-Place functionality available as a preview, you’ll be able to edit a referenced part directly within the context of the overall assembly.

Notice that when you are in editing mode, the canvas perimeter is highlighted blue, letting you know that you’re editing a referenced part. A green checkmark with the name of the part will appear at the center, right below the toolbar, showing what part you are editing. Since the part is linked to the original design, you can also update the original part after you’re done editing the referenced one.

Check out learning concepts

Check out How-tos

Got feedback about Edit-in-Place? Talk to us here.

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New! Straighten tool in Form

Found in Create Form > Modify drop-down panel > Straighten

Previously if you’re working with T-Spline bodies and your edges aren’t as straight as you want them to be, you had to select the edge chain, drag one of the Edit Form manipulators, and set the value to 0, hoping that the edge will straighten. Now you can use this nifty Straighten tool to do the trick, with more options like Direction and Straighten Type.

See Straighten command reference documentation

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Improved! Fillet Performance

During testing, we found a bug that was causing performance issues when filleting edges. The bug was impacting how Fillet behaved when a large number of edges were selected to be filleted, causing Fusion 360 to react slower and slower. We’re happy to report that we’ve squashed this bug for good, and Fillet + selection performance is back to being responsive.

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