New Cantrips

Arcane Glaive Evocation cantrip Casting Time: 1 action

1 action Range: 15 feet

15 feet Components: V, S

V, S Duration: Instantaneous

Instantaneous Class(es): Sorcerer, Wizard You create a massive blade of arcane power to attack with. Make a melee spell attack against a creature within range. On a hit, the target takes 1d10 force damage. The damage increases by 1d10 at 5th, 11th, and 17th levels.

Brittle Evocation cantrip Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, M (a bit of rock eroded by water)

V, M (a bit of rock eroded by water) Duration: 1 turn

1 turn Class(es): Druid, Sorcerer, Wizard One creature of your choice within range must pass a Constitution saving throw or take 1d8 cold damage, as you make them more frail by lowering their temperature significantly. Constructs and creatures submerged in or composed of water have disadvantage on this save. If you target an object with this spell, it takes the damage, and then is weakened by the ice until the end of your next turn. While weakened in this way, the object takes double damage from all sources.

Corrosive Edge Conjuration cantrip Casting Time: 1 action

1 action Range: 5 feet

5 feet Components: V, M (a weapon)

V, M (a weapon) Duration: Instantaneous

Instantaneous Class(es): Sorcerer, Warlock, Wizard As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it secretes an acidic compound onto the target, melting their armor. If the target is wearing metal armor, its AC is reduced by 2 until the end of your next turn. At 5th level, the melee attack deals an extra 1d8 acid damage to the target. This damage increases by an additional 1d8 at 11th and 17th levels.

Deadly Strike Divination cantrip Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S

S Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Class(es): Bard, Sorcerer, Warlock, Wizard You focus your gaze on a target in the range, granting you insight into the creatures' defenses. The next time you hit the target with a spell or weapon attack before the spell ends, you deal an additional 1d8 damage to it, and the spell ends. This damage increases by 1d8 at 5th, 11th, and 17th level.

Embolden Enchantment Cantrip Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, M (a drop of alcohol)

V, M (a drop of alcohol) Duration: 1 minute

1 minute Class(es): Bard, Cleric, Druid, Wizard You raise the spirits of a creature you can see within range. The creature gains 1d4 temporary hit points that last for the duration. If you cast this spell again, the temporary hit points dissipate. The temporary hit points gained increases by 1d4 at 5th, 11th, and 17th level

Empathy Enchantment cantrip Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: V, S

V, S Duration: 1 turn

1 turn Class(es): Bard, Sorcerer, Wizard One creature of your choice within range must pass a Wisdom saving throw or be charmed by you until the start of your next turn, as you cause it to feel momentary sympathy for you.

Grip Necromancy cantrip Casting Time: 1 action

1 action Range: 30 feet

30 feet Components: S, M (a glove)

S, M (a glove) Duration: Concentration, up to 1 minute

Concentration, up to 1 minute Class(es): Druid, Sorcerer, Warlock, Wizard You extend your hand in a gripping pose, and a dark hand appears around the target's throat. The target must pass a Constitution saving throw, or be unable to breathe for the duration of the spell and immediately start suffocating.