EDIT: Steam is the first out the door with the patch, in the middle of the night no less. Huzzah! — Nicholas

Coming at you from all available angles: It’s a patch!

Patch Notes

This should be up tomorrow morning on Steam, and trickling out across various other distributors as they get to it. (For some people it might be as late as Monday due to time zone changes, people taking the day off, the Pterodactyl Gods Festival, etc.) A collection of changes is below the cut.

A quick note regarding Desura: while Desura got correctly updated builds from 1.0.11 to 1.1.1 if you use the Desura client, the standalone builds didn’t get updated. This is due to a miscommunication between us and Desura about who puts them up; we’ll be putting up full builds on schedule for you from now on at the same time as we do the in-client uploads. Sorry for the incovenience. Many thanks to Andrew Ferguson for setting up our build machine so we can do this.

And now the changelog:

CORE:

FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension.

FIXED: The Traditional Achievement Fixing Ritual has been performed. (Please join in at home by chanting to the Pterodactyl Wizards until you feel the icy grasp of their claws upon your shoulderblades.)

FIXED: primary stats not being buffed by skills

FIXED: game now runs correctly on machines with international localizations.

FIXED: aggressively regenerate levels when a level has been deleted from a save game.

FIXED: instructions now included on Magic Box pop-up.

FIXED: sight radius could not be decreased

FIXED: flickering up/down buttons in the skills tree

FIXED: phantom slots on skills grid

FIXED: crash clicking “next” on tutorial button

FIXED: at low resolutions, wizard key falls offscreen at 2x mode

FIXED: magic box could be exploited to steal from shops

FIXED: Steam overlay not working in -opengl mode

FIXED: missing expansion2 caused problems with expansion3

FIXED: spell points could result in negative mana

FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm

FIXED: Confiscate Evidence allowed theft

FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game

FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles

FIXED: clicking the Digest button in the pocket dimension no longer freezes the game

FIXED: item stacking problems

FIXED: buff stacking problems

FIXED: skill level is now actively checked when encrusting a weapon

FIXED: when we add a steam achievement, we also add the local achievement

FIXED: some local achievements

FIXED: transmuting monsters could repeatedly set off traps

FIXED: various other polymorphing monster crashes

FIXED: Insufficient terrifying and foreboding graffiti on the walls. Added terrifying and foreboding graffiti to the walls in preparation for the Ominous Countdown.

FIXED: Brittle stacks do not refresh after changing levels.

FIXED: “Platinum Ring” removed from Lucky Find spawnlist because it doesn’t exist.

Increased all monster perception values.

Slightly nerfed first level polearm skill.

Fixed polearm stance effects that weren’t firing.

Made high level polearms harder to craft.

Lucky pick automatically opens locked doors without requiring a lockpick, and no longer requires Lockpick Spamming.

Radiant Aura, Magic Steel buff stacksize capped at 1.

tweaked Healing Rain effect.

tweaked This Root Shall Suffer to cause more suffering.

Fixed some random spelling and grammar stuff.

UI: darkened Krong popup dialog background to make icons easier to read

UI: darkened resistance & damage extension widgets to make icons easier to read

Master of Arms description updated to reflect chance of triggering “Suit Up”

removed unnecessary skill category tags

Tentacular Infestation bolt no longer infests you with tentacles when it hits other people

Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked

ROTDG

Fixed Helm of Threepwood artifact quality

enhanced the Broadside skill

added a new sound for Broadside

YHTNTXP

FIXED: Ravens now make proper sounds. Quothing is involved.

FIXED: Mage’s Mana Maille buff stacksize capped at 1

FIXED: All eruptors spawn fewer traps. It was getting ridiculous.

FIXED: Clockwork Knight: teleport animations removed from movement-based spells

FIXED: Puissant Veil now hits enemies with magic damage when player is attacked

FIXED: Multiple, multiple issues with the Arcane Capacitor. Who thought it was a good idea to have a spell with 200 lines of scripts for it anyway?

COTW