The Way Of Mass v1.0

everything is made of something and every something holds weight in the world however small. The Way of Mass teaches how to harness the minute gravitation exerted by every atom and amplify or dampen them using the flow of ki. Way ofMass monks tend to be very cautious as they understand how the smallest actions can send ripples across the world.

Ki Save DC = 8 + your proficiency bonus + your wisdom modifier

Gravity Touch

Starting when you choose this tradition at 3rd level, you can use your strikes to amplify and manipulate the gravitational pull of your targets atoms.

Whenever you hit a creature with one of your attacks, you can spend a ki to impose one of the following effects on that target:

The target must make a strength save or is considered grappled as the atoms in the targets feet hold it to the ground.

When you strike two creatures in one turn you can cause them to become super attacted towards each other. They will fly towards each other, if they are 10ft or more apart they will take damage as if they had fallen from the distance. They are considered grappled to eachother, either creature can break the grapple for both on their turn.

You can repel the atoms in a target's body from your strike you push a target up to 5ft away from you. The distance you push a target increases to 10ft at 6th level, 20ft at 11th level and 30ft at 17th level.

Warp Speed

Starting at 6th level you can manipulate space in the small area around you mimicing the effects of a warp engine. You can cast misty step once per long rest.

Gravity Well

Starting at 11th level You increase the gravity of the planet in an area. You may spend two ki points, creatures of your choice in a 15ft radius centered on a point you see must make a constitution saving throw or have disadvantage on all attack rolls and half movement for 1 minute as their gravity is doubled. Creatures can also use their action to make another saving throw ending the effect on a success. Any creature that enters the area must also make the saving throw unless they have already successful saved against it.



















Black Hole

Starting at 17th level you’ve mastered the manipulation of gravity to condense matter into compact cubes. As an action you can spend 4 ki collapse the surrounding area’s matter. Each creature in a 30ft radius centered on you must make a constitution saving throw. A target takes 8d10 + 30 force damage on a failed save, or half the damage on a successful one. If this damage reduces the target to 0 hit points, it and any non-magical items on it are crushed into a cube of mass now in your hands.

































