As promised here comes T-Engine4 and ToME4 beta32 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

This release is *huge*, it features many balances & new things but also change some low level things.

Display code switched to SDL1.3, keybinds had to be reset for it, so make sure you check your bindings.

Release highlights:

New classes: Necromancer and Marauder

Improved classes: Shadowblade, Summoner, Cursed/Doomed, Chronomancers, Alchemist, Mindslayer, Rogue

Talent icons: all talents now have an icon and the hotkeys bar uses them

Introduction of real (and easy to make) item sets

Local scores

Loading/progress bars along with a nice painted background

Many new painted lore

All stores and all artifacts now have a tile

New zones: Slazish Fens, Last Hope Graveyard, special non-random exploratory farportal zone

Sunpaladins and Anorithil have their own starting quest; starting in the far east and explaining why they get to Maj'Eyal

Trollmire now has a road going through it, making navigation easier

Game loading speed should be much improved (only when using the official releases which package the code in a special way)

"Exploration" mode for Donators: infinite lives

Multiple new or improved artifacts, some of which are sets

New tilesets: Cave, Rift



Expanded changelist:﻿

Invisibility screen effect made a bit less annoying

New achievement: Bad Driver

Character Sheet will display the current active party member

Alchemists talents that pop an inventory screen now wait until the inventory is closed (and action is done) to consume turn/ressource/cooldowns

Added tile for Zemekkys and Meranas

Display talent icons in use/gain talent screens

Fixed a bug which made activate egos recharge too fast

Fool of a Took achievement correctly triggers

Fix red crystal resistance

Fix Poison Gas Trap when saving/reloading

Object that can be activated for a talent have a better description

Cursed Touch starts with about 30% chance to curse an item.

Extra points in Cursed Touch increase the chance up to 90%. Invest in this to make cursed items easier to find if you want to invest in curses.

Cursed can wield both axes or cursed items with their talents.

Replaced Grim Craft with an activated talent: Cursed Sentry. Animate a cursed weapon and toss it to a spot. It will fight for you for a while before turning to dust. This has no hate cost but does consume the weapon.

Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift effect or 1 Vengeful Blessing effect

Curses are either minor or major; The chance of major curses improves with points invested.

Like egos: curses, gifts and blessings have names. They are displayed in the item description. For example: "curse of clumbsiness, blessing of whispers"

Paradox Mages now start with Dimensional Step and Time Skip

Chronomancy tree reordered

Energy tree reordered and revised

Gravity tree reordered and revised

Matter tree revised

Speed Control tree revised

Timetravel tree reordered

Reduced cooldowns and sustain costs on many chronomancy talents

Most Gravity spells now deal bonus damage to pinned actors

Body Reversion no longer removes 'other' timed effects

Probability Weaving and Paradox Mastery are now passive

Probability Weaving now improves luck and spellpower

Static History moved to Chronomancy tree

Deja Vu, Entropy, and Temporal Reprieve removed

New Talent Energy Absorption

Energy Decomposition is now a 'magical armor' sustain

Redux is now an effect that allows you to 'double cast' your next activated spell

Repulsion Shield renamed Repulsion Field and works as a knock back aura

Calcify replaced with a new talent Destabilize

Quantum Spike damage improved; also does bonus damage to Destabilized actors

Two new Spacetime Weaving Talents; Banish and Spacetime Mastery

Stop now deals temporal damage in addition to the stun effect

Haste now gives a slight casting speed bonues as well as its old global speed boost

Time Skip now Time Prisons the target rather then removing the actor

Temporal Wake damage improved and a small stun effect added

Fixed chronomancy cone particles

Fixed Slime tileset farportals

*IMPORTANT* Updated SDL to 1.3, you need to get it for your platform if you build from source

Mouse pointer is now hardware rendered, removing cursor lag even at low FPS

Keybinds are updated to use scancodes which are layout independant, existing key bind settings will be wiped; please redo them as needed

Hotkeys are now displayed as icons on the bottom of the screen

Drag'n'Drop support in the mouse engine code

Hotkey icons can now be dragged along the bar for easy reassignment

Talents can be dragged from the use talents window into the hotkeys

Items can be dragged from the inventory window into the hotkeys

New awesome shadow simulacrum gfx effect

Gamma correction is handled by a fullscreen shader if the GFX card can do shaders

Updated boot menu with new tiles

Replaced Warper summon with the Rimebark, an immovable treant-like summon that is permanently surrounded by a furious ice storm

Replaced Suppress Summoning by Frantic Summoning allowing much faster summoning at a cost

Fixed crystal focus

Talents that do a main and off hand attack correctly handle offhand penalty

Low levels of the Infinite Dungeon do not all have random bosses

Fix mold vault

Equilibrium regenerates correctly from hats of absorption when hit by archery

New backup guardian in the Deep Bellow, also concluding rolf & weisman story arc

New framework for item sets, check out set_list, on_set_complete and on_set_broken properties on Moon & Star

New backup guardian in the scintillating caves

Fix ice to cold resistance on some arena boss

Fixed skeleton rat and arena gates tiles

Restricted Daikara escorts to prevent problems with temporal wardens quest

Shadow Combat now scales with spellpower

Fixed tooltips sometimes refusing to appear

Added an option to set scroll distance. Set it high enough and you get always centered scrolling

Autotargetting will try to not default to a friendly target for attack talents

Fixed unlock dialog popup, it will appear again (it was only a display bug, unlocks were saved)

Fixed donations popup

Savefiles now include a screenshot of the current situation that is displyed in savefiles list

Savefiles are now ordered by last play time

PrintScreen key now takes a screenshot (for modules: game:saveScreenshot() and keybind SCREENSHOT)

Swallow now works on bosses that have 5% or less life left, making the Huge Appettite achievement possible (but hard)

The thieves in the lost merchant quest will not attack the merchant anymore

Savefiles are marked as dead as soon as death happens

Linking creatures links them with the correct name color

Adjusted the balance on the Energy Absorption

Crooked Club does not require Cunning anymore

New world boss: Kra'Tor the Gluttonous and his trusty axe: The Gaping Maw

New world artifact: Threads of Fate

New world artifact: Pick of the Dwarven Emperors

Added local scoring, with a list of all your chars and their scores/cause of death/... Arena is merged into that system.

New uber dangerous greater vault

Static maps can use specialList("terrain", {...filelist..}) to use terrains they want

All talents now have a tile

Improved Dwarves Stoneskin talent

The Pheonix unique has its rarity reduced

New world artifact: Ureslak's Femur

New world artifacts: Sword of the Potential Futures & Dagger of the Past

Fixed Zigur huge rocks

Two new antimagic world artifacts: Witch-bane and Guidance

Buffed Garkul's Teeth

Atamathon is much more dangerous

Alchemist golems start with a shielding rune

Channel Staff correctly works with physical damage staves

Staves of ruination give nature damage instead of poison damage boost

Some bits of lore will always popup even when already known

Added two new Paradox talents; Fade From Time and Cease To Exist

Removed Damage Shunt and Flawed Design

Precognition and revision will now correctly clear their chronoworlds

Reduced effeciency of Energy Decomposition

Redux is now instant cast with the repeated spell now consuming the action

Revision will now put Door to the Past on cooldown when cast

Chronolith's in the Temporal Rift buffed slightly

Fix grappling hold

Replaced the main menu background (when not using the animated background) with a much nicer one

Fix light damage death verb

Storming the City quest can not be continued when it is already finished by going from angolwen to zigur

Dragons are now less immune to stuns but gained some immunity to blindness

Firstrun dialog now asks for registration/login/cancel

Golem Power and Golem Resilience effects more than doubled

Adventurers parties should not get sometimes stuck on the worldmap anymore

Golem's Reflective Skin is now a sustain

Increased Golem's Eye Beam damage

Golem Resilience now also improves healing factor by 50% at level 5

Arcane Eye now has a tile when active

Sunwall faction will not all turn hostile if one member is hurt

If High Sun-Paladin Aeryn becomes hostile, killing her will trigger the orc pride quest, allowing the game to continue

If Aeryn is killed before the endgame she will not be there to help

Two new high level talent trees: Psi-archery and Grip.

The Psi resource now regenerates naturally like mana and stamina

Mindslayers start knowing the Shoot talent

Conduit applies to shots fired from telekinetically-wielded bows

Conduit applies to Mindlash when telekinetically wielding a gem

Matter is Energy benefits more from increased talent levels

Buffed Focused Channeling

Loading screens with a waitbar!

Screen FPS will not go bonkers for a second after a long load/compute time

Fixed random black screen bug

Achievement added for killing the blood master

Dying while recalling will cancel the recall

All stores now have a tile

Suppression talent actually does something now

Quest log correctly defaults to the selected quest when it appears

Creatures killed by traps correctly drop alchemist ingredients

Fixed floor on Temple of Creation(2)

Brawlers will now have field control at birth

Made it much more obvious that brawlers can not use weapons, shields or massive armour with many of their talents

Made it more obvious that stealth can not be used in mail or plate armor

Fixed a random white texture bug

Loading bar while loading the game/savefile will indicate progress

Permadeath setting is remembered

Undead faction now opposes Fearscape faction

Added missing trap tiles

New lore: "Dust to Dust, an undead hunter's guide"

Troll stew!

Healing now produces a flying text

Secret of the Eternals takes no time to use

Random bosses can now use the unlockable trees (poisons, wildfire, ...)

Arcane Blades can access Stone spells when unlocked. Earthen Missiles can be cast by Arcane Combat

New class: Necromancers

New zone: Last Hope graveyard

New quest: From Death, Life (for necromancers only)

New lore available in Last Hope Library

New option to use either the new icons hotkey toolbar or the old textual one

Tombstone lore UI

Glass walls tiles

New vault

Constitution does not grant damage reduction anymore

Health talent replaced with Thick Skin talent, granting damage reduction

Glove egos are more interresting for brawlers

Fix a rare bug when corona could permanently reduce max positive/negative

Trollmire now has a road, for easier navigation

New zone: the Slazish fens, starting zone for human and elven Sun Paladins and Anorithils (it is located in the far east and explains how the player ends up in maj'eyal)

New achievement: Lost in translation

Limited the power of Doomed knockback spells

Roads, water and molten lava show up on the minimap

Reduced ranges on teleportation anomalies

Reduced the speed bonus of Elemental Harmony

Added experimental support for MoonScript (a CoffeeScript like language for lua)

Fixed the prides levers to not reset when save/reloading

Shadow Combat cost fixed

Shadowstep cost reduced, added a darkness damage component

Shatur now have awesome tree-stores

Added many new "@" custom player tiles

Using the exploratory farportal can now sometimes lead to special zones

Increased game loading speed tenfolds (for people with slow loading) by packaging the engine, boot module and tome module into a single file format

Maze zones now have the boss usualy looking for the player

New advanced Shadowblade tree: Ambush

Fixed birth screen to indicate race/class combo that do not make much sense

When encountering the new special farportal zone, you will learn a new painted lore, it is awesome!

Sher'Tul fortress command orb got a correct tile now

Sher'Tul control orb text correctly translates when you speak Sher'Tul

Escort portal does not disappear when digging nearby

Temple of Creation quest now uses the new underwater portal tiles

Removed the Archer metaclass.

Archers and Slingers merged into Archer, under the Warrior metaclass

Archers now get both a bow and a sling at birth, along with both one point in bow and sling mastery

Permadeath mode: Exploration Mode with infinite lives. Donators feature

New painted lore for using the Farportal in Reknor

Painted lore for master death

New painted lore for game win

Yeek Wayist talent summons have tiles

Waters of Life becomes instant cast

Void and Nightmare Horrors now have some unique new talents

Displace Damage will now credit reflected damage to the actor with the sustain active

Bindings of the Eternal Night buffed and made into a set with a new artifact (found in the same zone): Crown of the Eternal Night

Fixed tactical AI infos on some AOE talents

Tannen level has correct tiles

Permanent particle effects like farportal vortexes correctly scroll

Many typos

Corrupted Negation is subject to spell resists

Razorblade, the Cursed Waraxe can not correctly be generated

Fix Shadow Mages description

Time Prisoning yourself can not fail

More traps are avoided by Feather Wind (and the new Light of Foot talent)

New class: Marauder, a more thug-like rogue focusing on damage and movement

Lethality now also increases critical damage modifier

Deadly Strikes increases APR somewhat more

Deadly Strikes and Willful combat are now instant talents

Improved the thieves/bandits/... NPCs with the neweset roguish talents

Added a Shadowblade NPC

The assassin lord just got quite beefier

The Master just got nastier

Orc necromancers improved with the new necromancer talents

Vampires made beefier

Resting regens faster

Buffed Cripple

Garkul's Helm has a special bonus to Skullcracker talent

New random name generator(engine.NameGenerator2) based on http://code.google.com/p/name-gen/ (it uses the same language files)

Temporal Devourers renamed Devourer and subtype changed to eldritch

Temporal Dredge renmed Dredge (subtype still temporal)

Worm that Walks and Devourers now have unique talents

Devourer hit points and damage improved (beware the land sharks!!)

Carrion Worms multiply less but have better resists

Epidemic now checks for disease immunity when spreading diseases

Dredge Frenzy improved a bit

Disabled loading C module in Lua, for safety

Random name generation on birth will use a special generator per race/sex (right click on the name box to make up a new random one)

Skeletons NPCs are now poison immune

Base accuracy raised to 4 (from 0)

Buffed Yeek's Wayist talent

Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent *stealth*. This means you can see them without see invisible but it's not perfect you can loose them sometimes

The Eidolon Plane is now a zero gravity zone, so encumberance is near meaningless (x20)

The Temporal Rift is a zero gravity zone

After coming back from the east, the lost merchant in Last Hope can make you a unique item of your choice, for a .. unique price

Doulbed the effects of willpower for Paradox failure, backfire, and anomaly checks

Changed how global speed stacks

When a level 5 Lure is killed it will trigger all explosion, poison gaz and future AOE traps

Cleaner game exit (codewise)

Newly picked up items are shown in bold (and marked as such in the tooltip) in the inventory window

When dead (on the death screen) it is now possible to review message log, see current chat and talk to people

Drop dialog (and others such) will remember sorting order when dropping multiple items

"Lament for Lands now Lost" poem now correctly available in Shatur

New "cave" tileset

Fixed Melinda moving in

Limited max projectile speed reduction on talents providing it

Derth post-attack chat now accounts for being an antimagic char

All artifacts now have their unique tiles!

Added more particle effects for chronomancy spells

Rewrote grappling so it's easier to understand (code-wise)

Sustains can now be disabled while disarmed

Switching equipment will now disable sustains you no longer meet the requirements for

Updated the Temporal Rift bosses talents to better reflect current chronomancy spells

New rift tileset

Buffed Chromatic Harness

Have fun!