With Season 5 almost here we have a few items revealed, there are a lot of changes.

REMEMBER THIS POST IS DATAMINING INFO, THE FOLLOWING ITEMS ARE NOT THE FINAL VERSION OF LIVE SEASON 5 PATCH. IT JUST SHOWS ON WHAT THEY HAVE BEEN WORKING ON. Follow @SmiteDatamining for up to date news Remember Post is also added to Reddit, I use it as main comment source! – Link to Reddit Post

S5 Items

It is important to know the following info is experimental and may not ever come to final version, chances are low but there’s also a probability some of the features may arrive to final version so we can see what they have done and tested.

To make a more enjoyable read, I took the time to put in Red or Green every change I was able to identify as Nerf or Buff by comparing with smite.gamepedia.com info

Receiving Changes but there’s no info about them S5 Blackthorn Hammer S5 Evolved Gauntlet of Thebes S5 Evolved Hide of the Urchin S5 Obsidian Shard S5 Talisman of Energy S5 The Crusher



S5 Atalanta’s Bow Attack Speed: +25% Physical Power: +30 PASSIVE – Hitting enemies with basic attacks gives you 1 stack of 7% Movement Speed. Stacks up to 4 times, stacks last 7s.



S5 Bancroft’s Talon This item gives the owner additional Magical Power and Lifesteal based on the percentage of the owner’s missing Health. Magical Power: +100 Mana: +150 Magical Lifesteal: +15% PASSIVE – You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.



S5 Bancroft’s Talon V2 Magical Power: +100 Mana: +200 Magical Lifesteal: +15% PASSIVE – Your Magical Lifesteal from items is increased by 50%. Your Magical power is increased by the amount of Magical Lifesteal you have.



S5 Deathbringer This item gives the owner increased Critical Strike Chance and damage. +50 Physical Power +30% Critical Strike Chance PASSIVE – Critical Strike damage is increased by 25%.



S5 Divine Ruin This item causes the owner’s abilities to reduce the healing and regeneration of their targets. Magical Power: +80 Magical Penetration: +15 PASSIVE – Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.



S5 Enchanted Trinket Magical Power: +30 Health: +100 Magical Lifesteal: +12% Power and Lifesteal Aura



S5 Ethereal Staff This item converts your Health into Magical Power. +90 Magical Power +200 Health +20% Crowd Control Reduction PASSIVE – Your abilities deal an additional 3% of the targets maximum Health as True Damage. If the target has over 2250 Health, you ability bonus damage scales up. This effect reaches a maximum of 10% Maximum Health damage at 2750 Health.



S5 Gauntlet of Thebes Health: +200 PASSIVE – For each assist on a lane Minion, gain 1 Stack. Stacks provide 1 Physical Protection and 1 Magical Protection. At 50 stacks Gauntlet of Thebes evolves, providing 20 Magical Protections to nearby allies.



S5 Heartward Amulet This item gives the owner an aura of magical protections. +55 Magical Protection +250 Health AURA – Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 20.



S5 Ichaival +25% Attack Speed +10 Physical Penetration PASSIVE – Every successful Basic Attack increases your Physical Power by 7 and reduces your target’s Physical Power from items by 7 and Magical Power from items by 15, for 3s. (Max. 3 Stacks)



S5 Oni Hunter’s Garb PASSIVE – When 3 or more enemy gods are within 55 units of you, take 5% less damage.



S5 Polynomicon This item causes the owner’s next Basic Attack to deal additional damage after using an ability. Magical Power: +75 Mana: +300 Magical Lifesteal: +12% PASSIVE – Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.



S5 Pythagorem’s Piece This item gives the owner an aura of Lifesteal and Power. Magical Power: +40 Mana: 0 Health: +200 Magical Lifesteal: +12% Cooldown Reduction: +10% AURA – Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.



S5 Qin’s Sais This item causes the owner’s Basic Attacks to deal a percentage of the target’s Health as additional damage. +40 Physical Power +15% Attack Speed PASSIVE – On Basic Attack hits, deal Physical Damage equal to 4% of the target’s maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.



S5 Silverbranch Bow Attack Speed: +25% Physical Penetration: +10 PASSIVE – Every successful Basic Attack increases your Attack Speed by 5% and reduces your target’s Attack Speed by 5%, for 3s. (Max 3 Stacks)



S5 Sovereignty This item gives the owner an aura of physical protections. +250 Health +50 Physical Protection AURA – Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.



S5 Spear of Desolation Description: This item reduces ability cooldowns after a kill or assist Magical Power: +80 Magical Penetration: +15 Cooldown Reduction: +10% PASSIVE – If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.



S5 Spear of the Magus This item causes your damaging abilities to reduce Magical Protections of the target. Magical Power: +65 Magical Penetration: +15 PASSIVE – Your damaging abilities reduce your target’s Magical Protection by 10 for 5s (max. 5 Stacks).



S5 Spectral Armor Physical Protection: +60 PASSIVE – Reduces Critical Strike damage by 50%.



Unknown ? Related to S5 Polynomicon? +50 Magical Power PASSIVE – Your Magic Damage ignored 20% of the target’s Magic Protection. If a target has over 40 Magical Protections, this effect scales to ignore a larger percentage of their protections. This caps at 40% Magical Penetration at 150 or more Magical Protection. Bonus Magical Basic Attack damage.



S5 Talaria Boots These boots grant bonus speed while leaving the fountain. +10 Physical Power +25% Movement Speed PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat.



S5 Talon Trinket Magical Power: +60 Mana: +100 Magical Lifesteal: +8% Gain Magical Power as Health is lost.



S5 Telkhines Ring Successful Basic Attacks deal bonus Magical Damage. +70 Magical Power +20% Attack Speed +10% Movement Speed PASSIVE – Your basic attacks deal bonus damage equal to 10 + 5% of your Magical Power. Consume stacks to deal bonus damage.



S5 Telkhines Ring v2 +50 Magical Power +150 Health +12% Magical Lifesteal +10% Cooldown Reduction Hitting an enemy with an Ability or Basic Attack gives you 1 Stack. At 5 Stacks your next Ability will deal bonus damage equal to 25% of your Magical power, and will heal yourself and allies within 20 units for 25% of your Magical Power and will consume the 5 stacks.

This item grants the owner Physical Penetration.



S5 Transcendence This item gives the owner additional Mana on kills and converts your Mana to additional Physical Power. +35 Physical Power +300 Mana +6 MP5 +10% Cooldown Reduction PASSIVE – You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.



S5 Travelers Shoes These boots grant bonus speed while leaving the fountain. +20 Magical Power +25% Movement Speed PASSIVE – Whenever you leave the fountain, you gain 20% movespeed for 7s. You will lose this speed early if you enter combat.



S5 Void Shield This item gives the owner an aura that reduces physical protections. +20 Physical Power +60 Physical Protection +150 Health AURA – Enemy gods within 55 units have their Physical Protection reduced by 20.



S5 Hide of the Urchin This item gives the owner stacking Protections. +30 Physical Protection +30 Magical Protection +250 Health +250 Mana PASSIVE – You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks). At 10 stacks Hide of the Urchin evolves, providing a regenerating shield.



Due to not holding the post longer than I want it to be on editing, I am releasing a few items as Unknown name since it wasnt’t stated in the files. If you recognise any of them, feel free to tweet me on @SmiteDatamining with: Unknown X is YYYY YYYY item, X as the number after Unknown and YYY the name.

Unknown 1 Magical power: +125 MP5: +30 PASSIVE – Enemy gods below 50% health will take 20% additional Magical Power scaling from your abilities.



Unknown 2 Magical power: +60 Mana: +200 MP5: +20 Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times.



Unknown 3 Magical power: +70 Mana: +200 MP5: +20 PASSIVE – Killing or assisting an enemy minion provides you with 1 stack, granting 2% Movement Speed and 3 Magical Power per stack. Stacks last for 15s and stack up to 5 times.



Unknown 4 Magical power: +100 Health: +200 Mana: +200 PASSIVE – If you drop below 50% Health, you gain a shield equal to 25% of your current Mana. This shield lasts 6s. This effect can only occur once every 90s.



Unknown 5 Physical Power: +30 Attack Speed: +20% Physical Penetration” , “value” : “+15 PASSIVE – Your abilities deal bonus damage over time equal to 5% of your Physical Power each tick, ticking 3 times over 2s.



Unknown 6 This item gives the owner additional Cooldown Reduction or MP5 based on missing Mana. +30 Physical Power +350 Health +200 Mana PASSIVE – While over 50% Mana, you gain +10% Cooldown Reduction. While under 50% Mana, you gain +50 MP5.



Unknown 7 Kills or Assists increase nearby allies’ stats. +50 Magical Protection +350 Health PASSIVE – Getting a kill or assist on enemies causes you and allies within 55 units to gain stacks of energy. Energy stacks provide 1% Movement Speed, 1% Attack Speed, and 5MP5 per stack. Lasts 6s and stacks up to 10 times.



Unknown 8 This item increases allied protections. +200 Health +50 Physical Protection +50 Magical Protection +15 HP5 PASSIVE – Allies within 55 units receive 20 Magical Protection.



Unknown 9 +30% “Bonus Damage vs Jungle Monsters +10% Health restored on Killing a Jungle Monster +25 Mana Restored on Killing a Jungle Monster +10 Penetration



RELICS

S5 Aegis Amulet Using this item grants the owner invulnerability for a short duration. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown – 180s.



S5 Aegis Amulet Upgrade Using this item grants the owner invulnerability for a short duration. Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown – 150s



S5 Chalice of the Oracle This is a ward that allows you to see normal enemy movements. This consumable places a ward that allows you to see normal enemy movements with 45 units. It does respect line of sight and can’t see through walls or stealth. It remains for 3 minutes or until killed. Comes with 2 uses that are refilled in Fountain, sells for 0 gold.



S5 Cursed Ankh Upgrade Reduces enemy Healing. Using this item reduces the Healing received by all enemy gods within 55 units by 50% for 10s. Enemies that are healed while affected by this curse take 20% more damage from all sources for the duration of the curse. Cooldown: 120s.



Challenge 6 Items

Seems like Challenge 6 may have a pvp mode or at least we will have Gods as enemies. There may be special items to be bought or obtain.

Unknown Bonus Basic Attack Damage: +15 MP5: +15 ROLE QUEST: HUNTER Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter’s Blessing Evolves, gaining 15% Attack Speed.



Unknown Bonus Basic Attack Damage: +15 MP5: +15 Attack Speed: +15% ROLE QUEST: HUNTER



Unknown Bonus Ability Damage: +20 MP5 per 10% missing Mana: +2 ROLE QUEST: MAGE Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mages’s Blessing Evolves, gaining 10% Cooldown Reduction.



Unknown Bonus Ability Damage vs Gods: +20 MP5 per 10% missing Mana: +2 Cooldown Reduction: 10% ROLE QUEST: MAGE: COMPLETE!



Unknown Flat Damage Reduction: +4 Health Restored Damaging Enemy gods: +30 ROLE QUEST: WARRIOR Dealing damage to an enemy god provides 1 stacks and provides a heal. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 5 stacks. At 25 Stacks Warrior’s Blessing Evolves, gaining +10 Physical and Magical Protection.

