SCUM - MASTER FAQ & INFO THREAD

The release date, price, preordering and getting a key?

SCUM - is it just another Battle Royal game?

Metabolism window - is it going to result with tedious and constant micromanagement?

Will there be dedicated 1st and 3rd person servers in SCUM?

What is going to be SCUM’s anti-cheat system?

Who will be SCUM’s server providers and will players be able to create/host their own SCUM servers?

How many players per server?

How will we level our characters’ skills and perks?

What if I die, do I lose experience, skills and items?

Will there be base building in SCUM?

Will SCUM have emotes, skins, posters and other types of microtransactions?

Will SCUM be a session based game?

Will SCUM have single player?

What engine and language is SCUM using?

Will there be realistic weapon damage and bullet travel in SCUM?

How big is the map and will there be a compass in SCUM?

Will there be female models in SCUM?

Where can I find more information about the game?

29.08.2018. Starting price - $19.99, gradually increased during the EA. You won’t be able to preorder SCUM. Invites are being organized only from the developer side.Short answer - no.Long answer - SCUM is much more than that. It takes the best features from various survival games and combines them into a huge, “do as you wish” sandbox game. It will be among the first games to provide you with a choice between hardcore survival and action filled events.One day you might feel like only wandering around the map, scavenging, improving your character and casually meeting other players (similar to DayZ). But the choice of spicing things up will always be there, with constant events organized across the map. Players can check the upcoming events, such as CTF-s, DM-s, TDM-s and sign up for a spot. These events will provide players with high risk, high reward situations. Once the event starts on a predetermined location, you will get to pick event-based weapons and then do your best to survive, kill other players and capture objectives - resulting in getting more fame from millions of viewers closely following your every action.Being the most famous player on the server will grant you different rewards, but will also place a bounty on your head as other, unknown players, might decide to track you down and kill you to earn the fame points themselves.And this is just the tip of the iceberg of features coming at day 1. To see other features and systems we plan to implement, it would be best to check out our Youtube channel That was never our goal, even though we have to admit that its window might look overwhelming at first.Our plan is actually really simple - if you are hungry, you will eat. If you are thirsty, you will drink. If tired - you will rest. These simple and logical actions will give your character ability to achieve its full potential, without ever opening the metabolism window. However, people who want to micromanage and optimize their statistics will have the option to do so.Basically, being in tip top shape gives you a slight advantage, but it won’t automatically win fights for you. It all comes down to the player skill.This has been requested a lot by our community and we will do our best to implement it as soon as possible.Easy Anti Cheat (EAC)Our server provider will be G-Portal. You will be able to rent your own server and play by your own rules.Initially 64 players per server, but we are open to changing this during the EA phase.Leveling will happen over the course of many hours and by doing certain actions within the game. Each skill will have 4 levels, basic, medium and advanced obtainable during the character creation, with advanced + level being obtainable only through playing.You will have the option to spend your fame points in order to keep your experience, skills and items. More you decide to keep - more expensive it gets. But until the fame system is completely implemented, respawning will be free.We plan to kick things off with fortifying existing buildings, but fortification won't be available from day 1.There won't be microtransactions, but we do plan to add the "visual-only" content, such as skins, emotes, posters and similar down the line.SCUM has a persistent world, making it a non-session game.Yes, in a way where you make your own local server and play alone on it. In later stages of development we plan to add a campaign, missions, npc-s and similar.SCUM is using Unreal Engine 4 and is being developed in C++.Fire weapon handling will be directly affected by the Strength skill, that generally involves everything related to muscle power. More Strength will mean better gun handling and recoil handling for example. Although exhaustion, illness or wounds will heavily affect your stamina, and therefore, your gun handling. For a more complete answer, check out our video regarding gunplay!We are also using G1 ballistic formula and everything is pretty accurate.The current size of the map is 12x12km and yes, you will be able to craft your compass.Of course, but they will be implemented later on.First, check the videos on our Youtube channel. Next, check out the simulation & PVE official quotes . You might also check out the exclusive interview with our community manager, Wonder . And if you still can’t find your answer, feel free to post your question here or make a separate discussion.Make sure you join our social pages and portals to share your questions and suggestions directly with developers. Hope to see you in the game!