GENERAL/VARIOUS:



* CHARACTER SELECT TEXT CHANGED Current = "YOU WILL DIE MORTAL" * CHARACTER SELECT CURSOR COLORS CHANGED P1 Cursor= YELLOW P2 Cursor = CYAN * VERSION TEXT CHANGED Current = "REVISION K.0" * CHANGED TEST MENU TEXT ITEM Current = "BATTLES WITH SKARLET"



LIU KANG:



***LIU KANG C.LK HIT LEVEL ADJUSTED ! Liu Kang's c.LK forward hitbox has been reduced by 2 pixels to reduce priority.



***LIU KANG CLOSE FIREBALL DAMAGE ADJUSTED



***LIU KANG MIDSCREEN FIREBALL DAMAGE ADJUSTED



***LIU KANG FULLSCREEN FIREBALL DAMAGE ADJUSTED



***LIU KANG BICYCLE KICK DAMAGE ADJUSTED









KUNG LAO:



***KUNG LAO C.LK HIT LEVEL ADJUSTED * KUNG LAO SUJP DAMAGE ADJUSTED ! Lao's SUJP damage is higher than everyone else's due to the same move data being used for the Teleport into Punch. The damage is normalized.



JOHNNY CAGE: ! Cage Close HP hitbox adjusted to make it whiff against crouching opponents.



* CAGE LOW BLOW HIT LEVEL CHANGED









***CAGE LOW BLOW DAMAGE ADJUSTED ! Cage Shadow Kick hitbox increased downwards so it hits crouching opponents.



***CAGE SHADOW KICK DAMAGE ADJUSTED ! CAN NOT DUCK BELOW CAGE SHADOW KICK BUT CAN COUNTER WITH HK AFTER BLOCKING



REPTILE:



* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED









***REPTILE CLOSE ACID SPIT DAMAGE ADJUSTED









***REPTILE MID-FULLSCREEN ACID SPIT DAMAGE ADJUSTED * REPTILE FORCEBALL DAMAGE ADJUSTED









***REPTILE FORCEBALL HITBOX ADJUSTED ! It is now slightly more difficult do jump over the Forceball without getting hit. You can still c.LK to avoid it and with some characters, sweep.



SUB-ZERO:



* SLIDE DAMAGE ADJUSTED * SLIDE HIT LEVEL CHANGED









***SUB-ZERO CLOSE ICEBALL DAMAGE ADJUSTED



***SUB-ZERO MID-FULLSCREEN ICEBALL DAMAGE ADJUSTED ! Iceball now does damage on hit and on block. This allows him to be more of a threat when he has to chase down a lifelead. ! Ground Ice forward hitbox increased by 10 pixels.



SHANG TSUNG:



***CLOSE FIREBALL DAMAGE ADJUSTED









***MID-FULLSCREEN FIREBALL DAMAGE ADJUSTED









KITANA:



* KITANA FAN LIFT DAMAGE ADJUSTED



***KITANA FAN TOSS DAMAGE ADJUSTED ! Fan Toss hitbox increased downward by 6 pixels. It now connects on all opponents in crouch block except for Cage.



JAX:



* None yet



MILEENA: ! Sai now has less priority in the air. The hitbox moved up slightly and shrunk vertically.



* MILEENA SAI DAMAGE ADJUSTED ! Telekick hitbox made smaller to give the move less priority. Hitbox also extended down by 4 pixels.



* MILEENA TELEKICK DAMAGE ADJUSTED * MILEENA ROLL DAMAGE ADJUSTED * MILEENA ROLL HIT LEVEL CHANGED









BARAKA:



***BARAKA CLOSE BLADE SPARK DAMAGE ADJUSTED









***BARAKA MID-FULLSCREEN BLADE SPARK DAMAGE ADJUSTED









SCORPION:



* SCORPION LEG TAKEDOWN HIT LEVEL CHANGED ! Scorpion Leg Takedown hitbox adjusted lower to hit crouching non-blocking opponents as it has been made a low attack.



RAIDEN:



* None yet



MALE NINJA: ! LP now connects on most opponents in crouch block. ! Close HP now connects on most opponents in crouch block. ! Jump Kick hitbox extended downward slightly so it doesn't whiff as much on crouching opponents.

All characters can still c.LK to avoid it.



FEMALE NINJA: ! Female Ninja Close HP hitbox increased forward and down slightly to connect on Shang Tsung crouch blocking. This whiffs on Cage even if he is crouch blocking.