Reputation

Reputation represents how the general public sees the character or party as a force for good or evil. It affects the initial impression of normal people in relation to the party, how the population treats the party, and the general price of itens.

In this optional rule, Reputation is a new ability, but one where the characters can't modify in the beggining of the campaign. All characters begin the campaign with a base Reputation score of 10, modified only by the character background. When the character deeds begin to change the world around him, to good or evil, the DM can raise or lower the Reputation score.

The DM can choose to have only one score of Reputation for the whole party. To do so, use the medium value of Reputation for each character in the party.

Reputation

Score Modifier Fame Merchants 1 -5 Hated 1000% 2 -4 Hated 500% 3 -4 Hated 200% 4 -3 Hated 100% 5 -3 Unwanted 50% 6 -2 Unwanted 40% 7 -2 Unwanted 30% 8 -1 Unwanted 20% 9 -1 Unwanted 10% 10 0 Common 0% 11 0 Common 0% 12 +1 Common 0% 13 +1 Common 0% 14 +2 Common 0% 15 +2 Popular -5% 16 +3 Popular -10% 17 +3 Heroic -15% 18 +4 Heroic -20% 19 +4 Legendary -25% 20 +5 Legendary -30%

Reputation influences directly in how the characters are seen in the world. Use the NPC Reaction Table to determine how general npcs treats the characters. These initial reactions can determine the DC for general Charisma tests, for exemple. Use the following formula to set the Notoriety score of a character.

Notoriety = 10 + Charisma mod. + Reputation mod.

NPC Reaction

Notoriety Reaction 5 or lower Hostile 6-10 Unfriendly 10-15 Indifferent 15-20 Friendly 20+ Loved

Fame

Fame is an indication of how known the characters are.

Popular characters had some of their deeds overspread by the population, who tends to be more friendly and even offer general help and discounts.

Heroic characters are known across the reign, they inspire people and new adventurers. They are treated with respect and reverence by the kingdom they helped to save.

Legendary characters are known across the whole world. They are loved by the free people and feared by villains and tyrants.

In the same way, unwanted characters find a population that doesn't want them nearby, who tries to make their life difficult, and a city watch that is always watching their steps, waiting for the slightest slip to arrest them. Hated characters don't enter most places, normally have a bounty on their head and few merchants even do bussiness with them, always at abusive prices.

The Fame by Tier table gives indications on the Reputation score for the party in every tier of the game.

Fame by Tier

Tier Recommended Fame I Common II Popular III Heroic IV Legendary

Merchants

The merchant collumn gives indications of possible discounts or higher prices over sells and services. Use the table everytime an unkown merchant is approached by the characters.

Note that it is only an indication. In a region where the characters are hated, but feared, merchants could choose to sell their merchandise for the normal price to avoid problems, while some merchants doesn't care how legendary you are.