LINK: https://mega.nz/#!vFoQ0CKY!y8W3e9SbmNv5NFZ9HX_Gh04xnched0vaI02AqVGxC7w

###These are custom modifications based on the Historical Project Mod. All credit goes to its author for his dedication over the years.###

###Integrated and modified bits of HPMNM (V4), INHPM, AFP, NWO, RDS, France Minimod and BigSquareFrame. Thanks to all the modders for their hard work.###

###Some bits are not finished yet (localisation, gfx), be warned.###

CHANGELOG

V2

- Added Burgundy cores and culture if Burgundy is independant. If PRU/NGF/GER takes Franche-Comté, a compromise will spawn Burgundy.

- Fixed how the Sarawak Protectorate works - you have to sphere them to see the decision.

- Took out Picard culture. Added a Normandy tag.

- Reintroduced Occitan culture and cores. They will disappear with the French Language Schooling decision.

- Changed the requirements for France to Claim Savoy, so that it doesn't attack as soon as Italy is formed.

- Changed the requirements to form Iberia, Byzantium & China.

- You can become Kurdistan even if you embrace Yazidism.

- Fixed a bunch of bugs. Deleted rogue "$" in 00_HPM_events line 36. Fixed a bug in V1 that would cause massive lag, thanks to /u/Nica-E-M

- Externally forming Romania by decision will now include Bukovnica, Dobrudja and Bessarabia (but not Transylvania and Banat) if the owners are in your sphere but it makes them hate you more as well. Romania will also now be in your sphere.

- Flavour events for SPA/SPC relating to Narcís Monturiol.

V1

- Added a new reform, Centralization (Feudalism, Federalism, Unitary, Totalitarianism). Keep in mind this is still in development, feedback is most welcome.

- Added tags for BRG - Burgundy, SAM - Samoa, IBR - Iberia & BYZ - Byzantium. Thanks a lot to AFPG for the flags!

- Added "Executive Orders" (rule by decree) as a way around decision screen bloat (includes Reform Colonial Army, Reform Local Governement, Increase Conscription, Border Policy changes, NVs & Tech schools changes).

- Added some new inventions (mostly culture ones) and modified some of the older ones I had made.

- Added event 12000, only useable through console, letting you chose your gov. type - helpful for modders.

- Brought back the "First Minister..." events from PDM, but softened it and made it limited to democracies for balance purpose.

- Events for the Jodenparagrafen, the Weimar Constitution (if Germany has lost great war), the creation of the Royal Mounted Canadian Police, the Mau Movement, an alternative extradition of Louis-Napoléon...

- Decisions to purchase Gwadar from Oman, to execute the Madagascar Plan (Jewish deportation), to claim Greater Madagascar & Greater Samoa, to build Neustadt (in Strasbourg), to rename if you're a free Brittany (will not be used by the AI), to enact War Industry, to build Skansen...

- Jacobin Rebels renamed to Republican Rebels. Also fixed some gfx.

- Nerfed the "International Pariah" modifier a bit.

- Made Minority Rights and Trade Unions social reforms, so that Socialists would vote in their favor.

- Made EVT96100/96101 (Arab Revolt) not include Suez and PLS if you chose to give self-rule - it also now makes you lose one infamy for each country released.

- Made the Heligoland Treaty an event with an option to keep the island and get a core.

- Took out PCR and Kevah events, as well as the Trip to Europe decision specific to Persia. Will rework them later on.

- "Bring Tea in Iran" is now a province event so you can opt out on an individual basis depending on the RGO you prefer.

- Fixed abuseable bugs with Amir Kabir - the modifier would remain forever ; reframed The Peacock Throne event on the model of Japan ; fixed infinite Trip to Europe decision for uncivs.

- Changed how the Landell de Moura event works - it now sets a flag giving a chance to get the National Radio Network invention.

- Modified the Indochina (& Sarawak) flavor so that it can be organized even if someone other than France conquers the region.

- The Matabele flight event now also gives Masvingo (2073) in order for Portugal to have a chance to fullfill the Pink Map.

- The Open Revolt province event now gives less militancy but also doesn't reduce consciousness - this stopped Portugal to pass reforms sometimes.

- Changed the RGO of Qeshm to coal to represent the firewood and naphta production of the island.

- Changed name of Blackstone (province 211) to "Blacks and Whites", according to https://www.townofblackstoneva.com/ (name changed in the 1870's).

- Fixed a bug of the ACW - decision "Move capital to Richmond" would make Blackstone capital due to old province IDs (60/211).

- Diminished the Qing nerf, i.e. made the events either fire only for the AI or give a tad less MIL/CON.

- Changed the Alaska Purchase localization to make it clear that you can chose to get cores on the territory.