Modifications

General sniper build

Scope: Any 3.4x magnification scope



Barrel: 2511-LB



Aim Assist: Range-CBC1

Why don’t I advise you to use a silencer/extended mag or a bipod?

The SA50 build

Scope: Any 3.4x magnification scope



Barrel: 2511-LB



Aim Assist: Range-CBC1



Muzzle: MB72H or MB76H



Bipod: TH1029



(Optional) Magazine: Extended A1

The most effective build for any sniper (excluding the SA50) would be:The reason for this build is the following:You use the 3.4x scope because it has less ADS time and inaccuracy time than the default 8x scope, the faster scoping makes you able to react to situations quicker and because the sight has less magnification you would be able to keep an eye on more things than you would with other sights while in a gunfight. This provides you with more information on the situation and for snipers information is key, especially when you are facing multiple targets. The PSO scope is also seen as a viable sniper scope, the drawback being that it has variable zoom but the benefit of it is that it is a 6x scope, some people prefer this scope over the 3.4x scopes because of the fact that it has higher magnification.The 2511-LB barrel is baseline for every sniper, all the snipers in this game need the 2511-LB barrel because of multiple reasons. The first reason is that it improves your damage done to enemies, so a target you tag with the sniper in the arm will be easier to finish off with your secondary (or making the CM2010 and the M99D able to one shot people with limb shots), than if you did not have the barrel. The second reason is the fact that it improves your range, the 10% increase in range doesn’t seem like a lot but if we take the L118 as an example it makes the optimal range of it go from 42m to 46.2m this is really important because you will be able to oneshot people on longer ranges.The Range-CBC1 is arguably the best mod for any sniper, although the barrel is still more important most of the time, since it will help you in more situations than the Range-CBC1. This mod is used to enhance the damage you do within the optimal range of your sniper. If we take the L118 as an example again, it will have a range of 42m without the 2511-LB or 46m with it. The Range-CBC1 makes you able to one-shot people wherever you hit them if you are within optimal range, even a T2 Nano-gel target will not survive a body shot. It does not make the L118/Seburo SR and SA50 one shot T1 Nano-gel if you hit them in the limbs, but if you are using the CM2010 or the M99D you will be able to oneshot T1 Nano-gel with the barrel and Range-CBC1 regardless of where you hit them.Silencers kill the sniper most of the time except if you are using it within TDM and even within TDM it is generally advised to not use the silencer on any sniper. A silencer will remove range from your sniper and range is one of the most important stats for a sniper besides damage and accuracy while ADS. The only reason why people would use the silencer on a sniper is because it lowers the detection range and muffles the sound by a huge amount, which makes you able to use the sniper more effectively if your playstyle is an extremely aggressive one. You can use a flash guard on the snipers if you want, but this is mostly for aesthetic purposes, since the bonus of the flash guards is not really needed on snipers. As a side note the flash guards change the way your gun sounds, which some people prefer and some people don't.Extended mag/extra mag is not something a sniper should be worried about for multiple reasons, the most important one being that if you are a decent sniper you would never need all the 20 bullets in a demolition game, and most of the time you are already dead before you are out of ammo in TDM/TC. The second reason is the movement speed decrease, because that is a decently important stat for the high tier snipers. When you shoot you generally go back into cover, and the faster you are able to go back in cover the more chance you have of surviving if you missed your first shot. It also makes you able to peek faster, which will help you win duels against enemies of the same skill level. This works because of peekers’ advantage. And lastly, movement speed will make you harder to hit since people will need to use more mouse movement to keep their aim on you.The bipod will improve your stability, but as a sniper you won’t need the additional stability. The weapon will have reset its inaccuracy once you can fire your next shot, so extra stability only improves the hip fire accuracy for snipers. While some people would think that it would be beneficial to snipers to be able to no scope across the map, me and other high level snipers beg to differ, the only time you will no scope is if you don’t have time to aim down and setup your shot. Most of the time in those cases you will be dead and the additional stability won’t help you survive. It also decreases weapon swap and movement speed which are important enough for high tier snipers.As said before the SA50 is a different kind of sniper, if you are able to consider it as one in the first place. Therefore there will be a different build for the SA50 than the other snipers, since it has a lot more points that need to be improved upon compared to the other snipers, and some stats that are considered obsolete on the bolt action snipers need to be improved for the SA50.Here is the most effective build for the SA50:For the base build this follows the most optimal build for the bolt action sniper rifles, but the SA50 needs extra mods to become a true beast. These mods are the muzzle and the bipod. Both of them improve the recoil between shots and this makes you able to spam your shots with more accuracy while also removing the need for recoil control if you keep down your ADS between shots. The movement speed or swap speed is not really important when you build the SA50 since you will most likely never swap to your pistol except in the rare occasion that you run out of ammo. And the movement speed is not important as you will be looking for CQB engagements instead of longer engagements. There is no difference between the MB72H or MB76H muzzle except visual differences, since they both apply the same bonus, so the choice may be made entirely upon looks. This is also the only sniper that would have any benefit in running the Extended A1 modification, as your magazine will be able to hold 3 rounds more. This is nice if you play TDM or TC as sometimes you will find yourself not having enough bullets in your mag. This modification is entirely optional as it also has drawbacks like less movement speed and stability.