Pine DevBlog #21 - Hit-reactions and High-jumps Posted in Development Blogs

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What a week! Within 72 hours, we were Greenlit this Tuesday, with amazing responses by the Steam Community. Thanks everyone!







We did a lot of final touches to the Kickstarter page, which will be going live in only SIX days! We've been working hard on a lot of new content, even besides the trailer, to show you some examples of scenarios in Pine. Even in these early stages, we hope we have been able to make it clear what it is you do in the game.



The trailer is hitting a total of about 70k views across all channels, and we couldn't be happier! Of course, things are not final in all shots, but we think it captures the adventurous mood well.



Some more work was done on the ocean and atmospheric scattering, now nicely combined for some good nautical shots.







Other work was done on Hue's movement - we continued working on the jump and on improving Hue's running animations.







On combat side, we've been working on clearer hit reactions. The Krocker is a good example of this!





It's been quite the road, but our Kickstarter is coming in 6 days, with even more new content! Proudly #madewithunity! #gamedev #pine pic.twitter.com/DeJRCOP09D â€” Twirlbound (@Twirlbound) March 3, 2017

Lastly, here's a quick look at some of the new footage in the Kickstarter Pitch Video, which will feature mainly gameplay:Until next time, when we'll have a LIVE KICKSTARTER!