Druid Circles

Calm, and collected a half-orc steps back from the mob of angry villagers and raises his hands up as gravity ceases to exist for the villagers lifting them up into the air.

A woman clad in blue robes slams her fist down in the air causing a tyrant berating his people thirty feet away to be slammed down against the ground.

A young child playing in the forest throws rocks into a pond until one of the rocks instead of going down, flies up.

Circle of Gravity

The Circle of Gravity is made up of those druids who wish to gain a better understanding of the fundamental forces that drive the universe and they hope to become one with these forces. Since after all gravity is a force of nature and one of the more prevalent forces.

Gravity Hand

When choosing this circle at second level you gain a modified version of the mage hand cantrip. This counts as a druid cantrip for you but does not count against the number of cantrips you know. The mage hand cantrip does what it usually does but also gains the following effects:

Your hands weight capacity is determined by 10 times your wisdom modifier in pounds.

You can take an action and make a melee spell attack with it which does 1d8 force damage upon a hit. The damage increases when you reach higher levels: 2d8 at 5th level, 3d8 at 11th level and 4d8 at 17th level.

You can take an action to make a grapple check with the gravity hand against your spell save DC. On a success the hand will grapple the target, in subsequent rounds you may spend your bonus action to cause the hand to continue the grapple and your action to either attack the grappled target or drag the target 15 feet.

Force Fall

When you reach 6th level you have expanded your mastery of the forces of gravity and are now permanently considered under the effects of the feather fall spell. You can switch this on as a bonus action, and switch it off as a free action.

In addition to this you can choose a number of targets equal to your wisdom modifier in a 60ft radius that you can see and cause their fall speed to be doubled and due to this they take double damage from any falls they take.

Crushing Gravity

Upon arriving at 10th level you are now able to cause gravity to intensify and crush down in a radius of 20 feet. Any creature in this field has its movement halved. Any creature entering or starting their turn in this field must make a constitution saving throw against your spell save DC taking 8d8 force damage on a failed save and half as much on a successful one. This field lasts for one minute and can only be used once per long rest.

Freed from Gravity

At 14th level after you have become fully in tune with the world’s gravitational forces you gain a fly speed of 30 feet and if you already have a fly speed (Ex. wild shaped into an eagle) you add 30 feet to your original fly speed.

Additionally the forces of gravity have imbued you with the ability to cast the reverse gravity spell once per long rest without requiring a 7th level spell slot and any of the material components.