7

Guardian of Ancient Kings

Healing a Hero that is Stunned, Rooted, or Silenced increases the Armor bonus they receive from Devotion from 25 to 75.

Now this is the talent that took a lot of testing but found so much greatness in all three talents. Guardian of Ancient Kings ranks #1, Hand of Protection at a very close second, and Armor of Faith third; though having its niche pick when you are constantly being targeted you'll want to pair this up with the level 16 Beacon of Light talent.

Now to talk about why I believe Guardian of Ancient Kings is so good. In the current meta, heavy CC is a must and always present in nearly about all games you play whether its competitive, team league, hero league and even quick match. Giving someone 75 armor is a CRAZY number. 75 armor negates a lot of damage that will keep the target alive. Let's take this example: Ragnaros uses sulfurus smash on top of a follow up stun or burst damage from a mage, it doesn't matter if the target got cleansed because the damage is so high that they will die either way. Now if you give a target 75 armor they have a much higher chance (though will be stunned) to survive. In my view, I think the priority of cleanse shouldn't be a do or die talent. Though don't get me wrong Cleanse (and of course Hand of Protection) or GREAT utility spells that offer a ton to the support kit, I also realize some of the best supports in the game (Lucio and Auriel) do not have cleanse and often beat out teams that have heavy CC. 25 to 75 Armor might not seem much but if your team gets Moshed Pit and you are the only one out of it one Holy Radiance will save the day!