Bard: College of Moxie

Strongmen, gladiators, pit fighters, those that would live their life in the College of Moxie relish in feats of strength for the entertainment of both themselves and onlookers alike. Coming from a variety of backgrounds Bards of this college know that nothing gets the blood pumping and the crowds roaring like a good scrap.

Thick Skinned

At 3rd level, your years of bar room brawls and scraps has given you thick skin and thicker knuckles. You gain the following benefits while you are wearing light or no armor and not using a shield.





• You gain proficiency with improvised weapons and you unarmed strikes or melee weapon attacks made with improvised weapons deal damage equal your Bardic Inspiration die.





• Your AC equals 10 + your Strength modifier + your Charisma Modifier.

Show-Stoppers

At 3rd level, you have learned a number of techniques proven to get crowds cheering.

Whenever you take the Attack action, with a unarmed strike or melee weapon attack with an improvised weapon, on your turn and hit a creature, you can use one of the following Show-Stopper options of your choice. You can use only one Show-Stopper option per turn.

Brace-Up. You can expend one use of your Bardic Inspiration to cause the attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also gain temporary hit-points equal to the number rolled + your Charisma modifier (minimum 1) until the start of your next turn.

Herculean Punch. You can expend one use of your Bardic Inspiration to cause the attack to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. The creature forced to succeed on a Strength saving throw or be pushed back a number of feet equal to 5 + the number rolled on your Bardic Inspiration die (rounded up to the nearest 5). Additionally, if the crature fails its save by 5 or more it is also knocked prone.

Slam. On a successful grapple attack towards a creature you can expend one use of your Bardic Inspiration to attempt to simultaneously knock the creature prone and cause the attack to deal damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Additionally, your unarmed strikes and melee weapon attacks made with improvised weapons count as magical for the purposes of overcoming resistances and immunities.







Unrelenting Strength

Starting at 14th level, whenever you make a Show-Stopper attack, you can roll a d6 and use it instead of expending a Bardic Inspiration die.



















































































Art by: u/Tsmith0007





Credits Created by: u/PaperScreenFilms

Made Using: https://homebrewery.naturalcrit.com/