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Snakes and Ladders isn't a game; it's a simple test of how long simple people will be pointless. And because it's possible to "win," the answer is "a depressingly long time." This desire to achieve victory without any contribution or intelligence makes it the board game equivalent of reality TV.

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At least if they used real snakes and ladders they'd filter the gene pool.

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Games are important. Even tiger cubs play games, because they help develop abilities for real life. Snakes and Ladders trains you for a really shitty life: You're sitting there doing the same thing again and again, and things go wrong through no fault of your own. You're not rewarded for effort or punished for laziness; your only job is to turn up and keep rolling the dice until it's all over. Or spin the spinner, if you paid extra for something else you didn't need, elevating the satire of modern life to terrifying levels.

If you're playing with total psychopaths, they'll insist on the rule where you have to roll the exact number to land on the final square. Moving faster than you need to isn't just unnecessary, it's now actively punished with teeth-grinding frustration as you're held back, waiting for all the slower children to catch up so that your achievement doesn't hurt their precious feelings. Which is the one lesson children are guaranteed to learn in school anyway.