Star Guardians

First, one of our more straight-forward compositions: Star Guardian. It uses all 6 of the Star Guardians as a base, and then can expand into a few different compositions. The trait gives mana to all the Star Guardians each time one casts a spell, so these will be very caster-heavy comps.

Final Composition Example: 6 Star Guardian, 4 Sorcerer

Trait Effect: Whenever a Star Guardian casts their spell, distribute (3) 20 mana (6) 30 mana among all the other Star Guardians.

Poppy - Tier 1 (Star Guardian/Vanguard): Tanky Frontliner



Zoe - Tier 1 (Star Guardian/Sorcerer): Ranged CC



Ahri - Tier 2 (Star Guardian/Sorcerer): Ranged Spell Damage



Neeko - Tier 3 (Star Guardian/Protector): AOE CC



Syndra - Tier 3 (Star Guardian/Sorcerer): Ranged Spell Damage



Soraka - Tier 4 (Star Guardian/Mystic): Team Healing

Sorcerer: All allies gain (2) +15% (4) +40% (6) +120% increased Spell Power

Annie - Tier 2 (Mech Pilot/Sorcerer): Frontline Spell Damage

How it works: Arguably the most stable version of the Star Guardian comp, it can be achieved at Level 7 and gives your whole team 40% spell power to boost their constant spell spam. Poppy and Annie provide a nice front line, Neeko CCs, while Ahri and Syndra do massive amounts of damage.

Why it works: We believe it's important that every set has a few compositions that are pretty easy to understand and put together. Less experienced players can buy all the Star Guardians and still do very well. You’re going to be in a pretty good spot if you get them all, which is a core skill to understand.

That being said, there’s more depth to the Star Guardian Origin. You can go Protector if you need more front line, you can pivot into Mystics if there’s too much spell damage, and you can even get more creative since Tear of the Goddess and Spatula merge to make a new item that can turn any champion into a Star Guardian! Our favorite so far has been Star Guardian Vel’Koz.

