You are situated in an office, decorated with posters of the Fredbears characters, blueprints of them, and even a plastic red cake with two purple eyes and a blue-and-white striped candle, placed on your monitor. There’s a number of tools at your disposal in here.



There is a small rectangular window behind you, which is where employees deposit problems that they’ve found in the restaurant. This can range from broken animatronics, spoiled food, to even children who have lost there parents.



A set of computer monitors on your desk allows you to flip through cameras of every room in the establishment and check for errors. If there are any errors, you may either choose to restart the power supply to that room, via electric shock, which will also cut off your camera feed to that area, or issue a pre-recorded warning through the speaker attached to the camera.



There is a small incinerator on your left, which you may use to get rid of items which are in the way of your restaurant functioning as it should. Throwing too many items in it at once will cause it to clog, and you need to give it a few minutes to cool down so it can be functional again.



At the end of each shift you have to exit through the show-room, moving very quietly so as not to turn on the sound-activated animatronics, otherwise you will be forced to tinker with them and turn them off before continuing. You have the option of playing a arcade game on the way out.



This section mostly focuses around free-roam, and catering to the needs of each animatronic. You’re goal is to capture the Puppet by the end of each night, while also dealing with the other animatronics who have been driven bloodthirsty by abandonment and pain.



The animatronics present in this section are the “Freak” animatronics, which were created by the Puppet disrupting and refracting there appearance to reflect your fears.



Freakbear will simply lumber around aimlessly, trying blindly to find you in the dark, however he will only notice you when you make noise. Moving too fast will alert him to your presence if he is near, which will result in a instant jump scare.



Freakbonnie attempts to lead Fredbear to you. The best course of action is to hide from him when you hear him coming, as if he sees you he starts laughing maniacally, which Freakbear is tuned into and he will approach the noise and reach it within 3 seconds.



Freakpuppet will attempt to wind up there music box, to stay hidden away from everything, and you must attempt to unwind it, using the crank on the outside. Upon yanking them out of the box you have to carry them, which slows you down incredibly, and dropping them to move faster makes a loud noise. You have to fasten them in a Lefty suit, winding up the locks to keep them restrained until the next day.



CakeBear will try to escape from his room. Don’t let him.



The Balloon Freaker will attempt to steal your flashlight, leaving you blind in the darkness and only susceptible to noise the rest of the night. To prevent this, simply keep his show stage active so he feels like he needs to perform and becomes pre-occupied. He will become bored with his show every few minutes and moves very, very fast in the dark.



I had so much fun making Freddy’s Traveling Freakshow (if you haven’t read it check it out!) that I decided to make a Fredbears concept game. Hope you enjoy!Plot summaryFredbear’s Family Diner and Funhouse is booming with business. As esteemed owner Henry Emily it’s your job to make sure nothing goes wrong in the facility, keep business thriving and the customers happy. If only it wasn’t 1983. 30 years later you return to the restaurant to write your wrongs on the anniversary of 1983, but you end trapped there with an evil lurking in the shadows. It’s as good a time as ever to remember the Golden age.Gameplay/CharactersThe gameplay is split into two sections: managing the restaurant in 1983, and trying to stay alive 30 years later in the same building.1983:Fredbear: Fredbear stands at 6 feet tall, and his physical appearance is extremely similar to how he looks in Ultimate Custom Night. His suit is near identical to Classic Freddy’s, the only differences being less rounded cheeks, oval ears, two buttons on his chest, four teeth on his upper snout, five fingers on each hand and four toes on each foot. In his hands he holds a microphone which is the exact same as Circus Baby’s, with the exception of a changed color scheme. His purple bowtie and top hat are translucent, glowing in the dark, and his main fur is a lemon-shade of yellow, while his muzzle, inner ears, and belly are all a lighter shade of yellow. In addition to this his jaw can stretch 2 feet, opening similar to a snakes mouth to stretch and fit whatever he is biting into. His eyes are black with white pinpricks in the middle.Spring-Bonnie: Spring-Bonnie’s suit is identical to Springtrap’s, however without the assorted rips and holes. He stands at 6 feet tall, same as Fredbear, and his purple bowtie faintly glows even when there aren’t any light-sources around, with two buttons below it, also same as Fredbear. His hands have five segmented fingers, and his feet have four toes, and unlike Fredbear he has 12 teeth in his mouth, formed into a pleasant smile. The main color of his fur is a lemon-shade yellow, while his accents are a lighter shade of the same yellow, and in his hands he holds a purple banjo, with each string dotted in small metallic beads. His eyes are black with white pinpricks in the middle.The Puppet: He’s extremely similar to his counterpart in FNaF2, with a few key differences. His eyes have small green pinpricks of light in the center, and his arms have segments at each white stripe, separating them into around 7 pieces. His lower half is also non-existent, as his torso is screwed into music box, decorated with a white base and 5 dark purple stripes lining each side of it. Wheels are attached to the bottom, allowing it to be rolled around. Finally the Puppets mask has very small human-like teeth hidden in it’s mask, directly behind its wide gaping smile. He is 7 feet tall with the added height of his box.CakeBear: CakeBear has the most original design out of the crew, standing at 5 feet tall with a very Ennard-esque appearance. The only part of him with his suit still on it is his face, which still has the mask from when he was a fully-built animatronic. His mask is a dull brown, with a small assortment of tears lining it, mostly around the mouth, whilst his eyes are twisted into a sad expression. He has small freckles on his muzzle, his muzzle twisted into a happy expression, contradictory to his eyes. His body is a tangled mish-mash of wires and scattered endoskeleton pieces, forming some attempt at a body, albeit his right leg is missing a wire exterior, being simply two sticks of metal with a joint in the middle of them, and in his left hand he holds a giant red cake, also covered in tears with a blue-and-white striped candle. His eyes are purple.Spring-Balloon Boy: Spring-Balloon Boy has blocky, long red hair coming down to the base of his head, and on top of his hairdo is a red-and-white striped cap, with a sign reading “Fantasy and Fun for Five Faz-Coins” protruding from it. He has a red shirt with two buttons, blue shorts that come down to his knees similar to Foxy’s pants, and his skin is a pasty-white. In his right hand he holds a brilliant purple balloon, with a black stripe running across the length of it in the middle. His red shoes extend 2 feet long, only two feet short of his height, which is 4 feet, and his eyes are dark blue pinpricks of light.2013:Freakbear: Freakbear is a horribly distorted vision of Fredbear, although unfortunately he is very real. His purple top-hat now has a black stripe running the length of it, with a set of cards tucked into the fabric, and directly beneath it is his head, now sporting a malformed tear that starts at his forehead and goes in-between is eyes until it reaches his lower jaw, exposing a good portion of skull. It also shows a pair of pearly-white teeth, four on each of his gums, and his left ear is ripped off. Along his body are randomly placed mushrooms and tears in his fur-laden suit, and there’s a very large rip along the bottom of his torso, which exposes a network of endoskeleton arms hanging jauntily out of his chest cavity, which can grab and pull in those who get too close, entrapping them in a springlock tomb. His other details are synonymous with Fredbear.Freakbonnie: Freakbonnie is the only member of the cast to actually have expressive eye-lids, due in part to the fact he has such a colorful personality and needs them to express himself. In-between his ears is a purple-and-black striped party hat, matching his purple bowtie, and his overall build is slimmer than his normal counterpart. His right arm is a bludgeon made out of vegetation and wires, and it extends down to the floor, causing him to lean on that side due to the weight. His right ear is torn off at the second joint, and mushrooms line his body and he has malformed gums with human teeth lsimilar to Fredbear And of course his other details are synonymous with Spring-Bonnie.Freakpuppet: There white mask is very, very changed from there normal incarnation, in a number of ways. Above there eyes are eyebrow plates, similar to Circus Baby, and instead of there usual gaping smile they have a twisted frown, connected by there cheeks, and they have clownish white tufts of hair sprouting from the sides of it. They has a small crown on top of a exposed portion of there skull, and is actually missing the most pieces of his suit out of the Freak animatronics. They have extremely long fingers, similar to Nightmarionne, each one tipped in a oddly human nails, mushrooms line there body, and there box now has a tear in it, with sharpened teeth lining the edges to make it look like a twisted smile. Everything else is synonymous with Puppet.CakeBear: He is the only character which doesn’t have a Freak version, not considered important enough by the Puppet to be changed. However, his eyes now glow a hellish red, and he acts much more erratic than he did previously.The Balloon Freaker: The Freak version of Spring-Balloon Boy. He has 6 sets of human teeth lining the inside of his jaw, now stretched out and flopping down from his head, and his nose has a crooked facsimile too it, sticking out a foot from his mask. His hair is curled into erratic spikes, now coming down to his shoulders, while his legs are now missing most of there suit parts, allowing to move around faster. His other details are of course synonymous with Spring-Balloon Boy.Voice-Lines (Used for both Normal and Freak variants)It’s me..There’s more fantasy and fun where I come from..Let’s find a suit that’s right for you..Come over here and give me a kiss..What is seen in the shadows is easily misunderstood in the mind of a child..You are the main attraction, too bad your story won’t be told..Tomorrow isn’t another day..*Low-pitched giggling*Oooh, do you hear people Fred? I know I do..You’ll be a great new band member! Well, assuming you got still limbs when we’re done with you..It’s so great to see new faces around!I hope you aren’t too attached to your frontal lobe, Fred can’t help himself around em..Get over here and give me a big fat hug! *Giggle*Come over here in the back-room! I’ve got a suit that’ll fit you just fine!*Manic laughing*Hello sinner. What would you like from my corner?How could you do this? Let children suffer, let grown men and women suffer...let me suffer.The rain felt so cold on my skin. God how I miss my skin. Nobody could see me out in the dark, and then the bad man came and sliced me to bits and threw in a pile of trash. How pathetic that your puppets saved me more than you did. You let me die, so what’s the harm if I let you die too?These automatons have never been intelligent like me. They weren’t built to be intelligent, it only makes sense that they behave and hunt like animals. They place there faith in me. I gave them the gift of life. The will to walk these desolate halls. You are in there domain now, my domain, and when we catch you we’ll pop you like the weasel you are..There are no strings on me.You let the music box unwind...may god have mercy on your soul.I’m ready to come home..papa (spoken in the voice of Stephanie Belinda Quinn)Help..me..You..again..Let me out..let me out!..If I’m dying here..you are dying with me..*Distorted roaring*Hi!Hello!Hahaha!LocationsFred’s Funhouse: The central room in the facility, and home to the show-stage that houses Fredbear and Spring-Bonnie, and the dining area that you can watch them at while you eat. It’s lined with multiple antique items, such as old lunchboxes, decorative animatronics, and cheesy signs promoting the restaurant.Party Zone: This is where children go to enjoy a vast selection of arcade games, a tall slide that runs down into a deep ball-pit (who knows what could be hiding down there), and of course the Prize Corner that houses the Puppet, where you go to cash in Faz-Coins you win from the arcade for a limited selection of plushies and toys.The Safe-Room: Where you will spend a good portion of your time while playing the game. It houses you’re office, and oversees how everything is going with the rest of the diner.Maintenance/Repair Chamber: This room houses tools for repairing animatronics, fixing machinery, and party supplies for guests. In addition to all this it’s where CakeBear is chained up to the wall, and restrained so that he’s unable to escape.Air Adventure Emporium: Where Spring-Balloon Boy resides for a good portion of the game. He stands on a elevated podium, designed to look like a cloud, with steps leading up too it so kids can come say hi! I figure it goes without saying the room would be littered with balloons, each one only five Faz-Coins if you want to buy them.NightsNight 1: 1983: Only the Fred’s Funhouse is available on the camera, and maintenance work is easy.2013: You get locked in the establishment by the Puppet. Lucky for you, only Freakbear and Spring-Bonnie are active tonight.Night 2: 1983: The Fred’s Funhouse camera is still the only one active, but maintenance work is getting slightly harder.2013: You are dealing with the same characters and challenges this night, but the A.I. is now less forgiving for mistakes.Night 3: 1983: Same as Night 2, however the Maintenance/Repair Chamber camera is active and a spare Spring-Bonnie suit is sent into your office, covered in blood near the end of your shift. Opening the mouth reveals a dead man inside, and in a panick the game auto-pilots you into throwing it in the incinerator. On your way out of the building you can see strange Bonnie silhouette with glowing white eyes and teeth staring at you, but upon looking it disappears.2013: Freakbonnie’s AI becomes very aggressive tonight, and CakeBear becomes active tonight.Night 4: 1983: The camera to Air Adventure Emporium opens up tonight, and near the end of your shift something strange happens again. A child with a black-and-white striped shirt is locked in the Maintenace/Repair Chamber while you aren’t looking, and the wire circulation for operating is cut off, forcing you to wait until the end of your shift to set him free.2013: The Balloon Freaker becomes active tonight, and the A.I. of all the animatronics becomes more aggresive.Night 5: 1983: The day starts off normally, strangely easy compared to the previous difficulty. Around 3 hours in, checking the Fred’s Funhouse camera shows the same child stuck in the Maintenance room from before being surrounded by bullies. You are once again powerless to do anything, the power cut off, and you are powerless as you watch the child being forced into Fredbear’s jaw. The screen becomes red and distorted, and as Fredbear bites down into him. You hear a violent scream as a shadowy silhouette of Freddy stands in the corner, kicking you off into2013: You’ve taken refuge in the office. It’s now broken down and weathered, and the Lefty costume has a tear in it’s chest from the Puppet managing to escape it, and it’s standing in the same spot as Shadow Freddy moments ago. You are forced to fend off the animatronics using the same tech you did during the day. If you can make it through the night, the Puppet jumps at you with a distorted wail, and you pour your heart out too it, saying your sorrows, your sins, your regrets and your hopes. The Puppet contemplates before getting in the Lefty suit through it’s tear. “I’m ready to come home..papa” And credits roll.