The season of eggnog and excess calories is over :(

Happy January everyone. Hope you all had a safe and fun New Years celebration this last week. This week, to us internally, has majorly been a lot of steering the ship back in the right direction. At a company level we’ve been finalizing registering the company in all the states we work from, and establishing a more-proper-er meeting schedule as to help keep everyone on the same page and to better hold all of us accountable for our responsibilities. While not the most exciting stuff to talk about, its all those little tasks that are both necessary for us to succeed and take up a good chunk of time in a remote studio like ours. However, all thats not to say this week has been absent from development; and this weeks snippet of future plans will talk a little bit more of that.

If you’ve been following our updates on the beta for some time now, some very long time now, you’ll know that the Dominion is facing a major redesign. What you’ve seen of that already is how we’ve essentially turned it inside-out; with the difficulty of content now increasing as you travel further from the center of spawn. What i’ll be spoiling today is a little teaser on how the event system will be changing as well.

Starting from the Dominion spawn, all set-piece arenas (tiles around events) will already have been placed in a ‘circle’ around the edges of the playable map. The first event to spawn will be a minor one, skull, eagle, crimson lord, or ravana; spawning in the NE most arena of the circle. After the death of that event, the first major will spawn shortly after in the East arena. The spawns will continue to move clock-wise around the Dominion, alternating between major and minor event, until it reaches the Northern-most arena. After the defeat of the Guardian in that arena, the Dominion will ‘close’ and move to the Domain. There will be new sprites for each of the major events, or Guardians, along with some slightly edited behaviors and the addition of a completely original 4th major event per Dominion.

I call it the Clock. Creative I know.

In the hopefully not-too-far future, the endgame reason behind this mechanic change will also be welcomed into the game. But, even before then, we thought it would be nice to implement the Clock now as to prepare for the changes of said future addition.

Hope you all have had a good 2019 so far, see you next week.

Typ