Hacking

There are two ways to hack, in Augmented Reality ( AR ) where you can hack things that are available in close vicinity to where you are, and Virtual Reality ( VR ) where you can extend your hacking to go into a system beyond your close vicinity.



VR

Skills and traits used within VR

Hacking in VR is usually against a TN ( 4 in easy systems ). Usually the hacker has to use his computer skill to modify the log in and enable himself access inside (unless he is bypassing the firewall by logging in locally), usually the next thing he does is use his Investigation skill to search for the information or switches he is looking for. Crucial information will take several successes (or raises) to find. If any roll within a system comes up a snake eyes, defensive systems have been activated and ICE will attack the hacker. Fighting Ice works like normal fighting, using Smarts instead of fighting and Spirit as the basis for Toughness. Initiative works as normal and any joker will yield a +2 as usual.

Investigation: Searching a system for information, finding locations inside the system, where switches are for real life counterparts.

Computers: This skill is used to edit and manipulate files, modify scrips and code and is also used to disable functions within the system.

Smarts: This skill is the equivelant of the Fighting skill and is used in combat against ICE and defensive systems. It works in almost exactly the same way. It is also the dice used when calculating damage done inside VR.

Spirit: Spirit is how you calculate toughness ( Half your dice + 2, ex: D6/2=3+2=5 )

The Deck is an extension of the hacker and can take 3 wounds before breaking.

Ice on the other hand ranges from having 1 wound (like extras) to 3 wounds.

Both Decks and Ice have stats that modify their behaviours.

Examples of Decks

Drop-in-Drop-out Deck

Investigation +2 when hacking into VR and AR.

Toughness -1



Samurai Deck

Hack +2

Damage + 1D6 (smarts + 1D6)

Toughness +1

Search -2

Examples of Ice

Level 1 Ice

Smarts D4

Toughness 4

1 Wound

Level 2 Ice

Smarts D6

Toughness 5

1 Wound

Level 3 Arasaka Ice

Smarts D6

Toughness 7

1 Wound

Black Ice

Smarts D8

Toughness 8

3 Wounds and Traps keeps hacker from logging out if deck gets fried.

Black ice functions as wildcards and use a wildcard die.

AR

Skills used when hacking AR

Hacking in AR is always against a TN ( 4 in easy systems ).

Investigation: Searching a system for information, finding locations inside the system, where switches are for real life counterparts.

Computers: This skill is used to edit and manipulate files, modify scrips and code and is also used to disable functions within the immidiate system.