Posted by Aidy Burrows on Sep 18, 2018

Blender 2.8 is now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it. Quite a few things have moved around at this point.

AND, it’s also far enough along that it probably won’t stray too far from how it looks right now once we get the official main release.

So that makes it about the perfect time to take an overview of where everything has moved to and also a look at some cool new things we can play with too.

After this video you’ll know…

Shortcut Changes

Multi-Object Editing

Quick Favorites

Combining Render Engines

Texture Painting

Wireframes

Loads of Viewing Options!

Converting a simple 2.79 Cycles Scene

Probes

Eevee Shaders

RESOURCES

Original Eevee tutorial on Youtube

Download a daily build hot off the press of Blender 2.8

Get more continuous 2.8 development updates with Pablo at the Blender Today YouTube channel

Support Blender, get more dev’s onboard and therefore more 3D goodies for all! 😀

https://www.blender.org/2-8/quest/

https://www.blender.org/foundation/donation-payment/

https://cloud.blender.org/welcome

CHECK OUT THE COURSE

100% Native Blender Hard Surface Modeling Course

The secrets to speeding up your creation process is in understanding your fundamental options, here we’ll take a look at some very cool selection options Blender comes bundled with to help us fly!

The hard surface modeling course was created in collaboration with Aidy Burrows at CGMasters.net and Gleb Alexandrov at CreativeShrimp.com

After this video you’ll know…

A huge amount of speedup tips and tricks

Shortcuts galore!

A little Python (the code, not the snake or Monty)

A Chapter from the Hard Surface Modeling Course

More to come!

Keep in contact on the socials….

https://www.facebook.com/cgmasters/

https://twitter.com/cgmastersnet

https://twitter.com/AidyBurrows3D

https://www.facebook.com/AidyBurrows3D/