Pride

Pride is very different from her demonic brethren. She was once one of the most powerful archdevils of the Nine Hells, answering only to Asmodeus. She was a mighty general, but very arrogant. She was known to rush into battle, without any regard for her allies or herself. Asmodeus feared her conceited nature would lead to an uprising against him, so he sent Pride and her army out into the Abyss, on a mission she should never return from. After travelling the Abyss for decades, Pride became more and more corrupted. She wasn't only overly confident and prideful anymore, she saw herself above everyone and everything else. She forgot who she once was, finally turning into a demon. Only one memory from her old life remained: she must surpass Asmodeus.

Pride's Lair

Pride's Lair is the Radiant Spire, a unfathomably high tower standing in the center of Aversion, the plane in the Abyss which Pride calls her own. Aversion resembles a vast forest, burning in an endless inferno of bright red flames. The fire grows gradually hotter the closer you get to the spire and the trees around the Radiant Spire burn in a bright white. The Radiant Spire itself is made of molten metal, constantly pouring down from its peak. From its highest point, Pride watches over her lair, conspiring against other demons and devils, laughing at their weakness and how she soon will make her superiority clear.

Lair Actions

On initiative count of 20 (losing initiative ties), Pride can take a lair action to cause one of the following magical effects; she can't use the same effect two rounds in a row:

Pride's mighty voice shouts words of pity through her lair. This causes one creature of her choice to be subjected to power word stun (save DC 23). Pride needn't see the creature, but she must be aware that the individual is in the lair.

Pride chooses one creature she is aware of in her lair. The creature is targeted by the effects of the dominate person spell (DC 23). The spell ends on initiative count 20 on the next round.

Regional Effects

The region containing Pride's lair is warped by her magic, creating one or more of the following effects:

The region within in 6 miles of the lair is scorching hot. Creatures travelling through this area are subjected to extreme heat (see Dungeon Master's Guide pg.110)

When Pride is within her lair, her presence is overwhelming for any creature close to her lair. Each creature within 1 mile of the lair has disadvantage on Wisdom saving throws.

If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 18 Wisdom saving throw or descend into a madness determined by the Madness of Pride table. A creature that succeeds on this saving throw can't be affected by this regional effect again for 24 hours.

If Pride dies, these effects fade over the course of 1d10 days.

Madness of Pride

If a creature goes mad in Pride's lair or within line of sight of the demon lord, roll on the Madness of Pride table to determine the nature of the madness, which is a character flaw that lasts until cured. See the Dungeon Master's Guide for more on madness.

Madness of Pride