Using scanned objects or textures is very common in today’s video game industry. However, personally, I always try to have some level of fantasy in my environment. I don’t like to have a %100 photorealistic looking environment which looks like an actual photo, while does not look interesting. I get inspired by nature, photos, and movies and then try to make my own version of that scene which I want it to be unique and exaggerated. I am not trying to copy the world but to translate the world into what I like to see in a video game.

I also think it’s important to reduce the gap between the scanned objects. We cannot scan everything so after all artists, needs to model and texture most of the objects in the scene. That’s where you might see some obvious difference between the scanned models and modeled ones.