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Unless you are a purist-masochist retro enthusiast, cross-development is the way to go when creating new software for the old machines. The idea is to use the power of modern computers to code, compile and run the software and then test/run it in a real machine at the end.

I’ve been poking the CoCo cross-development tools for a while, and I was thinking about writing something about, but while I was thinking, Glen Hewlett just did it over his blog! Glen is already known for his amazing work converting the Arcade Space Invaders to the CoCo and more recently, an extensive coverage of his work converting Pac-Man.

On this new blog post, he teaches us how to get up and running with cross-development using Mame and LWTools. The post is comprehensive, including how to debug your machine language code using Mame debugging tools.

Link: Glen’s Blog