The week’s edition of the Super Best Friendcast has something special for folk looking forward to Killer Instinct. Woolie, Matt, Pat and Liam talk to Double Helix Games community manager Rich “Filthierich” Bantegui on a wide range of topics related to the upcoming game. The hour-long interview covers a lot of interesting topics such as balance patches and the future of the Killer Instinct franchise.

You can check out the podcast over on the Super Best Friendcast site. The interview begins at about 1 hour, 23 minutes.

In other interview news, Killer Instinct Central had a chance to discuss the title’s Ultra Fan Book with author Reepal “Rip” Parbhoo. Over the course of the interview, they talk about what will be including in the “living” guide, the difficulties of writing strategy for an evolving game, and more.

We’ve included a small excerpt below, but be sure to visit Killer Instinct Central for more.

KIC: What can you tell us about the living mobile guide? Will Orchid be a part of that guide upon release? RIP: The living mobile guide is what we are referring to as the digital strategy guide. It’s what you would normally expect to find in a physical strategy guide – except that we can update it post release. All six launch characters will be included upon release with frame data and hitboxes. Since Prima is the official licensed strategy provider for the game, Double Helix has been awesome in giving us access to a lot of feedback and data that we will continue to post after the game launches so strategy content is consistently being updated. KIC: How difficult was it to create this book with the game evolving so quickly? Was the decision for a living strategy guide with videos online made early on? RIP: We knew characters were going to be rolled out post-release and its not uncommon for fighting games to get patched now, so it was an easy choice to go digital for the strategy guide. In the past, you would buy a physical strategy guide for a fighting game, then there could be a day 1 patch changing properties of the moves, and all of a sudden that physical guide is outdated. Obviously we wanted to avoid that. Going digital also gives us the advantage of having video content included as well. So now instead of just listing out a combo list – we can have video of it as well. Instead of just telling you HOW to zone with a character, we can use video to show examples. This gives us a lot more freedom to do whatever is right for the game.

Sources: Super Best Friendcast, Killer Instinct Central