Hello Vermintide Community

We wanted to provide some information for you, give a bit of insight on what is happening here at the studio.

We have launched the pre-release beta and just now an update (2.0.3) to the Winds of Magic. It has been a huge push from the team to get this pre-release beta out the door in one of our most stable build releases to date. There are still issues we are seeing and you are finding, we are working to fix these bugs asap, thank you for your patience!

One thing we have seen is an issue with enemies not staggering the way we intended, we did a big balance pass after and during the previous beta’s. What we shipped with was still heavy handed especially on lower difficulties making enemies feel a little more spongy or surefooted. We have pushed a fix for this in our first patch (2.0.3), so hopefully you can feel the difference.

We are committed to making this game better, to getting the balance into a good place and working on adding new content going forward.

Season 1 is going to run for 3 months ending with the “Geheimnisnacht” event to line up with Halloween.

We are looking to kick off Season 2 Mid-December.

What things are specific to the seasons?

Leaderboard placement and leaderboard portrait frames

Weaves

How long is a season?

Seasons run for 3 months

What about the seasonal reset?

We have absolutely heard all of your feedback regarding the previously announced plans for seasonal resets, and we’re taking some time to redesign the specifics on how this will work for Season 2. This will take some time for us to nail down all of those details. We’ll get back to you in a couple of weeks when we have further specifics to share. Do continue to share your thoughts with us!

What kinds of rewards will there be?

For Season 1 there are season specific portrait frames

What will be changed between seasons?

We will be iterating on many of the systems based on how players are playing and feedback provided

Hopefully we have answered some of your more burning questions.

We look forward to seeing you in game. Now time to get back to work

Sincerely,

Vermintide Team