Hi @CO_Dae Thanks for the great work on After Dark, I like many aspects of it. I'm having an issue with taxis right now though. I wanted to update the taxis I posted prior to After Dark to real taxis. The problem I'm having is that they are not showing up as I want them to. I keep making color variations for them, White, Yellow & Green. After saving and checking them out in game I get this turquoise color. I had tried everything to get rid of it, deleting .crp files, renaming my fbx and texture files, restarting my computer and game. Anything I could think of. Nothing was working. Also I had changed my vehicle size in 3DS Max to a smaller car and the game was still calling my old larger vehicle even though I had renamed my FBX and Textures files!!So I asked Bloodypenguin to see what was happening. After a bunch of checking, he finally found that the color variation map for the default taxi was using a blue and green texture. I had been using a Black and White color map. Taxi_c.jpg for my taxi like every other vehicle I have done in the game. However the Black & White does not work for taxi's at all. you will always get this green color overlayed on the diffuse.So I tried using the dark blue color and it actually worked or so I thought. Even when I use that dark blue color you can still see a hint of green overlayed on the diffuse, very subtle but it is there.This is what I found out.1.) If you do not make a color variation map at all and disable them you will get the green to show up2.) If you make a black and white color map like it supposed to be the green will show up.3.) If you make a dark blue color map you will get your diffuse to show up with slight green tint.4.) Color variations don't work at all with any of these. It will only show one color.What is going on with all of this? I still cannot upload my taxis because I'm getting that green color slightly tinted and I think I'm even getting null object errors in game which causes me to have to restart the game completely. Even though I managed to get the game to import my smaller sized taxi there was still a problem prior where it kept showing the old model until I completely renamed all my files again for a second time.Here's my taxiDEFAULT TAXI MapOk So I wanted to check someone elses taxi out to see how they did it. I extracted his textures using mod tools. Guess what, his color variation map is not even Dark Blue, he's using that green color. So I tried using that same green color on my taxi and it didn't work at all but it seems to work for him! wtfSo I checked out his color variation for his lod and it's all black and guess what happens when you zoom out? Yup, Green.His Lod.So this Taxis Description below, he even says Taxi Color Variations are Broken! Oh and wouldn't you know it, I decided to check out his taxi in game just now and guess what I found.1.) Obviously people not testing their stuff out first before releasing.2.) A green Car.Yet he has the opposite problem than the first guy because his lod actually looks fine!Here are his textures...Main ModelLODI also keep getting this error today after messing around with Taxis a bunch...-------------------------------------------------------------------------------------------------------------Broken assets:Industrial Oil: Oil Truck: Same generated info but different mesh (Forestry Truck)Industrial Ore: Ore Truck: Same generated info but different mesh (Forestry Truck) [BrokenAssetException]Details:No detailsBrokenAssetException: Broken assets:Industrial Oil: Oil Truck: Same generated info but different mesh (Forestry Truck)Industrial Ore: Ore Truck: Same generated info but different mesh (Forestry Truck)-------------------------------------------------------------------------------------------------------------So Why are all these things being saved differently? What the hell is going on with taxis? I really would like to figure this problem out soon so I can upload my taxi. ThanksHere's a link to my .crp file