To me it doesnt seem like this potions changes are gonna make a reeeally difference, i mean its cool that you guys are gearing more towards ward and the potions dropping during bosses but to me the potion system overall could be better.

I barely use any potions at all, i just dont need it, as others stated we have better alternatives such as life reg and leech.

Now with the potion ward they could be more usefull but still unreliable, the drop chances are just not constant enough for us to keep using it to get ward or even buffs, i ve never even put a single skill point in a potion buff passive before

My suggestions is (after all i just dont wanna bash into anyone, i like the game and i am just trying to help):

1- Why dont you make potions a little bit like poe system but with last epoch s touch, you could make potions have charges instead of dropping (like poe) however maintaing only one potion slot and then increasing the number of uses off this particular potion, just like it works right now.

We can use a single health potion 3,4,5 times, but instead of having to pickup 5 potion we could have 10 charges per potion (1 charge per monster) summing up this 5 total potion uses

and keep recharging them upon killing monsters

2- Crafting affixes on potions. This affixes could be really rare, even the rarest of all affixes and grant us some bonuses such as change of ignite, chance to shock and so on, or potion exclusive buffs as movement speed or mana efficiency, and we craft it just like other equipments, tier 1-5 and put it on our potion slot and thats it. This could further help potion buff builds

3- Make potion passives a lot better, they are just not worth it at the moment, in my opinion, so they could be better (higher values) if the potion system continue as it is right now or stay as it is if the system changes like my suggestion of recharges

Those are my takes on the potion system, hope it helps a little bit