As was kindly pointed out to me by Johan on Twitter, the old demo from the middle of last year crashes on startup on some cards.

It looks like on newer D3D12 runtimes it was removing the device for bad behaviour on my part that the validation layer now picks up on. I don’t think it would ever have worked on cards with Tiled Resources Tier 1 support only.

This isn’t the newer/faster version in the video today, but it should be a working version of what used to work on older versions of Windows 10!

Volume Tiled Resources are still required for the Terrain3K/4K, so that rules out all AMD cards right now. I’ve also included Terrain1K in the zip this time.

https://1drv.ms/u/s!AjdmLuO3MFefi5hc_rZTepxiAAvCWQ

EDIT: I’ve also removed the tall yellow flowers since this version has rather amateurish texture coordinate derivative calculations that were leading to the edges of those blocks looking rather aliasy.