Brendan Greene, known by his online game PlayerUnknown, is the lead designer and director of PlayerUnknown’s Battlegrounds. He also had previously worked on some other games using the 2,000 films, Battle Royale for inspiration and also expanded into a stand-alone game. Therefore, let’s get started and know more about Brendan Greene and his updated net worth in 2020.

Brendan Greene Net Worth 2020 | Founder of PUBG

This article is really very exclusive so don’t miss a single word and read it to the end, and that’s why we have explained his net worth at the end of this post. Well, Brendan’s Net worth is $5 Billion as per 2020 stats. But Why?

Brendan Greene’s most notable and popular creation before this game was the ArmA 2 mod DayZ: Battle Royale, an offshoot of the most popular mod DayZ.

At the time when he created DayZ and Battle Royale around 2k13, Brendan Greene had been living in Brazil for a couple of years as a photographer, graphic designer and also as a web designer.

He hardly played video games such as Delta Force: Black Hawk Down and America’s Army.

Brendan Greene was dazzled to create the ‘Battle Royale‘ because he thinks that in most of the multi-player shooting games, there was an excessive repetition of things, as the maps of the games were small and hence very easy to remember.

So, he wanted to create something that was not easy to remember or recognize so that the players would not know what to expect. This was possible by creating larger maps that can not be easily recognized.

Brendan Greene was also very much inspired by an online gaming competition named as Survivor GameZ, which includes a number of YouTube streamers and Twitch fighting until a few were left.

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As Brendan Greene was not a streamer himself, so he wanted to create a similar game mode that anyone could easily play.

Brendan Greene starting efforts on this game were further inspired by ‘The Hunger Games novels’, where game players would try to fight for the stockpiles of weapons, but moved away from this to avoid copyright issues with the novels.

Brendan Greene wanted to use the safe-square regions in the game but his lack of experience in game-coding forced him to use circular safe areas, which persevere to the Battlegrounds.

#Here are the questions that spoke to Brendan Greene from his office in Seoul; It was a sort of Interview that we “NetWorthoPedia” covers and presenting in front of you to let you know and learn more about his Vision, Journey, Success, and Net Worth in 2020.

How was for you to grow up in Ireland?

I was born in Ballyshannon, but grew up in an army camp called ‘The Curragh Camp’. My dad was in the army for up to 35 years, he was in signals. He converted a lot of the army records to the computer. He did a lot of work with the United Nations. Spent time in Lebanon and Cambodia, actually, he was there for the first free elections in Cambodia.

Were you much of a gamer growing up? What kind of games was you often into?

I fell out of it when I became a DJ, and a photographer, a web, and a graphic designer – that was my life.

When I was not designing the game or DJ’ing, I played this occasional game, Call of Duty, etc but I found them a little boring after some time.

There are games like Zelda and Metal Gear Solid that I have never really played them. I did play the Metal Gear Solid, I played the first one but I got bored and that was it.

Did you get bored of Metal Gear Solid? That game was a revelation for me. I love that game!

Yeah just all that sneaking around, I was just like ugh! I can appreciate the game, but it’s not my type of game.

Delta Force: Black Hawk Down, I played the shit out of that game. Played it for years until the servers were shutting down. I really didn’t play any games until the DayZ.

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What made you want to move to Brazil?

I went to Brazil for the love of a woman but we divorced.

Then I spent another four years there and the last two years, I spent saving up some money to go home.

I was in a small town, and there’s stuff in Brazil that makes it hard for a foreigner to live there.

Even to buy a house you need two guarantors who already own houses otherwise, you will have to pay $1000 or $2000 a year, and that money you won’t get back.

So you couldn’t buy a house, and you were sort of stuck in a foreign country – what did you end up doing with the rest of your time in Brazil?

The past few years I was in Brazil and was kind of bored because I was staying at home and not going out too much.

I read on Reddit, about the zombie-survival-game and bought Arma 2 installed to the DayZ mod, and fell in love with that game.

My friend in Canada rented a server so we could run our own server for the DayZ mod, and let me scripting for it a little bit.

That’s when I got back into gaming. From there, running that server for nearly a year, I decided to try my hand at making a mod.

Was it around this time that Sony or Daybreak Game Company reached out to you? I know you worked on H1Z1: King of the Kill with them, how did that come about?

Yes, I actually noticed the developers of ‘H1Z1’, they Survive talking about what I had done with the Battle Royales on one of their own developer streams.

That arouse my interest, so I was like ‘hey guys, thank you for the interest’. I noticed that Adam Clegg started following me, then James Whisenant.

Then John Smedley sent me a personal message and said ‘Hi, I’m John, we should talk’, and then invited me to San-Diego.

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They said ‘would you let us license your idea and put it into H1Z1’ and I was like ‘yeah’. I spent three weeks with them there, they paid for my hotel and everything, and they put the game mode into H1Z1.

And they’ve turned it into an amazing product over the last few years.

It actually seems quite generous of them to do that, to take you in, as a consultant. It seems like they could have just taken your idea, but they actually did the right thing. Do you see it that way?

Yes, maybe I wouldn’t be here without them.

I will go to my grave thanking Jimmy, Adam, and John for the chance that they gave me.

As a modder, it just doesn’t happen. As you just said, they could have taken my idea and ran along with it.

You know, at that particular stage, I had been working on it for two years and there were huge streamers who had it as their go-to game. I happily did that for free.

You know, I still pay for the Arma-3 servers out of my own pocket because it is about giving back to the community. But the chance that they gave me, you don’t just get that.

I feel incredibly lucky.

Now you have done the work on ‘King of the Kill’, how did the Battlegrounds start to take the shape?

I was focusing on the Arma 3 mod, and the Bluehole contacted me and offered me to let me make my vision of what I thought of a Battle Royale game, which further became Battlegrounds.

You’re at Bluehole Studio in Korea now, are you in charge there or do you work under someone else?

I have a great boss in Chang Han Kim, he’s our Executive Producer.

Both of us are on the same page, he calls the shots and I’m happy to let him call the shots because he just thinks so much more in-depth than I do! It’s great, the team I have understands that I don’t have a lot of experience on the technical side.

It kind of gives me the freedom to think outside the box so to speak, so I suggest things that maybe they haven’t thought about. Or things that give the technical director a headache.

What’s it like living and working in Korea? Did it take a while to get used to?

It’s mad, it’s great. They have a great culture here – they work hard but they also party hard.

They really have this passion for making games, they want it to be the best game they can make.

I feel blessed to work with them, really I do. I get to dream it up and they do it for me.

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Battlegrounds are in Early Access, how important is it to communicate with fans about how development is proceeding?

Your players are not stupid. And they know there are problems that come up in game development, and if you’re open with them they tend to understand.

We’ve got a really great community, and sometimes if we don’t explain things to someone other players will … A lot of companies need to be more open with their fans.

What plans do you have in place for Battlegrounds in 2017?

We said already we hope to be out of early access in about five months, that’s our goal, going for a full launch sometime in the fall.

We have kinds of stuff like 3-D replays in the game where you’ll be able to go back and watch the replay in the game. You can also create machinimas of your round.

Then there’s adding 2-D replays, Squeezing the leaderboard, just polishing off.

We’ll have the full modding support down to the road too, once we know the best way to do that stuff.

We also want to find out what teams and organizations need from us to make it a good e-Sport game, like figuring how to make it good for the live events.

But right now, that is not on our short-term roadmap. We really believe to push into e-Sports, you need a good game or we can say, a competitive game and not one that has a few bugs.

It wouldn’t be fair to competitions and leagues if people die due to the bugs. We want to finish the game first and then polish it get it running really well.

I am very much curious about the game’s full title – “Playerunknown’s Battlegrounds” You have used the handle ‘Playerunknown’ for a while now, so essentially it’s your own name on the box, how did that come about?

It ’s very funny, people assume that I did all of the game by myself, made this game by myself on my own laptop [haha].

I just really can’t speak highly enough about the team that I have because they’re just great (actually very great).

The funny thing is that it’s called ‘Player-unknown’s Battlegrounds‘ and not just ‘Battle-grounds’ because if we tried to copyright this name, then we would get struck down.

And originally it was called ‘Player-unknown’s Battle Royale’ because I couldn’t just call it ‘Battle-Royale’.

There is a PlayStation’s Battle Royale, also Pac-Man Battle Royale, so I thought just call it Playerunknown’s Battle Royale for Arma 3.

Then when it became its own game I didn’t want to keep the name ‘Battle Royale’ because that’s what it was in H1Z1 when I worked with them.

And I just thought Battlegrounds sounded much better as a platform for many different types of battles.

Ok here’s the last one, how would you feel about mods that are made for Battlegrounds, and the possibility of there being paid mods? Possibly, your game will be the testing ground for the upcoming Playerunknown.

Actually, I really believe that if we can set up a good system for paid mods then it’s worth doing so.

In the ARMA community, Likewise, there are guys who spend hours and weeks and months doing the same model that they then import into the game.

I agree that they’re making good content.

It has to heavily decrease because you will get people trying to rip-off other people’s mods or copy their ideas.

It’s immanent in any system like this. But I would love to see the modders get paid because some of them are really passionate about what they really do.

And as I’ve shown, it’s a way into the industry if you become that lucky, and I want to take some of the luck out of it and give people a way to possibly get into the industry.

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What is the Updated Net Worth of Brendan Greene in 2020 Who is Famous for Creating PUBG?

As we have gone through the Q&A series that we asked Brendan Greene and obviously got to learn a lot about his journey and vision in Gaming World. If you’ve not read his interview above, I suggest you, do give it your time as it is more than it worths. But if you already have given a read to those Question, let’s just talk about his net worth.

You may be surprised to know that more than 50 million copies of PUBG have been sold so far and which have contributed a lot to his net worth. The Net worth of Brendan Greene is about $5 Billion which has been increased from $4.6 Billion in 2020.

The makers of PUBG has revealed that they have earned a revenue of $920 million in 2018 and there are almost 200 million users of Pubg worldwide out of which 30 million are daily active users. The Net Worth of PUBG is also increasing due to this massive engagement of people on this popular Game.

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