Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

January 17

Hotfixes

Brawler’s Guild

Last season's Brawler's Guild passes have been removed from the Black Market Auction House.

Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

Emerald Nightmare Mythic Emerald Nightmare now allows cross-realm raid groups. The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.



Karazhan Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

Inscription The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced. The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.



Classes

Death Knight

Blood Blooddrinker damage reduced by 40% (unchanged in PvP).

Demon Hunter Havoc Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%. Chaos Blades now increases autoattack damage by 150% (was 200%). Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent. Fel Mastery now grants 30 Fury (was 25).



Druid Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.

Hunter Beast Mastery Cobra Shot damage increased by 46%. Chimaera Shot damage increased by 10%. Barrage damage increased by 10%. Kill Command damage increased by 10%.



Marksmanship Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.

Survival Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.

Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.

Caltrops damage reduced by 10%.

On the Trail damage increased by 36%.

Mage Fire Flame Patch damage reduced by 17%.

Frost Ray of Frost damage increased by 12%.



Monk Windwalker Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).



Paladin Retribution Execution Sentence damage reduced by 15%.



Priest Discipline Trinkets that deal single-target damage now deal 45% of normal damage (was 40%). Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).



Shadow Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.

Shadow Word: Pain damage reduced by 11%.

Vampiric Touch damage reduced by 14%.

Rogue Assassination Agonizing Poison increases damage by 3.5% per stack (was 4%).



Shaman Elemental Lightning Bolt damage increased by 9%.

Enhancement Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%. Hailstorm damage increased by 29%. Boulderfist damage increased by 15%. Fury of Air damage reduced by 12%. Doom Vortex damage increased by 33%.



Warlock Affliction Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance). Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).



Demonology Shadowbolt damage increased by 42%.

Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).

Warrior Protection Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%. Revenge and Thunder Clap damage reduced by 14%.



Items

Kiljaeden’s Burning Wish: Damage increased by 55%.

Paladin Chain of Thrayn: Damage bonus reduced from 20% to 10%.

Priest Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage). Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5). Zeks Exterminatus: Damage bonus increased to 100% (was 25%).



Rogue Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.

Death Knight Frost Frost Death Knight PvP template Strength reduced to 75% (was 80%). Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%) Breath of Sindragosa's damage is reduced by 40% in PvP. Chill Streak's damage and timing has changed to allow more counterplay from the enemy team: Chill Streak now deals 3% of the target's health in damage (was 8%). Chill Streak now bounces 9 times (was 5). Chill Streak will now bounce to a target within 8 yards (was 15 yards). Chill Streak now has a slightly longer delay before bouncing.



Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.

Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).

Demon Hunter Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).

Druid You can no longer stack Ferocious Wound on targets.

Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).

Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).

Guardian Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category). Overrun now has diminishing returns in the Stun category. Overrun's cooldown has been increased to 25 seconds. Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).



Mage Arcane Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%). Arcane Blast now deals normal damage in PvP situations (was an additional 5%). Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%). Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.



Fire World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).

World in Flames now increases the damage of Flamestrike by 20% (was 30%).

Flamestrike now deals 90% damage in PvP situations (was 100%).

Meteor now deals 70% damage in PvP (was 100%).

Frost Damage caused by Chilled to the Bone no longer breaks crowd control effects.

Chilled to the Bone's damage has been increased by 250%.

Concentrated Coolness now increases the damage of Frozen Orb by 250%.

Burst of Cold now increases the damage of Cone of Cold by 800%.

Priest Shadow The damage of Vampiric Touch is reduced by 25% in PvP situations.



Warlock Affliction Curse of Shadows increases magical damage over time effects by 20% (was 30%). Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%). Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4). Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.



Destruction Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).

Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).

Firestone now grants an additional 75% Critical Strike (was 100%).

Warrior ​ Disarm's duration has been reduced to 6 seconds, down from 8.

Disarm's duration has been reduced to 6 seconds, down from 8. Arms Sharpen Blade reduces healing taken by 50%, down from 70%. Fixed an issue where the damage reduction of Duel was not applying to targets correctly.



Fury Death Wish now stacks up to 10 times, down from 15

Protection Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13

Hotfixes

Brawler’s Guild

Strange Thing is now immune to knockback.

Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

Demon Hunter Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends

Hunter Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.

Mage Fixed the animation for Cold Snap. Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.



Shaman Lava Lash will no longer incorrectly activate Windfury

Warlock Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

The Sunwell Burn cannot be taken outside of the instance.



Items

Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.

The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

Demon Hunter Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana. First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%). Fury of the Illidari deals 30% less damage in PvP situations. This also reduces the amount of damage that Rage of the Illidari will deal to targets. The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).



Professions

Enchanting All three ranks of Mark of the Trained Soldier should now be categorized together.



January 11

Hotfixes

Classes

Demon Hunter Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.

Druid Fixed a bug where Travel Form was not granting its full intended movement speed.

Hunter Fixed a bug where sometimes Stomp would not hit the target.

Mage Ray of Frost is now correctly modified by the Frigid Winds talent. Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage. Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.



Monk Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.

Priest Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

Trial of Valor Helya Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.



Player versus Player

Priest Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.

Rogue Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds. Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.



Professions

Enchanting Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.



January 10

Hotfixes

Brawler’s Guild

Financial Support buffs should now be cleared between matches.

The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.

The Prediction Incentives NPCs can now be clicked through players.

Johnny Awesome should no longer yell across servers.

Classes

Death Knight Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor. The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).



Priest

Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.

Warlock

Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.

All Artifact traits after 34 are now disabled in PvP instances.

Ashran Several Wand and Scroll items should once again be usable within Ashran.

Priest

Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.

During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.