Looks like Phantom was the most popular this time around. (Last alpha, it was the Poltergeist)

I think part of that has to do with Phantom being a part of the default loadout - but it also ended up being the most useful ability, in my opinion.



A pretty even split between the 3 original abilities.



The two new abilities, Wraith and Spirit, saw less use. There’s a few reasons, I suspect. They did not have entries in the tutorial, for one. Spirit seemed worse than Phantom in most instances - it probably needs a buff. Might need to last longer or not cancel on damage taken.



Wraith was a bit confusing to most players - but when players found out the best way to use it, it was very strong. Wraith is best used alongside a barricade strategy, or against Hunters who primarily try to break everything in the map with the melee weapon. If you can bait the Hunter to destroying a prop, it will fry their equipment for 15 seconds. Pretty strong!



We’ll look at ways of making the ability more intuitive and some more use cases that it could be used for. Stay tuned on that!

Did you have a favorite ability? Let us know!

You may have noticed we introduced Perks onto the side of Ghosts during this Alpha Test! Perks are passive modifications to support a certain playstyle or strategy. We decided to add them to Ghosts to add some symmetry with the Hunters, and try to make some strategies more viable.



Let’s look at the data!