Otherworldly Patron: The Infinite Hunger

In the vast stretches of the universe, ancient beings float in remote corners of the void. These creatures, whose names have been lost to the ages, feast on the residual magics that were used to create existence itself. However, their hunger is infinite, and they will grant power to those who can give them promise of new food.

The Infinite Hunger Patron Features Warlock Level Feature 1st Tenebrous Armor 6th Gravity Well 10th Consume the Light 14th Singularity

Infinite Hunger Expanded Spells The Infinite Hunger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Infinite Hunger Expanded Spells Spell Level Spells 1st dissonant whispers, false life 2nd blindness/deafness, blur 3rd clairvoyance, locate creature 4th greater invisibility, evard's black tentacles 5th antilife shell, cone of cold

Tenebrous Armor Starting at 1st level, you patron protects you with a swirling mass of shadows. As long as you are not wielding a shield, you gain a +1 bonus to your AC. Additionally, those who would attempt to harm the void give it strength. As a reaction when you are damaged by an attack that does not deal psychic damage, you can gain temporary hit points equal to twice your Warlock level plus your Charisma modifier. Once you use this feature, you cannot do so again until you complete a short or long rest.

Gravity Well Starting at 6th level, your patron grants you the ability to alter the fabric of space. As an action, you can create a Gravity Well in a location within 60 feet of you. The well is a sphere with a 15ft radius, and is considered difficult terrain for all creatures except for you. All creatures within the radius when the well appears must make a Strength saving throw against your spellcasting DC. If a creature is forced into the well or tries to escape it, it must also make this check. On a success, the creature moves to the closest unoccupied space outside of the well’s radius. On a failure, the creature is pulled 10ft towards the center of the well. Any creature that starts it turn within the well is pulled 10ft towards the center. It can be dismissed as a free action. Once you have used this feature, you cannot do so again until you complete a long rest.

Consume the Light Starting at 10th level, you have learned how to manipulate the darkness to consume the light. You gain resistance to necrotic and radiant damage. As a reaction, whenever you would take necrotic or radiant damage, you can instead absorb the damage, and deal your Charisma modifier necrotic damage to all creatures currently in your Gravity Well. Additionally, you can now center your Gravity Well on yourself, and have it move with you as you move.