The Suggestion Box Round Up

I've collected all @kick_up replies to the suggestions in this forum and put them altogether in a Q&A format so everyone can see what suggestions have made it into the game, those that might make it, and those that will have to wait.







[FEATURE] Co-OP Mode (Driver and Co-Driver)



A. I'm not sure we will be able to do this as an actual multiplayer mode but I am currently working on getting the co driver calls into a written format that can be downloaded so that you can print them and do some co driver role-play. I realise its not the full thing but it should at least allow you guys to have some opportunity to be the codriver.





Originally posted by flagg:



It would be nice if we could record our own notes and pass them to the game.



A. That is an even bigger ask but something I would like us to work towards in the future.





In topic [IMPROVEMENT] Equal car upgrades in leagues



Currently I understand the game carries your career upgrades to leagues.



I would like to see everyone able to use the fully upgraded car in leagues. I think it is better to have everyone on equal footing.



Or even better, how upgrades are handled could be controlled by the league administrator. And the league results would show how upgraded each person's car was.



A. We are looking to support this soon





Originally posted by Al Pacino:



Yeah, an option to choose whether car upgrades were active or not. (if not, everyone would have the same car upgrades up to the max or something).





A. That bit will take a bit longer but we are aiming to do it too





In topic [IMPROVEMENT] Car Maker Nationality



Please add a flag in the car selection menu to make clear from where the car originates. Now it is not clear which upgrade bonus to use. For example the 2010 Mini, is it British or German? Or we can select American manufacturer. Some think it is Ford, which is wrong in my opinion.





A. Its a good idea and one that we discussed in the studio a while back. Part of the problem is exactly what you have called out. When we license a Ford they expect it to be seen as American even when we know that the cars in game were designed and built in Europe.



If it helps here is the list so far:



Japanese

Subaru

American

Ford

German

Volkswagen

BMW

Audi

Opel

British

Mini

MG

Italian

Lancia

FIAT

French

Peugeot

Citroën

DS Automobiles

Spanish

Seat





In topic [IMPROVEMENT] Engine blowing when shifting to a lower gear



At the moment you can go in the 6 gear at top speed and if you downshift to 5 or 4 the engine won't blow.



A. We have limiters on our engines even in those cases where the engine had no limiter in real life. This is not actually because we can't simulate it, it is because of limitations in the way our audio speaks to our simulation.



I agree that it is something we need to improve but there is not an easy solution to this.





In topic [FEATURE] Manual headlights and wipers



Buttons we can bind for manually turning lights and wipers on and off.



A. We are adding Manual Wipers and Headlights to the next update.





I feel like the force feedback is very light in the RX rally.



A. We will be revisiting the FFB once we have done the full V2 handling pass.





In topic Hard-core Damage



A. This is something we are looking into.

When we first setup the damage we wanted to make sure that players were driving with the true spirit of rally and trying to take their car to the finish line rather than simply restarting when they damaged their car.

In hindsight we have made the cars too robust and I would like us to at least have more realistic damage caused when having impacts. We are investigating this but it may take some time to implement it properly.





Disable Auto Recovery



A. We are investigating this but it may take some time to implement it properly.





In topic Retiring a stage, not the whole event.



A. Super rally is a feature specific to the WRC and because we don't have the WRC license we cannot represent it. In most other rallies when you retire from a stage you go over time limit and you get eliminated from the rally.





In topic [IMPROVEMENT] Pick countries in custom championships



A. Custom championships were introduced to allow players to make events that were of a length and difficulty suitable to the time they had available rather than to allow a full Championship to be created with all events defined.





In topic [IMPROVEMENT}] Co-driver light/pod/bumper lights



Would love to see a co-driver light in the car at night stages.



Would also love to see realistic/car specific bumper pods as well. Many of the cars in this sim has that in real, so put this on the cars as well. And maybe correct pod lights, example, the Impreza Group A and Focus WRC don't have their real looking pod lights.





A. We can't do that sort of lighting in the interior at the moment. Also the lamp pods we put on the cars are built using the same system so we can't do the bumper pods on specific cars. Sorry





In topic [IMPROVEMENT] Minimap



A. We wanted to make this game as authentic as possible so we removed the minimap so that you have to use the codriver. Sorry





In topic [CAR & TRACKS] Arial Nomad



A. Its a cool looking vehicle but I don't think it fits with DiRT Rally.





In topic Damaged Car Displayed in Repair menus



A. We considered this too but we'd still have to create the scene on every stage, but we chose to focus on making more stages instead, I think it is something we should definitely be improving on though so its very high on my wish list.





In topic (rejected) Helicopter view replays have pace notes



A. We did this because you hear the co driver in the helicopter footage in most Rally TV coverage. It was actually suggested by one of our community members.





In topic [IMPROVEMENT] Remove 'Hold Handbrake' and Countdown display when HUD is hidden.



A. This was actually a bug and should be fixed in the next version





Originally posted by T.Anderzon:





Great to hear! Hope you remove every visible countdown and so on when we use "No visible hud". And hope you can remove the auto revs in the start of the stage.



A. The handbrake prompt is definitely removed. The countdown may require another fix but we will sort it.





In topic [FEATURE] Different tyres.



I'd suggest you add the tyre gamble aspect of rallying in the game.

Asphalt: Dry, wets and studded (for Monte Carlo)

Gravel: Dry and wet

For example in Monte Carlo you see that the next stage is mainly on icy tarmac, the stage after that is not but there's a 60% chance of rain coming for that stage, what do you do?



A. To do this properly we would need to start simulating tyre degradation and we don't currently support that. I agree some tyre choice would definitely add a strategic element to the decisions you make in the service area but I would want to do it properly if we are going to do it at all.





Originally posted by joker747



Do you not support (as in like) the idea or do you not support (as in missing know-how or time) the idea?



A. like the idea but if we do it I want to do it properly. Its time not know-how that is the issue.



In topic [FEATURE] Rally School



A. I'd love to have a rally school too but to do it I would want to do it properly.

If any of you guys have been to a rally school you'll know that the instructor watches how you drive and gives you very quick, clear and concise instructions to guide you to become a better driver.

To do such a reactive system in game is a huge undertaking and in the end we have focused on getting more stages in the game at the cost of something like this.

I totally agree that with a game with more depth some kind of tuition or guides become much more important as it becomes vital to understand the techniques of rally driving to be able to perform out on stage.

I'm currently in the process of writing some guides that I hope we can turn into something that explains the theory behind rally driving but it is taking time.

So, a rally school is probably not going to happen but I would like us to explain rally theory to you guys so that you are not going into the stages as a complete novice.





In topic [IMPROVEMENT] More detailed display of Personal Best [PB] times history



A. We are planning to do more leader board support so this may get included with that.





In topic [IMPROVEMENT] 900 degree wheel rotation animation in cockpit mode



A. So we have some significant limitations in our animations that mean that we are not going to be able to do this when the driver's arms are being rendered. However we are planning to do the correct steering wheel rotation when you turn the driver's arms off in the preferences menu.





In topic Anti-lag



I would like to see that you fix anti-lag in for example the Group-A class and ofc in the wrc cars.



A. The Group A cars are getting their v2 handling pass which should help with this.





In topic [GAME MODE] Hot Seat Mode



Hot Seat is basically a local multiplayer mode where a group of people take turns on a single PC racing a stage and the game tracks each person's time and places them in a local leader board



A. Sadly we have investigated hot seat mode and its not going to be technically possible right now but knowing how strongly you guys feel about it I will try and ensure that it is factored into future plans.





Originally posted by think:



what does future plans mean? waiting to April next year is a long time. but it wouldn´t be so bad if it would be possible to drive online some real time rally's against your friends.



A. I can't say yet as we are still working things out. Its really my way of saying that I want to do this but I cannot guarantee when that will happen. Sorry if that is a bit vague.





In topic [IMPROVEMENT] Co-driver comments when driving to wrong direction



A. Yeah - we'll look into getting these recorded as you are right its not clear when you have turned the HUD off.





In topic [IMPROVEMENT] Historically accurate drivetrains



A. We actually model the various differential types in the different cars but the setup screens are (for the most part universal) - I don't think we are going to be able to go this deep this time round but we can look to improve it in future. v2 Handling on the Group B cars makes them more of a handful so hopefully you'll feel their nuances a lot more.

