{

string m_Id = "Attribute.npc_quest_citizen.DontUseSpeechSemaphore"

string m_FriendlyName = "Don\'t Use Speech Semaphore"

string m_TooltipOverride = ""

string m_HelpText = "Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don\'t want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks."

},

CHelpEntry

{

string m_Id = "Attribute.npc_quest_citizen.AlwaysTransition"

string m_FriendlyName = "Always transition"

string m_TooltipOverride = ""

string m_HelpText = "If yes, this NPC will always teleport to a Player Squad Transition Point if they\'re not within the trigger_transition volume."

},

CHelpEntry

{

string m_Id = "Attribute.npc_quest_citizen.DontPickupWeapons"

string m_FriendlyName = "Prevent picking up weapons\?"

string m_TooltipOverride = ""

string m_HelpText = "If yes, this NPC will NOT be allowed to pick up weapons they find on the ground."