I had the idea to make a setting in which the Greek gods had been worshipped, but recently are being forced out in favor of their Roman counterparts. This has created two sets of similar yet different gods, which are capable of cooperating, but inherrently at odds in an attempt to retain their power. The Greek Gods have taken to making warlock pacts to ensure that they have agents remaining in the world to gain more power. I am making Patron subclasses for a large chunk of the Greek pantheon. Do I expect all, or even any of these to be used in my campaign? More than likely not. But I love mythology and homebrew, so I'm doing it anyways.

Otherwordly Patron: Persephone

Mistress of Spring. Bringer of life and Queen of the Underworld. Persephone is known for her beauty and vitality, but just as nature itself, she is capable of great cruelty. Somehow, you have caught the eye of the Goddess of Spring, and she has plans for you.

She seeks to regain power within her domain. Holding no ill will towards Prosperpina, her Roman aspect, she simply wishes to retain enough power to rule alongside her counterpart.

Expanded Spell List

Persephone lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spell 1st entangle, false life 2nd barkskin, locate animals or plants 3rd conjure animals, plant growth 4th conjure woodland beings, grasping vine 5th antilife shell, insect plague

Fruit of the Underworld

Beginning at 1st level, you may summon a magic pomegranate. The pomegranate contains a number of seeds equal to your Charisma modifier. As a bonus action, a creature may eat a pomegranate seed and gain a number of temporary hit points equal to 1d4 + your Charisma modifier (minimum 1,) which last 1 hour, or until used. At level 8 this becomes 1d6 + your Charisma modifier (minimum 1,) and at level 12, it becomes 1d8 + your Charisma modifier (minimum 1,) Additionally, if fed to an unconscious creature as an action, the creature is revived with 1 hit point. You may summon a pommegranate once, and regain the ability to do so again after a long rest. All unused pomegranate seeds disappear over a long rest.

Queen of the Shades

Beginning at 6th level, you may invoke your Patron's domain over the shades, which carry curses into effect. As an action, select a target within 30 ft. and bestow upon them a curse. The curse lasts 1 minute or until dismissed. You may choose a curse to bestow upon your target from this list:

Curse of the Quick: Reduce the target's movement speed by half.

Reduce the target's movement speed by half. Curse of the Dishonest: The target is unable to intentionally lie.

The target is unable to intentionally lie. Curse of the Resilient: The target becomes vulnerable to a damage type of your choice. (The chosen damage type may not be one the target is resistant or immune to)

While maintaining a curse, you are considred to be concentrating. You may use this ability once, and regain the ability to do so after a long rest.

Life and Death

Beginning 10th level, you may select a creature within 30 ft. as an action, and banish them to one of two planes. The target remains on the plane of choice for 1d4+1 rounds.

Life: The target is sent to a demiplain consisting of a grove of eternal springtime. The grove is filled with flowers, releasing a healing pollen which heals the target for 1d4 hit points for each round they remain. While there, the target is incapacitated.

Death: The target is banished to The Asphodel Meadows, the afterlife for undistinguished souls. The target takes 1d4 necrotic damage for each round they remain. While there, the target is incapacitated.

An unwilling target must make a will save, or be banished to the chosen plane. Once the effect ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. You may use this ability once, and regain the ability to do so after a long rest