I really wanted to like this game. The Single player is terribly short and shallow, but I did enjoy it. Much of my (greater than zero points) is based on that alone. I really enjoy the space battles. For the most part, they play really well. They are frantic, grand, and confusing. What good dogfight should be. The objectives are good too. I think it has a lot more depth in this I really wanted to like this game. The Single player is terribly short and shallow, but I did enjoy it. Much of my (greater than zero points) is based on that alone. I really enjoy the space battles. For the most part, they play really well. They are frantic, grand, and confusing. What good dogfight should be. The objectives are good too. I think it has a lot more depth in this mode, compared to its predecessor. All in all, this is a great game, at its core.



The problem, is they take a solid core and then shred it with a progression system that is confusing, slow (unrewarding), and built around paid lootbox progression.



I was unhappy with the paid loot boxes going in. The game is Pay to Win. Anyone that says it's not doesn't understand the concept or are 100% fanboys. You have a very large number of "star cards" you can get. You need a certain number/level of star cards, to open your slot 2. Now, I have played through the entire single player mission, about 7 hours of multiplayer, and 4 "arcade" missions. I have unlocked level 2 cards (out of 3 levels) for 1 character. That is all. ALL of my multiplayer time has been playing the 24 man spaceship missions. I've earned probably a dozen or so loot boxes in that time. That is all. After spending 20 minutes or more in a match, you get some credits (I am getting between 100- around 350... with most games giving me a little over 200 credits) The one saving grace, is progression challenges. As they run out, your ability to really earn many credits does as well. This system, right here, is broken. It is painfully obvious you are supposed to supplement your earning of loot boxes with paid loot boxes. A $60 game should NOT be additionally monetized how freemium games are. That is double-dipping. Choose one or the other... if you use both, you are exploiting your customers. Oh, and I want to go back to progression in Arade. After playing 5 games, I was told I got 0 credits for the last game (no warning) and there was a 2 hour lockout before I could earn credits in arcade again. This is a travesty. Though, I do admit, I found arcade mode to be pretty lame. But again, they lock parts of the game out, for earning credits legitimately, to force you to purchase more. (It's painfully obvious with paid loot boxes out.



On top of the 100% broken progression system, the game just has bugs. In a game tonight, everyone was complaining about rubber banding (and I crashed numerous times, or instantly blew up for no reason). On top of this, you get disconnected randomly after a match and sit waiting for a new game that never comes... You then disconnect and rejoin to be back at the beginning of the map rotation. "



This game has a lot going for it. It is a solid shooter with a very well done Star Wars dressing on it. Then, with a few major bugs and a terribly broken progression system, the game pretty much does a face plant. This game really needs a demo to see if you can look past the broken sub-systems enough to enjoy the game. But, as it is, they don't offer one. I'd say pass on this game. If it comes down to $25, it would probably worth a buy. At $60, you are being ripped off. At the higher tier, you are really being ripped off. … Expand