Warlock Patron:

The『STAND』

Your patron is no patron at all, but a pure manifestation of your willpower and fighting spirit. Through rigorous training or the exploitation of a magical artifact, your Stand has manifested as a part of your being, granting you spellcasting powers as well as its own unique abilities.

Unlike other Stand Users, your Stand has its own instincts and possibly its own agenda. It will seek to preserve you, as its existence is tied to yours, but it cares little for your personal convenience. Perhaps you can send it to far off places to execute a simple command, but there is little to guarantee it will follow the spirit, or even the letter, of that command.

Expanded Spell List

The Stand lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Stand Expanded Spells

Spell Level Spells 1st Faerie Fire, Disguise Self 2nd Blur, See Invisibility 3rd Blink, Feign Death 4th Greater Invisibility, Freedom of Movement 5th Modify Memory, Passwall

Call『STAND』

Starting at 1st level, you gain the ability to call forth and suppress your Stand as a bonus action. Your Stand is a conduit for many impressive powers, and is nearly identical to you in game statistics, with a few caveats:

Your Stand is invisible and incorporeal most of the time, with few exceptions. Your stand only interacts with the world when it chooses or when you command it to do so. Stands can pass through walls, but cannot show their user what is on the other side.

If your stand would take damage from a source that does not damage you (such as an attack from another incorporeal creature), you take half that damage and your Stand takes none. You and your Stand share health points.

Your stand acts on your turn, as you direct. It can move up to your speed and normally cannot venture more than 30 feet away from you. It levitates several inches off the ground and can occupy your space without issue.

Without any other direction, your Stand will move up to its speed each turn towards you and remain in your space.

Your stand wields a copy of your weapon, and is proficient with it. On your turn, it can make a single weapon attack or cast a spell. Its spellcasting modifier is equal to yours.

Your stand knows a single cantrip and a single spell you know of each spell level. After it casts a spell, it must wait a number of turns equal to that spell's level before casting another. Your stand can only move whlie concentrating.

You may add, remove, and replace any of your Stand's known spells whenever you gain a level in Warlock.

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『STAND』Pacts

Starting at 3rd level, your Stand evolves to take the place of the Pact you would make with a normal patron.

Pact of the Chain: Your Stand can manifest as a familiar. The form you choose for the familiar reflects on the Stand's appearance. Your Stand cannot perform any of its unique abilities while acting as your familiar.

Pact of the Blade: While suppressed, your Stand can either reside within your body or your Pact Weapon. While your Stand is within the weapon, you can cause it to animate like a Dancing Sword. You must repossess the weapon for your Stand to function as normal. If you obtain a new Pact Weapon while your Stand is inside your old weapon, your Stand immediately possesses the new one.

Pact of the Tome: While suppressed, your Stand can either reside within your body or your Book of Shadows. Your Stand knows all cantrips you know via the book. While your Stand is within your Book of Shadows, you know if a creature other than you is reading it, and can order your Stand to cast Dominate Person on that creature as a 5th-level spell. If you lose the Book of Shadows while your Stand is inside it, your Stand returns to you when you create a replacement.