

After a successful launch in other territories, critically-acclaimed VR title Pixel Ripped 1989 launches on Playstation VR in Europe on October 16th. São Paulo; Thursday, October 4th, 2018 – After launching for Oculus Rift, HTC VIVE, Windows Mixed Reality and the North American Playstation Store, the multiple award winning VR game Pixel Ripped 1989​ will be releasing on October 16th for Playstation in Europe, New Zealand and Australia with a 20% launch discount. Press Kit . Press codes available for PSVR and Steam (Oculus, HTC VIVE, WMR). On the same day as its European PSVR launch, Pixel Ripped 1989 will also be one of the shortlisted titles running for GAME OF THE YEAR at the VR AWARDS 2018 in London, as well as participating as one of the few Virtual Reality games to make it into the selection at IndieCade 2018. In its 11th year, the renowned event will be held in Santa Monica on the 12th and 13th of October. Besides being nominated for two of the most important awards in the independent games and Virtual Reality scenes, over the last two months since the original release, Pixel Ripped 1989 has received high praise from critics, fans, and big names in the industry for its innovation, design and narrative: "I think Pixel Ripped 1989 is a work by genius...thank you for making such an ingenious use of VR tech to create an amazing, never experienced, imaginative experience." Shuhei Yoshida, President of Worldwide Studios at Sony Interactive Entertainment. “I love how different it is and the nostalgia aspects and it looks wonderful, I am in love with the presentation. It is a really cool game. This is one of the most original VR games I have played in a while.” Ian Higton, Eurogamer “Sound design and soundtrack really set apart Pixel Ripped 1989, it really is transportive in a way that just has this whole vibe around it. It has just a different and interesting game mechanic to be within a VR experience and playing completely different classic games, between universes and contexts, etc.” Kent Bye, VoicesOfVR "A lot of games are content with simply providing a retro feel and relying on nostalgia, but you and the team found a way to merge new mechanics and unique ideas into the experience without diminishing that classic nostalgic feel. Bravo! Looking forward to what comes next." Bradley Ramsey, PS4Playstation4.com First conceived and created as a student project by Ana Ribeiro, then co-developed and published by São Paulo-based ARVORE, the game has been a multi-year, multi-continent passion project, and marks the first title brought to market by ARVORE. PlayStation Store North America:

https://store.playstation.com/en-us/product/UP4906-CUSA12322_00-6663429942732996?smcid=psblog%3Ablognav%3A%3Aps-blog-blog.us.playstation.com



Oculus Store:

https://www.oculus.com/experiences/rift/415780415213995/



Steam Store:

https://store.steampowered.com/app/577530/Pixel_Ripped_1989/



Pixel Ripped Soundtrack:

https://open.spotify.com/artist/6CdMmme9gDqsPF2XldvN44



With the European PSVR launch of the PSVR version of the game, we decided to start an exclusive competition in which the player who shares a gameplay video carrying the most pixels at the end of Level 1 will have his picture featured on our the cover of Gamerpow Magazine inside the game!

About PIXEL RIPPED 1989



Pixel Ripped 1989 is a wacky multi-dimensional homage to the early days of gaming. The player embarks on a journey into the screen of a classic videogame and beyond. Set in the era of portable 8-bit consoles, this game-within-a-game follows the adventures of Dot, an in-game character who sees her world torn apart by the Cyblin Lord, a villain able to break through the video game screen and invade the real world. In the game, the player inhabits Nicola, a second-grade student who must help Dot save both realities from this menace by facing challenges in the retro-gaming 2D world, all while distracting the cranky teacher and escaping from the furious headmaster in her own 3D world.



Ribeiro, a Brazilian native developer, began work on this project back in 2014, when she was still a student in London. The development of the game has been a long journey for her, but one she refused to give up on. In 2017, Ribeiro joined ARVORE, Pixel Ripped 's publisher and investor, as project director and game developer; she and completed the project with the team there. The game has received funding from Oculus and awards from Intel and the AMAZE Indie Festival, as well as nominations to IndieCade and the Proto Awards. If successful, there are plans to make future installments of the game spanning game industry history. For more information, visit http://www.pixelripped.com or Arvore.io .

About ANA RIBEIRO



Ana Ribeiro is a pioneering Brazilian virtual reality game developer. Born and raised in northeastern Brazil, she gained local and worldwide recognition for her creativity and exploration of VR Games, earning her multiple awards and even carrying the 2016 Olympic torch with a VR headset on her head. She has a Master’s in Game Design at NFTS UK, Degrees in Games Programming & Psychology.



About ARVORE



ARVORE is an immersive storytelling studio founded in 2017 by Ricardo Justus, Rodrigo Terra and Edouard de Montmort. Based in São Paulo, Brazil, ARVORE brings Brazilian creativity to exciting new mediums, and is focused on creating, designing, producing and developing state-of-the-art interactive experiences and games for all immersive platforms, including virtual reality, augmented reality, and mixed reality. ARVORE is the only VC-backed VR studio in Brazil.

Editor’s note: Screenshots and additional press information are available here. Pixel Ripped 1989 Facebook Page

ARVORE Facebook page

Twitter @PixelRipped , @ArvoreImmersive

Assets: https://drive.google.com/open?id=1ZqmTxN9sYcx4h_sNInIv8YNCqYWirnwq