We were founded in 2009. It started out with Koishite Caba-Jo GP, which never made it to the west by the way back in the day and not gonna be up on the slide (no worldwide version of, just tuck that away in your brain for trivia). We are an entertainment label, delivering content, worldwide

(ignore that).

Three pillars, three pillars. This is all the rage right now. I thought this is gonna be more industry or something corporate for you all. Just talk to Mark if you have some Japanese IP.

What we do best at KLab, our bread and butter, is we take amazing Japanese content - anime, manga, we love it all - and we make great games. That is what we have found we are the best at. We have incredible incredible talented number of teams inside the company. Globally, we have Love Live! School Idol Festival, Bleach Brave Souls, Captain Tsubasa… They’re all Japanese IPs, right?

Delivering great content worldwide. All of our games that we make at the core, we want them to appeal to a worldwide audience. Love Live was not just made for a Japanese audience, it was made for everyone. We're one same with all of our other games.

I know you guys everyone has one favorite, or two, or three, or even four. I love them all! It's hard to choose - their own my children - but yes global growth and that's also part of what we're doing here today.

This is our first time having a booth at Anime Expo. We've done banners in the past, but they’re just ads and that’s kind of boring compared to actually coming out here and meeting you all. It has been a blast. Thank you guys!

Picked up some free stuff from Alex. Who got some free stuff? Let me see a hand. Oh yeah, there's more. Come back tomorrow.

And then lastly original creations. This is something that we're working on. Now I won't go too much into this but I just thought that you guys should know. KLab is also working on creating hit franchises with original IP. We will talk about that a little bit. We've got some exciting stuff in the pipeline.