[MISC]

– Reduced latency of voice audio.

– Community servers now can show viewer counts when players are streaming their match.

– Fixed regression in Deathmatch Bonus mission evaluation.

– Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.

– Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.

– Fixed AWP viewmodel rendering when zoomed.

– Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text

– Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.

[MAPS]

– Major changes to Cobblestone

-Bombsite A:

–Made bombsite A courtyard smaller

–Removed spiral stairs at back of bombsite A

–Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down

–Added a static door to entrance to connector from bombsite A

–Shortened battlement in long A, making it easier to check

–Raised wall around bombsite A slightly, to give some cover when out in the open

–Added additional cover in bombsite A

–Removed balcony at CT side of long A

–Added an additional chest-height wall at A ramp

–Removed large boulders in A site

-Bombsite B:

–Made bombsite B courtyard smaller

–Rerouted T main entrance to bombsite B

–Made it easier to throw grenades into B site from a safe position as T

–Added some cover on T platform in bombsite B

–Moved bombsite B more to the middle of the courtyard

–Flattened ground at bombsite B

–Removed back of B area

–Hut at back of B can now be shot through

–Added a static door to entrance to bombsite B from connector

-Other:

–Removed stairs and overpass route from dropdown room

–Widened upper dropdown passage

–Added a ramp to dropdown to make it easier to peek into lower

–Players can now jump up via flowerbed in connector to get into dropdown room

–Removed walls in T tunnels

–Removed CT sniper room

–Added a static door to CT side of water room

–Tweaked layout of water room slightly

–Removed double window room near T spawn

–Moved T spawns forward a bit

–Added a direct ladder to T sniper tower

–Various optimizations

–Increased player visibility

–Fixed a bug where very few chickens were spawned