Floor Old TAS New TAS Frames saved Comments

E1 28.35 28.35 0 Looking deceivingly easy, pulling off this time is not a simple task

E2 26.45 26.46 1 Saving this frame was very unexpected. Previous TASes of this floor started from .40, climbing up one frame at a time up to this point, each frame save being more unexpected than the previous

E5 58.06 58.10 2 Pretty simple time save that wasn’t found at the time making the first TAS

E6 55.73 55.73 0 This is one of the only floors of the TAS where we had to use the inputs from the previous TAS because it turned out to be an absolutely insane time to match

E7 51.05 52.10 63 Completely crazy new strat was pulled off. This strat was thought to be simply impossible, with previous attempts at TASing it falling short. With the magic of perfect movement optimization, we barely managed to pull this off

E8 27.01 27.01 0 One of the simpler floors

E9 55.75 55.83 5 We managed to save a bunch of frames with a sexy sidegoal finish

E10 27.46 27.50 2 This simple 2 second bonus stage took a huge amount of rerecords compared to its size, but a 2 frame improvement was pulled off just before giving up looking for time saves

E11 23.46 23.48 1 Completely different route, one frame faster. The left railing has strange collision, giving you way more speed than it should. Briefly visiting it allowed this strat to happen

E12 55.63 55.66 2 Managed to save 2 frames with this clean run

E13 57.41 57.43 1 Surprising frame to be saved in such a simple floor

E14 57.35 57.41 4 By abusing these poor bumpers, we pulled off a new strat no one even imagined before

E15 28.38 28.38 0 Funny looking goal where you get stuck in the goal post until being forced through the goal tape

E16 27.85 27.86 1 Another unexpected time save for a short floor like this

E17 27.91 27.91 0 Cycle-based floor with a very precise bumper hit

E18 21.83 22.01 11 Extremely simple looking floor, yet there are many little tricks used to make it faster. Amount of time saved was somewhat insane

E19 57.60 57.65 3 Who would have thought that simply mirroring the normal strat would end up 3 frames faster?

E20 27.85 27.90 3 Not much to say about this, a minor movement difference produced a nice time save

E21 56.23 56.28 3 Never expected to see this improvement

E22 54.66 54.78 7 Prime example of how the game handles collision at very high velocities... if you manipulate it right, that is. Crazy time

E23 27.91 27.93 1 Yet another magical frame save for a short and simple floor

E24 43.01 51.86 531 Holy crap. A HUGE time save, saving more than half of all the time saved in the TAS, thanks to a huge new shortcut being found after researching and TASing this floor for a long time

E25 24.70 25.01 19 Dwarfed by the previous floor, this time save is still considered huge. Instead of skipping over the 2nd and 3rd “dip” and then flying straight to the goal from the 4th one, we managed to use the 1st and 2nd ones combined with a nice clip from a peak for this crazy run

E26 27.33 27.36 2 We found out how much fast falling matters in this floor and then found a nice way of inputting the moves for this time save

E27 57.00 57.03 2 By finding a slightly nicer set of clips, we managed to cut off 2 frames

E28 56.58 56.83 15 Instantly dropping off to get clips from every edge on the way to the goal ended up a really nice time save

E29 55.01 55.20 11 One of the cycle-based floors where going later allowed us to preserve more velocity, bringing us a crazy time save

E30 57.65 57.68 2 Frames were saved for no apparent reason other than lucky collision

E31 28.38 28.38 0 Very short and simple

E32 47.56 47.68 7 The longest level in the TAS, pretty nice time save. Grinding only helps in the second curve, in the first one it would only slow you down. The shortcut used requires a very strange collision

E33 27.83 27.85 1 Simple shortcut, unexpected frame save

E34 26.91 26.91 0 This floor is a massive taunt. Due to the cycle, you can only get the right collision on specific timing, even if you can make it there one frame earlier you are awarded with a worse collision. In addition to this, the monkey is incredibly close to breaking the tape a framer earlier

E35 56.16 56.23 4 This time save is kind of nuts. The floor has some of the wonkiest collisions to abuse

E36 26.38 26.50 7 One of the cooler strats. The ending of this one includes a collision that defies all the logic in the universe. Just discovering the collision was an extremely lucky thing to happen

E37 27.26 27.28 1 No one could have ever imagined that there was a frame to be saved in this floor, but there was

E38 27.58 27.61 2 Very nice clean time save that no one expected

E39 26.45 26.56 7 A new speed bump was found in this floor, allowing this time save to happen

E40 27.00 27.00 0 Finally, the last bonus floor in this game. No one likes you

E41 28.18 28.20 1 No idea how this floor had one more frame to be saved. Sometimes things get crazy with the party ball giving these sketchy finishes

E42 58.63 58.63 0 This red warp goal is supposed to be hard to reach, right?

E45 23.88 24.03 9 Very hard strat to pull off. We also found that you can squeeze some crazy speed out of the left edge of the second bridge

E46 23.73 23.83 6 Some impressive collision manipulation at high speeds brought us a nice time save

E48 26.03 26.08 3 Very annoying level to TAS, attempting the shortcut gives you crap 99.5% of time. Happy with this time save, though

E49 28.48 28.51 2 Last time we saved one frame by abusing one bumper. This time we saved two frames by abusing two bumpers

E50 25.36 25.53 10 Crazy how many more frames we squeezed out of this insane strat. People generally seem to like seeing this strat

EX1 26.00 26.03 2 Thoroughly testing different clips on this level helped us save these frames

EX2 26.76 26.80 2 Another little nice time save

EX3 26.71 27.88 70 Wow. Never imagined you can actually finish this floor in a cycle this early. Definitely one of the most unexpected new strats in this TAS. Also got a very cool finish with a record breaking septuple “Yay!” from Aiai (unconfirmed)

EX4 27.56 27.60 2 Managed to finish with a sidegoal by touching the revolving platform very lightly on the way down

EX5 27.01 27.10 5 Another very unexpected new strat for a nice time save

EX6 25.76 25.78 1 This was yet another of those floors where the previous time was considered maxed, but we wanted to prove it wrong

EX7 23.55 23.81 16 Another cycle based floor where going a bit later actually helped us preserve much higher velocity with an amazingly good setup

EX8 27.68 27.70 1 The unexpected frame saves go on and on. Aiai decided to disregard the fact that he is crossing over a gap, going into the goal without clipping

EX9 21.48 21.53 3 This floor has the longest flat straight surface in this run. Optimizing that simple platform allowed us to save these frames. The ending of this strat is very tough to pull off

EX10 26.76 26.91 9 A new way to get hit towards the goal at very high velocity was found. We managed to do it with a fancy new angle as well

M1 47.56 48.43 52 We found a very strange collision on the far-right corner of the moving blocks on this floor. This was abused along with very low clips from the corners of blocks to produce this insanely huge time save

M2 58.46 58.48 1 A frame was saved on this level by dropping off very slightly earlier than before, also making goaling barely possible

M3 54.41 54.45 2 We found a specific way to climb the hill that allowed us to preserve slightly more velocity, awarding us with these frames

M4 54.05 54.23 11 After abusing this level’s strange collision, we clipped high off of a platform and hit the back side of the rolled-up carpet on a frame where the angle redirected us straight into the goal

M5 57.55 57.58 2 We used a new strat involving very precise collision to get hit straight towards the goal rather than rebounding off of a platform on the left

M6 58.71 58.71 0 Getting this time was the most trivial task of the whole TAS

M7 58.56 58.58 1 We recently found out that an unknown Japanese player got this time in 2008 with an extremely lucky goal. Matching that time was very challenging, even in TAS

M8 57.50 57.56 4 We used a new strategy with an earlier hit into the air that makes it just barely possible to squeeze by the goal post

M9 58.23 58.25 1 Very similar to the previous TAS of this level, we altered the ending slightly to save this frame