The eSports industry has seen tremendous growth over the years, both in terms of viewership and revenue. The increasing viewership is what mainly contributed to the revenue growth — and it’s not just because those viewers are generating revenue. Brands, seeing the potential of reaching a large and engaged audience, are investing in eSports marketing both directly and indirectly. That’s what has mainly contributed to the rapid revenue growth in the industry, experiencing YoY approximate growth rate of 15% both in audience and revenue.

Diagon competitive ecosystem provides an environment for gamers to compete seamlessly and an engaging/immersing platform for its audience, thus creating a profitable system for any (individual gamer, team, groups, audience both occasional viewers and enthusiasts, and investors) to benefit from eSports. Diagon will connect players and fans, thus allowing eSports enthusiasts to compete in their favourite games through an inclusive and automated platform with a seamless experience.

Consequently, with the vision of building a competitive Arena Diagon organised a Mortal Kombat eSports Tournament that attracted over 80 Mortal Kombat players with a price pool of $500 shared among the winners and $10,000 worth of DGN (50,000 DGN Tokens) distributed.