January 2015: Progress report

Hello everyone 🙂 My first blog post, so criticism is welcomed.

Here’s our progress since the 1st of December for version 0.3.7.1:

Features:

New level selector(WIP)

New options menu(WIP)

New parts configuration menu

Research work on the tire model, more on that in the coming weeks 🙂

Work on atmospheric simulation, the air density/pressure will reduce as you go higher

Fixed a crash when exiting the level editor

Fixed a crash when clicking OK on a parts selector dialog

Shading issue that was affecting most vehicles

Console spam when changing focus with FFB enabled

Electrics not working if the vehicle has no engine

Vehicle color affects others of the same type

Water camera effect happening outside of water

Pedals UI app having a heavy impact on FPS

Derby having no boundaries

Tree lod bug on East Coast

New prop: Large Spinner





New prop: Street Light





Sunburst model, texture updates and deformation tweaks





Added more power to the stage 1 engine tuning on the Gavril V8 engines

Tuned pillar deformation on all cars to be more realistic

Improved Hirochi Raceway collisions

Improved lighting on East Coast, USA

Industrial, Gridmap and Dry Rock Island model improvements

East Coast performance improvements, better roads, town, terrain and vegetation fixes

Various work on the main menu

Improved East Coast grass textures