TemplarGFX has released a new version of his amazing overhaul for Aliens: Colonial Marines, TemplarGFX’s ACM Overhaul. According to the modder, this new version of his mod comes with better Xeno balance, better weapon balance, more MP support and Hadley’s Hope.

Here are the key features of this latest version of TemplarGFX’s ACM Overhaul:

MK2 Pulse Rifle returns (40/60 ammo, 900rpm) with a missing Ammo Counter (my fault, it’ll be fixed soon) and better balancing.

Auto Shotgun damage reduced slightly

Combat Shotgun damage reduced

Hick’s Shotgun damage greatly increased. Max ammo reduced, 12 pellets

Hudson’s Pulse Rifle 95rnd, full auto 900rpm. Max ammo reduced

Under-barrel shotgun’s use same ammo as Hick’s (and now hold 4)

Under-barrel Grenades do more damage (balanced in MP) (and also hold 4)

Fire is more lethal

Incendiaries more lethal

Smart-Gun recoil mechanics reworked, bullet spread and accuracy of tracking adjusted. First attempt at removing the blue-ness of its HUD (works on sulaco)

Xeno AI timing reworked to rely less on speed and more on movement.

Xeno’s slowed down generally (except Lurkers)

Further adjustment to insta-kill move so its used less

More vulnerabilities opened up (waiting before things etc) to give you a bit more chance

Face-Hugger fight is easier. Not too much mind you, it took a few of em to pull it off Ripley!

O’Neil’s smartgun reworked to be more useful

Those interested can download the mod from here.

Enjoy!