Staxel Reporter – Issue #25

Hi everybody, in this issue of the Staxel Reporter we’re going to talk about our new development focus & take a peek at merchants which are currently in development.

New Year, New Milestone

Back after the holidays, the team’s at full capacity again working on Staxel. At the end of November we had just finished a major milestone, ‘Sprout Edition’, which had a heavy focus on the farming aspect of Staxel.

Before we began working on our next milestone, we took the month of December to work on our own features within Staxel as a way to wind down a bit throughout the holidays. We actually got some very cool stuff out of it. Here’s a few pictures of some of the features we added over December.

Anyway, back to the meat and potatoes of this article, now that we’re back from our holidays we’re beginning work on our next major milestone! This milestone has a heavy focus on what’s beyond the farm. I can’t go into much detail on what that involves but I’ll give you a peek at some, and I heavily emphasize some, of what this milestone entails: – Island – So far you’ve been starting out in an infinite world, but what we’re planning is that you’ll actually be starting on a randomly generated island of a fixed size. – Seasons – The shifting seasons will have a big impact in your farm life so best be prepared! – Villagers – We’re finally starting work on villagers. These residents will breath more life into the village. Talk to them, play with them, do them favours, and befriend them. They are your neighbors after all! – Merchants – Merchants will be the retail connections who allow you to purchase equipment, furniture, clothing and almost anything else you could think of. You’ll be able to sell your produce and the items you gather on your travels to Merchants too. – The Village – A village wouldn’t be a village without houses, literally. We’ll soon be working on the village where your friendly neighbourhood villagers will reside. This also means new building materials so keep a lookout to spot these in-game.