Full Invasion 2 is a co-op module for Mount & Blade: Warband and has been voted by the community as the best multiplayer mod. Today, we're announcing a reboot of the classic Full Invasion 2 formula that the community will be very appreciative of.

Posted by TrotsTwats on Jul 15th, 2016

Greetings, Defenders

There is a lot of information to cover about the next update and the future of Full Invasion as a whole. Issues have arisen which have caused us to change our focus of development, and we would like to keep the community updated on what's going on.

Your feedback would be greatly appreciated on this article, as we would like to hear what the whole community thinks rather than just a few people. As always, follow us on ModDB and join our Steam Group to stay updated on Full Invasion!

As many will know, we planned for our next update to focus on adding and expanding factions in Full Invasion 2: Amber. We had a great line-up for the future, and were well on our way to a full release, but there was a problem... Full Invasion 2 has gotten too large for Warband.

Crashes and runtime errors happen more frequently than before, loading times are insane, and we’re out of room to cram more into the module. If we were to continue development how we have been, the mod would become unplayable. Honestly, we're surprised this hasn't happened sooner.

So we’re at a difficult place - we can continue working on the next update and release a version which is incompatible for the majority of the community, or we can fix the mod properly and relaunch it for everyone to enjoy.

There’s a lot of stuff in Full Invasion which goes unused — factions which are rarely played, maps which aren’t enjoyable, and invasions that lack the variety they need. A large portion of the mod’s resources are tied up with these bit, unfortunately. Instead of this, we could put these resources into creating better factions, maps, and towards polishing the entire mod. We would much rather have a smaller, great mod than a mediocre mess any day of the week.

We are currently in the process of rebuilding the entirety of Full Invasion 2: Amber from the ground up. This is an incredible undertaking, but it is what needs to be done to make it better. When we are done the reboot will have:

Better loading times

More compatibility

Fewer crashes and errors

An improved invasion system

General polish and better textures

Properly developed factions and maps

Large UI improvements

Continuous development in the future

We have one last update planned for Amber that will fix many of the bugs, but then we’re focusing all of our attention on rebooting Full Invasion 2. Players will have the choice between playing Full Invasion as it is now, or transitioning over to this reboot for better content, polish, and support.

News articles will be released much more frequently as we continue development, so please follow our ModDB and join our Steam Group to stay updated. Future articles will detail the content we’re removing, what we're replacing it with, and how close we are to completion. If there are any specific topics you would like us to cover, please, let us know!

As expected, there will be a lot of questions from the community about the reboot. Please, share whatever is on your mind in the comments. We will be answering all questions we get in a coming news article.

Finally, if you have experience modding Warband and would like to lend a hand with the update, we would appreciate if you would reach out to us here on ModDB or over on Steam.