Square Enix has asked developers to pitch ideas based on the Gex, Fear Effect and Anachronox properties.

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The news comes via The Square Enix Collective, a platform started in 2013 to help developers find an audience for their current projects. As of today, developers can not only pitch original works, but also neglected Square properties.“I’m excited to see what talented teams might do with any one of Gex, Fear Effect or Anachronox IPs. We’ll monitor the response carefully before deciding which IPs to release next,” says Collective project lead, Phil Elliott. “And it goes without saying that we’re delighted for the whole Goetia team, as they become the latest member of the Collective family alongside Moon Hunters and Black the Fall in hitting their funding targets.”The “Goetia” Elliott speaks of is the recently-funded point & click game from French developers Sushee. Goetia took to Kickstarter with the hopes of raising $30,000. As of writing, and with 65 hours to go, the Kickstarter currently stands on $31,255.Explaining how the pitching process works. The Collective says that Square will need to pre-approve anything published to Square's feedback platform internally. That said, if something isn’t approved, the developer will be notified and an explanation given. The reason for the internal vetting comes down to “making sure ideas are relevant to the franchise.”The Collective notes that it’s not necessarily looking for straight up sequels, and wants to see what ideas people come up with.Once given the go-ahead, the idea then goes out to the Square community where users vote and offer feedback on the idea. After 28 days, voting closes and The Collective then makes a decision regarding whether to move forward with the project or not.“If the response is good, then it’s into crowdfunding, which no doubt begs an important question: Why ask gamers to pay for a game to be made if it’s using our IP? Well, because it will still be the responsibility of the independent developer to build the game – and the developer will still be the key beneficiary of its success.”On the business side of things, Square takes five per cent of the crowdfunding providing the goal is met, and, Square also gets the rights to distribute said project. Of which, Square takes a fee of 10 per cent of the net sales revenue, and if you’ve used a Square IP, the company will also charge another 10 per cent license fee. In short, if a developer created and released a new Gex game, for example, they’d receive 80 per cent of the net revenue.For more info, check out the blog post here . In the meantime, why not take a trip down memory lane with our review of the first Gex

Wesley Copeland is a freelance news writer, but you probably already guessed that. For more obvious statements, you should probably follow him on Twitter