strymon asked: I'm a little disappointed R&D didn't try harder to retain the original quest-like design for the trials. The flavor identity of Amonkhet seems to be centered around completing the trials and receiving the cartouches for doing so. The current versions, though, don't really seem to be define the trials at all, and I feel it weakens the flavor identify of the entire set. In future top-down sets, could you please consider erring on the side of being flavorfully evocative?

We err on the side of fun gameplay. We believe being more flavorful at the cost of it being a good game is a bad trade.