BYOND Website

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In the event that you haven't noticed, the BYOND website has recently received a makeover. Things are a bit more white around here now. Tom has posted an update regarding some of the changes that have been made, along with future plans for BYOND. Game developers now have the ability to tag their own games, putting the listing process into the hands of the creator, instead of waiting for a moderator to follow up. Additionally, hub pages which have a server hosted that has the Webclient enabled will display an inline client. This will help promote the availability of the option going forward.

BYOND Games

Frontline Assault, a turn based real time strategy game that takes place on a hexagon infused playing field, has been brought to version 0.6 by Poplava. The game play has been largely changed, now featuring supply routes, splittable units, and more map generation choices. AI players are available to play with, so check it out.

Phat T has continued progress with Path of Hero, making several updates to the RPG game in development. Bases for guilds are now available. Players can now party together. Quests, a casino, and a war system have been added. Defensive traits can now be accessed though the character information interface.

Posting a brief update on the development of Eureka, Kozuma3 tells us that they are now making all of their own graphics, and players can dash at rapid speeds. The RPG platformer will feature parties, quests, and skill trees in a side scroller's world.

Pixel Realms has posted two biweekly development updates on Severed World, an RPG which takes place in a whimsical fantasy world. Bosses are in charge this time, with an update log which features three of the boss battles planned for the game. A large slime capable of splitting itself into two, and a gigantic dragon, who attempts to crush the player, and burn them with fire. If that isn't enough, an over-sized bunny may try to blow you up with bad Easter eggs. Crafting details have been released, and interface menus, artwork, and sounds have been created.

After running into some small problems and fixing them, Mr_Goober laid out a brief outline of what needs to be accomplished for MicrORPG, then he created several editor tools for the various aspects of the game.

Kalero is an RPG in development, where humans have been enslaved by beastmen, has seen development progress lately, with the addition of skills, equipment, status effects, and many bug fixes. Public testing has had a target date set for around a month from now, and a request for artwork, or other similar contribution has been made.

Devourer Of Souls has added a new class, the Priest to the roleplaying game Sigrogana Legend 2. Additional, daggers can now be crafted, castle dungeons have been revamped, and snowmen can now be built.

Unlockable has posted new information on the survival RPG Inheritance. This weeks feature shows the interface for two systems, crafting and combat hotslots, which are achieved though a combination of skin elements, and HUD displays.

Final Impact: Aeon Catalyst is a turn based RPG that has recently undergone Alpha testing and is being developed by Mana Productions. Not much information is current available, but the screenshots and video look promising.

Work has continued by popular demand on Guilds of Magic by Kaliba. Guilds of Magic is a roleplaying game in a world that is powered by magic. Wizards band together to help or hinder civilizations, or to assist or defy the commands of the Magical Council. Updating from the original version, many magic spells are being revamped.

Loyal_Krauser has began a Indiegogo campaign to raise money for Soul Ascendence, a unique action RPG that includes a story with real time battles that take place on the drawing board. He is currently looking to raise money to purchase art and music assets to improve the game's aesthetics value before going on Steam Greenlight.

F0lak and Kaiochao have been working on a new project for the new calendar. While a name has not yet been decided, it is anticipated to take place in the same setting as Hazordhu I and II, and recent video posts have show a very promising environment. The latest videos demonstrate one of the quests players may see, coupled with dynamic lighting, weather, and monster attacks. Progress videos are planned for each month, keep an eye out here.

Rice has continued its development over the past few weeks with the publication of IchiroKeisuke's bi-weekly Dev blog. Improvements include a new charms menu for access to several interface elements, and a system for obtaining minerals and other resources. Map features have also been added.

Shortly after publishing a new website for the pre-Kickerstarter Immortal Dream, BloodOcean7 presented the development of Electronic Wastes, where the player becomes a robot who has lost his prime directive in a post war environment and must defend themselves using a solar powered laser, while attempting to recover the lost data.

Lord of the Bugs is Yut Put's attempt at creating the classic BYOND game Hedgerow Hall, while putting his own spin on the game, and without ever playing the original. Players take on the role of a bug in a open world environment, gaining skills, and experience to fill a niche in the community.

DanteVFenris posted several updates on the progress being made on Unluckiest, an inspired fantasy RPG. The posts offer information about some of the classes that will be available in the game, including the Ki, Food, Hero, and Puzzle. Fishing has also been demonstrated in a recent video post.