The story of Montull, The Great Tree

“Oh so you want to know about Montull? Well to know the story of Montull then you need to know about the time before the races that now live were but a speck of nothingness. Back when the elements were all that existed, when fire and water, wind and earth ruled. These elements took on a life of their own and claimed names, becoming the Primordials. Now these were beings of fantastical power that some would even claim rivaled the Gods. But in the end they were struck down from their thrones of power on this realm. And then with the power they had left created realms of their own, that mimicked their nature, becoming the elemental planes.

But not every part of them were taken from this plane, parts of them remains. And so Montull is said to have grown on a piece of the Primordial Earth Titan, what started as a normal tree was changed by the lingering magic and over time this became the creature known as Montull. It is said to be close to that of an Treant, a guardian of nature or at least a guardian of something. The reason for the the hesitation on guardian is because of the fact that the few times it has taken roots it has never stayed for more than a few years, leading me to personally believe that maybe Montull does not see nature in general as something to protect but rather sees its home as worth protecting.

Is Montull friendly? Hmmm that is hard to say, there have been stories of it helping adventures, but there are also many tales of Montull attacking not only people… but also whole cities. If you ask me whether I would take the chance to talk with Montull I would say yes, but I would also be sure that I had not cut down any flora within that week… better to not take the risk.”

-Lyra Dragonheart, Bard and writer extraordinaire

Montull, The Great Tree Gargantuan plant, lawful neutral Armor Class 19 (natural armor)

19 (natural armor) Hit Points 340 (20d20 + 140)

340 (20d20 + 140) Speed 30 ft. STR DEX CON INT WIS CHA 26 (+8) 12 (+1) 24 (+7) 14 (+2) 20 (+5) 14 (+2) Saving Throws Str +15, Con +14, Wis +12

Str +15, Con +14, Wis +12 Damage Resistances bludgeoning, piercing

bludgeoning, piercing Damage Vulnerabilities fire

fire Senses passive Perception 15

passive Perception 15 Languages Common, Druidic, Elvish, Primordial, Sylvan

Common, Druidic, Elvish, Primordial, Sylvan Challenge 20 (25,000 XP) False Appearance. While Montull remains motionless, it is indistinguishable from a normal tree of its size Siege Monster. Montull deals double damage to odjects and structures

Legendary Resistance (3/Day). If Montull fails a saving throw, it can choose to succeed instead

Innate Spellcasting. Montull's innate spellcasting ability is Wisdom (spell save DC 20). Montull can innately cast the following spells, requiring no material components

At will: druidcraft, speak with plants

3/day each: dispel magic, conjure animals

2/day each: insect plague, conjure elemental

Actions Multiattack. Montull makes two slam attacks Slam. Melee Weapon Attack: +14 to hit. reach 10ft., one target. Hit 18 (4d8 + 8) bludgeoning Rock Spray (Recharge 5-6). Montull rakes its giant arms though the earth, spraying stone in a 60-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 63 (18d6) bludgeoning damage on a faild save, or half as much damage on a successful one.