The Loa Your patron is a Loa, a powerful spirit beast. You have bound yourself to one such spirit (or a group of such spirits) and have become a guardian of beasts and animals. Your pact allows you to channel the power and fury of these celestial or fey spirits of nature. While Loa often stay in the same form for many years, a Loa is not bound by any one shape. Your connection to the Loa can cause changes in your behavior and beliefs. You might find yourself fiercely protective of animals as well as their natural environments. Loa Features Warlock Level Feature 1st Expanded Spell List, Primal Strikes 6th Animalistic Health 10th Nature's Fury 14th Loa Guardian Expanded Spell List The Loa lets you choose from an expanded list of spells when you learn a walock spell. The following spells are added to the warlock spell list for you. Loa Expanded Spells Spell Level Spells 1st Speak with Animals , Thunderwave 2nd Enhance Ability, Pass without Trace 3rd Water Breathing, Call Lightning 4th Dominate Beast, Polymorph 5th Conjure Elemental, Contagion Primal Strike At the first level, you gain the ability to channel a part of your patron's power through your body. As an action, you can perform a melee spell attack against a target you can see. On a succesful hit, you do 1d12 bludgeoning damage. You must have both hands empty to use this feature. This damage is increased by 1d10 when you reach the 5th, 11th and 17th Warlock level. Animalistic Health Starting at the 6th level, you are imbued with powerful, animalistic health. You gain resistance to poison and necrotic damage and immunity to the poisoned condition. In addition, at the end of a short rest, you gain temporary health equal to half your warlock level + your Charisma modifier. Nature's Fury Starting from the 10th level, when you hit with a Primal Strike attack, you may use your bonus action to cast a spell using one of your warlock spell slots, but it must target the same target you hit with Primal Strike or be centered on them, and must have a casting time of 1 actions. Loa Guardian Starting at the 14th level you gain the ability to transform yourself into a aspect of your Loa as an action. While in this form, you take on the body of your Loa patron, transforming yourself into a Loa Guardian, following the same rules as a Druid's wild shape, though you retain the ability to cast spells using your warlock spell slots. The transformation lasts for a maximum of 1 hour or until you dismiss it as a bonus action. Once you have used this feature, you cannot use it again until you finish a long rest. Loa Guardian Large Celestial or Fey Beast, any alignment Armor Class 19

19 Hit Points 69 (6d12+30)

69 (6d12+30) Speed 45ft. STR DEX CON INT WIS CHA 22 (+8) 18 (+4) 20 (+5) 15 (+2) 20 (+5) 20 (+5) Condition Immunities Poison

Poison Senses Truesight 60 ft.

Truesight 60 ft. Languages All (if the Loa Guardian is a transformed warlock, same as the warlock) Actions Multi-attack The Loa Guardian makes any combination of 2 actions available to it. Each action (apart from Loa Strike) can be used only once per turn. Loa Strike Melee spell attack, one target. The Loa Guardian unleashes its power, dealing 2d12 + 16 piercing damage.

Eldritch Invocations At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for that feature, in addition to the options in the Player's Handbook. If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class. Loa Aspect: The Bear Prerequisite: Loa Patron When you hit with your Primal Strike, you may grapple your target as a bonus action. Loa Aspect: The Hawk Prerequisite: Loa Patron As a part of your primal strike action, you may fly 10 ft to land within range of your target. Loa Aspect: The Allosaur Prerequisite: Loa Patron If you move at least 20 ft. straight toward a creature and then hit it with a Primal Strike on the same turn, that target must succeed on a Strength saving throw against your spell saving DC or be knocked prone. Loa Aspect: The Lion Prerequisite: Loa Patron As a bonus action on your turn, you may attempt to bite a nearby prone creature. Perform a melee spell attack against the target. On a successful hit, you deal 1d8+ your Charisma modifier piercing damage. Loa Aspect: The Gorilla Prerequisite: Loa Patron When you hit with your primal strike on a large or smaller creature, it must attempt a Strength saving throw of 10 + your Strength modifier or be knocked 10 ft away from you. Loa Aspect: The Tortoise Prerequisite: Loa Patron When you hit with your primal strike, you can use your bonus action to form a tortoise shell around you. When you do this, your movement is reduced to 0 for the rest of this turn, but your AC increases by 3 until the beginning of your next turn. Loa Steed Prerequisite: Loa Patron, 10th level You can cast Find Greater Steed. Once you use this feature, you cannot use it again until you finish a long rest. Primal Smite Prerequisite: Loa Patron, 5th level Once per turn, when you hit a target with Primal Strike or an attack of your Loa Guardian form, you can expend a warlock spell slot to deal an extra 1d8 damage to the target, plus another 1d8 per level of the spell slot. Guardian Shape: Pincers Prerequisite: Loa Patron, 14th level Your Loa Guardian form comes with giant pincers akin to a crab, lobster or scorpion. The following action is added to your Loa Guardian form: Claw Melee spell attack, one target. Hit: The Loa Guardian pinces its target, dealing 2d10+8 piercing damage and grappling the target (escape DC 18). The Loa Guardian has 2 pincers, which can only grapple 1 target each. Guardian Shape: Horns Prerequisite: Loa Patron, 14th level Your Loa Guardian form has horns akin to a rhinocerous or triceratops. The following action is added to your guardian form: Gore Melee spell attack, one target. Hit: The Loa guardian gores its target, dealing 2d8+16 piercing damage. Starting from the target's next turn, it must make a Constitution saving throw against your spell save. On a success, the effect ends. On a failure, it takes 1d8+8 damage and must attempt the roll again at the start of its next turn. Guardian Shape: Multi-Headed Prerequisite: Loa Patron, 14th level Your Loa Guardian form has multiple heads. The following action is added to your guardian form: Bites Melee spell attack, 2 targets. You make 2 seperate attack rolls against 2 targets. On a hit the target takes 1d12+8 damage. Guardian Shape: Scorpion Tail Prerequisite: Loa Patron, 14th level Your Loa Guardian form has a scorpion-like tail. The following action is added to your guardian form: Tail Strike Melee spell attack, 10 ft., one target. Hit: The target takes 2d10+10 piercing damage and must attempt a constitution save against your spell DC. On a failure, it takes 4d6+20 poison damage.