Hey robo-readers – long time, no chat. Don’t worry, though – we’re still hard at work on RoboCo, and we’ve got a couple of neat updates to share with you as well!

First and foremost – we’ve grown! Last month we welcomed the super talented 3D environment artist Meg to the team – since then, she’s been hard at work helping us refine RoboCo’s visual style and making tons of fun in-game props. Let’s hear a rousing round of robo-applause for Meg! 👏👏

But that’s not all – we’ve also transitioned to Unity’s Lightweight Render Pipeline (LWRP), a move that will ultimately help us to better optimize the game’s performance across all platforms, particularly in VR mode. Switching over to the LWRP also gives us the ability to more easily experiment with cool new lighting and shadow effects – check out this lighting test scene from our latest sprint!