Symmetrical Quirks

Seven millennia has it been since I walked this plane, but time has not dulled my purpose. Welcome, traveler. You may wonder why you are here, and I'll tell you: it's because you're not satisfied with yourself. Oh, no, indeed. Some-where deep down, you want very much to be different. I am simply here to help you along.

Let me turn up the lights-- alright, go ahead and look around. Those infinite reflections of yourself which you now see are not truly you. See the minute differences? Each of these are versions of yourself -- but changed, just slightly. You have only to pick one of the many possible facets of your life, and so it shall be. But be warned, little traveler - for however much you gain, that much you shall also lose.

So now, the great question: Who do you want to be?

Embrace Your Otherself

Durash searches for individuals to bestow his unique gifts upon. He seeks those with potential that is yet unrealized-- and this most often manifests in heroic adventurers who wander the wild places of the Forgotten Realms. When the God of Change meets such an individual, he presents them with an opportunity: If they so choose, said individual will both gain and lose something -- and which of those is the benefit can vary.

Visited Beyond Time

Durash's influence extends beyond the boundaries of time and space. Once touched by his power, one's entire life is altered forever.

At the time that you create your character, you may pick one quirk from the list of Symmetrical Quirks on the next page.

Watched by the Gods

The deities which rule the multiverse resent Durash's unpredictable influence and seek to find and halt his trickery. The God of Change thusly moves in small ways, seeking to remain unnoticed by the other gods. He never concentrates his power in any one locale, in order to avoid detection.

You may never have more than three Symmetrical Quirks at any one time. If you would gain a fourth, you may instead replace an existing quirk. Additionally, you may not take a quirk if doing so would raise one of your stats above 20.

Chance Encounters

Travelers may encounter Durash during their wanderings across the Forgotten Realms. The chances of any one person meeting the God of Change are small, and decrease steadily with each consecutive meeting. See "The Odds are Never in Your Favor" (left) for encounter rules.

The God of Change

Durash is the chaotic neutral god of chaos, change, chance, games, and trickery. He is the living embodiment of chaos in its purest form -- the simple will to change. No allegiance does Durash bear, not towards any being, any cause, or any idea. He exists solely to perpetuate change throughout the multiverse, and this made him very, very dangerous -- at least in the eyes of more rational beings.

So it was that Durash was banished from the multiverse seven thousand years ago. He was thought to have been destroyed, but that has now proven to be utterly incorrect. Through some twisting of fate, probably brought about by Durash's own chaotic power, he has returned once again, and now he continues his capricious quest.

The God of Change is at heart a trickster, using the subtlest of nudges to change the course of massive strings of events over time. He is altogether too clever to confront the deities of the multiverse directly, so instead he manipulates from the shadows. A gift given here, an opportunity presented there, and the world is knocked off its axis. Chaos continues to perpetuate.

The Odds are Never in Your Favor Whenever you level up, you make a check to determine whether or not you may recieve a Symmetrical Quirk, according to the following rules: If you have 0 quirks, roll 1d4.

roll If you have 1 quirk, roll 1d6.

roll If you have 2 quirks, roll 1d8.

roll If you have 3 quirks, roll 1d10.

roll The DC for this check is the highest possible result for the die rolled.

for this check is the for the die rolled. On success, you may choose a quirk from the table on the next page.