Overview:

Rocket League was a surprise success for Psyonix in 2015, but the game that launched emerged from a long process of feature cuts and failed prototypes. Join Psyonix design director Corey Davis as he discusses examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience by maintaining focus and exercising design restraint. Learn about how the team decided to focus on its single 'car soccer' game mode, expanded a niche hardcore game into a widely popular sequel, and made other small but critical decisions along the way using these principles.