Hello! I’m Krakauer, the newest programmer at Chucklefish. I’ve been here for about a month now, and am having a blast working on Wargroove. I’ve been in the games industry for about six years, and am originally from the US.

First of all, thanks to all of you who visited us and played Wargroove at EGX Rezzed last month. It was great to meet so many of you, and see you getting hands-on with the game. We brought along some cute Wargroove stickers to give out, and our Cherrystone Kingdom Doggos were a big hit! You could even say, they caused a storm of excitement…

The first feature I’ve been working on is Wargroove’s weather system! Weather adds a degree of unpredictability to each battle. Will favourable winds give you that extra push you need to reach an enemy, or will a blizzard bog your units down in snowdrifts? Weather forces commanders to think on their feet when conditions change.

Each map can have three weather types: sunny, windy, and severe. Severe weather is based on the map’s biome, and can be rain, snow, or sandstorms. These effects can also be disabled in multiplayer.

Weather can affect each commanders’ units with bonuses or penalties to their stats. Wind lets boats move further, archers shoot more distant targets, and flying units do more damage. Severe weather has the opposite effect, slowing down the battle as the storm rages.

We’re currently still testing these, so there may be some tweaks in the final game, but we’re excited to see how this changes up your gameplay!

I’ve enjoyed working on this feature and hope to talk to you again soon. Cheers!

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