I would also like to take this moment to thank all the mod developers who dedicate so much time and effort into these mods. My hat is off to you.

Code: Forge 7.8.0.712 CodeChickenCore 0.8.6.15 CoFHCore 1.5.2.2 denLib 3.0.14 InvTweaks 1.55.b31 NotEnoughItems 1.5.2.25 PowerCrystalsCore 1.1.6.108 AdvancedSolarPanels 3.3.7 AppliedEnergistics rv10-n BiblioCraft 1.3.1 BuildCraft 3.6.0 ChickenChunks 1.3.2.11 CompactSolars 4.1.6.37 ComputerCraft 1.53 DartCraft 0.1.16 (Note: Only in the NGT Pack) EE3 pre1h-16 EnderStorage 1.4.2.11 ExtraUtils 0.2.3a Factorization 0.7.37 Forestry 2.2.6.3 GravityGun 1.5.1 GregTech 3.07c (Note: Only in the WGT Pack) iChunUtil 1.0.1 IndustrialCraft2 1.115.341-lf IronChest 5.2.6.430 MagicBees 2.0.0 MineFactoryReloaded 2.6.2b1-916 MiscPeripherals 3.3c ModularForcefieldSystem 2.3.0.1.15 ModularPowerSuits 0.7.0-531 Mystcraft 0.10.4.00 Natura 2.1rc1 NEIAddons 1.7.r20 NEIPlugins 1.0.9.2 ObsidiPlates 1.5.0.13 OmniTools 3.1.4.0 OpenCCSensors 1.5.2.0 PluginsForForestry 3.0.16 PortalGun 1.5.2 RailCraft 7.2.1.0 SoulShards 1.0.34 StevesCarts 2.0.0.a118 ThaumCraft 3.0.5e ThaumicTinkerer 1.0.5 ThermalExpansion 2.4.3.0 TinkersConstruct 1.3.4.6 TwilightForest 1.18.1 VoxelMap 1.5.2.u80

Good news everyone! You are now reading this in the voice of Professor Farnsworth!After a bit of waiting,. You should start seeing 0.5 appearing now in your launcher, and we will push it up to recommended after some feedback. You might also notice theworks as wellNow, there has been more than a few 'tweaks' done behind the scenes, and I am *very* doubtful that a 0.4 world will function in this pack. Tis the nature of the beta beast I'm afraid. I am confident that we are close to a stable release though.A full changelog you say?