GSL DAY 7



Written By: Cody Burchell

GSL Code A Matches





BitByBitPrime.WE (T) vs. FOXMoon (Z)



Game 1

Map: Metalopolis

The players spawn in the close positions, with Moon at the 6 o'clock and BitByBit at the 3 o'clock. Moon opens with gas first, then pool, while BitByBit throws down three barracks. Moon throws down a Baneling Nest without scouting. He clearly knows what to expect out of BitByBit.

Moon looks to get aggressive with his banelings, hoping to counter-cheese BitByBit's cheese. Moon moves in with the banelings just as BitByBit is moving out from his base. This actually allows him to utilize the choke at his ramp to minimize damage from the zerg attack. Moon is sticking with his baneling all-in play, but BitByBit is holding it off, and starts building two starports.

Two banshees move directly into Moon's main and take down the queen. BitByBit decides to go for the killing blow and brings his whole army plus SCVs for an attack on Moon's natural. Moon has nowhere near enough to defend the attack and is eventually forced to GG.





Game 2

Map: Jungle Basin

BitByBit is at the top position, and Moon is down bottom. Moon takes his hatchery first. Surprisingly enough, BitByBit builds one barracks and then expands.

Moon eventually takes his third base. There is no action on the map at all. BitByBit is sitting back in his base, letting Moon macro up to his heart's content. Moon, on three base, has teched to muta plus baneling. BitByBit, still on two base, is just sitting back with tanks and infantry.

Moon burrows banelings outside of BitByBit's base, clearly hoping for an ambush in the near future. BitByBit does finally decide to move out, and walks right across the baneling minefield. Moon is slow to react, and when he does finally hit the detonate button, he somehow manage to completely miss the entire marine ball. That is actually quite astounding; not a single marine died.

However, botched baneling mines aren't that big of a deal at this point, as Moon is so far ahead. He simply rolls in the rest of his banelings and absolutely decimates BitByBit. BitByBit's army is completely decimated, and he calls the GG.



Game 3

Map: Lost Temple

The players spawn in close positions. Moon goes for a hatchery first build. BitByBit looks to be going for his signature all-in, as he throws down 3 barracks.

Moon makes ten zerglings right away and throws down a baneling nest, clearly anticipating some early game antics from BitByBit.

And Moon's assumptions are correct, as the marine and SCV all-in is on its way. BitByBit decides to ignore the hatchery at the natural, and pushes right into Moon's main. Moon is morphing in banelings right in the open, but BitByBit is not focusing them down. Two banelings do manage to hatch, and are able to take down a handful of marines. That's enough to turn things in Moon's favor, as he holds off the all-in. BitByBit is left with 4 SCVs at this base. BitByBit tries one last attack, but it doesn't stand a chance. Moon holds it off, and BitByBit surrenders.

FOXMoon defeats BitByBitPrime.WE 2-1 and advances on in the Code A Tournament.

GuineaPigCommando (P) vs. ST_August (T)

Game 1

Map: Metalopolis

The players spawn in the cross positions. August opens with the 1-1-1 build. GuineaPig goes with a fast expansion.

August loads up a medivac with four blue flame hellions, and drops them down in GuineaPig's main. The hellions manage to take down ten probes before GuineaPig is able to clean them up. August doesn't let up with the hellion harass, as he sends four more to GuineaPig's natural. These hellions manage to pick off a few more probes before having to back out.

August decides to make a killing blow and pushes out with banshees, hellions, marauders, and a significant amount of SCVs. GuineaPig is absolutely overwhelmed, and has to GG.



Game 2

Map – Scrap Station

GuineaPig opens up with a stargate right after his cybernetics core. Unfortunately for him, August is rushing to cloak banshees.

GuineaPig going for void rays out of his stargate. August has enough marines to deflect the void ray from his base. Meanwhile, the banshee arrives at GuineaPig's mineral line and starts racking up the kills. The banshee cloaks, and GuineaPig is helpless to stop it as his robotics facility has just started. The banshee does eventually run out of energy, enabling to GuineaPig to take it down after it scored 18 probe kills. A second banshee moves in to do even more damage on GuineaPig's economy. An observer finally arrives for GuineaPig.

GuineaPig tries to move out with his void rays. August has plenty of marines and vikings waiting for them at his main though. August expands, throws down three starports, and goes into passive mode.

August eventually moves out along the middle path with an army that nearly doubles GuineaPig's in supply. The ensuing battle is an absolute GuineaPig massacre, forcing the GG.

ST_August defeats GuineaPigCommando 2-0 and advances in the Code A Tournament

GSL Code S Matches

MarineKingPrime.WE (T) vs. TSL_Clide (T)

Map – Xel'Naga Caverns

MarineKing spawns at the bottom position, Clide is up top. MarineKing opening with a fast expand build, and Clide decides to do the same.

MarineKing moves out to apply some early marine pressure on Clide. Clide has a healthy amount of marines of his own and is able to defend the attack without too much trouble.

Both players look to be investing heavily in marines at this point. MarineKing pushes out for an attack on Clide's natural. Clide is once again able to deflect the attack, but sacrifices a lot of SCVs to do so. Clide is left with a large economic disadvantage, but for now he has a superior army.

MarineKing is attempting to take his gold expansion, but Clide is pushing forward, hoping to end it soon while he can. MarineKing cancels the command center, and Clide keeps pushing to his enemy's natural. Clide's army advantage is large enough to overpower MarineKing, and Clide takes the game.

TSL_Clide (1-0) defeats MarineKingPrime.WE (0-1)

ZeNEXLiveForever (T) vs. SlayerS_LegalMinD (P)





Map – Delta Quadrant

LiveForever spawns at the 10 o'clock position, and LegalMinD is at the 2 o'clock. LiveForever techs straight to starport, looking to get banshees. Meanwhile, LegalMinD is going for a 4-gate.

LegalMinD proxies a pylon, and begins gearing up for an attack. LiveForever sends a banshee without cloak straight to LegalMinD's mineral line. At the same time, LegalMinD begins pressuring LiveForever's ramp. LegalMinD does break the ramp, and starts attacking the unit producing structures. LiveForever lifts off his buildings, and starts floating them over to the corner. It looks like he's trying to force a draw, as his banshee is whittling down LegalMinD's nexus. LegalMinD simply pulls his stalkers back to turn the banshee away, and LiveForever has to give up.

Slayers_LegalMinD (1-0) defeats ZeNEXLiveForever (0-1)

TSL_Clide (T) vs. ZeNEXLiveForever(T)



Map – Steppes of War

Clide opens up with three marine and one SCV pressure. He manages to get a peek up LiveForever's ramp to see a barracks with a reactor.

Clide decides to follow up with hellions and marines in an attempt to break LiveForever's ramp. LiveForever brings in some marauders however, and Clide is forced to retreat.

LiveForever decides to go all-in, and pulls all his SCVs to attack with his marine and marauder ball. Clide does manage to get a bunker up in time at the top of his ramp, and manages to hold after pulling all of his SCVs. LiveForever has no choice but to give up. LiveForever is headed for the up-down matches, and Clide moves on to round of 16.





TSL_Clide (2-0) defeats ZeNEXLiveForever (0-2) and moves on in the Code S Tournament while LiveForever is moved to the «up and down» matches.

MarineKingPrime.WE (T) vs. SlayerS_LegalMinD (P)

Map – Metalopolis

MarineKing spawns at the 6 o'clock, LegalMinD is at the 3 o'clock. MarineKing opening with a fast expand build with three barracks. LegalMinD opens with three gateways and a robotics facility.

LegalMinD proxies a pylon at MarineKing's gold expansion and starts warping in units. He also begins producing immortals from his robo, which take quite some time to meet up with his gateway units. This delays LegalMinD's attack considerably. When LegalMinD finally does push out, his army gets run over by MarineKing's marine heavy army.

MarineKing immediately follows up by pushing to LegalMinD's expansion. LegalMinD can't defend the attack, so he taps out.

MarineKingPrime.WE (1-1) defeats SlayerS_LegalMind (1-1) and forces a tiebreaker

MarineKingPrime.WE (T) vs. SlayerS_LegalMinD (P)

Map – Steppes of War

MarineKing opens with a two barracks plus factory build. LeagalMinD decides to go for a 4-gate.

LegalMinD proxies a pylon on the high ground outside of MarineKing's base. LegalMinD starts putting on the pressure, and manages to make it up MarineKing's ramp. MarineKing barely managing to hold. It's hard to tell which player will come out on top, as they continue to exchange even blows back and forth. MarineKing is finally able to secure his ramp when he capitalizes on a botched force-field by LegalMinD.

MarineKing then turns the tables on LegalMinD by pushing out with tanks and marines, as well as two SCVs for repairs. MarineKing sieges up his tanks at the bottom of LegalMinD's ramp. The two armies clash, and there are considerable losses on both sides. Reinforcements are incoming for MarineKing though, and with them he manages to push up LegalMinD's ramp. LegalMinD feels like he can no longer defend, and surrenders. That makes MarineKing the second seed out of group G, while LegalMinD will have to fight to stay in Code S.





MarineKingPrime.WE (2-1) defeats Slayers_LegalMind (1-2) and moves on in the Code S Tournament while LegalMind is moved to the «up and down» matches.

Results Recap

Code A

FOXMoon defeats BitByBitPrime.WE 2-1

ST_August defeats GuineaPigCommando 2-0

Code S

TSL_Clide defeats MarineKingPrime.WE

SlayerS_LegalMind defeats ZeNEXLiveForever

TSL_Clide defeats ZeNEXLiveForever

MarineKingPrime.WE defeats Slayers_LegalMind

MarineKingPrime.WE defeats Slayers_LegalMind

TSL_Clide and MarineKingPrime.WE advance in Code S

Slayers_LegalMind and ZeNEXLiveForever move down to the «up and down» matches.