ZOS_GinaBruno wrote: » In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.

I believe this is aidea especially for PvP. It is important for pvp teams to see what skills allies are putting out. How can I know that someone is doing something that I tell them to? If I tell my magsorcs to pop Eye of the Storm, I have no way of knowing if they did. If I ask my stam members to drop caltrops on the breach, I've no way of seeing that.You're effectively removing 1/2 of the combat that is visible, which leaves pvpers with not a full story of what is going on, and will hinder the ability to command and read situations.