Main Features

Estates: Adds internal politics in your country, with power groupings such as the Church, Nobility and Bourgeois fighting for control.

Diplomatic Feedback: Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.

Tengri: New religion mechanics focusing on Syncretism. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will.

Horde Unity and Razing: Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Hordes can raze territories they conquer to get monarch points and raise horde unity.

Advanced Culture Change: Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province.

Native Policies: Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation.

Improved Espionage: Two new spy actions allowing you to study the technology of more advanced countries and agitate for liberty in your enemies subjects.