After an unannounced project was cancelled at Double Fine, a dozen members of the studio's staff had to be let go. Many of the company's already announced titles will be unaffected.

"One of our unannounced projects was unexpectedly cancelled by its publisher," Double Fine studio head Tim Schafer told GamesIndustry.biz, "forcing us to reduce our staff by 12 people. Our remaining projects – Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected."

We're still waiting for a release date for the second half of Broken Age, but you can watch our own Tim Turi play part of the game before its initial release here, and then watch Massive Chalice's project lead Brad Muir sound off on the development of that title here.

[Source: GamesIndustry.biz via Polygon]

Our Take

This is always tough news to hear, and it's undoubtedly tough on Double Fine and the staff that were let go. I'm happy to hear that Broken Age, Massive Chalice, and Grim Fandango Remastered were all unaffected, but this is bad news for the studio in general, which has struggled with its finances in the past. I hope it is able to keep its heads above water, because I love the creativity coming out of that studio, and I'm still waiting for Broken Age part 2.