Changelog for v. Angry Koala 23/12/2013

A ton of new content in this update. We've added a bunch of new features to world generation,

which might require you to start on a new universe. To make sure you get access to all the new

crafting items you either need to unlock sectors again or create a new character.

Also..

- Added skyrails based on Apjjms mod!

- Added a brand new weather system, moddable weather/new environment effects

- Hydrophobic objects are destroyed by all liquids

- Trees can now be planted

- Critical items stay on the ground longer

- Some new monster behaviours

- You must now be orbiting a planet to set it as your home

- Free teleportation to home planet from ships teleporter

- add acid rain, meteor showers, water collecting during storms and more

- made species mods easier to combine with one another

- add support for keysignature and keysignature changes for the abc system

- Disable speedlimit for default projectiles to fix inaccurate bullets

- New craftable turrets based on healthire's mod

- You can now land on asteroid fields, based on hints mod

- Tech now has descriptive instructions

- Tons of Christmas stuff!!

- Pos no longer 1 hit kill you

- You can no longer breath on moons or asteroid fields without the proper equipment

- Better fix fall damage

- New barren planets perfect for building

- Gravity now varies from planet to planet

- Some planet backgrounds improved

- Existing biomes can appear with different liquid types

- You can now craft racial flags, to show you've been to a planet

- NPCs will now switch to melee weapons up close

- More random encounters

- Pos can now be captured

- Wiring station can now be built to access to a ton of different wiring tools

- fixed mech legs

- tons of server improvements