November 2017 Prototype Release

This month was really rough for me for reasons unrelated to Citybound, so I'm a little late with this release and haven't been able to offer any Patrons Calling livestreams this month - I'm really sorry!

I worked hard and focused on getting done the most important goals I set for this release:

November 2017 Prototype "Rural Town" (v0.3.0)



More resources types (meat, dairy goods, baked goods, flour, grain, produce, ...)

More businesses, now with their own resource needs which they fulfil with car trips

Generalised families and businesses into a "Household Core" + needs/offers configuration to rapidly add new and diverse business types to the game

First example of resource chains / industry dependencies for the case of groceries

Introducing abstract links to "neighboring towns", offering import/export of goods and employment "across the region"

First attempt at precisely balancing the economy using spreadsheets (see video for details)

Get the prototype

What's next

Next month I will work on building lots and zoning

Let me know what you think and see you all soon!