Molotov and incendiary grenades are crucial for both team-based play and PUGs. In general in CS:GO, they allow for the Ts to limit available positions for the CTs and deny them a bunch of retake passageways or defuses, meanwhile incendiaries allow the CTs to delay the advancement of the Ts around the map and limiting positioning in retakes.

In this article, we will take a look at thirteen line-ups, some of them for T- and some for CT-players, which includes a video showing the line-up and mechanics involved in the deployment of that specific grenade, as well as a small written summary about the use and risk of using that molotov or incendiary. The risk, more specifically, relates to the risk of being killed when lining up the grenade throw.

T-Side

B: How to molotov on top of blue



By using this crouchwalk-throw line-up, you can either complement a default B execute in a team or organised PUG, or use it to specifically counter the B anchor of whom you found out the playstyle. By lighting the front part of the blue train on fire, you force people playing on the front part to either drop down and get moving, therefore giving away their advantage of being able to stay stationary to start shooting faster, or fall back to the rear part of the train, allowing you to pre-aim that spot. This grenade is especially effective with a popflash on entry, making it likely that you will blind the person you just pushed back.

Risk: Low to medium, depending on how pro-active the CT-side is on B

B: How to molotov default B

Aiming at the door on upper B and running while throwing will allow you to molly the default plant spot on B, either delaying or even denying a defuse by the CTs. This is part of the afterplant Meta on B, which means that some people will keep their smoke in mind when retaking B to quickly drop it on your molotov, extinguishing the flames. Therefore this molotov is most effective when you play slow and suck the CTs dry of their utility before planting.

Risk: Low, if timed correctly

A: How to molotov Popdog doorway



This line-up seems a bit more complicated, but you only need to crouch to line-up your crosshair and can then stand to throw the molotov. Using this molotov will allow you to counter the persistent Popdog player, who likes to use the doorway to his advantage. You will either push him out, draw him closer to you, or make him take a lot of damage/kill him if you time this well with a popflash from your teammate. The most important feature, however, is that he can't stand in the doorway anymore and you can flash him before dropping, allowing you to finally clear out Popdog, making it useful in PUG environments where everyone needs to do his solo-part before coming together to hit a bombsite.

Risk: Low, medium against very aggressive CT-sides

A: How to molotov Electric

You may find this throw to be a bit convoluted, but all you really need to do is follow the video: Aim to the left of the darker part of the edge of the wall and run-jump throw. I'd advise you to try this out a few times for you to get a feeling for how far you have to run before throwing. Once you have this one down, you will be the king in team play as well as PUGs, as this one takes away one of the strongest close positions of the CTs, probably pushing CTs in the open many times when you use this line-up.

Risk: Low to medium

A: How to molotov Bombtrain



Lining the crosshair up just to the right of the close blue train and going higher until you reach the cable, followed by a walkthrow will allow you to molly the Bombtrain relatively safely, countering the Matchmaking heroes that kill all of you trying to get onto A while playing between the two towers of the Bombtrain. This can also be used in a team or more structured PUG environment once you have gotten players into the Ivy-Backline-CT area, allowing you to limit the angles they have to check when entering the bombsite.

Risk: Medium

A: How to molotov Server

In anti-ecos it is better to be safe than sorry, which made me find this line-up to clear out Server in Ivy. Server is a common spot for ecoing players, as you have to engage him in very close quarter combat, allowing for his CZ, Five-SeveN or P250 to reach its maximum potential. Keep in mind that, due to how open you are lining this up, you should check for a rush or aggression first, and probably have a teammate there with you, holding Ivy in case someone suddenly pushes out.

Risk: Medium to high

A: How to molotov Ivy corner

Similar to the Server line-up, this one clears out a hard-to-check corner, limiting the available positions and peeks for the CTs. This one is a bit safer once there was no Ivy push, since you aren't standing in the middle of nowhere and pushing CTs tend to look to the left of them (the right of you) and are more likely to miss you if they push out late. Partner this one with a smoke to the left side beforehand and you have only one angle to worry about when taking Ivy.

Risk: Medium

A: How to molotov Ivy right

This line-up is especially useful against AWPers playing Ivy on the right side, where they are trying to have a fast reaction time to A-hits by having a line of sight to Popdog and A-Main as well. By molotoving the right side, you take away his position to peek into Ivy and you can later, while progressing into Ivy, smoke the right side and wrap around to CT, making this line-up valuable in every team environment, as well as PUG environment.

Risk: Medium

CT-Side

A: How to molotov default A

This run-throw line-up allows for you to molly off the default plant spot. If timed right, this will make the T change position just after starting to plant, giving you and your teammates more time to properly set-up the retake. Keep in mind, however, that this line-up may be harder to pull off if the Ts smoke off Connector and the spread of the smoke is enough to cover the lamp from that perspective. I'd advise you to throw this grenade a few times on an offline server so that you are not unpleasantly surprised in a real match.

Risk: Medium to high

A: How to molotov above Popdog

As you can see, throwing this molotov is pretty complicated, so be sure to pause at the right moments in the video to properly learn this line-up. As you can see, you are also really exposed to many positions, so you should only really use this in a team environment, where everyone knows where to look and what to hold so that this throw can be viable. What this line-up does is molly off the area above Popdog, delaying A-takes or assisting B and Popdog in their aggressive Brownhalls and Whitehalls push.

Risk: High!

A: How to molotov Ivy exit

Deny or delay a dangerous A bombsite split by mollying the Ivy exit, trapping the Ts between Backline/CT and your molly, not allowing them to help their teammates to take A while allowing you to concentrate on the Ts coming from Popdog and A-Main for a few more seconds. Since this is about strengthening your hold and positioning, you only need to know that Ivy is open and therefore can use this line-up in a PUG to high effectiveness.

Risk: It depends on how far the Ts have already advanced, mostly medium

A: How to molotov Server (2)

To save your teammate from having to use the above line-up, be sure to learn this molotov throw in order to retain Ivy control. People like to get creative and boost behind the Server, stand there to wait for a CT push or simply wait there for the perfect timing to get aggressive on Ivy, already gaining a few metres of Ivy control, which makes this molly a good harassment against most players. If you feel confident, you may peek after throwing this molly, allowing you to kill a T that is trying to back off.

Risk: Medium

B: How to molotov default B (2)

Use this, rather dangerous, line-up to deny the bombplant of a low-numbers T-side, delaying the advancement of the round and allowing your teammates and yourself more time to get to crucial positions and putting more pressure on the Ts. This one can also be used to push Ts off the ledge of the Bombtrain, potentially into the hands of your waiting teammates.

Risk: High

A Few Last Words

The more options you have to change the tone of the round, the more likely you are to finish rounds or turn them around. Some of these line-ups may seem really niche, but that doesn't mean that they won't be effective in your next official match or PUG. Being ready for every situation makes you a better player, and part of that is having aces up your sleeve and knowing how to limit the potential of the enemy from almost every position. Use your power wisely and be sure to thoroughly practice these line-ups before relying on them, minimising the chance of failure.

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