Here's the change log of the patch that just went live. We hope this helps with a lot of the problems people have been having with the game.



1.1.6



-New feature: Edge mouse scrolling (Can be turned on from the control settings)

-New feature: Quicksave shortcut (Default: F5)

-New feature: Display number of transported passengers for lines, stops and vehicles



-Fixed bug: Citizens don't use the closest stop when interchanging lines (With old saves reactivate the lines to get it fixed)

-Fixed bug: Sometimes ticket price panel suggest you have lower generic prices than vehicle specific prices

-Fixed bug: Spacebar repeats last button click

-Fixed bug: Missing text when a trying to kick a player out of the game

-Fixed bug: Height tools in mapeditor decrease framerate until mouse button is released

-Fixed bug: If timetable has multiple departures at the same time, only one vehicle is dispatched

-Fixed bug: Stops can change number when editing road under them

-Fixed bug: At some locations placing a stop bulldozes adjacent building

-Fixed bug: After line is modified citizens can use wrong stops (even waypoints) until line is paused and reactived

-Fixed bug: Number of waiting passengers at stop turn negative when line is deleted

-Fixed bug: If mouse zoom is disabled, camera movement is slow until you use keyboard to zoom

-Fixed bug: Broken file in the cloud causes empty load game window



-Improvement: Minimap viewport frustum indicator clearer

-Improvement: Underground view display the grid with thinner lines

-Improvement: Green ticket price colors are more easily distinguished

-Improvement: When constructing roads in map editor allow automatic removal of overlapping buildings