Nearly four months after shutting down micro transactions over widespread fan outrage, EA has announced a new "Progression Update" for Star Wars Battlefront II that will bring real-money purchases back to the game on March 21—but only for cosmetic items.

The game's randomized loot crates will now be earned through daily logins, completion of in-game Milestones, and timed challenges, rather than real-money purchases, the publisher announced this morning in a blog post. Those randomized crates will also no longer include character-boosting Star Cards, which will instead be earned through experience points applied to classes, hero characters, and ships. The Star Card system will now progress linearly as well, at a rate of one Star Card unlock or upgrade per experience level.

Cosmetic "appearances," on the other hand, can be purchased with credits earned in-game or with crystals bought with real money. "If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner," the blog post reads. That change comes after EA CFO Blake Jorgensen said in November that concerns over brand integrity initially prevented the game from including potential cosmetics like a pink Darth Vader costume.

Players will get to keep any Star Cards and unlocks earned or purchased under the old system once the new Progression Update rolls out, locking in the benefits from what many players saw as an unfair pay-to-win system available in the game's early days. And EA and DICE make no mention of any freebies or bonuses for early adopters who have had to wait months for the game's progression system to be fixed.

Back in November, DICE General Manager Oskar Gabrielson wrote that "we've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn't get this right."

The biggest thing missing from EA’s announcement, however, is any effort to “flatten” the game’s economy of powers. Ars' Sam Machkovech knocked the game’s no-money economy in his review last year, and, from the look of things, this exact issue still exists in spite of EA’s Friday announcement:

Average battles play out like an advertisement for the game you wish you were playing. Good multiplayer shooters with progression systems are at least kind enough to set new players somewhere near their mathematical maximum. You eventually unlock alternate styles and options, which typically keep the game fresh. But in practice, BFII taunts players with a severe gap between ‘one tier, one card’ and ‘three near-max cards’ players.

The furor over the game's initial randomized loot box system helped spur a legislative movement against what some critics consider in-game gambling. That movement recently led the Entertainment Software Rating Board to add a generalized in-game purchase label to games that include any form of additional content for real money.