Bladesinger (Slightly) Reimagined

So, you aren't happy with the basic bitch bladesinger, huh? Well sit down and read over this rendition of the less-than-likely Bladesinger. Maybe you'll find something you like and who knows, I did my job well.

Arcane Martialist

At 2nd level, you gain proficiency in Longswords, Rapiers, Light Armor, and Medium Armor.

You may also do a ritual which takes 1 hour. This ritual can be done over a short rest. Doing this ritual creates a bond between you and the blade. This weapon can be put into a pocket dimension as a free action. If the sword leaves your range of 5 feet, it also goes into the pocket dimension. Summoning the blade is a bonus action.

Bladesong

Starting at 2nd level, you can invoke a secret elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).

While your Bladesong is active, you gain the following benefits:

• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

• Your walking speed increases by 10 feet.

• You have advantage on Dexterity (Acrobatics) checks.

• You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature twice at 2nd level, three times at 6th level, four times at 10th level, and five times at 14th level. You regain all expended uses of it when you finish a short or long rest.

Bladedancer

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. focus.

Additionally, on a melee attack that hits, you do not provoke opportunity attacks until the end of your turn.

Song of Defense

Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to ten times the spell slot's level.

Arcane Smite

At 14th level, You can course pure arcane energy through your bonded weapon. You expend a 1st level spell slot. On a hit, you deal 2d8 additional damage of your choice from the following damage types: Acid, Cold, Fire, Force, Lightning, Poison, or Thunder.

For each spell slot expended over 1st, you add 1d8 more damage. This damage caps at 5d8.