DCS World

China Asset Pack: added the 09III SSN AI submarine

ME: Focused and unfocused checkboxes will no longer look so similar

ME: TAB switch order on the weather panel has been corrected

ME. Text in the condition field on the group panel will not be memorized for the next mission

Static ships will now spawn at sea level

ME. Eliminated the same static names of units in the template

User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed

Maps surface optimizations

Maps traffic optimizations

Increased night visibility distance of urban area lights

MP: Client and dedicated server instances now use common nicknames.lua file

Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields

MP: Static objects no longer spawn differently for server and clients

Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox

Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header

AGM-154A-B: Corrected Radar Cross Section (RCS) value

A-10C, FC3 and BS2 modules migrated to ED DRM protection

Caucasus. Hovering cranes fixed

Missile exhaust fluctuations eliminated

MP. Speedboats spawned via scripting are invisible to clients - fixed

DCS AV-8B by RAZBAM

CAS page update, you can now edit and delete records

Fixed cockpit texture text issue

Fixed bomb release order

Fixed CTD after alignment when selecting DATA page

Fixed Flashing letters in HUD

Fixed TACAN offset symbol position in the MPCD

Fixed VVM HUD position will now remain on the same horizontal plane with the GVM

Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

DCS Mirage 2000c by RAZBAM

Added High Res cockpit pilot body with animations

Added Pilot patches with different uniform colors

Updated training mission 1 for Caucasus and NTTR to reflect changes in the module

Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon

Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)

Updated manual (version 1.1.0)

Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate

Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

DCS JF-17 by Deka Ironwork

Fixed RWR new emitter warning sound (only play once when a new emitter appears)

Fixed SMS program change

Fixed MFCD page not saving in NAV master mode

Fixed weapon rdy state mismatch between HUD/MFCD SMS

Fixed gun will be unarmed when the master arm is turned off

Fixed gun cannot be armed when the master arm is off

Fixed gun jam and gun feed count after rearm/repair

Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV

Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems

Fixed WMD7/SPJ power supply

Fixed HUD power supply

Fixed Master Caution Reset btn logic

Fixed GBU for JTAC and WMD7 LSS

Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again

Fixed campaign bugs

Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air

Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air

Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air

Modified. DTC will be installed and loaded if the aircraft starts from the runway

You can now place/remove chocks when the engine is idle

Adjusted the VR init position (change x to 0, eye points are moved backward)

Add keybinding for OESP program switch (next/prev)

DCS: C-101 by AvioDev

Several engine sound updates (Still WIP)

Modified binaries structure

Upgraded external and cockpit textures using PBR (Still WIP)

Fixed "floating" harness in rear cockpit of external model when flying solo

Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position

Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

DCS: AJS-37 by Heatblur Simulations

NEW!: Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!

Added Red Flag 16-2 Nevada Campaign free for all Viggen owners! Fix to CTD related to firing last sidewinder

Fix to CTD when mission plan has more than 11 waypoints

Fix to Ignition Coil and RADAR/EL Maintenance test CTDs

Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions

Restart button (Återstart) fixed

Fixed the RWR / Master volume knob repeating, tweaked gain on rotation

Update Rb75 series FM to AFM

Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile

Added new shadow-blocking geometry to avoid light shining through cockpit tub

Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations

Added Cage the Bear campaign COOP version, thank you Kaba!

Fixed Bone Strike mission for SP and COOP

Updated most SP missions to have mission goals enabled

Fix for datalink showing missiles

Fixed various initialization issues

Fix to nozzle logic during engine starts and shutdowns

Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage

Aerodynamic damage improvements - direct missile hits will cause more damage

Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)

Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems

Added default pilot bindings for the new VKB F-14 stick

Reduced audible range of exterior sounds

Added new compressor stall sounds

Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)

Added lubber line to Whiskey Compass

Fixed gaps in weapons selector on pilot’s stick

Added RIO white floodlights

Added CAP category knob CW/CCW keybindings

Multiple low speed and ground effect handling qualities improvements in pitch axis

Slightly Increased Stab Power (also in ground effect)

Additional MIL and AB thrust tweaks for performance following stores drag improvements

Tweaked drag while maneuvering above mach 1.2

Reduced landing gear pitch moment

Removed glass from collision model

Fixed custom cockpit livery not registering (Thanks uboats!)

DCS F-16C Viper by ED

Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)

Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image

Removed OFF label from the TACAN knob

Input for DL switch and MAP switch

New open canopy sound

Corrected CTD when moving throttle from off to idle in Cold and Dark instant action

Corrected the HUD altitude not being affected by pressure adjustments

Added improved afterburner effect

Adjusted engine fuel flow (WIP)

Adjusted turn rate performance for CAT I (WIP)

Corrected AIM-9 cage command

Corrected ejection after use of safety lever engaged

Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function

Voice messages now cease when the MAL & IND LTS button is released

Added weapon release delay for the AIM-120

Centered AIM-120 symbol within the TD box on the HUD

Added ILS declutter option by pressing the Cage/Uncage HOG button

Added INS velocity error due to incorrect initial coordinates

If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result

The HUD FPM will now be removed if there is incorrect INS data alignment

IFA time has increased

Corrected the ALOW error

Tuned the ILS command steering being too sensitive and providing steering too late

Corrected the LINK 16 STN page

Corrected the LINK 16 TIMING

Fixed CNI COM 1 data entry

Fixed the A-A Tacan getting a frozen range when another client cycles their channel number

Corrected SAI caging

The TACAN volume knob now correctly controls TACAN power

Corrected keyboard commands for the Fuel Quantity Knob

Adjusted AIM-9 seeker reticle position on the HUD

Adjusted rotation on several cockpit control elements.

DCS F-18C Hornet by ED

Improved accuracy of gun funnel

Improved stabilization of radar-directed gun sight and gun accuracy

TGP added to the 4th station

CCIP bombing in AUTO mode always using high-drag configuration is fixed

Corrected instances of only one bomb from a dual rack being released

HUD and attack radar page Rmax values now match

Corrected JDAM and JSOW menu freezes

Pre-Planned mode skipping elevation has been fixed

Fixed AGM-65F count down after rearm if walleye is used with an air start

Fixed AGM-65F seeker continuing to slew after uncage

Fixed SAI caging and OFF flag

Fixed SAI cage knob clickability

Note: New Targeting pod pointing modes are in work, but were not ready for this update

DCS Spitfire IX by ED

Corrected rudder keyboard commands

DCS Mi-8MTV2 by ED

DCS UH-1H Huey by ED

DCS Fw 190 A-8 by ED

Added priming to the autostart sequence

DCS Fw 190 D-9 by ED

Added priming to the autostart sequence

DCS A-10C Warthog by ED

Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

DCS F-5E Tiger II by ED

Added German Voice-Overs to training missions

DCS Persian Gulf Map by ED

New light sources with increased visibility range

Higher accuracy and resolution of seabed to meet new water requirements

Improved sea shoreline

More accurate trees lod transition

Fixed PAPI lights on airfields

DCS: Normandy 1944

Spring and Fall textures are updated

Spring and Fall trees are also updated

Coastal line artifacts are removed

Landscape artifacts are removed

Multiple airfield parkings and taxiways fixes

Airfields are refined with new scenery

Fortification scenery improved

Unique buildings and structures improved

Pegasus Bridge and Chateau de Falez were added

Campaigns

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.

Added DE documentation

Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)

Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore

Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon.

Mission 7: small tweaks to F-15E behaviour

Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles

The Enemy Within 3.0 Campaign by Baltic Dragon.

Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

AFT05 missions: Corrected altitude triggers for flare drop

Known issues