Unnatural Resistance (3/Day). If the Crocodilian fails a saving throw, it can choose to succeed instead.

Hold Breath. The Crocodilian can hold its breath for 30 minutes.

Apex Predator. At the end of each of its turns, the Infested Crocodilian gains the benefit of the Dodge action and the Hide action. Targets with higher passive Investigation than the Dexterity (Stealth) check see through the moor and can attack and act against it as normal.

Ambush. The Infested Crocodilian cannot be surprised, and has advantage on initiative rolls. In addition, it has advantage on attack rolls on the first round of combat.

Sneak Attack. Once per turn, the Infested Crocodilian can deal an extra 21 (6d6) damage to one creature it hits with an attack if it has advantage on the attack roll, such as when it attacks from the shroud of the murky waters.

Infested Hide. The large hump on the Infested Crocodilian's back is dotted with bleeding holes is a wretched hive for mosquitoes and stirges. Whenever the Infested Crocodilian takes or deals damage, it summons 3 (1d4+1) stirges.