TNA Wrestling Impact drops the elbow on expectations and delivers a serviceable wrestling game for mobile platforms.

As one of three wrestling aficionados for Team Unwinnable, I can be a harsh critic when it comes to wrestling games. Wrestling games shine when presented on a bigger playing field like a PS3 or an Xbox 360 and even though I played just about every hand held game, wrestling on the go is too limiting and never comes across as well-realized as it’s big system counterparts.

TNA Wrestling Impact is the company’s second game in the mobile market, though I’m not sure I can call the first game a true wrestling game as it was turn based rather than real time. You have to give TNA credit for being the only wrestling company with two games available for mobile devices and, this time around, I think they have a winning formula with the help of Namco Bandai.

The base of most wrestling games and fighters is the control set and even though the controls on an iOS device are limited, they work well with the format. To the left of the screen is a virtual thumbstick – one of the more accurate ones I’ve encountered. To the right are three virtual buttons; a strike button, a grab button and a run button. Other buttons seem to be context sensitive and appear when your character is near an area like the ropes or a turnbuckle. Reversals are pulled off by pressing the corresponding button while being prompted by the game.

The wrestlers have a small move list to draw on but there is variety in respect to the type of move that can be pulled off, whether it’s performing a moonsault over the ropes to the outside or suplexing a guy off of the turnbuckle. Everyone has their signature special as well and, while I never managed to pull off a Five Star Frog Splash I was the victim of many Black Hole Slams courtesy of Abyss.

Modes are limited as well, but given the platform, understandable for a first offering. There is a career