Overall

Vision Vision

Originality Originality

Technique Technique

Impact Impact

Though I absolutely love the piece, the style always feeling completely unique to you, there's some stuff about this piece that take a lot more analysis to get something out of it.Point one: The art is amazing, but the impact is lacking. Sure, the folds and how the clothing is shaded really makes my eyes open, but so what? It's well done, but that doesn't make it mind blowing. What am I looking at? Summer Rose, huntress and mother, but so what? Upon closer inspection, you realize the trees in the background and the melancholy expression, maybe this was the last time she was seen. Maybe it was just another hunt. I can't really tell what it is from the image though, instead all I can see is a woman tossing some sort of variation on a ball and chain.Point two: The way you use depth. It's both realistic and not. Particularly, the bade flying toward the viewer is too much in focus, in comparison to the rest of the image. It really draw attention to it, which is nice, but because Summer is also in the same level of focus, it makes it seem more like she's also just as close, which becomes more confusing with the overlaps and various levels of blur around the legs. I can understand the idea of making it a dual-focus, but overall it causes the impact to be split, and thus lessened on both ends. I'd love to be blown away by either focus, but instead I'm stuck getting pulled toward both.Point three: The idea isn't original at all, but the execution is. Summer Rose is a character that, though she doesn't get a lot of focus in fan art, is well cemented in the RWbY universe. We know she and Taiyang lived in a forest cabin of sorts, based on the memories, so the idea of Summer in a forest just makes sense. The weapons, the gloves, the metal breastplate and cross on the belt, these are new. They really make the character your own, but that doesn't change the fact that the character and scene aren't something out of the ordinary.Point four: The only fault I found in the technique really was the fluffy underside of the skirt. Although it looks really awesome and amazing, it seems out of place with the rest of the smooth gradients. The rest of the art seems so soft and gentle, due to the colour choices, heavy use of highlights, and as I mentioned before the smooth use of shading, whereas that underside seems very much opposite to that. It instead seems quick, rough, and painted. While the rest of the piece seems like digital art, that bit seems more traditional. It's not bad, it's just different.Point five: The scene that's set up is a really interesting one, that has a lot of hidden implications, but it's a bit lost and rather unclear. Who am I, and why am I being attacked by Summer? Why is she in the forest? Why does she look so melancholy? Between the composition heavily mixing darks and lights, and the glow that seems to blanket everything, there's a sort of bittersweet feeling to the whole piece. The problem is that it's harder to dig at these and really pull a meaning from them, as well as the fact that it took me a number of minutes to actually drag my eyes away from the focus to even notice the trees. They're key to the story being told by the image, and yet they're so unnoticeable in comparison with the subject that I really didn't notice them at all.Overall, I really love the art. The style is awesome, and the detail blows my mind, but there's still places to improve in balancing the focus to make the whole piece more impactful. It all comes together nicely, but only after taking the time to really roam around the picture. It shouldn't take so long to get a good grasp of what's going on.