EleonGameStudios said: ↑ - Iron/Copper/Silicon reprocessing templates: half the amount of input is needed for the same output in ingots Click to expand...

EleonGameStudios said: ↑ - SSG: allow user to change template directories when moving install locations. Use build number in version number. Click to expand...

EleonGameStudios said: ↑ - Fixed: Personal drone won't deploy in random locations. Click to expand...

Also, config.ecf seems to be further messed up. Were the repair bay IDs shuffled around? When I try to start up Empyrion, I get exception thrown at me, and this in the client log:



It's like the game expects the T2 bay on id 1111, but the config example still gives it ID 1231. Commenting out all the repair bay entries from Config.ecf removes the error, but would be nice to have the right values in the config_example. Even nicer would be if the functionality of Config.ecf was fixed so the options would start working again.