Sony invited me to a behind-closed-doors meeting to see a game, and I accepted the invitation. I had no idea what I would be looking at, but Sony rarely disappoints when the company wants to show you something new. When Dylan Cuthbert, president of Q-Games, warned us what we were about to see wasn't a game at all, I began to grow suspicious.

Then a man got up and began waving a Move controller, and we heard sounds. The screen showed a slowly moving kaleidoscope. I couldn't tell how his movements impacted the music I was hearing or the images I was seeing. This went on for over 20 minutes and it felt like a lifetime. Although my camera wasn't properly set up for video, I decided to capture a minute or two of what I was seeing, because I honestly didn't think you would believe me otherwise.

The music was atonal and weird. Imagine Lou Reed's Metal Machine Music re-released as a video game. The man doing whatever that was in front of us was Baiyon, a mutlimedia artist from Kyoto Japan. Watch the video, and then loop it. Imagine watching that for over 20 minutes. I was in that room for over an hour, and I have no clue what I was supposed to take away from the experience, other than the fact that if you buy this not-game and wave your Move controller around for long enough you can cause around 50 writers to check their e-mail at the same time.

At one point Pixeljunk Lifelike was described as a killer application for the Move. It was that moment where I became convinced that Sony was pulling an elaborate joke on the press, trying to see if they could show us something that seemed to be barely interactive and completely off-putting, while asking us to believe that was... art? A game? I have no idea.

The game might be great, and I'm certainly willing to give it a second look, but this was a very weird debut, and I'm not sure it's going to get people excited about its release. At least it was memorable.