Highlights

Explore the new RvR zone of Ellan Vannin!

Join forces with King Uther, Ymir, or Queen Cliodna to conquer Ellan Vannin’s underground keep: Knoc Meayll!

Marvel at the new terrain textures throughout the frontiers and several other zones!

Adventure through the newly revamped dungeons of Catacombs of Cardova, Varulvhamn, and Treibh Caillte!

Earn new randomly-generated item rewards from the Doppelgangers around the frontiers!

The RvR Supply Lines and the Realmwar map notifications make their return!

Renvek’s crafting hats have been improved!

Ellan Vannin

An ancient island, once a bastion of Arthur’s reign, where all three realms lived in harmony along with the island's original inhabitants: the Manx. After Arthur’s fall its war-torn shores were abandoned and lost to time… until now. The rulers of the Otherworlds remembered this ancient place. Each have returned with the aim of controlling this once great land and the formidable underground keep, Knoc Meayll, for their realm!

The battle-lines have been re-drawn and the war over Agramon has been abandoned. Ellan Vannin now commands the attention of the realms!

Layout







Ellan Vannin has a similar outline to the old Agramon zone but is a bit larger with a completely different interior layout and textures: A new keep, Knoc Meayll, has been added to the center of the zone and is located underground. There are two tunnel entrances on the east and west side of the hill in the center of the zone. These tunnels lead into the underground area and are always open. 3 new towers have been added around the keep that control whether or not realms can teleport to it using portal stones. A large plateau with 3 lookout towers and ancient ruins exists in the center of the zone, above the underground keep. A valley and thoroughfare surrounds this plateau in the central area of the island. These areas also each have one ‘ruined town’ and at least one other set of buildings, ruins, or features that are all tucked into the far, outer edges of the ‘outskirt’ areas. The new docks have had several structures added to them to make them more dynamic locales for conflict. A narrow, two-way path exists for traversing around each of these milegates. Three ‘outskirt’ areas surround the central plateau and valley. These areas are largely open, flat terrain with minimal obstructions. Ellan Vannin has 2 capturable dock locations, one on the east and one on the west side of the island. There is no longer a capturable dock on the south side. There is one milegate per realm on Ellan Vannin. The ruined Korazh, Deifrang, and Graoch towers have been moved next to each realm’s single milegate. A new one-way teleport location has been added to the top of the hills behind each milegate. The terrain at the top of the hill behaves similarly to Darkness Falls’ staircase entrances where once a player has ventured down, they cannot go back up. The top of the hill can only be accessed via teleport but the path leading from the hill can be traversed normally. The entire zone has received a highly-polished texturing pass.



Underground Keep







The underground keep, Knoc Meayll, has a unique keep encounter that doubles as the Otherworlds Campaign Chapter 10 encounter. Knoc Meayll begins in a neutral state. When in this neutral state, the Otherworlds Campaign Chapter 10 encounter will be active. Once captured by a realm, a 90 minute timer starts that once finished, will reset the keep to a neutral state. If the keep is captured by another realm before the 90 minute timer is up, the 90 minute timer starts again. This timer amount is just to start with, it will almost certainly be adjusted based on feedback. Once captured by a realm, Knoc Meayll will behave similarly to all other keeps, aside from the aforementioned reset timer.

The three new towers that control port to Knoc Meayll are owned by the following realms by default: Toor Sumark (East tower): Albion Toor Broogh (West tower): Midgard Toor Braid (South tower): Hibernia

Realms that capture Knoc Meayll and all of its towers will be able to open up teleport to enemy realm center keeps (Caer Boldiam, Glenlock Faste, and Dun nGed) if they are captured along with all of their towers.

Four siege tent hookpoints, two outside the main gate, and two in the courtyard have been placed around Knoc Meayll. NPC guards and siege weapons will not be available for purchase via hookpoints at Knoc Meayll.



General Changes

A new one-way port has been added at the top of the hill behind each milegate. This one-way port can be accessed via the portal ceremony in the relic towns of Forest Sauvage, Cruachan Gorge, and Uppland. The portal ceremony will occur more frequently the less ruined towers (Korazh, Deifrang, and Graoch towers) your realm controls, as follows: Every 5 minutes if your realm owns all three ruined towers. Every 3 minutes if your realm owns only two of the ruined towers. Every 90 seconds if your realm owns only one ruined tower. Every 30 seconds if your realm owns zero ruined towers. Additionally, this ceremony can be prevented or ‘cut’ by capturing one of the following keeps (not towers) in each realm: Albion: Caer Renaris or Caer Hurbury Midgard: Fensalir Faste or Arvakr Faste Hibernia: Dun Ailinne or Dun Scathaig

The new capture-able dock locations start as neutral owned on server startup but currently never reset back to neutral once they’ve been captured once.

Boats used from the captured Ellan Vannin dock locations have the following benefits: Boats going to the normal Alb/Mid/Hib Coast destinations from these docks can now hold up to 32 players instead of the usual 16 from the other dock locations. A new destination is available at these docks that takes players to an enemy realms’ center keep island. These boats only carry up to 4 players at once.

New quests have been added to the Ellan Vannin dockmasters for players that have completed the Otherworlds Chapter 10 encounter that reward players with realm points for killing enemy realm players inside Knoc Meayll.

This quest is in addition to the dockmasters’ normal quest that asks players to kill enemy realm players on Ellan Vannin as a whole.

Doppleganger locations have been moved to the new ruined towns and features in the outskirt areas of Ellan Vannin.

Familiar, charmable mobs from the old Agramon zone can be found on Ellan Vannin as well.

(Gaheris-only) All mobs and existing encounters on the old Agramon zone have been moved to new homes on Ellan Vannin.

Otherworldly Essences and Otherworldly Ores have been placed throughout Ellan Vannin in the ‘ruined towns’ and other buildings found in the ‘outskirt areas’ of the zone.

Frontiers

Supply Lines The Supply Lines make their return! Owning your realm's Central Keep and its towers (Caer Boldiam, Glenlock Faste, or Dun nGed) will now be required in order to teleport to the following: Ruined Keeps (Caer Benowyc, Bledmeer Faste, or Dun Crauchon) Any of the Ruined Korazh, Deifrang, or Graoch towers on Ellan Vannin The new Ellan Vannin underground keep, Knoc Meayll Any captured enemy-realm keeps.



Relic Gates Relic Gates are now one keep harder to open: Both Strength Relic Gates will open when Ren/Ail/Fens + Bold/nGed/Glen + any other keep in that realm is taken Both Power Relic Gates will open when Hurb/Scath/Arv + Bold/nGed/Glen + any other keep in that realm is taken

Realmwar Map Map Notifications have been added back in and changed as follows: Players will once again see cross-swords on the /realmwar maps. The amount of cross-sword locations in each zone has been increased from 16 possible locations to 32. This should result in more precise locations. The old bug preventing the swords from displaying in the Agramon zone has been fixed. Cross-swords will appear on the Ellan Vannin tab of the realmwar map. Players will once again see the Cup, Hammer, and Tree icons when large forces pass near an outpost. A small version of the Cup, Hammer, and Tree icon will now appear when there are 4-15 players near an outpost. A medium version of the icons will appear when there are 16-32 players near the outpost. A large version of the icons will appear when there are 33+ players near the outpost. The Cup, Hammer, and Tree icons will now appear more reliably than before. However, in order to see them appear, players will need to use the “Update” button on the realmwar map still. The capture-able docks on Ellan Vannin now have keep icons above their locations on the /realmwar map that will show who currently owns them.

User Interface Note : Custom UIs will need to be updated in order to see the new Ellan Vannin outposts and cross-swords in their correct locations, the 16 additional cross-sword locations per zone across the entire /realmwar map, and to receive the cup, hammer, and tree notifications consistently and accurately. The relevant files are as follows: game directory\ui\atlantis\realmwar_agramon.xml game directory\ui\atlantis\realmwar_alb.xml game directory\ui\atlantis\realmwar_hib.xml game directory\ui\atlantis\realmwar_mid.xml

: Custom UIs will need to be updated in order to see the new Ellan Vannin outposts and cross-swords in their correct locations, the 16 additional cross-sword locations per zone across the entire /realmwar map, and to receive the cup, hammer, and tree notifications consistently and accurately. The relevant files are as follows:

General RvR Changes

Doppelgangers now have a chance to drop a Magic Orb shard. The Magic Orb shards can be combined into a Magic Orb which, when used, will create a Random-Object-Generated (ROG) accessory. Magic Orb shards have replaced the Horse armors and saddles on the Doppelganger loot tables.

Doppelganger locations have been changed as follows: Ellan Vannin: 2 Doppelgangers can be up out of 10 potential locations. These locations have been congregated and condensed around the new ruined towns and bulidings in the outskirt areas of the zone. The spawn timers have been sped up slightly as well. Hadrian’s Wall, Emain Macha, Odin’s Gate: 1 Doppelganger can be up out of 6 potential locations. These locations have been congregated and condensed around the Ruined Keeps and its towers and the northern (Hadrian’s Wall/Emain Macha) or western (Odin’s Gate) portion of the zones. The spawn timers have been sped up as well. Pennine Mountains, Breifine, Jamtland Mountains: 1 Doppelganger can be up out of 7 potential locations. These locations have been congregated and condensed around the maze areas. The spawn timers have been sped up slightly as well.



Cathal Valley

Cathal Valley’s milegate postern doors have had their condition reduced significantly.

Otherworlds Campaign

After completing Chapter 9, visit the following NPCs to continue on to Chapter 10: Albion: King Constantine in Camelot’s Throne Room Midgard: King Eirik in Jordheim’s Throne Room Hibernia: King Lamfhota in Tir na Nog’s Throne Room

Aid your realm’s Otherworlds ruler and conquer the new underground keep, Knoc Meayll! Uther, Ymir, and Cliodna all had the same idea to control Ellan Vannin for their realm and they now vie in a constant struggle inside Knoc Meayll itself! Defeat the other two Otherworlds Rulers yourself to conquer Knoc Meayll for your realm! (Not yet on Pendragon) Get access to more Otherworldly Essence and Otherworldly Ore when your realm owns the keep! (Not yet on Pendragon) A new Otherworldly Helm is yours if you can manage to conquer Knoc Meayll!

(Not yet on Pendragon) The Otherworlds encounters from the Prologue through Chapter 9 have had their difficulties further reduced.





To begin the Prologue visit the following NPCs once you’ve reached level 50: Albion: Chamberlain Harlen in the Throne Room Midgard: Athr Hasetti Theyr in the Throne Room Hibernia: Seneschal Desmond in the Throne Room



For those that have already completed the Prologue and are ready to begin Chapter 1, visit the following NPCs to continue: Albion: Lieutenant Haley in Lyonesse Midgard: Arin Snowtouch in Vanern Swamp Hibernia: Nara Manastrong in Bog of Cullen



For those that have already completed Chapter 1 and are ready to begin Chapter 2, visit the following NPCs to continue: Albion: Master Burray in the Otherworlds' Lyonesse, Chapter 1 area Midgard: Master Hamis in the Otherworlds' Vanern Swamp, Chapter 1 area Hibernia: Master Zedde in the Otherworlds' Bog of Cullen, Chapter 1 area



After completing Chapter 2, visit the following NPCs to continue on to Chapter 3: Albion: Master Raystan in the Otherworlds' Lyonesse, Chapter 2 area Midgard: Master Rarold in the Otherworlds' Vanern Swamp, Chapter 2 area Hibernia: Master Moore in the Otherworlds' Bog of Cullen, Chapter 2 area



After completing Chapter 3, visit the following NPCs to continue on to Chapter 4: Albion: Master Mills in the Otherworlds' Lyonesse, Chapter 3 area Midgard: Master Engler in the Otherworlds' Vanern Swamp, Chapter 3 area Hibernia: Master Ernston in the Otherworlds' Bog of Cullen, Chapter 3 area



After completing Chapter 4, visit the following NPCs to continue on to Chapter 5: Albion: Master Allen in the Otherworlds' Black Mountains South, Chapter 4 area Midgard: Master Tiorvi in the Otherworlds' Gotar, Chapter 4 area Hibernia: Master Iacobus in the Otherworlds' Silvermine Mountains, Chapter 4 area



After completing Chapter 5, visit the following NPCs to continue on to Chapter 6: Albion: Master Locke in the Otherworlds' Black Mountains South, Chapter 5 area Midgard: Master Torgo in the Otherworlds' Gotar, Chapter 5 area Hibernia: Master Valentine in the Otherworlds' Silvermine Mountains, Chapter 5 area



After completing Chapter 6, visit the following NPCs to continue on to Chapter 7: Albion: Master Sandy in the Otherworlds' Black Mountains South, Chapter 6 area Midgard: Master Cindy in the Otherworlds' Gotar, Chapter 6 area Hibernia: Master Mindy in the Otherworlds' Silvermine Mountains, Chapter 6 area



After completing Chapter 7, visit the following NPCs to continue on to Chapter 8: Albion: Lieutenant Haley in the Otherworlds' Camelot Hills, Chapter 7 area Midgard: Arin Snowtouch in the Otherworlds' Mularn , Chapter 7 area Hibernia: Nara Manastrong in the Otherworlds' Lough Derg, Chapter 7 area



After completing Chapter 8, visit the following NPCs to continue on to Chapter 9: Albion: Lieutenant Haley in the Otherworlds' Camelot Hills, Chapter 8 area Midgard: Arin Snowtouch in the Otherworlds' Mularn , Chapter 8 area Hibernia: Nara Manastrong in the Otherworlds' Lough Derg, Chapter 8 area



World

Dungeons

Powerful surges of magic have once again been detected in several dungeons across the realms. Sages report that the dungeons most recently affected are Catacombs of Cardova in Albion, Varulvhamn in Midgard, and Treibh Caillte in Hibernia. These surges of magic appeared more powerful than the first round, and adventurers are once again requested to investigate. The monster levels in Catacombs of Cardova, Varulvhamn, and Treibh Caillte have been adjusted. Players from levels 35 to 42 should find these locations to be good hunting grounds, offering increased experience and coin. The loot in Catacombs of Cardova, Varulvhamn, and Treibh Caillte has been updated. Players adventuring in this area may find basic armor of all kinds off of most of the dungeon enemies. Additionally, the named enemies in these dungeons now have a chance to drop new, improved items. Several quests have been added to the different towns throughout the world directing players to these dungeons, where they can pick up several quests for each dungeon. These will have players investigating these dungeons, learning more about the enemies within and attempting to stop whatever evil plans they are hatching.



Terrain-Texture changes

Before











After





The following zones have received a new texture pass: Frontiers Ellan Vannin Also received extensive terrain and layout changes (listed above) Hadrian’s Wall Pennine Mountains Odin’s Gate Also received minor terrain edits around the mountain passes between Nottmoor and Bledmeer Fastes. Jamtland Mountains Emain Macha Breifine Irish Sea Classic Zones Camelot Hills Salisbury Plains Campacorentin Forest Vale of Mularn East Svealand Lough Derg Silvermine Mountains Connacht

(Not yet on Pendragon) The following zones are planned to receive a texture pass prior to 1.119 going live: Frontiers Snowdonia Forest Sauvage Yggdra Forest Uppland Mount Collory Cruachan Gorge





Before









After









Quests

The [For Renvek] Finder’s Seekers quest now can be completed up to 7 times per character. The crafting helm rewards for this quest are no longer trade-able to other characters. The max charges on these items have been increased from 60 to 90. Please note that existing items will need to be recharged from whatever their current charge count is to see the new value of 90. The skill gain bonus has had its value increased significantly. Please note that the skill gain bonus will also remove an additional charge when it is applied (does not happen at max tradeskill). The issue preventing the minimum quality bonus from applying when wearing these hats has been fixed and now applies to ALL crafting tradeskills. The minimum quality bonus has been reduced slightly from 3 to 2. Please note that with this bonus now working, players will now see an additional charge be removed when this bonus is applied. As such, this bonus has been removed from the Spellcrafting, Alchemy, and Siegecrafting hats. The speed and skill gain bonuses still apply to the respective hat’s tradeskill.



General Bug Fixes

Client updates should now happen more frequently, resulting in less player “ghosting” at max clip range.

New Legendary Weapon glowy effects should now be able to be seen by other players. Some glowy weapon effects will now be seen by other players in a “reduced” graphical form but this will result in much less glowy effect ‘artifacts’ or ‘residues’ being left around the world when certain conditions were met; providing a net reduction in lag.

Player damage tables for Reinforced, Scale, and Plate should now correctly mirror the values on the Herald’s Armor Resist tables.

The disease cast by some mobs in the Tomb of Mithra has had its duration reduced to 60 seconds.

Additional Pathing improvements have been made throughout the frontiers.

High Lord Baln in Darkness Falls should now spawn at a rate consistent with the other High Lords.

Chapter 10 of the Otherworlds Campaign has arrived and with it a new zone, underground keep, and epic encounter!Check out walkthroughs for the Prologue and Chapters 1-9 as well as the new Chapter 10 notes by clicking the Campaign Calendar image above. For those that are not yet ready to start Chapter 9, follow these steps to catch up: