NOTICE: You must bring your own controller/3DS to play in any event. Extra controllers might be lying around but there is no guarantee for that. No modded controllers or 3DS's don't be that guy we have to kick out.

NOTICE 2: If you bring a full set up (Not counting 3DS's) you will have your venue fee refunded to you in full. A full set up includes a CRT TV (must be a CRT don't be a scrub and bring an LCD), a Wii or Gamecube with all the needed cords (modded Wii's are acceptable as long as they have at least Melee or PM on it), a Melee disk with a memory card that has all the characters and stages unlocked or a brawl disc and a SD card with PM on it.



Times:

Registration: Starts at 4-4:20

Melee: Bracket begins at 4:30

PM: Bracket Begins at 5:30

3DS Doubles: Begins at 6:00

3DS Singles: Begins at 6:30

Page 2 PM Ganon singles: whenever PM finishes

First player strikes one stage. Second player strikes the next two stages. First player strikes the next two stages. Second player strikes one stage. Players play on remaining stage

Battlefield

Pokemon Stadium 2

Final Destination

Smashville

Dreamland

Fountain of Dreams (Singles Starter / Doubles Counterpick)

Yoshi's Story (Singles Starter / Doubles Counterpick)

Yoshi's Island

Lylat Cruise

Warioware

Greenhill Zone

Skyworld

Dracula's Castle

Distant Planet

NOTICE 3: If Project: M 3.5 is released before this event happens, I will edit this event so it will correspond accordingly to the new changes that will come to stages among other things.

Tentative 3DS Ruleset

Prism Tower

Battlefield

Arena Ferox

Yoshi's Island (Brawl)

Final Destination (or any variation thereof)

Before the first set, each player gets 1 ban. First ban is determined by RPS.

If Final Destination is banned as a stage then any variation of Final Destination is also banned.

After the first set, the winner bans 3 stages then the loser picks where to go.

This stage list will remain the same for Doubles as well.

Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

All matches will be player at 3 stocks 8 minutes.

No items or customizable equipment will be allowed within matches.

Mii's are BANNED

No modded 3DS's or 2DS's allowed. Modifications made on any 3DS are not allowed and if you are caught using a modded device, you will get banned for this tournament and all further Houston Smash 3DS events and you will NOT get a refund.

Coaching is allowed only BETWEEN matches

Players can use the spectate mode to watch the match if you wish to.

Custom controls are allowed



No excessive stalling



Your 3DS must be either plugged in a charger OR have at least 3/4's battery filled before the match starts. If your red 3DS light comes on and you pause in the middle of a match to plug in your charger, that is a stock loss for you.

Both players must be sitting down at the table marked for their match once called and must sit there for the duration of their match, no HBoxing it and standing up and moving around.

All matches are played with Local wireless so lag should be no problem

Sets are best of 3, finals are best of 5

Smashers the day is here! The next installment of the game we all love is finally upon us! Smash for 3DS will be released on October 3rd and to commemorate this we at the Smash Dojo are throwing a day 1 Singles tournament for the release of Smash for 3DS. Now don't think we forgot about some good ol Melee and PM, we will be running a tournament for those two games as well, Singles and just for fun we will also be running a special side event to be decided on at a later time, but some options that would be fun are Random Singles and/or Doubles in PM, Melee random Singles or a Smash Run tournament for Smash on the 3DS.Venue fee - $3Melee Registration - $5Project M Fee - $5Smash for 3DS Fee - $5Smash for 3DS Doubles- $5 per teammateSpecial side event - $1Venue fee must be payed no matter which tournament you enterMelee Ruleset-------------------------------------------------------------------------------Starters/Neutrals:Yoshi’s StoryFountain of DreamsBattlefieldFinal DestinationDream LandGeneral RulesItems are set to offStock and time are set to 4 stock and 8 minutes, respectivelyWobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.Double Blind: If electedContest Port Priority: If electedNeutral Start: If electedDSR: You cannot counter pick to any stage you have won on ever.Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.Forced Character Selection: OffMatches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:If you are 5 minutes late: Results in a match lossIf you are 10 minutes late: Results in a set lossThese times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.How to Play a SetPlayers select their characters. Either player may elect to Double BlindUse Stage Striking to determine the first stageThe players play the first match of the setPrior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.Winning player of the preceding match bans a stage/stages (if applicable).For Best of 3 sets, each player gets 1 stage ban.For Best of 5 sets, there are no stage bans.The losing player of the preceding match picks a stage for the next match.The winning player of the preceding match may choose to change characters.The losing player of the preceding match may choose to change characters.The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.The next match is played.Repeat Steps 4 through 9 for all subsequent matches until the set is complete.Payout:1st - 70%2nd - 20%3rd - 10%Project M 3.02 Ruleset-------------------------------------------------------------------------------* 4 stock, 8 minutes.* Sets are best of 3. Finals are best of 5.* Items set to “off” and “none.”* Either player may call for a Double Blind character selection for the first match.* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon.* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.* Quitting out of a match before it is over will result in a loss for the quitter.* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.* Buffer set to off.* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.* Both players may agree to any rule or stage outside the tournament ruleset.* Giga Bowser is banned.Stagelist:Payout1st - 70%2nd - 20%3rd - 10%Mii's and custom equipment are not allowed in any way. Custom moves ARE allowed if mutually agreed on between the competitors.Stage strikingGeneral RulesPayout1st - 70%2nd - 20%3rd - 10%