Dubbed the "Definitive Deus Ex Experience" web-wide, GMDX is a one-of-a-kind all-encompassing modification of the classic video game Deus Ex, currently half a decade into rigorous development. Intended to be the best looking and playing version of Deus Ex available all the while remaining true to the original identity of the game, GMDX is the greatest thinking man's Shooter/Sneaker/RPG hybrid on another level. Prepare to be blown away by Deus Ex once more.

Posted by |Totalitarian| on May 10th, 2017

Less than a month until GMDX v9.0 release!



This article shall be covering a sneak preview of the latest work done on the Enhanced Artistic Direction, which pertains to the faithful updating of Deus Ex's visual look.

Note: it's all a work in progress and subject to change (and improve), but still feel free to share your thoughts in the comments below.

NEW WEAPONS

Various new faithful weapon updates are underway by the talented artist 'Clyzm'.



Check out his Stealth Pistol update (WIP - unskinned):





I don't know about you but I for one am infatuated by this inanimate object.





NEW EFFECTS

First we have a new Effect when using the Radar Transparency aug:



Note: I will be looking into making the effect appear more subtle and believable, even though in reality there would likely be no visual effect whatsoever...yet it would not be good game design logic that cloak gets a visual effect but its rival does not, as this alone can influence player choices for a number of reasons.

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Sometimes it's the little things that can have the biggest impact: Jock's helicopter now has a hover movement effect rather than sitting there static. Keep your eyes peeled or you may miss it!

NEW TEXTURE UPDATES

Updated stained variation of the canal wall to signify a difference in water levels over time, and generally add a bit of detail:

Fixes to various New Vision typos and oversights are underway:





New Vision above

GMDX edit below





Note: no work is perfect. New Vision is a very nice mod regardless.



New Decals that represent environmental damage:



A number of these will be drawn when bashing walls and doors with melee weapons or shooting them, based on what surface it is you are hitting.



GMDX could use a programmer experienced with NSIS/Installers to build upon the current one and create a highly user-friendly installer. Send an email to GMDXv8.0@Gmail.com if you'd like to help.



Keep an eye out for the latest news here on moddb, the official GMDX website, or over at reddit on r/GMDX.