Build 4664 - July 8th

[i.imgur.com]

Modifications

Improved Replay System

Toggle menu now toggles between show / hide / hide and hide names.

Timer display fixed in replays.

Fixed bug where -1th place would appear on the car screen.

Fixed bug where the replay could be boosting before the race starts.

Replay speed now resets to 1 when switching levels

Fixed teleport effect to be more reliable

Misc

Max player count for online matches is now 12 players

Added the ability for WorldText to set the font that the text uses

Added VR camera reset when the headset is put on

KillGrid now supports Net Cars for Online play



Bug Fixes

Fixed bug where cubemap on some golden simples were incorrectly set



Fixed bug where splitscreen didn't work with Trackmogrify



Fixed bug where Q/E or LB/RB would swap Garage tabs when editing colors



Fixed bug where you could accidentally skip past the Medal Earning screen

Hi all. I just uploaded build 4664 to the experimental branch. Full changelog below.One notable change is that we support up to 12 players online in this build. Jason added some optimizations so that more cars can render on screen (mostly for replays), so I asked him if we could try bumping up the player count. He made it very clear to me that he thinks it'll run horribly, but I'm optimistic since I know modded servers have been doing it for a while. If you get up to 12 players on a server I'd love to hear/see how it went.This update also includes a theoretical fix for the level editor publish/update bug, but it's an experimental build so no one can try it yet. If things are looking good we'll push it to stable as soon as possible.As for known issues, we are aware of Unity's fullscreen bug where it shows a small weirdly scaled image in the upper right. This apparently is a known Unity bug and we're looking for a fix in the next release of Unity 5.4.Finally I want to note that the install size is significantly smaller due to some optimizations from Andrew. Nothing major was removed in case you were worried :)For the uninitiated, here's how to access the experimental branch: