Deck is currently around 51/3 (Master)Lots of cheap spells and tricks, that fetch sigils or scout to consistently trigger our 'growers':Let's you easily 2-for-one the AI because it will attempt to block this and another unit with a high 'killvalue' (most of our creatures are highly prioritized by the AI to be killed) and gets blown out by a combat trick (or completely blown out by a a-space + Stand Together ).The AI always wants to see this card dead. Basicly any unit will attempt to block it (if it can kill it). Its sometimes right not to play a sigil the turn you attack so the AI will doubleblock it and you can 2-for-one it with a combat trick.This card just fits in nicely because we can comparably comfortably trigger the 6J requirement because we're playing 4 Seek Power and 4 Lingering Influence . When you get to trigger the 6J ability it becomes a wincon vs most AI's. It's also great vs that one Gauntlet Boss that starts with 5 of each Influence. It also synergizes well with Awakened Student and Valkyrie Enforcer Makes for some early random lethals. Good for ballsy a-spaces in the lategame, because the AI does not understand that it will get double damage and always lets it through if there is something thiccer to block.So you wanna get 1-3 of those wincons on the board and protect them with your spells. You never really want to let one of the above units die. Sometimes (depends on the AI) I'd wait one turn with dropping a Alessi, Combrei Archmage or Awakened Student so I can back it up with a Sharpened Reflex Finest Hour or Stand Together Its also important to know that vs AI combat tricks are basicly removal because the AI will always take a free block.If you try the deck out, let me know how it went!