Career

I discovered various digital art software as a teenager and I kind of messed around with it for fun growing up. Then there came a time when I had to make a decision about what I was going to do with my life and I decided that games was what I wanted to do. It was going to be something that I would always regret if I didn’t try it and I decided to just go all in and give it a go. I had some experience with 3d at that point, but it took me about a year of constantly working on my skills and portfolio and sending applications to every single company I could find in the US before I even got a response, another six months before I got my first art test and then from there probably another 6 months before one of those led to a job. It wasn’t easy and it definitely can be discouraging when you’re getting ignored or brushed off for one reason or another, but not giving up and just being persistent paid off in the end and I got my first job. It was not a big name studio, it was half way across the country, it wasn’t exactly what I wanted to do, but it was a job working as an artist in games and I was ecstatic. If I could give one piece of advice to someone trying to break into the industry it would be to stay humble and take an opportunity to work in games as an artist if you get a chance, even if its not your dream job. That first experience will teach you a lot and if you want to go somewhere else after you will have some industry experience, which is what almost every single game job opening out there requires.