Geiko Profile Blog Joined June 2010 France 1924 Posts #1



In this post, I will demonstrate how to effectively gain vision over any ramp that has been forcefielded once with the help of only one low energy sentry. Practically, this means that any Blink all-in build in PvP will be able to blink in your main at 7:00-7:10 provided that only one forcefield is used.



Good Protoss players know that there is only one way to correctly place an FF on your ramp when dealing with a blink all-in.



(1) too high... + Show Spoiler +

(2) too low ... + Show Spoiler +

(3) just right ! + Show Spoiler +



If placed too high (1), a single zealot or probe moved to a corner of the FF will gain high ground vision (trying this with a stalker will cause the vision to glitch on and off and you will be unable to blink in). A stalker forcefielded at the corner of the first forcefield will aslo gain vision in this configuration.



If placed too low (2), stalkers are able to blink over and provide vision



(3) is the only correct way to place your FF to deny vision up the ramp





After extensive testing, I have figured out a way to gain vision, even if the FF is in position (3).





I use a zealot in this video but it also works with a stalker





Place your zealot or stalker in the corner of the FF and hold position (so he doesn't move back when units shoot at him)



Forcefield right behind him so the border of your own forcefield reaches the middle of the ramp while still trapping your zealot



Wait for his first FF to wear off and blink up the ramp





This technique works as long as your zealot/stalker doesn't get killed by the units on top of the ramp (send your zealot 8-10 seconds after the initial FF to minimize exposed time). It works even if your opponent stacks his FF. Seemingly, earlier FFs have priority over later FFs when deciding by which FF the zealot is going to be pushed.



Practical uses include improved 4 gating if your opponent uses positions (1) or (3) to FF his ramp, or improved blink all-ins against Stargate builds or greedy tech builds.



Example of pro games (SPL) where this could have been used to change the outcome of the game:

HerO vs Rain I was originally saving this for some occasion but didn't get around to playing much and with HotS around the corner, I figured this would be a good time to share the little trick with you guys.In this post, I will demonstrate how to effectively gain vision over any ramp that has been forcefielded once with the help of only one low energy sentry. Practically, this means that any Blink all-in build in PvP will be able to blink in your main at 7:00-7:10 provided that only one forcefield is used.Good Protoss players know that there is only one way to correctly place an FF on your ramp when dealing with a blink all-in.After extensive testing, I have figured out a way to gain vision, even if the FF is in position (3).This technique works as long as your zealot/stalker doesn't get killed by the units on top of the ramp (send your zealot 8-10 seconds after the initial FF to minimize exposed time). It works even if your opponent stacks his FF. Seemingly, earlier FFs have priority over later FFs when deciding by which FF the zealot is going to be pushed.Practical uses include improved 4 gating if your opponent uses positions (1) or (3) to FF his ramp, or improved blink all-ins against Stargate builds or greedy tech builds.Example of pro games (SPL) where this could have been used to change the outcome of the game: @7:15 ingame time

Mini vs Wookie @7:10 ingame time



4 gate considerations: This technique can also be used to 4 gate in PvP, however this will not work if opponent places his FF as in (2) or lower. geiko.813 (EU)

kAra Profile Joined September 2004 Germany 1202 Posts #2 interesting, thanks for sharing mada mada dane

MetalPanda Profile Joined April 2012 Canada 1152 Posts #3 woah thanks for sharing that! cool trick (might be patched though)

ohampatu Profile Joined July 2010 United States 1448 Posts #4 Yea i found out about this accidentally once while 4 gating.



With HOTS coming out and highground changes, it wont matter too much. Still nice to see things being found out tho. I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!

Zozo Profile Blog Joined April 2010 Brazil 1710 Posts #5 So how long does the defending protoss have to kill the zealot? 2secs? EGM guides me

Geiko Profile Blog Joined June 2010 France 1924 Posts #6 On February 09 2013 23:52 Zozo wrote:

So how long does the defending protoss have to kill the zealot? 2secs?



If you place your FF x seconds after his last FF, then he has 15 - x seconds to kill your zealot/stalker.



Best to place it 8-10 seconds after his last FF imo. If you place your FF x seconds after his last FF, then he has 15 - x seconds to kill your zealot/stalker.Best to place it 8-10 seconds after his last FF imo. geiko.813 (EU)

ZeromuS Profile Blog Joined October 2010 Canada 12913 Posts #7 Finally posted up for all to see ^^ Well discovered Geiko! Strategy Overwatch is awesome | Support is the best role | @TL_ZeromuS | www.twitch.tv/Zeromus_

Sjokola Profile Joined November 2010 Netherlands 797 Posts #8 Does this mean we only get one build again? O_o

figq Profile Blog Joined May 2010 11851 Posts Last Edited: 2013-02-09 15:23:39 #9 Can't understand what's happening exactly - your FF behind the zealot causes his future FFs to not be low enough? He can't place new FFs at the "right" spot anymore? Is that it? Thanks for the find!



It looks to me in the video that his second FF is higher than the first - is this enforced by what you did? If you stand next to my head, you can hear the ocean. - Day[9]

Teoita Profile Blog Joined January 2011 Italy 11893 Posts #10 Goddamn it Geiko you know i wanted Hero to blow people's minds with this in Proleague. Moderator Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.

rEalGuapo Profile Joined January 2011 Germany 810 Posts #11 Sentry defenses are a lot weaker in HotS anyway. Still this is huge for now.

And yet, you will have 2 units less with your Blink no obs all-in. That might just be enough to lose to 1 Immo and a few Gateway units.

dicedicerevolution Profile Joined October 2009 United States 245 Posts Last Edited: 2013-02-09 15:35:36 #12 On February 09 2013 23:20 Geiko wrote:



This technique works as long as your zealot/stalker doesn't get killed by the units on top of the ramp (send your zealot 8-10 seconds after the initial FF to minimize exposed time). It works even if your opponent stacks his FF. Seemingly, earlier FFs have priority over later FFs when deciding by which FF the zealot is going to be pushed.





This reminds me of the find where a unit created most recently would win in a 1v1 (in which if they attacked at the same time, and therefore should be a tie, but it always goes to the "youngest" unit). I wonder if there's a connection in how the game is coded. This reminds me of the find where a unit created most recently would win in a 1v1 (in which if they attacked at the same time, and therefore should be a tie, but it always goes to the "youngest" unit). I wonder if there's a connection in how the game is coded.

Nyarly Profile Blog Joined March 2011 France 1028 Posts Last Edited: 2013-02-09 15:41:54 #13



On February 10 2013 00:34 dicedicerevolution wrote:

Show nested quote +

On February 09 2013 23:20 Geiko wrote:



This technique works as long as your zealot/stalker doesn't get killed by the units on top of the ramp (send your zealot 8-10 seconds after the initial FF to minimize exposed time). It works even if your opponent stacks his FF. Seemingly, earlier FFs have priority over later FFs when deciding by which FF the zealot is going to be pushed.





This reminds me of the find where a unit created most recently would win in a 1v1 (in which if they attacked at the same time, and therefore should be a tie, but it always goes to the "youngest" unit). I wonder if there's a connection in how the game is coded. This reminds me of the find where a unit created most recently would win in a 1v1 (in which if they attacked at the same time, and therefore should be a tie, but it always goes to the "youngest" unit). I wonder if there's a connection in how the game is coded.





You must be thinking of the HT vs ghost thread Nice discovery !You must be thinking of the HT vs ghost thread

Geiko Profile Blog Joined June 2010 France 1924 Posts Last Edited: 2013-02-09 16:52:40 #14 On February 10 2013 00:34 rEalGuapo wrote:

Sentry defenses are a lot weaker in HotS anyway. Still this is huge for now.

And yet, you will have 2 units less with your Blink no obs all-in. That might just be enough to lose to 1 Immo and a few Gateway units.



Just one unit in fact. This works with a stalker (and you should do it with a stalker) so when you get vision you can blink the stalker used to gain vision up as well. Just one unit in fact. This works with a stalker (and you should do it with a stalker) so when you get vision you can blink the stalker used to gain vision up as well. geiko.813 (EU)

Cyro Profile Blog Joined June 2011 United Kingdom 19832 Posts #15 This looks really powerful, there's gonna be a lot of upset on ladder















(: "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88

Complete Profile Joined October 2009 United States 1441 Posts #16



i hope this gets patched out shouldn't be possible zzzzzzzzi hope this gets patched outshouldn't be possible

Larkin Profile Blog Joined January 2012 United Kingdom 7149 Posts #17 Huh, that's pretty cool. Might have to return to using blink all ins in PvP rather than 2 gate robo.



Dear god, what am I saying? https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague

Wingblade Profile Joined April 2012 United States 1623 Posts #18

Meh oh well come at me bro. I'll crush this in hots anyways with my SKILL rays PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS

Geiko Profile Blog Joined June 2010 France 1924 Posts #19 On February 10 2013 02:18 Wingblade wrote:

Meh oh well come at me bro. I'll crush this in hots anyways with my SKILL rays

Meh oh well come at me bro. I'll crush this in hots anyways with my SKILL rays



This will be obsolete in HotS due to MsC This will be obsolete in HotS due to MsC geiko.813 (EU)

RustySpork Profile Joined March 2012 United Kingdom 49 Posts #20 thanks for sharing!! another thing i love about starcraft, people are still discovering tricks in this game almost 3 years since it came out! another testament to the beauty of starcraft

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