The Slave Market (PAID)

Unity Ambitions (FREE)

Mandates (FREE)

Hello everyone!We’re back for this week’s installment of the Stellaris Dev Diary. This week we will covering a mix of paid and free features. More exactly, we’ll be talking about the Slave Market, Unity Ambitions and new Mandates. I bet I know which one you’ll want to read about first, so let’s start with that one.Before we start I need to reiterate that this dev diary contains things that are WIP, with non-final numbers, interfaces or mechanics that might change.To better facilitate slaver playstyles, we’ve added the Slave Market feature to MegaCorp. This will allow more easy transfer of slaves between empires. In MegaCorp, nothing can stand in the way of the pursuit of profit.Access to the Slave Market is granted once the Galactic Market is founded. Only empires that also have access to the Galactic Market will be able to use the Slave Market. Only Pops that are currently Slaves are able to be sold on the Slave Market, but anyone can buy them (either to set them free or to put them to work). We're also considering making (non-Gestalt) robots that do not have citizen rights buyable and sellable on the market.To sell a slave you select one or more Pop(s) on a planet (it must be enslaved). Right now the interface shows planets as the drop-down, but we will be changing it so that you first select a species, and then the list shows the different planets. We’re tweaking the interface right now, so some things might look a bit different as the next couple of weeks pass.When you have decided which slaves to sell, they will be put on the market. The price of slaves is 500 ± the cost affected by traits. The traits that make them good slaves drives the price up, while things that make them bad slaves drives the price down. Many traits will not affect the cost of a slave.To buy a slave, you select a destination planet and then simply click the buy button. This will complete the transaction and move the pop to your selected planet.We are considering adding a simple bidding process as an additional step, but at this time we cannot promise that we will have time to add it before the release of MegaCorp.Because of the changes to the economy system, with Unity coming from multiple sources and being a more integrated resource, we wanted to make sure that Unity is always useful. Previously a paid feature in Apocalypse, Unity Ambitions have now been made a free feature in 2.2 'Le Guin'.Since we've added a bunch of new mechanics with 2.2 'Le Guin', we now have a lot more things that we can hook into. As a result of that, we have reworked and added a bunch of new mandates for democratic empires. They usually go along the lines of building more districts, building more stations to gather resource, to increasing monthly income etc.That is what we have for this week. Next week we’ll return with a Dev Diary about what the community can expect in terms of new Modding capabilities for 2.2 (hint: It's a *lot* of new capabilities).Don’t forget to tune into Twitch for the Dev Clash at 15:00 CET, so you can see us whack at each other with our new pointy sticks! You can also watch a summarized version on YouTube