Referral Points are earned for certain actions performed in battle. The conditions of earning Referral Points are displayed in the “Ways of earning Referral Points” interface. The possible conditions are:

Causing damage, including assistance damage, that exceeds your vehicle's own HP (available only to Recruits).

Victory (available only to Recruits).

Earning awards from a select list (available only to Recruits).

Causing a certain amount of damage for playing in the Recruit-Commander Platoon.

Some of the Recruit missions can be performed independently, and others are only available while playing in a Platoon with the Commander as the Referral Points are shared in one "piggy bank." In the case of Platoon missions, progress will be faster, because the solo and Platoon tasks can be performed at the same time. The Commander has no solo tasks, but they can help their Recruit by playing together.

When playing as a Platoon with your Recruit, the Commander will receive 50% more Credits and XP per battle and the Recruit will receive 100% more XP and Credits. If the Recruit plays alone, there is still a bonus—50% more XP and Credits.

Requirements for Earning Referral Points

In order to earn Referral Points in a battle, both the Recruit and Commander have to rank in the top 12 on their team by base XP earned. This condition applies when the Recruit is playing in a Platoon with the Commander and when the Recruit is playing solo. However, playing in a Platoon and completing the special missions available to the Recruit will double the number of points earned.

Daily Referral Points Limit

You can earn no more than 100 points per day. This step has been taken to avoid situations where some players enter a battle and simply do nothing, thereby spoiling the game for other players.



The Rewards of Referral Program 2.0

By winning battles and earning Referral Points, the Commander and their Recruit(s) gradually fill the progress bar. As soon as the first stage has been completed, both players will receive a reward, and they get more rewards with each completed stage.

Commander Recruit 100 200 175 275 300 450 KANJPZ 105 FV4202 AMX CANON D'ASSAUT 105 AMX M4 MLE. 49 T26E5 112 T92 PANTHER MIT 8,8 CM L/71 8,8 CM PAK 43 JAGDTIGER 3,400,000 credits One vehicle of the player’s choice from the list 250 250 250 250 250 250 100 200 175 275 300 450 T26E3 EAGLE 7 DICKER MAX AT 15A PZ.KPFW. IV SCHMALTURM SU-122-44 PANTHER/M10 TIGER 131 SHERMAN VC FIREFLY KV-122 1,900,000 credits One vehicle of the player’s choice from the list 280 / 1500 Bonds

Bonds: a game currency introduced into the game as a unique reward for the most effective and active players. Bonds can be spent on Directives and Improved Equipment that increase crew efficiency and vehicle characteristics. Inscription: Bonds of Steel Award Uniform

A camouflage pattern that is received for completing Stage IV of the Referral Program. Emblem: On Board, Stage VI Piece by Piece

An all-season style awarded for the successful completion of the Referral Program. Exemplary Cadet, Class III

Received for completing Stage II of the Referral Program. Exemplary Cadet, Class II

Received for completing Stage IV of the Referral Program. Exemplary Cadet, Class I

Received for completing Stage VI of the Referral Program. Badges are given for completed Referral Contracts. One completed Referral Contract is rewarded with the Class III badge, two completed Referral Contracts are rewarded with the Class II badge, and three completed Referral Contracts are rewarded with the Class I badge.

After the completion of the last stage, and with it the entire campaign, both receive a unique 2D style and the opportunity to choose a Premium tank. The Commander also receives a special badge.

Ending a Referral Contract

They say breaking up is hard to do, but it might be necessary. A referral contract can be ended at any time by any of its participants.

Referral connection can be broken in the following ways:

Context menu on the tile of the player's referral program, option: Break Referral Connection. Context menu on the player's nickname in the interface of referral program completion progress, option: Break Referral Connection.

After ending the referral connection, its participants lose all progress and bonuses. Players keep the rewards received within the Referral Program.

Once the referral connection is concluded, both participants should receive a notification about it.