What the developers have to say:

Why Early Access? “NeosVR is a project with high ambitions and currently being developed by a single developer with the help of a business partner to handle the runnings of our startup and all the things around it.



As such, many of its features aren’t yet fully developed, others are still in prototyping stage and difficult to use and many of its subsystems aren’t yet accessible at all. A good chunk of the time is currently being devoted to creating some content for the system as well.” Approximately how long will this game be in Early Access? “We expect the project to continue maturing within the following year, especially with the help of the community. As we continue to work on it, it'll gradually keep becoming more stable and well rounded, usable for more and more applications.



Once we feel that a newcomers don't need the "This might have some basic usability issues that I need to be aware of" mentality when working with Neos, we'll put it out of the Early Access. However we expect this to be a very gradual process.” How is the full version planned to differ from the Early Access version? “While Neos doesn't have a well defined "Full Version", as there will always be more features, content and systems to add, there are several major features that will be added to the system.



The primary one is powerful dynamic loading and synchronization of assemblies, instead of preloading them explicitly as mods. However due to security reasons, we have postponed this feature until we integrate Chromium’s sandbox.



We're also working on many other subsystems that will make Neos usable as a VR art and music studio, such as editing audio, animation, integration with more hardware, as well as interfacing with external languages, scripts and devices to widen the possible applications of the system.



There will also be many more performance and bandwidth optimizations and extensions to Neos' novel data model, which will make it easier to build a wider variety of networking applications with ease, increase their potential complexity and run them on wider variety of hardware.” What is the current state of the Early Access version? “Neos is already a very powerful system, allowing users to build, edit and experience in implicit multiplayer VR with a wide range of features (see the description section) that make it applicable to many scenarios, from entertainment to professional use.



The core has also been stabilized over the years, being able to run for hours without a crashes or synchronization errors, with only a few rare bugs remaining to hunt down.” Will the game be priced differently during and after Early Access? “Neos itself will remain free for non-commercial use in the future, however the pricing of the extra cloud services (like storage, networking or data processing) will be subject to change, as we figure out the usage patterns and how much these services cost on our end.” How are you planning on involving the Community in your development process? “Community involvement is crucial to Neos. While we try to provide a variety of features and content ourselves, it is ultimately made to enable you to build new VR worlds, virtual tools and applications and share them with other users.



Whether you are an artist, casual user, scientist, hobbyist builder or seasoned developer, your experience with the system and feedback will help us shape its features, improve ease of use and set priorities for further development.



We want to support and feature your creations and contributions to Neos and use whatever resources we'll have at our disposal to reward the best and most promising creators among you.”