Dear Blizzard,

Thx for listening to my suggestion for fixing the Hippogryph Rider’s stats.

I have a few comments here:

The new rings don’t scale well according to their level:

Ring +3 - level 2 - 125 gold, similar level to claws of attack +6

Ring +4 - level 3 - 300 gold, similar level to claws of attack +9

Ring +5 - level 6 - 600 gold, similar level to claws of attack +13.5 (doesn’t exit, but in between 12 and 15)

Level 3 ring only gives 33% more armor than the level 2 ring, yet it’s over double the price.

Instead of adding 1 armor, it would make more sense to multiply the old rings armor times 1.5, you would get

Ring +3 - level 2 - 125 gold

Ring +4.5 - level 3 - 300 gold

Ring +6 - level 6 - 600 gold

These changes won’t make rings too strong for sure.

As for Periapt of Vitality, why not make it the same price as the other level 3 items (300 gold)? It’s the most expensive level 3 item while it’s the worst one. Even at 300 gold no one would buy them at the shop. We often see games with marketplaces and the other better level 3 items never get bought either for 300 gold (on for example echo isles). Even if the periapts were good money for the gold, it wouldn’t be very interesting, they don’t solve any problem, they don’t create new strategies, I’d say replace the periapt with a more relevant item. Dare I say with the replenishment potion? The replenishment potion costing 150 gold means you pay a premium for that health and mana compared to clarity potions and healing salves. But it would allow a choice to be made to build a later shop and maybe rely on a replenishment potion. It would also help with Undead not having to depend on the dk and statues as much.

As for why undead is so 1-dimensional.

Warcraft 3 obviously revolves around heroes. So it’s important to keep your heroes healthy and manaful. Making units that don’t die easily to your opponent’s heroes, like magic immune or spell resistant units. And have a counter to your opponents heroes if such a thing exist. Summoning heroes are by far the strongest heroes, especially at level 5, however they come with a weakness and that’s that their summons can be dispelled, so if you’re playing against a summoner hero dispel is a must have.

So we need healing and mana (most importantly for heroes, but also for units), dispel, and magic immunity/spell resistance. So let’s look at the options for the races.

-Healing (everyone has healing potions at shop, and access to healing scrolls)

Orc: healing salve, shadow hunter healing wave, healing wards

Human: regeneration scroll, priests, paladin holy light, staff of preservation, synergies with alchemist healing spray

Night Elf: Moon Wells, rejuvenation, synergies with alchemist healing spray

Undead: Statue, death knight coil (but can’t heal self (you don’t want death pact (before level 4)), so you still need a way to heal your dk, so you need statues for healing)

-Mana regeneration (everyone has mana potions at shop)

Orc: Clarity potions (nothing else, this is why orc is so reliant on forward shops)

Human: Clarity potions, brilliance aura, siphon mana

Night Elf: Clarity potions, Moon Wells

Undead: Statue

-Dispel

Orc: shaman purge, spirit walker disenchant, orb of lightning, little synergy with forest troll shadow priest (that has abolish magic)

Human: priest dispel, spell breakers spell steal and control magic, strong synergy with forest troll shadow priest

Night Elf: wisp detonate, dryad abolish magic, strong synergy with forest troll shadow priest

Undead: Statue upgraded into destroyer at t3.5, (no synergy with forest troll shadow priest)

So whether we talk about healing your heroes, regenerating their mana or getting dispel, orc human and night elf have several ways, but undead is reliant on statues, which are high in tech (t2.5) and destroyers, which are even higher in tech. Destroyers being the 1 magic immune unit in the undead arsenal makes them even more desirable.

With the recent patches, blizzard has been trying to solve the issue of Undead lacking healing, but you’ve been mostly focused on healing units (buff on cannibalize, sacrificial skull and ritual dagger). But the main issue is healing of heroes, which hasn’t been addressed by any of the recent changes, especially if you want Undead to not be completely be reliant on the dk, Undead needs something that heals heroes.

It would be nice if Undead has another way (than statues) to get mana too, that’s why I suggested adding a buy-able replenishment potion to replace the periap. However the most important issue is the dispel on t3.5, Undead needs some other form of dispel, so they’re not forced into early destroyers.

Some suggestions:

-Make mercenaries hired by undead, be undead. (Although this increases the reliance on the dk)

-Since necromancer raise dead spell is kinda useless, maybe you could give skeletal mages a 1 time use abolish magic.

More suggestions:

-I would like to see the mercenary units balanced a bit, assassins and ice troll trappers are too strong, while gnoll brute is too weak.

-Ultimates of heroes re-balanced, so that heroes that are good 1st heroes have weaker ultimates than heroes that are mainly used as a 2nd or 3rd.

-Change the following melee map requirements, to keep map melee maps:

Custom mercenary camps

Custom goblin merchants (different items)

Custom items

Custom merchants and mercenary cooldowns and availability

Custom Tilesets

Custom doodands (maybe allow for certain doodand triggers) (for example Knecht made a map where you can build a bridge by attacking a tree, this should still count as a melee map: https://www.hiveworkshop.com/threads/logging-camp.308787/)

-Make certain creep ai smarter, so they can’t be abused as easily. For example right now mapmakers can’t put the lvl 10 dragon in maps, because of ai abuse.

-Panda critical strike animation

-Give duneworms Burrow and burrowed movement like roaches of sc2, and update their ai so they burrow now and then

-Rework of anti magic shell graphic, so we can actually see what’s going on (especially relevant for ud vs ud).

-If you’re adding voip in reforged, make it so the mapmakers can program who you can talk to, for example withing range of a certain unit (for custom maps)