If you’ve missed our last social updates with the field of the view, line of sight and other lighting things, here’s a handy history of stuff since our last progress video:

I’m here tonight to showcase some new experiments done by Sassafrass that plays around with a neat dithering effect. We have also done away with the limited black radius around the character, and re-added the mini-map functionality, in a new way, while zooming out. There’s also some lighting changes thrown in for good measure. Without further ado: