Next on the equipment pack list is the rogue pack. Our stealthy friend has some pretty great combat abilities at the first and second levels in Sneak Attack and Cunning Action. That said, they are a rogue after all, and stealing things is the name of the game. Having the right equipment, especially at lower levels, make it easier to pilfer those items that you must have.

The biggest problem I ran into when creating the rogue’s pack was what not to put in. There are so many items that could be applicable for a rogue, I had to limit the equipment I originally wanted to put in. A rogue weighted down by all their equipment is pretty useless, and stealth goes right out the window. I tried to stick with items that would be useful not only for the rogue and their shady work but also in a party setting. Being the one carrying the rope and grappling hook can come in very handy when the party needs to get out of the trap they set off and is just as useful for any second-story work that may come their way.

The rogue pack follows in the tradition of the newer packs that have been created of late. There remain many mundane items that every adventurer should have with them. I won’t go into some of these items, but you can find their description, cost, and weight in both the GM Binder and PDF files found below. There are also new items that provide the rogue with minor bonuses when used. These items aren’t cheap, but I’m sure all the riches you steal will more than makeup for initial gold they need to pay upfront.