Darkling

Cursed by the Summer Queen, these fey are doomed to die by the light's touch. They live out their lives in secluded caves and forgotten catacombs, often finding work as assassins and thieves for hire

Ability Score Increases. Your Dexterity score increases by 2 and your Wisdom score increases by 1

Age. Darklings age more slowly than humans, reaching physical maturity in their early thirties. Under natural circumstance, most darklings live slightly more than two centuries, expiring due to light exposure over time. Darklings distinguished for their accomplishments, wisdom and tallent undergo a ritual to become elders, transforming and shedding the worst of their cursed aversion to light. Darkling elders can live to 900 years old.

Alignment. Free spirited and self interested, darklings tend to be chaotic in nature.

Size. Darkling elders stand approximately 5 feet tall, resembling short, grey-skinned elves Your size is medium

Speed. Your base walking speed is 30 feet

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight

Traitor’s Legacy. You have proficiency in the Deception skill

Lover of Arts. Whenever you make an Intelligence (History) check related to the origins of an art object, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Shadow Magic. You know the minor illusion cantrip. When you reach 3rd level, you can cast the hex spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells

Languages. You can speak, read, and write Common, Sylvan and one language of your choice.

Changeling

The offspring of doppelgangers and humanoids, changelings inherit their monstrous parent's shape changing abilities. Often shunned by their

Ability Score Increases. Your Charisma score increases by 2.

Age. Changelings reach adulthood at the same rate as humans. They can live to 350 years.

Alignment. Detached by their lack of identity, changelings often wander unconstrained by the laws of society. They tend towards chaotic alignments.

Size. Changelings look like a slightly leaner version of their non-doppelganger parent’s race. Your size is based on your parent race.

Speed. Your speed is based on your parent race.

Easy Liar. Insight checks made against you have disadvantage.

Limited Telepathy. You know the message cantrip, which you can cast without material components. Charisma is your spellcasting ability for this spell.

Shapechanger. As an action, you can polymorph into any humanoid of your size that you have seen, or back into your true form. This change is surface-level only and gives you none of the traits of the humanoid you polymorph into. Your equipment does not change with you. You revert to your true form when you die.

Languages. You can speak, read, and write Common, and one other language of your choice.

Parent Race Despite their monsterous heritage, some of a changeling's humanoid parent's traits still manage so seep through. Choose one of the following parent races.

Dwarf Parent

Changelings with dwarvish heritage inherit their parent's hearty constitution and afinity for heavy armor.

Ability Score Increase. Your Constitution score increases by 1.

Size. Your size is medium.

Speed. Your speed is 25 feet. Your speed isn't reduced while wearing heavy armor.

Dwarven Resilience. You have advantage on saving throws against being poisoned.

Extra Language. You can speak, read and write Dwarvish.

Elf Parent

Changelings with elvish heritage inherit their parent's dexterity and resilience to mind altering effects.

Ability Score Increase. Your Dexterity score increases by 1.

Size. Your size is medium.

Speed. Your speed is 30 feet.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Extra Language. You can speak, read and write Elvish.