Tips for Pone

Lava Geyser never gives the opponent Panic Blocks. Its primary use is to push their stack upward, not to provide a long-term threat.



1000 Shattering Fists is more effective the more tiles the opponent has. There’s almost no point to it if the opponent’s stack is low down.

Lava Geyser > Clear orbs > Lava Geyser > Clear orbs > Lava Geyser. Total effect: 9 lines of garbage sent.



Clear orb > 1000 Shattering Fists > Clear orbs > 1000 Shattering Fists. Total effect: Each tile on the opponent’s board has a 44(ish)% chance of being bricked.



Lava Geyser > Clear orbs > 1000 Shattering Fists > Clear orb > One Punch. Total effect: 3 lines of garbage sent, then bricks applied, then the opponent’s controls are reversed. Whew!

: Now this is an interesting spell. Against some players; it’ll have zero effect on them, on other players; it’ll cripple their ability to play the game even beyond the four turn duration as their muscle memory goes haywire. To get the most out of this spell, you’ll just have to try it and see, making a note of which players it works on.: If you’re of those players who has trouble with the spell, and find yourself on the receiving end of One Punch, don’t panic! Just play at your most careful for the duration. If you don’t make a mistake, and if you can keep up a decent speed, your opponent is likely to assume “Meh, not much effect” and move on. Four turns without a mistake is difficult, but still completely possible. If you’re one of the players who really finds this spell difficult and the opponent realises, I’m sorry. Practice is the only way to improve.: The AI are bad with dealing with this spell. Like, really bad. This is the opposite of in the old days, in which the AI just ignored the effects of this spell completely. If you ever need to cheese kill the AI for whatever reason, consider using this thing.: In many scenarios, you’ll have to choose between which of these spells to use. Here’s some important things to note about each.As you can probably see, the best strategy generally is to use LG when their stack is low, and 1KSF when their stack is high. However, sometimes you’ll find it in your best interests to use Lava Geyser when their stack is high. The instant 3-tile rise can push orbs into the Danger Zone and out of the way. Furthermore, it can push masses of Panic Blocks or Bricks to the top, forcing them to deal with them immediately and potentially more. See “KO Theory: Pone” (Coming eventually) for more on how to KO with him.: If you’re fighting Pone, Sky Splitter will likely be the bane of your existence. If you are the Pone, this spell will also likely cause you grief. Everyone hates this spell, no exceptions. Don’t even pretend you’re a fan of it. It gives Pone an escape at the cost of messing up his board the entire way down to the bottom. Hit four orbs by mistake, and you’re stuck there. All your magic is offline until you cast this. If this happens to you, it’s often best to cast the spell early so that the messiness is minimised.: So, you’re fighting a Pone, he’s hit four orbs, and he’s holding into the spell? This isn’t going to be fun. If you’re playing as Harland or Luna, he’s definitely going to be saving it for until you use your level 4. For other characters, he’s gonna wait until he’s about to lose. Generally, you’ll have two options in these scenarios. You can either try outplaying him without using magic, maybe using the time to get rid of accumulated brick tiles. Or you can hit him with everything you’ve got, forcing him to cast the spell and setting you both back to zero magic. After he uses his spell, things should be in your favour given how messy his board will be (Assuming your board isn't equally messy). Use this chance to either gather the orbs to finish him off before he can hit 4 orbs again, or to send as many lines as you can before he hits four orbs again. Naturally, Rafael can just ignore all this fuss.: No, that’s called Raging Waters.: Jokes aside, 1KSF carries a few advantages TB doesn’t. The two obvious examples are the ability to turn special tiles (Orbs and Wildcards) into Brick, and the lower spell cost. Less obvious is horizontal explosion resistance. With Joseph’s Brickinator, any line caught in an explosion will morph back into normal tiles, ready to clear their surroundings. With Pone’s 1KSF, a line with a brick on it will be cleared by an explosion, leaving just one tile where the brick was. This one tile will prevent gravity from lowering the stack after the explosion, creating an awkward gap in their stack.: Pone is unique in that both his level 2 and his level 3 spells are attack spells. More importantly, both are durationless spells, meaning their full effect applies instantly. This is important because it means you can cast another spell right after the first ends, assuming you can get Magic with the next piece. Pone, more than other characters, benefits from storing orbs on his board. A skilled player can place orbs strategically, before unleashing two or even three spells in rapid succession, overwhelming the opponent in a burst of spell effects!With 4 orbs on the board and 2 orbs in your meter, you can do the following attacks:Obviously, when casting spells in quick succession, you’ll need to save any One Punch casts for last, otherwise you’ll prevent yourself from casting magic for four turns. Try some setups against a computer opponent; see what you can make happen! Remember to check out the Orbs section for a reminder on how to clear multiple orbs at once.As a final note: If you try this vs Joseph, you deserve everything that’s coming to you.