The purpose of this web site is to provide a framework for the easy and convenent creations of mods for Dominions 5. Insted of having to manually write the command, the mod builder automaticly generates the text from the users choices.

How to Use

Use the ratio buttons, check boxes, and input fields to enter the options and values that you desire, and when you are finished, click on the button at the bottom of the page to generate the mod text for the weapon/monster/nation. To add or modify multiple weapons/monsters/nations, you will need to enter the data and click the button several times. Once the user is satisfied with their choices, they can click the button at the bottom of the page labled "Create Spell/Nation/Site" and the software will automaticly generate the text for the mod below the button.

The mod builder also includes a number of "fail safes" designed to prevent entering contradictory data that could cause conflicts. For example, in monster creation, the user is prevented from entering both the #amphibian and #pooramphibian tags, and is also prevented from entering a value for #uwdamage if #aquatic is selected.

Navigation

Mod helper. This contains the mods name, description, and version, as well as its icons filname, and the version of Dominions that it is compattable with. All Dominions mods should have have this section as the top of the text file.

Armor. Here, new armors can be created and existing armor can be modified.

Weapons. This covers both melee and ranged weapons. In addition to atributes such as damage, length, and the number of attacks per turn, the effects of the weapon hit can be defined.

Forgable items.

Spells. This covers both ritual and battle spells. Be aware that in spite of my best efforts, there are probably a few errors.

Monsters.

Mercenaries.

Nations.

Sites.

Events. This is probably the most complex section, and as a result, where the things are most likly to go wrong.

Special thanks to Red_Rob of Tapa Talk for creating the Dominions 5 Modding Starter Pack.

Final words: Always inspect the code that is generated at the before playing your mod.