The main disadvantage to this system is speed. It takes a lot longer to move around this space than it does to make a selection from a list menu. A player can become distracted from their objective moving around the square. They can get lost trying to find the place they are going.

This is why Nintendo included the X button menu. When I first discovered the menu, I was relieved that there was an faster way to start games. After thinking about it, I found myself disappointed because it undermines the core value proposition of the skeuomorphic menu by giving players a way to avoid it.

Destiny, an online-multiplayer first-person shooter by Bungie, uses ‘social spaces’ in a similar way to Splatoon. Players must physically walk to vendors, mission guides and postmasters. They must board their spaceship before they can fly to a mission. Unlike Splatoon, Destiny does not offer an alternative 2D menu for these actions. Physical motion of your character in 3D space is required to engage with play modes and vendors.