You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you cant use this boon again until you finish a long rest.

Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. (Some powerful creatures natural weapons - ie claws and teeth are still considered magical)

You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.

Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you.

When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.

You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.

You can give yourself a +20 bonus to a ranged attack roll you make. You can use this boon threes times afterwards you can't use it again until you finish a short rest.

You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.

When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

You gain one 9th-level spell slot, provided that you already have one.

When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw , you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.

As an action, you can cast the misty step spell, without using a spell slot or any components. You can use this boon threes times afterwards you can't use this boon again until you finish a short rest.

When you miss with a melee weapon attack, you can choose to hit instead. You can use this boon threes times afterwards you can't use it again until you finish a short rest.

The acquisition of a boon might visibly transform a character. For example, the eyes of a character with the Boon of True Sight might glow when he or she feels strong emotion, and a character who has the Boon of High Magic might have faint motes of light glimmering around his or her head Each boon can be picked multiple times unless stated otherwise.

BOON OF THE FIRE SOUL You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.

BOON OF THE NIGHT SPIRIT While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.

BOON OF THE STORMBORN You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components.

BOON OF THE UNFETTERED You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.

BOON OF TRUESIGHT You have truesight out to a range of 60 feet.

BOON OF UNDETECTABILITY You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.

BOON OF ARTIFACT AFFINITY Pick 1 item that you are attuned to. That item becomes part of your demigod persona and merges with your physical form.

You now gain the benefits of this item without needing to hold it and no longer use an attunement slot for it. You can summon or conjure the item to your hand as an action, cause it to merge back into your form or become invisible. Even if it is not summoned or held at the time when you take an action you can act as if you are using the item rather than whatever you might be wielding, as if the item is an extension of your body. Some restrictions may apply based on the item, and your physical form would change based on the item. As your legend spreads you'll be heavily associated with this item (think Zeus and his lightning bolts)

This boon cannot be picked more than once.

BOON OF ENERGY INVESTMENT You attune to the elemental energies of the universe. When casting a spell that deals fire, thunder, lightning or cold damage you can change its damage type to another of those types. In addition when taking this boon you gain immunity to one of those types. Your body takes on properties that correspond thematically to that element, altering your appearance. Additionally any energy around you seems more volatile, fires crackles louder and brighter, wind blows more fiercely, etc.

BOON OF RESURRECTION Prerequisite: You must have died at some point and been brought back

You gain advantage on any spell casting abilities checks to return a soul to life

BOON OF TITANS GRIP Prerequisite: You must at least have a Strength of 15

You can wield a heavy or 2-handed weapon in 1 hand and use two-weapon fighting with such weapons.

Any creature under CR 10 automatically fail any checks to avoid your grapples.

BOON OF HIGHER MAGIC You gain one spell slot one level higher than your current highest spell slot.

(You cannot a spell slot over level 9 with this boon)

BOON OF DIVINE SIZE You physical size grows to match your emerging power. You grow in size becoming 1 size larger

BELOVED OF VALARIAN Prerequisite: You must be female, a follower of Valarian the unicorn god

You are bound to the service of a unicorn mount you can summon as an action. If the unicorn dies can be summoned again after 1 day

WYRM KNIGHT Prerequisite: Must be a martial class, and have a horde worthy of a dragon at least 100,000g in gold, gems, jewels, art etc.

Title Gained: Wyrm Knight/Dragon Knight

You gain a +1 bonus to your AC and you gain the breath weapon of a young dragon of your choice. Once the breath weapon is used you cannot use it again until you take a long rest.

SCION OF ARKHOSIA Prerequisite: Must be a Dragonborn

You can pick a 2nd Draconic ancestry

DUNGEON LORD Prerequisite: Must own a building and have a horde of over 100,000g there

Title Gained: Lord of ______

Your building and horde are so amazing word starts to spread, creatures attuned to your alignment will come to serve and live in the new dungeon, you gain lair actions inside and regional effects (determined by your alignment, the building location etc), and teams of enemies not of your alignment will come to attack your dungeon, possibly bringing you even more treasure and fame.

As your dungeon kills more and more enemies its fame grows, perhaps even more than the most famous of dungeons like the Tomb of Horrors