In today’s article we are going to take a look at one of the most common issues that plagues people that choose to work with 3D modeling and adding textures, and this is called non tileable textures. When you start using textures for the very first time in your scenes you are going to come to the realization that your “raw” unprepared textures are lacking when you want to tile them and make them smaller. The two most common issues that can come up are that your textures haven’t been color equalized which can lead to having different hue values across your texture, and the second issue is with the texture not being seamless. Seamless textures are textures that don’t leave a visible border when you tile them. What is important to note here is that the advantage of using seamless textures is that it has a lot of potential for reusability. What this means is that you can use it again and again opposed to a texture that you would make for an unwrapped model that would be custom tailored to that model alone.

Ok since i don’t want to make this a very long post where you have to get bored of reading i’ll go over the highlights and i’ll let you watch the video. You will see me get an image from Google, then use it in the scene from Realistic Lighting With V-Ray post, and there we’ll see the issues of tiling and color balance showing up, then in Photoshop you will see How to Equalize the Texture color and then how to make it tileable, and after that we are going to save a Diffuse, Specular and Bump map and apply them on the floor in our scene.

Just in case that for some reason you weren’t able to find the texture that i used from Google image search feel free and download it directly from here.

As you could see creating seamless textures is not that complicated and pretty much anyone can do it if you follow the simple guidelines in the video. I hope you guys learned something today and that you enjoyed the video, and If that is the case then toss a like on the facebook page, subscribe to the YouTube channel, like and share so it can reach more people.