Updated to version 1.2:

Changelog

version 1.2:

BUG FIXES

- fixed a bug in the last spend skill points tracking. 2nd and 3rd last spend point will be cleared with this update to remove corrupt data.

- fixed a small error when a player leaves the game

- fixed a small error after Diablo died

- fixed a bug in the saving of activated tristram-entrances

- fixed quarter and half damage hit chances in the "to hit"-tooltip in character window

- fixed a bug preventing you from entering Farnham's cellar

- fixed chance to block tooltip showing a chance when the hero cannot block attacks

- fixed a bug with knockbacks delaying other things, e.g. Leap was unresponsive due to that

- fixed a trigger error occurring in knockback code which potentially could have caused lags

- fixed background image being cut off in the party window



CHANGES

- added a new lobby in main screen

- added two more difficulties to the game playable after defeating Diablo

- Unfortunately, I did not keep track of Diablo-kills before, so you have to kill him again before entering the next difficulty.

- The difficulties are fairly untested, so it might be way too easy or too difficult.

- rotated the camera to gain an isometric view of the dungeons

- reduced impact of level differences on the block chance of monsters, if the monster has a higher level. This should help vs the knights.



Screenshots:

Want to play?

Post has been edited 2 time(s), last time on May 31 2015, 3:09 am by Ahli.

^ the new lobby showing the heroes of the players^ the rotated camera for isometric viewJust click on the link of the server:If you run into bugs or problems, please notify me either here or on twitter (AhliSC2).The higher difficulties are fairly untested and might be too easy or too hard. Feel free to provide me feedback.Enjoy!