Terrarian Items

This is a collection of items and spells inspired by the items in the game Terraria. These are mostly balanced for mid-late game, but use them as you like.

Magic Items

Light Discs

Weapon (boomerang), very rare (requires attunement)

A metal disc with a blue and yellow glowing ring around the outside. It can be thrown up to 30 ft in any direction. Throwing the disc uses an attack, using Strength as its ability modifier, and if the attack succeeds, deals 1d6 + your Strength modifier slashing damage. The disc continues to the end of its range, and hovers there until your next turn, at which point the user can use a bonus action to recall the disc and catch it. Any enemy on the return path must make a DC 15 Dexterity saving throw. If it fails the save, it takes 1d6 slashing damage, and if it succeeds, it takes half of the damage.

Terra Blade

Weapon (greatsword), legendary (requires attunement)

A yellow-green blade with an ornate bronze handle. This sword gains +3 to attack and damage rolls. On every third swing, a green image of the blade is projected outward and deals 2d6+3 force damage to the first object in its path. If the first object is able, it must make a DC 12 Dexterity saving throw. On a failed save, it takes the full damage, and on a successful save, it takes half the damage.

Starfury

Weapon (longsword), very rare

A bright pink longsword with a yellow star on the hilt. This sword gains +1 to attack and damage rolls. Upon speaking this sword's command word, the blade becomes incorporeal, but starts glowing bright pink. The user can point the sword at a location within 60 ft, and if there is a clear path from the sky to that spot, 3 stars fall there. All characters within a 10ft radius must make a DC 12 Dexterity saving throw. On a failed save, they take 3d8 radiant damage, or half on a successful save. Saying the command word again causes the blade to revert to its corporeal form, which cannot call stars down from the sky.

Titan Glove

Wondrous Item (glove), uncommon

While wearing this glove, after any successful melee attack, the Shove action can be used as a bonus action.

Last Prism

Wondrous Item, legendary (requires attunement)

A square-pyramidal prism with perfectly smooth sides. This item starts with 3 charges. Expending a charge allows the user to cast Prismatic Spray. On the user's following turn, as their action, they can choose if a large, pure white beam emanates in a 60 foot long, 5 ft foot wide line from the user in a direction of their choosing. Each creature in the line must make a DC 15 Dexterity saving throw. A creature takes 10d12 radiant damage on a failed save, or half as much damage on a successful one. The prism regains 1d2+1 charges at dawn.

Cobalt Shield

Armor (shield), rare

A deep blue shield that gives the holder advantage against being Shoved by a creature.

Aglet

Wondrous item, common

Increases your walking speed by 5 feet.

Anklet of the Wind

Wondrous item, uncommon

Increases your walking speed by 10 feet.

Lucky Horseshoe

Wondrous item, rare

The holder of this horseshoe does not take falling damage.

Muramasa

Weapon (longsword), rare

A thin and light sword that gives off a faint blue glow when swung. Muramasa recieves the light weapon property, but loses the versatile property. Muramasa is so light and fast that it can be swung twice in the same attack, but does not recieve the ability score modifier in the damage.