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Joined: Fri Oct 26, 2012

Posts: 1037

In-game name: Blinky Fri Oct 26, 2012Blinky

The History of Scrolls #2



Welcome back everyone to another edition of the History of Scrolls. In this weeks article I will be covering one of the most controversial scrolls there has ever been, one of the oldest and one of the least played scrolls that was once changed to something broken.



Welcome back everyone to another edition of the History of Scrolls. In this weeks article I will be covering one of the most controversial scrolls there has ever been, one of the oldest and one of the least played scrolls that was once changed to something broken. Quake



Quake was first seen on July 5th 2012 during the first version of Scrolls Alpha. Now, back then the devs weren't as cautious over the power level of board wiping scrolls, hence the form that it was then. Quake started its life as a 7 cost Energy Spell that dealt 4 damage to everything!



Quake was first seen on July 5th 2012 during the first version of Scrolls Alpha. Now, back then the devs weren't as cautious over the power level of board wiping scrolls, hence the form that it was then. Quake started its life as a 7 cost Energy Spell that dealt 4 damage to everything!



It was felt that Quake didn't fit so much into Energy all to well, so on October 4th 2012 during Alpha patch 0.72 it was moved from Energy into Growth, its rightful home.



After months of complaining how just how strong Quake is the devs finally decided to nerf it during patch 0.79. It now no longer dealt 4 damage to everything, instead it now dealt 2 damage to creatures and 3 damage to structures. Its cost was reduced by 1 to 6 to make up for this nerf.



A few months later during patch 0.94.2, Quake was given brand new flavour text. Quake now read:



It was felt that Quake didn't fit so much into Energy all to well, so on October 4th 2012 during Alpha patch 0.72 it was moved from Energy into Growth, its rightful home.After months of complaining how just how strong Quake is the devs finally decided to nerf it during patch 0.79. It now no longer dealt 4 damage to everything, instead it now dealt 2 damage to creatures and 3 damage to structures. Its cost was reduced by 1 to 6 to make up for this nerf.A few months later during patch 0.94.2, Quake was given brand new flavour text. Quake now read: No matter your skill, you can't parry the ground.



Finally, on June 18th 2014, the patch that introduced the final change to Quake was introduced, patch 0.124. This patch gave Quake a brand new mechanic in Taxing 2 and reduced its cost down from 6 to 5. Have I ever mentioned that I am not a fan of taxing?



Finally, on June 18th 2014, the patch that introduced the final change to Quake was introduced, patch 0.124. This patch gave Quake a brand new mechanic in Taxing 2 and reduced its cost down from 6 to 5. Have I ever mentioned that I am not a fan of taxing? Lifestealer



You may not know this but Lifestealer was one of the first Decay scrolls to ever be seen. It first entered into public viewing during the scrolls demo at Minecon 2011. Back then it was not a Decay scroll, not was it even called Lifestealer.



Lifestealer was known as Vampiric Assassin, cost 6 Growth, had 4 attack, 2 countdown and a massive 7 health. It also had the old effect of fulling healing itself when it destroys a unit.



You may not know this but Lifestealer was one of the first Decay scrolls to ever be seen. It first entered into public viewing during the scrolls demo at Minecon 2011. Back then it was not a Decay scroll, not was it even called Lifestealer.Lifestealer was known as Vampiric Assassin, cost 6 Growth, had 4 attack, 2 countdown and a massive 7 health. It also had the old effect of fulling healing itself when it destroys a unit.



Vampiric Assassin was next seen when Alpha was released however it was no longer a Growth Scroll, instead it was fighting for Order, weird huh? The devs obviously thought so as it was removed from the game a few patches later (0.72) and reintroduced as a Decay Scroll during the great Decay patch of 0.105 along with some new art.



Vampiric Assassin was next seen when Alpha was released however it was no longer a Growth Scroll, instead it was fighting for Order, weird huh? The devs obviously thought so as it was removed from the game a few patches later (0.72) and reintroduced as a Decay Scroll during the great Decay patch of 0.105 along with some new art. Old







New







Finally during during the Waypoints patch its ability was changed slightly for some reason. No longer would it fully heal when it destroys a unit, instead if heals by 2 whenever it dealt damage. Still no one knows if this was a nerf or a buff.



Finally during during the Waypoints patch its ability was changed slightly for some reason. No longer would it fully heal when it destroys a unit, instead if heals by 2 whenever it dealt damage. Still no one knows if this was a nerf or a buff. Faith Blessing



I bet you are wondering why on earth I have chosen to talk about Faith Blessing, its a pretty boring scroll right? Well in most of its versions it was however there was one patch where Mans went crazy and transformed it (for a brief time mind you) into one of the most insane scroll ever.



Lets start at the beginning as always, Faith Blessing was first seen at the release of Alpha. It cost 2 Order and its effect was that you could sacrifice a unit that you controlled to heal an idol by 3 Health, not that great.



I bet you are wondering why on earth I have chosen to talk about Faith Blessing, its a pretty boring scroll right? Well in most of its versions it was however there was one patch where Mans went crazy and transformed it (for a brief time mind you) into one of the most insane scroll ever.Lets start at the beginning as always, Faith Blessing was first seen at the release of Alpha. It cost 2 Order and its effect was that you could sacrifice a unit that you controlled to heal an idol by 3 Health, not that great.



The devs obviously agreed as it also at that stage hadn't been given any art, this all changed during patch 0.71 when it was given the art that it has in today's version of the game. During patch 0.72 they also gave Faith Blessing a slight buff and increased the healing by 1 from 3 to 4 whilst also changing its rarity from Rare to Uncommon.



Here is where it gets out of control. Patch 0.87 Alpha on May 16, 2013, also known as the OMG patch. Faith Blessing's effect was completely changed, no longer would you be able to heal your idols, instead you could now blow things up with relative ease as its effect now read as 'Sacrifice target unit you control to deal its Countdown as damage to all units on the same row. '.



Naturally I immediately started to take advantage of this with my Crossbowmans and Mangonels (of which no one was playing still) and sadly my fun was ended on May 25th during Patch 0.90 where Faith Blessing was changed back to its previous idol heal self however now instead of having to sacrifice a unit, it now only dealt 2 damage.



Finally on November 21st during Patch 0.110.5 its rarity was again changed, changing from being Uncommon to Common, thus enderth the journey of Faith Blessing.



Sorry if I didn't look at any scrolls that you had suggested this week, I will definitely make sure that I get round to them in the future, until then. The devs obviously agreed as it also at that stage hadn't been given any art, this all changed during patch 0.71 when it was given the art that it has in today's version of the game. During patch 0.72 they also gave Faith Blessing a slight buff and increased the healing by 1 from 3 to 4 whilst also changing its rarity from Rare to Uncommon.Here is where it gets out of control. Patch 0.87 Alpha on May 16, 2013, also known as the OMG patch. Faith Blessing's effect was completely changed, no longer would you be able to heal your idols, instead you could now blow things up with relative ease as its effect now read as 'Sacrifice target unit you control to deal its Countdown as damage to all units on the same row. '.Naturally I immediately started to take advantage of this with my Crossbowmans and Mangonels (of which no one was playing still) and sadly my fun was ended on May 25th during Patch 0.90 where Faith Blessing was changed back to its previous idol heal self however now instead of having to sacrifice a unit, it now only dealt 2 damage.Finally on November 21st during Patch 0.110.5 its rarity was again changed, changing from being Uncommon to Common, thus enderth the journey of Faith Blessing.Sorry if I didn't look at any scrolls that you had suggested this week, I will definitely make sure that I get round to them in the future, until then.