Songbird (1)

Attack: 1 ➞ 0

Songbird has been a stake in the ground of SkyWeaver since the beginning - its card ID is 1 ! As our curve balance settles in, this card has over-performed, and isn't leaving a lot of room for 1c banner designs - like Firemander before. I like this new focus on the value of banner, and we can give better rates to cards that make Songbird.

Gale (439)

Cost: 4 ➞ 3

Keywords: banner ➞ None

Prism: agy ➞ hrt

I like this Glory, but the banner was too "one stop shop". I like bringing this down the curve, like Xythe before.

Old Fogey (573)

Cost: 4 ➞ 3

Attack: 1 ➞ 0

Health: 4 ➞ 3

Trying a cheap version with the new attached spell, and so far ramp hasn't seemed OP.

Niko (593)

Keywords: armor ➞ None

Health: 2 ➞ 4

Removing excess armor.

Honor Guard (745)

Keywords: guard,armor,banner ➞ guard,armor

I mourn the loss of banner here, but Honor Guard winrate has been consistently high, and armor needs nerfs.

Sphynx Mask (866)

Cost: 1 ➞ 2

Text: Dust target hero's top dead unit to summon Royal Mummy. ➞ Dust target hero's top dead unit to summon Royal Mummy with lifesteal.

Say goodbye to the 1c mummy.

Crypto (780)

Cost: 2 ➞ 1

Keywords: stealth,wither ➞ wither

Attack: 2 ➞ 1

Health: 1 ➞ 2

Simpler and cheaper.

Tatt (244)

Keywords: lifesteal ➞ None

Health: 5 ➞ 6

Simplifying, and the extra health should help the glory live.

Slag Golem (935)

Attack: 3 ➞ 2

High performer, this nerf gives other cards some room.

Capsize (234)

Text: Return target unit to deck. Its hero conjures a water spell. ➞ Return target unit to deck. Its hero conjures a water spell. Give it -3c.

Trying a nerf that keeps this at 3c, with emphasis on the water spell drawback.

Giza (924)

Health: 3 ➞ 2

High winrate data, and I'm happy to nerf a banner card.

Leonowldo (582)

Cost: 3 ➞ 2

Health: 4 ➞ 3

One of Wisdom's better cards in Discovery, should serve its role better at 2c.

Krystal (621)

Text: Death: Give your hero Big Mana Potion. ➞ Death: Give your hero Mana Potion.

Has felt over on rate, toning down.

Desert Scout (605)

Keywords: stealth ➞ stealth,lifesteal

Prism: wis ➞ hrt

Lifesteal buff to counteract draw damage.

Coffin Moth (717)

Text: Glory: Summon Zomboid with lifesteal. ➞ Glory: Summon Zomboid. Ready it.

Attack: 1 ➞ 2

Health: 2 ➞ 1

Trying new more Agile upside and flipped stats.

Engine Blade (726)

Text: Start Turn: Gets +1 Attack. ➞ Start Turn: Gets +1 Attack lifesteal and wither.

Keywords: lifesteal,wither ➞ None

Slowing the keywords down a turn, should make fighting this off with your hero more viable.

Temple Watch (783)

Health: 3 ➞ 2

Spell: None ➞ Cleanse

Reducing stats, was a bit sturdy for a card that recurs itself. I like the spell Cleanse, it teaches enchants and elements.

Flank Rider (983)

Keywords: stealth ➞ wither

Lost stealth, so Flank Rider stays on your flank.

Huntaro (533)

Cost: 4 ➞ 2

Text: Play: Give target enemy Blind. ➞ Play: Give target unit Silence.

Attack: 4 ➞ 3

Health: 3 ➞ 1

Spell: Dive Bomb ➞ None

Reworked as a cheap source of Silence.

Vlad (441)

Text: Play: Do 3 Damage to a target. If lethal, gets Enrage. ➞ Play: Do 3 Damage to target unit. If lethal, gets Enrage.

Nerfed hero damage.

Tradewinds (781)

Cost: 4 ➞ 3

Text: Discard your right card. Draw three units if it's a spell, or draw three spells. ➞ Discard your left and right card in hand. Draw three.

Back with a redesign, less card positive.

Howl Geist (1064)

Attack: 7 ➞ 6

Agy nerf.

Fun Guy (13)

Keywords: guard ➞ lifesteal,guard

Small buff for spice.

Necrosiss (882)

Text: End Turn: Dust your top dead non-dark unit to summon Zomboid with +1 Attack. ➞ End Turn: Dust your top dead non-dark unit to summon Zomboid with stealth.

Stole the stealth Zomboid from Tomb Stone, as an overall nerf of damage output.

Evermore (1041)

Cost: 4 ➞ 3

Straight buff! I was worried how grindy this card could be as a 3c draw two, but the winrate data at 4c has been bad.

Aqua Sword (1060)

Cost: 5 ➞ 4

Text: Give target unit +3/+1. If you have no mana, add Aqua Sword to hand. ➞ Give target unit +3/+1. If you have no mana, give this spell to your hero with +1c.

I miss the novelty of the old effect, but I like the initial cost of 4c more, the cost scaling is safer, and dangling the spell on your hero is more interactive.

Mass Confuse (134)

Cost: 7 ➞ 6

Prism: hrt ➞ wis

Has been under-performing at 7c.

Scythe Mantis (518)

Keywords: guard,wither ➞ wither

Agy nerf, has a notably high winrate in Discovery.

Griff Scout (285)

Prism: agy ➞ str

Attack: 3 ➞ 2

Armor nerf, and the spell Bolster can buff the stats anyway.

Khan (971)

Cost: 5 ➞ 6

Health: 3 ➞ 4

Bumping up the curve to slow down the threat of Catch!!

Roothog (760)

Attack: 7 ➞ 6

Agy nerf.

Sensei ➞ Lau Sensei (95)

Name: Sensei ➞ Lau Sensei

Cost: 5 ➞ 3

Text: Your spells have banner. ➞ Your 1c spells have banner.

Prism: agy ➞ wis

Health: 6 ➞ 3

Spell: Unstoppable Chop ➞ Swift Sigil

Remixed as a narrower build-around.

Flock (563)

Cost: 6 ➞ 5

I missed 5c flock, happy to return with nerfed Songbird.

Big Winds ➞ Cyclone (672)

Name: Big Winds ➞ Cyclone

Cost: 5 ➞ 4

Text: Return each unit to hand. Give each -1c. ➞ Return each player's left and right units to hand.

Trying a new design. Old version was a bit too easy of a full board clear for combo.

Gift of Swords (316)

!Gift of Swords - Draw three units. Give them +1/+1. Give ally units +1/+1.

Text: Draw three units. Give ally units in play and hand +1/+1. ➞ Draw three units. Give them +1/+1. Give ally units +1/+1.

Nerf, the full hand buff felt like a bit much, and made it harder to track the draws.

Molten Core (1045)

Text: Give target unit Quest lifesteal and +2/+2. ➞ Give target unit Quest and +2/+2.

Prism: agy ➞ str

Happy Quest is seeing some play, removing some of the extra spice.

Reinforce (58)

Text: Summon two Armored Guard. Give metal allies +1 Health. ➞ Summon two Armored Guard. Give allies +1 Health.

Buff to the 5c version, gives it a little more flex.

Deactivate (1023)

Cost: 2 ➞ 3

Text: Give target unit Silence and make it 1 Attack. ➞ Give target unit Silence. Make it 0 Attack.

Prism: wis ➞ agy

Charging more mana for the Silence.

One Punches (720)

Cost: 4 ➞ 5

Text: Give enemy units Silence. Damage enemies equal to your hero's attack. ➞ Do damage equal to your hero's attack to enemies.

Keywords: None ➞ banner

Removing the AoE silence here. Banner should help serve the role of AoE removal more consistently.

Scrollweaver (1079)

Attack: 3 ➞ 2

Health: 3 ➞ 4

Stats tweaked to keep spell alive.

Lilly (1076)

Attack: 2 ➞ 1

Health: 2 ➞ 3

Stats tweaked to do less damage behind the Hoplite.

Shell Officer (1077)

Cost: 5 ➞ 6

Prism: str ➞ hrt

Attack: 2 ➞ 3

Moving this stream of armor up the curve.

Doomsday (1080)

Cost: 8 ➞ 7

Buff to another under-performing clear.

Hulk Shark (738)

Cost: 6 ➞ 5

Keywords: wither ➞ None

Attack: 4 ➞ 3

Health: 6 ➞ 5

Simpler and cheaper, has had a low winrate.

Light Ranger (849)

Text: Summon: Conjures a light spell. ➞ Summon: Conjures a light spell. Give your hero health equal to its cost.

Keywords: lifesteal ➞ None

Made the healing consistent, relative to the risk.

Soul Shepherd (436)

Cost: 6 ➞ 5

Health: 6 ➞ 5

Adjusted with nerfed Songbird.

Armored Cavalry (1057)

Attack: 4 ➞ 3

Armor nerf.

Bury in Snow (850)

Cost: 3 ➞ 4

Text: Return target unit to hand. Give it Frozen if you have no mana. ➞ Return target unit to hand. Give it Frozen.

This 3c-4c range seems to be the sweet spot for targeted removal, curious to see how this simple version performs here.

Deep Freeze (1019)

Text: Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed. ➞ Give target unit Frozen. Do 1 Damage to enemies.

Simplify.

Trapper Keeper (39)

Spell: Shroud ➞ None

Simplify. Shroud felt nice, but the winrate doesn't need it.

Call to Action (248)

Text: Draw a 1c unit. Give it +1/+1. ➞ Draw a 1c unit. Give it Blind and +1/+1.

Nerf to a high winrate card. This is a more niche version, but I like that Strength likes to play guard units and units that don't have spell, and I expect it's still powerful there.

Mushka (667)

Keywords: lifesteal ➞ None

Simplicity nerf.

Stone Fist (912)

Text: Give target unit +2/+2 and exhaust it. ➞ Give target unit +1/+3. Exhaust it.

Stats back to +1/+3, swapped with Glorious Mane.

Clapback (641)

Text: Do 2 Damage to enemies. Give your hero Spell Shield. ➞ Do 2 Damage to enemy units. Give your hero Spell Shield.

Prism: int ➞ agy

It's back, with nerfed hero damage.

Tomb Stone (1032)

Text: Dust your top dead non-dark unit to summon Zomboid with stealth. Give this spell to your hero with +1c. ➞ Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

Simplicity nerf.

Chinook (77)

Text: Do 3 Damage to your right ally. Draw two fire cards. ➞ Do 2 Damage to your right ally. Draw two fire cards.

Full circle back to 2dmg, I think fatigue damage keeps this partially in check.

Tianlong (963)

Health: 10 ➞ 9

Agility nerf.

Skip (797)

Attack: 3 ➞ 2

Agility nerf to a high winrate card, it was this or losing shroud.

Gale Chop ➞ Unstoppable Chop (416)

Name: Gale Chop ➞ Unstoppable Chop

Text: Do 4 Damage to target unit. If it lives, return it to hand and give it Silence. ➞ Give target unit Silence. Do 4 Damage to it.

Prism: agy ➞ str

Simpler, single-target Silence staple.

Glorious Mane (712)

Text: Give target unit guard and +1/+3. ➞ Give target unit guard and +2/+2.

Stats swapped with Stone Fist.

D Battery ➞ Flashbang (659)

Name: D Battery ➞ Flashbang

Text: Death: Give units in your hand Spell Shield. ➞ Death: Give the right enemy Blind.

Redesigned with a new death trigger, trying more Blind. Curious how scary the threat of clearing the enemy hero's spell is.

Rite Knight (658)

Keywords: stealth,lifesteal ➞ stealth

Agility nerf, and simpler.

Trident True (1001)

Text: End Turn: Gets Big Mana Potion if you have no mana. ➞ End Turn: Gets Big Mana Potion and guard if you have no mana.

Keywords: guard ➞ None

Moving the guard to the trigger as a nerf. I like that it rewards the first trigger even if the mana potion doesn't matter at the time.

Champ (219)

Keywords: lifesteal ➞ None

Quest source nerf.

Grunk (995)

Keywords: None ➞ guard

Attack: 1 ➞ 2

Health: 3 ➞ 2

Spell: Stone Fist ➞ Inner Beast

Redesigned into a baseline Inner Beast tool.

Skeeter (1083)

Keywords: stealth,wither ➞ wither

Nerf, doesn't need the surviveability.

Drop Anchor ➞ Anchor Drop (1084)

Name: Drop Anchor ➞ Anchor Drop

Text: Costs 1 less for each water card in your grave. Do 4 Damage to target unit. ➞ Has -1c for each water card in your grave. Do 5 Damage to target unit.

Buff to an elemental build-around.