Hello everyone!

We cannot put in words how happy and excited we are about this patch, even though it doesn’t have many quests yet. This is the first step of a huge breakthrough that will mark the beginning of a new era on the development of Kalyskah: Make the game look less like a “dungeon crawler” and more like the RPG we want. With this patch, our future ones will now be able to add more minutes or maybe even hours of gameplay to the game, instead of tweaks in the mechanic. Since now we can assume the responsibility to always add a new dialogue or a new questline at each version number. And who knows when we will be able to start to work on the faction system of the game!?

I'll try to sum up the changelogs because we've done so much in the past 3 months since the last public release, that I think the game should feel much different than before. So if you have played version 0.7 you should definably give another try to the game now =)

Highlights:

Started to add mechanics to the way erotic scenes play

Manual saving game via slots instead of only checkpoints

Combat is now more responsive, where characters take a step back if an attack is blocked.

Started to play around with a parrying system, but we had to change focus while doing it so for now… Press the right mouse button when you see an incoming attack and the enemy will be staged for 3 seconds. Visual and audio effects will be added in time.

Initial open-world release. We are blocking the available area to explore because the rest of the terrain is not done yet…. So, it wouldn’t make for sense if you went to the desert if you wouldn’t find anything but sand there =)

Fixes:

Added a chest with the Karnstein legion armour back to the dungeon;

Fixed a problem that was making saving more than 1000 experience points being loaded without 3 decimal places;

Fixed a problem that could cause Kalyskah to be teleported to the wrong part of the map in case she died after loading a game, but before passing through a new checkpoint

The amount of gold that you get from a chest will now be displayed properly when you hover your mouse on it

Fixed Kalyskah and female NPCs breasts being pushed up depending on the armour they were wearing when a sex scene started

Save/load game will track the character gold coins amount (We don't have a manual saving system yet, so you need to get the checkpoint at the entrance of the village to save your progress)

Decreased the volume of footsteps sounds and made the sound options menu work for the dialogue lines too

The sound that plays when you open a door is now 3d.

Fixed Partner weird rotations when they want to go back to their patrol position during an erotic scene

Equipment that reduces attributes will now be displayed properly

Enhancement:

Gameplay: Mist and Dash are now on different keys so it is always available during combat

Balancing: Slightly reduced the amount of undead at the dungeon

Balancing: Humanoid enemies are a bit smarter now and will change their guard to the direction of your hit to avoid getting hit twice on the same direction.

Balancing: Because of the change we did above, you can now change your guard direction at the last half of your attack animation so you can chain combos through different directions a bit easier, or block one incoming attack. This should make the combat feel a bit slower since you might get staged and punished if you spam attacks.

NPCs can now open doors… Yeah, don’t shut the door at the undead while he follows you or you will get in trouble!

Improved collision on every one-handed sword

Added a fade in\out effect to avoid the player seeing Kalyskah while she loads her equipment and is spawned on the checkpoint

Camera no longer pan around the level while the game loads

HUD: Made the text on Health, Experience and Rigor Mortis (Stamina), white and added a black outline. So now you will be able to see the text-independent on how bright the background is

HUD: Added tooltips on the attributes if you hover them with your mouse

Improvements on Merishya's tail

Merishya will now move her tail to the sides when she idle.

Merishya's tail should no longer flicker.

Merishya's tail now blends physics with animation, that means that the movement when she walks is now way smoother.

Improved game logo

The same key that opens the inventory now opens the equipment as well

We are slowly changing the logic of our ‘toy-system’, and the characters should now be aligned properly during the sex scenes because there is a new function on the backend to make sure that they will snap to each other.

Changed the way Kalyskah undresses herself during the sex scenes: Now the clothes will go to her inventory instead of just being hidden during the animation. This is the beginning of a new feature that we are planning to add, where the player will manually undress Kalyskah when the scene starts in order to have access to certain poses.

Hair shouldn’t shine as much as it was before and should be slightly more optimized

Kalyskah's eyes now glow a little bit more when they turn red due to the lack of blood

Improved transitions on the ‘toysystem’ (sex animations) in a way that they start with Kaly holding hands and then you can move on to the others (the missionary don’t have a transition yet)

Improvements in the boss area

Added some water flowing sounds to the places that you can find water at the dungeon, so this might help on the immersion

Ending the sex animation will go to the blowjob climax placeholder animation (the subtitles are wrong, but we will fix this eventually)

Many improvements on the back-end code and how actors generate their appearance

Undead will now have random skin-colours, the female will generate random cloth pieces(giving them more variation)

Improved loot from NPCs

Tweaks on the effects when Kalyskah jumps

Moved many lootable objects to another place. The ‘secret box’ with Merishya’s armour will now have the ‘skimpy version’. Merishya’s modest armour and belt will be found somewhere on the open world in the future after we are done with a quest that she can give.

Changed the balancing of enemies so they start with more health but don't increase as much as it was before on the higher difficulty levels

Hud now shows the health points, armour, damage, blood points and blood efficiency properly

Some rats have been added to the dungeon. They should give Kalyskah more blood points so she can activate the blood buff more often.

Now Kalyskah health will increase according to her Vigor, instead of strength.

We turned the Texture Streaming on. This should improve the performance of some PCs. But it requires 4gb of memory

Changed text on the pause menu, so now we have “Main Menu” written where it was “New Game” before

Smoother combat camera and target acquisition

Improved Kalysakah’s default and the short curly hairstyles

Improved the way characters can change their postures and facial expressions while in dialogue

Lipsync is now pre-processed instead of made in real-time based on the subtitles like it was before. So now Kalyskah will actually stop moving her mouth and move it again based on the audio and not on the text.