Arthur Gimaldinov from Rocket Jump did a nice overview of the human anatomy.

My name is Arthur Gimaldinov, I’m an art producer at Rocket Jump studio. In over 9 years of experience in game art I’ve worked with different styles and settings. For me it was always interesting to learn something new about art design and share my knowledge with other artists.That’s why I’ve launched my little ‘Few Tips’ project — once in a couple of weeks I’d post some brief illustrated insights and ideas about art that occurred to me during the working process. You can find them on my Facebook and Instagram.

This article is a compilation of some of these tips, provided with additional commentary, united by one topic — anatomy in character design.

Biceps