[129 Pages Report] The 3D animation market is expected to grow from USD 12,010.0 million in 2017 to USD 21,050.0 million by 2022, at a Compound Annual Growth Rate (CAGR) of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impacting the 3D animation market. VFX is majorly preferred by animators, game developers, and moviemakers in the scenario where they technically want to depict something that cannot be shot in a live environment. In addition, 3D mapping and 3D laser scanning features to assist professionals in geospatial, geological, geophysical, and mining environments to visualize and map the coordinates is gaining traction. The continuous exposure to corruption and piracy, a low level of proficiency, intense competition, and increasing price sensitivity are some of the challenges for the growth of the market.



Source: MarketsandMarkets Analysis

See how this study impacted revenues for other players in 3D Animation Market Client�s Problem Statement A leading digital marketing automation solution provider wanted information about industry-level penetration and competitive landscape in the Asia Pacific region. The client wanted to expand its reach across Asian countries. MnM Approach 1. A detailed competitive landscape for the Asia Pacific region, along with the benchmarking of the key vendors were provided to the client.

2. A comprehensive study of various industry verticals such as BFSI, manufacturing, retail, telecom, and IT services for current adoption trends and future market insights was provided

3. Market sizing and forecast across promising Asian markets such as China, India, and Japan were provided. Revenue Impact (RI) Our analysis helped the company identify potential target markets with an opportunity of ~USD 2 billion in these countries. Consult our Analyst now

Market Dynamics

Market Driver: Growing adoption of visual effects technology in movies

Entertainment industry is rapidly adopting the VFX, which is commonly known as visual effects, for creating visually enhanced imagery with the help of animation and computer graphics. Animators, game developers, and moviemakers prefer VFX in the scenario where they technically want to depict something that cannot be shot in a live environment and that should be simulated in a virtual world or in animation software. In this scenario, 3D animation software or tools play a vital role to depict the required scene that needs to appear real. VFX is a broad term like animation, which majorly uses camera mapping technique of creating visual effects for getting the desired output. A 3D animation software plays a crucial role in this scenario, in which still images are taken and processed using various 3D animation tools. In addition, the adoption rate of VFX technique is growing at a faster pace and offering the new professional opportunities for the animators and visual effect artists. This majorly provides the traction to the use of 3D animation technique in the entertainment industry, thereby driving the overall 3D animation market growth.



3D Animation Market: Research Design



Source: MarketsandMarkets Analysis

In the service segment, the education and training services segment is expected to grow at the highest CAGR in the 3D animation market. There are a number of educational institutions and software training centers worldwide offering full-time training courses, certifications, and seasonal camps for artists, gamers, and animators. This is because there is a huge demand for professional 3D animators, modelers, graphic designers, and gaming developers.

On the basis of technology type, the visual effects segment is expected to grow with the highest CAGR in the 3D animation market. Visualization through visual imagery is one of the most efficient ways to communicate both abstract and concrete ideas. The development of animation has resulted in advanced visualization. It involves integration of actual video footages and artificial imageries to create scenes that look realistic. The Visual Effects (VFX) technology helps in developing creative effects in brand advertisement, logo, and product promotion. Apart from cinema and gaming, VFX is applied in scientific visualization, information visualization, product visualization, systems visualization, visual analytics, and similar other fields.



Source: MarketsandMarkets Analysis

On the basis of regions, the global 3D Animation market has been segmented into North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and Latin America. North America holds the largest market share and APAC is growing at the highest CAGR in the 3D animation market, however MEA and Latin America are still in the initial phase of growth stage. Lack of government initiatives and poor finance are some of the major factors, which are restraining the growth of 3D animation in these regions.

The major vendors in 3D Animation market are Adobe Systems (U.S.), Autodesk (U.S.), AutoDesSys (U.S.), Corel Corporation (Canada), Maxon Computer (Germany), NewTek, Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic, Inc. (U.S.), SideFX (Canada), and Toon Boom Animation, Inc. (Canada).

Scope of the report

Report Metrics Details Market size available for years 2015�2022 Forecast period 2017�2022 Forecast units Million (USD) Segments covered Component, Technology, Service, Deployment type, Verticals Geographies covered North America, Europe, APAC, MEA, and Latin America Companies covered Adobe Systems Inc. (California, U.S.), Autodesk Inc. (California, U.S.), AutoDesSys (Ohio, U.S.), Corel Corporation (Ottawa, Canada), Maxon Computer (Friedrichsdorf, Germany), NewTek Inc. (Texas, U.S.), NVIDIA Corporation (California, U.S.), Pixologic Inc. (California, U.S.), SideFx Software (Toronto, Canada), The Foundry VisionMongers Ltd. (London, U.K.), Trimble Navigation Ltd. (California, U.S.), and Toon Boom Animation Inc. (Montreal, Canada)

The research report segments the 3D animation market into the following submarkets:

Please visit 360Quadrants to see the vendor listing of Best Animation Software Quadrant

By Technology:

3D Modeling

Motion Graphics

3D Rendering

Visual Effects (VFX)

Others

By Service:

Consulting

Support and Maintenance

Integration and Deployment

Education and Training

By Deployment:

On-Premises

On-Demand

By Verticals:

Media and Entertainment

Construction and Architecture

Healthcare and Lifesciences

Manufacturing

Education and Academia

Others

By Region:

North America

Europe

Asia-Pacific (APAC)

Middle East and Africa (MEA)

Latin America

Recent Developments

Date Nature of Agreement Company 1 Company 2 Synergy 2016 Partnership Autodesk RIB Software Autodesk partnered with RIB Software, a leading provider of 5D BIM Big Data technology for the construction engineering. This partnership facilitated the delivery of fully integrated iTWO 5D BIM enterprise solutions for architecture and construction industries. 2016 Acquisition Corel Corporation MindManager (Spigit) Corel acquired MindManager, a leading mind mapping and information visualization software, from Spigit. This acquisition enabled Corel to expand its product portfolio and increase the global sales. 2016 Partnership Maxon Computers NVIDIA Maxon Computers partnered with NVIDIA, a GPU and SOC developer company. This partnership enabled Maxon to get access to NVIDIA rendering technology, including its Quasi-Monte Carlo (QMC) sampling patent family, NVIDIA Iray and Material definition Language. 2016 Partnership NVIDIA Maxon NVIDIA partnered with Maxon, a leading developer of professional 3D modeling, animation, painting, and rendering solutions. This partnership enabled NVIDIA to give access to its rendering technology such as NVIDIA Ray and Material Definition Language to Maxon. 2016 Partnership Pixologic Inc. Wacom Pixologic partnered with Wacom, a leading manufacturer of pen tablets, interactive pen displays, and digital interface solutions. This partnership enabled Pixologic to offer a 3D intuitive pen, capable of creating 3D design on PC to its commercial clients.

The report will help the market leaders and new entrants in the 3D Animation market in the following ways:

The report segments the market into various subsegments, hence it covers the market comprehensively. It provides the closest approximations of the revenue numbers for the overall market and the subsegments. The market numbers are further split across different regions.

The report helps in understanding the overall growth of the market. It provides information on the key market drivers, restraints, challenges, and opportunities.

The report helps in understanding the competitors better and provides more insights to strengthen the organization�s position in the market. The study also presents the positioning of the key players based on their product offerings and business strategies.

To speak to our analyst for a discussion on the above findings, click Speak to Analyst