Make LR Smugglers/Traders happy again as they would be earning a couple of million per mission

Be viable piracy targets as the cargo would be valuable at the destination (therefore providing challenge to both sides)

Make logical sense (it makes sense to want to send rares a long way at a high cost)

Would resurrect the mostly dead rare hub network (they used to be glorious, LRS killed these hubs)

Edit: Another reason this would work well, is if the trader bought some regular rare cargo alongside their mission cargo, they would be able to offer that to any pirates they encounter along the way. As rares are cheap at source, the trader would not lose too much money and still get to complete their missions (probably) and the pirate gets to make a few hundred thousand credits per heist. Everybody wins (...possibly anyway)

The solution to the current 'missiongate' is simple, bring back high-paying long range missions -instead of hauling scrap and biowaste (which makes zero sense and is destructive to other professions), the missions should be centered around. That way these missions would;The way I see it working is every rare-hub should have a single system 300-400ly away that pays a premium rate for their rare goods (via missions only) - this system in question would also be a rare hub itself (or be close to one).These missions would pay at least 2x the maximum value of the rare goods and require more cargo space for the rares than the usual rare allocation (20-40 tonnes). These safe-guards would prevent standard rare-trading being equally profitable. Stealing the rares and selling them yourself would be possible, but would get you a large bounty with the faction and destroy your rep with them - they wouldn't offer you these missions unless you are 'friendly' or 'allied'.I would also suggest increase the distance price cap for rares to something like 400ly (I think it's currently around the 150ly mark) - this would make them a very attractive target for pirates as the destination price would be something like 40k-50k a tonne.As the destination systems for these runs on this 'slik-road' would be well-known and static, they would be attractive places for pirates to target (or surrounding systems if security is too high). This provides not only a reliable income for pvp-pirates, but a decent challenge for the mission runners (more-so than NPC pirates which are insanely annoying) as the reward for them is very profitable, but unlike the previous version of LRS; would be risky and exciting for the mission-runner.Also it would be a good idea for every out-of-the-bubble star cluster (Maia, New Yembo, Canopus) to have one rare commodity available for these mission types - Sothis already hasfor example.The emergent-gameplay potential for this concept is promising.