Unlike 3.6, version 3.7 is a pretty 'small' patch. This doesn't mean that it's not packed with stuff. Check down below for the full changelog.

Posted by trancemaster_1988 on Jun 18th, 2016

Vanilla Fixes

* Fixed an issue with Mzahnch entrance, which wasn't properly attached to another mesh.



Morrowind Rebirth Fixes

* Fixed an issue where dialogue tells the player that: "Fort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate.". The south gate doesn't exist in

Morrowind Rebirth.

* Fixed a door activator to "The Rift" which upon activation said "MR_Door_Altar" instead "Strange Altar".

* Arangaer, The Scribbled Scroll Balmora, will now react if you steal any of her items.

* Landscape fixes and improvements. Mainly in the Red Mountain Region.

* Fixed typos and inconsistencies in the book "Blacksmithing Tools".

* Added missing ownership flags for a bunch of items.

* 'Marelle' was set as male instead of female.

* Fixed pathgrids in Gnaar Mok.





Morrowind Rebirth Changes

* Overhauled content in traders chests. There's now a very low chance that traders will offer rare magic weapons and excellent weapons/armor such as glass/ebony etc. This should give you, the player, more reason to

visit traders every now and then.

* You should now succeed using Speechcraft actions at least 25 % of the time, although your actions won't be as impactful as in vanilla MW.

* A successful bribe of a 1000 gold will now give + 25 disposition instead of + 50.

* A successful bribe of 100 gold will now give a + 8 disposition instead of 15.

* A successful bribe of 10 gold will now give a + 2 disposition instead of 5.

* You will now need to be rank 'Warlock" in the Mages Guild to use Magic Circles. Thanks to 'fdm1' for the tweaked script!





Morrowind Rebirth Additions

* The Red Mountain overhaul is now out of BETA including fixes, improvements and small additions such as 6.th house shrines, hidden treasures, and other exciting stuff!

* Ald-Maaryon, a small outpost in the northern Ashlands. A place to restock or just take a quick brake from your adventures.

* Two new Bug Shields. These shields are only available for sale in Ald-Maaryon.

* Added more clutter in Gnaar Mok.

Shields by Melchior Dahrk

Balancing



Weapons/Armor

* Demon, Devil and Fiend weapons now share the same stats as their default steel counterparts

* Tweaked damage output for all spears/halberds.

* Steel Staff of the Ancestors reach from 1.6 to 1.5.

* Steel Halberd reach from 1.6 to 1.4.

* Iron Halberd reach from 1.6 to 1.4.

* Dwemer Spear reach from 1.6 to 1.4.

* Wooden Staff reach from 1.6 to 1.4.

* Chitin Staff reach from 1.6 to 1.4.

* Glass Staff reach from 1.6 to 1.5.

* Stormforge reach from 1.6 to 1.5.

* Illkurok rearch from 1.6 to 1.5.

* Glass Spear reach from 1.6 to 1.5.

* Glass Halberd reach from 1.6 to 1.4.

* Ebony Staff reach from 1.6 to 1.5.

* Deadric Staff reach from 1.6 to 1.5.

* Daedric Spear reach from 1.6 to 1.4.

* Bound Spear reach from 1.6 to 1.4.

* Steel Staff reach from 1.6 to 1.5.

* Dwemer Halberd reach from 1.6 to 1.4.

* Staff of Magnus reach from 1.6 to 1.4.

* Hellfire Staff reach from 1.6 to 1.4.

* Staff of Hasedoki reach from 1.6 to 1.4.

* Crosier of St. Llothis reach from 1.6 to 1.4.

* Huntsman Spear reach from 1.6 to 1.3.

* Saint's Shield value from 10250 to 8250

* Last Wish value from 850 to 925.

* Silver Longbow value from 300 to 260.

* Silver Crossbow value from 400 to 300.

* Silver Katana value from 240 to 180.

* Iron Dagger health from 225 to 300.

* Glass Dagger health from 250 to 275.



Spells (base cost)

These changes are intended to make defensive (mainly) spells a bit less costly, and thus make life easier for pure mages.

* Lowered base cost for all summon/bound spells.

* Spell Absorption base cost from 8 to 6.

* Lightning Shield base cost from 0.6 to 0.5.

* Frost Shield base cost from 0.6 to 0.5.

* Fire Shield base cost from 0.6 to 0.5.

* Shield base cost from 0.6 to 0.5.

* Jump base cost from 1.0 to 0.8.

* Levitate base cost from 1.0 to 0.8.

* Sanctuary base cost from 1.4 to 1.0.

* Feather base cost from 0.15 to 0.10.

* Resist Shock base cost from 0.5 to 0.4.

* Resist Frost base cost from 0.5 to 0.4.

* Resist Fire base cost from 0.5 to 0.4.

* Resist Poison base cost from 0.5 to 0.4.

* Fortify Fatigue base cost from 0.6 to 0.5.

* Fortify Health base cost from 0.7 to 0.6.

* Fortify Magica base cost from 0.7 to 0.6.

* Invisibility base cost from 25 to 15.

* Command Humanoid base cost from 0.6 to 0.5.

* Blind base cost from 2.0 to 1.6.

* Silence base cost from 50 to 35.



Spells (general)

* Tap Energy duration from 30 second to 1 second.

* Tap Energy magnitude from 20-20 to 10-10.

* Viperbolt magnitude from 10-50 to 5-30.

* Viperbite magnitude from 1-30 to 10-25.

* Firebite magnitude from 15-25 to 10-25.

* Frostbite magnitude from 15-25 to 10-25.

* Shockbite magnitude from 15-25 to 10-25.

* Fenrick's Doorjam cost from 10 to 8.

* Lock cost from 25 to 16.



Enchantments

* Saint's Shield

- Feather duration from 10 seconds to 60 seconds.

- Feather magnitude from 20 to 50.

- Restore Fatigue duration from 20 to 10.

- Restore Fatigue magnitude from 1-10 to 2-10.



NPCs

* Draramu Hloran, owner of the legendary sword "Chrysamere" is now a LOT more powerful.



Misc

* Made some tweaks to Dwemer/Daedric leveled lists. Most low level encounters such as Dwemer Ghosts and Clanfears will now spawn earlier.

* Rare and valuable ingredients are now less likely to spawn in Dwemer containers (25 % none to 75 % none).



Hammers/Probes/Lockpicks

* Journeyman's Armorer's Hammer value from 50 to 35.

* Master's Armorer's Hammer value from 100 to 75.

* Grandmaster's Armorer's Hammer value from 250 to 150.

* Sirollus Saccus' Hammer value from 1000 to 500.

* Journeyman's Probe value from 50 to 35.

* Master's Probe value from 100 to 75.

* Grandmaster's Probe value from 250 to 150.

* Journeyman's Lockpick value from 50 to 35.

* Master's Lockpick value from 100 to 75.

* Grandmaster's Lockpick value from 250 to 150.

* Apprentice's Armorer's Hammer quality from 0.5 to 0.75.

* Repair Prongs quality from 0.25 to 0.5.



Graphics

* Fixed an issue where rocks would "glow" when playing Morrowind Rebirth in the OpenMW engine. More details about the issue here: Bugs.openmw.org

* Fixes/optimizations of some old meshes such as urns, wagon, ballista etc. This should improve performance in cities such as Balmora. Thanks to "LondonRook"!

* New meshes for “Dagger of Symmachus”, “Magebane”, “Enamor”, Ebony Tanto, Ebony Wakizashi, Ebony Katana and Ebony Dai-Katana.

* Fixed incorrect texture paths in 'terrain_rock_bc_01' through 'terrain_rock_bc_09'.

* New meshes for tables, chairs and other statics.



Misc

* Removed Indoril Spear from the mod.



And lots of other stuff "under the hood".



Have fun guys!



