The first official Teamfight Tactics patch notes have finally arrived! Tacticians everywhere can rejoice with the new developments. For instance, a new champion enters the fray, a beta ranked season will be going live and many other balance and quality of life changes are getting added. Stay tuned for weekly updates from Riot Games as they take Teamfight Tactics to a whole new level!

Twisted Fate Joins the Battle!

The newest unit to join the game is the Card Master himself, Twisted Fate. TF will be a 2-gold cost unit with the Pirate and Sorcerer traits. His ability will be his iconic “Pick a Card” (otherwise known as his W ability in League of Legends). After reaching his mana threshold, the AI will pull one of three magic cards. To begin with his blue card, Twisted Fate will restore mana to himself and nearby allies. Similarly, to League of Legends, his red and yellow card options work the same way as they normally do. For those who don’t know, the red card will deal damage in an area of effect around the target whereas the yellow card will stun a single target.

As a result of adding a new Pirate/Sorcerer unit, players will be able to get the Pirate buff more consistently and earlier than usual. Also, Sorcerer compositions can take hold earlier as well. As an individual unit, Twisted Fate is a rather useful one, especially when he pulls his blue card. For the most part, he can support any composition with decent damage and utility, regardless of synchronizations with other unit buffs.

A Beta Version of Ranked goes Live!

Similarly to the beta ranked that has been on the Public Beta Environment (PBE) for some time now, the system will hit the masses. The system takes the same “elo” style as League of Legends does, having players start from Iron and working their way to Challenger. For a more in-depth look at the ranked system, you can find the official Riot post here: https://nexus.leagueoflegends.com/en-us/2019/07/dev-ranked-teamfight-tactics/

System Changes in the Patch

Patch 9.14 looks to try to ease players into game progression with many quality of life changes. To summarize the system changes, a list has been compiled with major details following:

Attack Speed Changes:

All champions’ attack speed ratios changed so that attack speed bonuses are calculated based on a percentage of the specific champion’s base attack speed.

In short, champions with slower attack speeds will receive less benefit from attack speed items.

Player vs. Environment (PvE) Rounds:

Riot is looking to compensate “unlucky players” who fail to get an item during creep rounds with random gold drops.

Should the player fail to receive an item during the round, a gold drop between 1 and 4 will be issued.

Dragon and Elder Dragon no longer receive Dragon Trait bonuses.

Ranked Premade Restrictions:

Premade ranked party sizes are now limited to three players at all ranks.

Level Breakpoint Adjustment:

Experience required to hit level 9 is down to 64 rather than 70 experience.

Ability Targeting:

Abilities that specifically target low health champions now determine the “lowest health” by the champion’s current health point (HP) percentage rather than total HP.

Shop:

Rerolling your shop after leveling up from round experience now properly rolls at your new level rather than your old level.

User Interface Upgrades:

Added a “streak” indicator next to the gold total. Displays your win/loss streak and the rewards associated with maintaining either streak.

Added a “combat recap” that displays how much damage each champion in your army dealt to the opposing army.

Added champion specific stats on their pop-up inspection panel when right-clicked.

Trait-Specific Changes

Demons (BUFF):

Mana burn chance increased from 40/60/80% to 25/50/85%.

Elementalist (NERF):

Golem health reduced from 3000 to 2500.

Golem attack damage reduced from 200 to 100.

Guardian (BUFF):

Armor buff now stacks any number of times.

Gunslinger (REWORK):

Improved visualization of AoE attacks.

Fixed bugs that caused Gunslingers’ extra attacks to fail at high attack speeds.

Extra units hit decreased from 1/all to 1/2.

Pirate (NERF):

Average gold per chest down from 2 to 1.6.

Shapeshifter (NERF):

Bugfix that enables Shapeshifters to gain the correct amount of health when they transform.

Transform health gain reduced from 100% to 60%.

Wild (BUFF):

Attack speed per stack increased from 7% to 8%.

Besides these main changes, there were many more individual unit and item changes, along with bugfixes in patch 9.14. To read more on the specific changes you can find the link to the official Riot Games patch notes here: https://euw.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-914-notes.