Lyzard

[N]ever knew how fast lyzard were with swords until i saw one kill a group of chitine. I blinked only once and the lyzard was standing there with at least eight of them dead around his feet. He was covered in blood... none of it was his own.

-Moris, Diary of a Ruby Guardsmen



Lyzard have always been a spectacle. They survive in swamps where other races could not, far away from human and elven settlements. Unlike their Lizardfolk cousins they have been keen to seek acceptance from their neighbors. They believe that through shrewd diplomacy and tactful planning anything is possible. Once a tribal race, since opening trade with outsiders they’ve adopted much of human culture and left their tribal roots behind.

Lyzard are almost always able to get their way, one way or another. Using their natural way with words or their skill with blades, if they can’t convince someone to give them what they want they are more than capable of taking it for themselves.

Lyzard Names

Lyzard usually have names borrowed from the wilder human societies encountered when they first arose from their swamps. Last names are based on shared family traits or distinguishing features.



Male Names.

Adair, Braedan, Casimir, Celestine, Carrick, Cyril,

Dashiell, Driskoll, Efrain, Eldon, Fairfax, Lyndon

Female Names.

Aaliyah, Adela, Adamaris, Araminta, Audrina, Blythe,

Beryl, Breann, Calanthea, Deanna, Dabria, Edyta

Family Names.

Dappledscale, Deadeye, Firescale, Frostvenom,

Largesnout, Narrowfang, Sharpeye, Shortsnout,

Sharptooth, Strongvenom, Tinyscale

Lyzard Traits

Your swamp dwelling origins coupled with your race's frequent contact with Humans and Elves manifests in a variety of traits you share with other lyzard.

Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.

Age. Lyzard reach adulthood at around age 14 and begin to produce venom at 20 and can live to be 120 years old.

Alignment. Most lyzard do what is best for themselves and their kin. They don’t try to stick their neck out for people unless they see a way to benefit. They’re typically neutral.

Size. Lyzard range in height from just under to well over 5 feet tall. Lyzard weigh are no lighter than 120 lbs and range up to 150 lbs. Your size is medium.

Speed. Your base walking speed is 30 feet.

Languages. You can speak, read, and write Common and Draconic.

Appearance Lyzard generally have blue eyes. Red and brown are the most common scale colors followed closely by green and blue. There are rare reports of black and white lyzard. Sometimes an offspring from lyzard with different scale colors will be born with dappled scales.

Venom. Lyzard have a natural venom that is extremely potent. You get two venom charges. If you are reduced to zero venom charges then you take one level of exhaustion. These charges are regained after a long rest. The number of venom charges increases to three at 6th level, four at 11th level, and five at 16th level.

Viper strike. You can use an action to make a Dexterity attack with your razor sharp teeth. On hit the target takes 1d6 piercing damage.

Viper’s kiss. When you hit a creature with a Viper Strike, you can expend one venom charge and the target must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The target takes 2d4 poison damage on a failed save, and half as much damage on a successful one in addition to the weapon’s damage. The poison damage increases to 2d6 at 6th level, 2d8 at 11th level, and 2d10 at 16th level.

Toxic polish. You can expend one venom charge, a weapon of your choice becomes venomous for 6 hours. If a creature is hit with a venomous weapon it must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The target takes 1d4 poison damage on a failed save, and half as much on a successful one. The damage increases to 1d6 at 6th level, 1d8 at 11th level, and 1d10 at 16th level.