Patch v830 Breakdown

Hello HEX fans. It’s time for another batch of updates! With the latest patch, more troublesome bugs have been cleaned up, and we’ll be testing some new tournament features. The notable inclusions? Swiss-style tournaments and paid-tournaments! Take a look at this patch’s finer details below!

NEW FEATURES

Swiss-style tournaments are now live! We want to focus current tournament testing specifically on Swiss

We now support paid tournaments with prize payouts (and will grant you lots of platinum to test!)

TOURNAMENTS

The scroll bar will be reset to the top of the window every time a new pack appears in Draft

The 20 minute tournament timer restriction has been removed. YEA!

The draft UI now looks more similar to the Card Manager

Multiples of cards you have picked in draft will now stack individually

Clicking on a card during draft will highlight the card, and any highlighted card will be chosen for you should time run out for that pick

GENERAL

Starter Decks now have the correct race picture and name in the Store screen

“Save as” function now works as intended, rather than saving over the first deck in your list

Friend commands are now listed in /help

We have done a large pass on card sounds! Nearly every card should play a sound when it enters play

Font usage should be consistent throughout the game

A unification pass has been done on the Mail and Friends UI. They look more similar now

A Store item for the VIP program has been added but is not currently functional

You can now click card links in Champion descriptions to see the card

The Cost section of Deck Stats in Card Manager has received sorting and scrolling improvements

Sort by Name in Card Manager should now function correctly

You can now open the options menu from the Tournaments screen again

Gozzog is now animated on the landing page

GAMEPLAY

Incantation of Fear, Incantation of Righteousness, Incantation of Savagery, Incantation of Fury, Incantation of Ascendance, Construction Plans: War Hulk, Construction Plans: Ingenuity Engine, Soul Marble, Giant Cocoon, and Plant Garden have had their text updated to mention that they remove the counters before transforming (These are just templating changes)

Gem abilities are no longer removed upon reversion

The tooltip for the second activated ability of Sliver of the Immortal Spear now matches the card text

Time Ripple no longer has the game text of Buccaneer

Fiendish Cabalist’s ability will now function again

KNOWN ISSUES

Non-troop artifacts do not play their sounds when they enter play

The Card Preview in Draft no longer functions

The “bin” tab in draft does not currently work

If you are offline when tournament prizes are delivered there are currently no notifications that you received your prize

The Swiss pairing algorithm has a few pairing corner-case issues to work out

As we approach the monetized beta, it’s time to start testing a few essentials to make sure we are all ready to go.

Swiss Tournaments

Looking to play a little longer in those Booster Draft tournaments? Well, now you can! Swiss-style tournaments allow all competitors to compete for all three rounds of a Booster Draft with the deck they drafted. Each win increases the amount of prizes you receive at the end of an event, but most important is that you get to play as long as you want from the start until the finish of an event!

We’d appreciate any and all testing of the swiss-style tournaments, so hop in and we’ll see you in the drafts!

Paid Tournaments

In addition to swiss-style tournaments, we have also implemented paid tournaments with prize payouts in this patch, so test . Of course, we wouldn’t introduce this feature without first giving you all a heaping helping of alpha-only platinum that you can use for tournament entry. Head on into a paid event, using the platinum we are giving each of you as entry, and see what you get at the end of an event.

Aside from these two larger updates, you’ll also notice that your cards have had some sound touch-ups. That’s because we just did a huge pass on card sounds, ensuring that each card has a sound associated with it when it enters play! Have fun exploring what all of these cards sound like when you use them!

Card and interface bugs are continuing to be taken care of with each patch, all thanks to your testing, bug reporting, and feedback. Keep it up, everyone!

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