Over the last decade we've seen a wealth of new mechanics filter into the shooter genre. Many triple-A titles have implemented cover-based combat, aiming down sights, automatic health recovery, and much more.

With id Software's Doom making a highly anticipated comeback this year, how will it address the dramatic change in the shooter landscape? Game Director Marty Stratton and Creative Director Hugo Martin uncover the classic Doom mechanics they've brought back to create a modern version of an old-school arena shooter.

Return to our hub throughout the month for more information on the single-player campaign, arena multiplayer, and the SnapMap creation engine. You can access the hub by clicking on the banner below.