Primary fire: The lock on was what brought me to Symmetra but It’s probably the one part of her kit that I will happily give up so people would stop calling her no-skill, when she took incredible amounts of strategy. The new primary fire is really strong, but I think it’s going to be really situational due to the lack of having any escape or defensive abilities now, with only 200 hp she cannot survive the close range combat long enough to use it effectively.

Secondary: I love what you did for this. The slow 120dmg orb was a hassle to use and was so easy to dodge and it didn’t feel good to get hit by it through shielding. I believe this will be her main source of damage thanks to the AOE and the projectile speed.

Sentries: They suck, To put it bluntly. 30hp means nothing the only hero that can’t onetick them now is winston, he can two tick them which takes .6 seconds. Reducing the amount of sentries reduced her map coverage which is what so many people liked to play her as, like a security system. Throwing them is awesome, I love that part and the fact we don’t get slowed down anymore is great, but letting them be shot in the air, AND get one shot when they’re deployed removes any real use of them other than to get maybe 60damage on a hero before their team wipes them out. Overall I think we need more work on them. Give her 4, so she can stay symmetrical at the very least. They should be invulnerable while flying and setting up if they can stay one shot.

Teleporter: I am loving this. This is my favorite change of it all, to be honest. There are so many things you can do with this ability and I’m excited to play around with it, putting ana’s in high ground, Torb and bastions up high, Dva/Junk-telebombs will be awesome too.

Ult: Hoo boy, okay. I don’t see this doing anything. I can’t think of any way to use it effectively other than using it like I would use the normal photon barrier, just on a much larger cooldown.

Overall I like a lot of what you did, but the numbers and her ult are things that need changing. With these changes I can maybe see her as a shield/sniper counter, being able to force snipers out of their nests, and charging off shielding will be a weird play style to get use to.