NOTICE: Requires the base game Civilization VI in order to play. Activation key must be used on a valid Steam account. Requires internet connection.

About the game

This expansion for Sid Meier’s Cilivization VI builds upon the original game’s foundations to add new depths to building a civilization to stand the test of time. New choices, new strategies and new challenges emerge in Rise and Fall. Will you inspire the Loyalty of people around the world, or will your cities secede to become a part of rival empires? Will your empire succumb to a Dark Age or ascend to a Golden Age?

Civilization VI: Rise and Fall will truly test your leadership. As historic moments and milestones are achieved by the world’s civilizations, they enter eras that can trigger a Dark Age or a Golden Age. A Dark Age challenges players to confront a time of waning loyalty to emerge with new leadership perks, while a Golden Age can see a booming economy and greater loyalty.

Cities in Rise and Fall now have a Loyalty rating that can wax and wane in response to government edicts, nearby developments and overall population happiness. Some cities might become a Free City or secede to become a part of a competing civilization. Conversely, cunning players can win the loyalty of neighboring Free Cities as well. The result is a game where the borders of the world shift and change in response to these events.

To help supervise your civilization, Rise and Fall introduces Governors, specialized administrators that focus on domains like military or economy while providing boosts to City Loyalty. These Governors can advance in tiers to gain more powerful bonuses, but with a limited pool of advancement points, players must decide whether one or two powerful Governors are better than several mid-tier Governors.

Diplomacy has also been expanded in Rise and Fall. Players can form enhanced alliances that grow to accumulate greater bonuses over time, rewarding lasting friendships between civilizations. And when a civilization grows too powerful, others can form an emergency pact that grants rewards (or penalties) for quashing the threat.