Martial Archetype

Different fighters choose different approaches to perfecting their fighting prowess. The martial archetype you choose to emulate reflects your approach.

Chosen of a Thousand Warriors

You have been chosen. Whether by an emperor, a king, or even a god, you have been singled out by a powerful being and trained to be the ultimate weapon. Your extensive training will allow to surpass the normal limitations of men, bringing your combat capability to astounding levels.

Ancient Techniques

From 3rd level, your instructors have passed on to you the knowledge of several very potent fighting styles. When you roll initiative, choose one of the following styles to enter. You can change your style with a bonus action.

Shaolin Style: When you make a weapon attack, you can use your bonus action to make another weapon attack with the same weapon, with disadvantage.

Wudang Style: Your AC increases by 1.

Taiji Style: You do not add your ability modifier to your attack rolls. However, you add it twice to your damage rolls.

Legendary Mastery

From 7th level, your own experience wielding certain weapons is becoming masterful even without the aid of your instructors: you naturally wield your arms in such a way that mere mortals cannot begin to comprehend. Choose one type of weapon: while you are wielding that type of weapon, they are always considered to be magical and you gain a +1 to attack and damage rolls with that weapon type.

Empowered Techniques

From 10th level, your continued training has further empowered your battle styles. Choose one of your Ancient Techniques and it recieves the following benefit:

Shaolin Style: While in this style you have advantage on Dexterity saving throws against effects you can see, such as spells and traps.

Wudang Style: While in this style, as a reaction to being targeted by a melee attack, you can roll a d4 and subtract it from the attack roll, potentially causing it to miss.

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Taiji Style: While in this style, when you deal damage with a weapon, you can choose to reroll the damage once, but you must take the second roll.



At 15th level, you may improve a second style, and a third at level 18.

Hundred Blades

From 15th level, your power level now exceeds even that of the instructors and emperors who have guided your steps, granting you access to the pinnacle of offensive techniques: the Thousand Cuts.

As an action, each creature you choose within 30 feet of you must make a Dexterity saving throw (DC 8 + your Proficiency Bonus + your Strength or Dexterity modifier, your choice) or take 8d8 damage of the same type as your weapon as you race around the battlefield in a flurry, cutting down everyone in your path. This damage is considered magical for the purposes of overcoming resistances and immunity. A target takes half damage on a successful save. At the end of the ability you return to the place you first activated it from.

Once you use this ability, you must complete a long rest before you can use it again.

Master Techniques

From 18th level, your mastery of the ancient techniques passed on to you is absolute, and shifting through them is as easy as breathing. Whenever you change style, you can choose to use either the Dash or Disengage action for free.