I, and a great number of players, have an extreme difficulty in performing Uber Lab or uber Lab carry simply by the fact Izaro becomes immortal in 1st and 2nd stage.



I have high damage burst and every single time I nuke izaro in his 1st and 2nd stage, he is still alive and well taking 0 damage, providing 0 leech for the next 10-15 seconds, while doing his regular routine.



If Izaro is a game mob with specific health, and I have reduced his health to a required amount or 0, he should obviously stop, or die, not performing anymore tasks of dealing damage. I consider this a bug, and it can easily be fixed.



Usually in his final, 3rd stage, I burst him down in seconds and he dies instantly after I apply the necessary damage to reduce him to 0. Last bumped on Jul 26, 2017, 11:20:32 PM Posted by

Rinzlow

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This needs more attention from devs.



The bug is apparent not just in uber lab but in all difficulties and it is even more of a problem in HC for obvious reasons.





Posted by

PhazerSC

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I'll have a chat with someone about this today. I'm not sure if there are technical reasons for why Izaro behaves as he currently does.



I'll report back with more info once I'm able. Posted by

Hartlin_GGG

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Actually it's the same behaviour in all difficulties.

I've died in HC (Cruel lab) once to this bug, just because he was stalking me for about 20-30 seconds (!!!) after I dropped him below threshold, while getting power charges from the stage. As a result he went full charges and just oneshotted 3k EHP with an attack.



I know that Izaro will do all the actions queued until the queue is empty.

Can we have it to be at least less longer? Because this is absurd. Or clear it semi-"instantly" when his hp bellow threshold. Last edited by VanguardUa on Jan 23, 2017, 5:07:18 PM Posted by

VanguardUa

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" Hartlin_GGG



I'll report back with more info once I'm able. I'll have a chat with someone about this today. I'm not sure if there are technical reasons for why Izaro behaves as he currently does.I'll report back with more info once I'm able.



Other than eagerly awaiting some response in the matter I have a suggestion: make the Izaro phases same as the boss behavior in the Pier map, where the boss (Ancient Architect) just simply disappears instantly when it reaches a damage threshold. It is also a 3-stage fight, same as Izaro, and the boss reappears in a different room. Other than eagerly awaiting some response in the matter I have a suggestion: make the Izaro phases same as the boss behavior in the Pier map, where the boss (Ancient Architect) just simply disappears instantly when it reaches a damage threshold. It is also a 3-stage fight, same as Izaro, and the boss reappears in a different room. Posted by

PhazerSC

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" teketoria " Hartlin_GGG



I'll report back with more info once I'm able. I'll have a chat with someone about this today. I'm not sure if there are technical reasons for why Izaro behaves as he currently does.I'll report back with more info once I'm able.



Other than eagerly awaiting some response in the matter I have a suggestion: make the Izaro phases same as the boss behavior in the Pier map, where the boss (Ancient Architect) just simply disappears instantly when it reaches a damage threshold. It is also a 3-stage fight, same as Izaro, and the boss reappears in a different room. Other than eagerly awaiting some response in the matter I have a suggestion: make the Izaro phases same as the boss behavior in the Pier map, where the boss (Ancient Architect) just simply disappears instantly when it reaches a damage threshold. It is also a 3-stage fight, same as Izaro, and the boss reappears in a different room. it'll also makes sense because current situation where he walks around being invincible looks just dumb it'll also makes sense because current situation where he walks around being invincible looks just dumb And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Posted by

silumit

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Alright, got an update, sorry for the delays.



We're looking at allowing Izaro to be leeched from while he is waiting to leave the arena.



If I get any new information about this, I'll post back with an update. Posted by

Hartlin_GGG

on Grinding Gear Games on Quote this Post

" Hartlin_GGG



We're looking at allowing Izaro to be leeched from while he is waiting to leave the arena.



If I get any new information about this, I'll post back with an update. Alright, got an update, sorry for the delays.We're looking at allowing Izaro to be leeched from while he is waiting to leave the arena.If I get any new information about this, I'll post back with an update.



This does exactly nothing for people that don't leech. Once you get his health down to the appropriate threshold he should be unable to do damage, period. This does exactly nothing for people that don't leech. Once you get his health down to the appropriate threshold he should be unable to do damage, period. Support a free Hong Kong.



I do not feel obliged to believe that the same God who has endowed us with

sense, reason, and intellect has intended us to forgo their use.

-Galileo Galilei Posted by

Archwizard

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" Hartlin_GGG



We're looking at allowing Izaro to be leeched from while he is waiting to leave the arena.



If I get any new information about this, I'll post back with an update. Alright, got an update, sorry for the delays.We're looking at allowing Izaro to be leeched from while he is waiting to leave the arena.If I get any new information about this, I'll post back with an update.



How is this a fix? I don't understand what is different about the Izaro fight that the actions queued up cannot be instantly canceled when he is brought to the set threshold to end the fight. We have other boss fights that have phases that start/end at various thresholds, without this weird immortal-I'm-Dead-but-still-trying-to-kill-you shit... How is this a fix? I don't understand what is different about the Izaro fight that the actions queued up cannot be instantly canceled when he is brought to the set threshold to end the fight. We have other boss fights that have phases that start/end at various thresholds, without this weird immortal-I'm-Dead-but-still-trying-to-kill-you shit... U MAD? Posted by

Docbp87

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