The Wolfenstein series of games has long been about one thing: killing Nazis. It's been that way since 1981, when Castle Wolfenstein, a crude stealth game, debuted on computers, and was even more so in 1992, when Wolfenstein 3D reinvented the game as one of the very first wildly popular first-person shooters. From then on, each game in the series cast players as William "B.J." Blazkowicz, an American spy who specializes in laying waste to hordes of Nazis and their macabre experiments. (A hallmark of the Wolfenstein series is delighting in schlock-horror absurdity—its Nazis are the sort that dabble in the occult and build monsters of machinery and mad science.) For decades, this is what Wolfenstein games were about, and it wasn't controversial in the least. Then 2017 happened and being down with Nazis became publicly acceptable. Suddenly, a game series about killing Nazis became controversial.

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Part of this is because this latest game—Wolfenstein: The New Colossus—pivots things just slightly, and sets the action here, in America. A sequel to 2014's Wolfenstein: The New Order, the game is the second in a planned trilogy from Swedish studio Machine Games, one that has Nazi Germany winning World War II thanks to a surprise technological advantage, bringing the world under its fascist rule. In The New Colossus, Blazkowicz and a fledgling resistance go to an occupied America to kickstart a second American revolution and fight back against their Nazi rulers. The game's marketing team has leaned into this heavily and opportunistically, proclaiming "No More Nazis" on social media posts advertising the game. Seemingly overnight, a normal, absurd, sci-fi video game is offending neo-Nazis and coming across as an act of #TheResistance.

"It's been... really weird," says Wolfenstein: The New Colossus narrative designer Tommy Bjork. "It's both strange and unsettling, I think. Wolfenstein has always been a game series that has always had a really strong anti-Nazi message, and we're really proud of continuing that tradition with The New Order and The New Colossus. It's one of the main themes—being an anti-Nazi game. In 2017 that that's controversial is just really weird."

The irony of this is that, for the longest time, Nazis were used as video game villains because they were "safe." If you're making a game where the objective is murdering hordes of digital people, it's best to choose a group that no one would mind seeing wiped out over and over again. In this context, Nazis were fair game, to the point where they became a trope. First-person shooters left the confines of World War II for modern armed combat and the infinitely more complicated foes of generic terrorist cells.

This is why MachineGames' take on Wolfenstein—or any modern Wolfenstein game, really—was perceived as a throwback in 2014. Nazi-killing was almost passé. The New Order was underestimated upon release, taking players by surprise when it didn't really settle for Nazi-killing mayhem but threaded an impossible needle between absurdity and humanity, crafting a story that didn't just delight in mayhem but humanely explored the depravity of oppression, the desperation of going up against a seemingly unbeatable foe. And it was unapologetic in its sympathies—the Nazis oppressed everyone, yes, but they were persecuting one group in particular, and you were fighting to end the evil—actual evil, perpetrated by humans who sold out their decency—that wanted to wipe the Jewish people off the face of the Earth.