Models fight each other across the entire battlefield, not just the middle of the table. Thanks to your ability to deploy units through dynamically placed void gates, you can get your models just about anywhere on the tabletop exactly when you need them there.

Void gates are a keystone of the game. Each turn, you have the ability to put a gate into play and charge it with Arc, which will determine how many units you can deploy through it. As your void gate can be placed anywhere within 5˝ of a trooper or solo, you’ve got a lot of range and flexibility for maneuvering your deployments.

The best way to take advantage of your ability to deploy units is to make sure you always have reserves. And you do! When your models are destroyed in combat, they return to your reserves so you can deploy them again later. This means attrition is not a primary factor in winning or losing and even if you lose most of your units in a turn, you’re not out of the game.

The exception to that rule is character models. Characters bring amazing flavor to the game, and they can turn the tide of battle. But once destroyed, they are out of the battle for good.

The scenarios for Warcaster have been designed so that they cannot be decided early in a game. You’ll have to play them through to determine the victor, and it will be a rare occurrence that the end can be predicted before the last few turns of the game.