Detailed overall feedback from a veteran (no bug reports)

The Combat system:

Crossbows:

Assault riffle:

Shotguns:

Snipers:

SMG

Pistols:

Revolver:

Axe:

Pickaxe:

Machete:

Baseball bat:

Staff:

Smoke grenade:

Flashbang:

Molotov:

Medic Kit:

Walkers:

Crawlers:

Special Walkers:

Humans:

Special Humans:

Horde level:

Outside Missions

Hello. I've been playing the beta for 30hours, played all the characters to level 2 - 3 - 5 (+2) - 2 respectively, comlpleted Hell or Highwater a good 20 times, in solo, as 2, as 3, as 4, completed both anderson camp walkers and humans missions.Now, keep in mind that i only had acces to the few weapons, skils etc the game had to offer at that point. Some weapon types that are currently awfull might have way better version in the later stages of the game. Same for everything.This was all writen out without current access to the beta so forgive me for the lack of presicion on some parts, or even if i completely forgot to talk about some things.Here is what i think of the game:Very deadly if used right, a silent killer, good for killing unalerted humans. Good range too, needs some practice to kill at long distance but it didn't feel wrong. The reload time is quite long so it's not really good against waves of zombies. The travel speed of the shot is also a bit slow for in combat action against humans. Overall i'd say the weapon is where i'd expect it to be, but i'd take a sniper + supressor over it 9/10 times unless the mission has MANY little camps of humans that need to be taken down quietly, where the supressor would break too quickly. So it's a good and fun alternative to a sniper.Very good at low range, i mostly tried it during camp's defenses, against both humans and zombies. At medium range the accuracy was really bad and the damage not so great. When i was in low range i could kill multiple humans very quickly, at medium range i could barely kill one. I only got to try one of this type of weapon so maybe it's not the best one. At least it's a very usable weapon in the right scenario.Awfull. I might have used them the wrong way, but against humans i had a hard time killing them at medium range. I would actually switch to my revolver because how bad it was. It's way too slow.Very good when paired with a supressor. The "aim glass" is weird, the lines are not aligned at all but the red dot is accurate so i didn't really mind. Maybe it has to do with the rarity of the weapon ? If so that's quite fun. It's a good weapon to kill at all kind of ranges, very accurate, always one shot in the head unless they have head protections. The low rate pickup on ammunitions makes it so you can't "abuse" the weapon. Before you get to loot any ammo, you'll arrive at the first human camp with 8 or 9 ammo, which isn't enough to take down all of them. It's a really safe weapon to use against humans so it might be way too strong right now. I would lower the base ammo at the start of the mission. Repeating myself again, but snipers are broken.I got the same feeling as assault rifles, good at close range. That's my go to with assault rifles for defenses missions.If i had to do a weapon ranking: Sniper >>> AssaultRifle = SMG > Crossbow >>> ShotgunAlright damage, can or not one shot with a headshot. Go to weapon if you want a supressor on it. Ammo capacity is alright too.Very good damage, low ammo but it makes a good balance. Since Horde level 3 is meaningless in normal, i don't even bother to bring a pistol with supressor. I use a revolver to rush humans, or a sniper to peek and kill them one by one.Given how limited supressors can be, i'd say Revolver > Pistol.So i got an axe. Not a pickaxe. It has the highest melee damage of all, had some dismember on it. Let's try it i thought. Oh god it was awull. A power attack in the head cannot one shot a zombie. What the ♥♥♥♥. What i realised later on is that a quick attack would actually one shot anything. Both Walkers (non-special) and bumans. This weapon suddenly went from garbage ♥♥♥♥ to very good. Its downsides are heavy recovery time and high stamina consumption (around 30% per quick attack). I'd say lowering either the recovery time or the stamina consumption to allow for more attacks in a short time would be good. As of right now it's really not that good at dealing with waves of walkers. One shotting humans feels extremely good though.Not much to say about it, it's a basic melee weapon. The only thing that bothered me was the hitbox, sometimes i would miss the head without really knowing why.Garbage. The hitbox is really bad, you hit the chest or the arms 50% of the time. The range is bad, you have to be really close to be able to hit them. Frustrating weapon to use.Interesting. The fact it can hit multiple zombies at once makes it really good as well as good damage on it.Op as ♥♥♥♥ but fun at the same time. The double hit from the power attack is extremely satisfying, you can take as many zombies as you want at once and be able to beat them all, power attack and hit the left zombies, then hit the right zombies. Extremely good.Staff >>> Axe = Baseball > Pickaxe >>> MacheteThere are way too many of them and it's really not clear which weapon can use them or not. I didn't bother looking into the details because basically, you click on your weapon and check if it has usable mods. You can see the weapon compatibility but honestly, i don't even recognize weapons by their name. I hope it can be cleared up by saying weapon types instead of listing every weapon.Regarding their effectiveness: +6% accuracy on a revolver doesn't feel that big of a difference, you might aswell not have a mod it would be the same. Supressors are a must have if your weapon is compatible. ACOG mod was really weird, it was difficult to see through the glass due to light reflection on it. I stopped using the weapon for that mission and switched to my revolver.Regarding their rarity: Salvage feels weird. It doesn't give any stats penalty compared to their Comon counterpart, but they also don't give you the +1 power on the weapon. Maybe it's actually the Comon one that shouldn't give the +1 power as it gives you negative stats.There is also one thing that is disturbing: Only weapons of same or lower rarity of this mod will benefit from the stats boost. Does that mean if i get a very rare weapon, i can only give it mods that affect gameplay (such as supressors and aim scopes) or will these be disabled too ?Op against walker defense. Throw the grenade at the doors you need to close and gg. You can even perform takedowns inside it. Maybe they should be able to see you if you that close to them. Very good in general. You can take down many humans safely with it.Haven't tried it much so can't say. If it does what i suppose it does, then it's alright.Usefull for locking packed zombies, when they eat your friends for exemple. With increased damage from skills it will be very good as a mass murder option.Restore 2x 2 Health, i suppose it can be increased from skills. It's really good for teamplay meaning you won't have to spend that many ressources to craft bandages.Their detection feels quite high at base noise detection. When you get all the bonuses from the range, it feels much better. When they grab you, sometimes you lose 1 health, sometimes not regardeless of which action you picked (though pushing them away has like 90% chance to make you lose 1 health). They are extremely weak, die fast, are slow. Even at horde level 3 they are pretty much useless. The only time they become a threat is when they literally block you the way and you have a timer running (so walker defense mission only). If you don't have a timer running, you can go away, shoot a few times to make noise, get on top of a car and wait for them to gather, then go back to where you wanted. Maybe it's because it's only normal difficulty (which i hope) but walkers feel very weak and non threatening once you know how to deal with them. On the other hand, the first time you try the game out, they do feel like a threat so it was great. #MakeWalkersGreatAgainAnnoying sneaky ♥♥♥♥, but in a good way except it's really hard to hit their head due to hitbox detections i believe, or if you power attack with a staff, you need both hits to kill them but they get stagger from the first hit meaning you're most likely going to miss the second one.Bloater: Useless but somewhat annoying if it's at the wrong place. You can run to it to trigger his explosion and run back to not get damage by it. Weak but annoying at times. Rarely deadly. Tank walker: useless really, has a helmet and that's it.I like their AI. They aim at you without shooting the second they see you (sometimes they do). There are some with pistols, sniper, shotguns, riffles etc so you want to deal with them differently if you can. The snipers hit really hard, but i guess it's ok since you know where they are. Pistols aren't that big of a threat. Rifles and shotguns can get you a chunk of hp if you don't pay attention to what you're doing. One thing that bothers me is how you can't really take them down quickly when unalerted. When they are 3 at the same place with helmets, it's almost impossible to deal with them without alerting anyone, but it might be intended who knows. I don't really like not being able to be a ninja. Right now the only camp i managed to sneak by is the 2nd one with the garden and the baseball field.Snipers: not really a special imo. Heavy: annoying af, i always deal with them last since they are so slow. Shooting them in the head is quick enough but it makes a lot of noises so i take them down very slowly by meleeing them. They don't even shoot at you when you do that correctly.Annoying if you want to clear the entire map and loot everything, meaningless if you don't. As said earlier, zombies aren't a threat at all.The HUD looks good overall. The only thing that really really bothers me is the loot pickup notification. It's on the bottom left of the screen. Please put it at the middle of the screen, at the top in the center or at the bottom i don't care.There is also a white or yellow flash when you engage combats with humans, aswell as the music changing. I don't feel like the yellow flash had a purpose when i sniped a sniper with a supressor and one shotted him without anyone noticing.On the crafting menu, sometimes the game shows you what you need to craft specific items, sometimes not. When you start crafting one, you see your ressources lowering accordingly ... except it only lowers one of them instead of all of them.Spacial sounds are weird at times. When you perform a takedown, sometimes i'll hear the walker with my left ear while it's right in front of me, leading me to turning my camera. I had many other issues like that but i can't really list them.I quit playing WoW 1 month ago because of all the gameplay changes they made (GCD change anyone?). The survivors greatly reminds me of WoW and on top of that they aren't used much (yet?).You send them on 20% success rate missions which reward 8k xp, fail the mission, only injure one out of four and get them all to max level in no time. Then you assign them to work stations and forget about them. I have only seen one mission that awarded a purple gear reward so far and failed it due to insane level requirement which i didn't meet ofc.Also, how does one get new missions? I have the radio center level 3 and the trait that grants access to more missions maxed aswell, and yet i can complete 15 days and not be given a single one.The only source of blueprints (with the bonus from having a maxed character and leveling it again). They are so rare and yet so quick. If they are gonna be that rare, make it so you have to kill thousands of ennemies instead of only 100. I've been waiting for bounties refresh for dozens of days only to be given out 3 of them: do 10 headshots on humans, use ranged weapons to kill 10 humans, kill 120 ennemies on hard difficulty. (can't even play hard on beta) You can guess my disapointment after waiting for so long.That part feels like a big let down. I try not to compare this game with Payday as much as i can, but the skill trees in Payday actually offer you gameplay changes. Here, you get extra health points, extra accuracy, extra damage, extra ressources capacity etc. In payday, all these little stat boost are the last thing you'd want to pick and yet in this game they are your only option.The hub upgrades aren't that big of a deal, you do them because you have to.The other building upgrades are on the same level as survivor's missions. Since missions are useless, most of the building upgrades boosting them are useless. The only one that is interesting is the one decreasing the cooldown on munitions and ressources respawn during defense missions.Their utility is still to be determined. Losing ressources every 3 days without knowing why or what for feels really frustrating, but at the same time you can upgrade everything so quick that camp ressources are useless.Bad. Having to level each character individually without any sort of catchup ? No thanks. Since i use only snipers, revolvers and quaterstaff on all my characters, you can guess which character i will level first ...The leveling rate itself is quite okayish, let's see in the next beta build if higher difficulties wil be more rewarding.Also, after getting to level 5, all sources of XP were multiplied by 5 for that character.Useless, like safehouse in payday. You go and grab your bounties, check what peggy has to sell and get the ♥♥♥♥ out asap. You have to go through a matchmaking and a loading screen for that even.Can't say much about it as we pretty much don't have access to anything. A little thing that bothers me is when you click on the bottom right to display the settings, if you move your mouse it gets canceled. Quite annoying.