So finally here comes the 0.6.2 release. And like previously announced this is more or less a maintenance release. Most important changes are the following:

Features:



Added envelope options (synchronized, starting when player joins)

Improved ban system (range bans, save them)

Added logout command

Added swap/shuffle/(un)lock team commands

Added threaded rendering

Switched client and highlight chat sound

Store tunings within demos

Added a command to toggle config values

Show only chat messages from friends

Added pause game command

Added demo markers

Improved editor (f.e. envelope preview, map info)

Auto adjust resolution on first start

Added borderless window functionality

Show user authlevel on status command

Adjust cpu usage via cl_cpu_throttle

Bugfixes:



Loud noise on endround

Couple of editor fixes (f.e. large memory leaks)

Building with minGW

Win64 building

x86_64 bulding on mac

Clang support

Server browser (f.e. better/faster sorting, missing entries on windows)

Memory corruption on snd_buffer_size command

Playing multiple chat sounds result in loud noise

Possible econ buffer overflow

Initialisation of big maps

Exploit that let you see the health/ammo of an opponent

Show active vote when joining a server

Spam via player leave message

Count spectators in the server browser

Limit characters within player names to ascii range to prevent utf8 impersonating

Create loud noise via no ammo sound

Prevent downloading a map on a password protected server without entering it

Join/quit server flooding

Popups lead to frozen GUI

Client crash on removing friends

Player spam votes, chat msgs etc. without entering the game

Better chat msg spam protection

Server crash in tdm

Thanks to BeaR, bnn, Choupom, cytral, eeeee, fisted, ghost91, GreYFoX, heinrich5991, matricks, PsychoGod, stephank, SushiTee and Teetime who contributed to this release.

Download Teeworlds 0.6.2!