songofviceandire asked: I believe Draw Go control (as the players understand it) refers to control decks that operate primarily at instant speed, not necessarily counterspell decks. The more recent Draw Go decks were a mix of removal, card draw, card selection, board wipes, survivability, finishers, and some counterspells, but usually 8 or less. I think the Question Marks are asking less about counterspells and more about dedicated Control as an archetype (although it's a Development question regardless).

“Draw, Go” refers to a very specific deck archetype that played little to no permanents and was almost 100% reactive with a very high concentration of counterspells. I am not using the term to mean broader control decks.