How to:

Some People seem to have Problems with the colonists not aplying for the proper job they are trained for.I think the game tries to even out the workforce between all existing buildings which need workers, and that´s what causes this problem.Here is how You can deal with that:Before your first colonists land on mars select all buildings which need workers and close all shifts. There may be buildings where you can´t close the last one, We concentrate on these first, after the colonists have arrived.After the colonists have landed you end up with something like this. Usually Workers with the proper training for the building fill the leftmost slots. This makes things a little bit easier.The Picture above is from a mine. You can see that there are 6 Geologists in the mine (the guys with the yellow uniform). The others do not have the proper specialization and we want them out of the building.Pausing the game will make the next steps easier!You can make them leave, when you right-click on the Colonist. This closes the work station. If you click on a colonist more in the middle of the line, you will close every work station right of this colonist.By doing so you end up with only geologists in the mine. You can clearly see the closed work stations. There is one single work station open here, because I already knew that I had another geologist running around.Now you have kicked out the wrong people and they are unemployed. And they stay unemployed as long as there are no other open jobs in the dome.Because you closed all the shifts and in the other buildings they should either be unemployed now or in a building where you couldn´t close the last shift. Select these buildings and kick them out by closing the work stations.When you select your dome, you see the Icon Bar on Top:If you click the 5th symbol from the left the game will show you an unemployed colonist. The Colonists management bar looks like this:With the first symbol from the left you send the colonist to another dome.With the second you give him/her order to work in a certain factory.With the arrows you can switch between the unemployed workers.Go through your colonists one by one.Count how many scientists, geologists, medics... you have.Select the buildings and open work stations matching the number of unemployed specialists. Go through the Unemployed and send them to the proper building with the second button.Make sure that you do not have open jobs anywhere because the game will probably send someone already working to that job as soon as you unpause.Do not open jobs while the game is unpaused. Unless you have trouble with the workers. Sometimes they don´t want to accept the command while the game is paused.(I had an interesting bug, one geologist did not show up in the buildings shift, but did go in and worked).In that case there is another method:Run the game slowly.Kick out the unwanted workers by closing work stations.Pause the game.Open up all work stations in the building (and the shift) you want to assign workers to.Unpause and pause after a second.Check if the worker you want to assign is still unemployed. Try to send him to the building.Close all work station except one.Unpause.This did work sometimes. But I also ended up with a colonist leaving his work station in another building and applying for the work station I just opened. If that is the case, close the work staiton, send the worker back and try again.Do not forget that you can "pin" colonists to the bottom of the screen, in a line with your rovers/ships/buildings. If you have a lot of colonists to sort, this helps a lot. Select one type of specialist, pin them all to the bottom, go to the building, open work stations and select the workers from the bottom, then send them to the building.Hope this helps.