Why aren’t things changing? In the aftermath of yet another woman getting harassed out of her job and being thrown under the bus by a prominent games entity so save face, it’s hard not to see things in games as particularly bleak. There has been more visibility of marginalized creators, greater stress about the importance of diversity, and a general social shift in accepting that discriminating systems put some people at a distinct disadvantage at life. While stumbling blocks are always to be expected, the games industry seems to have changed only superficially, with major entities continuing the usual bullshit with the usual garden variety of excuses we’ve gotten for a while now. There is no shortage of people online campaigning passionately for things to be different, but somehow, it seems like little has changed.

I think this comes from a fundamental misunderstanding on how change happens, and how deep that change has to go before we start seeing a difference. The sort of change most people are actually envisioning is for games to just be a peaceful place, much like they remember it in their childhoods, just a little more diverse and accepting of people. They still want to consume the way that they always have and not really move out of their comfort zone outside some employer-friendly uses of social media. It’s a quite typical gamer/consumer relationship, wanting more of the same, just better. There isn’t necessarily something wrong with this, and I’m not going into ‘slacktivism’ shaming; yet we have to at some level reconcile that things can’t change when most people who want it aren’t doing what is necessary to.

The truth is there needs to be radical change in our environment in order for our ideals to see the light of day. Despite contemporary connotations, radical change isn’t necessarily some sort of extremism, rather it looks to the root of the problem and aims to solve that. The problem is this comes into conflict with a lot of conventions of consumption in games today. No matter what Nintendo does to its employees and depicts in its games, people will still want to buy its products and desire it continue producing similar experiences that it’s already doing. It doesn’t matter how clear of a link to unethical labor a console has, people want to upgrade and continue buying games. Ultimately this means that while people advocate for change in games, they haven’t really changed their values to match making that a reality. In a sense, there is still a fear of what will happen to games if outsider values become dominant, what games would go in and out of fashion, how conventions in game design will change to shift focus away from entertainment products. Right now liberal games people find the values of marginalized perspectives quaint, nice flavor that could be adapted or added on to what we already have, but not the main dish. So they aren’t necessarily against radical viewpoints, and definitely encourage them to exist, but only unsupported so change is as slow as possible.

This forces people who have the most to lose and are currently in danger to take the majority of the weight of moving things along. While the typical left-leaning games person doesn’t mind that outsider art or radical critique exists, and probably encourages it in spirit, their consuming habits continue the resource drain away from these people. Instead of figuring out a way for marginalized creators to make and speak on their own terms, continuing to focus patroning companies forces them to either assimilate into the industry or leave. People in the games sphere are extremely quick to defend their consumption habits, and it’s to the point that all their ideals, that oppressed people should be treated fairly, that art currently marginalized deserves recognition, that those at risk need support and resources, all crumble away. The furor on social media becomes part catharsis, part theater, part entertainment. There’s a part of people that wants to feel guilt and have some way to exorcise it, but not actually solve the problem that creates that guilt.

Of course, people will pitch this in a false dichotomy of mainstream vs outsider, that can’t we have both? I would say yes, but you actually have to contribute to the health of things not accepted by the mainstream in order for there to be any semblance of an equitable exchange. This also doesn’t take into account marginalized perspectives that appropriate mainstream games for their own radical devices, which is also largely unappreciated beyond social media entertainment. What I’d ask the people who deeply want to support those who work against the grain is how much you value this sort of work beyond the conceptual realm. Does at least the same amount of money that goes towards supporting companies get to under-served creators? Do you know why the people you support on social media are important or interesting past that they are a minority in games? Would you care about these people if they didn’t speak a word about diversity? We know that these people get less resources, both from games and society as a whole, and not changing how you consume and practicing what you value continues that divide. Said liberal masses are forcing marginalized creators into critical positions by being apathetic at best about the literal support the give while contributing to entities that maintain the status quo.

I really don’t think the video game industry is going to evolve at a pace rational for anyone who is outspoken about the condition of the industry to live in. What is the price people are really asking of marginalized creators when they encourage people to stay in the industry without the resources to survive it? The good news is there’s stuff outside of video games, and people can flourish without the backing of the industry. I think we’re going to look back and see video games as an awful stage before seeing something greater that could be used with a wider artistic range. The industry just seems the most backwards, embarrassing institution, placating nerds while only caring about women to keep up appearances. I could be wrong, but it seems like people are too complacent with what they have to prove it.

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