You are on the cutting edge of technology, a fearsome presence of fire and thunder. The gods had made man, and your weapon has made them equal.

Building Firearms

With your kit, you have the ability to craft weapons out of raw materials and to push your creations out into the world. These firearms can take the form of muskets, pistols, revolvers or even grenades.

To create your firearm, you must first decide what firearm you wish to build and gather the required raw materials, this is abstracted out into a gold value. After spending the required gold, you must then begin working on your firearm. To make progress on your firearm, you must spend at least 4 hours working on it. After the required amount of time to produce the firearm is completed, you must then succeed on a Gunsmith's Kit (Intelligence) check against the DC of the firearm you are creating.

On a successful check, the firearm is complete and ready to be used so long as you have ammunition available. On a failed check, you must spend time on repairs, see the Repairs section for more information.

Cleaning and Maintenance At the end of every day that you fired a firearm, you must spend 30 minutes cleaning and maintaining the weapon and you must have your gunsmith's kit on you. If you are unable to do this, the DM may decide that your gun is jammed if you roll a 1 on the attack roll and you are unable to use that firearm until you are able to spend time to maintain and clean it. You must do this for every firearm that you fired that day. This can be done over the course of a long or short rest, though maintaining and cleaning multiple firearms may take you too long to gain the benefits of a long rest.

Creating Ammunition In order for your firearm to work properly, you must produce your own ammunition for the weapon. Upon a piece of ammunition being fired, it is destroyed.

Repairs If your weapon is ever broken, or you are using the variant rules for Misfiring, you must spend time and gold to fix the weapon. You must spend a quarter of the time it takes to build the weapon and spend a quarter of the firearm's cost in repairs. After you finish this time and spend the required gold, you must then make an Intelligence (Gunsmith's Kit) check against the DC of the firearm. On a successful check, the firearm is fixed and ready to be used. On a failed check, you must repeat this process by spending the required time and gold to make repairs to the firearm.