What surprised me most about this game is the rolling credits when you finally get to the end. I am amazed that so many people could possibly What surprised me most about this game is the rolling credits when you finally get to the end. I am amazed that so many people could possibly be involved in such a headline title and not realise that the game needed the total rework that would have been necessary to produce would could have been such a compelling game.



The premise is OK if limited. I can even live with the control mechanism once you get used to the strange concept of completely changing your orientation when you move and the blending of first and third person views. If this was PSVR Time Crisis, I'd be happy.



The glitches, however, are unforgivable in a finished product. Do I really need to be in a room where every polygon has a white shimmer around it? Is it unreasonable to expect the tracking to work? Trying to use a sniper rifle which was at a 45 degree angle on screen compared to its real world position was interesting to say the least.



It's often said that PSVR games are too short and resemble tech demos. I'd rather have a short game that worked flawlessly than something like this which felt like a dodgy beta.



It could have been so good. Unfortunately, it's destined for the bargain basement of marked down games. If you want a PSVR shooter that makes good use of the Aim controller, stick to Farpoint. … Expand