Zeus67 3rd Party Developer



Join Date: Jun 2012 Location: Ecuador Posts: 3,111

Dynamic Nose and Tail Number system

Today we have enabled the dynamic tail and fuselage numbering system. This allows you to put your own aircraft numbers as opposed to the fixed ones we've been using to this date.



It works as follows:



In the Mission Editor in the Tail # field you input a SIX character alphanumeric value: C C C NNN



The red letter and numbers are the ones actually used in the numbering system. But you must input all 6 characters or the numbering system won't work.



In the French Air Force (AdA) the numbering system works like this:



Nose Side

It has the following format: NNN-CC







The three numbers indicate the code for the air base where the squadron is stationed. In the photo, the 103 indicate the airbase located at Cambrai: BA103 Cambrai. If the squadron is located at BA115 Orange-Caritat then the number would be 115.



The first letter is the code for the squadron: Y = Cambresis (photo), L = ile-de-france, etc.



The second letter is the aircraft number in the squadron: A = 1, B = 2, to Z = 24.



So for the photo example, the 103-YK indicates that the aircraft is based on Cambrai, that it belongs to the Cambresis squadron and that it is the 11th aircraft in the squadron.



For our purposes the airbase code number and the squadron letter code must be included in the aircraft texture and cannot be modified by the pilot. So if you want a texture of the Cambresis Squadron at Cambrai, it must include in the texture the 103-Y code.

Conversely, if you want an aircraft based on Orange-Caritat and that belongs to the ile-de-france squadron then the texture must include the 115-L code.



Tail and Nose Landing Gear Door

It has the NNN format and it is the actual aircraft serial tail number. For simplification purposes all three numbers will be shown in the Nose Landing Gear door, although some squadrons only use the last two.



Note: This is the current numbering system used by the AdA, there is an older system which is similar but still requires that you include all six characters.



Non French Air Force aircrafts

For better results you need to include all six characters although most of the countries only use the three digit tail number. But some do use some sort of letter based code.



Suggestion

My advice is to enter the Tail # value by repeating three times the code letter and then entering the three digit tail number. For the aircraft in the photo that would be KKK000 (000 would be the tail number you want).



So you can have a three aircraft CAP with the following tail numbers for the Cambresis squadron at Cambrai (103-Y):

KKK113, which will show 103-YK in the nose and 113 in the tail.

CCC214, which will show 103-YC in the nose and 214 in the tail.

HHH025, which will show 103-YH in the nose and 025 in the tail.

Folks,Today we have enabled the dynamic tail and fuselage numbering system. This allows you to put your own aircraft numbers as opposed to the fixed ones we've been using to this date.It works as follows:In the Mission Editor in thefield you input a SIX character alphanumeric value: C __________________

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."



"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Last edited by Zeus67; 01-05-2017 at 12:46 PM .