



My name is FlashX. I am the ROAM player for Team SoloMid who are the current reigning World and North American champions. I have been playing Vainglory since September 2014. I am currently Vainglorious Silver in the Spring 2016 Season. You can check out my previous guide on Catherine



This guide will focus on playing Glaive Afterburn Twisted Stroke Bloodsong Glaive



I believe Glaive Afterburn Hunt the Weak Twisted Stroke Bloodsong My name is FlashX. I am the ROAM player for Team SoloMid who are the current reigning World and North American champions. I have been playing Vainglory since September 2014. I am currently Vainglorious Silver in the Spring 2016 Season. You can check out my previous guide on Catherine here . This guide will focus on playingas a ROAM hero. With the second qualifier of the Spring 2016 concluded, playing Glaive as a roam hero is definitely a thing. With the 1.17 update offering no changes to Glaive, understanding why he is viable as a roam hero requires looking back to the 1.16 update . Update 1.16 was the patch where Glaive received buffs to all 3 of his abilities.cooldowns were reduced,energy costs were reduced, andlifesteal was increased. All 3 of these improvements madean incredibly strong pick as a carry, both in lane and in the jungle, but understanding why he is also viable as a roam hero, and when to utilize him as a roam hero, will require a deeper look into his kit.I believeis effective as a ROAM hero because of his ability to both initiate and disengage from teamfights by utilizing. His ability to deal massive amounts of damage from the combination ofandforces enemy heroes to build a lot of defense. He's an incredibly tanky frontline purely from the fact that he has the single highest base health of any hero, and can maintain his footing in the fray of battle by utilizing histo lifesteal the health of multiple enemy heroes.



Difficulty: MEDIUM

Position: ROAM (JUNGLE)

Role: WARRIOR



"Glaive has one of the most feared abilities in the game: a jet-powered Afterburn Bloodsong



Hunt the Weak

Slot: Heroic Perk



Glaive's critical strikes cleave in a 4-meter cone in front of him.

Cleave deals half damage to minions.



Understanding the significance of Glaive's heroic perk can be challenging. In the simplest form, rather than basic attacking a singular enemy hero, Glaive can actually hit all 3 enemy heroes at once. In combination with Stormguard Banner Weapon Infusion Hunt the Weak Twisted Stroke





Afterburn

Slot: A



Glaive rockets in the target direction, damaging all enemies along the way. His next basic attack is replaced by a frightening blast that knocks his target back 5.5 meters and briefly stuns them.



Using Afterburn Afterburn offensively and defensively .



- Offensively : Glaive Afterburn Afterburn Blackfeather Glaive Afterburn

- Defensively : Glaive Afterburn Krul Skaarf Afterburn





What to AVOID: Be patient when using Afterburn Afterburn offensively or defensively. If his allies are not in a good position to engage if Afterburn Afterburn





Twisted Stroke

Slot: B



Instantly executes a critical strike.

This ability deals weapon damage, but it can deal bonus crystal damage if you have any crystal power.

Triggers basic-attack effects.

Passive: Increases critical-strike chance and AOE-cleave damage of basic attacks.



Using Twisted Stroke Twisted Stroke Stormguard Banner



What to AVOID: Because Glaive Afterburn Twisted Stroke







Bloodsong

Slot: C



Swings Glaive's axe in a 5.4-meter circle, dealing massive area damage that increases with the number of Bloodsong stacks used. This removes all stacks.

Passive: Glaive generates Bloodsong stacks from basic attacking or from receiving basic attacks (max 20 stacks).

stacks from basic attacking or from receiving basic attacks (max 20 stacks). Each stack grants Glaive bonus lifesteal.



Using Bloodsong Bloodsong "Glaive generates Bloodsong stacks from basic attacking or from receiving basic attacks." Not only will this ability offer a great amount of burst damage that also synergizes well with Twisted Stroke Bloodsong



What to AVOID: Glaive should ensure that Bloodsong Understanding the significance of Glaive's heroic perk can be challenging. In the simplest form, rather than basic attacking a singular enemy hero, Glaive can actually hit all 3 enemy heroes at once. In combination withand a well timedlater on in the game, this can result in massive damage output. Particularly,shines most against enemy team compositions that use 2 melee heroes, and especially 3 melee heroes which makes it very easy for Glaive to position himself in a manner such that all of the enemies are within the cone of his cleave damage. One should note that the cleave damage is based specifically on Glaive'sis the single strongest ability in Glaive's kit and is what makes him viable as a roam hero. This ability can be used bothandcan utilizein order to punish enemy heroes who are caught out of position. Taking advantage of rotations up into the lane in order to knockback the enemy laner into Glaive's allies will be how this ability is used most frequently.can also be used to prevent enemies from trying to flee from a teamfight. A good example would be an enemywho normally has to get very close to the minions in order to last hit thus allowing a good opportunity forto activate hisoffers a large amount of peel for his allies by usingto knockback enemies who are focusing Glaive's allies. A good example would be if an enemyis trying to stick to an allied, Glaive can activateto knock the Krul off of the Skaarf.Be patient when using. Glaive needs to be sure that when he usesthat his allies are prepared to respond accordingly whether it is usedor. If his allies are not in a good position to engage ifis used offensively then Glaive is at risk of being out of position and with afterburn on cooldown, lacks a reliable means of escape. When usingdefensively, it is important for Glaive to make sure that his allies are ready to either immediately reengage or retreat depending on the situation.Using:[/b]is a very simple way for Glaive to apply additional damage to his enemies. By executing a basic attack, this ability synergizes very well withwhich allows Glaive to deal a massive amount of burst damage in a very short time. Glaive will want to prioritize the same target that his allies are focusing which will most often be the squishiest target or the enemy that Glaive had just afterburned.Becauserequires a lot of energy to use, it is important that he manages his use ofeffectively. Most often it will be wasteful to use this ability to clear the jungle and would be better for Glaive to conserve his energy for the possibility of an ensuing teamfight after the jungle has been cleared.Using:[/b]can first be unlocked when Glaive reaches level 6. It is important that Glaive be proactive about quickly building stacks of bloodsong (maximum 20 stacks) in order to have the most impact during a teamfight.Not only will this ability offer a great amount of burst damage that also synergizes well with, butalso allows Glaive to absorb damage for his allies by lifestealing health back from enemies upon activation.Glaive should ensure thatis being used to it's maximum effectiveness. Avoid activating this ability until all 20 stacks have been generated, unless absolutely necessary (Glaive or one of his allies will likely die otherwise).





Playing the EARLY GAME: (t = 0:00 - 8:00)



1. Starting ITEMS : Ironguard Contract Flare Gun - Buying 2 potions is unnecessary because Glaive Ironguard Contract If a minion has attacked you, you heal for 120 health and your ally also earns 30% bonus gold). It is especially important when clearing the jungle that Glaive

2. Clearing the jungle : When the game begins, Glaive Afterburn Glaive

3. The first engagement : In most situations, both jungles will have finished this mirrored rotation at relatively the same time. (Note: On some occasions, the enemy team may revert to a backwards rotation in which they start from the small double camp and rotate back towards their respective base). At this point, an engagement is likely to occur. Use the flare purchased at the begging of the game in a manner such that it reveals both the enemy shop bush as well as their tri bush. Glaive Afterburn

4. To Invade, or not to Invade? If you end up winning a fight in the jungle, simply purchase a potion and head for an invade. The enemy team likely has very weak early game heroes and will not be able to win a second engagement either. Just be careful to not take too much damage from the jungle minions if the enemy team is positioning for an engagement. If you decided to go up to lane for a gank, whether it was successful or not, you should return to your jungle to clear it immediately. Note: If the enemy team has a much stronger jungle, they may have invaded and it is important to utilize flares to see if they have indeed invaded. If so, they simply rotate into the enemy jungle and take their camps instead.



Playing the MID GAME: (t = 8:00 - 15:00)



Glaive Fountain of Renewal Bloodsong Afterburn Afterburn Afterburn



Playing the LATE GAME: (t = 15:00 - End of Game)



While Glaive Afterburn Glaive Twisted Stroke Bloodsong







What to avoid:



1. Avoid taking last hits. Glaive's allies should always be the ones who get the last hit. Glaive will earn 75% of all gold that his allies earn from the passive of Ironguard Contract

2. Avoid overextending. While it is important for Glaive to be the frontline for his team, he needs to make sure his allies are in a position to help Glaive should he be engaged upon. If caught out of position, Glaive can activate her Afterburn Bloodsong

4. Be patient with Afterburn Reflex Block Afterburn 1.- Buying 2 potions is unnecessary becausewill receive health back from the passive ability of the). It is especially important when clearing the jungle thattakes the first hit damage from jungle minions for optimal clear mechanics. This will maximize the amount of gold Catherine and her allies are able to earn.2.: When the game begins,should position himself to stand to the left of where the large double minions will spawn in the jungle. Immediately basic attack the left minion,through both minions, knockback one minion, and then begin to basic attack them while's ally kills the large medic minion. Before Glaive's jungle carry kills any of the jungle minions, Glaive should begin moving towards the inner healer minion. This is so that the jungle carry will reach level 2 after the first rotation through the jungle. Be careful to not leave the jungle carry too soon or else they may take too much damage. However, most damage can be mitigated through the health they receive from killing the healer minions.3.: In most situations, both jungles will have finished this mirrored rotation at relatively the same time. (Note: On some occasions, the enemy team may revert to a backwards rotation in which they start from the small double camp and rotate back towards their respective base). At this point, an engagement is likely to occur. Use the flare purchased at the begging of the game in a manner such that it reveals both the enemy shop bush as well as their tri bush.and his ally will only want to engage the enemy jungle at this point if they feel they can win the fight. If not, it is a VERY good idea to rotate up to the lane and attempt to gank the enemy laner by usingto knock him away from safety.4.If you end up winning a fight in the jungle, simply purchase a potion and head for an invade. The enemy team likely has very weak early game heroes and will not be able to win a second engagement either. Just be careful to not take too much damage from the jungle minions if the enemy team is positioning for an engagement. If you decided to go up to lane for a gank, whether it was successful or not, you should return to your jungle to clear it immediately. Note: If the enemy team has a much stronger jungle, they may have invaded and it is important to utilize flares to see if they have indeed invaded. If so, they simply rotate into the enemy jungle and take their camps instead.begins to ramp up in the mid game. He hits her first major power spike once she completes hisand his Warhorn, a second major power spike when he reaches level 6 to unlock his, and a final power spike when he reaches level 8 in order to overdriveso that it now has a mere 10 second cooldown making it a much larger threat for unsuspecting enemies. All of this will happen during the mid game. Glaive's decisions here should be reflective of his allies versus the enemies. If his allies are strong in the mid game, Glaive will want to be aggressive, using histo capitalize on enemies so that objective such as turrets or the gold miner can be secured. If Glaive and his allies have a weaker midgame, savingas a tool for a disengage in that enemies are knocked away from Glaive's allies should be encouraged.Whileshould have built an immense amount of both defensive and utility items at this point, the enemy team has also scaled significantly in their damage. Choosing fights selectively is very important at this stage in the game. Enemies have should built enough defense, or even reflex blocks, such thatis not as devastating as it has been during the early and mid game.will want to make sure that he is keeping his allies safe as well as just trying to do the most damage possible throughandAvoid taking last hits. Glaive's allies should always be the ones who get the last hit. Glaive will earn 75% of all gold that his allies earn from the passive of(as long as she is within range).Avoid overextending. While it is important for Glaive to be the frontline for his team, he needs to make sure his allies are in a position to help Glaive should he be engaged upon. If caught out of position, Glaive can activate heras a means of running away from the enemy as well asin order to lifesteal health. Glaive's allies will have to make a decision as to whether they should stay and help fight or use the time to retreat.Be patient with. It is hard to predict how the enemy team will respond or where they might be lurking. If used to engage, be sure to know if the enemy's allies will be coming to their assistance by using a flare gun to check surrounding areas. Once enemies have built, Glaive can run the risk of being caught out of position even more so waiting to use the knockback frommay be smart.





1. Skill Skipping - In all of my guides, the suggested path for choosing abilities ALL involves skill skipping. What is skill skipping? A unique opportunity presents itself when all heroes reach level 5. The average player will simply choose an ability which most commonly is level 2 of their less important ability (Petal's Trampoline 'jump' is a good example). This ability does NOT provide a large benefit to the hero. In this guide I utilize skill skipping to achieve a level 4 Afterburn Bloodsong DO NOT SELECT AN ABILITY TO LEVEL UP. This is NEVER a disadvantage. Some players may find it unsettling that they have the option to improve one of their abilities but are choosing not to do so. However, once you reach level 6, you will be able to upgrade an ability to level 4 as well as getting your C Ability ( Blast Tremor Glaive Afterburn Twisted Stroke Bloodsong Afterburn



2. Voice communication. While Vainglory does have userfriendly ping options which can to a degree communicate what to do between allies, voice communication is standard for any team based eSport. Being able to decide what actions to take in the upcoming 5 seconds before a teamfight such as who to focus as previously mentioned, is incredibly important. When using Blast Tremor



3. Be Patient. - Most Glaive Afterburn Afterburn Afterburn



4. Positioning. Positioning in team fights is very important. Similarly to how all ROAM heroes should be played (with the exception of Roam CP Adagio), Glaive will want to be the frontline meat shield for her allies. His goal is to absorb as much enemy damage as possible while Glaive's allies are attacking the enemies. However, unlike typical roam heroes such as Catherine or Ardan, Glaive is not as tanky and needs to be very careful with how much damage he is absorbing. Key items to his kit are Fountain of Renewal Crucible - In all of my guides, the suggested path for choosing abilities ALL involves skill skipping. What is skill skipping? A unique opportunity presents itself when all heroes reach level 5. The average player will simply choose an ability which most commonly is level 2 of their less important ability (Petal's Trampoline 'jump' is a good example). This ability does NOT provide a large benefit to the hero. In this guide I utilize skill skipping to achieve a level 4and a level 1when I reach level 6. How does skill skipping work? When you reach level 5,. This is NEVER a disadvantage. Some players may find it unsettling that they have the option to improve one of their abilities but are choosing not to do so. However, once you reach level 6, you will be able to upgrade an ability to level 4 as well as getting your C Ability () to level 1. This differs from normally having a Level 3, Level 2, and Level 1 ability when you reach level 6. However, if you do engage in an important team fight at level 5, it is okay to upgrade an ability at this point. Obviously it will help slightly. For, this is his. At level 6, Glaive should have a level 1, Level 1, and Level 4. The additional base damage as well as the reduced cooldown are very helpful during teamfights.While Vainglory does have userfriendly ping options which can to a degree communicate what to do between allies, voice communication is standard for any team based eSport. Being able to decide what actions to take in the upcoming 5 seconds before a teamfight such as who to focus as previously mentioned, is incredibly important. When usingto initiate the fight, Catherine should communicate who the priority focus is and how her allies should follow up after the enemies have been silenced. My team prefers to use an iOS/PC app called Discord. Teamspeak or Skype are also good alternatives.- Mostplayers may panic in a teamfight and try and use all of his abilities immediately. However, this may not be ideal. If the abilities are not used correctly, and in unison, this could be detrimental to both Glaive and his allies. Wait for the perfect scenario to use. If enemies are too far, Glaive may need to position closer, keeping in mind that his allies also need to be positioned correctly to follow up the engagement. Landing a successfulcan often have massive positive effects on a teamfight. Glaive should be patient enough and wait for an opening that will almost ensure she will land it successfully. Usingon one of the enemy carries can often ensure they will be silenced as well as enable Glaive's allies to gain a better position to follow up the engagement.Positioning in team fights is very important. Similarly to how all ROAM heroes should be played (with the exception of Roam CP Adagio), Glaive will want to be the frontline meat shield for her allies. His goal is to absorb as much enemy damage as possible while Glaive's allies are attacking the enemies. However, unlike typical roam heroes such as Catherine or Ardan, Glaive is not as tanky and needs to be very careful with how much damage he is absorbing. Key items to his kit are, Warhorn, and. All of these items will greatly increase the effectiveness of his ability to stay in the front and absorb damage while her allies are dishing it out.