Just knowing how to use a 3D software won't get you anywhere. To create something that isn't crap you have to learn some other techniques, like anatomy for creating a human body, or animation principles for crating an animation.Once you learn a technique (like ambient occlusion or final gathering) it can be applied to every 3D software out there, so there is no point in being picky about a software, because they're kinda all the same, and after a technique you can learn and find any tool on any software in a matter of seconds.

DW-Unrec Profile Blog Joined August 2011 414 Posts #3



Have anyone here ever used a retopology tool? I have been manually retopologysing (if that's even a word) my characters manually because I didn't know there were tools for this. I messed around on zbrush a bit and found it has built-in tools for retopo, I haven't found any complex things on it aside from a simple click-to-add-faces-tool though. After a little googling I found this



what do you guys think? Aside from starting the high poly with the correct loops, I belive this is a good way to do things.



bumping the thread + asking a question:Have anyone here ever used a retopology tool? I have been manually retopologysing (if that's even a word) my characters manually because I didn't know there were tools for this. I messed around on zbrush a bit and found it has built-in tools for retopo, I haven't found any complex things on it aside from a simple click-to-add-faces-tool though. After a little googling I found this http://3d-coat.com/retopology/ what do you guys think? Aside from starting the high poly with the correct loops, I belive this is a good way to do things.