Commanders!

We would like to invite you to Balance 2.0 Testing – Round 4. Help us improve Armored Warfare by participating in the upcoming Update 0.19 test taking place from March 24 to March 27!

During this Public Testing session, you will have the opportunity to take a look at the upcoming set of Balance 2.0 changes and submit your feedback in a dedicated section on the Armored Warfare forums in constructive manner.

All tiers will be available during this test. The Public Test Server will be available each day during the following times:

18:00 to 23:00 CET (March 24 to March 26)

6 PM to 11 PM PDT (March 25 to March 27)

The list of changes compared to the previous Balance 2.0 test includes:

Autocannons

Improved the characteristics of the majority of autocannons. Some became more powerful but less accurate, some became more accurate etc.

Damage is now tied to caliber (the higher the caliber, the more damage the gun does)

Improved the aiming time of all autocannons (instead of 5-6 seconds it became 1-3 seconds before applying the commander and crew buffs)

Reduced the accuracy loss when firing

Many autocannons receive new, improved ammunition

Rate of fire of several autocannons was increased

Modern autocannons accuracy at long distances increased

General Changes

Added Missile Noise ( read more )

) Rebalanced AFV mobility

When no longer spotted, vehicle model (without the silhouette and marker) will now be displayed for 2.5 seconds before disappearing completely

Decreased falling damage

Fixed a number of issues causing the client to crash

Fixed the bug where ATGMs sometimes incorrectly calculated armor thickness for the purpose of penetration checks

HE shells now deal 40 percent more damage when penetrating, making them more effective against lightly armored vehicles

HE shells now deal module damage based on their caliber and shell weight

Fixed the armor of several tanks

Added partial reloading of ATGM magazines for all vehicles with multiple ATGM launchers

Fixed a large number of small issues and bugs

Balance 2.0

Balance 2.0 is a catch-all for a set of changes coming to Armored Warfare in Update 0.19 that are necessary to solve the challenges facing high Tier gameplay, and to alleviate the power creep between tiers throughout the game. Another major part of Balance 2.0 is the reevaluation of every core gameplay mechanic, including damage mechanics, class abilities, retrofits, upgrades, and crew skills, with the purpose of ensuring these mechanics are working cohesively to deliver balanced and exciting gameplay as we intend.

Learn more about Balance 2.0 in our dedicated section.

Accessing Public Test Server

To access the Public Test Server (PTS), player must download a special Public Test Server Client.

To install the Public Test Server client, please follow these instructions:

Open the My.com Game Launcher

Click on the Game Directory (Upper Bar)

Select the Armored Warfare Public Test Server from the menu

Press the Download button on the Public Test Server Game Center page

Select the HD or the SD client

Wait for installation to finish

Please note:

The Public Test Server is located in Europe, players from the North American Server may experience increased latency

PvE mode will be disabled during this test

We hope that you will enjoy this opportunity and will help us making Armored Warfare a better game.

We are eagerly waiting for your feedback and will see you on the battlefield!