15 May 2015, 19:38

musketeer925 wrote: Comparing things to the previous observer mod, how do you see things like techs/ships in this one?



For the lower bar, what if a player has more units than fit across in the UI?

Techs/Ships will still be processed in the lower UI. You''d be able to switch between different settings, e.g. full view of all techs, or split view of techs/shipments etc. Scrolling will work by clicking on the left-most or right-most icon in a set, though I still havent figured out the framework for this.In essence it''ll be the tabs system in a different format with a bit more flexibility. Also I''ve set up some stuff which would let it work with 2v2 obs maps, though I still need to sort out the layout, since for e.g. there''s no space in the bottom for four resource lines, at least in 1280x800. There''s also the issue of spacing out the updates since theres twice as many calculations to be done.Everything is now fed in via text rather than toggling independent gadgets on/off. This comes with a few advantages and disadvantages:Main advantage: Postgame can now be accessed since the uimainnew.xml file is projected to be 95% smaller than it previously was.Disadvantages: Not as easy to extend to different resolutions. Also I have yet to create 1000- new ddt files to represent the different shipments, as those need to have numbers showing which the base images do not have.@veni: I still havent figured out what to do with the mil pop/eco pop graphic, but it''s movable in-game for now.