Stone Wall

3rd-level abjuration

Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: V, S, M (3 clay tiles)

V, S, M (3 clay tiles) Duration: Instantaneous

You pull up from the ground 5 contiguous cubes of terrain. The cubes are 5 feet in each dimension. The created terrain is difficult terrain, and is considered worked stone, regardless of the material that actually composes it. Small, Medium, and Large creatures get Full, 3/4, and Half cover respectively from this terrain, and full cover while crouching or prone.

Hard Light

5th-level transmutation

Casting Time: 1 Action

1 Action Range: 30 feet

30 feet Components: V, S, M (A mix of powdered glass and metal)

V, S, M (A mix of powdered glass and metal) Duration: Concentration, up to a minute.

An area of bright light becomes a softly glowing solid block. Creatures within the block when it forms must Succeed a Dexterity saving throw. It takes 4d10 Force damage on a failed save or half on a successful one. Creatures who fail are restrained by the cube, and have full cover. Creatures who succeed are pushed out into the nearest empty space. If there is no empty space, they automatically fail the save.

The mass created by the spell is affected by gravity, and must be at least one of the following:

Dimensions No more than 20 feet in any dimension A Bridge, wide enough for one creature no more than 80 feet in ength A 5 foot thick wall, no more than 40 feet in any other dimension A Sphere or cylinder, no more than 10 feet at any length or radius.

Mire

3rd-level transfiguration

Casting Time: 1 Action

1 Action Range: 60 feet

60 feet Components: S, M (A bottle of pitch and some silt)

S, M (A bottle of pitch and some silt) Duration: Concentration, up to a minute

Stable ground transforms to thick gurgling sludge, sucking in and ensnaring those who are caught within it. A target 10 foot area of your choosing becomes a deep pit. Anytime a creature is within this space, they must make a Dexterity saving throw, or else become restrained by the muck. Creatures restrained by the muck are prone, and can not escape without the assitance of another creature, who must make a strength save in order to assist.

If the spell ends, is interrupted, or dispelled, creatures within are no longer restrained, though the mire remains a pool of sludge and is difficult terrain

Flashback

6th-level divination

Casting Time: 1 Action

1 Action Range: Touch

Touch Components: V, M (A blank peice of paper, some ink)

V, M (A blank peice of paper, some ink) Duration: Concentration, Until Dispelled

You extend your vision into the mind of another creature, discovering hidden secrets and missed details. You gain perfect awareness of any hour within the targets past, regardless of if they recall it. You see from their perspective, and gain the sum of yours and their senses and languages. You may maintain the spell as long as you wish, repeating the Flashback in secitons or their entirety until the spell is ended, however the Flashback must consist of only 1 continuous hour at maximum.

Additionally, when an adjacent creature casts a spell, you may cast this spell as a reaction to replicate it as it fades from their memory. You and the target both take 1d8 psychic damage per level of the spell reproduced. Spells whos level is greater than 6 can not be replicated with Flashback.

If the creature is unwilling, it must make a Wisdom saving throw. On success, the spell fails and has no effect.

Flashback may be cast at higher levels, allowing the Flashback to consist of an additional continuous 30 minutes for each level above 6, or to replicate a spell whos level is equal to or less than the level at which Flashback is cast.

Temporal Respite

9th-level enchantment

Casting Time: 1 Minute

1 Minute Range: 15 feet

15 feet Components: V, S, M (A stopped timepeice, hand-crafted from fine materials worth in total at least 4,000 Gold which is consumed in the casting)

V, S, M (A stopped timepeice, hand-crafted from fine materials worth in total at least 4,000 Gold which is consumed in the casting) Duration: 12 Hours

You sit quietly, casting the complex spell and scribing wards around yourself and up to 7 other willing creatures. At the end of the casting, the time peice begins ticking, and time appears to freeze.

In actuality, the area within the spell is just incredibly accelerated, leading to the appearance to those within that time has frozen. As only 1 minute passes in reality, approximately 12 hours pass within the spell, allowing those within it to do anything they please within the space including gain the benefits of a long rest. Creatures who enter this space remain incredibly slow, and may take no actions which target those within the spell.

Once the spell ends, the Stopwatch begins ticking backwards, counting down an additional 12 hours, at the end of which, all creatures effected by the spell suffer 2 points of exhaustion instantaneous ly.