Please Note: These strike events with level 30 dinosaurs are quite hard. Even level 30 common dinosaurs can pose a real challenge for a team of level 20’s if you don’t play your cards right. We aim to give you the best chance to win, but don’t just use our counters because we said they’re good. Be aware of your team strengths and what you’ve invested coins into. At the end of the day you need to hit hard and fast, and have enough health to survive.

Enemy Overview

Step 1: Dimetrodon Gen 2 (30), Tyrannosaurus Rex Gen 2 (30)

Defense Shattering Strike: Destroy shields, bypass armor, and deal 1x damage.

Destroy shields, bypass armor, and deal 1x damage. Armor Piercing Rampage: Deal 2x Damage, bypassing Armor. (Delay: 1 turn. Cooldown: 1 turn)



Deal 2x Damage, bypassing Armor. (Delay: 1 turn. Cooldown: 1 turn) Passive: Immunity – Cannot be slowed, stunned, distracted, etc.

Defense Shattering Strike: Destroy shields, bypass armor, and deal 1x damage.

Destroy shields, bypass armor, and deal 1x damage. Armor Piercing Impact: Deal 1.5x damage, bypassing armor. (Cooldown: 2 turns)



Deal 1.5x damage, bypassing armor. (Cooldown: 2 turns) Armor Piercing Rampage: Deal 2x Dmg, bypassing armor.(Delay: 1 turn. Cooldown: 1 turn)



Damage & Health Chart

While not as terrifying as our Halloween Epic strike event with Indoraptor and Alankylosaurus, these two level 30 chompers will require a bit of strategy to overcome. You’re still going to need the following:

Dinosaurs with enough survivability to take a hit.

Dinosaurs that hit really hard.

Dinosaurs that distract/reduce damage.

And it’ll help to have dinosaurs with shields, despite how it looks.

Here’s our chart of the moves, damage, and health of these monsters at level 30.

Dinosaur/Move Health (At Lvl 30) Damage (At Lvl 30) T-Rex Gen 2 5102 2004 Defense Shattering Strike 2004 Armor Piercing Impact 3006 Armor Piercing Rampage 4008 Dimetrodon Gen 2 5102 1214 Defense Shattering Strike 1214 Armor Piercing Rampage 2428 DON’T FORGET: IMMUNITY

So on turn one, we’re looking at a maximum slam of 3006 armor piercing damage (with no crit) from our buddy the T-Rex, and an even larger 4008 chomp on turn two. And while the Dimetrodon Gen 2 starts off with a shallow bite at 1214, the second hit will leave a mark at 2428. Oh, and our T-Rex friend has a 20% chance to critically hit your squad…

So how do you beat these foes?

Strategy

Being that every single move from these two dinosaurs ignores armor, no tank is going to be a great fit. All their armor is like tissue paper to these monsters, so if you don’t have a tank that hits hard (looking at you Tragodistis), I probably wouldn’t bother.

But it is interesting that dinosaurs with shields might be of some use. While the bots are usually not all that predictable, when you only have 2 moves and one has a 1 turn delay, you can pretty much count on Dimetrodon Gen 2 using Defense Shattering Strike, followed by Armor Piercing Rampage. And you can probably count on T-Rex Gen 2 using Armor Piercing Impact, Armor Piercing Rampage, and then Defense Shattering Strike (since both moves would be on cooldown at that point and APR has a 1 turn delay).

And shields against an armor piercing move ARE helpful. It’ll cut the damage in half, or negate it with invincibility.

Furthermore, these two dinosaurs aren’t breaking any speed records. Pretty much everything will out-speed T-Rex Gen 2. And Dime Gen 2 clocks in at a speed of 112 which is also nothing special. So you should be able to put together a team that outspeeds these two without too much problem.

Distracting dinosaurs are going to be entirely helpful against T-Rex, so be sure to have one or two of those on your team (if they’re at a high enough level to get hit). If your distracting dinos are too low level to take a hit, they may not be worth it.

Stunning dinosaurs will also be very useful against our T-Rex friend. So the Paramoloch might be a pretty helpful tool.

Bleeders could be helpful against T-Rex but none of the bleed moves will work against Dimetrodon Gen 2, so that’d be a pretty rough route. Lower level players may try this as a moonshot.

And if you’ve got nothing that’ll ever survive even one hit, then when all else fails, your only hope might be dodge. Grab that Gallimimus or Orinthomimus, and roll it out.

The only common thread here between these two is hitting hard back, and potentially having a shield or two up your sleeve. It’s a classic boat-race. You’ve gotta survive long enough to take down these two armor eating monsters.

Possible Counters By Rarity (Level Dependent)

Unique: Diloracheirus, Trykosaurus, Indoraptor, Utarinex, Tuoramoloch, Diorajasaur

Legendary: Stegodeus, Monomimus, Paramoloch, Rajakylosaurus, Spinotahsuchus, Diloranosaurus, Alankylosaurus, Allosinosaurus, Ankyntrosaurus, Pyrritator, Utahsinoraptor, Indominus Rex

Epic: Stegoceratops, Monolophosaurus, Blue, Spinotahraptor, Ouranosaurus, Alanqa, Sinoceratops, Koolasuchus, Gorgosuchus, Spinosaurus Gen 2, Sarcorixis.

Rare: Suchotator, Einiasuchus, Ornithomimus, Majungasuchus, Gorgosaurus, Spinosaurus

Common: Velociraptor, Allosaurus, Gallimimus, Lythronax, Tarbosaurus.

Reward:

If you manage to pull this off, you’ll end up with an Epic Incubator with a total DNA count based on your current player level. Pretty sweet.

In Conclusion

Ludia is doing an annoyingly good job at finding combinations of dinosaurs that are problematic. Pairing something that hits like a truck and needs to be stunned or distracted with something that hits like a truck and is… well… immune — that’s straight up diabolical, but we love a challenge!

But at least it’s possible to beat for many of us. Especially after many people were able to get an Indoraptor. But whether you’ve got a legit shot, or you’re dino team is more likely to survive as a block of ice in hell, it’s worth a shot. So get out there and try it, and let us know in the comments how it goes.

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