It has been 178 days since Battlefield 4 was first released. Today, DICE confirms that the title is still not operating as intended, though fixes are being implemented.

The current issue under investigation and repair is the ongoing problem with “rubber banding.” This presents as slow or stalled movement followed by rapidly “catching up” with where your character would be if accurately reflected on screen.

DICE has installed what it is calling a “high-performance server solution” that should improve performance. Studio vice president and general manager Karl Magnus Troeddson says that performance in 64-player matches is improving.

[Source: Battlefield]

Our Take

The new problems with rubber banding were introduced after the release of paid DLC (Naval Strike). The problem isn’t completely fixed, as Troeddson says that things are improving rather than indicating that they are fixed. Battlefield 4 has been a catastrophe. The brand is damaged, and consumer faith in DICE is shaken. EA needs to do better.