Interview with Mark Davidson, GM for Nether

We managed to ask General Manager at Phosphor Games Studio, Mark Davidson, some questions about the upcoming survival shooter, Nether.

Based in Chicago, Phosphor Games Studio is a top-tier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – including the Game of the Year nominees 'The Dark Meadow' and 'Horn', and the highly anticipated PC online survival shooter Nether.





Mark Davidson: Nether is a fast paced, first person survival game. Players need to scavenge and craft their way through each day, while avoiding the constant peril of demons that inhabit the urban environment.





Mark Davidson: Nether are demons born from the depths of our subconscious





Mark Davidson: The game has been in development for around a year - we wanted to get it in the public's hands as soon as it was playable!





Mark Davidson: We have a very talented team, with a very dark soul.





Mark Davidson: Yes. Our next update (live now) will have an off-road multi-passenger buggy.





Mark Davidson: We want to experiment with many different server types including more players, fewer players and different server options for game rules.





Mark Davidson: The dev team is about 25 people counting our QA dept, who playtest the game daily.





Mark Davidson: Does espresso count? Lots and lots of coffee drinks





Mark Davidson: Our newest update has a new creature. We plan to constantly add to, and improve the demons.





Mark Davidson: The new update has a winged Nether that flies above the city.





Mark Davidson: None are planned. We only did the first (and only) wipe to rebalance the game, due to exploits that had emerged due to bugs in our early access that have now been fixed.





Mark Davidson: Our target is sometime in Spring.





Mark Davidson: Our map will become twice as large very soon. We will be constantly growing the game.





Mark Davidson: Tribes, part of our newest update, is our main focus right now and many new features will be coming on line to support this concept.



