Hello and welcome to Hex: Bash Aftermath Episode 6,

Bash Attendance

As always we do not have numbers representing distinct player participation, however Martypunker did the legwork so if you are interested in those have a look. This weeks Bash attendance looked better overall, however as there seemed to be a misunderstanding last week let me explain this segment shortly. I comment on the Bash attendance with the week prior in mind so this does not continually compare the old to the new format, I commented on that in Aftermath Episode one from then on my comment is focused on the new format and how participation in this develops.

Saturday’s bash had 45 participants Sunday’s bash had 43 participants. So especially Sunday’s participation improved by a lot, overall I would still wish for higher numbers, for a better competition and overall more consistency.

Bash Aftermath

The format is open play what you like and throw around some brews!

DW could again evolve to stay at the top of the format, including Chasing the Rainbow gives the deck another hard to answer threat for the lategame against the various control decks showing again that it is flexible and adaptable while having a very consistent, powerful midrange core. Plenty of strong control decks increased their presence in the format lead by BD Verdict, DRS Solis control, both decks pack flexible answers good finishers and can grind very well while keeping hyper aggro and crypt shenanigans in check. We also saw several combo decks coming in with some good numbers and strong showings to boot namely: Kha’s Gift, Twisted Sisters and Taking Turns. Aggro is represented by Rhiannon in various shards but over all with only a few players picking it up.

Interesting Tech

DRW Goodstuff

DW Momentum has been on the top of midrange decks for quite some while, having the most powerful troops with very explosive starts and a great topend that can be played early. Lady Avalanche showed that she is able to adapt to almost anything, being on the top of the format for the whole year with its leprechaun core, Exalted Pathfinder as a powerful draw engine and extremely well positioned removal in Grasp of Winter, Eldurathans Glory and Eternal Seeker.

Now we see a new adaptation that has been included in most of the successfull DW builds, Chasing the Rainbow. So what does this card offer for this deck? Well first of all it does something the deck wants to do anyway, it ramps. Second of all it diversifies the threats being a constant that produces multiple threats in a long game certainly helps combatting the popular control decks as at some point they eventually run out of answers. While the Gold Elementals are essentially bigger than anything they can muster except Doombringer Kha that will just void it on attack. However including.

Another adaptation to the current metagame is the cut of Waxshot’s for more early game removal or topend removal in Glory and Seeker. Utilizing the ramp that Chasing the Rainbow provides while reducing the early game aggression for a more stable midgame and answers to the diverse threats in the format.

So talking about midrange, there is another sweet deck I want to talk about, so far only one player ran it into tournaments which is BigDaddy. I have a weak spot for familiar decks and the connected champions so I am really glad that this deck came into existence and works. BigDaddy posted some solid results with this list for quite some weeks now so lets check it out.

So despite having some issues with the ressource base as we do lack the Remnants of Savagery/Conquest this deck is a very bold attempt at playing the best threats and answers the format has to offer in a midrange context. The typical leprechaun package (Goldfather and Leprechaun Artist) alongside the best midrange enders (Immaculate Mortrus and Brilliant Annihilix) topped by a dead dragon (Lyvaanth) is somehow beautiful.

Combining this with a super efficient removal package and accelaration provided by Korrac of the Stone and his familiars makes for a really powerful deck that has an explosive midrange with speedy threats that can end a game out of nowhere. The removal is either noninteractive (Primordial Sabretooth) or void removal (Return to Cinder, Blaze of Glory) which allows this deck to answer all troops in the format cleanly.

Upgrading Brilliant Annihilix with the double damage gem ends games very quickly. While the 8 familiars allow you to either play multiple small threats or a single big thread ahead of time paired with the great removal to back early board states up and remove critical threats that your opponent might try and stick. While Runic Avalanches provides carddraw and another potentially huge threat.

The reserves are stacked with answers for combo decks like SW Turns, with Wise Magistrate, Inquisitor of Lumos, Reginalds Riposte and Brosi Buk. Some more copies of void removal for matchups like Kha’s Gift and Rhiannon Fuel. Clash of Steel against go wide decks that leave your superior threat on the field.

Overall this deck is a real beauty that might become a real contestor with set 10 when the lacking remnants get introduced.

Player Ranking

Discontinued