List of gameplay changes since 1.2.0

Grabbed players will always die before the grabber (if the grabber dies). For Paco this means that jumping into the side blast zone while carrying an opponent will count as a kill on Paco's opponent first, for Drifter this means that enemies caught with Falling Slice offstage will hit the bottom blast zone before Drifter does.

Pressing an attack button while holding side dodge will now trigger an attack rather then side evade. This makes attacks out of wavedash easier.



Pressing an attack when in a jumpsquat animation will now buffer the attack. This means that aerial attack inputs won't get lost during a jumpsquat animation.



Fixed a rare bug where Juan's grounded side special would get canceled.

You may have noticed a few patches since the 1.2.0 update. These have been minor bugfixes and behind the scenes improvements. Here is the current list of gameplay changes since 1.2.0 according to Hodor: