GTFO official FAQ - please check before posting questions!

GTFO FAQ

1) When will the game get a matchmaking feature?

[www.gtfothegame.com]

2) Can you play this game with less than four players?

3) Can you play old rundowns?

4) What is the minimum/recommended PC specs for GTFO?

5) Will GTFO have feature "X"? (E.g. SLI support, dedicated servers, character customization)

6) Will GTFO come to platforms other than PC? (E.g. XBOX, PS4, Switch, Linux)

7) For how long will GTFO be in Early Access?

8) Will you be able to play GTFO alone?

9) Will there be bots to fill out teams of less than 4 players?

10) What game engine is used to develop GTFO?

11) Will GTFO support mods?

12) Will there be DLC or microtransactions in GTFO?

13) Will GTFO go to the Epic Store or stay on Steam?

14) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?

15) Why are you going with an Early Access release?

The matchmaking update is actually a package of several quite sophisticated features (not just matchmaking but in-game voice chat, kick/ban functionality and server migration) so it is a tough nut to crack. Please check the public roadmap periodically to check the development progress.to make up for the fact that the team is smaller. GTFO is already a difficult game if you're a team of four - teams of three and two will find the game harder still.We repurpose the building blocks of the current rundown to create a new one - these building blocks include code, graphics assets and more - and when we tweak and repurpuse those assets, the old rundown (which relies on the assets) falls apart and becomes unplayable. If we were to maintain an archive of old rundowns, we'd have to test every expedition that relies on a certain building block as soon as that building block has been altered in any way. That kind of a constant testing requirement is just not realistic. The best way to view GTFO is as a string of time-limited events. The past is in the past - the current rundown is where it's at!Requires a 64-bit processor and operating systemWindows 7 64-Bit or laterIntel Core i5 2500K or AMD equivalent8 GB RAMNVIDIA GeForce GTX 660 2 GB or AMD equivalentVersion 11Broadband Internet connection15 GB available spaceRequires a 64-bit processor and operating systemWindows 10 64-BitIntel Core i7 4790K or AMD equivalent16 GB RAMNVIDIA GeForce GTX 970 or AMD equivalentVersion 11Broadband Internet connection15 GB available space- but before that, please ask yourself: Do you know many other FPS games that have this featureare developed by a team of less than 10 people? If the answer is no, please calibrate your expectations accordingly.The development team is too small to pull off simultaneous multi-platform development. If an opportunity arises that allows us to put time and resources into a GTFO console version, we’d absolutelyto do so!We don't have a time limit for how long the game will be developed in Early Access, instead we have an idea in our heads of how many feature and how much content the game needs to have before we feel that it's "version 1.0". We don't know how long it takes to develop those features and create that content, but we're hard at work doing it!- however, at this point we can't promise that it will present a fair challenge. GTFO is designed from the ground up to be played with at least one other human player - and if we were to also make it balanced/fun to play solo, it would almost be like making an entire second game. We are a small team, and we focus our efforts on making GTFO the most awesome co-op experience there is.If we attempted to create bots that were sufficient for GTFO, we'd practically have to pioneer bot programming - and that's not our vision for the game;our vision is to offer the most exciting and challenging co-op experience there is. Please read this thread where 10 Chambers member Simon elaborates on the topic. We don't rule out the possibility of mod support being added in the future, but right now there are no plans for it. We're really flattered that community members are so enthusiastic about the game that they want to use their free time to make mods for the game! However, we will not recommend or formally approve - officially or unofficially - anyone making mods for the game. Unfortunately, before there's official mod support, any mod made for the game will likely be disabled or broken by the next official update or patch., and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO., for many reasons. For example, Epic Store doesn’t provide P2P relay servers, something GTFO will rely on. We also believe our fans are already on Steam.GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO.- to adjust our priorities according to feedback from our player base. We are well aware that Early Access as a concept has some negative connotations, with some games being stuck in what seems like perpetual Early Access and the developers seeing it as an excuse to never bring the game to a finalized, polished state.