A turn-based strategy game which is approachable, absorbing and visually appealing yet detailed, Battle Academy aims to please strategy gamers with a blend of intuitive design and compelling gameplay-

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned intorealistic AI behaviour, powering expertly crafted battles.

The game engine is also completely script-driven, allowing players to create their own missions and scenario in a simple and effective way.

Control British, US, Polish, Canadian forces in 3 epic campaigns covering more than 30 varied battles or take control of Italian and German forces in multiplayer. Select from a vast array of equipment including 100 units from 6 nations - Shermans, Fireflys, Panthers, Tigers, Stukas, Hurricanes, P47s and much more! Gameplay includes ambushes, line of sight, artillery barrages, airstrikes, scouts, morale, APCs, flame throwers, heavy bombers, snipers and suppression. Your units gain experience as they fight. Get promoted to Veteran and Elite status and gain new skills.

Players have huge modding opportunities. The game has been designed so that its easily moddable and accessible scripts control all aspects of combat, user interface and the game's appearance.The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers.

Published by Slitherine Ltd ©2014. All Rights Reserved. Developed by Slitherine Ltd. All rights reserved. Battle Academy, Blitzkrieg France, Operation Sealion, Operation Market Garden, Operation Husky, Rommel in Normandy, Fortress Metz. Slitherine Ltd 2014. All brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. All rights reserved.