THIS IDEA IS FOCUSED AROUND THE PROBLEMS OF LLD



Current Problems :



First: Wealth



The requirements for participating competitively is far too expensive for the average player.



A fully constructed character on average can cost 10ex or more. This amount of currency isn't something everyone has, let alone it being "extra" that they can spend on PvP.



This creates a conflict of interest. The majority of average players would rather spend currency on improving their PvE character compared to a PvP character.



Master crafting can become extremely expensive. Being able to multimod multiple items can make someone extremely powerful. Not having the currency to multimod puts the player at a huge disadvantage.



One of the most powerful items someone could make is a weapon. Not having that powerful weapon for someone like melee makes it almost impossible to be successful.



Obtaining powerful items is very hard because the player has to either craft everything from scratch or hope to be able to buy something from people. There is the chance of having something good drop while farming mudflats or Dominus, but the likely hood of that is fairly low. Master crafting would probably still have to be done to the drop as well to make it better.



The advantages of Vaaling items is huge. Corruption mods can make a build go from average, to extraordinary. The amount of items a player has to go through in order to get a successful corruption can become very expensive.



Adding all these costs can add up quickly.



Quality gems - Corrupting gear/gems - Crafting gear - Master crafting gear



The average player just doesn't have enough extra currency to throw at PvP.



Second: Incentive



The incentive to play isn't all that high. The current rewards for playing PvP are an assortment of alternate art items. This is exactly the same system which races use and comparatively it is far easier to get those prizes.



I don't expect every season to have powerful items, but this current season seems to be very lack luster for being the first PvP event to take place in temp leagues. People should be getting hyped for having the chance to get cool uniques.



The top tier rewards don't seem like something worth aiming for because of how common of a drop they are . It is understandable that they don't have a lot of 3D art items because of how expensive they are to make. It just feels like there should be more options for rewards.



In order to even get any of these alt art items people would have to do very well in events. Compared to racing; PvP requires a far greater investment to do well in. This is yet another burden the average player has to find a way to get around. Not only do they have to get the currency to play in the events, they also have to perform fairly well in hopes to get anything out of it.



Third: Changing builds



The ability to change what build the player wants to do is very limited because of resources. If a player decides that melee is their path, it is the path they must follow unless they find another 10 exalts or so.



People who aren't used to the PvP scene won't be adjusted to how the game works compared to PvE. This will lead to many dead ends and many frustrating build changes that can cost them a lot. People who don't have the currency to successfully do this will just become burnt out and lose interest.



Some people may want to compare this to PvE for new players. The difference between these two situations is that new players won't be spending 10s of exalt on their built. It is much easier for a new player to change their mind because they aren't so invested.



One of the coolest aspects of PvP is trying new builds, yet it feels almost impossible to be able to do that because of the cost per character. Changing a build costs quality gems, entirely new armor(sometimes), and creating a new weapon. This can become extremely costly for someone who is on budget.



Leo's Current State :



Leo has the potential to become one of the most unique masters of Path of Exile.



Currently he offers mods that can be used for adding unique features to pieces of player gear. These mods are fairly effective for what they were designed for. Stun, knockback, and status alignment avoidance are very powerful mods in the battlefield.



For people who aren't PvP orientated these mods may not seem like obvious choices to incorporate in their build. The truth of the matter is many are very important for situational fights and can be the determining factor for who wins.



The only problem is that it isn't always easy to find room for these mods on gear. Master modding is widely used for things like resists and damage. Finding the room to place these mods can become a challenge in and of itself. Having the capability to multimod would make this very far easier to do. Again this is a huge advantage.



Potential Solution :



Overhaul of Leo :



Leo should be given a new point system that could be called something like "Valor" points.

(Technically the current reputation system could work. Seemed easier to understand when it had a different name)



These "Valor" points would be used for the purchase of master mods that can only be used in PvP.



These mods would be similar if not identical to the mods that are offered by the other masters. The only difference is that in order to gain "Valor" points you would have to play PvP matches instead of playing PvE.



For temp leagues Leo would be given a starting amount of points to allow players something to work off of. It is very important for players to have a good starting point.



This solves a few issues that I brought up.



For starters, the player would no longer have to spend hundreds of their own PvE currency to progress their PvP characters. It would create another form of currency that isn't reliant on PvE.



Players would still have to farm for base items, but the crafting process becomes much easier. This takes the burden off of crafting and the player can focus on quality gems and corrupting.



This means players don't have to choose which aspect of the game they want to participate in. They can be flexible and play in both.



Players would have an incentive to continue playing matches because it will help progress their character. Just by participating in PvP it will continue their progression.



Players would be rewarded for spending time playing in PvP.



One of the core aspects of Path of Exile is the feeling of progression. Throughout the player's journey through Wraeclast they are faced with many situations where their gear needs to be improved. This would basically become the same situation for players who would PvP.



A slow but steady progression is important. Brick walls are not good.



Many of the solutions people want for PvP are for everyone to have the same gear. This isn't really a solution for a game like Path of Exile because the core of the game is about build diversity and creativity. This should be one of the focuses of PvP too. Imagination is king.



Potential Problems :



In order for this idea to work the mods would have to be PvP only. According to Greendude this may not be possible. This brings up the question to find another way to make the mods only available to PvP players. The core idea is there, but finding another solution to PvP only mods is extremely important.



Obviously this is a lot to ask for from GGG. I don't expect this to be done soon or at all. I wanted to give an option for helping people with the wealth gap and add a cool feature to Leo.



There needs to be easier ways for people to craft items. Hopefully adding something like this could be the key.



Please discuss the Pros and Cons of the idea. I'm interested to see what people think of it.



IGN - WazaBaza Last edited by Wazabaza on Mar 7, 2015, 10:53:58 AM