Remember back when Tri Drag spoilers were still happening and I said OTT needed some power to capitalize of maining oracle? Here

Whelp guess who got exactly what they asked for…..again.

So onto the reveals no fancy images on account of the arts being low res due to being stream rips. Since we’re working off the initial reveals I will add a disclaimer that the names are currently fanlations and subject to change:

Goddess of Still Water, Ichikishima: So first things first let’s talk about the shiny new stride that Oracle got.

She has 2 skills. The first is a CB1 SB1 Persona flip that allows you to draw two cards. It’s perfectly fine. For the cost that it has netting 2 cards is pretty nice, especially compared to the CB2 of Takemikazuchi. This skill is not GB restricted so you can throw it out first stride if you wish. Personally I would have preferred a Take style scry 4 choose 2 as opposed to a blind 2. Filtering and deck stacking has always been part of OTT’s gimmick and I would prefer not to blindly draw triggers. But I shouldn’t complain too much about a good thing. Given how many decks like to early game now being able to draw 2 to bounce back from that aggression can be quite strong. It can also serve the same niche Take does in my current deck build (here, for the record) of just keeping yourself ahead if you foresee a big turn coming.

Her second skill is the big one to take away here though. When you’re at GB3 and Oracle you can flip any G-unit to restrict G-guardians and Grade 0s (from hand). This skill is honestly ridiculously powerful. G-guardians have become one of the most absurd mechanics in the game right now. The very existence of cards like Heteroround or Negrolily keep entire decks from being viable in tournaments. Beyond powerful utility G-guards like those two, the simple fact that you can double or even triple the value of a single heal trigger has pushed out power based playstyles. You have to easily break 31k in order to stay viable with power columns now. As such many people, myself included, have wished for some way to get around the problem of g-guards. Personally I was expecting Bushi to push more power based cards and let us make Neo Nectar columns. It seemed they went with the other option that everyone asked for and said “Here, you can just stop g-guards from existing for a turn”. I am perfectly okay with this.

This card not only stops your opponent from guarding with their most efficient guard units, it also shuts down utility plays a g-guard may offer. Things like recovering Tahro with Iris, or doing set up with Negrolily and Nightrose’s GB2 are no longer available. It also cuts off GB acceleration from flip g-guards. This is just an incredibly powerful skill and I can’t overstate the unbelievable boost denying G-guards give you.

Ichikishima is certainly a huge boost to OTT and definitely a card that was needed. It’s always hard to say if it’ll start topping due to the boost, but I personally think OTT has decent shot now.

Advantage Miko Nanase: Yay for cute mikos.

So her first skill is On Hit CB1 SB1 scry top 2 draw 1 bottom deck the other. This skill is perfectly fine. First off its functional pre-GB, meaning you can throw her out and get some pressure going early. The on hit allows the potential to replace herself with a new card to your hand, and since its a scry and not a blind draw you reduce the risk of grabbing an early trigger you might not want. Normally on hit pressure would be minimized by the fact that in the late game most people have access to higher advantage gain and g-guards, but Ichikishima allows the pressure to keep on rolling by denying easy guards.

Her second skill is GB2 Oracle she gains 1k for every card in your hand. She’s basically Mirior distilled into a single rear guard with her 2 skills. By virtue of the Oracle requirement, this card will always have +5k if the skill is active. With a booster Nanase should typically be able to swing for above 21k before triggers. Combined with Ichikishima, Nanase will probably be putting a lot of work as your main beater unit.

This is a solid card that provides some good early game utility with her on hit and transitions gracefully into the late game with her power gain.

Sympathy Miko Nazuna: I now no longer have to be jelly of Genesis for hogging all the Miko type units with Battle Maidens.

I have to admit I’m a little iffy on this card at first glance.

Her first skill is at the end of the battle she boosted you may retire her to draw a card. I’m not a fan of self retiring in general, but especially in OTT where boosters matter this is not a good thing. She can’t even go into soul to give the deck a bit more resource gaining options. I think this skill is a last resort if you just REALLY need one more card to guard with, otherwise it’ll probably go unused.

Her second skill is GB1 On Place give a unit in the same column as her a CONT red text +1k for every card in hand. Keep in mind this red text is not oracle restricted so you can get a minor boost even if you’re behind. This is where this card gives me mixed feelings. Giving the Mirior skill, even for just one turn, is pretty strong and that extra little bit can be what pushes a game. At the same time Ebisu functions as a consistent 10k boost, and will at least be 8k in the early game. You probably want to save her on place for a significant Ichikishima turn, which could lead to a loss of some earlier aggression. But the power ceiling on Nazuna is higher than Ebisu. I’ll probably try out Nazuna over Ebisu for a bit and see how I like it. Depending on the results I may shift my ratios around to have both.

Overall I think the reveals we’ve gotten are incredibly solid. Bushiroad has graciously decided to not only give us a solid boost to RG power, but also the ability to shut down a major mechanic of the game. I’ve been staying skeptical of OTT reveals even though I liked a lot of Tri Drag, but this has me properly excited for support. So good job Bushi you broke through my cynicism. Now where the hell is my Magus support Bushi, give them some love plz.

That’s it for this article hope y’all enjoyed. As always comments and criticism are welcome. I’ll be covering OTT reveals as we get them since they are my 2nd favorite clan.

I’m still working on that Chouchou stuff. I’m having a hard time getting my thoughts together, not only because of wildly mixed testing results, but also because Japan decided in its infinite insanity to make a version that includes Kruk and Spicas. I’ll be away on a trip so I can’t give an accurate estimate on when the Chou article will happen, hell it may even end up as a video because I’m having a hard time structuring my thoughts in text.