http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveMovesOfDoom

It's often been said about Professional Wrestling that a successful wrestler doesn't need to have an extensive library of moves that he can execute with average proficiency: he just needs a few moves that he can do well.

Just about every wrestler has a Finishing Move. Some wrestlers, however, have an entire finishing sequence — a series of moves done in the same order to cap off every match. Though the sequence may be interrupted, the wrestler always seems to return to it at the earliest opportunity. If they don't get a chance to return to it though, they're probably going to lose the match.

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The trope's name comes from fan commentary (particularly Scott Keith's) on one of the most infamous examples of using a sequence, Bret Hart, from the newsgroup rec.sport.pro-wrestling in the mid '90s.

Oh, and by the way, not being able to use more than four moves hails from something else. This is about a finishing sequence, not a limit on total moves.

Examples:

Other