The powerful Trade Federation has mobilized to explore a recently discovered area past the edge of known space. Rumor has it, The Blob is moving toward these unmapped reaches to contest the Federation’s expansion. So naturally, the Star Empire and the Machine Cult must try to stake their claims on these new worlds, as well . . .

Find out who will conquer the new frontier when you pick up Star Realms: Frontiers at your local game store. It supports up to 4 players, it costs $20, it’s small enough to fit in your pocket if you have really big pockets, and it hits shelves soon.

Look for it in North America on October 16, and in the rest of the world on November 14. Preorder at your local game store today to guarantee your copy. Otherwise, you might miss the entire realm-building party, and that wouldn’t be any fun. (Also, if you preordered the game on our online store, you should get it soon; we’ve started shipping it already, so it should arrive on or just after the retail release.)

Frontiers raised $1.1 million on Kickstarter last year, and it uses the same basic rules as the original Star Realms Deckbuilding Game – which won four Golden Geek Awards, two Dice Tower awards, and the SXSW Table Top Game of the Year Award upon release in 2014. That’s like, more awards than you can easily display on a single fireplace, and literally zero of them are participation trophies. So it’s no surprise that hundreds of thousands of people have bought and played a game in the Star Realms line.

And now is a great time to join them, since Star Realms: Frontiers is a standalone game with four ways to play in one box. You can duke it out in a duel, or in a three to four player game. Then, you can try out the solo or cooperative modes. Each copy of Frontiers includes eight oversized challenge cards that players can use for some sweet player-versus-event action. You may need to Defy The Empire, resist a Blob Assault, or fend off a Dimensional Horror …