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Map Control :

Because s the s map s is s so s small s and s there s is only s 3 s players there s will s be s a lot of ganking and therefore map control all but wins the game for you. Knowing when the enemy at the top is coming bot to gank will save your lives and probably keep the game from snowballing away from you which happens so easily on this map. Also buff control is hugely important. With less people on the team both sides will usually be evenly matched because most of the time the whole team of 3 people will stick together which isnt that hard. Having a buff will give you the extra edge which will cause you to win the first teamfight. From there on it becomes easier and easier to kill the enemy as well as control the jungle.



Getting Gold:

Here its all about First Blood, Ganks, Dragon and Turrets. Each stage offers you a way to gauge how far ahead or behind your team is. There will be practically no solo kills here because chasing is incredibly stupid with enemy teammates so close by and people usually do not overextend until they are winning. If they do they will usually just head into the jungle for a bit and take the buffs. If you miss out on one of the listed forms on acquiring money its not a big deal however remember: GOLD WINS TEAMFIGHTS. Apart from certain OP champs everyone is pretty balanced and because no one will make stupid mistakes here, remember almost all the kills will be from teamfights, even a gank can turn into a teamfight here and half the time an overextended enemy is bait for his other two teammates. This basically means you will not get kills unless you have more gold. I know this may sound silly and applies more to late game than early however it is true and this helps me express the importance of dragon and turret pushes. DO NOT GIVE THESE UP. You need turrets and dragon here to be able to win the game, its not simply about team placement and focusing the squishies, you need better stats to win here most of the time.



Laning:

Laning here is somewhat passive and somewhat not. Early laning phase should be renamed early ganking phase. Its the only time you will be able to succesfully fight the enemies in 3v2 or 3v1 without things turning into a teamfight, usually. This is the one exception to the gold rule which says you need dragon or turrets before starting a teamfight to ensure your victory. Careful during the lane phase because although you may be harassing your opponent and they are getting low if you try to finish the kills chances are they will run away and if you chase, their team will come for a free kill. This is why I mean it can sometimes be passive. This is not to say dont harass your opponent in lane, Im just saying dont be an idiot and chase them past half for the kill.



Now for Volibear.

As Volibear it is definitely preferable to take the jungle. Because of the nature of 3v3 however, it is viable to take bottom lane. Going bot with a strong CC partner like Annie or Alistar will almost definitely land you both some early kills. The lanes are tighter here and there are less minions. This means that to last hit you will have to be more aggresive. If you end up losing your lane you will be denyed completely or die very soon. Luckily it means harassing is easier because there are less minions. Catch your opponent offguard when the minions have dwindled for the best results. Make sure to watch the map. Gank whenever it is humanly possible. The early laning phase will pass quickly and make sure you do not have to go back more than once but dont worry too much about farming. At lvl 6 your team is going to want to rush dragon. Make sure it is counter warded first, as otherwise you will end up losing a teamfight. Once this is over the two teams will basically end up taking turns pusing lanes and fighting for jungle control. Getting an early sheen will definitely help you win the early jungle fights. What to do at this point is simply push lanes with a partner if possible and take jungle creeps whenever you can. You shine mid-game however because of you ultimate. This will allow you to initiate a 2v2 gank very easily or even a 1v2. Simply open with your fling and CC the target. If you find yourself in a fullout brawl - fight it. With your ultimate and CC your team should have the advantage. The trick is using your amazing mid game damage to win your ganks and push turrets. The gold from these will help you snowball into your items and continue to carry late game. If you are losing these, not to worry, simply play more defensively and continue to control dragon. Volibear is amazing in teamfights here because there will be less CC, you will get focused, you will deal damage and you have AoE damage. As a tanky bruiser with AoE damage and CC you are effectively OP on this map. Just focus on your teammates survival while dealing damage. Basically a few teamfights will decide the game here. These teamfights are usually decided by team gold, e.g dragon control and turret pushes. Make sure to use your mid game potential to gank and get your team fed. Otherwise you will drop off late game and be unable to survive or deal as much damage.





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