I have to say. I love the work that your team put into this demo. In short, it was fun and fair to play. The zones are definitely revamped in the Mania-style of gameplay. However, there are a few glitches I have encountered.



-In Hill Top Act 2, after defeating the boss and jumping into a pit, I was stuck and the only way to get out was with debug mode.

-In Aquatic Ruin, when you die to an enemy underwater, the water is drained, which makes some springboards impossible to do.

-I have encountered a pillar with no solid collision on the bottom.



These were the glitches I have found regarding your demo. Asides from that and other dodgy design, for instance, no warning sign over the first pit of Hill Top Act 1 as well as a spring that launches you into an enemy at the beginning of the act, the experience was good. Keep up the good work!



Edit: The spike section early on in the low path in Labyrinth Zone Act 2 is just high enough to trap the player until they drown or not pick up a ring.