Way of the Dragon

Monastic Tradition

Monks of the Way of the Dragon are those that follow in the paths of dragons. They are disciples of dragons whom they have come into contact with, either stumbling upon them in their travels or training under another who has. The Way of the Dragon teaches virtue and self-discipline. Monks that walk this path adhere to a mantra: “Control yourself, let others do what they will. This does not mean you are weak. Control your heart, obey the principles of life. This does not mean others are stronger.”

Draconic Affinity

Starting when you choose this tradition at 3rd level, the power of dragons manifests itself in your body. Choose one type of metallic dragon as the source of your Draconic Affinity. The damage type associated with each dragon is used by features you gain later.

Draconic Affinity

Dragon Damage Type Brass Fire Bronze Lightning Copper Acid Gold Fire Silver Cold

As a bonus action, you can spend 1 ki point and gain resistance to the type of damage associated with your draconic affinity for 10 minutes. You may also spend 1 ki point to gain the ability to read and speak Draconic for 1 hour.

Flight of the Dragon

At 3rd level, whenever you make a melee attack against a creature, you can spend 1 ki point to take no opportunity attacks from that creature for the rest of the turn, and opportunity attacks against you are made with disadvantage. Your speed cannot be reduced except by magical means, and you have advantage on Dexterity (Acrobatics) checks made to escape or resist a grapple.

Hide of the Dragon

Starting at 6th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Soul of the Ancients

Beginning at level 11, you have come to embody the very spirit of dragons. You gain advantage on all Charisma (Persuasion) and Charisma (Intimidation) checks. You may also add your Charisma modifier to the damage of unarmed strikes or attacks made with monk weapons. This damage is the type associated with your Draconic Affinity.

Draconic Champion

At 17th level you gain the ability to harness the powers of dragons. As a bonus action, you can enter heightened state of being. For 1 minute, you gain a flying speed equal to half your movement speed, you have immunity to the type of damage associated with your draconic affinity, and your attacks deal extra damage of your draconic affinity type equal to your Martial Arts die. This effect ends if you fall unconscious. You may use this feature twcice per long rest.