CT -SIDE

Pistol 1: Retake B

3 players play aggressively on the ramp, and 2 players middle

The player from the window will only peek mid once with a pop flash .

In case the enemy team enters the stairs of B the player of window only tries to kill 1 time, drops middle and they play retake with 2 players of the ramp A to start the retake by the flank.

Pistol 2: Retake A 50 %



2 B / 2 middle and 1 A with A’s player being crucial in picking information.

He is responsible for dismantling the setup on the other side of the map.

In case there is no information on the A side, the setup remains with the two players in the middle to be quickly rotated to B through the window.

Forces:



As on the terrorist side, forces with only pistols + kev will tend to be played more on the B side with 2 players on more aggressive B positions and 2 middle players, leaving only 1 A.

Exceptions:

-Saving a weapon the mibr squad can leave 1 B, 1 middle and 3 A, or even 1 B and 4A.

In case you have stack A there is a big possibility of a triple boost in the woods of A, to catch the terrorists when they are arriving next the sandbags

Gunrounds:

The most common positions are:

fer – middle, support A and support B

meyern – B (always) and always in a position where you can get information early and safely.

kng – B whenever there is no AWP and fallen has it or mibr has 2 AWPS.

TACO – A (Always)

Fallen- A when he has an AWP, middle when he doesnt

B Breakdown:

60% of meyern rounds are alone

always plays a position to get info while safe (blue dots)

kng (yellow dots) is the second BS player whom without AWP is more likely to appear in the window and at the bottom of the BS.

The aggressive plays in B 90% are because there is no AWP on KNG and 80% of the agressive plays B have 2 more players in mid to support if needed (fallen and fer).

Kng only has AWP in B if they have double AWP Setup, otherwise kng goes to A while fallen and fer are in the middle and meyern is alone in B.















Middle Breakdown:



fer makes a very passive control of middle whenever alone, which is the majority of the rounds (65%). On average he leaves the sandbag position at 1 minute and 30 seconds.

While alone he rarely throws any type of grenade, because often he is the one who throws the first smoke on the A ramp and keeps the rest of the grenades for retake.

His initial position is next to the sandbags 1 (if he is not going to smoke smoke at A), 3 if he goes first to A.

In case he goes to smoke to A then he will go for position 3.

In case of fallen join the fer in the middle or stack the cement bags or boost the box (yellow dot)





It may happen that a smoke or a molly is used in the position indicated below.

If a smoke is used, fer could cross to the stairs and having a quick flank on the retake.

If a molly is thrown there will be someone in the middle holding the angle.





A Breakdown:



On the A side, the mibr gain control of the bottom of the ramp all rounds.

They usually gain information and always try to get an entry kill, fallen with or without AWP, plays on the side of the crane, while Taco plays on the side of the scaffolding when they are only two.

The usual is 2 HE grenades, smoke and a molly to prevent someone from going to the scaffold.

With a low amount of grenades they use only a smoke and a flash early

They do not usually retreat until they’ve used their two smokes and if the enemy team does not try to contest taco might play close to the smoke if he has a SMG.













Extra:

Fallen prefers the peek from the crane side, while the KNG is always on the scaffolding side.

Whenever one of the two have a favorable Spawn for ramp, they either leave the smoke deep (1) with a gap for the kng (yellow dot) or they don’t throw a smoke at all.



