This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.



Changelog:



Game:

- Critical Point is now active.

- Activates at 20%.

- Provides 25% bonus defense.

- Added a new scene to the prologue.

- Added more enemy troops in the pool for the dungeon in Mendor’s Temple.

- Added labels to the cities and dungeons in the world map.

- New animations for some of the skills.

- Learn Points no longer granted after defeating enemies in the prologue. They’ll be granted afterwards.

- Raised the Image Cache Limit. May improve performance.

- Moved some of the drawing functions to the GPU.

- Improve the notifications in some cases (such as receiving gold pieces from an NPC).

- Slightly raised the damage dealt by the team members.

- Slightly reduced the HP and raised some of the stats of some enemies.

- Updated the renderer to 0.36.2.

- Fixed a bug where the wrong face was loaded when starting a new game.

- Fixed a bug that didn’t add the Slime Hunt Guild Mission.

- Fixed a bug where Drive Points were granted when a Drive Art dealt damage.

- Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.

- Fixed a bug where the NPCs in Aigina may block the exits from the buildings.

- Fixed grammatical errors and typos.



Northbridge:

- Updated some libraries.

- Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.