Signia said: No, but it's probably the most useful for Little Mac. This allows him to actually use his amazing speed and amazing ground attacks at the same time.



It'll also be useful for other characters that have fast dash speed or good ground attacks. Though pretty much everyone is going to want to be able to "perfect pivot" (for fast/slippery characters) or "skid cancel" (for the others) to Fsmash or uptilt for whiff punishes and foxtrot/dd to bait those whiffs. Click to expand...

Signia said: My only worry is that there's too many deadzones in the movement. Could you theoretically place an ftilt wherever you want, with these techniques? You have the empty pivot slide ("perfect pivot") distance, but no closer. You can foxtrot first, but that has long minimum distance. I think even a perfect player would have to do mulitiple stick-flick empty pivot slides and mix in some walking to get the spacing they want. Click to expand...

Signia said: And then there's the problem that a lot of the standing pokes you want to do are tilts, but there's no inactionable period to get the stick into position like there is in Melee wavedash. People didn't do pivot uptilts with Marth in Melee for a reason. That ****'s hard. Click to expand...

Logsmash said: That's kind of an ironic question, don't you think? For many people, the main complaint against non-Melee Smash games is that they don't have enough of a technical skill requirement to really be able to separate the good players from the bad ones. Click to expand...

Doing forward-facing FTilt pivot out of FTilt is the only one significantly difficult for Little Mac, the rest can be done consistently even on a 3DS. Pivoted tilts will probably be hard but consistently doable with solid training with a GC controllerOn top of his amazing dash speed, Little Mac also has by far the best fox trot in the game, as he can input a second dash during nearly the entire animation. With Little Mac, you *can* do all of these techs at any point during your "run" (fox trot) with enough training - other characters' options are much more limited, and doing these techs after a single dash will probably be the most useful.Little Mac has nearly no limitations and can place an ftilt pretty much wherever, whenever he wants. Other characters can only fox trot at specific intervals of time, but not specific distances: dashing out of a dashdance gives you no initial momentum, so you can shorten any dash by inputting a quick 1-frame dashdance before it and letting go of the stick. Good to shorten Little Mac's extended dashdance, probably not that useful for characters lacking his godly fox trot.There kind of is, actually: unlike melee pivots, perfect pivots put your character in its idle animation, so nothing stops you from pivoting, waiting several frames then doing a tilt. Still freaking hard, but not that impossible to do imperfectly.Not really. Tech skill is a skill floor, but what matters competitively is the skill ceiling. What separates good players from worse players is spacing, decision making and reaction time, not techs that every high-level player can perform. Tech skill is a pointless (but mostly accidental) barrier to entry that stops mattering once you get actually good at the game.