Circle of Predation

Druids of the Circle of Predation have accepted nature in it's chaotic form, and in fact, do not attempt to tame it, but instead obey its strange order of law and nature. The food chain is everchanging, and will never settle. For every predator, there is a superior.

Circle of Predation Features

Druid Level Feature 2nd Circle Spells, Predator's Feast 6th Partial Shape 10th Natural Heiarchy, Partial Shape Improvement 14th The Ultimate Predator

Circle Spells

Your drive to reach the top of the foodchain has driven you to adapt your arcane knowledge to aid in these pursuits. Though some of your spells may seem heretical in many Druid circles, for you, it's all you need to survive.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Predation Spells

Druid Level Spells 3rd spike growth, locate animals or plants 5th thunderwave, flame blade 7th dominate beast, freedom of movement 9th chain lightning, hold monster

Predator's Feast

Starting at 2nd level, you have begun your ritual feasting of the beasts and creatures that fall before you. Any beast (ask your DM for other monster types) you feast from/harvest requires 10 minutes uninterupted. This can be done during short rests.

The DC of getting an additional benefit from harvesting a fallen beast is 10 + The beast's challenge rating rounded up.

Your survival checks to harvest from fallen beasts have advantage as long as it's not too terribly maimed or destroyed, and you gain one of the following benefits for the next 24 hours. Until the next short rest, you cannot use this feature again.

You gain temporary hit points equal to the harvested beast's challenge rating rounded up + your Druid level.

You may

As a bonus action, you can roar while in your wild shape transformations to intimidate enemies. Those enemies must make a Wisdom saving throw (Use your spell DC) or be frightened by you for an hour.

Partial Shape

Without fully commiting to your Wild Shape transformations, you now can summon specific attributes to morph your body into, such as your head, arms, hands, or even a tail.

As an action, you can Partial Shape your body up to one part and use any checks, skills, or attacks with those appropriate parts. You keep your normal ability scores while Partial Shaping, and cannot Wild Shape while a Partial Shape is active.

At 10th level, if you have a Parital Shape active, you may use a bonus action to Wild Shape.

Natural Heiarchy

Starting at 10th level, you may dominate a wild beast to serve your own purposes. To do this, you must succeed on a Charisma (Intimidation) or Wisdom (Animal Handling) check against that beast (DC decided by DM). If that creature has been attacked by you and is at half of less of its total hit points, you have advantage.

If able, you may spend an hour to study the creature and add its form to your Wild and Partial Shapes. The creature is under your influence for 4 hours or until you become unconcious and cannot be dominated by other druids or magical means.

The Ultimate Predator

Whenever you deal a killing blow to an enemy, you may attack another creature within 5 ft. of you with disadvantage. If that creature dies, all enemies within 50 ft. of that creature become frightened of you. You cannot use this feat again until your next long rest.

Please leave feedback and help me improve on this idea and concept if possible! I'm hoping to make more subclasses that will make new playstyles of classes, or at least put them in a different and interesting light.