

I suck at commentary, just a video that includes the enb mod, and some other things i've been playing around with This modification is made possible by Boris Vorontsov and his ENBSeries shader for many games,

in this case it's Stalker. If you want to find out more check out the ENB forums: Enbseries.enbdev.com



The aim of this project is to provide the files and instruction on how to install and use the ENB shader

for any DX9 Stalker Installation (for now I can only confirm DX9 SHoC, CS, and CoP will come later)

The first release will be a configured preset that can be used with the Vanilla installation and any

mod installation that relies only on the /gamedata folder.

I will provide custom made enbpallettes with different styles once the base preset is uploaded, this

will allow you to have a different colour grading style.

Depth of Field can be enabled or disabled at will within the game, or you can disable it via the config,

Instructions will be provided.

I will encourage anyone who wants to configure their own personal preset they can have it uploaded

on this page with their name on it, just upload it somewhere and post in the comments with the request.

Installation:

Make sure Anisotropic Filtering is off in game, and also make sure Antialiasing is off too,

make sure these are not forced through your driver settings also.

Extract the contents of the base preset archive to your /bin folder

(I will be uploading sweetfx addons soon, track mod for more info)

Now you need to disable any r2 shaders, to do so check your gamedata folder,

If you have a shaders folder, open it, then backup and rename the "r2" folder

(rename it to r2_backup or something different)

Once you have done that ENB will now be enabled in game.

Configuration Notes:

Whilst in-game you can press Shift and Enter to configure ENB, here you can disable certain

features like Depth of Field or Bloom, and also change values.



or

Open the enbseries.ini under the /bin folder and you can configure options here manually.

These options control the main features of ENB:

code:

[EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=true EnableDepthOfField=true EnableSoftParticles=true

Credits:

Boris Vorontsov - ENBSeries Shader

Matso, aka Maciej - Depth of Field enbeffectprepass.fx file

(HIGHLY CUSTOMIZABLE, good for the users, commented file)