Kobolds Reborn

Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.

Expert Tunnelers

Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other creatures wouldn't feel safe

Able Scavengers

Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don't automatically shy away from trying to grab items that are the property of other creatures, because such objects are more likely to be in good condition and thus more useful or valuable.

Dragon Servitors

Kobolds believe that they were created by Tiamat from the blood of dragons-a view supported by their reptilian (they would say draconic) appearance. In every kobold tribe, the legend of the creatures' origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of dragons.

Kobold Names

Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, "Red Foot," "White Claw," and "Scurry" are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as completing its first hunt, laying its first egg, or surviving its first battle.

Kobold Traits

Arix, Eks, Ett, Hox, Meepo, Ohsoss, Sniv, and Tes.

All kobolds share the following features.

Ability Score Increase: You gain a +2 to your Dexterity as well as one granted by your subrace.

Age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.

Alignments: Kobolds are fundamentally selfish, making them neutral, but their reliance on the strength of their group makes them trend toward law

Size: Kobolds are between 2 and 3 feet tall and weigh between 35 and 55 pounds. Your size is Small.

Speed: Your base walking speed is 30 feet.

Superior Dark vision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sensitive Eyes: You have disadvantage on Wisdom (Perception) checks that rely on sight when you, or whatever you are trying to perceive is in direct sunlight.

Languages: You can speak, read, and write Common and Draconic.

Subrace: Kobolds come in 4 different subraces: rough scaled, smooth scaled, large horned, and Urds.