

Also available on CurseForge

1.6 Modlist and Permissions

Change Logs



Adding/Removing mods is not supported in this pack.

Removing mods will break the recipes and adding mods will likely break the progression of the pack.

Please be sure to direct all support to this thread, FTB itself will not be providing support for this pack. General feedback welcome as long as you are constructive about it.​ Pack Code: BloodNBonesAlso available on CurseForgeAdding/Removing mods is not supported in this pack.Removing mods will break the recipes and adding mods will likely break the progression of the pack.Please be sure to direct all support to this thread, FTB itself will not be providing support for this pack. General feedback welcome as long as you are constructive about it.​

Server Note

Hostile Worlds by Corosus has been disabled server side.

While this mod is used to ramp up the difficulty of SSP after a certain period of time has gone by, it is very unfair for use on a standing server.

Once the invaders spawn, new players will not have a chance to get any sort of defenses set up.

This mod should only be enabled for Hardcore Challenge servers, you have been warned.



Recommended JVM arguments:​

-XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation





To any streamers:

Yeah, Its dark. sorry, its part of how the pack works.

As much as I would like to see streamers stream it, I'm not going to sacrifice a mechanic for it. Much love though. <3 guess what?

v1.0.3 will contain Dynamic Lights that not only adds an awesome eerie ambiance,

you can hold a torch to see! Much love! <3



Known Issues

Client Side​



Server Side​

Both​

*Occasional crash when creating a new world with DEFAULT world gen type from the extra gases I added. Looking for a work around before removing the extra gases. ~ fixed in 1.0.4​

*Crash when trying to add Lapis to any TiC tool using the FTBBuild of iguana tweaks for TiC (BnB 1.0.4+)*Not all recipes seem to be working between client and server, but I can't reproduce. May be OS dependent. ~ fixed in 1.0.5?*BoP worldgen is not generating caves. ~ .disabled BoP and added BoP biomes to vanilla world gen as a work around in 1.0.2*BoP food is set abnormally high in their code for restoration and cannot be disabled. This is currently considered an exploit until I can find a fix. ~ .disabled BoP in 1.0.2.*TPS issues from AI. ~mostly fixed in 1.0.2*Too much mob regen. ~ fixed in 1.0.4, reduced spawn rate of healer mobs to 1 in 140 instead of the 1 in 14ish*TPS issues from extra gas seeds. ~ cut extra gas spawns, again in 1.0.2