Monk: The Path of Silent Repose

Silence is Golden

The world is shrouded in a multitude of things that will cause disturbances. Demons, an owlbear, or even just human and elves disagreeing on seemingly simple things. Sometimes, simply being quiet, revolving inwards to worry less about the outside world and more to yourself, is the key.

Imagine the mind like a cup of water on a flat surface. It is still and unmoving. Each thought shall drop a pebble into the cup, no amtter how minor or inane. To be wrought with too many pebbles will cause the water to spill out, causing a mess. Likewise, too many thoughts brings about too much stress to bring about unwise decisions.

But to clear your mind, and embrace the silence within each disruption, you shall never tip over into unruly territory, and always be able to make a better decision for it.

Silence, My Child

At 3rd level, your determination to the path forbids you from willingly using your real voice, under any circumstances. You no longer can speak, scream, etc. through your own will. However, you learn the Message cantrip, and can cast it without any components. You can only speak to one person at a time in this manner, though, and must repeat yourself for as many people you wish to hear you.

At 6th level, you can cast Silence once per short or long rest without requiring any components, at the cost of 3 ki points. At 11th level, you can cast Sending once per short or long rest without requiring any components, at the cost of 4 ki points. At 17th level, you can cast Telepathy once per long rest without requiring any components, at the cost of 9 ki points.

Ignore the Noise and It shall Quiet

Starting at 6th level, once per short or long rest, when you use this feature, you can use your action to Blind, Deafen, and set your speed to 0 for one round. You must have your full movement speed to be able to use this feature. If you took no damage by the start of your next turn, you gain an extra +2 to damage for your monk weapons until the start of your next turn. Successfully attacking someone with your monk weapons forbids them from using any verbal components for 1d4-3 (minimum of 0) rounds (excluding the round you inflict this effect). A single creature can only be affected by this once every 24 hours.

At 11th level, the dice increases to 1d6-3 rounds of silence. At 17th, it increases to 1d6-1.

Calming Repose

Starting at 11th level, your silent and collected demeanor can calm even the most outraged of foes. When you use Ignore the Noise..., you may optionally attempt a persuasion contest (against a DC set by their Wisdom save) to calm a hostile creature, and do so with advantage. A successful contest forces them to become indifferent towards you. They will not move against you or your allies, unless someone were to attack them, making them hostile again.

Meditation is key

Starting at 17th level, during a short rest, you can enter a meditative state. Doing so will heal you Hit Points equal to twice your Monk level, but you cannot use Hit Die. After completing the short rest, for the next 8 hours, you have an extra +2 to attack with your monk weapons, and each creature struck with monk weapons will require a Constitution saving throw or they will be Silenced for 1 round. This can only happen once per creature per round.

Additionally, your speed increases by 5 feet with each enemy you kill while in this meditative state to a cumulative max of 60 feet (12 enemies) until the effect ends.

You can only use this effect once every two long rests. If you are to use your voice in any way, willing or not, the effect immediately ends. When you take damage, roll a Constitution saving throw, as if rolling for concentration, to maintain your silence.

NOTE: Giant Scroll not included in Archetype.