Gliptal Senior Member



Join Date: Aug 2015 Location: Trento, Italy Posts: 1,578

Quote: Vyrtuoz Originally Posted by Nice work Gliptal!



Like video games Tacview supports one sided triangles only. So you have to make sure your triangles are properly oriented in Blender (counter clock wise).



Try to export your object with the following options: File -> Export OBJ -> No Normals / No UVs / No Materials / Triangulate Faces -> -Z forward / Y Up



Then reload it in Blender and make sure faces are displayed one sided only. This should show which ones have the wrong orientation so you can “invert” them the proper way.



I attached the .obj file for anyone who wants to use it. Instructions on how to add it in Tacview are available on the website:



Feel free to use it at your liking Vyrtuoz, you may freely add it to Tacview if you deem it of high enough quality.























Many thanks, reloading the .obj in blender did it! I simply had Blender recalculate the normals on the imported model and re-exported it, it now is rendered correctly rendered by Tacview.I attached the .obj file for anyone who wants to use it. Instructions on how to add it in Tacview are available on the website: http://www.tacview.net/documentation/3dobjects/en/ Feel free to use it at your liking Vyrtuoz, you may freely add it to Tacview if you deem it of high enough quality. Attached Files tornado.zip (37.3 KB, 62 views) Last edited by Gliptal; 09-27-2016 at 07:13 PM .