DeMondo on topic Replied byon topic Compatibility list

Update: Game Compatibility List: Feb, 2018



RS3 depth buffer fully working ?:

[ yes ( RS3 + depth buffer ) // no ( no RS3 possible at all ) // partial ( RS3 is working but no depth buffer ) ]

[ ► extra: some fixes ]



- Crossout [ 64-bit DX11 // MMO ]: RS3 is working but no depth buffer [ ► alternative: use the awesome nVidia Freestyle shaders ]



- Dead Rising Remastered [ 64-bit DX11 // Game Engine: Multi-Thread Framework ]: yes



- Dear Esther [ 32-bit DX9.0c // Game Engine: Source ]: yes << ! >> [ ► Fix: disable MSAA & type "r_drawvgui 0" into the console to disable the UI. This works for nearly all Source Engine games ]



- Deus Ex - Mankind Divided [ 64-bit DX11 // Game Engine: Dawn Engine ]: yes << ! >> [ ► Fix: for Win 7: ReShade 3 is working: Use nVIDIA Display Driver 376.33 [ 14 Dec 2016 ] [ newer ones will cause a crash with ReShade ] & isnt working with v378.92+ // ► Rename ReShade64.dll -> d3d11.dll [ dxgi.dll will cause a crash ] // ► To skip the launcher AND the intro videos: Steam Launch Option: -benchmark // ► Fix: for Win 8+: use Win 7 Compatibility Mode ]



- Homefront 2 - The Revolution [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes // ► 4k Fix: change desktop res. to 4k before booting up the game



- Homeworld: Deserts of Kharak 2 [ 64-bit DX11 // Game Engine: Unity ]: ReShade depth buffer: working with standard resolution // but not with 4k res. // ► Ultra Wide Res. Fix: change desktop res. ( like 4k ) before firing up the game



- Need for Speed [ 2016 ] [ 64-bit DX11 // Game Engine: Frostbite 3 ]: yes [ in offline mode ! ]



- Need for Speed Payback [ 2018 ] [ 64-bit DX11 // Game Engine: Frostbite 3 ]: yes [ in offline mode ! ]



- >observer_ [ 64-bit DX11 // Game Engine: UE4 ]: RS3 is working but no depth buffer



- Prey 2017 [ 64-bit DX11 // CryEngine (4th generation) ]: yes



- Sniper Ghost Warrior 3 [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes



- theHunter: Call of the Wild [ 64-bit DX11 // Game Engine: Avalanche Apex ]: yes



- The Cursed Forest [ 64-bit DX11 // Game Engine: CryEngine (4th generation) ]: yes



- The Evil Within 2 [ 64-bit DX11 // Game Engine: STEM Engine ]: yes



- The Technomancer [ 64-bit DX11 // Game Engine: PhyreEngine ]: yes



- Watch Dogs 2 [ 64-bit DX11 // Game Engine: modified Disrupt Engine ]: RS3 isnt working at all [ ► alternative: use the awesome nVidia Freestyle shaders ] fix: see below



- Wolfenstein II: The New Colossus [ 64-bit Vulkan // Game Engine: id-Tech 6 ]: no RS possible due to Vulkan API [ ► alternative: use the awesome nVidia Freestyle shaders ]







Update: Game Compatibility: April 30, 2018



- Watch Dogs 2 [ 64-bit DX11 // Game Engine: modified Disrupt Engine ]



Reshade 3 Crash Fix:

use these launch parameters:

-disablepagefilecheck -eac_launcher -noIntroVideo -nologfile -nosplash



& Go offline



Reshade 3 depth buffer fully working with the fix [ used: Uplay version / RS 3.1.2 ]