Animation Compression Library: Release 0.8.0

Today marks the v0.8 release of the Animation Compression Library. It contains lots of goodies but by far the most significant point is the fact that it has now reached feature parity with Unreal 4. For the first time Unreal 4 games should be able to run exclusively with ACL. The focus for the next 2 months will be to validate this with my custom UE 4.15 integration and implement whatever might be missing as well as to create a proper and free plugin to bring ACL to the marketplace.

While I have already published some decompression performance numbers earlier this week, once a proper integration has been made, new numbers will be published to showcase how ACL performs against Unreal 4 within the game engine itself. The existing numbers for the Carnegie-Mellon University database, Paragon, and the Matinee fight scene already clearly show ACL to be ahead in terms of compression time, compression ratio, and accuracy. However, while it remains to be seen if it will also be ahead with its decompression performance, I fully expect that it will.

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