Innovator

An innovator is adept at thinking on their feet and pushing the boundary of what's possible. Whether it's through madness, genius, luck or all three, an innovator always manages to come up with a solution. Or blow themselves up, whichever is fine I guess.....

Tool Proficiency When you adopt this specialization at 3rd level, you gain proficiency with one artisan's tool of your choice.

Innovator Spells Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Innovator Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. Innovator Spells Artificer Level Spell 3rd comprehend languages, chromatic orb 5th darkvision, scorching ray 9th counterspell, sending 13th confusion, polymorph 17th seeming, far step* Found in Xanathar's Guide to Everything

Master of Improvisation Beginning at 3rd level, you have mastered the art of improvising under unpredicted circumstances. You can cast a spell from the artificer spell list that you don't have prepared, but must roll on the wild magic surge table immediately after the casting. If you are casting a ritual you may roll twice and choose which effect to use. You regain the ability to do this after taking a short or long rest.

Controlled Chaos At 5th level, whenever you cast a spell that does acid, fire, cold, lightning or thunder damage, you may choose to change the damage type to another listed. When you cast a spell in this way you may add your intelligence modifier to the damage roll.

The Right Cantrip for the Job Starting at 9th level, you gain the ability to make sure you have the right magical tool for a job. You learn a cantrip from any spell list and whenever you take a short or long rest you can change this for another.