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After realizing we can capture and tame monsters and we'll have PvP Arenas. Why not have the ability to make an Orbital Colosseum where all archived and tamed monsters can be re-created to battled by the player at will. There can be separate tournaments and official cups, or the player can set up Custom tournies to challenge their friends with. This isn't intended as a "Pokemon" Style Colosseum, It's a Gladitorial Colosseum for the players. After Several people showing interest I'll include a "Pet" battle arena section... Edit: I added a "Pet Fighting Ring" Section ​

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The Colosseum is a place where PvP (Player vs. Player) and PvE (Player vs. Environment) can take place in separate arenas. It is the largest arena built over the Player's new Home world. How to build it and where doesn't really matter. We're here to discuss what goes on In the arena.​

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The Colosseum would be on an Artificial Mass of Metal or stone floating around the Home world like a moon. On the Colosseum's land there would be no PvP outside the Arena to allow for safe competition and prevent Ganking. Thanks Supagriff ​

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Also on Page 61 of the New Suggestions Up-Vote Page​

Shows How old this suggestion is. This one Shouldn't Move. ​

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PvE Arenas ​

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PvE Arena's are the areas in which players will be pitted against the House, the company that runs the Orbital Colosseum. The House will pit the player against wave after wave of enemies in trap filled Arenas. There's Several PvE Arenas:​

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Official Tournament Arenas ​

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There will be predetermined Tournaments for this specific PvE arena. The Tournaments will range in difficulty and will have to be completed in order to reach the most difficult Tournament. Since it's said that monster encounters will scale depending on how many players are present, they can be completed Solo or Co-op.​

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Gear and Items would be Normalized for these Tournaments. This allows for every player to have the SAME set of gear, same Tier, same Abilities. Players will be able to choose from Preset... Sets that fit the players preferred combat style without giving them an unfair advantage. For Clarification, there will be several Preset Gear sets to choose from. Not just one. It will range from Pistols, Melee, Medic, Rifles, and so on.​

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Co-op Tournaments will Scale difficulty based on how many players are competing.​

Thanks Again Supagriff ​

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Example Tournaments (Just working titles)​

Trainee Cup

Novice Cup

Soldier Cup

Adept Cup

Master Cup

Hero Cup

Inhuman Cup

Nightmare Cup

Each Cup, once completed will give the players a ranking based on several factors such as: Damage Taken, Hits Received, Enemies Killed, Time Taken... and so on.​

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The Cup can be completed by any means. The Reward and level of completion depends on how through the player was; Ranging anywhere from (0) to (5) Stars.​

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Rewards will be procedurally generated based on score at the end of the Tournament. If the player does really horrible in the Trainee Cup, they could get a Wimpy stick... but if they do a perfect job it could be a reward that would normally be obtained at the Soldier Cup level.​

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Challenges​

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Challenges are predetermined handicaps for the Tournaments Custom or Official. Before a Tournament Starts, the player can enable a any number of Challenges to be active during the game.​

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An Example is enabling the challenge (No Ranged Weapons) which will modify the final score for that tournament. Since that's a significant handicap, it would give a higher modifier then a challenge that lowers the players max health by 10%.​

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More challenges are unlocked when more tournaments are beat. Also, once some challenges are complete it unlocks a progressively harder challenge of the same type For example:​

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Beating a (-10% Health) Challenge unlocks a (-20% Health) Challenge​

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Custom PvE Tournaments ​

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These tournaments are put together by the player. There are a set amount of Monsters available and the rest need to be tamed and transported back to the Spacestation before they can be cloned for the Arenas. These Tournaments can be shared and used online for multiplayer contests and fun!​

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These open an entirely new world for contests, and even official Developer Tournaments and Challenges. The Player can Create the Arena or leave it up to the random generator. Player can place bets or preset Rewards.​

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Premade Challenges and Custom Challenges can be made for the players to further limit the contestants with.​

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PvP Arenas ​

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Everyone loves slaughtering their friends! These arena's are here for preset PvP Tournament Slaughter! Official tournament arenas for official contests and balanced play will be available here. ​

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Also, Custom Arenas and play rules will be available, such as restricting weapons, levels, gear, everything. ​

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Pet Fighting Rings ​

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Now everyone, this is the part of the suggestion that entirely depends on what the Developers do with it. I personally have little idea how to approach this, but for the sake of all that is awesome I will elaborate best I can! ​

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How it could be handled (I will create ideas based on each Method) ​

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The player could control the pet/creature instead of it being AI controlled/based on statistics and/or probability. We’ll call this (Method 1) As mentioned in Method 1, it could be AI controlled and based off of the intelligence or behavior of the Creature. This is (Method 2) Also mentioned in Method 1, the beasts could be controlled purely by Calculating a Probability based on the individual monster’s stat. This is (Method 3) Method 4 is a combination of Methods 2 and 3. It’s a calculation of “What monster is likely to win” and then an actual match between them.

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Official Fighting Rings ​

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IF and only IF you can level/upgrade your pets will this be possible. This is essentially a series of Fights like the Player ones, but pending on the Method used, automatic (methods 2,3,4) or Player… uh played. ​

I’m not going to make up Fight names. If you guys want to you can but I’m just going to explain how I think each method would work with Preset Fights. ​

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Overall, the Fights will be premade and set in difficulty level. For example the first “Easy” set of fights is meant to be easy and simple for your pet to complete. The difficulty grows as Fight Sets are completed. ​

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Method 1: ​

If players can control the pet, leveling/gearing/making them epic-and-awesome won’t matter as much. Assuming the Pet only has a few abilities like a left and right mouse attack, and base movement properties. I personally believe this is the least likely to occur UNLESS this is brought in as an expansion pack of sorts. Programming an entirely new set of controls is an incredible amount of work to put into this “bonus” feature. If this gets loads of support it would be more likely. ​

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Methods 2/3/4: ​

All of these methods depend on a pet leveling/gearing/making them epic-and-awesome system far more then Method 1. These would be purely visual and would be far easier to introduce. All of the fights would have to be 1v1 for balance or more accurately the “I” missing from “AI”. To be clearer, I’m pretty sure the monsters would just beat the crud out of each other until one or the other dies. So the only logical way to get this to work is have probability calculations that predetermine the fight from the background. Perhaps a player can get an item that lets him/her view these calculations before the fight. Then, just for S’s and G’s we watch them mercilessly slaughter each other anyway; knowing fate has already determined the victor, and tomorrow’s lunch. ​

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Custom Fights ​

For Funsies, we’ll add the same depth of custom Fights that are in the Player PvE matches. Add all the challenges/custom conditions and huzzah! You won’t be able to bet any Pixels on these matches unless it’s between players. ​

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Betting for Pixles ​

Speaking of betting on Fights, Alpha_Squad had a brilliant idea ​

Alpha_Squad said: ↑ As I said previously, there would probably be some basic calculations (especially for pets) to determine their chances on winning. If the challenger really out ranks the pet then their pay out could be something like 100:1 (for every 100 pixels you put in for the inhuman challenger you can get 101 out when they win). Click to expand...

This is entirely optional and just for fun, I assume it could also be done with PvE or PvP matches. ​

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Suggestions ​

for consideration ​

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Dynafols said: ↑ I just had an idea for this amazing idea. Ok, how about this, every now and then, Chucklefish stuidos will have this "special" tournament, where you have one to two months to prepare, (on a brand - new character), and then enter your character that you prepared with for two months. It will be a process of elimation, slowly characters will start to die until its just the last 10 or 2, then it will be the finals where things get even more difficult. There will be prizes and everything.



But heres the catch, its all hardcore, so if your character that you worked so hard on dies, during training or the actual tournament, its gone, forever. I'm sure that people will enter it because, its a challenge, its hard, people love to catch shows and battles where things are actually at stake, people like to see others hard work go to waste, and theres prizes.



For both monsters and actual charact



ers going in pvp. Click to expand...

Inferno_Draconis said: ↑ My idea: Boss Gauntlet



In this specialist arena, a player or team of players can take on a series of bosses in quick succession. This arena challenge would be very hard to beat, but would grant tremendous rewards to those brave few who can beat it. The final boss would be a creature or machine made specifically for the arena, which cannot be encountered elsewhere. Click to expand...

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