mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #101 on: April 05, 2016, 06:16:40 PM »



Spent a good amount of time animating this enemy:





Let me know what you think, thanks! 04/05 update: new enemy animationSpent a good amount of time animating this enemy:Let me know what you think, thanks! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #102 on: April 06, 2016, 04:57:58 PM »



Putting him in game and giving him his property, attack box, etc. vola





04/06 Update: new enemy in game performancePutting him in game and giving him his property, attack box, etc. vola Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

fingerman









Level 1 Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #103 on: April 06, 2016, 11:59:19 PM » Hi, the enemy ingame looks good. So many pixled frames need dedication. If you want some criticism however, I don't get why the guard carries the spear in one hand when approaching a fight. The same goes for changing back into the standing position with the upright spear in one hand. I think it would look more natural if the guard hefts the spear in both hands during combat, never standing to attention in a ceremonial position. Nerdalert. Keep up the good work! Logged

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #104 on: April 07, 2016, 10:58:24 AM » Quote from: fingerman on April 06, 2016, 11:59:19 PM Hi, the enemy ingame looks good. So many pixled frames need dedication. If you want some criticism however, I don't get why the guard carries the spear in one hand when approaching a fight. The same goes for changing back into the standing position with the upright spear in one hand. I think it would look more natural if the guard hefts the spear in both hands during combat, never standing to attention in a ceremonial position. Nerdalert. Keep up the good work!



Ohhhhh thank you so much!! Something didn't feel right and I've been trying to figure that out haha, this is probably it! Ohhhhh thank you so much!! Something didn't feel right and I've been trying to figure that out haha, this is probably it! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #105 on: June 16, 2016, 02:48:39 PM »



New enemy! Archer with range attack and also new state for enemies in general.



Essentially, when enemy sees you it will transfer from idle state to alert state.



Let me know your thoughts!



06/16 Update: Archer, range enemy, and alert stateNew enemy! Archer with range attack and also new state for enemies in general.Essentially, when enemy sees you it will transfer from idle state to alert state.Let me know your thoughts! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #109 on: June 24, 2016, 10:27:24 PM » Quote from: ogat on June 21, 2016, 04:56:09 AM Really intrigued by your approach to the storytelling.

Are you planning to deliver all story through gameplay sequences (flashbacks?)

Will there be NPCs or characters other than the player that speak?



Hey thanks for the interest! So basically there will be two different story line, one in the past where you can't do anything except for simply viewing and one in the current time where you can sort of react to it.



And yes for the current timeline it is still a living world with people you can talk to.. Hey thanks for the interest! So basically there will be two different story line, one in the past where you can't do anything except for simply viewing and one in the current time where you can sort of react to it.And yes for the current timeline it is still a living world with people you can talk to.. Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #110 on: June 30, 2016, 05:04:15 PM »



It's been a while... Finally got the ladder climbing and added some gravity damage to the game, it's tricky and a pain in the ass, but I think it will add a great flavor to the game.



Also man I was stuck in collision checking hell for so long..



Anyways, here's an alert state transition yay

06/16 Update: Alert stateIt's been a while... Finally got the ladder climbing and added some gravity damage to the game, it's tricky and a pain in the ass, but I think it will add a great flavor to the game.Also man I was stuck in collision checking hell for so long..Anyways, here's an alert state transition yay Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #115 on: July 03, 2016, 02:24:24 PM » Quote from: Shirsh on July 03, 2016, 01:29:22 AM

Wanna see more of eastern action with katana

You had me at VagabondWanna see more of eastern action with katana

Ah it's nice to see one of my people!!! Vagabond and Berserk are two of my fav, period.



Right now I am still adjusting the game mechanics, you will see more katana actions (Battojutsu and dual wielding) in the future! Ah it's nice to see one of my people!!! Vagabond and Berserk are two of my fav, period.Right now I am still adjusting the game mechanics, you will see more katana actions (Battojutsu and dual wielding) in the future! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [ARPG inspired by Souls, Berserk, AoT] « Reply #116 on: July 04, 2016, 05:56:43 PM »



Giving the game a new axis and gravity, enjoy!



07/04 Update: Falling DamageGiving the game a new axis and gravity, enjoy! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

mzn528







Dark Souls, Berserk and Vagabond Ultimate Fanboy





Level 2Dark Souls, Berserk and Vagabond Ultimate Fanboy Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #117 on: July 07, 2016, 08:01:11 PM »



Long overdue... Finally give it a hit lag effect to get that "oomph" feeling when you hit an enemy.



Right now it's exaggerated since I am still testing it but it will get adjusted!



07/07 Update: Hit stun effectLong overdue... Finally give it a hit lag effect to get that "oomph" feeling when you hit an enemy.Right now it's exaggerated since I am still testing it but it will get adjusted! Logged



Soul Appeaser, a combat focused story rich ARPG

DevLog Noob Game Dev and Pixel Artist, twitter @mzn528Soul Appeaser, a combat focused story rich ARPG

Pixelcomet









Level 0 Re: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT] « Reply #118 on: July 08, 2016, 02:39:41 AM »



The only thing I have in the way of feedback at this point would be the animation on that spear wielding enemy. It seems as though the knees are placed a little far down the legs, giving a long thighs and short shins sort of look.



That being said it does give it a unique style and the animation as a whole is looking nice and fluid, it's probably just me!



Keep up the good work This has far too many things I like in a game to list them all so for now I'll just say: Hyped!The only thing I have in the way of feedback at this point would be the animation on that spear wielding enemy. It seems as though the knees are placed a little far down the legs, giving a long thighs and short shins sort of look.That being said it does give it a unique style and the animation as a whole is looking nice and fluid, it's probably just me!Keep up the good work Logged

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