And here we are, after two and half years in Early Access, we're finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this title for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We're also looking into putting in features that were left out of the final build, such as animal riding.

In this build, we've also opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we'll talk more about this in a couple of days.

We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it's fair for everyone involved.





We're also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST's a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.

Finally, we want to thank everyone who's been with us throughout Early Access, without you, we wouldn't have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you'll enjoy it.

Changelist:

Fixed 4 crash bugs

Fixed large wheel not having any torque

Fixed AI still discharging an attack after it's already been killed

Fixed Type 01 gloves discription

Fixed not being able to drag objects into the world after exiting the tutorial level

Fixed Language Art mission

Fixed vehicles sometimes bouncing players into the sky

Fixed NPC dying then becoming unresponsive

Fixed NPC store reselling fixing durability of items right away

Fixed assembly core being destroyed with one hit sometimes in multiplayer

Fixed colony not being damaged when its maker is offline in multiplayer

Fixed some voice over and text not matching up

Tweaked distance for picking up and logging

Tweaked training station UI

Tweaked NPC name UI

Tweaked vtol's ability to stay level when moving forward with large engines

Tweaked infection rate when picking up poop to much lower

Tweaked the size of the McTalk's support structure

Tweaked sounds

Tweaked colony repair numbers and items

Added anti-cheating mechanism in multiplayer

Added ability to change game location in Linux in OptionConfig.xml





Here is the launch trailer of Planet Explorers.

Hope you enjoy the game!