With the smash-hit Wii / motion-based gaming era coming to a close, selling over 100 million units worldwide and counting, and with the tablet-based Wii U stumbling in its first year, Nintendo has been forced to start churning its think tank in search for new ways to inform potential consumers about their new products.

“We still have a few more years to go. But the key to driving the installed base of a system is having unique proprietary experiences that can only be played on that system,” Fils-Aime explained during an interview with KING 5 News

It seems that Nintendo regrets that the experience Nintendo fans now enjoy came much later than Nintendo wanted, using the release of Wii Fit U as an illustration:

Fils-Aime: “This is a game we wanted to launch in the first quarter of this year, not the first quarter of 2014. The delay in some of this key software is really what’s been difficult for us. What I can tell you is that we have a very strong pipeline coming.”

Included in this pipeline is the retail version of Wii Fit U as well as the newest editions of fan-favorite franchises such as Mario Kart 8, Super Smash Bros, Donkey Kong Country: Tropical Freeze, and Wii Sports Club Golf. Nintendo also pulled back the curtains for a handful of other 2014-bound games in this year’s January and December Nintendo Directs, such as Monolith Soft’s 2014 video game (X), Bayonetta 2, and Hyrule Warriors (name not final).

Backwards compatibility is also an advantage Nintendo is touting, as Sony and Microsoft opted not to support PlayStation 3 and Xbox 360 games on their recently-launched entertainment systems.

Fils-Aime: “We know those devices (Wiimotes and Wii Fit boards) are still in the home, and we know that offering that type of value is critically important.”

With the frequency that Nintendo has been speaking of 2014, and with the surprises we\’ve been given so far, it’s entirely believable they have more to announce for the next calendar year. But until then, keep checking back for more updates.