[+] Spoiler Version 1.4

===============

Monks and Mystics:

- Updated mod for CK2 2.7.0.2

- Adapted the DLC devil worshipper societies into AGOT themed societies

- Adapted new job actions for the mod

- Made Nightswatch Recruit job offmap

- Changed castellan Oversee Province into Oversee Realm offmap action

- Added attribute caps to job modifiers

- Mod reputation events replace threat reduction for the new chancellor job action

- Oversee Construction job action now displays chance of completing a colony

- Replaced mod Sabotage Economy job action with Sabotage Province for dlc users

- Renamed Hunt Apostates to Hunt Subversives

- Added levy modifiers to organise army job action

- Made train children job action off map

- Adapted new custom locs to the mod

- Adapted the new weapons and crown jewels artifacts for the mod

- Reduced martial and opinion bonus from crown jewels and weapons

- Only royal characters can now make crown jewels

- Adapted spymaster events to new off-map job action

- Adapted the new intrigue inteface for the mod

- Added mod game rules to groups

- Added a targeted decision to gift someone an artifact

- Added an Alchemists Guild society

- Done some work on the Alchemists society (mainly integrated existing wildfire mechanics and added interface)

- Added some canon artifacts, including Targaryen crowns and Robert's warhammer

- The Targaryen crowns can now be dynamically forged

- Converted some mod modifiers into artifacts

- Usurping another characters primary titles now also usurps most artefacts

- Foreign tour smith event now grants artefacts. Also made tour events less to occur more than once.

- Added the Forrester Greatsword as an artifact

- Added an artefact for the Oldstones colony event



Dragons:

- Added new traits for dragons, and various new associated flavour events

- Added more dragon nicknames

- Added a decision for rulers to invite their subjects to tame dragons in their lands

- Added a decision to release your dragon from the dragonpit

- Adjusted and tweaked effects of dragonpits/dragonmont

- Some characters may now wait for large dragons

- Young children sometimes have a boosted hatching chance when given a dragon egg

- Added a load of new dragon event images

- Fixed problem where new dragons were only ever male

- Added and improved many dragon names

- Added a decision to pick a random new name for a newborn dragon

- Dragons can now be used against random white walkers

- Characters with valyrian ethnicity now have equivalent dragon taming/hatching bonuses to culturally valyrian characters

- Dragon conquest CB now only usurps the highest tier titles of the defeated opponent



Events, jobs, plots and decisions:

- Added many new houses to the dynamsic CoA system (Thanks to hero99) Also made the system more efficient.

- Added an event where a ruler can request a dejure vassal transfer from a fellow vassal

- Added House Qoherys and Darklyn to extinct house customiser options

- Updated house customiser to include new cadet dynasties

- Non-Ironborn can now also be attacked with knives by their concubines

- Non-Ironborn now get random events whilst looting

- Women with the become knight ambition may now have access to knight decisions/events

- Reapers torture can now trigger mod torture event

- Added opinion modifiers and notification events for the oubliette

- Added options to hire a new maester when your maester is called to be an archmaester

- Added an event for when a newborn is clearly a bastard (e.g. black baby to two white parents) to possibly be disinherited by the father

- Added a handful of traditional honourary titles, modified maintenance.32 to assign them all not just the bloodroyal title

- Valyrian and Moonsinger rulers get a +10 opinion with all other religious groups due to their religious tolerance

- Valyrian and Moonsinger rulers can choose a Syncretic Faith and get a +10 opinion with members of that religious group ontop of the default bonus

- Added various contextual death reasons to the duel engine

- Young Hyrkooni rulers can now try to bulk up to avoid gelding

- Blackfyre Iron Throne heirs may now ask for Dragonstone

- Wealthy landless courtiers can now offer to buy land off an indebted liege

- Land can now be granted as a reward for service

- Looting nomads can now be paid to leave your lands alone

- Made some tweaks and adjustments to Conquest of Dorne scenario events

- Velaryons can now be given traditional names by the AI

- Improved some province lordship events

- Made some improvements to battle event texts

- Added flavour text displaying an accusation/charge in trial by court events

- Adjusted invite and kidnap claimant decisions

- Rulers may now take their lover-relatives as concubines

- Added notification events for when the player is commander for their liege

- Added more severe consequences for executing or murdering a religious head

- Kings can now legitimise their own cadet dynasty

- Tied some wildling mechanics to the mod tribal government, including realm break up and invasion CB. This is so Shadowlanders have access to them

- Added House Words to feuds, valyrian sword quests and inhertiance, introducing heir and war declaration events

- Targ cadets can now also build Summerhall

- Player regents can now fire/appoint their liege's advisors and admirals

- Characters can now use favors to prevent commands to end wars from their liege

- Added an off map 'Serve Court' job action for Maesters/physicians

- If a Blackfyre gains the Iron throne and bastardises Daeron the Good, Daemon I blackfyre is now inserted into the past holder history of the Iron Throne

- Made it easier to find a bride on foreign tour. Can also cut the tour short in between visits.

- Added notification events for when an epidemic breaks out in a province

- The Kingdom of Sarnor can now devolve into a confederacy of petty kingdoms

- Feast events now occur during a coronation

- Prisoners may now ask for all their relatives to be moved to house arrest all at once



Character/Database setup (WARNING, SPOILERS AHEAD):

- Fixed Reyne Rebellion issues when selecting date after the Ninepenny kings

- Updated Roger Reyne stats/traits

- Adjusted Illyrio-Dany eggs event

- Dany and Viserys are now with Illyrio for a few years

- House Cole are now vassals of House Dondarrion

- Fixed date of Doran Martell gaining Dorne

- Made Shiera Seastar slightly older

- Added Iron Emmett

- Added Halys Hornwood's landed grandfather

- Added Ser Bartimus of the Wolf's Den, also made the Wolf's Den a military command

- Added fair to Jeyne Marbrand

- Updated Gregor Clegane and Amory Lorch traits/family

- Added the Great Empire of the Dawn the predecessor to the Golden Empire of Yi Ti for history purposes

- Added DNA for Aegom Dragonknight, Larra Roagre and Naerys Targaryen by fastrike

- Moved House Condon from Sea Dragon point to vassals of Cerwyns

- Added canon roles and job titles to Black Brothers

- Added dna for some of Aegon the Unworthy's misstresses and their daughters

- Added Houses Lannett, Lanny and Lantell as vassals in Lannisport

- Lorath is no longer a slaver city

- Added day 0 maintenance that removes all randomly generated learning education traits from Westerosi characters

- Made some minor trait adjustments to historical Targaryen characters

- Jon and Jeyne Waters are now high valyrian/attractive

- Renamed several historical Velaryons to Jacaerys, as it is said to be an ancestral house name

- Adjusted stats/traits of Corlys Velaryon, Lollys Stokeworth, Monford/Aurane Velaryon, Arianne Martell, Sarella Sand, Alicent Hightower, Ronnet Connington, Melisandre, Dorna Swyft

- Adjusted ages of Boros Blount and Meryn Trant

- Added Watkyn, Hyle Hunt, Tom of Sevenstreams, Reginald Lannister

- Made House Manning landed under House Staunton

- Added Doran's wife to a noble Norvosi house

- Removed envious and gregarious from Cersei (she had too many traits). She becomes Paranoid after Tywin's death

- Added drunkard trait to Tyrion. Also becomes a poor warrior after The Blackwater.

- Added some better dna for Orys Baratheon, Daemon Blackfyre, Bittersteel and Roose Bolton

- Added a special trait for Robert Strong

- Added some selectable Shadowlands lords

- Updated ages and dna of some Telltale characters courtesty of Zexapher

- Rodrik Forrester is no longer cirppled, he is disfigured or severely injured if Reapers is enabled

- Added a blood feud between houses Yronwood and Fowler

- Missing wives and mothers of historical characters are now automatically generated at the start of the game

- Updated Harry Strickland, Franklyn Flowers, Arryk/Erryk stats/traits

- Moved some characters to Darry in AFFC

- Made Gowen Baratheon Lyonel's brother

- Removed ugly trait from Dagmer Cleftjaw

- Boosted Daemon Blackfyre's, and his wife's, fertility

- Downgraded Bloodraven to a skilled fighter. Also gave him one eyed trait.

- Added traits/stats to many Blackfyre characters

- Updated Missandei's traits with Conclave DLC

- Updated traits of Roose and Ramsay Bolton. Also added the bastard's boys.

- Viserys Plumm now has valyrian ethnicity

- Adjusted traits/history of Pycelle

- Fixed Robert's Crowned Stag opinions

- Duskendale is now a large city before the emergence of King's Landing. Also added House Rykker as vassals of Darklyns before they gain Duskendale.

- Reduced Roose and Ramsay's opinion of Jon in AFFC

- Added a dragon egg to Elaena Targaryen

- Fixed Maegor's wife history

- Added some dna for Arryn lords by fastrike

- The Lyddens are no longer heirs of the primary Lannister branch

- Other misc character updates/fixes



Balance:

- Added a cooldown to council plots after a failed petition

- Nationalist revolts can now never occur in The Stepstones

- Characters are more likely to ask for better prison accomadation

- Increased carousing cooldown

- When a secondary kingdom is lost in a feudal election, any rebellions are ended so succession is not glitchy

- Changed see house on Iron Throne success conditions to be if the holder, spouse or current heir of the Iron Throne is of your dynasty

- Increased prestige gaine from see house on Iron Throne ambition to be the same as the normal become emperor tier (400)

- Reduced tax income from pirate dens

- Holdings with slave pits now have smaller garrisons

- Boosted same religion opinion boost for Bearded Priests

- Added a cooldown to slave lashing

- Can no longer join enemies in mega wars (Rhaegar cannot join Robert)

- Reduced the base tax value of city holdings, and increased tax value from base value buildings

- Hyrkooni eunuchs will no longer go on adventures or get upset when titles are granted

- Updated megas wars inheritance events, taking into account the fact participation in wars may now persist on inheritance

- Liege intervention can now always be requested

- Split vassals being attacked by a fellow vassal can now can ask for liege intervention at the end of a mega war

- Being drunk is now a hinderance in duels

- Tourney joust events now uses similar factors to the duel engine, and now also use duel randomness rule

- Made trade posts cheaper to build, also increased the trade post limit gained from palace buildings

- All patricians should now start with at least 1 trade post at the start of the game

- Hired councillors now have a minimum 10 rating in their specialist stat

- Increased the commander martial threshold for proud female rulers and dornish women to 12

- Claimant factions can now be started for secondary high lordship titles

- Relatives will no longer be upset if the heir to The Iron Throne is granted Dragonstone

- Made some adjustments to the trial by court events, including making it more likely to be guilty if actually known to have commited some sort of crime against someone.

- Iron Throne heirs vulnerable to being disinherited via great council can no longer ask for Dragonstone

- Decreased odds of lunacy from divine blood incest babies

- Utilised new allow_join options on several plots, including prohibiting captors from joining plots to free their own prisoners

- Reduced prestige loss in Northern Melees

- Deserter lords beyond the wall can no longer marry nobility south of the wall

- Level of plot power now influences murder success probability

- Native revolts can now occur in colonies on nomad lands

- Nerfed the pirate/wildling modifiers

- Wildling kings can no longer call for general aid against white walkers if located north of The Wall

- Added some more restrictions on which rulers can be diplomatically annexed (must be either neighbour, dejure vassal, or located close to capital)

- Rulers can no longer be left with only military commands if their titles are usurped (they will now also be usurped)

- If a patrician loses a war to claim a city holding they now lose their trade post in the province

- Increased effectiveness of forts

- Adjusted the probabilities of the various events for the marshal's job actions

- Player can now only contract greyscale in The Sorrows if leading their own armies, rather than when in command of their liege's

- Prohibited Dany from using the press claim casus belli during her quest

- Improved the way lower vassals pick rebel leaders in a mega war

- Dothraki invasion CB now seizes land in traditional nomad areas

- Slave camps now start with the levy full at the start of the game

- If a character dies on a quest they may now also lose their dragon/valyrian sword



AI:

- AI no longer values for breeding slaves who cannot outbreed

- AI may now try to buy the freedom of their enslaved relatives

- AI is now less likely to join an independence faction if a claimant is available

- Made the shut the gates decisions more restrictive so a guy in Dorne will not close the gates if there is a plague in the North, courtesty of EMF

- The AI may now counter attack any raider who sacks a holding

- Adjusted AI logic for council power laws and ultimatums

- Adjusted battlefield duel AI

- Ai is now less likely to try and imprison vassals

- AI patricians are now more likely to build mansion upgrades

- Made some council plot adjustments, AI are more aggressive with plots to get on the council

- The AI may now visit the chambers of their prisoners

- Made some tweaks to claimant/depose liege faction AI logic

- AI kings are now less likely to give away ancestral kingdoms to vassals

- Added some AI logic to heritage focus request decisions

- Optimised the way AI chooses trial by combat champions

- AI will no longer ask for wards with a heritage focus to have a faith focus instead

- Made it harder for player to exploit the AI by matrilineally marrying their daughters to heirs to high ranking titles

- Added AI maintenance scripts for high ranking rulers to make them assign better guardians to their children



Graphics and portraits:

- Fixed some event modifier icons

- Restored special shields to many religions

- Removed the tech indicators from the province interface

- Reinstated the Bearded Priest beards, which do not seem to cause moustache problems anymore

- Fixed looted rhllor temple holding image

- Added a mod version label to the main menu

- Added a new flag for Duskendale

- Northern characters can now be blond

- Disfigured characters may now sometimes not wear a mask (e.g. sandor clegane)



Map:

- Made the Dragon Gate and King's Gate military commands

- Fixed some map unit/port positions

- Added some other Free City cultures to The Stepstones

- The Red Keep is now known as Aegonfort before its completion

- Added a city holding to the Temple of Lord of Light to prevent weird nomad glitches

- Added Witch Isle as a province off Runestone, renamed Upcliff to Breakstone

- Moved The Isle of Cedars to dejure North Valyria

- Reduced the number of sea provinces in The Jade Sea, making the new ruins more accessible

- Gold mines are now present in The Axe and Asshai

- Added a Triple Walls of Qarth building. Also made Qarth city barony a military command

- Made some adjustments to provinces in the Crownlands-Stormlands-Reach border region

- Adjusted base value of city holdings in Lordsport, Oakenshield, Sunhouse, Bronzegate, Tarth, Weeping Town, Barrowtown, Winterfell

- Added more holding slots to Lannisport, Barrowton and Norvos

- Made Stokeworth richer

- Made some changes to Asshai/Shadowlands. Shadowmen now have their own portraits and can raid. Asshai no longer holds the kingdom level title.

Plus some dejure map tweaks.

- Added a special Black Wall building to Old Volantis giving extra fort level. Also made the Black Wall a military command

- Added a Ghiscari Legionary barracks building

- Removed erroneous map link between Sunpear and Lemonwood

- Added a High Lordship of The Stony Shore, and adjusted the borders and territory of The Rills

- The Red Waste is now traversable through the Old Waste Road, so the Dothraki have easier access to Qarth



Misc:

- Added a Noble Oligarchy government type, currently used in Qarth. A feudal realm realm locked into elective succession and full council power. This government type can be enforced as a result of the Overthrow Monarchy faction.

- Changed Ibben into an oligarchy

- Dowry event now only pops up if a dowry is actually available

- Added Thenn religion title inheritance maintenance

- Made the cold gods religion playable, so save games as these rulers can be reloaded. Moved white walker government into theocracy group to make them unplayable.

- Increased cold gods max wives to 20, so Craster can get his full complement of wives

- Westerosi pirates not based in Westeros no longer use maesters

- Added many custom death texts

- Wildlings can no longer use true cognatic succession

- Added many culture/religion specific opinion modifiers to character traits and modifiers

- Added a day 0 event to make nomadic rulers marry their sons (try to avoid marriage offer spam)

- Valyrians are no longer required to use Maesters if not in Westeros

- Optimised secret bastard events

- Moved The Thenn into the wildling culture group

- Landless Dothraki adventurers now use the new 'tribal' government

- The new 'tribal' government now uses turkish succession as the default

- Hyrkooni now use seniority succession

- Updated exiling scripts, characters going to strange palces halfway across the world should now be less common

- Made Kayakayanaya a tour destination in place of Asabhad

- If Aegon picks Volantis as his capital he now takes an existing holding rather than building a new one

- Added some tooltips to education focus selection

- Added more seduction focus nickname variety

- Added some more death texts (text by SinStar)

- Made some tweaks to the Blackfyre Invasion events

- Unlanded characters can now catpure salt wives/concubines

- Boosted chance of Sarnori gaining tall trait on birth

- Added a GetMyPhysicianName custom loc

- Made landless dynasty nicknames less common

- Special birth traits, such as high valyrian attractiveness, are now based on ethnicity rather than culture

- Added an Essarian culture

- Added a Gogossosi culture



Internal Scripting:

- Reorgnaised the trait files

- Added a magic_returned_trigger scripted trigger

- Added a GetConsortName scripted trigger

- Added a cannot_outbreed_trigger trigger

- Added a has_full_slavery_trigger trigger

- Added the custom localisation GetHouseWords to display a House's words, currently only integrated into the duel engine

- Added scripted trigger has_house_words_trigger, must be updated along with the custom loc when more house words are added

- Internal script name for valyrian religion is now valyrian_rel (to make it different from valyrian culture group)

- Changed unoccupied religion group to be unoccupied_rel_group and ruins religion to be ruin_rel to not confuse them with the culture

- Changed islander and ibbenese culture groups to be islander_group and ibbenese_group so they do not clash with the individual culture

- Relocalised many religion groups names to be clearer

- Added modifier definitions for all cultures, religions and their groups for opinions and localised them all for future use

- Updated new GetRootRelation custom loc with agot specific entries, and replaced all instances of GetFromRelation in loc with it

- Added scripted triggers denoting cultures preferred gender law

- Added a has_priest_trait_trigger scripted trigger

- Added has_bastard_nickname_trigger scripted trigger

- Added GetTitledFirstNameWithDynasty GetTitledFirstNameWithDynastyNoRegnal GetTitledFirstNameWithNickAndDynasty GetTitledFirstNameWithDynastyAndTitle & GetTitledFirstNameWithDynastyAndTitleNoRegnal custom locs. These take bastard names into account.

- Added fear_modifier definition for use in traits

- Added a GetSpokenLanguage custom loc (used in trials by court)

- Changed internal name of maester/court physician to job_physician, and changed priest internal name to job_spiritual. This is because several hardcoded priest oddities are tied to job_spiritual.

- Added a GetAlcoholicDrink custom localisation

- Added a traditional_nomad_territory_trigger scripted trigger



Bugfixes:

- Lunatics can no longer make eye gouging the latest fashion

- Fixed ticking warscore being applied for the defender keeping their holdings in some indepedence wars

- AI councillors should no longer vote against actions for selfish reasons, when they would actually benefit them

- Landless adventurers can no longer target white walkers

- The AI can no longer attempt to imprison their own captor

- White Walkers and other special immortals can no longer get an immortality crisis

- Fixed looping Florent dynastic claim event

- Disabled the Horse Lords landless adventurer mechanics for Ironborn (The AI can't handle it)

- Fixed martial educated children not getting leadership traits in Conclave

- Rulers with thralldom law no longer get offers for their slaves

- Fixed symmetrical start game rule

- Blocked many murder events whilst the target is at sea (e.g. carriage ambush)

- Fixed bug where colonies could be dissolved when only a chance of losing advanced colony was displayed

- Fixed typo in Vaes Dothrak wikid loc

- Removed tech modifiers from reapers prosperity events

- Homosexuals can no longer try to take male concubines (does not work)

- Fixed Queen of Love and Beauty opinions

- Made some Trial of Seven fixes. The player can now also choose to view the trial

- Characters can no longer convert to unsullied religion

- Fixed Theon event problems

- Fixed diplo annexing lords taking all their vassals

- Conversion and heritage decisions are now accessible for High valyrians when the cull is disabled

- Fixed Hyrkooni gelding event pinging to ruler to be castrated

- Added on game start maintenance checking for tyranny/dishonour that hasnt decayed for whatever reason

- Slavery opinions should no longer be applied when slavery laws change by event

- Fixed AI looping make the eight ambition bug

- Fabricate Claims job is now not present in the interface if disabled via game rule

- When a slave is captured as a concubine all previous consorts/spouses are removed

- Fixed broken show blood feuds decision

- Friendly holdings can no longer be sacked for slaves/concubines

- Fixed some of the government flavours not taking into account the new wildling government

- Adjusted the way mega wars system checks for split vassals, fixing some instances of lower lords going back to the wrong liege

- Dragons can no longer inherit the leadership of mercenary bands

- Adjusted vassal levy compensation event, so it doesnt severely bankrupt the AI

- Children should no longer gain more than 5 personality traits with conclave DLC

- Characters away on some sort of quest can no longer catch diseases or go into seclusion (Reapers DLC)

- Fixed Hyrkooni and Nghai holdings not being upgradable

- Blackfyre will now always be inherited by the heir to The Golden Company if in their possession

- Fixed dynastic stability events not working

- Ironborn reavers are no longer complimented for being vikings

- Fixed dejure drift rules

- Landless titles, like The Citadel, can no longer be usurped in invasions

- Fixed sometimes not being able to start factions for females with weak claims in true cognatic realms

- Sibling or Parent-child lovers can no longer elope (unless incest is traditional for them)

- Rulers with no domain can no longer be approached by foreign priests

- Great Spring Sickness will no longer immediately occur in After the Spring scenario

- Fixed CTD caused by missing map unit models for special units, e.g. chariots

- Fixed North Andalos high lordship creation conditions

- Fixed take prisoner as concubine decision

- Hired courtiers will no longer be culled by the game engine

- Looting duel event can no longer occur when situated in your own realm

- Made the stained glass church window event more mod appropriate

- Fixed succession law of nightswatch vassals

- Fixed castles built in Brandon's gift not being upgradable

- Fixed how opposing flag ship names are displayed in siege event

- Kin denied titles will no longer form a host if adventurers are disabled via game rule. They will also use DLC adventure mechanics if possible.

- Characters with one hand or leg can no longer compete in tourneys

- Ruin maintenance now ensures ruins have the ruin government type

- Fixed some duplicate localisation strings

Please don't post bug/problem reports in this thread, please use the bug report forum: http://citadel.prophpbb.com/forum5.html