Official posts from the Wurm Online Developer Team

Fixes: Embarking, floor qualitylevels, multilevel fences blocking Embarking in deep water fixed

Fences on top floors will no longer block entrances below after restart

The qualitylevels on floors had issues and all existing floor qualitylevels have been set to 30

Some floors could not be saved due to infinite quality levels and was the cause for many missing floors this restart. We fail to reproduce these disappearances now so you can safely rebuild.

Some issues with teleport loops being created were fixed

More armour types should now show

Please note that we have quite a lot of almost finished graphic improvements that we didn’t have time to verify and add to the packs until release. These are now being added over time as soon as possible.

We are going to check the availability of slate and marble tiles now after these reprospecting runs and possible add a few more.

There is still an issue with some large houses that have ended up with unplanned sections in the middle. We expect to resolve it soon after the weekend and you will be able to resuming building in those parts. There will be no need to remove or redesign the structure.

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