Two years since my Compiled Bindings considerations II article, I can finally write a part III that actually comes with some good news!

The earlier article focused on a really nasty bug with the compiled bindings ignoring the FallbackValue when the binding path didn’t resolve.

It now seems that Microsoft finally fixed this bug on the Windows 10 SDK Preview Build 17069, and this fix will eventually make it’s way to the next stable release of the Windows 10 SDK !

There is, however, a small requirement to make this work: the compiled binding expression must have the FallbackValue set.

To better understand it, please check this line of code taken from the example in the part II article:

< TextBlock Style = " {StaticResource BodyTextBlockStyle} " Text = " {x:Bind ViewModel.CurrentTime.CurrentTimeTicks, Mode=OneWay} " />

On the above, we will now add FallbackValue={x:Null} to the binding expression:

< TextBlock Style = " {StaticResource BodyTextBlockStyle} " Text = " {x:Bind ViewModel.CurrentTime.CurrentTimeTicks, Mode=OneWay, FallbackValue={x:Null}} " />

This will ensure that this TextBlock gets the text cleared when the binding can’t resolve the path or source!

A classic binding does this by default (when FallbackValue isn’t set, it will just use null ), but for compiled bindings, we need to specify a value.

More “hard work”, but a solution to the problem, nevertheless!