Trip said:

I think thats what happens when I do Shino stalls on Yoshi's Story and I do the Shino a bit too high. You reappear for a split second on the side platform, which is indeed pretty cool.

Can you still reach platform C doing this?



Also regarding the 6 Edge Cancels, I got tips for the rising and descending ones. Lemme know if you wanna hear.

Number one tip I got for nailing all 6 in a row is to work on each individual one by itself before attempting the string. My personal goal is to go all the way back again, so 11 in a row Interesting! I'll have to try that out asap!I think thats what happens when I do Shino stalls on Yoshi's Story and I do the Shino a bit too high. You reappear for a split second on the side platform, which is indeed pretty cool.Can you still reach platform C doing this?Also regarding the 6 Edge Cancels, I got tips for the rising and descending ones. Lemme know if you wanna hear.Number one tip I got for nailing all 6 in a row is to work on each individual one by itself before attempting the string. My personal goal is to go all the way back again, so 11 in a row Click to expand...

saw teh newer ones, & just for the record....you're pretty insane if u can use all those in a match. If so, do you have any match videos up? I spent last 4 hours doing all those moonwalk/sticky grabs, they rly helped me grasp the physics of it. thx

Hell yes, was hoping u'd already posted some. Been trying the 6 edge cancels, I made it to last plat, but didn't get last 2 yet. I updated my playlist of ur vids so i'll list em when i'm done or having extreme difficulty with any.Also, yes you can move to plat C from landing on A. The animations of it show that it's likely partially due to Sheik's "Quick-UpB plat-land" (since u noticed similar anim during shino-stall, i'd say that means upB plat-quick lands are same as UpB Edge-quick lands), hence why it allows u to still aim the boosting part of the UpB. I should say I also noticed (sadly it should've been obvious to me), u don't necessarily have to aim it "back" after "poofing", as the only requirement is you don't gain forward distance after "first light (first explosion off-ledge)", meaning u should only have to let go of what little forward u may b inputting as early as possible after first light. More testing needed, but it might ultimately depend on where u input up-b. i.e; inputting it as late/far off edge as possible, might allow more backward movement, or vice versa (i suspect the latter, & that u need to upb as early/away from edge as possible) to get the UpB quickland effect out of this "first light". Better name for the trick? XDOh, 1 more ting.. c:Ur right I overstated myself saying FF is overrated. I only meant in a way that allowed me to see I've been using it way to much, almost for every high Air-atk. I think this is due to the beginner phase of wanting to practice SHFFLing. I only brought it up in case some1 read, and it helped them out earlier than i started correcting that (which was only about 2months ago).2 more ting)):I\ll fraps a quick vid of it to contribute to ur thread theme. Hopefully later I'll make some counter-challenges too.