Martial Archetype

Titan Slayer

A Titan Slayer is a soldier who embodies change. One who will face off against the titans of the world, whether they be man or monster, if it is for the betterment of those they wish to protect. The Titan Slayer soars through the air as a symbol of freedom with the help of his special mobility gear.

Mobility Gear

Beginning at 3rd level, you craft, purchase, or otherwise find Advanced Mobility Gear.

When you take the attack action, you can replace one or more of your attacks this turn to instead fire grappling hooks from your Mobility Gear at an unoccupied space within 20 feet of you that you can see, making this movement once for each attack you replace. You are immediately pulled to it. This movement provokes an attack of opportunity if you would pass through and leave a hostile creature's threatened space in this way.

Soldier's Tenacity

Also at 3rd level, if you move using your Mobility Gear you may make one weapon attack as a bonus action this turn.

Mobility Gear Expert

At 7th level, you may target a creature or object that is two or more sizes larger than you that you can see and is also within the movement range of your Mobility Gear. Make an attack roll, adding your either your Strength or Dexterity modifier, as well as your proficiency bonus. If you hit, you are pulled directly to and attached to the target. While attached you will not fall off the target unless you choose to, or an outside force tries to force you off. You also have advantage on attack rolls made against creatures or objects you are attached to.

Fly-By Strike

At 10th level, you no longer provoke attacks of opportunity when you move with your Mobility Gear.

Additionally, once per turn, if you would pass by a creature when you use your Mobility Gear you may make a melee weapon attack as part of the movement. If you are wielding two melee weapons that you can employ two-weapon fighting with, you may add your off-hand weapon's damage die to your attack if it hits.

If you use your Action Surge and take the attack action with it, the "once per turn" limit on this feature is lifted for all attacks granted by it.

Mobility Gear Master

At 15th level, the distance your mobility gear in a single movement is increased to 40 feet. You also have advantage on ability checks and saving throws made to remain attached to another creature or object with your Mobility Gear Expert feature.

Perfect Execution

At 18th level, if you hit with a melee weapon attack, you can double the damage of the attack. You regain the ability to do this again when you finish a short or long rest.