Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial / fiendish creature rests).

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial / fiendish creature rests).

Smite evil/good 1/day as a swift action add CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial / fiendish creature rests).

Str 13 [17], Dex 13, Con 15 [19], Int 2, Wis 12, Cha 6 Base Atk +0; CMB +0; CMD 11 (15 vs. trip ) Feats Skill Focus ( Perception ) Skills Acrobatics +1 (+9 jump), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Disease (Ex) Filth fever : Bite—injury; save Fort DC 11 [13]; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage ; cure 2 consecutive saves. The save DC is Constitution -based. Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial / fiendish creature rests).

Str 10 [14], Dex 17, Con 13 [17], Int 2, Wis 13, Cha 4 Base Atk +0; CMB -1; CMD 12 (16 vs. trip ) Feats Skill Focus ( Perception ) Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim