The Nobushi

An expert fighter with a special glaive, called the Naginata, the Nobushi can strike down opponents fiercely, or a swift strike can leave them with a grievous wound in order sure up it's own defenses. Only those who show the strength, dexterity and wisdom and knowledge of ones enemies, can utilize this weapon to its fullest extent.

"Nobushi: Elegant, aggressive fighters with the most exotic of weapons: the naginata. Blessed are we to have them on our side, cursed to find them on the opposite battlefield." - Anonymous

The Naginata The Naginata is an exotic and unique weapon that depending on how the wielder strikes, can inflict grievous wounds, or savage attacks. The Naginata is a Special Weapon with Reach and is 2-handed

with and is When an Attack is declared, the user must state if it is a Slash attack or if it is a Piercing attack.

is declared, the user must state if it is a Slash attack or if it is a Piercing attack. Slash attacks deal 1D10 and Pierce attacks deal 1d6 damage, with Strength modifer being added to both.

Some Manuevers require a specific attack to be performed.

Martial Artist

At 3rd level, when you choose this archetype, you become skilled with the Naginata, using piercing attacks to inflict severe wounds, and brutal slashing attacks to devastate your enemies. Attacks made with the Naginata have +1 to damage and attack rolls.

Bushi Training

Your knowledge of the weapon and study of the elite samurai allows you to perform special combat manuevers on the battlefield.

Manuevers. You may learn up to 2 and can exchange manuevers upon reaching a new level. You can learn additional manuevers at 7th and 17th level. These manuevers are listed at the end of this subclass.

Superiority Dice. You expend a Superioity die in order to use these manuevers. This die is a d6 at 3rd level, a d8 at 8th level, a d10 at 13th level and a d12 at 18th level. You begin with a max of 3 Superiority die that are replenished on short or long rest. You gain an additional die at 11th level.

Bleed Status. Some of your manuevers may inflict a special status known as "bleed." A target who is bleeding takes damage equal to the superiority die roll plus your wisdom modifier immediately, and the same damage at the beginning of each of their turns. A target who is bleeding, may resolve this effect by using an action to make a Wisdom (medicine) check, DC 8+ your wisdom modifier, or if they are healed from any source. The saving throw DC to resist this status is as follows:

Bleed Save DC = 8+ proficency bonus + Wisdom modifier

Saving Throws. Some manuevers require your target to make a saving throw. This saving throw is calculated as follows:

Saving throw DC = 8+ proficiency bonus + Strength modifier

This is NOT to be used for bleed saves.

Relentless Fighter

At 7th level, your skill on the battlefield has evolved. You can now remember an additional maneuver. Once per short rest, you may reroll a superiority die. You must use the second roll.

Naginata Expert

At the 11th level, you have become an expert in your weapon. You gain the Polearm master feat. If you already have this feat, you may choose a different one instead. Your max Superiority die also increases by 1.

Elite Samurai

At the 17th level, your history and prowess on the battlefield allow you to use your full potential as a Nobushi fighter. You can now remember an additional manuever, and your manuevers may be exchanged for new ones on a long rest.

Naginata Master

Your experience and training with the naginata has reached unparalleled heights. Enemies tremble at your name, and you feared as a fierce fighter. You gain expertise on attack rolls made as pierce attacks and improved critical on slash attacks.

Combat Manuevers

The Manuevers are presented in alphabetical order: