Ooze Lich

Large Undead Ooze, Lawful Evil

Armor Class 16

16 Hit Points 95 (10d10 + 40)

95 (10d10 + 40) Speed 40ft.

STR DEX CON INT WIS CHA 18 (+4) 14 (+2) 18 (+4) 20 (+5) 11 (0) 12 (+1)

Saving Throws Con +9, Int +10

Con +9, Int +10 Skills Arcana +10, History +10, Perception +5

Arcana +10, History +10, Perception +5 Condition Immunities blinded, deafened, grappled, exhaustion, prone, restrained

blinded, deafened, grappled, exhaustion, prone, restrained Senses blindsight 60ft. (blind beyond this distance), passive Perception 15

blindsight 60ft. (blind beyond this distance), passive Perception 15 Languages Common plus up to three other languages

Common plus up to three other languages Challenge 13 (10000 XP)

Legendary Resistance (1/Day). If the ooze lich fails a saving throw it can choose to succeed instead Ooze Rejuvantion. Due to the ooze lich's phylactery being the remains of the alchemist within, if the remains are not destroyed, at the start of every day the ooze lich will regain 10 hit points, until it reaches full hit points and becoming active again. Amourphous. The ooze lich can move through a space as narrow as 1 inch without squeezing. Spider Climb. The ooze lich can climb difficult surfaces, including upside down on cielings, without needing to make an ability check.

Sticky Form. A creature that touches the ooze lich or strikes it with a melee attack must make a DC 15 Strength saving throw or be grappled. If striking with a melee weapon, not the person holding it, and they may release it.

Spellcasting. The ooze lich is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The ooze lich has the following wizard spells prepared: 1st level (4 slots): Fog Cloud, Grease, Create or Destroy Water

2nd level (3 slots): Melf's Acid Arrow, Heat Metal, Aganazzar's Scorcher, Web

3rd level (3 slots): Protection from Energy, Fireball, Stinking Cloud, Lighting Bolt

4th level (3 slots): Evard's Black Tentacles, Blight, Ray of Frost

5th level (2 slots): Cone of Cold, Cloudkill

Actions

Pseudopod. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 16 (4d6 + 4)

Engulf. If the ooze lich begins its turn with a similar sized or smaller creature or object grappled by it, it may enter their space and the creature must make a DC 17 Dexterity saving throw.

On a successful save, the creature can choose to be pushed back 5 feet back or to the side of the ooze lich. A creature that chooses not to be pushed suffers the effects of a failed saving throw.

On a failed save, the ooze lich enters the cretures space and the creature takes 20(6d6) acid damage and is engulfed. The engulfed creature cannot breathe and takes 30(8d6) acid damage at the start of the each of the ooze lich's turns. When the ooze lich moves, the creature moves with it.

An engulfed creature can try to escape by taking an action to make DC 15 Strength check. On a success, the creature escapes and enters a space of it's choice within 5 feet of the ooze lich.

Legendary Actions

The ooze lich can take 2 legendary actions.

Pseudopod(Costs 2 actions). The ooze lich can make 2 pseudopod attacks.

Consume. The ooze lich can target one creature that it has engulfed. The target must succeed an DC 13 Intelligence saving throw. On a failure, that score is reduce by 1d4 and the target gains a level of exhaustion.

The ooze lich learns all of the knowledge the target knows and any wizard spells they know.