deadlyfishes Closed Beta Tester



Join Date: Oct 2015 Location: San Jose, California Posts: 568

Through The Inferno (Normandy/The Channel 1944) - Dynamic and open-world mission



You can DOWNLOAD the latest version here via ED User Files--->

https://www.digitalcombatsimulator.com/en/files/3071826/





Singleplayer or Private Co-op Only, WW2 ASSET PACK REQUIRED



Looking for the multiplayer server?

Multiplayer Server Info Thread:







Support Through The Inferno on Patreon!





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WHY PLAY TTI AND HOW IT WORKS:



CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT CHOOSE ANY MISSION TYPE TO BE GENERATED



- This mission can generate a WIDE VARIETY of mission scenarios.



- Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.



- There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.



- Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!



You'll never need to create your own scenarios (too predictable) again! Amazing Auto-designating JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) and an EWRS reporter to help you locate bandits. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones! The mission is ENDLESS. Repeat or do new missions as long as you'd like.

FEATURES:

Wide variety of aircraft to choose from

"Never the same experience" for every type of mission.

Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.

Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!

Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.

Several types of missions to choose from

Do several missions at once (multiplayer recommended) for a larger-scale operation

Configure all and any aspects of all of the spawnable missions with configurable mission options

Configure other mission options to play the way you want

JTAC Autolase/Autosmoke

Repeatable/endless missions that are never the same each time

Call in for backup friendly AI CAP reinforcements

Optional "Radar System" modified for WW2, only showing fighter's bearing and range. This can be disabled.

Great for co-op

Great for beginners and veterans WHAT'S INCLUDED?



NEW AND IMPROVED CUSTOMIZABLE VERSION:





A2G Missions are fully customizable:

Edit how many ground target threats at each mission type

Edit what kind of ground target threats at each mission type

Configure which missions are auto-spawned without using the menu. If all auto-spawning missions are disabled, it means you have to spawn them manually with the radio menu.





A2A Missions are fully customizable:

Edit how often enemy A2A random spawns occur

Edit if you want A2A random spawns or not

Edit the aircraft that appear during A2A mission spawns (configure this for both random and manual spawns)





Details below, and within the zip when downloaded.







Additionally, all versions of TTI include:



"ZEUS" MAP MARKER SPAWNS AND COMMANDS:

You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)





-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)

-Spawn in a vehicle of your choice for your friend or for your self to control (via combined arms)











UNITS ARE STACKABLE!









WHEN CREATING YOUR OWN MISSIONS, YOU CAN ALSO MAKE JTAC/RECON DRONES ANYWHERE ON THE MAP TO

AUTO-LASE/DESIGNATE YOUR TARGETS! (use "recon" instead of "jtac" for the Normandy WW2 TTI Version)









Special D-Day Invasion Missions! Attack or defend Omaha Beach!







Spawnable Units List: (also located in the readme and briefing!)

Spoiler :



SPAWNABLE UNITS LIST:

UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!



--RED ZEUS SPAWNABLE UNITS

fw190d9_red

fw190a8_red

bf109_red

i16_red

p51_red

spitfire_red

b17g_red



armor_group_red

infantry_group_red



bofors_red

flak18_red

flak30_red

flak36_red

flak37_red

flak38_red

kdo40_red



kfz251_red

cromwell_red

tigeri_red

tigerii_red

puma_red

jagdpanterg1_red

jagdpantergiv_red

m30cargo_red

m4_red

m4a4_red

ausfhiv_red

ausfhv_red



m12gmc_red

sturmpanzeriv_red

inf_mauser_red

inf_m1_garand_red

bedford_red

blitz_red

cckw_red

horch901_red

kubelwagen_red

kfz2_red

kfz7_red

willysmb_red



lcvp_red

lst_red

samuelchase_red

moskva_red (for lolz)





--BLUE ZEUS SPAWNABLE UNITS

fw190d9_blue

fw190a8_blue

bf109_blue

i16_blue

p51_blue

spitfire_blue

b17g_blue



armor_group_blue

infantry_group_blue



bofors_blue

flak18_blue

flak30_blue

flak36_blue

flak37_blue

flak38_blue

kdo40_blue



kfz251_blue

cromwell_blue

tigeri_blue

tigerii_blue

puma_blue

jagdpanterg1_blue

jagdpantergiv_blue

m30cargo_blue

m4_blue

m4a4_blue

ausfhiv_blue

ausfhv_blue



m12gmc_blue

sturmpanzeriv_blue

inf_mauser_blue

inf_m1_garand_blue

bedford_blue

blitz_blue

cckw_blue

horch901_blue

kubelwagen_blue

kfz2_blue

kfz7_blue

willysmb_blue



lcvp_blue

lst_blue

samuelchase_blue

moskva_blue (for lolz)



recon --> (this is a orbiting aircraft that smokes targets where you place it!) (similar to JTAC in modern missions)









____________________________________





EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!



You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.



There is a tutorial readme file on how to do this.



You can also just look here to see what kind of mission settings are editable and what they change:





HOW TO CHANGE MISSION SETTINGS:





GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)



On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.



There you can edit the number values for adjusting the mission properties.



AFTER EDITING, SAVE MISSION!!!!!



DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!



This is what each setting does:





Spoiler :



a2g_easy_autostart = SET TRUE OR FALSE if you want A2G Easy missions auto-spawning (will start automatically if there are no other a2g hard missions active)

a2g_hard_autostart = SET TRUE OR FALSE if you want A2G Hard missions auto-spawning (will start automatically if there are no other a2g hard missions active)a2g_inf_autostart = SET TRUE OR FALSE if you want A2G helo infantry missions auto-spawning (will start automatically if there are no other a2g helo infantry assault missions active)

antiship_autostart = SET TRUE OR FALSE if you want anti-ship missions auto-spawning (will start automatically if there are no other a2g missions active)

a2a_autospawn_enable = SET TRUE OR FALSE if you want random enemy A2A spawns



a2a_respawn_time_min =

a2a_respawn_time_max =

(TIME IN SECONDS)

for a dynamic spawn time choose a minimum and maximum time between spawns or make them the same if you want a static time between spawns.





jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT RECON PLANES TO SMOKE DESIGNATED TARGETS!



You can set the number to 0 if you do not want that unit type at these missions.



a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_hard_aa = how many Anti Air ground units will spawn at a2g HARD





a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_easy_aa = how many Anti Air ground units will spawn at a2g EASY





a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT

a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT





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Other versions of Through The Inferno on other maps/regions:



DCS Caucasus Map:

https://forums.eagle.ru/showthread.php?t=198221



DCS NTTR Map:

https://forums.eagle.ru/showthread.php?t=198219



DCS Pesian Gulf Map:

https://forums.eagle.ru/showthread.php?p=3496171



DCS Syria Map:

https://forums.eagle.ru/showthread.php?t=283528



DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218



DCS Normandy Map (Modern):

https://forums.eagle.ru/showthread.php?p=3565516



_____



RECENT Mission update changelog ():

Spoiler :



UPDATE 08/27/20 - 1: v1.06a

- Now includes The Channel map

- Major scripting overhaul that now allows for more optimized mission detection logic

- New logic in A2G Mission spawning will now prevent the same mission from re-spawning after being completed. A different mission will be randomly selected.

- Ground mission vehicles will now spawn with a random heading/azimuth.



UPDATE 08/12/20 - 1: v1.05a

- Added P-47D to mission

- Fixed an issue where mission ground missions were broken because of a DCS 2.5.6 update that removed a required ship unit.



Mission editor's note;

This mission framework is quite out-dated and will require an overhaul/re-work under the hood in the next coming days to improve performance and the scalability of this mission type, making it easier for me to create a WW2 mission on other current or future maps. Please consider this to be a hotfix for now, and expect a more sizable update in the near future.







UPDATE 03/09/20 - 1: v1.04a - Major update for 2.5.6 Compatibility

- Updated compatible DCS 2.5.6 OpenBeta MOOSE (experimental dev) framework

- Random Air Traffic DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.)









UPDATE 08/17/19 - 1: v1.03a





-Fixed a major issue with map-marker zeus spawns not working correctly after the latest OB update from 8/14/17

This latest version of TTI is REQUIRED if you wish to get map=marker zeus spawns to work properly again.









- Added a new JTAC zeus spawn that you can create anywhere on the map to spawn a JTAC recon drone to auto-lase/designate and smoke targets. The code for these JTAC drones created by zeus map marker spawning is always 1685 for now. I do have future plans to edit this on the fly. You can make as many of these as you'd like.











NOTE: For TTI Normandy WW2 , you must use "recon" instead of "jtac" to spawn the auto-lase/designating sentry unit. Also, Normandy WW2 Recon Planes do not lase targets.













UPDATE 06/06/2019 2:



- Added new spawnable units (Fw 190 A- and the new Fw 190 A-8 module as a playable aircraft.



UPDATE 06/06/2019 1:



- Completed RE-MADE and NEW version of TTI (Normandy 1944) with new features listed above, and being very similar to the recent TTI Modern versions.





- Now includes The Channel map- Major scripting overhaul that now allows for more optimized mission detection logicAdded P-47D to mission- Fixed an issue where mission ground missions were broken because of a DCS 2.5.6 update that removed a required ship unit.Mission editor's note;This mission framework is quite out-dated and will require an overhaul/re-work under the hood in the next coming days to improve performance and the scalability of this mission type, making it easier for me to create a WW2 mission on other current or future maps. Please consider this to be a hotfix for now, and expect a more sizable update in the near future.Updated compatible DCS 2.5.6 OpenBeta MOOSE (experimental dev) framework- Random Air Traffic DISABLED by default due to instability in 2.5.6 Open Beta (feel free to re-enable at your own risk and discretion.)-Fixed a major issue with map-marker zeus spawns not working correctly after the latest OB update from 8/14/17 https://forums.eagle.ru/showpost.php...1&postcount=66 This latest version of TTI is REQUIRED if you wish to get map=marker zeus spawns to work properly again.- Added a new JTAC zeus spawn that you can create anywhere on the map to spawn a JTAC recon drone to auto-lase/designate and smoke targets. The code for these JTAC drones created by zeus map marker spawning is always 1685 for now. I do have future plans to edit this on the fly. You can make as many of these as you'd like.NOTE: For TTI Normandy WW2 , you must use "recon" instead of "jtac" to spawn the auto-lase/designating sentry unit. Also, Normandy WW2 Recon Planes do not lase targets.Added new spawnable units (Fw 190 A-and the new Fw 190 A-8 module as a playable aircraft.Completed RE-MADE and NEW version of TTI (Normandy 1944) with new features listed above, and being very similar to the recent TTI Modern versions.



Mission update changelog (old outdated version):

Spoiler :

UPDATE 11/17/2016 A:

- Added AI wingmen version for lead planes



UPDATE 11/18/2016 A:

- Fixed a mission spawning bug

- Fixed an issue where you kept getting the same A2G mission everytime.



UPDATE 11/18/2016 B:

- Edited map to work for DCS 2.0.4

- Will continue to work on updating kneeboards for new airports and new missions that span across some of the new airfields.

- Didn't make an AI wingmen version. I'll add that once I get more missions in and utilize more of the new areas of the map.



UPDATE 11/18/2016 C:

- Made AI wingmen version for LEAD planes (best for Singleplayer)

- Created more missions

- Now there are 3 airfields that give missions - Creech, Nellis, Mesquite



UPDATE 11/16/2016 A:

- Fixed some JTAC positions and tasking

- Fixed some group naming issues that caused pop-up errors on mission/task select



UPDATE 11/19/2016 A:

- Adjusted mission targets for A2G and Multi-role tasks, adding more "threatening" targets, making the missions a bit more enjoyable for MP experiences.

- Now there are 6+ Multi-role missions rather than only 2.





UPDATE 11/20/2016 A:

- Adjusted JTAC frequencies so that the M-2000C, and other aircraft can manually tune in to the frequencies.

- New kneeboard and text within the mission adjusted to reflect the new frequency changes.

- Adjusted AI wingmen (SP version) to not spawn on top of other aircraft at mission start.



UPDATE 11/21/2016 A:

- Fixed an A2G Mission that caused an error pop-up.



UPDATE 11/21/2016 B:

- Fixed a major issue with A2A missions that caused them to complete right when initiated.

- Beefed up A2A missions, added new A2A missions, fixed F10-Other Menu bugs





UPDATE 12/19/2016:

- Fixed tasking issue with the Gazelle module.





UPDATE 2/25/2017 A:

- Re-added MiG-29S

- Added AJS-37 Viggen Module

- Added Hawk, C-101, F-86F, MiG-15bis modules

- Added friendly ground units to be controlled by players (Combined Arms required) during multi-role and air-to-ground missions

- 'Beefed up' enemy unit groups for more intense gameplay (better for multiplayer and coop)



UPDATE 2/27/2017 A:

- Combined Armed units need to be activated first to be used



UPDATE 3/27/2017 A:

- Fixed a crucial tasking error with the initial menu.

- Some airframes removed



UPDATE 9/22/2017 A:

- Fixed an issue with despawning player vehicles when loading in

- Fixed an issue with enemies despawning when landing









____________________________________



Available missions:



Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.



Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:

HARD - Hard Targets, several AA threats

EASY - Soft targets, minimal AA threats

ANTI-SHIP - Attack ships

Infantry Assault - Attack infantry and a few soft targets SPECIAL D-DAY MISSIONS - Trigger one of two "D-Day" Special missions:



- Assault Omaha Beach ---> Your coalition will launch ships to land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the assault to win the mission.





- Defend Omaha Beach ---> Your coalition will will defend Omaha beach as enemy ships land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the defense to win the mission.





____________________________________



RECON PLANES Autosmoke/Designate



JTACs (RECON PLANES IN THIS CASE) AUTOMATICALLY /smoke targets.

No need to communicate with JTAC.

Use "RECON REPORT" in your F10 - Other Menu for more JTAC details on marked targets.



____________________________________



Early Warning Radar Report System



Similar to EWRS in the other TTI Missions, this one has been modified slightly to be closer to how EWRS behaved in 1944, only showing the bearing and range of enemy planes. This can be disabled if you feel this breaks realism or immersion.





One caveat currently is that the system requires a HAWK radar placed on the map. I'm looking into more realistic alternatives, but this should do for now.





____________________________________



Modules that I've included:

TF-51D

P-51D

Spitfire

Bf 109

Fw 190 D-9

Fw 190 A-8



I-16





WW2 Asset Pack

Normandy Map

__________________________________________________________________________________________________________________________________________________________





THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 2.5 ARE NOW ONLINE:



CHECK OUT THE OFFICIAL SERVER THREAD HERE:

https://forums.eagle.ru/showthread.php?t=185281





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Issues, comments, questions? Please let me know here in this thread.



You can also join our discord community for support as well:



https://discord.gg/BRF2pcN You canthe latest version here via ED User Files--->Multiplayer Server Info Thread: https://forums.eagle.ru/showthread.php?t=185281 ___Spawnable Units List: (also located in the readme and briefing!)________________________________________________________________________Other versions of Through The Inferno on other maps/regions:_____RECENT Mission update changelog ():Mission update changelog (old outdated version):____________________________________- Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.- The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:- Trigger one of two "D-Day" Special missions:- Assault Omaha Beach ---> Your coalition will launch ships to land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the assault to win the mission.- Defend Omaha Beach ---> Your coalition will will defend Omaha beach as enemy ships land on the shores of Normandy and launch troops to take control of Omaha beach. Defeat all enemy units to support the defense to win the mission.____________________________________JTACs (RECON PLANES IN THIS CASE) AUTOMATICALLY /smoke targets.No need to communicate with JTAC.Use "RECON REPORT" in your F10 - Other Menu for more JTAC details on marked targets.____________________________________Similar to EWRS in the other TTI Missions, this one has been modified slightly to be closer to how EWRS behaved in 1944, only showing the bearing and range of enemy planes. This can be disabled if you feel this breaks realism or immersion.One caveat currently is that the system requires a HAWK radar placed on the map. I'm looking into more realistic alternatives, but this should do for now.____________________________________Modules that I've included:______________________________________________________________________________________________________________________________________________________________Issues, comments, questions? Please let me know here in this thread.You can also join our discord community for support as well:

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World

Website | Discord | Support TTI on Patreon

SP Missions:

Caucasus | NTTR |Syria| Persian Gulf | Normandy (Modern) | Normandy (WW2)

MP Servers:

PvE Server | PvP Server __________________ Last edited by deadlyfishes; 08-27-2020 at 07:10 PM .