Covenant of the Witchbrew

Sometimes the ritual to create a new hag fails, leaving a changeling child torn between wicked impulses and human needs. Other times, a hag creates some new brew infused with her fey essence, cursing the mortal that imbibes it.

Whatever the cause, the Covenant of the Witchbrew are the result, alchemist-hunters cursed with secret knowledge.

Witchbrew Covenant Quirks

d6 Quirk 1 Your nails are long, and made of an unnatural material. 2 You compulsively taste unusual ingredients. 3 Strange plants and fungi sprout from your clothes. 4 You enjoy tricking people with half-truths. 5 Your veins are a bizarre colour, and sometimes glow. 6 You like to test your concoctions on others.

Monster Affinity

You have an affinity for fey creatures.

Ritual Spellcasting

Starting at 3rd level, you can cast slayer spells you know as rituals, if they have the ritual tag. You also learn new spells at the levels specified below. These are slayer spells for you, and do not count toward your total number of spells known.

Slayer Level Spell 3rd find familiar, identify 5th locate animals and plants, locate object 9th leomund's tiny hut, speak with dead 13th divination, leomund's secret chest 17th awaken, commune with nature

Grandmother's Recipe Book

Also at 3rd level, you gain a number of reagent points equal to your Intelligence modifier (minimum of 1), which you can spend to create potions. This requires 1 minute of brewing per point spent, at the end of which you create a magic potion that lasts 1 hour before expiring into a useless mess.

This potion contains a spell, which you choose from those available at your level in the Hag Recipes table. If a spell (such as alter self) offers a choice of effects, you must choose one of these upon brewing the potion. A creature that drinks the potion comes under the spell's effects for its full duration or one hour, whichever is shorter.

Creating each potion costs the number of reagent points associated with that spell in the Hag Recipes table. You can increase a spell's effective level by spending additional reagent points equal to the additional levels. If a spell consumes material components when cast, the brewing process requires components of equal value.

You can never have more reagant points than your Intelligence modifier (minimum of 1), and you regain all expended reagant points when you complete a long or short rest. You can also expend a Pact Magic spell slot to regain reagent points equal to the slot's level.

Hag Recipes

Level Cost Spell 3rd 1 alter self, calm emotions, darkvision, false life, lesser restoration, nystul's magic aura, spider climb, water breathing 6th 2 barkskin, dispel magic, enlarge/reduce, enhance ability, heroism, invisibility, longstrider, protection from poison 14th 3 death ward, greater restoration, protection from energy, protection from evil and good, remove curse, stoneskin

Bloody Cauldron

Starting at 6th level, you gain temporary hit points equal to twice your slayer level whenever you Offer Vitality.

Pricking Of My Thumbs

Also at 6th level, you are constantly under the effects of the detect poison and disease spell, and have advantage on rolls to harvest or forage for alchemical ingredients.

Foul Quaff

By 14th level, your long exposure to countless brews grants you immunity to poison damage and the poisoned condition.

Call the Coven

At 20th level, you can use an action to call on your wicked potential, manifesting the hag you might have been and the hag you might become. Two hags of challenge rating 6 or lower appear in an unoccupied space within 90 feet. They are friendly to you, obey your commands, and are recognisable as yourself.

You and these two hags are treated as members of the same hag coven (Monster Manual, pg. 176). If you or one of these hags suffer damage, you can redistribute the damage freely between the three of you.

These hags vanish after 1 minute, or when they are reduced to 0 hit points. You must complete a short or long rest before you use this feature again.