Follower of Karaan, the god of cannibalism, you draw strength from your enemies. Specifically their hearts or whatever you can cook into a nice stew. Karaan is a rarely worshiped deity, for obvious reasons. Whether you were born into a tribe that worships Karaan, were divinely inspired, or just really like the taste of "Grandma's triple spiced, thigh, gumbo you are now 'blessed' with the ability to gain power from eating your foes.

Class Features

As a Cannibal, you gain the following class features

Hit Points

Hit Dice: 1d10 per Cannibal level

1d10 per Cannibal level Hit Points at 1st Level: 10 + your Constitution modifier

10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Cannibal level at 1st

Proficiencies

Armor: Medium armor

Medium armor Weapons: Martial weapons

Martial weapons Tools: Cooking utensils

Saving Throws: Strength, Dexterity

Strength, Dexterity Skills: Choose three from Intimidation, History, Performance, Insight, Religion, Perception, Deception Equipment You start with the following equipment, in addition to the equipment granted by your background:

Choose three from Intimidation, History, Performance, Insight, Religion, Perception, Deception You start with the following equipment, in addition to the equipment granted by your background: (a) two martial weapons

(a) five javelins or (b) any simple melee weapon

Colored chalk

Consume

Starting at 1st, Karaan has now seen how strong his servant is and will grant you devine healing. Healing potions and wands no longer have any effect on you. You now gain 1d4+4 from consuming a single enemy. At 5th it become 3d6+4, at 9th 5d6+4, and at 13th you gain XP equal to 1.5x the creatures normal XP along with the 5d6+4 of healing. Consuming is a Standard Action and incurs Attacks of Oppotunity.

Edible Creatures

Any living humanoid or animal. If the creature is undead it may not be eaten. If the creature is an abomination or emement based creature, you will take 1d6 psychic damage when trying to consume it, but still receive healing.

Notoriety

Because of your eating habits, most towns and peoples will not accept you. Depending on your notoriety, you can be chased from a town. Each town is given 10 "notoiety points." If you eat someone in front of citizens, your notoriety jumps to 10 immediately and can spread to other towns. The DM may decided what consititute giving points and how many it gives.

Fear

Starting at 1st level, when you eat a creature in front of an enemy, they must make a Wisdom Save equal to 10 plus your charisma modifier or become afraid for one round. You may use this three times per long rest. At 3rd level an enemy is afraid for 1d4 round(s), 7th you get five per long rest, and at 15th your mere presence causes a creature to be afraid on a failed saving throw for 1d4 round(s). At 15th you no longer need to rest for this ability.

Scent

At 2nd level you gain the ability to smell out your next meal. If a creature you can eat is within 60 feet of you, you know in what direction they are. If a creature you can eat is with 30 feet, you know their location within ten feet. If they are less than 10 feet, you know their exact location.

Cannibal Chalk

At 5th level you are given chalk from Karaan to mark your body with symbols. These symbols mark you as a servant of your deity when in battle. Creatures gain disadvantage on Wisdom and Charisma Saves when in your presence. This chalk has ten uses before you must pray to Karaan for more. It takes 1d6 days (rolled by DM) for him to hear your prayer and respond.

Death Meal

At 8th level, if you die, your body is divinely transformed into a gourmet meal for each party member (1/party member). Each meal, if consumed, grants 8d6 healing.

Wolven Blood

Karaan is not just the god of cannibalism, but also the god of Werewolves. At 18th level, you gain the ability to morph into a Werewolf, once per long rest, lasting for six hours, untill dispelled, or reduced to 0hp.

Werewolf Statistics

Speed: 60.

AC: 10 + Dexterity modifier.You gain Spell Resistance.

Multiattack. The werewolf makes three attacks: One with its bite and two with its claws.

Bite. Melee Weapon Attack: + Dex modifier to hit, reach 5 ft., one target. Hit: (1d8 + strength modifier) piercing damage. On a hit, creature must make a DC (10 + strength modifier) or be grappled.

Claws. Melee Weapon Attack: + Dex modifier to hit, reach 5 ft., one creature. Hit: (2d10 + strength modifier) slashing damage.

Insatiable

At 20th level your hunger becomes entirely insatiable. You're need for sustinance has become so overwhelming that nothing can stop you from getting what you want. You're god blesses you with a mutation. You gain a bite attack equal to 3d12 +your strength modifier.