Oculus Rift has said it would love to be supported on consoles like PS4 and Xbox One.

Sony's Shuhei Yoshida recently told Engadget he has a development kit and loves the system, but couldn't comment on whether the virtual reality headset would be supported on PS4.

Oculus

Oculus VR CEO Brendan Iribe responded to the comments, saying it would "be awesome" to be compatible with consoles, adding that it would technically be possible.

"Certainly, we would love it to be compatible with consoles," Iribe told Digital Spy. "We're big believers in consoles, we love what Sony is doing and what Microsoft is doing.

"There's no reason technically that it couldn't work on consoles, especially next-gen consoles; they have the CPU, GPU computing now to run really high quality content in HD at 60 frames per second.

"In stereo 3D, it's a little bit more [difficult] so you might have to turn it down a bit, but they are capable. So there's no reason technically it couldn't happen, it's just whether Sony thinks it's a good idea.

Inition

"Really a lot of it – well I would say all of it – is up to them. We're game for the device to be on as many platforms, as many systems as possible."

While Oculus VR has "long term relationships" with Sony - Iribe himself was chief producer officer at cloud-streaming service Gaikai, which has since been bought by Sony - there haven't been any conversations beyond showing demos.

"We've shown demos and spoken to those guys, but we really haven't taken the conversation any further than just showing them the demo and saying, 'We'd love it to be on your console. Let us know if you agree any time, we're happy to be there!'" Iribe said.

"Right now we're not spending much time talking with anybody else, but really solving problems internally."

Iribe added that while both PC and Android have the advantage of being open platforms, having dedicated console hardware would be "very exciting" to guarantee a consistent experience for developers and consumers.

Sony

"VR needs that openness right now, so we can innovate quickly and [so] that anybody can pick it up and plug it in and make stuff and get it to work," he said.

"At the same time, PlayStation seems to be a lot more open than they have been in the past with self-publishing indie content and things like that, and they certainly have an awesome, dedicated piece of hardware that would allow developers to make an experience which you could guarantee ran a certain way, at a certain frame rate, delivering a certain VR experience because you have this dedicated piece of hardware. That's very exciting for us."

Iribe added that if console support did happen, it would help support for Oculus Rift expand to more developers and games with higher budgets.

"I think if and when that did happen, that would help spur a lot more development, faster development, from bigger companies into it," he explained.

"Now they'll look at it like it's this real consumer opportunity. It's hard to justify a ten or twenty million budget game today for a VR device that has shipped 10,000 developer kits without any confirmation on when the consumer product is going to ship.

Inition

"Some are even wanting to make that leap of faith with us – which is exciting – we're expecting all of that would accelerate if a console announced compatibility."

He added: "And what would be super cool. We would love it see it."

Oculus Rift is currently in the hands of developers, and will see a high definition version made available to consumers soon.

Sony revealed PlayStation 4 hardware at E3, as well as a price of $399 (£349) - $100 cheaper than the Xbox One in North America and £80 cheaper in the UK.

> Oculus Rift will create new experiences and genres, says Inition

Watch a video for Oculus Rift below:

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