Explorers! Some exciting (or perhaps scary) new information has been provided to us regarding potential upcoming moves. Nearly 100 moves were uncovered! Note that these moves may or may not be implemented into the game at all in the future, but they are seemingly available! So it all depends on Ludia and what they have planned for us in the future of JWA.

Without further ado, the list:

Adrenaline Surge Pulse Juggernauts Frenzy Ambushers Pounce Juggernauts Impact Ambushers Pounce Lesser Toughness Bleeding Bite Lockdown Strike Celerity Long Invincibility Celerity Prime Multiple Bites Confusing Bawl Multiple Bites Heal Critical Bites Neck Bite Dazing Bite No Escape Debilitating Chomp Plated Distraction Debilitating Distracting Strike Powerful Charge Defensive Graze Powerful Tail Slam Defensive Stance Precise Acid Distracting Dorsal Plates Predatory Attack Double Strike Predatory Instinct Earthquake Slam Quickening Strike Exhausting Acid Spray Savage Bite Exploit Open Wound Scrubbing Attack Extended Critical Strike Scrubbing Impact Ferocity Scrubbing Strike Ferocity Impact Silencing Scream Ferocity Strike Solidity Field Clear Spikes 25* Get The Weak Spot (not expose) Spikes 50* Go For the Kill Strong Bite Greater Pounce Stronger and Tougher Hard Shell Stunning Scream Hit Stun and Run Surprise Pounce Impairing Strike Swiftness Strike Impale Tail Spin Indicate Weak Spot Tiring Chomp Indomitable Shell Toughness Intimidating Impact Velocity Strike Intimidating Scream Versatile Distraction Intimidating Strike Wounding Swipe

* Passive

Speculation

As we were only provided with names for these moves, we can only speculate as to what some of these moves might involve. We will focus on the most interesting moves (in our opinion) to keep this brief. Join our Discord to discuss the others!

Greater Pounce, Surprise Pounce, Ambushers Pounce

Pounce currently is the strongest move in the game and it probably is the most difficulty move to counter. Sadly for those despising Pounce, Ludia seems to have three more buffed Pounces in store: Greater Pounce (sounds scary), Surprise Pounce, and Ambushers Pounce.

Greater Pounce seems like a buffed pounce, damage wise. It could be simply be 2X, 2.5X or even 3X the damage output of the regular Pounce. Surprise Pounce seems like it could be a priority Pounce. As for Ambushers Pounce, we imagine that it could decrease a Dino’s Defense, which would be very damaging for the best Raptor counters.

Long Invincibility / Hit Stun and Run

These two moves seem extremely strong and easy to interpret. Long invincibility seems like Instant Invincibility, however without priority, with two extra turns of shielding, so it can essentially give you a free turn to attack.

Hit Stun and Run, depending on the chance of that stun, dishes out free damage and a free swap, which is extremely powerful! If this were to be on a decently high-speed dino like the Ouranosaurus, or Stigymoloch, it could become a staple on everyone’s team.

Passive – Spikes

The last item we will allow ourselves to speculate on is a passive rather than a move: Spikes. The Stego- line of Dinosaurs should be getting this passive (from information provided by Ludia officials on their forums).

This passive should work as Counter does. I.E. inflicting damage after the enemy has inflicted damage to a the Dino with Spikes. However, unlike Counter, Spikes would allow to inflict damage even if your creature with Spikes gets killed. As for the numbers (25 and 50), we imagine that they indicate the percentage of damage that it will inflict on the opponent.

Parting Words

Although at a glance this seems quite terrifying, fear not, these can be months away. By that time, our Dinos will have gone through several balance patches to strengthen them and have better-equipped movesets.

If you look closely into the list, you might even find some counters to your worst fears right here. If you have any questions, concerns or if you want to rant about pounce, feel free to cry to me in our Discord.