I dig that idea of a standalone player.



Mainly because people are much likely to trust and run a .unity file than a .exe.

And when it comes to ask people to try your stuff, you don't want to put obstacles on their way.



Also IMO at the moment the WebGL does not appear as a good alternative to WebPlayer target (very long compile time makes it more painful to build/deploy/test, specific bugs you can't debug, very long load time, performance penalties on some browsers vs WebPlayer).

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