Caustic Bite Transmutation cantrip Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, M (one piece of ammunition or a thrown weapon)

V, M (one piece of ammunition or a thrown weapon) Duration: Instantaneous As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and the target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d4 acid damage. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Empyreal Arrow Evocation cantrip Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, M (one piece of ammunition or a thrown weapon)

V, M (one piece of ammunition or a thrown weapon) Duration: Instantaneous You fire a humming arrow onto a spot within range. Choose up to two creatures within 5 feet of the arrow. Each creature must succeed on a Strength saving throw or takes 1d6 force damage and is knocked prone. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Misery's End Necromancy cantrip Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, M (one piece of ammunition or a thrown weapon)

V, M (one piece of ammunition or a thrown weapon) Duration: Instantaneous As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the ranged weapon attack inflicts no damage and the target takes 1d6 necrotic damage + your spellcasting ability modifier. If the target is missing any of its hit points, the damage die becomes 1d12 necrotic damage. The spell’s damage increases by one die when you reach 5th level (2d6 or 2d12), 11th level (3d6 or 3d12), and 17th level (4d6 or 4d12).

Rain of Death Conjuration cantrip Casting Time: 1 action

1 action Range: 60 feet

60 feet Components: V, M (one piece of ammunition or a thrown weapon)

V, M (one piece of ammunition or a thrown weapon) Duration: Instantaneous As part of the action used to cast this spell, you must make a ranged weapon attack against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and spear-like shrapnels ricochet from the target to a different creature of your choice that you can see within 10 feet of the attacks target. The second creature takes piercing damage equal to your spellcasting modifier. This spell’s damage increases when you reach higher levels. At 5th level, the weapon attack deals an extra 1d4 piercing damage to the target, and the piercing damage to the second creature increases to 1d4 + your spellcasting ability modifier. Both damage rolls increase by 1d4 at 11th level (2d4) and 17th level (3d4).