While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.

40% of your single elemental resistances from items instead increases your resistance to all elements.

Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.

Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds. Passive: A mystic ally fights by your side that increases your Life per Second by 10728. The heal amount is increased by 7% of your Life per Second.

Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

Crippling Wave's third attack has its range increased to 17 yards and Freezes enemies for 1 second. Crippling Wave's damage turns into Cold.

Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

When reaching maximum Spirit, all damage is increased by 150%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

When reaching maximum Spirit, all damage is increased by 1.5%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Gain the five runed Mystic Allies at all times and your damage is increased by 125% for each Mystic Ally you have out.

Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%.

Increase the damage of your Exploding Palm by 250% and your Seven-Sided Strike detonates your Exploding Palm.

Increase the damage of your Exploding Palm by 250% and your Seven-Sided Strike detonates your Exploding Palm.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.

Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.

Build Guide

This build is a group support palm monk that utilizes a combination of 2-piece Uliana to apply EP with your generators, 4-piece SWK to buff EP damage and 4-piece Inna's for mantras and the survivability gained from the interaction between Enduring Ally and Molten Wildebeest's Gizzard. This build is centered around providing control via freezes (Crippling Wave - Tsunami and Cyclone Strike - Wall of Wind) and heavy AOE (Exploding Palm). The build is as defensive as possible while still maintaining reasonable sheet DPS for EP damage.

Play is simple - dash to gain the dodge buff, melee to apply palms and use Cyclone Strike for control and to proc F&R. Use Epiphany either for mobility to fish for density in rifts or when the situation gets hairy. If you're standing on heavy affix spam, remember to dash on the spot to up your dodge chance. Melee as much as possible to proc Shenlong's buff as much as you can and to keep groups frozen.

Note that this build is not able to maintain full Epiphany uptime. However, due to the extensive use of defensive gems, passives and set bonuses, it is only needed against certain affixes (such as frozen).

After some considerable testing in low-60s GRs, I found Spirit Guards to be infinitely better for survivability than Crudest Boots in the cube.

To support lower GRs (anything under about 58), feel free to change things around a little. Spirit Guards can be swapped for Strongarms. You can even swap Fist of Az for something like Schaefer's Hammer (change Dashing Strike rune to lightning).

I have tested a variety of weapon setups and despite the shenlong mechanics not gelling well with the way this spec works, the multiplicative 100% buff from the proc seems to outweigh the slightly clunky playstyle. I'm talking about 10 billion EP crits with no external buffs in 2-man.

You won't be soloing anything reasonable in this gear. Your contribution to boss fights with no adds will be negligible (but Saxtris and Hamlin are hilarious). Since the rift meta has moved more towards trash clear, this build brings great benefit paired with a class with strong single-target such as a HoTA barb.