Posted 01 September 2013 - 09:57 AM

Yes we are waiting for missile netcode before looking at balance. But SRMs are doing less than half the damage they are supposed to. With the advent of missile tubing working properly we can now accurately test actual SRM damage. All mechs were standing still in this testing; aka the netcode issue does not play into this testing and this will still be an issue once netcode is fixed if this isn't looked at.I put an srm2 in a raven 3L's arm to achieve precision shots with its one tube. Then jumped in the training grounds and tried to headshot some mechs. I video recorded the results of the jenner.It took 56 ammo to headshot the jenner. At a rating of 2 damage per unit that's supposedly 112 damage.I repeated this test two more times. The second time it took 74 ammo/148 damage. And the third time it took 64 ammo/128 damage.I recall some dev saying testing grounds sometimes doesn't register damage properly, so I tested this with a friend. This time 58 units of SRM ammo were expelled for the headshot (116 damage). Also note SandLantern reported that no splash damage was dealt to any other part of his mech.Even if the rated damage was calculated to include splash damage it would be completely incorrect. For reference an ac2 takes 15 ammo to headshot the same jenner (29-30 damage). If the jenner's head has 30 effective hp, 56 units of srm ammo had to deal .54 damage to kill it. For the 2 damage rating (with splash) to be accurate you would have to splash 3 extra body parts for 100% damage. In all tests no splash damage was even dealt. Splash damage also doesn't spill over for 100% damage.Again, mechs were all standing still. Even when netcode gets fixed, this damage bug will still persist.