About this mod Dramatically reduces the scaling of vitality, armor, and damage. Relative balance unaffected. Permissions and credits Author's instructions File credits This author has not credited anyone else in this file Donation Points system This mod is opted-in to receive Donation Points Donations Straight donations accepted

All of these mods reduce vitality scaling. Technically, all these mods do is change the scaling of vitality, and the game automatically calculates the appropriate values for armor and damage from that, so relative balance of vanilla should be maintained. This mod is handy for reducing the need to constantly hunt for gear to re-equip after leveling up, since items should last 2+ levels, depending on the version you select.



WARNING: These mods work fine on existing saves, but if you want to remove them, enemy health won't recover to vanilla values. However, I have a "fix" file that will heal characters when you enter in combat with them. Moreover, I believe this recovery bug should only exist for zones you've already been to. For example, if activate and then deactivate one of these mods while in Fort Joy, characters in the later zones should be fine without this fix, and you should be able to disable this fix at that point.



In addition, magic seems to scale down slightly more than physical damage for some reason. I have a file that increases magic ability damage from 5 to 7%, which should hopefully convert magic damage values to the same relationship with physical damage as in vanilla. This fix also converts healing potions to percentage based heals, so they remain balanced.



I suggest if you are wary about these changes, then you start with the highest scaling (Moderate Scaling), and go down from there. You won't get any problems moving from higher to lower scaling, but moving up will cause the lost vitality bug.



For reference, default scaling is 28% exponential growth, with points in the game where there are huge jumps in vitality growth, leading to vitality in the 10s of thousands. This makes constant gear-hunting necesarry, and level differences between enemies make fights impossible or trivial.



There are four versions of this mod:



Moderate Scaling: D:OS EE-like numbers, hopefully achieving vitality in the 1000s by end game (12 +16% vitality per level)



Reduced Number Bloat: Massively reduces numbers, down to about 500 base vitality at level 20 (10 + 10% vitality per level)



DND-like Scaling: Even more massive reduction numbers, granting 4 + 4% vitality per level, leading to around 200 vitality by level 20 (I think).



No Scaling: Vitality increases by virtually nothing on level up. It also virtually eliminates the penalty for equipping high level weapons. It definitely makes for a very different experience, where level difference is mostly a non-factor, which is pretty interesting.





Install: Place in Documents/Larian Studios/Divinity Original Sin 2/Mods. Activate in Mod Menu.