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Topic # Posts Last Post Bipidri collectables reward 3 Klaster_1 (57940)

Jun 03, 2011

Trivia

Arcade

Credits

Development

Development Tools

APE stands for Anachronox Programing Environment. Its a programing language that was used to create all the interaction and gameplay. It was also used to create the minigames that you could play.

Magpie: Magpie was a program designed to process MP3s and create .lip files that the game engine could use to lip-sync dialogue. The lip files were simple text files that would load with the MP3s during cut scenes.

Engine

Influence

Machinima

References: Dopefish

References: Games

In the Red Lights District of the Sender Station, you can order a special treatment called "Deus Sex"... The object of this pun is, of course, Deus Ex, also developed by Ion Storm.



Many references to Tom Hall's past games can be found throughout the game. One of the more obvious ones is in the Tenement Area; if you look at the other names for the directory, you can see "B. Blaze" in a room, a clear reference to Commander Keen games.

References

Located in Sender Station is Jawnn, Pawl, Jorj and Ree'ngo, who form the teen rock sensation, The Meatles! Talk to them and they'll recite lyrics from popular Beatles songs.



One of the customers in the bar at the beginning of the game is Dim Jose. Swap the front letters and you'll get Jim Dose. Jim Dose used to work on the sound engine on previous Apogee games along with Tom Hall.

Two guys you can talk to on Democrates are discussing an opera written by the Czech composer Leoš Janáček (1854-1928).



Secrets

Awards

Computer Gaming World April 2002 (Issue #213) – Best Use of Humor of the Year



Related Web Sites

Unicorn Lynx Anachronox (Windows) on Jul 12, 2001 (181564) added(Windows) on Jul 12, 2001

Sly Boots is a private investigator who is in a bit of trouble - money trouble that is. So his first priority is to earn some money; when a mysterious rich man unexpectedly turns up with a tempting offer, Sly begins to think that his troubles are a thing of the past. Naturally, he couldn't have been more wrong, as he soon slides into something much, much bigger: he will discover a great mystery which may cause the destruction of the universe.is a sci-fi role-playing game that predominantly follows the Japanese template, though also incorporating elements from Western-style RPGs. Though its plot is serious in nature, the game features humorous dialogue and many bizarre situations.The combat system has many similarities to the Final Fantasy series : it is turn-based in principle, but every character has an action bar. After every action it is depleted, and when it is filled again the next action can be started - no matter if the enemy has attacked or not. Important differences are the ability to move around on the battlefield in restricted ways and the non-random battles. Another similarity is the character development which automatically increases the character's stats.However, the game is less combat-oriented than most Japanese-style RPGs. Most of the time is spent exploring the hub areas, solving (side) quests and conversing with people.At first Sly is alone, save for his electronic secretary Fatima, but during the course of the game he recruits six party members to help him out, some of which are rather eccentric. Every party member has a special ability, played out in action-based mini-games, which are needed to solve quests, e.g. Sly can lockpick doors. There are also other mini-games to be found, partly needed to solve quests and partly optional. Sometimes there are traditional logic puzzles to solve.When you land on Hephaestus, try the arcade. You'll find Bugaboo, a Galaga clone. The artwork is even in the same green style of the original coin eaters.You'll also find Pooper, a quasi Pac-Man clone. Both games were developed with the APE, built in to the game engine.In the ending-credits, which are longer than the regular ones, there are some hilarious texts and greetings from the developers.In the development process of, nearly half of the game had to be cut off to reduce production time. The half that was cut off was going to be put together as a sequel, but with Ion Storm shut down, and lukewarm sales, it never happened.Ion Storm did a couple neat tricks forIon Storm heavily modified the Quake II engine for this game. They added several features, including a refined particle effect, a mini game scripting language, and facial animation modification that allows lip syncing to dialogue.The developers used the facial animation to good effect, letting the characters express their emotions with facial expressions.was influenced by the popular Japanese RPG Chrono Trigger , one of Tom Hall's favorite games. The game's title also alludes to that. Jake Hughes , the cutscene director of the fabulous Anachronox cutscenes, published a very special goody on Machinima.com It's a 1 Gigabyte collection of all cutscenes, edited to a 2 1/2 hour Anachronox movie.id software's famed Dopefish makes a cameo in. You can find him in ones of the water tanks in the lair of the Orange Roughies, located on Rictus's ship. Just follow the burping noise. The Dopefish can also be seen in a tank in Rho's lab and (allegedly) at the Moon Burger restaurant on Hephaestus.If you wait and press nothing at the start screen thesymbol will eventually fall down and two repair bots will appear to put it back in it's place. Wait a little more and PAL-18 will also appear and start looking at you through the monitor. This rotating logo can also be viewed as another Deus Ex reference/parody.