Heartbound weapon (hand crossbow), artifact (requires attunement by a fighter, ranger, or warlock with the Pact of the Blade feature with a Charisma score of 12)

Some men hunt to survive. Some hunt for sport. Some hunt because they're sick and cruel. And some hunt because they're ordered to. Sharpshooter came from the heart of a man who was all these things. Charismatic, but hardly charming, the man only ever truly cared about the goal he was aiming for, and seemed to bend the laws of physics to get the job done.

Sharpshooter imposes the following special properties while you are attuned to it.

A Deadeye. The man who first used Sharpshooter rarely missed what he was looking to hunt down when he took the time to aim for them. You learn the true strike cantrip.

A Dead Eye. Sharpshooter's first wielder was missing an eye, his face disfigured from a terrible battle before he gained his heartbound, and the question haunted him if he was good enough with just one eye. You have disadvantage on perception skill checks.

Bound to Your Heart. As a weapon of the heart, Sharpshooter is bound to yours while you are attuned to it. You can dismiss Sharpshooter into the confines of your heart, storing it in a demiplane located within. You can do this on your turn with no action required. You can summon Sharpshooter from your heart to your hand with a bonus action. While Sharpshooter is within 60 feet of you and you can see it, you can summon it to your hand as a bonus action.

If another creature is holding Sharpshooter while you are trying to summon it and wishes to keep it, you both make an Intelligence, Wisdom, or Charisma check in a contest (each creature chooses). If you win, Sharpshooter returns to your hand. If the opposing creature wins, it stays in their grasp.

Two for One, My Magic Gun. When you attack with Sharpshooter in its normal form, you can summon a second Sharpshooter for the purposes of attacking with two weapons. You still only have one Sharpshooter for all other purposes. Sharpshooter conjures its own ammunition when attacking with it.

Heartbound Magic While attuned to and wielding Sharpshooter, you know the sword burst cantrip, and know other spells as you gain levels as shown on the following table. Level Spell 2nd Magic Missile 5th Spider Climb 9th Conjure Barrage 13th Freedom of Movement 17th Conjure Volley If your class has the spellcasting or pact magic feature, these spells count as spells for your spellcasting class, you use your spellcasting score from your class for them and these spells are always prepared for you. Charisma is your your spellcasting ability for these spells otherwise, as the man who first used Sharpshooter was incredibly confident in his abilities. Sharpshooter can act as a spellcasting focus for any of your spells, but must be used as a spellcasting focus for the spells Sharpshooter bestows on you. While using it as a spellcasting focus, Sharpshooter can replace any material components with a cost unless the material would be consumed upon casting the spell. You can cast each of the spells Sharpshooter bestows on you once, without expending spell slots. You regain uses of each spell when you finish a long rest. At 13th level, you regain uses of these spells after finishing a short or long rest.

Growing Power Sharpshooter strengthens as your heart strengthens, gaining a bonus to attack and damage rolls made with the weapon as you gain levels. At 5th level, this bonus is a +1 to both rolls. At 9th level this becomes a +2 bonus. At 13th level this becomes a +3 bonus. At 17th level, this becomes a +4 bonus. You cannot be wielding a shield or a different spellcasting focus at the same time as Kingdom Key and gain this benefit.