Alignment: Neutral

Hit Dice: 3

Attack: 1

Damage: 1d6, special

Save: M3

Morale: 12

Hoard Class: None





Combat

Translocate: The Sentry Plaque doesn't have a standard movement action, it can teleport to any surface it has line of sight. This movement action doesn't provoke any attacks.

Acidic Tears: Sentry Plaque can generate an acidic tear that can be used as a ranged attack within 90'. Damage is 1d6 acid and continues to burn for one additional round for 1d6.

Disguise: When the Sentry Plaque closes it eye it can appear as an ordinary plaque. While disguised the Sentry Plaque cannot translocate or attack. A disguised Sentry Plaque surprises on 1-4 on a d6 roll.

Vision: Sentry Plaques can see in darknesss and see invisible creatures.

Adventure Seeds





1. The group stumbles upon a room of a thousand plaques. This vast chamber is filled with plaques of all shapes and sizes. With their guard down they are assaulted by acidic tears. A quick glance reveals nothing but tablets of commemoration. 2. Variant Sentry Plaques are not unheard of. A wizard has task you with the quest to retrieve the eye stalks of a floating spherical aberration rumored to have a vast assortment of powers.





110Sentry Plaques are guardians of ancient lore and text. Created by powerful wizards or clerics to protect their vast libraries of arcane lore or scriptures of their sacred patron. A Sentry Plaque appear as ornamental tablets made of wood, metal, or porcelain with an elaborate frame. The center of the plaque has a flesh like texture where a central eye observes. Sentry Plaques are able to follow simple commands and seamlessly blend in their environment.