Hey everyone,

There’s a new major patch going out a bit later today, and it’s a doozy.

Talent System

The main highlight of the new patch is the Talent System, which we previously covered on our blog in two in-depth blog posts. So be sure to check those out if you haven’t already to get the overview.

We’ve been tweaking the talents via testing the last few days and have made some additional changes. The current state of each talent and details on its specifics can be found on each classes’ Wiki page: Runemage, Warrior, Ranger, Musketeer.

Please note that although we have done a fair amount of testing for these, we will be continuing to make changes to them based on observations as far as balance and other community feedback.

To select your talents, just go to the new “Talents” tab from the Inventory screen. You can choose your Talents from anywhere (as opposed to needing to go to a particular NPC as we originally planned), and resetting them will require imbibing a Potion of Forgetfulness, which can be purchased from the “Odds and Ends” NPC in Guild City for 500 dram each. There will be no penalty for resetting your talents more often, other than the need to have a potion handy.

We still have quite a bit of polishing work that we’ll be pushing out on this as we continue to iterate on it, including notifications for new players leveling up reminding them to choose their Talents, but for now it should be in a state where you can begin playing with it and giving us feedback on it.

New VoIP System

We’ve completely re-worked our VoIP system from the ground up. It should be much more reliable and higher-quality now. In addition to that there are no longer any limits on the number of party members of fellowship members who can be talking at once.

This change should be pretty much seamless, with a few small exceptions:

Currently there’s just one Voice volume slider, not a separate slider for Party and Fellowship, so you can’t control those volumes separately.

Currently there is no “effect” added to the Party of Fellowship chat, other than it not being 3D like the proximity chat is.

We’re excited about this improvement and would love your feedback on if the chat is better and more reliable for your group!

Fishing Gear

There’s now additional fishing quests available from Ernest Trimm, which rewards cosmetic fishing gear which is quite creative and fun to wear.

Musketeer Battle Resurrection

The Musketeer class can now cast their Lifewell orb at their turret to Resurrect a nearby teammate, even if they are in combat. Note that this still requires a Reagant, and can only be done once every 20 minutes.

Other/Miscellaneous

If you cast a spell as a Runemage, and then switch to another class, your active spell will be canceled.

Audio Chat indicators should work much better most of the time with the new VoIP system. There is a bug where sometimes an indicator won’t work at all for a single person though and we are tracking that down.

The Runemage’s Resurrection ritual now obeys the same rules as the player Reawaken button, and will not work if allies nearby are in combat, even if you yourself are not. This is to prevent players from logging out and back in and then resurrecting teammates in combat.

Spells should no longer go through enemies.

Warrior should no longer be able to use Sword Rush to charge to the practice dummies in the Tournament of Mages area or the stalactites in the Cave Dungeon.

The Indestructible Affix should now work properly for for the ring slot.

The patch itself should go live in about an hour, and will require around 20-30 minutes of server downtime to deploy.

KNOWN BUGS

Spells are getting stuck in mid-air

On Beta branch, the Shield hitpoints of the warrior may not be visible, and/or Sword Rush multiple charges may not be working.

If you disable your Voice Chat, you are still broadcasting voice.

Thanks!