Grimes Beta Tester



Join Date: Jan 2006 Location: Black Mesa Posts: 8,200

Quote: maturin Originally Posted by I'd like to test the AI's response to cruise missiles in the Precision Strike category, but the editor won't let me target them at individual units, and the AI won't open fire in defense of map objects. Can anyone help there?



As for the subject as a whole, its hard to say precisely why some of that stuff is the way it is. It could very well be controls put in place to prevent the AI from going overkill with their missiles both in a defensive and offensive capacity. Destroying an S-300 used to be a massive PITA because it could shoot down anything within given area, but it would deplete its missiles extremely quickly because it could shoot at anything. It still does if you have enough aircraft in the air near it. In terms of offensive behavior at the moment AI flights doing SEAD don't really do it all that intelligently by default. So if you had a flight of 4 F-18s armed with HARMs going up a single Tor they will only fire one missile at a time at it. However if there were 4 Tors they'd each engage each target at the same time. So offensively AI don't know if they need to saturate a target or not.



I'm not sure it matters what the ship AI do with intercepting SEAD missiles. Its Additionally those ships have bigger and better sensors than the standalone OSA/TOR units.



Also I wouldn't necessarily equate human controlled behavior with what AI will do.



An ED dev would probably shed more light on this than me. All weapons are always available to an aircraft no matter the task archtype. So if that aircraft can do CAS and carry the weapon you want to test, you should be able to force them to attack with it.As for the subject as a whole, its hard to say precisely why some of that stuff is the way it is. It could very well be controls put in place to prevent the AI from going overkill with their missiles both in a defensive and offensive capacity. Destroying an S-300 used to be a massive PITA because it could shoot down anything within given area, but it would deplete its missiles extremely quickly because it could shoot at anything. It still does if you have enough aircraft in the air near it. In terms of offensive behavior at the moment AI flights doing SEAD don't really do it all that intelligently by default. So if you had a flight of 4 F-18s armed with HARMs going up a single Tor they will only fire one missile at a time at it. However if there were 4 Tors they'd each engage each target at the same time. So offensively AI don't know if they need to saturate a target or not.I'm not sure it matters what the ship AI do with intercepting SEAD missiles. Its not exactly the most cost effective way to destroy a ship.Additionally those ships have bigger and better sensors than the standalone OSA/TOR units.Also I wouldn't necessarily equate human controlled behavior with what AI will do.An ED dev would probably shed more light on this than me.

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