Hello Space Cadets,

Wow. Looking back at September it’s been a very busy month. Here we go!

New Boss Fight

Created a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.

The mechanic is first tested on some simple puzzles and simple enemies that can only be destroyed by reflected projectiles.

Design

First I started with some rough sketches for the look of the boss.

The creatures on this planet are known as Wokels. They are not a very big threat and act as basic mobs to blast at the start of the game.

Although the Queen is far more ferocious and doesn’t take kindly to your interrupting her daytime soaps.

So i started roughing out the battle. The tricky thing is trying to find a correct balance of difficulty. Since it’s an early boss I don’t really want the player to get their arses handed to them. This fight is more about teaching the player.

Animation

Once I was happy with the design and the actual battle it was time to pretty things up. Suffice to say making these animations were a lot of fun to make.

The Result

Below is a GIF from the resulting battle. There have been some changes made since this, for example removing some of the decors in the foreground to make things less cluttered. Also the boulders have been changed to something else. (It’s a surprise!)

That’s All for Now

Thanks for checking out the devlog. Looking forward to seeing you next month!

ciao for now!

M.