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One of the more thoughtful games on show during this year's E3 was Detroit: Become Human, a choice-driven narrative adventure about free will, framed through the synthetic eyes of androids discovering themselves in a futuristic imagining of Detroit.

We grabbed a word with it's creator-in-chief, David Cage, after the game was shown by Sony during its press event, and he had plenty to tell us about the game itself ("you play three androids, but you don't play any humans, just androids. They all have in common that they discover their own emotions and they want to be free."), and more importantly, with no release date in sight, where it is in terms of development.

"There's still a lot of work to do, of course, especially because we put the bar very high," Cage explained. "We want all the game to be at the same level of quality than what we showed here at E3. It's definitely a lot of work because there are all these branches and you want the same level of polish in all of them."

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"So where we are right now; we're in that phase where everything is there, the shootings are pretty much done, and we just need to put everything together, and now balance the game and tune the game, make it fun to play, interesting to watch, moving, we work with a composer on music and all those things.

"It's the exciting moment where you have all the ingredients, you put them in the big pot, and you try to make it taste good. So that's a lot of work, but it's the interesting part, because you're really making the game, and for me, it's the most exciting moment in the development."

You can watch the full interview above, and the gameplay trailer shown on stage at E3 can be seen below.