Table of Contents

Character Tier 4

DBL02-01S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,009,502 Strike ATK 235,612 Blast ATK 206,563 Strike DEF 165,265 Blast DEF 156,884

Critical 1,294 Ki Restore Speed 2,341

Character Info

Battle Style Defense Arts Cards Held Strike Blast Tags Nicknames SSJ Vegeta

Overview

Character Balance Changes #4 made SP SSJ Vegeta RED viable again, as his Damage output is potentially very high at the beginning of a Match, and his survivability is great thanks to his High Defense and his Healing Extra Move.

However, his limited synergy restricts him to some niche Teams, so he’s not that relevant at the moment. It’s worth noting that once Vegeta Family becomes a viable Tag, this Fighter may be a great option for it. At the very least, he's a fantastic Bench option for that Tag, though it still struggles Defensively.

Strengths Early Rampage This Fighter’s Strike Damage output is very high right off the bat thanks to his Assault Unique Ability, which opens the way for early game barrages if combined with his Main Ability that reduces his Strike Card Cost by a massive 15 and increases his Arts Card Draw Speed level by 1. Durable Body SP SSJ Vegeta RED can withstand many hits thanks to his great Defensive Stats and his Extra Move that heals him by 15%. However it should be noted that his Health is quite low, so that 15% is less effective than it seems in normal situation. However, overall his durability remains great for an Offensive Fighter such as him. Vegeta boasts one of the highest Blast Defense Stats in the game, which makes him a very bulky Fighter in those match-ups.

Weaknesses Out of Energy While SP SSJ Vegeta RED is an incredible Offensive force for the first 45 timer counts of a Match, the same can’t be said for the following period of time of a Match. In fact, while his other Unique Ability still Boosts Strike Damage, it’s more situational than his Assault one, as it's dependent on the cards he draws. Blast Failure This variant of the Prince of all Saiyans does not possess any Blast-Buffing abilities, which limits his Team applications. If he's placed onto a Team with Blast-oriented Fighters with held Blast Arts, his overall Damage will plummet.

Team Synergy Vegeta Family The Vegeta Family Tag might not be incredibly competitive, but SP SSJ Vegeta RED contributes to its success with his excellent Z-Ability. On Core, he is passed up by SP SSJ4 Vegeta RED, who directly competes with him and surpasses him in every meaningful way, but this Vegeta variant can be brought instead of him if a player lacks the Super Saiyan 4. In-combat, SP SSGSS Vegeta GRN supports Vegeta's Damage, as does SP Teen Trunks PUR, who are both Strike-oriented.

Equippable Items

Angry Super Saiyan! Type Gold Equip Condition Super Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 7.5% - 15% Base Strike Defense UP 7.5% - 12.5% Base Ki Restore Speed UP 1% - 5% While SP Super Saiyan Vegeta RED is a bit past his prime, he can still be a respectable Strike Defense Tank Fighter. He currently boasts the second highest Strike Defense stat in the game and this Equip helps him further improve that Strike Defense. Also, this Fighter's Main Ability makes him geared slightly more towards Strike Attack, so the Strike Damage is necessary here. You Can't Win! Type Gold Equip Condition Saiyan Sale Price 800 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 6% - 15% Base Strike Defense UP 6% - 15% To Blast Defense for each Tag: Saiyan battle member. Up 2% - 5% This is a well rounded option for SP SSJ Vegeta RED if he’s paired with other Saiyans. Munch! Munch! Hell Type Gold Equip Condition Red Sale Price 800 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 5% - 12.5% Base Blast Defense UP 6% - 15% Base Strike Attack UP 6% - 15% A perfect choice for SP SSJ Vegeta RED to help with his Blast Defense and give him as much Strike as possible

Main Ability

Pure Evil -15 to own Strike Arts cost for 15 timer counts.

Increases Arts Card Draw Speed by 1 level for 15 timer counts. Requirements: 15 timer counts must elapse.

Unique Ability Assault: Strike Atk UP +40% to Strike damage inflicted from battle start for 45 timer counts. Awakened Brutality +10% to damage inflicted for 10 timer counts when enemy uses a Strike Arts Card.

The following effects also occur upon landing a Strike Arts hit: Randomly destroys 1 enemy card.

+10% to Strike damage inflicted for 10 timer counts. Yardrat Medal (Gold) +3 +3 to Yardrat Medals (Gold) dropped during the Legends Road - Super Saiyan Goku - Event.

Active Period:<conv-datetime="2020/01/22 15:00"> - <conv-datetime="2020/02/05 15:00">

Z Ability 1 +19% to "Element: RED" base Strike Attack and Defense during battle. Character(s) Affected 2 +22% to "Element: RED" base Strike Attack and Defense during battle. Character(s) Affected 3 +24% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. Character(s) Affected 4 +25% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. Character(s) Affected

Special

Big Bang Attack Can Teach Deals major Explode damage.

Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit. Cost 50

Extra

Unlock Ki: Form of Life Restores own health by 15% & cancels own Abnormal Conditions. Cost 20

Resistance

Slice 101 Pierce 99 Impact 99 Explode 101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 21648 44824 79144 122144 176372 246180 326752 Strike Attack 1782 3691 6526 10080 14560 20328 26988 Blast Attack 1810 3751 6631 10234 14782 20638 27400 Strike Defense 1532 3173 5605 8654 12501 17452 23168 Blast Defense 1549 3204 5660 8737 12623 17628 23404 Critical 120 264 480 720 984 1260 1544 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts