The Dawn of the Tiberium Age version 1.13 has been released!

Posted by Bittah_Commander on Dec 6th, 2014

The time is here; version 1.13 of The Dawn of the Tiberium Age has been released.



A few highlights from the change log are:

Improved and added client features



Game lobby themes



New terrain



New maps



Co-Op missions



Many new options for the game lobby: Destroyable Low Bridges: You can destroy low bridges by force-firing on them. Starting Reinforcements: You will receive a small group of controllable units about a minute after the game starts. Infinite Tiberium/Ore: Tiberium trees and ore mines will spawn tiberium so fast that even 10 harvesters won't be able to harvest it all. Replace Tiberium With Ore: Tiberium and tiberium trees will appear appear as ore and ore mines instead. Harvesters Unload Instantly: Harvesters instantly unload all tiberium/ore when they dock with the refinery, just like in Red Alert. Turtling AI: The AI will focus on just building its base and will rarely attack at all. Build Off Ally: Build next to structures of allied players. Stormy Weather: Storms will start at random intervals, during which you'll be bombarded by lightning and meteors. Start Without Shroud: The map will be entirely revealed when the game starts. Shroud Regrows: Shroud slowly grows back. No Infantry Crushing: Infantry can't be crushed. Disable Visceroids: Maps won't have any visceroids on them and infantry also won't turn into them when they die on tiberium. Disable Super Weapons: Players can't use super weapons such as the nuke and ion cannon. Disable Unit Queuing: Just like in Tiberian Dawn and Red Alert, you won't see a queue counter when you click a unit's icon on the sidebar more than once and you'll have to wait until it's finished before you can click a unit's icon again.



If you haven't seen it already, give the trailer a watch while you wait for the download to finish.