I know ipad 1 users felt left put when the initial release of Machinarium came out, and promptly crashed on their idevices, no matter what they did. That disappointment quickly turned to anger when they updated and found a sad looking robot with the caption: sorry, this app is for ipad 2 users only. I, being and ipad 1 user, was more than disappointed, as I dropped five dollars on it, and I wanted to play my game! I recently re-downloaded it, and tried to get it to run. To my suprise, and very simple .plist file edit was all I needed to get it to work. Now, it is unstable, and sometimes refuses to start up a particularly rich level, grumpily dumping me back to the springboard, but run most of the time, and usually fairly smoothly. Now, I have added a ton of speed “mods” to my ipad, the VM hack, removing launchdaemons, the whole nine yards, so you may have varying success.

What you need:

Ifile

Machinarium v.1.0 (1.1 will not work with this as far as I know)

Patience, and a lack of frustration.

Steps:

1.Open of the Machinarium app file.

2.tap “Machinarium.app”

3.scroll down to “info.plist”

4.open it up, and scroll to the part that says: renderMode

5. In the variable underneath it that says “gpu” change that to “cpu”

6.save it, and open up machinarium.

7. Enjoy playing Machinarium on your ipad 1!

Now in simple terms, I believe this works because the GPU in the ipad 1 is quite weak, so when you switch it to the cpu, it runs much faster, because Machinarium is more cpu-based than gpu-based.

Now, if you find a better way, or a way to do this, or find a way to do this on version 1.1, please tell me.

Now, go and enjoy Machinarium on your ipad 1, and prove amanita designs wrong!