NapalmEnima from the forums had an awesome opportunity to sit down with Matt Higby, Creative Director for PlanetSide 2! There were quite a few tidbits from the interview from talk about Base Desisgn to Empire Specific Fighters

Latest Comments

2011-09-16 06:56 PM

Graywolves Re: Lunch interview with Higby: Complete footholds are sanctuary replacements.

2011-09-16 09:43 PM

kaffis Re: Lunch interview with Higby: Complete Graywolves Originally Posted by footholds are sanctuary replacements.

2011-09-16 10:33 PM

Varium Re: Lunch interview with Higby: Complete They ate Thai food!

2011-09-18 06:17 AM

Traak Re: Lunch interview with Higby: Complete Shogun Originally Posted by narf.



i just lost a lot of anticipation...



no spitfires? really? that´s the worst thing i heard about ps2 yet :-(



the only shooters i liked so far were shooters where i could place sentry guns :-(



I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.



And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.



CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.

2011-09-18 09:23 AM

2011-09-18 10:46 AM

klu Re: Lunch interview with Higby: Complete the footholds 'moving or rotating' question was about changing them up if a empire has a geographical advantage on a continent. higby said they talked about it but currently they dont do either.

2011-09-18 11:01 AM

2011-09-18 12:50 PM

Shogun Re: Lunch interview with Higby: Complete Traak Originally Posted by I need my deployables. Especially the invisible ones. Being able to put that doubt in the mind of the mossie/PS/SW/HA/High Scorer about whether that tower has any defenses was invaluable in making CE worth it.



I don't want a game where carefully laid traps are impossible to do. Then it leans too much towards UT.



And arguing it slows down the game? Eliminate respawn timers. CE is DESIGNED to slow down enemies. CE is about area denial. Just like base walls "slow down the game" by making it so you can't just drive your tank straight to the CC, there are three elements: firepower, health/armor, and time. All of them need balance to make the game maximally enjoyable for the maximum number of PAYING customers.



CE opens up a world of involvement for many people who just don't have the money for a fast enough computer or net connection to go head-to-head with the guys with the latest hardware. I say yes to CE; it keeps the game from becoming too hardware-centric to the exclusion of many.

and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle

2011-09-18 01:14 PM

ShadoViper Re: Lunch interview with Higby: Complete Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.



Thanks guys, keep up the good work PSU team.

2011-09-18 03:50 PM

atone Re: Lunch interview with Higby: Complete the foothold thing kind of worries me. seems like it would make it more likely that the same battle scenarios would keep playing out on each cont.

2011-09-18 04:00 PM

atone Re: Lunch interview with Higby: Complete ShadoViper Originally Posted by Awesome work Napalm. Very informative, gives a person a much better idea about the new game mechanics and such.



Thanks guys, keep up the good work PSU team.

2011-09-19 12:01 PM

Traak Re: Lunch interview with Higby: Complete Isn't this where the devs get their info, like Colin Powell said about CNN in the first Gulf War?

2011-09-19 01:22 PM

NapalmEnima Re: Lunch interview with Higby: Complete Shogun Originally Posted by that´s the point. when i started to play ps1, my hardware was too crappy to play it as a shooter, so i choosed to play as a supporter and ce expert.

and when i take a look at the newest screenshots, i am sure that it will be the same situation with ps2. and every missing ce part will be missing for this kind of playstyle

2011-09-20 07:26 AM

FIREk Re: Lunch interview with Higby: Complete Bags Originally Posted by • Tested with entire dev team (50+) and with bots to test load / latency



The part about bots would explain the retarded way the hordes of NC and VS moved in the trailer.

2011-09-20 11:32 AM