We just released a new patch for Heroes of the Storm in order to apply balance changes and a few bug fixes.

Stats

Abilities

Talents

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Abilities

Damage reduced from 40 to 35% of enemy Heroes’ current Health

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Talents

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Abilities

Talents

Cooldown reduction per attack increased from .5 to .75 seconds

Damage reduced from 15 to 12% of enemy Heroes’ maximum Health

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Abilities

Talents

Cooldown for each charge reduced from 40 to 30 seconds

Cooldown between casts reduced from 3 to 1 second

Detonating Bio-Kill Switch no longer refreshes heal duration, but instead sets the duration to 3 seconds

Now increases the Cooldown of Lurking Arm by 4 seconds

Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30

Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)

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Abilities

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Abilities

Chen will now instantly gain 25 Brew upon activation

Brew per second reduced from 40 to 30

Talents

Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds

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Talents

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Abilities

Talents

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Heroes, Abilities, and Talents

Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.

Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.

Malfurion: Casting Astral Communion now properly consumes 100 Mana.

Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.

Stukov: Fixed a typo in the tooltip for Fetid Touch.

Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.

Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.

Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.

Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.