Fighting Style

The Thrown Weapon Fighting Style is added to the Fighter, Paladin, and Ranger Fighting Style choices.

Thrown Weapon

After throwing a weapon with the Thrown property to make a ranged attack, you may immediately draw a new weapon (no action required). You have +1 to ranged attacks made by throwing a weapon with the Thrown property.

Feats

Combat Initiate

Training your body to better prepare for battle, you gain the following benefits:

Increase your Strength or Dexterity by 1, to a maximum of 20.

Gain one Fighting Style of your choice that you do not already have.

Haggler

Your skills at bartering have granted you the following benefits:

Increase Charisma by 1 up to a maximum of 20.

You have advantage on Charisma (Persuasion) and Charisma (Deception) checks when attempting to barter or trade.

You are always aware of the current monetary value for any non magical or common magical item. Whenever you identify an item, you gain a rough estimate of its current monetary value.

Savage Caster

Prerequisite: The ability to cast at least one spell

You have learned techniques to empower certain spells, gaining the following benefits:

Before casting a spell that deals damage and requires that the target(s) make a saving throw, you can choose to apply a -5 penalty to the Spell Save DC. Creatures that fail the saving throw take an additional 10 damage.

You learn one cantrip that requires a target or targets to make a saving throw. Choose the cantrip from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Wizard.

Human