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Let's talk about a "Remastered" Just Cause 2, and if Avalanche were to ever do it.

(Please note, this is not a rant. This is a subjective article typed by SpartanEditor777 on FANDOM.)

Introduction

What would we want with Just Cause 2 Remastered? Just Cause 2 has so many features in the game already that make it in-depth, interesting, and alive. However, it is undeniable that there is a significant amount of room for improvement. Just Cause 2 is a game that is loved by many, and many people's cases, it may have been their very first Just Cause game that introduced them to the franchise. The Republic of Panau is, or seems to be, the biggest map out of any Just Cause game. Perhaps it has been said that every Just Cause map is of the same size, but Panau had something very special to it. Panau seemed, much like the game itself, alive, sophisticated, fascinating... but evidence suggests that the map was unfinished. On the Just Cause Wiki alone, this wiki is very in-depth with Just Cause 2 lore. From articles such as Panauan Cuisine to Tube, this wiki goes really in-depth on Just Cause 2, and that reflects on the game itself.

Just Cause 2 Remastered would build upon its lore, cut content, and everything else it was supposed to have. For example, faction members had the ability to extract Rico. Supposedly, it wouldn't act as the same as the Black Market, but it would act as a "taxi service" for anyone in the faction. Also, characters such as Bolo Santosi, Razak "The Razor" Razman, and Sri Irawan, would have been physical characters in the world's gameplay, also being in cutscenes. This is evidenced by cut audio files. Bolo Santosi had files of her whispering or quietly yelling "Pssst, comrade, over here!" Or "Scorpio, over here!" Razak and Sri also had similar lines as well. There are many audio files that would have suggested that the game would have had other events happening or plans that never came to be. There are even entire articles on the Just Cause Wiki that suggest that there were supposed to be other things on Panau or in the game itself that never came to be.

This Versus That

Just Cause 3 added several new improvements from Just Cause 2 correctly. Players would love to see some of the features in Just Cause 3 in Just Cause 2 such as a refined grapple system and newer driving mechanics. (Excluding the perk tree "mods.") The car handling in Just Cause 2 is extremely touchy and all, if not most vehicles, need to be tuned better. Too many times when a player could be driving a Sakura Aquila Metro ST (or any car of that matter), they could easily lose control; even if there is responsible driving. It can be irritating to many. The car handling in Just Cause 3 is said to be a lot better and players would love to experiment with Just Cause 3's car handling in Panau/Just Cause 2. However, critics would think it would be unacceptable for Avalanche to dump all of Just Cause 3's contents into a remastered Just Cause 2. Players did just fine with one grapple hook, they did just fine without a wingsuit, and players do not need all the ridiculous features that Just Cause 3 and 4 have in a remaster of Just Cause 2. (See "Community" chapter below.)

Just Cause 3 felt alive, especially in the cities, Civilians felt believable. The general population was about the same as they were in Just Cause 2. In Just Cause 3, civilians and city life felt fluid and animated. Just Cause 2, however, felt stale and dull. The civilians are too static, they don't say too much. They may have interesting dialogue, talking about how the guards broke into homes late at night and took people away, or how said individual wants to get out of there as soon as possible. As for overall civilian dialogue and functionality in both games, civilians tend to be the same. However, their functions are drastically different. If a firearm is shot, civilians naturally run or drive away as fast as they can. In Just Cause 3, they have a fear recovery system whereas, in Just Cause 2, they don't. What this implies is that in Just Cause 2, for example, a player can drive 2 meters away from a civilian or shoot their firearm, and the civilian's animation instantly snaps up and goes into a cowardice state and then stay there until they despawn. In Just Cause 3, civilian functionality a lot more fluid and realistic, and they have a better recovery system. In all, Just Cause 3 civilians act more natural than they did in the previous game.

The aim of improving civilians in Just Cause 2 "Remastered" is to increase their immersion and believability. While they were mere background characters in Just Cause 2, they would be entirely redone in the remaster. Rico can listen in on the genuine conversation, watch them interact with each other in social areas or at marketplaces, and act as regular interactive human beings. It's always better to see and hear them walk around and talk to each other, observe the things around them, and express interest or emotion to the people or material around them.

Subjectively, Just Cause 4, is the least "true" Just Cause game out there. However, Just Cause 4 had great vehicles, somewhat interesting locations, but the weather system and graphics were marvelous. There's no question about it; Just Cause 4 has by far the best weather system in all Just Cause games. Imagine Panau with tornadoes, sand storms, ice storms, heavy rain, or hail. It would be added to the immersion. Imagine driving through the M2 Motorway in East Tanah Raya and suddenly the rain becomes super hard, the wind becomes very strong, and the fog is really thick. How interesting would that be? Imagine having waves in the water as Riso is driving an MTA Powerrun 77 or a SnakeHead T20. It would most certainly call for the inclusion of jet skies. Having a Just Cause 2 remaster with Just Cause 3 and 4 weather systems would be an amazing addition because these features would add a lot of character to the remaster and would make the game a lot more immersive and adds to the overall experience.

A remaster of Just Cause 2 would add to Panau's pre-existing lore by adding new smaller details to explore, experience, and speculate upon. It would add numerous immersive gameplay enhancements while keeping true to Just Cause 2's memorable simplicity . Such gameplay enhancements can also improve gunplay, driving handling, smarter AI, immersion, increased population of both civilian and military, and detailed world additions and enhancements.

Proposed JC2 Remastered Features: Enhanced Mode & New Additions

All features before are in "Enhanced Mode" (EM) unless stated otherwise. Said options can be enabled or disabled.

Enhanced Mode

Enhanced Mode is the soul of Just Cause 2 Remastered. It enables all new features mentioned in this article, such as faction civil wars, sophisticated Black Market systems, new Faction Armament Inventories, Safe Houses, and all other additional features. Players can enable or disable the features they want. Reinstated factions such as the Panau Police Department or the Panauan Racing Circuit cannot be disabled. The voice acting has stayed the same with a tremendous amount of newly recorded voices from South East Asia. The population of civilians and government and spawn/despawn distances have increased, but can all be configured,

Enhanced Mode can have individual features toggled on and off, and is customizable to the player's extent.

Enhanced Graphics (EM)

Just Cause 2's graphics still hold up tremendously well to this day. However, users can choose between old graphics and enhanced graphics. (A perfect demonstration of what Enhanced Graphics would look like: this, but better.) Users can have the choice to freely switch between Original Graphics and Enhanced Graphics. Animations and cutscenes are now more fluid and are in higher definition.

New details will be added to Just Cause 2 Remastered, With new additions to Panau's map and in-depth lore, various companies will have their logos on billboards across Panau. Domestically assembled Panauan armaments, vehicles, and other products will have non-enterable buildings with their logos on them. They will commonly be seen in cities or larger "village" settlements.

New Difficulty (Base)

Hardcore is currently the hardest difficulty in Just Cause 2. In Just Cause 2 Remastered, "Scorpion Difficulty" will be the most difficult option. Rico will want to choose his battles very carefully, think strategically, and perform tactically. Ammunition conservation will mean a lot under this difficulty, as Rico will have to carefully place shots on enemies who can think critically and have substantially more health than before.

With Enhanced Mode on Rico will have to save serious cash and hoard resource kits to improve his weapons. The sooner Rico can upgrade his weapons, vehicles, and armor, the better off he will be. However, Rico must tread cautiously as the Panauan Police Department and Panauan Military will attack him on sight if he is seen in or around equipment, property, or individuals affiliated with a criminal faction. He must be careful with brandishing weapons, as those may draw unwanted attention, assuming the government official is threatened. Bullets will penetrate his armor deeper, so he must think ahead of his opponents.

Around Panau, military and police forces have truly multiplied, even in numbers. Rico will now encounter a tremendous amount of police and military patrols passing through settlements and on the Panauan Motorways. He must behave if not pursued, act quickly in combat, or be dead. Shaking off heat became a battle with skill and patients, as Rico must face all forms of reinforcement while his level increases. Shaking off heat will be much tougher, but hiding into forests or safe houses can help hide him.

Rico will now witness all three factions get into bloody warzones more often if the factions hold their weight against the government. He can join them or he can leave, he would be ill-advised to stay and watch.

Players must be warned that this difficulty is meant for veteran players of Just Cause. There is no going back without starting a new save file.

Reevaluated Completion (Base)

The destruction of gas stations, water towers, fuel depots, and various other utilities will not contribute to completing a settlement. They will be rebuilt by the Panauan Residential Management Agency within a couple of weeks after being destroyed.

Immersion Mode (EM)

Rico would have to manage his ammunition and cash. Every car will have a randomly generated amount of gas, so if Rico were to hijack a car, it may be full or near empty, or any point in between. Eating will help increase stamina as Rico will no longer have the ability to run indefinitely. Sleeping in safe houses and apartments will also maintain and temporarily increase his statistics.

Diverse Colonels (Refined JC2 Rem.)

Colonels have become a new beast to destroy. Colonels have set schedules accordingly to their personalities or military schedule. Some Colonels are night owls, some are morning birds. Some will travel across Panau in large convoys, as others may stay in one location. Not only are Colonels now as diverse as their personalities, but they are far more intimidating than they seem. Rico must take care of Colonel's officers with sniper rifles, rocket launchers, and these medium-sized teams of high powered individuals. These teams and Colonels are significantly deadlier on Scorpion Difficulty with Enhanced Mode enabled.

Killing Colonels will play an effect on military morale. Police may turn a blind eye more often, and heat might be easier to shake off. However, as long as Pandak "Baby" Panay is alive, new Colonels will always be upcoming after one dies. Each Colonel will have his own personality and own way of fighting. Lowering morale will lessen the promotion rate for a temporary time.

104 Additional Vehicles (Base)

Weapons and factions have always been a massive part of the Just Cause franchise. Just Cause 2 Remastered will introduce new graphics and details to the map of Panau. Additionally, there will be 104 new vehicles that will be introduced from various automotive production companies in Panau such as Sakura, Chevalier, Dingdong, Saas, Shimuzu, Tuk-Tuk, and all other original companies. Such companies will produce new vehicles similar to the original vehicles.

Stronghold Takeovers (Base)

Factions in the retail copy of Just Cause 2 will often use pistols, revolvers, and Submachine Guns to take over bases. In Just Cause 2 Remastered, the faction members will be using their faction's assault rifles and will employ the use of tactical thinking and evasive maneuvers, instead of letting Rico do all the work. Not only will the factions think and preform more tactically, but they will think smarter and perform better in overall situations. Stronghold takeovers will be a team effort, and every faction member must pull their own weight. To a degree, there will be numerous "everyone fires or everyone dies" situations.

When Rico is out and about in Panau, he can take over independent military bases and after it's been completed, he can call that territory's faction and they can occupy it. This was a feature that was beautifully implemented in Just Cause 3 and should be implemented in Just Cause 2 Remastered.

New Menu Sliders For Gameplay (Base)

Players can now adjust their Field of View to be farther back to 2.0 or as close as 0.5. This would serve useful for First Person Mods.

Level of Detail sliders will assist players with varying machine capabilities.

Reoppression (Base)

If the player ever runs out of money or is looking for something to do, they can re-oppress villages, cities, and various military bases. However, re-oppressing entire territories or all government bases in a select territory would reinstate the Panauan Government's ownership. Rico will have to complete stronghold takeovers to regain the area.

System Console (Base)

Players will have access to internal commands in Just Cause 2 Remastered by pressing the "~" (Tilde) key. This will grant the user to use a variety of commands that may serve useful for machinima, gameplay, or cheats. The console can also be used for options not found in menus.

invul - toggles invulnerability. Heath will not go down, low health effects (red pulse screen, heartbeat, (coughing/breathing) will not occur.

infam - Infinite Ammunition. This will cover all armaments from firearms to throwables.

xray - Shows NPC's behind walls. Orange is Pan Mil, Red is Pan Cops, Pink is Reapers, Yellow is Ular, Blue is Roaches, White is civilian.

transpa - Rico turns completely invisible and cannot be seen by player or NPC's

translu #% - Rico turns translucent between 20% and 80%. .Player/NPC's can still see Rico depending on %age.

hhud - Hides HUD, Though menu options are present

lowpre - toggles all performance options for lower-end PC's. Options also available in menus.

highpre - Toggles all higher performance options for higher-end PCs. Options also available in menus.

nasapc - Toggles the extreme graphical enhancement setting that very high-end PC's can push with little problems. Not available in menus.

allhost - All friendlies including agency members turn against Rico.

nohost - Allies remain friendly, Panauan officials turn a blind-eye towards Rico.

mlnw - Make Love Not War, all rival factions ignore each other. Like Original Gameplay, but Panau Officials won't ever retaliate.

weather - Toggles weather type and severity. I.e. Tornado 10 = tragic. Rain 10 = roads flood. Wave 10 = Practical tsunamis.

Players can add more binds with mod tools or in Notepad.

Civilian Interaction (EM)

Rico can interact with civilians by purchasing food that could restore health if a gas station is not nearby. If Rico sits on a bench near a bar, a waitress will serve him a drink to the same effect. If a Civilian witnesses Rico pointing a firearm in their general location, they will flee and cower for a temporary time or until Rico leaves their area. They will return to normal and possibly comment on it.

Civilians will also leave comments regarding Rico's doings and characteristics. How they talk about the world, their settlement or their personal life will reflect how far the player is into the story, or how a brave a group or individual is for contributing to making Panau a safer place. Civilians may also comment or complain about the faction and how they're treating the. For example, a citizen in the Lautan Lama Desert may complain about how low wages are and how tough the Reapers are, and how high the stress is. Whereas a citizen of the Rami Rakyat Islands will complain about the high crime or comment on how nice their job is, or their apartment, or their car, or all three. A Citizen of any Ular Boys territory may complain about how stupid war is while commenting about living in a humble Panauan village.

The examples can vary from person to person. Civilians will never join Rico in combat unless if they were recruited into a criminal faction, which is a lore detail trait, not an in-game trait.

Storyline and Faction Enhancements

Just Cause 2 was pretty bare-bones and there were not a lot of features. Looking back at it, the game starts and Rico is immediately flung into action. The Agency sent Rico in by himself with minimal help. Rico must fend for himself with minimal Agency assistance. What if there was a slight plot change where Rico goes to Panau, but the Agency already has "moles" in Panau who are willing to help Rico out. Such spies and internal informants can provide Rico and other agents safe houses, weapons, vehicles, and other services, such as protection or strategic guerrilla warfare. Also, the Panauan Police Department and the Panauan Racing Circuit will be reinstated as they were supposed to be in originally.

Factions (EM)

The Factions in Just Cause 2 Remastered will show that they mean business. They will start attacking one another if they're in hostile territory. For instance, Rico will not encounter a ton of Roaches in the Lautan Lama Desert because the Reapers are their rivals and will likely get killed in that area. On the other hand, the Reapers will not have much of a presence in the Docks or Residential Districts of Panau City, because the Roaches hold that area. However, seeing them in the Ular Boys territories may or may not result in an all-out war, but seeing the Ular Boys in any territory will be accepted amongst the Reapers and Roaches because they recognize that Panau is their birthright.

The quality of life in the settlements will reflect on the ideologies the factions fight for. The Capitalist Roaches, Nationalistic Ular Boys, and Communist Reapers may have different situations going on in their territories. An example would be that the left side of the Lautan Lama Desert is controlled by devout socialists; so Rico will encounter more working civilians, a higher presence of armed Reapers (to protect their land from the Roaches and various forms of the government,) and potentially poorer settlements. The Roaches, however, will have a higher quality of living due to their capitalist nature. In their territories, Rico will encounter a lot of shipping vehicles, such as planes, boats, or land automobiles, due to a lot of their territories having a larger number of major airports and seaports. What is inside of such shipping vehicles is not known. There may be guns, drugs, people, or various other illegal imports or exports. The civilian settlements that are to be expected within Roach's territory are going to be rich and luxurious in some areas, but "average" in others, if not expensive. The Ular Boys would likely maintain a peaceful and neutral society, but will still keep an armed and well-patrolled civilization and protect themselves from other hostile hostility or the government. While the Ular Boys do not want war with other the factions, they most certainly will defend themselves against any threat.

Factions with smaller areas of influence will have a smaller amount of faction patrols, making military vs gang warfare more frequent than gang vs gang warfare. For faction patrols to increase, Rico must cause enough Chaos in Panau just like in the original game. From there, police and military may struggle but will stay afloat.

Civilians will not be living much better under the rule of the Panauan Military and the reinstated Panau Police Department. Living under an oppressive dictator is worse than living under corrupt communists and smuggling capitalists. The Panau Police Department will always be the first responders to any type of Heat or gang warfare. In the final retail build of Just Cause 2, Rico will always see the Panau Military supervising detained civilians. In a remaster of Just Cause 2, the Policemen from the Panau Police Department will do that type of work. Much like other factions, there will be grunts and elites. There will also be grunt policemen and elite policemen. The other picture presented an individual that appears to be a grunt policeman, but elite policemen would be wearing thicker armor with bigger weapons. The policemen would be utilizing their original versions of police vehicles, such as the Sakura Aquila Metro ST and Vaultier Patrolman. Potentially, the Chevalier Express HT would have been used by the Panau Police Department for more intense arrests and detentions.

The Panau Police Department, much like the Panauan Military, will patrol all 9 territories, all civilian settlements, and any road and points in between. City Police will play a different role as they use different weapons, have different appearances, and use different vehicles. They would be stationed in any city in Panau. If a faction every took over their city after expanding their influence, they will keep at least one or two police stations in the city, depending on how big the area is. However, their number of stations in the overall territory will be decreased as the corresponding faction captures their station and all their assets.

Safe Houses (Base)

There will be various insiders throughout Panau. Criminal Panauan natives sided with a faction of their choosing, or an asset of the Agency can provide Rico with apartments in various cities and safe houses in various settlements. Rico can go into a safe house and store his guns, stock up on ammunition, sleep or wait (to potentially remove heat or to skip the day or night,) store vehicles, or anything else. The environment and territory Rico is in would determine what standards of living there are, as well as the appearance of safehouse offerings. Every safehouse will come with a gun safe or shelf. Vehicles can also be saved by putting them into a garage or onto a designated part of a street or road. (Some safehouses or apartments may not have garages, but instead, they will have on-street parking.)

If Rico is in Heat, he can go into a provided safehouse or apartment if he isn't seen by Panauan officials and the heat can be removed quickly. Also, Rico can sleep or wait in a safe house until a specific time to do an event, in case if he wants to do a mission during the night. It should also be mentioned that this option would be compatible with select vehicles such as the Pocumtuck Nomad, Kuang Homestead, or any vehicles that Rico can realistically lie down in. This feature might not be the most practical in a vehicle such as the Wilforce Trekstar but potentially could work in an MV V880 or MV Quartermaster. Though, sleeping or waiting in a vehicle will not shake off heat as easily as it would in a safehouse.

Depending on the area of influence and economic situation of said area, the safehouses would be vastly different. For example, the Residential and Docks district would have fancier and more luxurious apartments and safehouses sponsored by the Roaches, because they specialize in very lucrative industries such as drugs and narcotics smuggling, arms trade, and other expensive organized crimes. The Ular Boys have the Financial and Park Districts of Panau City, so they may have expensive safe houses and apartments, but not as luxurious as the Roaches because they don't work in lucrative industries like the Roaches. Their motives and ideals are more patriotic and nationalistic, and so their areas of influence are more in poverty or poorer areas such as farms, rice fields, and small settlements. The Reapers would have more "down the line" safe houses and offerings; some safe houses and apartments may be more hit-or-miss. They may have poor quality safe houses in the Lautan Lama Desert, but decent apartments in the uppermost Panau Tengah Bay area, and decent or higher-end safe houses in the Berawan Besar Mountains.

Services (EM)

Tom Sheldon is no longer Rico's only friend. Each faction can now provide Rico with new black markets and services. Such services can include calling for reinforcements from the Reapers, the Roaches, or the Ular Boys; and whichever province Rico is in will determine how fast and how reliable his service will be. For example, Rico may be fighting a small platoon of the Panauan Military in Panau City - Residential District, and he is running out of options. Rico would be better off calling for reinforcements from the Roaches, rather than the Reapers due to their rivalry and risk factor. In the opposite situation, it would be better to call the Reapers for backup if you are in a sticky situation near Bandar Gunung Raya with the military base right next to it. Calling the Roaches would be impractical because either the Panauan Government or the Reapers would kill them before they get there, or they would take too long. The Ular Boys are neutral with both factions, so while they can access all of Panau they too will have their drawbacks. Since they are known to be a jungle mob, they may not have the strategic skills as compared to the Reapers or the Roaches, let alone the government. They would serve useful extraction, gun running, or vehicle drop off, though their inventory will fluctuate.

The Reapers would specialize in fighting in numbers with heavier vehicles such as the Marten Storm III. They would be useful for taking over bases, providing cover fire, and providing the safest extraction across their land, noting they have an armored Marten Storm III variant. However, their drawback would be that they have to fight the Roaches who have better resources and can outsmart them.

The Roaches would specialize in strategic combat and aerial support, due to the vast amounts of airports they have. They can sell quality equipment for cheaper due to the amount of money they, have alongside the locations of the ports they possess. Their drawbacks will be that their products may not make it to Rico if he's in a hostile influential area. Due to the areas of their airports, delivery times will be slower than all factions, whereas the Reapers can deliver lesser-quality products faster. Airports belonging to the Roaches are in corners of the maps, whereas ports belonging to the Reapers are in more practical areas.

The Ular Boys can arguably provide the most convenient extractions in all of Panau. The Reapers and Roaches recognize and respect the fact that Panau is the Ular Boys' birthright. The Ular Boys can travel to many places for many reasons. The Ular Boys can use a variety of vehicles, such as a Sakura Aquila Forte for disguised extraction, the Rowlinson K22 for inconspicuous aerial extraction, and their TextE Charteu 52CT for disguised extraction at sea. If Rico ever needed cover fire, he could call the Ular Boys and they would use their traditional Maddox FVA 45 for combat and offroad action.

No matter what territory Rico is in, any faction member can always extract him, cover him, or provide him with any other needs. It is only the matter of what faction is the best, and for what reasons.

Breath of New Life, Refreshing The battle

It's rather odd that every single Panauan soldier and criminal faction possess an Assault Rifle, Machine Gun, and other American-esque weapons. In Just Cause 2, the weapons are extremely limited. It's understandable that Pandak "Baby" Panay's father bought an ungodly amount of assault weapons from the United States, but the lack of variety will be fixed in Just Cause 2 Remastered. Every faction will use a weapon that represents the country they're friends with, plus there will be a couple more that can be acquired. The Panau Police Department will have its own set of weapons, separate from the Panauan Military.

Faction Armament Inventories (EM)

Reapers Aresonal

Roaches Aresonal

Ular Boys Aresonal

Aresonal of the Panauan Military

(The Panauan Military will use the same American-purchased firearms as they were in Just Cause 2. Anything new will be indicated.)

(All original weapons will retain their characteristics, such as base stats, upgrade stats, sounds, and looks.)

(Most of these weapons are restricted to the Panauan Military, and cannot be used by the Panauan Police Department.)

Aresonal of the Panauan Police Department

The Panauan Police Department never made an appearance in Just Cause 2, other than slight mentions. There are cut files confirming there was supposed to be a police department. See Panau Police Department for more information.

All weapons shown are restricted to the Panauan Police Department unless stated or noted otherwise.

A Smarter, Enhanced, Refined, and Refreshed AI (Base)

The AI in Just Cause 2 was smart, but it wasn't the best. From civilians crashing planes into bridges or buildings to the military speeding into a wall or off a hill when Rico gains Heat, the AI was laughably bad at times; there's no question about it. In Just Cause 2 Remastered, the AI needs to be better by function and common sense. The Panaun Air Force will not fire any bullets or missiles from their fighter jets, nor will any pilot land their plane. The AI will need to be fine-tuned to where their accidents are decreased, their driving skills and situational awareness are fine-tuned, and they'll use common sense.

Civilians are fine in this department, especially when it comes to common sense. They're typically excellent about staying out of gunfights and pulling over when something bad is about to happen, but as it was mentioned above, the moment they get scared, that's the end of them. Enhancing civilians in this description would not only mean that they will recover from fear, but they will spawn in the world in larger quantities; either on foot, in the vehicles, or in the air. The same will apply with the Panauan Military and the Police.

Common Sense and Strategic Maneuvers (Base)

When bullets start flying, as mentioned before, Civilians will cower for the rest of their lives. They will leave their vehicles, eventually creating a tremendous mess; but it also makes no sense for them as they're an easier target. There is a modification that prevents civilians from leaving their vehicles in such hostile situations; they'll just turn drive as fast as they can; either by driving past the action or turning away. Civilians and the military should take advantage of tight spaces and corners if they are on the run because running in a straight line in the open is an excellent way to get hurt. The military does not take advantage of peeking or shooting over corners or behind cover. They don't use a lot of tactics. As for civilians, they will not protect themselves by running into nearby ally ways or into the forest. This issue is definitely something that must be worked on, especially for players seeking a challenge against tactical opponents. They're very one dimensional.

Pathfinding (Base)

The path engine in Just Cause 2, in terms of piloting, is egregious. This is because AI will crash aimlessly into buildings or any other collision objects. In a Just Cause 2 Remaster, it would be expected to have a philosophical AI where they can land planes, where the military shoot out of their miniguns and launchers, and evade towers and long-standing objects. However, it must be praised that civilians (and non-alerted Panauan government officials) have a great driving ability. Though, when one lone soldier stands in the middle of the road, it creates traffic jams and the only way to clear the soldier is to create heat. Then, all the cars would be empty...

Colonels (Original JC2)

Colonels never move. They may have their officers near them, but they're extremely easy to assassinate. The only challenging battle with a Colonel is in Kem Gunung Belakang Patah, and that's because there are TWO Colonels in that base. (Although it's a generic base, it's only unique because it has two Colonels. At least every Colonel has a personality and story.) Colonels never move around unless Rico makes himself known, or a criminal faction member does themselves. The officers never do too much to defend the Colonels, but to their credit, their firepower is deterring to the untrained or unskilled player. Most Colonels are around mansions, and some have snipers watching over the Colonel, such as Colonel Lee Seng Sen of Lembah Cerah.

Colonels should have far more protection than just 6 or so officers. There should be snipers on surrounding rooftops within Panau City. There is one Colonel that is supposed to be an active traveler; even though he is never seen traveling (which would be "fixed" in a remaster,) he would be in a convoy with militarized vehicles such as the MV Quartermaster, the Saas PP30 Ox (the armored "truck" he would be in,) an SV-1003 Raider that would offer minigun protection, the SV-1007 Stonewall that would offer anti-air protection, and several other Panauan Military vehicles.

With all said, there is so much room for improvement when it comes to the AI. Just Cause 2 is merely 10 years old, and we now have much better technology than we did with the Avalanche 2.0 Engine.

The Community and In-Game Options

There is an undeniable split in the Just Cause population that prefer old gameplay over new, and new gameplay over old. There are many individuals who do not see much purpose or like the wingsuit. However, the community has loved Just Cause for well over a decade, nearing two. For decades, we have been modding Just Cause to make it the game we want; to make it the game that suits us. This is a very subjective subject, "what should define a "true" Just Cause game?" Many individuals might not like how Just Cause 2 played, while many might not like Just Cause 3. In order for the community to make Just Cause 2 Remastered how they want, they need freedom of choice, rather than adding permanent features. How can such a feat be done? Either by traditional Just Cause 2 modding by putting Dropzone into the Just Cause 2 Directory, or by utilizing the Steam Workshop and giving people official modding tools.

Just Cause 2's Simplicity, Just Cause 3/4's Enhanced Gameplay

There are many people who love the wingsuit and would want it in Just Cause 2. What players must remember is that the Wingsuit was supposed to be in Just Cause 2, but was promptly removed because no one used the vehicles anymore. Players have shown to play just fine with one primary and two secondaries. They also did fine without a wingsuit and without the ability to deploy two or more grappling hooks. Just Cause 2 Remastered can remain what made Just Cause 2 pure and memorable by staying simplicity and nothing complicated. Just Cause 2 was very simplistic; Rico has his Grappling Hook, his trusty primary weapon of choice, and his two sidearms that could be unique combined. Also, it should be noted that Rico cannot sprint or combat role in Just Cause 3 and Just Cause 4. However, Just Cause 3 and 4 had complex and sophisticated features involving the wingsuit, grappling hook, vehicles, and a variety of options. Numerous players have expressed immense interest in these features, and due to their positive criticism, they became staples in the new era of Just Cause. Beyond Just Cause 3, Just Cause has became enhanced in how the gameplay goes, and amazing stunts and creative works can be pulled off easier than they could have in Just Cause 2. The wingsuit became extremely handy, but dare say it became OP in Just Cause 4.

Although the division of Just Cause players is primarily silent, there are still ways to make a Just Cause game perfectly without upsetting anyone. This is where modifications are introduced.

Steam Workshop and www.JustCause2Mods.com

The inclusion of these sites would serve as a valuable asset to the Just Cause 2 modding scene. Modders can take their works to the Steam Workshop or www.JustCause2Mods.com and share their mods. These websites are wonderful resources and once had thriving communities. Just Cause 2 benefitted from modding substantially, and an example of this would be the Just Cause 2 Multiplayer Mod. JC2-MP became officially endorsed by Avalanche Studios and became a DLC on Steam. There are various servers on that mod that people still actively play on to this day.

Mod Menus

There are games made today with modifications in mind, and because of this, developers will often add a mod menu within the pause menu if the game detects modifications. A feature Just Cause 2 Remastered could benefit from is a mod menu, so players can see what mods are installed, enabled, or disabled. If a player wants to activate a modification while playing a game, they can do so from the pause menu and onwards to the mod menu. It will be very simple and easy to use.

Mod Types and Potential

There will be numerous modifications for Just Cause 2 Remastered, without a doubt. From mods that change the graphics to mods that allow Rico to "join" the Panauan Military, to mods that allow multiplayer, players will have numerous opportunities to test new mods and add them to their game build. Players could mod in the wingsuit, they could make mods regarding the grappling hook, or vastly overhaul the Black Market system and make all items free. First-person is also a mod that will be made without question, given its track history of mod creators. There are many mods with great potential!

Panau itself is even open to modifications, as there are many areas where a modder could have a new safe house for Rico, or even build their own settlement if they so choose. Unnamed Settlements are scattered across Panau in larger numbers, and potentially more exist than what any list has on record. Players could repopulate Hantu Island if they had the desire to, or make it their own private island. Or, they could use an abandoned military base to make a safe house or start a small army base of their own. There are numerous locations and empty spots all over Panau that modders can utilize and make their own safe haven.

Mod tools would be the easiest way for players to produce modifications. Map editors, character designers, mission creators, or any other utilities modders can get their hands on, it would really make Just Cause 2 Remastered the perfect Just Cause game. The player can make the game how they want, and no one is telling them how or why. Modders could make new islands on the map, or if they had the specialties and the means, they could replicate Medici and Solis.

The previously mentioned aspects of this article, such as the RPG-esque "faction back-market system," additive faction weapon inventory list, and/or the reintegration of the Panau Police Department with the Panauan Racing Circut, could be modded into the game if they won't be implemented. The same can be said with any new feature proposed in this article.

Just Cause 3 and Just Cause 4 meets Just Cause 2

Many players have expressed love and had tremendous experiences with the wingsuit, multiple grappling hooks, and a variety of other weapons, vehicles, and in-game "mods." What Just Cause 2 will offer is the potential to allow modders to import those features from Just Cause 3 and 4 into Just Cause 2 Remastered. By doing this, it will allow the previously stated players who want the wingsuit and other features from future installments without them officially being in the game. Just Cause 2 Remastered must keep its core original core integrity without adding what players didn't want into their game, simply because the majority loved it. This way, players can play Just Cause their way. A modder can make Just Cause 2 Remastered a 1/1 gameplay duplicate as Just Cause 3 or 4, completely discarding the old playstyle Just Cause 2 presented. If that is how the modder wanted their game, they have the opportunity to make it so without affecting others. This is why mod tools and free will is vital for a potential game such as Just Cause 2 Remastered.

Just Cause 2's core gameplay was the baseline for the future of Just Cause. Just Cause 3 and Just Cause 4 built off of Just Cause 2. Just Cause 2 Remastered will grant users the ability to play originally with new additions at no cost of the core integrity, while optionally adding features they want via modifications. Just Cause 2 had gameplay that set the base standard for what Just Cause is today. Rico's three main tools are his firearms, his parachute, and his grappling hook. Anything else can be modded in if the player so chooses.

Will This be Beneficial to Avalanche Studios?

Many players will love or hate small additions Avalanche will add or take away from Just Cause. In return, this will leave players upset or happy. Though subjectively, many players have expressed very positive opinions to Just Cause 2 and Panau. Panau is arguably one of the best maps in the Just Cause franchise, though that can be subjective. Just Cause 2 was a major hit, with over 6,000,000 units sold since its launch on March 23, 2010. Players have enjoyed the game for what it is, and others loved it for its multiplayer modification. Regardless, players always come back to Just Cause 2. The question is, why?

Just Cause 2 Remastered

Just Cause 2 Remastered would benefit Avalanche because players would be intrigued by the idea of having an original Just Cause game they can almost do anything with. It would attract fans of the modern Just Cause games to return to the original, and mod in the modern features they wish to have. With the integration of the Steam Workshop and more mods on JC2Mods, alongside the ability to use official utilities to make custom mods and upload them to such sites, players would most certainly be making entirely new Just Cause fan games built on Just Cause 2 Remastered. Players can truly express their creative works in a tremendous amount of ways.

Players could form their own missions, create their own islands, build their own settlements or cities, construct their own military bases, build their own armies, customize their own guns and vehicles, redesign Rico or any character, the possibilities could be endless. Modders could really encourage non-Just Cause users to get into the universe if anyone who does not play saw what a remastered Just Cause 2 with mod tools could do. People love customization, and they love making their own content and showing it off. Just Cause 2 Remastered could potentially be a creative outlet.

The game would potentially sell massive amounts. With the correct publicity, it might as well attract new fans into the Just Cause audience, and they too can experience the Just Cause modding scene, and it could drive those new individuals to buy other Just Cause games. YouTube influencers such as PewDiePie and NerdCubed have helped shape Just Cause 2 Multiplayer, and without a doubt, helped sell Just Cause 2 and benefited Avalanche Studios to some degree. There are undoubtedly individuals who have stopped playing Just Cause 2 during or after it's prime, or individuals who dropped Just Cause 3 for unpleasant reasons. This game could help bring back veteran fans of Just Cause with the use of its updated graphics, refined classic gameplay system, with easy and open mod support. Just Cause 2 Remastered could potentially be in Steam's Top Selling lists, and that could bring great publicity if people learned about what this game is about, assuming they have never heard of the franchise before.

If Just Cause 2 Remastered had an implemented multiplayer, or had a new and improved Just Cause 2 Multiplayer, the game would for sure sell and would guarantee to make sales numbers go up. Players could make their own cooperative missions or rival races, and potentially share them with the world online or via Steam Workshop.

This game might not make millions of dollars, but it will most certainly help shape the future of Just Cause games by showing Avalanche Studios what fans want in the games, how they want maps designed, how they want characters to look, and so forth.