• Comp Play: Fixed an issue where a previously Ready player would still be listed as Ready after switching to an invalid 'Mech, but would still correctly be blocked from launching.

• Cougar COU-H: Fixed an issue where the Set of 8 Quirks included a +5% Cooldown Quirk, rather than the intended -5% Cooldown.



• Faction Play (Conflicts Panel): Fixed an issue where Special Conflicts would not show the associated Faction insignias.

• Faction Play: Removed a redundant warning when viewing Career details.

• Faction Play: Fixed an issue where debug text would briefly appear just prior to the beginning of a match.

• Group: Fixed an issue where Quick Play would appear as an option twice if there were no active Faction Play Conflicts.

• Group: Fixed an issue where players who returned from a match and were viewing a rewards dialog would still be listed as 'Deployed'.

• Group: Fixed an issue where a Group Invite could show the wrong Faction icon for the player.

• Inventory: Fixed an issue where the Sell Item button could remain active but invisible after selling an item.

• Inventory: Fixed an issue where the C-Bill icon would not appear in the dialog when attempting to sell a single item.

• MechLab (Warehouse): Fixed an issue where swapping OmniPods could cause items to display incorrectly in the 32-bit client.

• MechLab: Fixed an issue where equipping Flamers, Laser AMS, or RACs would have an inaccurate impact on your listed Heat Management value. In-game Heat was behaving correctly; this issue only erroneously impacted your listed Heat Management value.

• MechLab: Fixed an issue where the Critical Chance values were being visually rounded in the tooltip for Targeting Computers.

• MechLab: Fixed an issue where Loadout errors for the Head were referring to the component as 'Cockpit'.

• Mech Stats: Fixed an issue where the wrong colour was used for the Arm Angle value.

• MechWarrior Academy: MiniMap and BattleGrid now accurately reflect the distinct layout features of the Academy map, rather than simply using the River City map.

• River City (F5): Fixed an location where 'Mechs could get stuck.

• Special Events: 'Recent Events' tab has been renamed to 'Past Events'.

• Special Events: The 'Current Events' and 'Future Events' tabs will now be visible even when no Events are currently running or announced. Under this circumstance, the tabs will be comprised of text conveying these states.

• Special Events: Fixed an issue where the Victory/Loss Claim Reward would not appear when all Immediate Rewards were already Claimed or unavailable for being Claimed.

• Special Events: Fixed an issue where headers would sometimes not appear above Events.

• Special Events: To address an issue with large numbers not fitting in the available space, Completion states are no longer conveyed with a green checkmark. Once an Objective requirement has been met, the listed value will however continue to turn green to help denote completion.

• Splash Screen: Fixed an issue where skipping the Tutorial in the inital splash screen before the screen was fully loaded could cause the dialog to get stuck on-screen

• Nova Cat: Animations have been cleaned up to address issues with leg behavior.

• Nova Cat: Fixed placement issues with footprints.

• Osiris: Fixed an issue where the arms wouldn't appear to move up and down while in 1PV.

• Settings (Video): Fixed an issue where the lowest resolutions wouldn't appear in the resolution dropdown when first accessed.

• Store: Fixed an issue where the Linebacker LBK-RL was not categorized as a Hero 'Mech.

• Store (Mech Stats): Fixed an issue where the Tooltip could remain on-screen after hovering over a Component.

• Unit (Rank Management): Fixed an issue where the 'View Last Online Time' privilege could not be assigned on its own.

• Unit (Message of the Day): Hitting primary Enter key to set another line will no longer close the window. The NumPad Enter key will still close the window.

• Unit: Fixed an issue where a long Unit name would overrun the Member and Planet Info window.

• UrbanMech UM-K9: Fixed an issue where CT Energy Weapon hitboxes didn't have complete coverage.

• Uziel: Fixed an issue where multiple variants weren't correctly utilizing empty hardpoint caps.

• Uziel (all variants): Fixed an alignment issue with the Center Torso and the hip.