Posted 22 January 2014 - 12:01 PM

Prosperity Park, on 22 January 2014 - 11:44 AM, said:

I don't think Assault and heavy Mechs should be able to drastically improve their turning skills by tapping the JumpJets. I suggest that Turning (not torso twisting, but directional Turning) be disabled during the initial 0.5 -> 0.75 seconds of jumping. This would not-at-all affect the way Jump Jets are used for moving across terrain or even poptarting, but it would help prevent JJ-equipped Assault Mechs from turning with the same radius as a Medium Mech.

adding in an acceleration effect



increasing fuel to 4s but reducing recharge to 6s



maintaining convergence issues for 1-2s after JJs stop burning



increasing heat (1.5 heat for the use of a JJ is rediculous)



removing the Arm/Torso Lock function (an indirect nerf but something that Highlander users are very fond of abusing)

I'm kind of against this based on exactly what JoeMal said. It is cannon so it should be allowed. Now, if you want to talk about reducing the turning speed while jumping, then we can talk. It is, after all, tied directly to the mech's turn speed and isn't actually tied to the JJ or amount of JJs (ie, I can turn just as fast with 1 as I can with 12).Now, if you want to talk about JJ nerfs, which is needed, let's talk about:At the very least, the agility statistics of JJ mechs need to be addressed. It is appauling to me that, in the case of the Jenner, it has the same acceleration, deceleration, and turning capabilities as the Cicada (the Jenner F has the same weapons load as the Cicada 2A) and yet has JJs for added agility. After the beginning four mechs and the first few months' releases, PGI made a concerted effort to balance JJ capable mechs and those that weren't. They either changed the engine cap or balanced it by way of hard points. The Jenner, though, doesn't suffer at all. You can really take it further in other comparisons:Spider vs Locust/CommandoJenner vs Raven/CicadaJJ Jenners vs OxideCenturion with vs Centurions w/oShawk/Griffin/Wolverine vs Kintaro and all non-JJ capable 50 tonnersQuickdraw vs DragonJester vs K2Phract 3D vs other Phracts/OrionVictor vs AwesomeHighlander vs AtlasThe edge provided by JJs is too much given what little downsides exist. Things like torso twist angles and pitch levels are inconsequential in this game when a single JJ can make up for, and then some, the downsides provides. Just watch a badass Spider/Jenner pilot and see what I mean. People like Wispy, Drxabstract, etc all just make me sad on the inside because they're able to cut so tight and then disappear.

Edited by Trauglodyte, 22 January 2014 - 12:03 PM.