Steevo That's only used for boot and power management. An actual X86-64 core can run native code, and already runs much higher clock speed than ARM cores.

Yup let main CPU hand off a task to the GPU and from there it's on board GPU optimized CPU can handle the rest until it needs to communicate with it again which it could do in short bursts. The big benifit is it could be a more GPU optimized CPU in terms of L cache, instruction sets, and frequency scaling, and on top of that no OS contention to deal with unlike the primary CPU that has who knows what background tasks running, telemetry, windows updates, virus scans, ect that could be slowing it down or intermittently slowing it down and probably wouldn't scale as high frequency as a more simple 1-2c/2-4t CPU could especially with binning.Think of Intel's 5GHz CPU's integrate 1-2cores like that on the GPU itself and suddenly that makes the primary CPU a lot less frequency starved from a gaming standpoint at 1080p esport epeen Intel talking points. When you think about it like that too it makes a lot more sense than trying to get 16c to run at 5GHz on all cores for example to match Intel general grasping at straws a bit performance advantage in games that don't scale at resolutions that don't scale lol with overkill refresh rates ofc because hey gotta win somehow at all costs 240p 960Hz refresh rate here I come pew pew pew!!