Springtrap In-Game Information Soul Identity William Afton Voice Provider PJ Heywood (Special Delivery) Debut Five Nights at Freddy's 3 In-Game Description Species Reanimated Corpse inside Springlock Animatronic Suit Skin Color Olive Green/Yellow Eye Color Grayish-Green Gender Male

“It is not your flesh that sustains me... it is your fear!”

— Springtrap, Five Nights at Freddy's AR: Special Delivery

Springtrap is the mutilated corpse of William Afton, trapped in a severely-damaged animatronic rabbit suit. He made his first appearance in Five Nights at Freddy's 3, as the main (and only corporeal) antagonist.

Physical Appearance

“FIVE NIGHTS AT FREDDY'S Graphic designed animatronic bipedal green rabbit, Springtrap, with only partial right ear, and holes throughout body exposing wiring.”

— Scott Cawthon's page,

"Intellectual Property Rights (IPR)"[1],

Springtrap's suit is an early model of a Bonnie suit, referred to as Spring Bonnie by Phone Guy on Night 5[2] and by the girl in the Night 3 minigame of Five Nights at Freddy's 4.[3]

Springtrap is a heavily damaged rabbit animatronic/springlock suit of a drab olive color, with darker colors on his stomach and the insides of his ears. A great portion of his right ear is missing, with a single red wire sticking out of the stump. Springtrap's entire body is torn and tattered, with gaping holes exposing wires and caging throughout, thus making him appear much more macabre-looking than any of the other animatronics from any previous installments in the series. His green/brown/black nose has an irregular squarish shape due to deterioration. While both of Springtrap's hands and feet are attached and generally intact, his legs are entirely stripped from the mid-shin down, fully exposing the endoskeleton wiring and metal. Several of his finger joints from each hand are missing their suit overlays. The middle and little fingers of Springtrap's right hand are notably missing their fingertips. A single black button can be seen on the middle of his chest. If one looks closely at the large hole in Springtrap's chest (which is located under his button), there are multiple red streaks, presumably remnants of Afton's corpse.

Springtrap's endoskeleton feet appear wedge-shaped, with each sporting five toes. As of the 8th of October, 2016, images of an early Springtrap model show his visible endoskeleton torso in the shape of an upside-down triangle. It has six "ribs", which almost act like actual animal ones. The torso also has several of Afton's blood-vessels drooping on each side.

Both of Springtrap's eyes are properly set inside of his head, and appear to be pale gray in color. The eyes themselves are larger, more closely resembling those of an animatronic rather than those of a human, as the corpse contained inside Springtrap is that of an animatronic endoskeleton (with Afton's mummified head(and what remains of its internal organs), gastrointestinal tract, and blood-vessels his only remains). However, the eyes are also deteriorated and printed with barely-visible blood-vessels, causing them to appear eerily-human. Each iris is black and grayish-green in color, with glowing white pupils.

Springtrap has a wide, permanent grin, as the material surrounding his teeth has deteriorated. In a paranormal manner, his jaw can be seen moving (while Afton's mouth cannot move) on occasions, such as during his second jumpscare, on CAM 15, his first rare-boot, along with Scott Cawthon's "Thank You!" image.

Close examination of Springtrap and the rare-boot images depicting him show that there appears to be human remains within the suit. When viewing the torso and other exposed sections of the endoskeleton, there are decayed chunks of Afton's gastrointestinal tract, while his neck is covered with blood-vessels. Rare screens reveal William's mummified head. It is reddish-pink in color, with its orbits larger than the eyes themselves. Its mouth always hangs open, with crooked teeth and what appears to be several more blood-vessels. The jaw and teeth of the head can be briefly seen during his second jumpscare, and can also be seen when he's on CAM 15. The corpse's head can also be seen clearly from Springtrap's early model screenshot. It is revealed in the end-of-night minigames (after completing Night 5) that these are William Afton's remains, after he was killed by the springlocks within the suit. From Springtrap's render-modelling screenshot, William's corpse doesn't appear to have any ears at all, though, this may be due to the fact that they would be covered by the animatronic head regardless.

As seen in Five Nights at Freddy's VR: Help Wanted, Springtrap also walks and crawls with a limp. The arm joints also appear to be loose, though this may simply be due to the deteriorated condition of the original suit. Help Wanted also alters his general design, the suit itself being a lighter color. The biggest change between the Help Wanted model and the original is Springtrap's corpse. The eyes are now bright green with black pupils, looking more animatronic than human this time. While the corpse's head is a dark purple in color, the rest of the flesh on the body is a dark brown. Parts of the flesh are missing, such as the strands of flesh on the lower legs, or the flesh that goes from the torso to the pelvis. His endoskeleton is rustier, and seems slightly less detailed.

Springtrap's design in Five Nights at Freddy's AR: Special Delivery is a lot closer to the Five Nights at Freddy's 3 design, with some very slightly different textures from his original look. The biggest difference is the corpse mouth, which stretches and unhinges alongside the jaw now. Like most other Special Delivery animatronics, the more damage Springtrap takes, the more broken he is, gaining more dark burn and dirt marks over time.

Personality

As Springtrap is simply William Afton reanimated within an animatronic suit, it can be assumed that he retains most of his personality traits; methodical, cruel, and cold-blooded.

The version of Springtrap seen in Five Nights at Freddy's AR: Special Delivery, unlike the original Springtrap, is very well-spoken (akin to his Scraptrap incarnation).

History

Most other animatronics have endoskeletons and support structures that make it nearly impossible for them to be worn like a suit (without causing serious injury or death). Two special suits (one of them being Springtrap, and the other most likely being Fredbear), however, were created to be a hybrid between two things: an animatronic and a wearable mascot costume.

According to Phone Guy's various training tapes throughout the week, the mechanical parts inside of Spring Bonnie were designed to be tightly compressed against the outside of the suit, using springlocks to hold them in place to allow someone to enter and wear the suit. However, anyone in the suit would need to be very cautious, because if the springlocks ever malfunctioned, all of the compressed animatronic parts would quickly snap back into place, severely impaling (and likely killing) the person inside the suit.

Spring Bonnie's springlocks were extremely faulty, to the point that breathing on them instantly made them malfunction, thus making it extremely dangerous to wear, leading Springtrap to be put away in the safe room, in which all customers and most employees were not allowed to enter. This is most likely how Springtrap earned his name; trapping the user inside of itself, because of faulty springs. The entrances to the aforementioned rooms were later covered up with fake walls, thus making these rooms nonexistent to unsuspecting customers and employees.

When William Afton returned to the restaurant to dismantle the animatronics, he awoke the ghosts of the five children he murdered. Terrified by the spirits, William ran into the safe room where Spring Bonnie was placed for storage. He wore the suit to hide from the ghosts, and the trick appeared to have worked at first, causing him to stand up suddenly and laugh at the ghosts while inside Spring Bonnie.

However, the previously mentioned faulty mechanisms within Spring Bonnie malfunctioned, causing William to be crushed and sliced by the endoskeleton and gears, thus killing him. Phone Guy's tapes also foreshadow this; he explains that the person wearing the costumes must not get moisture on the springlocks or make sudden movements to decrease the chance of injury. Afton broke these rules; he made sudden movements by jumping into the suit, and failed to notice the rainwater seeping into the building and onto the spring locks. On top of that, he was laughing at the spirits, thinking his plan had succeeded. This resulted in the locks becoming loose by moisture, causing his brutal death.

30 years later, Fazbear's Fright: The Horror Attraction was opened as an homage to The Missing Children Incident and other incidents that made Freddy Fazbear's Pizza infamous for being haunted. Employees found Springtrap in one of the safe rooms and reused him for the attraction.

It was initially unknown what happened to Springtrap when Fazbear's Fright burned down, though it was mentioned that anything that survived the fire was auctioned off and sold. After the completion of Night 6, if one brightens the newspaper regarding the burning of Fazbears Fright, an image of Springtrap's head can be seen from the Freddy figurine photo at the right side.

Springtrap was revealed to have survived the burning, as seen from the final cutscene in Sister Location, though it was still unknown what ultimately became of him. His ultimate fate was finally revealed in Freddy Fazbear's Pizzeria Simulator. Through unknown means, he left the remains of Fazbear's Fright and eventually ended up in the Back Alley outside Freddy Fazbear's Pizza Place, where he was salvaged and ultimately destroyed in the burning of the pizzeria, as part of his old friend Cassette Man's ultimate plan.

Appearances

Springtrap can enter every room and vent, and therefore, can be seen by every camera unless he is in The Office, the hallway, or outside The Office's doorway. He has two positions per camera, excluding the Vent Cams and CAM 01. There is no known fixed location where he starts, but he generally begins his path from CAM 07, CAM 08, and CAM 09.

Springtrap acts in a very human-like manner, usually going to more secluded areas of a camera's field of view to attempt to hide from the player. However, he will stare straight into CAM 01, CAM 09, and CAM 13. When around The Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at the player. He will also briefly appear from the right, only to slink away from the player's peripheral vision. Occasionally Springtrap may run across the screen when the camera monitor is being used, causing Springtrap to briefly be seen.

As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children. He will only follow the sound when it is played in a location close to where he is. He is also susceptible to the vents being sealed, as he commonly uses them as means of getting to the player. Springtrap may also be attracted to the sound of The Office's alarm blaring (when the light flashes red in The Office), and after the ventilation system is left with errors for too long, after which the player starts hallucinating and seeing multiple Springtraps in the cameras, and will soon be jumpscared by the actual Springtrap. Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into The Office in an almost human-like fashion.

Five Nights at Freddy's 4

While Springtrap does not appear in Five Nights at Freddy's 4, a version Spring Bonnie appears in the Atari-style minigames seen after completing each night in the game.

Plushtrap, an enemy in the fourth game, has a similar name and design, but isn't actually related to Springtrap as he is a nightmarish version of a Spring Bonnie plush instead of the actual Spring Bonnie or Springtrap.

Five Nights at Freddy's: Sister Location

Springtrap himself does not appear in the main game of Five Nights at Freddy's: Sister Location, though he only appears briefly at the end cutscene that takes place in the burnt Fazbear's Fright (after the events of the third game) when the player beats all of the Custom Night presets, meaning that he survived the burning of the attraction. After Michael Afton finished speaking, Springtrap will appear from the right side of the screen before the cutscene abruptly ends.

Upon observing his appearance, Springtrap appears much as his original design from the third game, although he seems to be missing a few animatronic parts (such as the pelvis and hip which exposes his endoskeleton pelvis and complete lack of veins and arteries), and an extra few rips and tears, making his appearance fell into further disrepair a little bit. From his half-torn right ear, the red wire appears to be cut off. His back from the lowest part of his torso is chopped off. Blood "vessel-tubes" at the front of his neck are missing as well. His pupils, however, are not glowing white, unlike from the third game, though this could just be the angle and lighting. He is most likely damaged from the fire. The rest of Springtrap's features, however, are difficult to locate clearly due to being covered partly by darkness. This burned version of Springtrap was called Dark Springtrap by Funko POP!.

Afton appears as his second, drastically different designed incarnation; Scraptrap. He is also one of the four salvageable animatronics.

Seen when completing the Fruity Maze game, standing next to the crying girl from the right is William Afton wearing a Spring Bonnie suit with a design that heavily resembles Springtrap.

Ultimate Custom Night

William Afton returned in Ultimate Custom Night as both Springtrap and Scraptrap.

Springtrap climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of the player. They should track him by watching the vent monitor. He moves silently, so listening for him is not necessary. When he is poised to attack his face will be visible from the vent. The player should then shut the vent door on him to send him away. If successful, he will return to the start of the air vent, and his behavior repeats.

The challenges in which Springtrap is present are as follows:

Creepy Crawlies 1

Creepy Crawlies 2

Springtrapped

Old Friends

Five Nights at Freddy's VR: Help Wanted

William Afton once again returns as both Springtrap and the main antagonist, Glitchtrap, in Five Nights at Freddy's VR: Help Wanted. He appears in the FNAF 3 section.

His mechanic is essentially the same as in Five Nights at Freddy's 3. He becomes active on Night 2, and will make his way from CAM 07, CAM 08 or CAM 09. The player can use the audio lure on the cameras to distract him. He can also make his way through the vents. If he is seen in the vent camera, seal the vent to block his way.

Springtrap also appears in the Blacklight version of Ennard's Vent Repair level (named "Virtualtrap" in the game's files), in one of the sections of the breaker room. In this case, the player must repair the vent as fast as they can before Springtrap reaches them, as once he does, he will jumpscare them, forcing them to start over.

In addition to these, Springtrap appears in the Pizza Party level of Night Terrors, peeking into a room resembling the FNAF3 Office. Take too long to leave the room, and he eventually enters, jumpscaring the player.

Five Nights at Freddy's AR: Special Delivery

Springtrap returns in Five Nights at Freddy's AR: Special Delivery as one of the animatronics Fazbear Entertainment sends out. To defeat him, the player must listen for him and watch his movements, and, after he decloaks, give him a controlled shock. Springtrap's mechanics are different from the others. When glitching, the results depend on his eye colors. If it's white, the player must stare at him until he disappears or until his eyes turn red. It is also possible to obtain a Springtrap plush suit which can be placed on an endoskeleton and said endoskeleton can then be sent to salvage for parts or attack other players.

