Supremacy: G-League Semifinals Recap January 11th, 2013 02:08 GMT Text by Kupon3ss Graphics by shiroiusagi

G-League Semi-Finals Recap Table of Contents



Semi Finals Recap

What Went Down





Brax on the Semis

LGD.int #3 Talks to TL





Number Crunch

G League





BuLba Says

G-League Went As Expected







More on What Went DownLGD.int #3 Talks to TLG LeagueG-League Went As ExpectedMore on Liquipedia

Supremacy



This is it. The finals of the most prestigious Dota tournament in China have been set. Last week the semifinal matches were played and the result was a pair of performances that can only be summed up as "total domination". LGD.int showed their incredible strength against TongFu and on the other side iG did the same in their match vs LGD.cn.



Join us as we go over the games in detail, talk to Brax, do a little number crunching, and of course hear what Bulba has to say.

This is it. The finals of the most prestigious Dota tournament in China have been set. Last week the semifinal matches were played and the result was a pair of performances that can only be summed up as "total domination". LGD.int showed their incredible strength against TongFu and on the other side iG did the same in their match vs LGD.cn.Join us as we go over the games in detail, talk to Brax, do a little number crunching, and of course hear what Bulba has to say.



Semi Finals Recap by Tangeng and shostakovich



Domination



The G-League 2012 Season 2 Semifinals completed with two straight 3-0 series, and that record accurately reflects how one-sided those games were. The two winning sides, LGD.int and iG, flexed their domination over the competition and only allowed brief moments of brilliance and fleeting glimmers of hope for their opponents. At the conclusion of the four days Chinese commentator, BBC, let out a long sigh of disappointment at how hard it was to enjoy watching the semi-finals. It was totally devoid of the drama and tension that characterized the group stages.



While it might not be worthwhile watching these games from a neutral fan perspective, the games did give a glimpse of the contrast between the stronger and weaker teams in the Dota 2 scene. While iG remained calm, relaxed, and confident, LGD was nervous, tense, and not assured. While LGD.int imposed their strategy on the game, Tongfu bumbled passively in response.



Know Thy Self



LGD.int demonstrated supreme confidence in their own strategies and showed clear intent in executing their plays. Just like in the group stages, LGD.int used a dual roaming support strategy which aims to get first blood and fast levels for their solo-mid player God, and then to suppress the development of the opposing supports and hard carry. This worked in all three games, securing a huge experience and gold lead going into the mid-game.



Game 1



In the first game, LGD.int showed their expert laning knowledge, and matched up Dark Seer against Lone Druid in the middle lane, Lifestealer against Night Stalker in the top lane, and Luna against Magnus in the bottom lane. Misery and 1437 expertly de-warded Tongfu's sentries in the river and executed their signature Disruption/surround gank on Lone Druid. LGD.int drew Tongfu into a early five man engagement near Tongfu's top tower and won decisively. Despite Tongfu drawing out the game with some defensive play, the pending result was never doubted.



Game 2



In the second game of the series, Tongfu first banned Chen; however, LGD.int picked Enchantress as a substitute. LGD.int already had won the game in the ban/pick phase, as Tongfu picked a hard carry Lifestealer against a lineup that featured good counters against Rage with the Shadow Demon and Beastmaster, and a solid late game split push duo with Tinker and Lone Druid. LGD.int just had to shutdown the Templar Assassin in the middle lane, which they did in style by sniping the Tongfu courier as it was delivering a bottle for the TA. As soon as that happened, a few observers called the game for LGD.int immediately. The rest of the game was marred by lag issues and LGD.int made several mistakes; although, the game always favored LGD.int as they took the victory in the 36th minute.



Game 3



For the last game of the series, Tongfu had the night to prepare but still did not come up with an answer to LGD.int's style. Tongfu tried to take Shadow Demon away from LGD.int and picked the hero themselves, but found themselves unable to pick Beastmaster against Lifestealer, which ended up with them laning Nature's Prophet against the enemy Shadow Fiend. LGD.int once again successfully executed a gank for first blood in the middle lane and went on to challenge the top lane. In this game, Tongfu found the early engagements going better for them as they had Nature's Prophet reinforcing each fight, but that essentially gave free farm to the Shadow Fiend. When Shadow Fiend joined in the fights at 13 minutes, the game tilted heavily in favor of LGD.int. After a bad/greedy play by Hao, where his Lone Druid was picked off attempting to take down the bottom tower, and several ganks by Chen in the Tongfu jungle, LGD.int was ready for high ground pushes at 23 minutes, eventually ending the game by 33 minutes.



Know Thine Enemy



iG showed their true dominance once again, against LGD in the second semi-final match. Much like LGD.int, iG showed similar play to their group stage matches; however, with so much on the line, they stepped it up a notch. They looked to be on top form taking all three games with ease against LGD.



Game 1



iG vs LGD game one ended up being a Dota clinic where YYF taught people why you should ban Batrider. First lesson is that you can play him in any lane, even in the jungle. This versatility allied with near perfect play creates a strange situation where a jungle/offlane Batrider was ahead of Director8's total gold at the 10 minute mark. Once Batrider and Brewmaster got their Blink Daggers, iG had enough initiation and team-fight control to push as five. Everytime LGD tried to set up a fight, Batrider would just blink in, lasso Nyx Assassin and force staff back, transforming a 5v5 into a 5v4. It was a very one-sided match. Sylar, who has an average of 2-3 deaths per game, died five times.



Game 2



Game two was closer, however, LGD once again went for Phantom Lancer as a carry, and also picked Sven for the middle lane. iG went with Luna, gave Magnus to Ferrari_430 and picked Juggernaut. LGD estabilished a small lead by getting first blood and a tower on the bottom lane, but iG quickly equalized with successful team-fights. The game kept close as both teams traded blows in big team-fights. In the end, after a successful engagement on the bottom lane, iG went on the high ground and destroyed the barracks, getting so much ahead of them that LGD was forced to call good game.



Game 3



For game 3, LGD tried to counter iG's team-fight with even more team-fight, picking Luna, Lion, Sand King, and Magnus. Disable & Team-fight gallore. iG ended up going for Anti-Mage, and Beastmaster. Despite getting first-blood on the top lane, LGD couldn't jump ahead of iG, as Magnus had a hard time against Anti-Mage on the bottom lane. iG had the advantage after some skirmishes, and ChuaN made good use of the combination between Force Staff and Burrowstrike, netting important kills for his team. In the end, Sylar tried to carry his team back to victory, but it was too late. After winning a team-fight on the bottom lane and destroying the barracks, LGD called good game.







The G-League 2012 Season 2 Semifinals completed with two straight 3-0 series, and that record accurately reflects how one-sided those games were. The two winning sides, LGD.int and iG, flexed their domination over the competition and only allowed brief moments of brilliance and fleeting glimmers of hope for their opponents. At the conclusion of the four days Chinese commentator, BBC, let out a long sigh of disappointment at how hard it was to enjoy watching the semi-finals. It was totally devoid of the drama and tension that characterized the group stages.While it might not be worthwhile watching these games from a neutral fan perspective, the games did give a glimpse of the contrast between the stronger and weaker teams in the Dota 2 scene. While iG remained calm, relaxed, and confident, LGD was nervous, tense, and not assured. While LGD.int imposed their strategy on the game, Tongfu bumbled passively in response.LGD.int demonstrated supreme confidence in their own strategies and showed clear intent in executing their plays. Just like in the group stages, LGD.int used a dual roaming support strategy which aims to get first blood and fast levels for their solo-mid player God, and then to suppress the development of the opposing supports and hard carry. This worked in all three games, securing a huge experience and gold lead going into the mid-game.In the first game, LGD.int showed their expert laning knowledge, and matched up Dark Seer against Lone Druid in the middle lane, Lifestealer against Night Stalker in the top lane, and Luna against Magnus in the bottom lane. Misery and 1437 expertly de-warded Tongfu's sentries in the river and executed their signature Disruption/surround gank on Lone Druid. LGD.int drew Tongfu into a early five man engagement near Tongfu's top tower and won decisively. Despite Tongfu drawing out the game with some defensive play, the pending result was never doubted.In the second game of the series, Tongfu first banned Chen; however, LGD.int picked Enchantress as a substitute. LGD.int already had won the game in the ban/pick phase, as Tongfu picked a hard carry Lifestealer against a lineup that featured good counters against Rage with the Shadow Demon and Beastmaster, and a solid late game split push duo with Tinker and Lone Druid. LGD.int just had to shutdown the Templar Assassin in the middle lane, which they did in style by sniping the Tongfu courier as it was delivering a bottle for the TA. As soon as that happened, a few observers called the game for LGD.int immediately. The rest of the game was marred by lag issues and LGD.int made several mistakes; although, the game always favored LGD.int as they took the victory in the 36th minute.For the last game of the series, Tongfu had the night to prepare but still did not come up with an answer to LGD.int's style. Tongfu tried to take Shadow Demon away from LGD.int and picked the hero themselves, but found themselves unable to pick Beastmaster against Lifestealer, which ended up with them laning Nature's Prophet against the enemy Shadow Fiend. LGD.int once again successfully executed a gank for first blood in the middle lane and went on to challenge the top lane. In this game, Tongfu found the early engagements going better for them as they had Nature's Prophet reinforcing each fight, but that essentially gave free farm to the Shadow Fiend. When Shadow Fiend joined in the fights at 13 minutes, the game tilted heavily in favor of LGD.int. After a bad/greedy play by Hao, where his Lone Druid was picked off attempting to take down the bottom tower, and several ganks by Chen in the Tongfu jungle, LGD.int was ready for high ground pushes at 23 minutes, eventually ending the game by 33 minutes.iG showed their true dominance once again, against LGD in the second semi-final match. Much like LGD.int, iG showed similar play to their group stage matches; however, with so much on the line, they stepped it up a notch. They looked to be on top form taking all three games with ease against LGD.iG vs LGD game one ended up being a Dota clinic where YYF taught people why you should ban Batrider. First lesson is that you can play him in any lane, even in the jungle. This versatility allied with near perfect play creates a strange situation where a jungle/offlane Batrider was ahead of Director8's total gold at the 10 minute mark. Once Batrider and Brewmaster got their Blink Daggers, iG had enough initiation and team-fight control to push as five. Everytime LGD tried to set up a fight, Batrider would just blink in, lasso Nyx Assassin and force staff back, transforming a 5v5 into a 5v4. It was a very one-sided match. Sylar, who has an average of 2-3 deaths per game, died five times.Game two was closer, however, LGD once again went for Phantom Lancer as a carry, and also picked Sven for the middle lane. iG went with Luna, gave Magnus to Ferrari_430 and picked Juggernaut. LGD estabilished a small lead by getting first blood and a tower on the bottom lane, but iG quickly equalized with successful team-fights. The game kept close as both teams traded blows in big team-fights. In the end, after a successful engagement on the bottom lane, iG went on the high ground and destroyed the barracks, getting so much ahead of them that LGD was forced to call good game.For game 3, LGD tried to counter iG's team-fight with even more team-fight, picking Luna, Lion, Sand King, and Magnus. Disable & Team-fight gallore. iG ended up going for Anti-Mage, and Beastmaster. Despite getting first-blood on the top lane, LGD couldn't jump ahead of iG, as Magnus had a hard time against Anti-Mage on the bottom lane. iG had the advantage after some skirmishes, and ChuaN made good use of the combination between Force Staff and Burrowstrike, netting important kills for his team. In the end, Sylar tried to carry his team back to victory, but it was too late. After winning a team-fight on the bottom lane and destroying the barracks, LGD called good game.



Brax Talks by shostakovich



Brax enjoys a meal at Pizza hut during G-League.



Despite being formed recently, LGD.int is in the Grand Finals of G-League. How was the league for you? Did you expect success to come so soon?



The league itself is incredible. I never realized how much production really goes into these kinds of events. As for the games, I sort of expected our results as far as wins/losses go. In practice, as long as we have some sort of gameplan we all play very well. At the moment we are kind of sticking to one strat as it is working very well but we're not one trick ponies!





A lot of people say that the success of LGD.int is due to the Chinese training regimen. Do you agree?



Yes, completely.





Could you elaborate? What does your daily training schedule looks like?



We're required to play at least 8 hours a day, 6 times a week. Play usually starts at 2pm. Playing is anything from scrims to watching and analyzing replays.





In G-League LGD.int ganked the lanes really early with Chen and 1437's hero. Chen got a 80% winrate (8-2), and some teams even first-banned Chen and Enchantress. Do you think your opponents weren't prepared for this jungle/roam strategy? How effective do you think it will be in the near future?



I feel like our opponents didn't know how to react to our heroes. The jungle/roam strat is nothing new but some of these teams are inexperienced at dealing with it or are simply not handling it the right way. These heroes require early game pressure to snowball into a dominating mid game, and this in turn requires that they win the important lanes. I don't feel like this is our only way of playing but when you see the opponents back themselves into a corner this is the best way to exploit a weakness in their lineup. Then, as long as they continue to do so then we will do so as well. Chen's win rate is so impressive because he is the best hero to create this kind of pressure with.





Do you think any hero was undervalued during G-League? I still can't understand why Queen of Pain, for example, was picked only once.



The Chinese picking style values heroes that control teamfights. Queen of Pain is a strong solo hero that usually dominates the lane but doesn't bring as much as a Magnus to a straight up 5v5 fight. The mindset is that we have to be able to beat them in a 5v5 fight in their own base. Advantages are meaningless if you can't enter their base.





Brax, how was your experience living in a team house and playing at LAN? It was your first time doing both, correct?



Yes it was. The living experience is very nice, as it allows you to focus everything on playing Dota. The LAN experience is something that I believe is over-hyped. Playing on LAN is great. I love trash talking and saying random crap to the enemy when someone dies or they pick a hero, and the atmosphere is very nice and it naturally gets you pumped up to play a video game. However I do feel like I played horribly on day 1 and it was just me getting used to the LAN environment. It does affect you but I feel like that's just based on your personality and depends mostly on your mindset of the experience.





The Mercedes-Benz Arena in Shanghai is even bigger than the studio and a huge crowd will be there. Do you think there will be issues getting used to it?



For me, not really. I kind of enjoy the crowd. The pictures of the venue are amazing though and it really shows how serious the Chinese tournaments are. I hope one day the western culture can take it to the same level.





What can you tell us about Chinese fans? LGD.int was the fan-favorite to win against TongFu.



I dont know a whole lot about Chinese fans but I do know they're very passionate. People like suprises and because of that I feel like they have some high expectations for us.





How do you guys feel about facing iG? ChuaN has alredy said he doesn't want to share any of the glory!



Facing iG really is the ultimate test to mark our progress as a team. But I really wish we could have played now instead of having a 2 month delay. I feel as if we'll be alright after our vacations though since what we do is mostly routine for us anyway! You can't blame ChuaN though. Anyone in his position wouldnt want to share it either. :D





I'd surely want all the glory for myself too. Without giving too much away, tell us how the team will prepare for G-League Grand Finals! What do you guys usually do ahead of big events like this?



We're all going to relax until we get back in China. MiSeRy and Pajkat are going to Thailand for a little while before returning home. As for me, I'll just be relaxing at home enjoying my time off. I'm not sure how much time we have to prepare for G-League once we get back but I'm sure we'll make good use of the time we do have together. It'll mostly be spent analyzing past replays and trying some weird heroes.





Now that only-mid / same-hero mode is avaliable, do you think you will ever play -cm again? What do you think about Medusa?



Of course I'll still play -cm, but I'm glad that mode is finally in. When I warm up for LANs I like to play 1v1s with my teammates to practice hard lane match-ups and get used to settings, so that's pretty useful. Also, I think Medusa is a hero that may be seeing lots of play on our team.





Brax, thank you very much for your time. Do you have any last words or shoutouts?



Yes, shoutout to all our fans and people who enjoy esports in general. Shoutout to our sponsors razer, taobao, LGD, and shoutout to Team Liquid and shostakovich aka the other Bruno for the interview, and ruru and nicholas for being awesome.





Thank you. We wish you success in G-League! The league itself is incredible. I never realized how much production really goes into these kinds of events. As for the games, I sort of expected our results as far as wins/losses go. In practice, as long as we have some sort of gameplan we all play very well. At the moment we are kind of sticking to one strat as it is working very well but we're not one trick ponies!Yes, completely.We're required to play at least 8 hours a day, 6 times a week. Play usually starts at 2pm. Playing is anything from scrims to watching and analyzing replays.I feel like our opponents didn't know how to react to our heroes. The jungle/roam strat is nothing new but some of these teams are inexperienced at dealing with it or are simply not handling it the right way. These heroes require early game pressure to snowball into a dominating mid game, and this in turn requires that they win the important lanes. I don't feel like this is our only way of playing but when you see the opponents back themselves into a corner this is the best way to exploit a weakness in their lineup. Then, as long as they continue to do so then we will do so as well. Chen's win rate is so impressive because he is the best hero to create this kind of pressure with.The Chinese picking style values heroes that control teamfights. Queen of Pain is a strong solo hero that usually dominates the lane but doesn't bring as much as a Magnus to a straight up 5v5 fight. The mindset is that we have to be able to beat them in a 5v5 fight in their own base. Advantages are meaningless if you can't enter their base.Yes it was. The living experience is very nice, as it allows you to focus everything on playing Dota. The LAN experience is something that I believe is over-hyped. Playing on LAN is great. I love trash talking and saying random crap to the enemy when someone dies or they pick a hero, and the atmosphere is very nice and it naturally gets you pumped up to play a video game. However I do feel like I played horribly on day 1 and it was just me getting used to the LAN environment. It does affect you but I feel like that's just based on your personality and depends mostly on your mindset of the experience.For me, not really. I kind of enjoy the crowd. The pictures of the venue are amazing though and it really shows how serious the Chinese tournaments are. I hope one day the western culture can take it to the same level.I dont know a whole lot about Chinese fans but I do know they're very passionate. People like suprises and because of that I feel like they have some high expectations for us.Facing iG really is the ultimate test to mark our progress as a team. But I really wish we could have played now instead of having a 2 month delay. I feel as if we'll be alright after our vacations though since what we do is mostly routine for us anyway! You can't blame ChuaN though. Anyone in his position wouldnt want to share it either. :DWe're all going to relax until we get back in China. MiSeRy and Pajkat are going to Thailand for a little while before returning home. As for me, I'll just be relaxing at home enjoying my time off. I'm not sure how much time we have to prepare for G-League once we get back but I'm sure we'll make good use of the time we do have together. It'll mostly be spent analyzing past replays and trying some weird heroes.Of course I'll still play -cm, but I'm glad that mode is finally in. When I warm up for LANs I like to play 1v1s with my teammates to practice hard lane match-ups and get used to settings, so that's pretty useful. Also, I think Medusa is a hero that may be seeing lots of play on our team.Yes, shoutout to all our fans and people who enjoy esports in general. Shoutout to our sponsors razer, taobao, LGD, and shoutout to Team Liquid and shostakovich aka the other Bruno for the interview, and ruru and nicholas for being awesome.





Number Crunch: G-League by shostakovich



A total of 43 matches have been played since the beginning of the G-League group stage.



The Radiant vs Dire score is 27-16 .

.

The most-banned hero was Undying (31) . In my opinion, his ability to contest the lane he's in made him a persona non grata. After all, what can you do against an offensive trilane with Undying? His .75 teamfight participation on average tells you something as well. Batrider (28) , Nyx Assassin (28) and Dark Seer (21) are right behind him. The hero with most first-bans is Batrider (17) , and the reason can be discovered while watching game one between iG and LGD. At the 10 minute mark, YYF's Batrider was ahead of Director8's Beastmaster in total gold, despite not being in the solo-lane. He can be played anywhere and can dominate fights by taking one enemy hero completely out of the fight.

. In my opinion, his ability to contest the lane he's in made him a persona non grata. After all, what can you do against an offensive trilane with Undying? His .75 teamfight participation on average tells you something as well. Batrider , Nyx Assassin and Dark Seer are right behind him. The hero with most first-bans is Batrider , and the reason can be discovered while watching game one between iG and LGD. At the 10 minute mark, YYF's Batrider was ahead of Director8's Beastmaster in total gold, despite not being in the solo-lane. He can be played anywhere and can dominate fights by taking one enemy hero completely out of the fight.

The most-picked hero was Shadow Demon (29) . His versatility in laning, his defensive capabilities and his ability to disintegrate even the tankiest hero made him a very popular choice. Rubick (26) , Lone Druid (25) and Magnus (20) are right behind him in terms of pick frequency. On the other hand, I was surprised that Queen of Pain was picked only once. With Batrider being banned constantly and the recent nerf on Templar Assassin, Queen of Pain seemed to be a natural pick and yet she got only in one game. According to Brax, "Queen of Pain is a strong solo hero that usually dominates the lane but doesn't bring as much as a Magnus to a straight up 5v5 fight. The mindset is that we have to be able to beat them in a 5v5 fight in their own base."

. His versatility in laning, his defensive capabilities and his ability to disintegrate even the tankiest hero made him a very popular choice. Rubick , Lone Druid and Magnus are right behind him in terms of pick frequency. On the other hand, I was surprised that Queen of Pain was picked only once. With Batrider being banned constantly and the recent nerf on Templar Assassin, Queen of Pain seemed to be a natural pick and yet she got only in one game. According to Brax, "Queen of Pain is a strong solo hero that usually dominates the lane but doesn't bring as much as a Magnus to a straight up 5v5 fight. The mindset is that we have to be able to beat them in a 5v5 fight in their own base."

Excluding the heroes with only a few matches, Chen (8-2, 80%) has the highest winrate in the tournament. Brax told us recently that Chen is the best hero to create a snowballing pressure on the enemy. Anti-mage had a lot of success (10-4, 71%) as well in this tournament. He had the biggest average GPM (627) . Batrider (11-4, 73%) , Shadow Fiend (5-2, 71%) , Nyx Assassin (10-5, 67%) and Keeper of the Light (11-6, 65%) are right behind him in terms of win percentage. Templar Assassin nets the lowest win percentage of the tournament (5-9, 36%) . With LGD.cn's defeat at the hands of iG, Beastmaster also got bad numbers (5-8, 38%) . Night Stalker (5-7, 42%) , Shadow Demon (13-16, 45%) and Dark Seer (8-10, 44%) were other examples of heroes under the 50% winrate mark.

has the highest winrate in the tournament. Brax told us recently that Chen is the best hero to create a snowballing pressure on the enemy. Anti-mage had a lot of success as well in this tournament. He had the biggest average GPM . Batrider , Shadow Fiend , Nyx Assassin and Keeper of the Light are right behind him in terms of win percentage. Templar Assassin nets the lowest win percentage of the tournament . With LGD.cn's defeat at the hands of iG, Beastmaster also got bad numbers . Night Stalker , Shadow Demon and Dark Seer were other examples of heroes under the 50% winrate mark.

Zhou tops both the list of top killers (average of 8.56 per game) and top farmers (average of 596 GPM per game) in G-League. The list of top assists shows how strong iG is looking: the top five are iG members, ChuaN being the first (average of 13.56 assists per game).





In terms of Fantasy League, team "SO MUCH DAMAL" and team "Mathismight" are the top 2 in the league and Ferrari_430, YYF and Pajkatt were the three most picked players. 1437 was the most picked Captroll.



Source: A total of 43 matches have been played since the beginning of the G-League group stage.In terms of Fantasy League, team "SO MUCH DAMAL" and team "Mathismight" are the top 2 in the league and Ferrari_430, YYF and Pajkatt were the three most picked players. 1437 was the most picked Captroll.Source: Dota-Academy





BuLba Says: Went As Expected by Liquid`BuLba





What did you make of the G League semis? Did the games go as you expected?



The G league semis went as expected. I thought LGD.int showed far better games than TongFu in the group stages. TongFu just didn't adapt to LGD.int's playstyle. The roaming jungler with the SD or Rubick support just won every lane for LGD, and the game eventually snowballed. I disliked TongFu's lack of innovation in the games as well. They didn't pick more survivable mid heroes like Queen of Pain (which Mu plays very well) and just let the mid heroes get dominated by smoke ganks.



iG on the other hand showed how they are in a different league to the other teams. Even if they had a rough laning start (Game 3), they still had a better teamfight better than anyone else. Their decision making in the teamfights is what sets them apart. Everyone knows who to target. LGD had a disappointing Game 2 where I think they could have done a lot better. They just had one bad teamfight at a tier 2 tower and they lost. Game 1 was the same. I felt they were trying to force the issue several times and it just didn't work out.

The G league semis went as expected. I thought LGD.int showed far better games than TongFu in the group stages. TongFu just didn't adapt to LGD.int's playstyle. The roaming jungler with the SD or Rubick support just won every lane for LGD, and the game eventually snowballed. I disliked TongFu's lack of innovation in the games as well. They didn't pick more survivable mid heroes like Queen of Pain (which Mu plays very well) and just let the mid heroes get dominated by smoke ganks.iG on the other hand showed how they are in a different league to the other teams. Even if they had a rough laning start (Game 3), they still had a better teamfight better than anyone else. Their decision making in the teamfights is what sets them apart. Everyone knows who to target. LGD had a disappointing Game 2 where I think they could have done a lot better. They just had one bad teamfight at a tier 2 tower and they lost. Game 1 was the same. I felt they were trying to force the issue several times and it just didn't work out.



When in doubt, just believe in yourself and press buttons