Am I crazy or are a lot of these changes from last weekends beta?

Either way, all in all I'm not too impressed. Expected more to be honest.

Plus some of the changes I don't really agree with.

For example slash has been buffed and nerfed at the same time.

Slash needed a buff since she was under powered over all. Giving her a buff and then nerfing her at the same time will probably mean that she'll end up about as good as before, so not very.

Buffing her from 0/25 to 0/50 AP and no nerf wouldl've put her in a good place.

Reverting the AP nerf back to 25/50 while nerfing her ability would've also been a good option.

There are also some note I don't quite understand:

"Scalebearer’s passive ability tweaked acceleration steps"

Does that mean you changed how much damage he does at what speeds to player he runs into?

"Galena's Unholy Totem's health has been buffed to 50 HP"

Wasn't i it always 50HP? Edit; ah I get it now... you have to shoot it for 50 damage to destroy it now? Bad idea imo.

"The health bar will now be colored white if player has less than a half bar remaining"

What? I thought this was a a bug last beta where health bar would stay white after you took damage when it should be red? You trying to sell this as a feature now? I don't get it.

" Mouse sensitivity now closer to Quake Live. Updated range is 1-30."

Closer? I was under the impression it was exactly 1to1? If not, why? If it's not 1to1 you should let us know what the conversion is. You already messed up last weekend by not posting that it's QL sens now and a lot of people got upset because they didn't know what sens to use.

Mouse settings should have been in last weeks patch notes anyways (except you didn't post any) and I already gave you my feedback then: mouse accel feels pretty bad in QC compared to QL.