The Signi. After the Confluence, the various orders of blood hunters, monster slayers, were overtaxed. Their numbers were slowly depleted as they strove to destroy the creatures still roaming after the war, but eventually, their numbers dwindled so low that drastic action was required to keep the blood hunters alive. The most powerful blood mages from across the orders pooled their knowledge and strength to create the Signi - blood runes capable of increasing the strength of those who could bear them. Those bearing Signi were called La-run, the blood-marked. Eventually, however, despite their efforts, the blood hunters largely went extinct, save for the few with the strength to wear the Signi. What was once a diverse assemblage of orders, is now only one, the Order of La-run.

The Gravewalk. The Gravewalk is the ritual that must be performed to bind a Signi to its bearer. The bearer is placed into a trance, not unlike a coma, for the ritual. When the Signi is inscribed on the bearer's body and infused with magic, the bearer must make a Constitution saving throw (DC 10). The DC is increased by 2 for every Gravewalk the bearer has endured. On a success, the bearer wakes and gains the benefits of the Signi. If the bearer rolls a 20 on their saving throw, they do not suffer the DC increase to following Gravewalks. On a failure, the Signi does not take effect and the bearer must make death saving throws. The bearer can be stabilized by a successful Wisdom (Medicine) check, but all healing magic (such as spells and potions) have no effect during the ritual. If the bearer rolls a 1 on their Constitution saving throw, they automatically fail 1 death saving throw.

Signi of Vigor. When you gain this Signi, your Strength score increases by 1. Taking another Signi of Vigor will increase your Strength score by a further 1. Taking additional Signi of Vigor will have no effect.

Signi of Agility. When you gain this Signi, your Dexterity score increases by 1. Taking another Signi of Agility will increase your Dexterity score by a further 1. Taking additional Signi of Agility will have no effect.

Signi of Vitality. When you take this Signi, your Constitution score increases by 1. Taking an additional Signi of Vitality will increase your Constitution score by a further 1. Taking additional Signi of Vitality will have no effect.

Signi of Intellect. When you gain this Signi, your Intelligence score increases by 1. Taking another Signi of Intellect will increase your Intelligence score by a further 1. Taking additional Signi of Intellect will have no effect.