Pilot Spotlight: Pure Sabaac

After asking the audience which initiative 4 ship I should add to my next tournament list, Pure Sabaac was the winner. Problem is the tournament locations to pick from are either too far away or next year. It’ll happen eventually but I’ve been itching to share what I’ve learned thus far.

A cheap 4 dice shooter. I mean why wouldn’t you stick this in your list? As always, there’s a catch. Take 2 damage cards and you lose that extra die. 2 agility won’t help you live very long (I miss lightweight frame) so this ship needs to flank and strafe around asteroid fields to acquire extra defence. Use the crazy ailerons boosters to achieve this. As with Gideon, first engage should be at range 3, because your opponent is no fool and will absolutely gun Sabaac down given the opportunity.

Without a target lock on the action bar throwing 4 dice will inevitably yield blanks. Ruthless is never a card I’d even consider using. But it’s so good on Sabaac! Especially if you’ve got a chunky blocker getting up in their face who can take one for the team. I had one game where both Sabaac and Gideon were range 1 of a Y-Wing. Gideon had 1 hull left and was forced to ion forward, leaving him with no shot. Sabaac had slooped to the side of the Y-Wing with arc on, also on low health. The Y-Wing had its turret pointed right at Sabaac. Sabaac shoots first and has enough hits to finish it off, however if he rolls an evade it gets to shoot back. So yeah, Gideon killed via ruthless to secure the kill.

No sacrifice, no victory!