Take two ingredients: a VR dev(me) and 3 to 5 months of free time. Mix them. Mix it. Publish the result on Steam. Aaaaand you’ve got a VR game. This is how it often goes.

However, I want to take a different approach from most of the game devs. I want to a third ingredient. And it’s you. Yes you, my dear reader. I’d like to make you part of this game.

“Will I be a game character or what? What the hell are you talking about?” you might ask. Well, I ask you to be my partner (in crime?). Make a game with me. Be a developer you always wanted to be (I will do all the hard work, don’t worry).

It’ll go like this: I will be coding the game, and you will have a direct impact on everything through comments, polls, Patreon tiers, playtests and other interactive ways we’ll find through the internet.

Become a co-author of this game. No kidding. For your contributions, your name(or photo?) might appear in the main menu, in the credits or even within the game environment. You’ll also get personal exclusive in-game stuff. But most importantly you’ll be able to influence the development; like I’ll make features you want or art.

Why am I doing this? Three reasons

I want to make smth you will like to play To form a team with you, my dear reader (listening to different points of view is soooo helpful) Help other devs avoid mistakes I’ll make

I promise to write weekly in details about all the struggles, pearls and pitfalls of making a VR game and selling it. Like a reality TV show, but without Kardashians.

Let’s start now!

Every game must have an idea: some new fancy mechanics, story or style of art. Let’s assume I can make any game, like literally everything. Multiplayer? Yes! MMORPG? Oh, yeah!

So, got an idea? Share it with me using the form below.

But, there’s just one condition:

NO MORE WAVE SHOOTERS. You know what I mean.