Spell Seeds

Afflict (+14)

- on attack rolls, checks, or saving throws (+2)

- aspect (caster level checks, ability score, spell resistance, or other) (+4)

Affect sense (+2): <none> sight smell hearing taste touch special sense

Animate (+25)

<none> 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 610 620 630 640 650 660 670 680 690 700 710 720 730 740 750 760 770 780 790 800 810 820 830 840 850 860 870 880 890 900 910 920 930 940 950 960 970 980 990 1000 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800 2900 3000 3100 3200 3300 3400 3500 3600 3700 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 4800 4900 5000 5100 5200 5300 5400 5500 5600 5700 5800 5900 6000 6100 6200 6300 6400 6500 6600 6700 6800 6900 7000 7100 7200 7300 7400 7500 7600 7700 7800 7900 8000 8100 8200 8300 8400 8500 8600 8700 8800 8900 9000 9100 9200 9300 9400 9500 9600 9700 9800 9900 10000 cubic foot increase (+1 per 10ft.3)

extra hit die (+4)X

Animate attended objects (+10)

Animate Dead (+23)

Cleric checkX

<none> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 extra undead hit dice to control (+1 per HD; after 20, +3 per 2 HD)

Type of Undead: <none> Skeleton (-12) Zombie (-12) Ghoul (-10) Shadow (-8) Ghast (-6) Wight (-4) Wraith (-2) Mummy (+0) Spectre (+2) Mohrg (+4) Vampire (+6) Ghost (+8)

Armor (+14)

Base armor increase (armor or natural armor): +4

extra points (+2)

extra "special" points (ie. deflection, divine, or insight) (+10)

Banish (+27)

Base banish: 14 HD

<none> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 extra hit dice to banish (+1 per 2 HD)

Banish type: Outsider (+0) Other (+20)

Compel (+19)

Compel a creature to follow an outright unreasonable course of action (+10)

Conceal (+17)

Create invisibility that lasts regardless of the actions of the subject (+4)

Conceal the exact location of the subject so that it appears to be about 2 feet away from its true location (+2)

Block divination spells, spell-like effects, and epic spells developed using the reveal seed (+6)

Conjure (+21)

additional cubic feet of matter (+2)

Contact (+23)

Delude (+14)

Includes audible, olfactory, tactile, taste, and thermal aspects (+2)

additional image(s) (+9)

Makes any area appear to be something other than it is (+4)

Destroy (+29)

Base damage DC: 20d6

additional 1d6 points of damage (+2)

Dispel (+19)

additional +1 on the dispel check (+1)

Energy (+19)

Choose one (or more) type: acid, cold, electricity, fire, or sonic

Base bolt damage: 10d6

Base emanated damage per round per enemy: 2d6

Base wall/circle/half-circle damage: Within 10ft: 2d4, within 10-20ft: 1d4 Acid Energy

Cold Energy

Electricity Energy

Fire Energy

Sonic Energy

additional 1d6 points of damage dealt (+2)

Imbue another creature with the ability to use an energy bolt as a spell-like ability at its option or when a particular condition is met (+25)

additional 1d6 points of damage emanated (+2)

additional 1d4 points of wall damage (+2)

Create specific weather effects for a period of 20 hours (+25)

Foresee (+17)

Pose up to ten specific questions (one per round while he or she concentrates) to unknown powers of other planes (+23)

additional piece of information revealed about a living target (+2)

Fortify (+17)

The fortify seed can also grant energy resistance 1 for one energy type or 1 temporary hit point.

Automatically grants a +1 bonus of a type other than enhancement additional +1 bonus, point of energy resistance, or hit point (+2)

Grants a bonus of a type other than enhancement (+6 -- Base Spell DC increase)

additional +1 of the bonus (+6)X

Grants a bonus of a type other than enhancement (+10 -- Base Spell DC increase)

additional +1 of the bonus (+4)X

Grant spell resistance to a creature that doesn't already have it as a special case (+10 -- Base Spell DC increase)

<none> -100 -99 -98 -97 -96 -95 -94 -93 -92 -91 -90 -89 -88 -87 -86 -85 -84 -83 -82 -81 -80 -79 -78 -77 -76 -75 -74 -73 -72 -71 -70 -69 -68 -67 -66 -65 -64 -63 -62 -61 -60 -59 -58 -57 -56 -55 -54 -53 -52 -51 -50 -49 -48 -47 -46 -45 -44 -43 -42 -41 -40 -39 -38 -37 -36 -35 -34 -33 -32 -31 -30 -29 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 added/removed points of spell resistance(+4/-2)X

+1 year added to the creature's current age category (+2)X

Heal (+25)

Base level restoration age: 20 weeks

Base negative levels infliction: -4 levels

Base negative levels duration: 8 hours Restore permanently drained ability score points (+6)

Dispel all negative levels afflicting the target (+2)

additional week(s) since the levels were drained increase (+2)X

additional hours to negative levels (+4)X

additional hours to negative levels (+2)

Life (+27)

additional 10 years from death maximum X(+1)

Reflect (+27)

Base melee or ranged attack reflection: 5

Base spell level reflection: 0 reflect an area spell (+20)

reflect ranged and melee (+27)

additional melee/ranged attacks to reflect (+4)

<none> 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Epic level spells (up-to and including) reflected (+20 per level) level spells (up-to and including) reflected

Reveal (+19)

Hear and see (+2)

Carry a mobile sensor (+2)

Reach one specific different plane of existence (+8)

Allow magically enhanced senses to work through this spell (+4)

Cast any spell from the sensor whose range is touch or greater (+6)X

Free the caster of the line of effect restriction for casting spells through the sensor (×10)

Slay (+25)

Base hit dice: 80HD

Base negative levels: 2d4 additional 80 HD affected (or each additional creature affected) (+8)

additional 1d4 negative levels (+4)X

Summon (+14)

Base CR for summoned Outsider: 2 +1 CR for the summoned outsider (+2)

extra outsider of same challenge rating (x2)X

summon a creature of CR 2 or less from another monster type or subtype (+10)

+1 CR for the summoned creature (+2)

Summon a unique individual from anywhere in the multiverse (+60)X

Transform (+21)

additional increment of size change (+6)X

transform a nonmagical, inanimate object into a creature of type or transform a creature into a nonmagical, inanimate object (+10)

change a creature of one type into another type (+5)

Object hardnessX <none> 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Transform an object or creature into the specific likeness of another individual (including memories and mental abilities) (+25)

normal extraordinary abilities or supernatural abilities granted (+10)

Hit Die the assumed form has above 15 (+10)

Transport (+27)

Interplanar travel (+4)

<none> 50 100 150 200 250 300 350 400 450 500 550 600 650 700 750 800 850 900 950 1000 1050 1100 1150 1200 1250 1300 1350 1400 1450 1500 1550 1600 1650 1700 1750 1800 1850 1900 1950 2000 2050 2100 2150 2200 2250 2300 2350 2400 2450 2500 2550 2600 2650 2700 2750 2800 2850 2900 2950 3000 3050 3100 3150 3200 3250 3300 3350 3400 3450 3500 3550 3600 3650 3700 3750 3800 3850 3900 3950 4000 4050 4100 4150 4200 4250 4300 4350 4400 4450 4500 4550 4600 4650 4700 4750 4800 4850 4900 4950 5000 5050 5100 5150 5200 5250 5300 5350 5400 5450 5500 5550 5600 5650 5700 5750 5800 5850 5900 5950 6000 6050 6100 6150 6200 6250 6300 6350 6400 6450 6500 6550 6600 6650 6700 6750 6800 6850 6900 6950 7000 7050 7100 7150 7200 7250 7300 7350 7400 7450 7500 7550 7600 7650 7700 7750 7800 7850 7900 7950 8000 8050 8100 8150 8200 8250 8300 8350 8400 8450 8500 8550 8600 8650 8700 8750 8800 8850 8900 8950 9000 9050 9100 9150 9200 9250 9300 9350 9400 9450 9500 9550 9600 9650 9700 9750 9800 9850 9900 9950 10000 additional pounds over 1000 (+2 per 50)

Choose other traveling medium than Astral Plane (+2)

Intended to transport unwilling creatures (+4)

Temporarily transport to a different time stream (leaving the caster in the same physical location) (+8)

Haste or slow a subject for 20 rounds by transporting it to the appropriate time stream (-4)

Ward (+14)