Quantic Dream’s CEO, David Cage, has stated that the PC community has embraced its first post-PS4 titles. As Cage said, the reaction from the PC community has been tremendous, something that, obviously, pleased the team.

As Cage told OnlySP in an interview:

“It is an entirely new market for us, although we started as a cross-platform developer (our first game Omikron: The Nomad Soul was released on PC and Dreamcast, and Fahrenheit: Indigo Prophecy was also cross-platform). The reaction from the PC community has been tremendous. It is like expanding our family. We will, of course, remain a part of the PlayStation family, but we will now also make our games available to everyone, no matter their platform.”

David Cage has also confirmed that Detroit: Become Human will be using the Vulkan API on the PC. Of course this is nothing new. Back in March 2019, some early PC system requirements hinted at such a thing. However, Cage has now confirmed the presence of this particular API. Furthermore, Cage said that Detroit: Become Human’s PC engine will be the base for its future games.

“Heavy Rain/Beyond and Detroit: Become Human will use different engines: for Detroit, we will have our latest generation PC engine running under OpenGL Vulkan, which will be our platform for all future projects.”

Quantic Dream has not revealed yet when Detroit: Become Human will release on the PC. Earlier this month, the team released a new PC teaser trailer that you can find here. My guess is that its PC demo will come out next month.

Stay tuned for more!