Following last week’s post 3ds Max Basic Modeling and the very positive feedback i got about that video, naturally i got plenty of messages asking me to make more videos like it. Today’s post is all about that request, but right at the start i have to say that i was not really expecting the video (in this case it ended up being two videos) to be so on the long side. My initial idea was that i can make a general modeling tutorial, squish a bunch of information in another 20-30 min video and call it a day … boy was i wrong.

As soon as i started recording the video i actually came to the realization that trying to put all sorts of modeling tricks and tips in a single video would be impossible, unless that video is hours and hours long. Well since i highly doubt that anyone would like to sit and watch a video that long, i decided to split it into two videos and cover a certain area of modeling.

I will not stop making videos like these though, on the contrary. In the future i will continue making more geometry modeling tutorials, but i will pair them with another video in which i will show you an example of where you would use those techniques, as a sort of a filler explanation video. But enough with the intro chit chat and lets jump down to the actual videos.

In the first video i decided to take the road less traveled, and actually give a bit of an explanation on how to work with Boolean Operations. Now i am well aware that most of the 3d modelers out there will tell you that you should avoid working with Boolean Operations as they are like a plague and they can leave you with a nasty looking model. Generally that is what happens if you don’t know how the Boolean operations work, but if you do then you actually end up with a rather powerful tool at your disposal. So check out this first video and see how the Boolean Operations work.

In the second video we go over some of the more common issues you will encounter when modeling, and that is controlling edge flows, inserting new geometry on elevated (non-flat) surface, transitioning edge sharpness and intersecting geometry. All in all in this video you will see quite a bit on how to deal with these issues, and i have to add that it was actually fun making this video. As an added bonus at the end of the video i decided to go ahead and import the model that we ended up with in the first video, and use the things that we showed in this video and get to a state where it will have clean flowing geometry. If what you read here is something that you might want to see, then go ahead and check out the video.

So that would be it for now, I really hope you guys liked the videos and you managed to learn something new from it. If you enjoyed it then subscribe, like and share.