Feyspell

Feywild magic gives this longbow a misty appearance. It is crafted of fine layers of darkheartwood melded with primal magic. A spirit spider weaves its silvery string (as a minor action) when called upon. Otherwise it perches on one of the 4 arrows in its detachable quiver. The first arrow is the Briarthorn Rose. When fired, it creates a 3×3 zone of difficult, damaging terrain. The second arrow is the Cat-tail Reed. Where it strikes, it creates a 4×4 zone of 1 foot deep swamp with a concealing, fog-bound atmosphere. The 3rd arrow is Spiderskein, which creates a 5×5 area of ethereal spiderwebs, slowing or trapping creatures within.

It also has a slot for one more arrow. When called upon, the next arrow to strike and damage an enemy will become marked as the 4th arrow, superseding any previous 4th arrow. When the battle ends, this arrow can be added to the quiver, where it will recall this territory in a 3×3 square when it is next used. It can be retrieved indefinitely, or replaced by another blood-called arrow at any time.

Otherwise, the bow is +2 and does +2d10 lightning damage on a crit.

Dead Reaver

This bow is of a single carved length of black-heart oak, and its ebon finish is streaked with thin veins of crimson. The string is of unbreakable mithril fibers woven together with moon-silk, and it cuts the fingers of those who use it, so during use the string is always dripping thin rivulets of blood. The fletching of the arrows too become bloodied, but no adverse affects on the wielder.

A creature slain by this bow will have a portion of their spirit stolen upon death by this bow, and the arrow that slew it will turn black. When this arrow is launched, a spirit-version of that creature will appear and fight for the one who summoned it from its private purgatory. There can be only one black arrow at any given time, and a new one will always supersede the last. The summoned creature must obey its summoner’s demands to the best of its abilities, and wants nothing more than to be destroyed as quickly as possible. It will remain until destroyed or for up to 1 hour, at which point it is destroyed and vanishes.

The creature must be of equal or lower level than the bow wielder, and is summoned into any square within range and line of sight of the character wielding the Dead Reaver as a minor action. The summoned spirit creature is considered insubstantial, and begins with half its original bloodied value in hit points.

This bow begins at +1 in any new owner’s hands, and will grow by +1 for every 5 levels the character keeps the bow and uses it at least once for each level gained. When the bow reaches +6, or when he character owning it reaches max level, or decides to retire, the bow disappears from the world for 1d100 years.