Wall Trap (or whatever you want to name it)





Ive been thinking about this little idea for a while now. I'm not sure how many of you will like it but anyway I just want to put it out there. But here is the basic idea.













Thats about it. Spaces between walls can be used as a trap. Im sure it can be used it many ways and base deigning would require a little more thinking.









UPGRADABLE TRAP



LEVEL DAMAGE PER SECOND UPGRADE COST PER TRAP (GOLD) TOWNHALL LEVEL WALL LEVEL REQUIRED 1 48 20,000 8 7 2 55 40,000 8 8 3 64 120,000 9 9 4 75 480,000 9 10 5 87 2,400,000 10 11



OR



BASED ON WALL LEVEL

LEVEL DAMAGE PER

SECOND

COST PER TRAP

(GOLD) WALL LEVEL

REQUIRED 1 55 350,000 8 2 64 - 9 3 75 - 10 4 87 - 11

The level of the trap in this would depend on the level of the walls you put between. There is no upgrading the trap.







Reply below as to which of these settings would work better.

- Hows it different from other traps?



All the other traps are triggered once and gone.



- How many of these can be placed?



How many ever teslas are built in your base, those many wall spaces can be used.

- How can it be destroyed?

It can NOT be destroyed by any troop unless the wall is destroyed by wall breakers or splash damage from balloons. Troops won't target it. The only way shutting it is by destroying all the teslas in the base.

​- Where can it be placed?



It needs to be placed between 2 SAME LEVELLED walls. Walls should only be 1 space apart.

So I hope you like the idea. Your support will be highly appreciated. Let me know what you guys think.