Key Singularity_Previous Singularity_Next Diff Usage

64324 Defensive Systems Defensive Subsystem Defensive S ubs ystem s Group description for group ID 954

64326 Core Systems Core Subsystem Core S ubs ystem s Group description for group ID 958

64327 Offensive Systems Offensive Subsystem Offensive S ubs ystem s Group description for group ID 956

64328 Propulsion Systems Propulsion Subsystem Propulsion S ubs ystem s Group description for group ID 957

78071 {[location]station.name} station in {[location]solarsystem.name} solar system {[location]station.name} station in {[location]solarsystem.name} solar system

78072 {[character]otherParty.name} Negotiating Surrender {[character]otherParty.name} Negotiating Surrender

78075 Surrender Negotiation With {[character]otherParty.name} Surrender Negotiation With {[character]otherParty.name}

78655 {[character]player.nameWithPossessive} offer {[numeric]tradeContainerID} {[character]player.nameWithPossessive} offer {[numeric]tradeContainerID}

78718 Disabling may improve performance, especially when using depth effects or HDR. Disabling may improve performance, especially when using depth effects or HDR Disabling may improve performance, especially when using depth effects or HDR . UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/AntiAliasingTooltip

86752 Internal content testing missile. Not for TQ! This will make you die. Internal content testing missile. Not for TQ! This will make you die.

89839 Generates a cynosural field for capital ship jump drives to lock on to.



note: Can only be fit by Force Recons and Black Ops Battleships Generates a cynosural field for capital ship jump drives to lock on to.



Note: Can only be fit by Force Recon Ships and Black Ops Generates a cynosural field for capital ship jump drives to lock on to.



n N ote: Can only be fit by Force Recon Ship s and Black Ops Battleships Item description for "Cynosural Field Generator I" (typeID 21096)

138560 Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.



No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.

263609 Incarna Market Incarna Market

263681 Bettik's Modified Nerf Bat Missile Bettik's Modified Nerf Bat Missile

263682 Internal content testing missile. Not for TQ! Internal content testing missile. Not for TQ!

263846 The folder you are trying to edit is no longer there. Most likely somebody has already deleted it but the information hasn't been propagated to you. The folder you are trying to edit is no longer available. The folder you are trying to edit is no longer there. Most likely somebody has already deleted it but the information hasn't been propagated to you available . UI/Messages/BookmarkFolderNoLongerThereBody

264049 TEST Damage Mod TEST Damage Mod

264050 Damage x 100

Super locking time

Super reload time Damage x 100

Super locking time

Super reload time

264051 TEST Damage Mod - 10 Players TEST Damage Mod - 10 Players

264052 You now have the tank and DPS of 10 ships! You now have the tank and DPS of 10 ships!

264053 TEST Damage Mod - 20 Players TEST Damage Mod - 20 Players

264054 You now have the tank and DPS of 20 ships! You now have the tank and DPS of 20 ships!

264055 TEST Damage Mod - 40 Players TEST Damage Mod - 40 Players

264056 You now have the tank and DPS of 40 ships! You now have the tank and DPS of 40 ships!

264057 TEST Damage Mod - 5 Players TEST Damage Mod - 5 Players

264058 You now have the tank and DPS of 5 ships! You now have the tank and DPS of 5 ships!

264059 Large Shield Transporter II - 5 players Large Shield Transporter II - 5 players

264060 Transfers shield power over to the target ship, aiding in its defense. Transfers shield power over to the target ship, aiding in its defense.

264061 Large Remote Armor Repair System II - 5 players Large Remote Armor Repair System II - 5 players

264062 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship.

264063 TEST Jump Bridge TEST Jump Bridge

264064 Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.



Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.

264245 Gallente sideroom Gallente sideroom

267668 amarrbridge amarrbridge

276082 FanfestTrailerSleeperRoom FanfestTrailerSleeperRoom

276911 Fanfest trailer door Fanfest trailer door

276990 Fanfest Trailer Wall Fanfest Trailer Wall

278665 Onikuma Onikuma

283031 Dust Internal Alpha Dust Internal Alpha

283032 Dust Internal Beta Dust Internal Beta

283033 Dust Internal Gamma Dust Internal Gamma

283034 Dust Internal Delta Dust Internal Delta

283035 Dust Internal Epsilon Dust Internal Epsilon

283036 Dust Internal Zeta Dust Internal Zeta

283037 Dust Internal Eta Dust Internal Eta

283038 Dust Internal Theta Dust Internal Theta

283093 China-based corporation for the Internal Private Trial. China-based corporation for the Internal Private Trial.

283094 US-based corporation for the Internal Private Trial. US-based corporation for the Internal Private Trial.

283095 US-based corporation for the Internal Private Trial. US-based corporation for the Internal Private Trial.

283096 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283097 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283098 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283099 Europe-based corporation for the Internal Private Trial. Europe-based corporation for the Internal Private Trial.

283197 China-based corporation for the Internal Private Trial. China-based corporation for the Internal Private Trial.

296178 Platonic Entity Platonic Entity

296179 This is the prototypical entity. This is the prototypical entity.

296695 Dojo Dojo

296696 This is a prototype structure for creating player-stocked Dojos. This is a prototype structure for creating player-stocked Dojos.

296697 Dojo Blueprint Dojo Blueprint

309678 RAIDERS RAIDERS

309679 MY COMPANY MY COMPANY

309759 ACTIVATE ACTIVATE

309760 Activating this Raider consumes {cost}, proceed? Activating this Raider consumes {cost}, proceed?

309788 Upgrading Specialization requires all slots to be equipped. Upgrading Specialization requires all slots to be equipped.

309795 Interstellar Merchant Interstellar Merchant

309796 ASSIGN RAIDERS ASSIGN RAIDERS

309797 No item received. No item received.

309835 TOTAL SKILL PACKETS ({totalSP}/{maxSP}) TOTAL SKILL PACKETS ({totalSP}/{maxSP})

309836 CRAFT CRAFT

309837 Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}? Insufficient Skill Packet (earned passively every day passively, through battles, or purchased), would you like to spend {cost} to purchase {reward}?

309838 Maximum Specialization has been reached. Maximum Specialization has been reached.

309847 Upgrading Specialization consumes {cost}, proceed? Upgrading Specialization consumes {cost}, proceed?

309848 Insufficient ISK, you need {cost} to upgrade. Insufficient ISK, you need {cost} to upgrade.

309849 Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias? Insufficient Insignias to upgrade raider’s Rank, explore universe for this Raider’s Insignias?

309850 Insufficient ISK, you need {cost} to upgrade Rank. Insufficient ISK, you need {cost} to upgrade Rank.

309851 COMPLETED COMPLETED

309852 IN PROGRESS IN PROGRESS

309887 Do you want pay {cost} to unlock this mission? Do you want pay {cost} to unlock this mission?

309906 EXPIRED SOON EXPIRED SOON

310046 This raider is currently assigned to another subsystem, recall raider? This raider is currently assigned to another subsystem, recall raider?

310062 LEVEL UP LEVEL UP

310063 MERGE INFO MERGE INFO

310064 INITIATE INITIATE

310065 INFORMATION INFORMATION

310066 EXPLORATION EXPLORATION

310097 COMPANY LEVEL COMPANY LEVEL

310098 GATHER INSIGNIAS TO ACTIVATE THIS RAIDER GATHER INSIGNIAS TO ACTIVATE THIS RAIDER

310102 {name} X{quantity} has been acquired. {name} X{quantity} has been acquired.

310106 MODULES MODULES

310125 CURRENT LEVEL CURRENT LEVEL

310126 Acquired from battles, Datacores can be used to level up Raiders. Acquired from battles, Datacores can be used to level up Raiders.

310127 Maximum Level has been reached. Maximum Level has been reached.

310136 SELL JUNKS SELL JUNKS

310137 JUNKS JUNKS

310211 EXPLORATION EXPLORATION

310212 Required Company Level: {level} Required Company Level: {level}

310213 Not Available Not Available

310245 HACK COST: {energy} HACK COST: {energy}

310246 REMAINING HACK ROUTINES: {numTicket} REMAINING HACK ROUTINES: {numTicket}

310247 REMAINING PROBES: {numTime} REMAINING PROBES: {numTime}

310248 Required Company Level: {level} Required Company Level: {level}

310249 QUICK HACK QUICK HACK

310250 RESTORE PROBES RESTORE PROBES

310251 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310252 Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}? Your Probes are being restored, and will be ready to use again after downtime. Would you like to restore them instantly for {numAur}?

310253 Require level is {requireLv}, team level is {currentLv}. Require level is {requireLv}, team level is {currentLv}.

310254 Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}? Insufficient PF (Probe Fuel can be earned passively every day passively daily missions, or purchased), would you like to spend {numAur} to purchase {reward}?

310255 You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank. You have used up your Hack Routines today, which can be acquired through fighting battles, hacking sites, also Hack Routines are granted based on your Loyalty Rank.

310256 The previous planet’s site System Core must be destroyed before you can explore this planet. The previous planet’s site System Core must be destroyed before you can explore this planet.

310257 System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking? System locked! Quick hacks can only be performed after the System Core gets destroyed. Start hacking?

310258 To explore the planet your Raiders’ Company Level needs to reach {level}. To explore the planet your Raiders’ Company Level needs to reach {level}.

310267 This Raider's Insignias have not yet been discovered on any planets. This Raider's Insignias have not yet been discovered on any planets.

310288 TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal} TOTAL PF(PROBE FUEL): {energyPoints}/{maxVal}

310294 LOCATION: LOCATION:

310295 DECRYPTION MISSION INSTRUCTIONS DECRYPTION MISSION INSTRUCTIONS

310296 Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

- Firewall (3) , a standard defense system with high HP

- Anti-Virus (4), a standard defense system with high damage

- Restoration Node (5), when activated, restores HP of discovered defense systems

- Virus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

- Self Repair (7), restores 5 HP each time for 3 in the following 3 steps

- Polymorphic Shield (8), protects you from 2 attacks

- Kernel Rot (9), halves the HP of a defense system or System Core

- Secondary Vector (10), reduce HP of the target by 20 in the following 3 steps Victory condition: Destroy the System Core (1)



Failure condition: Your HP (2) reaches 0



You need to defeat defense nodes that are randomly scattered, which include 4 types:

-\tFirewall (3) , a standard defense system with high HP

-\tAnti-Virus (4), a standard defense system with high damage

-\tRestoration Node (5), when activated, restores HP of discovered defense systems

-\tVirus Suppressor (6), when activated, weakens damage you can cause



Utility subsystems can be found randomly, you can use them to break defense nodes or repair yourself.

-\tSelf Repair (7), restores 5 HP each time for 3 in the following 3 steps

-\tPolymorphic Shield (8), protects you from 2 attacks

-\tKernel Rot (9), halves the HP of a defense system or System Core

-\tSecondary Vector (10), reduce HP of the target by 20 in the following 3 steps

310305 Activated once this Raider upgrades level 5 Activated once this Raider upgrades level 5

310306 Activated once this Raider upgrades level 10 Activated once this Raider upgrades level 10

310331 it costs {cost} to upgrade this Raider. Do you want to continue? it costs {cost} to upgrade this Raider. Do you want to continue?

310332 Insufficient ISK, you need {cost} to unlock this Raider. Insufficient ISK, you need {cost} to unlock this Raider.

310333 COMPONENTS COMPONENTS

310334 ITEM UPGRADE ITEM UPGRADE

310341 Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant. Insufficient items, which can be acquired through fighting battles, hacking sites, or Interstellar Merchant.

310342 Missing necessary components for crafting, spend {cost} to purchase missing components? Missing necessary components for crafting, spend {cost} to purchase missing components?

310343 Insufficient ISK, Activating this Raider consumes {cost}. Insufficient ISK, Activating this Raider consumes {cost}.

310349 This Skill has reached the maximum level. This Skill has reached the maximum level.

310350 Maximum Rank has been reached. Maximum Rank has been reached.

310354 Required Raider's Level: {level} Required Raider's Level: {level}

310356 Mission progress will be lost if you quit, proceed? Mission progress will be lost if you quit, proceed?

310357 PROGRESS: PROGRESS:

310358 COMPLETE: COMPLETE:

310359 Mission failed! Mission failed!

311116 Insufficient Datacore to complete this transaction. Insufficient Datacore to complete this transaction.

311117 Upgrade to {frameLevel} Specialization to unlock this skill Upgrade to {frameLevel} Specialization to unlock this skill

311118 Bronze Bronze

311119 Silver Silver

311120 Golden Golden

311121 Exploration general information. Exploration general information.

311124 Congratulations! Company level up! Congratulations! Company level up!

311125 Goal -> Find and destroy Goal -> Find and destroy

318124 每循环伤害加成系数调整 Damage Multiplier Bonus Per Cycle Modifier 每循环伤害加成系数调整 Damage Multiplier Bonus Per Cycle Modifier

318138 Amulet Set Bonus Amulet Set Bonus

521939 Please dock in a station with a Clone Bay service available to manage your medical clone location. To change your Home Station, please dock at a station with a Clone Bay service. P To change your Home Station, p lease dock in at a station with a Clone Bay service available to manage your medical clone location .

522816 Operation Bonus Mission Reward Operation Bonus Mission Reward UI/Generic/FormatReference/operationRewardName

522817 Operation Bonus from your Mentor Mission Reward from the Tutorial Operation Bonus from your Mentor Mission Reward from the Tutorial UI/Generic/FormatReference/operationRewardDescription

534348 Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. Great work! Time to go home, Captain. I need you to dock at your home station where I can get the data into the right hands. Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered can get the data in to CONCORD the right hands . Part of conversation "AS0201"

534363 Welcome to your home station. Stations are where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden. Welcome to your home station, you will be safe here.



I've submitted the data we recovered to CONCORD, they handle all matters related to security. Welcome to your home station . Stations ar , you will be saf e w here you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden .



I've submitted the data we recovered to CONCORD, they handle all matters related to security . Part of conversation "AS0301"

534364 In The Agency select the 'Tutorial' section. There you will see details of your next assignment from CONCORD.



When you are ready, select 'Activate' to begin the mission. CONCORD have tasked us with further investigations into the data we recovered. In <b>The Agency</b> select the <b>'Tutorial'</b> section. There you will see details of your next assignment from CONCORD.



When you are ready, select <b>'Activate'</b> to begin the mission CONCORD have tasked us with further investigations into the data we recovered . Part of conversation "AS0302"

537506 We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! It's time to upgrade your ship's combat capabilities. You have recently been rewarded with new weapons, let us fit them to your ship. We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you will It's time to upgrade your ship's combat capabilities. You have recently been rewarded with new weapons, let us fi nd t them useful, particularly in the coming tasks! to your ship.

538188 Click the undock button in your station services panel to begin. I have received all mission information.



Exit from the station to proceed. Click the undock button in your station services panel to begin I have received all mission information.



Exit from the station to proceed . Part of conversation "Combat Aura Undock"

538192 Hold position, Captain! Sleeper Sentry Towers have been deployed.



You'll need to use weapon range and falloff here. I'll assist you, Captain.



I've highlighted the closest target in your Overview. Look at the distance column to see how far it is from your ship. Hostile sentry towers detected, Captain!



We need to destroy them to secure this site, I have highlighted the closest tower. Ho ld position, Captain! Sleeper S stile s entry T t owers have been deployed.



You'll need to use weapon range and falloff here. I'll assist you, Captain.



I've highlighted the closest target in your Overview. Look at the distance column to see how far it is from your ship detected, Captain!



We need to destroy them to secure this site, I have highlighted the closest tower . Part of conversation "Combat Aura 2.2"

538193 Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining guards.



Another hostile is here. Lock and destroy this target to complete this mission.



Captain, you should notice that your turrets miss more often against a smaller enemy. Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining enemies.



Smaller, more agile enemy ships detected. These will be harder to hit with our weapons. Captain, this is a large Sleeper enclave and fully operational. We have to report this but first take out any remaining guards.



Another hostile is here. Lock and destro enemies.



Smaller, more agile enem y t s hi p s target to complete this mission.



Captain, you should notice that your turrets miss more often against a smaller enemy detected. These will be harder to hit with our weapons . Part of conversation "Combat Aura 3.2"

538196 There's the spatial rift, Captain! It's being created by a Sleeper gate of some kind.



We've been spotted. Chase down the Seeker and eliminate it. Captain, activate your afterburner to increase your ship's top speed.



Moving faster will make you harder to track, and make it easier to keep the enemy at your optimal range. Lock and destroy the Seeker to complete the mission. Spatial rift detected, Captain! It's being created by a powerful gate of some kind.



Eliminate the hostiles to secure the site. Activate your 'Afterburner' to move into engagement range. There's the s S patial rift detected , Captain! It's being created by a Sleeper powerful gate of some kind.



We've been spotted. Chase down the Seeker and eliminat Eliminate the hostiles to secure th e s it e . Captain, a A ctivate your a <b>'A fterburner to increase your ship's top speed.



Moving faster will make you harder to track, and make it easier to keep the enemy at your optimal range. Lock and destroy the Seeker to complete the mission '</b> to move into engagement range . Part of conversation "Combat Aura 4.3"

538217 Now it's time to put everything you've learned into practice.



Travel to the site and eliminate the hostile targets. Now it's time to put everything you've learned into practice.



Travel to the site and eliminate the hostile targets to secure the site. Now it's time to put everything you've learned into practice.



Travel to the site and eliminate the hostile targets to secure the site . Part of conversation "Combat Aura 6.1"

538356 You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left. You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site. You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left . Part of conversation "Combat Aura 1.1"

538371 Mission coordinates received. Mission coordinates received. Part of conversation "Combat Aura 2.1"

538379 The distance to your target has a major impact on how effective your turrets are.



Mouse over your turret to see the Optimal and Fall Off ranges of your weapon. The tower is outside our weapons optimal range. The distance to your target has a major impact on how effectiv tower is outsid e y our turrets are.



Mouse over your turret to see the Optimal and Fall Off ranges of your weapon weapons optimal range . Part of conversation "Combat Aura 2.2"

538380 Fly into optimal range, then lock and fire your primary weapon systems. Fly into optimal range, then lock the target and fire your primary weapon. Fly into optimal range, then lock the target and fire your primary weapon systems . Part of conversation "Combat Aura 2.2"

538430 Warp to the site to continue, Captain. Mission coordinates received. Warp to the site to continue, Captain Mission coordinates received . Part of conversation "Combat Aura 4.2"

538451 Larger vessels are not always more effective in ship-to-ship combat. The smaller a ship is the more difficult it will be for turrets to track it.



Warp to the site using the 'Warp To' button on the Info Panel, lock the hostile, and destroy it. Mission coordinates received. Larger vessels are not always more effective in ship-to-ship combat. The smaller a ship is the more difficult it will be for turrets to track it.



Warp to the site using the 'Warp To' button on the Info Panel, lock the hostile, and destroy it Mission coordinates received . Part of conversation "Combat Aura 3.1"

539166 The second sentry tower is still up. Lock the target and eliminate.



Captain, this target may be beyond your ship's locking range or outside your turret's falloff range.



If you are unable to lock the target or your weapon systems appear ineffective, fly closer. Now we need to destroy the second tower.



This target may beyond or locking range. Move closer to engage and destroy.



If you are unable to lock the target or your weapon systems appear ineffective, fly closer. The second sentry tower is still up. Lock the target and eliminate.



Captain, t Now we need to destroy the second tower.



T his target may be beyond your ship's or locking range or outside your turret's falloff range . Move closer to engage and destroy .



If you are unable to lock the target or your weapon systems appear ineffective, fly closer. Part of conversation "Combat Aura 2.3"

539707 Congratulations, Captain! You successfully completed the first mission. Well done, Captain! You successfully completed your first mission. Congratulati Well d on s e , Captain! You successfully completed the your first mission. Part of conversation "Combat Aura 1.3"

539712 Excellent, Captain!



To continue, open the Character Sheet by pressing the button in your Neocom. Well done, Captain! The site is now secure.



The Seeker threat in this system appears to be growing. We should improve your combat capabilities. Excellent Well done , Captain!



To continue, open the Character Sheet by pressing the button in your Neocom The site is now secure.



The Seeker threat in this system appears to be growing. We should improve your combat capabilities . Part of conversation "Combat Aura 2.4"

539713 Excellent, Captain! You're adapting quickly.



Open The Agency, select 'Tutorial' and click 'Activate' to start the next mission. Mission complete, Captain! Excellent, Captain! You're adapting quickly.



Open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next mission. Mission complete, Captain! Part of conversation "Combat Aura 3.3"

539714 Well done, Captain! It's now time to upgrade your ship.



You will need to dock at a station before you accept the next task.



Locate a station in space or in your Overview then right-click on it and select 'Dock'. Well done, Captain! It's now time to upgrade your ship.



You will need to dock at a station before you accept the next task. Well done, Captain! It's now time to upgrade your ship.



You will need to dock at a station before you accept the next task.



Locate a station in space or in your Overview then right-click on it and select <b>'Dock'</b>. Part of conversation "Combat Aura 4.4"

540279 Before we proceed, let's start training a skill. Skill training is vital for your progression, and the skills you choose will prepare you for your path in the stars. Skill training is vital for your progression. The skills you choose will prepare you for your path in the stars. Before we proceed, let's start training a skill. Skill training is vital for your progression , and t . T he skills you choose will prepare you for your path in the stars. Part of conversation "Combat Aura 2.5"

540285 Once you have docked, open The Agency, select 'Tutorial' and click 'Activate' to start the next mission. Mission complete, Captain! Once you have docked, open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next mission. Mission complete, Captain! Part of conversation "Combat Aura 4.5"

541470 Captain, the wreck has been detected by my systems.



Pick out the wreck and select it so you can focus your efforts on it. Wreck location confirmed. We should try to collect any available data from it. Captain, the wreck has been detected by my systems.



Pick out the wr Wreck location confirmed. We should try to coll ec k t an d select it so you can focus your efforts on y available data from it. Part of conversation "AS01B02"

541472 Captain, get as close to the wreck as you can. If you can do that, I will interface with the wreck's emergency transponder and transfer any data.



Right-click on the wreck and select the 'Approach' command. Captain, get as close to the wreck as possible. Once we are in range I will initialize data transfer. Captain, get as close to the wreck as you can. If you can do that, I will interface with th possible. Once w e w a re ck's emergency transponder and transfer any data.



Right-click on the wreck and select the <b>'Approach'</b> command in range I will initialize data transfer . Part of conversation "AS01B03"

541474 Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!



The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space.



The Overview is customizable and you can interact with items listed in it. Data transfer complete ... captain, I've detected and incoming hostile ship, they know we are here.



We need to execute combat maneuvers. The ship's 'Overview' lists objects of interest in space. Use it to locate the enemy ship and move into position. Captain, I was able to download some da Data transfer complete ... cap ta in to my memory core. Wait, there's , I've detected an d incoming enemy drone!



The ship's <b>Overview</b> will be useful here hostile ship, they know we are here.



We need to execute combat maneuvers . The ship's <b>' Overview is a summary of '</b> lists objects of interest in space.



The Overview is customizable and you can interact with items listed in it Use it to locate the enemy ship and move into position . Part of conversation "AS01B04"

541476 Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it. If we're going to destroy the enemy ship, we'll need to establish a sensor lock on it first. Capta If we're go in , g t ry and establish a sensor <b>lock</b> on the Seeker. This is necessary for your weapons to target i o destroy the enemy ship, we'll need to establish a sensor <b>lock</b> on it firs t. Part of conversation "AS01B06"

541477 Now it's time to engage the enemy, Captain!



Destroy the Seeker by clicking your weapon button on the ship's HUD. Now it's time to engage the enemy, Captain. Fire when ready! Now it's time to engage the enemy, Captain !



Destroy the Seeker by clicking your weapon button on the ship's HUD. . Fire when ready! Part of conversation "AS01B07"

541847 Captain, you are now in the capable hands of the career agents. I suggest that you explore the different career paths that are available. Captain, you are now in the capable hands of the career agents. I suggest that you explore all the different career paths that are available. Captain, you are now in the capable hands of the career agents. I suggest that you explore all the different career paths that are available. Part of conversation "Handoff 9: Accept Mission"

542052 Use fitting to equip new weapons Use the fitting window to equip new weapons Use the fitting window to equip new weapons

543650 Captain, approach the Seeker to get into engagement range. Use the 'Overview' to right-click the Circadian Seeker then select the 'Approach' command (Q + Left-click) to get into engagement range. Captain, <b>a Use the <b>'Overview'</b> to right-click the <b>Circadian Seeker</b> then select the <b>'A pproach ' </b> the Seeker command (Q + Left-click) to get into engagement range.

543651 Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. Right-click on the Ciracadian Seeker and select 'Orbit at 500m' (W + Left Click) to begin circling it. Right-click on the Ciracadian Seeker and select <b>'Orbit at 500m'</b> (W + Left Click) to begin circling it.

543652 Right-click on the Seeker and select 'Lock Target'. Right-click on the Circadian Seeker and select 'Lock Target' (Ctrl + Left Click). Right-click on the Circadian Seeker and select <b>'Lock Target'</b> (Ctrl + Left Click) .

543654 Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. Locate your home station in your Overview, then right-click it and select 'Dock' (D + Left Click). Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b> (D + Left Click) .

543655 Click on this icon in your Neocom to open The Agency. Click on 'The Agency' icon. Click on this icon in your Neocom to open The Agency <b>'The Agency'</b> icon .

543721 Click "Warp to Location" on the Info Panel under the Tutorial tab. Click 'Warp to Location' in the Tutorial Info Panel. Click " <b>' Warp to Location " on the Info Panel under the Tutorial tab '</b> in the Tutorial Info Panel .

543727 Click on this icon in your NEOCOM to open The Agency, select 'Tutorial' and 'Activate' the next mission. Open the 'Tutorial' in 'The Agency' and claim your reward. Click on this icon in your NEOCOM to open <b>The Agency</b>, select Open the <b>'Tutorial'</b> and in <b>' Activate'</b> the next mission The Agency'</b> and claim your reward .

543741 Warp to the investigation site by using the 'Warp To' button on the Info Panel. Click 'Warp to Location' in the Tutorial Info Panel. Warp to the investigation site by us Click <b>'Warp to Location'</b> in g the 'Warp To' button on the Tutorial Info Panel.

543745 The next stargate in the route to your destination will always appear yellow in the overview. Right-click the gate and select 'Jump'. The next stargate in the route to your destination will always appear yellow in the 'Overview'. Right-click the gate and select 'Jump'. The next <b>stargate</b> in the route to your destination will always appear yellow in the <b> o 'O verview ' </b>. Right-click the gate and select <b>'Jump'</b>.

544769 Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship. The 'Fitting Window' is where you can upgrade your ship's equipment. Open the highlighted Fitting window in the station services panel. The <b>' Fitting w W indow '</b> is where you view and change the weapons and modules on your ship can upgrade your ship's equipment . Part of conversation "Fitting 2: Open Fitting Window"

544770 In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots. You have just received some new weapons. In order to fit them onto your ship you need to first remove your old weapon. In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots You have just received some new weapons. In order to fit them onto your ship you need to first remove your old weapon . Part of conversation "Fitting 3: Unfit"

544771 With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules. Open up your 'Inventory' to find your new weapons. With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and module Open up your <b>'Inventory'</b> to find your new weapon s. Part of conversation "Fitting 4: Open Item Hangar"

544781 Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window. Now proceed to fit the new weapons to our ship. Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window Now proceed to fit the new weapons to our ship . Part of conversation "Fitting 5: Fit"

544782 Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat. These more advanced turrets will need to be loaded with ammunition before they can fire.



You may need reserves during combat so be sure to store excess ammunition in your ship's 'Cargo Hold'. Locate the ammo in your Inventory and drag These more advanced turrets will need to be loaded wi th e amm o onto your ship in the fitting window to load it into th unition before they can fire.



You may need reserves during combat so b e t s ur rets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat e to store excess ammunition in your ship's <b>'Cargo Hold'</b> . Part of conversation "Fitting 6: Load ammo"

544790 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting.



Open The Agency and 'Activate' the next mission. Upgrade complete, Captain. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting.



Open <b>The Agency</b> and <b>'Activate'</b> the next missio Upgrade complete, Captai n. Part of conversation "Fitting 7: Select next"

546211 The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. The Empires of New Eden are at War! Fight for your favorite faction by joining an empire militia, or joining a corporation that is part of a militia.



Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory, travel to contested solar systems and capture sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces. The Empires of New Eden are at War! You can take sides in the conflict Fight for your favorite faction by joining an empire militia , or sup joining a cor por a ti ng faction war corporation on that is part of a militia.



Joining a militia means being at war with the opposing empires, even in high sec. To help your empire achieve victory, travel to contested solar systems and capture sites called complexes. Take control of a complex by occupying it and keeping it free of enemy forces . UI/Agency/FactionWarfare/factionWarfareSummary

546427 Saved Fitttings Saved Fittings Saved Fitt t ings

549071 Right-click on the Seeker and select 'Orbit at 500m' to circle it.

Now it's time to destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.



Destroy both Seekers to complete your mission. Ready to Fire Captain, proceed to destroy both seekers. R ight-click on the Seeker and select 'Orbit at 500m' eady to c F ir cle it.

Now it's time to destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.



D e Captain, proceed to d estroy both S s eekers to complete your mission . Part of conversation "Combat Aura 1.2e"

549098 This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.



To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera. It appears to have been recently attacked. We should look around in case the attackers are still present. This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.



To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera It appears to have been recently attacked. We should look around in case the attackers are still present . Part of conversation "Combat Aura 1.2a"

549099 Captain, there are seekers here. Our mission is to eliminate them.



Locate and approach the nearest Seeker in space or in your Overview. Captain, there are seekers out here. Our mission is to eliminate them.



Approach the nearest seeker. Captain, there are seekers out here. Our mission is to eliminate them.



Locate and a A pproach the nearest S s eeker in space or in your Overview . Part of conversation "Combat Aura 1.2b"

549100 Now you should lock the target.



Right-click on the Seeker and select 'Lock Target'. We should lock our targets. Now you We should lock the target.



Right-click on the Seeker and select 'Lock T our t arget ' s . Part of conversation "Combat Aura 1.2c"

549216 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'.



Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue. Training 'Gunnery' skills will improve various aspects of your combat performance. Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'.



Move your mouse pointer over a skill to reveal more opt Training <b>'Gunnery'</b> skills will improve var io n u s a nd information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queu spects of your combat performanc e. Part of conversation "Combat Aura 2.5"

549223 Your skill is now training, I will notify you when the skill training has completed.



Open The Agency, select 'Tutorial' and click 'Activate' to start the next mission. Congratulations, Captain. Our mission here is complete and I will notify you when your skill training is complete. Let us continue with the investigation. Your skill is now training, Congratulations, Captain. Our mission here is complete and I will notify you when the your skill training ha i s complete d.



Open <b>The Agency</b>, select <b>'Tutorial'</b> and click <b>'Activate'</b> to start the next miss . Let us continue with the investigat ion. Part of conversation "Combat Aura 2.5"

549235 To destroy the second seeker you should orbit, lock targets and fire your primary weapon. Right-click on the seeker and select 'Orbit at 500m' (W + Left Click) then activate your primary weapon (F1). To destroy the second seeker you should orbit, lo Right-click on the seeker and select <b>'Orbit at 500m'</b> (W + Left Cli ck ) t argets and fir hen activat e your primary weapon (F1) .

549449 To approach the seeker, right-click on the Seeker and select 'Approach'. Find a seeker in your overview, right-click it and select 'Approach' (Q + Left Click). To approach the seeker Find a seeker in your overview , right-click on the Seeker it and select <b> 'Approach' </b> (Q + Left Click) .

550908 Bookmark Folder Bookmark Folder UI/AclBookmarks/BookmarkFolderLinkHint

550909 Show Access List Info Show Access List Info UI/AclBookmarks/ShowAccessListInfo

550910 You do not have access to this folder. You do not have access to this folder. UI/AclBookmarks/NoAccessToBookmarkFolder

550911 Folder Information Folder Information UI/AclBookmarks/FolderInformation

550912 Add Folder To Your Lists Add Folder To Your Lists UI/AclBookmarks/AddFolderToLists

550913 Folder Name: Folder Name: UI/AclBookmarks/FolderNameHeader

550914 Type Type UI/AclBookmarks/FolderType

550915 Personal Folder Personal Folder UI/AclBookmarks/PersonalFolderType

550916 Shared Folder Shared Folder UI/AclBookmarks/SharedFolderType

550917 Know as Know as UI/AclBookmarks/FolderIsKnownAs

550918 Add as Add as UI/AclBookmarks/AddFolderAs

550919 Active Bookmark Folder Active Bookmark Folder UI/AclBookmarks/ActiveFolderCb

550920 Inactive Bookmark Folder Inactive Bookmark Folder UI/AclBookmarks/InactiveFolderCb

550922 You already know about this folder You already know about this folder UI/AclBookmarks/AlreadyKnowAboutThisFolder

550923 Edit Folder Edit Folder UI/AclBookmarks/EditBookmarkFolder

550924 Delete Folder Delete Folder UI/AclBookmarks/DeleteBookmarkFolder

550925 Forget Folder Forget Folder UI/AclBookmarks/ForgetBookmarkFolder

550926 Mark Folder As Inactive Mark Folder As Inactive UI/AclBookmarks/MarkFolderAsInactive

550927 Mark Folder As Active Mark Folder As Active UI/AclBookmarks/MarkFolderActive

550984 You can find the station in the overview or you can open The Agency, find your career agent and press the 'Dock' button. You can find the station in the overview or you can open 'The Agency', find your career agent and press the 'Dock' button. You can find the <b>station</b> in the overview or you can open <b> ' The Agency ' </b>, find your career agent and press the <b>'Dock'</b> button.

550988 Go to the Agents & Missions tab in The Agency, then select the Career Agents card. Go to the 'Agents & Missions' tab in 'The Agency', then select the 'Career Agents' card. Go to the <b> ' Agents & Missions ' </b> tab in <b> ' The Agency ' </b>, then select the <b> ' Career Agents ' </b> card.

550989 Select the agent you are most interested in and press the Set Destination button. Select the agent you are most interested in and press the 'Set Destination' button. Select the <b>agent</b> you are most interested in and press the <b> ' Set Destination ' </b> button.

550990 To begin a conversation with the agent, double-click their portrait in the station's 'Agents' tab, or find them in The Agency and press 'Start Conversation'. To begin a conversation with the agent, double-click their portrait in the station's 'Agents' tab, or find them in 'The Agency' and press 'Start Conversation'. To begin a conversation with the <b>agent</b>, double-click their portrait in the station's <b>'Agents'</b> tab, or find them in <b> ' The Agency ' </b> and press <b>'Start Conversation'</b>.

550991 This career agent has offered you a mission. Accept it and you will begin your chosen career path. This career agent has offered you a mission. 'Accept' it and you will begin your chosen career path. This career agent has offered you a mission. <b> ' Accept ' </b> it and you will begin your chosen career path.

550992 Click the undock button in the station service panel. Click the 'Undock' button in your station services panel to exit the station. Click the <b> u 'U ndock ' </b> button in the your station service s panel to exit the station .

551005 Excellent work, Captain. All enemy ships have been eliminated. Mission complete, Captain! The seeker threat in this system has been eliminated. Excellent work, Captain. All enemy s Mission complete, Captain! The seeker threat in t hi p s have system has been eliminated. Part of conversation "Combat 6.2"

551006 Open The Agency and activate the next mission to continue. Open the 'Tutorial' in 'The Agency' and claim your reward. Open <b> the <b>'Tutorial'</b> in <b>' The Agency ' </b> and activate the next mission to continue claim your reward .

551007 Only {[numeric]maxBookmarks} locations are allowed to be saved in this folder and you have already reached that limit. In order to create more locations you need delete some existing ones or use a different folder. Only {[numeric]maxBookmarks} locations are allowed to be saved in this folder and you have already reached that limit. In order to create more locations you need delete some existing ones or use a different folder.

551008 Only {[numeric]maxSubfolders} subfolders are allowed per folder and you have already reached that limit. Only {[numeric]maxSubfolders} subfolders are allowed per folder and you have already reached that limit.

551011 You are missing the required access roles for this folder. The folder could have been modified within the last few minutes. You are missing the required access roles for this folder. The folder could have been modified within the last few minutes.

551012 You have already the maximum amount of active bookmark folders. You can only have {[numeric]maxPersonalFolders} personal folders and {[numeric]maxSharedFolders} shared folders active at the same time. You have already the maximum amount of active bookmark folders. You can only have {[numeric]maxPersonalFolders} personal folders and {[numeric]maxSharedFolders} shared folders active at the same time.

551013 You have already created the maximum amount ( {[numeric]maxCreatedFolders}) of bookmark folders. You can only create a new folder after you delete a different folder, which was created by you. You have already created the maximum amount ( {[numeric]maxCreatedFolders}) of bookmark folders. You can only create a new folder after you delete a different folder, which was created by you.

551014 You know already too many bookmark folders (limit: {[numeric]maxKnownFolders} folders). You can only add another one after you either delete or forget a bookmark folder. You know already too many bookmark folders (limit: {[numeric]maxKnownFolders} folders). You can only add another one after you either delete or forget a bookmark folder.

551015 You have already reached the maximum amount of {[numeric]maxPersonalFolders} active personal bookmark folders. Do you want to create the folder as inactive folder? You have already reached the maximum amount of {[numeric]maxPersonalFolders} active personal bookmark folders. Do you want to create the folder as inactive folder?

551016 Confirm Create As Inactive Folder Confirm Create As Inactive Folder

551017 You have already reached the maximum amount of {[numeric]maxSharedFolders} active shared bookmark folders. Do you want to create the folder as inactive folder? You have already reached the maximum amount of {[numeric]maxSharedFolders} active shared bookmark folders. Do you want to create the folder as inactive folder?

551018 Confirm Create As Inactive Folder Confirm Create As Inactive Folder

551019 You tried to configure a bookmark folder with an admin access group, which includes "Everyone". This is not supported. Please use a different admin access group. You tried to configure a bookmark folder with an admin access group, which includes "Everyone". This is not supported. Please use a different admin access group.

551020 You are trying to configure a location folder with an admin access group, which does not include you. This means you will have no access to configure the folder afterwards.

Are you sure you want to do this? You are trying to configure a location folder with an admin access group, which does not include you. This means you will have no access to configure the folder afterwards.

Are you sure you want to do this?

551021 Configure Folder Without Admin Access? Configure Folder Without Admin Access?

551022 You tried to configure a location folder without retaining admin access, but you did not confirm doing so. You tried to configure a location folder without retaining admin access, but you did not confirm doing so.

551070 Failed to delete bookmark, as it was probably already deleted. Failed to delete bookmark, as it was probably already deleted.

551071 Default Default UI/AclBookmarks/DefaultFolderName

551073 Create Subfolder Create Subfolder UI/AclBookmarks/CreateSubfolder

551074 Expiry Expiry UI/AclBookmarks/Expiry

551075 Are you sure you want to forget this folder? Are you sure you want to forget this folder?

551076 Forget Folder? Forget Folder?

551077 No folder with admin access found No folder with admin access found UI/AclBookmarks/NoAdminFolderFound

551079 Shared Folders With Admin Access (Delayed 2 Minutes) Shared Folders With Admin Access (Delayed 2 Minutes) UI/AclBookmarks/FolderWithAdminAccess

551080 Add Folder Add Folder UI/AclBookmarks/AddFolder

551081 Are you sure you want to delete this subfolder and all of its content? Are you sure you want to delete this subfolder and all of its content?

551082 Delete Subfolder? Delete Subfolder?

551083 You can only have {[numeric]maxLimit} saved locations in this folder, therefore only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} copied. You can only have {[numeric]maxLimit} saved locations in this folder, therefore only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} copied.

551084 Not All Locations Copied Not All Locations Copied

551085 Not All Locations moved Not All Locations moved

551086 Only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} moved. You are either missing appropriate roles or the destination folder is full, as you can only have {[numeric]maxLimit} saved locations in this folder. Only {[numeric]bookmarksCopied} {[numeric]bookmarksCopied -> "location", "locations"} {[numeric]bookmarksCopied -> "was", "were"} moved. You are either missing appropriate roles or the destination folder is full, as you can only have {[numeric]maxLimit} saved locations in this folder.

551088 New Folder New Folder UI/AclBookmarks/NewFolder

551089 - - UI/AclBookmarks/NoAccessList

551090 * Placeholder: This text should explain the difference between personal and shared folders and how to use access lists * * Placeholder: This text should explain the difference between personal and shared folders and how to use access lists * UI/AclBookmarks/CreateFolderHelpText

551092 View Access View Access UI/AclBookmarks/ViewAccess

551094 Use Access Use Access UI/AclBookmarks/UseAccess

551096 Manage Access Manage Access UI/AclBookmarks/ManageAccess

551097 Admin Access Admin Access UI/AclBookmarks/AdminAccess

551099 Expire: Expire: UI/AclBookmarks/AutoExpire

551101 Cancel automated expiry Cancel automated expiry UI/AclBookmarks/CancelAutomatedExpiry

551103 Active Active UI/AclBookmarks/Active

551104 Not Active Not Active UI/AclBookmarks/NotActive

551105 New Subfolder New Subfolder UI/AclBookmarks/NewSubfolder

551106 Edit Subfolder Edit Subfolder UI/AclBookmarks/EditSubfolder

551107 You need to select an access list for admin access before being able to save the folder. You need to select an access list for admin access before being able to save the folder.

551308 Delete Subfolder Delete Subfolder UI/AclBookmarks/DeleteSubfolder

551311 This bookmark is no longer available. Maybe it has been deleted or you lost access to it. This bookmark is no longer available. Maybe it has been deleted or you lost access to it.

551396 No valid bookmark folder could be found for adding a new bookmark. A folder is only valid, if it is active, you have at least "use" access, and it has not reached its capacity.



Do you want to create a new folder now? No valid bookmark folder could be found for adding a new bookmark. A folder is only valid, if it is active, you have at least "use" access, and it has not reached its capacity.



Do you want to create a new folder now?

551397 Create new folder? Create new folder?

551412 The subfolder you are trying to modify is no longer accessible. Most likely somebody has already deleted it or you have lost the access to it. The subfolder you are trying to modify is no longer accessible. Most likely somebody has already deleted it or you have lost the access to it.

551415 Xordazh Transfer Conduit Local Transfer Conduit Xordazh Local Transfer Conduit Item name for typeID 52670 (Warp Gate)

551437 Deleting this access list is currently not possible, as it is used as admin list for a bookmark folder. Please remove first the access list from the bookmark folder. Deleting this access list is currently not possible, as it is used as admin list for a bookmark folder. Please remove first the access list from the bookmark folder.

551438 The access list could not be found, as it might have been deleted. The access list could not be found, as it might have been deleted.

551449 One or more of the items you are repackaging are containers. Doing so will move all their contents into your hangar.

Are you sure you want to repackage containers? One or more of the items you are repackaging contain other items. Repackaging them will move all their contents into your hangar.

Are you sure you want to repackage those containers? One or more of the items you are repackaging are contain ers. Doing so other items. Repackaging them will move all their contents into your hangar.

Are you sure you want to repackage those containers?

551455 The Triglavians appear to be concluding their business here. The Triglavians appear to be concluding their business here.

551465 Triglavian Stellar Fleet Spawner Triglavian Stellar Fleet Spawner Item name for typeID 52690 (Cloud)

551466 Triglavian Invasion Triglavian Invasion

551467 Triglavian Invasion Triglavian Invasion

551468 Sensors show the Triglavian structure is fully functional, and their fleet is preparing to retreat. Sensors show the Triglavian structure is fully functional, and their fleet is preparing to retreat.

551469 Our sensors detect the Our sensors detect the

551470 Sensors show the Triglavian fleet is retreating. Sensors show the Triglavian fleet is retreating.

551477 Chislov Leshak Chislov Leshak Item name for typeID 52692 (Invading Precursor Entities)

551486 Triglavian Stellar Laboratory Triglavian Stellar Laboratory Item name for typeID 52693 (Destructible Effect Beacon)

551487 You already have the location "{locationName}" stored in folder "{folderName}" under "{caption}". Do you want to proceed with this one? You already have the location "{locationName}" stored in folder "{folderName}" under "{caption}". Do you want to proceed with this one?

551488 Proceed? Proceed?

551489 This name is already used by a different folder, which is known to you. Are you sure you want to use this name again? This name is already used by a different folder, which is known to you. Are you sure you want to use this name again?

551492 Preparing Preparing UI/Inflight/Preparing

551493 Warping Warping UI/Inflight/Warping

551494 November November

551511 Overcharge Node Overcharge Node Item name for typeID 52700 (Large Collidable Structure)

551512 TestDread TestDread Item name for typeID 52701 (Invading Precursor Entities)

551513 This bookmark is still too new and is not yet available for you. This bookmark is still too new and is not yet available for you.

551515 Inactive Folders Inactive Folders UI/AclBookmarks/InactiveFolders

551516 {hintText} - not yet available {hintText} - not yet available UI/AclBookmarks/BookmarkHintNotYetAvailable

551518 Offer Offer UI/Common/Buttons/Offer

551524 Damage Bonus Damage Bonus

551525 Please review your trade agreement:





You will receive {getsISK} ISK and

{getsItems}







You will give {givesISK} ISK and

{givesItems} <b>Please review your trade agreement:</b>





You will <b>receive</b> {getsISK} ISK and

{getsItems}







You will <b>give</b> {givesISK} ISK and

{givesItems}

551526 Confirm Trade Confirm Trade

551533 The {[numeric]numItems-> "item", "items"} you are about to purchase {[numeric]numItems-> "is", "are"} located in a different station. If purchased, the {[numeric]numItems-> "item", "items"} will be delivered to your Item Hangar in {stationLink}.

Are you sure you want you continue? The {[numeric]numItems-> "item", "items"} you are about to purchase {[numeric]numItems-> "is", "are"} located in a different station. If purchased, the {[numeric]numItems-> "item", "items"} will be delivered to your Item Hangar in {stationLink}.

Are you sure you want you continue?

551534 Buy Remotely? Buy Remotely?

551539 Korean Korean UI/SystemMenu/Language/LanguageKorean

551540 Info Panel Info Panel

551541 The Tutorial Info Panel provides you with instructions on your current objective. The Tutorial Info Panel provides you with instructions on your current objective.

551552 Damage Bonus Damage Bonus

551737 Empire Empire

551738 Trig Trig

551788 Sensitivity Sensitivity UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivity

551789 Slow Slow UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivitySlow

551790 Fast Fast UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraSensitivityFast

551791 Destructible Effect Beacon Destructible Effect Beacon Group description for group ID 4033

551796 SIEGE SIEGE

551802 Claim rewards Claim rewards

551803 Open the Agency and claim your rewards Open the Agency and claim your rewards

551804 Siege in 10 Siege in 10

551805 Triglavian Stellar Laboratory Wreck Triglavian Stellar Laboratory Wreck Item name for typeID 52784 (Wreck)

551806 Inconsistencies or financial issues were discovered during due diligence of the proposed trade agreement.



Please review terms and try again. Inconsistencies or financial issues were discovered during due diligence of the proposed trade agreement.



Please review terms and try again.

551807 Trade Failed Trade Failed

551809 Mid-grade Kostenadza Alpha Mid-grade Kostenadza Alpha Item name for typeID 52785 (Cyberimplant)

551810 Mid-grade Kostenadza Beta Mid-grade Kostenadza Beta Item name for typeID 52786 (Cyberimplant)

551811 Mid-grade Kostenadza Gamma Mid-grade Kostenadza Gamma Item name for typeID 52787 (Cyberimplant)

551812 Mid--grade Kostenadza Delta Mid--grade Kostenadza Delta Item name for typeID 52788 (Cyberimplant)

551813 Mid-grade Kostenadza Epsilon Mid-grade Kostenadza Epsilon Item name for typeID 52789 (Cyberimplant)

551814 Mid-grade Kostenadza Omega Mid-grade Kostenadza Omega Item name for typeID 52790 (Cyberimplant)

551823 Wave Spawn Wave Spawn

551824 Stellar Investigation:



Recommended Fleet Size: 2-7 Pilots.



Military Intelligence:



CONCORD has detected a novel Triglavian Fleet composition in close proximity to the primary star in Foothold Systems. Whilst we cannot guess what their purpose might be, CONCORD urges capsuleers to investigate these fleets and determine why the are in such close proximity to the star's photosphere.



Background Intelligence:



CONCORD will offer a flat rate of compensation to any pilots willing to investigate these Fleets.



Synopsis from ISHAEKA-0099. DED Special Operations. Authorized for Capsuleer Dissemination. Stellar Investigation:



<b>Recommended Fleet Size: 2-7 Pilots.</b>



<b>Military Intelligence:</b>



CONCORD has detected a novel Triglavian Fleet composition in close proximity to the primary star in Foothold Systems. Whilst we cannot guess what their purpose might be, CONCORD urges capsuleers to investigate these fleets and determine why the are in such close proximity to the star's photosphere.



<b>Background Intelligence:</b>



CONCORD will offer a flat rate of compensation to any pilots willing to investigate these Fleets.



<i>Synopsis from ISHAEKA-0099. DED Special Operations. Authorized for Capsuleer Dissemination.</i> UI/Agency/Tooltips/TriglavianInvasion/StellarFleetDeploymentSite

551825 SIEGE TIMER SIEGE TIMER

551826 STOP SIEGE STOP SIEGE

551827 SIEGE AGAIN SIEGE AGAIN

551828 SPAWN BUFF SPAWN BUFF

551829 SIEGE IN 10 SIEGE IN 10

551830 COMPLETE COMPLETE

551831 BUFF RECEIVED BUFF RECEIVED

551832 Mid-grade Kostenadza Alpha Blueprint Mid-grade Kostenadza Alpha Blueprint Item name for typeID 52791 (Implant Blueprints)

551833 Mid-grade Kostenadza Beta Blueprint Mid-grade Kostenadza Beta Blueprint Item name for typeID 52792 (Implant Blueprints)

551834 Mid-grade Kostenadza Delta Blueprint Mid-grade Kostenadza Delta Blueprint Item name for typeID 52793 (Implant Blueprints)

551835 Mid-grade Kostenadza Epsilon Blueprint Mid-grade Kostenadza Epsilon Blueprint Item name for typeID 52794 (Implant Blueprints)

551836 Mid-grade Kostenadza Gamma Blueprint Mid-grade Kostenadza Gamma Blueprint Item name for typeID 52795 (Implant Blueprints)

551837 Mid-grade Kostenadza Omega Blueprint Mid-grade Kostenadza Omega Blueprint Item name for typeID 52796 (Implant Blueprints)

551838 These Leshaks seem to be deploying something. Deal with the guards and get out of there! These Leshaks seem to be deploying something. Deal with the guards and get out of there!

551839 Dungeon Complete Dungeon Complete

551840 Amarr Cruiser Amarr Cruiser Item name for typeID 52797 (Irregular Cruiser)

551849 Create Subfolder In This Folder Create Subfolder In This Folder UI/AclBookmarks/CreateSubfolderInFolder

551855 The filters you applied returned no results The filters you applied returned no results UI/SystemMenu/Shortcuts/NoShortcutsFoundWithFilter

551857 Basic 'Equality' Cerebral Accelerator Basic 'Equality' Cerebral Accelerator Item name for typeID 52798 (Booster)

551858 Standard 'Equality' Cerebral Accelerator Standard 'Equality' Cerebral Accelerator Item name for typeID 52799 (Booster)

551859 Extended 'Equality' Cerebral Accelerator Extended 'Equality' Cerebral Accelerator Item name for typeID 52800 (Booster)

551860 Basic 'Bonding' Cerebral Accelerator Basic 'Bonding' Cerebral Accelerator Item name for typeID 52801 (Booster)

551861 Standard 'Bonding' Cerebral Accelerator Standard 'Bonding' Cerebral Accelerator Item name for typeID 52802 (Booster)

551862 Extended 'Bonding' Cerebral Accelerator Extended 'Bonding' Cerebral Accelerator Item name for typeID 52803 (Booster)

551863 Basic 'Guri Hivaa' Cerebral Accelerator Basic 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52804 (Booster)

551864 Standard 'Guri Hivaa' Cerebral Accelerator Standard 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52805 (Booster)

551865 Extended 'Guri Hivaa' Cerebral Accelerator Extended 'Guri Hivaa' Cerebral Accelerator Item name for typeID 52806 (Booster)

551866 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Item name for typeID 52807 (Booster)

551867 Standard 'Radiance' Cerebral Accelerator Standard 'Radiance' Cerebral Accelerator Item name for typeID 52808 (Booster)

551868 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Item name for typeID 52809 (Booster)

551869 Basic 'Synapse' Overmind Accelerator Basic 'Synapse' Overmind Accelerator Item name for typeID 52810 (Booster)

551870 Standard 'Synapse' Overmind Accelerator Standard 'Synapse' Overmind Accelerator Item name for typeID 52811 (Booster)

551871 Extended 'Synapse' Overmind Accelerator Extended 'Synapse' Overmind Accelerator Item name for typeID 52812 (Booster)

551872 Siege Counter +1 Siege Counter +1

551873 No More Siege No More Siege

551874 Standard 'Canicule' Cerebral Accelerator Standard 'Canicule' Cerebral Accelerator Item name for typeID 52813 (Booster)

551875 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07. Item description for "Standard 'Canicule' Cerebral Accelerator" (typeID 52813)

551876 Extended 'Canicule' Cerebral Accelerator Extended 'Canicule' Cerebral Accelerator Item name for typeID 52814 (Booster)

551877 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.



Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.



The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/07. Item description for "Extended 'Canicule' Cerebral Accelerator" (typeID 52814)

551878 Bonus Skill Point Week Bonus Skill Point Week

551879 Claim Rewards Claim Rewards UI/Agency/ClaimRewards

551880 TestDreadFriendly TestDreadFriendly Item name for typeID 52815 (Invading Precursor Entities)

551887 Spawn Friend Spawn Friend

551888 FRIENDLY SIEGE FRIENDLY SIEGE

551889 Bonus Skill Point Weekend Bonus Skill Point Weekend

551911 Imported Vouchers Imported Vouchers UI/AclBookmarks/ImportedVouchers

551912 Bookmark administrators Bookmark administrators UI/AclBookmarks/BookmarkAdmins

551913 This group was auto-generated during the transition to new bookmark system. It's members will NOT be updated by the system. This group was auto-generated during the transition to new bookmark system. It's members will NOT be updated by the system. UI/AclBookmarks/AutoGeneratedACL

551919 Basic 'Equality' Cerebral Accelerator Blueprint Basic 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52818 (Booster Blueprints)

551920 Standard 'Equality' Cerebral Accelerator Blueprint Standard 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52819 (Booster Blueprints)

551921 Extended 'Equality' Cerebral Accelerator Blueprint Extended 'Equality' Cerebral Accelerator Blueprint Item name for typeID 52820 (Booster Blueprints)

551922 Basic 'Bonding' Cerebral Accelerator Blueprint Basic 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52821 (Booster Blueprints)

551923 Standard 'Bonding' Cerebral Accelerator Blueprint Standard 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52822 (Booster Blueprints)

551924 Extended 'Bonding' Cerebral Accelerator Blueprint Extended 'Bonding' Cerebral Accelerator Blueprint Item name for typeID 52823 (Booster Blueprints)

551925 Basic 'Guri Hivaa' Cerebral Accelerator Blueprint Basic 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52824 (Booster Blueprints)

551926 Standard 'Guri Hivaa' Cerebral Accelerator Blueprint Standard 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52825 (Booster Blueprints)

551927 Extended 'Guri Hivaa' Cerebral Accelerator Blueprint Extended 'Guri Hivaa' Cerebral Accelerator Blueprint Item name for typeID 52826 (Booster Blueprints)

551928 Basic 'Radiance' Cerebral Accelerator Blueprint Basic 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52827 (Booster Blueprints)

551929 Standard 'Radiance' Cerebral Accelerator Blueprint Standard 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52828 (Booster Blueprints)

551930 Extended 'Radiance' Cerebral Accelerator Blueprint Extended 'Radiance' Cerebral Accelerator Blueprint Item name for typeID 52829 (Booster Blueprints)

551931 Basic 'Synapse' Overmind Accelerator Blueprint Basic 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52830 (Booster Blueprints)

551932 Standard 'Synapse' Overmind Accelerator Blueprint Standard 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52831 (Booster Blueprints)

551933 Extended 'Synapse' Overmind Accelerator Blueprint Extended 'Synapse' Overmind Accelerator Blueprint Item name for typeID 52832 (Booster Blueprints)

551947 Rogue Drone Infested Abaddon Rogue Drone Infested Abaddon Item name for typeID 52833 (Deadspace Rogue Drone Battleship)

551948 Rogue Drone Infested Dominix Rogue Drone Infested Dominix Item name for typeID 52834 (Deadspace Rogue Drone Battleship)

551949 Rogue Drone Infested Raven Rogue Drone Infested Raven Item name for typeID 52835 (Deadspace Rogue Drone Battleship)

551950 Rogue Drone Infested Typhoon Rogue Drone Infested Typhoon Item name for typeID 52836 (Deadspace Rogue Drone Battleship)

551960 Left-click the wreck to select it. Left-click the wreck to select it.

551961 Right-click on the wreck and select the 'Approach' command (Q + Left-click). Right-click on the wreck and select the <b>'Approach'</b> command (Q + Left-click).

551962 Click on the 'Primary Weapon' button in your ships HUD to start firing at the enemy (F1). Click on the <b>'Primary Weapon'</b> button in your ships HUD to start firing at the enemy (F1).

551963 Select the 'Tutorial' section. Press 'Activate' to begin the mission. Select the <b>'Tutorial'</b> section. Press <b>'Activate'</b> to begin the mission.

551964 Click the 'Undock' button in your station services panel to exit the station. Click the <b>'Undock'</b> button in your station services panel to exit the station.

551965 Hold down the left mouse button and move your mouse around to rotate the camera. Hold down the <b>left mouse button</b> and move your mouse around to rotate the camera.

551966 Right-click a seeker and select 'Lock Target' (Ctrl + Left Click). Right-click a seeker and select <b>'Lock Target'</b> (Ctrl + Left Click).

551967 Mouse over your primary weapon to see the Optimal and Fall Off ranges. Mouse over your primary weapon to see the Optimal and Fall Off ranges.

551968 Orbit (W + Left Click)

Lock (Ctrl + Left Click)

Fire (F1) <b>Orbit</b> (W + Left Click)

<b>Lock</b> (Ctrl + Left Click)

<b>Fire</b> (F1)

551969 Orbit (W + Left Click)

Lock (Ctrl + Left Click)

Fire (F1) <b>Orbit</b> (W + Left Click)

<b>Lock</b> (Ctrl + Left Click)

<b>Fire</b> (F1)

551970 Open the 'Character Sheet' to continue. Open the <b>'Character Sheet'</b> to continue.

551971 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'. Mouse over the skill for more information.



Drag the skill into the training queue to start training. Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category <b>'Gunnery'</b> and the skill <b>'Surgical Strike'</b>. Mouse over the skill for more information.



Drag the skill into the training queue to start training.

551972 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.

551973 Click 'Warp to Location' in the Tutorial Info Panel. Click <b>'Warp to Location'</b> in the Tutorial Info Panel.

551974 Orbit (W + Left Click)

Lock (Ctrl + Left Click)

Fire (F1) <b>Orbit</b> (W + Left Click)

<b>Lock</b> (Ctrl + Left Click)

<b>Fire</b> (F1)

551975 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.

551992 Click 'Warp to Location' in the Tutorial Info Panel. Click <b>'Warp to Location'</b> in the Tutorial Info Panel.

551993 Activate your 'Afterburner' by clicking on the module in your ship's HUD to increase your velocity.



Eliminate the seekers:

Orbit (W + Left Click)

Lock (Ctrl + Left Click)

Fire (F1) Activate your <b>'Afterburner'</b> by clicking on the module in your ship's HUD to increase your velocity.



Eliminate the seekers:

<b>Orbit</b> (W + Left Click)

<b>Lock</b> (Ctrl + Left Click)

<b>Fire</b> (F1)

551994 Locate a station in your Overview then right-click on it and select 'Dock'. Locate a station in your Overview then right-click on it and select <b>'Dock'</b>.

551995 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.

551996 Open the 'Fitting Window' in the station services panel. Open the <b>'Fitting Window'</b> in the station services panel.

551997 In the 'Fitting Window' Right-click on a turret and select 'Unfit' to remove it. Once you have two slots available you will be able to attach your new turrets. In the <b>'Fitting Window'</b> Right-click on a turret and select <b>'Unfit'</b> to remove it. Once you have two slots available you will be able to attach your new turrets.

551998 Click on the 'Inventory' icon and select the 'Item Hangar'. This is where all your items in the current station can be accessed. Click on the <b>'Inventory'</b> icon and select the <b>'Item Hangar'</b>. This is where all your items in the current station can be accessed.

551999 Select the highlighted turrets and drag them onto the 'Fitting Window'. Select the highlighted turrets and drag them onto the <b>'Fitting Window'</b>.

552000 Select the highlighted ammo and drag it onto the 'Fitting Window'. This will automatically load your turrets with ammo.



Any excess ammo should be placed in the highlighted 'Cargo Hold'. Select the highlighted ammo and drag it onto the <b>'Fitting Window'</b>. This will automatically load your turrets with ammo.



Any excess ammo should be placed in the highlighted <b>'Cargo Hold'</b>.

552001 Open the 'Tutorial' in 'The Agency' and claim your reward. Open the <b>'Tutorial'</b> in <b>'The Agency'</b> and claim your reward.

552002 Orbit (W + Left Click)

Lock (Ctrl + Left Click)

Fire (F1) <b>Orbit</b> (W + Left Click)

<b>Lock</b> (Ctrl + Left Click)

<b>Fire</b> (F1)