† !

Since im on baby duty these days while juggling a few projects tyrone is going to hop in on more of these blog posts. i took the opportunity to obfuscate a bit of his info to keep you guys on your toes (and exact my sweet sweet revenge! (im officially evil now!) )

….incoming transmission…







Hey everyone, it’s Tyrone.



Hopefully by now you’ve had a chance to play this weekend’s big update with a lot of good changes to Afterbirth. If you haven’t, go do that now and come back.

…

OK, welcome back.

We’re going to talk about the new mini DLC that Ed, I and the team at Nicalis are working on for next year. Tentatively called Afterbirth † , it’s a great name that represents what we’re doing on this new DLC.



<evil edmund> Afterbirth † will have a bunch of new ***** ********, including a couple of new bosses, a few transformations and new items/trinkets. How many? That’s a ****** you’ll find out on *******. Oh, also, ***** ***** **** and maybe something else related to ***** ****. There’s also a *** ****** I’m leaving out until a later time so you can wonder and conjecture/speculate ***** ****.</evil edmund>



Aside from that we’ll also include the Bestiary, which will show a lot of detail related to the enemies you encounter in the game–but not the ones you haven’t seen yet. It’s a fun way to give you more insight into your overall progress



The big news, and I’ve mentioned this in passing on my twitter feed and some interviews, is the massive game modification support. I’ve been somewhat quiet about mod support in the past and that hasn’t been because I don’t want to do it–it’s been because I want to do it RIGHT.



The tl;dr version–imagine having access to game API, so you can add and modify the game and do things not possible without .exe modding–in a much simpler way.



Afterbirth † will include a player/user-friendlier Room Editor, Animation Editor and Lua support. You’ll also be able to edit the item pools.



Room Editor: The Room Editor, will allow you to design your own rooms without hacking the game. This includes rocks, blocks, TNT, holes, chests, enemies and just about everything else Ed has access to.



Animation Editor: the Animation Editor it’s just exactly what it sounds like, you’ll be able to externally create your own new art, nightmares etc, then import those files into the animation editor to bring it to life and appear in the game. hashtag=fun



Lua Support: This might be the single biggest thing that will really allow you to go crazy in terms of modifying the game. With full Lua support you can create new enemies, items and effects and make a whole new Isaac or–hell, even an entirely new game that ISN’T Isaac.



That’s it! It’s a lot of changes to the game and I’m really excited to see what all of you make. Thanks for sticking around and being patient while we continue to improve the game. Keep sending your good/bad feedback. We are listening, even if you think we aren’t.



