19/01/2018 - KTEST Live Maintenance

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※ Warning ! ※ This is a huge post of patch notes, I'd personally recommend making a cup of tea and then reading the changes at your own leisure, nonetheless please read on with careful eyes. - Gwenyth.

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※ To accommodate the 9th balancing patch some extra support items have been sent out to players.

These items must be redeemed before January 26th(Friday) at 23:59PM.

Items Include:

- Lv. 300 Experience Booster : 1 ea.

- Lv. 200 Experience Booster : 1 ea.

- Rank 9 Card : 1 ea.

- Rank 8 Card : 1 ea.

- Attribute Point: 1,000 : 10 ea.

▣ Update Contents

【Changes/ Additions】

Legend Card:

A new item, Legend Card has been added.

1. 9 Legend Cards have been added to the game.

- Monarch Marnox

- Monarch Blut

- Monarch Zaura

- Monarch Nuale

- Monarch Helgasercle

- Monarch Rexipher

- Monarch Mirtis

- Prodigious Kugheri Valzermancer

- Heretic Pantorex

1). Legend Cards can be obtained from powerful Field Bosses, Guild Quests, Unique Raid Dungeons and more.

2). In order to equip a Legend Card, you must complete a certain quest in order to unlock a Legend Card Slot.

3). The quests to unlock Legend Card Slots are available when the character level is higher than 100.

4). In order to unlock a Legend Card Slot Seal, you must complete the 7 types of Revelation quests. (The sub-quest conditions required to unlock the sealed Legend Card slot may differ depending on your current progress.)

5).Characters who have already completed revelation quests can talk to Goddess Ausrine in Miner's Village to unlock their Legend Card slots. (However, for the case of the test server, you can unseal the Legend Card Slots by speaking to the Kupole NPC in Fedimian without having to do any quests.)

6). Legend Cards can only be improved via Legend Card Enhancement, it's different to normal boss card enhancement.

7). You can access Legend Card Enhancement in Rest mode, the "Legend Card Enhance" ability will be available.

8). You can register up to 4 Sacrifice cards for a Legend Enhancement Card, Regular & Legend Cards can be used as sacrificial material for Legend Enhancement Cards. (REMEMBER THIS!, NOT THE LEGEND CARD ITSELF !)

9). There is a chance of succeeding/failing which is dependent on the Legend Card's level and the level of the card being sacrificed.

10). Legend Cards require 'Bellov'(tentative name) in order to be enhanced, This can be purchased from Orsha/Klaipeda

Magic Association NPCs.(The amount of Bellov you need will vary depending on the level of the Legend Card that is being enhanced.)

11). The sacrificed cards and Bellovs used to attempt enhancing the Legend Card will be destroyed regardless of whether the enhancement succeeds or fails.

12). If you destroyh a Legend Card at 6 Stars or above, you will receive a Legend Enhancement Card.

13). Un-equipping a Legend Card can incur a 1star reduction on the card.(However, if you pay [Card Lv. x 1,000,00] Silver, you can prevent its level from dropping)

14). If you use the [Summoning] Skill with a Legend Card equipped, a few summoning effects have added.

Legend Summoning Animation Effects:

- Magic Circle & Additional Magic effects.

Summoned Monsters Visual Effects:

- Sharper Forms & A Golden effect on the summoned monster.

Summon's Scale:

- 1.15 Times larger.

2.A new item 'Legend Enhancement Card' has been added.

1). Four additional Legend Enhancement Cards will also be added.

- Torn Legend Enhancement Card

- Old Legend Enhancement Card

- Legend Enhancement Card

- Shining Enhancement Card

2). Legend Enhancement Cards can be obtained via Guild Quests

3). Legend Enhancement Cards can be enhanced through regular Card Enhancement, When using a Legend Enhancement Card, it increases the chance that the enhancement will succeed when sacrificing cards.

4). Depending on the type of card used, there is a cap on how much growth a Legend Enhancement Card can have.

- Torn Legend Enhancement Card: Enhances Up to Lv. 4

- Old Legend Enhancement Card: Enhances Up to Lv. 6

- Legend Enhancement Card: Enhances Up to Lv. 8

- Shining Enhancement Card: Enhances Up to Lv. 10

- Legend Enhancement Cards can only be used to enhance Legend Cards,These will be unavailable if you attempt to use them for general Card Synthesis.

3. The name of some powerful field bosses have been changed, and the abilities of all the higher field bosses have been changed.

- 3 Boss Names have been altered.

- Mirtis -> Monarch Mirtis

- Rexipher -> Monarch Rexipher

- Helgasercle -> Monarch Helgasercle

- The abilities of 7 high-end Field bosses have been significantly upgraded.

Health has been increased by 5x.

Defense has increased by 2.5x

Attack has increased by 2.5x

1). Field Boss' Awakening Buff has been added.

- If health drops below 10% in a single hit, The boss become invincible for 5 seconds, and recover 15% of its Max HP Every 0.5 Seconds.

4. The reward items from Field Bosses & First Shelter Raid have been changed.

- First Blow, 2nd~5th Ranked Parties

Current: 'Boss Name' Cube

NEW: Monarch 'Boss Name' Cube

- Last Blow, 1st Place Ranked Party

Current: 'Boss Name' Cube

NEW: Shining Monarch 'Boss Name' Cube

5. The name of existing high-ranked Field Boss Cubes will change.

Current: 'Boss Name Cube'

NEW: (Old) 'Boss Name Cube'

Current: First Shelter Raid Dungeon

NEW: (Old) First Shelter Raid Dungeon

Items that have the (Old) Prefix can no longer be acquired, but can still be used like a normal item.

6. Some Guild Quest Rewards have been added, and Boss Raid Difficulty has been increased.

- Rewards have been added to the Guild Quest: Roxona Underground Facility Mission & Defeat Pantorex Tasks.

1). Roxona Underground Facility

- Torn Legend Enhancement card

- Old Legend Enhancement card

2). Defeat Pantorex

- Heretic Pantorex Legend Card

3). The difficulty of the Guild Quest to Defeat Pantorex has been increased.

- HP: Increased 3x

- Attack: Increased by 2x

7. For Guild Quests, a new item acquisition system has been added.

- When a guild quest has been completed, you can now acquire some items randomly through this system.

- The random acquisation system is only available to Guild Members who are present at the time of theGuild Quest's Success.

- You have about 30 seconds to decide wether or not you want to join in after a successful Guild Quest.

- Basically, this is a system where each player rolls a dice and the player with the highest rolled number can acquire an item.

- The item that is obtained will be send to the Guild Message Chat.

- The item that is rewarded will be given to your current character's Inventory.

8. Potential Bosses have been added to Card Albums & Mercenary Missions.

1). Card Album: Red, Catacombs Mission

- Mirtis

- Rexipher

- Helgasercle

2). Card Album: Blue, Siaulai Mission

- Zaura

- Nuale

3). Card Album: Green, Seven Valleys Mission

- Blut

4). Card Album: Purple, Crystal Mine Mission

- Marnox

(These bosses are different to the high-end field versions and their item drop rates are different.)

9. The dropped items from Bosses Summoned Via Card Albums have been changed.

- Cards Dropping at 100% has been changed.

Current: Boss Card Drops at 100% Chance

NEW: 100% Chance of dropping a [Enhancement Card: 100] or Dropping the Monster Card

10. The Card removal system has been altered so that you can use silver to remove cards & prevent them de-leveling.

Current: 5TP Regardless of Card Level

NEW: [20,000 Silver x Card's Level]

11. In Rest Mode the 'Mark Enhancement' shortcut has been moved.

12. Help tips have been added regarding 'Legend Card'

Gem Abrasives:

Gem abrasive items will be renamed similarly to that of 'Attribute Point' item standards.

- Shining Basic Gem Abrasive -> Shining Grade 2 Gem Abrasive

- Shining Intermediate Gem Abrasive -> Shining Grade 3 Gem Abrasive

- Shining Advanced Gem Abrasive -> Shining Grade 4 Gem Abrasive

- Shining Superior Gem Abrasive -> Shining Grade 5 Gem Abrasive

- Gem Abrasive: 5000 -> Gem Abrasive: 5000

- Lv 1 Gem Abrasive -> Gem Abrasive: 3000

- Lv 2 Gem Abrasive -> Gem Abrasive: 15500

- Lv 3 Gem Abrasive -> Gem Abrasive: 31000

- Lv 4 Gem Abrasive -> Gem Abrasive: 62000

- Lv 5 Gem Abrasive -> Gem Abrasive 124000

- Basic Gem Abrasive -> Grade 2 Basic Gem Abrasive

- Intermediate Gem Abrasive -> Grade 3 Basic Gem Abrasive

- Advanced Gem Abrasive -> Grade 4 Basic Gem Abrasive

- Superior Gem Abrasive -> Grade 5 Basic Gem Abrasive

- Lv 9 Gem Abrasive -> Grade 7 Basic Gem Abrasive

- Lv 10 Gem Abrasive -> Grade 8 Basic Gem Abrasive

- Advanced Gem Abrasive: 14 Days -> Grade 4 Basic Gem Abrasive: 14 Days

- Superior Gem Abrasive: 14 Days -> Grade 5 Basic Gem Abrasive: 14 Days

- Shining Lv 9 Gem Abrasive -> Shining Grade 7 Gem Abrasive

- Shining Lv 10 Gem Abrasive -> Shining Grade 8 Gem Abrasive

- Shining Lv7 Gem Abrasive -> Shining Gem Abrasive: 145340

- [E-Run] Shining Superior Gem Abrasive -> [E-Run] Grade 5 Basic Gem Abrasive

- Shining Superior Gem Abrasive -> Grade 5 Basic Gem Abrasive

Instanced Dungeon Silver Drops:

- Instanced Dungeon Silver Rewards are now adjusted to be given based upon the character's level.

(The same changes will be made to EXP too.)

- Entrance Level + up to 30 Levels = 100%

- Every level after 30 = -2%

- At an 80 Level Difference, 0% Silver is obtained.

- Each Party member's silver drop reward is calculated individually.

Adventure Journal:

- When you close and re-open the adventure journal on a different tab, the last-opened tab will not be retained and will re-open on the main tab instead.

- When you select a quest in the Adventure Journal, it will display any pre-requisite quests.

Treasure Chests:

- The level of the treasure chest in Gele Plateau will change to Lv.4 (From Level 5)

System:

Level Specific Alerts have been added.

- When you enter a zone, you may be guided to certain UI Windows depending on your character's level.

- If you have already received a notification once, it won't appear again in future.

- You can get up to 5 notifications like this.

- Applies To : Level Based Equipment Changing, Instanced Dungeons, Daily Missions, Daily Quests, Party Quests, Saalus Convent Missions, Uphill Defense, Challenge Mode, Unique Raids, Equipping Boss Cards on Characters.

- Elemental properties have been re-adjusted.

- Frozen enemies receive 50% more damage from Lightning-property attacks.

- Petrtified enemies receive 50% more damage from Fire-property attacks.

- Cursed enemies receive 50% more damage from Dark-property attacks.

UI:

- Squire's Repair Shop and Pardoner's Spell Shop UIs have been improved.

- Prices displayed in store will now add a Comma "," every 3 digits. (I.e 3,000)

- A confirmation window has been added when purchasing from player stores.

【Events】

Blue Marbles Event - Event has begun lasting from 19th Jan until 8th Feb 2018. (It's the captured pet monster event from iTOS)

2day's Festival - Event has ended, The Anniversary NPC has also been removed.

※ NOTE: All Removed Skills & Attributes will have their points reimbursed if characters invested in them.

【Skill Changes: Wizard Tree】

===== Wizard ===== :

General Wizard class change:

- The 40% additional strike-type damage to frozen targets has been removed.

Earthquake:

- This skill will now deal double damage to Ground-type targets.

- Skill Factor has been changed to 266% + 14.6% Per Lv. (From 242% + 13.3% Per Lv)

Energy Bolt:

- Skill Factor has been changed to 109% + 6% Per Lv. (From 99% + 5.4% Per Lv)

Lethargy:

- The Physical/Magical Defense and Evasion Reduction effects have been changed.

- Physical/Magical Damage Reduction value is now: (Skill Lv. x 1)%. (From 4 + (Skill Lv x 5))

- Evasion Reduction value is now: (Skill Lv. x 5)

- Enemies afflicted with [Lethargy] will now take 20% Increased damage from Magic attacks.

- Debuff Duration is now 20 Seconds. (From 30)

- Cooldown Time is now 20 Seconds. (From 18)

Magic Shield:

- The skill [Reflect Shield] has been renamed to [Magic Shield]

- Damage Reflection effect has been removed.

- Reduced Damage: 20% Fixed Value

- Consumes 1% of Max. SP when receiving damage.

(If you don't have enough SP, the effects of the shield won't be applied.)

- The hit counter has been changed to now work on: (Skill Lv. x 1) hits.

- Buff duration is now fixed at 300 Seconds. (From 20 + (Skill Lv x 5))

- Cooldown Time is now 45 Seconds. (From 41)

Earthquake: Remove Knockdown

- Removes the Knockdown effect from [Earthquake]

- Increases SP Consumption by 10%

- Max. Level: 1

Magic Shield: Reflect Damage

- [Reflect Shield: Reflect Damage] has been renamed to [Magic Shield: Reflect Damage]

- The skill has been moved to Circle 2 and Requires Magic Shield Lv. 3 to Learn.

- The existing effect has been removed and replaced with a new effect.

- Each time the Magic Shield's effect is triggered, the SP Consumption is Reduced by [Attribute Lv. x SPR], the lowest value of SPR that can be consumed is 1.

- Max. Level: 20

Lethargy: Enhance (Attribute)

- This attribute has been removed.

Lethargy: Magic Specialty (Attribute)

- A new attribute has been added.

- Enemies afflicted with [Lethargy] will receive 3% additional damage per attribute level when attacked with [Magic] type attacks.

Sleep: Dream Eater (Attribute)

- A new attribute has been added.

- Reduces the hit-count of sleep by 80%(can go down to at least 1 hit), but targets afflicted with [Sleep] receive doubled damage from Psychokinesis-property attacks.

Surespell:

- Now applies to additional friendly targets from Level 2 and onwards, the caster themselves do not count as an additional target.

- Additional Targets (Skill Lv. - 1)

- Duration is now 300 Seconds. (From 45+ (18 x Skill Lv))

- Cooldown Time is now 60 Seconds. (From 90)

Magic Missile:

- This skill has been moved to Circle 2. (From Circle 3)

- Magic Bullets Shot: 0.5 + (Skill Lv. / 2 ). (From Skill Lv. x 1)

- The casting animation speed has been doubled.

- Skill Factor is now 178% + 12.5% Per Lv. (From 108% + 7.6% Per Lv.)

Magic Missile: Enhance (Attribute)

- This attribute has moved to Circle 2. (From Circle 3)

Quick Cast:

- Duration has been changed to 300 Seconds. (From 60)

- Cooldown has been changed to 60 Seconds. (From 20)

Lethargy: Additional Damage (Attribute)

- This attribute has moved to Circle 3. ( From Circle 1

===== Pyromancer ===== :

Pyromancer: Staff Master (Attribute)

- The existing fire attribute effects have been removed and replaced.

- The effect is now: When equipped with a [Staff], the damage of fire-property magic attacks is increased by 5% per attribute level.

Flame Ground:

- The skill's attack interval has been changed to attack every 0.5 Seconds. (From 0.7)

- Width of the skill has increased by 3 times.

- The casting effect of this skill is now summoned around the caster.

- Duration has been changed to 8 Seconds. (From 8.4)

- Skill's after-cast delay has been reduced.

- Skill Factor is now 111% + 6.1% Per Lv. (From 101% + 5.6% Per Lv)

Fire Wall:

- Skill effect has been changed.

- The Tile-selection targeting has been removed and change to a linear 8-tile wall based upon the characters currently faced direction.

- Overheat has been changed to 3. (From 1)

- Cooldown Time is now 20 seconds. (From 25)

- Skill Factor is now 158% + 8.7% Per Lv. (From 203% + 0% Per Lv)

Flare:

- Added an effect that detonates nearby fireballs.

- Activated fireballs deal damage to nearby enemies.

- There is no damage overlapping effects either.

- Cooldown is now 20 Seconds. (From 30)

- Skill's casting animation delay has been reduced.

- Skill Factor is now 545% + 29.9% Per Lv. (From 413% + 22.7% Per Lv)

Fireball:

- You can now target the ground to summon Fireballs at specific locations.

- When a fireball hits an enemy, it will no longer instantaneously disappear, but remain for a short duration afterwards.

(However, once it has attacked, it will not attack again.)

- Fireballs are no longer knocked back when hit by [Psychic Pressure]

- Fireball durations are now 10 Seconds. (From 60)

- Skill Factor is now 382% + 21% Per Lv. (From 281% + 15.4% Per Lv)

Fireball: Residual Heat (Attribute)

- A new attribute has been added.

- Increases the duration of [Fireball] by 1 second per attribute level.

- Increases SP Consumption by 50%

- Max. Level: 5

Enchant Fire:

- Now only applies to yourself, and not party members.

Fire Pillar:

- Damage is no longer blocked via status ailment resistances.

- Skill range has been increased by 30%

- Cooldown Time is now 30 Seconds. (From 50)

- Skill Factor is now 123% + 8.6%. (From 75% + 5.2% Per Lv)

Flame Ground: Spread Burns (Attribute)

- Targets hit by the initial cast of [Flame Ground] become afflicted with [Diffusion] for 10 seconds.

-[Diffusion] Reduces the target's fire-proerty resistance by 50 per attribute level.

- Targets afflicted with the [Diffusion] debuff can be attacked with [Flare]

- Increases SP Consumption by 10%

- Max. Level: 5

Hell Breath:

- The skill now is un-interruptible. (Has a built-in Surespell effect)

- The Range of the skill has been increased by 3 times.

- Width of the skill is increased by 50%.

- This skill now consumes 1 Pyrite.

- The Attack Interval has been changed to 0.3 seconds per hit. (From 0.4)

- Skill Factor has been changed to 169% + 20.3% Per Lv. (From 103% 12.3% Per Lv)

Fire Wall: Knockback

- A new attribute has been added.

- Enemies hit by [Fire Wall] are knocked back a set distance.

- Cooldown + 5 Seconds.

- Max. Level: 1

===== Cryomancer ===== :

Rod Mastery:

- The existing Ice-property attack increasing effect has been removed.

- Now, when equipped with a [Rod], The attack of Ice-property magic is increased by 5% per attribute level.

Cryomancer: Freezing Specialty (Attribute)

- This attribute has been changed.

- The existing effects have been removed. The effect will be replaced with a freezing probability effect.

- When using Cryomancer Skills, increases the chance of afflicting targets with [Freeze] by 5% per attribute level.

(Example: If you have this attribute Level 5, and a skill has a 10% Chance to freeze, the total chance to freeze the enemy is a 12.5% Chance.

- The Maximum chance increase goes up to 100%

Ice Bolt:

- Casting time has been removed.

- Skill Factor is now 116% + 6.4% Per Lv. ( From 106% + 5.8% Per Lv)

Ice Blast:

- Casting animation delay has been reduced.

- Skill Factor is now 446% + 24.5% Per Lv. (From 405% + 22.3% Per Lv)

Ice Wall:

- After-cast delay has been reduced.

Ice Pike:

- The targeting method has been changed.

- Summons a shard of ice at a designatedspot to deal damage.

- Targets hit by Ice pike have a 100% Chance of being frozen.

- (However, against Bosses & in PVP the chance is 10%)

- Max. No. of Targets : 10

- Skill casting animation delay has been reduced.

- Skill Factor is now 372% + 20.5% Per Lv. (From 115% + 6.3% Per Lv)

Gust:

- Skill has been removed.

Gust: Collision Damage (Attribute)

- Attribute has been removed.

Snow Rolling:

- Skill has been moved to Circle 2. (From Circle 3)

- Casting Time is now a fixed 1 second. (From Skill Lv. x 0.5)

- Skill Factor is now 320% + 22.4% Per Lv. (From 216% + 25.9% Per Lv)

Frost Pillar:

- This Skill has been changed.

- The monster 'Vacuum' effect has been removed.

- Monsters in the vicinity of Frost Pillar have a 100% chance of being frozen, as long as the Frost Pillar is still active.

- Frost Pillar's Duration is halved in PVP. (TBL/GvG)

- Enemies in range will constantly take Ice-property damage

- Skill Range has been reduced by 20%.

- This skill now consumes 1 Cryorite on cast.

- Skill Factor is now 84% + 10.1% Per Lv. ( From 0% + 0% Per Lv)

Frost Pillar: Enhance (Attribute)

- A new attribute has been added.

- Increases damage dealt by [Frost Pillar] by 0.5% per attribute level.

- Max. Level: 100

===== Psychokino ===== :

Psychic Pressure:

- Deals 50% Additional damage to mutant-type enemies

- Skill Factor is now 265% + 14.6% Per Lv. (From 121% + 6.6% Per Lv)

Swap:

- Skill's casting animation delay has been reduced.

Telekinesis:

- Deals 50% additional damage to mutant-type enemies.

Teleportation:

- Skill's casting animation delay has been reduced.

Magnetic Force:

- The skills effects have been changed.

- Max. No. of Targets is now 10. (From AoE Attack Ratio: 5)

- Deals 50% additional damage to mutant-type enemies.

- Skill's Range has been increased by 50%

- Skill Factor is now 965% + 67.6% Per Lv. (From 410 + 28.7% Per Lv.)

Heavy Gravity:

- A new skill has been added.

- Amplifies the forces of gravity in a designated area while also dealing psychokinesis property damage to targets. Flying-type enemies that are in the Heavy Gravity magic circle are considered as Ground-type enemies. When this skill is cast, any [Raise] magic circles nearby are removed.

- Deals 50% additional damage to mutant-type targtes.

Attack: 170% + 11.9% Per Lv.

Duration: 4 Seconds

Cooldown: 25 Seconds

Heavy Gravity: Enhance (Attribute)

- A new attribute has been added.

- Increases damage dealt with [Heavy Gravity] by 0.5% per attribute level.

Heavy Gravity: Decreased Movement Speed (Attribute)

- Targets inside Heavy Gravity have their movement speed reduced by 2 per attribute level.

- Large, Extra Large & Boss-type Monsters are immune to the movement speed reduction effect.

- Increases SP Consumption by 10%

- Max. Level: 5

Heavy Gravity: Duration (Attribute)

- A new attribute has been added.

- Increases the duration of [Heavy Gravity] by 1 second per attribute level.

- Increases SP Consumption by 30%

- Max. Level: 2

Gravity Pole:

- Skill effect has been changed.

Current: Max. No. of Targets: 5 + (Skill Lv. x 1)

NEW: Max. No. of Targets: 10 + (Skill Lv. x 1)

- Deals 50% Additional Damage to mutant-type enemies.

- Skill Factor is now 183% + 22% Per Lv. (From 144% + 17.3% Per Lv)

Gravity Pole: Decreased Defense (Attribute)

- This attribute will now also reduce target's magic defense in addition to physical defense.

Raise:

- When Casting [Raise], it will now remove any nearby [Heavy Gravity] magic circles.

===== Linker ===== :

Hangman's Knot:

- Casting animation delay has been reduced.

Spiritual Chain:

- Casting animation delay has been reduced.

Spiritual Chain: Magic Enhance (Attribute)

- A new attribute has been added.

- Characters linked via [Spiritual Chain] have their Magic Attack increased by: [3% x Spiritual Chain Skill Lv.]

Spirit Shock:

- A new skill has been added.

- Bind your soul to a single target and attack them dealing Psychokinesis-property damage. You can only connect yourself to one target a time. The connection can be removed at any time using [Unbind].

Attacks: 69

Duration: 3 + (Skill Lv. x 0.5) Seconds

Cooldown: 15 Seconds

Skill Factor: 171% + 12% Per Lv.

Spirit Shock: Confusion (Attribute)

- A new attribute has been added.

- Enemies have a 5% chance per attribute level of being afflicted with [Confusion] for 10 seconds.

- Increases SP Consumption by 20%

- Max. Level: 10

Spirit Shock: Mental Pressure (Attribute)

- A new attribute has been added.

- The target tethered via Spirit Shock has their Magic Defense reduced by 50%.

- Additional damage is dealt to the target based upon the difference in SPR stat between the linker and the target enemy.

- Additional damage can apply no more than 3 times the max value.

- Max. Level: 1

Lifeline:

- Duration is now (15 + (Skill Lv. x 5)) seconds. (From 15 + (Skill Lv. x 3))

- Skill casting animation delay has been reduced.

=====Thaumaturge:

Swell Left Arm:

- Swell Left Arm's buff will no longer duplicate its applications(on both main and offhand) and only apply to Main Hand Weapons.

Swell Left Arm: Enhance Summon (Attribute)

- A new attribute has been added.

- Increases Physical/Magic Attack of Summons by 1% per attribute level.

- Max. Level: 10

Swell Right Arm:

- Swell Right Arm's buff will no longer duplicate its applications(on both main and offhand) and only apply to Sub-Weapons.

- Now Consumes 1 Magic Powder.

Swell Right Arm: Enhance Summon (Attribute)

- A new attribute has been added.

- Increases the Physical/Magical Defense of your Summons by 5% per attribute level.

- Max. Level: 10

Swell Brain: Quick Thinker (Attribute)

- A new attribute has been added.

- When [Swell Brain] is activated, [Quick Cast] is simultaneously applied to the caster for 3 seconds per attribute level.

- [Quick Cast] only applies to the caster, and is not related to the level of learned [Quick Cast].

- Increases SP Consumption by 200%

- Max. Level: 50

Swell Brain:

- This skill now consumes 2 Magic Powders.

===== Elementalist ===== :

Electrocute: Freezing Magical Damage (Attribute)

- Attribute has been removed.

Prominence:

- Casting animation delay has been reduced.

- Skill Factor is now 347% + 19.1% Per Lv. (From 316% + 17.4% Per Lv)

Stone Curse:

- Stone Cursed targets receive additional damage from Fire & Psychokinesis property attacks.

- When a target is petrified, any damage reducing effects don't apply to Psychokinesis & Fire property attacks.

Hail:

- Skill Duration is now a fixed 10 seconds.

- Skill Factor is now 603% + 33.2% Per Lv. (From 285% + 15.7% Per Lv)

Meteor:

- This skill has been moved to Circle 3. (From Circle 2)

Freezing Sphere:

- Skill Factor is now 369% + 25.8%. (From 355% + 24.9% Per Lv)

Storm Dust:

- A new skill has been added.

- Create a sandstorm at a targeted location. Enemies caught within the storm will constnatly receive Earth-property damage. Flying-type enemies will receive 50% less damage.

- Cooldown Time: 35 Seconds

- Skill Factor: 204% + 14.3% Per Lv.

Storm Dust: Enhance (Attribute)

- A new attribute has been added.

- Increases damage dealt with [Storm Dust] by 0.5% per attribute level.

- Max. Level: 100

Storm Dust: Slow (Attribute)

- A new attribute has been added.

- Reduces the movement speed of enemies inside the storm dust by 2 per attribute level.

- Max. Level: 5

Storm Dust: Aftermath (Attribute)

- A new attribute has been added.

- After Storm Dust's duration has ended, the damage persists for 1.5 seconds per attribute level on targets that were in range of the storm dust.

- Max. Level: 2

Rain:

- Skill has been removed.

Rain: Monsoon (Attribute)

- Attribute has been removed.

Frost Cloud:

- Skill has been removed.

Frost Cloud: Enhance (Attribute)

- Attribute has been removed.

Meteor:

- Skill's range has been increased by 100%

- Casting Time is now a fixed 3 second timer. (From Skill Lv. x 0.5)

- Cooldown Time is now 40 Seconds. (From 60)

- Skill Factor has been changed to 2376% + 285.2% Per Lv. (From 1433% +100% Per Lv)

Meteor: Enhance (Attribute)

- Attribute moved to Circle 3. (From Circle 2)

Meteor: Flame Ground (Attribute)

- A new attribute has been added.

- Applies [Meteor]'s hit 5 times when attacking enemies using [Meteor] inside the radius of [Flame Ground].

- Max. Level: 1

Meteor: Evasion (Attribute)

- This attribute has been removed.

Prominence: Additional Prominence (Attribute)

- A new attribute has been added.

- Summons 1 additional prominence per attribute level.

- Max. Level: 4

===== Sorcerer ===== :

Summon Servant:

- This skill now consumes 1 Empty Spellbook

Summon Familiar:

- Skill Factor is now 365%. (From 332%)

Attack Ground:

- Skill's casting animation delay has been reduced.

Hold:

- Skill's casting animation delay has been reduced.

Desmodus:

- Skill Factor is now 550% + 66% Per Lv. (From 334% + 40% Per Lv)

Evocation:

- Skill's casting animation delay has been reduced.

===== Chronomancer ===== :

Quicken:

- The skill effect has been changed.

- Quicken's effects have been reduced by 50%

- The effectiveness of Quicken can no be increased via the SPR Stat.

- The duration of the skill has been changed

Current: 30 + Skill Lv. x 5

NEW: 30 + Skill Lv. x 6

- This skill now consumes 1 Time Fragment.

Reincarnate:

- This skill now consumes 5 Time Fragments.

Stop:

- This skill now consumes 3 Time Fragments.

Haste:

- The skills effect has been changed.

- The Base Value of Haste has been reduced by 50%

- The effectiveness of Haste can now be increased via the SPR Stat.

(Assuming this is a duration change, IMC haven't written any context to this)

Current: 30 + Skill Lv. x 5

NEW: 40 + Skill Lv. x 8

- This skill now consumes 1 Time Fragment.

Back Masking:

- This skill now consumes 2 Time Fragments.

Pass:

- The skills effect has been changed.

- Once a skill's cooldown has been altered by [Pass] it will not be altered again until said skill has been used at least once.

- The skill now consumes 1 Time Fragment.

- After-cast delay has been reduced.

===== Alchemist ===== :

Combustion:

- Skill Factor has been changed to 1200% + 66% Per Lv. (From 1091% + 60% Per Lv)

Alchemistic Missile:

- Skill Factor is now 878% + 105.4% Per Lv. (From 586% + 70.3% Per Lv)

===== Necromancer ===== :

Dirty Pole:

- Skill Casting Animation delay has been reduced.

- Skill Factor has been changed to 185% + 10.2% Per Lv. (From 169% + 9.3% Per Lv)

Flesh Hoop:

- Skill Casting Animation delay has been reduced.

- Skill Factor has been changed to 166% + 9.1% Per Lv. (From 151% + 8.3% Per Lv)

Gather Corpse:

- Skill's After-cast delay has been reduced.

- Skill Factor is now 335% + 18.4% Per Lv (From 305% + 16.7% Per Lv)

Flesh Strike:

- Skill Factor has been changed to 2859% + 343.1% Per Lv. (From 2079% + 249.5% Per Lv)

=====Sage===== :

Micro Dimension:

- Skill Factor is now 1679% + 92.3% Per Lv. (From 1018% + 56% Per Lv)

- Skill's Casting animation delay has been reduced.

Ultimate Dimension:

- Skill Factor is now 482% + 26.5% Per Lv. (From 438% + 24.1% Per Lv)

- Skill's Casting animation delay has been reduced.

Dimension Compression:

- Overheat has been changed to 2. (From 1)

- Skill Factor is now 1392% + 97.5% Per Lv. (From 844% + 59.1% Per Lv)

===== Rune Caster ===== :

Rune Caster: Skilled Casting (Attribute)

- The Quick Cast buff duration is now 300 Seconds (5 minutes), for those that have not learned Quick Cast, the penalty that made the duration shorter has been removed.

Rune of Protection:

- Existing effects of this skill have been removed, new effects have been added.

- Grants Knockdown & Knockback Immunity for the duration of the buff.

- Casting Time is now 2 Seconds. (From 4)

- Skill's Duration is now [Skill Lv. x 30] Seconds. (From Skill Lv. x 20)

- Cooldown has been changed to 200 Seconds. (From 90)

Rune of Protection: Critical Resistance (Attribute)

- This Attribute will be renamed.

Current: Rune of Protection: Critical Resistance

NEW: Rune of Protection : Maintain Casting

- The existing effects have been removed, and a new effect has been put in its place.

- While casting [Rune of Protection], being attacked by an enemy will not disrupt the cast.

- The Attribute reduces [Rune of Protection]'s Duration by (10 - Attribute Lv. x 2) Seconds.

Rune of Destruction:

- Skill's diameter range has been increased by 50%

- Casting Time is now 2 Seconds. (From 4)

- Cooldown Time is now 40 Seconds. (From 65)

- Skill Factor is now 1465% + 80.6% Per Lv. (From 900% + 108% Per Lv)

Rune of Destruction: Magical Defense Destruction (Attribute)

- A new attribute has been added.

- When a target is hit by Rune of Destruction, Reduce their Magical Defense by 10% per attribute level.

- Increase SP Consumption by 30%

Rune of Ice:

- The skill's effects have been changed.

- The skill now increases ALL Ice-property Magic Damage by 50% (The currently-affected skills additional damage will also change from 150 -> 50%)

- Casting Time is now 2 Seconds. (From 4)

Rune of Giants:

- The skill's effects have been changed.

- All [Buff] skills are now able to be used while under the effects of Rune of Giants.

- Casting Time is now 2 Seconds. (From 4)

Rune of Justice:

- You can now cast this skill while moving

- Casting Time is now 2 Seconds. (From 4)

- Cooldown is now 30 Seconds. (From 50)

- Skill Factor is now 293% + 16.1% Per Lv. (From 180% + 21.6% Per Lv)

===== Warlock ===== :

Dark Theurge:

- You can now cast this skill while moving.

- Casting Time is now 2 Seconds. (From 4)

- Cooldown time is now 30 Seconds. (From 50)

- Skill Factor is now 517% + 28.4% Per Lv. (From 104% + 5% Per Lv)

- The Skill's after-cast delay has been reduced.

Evil Sacrifice:

- The Skill's after-cast delay has been reduced.

Invocation:

- Skill Factor is now 605% + 33.3% Per Lv. (From 550% + 30.2% Per Lv.)

- The Skill's after-cast delay has been reduced.

Mastema:

- The skill's range has been increased by 50%

- Skill Factor is now 1149% +63.2% Per Lv. (From 1044% + 57.4% Per Lv)

- The skill's after-cast delay has been reduced.

Pole of Agony:

- Skill Factor is now 281% + 15.4% Per Lv. (From 170% + 9.4% Per Lv)

Sabbath:

- The Skills effect has been changed.

- The additional damage effect has been removed.

- The Damage of Exil Spirits that are following you is increased by Skill Lv x 10%.

- Cooldown is now 30 Seconds. (From 45)

- The Max. Duration is now 10 Seconds. (From 5)

- Skill Casting time & After-cast delay have been reduced.

Drain:

- The skills effect has been changed.

- Drain's existing functions have been removed entirely.

- Increases Dark-property Magic Attack Damage by: [No. of Absorbed Spirits x 10%]

- Max. Absorb-able Spirits : Skill Lv. x 1

- Buff duration is still 30 Seconds and remains unchanged.

- Cooldown time is now 40 Seconds. (From 43)

- The after-cast delay has been reduced.

Demon Scratch:

- Skill Factor is now 2011% + 241.3% Per Lv. (From 1567% + 188% Per Lv.)

===== Featherfoot ===== :

Blood Sucking:

- Skill Factor is now 393% + 21.6% Per Lv. (From 238% + 13.1% Per Lv)

Nghadhndi:

- Skill Factor is now 974% + 53.5% Per Lv. (From 885% + 48.7% Per Lv)

Bone Pointing:

- Skill Factor is now 208% + 11.4% Per Lv. (From 189% + 10.4% Per Lv)

Blood Curse:

- Skill Factor is now 1179% + 82.5% Per Lv. (From 1072% + 75% Per Lv)

Kundela Slash:

- Skill Factor is now 2001% + 140% Per Lv. (From 1213% + 84.9% Per Lv)

Enervation:

- Skill Factor is now 562% + 67.4% Per Lv. (From 511% + 61.3% Per Lv)

- The after-cast delay has been reduced.

===== Enchanter ===== :

Lightning Hands:

- Skill Factor is now 432% + 30.3% Per Lv. (From 393% + 27.5% Per Lv)

Enchant Lightning: Psychic (Attribute)

- A new attribute has been added.

- When applying [Enchant Lightning],The skills [Psychic Pressure] and [Gravity Pole]'s properties become Lightning-type.

- Increases SP Consumption by 10%

- Max Level: 1

Enchant Earth:

- This skill now consumes 1 Enchanted Stone upon cast.

Enchant Lightning:

- This skill now consumes 1 Enchanted Stone upon cast.

===== Shadowmancer ===== :

Shadow Pool:

- At the beginning of casting the skill, the caster will now be invincible.

Shadow Thorn:

- Skill Factor is now 2078% + 114.3% Per Lv. (From 1889% + 103.9% Per Lv)

Shadow Condensation:

- Skill Factor is now 2210% + 154.7% Per Lv. (From 2009% + 140.6% Per Lv.)

Shadow Conjuration:

- Skill Factor is now 1063% + 58.5% Per Lv. (From 967% + 53.2% Per Lv.)

【Skill Changes: Swordsman Tree】

===== Shinobi ===== :

Bunshin no Jutsu:

The skills effect has been changed.

- Clone's Attack Power is no longer influenced by additional effects outside of the user's equipment.(Attributes are still included.)

-The SP Consumed and additional Cooldown of the skill now varies depending on the amount of Clones that are used.

- SP: +10% SP Cost Per clone

- Extra Cooldown: + 2 Seconds Per clone + 10%

- Cooldown is now 45 Seconds. (From 49)

- The skill duration is now a fixed duration of 20 seconds. (From 15 + Skill Lv x 1)

- Clones can now use the following skills:

Peltasta - Butterfly

Peltasta - Langort

Barbarian - Cleave

Barbarian - Seism

Rodelero - Targe Smash

Corsair - Dust Devil

Corsair - Hexen Dropper

Corsair - Impale Dagger

Doppelsoeldner - Mordschlag

Doppelsoeldner - Zwerchhau

Doppelsoeldner - Sturtzhau

Fencer - Sept Etoiles

Fencer - Attaque Composee

Fencer - 플래쉬

Dragoon - Dragontooth

Dragoon - Dragon Soar

Shinobi - Mijin no Jutsu

Shinobi - Katon no Jutsu

Nak Muay - Ram Muay Stance Basic Attack

Katon no Jutsu:

- Cooldown time is now 25 Seconds. (From 29)

- Overheat is now 2. (From 1)

Mijin no Jutsu:

- Skill Attack Factor has changed.

Current: 929% + 111.5% per Lv.

NEW: 2612% + 313.4% per Lv.

- HP Consumption is now: 5000 - (Skill Lv. x 500) [From: 7000 - (Skill Lv. x 500)

- Shinobi's Clones will disappear upon using the skill.

Kunai: Fatal Stab (Attribute)

- A new attribute has been added.

- Upon landing a critical hit with the [Kunai] skill, the attack hits twice.

* Increases SP consumption by 20%

* Max Level: 1

Bunshin no Jutsu: Decreased Damage (Attribute)

- This attribute has been removed.

===== Peltasta ===== :

Peltasta General Changes:

- All Peltasta's attacking skills now generate 50 times more threat.

Umbo Blow:

- When using the skill, 30% of the shield's defense is added as physical attack.

Rim Blow:

- When using the skill, 30% of the shield's defense is added as physical attack.

Swash Buckling:

Skills effect has been changed.

- The skill will now provoke enemies in a similar fashion to Matador's Capote skill.

- The 30 second provoke effect has been removed.

- For 20 Seconds, the Maximum Aggro-able targets is increased by the number of targets provoked.

- Max. Targets : 6 + (Skill Lv. x 1)

- Duration: 5 Seconds. (Fixed Value)

- Range: 400

- After applying a Provoke to a monster, they can still become afflicted with several other debuffs but become temporarily immune to ALL other types of provocation skills for 30 seconds.

Swash Buckling: Max HP (Attribute)

Attribute name will be changed.

Current: [Swash Buckling: Max HP]

NEW: [Swash Buckling: Focused Defense]

- The HP Increasing effect will be removed.

- The effect is now, "upon using Swash Buckling, for 10 seconds, damage taken is reduced by 5% Per Attribute Level."

Swash Buckling: Maintain Provoke (Attribute)

- This attribute will increase the duration of [Swash Buckling] by 1 second per attribute level.

Shield Lob:

- When using the skill, 30% of the shield's defense is added as physical attack.

Butterfly:

- When using the skill, 100% of the shield's defense is added as physical attack.

Umbo Thrust:

- When using the skill, 30% of the shield's defense is added as physical attack.

Peltasta: Provocation Procedure (Attribute)

- A new attribute has been added.

- The provoking effects of Peltasta's Skills are doubled.

===== Rodelero ===== :

Targe Smash:

- When using the skill, 30% of the shield's defense is added as physical attack.

Shield Charge:

- When using the skill, 30% of the shield's defense is added as physical attack.

Shield Shoving:

- When using the skill, 30% of the shield's defense is added as physical attack.

Shield Bash:

- When using the skill, 30% of the shield's defense is added as physical attack.

Slithering:

- When using the skill, 30% of the shield's defense is added as physical attack.

Shooting Star:

- When using the skill, 100% of the shield's defense is added as physical attack.

===== Corsair ===== :

Dust Devil:

- Upon using the skill, 80% Physical Attack + 60% Sub-Weapon Attack is applied.

- Skill Range has been increased by 50%

Unlock Chest:

- This skill has been removed.

Hexen Dropper:

- Some skill effects have been added.

- Upon using the skill, 80% Physical Attack + 60% Sub-Weapon Attack is applied.

- Skill range has been increased.

Range : + 50%

Width : + 100%

Double Weapon Assault:

- Skill attack ranges has been increased.

Basic Attacks:

Range: + 30%

Width: + 30%

Dagger Attacks:

Range: + 40%

Width: + 50%

Pistol Attacks:

Range: + 60%

Width: + 50%

- Cooldown time has been changed 60 Seconds. (From 52)

- Effect Duration has been changed to 300 Seconds. (From (34 +(Skill Lv x 2)))

- Double Weapon Assault Damage increases by (30 + (Skill Lv. + 5))%

Impale Dagger:

- A new skill that has been added.

- Can only be executed with a Dagger Secondary Weapon equipped.

- Attack: 311% + 37.3% Per Lv.

- The range is about double that of the dagger's basic attack (C attack)

- Base AoE Attack Ratio: 0

- Cooldown : 20 Seconds

- Overheat: 4

Impale Dagger: Enhance (Attribute)

- A new attribute added, increasing this skill's damage by 0.5% per attribute level.

- Max Level: 100

===== Doppelsoeldner ===== :

Mordschlag:

- Cooldown time is now 30 Seconds. (From 38)

- Overheat has been increased to 5. (From 2)

- Skill hitbox range has been increased by +100% Length and +30% Width.

Punish:

- AoE Attack Ratio has been changed to 15. (From 3)

- Cooldown time has been changed to 10 Seconds. (From 18)

Redel:

- Cooldown time has been changed to 30 Seconds. (From 25)

- Overheat has been increased to 2. (From 1)

Zucken:

- Cooldown time has been changed to 15 Seconds. (From 20)

Sturtzhau:

- Cooldown time has been changed to 25 Seconds. (From 32)

===== Dragoon ===== :

Dragoon Helmet:

- The effect of the skill has been changed.

Current: 300 Seconds Duration

NEW: Unlimited Duration

* 1 Second Cooldown

===== Murmillo ===== :

Scutum Hit:

- An additional effect for the skill has been added.

- When using the skill, 30% of the shield's defense is added as physical attack.

Casis Crista:

The effect of the skill has been changed.

Current: 240 Seconds Duration

NEW: Unlimited Duration

* 1 Second Cooldown

Shield Train:

The effects of this skill have been reworked.

- When used, 30% of the shield's physical defense is added as physical damage to targets.

- A vacuum effect affecting pushed enemies at the end of the skill has been added.

- Raises the shield in an upright position before the Murmillo triggers the enemy gathering effect and deals damage simultaneously to targets infront.

- There is a limit to the amount of enemy targets affected by Shield Train.

- Can be held for 0.5 Seconds.

- Does not apply to bosses.

Sprint:

- The duration of this skill is now (10 + Skill level) Seconds. (From (5+ Skill Lv) Seconds)

===== Lancer ===== :

Crush:

- Cooldown time is now 20 Seconds. (From 26)

Quintain:

- Cooldown Time is now 20 Seconds. (From 21)

Joust:

- Skill effect has been changed.

- Max No. Of Targets is now 10. (Previously Unlimited)

- Hits: 2x

- Attack Range & Width have been doubled

- Magic Circle's range only about 2x bigger.

- Skill Factor has been changed to 332% + 18.3% Per Lv. (From 221% + 12.2% Per Lv)

===== Matador ===== :

Capote:

- Skill effect has been changed.

- Once the provoke has been applied, the targets become immune to any other provocative effects for 30 seconds.

【Items】

Torn Book Piece:

The trading restrictions have been revised for this item.

Current: 1:1 Trading is Impossible, Team Warehouse storing is Impossible

NEW: 1:1 Trading is Possible, Team Warehouse storing is Possible

Masinios Dagger:

An item option has been added.

- Impale Dagger Skill Level +1

Time Fragment:

A new item has been added to the game.

- Sold By: Chronomancer Master

- Cost: 100 Silver ea.

Magic Powder:

This items price will change.

Current: 700 Silver

NEW: 100 Silver

Item's Description will also now display where this item can be obtained from.

- Obtained From: Wizard Master, Thaumaturge Master

Dimensional Fragment:

The items name and purchasing price will be changed.

Current: Dimensional Fragment

NEW: Time Fragment

- Item's Price Change

Current: 10,000 Silver

NEW: 2,000 Silver

- Shop Re-sale Price Change

Current: 2,000 Silver

NEW: 400 Silver

Item Weight:

※ We are in the process of changing the weight value of items that are skill catalysts so that they are below the value of 1, this is scheduled to be applied on the next test server patch.

▣ Bug Fixes

【Skill Fixes】

Archer:

Kneeling Shot:

- Fixed issue where the Kneeling Shot damage increase value was actually different from the tooltip's value.

Wugushi:

Bewitch:

- Fixed issue where it was possible to stun targets without them being poisoned first.

Necromancer:

Corpse Tower: Skeleton Soldier (Attribute)

- Fixed an issue where any Skeleton Solders Spawned via this attribute had an indefinite duration.

Rune Caster:

Rune of Giants:

- Fixed an issue where using jumps to attack would only periodically deal damage.

【Monster】

Ragged Butcher:

- Fixed an issue where when this monster was attacked by a summon when below a certain hp threshold, the damage dealt would always be 1.

Greentoshell:

- Fixed an issue where when this monster was attacked by a summon when below a certain hp threshold, the damage dealt would always be 1.

【Items】

White Snowflake Unicorn Horn:

- Fixed issue with this item appearing incorrectly in the equipment comparison window.

White Snowflake Glasses:

- Fixed issue with this item appearing incorrectly in the equipment comparison window.

Helgasercle Card:

- The name of the card & tooltip info will be updated. (They just added a space to the name in both lines.)

- Name: Helgasercle Card-> Helga Sercle Card

【Graphic/Sound/UI】

Fixed an issue when attacking with the [Noble Long] hairstyle on a companion with a pistol attack would cause the hair to clip through the body.

Fixed issue with the graphics of the Premium Snowflake Costume(F) appearing broken for Clerics.

【Other Changes】

Fixed issues with being unable to enter the Former Fantasy Library using mouse mode.

Fixed issue where the attack speed effect of the [Lepus Card] was not working.

Fixed issue where the same riddles would be shown when attempting the exploration gimmick.

Source Post: http://tos.nexon.com/ts/notice/view.aspx?n4ArticleSN=157