John Watson wrote: Mouse acceleration is bad, because it gives you inconsistent sensitivity

exponention

Oh boy. Last nights attack erased my thread. I'll attempt to recreate it.This is anat a serious discussion about the lack of good mouse acceleration in NS2.The reason I bring it up, is because I noticed in the trello that they want to introduce team specific sensitivities from NS2+ . As I mentioned in my original post, I remember when this was implemented in NS2+, in fact, I vaguely remember advocating for it and requesting it.Before that, I was using a bind to change my sensitivity, because I needed a slightly faster sensitivity to land my alien bites against good strafejumping marines, specifically with lerk (one of my problems was I reached the end of my mousepad too often), but if I kept the same sense for marines, I noticed a significant drop in my tracking accuracy. So my solution back then was to have two separate sensitivities.Well I recently just came back to NS2, from a long hiatus, where I started playing arena shooters, mainly Reflex and Warsow. In those games, they have advanced mouse acceleration options. What that means I'll explain below, but just let me assure you, that this is not what you guys might know from counter-strike or windows' "enhanced pointer precision". In the arena shooter genre, mouse acceleration is used by top players, and unlike cstrike and other games, it's not "shunned" at all.When ever I bring this up, someone always says something of the effect:It doesn't. Whatscream inconsistency isbased on class or faction!This is what the mouse menu in Reflex looks like:The graph shows my own personal sensitivity setting. Notice how it's not a simple linear graph or anexponential (lol) graph or any of that sort. It's more like a step function. This is because I added a sensitivity cap of "4.22" (equivalent to 1.2 in ns2), which makes the ceiling on that graph constant after a while. This makes sure, that no matter how fast I flick my mouse, it never exceeds that sensitivity cap.Notice how it also starts out flat. That is because I add an offset of "6". This basically just moves the graph a certain units to the right. So the bottom level is my standard sense of 3.5 (equivalent to 1.0 in ns2). This means that as long as I don't exceed a certain speed with my mouse, my sensitivity doesn't change. This is so I can track with a constant sensitivity, and only when I start, does the mouse acceleration actually kick in.In Reflex, this allows me to do rocket jumps and the odd flickshot a lot more easily, while not compromising my tracking accuracy with a sense that would otherwise be too high. And in NS2, it allows me to land my bites as alien, and perhaps the odd shotgun flickshots, much more consistently, without compromising my marine tracking accuracy.You can actually try it with an external driver . Kovaak also has a good introduction to it here . But what I want is in-game support for it, like in Reflex and Warsow.Lastly, as I did before the forum attack. I will end with this video by an excellent player called Mew. He uses the most strange mouse setting I've ever seen. Inverted input (this on its own is baffling to me), incredibly low sensitivity and a TON of mouse acceleration. This just goes to show you, how different our settings can legitimately be.