Project Introduction:

This tutorial will cover all the details of the best practices to use when developing a functional and elegant shooting based game. You will be taken through many of the required parts of a shooter based game and you will learn a range of topics from character movement to client prediction. We will move on to advance topics such as mesh culling and ragdoll physics. A lot of the mathematical based principles will be presented in Ogre3D but will be made so the functions we create are usable in any rendering library of your choice.

What are the requirements ?:

This section will cover requirements of programming language, skills viewers should have to understand and follow this tutorial.

● Basic C++ and Java knowledge

● A high school level mathematical knowledge

● And the most important is: desire to learn

What is the target audience?:

• Current programmers who want to learn game programming practices

• Armature programmers who want to further their knowledge

• Software Developers that want to delve into the world of game programmers

• Game developers that want to refine their practices

When are the streaming sessions (streaming schedule)?

Weekly 10 am EST New York time on Monday, Wednesday, Thursday