jers Member

Join Date: Oct 2012 Posts: 101

Improved stability and dedicated server I want to keep this respectful as possible and I'm going to attempt to do this without whining, but we're trying to run a online community here at Hoggit (and I'm sure many others) and it's really difficult to do that with the anemia around the multiplayer side of things. I know there's a huge singleplayer base and but I'm trying to make the case here for the online communities who are trying our best to keep your product up and running (and more importantly keeping interest in more of your modules)



The two biggest issues are we desperately need dedicated server software that can run on Linux. It's prohibitively expensive to run dedicated Windows hardware to support dedicated servers.



The second problem is stability is a joke. For years and years we've put up with desync and crashes for all but the most trivial of missions.



We have a community of 14 thousand people that want to play online and most of them have given up, and I can't blame them. We try to give them better mission experiences with things like scripting and complex missions but anytime a mission reaches any amount of complexity at all it grinds to a halt after just an hour or so.



Are we just not driving enough interest in your sales to be worth it? With decent multiplayer our community would probably *triple* and with that comes sales of modules old and new. I'm basically begging at this point to get some kind of definitive answer out of Wags or someone. Even a strongly worded "It's not going to happen" would be better than this limbo.



Thanks for taking the time to read this, maybe we'll get some kind of response. Maybe not, but I'm begging you here guys.