After lots of refactoring and hard work I’m proud to say I’ve got a LOT done in terms of gameplay progress! I’ll elaborate more on the progress in the upcoming update starting shortly after New Years! Even though this post will contain a LOT of patch notes, it’s actually very very small in comparison to the upcoming update.

There’s still lots of work to be done coming up and I probably won’t get around to making the progress video until the end of the month, but trust me the wait is worth it. For now the current update just deals with a couple additions to already established features, important bug fixes and some quality of life changes to player control and movement. Thank you for your patience and I hope you’re as excited for what’s to come as we are!

Now for some updates:

Added 3 new items (TBA)

Added a new GameOver parameter (TBA)

Added several brand new prototyped systems (TBA)

brand new prototyped systems (TBA) Added 2 new item types

NPCs now drop held items when they die

Improved functionality for all items

Improved some physics functions

Improved NPC detection consistency

Improved inventory consistency when very quickly swapping items

Increased Hazard detection performance significantly

Reduced Player and NPC movement speed while running (Slow your roll buddy)

Finished hazard detection system

Finished implementing teachers

Fixed many hazard detection bugs

Fixed a few minor bugs when interacting with NPCs while they are doing certain tasks

Fixed bug where Teachers couldn’t hear sounds, but Students could

Fixed bug where NPCs would occasionally slide a bit during some behaviors

Fixed bug where NPCs held items incorrectly (like holding a can sideways)