Detroit's recruiting commandments (House Rules) for a better dynasty FULL coaching tree however you please! The object of these were to limit you to only what we expect the CPU to do.



Spoiler tags below will provide an explanation for each rule. So here we go!



1) Thou shalt only add as many players to your recruiting board as you can evenly distribute max points.



Spoiler Simply, if you have a fresh coaching tree you get 5,000 points and can only offer a max of 500 per recruit. So 5,000/500 is 10 recruits total at a time on your board. You CAN replace recruits if they commit to you or elsewhere but you can only have a the calculated amount active. All recruits on your board get "bonus" points so if you add 30 players to your board they're still getting pitched by your team. We don't want that as it makes recruiting too easy. Limiting the board creates more of a challenge.



2) Thou shalt give MAX points to all recruits on the board.

Spoiler See spoiler above. The CPU only gives max points for each recruit. They don't give partial so we're going to just play by their rules. This does NOT mean it's either 500 pts or nothing for a recruit. So if you scout some players and can give 500 max to 9 recruits and have 250 left that's still the MAX available to that last 10th recruit. That is acceptable so you need to think about who ends up getting shorted with points.



The idea behind this rule is that you don't give 100 pts to pretty much committed recruit allowing you more points to scout. Nope, must off max available for each recruit. If you scout a lot you may have 1 or 2 recruits not getting points!



It also creates strategy with the coaching tree. If you barely upgrade opener and closer but upgrade kitchen sink you actually lower the amount of potential recruits you go after! So if you have 15,000 points every week and can give 1000 per recruit MAX that's 15 recruits on your board.



3) Thou shalt only target players who have you in their Top 10 and/or are in a pipeline state. You may however target 1 reach player from anywhere per season. If this reach player commits (to your team or not) he may NOT be replaced by another reach player and must be replaced by the above.

Spoiler The CPU doesn't scour the board nationally looking for a under 25% locked 5* recruit, so why should you? This limits your recruiting to more realistic parameters so you don't grab high ranked recruits who aren't being sought after at the moment. But again, if they're in your pipeline but you're not in their top 10 you still go after them! As you improve more higher ranked recruits from all over will list you in the their Top 10 not just pipeline states. So you can still get a new pipeline by targeting specific interested recruits.



4) Thou shalt evenly distribute MAX points in the offseason. If you have 10,000 offseason points and want 3 recruits that's ~3,500 points per recruit (rounding is acceptable).

Spoiler You need to pick the right recruits in the regular season and get them to commit then otherwise you have to pour a lot of points into them. This also prevents you from dumping too many points into recruits that you might steal from another school. It does add excitement though. You want that 5* you added last minute (who was a PIPELINE of course)? Throw all 10,000 points into him but you better hope you can afford to lose everyone else on the board! This also makes the coaching skill tree important once again as you can upgrade how many points you get in the offseason



That's it! 4 simple recruiting commandments. Feel free to use your skill tree to your own strategy and get at it!



Some other thoughts.



Scouting: A lot of people like going with no scouting, but it's in the game...we need to use it! But with my house rules scouting becomes relevant. Take this example:



You have 10 recruits on the board and 5,000 points to spend. Well if you scout your max points you can give to recruits shrinks! With the board limited to 10 recruits you need to be very careful how much you scout or you may loose valuable point time on recruits you want. You can also feel free to scout and replace recruits as you wish as long as they fit the requirements.



If you spend all your time scouting and have very few top 10 interest or pipeline recruits available you may hurt yourself.



Preseason scouting becomes important too. You can use that time scout your reaches!



*NOTE* There's no limit to scouting. You can 5 players to your board, scout them and not like their results, and then replace them with 5 different players. As long as their is max players per points (as noted in Commandment 1) on your board by the time you advance the week your golden! But again, spend time scouting and lose out on how many recruits get MAX (allowable not calculated) points! I came up with the following house rules to provide a fun challenge in dynasty mode. What's different about these? Feel free to use yourhowever you please! The object of these were to limit you to only what we expect the CPU to do.Spoiler tags below will provide an explanation for each rule. So here we go!That's it! 4 simple recruiting commandments. Feel free to use your skill tree to your own strategy and get at it!Some other thoughts.A lot of people like going with no scouting, but it's in the game...we need to use it! But with my house rules scouting becomes relevant. Take this example:You have 10 recruits on the board and 5,000 points to spend. Well if you scout your max points you can give to recruits shrinks! With the board limited to 10 recruits you need to be very careful how much you scout or you may loose valuable point time on recruits you want. You can also feel free to scout and replace recruits as you wish as long as they fit the requirements.If you spend all your time scouting and have very few top 10 interest or pipeline recruits available you may hurt yourself.Preseason scouting becomes important too. You can use that time scout your reaches!*NOTE* There's no limit to scouting. You can 5 players to your board, scout them and not like their results, and then replace them with 5 different players. As long as their is max players per points (as noted in Commandment 1) on your board by the time you advance the week your golden! But again, spend time scouting and lose out on how many recruits get MAX (allowable not calculated) points! Von Dozier likes this. Last edited by DetroitStyle; 09-22-2018 at 09:54 AM .