Although I understand that the AI players can't "read your mind", I still don't see why intrigue has to be so 1-sided. After all, having espionage in the game means that so-called "Pacts of Secrecy" could finally be meaningful, & you already have the 10-turn war declaration in the game too-both of which could be exposed via AI intrigue. Another thing, though, is whether or not 3rd party diplomacy should be automatically known, or should be *earned* via espionage in the form of intrigue. I certainly hope that future content additions (whether expansions or DLC) deals with these oversights.....as well as adding extra missions. Still, looks like a good start to espionage so far ;-)!



Aussie.

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