Hello all,

This will sound familiar, but: we’re very sorry again for the relative radio silence. It comes from a combination of not having new announcements we’re able to share currently + being super (duper) busy.



But with that said: I do have some Save the Light patch notes to share. This version, 1.04, is available now internationally on both PS4 and Xbox.



This patch was fully completed a few months ago and fixes some significant issues, but unfortunately got held up in the release pipeline for reasons outside our control – so we’re very sorry for the great delay on it.



SAVE THE LIGHT v1.04 PATCH NOTES

6/21/18

Fixed an unfortunate bug where, in some instances, it was possible for players to crash near the beginning of the Chapter 5 stage “The Trial”, and upon doing so, the game would load incorrect party members (Peridot/Connie) and block further progress. This can no longer happen, and is also fixed retroactively for players who did experience this issue (very sorry!)

Fixed an issue where the Great North would sometimes crash or completely shut out the player (NOTE: This issue only affected the EU version and not the North American release of the game)

Fixed an issue with the “Freebie Badge” sometimes caused certain moves to lock-up the battle upon being getting the freebie bonus (like Connie’s “Protect” and Amethyst’s “Steven Form”)

Fixed situations where Smoky Quart’z Tornado ability could get enemies stuck in the stage/on ledges

The Steven and Greg team ability now sets the music volume back to what it was previously instead of setting it to max

Fixed Greg sometimes still getting stuck during Squaridot’s Wind Attack

Fixed some instances of Peridot’s contraptions not dismantling after battles

Fixed an unintended moment in the “bad ending” where the Prism was feeling rebellious and not performing the action it was told to perform