Rating +5 2.4.1 T10 Speed Archon (Faster than Woh build! Group/Solo) Regular Hybrid BBCode Link Edit Delete

Skills Archon Teleport Archon Cooldown: 120 seconds



Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.



Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. Teleport Archon form can cast Teleport with a 2 second cooldown.

Arcane Torrent Static Discharge Arcane Torrent Cost: 16 Arcane Power



Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.



Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. Static Discharge Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.

Magic Weapon Deflection Magic Weapon Cost: 25 Arcane Power



Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Deflection When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.

Ice Armor Crystallize Ice Armor Cost: 25 Arcane Power



Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.



Only one Armor may be active at a time. Crystallize When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.

Teleport Safe Passage Teleport Cooldown: 11 seconds



Teleport through the ether to the selected location up to 50 yards away. Safe Passage For 5 seconds after you Teleport, you will take 25% less damage.

Frost Nova Bone Chill Frost Nova Cooldown: 11 seconds



Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. Bone Chill Enemies take 33% more damage while frozen or chilled by Frost Nova.

Audacity Audacity You deal 30% additional damage to enemies within 15 yards.

Evocation Evocation Reduce all cooldowns by 20%.

Unstable Anomaly Unstable Anomaly When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.



This effect may occur once every 60 seconds.

Blur Blur Decrease damage taken by 17%.



Kanai's Cube

In-geom Legendary Sword In-geom

The Swami Legendary Wizard Hat Primary Stats +128–163 Intelligence Critical Hits grant 3–4 Arcane Power (Wizard Only) +2 Random Magic Properties Secondary Stats +7–9 Maximum Arcane Power (Wizard Only) The bonuses from Archon stacks now last for 15–20 seconds after Archon expires. The Swami

Obsidian Ring of the Zodiac Legendary Ring Primary Stats Attack Speed Increased by 4.0–5.0 % Critical Hit Chance Increased by 4.5–6.0 % Reduces cooldown of all skills by 4.0–7.0 % . Reduces all resource costs by 5.0–7.0 % . +1 Random Magic Properties Secondary Stats Ignores Durability Loss Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack. Obsidian Ring of the Zodiac



This builds purpose is solely to do Torment X Rifts as quickly and efficiently as possible. We use the standard Archon build with some minor but very necessary improvements. This build far surpasses the Wand of Woh build. It's consistently better. The goal is to pop Archon and melt elites to proc In-Geom for permanent Archon throughout the rift. Nemesis Bracers are essential for Elite chaining. The reason we use Avarice Band and Boon isn't for the movement speed boost but to increase our pickup radius large enough so that we don't have to worry about wasting time with grabbing progression globes. With max stacks you'll be grabbing orbs as they are dropping most of the time which saves us a tremendous amount of time and allows us to focus on quickly clearing the rift.

You'll find yourself occasionally clearing rifts in under 2 minutes solo which is a great feeling.





Notice/Edit:

The optimal set up for your Elemental Percentages is still 20% Fire and 19% Arcane. You need your fire to be higher than your Arcane so that Chantodo's deals fire damage. I only display Fire % because I prioritize that over Arcane for our Chantodo's set.

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Cooldown Reduction Critical Hit Chance Critical Hit Damage Attack Speed Defense Armor Life Resist All Life Regeneration Utility Area Damage Resource Cost Reduction Gold Find Life on Hit