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Disclaimer: The following classifications are player made, and may not reflect how DE classifies each weapon.

This page is slowly being added with more relevant information, and shall be updated with each new weapon if necessary. The Melee section of this page has now been completed with fully relevant information.



In Warframe, there are five main categories of weapons: primary, sidearm, and melee. This post will teach you the generalized stats among those weapons.

Due to the variety of weapons in each category. If you are interested in a particular weapon you should find it's weapon's individual page, each weapon's individual page will be linked in this page, just click the weapon's name.

Primary Weapons

Rifle

Includes a wide variety of weapons. These weapons share a few traits:

Most deal Impact Boltor deals Puncture Soma deals Slash

Most fire bullets. Boltor fires bolts that have travel time and diminished accuracy at long range. Dera fires plasma rays with short travel time and 100% accuracy.

Relatively high ammo capacity and good ammo efficiency. A few have bad ammo efficiency due to high rate of fire.

Rifle Ammo Mutation Mod or Rifle Scavenger Aura Mod can be used to increase ammo pickup count.

Shotgun

Includes the shotguns Boar, Boar Prime, Drakgoon, Hek, Sobek, Strun, Strun Wraith, Tigris and Tigris Prime. These weapons share the following few traits:

Sniper

Includes the sniper rifles Lanka, Snipetron, Snipetron Vandal, Vectis and Vulkar. These weapons share the following few traits:

Accurate at long range. You have to adjust for Lanka's projectiles because they have travel time.

Slow rate of fire.

High Damage.

Deal various Damage types. Vectis, Snipetron and Snipetron Vandal deal Puncture Vulkar deals Impact

High Critical Chance.

High zoom.

Sniper ammo does not drop at as high a rate as other ammo types.

Sniper Ammo Mutation Mod or Sniper Scavenger Aura Mod can be used to increase ammo pickup count.

Bow

Includes the bows Dread, Paris, Cernos, and Paris Prime. These weapons share the following traits:

Capable of high accuracy at long range. Have to adjust for the arrow's travel time and arc.

Slow rate of fire due to charge time.

Medium Damage.

High charge Damage.

Deal various Damage types. Paris and Paris Prime deal Puncture Dread deals Slash Cernos deals Impact

Charged Attacks have high Critical Chance.

Silent weapon.

Capable of hitting multiple enemies when they're in a line.

Dead bodies can block arrows. The Cernos impales and is capable of multi-kills, as well as travel through some objects

Uses sniper ammo. Sniper ammo is more rare than other ammo types.

Arrow Mutation Mod or Sniper Scavenger Aura Mod can be used to increase ammo pickup count.

Launcher

Includes the launchers Ogris, Torid, Penta and Miter. These weapons share the following traits:

All launchers take their ammo from the Sniper Ammo pool.

pool. Slow rate of fire. Torid has an innately slow rate while the Ogris needs to be charged before each shot and the Miter, though it can be shot without charging, should be charged to deal its maximum damage.

Projectiles have travel time. Torid's toxic grenades also have heavy arcing. Torid's grenades create clouds that do Toxin

Extremely low ammo capacity and medium efficiency.

High risk of injuring or killing yourself. The Zarr's bomblets on the cannon have no self-damage.

Capable of killing multiple enemies with one shot.

Sniper Ammo Mutation Mod or Sniper Scavenger Aura Mod can be used to increase ammo pickup count.

Special

The following weapons take ammo from the Rifle Ammo pool.

The following weapons takes ammo from the Shotgun Ammo pool

Spearguns

Includes only the Javlok, the Ferrox and the Scourge. These weapons vary greatly from each other, so visit their specific pages to find out more.

Secondary Weapons

Single Held Secondaries

Semi-Automatic

Includes Acrid, Bolto, Lato, Lato (Prime), Lato (Vandal), Lex, Lex (Prime), Magnus, Marelok, Marelok (Vaykor), Seer, Sonicor, Tysis, Vasto, and Vasto (Prime).

Fire Rate varies from 1.08 to 6.8. These numbers can be raised higher, but because they are only Semi-Automatic, you could have a weapon with 180 Fire Rate, but it still only fires as fast as you can click.

Damage varies from 20 to 160.

Semi-Automatic secondaries have high accuracy.

Reload time varies from 1.0s to 3s.

Magazine size varies from 6 to 15.

Critical Chance varies from 2.5% to 25%. The Seer has 0% Critical Chance.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 1% to 50%.

Additional Notes. These weapons are Semi-Automatic, meaning they only fire each time you click, and can not be held down to fire rapidly. The Semi-Automatic Secondaries that are generally hard to obtain: Lato Prime is a Founders only item, and as such is no longer obtainable. Lex Prime and Vasto Prime are only obtained from farming Void Relics. Lato Vandal was given to closed Beta users, and as such is no longer obtainable. Marelok is only obtained through the Clan Dojo and the research must also be completed. Vaykor Marelok can only obtained from a Syndicate. Seer's parts are farmed from a boss called Captain Vor.



Automatic

Includes Azima, Cestra, Furis, Furis (MK1-), and Viper.

Fire Rate varies from 8.3 to 14.4.

Damage varies from 13 to 25.

Automatic weapons have low accuracy when the fire button is held down, but has better accuracy when shot in burst. Note this does not rival the Semi-Automatic accuracy.

Reload time varies from 1.1s to 2.0s

Magazine size varies from 14 to 75.

Critical Chance varies from 2.5% to 15%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 1% to 10%.

Additional Notes. These weapons run out of Ammo extremely fast because of their high Fire Rate and low Damage. The Automatic Secondaries that are generally hard to obtain: Azima is only obtainable from the 100 Daily Login Rewards. Cestra is only obtained through the Clan Dojo and the research must also be completed.



Burst Fire

Includes Kraken, Sicarus, Sicarus (Prime).

Fire Rate varies from 4.42 to 9.48

Burst Rate varies from 2.83 to 5.0.

Damage varies from 30 to 45.

Because of the way Burst Fire weapons fire, the first shot will be accurate to the target you aimed at, the next bullets from the same trigger pull will be slightly off because the first shot would have caused some recoil.

Reload time varies from 2.0s to 2.45s.

Magazine size varies from 14 to 24.

Critical Chance varies from 5% to 20%.

All Burst Fire Secondaries have a 2.0x Critical Damage Multiplier.

Status Chance varies from 2.5% to 10%.

Additional Notes. Because burst fire uses bullets in the magazine and doesn't create extra bullets, if you have an odd or even number of bullets in a magazine comparative to how many bullets fire in each burst, you could have your last shot not firing all bullets the burst fire would normally fire. Example; Sicarus fires 3 bullets each burst, if the weapon has 14 bullets in a magazine, each burst fire the number of bullets would go down from 14 to 11 to 8 to 5 to 2 and then 0. On the last burst fire only 2 bullets were shot, not 3 because there was only 2 left to shoot. Burst Fire Secondaries that are generally hard to obtain: Sicarus Prime can only be obtained from farming Void Relics.



Charge

Includes Angstrum and Stug.

Fire Rate varies from 2.0 to 8.33.

Damage varies from 156 to 175.

Charge Secondaries are an explosive weapon, or area of effect weapon, they have medium accuracy, but once the projectile lands on a target it will explode in an area of effect.

Reload time varies from 2.0s to 2.5s.

Magazine size varies from 3 to 20.

Charge Secondaries have 5% Critical Chance.

Critical Damage Multiplier varies from 1.5x to 2.0x

Charge Secondaries have 10% Status Chance. Stug has 0% Status Chance.

Additional Notes. Charge Secondaries deal ether Explosive or Corrosive Damage. Charge Secondaries can hit targets much easily if the projectile is aimed in a crowd because it can hit multiple targets. If the projectile misses the target, but hits a floor or a wall and explodes and the explosion damages the target and anything else around the explosion radius.



Burst/Charge

Includes Ballistica, Ballistica (Rakta).

Burst/Charge Secondaries has a Fire Rate of 11.43.

Damage varies from 25 to 75.

Burst/Charge Secondaries are crossbows, they have low-medium accuracy when burst fired, and high accuracy when charge fired.

Burst/Charge Secondaries have a reload time of 2.0s.

Magazine size varies from 16 to 20.

Critical Chance varies from 3.75% to 5.0%.

Burst/Charge Secondaries have 1.5x Critical Damage Multiplier.

Burst/Charge Secondaries have 2.5% Status Chance.

Additional Notes. Burst/Charge weapons have two firing modes, when you fire rapidly, the weapon fires as if it was a burst fire weapon, with less damage and accuracy then a charged shot. When you fire after holding the charge button till the charge up is complete you will fire a single shot but with more damage and accuracy. The Burst/Charge Secondaries that are generally hard to obtain: Rakta Ballistica can only be obtained from a Syndicate.



Dual Held Secondaries

Semi-Automatic

Includes

Automatic

Includes Afuris, Dex Furis, Twin Vipers, and Twin Vipers (Wraith)

Charge

Includes Staticor. Because there is only one of its kind here is a link to the weapon directly. Please use that to find out information about the Staticor.

http://warframe.wikia.com/wiki/Staticor

Shotgun Secondaries

Semi-Automatic

Includes Brakk, Bronco, Bronco (Prime), Detron, and Detron (Mara).

Automatic

Includes Kohmak, and Pyrana.

Dual Shotgun Secondaries

Semi-Automatic

Includes Akbronco, and Akbronco (Prime).

Automatic

Includes Twin Kohmak. Because there is only one of its kind here is a link to the weapon directly. Please use that to find out information about the Twin Kohmak.

http://warframe.wikia.com/wiki/Twin_Kohmak

Shotgun-Pellet Secondaries

Includes Euphona Prime. Because there is only one of its kind here is a link to the weapon directly. Please use that to find out information about the Euphona Prime.

Thrown

Includes Castanas, Castanas (Sancti), Despair, Hikou, Hikou (Prime), Kunai, Kunai (MK1-), Pox, Spira, Spira (Prime), and Talons.

Beam Secondaries

Includes Atomos, Embolist, Gammacor (Synoid), Nukor and Spectra.

Beam Secondaries have a limited range of 6m to 25m.

Fire Rate varies from 5 to 15.

Damage varies from 18.5 to 50.

Beam weapons have 100% accuracy meaning where you're aiming is where the beam is going to be.

Reload time varies from 1.5s to 2s.

Magazine size varies from 50 to 150.

Critical Chance varies from 1% to 10%.

Critical Damage Multiplier varies from 1.5x to 4.0x.

Status Chance varies from 10% to 20%.

Additional Notes All Beam Secondaries have very low ammo efficiency. Beam Secondaries have multiple exclusive Modifications.



Melee Weapons

Blade and Whips

Includes Mios, and Lacera.

Long Attack Range.

All Blade and Whip weapons have 80 Damage.

Attack Speed varies from 0.917 to 1.08.

Critical Chance varies from 2.5% to 15%.

All Blade and Whip weapons have a 2.0x Critical Damage Multiplier.

Status Chance varies from 25% to 45%.

Additional Notes The Lacera has the highest Status Chance of all melee weapons and without Slash, Puncture, or Impact Damage it's Status procs are much more valuable because they will only be Elemental procs. The Blade and Whip weapons that are generally hard to obtain: Mios and Lacera is only obtainable from a Clan Dojo and the research must be completed.



Daggers

Includes Ceramic Dagger, Dark Dagger, Dark Dagger (Rakta), Heat Dagger, Karyst, and Sheev.

Very Short to Short Attack Range.

Attack Speed varies from 0.667 to 1.0.

Damage varies from 35 to 50.

Critical Chance varies from 5% to 10%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 5% to 25%.

Additional Notes The Daggers that are generally hard to obtain: Rakta Dark Dagger is only obtainable from a Syndicate. Sheev is no longer obtainable but has been a recurring reward and may return.



Dual Daggers

Includes Ether Daggers, Fang, Fang (Prime) and Okina.

Short to Very Short Attack Range.

Attack Speed varies from 0.817 to 1.08.

Damage varies between 30 and 45.1.

All Dual Daggers have 5.0% Critical Chance.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 5% to 15%.

Additional Notes. The Dual Daggers that are generally hard to obtain: Fang Prime is only obtainable from farming Void Relics. Okina is only obtainable from a Clan Dojo and the research must be completed.



Dual Swords

Includes Dex Dakra, Dual Cleavers, Dual Cleavers (Prisma), Dual Ether, Dual Heat Swords, Dual Ichor, Dual Kamas, Dual Kamas (Prime), Dual Raza, Dual Skana, Dual Zoren, Nami Skyla, and Twin Basolk,

Short to Medium Attack Range.

Attack Speed varies from 0.833 to 1.17.

Damage varies from 30 to 70.

Critical Chance varies from 5% to 25%.

Critical Damage Multiplier varies from 1.5x to 3.0x.

Status Chance varies from 5% to 40%.

Additional Notes. The Dual Swords that are generally hard to obtain: Dex Dakra is an anniversary weapon, only obtainable between March 22 and 29 each year. Prisma Dual Cleavers can only be obtained by Baro Ki'Teer. Dual Ichor is only obtained through the Clan Dojo after the research is completed. Dual Kamas Prime is only obtained from farming Void Relics. Dual Raza requires a Dual Kamas which requires two Kamas to build. Twin Basolk requires a Dual Zoren and a Atomos.



Claws

Includes Ripkas, Venka, and Venka (Prime).

Short Attack Range.

Damage varies from 37 to 55.

Attack Speed varies from 0.883 to 1.05.

Critical Chance varies from 15% to 25%.

Critical Damage Multiplier varies from 2.0x to 2.5x.

All Claws have 15% Status Chance.

Additional Notes. The Claws that are generally hard to obtain: Ripkas requires an Ankyros and a Dual Cleavers. Venka is only obtained through the Clan Dojo after the research is completed. Venka Prime is only obtained from farming Void Relics.



Fist Weapons

Includes Ankyros, Ankyros (Prime), Furax, Furax (MK1-), Furax (Wraith), and Tekko.

Very Short to Short Attack Range.

Attack Speed varies from 0.917 to 1.25.

Damage varies from 25 to 45.

Critical Chance varies from 20% to 30%.

Critical Damage Multiplier varies from 2.0x to 2.5x.

Status Chance varies from 10% to 15%. Additional Notes. The Fist weapons that are generally hard to obtain: Ankyros Prime is only obtained from farming Void Relics. Furax Wraith could only be obtained from 'Operation: Rathuum', which is over and Digital Extremes has not released this weapon again since



Gunblades

Includes Redeemer, and Sarpa.

Heavy Blades

Includes Galatine, Galatine (Prime), Gram, Scindo, Scindo (Prime), War, and Zenistar.

Medium Attack Range.

Attack Speed varies from 0.833 to 1.0.

Damage varies from 100 to 165.

Critical Chance varies from 5% to 20%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 10% to 25%.

Additional Notes. The Heavy Blades that are generally hard to obtain: Galatine Prime's and Scindo Prime's are only obtained from farming Void Relics. War is only dropped from the Shadow Stalker which has a very low chance to spawn and a very low chance to drop the Blueprint. Zenistar is only obtainable from the 300 Daily Login Rewards.



Hammers

Includes Fragor, Fragor (Prime), Heliocor, Heliocor(Syndoid), Jat Kittag, Magistar, Magistar(Sancti), and Sibear.

Hybrid Weapons

Includes Dark Split-Sword. Because there is only one of its kind here is a link to the weapon directly. Please use that to find out information about the Dark Split-Sword.

http://warframe.wikia.com/wiki/Dark_Split-Sword

Machetes

Includes Kama, Gazal Machete, Machete, Machete (Wraith), Nami Solo, Prova, and Prova (Vandal).

Short to Medium Attack Range.

Attack Speed varies from 0.917 to 1.17.

Damage varies from 25 to 52.

Critical Chance varies from 5% to 15%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 2% to 25%.

Additional Notes. The Machetes that are hard to obtain: Gazal Machete and the Prova needs a Clan Dojo and the research to be completed. Machete is not currently obtainable but may be again as it is a recurring reward. Machete Wraith and Prova Vandal are both sold from Baro Ki'Teer.



Nikanas

Includes Nikana, Nikana (Prime), and Dragon Nikana.

Nunchakus

Includes Ninkondi and Shaku.

Short Attack Range.

Attack Speed varies from 1.0 to 1.17.

Damage varies from 45 to 55.

Critical Chance varies from 7.5% to 10%.

Both Nunchakus have a 2.0x Critical Damage Multiplier.

Status Chance varies from 25% to 35%.

Additional Information. The Nunchakus that are generally hard to obtain: Shaku requires a Ninkondi and has to be crafted at a Clan Dojo and the research to be completed.



Polearms

Includes Lesion, Kesheg, Orthos, Orthos (Prime), Serro, Sydon, Sydon (Vaykor), and Tonbo.

Rapiers

Includes Destreza. Due to the nature of Rapiers being an exclusive class currently to the Destreza, no comparisons are possible.

To find out more, see Destreza.

Scythes

Includes Anku, Caustacyst, Ether Reaper, Hate, and Reaper Prime.

Short to Medium Attack Range.

Damage varies from 65 to 75.

Attack Speed varies from 0.917 to 1.08.

Critical Chance varies from 5.0% to 20%.

Critical Damage Multiplier varies from 2.0x to 2.5x.

Status Chance varies from 10% to 30%.

Additional Notes. All Scythes also have a Delux Skin called Spearmint Scythe which is available only for a limited time during the Holiday Season. The Scythes that are generally hard to obtain: Anku and Caustacyst is only obtained from the Clan Dojo and the research must be completed too. Hate is only obtained from the Stalker. Reaper Prime is only obtained from farming Void Relics.



Sparring Weapons

Includes Hirudo, Kogake, and Obex.

Very Short Attack Range.

Attack Speed Varies from 0.917 to 1.0.

Damage varies from 25 to 55.

Critical Chance varies from 15% to 25%.

Critical Damage Multiplier varies from 2.0x to 3.0x.

Status Chance varies from 5.0% to 10%.

Additional Notes The Sparring weapons that are generally hard to obtain: Hirudo requires a Kogake to build.



Staves

Includes Amphis, Bo, Bo(MK1-), Bo(Prime), Broken Scepter, and Tipedo.

Long Attack Range.

Attack Speed varies from 1.0 to 1.33.

Damage varies from 45 to 75.

Critical Chance varies from 7.5% to 20%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 10% to 30%.

Additional Information Staff weapons attacks knock enemies back without needing an Impact proc. The Staves that are generally hard to obtain: Bo Prime is only obtained from farming Void Relics. Broken Scepter is a reward from a high level Quest. Tipdeo requires a Bo and a Kunai to craft.



Swords

Includes Broken-War, Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin Sword, Plasma Sword, Skana, Skana (Prime), and Skana (Prisma).

Medium Attack Range.

Attack Speed varies from 0.667 to 1.08.

Damage varies from 35 to 90.

Critical Chance varies from 5% to 20%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 10% to 20%.

Additional Notes. The Swords that are generally hard to obtain: Broken-War is a reward from a high level Quest. Dakra Prime's parts need to be farmed from Void Relics. Dark Sword, Heat Sword, Jaw Sword, Pangolin Sword, and Plasma Sword are all only obtainable from Alert Missions except for Heat Sword which is also a reward from a Quest. Prisma Skana is only obtainable from Baro Ki'Teer. Skana Prime is a Founders only item and is no longer obtainable.



Sword and Shields

Includes Ack & Brunt, and Silva & Aegis

Short to Medium Attack Range.

Attack Speed varies from 0.833 to 1.0.

Damage varies from 35 to 50.

Critical Chance varies from 5.0% to 20%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 10% to 20%.

Additional Notes. Both weapons have a high blocking percentage of 85%, which is the highest across all weapons. The Ack & Brunt has its own mod called Electromagnetic Shielding. The Sword and Shield weapons that are generally hard to obtain. Both weapons can only be obtained from the Clan Dojo and the research has to be completed.



Glaives

Includes Cerata, Glaive, Glaive (Prime), Halikar, Kestrel, and Orvius.

Short Attack Range. Long Charge Attack Range.

Attack Speed varies from 0.750 to 1.2.

Damage varies from 30 to 50. Charge Attack Damage varies from 90 to 170.

Critical Chance varies from 5.0% to 15%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies from 10% to 15%.

Additional Notes For most thrown weapons they can only hit one target at a time. All thrown weapons are Silent when thrown. Can hit enemies when the weapon is returning to the user. Players can still do as they please while their weapon has been thrown out. Can be thrown by holding the Attack button. Cannot make melee Attacks until the weapon returns. The Glaives that are generally hard to obtain: Glaive is only obtainable from Alert Missions. Glaive Prime is only obtainable from farming Void Relics. The Orvius is only rewarded from a high level Quest.



Tonfas

Includes Boltace, Boltace (Telos), Kronen, and Ohma.

Very Short Attack range.

Attack Speed varies from 0917 to 1.08.

Damage varies between 65 and 85.

Critical Chance varies from 5.0% to 10%.

Critical Damage Multiplier varies from 1.5x to 2.0x.

Status Chance varies between 20 and 25%.

Additional Information. Tonfa Slide Attacks hit twice. The Tonfas that are generally hard to obtain: Boltace requires two weapons, the Kronen, and a Boltor. Telos Boltace is only obtainable from a Syndicate.



Whips

Includes Atterax, Lecta, Lecta (Secura), and Scoliac.