Halvalla - A look into my build process ​

Step 1: Canvas, Location and Grid for scaling

(If you are making a symmetrical map then i highly suggest using the 0.0 X and Y coordinates for the center of your map. This will help with reflecting your map perfectly.)





Step 2: Walling Step 2: Walling

(Its always easier to revise something by starting out simple and later going back to add more detail if your budget allows. Its also important that you don't rush your piece usage. Lay out all of your options and choose one by one which piece will be best. This will help to use minimal objects. Also do'nt waste too much time on aesthetics for the blockout. Factors change.)





Step 3: Choosing my references and building the stream

(For geometric and smaller sized maps, i recommend always building from the inside out, as the center point is usually your main reference. Repeatedly use a stopwatch from one piece to another to find the correct scaling along with a grid if you use that method.)





Step 4: Landscaping, the fun part!

(To help with height coordinate scaling, commit suicide and when you respawn, do not move your aim up or down. Rotate your view to see what else is at the same height and this will be your reference.)

Step 5: Building the bases

(Pro tip: I watched all three toy stories during this step for sanity reasons, you should too.)

Step 6: Bells, whistles, lighting

260%

(Lighting takes time and can really kill your confidence but the longer you work at it, the better it gets and the easier it is to deal with. Don't constantly generate lighting as you build your map. Wait until the end and then make your adjustments so you dont get too detoured)

Step 7: Cleanup and Pelican