Legendary Actions

Daurgothoth can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Daurgothoth regains spent legendary actions at the start of its turn.

Daurgothoth's legendary action options are associated with its breath attacks. Once Daurgothoth chooses a legendary action option for one of its breaths, it can’t choose the same breath attack until the start of her next turn.

Tail Attack. Daurgothoth makes a tail attack.

Acid Breath. Daurgothoth exales acid in a 120-foot line that is 10 feet wide. EAch creature in that line must make a DC 22 Dexterity saving throw, taking 90 (20d8) acid damage on a failed sasve, or half as much on a successful one.

Lightning Breath. Daurgothoth exhales lightning in a 160-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 120 (22d10) lightning damage on a failed save, or half as much damage on a successful one.

Fire Breath. Daurgothoth exhales fire in a 120-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 106 (32d6) fire damage on a failed save, or half as much damage on a successful one.

Cold Breath. Daurgothoth exhales an icy blast in a 120-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 90 (20d8) cold damage on a failed save, or half as much damage on a successful one.

Bone Breath (Costs 2 actions). Daurgothoth exhales a whirling bone shards in a 90-foot cone. Each creature takes 18 piercing damage. If Daurgothoth so chooses, the attack deals only half-damage, but the bones gather and form 1d6 + 3 Skeleton in a free space within the cone. If you rolled a one on the die, then there spawn 1 Giant Skeleton instead.

Banishment Breath (Costs 2 Actions). Daurgothoth exhales a holy blast in a 90-foot cone. Each Undead creature must make a DC 22 Dexterity saving throw, taking 30 (7d6) radiant damage on a failed save, or half as much damage on a successful one, destroying all Undead creatures of CR 5 or below.

Unlife Breath (Costs 2 Actions). Daurgothoth exhales a gout of necrotic energy in a 90-foot cone. The breath creates an undead servants. Choose 1d4+3 piles of bones or corpses within the cone making [Tooltip Not Found] from the piles of bones and [Tooltip Not Found] from the corpses.

On each of its turns, Daurgothoth can use its bonus action to mentally command any creature you made with this spell if the creature is within 100 feet of it (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). Daurgothoth decides what action the creature will take and where it will move during its next turn, or it can issue a general command, such as to guard a particular chamber or corridor. If Daurgothoth issues no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.