00:04:888 (3,4) - Flow seemed a bit edgy with these (mostly just the 4) but I tried to make something more smoother. http://puu.sh/pikNW/8c8c2aeb17.jpg 00:06:524 (1) - When I see this, it makes me wonder why not just start off the map with a repeat slider? It's literally the same as 00:01:070 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - or 00:03:251 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's why. Starting the map with repeat slider first gives a cue to the player that shit's gonna go down. Starting with deathstream already and you come to 00:06:524 (1) - just seems a bit odd but it's not a big deal I suppose since it only repeats itself for half a measure. Something you might wanna be careful for future I guess.00:10:888 (13) - NC should be here as its the start of the new measure not 00:11:024 (1) -00:13:615 (1) - don't think these need NC's but since theyre sliders theyre okay00:15:251 (17) - Someone might call for this to be NC'd but personally I think it's okay too lol00:17:365 (1) - slider has one too many repeats and it should start on the new measure. It's gonna be extremely misleading to the player if you keep it like this.00:25:479 (4) - & 00:25:888 (4) - Remove NC. I don't think they need to be separated xp00:27:115 (2) - I think this would be pretty neat if it was overlapped against 00:26:706 (1) - but then your next jump sequence 00:27:251 (1,2,3,4) - would have to be rearranged. This just an example: http://puu.sh/piln5/0ae7341b09.jpg circles (3,4) are overlapped on the slider-ends of (1) and (2).00:29:842 (5) - this might sound good with triple00:32:024 (5) - same here. triple on the red tick is usually better than triple starting on the white tick. But tbh, the whole jump sequence is weird because I think the drums in the back stay consistent but then in the later half you introduce most of their triples so it's a bit odd. I'd probably work around creating a consistent rhythm for it00:38:092 (16,1,2,3,4,5) - not perfectly straight if that was the intent00:40:615 - there's a few beats around here if you wanted to map them00:43:206 (1) - this wouldn't need to be NC'd. For it to make sense that it's part of the same measure as 00:42:933 (5,6,7) - you'd have to move the triple a bit elsewhere and make it flow as though it's part of the same measure. 00:44:024 (6,1) - this is okay cuz yknow, the music splits the measure in half.00:49:070 (1) - yo man, this could be so much better x-x01:05:433 (1,2,3,4) - Might work better as two 1/2 sliders.01:14:433 (2) - starting here there's room for six 1/3 beats. so prevent confusion with the following stream I'd probably make two repeating 1/3 sliders or a way to make three 1/3 sliders flow into the next stream.01:17:433 (1,2,3,4,5,6,7,8,1) - This is bit weird looking since this section doesn't really ask for two hard angles. Id imagine something more curvy01:17:979 (1) - doesn't need NC01:18:797 (1) - ^01:20:570 (1,3) - this is a pretty big flaw i think since the new measure should be where the kink in the stream is. the new measure should also be NC'd cuz then you end up with this weird thing 01:21:183 (10,1) -01:26:706 (1) - & 01:26:979 (1) - doesn't need to be NC since they share the same measure and its really the same pattern too. I'd personally try to make a neater more original pattern than what you have tho since yours is both aggressive for the section and also quite boring to look at lol01:33:797 (1,2) - nice meme sliders dood01:35:979 (1,2,3,4,1,2,3,4) - I really like jumps like this01:41:706 (2,3) - the idea is nice here but the sliders could be shaped a bit better for impact. I know you wanna blanket over that (1) but maybe just try a different design.01:46:888 (17) - stream should stop here and this should be repeat slider or the beginning of your kick slider section. your kick slider section also doesn't need so many NCs'.01:59:024 (2) - move to 512;50 looks better imo02:06:524 (1,2,3) - a pattern like: http://puu.sh/pimQZ/67f6bc24e1.jpg flows better for a finish02:08:842 (7,1) - spacing too close. could move 02:08:842 (7) - to 152;232 and it'll be alright02:08:570 (6,7) - Probably better that the circle is on the red tick and the slider start on the new measure. Slider-ends on new measures are rip02:10:751 (5,6) - ^02:16:342 (1,2,1,2,1) - with the NCs it gets iffy when you try to judge consistency cuz its like you have this thing but then this pattern 02:17:706 (1,2,3,4) - should be identical right but then it only has one NC so its unusual. Same thing happens with 02:08:842 (7,1,2,1,2,1,2) - & 02:11:433 (2,3,4,5) -02:19:479 (1) - for consistency this would also be 1/1 slider like you did here 02:17:297 (2) -02:28:342 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - personally I think the design of the stream is quite lacking. I would've done something simpler like http://puu.sh/pin88/a845a6e2c9.jpg and since the part over here 02:29:160 (1,2,3,4) - shifts in tone, probably just use kick sliders02:33:797 (5,1,1) - examples of bad undermapped ;^; TOO MUCH UNDERMAP D: This rhythm works 10000% better trust http://puu.sh/pineU/f38bc54035.png all up to here 02:37:070 (1) -02:42:183 (1) - should be on white tick. I also believe you can make another art slider here 02:42:524 - to fill in the empty space. The vocal stretches near the end as well, so you could get creative with slider art there imo ye02:47:251 (1) - dunno how effective the NCs here are but I guess it can pass..02:58:342 (1) - remove NC03:05:979 (1) - ^03:39:251 (2,3) - these aren't perfectly lined up I dont think03:47:977 (5) - bad undermap :<03:49:068 (4) - NC03:50:159 (4) - NC03:50:909 (1) - I think this is overmapped o,o and then 03:51:250 (2) - would be NC'd and remove the NC on the slider afterwards xp03:52:341 (1,2) - also not so good undermapping.03:57:796 (17) - NC, remove NC on 03:58:614 (1) - and then 03:58:887 (5) - gets NC'd.03:57:659 (15,16,1) - this part might need a little tweak with the NCs so you could add in one of those kinks that emphasize the drums claps or w.e04:05:159 (1,2,3,4) - I'm unsure about these notes in how they fit with the song... but if they work then remove NC and start NC 04:05:432 (5) -04:12:523 (1) - remove NC04:13:614 (1) - ^ also this stream looks pretty ugly lol04:21:796 (11) - juicy04:28:068 (3) - shorten this by 1/4 and include a 1/2 slider on the new measure (with NC ofc).04:30:250 (3) - could also do it here.04:32:432 (3,1) - and here04:33:796 (14) - nc's bro. remove this nc 04:34:341 (1) -04:38:705 (6) - better to repeat the same rhythm as 04:38:159 (1,2,3,4,5) - for consistency's sake. You could also do repeat sliders starting from 04:38:159 (1) -04:41:977 (1) - remove NC04:43:068 (3) - split into two as to not mislead players04:44:159 (1) - probably doesn't need NC04:47:432 (9,10,11) - can't really change this cuz the whole stream would get fucked but just know this turn is a bit jagged-y so, for future reference try make this smoother. Now that I look at it some more even 04:46:887 (1,2,3,4,5,6,7,8,9) - seem a bit uneven04:48:523 (1) - dunno if need NC or not04:52:341 (1,1) - I mean, I'm sure you could create better looking sliders but ye04:54:523 (1,1,2,3) - This rhythm works better http://puu.sh/pioaI/860db37be5.jpg 04:58:068 (3) - remove NC fits better imo04:59:977 (5) - NC05:01:750 (6) - since there's that "shi" vocal you could make that as triple. there's also some NC stuff here too but idk how i'd change it to match your patterning05:06:250 (1) - should be 4 circles and the repeats start on the new measure. with 4 circles you could kink the stream or if you really wanted to separate the vocal you can turn it into two kick sliders.05:06:523 (2) - I wouldve made this into a longer stream that kinks at 05:06:932 (3) -05:11:637 - add beat over here05:13:614 (1) - undermap bad05:19:068 (1) - remove NC05:20:159 (1) - ^05:21:250 (1) - ^05:22:341 (1) - ^05:22:887 (1) - shorten this by 1/4 and turn 05:23:296 (2) - into circles because having an odd amount of kick sliders is nasty in regards to rhythm05:25:341 (1) - remove NC05:29:432 (3) - NC. Would also work better as slider too05:31:341 (1) - remove NC. The SV change is too subtle for it to matter05:34:904 (1) - snap to blue tick better.05:41:432 (1) - zzzz05:44:432 (1) - better as repeat so that you can NC and start stream on 05:44:705 (4) -05:46:750 (4,5) - should also be kick slider because odd # kicks is bad. then you can NC and start stream 05:46:887 (6) -05:47:091 (1) - cancerous blue ticked slider lmao. that should be on the following white tick.05:55:477 (5) - turn into circle on red and slider on new measure. stack circle over slider does well05:56:705 (1,2,3,4) - here might work better if not undermapping. The map is already like kill-me-deathstreams and jumps so there shouldn't be a reason to tone it down for weak vocals. If wanting to follow vocals keep rhythm simple at 1/2 stuff as to not be so underwhelming when reaching these vocals. Otherwise it feels kind of random to have kill-me mapping followed by easy stuff at unusual times.06:02:023 (3,4) - circle on red and slider on new measure + NC. I'm telling you man, it works better >>;;;06:04:205 (5,1) - ^06:05:432 (1,2,3,4) - undermapping thing again should be fixed06:13:068 (2) - slider could be a long version of 06:11:977 (2) -06:33:750 (3) - too much undermap with that slider06:39:796 (1) - since the violin thing starts here you could also start kick slider for deviation.06:41:977 (1) - kick sliders work here too cuz undermap is SUCC06:43:250 (1,1) - better to remove NC. also, this is pretty cool pattern nj06:57:250 (1,2,3,4,5,6) - also could be kicks for same reasoning as before07:01:614 (1) - ^07:07:341 (3) - stack on previous (3) ?07:07:614 (1,1,1,1,1,1) - this is pretty hard to sightread just saying..07:08:705 (1) - blegh07:13:068 (1,1) - and the slider from here on out are also blegh lol07:34:886 (2) - this ones good07:47:362 (9,10,11,12,13,14,15,16) - the music changes here so the stream would look good if it had kinks in them or smth as well07:48:453 (9) - same here07:49:544 (9) - ^07:51:862 (1) - repeat should start 07:51:725 (9) - and there would be two repeat sliders of the same length. 07:51:862 (1,2) - these are terrible to play with and not to mention sliders on red ticks is kill07:56:089 (9,10,11,12,13,14,15,16) - kinks in this section would also be pretty cool to add08:00:453 (1) - remove NC08:02:089 (17) - add NC. Instead of repeat I'd just do a low DS at like 0.2 or something08:05:089 (1) - remove NC08:05:379 (1) - better to snap all these spinners to the blue ticksI like the song, its a pretty neat map.Still has a lot of work to be done but with enough mods I'm sure it can pass for approval.