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Righteous Flame Initiate

Paladins who completely devote themselves to the ideal of righteousness learn to wield divine fire and incorporate it into combat, rather than forming a bond with a weapon or mount. These paladins learn to incorporate their divine flame into their martial disciplines, fighting with blade in one hand and holy fire in the other.

Righteous Flame Strike (Su)

At 3rd level a righteous flame initiate can make a melee touch attack as a standard action that deals 2d6 fire damage. Half the damage is fire damage and half result directly from divine power. The damage increases by 2d6 at 6th level and every three levels thereafter. This ability is usable a number of times per day equal to half the righteous flame initiate’s class level plus his Charisma modifier.

This ability replaces the lay on hands and mercy abilities.

Righteous Assault

While wielding a one handed weapon and and not holding anything in his off hand, the righteous flame initiate may make iterative attacks with his weapon in addition to using his Righteous Flame Strike class feature as an off hand attack. Using Righteous Flame Strike in this manner causes all attacks made by the righteous flame initiate take a -2 penalty.

This ability replaces Divine Bond.

Aura of Flames (Su)

At 8th level the Righteous Flame Initiate begins to emit an aura of holy fire. Allies within 20ft of the righteous flame initiate gain resist cold 5. This resistance increases to 10 at 14th and 20th levels.

This ability replaces aura of resolve.