HOW WE USE THIS ROADMAP

Making a game is a notoriously unpredictable path filled with all manner of random encounters. To traverse this development landscape, we'll need a map. Preferably one with a road. Thus enters the Kynseed Roadmap! Within this map you'll find a look at what updates we've already completed, an overview of what updates to expect in the near future, and lastly a long-term view of the entire game.



Having a clear outlined plan is a necessary component for any game, but one of the benefits of being a small indie team is the freedom to approach development more organically. So as we devised our roadmap, it was important to us that we balanced structure with flexibility. We want to remain agile so that we can react to things that a roadmap can't possibly predict.



To do this, we'll map out upcoming updates one batch at a time. Each batch of major updates will include a small sentence or two describing that update's primary focus, but updates further out will be a bit more mysterious. Once we finish an update, we'll mark it as complete and include a bullet list of highlights (in addition to a larger community announcement and changelog.) Each update may take around a month, sometimes more depending. As always, we'll keep you updated every step of the way in our community and with our weekly devlog, The PixelCount Post.



Check out the map legend below for more details, plus instructions on how to access other development branches. We're easy to find around the community, so don't hesitate to give us a shout if you have any burning questions we can extinguish. Thank you all for joining us on this road trip and for being our travel companions. We've packed plenty of snacks and our Spotify playlists are primed and ready.

ACCESSING OTHER BRANCHES





So what is a 'branch'? In development terms, a branch is a sort of update channel you can subscribe to and change at any time. Whatever branch you subscribe to will automatically download whenever we push an update to it. Below is an overview of the different branches we'll be using during development, as well as information on how to access them.



Main Branch

This is the default branch all players are put in at the start. In general, this branch will receive an update whenever we complete one of the major roadmap updates listed on this roadmap. As such, this will be the most stable branch and is what we recommend to the average player who wants no-fuss straightforward game updates. (We make every effort to keep saves as stable as possible on this branch.)



Preview Branch

Before we send out an update to the main branch above, we push the update out a week early for players who like to help us test things first. This assists in squashing out any bugs or feedback that we didn't catch ourselves in our own playtesting. (Saves can sometimes be backed up, but may occasionally break.)



Experimental Branch

Some players love getting their hands dirty by helping us playtest the more frequent incremental changes to the game. While it's by no means a requirement that you send us feedback if using this branch, we do encourage such players to work closely with us by giving feedback and bug reports for this branch in the usual places (forums and Discord preferably). This branch is perfect for players who want to work more closely with us and have a more hands-on impact on development. (Save stability cannot be guaranteed!)



How To Select Branches 1. Within the Steam application, right click Kynseed in your library

2. Select "Properties" from the menu

3. Click the "Betas" tab

4. Choose either the 'latest' or 'experimental' branch as outline above (select "None" to return to the default main branch) Each update on this roadmap will get rolled out to all players on all platforms once ready. While we can't guarantee there won't be bugs or other issues from time to time, these major updates will be as stable as we can manage for an in-development game such as ours. However, we know some of you are hungry for more frequent updates, even if it means things might be less stable as a result. That's where update branches come in!So what is a 'branch'? In development terms, a branch is a sort of update channel you can subscribe to and change at any time. Whatever branch you subscribe to will automatically download whenever we push an update to it. Below is an overview of the different branches we'll be using during development, as well as information on how to access them.This is the default branch all players are put in at the start. In general, this branch will receive an update whenever we complete one of the major roadmap updates listed on this roadmap. As such, this will be the most stable branch and is what we recommend to the average player who wants no-fuss straightforward game updates. (Before we send out an update to the main branch above, we push the update out a week early for players who like to help us test things first. This assists in squashing out any bugs or feedback that we didn't catch ourselves in our own playtesting. (Some players love getting their hands dirty by helping us playtest the more frequent incremental changes to the game. While it's by no means a requirement that you send us feedback if using this branch, we do encourage such players to work closely with us by giving feedback and bug reports for this branch in the usual places (forums and Discord preferably). This branch is perfect for players who want to work more closely with us and have a more hands-on impact on development. (

MAP LEGEND

Upcoming Updates

This is the current batch of updates being worked on, organized in the order we'll do them. Once a batch of updates is complete, we'll then map out the next batch. An update's main focus will typically represent first implementation, not full implementation.



The Entire Journey

This is the overview of all game content still to come. This overview covers only new content at the time this roadmap was first written and doesn't necessarily represent all content already in-game.



Update Types

To cover ground at an even pace, updates will fall under one of three categories: Features, Content, and Future.



Release Timing

The further out a roadmap goes, the more difficult it is to predict its timing. So to ensure we don't promise inaccurate far-off release dates, we're instead focusing on a release rhythm. Each update will take around a month or so, with smaller in-between patches released as needed.



The Entire Journey Symbols 🌰 - Initial first pass implementation

🌱 - Progressively more polished and refined

🌳 - Generally implemented as intended This is the current batch of updates being worked on, organized in the order we'll do them. Once a batch of updates is complete, we'll then map out the next batch. An update's main focus will typically represent first implementation, not full implementation.This is the overview of all game content still to come. This overview covers only new content at the time this roadmap was first written and doesn't necessarily represent all content already in-game.To cover ground at an even pace, updates will fall under one of three categories: Features, Content, and Future.The further out a roadmap goes, the more difficult it is to predict its timing. So to ensure we don't promise inaccurate far-off release dates, we're instead focusing on a release rhythm. Each update will take around a month or so, with smaller in-between patches released as needed.





































































































WORLD MAP

Havens

🌱 The Vale

🌱 Candlewych Village 🌱 Surrounding Regions



🌱 Summerdown

🌱 Poppyhill Village 🌱 Surrounding Regions



🌰 Mellowfields

🌰 Mellowbrook Village 🌰 Surrounding Regions

Deepstone

Sagtyt Village Surrounding Regions

Woemarsh

Gaslight Village Surrounding Regions

Pinehaven

Tunt Village Surrounding Regions



Hubs

The Circle Stonecrown The Shingles



Combat Regions

🌰 Simplewood Softwood Midwood Toughwood Nightmare Hallow



Fae Realms

🌰 Tir Na Nog Eergreen Briar Voide



WORLDLY ADVENTURES

Quill Hoarders

Regional Collectables (Food, Recipes, Books, Etc.) More Insects to Collect Scattered Ancient Relics to Find Special Fae Shops Gems & Runes to Imbue Items 🌰 Home Delivery Boxes 🌰 Noticeboard 🌰 Mailbox 🌰 Home Larder Seasonal Temples with Goddess Challenges



Getting Around

🌰 Rootways World Shortcuts 🌰 Glowing Trail 🌰 'Wottyzit' Interactable Highlighting 🌰 Additional Map Icons/Elements Campfires When Travelling 🌰 Goddess Interactions

🌰 Statue Travel 🌰 Statue Offering 🌰 Goddess Curses 🌰 Goddess Boons



Attending Events

Village Festivals Seasonal Events 🌰 Pig Racing 🌰 Sheep Racing 🌰 Chicken Racing 🌱 Pig Auctions 🌰 Sheep Auctions 🌱 Chicken Auctions 🌰 Marble Minigame 🌱 Squeal or No Squeal Minigame (Other Minigames Likely to Come)



NPC'S

Generations

First Generation NPCs for Each Village Generic NPC Components for Future Generations 🌰 Visual Aging for Life Stages NPC Funerals Generational Family Feuds



NPC Systems

🌰 Schedules & Routines Reactions & Emotes 🌰 Chat System 🌰 Asking Favours 🌰 Family Secret Boxes 🌰 Birthdays & Favorite Items



Pets

🌰 Buying Pets 🌰 Interacting with Pets 🌰 Riding Pets 🌰 Pet Whistle Pet Aging



MASTERS

The Role of Masters

Each Master Gives a List of Tasks Players Learn a New Ability for Each Completed Task



Master Skills

Melee Combat Ranged Combat Exploring Nature 🌰 Gardening 🌰 Fishing

🌰 Hook 🌰 Drag

Cooking Bard



MONSTERS

Combat Zone Denizens

🌰 Hobs Nobs 🌰 Lobs Nymphs Forest Hag Remnants Jabberwock Fachen Barghest Dragon Banshee Buggane Plus some nasty surprises!



FAE

🌰 Tir Na Nog

🌰 Gnomes 🌰 Fairies



Eergreen

Mossmen Dryad Puck Green Children



Briar

Fel



Voide

Shimmerkyn



GENERATIONS

Players Life

Player Appearance Customisation 🌳 Kid Age Player Sprites 🌰 Adult Age Player Sprites Elder Age Player Sprites 🌰 Life Mirror Selecting Kynseed Inheritor



Passing On Legacies

Physical Possessions Genetics Training



CHARACTER PROGRESSION

Relationships

🌰 Friendship 🌰 Dating 🌰 Marriage 🌰 Copulation Children Orphanage Adoption



Family

Kynseed Tree

All Tree Growth Stages Branching Upgrade Tree (Literally)

Nurture Children to Teach Skills Gain Positive/Negative Perks from Activities Choose Family Traits & Perks



ACTIVITIES

Combat

Additional Melee Weapons Range Weapons 🌰 Combat Death & Fairweather Revival Cost Unlock Combat Abilities



Farming

🌰 Buy or Find Seeds 🌰 Plant Seeds in Farming Areas 🌰 Water Crops 🌰 Fertilise Crops Upgrade Farming Tools 🌰 Unlock Farming Abilities



Fishing

🌰 Seasonal & Weather Dependent Fish Find Rare Fish 🌰 Unlock Fishing Abilities



Mining

Mine for Ore in Dungeons or Caves Upgrade Tools for Better Materials Knockers!



🌰 Digging

🌰 Digging Minigame with Rewards 🌰 Upgradeable Tools for Better Rewards



STORY DEVELOPMENT

Sequences

Scripted Cutscenes Mystery Events/Appearances Vignettes Among Other Surprises



🌰 Mr Fairweather

🌰 Returning to Fairweather 🌰 Fairweather Items 🌰 Yearly Tax



SHOPS

🌰 Blacksmith

🌱 Craft Weapons, Tools, & Other Items 🌰 Use Different Ore Materials & Moulds 🌰 Cabinet for Storing Crafted Items Add Augment Gems and Runes



🌰 Goods Store

🌰 Sell Various Goods & Animals 🌱 Barter with Customers 🌰 Display Items 🌰 Feed & Care for Animals Simple Customisation of Store Decor



Apothecary

Mix Powders, Potions, & Creams Use Ingredients with Different Effects/Traits Herb Garden for Growing Ingredients Cabinet for Storing Mixed Goods Crafting Room

Grinding Chopping Mixing Distilling Bottling



Tavern

Craft Beers to Sell Assign Beers to Kegs Serve Local NPCs Hire Entertainers Beer Crafting Process

Malt Roasting Mashing Boiling



BUSINESS MANAGEMENT

General Operation

🌱 Open & Close Shop 🌱 Customers Order at Counter Common & Rare Customer Types



🌰 Ledger

🌰 Manage Orders & Stock 🌰 Set Employee Hours & Wages 🌰 View Profit/Loss Info 🌰 View Shop Status Info 🌰 Rename Shop



🌰 Hiring Staff

🌰 Hire Staff to Run the Store 🌰 Local NPCs Can Be Employed 🌱 NPCs Have Different Job-Related Skills 🌰 Staff Will Impact Business Reputation



Reputation

🌰 Businesses Can Gain or Lose Reputation

🌰 Local Rep - The Village Level 🌰 World Rep - Word Travels at Higher Rep 🌰 Personal Rep - Combined Total of Local/World Rep

Business Gets Known for Highest Quality Item Can Earn Business Awards Unlock Shop Upgrades from Special Fae



INTERFACE

New UI

Kynseed Tree Interface 🌰 Wheel of Delight 🌰 Family Skills/Status Job Crafting Stations 🌰 Font System Refinements



Icons

🌱 Pop-Up Bubbles for Interactables NPC Emotes/Reactions Inventory Items Control Icons (Keyboard, Mouse, & Gamepad)



CONTROLS

Mouse, Keyboard, & Gamepad

🌰 Keyboard Remapping Gamepad Vibration Feedback Ongoing Improvements to Existing Controls

