“I fell in love with it,” he said. “I was looking for opportunities to meet new people in a new town, because the social element of gaming is a big deal. You play a bunch of games and at some point you play so many and you think, ‘I could make one of these.’”

After releasing a couple of smaller games like “Bullfrogs,” Matejka began work on his biggest game yet, “Roll Player.” The game is inspired by the process of “rolling up characters” for a role-playing game, in which players roll dice to determine their characters’ attributes and skills before they head off on an adventure.

In “Roll Player,” there is no adventure.

“There are games that are all about going through a dungeon — dudes on a map rolling dice and fighting monsters. This game is about the part before that,” he said.

The game is all about creating a character that’s better than those of the other players — rolling dice to get the attribute and skill levels you want, buying armor and weapons to beef them up, even training them to bump up their skills.