Young Deity

In contrast to most others, your patron is not an ancient being of the forgotten eons. In fact, it is most likely younger than even you. Few people believe in it. Perhaps a small cult, perhaps a group of friends, or perhaps even only one or two people, but just enough for it to be given conciousness and form. This new being, however, desires more. More power, more status, more belief. And thus it has made a pact with you. In return for spreading belief, you are given power. This divine relaitonship is far more direct than that of other gods, as your patron has far fewer followers to keep track of. But you can change that. The more believers you create, the more powerful your patron becomes, and the more powerful you become.

Expanded Spell List

The Young Deity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Young Deity Expanded Spells

Spell Level Spells 1st Bless, Shield of Faith 2nd Spiritual Weapon, Prayer of Healing 3rd Spirit Guardians, Bestow Curse 4th Guardian of Faith, Divination 5th Commune, Planar Binding

Divine Symbols

Starting at 1st level, your patron gives you the tools you need to begin spreading belief. Your learn to craft figures, totems, trinkets, and clothing which carry its divine symbol. You gain proficiency in one set of artisan's tools for your choice. You may use your selected Artisan's Tools to create a divine symbol. It takes one hour and 5 gold to craft one divine symbol. If you are wearing a divine symbol, you gain the following benefits:

As an action, can see through the eyes and hear through the ears of one creature wearing a divine symbol if they are within 100 feet of you. During this time, you are deaf and blind with regard to your own senses.

You learn the guidance cantrip and it doesn't count against your number of cantrips known. When casting guidance, you may deliver the spell through a divine symbol being worn by a creature within 100 feet.

You may use a holy symbol as a spellcasting focus. Divine symbols qualify as a holy symbol for this purpose.

Proselytism

Also at 1st level, you begin to experience the boons of converting others. When a creature willfully accepts one of your divine symbols and dons it, they are considered a new follower to your patron. Everytime you succesfully create one or more followers, you gain a magical effect which lasts 1 hour. Roll on the Proselytism table to determine the magical effect produced. You may gain effects from this feature a number of times equal to your Charisma modifier +1. You regain all uses after a long rest.

Proselytism