Room Types

Room Casing

Living Area

Storage

Workshop

Research Lab

Hydroponics

Livestock Containment

Medical

Radiation Containment

In Cave

Outside

Room Items Room Casing Red Glowstick*

Green Glowstick*

Atmosphere Generator*

Work Light*

Turret*

Uplighters*

Floor Lamp*

Air Ven System* Living Area Single Bed

Couch

Toilet

Table Storage Flywheel Energy Storage System

Material Hopper Workshop Workshop Table

Workshop Drill

Nanoscale 3D Printer

Microwave Smelter

Utility Robot Research Lab Computer Terminal

Tape Storage Drive

Fossil inspection stand

Lab table

Bum Support

Desk Hydroponics Hydroponic fruit tree

Hydroponic Planter Livestock Containment No Extra Medical Meat trolley

Intravenous drip Radiation Containment Fission Reactor

Fusion Reactor

Supercapacitor Cave Airlock

Bulkhead Door

Geothermal Generator

Shaped Mining Charge Outside Weather Station

Wind turbine

Solar Still

Seismic Station

Solar Array

Flag

Geothermal Generator

Shaped Mining Charge

Suit Refill Point

Generic room.Somewhere for the colonists to rest.With an atmosphere that's not only controlled strictly, but also quite sternly, a storage room is neither too hot, too cold, too damp or even too bright. It's a perfect place for a team of colonists to keep their inventory. It doesn't even get dusty.Underfloor heating produces an almost forge-like ambience, as well as helping to keep busy craftspeople warm. Most importantly, a workshop offers the resource which is most critical to those engaged in practical activities, that being an abundance of power outletsA science lab presents the opportunity for theoretical, technological and medical research, all within the same space. Science is not discreet and scientific disciplines overlap, so it makes perfect sense to create a space in which all research can be conducted, where ideas can cross-fertilize and where flights of fancy can be shot down before anyone gets carried away.So humid as to almost produce a state of constant rainfall, a hydroponics chamber is a photosynthesist's paradise. It's damp (with water carefully filtered), warm and well-lit, three things that mean it's not entirely unappealing to other, perhaps unwanted lodgers.Under the glare of warm UV lamps this is the perfect place to raise various forms of walking meat.Illness and injury come to all sooner or later, while one colonist's harm is another colonists excuse to indulge any Hippocratic habits they might have. As well as providing the equipment, pharmaceuticals and ambience conducive to recovery, a medical centre is equipped to allow colonists to self-medicate in moderation, should this be necessary.(Needs to be unlocked using research)A layer of lead, steel and reinforced concrete surrounds a reactor room, offering excellent containment in the unfortunate and really very unlikely event of a vessel breach. This ensures the highest chance of survivability for all those discerning enough to be outside of a reactor room during this inauspicious incident.In parts of the cave, you can place extra items to help preserve the base.The area outside the base.*Available in all rooms.