Updates to Space Pirates and Zombies have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:- Added Damage Viewer (Turn on in options)- Added Added Hotkey (Y) for auto turrets- Added Drone research levelups will increase drone damage- Added Invading marines can now steal data, blueprints, blackboxes and release specialists, based on hacking skill in crew research tree..- Changed Cannon boosters: lowered reload speed increase, added projectile speed, range, damage buffs.- Changed Missile booster: lowered reload rate boost, added damage boost.- Changed Beam booster, added damage and range boost- Changed Grav missiles regen much faster- Changed Increased torpedo speed, damage- Changed Increased all missile damage- Changed Increased hunter SRM ion damage- Changed Increased SRM damage- Changed Damage increase for micro missiles- Changed Mothership shields stronger- Changed Ion cannon converted to Energy damage type- Changed Disruptor cannon and Pulse cannon damage reduced- Changed Cloak damage lowered to 33% boost.- Changed Allow turrets to fire on autofire if cloak disrupted (and probably player has fired recently)- Changed Changes move to position AI to make it less orbity- Changed Increased specialist storage by 1 per mothership level- Changed Specialist drop rate increased- Changed Specialist bonuses decreased (was destabilizing late game)- Changed Late game zombie level increased- Changed One sidequest drops a Godlike specialist (so can always get the achievement reliably)- Changed Insane achievement should unlock expert too.- Changed High capacity reactor, faster recharge, more expensive- Changed Give fusion beam a good damage boost,- Changed Overload/Focal emitter slight damage boost- Changed Escort ships do not run from explosions, was too annoying.- Changed Minefields will not track non hostiles, even if attacked. But the relation will lower if they are destroyed.- Changed Minedroppers longer reload time.- Changed Made civ torpedoes faster/more damaging- Changed Disruptor cannon slightly slower reload, Pulse cannon still old faster speed.- Changed Increased scanner ranges- Changed Lowered mine damage a bit- Changed Scanner mines can hunt non cloaked vessels too- Changed More data for killing ships- Changed Systems with more tech blueprints, tend to have higher level starbases- Changed Increased sec4 base upgrade requirements- Changed Zombie critters better infectors, but fewer- Changed More hitchhiker critters on zombie ships- Changed Zombie crittes move faster- Changed Each zombie kill on a ship has a 50% chance of producing a new zombie onboard.- Changed Increased invasion combat rate- Changed Mines less health, less damage, higher speed- Changed Armor slightly more resistant to projectiles- Changed Hull more resistant to projectiles and lasers, weaker against missiles- Changed Rebalanced reactors so smaller weapons register better.- Changed Casting Stones mission less difficult- Changed A system you just left cannot be invaded. This allows for better strategic decision making and pushing an invasion back instead of it leapfrogging over you.- Changed Zombie invasions can be reinforced from neighboring stars.- Changed Made fewer ally reinforcement ships, but made them tend to be larger.- Changed Readjusted all difficulty levels.- Changed Difficulty affects: Zombie critter combat prowess- Changed Difficulty affects: Respec cost- Changed Difficulty affects: Station upgrade Rez/Goon Cost- Changed Difficulty affects: Blueprint cost- Changed Difficulty affects: Relation improve cost- Changed Difficulty affects: Bribe cost- Changed Difficulty affects: Zombie intercept turns- Changed Difficulty affects: Zombie intercept fleet size- Changed Difficulty affects: Zombie invasion chance- Changed Difficulty affects: Zombie invasion strength- Fixed Damage system optimized. Should help Zombie slowdown for some people.- Fixed AI not allowed to shoot stuff in tractor beams- Fixed Various typos- Fixed Reversed Taskmaster and Foreman specialist skills..- Fixed Hooked up Mediator specialist skill- Fixed Speed Loader Specialist Skill- Fixed "WINNIE MCDONAGH" Specialist- Fixed Broken gender based specialist bonuses- Fixed Eye Popper achievement can occur on FE- Fixed Beams stuck in fire state forever.- Fixed AI blowing up player ships should not cause relations change.- Fixed When a ship is venting, sometimes the last vented crew member dies and the ship explodes.- Fixed AI is obsessed with mine layers, people abusing them as decoys.- Fixed A scanner hitting a mine layer will get the mine layer to chase you..- Fixed "Oh its you" missions sets civs to enemy upon start- Fixed Optimized cloaking code- Fixed Mine targeting optimized- Fixed Escape pods can be picked up sooner after launch, especially large ones- Fixed Phantom blueprint drop fixed- Fixed Moved weak spot on Jamison's Hammerhead Armor to the rear.