Some of you may have heard about "Chillin levels" or "Average Chillin Level (ACL)". Well, I am here to explain what these are and what the purpose of them is.



Basically, Chillin levels describe the amount of skill needed to perform certain moves with Fox. The purpose of them is to further glorify me, Chillindude829, and make other Fox players understand that they are inferior to me.



You may think you did a Chillin of a high level, but you didnt. The 2nd best Chilliner is Azen, and he rarely does more than a Level 3 Chillin.



Do you think you pulled a Level 5 Chillin? You didn't. Do you have a video of it? It's fake. You probably edited a video of me doing it and put your name on it.



Average Chillin Level (ACL) is not based directly on the Chillin Level Scale, however. For example, if my Average Chillin Level is 4, it doesn't mean most of the stuff I'm doing is Level 4. It means my best stuff is currently in the 4th level.



Why is it called the AVERAGE Chillin level, then? I'm not really sure, but I made it up, so I can call it whatever the **** I want.



So here now for your viewing pleasure is the Chillin Level list. Again, note that you can't do most of this stuff, because your Fox isn't as good as mine.



Chillin levels



Negative Levels

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Level -1:

-Side+B off ledge

-Miss the ledge with a Side+B



Level -2:

-Airdodge off ledge

-Miss a shinespike and die because of it (either suicide or opponent kills)



Level -3:

-Unnecessarily attempt to shinespike someone after they are guaranteed to die, inadvertently save them, and have them survive



Level -4:

-Unnecessarily attempt to shinespike someone after they are guaranteed to die, inadvertently save them, have them survive, and suicide in the process



Level -5:

--Unnecessarily attempt to shinespike someone after they are guaranteed to die, inadvertently save them, have them survive, suicide in the process, and have them win the match because of it



Level -6:

-Unnecessarily attempt to shinespike someone after they are guaranteed to die, inadvertently save them, have them survive, suicide in the process, and have them win the match with a 3 stock comeback using Ganondorf because of it



Positive Levels

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WARNING: You are not Chillindude829, and therefore you should refrain from attempting these stupidly fast and retardedly amazing moves.



Level 1:

-Up Throw, 1 Up Smash

-Up Throw, 1 Up Aerial

-Dash attack, Up Smash



Level 2:

-Up Throw, 2-3 Up Smashes

-Up throw, 2-3 Up Aerials

-Shinespike opponent just before they grab the edge

-Shine WD Up Smash (kill)

-Single jump off ledge (short range), shinespike

-Drop off ledge (short range), shinespike



Level 3:

-Shinespike opponent to death from stage (without jumping off ledge; opponent must also be above the ledge)

-Shinespike Samus, Young Link, or Link as they grapple the stage

-Back throw opponent off ledge, double jump out and shine

-Up air an opponent while they are magnified at the top of the screen to kill

-Single jump off ledge, attempt shinespike (miss), jump out and immediately shinespike (kill)

-Drop off ledge (long range), shinespike



Level 4:

-Shinespiking an opponent multiple times (2-3) until death without them landing on the stage in between

-Shine WDing a Peach, Link, or Falcon across the stage and off the edge, followed by a shinespike to kill

-While hanging on ledge, drop, jump over ledge and shinespike opponent before they land

-Drop off ledge, jump up below someone and shinespike

-Shinespike someone 5 times in a row or more as they continuously come back until death

-Chillindash**



Level 5:

-Hang on ledge, drop, jump, walljump, shinespike



Level 6:

-Back air (off of ledge) to shinespike

-Neutral air (off of ledge) to shinespike



Level 7:

-Shinespike two people at once (both die)



Level 8:

-Run towards edge, shine opponent off and hover off*, then shinespike again

-After an opponent jumps out to hit you while you're coming back to the stage, you walltech the hit (techjump), then shinespike them



*Hovering - If you run towards the edge and shine just before you would run off, you move out horizontally in the shine while not losing much vertical distance

**Chillindash - Using the above hover technique to get far away from the stage, turning toward the stage, jumping out of the shine and back airing the opponent