The death minigames are random, rare events that may occur when the player is killed by any of the animatronics in few Five Nights at Freddy's games. The player is taken to a minigame that is very reminiscent of an Atari 2600 game involving various tasks, in which the player controls a certain animatronic.

Regardless of whether the player fails or succeeds, it will result in another jumpscare in all but one of the minigames. These games are notorious for showing children that are either dead or in the midst of being murdered by William Afton. They seem to give some more insight into what happened with the missing children and may explain the motive behind why the animatronics attack the player.

SAVETHEM

The player controls Withered Freddy by using the W, A, S, D (movement), up, down, left, and right keys (facing different directions), and will have to follow the Puppet. Once arriving at a certain room with the Puppet, the game abruptly cuts to static and ends. The player can choose not to follow the Puppet and instead receive an identical ending by encountering Golden Freddy at random. However, this sometimes results in an abrupt end to the minigame following the red static then taking the player back to the title screen. Touching any of the 5 dead bodies strewn about the map will result in the same thing. While the player is walking, letters can be clearly heard called out at regular intervals, spelling out "S-A-V-E-T-H-E-M."

There are several variations of this minigame in which the player starts out in different rooms, those being Party Room 3, the Office, and Parts/Service. These are the same rooms that Withered Freddy can be seen in while traversing the pizzeria. Toy Freddy, Toy Bonnie, and Toy Chica are seen on stage in a room near the top of the layout. Mangle can be found in a room near the bottom of the layout; touching it will cause the game to end in red static. Similarly to Freddy, Toy Freddy is missing his bow tie and top hat. Toy Bonnie also seems to be more of a light purple color, like Bonnie's, as opposed to light blue.

Very rarely during this minigame, William Afton will appear at the end of the room the player has entered. William Afton will follow Withered Freddy, until coming into contact with him. Blue static instead of red will then cover the screen, flashing the words "You can't" at the bottom left-hand corner of the screen. The game will then shut down. William Afton can appear in various places, including one of the party rooms, the room before the main stage, or the main hall. Trying to run away from William Afton is useless as the player is pushed away from the entrance to another room.

This particular minigame is the only minigame that doesn't feature a jumpscare.

Give Gifts, Give Life

The player will play as the Puppet. Instructions at the top read "Give Gifts" which is completed by approaching four small figures that resemble dead children. Once the gifts are all given out and the player returns to the middle of the room, the text on the top of the screen will change to "Give Life," and the player must approach each of them again, resulting in the four original animatronics' masks appearing on the heads of the children, possibly implying they are being stuffed in an animatronic suit.

All throughout this sequence, multiple letters are called out, spelling "H-E-L-P-T-H-E-M." Completing the minigame will trigger Golden Freddy's jumpscare. Upon close inspection, a fifth body may be seen in the middle of the room a single frame before Golden Freddy's jumpscare.

Unlike in the other minigames, this one has a score - 100 points are awarded for each gift given. In the end, there will be a total of 800 points. However, during the Golden Freddy jumpscare, it will change to a random number. Some recorded numbers include: "3225," "5229," "9225," "6762," "5879," "2894," "4387," "3924," "4316," and "7226."

Take Cake to the Children

Playing as Freddy, the player has to take a cake to six kids (two in the mobile version). Walking to each child makes them turn green, and neglecting them by leaving them alone for too long causes them to turn red. Meanwhile, a child stands outside crying. As the player tries to serve cake to all six kids, a purple car will pull up outside, and William Afton gets out, who then proceeds to kill the sad child (who appears to stop crying momentarily, and then cry even harder while this is happening).

The sad child will then turn gray when dead. All the while, letters are called out, spelling "S-A-V-E-H-I-M," and the player begins to move slower and slower. If the player can make all the children green at the same time, the player will be unable to move and will be forced to watch the children turn red. When the minigame ends, the Puppet's jumpscare is triggered, ending the minigame.

Foxy Go! Go! Go!

Playing as Foxy, the player walks out of what appears to be the curtained Pirate Cove and into a room with children, who celebrate his arrival. All five children appear to be happy, with the bottom one offset, so it looks sad due to the black bars. The player is then returned to the curtained area and has to repeat this twice.

On the third cycle, William Afton can be seen standing in the corner of the starting room, smiling. When Foxy approaches the children, they seem dead. The minigame then ends with Withered Foxy's jumpscare.

However there is only one death minigame, featuring Circus Baby . The goal of the game is to give all children present on the map various cupcakes to make them happy.

The way to access the minigame is very reminiscent to how the death minigames worked in Five Nights at Freddy's 2. Randomly, after dying, the player will be sent to an 8-bit minigame. The minigame can also be accessed in the Extra menu by clicking at Baby's minigame sprite, which is unlocked after obtaining the first star in the main menu. The player must collect the cupcakes and give them to all the children. The player is timed while doing this and must reach the goal at the end in order to succeed. Falling into a pit or running out of time will cause Baby to dissipate, resulting in failure.