So with most of the reveals from GBT12 being Battle Sisters, a lot of people have shown interest in picking up the deck. And why not? Florentine is cool, Stollen is great, Ichikishima is amazing, and they even have their own stride fodder. On top of that everyone seems to love Kumi for some reason… So if you’re interested in NUNS WITH GUNS, then here’s a list of some of the cards you can pick up right now to start building your deck! So Battle Sisters are apparently going to be meta and now everyone and their mother wants to build them. Whoop de doo.

Grade 0:

The first step is to pick your forerunner. There are three basic options for you to choose from and they all have their pros and cons.

Battle Sister, Waffle

Classics are classic for a reason, and Waffle is a classic. Her pre-GB skill allows her to increase your early game pressure by calling out a new unit and giving it a power boost. She’s great for early game, and also good for decks that like to splash some non-Battle Sister units. Pick-up 1.

Battle Sister, Compote

With Baumkuchen on the way, it’s never been a better time to make a pure Battle Sister deck. Though Compote doesn’t provide Waffle’s power boost, it does allow you to add the card to hand instead of calling it to the field. This is great because it can really help when you’re grade stuck, which is just another part of the game. It can also help you dig for perfect guards and grade 3s. Of course, to use Compote to the fullest, you need to run a pure (or almost pure) Battle Sister deck. Pick-up 1.

This card also helps you dig for Florentine if you’re planning on building some kind of degenerate deck with only 4 Grade 3s . You can play more that 1 of this if you want to, but CB is precious so be careful.

Battle Sister, Kipferl

Kipferl suffers in that her skill is GB restricted. Furthermore, she’s a minus one in exchange for more power. She can certainly help push your opponent on first stride or later, so if that’s your play style, then you can wait for GBT13 to pick up Kipferl.

The next step is triggers of course. There are some triggers that you NEED to include in your deck.

Battle Sister, Chai

Your heal trigger of choice. Lozenge Magus is certainly a better unit overall, but Battle Sisters need other Battle Sisters, so Chai is your girl. Pick-up 4.

Oh forget it, there’s a new heal trigger in the set.

Battle Sister, Muffin

At this point, Battle Sister decks need Muffin in order to function. She provides much needed counter charge, which helps a lot if you choose to ride Florentine instead of Madeleine. Though Muffin doesn’t synergize well with Stollen and Florentine, sometimes the shuffle is worth the power up and counter charge. Pick-up 4.

Battle Sister, Ginger

If you want to build a crit heavy build, then you should include Ginger. Though she doesn’t offer Psychic Bird’s effect, she does have the Battle Sister name. Bonus: she also has a shiny PR printing! Pick-up 4.

Battle Sister, Assam

Stands work better with Battle Sisters now than ever before, so it’s worth picking up a play set of Assam. Sure, NoNo and Efficient Carp have better skills, but again name > skill. Pick-up 4.

Grade 1

Battle Sister, Taffy

Battle Sisters are very aggressive and search for beaters wherever possible. Taffy is a great beater when you run out of Grade 2s. She’s also great for early game. Pick-up 4.

Battle Sister, Rusk

Rusk is almost better than Taffy, as she has the Resist skill, which really helps against control match-ups. This is very important because Battle Sisters typically lose HARD to control. So if you fear a Denial Griffin, Heteroround, or Impede/Sweep Command, just push Rusk to the front row. Just be careful with your soul! Pick-up 4.

Battle Sister, Lemonade

Madeleine had previously pushed Lemonade aside, but with Florentine taking the lead, Lemonade has made a triumphant return. Though she isn’t the biggest beater on the team, she helps out a lot by counter charging. This is great because sometimes you need to counter charge during the main phase, instead of the battle phase. Pick-up 2, even if you don’t plan on running it. You never know when the price of a grade 1 counter charge option will mysteriously get bought out and raise in price by about 900%. Just saying.

Grade 2

Battle Sister, Tarte

As long as 10Ks are still good, then Tarte is still a good option. Great ride, great rearguard. Pick-up 4.

Battle Sister, Cocotte

If you don’t have this card yet, I’m sorry. It’s kind of already too late. Pick-up minimum 2.

Battle Sister, Crepe

Better than Cocotte as soon as you hit Grade 3. Vanilla before then. Pick-up 4.

Battle Sister, Pannacotta

Another option if you can’t get Cocotte. Pannacotta is arguably the better card between the two. The discard cost hurts occasionally, but the number of cards you have in hand is irrelevant if your opponent is dead. Pick-up 4.

Grade 3

Battle Sister, Madeleine

Madeleine is a decent ride. She’s great for refunding your counterblasts when you need it. Pick-up 0-4, depending on your preference.

Battle Sister, [insert desert here]

You want to be on Florentine or Madeleine all the time, so if you run anything else, it literally doesn’t matter what it is. Choose Parfait, or Cookie, or Gelee… it doesn’t matter.

Grade 4

Battle Sister, Miroir

Decent first stride. Decent power-ups. On-hit pressure is nice enough. Miroir really allows your rearguards to shine. Pick-up 1-2.

Chief Deity of the Heavens, Amaterasu

Amaterasu is a pretty good finisher, if you can pull her off. Pick-up 1.

State Affair Subjugation Deity, Kamususanoo

Helps pick yourself up when you’re down. Also helps play against bad match-ups. Pick-up 1.

Sun of Eternity, Amaterasu

Waifu G-Guard. Free soul. Big shield. Pick-up 2.

And yeah, that’s basically it! I love my garbage clan, and I hope you do too. You know, until the next set/broken loop/consistent gimmick deck that topped once in Japan comes out and everyone moves on to something else.