Starts June 8, 2015

As an animation artist, why do you need to know physics? Chuck Jones once said, “We must all start with the believable. That is the essence of our craft.” This course will show you how to create believable motion and when to break the laws of physics.

This self-paced course covers the basic concepts in physics that are most useful for animation artists. The topics are:

Timing, Spacing, and Falling

Path of Action & Arcs

Inertia, Follow-through, and Drag

Forces & Action

Pressure & Lift

Cycles & Rotation

Squash & Stretch

As a capstone assignment you'll create a short animation (10-30 seconds) using the concepts learned in the course.