===== Section 51: Special Voyages Mechanics =====At daily reset, or when using adventurer reroll, there is RNG (Random Number Generator) that determines if you get 0, 1, or 2 adventurers.To improve chances of getting 2 adventurers that reset, build Ostentatious Bar in Shield region for +8% chance at attracting adventurers (Luxurious Bar in Pincers region for +5%). Having access to more adventurers helps a lot - up to unlocking all 12.However, having Ostentatious Bar and unlocking all 12 adventurers does NOT mean you will always get 2 adventurers per reset/reroll, although by then, you will always get at least 1 adventurer. In my experience, I get only 1 adventurer 8-10% of the time.Next is the special voyages themselves. There are several categories (examples in Shield region):1. Resources (560 Azure; 720 for dual adventurers)2. Scroll Pieces (20,480 dual or 35,625 single requirement)3. Clue Voyages (only 6 adventurers have access)4. XP Voyages (35K XP; 45K XP*2 for dual adventurers)5. Trade Goods (8 of them or 40 spices)6. Nothing (unlucky)Resources, Trade Goods, and Nothing are part of one broad category. Your adventurer may only get a voyage from ONE of those 3 categories. In my experience, I would say it's 45% chance of Resources, 45% Trade Goods, 10% nothing.Clues, Scrolls, XP, and Nothing are part of one broad category. Your adventurer may only get a voyage from ONE of those 4 categories.=== Kags Theory ===If you adventurer has access to clues: 30% Clues, 30% Scrolls, 30% XP, 10% NothingAccess to clues, finished all scrolls: 30% Clues, 60% XP, 10% NothingNo access to clues, finished all scrolls: 90% XP, 10% NothingNo access to clues, need scrolls: 45% Scrolls, 45% XP, 10% Nothing- Map tables/telescopes only improve chances of getting clue/scroll voyages by 4-10%, not guaranteed them.- Max of 1 scroll voyage per reset or adventurer reroll.- Max of 3 adventurer rerolls saved up.~Portmaster Kags