Set Hutt!



Well at least that’s what I am hoping we will be calling Convergence in a few months to come but so far my experiments with Jabba haven’t broken anything. I have found some interesting things with Jabba and a few ideas that show some promise.

I have this unwritten agreement with the Destiny community to work on Jabba decks until I have found a deck I really like or have deemed him unplayable. I’m sorry if my love for Jabba is boring but someone once said that you should write what you know and I’ve primarily been working on Jabba decks. My hope is that the community will also explore with Jabba and perhaps use some of the ideas here. In keeping with the football theme (American football for those not in the states) we’ll call this Jabba’s Playbook.

Safe Play



This is a pretty unique thing that Jabba can do. Being able to activate and have a great chance at hitting a card that is gas is pretty freaking great. Granted, it’s not the most powerful card but this deck already has enough expensive cards. The synergy with Tarkin’s Power Action is pretty great as some of its worse sides pair with some of Jabba’s worse side and it might turn out that we want to go more in the direction of playing a bunch of low cost upgrades and supports.

Having more reliable access to No Good to me Dead is welcomed as we want to be playing as many things as we can in the first round. The big stuff like Entourage and Megablaster Trooper are otherwise harder to get out. There might be a competition between the expensive stuff and the cheap stuff but I hope to draw a mix of everything – we only need one big and one little to have a great draw.

Salt Flats is the battlefield of choice. Both characters being leaders add to its long term utility. While this deck isn’t fast and has supports being able to flip to Jabba’s plus 2 resource side will go a long way towards implementing its plan. Many decks will be trying to do the same thing but will have 3 characters and having a slightly more effecient roll out should let us outclaim in that match up. If they happen to start on that battlefield we might be able to steal it.

Both being leaders will keep Megablaster Troopers online for longer which is certainly a plus. Jabba being a scoundrel is also a plus for Entourage.

The biggest knock against this deck is this “why not just play Snoke instead of Jabba?” That’s a fair question. Force Speed, Holocron, and Force Illusion are gone which makes our blue options worse. The big difference is Vader’s Fist over Entourage and right now I’ll call that a push in power level although part of me wants to say that Entourage is better in this deck because of the big discrepancy in cost. The event line up is very different with yellow giving us access to more resource generating events which is a huge deal when we consider the cards we are playing.

Going Deep

Calling in Favors works really well with Jabba since it gives you extra mileage from expensive events. This allows you to cheat out big splashy supports via Delve and Mobilize. With Jabba’s ability we are much more likely to draw one of those.

Wullf lets us have perfect information which is great when we want to be resolving high value dice like Jabba’s plus 2 or one of the big supports and later in the round we might be able to disrupt them further if they so happen to draw another copy of the same card. With the ability to see their hand we will be able to time our Salt Flat activation and Probes so they are at their most effective.

The big problem this deck has is the lack of HP and the dice we start with at our disposal deal no damage so if we stumble a bit against an aggressive deck we are dead. Some of the supports we play aren’t as powerful as we’d want as they can be controller by many one cost removal cards – Hidden motive is a huge blowout against Planatery Bombordment and after experiencing that exchange I most likely don’t want to be part of that life. I’m not completely off of this but its one I’m more likely to shelve.

Headhunting.

All of these cards do above rate things but they are delayed. As we know time is worth a lot and the opportunity cost of playing these cards really need to be worth it. My current thought on these cards is that they are only viable in a deck that is focused on dealing direct damage. That will lessen the time in which these cards need to trigger which will increase their value. As we know Jabba can’t do direct damage so we must rely on his partner(s) to do the dirty work – perhaps a single die Jabba is worth looking at? I’ve tried looking at those line-ups with Bounties in mind and haven’t had much inspiration.

We also want to make sure that we are building a deck that has some synergy and not just building so we can play bounties. In addition, Enticing Reward is super specific which restricts out deck building even more.

The jump in resources with Enticing Reward is certainly worth looking at. There being 5 hard hitting redeploy weapons can make a scary late game Jabba. I opted for Vader’s Fist but I see that as a round 2 or 3 card since I don’t think realistically we can play it in round 1 – With Wanted we can get that out once the first character dies. I don’t think we can keep it in our opener since I’d rather play a 2 cost weapon instead. No Good to Me dead can let us play something on Jabba after Kylo rolls in or can get us to fist in round 2 or 3.

I considered Death Mark but of the three it seemed like the least powerful. I may end up regretting those words but drawing a delayed three cards seems difficult to abuse especially when its reliant on a character dying.

In reality we could cut some of the big upgrades and enticing reward for the Entourage package. That line-up feels weird to me but it might just because we’ve never had something like that before. Wanted kind of feels like Aftermath that only direct damage decks can play. Having access to all of these semi- tutorable yellow effects that gain resources seems great but what’s the shell? And is it better than just playing some Watto/Snoke/FOST configuration that that can reliably gain resources? Testing is in progress.

Thanks for reading. I go in a bit more depth in part two of this article that I posted for our patrons over at Patreon. When my articles run a bit long I’ll be splitting them up between our main site and our patreon site. At times I feel like the articles go a bit too long and I want to also give our patrons a little extra for their generous support. This will help me be a little more motivated to go in depth on certain topics. I’ll be posting the extra content for the 3$ and above tier and we’d love your support.

Take care and as always,

May the Rolls Be With You

-NJCuenca

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