@Dusklicious Tinking would obviously have a nerfed range to compensate. I overall want him to have more damage compared to Inara and Terminus, but not too much. It's a balance.

Why do you not want Barik to have more sustain? He's a point tank for a reason. "He's hard to kill." Well no shit. Just like Inara and Terminus are hard to kill, so should Barik be. Also, he wouldn't have as much sustain as before. Bowling Ball before literally gave him 1,500 shielding per rocket boots at level 5. My changes would give him only 1,000. Double Time before the nerf gave 1,600 healing in total. My changes would give about 975 in total.

The HP increase isn't so big if I'm being honest. It's barely anything. Though it's a start I guess. The problem with Barik is that when he gets slight buffs, everyone can't take it. He's the tank version of Buck in that regard.

No one wants him to be like Inara. Inara, Terminus, and Barik have always played differently. The issue with Barik from before was that he had the damage and the sustain. Like he had the damage of Cassie with the sustain of Inara. His damage needed to really be toned down, and his sustain needed to be brought down a bit. Instead they gutted his sustain, meanwhile he can currently have a potential dps of over 1,000 with Architechtonics. It's a case where they nerfed the wrong thing about him.

Honestly speaking, I truly do hate the nerf of Barik, and I really don't like how people are pushing to nerf Inara. It's like they really want to usher in some weird dps and support meta. I don't like how no one dies, but I really don't think that Inara and Barik should be the priority targets for nerfing because of it. Kind of like how people hated the burst meta. Instead of opting for more durability, they opted for this current meta.