What the developers have to say:

Why Early Access? “We believe that it’s better to share our early access content, even if it’s in work in progress in order to gain in efficiency. Our policy is to build the best possible final game close to the community to make the best choices possible and constantly improve. As an independent french studio, we want to build the first versions of the game close to the community. Especially with dedicated, efficient ways to communicate and show the state of progress with a forum, a roadmap and social networks.” Approximately how long will this game be in Early Access? “We expect that the early access phase (ALPHA and BETA phases) will last 6 to 9 months.” How is the full version planned to differ from the Early Access version? “The ANAREA Battle Royale final version will clearly contain more in-game content, as well as new features around the core of the game, a much more pronounced post-apocalyptic artistic direction, a better lighting system and overall optimization, a much more competitive atmosphere, a significant amount of Quality of Life, game networking and netcode improvements, bug fixes, etc... The full version of the game is aiming to progressively evolve with the willingness to always have the community involvement on dedicated forums and social medias. A public roadmap is already created and shows a lot of currently in-development scheduled tasks, but also future adds and improvements, such as:



- Skilled, dynamic and competitive gameplay mechanics

- Deep consumables system

- Vehicles

- Communicative ping system and compass

- Customizable crosshairs

- Destructible surfaces

- Solo, duo and squad matchmaking

- Open competitive circuit

- Clan system

- Report and reputation system

- Combat pass

- Quality of Life improvements

- Game networking and netcode improvements

- Bug fixes

- and more...” What is the current state of the Early Access version? “The current state of the Early Access version constitutes the core of the game:



- Skilled, dynamic and competitive gameplay mechanics

- Consumables system

- Air drops

- Training zone

- Rank system

- Map designed to be immersive with a highly-detailed, consistent terrain

- Post-apocalyptic artistic direction, environment, lighting system and atmosphere

- Realistic 3D models, sounds, female and male characters

- Grenades types

- Solo matchmaking

- Experience and levels system

- Spectator view after death

- Killfeed” Will the game be priced differently during and after Early Access? “Yes, we want the final version of the game to be free to play.” How are you planning on involving the Community in your development process? “The community will have many ways to be involved in the game development process, especially through our forum, social networks and community hub. We’ll be able to be closer to the players and take the as best paths as possible. We must not forget that ANAREA Battle Royale is a game made by gamers for gamers above all.”