Check out more detailed renders of the design over at Felix’s Artstation!

In a future weekly update, we will break down the visual design behind the weapon and other gadgets currently in development — stay tuned for that!

This week, though, let’s talk about how the weapon works in-game.

The Spiral Cannon is designed to be somewhat aim/timing dependent, although not extremely so. Near misses will incur some splash damage, and a direct hit will do a decent chunk of damage. This encourages smaller and more fragile Ghost-possessed objects to try to zig-zag around and move erratically in order to minimize damage. It’s a bit more dynamic and interesting than the previous default weapon.

Larger, slow props will have much more health and can tank some direct hits, but fragile and small, fast objects can only take 2-3 hits or so. It’s helpful to take this into consideration when picking which objects to hide inside.

As a prop accumulates damage, they will start to show visible glowing cracks. When HP is reduced to 0, the Ghost hiding inside the object will shatter into a pile of ghost crystals.

A fellow Ghost can still resurrect their fallen comrade while they are in their crystal form - although it is risky to attempt, as you will be exposing yourself.