Elon Musk is pretty sure that we're in some sort of simulation. At Code Conference this week, Musk opined that there's just a one in a billion chance that we're living in "base reality," or the realest of realities. Musk explained that, given the advances we've made in computer graphics and virtual reality in just a few decades, it's almost definite that there's a more advanced civilization playing or monitoring us like characters, in a game world that is "indistinguishable from reality." —Popular Science.

ILLUSTRATION BY MIN HEO

Big Bang Games and God Studios have teamed up once again for the latest iteration of "Reality"—the four hundred and sixty-seventh release in the popular series—dropping gamers into a simulation of the planet Earth in the year 2016 A.D. Players who found earlier versions to be lacking in drama will be pleased that the new "Reality" finds humanity on the cusp of complete antibiotic resistance and irreversible climate change. Some glaring glitches aside, it's a highly entertaining diversion from meditating inside your feeding orb. Here are the key takeaways.

In-game tasks vary greatly depending on geographical location. For example, while playing a human based in sub-Saharan Africa, I spent forty-five years raking sand away from a tiny patch of arable land until I was shot to death by a member of the local militia. As a Northern European, I founded a biotechnology company specializing in removing buttock wrinkles, and idled away my later years shuffling money between offshore accounts. Inexperienced gamers will enjoy playing a white male human, as a coding glitch gives these characters an artificial degree of ease in seemingly all endeavors.

Other glitches include the fact that an unrealistically large proportion of characters wear denim—a lazy choice on the part of the developers, as this texture is easily rendered. Also, preteen boys are inexplicably addicted to pretending that sticks are firearms. Related: military-grade weapons are sold retail, although people in the game continue to be made of soft stuff.

As in previous versions of the game, characters' emotional options are tightly circumscribed by the failings of their parents. Interest in dancing is inversely proportional to a character's ability to dance. New features include antidepressants (a total game-changer) and standing desks (not so much). Umami is finally included, if rudimentary.

In 2016, procreation remained sexual and pleasure androids primitive—meaning that players get to experience the sad, flailing act that was one­-on­-one intercourse. It's tough to believe that sex was this awkward, but the designers insist that it is period accurate.

Another fun historical detail is that humans in "Reality" still mostly drive their own cars, exposing players to sweet action sequences as well as tragicomic incidents involving teen-agers and the elderly. The designers have added one thrilling tweak: most traffic lanes face each other head on without barriers! Just wait till you feel the rush of airbags deploying in a Ford Fiesta.

The game can sometimes feel so realistic that players risk mistaking it for actual life. If you're ever worried about this, just check which film won the Academy Award for Best Picture in 2006. If it's "Crash," you're in a game. (In real life, of course, "Brokeback Mountain" won.)

One final note: they still haven't nailed the ears. They look weird on literally everyone.