As promised here comes T-Engine4 and ToME4 beta38 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

A big release, get it while it's hot!

Release highlights:

A whole new UI!

Shortened some long zones

New artifacts/npcs/lore

A slew of bugfixes & improvements to many parts of the game

Addons configuration screen

Reworked ammo

Expanded changelist:﻿

New command: Show map, default binding to "tab"

Toggle creatures list default binding set to "ctrl+tab"

Wearing an item with charges/cooldown will reset them to 0 to prevent abuse

Quick-switch will not reset cooldown of items

New achievement

New lore: Declaration of the Unification of the Allied Kingdoms

Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).

Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).

Fixed the transmog chest not picking up some items (thanks tiger_eye).

Fixed a bug where Volcano would remove the Temporal Rift portals.

Fixed Dwarf hometown disappearing (thanks tiger_eye).

Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).

Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).

Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).

Fixed the order of quest and death at the end-game.

Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.

Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.

Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).

Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).

Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).

Fixed Rune of the Rift's description (thanks edge2054).

Disabled Insatiable ego until it can be balanced

Weapon Folding damage reduced and armor penetration removed

Weapon Folding now reduces paradox by a small amount when a weapon hits

Temporal Warden Archery and Dual-Weapon mastery levels reduced

Turn Back the Clock damage reduced

Temporal Fugue and Swap confusion power reduced

Precognition no longer kills the player if he dies during a vision

Moment of Prescience rewritten

Spin Fate no longer increases defense, maximum bonus reduced

Energy Absorption power level reduced

Diminsional Step range reduced

Wormhole exit location is a bit less accurate

Quantum Feed and Strength of Purpose no longer grant saving throws and

have a stamina cost to sustain (in addition to paradox)

Rethread's cooldown reduced

Clarified a few Wilder tooltips

Bulwarks, Berserkers and Marauders now have access to the conditioning tree

Bloodbath now gives stacking life and stamina regen rather then multiplying existing values

Warrior escorts can now teach the conditioning tree and a few talents from that tree instead of combat accuracy or weapon mastery (they still teach exotic weapon mastery)

Deleting a premade now asks for confirmation

Confusion resistance now reduces confusion power (up to 10% min)

Fixed Cursed Sentry

Clarify Wintertide Phial activation

Nerfed defence of the half-finished bone giant

Clarified Spellcraft talent

Replaced Necromancer's Liches dark tendrils & creeping darkness by bone spead and bone grab

Lichform necromancers can not use infusions

Fixed barrow wight tile for Necromancers

Saving throws now reduce duration based on a percentage (5% per difference)

Saving throws with a minimum duration can now be 'shrugged off'

Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10%

Off-Balance now reduces global speed by 15%

Slime slow effect reduced to 15%

Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments

Scrolling the chatlog will remove fading

Trap Detection & Trap Disarm talents merged into a new Trap Handling talent

New Cunning/Survival talent: Piercing Sight, granting a boost to see stealth/invis

Power is Money provides somewhat less huge benefits

Alchemists do not start with Combat Training tree anymore (it was locked anyway)

Transmogrification Chest can now be activated to trasmo everything in it, or if empty, on the floor

Adrenaline Surge no longer takes a turn to use

Daunting Presnce no longer causes a cross-tier effect. Debuff effect slightly improved.

Reduced the accuracy of many starting enemies

Reduced a few corrupted horror talent levels in the deep bellow

Meditation changed to a sustain that grants equilibrium regen, mental save, healing mod but halves all damage done

Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources.

Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.

Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.

Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties

Cursed Form / Repression: now trades up healing factor for loss of hate per kill.

Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)

Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.

Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.

Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)

Slaughter / Reckless Charge: Number of attacks is now limited by talent level.

Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.

Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).

Strife / Dominate: Now mindpower based, Fixed range checking

Cursed Aura: Dialog to take or reject it should only open once.

Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore

Cursed Aura / Cursed Sentry: Fixed (was completely broken)

Dark Figure: Removed

New Rampage/Predator/Fears afflicted trees

Perfect Strikes now ignores the miss chance caused by attacking an unseen foe

Crooked Club confusion duration reduced to 4

Vision Runes now grant See Stealth in addition to See Invisible

Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns

Meditation now also have a passive effect: when resting it grants an equilibrium regen

Meditation does not take any turn to activate/deactiavte

Reduced damage from Void Shards

Reduced healing modifier on Vitality

Reduced chance of removing debuffs on Unflinching Resolve

Reduced spike damage from Time Elementals

Time Elementals are now negative effect immune

Buffed Harkor'Zun (not the fragments)

Buffed Brandish and Retribution (Guardian Tree)

Better smooth movement

Frenzy now correctly debuffs at level 3

Mimic now resets stats on next kill

Preternatural Senses now rounds the range value.

Fixed a Rampage talent on an arena NPC

Outmanuever now gives a physical resistance reduction

Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.

Reckless Change now scales range beyond 4.

Rune of the Rift paradox reduction reduced to 60

Rune of the Rift should no longer occasionally heal actors

Time Skip once again removes actors from the map rather then time prisoning them

Fix immunities on the Eternal Night set

Always-center on player is set by default for new players

Debug console: Cursor positioning (left/right arrows, home/end to move to beginning/end of line)

Debug console: Copy to system clipboard support, bound to Ctrl+C and matches Ctrl+V paste support

Debug console: Tab-autocompletion of table entries

Fixed description of Tormented effect

Fixed description of Panicked effect

Fixed moving the player in panicked effect

Added support for fear resistance to Fears/Panic

Reduced damage of Slaughter/Reckless Charge

Amushcade Shadow will no longer autopick up gold, gems, or gear

Temporal and Eldricth horror files split

Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals

Buffed horror stats

Reduced talent use frequency of Luminous Horrors

Increased talent use frequency of Devourers

Tactical Expert defense bonuses reworked

Reduced Inner Demon max life

Waking Nightmare is now resisted with Mental Save

Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone

Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs)

Increased rarity of Boots of Spellbinding and Staff of Channeling

New Dreadfell Lore

Orc breeding pits: reduced the total size

Daikara: only 4 levels now

Maze: only 2 levels now (one is huge)

Eruan: only 4 levels now

Old forest: only 4 levels now

Sandowrm lair: only 4 levels now

Ardhungol: only 3 levels now

The four orc prides are now 3 levels

Limir dying now instantly marks the quest failed

Added a small speak bubble to creatures that can talk

NPC & Player portrait will appear in chat boxes

Fix multiple addons in .teaa form using overload

New hook "Entity:loadList" to bind on any entities file load, altering the loaded data or loading more of your own

New artifact: Prox's Lucky Halfling Foot

Reduced the number of lore notes in many zones that got shrinked

Added a popup warning when entering the mausoleum in Last Hope graveyard

When using auto-reloading quivers/pouches resting will wait for full reload

When the transmo chest pops up at the end of a level the inventory tabs setting is not lost

Trollmire is nowa 65x40 zone instead of 50x50

Equipment window now has a switch to select main/off weapons set

Letter keys work again in inventory/equipment screen

Learning lore stops running

Necrotic minions are worht 0 exp

Recall/Angolwen Teleport only works when the main player is alive

Hydra's Grand Arrival does not also applies ritch's one

Spiders from the egg-sac do not grant exp

Levelup screen shows rounded stats

Lore randomly found has a different tile than set lore

Fix Tornado

Fix for Frenzy

Beckon, Panic and Paranoia should be less annoying to deal with

Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode!

Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions

Map borders should look better

New UI!

UI elements are now locked by default, with a small padlock on the toolbar to unlock them

Move tooltips in inventory and stores to not obstruct the list currently being watched

Added some missing musics to some zones, including new tracks

Fearscape is usable in more zones

Trees should have a bit less veritcal randomness

font:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture string

New lore: "Gifts of Nature"

New artifact set: Staff of Arcane Supremacy and Hat of Arcane Understanding

Boots of Spellbinding and Staff of Channeling reworked

Corona no longer deactivates when there's no energy to fire

Added Spell Cooldown, Mind Crit, and Crit Reduction to the character sheet

Darkest Light can no longer give back negative energy (for real this time)

Talent paradox cost no longer factored into paradox failure(etc) rates

Spacetime Tuning reworked now a sustain that reduces paradox over time

Haste values reduced

Static History values reduced

Talent equilibrium cost no longer factored into failure rates

Fixed Ruined Earth radius

Fixed "weakness" damage type

Mage apprentice quest changed, he wont collect rings/.. anymore, he just needs one arcane powered artifact

Disruption Shield can never cost negative mana

Classes may have an inherited method that gets called after module init

Air warning indicator, like the hp warning indicator (corners become bluer)

Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload.

Antimagic infused objects are usable without knowing antimagic, but they will incur heavy penalties on spellcasting (failure chances, reduced spellpower)

Ego generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible)

Nerf Witch-bane and Guidance for non antimagic users, buff them for antimagic users

NPCs do not cheat with vim regen, instead they are smart

Resting will auto-activate Reload

Mana Clash cooldown reduced and damage altered

Wearing an antimagic item also will incur a chance for spell sustain to be disrupted every turns

New addons configuration screen, to select/unselect which addons will load; can be used to enable addons with version mismatches too, at your own risk

Wearing the bindings of eternal night will prevent the use of infusions and wild-gifts

Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist

Undead can no longer learn the harmony tree

New game option to select either the new or old UI

Some game options disappear when using the new UI; they are useless

Antimagic quest gives more info ahead of time

Aura of Silence now uses full mindpower to apply

Rope Belt of the Thaloren is no longer arcane powered

Dark Surprise now uses physical power to apply

Improved the DebugConsole with suggestions by tiger_eye, edge2054 and Canderel, and implemented by yufra.

Resizing the game does not require a (automatic) save & reload

Developers are marked in red in the chat

Reduced the effectiveness of Golem Power and Golem Resilience.

Life regen display in the minimalist display now takes into account healing mod

Weapon folding bonuses doubled for archery

Fixed Shooting when encased in ice

Improved Jelly description

A copy of the party is now uploaded to the server on a save (a real savefile of it, not a dump). For later fun uses!

Moment of Prescience now increases accuracy too

Spin Fate now buffs all saves each time it's applied

Swap and Temporal Wake ranges adjusted

Dimensional Step no longer lets you break line of sight but takes no time to cast

Wormhole now takes time to cast and the exit radius adjusted

Celerity improved

Strength of Purpose and Quantum Feed values adjusted

Have fun!