Weekly devlogs: Rogue Legend 2

Placing Markers - December 6 Weekly Devlogs Added Marker, allowing you to mark points in the world as a waypoint that you can see both in game and on the map. Patch Notes * Added Marker, allowing you to mark points in the world as a waypoint that you can see both in game and on the map * Plants now need air in addition to water. If you over-water your plants without giving them time to breathe then they won't grow. * Researching copper tools also unlocks bronze tools * Added new research screen when looking at something you've already researched * Added console /gimmexp, /iknowkungfu * Increased hunger * You can now drink from a container in first person by looking down * Fixed furniture sometimes falling through the ground and disappearing * Added a message when woken early * Fixed some cases where sickness wouldn't heal with rest * Fixed two researches being incorrect * Fixed equipment window background, changed its position to right side * Fixed close button on crafting * Fixed interacting (E) with ground stuff * Villagers want you to let them sleep * Fixed an error when using a candle * Fixed 3D sounds * Fixed case where the saw wouldn't turn a slope into a 3/4 slope * Fixed being unable to use a flower on the mortar * Fixed a case where using the interact key on a factory would quickly open/close crafting * Fixed some plants not properly reflecting the season * Fixed some items being worth $0 when you first get them. It eventually fixed itself, but now it's immediate * Fixed an error message * Fixed being unable to use buckets on solar stills in first person << Return to Devlogs

Farther and Deeper - October 11 Weekly Devlogs Towns are now visible from really far away, which should help you get less lost while exploring. An itch "missing token" error ate my update, so read the patch notes below~ Patch Notes * Towns will be visible from really far away in new worlds * New appearance for bushes and a few trees * Caves are less common but go much deeper * Clouds now reflect the time shift when sleeping * Increased the durability of iron * Reduced duration of Tainted Water * Added new items to Collection screen * Boiling liquids now requires more heat * Improved performance when loading a save you've loaded before * All trees should now blow in the wind * Fixed an error message * Fixed a case where the ground could disappear while digging * Fixed a case where sickness could last seemingly forever * Fixed being able to see through the ceiling when in first person * Fixed a case where blocks wouldn't stack * Fixed being unable to see the type of slope you're about to chisel * Fixed chisel sometimes not being able to chisel a 1/2 or 3/4 block properly * Fixed buffs showing when the UI is hidden with alt+z * Fixed weird appearance of slopes * Fixed an error when researching << Return to Devlogs

Getting Salty - September 27 Weekly Devlogs There's two main themes to this update: lighting, and preserving food. Instead of using a torch to see at night, which was a bit clunky and historically inaccurate, you may want to use candles instead. Candles last way longer now, but will burn out once all the wax is used up. You can see how much wax is left by the height of the candle, and also extinguish your candles to prolong their duration. If you don't have a bee farm set up yet, you can buy some candles at the Ranch. There's also a hooded candle, for use outdoors, and a lantern which is like a torch but doesn't need to be re-lit constantly. That one will require a bit of a hike. The other thing is food preservation, and there's a lot of options for those. You can build a dehydrator to dry your meats and fruits into jerky and greatly slow the rate of decay. Once you've got access to vinegar you can start pickling your vegetables to preserve them, though it's pretty salty. Finally there's the icebox, which uses ice or snow to keep your foods fresh so long as it's kept cool. There's also a number of fixes and balance changes. Water is a bit harder to procure, so you'll want to start purifying it early on. You can see the full list of changes in the patch notes below. Patch Notes * Added Hooded Candle * Added Lantern * Added Dehydrator, preserve your food by just letting it sit out in the sun for weeks * Added Icebox, preserve things by freezing them with ice * Added Vinegar, made by ruining alcohol * Added Pickling, brine vegetables and then age them to preserve them * Glass now requires high heat to craft * Candles will now be consumed at the end of their much brighter and longer duration * The height of a candle will change based on its duration * You can now extinguish candles to preserve them * Beeswax Candles can now be purchased from the Ranch * Watering Cans will no longer break and can be refilled in water * Increased the size of tooltips * Placing fresh water from a container to the ground will no longer taint it * Drinking water on the ground will consume more than it used to * Ice and snow will melt in your inventory * Added messages for what woke you * The town well is no longer infinite * Added animation for blocking * Added progress bar for eating and drinking * Fixed movement bug when pausing * Fixed being unable to interact with certain things in first person * Fixed some error messages * Tweaked animations to better fix their duration * Fixed animation getting bugged after dying * Fixed drill not working up/down << Return to Devlogs

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