rein25

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Education Equality

With this mod education costs don't scale to your income anymore. The most expensive option should now cost 50 gold, the second one 30 gold, the third one 15 gold and the cheapest one costs 5 gold. If you set the education costs to low it should be a bit more than half the price.



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Improved Border Disputes

When declaring a border dispute war the piety and gold costs are now the same regardless of religion. Also removes the opinion malus when declaring a border dispute war against someone of the same religion.

(09-02-2020) If your character is not independent when declaring a border dispute war they will get a opinion malus from anyone in the same realm. Characters who are not independent can only declare border dispute wars on rulers who are either a child, a woman or a bastard. Border disputes don't cost gold anymore, but prestige instead. You don't need to have enough prestige or piety anymore to declare the war.



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Improved Claimant Wars

This mod makes it impossible to press someones claim if they are of the same dynasty as the current holder of the title you're fighting for. You also won't need to land a claimant anymore before pressing their claim if you want to vassalize them after.



(Includes a More Bloodlines compatible version)



Improved Sow Dissent

The sow dissent chancellor job was kind of useless imo so I changed it to only work on count-tier rulers and above and also slightly increased the chance of it working.



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Less Dragonriders

With this mod only characters of a high valyrian dynasty or with a dragonrider bloodline can tame dragons. This should prevent random lowborn valyrians from becoming dragonriders.

(09-02-2020) If a dragonseed tames a dragon when called for during a war they will get a dragonseed bloodline.



Download (Includes a More Bloodlines compatible version)



No Family Title Opinions

This mod should prevent your family members from getting angry if you give someone else a title when you've set the family titles entitlement game rule to off.



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Pirate Flavour

With this mod it's possible to revoke titles from pirate vassals without suffering opinion penalties. I've also added separate localisation for the raiding events for non-ironborn characters and 'removed' the fort level cap for raiders when sailing on rivers so it's possible to sail up and down all of the major rivers.



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Reappoint Fired Councilors

If your regent fires a councilor you can now immediately reappoint him.



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Remove Lifestyle Trait Cap (added 09-02-2020)

Thanks to sourjapes

This mod adds a game rule that sets the maximum amount of lifestyle traits a character can earn to either one, two or unlimited.

If you want to use this mod with any of the submods mentioned below, add the 'base' version of my mod as well as the compatible versions of any of the mods below to your mods folder. If you use all of them you only need to use the (All) version.



(Includes compatible versions for More Bloodlines, Marshal Matters, Special Buildings and Wound Healing Reworked)



Swing The Sword (added 09-02-2020)

Thanks to sourjapes

Characters who are either ruthless, brave, torturers or have a high pcs will not get stressed if they perform a beheading. If your character is weak or craven there is a bigger chance of becoming stressed and they won't get used to it.



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Switch To Anyone

The 'Change Character' interaction is now available to all landed characters so you can easily switch characters without having to look up character id's etc.



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Visit Chambers (added 09-02-2020)

Thanks to sourjapes

The 'Visit Chambers' interaction is now available to use on your spouse if you're ruthless, cruel or arbitrary. Your spouse and their family will dislike you for it though. If your spouse is celibate there is a chance of them becoming pregnant anyway.



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Wearable Skins

An absolutely essential mod that allows Boltons to wear their enemy's skins like their ancestors did if they're lunatics, torturers or cruel.



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Harrenhal Fix

This fixes the harrenhal building appearing before it's built in the pre-conquest bookmarks.



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High Valyrian Fix

This prevents the dynasties that survived the doom in the century of blood bookmark from becoming essosi valyrian.



(Includes compatible versions for More Bloodlines, Marshal Matters and both)



New Valyria Fix

This fixes a bug that broke the elections after conquering New Valyria as Aegon and choosing to become a freehold.



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Combined Version

This version contains all of these mods in one folder. Requires More Bloodlines, Marshal Matters, Special Buildings and Wound Healing Reworked



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Credits

Most of the files I've used are modified from the main AGOT mod so thanks to the AGOT team. A collection of a few smaller mods and fixes I've made that don't really warrant their own posts. All of them are compatible with each other and AGOT 2.1With this mod education costs don't scale to your income anymore. The most expensive option should now cost 50 gold, the second one 30 gold, the third one 15 gold and the cheapest one costs 5 gold. If you set the education costs to low it should be a bit more than half the price.When declaring a border dispute war the piety and gold costs are now the same regardless of religion. Also removes the opinion malus when declaring a border dispute war against someone of the same religion.If your character is not independent when declaring a border dispute war they will get a opinion malus from anyone in the same realm. Characters who are not independent can only declare border dispute wars on rulers who are either a child, a woman or a bastard. Border disputes don't cost gold anymore, but prestige instead. You don't need to have enough prestige or piety anymore to declare the war.This mod makes it impossible to press someones claim if they are of the same dynasty as the current holder of the title you're fighting for. You also won't need to land a claimant anymore before pressing their claim if you want to vassalize them after. Download (Includes a More Bloodlines compatible version)The sow dissent chancellor job was kind of useless imo so I changed it to only work on count-tier rulers and above and also slightly increased the chance of it working.With this mod only characters of a high valyrian dynasty or with a dragonrider bloodline can tame dragons. This should prevent random lowborn valyrians from becoming dragonriders.If a dragonseed tames a dragon when called for during a war they will get a dragonseed bloodline.This mod should prevent your family members from getting angry if you give someone else a title when you've set the family titles entitlement game rule to off.With this mod it's possible to revoke titles from pirate vassals without suffering opinion penalties. I've also added separate localisation for the raiding events for non-ironborn characters and 'removed' the fort level cap for raiders when sailing on rivers so it's possible to sail up and down all of the major rivers.If your regent fires a councilor you can now immediately reappoint him.Thanks tofor the suggestionThis mod adds a game rule that sets the maximum amount of lifestyle traits a character can earn to either one, two or unlimited.If you want to use this mod with any of the submods mentioned below, add the 'base' version of my mod as well as the compatible versions of any of the mods below to your mods folder. If you use all of them you only need to use theversion. Download (Includes compatible versions for More Bloodlines, Marshal Matters, Special Buildings and Wound Healing Reworked)Thanks tofor the suggestionCharacters who are either ruthless, brave, torturers or have a high pcs will not get stressed if they perform a beheading. If your character is weak or craven there is a bigger chance of becoming stressed and they won't get used to it.The 'Change Character' interaction is now available to all landed characters so you can easily switch characters without having to look up character id's etc.Thanks tofor the suggestionThe 'Visit Chambers' interaction is now available to use on your spouse if you're ruthless, cruel or arbitrary. Your spouse and their family will dislike you for it though. If your spouse is celibate there is a chance of them becoming pregnant anyway.An absolutely essential mod that allows Boltons to wear their enemy's skins like their ancestors did if they're lunatics, torturers or cruel.This fixes the harrenhal building appearing before it's built in the pre-conquest bookmarks.This prevents the dynasties that survived the doom in the century of blood bookmark from becoming essosi valyrian. Download (Includes compatible versions for More Bloodlines, Marshal Matters and both)This fixes a bug that broke the elections after conquering New Valyria as Aegon and choosing to become a freehold.This version contains all of these mods in one folder. Requires More Bloodlines, Marshal Matters, Special Buildings and Wound Healing ReworkedMost of the files I've used are modified from the main AGOT mod so thanks to the AGOT team.

sourjapes

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Member Back to Top Post by sourjapes on These look great and include some things I've tweaked myself over the years. I have some ideas\suggrstions if you don't mind.



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If your wife is celibate and you are ruthless, cruel, or arbitrary, you should have the option to "visit Chambers" like you do with a prisoner. No tyranny since I don't think Westorosi custom believes in marital rape, but you will offend her family and possibly your courtiers and vassals. Had this idea after my wife was celibate and our solitary child was sick. It goes without saying that the decision event should have a chance to impregnate her regardless of her celibacy.



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Border disputes should maintain the opinion malus, but cost no piety or money. Lords do what they want and Westoros is pretty cutthroat. However initiating one should lower prestige but raise fear level if you win. IE in Clash of Kings Lewyn states he expects Roose Bolton to take the Hornwood lands if a child is made Lord regardless of him having no claim. This is before Ramsay kidnaps Donella. Point is, the mana system doesn't make sense in ASOIAF where the strong do what they want. So actions should drain prestige and piety and cause negative opinion, but those costs shouldn't be literal costs but rather effects. At the same time, with border disputes, I'd balance it so the AI is tilted against using it unless very greedy and not just, honorable, kind, content, and discouraged if proud\patient.



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Characters performing a beheading and swinging the blade should never become stressed if they are an impaler or very high martial. Doesn't make sense they'd be too bothered. A cruel or ruthless character should have a reduced it no chance at stressed as well as long as they aren't a craven. After all they might be an ass but hate the sight of blood. As well, a zealous character might take comfort in follow-up event with their religion or their spouse could approach them.



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Allowing multiple lifestyle traits, provided a second or, gid forbid a third one, is just harder to get. For example it is rare to successfully kill a White Heart so if you do let the character get the hunter trait regardless of other lifestyle traits. The mod after all has lots of characters like this.



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Killing someone intentionally in a melee should be a crime. They are sporting events after all with blunted weapons and such. I don't think the option to reject a surrender should even be their unless you are perhaps possessed, lunatic, and also cruel and arbitrary. The host should have the option to arrest you.



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Creating a cadet dynasty shouldn't cost prestige but rather money. You know, paperwork and such.





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Speaking of bastards, you shouldn't need piety to ask to have one legitimized. That just punishes evil characters. However, it would make sense if the liege or regent asked for money, or a favor, or even demanded that you and your bastard convert to their religion. I had this idea when the High Septon was regent and I was in the North. After I buttered him up and he agreed I used the console to change our religion to the Seven and pretended those were the terms. That said, you should also be able to use a favor yourself to get your bastard legitimized.



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Winning a trial by combat needs to nullify negative hostile opinion modifiers. Currently it doesn't and so often the AI will just imprison someone over and over again. Instead just replace the, say, "traitor" opinion with dislike or resentment or something.





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I think the business Way of Life could use some tweaking. It isn't very good for making money at the moment. Reduced chance of brothel fire and restore the old standard gold rewards for other events. Maybe with higher prestige costs if caught debasing currency along with an opinion malice from the monarch.



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The intrigue focus doesn't let you kidnaps or murder people if you are already an elusive shadow. It only checks for schemer and aspiring intriguer modifiers, which you don't get if you have elusive shadow already. This is counter intuitive as it means someone with the best intrigue trait is handicapped with that focus.



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Oh, if you back the Iron Throne in a mega war and the IT wins, and your liege was against them, then you should have diplomatic immunity from your liege. Makes little sense that I side against Hoster Tully in RR and the Targaryens win only for them to let Hoster to bend the knee only for him to then take my head off because I was loyal to the crown. You'd think the King wouldn't be happy about that.

sourjapes

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Member Back to Top Post by sourjapes on rein25 said: sourjapes said: Thanks, these are great but I think some of them are beyond my modding skills. I'd love to add some though if you don't mind.





Go right ahead. I suggest them to you so I don't have to do it. Actually, some of these are things I do on my own or at least experiment with. You are probably more competent than I am.



Oh, and something I'm experimenting with now is letting you seize Valaryian steel if someone has defaulted or canceled a debt they owe you. I have also tried to modify the Visit Chambers decision but I haven't got it to work properly yet. Go right ahead. I suggest them to you so I don't have to do it. Actually, some of these are things I do on my own or at least experiment with. You are probably more competent than I am.Oh, and something I'm experimenting with now is letting you seize Valaryian steel if someone has defaulted or canceled a debt they owe you. I have also tried to modify the Visit Chambers decision but I haven't got it to work properly yet.

rein25

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Member Back to Top Post by rein25 on sourjapes said: rein25 said: Thanks, these are great but I think some of them are beyond my modding skills. I'd love to add some though if you don't mind.

Go right ahead. I suggest them to you so I don't have to do it. Actually, some of these are things I do on my own or at least experiment with. You are probably more competent than I am.



Oh, and something I'm experimenting with now is letting you seize Valaryian steel if someone has defaulted or canceled a debt they owe you. I have also tried to modify the Visit Chambers decision but I haven't got it to work properly yet. Go right ahead. I suggest them to you so I don't have to do it. Actually, some of these are things I do on my own or at least experiment with. You are probably more competent than I am.Oh, and something I'm experimenting with now is letting you seize Valaryian steel if someone has defaulted or canceled a debt they owe you. I have also tried to modify the Visit Chambers decision but I haven't got it to work properly yet. I'm also working on the visit chambers one atm. I'll probably add it later today or tomorrow along with a few other mods once I've tested them for a bit.

sourjapes

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Member Back to Top Post by sourjapes on Here is another suggestion and something simple I've implemented myself.



Ice provides no bonus to combat skill but gives higher prestige. As well, when you personally behead someone you have a chance to increase your martial or stewardship by one point. Each is a separate dice roll. My reasoning was that George has said Ice is too big to be practical as a weapon and is more ceremonial. I also changed Heartsbane to provide only +10 to combat skill but also gives +10% to morale (First in Battle). I've been thinking about changes to other swords to make each one somewhat unique. I also removed the +5 vassal opinion on other swords but kept it for Ice. Again, more of a symbol than a weapon and why should vassals otherwise care much about your steel? The prestige bonuses raise their opinion over time anyway.



IE: Skinpeeler gives -piety but +% to morale damage. Or something more complicated like having duel events check for it and then raise the chance that your opponent will become wounded, maimed, disfigured, ect... I don't know if that sword is still in the mod but was clearly intended to be reforged by Boltons and it's description mentioned it being designed for "maximum gore".



Valaryian steel arakh could give a bonus to cavalry but only +15 to combat skill.













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Member Back to Top Post by rufff1 on sourjapes said:



Ice provides no bonus to combat skill but gives higher prestige. As well, when you personally behead someone you have a chance to increase your martial or stewardship by one point. Each is a separate dice roll. My reasoning was that George has said Ice is too big to be practical as a weapon and is more ceremonial. I also changed Heartsbane to provide only +10 to combat skill but also gives +10% to morale (First in Battle). I've been thinking about changes to other swords to make each one somewhat unique. I also removed the +5 vassal opinion on other swords but kept it for Ice. Again, more of a symbol than a weapon and why should vassals otherwise care much about your steel? The prestige bonuses raise their opinion over time anyway.



IE: Skinpeeler gives -piety but +% to morale damage. Or something more complicated like having duel events check for it and then raise the chance that your opponent will become wounded, maimed, disfigured, ect... I don't know if that sword is still in the mod but was clearly intended to be reforged by Boltons and it's description mentioned it being designed for "maximum gore".



Valaryian steel arakh could give a bonus to cavalry but only +15 to combat skill.











Here is another suggestion and something simple I've implemented myself.Ice provides no bonus to combat skill but gives higher prestige. As well, when you personally behead someone you have a chance to increase your martial or stewardship by one point. Each is a separate dice roll. My reasoning was that George has said Ice is too big to be practical as a weapon and is more ceremonial. I also changed Heartsbane to provide only +10 to combat skill but also gives +10% to morale (First in Battle). I've been thinking about changes to other swords to make each one somewhat unique. I also removed the +5 vassal opinion on other swords but kept it for Ice. Again, more of a symbol than a weapon and why should vassals otherwise care much about your steel? The prestige bonuses raise their opinion over time anyway.IE: Skinpeeler gives -piety but +% to morale damage. Or something more complicated like having duel events check for it and then raise the chance that your opponent will become wounded, maimed, disfigured, ect... I don't know if that sword is still in the mod but was clearly intended to be reforged by Boltons and it's description mentioned it being designed for "maximum gore".Valaryian steel arakh could give a bonus to cavalry but only +15 to combat skill.



Has GRRM not heard of zweihanders? Has GRRM not heard of zweihanders?

sourjapes

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Member Back to Top Post by sourjapes on So I went and modified the duel events and the valyrian steel artifacts file to change the stats of "concession" which is the name of the re-forge-able sword "Skinpeeler" in the mod. I gave it the following stats:

monthly_character_prestige = 0.25 monthly_character_piety = -1 martial = 1

general_opinion = -5 combat_skill = +20 morale_damage = +10%

Additionally, whenever you win a duel round you have a x2 chance to cut off a hand, leg, or otherwise seriously maim your opponent. All I did was edit the dice roll event that gives you a chance to be maimed or get an injury and addition an additional "if" condition that checks the round winner and if they have the artifact "concession" it modifiers the factor by 2 again. Will post the scripting I add if someone wants it.



Testing is somewhat limited so far but it SEEMS to be working as intended.







The +50% morale damage was an error, of-course.

