As promised here comes T-Engine4 and ToME4 beta43 ! See http://te4.org/

This is the last "big" beta, the next one/ones will focus on polish and then onto V1 !

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

Release highlights:

New progression path for high level characters: prodigies talents

Removal of traps in most zones, uness it's a vault

Many new artifacts & uniques

New quest zone for Cursed

Nerf of Solipists

Engine supports tile animations and movement "twitching"

Removal, addition and rebalancing of many egos.

Buff of Wyrmics

New minor even in many zones: glowing chests

Graphical updates

Many bugfixes & polishing

Expanded changelist:﻿

Antimagic arena should really not stop

Dream actors can not access inventory

Sane keyboard navigtion in the levelup screen

Fix aether beam being disarmed at the same time as expiring

Some new donator tiles, mostly yeeks and undeads

Points buttons have description in the levelup screen

Transmo popup happens before level switch instead of after

Focus Whip visual effect doesnt overreach

Fixed possible bug with fearscape when the cster had not enough vim to sustain it one turn

Fixed blade of distorted time

Fix explosion expert in rare cases

Sped up the profiles protocol, reducing/eliminating the "profile disabled" bug

Sex choice is remembered

After killing 3 tier1 bosses you simply stroll through other tier1 zones, getting directly to the last level

Fixed naga portal particles and worldmap unvisited glow

Golem can levelup past level 50 in the ID

Fixed chat/charsheet/inventory actor display not showing special tiles

More pace for price in shops

Some classes are "rare" and will appear less often on rares / randomboss

Shadows will not scale beyond level 50

Fix the lost wife dream when using no shaders

Fixed thought form reloading

Fix stone shader

Deactivating sustains no longer breaks psionic channels

Fix feedback tooltip

Mind damage from the summoner no longer damages thought-forms

Fixed ooze horrors slime wave talent

Distortion bolt no longer rolls crit twice, damage calculations for explosion changed

Dreamforge no longer brainlocks every turn but has a chance to brainlock instead

Thought-forms can now spawn with technnique based egos (hopefully reducing the chance they'll spawn without an item)

Thought-forms in ascii are now easier to distinguish

Secondary bonuses from thought form unity moved to over mind, over mind range increase removed

Fixed restless night and nightmare interaction

Disruption Shield is not deactivated when switching items

Yeeks winners should correctly be noted in the vault

Fixed backlash loops

Fixed corrupted strength procing off non-spells

Distortion will now last two turns instead of 1

Distortion bolt now makes distortion effects ignore friendly targets at tl 5

Reduced values on many dream-forge talents

Insomnia now stacks up to 10 turns

Inomnia now ticks up while the target is asleep, preventing overlapping sleep abuse

Nightmare aoe increased

Distortion wave aoe increased

Inner demons can no longer summon

Inner demons and waking nightmare now ignore fear immunity if the target is asleep

Sustaining a thought-form will now put other thought-form talents on cooldown

Reduced sleep power bonus on insomnia, increased insomnia power reduction

Dismissal now only blocks 50% damage on a non-crit and 75% on a crit

Projections spawn more often in the dreamscape

Dreamscape now ends if enough projections are killed to kill the target

Reduced worm that walks talent levels

Dreaming horrors spawn fewer dream seeds

Fixed timeskip/rune of the rift sometimes leveling up targets

New Unique: Void Spectre.

New Artifact: Void Orb, the Arcane Ring.

Slight buff to fists of the desert scorpion.

Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.

Eye of the Wyrm infinite power fixed.

Surefire nerfed

Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.

Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.

on_takeoff removed from Inner Eye due to uselessness.

Corpus' Vilespawn weakened.

Hydra's Bite damage increased.

Ward removed from spellhunt remnants.

Dawn's Blade given old summertide features :)

New zone for Cursed only, around level 20 revealing some backstory

Rush switched placs with precise strikes

Suicide on the eidolon plane is duely noted

Kill count in tooltips works

Right click on the map dialog will scroll

Disengage and Hack'n'Back can not be used when immobile

Correctly falgged many npcs as not bleeding

Eating the sandworm queen heart when knowing the category properly gives +0.2 mastery

Random rares/bosses should not be able to learn shell shield/call of amakthel/...

Paradox resource bar indicates a bit better that it gets high

Equilibrium resource bar changes color when getting too high

New escort type, temporal which teaches chornomancy; replaced by a psionic reward for antimagic

'p' is now a binding to the levelup interface, no more silly shift+letter

Introducing a new evolution path for high level characters: Prodigies. They are a bunch of talents tied to having high stat (>= 50) and some other requirement. They are only one level, you may learn one at 40 and one at 50. They can do anything and are *not* class bound.

Some bosses have been upgraded with prodigies

Fyrk buffed to a correct power level

Paradox failures etc. now have sound effects and more visible combat log entries

Fixed Precognition (hopefully)

Fixed steady mind defense bonus

Reduced duration of dreamscape

Dream prison drain is now based on a percentage of maximum psi

Max scroll distance increased to 30

Reduced ultrashield particles on fallback display for some minor events

Fixed some tooltips

New hooks to add escorts

Arcane escorts can always be sent to zigur even without antimagic. After all they ARE filthy magic users, they must burn. Everybody knows that!

Confusion maximum power capped at 50%

Stuns no longer reduce healing

Bellowing Roar now does physical damage

Bill quest only requires the lore from Prox

Shadows do no trigger traps

Ritches on the island of Rel now drop ingredients

Marauders are unlockable using rogues or shadowblades

The caldera will awlays be available to yeeks

Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased

Healing Nexus is correctly classified as a debuff

Earth's Eyes now reveals a bigger area but always centered on the player. Also when meditating if you know earth's eyes you gain ESP

Drag/droping an item to wear will only takeoff items from the correct slot

Merchant artifact can not be arcane for antimagic characters anymore

Bearscape reward will actaully change your tile to a bear ;>

Solipsism damage to psi made less spammy

Mind Storm damage reduced and feedback cost increased

Mind Storm bolts now pass through friendly targets

Nightmare damage reduced

Reduced range on most solipsist talents to 7

Antimagic disruption made more obvious in the combat log

Changed the power source on many artifacts to more appropriate ones

Purging egos now give a saving throw

Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values

Tab will cycle between minimap, full map, no minimap

Autoexplore will rest before starting, disable-able by an option

Electric eels and Rel's flamespiter ritches have lite radius of 1

Wear option from the transmo chest

Talent config is @ instead of * in the use talent menu

Shift+tab works in equipment window to switch betwen controls

New status effects will flash green/red when they appear

Fixed ctrl-compare in stores

Reduced particles of the whistling vortex

Fixed cheezing golem power

Fixed sustains staying on when unlearning them in some corner cases

Escort quests mastery bumped to 0.8

New archery hooks

Godslayer weapons can not be cursed

Quick switch weapon is bound to q by default

All npc talents should correctly show up in charsheet

New 'cosmetic unlock' redhead humans

Added mindstar stores to Zigur and Shatur

Graves in the last hope graveyard are predeterminted, chronomancy can peek inside

Fixed enemies sometimes not targeting the player when the player is blinded

Fixed cloning enemies in the fearscape/dreamscape

ixed cloning enemies in the fearscape/dreamscape

Buffed threads of fate, broken hour glass, and temporal augmentation robe power usage

Maybe fixed the particles crash-to-desktop bug

Fix double-hitting projectiles when moving into them

Many new artifacts

Added support in the core for tile animations

Core now supports movement 'twitch', small bumps while moving

ToME now uses movement twitch (option to disable it) for both movement and attacks

Golem rushing skills provide visual feedback

Recalling from sub-zones works

Prodigies with special requirements are autovalidated in the arena or the ID

Exploratory Farportal uses 45 energy

Entrance to the charred scar bowels is a little more obvious

Fixed the unresponsive keypress/mouse bug

Saving will not uselessly clone particles & suchs

Atamathon Ruby Eye buffed

Bloodrage tooltip fixed

Bloodrage duration based on talent level

Zigur sacrifce is now a birth unlock

Weirdling Beast lost its poison resistance

Stun can not put Reload on cooldown

Moved 'super unique undead' into rak'shor only (no more rotting titan in dreadfell)

Reduced drop rates on greater egos in tier one and two dungeons

Rewrote and rebalanced many egos

Removed many redundant egos

Added many new egos

Maybe fix the non-redrawing screen. After a few tens of seconds it should force back to display

Resources regen is faster and more efficient, we can now add new resources without fear!

Savefiles are now bound to the addons that created them, they forceload only those, and cant load if they do not exist

Automatic talents taht take a turn will not trigger in sight of foes

New corrosive venom drakes

New corrosive venom drake category for wyrmics

New high level drake category for wyrmics

Heroism infusions now let you survive at negative HP

Golem wnt start with ego items

Blighted Maul correctly specifies it hits both friends and foes

Autoexplore tries vault doors last

Lava Island "vault" in Eruan changed, and rewards a clean voratun ring!

New minor event available in many zones: glowing chests. Can contain nice stuff. But beware.

Worm that Walks no longer has a casting speed bonus

Dreaming Horrors no longer know the talents Slumber and Restless Night

Fixed a bug that caused Night Terrors to create an infinite loop when spawned by Hammer Toss

Money 'vaults' are correctly restricted to OOD of the zone

New FOV algorithms available

Automatic talent use can now be set to fire when no actors in sight, when actors in sight, when actors in melee range or always

Adjusted the description of weapon mastery talents to mention they only work when using said weapon

Enable the Adventurer bonus class when winning the game. It allows you to select any of the possible talent trees in the game. Beware this is not balanced nor even sure all combos are working. Use at your own risk, and fun

Profile login integrated on the main menu

Zigur is on the move, new patrols on the world map

Autoexploring into a seen_by actor will work

Explosion expert will not make throw bomb crash when targetting darkness grids

The Master can summon his minions once again

Can not sacrifice to Zigur if you are a filthy magic user. Bouh to you ! BOUH !

Minor events should correctly appear in ASCII mode

Quake will only work on growable or diggable terrain

Autoexplore will try to avoid bad minor events effects

New particle engine capability: line mode

Using the new particle system the lightning effects have been improved!

New lore when entering the Dreamscape

Two new loading screens

New option to only popup lore once per profile

Fixed scrolling in the levelup dialog

Lost merchant quest can not pop near the iron council

Event portals & such can not be moved around

Summertide has defense & armour

In an unpredictable move all traps are gone from most normal zones! Traps can still happen in vaults and a few special areas

Hateful torques correctly grant hate instead of removing it

Fungal Growth correctly triggers from summoner's turtle grand arrival

Item can not be used from the transmo chest

Psionic Pull doesnt damage the caster

Patrols should not give rare errors anymore

Fixed coral spray

Fixed inner demons spawning with extra lives

Fixed restless night dealing damage twice when inner demons spawn

Fixed night terrors spawning from friendly targets

Psiblades APR can nto go down

Wild Gift's Detonate now can crit

Detonate will also reset a random summon talent

Fixed clicking on talents on the worldmap in Classic UI mode

New 'GameOptions:HUDs' hook to add new HUDs

New achievement for headbanging 20 bosses to death

Fix a race condiion in display&realtime timers, should remove random soft freezes

To alleviate problems with silly OSX and right clicks; alt+left click will function everywhere as a right click

Life Drinker is classified as arcane powered

Mummy wrappings fire penalty reduced to -25%

Bindings of Eternal Night fire penalty reduced to -20%

Burning Star is not wieldable anymore

Fixed duration of rune of reflection

Mind wards correctly work

Overseer of Nations correctly increases infravision and heigthened senses

Piercing Sight bonus appears in the charsheet

Fix haymaker when targetting things bellow 0 hp (like a blurred mortality creature)

Evasion does not prevent self-hits (so you can break your own iceblocks)

Stone Wall and Ice Wall will not override some important event terrains

StaticMap generator can handle special list for actors, objects and traps too

Death diablog now shows the new achievements you gained and unlocks you made

New vault in the old forest

Two new greater vaults

Prevent the debug console from erroring out when intorspecting objects with strings over 100chars long

Loot cant drop outside of the derth arena

Thunderstorm correctly works with Spell Shaping

Frozen Spear rune projectile travel time removed

Changed hyms, chants and moonbeam particle effects

Celetial Glyphs and Circles talents can now crit and take no turn to use

Changed Blighted Soil to reduce diseases resistance and grant all attacks made by the creature has a 40% chance to infect the target with a random disease

Have fun!