Hera Syndulla

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +5% Damage

Upgrade 4: +15% Damage

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +15% Damage

Upgrade 1: +5% Bonus Damage

Upgrade 2: +5% Bonus Damage

Upgrade 3: +5% Potency

Upgrade 4: +5% Bonus Damage

Upgrade 5: +10% Potency

Upgrade 6: +10% Bonus Damage

Upgrade 1: +10% Health

Upgrade 2: +10% Health

Upgrade 3: +10% Health

Upgrade 4: +10% Turn Meter Gain

Upgrade 5: +15% Health

Upgrade 6: +15% Health

Upgrade 7: +20% Turn Meter Gain

Upgrade 1: 1% Turn Meter Gain

Upgrade 2: 2% Turn Meter Gain

Upgrade 3: 2% Turn Meter Gain

Upgrade 4: 2% Turn Meter Gain

Upgrade 5: 3% Turn Meter Gain

Upgrade 6: 5% Turn Meter Gain

Upgrade 7: Turn Meter Gain doubled for allies with less than full Health

Kanan Jarrus

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +5% Damage

Upgrade 4: Add +5% Critical Chance per ally under full Health

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +10% Critical Chance

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +15% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Upgrade 7: Cooldown - 1

Upgrade 1: +2.5% Protection

Upgrade 2: +2.5% Protection

Upgrade 3: +5% Protection

Upgrade 4: Cooldown - 1

Upgrade 5: +5% Protection

Upgrade 6: +5% Protection

Upgrade 1: +5% Counter Chance

Upgrade 2: +5% Counter Chance

Upgrade 3: +5% Counter Chance

Upgrade 4: +5% Heal

Upgrade 5: +5% Counter Chance

Upgrade 6: +5% Counter Chance

Upgrade 7: +10% Heal and 15% Counter Chance

Garazeb Orrelios

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +5% Damage

Upgrade 4: +15% Damage

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +30% Damage against debuffed targets

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +5% Damage

Upgrade 4: +15% Damage

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 1: +5% Protection

Upgrade 2: +5% Protection

Upgrade 3: +5% Protection

Upgrade 4: Cooldown - 1

Upgrade 5: +5% Protection

Upgrade 6: +5% Protection

Upgrade 7: +10% Protection

Upgrade 1: +4% Max Protection

Upgrade 2: +4% Max Protection

Upgrade 3: +4% Max Protection

Upgrade 4: +5% Protection Recovery

Upgrade 5: +4% Max Protection

Upgrade 6: +4% Max Protection

Upgrade 7: +10% Max Protection

Ezra Bridger

Upgrade 1: +5% Damage

Upgrade 2: +15% Damage

Upgrade 3: +5% Damage

Upgrade 4: +10% Multi-Attack Chance

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +10% Multi-Attack Chance

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +15% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Attacker: +100% Critical Chance

Tank: Protection Up (20~40%) for 2 turns

Support: +20~40% Turn Meter

Upgrade 1: +5% Damage Upgrade 2: +10% Turn Meter Gain Upgrade 3: +5% Damage Upgrade 4: +5% Damage Upgrade 5: +10% Protection Upgrade 6: +5% Damage Upgrade 7: +10% Turn Meter Gain and +10% Protection



Upgrade 1: +1% Offense

Upgrade 2: +1% Offense

Upgrade 3: +1% Offense

Upgrade 4: Max Stacks + 1

Upgrade 5: +1% Offense

Upgrade 6: +1% Offense

Upgrade 7: Max Stacks + 1

Sabine Wren

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +15% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Upgrade 7: +15% Damage

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +10% Defense Reduction

Upgrade 4: +5% Damage

Upgrade 5: Cooldown - 1

Upgrade 6: +5% Damage

Upgrade 7: +20% Defense Reduction

Upgrade 1: +5% Damage

Upgrade 2: +5% Damage

Upgrade 3: +15% Damage

Upgrade 4: +5% Damage

Upgrade 5: +15% Damage

Upgrade 6: +5% Damage

Upgrade 1: +2% Critical Chance

Upgrade 2: +2% Critical Chance

Upgrade 3: +3% Critical Chance

Upgrade 4: +3% Critical Chance

Upgrade 5: +5% Critical Chance

Upgrade 6: +5% Critical Chance

Upgrade 7: +15% Critical Damage

Chopper

Upgrade 1: +5% Damage

Upgrade 2: +10% Cooldown Reduction Chance

Upgrade 3: +5% Damage

Upgrade 4: +10% Cooldown Reduction Chance

Upgrade 5: +5% Damage

Upgrade 6: +5% Damage

Upgrade 7: +10% Cooldown Reduction Chance

Upgrade 1: +2% Evasion

Upgrade 2: +3% Evasion

Upgrade 3: +2% Evasion

Upgrade 4: +3% Evasion

Upgrade 5: +2% Evasion

Upgrade 6: +3% Evasion

Upgrade 7: +5% Evasion

Upgrade 1: 1% Turn Meter Reduction

Upgrade 2: 1% Turn Meter Reduction

Upgrade 3: 1% Turn Meter Reduction

Upgrade 4: 5% Protection

Upgrade 5: 1% Turn Meter Reduction

Upgrade 6: 1% Turn Meter Reduction

Upgrade 7: 10% Protection

Upgrade 1: +1% Heal

Upgrade 2: +1% Protection

Upgrade 3: +2% Heal

Upgrade 4: +2% Protection

Upgrade 5: +3% Heal

Upgrade 6: +3% Protection

Upgrade 7: +4% Heal and +4% Protection

Greetings holotable heroes,Now that Phoenix Squadron is starting to roll out we wanted to share with you their full ability kits. Remember, their unique abilities are shared with one another when Hera Syndulla is the squad leader!: Cunning Phoenix Support that allows Phoenix allies to share their Unique abilities with each other: Rebel, Phoenix, Support: OutwitBase: Deal Physical damage to target enemy. If that enemy was the healthiest enemy, also Expose them for 1 turn. Unlocks at Tier IVBase: Call another target ally to Assist. That ally's attack has +10~25% Potency and deals 10~35% more damage. (Cooldown 3) Base: Target other ally gains the Backup Plan buff for 3 turns. (Cooldown 5) (Backup Plan: Recover 10% Health per turn, Revive with 20~80% Health and 0~30% Turn Meter when defeated. Can’t be Dispelled.) Unlocks at Tier IIBase: Each active Phoenix ally grants their Unique ability to other Phoenix allies. In addition, whenever a Phoenix ally uses a special ability, they gain 5~20% Turn Meter if Hera is active.__________________________________________________________________________________________________________________________________________________________: Durable Tank that keeps enemy Offense crippled and allies healthy: Rebel, Jedi, TankBase: Deal physical damage to target enemy and inflict Offense Down until the start of Kanan's next turn. If this attack scores a Critical Hit, this effect can't be Resisted. Base: Deal Physical damage to target enemy and Taunt for 2 turns, then Dispel all debuffs on another target ally. While Kanan has this taunt buff, his tenacity is doubled (Cooldown 4~3) Unlocks at Tier IIBase: Kanan Dispels all debuffs from himself, then grants himself and another ally Protection Up (20% ~ 40%) (Cooldown 4~3) Unlocks at Tier IVBase: Kanan has 30~70% Counter Chance and recovers 10~ 25% health whenever he suffers a debuff.__________________________________________________________________________________________________________________________________________________________: Versatile Phoenix Tank with wide variety of effects for allies or enemies with or without debuffs: Rebel, Phoenix, TankBase: Deal Physical damage to target enemy and Daze them for 2 turns. If that enemy was already Dazed, Staggered, or Exposed, they are Stunned for 1 turn instead. Unlocks at Tier IVBase: Deal Physical damage to target enemy and Stagger them for 1 turn. If the target wasn't debuffed, this attack deals 25% more damage and can't be Resisted. (Cooldown 4) Base: Zeb and target ally gain Protection Up (15~50%) for 2 turns. They also gain Tenacity Up for 2 turns if they aren't debuffed and Retribution for 2 turns if they are. (Cooldown 5~4) Unlocks at Tier IIBase: Zeb has bonus Max Protection equal to +10~30% of his Max Health, and recovers 10~15% Protection at the start of his turn. This recovery is doubled if Zeb is debuffed.__________________________________________________________________________________________________________________________________________________________: Versatile Phoenix Attacker that can perform a variety of effects based on the Roles of allies: Rebel, Jedi, Phoenix Squad, AttackerBase: Deal Physical damage to target enemy with a 20~40% chance to attack again. This chance is doubled while Ezra isn't debuffed. Unlocks at Tier IVBase: Deal Physical damage to target enemy and Dispel all buffs on them. If the enemy had no buffs, this attack's cooldown is reduced by 1 and Ezra gains 50% Turn Meter instead. (Cooldown 3) Base: Target ally Assists, and then Ezra Assists them. Both attackers gain a bonus effect based on the chosen ally's role: (Cooldown 3) Unlocks at Tier IIBase: Ezra gains 5~10% Offense at the end of his turn (stacking, maximum 10~40%). This bonus is reset when Ezra is defeated.__________________________________________________________________________________________________________________________________________________________: Aggressive Phoenix Attacker that permanently strips Defense and punishes slower enemies: Rebel, Phoenix, AttackerBase: Deal Physical damage to target enemy twice. This attack scores an additional hit (each) if the target has less than 70% Turn Meter, less than 30% Turn Meter, and if the target is debuffed. Hits after the first deal 75% less damage. Base: Deal Physical damage to target enemy and reduce their Armor by 20~50% for the rest of the battle (stacking.) This effect can't be Resisted, but is halved against units with the Fearsome Foe ability. (Cooldown 3~2) Unlocks at Tier IVBase: Deal Physical damage to all enemies, then Expose and Stagger target enemy for 2 turns. This attack can't be Countered or Evaded. (Cooldown 5) Unlocks at Tier IIBase: Sabine has +5~25% Critical Chance and 10~25% Critical Damage.__________________________________________________________________________________________________________________________________________________________: Surly Phoenix Support who Taunts and Dispels, and can recover Phoenix cooldowns: Droid, Rebel, Phoenix Squad, SupportBase: Deal Physical damage to target enemy and grant a random Phoenix ally Offense Up, Defense Up, or Speed Up at random for 2 turns, with a 30~60% chance to also reduce that ally's cooldowns by 1. Base: Chopper gains Taunt for 1 turn. While he has this Taunt buff, Chopper gains 10~30% Evasion. (Cooldown 3) Unlocks at Tier IIBase: Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 5~10% Turn Meter and Chopper gains 10~25% Protection. Droid targets are also Stunned for 1 turn. (Cooldown 4) Unlocks at Tier IVBase: At the start his turn, Chopper recovers 5~15% of his Max Health. In addition, whenever he is damaged by an attack, he gains Protection Up (5~15%) for 2 turns if he doesn't have Protection Up.