Massive units are not affected by concussive shells. If you think they are, you are wrong.

It's SPORE crawlers that are being changed, not SPINE. Please read carefully.

Jimbo77 Profile Joined March 2011 139 Posts Last Edited: 2011-05-04 04:05:53 #1 Updated 05/03, 6:00 PM PDT



General

The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.



Balance



PROTOSS



Archon

Now a Massive unit.

Range increased from 2 to 3.



Cybernetics Core

The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.Now a Massive unit. Research Warp Gate time increased from 140 to 180.

*This change was revoked.



Research Warp Gate time increased from 140 to 160.



Gateway

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.

*These changes were revoked.



Sentry train time decreased from 42 to 37.

Warp Gate unit train times remain unchanged.

Pylon power radius has been decreased from 7.5 to 6.5.



TERRAN



Bunker

Salvage resource return reduced from 100% to 75%.



Ghost

Cost changed from 150/150 to 200/100.



Thor

Thor now has 200 max energy, and starts with 50 energy.

250mm Strike Cannons now cost 150 energy to use (cooldown removed).



ZERG



Infestor

Speed decreased from 2.5 to 2.25.



Spore Crawler

Root time decreased from 12 to 6.



Bug Fixes



Fixed an issue where Ghosts could not quickly EMP the same location.



Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.



Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.



Fixed an issue where the APM statistic could be artificially increased.



Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.



Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.



The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.





Here are the previous PTR 1.3.3 changes, which have now been fully replaced with the changes above:

+ Show Spoiler + Balance



PROTOSS

Archons are now a massive unit.

Pylon power radius has been decreased from 7.5 to 6.5.

Cybernetics Core

Research Warp Gate time increased from 140 to 180.

Gateway

Sentry train time decreased from 42 to 37.

Stalker train time decreased from 42 to 37.

Zealot train time decreased from 38 to 33.

Warp Gate unit train times remain unchanged.



TERRAN

Ghost

Cost changed from 150/150 to 200/100.

Salvage resource return reduced from 100% to 75%.



ZERG

Spore Crawler

Root time decreased from 12 to 6.





Bug Fixes



Fixed a bug where Ghosts could not quickly EMP the same location.

Fixed a bug where players were still able to stack flying units on top of each other.



http://us.battle.net/sc2/en/forum/topic/1213111662



IMO Ghost cost change is a little buff.

Infestor nerf at last, not a big one though.



Green reflects changes from the previous PTR.

Sentry train time decreased from 42 to 37.Warp Gate unit train times remain unchanged.Pylon power radius has been decreased from 7.5 to 6.5.Salvage resource return reduced from 100% to 75%.Cost changed from 150/150 to 200/100.Root time decreased from 12 to 6.Fixed an issue where Ghosts could not quickly EMP the same location.Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.Fixed an issue where the APM statistic could be artificially increased.Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.IMO Ghost cost change is a little buff.Infestor nerf at last, not a big one though.reflects changes from the previous PTR.

neobowman Profile Blog Joined March 2008 Canada 3321 Posts Last Edited: 2011-04-27 03:06:21 #2 Spore Crawler change: Holy shit, I love this! Such a brilliant change.



Pylon power radius seems pretty random though.



More bunker changes! Though I admit that I actually like this one.



I have a feeling that 2 gate early game will actually be used now.



Yes, I get it, pylon power radius is for 4 gate.

tsuxiit Profile Joined July 2010 1286 Posts Last Edited: 2011-04-26 02:23:28 #3 On April 26 2011 11:20 Blizzard wrote:

Fixed a bug where players were still able to stack flying units on top of each other.





Many Brood War tears were just shed.





edit: Bunkers no longer free! I can only say "lol." Many Brood War tears were just shed.edit: Bunkers no longer free! I can only say "lol."

Arcanne Profile Joined August 2010 United States 1514 Posts #4 wooo! warp gates :D Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter

sAfuRos Profile Joined March 2009 United States 743 Posts Last Edited: 2011-04-26 02:23:07 #5 Eh...not a fan of the pylon distance change, nor the ghost cost change

Ghosts should be gas intensive, not mineral intensive :/



Edit: i wonder how much the anti-stacking will affect mutas.... sAfuRos // twitch.tv/sAfuRos // contact for coaching

29 fps Profile Blog Joined March 2008 United States 5701 Posts #6 yes! salvage should be 75%! finally!



and archon being massive is gonna be great. high temps will be more useful again.



are the gateway times gonna be faster than warpgate times for the same units? 4v4 is a battle of who has the better computer.

GoodRamen Profile Blog Joined December 2009 United States 713 Posts #7 salvage change plus spore crawler is huge....... actually everything is lol #1 Fantasy Fan!!!!

Jyvblamo Profile Blog Joined June 2006 Canada 13670 Posts #8 I actually like all of these changes. :D

Wolf Profile Blog Joined April 2010 Korea (South) 3276 Posts #9 No... This can't be.... Commentator http://twitter.com/proxywolf

Xapti Profile Joined April 2010 Canada 2445 Posts #10 ROFL WAFL



Patch 16: Zealot build time increased from 33 to 38.



Patch 17: Zealot build time decreased from 38 to 33.



Patch 1.1.0: Zealot build time increased from 33 to 38.



Patch 1.3.3: Zealot train time decreased from 38 to 33.



WTF M8? "Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"

JosephAM Profile Joined October 2010 Canada 113 Posts #11 Really seems like Blizzard's been paying attention to player suggestions. I've seen a ton of people asking for the Archon to be massive. Glad to see that they're testing our suggestions :D

Marcury Profile Joined September 2009 Canada 138 Posts #12 Pylon distance change seems like a very active step to make 4 warp gate less viable in PvP, excited to test how it plays out

Kujawa Profile Blog Joined November 2010 United States 137 Posts #13 spore crawlers....really......cause i build those.

get the fuck out ball- hot_bid

tsuxiit Profile Joined July 2010 1286 Posts Last Edited: 2011-04-26 02:25:16 #14 --

Froadac Profile Blog Joined July 2009 United States 6338 Posts Last Edited: 2011-04-26 02:41:14 #15 On April 26 2011 11:20 Jimbo77 wrote:

Balance



PROTOSS



Archons are now a massive unit. Has been asked for for a long time. It makes sense



Pylon power radius has been decreased from 7.5 to 6.5. Another way to slow down warpgate rushes, and four gates



Cybernetics Core



Research Warp Gate time increased from 140 to 180. Meh, we'll see. Now there will probably be even more "pre warpgate" timings for toss and terran, although the decreased times will try and compensate. i'm not sure how effective it will be: PTR should determine that though.



Gateway



Sentry train time decreased from 42 to 37.



Stalker train time decreased from 42 to 37.



Zealot train time decreased from 38 to 33.



Warp Gate unit train times remain unchanged.





TERRAN



Ghost



Cost changed from 150/150 to 200/100. Probably to try and balance late game TvP, although this lets you get really fast ghosts on one base. Probably will open up a new build. Nice for late game but now where do you put your gas as terran?



Salvage resource return reduced from 100% to 75%.

No free bunker rushes ;(



ZERG



Spore Crawler



Root time decreased from 12 to 6. Try to help against voids and banshees?





Bug Fixes



Fixed a bug where Ghosts could not quickly EMP the same location.



Fixed a bug where players were still able to stack flying units on top of each other. Let us do it



http://us.battle.net/sc2/en/forum/topic/1213111662 BalancePROTOSSArchons are now a massive unit.Pylon power radius has been decreased from 7.5 to 6.5.Cybernetics CoreResearch Warp Gate time increased from 140 to 180.GatewaySentry train time decreased from 42 to 37.Stalker train time decreased from 42 to 37.Zealot train time decreased from 38 to 33.Warp Gate unit train times remain unchanged.TERRANGhostCost changed from 150/150 to 200/100.Salvage resource return reduced from 100% to 75%.ZERGSpore CrawlerRoot time decreased from 12 to 6.Bug FixesFixed a bug where Ghosts could not quickly EMP the same location.Fixed a bug where players were still able to stack flying units on top of each other.





AndAgain Profile Joined November 2010 United States 2620 Posts #16 Looks like they're seriously trying to change how PvP works. I like it- however, I don't see war of the worlds as a huge improvement (we'll see whether archons become viable.) All your teeth should fall out and hair should grow in their place!

Looms Profile Joined May 2010 United States 4569 Posts Last Edited: 2011-04-26 02:27:08 #17 On April 26 2011 11:23 29 fps wrote:



are the gateway times gonna be faster than warpgate times for the same units?



warp gates are still faster



Can't wait until they talk about these balance changes on State of the Game tomorrow. warp gates are still fasterCan't wait until they talk about these balance changes on State of the Game tomorrow.

Esper Profile Joined May 2010 United States 87 Posts #18 On April 26 2011 11:21 neobowman wrote:

Spore Crawler change: Holy shit, I love this! Such a brilliant change.



Pylon power radius seems pretty random though.



More bunker changes! Though I admit that I actually like this one.



I have a feeling that 2 gate early game will actually be used now.



I'm pretty sure the pylon change is to get rid of putting pylons on the lowground and warping up on the highground. At least this way the pylon needs to be closer and is an easier sniped target. I'm pretty sure the pylon change is to get rid of putting pylons on the lowground and warping up on the highground. At least this way the pylon needs to be closer and is an easier sniped target. My life is a chip in your pile. Ante up!

ScythedBlade Profile Joined May 2010 308 Posts #19 No more 4 warp gate rushes, and no more valid QQ from zergs on 4 warp gate.



Personally, I like this because throughout my Starcraft 2 life, I have *never* learned how to 4 warp gate properly.

shinyA Profile Joined November 2008 United States 468 Posts #20

jokes



User was temp banned for this post. LOLjokes twitch.tv/ggshinya

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