



Well, I did it. With just 11.5 hours to spare, I made my deadline of having the game content complete. This is a huge achievement! Good job, me. *pats self on back*

So, what does this mean going forward? Well this was the hardest part of the game to finish, in that it was the most mundane and aggravating. From here on out everything that’s left is pretty fun to do! I can finally tackle the UI redesign, start polishing up things, balancing gameplay, and basically just making the game much more fun to play and look at. By the time this month is over, you’re gonna be pretty impressed with how far the game has come in just that amount of time.



I said that the next big Steam update will have the release date, and I’m still committed to that. The reason I’m waiting is two: one, because I’m still unsure of how long certain things will take for me to wrap up, and two, I’m waiting on schedules from other companies before scheduling a date. The last thing I want to do is release my game during the Steam Sale, after all. But yes, I am targeting a Summer release for CSD 2 on Steam.

There is still so much to do, but it’s (mostly) downhill from here. But first I am going to take a quick break from CSD 2 to see about updating the iOS versions of CSD 1 before iOS11 comes out, since that will break the game’s compatibility on iOS11 devices. I’m hoping it’ll just take me a day, but I honestly don’t have any idea until I dig in there and see since a lot of the old code is incompatible with the newest build of Game Maker 1.4, which is needed to compile the new iOS release. Worst case scenario, I work on it a little bit at a time each week until it’s ready to go.



Anyways thanks so much for all the support! Now that things are going to be looking a little more final I’ll be sharing a lot more screenshots on my Twitter/Tumblr feeds in the weeks to come, and I still have some big reveals left, so here’s to the next round of game development! Woo!

