Make the Most of Your Crew with Voyages

Posted: 15 September 2017 03:53 PM With version 3.0 of STAR TREK TIMELINES getting close to completion, we thought you’d like a preview of one of the great features we’re going to include. VOYAGES Do you wish your crew was was able to explore the farthest reaches of the galaxy even when you can’t actively be playing STAR TREK TIMELINES? Do you have crew you love and want to use more often? Voyages, our new feature coming in version 3.0, could be just the thing for you! In Voyages, Captains send large crews out for long-duration exploration missions. Along the way, the crew will discover all new Star Trek™ storylines, solve thorny problems, and gain impressive rewards. These long-duration missions won’t stop you from getting in on all the other STAR TREK TIMELINES action, though: while your Voyage crew is out exploring, the rest of your crew can continue to complete all the other great content in the game. Much like Ship Battles, Voyages will require Captains to match appropriate skills to appropriate missions. Each Voyage will require twelve crew members, with two of each skill (ENG, DIP, SEC, MED, CMD, SCI). Each Voyage will also make use of crew traits and abilities. The more effectively manned each mission is, the greater the likelihood that the Voyage will be a successful producer of rewards! Fans of the Star Trek mythos will especially appreciate the storytelling which happens inside Voyages. Designed as a nod to the original “5 year mission,” as a player you will be able to sit back and read all new fiction in the Trek Universe in-between dilemmas, or you can go back to playing the rest of the game while the Voyages run in the background, alerting the Captain when your attention is required. Voyages come to STAR TREK TIMELINES soon. Head back to your bridge and ready your crew, Captain-the Final Frontier awaits! Signature Shan

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Posted: 15 September 2017 03:58 PM My crew is ready, give the word… Image Attachments Profile

Posted: 15 September 2017 03:59 PM Looks great! I wonder if anti-matter is a new currency that we collect from Voyages and spend elsewhere or is the currency that Voyages run on (instead of tickets/transmissions) Signature I said “Please”. I am 7 of 4*. We will assimilate 90 of you for your biological and technological distinctiveness. Profile

Posted: 15 September 2017 04:02 PM Looks amazing! Mad to think that about a year ago events were new and the gauntlet didn’t exist - this game has grown so much! Profile

Posted: 15 September 2017 04:02 PM This implies that crew on Voyages won’t be available for other game use, like when they’re on shuttles. Can you confirm this? Signature Admiral of the VIP 0, the Unspent, Queen of the Minnows, Protector of the Four Quadrants, Breaker of the Warp Barrier, Collector of Crew, and Seeker of Jadzia. Profile

Posted: 15 September 2017 04:05 PM deleted Signature I said “Please”. I am 7 of 4*. We will assimilate 90 of you for your biological and technological distinctiveness. Profile

Posted: 15 September 2017 04:06 PM TWELVE crew???? If these 12 crew aren’t available for other stuff (shuttles, events, etc.), that is going to be a big problem for me. I don’t have 12 good-but-unused crew members to throw at this. Profile

Posted: 15 September 2017 04:06 PM Stellar Ice - 15 September 2017 04:02 PM This implies that crew on Voyages won’t be available for other game use, like when they’re on shuttles. Can you confirm this? Curious about this as well, especially with the definition of “long-duration”. Signature My crew spreadsheet

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Posted: 15 September 2017 04:10 PM Looks like it has potential… But there’s a lot of things I would like to know: How long will the voyages take? What types of rewards can you get? How do the rewards work? Are they random like the gauntlet?

Or are they predetermined and automatic providing you “win”?

Will having better crew mean better rewards or better chance of winning? How do you “win”? - Is it like shuttles (RNG)? Are there any restrictions as to which crew you can send out (can you use people in the vault)? Can you use the crew you send out on normal stuff at the same time? Profile

Posted: 15 September 2017 04:10 PM sorinev - 15 September 2017 04:06 PM Stellar Ice - 15 September 2017 04:02 PM This implies that crew on Voyages won’t be available for other game use, like when they’re on shuttles. Can you confirm this? Curious about this as well, especially with the definition of “long-duration”. If those dozen crew are indeed “locked” while on the Voyages, it could make it a lot more interesting, though… bringing much more strategy into your decision than just simply picking your best crew and sending them off. And if it’s designed well enough that certain crew who otherwise weren’t really useful in the game at all would now be the best choices for certain slots on the mission, then that would be a very good thing, I think. Signature



Could you please continue the petty bickering? I find it most intriguing.

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Posted: 15 September 2017 04:11 PM Also, can any clarification be made as to the term “long duration”? Signature Admiral of the VIP 0, the Unspent, Queen of the Minnows, Protector of the Four Quadrants, Breaker of the Warp Barrier, Collector of Crew, and Seeker of Jadzia. Profile

Posted: 15 September 2017 04:13 PM Not thrilled at all. As more new stuff they add as more things they mess up. Better fix all current bugs and glitches first. Profile

Posted: 15 September 2017 04:20 PM I for one am really excited! Getting more ways to earn stuff in the game is always welcome! Thanks for the info and look forward to more when it is available. Profile

Posted: 15 September 2017 04:22 PM Frankly it looks good on the surface. I’m wondering if this is going to edge the F2P folks out though with the large crew requirements and duration. Also wondering for those non-VIP 0s, if we can send out more than one voyage at a time if we have multiple ships. Profile

Posted: 15 September 2017 04:23 PM This game is already a disjointed set of “mini-games”—what with the arena, cadet challenges, leveling crew, events, shuttles, gauntlet, etc—I’m not sure that another mini-game is what is needed. And then to take up 12 crew members at a time for a “long-term voyage” seems a bit much. This game is already impacting RL more than a game should .... this “feature” may be the straw that breaks the camels back. Profile