We want to do distractions, avoidance, and pushing furniture set up obstacles. The plan is that just outright killing will probably get you swarmed and eaten. Our plans for town generation are to have grid streets and single "main streets" connecting to other places like alleyways, sewers, tunnels.



Haven't thought about beta testing yet. I want to look into enterprise testing for this, anything to make the process less annoying.







We'll probably do a KICKSTARTER and have preorders for the PC version.



Controls are swipe to move like Mage Gauntlet, currently with tapping to fire and some swipe commands to switch party members. The attacking uses an autoaim reticle system, which we're adding stats to (some characters aim faster, or aim better while running, etc). Working pretty well so far.



It's Canada as a ploy so that Madgarden can finally get recognized by the Canadian Indie Royalty and Canadian Indie Press.

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