.Tom Clancy's Rainbow Six Siege - PlayStation 4 Although the makers, at many media covered events, made it clear that this was going to be a game of online competitive/cooperative focus - I believe the makers should have had an offline terrorist hunt available for people who don't want to play online. With that being said, I also think that operators should have a bigger weapon variety to choose from. This game is realistic and it's tough, but if played as it was made to be played, it will prove to be an awesome experience!! Enter the new Real blast engine by UbiSoft, which is based on the level of environmental destruction. This new feature is a huge part of the game and is essential to being a tactical and needless to say, the primary reason why RB6 Patriots was cancelled. Not to mention, adds a level of realness that is a cut above the others, including EA/DICE titles. Tactics rule. The developers said that experience, tactics, and communication with teammates were going to be important, and that is more true than I can express. This game relies on each of those for a team to be elite and work cooperatively to achieve victories. With a group this game is insanely fun. When played enough together you learn each other's strengths and weaknesses and grow off of that to develop your own skills and share tricks of the game with each other. Sound and Communication are probably the biggest strengths Operators can have in Siege. Siege is NOT the type of game, where an Operative should go at it alone, doing their own thing or rushing through. Those types of Operatives will not last long. The team must stick together and leave NO wounded Operator behind!!! Operator’s communication, planning and execution can be the difference between the team living or being KIA. Having a good team can determine the overall outcome of your experience in Siege. If played with a team of friends, who all communicate and play the game, how it is supposed to be played, this game will be one of the BEST multiplayer experiences, ever. On the other hand, playing with randoms or players, who just do their own thing with no communication, will make this one of the worst multiplayer experiences. Working as a Team IS vital to your survival and victory, due to the nature of the game. Such as, when a teammate is down, the team should help him back on his feet to get back in the action. Leave no man behind!! The sounds of everything in the game are solid. The visuals, from wood splinters flying when a bullet sizzles through a wood wall or barricade, to the detail in overall destruction of the rest of the interior of the buildings creates new entry points or distractions to help eliminate the enemy or reach an objective. There are 20 different Operatives in Siege, which are grouped with 10 attackers and 10 defenders, representing Counter-Terrorism Units from across the globe. To name a few, there is American FBI SWAT, British SAS, French GIGN, German GSG-9, and Russian Spetsnaz. In addition, each Operative has their own fully customizable primary, secondary weapons and gadgets that their force actually uses, including a signature unique ability. With that being said, depending on the mode, each Operative should be chosen, wisely. They also have a body armor and speed rating, telling how fast they can move and how strong their body armor is. Body armor is rated from light to heavy, which shows how much the armor can take bullets, as well as certain types of explosives. On the in-game HUD, the integrity for the armor starts at 100 and can deplete, VERY rapidly, depending on how many shots it sustains. Once the armor has depleted, it makes an Operative increasingly vulnerable to gunfire, meaning an increased likeliness being KIA. With that being said, there is no revitalization of health, nor body armor. In some instances, an Operative may take a certain amount of bullets and become injured. There will be a health insignia above them. Meanwhile, the injured Operative's health level will rapidly decrease. When this happens, the injured Operative can hold the square button to slow down the bleeding and drag themselves to cover, which can allow time for a nearby teammate to heal him. If not healed in time, the Operative will be KIA. Once an Operator is healed by a teammate, this process cannot be repeated. The next time an Operator is downed by gunfire he is down for good. In addition, if the operator initially takes too many rounds at once, he will be instantly KIA. When and if an Operative is KIA, a skull and cross-bone icon will appear. In a round, once the Operator is KIA, there is no re-spawning. Therefore, making survival more essential. The terrorists group introduced on Siege are called the White Masks. Their motivation for their deadly ways are unknown, but these group of terrorists are no joke and provide some very challenging AI, especially on realistic mode. The graphics are above average for a PS4 game. The Realblast engine and physics in Siege is amazing. The sound in Siege is awesome. The game is equipped with STS surround sound, which can be enhanced with the use of a mic. This game does have a single-player mode, but NOT a campaign. The single-player mode is called Situations, which is played solo. Situations is a mission-based training mode to familiarize players with the game play of Siege, as well as Operators. Situations has 11 different missions. Keep in mind, the first three Situations will have to be completed, as a recruit Operator. The last eight will be played as a primary Operator. Each mission will be for a specific Operator. Prior to each mission, a cut-scene will come up and the Operator will be briefed of the objectives they must complete by Six, who is the leader of the Operatives and played by Angela Basset. Each mission has various primary objectives that the Operator has to complete, such as disarming a bomb or rescuing a hostage. During those missions, the Operator will be presented with various scenarios, where the Operator will be prompted to use their unique ability, among everything else. Outside of primary objective, three optional objectives are in each mission, such as finishing a Situation with 50% health or getting a certain amount of head shots, just to name a few. Of course, achieving these in a harder difficulty will result in additional Renown points. The game in my opinion is solid if you payed attention to what the developers said it was going to be, an online coop/competitive, tactical driven game. To my rating, I gave this game 4 stars because I was disappointed that their was no campaign or solo mission story. Otherwise, this game is a solid, modern, tactical, communication-oriented, multiplayer focused shooter game with free content coming out for the next year. This game does not deserve low ratings or perfect ratings. It has its quirks but is overall a fun game. It is difficult, but once you get the hang of it, it's fun. So make some friends in game and hunt some terrorists!