(in stage 2 it should read "this will allow the circle to be scaled from its center)"

So i figured i'd share the process in which i draw the sprites for the game, only because i think it is a method which can be great for artists who need to paint isometric graphics but are inexperienced (such as i am regarding the isometric perspective). it is also a very fast method that can save up a lot of time if your game is heavy on content and hence sprites. (this tree took less than an half an hour to model and paint)The inspiration for this tree is from the game "Wakfu". a game which, in my opinion, has a great art style and quality.I hope you have found this tutorial useful. obviously the tree could use more 2d paint work, but i figured that since its a field which is very well covered on the web it will not be necessary here.