linearblade

Ao Jun



Tobey-Maguire Wannabe

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Member Back to Top Post by linearblade on Weâve had a lot a lot of speculation on the mm process.





The mm works on a pool of waiting players. We can see this. Thatâs why we have wait times ,

Sometimes it takes a while for players to get matches.

Sometimes the games are death squad prison 「female dog」 sessions

Sometimes games are madly intense balanced

Or just 2 champs slugging it out with a bunch of masters league ankle biters trying not to get in cut apart by mk 2 weapons in the middle.



All this leads me to believe in fact that itâs actually not a complex algorithm, but probably a set of 5 or 6 rules, similar to how you would setup the firewall on your router





1) each player has a wait time in the pool.

2) each match type has an associated min wait time

3) mm also takes into account total pool size, modifying wait time.

4) 2 and 3 May be accomplished by some combined measure and percentages





Every âxâ interval , the match maker checks for s match on its list



In order to qualify for a match, the players wait time must equal the minimum wait time for that match type.



So for instance



There is probably a rule like this (in plain speak, minimal pseudo code )



If 12 evenly matched players, and wait time > 0 , return true

If full squad and 2 players of equal range, and 4 players within x rating and wait time = 30 seconds, return true

if 6 1v1 matches within x rating, and time over 20, match



And so forth.



So why does it seem messed up?



Well thatâs the simple part.



Every month champion trophies reset!



I doubt very strongly the game cares about win rates. I suspect win rates are a byproduct of clan squadding and where you fit on the match list.



So hereâs the interesting part.



Letâs assume for the moment that numbers are dwindling.

If so the it is very difficult to fill a game with champions. It does happen a lot, but even when it does, the bulk of the slots are usually low champs



The 2 most likely matches are

1) Squads , because they are easy to fill being that you have to find fewer players and that pixonic encourages squad play

2) it just orders the player pool in terms of league rank, and puts one player on either side till full.



The reason games seem unbalanced is because at the beginning of season, everyoneâs league score above 5k is reset.



So in the first 2 weeks, itâs a gigantic cluster since you could Randolf gets 5 legends on a side and the other is 5 freshman champs.



As the season progresses, the pool is more ordered.



Now this is interesting because I often wondered what determines how far a player can get into champion.



Iâve noticed myself there are walls.



First breaking in is hard to hold above 5200

After that 6k was attainable with difficulty



Then this summer, I broke 7k with raijins and golems. Wow. Now that was exceptionally difficult. It took several days to break and close above this at season end while sitting in 6900 range





Now, I can do 200 points in a single booster session, and easily 100+ without boosters.



Most games I get 13-16 or 7-10 on losses. My hangar has not changed significantly. In fact itâs probably got weaker.



Originally I was using dash, then raijin and golems etc. now itâs a single pursuer with some level 8 gusts. I have maxed heavy weapons for my raijin, but as I said, that part hasnât really changed.



So whatâs changed?



My match position, thatâs whatâs changed



On iOS, we know there are more or less 100 players in the 11k and up range. Iâm currently at 8600, and thatâs champ 6. I presume there are 500 players above me and 100 for my league.



Iâm gonna assume average play time 2hours a day 5 days a week for anyone at that level



So letâs say at any one given time that would be 58 players online assuming an equal distribution.



Also now they are in different games too. Basically not enough people to fill all champion only games of players at this level.



Anyway, back to point, as your league rating goes up, the match maker is likely positioning you higher on the match list.



So the âwallsâ you find are actually âskill wallsâ, due to your seniority on the list.



If you are rated higher, it means you are offsetting your higher level blue player. That means your doing his job, and if not, you will lose.



As the list gets father Down, there are more and more players so it gets filled more easily.



So the reality is, the ordering is why your win rating becomes depressed., as it rises, your score is rising and you are placing against subsequently stronger opponents.



Every time your win rate crashes, itâs probably just your placement on the list at the time causing you to fight higher up opponents





