I’m writing this far from my usual development den with a small window of opportunity to do so. Still I was able to put in quite a bit of work on the map editor.

I was able to move all functionality from the old “Customize World” dialog to the new editor toolbar and modified the terrain generation algorithm to be able to do a partial world regeneration that only recalculates cell temperature, rainfall and biomes. Everything seems to be working mostly fine but there are a few graphical glitches that I have to work out. I wish I could show you a video of the toolbar and regen ops in action but I don’t have my video capture and editing tools available, nor I have the time to work on it. But I’ll try next week to upload a video to showcase the magic at work.

Again, there’s no guarantee that there will be an update next week (nor perhaps the following one). Nevertheless, I’ll let you know my status through twitter in case I can’t make a regular post.