Rejoin Your Game Session – When disconnected from the game due to a sudden exit, game crash or network issue, players are now offered the chance to rejoin their game session once they return to the main menu. Game sessions are now kept alive for a short period of time after the last crew member disconnects, providing a 10-minute window to return to the session without losing progress.

Aggressive Skeleton Ships – When out sailing the world, crews will once again hear eerie sounds from the depths as aggressive Skeleton Ships breach alongside them to attack. Skeleton Sloops have entered the fray too, ensuring different crew sizes encounter an appropriate challenge! When sailing on a Sloop, crews should no longer encounter an aggressive Skeleton Galleon and will instead find themselves attacked by a Skeleton Sloop. Brigantine crews have a chance to encounter both Skeleton Sloops and Skeleton Galleons, while Galleon crews will always encounter the most challenging Skeleton Galleon.

Roaming Skeleton Sloops – Skeleton Sloops have now been seen roaming the seas outside Skeleton Ship battles. A challenging clash for Sloop crews or a potentially easy target for larger crews – either way, head out there and claim those rewards!

Storage Crates – There is now a chance to find washed-up Storage Crates out there in the world. These crates can be carried and used to store anything that you could put into a barrel!

External Sea Dogs Tavern Challenge Route – In Adventure, if you head to the Glorious Sea Dogs Tavern in the centre of the world, you can find a new jumping challenge route. Head to the top of the tavern through the staircase and track your best times or try to beat your crewmates by ringing the bells at each end. The Challenge Route can even be attempted backwards to ramp up the difficulty!

‘Shores of Gold’ Final Cutscene – After breaking through the Shroud, uncovering the Shores of Gold’s secrets and fighting their way through the caverns, crews skilled enough to defeat the fabled foe will experience a new final cutscene showcasing their epic journey.

Blunderbuss Knockback Balancing – We’ve reduced the range at which a Blunderbuss shot will apply a knockback to a rival player, so you now must be much closer to get that knockback. The distance a player is knocked back by the shot remains the same!

Gunpowder Keg Hit Detection – Improvements have been made to ensure hitting gunpowder kegs at range is more consistent with ranged weapons.

Explosive Damage on Ships – When ships are affected by explosions (gunpowder kegs, volcanic rocks etc.) they now use a new more realistic damage model using an inner and outer blast radius. This new setup ensures that greater damage is applied closer to the explosion, and less damage further away.

Harpoon Aim Support – Firing a harpoon at a player or treasure Item now has a much greater chance of connecting with your intended target, even while on a moving ship!

‘Wild Rose’ Music Box – Players can now interact with the music box in the ‘Wild Rose’ Tall Tale in order to play the Wild Rose Theme.