achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.

actionpanel_frame : cmd : : actionpanel set frame #

actionpanel_resize : cmd : : actionpanel force re-layout

activategameui : cmd : :

addip : cmd : : Add an IP address to the ban list.

adsp_alley_min : 122 : :

adsp_courtyard_min : 126 : :

adsp_debug : 0 : , "a" :

adsp_door_height : 112 : :

adsp_duct_min : 106 : :

adsp_hall_min : 110 : :

adsp_low_ceiling : 108 : :

adsp_opencourtyard_min : 126 : :

adsp_openspace_min : 130 : :

adsp_openstreet_min : 118 : :

adsp_openwall_min : 130 : :

adsp_room_min : 102 : :

adsp_street_min : 118 : :

adsp_tunnel_min : 114 : :

adsp_wall_height : 128 : :

ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :

ai_shot_bias_max : 1 : , "rep", "cl" :

ai_shot_bias_min : -1 : , "rep", "cl" :

alias : cmd : : Alias a command.

anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.

anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.

askconnect_accept : cmd : : Accept a redirect request by the server.

asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map

async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()

async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)

async_resume : cmd : :

async_serialize : 0 : : Force async reads to serialize for profiling

async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation

async_suspend : cmd : :

audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system

autosave : cmd : : Autosave

autosavedangerous : cmd : : AutoSaveDangerous

autosavedangerousissafe : cmd : :

banid : cmd : : Add a user ID to the ban list.

banip : cmd : : Add an IP address to the ban list.

bench_end : cmd : : Ends gathering of info.

bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.

bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into

bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.

benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.

bind : cmd : : Bind a key.

BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'

blackbox : 1 : :

blackbox_dump : cmd : : Dump the contents of the blackbox

blackbox_record : cmd : : Record an entry into the blackbox

BlendBonesMode : 2 : , "rep", "cl" :

blink_duration : 0 : , "cl" : How many seconds an eye blink will last.

box : cmd : : Draw a debug box.

budget : cmd : : budget

budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes

budget_background_alpha : 128 : , "a" : how translucent the budget panel is

budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is

budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds

budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel

budget_history_range_ms : 66 : , "a" : budget history range in milliseconds

budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1

budget_panel_height : 384 : , "a" : height in pixels of the budget panel

budget_panel_width : 512 : , "a" : width in pixels of the budget panel

budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel

budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel

budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes

budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel

budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end

budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel

budget_toggle_group : cmd : : Turn a budget group on/off

bug : cmd : : Show the bug reporting UI.

bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).

bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.

bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot

bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously

bugreporter_username : 0 : , "a" : Username to use for bugreporter

buildcubemaps : cmd : : Rebuild cubemaps.

building_cubemaps : 0 : :

c_maxdistance : 200 : , "a", "cl" :

c_maxpitch : 90 : , "a", "cl" :

c_maxyaw : 135 : , "a", "cl" :

c_mindistance : 30 : , "a", "cl" :

c_minpitch : 0 : , "a", "cl" :

c_minyaw : -135 : , "a", "cl" :

c_orthoheight : 100 : , "a", "cl" :

c_orthowidth : 100 : , "a", "cl" :

c_thirdpersonshoulder : 0 : , "a", "cl" :

c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :

c_thirdpersonshoulderdist : 40 : , "a", "cl" :

c_thirdpersonshoulderheight : 5 : , "a", "cl" :

c_thirdpersonshoulderoffset : 20 : , "a", "cl" :

cache_print : cmd : : cache_print [section] Print out contents of cache memory.

cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.

cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.

cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.

cam_command : cmd : : Tells camera to change modes

cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view

cam_idealdist : 150 : , "a", "cl" :

cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view

cam_idealpitch : 0 : , "a", "cl" :

cam_idealyaw : 0 : , "a", "cl" :

cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.

cam_snapto : 0 : , "a", "cl" :

camortho : cmd : : Switch to orthographic camera.

cancelselect : cmd : :

cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)

cc_emit : cmd : : Emits a closed caption

cc_findsound : cmd : : Searches for soundname which emits specified text.

cc_flush : cmd : : Flushes async'd captions.

cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)

cc_linger_time : 1 : , "a", "cl" : Close caption linger time.

cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.

cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.

cc_random : cmd : : Emits a random caption

cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.

cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.

cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.

cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).

centerview : cmd : :

changelevel : cmd : : Change server to the specified map

changelevel2 : cmd : : Transition to the specified map in single player

chat_channel_debug : cmd : : Print members of a chat channel

chat_clear : cmd : : Clears all chat history

chat_dump_channels : cmd : :

chat_join : cmd : : Join a chat channel

chat_leave : cmd : : Leave a chat channel

chat_say : cmd : : Send a message to the specified channel

circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset

circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer

circle_paintsplat_enabled : 1 : , "cheat", "rep" :

circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha

circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :

circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap

cl_aggregate_particles : 1 : , "cl" :

cl_allowdownload : 1 : , "a" : Client downloads customization files

cl_allowupload : 1 : , "a" : Client uploads customization files

cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.

cl_anglespeedkey : 0 : , "cl" :

cl_animationinfo : cmd : : Hud element to examine.

cl_backspeed : 450 : , "cheat", "cl" :

cl_biofeedback_collection_window : 120 : , "cl" : Number of seconds of biofeedback data to use in human player excitement calculation.

cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.

cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment

cl_blurDebug : 0 : , "cl" :

cl_blurPasses : 1 : , "cl" :

cl_blurTapSize : 0 : , "cl" :

cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.

cl_cache_sendtable : 1 : : Cache sendtables

cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.

cl_chat_active : 0 : , "cl" :

cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings

cl_class : 0 : , "a", "user", "cl" : Default class when joining a game

cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.

cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.

cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount

cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply

cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.

cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).

cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.

cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.

cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second

cl_colorfastpath : 0 : , "cl" :

cl_customsounds : 0 : , "cl" : Enable customized player sound playback

cl_demoviewoverride : 0 : , "cl" : Override view during demo playback

cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create

cl_detaildist : 1200 : , "cl" : Distance at which detail props are no longer visible

cl_detailfade : 400 : , "cl" : Distance across which detail props fade in

cl_disable_ragdolls : 0 : , "cheat", "cl" :

cl_disable_water_render_targets : 0 : , "cl" :

cl_dota_dump_modifier_stringtable : cmd : : cl_dota_dump_modifier_stringtable

cl_dota_showents : cmd : : Dump entity list to console.

cl_dota_speech_spec_ancientattack : 1 : , "cl" : Set to 0 to prevent hearing 'your ancient is under attack' lines.

cl_dota_speech_spec_barracksattack : 1 : , "cl" : Set to 0 to prevent hearing 'your rax is under attack' lines.

cl_dota_speech_spec_barracksfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your rax has fallen' lines.

cl_dota_speech_spec_enemybasefalls : 1 : , "cl" : Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines.

cl_dota_speech_spec_idles : 1 : , "cl" : Set to 0 to prevent hearing announcers' idle lines.

cl_dota_speech_spec_towerattack : 1 : , "cl" : Set to 0 to prevent hearing 'your tower is under attack' lines.

cl_dota_speech_spec_towerfalls : 1 : , "cl" : Set to 0 to prevent hearing 'your tower has fallen' lines.

cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)

cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud

cl_drawleaf : -1 : , "cheat", "cl" :

cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame

cl_drawmonitors : 1 : , "cl" :

cl_drawshadowtexture : 0 : , "cheat", "cl" :

cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv

cl_dumpplayer : cmd : : Dumps info about a player

cl_dumpsplithacks : cmd : : Dump split screen workarounds.

cl_ejectbrass : 1 : , "cl" :

cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion

cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.

cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.

cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.

cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console

cl_extrapolate : 0 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.

cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.

cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system

cl_fasttempentcollision : 5 : , "cl" :

cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>

cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>

cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.

cl_forcepreload : 0 : , "a" : Whether we should force preloading.

cl_forwardspeed : 450 : , "cheat", "cl" :

cl_foundry_ShowEntityHighlights : 1 : , "cl" :

cl_fullupdate : cmd : : Forces the server to send a full update packet

cl_globallight_debug : 0 : , "cl" :

cl_globallight_depth_bias : -999 : , "cl" :

cl_globallight_expansion : 200 : , "cl" :

cl_globallight_freeze : 0 : , "cl" :

cl_globallight_orig_calc_frustum : 1 : , "cl" :

cl_globallight_shadow_mode : 1 : , "cl" :

cl_globallight_slope_scale_depth_bias : -999 : , "cl" :

cl_globallight_use_alt_focus_region : 0 : , "cl" :

cl_globallight_use_optimized_calc_frustum : 1 : , "cl" :

cl_globallight_world_bottom_height : 0 : , "cl" :

cl_globallight_world_top_height : 1060 : , "cl" :

cl_heatmap_fancy : 1 : , "cl" :

cl_heatmap_off : cmd : : Turn off heat map viz

cl_heatmap_particle_rendering : cmd : : Turn on heat map for particle_rendering

cl_heatmap_particle_simulation : cmd : : Turn on heat map for particle_simulation

cl_heatmap_particle_sys : cmd : : Turn on heat map for particle_sys

cl_heatmap_particles : cmd : : Turn on heat map for particles

cl_heatmap_particles_in_mem : cmd : : Turn on heat map for particles_in_mem

cl_heatmap_pause : 0 : , "cl" :

cl_heatmap_render_normal : cmd : : Turn on heat map for render_normal

cl_heatmap_render_reflection : cmd : : Turn on heat map for render_reflection

cl_heatmap_render_refraction : cmd : : Turn on heat map for render_refraction

cl_heatmap_render_shadow : cmd : : Turn on heat map for render_shadow

cl_heatmap_scale : 1 : , "cl" :

cl_heatmap_setup_bones : cmd : : Turn on heat map for setup_bones

cl_idealpitchscale : 0 : , "a", "cl" :

cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).

cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).

cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.

cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)

cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.

cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information

cl_jiggle_bone_invert : 0 : , "cheat", "cl" :

cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.

cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.

cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.

cl_language : 0 : , "user" : Language (from Steam API)

cl_leafsystemvis : 0 : , "cheat", "cl" :

cl_leveloverview : 0 : , "cheat", "cl" :

cl_leveloverviewmarker : 0 : , "cheat", "cl" :

cl_logofile : 0 : , "a" : Spraypoint logo decal.

cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered

cl_modelfastpath : 1 : , "cl" :

cl_mouseenable : 1 : , "cl" :

cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.

cl_observercrosshair : 1 : , "a", "cl" :

cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :

cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.

cl_particle_batch_mode : 1 : , "cl" :

cl_particle_fallback_base : 4 : , "cl" : Base for falling back to cheaper effects under load.

cl_particle_fallback_multiplier : 0 : , "cl" : Multiplier for falling back to cheaper effects under load.

cl_particle_forceinstantiate : 0 : , "cheat", "cl" : Force effects to simulate when far off screen

cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time

cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions

cl_particle_simulate : 1 : , "cheat", "cl" : Enables/Disables Particle Simulation

cl_particles_dump_effects : cmd : :

cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.

cl_particles_show_bbox : 0 : , "cheat", "cl" :

cl_particles_show_controlpoints : 0 : , "cheat", "cl" :

cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.

cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.

cl_phys_block_dist : 1 : , "cl" :

cl_phys_block_fraction : 0 : , "cl" :

cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)

cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)

cl_pitchdown : 89 : , "cheat", "cl" :

cl_pitchspeed : 225 : , "cl" :

cl_pitchup : 89 : , "cheat", "cl" :

cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.

cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.

cl_precacheinfo : cmd : : Show precache info (client).

cl_pred_doresetlatch : 1 : , "cl" :

cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.

cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)

cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.

cl_predict : 0 : , "cheat", "user", "cl" : Perform client side prediction.

cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex

cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting

cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.

cl_ragdoll_collide : 0 : , "cl" :

cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls

cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.

cl_report_soundpatch : cmd : : reports client-side sound patch count

cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt

cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones

cl_screenshotname : 0 : : Custom Screenshot name

cl_sendtable_cache_filename : 0 : : Send tables cache file

cl_SetupAllBones : 0 : , "cl" :

cl_shadowtextureoverlaysize : 512 : , "cheat", "cl" :

cl_shadowtextureoverlayx : 200 : , "cheat", "cl" :

cl_shadowtextureoverlayy : 100 : , "cheat", "cl" :

cl_show_bounds_errors : 0 : , "cl" :

cl_show_clientmessage : 0 : : Show protobuf client messages

cl_show_splashes : 1 : , "cl" :

cl_show_usermessage : 0 : , "cl" : Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t

cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.

cl_showbackpackrarities : 0 : , "a", "cl" : Show item rarities within the backpack.

cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.

cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)

cl_showents : cmd : : Dump entity list to console.

cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.

cl_showevents : 0 : , "cheat" : Print event firing info in the console

cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )

cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help

cl_showncustomtabhelp : 0 : , "a", "cl" :

cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.

cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you

cl_showpos : 0 : , "cl" : Draw current position at top of screen

cl_ShowSunVectors : 0 : , "cl" :

cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.

cl_sidespeed : 450 : , "cheat", "cl" :

cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.

cl_singleplayernetworkbackdoor : 0 : : Enable network optimizations for single player games.

cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering

cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path

cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors

cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds

cl_sos_test_get_opvar : cmd : :

cl_sos_test_set_opvar : cmd : :

cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)

cl_soundfile : 0 : , "a" : Jingle sound file.

cl_soundscape_flush : cmd : : Flushes the client side soundscapes

cl_soundscape_printdebuginfo : cmd : : print soundscapes

cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode

cl_spectator_cmdrate_factor : 0 : : Rate multiplier when connected via hltv

cl_spectator_interp_ratio : 2 : , "cl" : When connected to hltv or playing a demo, adjust the interp time by this ratio.

cl_sporeclipdistance : 512 : , "cheat", "cl" :

cl_ss_origin : cmd : : print origin in script format

cl_sun_decay_rate : 0 : , "cheat", "cl" :

cl_sunlight_depthbias : 0 : , "cl" :

cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.

cl_team : 0 : , "a", "user", "cl" : Default team when joining a game

cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()

cl_threaded_init : 0 : , "cl" :

cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself

cl_tlucfastpath : 1 : , "cl" :

cl_tracer_whiz_distance : 72 : , "cl" :

cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength

cl_updaterate : 30 : , "a", "user" : Number of packets per second of updates you are requesting from the server

cl_updatevisibility : cmd : : Updates visibility bits.

cl_upspeed : 320 : , "cheat", "cl" :

cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.

cl_view : cmd : : Set the view entity index.

cl_voice_filter : 0 : : Filter voice by name substring

cl_voice_team_filter : -1 : : Filter voice by team index

cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle

cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar

cl_yawspeed : 210 : , "cl" :

clear : cmd : : Clear all console output.

clientport : 27005 : : Host game client port

clientportany : 0 : , "a" : If set, use system allocated port

closecaption : 0 : , "a", "user" : Enable close captioning.

cloth_debug : 0 : , "cl" :

cloth_editor : cmd : : cloth_editor

cloth_force : cmd : : creates a test force

cloth_max_force : 5000 : , "cl" :

cloth_reload : cmd : : reload cloth files

cloth_report_update : 0 : , "cl" :

cloth_simulate : 1 : , "cl" :

cloth_static : cmd : : set cloth to a static pose

cloth_test : 1 : , "cl" :

cloth_update : 1 : , "cl" :

cmd : cmd : : Forward command to server.

cmd1 : cmd : : sets userinfo string for split screen player in slot 1

cmd2 : cmd : : sets userinfo string for split screen player in slot 2

cmd3 : cmd : : sets userinfo string for split screen player in slot 3

cmd4 : cmd : : sets userinfo string for split screen player in slot 4

colorcorrectionui : cmd : : Show/hide the color correction tools UI.

combine_disp_images : cmd : : combine_disp_images

commentary_firstrun : 0 : , "a", "cl" :

commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>

commentary_testfirstrun : cmd : :

con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).

con_enable : 0 : , "a" : Allows the console to be activated.

con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot

con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.

con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.

con_logfile : 0 : : Console output gets written to this file

con_notifytime : 8 : : How long to display recent console text to the upper part of the game window

con_nprint_bgalpha : 50 : : Con_NPrint background alpha.

con_nprint_bgborder : 5 : : Con_NPrint border size.

con_timestamp : 0 : : Prefix console.log entries with timestamps

con_trace : 0 : : Print console text to low level printout.

condump : cmd : : dump the text currently in the console to condumpXX.log

connect : cmd : : Connect to specified server.

contimes : 8 : : Number of console lines to overlay for debugging.

coop : 0 : , "nf" : Cooperative play.

cpu_level : 1 : : CPU Level - Default: High

crash : cmd : : Cause the engine to crash (Debug!!)

crosshair : 1 : , "a", "cl" :

cvarlist : cmd : : Show the list of convars/concommands.

das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp

das_process_overhang_spaces : 0 : :

dashboard_page_scroll_time : 0 : , "cl" :

dashboard_play_type_scroll_time : 0 : , "cl" :

dashboard_section_scroll_time : 0 : , "cl" :

datacachesize : 32 : : Size in MB.

deathmatch : 0 : , "nf" : Running a deathmatch server.

debug_circle_splat : 0 : , "cheat", "rep" :

debug_materialmodifycontrol_client : 0 : , "cl" :

debug_paint_seam : 0 : , "cheat", "rep" :

debugsystemui : cmd : : Show/hide the debug system UI.

default_fov : 90 : , "cheat", "cl" :

demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.

demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.

demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.

demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.

demo_goto : cmd : : Skips to location in demo.

demo_gototick : cmd : : Skips to a tick in demo.

demo_info : cmd : : Print information about currently playing demo.

demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.

demo_interpolateview : 1 : : Do view interpolation during dem playback.

demo_pause : cmd : : Pauses demo playback.

demo_pauseatservertick : 0 : : Pauses demo playback at server tick

demo_quitafterplayback : 0 : : Quits game after demo playback.

demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.

demo_resume : cmd : : Resumes demo playback.

demo_timescale : cmd : : Sets demo replay speed.

demo_togglepause : cmd : : Toggles demo playback.

demo_usefastgoto : 1 : : Use fast frame skipping when available for demo_goto commands.

demolist : cmd : : Print demo sequence list.

demos : cmd : : Demo demo file sequence.

developer : 0 : : Set developer message level

devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.

devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.

differences : cmd : : Show all convars which are not at their default values.

disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded

disconnect : cmd : : Disconnect game from server.

disp_dynamic : 0 : :

display_elapsedtime : cmd : : Displays how much time has elapsed since the game started

display_game_events : 0 : , "cheat" :

dlight_debug : cmd : : Creates a dlight in front of the player

dota_ability_autocast : cmd : :

dota_ability_execute : cmd : :

dota_ability_learn_mode : cmd : : Enter the mode where ability points can be spent

dota_ability_quick_cast : 1 : , "a", "cl" :

dota_all_vision : 0 : , "cheat", "rep", "cl" :

dota_allow_clientside_entities : 1 : , "cl" :

dota_allow_clientside_particles : 1 : , "cl" :

dota_allow_invalid_orders : 0 : , "cheat", "cl" :

dota_always_show_player_names : 0 : , "a", "cl" : If set, always show player names

dota_ambient_creatures : 1 : , "cl" :

dota_ambient_creatures_pop : 1 : , "cl" :

dota_animation_force_modifier : 0 : , "rep", "cl" :

dota_apm : cmd : :

dota_auto_connect : 0 : , "cl" : Automatically connect to the specified server forever

dota_auto_create_proxy : 0 : , "cl" : Automatically create a proxy

dota_autoselect_bots : 0 : , "cheat", "cl" : If set, new bots will be autoselected. This is for the item icon editor.

dota_bink_audio : 1 : , "cl" : Set to 0 to disable audio in bink movies

dota_bio_debug : 0 : , "cl" : Show SCL value in UI

dota_bot_client_debug : 0 : , "cl" : Draw some basic client-side debug info for each hero.

dota_bot_match_difficulty : 3 : , "a", "cl" : Difficulty to play coop bot matches against

dota_bot_match_game_modes : 2 : , "a", "cl" : Bit masks of game modes to search for in co-op bot matchmaking

dota_bot_mode : 0 : , "rep", "cl" :

dota_broadcast_debug : 0 : , "cl" :

dota_broadcaster_language : -1 : , "cl" : Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian

dota_button_fade_in_time : 0 : , "cl" :

dota_button_ready_fade_time : 0 : , "cl" :

dota_button_ready_start_alpha : 100 : , "cl" :

dota_button_unlearned_saturation : 0 : , "cl" :

dota_camera_accelerate : 49 : , "a", "cl" :

dota_camera_center : cmd : :

dota_camera_disable_yaw : 1 : , "cl" :

dota_camera_disable_zoom : 0 : , "cl" :

dota_camera_distance : 1134 : , "cheat", "rep", "cl" :

dota_camera_drag_speed : 1 : , "cl" :

dota_camera_edgemove : 1 : , "a", "cl" :

dota_camera_follow_doublepress_time : 0 : , "cl" :

dota_camera_getpos : cmd : : Gets the camera position

dota_camera_heightmap : 1 : , "cl" :

dota_camera_listening_offset : 700 : , "cl" :

dota_camera_lock : 0 : , "cl" :

dota_camera_lock_mouse_lead : 220 : , "cl" :

dota_camera_lock_view_helper : 1 : , "cl" :

dota_camera_lock_view_helper_ratio : 0 : , "cl" :

dota_camera_reverse : 0 : , "a", "cl" :

dota_camera_setpos : cmd : : Sets the camera position

dota_camera_sixense_center_on_hero : 0 : , "a", "cl" :

dota_camera_sixense_grab_speed : 3 : , "a", "cl" :

dota_camera_sixense_invert_grab : 1 : , "a", "cl" :

dota_camera_sixense_invert_pan : 0 : , "a", "cl" :

dota_camera_sixense_pan_expo : 1 : , "a", "cl" :

dota_camera_sixense_pan_speed : 4000 : , "a", "cl" :

dota_camera_smart_follow_drag_distance : 500 : , "cl" :

dota_camera_smart_follow_edge_distance : 500 : , "cl" :

dota_camera_smart_follow_offset_reset : 8 : , "cl" :

dota_camera_smart_follow_offset_time : 1 : , "cl" :

dota_camera_smooth_count : 8 : , "cl" :

dota_camera_smooth_distance : 96 : , "cl" :

dota_camera_smooth_enable : 1 : , "cl" :

dota_camera_smooth_sample_timer : 0 : , "cl" :

dota_camera_smooth_time : 0 : , "cl" :

dota_camera_spectate_distance : 1600 : , "cheat", "rep", "cl" :

dota_camera_speed : 3000 : , "a", "cl" :

dota_camera_stage_fov : 15 : , "cl" :

dota_camera_stage_pitch : 0 : , "cl" :

dota_camera_stage_rotate : 0 : , "cl" :

dota_camera_stage_x : 25 : , "cl" :

dota_camera_stage_y : -600 : , "cl" :

dota_camera_stage_yaw : 90 : , "cl" :

dota_camera_stage_z : 225 : , "cl" :

dota_camera_yaw_rotate_hold_time : 1 : , "cl" :

dota_camera_yaw_rotate_speed : 0 : , "cl" :

dota_chat_test : 0 : , "cl" : Print some text to the chat

dota_cheap_water : 1 : :

dota_client_filesystem_warnings : 0 : , "cl" : Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.

dota_combine_models : 0 : , "rep", "cl" :

dota_courier_deliver : cmd : : Hey courier, bring me my stuff

dota_custom_channels : 0 : , "a", "cl" : List of custom channels to join on startup

dota_cycle_selected : cmd : :

dota_dashboard : 0 : , "cl" : Enable dota dashboard

dota_dashboard_invalidate : cmd : : Invalidates layout and scheme on all dashboard UI panels

dota_debug_global_light : 0 : , "cheat", "cl" :

dota_debug_so_cache : 0 : , "cl" : Log SO cache messages

dota_debug_today_message_sorting : 0 : , "cl" : Print out unsorted and sorted today messages to the console

dota_demo_mode : 0 : , "rep", "cl" :

dota_demo_mode_time : 15 : , "cl" :

dota_disable_bot_lane : 0 : , "rep", "cl" :

dota_disable_mid_lane : 0 : , "rep", "cl" :

dota_disable_range_finder : 1 : , "cl" :

dota_disable_top_lane : 0 : , "rep", "cl" :

dota_disable_unit_ring : 0 : , "cl" :

dota_dump_bot_state : cmd : :

dota_dump_inventory : cmd : :

dota_dump_keybindings : 0 : , "cl" :

dota_dump_keybindings_old : 0 : , "cl" :

dota_dump_tournament : cmd : : dump tournament state

dota_easy_mode : 0 : , "rep", "cl" :

dota_embers : 1 : , "cl" :

dota_enemy_color_b : 0 : , "cl" :

dota_enemy_color_g : 0 : , "cl" :

dota_enemy_color_r : 1 : , "cl" :

dota_equip_fan_item : cmd : :

dota_fake_battle_bonus : 0 : , "cheat", "cl" :

dota_fanfare_disable : 0 : , "cl" :

dota_find_source_tv_games : cmd : : Request game news from the GC

dota_force_cooldown : 0 : , "cl" :

dota_force_end_scores : 0 : , "cheat", "cl" :

dota_force_pick_allow : 0 : , "rep", "cl" :

dota_force_right_click_attack : 0 : , "a", "cl" :

dota_fow_grid_size : 64 : , "rep", "cl" :

dota_free_camera : 0 : , "cl" :

dota_free_ids : cmd : : Shows next free ID for items, abilities and heroes.

dota_friendly_color_b : 0 : , "cl" :

dota_friendly_color_g : 1 : , "cl" :

dota_friendly_color_r : 0 : , "cl" :

dota_game_account_debug : cmd : : Prints game account info

dota_gamescom_althack : 0 : , "a", "cl" : QWE and ASD + Alt = inventory keys.

dota_generalinfo_panel : cmd : : In game DOTA general information (HTML)panel.

dota_get_news : cmd : : Request game news from the GC

dota_glyph : cmd : : trigger the Glyph of Fortification for your team

dota_grinder_snap_to_damage : 0 : , "cheat", "cl" :

dota_health_hurt_decay_time_max : 0 : , "cl" :

dota_health_hurt_decay_time_min : 0 : , "cl" :

dota_health_hurt_delay : 0 : , "cl" :

dota_health_hurt_threshold : 0 : , "cl" :

dota_health_marker_major_alpha : 255 : , "cl" :

dota_health_marker_minor_alpha : 128 : , "cl" :

dota_health_per_vertical_marker : 250 : , "cl" : How much health between each vertical line in the health bars

dota_height_fog_scale : 1 : , "cheat", "cl" :

dota_hero_standings_debug : cmd : : Prints hero standing objects

dota_hero_tooltip : 1 : , "cl" : Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead

dota_heropicker_rd_select_time : 20 : , "sv", "cheat", "rep", "cl" :

dota_hide_cursor : 0 : , "cl" : If set, mouse cursor is always hidden

dota_highlight_reel : 0 : , "cl" :

dota_highlight_reel_debug : 0 : , "cheat", "cl" :

dota_highlight_reel_leadin_seconds : 7 : , "cl" :

dota_highlight_reel_leadout_seconds : 5 : , "cl" :

dota_highlight_reel_playerid : 0 : , "cl" :

dota_highlight_reel_running_time : 100 : , "cl" :

dota_hold : cmd : :

dota_html_panel : 0 : , "cl" : enable dota html control in dashboard

dota_html_zoom : 1 : , "cl" : Scaling method for HTML displays (0=Bilinear Texture Scaling, 1=CEF Pixel Accurate Zoom)

dota_html_zoom_override : 99 : , "cl" :

dota_hud_healthbar_hoveroutline_alpha : 200 : , "cl" : Mouse hover outline brightness on healthbars

dota_hud_healthbar_number : 1 : , "cl" : If set, your own hero's health number will be shown on the floating health bar over his head

dota_hud_healthbar_number_critical : 20 : , "cl" : Percentage of health left before hitpoint number turns red (value between 1-100)

dota_hud_healthbar_number_danger : 40 : , "cl" : Percentage of health left before hitpoint number turns orange (value between 1-100)

dota_hud_healthbars : 3 : , "cl" : Show unit health bars, etc.

dota_hud_unit_info : 0 : , "cl" : Show health bars, etc.

dota_intro_mode : 0 : , "rep", "cl" :

dota_invite_debug : cmd : : Prints local invite objects

dota_item_execute : cmd : :

dota_item_fullprice_buyback_interval : 10 : , "cheat", "rep", "cl" :

dota_joystick : 0 : , "cl" :

dota_keybind_hero : 0 : , "cl" :

dota_keybindings_cloud_disable : 0 : , "cl" :

dota_killcam_history_time : 20 : , "rep", "cl" :

dota_killcam_show : 0 : , "cl" :

dota_learn_stats : cmd : : Spend an ability point on hero stats

dota_legacy_demo_combine : 1 : , "rep", "cl" :

dota_lobby_debug : cmd : : Prints local lobby objects

dota_magic_stick_enabled : 0 : , "a", "cl" :

dota_match_details : cmd : : Show match details for a specific matchID

dota_match_game_modes : 30 : , "a", "cl" : Bit masks of game modes to search for in matchmaking

dota_matchgroups : 3 : , "a", "cl" : Bit masks of match groups to search in for matchmaking

dota_minimap_always_draw_hero_icons : 0 : , "a", "cl" :

dota_minimap_draw_fow : 1 : , "cheat", "cl" :

dota_minimap_filter_amount : 0 : , "cl" :

dota_minimap_hero_name_shadowsize : 8 : , "a", "cl" :

dota_minimap_hero_scalar : 0 : , "cl" :

dota_minimap_hero_scalar_distance : 12 : , "cl" :

dota_minimap_hero_scalar_minimum : 500 : , "cl" :

dota_minimap_hero_size : 600 : , "cl" :

dota_minimap_hero_spread : 0 : , "cl" :

dota_minimap_hero_spread_distance : 2 : , "cl" :

dota_minimap_hide_background : 0 : , "a", "cl" :

dota_minimap_misclick_time : 0 : , "a", "cl" : Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.

dota_minimap_ping_duration : 3 : , "a", "cl" :

dota_minimap_ping_tag_duration : 10 : , "cl" :

dota_minimap_show_hero_icon : 1 : , "a", "cl" : If set, will show hero icons when you hold alt down

dota_minimap_simple_colors : 0 : , "a", "cl" :

dota_minimap_simple_filter : 1 : , "cl" :

dota_minimap_tower_defend_distance : 500 : , "cl" :

dota_minimap_use_dynamic_mesh : 1 : , "cl" :

dota_modifier_debug : 0 : , "cheat", "rep", "cl" :

dota_mouse_window_lock : 1 : , "a", "cl" : If enabled, mouse will be locked to the window when ingame

dota_mute_cobroadcasters : 0 : , "cl" :

dota_neutral_color_b : 1 : , "cl" :

dota_neutral_color_g : 1 : , "cl" :

dota_neutral_color_r : 1 : , "cl" :

dota_no_minimap : 0 : , "cl" :

dota_no_render : 0 : :

dota_no_simulate : 0 : :

dota_no_vgui : 0 : :

dota_old_client_projectile : 0 : , "cl" :

dota_pain_debug : 0 : , "cl" :

dota_pain_decay : 0 : , "cl" :

dota_pain_factor : 3 : , "cl" :

dota_pain_fade_rate : 3 : , "cl" :

dota_pain_multiplier : 0 : , "cl" :

dota_particle_fow_debug : 0 : , "cheat", "cl" :

dota_particle_offset_x : 0 : , "cl" :

dota_particle_offset_y : 300 : , "cl" :

dota_party_debug : cmd : : Prints local party objects

dota_pause : cmd : : Send a game pause request.

dota_player_add_summoned_to_selection : 1 : , "a", "cl" :

dota_player_auto_purchase_items : 0 : , "a", "cl" :

dota_player_multipler_orders : 1 : , "a", "cl" : By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click

dota_player_simplified_controls : 0 : , "a", "cl" :

dota_player_smart_multiunit_cast : 0 : , "a", "cl" :

dota_player_units_auto_attack : 0 : , "a", "cl" :

dota_portrait_animate : 1 : , "cl" :

dota_portrait_debug_draw_frustum : 1 : , "cheat", "cl" :

dota_portrait_debug_item_def_index : 0 : , "cheat", "cl" : Enables icon modification shader for specific item def index.

dota_portrait_debug_mode : 0 : , "cheat", "cl" : Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor, 4 = hero selec

dota_portrait_debug_mode_sensitivity : 0 : , "cheat", "cl" :

dota_portrait_debug_no_modifier : 0 : , "cheat", "cl" :

dota_portrait_debug_preview_letterbox : 16 : , "cheat", "cl" :

dota_portrait_export_icon : cmd : :

dota_portrait_export_icon_data : cmd : :

dota_portrait_hide_hero : 0 : , "cheat", "cl" :

dota_portrait_icon_glow_alpha : 0 : , "cheat", "cl" :

dota_portrait_model : cmd : : Sets the model used in the portrait editor

dota_portrait_reload : cmd : : Reload portrait data

dota_portrait_thinkfast : 1 : , "cl" :

dota_portrait_toggle_hero : cmd : :

dota_powerbar_baseline : 0 : , "cl" :

dota_preview_hero_pitch_offset : 0 : , "cheat", "cl" :

dota_preview_hero_roll_offset : 0 : , "cheat", "cl" :

dota_preview_hero_x_offset : 0 : , "cheat", "cl" :

dota_preview_hero_y_offset : 0 : , "cheat", "cl" :

dota_preview_hero_yaw_offset : 0 : , "cheat", "cl" :

dota_preview_hero_z_offset : 0 : , "cheat", "cl" :

dota_purchase_quickbuy : cmd : : Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop

dota_purchase_stickybuy : cmd : : Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop

dota_query_inhibit_time : 0 : , "cl" :

dota_quit_after_game : 1 : , "cl" : Quit after a game is completed, do not hibernate

dota_quit_immediate : 0 : , "a", "cl" : If enabled, Dota will quit immediately rather than prompting to confirm

dota_range_display : 0 : , "cl" : Displays a ring around the hero at the specified radius

dota_rare_line_click_count : 5 : , "cl" :

dota_recent_event : cmd : :

dota_record_blend_scale : 1 : , "cl" : Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a

dota_recorder_auto_advance : 1 : , "cheat", "cl" : Automatically start recording the next hero when the current ends

dota_recorder_cycles : 3 : , "cheat", "cl" : How many cycles of the animation to record

dota_recorder_mode : 1 : , "cheat", "cl" : 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim

dota_recorder_use_card_portrait : 0 : , "cheat", "cl" : Use the hero selector card portrait setup

dota_recorder_use_fullbody_portrait : 0 : , "cheat", "cl" : Use the fullbody portrait setup. If 2, use Morphling's position for all heroes.

dota_recorder_use_portrait_position : 1 : , "cheat", "cl" : Use camera position/activity from the portrait setup

dota_render_crop_height : 148 : , "cl" :

dota_render_y_inset : 31 : , "cl" :

dota_resend_so_cache : cmd : : Resend SO cache

dota_reset_camera_on_spawn : 1 : , "a", "cl" : If enabled, camera will reset to your hero when you respawn

dota_roshan_spawn_timer : 600 : , "cheat", "rep", "cl" : Time after death that Roshan will respawn.

dota_scale_unit : cmd : : Scales the unit to the target multiplier

dota_scoreboard_buyback_border : 0 : , "cl" :

dota_screen_shake : 1 : , "a", "cl" :

dota_select_all_others : cmd : :

dota_select_courier : cmd : : attempt to select a courier

dota_select_scale : 0 : , "rep", "cl" :

dota_selection_stage_enable : 0 : , "rep", "cl" :

dota_selector_advfilter_attack : 0 : , "cl" : Stores the attack filter of the Hero Selector.

dota_selector_advfilter_myhero : 0 : , "cl" : Stores the stats filter of the Hero Selector.

dota_selector_advfilter_role : 0 : , "cl" : Stores the role filter of the Hero Selector.

dota_selector_fulldeck_dynamic : 1 : , "a", "cl" : If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD)

dota_selector_fulldeck_mode : 0 : , "cl" : 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.

dota_set_lobby_details : cmd : : Set game/team names

dota_settings : cmd : : Opens the settings panel

dota_sf_force_ready_up_dialog : 0 : , "cl" :

dota_sf_game_end_delay : 10 : , "rep", "cl" : Delay before the end game panel animation (XP + scoreboard) starts once a game is ended

dota_sf_hero_selection_seen : 1 : , "a", "cl" : Has this player seen the hero picker yet?

dota_sf_hud_actionpanel : 1 : , "cl" :

dota_sf_hud_betting : 0 : , "cl" :

dota_sf_hud_channelbar : 1 : , "cl" :

dota_sf_hud_chat : 1 : , "cl" :

dota_sf_hud_error_msg : 1 : , "cl" :

dota_sf_hud_force_broadcaster_selection : 0 : , "cl" : Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden

dota_sf_hud_force_captainsmode : 0 : , "cl" :

dota_sf_hud_force_heroselection : 0 : , "cheat", "cl" :

dota_sf_hud_force_inline_ready : 0 : , "cl" :

dota_sf_hud_force_inspect : 0 : , "cl" :

dota_sf_hud_force_killcam : 0 : , "cl" :

dota_sf_hud_force_mm_ready : 0 : , "cl" :

dota_sf_hud_force_spec : 0 : , "cl" :

dota_sf_hud_force_teamname : 0 : , "cl" :

dota_sf_hud_gameend : 1 : , "cl" :

dota_sf_hud_header_display_time : 7 : , "cl" :

dota_sf_hud_herodisplay : 1 : , "cl" :

dota_sf_hud_heroselection : 1 : , "cl" :

dota_sf_hud_inventory : 1 : , "cl" :

dota_sf_hud_killcam_local_player_items : 0 : , "cl" :

dota_sf_hud_overlay : 1 : , "cl" :

dota_sf_hud_popups : 1 : , "cl" :

dota_sf_hud_report_dialogue : 0 : , "cheat", "cl" :

dota_sf_hud_shared_units : 1 : , "cl" :

dota_sf_hud_shop : 1 : , "cl" :

dota_sf_hud_shop_tree_animtime : 0 : , "cl" :

dota_sf_hud_stats_dropdown : 1 : , "cl" :

dota_sf_hud_top : 1 : , "cl" :

dota_sf_hud_voicechat : 1 : , "cl" :

dota_sf_hud_waitingforplayers : 1 : , "cl" :

dota_sf_initial_skill : 0 : , "cl" :

dota_sf_max_reward_wait : 4 : , "cl" : Max time we wait for reward message from the GC

dota_sf_old_heropedia : 0 : , "cl" :

dota_sf_party_invite : 0 : , "cl" :

dota_sf_spectate_teamname_dire : 0 : , "cl" : International 2012: for testing, override the team ID # for the dire.

dota_sf_spectate_teamname_overrides : 1 : , "cl" : International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'.

dota_sf_spectate_teamname_radiant : 0 : , "cl" : International 2012: for testing, override the team ID # for the radiant.

dota_sf_victory_message_duration : 4 : , "cl" : Duration victory message is shown in game end

dota_shop_force_hotkeys : 0 : , "a", "cl" :

dota_shop_recommended_open : 1 : , "a", "cl" :

dota_shop_view_mode : 1 : , "a", "cl" :

dota_show_achievements : cmd : : Prints local player's achievement status

dota_show_combatlog : cmd : :

dota_show_hero_finder : 1 : , "a", "cl" : If set, will show hero indicator when alt is held down

dota_show_loadgame : cmd : : Open the Load Game dialog

dota_sixense_draw_grid : 1 : , "cl" :

dota_sixense_draw_pan_control : 1 : , "cl" :

dota_sixense_enabled : 0 : , "a", "cl" :

dota_sixense_grab_filter : 0 : , "a", "cl" :

dota_sixense_grab_is_toggle : 0 : , "a", "cl" :

dota_sixense_grab_wand_length : 600 : , "a", "cl" :

dota_sixense_joystick_pan_enabled : 0 : , "a", "cl" :

dota_sixense_left_joystick_threshold : 0 : , "a", "cl" :

dota_sixense_motion_pan_enabled : 1 : , "a", "cl" :

dota_sixense_mouse_enabled : 1 : , "a", "cl" :

dota_sixense_right_joystick_threshold : 0 : , "a", "cl" :

dota_sixense_select_hero_on_grab : 0 : , "a", "cl" :

dota_smart_camera_toggle : cmd : :

dota_spectator_auto_spectate_games : 0 : , "cl" : Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.

dota_spectator_autospeed : 0 : , "cl" : Toggle Directed mode auto speed control.

dota_spectator_autospeed_fast : 2 : , "cl" :

dota_spectator_autospeed_fastest : 4 : , "cl" :

dota_spectator_autospeed_slowmo : 1 : , "cl" :

dota_spectator_autospeed_slowmo_slow : 0 : , "cl" :

dota_spectator_autospeed_slowmo_slowest : 0 : , "cl" :

dota_spectator_debug : 0 : , "cl" :

dota_spectator_decreasereplayspeed : cmd : :

dota_spectator_directed_bonusz : 75 : , "cl" :

dota_spectator_directed_hero_timer : 2 : , "cl" :

dota_spectator_directed_maxdistance : 820 : , "cl" :

dota_spectator_directed_mouse_bias : 400 : , "cl" :

dota_spectator_directed_mouse_control : 0 : , "cl" :

dota_spectator_directed_spline_time : 1 : , "cl" :

dota_spectator_fog_of_war : -1 : , "cl" : Set fog of war spectator mode. -1:All 2:Radiant 3:Dire

dota_spectator_fowtoggle : cmd : :

dota_spectator_graph_print : cmd : : Prints spectator graph debug info

dota_spectator_hero_index : 0 : , "cl" :

dota_spectator_increasereplayspeed : cmd : :

dota_spectator_mode : 0 : , "cl" : Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView

dota_spectator_pausetoggle : cmd : :

dota_spectator_shoulder_view : 0 : , "cl" :

dota_spectator_shoulder_view_forward : -300 : , "cl" :

dota_spectator_shoulder_view_override_angles_pitch : 25 : , "cl" :

dota_spectator_shoulder_view_right : 0 : , "cl" :

dota_spectator_shoulder_view_up : 75 : , "cl" :

dota_spectator_stats_panel : 0 : , "cl" : Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph

dota_spectator_statstoggle : cmd : :

dota_spectator_test_spectator_view : 0 : , "cl" :

dota_spectator_watching_broadcaster : 0 : , "cl" : Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meani

dota_speech_hardcoded_respeak_delay : 1 : , "cheat", "rep", "cl" : Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.

dota_speech_level : 2 : , "a", "cl" : Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all

dota_speech_meepo_pitch : 5 : , "cheat", "cl" : Increase the pitch of every successive meepo voice by this many %

dota_speech_mute_time : 1 : , "rep", "cl" :

dota_speech_test : cmd : : Play an arbitrary speech VCD as if it were coming out of the local player.

dota_speech_test_cycle : cmd : :

dota_staging_model_combine : 0 : , "rep", "cl" :

dota_start_ai_game : 0 : , "rep", "cl" :

dota_startup : 0 : , "cl" :

dota_steam_workshop_download_dir : 0 : , "a", "cl" : The directory you're downloading workshop submissions to import from.

dota_steam_workshop_import_fixbones : 0 : , "a", "cl" : If set to true, the item importer will find bones in the imported model with names matching those of bones in the default item

dota_steam_workshop_query_timeout : 10 : , "cl" : Time in seconds to allow communication with the Steam Workshop server.

dota_steam_workshop_tempdir : 0 : , "a", "cl" : Temp directory used to unzip imported submissions from the Steam Workshop.

dota_steam_workshop_use_p4 : 0 : , "cl" : Automatically submit imported wearables to perforce.

dota_stop : cmd : :

dota_swap_mouse_spellcast : 0 : , "a", "cl" :

dota_test_buyback : cmd : :

dota_test_glyph : cmd : :

dota_ti_web_redirect : 1 : , "cl" : If enabled, show buttons redirecting to web pages for recent International games

dota_time_of_day_rate : 0 : , "cheat", "rep", "cl" : Rate at which time of day changes relative to game seconds

dota_tod_slow_transition_speed : 0 : , "cheat", "cl" :

dota_tod_transition_speed : 1 : , "cheat", "cl" :

dota_toggle_combatlog : cmd : :

dota_toggle_tree_visualization : cmd : :

dota_tooltip_nohide : 0 : , "cl" :

dota_topbar_buyback_time : 10 : , "cl" :

dota_tree_try_to_make_solid : cmd : :

dota_tutorial_force_bot_defend : 0 : , "rep", "cl" :

dota_tutorial_force_learn_ability : -1 : , "rep", "cl" :

dota_tutorial_game : 0 : , "rep", "cl" :

dota_tutorial_percent_bot_exp_decrease : 0 : , "rep", "cl" :

dota_tutorial_percent_damage_decrease : 0 : , "rep", "cl" : Percentage decrease to apply on damage on the player character.

dota_tutorial_prevent_exp_gain : 0 : , "rep", "cl" :

dota_tutorial_prevent_start : 0 : , "rep", "cl" :

dota_tutorial_shop_override : 0 : , "rep", "cl" :

dota_tutorial_show_tower_damage : 0 : , "rep", "cl" :

dota_tutorial_start : cmd : :

dota_tutorial_start_lesson : 0 : , "rep", "cl" :

dota_unit_draw_health_bar : 1 : , "cl" :

dota_unit_fly_bonus_height : 150 : , "cl" :

dota_unit_health_bar_offset : -1 : , "cl" :

dota_unit_hero_glows : 0 : , "cl" :

dota_unit_interact_flash_duration : 0 : , "a", "cl" :

dota_unit_lean_angle : 90 : , "cl" :

dota_unit_lean_enable : 1 : , "cl" :

dota_unit_lean_rate : 3 : , "cl" :

dota_unit_multiple_selection : 0 : , "cl" :

dota_unit_show_missing_selection_boxes : 0 : , "cl" :

dota_unit_show_selection_boxes : 0 : , "cheat", "cl" : Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.

dota_unit_sink_delay : 4 : , "cl" :

dota_unit_sink_speed : 50 : , "cl" :

dota_unit_use_player_color : 0 : , "cl" :

dota_unit_z_speed : 200 : , "cl" :

dota_use_particle_fow : 1 : , "cl" :

dota_vcon_autopan : 1 : , "a", "cl" :

dota_vcon_edge_tolerance : 0 : , "a", "cl" :

dota_vcon_edgeclamp : 0 : , "a", "cl" :

dota_vcon_edgespin : 0 : , "a", "cl" :

dota_vcon_edgespin_bias : 0 : , "a", "cl" :

dota_vcon_edgespin_scale : 0 : , "a", "cl" :

dota_vcon_gravity : 0 : , "a", "cl" :

dota_vcon_gravity_max : 0 : , "a", "cl" :

dota_vcon_gravity_scale : 5 : , "a", "cl" :

dota_vcon_recenter : 1 : , "a", "cl" :

dota_vcon_recenter_bias : 0 : , "a", "cl" :

dota_vcon_recenter_exponent : 1 : , "a", "cl" :

dota_vcon_recenter_max : 0 : , "a", "cl" :

dota_vcon_recenter_scale : 0 : , "a", "cl" :

dota_water_level : -12 : , "cheat", "cl" :

dota_wearables_clientside : 0 : , "rep", "cl" :

dotafish_dormant : 1 : , "cheat", "rep", "cl" : Turns off dota fish.

dsp_automatic : 0 : , "demo" :

dsp_db_min : 80 : , "demo" :

dsp_db_mixdrop : 0 : , "demo" :

dsp_dist_max : 1440 : , "cheat", "demo" :

dsp_dist_min : 0 : , "cheat", "demo" :

dsp_enhance_stereo : 0 : , "a" :

dsp_facingaway : 0 : , "demo" :

dsp_mix_max : 0 : , "demo" :

dsp_mix_min : 0 : , "demo" :

dsp_off : 0 : , "cheat" :

dsp_player : 0 : , "demo", "server_can_execute" :

dsp_reload : cmd : :

dsp_room : 0 : , "demo" :

dsp_slow_cpu : 0 : , "a", "demo" :

dsp_spatial : 40 : , "demo" :

dsp_speaker : 50 : , "demo" :

dsp_vol_2ch : 1 : , "demo" :

dsp_vol_4ch : 0 : , "demo" :

dsp_vol_5ch : 0 : , "demo" :

dsp_volume : 0 : , "a", "demo" :

dsp_water : 14 : , "demo" :

dt_ShowPartialChangeEnts : 0 : : (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).

dt_ShowSendTableProps : 0 : : (SP and bot games only) - show changed props of a named send table

dt_UsePartialChangeEnts : 1 : : (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.

dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).

dtwarning : 0 : : Print data table warnings?

dtwatchclass : 0 : : Watch all fields encoded with this table.

dtwatchent : -1 : : Watch this entities data table encoding.

dtwatchvar : 0 : : Watch the named variable.

dump_particlemanifest : cmd : : Dump the list of particles loaded.

dumpsavedir : cmd : : List the contents of the save directory in memory

dumpstringtables : cmd : : Print string tables to console.

echo : cmd : : Echo text to console.

econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.

editor_toggle : cmd : : Disables the simulation and returns focus to the editor

enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays

enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe

endmovie : cmd : : Stop recording movie frames.

engine_generatedotamapheightfielddata : 0 : : Generate heightfield map data

engine_no_focus_sleep : 50 : , "a" :

engine_usedotamap_heightfield_data : 1 : : Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)

english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.

envmap : cmd : :

er_colwidth : 100 : :

er_graphwidthfrac : 0 : :

er_maxname : 14 : :

error_msg_test : cmd : : fire a fake hud error message

escape : cmd : : Escape key pressed.

exec : cmd : : Execute script file.

execifexists : cmd : : Execute script file if file exists.

exit : cmd : : Exit the engine.

fast_fogvolume : 0 : :

filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none

filesystem_max_stdio_read : 16 : :

filesystem_native : 1 : : Use native FS or STDIO

filesystem_report_buffered_io : 0 : :

filesystem_unbuffered_io : 1 : :

filesystem_use_overlapped_io : 1 : :

filter_live_games_by_hero : 0 : , "cl" :

find : cmd : : Find concommands with the specified string in their name/help text.

findflags : cmd : : Find concommands by flags.

firstperson : cmd : : Switch to firstperson camera.

fish_debug : 0 : , "cheat", "cl" : Show debug info for fish

flex_rules : 1 : , "cl" : Allow flex animation rules to run.

flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.

flush : cmd : : Flush unlocked cache memory.

flush_locked : cmd : : Flush unlocked and locked cache memory.

fog_color : -1 : , "cheat", "cl" :

fog_colorskybox : -1 : , "cheat", "cl" :

fog_editor : cmd : : fog_editor

fog_enable : 1 : , "cheat", "cl" :

fog_enable_water_fog : 1 : , "cheat" :

fog_enableskybox : 1 : , "cheat", "cl" :

fog_end : -1 : , "cheat", "cl" :

fog_endskybox : -1 : , "cheat", "cl" :

fog_hdrcolorscale : -1 : , "cheat", "cl" :

fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :

fog_maxdensity : -1 : , "cheat", "cl" :

fog_maxdensityskybox : -1 : , "cheat", "cl" :

fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)

fog_start : -1 : , "cheat", "cl" :

fog_startskybox : -1 : , "cheat", "cl" :

fogui : cmd : : Show/hide fog control UI.

force_centerview : cmd : :

force_vgui_priority_input : 0 : , "cl" :

forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)

fow_client_nofiltering : 0 : , "cheat", "cl" : 0 = normal, 1 = off

fow_client_show_stats : 0 : , "cheat", "cl" :

fow_client_stats : cmd : : displays fog of war stats

fow_client_visibility : 0 : , "cheat", "cl" : 0 = normal, 1 = off, 2 = never seen, 3 = seen

fow_degree_fade_in_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #1 (greater than 1 is faster)

fow_degree_fade_in_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade in rate #2 (greater than 1 is faster)

fow_degree_fade_in_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate midpoint (0.0 - 1.0)

fow_degree_fade_out_rate1 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #1 (greater than 1 is faster)

fow_degree_fade_out_rate2 : 4 : , "cheat", "rep", "cl" : FoW area fade out rate #2 (greater than 1 is faster)

fow_degree_fade_out_rate_midpoint : 0 : , "cheat", "rep", "cl" : FoW area fade out rate (0.0 - 1.0)

fow_tile_update_time : 0 : , "cheat", "rep", "cl" : FoW tile update time.

fow_viz : cmd : : FoW viz commands

fps_max : 120 : : Frame rate limiter

fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen

fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.

fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was

fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only

fs_printopenfiles : cmd : : Show all files currently opened by the engine.

fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold

fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load

fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.

fs_warning_level : cmd : : Set the filesystem warning level.

fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads

func_break_max_pieces : 15 : , "a", "rep", "cl" :

fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles

g15_dumpplayer : cmd : : Spew player data.

g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.

g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.

g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :

g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :

g_Language : 0 : , "rep", "cl" :

g_ragdoll_fadespeed : 600 : , "cl" :

g_ragdoll_important_maxcount : 2 : , "rep", "cl" :

g_ragdoll_lvfadespeed : 100 : , "cl" :

g_ragdoll_maxcount : 8 : , "rep", "cl" :

game_end_item_anim_delay : 2 : , "cl" :

game_end_speech_delay : 1 : , "cl" :

game_end_xp_anim_delay : 1 : , "cl" :

game_end_xp_anim_duration : 1 : , "cl" :

gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.

gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.

gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.

gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.

gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.

gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.

gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.

gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.

gamemenucommand : cmd : : Issue game menu command.

gameui_activate : cmd : : Shows the game UI

gameui_allowescape : cmd : : Escape key allowed to hide game UI

gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI

gameui_hide : cmd : : Hides the game UI

gameui_preventescape : cmd : : Escape key doesn't hide game UI

gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI

gameui_xbox : 0 : :

getpos : cmd : : dump position and angles to the console

getpos_exact : cmd : : dump origin and angles to the console

gl_clear : 0 : , "cl" :

gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.

glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.

glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.

gpu_level : 0 : : GPU Level - Default: High

gpu_mem_level : 0 : : Memory Level - Default: High

heartbeat : cmd : : Force heartbeat of master servers

help : cmd : : Find help about a convar/concommand.

hide_sf_shop : cmd : : hide scaleform shop

hideconsole : cmd : : Hide the console.

hidehud : 0 : , "cheat", "cl" :

hidepanel : cmd : : Hides a viewport panel <name>

hl2_episodic : 0 : , "rep", "cl" :

host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances

host_framerate : 0 : : Set to lock per-frame time elapse.

host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection

host_map : 0 : : Current map name.

host_profile : 0 : :

host_runofftime : cmd : : Run off some time without rendering/updating sounds

host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.

host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.

host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.

host_speeds : 0 : : Show general system running times.

host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)

host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.

host_timescale_dec : cmd : : Decrement the timescale by one step

host_timescale_inc : cmd : : Increment the timescale by one step

host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).

host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.

hostip : 0 : : Host game server ip

hostname : 0 : : Hostname for server.

hostport : 27015 : : Host game server port

http_file_exists : cmd : : Tests if a remote http file exists

hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran

hud_drawhistory_time : 5 : , "cl" :

hud_fastswitch : 0 : , "a", "cl" :

hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.

hud_saytext_time : 12 : , "cl" :

hud_scaleformperf : 0 : , "cl" :

hud_sf_is_element_visible : cmd : : Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.

hud_sf_reload : cmd : : reload scaleform hud element. usage: hud_sf_reload < substring of panel name >

hud_sticky_item_name : 0 : , "a", "cl" :

hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.

hunk_print_allocations : cmd : :

hunk_track_allocation_types : 0 : , "cheat" :

impulse : cmd : :

in_forceuser : 0 : , "cheat" : Force user input to this split screen player.

in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.

in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.

incrementvar : cmd : : Increment specified convar value.

inventory_frame : cmd : : inventory set frame #

inventory_resize : cmd : : force re-layout inventory

invnext : cmd : :

invprev : cmd : :

ip : 0 : : Overrides IP for multihomed hosts

item_debug_validation : 1 : , "a", "rep", "cl" : If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t

item_editor : cmd : : item_editor

item_enable_dynamic_loading : 1 : , "rep", "cl" : Enable/disable dynamic streaming of econ content.

item_land_duration : 350 : , "cl" :

item_land_magnitude : 10 : , "cl" :

item_land_oscillations : 3 : , "cl" :

itemtest : cmd : : itemtest

joy_accel_filter : 0 : , "cl" :

joy_accelmax : 1 : , "a", "cl" :

joy_accelscale : 0 : , "a", "cl" :

joy_advanced : 0 : , "a", "cl" :

joy_advaxisr : 0 : , "a", "cl" :

joy_advaxisu : 0 : , "a", "cl" :

joy_advaxisv : 0 : , "a", "cl" :

joy_advaxisx : 0 : , "a", "cl" :

joy_advaxisy : 0 : , "a", "cl" :

joy_advaxisz : 0 : , "a", "cl" :

joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.

joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off

joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick

joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.

joy_cfg_preset : 0 : , "cl", "ss" :

joy_circle_correct : 1 : , "a", "cl" :

joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.

joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.

joy_display_input : 0 : , "a", "cl" :

joy_forwardsensitivity : -1 : , "a", "cl" :

joy_forwardthreshold : 0 : , "a", "cl" :

joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.

joy_lookspin_default : 0 : , "cl" :

joy_lowend : 1 : , "a", "cl" :

joy_lowmap : 1 : , "a", "cl" :

joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)

joy_name : 0 : , "a", "cl" :

joy_pegged : 0 : , "cl" :

joy_pitchsensitivity : 1 : , "a", "cl", "ss" :

joy_pitchsensitivity_default : -1 : , "cl" :

joy_pitchthreshold : 0 : , "a", "cl" :

joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion

joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity

joy_response_move_vehicle : 6 : , "cl" :

joy_sensitive_step0 : 0 : , "a", "cl" :

joy_sensitive_step1 : 0 : , "a", "cl" :

joy_sensitive_step2 : 0 : , "a", "cl" :

joy_sidesensitivity : 1 : , "a", "cl" :

joy_sidethreshold : 0 : , "a", "cl" :

joy_variable_frametime : 1 : , "cl" :

joy_vehicle_turn_lowend : 0 : , "cl" :

joy_vehicle_turn_lowmap : 0 : , "cl" :

joy_virtual_peg : 0 : , "cl" :

joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.

joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.

joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.

joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.

joy_yawsensitivity : -1 : , "a", "cl", "ss" :

joy_yawsensitivity_default : -1 : , "cl" :

joy_yawthreshold : 0 : , "a", "cl" :

joyadvancedupdate : cmd : :

joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.

jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.

jpeg_quality : 90 : : jpeg screenshot quality.

key_findbinding : cmd : : Find key bound to specified command string.

key_listboundkeys : cmd : : List bound keys with bindings.

key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.

kick : cmd : : Kick a player by name.

kickid : cmd : : Kick a player by userid or uniqueid, with a message.

killserver : cmd : : Shutdown the server.

lastinv : cmd : :

light_crosshair : cmd : : Show texture color at crosshair

lightcache_maxmiss : 2 : , "cheat" :

lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material

linefile : cmd : : Parses map leak data from .lin file

listdemo : cmd : : List demo file contents.

listid : cmd : : Lists banned users.

listip : cmd : : List IP addresses on the ban list.

listmodels : cmd : : List loaded models.

load : cmd : : Load a saved game.

loadcommentary : cmd : :

loader_defer_non_critical_jobs : 0 : :

loader_dump_table : cmd : :

loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All

loader_throttle_io : 1 : :

loadgame_simulate_fail : 0 : , "cl" :

locator_background_border_color : 268435456.000 : , "cl" : The default color for the border.

locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right.

locator_background_color : 100663296.000 : , "cl" : The default color for the background.

locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.

locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.

locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.

locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.

locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.

locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.

locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen

locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen

locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center.

locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.

locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination

locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position

locator_split_len : 0 : , "cheat", "cl" :

locator_split_maxwide_percent : 0 : , "cheat", "cl" :

locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen.

locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position.

locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position.

locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only.

locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text

locator_text_glow_color : -1 : , "cl" : Color of text glow

locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.

log : cmd : : Enables logging to file, console, and udp < on | off >.

log_color : cmd : : Set the color of a logging channel.

log_dumpchannels : cmd : : Dumps information about all logging channels.

log_flags : cmd : : Set the flags on a logging channel.

log_level : cmd : : Set the spew level of a logging channel.

logaddress_add : cmd : : Set address and port for remote host <ip:port>.

logaddress_del : cmd : : Remove address and port for remote host <ip:port>.

logaddress_delall : cmd : : Remove all udp addresses being logged to

logaddress_list : cmd : : List all addresses currently being used by logaddress.

lookspring : 0 : , "a", "cl" :

lookstrafe : 0 : , "a", "cl" :

m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw

m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.

m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit

m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.

m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).

m_forward : 1 : , "a", "cl" : Mouse forward factor.

m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).

m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).

m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).

m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.

m_side : 0 : , "a", "cl" : Mouse side factor.

m_yaw : 0 : , "a", "cl" : Mouse yaw factor.

map : cmd : : Start playing on specified map.

map_background : cmd : : Runs a map as the background to the main menu.

map_commentary : cmd : : Start playing, with commentary, on a specified map.

map_edit : cmd : :

map_networkbackdoor : cmd : : Run a map using the local network backdoor.

map_noareas : 0 : : Disable area to area connection testing.

maps : cmd : : Displays list of maps.

mat_aaquality : 0 : :

mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :

mat_ambient_light_b : 0 : , "cheat" :

mat_ambient_light_b_forced : -1 : , "cl" :

mat_ambient_light_g : 0 : , "cheat" :

mat_ambient_light_g_forced : -1 : , "cl" :

mat_ambient_light_r : 0 : , "cheat" :

mat_ambient_light_r_forced : -1 : , "cl" :

mat_antialias : 0 : :

mat_autoexposure_max : 2 : , "cl" :

mat_autoexposure_min : 0 : , "cl" :

mat_bloom_scalefactor_scalar : 0 : , "cl" :

mat_bloomamount_rate : 0 : , "cheat", "cl" :

mat_bloomscale : 1 : , "cl" :

mat_bufferprimitives : 1 : :

mat_bumpbasis : 0 : , "cheat" :

mat_bumpmap : 1 : :

mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :

mat_clipz : 1 : , "cl" :

mat_colcorrection_disableentities : 0 : : Disable map color-correction entities

mat_colcorrection_editor : 0 : :

mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client

mat_color_projection : 0 : , "a" :

mat_combined : 0 : :

mat_compressedtextures : 1 : :

mat_configcurrent : cmd : : show the current video control panel config for the material system

mat_crosshair : cmd : : Display the name of the material under the crosshair

mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor

mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file

mat_crosshair_printmaterial : cmd : : print the material under the crosshair

mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair

mat_debug : cmd : : Activates debugging spew for a specific material.

mat_debug_bloom : 0 : , "cheat", "cl" :

mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen

mat_debugalttab : 0 : , "cheat" :

mat_debugdepth : 0 : :

mat_debugdepthmode : 0 : :

mat_debugdepthval : 128 : :

mat_debugdepthvalmax : 256 : :

mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.

mat_depth_blur_focal_distance_override : -1 : :

mat_depth_blur_strength_override : -1 : :

mat_depthbias_shadowmap : 0 : :

mat_diffuse : 1 : :

mat_disable_bloom : 0 : , "cl" :

mat_disable_fancy_blending : 0 : :

mat_disable_lightwarp : 0 : :

mat_displacementmap : 1 : , "cheat" :

mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.

mat_dof_enabled : 1 : , "cl" :

mat_dof_far_blur_depth : 1000 : , "cl" :

mat_dof_far_blur_radius : 5 : , "cl" :

mat_dof_far_focus_depth : 250 : , "cl" :

mat_dof_max_blur_radius : 10 : :

mat_dof_near_blur_depth : 20 : , "cl" :

mat_dof_near_blur_radius : 10 : , "cl" :

mat_dof_near_focus_depth : 100 : , "cl" :

mat_dof_override : 0 : , "cl" :

mat_dof_quality : 0 : :

mat_drawflat : 0 : , "cheat" :

mat_drawTexture : 0 : , "cl" : Enable debug view texture

mat_drawTextureScale : 1 : , "cl" : Debug view texture scale

mat_drawTitleSafe : 0 : : Enable title safe overlay

mat_drawwater : 1 : , "cheat", "cl" :

mat_dump_rts : 0 : , "cl" :

mat_dynamic_tonemapping : 1 : , "cheat" :

mat_dynamiclightmaps : 0 : , "cheat" :

mat_edit : cmd : : Bring up the material under the crosshair in the editor

mat_envmapsize : 128 : :

mat_envmaptgasize : 32 : :

mat_excludetextures : 0 : :

mat_exposure_center_region_x : 0 : , "cheat", "cl" :

mat_exposure_center_region_y : 0 : , "cheat", "cl" :

mat_fastclip : 0 : , "cheat" :

mat_fastnobump : 0 : , "cheat" :

mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.

mat_fillrate : 0 : , "cheat" :

mat_filterlightmaps : 1 : :

mat_filtertextures : 1 : :

mat_flushshaders_async : 0 : , "cheat" : Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl

mat_force_bloom : 0 : , "cheat", "cl" :

mat_force_low_quality_shadows : 0 : :

mat_force_tonemap_scale : 0 : , "cheat" :

mat_forceaniso : 1 : :

mat_forcedynamic : 0 : , "cheat" :

mat_forcehardwaresync : 1 : :

mat_frame_sync_enable : 1 : , "cheat" :

mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.

mat_framebuffercopyoverlaysize : 128 : , "cl" :

mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move

mat_fullbright : 0 : , "cheat" :

mat_grain_enable : 0 : , "cl" :

mat_grain_scale_override : -1 : :

mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging

mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.

mat_hdr_manual_tonemap_rate : 1 : , "cl" :

mat_hdr_uncapexposure : 0 : , "cheat", "cl" :

mat_hsv : 0 : , "cheat", "cl" :

mat_info : cmd : : Shows material system info

mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf

mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an

mat_levelflush : 1 : :

mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.

mat_loadtextures : 1 : , "cheat" :

mat_local_contrast_edge_scale_override : -1000 : :

mat_local_contrast_enable : 0 : , "cl" :

mat_local_contrast_midtone_mask_override : -1 : :

mat_local_contrast_scale_override : 0 : :

mat_local_contrast_vignette_end_override : -1 : :

mat_local_contrast_vignette_start_override : -1 : :

mat_lpreview_mode : -1 : , "cheat", "cl" :

mat_luxels : 0 : , "cheat" :

mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory

mat_max_worldmesh_vertices : 65536 : :

mat_maxframelatency : 1 : :

mat_measurefillrate : 0 : , "cheat" :

mat_mipmaptextures : 1 : :

mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)

mat_monitorgamma_tv_enabled : 0 : , "a" :

mat_monitorgamma_tv_exp : 2 : :

mat_monitorgamma_tv_range_max : 255 : :

mat_monitorgamma_tv_range_min : 16 : :

mat_morphstats : 0 : , "cheat" :

mat_motion_blur_enabled : 0 : :

mat_motion_blur_falling_intensity : 1 : , "cl" :

mat_motion_blur_falling_max : 20 : , "cl" :

mat_motion_blur_falling_min : 10 : , "cl" :

mat_motion_blur_forward_enabled : 1 : , "cl" :

mat_motion_blur_percent_of_screen_max : 4 : :

mat_motion_blur_rotation_intensity : 1 : , "cl" :

mat_motion_blur_strength : 1 : , "cl" :

mat_non_hdr_bloom_scalefactor : 0 : , "cl" :

mat_norendering : 0 : , "cheat" :

mat_normalmaps : 0 : , "cheat" :

mat_normals : 0 : , "cheat" :

mat_object_motion_blur_enable : 0 : , "cl" :

mat_object_motion_blur_model_scale : 1 : , "cl" :

mat_paint_enabled : 0 : :

mat_parallaxmap : 1 : :

mat_parallaxmapsamplesmax : 50 : :

mat_parallaxmapsamplesmin : 12 : :

mat_phong : 1 : :

mat_picmip : 1 : :

mat_postprocess_enable : 1 : , "cheat", "cl" :

mat_postprocess_x : 4 : , "cl" :

mat_postprocess_y : 1 : , "cl" :

mat_processtoolvars : 1 : :

mat_proxy : 0 : , "cheat" :

mat_proxy_warnings : 1 : :

mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued

mat_queue_priority : 1 : :

mat_reducefillrate : 0 : :

mat_reduceparticles : 0 : :

mat_reloadallmaterials : cmd : : Reloads all materials

mat_reloadmaterial : cmd : : Reloads a single material

mat_reloadtextures : cmd : : Reloads all textures

mat_remoteshadercompile : 0 : , "cheat" :

mat_report_queue_status : 0 : :

mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.

mat_reversedepth : 0 : , "cheat" :

mat_savechanges : cmd : : saves current video configuration to the registry

mat_screen_blur_override : -1 : :

mat_setvideomode : cmd : : sets the width, height, windowed state of the material system

mat_shadercount : cmd : : display count of all shaders and reset that count

mat_shadowstate : 1 : :

mat_show_histogram : 0 : , "cl" :

mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.

mat_showcamerarendertarget : 0 : , "cheat", "cl" :

mat_showenvmapmask : 0 : :

mat_showframebuffertexture : 0 : , "cheat", "cl" :

mat_showlightmappage : -1 : , "cl" :

mat_showlowresimage : 0 : , "cheat" :

mat_showmaterials : cmd : : Show materials.

mat_showmaterialsverbose : cmd : : Show materials (verbose version).

mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else

mat_showtextures : cmd : : Show used textures.

mat_showwatertextures : 0 : , "cheat", "cl" :

mat_slopescaledepthbias_shadowmap : 7 : :

mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)

mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a

mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more

mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)

mat_software_aa_strength : -1 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o

mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.

mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im

mat_softwarelighting : 0 : :

mat_softwareskin : 0 : , "cheat" :

mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.

mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.

mat_spewalloc : 0 : , "a" :

mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console

mat_stub : 0 : , "cheat", "cl" :

mat_suppress : cmd : : Supress a material from drawing

mat_surfaceid : 0 : , "cheat" :

mat_surfacemat : 0 : , "cheat" :

mat_tessellation_accgeometrytangents : 0 : , "cheat" :

mat_tessellation_cornertangents : 1 : , "cheat" :

mat_tessellation_update_buffers : 1 : , "cheat" :

mat_tessellationlevel : 6 : , "cheat" :

mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying

mat_texture_list : 0 : : For debugging, show a list of used textures per frame

mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.

mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.

mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn

mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file

mat_texture_list_exclude_editing : 0 : :

mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution

mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files

mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.

mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm

mat_tonemap_min_avglum : 3 : , "cheat", "cl" :

mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :

mat_tonemap_percent_target : 60 : , "cheat", "cl" :

mat_tonemapping_occlusion_use_stencil : 0 : :

mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd

mat_use_compressed_hdr_textures : 1 : :

mat_viewportscale : 0 : , "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)

mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up

mat_vignette_enable : 0 : , "cl" :

mat_vsync : 1 : : Force sync to vertical retrace

mat_wateroverlaysize : 128 : , "cl" :

mat_wireframe : 0 : , "cheat" :

mat_yuv : 0 : , "cheat", "cl" :

maxplayers : cmd : : Change the maximum number of players allowed on this server.

mem_compact : cmd : :

mem_dump : cmd : : Dump memory stats to text file.

mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )

mem_dumpvballocs : cmd : : Dump VB memory allocation stats.

mem_eat : cmd : :

mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc

mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush

mem_incremental_compact : cmd : :

mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation

mem_level : 2 : : Memory Level - Default: High

mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)

mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)

mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)

mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.

mem_test : cmd : :

mem_test_each_frame : 0 : : Run heap check at end of every frame

mem_test_every_n_seconds : 0 : : Run heap check at a specified interval

mem_test_quiet : 0 : : Don't print stats when memtesting

mem_vcollide : cmd : : Dumps the memory used by vcollides

mem_verify : cmd : : Verify the validity of the heap

memory : cmd : : Print memory stats.

miniprofiler_dump : 0 : :

minisave : cmd : : Saves game (for current level only!)

mod_check_vcollide : 0 : : Check all vcollides on load

mod_combiner_info : cmd : : debug spew for Combiner Info

mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data

mod_forcedata : 1 : : Forces all model file data into cache on model load.

mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.

mod_load_anims_async : 0 : :

mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms

mod_load_mesh_async : 0 : :

mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls

mod_load_vcollide_async : 0 : :

mod_lock_mdls_on_load : 1 : :

mod_lock_meshes_on_load : 1 : :

mod_test_mesh_not_available : 0 : :

mod_test_not_available : 0 : :

mod_test_verts_not_available : 0 : :

mod_touchalldata : 1 : : Touch model data during level startup

mod_trace_load : 0 : :

model_combiner_dumpstats : cmd : : Dump the stats for the model combiner manager.

model_list : cmd : : Dump model list to file

morph_debug : 0 : :

morph_path : 7 : :

movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.

mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not

mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over

mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies

mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players

mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team

mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes

mp_tournament : 0 : , "nf", "rep", "cl" :

mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)

mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)

multiunit_frame_tall : 48 : , "cl" :

multiunit_frame_wide : 48 : , "cl" :

multiunit_page_next : cmd : : cycle to the next multiunit page

multiunit_page_prev : cmd : : cycle to the previous multiunit page

multiunit_x_gap : 4 : , "cl" :

multiunit_x_start : 0 : , "cl" :

multiunit_y_gap : 13 : , "cl" :

multiunit_y_start : 0 : , "cl" :

multvar : cmd : : Multiply specified convar value.

muzzleflash_light : 1 : , "a", "cl" :

name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name

nb_shadow_dist : 400 : , "cl" :

net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>

net_channels : cmd : : Shows net channel info

net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).

net_droppackets : 0 : , "cheat" : Drops next n packets on client

net_dumpeventstats : cmd : : Dumps out a report of game event network usage

net_dumptest : 0 : :

net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time

net_fakelag : 0 : : Lag all incoming network data (including loopback) by this many milliseconds.

net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)

net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.

net_graphheight : 64 : , "a", "cl" : Height of netgraph panel

net_graphinsetbottom : 130 : , "a", "cl" : net_graph insert from bottom.

net_graphinsetleft : 0 : , "a", "cl" : net_graph insert from left.

net_graphinsetright : 0 : , "a", "cl" : net_graph insert from right.

net_graphinsettop : 0 : , "a", "cl" : net_graph insert from top.

net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.

net_graphpos : 1 : , "a", "cl" :

net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not

net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.

net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.

net_graphsolid : 1 : , "a", "cl" :

net_graphtext : 1 : , "a", "cl" : Draw text fields

net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).

net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB

net_maxfragments : 1200 : : Max fragment bytes per packet

net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.

net_paranoid : 1 : :

net_port_try : 150 : : If unable to bind to initial port, how many more to try binding.

net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'

net_queue_trace : 0 : :

net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.

net_scale : 5 : , "a", "cl" :

net_showcompression : 0 : : Show compression results.

net_showeventlisteners : 0 : : Show listening addition/removals

net_showevents : 0 : : Dump game events to console (1=client only, 2=all).

net_showfragments : 0 : : Show netchannel fragments

net_showoob : 0 : : Show connectionless UDP traffic.

net_showpeaks : 0 : : Show messages for large packets only: <size>

net_showreliablesounds : 0 : , "cheat" :

net_showsplits : 0 : : Show info about packet splits

net_showudp : 0 : : Dump UDP packets summary to console

net_showudp_remoteonly : 0 : : Dump non-loopback udp only

net_showusercmd : 0 : , "cl" : Show user command encoding

net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame

net_status : cmd : : Shows current network status

net_steamcnx_status : cmd : : Print status of steam connection sockets.

net_usesocketsforloopback : 1 : : Use network sockets layer even for listen server local player's packets (multiplayer only).

next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )

nextdemo : cmd : : Play next demo in sequence.

old_radiusdamage : 0 : , "rep", "cl" :

open_store : cmd : : Open the in-game store

openshop_category : cmd : : opens shop from clicks on the world shop model, specific tab request

option_duck_method : 1 : , "a", "rep", "cl" :

overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.

overview_draw_map : 1 : , "cl" :

overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.

overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.

overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>

overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.

overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.

overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]

paint_sample_size : 4 : , "cheat", "rep" :

paintmap_scale : 1 : , "cheat", "rep" :

panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation

particle_sim_alt_cores : 2 : , "cl" :

particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.

particles_default_max_recreate_time : 2 : , "cheat", "cl" :

particles_recreate_tick_size : 0 : , "cheat", "cl" :

password : 0 : , "a", "norecord" : Current server access password

path : cmd : : Show the engine filesystem path.

pause : cmd : : Toggle the server pause state.

perfui : cmd : : Show/hide the level performance tools UI.

perfvisualbenchmark : cmd : :

perfvisualbenchmark_abort : cmd : :

phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.

phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.

phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.

phys_enable_query_cache : 1 : :

phys_pushscale : 1 : , "rep", "cl" :

PhysPMC : 0 : :

ping : cmd : : Display ping to server.

pipeline_static_props : 1 : :

pixelvis_debug : cmd : : Dump debug info

play : cmd : : Play a sound.

playdemo : cmd : : Play a recorded demo file (.dem ).

playflush : cmd : : Play a sound, reloading from disk in case of changes.

playgamesound : cmd : : Play a sound from the game sounds txt file

playsoundscape : cmd : : Forces a soundscape to play

playvideo : cmd : : Plays a video: <filename> [width height]

playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>

playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>

playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]

playvol : cmd : : Play a sound at a specified volume.

plugin_load : cmd : : plugin_load <filename> : loads a plugin

plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin

plugin_pause_all : cmd : : pauses all loaded plugins

plugin_print : cmd : : Prints details about loaded plugins

plugin_unload : cmd : : plugin_unload <index> : unloads a plugin

plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disab