It is definitely possible! It’s no secret that Ohmwrecker is unpopular, but there’s a kernel of excitement there to build upon. Some of us have looked in this design space before, but we haven’t landed on an idea that was both exciting enough and maintained a similar design to justify corralling up the resources for an update. (I’m making an assumption that the “pretty cool” thing we’re referring to is the item’s active: the tower disabling mechanic. Point Runner is a darn cool passive, but it’s not unique to Ohmwrecker and wouldn’t form the basis for an end-tier item on its own.)

Having a mechanic that impacts Summoner’s Rift—as opposed to champions—is awesome but almost guaranteed to be niche. It doesn’t have to be this niche, though. Right now Ohmwrecker is bought 10x less than Banner of Command, and both of those items are substantially less popular than Zz’Rot Portal. These items are similar in the sense that their main focus is progressing the game by impacting enemy turrets, but Ohmwrecker is dragging behind significantly in popularity. Clearly, there’s an opportunity space here.

We do take on projects that are largely opportunity based—meaning they’re not addressing a prevalent pain point—but they tend to be in the minority. There are a lot of areas we can constantly improve on in League, so we’re often trying to address significant pain points when we take on a project. This means that an inoffensive item is going to fall to the bottom of the priority list, especially if the item is unpopular but not really a “trap” to purchase (like Sword of the Divine was in most situations). When we look to tackle an opportunity-driven project, we also consider that players generally aren’t as attached to particular items as they are to champions. So when we have a champion who could use attention, it’s very often going to take priority over an unpopular item like Ohmwrecker.