Client Difference Log

( Unavailable, update was rolled back before my client tracker picked up on it! )

API Changes

Added Class PolicyService : Instance [NotCreatable] [Service] [NotReplicated] Added Function Dictionary PolicyService:GetPolicyInfoForPlayerAsync(Instance player) [Yields] Added Property Enum<StudioDataModelType> DataModelSession.CurrentDataModelType {PluginSecurity} [ReadOnly] [NotReplicated] Added Property bool Plugin.HostDataModelTypeIsCurrent {PluginSecurity} [ReadOnly] [NotReplicated] Added Function void BrowserService:ExecuteJavaScript(string javascript) {RobloxScriptSecurity} Added Function string LocalizationService:GetCountryRegionForPlayerAsync(Instance player) [Yields] Added Function void StudioService:EmitPlacePublishedSignal() {RobloxScriptSecurity} Added Event DataModelSession.CurrentDataModelTypeAboutToChange(Enum<StudioDataModelType> dataModelType) {PluginSecurity} Added Event DataModelSession.CurrentDataModelTypeChanged() {PluginSecurity} Added Event StudioService.GamePublishFinished(bool success) {RobloxScriptSecurity} Added EnumItem TextInputType.Password : 5 Added Tag [Deprecated] to EnumItem Technology.Legacy Changed the parameters of Event StudioService.OnConvertToPackageResult from: (bool result) to: (bool isSuccessful, string errorMessage) Changed the security of Property StarterPlayer.UserEmotesEnabled from: {✏️RobloxScriptSecurity} to: {✏️None} Removed Property DataModelSession.CurrentGameStateType Removed Property TextBox.IsPassword Removed Function GuiButton:SetVerb Removed Function StudioService:emitPlacePublishedSignal Removed Event DataModelSession.CurrentGameStateTypeAboutToChange Removed Event DataModelSession.CurrentGameStateTypeChanged Removed Event StudioService.GamePublishedToRoblox Removed Event StudioService.PlacePublishedToRoblox Removed EnumItem ExplosionType.CratersAndDebris Removed Tag [Preliminary] from EnumItem Technology.Compatibility

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