@rjejr You can't give the guy just as much (or rather: as little) credit as any "rando" out there, after having agreed with me that if anyone out of all the people talking about it COULD know, it would more than likely be him...

And I considered why he said he didn't know, gave an option for that, but that apparently doesn't seem likely to you, then, or you missed it. Either way: we agree on the canceled and revived game not being Scalebound, so that's ultimately all that matters.

What does make me wonder, though, and what I also mentioned earlier, is why he seems so adamant about it. If he really didn't have a clue, then why would he say that he deems it highly unlikely? That to me does indicate him knowing at least something. Maybe not any recent info, but still enough to know that the game is SO far in limbo, that it's just never going to happen, regardless of whatever else is done to it.

And another option, however far-fetched, although I don't think it is, is that he got some recent inside info, and the person giving it to him, just told him ""but you didn't hear this from me", something that I also already mentioned, when I said that he could possibly also be protecting somebody still working there, for leaking info that was not supposed to be known to outsiders.

Then again: a game definitely not being revived hardly sounds like NDA stuff, so it could easily be discussed by former colleagues over a cup of coffee or a beer and a burger...

And seeing as he was the creative director, he might still be invested in it to such an extent, that he would like to know what's ultimately going to happen with all the work he put in, regardless of him not working there anymore.

Oh, and one major flaw in the thinking process that I've seen several people make is that they think that just because the Switch can run the Unreal Engine, and that is even besides the point of it being Unreal 3 or 4, that doesn't mean that it can also run just about any game made with that engine, because that's another story altogether.

Case in point: Kingdom Hearts 3, also an Unreal Engine 4 game, and also not coming to Switch. And from all we've read from Scalebound, it was going to be FAR more ambitious in scope than any Kingdom Hearts game, including the latest outing, was ever going to be, so it's not as cut and dried as that.

And Microsoft canned it for more reasons than the disagreement between what the Platinum team wanted it to be, and what they wanted it to be. They also had problems getting it to run smoothly, and there were a number of other issues with the game as well.