Hello Everyone!



I'd like to ask for a change to default weapon setups for each ship. Currently, each ship is equipped with two class one, fixed pulse lasers in the smallest hardpoints, with the only exception being the sidewinder and it's gimballed lasers.



I think it would be neat if ships came with a basic loadout which mirrored the capabilities of that ship. For example, a Fer-de-Lance might come with four class 2 fixed pulse lasers (no huge weapon), a Viper might come with a pair of class 2 fixed multicannons, and ships with very little in the way of weaponry might have countermeasures, like the type 6 coming with chaff and ECM.



This can evolve further, if FD desires. Several presets of each ship could be made. For example, you could choose from a few Cobra Mk III's when you go to purchase one:



(This assumes that absolutely no weapons are ever fitted to ships by default)



----------------------------

Cobra Mk III - Bounty Hunter



<Standard Cobra Internals>

+ E Kill-Warrant Scanner

+ F Pulse Laser (Class 2)

+ F Pulse Laser (Class 2)

+ F Pulse Laser (Class 1)

+ F Pulse Laser (Class 1)

----------------------------

Cobra Mk III - Trader



<Standard Cobra Internals>

+ ECM Utility

+ Chaff Utility

+ 16t Cargo Rack

+ 8t Cargo Rack

----------------------------

Cobra Mk III - Pirate (Anarchy Only)



<Standard Cobra Internals>

+ E Manifest Scanner

+ G Multicannon (Class 2)

+ E Hatch Breaker Limpet Controller



Not only does this add variety to the shipyard, but it will also hint to newer players which systems/modules should be added to each ship. I also suggest that prices be changed from ship to ship, to match the cost of the extra modules being added, and the original default pulse lasers being subtracted.