This is my baby. I love this deck because I worked hard to make it and didn't steal it off someone on the internet. Building your own deck makes it much more enjoyable to play and more awesome when you see it unfold.

I started with the idea in mind of building the most aggressive and hard hitting deck mono-green modern legal cards allowed with strong coming into play effects with Primal Forcemage and haste creatures like Uktabi Drake, Groundbreaker and Timbermare. Playtesting revealed that this sort of deck ran out of steam very quickly and left me with a barren board state and no cards in hand. It had very little resilience and no late game at all. All my opponent had to do was be patient and take the beating while I ran out of cards. It was also weak to many things including any first strike creature, any kind of destroy, any kind of fog effect, chump blockers, control, etc.

The finished product is a simple deck but it is very efficient and resilient with 14 essentially unkillable creatures (Strangleroot Geist, Experiment One, Vorapede, Vengevine and Kitchen Finks) that are immune to control with Vines of Vastwood. It comes out fast and hits hard but also has a surprisingly strong late game. The main problem you run into is not enough card drawing which Keen Sense and Garruk, Primal Hunter answer.

Being mono-green makes you immune to land hate Blood Moon, which the newly very popular deck Blue moon runs. My local FNM has tons of them and this is a very good answer to them.

Aspect of Hydra is the best thing that could have happened to this deck and really made it competitevely viable in my opinion.Aspect of Hydra makes a turn 3 kill possible. It can also be used defensively vs damage based control like Lightning Bolt.