Hoopworld is an older project I worked on – but the stylized textures still hold up very well. Here’s a first batch of them.

I have all this work lying around here ready to go for years… but I understand why I procrastinated: It’s a loooot to put together. I think I can make four or five postings – including some tutorials about the style and how we did the textures.

First I want to give an overview – showing different elements and how the look came together. Here is a level, first as concept and later how it looked in the game. The idea was to transport the painted look straight through.

For that we also painted the textures without using photos as is more common in game production. Here are some of the rocks I made for the level above.

The background were these tiling textures. But the process was similar for the objects: More details and effects on the texture, less on the mesh.

We did the characters in the same way – with a special shader that limited the interference from local lights. Lot’s of this work was done by Hector Moran – including the concept for this character. The mesh is (if I remember correctly) by Renier Banninga, and I did the texture.