Each of the tiny boxes has a different type of input (button, orientation and toggle) to control three kinds of movement (jump, direction of elements and up/down moves). Games last much longer, and thanks to Bertran, the skills needed to complete tasks are very different. "Slow Games started as an exploration on the topic of immediacy -- the fast reaction we demand of technology in response to our requests, and the consequent fast pace technology instills in us," his site reads. When they're not in use, the squres are designed to fit in better with the rest of your home furnishings -- also a stark contrast to regular consoles and accessories.