We would like to shed some light on another idea from the official (German) forums;

This time, our team found an older idea for a 4v4 map called ‚Ruins of Shurima‘.

We have translated the German post for our world-wide community and we’re hoping to get a new discussion started!

Click more to read the short post!

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This is TeBob’s map idea:

Hi there

This idea is quite old already. Some of you might remember the original post in the old forums, where I suggested another map (Insanity Realm). The community mod from GOA promised me to pass on the suggestion but I’m not sure they took a look at it or even whether it arrived at the right person in the end.

This one is, in a way, the rework of my original post. I hope you like it!

To start off, here’s the map itself:

Including the map objects:



Without objects:



That’s how I imagine the map but it could still be changed of course.

I am picturing the map being set in a desert, some ruins here and there and small oases. All in all a very desolated atmosphere.

Map key:

Big circles: Nexus

Medium circles: Inhibitors

Small circles: Turrets

Yellow circles: Jungle creeps. All in the desert theme, I can imagine hooded goblins.

Big yellow circle in the centre: Some kind of a desert worm; similar to Baron Nashor.

Green areas: Grass (But look closely: the palms are no grass)

The main principles of the map

The map is set so the minion waves will cross each other’s paths at least once. The jungle is designed so that ganks happening on your own side of the map are hard to perform for the enemy. This will create easier comeback opportunities instead of early snowballing.

In addition to the lane design, the second tier turret can only be attacked once the first tier turrets are destroyed.

Whenever there’s a discrepancy of turrets on the map, it gets really interesting. If the upper turret is destroyed, the minions can be farmed before reaching the lower lanes, creating the potential for tactical plays around experience and differently positioned minion waves.

There is one jungle camp providing a tactical buff in each of the smaller jungles and two camps providing different buffs in the bigger jungle surrounding the boss monster.

P.S.: The fact that the middle of the map resembles a skull happened by accident, but I don’t dislike it.

On a different note, please refrain from referring to Demigod as a source only because it also has maps with circles.