It's not so much people leaving after stage 10... Like I said, the game mode can be cleared with a minimum of 7 active and experienced players.



It is more that people think its OK to AFK because there is no way to stop, control or regulate. There is not system of checks or balances to make people feel hesitant to AFK, Semi-AFK or Grief their team. Basically there is a small group of people out there that think: "It's okay to AFK because Kakao/PA won't suspend or discipline me for AFKing". What the community wants is a tool like vote kicking to make people think twice before they try to freeload off their team of players. So what ends up happening is, there may be 10 people on the team, but only 5-6 players are actively trying to defend the tower, 2-3 players are tabbing back and forth between other games/watching youtube/reading reddit, while 1-2 players are completely AFK sitting in a flametower or hanging out in the back area.



The worst part is, the anti-idle system that you implemented does absolutely nothing to players who have their rifle out. Meaning, a player can AFK by simply having their rifle out. hangout in the back and come back 30-40 minutes later to kill last boss or re-queue if the game failed.



To clarify what AFK means:

1) an abbreviation of "Away from Keyboard"

2) a player who's digital avatar is present but their physical/real life persons is not present

3) a player who isn't actively contributing/participating in the game.



To clarify on what griefing the team means:

1) a player could intentionally hold points

2) a player could refuse to cooperate with team by intentionally staying in turrets during boss phase causing massive damage to structures.

3) a player could intentionally build walls to block placement of turrets or important walls or even necessary paths for teammates.



Suggestions to improve your RIFT Co-op experience:

1) add vote kick option so players who are actively contributing can kick off players that are not.

2) revamp your idle-check system to remove players that do not consistently earn or spend points (spend points included to protect builder).

3) start acting on AFK/Grief reports from players in Savage Rift - issue 1-2 day suspensions to offenders.

4) publish a public service anouncement/news bulletin warning players of AFKing in rift (similar to your post about gifting pearl items for trade).



Conclusion

There are many player-to-player issues that are ruining the RIFT experience for people who would normally be interested and actively participate. The game is a COOP game and should be enforced as a COOP game, not a game where freeloaders can thrive.

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