Spoiler: Installation guide (click to show/hide) For the main version, remove a vanilla game's raw folder and replace it with the included one.

For the modular version, merge the provided raw folder with the existing one.



Spoiler: Credits (click to show/hide)



ZM5 helped with testing.



I can't take any credit for the image, I just arranged it in photoshop from these sources:

(Tyrannosaurus source link removed, since it redirects to a shady website now.)

(Relevant image is now missing.)

https://en.wikipedia.org/wiki/Sunset



Most of the animals colors are based on artwork I saw from various sources.



I didn't take anything from them, but I'd like to give a shout out to



pages on prehistoric life were extremely helpful for picking which animals to include.



I used



Suggestion credits:/u/JumalOnSurnud from Reddit, Squamous.



SQman donated 54 creatures previously found in his

I learned how to use BP_ADD_TYPE tokens from one of WillowLuman's old posts.ZM5 helped with testing.I can't take any credit for the image, I just arranged it in photoshop from these sources:(Tyrannosaurus source link removed, since it redirects to a shady website now.) https://www.fixefete.de/blog/2016/01/04/walrossjagd-in-thors-drachenboot/ (Relevant image is now missing.)Most of the animals colors are based on artwork I saw from various sources.I didn't take anything from them, but I'd like to give a shout out to Eotyrannus and Scourge's previous similar mods. TV Tropes' Useful Notes pages on prehistoric life were extremely helpful for picking which animals to include.I used Meph's extracted procedural creatures to make the werebeasts.Suggestion credits:/u/JumalOnSurnud from Reddit, Squamous.SQman donated 54 creatures previously found in his Animal Diversification Project.

Spoiler: Changelog (click to show/hide) 1.0:Release version.

1.1:Temperate Shrubland biome given specialized role, 23 new animals.

1.2:25 new animals.

1.21:Fixed a bug that prevented Australopithecus adventurers from gaining skills.

1.3:15 new animals.

1.4:25 new animals.

1.4.5:5 new animals.

1.5:Werecreatures and animal men.

1.6:19 new animals and two new werecreatures.

1.7:Minor changes and updating for the Villains update.

1.71:Slight change to werebeasts for consistency with 47.02.

1.8:SQman's donation, Kauai 'o'o.



In a time before time...This mod adds dinosaurs and other extinct animals to the game. These animals can either replace the normal surface animals or exist alongside them.Features:Several hundred new extinct animals.You get to fight and/or train dinosaurs.To make it easier to deal with all the new creatures this adds, I've included a short .txt guide with the downloads. It lists quick summaries of what to expect when encountering any of the new animals, such as which ones are particularly dangerous.I've added a personal suffix to every file, so this should easily combine with any other mod. If you find one that doesn't work with it, please let me know so I can fix it.For modders, every animal in the mod is attached to one of a few creature variations. These currently do nothing, but they allow for tokens to be easily added to every creature in the mod.Werebeasts and animal men are included, but in a separate folder from the real animals.Downloads: Main version. This replaces vanilla surface animals with the exception of some vermin. Modular version. This only includes the modded raws, so you can more easily add it into a vanilla or otherwise modded game.Feedback and bug reports are greatly appreciated. I'm taking suggestions for new animals. To fit in, they need to be real* animals and not require a civ.*I'm willing to give the benefit of the doubt to dubiously supported fossils, but not something outright fictional like Indominus.Feel free to use any and all parts of this mod in your own mods.