Spellbooks and Spells

Cold

Confuse

Cure Ailment

Dig

Extra Healing

Fireball

Forcebolt

Healing

Identify

Invisibility

Levitation

Light

Lightning Ball

Locking

Magic Mapping

Magic Missile

Opening

Remove Curse

Sleep

Slow

Teleportation

Spellbooks are found littered all over the dungeon of Barony, either on the floor, in the clutches of monsters or sold by merchants. Spellbooks can be shared, as reading the book is enough to have the spell forever. Cursed books, on the other hand, randomly remove a spell from your list and crumble in your hands, so be careful!Spellbooks require a particular level of magic skill to be able to learn, and use the casting ability to determine a successful cast. A few spells are channeled and use mana each second. These spells can be stopped by "casting" it again. 8 MPShoots an ice projectile that damages and slows. 16 MPConfuses enemies. When used on players, this inverts controls. 10 MPRemoves status effects such as poison, slow, and blindness. 21 MPShoots a projectile that breaks any wall it hits. 40 MPHeals a large amount. Also heals nearby players. 5 MPShoots a fire projectile that damages and has a chance to set enemies on fire. 6 MPBasic offensive projectile spell. 10 MPHeals 10 HP. Also heals nearby players. 10 MPBrings up a menu, which allows you to pick which item in your inventory to identify. 2 MP/s channeledAllows the caster to become invisible, hiding them from monsters and players. 1 MP/s channeledAllows the caster to float over chasms, lava, and water. 1 MP/s channeledSummons an orb of light to follow you. 21 MPShoots a lightning projectile that damages enemies. 11 MPLocks the door or chest it's cast on. Not really useful outside of messing with coop partners. 40 MPShows entire map, greyed out, including exit(s) for the caster. 11 MPVery strong spell high level spell. Takes a while to cast. 6 MPShoots a projectile that opens any door or chest, including steel gates. 20 MPBrings up a menu, which allows you to pick any item (even food) to uncurse. 4 MPPuts an enemy to sleep. They will wake up once damaged or after a period of time. 4 MPSlows creature hit for a few moments. 20 MPTeleports player to a random location on cast.