Cogmind - Beta 1.2 @@@ ROGUELIKE MODE



Name: Raine



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (91) 455

Value Destroyed (1795) 1795

Prototype IDs (22) 440

Alien Tech Used (0) 0

Bonus (2100) 2100

TOTAL SCORE: 9290



Cogmind

---------

Core Integrity 0/1600

Matter 79/300

Energy 100/100

System Corruption 5%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (2)

(None)

Propulsion (7)

(None)

Utility (13)

Experimental Signal Interpreter

Advanced Terrain Scan Processor

Weapon (3)

(None)

Inventory (4)

Antimatter Reactor

Improved Remote Shield Generator

Fusion Bomb Launcher



Peak State

------------

Power

Micro Nuclear Core

Antimatter Reactor

Propulsion

Makeshift Hover Unit

Field Propulsion Drive

Field Propulsion Drive

Field Propulsion Drive

Field Propulsion Drive

Impulse Thruster

Utility

Compact Battery

Energy Well

Long-range Sensor Array

Experimental Signal Interpreter

Makeshift Terrain Scanner

Terrain Scan Processor

Advanced Terrain Scan Processor

Makeshift Armor Plating

Improved Remote Shield Generator

Improved Hacking Suite

Weapon

Fusion Bomb Launcher

Spear

Inventory

Makeshift Hover Unit

Antigrav System

[Rating: 104]



Favorites

-----------

Power Micro Nuclear Core

Engine Improved Ion Engine

Power Core Micro Nuclear Core

Reactor Antimatter Reactor

Propulsion Cooled VTOL Module

Leg Aluminum Leg

Hover Unit Makeshift Hover Unit

Flight Unit Cooled VTOL Module

Utility Advanced Terrain Scan Processor

Device Long-range Sensor Array

Storage Medium Storage Unit

Processor Advanced Terrain Scan Processor

Hackware Hacking Suite

Protection Makeshift Armor Plating

Weapon Spear

Energy Gun Improved Medium Laser

Energy Cannon Light EM Pulse Cannon

Ballistic Gun Assault Rifle

Ballistic Cannon Improved Light Cannon

Launcher Improved Grenade Launcher

Special Weapon Remote Datajack

Impact Weapon Great Maul

Slashing Weapon Makeshift Sword

Piercing Weapon Spear



Stats

-------

Bonus Breakdown 2100

Met Imprinter 300

Was Imprinted 300

Met Warlord at Base 500

MAIN.C Attacked Warlord 1000

Classes Destroyed 13

Worker 17

Builder 3

Tunneler 5

Hauler 8

Recycler 6

Operator 2

Watcher 4

Swarmer 13

Grunt 19

Brawler 3

Sentry 5

Programmer 4

Demented 2

Major NPCs Destroyed 0

Best Kill Streak 6

Combat Bots Only 4

Best States 0

Heat Dissipation 52

Energy Capacity 1175

Matter Capacity 300

Sight Range 16

Robot Scan Range 20

Terrain Scan Range 16

Terrain Scan Density 385

Armor Coverage (%) 44

Utility Shielding 33

Weapon Shielding 33

Evasion (%) 65

Melee Accuracy 6

Datajack Penetration 50

Offensive Hacking 12

Defensive Hacking 10

Matter Collected 1924

Salvage Created 3046

Parts Attached 153

Power 18

Propulsion 42

Utility 50

Weapon 43

Parts Lost 36

Power 4

Propulsion 17

Utility 11

Weapon 4

Average Slot Usage (%) 88

Naked Turns 3

Spaces Moved 8797

Fastest Speed (%) 434

Average Speed (%) 246

Slowest Speed (%) 33

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 1

Targets Kicked 0

Targets Crushed 0

Cave-ins Triggered 0

Heaviest Build 57

Greatest Support 68

Greatest Overweight (x) 8

Average Overweight (x) 0

Largest Inventory 8

Average Capacity 5

Most Carried 8

Average Carried 4

Final Capacity 4

Final Carried 3

Damage Taken 34066

Core 2403

Absorbed by Shields 87

Average Core Remaining (%) 85

Depth 11 Exit 100

Depth 10 Exit 72

Depth 9 Exit 72

Depth 8 Exit 75

Depth 7 Exit 57

Depth 6 Exit 94

Depth 5 Exit 92

Depth 4 Exit 96

Depth 3 Exit 100

Depth 2 Exit 98

Volleys Fired 137

Largest 2

Hottest 133

Shots Fired 240

Gun 154

Cannon 59

Launcher 21

Special 6

Kinetic 72

Thermal 112

Explosive 21

Electromagnetic 35

Secondary Targets 1

Shots Hit Robots 189

Core Hits 107

Critical Hits 1

Critical Kills 1

Critical Parts Destroyed 0

Overload Shots 0

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 188

Impact 19

Slashing 87

Piercing 82

Sneak Attacks 31

Follow-up Attacks 0

Damage Inflicted 8144

Projectiles 2195

Explosions 2261

Melee 3682

Ramming 6

Kinetic 595

Thermal 1413

Explosive 2055

Electromagnetic 393

Impact 501

Slashing 2308

Piercing 873

Overflow Damage 93

Projectiles 0

Explosions 93

Melee 0

Self-Inflicted Damage 360

Shots 6

Rammed 1

Highest Temperature 289

Average Temperature 36

Received Heat Transfer 1284

Highest Corruption 5

Average Corruption 1

Corruption Purged 0

Message Errors 5

Matter Fused 4

Heat Flow Error 3

Data loss (database) 1

Misdirections 3

Targeting Errors 2

Depth 9 End 3

Impact Corruptions 0

Haulers Intercepted 8

Robots Corrupted 0

Parts Fried 5

Impact Corruptions 9

Robots Melted 0

Parts Melted 2

Heat Transferred 2890

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 60

Prevented 6

Power Chain Reactions 4

Communications Jammed 0

Times Spotted 201

Peak Tracking Total 24

Tactical Retreats 26

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 8

Drone Recoveries 0

Traps Triggered 8

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 4

Traps Extracted 0

Installed 0

Triggered 7

Machines Disabled 8

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 46

Terminals 29

Fabricators 5

Repair Stations 0

Recycling Units 1

Scanalyzers 4

Garrison Access 1

Total Hacks 114

Successful 47

Failed 61

Catastrophic 23

Database Lockouts 0

Manual 42

Unauthorized 81

Terminals 63

Fabricators 11

Repair Stations 0

Recycling Units 1

Scanalyzers 14

Garrison Access 1

Terminal Hacks 49

Record 11

Robot Schematic 2

Robot Analysis 3

Prototype ID Bank 6

Open Door 3

Branch Access Points 1

Hauler Manifests 1

Registered Components 3

Zone Layout 1

Hacking Detections 39

Full Trace Events 1

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 4

Terminals 4

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 0

Garrisons Compromised 1

Fab Network Shutdowns 0

Robot Schematics Acquired 2

Robots Built 3

Total Robot Build Rating 6

Robot Fabrication Matter 186

Robot Fabrication Time 99

Part Schematics Acquired 16

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 10

Parts Scanalyzed 3

Part Schematics Acquired 2

Parts Damaged 0

Robot Analysis Total 3

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 21

Largest Group 9

Highest-Rated Group 281

Highest-Rated Ally 39

Total Orders 1

EXPLORE 1

Terraforming Orders 0

Walls Tunneled 0

Ally Attacks 41

Total Damage 821

Kills 5

Allies Corrupted 0

Allies Melted 0

Peak Influence 199

Average Influence 56

Final Influence 0

Maximum Alert Level 0

Low Security (%) 100

Level 1 0

Level 2 0

Level 3 0

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 19

Investigation 3

Extermination 2

Reinforcement 13

Assault 0

Garrison 1

Intercept 0

Derelict Logs Recovered 12

Scrap Searched 6

Exploration Rate (%) 27

Regions Visited 20

Pre-discovered Areas 4

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 11210

Turns Passed 7678

Depth 11 122

Depth 10 498

Depth 9 1750

Depth 8 398

Depth 7 624

Depth 6 1314

Depth 5 1399

Depth 4 853

Depth 3 163

Depth 2 125

Depth 1 432

Scrapyard 122

Materials 2646

Factory 1144

Research 288

Access 432

Storage 197

Lower Caves 366

Upper Caves 535

Proximity Caves 728

Zion 716

Warlord 504



Prototype IDs

---------------

Heavy Ion Engine

F-cell Engine

Enhanced Fission Core

Experimental Flexi-carbon Leg

Cooled VTOL Module

Advanced Power Amplifier

Experimental Cooling System

Gravity Neutralizing Apparatus

Experimental Signal Interpreter

Experimental Weapon Shielding

Improved Thermal Defense Suite

Mobile Refinery Mk. CCLXVII

Phasing AFG

Heavy Tesla Rifle

Improved Medium Laser

Heavy Wave Gun

Vortex Rail

Advanced Beam Cannon

Vortex Driver

Improved Assault Rifle

Guided EMP Blaster

Kinetic Spear



Fabricated

------------

3x B-36 Bruiser (-6/Factory)



Alien Tech Used

-----------------

None



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)

-8/Materials

-7/Factory (discovered 3 exits: *Sto / Low x2)

-7/Storage

-6/Factory

-6/Lower Caves

-6/Lower Caves (discovered 2 exits: *Fac / *Zio)

-6/Zion

-5/Proximity Caves

-5/Factory

-5/Upper Caves

-5/Upper Caves

-5/Warlord

-4/Proximity Caves

-4/Factory

-3/Research (discovered 2 exits: *Res / Qua)

-2/Research

-1/Access



Challenges

------------

None





Pretty sad about this deathI ended up in a long deadend corridor shortly after entering -1 and then two Hunters followed me down it. I tried to juke them around the entrance to the room I was in and run, but I failed to notice the shield generator I had equipped for some damage reduction as I ran put me over the weight limit so I was moving at ~80 instead of ~30. By the time I realized, I'd taken a few hits and lost my Terrain Scanner and a flight unit and everything fell apart pretty quickly after that. Scariest part was -8 though. I swear I encountered over 50 enemies before I'd even explored a quarter of the map. That section of the map was a gauntlet with only a single path leading to the rest of the level. I was seriously shocked at the enemy densitySomehow I got way better at this game overnight haha. For the longest time I'd struggle to make it past -4, but since Beta 1.2 I can pretty consistently get to -1 except those runs where you have terrible luck in materials/caves and get destroyed by Swarmers lol. Probably comes down to me always ditching the combat style I wanna play as soon as I find a stash of flight or hover units in Factory :pEDIT: Oh yeah had a stressful moment in -4 as well. I was making haste towards the exit that I'd already discovered through data intel, taking the shortest path by chopping through all the walls with a Spear... unfortunately I wasn't paying close attention and ended up oneshotting a Nuclear Reactor that I thought was just useless machine in the way. Miraculously I only lost two hover units and suffered minimal damage to utilities... and found a better hover unit in the next room