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B etter C ompanion G ifts



What does this mod do?

- Overhauls the Companion Gift system ( when companions give you things occasionally )

- Adds a sort of "Personality" to companions to make them more unique and diverse (explained more in depth in DETAILS )



What Is Changed?

- Codsworth

- Curie

- Piper

- Strong

- Hancock

- X6



DETAILS

Codsworth Explanation ~ Codsworth is your housekeeper, handyman. He trimmed the hedges, tended the gardens and took care of the cooking. Early on due to the rust of 200+ years of not having anyone to take care of he can only do simple things like picking flowers, gathering water, and farming. However as you progress he re-gains his former ability and can cook meals for you.



Levels 5-29 Chance of giving you these items :

* Aluminium Can x 2

* Purified Water x 1

* Tin Can x 5

* Lighter x 3

* Fuse x 2

* Pack of Duct Tape x 1



Levels 30+

*Shipment of Copper ( this is 25 copper )





Strong Explanation ~ Strong is your average super mutant, except slightly more intelligent. He doesn't think much about his life, is it good? does it hurt? is it strong? kill, eat, kill. The vanilla system for Strong didn't really need much overhaul but Early on he will give a variety of meat and bones for consumption / use. Given that strong doesn't really change or adapt much to his surroundings you will be reciecing these for quite awhile. But eventually after enough time traveling with him, he will give you something o so special that EVERY super mutant seems to understand how to build for some reason ~.~



Levels 1-7 Chance of giving you these items :

* Ribcage x 1

* Brahmin Meat x 1

* Radstag Meat x 1

* Bloodbug Meat x 1

* Femur x 1



Levels 8-14

* Radscorpion Meat x 1



Levels 15-19

* Yao Guai Meat x 1



Levels 20-39

* Deathclaw Meat x 1



Levels 40+

* 5mm Rounds x 100







" NO STRONG how many times have I told you, stop killing random people and bringing me their spines do I look like a Arnold to you? "

~This is what I had in mind when making this~





Piper Explanation ~ Piper had a rough childhood and early adult life growing up on the streets and mere scraps of life. She knows how to do what it takes to survive and the skills needed. My vision for Piper was making her like Elizabeth from Bioshock Infinite ( most useful companion in a game ever ) as such Piper can find items to imrpove your HP / Action Points / Wallet and Means of defending yourself. Eventually after enough time traveling with her she grasp the cruel reality of the Commonwealth and learns to improve her skills with better items, better defenses and sometimes even super rare quality items!



Levels 1-19 Chance of giving you these items :

* Caps x 40

* 10mm Rounds x 15

* Nuka Cola Cheery x 2

* Molotov Cocktail x 1

* Bobby Pins x 3



Levels 20-39

* Caps x 85

* Frag Grenade x 1



Levels 40+

* Nuka Cola Quantum





Curie Explanation ~ Curie is the medical scientist of the team. Whether you have an addiction, Radiation poisoning or wounded from battle she can patch you up. THIS NEXT PART WILL SPOIL HER QUEST STORY YOU'VE BEEN WARNED Show Early on while Curie is still a Mr.Handy model, she can only heal you and give you limited ammo. However After level 20 this assumes you've probably done her quest by now and she's in Human form her skills expand rapidly due to her studies. In Human Form Curie really becomes the medic you always wanted, painkillers, antidotes, everything that might ail you. Spoiler:



Levels 1-19 Chance of giving you these items :

* Stimpak x 1



Levels 20-39

* Radaway x 1

* Rad-X x 1

* Med-X x 1

* Addictol x 1

* Bloodpack x 1

* Calmex x 1



Levels 40+

- Curies Health Pack ( Her own special Healthpack that packs a wallop )



Hancock Explanation ~ Hancock is a sadistic son of a bitch, he takes pleasure in others pain, consuming drugs and anything else he think might entertain him. Vanilla system already gives a decent variety of items, I just expand upon it further. Early on it's just basic drugs that any peasant could get a hold of, but Eventually after traveling with him he starts making you the high quality stuff and even the rumored and extremely addictive ones!



Levels 1-19 Chance of giving these items :

* Mentats x 1

* Psycho x 1

* Jet x 1



Levels 20-39

* Buffout x 1

* Buffjet x 1

* Buffats x 1



Levels 40+

* X-Cell x 1



X6 Explanation ~ X6 was born for battle, he was made to be a killing machine. My vision for X6 was a military companion, if Curie is the Medic who keeps everyone alive and healthy then X6 is the one who kills everyone and keeps everyone dead. Early on considering you can't get him for awhile he will give you Ammo, Guns, Grenades and Eventually after traveling with him for awhile he feels like he can trust you more with better explosives and valuable resources.



Levels 1-19 Chance of giving these items :

* Fusion Cell Ammo x 25

* Institute Synth Relay Grenade x 2 ( this spawns friendly synths to help you )



Levels 20-39

* Pulse Mine x 1

* Institute EMP Grenade x 1



Levels 40+

* Fusion Core x 2



Installation

Show

1. DL with NMM and Done ( make sure to follow the directions of the updated NMM to ensure best performance )

2. Manual Install

1. Place the .esp in the DATA folder inside your Fallout4 folder ( this is the folder with fallout4.exe in it )

2. Open the launcher and make sure "CompanionsGiveBetterItems.esp" is checked Spoiler:



Credits

- F04Edit Team without them, this would not be possible

Final Notes

- If you have any Suggestions, Complaints or Ideas for the mod please leave a comment. Pretty much take up any Request anyone wants as long as it's possible to do.

- Please Report ANY bugs you find

- I am terrible at HTML, yes I know the description page sucks =c









!!!!WARNING / DISCLAIMER!!!!

Everything in this mod was made with F04Edit, as it's quite Beta still everything is experimental!