Units are divided into four types: Melee, Ranged, Magic, and Specialist. Each unit type has its advantages and disadvantages. The key to victory lies in ascertaining each unit's affinity to an enemy's.

Melee units are characterized by their

high attack and defense, and specialize in

close combat. They also have the ability to

Guard, which negates all damage up to a

certain point. Melee units have low

magic defense, so caution is

recommended with facing

enemy Magic units.

Magic units have medium attack range,

and use ranged attacks that can affect

multiple enemies. Some of their more powerful

skills must be charged before they can be

used, leaving them vulnerable to disrution

from an enemy's ranged attack.

Ranged units can attack from anywhere on

the battlefield. With their extended attack

range, they can disrupt enemies at the back of the

formation who are charging magical attacks.

However, Ranged units have low defense, so

it's important to position them such that

can't be dragged into close combat.

Compared to Melee, Ranged, and Magic

units, Specialist units lack a clearly defined

role in battle. These units have individualized

abilities that can be a great asset in battle,

but their specialized nature affords little

room for flexibility