Our focus remains on releasing our prototype to Developer Access backers as soon as possible. Over the last week we’ve wrapped up most of the remaining issues with account management and authorization. A basic server browser has been implemented though at release we’re most likely only going to have a single server available which will be located on the east coast of the U.S. There’s still a fair amount of work left to be done on installation/deployment/patching and worst case if we can’t get it solid enough by the end of the month we’re probably just going to make the game available via a zip file and release manual patches until the deployment code is ready. That being said you will still require a valid I-Novae account with a Developer Access+ pledge to login and play the game.

On the art side Dan and Jan continue to work on getting the WIP SFC bomber integrated into the prototype. Even in its current early form we think it’s coming together quite nicely. Kristian is nearly done with a new set of upgraded planetary textures and has also been working on concept art for a new asteroid mining facility. The general idea is that it’s a large 10km+ asteroid that has had its center hollowed out as the miners slowly move toward the perimeter. We’ll post the concept art as soon as it’s ready.