Advances in Real-Time Rendering in 3D Graphics and Games

Welcome to the home for the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics!

This course was first presented in SIGGRAPH 2006 in Boston, MA.

Since then we continue bringing you the state-of-the-art techniques from the game development community, as well as innovating graphics methods and forward-looking research with the emphasis on practical implementations.