Metroid Prime 3: Corruption Item Location FAQ Copyright 2007 Version 1.02 Written by White_Pointer e-mail: whitepointer@blood-sports.net Contents of this Guide: 1.0 Introduction 2.0 Legal Information 3.0 About the game 4.0 What’s in this guide? 5.0 Overview 6.0 Item Locations 7.0 Acknowledgements and Credits 1.0 Introduction ------------------------------------------------------------------------------- After finishing Metroid Prime 3 and painstakingly searching for and finding all of the item pickups in the game, I noticed that Gamefaqs did not have a simple item collection guide for the game. Hey...what? Not only that but it seemed none of the existing guides catered much to the purists who, like myself, prefer to backtrack and go item hunting as soon as they find a new ability rather than waiting until near the end when they have everything and then do their backtracking. So, this guide was born. 2.0 Legal Information ------------------------------------------------------------------------------- This guide is intended for personal use only. No profit can be made from this guide under ANY circumstances, it is to be used for non-profit only. This guide will ONLY be hosted on Gamefaqs, unless you have my written consent to publish it on your own site and you MUST e-mail me to request my permission to use it. Please explain in your e-mail what the theme of your site is, the approximate amount of unique visitors you receive each month and what materials the site covers. This guide may not be altered in any way, shape, or form. 3.0 About the game ------------------------------------------------------------------------------- Metroid Prime 3 is the third in a series of 3D Metroid Game by Retro Studios. The third instalment is the first Metroid game on the Wii and features almost perfect first-person controls. It's also a good game, to boot! 4.0 What’s in this guide? ------------------------------------------------------------------------------- This guide contains all of the locations for you to find each of the 100 items hidden throughout the game. More than that though, I've structured it in such a way that the items are in the order it's possible for you to find them in. Basically, I've listed the special ability, then underneath that, all the items that can be found once you acquire that ability. If you are determined to play through the game and not miss an item when it's possible to get it, then this guide will be perfect for you. 5.0 Overview ------------------------------------------------------------------------------- 5.1 FORMAT OF THIS GUIDE As I alluded to above, this guide is structured differently to some other guides. Instead of listing all the item locations based on their type, I'm listing them based on what abilities you need to acquire before you can get them. Every time you gain an ability in the game, you can backtrack and find some items you couldn't get to before. For your convenience, I'll also mention where each ability is gained...though unless you are deliberately trying to do a speed run and break the game by skipping these abilities, they are kind of impossible to miss. After I'm done describing the items you can collect after each ability, I provide an item checklist in the format x/100, so you have an easy reference to how many items you should have collected by that point in the game. Note, to get 100%, you only need to find all the items, not all the scans. There are 50 missile expansions (not including when you first find the ability) totalling 255 missiles, 14 energy tanks, 8 ship missile expansions totalling 11 missiles, and 9 energy cells. (Don't get confused between energy tanks and energy cells. Energy tanks increase your health capacity, energy cells are needed to get through the Valhalla). In case you are wondering...yes, your special ability pickups are also counted towards your total 100 items, so there's 19 of them to acquire too. In the order you receive them, they are: Missiles Grapple Lasso Hypermode (PED Suit) Grapple Swing Ice Missiles Ship Missiles Hyper Ball Boost Ball Plasma Beam Screw Attack Ship Grapple Seeker Missiles Hyper Missile X-Ray Visor Grapple Voltage Spider Ball Hazard Shield Nova Beam Hyper Grapple This is the order I'll be giving you your item locations in. I'll list the above ability, then list all the items you can collect after receiving it. On a side note, I feel kind of ripped off in this game that they essentially replaced my beloved Power Bombs with Ship Missile Expansions. The ship missiles would be great if there was actually some good puzzles to solve by using them, or being able to use them in combat. As it is...well, I feel the ability is kind of useless except for the three or four or so points in the game when you need it to progress. Picking up the ship missile expansions definitely doesn't give you any kind of advantage during the course of the game, unlike your regular missiles and energy tanks. Give me my power bombs back! Although, having said that, 'Matt' has e-mailed me and said this: "I just have to tell ya that you're missing out on the ship missile thing. :P At least, it sounds like you are. When you're in combat in various areas, you can switch to the Command Visor and you can initiate bombing runs. Obviously, you can't do it in areas where there's a ceiling, but just give it a try wherever you are. It's a really awesome feature to be missing out on, I think." Well, there you go...seems like the ship missiles are useful for something. I still say they are kind of useless though, as throughout the game I never really had an urge to need to use them. Still, if you want to try them out, you can do so. 5.2 ITEMS IN THE G.F.S VALHALLA Also note that the GFS Valhalla location becomes active once you find the screw attack. However, for the purposes of this guide, apart from the energy cell you find at the start, I'll leave all the items in here until last, since it's much easier to do one single sweep of the area once you've got all the energy cells (as you'll need all 9 to get to all the goodies in there and progress the game). You can also get them in no particular order, which does make things a tad difficult for FAQ authors :P This is the easiest way I could think of doing it. I'll make a note here and say that you can go and get all of the items in the Valhalla once you have collected seven of the nine energy cells if you really wanted to. 5.3 TIPS AND TRICKS If you don't want to follow this guide to the letter and look for the items yourself, here are a few tips to help you out. Remember, often, you won't actually be able to reach an item when you first enter an area, so you'll need to make a mental note of it's location and return when you gain an ability that gives you access to it. 1. Listen for the sound items make. It's a low, humming, pulsing sound. You'll know it when you hear it. Always listen for this sound when you enter a new area. The sound will get louder the closer you are to the item. 2. Once you find the x-ray visor, items get a lot easier to spot. You can see through some walls and objects, and items show up as bright orange when using the x-ray visor. You can often easily pinpoint an item's location you may not have been able to see before. 3. In Skytown, Elysia, you'll eventually find the Observatory room. Once you solve the puzzle in this room you can activate the satellite thing to download additional map data that adds the item locations to your map. Items you haven't collected are displayed as white dots, items you have collected are marked as white X's. You can download the item location data for Norion and Bryyo straight away using your morph ball bombs to reach the relevant bomb slots that activate the satellite. The map data for Skytown, Elysia requires the spider ball to reach the bomb slot. The map data for the Pirate Homeworld requires the x-ray visor and Nova Beam to activate a switch behind a small phazite plating at the bottom of the centre column. This will open a section of the centre column with a hand scanner. Activate the scanner and the map data is yours. There is no additional map data for the Olympus or Valhalla. 5.4 TWO SPECIAL ENDINGS? That's right, there's two special endings to unlock. The first special ending gets unlocked after you find 75% items. The second gets unlocked at 100%. Don't worry about missing out on the regular ending - the special endings will play after the normal ending. 6.0 Item Locations ------------------------------------------------------------------------------- 6.1 NO ABILITIES **************** Missile Expansions: 0 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Energy Tank 1: GFS Olympus - Ventilation Shaft There's only one item you can collect before you gain any specific abilities, and you can't miss it. It's an Energy Tank in the Ventilation Shaft of the GFS Olympus. You'll run into it as you roll down the shaft as a morph-ball as you are trying to get back to your gunship. Item checklist: 1/100 6.2 MISSILES ************ Ability Location: You'll find your missile ability on the GFS Olympus in the Munitions Storage. You can't progress the game without picking it up. Missile Expansions: 0 Energy Tanks: 0 Ship Missile Expanions: 0 Energy Cells: 0 Yeah, kind of sucks that once you have the missile ability, you can't use it to access secret areas straight away. Oh well. You'll be using it later. Item checklist: 2/100 6.3 GRAPPLE LASSO ***************** Ability Location: Again, kinda hard to miss this, as you need to find it to get through the area. It's found in Docking Hub Alpha on Norion. Land your ship, walk through the doors in front of you after you shoot the targets to open it. It's in a little room in the next area. Missile Expansions: 1 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Two items to find off the bat in here. Missile Expansion 1: Norion - Cargo Hub When you enter the Cargo Hub on Norion, kill all the enemies in here, then head back to the door you came through. You should be able to hear the item's distinct sound. If you are facing the door, turn to the left and you'll see a panel you can rip off with the Lasso to reveal a switch. Operate the switch and a panel will open up nearby. Turn into a morph ball, and find your way through the tunnel to find the item. Energy Tank 2: Norion - Substation East You'll see this in plain sight in Substation East on Norion. Hard to miss this one too, really. Roll into a ball and jump/bomb up into the little alcove there. Item checklist: 5/100 6.4 HYPERMODE (PED SUIT) ************************ Ability Location: You'll receive the Hypermode ability after finishing the Norion mission when you get your PED Suit. You don't have a choice here. You don't actually "find" this ability, it's given to you. Note that some of these items you don't actually need the Hypermode ability to reach, but they are listed under here as they can only be found once you have finished the Norion mission and have received Hypermode, if that makes sense. Missile Expansions: 2 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Missile Expansion 2: Bryyo - Grand Court Path You'll find this once on Bryyo in the Grand Court Path. Find your way through the room until you reach the spot where you need to use Hypermode to destroy the plant thing in your way. Turn around and look in the direction you came at the upper left wall...there's a statue up there. Charge up a beam shot and destroy it, then jump onto the ledge that's created. Turn around and jump onto the opposite ledge, follow the short corridor around and space jump across the gap to grab it. Missile Expansion 3: Bryyo - Hillside Vista This is found in the Hillside Vista...and it took me a while to figure this one out. I didn't realise the snatchers could lift you up! So to get this one, allow the snatchers to latch onto you and start lifting you. Once they do, hold left and maneuver yourself up into the left alcove. Drop a morph ball bomb to kill the attached snatchers, then roll to the right to collect the prize. Energy Tank 3: Bryyo - Relinquary II You can technically get this before the two missile expansions listed above. Once you solve the puzzle in the Gateway room and go through the door that's opened, there's a morph ball tunnel presented to you. Left leads to the two missile expansions above and the grapple swing, but right is blocked by an object. Use the Lasso and yank it three times to dislodge it, then enter the tunnel and roll to the right. When you emerge there's a door right in front of you. Enter the door into Reliquary II, where the energy tank is just waiting for you to pick it up. Item checklist: 9/100 6.5 GRAPPLE SWING ***************** Ability Location: Found in Reliquary I on Bryyo. A statue is blocking the door to the area in the previous room. Yank off the metal plate on the front of it with your lasso, then fire a charged shot at the statue to destroy it. Missile Expansions: 4 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Missile Expansion 4: Bryyo - Crash Site This one is pretty easy to miss, but you'll be able to see this one out of reach when you first find the Theseus. Once you have activated the map inside the Theseus at the crash site on Bryyo, two doors then become active. One leads you to a room filled with fuel gel spouts, the other door leads you back outside. Take the one that leads you back outside, then turn into a morph ball and head back into the hole you rolled through to first get inside the crashed ship. You'll notice the power has returned to the ship and some pistons that were previously not moving and therefore blocking your path are now moving again. Navigate your way to the top of the shaft and head back outside and you'll notice you are on the clear platform above the grapple point you needed to use to get across to the Theseus. The missile expansion is now right in front of you, so what are you waiting for? Pick it up. Missile Expansion 5: Norion - Docking Hub Alpha Time for a quick trip back to Norion. Land your ship at Docking Hub Alpha on Norion, exit the ship and turn around. You'll notice a little path that leads behind the big wall there. Follow the path around and you'll find a large gap with a missile expansion on the other side. Use the grapple swing to get across there and grab it. Missile Expansion 6: Bryyo Fire - Main Lift This one's found in the Main Lift of Bryyo Fire. When you are a morph ball and inside the tunnel, use the trick of having the snatchers lift you up like you did on Bryyo. Don't be temped to drop a bomb when you see the first tunnel...allow the snatchers to take you almost to the top. Don't let the thing eat you though, hold left when you see a small gap between the roof and a small platform. Plant a bomb now so the snatchers let you go, roll left along the platform and drop down to the platform below. Head into the tunnel, and follow the tube to the end where a missile expansion awaits you. Missile Expansion 7: Bryyo Fire - Gel Hall In the Gel Hall on Bryyo fire, you'll notice a statue rotating above the room spewing out fuel gel. Charge up your beam and fire it at the statue, timing it correctly so the fuel gel ignites and burns the vine you can see. When the vine burns up, a platform falls down, allowing you to get across the pool of fuel gel in the room. Sitting on top of the platform is a missile expansion. You'll have to try really hard to miss this one. Energy Tank 4: Bryyo Thorn Jungle - Vault You can get this energy tank before you head to Bryyo Fire and get missile expansions 6 and 7 if you like. Fly to the Thorn Jungle Airdock on Bryyo, and then head to the Overgrown Ruins. Scan the right wall as you head through this narrow area and you'll find a spot that has fuel gel in it. Charge up your beam and blast the wall to destroy it, revealing a passage. Follow the passage to find a door at the end. Fire a missile at the door to blast off the lock, and head inside the Vault to claim the energy tank. Item checklist: 15/100 6.6 ICE MISSILES **************** Ability Location: You gain Ice Missiles after defeating Rundas on Bryyo. Missile Expansions: 4 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 1 Missile Expansion 8: Bryyo Fire - Gel Hall After defeating Rundas, go back to the Gel Hall (the room you needed to burn the vine in to reveal one of the expansions above). Jump onto the platform that fell down earlier, then turn to see a tunnel leading around a corner. Use your ice missiles to create platforms for you to jump on and head down the tunnel. Around the corner you'll see a missile expansion just waiting to be collected. Missile Expansion 9: Bryyo Fire - Gel Refinery Site Make your way back to the main area of the Gel Hall, and once back on the platform that fell down earlier look in the direction opposite to the tunnel that lead to the previous missile expansion. You'll see a white door. Use your ice missiles to jump across the fuel gel, then once on the other side fire an ice missile at the door to blow off the lock. Go through the door, make your way across the room to the other side by shooting the red lights and grapple-swinging from point to point, and head out the door on the other side. You'll be back in the Gel Refinery Site, but on an upper platform you couldn't reach before. Turn to the right and use the lasso to pull away the gate there, revealing another missile expansion (this will also provide you with a means to get back up to this platform later, makes backtracking a bit easier). Missile Expansion 10: Bryyo - Reliquary III Head back to the Grand Court on Bryyo (the big room with the statue lying on the ground). Grapple swing across to the middle grapple point along the top of the room, then turn to the left. You'll see a white door there. Get yourself across to that little alcove, shoot off the lock with an ice missile, and go on in to take the missile expansion. Missile Expansion 11: Norion - Maintenance Station Time to head back to Norion again. You should remember that you passed a white door when you were here earlier. Land your ship at the main landing pad, then head through, retracing your steps to the path you took to get to the second generator (where you fought Meta Ridley). As you are making your way through the Maintenance Station, you should see the door to your left. Blast it with an ice missile and the expansion is yours. Energy Tank 5: Bryyo - Ruined Shrine Head back to Bryyo and make your way to the Ruined Shrine, which you need the ice missiles to be able to access. This is the room where you need to collapse parts of the wall allowing you to grapple swing across. Instead of doing that though, drop down to the bottom of the room and you should see a piece of a ruined statue. Use your scan visor to find it's weak spot, then turn into your trusty morph ball and bomb the spot. Roll into the newly created opening and Bob's your uncle. Energy Cell 1: Bryyo - Hangar Bay Impossible to miss this as you need it to progress the game. When you are solving the puzzle in the Hangar Bay on Bryyo to reopen the hanger doors, you'll find this after you have used the morph ball to roll through a tube with blowing air to get to a higher room. You don't have a choice here, you'll need to pull it out. Item checklist: 22/100 6.7 SHIP MISSILES ***************** Abilty Location: Once you solve the puzzle in the Hangar Bay on Bryyo to reopen the hanger doors, use your command visor to call in your ship. Operate the panel there and the ship upgrade is performed for you. Missile Expansions: 2 Energy Tanks: 0 Ship Missile Expanions: 1 Energy Cells: 0 Missile Expansion 12: Bryyo Thorn Jungle - Jungle Generator Kind of hard to miss this one if you have been paying attention and scanning things. As you enter the Jungle Generator on Bryyo, there's a lore panel right in front of you. Shoot the lights in the order they appear and the panel will open up, allowing you to scan the lore...and...nab another missile expansion. In case you are wondering, you need to ship missiles earlier in the Thorn Jungle to access this area, so you can't get this beforehand. Missile Expansion 13: Bryyo Thorn Jungle - Generator Hall North Again, you can't reach this area without having used the ship missiles to blast open your path earlier in the Thorn Jungle. This one's in the Generator Hall North. To reach it, when you get to the room where you'll eventually need to use the command visor to tell your ship to blast the generator, you'll need to take the door that's to the right as you entered the room (no, you can't access it from the left door). Follow this path all the way around until you get to the Generator Hall North. Towards the end of this room, you'll see fuel gel tanks moving on a kind of conveyor. Charge up your beam and blast them as they move over the bridge to knock it down. Once you get across the gap, interact with the pump there to open a small tunnel to your right. Turn into a morph ball and roll through the tunnel to tick off missile expansion number thirteen. Ship Missile Expansion 1: Bryyo Thorn Jungle - Auxillary Dynamo As with the two above missile expansions, while you don't need the ship missiles to directly get this, you can't access the area without having first used them to progress earlier. This is in the Auxillary Dynamo - a small, U- shaped room you'll pass through while making your way to one of the turrets protecting the jungle generator. Scan the room until you find a grapple point, then use your grapple lasso to lower a piston on the other side of the room. It's only lowered for a short time, so get over there and morph ball yourself into the passage. When the piston rises, follow the tube to the end for the expansion. Item checklist: 26/100 6.8 HYPER BALL ************** Ability Location: You'll receive this after defeating Mogenar inside the Bryyo seed. You don't actually directly use the Hyperball to get these items, but you need it to open the path near the start of Skytown, Elysia, which then gives you access to them. Missile Expansions: 3 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Missile Expansion 14: Skytown, Elysia - Transit Hub This one will be in plain sight as you are making your way across the Transit Hub in Skytown. After you get shot out of the first cannon, there's a morph ball tunnel you need to roll through to get to the next platform. Roll into the tunnel and double bomb-jump to claim it. Missile Expansion 15: Skytown, Elysia - Barracks Hub This one is quite sneaky and easy to miss when you first enter the Barracks Access room in Skytown, though you'll definitely hear it. Roll into a morph ball then roll under the lasers in the room. While under the lasers, roll back the way you came and the missile expansion is sitting in a little gap undenearneath the walkway. Missile Expansion 16: Skytown, Elysia - Skybridge Hera Found in the Skybridge Hera area of Skytown. Once you take out the battle drones, you should hear the item inside the middle pillar there. Walk around to the other side of the pillar and you'll see a small gap in it. Jump into the gap as a morph ball, then jump again once inside to net another missile expansion. Energy Tank 6: Skytown, Elysia - Steambot Barracks This one's hard to miss. When you get inside the Steambot Barracks in Skytown, you'll need to fight the Steamlord. Once you defeat him, he's nice enough to leave behind an energy tank for you. Guess he wasn't such a bad guy after all. Item checklist: 31/100 6.9 BOOST BALL ************** Ability Location: Found in the Ballista Storage room, but you'll need to fight and destroy the defense drone guarding it first. Note that even though you can use the Boost Ball to access other items, you can't actually leave Skytown, Elysia once you acquire it without also getting the Plasma Beam. So, only one item is listed here, but rest assured I haven't forgotten the rest - you'll find them under the Plasma Beam section. Missile Expansions: 0 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 Energy Tank 7: Skytown, Elysia - Arrival Station As you are backtracking back to the landing pad you used to first access Skytown after acquiring the boost ball, you'll go back through the Arrival Station. When you were first in this area you may have noticed a grab ledge, and may have used it to jump up onto the platform above, but didn't find anything. Well, now that you have the boost ball, use the grab ledge and get back up onto that platform. Turn into a morph ball and interact with the circular contraption on the floor. Use the boost ball once to drop inside it, then use the boost ball repeatedly to spin around and around inside the device. Once you are going fast enough the device will start turning. Once it's turned 180 degrees it'll stop and spit you back out. Remain as a morph ball and roll into the new hologram in the middle of the device. This is now a cannon that'll fire you across the sky and onto the satellite thing hovering in the distance, where an energy tank awaits you. Item checklist: 33/100 6.10 PLASMA BEAM **************** Ability Location: You'll gain the Plasma Beam after defeating Ghor in Skytown. Missile Expansions: 8 Energy Tanks: 0 Ship Missile Expanions: 1 Energy Cells: 0 Missile Expansion 17: Skytown, Elysia - Main Docking Bay Before leaving Skytown (you can't leave immediately after fighting Ghor anyway as you need to wait for your ship to repair itself), there's a missile expansion to find right nearby in the Main Docking Bay. Turn around and blast the debris blocking the door with your new plasma beam to melt it. Retrace your steps up the ramp to where there's a window in the wall - if you look through the window you'll see your ship. There's also a small area here near the bottom of the window you can melt with your plasma beam. Behind it is a missile expansion. ***Note*** Before leaving Skytown, you might want to scroll down to Ship Missile Expansion 2 and grab that first while you are waiting for your ship to be repaired before getting the rest of these regular missile expansions. Missile Expansion 18: Norion - Substation East Time for another quick trip back to Norion. Land at the main docking bay and head back into the Cargo Hub where the busted panel is. Using the plasma beam, weld the panel here to unlock the door next to it. Go through the door into Substation East and you'll come across a room similar to the one you found the energy tank in earlier in the game...except the moving panels in here don't follow a nice pattern of moving one after the other. Turn into a morph ball, get inside the little tunnel and make your way through it, paying attention to the moving panels and timing your rolls so they don't push you off. The missile expansion is at the end of the tunnel. It may take you a few goes to get this right. It's easier if you use the boost ball to get past the final two panels as they move quite quickly. Missile Expansion 19: Bryyo Thorn Jungle - Ancient Courtyard We've got a few expansions to collect on Bryyo now. First things first, land at the Thorn Jungle Airdock and make your way to the Ancient Courtyard, where you used your ship missiles to blast a wall blocking your path. Where the ship blasted the wall, you'll notice it's created a half-pipe. Use the boost ball to get to the top of the half pipe where the missile expansion is. Missile Expansion 20: Bryyo - Gateway Now head back to the main docking bay on Bryyo and head back into the Gateway room where you needed to unlock the big door. Go through the open door to the area with the tunnel. Take the right path in the tunnel again and this'll lead you back out into the area where the door was that led you to an energy tank earlier. Walk along the stone bridge and you'll see some ice blocking a small alcove. Blast the ice with your plasma beam, then make use of the morph ball again and roll into the alcove where you'll find the expansion. Missile Expansion 21: Bryyo - Burrow Make your way back to the Hangar Bay, and you'll see an orange door here that only opens with the plasma beam. Go through it and into the next area which is the Hall of the Golems. Find the golem on the top platform that has a panel on it you need the ice missile to shoot off. Do so, then activate the golem by using it's bomb slot. The golem will then permanently freeze all the fuel gel in the room. Use the frozen fuel gel to jump up to the platform opposite where the golem is and go through the door there into the Burrow area. Turn into a morph ball and roll into the tunnel. Make your way through the tunnel here, blowing away the crystals in your path as you go. The missile expansion is on the left side of the room underneath where you first rolled in, and you'll need to be pretty skillful in using double-bomb jumps to reach it. Trial and error will get it right. Missile Expansion 22: Bryyo - Fuel Gel Pool Go to the Hidden Court, and make your way up to where the door is that only opens with the plasma beam. Note that without the screw attack, you can only access the upper area of the Hidden Court by following the steps to get Missile Expansion 21 above. Once you have done that, continue to roll through the Burrow and out the other side and you'll eventually come through a door accessing the Hidden Court from a different direction. When you get to the gate, scan it and find the spots you need to shoot, then shoot them to lower it. With the gate down, stand on top of it and look up - you should see a grapple point you can use to get across to the far platform where the plasma beam door is. (If you already have the screw attack, you don't need to do any of that, simply screw attack across to the platform in the Hidden Court instead). Go through the door and follow the area through to the Fuel Gel Pool, where you'll see the head of a stone golem in the fuel gel. Jump onto the platforms on the right, then up into the golem's head. Walk through it to the other side, then use your ice missiles to freeze the fuel gel pouring out of the walls, creating platforms for you to jump on. Make your way up to the top area where you'll find another missile expansion. Missile Expansion 23: Bryyo - Hidden Court Go back to the Hidden Court. As you emerge out of the orange plasma beam door, you should see the half-pipe to your right that was created when you solved the puzzle in the room earlier with the golem. Space-jump across to the pipe, then use the boost ball to boost up the right-hand side of the pipe, where you'll find another missile expansion. Missile Expansion 24: Bryyo Fire - Imperial Hall Head to Fire Bryyo and make your way to the Gel Refinery Site. Melt all the ice you can see on the walls, then enter morph ball mode. Roll into the lowest point in the tunnel, then use your bombs to make your way up to the tube at the top of the room. Roll through the tube all the way to the end (avoiding the vents that periodically shoot out fire) and get behind the gate thing at the top of the room where a plasma beam door is. Go on through the door into the Imperial Hall, where there's another tunnel to roll through as a morph ball. Once on the other side, use the lasso to pull down the metal plates. From here you can jump across the gap to grab the expansion. Ship Missile Expansion 2: Skytown, Elysia - Security Station Go back to the centre spire area of Skytown, where you had two path choices. One path took to to the area where the boost ball was. Take the other path this time. You'll eventually come to the Security Station. As you enter this room, you'll see the ship missile expansion in the top left corner. Make your way through the room until you find some metal blocking a hole that you can melt with the plasma beam. Melt the metal, become a morph ball yet again, then enter the tube. Follow it all the way to the end to grab the expansion. Item checklist: 43/100 6.11 SCREW ATTACK ***************** Ability Location: This is found in the secret Bryyo Ice area, in the Hall of Remembrance. Simply jump across the lower platforms to get it. ***Note*** After getting the screw attack, make sure you look below to Ship Missile Expansion 3 and get that before you leave the area. Remember, as a noted in section 5 of this guide, the GFS Valhalla location becomes active after you find the screw attack. Apart from the energy cell you can find right at the start of the Valhalla, which is described below, I'm leaving the description of the items in the Valhalla until last, as you can get them in no particular order, and you'll need all 9 energy cells if you want to find everything in there and get far enough to progress the game. However, if you want, once you have 7 energy cells, you can go back there and get all the items. Youll just need to come back again and go through it again when you've found all 9 to progress the game. Missile Expansions: 2 Energy Tanks: 0 Ship Missile Expanions: 1 Energy Cells: 1 Missile Expansion 25: Bryyo - Falls of Fire This is found in the Falls of Fire area on Bryyo. Remember the point where you needed to activate a golem, and he bashed through a wall and jumped down a shaft? That's the place you need to get to if you want this expansion. Get there (the easiest way is to land at the main airdock on Bryyo, retrace your steps back to the Theseus, get inside, through the door on the other side and freeze the fuel get spouts or screw attack to get across the big gap) and get the golem to jump down the shaft again (how did he get back up, by the way?). Once you are down the bottom, use the screw attack to jump back up the walls to an alcove where the missile expansion is. Missile Expansion 26: Skytown, Elysia - Construction Bay Fly back to Skytown, Elysia, and make your way to the Construction Bay. Get back up to the top platform where the door is that took you to the boost ball by jumping on the platforms in front of you, grapple-swinging across the bottom of the structure then morph-balling up to the top. Once you are up there, turn around. In the distance you'll see the item along with one of those lore robots on top of the structure that has the grapple point beneath it. Screw attack from here to get across there and the expansion is yours. Ship Missile Expansion 3: Bryyo Ice - Hall of Remembrance This is found in the Hall of Remembrance, the same room you find the screw attack in. After you get the screw attack, you'll need to screw attack across to a door, screw attack up in the room called the Tower, and out a door at the top of that room. When you emerge from that room, you need to shoot the hand of the statue to turn it over. Do so and screw attack across to the hand. Once you are on the hand, turn to the left and you'll see the ship missile expansion sitting on top of the head of the other statue, just waiting for you to pick it up. Jump across and grab it. This one can be pretty easy to overlook. Energy Cell 2: GFS Valhalla - Docking Bay 5 Fly to the Valhalla and land at the docking bay. Walk towards the big door and turn to the right. You'll see the energy cell lying on the floor near some ship debris. Pretty hard to miss. Item checklist: 48/100 6.12 SHIP GRAPPLE ***************** Ability Location: You'll get the ship grapple after you have found the Aurora unit in Skytown, defeated Ghor, then reached the landing site in Skytown East, which happens to be the very last room in the area. Once there, deactivate the shield, call in your ship and interact with the console to upgrade it with the grapple. Missile Expansions: 2 Energy Tanks: 1 Ship Missile Expanions: 1 Energy Cells: 2 Missile Expansion 27: Skytown East, Elysia - Gearworks This is found in the Gearworks area of Skytown East. You don't technically need to ship grapple to get it, but you can't get it until you do. When you return to the Gearworks area after getting the ship grapple, a pirate ship will appear and blast away the platform you used to first get across the area as well as one of the big gears. With the gear gone you can screw attack from one ledge to the other - and pick up a missile expansion along the way. Missile Expansion 28: Skytown East, Elysia - Botanica Again, you don't technically require the ship grapple to get this expansion directly, but you do need it to solve the puzzle in the observatory to get to this area. You'll find it in the Botanica area of Skytown East. When you first enter the room you may notice it directly above the entrance. To reach it, pull out the block with your lasso to get up to the first ledge, then walk around the corner and lasso-pull the block to get up onto the next ledge. From here, turn around and screw attack across to the small ledge in the corner, then screw attack again from here to get to the expansion. Energy Tank 8: Bryyo - Machineworks Bridge Been a while since we found an energy tank huh? Head back to Bryyo and get back into the Fuel Gel Pool room, the one with the big golem head in it. Command your ship to pick up the head, then head back to the Hangar Bay and from there make your way into the Hall of the Golems. Approach the golem furthest from the door you entered the room in. Fire your plasma beam at it to uncover the bomb slot, then activate the golem. It'll breathe fire on a nearby door and melt it, giving you access. Walk through the newly created passage and through the door into the next area - Colossus Vista. Command your ship to drop the golem head on the huge golem statue in the background. The golem will be activated and he'll smash the cage holding the ship missile expansion (see below) and also uncover a door to the right of the room. Go through the door into Machineworks Bridge. Activate the floor spinner device to spin the bridge around. Once you've locked the bridge in place, wait for the two vertical plates with screw attack jump surfaces on them to move close together, then quickly screw attack between one and the other up to the top to grab the energy tank. Ship Missile Expansion 4: Bryyo - Colossus Vista Follow the steps above to get Energy Tank 8. After the huge golem in Colossus Vista has been activated, it'll smash open the cage holding the ship missile expansion. Energy Cell 3: Bryyo - Hidden Court This is the energy cell most people will have some trouble acquiring. Follow the steps above to get Energy Tank 8. Once you've activated one half of the bridge (and got the energy tank), leave the Machineworks Bridge and backtrack to the Hangar Bay. Get inside your ship and fly to the Thorn Jungle Airdock. Retrace your steps all the way to the North Jungle Court - the room where you needed to destroy the turret by pulling the three levers while jetpack pirates were attacking you (yeah, I hated that bit too). In this room you'll see a block on the ledge that doesn't have a lever on it. Use your command visor to command your ship pick this up, revealing a passage underneath. Roll into the hole and out the other side and proceed through the door. Hey look, you're on the other side of the Machineworks Bridge! Activate the spinner here to bring around the other half of the bridge. Once you've done that, walk across the bridge and out the other side. Backtrack AGAIN to the Hangar Bay, then retrace your steps from here back to the Hidden Court (won't take long, don't worry). Once there switch to your command visor and look up at the top of the machine. There you can drop the big battery that your ship is still carrying. Drop it down and the generator will start back up. Get yourself back up onto the half- pipe in this room, and boost ball yourself up onto the left side. Walk along the platform, jump into the little tunnel and follow it around to where the energy cell is. Grab the energy cell of lame going-around-in-circles then find somewhere to save so you don't need to go through all that again. Energy Cell 4: Skytown East, Elysia - Xenoresearch B This one's impossible to miss as you need to collect it to progress the game and gain the seeker missiles. You'll find it right at the end of Xenoresearch B in the same room as the seeker missiles. Item checklist: 55/100 6.13 SEEKER MISSILES ******************** Ability Location: You'll find the Seeker Missiles in Xenoresearch B in Skytown East. They are right at the end of the area. Pull out the energy cell here to deactivate the sheild around the containment cell holding the ability, then fire an ice missile at the glass to smash it and grab them. Missile Expansions: 1 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 1 ***Note*** Don't forget to grab Energy Tank 9 below before you head off to get Missile Expansion 29. Missile Expansion 29: Skytown East, Elysia - Concourse This one isn't too far away, it's in the Concourse room in Skytown East. This is the room where you need to collect the second bomb component. You'll need the seeker missiles to access Concourse Access B, which gives you access to the upper area of the Concourse room. When you are here, turn to the left and roll through the tunnel as a morph ball to claim the missile expansion. Hard to miss this since you need to get over this side to shoot seeker missiles at the cables to solve the puzzle of the second bomb piece. Energy Tank 9: Skytown East, Elysia - Xenoresearch A You would have seen this tank in a containment cell as you made your way through Xenoresearch A before you got the seeker missiles. Now that you've got them, and that you pulled out the energy cell powering the containment cell shields to get them, you can fire a missile at the containment cell containing the energy tank, shattering the glass. Collect the tank. Energy Cell 5: Norion - Generator B Time for another trip back to Norion. If you've already activated the landing pad on Cargo Dock B, you can go straight there. Otherwise you'll need to land at the main docking bay, make your way into the Cargo Hub, go through the door you opened earlier by welding the panel next to it, and head through Conduit B to reach Cargo Dock B. When you arrive you'll be welcomed by a bunch of Hopping Metroids (is it just me or do hopping metroids look nothing like regular metroids?), so you'll need to kill all of them. They'll attack in several waves, then the phazon mass that's blocking the door at the other end of the area will explode, giving you access. Call down your ship to make saving and leaving this area quicker, then use the seeker missiles on the door that the phazon mass was covering to open it. Head through this area and into Generator B. When you enter the room, you'll need to fight a Metroid Hatcher. Once he's disposed of, the phazon on the walls explodes, revealing a tunnel you can roll through as a morph ball. Roll to the end of the tunnel and pull out the energy cell. Item checklist: 59/100 6.14 HYPER MISSILE ****************** Ability Location: You'll receive the Hyper Missile after defeating Helios inside the Elysia seed. Missile Expansions: 2 Energy Tanks: 0 Ship Missile Expanions: 0 Energy Cells: 1 Missile Expansion 30: Pirate Homeworld - Command Courtyard As with many other expansions, you don't directly use the hyper missile to get this expansion, but you need it to actually acces the Pirate Homeworld. Once you are on the Pirate Homeworld, head to the Command Courtyard. Avoid the acid rain and walk around to the right where you'll see spinning fans. Look up and you'll see a grab ledge. Get up there and roll through the tube as a morph ball. As you roll through this area you'll pass the expansion, but can't get it straight away. You need to keep rolling until the path branches in two. When this happens, take the left path, and this will lead you into another tube that'll take you to the expansion. ***Note*** You may want to get Energy Cell 6 below before continuing onto the next missile expansion. Missile Expansion 31: Pirate Homeworld - Command Station This is found in the Command Station on the Pirate Homeworld. When you first access this room, you'll come in via a tunnel you are rolling through as a morph ball. When you get down below the floor of this room, head right and follow the path along to the end where a missile expansion is sitting behind an energy shield. Jump up to grab it. Energy Cell 6: Pirate Homeworld - Command Courtyard Another energy cell that's impossible to miss as you need to collect it to progress. After collecting Missile Expansion 31 above, head back to the point in the morph ball tunnel where it split in two and you went left. This time, go right, and follow the tunnel to the end. Once you emerge out of the tunnel, pull out the energy cell. This stops the spinning fans below, allowing you to progress. Item checklist: 63/100 6.15 X-RAY VISOR **************** Ability Location: Found in the Command Vault on the Pirate Homeworld. Use your seeker missiles to bring it down and claim it. Missile Expansions: 4 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 1 Missile Expansion 32: Pirate Homeworld - Security Air Lock After acquiring the x-ray visor, work your way back into the Defense Access and from there into the Security Air Lock, using the visor to interact with the terminals along the way to progress. Once you reach the Security Air Lock, the missile expansion is right in front of you. You can't miss it (well, I suppose you can if you try hard enough). Missile Expansion 33: Pirate Homeworld Research - Scrapvault This one's found in the Scrapvault area of Pirate Research on the Pirate Homeworld. When you are down on the bottom level of this room you may just be able to hear it, ever so faintly. If you switch to your x-ray visor and look up you should see it right on top of that middle section in the room. Jump from platform to platform and work your way up as high as you can until you see a grab ledge. Don't jump up there though...look slightly to the right, and you should see another platform. Screw Attack across to it, then turn to the right. There's a grab ledge there to jump up to, so get across there and you can tick another missile expansion off the list. ***Note*** You may want to collect Energy Tank 10 described below before leaving this area. Missile Expansion 34: Pirate Homeworld Research - Metroid Processing This expansion is cleverly hidden inside one of the metroid containment tanks in the Metroid Processing room in Pirate Research. To get to it, you'll need to activate the lift that takes you down to the lower level, and pull out the energy cell down there. Once that's gone, the metroids burst out of the containment tanks above. When you get back up there, take out the metroids then jump into the tank to claim the expansion. Missile Expansion 35: Pirate Homeworld Research - Creche Transit When you reach the Creche Transit room in Pirate Research, you'll see a broken hatch to the left as you enter the area. Turn into a morph ball and bomb that open, then roll down the tunnel until you reach a spinner device. Activate the spinner and turn it around until you can access the path to the right. Roll along the path and jump up to get it. Energy Tank 10: Pirate Homeworld Research - Scrapworks This is in the Scrapworks area of Pirate Research. To get in there, from the Scrapvault make your way up the platforms in the main area of the room until you see a grab ledge. Jump up there and Samus will turn into a morph ball. Roll into the tunnel and you'll roll into the Scrapworks. You should see the energy tank as you roll your way through this area. Make use of the moving platforms that go up and down to get as close to it as you can, then double bomb-jump to grab it. Energy Cell 7: Pirate Homeworld Research - Metroid Processing This is in the Metroid Processing room in Pirate Research. In fact, if you followed the guide to collecting Missile Expansion 34 above, you'll already have it. It's on the lower floor of this room. While you don't have to pull it out to progress the game, you do if you want that missile expansion. Item checklist: 70/100 ***Note*** If you want, at this point, after you have collected seven energy cells, you can go to the GFS Valhalla and collect all of the items in there. Keep in mind though, if you use your energy cells to go item hunting, you'll need to come back and go all way through it again once you have found the last two energy cells to progress the game. Scroll down to section 6.20 if you want these items now. 6.16 GRAPPLE VOLTAGE ******************** Ability Location: You receive this after defeating Gandrayda on the Pirate Homeworld. Missile Expansions: 1 Energy Tanks: 0 Ship Missile Expanions: 0 Energy Cells: 1 Missile Expansion 36: Pirate Homeworld - Lift Hub Once you have the grapple voltage, backtrack back to the Lift Hub in Pirate Command (where the map station was). On the other side of the room to the map station is a terminal you can give power to using the grapple voltage ability. After you give it full power the door opens revealing a lift. Step into it and it'll fall slightly. Step back out, and blast the cable above it to send it smashing down the shaft. With the lift out of the way, you can see the missile expansion on the other side waiting for you. Jump across to get it. Energy Cell 8: Skytown, Elysia - Ballista Storage This energy cell is way back in Skytown, Elysia...but since you need to head back there at this point in the game anyway, it's not that painful to take a detour to collect this. Retrace your steps back into the Ballista Storage room where you collected the Boost Ball. Ride the elevator down and you'll meet another Steamlord. This time he's mostly invisible so you'll need the x-ray visor to see him. Once he's disposed of and the robots are destroyed, overload the two spinning fans with power using your grapple voltage. The lock between

them is then disengaged and you can grab the energy cell. Item checklist: 73/100 6.17 SPIDER BALL **************** Ability Location: This is found in Skytown, Elysia, but you'll need the grapple voltage to get to it. Make your way to the Powerworks room. Once inside, use seeker missiles on the door then roll through the tunnel into the main area of the room. You'll see a big gear cog on the floor. Jump up onto the platform near the cog, then from here latch onto it with your lasso and yank it into the air. As it's spinning in the air, fire a missile at it and the cog will land perfectly into the rest of the cogs and start spinning. This will reveal the spider ball. Once you have this ability, you can really cash in! Missile Expansions: 7 Energy Tanks: 2 Ship Missile Expanions: 2 Energy Cells: 0 Missile Expansion 37: Skytown, Elysia - Powerworks This can be a little tricky to find. This is also in the Powerworks, but outside. Once you have the spider ball, roll down the tube until you get outside. Use the spider ball tracks on the outside of the structure to find your way around and up. Once you reach a platform where are able to exit morph ball mode, look around for another spider ball track (not the one you used to get up here). When you find it, enter morph ball mode again and jump up to the track. Follow it along, back onto the outside of the structure. Eventually you'll come to a point where you can't go any further...from here use the boost ball to boost across the gap and grab the spider ball track on the other side. You'll find the missile expansion close by. ***Note*** Make sure you don't miss Energy Tank 11 and Ship Missile Expansion 5 described below you leave Skytown. Missile Expansion 38: Skytown, Elysia - Steambot Barracks This one's in the Steambot Barracks in Skytown...you no doubt saw this one when you were first in this area. Get to the lift in this room and when you reach the top there's a morph ball tunnel. Enter the tunnel and roll through it until you reach the spider ball tracks. Stick to the tracks and follow them around to grab the expansion. Missile Expansion 39: Skytown East, Elysia - Concourse Ventilation Make your way to Skytown East, and into the Concourse Ventilation area. Fall down to the bottom, then walk outside where you'll see a spider ball track. Follow it to the top and the expansion is yours. Missile Expansion 40: Norion - Cargo Dock A We're heading back to Norion for one last time. Land your ship at Cargo Dock A. Check out the outside wall next to the door you used to first access this area at the beginning of the game. There's a spider ball track there. Jump onto the track then follow it to the end to net the expansion. Missile Expansion 41: Bryyo - Hall of the Golems Fly back to Bryyo and land in the Hangar Bay. From here enter the Hall of the Golems, and activate the golem closest to the door you entered from using the grapple voltage then using the bomb slot. The golem will activate the spider ball tracks. Make your way along these tracks (it'll require some pretty nifty bomb-jumping and boosting) all the way to the top where the missile expansion is waiting for you. Missile Expansion 42: Pirate Homeworld - Flux Control Return to Pirate Command and find your way back to the Flux Control room. Find your way to the end of the room where the latch is that you can flip with the grapple lasso. Use the lasso to flip the latch onto the left tunnel, giving you access to the right tunnel. Enter morph ball mode and follow the tunnel into the inner area where the generator thing is. Use the spider ball tracks to get to the expansion. Missile Expansion 43: Pirate Homeworld Research - Craneyard Head back to Pirate Research and access the Craneyard. Roll up the spider ball track on the wall then follow the tube down to the bottom where you'll be presented with two spinners. The left spinner controls the lower half of the centre pillar, the right spinner controls the upper half. Enter the right spinner and use the boost ball to spin the upper half around until it's lined up with the lower half. You shouldn't need to touch the left spinner to get this. Drop a bomb to get out of the spinner, then ride the air jets up. Follow the tube to the right to get the expansion. Energy Tank 11: Skytown, Elysia - Zipline Charlie You'll see this energy tank as you make your way back across Zipline Charlie in Skytown after finding the spider ball. You need to use the spider ball to get across to the other side and this energy tank is floating in the air about halfway across the track. Double-bomb jump to get it. ***Note*** Be sure to grab Ship Missile Expansion 5 decribed below before leaving Skytown. Energy Tank 12: Bryyo Ice - Tower This is an energy tank a lot of people will miss even after acquiring the Bryyo map data to reveal the expansion locations. This is in Bryyo Ice, in the Tower room. Enter the room from the bottom door (or the top door if you prefer, but you'll need to fall down to the bottom) then look for the start of the spider ball track. Again you'll need to pull off some pretty tricky bombing and boosting to get up to the top, but the energy tank prize awaits you when you make it. Remember that you can only access the Bryyo Ice area from a portal in Bryyo Fire. Ship Missile Expansion 5: Skytown, Elysia - Hoverplate Docking Site Make your way to the Hoverplate Docking Site in Skytown. Check your map to work out the easiest path to get there (either way, utilising the cannons, it shouldn't take you long). When you get there, screw attack across to the platforms hovering in the distance. Jump from platform to platform after that until you get up to the one with the spider ball track on it. Negotiate the twisty track and the expansion awaits you at the end. Ship Missile Expansion 6: Pirate Homeworld Research - Scrapworks This one's way back in the Scrapworks room in Pirate Research...but since you need to head back in this general direction to progress the game at this point, there's not too much backtracking needed. Land your ship at Pirate Research and make your way back into the Scrapvault. From here, enter the Scrapworks the same way you did before (using the grab ledge to roll into the tunnel that leads you into the room). Roll through the room until you come to a U-shaped section of the tunnel. Use the boost ball and boost yourself up as high as you can get on the left side, holding Z while you do so to stick to the spider ball track when you get high enough. Once you are on the track, follow it to the right as far as you can go then let go of Z to drop off. You'll land on a small block. From here you'll need to perform some pretty tricky jumping from one block to the other to reach the expansion. If you fall off, don't worry, just boost back up the U-shaped tunnel and back onto the spider ball track to try again. Item checklist: 85/100 6.18 HAZARD SHIELD ****************** Ability Location: You'll find this ability (well, it's actually a suit upgrade) in the Craneyard in Pirate Research. Remember how you needed to spin the centre pillar earlier to get to Missile Expansion 43? To get that item you needed to spin the pillar so you could use the air jets to get up. To get the hazard shield, spin both the lower and upper halves of the pillar so you can access a spider ball track and roll to the left. Follow the tube after that to get into a little side room with the upgrade. Missile Expansions: 2 Energy Tanks: 1 Ship Missile Expanions: 0 Energy Cells: 0 ***Note*** You may want to get Energy Tank 13 listed below before getting the following two missile expansions. Missile Expansion 44: Pirate Homeworld Mines - Phazon Quarry Head to the Pirate Mines, which you can only access once you can walk through acid rain, and from there make your way into the Phazon Quarry. Here, you'll see a terminal you can interact with behind some glass at the back of the room. Operate the terminal and this brings out a drill that you can use to drill away two sections of rock. One reveals a half-pipe you'll need to boost up to progress further into the mines, the other reveals the missile expansion. Simply jump into the newly created gap to grab it. Missile Expansion 45: Bryyo - Fuel Gel Pool There's a bit of backtracking involved to get this one. Once you have the Hazard Shield, fly back to Bryyo and land in the Hangar Bay. From there, backtrack into the Hidden Court, and from there find your way back to the Fuel Gel Pool (where you picked up the golem head earlier). Jump into the fuel gel and walk forward, through the fuel gel pouring out of the far wall. This leads into a little hidden tunnel where you'll find the missile expansion. Technically, you could get this one once you've moved the golem head from this room by jumping through the fuel gel, but that's dangerous. It's much easier and safer to get this once you've got the hazard shield. Energy Tank 13: Pirate Homeworld Research - Metroid Creche Head in to the Metroid Creche room in Pirate Research, which you can only reach once you can walk through acid rain. There's a puzzle to solve in this room, but don't worry, it won't take long to solve. Activate one of the spinners on the floor, continually boosting until it rises up high enough that it shoots you out so you get stuck in a bomb slot on the ceiling. Activate the slot, then head to the newly activated spinner and repeat the process. Once the second slot is activated, you'll need to repeat the process again on the third spinner that's on the slightly raised area...but before you can, you'll need to fight another Metroid Hatcher. Once it's killed, the spinner will activate. Instead of shooting you into a bomb slot, this one will shoot you into a tube you can roll through as a morph ball. When you get about halfway along this tube, you'll see the tube has been destroyed a little and there's a spider ball track conveniently placed near the hole. Stick to it and follow the track, boosting across the gaps where necessary, and you'll eventually drop into another tube. Follow this to reach the energy tank. Item checklist: 89/100 6.19 NOVA BEAM ************** Ability Location: You'll be able to obtain this ability in the Main Cavern of the Pirate Mines. Missile Expansions: 2 Energy Tanks: 0 Ship Missile Expanions: 1 Energy Cells: 1 Missile Expansion 46: Pirate Homeworld Mines - Phazon Mine Entry After acquiring the Nova Beam, head out the door you went in to get into the nova beam room, turn to the left then left again and you should see a green nova beam door. Shoot it to open it and head through into the Phazon Mine Entry room. Here you'll see a big phazite panel. Use the x-ray visor to spot the points you need to shoot and shoot them with your nova beam to remove the phazite wall. Kill the metroid that comes out to attack you, and grab the missile expansion that's sitting in the corner. ***Note*** You may want to pick up Ship Missile Expansion 7 and Energy Cell 9 below before continuing to get the next missile expansion. Missile Expansion 47: Bryyo Fire - Temple of Bryyo More backtracking, this time to Bryyo Fire. Once you are there find your way back to the Temple of Bryyo, which is the big round room you battled Rundas in. Use the x-ray visor on the phazite panel on the wall, and shoot the lights with your nova beam to open up the floor plate. Enter morph ball mode and roll through the fuel gel to find this expansion, which is actually half-submerged in the fuel gel, making it a little difficult to spot. Ship Missile Expansion 7: Pirate Homeworld Research - Processing Access Go back to Pirate Research and back into the Processing Access room, which is the room with invisible laser beams that trip the alarm systems. Between the two sets of laser beams, you enter an area with two phazite platings on opposite walls. Use the x-ray visor combined with the nova beam to activate the switches behind these two walls, and this opens up the ceiling revealing screw attack walls. So you know what to do. Jump up there and screw attack from wall to wall until you reach the top, where you'll find the ship missile expansion protected by some kind of energy barrier. Shoot a few missiles at it to get rid of it, and the expansion is yours. Energy Cell 9: Pirate Homeworld Mines - Phazon Quarry Woohoo, the last energy cell! And it's actually really easy to find, too. After getting the nova beam, head out the door you went though to get into the nova beam room and look directly ahead of you. Use the x-ray visor and nova beam combo to shoot the switches through the phazite wall, and this then activates the terminal next to the wall. Interact with the terminal to lower the wall and proceed through the door into the next room, Drill Shaft 2. Again, using the x-ray visor to see through the phazite in the missile of the drill, and shoot the small ball in the middle with the nova beam. This will cause the drill to rise. Drop into the newly created hole and you are back in the Phazon Quarry, but in an upper area you couldn't reach before. Turn to the right and you'll see the energy cell. Pull it out. Item checklist: 94/100 6.20 HYPER GRAPPLE ****************** Ability Location: You'll receive this after defeating Omega Ridley in the Pirate Homeworld seed. Missile Expansions: 3 Energy Tanks: 1 Ship Missile Expanions: 1 Energy Cells: 0 ***Note*** Technically, you don't need this ability to get to these last few items. The only ones that are left are on the GFS Valhalla, which we have been saving until last. You could have got all of these items once you have collected seven energy cells, which I made a note about above. But I've left these until last in this guide so we can get them all in one sweep now that we have all the energy cells, and there's no need to come back here. And it's just easier to list them all under here. Missile Expansion 48: GFS Valhalla - Weapons Cache Fly to the GFS Valhalla. Use an energy cell to give power to the first door so you can open it. Use the grapple swing to get across the gap and shoot the poor dead guy to access the hand panel to open the next door. In this next room there's a bunch of metroid and miniroids floating around - this is the Repair Bay. In the far right corner you'll see a box. Blast this with a charged shot and you'll see it was hiding a door. Go through the door and into the next room: the Stairwell. Melt the metal in front of the two energy cell panels then use two energy cells to power the ramp, giving you access to the upper level. Enter the door here to get into the Weapons Cache, where the missile expansion is right in front of you. This was actually the last one I found, that box blocking the door back in the Repair Bay was very sneaky. Didn't spot the door until I scanned the room with my x-ray visor. Missile Expansion 49: GFS Valhalla - MedLab Alpha Once you collect Missile Expansion 48, head back into the Repair Bay and jump from platform to platform to reach the upper level where a door is. Head through the door and through the next area, into the Security Access, where you are presented with a choice to go left or right. Head right, and through the door at the end of the room to access MedLab Alpha. In here, blast the debris on the far wall. You'll need to shoot through several layers. Once you are through the debris some Phazon Hoppers will drop down, so get rid of them. When they are disposed of, rip the metal plate off the wall that was behind the debris you blew away, then roll through the tunnel to collect the expansion. Missile Expansion 50: GFS Valhalla - Auxillary Lift Hooray! The last missile expansion! Head back into the Security Access room and head forwards towards the door at the far end. Enter the door and you'll enter the Auxillary Lift. Use an energy cell to power the lift (after ripping off the plate that's in your way) then ride the lift to the top. When you make it to the top, turn around and you'll see a morph ball tunnel. Enter the tunnel and drop down to the lowest level, then follow the tunnel to the final missile expansion. Energy Tank 14: GFS Valhalla - Munitions Locker Finally, the last energy tank! You'll find this is the Munitions Locker on the GFS Valhalla. Exit the Auxillary Lift and head into the small room where you'll need to roll past some fallen debris. Enter the next door and air will gush into the room. Once you are into the next room, which is Junction A, dispatch the metroids that attack you and head right. There's a locked door here, but you can use an energy cell on the nearby terminal to unlock it. Head into the next room and hang a right when the path branches. Go through the door and the final energy tank is sitting right in front of you, begging to be picked up. Ship Missile Expansion 8: GFS Valhalla - Xenoresearch Lab The last ship missile expansion. As useless as they are, you still need to find them all if you want 100 percent. Sigh. Anyway, after getting Energy Tank 14, head back into Junction A, and follow the room to the end where you'll find a door you'll need to fire seeker missiles at to open. From here head through the next room and enter the Xenoresearch Lab. Head around to the end of the hallway and scan the door on the left to find out it's broken. Blast it with a missile and drop down onto the lower level, where you'll need to take out a few enemies that attack you. Once they are dead, you'll notice two generators, one that's running and one that's not. Rip off the two panels on the generator that isn't running with your grapple lasso, and insert an energy cell into each hole you revealed. Once you do the generator powers up and and an opening is revealed at it's base. Unfortunately, when the opening opens up, the ship missile expansion gets blown down the tunnel, so enter morph ball mode and roll after it. You'll eventually catch it some way down the tube (don't worry, you don't actually have to chase it, it'll stop eventually). Item checklist: 100/100 Congratulations, you have found all the items and unlocked the special ending! Hang around until the end of the credits to see it. 7.0 Acknowledgements and Credits ------------------------------------------------------------------------------- Retro Studios and Nintendo for bringing us this excellent game! 'Matt', for pointing out to me that the ship missiles aren't *completely* useless :P I've added his e-mail to the FAQ. 'Zak', for pointing out it was Cargo Dock A, not Cargo Dock B as I originally listed, where you find Missile Expansion 40. Fixed now, thanks :) Myself, for writing this guide :) If you have any questions, comments or suggestions about this FAQ, feel free to e-mail me. Copyright 2007 by White_Pointer