(All of these are taken from review posts of player representatives that attended the meeting. Prone to misinterpretation or change of plans from the developers)

(* = Information officially confirmed by KoG’s meeting review post: http://elsword.nexon.com/news/notice/view.aspx?noticearticlesn=113998)

New Director:

-DongShin Lee

-Used to be in foreign Elsword services. Returned recently.

-Was here since Eve/Chung release. Was in charge of planning for Eve.

Level Cap and upcoming updates:

-* Level cap to 99 on 6/16(Thurs)

-*Epic quests go up to level 90. Have to level up with secret dungeons(or other stuff) for the rest.

-*Elysion town and two dungeons added.

-*Level 99 will be the final level cap

-*Elsword’s story(Epic Quests) ends in Elysion. No more stories beyond that.

-Little bits of side stories will continue to be released through ‘story quests’ after the main story ends.

-Maximum item levels will be up to level 90 (Henir, Hero)

-If they decide they need more contents after, they will add higher level items.

-Possible new skills(Unclear, avoided answering)

Hero Dungeons:

-Planned for revamp. New mode.

-Will require level 90+ to enter

-level 90 Hero dungeon gears with the revamp

-Will make guardian(elite) items drop materials when dismantled during revamp.

Ereda Island:

-*Has been revamped couple times but current Ereda is still not in the direction they want.

-*They think that current Ereda format should be removed.

-*Thinking of replacing it with a side-scroll MOBA format

-If that doesn’t work well as well. Extreme measures(delete).

Henir’s Time and Space

-Planned to be revamped July~August

-*They think that rankings being decided by a single run is not good. (Ex: Take rank 1 right before Henir rankings reset)

-*No plans to narrow rankings down to classes only. But considering character based rankings

-*They feel like there’s too less challenge in challenge mode. Enhanced challenge mode experience planned.

Raid updates:

-No such thing for a while.

-Raids until was just damage dealing competition with buffs. This isn’t the direction they want.

-Trying to make it a content requiring cooperation. Will take time.

-No plans for Raid weapon upgrades(thinking about it)

-New raids might not have rankings

Field:

-Asked if they are aware about current state of fields. Answered, ‘Ah….yes…it’s a failure.”

-Continued talking about this and asked about possible changes to the fields. Answered after July,August updates they plan to do a complete revamp on normal dungeons(like organizing order of dungeons) and field changes is included in this revamp. No immediate plans to change it.

Gate of Darkness:

-Same answer as fields, could be included in normal dungeons revamps.

Secret Dungeons:

-Will stay how they are right now.

Mounts:

-*Purpose of mounts is fast movement. Revamping delays during mounting and dismounting.

-*Will continue to be unavailable in high end contents

-*Thinking about making skill usage consume stamina instead.

Mentor System:

-This was for getting stamina potions during the days when it was hard to get stamina potions. Talk about how this is useless now.

Dual Magic Stones:

-Talked about how it was too useless. No plan to change new effects but said look forward to upcoming contents regarding this.

Host:

-Host isn’t set from the start and continues to change during gameplay. Off sync happens during the process when host changes.

Lack of in-game explanation on character systems and tooltip details:

-Answer: Development environment at the time decided where was no problem with reaching level cap without knowing how way of the sword works. Gradually changing these things. Amount of increased fixes and changes each patch is because of this.

Less frequent patches:

-This is for the sake of patch qualities and less bugs. It’s not because game is closing soon. No need to worry about game closing soon.

Separate PvP/PvE tooltips:

-Nope. But will try to adjust in a way where they influence each other less.

Balance Patch on the 30th:

-It’s a small scale patch. There will be frequent balance patches from now but they will be small scale.

Harmony Fest:

-No immediate plans. Someone asked can we please have Harmony fest and they answered do you want it? Maybe soon?

Next 3rd Talkmeet:

-Will include 1,2 talkmeet reps + additional players.

-Will focus on feedbacks on details from 1st and 2nd talkmeets.