gamepad. So of course I wanted to become a game developer. Unfortunately the gaming industry in Austria was not well developed when it was time for me to get a job, so I went into software development in general, which I really enjoy since the start.

It is much easier for individuals like me to create and release a game in their spare time these days than it was back in the year 2001. The indie scene grew, so I started thinking of creating a game again. That was about 4 years ago.

I’ve tried some things, came up with a game idea that did not work out very well for me and took another pause from game development. Then back in 2015 I started with Vito.'

What have been the highlights in developing Vito?

'The moment when the texture mapping and the physics of Vito himself were completed and I started trying it out for the first time on my test device were incredible feelings. I just could not stop moving and jumping around with Vito for a long time. It was very satisfying that it all worked out in the end.'

Let's take a look at some clips from Vito Jump 'n' Roll