Originally Posted by PastrySandwich Originally Posted by

Yeah, I was fine with that because the difficulty wasn't some arbitrary thing it was pretty much a function of how much alien presence was in that country. That was good because it was part of the decision it became do I want reward X or do I want to keep panic down. There the difficulty was tied to the choice. However, I thought that choice was gone in this game as we are no longer defending. I don't want the reward tied to the difficulty of the mission because it effectively removes the decision point for the player. For instance if the question of an easy or hard mission is either a great mod or a crap mod, there is no choice you go hard everytime (past maybe your first palythrough or at least everytime during the later half of the game).