[MATCHMAKING]

– Fixed buytime ending as soon as all players join in QMM.

– Increased warmuptime when all players are connected from 30 sec to 60 sec

[UI]

– Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.

– Dropdown panels now support more than 20 options.

– Fixed inventory grenades icons drawing black.

– Fixed the bottom position player counter being a bit too low and cut off.

– Fixed hud alert flickering.

– Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.

– Optimized some hud options code which improves performance.

– Money position relative to radar now considers safezone.

– Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

[SDK]

– Added concommand ‘rangefinder’ for map makers (provides 2d and 3d distance to target).

– In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

[MISC]

– Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.

– Fixed bad hostage icon positioning in some cases.

– In DeathMatch it now says the right name for all guns.

– In Demolition games, the next weapon panels now work for all guns.

– Optimized backend performance when when accessing CS:GO inventory on Steam Community.