John shares his personal experiences of recent GamerGate meetup in Birmingham UK

GamerGate still has an air of mys­tery and fear around it to some, its cov­er­age in the press has left it akin to a boo­gie­man ready to jump out and de­vour the un­sus­pect­ing. But as some­one who has been part of the gam­ing com­mu­ni­ty my en­tire life and as some­one who has been in­volved with GamerGate since its in­cep­tion, this no­tion is both hu­mor­ous­ly off the mark and mild­ly de­press­ing in its per­va­sive­ness. I spent last week­end im­mersed in this bur­geon­ing com­mu­ni­ty of much ma­ligned gamers. Their friend­li­ness and nor­mal­i­ty re­al­ly brought home to me the dys­func­tion of the cur­rent dis­course in gam­ing and the la­bel­ing and fear-mongering that keeps peo­ple apart.

This will be a very per­son­al ac­count these events, but since no mem­bers of the press were will­ing to at­tend the event, I find it falls to those on the in­side to tell its sto­ry. It’s not an ide­al sit­u­a­tion, I don’t have the crit­i­cal dis­tance from this event — be­ing an avid sup­port­er and friend of many peo­ple I met — but I’m at least will­ing to ac­knowl­edge this sub­jec­tiv­i­ty makes this ac­count­ing a bi­ased bent. Even so, I hope to con­vey some of the per­son­al feel­ings of this event and what it meant to me to be there. So here it is. The in­side sto­ry of Gamergate in Birmingham.

Humble Beginnings

Even on the day of the event no one was quite sure how many would be turn­ing up. Over the months since GGinBrum been an­nounced it be­came clear it would most like­ly be the biggest UK meet­up so far, due in part to the pub­lic­i­ty boost giv­en by the first in-person pub­lic ap­pear­ance of pop­u­lar YouTube per­son­al­i­ty Sargon of Akkad, but most­ly due to the de­sire of peo­ple to gath­er on the one year an­niver­sary of GamerGate’s in­cep­tion.

I came down to the event a day ear­ly as I want­ed to have a more low-key evening with oth­ers who would be ar­riv­ing ear­ly; send­ing out some tweets and wait­ing for two peo­ple I had nev­er met be­fore in front of Birmingham Cathedral with noth­ing more than my rough de­scrip­tion and Twitter han­dle to go on. Starting with just the three of us, our group grew like a Katamari ball un­til we filled a nice cor­ner of the “Old Joint Stock” pub, the venue that had been arranged for the next day’s meet­up with fes­tiv­i­ties tak­ing place well into the night. It feels odd writ­ing this up as some kind of grand event when re­al­ly it was just a nice nor­mal night out with a group of new friends. No one was “ha­rassed,” noth­ing was en­dan­gered. The world didn’t col­lapse be­cause some peo­ple got to­geth­er to dis­cuss a bet­ter gam­ing press and games in­dus­try over the span of a few pubs and bars in the mid­lands.

Saturday came, and com­ing out of my ho­tel I was im­me­di­ate­ly met by the un­mis­tak­able work of Ellie Prizeman, the Shirtstorm shirt, worn very well by one of the at­ten­dees. The venue has two rooms for our us­age: a small one down­stairs and a larg­er one up­stairs. Even at 10am, be­fore things had been set-up, a good num­ber of us were min­gling in the small­er room. As mid­day got clos­er and clos­er, the group be­gan to swell and soon enough we all had to oc­cu­py both rooms. It was al­most over­whelm­ing meet­ing all these new, smil­ing faces and hav­ing the sur­re­al mo­ments where peo­ple rec­og­nize your name from Twitter or even my work for this site. The warmth of every­one who said hel­lo was hum­bling.

Before this, it had al­ways been a nig­gling wor­ry in my mind that the ideas and con­cepts shared on­line wouldn’t trans­late into the real world. But with the first round of GG mee­tups it be­came ap­par­ent some­thing spe­cial was hap­pen­ing, some­thing be­yond mere in­ter­net out­rage. What I ex­pe­ri­enced on Friday and Saturday was not mere­ly a meet­ing of peo­ple; it was a meet­ing of ideas. The depth of knowl­edge and pas­sion about the is­sues al­most every­one I spoke to had was pret­ty stag­ger­ing. Even those who — from their own ad­mis­sion — didn’t keep up with the day to day minu­tia of events and con­tro­ver­sies had a well-thought rea­son for their sup­port of GamerGate’s core ideas. The stereo­type of the in­co­her­ent con­spir­a­cy the­o­ry is made all the more laugh­able by spend­ing all week­end meet­ing ar­tic­u­late and po­lite peo­ple.

The Growth of Something Special

An event go­ing on at rough­ly the same time in Melbourne was met with a bomb threats, much like the GGinDC and the SPJAirplay events had seen pre­vi­ous­ly, so some peo­ple were slight­ly on edge about that fact, oth­ers laugh­ing it off — but the at­mos­phere that meet­ings of peo­ple who sup­port GamerGate even have to wor­ry about bomb threats felt re­al­ly ridicu­lous. Even more so once you’ve met these peo­ple. So to have so many peo­ple come to­geth­er, even with the pos­si­bil­i­ty of threats hang­ing over them, is all the more en­cour­ag­ing.

I only re­al­ized how many of us there were when Sargon of Akkad ar­rived and peo­ple piled into the up­stairs room for speech­es and for­mal in­tro­duc­tions. I’ve nev­er seen a group of peo­ple so large be­come such fast friends. We rec­og­nize user­names but most of us had nev­er met face to face. As the rooms filled up, over­filled and over­flowed, any ini­tial awk­ward­ness was gone. There were some ac­tiv­i­ties had, but most were just en­grossed in the process of fi­nal­ly putting names to faces — learn­ing about each-other with­out that buffer of a screen there. As we fi­nal­ly man­aged to wran­gle some strag­glers into the swel­ter­ing room, a video was shown with mes­sages from peo­ple who couldn’t be there; Oliver Campbell and Andrew Gleeson, also known as Otter Jesus, and whom the ot­ter plushie we see at many GamerGate mee­tups is in ho­n­our of.

We had a DnD game go­ing in one cor­ner, I played a cou­ple of games of Magic the Gathering over the ta­ble, James “Grim” Desborough had brought some free ten­ta­cle sex card-games to gen­er­ous­ly give out. The mix of peo­ple was in­ter­est­ing and the room was alive with con­ver­sa­tion, a real par­ty at­mos­phere. One of the peo­ple I had spent the evening with pre­vi­ous­ly was a rather hairy Muslim Irishman named Shahbaz, a man who stuck to his promise to wear a maid out­fit if GamerGate even got to its one year an­niver­sary — a glo­ri­ous sight you don’t eas­i­ly for­get.

I had a very in-depth con­ver­sa­tion with Carl (Sargon of Akkad) and Shahbaz, about how ha­tred and an­i­mos­i­ty be­come in­tractable be­tween groups of peo­ple; no­tably be­tween Shia and Sunni Muslims. This is a top­ic that can be seen as one that is hard to dis­cuss, but there we sat, Shabbaz speak­ing pas­sion­ate­ly in his warm Irish ac­cent, about the trou­bles his fore­fa­thers had left him with. Discussion this hon­est is hard to come by, and it gives me hope that the spir­it of dis­cus­sion about dif­fi­cult is­sues — even in the face of at­tacks — can grow. Not just in the gam­ing com­mu­ni­ty but in an in­creas­ing­ly po­lar­ized world.

These aren’t just a ran­dom group of gamers who I just hap­pen to agree with; this is the com­mu­ni­ty that helped me over­come a very dif­fi­cult year. We have be­come a net­work of peo­ple that cares deeply about one an­oth­er. Gamers have al­ways been great at cre­at­ing en­vi­ron­ments where every­one feels wel­come based on their love of the medi­um. That’s one of the ideas GamerGate has tried to in­still: that there is noth­ing fun­da­men­tal­ly wrong with gamers and gam­ing, that it is a unique space where pol­i­tics and iden­ti­ty should not and does not mat­ter. The ban­ter and shit-talking gam­ing shares with oth­er com­pet­i­tive ac­tiv­i­ties is just that — friend­ly ri­val­ry. If you can pick up a con­troller and join in then you are equal. Who you are does not mat­ter and I think that is a beau­ti­ful idea. Gaming is a lev­eller and its com­mu­ni­ty re­flects that. Shemmie, the event or­ga­niz­er, said in his very poignant speech, “This meet-up en­com­pass­es peo­ple he nev­er thought he would be friends with; it toss­es aside the di­vides of right and left and breaks down strong­ly held an­i­mos­i­ty that is tra­di­tion­al­ly sup­posed to be there be­tween dif­fer­ent class­es and be­lief sys­tems.”

Then it was time for the now slight­ly in­fa­mous rush to “Five Guys Burgers and Fries” that caused some on so­cial me­dia to sub­se­quent­ly get their knick­ers in a twist. If you can’t han­dle Gamers hav­ing a burg­er and mak­ing an ir­rev­er­ent nod to past events I would sug­gest in­vest­ing in a sense of per­spec­tive and hu­mour.

Not so Anonymous Heroes

As the day wore on and we moved to our sec­ond venue. The lack of the flam­boy­ant Milo Yiannopoulos, who had to miss the event, wasn’t too much of a blow to moral. GamerGate has al­ways been about the or­di­nary gamer. Those who only have small vis­i­bil­i­ty on so­cial me­dia but nev­er the less make up the bulk of the gam­ing com­mu­ni­ty in­ter­est­ed in re­form. It was very nice to have fel­low jour­nal­ist and staunch cul­tur­al lib­er­tar­i­an Allum Bokhari in at­ten­dance in the evening. Sargon set up shop in one of the func­tion rooms record­ing a marathon ses­sion of rather drunk in­ter­views from the at­ten­dees. Shahbaz had his own rous­ing words to give on this oc­ca­sion which are very much worth a watch:

It was also a plea­sure to meet the man be­hind the event who give me this quick state­ment on how he thought GamerGate in Birmingham had gone:

“I’m ab­solute­ly de­light­ed, hav­ing nev­er or­gan­ised an event, to see the com­mu­ni­ty do­nate £365 to set it up, £100 for char­i­ty, and have a turnout of over 100 peo­ple on the day. It was huge­ly re­ward­ing for me to see the time and ef­fort we put in pay off. My rea­son for set­ting up the event was sim­ple. I un­der­stand these types of events of­ten oc­cur in London, but they’re not the eas­i­est or cheap­est for peo­ple to at­tend from the rest of the coun­try. So if you can’t make it to the event, bring the event to you. I thought I might get 20 or so to­geth­er for a meet up, tops. But the num­bers slow­ly crept up and up, re­sult­ing in the event we had. It was also a proof of con­cept. Can some­one who’s nev­er done any­thing like this be­fore do it? All those times you see peo­ple say “There’s no meet up near me!” – can we DIY? In the end, I’d say it was a pret­ty big yes. If there’s any­one con­sid­er­ing do­ing this for the first time, who’d like to talk to some­one who’s now ‘been there’, I’d be de­light­ed to as­sist any way I can.” Shemmie, event or­ga­niz­er.

At about one o’clock in the morn­ing I was start­ing to re­gret go­ing out the night be­fore and be­gan to think about my long train-ride home. But I won’t soon for­get all the great men and women I met at GGinBrum and the work of those who put their time, mon­ey and ef­fort in to make this event come from noth­ing to be one of the best week­ends I’ve had. The “Legit look­ing pass­es” we had were es­pe­cial­ly great, with a hi­lar­i­ous par­o­dy ha­rass­ment pol­i­cy print­ed on the back.

Human After All

The biggest take-away from GGinBrum for me was this: if you want to de­bate GamerGate then put your mon­ey where your mouth is. Get out from be­hind the key­board and con­verse with peo­ple on a hu­man lev­el. Dehumanization is easy at a dis­tance; snark and bile are the main lu­bri­cants that keep the wheels of the so­cial me­dia ha­tred train turn­ing. Once you are pre­sent­ed with an ac­tu­al per­son it’s hard­er to be un­rea­son­able and close your mind off to re­al­i­ty. I found my­self sur­round­ed by or­di­nary gamers who had tak­en that ex­tra step to put them­selves out there, who have enough pas­sion to trav­el from all over the UK, and in some cas­es Europe, to meet a group of strangers. These dis­parate peo­ple were unit­ed by one thing: the ur­gency of the idea that there is some­thing rot­ten at the heart of the way the gam­ing and main­stream press cov­ers games and the gam­ing com­mu­ni­ty.

If you came and met these gamers, I doubt you could rea­son­ably de­scribe any of them with terms like “ter­ror­ist” and “misog­y­nist” so of­ten used in the press. Even if the 100+ peo­ple at the event was the en­tire con­tin­gent of rea­son­able, ra­tio­nal GamerGate sup­port­ers, why not take the time to en­gage with their con­cerns?

During Airplay, jour­nal­ists spoke of their frus­tra­tion at the dif­fi­cul­ty of talk­ing to a neb­u­lous hash­tag. But what we have in these mee­tups is an op­por­tu­ni­ty to talk in a phys­i­cal lo­ca­tion to men and women open­ly iden­ti­fy­ing as “GamerGate,” com­plete with lan­yards and “le­git look­ing pass­es.” There is no eas­i­er way to gauge who they are and what they be­lieve than a face to face con­ver­sa­tion. There is no mis­tak­ing some­one be­longs to a com­mu­ni­ty that way, no chance of the con­fu­sion on­line anonymi­ty can bring — but not a sin­gle mem­ber of the UK gam­ing press op­posed to GamerGate were will­ing to take that sim­ple step.

To be frank, Birmingham isn’t some great at­trac­tive des­ti­na­tion; it was cho­sen be­cause it is ac­ces­si­ble and rel­a­tive­ly cen­tral with­in the UK. It seems ex­tra­or­di­nary to me that a group of av­er­age gamers can cre­ate an event that at­tract­ed over one hun­dred peo­ple based sim­ply on a set of ideas that didn’t re­al­ly ex­ist a year ago and open­ly and proud­ly as­so­ciate with a group the press has done any­thing and every­thing to shame, bul­ly, and slan­der out of ex­is­tence. What seemed like a large­ly on­line and American af­fair has a large enough British and European con­tin­gent to put on a sub­stan­tial real-world event. What’s even more as­ton­ish­ing is that not a sin­gle per­son who op­pos­es the ideas of GamerGate has man­aged to show their face out­side of the in­ter­net and ac­tu­al­ly meet with us per­son to per­son. If that were to hap­pen, the idea of face­less mon­sters would in­evitably crum­ble in the face of the warm, di­verse and wel­com­ing peo­ple I met on Friday and Saturday night.

I be­lieve in press re­form, and so did every sin­gle per­son I met over that week­end. But in our sub­se­quent con­ver­sa­tions Shemmie said some­thing I think serves as re­minder to a gam­ing press and sec­tions of the in­dus­try drag­ging their feet in bring­ing this ba­sic re­form: “This shows if things don’t change, we’re more than ca­pa­ble of do­ing it our­selves.”

Header Image Picture from DoctorRandomerCam via @MaxDerrat

(Disclaimer: The opin­ions ex­pressed in this ar­ti­cle are the author’s own and do not nec­es­sar­i­ly rep­re­sent those of the SuperNerdLand.com staff and/or any con­trib­u­tors to this site.)