This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Instructions are included in Low-fantasy Populations article, also included in the offline download below.

Low-fantasy Population Generator

Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Fields with grey backgrounds are filled in automatically by the Generator.

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Regional Area and Population Region Name Population Density Physical Area Region's Age 10 (Inhospitable) 20 (Arid) 40 (Adequate) 60 (Ample) 80 (Abundant) 100 (Fertile) 120 (Idyllic) sq. miles years Regional Area occupies an area of square miles, of which is arable. This equates to: Land Type Square Miles Acres Arable/Settled Wilderness Regional Population and Distribution supports a population of people, distributed as follows: Settlement Type Number Total Population Average Pop of Each Distance Between Each (miles) Isolated N/A N/A N/A Villages Towns Cities Big Cities N/A Universities and Fortifications supports Universities and standing fortifications. Fortification Type Number Active (settled) Active (wilderness) Abandoned (settled) Abandoned (wilderness) Castle Keep Tower Totals Settlement Area and Population Population Area settlement type small thorp average thorp large thorp small village average village large village small town average town large town small city average city large city people The settlement occupies roughly square miles ( acres). Population Overview Nobles Officers Clergy Freeholders Citizens Hirelings Population Breakdown Ruling House and Noble Households Ruling House Relatives Servants House Guard Serjeants Additional Noble Houses Population of other Houses Settlement Officers Reeve Messor Woodward Constable Law Enforcement Law enforcement is:

none little to none indifferent undependable typical zealous oppressive tyrannical Settlement Clergy Clerics (deacons, lesser priests) Priests (fully-vested) Freeholders Adventurers

Apothecaries

Armourers*

Artists

Butchers*

Chandlers

Charcoalers

Cobblers

Entertainers

Foresters

Furriers

Glassworkers

Innkeepers

Jewelers

Litigants

Locksmiths

Masons

Metalsmiths*

Millers/Bakers*

Ostlers*

Outfitters

Physicians

Potters

Roofers

Ropemakers

Sages/Heralds

Salters*

Scribes

Shipwrights*

Tailors

Tanners*

Taverns

Teamsters

Timberwright*

Tinkers

Vintners

Weaponcrafters*

Weavers

Woodcrafters

Yeomen

Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. Settlement Buildings Mansions Churches Businesses Municipal Homes Total

Last Update: 17 Oct 2006 by Erin D. Smale



Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. Released under the Creative Commons Attribution-ShareAlike License.

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