2015-03-31 22:08

I hope I'm not alone in thinking this: For one of those Syndicate assignment unlocked guns, the ARM is pretty terrible. I am a pretty big Assault player (Operator class in this case) and I'm one to usually dedicate myself to a hard earned weapon such as this one since it was a class Syndicate unlocked weapon.



Before I unlocked the ARM, I was using the M16A3 and M416 which were both pretty decent guns in fire fights. I consider myself to be quite good at infantry aspects of these Battlefield games (terrible at vehicles unfortunately :( ) so when I say I'm able to drop people close range with those two weapons most of the time, please don't think that it is because the M16A3 and M416 might be overpowered. I don't believe them to be myself.



When it comes to the ARM, I am finding that it is really difficult for me to win any close range battles with any other player using another weapon. It doesn't matter what weapon they are using, how skilled of a player they are, or even sometimes if I start firing at them first, I still seem to mostly get destroyed by them while using the ARM. I've found that, due to its excellent accuracy and large mag size of 51, it is a bit more than a decent weapon for medium-long range exchanges. However, since it is an assault rifle, it really needs to be made good for assaulting situations which usually involve close range exchanges - the whole reason I play Assault/Operator.





I've used this ARM for 1,000+ kills already and have done my best personal assessment of it which I will lay out here...



The ARM has two things going for it at the moment and those are its excellent accuracy and it large magazine size of 51 bullets. Those are all well and good but since it is currently absolute trash in the damage and fire rate department, it is definitely not worth the pros it has for accuracy and mag size. The main reason I feel this way is because, as stated earlier, it is supposed to be an AR. I wanna be able to rush in, PTFO, and clean up with this gun and not have to stand off in the distance using it as if it were a machine gun. Even still, the terrible damage it has makes it lesser than a machine gun in that sort of instance and quite hard to use even there.



Right now, according to Symthic, its max damage is 25 and min damage is 15 compared to the M16A3's and M416's max of 28 and min of 18. Its fire rate is 630 RPM compared to the M16A3's and M416's fire rates of 800 and 850, respectively.





After really thinking about it and assessing it with good consideration, here's what I would propose:



At first I was thinking that Visceral should increase its damage to at least match that of the M16A3 and M416 but then I got to thinking that you can't have all the assault rifles have such damage stats. So then I was thinking that a fire rate increase would do the trick. Bump it up by 50 rounds per minute at the least to boost it up to a more balanced model. Then I heard a couple of times from different people that its current fire rate is supposed to simulate the gun IRL. So, if it is indeed desired to be kept close to its real life counterpart, then how about this final proposal? Up the damage model a bit (doesn't have to meet the M16A3's and the M416's) and up the fire rate a bit but not too drastically to where it'd greatly differ from its RL counterpart.





Any comments, suggestions, or anything else? Has anyone else used the ARM thus far and feel similarly? Maybe It's all just in my head and really everybody else is doing just fine with the ARM? Thanks For Listening!







Tim (TimSad)