OpenMW 0.29.0 Released 2014-03-13 - raevol

The OpenMW team is proud to announce the release of version 0.29.0! Grab it from our Downloads Page for all operating systems. This release includes the first implementation of the Save/Load feature, which catapults OpenMW closer to being completely playable. Please bear in mind that the save file format is not yet finalized and we cannot guarantee forward compatibility of save files until OpenMW 1.0. Some aspects of the game state, such as player controls being enabled/disabled, weather, some creature state including all magic (also used by NPCs), movement of objects between cells (except for the player), and fog of war are not currently saved. Other new features include more combat AI, blocking, area magic, and disease. OpenMW is becoming a hazardous place to be!

Check out the release video by the irrepressible WeirdSexy:



Known Issues:

Issue #416 Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

Slaughterfish fly. You read that right.

Changelog:

Implemented most of the Load/Save GUI

Implemented Knockdown

Implemented fatigue decrease when doing physical activities

Implemented melee blocking

Implemented area magic

Implemented combat and combat AI for creatures

Implemented Damage/Restore Skill/Attribute magic effects

Implemented Resistance/Weakness to normal weapons magic effect

Implemented Slow Fall magic effect

Implemented auto-calculating NPC spell list

Implemented Disease contraction

Implemented blood particles

Implemented the rest of the player death feature

Implemented sleep/rest being interrupted

Implemented inventory equip scripts

Implemented display of the version/build number in the launcher window

Implemented a large portion of the Save/Load feature

Implemented AI Packages:Activate, Follow, FollowCell

Implemented levelled creatures

Implemented missing journal backend features

Improved handling of creature Weapons/Shields

Linked movie volume to Master instead of Music volume control

Fix for excess vram usage

Fix for footsteps in first person

Fix for Ascended Sleeper animation issues, related to determining the root animation node

Fix for AI related FPS drop

Fix for music issues on OS X >= 10.9

Fix for inventory paperdoll obscuring armour rating and rating text display when window is shrunk

Fix for 0/0 charge stat bar display

Fix for werewolf change handling

Fix for NIF filters not working properly with some mods

Fix for invalid orientation crash

Fix for invisible weapons when re-entering an area with NPCs engaged in combat

Fix for magicka depleting when casting an uncastable spell

Fix for creatures not being able to run

Fix for activators working as collision objects

Fix to not reset water level when loading a plugin with no water level record

Fix for AI packages growing exponentially when adding an AI package

Fix for Vivec Informants quest

Fix for bug allowing the player to get unlimited gold

Fix for bug of only receiving 1 gold when picking up stacks of gold

Fix for Dwemer crossbows not being held correctly

Fix for quick keys being able to be configured during character generation

Fix for a crash when equipping the lockpick in the Census & Excise Office

Fixes for errors in .desktop files

Various fixes for script instructions

Various message box fixes

OpenCS: Implemented a referenceable record verifier

OpenCS: Implemented script verifier

OpenCS: Implemented Drag & Drop

OpenCS: Implemented record cloning

OpenCS: Fixed broken code for loading objects

OpenCS: Fixed tables to sort case-insensitively

Like this: Like Loading...