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All that text to the left boils down to "talk to the guy behind me." That's not a joke.

And my kids will not tolerate that shit.

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They will hammer the "skip" button as fast as they can to get to the part where they're doing the fun stuff. Even if they needed the character to tell them what exactly they were supposed to be killing or destroying or collecting. If you just blast through the text in any Fallout game, you will have no goddamned idea what you're supposed to be doing. It doesn't matter; to them, it's still not worth it. They'd rather just try to stumble across the objective on their own.

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Why Do They Do It?

Just to be clear, my point isn't that "this next generation hates to read!" Because that's not the case with my kids at all. Both of my boys could fill Prince's sequined thong closet with their recreational reading. But even if they were dyslexic, the Fallout example wouldn't make much sense, as often those NPCs actually do speak their lines along with the on-screen text. It has more to do with the fact that they want their games to be games, and their books to be books. Combining the two doesn't really make sense to them. And maybe they're right.