The current version is v1.1. You can download it at FossHub . For installation and usage instructions, please refer to the documentation .

Exports Rocksmith 2014 arrangements to Guitar Pro tabs (.gp5, .gpx). It parses Rocksmith's .psarc archives and converts any songs found within to tablature. All the Rocksmith techniques are supported and translated, and you get all of the chord diagrams and fingering hints that Rocksmith shows you. It's a great way to figure out specific parts of a song, and Guitar Pro's speed trainer is a very good alternative to the riff repeater. All arrangement types (bass, lead, rhythm) can be exported, either together in a single tab or into separate tabs.

RocksmithToTab back on SourceForge Hi everyone, as some of you noticed, the download links for the latest version of RocksmithToTab are down due to the hoster FossHub suffering a security breach on August 2nd. You can read the details here. As a consequence, I have uploaded RocksmithToTab v1.1 on SourceForge.

RocksmithToTab v1.1 released - Better handling of many files As it turns out, I introduced a new bug in v1.0 that prevents you from using the program if you have too many DLCs and CDLCs installed. I did a bit of refactoring to fix this, it should be working now. As a consequence, the command line version also gained new features and can now batch-process a given directory. Changelog Fixed a problem with the handling of many DLCs/CDLCs.

Added options to the command-line program to batch-convert all songs found in a given directory. Download You can download the new release at FossHub. You’ll find binary packages for Windows and Mac there as well as a source code archive. Alternatively, you can grab the source code over on GitHub.

RocksmithToTab v1.0 released - with incremental tab generation Finally! RocksmithToTab v1.0 is done and ready for download :) This update fixes a number of bugs, including endless loops and invalid output files that couldn’t be opened in Guitar Pro. Additionally, I improved on the GUI so that it now remembers settings and optionally only processes arrangements that were installed since the last time RocksmithToTab ran. That way, you don’t have to wait for all of the base Rocksmith songs to convert. If you happen to spot any new bugs, please report them over on GitHub. Changelog Support for 5-string bass arrangements added.

Fixed an infinite loop bug in the tab conversion.

Fixed several bugs in generated .gp5 and .gpx files.

Files in subfolders of the dlc folder will now be picked up by the GUI program.

Remember settings in the GUI for next use.

Provide option to only convert files which were added since the last run (incremental updates). Download As of this release, I’m abandoning SourceForge due to their ad infestation. The downloads can now be found on FossHub. You’ll find binary packages for Windows and Mac there as well as a source code archive. Alternatively, you can grab the source code over on GitHub.

RocksmithToTab v0.9.9 released - fixes crashes and endless loops Unfortunately, I don’t currently have as much time as I’d like to keep working on RocksmithToTab. There are still a number of features I would like to implement, but I have to put them on hold for now. In the meantime, I’m releasing a small update that should take care of a few major bugs that were reported. There were a couple of instances where RocksmithToTab would crash or be caught in an endless loop. These instances should hopefully be resolved now. Please note that there are a few songs out there (particularly CDLC) for which the gp5 output is broken. If you can, please try the gpx versions, instead. I will try to fix the output in a future update. Changelog Hopefully fixes a crash of the RocksmithToTab GUI if Steam is not found.

Fixes an endless loop bug in some arrangements that prevented the program from generating tabs.

Fixes an issue where the presence of additional vocal tracks could crash RocksmithToTab.

Implements the {artist_sort} tag for filename templates. Download You can download this release at SourceForge. If you want to grab the source code, visit GitHub.