v0.0.6.1 has been released and available to download through the Game Updater.

Changelog:

-Powerup sounds no longer play as if everyone in the area is carrying it.

-Separated Gadgets and Weapons. You can now easily switch between gadgets and weapons with a single button, like the original game. Can be toggled with command “selectmode”, available in the options keybinds menu

-Added Alternative Fire Mode 2 to keybinds (default mouse3/middle mouse button).

-Fixed server crash if a player disconnects while carrying a powerup

-Added MI6 Stealth, Kiko, and Zoe player models

-Improved the gaps in the Oddjob character model.

-Player models are now randomly selected in deathmatch, and in CTF/TDM they will be randomly selected based on team

-Improved weapon spread and recoil system that rewards skill. Accuracy is dependent on several factors now, including movement and time between shots, and type of weapon

-Fixed hidden weapons/gadgets in the weapon select carousel

-Music no longer restarts when a new player joins the server

-Fixed a few memory leaks in the CTF game mode

-Updated dm_japan

-Ammo HUD indicator is replaced with Nightfire style ammo indicators. Removed HL2 ammo indicator.

-Added item_arrowshooter entity. Can be used to create traps in levels.

-Updated ctf_knox music

-Updated gunbarrel sequence

-VASTLY improved helicopter controls.

-Added a roll cap so players don’t flip helicopters upside down.

-Fixed weapon scopes not working after flying a helicopter.

-Fixed server crash if player disconnects while flying a helicopter.

-Helicopters no longer move forward and up at the same time at a static rate. Forward/Up movement is now based on pitch.

-Made helicopters not take damage from the skybox.

-Updated the hitbox on helicopters.

-Fixed helicopters colliding with trigger brushes.

-Fixed helicopter obscuring the player’s view.

-Fixed incorrect helicopter HUD controls

-Added speed control to helicopters. Change with Altfire 2 (Middle Mouse)

-Fixed MP9 burst fire only firing two bullets after a full reload.

-Fixed MP9 burst fire and animations not being predicted properly.

-Fixed MP9 recoil

-Fixed minigun recoil

-Added the ability for a server to change a player’s view angle and offset

-Players can now be killed while driving a vehicle

-Fixed rocket launcher firing another guided missile if exiting guided rocket mode after the initial cycle time

-Fixed rocket launcher firing another rocket if the player uses primary attack while flying a guided missile

-Fixed potential server crash when exiting guided rocket mode

-Fixed map time limit counter not being centered

-Reduced the size of the weapon muzzleflashes

-Fixed the commando laser lag.

-Commando lasers now show up for all players in the right place

-Fixed tickrate not setting properly

-Replaced inline assembly for the tickrate function

-Fixed cl_updaterate engine hook for listen servers

-Changed default zoom_sensitivity_ratio to 0.2

-zoom_sensitivity_ratio is now stored on game exit

-Shotgun is now one shot kill to the head

-New wood footstep sounds

-New Frinesi and P99 fire sounds

-Fixed off-center Commando scope

-Increased overall brightness of CTF_Romania

-Lowered volume of helicopter