1st Ability: Noxious Fumes

Agni's first ability causes him to create a circle of (you guessed it) noxious fumes at a target location that persists for 10 seconds. At first glance, this ability may seem useless because it does very minimal damage to the point where anyone standing in it will hardly notice, but that's not the bread and butter of this ability.Noxious Fumes serves as Agni's ONLY crowd control ability. When that cloud is hit by any of Agni's other abilities, any enemy god standing in the fumes is instantly stunned for 1 second. It's important to note here that the enemy does not have to get hit by the damaging ability. If you stand on one end of the circle and Agni hits the other side, you will still be stunned.This ability does so many things for a good Agni player. It's self-peel, initiation, damage confirmation, and an interrupt to name a few. The most common application of the stun is to use Agni's ultimate, Rain of Fire, and then place the Noxious Fumes underneath the ultimate before it lands. Both of these abilities are large circles, so this combo is really easy to confirm. The resulting stun will then allow you to follow up with another Rain of Fire. If you're quick enough, you may also be able to get a Flame Wave and a Path of Flames into the same target, resulting in enough burst damage to kill or nearly kill any squishy target.There are 2 other possible applications of the stun. Using Agni's Flame Wave and then placing the Noxious Fumes instantly at the end of the wave is the hardest combo to confirm because of the short time window you have to apply the stun. The other application is either placing the Noxious Fumes down then using Path of Flames, or doing this in the reverse order. Dashing into the flames is dangerous as it could put you out of position, so be wary when doing this. Placing the fumes onto the fire left by Path of Flames is a good way to escape and peel for yourself when in danger.TIP: You almost never want to use this ability for raw damage. It should be used 99.9% of the time to stun a target.TIP: You don't HAVE to use this ability on cooldown. A proper Noxious Fumes can make or break a teamfight in a lot of cases. Save it for when you really need it or to secure a free kill, or you may regret it later.