Dreamwalker

You have had vivid dreams ever since you were a small child -- dreams that are indistinguishable from reality and, in most cases, preferable to it.

If you are using the tweaked Sorcerer by u/SwordMeow then, starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown in the table below. These spells count as sorcerer spells for you, but don’t count against the number of sorcerer spells you know. If you do not use the tweaked Sorcerer then you gain sleep as apart of your Radical Dreamer class feature.

Dreamwalker Origin Spells

Sorcerer Level Spells 1st sleep 3rd zone of truth 5th catnap 7th hallucinatory terrain 9th dream 11th mental prison

Radical Dreamer

At 1st level, your immense experience within the realm of dreams allows you to more easily coax those of the waking world into sleep. Whenever you cast the sleep spell, you may ignore the verbal and somatic components of the spell. You can also choose to maintain concentration on the magical sleep to increase the duration to up to 1 hour.

Additionally, whenever you expend a spell slot to cast the sleep spell the die size is increased from a d8 to a d10. At 14th level, this increases to a d12

Whenever you cast a 5th level spell or higher that renders someone unconscious, magical immunity no longer provides immunity against that spell.

Bedside Whisperer

At 1st level, you can open your mind to those who are unconscious and can influence the decisions they may make while awake.

You may communicate with unconscious individuals as if they were awake without risk of waking them up. When they do wake up, they will remember your words clearly.

You have advantage on Charisma checks made against unconscious individuals.

You can cast detect thoughts on an unconscious individual oncer per long rest. When cast in this way, the target is unaware.

Lucid Dreamer

At 6th level, you have mastered the ability to bolster yourself within the lucid dream. You have also learned to more easily coax the willing into a state of slumber, should it not come easily to them.

When you attempt to cast any spell that results in the target falling unconscious, and the target is a willing participant, you no longer need to expend a spell slot to cast the spell.