Understanding The Mechanics

We can distinguish 4 main phases during the encounter

Objective Priority Final Phase > Horn Phase > Mini Boss Phase > Crystal Phase

The encounter time limit is 10 minutes, after surpassing that time you will instantly lose.

Crystal Phase

Before destroying the 5th Crystal everyone should be focusing the Mini Boss and prepare for the Horn Phase

One crystal at the time will randomly appear at the following locations : Left Rib, Left Arm, Right Rib, Right Arm, Chest, Back

Do not destroy the 5th Crystal when 2 or more members are down

Mini Boss Phase

Usually spawn within 1 minute after killing the previous one.

Only one Mini Boss can be present at a time.

During this phase one player should be focusing on the Crystal

Horn Phase

During the encounter you will have to destroy the horn twice. In both of the cases the Storm King will randomly fall and expose the horn. The first time it happens it will be 4 tiles up, the second time 3 tiles up.

Each time you destroy 5 Crystals the horn phase begins. If you kill the Mini Boss before this phase starts the mini boss won't spawn.

Mini Bosses

Horn phases

Usually you have to kill 2-3between the

If you fail to destroy the Horn the Storm will close, resulting in Defeat.

Each player should build their own structures towards the Horn and avoid editing or building over another player

Final Phase

Make sure all the Ninja players use Kunai Storm and the Soldier the War Cry if available. You should be keeping the Hover Turrets strictly for the final phase.

Storm

As long the Mini Boss is out on the field, the Storm will close in on you till the point everyone is dead.

Each time you kill a Mini Boss, the Storm will be pushed back.

Environment

The water is poisoned and will keep damaging you while you stand in it

Storm King Abilities

Beam

The Storm King will randomly choose a player on the map and will channel a blowing beam which will destroy any structures and kill any players in its path.

Tip : Avoid standing close to each other

Meteors

Storm King will summon multiple meteors that will fall across the map damaging nearby structures and players

Tip : Building a roof above you will keep you safe

Stone

The Storm King will throw a giant stone which will deal significant amount of damage to players and structures

Tip : Building a roof above you will keep you safe

Shout

The Storm King will perform a destructive shout which will destroy all player structures on the map

Communication

Communication is crucial to succeed with the run, make sure you are informing your teammates about the Beam, Mini Boss spawns or the Crystal position

You should also call the number of destroyed Crystals

Building

When it comes to Ninja players the building aspect is straight forward and much easier than it is for Soldier, because lack of the double jump.

In both cases you avoid building stairs on the ground level, because it will allow the husks to path to you.

Pre Build your structures in the cave, use the arches and ramps.

Avoid over building, each game can consume above 3000 resources if placed wrongly.

You should never stand on the ground

Build at least 1-2 tiles up to prevent the small husks jumping on you

Are perfectly fine to use

Avoid using wood because of the low hit points value, it will get easily destroyed by the Meteors

Your primary healing source will be Cozy Campfire

Keep in mind that you can be affected only by 2 Cozy Campfires at a time

Weapon Setup

Ideally you want to have 1 Sniper Rifle, 1 Rocket Launcher, 1 Melee weapon for each time. For further dps analysis check this link

Team Composition

The most suitable setup would consist of 3 Ninja players and 1 Soldier.

Each party member should have Adrenaline Rush to revive other members. When it comes to the second gadget you can choose between Hover Turret or Slow Field , the Hover Turret will help you at the final phase where the Slow Field is usable during the Mini Boss phase. Adrenaline Rush shouldn't be used as your healing source!

Both variants will utilize the Blast From The Past team perk Saurian Might and Saurian Hide. The Blast From The Past (Removes all shield and increases Max Health by 200%) was available in the Patch 9.0 (Tales of Beyond Quest), and to active requires two Dinosaur heroes. The main purpose of that perk is to get as much health points as we can get, which will greatly increase your survivability during the encounter. There is no other alternative for this slot. Option 1 - Lynx Kassandra (Recommended) As the Commander we are going for Lynx Kassandra which is the only hero with the Hang time perk which grants hover for 4 seconds and increases damage by 140% after using the Kunai Storm ability. Kunai Storm has 15 seconds cooldown and you should use it whenever there is a Mini Boss on the map as well as during the crystal phase and the final phase Lynx Kassandra is strong in the crystal,mini boss and final phase. Option 2 - Whiteout Fiona Whiteout Fiona is strong in horn phase because of the increased critical rate for swords, axes, and scythes. Keep in mind that it is not worth using this loadout when you dont have one of the following weapons. Storm King's Ravager Spectral Blade Additional perks Having the basic required loadout, you have to work around the other perks. Usually you will need to have at least 1 Melee Damage perk and 2 Ranged Damage perks depending on the available perks/weapons. Ranged Damage Depending what weapon type you are using choose one For Sniper Rifles Quick Scope Sure Shot For Rocket Launchers Faster Explosions Locked and Reloaded Melee Damage Depending what weapon type you are using choose one For Swords, Axes, and Scythes Anatomy Lessons For Hardware weapons Hardware Crit Rating Actuated Attacks 130 Lynx Kassandra Mythic Hero HERO ABILITIES Hang time + Team Perk Blast From The Past Support Team Saurian Hide Saurian Might Gadgets Adrenaline Rush Hover Turret 130 Whiteout Fiona LEGENDARY Hero HERO ABILITIES Anatomy Lessons + Team Perk Blast From The Past Support Team Saurian Hide Saurian Might Gadgets Adrenaline Rush Hover Turret 130 Special Forces Banshee LEGENDARY Hero HERO ABILITIES Fight Or Flight + Team Perk Blast From The Past Support Team Saurian Hide Saurian Might Gadgets Adrenaline Rush Hover Turret War Cry grants nearby allies +45% weapon damage and +20% melee attack speed for 12 seconds. The recommended Solider to use Special Forces Banshee. This hero benefits from the Fight or Flight perk which causes War Cry to grant an additional 25.5% Weapon Damage and Movement speed to all those in range when the war cry ability is cast. This soldier is the most important hero in the horn phase, and it is essential this player reaches the horn as soon as possible to use War cry. However, if this is not possible, war cry has a base range of 5 tiles vertically and 4 tiles horizontally, meaning players at the horn can benefit from war cry so long the solider activates it within range of these players. Players have to be in range of war cry when the ability is cast; no benefit will be received when entering range whilst the ability is active. Additional perks Having the basic required loadout, you have to work around the other perks. Usually you will need to have at least 1 Melee Damage perk, 1 Defensive/Utility perk, 1 Ranged Damage perk depending on the available perks/weapons. Defensive/Utility Variants Bomb Suit Fleet Practiced In Combat Ranged Damage Depending what weapon type you are using choose one, keep in mind that Locked and Reloaded works only with Santa's Little Helper For Sniper Rifles choose one Quick Scope Sure Shot For Rocket Launchers Faster Explosions Locked and Reloaded Melee Damage Depending what weapon type you are using choose one, keep in mind that Locked and Reloaded works only with Santa's Little Helper For Swords, Axes, and Scythes Anatomy Lessons For Hardware weapons Hardware Crit Rating Actuated Attacks

Other compositions

Another team perk variant would resolve around the Totally Rocking Out team perk, which would require two rad heroes. The main advantage of this build is the ability to deal exceptional damage to the horn. Proper execution is crucial, before entering the encounter you need to harvest 2 cars, 1 trolley, 1 car meter, 1 stop sign and 1 carousel in the lobby area. And then a metal shack to left of where you teleport, in order to acquire Sub Wafers This composition is useful especially in 2-3 player runs. Working best if you use 3x Critical Damage perks on melee weapon TOTALLY ROCKIN’ OUT Battle Beat Sub Wafers Anatomy Lessons

Mythic Cache Weapons

Frequently Asked Questions

Q: How to check if I have the quest

If you are eligible to receive the Mythic Weapon Cache you should see the following quest in your quest log.

Make sure its labeled as Weekly, since there is a similar Daily variant. If you don't see it, it much be caused by

Inappropriate Home Base Power Level / or quest progression

You already did that quest

You didn't complete the prior quest

After completing the following quest, you will unlock the (Weekly) Defeat the Mythic Storm King! quest

The objective may vary, but have to be completed in ⚡140+ zones

Kill 50 Husky Husks

Kill 300 Elemental Husks

Kill 20 Mist Monsters

Kill 3 Mini Bosses

Complete 1 Storm Chest

Rescue 10 Survivors

Q: What is the lowest ⚡ Power Level

The default lowest ⚡ is 122, the quest should be available after Twine Storm Shield Defense 5 (subject to change)

Q: How often can I get the mythic schematic

You can acquire the schematic once a week after the weekly shop reset. Before that you have to complete the quests.

Q: Can't find a team?

The easiest way would be to check out the following streams, and follow their rules. Green icon indicates that the streamer is live now. The list is cached for 5 minutes.