-Zoltar says-

Make Your Wish.

Step aside, Sibyl.

Class: Prophet of Uncomfortable Revelations

Roll Tool 1 Playing Cards 2 Oracle Bones 3 Small Animal Intestines 4 Crystal Ball 5 Holy Book 6 Exotic Drug

Pretty sure Sudoku doesn't work like that...

Roll Target Blassing Severity Bane Severity Time Attack 1d2 Attack 1d2 1d6 Rounds You (s) Defense 1d4 Defense 1d4 It Movement 1d6 Movement 1d6 1d6 Minutes We Health 1d8 Health 1d8 You (Pl) Skill 1d10 Skill 1d10 1d6 Hours They Resources 1d20 Resources 1d20





Don't mess with Moirai, folks.





Oracle by Gilles Ketting



Thoughts:

Totally not playtested, no idea how this would work out. But I feel like it can cause a lot of chaos and interesting scenarios, which is just what the doctor ordered sometimes. I'm probably going to come back and edit this guy some more, but I'm going to to ahead and put this out there to see what people think.









Another pull from Furtive Goblin . With predictions like: "You shall know glory in battle, but die from acute shellfish poisoning," and "You shall slay the dragon, but you shall miss your daughter's piano recital," Yishel is the God of Uncomfortable Revelations. Every prophecy comes with a good and a bad, every piece of wisdom followed by moment of cringe worthy truth. Yishel is something like a depressed fortune cookie factory. His "priests" are a motley collection of prophets, fortune tellers, and conmen. Those who speak the whole truth, no matter how uncomfortable, are known as Holies, while those who just tell you one side without the other are Half-Holies. Regardless, I think this is a great start for a good gonzo class.Divining Tool, DaggerDowsingA: Uncomfortable Revelation, The Voice of ProphecyB: Narrow Fate, Revelation+1C: Sever Fate, Revelation+1D: Compel Fate, Revelation+1: All good Prophets need a manner to see the flow of fate. Think of it like a trepanning tool for getting into the mind of a god. This tool is needed to use the template abilities, but is not used up. Create one yourself, find some inspiration or roll on the table below:: You call upon the the whimsy of fate to peer into the near future. You can have one Revelation active per template. Once a Revelation has been revealed, you cannot use its Revelation Slot until its [Time] has concluded. Each Revelation grants a Blessing and a Bane, Good Luck balanced with Bad Luck."I" targets self, "You" Targets a single other creature, "It" targets an object. "We" targets [Severity] creatures including yourself, "You (pl)" targets [Severity] creatures other than yourself, "They" targets a [Severity]^2 radius within sight.If the player is able to immediately voice a prophecy based upon the Uncomfortable Revelation rolls, they may choose to increase or decrease the [Severity] or [Time] of the Revelation by one step.You may Narrow Fate, allowing you to pick one modifier that will be certain on an Uncomfortable Revelation Roll. For example, you can choose for the target to be "They", or the Blessing to be Attack, or the Bane to be Resources, or the Bane severity to be 1d10 etc. Everything else remains random. Once per day you may do this for free, further uses of Narrow Fate cause 1d6 damage to the Prophet as they receive divine backlash. This can be used to modify the same prophecy.You may Sever Fate, allowing you to prematurely end the effects of an Uncomfortable Revelation. Once per day you may do this for free, further uses of Sever Fate cause 1d4 damage to the Prophet as they receive divine backlash.You may also use this ability to dispel Curses. Dispelling a Minor Curse acts as 2 uses of Sever Fate, dispelling a Major Curse acts as 4 uses of Sever Fate.Most Prophets cannot control their prophecies, but you've learned to break your prophetic trance halfway through. You may choose to EITHER Bless or Bane a target. However, you must Save or be compelled to complete your Uncomfortable Revelation as fate forces itself from between your lips. Failing the Save also adds you to the targets of whatever the rolled Bane is.: Increase Attack stat by [Severity]: Increase Defense stat by [Severity]: Increase Movement stat by [Severity]: Heal target(s) 2x[Severity] HP at the end of [Time]: Target(s) positively modifies skill rolls by [Severity]: Target(s) obtains [Severity] additional random consumable resources at the end of [Time].1. Rations 2. Water 3. Light Sources 4. Ranged Ammo 5. Rope ([Severity]*5') 6. Gold Pieces: Decease Attack stat by [Severity]: Decease Defense stat by [Severity]: Decease Movement stat by [Severity]: Damage target(s) 2x[Severity] HP at the end of [Time]: Target(s) negatively modifies skill rolls by [Severity]: Target(s) loses [Severity] random consumable resources at the end of [Time].1. Rations 2. Water 3. Light Sources 4. Ranged Ammo 5. Rope ([Severity]*5') 6. Gold Pieces