The whole scene itself took about a week to fully finished, the hard part was scanning and taking pictures of various stuff for a realistic look and feels was the photogrammetry part. which I did take about 150 to 200 pics for each model and more time in scanning and rendering and ready to use. I think yes we have already seen in many games the studios have already used the photogrammetry tactics to get a realistic look in games and also in as we know that Cryengine is an engine that uses a real-time lightning system. We can get the same results for games in real-time not only just for CG-like videos or cinematics. In this scene, the player can roam around the level with the same looks as we have it in the video.