The developer behind Baldur's Gate Extended Edition is interested in tackling much-loved role-playing game Icewind Dale - but only if its current efforts are successful.

Beamdog chief Trent Oster, formerly of BioWare, tweeted about Icewind Dale, released in 2000 and developed by Black Isle Studios under the Dungeons & Dragons ruleset.

"The topic of Icewind Dale has come up a number of times," Oster said. "We are interested, but first we need #bgee to succeed."

Then: "If we were to do Icewind Dale we would likely use our codebase, so all classes and kits in ToB."

ToB stands for Throne of Bhaal, the expansion pack for Baldur's Gate 2: Shadows of Amn released in 2001 and developed by BioWare.

BeamDog, under license from Dungeons & Dragons IP holder Atari, is making Enhanced Editions of the first two Baldur's Gate titles.

BeamDog's Cameron Tofer has said it eventually hopes to get a third game in the classic RPG franchise off the ground - indeed it is its "long term goal".

Adding to this, Oster said on Twitter: "If we were to do a #BG3 we would probably develop a new engine and tool path. Clipping map areas is not an ideal level art workflow."

For now, though, the focus is Baldur's Gate: Enhanced Edition, which launches on PC, iPad and Mac OS X this summer.

The Enhanced Edition of the renowned 1998 PC RPG will be powered by an "upgraded and improved" version of the Infinity Engine. The original BG adventure plus Tales of the Sword Coast expansion pack will be included, as will "never before seen content" - a new party member and adventure.