Director: Koushi Nakanishi (Thanks Newsbot)

Lead Producer: Jun Takeuchi (44:38)

Producer: Masachika Kawata (CU channel)

Writer: Richard Pearsey (Thanks RickkTheGaijiin)

PS4, with Playstation VR support

Xbox One

PC, with no confirmation of any VR device support.

(*Kawata told me: "Development has been going for over two, two-and-a-half years. It started in early 2014.") Click to expand...

"First-person camera was part of the original concept of this game," Nakanishi elaborates. "It wasnt something that was decided on part-way through....It was part-and-parcel of the original idea that kicked off this project." Click to expand...

"It was originally already going to be first-person before the ascendancy of VR in the last few years," Kawata reveals Click to expand...

If you want people to experience horror, and you want it in the most direct and visceral way possible, you know putting yourself in the position to see what the character sees is the best possible way to do that. (16:58) Click to expand...

"We were making the game in first-person perspective and obviously VR has risen as a force in the industry and we thought this is great timing. Lets see if its a good fit for VR and, of course, I think it is because first-person horror is such a great immersive experience, and VR only makes it better. It wasnt in there at the start, but it came along at just the right time for us to take advantage of it." Click to expand...

[Kitchen]Developed in parallel proof of concept for VR created at a time when the main game [RE7] was coming along quite nicely its not a 1:1 relationship.(34:10) Click to expand...

The demo is not actually a slice from the game. Its not the opening sequence of the game or anything like that."(14:16) Click to expand...

"We wanted to focus on what concepts we wanted players to focus on in the game, and thats obviously horror. So this is a tonal preview of what to expect from the game rather than a little bit of game content youre getting in advance. (14:16) Click to expand...

 key pillars of the games which are fear and horror exploration of the environment puzzle solving elements resource management combat against enemies.(15:03) Click to expand...

Those are all in there, but we wanted to start off with the first two and get you experiencing those two pillars upfront [in Beginning Hours]. If youre thinking of the other elements that arent in this demo are representative that the game doesnt have them at all, this isnt the case at all. We are just focusing upfront that horror has come home with this demo (15:26) Click to expand...

There are no Quick Time Events in RE7 (45:10) Click to expand...

Its not a reboot were not throwing away the series canon storyline its a numbered sequel to the existing mainline series titles(23:32) Click to expand...

 this is not an existing character that your eyes are seeing through powerless, ordinary person stuck in an extraordinary situation (21:36) Click to expand...

One of the places we got to in the series until now is that youre playing these superhero characters to bring horror experience right to the player cant be seeing through a macho hero character (21:36) Click to expand...

 the impression that weve taken RE into some sort of supernatural/occult/ghost story I can see where theres elements of that and get that impression but dont worry, we havent just thrown RE out as it exists in terms of turning it into a ghost story itll all make sense in the end.(42:48) Click to expand...

 the entire game isnt set in a series of corridors in or around this opening area theres a little more to it than that than a single little house (40:51) Click to expand...

The content is the same of course for VR we need to optimize the experience to make it comfortable immersive but the actual game itself is exactly the same whether you play regular mode or play VR mode. (34:57) Click to expand...

We know its frustrating how we keep holding back on what we can show you, but we want you to enjoy the game to the fullest when it comes out. So we just have a trailer and demo out for the minute, but watch this space [CU] in the coming months Click to expand...

Since the reveal of Resident Evil 7: Biohazard/Biohazard 7: Resident Evil, there's been a lot of confusion in the audience as to what the actual game is supposed to be and what then is this Beginning Hour teaser we were given.Information unfortunately has been rather scarce, and Capcom is set to keep things that way for the time being. There have been some interviews and stream events set up lately that have illuminated some aspects, yet much of that information is getting buried or ignored in the face of reactions. As this information comes out while in the middle of bare reactions to the teaser, much is getting lost in the shuffle.After some suggestions to do so, I've compiled information together from various sources to help clear the air and hopefully understand what RE7 will be in the meanwhile. I've done my best to source the information provided, with time stamps in video content. Some other elements may come from NeoGAF self posts in trailer and BH observations.Beginning Hour spoilers will be kept at a bare minimum.Any new and confirmed information released in the following week will be added to the OP._____________________________Staff:Platfroms:Code name Harawata . Translates to entrails, guts. ____________________________Development began after the development of RE6 in 2012 according to a listing in a Linkedin profile that has since been removed.The current version of Resident Evil 7: Biohazard has been in development since 2014, continuing the time honored tradition of the series of undergoing several changes during development.This lines up with the talks in 2015 of Capcom's R&D Group 1 developing a VR capable proprietary engine , which became the RE Engine (18:44).No. Resident Evil 7 was already well into development and intended as a FPS before VR entered the picture Due to the dramatic shift in perspective, a prototype was made to test and see if RE can work in first person before moving on with development. (16:58)I'll even throw in what isn't in the game.No, it's a sequel.Not exactlyWhile no weapon has been confirmed in RE7 to my knowledge (they are in though), there is the axe in Beginning Hour as well as a Shotgun in the trailer for the game . Likely the game will have a mix of melee instruments and firearms.Little is known about the actual enemies, but I suggest reading horror guru Dusk Golem's analysis of the trailer that highlights some enemies that seem to be able to be fought off like any traditional RE enemy.While the plot of Beginning Hour and likely RE7 has relations to paranormal events, the devs are hinting that this isn't necessarily the case.The game is set in a plantation located in Dulvey in the deep south. Dulvey is seen both on a newspaper in the trailer and heard on tape. The word bayou being thrown around may narrow the region down to Louisiana, but it's doubtful it'll get that specific. Given that there's a whole plantation and even a vehicle spotted in the trailer, there's likely to be some spacious areas.While the possibility of concessions may be apparent throughout the whole product, it sounds like the developers may separate them as modes, where graphics and other elements that may be sacrificed for VR will remain intact in normal play:but will still be seamless as far as progression is concerned:________________________________________________________None applicable at this time_______________________________________________________________________Hopefully we'll receive more information in the next few months and that you all found my first compilation thread enjoyable in its spartan appearance. As always be civil and remember: