Hey everyone! I’m back. just wanted to let any of you know that I’ve started a new TARDIS project! I’ve been super busy with creating a VR Game, “Eye in the Sky”, during 2017. With that mostly done, I figured I could take the time again to use my strongly improved 3D skills and put them to use on a new, better and cooler TARDIS!

I have finally set up a Patreon page. My news updates are free, so no worries about being left out. You can find me at http://patreon.com/feroxxy . I will ocassionally copy my newsposts over to WordPress here for the folks who don’t like Patreon.

With that all being said, here’s a copy of my first Patreon post. Thanks for reading!

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Hey everyone! I worked like crazy for the past 3 weeks to get to a decent level of progress before sharing my work with the online world.

And well, there is still so much left to do, but… Have a screenshot! Toying around a bit with post processing camera behaviour I noticed this angle and it felt just right. Also, the lower level is not done yet so atleast this way you wont notice, muahah!

– Yes, I am the same Feroxxy that worked on a TARDIS VR environment 2 years ago. Back then, even though it was my very first 3D model project (and thus, perhaps a liiittle shoddy), it didn’t stop a big group of Whovians and VR-enthusiasts alike being hyped up for what it may once become.

Since then I built a co-op VR game, Eye in the Sky, together with two other humans. I learned a lot thanks to that project. I am now fluent in Maya, I fell in love with Substance Painter, and actually know a small bit about lighting in Unity now.

So I thought “gee, whatever should I do now most of the work on Eye in the Sky is done?” A new level for a future patch came to mind, and I was already prototyping ideas for a new puzzle game.

I always wanted to go back to the TARDIS though. And that’s what I put most of my time in since the second week of this Januari, sometimes clocking in 12 hours a day, and I’ve been loving every minute of it.