Torque 3D MIT FAQ





We are working hard on the final steps to deliver Torque 3D through GitHub using the MIT license; but before we are ready to launch, I'd like take a second to answer some of the common questions we've been receiving through our support channels and forums.Before, I list the questions though, I have a few reminders. Firstly, and most importantly, we are still looking for candidates to be on the committee that will guide T3D development. We think this group should have a diverse set of opinions and experiences in order to best represent the community –the ultimate drivers of the technology. If you are interested, read this blog Secondly, please bear with us as we update our site. You may notice a few bumps or performance issues as we transfer our site to upgraded hosting in order to accommodate our new expected traffic.Thanks for you time. The next update will be the release blog.When are you releasing the MIT version of T3D.?Soon. Very soon. We are doing some final touches such as upgrading our site to handle the expected increase in traffic.Can I give the engine & tools I received with a prior commercial license purchase to a friend as open source?No, only the MIT released code can be shared without a commercial license. We’ve updated our headers and copyright for the MIT release to ensure that it is free and clear. Without that notice, you need a license.Can I release my in progress game using the new MIT license?Yes, but you must merge your existing code with the new MIT licensed code from our GitHub repo before doing so. The MIT and 1.2 commercial version are nearly identical so it shouldn’t be very difficult.Am I still required to include a T3D splash screen?If you have merged your code with the MIT code, or started with only the MIT code, no you do not have to include the T3D splash screen. Though it would be appreciated if you chose to include the logo somewhere.Am I required to release my game/add-on/product as open source now?No. MIT is a highly permissive license and allows the right to close the source for your product. This is one of the reasons we chose MIT over a GPL version. We believe MIT is much better for games.Do I have to contribute my engine changes back to the trunk?You aren't required to contribute your changes back to the trunk if you don't want to. If you have something that you think would be useful to others it's highly encouraged to share.Are other engines from GarageGames available under MIT?Currently only T3D will be available under MIT.Are Add-Ons in the store open sourced too?No. Products sold in our store are not released under the MIT license unless otherwise noted.I bought T3D on or after Sept 1st. Can I get a refund now that it will be free?Contact support@garagegames.com to request a refund.Why are you still selling T3D in your store if it's going to be free now?We still selling T3D in the store for teams that can't wait for the MIT release, or may not want to merge their code with MIT code for their current project, and need more licenses right away. Your ability to buy licenses on-line will go away with the release.