Sandbags

Tank Traps

Wood Piles

Wire

Scrap Metal

Thanks and Credits:

Rocket and Matt & Co for starting it all.

R4Z0R49 and all the community guys.

Icewindo, BIS, Johannes (ArmA1 SF mlod parts used), GSC Gameworld - Hoods, for the original units.

Colonel Stagler - for allowing us to modify and use his IRA units.

SchnapsdroSel - for the base female model used for the female survivor.

Josh and Sickboy for getting the mod out there.

R3F whose Realism code we used as a basis.

Everyone on opendayz.net

'The Team

Lee Elsom (Hellborn) - Project Lead

Luke Hinds (Shinkicker) - Developer

Deniz Zoeteman (gdscei) - Developer

Philippe (Genkids) - Tester & Developer

Jack Carlin (Jarrrk) - Developer

Karwin Leutscher - Media and Video





To give a bit of information as to why the update was so delayed, it was our intention first to release 2.1 not only with basebuilding, but also with the new DayZ version (1.7.6). This unfortunately, took a lot of time, and after about 2 weeks of coding and testing, we had to give up on getting it to 1.7.6. It simply takes too much time for us to get that done, and we think we can invest our time even better in our



We hope you enjoy/have enjoyed your time on DayZ 2017, and again, we want to thank you for your continous support! You guys are all amazing people. After the wonderful times we've had coding and playing DayZ 2017, it's time to say our goodbyes to DayZ 2017, and move on to even better things. We want to thank all of you for your continous support, and want to apologise to you for waiting so long with this release.To give a bit of information as to why the update was so delayed, it was our intention first to release 2.1 not only with basebuilding, but also with the new DayZ version (1.7.6). This unfortunately, took a lot of time, and after about 2 weeks of coding and testing, we had to give up on getting it to 1.7.6. It simply takes too much time for us to get that done, and we think we can invest our time even better in our newest mod for ArmA 3 We hope you enjoy/have enjoyed your time on DayZ 2017, and again, we want to thank you for your continous support! You guys are all amazing people. Click to expand...

After about 2 years in the DayZ community, I feel like my time has come to say goodbye to all! My life has become a lot more stressful in the past months, and due to that, I have had an inability to mod for a while (this is another reason why 2.1 was delayed).

Including our new mod for ArmA 3, I simply do not have any time left to stay around these forums, or in the DayZ community in general. I will remember you guys though: as was already stated in the quote above, you are all amazing people. Click to expand...

After months of waiting we bring you our final update to DayZ 2017, version 2.1! This version includes a new functionality, basebuilding, with our own code. See this screenshot!If you want to download the files right away, you can click on the download links below or get it on DayZ Commander:MediaFire: http://www.mediafire.com/download/2oycii6oq28jywb/@DayZ2017_v21_final.zip Mega: https://mega.co.nz/#!Fl1DVLoS!Gv6P8yEGE_erTR6B_OAvNVttQDUt_MLC1qQ3hLP2zfk Basebuilding is done with the following parts. I'll keep finding out the recipes to yourselves, but it shouldn't be too difficult to figure out!I'd also like to note that this will be our final release of DayZ 2017 (unless there is some critical bug), and if you want to read up on why, please keep reading. Also, I have written a personal goodbye note to OpenDayZ and the DayZ community in general, so if you are interested, please read along too.And the entire testing team of course!On to our notes:And, with this on mind, and Shinkicker having it done in the last release thread (2.0.1), I feel like I also need to write this note (this is a personal note and does not have to reflect any of the other teammembers thoughts/opinions)