Axes:

Axes are a little bit too energy-hungry right now. They are designed to be energy hungry damage beasts, but they run out of energy a little too fast, so we decreased the energy costs a little. Rending Strike: Base Energy: 6 -> 5 Axe Smash: Base Energy: 13 -> 10

Bows:

The Bows have a lot of utility and sustain damage. The lack of burst damage made them a bit too slow in PvE, though, so we buffed Deadly Shot to give a strong Q-Spell choice for PvE. Deadly Shot: Damage increased by 20% Base Energy: 3 -> 6

Holy Staffs:

As much as we want Healers to be able to also do solo PvE, we went a bit too far with the last buff for Smite, so we are rolling back the damage changes. It will still be better than before Brutus, but it should not steal the show of the main damage dealers. Smite: Damage reduced by 15% Base Energy: 6 -> 5

Spears:

In the last content update the Spear got reworked. The item stats did not emphasize their new role enough. With this change the weapons will have more ability power and deal more damage, but as a trade off they will be less tanky. The new Spirit Spear wasn't always a fit for everyone's playstyle. Especially the Halberd, that needs to stick on the target to hit its E-spell, wasn't really gaining much from the Spirit Spear. That is why we re-enable the Low Stab from before. You can now choose to play with either Low Stab or Spirit Spear. The slot 3 abilities on E can be charged up with both spells. The Spirit Spear's damage and buff duration got buffed. As a tradeoff the range was reduced. Also the damage buff stacking up was fixed. All Spear Line Items: Additional Damage Factor: 0.1 -> 0.15 Health Factor: 0.1 -> 0.05 Low Stab: Re-added the Low Stab as a spell choice on slot 1. Spirit Spear: Buff Duration: 6s -> 8s Attack Range Buff decreased by 20% Reworked the Damage Buff : it now stacks up correctly and is based on Auto Attack interval.

Swords: