Learn more about the Crucible of Storms raid in our Crucible of Storms Raid Overview.

Cloth

Open a fissure to the void beneath you for 15 sec, increasing your Haste. You will suffer Shadow damage if you leave the fissure. (2 Min Cooldown)

Your Speed is increased for every 20% health you are missing, up to 3 stacks of Speed.

Leather

Your abilities have a chance to conjure a storm for 10 sec that heals you every 2 seconds. Overhealing due to the storm bolts a nearby enemy for Nature damage equal to the overflow.

Mail

While above 90% health, your attacks have a chance to send a wave crashing down on your target dealing Frost damage. While below 90% health, your attacks have a chance to restore health.

Your abilities have a chance to grant you a shield, absorbing damage for 1.5 min. While this shield persists, gain Haste.

Plate

If your target has a lower health percentage than you, your damaging spells and abilities have a chance to sacrifice your health to deal additional Shadow damage.

Your auto attacks have a chance to grant Untouchable for 15 sec, stacking up to 15 times. Untouchable grants Critical Strike. Taking any damage removes all stacks of Untouchable.

Falling below 25% health instantly restores health. You then take Shadow damage over 10 sec. This effect can only occur once every three minutes.

Weapons

Place an oceanic ward on your target for 1 min. Taking damage in a single blow will consume the ward, healing the target. (40 Sec Cooldown)

Taking damage has a chance to form a protective bubble around you for 15 sec that absorbs 25% of incoming damage. When the bubble bursts, increase your primary stat for 30 sec, stacking up to 3 times.

Trinkets

Enshroud a friendly target in darkness for 12 sec, absorbing the next damage or healing taken. (2 Min Cooldown)

Embrace N'Zoth's gift, increasing your Mastery for 30 sec. Every 1 sec gain Suffering, inflicting Shadow damage per application. Reactivate to relinquish N'Zoth's gift, removing both effects. (2 Min Cooldown)

Feed on five nearby allies or enemies, devouring health from each. You are healed for 300% of damage dealt. (1 Min Cooldown)

Your damaging abilities have a chance to launch an oblivion spear at your target, inflicting Shadow damage. On impact, the spear will detonate towards you. You will suffer Shadow damage if struck.