If you fork the module (which I recommend more than using it’s API: works with topbar off, lets you control the keybind/topbar icon, etc.), you can specify however many emotes you want

unmiss: unmiss: Unrelated, but why is the team not able to produce UIs that are consistent with each other, and the rest of the platform?

I believe the UIs are done by different teams, but yes, that is a pretty big problem

bigcrazycarboy: bigcrazycarboy: fork your own copy by just changing the raw code and overwriting the default one?

Step 1. Copy it from CoreGui.RobloxGui.Modules

Step 2. Make a few changes

Step 3. Disable the default one

Step 4. Profit???