5. A cult has sprung up in the deep and rundown parts of the city that has begun to speak of the ultimate sacrifice, to espouse the spilling of sacred blood in the divine sacrifice to the one true god, the one perfect being incarnate, a second Christ, warrior of God given chitinous flesh. The government has made several attempts to infiltrate the cult or discover why some of its highest priests have begun to disappear, but ultimately their attempts have been unsuccessful, their agents going undercover, only to never return again. Perhaps even more unnerving, (if the players manage to connect the dots,) are a series of grisly murders that have cropped up in the sewers and the darker places of the city which have begun to catch the eye of the media. Locals are abuzz with stories about seeing large, ferocious beasts in the sewers, Chupacabra and dragons that stalk the darkness beneath the streets and houses of the city. This can provide a great way to bring a group of players into the Aliens universe, and might even provide an excellent jumping off point for future missions financed by the company or those forces trying to keep them in check. (Sort of a “well, you’ve seen this much, you’re involved now” kind of thing.)



6. In the process of researching the xenomorph for bioweapons application, certain elements within the government (who happen to have heavy ties with corporate) have arranged a test, choosing an out of the way, upstart pioneer colony way out on the rim as the subject. With transports getting out that way only about once every six years, and the known presence of elements that have been labeled as budding, anti-corporate anarchists, it is the perfect place to study the xenomorph in action using feeds from local cameras and spy bugs tied into a network that runs through a satellite in orbit. The plan? Pay off the captain of a vessel that makes trips to that particular middle of nowhere to replace a crate of supplies with a dozen xeno eggs, two of them confirmed as queens. Does the crate breach en-route? What happens when the crate is discovered by the colonists? Where do the players come in? Are they already on the planet? Are they the unwitting crew of a freighter? Or are they the team that gets sent in to clean up the mess?



7. At it’s core, every film in the Aliens series has a strong element of horror to it. Consider mixing in elements of other takes on horror with the basic terror and escape or bug-hunt action players are familiar with from the series to amp up the tension and the fear. Let the Xenos loose in the basement of an S&M club, have them terrorize a carnival and fill the players minds with hunts that happen in the mirror halls of the fun house or rows upon rows of cocooned clowns sick and ready to burst. Take advantage of the Aliens’ propensity to adapt the traits of their hosts to their own form and create a world full of Xenos spawned from massive snakes and giant spiders, or pit the players against an overwhelming zerg style rush of Alien bodies that leaves them feeling hopeless and desperate.



8. Someone (or something) has obtained a sample of Xenomorph biomaterial and is designing modified versions of the Alien in an underground lab on an abandoned planet. The entire operation is real hush hush, and how the word gets out is up to you, but eventually something goes very, very wrong (maybe they set off a gene that allows the Xenomorphs to breed at an incredible pace by simple asexual division like cells) and the planet becomes a nesting ground for an entire host of modified Xenomorph species that either band together to form symbiotic relationships, or attack one another outright, intent on a cleansing genocide of chitinous skin and acid blood. Need ideas? See this link: http://en.wikipedia.org/wiki/List_of_castes_from_the_Alien_expanded_universe



