* Deadly Maul - Quest: Using Dread Maul on an enemy hero gains a stack of Maul. Upon reaching 30 stacks, permanently increase the damage of Dread Maul to 9% health steal.* Join Me - Reduces the channel time of Dark Conversion by 1 second* Other Hand - Finger of Death gains an additional charge* Immortal Regeneration - Collecting a regeneration globe permanently increases the amount Mal'Ganis heals by 1% up to 25%. Upon reaching 25%, Mal'Ganis spawns a Regeneration Globe whenever he switches forms.* Reaching Maul - Increases the range of Dread Maul by 33%* Demonic Skin - Activate to gain a shield that absorbs up to 33% of Mal'Ganis's health. Mal'Ganis will drain the shield, healing himself for the same amount over 6 seconds.* Dark Wind - Reduces the cooldown of Dark Flight by 5 seconds* Cloud of Bats - Increases the range , width and speed of Carrion Swarm by 33%* Not a morning person - Sleep slows the target by 25% for 2 seconds after they wake up* Peaceful Slumber - Sleep can now be cast on allies, causing them to regenerate up to 25% of their health over the duration.* Starving to Death - When cast on an enemy, Vampiric Spirit drains for twice as long but causes the enemy's attack to heal for twice as much.* Nathrezim Champion - When cast on an ally, it is casted on Mal'Ganis as well* Invincible Maul - Dread Maul makes Mal'ganis unstoppable for 1 second.* Demonic Rage - Targets with Vampiric Spirit burn nearby enemies for 23 damage a second* Middle Finger - Destroys, removes, and prevents shields and healing on the target for 3 seconds.* Blind as a bat - Enemies hit by Carrion Swarm are blinded for 2 seconds and can only see in a cone in front of them.* Never Sated - Increases Vampiric Spirit's duration in all ways by 100%* Rude Awakening - Enemies put to sleep become vulnerable for 2 seconds after waking up, increasing the damage taken by 25%.- Every time a hero dies, Mal'Ganis gains a charge of Immortality. Mal'Ganis can spend these charges to reduce the cost of his respawn by 6 seconds- Dread Lord is permanently active and Mal'Ganis gains resistance; decreasing all damage taken by 25%.- Cunning General's duration is increased to 60 seconds. Keep takedowns, keep conversions, mercenary captures, and objective wins reduce the cooldown of this ability by 10 seconds.- Passive: Every 3rd minion wave will be a wave of demons instead, who take 25% reduced damage from minions and mercenaries and deal 25% more damage to minions and mercenaries.- Active: Call down an Infernal from the sky, dealing massive damage to non-hero units. The Infernal is a beefy melee siege unit that burns all nearby enemies over time, has a cleave attack and deals massive damage to structures.- Passive: Mal'Ganis gains stealth when Dark Flight's passive is active.- Active: Remove all enemyvision for 3 seconds. 60s cooldown