Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. (https://forums.offworldgame.com/forum/1078) Thank you!

Here's a list of changes that we made for this version. Please let us know if things aren't working correctly!

[ Gameplay ]

Adjusted Power Surge effect values

EMPs / Power Surges are now shorter but have wider range

Renamed buildings: Patent Lab -> Patent Office; Engineering Lab -> Research Center

Improved resource distribution

Fixed black market not functioning

Added color coding of team assets when in Sabotage mode

Fixed seconds display on mutinied tiles

Added number of unique teams to game settings

After a player is bought out, they can switch to true observer mode

Fixed selling stock not putting you in cooldown

Robotic electronics factories now work twice as fast

Expansive units now move 50% faster

If you have a D bond rating, you can no longer buy black market sabotage items

Minimum stock price is now $1

Adjacency bonuses now yield diminishing returns

Added gas consumption to building help popups

Fixed some bond rating issues

Added Core Sample, Magnetic Storm, Auction Tile, MULE, Network Virus, Spy Black Market, Bond Ratings and Cook the Books black market items

You may now research the patents of players you buyout

Added Adrenaline Boost sabotage

Adjusted black market increase in 2 & 3 player mode

Cold fusion and water engine now automatically turn off if not profitable

After a mutiny, tiles will be defended against sabotage for 10 seconds

Can now EMP/Power Surge constructions and can scrap frozen bulidings (new constructions will still be frozen)

Fix for loading a single-player sandbox game

Shift+Del will now delete all buildings of the same type

Fixed issues where Energy Vault was being valued into your Resource Cash estimate

You may now start single-player games with no AI players

Black market unlock speed is displayed according to the current game speed rather than assuming normal game speed

Robotic HQs require less electronics now

The Reveal Map option now includes a debt payment for players who found earlier

Many AI fixes

[ Campaign ]

Modified mission data to support more than just name and text

Removed "net" and "expenses" from the campaign screen

Increased Perks to 15.

Workers you hire in the campaign are now contractors

Various campaign changes

[ Art ]

Fixed some issues with holograms and spies

Added team color to units

Various optimizations

Updated water pump construction animation

Fixed dark shipping containers

Updated chem lab, geothermal and wind turbine animations

Added wind turbine, electrolysis reactor and geothermal plant construction animations

Changed the color of water on the water pump

Switched antialiasing method from FXAA to SMAA

Disable depth of field when not actively visible

Added chemical lab construction animation

Fixed invisible trace carbon and trace silicon

Removed construction counter from the geothermal plant

[ UI ]

"Handicap" is now "Difficulty"

Players can now specify which difficulty they want to play a Quickmatch skirmish at

Repositioned mouseover info for campaign missions so it's directly above the start mission button

Removed in-world construction text for the Scientific electrolysis reactor

Updated buttons on the lobby screen for multiplayer

Removed the Observe button from the Skirmish menu. To observe, change the team setting for the player; disabled the handicap dropdown in both Skirmish and Lobby screens when the player is an Observer

Fixed issues with mouseovers and sounds not playing for dropdowns in the lobby screen

Added ability to choose which ice type to play with in a game

Removed reveal map old school UI

Added a tooltip to map type during scanning

The black market is now visible during founding

Fixed missing specialty building icons in player list

Updated options menu layout

Revised hotkey settings layout

Updated black market layout

Fixed broken buliding silhouettes

Fixed flickering shipment preview paths

Disabled construction text for the electrolysis reactor

Added quick match indicator in the main game which appears if you are queued for a quick match

Updated building icons

[ Audio ]

Added audio for buying a black market item and paying back debt

Added new hacker queue/unqueue sounds and offworld market infinite queue sound

Removed support for MP3

Added new sounds for patent office and research center queuing/unqueuing

Added building scrap sounds and fx for pausing/speed controls

[ Multplayer ]

Quickmatch now uses the reveal map game mode

Quick 1v1 matches now use default game options

Fixed a bug where match results weren't being reported

Fixed bug where observers could chat as the people they're observing

Fixed a bug where clients in the lobby were not getting AI team number updates if the lobby owner turned on AI players before the clients joined

Fix so that if only one player and no AI make it through the Game Starting screen, then they return to the multiplayer screen

Possible fix for unknown player in quick match bug

Made it so observers don't have to ready up for the game to start

Added Invite Friends list; only includes players who are online

Added a kick confirmation dialog to make sure you really want to boot another player

[ Misc. ]

Added initial Russian translations

Updated German translations

Updated pathing for mods: Mods are now stored in My Games for Windows and Application Support for OSX

Added warning message when changing screen resolution

Fixed crash caused by nuking an unowned tile

Optional: Revert to v0.3.6553

NOTE: You will not be able to play multiplayer with anyone not on the same version as you!



To update to the previous version:

Select Offworld Trading Company in your Steam Library list Right-click and select Properties Select the BETAS tab From the dropdown, select prev_version and click Close Steam should pull down the changed files; if you ever want to go back, do the same as above but select default



Only the version prior to the current update will be made available.