Void Marked

At some point in your life, either accidently or on purpous your soul was exposed to the endless eternal nothingness of the void. Being exposed to the void can leave its mark, a mark on your soul. The void has laid a claim upon your soul and when you die you will become one with the great nothingness. The mark however grants you magics that expose others to the void and allow you to fully embrace the nothing.

Expanded Spell List

Spell Level Spells 1st Dissonant Whispers, Sleep 2nd Detect Thoughts, Silence 3rd Bestow Curse, Slow 4th Compulsion, Evards Black Tentacles 5th Mislead, Telekinesis

Void Sight.

At 1st level your exposure to the void has granted you improved vision. You gain Darkvision upto 60ft, if you already have Darkvision its range in increased by 60ft. If you choose the Devil's sight Invocation its range is increase by 60ft.

Grasp of the Hollow.

At first level you are also able to expose others to the endless nothingness of the void, overwheling their minds causing them to face the futility of their actions. As an action you force all hostile creatures within 10ft to make a Wisdom Saving Throw against your spell save DC. On a failed save a creature deals half damage on its spells and attacks and cant make reactions until the end of your nect turn. Once you have used this you must finish a short or long rest before you can do it again.

Void Walker

At level 6 you learn how to briefly pass into the void and out again. As a bonus action you can teleport, you must spend movement equal to the distance travelled. You can do this a number of times equal to your charisma modifer per long rest.

Will of the Unending.

At level 10 your will power is enhanced by the void. When a creature would use a spell or ability to frighten you, if you succeed on the saving throw you can force the creature to make a saving throw against your spell save DC. On a failed save the creature is frighted of you for the duration of the original effect.

Once you have used this you must finsh a short or long rest before you can use it again.

Additionally, as an action you can end one effect that is causing you to be charmed or frightened.

Echos of the Empty.

At level 14 the endless eternity of the void becomes a part of you. When you would be reduced to 0hp, you can instead unleash a wave of psychic energy from the void, restoring yourself in the process. If you do you are restored to half your maximum hitpoints and all creatures within 20ft must make a Wisdom Saving Throw against your spell save DC. On a failed save they take 4d6 psychic damage and fall prone. On a successful save they take half damage and do not fall prone.

Once you have used this ability you must finish a long rest before you can do it again.