Monastic Traditions

Way of the Draconic Aspect

Monks of the Way of the Draconic Aspect follow a tradition that studies the power of dragons and its source. The members of this tradition pursue the might of dragons by acquiring traits of dragons. They aim to become one with dragons.

Draconic Aspect

Starting when you choose this tradition at 3rd level, you can choose one type of Dragon from the Draconic Aspects table. You gain damage resistance to the type associated with your draconic aspect. As an action you can spend 2 Ki points to use a breath weapon. Your draconic aspect determines the size, shape and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic aspect. The DC is the usual of your Ki features. A creature takes 2d6 damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th, adn 5d6 at 16th level.

You can speak, read, and write Draconic.

Draconic Aspects

Dragon Damage Type Breath Weapon Black Acid 5 by 30 ft. line (Dex. save) Blue Lightning 5 by 30 ft. line (Dex. save) Brass Fire 5 by 30 ft. line (Dex. save) Bronze Lightning 5 by 30 ft. line (Dex. save) Copper Acid 5 by 30 ft. line (Dex. save) Gold Fire 15 ft. cone (Dex. save) Green Poison 15 ft. cone (Con. save) Red Fire 15 ft. cone (Dex. save) Silver Cold 15 ft. cone (Con. save) White Cold 15 ft. cone (Dex. save)

Draconic Trait

At 6th level, you have studied enough the sources of dragon power to gain a feature usually available exclusively to dragons. You magically gain one of the following draconic trait.

Dragon Claws . You have dragon claws. Your attacks with unarmed strikes score a critical hit on a roll of 19 or 20.

. You have dragon claws. Your attacks with unarmed strikes score a critical hit on a roll of 19 or 20. Dragon Tail . You have a long and thick tail. Immediately after you take the Attack action or you use your breath weapon on your turn, you can spend 1 Ki point to make an attack with the tail as a bonus action. This attack uses the general rules of unarmed strikes but deals double damage. If you hit with this Attack, the target must succeed on a Strength saving throw or be knocked prone.

. You have a long and thick tail. Immediately after you take the Attack action or you use your breath weapon on your turn, you can spend 1 Ki point to make an attack with the tail as a bonus action. This attack uses the general rules of unarmed strikes but deals double damage. If you hit with this Attack, the target must succeed on a Strength saving throw or be knocked prone. Dragon Scales. You have tough, scaly skin. When you are wearing no armor and not wielding a shield, your AC equals 12 + your Dexterity modifier + your Wisdom modifier.

Variant: Find Familiar (Faerie Dragon) If your Dungeon Master allows this variant, you can choose to replace your breath weapon with a Find Familiar (Faerie Dragon). Discuss with your DM the color of the Faerie Dragon as the color determines which spells the dragon can cast.

Draconic Wings

At 11th level, you can spend 1 Ki point to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last 1 hour. You can't manifest your wings while wearing armor unless the armor is made to accomodate them, and clothing not made to accomodate your wings might be destroyed when you manifest them.

Draconic Perfection

At 17th level, you are closer than ever to be a dragon. You gain Blindsight in 60 feet, darkvision in 120 feet and proficiency in Perception. Your proficiency bonus is doubled for any ability check you make that uses Perception.

You gain an additional Draconic Trait that you didn't choose at 6th level.

Your knowledge of dragons is immense. You have advantage in saving throws against dragons.