Happy Mask Shop

The Happy Mask salesman has collected many magical masks in his travels, and has set up shop in Shathra to sell his wares.

Deku Mask

Wonderous item, rare (requires attunement)

You have resistance to poison damage and have advantage on saves to resist poison and disease.

You can harness the power of the Deku to shoot an acidic bubble at your enemies. You may replace one attack once per turn to make a ranged attack roll against one target within 30 feet with which you are proficient. The bubble deals 9 (2d8) acid damage, and the target is poisoned until the start of your next turn.

Goron Mask

Wonderous item, rare (requires attunement)

You gain resistance to fire damage. Your carrying capacity is doubled, as well as the weight which you can push, pull or drag.

Zora Mask

Wonderous item, rare (requires attunement)

You gain a swim speed of 60 feet, and can breathe underwater. You also gain the ability to communicate telepathically with fish and other aquatic creatures.

Bremen Mask

Wonderous item, uncommon (requires attunement)

You can communicate with small beasts in simple phrases and questions.

Once per day, you may cast the animal friendship spell (spell save DC 15).

Great Fairy's Mask

You can cast the find familiar spell to summon a fey-type creature once per day.

Bunny Hood

Wonderous item, uncommon (requires attunement)

Your base movement speed is increased by 10 feet, and you can Dash as a bonus action. You are also always aware of the current time.

Mask of Scents

Wonderous item, uncommon (requires attunement)

You have advantage on ability checks that rely on scent.

Romani's Mask

Kamaro's Mask

Wonderous item, rare (requires attunement)

You have advantage on Charisma (Performance) checks related to dancing.

Once a day, you can use your turn and each subsequent turn for up to one minute (with concentration) to call upon the spirit of Kamaro to guide your movements and perform a haunting, hypnotizing dance. Each creature within 30 feet that can see you must succeed on a DC13 Wisdom save. On a failed save, the creature becomes charmed by you. While charmed by this ability, the creature is incapacitated and has a speed of 0. The target can repeat the saving throw at the beginning of their turn, ending the effect on a success. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Blast Mask

Wonderous item, uncommon (requires attunement)

As an action, you create an explosion in a 5-foot radius centered on yourself. Each creature must succeed on a DC15 Dexterity saving throw, taking 18 (4d8) force damage on a failed save or half as much on a successful one. You automatically fail this save. This ability recharges after one minute.

Kafei's Mask

Wonderous item, uncommon (requires attunement)

You have advantage on ability checks related to gathering information.

Captain's Hat

Wonderous item, rare (requires attunement)

You can speak to undead skeletal creatures as long as you share a language they knew in life. You can also cast animate dead once a day to create a skeleton.