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The issue here is simplification, i.e. the removing of allegedly superfluous features or details (press x to use/interact/mantle/jump/give orders/pay respects/place C4/skip cutscene/defeat final boss). Setting aside the contemptible rationalization of this being done so as to not confuse a mass audience, it's not bad in and of itself -- it's bad because simplification has become a minor trend in art, and, like with every trend ever, once it's popular it stops getting seen as a technique and starts getting seen as the ideal, which has always been the source of everything shitty in the arts.

The other reason this is bad: a piece of art is like a face, and a face is unique because, unlike other stuff, when you remove even a small feature it ain't the same face. You can't take features out and always call it streamlining -- what you're doing is making it into a different experience. Details are there for a reason, if only so we can tell things -- and each other -- apart. But so much art now is the equivalent of using desktop icons everywhere instead of where it makes sense. It removes all but the information aspect to art. Art is subjective, of course, but surely one of its strengths is to be able to dress information up a bit.