Pine DevBlog #74 - Beeches and Buildingblocks Posted in Development Blogs

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Time for a devblog! As mentioned, we've been lowering the frequency quite a bit, in order to make sure we're not spoiling too much and to focus even more on developing the game.



With regards to that development, we're making some really great progress. A region system, trigger system, working on the Outfindings, an updated main character... Lots of important steps to completing the content structure of the game.



One of the more important mechanics that was properly added recently is the new eating mechanic, allowing the player to heal only during gameplay. This changes the way you fight a lot and makes it a lot more dynamic and interesting! You can pin food to your HUD (3 foods at the start of the game) and eat from there. We will be working on a 'heal preview' functionality and more polish later. Check the top left UI here:







We are currently prototyping the first Vault, the Dry Bay Tower, to greater detail - having meshed all the building blocks, the design team is now busy with creating every layer and all puzzles in between. Without spoiling anything, that blockout looks something like this:







The swamp assets are making good progress too, as we're building large trees, small trees and more vegetation to put in the swamp area (Soggy Fields). Check out the first trees:











The river tool is also being used to great 'length', as we're placing the first rivers and it seems to work nicely!







More soon - we'll keep you updated as we go along. A lot of the work is related to the new Hue, so we're holding off a bit on that - soon!



Until next time!