Raw Materials

Strawberries/Grapes - from Farms, can be eaten or turned into Wine at Distillery. Produces 1 Fruit and 1 Seed per plot. Require ~54 hours of sunlight to grow.



- from Farms, can be eaten or turned into Wine at Distillery. Produces 1 Fruit and 1 Seed per plot. Require ~54 hours of sunlight to grow. Cotton/Apple/Orange - Cotton from Farms can be crafted into Cotton Bolts at a Loom, Apples/Oranges from Groves can be eaten or turned into wine at Distillery. Produces 1 Fiber/Fruit, and Cotton produces 1 seed per plot. Require ~48 hours of sunlight to grow.



- Cotton from Farms can be crafted into Cotton Bolts at a Loom, Apples/Oranges from Groves can be eaten or turned into wine at Distillery. Produces 1 Fiber/Fruit, and Cotton produces 1 seed per plot. Require ~48 hours of sunlight to grow. Wheat - arguably the most important Farm. Produces 1 Grain, 1 Straw, and 1 Seed per plot. Grain can be turned into Loaves of Bread at a Kitchen or Beer at a Distillery. Straw is used for Straw Beds, a crafting component in Mattresses, and food for your Yaks and Alpaca. Any seed is used to feed Emus. Requires ~72 hours of sunlight to grow.



- arguably the most important Farm. Produces 1 Grain, 1 Straw, and 1 Seed per plot. Grain can be turned into Loaves of Bread at a Kitchen or Beer at a Distillery. Straw is used for Straw Beds, a crafting component in Mattresses, and food for your Yaks and Alpaca. Any seed is used to feed Emus. Requires ~72 hours of sunlight to grow. Birch/Pine Trees - can be clipped and felled for Logs. Produces 1 Log and 1 Clipping per plot. All Trees require ~96 hours of sunlight to grow.



- can be clipped and felled for Logs. Produces 1 Log and 1 Clipping per plot. All Trees require ~96 hours of sunlight to grow. Grass - grows on Dirt (not Clay) tiles with grass nearby and requires ~2 hours of sunlight to grow.

Yaks/Alpaca - consume 1.4 Straw / day



- consume 1.4 Straw / day Emus - consume 1.4 Seed / day

Yaks - 12 (120 minimum number of plotted Pasture for 10 Yaks)



- 12 (120 minimum number of plotted Pasture for 10 Yaks) Alpaca - 8 (80 minimum)



- 8 (80 minimum) Emus - 9 (90 minimum)

Milk - from Yaks, low quality Drink, used in crafting Cheese



- from Yaks, low quality Drink, used in crafting Cheese Wool - from Alpaca, high quality Cloth, used in Tailor Shop recipes as Cotton alternative



- from Alpaca, high quality Cloth, used in Tailor Shop recipes as Cotton alternative Eggs - from Emus, low quality Food, used in crafting Omelets



- from Emus, low quality Food, used in crafting Omelets Meat - from slaughtered animals, low quality food, used in crafting Sausages



- from slaughtered animals, low quality food, used in crafting Sausages Bones - from slaughtered animals, crafting component used at Bonecarver



- from slaughtered animals, crafting component used at Bonecarver Hides - from slaughtered animals, crafting component used at Leatherworker



- from slaughtered animals, crafting component used at Leatherworker Skulls - from slaughtered animals, crafting component used at Bonecarver

Dirt/Clay - found Depth 0 to -6, used at Prospector for Silica and Metal Slivers



- found Depth 0 to -6, used at Prospector for Silica and Metal Slivers Raw Stone - found Depth -7 to -99, used at Stonecutter for Blocks and Prospector for Silica and Metal Slivers



- found Depth -7 to -99, used at Stonecutter for Blocks and Prospector for Silica and Metal Slivers Coal - found at almost all Depths, used at Forge for crafting and Carpenter for Torches, also used by Steam Engines, Automatons, and Smelter.



- found at almost all Depths, used at Forge for crafting and Carpenter for Torches, also used by Steam Engines, Automatons, and Smelter. Copper Ore - found Depth +25 to -49, used at Forge for bars and bars used in Bronze bar and Rose Gold bar recipe



- found Depth +25 to -49, used at Forge for bars and bars used in Bronze bar and Rose Gold bar recipe Tin Ore - found Depth -10 to -49, used at Forge for bars and bars used in Bronze bar recipe



- found Depth -10 to -49, used at Forge for bars and bars used in Bronze bar recipe Malachite Ore - found Depth -10 to -59, used at Forge for bars



- found Depth -10 to -59, used at Forge for bars Silver Ore - found Depth -10 to -59, used at Forge for Bars



- found Depth -10 to -59, used at Forge for Bars Platinum Ore - found Depth -60 to -99, used at Forge for Bars



- found Depth -60 to -99, used at Forge for Bars Gold Ore - found Depth -62 to -84, used at Forge for Bars and bars used in Rose Gold recipe



- found Depth -62 to -84, used at Forge for Bars and bars used in Rose Gold recipe Iron Ore - found Depth -50 to -99, used at Forge for bars and bars used in Steel bar recipe



- found Depth -50 to -99, used at Forge for bars and bars used in Steel bar recipe Lead Ore - found Depth -50 to -84, used at Forge for bars



- found Depth -50 to -84, used at Forge for bars Gems - found at Depth -7 and below, used at Gemcutter in Cut Gem recipe and Cut Gems used at Jeweler for Jewelry

Worn Claymore - 5 Slivers



- 5 Slivers Worn Warhammer - 4 Slivers



- 4 Slivers Worn Breasplate/Helmet/Sword/Battleaxe/Shield - 3 Slivers



- 3 Slivers Worn Handaxe - 2 or 3 Slivers



- 2 or 3 Slivers Worn Hammer/Greave/Pauldron - 2 Slivers



- 2 Slivers Worn Boot/Gauntlet - 1 Sliver

Let's begin with the raw materials you will find in Gnomoria. These include Fruit, Fibers, Coal, Logs, Raw Stone, Ore, Raw Gems, Grain, Milk, Eggs, Straw, and Soil.You can obtain raw materials by foraging farms and groves, clipping and felling trees, tending pastures, and mining. Farms will be your main source of food for both your gnomes and your pastured animals, and other essential raw materials. Working a Farm requires the Farming profession. Groves require the Horticulture profession and Felling Axe. Farms and Groves can only be designated on Dirt or Grass, but not Clay tiles. Farms can grow Strawberries, Grapes, Cotton, and Wheat, while Groves provide a sustainable source of Logs, Oranges, and Apples (both can add more with mods!). Farms and Groves will not grow in Winter.Over time, your gnomes get Hungry and Thirsty. These are set on a 0-100 scale (although there is no cap, meaning higher-quality Food/Drink will cause your gnomes to go longer without Food/Drink). Hunger goes from 100-0 in around 3 days, Thirst goes from 100-0 in around 1.5 days. Quick fixes for empty Food or Drink stocks include foraging Strawberries, Apples, or Oranges from the map, and building a Well over water cells. Water is a low-quality Thirst-slaker, but will keep gnomes alive until you can resupply.Here we see what each of these raw materials produced at Farms and Groves are used for, and the average amount of sunlight needed to grow. Note: varying daylight hours means they don't always grow at the same rate. There are also random elements that may cause less Clippings, Straw, Seeds, or Grain to be produced during a harvest. Pastures are used to hold animals such as Yaks, Alpaca, and Emus. Working a Pasture requires the Animal Husbandry profession. Pastures can only be designated on Grass tiles, not Dirt or Clay. You can build Troughs on Pastures to hold 32 of either Straw or Seed. Animals consume different types of foods.Looking at this rate of consumption, a Pasture holding 10 of any domesticated animal will require 14 food / day, or 168 food / season. Knowing this, you can decide exactly how much farmland you'll need to keep yourself in a constant supply of Straw and Seeds.All animals require 12 days to gestate before they are born. Males can impregnate 1 available female per night, meaning 1 male can impregnate 12 females in a season. This will result in 1 animal born per day.Each animal also has its own number of housing slots they require. They are as follows:Excess animals can be Butchered, resulting in Meat, Hides, Bones, and Skulls. A higher Butchering skill will result in higher quantities of each per Corpse.In all, Pastures can produce the following: Mining is done with a Pickaxe and the Mining profession checked. Mining increases the Hammer skill of your gnomes, and should be checked for any Soldier professions. Mining a cell will produce 1 Soil/Raw Stone/Ore/Coal/Gem per Wall/Floor. Coal, Ore and Gems are only found in walls. In raw stone walls with Coal, Ore, and Gems, 1 Raw Stone will be produced in addition to the other materials.Mining specific items can be challenging, as certain raw materials can only be found at certain depths. Raw materials from mining are found at the following Depths (on a flat map):Prospecting/Smelting make Slivers. Slivers can become bars at a Forge with 10 of one single type of Sliver, meaning 10 Copper/Tin/etc Slivers. Prospecting 10 Soil or Raw Stone will attempt a chance at a random sliver of metal and some silica. These chances raise with a higher Prospecting skill. Smelting new items results in a 50% loss in Bars, rounded up (an item made with 5 bars will return 3). Smelting worn items results in a certain number of slivers, increasing with the Smelting skill. They are as follows:As smelting these costs 1 Coal each, you may choose instead to sell certain items that would result in less Slivers. If you have enough Coal stocked, you may not see this as necessary. Bear in mind that many of the raw materials you need can also be purchased from a Merchant, provided you have hosted an Ambassador to their Kingdom.