"M'aiq knows much, and tells some. M'aiq knows many things others do not." ―M'aiq the Liar[src]



M'aiq the Liar is a recurring source of misinformation in the Elder Scrolls series, featured in Morrowind, Oblivion, Skyrim, and Online. He was introduced by the game designers as an easter egg to provide commentaries about the Elder Scrolls series.

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By game Edit

Interactions Edit

Wherever he is found, he loves to share his opinions with those he meets on a variety of random topics including children, Colovian Fur Helms, the Companions, crossbows, dragons, fighting with one's feet, fish sticks, nudity, werewolves, and more. He almost always speaks in third-person when spoken to, like most Khajiit.

Age Edit

M'aiq has not directly confirmed how old he is. One of his lines in Skyrim is "M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that is what his father said.", giving support to the fact that the M'aiq in each game is different than the other. Considering M'aiq has been around since the events of The Elder Scrolls Online, if he were to be the same character he would have had to have lived over 1,000 years, an abnormally long lifetime for a Khajiit. An Inscribed Flute in Crow's Wood reads "A gift from M'aiq to his son, M'aiq," further implying that each M'aiq is not the same one as the previous, but rather related.

Quotes Edit

Trivia Edit

His appearance in Morrowind is slightly different from his design in Oblivion . M'aiq resembles a tiger in his first in-game appearance, while he looks like a mountain lion in Oblivion .

is slightly different from his design in . M'aiq resembles a tiger in his first in-game appearance, while he looks like a mountain lion in . Despite making comments about eating horses in Morrowind and Oblivion , horses were not edible in-game until the release of Skyrim .

and , horses were not edible in-game until the release of . M'aiq is vaguely reminiscent of 'Smith the Horse' from the Ultima series; Smith played a similar role in those games, but his information (while useful) was always one game late.