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colonists and animals can spot thiefs

I noticed some issue with what I can only assume is the thief incident from this mod (tell me if I'm wrong though)I noticed stuff was disappearing from my base and I had it down as some random bug until I noticed some pawn who was running around but didn't look like any of my colonists, so I decided to investigate.1) The pawn isn't selectable. Not sure if this is on purpose but it is impossible to select the pawn and see what faction it belongs to or what equipment it has.2) Upon downing the thief, he became invisible. There was the exclamation mark icon that showed that he was incapacitated so I brought him in, patched him up and released him all as normal, except that he was invisible the whole time. At least his name would show up so I could kind of follow him this time around.This must have happened on a number of occasions as I noticed some items disappearing but could have happened even more without me noticing. This is a great idea and I love it but I think it just lacks some way of notifying the player they have been robbed. I says on the tin thatbut I haven't seen such notification event thus far, perhaps the thiefs just got lucky. In this case and if the thief successfully reaches the edge of the map, perhaps a notification event saying something like: "Oh, looks like someone made off with your stuff!" would go a long way towards reducing frustration. A bonus would be to let the player know what the thief has stolen.