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########### Patch 1.4.1 "Oak" ###########

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# Highlights & Important

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- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)

- Fixed the Stug tech icon to have correct barrel length

- Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance

- Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree



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# AI

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- Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation

- Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts

- Took care of another situation that cause indecisive units

- Made AI respect waiting after already sending lend lease requests

- A fix for front abandonment that makes it spread out the units being taken from other fronts

- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong)

- Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets

- Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot

- Made sure AI cannot pick event options with weight 0 if another option with higher score exists

- AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation

- ai can now cancel invasions that are bad if started during a time they were ok

- Fix for case where Germany would use too aggressive stance versus maginot line again

- Air AI can now evaluate zones for bombing and such more than 1-2 zones away

- Tweaked ai_chance for all CZE events to be saner

- If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them





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# UI

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- Fixed UI bug that made GER to never show tech bonuses

- Splitted "In Combat: x83" tooltip into two. Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately

- Double click in army list now deselects previous selection if shift is down

- Mission icons on the map should now include port strike

- Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip.

- Added missing localization for base strike research bonuses

- Can now unassign aces with right-click like tooltip says

- Added a new text icon for cost in license production screen

- Added tooltip for air wing state

- Create airwing interface properly resets the right side when all planes are removed

- Tweaked license tooltip in production view to be somewhat clearer

- Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary





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# Modding

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- Fixed a problem with the format for build_army strategy



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# Database

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- Added missing localization for UNITS_VIEW_WINGS_COUNT in French

- Fixed missing faces for Congo

- Fixed a misspelled loc string in war goals

- Fixed the Stug tech icon to have correct barrel length

- Fixed some issues with ship names in 00_GER_names

- Made dead sea a lake

- Fixed a number of mistakes and inconsistencies in German OoB

- Improved several items of flavor text for CZE focuses

- added HMS Dreadnought to Royal Navy ship names

- added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch)

- fix for a missing event picture gfx that has been in since launch and wasn't noticed

- fix for US missing air wing names for jets

- East/west germany now get nicer colors and dont bug out

- Fixed incorrect portrait for Horthy when admiral

- fixed an issue with news event 311 refering to the wrong country

- Added 4 new portraits for South america for historical leaders for Peru, Chile, Colombia, Paraguay

- Added new portrait for Bulgarian fascist leader

- Hooked in three new portraits for Baltic leaders (Police is still hunting for the set of identical triplets that were impersonating them)

- Added proper Slovenian and Slovakian flags (honestly at this point I dont even know which one is correct /Podcat)

- Added pdxcon magic winner portrait to generic soviet portrait list

- Dramatically improved communist Korea by using DPRK (best Korea) flag AGAIN

- Fixed 2 missing images in Romanian/hungarian events



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# Balance

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- Lowered the amount of ground based planes that can enter naval combats over time

- Reduced cost for giving core states back to our puppets

- Slightly increased fascist support in Hungary fascist king chain

- Rebalance of additional building slots for Serbian rail network focus

- Fixed a balance issue with Integrated/Serbian rail network focuses in Yugoslav tree

- Fix for air accidents being scaled depending on the number of wing

- Increased manpower requirements for CZE alliance with Germany focuses by 50k each

- fix for Romania being able to appoint a government friendly to a faction they are at war with



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# Bugfix

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- Fixed the bug when conversion could not convert last pieces of equipment

- Removed Demand Transnistria from the Romanian historical focus list. Romania should no longer think attacking the soviet union is a great idea

- Fixed bug where technologies was not updated in case of unlocking tech from another technology folder

- Fixed bug where some modifiers were not applied to airplanes after loading a save

- Fix for Soft Attack/Hard Attack values ignoring some combat bonuses in battle gui

- Overriding an idea with custom name, now overrides the modifier name as well, instead of using idea ID as key

- Fix for trade path not being recalculated when strait control has changed

- Fixed for a potential issue if CZE becomes a puppet of AH that may lead to intra-faction warfare

- Fix for dual mediation events in Transylvania chain (RIP Katya's sanity)

- Germany should now only leave the Romanian Tech group if Romania is in a faction germany is not in

- Changed the Sudetenland failsafe event to give the war goal against the controller of Sudetenland (was hardcoded to CZE)

- changed "His Majesty' loyal government" to work even if Hungary did not roll over in the event

- Fixed Horty not being leader of Hungary at gamestart without DoD

- Fixed an issue where Germany could be stuck with the Demand Sudetenland focus under some circumstances

- Made the demand Transylvania event chain remove the correct core (North Transylvania) for Romania if they instantly fold.

- Fixed a bug where generic unit names would not work if starting letters were the same for different generics

- Fixed an issue where existing airwing names were never returned to the pool

- Fixed a bug where traded away resources decreased amount of factories available for trade

- Fixed CZE only being angry with Allies if they decide not to fight over Southern Slovakia (CZE now always angry, all the time)

- Fix for Zalozie not being transfered if Soviet union honors MR pact

- Added a number of sanity checks for AH reclamaition focuses (must not be in faction with owners of claimed provinces)

- fixed an issue where the Ljubljana award could give out states not owned by Germany or Yugoslavia

- "Death or Dishonor or Cake" achievement now has a tooltip that tells the player to have Carol II as the country leader.

- Fix for Yugoslavia being allowed to try and buy planes from a country they are at war with

- Blocked vanilla YUG coup event if player has DoD

- Fix for Yugoslavia spawning Croatia even if they did not own the territory

- Fix for Czech-Slovak civil war not actually being between Czechs and Slovaks

- Fixed issue where aid event from Sweden to Hungary after getting democratic king would fire more than once

- Equipment conversion now properly converts to variants from older equipment

- Fixed bug where planes set on CAS mission could join naval battles without using naval strike mission

- Fix for two missing locs in Romania

- Overlord of CZE telling Germany to get bent during Sudetenland crisis now removes both CZE and Overlord from faction with Germany

- Fixed an issue where democratic Romania could not even handle King Carol II right now (or ever, really)

- Fix for AH not being able to justify wargoals due to world tension being too low

- Fixed France being able to take CZE into their faction if they do little entente and AH puppets CZE

- Austria-Hungary should now get Banat if Romania folds in the event chain

- Fixed an issue where Romania could steal CZE from out under Austria-Hungary by creating the Cordon Sanitaire

- Fixed fixedpoint overflow in peace conference which could give small nations lots of extra points

- Tweaked occupation rules fix for impassible zones, now it uses core and ownership prios

- Removed retire_country_leader from generic focus tree

- Fixed the bug when merging of airwings didn't update air wing manpower properly

- Fixed a few issues with yugoslavian historical focus list referencing focuses that no longer exist

- Fixed Bordergore if Hungary not in a position to gain state 73 in fate of CZE event chain (should go to SLO, now actually does)



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# Stability & Performance

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- Added safety code for terrain calculation when loading broken mod files (could lead to deleted units)

- Fixed stack out of bounds issue when generating unit names

- Fix for CTD in the airview details view

- Fixed CTD while tooltiping port strike air wing mission entry