Digital gaming brings in about $100 billion in revenue every year. It’s projected to triple by 2022. And in almost every single one of these games, players are buying items, skins and upgrades which they don’t truly own.

They can’t sell them. (If they can, it’s in a second-hand market regulated by games companies).

They can’t trade them. Items are locked to each player.

They can’t use them on any other platforms. Ownership is locked to the usage within the specific game made by that company.

(And even if a company claims an item is rare, there’s no real way to prove that won’t change in the future.)