We don't know when, but it seems AMD will someday have support for DirectX Raytracing , a feature introduced by Microsoft on March 2018 . David Wang, Senior Vice President of Engineering at AMD's Radeon Technologies Group, told so in an interview on the Japanese gaming website 4Gamer. Overclock3D confirmed the comments with the assistance of a Japanese speaker who helped to translate the interview without misunderstandings. It's important to clarify that what Wang said was "a personal view", not an official statement from AMD.Nevertheless, this executive seems to be that "AMD will definitely respond to DXR", although right now the company is focused on improving its current CG production environment based on Radeon ProRenderer. Wang went further on his comments and told also that "the spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end". Therefore he thinks that ray tracing technology will not become mainstream until there is support for all types of products, from low-end to high-end, but that doesn't mean that AMD won't offer that support gradually when it sees fit. And he seems to think it will be entirely appropriate at some point, and that's what's important.

69 Comments on David Wang From AMD Confirms That There Will Eventually Be an Answer to DirectX Raytracing

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#1 Vayra86

Shadow Warrior 3 confirmed? They got the Wang already



I love the wording of it. "Eventually"... :roll: different spelling for 'not anytime soon'. Posted on Nov 13th 2018, 0:00 Reply

#2 xkm1948

Probably gonna be in the GPU after Navi. I am curious to see what magic rabbit David Wang can pull out of his hat to replace the now ancient GCN Posted on Nov 13th 2018, 0:05 Reply

#3 dmartin

Vayra86 Shadow Warrior 3 confirmed? They got the Wang already



I love the wording of it. "Eventually"... :roll: different spelling for 'not anytime soon'. ;) Well I had to put it in a way that would express that personal view. But I guess he wouldn't say anything at all if there was no future intention of supporting DX RT, right? ;) Well I had to put it in a way that would express that personal view. But I guess he wouldn't say anything at all if there was no future intention of supporting DX RT, right? Posted on Nov 13th 2018, 0:07 Reply

#4 Xuper

Still Too early to adopt DirectX Raytracing .Probably 2025. 2080Ti Can't even do 1080p@60 fps in game with Ray trace , let's alone shitty optimization in DX12 Game engine. Posted on Nov 13th 2018, 0:26 Reply

#5 chaosmassive

a year later, AMD eventually Answer to DirectX Raytracing

2 years later = eventually...

5 years later = eventually....

10 years later = eventually....

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.

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one eternity later = eventually.... Posted on Nov 13th 2018, 0:35 Reply

#6 Vya Domus

chaosmassive a year later, AMD eventually Answer to DirectX Raytracing

2 years later = eventually...

5 years later = eventually....

10 years later = eventually....

.

.

.

one eternity later = eventually.... Useless token comment. Useless token comment. Posted on Nov 13th 2018, 0:42 Reply

#7 Joss

The (too) early jump to ray tracing from Nvidia can play into AMD's hands, if they release a high end, purely rasterization, GPU soon at an affordable price. Posted on Nov 13th 2018, 0:51 Reply

#8 OSdevr

Radeon ProRenderer is in my (very) limited experience an extremely fast raytracer. It's not quite realtime but it's not intended to be. AMD may be closer to this than we realize. Posted on Nov 13th 2018, 0:54 Reply

#9 jabbadap

Well they have started to contribute nvidia's made vulkan ray tracing extension too. So obviously they are taking ray tracing seriously. Posted on Nov 13th 2018, 0:59 Reply

#10 R0H1T

DXR is DoA atm, FF XV is kinda dead (for RTX) & GPU prices are at an all time high, & only going north. What a time to be alive :nutkick: Posted on Nov 13th 2018, 1:01 Reply

#11 Jism

OSdevr Radeon ProRenderer is in my (very) limited experience an extremely fast raytracer. It's not quite realtime but it's not intended to be. AMD may be closer to this than we realize. Yeah, AMD already has the supported hardware that comes as good as close to real RT. But RT with current generation of cards is not going to cut it. Yeah, AMD already has the supported hardware that comes as good as close to real RT. But RT with current generation of cards is not going to cut it. Posted on Nov 13th 2018, 1:02 Reply

#12 rtwjunkie

PC Gaming Enthusiast Vayra86 Shadow Warrior 3 confirmed? They got the Wang already



I love the wording of it. "Eventually"... :roll: different spelling for 'not anytime soon'. I’ve also heard a rumor recently of a SW3. More over the top OP weapons laying waste and carnage...LOVE it!! I’ve also heard a rumor recently of a SW3. More over the top OP weapons laying waste and carnage...LOVE it!! Posted on Nov 13th 2018, 1:14 Reply

#13 Vayra86

rtwjunkie I’ve also heard a rumor recently of a SW3. More over the top OP weapons laying waste and carnage...LOVE it!! Its not every day one gets to make the perfect HL3 confirmed parody :D Its not every day one gets to make the perfect HL3 confirmed parody :D Posted on Nov 13th 2018, 1:27 Reply

#14 TheinsanegamerN

AMD shouldnt be jumping on the raytracing train yet. It is still an unfinished feature, with little support. The first company to do something is rarely the company that benefits most from it, exibit A being apple. Most of their best stuff took already established tech and perfected it.



Ideally, AMD should focus on making competitive GPUs again, then once raytracing is an established standard with popular support, and they have seen how nvidia will structure their support for it put it into the mainstream GPUs in a way that nvidia cant counter without ruining their own chips. The vast majority of gamers wont care about RT for another 2-3 years minimum, a Navi chip on par with a 2080ti would do a lot more to fix AMD's GPU reputation then raytracing ever would. Posted on Nov 13th 2018, 1:29 Reply

#15 Unregistered

AMD is right on this one, no point in doing RT half baked like what nvidia is trying unsuccessfully so far with a noisy & low resolution mess it looks like. Posted on Nov 13th 2018, 1:49 Edit | Reply

#16 Fatalfury

"the spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end"



its upto the GPU manufactures(AMD,Nvidia) that need to develop GPU that can optimise this tech from Low-end to High-End.

who is he telling the point to??...it is they(AMD) that must bring it to all consumers by collaborating with game developers & building hardware.. not wait for ray a light from God to do that.. Posted on Nov 13th 2018, 2:33 Reply

#17 Vayra86

dmartin ;) Well I had to put it in a way that would express that personal view. But I guess he wouldn't say anything at all if there was no future intention of supporting DX RT, right? Absolutely right and I think this is also the wiser choice. Its too early for RTRT, and the GPU market is in the worst possible position right now to support any sort of adoption. Absolutely right and I think this is also the wiser choice. Its too early for RTRT, and the GPU market is in the worst possible position right now to support any sort of adoption. Posted on Nov 13th 2018, 2:42 Reply

#18 bug

How can this be? You mean RTX isn't dead on arrival? Could the fanboys be wrong? Posted on Nov 13th 2018, 3:22 Reply

#19 XiGMAKiD

AMD should not jump on the DXR at least for general consumer GPU right now, they should focus on getting their GPU competitive again from top to bottom like their CPU lineup and give Polaris a well deserved retirement. Posted on Nov 13th 2018, 3:34 Reply

#20 Fluffmeister

bug How can this be? You mean RTX isn't dead on arrival? Could the fanboys be wrong? The move from tradititional rasterisation technics to more realistic raytracing is the natural next step for computer graphics, but it comes as no surprise that nVidia are getting a lot of hate for even bothering to try and move the industry forward (albeit at silly prices). But as Mr Wang correctly points out they need to pick their battles, they are still years behind chips like the GP102 in terms of performance and efficiency, let alone Turing which improves on that further.



Ultimately Wang isn't Wrong. The move from tradititional rasterisation technics to more realistic raytracing is the natural next step for computer graphics, but it comes as no surprise that nVidia are getting a lot of hate for even bothering to try and move the industry forward (albeit at silly prices). But as Mr Wang correctly points out they need to pick their battles, they are still years behind chips like the GP102 in terms of performance and efficiency, let alone Turing which improves on that further.Ultimately Wang isn't Wrong. Posted on Nov 13th 2018, 3:34 Reply

#21 bug

Fluffmeister The move from tradititional rasterisation technics to more realistic raytracing is the natural next step for computer graphics, but it comes as no surprise that nVidia are getting a lot of hate for even bothering to try and move the industry forward (albeit at silly prices). But as Mr Wang correctly points out they need to pick their battles, they are still years behind chips like the GP102 in terms of performance and efficiency, let alone Turing which improves on that further.



Ultimately Wang isn't Wrong. Well, I did study a bit of computer graphics in college and I know this is a game changer. At the same time, I can understand for the uninformed this may seem like a fad (and the risk of it not catching on in this current incarnation is there). But ray tracing is something that will happen. And I hope it happens as soon as possible. Well, I did study a bit of computer graphics in college and I know this is a game changer. At the same time, I can understand for the uninformed this may seem like a fad (and the risk of it not catching on in this current incarnation is there). But ray tracing is something that will happen. And I hope it happens as soon as possible. Posted on Nov 13th 2018, 3:46 Reply

#22 Captain_Tom

What a non-news story. Everyone knows that Raytracing will eventually be standard, so really this guy said nothing lol.



If anything he said that AMD won't be heavily supporting raytracing in games for years. Posted on Nov 13th 2018, 4:03 Reply

#23 bug

Captain_Tom What a non-news story. Everyone knows that Raytracing will eventually be standard, so really this guy said nothing lol.



If anything he said that AMD won't be heavily supporting raytracing in games for years. Well, they may not yet have the resources to blow on GPUs, but they have to offer some level of support, otherwise they can't influence the development of RTX. Because there's a lot to improve. Being left out would be way costlier for them in the long run. Plus, they're not incompetent, I'd like to see what they have to bring to the table, we'd all benefit from their input. Well, they may not yet have the resources to blow on GPUs, but they have to offer some level of support, otherwise they can't influence the development of RTX. Because there's a lot to improve. Being left out would be way costlier for them in the long run. Plus, they're not incompetent, I'd like to see what they have to bring to the table, we'd all benefit from their input. Posted on Nov 13th 2018, 4:10 Reply

#24 Captain_Tom

bug Well, they may not yet have the resources to blow on GPUs, but they have to offer some level of support, otherwise they can't influence the development of RTX. Because there's a lot to improve. Being left out would be way costlier for them in the long run. Plus, they're not incompetent, I'd like to see what they have to bring to the table, we'd all benefit from their input. What development? What possible influence?



RTX is vaporware, and in fact Nvidia's RT is Hybrid - and therefore just another Gamesworks-like effect bolted onto a conventional rasterization system. Most screenshots have extra faked lighting to make the graphical difference noticeable too lol. Furthermore AMD has no way of affecting a damn thing in development unless they get a new line-up out the door that can compete in framerates across the board.



In other words, AMD can't influence anything until they reboot Radeon first, and there is nothing to add input to anyways because RTX is vaporware. What development? What possible influence?RTX is vaporware, and in fact Nvidia's RT is Hybrid - and therefore just another Gamesworks-like effect bolted onto a conventional rasterization system. Most screenshots have extra faked lighting to make the graphical difference noticeable too lol. Furthermore AMD has no way of affecting a damn thing in development unless they get a new line-up out the door that can compete in framerates across the board.In other words, AMD can't influence anything until they reboot Radeon first, and there is nothing to add input to anyways because RTX is vaporware. Posted on Nov 13th 2018, 4:18 Reply

#25 bug

Captain_Tom What development? What possible influence?



RTX is vaporware, and in fact Nvidia's RT is Hybrid - and therefore just another Gamesworks-like effect bolted onto a conventional rasterization system. Most screenshots have extra faked lighting to make the graphical difference noticeable too lol. Furthermore AMD has no way of affecting a damn thing in development unless they get a new line-up out the door that can compete in framerates across the board.



In other words, AMD can't influence anything until they reboot Radeon first, and there is nothing to add input to anyways because RTX is vaporware. My mistake, I didn't pay attention who I was replying to. My mistake, I didn't pay attention who I was replying to. Posted on Nov 13th 2018, 4:26 Reply