Why? How many Indie developers are writing their own 3D engines these days?



How many are writing DirectX 11 engines?



Your argument that Indie developers won't use DirectX 12 capable engines is absurd and should be self evident by the overwhelming use of the Unity engines by the Indie developer community.



I don't think you quite understood the second part of this quote:



The development model envisioned for Direct3D 12 is that a limited number of code gurus will be the ones writing the engines and renderers that target the new API, while everyone else will build on top of these engines.



That's already happening and has been for a long time.



Engines will be more and more platform agnostic and there will be even fewer in-home engines, but that was a trend that has been happening since way before Vulkan or DirectX 12 were even a thing.

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