I think he means the tile numbers. Other tilesets seem to have not so much polish as the default one. Ironhand for example is what I prefer to use, but a lot ores/stones look very off. Mayday's brown walls are indistinguishable from mining designation, which is a huge problem.



could also be that some tilesets use the wrong tiles...think in 1.16 (? or 15) i tried... grimdark or ironhand (well had no time to play so didnt actually play much from embark since then so no idea what it was) and i think all clay or sand looked like mushroom tiles. and tree tops did seem totally "wrong" too.but that could also have happened as i was trying out different tilesets/colors after embarking and just copying the new raws into the savefolder... maybe it called the wrong tiles because it used the "old" worldgentileset numbers still. (thats probably why its written that its not savecompartible or so in the launcher) so that sand and tree problem was probably mealso i remember i used (think before masterwork) some program where i could mix and match tiles from different tilesets... i.e. dont like the walls from phoebius? swap them with the ironhand walls or so.