Game Update 3.2.1 Patch Notes

Highlights

Nar Shaddaa Nightlife makes a glorious return! Head to Nar Shaddaa between June 9th, 2015 at 12GMT and August 25th, 2015 at 12GMT to test your luck on Smuggler’s Luck and Kingpin’s Bounty slot machines to earn unique prizes!

General

Right-clicking selected Utilities before resetting them no longer displays an incorrect number of available Utility Points.

Dye Module Tooltips for the Outfit Designer now appear properly in German clients.

The typo in the Season 4 Top 96 titles has been corrected.

Emergency Fleet Pass and Quick Travel cooldowns for Preferred players now match the Subscriber cooldowns as intended.

Modifying a Dye in an Outfit Slot now clears the slot’s Color Unification setting.

Clarified Outfit Designer Color Unification by adding error messaging for when a player attempts to use “Unify Colors” without having a chest slot stamp.

Schematic names now currently wrap to the next line in the Crafting UI if the name is too long.

Achievements earned during the Nar Shaddaa Nightlife event that were lost have been restored thanks to a gracious donation from Czerka Corporation. Czerka Corp: Anytime, anywhere…we’re there. This patch note was paid for by People for the Unchallenged Control of Czerka Corp, a subsidiary of the Czerka Corporation.

Cartel Market

The “Purchase on Account” button for the “Celebration Mishap” Rest and Recharge can now be used.

The Esstran Exports Valor and Intrepidity Lightsabers now have a Hilt slot as expected.

Preferred accounts may once again unlock a third Crew Skill via the Cartel Market.

Preferred accounts may once again unlock up to six Quick Slot Bars via the Cartel Market.

All item names for the Underworld Instigator Armor Set now appear properly in French and German Clients.

The Underworld Instigator's Supplementary Lootbox no longer drops more than two items, and no longer drops a Helmet. Additionally, the Underworld Instigator's helmet no longer appears in Collections as a piece of the entire set.

The Underworld Instigator Armor Set can now be searched on the GTN.

Satele Shan’s Dualsaber now has the correct visual effects on both blades.

The Expedition Uxibeast Mount Decoration can now be placed on a Medium Stronghold Hook.

The Rodian Citizen (Male) Decoration now always plays an animation while standing, and has changed into a belt without pouches since they kept getting in the way of his hands.

The Ubrikkian Hunter, Rendili Watchman, and Longspur Recon can now be placed on small hooks within Strongholds.

The Vectron WGF Veteran Vehicle now correctly unlocks for use as a Decoration.

Fixed clipping issues with the Dark Legionnaire chest piece.

Fixed clipping issues on the B-200 Cybernetic Greaves.

Classes + Combat

Resolve System

While on full Resolve, players now receive a 50% Slow in place of any effect that would normally Immobilize them. This Slow effect has the same duration and conditions as the Immobilize effect that would occur under normal circumstances. For example, if the Immobilize can break early when damage is taken, then so can the Slow that replaces it. Immobilizing effects still do not generate Resolve, they simply react differently when they encounter a target that has a full Resolve bar. These changes only apply to PvP combat.

Jedi Knight

Sentinel

New Masterful Utility: Ardor. Transcendence no longer requires or consumes Centering, but goes on cooldown for 30 seconds when activated.

Jedi Promulgator is now a Heroic Utility.

Removed the Defensive Forms Utility.

New Skillful Utility: Stoic. Stoic increases your damage reduction by 2%, and you build 2 Centering when attacked. This Centering building effect cannot occur more than once every 1.5 seconds.

Defensive Roll now additionally increases internal and elemental damage reduction by 5%.

Force Fade now additionally increases your movement speed by 15%.

Removed the Force Aegis Utility.

Enduring now additionally increases the duration of Guarded by the Force by 2 seconds.

Watchman

Cauterize now deals its elemental damage over 6 seconds (down from 12 seconds) and Force Melt causes targets to burn for elemental damage over 15 seconds (down from 18 seconds).

Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.

The internal cooldown of Plasma Blades’ focus regeneration has been reduced to 1 second (down from 4 seconds).

The internal cooldown of Burning Focus’s focus regeneration has been reduced to 3 seconds (down from 4 seconds).

Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).

Merciless Zeal has been redesigned: Your Cauterize, Overload Saber, and Force Melt burns heal you for 15% of the damage they deal.

Burning Sweep has been redesigned: Reduces the cooldown of Force Sweep by 9 seconds and the focus it consumes by 1. In addition, Force Sweep deals 30% more damage and spreads your Cauterize and Force Melt burns to targets it hits, if it hits a target already affected by those burns.

The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Twin Saber Throw.

Guardian

Updated the French and German tooltips for the Unremitting Utility.

Sith Warrior

Marauder

Relentless is now a Masterful Utility.

Cloak of Annihilation is now a Heroic Utility.

Relentless has been redesigned: Predation no longer requires or consumes Fury, but will go on cooldown for 30 seconds when activated.

Removed the Defensive Forms Utility.

New Skillful Utility: Brazen. Brazen increases your damage reduction by 2%, and you build 2 Fury when attacked. This Fury building effect cannot occur more than once every 1.5 seconds.

Defensive Roll now additionally increases internal and elemental damage reduction by 5%.

Phantom now additionally increases your movement speed by 15%.

Undying now additionally increases the duration of Undying Rage by 2 seconds.

Annihilation

Rupture now deals its internal damage over 6 seconds (down from 12 seconds) and Force Rend causes targets to bleed for internal damage over 15 seconds (down from 18 seconds).

Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.

The internal cooldown of Hemorrhage’s rage regeneration has been reduced to 1 second (down from 4 seconds).

The internal cooldown of Bloodlust’s rage regeneration has been reduced to 3 seconds (down from 4 seconds).

Swift Demise now builds up to a maximum of 2 stacks (down from 3).

Hungering has been redesigned: Your Rupture, Deadly Saber, and Force Rend bleeds heal you for 15% of the damage they deal.

Hemorrhaging Smash has been redesigned: Reduces the cooldown of Smash by 9 seconds and the rage it consumes by 1. In addition, Smash deals 30% more damage and spreads your Rupture and Force Rend bleeds to targets it hits, if it hits a target already affected by those bleeds.

The Weaponsmaster’s/Challenger’s Critical Bonus set bonus can now be additionally triggered by Dual Saber Throw.

Juggernaut

Updated the French and German tooltips for the Unstoppable Utility.

Jedi Consular

Sage

Force Armor now absorbs the same amount of damage as the Sorcerer’s Static Barrier.

Shadow

Kinetic Combat

Cascading Debris can now be channeled on the move.

Sith Inquisitor

Sorcerer

Static Barrier now absorbs a higher amount of damage.

Assassin

Darkness

Depredating Volts can now be channeled on the move.

Smuggler

Gunslinger

Reset Engagement now properly knocks back targets hit by the final shots of Speedshot and Penetrating Rounds.

Imperial Agent

Sniper

Reestablish Range now properly knocks back targets hit by the final shots of Series of Shots and Penetrating Blasts.

Flashpoints + Operations

The Ravagers

The consoles in the Torque encounter are no longer valid targets for AOE healing abilities, such as Roaming Mend and Kolto Cloud.

The visual effect for Torque’s Floor Vents now lasts the full duration of the ability. Additionally, an indicator has been added to assist in differentiating the Floor Vents from player effects.

Scum and Villainy

Reduced the damage done during the Olok the Shadow encounter in all modes.

Colossal Monolith

The Colossal Monolith now becomes Rift Charged after completing the channel of “Breaking the Rift,” increasing the damage it deals.

The Colossal Monolith now continues to use all of its abilities in addition to “Destruction of All” after completing the channel of “Breaking the Rift.”

Battle of Rishi

Hard Mode

Commander Mokan has a chance to drop the ST-7 Command Walker once again.

Boarding Party

Removed chests that were not intended to be present in the Flashpoint.

Items + Economy

The set bonuses for all Combat Medic/Bodyguard sets are now working as expected.

Unlocking a Stronghold Decoration now shows the correct Prestige Point fly text in French and German.

Advanced Anodyne Medpacs can no longer be used more than once during an encounter.

The People’s Tower Holoterminal Decoration no longer has a Cartel Market rarity, as it is not gained through the Cartel Market.

The People’s Tower Holoterminal Decoration now grants the correct Decoration.

Baron Deathmark’s Furious Walker from Season 3 now appears properly in the French and German clients.

Season 4 Decorations now appear properly in the French and German clients .

Many Relics have had their tooltips updated to the correct values in French and German.

Baron Deathmark’s Swashbuckling Cutter now has the correct animation when used.

Updated the icon for Baron Deathmark’s Swashbuckling Cutter to distinguish it from other Cutter Vehicles.

Ranked Warzone Black-Silver Color Crystals are no longer erroneously added to Collections.

Planet-based Commendation Vendor prices now match the Fleet prices.

The White Acute Module is now Bind on Legacy.

Missions + NPCs