Sins of a Solar Empire: Rebellion v1.83 Opt-In (Updated)

Select Sins of a Solar Empire: Rebellion from your Steam library list

Right-click and select Properties

Click the BETAS tab

From the drop-down box, select opt-in and click CHECK CODE (hitting Enter will not work)

Click CLOSE and Steam should pick up the new update and install it automatically

To play multiplayer: You need to manually update your rebellion.user.setting file as follows -

Open Windows Explorer to: Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting

Open rebellion.user.setting use Notepad

Look for IcoServerPort (line 40) and change the number which follows to 8000

Save the file

Change Log:

(2/24) Fixed autocannon and laser sounds not playing.



(2/24) Fixed bug where AI players wouldn't build anything while constructing a titan.



Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage.



Fixed moveAreaRadius and hyperspaceExitRadius being defined in scenarios and the randomizer. e.g. Randomly generated planets will now take the appropriate values from their entity definition.



Added backwards compatibility for any user made maps that were created using version 4 (the latest prior to this update). All standard maps have been updated to version 5.



Fixed "Wail of the Sacrificed". "ApplyBuffToTargetsAtAdjacentOrbitBodies" now affects all adjacent bodies regardless of whether they have been explored or not.



Fixed "Planet for a Planet".



Fixed Research modifier "ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls" from affecting all players. It now only affects the player who owned the planet.



useCostType "ResourcesAndMustHaveCapitalCrew" now allows designer to specify the capitalShipSlots and regular shipSlots.



Fixed bug where there was no music to play in the interim between frontend and entering a new match.



Added a new BuffInstantActionType "GiveExperience"



Modders can now specify up to 9 titans to build in the menu.



PlanetBombingAbsorption now shows up in tooltips and displays in red if the values have a negative impact on the player.



Advent Illusion frigates now refund for the correct amount (zero).



Fixed ResearchCostAdjustment not always displaying the correct color in tooltips.



Fixed crash when a capital ships dies and the player is using Polish.



Optimization improvements for online play.



Stability improvements to ICO.



Removed Stardock Activation requirement.

Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.