-Refixed and Updated

-Tire track ground decal in City in Chaos stage

Updated to version 3.0 on 10-06-2019

-Complete remake of fix using regex to ensure future update compatibility

-Correctly fixed specular highlights and decals (previously unfixable tire track)

-Added an automatic convergence preset for in fights, so no longer required to use a manual toggle switch

-I did not explore the story mode, so there may be broken shaders there. I already fixed the story once before. If you missed it, then tough break, it's not worth my time to fix again.

INSTRUCTIONS

Donations

With all the stylizing and visual flair in this new entry, this is one game that NEEDED to be 3D ready. Fortunately the game only required a few simple fixes to get it darn near perfect.-Lighting & Shadows-Halos-Reflections(Now fixed in version 3.0): ..\Street Fighter V\Street Fighter V\Binaries\Win64Pressing the \ key toggles HUD on/offPressing the [ key cycles the HUD through various depths.: This does cause the life bars to glitch a little and not display correct amount of life for a short while after taking a hit, but they should show correct values after some time. You can cycle until they are at screen depth if you don't like the glitch, or change "z = 0.5" to "z = 0.0" in the d3dx.ini file.Enjoy!-Like my work and wish to show appreciation? Dontations can be sent by visiting: www.paypal.me/DShanz or by sending to rshannonca@gmail.com