Commanders!

After completing the first iteration of ammo rebalancing tests we carefully analyzed your feedback and the data obtained. We made the necessary conclusions, revised some of our previous decisions, and are now excited to invite you to participate in the next round of tests!

According to the results of our surveys, many players who took part in the ammo rebalancing tests on the Sandbox server agreed with the suggested changes. Most of their questions and suggestions were related to individual — but certainly important — aspects of the implementation of this concept, which we need to pay close attention to.

We’ve tackled those issues in this iteration, so jump right in and let us know what you think! Testing will again take place in an open format on the Sandbox server.

Testing Period: July 5-15, 2019

How Can I Take Part?

This time all players have access to testing — just download and install the client using the following link:

DOWNLOAD

Tweaks That Remain Unchanged

The proposed HP improvement for low-tier vehicles was received positively by the players, so it will remain unchanged. But the rest of the proposed changes will be slightly adjusted. Let's take a closer look.

Special vs. Standard Ammo

During the tests, standard shells performed much better than the special ones. As a result, our testers rarely used special rounds, even with unlimited resources. We would like the effectiveness of special shells to be comparable to the effectiveness of standard ones so that both types of shells are used by players depending on the situation.

But at the same time, we strive to avoid a scenario where special rounds would become unclaimed. During the previous iteration, the use of special shells decreased slightly below the expected threshold. This is why in the second iteration of the Sandbox we want to adjust the ratio of standard and special shell effectiveness by reducing the increase in damage of standard shells.

Standard Shell Damage

Many players pointed to the greatly increased efficiency of vehicles with large-caliber guns (150 mm and above). As a most vivid illustration, the German TD branch with the Grille 15 at the top can be cited. The large calibers of this branch received a much too significant increase in damage and showed increased efficiency.

In the next iteration, we will make the damage distribution more linear and reduce the damage increase for guns with larger calibers from 43-40% to approximately 25%. So the increase in damage for Tier VIII-X vehicles will not be as significant.

Most other tanks will also lose some of their damage increase, but this loss will be less significant. For clarity, check out the alpha damage values ​​for a selection of tanks compared to the first iteration of tests in the table below: