We are Real Welders – a small studio located in Vilnius. Our office employs 5 people: three programmers, an artist and a game designer. And one more 3D artist who works remotely.

We are working on Sky Haven – an airport tycoon game where the player begins to control and build/manage an airport in 1910. And with the course of the game and progress, it all evolves and grass airstrips are ultimately turned into modern international hubs.

This is the most difficult project our team has ever worked on. To control the process, we adhere to the Agile Scrum methodology in terms of daily workflow. As it often happens, our Scrum implementation is very different from the one described in the books. But we do not miss daily standups and sprint planning. After that it’s just a matter of spending the whole day together with everyone trying to get their tasks done and often going over different aspects of the game trying to come to common decisions. Sometimes it gets heated of course when opinions clash which can be a time waster, but it’s probably an unavoidable aspect of game development.