Median XL

- Patch 1.3 -

GENERAL

MERCENARIES

ENDGAME QUESTS

MONSTERS

Skills

ASSASSIN

AMAZON

BARBARIAN

DRUID

NECROMANCER

PALADIN

SORCERESS

OSKILLS

ITEMS

PREVIOUS PATCHES

: reduced area size by 50% on Destruction: reduced area size by 50% on all difficultiesTerror Summoner will drop items againThehas been fixed. Mercenaries will no longer lose a large fraction of their stats and be extremely slow whenever they are resurrected or when you change one of their itemsTo facilitate the above we have cut one skill per merc (Vanquish, Pagan Rights, King of Blades, Thorn Field, Guard Tower, Flamefront, Banish, Possess, Warband)Mercenaries no longer gain resistances when they level up. Instead they have 100% to all resistances as a base. Therefore they will have 75% res on Hatred, 50% on Terror and 0% on Destruction by defaultAct 2 Fighter Mages will now cast Blood Thorns instead of Titan StrikeXazax, Kabraxis and Zorun Tzin are no longer poison immune.: fixed a bug which caused enemy tremors to deal less damage than intended, Uldyssian now spawns with a pair of bodyguards: doubled the damage of the meteor shower cast upon an Avatar's death on Destruction difficulty: Neon Fiend slow reduced from 50% to 15%. Added 40% Physical and Magic resistance on Destruction (20% on Terror): ninjas will now cast Scorpion Blade instead of Diseased Cattle to improve performance: fixed a bug which caused Devastation to do less damage than intendedMalic no longer spams 1hko homing missiles, instead he shoots slayer bolts dealing average magic damageModified behaviour so he will now use his other skills more oftenIncreased cast rate, damage and life on Destruction difficultyBone nova now displays a warning graphic for 1.6 seconds before the damage explosion, so you know when to gtfoHeal on kill increased to 8% of max hp, up from 4%Pride: increased Judgment Day damage by 50%Wrath: increased damage by 10%Fixed a bug which allowed you to obtain the reward on Hatred and Terror difficultiesNo longer has self harm tendencies, spawns less skeletonsBalefire travels 50% fasterJudgment day damage increased by 50%New lore, extending the Median and Diablo 2 storyQuest start condition, description and information will not be published in the documentation for this patchRewards a new charm when defeated on single player or on The Sin War realmAdditionally, rewards one of four brand new, exclusive and extremely powerful items on The Sin War onlyThis is the hardest endgame challenge Median XL has to offer, designed for a team of at least two people. Good luckNon-boss monsters in Destruction had a 2% chance to spawn with 75% extra physical resist. This has been changed to a 10% chance for +15% physical resist, to prevent player confusion when using immunity piercing skills.: damage reduced by 33%: ice breath damage reduced by 40%: physical damage reduced by 40%: reduced range by 30%: reduced range by 40% and damage by 17%Fixed a bug which caused Earthquake, Thunder Slam, Shower of Rocks and Retaliate to add only half of the intended magic damage to the attack: mana cost reduced by 30%, fire and poison damage increased by 25%: fixed skill not costing mana to refresh, reduced ear bleed: fixed a bug which made it require two attacks in order to gain the buffif under the effect of both Bloodbath &apm; Shadow Refuge the cooldown is reduced by 4 secondsWeapon damage increased to 90%, up from 75%: Fixed a bug which caused the magic damage synergy with Batstrike to not work. Synergy increased to 7% per Base Level, up from 5%.now starts at 1 projectile, down from 2On hit the knives now explode into poison cloudsPoison clouds stack, so increasing projectiles adds both aoe and single target damagePoison damage increased by 65%: is now rewarded for the Ennead Challenge rather than the Black Road, lower levels give more reduction, total unchangedavoid while levelling reduced by 10%formula after character level 108 has changedbefore: 24% + 1.25% per base level, now 39% + 0.75% per base level (more avoid earlier, total max unchanged): base cooldown reduced by 1 second: increased area of effect by 30%radius reduced by 30%lightning conversion increased from 66% to 100% (better damage due to full benefit from pierce but less farming utiliy due to loss of leech and immunities)weapon damage reduced to 55%, down from 60%, mana cost increased by 33%lightning conversion reduced from 50% to 30%weapon damage increased from 80% to 100%bonus lightning damage per skill level increased by 100%Iron Spiral, Death Gaze and Stampede now have a 0.8 second cooldown. This may be removed by investing 6 points in the respective skill: will no longer waste axes on targets outside of line of sight, projectile speed increased by 33%: now enables Spirit Guide: no longer increases weapon damage: fixed a bug which made it give more stats than intended: fixed an error in the description regarding the Doom damage (was showing ~40% less than correct value): no longer adds lightning damage to weaponsShapeshifting cooldowns reduced to 2 seconds: base duration increased to 60 seconds, up from 20. No longer affected by buff duration: now gives 30% projectile avoid instead of 40% melee dodge: changed the way the skill regenerates manainstead of providing mana per attack the regeneration effect will now linger for 2 secondsessentially this means you have infinite mana for 2s after each mana pulse, and then it begins degenerating from full: fixed a bug which caused the skill to reduce enemy magic resistance: reduced mana cost by 33%: Casper will no longer penetrate wallshalved number of quills per attack, weapon damage increased to 60% to compensatethis change was made mainly for performance reasons (trap rats would cause sprite limit issues even with increased cap)now gains an extra target every 10 base levels, down from 12: recasting this skill while it's active will now refresh the duration, instead of toggling the effect. Spell damage bonus increased by 25%: base duration increased, duration at max character level unchanged: fixed a bug which made it immune to physical damagereanimate chance reduced by 50% to alleviate screen clutterno longer has collision with other minions, so he can enter combat more efficientlyHostile Veil king no longer uses his one shot attack on Hatred and TerrorReceives 20% less elemental damage: slow target reduced by 66%, health increased by 35%.: damage reduced by 25%removed next delay, skill is now a tier 1 single target attackhas a 0.8 second cooldown which may be reduced to zero after investing 7 points in the skill: removed weapon damage bonus per skill level, now adds 20% of Strength and 25% of Dexterity as a bonus to weapon physical damageno longer increases weapon damageBase bonus to strength and dexterity doubled to 100 points but is now fixednow adds 1% increased base block chanceNecromancer only scythes now give 25% less bonus to weapon physical damage per strength: duration reduced to 15 seconds, down from 20.: damage increased by 20%: using this skill inside the Den of Evil no longer makes the quest impossible to complete: Howling & Death's fury totems damage reduction bonus is now only active while the Chosen is nearbyFixed an issue which caused Dragonheart and Tainted Blood to not update their stats if cast while already active: fixed a bug which caused the skill to damage enemies off screen: duration & damage reduced by 20%, mana cost increased by 20%: maximum velocity bonus capped at 35%, down from 50%.: base movement speed increased by 23%All fire spells: damage increased by 10% and mana cost reduced by 10%: damage increased by 20%No longer have an aura which grants a total defense bonus and damage reductionThese stats were extremely synergetic with the lightning and poison passives and also incredibly powerful, to the point where any optimal caster sorceress would always be X + coldTherefore these stats have been removed and sorceress defenses have been enhanced in other ways to compensateTheir aura now provides +5% to maximum cold resistance, +50% cold resistance and +100% minion damage: now grants 5% damage reduction + 3% damage reduction per base level, up to a maximum of 20%. Improved description to avoid confusion: maximum life increased by 20%, life regeneration increased by 30%: now debuffs enemies in a large nova rather than a cone. Improved the clarity of the visuals. Reduced mana cost by 25%, base duration increased by 1 second: damage increased by 20%: total damage bonus to class spells increased by 33%: is now usable regardless of character transformation/passives: fixed inaccurate spell damage description: summon limit has been halved: now only provides 20% of the listed stats if you have the Runemaster skillFixed the icons of Scattershot, Summon Sinner and ClobberExtra Necromancer minions stat has been reduced across all items. Necromancers will still have the largest possible summon army, as it fits the class, but now it won't cause as many performance issues for othersFixed Sceptres sometimes incorrectly showing a Strength Damage bonusFixed the stat requirements of all sacred items which were lower than their tier 6 variantMagic resistance has been reduced on Tiered Uniques and items which gave more than 15%Flamefront on striking proc chance has been reduced by 17% due to the buffs the skill has received in the past patchesItems which had Scorpion Blade procs have had the chance/level reduced due to the significant buff the skill has received: proc chance reduced to 5%, down from 15%. Added 15 mana on striking.no longer trigger a short cooldown on proc: reduced minion life, life and mana by 25%: halved damage reduction: reduced punisher level on the regular version, increased it on the XIS version: proc changed from "on damage taken" to "on striking"sapphire mana on kill increased by 50%: dexterity reduced by 40%: on death proc replaced with 2% CtC Psionic scream on striking: baneblade duration from the proc is now 30 seconds: proc changed from 5% CtC Hellgate on Kill to 1% CtC Call Treewarden on Kill: has been reworked: resistance penalty reduced to -25%, down from -100%: damage to mana now 100%, down from 250%: melee slow reduced to 50%, down from 75%. Cold damage doubled: has been disabled