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Quote: Madkill Originally Posted by Hmmm i was thinking, if things were done in this game like lets say in borderlands or borderlands 2 , would u think its possible to be able to modify the save file for getting all the stats and damage munipulation on certain weapons and stuff and modify ur inventory? im no coder but i felt like sharing my thoughts



To give you a quick idea though, just use the save editor I posted above and look for things like this:



Code: { BlendInTime = 0.572014, BlendOutTime = 0.0, Blinking = 0, DATA = { EntityMeshData = { EntityMesh_ScaleX = 0.8, EntityMesh_ScaleY = 0.8, EntityMesh_ScaleZ = 0.8, }, }, Equipped = true, Extend = @"weapon_upgrade", ForNetworkPosOverride = ::Vector( -57.2695, 27.5281, 13.3577 ), InventoryIcon = @"inv_icon_upgrade_weapon_0_d", InventoryName = { Format = @"upgrade_name_format_2_suffix", Params = [ @"upgrade_name_base_2", @"upgrade_name_suffix_LifeDrain", ], Size = 2, }, InventoryPropertyName = [ { ColorType = @"positive", Format = @"UI_upg_LifeDrain", Params = [ @"+1.2%", ], Size = 1, Type = @"LifeDrain", }, ], Level = 14, Mesh = @"data\items\collectable\tiger_rare\tiger_rare", MeshPhysic = false, Modifiers = { LifeDrain = 0.012, __UpgradeType = @"weapon", }, Pin = true, Power = 0.134806, PriceBuy = 9706.71, PriceSell = 329.486, Private = { Discovered = true, __inventorySeen = true, __name_set = true, collected = true, outlineOnlyVisibleCorners = { [ 1 ] = 1, [ 2 ] = 1, }, outlineOnlyVisibleTick = 2, spawned = true, }, PureInitialActivation = true, Rarity = 1, UseVisibilityEvents = true, Useable = false, Visible = false, },

Code: Modifiers = { LifeDrain = 0.012, __UpgradeType = @"weapon", },

Code: Modifiers = { LifeDrain = 1.0, __UpgradeType = @"weapon", },

Code: Modifiers = { LifeDrain = 1.0, DamageElectric = 1.0, __UpgradeType = @"weapon", },



I also recommend that you change the item level to something high like 900-1000 so you can find it easily without having to navigate a list of hundreds of mods to find the one you edited. Yeah i've done this, see the screenshot in one of my posts above. I'll probably start working on a proper save editor later today/tomorrow depending on when I finish some uni work.To give you a quick idea though, just use the save editor I posted above and look for things like this:Specifically the modifiers part:Now, say if you wanted to make it 100% life drain, you'd change it to something like this:To add extra effects such as extra electrical damage, add something like thisWhich adds 100% weapon base damage as extra electric damage. My post above has a mostly complete list of modifiers that you can add to weapons. You can try any effects, the game will just disable them if it's not applicable to the weapon you're equipping them to so don't worry about making sure it won't crash if you add modifiers that might be incompatible.I also recommend that you change the item level to something high like 900-1000 so you can find it easily without having to navigate a list of hundreds of mods to find the one you edited.

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