DnD 5e Barbarian Option: Path of the Blood Rager

Welcome to the first of the new content! Or rather in this case older content that has been playtested and is ready to add into any game!

Class option below the read more!

Blood Rage

At 3rd level whenever you enter a rage you may instead enter a blood rage. While blood raging you have the ability to cast spells. In addition to attacking a foe or taking damage as long as you’ve cast a spell on your last turn you do not fall out of your blood rage.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.

Cantrips

You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.

Spell Slots

The Blood Rager Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st level spell shield and have a 1st level and a 2nd level spell slot available, you can cast shield using either slot.

Spells Known of 1st Level and Higher

You know three 1st level sorcerer spells of your choice, two of which you must choose from the evocation and transmutation spells on the sorcerer spell list.

The Spells Known column of the Blood Rager Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an evocation or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation or transmutation spell, unless you’re replacing the spell you gained at 8th, 14th, and 20th level.

Spellcasting Ability

Charisma is your spellcasting ability for your sorcerer spells, since you cast your spells through sheer will. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Bloodspell

Beginning at 6th level, when you enter a blood rage you can spend your reaction to cast a cantrip you know even if that cantrip would normally take more than a reaction to cast.

Improved Bloodspell

Beginning at 10th level, when you enter a blood rage you can spend your reaction to cast a 1st or 2nd level spell you know even if that spell would normally take more than a reaction to cast.

Greater Bloodspell

At 14th level, when you enter a blood rage you can spend your reaction to cast a 3rd level spell you know even if that spell would normally take more than a reaction to cast.