lolreaper Profile Joined April 2010 301 Posts Last Edited: 2010-05-13 12:22:55 #2 omfg hellions

great job man this looks awsome hope blizzard sees this topic (maybe post it on bnet forums?)

AcrossFiveJulys Profile Blog Joined September 2005 United States 3610 Posts #3 you did this in the map editor? how did you accomplish that?

samuraibael Profile Joined February 2008 Australia 294 Posts #4 The tank one would be great. Hard counters being overcome by micro is what we want.

Bensio Profile Blog Joined April 2010 United Kingdom 620 Posts #5 Pretty awesome, dont give up on this, hopefully blizz will approve and show interest, if they ignore it, then its the end of the road

MadLag Profile Joined March 2010 Poland 82 Posts Last Edited: 2010-05-13 12:23:54 #6 the SS looks kinda bad :p but man those vids look sweet !! that stacking sure would make thor happy :DDD i wonder if blizzard will check it out and put unbugged in sc2 -_-



btw how about immortal ? :D

IrT4nkz Profile Joined May 2010 228 Posts #7 On May 13 2010 21:15 AcrossFiveJulys wrote:

you did this in the map editor? how did you accomplish that?

Changing unit stats in the editor, rotation etc.



The hellion seems to take forever to kill the lings though. Other than that, great job :D Changing unit stats in the editor, rotation etc.The hellion seems to take forever to kill the lings though. Other than that, great job :D

KingFool Profile Joined January 2008 Canada 428 Posts #8 yeah.. this looks like starcraft should. Nice job Stimin myself on a daily basis

Clamev Profile Blog Joined January 2010 Germany 498 Posts #9 Ehm maybe it´s just the fact that i am from Germany but you should consider not calling it the SS project micro.

But ohterwise realy cool sutff you did there^^ 6Pool or die trying

sluggaslamoo Profile Blog Joined November 2009 Australia 4304 Posts Last Edited: 2010-05-13 12:29:34 #10



I can't change the topic title ^ OH SHI- sorry I didn't realise my bad ahahaI can't change the topic title Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008

Yokoblue Profile Joined March 2010 Canada 594 Posts #11 Really waiting for this map.... Hope you post it soon. This map + Multitask map = Win :D Master League playing Protoss and Zerg

KrrFan Profile Joined March 2010 Lithuania 26 Posts Last Edited: 2010-05-13 12:36:23 #12 dear

InRaged Profile Joined February 2007 1047 Posts Last Edited: 2010-05-13 12:40:54 #13 Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.



I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?

Is there any sane reason for thing to be in the game, wtf.

Piy Profile Blog Joined January 2008 Scotland 3152 Posts #14 If they even half implemented some of these features, after dealing with the balance problems, the skill ceiling would increase dramatically.



They won't though, but just saying. My. Copy. Is. Here.

iounas Profile Joined July 2008 409 Posts #15 On May 13 2010 21:10 sluggaslamoo wrote:

I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..

They do things for a reason.



Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different.. lol.. What does this even mean? You think they are that stupid that they cant make units stack..They do things for a reason.Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different.. IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.

sluggaslamoo Profile Blog Joined November 2009 Australia 4304 Posts Last Edited: 2010-05-13 12:57:34 #16 On May 13 2010 21:40 InRaged wrote:

Awesome stuff, dude! Hellion and Tank should be implemented by Blizzard asap without second thoughts, imho. Especially hellion, cause current in-game version is just frustrating crap.



I also found out couple days ago that's not "attacking after decelerating" that ruins micro as some of us thought. It's just for some only for Blizzard known reason they put arbitrary pre-attack delay into every fucking single unit except, like, zealot and mutalisk? "Point Damage" it's called or something like that. I bet you removed that from the units you modified, sluggaslamoo, right?

Is there any sane reason for thing to be in the game, wtf.



I changed every variable to 0 with the word delay in it or related to delay, and i think mucked around with other random things like fidget to see if it made any difference. The biggest problem is lack of documentation right now.



Its actually some flag changes and borrowing physics from units that naturally have micro capability (typically air) but for some reason have delays or flags set which prevent this.



For example for muta micro you allow"attacking while moving" but then also having "only fire while attacking" does most of the work. Then you just have to get rid of delays and tweak other things.



Other units are harder, for example the hellion I don't think natively supports attacking while moving. Even if you set the flag, it only works mothership/patch11 phoenix style, which is not what we want. So I duplicated the mutalisk and replaced all the variables and it worked perfectly. This is the same for the tank, but I figured hold-position is good enough for the tank. I changed every variable to 0 with the word delay in it or related to delay, and i think mucked around with other random things like fidget to see if it made any difference. The biggest problem is lack of documentation right now.Its actually some flag changes and borrowing physics from units that naturally have micro capability (typically air) but for some reason have delays or flags set which prevent this.For example for muta micro you allow"attacking while moving" but then also having "only fire while attacking" does most of the work. Then you just have to get rid of delays and tweak other things.Other units are harder, for example the hellion I don't think natively supports attacking while moving. Even if you set the flag, it only works mothership/patch11 phoenix style, which is not what we want. So I duplicated the mutalisk and replaced all the variables and it worked perfectly. This is the same for the tank, but I figured hold-position is good enough for the tank. Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008

lolreaper Profile Joined April 2010 301 Posts Last Edited: 2010-05-13 12:53:07 #17 On May 13 2010 21:47 iounas wrote:

Show nested quote +

On May 13 2010 21:10 sluggaslamoo wrote:

I wanted to keep the process as simple and as easy as possible, the less changes the better. The simpler it is, the easier it is for Blizzard to make the change.

lol.. What does this even mean? You think they are that stupid that they cant make units stack..

They do things for a reason.



Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different.. lol.. What does this even mean? You think they are that stupid that they cant make units stack..They do things for a reason.Or people saying "thats not what we meant by moving shot..lol blizzard is stupid".. What makes you think they have to exactly replicate what some guy says on some forum.. Do you think they dont know how their own game works? They just got an idea from that and did something different..

after reading some of their change explanations in patch 11 i came to the conclusion they might not know what we are talking about.

ps. sluggaslamoo phoenix change looks far superior to blizzard one after reading some of their change explanations in patch 11 i came to the conclusion they might not know what we are talking about.ps. sluggaslamoo phoenix change looks far superior to blizzard one

PredY Profile Joined September 2009 Czech Republic 1731 Posts #18 no way

air should now be allowed to stack and patrol micro

you can select more than 12 units you know.. how imba would that be http://www.twitch.tv/czelpredy

yogur Profile Joined May 2010 Spain 5 Posts Last Edited: 2010-05-13 12:52:20 #19 Great work man. This is how it should be done. Microing hellion is very smooth and the other units also look nice. Hellion is such a lame unit right now, like a lame ground version of valkyrie.



It would be nice if you tweaked Carriers so they can stack together and be a viable option in the game, because right now they are crap also.



Blizzard what were you thinking (drinking) when coding the game? Come on! You can do better!

gogogadgetflow Profile Joined March 2010 United States 2583 Posts #20 I think the air units should spread out very quickly when not being given commands as a balancing factor and so that their power is truly proportional to player skill and attention. I'm sure you can do this/I'm sure blizz can do this.

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