Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

November 3

Hotfixes

Dungeons

Experience rewarded from queuing for "Random Legion Dungeon" (Normal difficulty) has been increased by 150%.

Maw of Souls

On Mythic Keystone difficulty, the portal to Stormheim should no longer be covered up by the Challenger's Cache.

Return to Karazhan

Players who may have missed the final turn-in to Khadgar inside of the Return to Karazhan dungeon are now able to turn in “Fragments of the Past” and “In the Eye of the Beholder” to Khadgar outside of Karazhan.

"In the Eye of the Beholder" and "The Tower of Power" should no longer fail to give players credit when defeating the final boss.

(REQUIRES RESTARTS) When returning to a partially-cleared Karazhan, the bosses and associated minions that had previously been defeated by the party leader should now properly be absent, and other players with different boss lockouts should be able to join without issue.

Items

Players can now see and track their weekly and maximum cap of Lingering Soul Fragments in the Currency pane.

Hidden Artifact appearances that drop off World Bosses should now be guaranteed on a kill.

Pet Battles

The Creeping Tentacle battle pet will now correctly drop on all difficulties of the Yogg-Saron encounter.

"Clone"-type abilities on Blood Boil, Bloodgazer Hatchling, and the 2016 BlizzCon pets have been exchanged for other abilities.

Professions

Alchemy

Recipe: Potion of Prolonged Power (Rank 1) no longer drops after you learn Rank 2.

PvP

Players who activate the Ivory Talon buff for the Talon’s Vengeance faction are no longer Friendly to other players and NPCs while inside the Black Rook Arena.

Class Adjustments Druid Fortified Bark no longer grants critical strike reduction. Nourish now allows Healing Touch to apply Rejuvenation (Germination) if Germination is learned in addition to other heal-over-time spells.

Mage Ice Form now has a 60 second cooldown.



Quests

Some unintentionally hidden World Quests in Suramar have been re-activated, including World Quests that are new to Patch 7.1.

Lingering Soul Fragments for the quest "Soul Prism of the Illidari" should now be guaranteed to drop from Heroic dungeon end bosses.

November 1

Hotfixes

Classes

Paladin

Silencing an enemy with Avenger’s Shield now activates Sephuz’s Secret.

Rogue

Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue’s line of sight.

Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.

Class Halls

You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.

Dungeons and Raids

Maw of Souls. Resolved an issue where Kvaldir Cage would remain stuck on a player.



Items

Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.

Player versus Player

Class Adjustments Death Knight (Frost) Strength in PvP has been reduced by 10%. Developers’ Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high. (Unholy) Apocalypse damage is no longer reduced in PvP. Developers’ Notes: We no longer feel that a reduction is necessary.

Demon Hunter (Havoc) Agility increased by 5%. (Havoc) Stamina increased by 10%. Developers’ Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.



Hunter (Survival) Stamina has been increased by 15%.

Mage (Frost) Intellect has been reduced by 10%.

Monk (Windwalker) Agility has been reduced by 10%.

(Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).

(Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%). Developers’ Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.



Shaman Forked Lightning will no longer ignore line of sight.

Forked Lightning will no longer strike dead targets.

Lava Burst now deals full damage in PvP (was doing 80% of normal damage).

(Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).

Warrior Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.

(Arms) Strength and Stamina increased by 10%.

(Fury) Strength and Stamina increased by 10%. Developers’ Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.



Warlock (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).

(Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).

(Destruction) Shadowburn now deals 20% less damage in PvP. Developers’ Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.



October 28

Hotfixes

Classes

Death Knight

Icecap is no longer activated by auto-attacks.

Demon Hunter

Nemesis is no longer on the global cooldown.

Druid

Casting an affected spell now removes only one stack of Predatory Swiftness with the legendary Ailuro Pouncers.

(Balance) Celestial Downpour now increases Starfall's duration by 20% (was 100%).

Hunter

Killer Cobra now triggers when Cobra Shot is cast (was when spell hit).

Survival Hunters' Mastery will correctly be activated by pet auto-attacks.

Bursting Shot will no longer clear damage-over-time effects from targets in PvE.

Mage

The legendary Belo'vir's Final Stand will now activate when a character has learned Arcane Momentum.

Monk

The legendary Ovyd’s Winter Wrap no longer activates Gust of Mists when the overheal effect is applied.

The damage of the Cinidaria the Symbiote legendary will no longer be reduced while the Monk has Storm, Earth, and Fire active.

Rogue

Outlaw Rogues should now be able to apply the Glyph of Blackout to Sap.

Warrior

Players who have unlocked the Sul'thraze the Lasher appearance should get credit for the Achievement that grants the appearances of the two weapons used to make it.

Dungeons and Raids

Players at the weekly cap for Lingering Soul Fragments should no longer be mailed extras or receive an error.

Halls of Valor The damage reduced by standing within Hyrja's Eye of the Storm now properly scales with increasing Mythic Keystone levels.



Holiday

The Hallow's End Crooked Tree Curse is successfully removed from players when they leave the area.

Items

Using the Flight Master's Whistle should no longer close your map or prevent you from chatting.

You can no longer have the effects of multiple combat potions at the same time.

Bacon should no longer remove Omelette buffs. Of course.

PvP

Artifact Power for Arena and Skirmish victories after your first of the day reward have been increased.

Fixed a bug where several items from Ashran, Tol Barad, and battlegrounds were not usable.

Class Adjustments Death Knight Both Empowered Rune Weapons and Hungering Rune Weapons now have a 1 minute cooldown when the Overpowered Rune Weapons PvP talent is taken. Shaman Counterstrike Totem (honor talent) now obeys line of sight.



Quests

Players are no longer able to start the quest chain that starts with "Fate of the Guard" and leads to the quest "Last Stand of the Moon Guard" until after completing "Shal'Aran".

The kill requirement for "Cry More Thunder!" has been reduced to 50 (was 150).

The “Power of Corruption” quest item Essence of Wyrmtongue no longer allows players to attack members of their own faction. Tricksy demons!

World

The Battle for Shattrath is working again.

Golden Eaglets, Tiny Apparitions, and Rose Taipans now spawn more frequently.

Wildlife have migrated away from the Ashamane's Fall graveyard in Val'sharah.

The portals in the Underbelly should now be visible.

October 26

Hotfixes

Classes

Death Knight

Fixed a bug that caused Dark Transformation to not trigger some additional effects, and not correctly transform abominations into flesh golems.

Druid

Fixed a bug where Shred could sometimes fail to deal damage or generate combo points.

Full Moon is again in the Arcane school.

Hunter

Bestial Fury will correctly increase Bestial Wrath's damage bonus to your pet and Hati.

Warlock

Enslave Demon can correctly target enemies up to one level above the caster.

Class Halls

Missions will be less likely to offer follower armor set items to players that have maxed out the item level of all their champions.

Items

The legendary Rogue ring Insignia of Ravenholdt should now be able to hit creatures with large hitboxes.

The legendary Warlock belt Power Cord of Lethtendris should no longer incorrectly have a chance to be activated by targets that already have Unstable Affliction.

PvP

Honor Talents

Druid

Thorns now has a 1 second cooldown between procs.

Quests

Killing the Waking Nightmare first during quest, "Waking Nightmares" will no longer prevent players from seeing Slumbering Nightmare.

October 25

Hotfixes

Bonus Event

Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest, "Emissary of War".

Classes

Druid

Luffa Wrappings should once again function correctly for non-Feral Druids.

Prowl should once again have the correct stealth effectiveness.

Mass Entanglement should now reliably chain to nearby targets.

Paladin

(Retribution) Fixed a bug preventing the Sword of Light passive from being fully calculated into baseline damage.

Shaman

(Restoration) Lava Burst should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher.

Warrior

(Arms) Fixed a bug preventing the Seasoned Soldier passive from being fully calculated into baseline damage.

Dungeons and Raids

Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons.

Game Client

(Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash.

PvP

Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor.

Honor rewards from Tol Barad have been reduced by 50%.

Class Adjustments Relentless reduces crowd control duration by 20% (was 25%). Developers’ Notes: We feel Relentless is over-represented in a lot of situations, so we’re slightly reducing its effect. Demon Hunter Fixed a bug that was preventing Imprison modified by Detainment from being removed by Divine Shield and Ice Block. Fury of the Illidari no longer causes reduced damage in PvP.

Mage (Fire) Stamina reduced by 10% in PvP. (Frost) Stamina reduced by 10% in PvP Developers’ Notes: Fire and Frost Mages have felt a bit too tanky. (Frost) Deep Shatter increases the damage of Frostbolt by 150% (was 200%).



Monk (Mistweaver) Surge of Mist now causes Enveloping Mist to incur an 8 second cooldown (was 6 seconds). Developers’ Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.

(Mistweaver) Counteract magic increases the healing of Renewing Mist by 125% (was 150%). Developers’ Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions.



Paladin Avenging Crusader now properly increases the cooldown recovery rate of Judgment and Crusader Strike.

Avenging Crusader no longer increases the cooldown recovery rate of Tyr's Deliverance.

Priest (Discipline) Searing Light increases the damage of Smite by 15%, down from 30%. Developers’ Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.



Rogue Agility reduced by 10% in PvP.

Stamina reduced by 5% in PvP. Developers’ Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we’re toning them down.

(Assassination) System Shock duration reduced to 2 seconds (was 4 seconds).

(Subtlety) Stamina reduced by 5% in PvP.

(Assassination, Outlaw) Stamina reduced by 15% in PvP.

Shaman (Enhancement) Agility reduced by 10%.

Warlock (Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations.

(Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations.

(Demonology) Implosion damage reduced by 20% in PvP situations.

Warrior Bladestorm now deals full damage in PvP situations. Developers’ Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we’re back to a place where returning it to full damage makes sense.

Execute now deals 15% more damage in PvP situations. Developers’ Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We’ve found that there are some situations where that wasn’t true, so we’re increasing the damage of Execute to make it always the right choice.



Quests

Players should no longer fail to get credit for completing world boss World Quests.

Players with a full inventory should now be able to complete “Edict of the God-King” and accept “Unwanted Evidence” after defeating God-King Skovald in Halls of Valor.

The quest drops for “Uncovering Orders” should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens.

World

Bloodgazer Falcosaurs should now respawn more quickly.

October 19

Hotfixes

Classes

Demon Hunter

Demon Hunters should now receive a cache (or mount when lucky) from Pandaria world bosses who previously had no items for Demon Hunters.

Paladin

Blessing of Sanctuary now has a 30 second cooldown.

Dungeons and Raids

Emerald Nightmare

Cenarius

Damage immunity such as Divine Shield or Blessing of Protection now prevents damage dealt by Spear of Nightmares.

Il’gynoth

Rogues will no longer end up inside Il’gynoth’s core when attacking it with Shadowstrike or Killing Spree.

Items

The effects from Jewelcrafting neck pieces should now scale properly when Timewalking.

Professions

Archaeology

It should now be easier to obtain Jewels of Aellis for the quest "Sifting Through the Rubble". Angry Highborne Spirits should now have a 100% chance to drop a jewel.

PvP

Warden Tower captains no longer have a limit on the number of eligible players who can simultaneously tap them.

Quests

Alliance players are now able to complete "Full Circle" in Vashj'ir.

October 13

Hotfixes

Bonus Events

Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.

The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.

Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.

Classes

Druid

Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.

(Balance) New Moon, Half Moon, and Full Moon are now in the Arcane spell school.

Items

Spirit Cauldrons no longer have collision.

Player versus Player

Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.

Mage

Frost

Ice Form now has a 60 second cooldown (was 45 seconds).

Ice Form can no longer be cast while stunned.

Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.

Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%). Developers’ Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we’re reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.



Hunter

Beast Mastery

Beast Mastery Agility reduced by 10% in PvP. Developers’ Notes: We’ve found Beast Mastery damage to be too high, but we don’t feel that it’s due to any specific ability or mechanic, so we’re reducing the overall PvP template.



Monk

Mistweaver

Mistwalk can no longer be cast while silenced.

Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)

Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP. Developers’ Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn’t have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We’re reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we’ve fixed that as a bug.



Paladin

Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.

Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast. Developers’ Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to “soft-counter” poisons and diseases, but we feel it’s too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.



Retribution

Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds. Developers’ Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.



Rogue

Assassination

System Shock now properly requires an Envenom cast with 5 or more combo points.

System Shock’s damage has been reduced by 20%.

Assassination’s Agility has been reduced by 5% in PvP. Developers’ Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We’ve been monitoring their damage and feel its higher than intended, and we’ve found some bugs with System Shock contributed to this. We’ve also altered their PvP template to effectively reduce their damage.



Outlaw

Control is King will no longer stack Adrenaline Rush above a 3 second duration. Developers’ Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.



Shaman

Enhancement

Stormstrike’s damage is reduced by 15% in PvP.

Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (was 45 seconds). Developers’ Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman’s burst damage with Stormstrike has been reaching unintended levels.



October 12

Hotfixes

Class Halls

General and LocalDefense chat channels are now functioning properly in the Shaman Class Hall.

Dungeons and Raids

In Mythic Keystone dungeons, Shadow Priests who die due to Surrender to Madness expiring should no longer incur a 5 second time penalty.

Emerald Nightmare Heart of Corruption On Mythic difficulty, the Corruptor Tentacle that previously spawned at 225 seconds into the fight now spawns at 235 seconds, and the Deathglare Tentacle that previously spawned at 240 seconds into the fight now spawns at 250 seconds.



Items

Items rewarded from emissary bags now more closely match the quality of World Quest rewards.

The Spear of Rethu polearm now scales properly from character level 1 to 100, now properly appears in the heirloom list, and is now correctly a 2-handed weapon.

Quests

Oculeth no longer disappears after completing the quest "Arcan'dor, Gift of the Ancient Magi."

October 6

Hotfixes

Classes

Warlock (Destruction) Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.



Mythic Keystone Dungeons

The amount of Artifact Power rewarded from end-of-run Mythic Keystone chests now increases with the Level of the Mythic Keystone Dungeon.

When beating a Mythic Keystone timer by a margin so significant that your Keystone is upgraded by more than one step, you will earn multiple loot chests as before, however, the additional chests beyond the first will no longer contain Artifact Power. Developers’ Notes: These changes are aimed at aligning the efficiency of the different tiers of difficulty, so that a well-geared group of dungeon experts is rewarded more for tackling a high-level Mythic dungeon, rather than incentivized to stomp an entry-level dungeon.



Items

The Archaeology World Quest heirloom reward Spear of Rethu should now be item level 700, as intended (was item level 605).

October 5

Hotfixes

Classes

Druid Moonkin Aura can no longer stack on targets.

Paladin Steed of Glory now properly makes the Paladin immune to stun effects.

Shaman Spirit Link Totem should no longer be damaged by Druids’ Rage of the Sleeper or Brambles.

Warrior (Protection) Fixed a bug where Vengeance could cause Ignore Pain to consume less Rage than intended, but absorb for more.



Class Halls

The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.

Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.

Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonus Faol, who sometimes has other things to do.

Dungeons and Raids

The Arcway Forgotten Spirits will no longer respawn in The Arcway. Timeless Wraiths will no longer attack players before they've been Banished In Time.



Halls of Valor When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.

PvP

Druid Fury of Elune can no longer be cast during Arena and Battleground preparation.

Demon Hunter Demon Hunters now start arenas with 0 Pain and Fury.

Rogue Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.

Shaman Fury of Air can no longer be cast during Arena and Battleground preparation.



Quests

High-level players should now be eligible for the "Trial of Faith" scenario during the Garrison Campaign.

In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.

Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

October 3

Hotfixes

Classes

Mage Splitting Ice should now cause Glacial Spike to damage the secondary target for 80% of the damage dealt to the primary target, as intended.

Monk Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.

Shaman (Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.

Warlock Shadowflame's damage over time can now critically strike.

Warrior Shield Slam now generates 20 Rage (was 10). Ignore Pain’s maximum absorption has been reduced by 33%. Inspiring Presence no longer stacks on players who have multiple Warriors present.



Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

Black Rook Hold Mythic Keystone target time increased to 38 minutes (was 35 minutes).

Eye of Azshara Mythic Keystone target time decreased to 35 minutes (was 36 minutes).

Maw of Souls Mythic Keystone target time decreased to 24 minutes (was 25 minutes).

Neltharion’s Lair Mythic Keystone target time decreased to 33 minutes (was 35 minutes).

Emerald Nightmare Vantus Runes can now be used in Mythic Emerald Nightmare. Il’gynoth On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated. On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth. Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.



Professions

Enchanting Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.



PvP

Shaman Totems will no longer take unintended extra damage from players.

Quests

Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.

For more details on World of Warcraft: Legion, head over to the Legion website.