The goal for this deck is to provide a shell to reliably utilize the ability of Freedom Khumalo: Crypto-Anarchist without going all-in by using the virus breakers. Instead, I opted for a selection of utility viruses (Datasucker, Imp, Consume, and Trypano) along with a few virus support cards (Friday Chip, Knobkierie, and Virus Breeding Ground).

Credits Are Delicious

The usual suspects are here in Daily Casts, Liberated Account, Sure Gamble, and Dirty Laundry. These all help even out the early game until you are setup to fully take advantage of Consume.

Consume by itself can earn a decent amount of credits with the amount of trashing this deck can pull off. When paired with Friday Chip, this card's economy value skyrockets as each Friday Chip virus token adds an additional 2 payout to Consume. Late game payout usually ends up being 10-14 per use per turn! You can even push your luck if you feel you don't need the money right away or if the corp purging would be advantageous to your game plan.

Parasite's Little Brother

Trypano is a shadow of the infamous Parasite but with some support it can still be rather powerful. Friday Chip and Virus Breeding Ground, and to a lesser degree Knobkierie, provide some much needed speed to its trigger effect. With three Friday Chip start of turn triggers, you are only one Virus Breeding Ground activation or one successful run Knobkierie trigger away from destroying the attached ICE. Even better if you used Clone Chip at the end of corp's turn to install it.

It shouldn't be forgotten that Trypano can be installed on an unrezzed piece of ICE. I usually prefer to wait until the corp spends money rezzing their ICE before destroying it, but it can be a boon in some matchups. For example, against asset spam you may just want the virus counters to contest key assets in the early game.

Heap Breakers

The heap breakers are tried and true in Anarch at this point, albeit a little expensive when using Black Orchestra and MKUltra. Datasucker can help with the awkward strength breakpoints you can encounter vs ICE like Fairchild 3.0. These breakers also make Inject way more palatable as they are best when already in the bin.

Other Notable Cards

Clone Chip: This card provides a sizable amount of consistency to the deck. It saves import programs trashed by Inject and can be Trypano copies 4 & 5.

Hacktivist Meeting: In the current meta it feels rather mandatory to play a current of some variety when the corp has access to things like Scarcity of Resources. This deck doesn't really need help against asset spam, but this card provides a decent ability at low cost and no influence.

Imp: Why trash only a few things when you can trash more! This has a notable synergy with Knobkierie to allow you to always have a counter to trash something annoying like an Obokata Protocol that you don't have the cards to steal.

Inject: This card does have some risk when playing a deck that uses important programs, but on average you will only trash 0-1 programs that you can bring back with Clone Chip if you really need. I feel the speed it brings over something like Earthrise Hotel is worth the risk of losing mutliple key programs in one go.

Friday Chip: In addition to the synergies with Consume and Trypano, this card works very well with Freedom Khumalo: Crypto-Anarchist. It provides essentially free virus counters for his ability as they are immediately replaced after use.

Self-modifying Code: It helps to find the programs you need when you need them. I prefer having these over multiple copies of Consume.

Virus Breeding Ground: This card helps smooth out the gaps in the deck's gameplan whether it is extra counters on Trypano or or for fueling Freedom Khumalo: Crypto-Anarchist.

Potential Additions

The Turning Wheel: While this deck's primary form of multi-access is just destroying every card so you can access more cards, this card could help when the corp makes multiple runs too expensive. I would likely drop a Self-modifying Code for this and another Clone Chip.

Clot: This deck already has both Clone Chip and Self-modifying Code so it could prove useful against fast advance shenanigans.