Commanders,

We've spent a lot of time monitoring wheeled vehicles and how you play them. When necessary, we responded by changing their particular characteristics (top speed, for instance).

During the tests, we observed one thing: the Boost mechanic available in the French wheeled vehicles was rarely used.

Why?

Boost mechanics turned out to be too hard to use. Sometimes it was not clear when those extra seconds should be used to take full advantage of the mechanics. Within these precious moments, the combat situation could change and the use of the Boost lost its value. There was a high risk of losing control of the vehicle while using the Boost. It was especially crucial on slopes and in confined spaces, when it was impossible to predict how exactly its activation would affect controllability. Considering the current settings, the boost provides no significant “boost” to low-Tier vehicle dynamics. Players would rather switch to Rapid mode to achieve a similar speed-up effect.

All the above reasons led to the conclusion the mechanics were in low demand by players. To change the situation, we considered various options. However, each one (improving to the boost mechanics or reducing time of its activation, for instance) would result in deterioration of other technical characteristics or negatively affect the balance of wheeled vehicles.

Final Decision

After thoroughly considering all pros and cons, we made the decision to disable the boost mechanics for French wheeled vehicles in the third iteration of the Common Test.