A Sekiro Easy Mode is on the way. Yes, it’s true. In an effort to curb the countless deaths and wrecked controllers as a result of the game’s punishing difficulty, developer From Software has seen fit to introduce a number of hand-holding changes that’ll turn Sekiro: Shadows Die Twice from an irritating game into a title that players can actually enjoy.

Among the most eye-catching changes in the Easy Mode, which is called “You Only Die Twice” in-game, is that dying more than once in a single area will lead to the game taking the reins for you. Instead of you controlling the One-Armed Wolf, a being in green dungarees, known only as Gitgu’d, will drop from the heavens and complete the level for you.

Elsewhere, a New Game Minus mode is being implemented. Upon completing the game, or letting the game do it for you, you’ll be whisked away to another run-through, though it’ll be easier than ever before in a few crucial aspects. Not only will the game immediately end at the tutorial section (with the son of Owl having rescued his Master and going for a leisurely stroll through Feudal Japan) but you can also politely ask your foes to commit seppuku with a press of the Y/Triangle button (F on PC).

Away from the Easy Mode changes, the vanilla Sekiro will also be getting microtransactions, with one Gourd Seed clocking in at $11.99, four prayer beads setting you back $9.99, and one Memory costing $8.99 or $14.99 for two.

So, what else is included in the hotly-anticipated Sekiro Easy Mode? A changelog has been released, outlining what to expect when the difficulty tweaks land later on April 1, which you can read in full below:

The following bosses have been removed from the game:

All mini-bosses, except Chained Ogre

Corrupted Monk

Folding Screen Monkeys

Genichiro Ashina

Guardian Ape

Gyouba Oniwa

Headless Ape

Lady Butterfly

Owl

The last remaining boss, Chained Ogre, will remain chained.

Unseen Aid has now been replaced by a giant arrow pointing you towards the next area. It is always active.

Auto-attack, auto-dodge, auto-parry, auto-swing, and auto-win have been turned on by default.

One-Armed Wolf will have Infinite Posture. He’s been practicing yoga.

The Giant Snake stealth section has been replaced by a rhythm sequence consisting of two button presses.

You can loot enemies by walking over their corpses. Like a normal game.