Bug Fixes

Fix for the issue where other players could appear dead, but still be running around and shooting.

Fixed issue that caused directive waypoint to not display if user completes the tutorial

Fix for the bug where the tracer is not visible and no audio plays when the constructed AI controlled turret is firing

Fixed an issue that could cause players to lose certs and upgrades when selecting a refund at the BR 15 screen

Fixed bug where vehicle engine audio would stop updating after switching drivers.

Fixes for some misaligned shields at Biolabs on Amerish and Indar

Fix for a geo exploit at Xenotech Labs

Fix for a wall clipping issue at T.I. Alloys

Fix for a wall clipping issue Koltyr Biolab Outpost

Fix for a geo clipping issue at Hvar Tech Plant

Fix for a geo clipping issue at Auraxicom Network Hub

Fixes for minor terrain issues near Peris Amp Station

Terrain fix at Allatum Broadcast Hub

Fix for an area where players could get stuck at Onatha North Gate

Fix for wall clipping issue at Amp Stations

Fix for a geo clipping issue at The Ascent

Fix for a collision issue with Courtyard Building A

Sunderer Riot Armor will now LOD properly at long distance while deployed

Corrected alignment issue with character name on the death screen

Fixed an issue causing placement of second waypoints to fail under certain conditions

Added additional objects to prevent Sunderers from entering the vehicle terminal area at Splitpeak Pass

Fix for a misaligned shields at Freyr Amp Station

Fix for misaligned roof shield at Bunker J993

Corrected the landing area for a jump pad at East Onatha Comm. Array

Austria Vehicle Decal should no longer be listed in the infantry gear section of the depot

Fixed a bug that allowed MAX units to pilot vehicles if they switched into one while in the vehicle queue

Fixed an issue with Orion suppressor audio playing an incorrect sound

Speculative fix for players spawning to different locations than requested on the map

Tank primary cannons will animate properly again when firing.

Basic Training directive kills should no longer update in VR

Fixed incorrect silencer audio on TRAP-M1 and TS2 Inquisitor

Fixed Northeast ammo tower at Mekala Tech Plant on Amerish

Sunderer A7Comm Array should no longer cause cosmetic exterior items to not display

Fixed issue where the Sunderer Logistics ribbon and directive would not properly update.

Portugal Armor Decal should no longer be listed in the vehicle gear section of the depot

Speculative fix for falling through the world at spawn in

Fixed an issue where Medic Triage did not work with the Valkrye

Fixed geo clipping issue near Quartz Ridge Camp

Fixed invisible collision issue at Peris Amp Station

Fixed a floating window panel at Indar Bay Point

Fixed invisible collision issue at Elli Amp Station

Fixed geo players could get stuck in east of Aacan Storage Depot

Fixed geo clipping issues at Hatcher Airstation

Fixed invisible collision issues at Hossin Amp Stations

Addressed some collision issues at Ikanam Biolab

Fixed geometry at Chimney Rock Depot that could cause players to get stuck

Fixed invisible collision issues at Amerish Amp Stations

Fixed floating object near Hvar Databank

Fixed a bug that could cause freelook in aircraft to stop working

LC2 Lynx' forward grip now properly reduces horizontal recoil by 25%, was previously reducing recoil by 16.5%.

MAX units now equip Enhanced Targeting implant by default

MAX unit's ANTI-AIR loadout now properly equips default NS-10 Burster

Fixed geo that allowed players to get below the world near Heyoka Chemical

Fixed a floating lightpole at Bunker J993

Addressed a collision issue near Quartz Ridge Camp

Addressed a collision issue near Indar Comm Array

Fixed collision issue near Wokuk Shipping Dock

Addressed occlusion issues at the north corner of Chimney Rock Depot

Addressed occlusion issues NW of Onatha Southwest Gate

Fixed invisible collision issue at NC Arsenal

Made adjustments to the Saron HRB to mitigate the weapon potentially blinding the driver

Mosquito Ravage Armor will no longer be visible in 1st person

Addressed some collision issues at Bridge Ward

Fixed an issue where the repair tool would not play audio when repairing cloaked vehicles for some factions.

When repairing a cloaked vehicle, the repair shimmer is only visible to the local player (only the player repairing the vehicle sees the shimmer, no one else)

All ranks of the repair tool are now able to deconstruct enemy tank mines. Previously, only the max rank would enable tank mine deconstruction.

Speculative fix for damaged vehicles and NPCs continuing to display smoke after they have been repaired

Implant System is no longer available in VR Training.

Revive dialogs will now dismiss all other active dialogs preventing any issue where players where stuck with pause menu background overlay.

Button prompt for C4 on first use displays correctly now.

AV MANA Turret passive skill could be purchased multiple times with no effect, this has been fixed.

Spotted infantry now displays name and indicator correctly when spotted.