GrimBrother One: So, let's start at the beginning. Tell us how the H in HBO came to be!

Claude Errera: In early 1999, bungie.org had subsites for most of Bungie's current (and known upcoming) games: Pathways into Darkness, Marathon, Myth, and Oni. In mid-May, a couple of tiny photos sneaked out of E3, showing private showing rooms hosted by Bungie, showing off a game identified only as 'Blam'. We immediately fired up a page at blam.bungie.org, and added a forum - but nobody really knew anything until MacWorld, six weeks later, when Jason Jones unveiled Halo on the Keynote stage. We hung on as tight as we could for the ride, and haven't really let go.

GRIM: I know my first real discovery of the site came from a longing to know more about the Halo lore (shocker, I know). These yearnings led me to the Halo Story page on HBO, and I soon found hours upon hours lost to exploring the countless theories and musings on the Halo universe held within. Can you talk a bit about about the evolution of that particular corner of the site?

CLAUDE: That corner was inspired by the Marathon story page - Ape Man and mnemesis agreed to take the first shift of curating the wacky and often brilliant speculations sent in by fans. We did our best to make available as many lore tidbits as we could; we transcribed the cutscenes, so they'd be searchable, we summarized the various aspects of the Halo fiction presented by the game (and added new aspects as extended fiction, like novels, introduced them), we catalogued the theories of fans. As long as we had active curators, we had no shortage of incoming content.

GRIM: So what are your favorite aspects of the Halo universe overall personally? You more "boots on the ground" or "ancient mystery" kind of guy?

CLAUDE: I'm sort of a contradictory fan; I love the 'ancient mystery' parts of the lore… but only as long as they're actually mysteries. Once they get fleshed out, they become a little less interesting to me. I love speculating about what MIGHT be… but once I'm told what IS, I move on.

GRIM: Favorite Halo campaign?

CLAUDE: Halo 3: ODST.

GRIM: Favorite character and vehicle?

CLAUDE: Sarge and the Warthog. Old-school.

GRIM: Favorite Halo book?

CLAUDE: Halo: Evolutions, without a doubt.

GRIM: Favorite former site admin?

CLAUDE: Crux Fidelis. He never talked back. Ever.

GRIM: Let's try that again. Favorite former site admin now at 343 Industries?

CLAUDE: KP.

GRIM: I JUST WANT YOU TO BE PROUD OF ME, CLAUDE.

CLAUDE: Don't you know I'll always love you, no matter what you do?

GRIM: See, that’s the kind of validation I live for. Anyway, moving on, HBO has become home to a variety of other really cool fan resources when it comes to experiencing the Halo story, the features on the Halo 3 Terminals and Sadie's Story from Halo 3: ODST come to mind specifically. Can you talk about how those types of projects come about and your thoughts on having them live in HBO's backyard?

CLAUDE: I LOVE those types of projects. They all come about the same way - some spectacular fan comes to me and says "hey, I had this idea, do you think people would be interested?" The answer is always "YES YES YES", and I do whatever I can to make the final product be available to the public.

GRIM: What intrigues you most about Halo 5: Guardians' upcoming campaign?

CLAUDE: I love the idea of conflicting teams. I enjoy multiple-perspective story lines, where both sides feel justified but both sides feel the other is in the wrong; I can't wait to watch these play out.

GRIM: Thanks so much for joining us today, it's been an honor and a pleasure to say the very least.

CLAUDE: The honor's all mine!