canvid is a tiny dependency free library for playback of relatively short videos on canvas elements.

Why not just use HTML5 video?

Because you can't embed and autoplay HTML5 videos on iOS! Yeah, that sucks.

Why is this better than using an animated GIF?

Videos look kind of gross when converted to animated GIFs because of the colors sampling. Also the file size of video GIFs can get pretty huge. GIF is just not made for videos. JPG does a much better job of compressing video frames. Also, animated GIFs don't give you any playback controls. You can't pause a GIF or delay it's playback. With canvid you can do that.

Why only "relatively short" videos?

As you see further down, the container format for canvid is a big image sprite of all the frames of each clip. Sadly, iOS limits the maximum image size (bigger image get sampled down), so that puts a limit on the maximum frames you can store.

Why is there no audio?

canvid doesn't support audio for the same reason animated GIF doesn't support audio either: because that's not what it was built for.

Demo

We created the sprite for this demo with the tools descriped below. The sprite has about 700kb.

Play (15fps) Play (60fps) Pause Reverse

GIF Comparison

These are the same frames converted to a GIF. The GIF has about 4.9mb.

The GIF was created with these commands:

ffmpeg -i myvideo.mp4 -vf scale=375:-1 -r 5 frames/%04d.png convert -loop 0 -delay 5 -colors 75 frames/*.png -fuzz "40%" output.gif

Installation

npm

npm install --save canvid

git clone

git clone git@github.com:gka/canvid.git

Usage

You can use canvid.js with AMD, CommonJS and browser globals.

var canvidControl = canvid({ selector : '.video', videos: { clip1: { src: 'clip1.jpg', frames: 38, cols: 6, loops: 1, onEnd: function(){ console.log('clip1 ended.'); canvidControl.play('clip2'); }}, clip2: { src: 'clip2.jpg', frames: 43, cols: 6, fps: 24 } }, width: 500, height: 400, loaded: function() { canvidControl.play('clip1'); // reverse playback // canvidControl.play('clip1', true); } });

If you want to use canvid with [React](https://facebook.github.io/react/) you can check this simple [react + canvid demo](http://codepen.io/moklick/pen/eJgbaL) to see how it works.

Options

videos required

Video/Sprite objects (videoKey : videoOptions). src required

Path of the sprite image. frames required

Number of frames. cols required

Number of columns. loops optional

Number of loops. fps optional (default: 15)

Frames per second. onEnd optional

Function that gets called when the clip ended.

selector optional (default: '.canvid-wrapper')

The selector of the element where the video gets displayed.

width optional (default: 800)

Width of the element where the video gets displayed.

height optional (default: 450)

Height of the element where the video gets displayed.

loaded optional

Function that gets called when all videos are loaded.

srcGif optional

Path of the fallback gif, if canvas is not supported.

Methods

The canvid function returns an object to control the video:

var canvidControl = canvid(canvidOptions);

play

Plays video of the passed videoKey. The parameters isReverse (default: false) and fps (default: 15) are optional.

canvidControl.play(videoKey [,isReverse, fps]);

pause

Pause current video.

canvidControl.pause();

resume

Resume current video.

canvidControl.resume();

destroy

Stops video and removes the canvas of the current canvid element from the DOM.

canvidControl.destroy();

isPlaying

Returns true or false whether the video is playing or not.

canvidControl.isPlaying();

getCurrentFrame

Returns the current frame number.

canvidControl.getCurrentFrame();

setCurrentFrame

Sets the current frame number.

canvidControl.setCurrentFrame(0);

How to convert your video to a JPG sprite

First, convert you video into single frames using ffmpeg:

ffmpeg -i myvideo.mp4 -vf scale=375:-1 -r 5 frames/%04d.png

Then, use ImageMagicks montage to stich all the frames into one big image:

montage -border 0 -geometry 375x -tile 6x -quality 60% frames/*.png myvideo.jpg

Is canvid responsive?

Yes it is, thanks to a nice little trick. Regardless of what width and height parameters you set in the canvid constructor, you can use style="width:100%" on the canvas element and it will get scaled to the outer container and preserve its original aspect ratio.

.canvid { width: 100%; }

Contributors