Muscle Magic - Sorcerous Origin

Those born with natural athleticism and glistening muscles sometimes unlock the arcane power that manfiest these traits. This arcane power flowing through the body seems to boister the atheltic ability and combining this brute trength with the arcane brought about a new fighting style.

New Spell Casting Focus

You may spend 1 hour and 1 spell slot embedding your arcane energy into any pair of brass knuckles (or similar weapon) turning them into your spell casting focus.

Expanded Spell List - Level 1

When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you can select the spell from the following list of spells, in addition to the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Additionally, all smites may be triggerd by your unarmed strike.

Expanded Spell List Level Spells 1st Thunderous Smite, Inflict Wounds 3rd Branding Smite 5th Blinding Smite, Vampiric Touch 7th Staggering Smite 11th Banishing Smite, Steel Wind Strike

Arcane Muscles - Level 1

The arcane energy flowing through you boisters your muscles and your attacks. At first level you gain proficiency in Athletics Your unarmed strike damage is equal to 1d4 + STR. At level 6, you unarmed strike damage is considered magical for the sake of overcoming resistances. At level 11, your unarmed strike damage increses to 1d6 + STR. At level 18, your unarmed strike damage increase to 1d8 + STR. Booming Blade and Green-Flame Blade may be activated by your unarmed strikes.

Additionaly, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. Your massive muscles and personality seem to boister your defenses and hamper those who attack. When you aren't wearing armor, your AC equals 10 + STR + CHA.

Deliver with a Pow! - Level 6

You learn a cantrip from any class that requires a spell attack roll. It is considered a sorcerer cantrip for you and does not count against the number of cantrips known.

When using a spell or cantrip that requires an attack roll, has a range of touch or melee, or originates out from you (IE Burning Hands, Thunderwave, Lightning Bolt, etc) you can deliver the spell with an unarmed strike dealing your unarmed strike damage to the target, along with the normal effects and damage of the spell or cantrip. If the spell requires an attack roll, you may decide to make your unarmed strike attack roll with either STR or CHA. This feature cannot be used on spells cast as a bonus action with the quickened spell metamagic feature.

For spells that originate from you, there must be a target within 5ft to make the unarmed strike against, otherwise the additional unarmed strike damage does not apply. If you miss the target, the unarmed strike damage does not apply, but the target is still affected by the spell damage and effects.

Additionally, when you cast a cast a cantrip, you may expend 1 sorcery point to use your bonus action to make 1 unarmed strike. At 14th level you may make the unarmed strike after casting a spell, and may expend 2 sorcery points to make 2 additional strikes.

Glamorous Muscles - Level 6

When interacting with another creature, you may add half your strength modifier to any Deception, Persuasion, or Intimidation roll.

Strike a Pose - Level 14

You may use your bonus action to strike a pose, showing off your majestic muscles. Any creature within 30 ft who can see you must make a wisdom saving throw or fall enamoured by your muscles and become incapcitated until the beginning of your next trun. DC = 8 + (STR or CHA) + Prof. They spend their whole turn gawking at your glorious muscles. This is considered a charm effect.

During this time, they cannot take any actions. Should they be attacked during this time, the may remake the saving throw. Once a creature saves, they are immune to the effect for 24 hours. The creature automatically saves if if you are wearing anything that completely covers your chest and arms. You can use this ability a number of times per day equal to your CHA plus STR modifier

Muscle Magic Extraordinaire - Level 18

You may expend 3 sorcery points to use the Deliver with a Pow feature with a spell cast as a bonus action.

You get to add your full STR modifier when using your Glamorous Muscles ability.

You may use a Sorcerer point per spell slot level used, to allow any smite spell to be cast on hit and not as a bonus action