We’ve been waiting and waiting, but FINALLY our spoilers are here. There’s a lot to digest, but I’m not going to make you wait any longer for the newest Star Wars Destiny cards.

Because he’s holding a Thermal Detonator!!!

Relby-V10 Mortar Gun

BobbySapphire: Yeah, that’s right; this thing has Salvo built into it!! You can now, as Villains, spend two resources to Thermal Detonator your opponent’s entire team. This card is insanely powerful, and works great with our good friend FN-2199. Since you have to resolve the Salvo ability as its own action, you can’t spray the entire team using FN’s ability. Either way, it’s still amazing.

Further, this card seems strictly better than an IQA Rifle. Obviously you lose the unblockable damage side, but this still has two 2R sides, a +3, and a resource, PLUS it’s 2 disrupt instead of 1 AND has the Salvo ability. This is the card IG-88 Deserves.

HonestlySarcastc: I really really like the Salvo effect possibility for FN-2199 and it can easily replace currently used 3 cost weapons in the deck already being used and it has 2 base ranged sides. If people weren’t rioting over a nerf now, then they will be after EAW is legal. It’s a nice new weapon for IG-88 and Ace in the hole as well, but those are much lower on the abusing the card spectrum.

NJCuenca: I’m last to the party so I’ll just mention how much more impactful a 2 disrupt is vs a 1 disrupt compared to IQ-A. It’s about 99 percent better than IQ-A because unblockable mattered sometimes but being able to pair bases with modifiers is generally more important.

His face had an expression of calm, as though almost glad the end had come.

All Quiet on the Front

BobbySapphire: This is General Carlist Rieekan’s new best friend. Just this morning I was thinking about how good Rieekan could be, and then FFG goes and gives us this nifty uncommon. With Rieekan, you want to be maximizing shields in your deck, maybe with cards like Air Superiority, Resistance HQ, or Caution. This card doesn’t just help combo with those cards, but it also sets you wicked far ahead in a mill mirror where those shield cards would be otherwise useless. In a mill mirror it isn’t inconceivable to use this for 6-9 off the top, which is fucking insane. Some of the more creative deck builders out there will be able to pair this with Rieekan and other shield generating cards to really hone the strategy and we might finally see the hero mill deck everybody has always feared might exist.

HonestlySarcastc: This combo ‘s very nice with the recently spoiled card that gives 5 shields but i’ m skeptical due to the cost of 1 and that damage counters the ability to use this. It may end up being a combo card for Caution or for use in mill mirrors. How much a shield engine can they really give us without it being insane?

NJCuenca: I’m much less enthused. The issue with shield cards like these is that people will be able to attack shields to remove them and thus make this card much weaker. It’s hero mill mirror tech for sure but lets make our deck beats tier one decks before we worry about the mirror.

People do not lack strength, they lack will.

Battle of Wills

BobbySapphire: There is a LOT going on with this card, but it creates a pretty awesome little sub-game within Star Wars Destiny that we truly haven’t seen before. Lots of games feature sub games, and Star Wars is rich with various ways to create alternative battles, as seen here. The card has some serious strength if you’re running two elite characters vs. three or four non-elites, but also has some drawbacks. First off, your opponent chooses who to activate after seeing who you activate and what you roll. If you roll your Darth Vader, Sith Lord and roll 2X/3X they’re probably going to roll their weakest character, expecting to lose. But, what if you roll 1R/–? They’ll then want to roll their best chance at topping that. Furthermore, if each player ties, all of the character dice get removed. That’s important because although your upgrade dice will also roll out and stay in the pool following this card’s resolution, they aren’t counted towards the Battle of Wills total. That’s a lot going on!

HonestlySarcastc: I had to read this about 5 times before i fully understood the effect. I started off thinking it was insane. I’m now thinking it is a pretty terrible card that can be situationally good. I expect it to be trash or a tech card against certain decks.

NJCuenca: This card’s really interesting. First off you probably only want to be playing this in a deck with heavy dice, lets say Palp or Big Vader. In those decks you’re favored to win the face off vs most decks. The best situation is say an elite Palp vs an elite Bala-tik or Maz, any time you can face off 2 little dice vs two big dice that’s going to be the biggest value. You’re probably better off facing off vs 1 character die to be honest but that’s nothing more than a die removal spell and nothing to get excited over. The issues arise when you play against other heavy dice decks and then your advantage is neutralized. You might be favored but probably not by that much and even if you are favored like 70 percent of the time is that really going to be good enough? I would also like to talk about utility in regard to this card and specifically vs FN decks. If you are able to make them activate all their characters before they activate FN you can in theory exhaust their FN before they put on his best upgrades saving yourself some theoretical damage plus most likely removing his one die. Versus guardian decks it seems kind of bad because they will be able to Guardian after the card resolves plus guardian another die if your opponent had two Guardians. Now something interesting with this card is that it gives blue decks a potential Hit and Run with Swiftness. Think of Palp with a Switness into this card? OMG that’s a die removal plus his dice just got into the pool and now your opponent can resolve as they like. That’s certainly going to be a thing. This situation will obviously be way worse against big dice decks and since your opponent can see your roll before they decide on who to send in its going to be weaker. I think this will be better off as a combo card when you know you’ll be facing off two big dice vs one small one/two weak ones and you’re just using it as a very expensive hit and run. At some point in a match you may think you are so far behind that you have to YOLO and hope to win a 50/50 shot. That’s going to be awesome since you’re pretty much conceding if you lose but still you have an out.

Vashka was a boring but lovely planet, a temperate place of lush green valleys, misty purple mountains, quiet, seaside towns, and this one big, disturbingly tidy city.

Main Plaza on Vashka

BobbySapphire: The full power of this card cannot be fully realized by simply gazing at it. In a super aggro deck that claims faster than its opponent this is a shield-breaking finishing move, healing yourself and dealing unblockable damage to your opponent over a couple of turns. But, there could be so much push and pull throughout a game. A player might claim super early simply to kill off a character or claim with lethal in the pool to survive until the next turn. Having to dodge this when a player stacks up a lot of damage on it is going to be difficult as both players will have to constantly keep track of how much health they have left in conjunction with the claim ability. I could see this card falling by the wayside because of its complications, but in the right deck this card will be an absolute monster.

HonestlySarcastc: This is weirdly between Otoh Gunga and Separatist Base. You would need a pretty fast deck to use this and it can backfire on you. There might be a particular deck that can use it to the best of it’s ability, but even then how long do we expect games to last?

NJCuenca: I can’t say it better than what my bros have said. Good luck at Nova!

TheHyperloops

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