Rating +35 One Kick Monk - #LoN-LTK build for Torment XIII & GR! Regular Hybrid BBCode Link Edit Delete

Skills Lashing Tail Kick Vulture Claw Kick Lashing Tail Kick Cost: 50 Spirit



Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. Vulture Claw Kick Release a torrent of fire that burns enemies within 10 yards for 755% weapon damage as Fire and an additional 230% weapon damage as Fire over 3 seconds.

Dashing Strike Radiance Dashing Strike Cost: 1 Charge



Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.



You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Radiance Gain 15% increased attack speed for 4 seconds after using Dashing Strike.



Dashing Strike's damage turns into Fire.

Cyclone Strike Implosion Cyclone Strike Cost: 50 Spirit



Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. Implosion Increase the distance enemies will be pulled towards you to 34 yards.

Blinding Flash Faith in the Light Blinding Flash Cooldown: 15 seconds



Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Faith in the Light You deal 29% increased damage for 3 seconds after using Blinding Flash.

Mantra of Conviction Annihilation Mantra of Conviction Cost: 50 Spirit



Active: Damage bonus is increased to 16% for 3 seconds.



Passive: Enemies within 30 yards of you take 8% increased damage.



Only one Mantra may be active at a time. Annihilation Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.

Epiphany Insight Epiphany Cooldown: 60 seconds



Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. Insight Increases the bonus Spirit regeneration from Epiphany to 45.

Beacon of Ytar Beacon of Ytar Reduce all cooldowns by 20%.

Near Death Experience Near Death Experience When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.



This effect may occur once every 60 seconds.

Seize the Initiative Seize the Initiative Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.

Relentless Assault Relentless Assault You deal 20% more damage to enemies that are Blind, Frozen or Stunned.



Kanai's Cube

The Furnace Legendary Two-Handed Mace Primary Stats + (39–47) – (47–59) Fire Damage +3 Random Magic Properties Secondary Stats Increases damage against elites by 40–50 % . One of 3 Magic Properties (varies) +192–245 Strength +192–245 Intelligence +192–245 Dexterity The Furnace

The Laws of Seph Legendary Spirit Stone Primary Stats +128–163 Dexterity +3 Random Magic Properties Secondary Stats Using Blinding Flash restores 125–165 Spirit. Empty Socket The Laws of Seph



This is a LoN Build. As such, it is primarily aimed at packrat non-season folks like myself who have saved a bunch of obscure ancients that may or may not be useful ever. The missing Jewelry Power is OBSIDIAN RING OF THE ZODIAC. Furnace is also swappable to whatever.

Main caveat that makes this build annoying to gear for is the fact that avarice is missing, so pickup radius needs to be picked up on at least 2 items. +7 from Corruption, and +2 on another item. If you somehow saved a +Fire/CC/CD Rondal's use that... or a Fire Swampland. (20% fire is better than +650 dex in most cases) Personally, I am just using random ancient pants that have +2 pickup radius, and a Hellfire I had already augmented.

Solo GR Pushing Version

Gear: Swap to Witching Hour (Saffron if Radiance), Lefebre, Crystal Fist, Spirit Guards or Strong Arms

Skills: Add Harmony, Blinding Speed, Desert Shroud, Replenishing Light, Assimilation or Agiltiy

Gems: BotT, Gogok, BotS

Kanai: Flying Dragon, Seph, Zodiac

Paragon Priorities

Core Movement Speed Primary Stat Vitality Maximum Resource Offense Critical Hit Chance Critical Hit Damage Attack Speed Cooldown Reduction Defense Life Armor Resist All Life Regeneration Utility Area Damage Resource Cost Reduction Life on Hit Gold Find