

The fear that development resources would be spent on a version of the game that didn't directly benefit that player.

The fear that the PC version would be modified to become more similar to the new console version.

After we saw other communities reacting like this, we internally pledged to make sure that our development of the console version of Path of Exile took these concerns into account.



We hired new team members specifically for the the console project. They were directly responsible for the massive improvements to frame rate, client load times, memory use, as well as the introduction of the 64-bit client, DirectX 11 renderer and new audio system. These changes were immediately released to the PC version as soon as they were available. Even if you're not a console gamer, this project improved the game for you.



We haven't modified the game content on the PC version due to any console decisions. When we realised that the controls of the console version dictate four flask slots, we didn't remove a flask slot from PC. People have suggested that we add console controller support to the PC version, but that would require changing how skills work to support it, and that's not a rabbit hole that we want to go down. The development and direction of the PC version has not and will not change due to the existence of the console version.



The announcement today will not only create a vibrant console Path of Exile community, but will bolster the PC one over time. We're really pleased at reading all of the excited posts from people (inside our community and outside) who are eager to play Path of Exile on Xbox One. We saw concerns from players who are worried about the above topics, and wanted to use this manifesto post to reassure them that we planned around those concerns going into this.



I hope you enjoyed the new trailer and spotted a few of the easter eggs that hint at the massive amount of content we'll be announcing next month! When we started our Xbox One project in 2015, we looked at how other online game communities reacted to the announcement of a console version of those games. While many players were excited, some were disappointed and had a few fears:After we saw other communities reacting like this, we internally pledged to make sure that our development of the console version of Path of Exile took these concerns into account.We hired new team members specifically for the the console project. They were directly responsible for the massive improvements to frame rate, client load times, memory use, as well as the introduction of the 64-bit client, DirectX 11 renderer and new audio system. These changes were immediately released to the PC version as soon as they were available. Even if you're not a console gamer, this project improved the game for you.We haven't modified the game content on the PC version due to any console decisions. When we realised that the controls of the console version dictate four flask slots, we didn't remove a flask slot from PC. People have suggested that we add console controller support to the PC version, but that would require changing how skills work to support it, and that's not a rabbit hole that we want to go down.The announcement today will not only create a vibrant console Path of Exile community, but will bolster the PC one over time. We're really pleased at reading all of the excited posts from people (inside our community and outside) who are eager to play Path of Exile on Xbox One. We saw concerns from players who are worried about the above topics, and wanted to use this manifesto post to reassure them that we planned around those concerns going into this.I hope you enjoyed the new trailer and spotted a few of the easter eggs that hint at the massive amount of content we'll be announcing next month! YouTube |

Lead Developer. Follow us on: Twitter Facebook | Contact Support if you need help! Last edited by Chris on Jan 18, 2017, 7:54:03 PM Last bumped on Oct 2, 2017, 2:13:18 AM

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