Armored Vehicles

Q. Would it be possible for the well known Bob Semple Tank﻿ to be added into the game on a tech tree, or perhaps as an event vehicle? It is a vehicle that many members of the community would be very happy to see added to the game in some form.

A. At the moment we have no plans for this tank.

Q. It's been some time since we heard any news on further Japanese Heavy tanks. Are there still plans to add more? Is there a lack of info? What about the O-I being added as a rare event machine?

A. Yes, we still do not have enough information on these machines, and as far as is possible to judge, it is impossible to find the missing info. There will be too much room for guesswork and paper design, which we would like to avoid.

Q. You mentioned plans for the C1 preserie for Italy, does this mean a prototype/early series of the Leclerc is also possible soon for France? As they will really fall behind.

A. We have already said that we have more sophisticated and modern French tanks than the AMX-40 in development. When? Look forward to the publication of future development blogs.

Q. Some time ago, you said that the Panther II and Tiger II 105mm were going to be removed and replaced. Is this still the case?

A. Plans are in motion; just in order to get the equipment out of the game, we need several replacement machines ready, and until they are all ready, we cannot just remove these.

Q. The B1 Centauro has further variants yet to be explored. Are the 120mm gun and SPAAG Draco variants possible? The Draco has a similar weapon system to the OTOMATIC.

A. We do not exclude the possibility of these machines.

Q. Since Japan is rather limited for choice, do you have any possible vehicles in mind for a Rank V/VI SPG? Perhaps the Type 75 155mm Howitzer or Type 16 Tank Destroyer?

A. Yes, almost all Japanese post-war armoured vehicles, and there are not so many of them, are considered for introduction. We are already working on some.

Q. The game already has several Israeli tank modifications and they’re all premium and belong to different nations. Why squander such potential when it’s possible to create a full nation with a unique tech tree, including armoured vehicles from both the Western and Soviet schools, hybrid designs and, of course, its own Merkava line?

A. The branch requirements for a separate nation are rather specific and, unfortunately, the Israeli arsenal does not meet these requirements. It’s impossible to make a full research tree of ground forces (or aircraft) for this nation. So, we’ve chosen the current method, which we don’t consider to be a waste of potential. Quite the opposite, as players of different nations can try the Israeli tanks.

Q. Currently, when launching the Tunguska 2S6 anti-aircraft weapon, the player has to guess at the lead when firing at aircraft. In reality, 2S6 operators hold the target on the centre mark and the missile itself flies at the target. Is this a specific in-game feature or a balancing requirement? Will this mechanic be improved?

A. This is a realistic implementation. To calculate the target impact point, you need both the distance to the target (measured with the target tracking system) and the distance to your missile. Tunguska missiles aren’t transponders, and the target tracking system doesn’t measure distance to the missile. Therefore, we use a three-point guidance algorithm.