In this development blog London based writer on the Vampire: The Masquerade Fall of London Chronicle Mike Nudd discusses how he and the RPG design team brought the city of London to the World of Darkness.

As a freelance role-playing game writer and designer, and a veteran fan of Vampire:The Masquerade, the opportunity to work on material for V5 was too good to turn down.

Fall of London was a challenging book to write in many ways, We were working to a very specific brief prepared by White Wolf and Modiphius, which needed to simultaneously tell two stories: one about the ultimate fate of the Ventrue methuselah Mithras, and another about the ultimate fate of the Kindred community of London at the hands of the Second Inquisition. Setting the story in the past, we had to give readers material on both how London was before its fall, and also how it is now in the modern V5 timeline. Building the chronicle as a non-linear narrative meant that all six authors had to collaborate closely on the material.

In terms of my own personal contributions, what I enjoyed the most - and what I am most proud of - was leading the work on the background of the story and making sense of the existing material printed about Mithras in previous editions of Vampire. The methuselah is one of my favourite antagonists, and the story of his destruction first described in The World of Darkness 2nd Edition - offered without any real explanation - left many unanswered questions. Our story in Fall of London fully contextualises this previous material to tell a story in a manner that I hope satisfies old and new fans alike