Emulator used: FCEUX 2.2.2

Aims for fastest real-time

I fix old TAS about:

1. The main content is the level selection sequence is all the same, if you got the pterosaur then you use it all the way.

2. By kill or not kill the enemy(according to the different situation, such as kills the front but not the behind to decrease dynamic element of the frame)to decrease lag.

3. For decreasing lag, slowdown to the left briefly without affecting the overall speed.

4. Reduce lag by reverse the enemy.

5. Improve boss fright to save time.

6. Use the croaking of frogs to activate the time early settlement.

7. Use the sound of life reward to reduce lag.

8. In last stage, planning route in advance to make the pterosaur detonate to kills the boss.

The screenshot suggest is(in 15890 frame)