Vow of Poverty is an optional additional feature that you can apply to any character. When you take a vow of poverty, you must never own more than the following possessions:

a simple set of clothing (including sandals or shoes and possibly a hat)

a sack

a blanket

a bowl and a simple utensil (spoon, knife, chopsticks, etc.)

a club or quarterstaff

a sling or blowgun and up to 20 bullets, needles, or darts

a holy symbol, druidic focus, arcane focus, or musical instrument

a waterskin and one day's worth of food

any one other item.

This list is the maximum permitted, but you should strive to own as little as possible, within reason. All but one of your possessions must be of plain and simple make; one item can be of some monetary value, often an heirloom of religious significance or sentimental value. You may not keep, carry, or even handle gold, platinum, or gems, and you may not keep more than 5gp worth of other currency. You may carry items that belong to others, but only briefly and with a specific destination (such as helping to load or unload a cart), and you may not use any such items while carrying them. You may accept charity from others in the form of consumables (food, water, potions, spell components, or other things that become useless once used) so long as you use them immediately when you receive them. You may also accept charity in the form of shelter or transportation, such as a room at an inn or a ride in a carriage. You may not accept charity in the form of wealth or reusable items.





In exchange for upholding this vow, you gain the following features:

Ascetic Defense When you are not wearing armor or using a shield, your Armor Class equals 10 + your Dexterity Modifier + your Proficiency Bonus.

Ascetic Combat You can use Dexterity or Strength for the attack and damage rolls of your unarmed strikes, clubs, darts, quarterstaves, and slings. You can roll a d6 in place of the normal damage of any of these weapons and blowguns. This die becomes a d8 at 5th level, a d10 at 11th level, and a d12 at 17th level. At 6th level, your unarmed strikes and attacks with blowguns, clubs, darts, quarterstaves, and slings count as magical for the purpose of resistance and immunity to nonmagical attacks and damage.

Ascetic Sustenance Your asceticism gradually allows you to sustain yourself on will alone. At 5th level, you no longer need to eat. In addition, you become immune to the negative effects of a harsh environment (such as hot or cold weather or strong winds), and you gain Darkvision 60 feet (if you already have Darkvision, its radius increases by 60 feet). At 10th level, you no longer need to drink. In addition, you become immune to disease and poison. At 15th level, you no longer need to breathe. In addition, you suffer none of the frailty of old age, and you can't be aged magically. You will still die of old age when your time is up.