Chadresain Compass

Wonderous Item, Rare

Requested by @homebrewlesbian





These compasses are relics of the sunken continent of Chadresai, which was lost in a war between divine beings. Chadresai had a close connection to nature and the sea, which led the development of interesting nautical devices.

A Chadresain compass features a globe of clear glass, encasing some water with a small shelled mollusk inside. The mollusk's shell is pointed, and will point towards the magnetic north pole by default. Tapping on the glass will change the mollusk's behavior, depending on how many times you tap it.

Weather Prediction, One Tap: The mollusk turns a deep blue color then retreats into its shell, as the water of the glass changes to reflect the weather of the upcoming 24 hours. The water will become brilliantly bright if the weather is clear, the glass will fog up if the weather is cloudy, the water will swirl and crackle with electricity if the water is stormy, and so on.

Find Port, Two Taps: The mollusk turns a bright yellow color, and will point you to a port you specify. The port does not need to be a literal port, just a place that your ship can reasonably dock. You must be familiar with this place already. The mollusk will attempt to navigate you around stationary obstacles, such as landmasses that are in the way. The navigation will last for 24 hours.

Hydrokinesis, Three Taps: The mollusk turns red, and you can cast the spell control water at 4th level. You must concentrate on the spell as normal, and the spell save DC is 16. Once used, this mode can not be used until the next dawn.

If the glass of the compass is shattered, the mollusk will die quickly unless submerged in a similar solution to the compass.