Crash Bash is a Playstation Game developed in 2000 by Eurocom software and it would the final Crash game to be made exclusively for the Sony Playstation Consoles. Crash Bash turned out to be a commercial success selling over 1 million units in just a year of it's released but a lot of things from the beta differ from its final release

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Naughty Dog Making the Game?

When the game was announced it was thought that Naughty Dog the original creators of Crash Bandicoot were making the game but this was proven to be false because Naughty Dog had nothing to do with the game's development this was a mistake.





























Minor Differences

This is a list of some the minor differences that were changed in the final version (minor differences- graphical, sound, and name changes)

Drain Bash originally had stone crates in a earlier beta and in more finalized beta it had regular Crash Bandicoot wumpa crates

Drain Bash had a lamp at the top that would shine down

In every crate crush level wumpas would make bouncing noises

In the Big Bad Fox, Komodo Moe & Joe's boss icons were Bart and Homer

In the beta character select there are no good and evil sides

Toxic dash had a different background

In manic panic if someone got hit with a bomb while on foot Crash boots would show up when they got hit

The Bearminator boss battle took place in an oil rig rather than an ice cap

In Space Bash there is a huge "re-elect mayor cortex" sign

In the Space Bash crystal challenge the background stays the same

The colour palette for every character is different than in the final version (except Koala Kong)

In any pogo level when you landed on a crate your score would have colour

Different HUD's in early version

Kilos instead of Pounds

Mines in Tank Levels looked Different

Differents statistics for trophies

Name Changes

Sky Ball to Sky Balls

Drain Damage to Drain Bash

Pogo Bouncer to Pogo Padlock

Major Differences

In the beta of Crash Bash there were some major differences such as: controll differences, changed levels

In Oxide Ride first your avoiding bouncing barells that Oxide is throwing and in Crash Ball you try to hit him with the balls

In Crash Dash levels X would be to accelerate

There was a removed level called Pogo Pharoh

In Keg Kaboom there was two ideas first idea: Everyone is dropping gun powder and you have to set your oppenents trails on fire. Second Idea: Barrels are chasing you and you have to avoid them

In the beta there was a cheat menu it let you: change the settings ex: ai bots, rumble, limit camera. It also had a level select and you could change the awards this was kept in the PAL version

In Pogo Levels there were originally wumpa fruit

In N. Ballism health would be 25 instead of 20

In Crate Crush levels its harder to pick up wumpas because your character seems to repel away from wumpas slightly

Warp Rooms originally had levels in different orders

How to access the full beta

References

To access the Crash Bash all you need is a Crash Bash demo ex: Jampack Winter 2000, Spyro 3. Go to the main menu and enter in the code left, right, left right(2), left, right(3), left, right(4), left, right(5) nothing will tell you if you did this right. Then go to adventure or battle mode when you pause the game at the bottom of the screen it should say cheat menu