Speed, features and nuclear EMPs: CMANO v1.09 Release Candidate now available

It’s only been 45 days since the release of the v1.08 update, but our legions of fans are used to our rapid pace of improvement so the time has come to test-drive the next major release. v1.09 RC1 is now available for download from the MatrixGames forums, click here for download link and detailed release notes.

So what’s new? Among other stuff:

Nuclear EMP: Nuclear detonations now generate a proper electromagnetic pulse which can really fry sensors in the vicinity – or really far away. The magnitude and radius of the effect vary with detonation altitude and realistically affect different sensor tech generations (wonder why the Russians still like vacuum tubes?).

Nuclear detonations now generate a proper electromagnetic pulse which can really fry sensors in the vicinity – or really far away. The magnitude and radius of the effect vary with detonation altitude and realistically affect different sensor tech generations (wonder why the Russians still like vacuum tubes?). New UI/Map features like optional map placenames and the ability to display either all detected contact emissions or only those that are fire control-related.

like optional map placenames and the ability to display either all detected contact emissions or only those that are fire control-related. Massive speed improvements on large, complex scenarios.

on large, complex scenarios. New Lua scripting functions like “Add Explosion” (we’ll let the imaginations of scen authors run wild with this…) and “Change Unit Side”.

like “Add Explosion” (we’ll let the imaginations of scen authors run wild with this…) and “Change Unit Side”. Three new tutorial scenarios , from Mark Gellis’ popular “Uncle Mark’s Tutorials” series.

, from Mark Gellis’ popular “Uncle Mark’s Tutorials” series. Plus a host of tweaks, fixes and additions as always based directly on user feedback.

The biggest new feature of v1.09 is the one we cannot talk about just yet…. but give it a few days.

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