Caw.



SPWR-JP001 – Super Rare

Phantom Knights Dusty Robe / The Phantom Knights of Dusty Robe

Dark Warrior / Effect

LV3 800/1000

You can only use each of these effects of “The Phantom Knights of Dusty Robe” once per turn.

(1) If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that target gains 800 ATK and DEF until the end of your opponent’s next turn.

(2) You can banish this card from your Graveyard; add 1 “Phantom Knights” card from your Deck to your hand, except “The Phantom Knights of Dusty Robe”.

SPWR-JP002 – Super Rare

Phantom Knights Silent Boots / The Phantom Knights of Silent Boots

Dark Warrior / Effect

LV3 200/1200

You can only Special Summon “The Phantom Knights of Silent Boots” once per turn via the method in its (1) effect.

You can only use the (2) effect of “The Phantom Knights of Silent Boots” once per turn.

(1) If you control a “Phantom Knights” monster, you can Special Summon this card (from your hand).

(2) You can banish this card from your Graveyard; add 1 “Phantom-” or “The Phantom Knights” Spell/Trap Card from your Deck to your hand.

SPWR-JP003

Phantom Knights Rugged Glove / The Phantom Knights of Rugged Glove

Dark Warrior / Effect

LV3 1000/500

You can only use each of these effects of “The Phantom Knights of Rugged Glove” once per turn.

(1) A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. – If it is Xyz Summoned: It gains 1000 ATK.

(2) You can banish this card from your Graveyard; send 1 “Phantom Knights” card or “Phantom-” Spell/Trap Card from your Deck to the Graveyard.

SPWR-JP004

Phantom Knights Crack Helm / The Phantom Knights of Cracked Helm

Dark Warrior/Effect

LV4 1500/500

You can only use each of these effects of “The Phantom Knights of Cracked Helm” once per turn.

(1) If a “Phantom Knights” card(s) and/or a “Phantom-” Spell/Trap Card(s) is sent to your Graveyard: This card gains 500 ATK.

(2) You can banish this card from your Graveyard; during the End Phase of this turn, add to your hand 1 “Phantom Knights” card or 1 “Phantom-” Spell/Trap Card from your Graveyard.

SPWR-JP005

Phantom Knights Fragile Armor / The Phantom Knights of Fragile Armor

Dark Warrior/Effect

LV4 1000/200

You can only use each of these effects of “The Phantom Knights of Fragile Armor” once per turn.

(1) If a face-up “Phantom Knights” monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand.

(2) You can banish this card from your Graveyard, then send 1 “Phantom Knights” card or 1 “Phantom-” Spell/Trap Card from your hand to the Graveyard; draw 1 card.

SPWR-JP006 – Secret Rare

Phantom Knights Break Sword / The Phantom Knights of Broken Sword

Dark Warrior / Xyz / Effect

RK3 2000/1000

2 Level 3 monsters

(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on each side of the field; destroy them.

(2) If this Xyz Summoned card is destroyed: You can target 2 “Phantom Knights” monsters with the same Level from your Graveyard; you cannot Special Summon monsters for the rest of this turn, except DARK monsters, also Special Summon those monsters, but their Levels are increased by 1.

SPWR-JP007 – Super Rare

Dark Rebellion Xyz Dragon

SPWR-JP008

Phantom Death-Spear / Phantom-Spear

Continuous Spell Card

(1) Each time your opponent activates a card or effect that targets a “Phantom Knights” monster(s) you control, inflict 500 damage to your opponent immediately after it resolves.

(2) If a DARK monster(s) you control would be destroyed by battle or an opponent’s card effect, you can banish this card from your Graveyard instead.

SPWR-JP009 – Super Rare

Phantom Fogblade / Phantom-Fogblade

Trap Continuous

Activate this card by targeting 1 Effect Monster on the field.

You can only use the (2) effect of “Phantom-Fog Blade” once per turn.

(1) That target cannot attack, also that target cannot be targeted for attacks, also that target’s effects are negated. If that monster leaves the field, destroy this card.

(2) You can banish this card from your Graveyard, then target 1 “Phantom Knights” monster in your Graveyard; Special Summon it, but banish it if it leaves the field.

SPWR-JP010

Phantom Sword / Phantom-Sword

Trap Continuous

Activate this card by targeting 1 face-up monster on the field.

You can only use the (2) effect of “The Phantom Sword” once per turn.

(1) That target gains 800 ATK, also, if that target would be destroyed by battle or card effect, you can destroy this card instead. If that monster leaves the field, destroy this card.

(2) You can banish this card from your Graveyard, then target 1 “Phantom Knights” monster in your Graveyard; Special Summon it, but banish it if it leaves the field.

SPWR-JP011

Phantom Wing / Phantom-Wing

Trap Normal

You can only use the (2) effect of “Phantom-Wing” once per turn.

(1) Target 1 face-up monster on the field; it gains 500 ATK, and if it does, the first time it would be destroyed by battle or card effect this turn, it is not destroyed.

(2) You can banish this card from your Graveyard, then target 1 “Phantom Knights” monster in your Graveyard; Special Summon it, but banish it if it leaves the field.

SPWR-JP012

Phantom Knights Shadow Veil / The Phantom Knights of Shadow Veil

SPWR-JP013

Booby Trap E

Trap Normal

(1) Discard 1 card; Set 1 Continuous Trap Card directly from your hand or Graveyard, and if you do, that Set card can be activated during this turn.

SPWR-JP014 – Super Rare

Raid Raptors – Necro Vulture / Raidraptor – Necro Vulture

Dark Winged Beast / Effect

LV4 1000/1600

(1) Once per turn: You can Tribute 1 “Raidraptor” monster, then target 1 “Rank-Up-Magic” Spell Card in your Graveyard; add that card to your hand, also you cannot Xyz Summon monsters for the rest of this turn, except by the effect of a “Rank-Up-Magic” Spell Card.

SPWR-JP015

Raid Raptors – Last Strix / Raidraptor – Last Strix

Dark Winged Beast / Effect

LV1 100/100

You can only use the (2) effect of “Raidraptor – Last Strix” once per turn.

(1) If a “Raidraptor” monster you control battles, during damage calculation (in either player’s turn): You can Special Summon this card from your hand, then you gain 100 LP for each Spell/Trap Card you control and in your Graveyard.

(2) You can Tribute this card; your opponent takes no further battle damage this turn, also Special Summon 1 “Raidraptor” Xyz Monster from your Extra Deck in Defense Position, but its effects are negated and it is returned to the Extra Deck during the End Phase.

SPWR-JP016

Raid Raptors – Vanishing Lanius / Raidraptor – Vanishing Lanius

SPWR-JP017

Raid Raptors – Impale Lanius / Raidraptor – Sharp Lanius

SPWR-JP018

Raid Raptors – Mimicry Lanius / Raidraptor – Mimicry Lanius

SPWR-JP019

Raid Raptors – Fuzzy Lanius / Raidraptor – Fuzzy Lanius

SPWR-JP020

Raid Raptors – Singing Lanius / Raidraptor – Singing Lanius

SPWR-JP021

Raid Raptors – Tribute Lanius / Raidraptor – Tribute Lanius

SPWR-JP022 – Super Rare

Raid Raptors – Force Strix / Raidraptor – Force Strix

SPWR-JP023

Raid Raptors – Revolution Falcon / Raidraptor – Revolution Falcon

SPWR-JP024 – Secret Rare

Raid Raptors – Satellite Cannon Falcon / Raidraptor – Satellite Cannon Falcon

Dark Winged Beast / Xyz / Effect

RK8 3000/2000

2 Level 8 Winged Beast-Type monsters

(1) If this card is Xyz Summoned using a “Raidraptor” monster as Material: You can destroy all Spell/Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect’s activation.

(2) During either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each “Raidraptor” monster in your Graveyard.

SPWR-JP025 – Super Rare

Raid Raptors – Call / Raidraptor – Call

Spell Normal

You can only activate 1 “Raidraptor – Call” per turn.

During the turn you activate this card, you cannot Special Summon monsters, except “Raidraptor” monsters.

(1) Target 1 “Raidraptor” monster you control; Special Summon, in Defense Position, 1 monster with the same name from your hand or Deck.

SPWR-JP026

Raid Raptors – Nest / Raidraptor – Nest

SPWR-JP027

Rank-Up-Magic Death Double Force / Rank-Up-Magic Doom Double Force

Spell Quick-Play

(1) Target 1 “Raidraptor” Xyz Monster in your Graveyard that was sent there this turn because it was destroyed by battle; Special Summon that monster, then Special Summon, from your Extra Deck, 1 Xyz Monster whose Rank is double that monster’s, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

SPWR-JP028 – Super Rare

Rank-Up-Magic Soul Shave Force

Spell Normal

(1) Pay half your LP, then target 1 “Raidraptor” Xyz Monster in your Graveyard; Special Summon that monster, then Special Summon, from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

SPWR-JP029

Raid Raptors – Readiness / Raidraptor – Readiness

SPWR-JP030

Chouryuushi Red Layer / Super Quantum Mecha Pilot Red Layer

Fire Warrior / Effect

LV5 2000/800

You can only use each effect among the (2) and (3) effects of “Super Quantum Mecha Pilot Red Layer” once per turn.

(1) If you control no monsters, you can Special Summon this card (from your hand).

(2) When this card is Normal or Special Summoned: You can target 1 “Super Quantum” card in your Graveyard; add it to your hand.

(3) If this card is sent to the Graveyard: You can target 1 “Super Quantum” monster in your Graveyard, except “Super Quantum Mecha Pilot Red Layer”; Special Summon it, but its effects cannot be activated.

SPWR-JP031

Chouryuushi Green Layer / Super Quantum Mecha Pilot Green Layer

Wind Spellcaster/Effect

LV4 1600/1400

You can only use each of these effects of “Super Quantum Mecha Pilot Green Layer” once per turn.

(1) When this card is Normal or Special Summoned: You can Special Summon 1 “Super Quantum” monster from your hand.

(2) If this card is sent to the Graveyard: You can discard 1 “Super Quantum” card; draw 1 card.

SPWR-JP032

Chouryuushi Blue Layer / Super Quantum Mecha Pilot Blue Layer

Water Psychic/Effect

LV3 1200/2000

You can only use each of these effects of “Super Quantum Mecha Pilot Blue Layer” once per turn.

(1) When this card is Normal or Special Summoned: You can add 1 “Super Quantum” card from your Deck to your hand, except “Super Quantum Mecha Pilot Blue Layer”.

(2) If this card is sent to the Graveyard: You can target up to 3 “Super Quantum” cards in your Graveyard; shuffle them into the Deck.

SPWR-JP033

Chouryuu Yousei Alphan / Super Quantum Fairy Alphan

Light Fairy/Effect

LV1 0/0

You can only use the (2) effect of “Super Quantum Fairy Alphan” once per turn.

(1) Once per turn: You can target 1 “Super Quantum” monster you control that has a Level; each face-up monster you control that has a Level becomes that target’s Level.

(2) You can Tribute this card; reveal 3 “Super Quantum” monsters with different names from your Deck, have your opponent randomly choose 1 of them, Special Summon that 1 monster to your side of the field, and send the rest to the Graveyard.

SPWR-JP034

Chouryuu Kijuu Granpulse / Super Quantum Mecha Beast Granpulse

Water Machine/Xyz/Effect

RK3 1800/2800

2 Level 3 monsters

(1) Cannot attack while it has no Xyz Material.

(2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it (this is a Quick Effect). If this card has “Super Quantum Mecha Pilot Blue Layer” as Xyz Material, this effect can be activated during either player’s turn.

(3) Once per turn: You can choose 1 “Super Quantum Mecha Pilot” monster from your hand or from face-up cards you control, and attach it to this card as Xyz Material.

SPWR-JP035

Chouryuu Kijuu Aeroboros / Super Quantum Mecha Beast Aeroboros

Wind Machine/Xyz/Effect

RK4 2200/2400

2 Level 4 monsters

(1) This card cannot attack while it has no Xyz Material.

(2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position (this is a Quick Effect). If this card has “Super Quantum Mecha Pilot Green Layer” as Xyz Material, this effect can be activated during either player’s turn.

(3) Once per turn: You can choose 1 “Super Quantum Mecha Pilot” monster from your hand or from face-up cards you control, and attach it to this card as Xyz Material.

SPWR-JP036

Chouryuu Kijuu Magnaliger / Super Quantum Mecha Beast Magnaliger

Fire Machine / Xyz / Effect

RK5 2600/2000

2 Level 5 monsters

(1) This card cannot attack while it has no Xyz Material.

(2) Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it (this is a Quick Effect). If this card has “Super Quantum Mecha Pilot Red Layer” as Xyz Material, this effect can be activated during either player’s turn.

(3) Once per turn: You can choose 1 “Super Quantum Mecha Pilot” monster from your hand or from face-up cards you control, and attach it to this card as Xyz Material.

SPWR-JP037 – Secret Rare

Chouryou Kishinoh Great Magnas / Super Quantum Mecha Overlord Great Magnas

Light Machine / Xyz / Effect

RK12 3600/3200

3 Level 12 monsters

(1) This card gains these effects based on the number of different names among Xyz Materials attached to it.

– 2 or more: Once per turn, during either player’s Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.

– 4 or more: Unaffected by card effects, except “Super Quantum” card effects.

– 6 or more: Your opponent cannot add cards from their Deck to their hand by card effects.

(2) If this card is sent to the Graveyard: You can Special Summon 3 “Super Quantum Mecha Beast” Xyz Monsters with different names from your Graveyard.

SPWR-JP038

Chouryou Kikan Magnacarrier / Super Quantum Mecha Ship Magnacarrier

Field Spell Card

(1) You can discard 1 card, then target 1 “Super Quantum Mecha Pilot” monster you control; Special Summon, from your Extra Deck, 1 “Super Quantum Mecha Beast” Xyz Monster with that target’s Attribute, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

(2) You can send this card from your Field Zone to the Graveyard, then target 3 “Super Quantum Mecha Beast” Xyz Monsters with different names on your side of the field and/or in your Graveyard; Special Summon 1 “Super Quantum Mecha Overlord Great Magnas” from your Extra Deck, and if you do, attach those targets and their current Xyz Materials (if any) to the Summoned monster as Xyz Material.

SPWR-JP039

Chouryou Kishinken – Magnaslayer / Super Quantum Mecha Oversword – Magnaslayer

Trap Normal

(1) Target 1 “Super Quantum” Xyz Monster you control; equip this card to that target.

(2) It gains ATK equal to its Rank x 100, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

(3) During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make up to 3 attacks during each Battle Phase this turn.

SPWR-JP040

Mystical Space Typhoon

SPWR-JP041

Forbidden Chalice

SPWR-JP042

Swallow’s Nest

SPWR-JP043

Bottomless Trap Hole

SPWR-JP044

Call of the Haunted

SPWR-JP045

Xyz Reborn

Discuss how these cards still lose to clowns here