The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.

There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.

Battle Season 1

Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.

With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We’re restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.

The Battle Pass

Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.

The Free Pass

Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:

6x Silver Chests

2x Avatars

2x Rare Weapons

1x Rare Pose

The Premium Pass

Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Gems.

Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Gems in game (unless already pre-purchased).

Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:

1x Legendary Mount

2x Legendary Outfits

2x Legendary Weapons

1x Epic Mount

9x Epic Pets, including variations (27 total)

2x Epic Poses

2x Epic Emotes, including variations (4 total)

3x Epic Weapons

1x Rare Mount

6x 100 Gems or Diamonds (players can choose which currency)

5x 10% Season XP Boosts (Season XP Boosts stack additively)

8x Avatars

1x Legendary Chest

2x Dragon Chests

1x Arctic Chests

1x Creepy Chest

1x Ancient Chest

1x Gold Chest

Purchasing Tiers

Players who upgrade to the Premium Pass can purchase Tiers directly for

1 Tier for 150 Gems

5 Tiers + 1 Extra for 750 Gems

10 Tiers + 4 Extra for 1,500 Gems

Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.

Season Level

The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player’s Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.

Account Level

Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.

New Season Quests

Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests – Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite there are:

1 Free Quest per week

1 Premium Quest per week

Total of 20 Quests per Season

8 Battle Stars rewarded per completed Quest (Free and Premium)

Daily Quests

Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don’t forget that Daily Quests still progress signed Sponsors!

Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:

Play 6 Matches

Play 4 Matches as a Ranged Champion

Play 4 Matches as a Melee Champion

Strike a Killing Blow in 2 different matches

Deal 5000 Damage

Heal or Absorb 2000 Damage

Deal 300 Damage with Ultimate Abilities

Play a match in a Party

Collect 1000 Season XP

Gather 2000 Energy

Hit 5 projectiles in a row in 4 matches

Hit 5 melee attacks in a row in 4 matches

Sponsors

Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.

Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.

There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.

If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

Boosts

Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.

10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.

General Updates

Leaderboards

To be considered for leaderboard placement, you or your team must have at least 20 games played.

UI

Improved NEW Tag – you can now more clearly see which items were newly unlocked and clear all tags with the click of a button

See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen

Season End Dates changed to a timer format

Top Bar adjusted to display Season Level

Main menu navigation bar now has a blur behind it to improve legibility

Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh

Fixed a bug where Emotes weren’t equipped correctly when entering a league match

In-Game Lobby

The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!

Emotes

The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.

Gameplay Updates

General

Footstep sounds for Mounts and Champions have been added

Stealth Eye Indicator radius increased by 0.2 for all three indicator ranges Red: 2.8 → 3 Orange: 5.3 → 5.5 Yellow: 7.8 → 8

Mount Up cast time decreased from 1s to 0.8s

The Armory

As we addressed in a previous Dev Update on the Big Patch™, we’ve been looking at ways to diversify player choices and repetitive nature of rounds. We’ve decided to add in a new system that will allow players to personalize and customize each and every round to their liking with the Armory.

Available before each new round, players can now pick a set of items (Equipment and Consumables) to bring with them into battle. These items are not persistent between rounds and the number of items you can choose to take into the fight increases by one each round, up to maximum of three.

Equipment

Teldo’s Quickblade

Every 15s, your primary ability deals 8 bonus damage and inflicts Fading Snare for 1s.

Heart of Boulder Pass

When you fall below 50% health, you become invulnerable for 3s. Only triggers once per round.

Bonus – Max Health: +20

Wind Walkers

When your Ultimate is ready, your movement speed is increased by 10%.

Bonus – Movement Speed +7%

Ahmrilas Ward

You receive +50% healing from Health Shards and +50% energy from Energy Shards.

Bonus – Healing Received: +12%

Champion’s Blade

Every 15s, your primary ability heals you for 14 health. Excess healing is converted into a shield that lasts for up to 6s.

Crown of Power

Begin the round with a shield that absorbs up to 25 damage. You gain +15 % damage and healing output while the shield last.

Bonus – Damage and Healing Output: +5 %

Jolting Amulet

After using your Ultimate, regain 25% energy.

Bonus – Energy Gain from Abilities: +10%

Void Reaper

Whenever another player dies, you gain +20% damage output for 8s.

Bonus – Dealing damage to an enemy reduces their healing received by 15% for 2s.

Timestone Pendant

Every 15s, your current cooldowns are reduced by 1s each.

Bonus – Cooldown Reduction: +5%

Consumables

Healing Salve

Apply a salve that heals you for 36 health over 6s. Taking any damage breaks the effect.

Stacks: 3

Cast time: 0.1s

Cooldown: 6s

Rock

Throw a rock. Hitting an enemy deals 5 damage, inflicts Fading Snare for 0.5s and knocks them back.

Stacks: 3

Cast time: 0.5s

Cooldown: 8s

Grappling Hook

Throw a grappling hook. Hitting a wall pulls you to that wall.

Stacks: 3

Cast time: 0.25s

Cooldown: 0.5s

Meteor

Call down a meteor with 100 health at target location that knocks enemies back and blocks the path for 8s

Stacks: 2

Cast time: 0.4s

Cooldown: 15s

Chronometer

Activate to grant you nearby allies 75% Fading Haste for 3s

Stacks: 2

Cast time: 0.1s

Cooldown: 15s

Explosive Barrel

Roll a barrel that explodes on impact, dealing 24 damage to nearby enemies and igniting the area to deal an additional 30 damage over 4s

Stacks: 2

Cast time: 1.2s

Cooldown: 15s

Vampiric Potion

Drink to increase your damage output 20% and gain 50% life leech for 6s

Stacks: 1

Cast time: 0.1s

Rabbit Potion

Drink to break out of any negative effect and turn into a rabbit for 3s. While you are a rabbit, you gain 50% increased movement speed and can hop twice to knock enemies back.

Stacks: 1

Cast time: 0.1s

Rocket Booster

Dash forward and grab the first enemy hit, dealing 6 damage. Upon hitting a wall with a grabbed enemy, inflict Stun for 1.2s to that enemy.

Stacks: 1

Cast time: 1.2s

Overload

Overload was designed specifically to deal with boring endgame scenarios. On the winning side, having an additional player means you have time on your side and incentivizes you to play in a safe and drawn out way. The losing side can’t win the long game against a team with reliable value like healing and more available abilities, so they have to take a risk to make a comeback happen. However, many players won’t take the risk even if it’s their only chance to win the round. Instead, they will run away hoping for their enemies to make a big mistake. It’s not a fun or particularly skillful way to play the game for either side and the predictable way these scenarios play out makes it even less fun. This wait is doubly painful if you are dead and want the round to end.

Overload is meant to end rounds in way that is quick, fun, and fair. The damage amplification in both directions rewards aggressive play from both sides. The movement speed reduces cooldown reliance and allows the user to set the pace while the time limit forces them to take the initiative. We are increasing the comeback chances by making the game more volatile rather than giving the losing team an advantage. The winning team may need to play better to close out a round but they still have the advantage. Even if a user equalizes the game state through a kill, the remaining enemies have the option to overload if they too want to gamble on their skill.

For additional reading material on Overload, check out your latest Dev Update at the local blog.

The ability works as follows:

Default Keybind: T

You gain 1 Overload charge each time an ally dies

Heals self for 20% of your missing health and boosts damage and healing output, movement speed, and ability cooldown rate. You take 40% increased damage during the effect.

Damage Output increased by 40%

Healing Output increased by 40%

Movement Speed increased by 40%

Ability Cooldown Rate increased by 40%

Duration: 8s

Cast time: 0.1s

Cooldown: 8s

Default Keybind: T

Arena Updates

As we mentioned in the Dev Update, we’re adding some variety to our Arenas and adding some experimental new map objects. The follow maps have received updates:

Meriko Summit (Day and Night) now has Explosive Barrels

Blackstone Arena (Day and Night) now has Explosive Barrels

Daharin Battlegrounds (Day and Night) now has Jump Pads

Skyring (Day and Night) now has Jump Pads

Explosive Barrels

When damaged, the Explosive Barrel explodes after a 1.2 second delay. It deals 20 damage, and leaves a damaging fire area that deals 30 damage over 4 seconds.

Jump Pads

By stepping into the jump pad circle, you are blasted high into the air where you are unhittable. You rise and fall over a total of 4 seconds. After landing, you are stuck in a recovery animation for 1s and you inflict Incapacitate for 1.5s on nearby enemies.

Jump Pads have a cooldown period of 40 seconds and begin each round on cooldown.

Movement Speed Increases

As mentioned in the aforementioned Big Patch™ Dev Update, movement speed will be increasing across the board in this patch while Champion’s health is also being lowered. The following changes to health and Champion movement speed will be implemented:

Before After Champion Health Movement Speed Health Movement Speed Alysia 210 3.4 190 3.75 Ashka 210 3.4 190 3.75 Bakko 250 3.6 240 4 Blossom 190 3.4 170 3.75 Croak 230 3.7 200 4.2 Destiny 220 3.4 200 3.75 Ezmo 210 3.5 190 3.9 Freya 230 3.7 220 4.1 Iva 230 3.4 210 3.75 Jade 210 3.5 190 3.9 Jamila 230 3.7 200 4.2 Jumong 210 3.4 190 3.75 Lucie 190 3.4 170 3.75 Oldur 210 3.4 190 3.75 Pearl 190 3.4 170 3.75 Pestilus 200 3.4 180 3.75 Poloma 210 3.4 180 3.75 Raigon 230 3.7 220 4.1 Rook 250 3.6 240 4 Ruh Kaan 230 3.6 210 4 Shen Rao 210 3.4 190 3.75 Shifu 230 3.7 200 4.2 Sirius 210 3.4 190 3.9 Taya 210 3.5 190 3.9 Thorn 250 3.6 240 4 Ulric 240 3.4 220 3.9 Varesh 220 3.4 200 3.75 Zander 210 3.4 180 3.75

Champion Updates

With the addition of Armory, the era of the last generic rites has concluded. Jolting Amulet and Wind Walkers serve the role of Inspiration and Agility respectively and remove the need for these rites to exist. Armory will serve as the stronghold for generic effects usable by all champions, whereas Rites will firmly be the bastion of champion-specific augmentations.

Inspiration and Agility rites have been removed from all applicable Champions.

Alysia

Frost Bolt (M1) Projectile Speed increased from 16 to 21

Ice Lance (M2) Projectile Speed increased from 22 to 28

Flash Freeze (E) Max range increased from 10 to 10.5 Radius increased from 2 to 2.1 Delay decreased from 0.9s to 0.8s



Ashka

Fireball (M1) Projectile Speed increased from 16 to 20

Fire Storm (M2) Projectile Speed increased from 21 to 27

Flamestrike (Q) Max range increased from 9 to 9.5 Radius increased from 1.8 to 1.9 Impact delay decreased from 1.1s to 1s

Searing Fire (EX Space) Tooltip updated to indicate knockback on impact Swaps out Fireball (M1) tooltip for the duration of Pure Fire



Battlerites

Ember Fire (Q) Now compatible with Molten Chains (EX Q)



Bakko

Blood Axe (M2) Projectile Speed increased from 24 to 28 Projectile Radius increased from 0.35 to 0.4

War Shout (R) Radius increased from 3 to 4



Blossom

Thwack! Projectile Speed increased from 16 to 20 Charged Projectile Speed increased from 16 to 21

Nourish (M2) Radius increased from 1.3 to 1.95

Boom Bloom (E) Projectile speed increased from 24 to 27 Radius increased from 2.4 to 2.65

Tag (EX Space) Dash duration reduced from 0.4s to 0.35s



Croak

Croak has always utilized the same reloading ammo system that Iva, Ezmo, and Jade use. However, it works quite differently as Croak can still attack without ammo, just at a much slower pace. Changing his weapon system to use the charged weapon system in Royale really illustrated that it was a lot more consistent and intuitive this way. We’ve decided to bring that over to Arena. It stresses the importance of hitting the opening attack, is visually more obvious, and is more straightforward.

Blade Flurry (Reworked – M1) No longer uses ammo and reload system Is now a charged weapon that recharges after 5s Regular attack now deals 6 damage Charged attack deals 12 damage Hitting an enemy with a Charged attack grants an 80% attack speed bonus for 0.7s (allows you to get 3 additional attacks in during that time)

Toxin Muck (M2) Radius increased from 1.9 to 2.0 Cooldown decreased from 6 to 5

Frog Leap (Space) Damage reduced from 20 to 16 Now recharges your weapon only when hitting an enemy

Camouflage (Q) Now recharges your weapon when activated

Toxin Blades (R) Now recharges your weapon when activated Duration reduced from 4s to 3s

Sludge Spit (EX M2) Now has a VFX for hitting an enemy Projectile Speed increased from 22 to 26 Cooldown decreased from 6 to 5



Battlerites

Frog Frenzy (R) No longer reloads you weapon Increases duration of Toxin Blades by 2s



Destiny

Power Blaster (M1) Projectile Speed increased from 16 to 20

Magnetic Orb (Space) Movement Speed bonus decreased from +125% to +100%



Ezmo

Arcane Fire (M1) Projectile Speed increased from 18 to 22 Ezmo now has a VFX while holding more than 3 ammo

Chaos Grip (M2) Can now move at 30% movement speed while casting



Battlerites

Spelleater (Q) Properly allows for extra healing when absorbing large attacks



Freya

Storm Mace (M2) Projectile Speed increased from 20 to 24

Lightning Strike (F) Radius increased from 2.75 to 3



Iva

Boomstick (M1) Projectile Speed increased from 16 to 19 Projectile Radius increased from 0.15 to 0.18 Total arc increased from 9 degrees to 12 degrees

ROCKET X-67 (M2) Projectile Speed increased from 18 to 22

Tazer (E) Projectile Speed increased from 24 to 30

Machine Gun (F) Can now move at 40% movement speed while channeling

Concussive Shot (EX E) Projectile Speed increased from 28 to 32



Battlerites

Conductor (E) Bounce Range increased from 3.2 to 4



Jade

Revolver Shot (M1) Projectile Speed increased from 18 to 22

Disabling Shot (E) Projectile Speed increased from 30 to 32

Junk Shot (R) Total Arc increased from 40 degrees to 45 degrees



Jamila

Shuriken (M2) Projectile Radius increased from 0.35 to 0.4 Bound Range increased from 3 to 4 Bounce Delay reduced from 0.25s to 0.2s

Shadow Dance (Q) Phantom Cut no longer improperly shows stacking count No gameplay change – Phantom Cut and Lesser Phantom Cut can still be applied to the same target

Blood Kunai (EX M2) Return Projectile Speed increased from 22 to 28 Bounce Delay reduced from 0.25s to 0.2s



Jumong

Hunting Arrow (M1) Projectile Speed increased from 18 to 24

Steady Shot (M2) Projectile Speed increased from 30 to 36

Guided Arrow (EX M1) Projectile Speed increased from 26 to 30

Seeker’s Arrow (EX M2) Projectile Speed increased from 24 to 27



Lucie

Toxic Bolt (M1) Projectile Speed increased from 18 to 22 Projectile Radius increased from 0.25 to 0.3

Healing Potion (M2) Radius increased from 1.1 to 1.3

Clarity Potion (Q) Radius increased from 1.9 to 2

Deadly Injection (EM M1) Projectile Speed increased from 24 to 27

Petrify Bolt (EX E) Projectile Speed increased from 24 to 30



Battlerites

Rearranged Panic Flask (E) Rites so that Hysteria and Chaos, two Control Rites, are no longer adjacent

Oldur

Oldur’s Sands of Time (M1) rites have gotten some adjustments to allow for more strategic choices.

Sands of Time (M1) Projectile Speed increased from 16 to 20 Time Bomb dissolve effect (the effect that happens when Time Bomb damage kills a player) is now sand themed

Rejuvenation Sand (M2) Radius increased from 1.1 to 1.3

Quicksand (E) Radius increased from 1.8 to 2

Time Travel (F) Tooltip improved Max Range increased from 9 to 9.5

Chrono Bolt (EX M1) Now has a new cast animation and projectile effect Projectile Speed increased from 24 to 28 Now has a new icon



Battlerites

Time Burst (M1) Changed from Quicksand (E) Rite to a Sands of Time (M1) Rite Now applies to all sources of consume (Shifting Sands, Quicksand, Chrono Bolt)

Dehydration (M1) No longer reduces the target’s damage output by 10% Incoming Healing reduction increased from 20% to 25%

Shared Fate (M1) Re-categorized from Offense to Utility

Rewind (M2) Now reduces current cooldowns both when Rejuvenate is applied and triggered

Chrono Shift (Space) Tooltip improved

Sand Struck (E) Renamed Repetition Recast Radius increased from 1.65 to 1.8

Sand Tomb (E) Quicksand now displays Root over the Fading Snare



Pearl

Volatile Water (M1) New cast animation and projectile effects for Charged Attack Projectile Speed increased from 18 to 22 Charged Projectile Speed increased from 24 to 27

Healing Wave (M2) Radius increased from 1.3 to 1.6

Dive (Space) HUD hidden as soon as Pearl becomes unhittable

Jaws (F) Can now damage neutral entities Improved from VFX Radius increased from 2.3 to 2.6

Unstable Bubble (EX E) Radius increased from 1.6 to 2



Pestilus

Pestilus’s ability to command his Queen to move is a fundamental and vital part of his kit, and as such has been moved from the Hive Mind rite into his core kit. The Queen’s base speed has been reduced from 6.4 to 5, however the Hive Mind rite can be taken for those who need that extra flight speed.

Moth (M1) Projectile Speed increased from 16 to 18 Projectile Radius versus Allied Champions increased from 0.25 to 0.35

Bloodsucker (M2) Projectile Speed increased from 26 to 30 Projectile Radius versus Allied Champions increased from 0.4 to 0.5

Infest (Space) Dash Radius increased from 0.4 to 0.6

Queen (Q) Can now be recast to command the Queen to fly to a new location Healing over time reduced from 18 to 16 Explosion damage reduced from 18 to 16

Arachnophobia (E) Max Range increased from 9 to 9.5

Scarab Pack (F) Scarab (M1 during Ultimate) Projectile Speed increased from 24 to 27

Brain Bug (EX E) Projectile Speed increased from 24 to 27 Projectile Radius increased from 0.35 to 0.4



Battlerites

Hive Mind (Q) Base recast functionality now incorporated into Queen (Q) No longer reduces cooldown of Queen Now increases movement speed of Queen by 40%

Broodmother (Q) No longer increases radius of Queen Now decreases the cooldown of Queen by 1s



Poloma

Soul Bolt (M1) Projectile Speed increased from 16 to 18 Projectile Radius versus Allied Champions increased from 0.25 to 0.35

Spirit Guide (Space) Projectile Speed increased from 24 to 27

Ghost Wolf (E) Projectile Speed increased from 18 to 24 Bounce Range increased from 5.5 to 6

Ancestral Spirit (F) Radius increased from 2.5 to 2.75

Soul Transfer (EX Space) Projectile Speed increased from 24 to 27



Raigon

While Raigon’s projectiles aren’t gaining speed in this patch, they have been adjusted to better fit their visuals.

Seismic Shock (E) Projectile Radius increased from 0.35 to 0.4

Slicing Winds (EX M2) Range increased from 4 to 4.5 Projectile Radius increased from 0.9 to 1.2

Tectonic Shock (EX E) Projectile Radius increased from 0.35 to 0.45



Rook

Boulder Toss (E) Impact Delay reduced from 0.9s to 0.8s

Meat Bolt (EX M2) Projectile Speed increased from 24 to 28



Ruh Kaan

Claw of the Wicked (E) No longer pulls targets into you or past you when pulling close targets

Shadow Beast (F) Shadow Claw (M2 during Ultimate) No longer pulls targets into you or past you when pulling close targets Projectile Speed increased from 24 to 28

Claw of the Undying (EX E) No longer pulls targets into you or past you when pulling close targets



Shifu

Harpoon (EX E) No longer pulls targets into you or past you when pulling close targets Projectile Speed increased from 22 to 27



Sirius

Power has been transferred from both of Sirius’s Crescent Slash (M1) rites to his M1 to decrease the importance of those rites.

Crescent Slash (M1) Charged attack damage increased from 22 to 24 Charged attack Weaken duration increased from 2.5s to 3s

Sunlight (M2) Radius increased from 1.3 to 1.6

Sunrise (Q) Impact Radius for heal increased from 2 to 2.4

Lunar Strike (E) Radius increased from 1.75 to 1.9

Crescent Gale (EX M1) Projectile Speed increased from 24 to 29



Battlerites

Debilitating Slash (M1) Weaken duration bonus decreased from 1s to 0.5s

Saros Slash (M1) Damage bonus decreased from 4 to 2

Lunatic (E) Lesser Lunar Strike Radius remains 1.5, despite increase to Lunar Strike increased radius



Taya

Razor Boomerang (M1) Projectile Radius increased from 0.3 to 0.4 Cooldown decreased from 1s to 0.9s

Wind Bomb (E) Impact Delay reduced from 0.8s to 0.7s

Companion Call (F) Interrupt Key no longer cancels ultimate (although it can still be used to interrupt Razor Boomerangs) Ultimate can now be cancelled be recasting it Ultimate is not destroyed when colliding with walls

Spinning Boomerang (EX M2) Projectile Speed increased from 20 to 25 Return Projectile Speed increased from 17 to 20



Thorn

Collision Size and Hitbox increased from 0.65 to 0.7

Leeching Thorns (M2) Projectile Speed increased from 22 to 26

Evil Clutch (Q) Speed increased from 20 to 22 Max Range increased from 9 to 9.5

Thorn Barrage (EX M2) Projectile Speed increased from 22 to 28



Varesh

Hand of Corruption (M1) Projectile Speed increased from 16 to 20

Hand of Judgement (M2) Projectile Speed increased from 18 to 23 Cooldown increased from 1.5s to 2s

Shatter (E) Radius increased from 1.25 to 1.5

Powers Combined (F) Dash Range decreased from 6.75 to 6.5

Hand of Punishment (EX M2) Damage increased from 14 to 18 Projectile Radius increased from 0.3 to 0.35 Projectile Speed increased from 18 to 23 Cooldown increased from 1.5s to 2s

Crush (EX E) Radius increased from 1.6 to 1.7



Ulric

Ulric’s series of Smite attacks has been adjusted to better reflect the size and impact of each attack. His movement slowdown is more dramatic for later attacks in sequence, as is the size of the projectiles.

Holy Light (M2) Radius increased from 1.3 to 1.6

Smite (E) First Attack Slowdown Duration during casting reduced from 0.3s to 0.2s Second Attack Projectile Radius increased from 0.3 to 0.4 Third Attack Slowdown Duration during casting increased from 0.3s to 0.4s Projectile Radius increased from 0.3 to 0.5

Aegis of Valor (F) Projectile Radius increased from 0.45 to 0.5

Sanctuary (EX Q) Radius increased from 3 to 4



Battlerites

Devotion (M2) Tooltip improved



Zander