A new Developers’ Note has been released, this time talking about specific parts of the MapleStory Reboot update! The first patch of this update will be released to the official server on June 25 and will include the character balancing which has been going on in the test servers so far.

Hello Maple users.

It’s SY.

Today, since a lot of people have been asking for more information about our summer update after our plan was released, I will be talking about some of the large variety of content and events which will be added in MapleStory’s summer 2015 update “Reboot”.

Maple has already celebrated their 12th year and summer. Including this winter, over 20 large updates have been made for the game. Many people have been asking “can you think of any more updates?”, but our updates are from our imagination, leaving an infinite number of possibilities.

But the most important thing is listening to requests from our users. It is very difficult to decide what we should develop with our limited resources given so many different users’ circumstances and wants. There are many, many factors which affect our decisions.

This summer update “Reboot” is based on two things: things users want and some attempts at a new Maple.

Character reboot (balancing) Level up frame 2.0 Equipment frame 2.0 New job “Kinesis” 2D skeleton animation introduction Reboot server New Mu Lung Korean Folk Town reorganization Giant boss raid “Urs”

Each day of this week, we will be giving out detailed information about each piece of content by talking to the development team.

Today we will be talking with Wonky of the development team about character balancing, level up frame 2.0, equipment frame 2.0, and related details.

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1. Character Balancing

SY: Everyone would like to become stronger. However, relative balance between characters is very important to keep an RPG fun. Right now, with this in mind, we looked at all of our previous developers’ notes and saw that we tended to simply buff characters again and again. Our goal now was to bring down some characters’ damage. Depending on the job, we may have even buffed them, and we know there is lots of discussion among users about our decisions. Believe us when we say that we are putting great importance on users’ opinions and our test server patches have and will be taking these into consideration. In addition, for further balancing, we will be continue to ask for user input as well as use our own collected data.

2. Level up frame 2.0

SY: Collecting stronger equipment and levelling are the most basic parts of an RPG but as users get higher and higher, it becomes more difficult. We want to work on increasing the feedback users receive as they level up to make it more fun and so they can feel actual growth.

Wonky: First of all, the new Hyper Stat system will be available starting at level 140. The Hyper Stat system is different than the regular stat system and allows you to raise various combat stats. After level 140, you’ll receive Hyper Stat Points which you can use to increase your combat stats. In particular, you can get stats that previously could only be acquired through equipment, Inner Ability, and other skills, depending on your character’s level. And after the Hyper Stat system is added, the Hyper Skill system will be integrated within it.

Other changes include the amount of Honor you receive per level up. Currently, you get 500 Honor every time you level up, but after this update, you’ll get even more Honor based on your level.

3. Equipment frame 2.0

SY: Last summer, we introduced the new enhancement system Star Force, and this summer we will be reorganizing it again. As I mentioned in a previous Developers’ Note, together with an overall cost adjustment of enhancements we will be adding the Toad’s Hammer system which lets you move an equipment’s enhanced stats.

Wonky: Some updates to the Star Force enhancement system were added to the test server last week. To increase the cost efficiency of enhancing, we have decreased the costs of the 10th~14th stars. And to reduce the risk of enhancing items which have more than 12 stars, destroyed items will now give Item Traces which hold up to 12 stars of that item. Through these changes, we hope that users’ needs of a less risky enhancement system are fulfilled.

And a new system which allows you to transfer enhanced stats of equipment to the next level of equipment called Toad’s Hammer will be added. Now, you will be able to upgrade to higher level equipment constantly without losing the merit of enhancements to your current equipment. The Toad’s Hammer system allows you to move over an item’s Star Force enhancements, potential, additional potential, and Soul Weapon information to another item which is +1 ~ +10 levels above it. Although the details may change during testing, currently the Toad’s Hammer system’s cost is that 1 star from your item will be taken away and only potential/additional potential up to Epic rank can be carried over. Your Soul Weapon stats will stay the same.

SY: Because of this change, you will now be able to start enhancing your equipment at a low level and inherit those stats as you upgrade your equipment, making it fun to continue to become stronger with every single weapon.

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That’s it for today’s information about the Reboot update. Check back tomorrow for more information about the new content.

Please look forward to it.

Thank you.