We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.

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General

Voice Communication

Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.

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Heroes

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Assassin

Maiev

Stats

Health reduced from 2236 to 2150

Health Regeneration reduced from 4.66 to 4.48

Abilities

Vault of the Wardens (Trait) Cooldown increased from 8 to 9 seconds

Fan of Knives (Q) Damage reduced from 170 to 162



Talents

Level 16 Armored Assault (Passive) Damage bonus reduced from 25% to 20% Vengeful Knives (E) Bonus damage per Hero hit increased from 1% to 1.2%



Developer Comment: The changes we released on The changes we released on January 9 helped bring Maiev’s win-rate down to mortal levels, but she was still a bit too powerful, overall. Today’s changes are aimed at slightly lowering both her survivability and burst damage throughput. Our data is showing the majority of her Talents are in healthy spots, but we will keep an eye on them as players start adapting to certain playstyles.

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Malthael

Abilities

Soul Rip (Q) Mana cost increased from 20 to 25 Healing reduced from 36 to 25 per target hit Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health

Tormented Souls (R) Cooldown reduced from 100 to 80 seconds



Talents

Level 4 Die Alone (Q) Damage bonus reduced from 75% to 50%

Level 16 Soul Collector (Q) Bonus range reduced from 50% to 25%



Developer Comment: Malthael was designed to be powerful in the solo lane, but his dominance in the game’s early laning phase was unrivaled. We’re reducing this by making him heal less when Soul Ripping Minions, but increasing his Hero-only healing so that he can still keep himself alive in late-game team fights. We’re also reducing the power of Die Alone and increasing his Mana tension to taper some of his early game power. By increasing Soul Rip’s Mana usage, we’re also reducing some of the power Malthael had when double-soaking lanes (especially when combined with On a Pale Horse), as he tends to use Soul Rip twice as often when doing so. The overall goal is to reduce the power of a few particularly dominating builds, while making sure that he still feels powerful past the early game.

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Thrall

Abilities

Chain Lightning (Q) Bounce range increased by 20%



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Zeratul

Abilities

Cleave (Q) Damage increased from 200 to 212

Singularity Spike (W) Damage increased from 228 to 240

Void Prison (R) Mana cost reduced from 100 to 80

Might of the Nerazim (R) Basic Attack damage bonus reduced from 40% to 30%



Developer Comment: These tuning changes are meant to redistribute Zeratul’s damage while also giving him a slight buff. Zeratul should now be a bit stronger during the earlier portions of the game if he takes Might of the Nerazim, but should have less opportunity cost if he chooses to take Void Prison, instead.

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Specialist

Xul

Stats

Health increased from 1900 to 2000

Health Regeneration increased 3.957 to 4.168

Basic Attack damage increased from 104 to 110

Abilities

Raise Skeleton (Trait) Skeletal Warrior Health reduced from 240 to 225 Skeletal Warrior damage reduced from 23 to 21

Bone Prison (E) Cooldown reduced from 12 to 10 seconds Mana cost reduced from 80 to 70



Talents

Level 7 Trag’Oul’s Essence (Trait) Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana



Developer Comment: We like that Xul is a strong pushing Hero who has an identity as a great duo-lane soaker, but believe that his identity has been pushed too far into this role, and we would like to see him have more presence in team fights. We’re making adjustments to push him in this direction by buffing his base stats and toning down his split-push potential.

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Support

Tyrande

Abilities

Light of Elune (Q) Cooldown reduced from 12 to 11 seconds



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Warrior

Sonya

Stats

Basic Attack damage reduced from 88 to 84

Talents

Level 7 Poisoned Spear (Q) Damage reduced from 125% to 100% of Ancient Spear’s damage.

Level 16 Nerves of Steel (Active) Duration reduced from 5 to 3 seconds Shield amount reduced from 30% to 25% of Maximum Health Cooldown reduced from 70 to 60 seconds



Developer Comment: We originally applied these adjustments in a We originally applied these adjustments in a patch on January 24 , but Sonya was so eager to get back into battle that she forgot to take them with her. We're giving these changes back to the Barbarian, and have (politely) asked her to remember to bring them along the next time she leaps into the fray.

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Bug Fixes

Heroes, Abilities, and Talents

Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling.

Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground.

Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount.

Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model.

Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground.

Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends.

Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.

Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.

Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature’s Cure.

Movement Abilities: Certain movement-based Abilities, like Greymane’s Dark Flight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord’s Challenge.

Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.

The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.

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