The road to Battlefield™ V has been one of iteration and fine-tuning, together with you, the community. We’ve learned a lot from our Closed Alphas, the Open Beta, our internal playtests, and other types of feedback. Now, as we launch the game, we’d like to outline the most vital improvements and additions made to Battlefield V following these tests. There’s a ton of information to share – more than we could comfortably fit here – but you can read the full Launch Notes for all the nitty-gritty details. To create a game and a live service that’s constantly entertaining and expandable, we’re taking some pretty bold steps when it comes to Battlefield V multiplayer. This time around, we’ve doubled down on raising the skill ceiling to create a more readable and controllable game – without scaring away newcomers. Battlefield V should be more than just straight up run-and-gun, so we’re bringing back some thinking to the battlefield. Systems like Attrition and Fortifications allow all these non-combat features to flourish. Updates Made to Weapons

There are two major pillars when it comes to Battlefield V weapon design. We wanted a clear distinction between weapons. We've also worked towards a grounded, physical gunplay system, which can be mastered and learned. To achieve this, we've done tweaks in several areas, including the below. Changes to weapon balance (Example: Short-range damage of some assault rifles have been decreased.)

(Example: Short-range damage of some assault rifles have been decreased.) Changes to ammo attrition (Example: LMGs, MMGs, and Shotguns spawn with max carry amounts.)

(Example: LMGs, MMGs, and Shotguns spawn with max carry amounts.) Changes to weapon Specializations (Example: You now have more choice in the Specialization trees.)

Rolling Out Vehicle Tweaks

In Battlefield V, we wanted to do the iconic vehicles of World War 2 justice, infusing them with the character and feel of their real-life counterparts, while adapting the gameplay mechanics to work well with the rest of the game. Here are some of the many tweaks made to fulfill this. Changes to vehicle characteristics (Example: Aspects like speed, handling, ammo, durability, and maneuverability have all been tweaked.)

(Example: Aspects like speed, handling, ammo, durability, and maneuverability have all been tweaked.) Changes to vehicle Specializations (Example: We’ve introduced turret speed Specializations for improved turret traversal.)