Update: 6th January 2020

Due to the continued records being set by the Star Citizen project (2019 being the biggest funding year to date), the haters and fudsters have stepped up their efforts to derail the project with the "lied" myth.

The most important feature of Star Citizen and Squardon 42 development is the ultimate promise to not compromise over release dates. The transparent development process has yielded that Roberts Space Industries frequently comment on the goals of progress. Goals which include optimistic release dates for features such as the recently released Serverside Object Container Streaming.

Detractors continuously troll the project by screaming LIE! every time a release date for a feature is missed, completely ignoring the superseding objective of quality and ignoring the massive scale and scope of the project.

Star Citizen is a project that will take the time necessary to build a universe and backers and nonbackers who do not have the patience for this massive endeavor should look elsewhere for a complete game if they want something to play now without issues.

Once again it is worth mentioning that the primary objective is to build a massive and high fidelity universe - a new feat in video gaming. The simple thing to understand is that the biggest project in video gaming history will also (and should also) take the longest time.

Estimated dates are just that - estimates. Until the features are ready, tested and polished funding will continue. Luckily for the project most backers are mature enough to realize that missed dates are fine as long as the end goal is being worked towards and progress is real.

On another note, it is a bit sad that gamers are dedicating so much time to hate the game, often spending years in the same forums commenting with their hater friends about how much they hate this project. All the while obsessing over more details than the average Star Citizen backer cares to know about.

People tend to fear change and Star Citizen aims to create perhaps the biggest change in video games the world has ever seen. After all, it aims to be the first 21st century video game - combining massively multiplayer, real-time FPS, 64bit precision, server meshing, high fidelity, FOIP and the list goes on and on.