Exploiting Varolz' scavenge to build a huge trample, flying, and/or unblockable creature ASAP, and with luck, add infect for a one-hit-kill, possibly as early as turn 3.

Many of my creatures would be bad in any other deck - like Charging Badger - but here, with scavenge, they provide very cheap, extremely heavy hitters.

Entomb and Buried Alive are vital when I don't draw a big scavenge target right away.

Bog Witch and Lotleth Troll help get big guys into the graveyard from my hand without casting them.

Scourge of Skola Vale does some solid work preserving tokens if creatures are destroyed, or can get double the tokens from one target with a sac and then a scavenge.

The deck has two big weaknesses. One is that it relies almost completely on Varolz. In a pinch some of the big hitters can be summoned as-is, but without Varolz there's very little the deck can do (hence the artifacts and Avoid Fate). The second weakness is graveyard hate, which this deck can't really block at all (Scavenging Ooze is one I had trouble with, especially when equipped with Lightning Greaves).

I want to cut back a bit on 3-CMC cards - for example, probably substitute Ferropede and Phantom Nantuko for something cheaper, maybe see if I can get some card draw or cheap cycling in there. I also haven't put much thought into sideboard, so tips there would be appreciated as well.