Call of Duty: Warzone graphics received significant downgrade since update 1.13 without a single word from Infinity Ward and Activision. The screenshots reveal worse draw distance, volumetric lighting and object detail among other things.

Call of Duty: Warzone graphics have been receiving stealth downgrades since update 1.13. The developers never mentioned this in the official patch notes or via their social media channels but the downgrade is pretty obvious judging by the screenshots, which you can see below.

The 1.13 update was released a couple of weeks ago, and back then, players started to notice that Ground War graphics also received a downgrade when the developers started to optimise for free to play mode Warzone, which features these Ground War maps.

IMGBB Call of Duty: Warzone - Draw distance has been reduced significantly

Warzone's volumetric lighting, object detail and density, as well as draw distance and shadow quality, look much worse today than in on launch. The proof of this can be seen in the screenshots, especially in the forest area where the lighting downgrade is more noticeable.

Some textures also look low-res and blurry when compared to the launch version and player shadows are rendered at 30 FPS at some spots inside buildings. Object popping, foliage that renders only when the player is around 8 metres away and foliage quality, in general, are some of the additional issues that surfaced lately.

IMGBB Call of Duty: Warzone - Big difference in object density

Call of Duty community would probably understand such a significant change in graphics quality since Warzone is a huge, 150-player mode set on a gigantic map but the way that Infinity Ward and Activision are silent about this is what doesn't sit well with many players.

Whether they explain their decision in one of the upcoming blog posts or patch notes remains to be seen but it is safe to say that players deserve at least some sort of statement.