3 Sorcerer orgins The following are orgins for the Sorcerer class in 5th Edition for dungeon and dragons By Good Natured Gamer I'm looking for feedback so please find me at the following: https://www.reddit.com/user/GoodNaturedGamer/posts/

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Inspired heart Sorcerer Origin You gain your powers from the talent of a legendary and marvellous bard. Perhaps your ancestor's skills won them favours with the gods and over time found their way to you, or perhaps you were the muse and inspiration for their greatest work which empowered you with a fraction of their talents. Musical casting Your connection to the arts and music allows you to learn spells from the bard class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the bard spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you. Natural Talents Skill and talent pulse through your very being. Starting at level 1 you gain proficiency in the performance skill and proficiency in 1 musical instrument of your choice which may be used as a spellcasting focus. You gain a second instrument proficiency at 12th level and a third at 18th level. Musical From Starting at level 6 you have learnt to refine your style of both music and magic. Depending on the type of meta magic you know you learn the following spells, which do not count against the number of spells known. When you gain new meta magic options gain a new spell accordingly. Careful Spell: Protection from energy Distant Spell: Fly Empowered Spell: Fireball Extended Spell: Tongues Heightened Spell: Fear Subtle Spell: Non-detection Twinned Spell: Haste Your own tempo Starting at level 14, you have learnt to not follow in other's footsteps, casting and performing in your own unique way. After you finish a long rest, you can swap 1 spell that you know for another spell that you can learn. Muse Incarnate At level 18 you can take on a form that you consider perfection. This form lasts for 1 minute and you gain the following benefits while in the muse form: You gain temporary HP equal to your HP maximum Your charisma is increased by 2 to a maximum of 22 You gain a fly speed of 40 feet You are immune to being charmed You can concentrate on 2 spells at once. You make one concentration check for both spells. Once you 1 minute is over you must take a long rest before using the feature again.

Stone soul Sorcerer Origin Your blood runs cold when the light hits you just right your skin has a thin, scale-like quality. You could at a glance be mistaken for a draconic heritage. Your eyes are striking, otherworldly. Instinctively people give you a wide birth, they rarely lock eyes with you. Those who do, tend to regret it. Your ancestry comes from medusa. A creature with hair of snakes and eyes that could turn the strongest to stone. This is where you raw your power. Striking gaze Starting at 1st level, When a creature that you can see starts its turn within 30 ft Of you, you can use your reaction to force it to make a Constitution saving throw equal to your spell save DC. If they fail the save they are stunned until the start of their next turn. You must complete a long rest before using this ability again. This ability does not work if you are Incapacitated, if you can not see the creature or if the creature does not really on eye site. From level 2 onward, you spend 1 sorcery point to use this ability again. Serpent hair Starting at 6th level the hair on your head, if you have any, turns into snakes. If you do not have hair previously you now start growing strands that turn into snakes. The snakes are under your control and you gain the amount equal to your charisma modifier. These snakes act as a last resort for anything that gets through your magical glair. You can use an action to have them all make a melee attack with the reach of 5 ft plus for 1d6 piercing damage each. Each time you lose 15 points of health, cumulative, one of your snakes is Incapacitated and cannot be used to attack. While you have at least 1 snake that isn’t incapacitated you gain proficiency in perception if you already have proficiency you can add your proficiency bonus twice. Each snake is revived after a long rest. Stone glare Starting at 14th level, your striking gaze feature now refreshes after a short rest. Also, you may now spend 5 sorcery points to cast the flesh to stone spell as an action. It counts as a sorcerer spell for you and you do not need the material components for the spell, you still need to maintain concentration. Nest tactics At 18th level, each snake that you have gains its own reaction, allowing you to use your striking gaze on multiple targets.