The focus on games is no longer just about Houdini Engine – with the addition of tri-planar UV projection, UV bake curvature and tighter UV packing, my dream of procedural triple-A content baking of hundreds of props overnight just got one step closer! SideFX listened to user feedback and took the time to completely rewrite the Dissolve SOP, which now produces stunning results. This level of commitment to continual improvement of new and existing tools warms my heart.

- Magnus Larsson, Senior Artist, Machinegames