Version 0.3.7.8 released

Features:

Added beam stress & deform debug that will help content creators a lot:

//media.beamng.com/PBhxDX6btMoZFdp0/foo.mp4 Improved jbeam collision debug visuals – you can now see the direction of coltris much better in order to fix problems (orange being the underside)

//media.beamng.com/74ePhdsst1BMMmum/foo.mp4 AI control app added – App to control the more advanced AI (WIP)

In-game controller mapping added – You can now add new controllers, edit & re-map the bindings in-game (WIP)

Early implementation of remote controller app, the APK will be published later on after we improved the discovery phase of the device

Work on pressure approximation and fidelity – Here’s an example of a pressurized mat with no internal beams

//media.beamng.com/xYFqq9qrzbuK4JOs/foo.mp4 Progresses on AI and on route creation – Waypoints generated from decal roads, merged with user created waypoints, merged and optimized. Also decreased the performance burden by moving the collision with the waypoints to the physics side instead of using T3D collision.

Added collision quads – a more advanced way of specifying triangles

Bugfixes:

Fixed debug color flickering

Force feedback “buildup” of old forces when reloading vehicle/changing part/etc. / FF should be much more deterministic now

Parts configuration: Part doesn’t change on first time selection

Main menu options not letting user return to main screen

added missing texture: wheel_04a_n.dds was missing

Switching to full-screen with ‘alt+enter’ lowers refreshing rate

Content:

Added buoyancy to Steel Barrel

////media.beamng.com/aqJAVrQ4qGU9DWF9/foo.mp4 Disabled self collision on T-Series mudflaps & front wheels to reduce sticking

Added optional dynamic reflections to vehicle materials, enable them in the options menu

Fixed minor coltri problems on pickup and van

Fixed basetex issue on East Coast USA

200BX Interior and Jbeam progress – engine model and textures (not included in this update)

Global tire tuning

Civetta Bolide handling improvements

Cannon texture, model & jbeam tweaks

Progress on the Gavril Roamer (not included in this update):

You can find more changes in this version in our previous progress report:

//www.beamng.com/entries/114-March-2015-Progress-report-Upcoming-version-0-3-7-8

About the release of the game in the steam store: we hit some technical problems that will delay this for 4 to 8 weeks, stay tuned.