



I want to limit my magic and one of the easiest ways of doing that is by using the classic 4 elements as a base. Fire, Water, Earth, and Air.But I don't want my magic system to just be a copy of The Last Airbender, I want something different... more unique. First step I have taken is the combination of elements. Easy enough to achieve, make a grid with each element along the top and along the side. and fill it in. There are generic combinations, like water and air is ice, and water and earth is plant/wood. I will be using these, and to be honest most of mine are not original, but that's ok, as long as you use them in interesting ways.I also want more than just elemental magic.. It would be interesting to include some psychic abilities, like levitation, and telepathy. And some worlds have done similar things in combining elements with such traits, like in the Legend of Korra (SPOILER AHEAD) there is a dude.. cant remember his name, who is an air bender, and he learns to levitate his body. I dont really want to just call it an air ability, I want it to be separate. But it has to be connected in some way, as I dont feel it is ok to have the elemental magic, and then "oh here is a random other completely unrelated magic" it feels tagged on the side with no real thought..So I have given each element a particle. In my last post I mentioned magical energy particles, and these will be one for each element. Which can interact different when in the world, and in the mind. Therefore creating psychic ability, and physical elemental ability.My four psychic abilities are: Second Sight (Future Sight), Telepathy, Teleportation, and Remote Seeing. Assigned to Fire, Water, Earth, and Air respectively.The interesting thing about this is I can combine these to create new abilities, for example the Dust ability is Earth and Air, which corresponds to, Remote Seeing, and Teleportation. Off the top of my head I can see this being a very long range teleportation ability, or maybe the ability to teleport objects from other locations to where you are... but I could also do something more abstract.. like.. (I thought for about 5 minutes about combinations for this here) creating copies of yourself. So you can remotely see via another version of yourself that you "Teleported"/summoned to that location. I like that actually. I might make dust into a duplication of self ability when used internally.What I mean by internally is that abilities have a range, like in video and table top games, you can have long range, or short range abilities. I will be restricting each persons magic to a "Range": Close, Mid, Long, or Internal. And internal means it will be the psychic version of the ability, and the other ranges will be physical elemental magic.These 3 things (range, element, and secondary psychic ability) allow for all sorts of combinations of interesting abilities, as long as I stick to the laws I have created here, so no one can use long range fireball attacks, and have the ability to see the future, even though they may be classed as having fire magic.I will also be assigning these 4 particles names so I can easily talk about them, oh and I will also need to assign them to personalities so that, like mentioned in the last post, people without the protective barrier can form there own magic based on personality.Critics are welcome, tell me what I could change to be better, what you like or didnt like. Thanks for reading!