I've just finished uploading new test beta 0.992b, which fixes issues with mod merging in encounters, hardware items, and non-sequential data loading. It should fix the most commonly found issues modders have seen in recent builds.

The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.992b includes the following changes:

Fixed a bug that caused remapper to break when referencing items that hadn't been loaded yet.

Fixed a bug that caused mod remapping to fail if referencing a mod's data out of sequence.

Fixed a bug that caused treasure ID remapper errors in mod encounters.

Fixed a bug that caused hardware (computers, phones, etc.) to be treated as non-hardware when in a mod.

Fixed a bug that caused encumberance bar to turn green while still overloaded.

Fixed a bug that caused a soft crash due to triggering negative encounter IDs.

Fixed a game-breaking bug that happened when a non-encounter item was stuck to cursor after entering an encounter.

As with the past few updates, this build tries to stabilize the issues we've been seeing in the new modding feature. As of this build, I think all data types have been tested successfully. So modding in the new mod-merging way should be safe.

I also found and fixed three minor issues in the vanilla game. One involved a rare case where the encumberance bar would turn green/full while still overloaded. The others were null-pointer bugs that could happen in encounters triggered a certain way.

As always, let me know what you think of the changes, and if you notice any issues with the new build!