If you would like to get to the meat of the journal and skip all this 'who am i' rubbish, scroll down a post. You're welcome

Current Progress Checklist

Do Stencyl Tutorials

Learn Basic Game-building

Make Game Concept

Learn Basic Behavior-building

Create Intro Scene

Create Prototype Player Character For Game

Create Tileset For Test Scene

Create Test Scene

Make Test Scene Functional

Build Player Input Scene Switching (Doors)

Build Scene Switching (Regional)

Create Prototype Tileset For Game

Create All Player Character Scenes (Visuals)

Learn To Draw Actors (Edit Scene Switching)

Learn Recycling And How To Use It

Learn To Stop Actors Leaving Screen (Maybe 1px regions? Collision Tiles?)

Create Player Character Models

Create Enemy Models

Finish Visually Assembling Game (non-functional, prototype tileset)

Learn Projectile Behaviors

Learn Health Behaviors

Learn Enemy Movement Behaviors

Learn 'weird ass collision' Behaviors

Create Sounds

Acquire Final Tileset

((More to come, sleep time now)





Hi there guys! My name is Bane Williams and I am a Games Writer and Videogame Journalist from the Kangaroo infested land known to some as 'Australia'.You might wonder why I wrote the distinction between Games Writer and Videogame Journalist (for many it's the same thing) - and that's because for me Games Writing is the art of writing dialogue and story for videogames, whereas Videogame Journalism is writing about games in all their forms. I've been doing both for about 16 months now and loving every minute of it.I've always had a love and passion for games. While my family was in no ways rich, we did end up with a few consoles of the generation, and my mother always had a good PC at her disposal. My days as a child were filled with boardgames or videogames. Unfortunately, this meant that later in life I wanted to do things with games - games were the things I was good at, and the people around me consistently told me I would never be able to.Well screw you, people. From the age of 16 I got into hardcore competitive gaming, mostly with twitch FPS games like Counter-Strike and BF2. I also won the Diablo 2 HC Ladder two seasons in a row. I was very good at what I did, but to be that good required that I took in the game and made it my life for as long as I wanted to be good at it, which was pretty bad for social skills.Now, I don't say this to gloat. It's more that I am showing what I have done in the past, and what I am aspiring to become in the future, nothing more. I would always critically analyse games - mostly because I needed to know what it took to beat them, but in doing so I learnt elements that would help me in later life choices.About a year after I decided to try having a 'real' job I had my first encounter with mental illness. I have Rapid Cycling BiPolar Disorder - which is another name for 'manic depression'. It means sometimes I can be happy as larry, and other times pretty down in the dumps... it's not pretty. It's also made it so holding a normal job is practically impossible due to the fact that I might be fine one day, and horrible the next.Enter writing. Once again, something people in my life told me repeatedly I would never be good at or capable of turning into a job. Yet here I am, writing the story for games and writing critically about games. The benefit of it is that I can make my own hours, and if I'm feeling shit I just don't work for a couple of days - and during my 'ups' I can pump out a huge amount of work in a short time.Of course, writing is great... but it gave me a taste for having my opinions and my voice, heard. I'd had dreams of making my own games for a few years, but it really wasn't until I was writing about them and exploring them that I had a real thirst for it. I spent a few months trying to learn AS3, but no matter what I did it just wouldn't sink in. Maybe it was the source material and the way it spoonfed me, but try as I might I couldn't really do anything.Fast forward to one week ago, when I'm browsing Kongregate and stumble across StencylWorks. It's 2AM and I download it, not expecting anything, but hoping it would be a good tool to reinvigorate my interest in game building. What I ended up getting, was more than I expected.I figured I would put this here to keep track of my projects, but to also have some sort of public presence within the Stencyl community - so when people go 'who's this Bane guy' I can link them here.I'm going to try and keep to a standardised format for my posts, but knowing past journals for past ventures, that will likely get thrown out the window at some point.