Today’s article is brought to you by co-founders of Super Awesome Games and co-designers of Vs. System® 2PCG®, Ben Cichoski and Danny Mandel.

Hello everyone, welcome to our fourth set of previews for the upcoming Vs. System® 2PCG®: The X-Files Battles, a Giant-Sized Issue of 200 total cards!

Today we’re going to look at more cards for one of the three teams in the Issue – The Syndicate .

Let’s start with everyone’s favorite man who smokes cigarettes, Cigarette Smoking Man:





Note that for Come Work For Me, if CSM turned face up at the same time as other characters on your side, he will “see” those other characters and gain XP for them.

Every Problem Has a Solution counts Keyword, Super, and Level Up text powers with the word “can” or “can’t” in their definition, even if the definition isn’t printed on the card.

For example, the keyword Dodge doesn’t always have its definition on its card but it always means “This character can’t be ranged attacked.”

“Text powers” means this power doesn’t affect or . It also counts text powers that are granted to a card from another source, like a Plot Twist or an Equipment, but that aren’t printed on the card itself.

Note: If a power says, “This power can’t be turned off.”, Every Problem Has a Solution will try to take it away (because it says “can’t”) but won’t be able to do so.

Led by the CSM, the Syndicate is always pursuing one secret Agenda or another.





When you build a deck with a starting Main Character with the printed team affiliation, you must choose ONE Agenda with . It will start the game out of play face down in your Agenda pile.

Your Agenda does not count toward your 60-card deck.

Your Agenda pile is private. (Your opponents can’t look at it, but you can look at it at any time.)

While it’s in your Agenda pile, you can play it just like a normal Plot Twist, and after it resolves put it into your KO pile. (Once it goes to your KO pile, it works just like any other Plot Twist. For example, if you somehow get it back into your hand, you can play it again.)

There are four different Agendas to choose from. (But the other two are a secret for now!)

Speaking of “two”, here’s someone who’s caught between two masters. You can tell that’s true because it says so right on his card:





And if you happen to have both of Jeffrey’s “masters” on your side at the end of your turn (which would be real family affair), you’ll get both of his effects. Note: Jeffrey doesn’t care if you have the Main Character or Supporting Character versions of Mulder and/or CSM.

Next let’s look at a killer who’s a (crew) cut above the rest:





Simple and ruthless, like the man himself.

Now let’s take a look at the Syndicate’s, well, Syndicate:





Most ‘wild’ team special Locations only offer four power symbols for their team. But the Syndicate Location goes above and beyond (like so far above and beyond we’re talking about outer space). This special Location is the only way to generate an Alien power symbol for Syndicate characters (a fifth power symbol).

But do you know anyone who uses power symbols? I know someone who uses five of them (sort of):





Note: CSM does count himself for the purposes of reducing the cost of Syndicate Mastermind.

See you next time when we’ll show you a Monster (or six) of the Week.

Find the truth and crack the case when Vs. System® 2PCG®: The X-Files Battles arrives in stores this November.