The "World-Wide-Mind" dream was finally realised with the launch of the site Ancient Brain in 2018.

The World-Wide-Mind project proposes that the construction of advanced artificial minds may be too difficult for any single laboratory to complete. At the moment, no easy system exists whereby a working mind can be made from the components of two or more laboratories. This system aims to change that, and accelerate the growth of Artificial Intelligence, once the requirement that a single laboratory understand the entire system is removed.

Ancient Brain

The "World-Wide-Mind" dream was finally realised with the launch of the site Ancient Brain on 12 Feb 2018.

Go there. Get an account. And start coding!



One of Worlds on the site.

Click to run Mind: Complex Mind in World: Complex World at Ancient Brain.

Mouse drag and zoom camera.

The World-Wide-Mind project

This is based on the open source CuckooChess.

This Mind by Ian Duffy uses CuckooChess to play against it.

Completed PhD 2014 - Oisín Mac Fhearaí . Online at doras.dcu.ie Selected Pac-Man Worlds . From the DCU 3rd year class of 2014. ChessWorld (2013) by Oisín Mac Fhearaí

, Pendlebury, John; Humphrys, Mark and Walshe, Ray, 6th IEEE International Conference on Intelligent Systems ( IS'12 ), Sofia, Bulgaria, September 6-8, 2012.



Massively Multi-Author Hybrid Artificial Intelligence, by John Pendlebury, Mark Humphrys and Ray Walshe, ERCIM News, Issue 89, April 2012, pp.40-41.







"MinerWorld" by Dmitri Lerko







, Oisín Mac Fhearaí, Mark Humphrys and Ray Walshe, Proceedings of 3rd International Conference on Agents and Artificial Intelligence ( ICAART 2011 ), Rome, Italy, January 28-30, 2011. Volume 1 - Artificial Intelligence, pp.659-663, SciTePress, 2011., Brian J. Monks, M.Sc. in IT, DCU, 2010. Oisín Mac Fhearaí starts PhD, Oct 2007. The entire architecture of the system has been changed, and massively sped up.O'Leary, Ciarán; Generating Temporal Arguments for Action Selection in Modular Reinforcement Learning Agents. In proceedings of 17th Irish conference on Artificial Intelligence and Cognitive Science (AICS06) , Belfast, Northern Ireland, 11th-13th September 2006. Collaborative Online Development of Modular Intelligent Agents , by Ciarán O'Leary, Mark Humphrys and Ray Walshe, ERCIM News 64, January 2006. O'Leary, Ciarán; Humphrys, Mark; and Walshe, Ray (2005),, in, Belgrade, Serbia & Montenegro, November, 2005.

Walshe, Ray; Humphrys, Mark and O'Leary, Ciarán (2004),, Toulouse, France, August 22-27, 2004 (see also here and here ).





4 minute video interview at SAB, Aug 2002,

to Complexity Digest (also here). Download WMV and AVI and original ASF.

Humphrys, Mark and O'Leary, Ciarán (2002), Constructing complex minds through multiple authors , August 2002, Edinburgh, Scotland. This explains how various agent and animat architectures could be put online.

O'Leary, Ciarán and Humphrys, Mark (2002), Lowering the entry level: Lessons from the Web and the Semantic Web for the World-Wide-Mind , poster at, June 2002, Sardinia, Italy. This discusses how the WWM aims to emulate the Web with its low entry level.

O'Connor, Dave and Humphrys, Mark (2002), The Implementation of a Distributed Hierarchical Mind on the Internet using the World-Wide-Mind , Dublin City University, School of Computing, Technical Report no. CA-0302 Walshe, Ray, (2001), The Origin of the Speeches: language evolution through collaborative reinforcement learning , A. de Antonio, R. Aylett and D. Ballin (Eds.), LNCS 2190, Springer.Humphrys, Mark (2001), Distributing a Mind on the Internet: The World-Wide-Mind , in, Prague, Czech Republic, Sept 2001.Walshe, Ray and Humphrys, Mark (2001), First Implementation of the World-Wide-Mind , poster in, Prague, Czech Republic, Sept 2001.Humphrys, Mark (2001), The World-Wide-Mind: Draft Proposal , Dublin City University, School of Computing, Technical Report no. CA-0301 , Feb 2001.