Introduction

As you're sitting there reading this,

you're probably thinking to yourself

"another one of these?"

Yes, ladies and gentlemen, another one.

Many have put their minds to fix the issues they

have with the Weapons and Armor charts as they appear in the PHB, and most of them are incredibly well thought out and are clearly labors of love.

One and all, they generally try to fix the main problem that the PHB charts have: redundancies. After all, why have both a glaive and a halberd if they do the same damage, weigh the same, cost the same, and have the exact same properties?

And that is just one such instance. In fact, of the 28 melee weapons that appear in the PHB, one could reasonably eliminate about 6 of them, or almost a full quarter of the chart, and lose nothing mechanically.

So why am I taking a crack at it when these higher quality homebrews exist? The answer is in the degree to which they change things.

One such brew, The Warrior's Codex Reforged by u/FungalBrews, goes to great lengths to expand the options available to martial characters and is an incredible labor of love crafted over several years and, among other things, completely overhauls the weapon and armor charts.

However, while these revisions are extensive, I think they're a little too extensive. Fifth Edition's general design philosophy is keep it simple, easy to get into, and free form.

It was my goal with this revision to keep to that philosophy as much as possible while also fixing the issues mentioned above, along with several others that jumped out at me during the writing of the very first version of this revision.



















































































The main way I achieved my primary goal, which I expect will be one of my less popular decisions, was to introduce three new die types, the d3, d5, and d14; in this way, along with a limited number of new properties, I was able to give each weapon its own character without increasing their overall damage much.

One of my other goals was to rearrange several weapons and armors that I felt were illogically placed, given their historical usage; along a similar line, some things (mostly armors) were renamed to have a more historically accurate name, rather than the Hollywood-esque names that D&D tends to use.

I expect some will not agree with my changes and some may even prove controversial, but as they say, you can't please everyone; and, in the end, this revision was made with my own tastes in mind.

With that said, I hope you enjoy this brew and find something of value for your own games.