Capturing the perfect moment during the pause screen of Super Smash Bros. games was a big part of the fun of the series for many back in the day though most of the competitive crowd would now rather probably remove the pause functionality all-together.

Masahiro Sakurai is seen by many as the epitome of hard work in the video game industry as Super Smash Bros.'s director and so many other titles though he recently started sharing more of his personal side by posting some of his very own Smash Ultimate screenshots.

Beginning the day after Christmas last year, Sakurai started posting one image to his Twitter every day while also revealing that this practice of sharing was originally an internal tradition with the team where he'd want to show how the game was progressing through development.

"Throughout the development of Smash Ultimate, I have been sending the team a picture every day," said Sakurai about his posts as translated by PushDustIn. "This is still going on. I figured I'd start uploading some of those pictures here and there. Please note that sometimes these pictures are taken with development tools!"

Using the developer tools, some of the Smash director's images cannot be re-created properly with the normal retail version of Ultimate due to things like angles, zoom and other restrictions placed on the players.

These screenshots also reveal some nice little details about the massive crossover that likely go unnoticed while everyone is too busy playing the game itself like the fact that Kirby's copied version of Kazooie appears to be a stuffed animal instead of a living bird.



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Super Smash Bros. Ultimate also had a crazy year since it first released becoming the best-selling fighting game of all time, winning the Japanese game of the year award and fighting game of the year at the US Game Awards.