Looks good. Some suggestions: if they're going to make a CG around this, make it an open-ended CG (e.g. not just "instant outpost, just add painite" things that only last for one week and don't get anywhere near achieving anything worthwhile (e.g. the higher tiers).



Last time they had an 'upgrade all the facilities' goal out on the edge of nowhere it was a complete fluster-cluck. Among other problems they weren't selling mining gear locally. facepalm And the required amounts were way too high, the rewards were way too low, and they only gave them a week to plug away at it.



But, conversely, it should be stupidly, near impossibly hard to gather all the required resources (you just have to give people time to do it).

E.g. look at your outpost, now look at your anaconda. Anacondas look small compared to outposts, right? How much air does the outpost need? How much water? An anaconda is over 100 metres long, but a cube of water 100 metres on a side is a million tons of water.



Imagine trying to mine a million tons of water. It would take ' forever, even as a CG with thousands of people participating. And, in all likelihood you'd end up with only a couple of hundred die-hards plugging away at it after the first month.



So it needs to be (a) ongoing and (b) progressive. That is, there need to be milestones along the way that indicate some kind of achievement. Like at first maybe it's just a tiny outpost with small pads. Then later on it gets bigger and the medium pads get added.



I also think that participation should be tied to a really meaningful reward. E.g. we're just about to see the panther superhauler arrive. Maybe once people have contributed a couple of thousand tons to the project (whether by mining or long distance haulage) they could unlock the right to buy a panther?