A long time ago I tried out a Grixis deck, but it just didn't work. It was too inconsistent. So, I looked at the play-sets of dual lands I had and thought, "Hm, what can I make with this?"

IZZET CONTROL, PHILOSOPHY

Counter, get creatures, swing. It's simple enough. Use Guttersnipe to burn them out, Electromancer to cast your spells easier, and Pyromancer to make chumps.

Win Conditions

AEtherling: Once he resolves with at least 7 mana on-board, he's essentially un-killable. An extremely good card with almost no downsides.

Jace, Architect of Thought: Card draw, protects himself, and allows you to bring out both yours and your opponents big guys under your control? Hell yes, please.

Niv-Mizzet, Dracogenius: U/R's answer to Sphinx's Revelation, deals damage and draws you cards. Though expensive, he's incredibly handy and a big threat if left unchecked.