From Conservapedia

Hideo Kojima is a Japanese game developer, with his most notable work being the Metal Gear Solid series. He was largely influenced by American movies, though despite this, he has repeatedly implied that he held anti-American views on the world, and at least one of those times strongly implied that his anti-American and left-wing views were such that he felt Hollywood's far-left views by 2014 weren't radical enough,[1] with several of these views also being placed within various games in the franchise and forming a crux to the series since at least Metal Gear Solid 2 where he stated in his grand game plan that America was the biggest evil out there.[2] His anti-Americanism was such that he even had the identity for Ishmael in Metal Gear Solid V: The Phantom Pain changed from Huey to Big Boss (and by extension, create a different "Snake" as the player character to act as a decoy) specifically to avoid a pro-American bias in terms of morality as well as showcase the perceived ridiculousness of American concepts of morality akin to Moby Dick.[3] Agness Kaku, the former localizer for Metal Gear Solid 2, has also noted the hypocrisy of Kojima commenting on and condemning American soldiers and not even bothering to look back at his own home country of Japan, even citing the Japanese Red Army's involvement in the Lod Airport Massacre in Israel in 1972, as well as the death of a Japanese mercenary during the War of Iraq.[4]

He was also a radical leftist, with his stories since Metal Gear Solid 4 and to a lesser extent Metal Gear Solid 2 often preferring total anarchy over law and order, promoting post-modernism as well as various nihilistic messages, as well as condemning patriotism. His leftist ideology was especially and most infamously apparent in Metal Gear Solid: Peace Walker, which included the Sandinista National Liberation Front as being good guys, the CIA being demonized, various leftist talking points against America, praising the Argentine Marxist terrorist Che Guevara, and to a lesser extent Mao Zedong and Jean Paul Sartre, praising May 1968, and some LGBT themes. On a similar note, Hideo Kojima during an autograph session gave the hand signal used by the left-wing Brazilian gang Comando Vermelho (Red Commando). He was also a Barack Obama supporter, and held extreme anti-nuclear and anti-war views (although this did not stop him from deifying the likes of Che Guevara and Mao Zedong, the former of whom actually attempted to start a nuclear war during the Cuban Missile Crisis.). Some of his commentary in Peace Walker and The Phantom Pain also holds an anti-colonial sentiment. He also denies even the existence of absolute morality and the concepts of absolute justice and corruption, as well as the concepts of Good and Evil, and also implied that the only reason war and nuclear weapons exist is because of the Cold War.[5] He also gave a positive review of The Last Jedi, with his making clear his radical leftist viewpoints by adhering to the view that revolutions entail, among other things, the oppressed overthrowing the oppressor.[6] Ironically, his far-leftism was such that he actually got ridiculed when he tweeted that he had bought the Worst Liberal Book Fire and Fury: Inside the Trump White House by Michael Wolff, a book that even other leftists denounced as tabloid-standard.[7]

He was later kicked out of Konami for spending too much resources on the then-in development Metal Gear Solid V: The Phantom Pain, and formed a new Kojima Productions under the auspices of Sony.

In a later interview, when asked if he was interested with the current political shift, Kojima said "I'm definitely interested in what's happening in politics now, especially in America. With politics moving to the right, I'm afraid of this kind of movement in America."[8]

He is also a friend of J.J. Abrams, and to some extent the Wachowskis and Guillermo del Toro, all of whom were radical leftists. In fact, Kojima in an interview implied that the Wachowskis' film The Matrix was essentially a movie version of the themes he intended to explore in his then-next game idea, Metal Gear Solid 2.[9]

In 2019, he released Death Stranding, which was met with mixed reception among American gamers due largely to it being a walking simulator with little to no actual gameplay. He later claimed that American gamers only didn't like the game because they preferred first person shooters (despite the fact that Metacritic's top 20 scores for games in America didn't have a single first person shooter included), and implied that America as a whole lacked artistic taste compared to the French and Italians.[10][11][12]

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