9:52am Mar 13th 15 and edited 4:46pm Apr 16th 15

SMITE Invitational Ladder Application





Yes, I confirm that [INSERT TEAM NAME] express interest to compete in the CyberGamer SMITE Invitation Ladder



[INSERT PLAYER NAME] - [INSERT PROFILE LINK]

[INSERT PLAYER NAME] - [INSERT PROFILE LINK]

[INSERT PLAYER NAME] - [INSERT PROFILE LINK]

[INSERT PLAYER NAME] - [INSERT PROFILE LINK]

[INSERT PLAYER NAME] - [INSERT PROFILE LINK]



By posting, I agree to have read, understand and comply to follow the rules and regulations within this competition.

This will be a 8 team competition in which every team will play each other 1 time each. So that is 7 games in 9 weeks as this competition will run from April 19th to June 22nd.The tournament will start at 5pm AEST (7pm NZT) on Sunday 19th of April.The dates listed here are what you will need to know and teams must plan to put aside some time for in the coming months. Keep in mind, to run effective and efficient leagues times MUST be adhered to. The admin team won't have time to chase teams down to play their matches. This will be adhered to 100%..Carefully read the dates and either commit to those dates or prepare to bow out.This may appear to be a very touch rule, but it is important to avoid one or two teams ruining a competition that has been in the works for a large amount of time.This being said, if a team fails to Offer times to their opposing team, the team will face a 1 match penalty, this will mean that they will go into this game 0-1.Teams are limited to eight players total on their roster. Teams may substitute players on their roster at any time during the season, however, a player is not eligible to play in a match if they were not on their teams roster by the time the match was accepted and scheduled. Teams may NOT play any player who is not on their CyberGamer League team roster.A player may only play for a maximum of TWO teams (one at any given time) across all leagues within any one season.Teams may not make changes to their roster on the day of the finals.It's very important you adhere to these rules because there will be very harsh penalties for your team if you do not. The way the offering system is structured will allow ample time for a match to be discussed, organised and played. Again, make sure your team is ready to go prior to signing up.From the time the challenge is created, Team One will have 48 hours to offer some times to get the ball rolling. Once the times have been offered, Team Two will have 48 hours to accept one of the times.Please do this as quickly as possible to minimise any possible delays.Punishments for Delaying the challenging time period will be a loss of 1 match in the Best of three.Challenges not placed within the 48 hour timeframe will be handed to the opposition to offer times. The counter offer will have 24 hours to be offered.If a counter offer is not placed then admins will select a time for the match to be played - this will be on an available day of the week at an admin's discretion, and played at 7:30PM - 8:30PM AEDT.Challenges not accepted within the 48 hour time frame once offered will be handed back to the challenging team to select a time they offered for the match to be played on.Please keep in mind this system is only used to efficiently set the match up. At the end of the day both teams must be in agreement to the time chosen. Whether that be one of the times offered or whether an admin has to manually set the match time. It's in your best interests however to use the challenging system to its capabilities to limit any conflict among teams and times.