This is going to be a fair review based on the launch release of a deluxe pre-order I made on this game. Way too many reviews anywhere are being too generous for what's going on here.



I like DOA, quite a bit actually, and with DOA5LR, I had my many issues with the game overall, but I still had a lot of fun. So it's nice to be able to see some of the problems I had before get addressed This is going to be a fair review based on the launch release of a deluxe pre-order I made on this game. Way too many reviews anywhere are being too generous for what's going on here.



I like DOA, quite a bit actually, and with DOA5LR, I had my many issues with the game overall, but I still had a lot of fun. So it's nice to be able to see some of the problems I had before get addressed here in DOA6. I will give a list summary here of my core problems in DOA5LR that I think did well here in DOA6:



1.) Music - This might annoy some people but even with the addition of previous title's tracks put into the game for DOA5LR I still didn't enjoy the soundtrack much. It felt underwhelming and incomplete to me and while people may not like the soundtrack for DOA6, the music I've heard so far I really do like.



2.) Stages - I didn't like most of the stages in DOA5LR, they felt very lifeless and stale to me. Almost like there was no flare to them. DOA6 i've enjoyed the stages a lot so far, so definitely an improvement there.



3.) Combat - DOA5LR had a great system, but I always felt it needed a change, or some tweaking. DOA6 is really fun and the strongest part of the game for me. A few little things I'm not a big fan of, but so far it's hitting a mark that I and lots of others like.



4.) Visuals - Hear me out. Visually it's less impressive than DOA5LR, but overall I like them better here. I'm not adamant about games looking super realistic. I like games to look like games after all. Plus it feels like the characters have their own base design models instead of being copies and pastes like in DOA5LR.



5.) Story - Cool concept, just badly thrown together here in DOA6. It, at the very least, is still better than DOA5LR, but it's still bad regardless.



6.) Customization - An obvious improvement, while overshadowed by several other fighting game titles, is still a nice addition for this franchise.



And now comes my major problems with the game. First of all, it's an unfinished game. No online lobby matches, single victory/match start poses, a very watered down and stale DOA Quest mode, high priced season passes as usual, etc.



For a game that's $60, this isn't worth it. It's actually infuriating that this game costs $60 for an incomplete game that has plans to include the "remaining parts of the game" the coming MONTHS. I said months. This is absurd, and I could forgive most of it a bit more if lobby matches were a part of the launch game and unlocking costumes through costume parts weren't completely random. The fact that this game was hyped up to have all these different "modes" that have existed since the 90s (arcade, time attack, vs, survival, tutorial, and so on), I shouldn't have expected much out of what we got here. I love DOA, I want to see it get better.



But how it stands, this game is not good. Shady practices of giving your paying customers an essential beta/demo for a full priced AAA title, a very mediocre new Quest mode, giving fans the same costumes as the previous game, making said costumes stupidly hard to unlock because you can't even get points towards the character you're using, offering previous characters as paid DLC, a bad story that looks rushed, rank only online currently (lol, this is the biggest joke here), odd character animations for some of the characters, plenty of bugs (some are ludicrous), a ridiculously overpriced season pass, and just the overall lack of actual content this game has.



I am not okay with how greedy the creators of this game are being. If I could I would rate below a 0 for how much garbage that is, but as a game itself it's still pretty good in its own right. The absolute best part is the combat, where it matters most, but I can't forgive all the missing stuff and charging fans the amount that they have for an unfinished game. Very very bad move there.



**EDIT**



So not only are we not getting lobbies yet, but now we're getting a temporary point multiplier after it was confirmed by the company themselves prior that it was permanent. Sooo, they lied there, and now they're waiting to add lobbies until the END of March, AFTER they release an adjustment to where points are assigned for costumes, while adding costumes to buy. Give me a break, I'm changing my score to a flat zero now. Pushing back their mediocre patch, giving us crap that should've been given already, still holding off on content to COMPLETE the game further down the road. No, you can take a fat zero. … Expand