Thanks for the video! I am really excited about the leveling system for heroes. I hope this gets a lot of love. The more fun options, the better.

I know many players think that the sovereign should be stronger (and better at magic) compared to normal heroes. In regards to this, I would like to suggest that the sovereign be the only unit that can choose schools of magic and get access to lots of spells. I think other heroes should be able to choose individual spells based on base class, and unit lore. This lets the sovereigns really stand out. Tying certain special abilities to the sovereign's job could also be interesting.

In regards to Governor, I believe the Defender already acts as a general (maybe you should rename and refocus them?); they get a lot of army boosting effects. Governor definitely needs to change, as it is currently the weakest choice due to the difficulty of leveling them. A second magic class, as mentioned by Joeball, would be nice. We are supposed to be great mages; it would be nice to have more option that specialize to that end.

I had no idea that encumbrance effected a units speed. I thought it was merely a limit for the equipment that could use. Could you include speed/initiative changes in the item description when equiping? I think that would really clear that issue up, and make equipment choices easier.

Lastly, I am really hoping you guys find a satisfactory solution to settler spam. That is still the most frustrating aspect of the game. Using population helps, but it doesn't change that fact that in order to claim land you need a lot of outposts. You might want to fool around with increased city/settlement radius, and having city-settling land better controlled and placed on the map.

For example, I think that when you settle cities, all of the settle-able tiles near that group should be used up. It really bothers me when I settle a city, and there is still a settle-able tile nearby. I feel obligated to expand there so the AI does not settle right next to me.

Edit: The problem you had with settling between three different spots at 32:00 in the video is exactly what I mean. You laughed it off, but you still sounded frustrated. I feel the same way. It is very, very frustrating to know that the enemy could walk right up to your city and take a resource that is so close to your territory. Some people could argue "Making that choice is part of the strategy!" Right, I suppose it could be, but it doesn't change the fact that it is a frustrating and un-fun part of the game. I LIKE having my little corner of the map. Increasing city radius would be very helpful. I should not have to surround each city with outposts, just so they are connected. At the very least, a sovereign trait that makes starting cities have a radius two or three tiles wider would be nice.