Greater Pod Demon

Medium fiend (demon), chaotic evil

Armor Class 15 (natural armor)

15 (natural armor) Hit Points 119 (14d8 + 56)

119 (14d8 + 56) Speed 30 ft.

STR DEX CON INT WIS CHA 16 (+3) 11 (+0) 18 (+4) 9 (-1) 10 (+0) 8 (-1)

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison

poison Condition Immunities charmed, frightened, poisoned

charmed, frightened, poisoned Senses darkvision 60 ft., passive Perception 10

darkvision 60 ft., passive Perception 10 Languages Abyssal

Abyssal Challenge 7 (2,900 XP)

Fetid Aura. A 10-foot radius of disgusting green gas extends out from the pod demon. The gas spreads around corners, and its area is lightly obscured. Any creature that starts its turn in the aura must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Spawn. If the pod demon starts its turn with fewer than four dretches within 60 feet of it, it spawns one dretch in an unoccupied space of its choice within 10 feet of it.

Transfer Essence. As a bonus action, the pod demon can swap positions with a dretch within 60 feet of it, exchanging all ongoing effects and conditions with the dretch.