With a game that mixes indoor and outdoor scenes, I’m actually pretty worried about the new ShadowMap lighting system. I have 4 stud thick roofs with 4 stud thick ceilings underneath just to get the voxels to work, and most of my lights are embedded inside of the ceiling so that the lighting actually fills up most of the room.

If there are two lighting systems on different platforms, it will absolutely ruin all of this. Because the lights are embedded in the ceiling, they’re going to cause a lot of problems with the ShadowMap system, and moving them out of the ceiling might cause problems with the voxel system.

The difference between both systems is so jarring that I don’t think it’s a good idea to keep both active at the same time.

If you do use both systems, please make it so that developers can detect the quality level that a use is on, so that the lighting can be dynamically changed for that system.