Greetings PTS Players!

There is a new build live on PTS is being pushed out live right now with a bunch of quality of life updates (SEE SHORT LIST BELOW) ! Please let us know what you think of these changes (and if you encounter any issues) here on this MEAGATHREAD only.

Please note that this build is not representative of the final build coming in the next official Live Build update. There may be further features added/removed/shifted as well as additional PTS builds to test these. Also, the patch notes below will always be abridged versions compared to the Live Build. Understanding this is paramount.

Noobs to the PTS Mini-FAQ:

I’ve never been in the PTS before. How do I gain access? Great question Champ! Owning the Champions Pack grants you access! So whether you purchased it on Bethesda Launcher or on Steam you should now have access. It’ll look a little different on each client. On Bethesda Launcher , you should now have a whole different icon for Quake Champions PTS – it’s Black and White (and probably at the bottom of your list of games – so you’ll likely have to scroll down to find it). You can click and drag it up your list to make it easier to find in the future, at which point it’ll look like this:

On Steam , in your Library, you should now have what looks like a whole new listing for a game called “Quake Champions PTS” that should be right under “Quake Champions” in your list of games. Should look like this:

If you are a Champions Pack owner (from either Bethesda Launcher or Steam and you don’t see the “Quake Champions PTS” as above, please contact one of our lovely CS team and they can sort you out: https://help.bethesda.net/

I was already in previous PTS builds, what’s changed for me?

Only thing that’s changed is your heart; as your love has yet again deepened for this game and for the people in it. EVERYTHING ELSE STAYS THE SAME FOR YOU.

How does the ‘limited to 500 Users’ at a time work?

There is a soft cap of 500 Users on the PTS server, after the limit is reached, it’s a one-out-one-in queue system – like a super-hot Quake dance club that has a digital bouncer! So, if you launch and can’t get right in there right away, that means there’s already 500 Users playing, but it will let you know what number you are in line as you form a perfect line in the digital queue! Technology.

In the chance that you got into the game and you’re searching for a public match, but can’t find a game…

Due to the smaller population of players on PTS, there’s a chance you won’t be able to easily find a public match quickly; but you can also use the official Public Test Server forum (exactly where you're reading this) to add your fellow PTS players to your friends list and organize matches in Custom.

Hey guys – I have some feedback!

Great news! Please keep all Feedback right here on these forums , cause the internet is a dark and full of terrors! And really, it’s just easier to keep the PTS conversation here. Look for a Feedback MEGATHREAD on whichever build we’re on.

Enough w/ all these Quakestions! Get to the super light abridged Patch Notes already! Fair enough. Here goes…

February 26th PTS Patch Notes:

KNOWN ISSUES

The Audio Settings tab in the menu currently causes issues. DO NOT CLICK THE AUDIO TAB . - It's a known bug that will likely crash your game

. - It's a known bug that will likely crash your game We're currently investigating server connection issues ATM - thanks for your patience while we troubleshoot! - Fixed! Feb. 27th 10:00AM EST

UI

Reduced logo parade down from 4 scenes to 1

Intro Cinematic now plays once and then auto-defaults off. Can be re-enabled in Video Settings

Replaced full logo home button with a slimmer "Q" icon button

Added a new LEARN section to the main nav, FAQ/Game Manual/Knowledge Center (WIP!)

Added a Battle Pass section to the main nav

Removed 20 second pre-queue delay

Removed 10 second pre-vote timer

Updated Sacrifice to use the new and improved Slipgate/CTF POI system

Match Making

Increased join server in progress time for team games (back-filled bots can be changed out w/ human players)

Slipgate returns to Quick Play

Sacrifice returns to Quick Play

Bots

Added support for abilities

Humans vs Bots Playlist

Added CTF

Added Slipgate

Added Sacrifice

Champions

Fixed Champion scale on pillars and podiums (Clutch was too large, Keel was too small, etc)

Athena scale increased, hitbox size increased

BJ Duel Wield duration 5 to 5.4s

BJ Duel Wield rate of fire for slow firing weapons fixed, 1.3x rate

Clutch scale 1.15 to 1.2

Clutch added hand and feet hitspheres

Clutch changed Shield Barrier mechanics to reduce incoming damage by 50%

Keel's grenades shoot from center

Keel added new Passive: Reinforced - 10% reduced splash damage

Ranger's passive splash damage reduction fixed 79 to 75

Scalebearer Bull Rush and Heavy Weight activation speed ranges updated to fix damage values

Sorlag maxspeed 18 to 17 (720 to 680)

Visor scale 1.05 to 1.075

CTF

Added mercy limit of 8 per match (if one team has 8 more captures than the other team, the match will end)

Added Sudden Death overtime for the final round. If the final round is tied at the end of time, time extends until a capture occurs

Player Respawn time reduced from 5 to 3 seconds

Added Flag Drag, -10% movement speed penalty on carriers

Fixed Nyx duplicate flag bug

Fixed scoring between rounds exploit

Fixed Totems or Turrets thrown just before round transition remaining spawned at beginning of next round

Battle Pass

Auto-grant rewards upon leveling instead of requiring a physical claim

Champion Progression

Players can now unlock multiple progression points if they have enough Shard balance

Economy

Added Daily Login Rewards

Store updated with new sections; added Outfits and Weapons

Weapons and Outfits can now be purchased for full price directly in Customization, items featured in the Store are on discount

Maps

Tons of fixes, we’ll detail these out later. Some popular ones would involve improved clipping on Goroth maps

Quality of Life

Crosshair Scale/Size

Soundtrack Selector (Random /Chris Vrenna/ Andrew Hulshult)

Bug Fixes



A crazy amount that will be listed in the full March Patch Notes.



