The Witness which was announced at the PS4 reveal conference supposedly wants 5GB RAM, according to creator Jonathon Blow.

In a series of tweets, he explains why that is so and also calls the DDR3 RAM inside Xbox One something that could be acquired for really cheap. He also wonders why Microsoft went with only 8GB when they could have afforded much more.

For those asking: 8GB seems like a lot if you are used to consoles with 512MB, but it really isn’t that much for, say, a modern PC. — Jonathan Blow (@Jonathan_Blow) June 10, 2013

The Witness wants to use over 5GB right now, and that is by a small team. Textures + lightmaps + audio = lots of bytes. — Jonathan Blow (@Jonathan_Blow) June 10, 2013

More RAM means developers spend less time in contortions to make the game run on the machine, more time making the actual game good. — Jonathan Blow (@Jonathan_Blow) June 10, 2013

It is pretty amazing how cheap DDR3 is these days, even at retail. That RAM in the Xbone must be super-cheap in bulk.

— Jonathan Blow (@Jonathan_Blow) June 10, 2013

Kind of makes me wonder why there is only 8GB…

— Jonathan Blow (@Jonathan_Blow) June 10, 2013

@xmes0 8 gigs isn’t that much. The Witness is 5GB so far, and it is an indie game.

— Jonathan Blow (@Jonathan_Blow) June 10, 2013

Blow has been tearing apart Microsoft in the past few weeks, calling them out on their claims of increasing servers to 300k and accusing the company of lying. His RAM comments do make a lot of sense when you think about it. Killzone: Shadow Fall, for example, used only 3GB RAM when it was showed at the PS4 reveal conference.