Cosmopolitan: Allow Interfaith Marriage, GHW Enabled, Malus to Mission, Malus to Moral Authority

Proselytizing: Bonus to Mission, GHW Enabled, Lose Piety when at War against Faithful

Dogmatic: Bonus to Moral Authority, GHW Enabled, No Interfaith Marriage,Lose Piety when at War against Faithful

Unyielding: Armies are stronger when defending on home ground, Resistance to proselytizing ,GHW Enabled



Warmongering:Ruler do not receive Opinion penalties for raised vassal levies, GHW Enabled,Rulers are extremely aggressive, Rulers Lose Prestige when at peace for too long

Peaceful: Rulers are less likely to start wars, plots and factions, Rulers gain Piety while at Peace,Looting is Not Allowed, GHW Disabled

Astrology:Character are assigned Zodiac traits on birth and by decision, Grant access to the Hermetic Society

Haruspicy: Diviner read signs before a war to try to improve troop morale

Bloodthirsty Gods: Prisoners of different religion can be sacrificed for Piety, Sacrificing prisoners unlocks special traits and actions

Divine Marriage: Close-Kin Marriage is Allowed, Close-Kin Marriage among nobility is considered a Divine Union

Polygamy: Polygamy is Allowed

Meritocracy: Heir Designation is Allowed

Equality:Absolute Cognatic is Enforced, No Penalty for Female Ruler

Stability: Short Reign Penalty is Disabled, Ruler Can Spend Piety to increase Courtier Attribute

Unrelenting: Ignore Defensive Attrition, Army Offensive Bonus

Sea-Bound : Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10%, AI Looter prefer coastal counties

Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10%, AI Looter prefer coastal counties Enatic Clans : Enatic Law is Enforced, No Penalty for Female Ruler, Allow Open Succession Law, No Male in the Council

Agnatic Clans: Agnatic Law is Enforced, Allow Open Succession Law, No Female in the Council, Matrilineal Marriages are Disabled

Ancestor Veneration:The Religious Head can decide upon dead ancestors to give special status, Allow Eldership Succession Law

Animistic: Units from True Faith Counties gain Bonus Moral, Characters get a Rite of Passage when reaching Adulthood

Daring: Prepared Invasions are Allowed

Monasticism : Allow to order subject to "Take the Vow" disqualifying them from succession, +2 Learning to all Follower of the Religion, Enforced Celibacy for Priest

Religious Tax : Tax on subjects of different religious group is Allowed

Syncretism : Rulers can choose to gain Sympathy with another faith by decisions.

Survivor of Ukko: Religion is Resistant to Proselytizing, Short Reign Penalty is Disabled (Suomenusko Exclusive)

Children of Perun: Fleet can Navigate through Major Rivers, Short Reign Penalty is Disabled, Ruler Can Spend Piety to increase Courtier Attribute(Slavic Exclusive)

Eternal Riders: Ignore Defensive Attrition, Army Offensive Bonus ,Polygamy is Allowed (Tengri Exculsive)

Defenders of Dievas: Religion is Resistant to Proselytizing, Enable Eldership Succession Law(Romuva Exclusive)



Sons of Ragnarok: Prepared Invasions are Allowed ,Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10%, AI Looter prefer coastal counties(Germanic Exclusive)



Totem-Guardians: Ruler can order to "Take the Vows" , Extra Tax on Infidels, Allow Eldership Succession Law (African Exclusive)



Dawnbreakers: Polygamy is Allowed, Close-Kin Marriage is Allowed, Close-Kin Marriage amongst nobility is considered a Divine Union (Zun Exclusive)



Harmonious: Heir Designation is Allowed, Absolute Cognatic is Enforced, No Penalty for Female Ruler, Disallow Close-Kin Marriage (Bön Exclusive)



Invaders: Prisoners of different religion can be sacrificed for Piety, Sacrificing prisoners unlocks special traits and actions, Ignore Defensive Attrition, Army Offensive Bonus , Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10% (Aztec Exclusive)

Civilized: Rulers can choose to gain Sympathy with another faith by decisions, Heir Designation is Allowed, Ruler do not receive Opinion penalties for raised vassal levies (Hellenism Exclusive)

Hierocratic: A Priest is put in charge of this Religion

Autocephalous: Each Realm has it Own Religious Head

Temporal: Reformer become Religious Head, Religious Head is a secular Title

Autonomous: Follower can pick a Branch,Follower gain an Attribute Bonus ,Can Never Have a Religious Head, GHW are not Allowed

Hi everyone,Being a huge fan of pagan gameplay, i'm very exited about the incoming New Reformation System, and for my own enjoyment and curiosity i'm trying to compile all the information given so far about the Doctrine List.i'll include in a following post the Image we've also been given be it in DD proper, their comment Section, and also one from the Store.Feel Free to correct and help me(including speculation if you have Confirmation or add Image that i might have missedThe List So FarEDIT: As of right now the list has been confirmed by the Devs to be complete, Many Thanks @Snow Crystal for his Sharing of many of them, and Also praise to the Whole Dev Team for making such an amazing game, Now we wait for the release to test those beauty for our-self