Dubzex Profile Joined October 2010 United States 4476 Posts #1 Moderators, if this is the wrong place please move the thread instead of closing it, thanks.



After seeing MVP win an easy game by exploiting very good bunker placements versus zerg, I decided to look at some bunker placements around the natural and even the third for GSL's new, foreigner-created map, ESV Cloud Kingdom. I found 8 interesting locations for bunker placements. I know 3rd hatchery bunker locations aren't as important, but if the zerg player is running with just lings at the time, it could prove effective. Locations 1-6 are for the natural and 7-8 are for the third. If I missed any particularly interesting placements, please post them in the thread so I can add them to the OP and credit you with the suggestion.



+ Show Spoiler [Locations 1 & 2] +



Locations 1 and 2.



Location 1: This location requires 2 bunkers to be effective and if both go up, it is extremely strong. Both bunkers (with marines inside) can reach the hatchery that is placed at the natural. This placement gives the terran player 3 blocks of space in between the bunkers to hold marines or scvs while the bunkers are being built. Once the bunkers are built, the space can be utilized by scvs to repair said bunkers or even more marines.Another notable feature about this bunker placement is the surface area is broken up into 3 different sections. This will affect the attack move AI and force the oppoent to micro his units even more to try and prevent the bunkers from coming up.The following image shows the location of the 3 empy spots for units in between the bunkers as well as the locations where it is susceptible to an attack.





Placement for bunker location 1.



Location 2: This is a cheaper location than location 1 because it only requires 1 bunker to protect several marines. The bunker is within range of the hatchery and provides 2 empty building squares for marines to safely stand in. This bunker is also a bit more risky because of how much more exposed it is compared to location 1. Also note that even though the left most safe spot behind the bunker seems unsafe to melee attacks, it is actually very safe. The units practically hold hands but cannot actually attack. The following image shows the 2 empty spots for units as well as its general location.





Placement for bunker location 2. This location requires 2 bunkers to be effective and if both go up, it is extremely strong. Both bunkers (with marines inside) can reach the hatchery that is placed at the natural. This placement gives the terran player 3 blocks of space in between the bunkers to hold marines or scvs while the bunkers are being built. Once the bunkers are built, the space can be utilized by scvs to repair said bunkers or even more marines.Another notable feature about this bunker placement is the surface area is broken up into 3 different sections. This will affect the attack move AI and force the oppoent to micro his units even more to try and prevent the bunkers from coming up.The following image shows the location of the 3 empy spots for units in between the bunkers as well as the locations where it is susceptible to an attack.This is a cheaper location than location 1 because it only requires 1 bunker to protect several marines. The bunker is within range of the hatchery and provides 2 empty building squares for marines to safely stand in. This bunker is also a bit more risky because of how much more exposed it is compared to location 1. Also note that even though the left most safe spot behind the bunker seems unsafe to melee attacks, it is actually very safe. The units practically hold hands but cannot actually attack. The following image shows the 2 empty spots for units as well as its general location.



+ Show Spoiler [Locations 3 & 4] +



Locations 3 and 4.



Location 3: The bunker is placed adjacent to the hatchery and closes off 1 block in between mineral patches. In this empty block, you can fit 2 marines, but it is a tight fit so they need to be placed properly or one will just move out of the way of the bunker when it is placed down. The bunker is only exposed on 2 sides and if the terran player wants, they can add a 2nd and 3rd bunker to completely seal this bunker off, thus ensuring its completion. Note that even though there is a location by the top most mineral patch where it seems a zergling could attack the marines inside the safe zone. They cannot so your marines are completely safe from harm. The following image shows the bunker and it's exposed sides.





Placement for bunker location 3.



Location 4: This bunker only provides safety for 1 empty spot so it really isn't optimal. It is blocked off on 2 out of 4 sides so surface area isn't particularly large, but there are more effective options. The following image shows the empty spot for your units and its general location.





Placement for bunker location 4. The bunker is placed adjacent to the hatchery and closes off 1 block in between mineral patches. In this empty block, you can fit 2 marines, but it is a tight fit so they need to be placed properly or one will just move out of the way of the bunker when it is placed down. The bunker is only exposed on 2 sides and if the terran player wants, they can add a 2nd and 3rd bunker to completely seal this bunker off, thus ensuring its completion. Note that even though there is a location by the top most mineral patch where it seems a zergling could attack the marines inside the safe zone. They cannot so your marines are completely safe from harm. The following image shows the bunker and it's exposed sides.This bunker only provides safety for 1 empty spot so it really isn't optimal. It is blocked off on 2 out of 4 sides so surface area isn't particularly large, but there are more effective options. The following image shows the empty spot for your units and its general location.



+ Show Spoiler [Locations 5 & 6] +



Locations 5 and 6.



Location 5: This location provides a lot of space for marines to hide, but also gives the zerg a lot of surface area to attack each of the bunkers. Both bunkers are exposed on 3 of their 4 sides which gives the zerg ample opportunity to try and kill the building scvs. The area between the bunkers is 3 blocks so a good amount of marines can be protected, or after the bunkers are complete the scvs can hid the in protected spaces with the marines in the bunkers. The following image shows the empty spaces and the exposed areas of the bunkers.





Placement for bunker location 5.



Location 6: This is basically the same location as 4, with the only difference being that you use two bunkers to block the single protected square. The advantages for using 2 bunkers is to force the zerg to attack two locations at the same time, reduce the total surface area that can be attacked for each bunker, and provide more safety for the building scv. The following image shows the empty space behind the bunker and the exposed areas of the bunkers.





Placement for bunker location 6. This location provides a lot of space for marines to hide, but also gives the zerg a lot of surface area to attack each of the bunkers. Both bunkers are exposed on 3 of their 4 sides which gives the zerg ample opportunity to try and kill the building scvs. The area between the bunkers is 3 blocks so a good amount of marines can be protected, or after the bunkers are complete the scvs can hid the in protected spaces with the marines in the bunkers. The following image shows the empty spaces and the exposed areas of the bunkers.This is basically the same location as 4, with the only difference being that you use two bunkers to block the single protected square. The advantages for using 2 bunkers is to force the zerg to attack two locations at the same time, reduce the total surface area that can be attacked for each bunker, and provide more safety for the building scv. The following image shows the empty space behind the bunker and the exposed areas of the bunkers.



+ Show Spoiler [Locations 7 & 8] +







Location 7: This bunker provides safety for a lot of units with the 4 empty boxes that it protects. It is flanked by the hatchery on one side the minerals on the other. This leaves only half of the bunker exposed to the zerg melee attacks. Another bunker can be dropped directly below this bunker to close off another 4 boxes and reduce the exposed surface area for each bunker placed. The following image shows the placement and the safe spots for the units.





Placement for bunker location 7.



Location 8: The placement for location 8 has the safer positioning compared to location 7. The bunker is less exposed and has 4 open spots behind it for the terran units to be placed. The bunker also has two exposed areas, one of them being very small, which will affect the AI of the zerg units. Another bunker can be dropped directly below the vespene geyser that the first bunker was built next to and effectively block off the first bunker completely from the zerg's melee units. The following image shows the placement for the bunker and the safe spots.





Placement for bunker location 8. This bunker provides safety for a lot of units with the 4 empty boxes that it protects. It is flanked by the hatchery on one side the minerals on the other. This leaves only half of the bunker exposed to the zerg melee attacks. Another bunker can be dropped directly below this bunker to close off another 4 boxes and reduce the exposed surface area for each bunker placed. The following image shows the placement and the safe spots for the units.The placement for location 8 has the safer positioning compared to location 7. The bunker is less exposed and has 4 open spots behind it for the terran units to be placed. The bunker also has two exposed areas, one of them being very small, which will affect the AI of the zerg units. Another bunker can be dropped directly below the vespene geyser that the first bunker was built next to and effectively block off the first bunker completely from the zerg's melee units. The following image shows the placement for the bunker and the safe spots. After seeing MVP win an easy game by exploiting very good bunker placements versus zerg, I decided to look at some bunker placements around the natural and even the third for GSL's new, foreigner-created map, ESV Cloud Kingdom. I found 8 interesting locations for bunker placements. I know 3rd hatchery bunker locations aren't as important, but if the zerg player is running with just lings at the time, it could prove effective. Locations 1-6 are for the natural and 7-8 are for the third. If I missed any particularly interesting placements, please post them in the thread so I can add them to the OP and credit you with the suggestion. "DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook