Patch 0.13.1 will arrive on Tuesday August 29th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours.

Features & Content

New Brawl – Random Champion Duel

This new Brawl replaces the current Rocket Balloon Brawl. It will be available for matchmaking from Tuesday August 29 until Monday September 4 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) then at least the following weekend from Friday September 8 at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) until Monday September 11 at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT). We will update you on its future availability as we move forward.

In Random Champion Duel, you face off 1 vs 1 in a Best of 3 Match. You are randomized a champion every round you play and get assigned all Battlerites, randomly chosen. The Death Vortex timer is reduced for increased intensity.

New Champion Model Updates & Legendary Outfits

The following (remaining) Champions have had their models updated:

Ezmo

Iva

Lucie

Pestilus

Ruh Kaan

Taya

They have also all received new Legendary outfits.

Champion Updates

General

Reflected projectiles now maintain any Battlerite effects they were originally affected by

Various debuff and channel duration tooltips now show correctly calculated values Ashka Fire Storm channel duration Ignite Duration Blossom Force of Nature channel duration Croak Venom Wind duration Ezmo Siphon Life channel duration Iva Flamethrower channel duration Jade Explosive Shells duration Jumong Rain of Arrows area duration Pearl Healing Wave channel duration Rook Tremor channel duration Ruh Kaan Reaping Scythe channel duration Shifu Whirlwind duration



Some knockbacks no longer overwrite other stronger knockbacks. Abilities affected: Ashka Fire Storm Searing Flight Blaze (rite) Conflagration (rite) Blossom Thwack! Freya Storm Mace Spring Iva Rocket Launcher Blast Shield (Rite) Jumong Steady Shot Lucie Blast Shield (Rite) Oldur Chrono Bolt Stone Glass Pearl Volatile Water Pestilus Bloodsucker Scarab Disperse (Rite) Poloma Spirit Guide Ghost Wolf Raigon Retribution Ruh Kaan Shadow Bolt Shifu Impale Sirius Celestial Split Celestial Rift Prismatic Strike



Ashka

Fireball (M1) (Updated)

Energy gain reduced from 7% to 6%

Firewall (R) (Bug Fix)

Can no longer be placed outside the map

Bakko

Battlerites

Shield Bash (Updated)

Animation added once again

No longer sets the cooldown of Bulwark to maximum when used

Can no longer be used if Bulwark is interrupted

Rampage (Bug Fix)

Blood axe cooldown is now correctly reduced by War Axe while under the effect of Rampage

Blossom

Thwack! (M1) (Bug Fix)

Now starts the round charged (like Sirius and Ruh Kaan)

Battlerites

Powerful Pitch (Updated)

Bonus damage reduced from 5 to 3

Healthful Bark (Updated)

Bonus initial healing removed

Refreshing Seed (Updated)

Now also granted to nearby allies when Tree of Life is destroyed by enemy abilities

Puff (Updated)

No longer sets the cooldown of Gust to maximum when used

Ezmo

Chaos Grip (M2) (Updated)

Ezmo’s model now rotates faster during the cast

Shackle (E) (Updated)

Cast time reduced from 1s to 0.9s

Energy gain increased from 5% to 7%

Battlerites

Arcane Barrage (Updated)

No longer sets the cooldown of Arcane Barrier to maximum when used

Warlock’s Grip (Tooltip update)

Tooltip now accurately describes the Battlerite’s effect Both minimum and maximum distance are increased, not just simply maximum distance



Iva

Battlerites

U-Turn

In air duration now scales with travel distance, meaning that the further away you are from your original location when recasting Jet Pack the longer it will take to fly there.

Jade

Snap Shot (EX M2) (Updated)

Is now compatible with the Deadly Focus rite

Stealth (Q) (Updated)

Cooldown reduced from 10s to 9s

Disabling Shot (E) (Updated)

Projectile speed increased from 24 to 30

Jumong

Rain of Arrows (Q) (Updated)

Energy granted over its duration increased from 6% to 15% Still requires all hits to generate the full amount of energy



Bear Trap (E) (Aim Preview Fix)

Aim preview now reflects when the Trapper Battlerite is chosen

Lucie

No longer tagged as Beginner Friendly

Oldur

Time Bender (Q) (Updated)

No longer sets the cooldown to maximum when recast

Time Travel (F) (Bug Fix)

Fixed a bug with how the cooldown reduction worked

Pearl

Dive (Space) (Aim Preview Fix)

Added aim previews to when the Battlerites Riptide or Spring Water are chosen

Pestilus

Brain Bug (EX E) (Updated)

Recasting no longer sets the cooldown to maximum

Scarab Pack (F) (Updated)

Added an indicator to the health bar when affected by an enemy Scarab, to clearly show the damage potential

Battlerites

Hive Mind (Updated)

No longer sets the cooldown of Queen to maximum when used

Poloma

Battlerites

Phantasm (Updated)

Damage reduction lowered from 50% to 40%

Raigon

Battlerites

Riposte (Updated)

Now triggers Counters and Directional Shields

Aerial Strike (Updated)

No longer sets the cooldown of Seismic and Tectonic Shock to maximum when used

Rook

Rush (Space) (Updated & Bug Fix)

Max travel duration reduced from 0.65s to 0.55s Which means the time it takes for Rook to reach max distance is shorter, i.e he moves faster

Fixed a bug with how the collision detection works

Ruh Kaan

Consume (Q) (Updated)

Cast now ignores post casting (time between attacks)

Battlerites

Death Grip (Updated)

Cooldown reduction lowered from 3s to 2.5s

Taint (Updated)

Bonus healing increased from 2 to 3

Bane (Updated)

Bonus damage reduced from 15% to 12%

Reaper (Updated)

Cooldown reduction increased from 20% to 25%

Shifu

Tempest Rush (EX Space) (Updated)

Abilities used while affected by Tempest Rush no longer grant energy

Battlerites

Whirling Blade (Updated)

Energy Gain reduced from 25% to 15%

Sirius

Now tagged as “Beginner Friendly”

Celestial Rift (EX Space) (Updated)

Now compatible with the Sunwell Battlerite

Taya

Zephyr (EX Q) (Aim Preview Fix)

Aim preview updated

Varesh

Battlerites

Zeal (Changed)

Now applies Corruption & Judgement to nearby enemies Stun removed



General Updates & Fixes

Scrolling Combat Text size and animation behavior tweaked. Scrolling Combat Text (SCT) is the text that shows how much damage is dealt with attacks



Private Match

The private match has gotten an updated layout, along with some updated functionality: