So this is a little deck that I put together, I saw a few interesting lists and mostly built this deck because I am tired of building decks with green in them. No disrespect to green, I love it, just have built too many in a row for a while. So this is a Grixis artifacts deck with Mishra, Artificer Prodigy at the helm. He has a unique ability that is a little different than what Commander really wants to do. So I will go through how we make Mishra's ability feasible, bur lets start off where you should start with any deck, the mana base.

Lands:So Grixis has a lot of super cool fixing options from sets past. A lot of "cycles" that were not finished, like Darkwater Catacombs (which almost acts like a signet) and Crosis's Catacombs (which gets points for being a lair). Then there's the usual suspects like Crumbling Necropolis, shocks and temples. We also have a bunch of artifact lands in cards like Darksteel Citadel and Great Furnace, as well as artifact "utility lands" such as Academy Ruins to get our artifacts back and Phyrexia's Core to sacrifice an artifact that might get exiled. The only other land that I want to specifically point out is Mage-Ring Network . It's a colorless storage land that if you get it down early can help power out some of the higher cost artifacts even with some of our cost reducers.

"Mishra Enablers" Mishra, Artificer Prodigy's ability states that when you play an artifact, you search for another copy from your hand, library and graveyard to put another of that artifact into play. Now since we don't get multiple copies of artifacts, the way we get this ability is by casting our opponents artifacts. So there are two things that we need to make this viable, and I will discuss a few of the cards that enable these two strategies, which are not mutually exclusive by any means.

strategy 1: Play our opponents artifacts.The biggest way we get to pull out free artifacts are by playing our opponents artifacts. I want to point out that this is not often a reliable or consistent way to get free artifacts. Many of the ways we get to play our opponent's cards let us play things from their hand or we have to pay the full cost of the artifact we steal from them. There are a few ways we do this. Thada Adel, Acquisitor is the most consistent way we can get artifacts out of our opponent's deck. We still have to pay the cost of that artifact, but getting a Sol Ring from our opponent, casting it for 1 then getting our sol ring out of our deck seems like a super cool way to get things going. We also have Nightveil Specter that gets a card from the top of their library and Silent-Blade Oni that gets a card from their hand. Havengul Lich lets us play creatures from our opponents graveyard, but who said that we can't play artifact creatures?

strategy 2: Have artifacts that people play. Weather it's as simple as a Sol Ring or as broken as a Wurmcoil Engine we need artifacts that our opponents are playing. I have many of these artifacts in here so we can get some double value off of it. Most of the ways that we have to cast our opponents artifacts, we have to pay for them, but the fact that we get a second copy of the mana rock or creature for free ninty nine afterwards more than makes up for this minor cost.

Cost reducers:So you've got your crapton of artifacts, but a lot are super expensive or you want to get out more than one a turn. We have a few ways to reduce costs. Chief Engineer is one of the newest cards to help reduce artifact's costs by giving them convoke. Herald of Kozilek and Etherium Sculptor straight up reduce our costs. One notable piece of ramp is found in Metalworker where you reveal cards to add mana. Lets just say that the information you are revealing's value decreases when you are able to cast your whole hand in a turn. Pairing Metalworker with Unwinding Clock + Vedalken Orrery seems like a neat way to get things going.

There are two other notable wincons I want to point out about the deck. The first of such wincons is seen in the only enchantment, Possibility Storm. Mishra, Artificer Prodigy + Possibility Storm makes it so that when we cast our first artifact, say, Sol Ring, both triggers go on the stack. It's important to stack the triggers so that Mishra's ability happens second. We'll reveal cards until we hit another artifact, and put that artifact into play, then shuffle our Sol Ring back in our deck. Mishra's ability triggers, we find our sol ring, and put it into play. Getting two artifacts a turn seems super neat, and messes with what our opponents will be able to cast.

The second win condition should only be pulled out in case of an emergency. It is mycosyth lattice+karn, silver golem+darksteel forge. Basically, make everything an artifact, then slam into people with Giant artifacts.

I hope that this deck has piqued your interest in Mishra, Artificer Prodigy, and I'll see you next week with another fresh brew!

-kody