tweakward_by_Grom_PE.js (v1.3a, last updated 13 Dec 2013)

Here’s a fairly advanced mod that I created in attempt to polish and improve the gameplay!

For full experience, start a new game (suicide) after loading this mod. As it’s not yet possible to automatically load the mod, you’ll have to load it each time you start up the game.

I will continue to add things from time to time and improve the mod.

Tell me what you think!

== Lo and behold! ==

This mod uses monkey patching, i.e. inserting code directly into original functions.

Be very careful when using it with any other mod that uses the same mechanic, as

things can break in very unpredictable manner. It’s also sensitive to Wayward updates.

To other modders: if you intend to use monkey patching, please contact me and let’s

work out a good way to hook or make an API that satisfies both mods!

== Mod contents ==

GUI tweaks:

– More compact inventory dialog

– Bigger container dialog default size

– Better item tooltip

– Crafting filter allows * as input to show only currently craftable items

– Save dialog window positions and sizes correctly

– An item menu button to see what can be crafted with a particular selected item

Bugfixes:

– Grown plants don’t require to be watered lots or replanted before getting fertile

Code tweaks and gameplay rebalance:

– If it says plant is not fertile, then it’s not fertile

– Prevent getting many of same item on spawn

– No arrowheads generated lying around

– Quality items have a chance not to break

– Natural ground is tiring to walk on and drains stamina – make floors for good walkways

– Prevent monsters from spawning on crafted floors

– If carrying too much, drain stamina slowly according to over the top weight

– More punishment for punching trees, rocks, etc.

– Higher quality food is extra tasty

– Light items (0.1 weight) now work with container weight reduction as well

– When hit, never bleed on 90%+ health, always bleed on 30%- health

– An obligatory rare fishing bonus

– Attempting to use non-usable but equippable items equips them

– Caves are pitch black. Use torches! Which are better now, unless you swim

– Repairing depends on the tool efficiency and quality, failure damages both tool and target item

Data tweaks and gameplay rebalance:

– Halved tall grass spread

– Torch stands last for much longer

– Trout is less invincible for melee weapons, reducing the skill exploit

– Changed weight of some items

– Changed edible item effects:

– Bad and uncooked food is worse

– Onion adds thirst, cooked meat doesn’t

– Water doesn’t affect hunger

– Decreased durability of poor items and increased durability of iron items

– Charcoal is made only from burning logs, other items turn to ash

– Leaf bedroll is less durable and requires 10 leaves to make

– Raft and bullboat need 3 ropes, rope needs 4 string

– Twigs can be crafted from saplings and not branches

– Iron armor (refined) requires cotton fabric for padding

– Sharp rock weighs 2 and is now considered an actual rock

– Cooking a chicken isn’t advanced but intermediate skill

– Sinew can be used as rope-like in crafting now

– Hammers are required to craft many tiles made from wood, stone, sandstone

– Vines in swamps can be watered and fertilized (it still takes plenty of luck to make a vine farm)

== Changelog ==

v1.3a

– Fixed grown plants disappearing

v1.3

– Updated to Wayward Beta 1.6, removed many fixes that come with it (Big thanks to Vaughn for removing the obfuscation!)

– Reduced iron hammers efficiency

– Raised exhaustion when overburdened

– Made dialog window positions and sizes save correctly

– Restored waterskin weight, now bottle is slightly lighter

– Added an item menu button to see what can be crafted with the selected item

– Tweaked the inventory window a bit more

– Fixed an error caused by ashpile or poor tongs still being in known crafting

v1.2

– Made hammers as durable as other tools

– Hammers are required to craft many tiles made from wood, stone, sandstone

– Repair efficiency varies and failure damages both tool and the target item

– Reduced stone wall weight to 16

– Reduced wooden floor and sandstone floor weights to 7 to promote making roads

– Reduced bow drill weight to 4

– Reduced chicken weight to 1

– Reduced tinder weight to 0.1

– Increased iron double axe weights to 4

– Reduced durability of wrought iron axe, shovel, pickaxe to 50

– Increased wrought iron sword durability to 40

– Subtract at least 1 stamina when encumbered

– Prevent bone from being accepted in crafting fire-making tools

– Increased cotton required to make fabric to 4

– Restored talcum powder in iron ingot recipe

– Fixed negative fertility when plants grow

– Allow vines to be farmed (but not replanted)

– Allow clay to be placed

– Removed crafting of poor tongs and ashpile

– More generic shield use-equip

– Less light without torches, stronger light from held torches

– Extinguish held torches when swimming

v1.1

– Made to work with minified (online) version of Wayward 1.5

– Small fixes

v1.0

– First public version