Tinted glass now affects light passing through it, and together with the aforementioned improvements, this scene’s fidelity is greatly improved

And finally, we’ve introduced several new graphics options and toggles:

Resolution Scaling Options: previously, you could decrease the internal rendering resolution to improve performance, or crank up the resolution to increase image quality. Now, there are options to enable dynamic resolution scaling - when dynamic scaling is activated, the game will try to keep the target frame rate by adjusting the scale between minimum and maximum.



By default, the option will try to keep your gameplay at 60 FPS by scaling between 50% and 100% resolution scaling. If your frame rate is faster than 60 FPS at 100%, it will not increase the scale further, so if you see you have a ton of extra performance, increase the “Maximum Scale”

Reflection and Refraction Depth: configure the number of allowed reflection or refraction bounces, which most prominently affects the recursive reflections demonstrated earlier

Temporal Anti-Aliasing Toggle: enable or disable our post-process anti-aliasing

Security Cameras: enable security camera monitors to display real-time gameplay, as shown earlier

Thick Glass Refraction: experimental option that renders more physically accurate representations of thick glass, with internal reflection and refraction

If you have Quake II RTX on Steam, the v1.2 update will be automatically installed. If you have a standalone Windows or Linux copy, download the update here. And if you’re interested in modding Quake II RTX, check out our new modding guide.

If you don’t own a copy of the game, you can still try the first three levels for free - to get access to everything, buy a copy from Steam, GOG or Bethesda.net.

To read the extensive list of changes in v1.2, click here, and to see more screenshot comparisons demonstrating v1.2’s improvements, scroll down.