PC PS3 If the Dragonborn uses non-bound weapons on the Dremora upon entering the loaded area, successfully in killing it in one or two hits will result in the Dragonborn becoming locked in the loaded area, making it impossible to leave. A possible fix for the bug above is to hit the corpse of the Dremora again, this may teleport the Dragonborn back out.

If the Dragonborn uses non-bound weapons on the Dremora upon entering the loaded area, successfully in killing it in one or two hits will result in the Dragonborn becoming locked in the loaded area, making it impossible to leave. Upon entering Shalidor's Maze, occasionally the tattered note cannot be found near the burnt corpse. A fix may be to reload the auto save from when the maze was first entered, then go to the top of the stairs on the left side (so that the staves won't appear until after the note has been retrieved) and then using telekinesis to move the note and take it without "activating" the staves.

Attempting to use the Staff of Repulsion on the Sigil of Restoration may not work. However, using a Destruction spell (e.g. Ice Spike) appears to work.

PC 360 PS3 Followers can become trapped in the loaded area of Shalidor's Maze. Once they become stuck in the area there is no way to get them to come out. They will remain in the area indefinitely. PC 360 PS3 Fix: Fast-traveling from near the door outside could bring the follower back. PC 360 PS3 Fix: Trap the follower behind the bars of the maze by pulling the chain. Leave the maze and enter the Labyrinth, fast travel to another point and the follower should appear. 360 PS3 Fix: Sometimes fast traveling to Labyrinthian will bring them back, fully functional if they do get stuck in the maze. Fix: Enter the maze again with follower inside, close both bars with the chains next to them (do the maze again from both sides). This way the follower gets trapped, so when approached closely, they teleport to the other side of the bars. Fix: If the follower is a candidate for marriage, doing the marriage ceremony may force them out of Shalidor's Maze.

Followers can become trapped in the loaded area of Shalidor's Maze. Once they become stuck in the area there is no way to get them to come out. They will remain in the area indefinitely. 360 Paralyzing, as well as killing the Dremora in the Trials of Conjuration will teleport the Dragonborn back to the maze as normal, but the Dremora will not appear. Therefore, avoid hitting the Dremora with power strikes before teleporting back. Killing the Dremora with one hit while inside the Trials of Conjuration may result in not being teleported back to the maze, and staying stuck there.

Paralyzing, as well as killing the Dremora in the Trials of Conjuration will teleport the Dragonborn back to the maze as normal, but the Dremora will not appear. Therefore, avoid hitting the Dremora with power strikes before teleporting back. PC 360 PS3 It is possible to fall through the bottom of the world here. After leaving the elevator, get back inside before it falls back into the floor. At the bottom, leaving the elevator will take the Dragonborn out of the map and they will fall to their death.

It is possible to fall through the bottom of the world here. After leaving the elevator, get back inside before it falls back into the floor. At the bottom, leaving the elevator will take the Dragonborn out of the map and they will fall to their death. PC Using a shout will also cause the elevator to descend, leaving the Dragonborn to fall to their death or to jump to the waterfall and 'swim' back up to the surface.

Using a shout will also cause the elevator to descend, leaving the Dragonborn to fall to their death or to jump to the waterfall and 'swim' back up to the surface. PC 360 PS3 Followers might not follow the Dragonborn out upon exiting the maze. Exit the maze and fast travel to a different location, the follower should still appear at the destination with the Dragonborn.

Followers might not follow the Dragonborn out upon exiting the maze. PC 360 PS3 In the Czech, French, Spanish, Italian, German, Polish and Russian versions of the game, a bug prevents finishing this quest. Even if the correct spell is cast on the right sigil, nothing happens. PC(Fix) 360(Fix) PS3(Fix) This can be resolved by changing the game's language to English. PC(Fix) The console command tcl can be used, which toggles collisions with environment off and on. This will allow the floor to be bypassed. 360 This is fixed as of Patch 1.9 in the Italian version.

In the Czech, French, Spanish, Italian, German, Polish and Russian versions of the game, a bug prevents finishing this quest. Even if the correct spell is cast on the right sigil, nothing happens. 360 PS3 When approaching the raised step outside the maze where the staves rise from the holes, sometimes fewer than four or even no staves rise (tested several times). Simply using alternate spells or reloading will fix this. 360 Followers can pick up the staves without any prompting. If one or two staves are missing and a follower is nearby, check their inventory to see if the missing staff/staves are there.

When approaching the raised step outside the maze where the staves rise from the holes, sometimes fewer than four or even no staves rise (tested several times). Simply using alternate spells or reloading will fix this. PC 360 . The word wall at the end of the area may not actually teach a word of power after activating and announcing the new word. This may be due to the word's height on the wall; one has to touch the wall before the screen blurs and the word is learned. Fix: The wall only seems to teach the last word of the shout Dismay (Maar:Terror) and it will not register as learned unless the first two words of the shout (Faas:Fear, Ru:Run) are known. The first two can be learned from either word walls or console commands.

. The word wall at the end of the area may not actually teach a word of power after activating and announcing the new word. This may be due to the word's height on the wall; one has to touch the wall before the screen blurs and the word is learned. PC 360 PS3 Sometimes, when doing a critical attack on the Dremora as you are teleporting back, the Dremora will disappear, meaning looting the body is impossible.

Sometimes, when doing a critical attack on the Dremora as you are teleporting back, the Dremora will disappear, meaning looting the body is impossible. 360 The "door" for the Trial of Conjuration will not have any visible portal. This does not affect the quest, however. Simply walk forward until transported to the other world.

The "door" for the Trial of Conjuration will not have any visible portal. This does not affect the quest, however. Simply walk forward until transported to the other world. If one completes the Trials of Conjuration, and returns to where they were conjured, the lift that brings you up to the other side of the maze will be lowered, and the Dragonborn can go under the map. If you explore under the map for too long, the game will freeze and your Stamina, Magicka, and Health bar will turn negative.