TaphrWesley Profile Joined February 2011 Netherlands 56 Posts #2 I like your ideas behind this, but pressing a button every time you look at food/minimap... Won't that just learn you to press those buttons frequently? And after using this tool, you will have to get rid of that habit.



Anyway, the rest of the tool looks good, nicely done!

Slidd Profile Blog Joined April 2010 29 Posts #3 Going to give this a try, sounds interesting.

CursedFeanor Profile Joined August 2010 Canada 539 Posts #4 A completely offline version of this tool would be preferable imho, considering the clear keyloging potential risk involved... A very nice idea though!

MrTortoise Profile Joined January 2011 1196 Posts Last Edited: 2011-04-20 13:07:01 #5



The difference between this and other programs is that they seem to use the replay file to get their data.



You seem to be hooking into the keyboard ... I guess this is done by simply polling the interrupt rather than having to read game memory? (EDIT: ahh ok i see your eula point :D)



However i rekon that if you look at the replay file structure you will be able to do all yoru notifications (or parsing of replay data to find if the player has performed the action without player confirmation)



SC2Gears for instance knows your APM ... I assumed it was doing this from the replay file itself.

Maybe I am wrong ... if you know how that works please correct me :D Obviously if the file is only written after the game im totally wrong :D .. but i know if you start a game in single player mode, save and load then restart several times the replay files don't have the headers written properly which suggests they are streamed rather than written as one at game end.





BTW I think your idea is great I think it would be better though if you didnt have to press a key to confirm that you have performed the task. Looks interestingThe difference between this and other programs is that they seem to use the replay file to get their data.You seem to be hooking into the keyboard ... I guess this is done by simply polling the interrupt rather than having to read game memory? (EDIT: ahh ok i see your eula point :D)However i rekon that if you look at the replay file structure you will be able to do all yoru notifications (or parsing of replay data to find if the player has performed the action without player confirmation)SC2Gears for instance knows your APM ... I assumed it was doing this from the replay file itself.Maybe I am wrong ... if you know how that works please correct me :D Obviously if the file is only written after the game im totally wrong :D .. but i know if you start a game in single player mode, save and load then restart several times the replay files don't have the headers written properly which suggests they are streamed rather than written as one at game end.BTW I think your idea is greatI think it would be better though if you didnt have to press a key to confirm that you have performed the task.

ru.meta Profile Joined November 2010 Russian Federation 87 Posts #6

yes, I don't read RAM of game to know keypresses

about replays: starcraft creates replay file after game is over (otherwise you'll be able to see opponent BO ). And yes, replay include APM and all other stuff.

@MrTortoise:yes, I don't read RAM of game to know keypressesabout replays: starcraft creates replay file after game is over (otherwise you'll be able to see opponent BO). And yes, replay include APM and all other stuff. sc2drill.com

MrTortoise Profile Joined January 2011 1196 Posts #7 ahh fair enough :D



great work then. Will give it a good play.

ru.meta Profile Joined November 2010 Russian Federation 87 Posts #8 On April 20 2011 21:34 CursedFeanor wrote:

A completely offline version of this tool would be preferable imho, considering the clear keyloging potential risk involved... A very nice idea though!



probe doesn't send what specific keys you presses - just marks "map checked", "building key 1 pressed" and nothing more.



anyway - basically it's a keylogger and you should close it while entering credit card number probe doesn't send what specific keys you presses - just marks "map checked", "building key 1 pressed" and nothing more.anyway - basically it's a keylogger and you should close it while entering credit card number sc2drill.com

ReaperX Profile Blog Joined January 2011 Hong Kong 1756 Posts #9 GJ, I love the stuff the community keep on working on, I will definitely try it out. Artosis : Clide. idrA : Shut up.

Algis Profile Joined December 2010 Netherlands 86 Posts #10

I think this will be most helpful for inject, chrono's, mule's etc. If u put ur queen/nexus/cc hot-keys on under production control and set the time it takes for energy to gather under check every ... sec.

Or worker production if u put the amount of sec it takes to build worker

Would be nice if there where more than one production bar for different things :D

ru.meta Profile Joined November 2010 Russian Federation 87 Posts Last Edited: 2011-04-20 14:46:15 #11 On April 20 2011 23:34 Algis wrote:

I think this will be most helpful for inject, chrono's, mule's etc.



Good idea. Actually I supposed that player check energy when while cycling through buildings but as additional option it will be nice. I'll think about it

Good idea. Actually I supposed that player check energy when while cycling through buildings but as additional option it will be nice. I'll think about it sc2drill.com

Arn Profile Joined November 2010 Sweden 118 Posts Last Edited: 2011-04-20 20:14:49 #12 On April 20 2011 23:34 Algis wrote:



I think this will be most helpful for inject, chrono's, mule's etc. If u put ur queen/nexus/cc hot-keys on under production control and set the time it takes for energy to gather under check every ... sec.

Or worker production if u put the amount of sec it takes to build worker

Would be nice if there where more than one production bar for different things :D



I have a sound notification timer



However, it is fully functional and if you PM me about it I can give you a link to it. If there's more interest I might continue to build on it.



OnT:



What I especially like with the software you have made is that it tracks statistics, which is probably what will be most useful learning. Having to press keys to notify the program of "Yeah, I'm looking at the minimap" ain't so good, but I bet eye-tracking software would be quite tedious to make... I have a sound notification timer (image) for injects/mules that can be started/restarted to follow inject cycles perfectly, and I consider it to be a really good trainer to improve there. However, I have not posted it publically since A) I am afraid someone will use it for bad purposes, not as a trainer, and B) There could be some improvements made to it.However, it is fully functional and if you PM me about it I can give you a link to it. If there's more interest I might continue to build on it.OnT:What I especially like with the software you have made is that it tracks statistics, which is probably what will be most useful learning. Having to press keys to notify the program of "Yeah, I'm looking at the minimap" ain't so good, but I bet eye-tracking software would be quite tedious to make... Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!

ru.meta Profile Joined November 2010 Russian Federation 87 Posts #13 On April 20 2011 23:46 Arn wrote:

Having to press keys to notify the program of "Yeah, I'm looking at the minimap" ain't so good, but I bet eye-tracking software would be quite tedious to make...



Yea, I thinking a lot how to get rid of this additional actions but. Right now I'm not ready to integrate gaze tracker here Of course it's possible but require a lot of development. Yea, I thinking a lot how to get rid of this additional actions but. Right now I'm not ready to integrate gaze tracker hereOf course it's possible but require aof development. sc2drill.com

brystmar Profile Joined November 2010 United States 26 Posts #14 Interesting. Not a fan of forcing superfluous keypresses just to indicate when you're looking at X part of the screen, but I'll give it a shot anyway.



Just yesterday I was considering writing a quick program to beep every 17 ingame seconds so I wouldn't forget workers. Maybe this will work instead.

ru.meta Profile Joined November 2010 Russian Federation 87 Posts #15 I've just deployed new version with some fixes. If your client didn't send records and show text "you're not connected" - just run client again and restart it after a minute (it will automatically download update) sc2drill.com

NrG.NeverExpo Profile Blog Joined December 2008 Canada 2091 Posts #16 I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch. TwitteR: @NeverExpo follow me, i'll follow back :)

ru.meta Profile Joined November 2010 Russian Federation 87 Posts #17 On April 21 2011 03:25 NrG.NeverExpo wrote:

I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch.

yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of course Hmm.. one idea comes to me:



what if appliation will press Enter and type I use probe to training not for cheat (probably something shorter) or something like this. So opponent and observers of match will know about it. yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of courseHmm.. one idea comes to me:what if appliation will pressand type(probably something shorter) or something like this. So opponent and observers of match will know about it. sc2drill.com

Meldrath Profile Joined June 2010 United States 620 Posts #18

What a wonderful tool slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!

-miDnight- Profile Joined September 2010 Taiwan 455 Posts #19 there is a thing I think will be great adding to this tool.



worker production/larva notification. If the program will beez for every 12 sec to remind you make worker/larva inject. It will help a lot to me and other player want to learn macro. http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)

NrG.NeverExpo Profile Blog Joined December 2008 Canada 2091 Posts #20 On April 21 2011 03:37 ru.meta wrote:

Show nested quote +

On April 21 2011 03:25 NrG.NeverExpo wrote:

I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch.

yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of course Hmm.. one idea comes to me:



what if appliation will press Enter and type I use probe to training not for cheat (probably something shorter) or something like this. So opponent and observers of match will know about it. yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of courseHmm.. one idea comes to me:what if appliation will pressand type(probably something shorter) or something like this. So opponent and observers of match will know about it.

I don't know if it would be possible, but it might be nice to have the program so that its not possible to use during a ladder game.



And having a notification pop up on screen whenever some one is using it seems like a fair enough way of doing things. I don't know if it would be possible, but it might be nice to have the program so that its not possible to use during a ladder game.And having a notification pop up on screen whenever some one is using it seems like a fair enough way of doing things. TwitteR: @NeverExpo follow me, i'll follow back :)

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