You're watching Advertisements

We caught up with lead game designer Andrew Willans from CCP Games to learn more about their Battlestar Galactica and Star Wars inspired VR-powered space combat title Eve: Valkyrie. It's a project we've followed for years since its inception as a short multiplayer demo called EVE-VR.

"We're trying to do what we always set out to do which is give someone a joypad and instantly get them in the game, but mastery within weeks and months," says Willans. "So it's got that immediate sense of 'I'm having fun in space, I'm killing bad guys, and it's all good' and then the depth of control beyond that."

You're watching Advertisements

Eve: Valkyrie is primarilly a multiplayer game, even if there will be certain PvE missions to help you learn the basics and set up the story. With regards to the modes we can expect to see CCP are still keeping a lid on any unique modes we might see in the final game:

"We've got some really cool ideas," says Willans. "But we're still kind of testing a lot of that ourselves. So we know that the classic things like team deathmatch, deathmatch work, but it's where we go with the other modes. We are doing a lot of experimentation with the more elaborate game modes and making sure that they're right. And that the feedback is right and that they've got that feeling, that we never lose that Battlestar Galactica immediate dogfight visceral action feeling."

Eve: Valkyrie has been confirmed as a launch title with Oculus Rift early next year and is also heading to PS4 and PlayStation VR.