Sector3 Studios are a Swedish video game developer founded in 2014 that develops racingsimulators for Windows PC. Famous for racing classics such as GTR, GTR2, GT Legends and the Race series, the guys over at Sector3 are currently developing the beta build of RaceRoom Racing Experience, a simulation game currently featuring over 65 cars and 20 real world circuits.: We dropped the ball on triple screen support. It’s one of those things that keeps getting pushed to the bottom in terms of priority but we want to investigate it and see what we can do at some point. VR is something we want to support better as the VR headsets become more available for End users.: I’m a huge VR enthusiast, first thing I did when we received our Oculus kits was to add support for RaceRoom EVO (this version of the game I mentioned that we bring to events and shows), and I was quite gutted when they dropped directx9. But OpenVR and Vive do support Dx9 so as soon as those kits land here in the studio, count on me to jump on it. The tough part is going to be the UI. For RaceRoom EVO we didn’t have a problem with it sincethe UI is all web, but in the Steam version, we have quite a complex UI environment. Some menus are web, some are in flash. It’s going to be a headache, but for sure worth it in the end.: We have shown previews of the Audi R18. That one isn’t a secret. It is a touch embarrassing that we haven’t released it already. Sometimes models get signed but due to opportunities and contracts landing, priorities change and it means delays. This Audi R18 was licensed back when it was still racing in real life. Maybe we should wait, release it in a couple of years and call it a historic LMP? *laughs*: That’s an expensive license, I heard... I know it was considered. Maybe it will be back on the table if a door opens.: Mmmh to that I guess I can say we’ll be working with Eurosport and the WTCC for the foreseeable future. We only but scratched the surface of what we can do together. And there’s tons to be done! I am excited to see Polestar/Volvo joining! They have a great looking car!While we’re on the WTCC topic, I’ve been quite busy with harassing several WTCC drivers on the phone to test drive our WTCC cars. So far we have 2 potential candidates, but we need to wait until mid-December for them to have some free time and see this taking shape.: There are some pretty exciting things happening. It might be too early to name the partners, I think, since we’re currently discussing details . But expect us to contribute to blurring the line between real and virtual motorsports. We’ll bring a certain cup car in the game and throw a tournament. Winners will get to drive the real car for 2 days. It’s a pretty sweet thing to look forward to!: The only one we showed so far was the Formula RaceRoom 2. That one has a 4 liter V8 engine doing 612bhp @10.000 rpm. It weighs 688kg (including driver). There will be a full range of formula cars, though, it won’t be on its own for long.: This is something we have explored along with many other different series out there. The STCC Management visited the office earlier on in the season to discuss the license and the opportunities that are there but timing is extremely important in terms of development, we were a touch late with 2015 but for 2016 who knows.: Once all the features we have planned are done and the patches only contain minor fixes and new content is ideally when we consider ourselves out of beta. We are getting there but there is still a bit to go.: I personally think we’re so far into it now, years after initial release, we can’t really keep calling it a beta. It feels weird after all this time. *laughs* It’s more an on-going development title.: This is surprisingly hard which is partially the reason we shy away from sharing a roadmap. It’s due to the fact that the game keeps evolving. There are new things that come into priority as a request from the publisher or due to a newly signed deal. But in general I think we all want to be able to leave beta sooner rather than later!: There’s tons… Right now we’re in bug fixing phase for the upcoming patch. It will bring 3 cup cars and one new track. The guys are already working on the next things, which at the moment is two additional GTO cars to race alongside the Audi 90. I don’t think those are any secret cars though as I’m pretty sure we teased those at some point, it’s the Ford Mustang IMSA GTO and the Nissan 300ZX Z32. We have the Bentley model being worked on and the full range of open wheelers I mentioned. We have the slower versions of those receiving physics at themoment, and we have WTCC 2015 cars of course, which we just spoke about, they are already quite different from the 2014 cars in the game, and we have something ready for drivers test sessions to commence. From the track side, I guess you know what we’re working on, right? Maybe I can share some of the latest screenshots that Alex took while working on it.: I can tell you you’ll be able to enjoy an NSU TTS in RaceRoom. That’s a car I’m really thrilled about! The GT Legends TC spirit really went into this one. Guaranteed smile on your face whether it’s against A.I. or in multiplayer!: Exclusives? Hmmm….Not at the minute, we continue to work with our existing partners, open doors to new ones and push on with further developments for the title. I am sure once we have something to share you will know all about itBig thanks go out to J-F, Sonat and Chris from Sector 3 for patiently taking the time to answer our questions in the Q&A today. RaceRoom continues to grow and improve release on release so stay tuned to the official Sector3 Forums and here at RaceDepartment for the latest news and details relating to RaceRoom Racing Experience.