Perk Weapons (Continued)

An Explosive Love

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This is SPARTAAAAAA!!!!

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The Heavydestructor

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EMP Grenade

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Firstly, while the Pulverizer does a bit less damage than the Zweïhander, it has much faster attacks. Also, the light attacks can knockdown any zed, and the heavy explosive attack can kill a Fleshpound fairly easily. Some people dislike this weapon because of it's potentially misleading knockdown effect and the high price of munitions. They prefer to play with the Zweïhander because they don't know how to properly deal with this baby.Start by emptying your mag. Kill the first 5 zeds you find with the alternative fire and don't reload your hammer. “But Dodo, why should I empty my mag? It doesn't make any sense!” You say that, but there is a good reason. By emptying your mag, you're basically giving your hammer the power of the Zweïhander, but with faster attacks since you no longer have to wait for the explosion. This allows you to quickly do enough damage to decap medium zeds in one headshot, which was difficult to do with the explosive attacks. Now you can easily kill all trash and medium zeds, and if you see a Fleshpound, simply reload, kill him, and then empty your mag again. As for Scrakes, by having an empty mag, you can kill them almost as fast as with the Zweïhander, but you have other benefits such as a more useful bash attack and knockdown with theskill. This is explained in more detail in thesection.1200701453832050%60%The best melee weapon.That's it.Ye, that's all folks.So thanks for reading and…Ok fine, I'll explain why:Do you like the strengh of the Zweïhander? And also like the attack speed and stumble power of the Pulverizer? Then, the Bone Crusher is the weapon for you. Composed of a mace and a large shield, this weapon has unique blocking abilities and a very high DPS that will rekt every zed you come across, at the cost of unfortunately obscuring a bit of your vision.With a great Parry damage reduction and the best Block damage reduction in the game, the Bone Crusher is the only weapon that has a better Block reduc than Parry reduc. Even if the block does have a higher damage reduction, remember that only parries can stumble zeds. This weapon also distinguishes itself from the other melee weapons by being the only weapon capable of blocking Husk's fireball and flamethrower attacks, Patriarch's minigun and rocket attacks, as well as Hans' bullets attacks. Of course, you'll still take damage, but less than if you didn't block.The Bone Crusher also has the benefit of a strong bash. Besides doing more damage than the hard attack, it will also allow you to send zeds flying. Only 1 to 3 hits are necessary to do this, depending on the zed and where you aim, it's much more effective when hitting the head. When doing a light or hard horizontal left attack, you won't attack with the mace, but with the shield. Even if the mace and the shield do the exact same amount of damage, the shield has a higher knockdown and stumble power than the mace.This is a very good weapon to use on multi or solo, and also the perfect weapon to use during the Boss wave IMO.15008016517570%60%A hybrid between a firearm and a melee weapon, the Eviscerator is the best Berserker weapon in my opinion. The spinning blade can quickly decimate groups of trash zeds, the projectile blade can decap big zeds in just a few shots, and it's strong bash attack deals the same amount of damage as the Katana's hard attack. Not only that, it has the best Parry damage reduction in the game. However, taking into account it's limited fuel and ammunition, I recommend that you don't use it as your primary weapon. Instead, save it for big zeds and take another melee weapon (such as the Crovel or Katana) for trash. Unfortunately, it is too heavy to carry alongside the Pulverizer :/Also, EVERY blades you throw can be taked back by simply walk where the blade landed. Don't need to pressby default) to pick it up. Simply walk on it, like it's a ammo crate. If the blade landed on a wall instead of a floor, don't worry, you'll still be able to take it back.101600904802560%70%The EMP grenade may deal a pitiful amount of damage, but that is not it's purpose! The EMP grenade is designed to temporarily disable the special attacks of zeds. For example, it will stop a Siren from screaming and will stop a Husk from using it's flamethrower, but note: disabled zeds will still be able to melee you if you get too close.Perhaps more importantly, this grenade will de-rage any zed. Throw an EMP at a raged Fleshpound, and he will turn yellow again. This will allow you to keep your distance from the big zeds, letting your team perform the takedown while you clean up the surrounding trash. Or, if you have the Eviscerator, you can take them down yourself with little effort. If you throw 2 EMP grenades at a zed, you'll cause it to enter a panic state, similar to the fire or poison panic that other perks can cause. While in this state, zeds won't be able to attack you and will wander around randomly for a brief time. This may sound like a good way to take down big zeds, but in practice it is actually not recommended for that purpose. Due to the zed's random movements, it is very difficult for you and your team to land headshots, and the effect is too short to be able to take them down with bodyshots. Also, it uses 2 grenades which only leaves you with 3 for the rest of the wave, not worth it. It is better to throw them strategically 1 at a time, and only use 2 as a last resort to allow you or your team to escape a bad situation.This is something I thought the EMP did when I was less experienced, so I'm telling you in case you also think like I thought. No, the EMP doesn't make the zeds more vunerable to incoming attacks. They won't take more damage when their is the blue particle around them. They will just be de-raged and unable to do special attacks.Provisional edit: A recent bug makes that you can't deraged a Fleshpound. Even if you throw all your 5 grenades, you won't be able to do that. Let's hope this bug will be fix soon. And we'll update our guide when the bug will be fixed of course.257 metters0.25sec after reaching the floor