Charging Cinderhorn

The Elemental Plane of Fire is a large and dangerous place. It is so warm that it is almost unbearable and there are a lot of creatures, most of which the humanoids of the Material Plane have never even heard of. One of those is the Charging Cinderhorn.

They are large creatures, build like oxen and they live in herds. The herds vary in size; some of them are small, only containing a handful of the large Elementals, while large herds can number up to a hundred of them. As they are genderless, it isn't completely known how they reproduce. The only thing known is that when a herd runs over the sea of fire, they return with a larger number of Charging Cinderhorns than when they entered.

While they are elementals and are composed of fire, the horns and hooves of the Charging Cinderhorn are surprisingly sturdy. If handled carefully and within and hour of the defeat of the creature, the horns and hooves can be harvested while not losing the elemental energies stored within.

Charging Cinderhorns are very territorial and do not hesitate to take out any creatures that do not belong in the place they occupy.

Charging Cinderhorn Herd When using a Herd of at least 5 cinderhorns, they gain the following feature. Trample. The herd moves up to 100 feet in a straight line that is 40 feet wide, trampling everything on its path. Each creature in their line must make a Dexterity saving throw. On a failed save, a creature takes bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. The DC and bludgeoning damage are dependent on the number of cinderhorns in the herd. Herd DC and Damage Charging Cinderhorns DC Damage 5 12 9 (2d8) 6-10 14 18 (4d8) 11-15 16 27 (6d8) 16-20 18 36 (8d8) 21-25 20 45 (10d8)

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