Since we don't own an Oculus with Head Tracking I'm not too familiar with its Unity integration. SSAA basically downsamples a high resolution frame of your scene which is in no way related to movement controls and should not affect those in any way. The Camera Pipeline is given by Unity and we do not alter position or anything of sorts. Are you 100% certain that it is related to turning SSAA on ? Is the camera potentially locked per accident (or maybe even a different one) ? Is the problem still apparent after a Unity restart ? If you can send us more details to flowfire@inbox.com , we will look into it asap.