Suffocating Rose

Cursed Plant, Very Rare

This rare gem of a flower only blossoms for a few days once a year with some of the most beautiful flowers. After which the petals fall reveling the razor like thistles that lay at its stem. Upon touching one of these thistles a creature must make a constitution saving throw DC 15, on a success the effects end. On a failed save the creature becomes infected with the seeds of the plant. Every morning for the next week, the creature must make a DC 15 constitution saving throw at disadvantage. If the creature succeeds two days in a row, the effects end.

If the creature is not successful at ending the effects at the week, vines begin to sprout forth from the point of contact. A creature hosting these are Charmed by the plants. These vines grow thistles of their own and begin to slowly spread across the creatures skin. If any creature touches these thistles they treat it as if they had touched the original plants thistles. These plants are cursed to the user and cannot be removed by any non-magical means. Additionally, any damage that the plant takes is automatically redirected to its host. This plant can only be removed with the spells Remove Curse and Wish. Unlike other curses this curse holds rudimentary control over its host, in the event of a Remove Curse spell being cast, this plant get a Dexterity saving throw equivalent to the host's against the casters spell casting ability.

While in possession of this curse, the host becomes agile and nearly untouchable. Their speed increases by 5 feet , they gain +2 AC and advantage on all saving throws against magic. The plant attempts to keep outside threats from harming its host until it can drain as much energy as possible from it.

Before a long rest, if the host has less than their maximum hit points then, at the end of the long rest, instead of gaining hit points back, that becomes the character new maximum hit-points as long as they are cursed. While cursed a character cannot spend hit dice for any means. Instead, whenever the host rests the plant may spend as many hit dice as would be appropriate and instead of healing the character, the host's maximum hit points reduces that much.

Upon the host's hit-points reaching 0 that creature dies with no saves. From the body the plant takes root into the ground over the next couple of days. If a creature's maximum hit points are reduced to 0 by the plant, the last action of the creature is controlled by the plant, where it may move up to host's twice speed for one turn before collapsing and sprouting vines from the dead body, aflicting all cretures within a 5 foot radius of where it collapsed.