uGUI: When using the Button component, Texture2D can't be unloaded after switching the Scene and/or using Resources.UnloadUnusedAssets ( 1160054 )

macOS: fix for editor crash on certain project settings. (1167734) Fixed in 2019.3.0a12.

iOS: Don't add UIApplicationExitsOnSuspend to iOS Xcode project info.plist because it was deprecated by Apple ( 1160614 ) This has already been backported to older releases. Fixed in 2019.3.0a12.

XR: Fixes jttery animations when using Time.deltaTime on quest ( 1157271 ) This has already been backported to older releases. Fixed in 2019.3.0a12.

XR: Cardboard projects will default to 30fps unless targetFrameRate is set to 60. ( 1143799 )

Windows: [Windows 7] GfxDeviceD3D11Base::DrawQuad crash when using Camera with Clear Flags set to "Don't Clear" and Linear rendering ( 1157730 )

Windows: Editor stuck on import when importing "GameAnalytics Unity SDK" package ( 1167747 )

Vulkan: [LWRP] Editor crashes while opening the player settings with Vulkan Graphic APIs ( 1168470 )

Video: [Android] Loading videos from AssetBundles fails unless it's uncompressed and loaded from file ( 1033212 )

VR: [Oculus GO] PostProcessing effects are not applied to built applications ( 1103954 )

UDP: IAP Product fields are not validated for length and large amounts of data will crash UDP Server ( 1168915 )

UDP: Can simultaneously Push multiple IAP Products with same ID and name ( 1168686 )

Themes: [UI Element] Drop-down icon is overlapping with the text under Editor Controls properties. ( 1173107 )

Themes: [Editor] Hidden objects count doesn't update in Scene view on deleting a hidden Gameobject in hierarchy ( 1104749 )

Themes: [Editor] Color Picker state is always active even if a color is selected and the color is not getting applied ( 1172123 )

Themes: Loading time when opening a Project is increased ( 1161272 )

Text: Symbols that are not Standard ASCII are formatted into different symbols when copying string from any Text field in Editor ( 1137066 )

Shuriken: Billboard Particle System rolls in the Game View with "Allow Roll" disabled when a Camera is rotating around it ( 1081596 )

Serialization: Crash in UnityYAML::Write::SerializeScalar while importing the package ( 1167575 )

Scripting: [Unity 2018] Editor crash on switching target platform when project contains a dll asset with a define constraint ( 1164392 )

Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects ( 1148638 )

Scripting: ScriptableObject references become temporarily null in Editor when they are modified outside of Unity and then reloaded ( 1050941 )

Scripting: Handles.Disc function performance is very slow in Scene View ( 1165684 )

Scene/Game View: Scene View - The grid is not displayed when viewing the scene in 2D view ( 1169990 )

Scene/Game View: Camera Preview in the Scene View window is majorly scaled down when using certain Editor layouts ( 1166153 )

Scene Management: [Scene management] Current scene changes are lost when the scene is reloaded after shuffling its hierarchy in project ( 1169971 )

Scene Management: [Mac] Adding a script containing a null reference to a prefab causes Editor to freeze ( 1157331 )

Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs ( 1159905 )

Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs ( 1138224 )

Scene Management: 2019.3 and 2019.1 Unity versions are significantly slower when entering the play mode ( 1161373 )

Post Processing: [PostProcessing] Is rendered at full resolution when using Dynamic Resolution (via the ScalableBufferManager) ( 1167247 )

Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached ( 1162918 )

Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit ( 1155827 )

Mobile: [iOS][UaaL] Empty project with Script Debugging fails to build via Xcode because it's missing symbols during linking ( 1156704 )

Mobile: [Mac] UnityEditor Mac sometimes loses the installed Platform Support ( 1166802 )

Mobile: [Android][Gradle][Asset Bundles][AAB] Loading Asset Bundles takes a lot more time with AAB compared to APK builds ( 952981 )

Mobile: [Android] CommandInvokationFailure appears in console when inspecting the API levels in Player Settings if using Bundled SDK ( 1136069 )

Metal: Memory leak occurs when resizing the preview window ( 1171370 )

MacOS: Unity Editor crashes in dispatch_release when running Tests in Batch Mode ( 1169988 )

MacOS: Pressing Save button in a pop-up window does nothing on MacOS Catalina ( 1172164 )

Linux: Fix Linux editor crashing when resizing the editor window during a player build ( 1168815 ) Fixed in 2019.3.0a12.

Linux: White bars in Package Manager window below specified Package version ( 1159285 )

Linux: Project Settings window cannot go over Build Settings window ( 1172127 )

Linux: Cannot run editor as Glibc 3.4.20-21 is required but unavailable in CentOS 7 ( 1173662 )

IMGUI: Selection highlight not available for altering graphics API ( 1169697 )

IMGUI: Save scene pop up does not close after clicking on Don't Save button on changing Graphics API ( 1166643 )

IAP: [MacOS][IL2CPP][IAP] Build fails on MacOS with scripting backend set to "IL2CPP" ( 1104495 )

Graphics - General: Crash on OptimizeMeshJobData::OptimizeMeshJob when calling Mesh.Optimize() ( 1166419 )

Graphics - General: Black Screen and Kernel 'KGenLut3D_AcesTonemap' error in the Console with Gles2 ( 1154305 )

Global Illumination: [RadeonPro] Checking if Radeon Pro denoiser is available crashes on machines without OpenCL.dll ( 1172324 )

Editor: MacEditor: Fixed regression from 2019.3a10 where live resizing a window could run out of memory (1170410) Fixed in 2019.3.0a12.

Editor: Fixed "ArgumentException: Object at index 0 is null" thrown when entering play mode with two Inspector windows and an attached script ( 1147234 ) Fixed in 2019.3.0a12.

Cloud Diagnostics: USYM_UPLOAD_AUTH_TOKEN is thrown in Xcode when the Project is built in BatchMode with -runTests and Cloud Diagnostics enabled ( 1167025 )

Bugreporter: Opening/modifying a script in a Code Editor prevents a bug report from being sendable until the Code Editor is closed ( 1106254 )

Bugreporter: Bug Reporter doesn't launch when trying to open it from the Editor or crashing the Editor when there are a lot of files ( 1152212 )

Assets Management: [Asset & Scene] Double-clicking a scene file in explorer from another project no longer launches ( 1172833 )

Asset Importers: [ADB V2] Importer stuck in infinite loop on importing ogg files from the asset store ( 1173082 )

Asset Importers: Crash on AssetImportManager::AssetImportManager when opening a project with asset pipeline v2 Cache Server enabled ( 1165502 )

Asset Importers: Crash during script compilation when compiling a script which has SerializeReference attribute and is attached to a GameObject ( 1167060 )

Asset Importers: "Reimport All" is broken in 2019.3 (in Asset Pipeline v2) ( 1167616 )

Apple TV: Pressing Menu button while tvOS.Remote.allowExitToHome equals true, will properly exit to AppleTV Menu ( 1134856 ) This has already been backported to older releases. Fixed in 2019.3.0a12.

Animation: Fixed fetching of AnimationClip in override controller for Asset Bundles when AnimationClip is not yet loaded. ( 1165817 ) Fixed in 2019.3.0a12.

Animation: Fixed Animator Initialized flag not set during object construction leading to potential errors when setting keepAnimatorControllerStateOnDisable to true. ( 1168475 ) Fixed in 2019.3.0a12.

Android: [AssetBundles] Performance regression when loading Assets from AssetBundles between 64bit and 32bit architectures ( 1157971 )

AI: Closing Unity after building NavMesh surface results in the Editor freezing ( 1167903 )

2D: Resources.Load() crashes on Sprite::GetRenderData() when there is no sprite data ( 1149030 ) Fixed in 2019.3.0a12.

2D: First time entering playmode extremely slow when project contains many ScriptableObject assets ( 1147549 )

Graphics: Graphics: Added MeshUpdateFlags to Mesh.SetVertexBufferData, SetIndexBufferData, SetSubMesh. Added Mesh.MarkModified. Added Mesh.GetVertexAttribute and Mesh.vertexAttributeCount. This is a new issue, not seen in any released version.

Android: LZ4 compression will be preselected for newly created projects. The set of available compression options is the same. This is a new issue, not seen in any released version.

Terrain: Terrain height painting/setting now is operating always in world space coordinates. ( 1118605 )

Package Manager: Show Package Manager window instead of the Asset store window in Unity when the user is on a product in the Asset Store on the browser and clicks on Open in Unity The Package manager window will automatically select the right product This is a new issue, not seen in any released version.

Graphics: SetPixelData API was added to Texture2D, Texture2DArray, Texture3D, Cubemap and CubemapArray classes to allow setting raw texture data directly. This works in a similar way to Texture2D. LoadRawTextureData, but instead of having to precalculate data offset and size, the data can be copied directly to a particular miplevel/array element/cubemap face. ( 1162624 )

Audio: Better error reporting when audio clips fail to play ( 1118840 )

Editor: Added EditorUtility.DisplayDialog overload that takes a DialogOptOutDecissionType and an identifying string. Using this overload give users the the ability to opt-out of seeing those modal system dialogs again.

Asset Pipeline: Added experimental API AssetDatabaseExperimental.GetAvailableImporterTypes for listing the importer types which can handle an Asset type.

XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter (1169760) This has already been backported to older releases.

XR: Fix editor to correctly disable XR Settings if we see an XR Plugin. (1169055)

Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode ( 1157039 ) This has already been backported to older releases.

Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate (1164373) This has already been backported to older releases.

Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode (1164372) This has already been backported to older releases.

Windows: Fixed OpenGL graphics API crashing on certain monitor configurations ( 1147157 ) This has already been backported to older releases.

Windows: Fixed deadlock on startup on systems with a certain group policy configuration ( 1150661 ) This has already been backported to older releases.

WebGL: Added high DPI rendering support for WebGL This is a new issue, not seen in any released version.

Video: When one makes a seek to a non-zero frame and then immediately a seek to 0, Video freezes for a while. ( 1162426 )

Video: Seeking forward and backwards in a video causes sound delays on Android (1167452)

Video: Improved UI for global transcode options to avoid confusion when options are unapplied ( 1095883 )

UnityLinker: Fix a crash that could occur when a method has an unmanaged constraint. ( 1158632 ) This has already been backported to older releases.

UI Elements: Introduce DPI/scaling support in UIElements This is a new issue, not seen in any released version.

UI Elements: Fix potential crash related to visual tree modification while layout is being computed ( 1154561 )

UI Elements: Fix opacity and display USS property support in UIElements. opacity now propagates correctly down the visual tree. (1160430)

UI Elements: Calling SetValueWithoutNotify() on Sliders now properly update visuals ( 1167872 )

Terrain: Fixed an issue where the terrain tool APIs (Hidden/Terrain/TerrainLayerUtils) were not available in Standalone Builds ( 1148337 )

Shaders: Fixed an issue with GLSL where two buffers assigned to two seperate shader stages could be assigned the same bind point ( 1057118 )

Scripting Upgrade: Fixed issue where System.Data.Odbc library was not found correctly on Windows. ( 1156912 )

Scripting Upgrade: Fix FileSystemWatcher not working on Windows when targeting .NET Standard 2.0 API Compatibility Level. ( 1066732 )

Scripting Upgrade: Fix DllNotFoundException and EntryPointNotFound exceptions when using SslStream on some platforms. ( 1022228 )

Scripting Upgrade: Fix crash when inspecting large collections in debugger. ( 1130912 )

Profiler: Fixed duplication of some graphics backend profile markers so they work correctly with the Recorder API (Gfx.CreateTexture, Gfx.MapTexture, Gfx.UnmapTexture, Gfx.CopyTextureData, Gfx.IntegrateTexture)

Package Manager: Fixed a crash that could happen during shutdown if there were pending Package Manager operations. This is a new issue, not seen in any released version.

iOS: Screen.safeArea value will no longer be different on Awake and on Start on devices that have a notch ( 1144368 )

iOS: Launch Screen XIBs will no longer be added when Launch Screen is set to None ( 1151334 )

iOS: Directory plugins which are not supported iOS plugins (.framework or .bundle) will be properly copied to the Xcode project ( 1129771 )

IL2CPP: Fix crash when many threadpool threads or sockets are in use. (1129409) This has already been backported to older releases.

IL2CPP: Add support for NamedPipeClientStream on Windows platforms. ( 1159863 ) This has already been backported to older releases.

Graphics: The amount of GPU memory available on integrated GPUs is not reported correctly. (1127485)

Graphics: Fixed several issues with On Demand Rendering and enabled the API for Xbox One. This is a new issue, not seen in any released version.

Graphics: Fix error in OpenGL ES shader translation that can cause 'undeclared variable' shader compile error.

Graphics: Enable DXR raytracing feature for DX12 to be used by HDRP

Editor: Uneeded allocation in StylePainter DrawStyle and GUIStyle.name (1169709)

Editor: Re-enable CEF message loop pumping while in playmode ( 1147718 )

Editor: Move the GameView VSync toggle to the game view resolution popup

Editor: Metal: Crash on objc_release when repeatedly closing and opening an Editor window ( 1151695 )

Editor: MacEditor: Fix a regression from a10 build when dragging editor windows between retina/non-retina displays (1170039) This has already been backported to older releases.

Editor: Fixed Scene Toolbar's Icons being wrong when using Hand, Orbit and Zoom Tools ( 1164504 )

Editor: Fixed parsing issue in new YAML backend that could result in a crash ( 1164292 )

Editor: Fixed an issue with the frame debugger's draw call selector not functioning correctly. ( 1168943 )

Editor: Fixed an issue where "Use DXGI Flip Model Swapchain for D3D11" in the project settings window is clipped for some DPI settings. ( 1166698 )

Editor: Fix and improve style catalog build and loading sequence ( 1166899 )

Editor: Fix and improve style catalog build and loading sequence ( 1165930 )

Editor: Ensure NSPasteBoard is initialized on start of drag and drop. ( 780533 )

Editor: Ctrl + F will focus search field in SettingsWindow ( 1169717 )

Audio: Fixed regression in 2019.3.0a10 where importing Vorbis files with certain (low) quality settings the audio import failed This is a new issue, not seen in any released version.

Asset Pipeline: Crash on AssetDatabase::ReserializePrefabs when attempting to save a prefab at the same path as an existing folder (via Script) ( 1161227 )

Asset Import: Skip importing the constraint sources which are identical to the target object and emit an error message. ( 1088845 ) This has already been backported to older releases.

Android: Fixed script patching functionality, patch files will be used only when patch files are newer than the build ( 1162227 ) This has already been backported to older releases.

Android: Fixed Android manifest generation when Daydream or Cardboard VR is enabled. ( 1154923 )

Android: Android: Fix bug where right mouse button release was not being recognised. (1168711)

2D: Fixed issue where reimporting Sprite from TextureImporter might check out meta file ( 1092018 , 1104502)

Windows: HDRDisplay is now supported for UWP and Windows Standalone for DX11 and Dx12

UI Elements: New floating tool windows available for GraphView-based products (note that each individual product is responsible for enabling them)

UI Elements: Colors for the top/left/right/bottom borders can now be assigned different colors.

UI: Unity UI is now a package.

Timeline: Timeline Lock is now worksing as Mute work.

Timeline: Added "Pan" autoscrolling option in the Timeline window.

Profiler: Added support for managed allocation callstacks in players.

Profiler: Added Deep Profiler support to Mono and IL2CPP players.

Additionally, we expose a few of the new features:

Physics: PhysX 4.1 upgrade. This brings us lots of accuracy improvements, some better performance in a variety of cases.

Particles: Bring managed job support for Particle Systems out of experimental status, and improve the API to support job dependencies, and Burst.

Package Manager: Support Asset Store packges (My Assets) in Package Manager UI

Package Manager: Enable UI support for git package installation in the package manager window

Package Manager: Adding support for adding a package through tarball in the Package Manager window

Package Manager: Added a Diagnose button to the Unity Package Manager critical failure dialog. Clicking Diagnose will launch the Package Manager Diagnostics tool and close Unity.

macOS: Unity can now generate Xcode project for macOS standalone build

Kernel: Set the main JobQueue worker thread count from the command line or boot.config (player only) using "job-worker-count" property. Added JobsUtility.jobWorkerMaximumCount to inspect the maximum JobQueue worker thread count. Added JobsUtility.jobWorkerCount to set/get the current JobQueue worker thread count.

iOS: Unity as a Library enables to integrate unity in other native iOS applications

Graphics: On Demand Rendering. Ability to set the rendering speed independently from other engine updates.

Graphics: Added Graphics.DrawMeshInstancedProcedural, which is similar to DraMewshInstancedIndirect, but doesn't require compute support (useful for Procedural Instancing)

Graphics: Added an experimental Ray Tracing API. The experimental API is currently implemented on top of DirectX Raytracing API (part of DirectX 12 Graphics API) and requires at least Windows 10 October 2018 version (1809) and a DXR-enabled GPU. New objects exposed in C# UnityEngine.Experimental.Rendering namespace: RayTracingShader and RayTracingAccelerationStructure. Use SystemInfo.supportsRayTracing for checking if a system supports the Ray Tracing API.

Graphics: Ability to specify Mesh submesh information directly, and set index buffer data from NativeArrays. See SubMeshDescriptor, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.

Graphics: Ability to specify custom Mesh vertex data formats, and set vertex buffer data from NativeArrays. See VertexAttributeFormat, VertexAttributeDescriptor, Mesh.SetVertexBufferParams, Mesh.SetVertexBufferData.

GI: AMD Radeon Pro Image Filters AI denoiser for the CPU and GPU progressive lightmapper. Currently Windows and AMD hardware only.

GI: Added support for baking box and pyramid shapes for HDRP spotlights.

Editor: Users can set custom ui scaling across the editor on windows

Editor: Scene Picking - Following the Scene Visibility tools that arrived in 2019.1, a second column has been added for enabling/disabling Picking of objects in the Scene View. An object that is "Not Pickable" will still be visible in the scene, but clicking or drag-selecting in the scene will ignore it. Like Scene Visibility, a status icon is displayed in the Heirarchy column, and customizable shortcuts are provided. Also the same, toggling Pickable/Not Pickable will not mark the scene as dirty, or affect the game data in any way.

Editor: Domain reload and / or scene reload could be disabled when entering play mode to allow faster iteration times in the editor.

Android: Unity as a Library enables to integrate unity in other native Android applications

Windows: Command line arguments '-gpu' and '-adapter' replaced with '-force-device-index' and '-monitor' respectively to be consistent with MacOS and Linux.

Video: Legacy MovieTexture (Theora-based video playback system) has been removed. Use VideoPlayer instead.

Version Control: Assets menu Version Control submenu got moved near top of the menu, into the same place where Collaborate menu is.

Universal Windows Platform: Removed icons that were only used on Windows 8.1 apps from Player Settings ( 1139095 )

Scripting: Incremental GC is now no longer marked as "Experimental"

Editor: The PresetManager now supports a list of default Presets for each Preset type instead of a single Preset. The DefaultPreset contains a filter that is tested against the new default Object to decide whether this Preset should be applied to it or not. Every matching Preset will be applied in order to the newly default Object (whether it is created using ObjectFactory API or an importer created for a new file added to the project).

Editor: In the Scene View camera settings window, removed the slider to set easing duration.

Asset Import: Starting with the Unity 2019.3 release, direct import of Cinema4D files will require an external plugin. Keep an eye on our External Tools forum for updates: https://on.unity.com/c4d.

Asset Import: Added a warning when multiple sub-assets are imported with the same name/type. This often happen in the ModelImporter when multiple meshes or material have the same name in the .fbx file. Their resulting fileID (and thus references to them) may break/change if a new sub-asset witht he same name is found before the existing one after a re-import.

Android: Updated Android NDK used to version r19

Android: The option to target x86 for Android has now been removed.

Android: Minimum supported Android version is now Android 4.4 KitKat (API 19)

Android: Default threshold for warning about App Bundle size increased up to 150MB

Android: Gradle version updated up to 5.1.1

Android: Android Gradle plugin version updated up to 3.4

XR: [Lumin] Added support for the "Lumin world microphone", which can be selected by that device name via Microphone.Start.

XR: Updated Oculus to use the 1.36 plugin.

XR: Added GPU Profiler support for Oculus Quest and Oculus Go.

Video: On WebGL, videos with non-square pixel aspect ratio now displayed correctly.

Version Control: Inspector VCS status bar was moved to the top, and in addition to "Checkout" got "Add", "Lock", "Unlock", "Submit" buttons when appropriate.

Version Control: Added a confirmation dialog for moving or renaming folders under version control (1108630)

Version Control: Added "Overwrite Failed Checkout Assets" editor setting, turning it off makes unity not overwrite files that can't be checked out

Universal Windows Platform: Player Settings inspector will now warn when selected icons are too large and will fail Windows App Certification Kit tests ( 1146113 )

Universal Windows Platform: Add 'GazeInput' Capabilitie to UWP Publisher Settings within the Editor (1162038)

UI Elements: On SM3.5+, both point and bilinear textures will be elligible to enter the automatic atlas (if the other criterias such as size are fulfilled as well). Below SM3.5, only bilinear sampling is required and using point sampling will break batches.

UI Elements: ListView is now bindable via c# and UXML

UI Elements: Extended Image class and background-image property to support SVG image assets

Timeline: Scrolling with either the mouse wheel or track pad is now context-sensitive in Timeline. It zooms if the pointer is above the clips area, it pans everywhere else.

Timeline: Scrolling horizontally with either the mouse wheel or track pad now pans horizontally in Timeline's clips area.

Terrain: Terrain height painting/setting now is operating always in world space coordinates. ( 1118605 )

Terrain: Added support for arbitrarily sized Terrain Paint Contexts (no longer limited to 2x2 tiles)

Shaders: Adding for C# keyword stripping local keywords support. Improving performance for variant shader variant finding

Shaders: Added warning if duplicated global and local keyword is used

Shaders: Added an checkbox in Graphics Settings to enable logging information about shader compilation at runtime (development and debug only).

Scripting: Throw exceptions when calling old Input APIs but the old input system is turned off.

Scripting: Added support for the "||" (OR) operator for the define constraints in the .asmdef importer

Scripting: Added project name to the boot.config file for Players. This will enable popular IDE's to display more information about the Player when attaching a debugger.

Profiler: Reworked Profiler toolbar as part of Editor Theming Update, rearranging buttons to better align with user workflows

Profiler: Reduced profiler overhead when flushing data from Job threads.

Profiler: Improved information about shader compilation in the profiler.

Profiler: Added thread dropdown to Hierachy View of Profiler Window

Profiler: Added Profiler Preferences with ability to tweak visible frame count in Profiler Window.

Particles: Expose the "particle" property in the EmitParams, so users can easily override every proeprty of emitted particles.

Package Manager: Warn the user when he tries to enter playmode while assetstore package download operations are in progress Warn the user when he's in playmode and he tries to start an assetstore package download operation

Package Manager: Conflicts are no longer reported as errors when the requested dependency of a package is satisfied by a greater major version.

Package Manager: Added support for the SCP format (e.g. git@github.com:user/repo.git) when using Git-based packages.

Package Manager: Added conflict resolution information logging in upm.log during the resolve operation.

Package Manager: Added a new git attribute to the PackageManager.PackageInfo C# class (https://docs.unity3d.com/ScriptReference/PackageManager.PackageInfo.html).

Package Manager: Add pagination in the "My Assets" filter in the Package Manager UI

macOS: [metal] Added initial Graphics Jobs implementation on iOS and macOS platforms

iOS: Minimum supported iOS version is now iOS 10

iOS: Metal: Warn user if he does render MeshTopology.Points with shader that do not have PSIZE output

Graphics: [metal] iOS native resolution is now same as render resolution int most cases, this way avoiding final blit

Graphics: Vulkan texture creation during async load optimised to remove hitches for large textures

Graphics: Texture2D.CreateExternalTexture now also accepts ID3D11Texture2D (DX11) and ID3D12Resource (DX12).

Graphics: Texture mip map streaming system now exposes calculated mipmapLevel via Texture2D.calculatedMipmapLevel (unaffected by requestedMipmapLevel or minimumMipMapLevel) Texture mip map streaming system now supports Texture2D.minimumMipmapLevel for per texture control of the minimum mip that will be selected. Fixed race condition in mip map streaming calculation that could cause Texture2D.desiredMipmapLevel value to be incorrect if read while the job was still running. (1153431)

Graphics: SetPixelData API was added to Texture2D, Texture2DArray, Texture3D, Cubemap and CubemapArray classes to allow setting raw texture data directly. This works in a similar way to Texture2D. LoadRawTextureData, but instead of having to precalculate data offset and size, the data can be copied directly to a particular miplevel/array element/cubemap face. ( 1162624 )

Graphics: Optimized away a redundant memory copy in Mesh.GetIndices implementation.

Graphics: Mesh class got HasVertexAttribute and GetVertexAttributeDimension methods.

Graphics: Improved sRGB fallback to unorm format warning to explain how to silent it. (1127043)

Graphics: Improved error logging in case ETC texture compression fails in the Editor

Graphics: Graphics: Mesh scripting API improvements. Added non-alloc overload of GetVertexAttributes. Added NativeArray overloads of Mesh.SetFoo. Added T[] and List overloads of SetVertexBufferData and SetIndexBufferData

Graphics: Exposed hardware-specific device limits for binding compute buffers in different shader stages.

Graphics: Bind constant buffer is now supported on OpenGL 4.3+ and OpenGL ES 3.1+.

GI: Reduce overhead in compositing when baking lightmaps with GPU lightmapper.

GI: Performance improvement: Only denoise AO buffer if AO is enabled.

GI: Increased editor responsiveness during baking with GPU lightmapper with AMD GPUs.

GI: Don't show the ReceiveGI.LightProbes objects in the "Lightmap indices" visualisation view.

GI: Added support for scaling Light Probe sample counts with the lightmap sample counts. A multiplier is added to adjust the Light Probe sample counts vs. lightmap sample counts. ( 1135553 )

GI: Added extra verification for Experimental.Lightmapping.SetCustomBakeInputs API to make custom bake easier to use.

Editor: Using consistent terminology to refer to the new and old input systems in Player Settings: "Input System Package" and "Input Manager".

Editor: Show an info box in the old Input settings suggesting to use the new one (and strongly suggesting so if the old input system backend is turned off).

Editor: Added support for generics to UnityEditor.TypeCache API

Editor: Added Enable Code Coverage option in General Preferences. Added a popup and a console warning that notify users of performance being lower when Coverage is enabled. Displaying [CODE COVERAGE] to the Window Title when Coverage is enabled.

Editor: Added EditorSceneManager.sceneDirtied and PrefabStage.prefabStageDirtied callbacks, that are called when a non-modified scene/prefab becomes modified by the user.

Editor: Added a toggle to the scene camera settings to disable infinite acceleration when navigating with flying mode.

Editor: 3D primitive collider tools are now editor tools.

Editor: 3D joint tools are now editor tools.

Editor: 2D and 3D primitive collider tools are now editor tools. This makes these tools compatible with the scene toolbar, and top left toolbar.

Build Pipeline: Added BuildAssetBundleOptions entry that allows stripping the Unity version from built asset bundles.

Audio: Better error reporting when audio clips fail to play ( 1118840 )

Animation: Limited curve dragging in curve editor to only be available when pressing down the Shift key.

Animation: Added a sorting order to Animation Playable Output to control how Playable Graphs execute in the Animator.

Android: Make use of cpu_capacity for big.LITTLE core detection on devices where it's supported by the Linux kernel

Android: Enabled Vulkan support for Optimized frame pacing on Android.

Android: Allow custom UnityPlayerActivity implementations modify the command line arguments passed to Unity during startup.

2D: Store last used Brush when entering or exiting PlayMode

2D: Expose GridPaintingState APIs to allow users to programatically change Tile Palette Painting states

2D: Allow users to convert Prefabs to Tile Palettes by dragging and dropping a valid Prefab onto the Tile Palette Window

2D: After picking from the Tile Palette, switch to a paintable tool if previous tool was not a paintable tool

2D: Add toggle to allow changing of Z Position with GridBrush

2D: Add CreateTileFromPaletteAttribute to allow users to specify how and what Tiles are created when dragging and dropping assets to the Tile Palette Window

XR: Added more cross platform/common stats to the display subsystem c# api

Timeline: Added UnityEngine.Timeline.ILayerable interface. Implement this interface to have custom tracks support multiple layers.

Time: (BACKPORTED TO 2019.2) Introduced Time.captureDeltaTime, a more precise floating point reciprocal of Time.captureFramerate

Terrain: Added support for custom gather and scatter operations to Terrain API.

Shaders: Marked ShaderUtil.ClearShaderErrors() obsolete and replaced it with ShaderUtil.ClearShaderMessages().

Scripting: Add the TryGetComponent API to GameObject and Component classes that do not allocate in the editor when the component does not exist

Scripting: Add EditorUserBuildSettings.waitForManagedDebugger, instructs player to wait for managed debugger to attach before executing any scripts

Profiler: Added TakeSnapshot overload with screenshot handling to MemoryProfiler API

Profiler: Add HierarchyFrameDataView.columnStartTime to get start time of profiler samples

Playables: Deprecated PlayableOutput.SetSourceOutputPort in favor of PlayableOutput.SetSourceOutput(Playable, int)

Physics: Added the ability to generate a hash value for any Collider2D geometry using "Collider2D.GetShapeHash()"

Physics: Added the ability to create a standard Unity Mesh from any Collider2D using "Collider2D.CreateMesh()"

Package Manager: Renamed the UnityEditor.PackageManager.PackageInfo.recommended property to verified.

iOS: Open GLES2 and GLES3 have been deprecated on iOS and tvOS

Graphics: VisualEffect component, VisualEffectAsset and VFXManager have been moved out of experimental

Graphics: Renamed GPU Skinning on non-DirectX platforms to Compute Skinning

Graphics: Removed the RenderPipelineManager callbacks signatures that was not taking a ScriptableRenderContext in parameter

Graphics: Removed TextureCompressionQuality enum defined in UnityEngine namespace but never used by any API (1108722)

Graphics: Added SystemInfo.supportsRayTracing, which checks if it's possible to create a D3D12 Raytracing Device on the current platform.

Graphics: Added a binding on the useColorTemperature property of the light.

GI: Added API to set environment sample count for Progressive Lightmapper. LightmapEditorSettings.environmentSampleCount.

GI: Add Lightmapping.lightingDataUpdated event. This event is called when the LightingDataAsset is updated.

Editor: Preset - New default API working with a list instead of a single Preset and supporting default filtering.

Editor: Added EditorUtility.DisplayDialog overload that takes a DialogOptOutDecissionType and an identifying string. Using this overload give users the the ability to opt-out of seeing those modal system dialogs again.

Editor: Add EditorTool.OnDrawHandles method for drawing handles on inactive custom editor tools.

Build Pipeline: Replaced ContentBuildInterface.WriteSerializedFile & WriteSceneSerializedFile individual parameters with a struct of parameters

Build Pipeline: Expose PackedAssets class as part of the BuildReport, used for AssetBundle and sharedassets analysis

Audio: New AudioSettings.Mobile.interface to detect mute state on Android/iOS and to stop/start AudioOutput thread to reduce energy comsumpion

Asset Pipeline: Added experimental API AssetDatabaseExperimental.GetAvailableImporterTypes for listing the importer types which can handle an Asset type.

Asset Import: The CollectImportedDependenciesAttribute was added to allow users to set up dependencies on imported assets to be used from AssetPostprocessors

Asset Import: ModelImporter.avatarSetup can be used to change the way avatars are created, based on the AnimationType, during a ModelImport.

Animation: Moved Animation C# jobs out of experimental namespace UnityEngine.Experimental.Animations to UnityEngine.Animations

Animation: Added Animator.AddJobDependency(JobHandle) to allow user to run jobs prior to animator jobs.

2D: Fix sorting issue when Particle System which has a sorting fudge under a Sorting Group is not sorting correctly. Renderers such as this should be sorted according to Sorting Group order.

2D: Fixed issue where reimporting Sprite from TextureImporter might check out meta file (1092018, 1104502)

2D: Recomposite Collider2Ds with CompositeCollider2D when offset and vertex distance changes while in outline generation mode

2D: Sprite Editor Window shows correctly after re-installing package (1125290)

2D: SpriteRect visual when creating shows correctly while zooming (1134295)

Android: Android: Fix bug where right mouse button release was not being recognised. (1168711)

Android: Fix CPU core config detection for Galaxy S10 device

Android: Fix crash when using Optimized Frame Pacing with Vulkan

Android: Fix distorted images on Tegra devices when loaded with DXT format (1142668)

Android: Fix GPU instancing on PowerVR devices (1156362)

Android: Fix procedural skybox black ground on Mali-400 GPU. (1127106)

Android: Fix threading configuration when Multithreaded Rendering and Graphics Jobs are both enabled and Vulkan is used as Graphic API

Android: Fix Vulkan opaque renderpass store action when multiple render passes with MSAA are used (1126522)

Android: Fix [Android] Built project shows black screen when using ARGB32 RenderTexture with HDR (1063891)

Android: Fix [Android] Camera aspect ratio is incorrect after changing the orientation of Android device in a split screen mode (1145325)

Android: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device (1136224)

Android: Fix [GLES2] Artifacts on Meizu MX5 when using Realtime reflection probe (1106542)

Android: Fixed a bug where SystemInfo.processorType would give the incorrect architecture for 32 bit apps running on 64 bit devices.

Android: Fixed Android manifest generation when Daydream or Cardboard VR is enabled. (1154923)

Android: Fixed Keystore path to work with specific chars space, comma, etc... (1141839)

Android: Fixed some missing keyboard key bindings for the new input system. (1159198)

Android: Input system package: fix KeyControl.displayName for external keyboard (1093828)

Android: Mouse forwardButton, backButton should work correctly in the new input system. Note: Not all android devices support these buttons correctly (1159766)

Android: Mouse.clickCount should work correctly now on the new input system. (1158552)

Android: Report keyboard layout to input system package (1093823)

Android: Use relative path for keystore in project location after a second key is added (977673)

Android: When AndroidBlitType.Never is used with Linear Rendering and SRP inform user that linear-to-sRGB conversion is handled for him (1122492)

Animation: Added editor test to validate that recorded frame match simulated frame for animator (847233)

Animation: Changed the string "Normalized Time" to "Motion Time" in the AnimatorState Editor to avoid confusion when accessing the AnimatorStateInfo's normalized (1156287)

Animation: Disabled user script OnAnimatorMove called when sampling in the Animation Window (1145760)

Animation: Fix copy pasting of keyframes when order in animation window does not match sorted order of their curve paths (1139224)

Animation: Fix the color temperature animation binding (1056497)

Animation: Fixed a warning when using the object selector in the avatar preview window (1138528)

Animation: Fixed AnimationClips' Reset functionality in the Inspector (1156073)

Animation: Fixed constant tangents evaluation when used in weighted curve segments. (1081191)

Animation: Fixed crash when removing a state in the animator controller state machine (1143974)

Animation: Fixed humanoid bones not restored to previous values when stopping Animation Window preview (1138371)

Animation: Fixed mistakenly fired playable warning when graph was destroyed (1081779)

Animation: Fixed mouse press events so that Animator window does not get stuck in Pan mode (1140361)

Animation: Fixed NullReferenceException in Blend Tree inspector. (1153399)

Animation: Fixed transform write order whenever a game object is deleted in an animated hierarchy. (1153868)

Animation: Fixed Undo for "Add Motion" operation in the Blend Tree graph UI. (1134780)

Animation: Fixed unstable test AnimationEventCanAlterTime (1146292)

Animation: Made AnimationWindowCurve also implement IEquatable as we have at least one case where we store these in a List and try to avoid double-insertions by calling Contains. (1123981)

Asset Import: Clicking on the Play button in the AudioImporter preview a second time does stop the playing clip.

Asset Import: Fixed an issue with the Sketchup importer where some scenes generate empty meshes during import. (1155424)

Asset Import: Meshes with less than 65535 vertices but with an index buffer size of more than 3 * 65535 elements are no longer split when using 16 bit index buffers. (1143742)

Asset Import: ModelImporter does not enforce the AnimationType setting on first import anymore. Default Preset can be used for this setting and it can be changed during OnPreprocessAsset or OnPreprocessModel in the AssetPostprocessor callbacks. (1152163)

Asset Import: PluginImporter does not change metafile while opening a project anymore. (1145258)

Asset Import: Re-compile script while a MonoBehaviour asset is selected does not throw an error anymore. (1157050)

Asset Pipeline: Crash on AssetDatabase::ReserializePrefabs when attempting to save a prefab at the same path as an existing folder (via Script) (1161227)

Asset Pipeline: Fix for "Multiple Input Managers are Loaded of type" (1147011)

Asset Pipeline: Fix for project being deleted, if temp folder got deleted while unity is running (1160415)

Asset Pipeline: Fix for scritable objects not being reloaded after a domain reload (1153117)

Asset Pipeline: Fixed an issue where mutually recursive assets could cause a crash.

Audio: Fix crash in DSPGraph when clearing sample provider

Audio: Fix crash in some circumstances when changing audio output at runtime (e.g. unplugging headphones).

Audio: Proper error message is now provided in the console (632952)

Build Pipeline: Crash at CompileGpuProgramSnippets when cancelling a build during Shader Variant Compilation (1160092)

Build Pipeline: Fix to properly disable the build buttins while the editor is compiling and the Assetdatabase is not ready. (1151099)

Build Pipeline: Fixed an issue where user created folders were being deleted on a failed player build. (1132299)

Build Pipeline: Fixed issue where inactive scenes were getting calculated into the scene build indexes (977745)

Build Pipeline: Improved shader compilation progress bar to avoid editor to appear frozen during the build. (1031630)

DX12: Changing color spaces in the editor while using DX12 will no longer result in an exception being thrown. (1123013)

Editor: Add new EditorWindow.HasOpenInstances() API endpoint that can be used to check if an editor window of type T is open

Editor: Added Compilation.AssembliesType.PlayerWithoutTestAssemblies to support getting assemblies for the player using CompilationPipeline.GetAssemblies without test assemblies.

Editor: Added Edit/Rename for scene hierarchy

Editor: Added error message if project contains .dlls with the same filename as Assembly Definition File assemblies. Which can lead various issues and crashes. (1117125, 1143057)

Editor: Added more information to an unrecoverable Undo scenario. (1116630)

Editor: After a player build finishes, scripts are no longer recompiled for the editor. Recompiling of scripts was an unnecessary step that existed due to legacy reasons. By skipping this step, finishing a player build now takes a shorter amount of time. (1115674)

Editor: Allow camera speed to modified with the scroll wheel when right mouse button is pressed.

Editor: Being able to localize packages.

Editor: Change link to unity store to the new one on the account drop down menu (859786)

Editor: Changeset window description field is displayed in a single line (1154901)

Editor: Ctrl + F will focus search field in SettingsWindow (1169717)

Editor: Editor: fixed error when building unity_builtin_extra not failing the build (1144465)

Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enabled. (460449)

Editor: Ensure NSPasteBoard is initialized on start of drag and drop. (780533)

Editor: Fix and improve style catalog build and loading sequence (1165930)

Editor: Fix and improve style catalog build and loading sequence (1166899)

Editor: Fix Avatar Mask UI layouting (1154715)

Editor: Fix crash when calling Application.Exit() from a static constructor on a type marked [InitializeOnLoad] (1153197)

Editor: Fix fail to load editor window leaves an unclosable unmovable window (1146403)

Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts. (1158305)

Editor: fix for an invalid memory access iwhen querying for a deleted texture with DX12 mode (1138909)

Editor: Fix issue of drag & drop flickering (907336)

Editor: Fix issue with "Unable to resolve reference" errors being emitted for precompiled .dlls on startup, if they reference an .asmdef assembly in Library/ScriptAssemblies and the .asmdef assembly does not exist during startup.

Editor: fix issue with null reference exceptions while previewing textures during asset import (1135750)

Editor: Fix item highlight in quality settings (1159630)

Editor: Fix MenuItem shortcuts taking the capitalization of the character into consideration. (1154312)

Editor: Fix normal map asset icons looking washed out when imported in a Linear color space project (1158519)

Editor: Fix OnDestroy() get's called twice for custom Editor Windows (1156118)

Editor: Fix Perforce disconnecting when renaming an asset with AssetDatabase V2 enabled (1140262)

Editor: Fix right handed copy/paste shortcuts (1132112)

Editor: Fix scrollbar mouse click paging (1161189)

Editor: Fix search field text clipping (1158540)

Editor: Fix text overflow of selection box in two columns layout (1156661)

Editor: Fix the preview pane in the object selector.

Editor: Fix various Northstar cosmetic issues (1158609)

Editor: Fix various Northstar cosmetic issues (1159257)

Editor: Fix various Northstar cosmetic issues (1163086)

Editor: Fixed a case where the Scene View camera could become stuck in a tilted rotation when rapidly switching from 2D to 3D perspective. (1159486)

Editor: Fixed a small memory leak which would happen any time a context menu is opened. (850599)

Editor: Fixed an error when using reflection probe anchor overrides in prefabs (1160643)

Editor: Fixed an issue where "Use DXGI Flip Model Swapchain for D3D11" in the project settings window is clipped for some DPI settings. (1166698)

Editor: Fixed an issue where content of the text asset is not displayed in the inspector window (1155781)

Editor: Fixed an issue where double clicking on the folders in the project browser in one column layout gives an error. (1151435)

Editor: Fixed an issue where selecting "Revert Factory Settings" in Layout menu does not delete the custom layouts (1162824)

Editor: Fixed an issue where the drop down menu freezes when opening a menu-drop down that contains large strings with unicode characters. (1119511)

Editor: Fixed an issue with selection being lost when deleting a game object and performing Undo (1160914)

Editor: Fixed an issue with the frame debugger's draw call selector not functioning correctly. (1168943)

Editor: Fixed drag and drop to inspector bottom area (1152510)

Editor: Fixed Free Move Handle being constricted in orthographic mode in SceneView when the Handles.matrix is rotated 90 degrees (1089308)

Editor: Fixed incorrect asset icon being shown for assemblies.

Editor: Fixed Int Slider issue (1162540)

Editor: Fixed lag occurring when viewports are fully concealed behind panels (1140477)

Editor: Fixed parsing issue in new YAML backend that could result in a crash (1164292)

Editor: Fixed potential null reference exception errors that might occur for the editors that implement OnSceneGUI() (1148101)

Editor: Fixed ReimportAll opening the wrong project with multiple projects opened. (1160297)

Editor: Fixed resetting a Preset removes its type and renders it useless (1147206)

Editor: Fixed Scene Toolbar's Icons being wrong when using Hand, Orbit and Zoom Tools (1164504)

Editor: Fixed Splash Screen Background field labels being truncated in Player Settings. (1164579)

Editor: Fixed Splash Screen Preview not refreshing in GameView (1166664)

Editor: Fixed text serialization parsing error that would occur when reading some multi-line scalars in block sequences (1153091)

Editor: Fixed the missing script issue upon minimize and maximizing the editor application. (1095540)

Editor: Fixed to calculate GlobalMatrix correctly when parenting to a scaled and rotated object. (1089827)

Editor: Fixed touch issues with the editor on Windows (MouseDown position is more precise and dragging a property value on the edge of the screen no more increases the value exponentially)

Editor: Fixed various issues with new editor theme (for UIElements) (1158886)

Editor: Fixed various northstar theming issues (1163447)

Editor: Fixed Vector4 and Array types not displaying the values in the inspector (1139928)

Editor: Fixes an issue where EditorTools could not accept Event commands before the SceneView interprets them. (1151523)

Editor: Improved error message when Unity tries to load an arbitrary file as though it's a Unity created serialized file.

Editor: It is not possible anymore to click the Open button on a VideoClipImporter Preset. (1154998)

Editor: Large serialized assets (e.g. Texture2DArray, Texture3D) no longer take a second or two to show up in the inspector (1153174)

Editor: MacEditor: Fixed a regression with floating window not bringing editor focus back when selected (1136618)

Editor: MacEditor: Fixed Camera.Render being called twice per frame (1165224)

Editor: MacEditor: Fixed poor performance when moving around undocked windows (1154920)

Editor: MacEditor: Fixes a crash issue with Occlusion Culling window in some scenarios (1140940)

Editor: MacEditor: Improved MouseDrag event handling (1066718)

Editor: Metal: Crash on objc_release when repeatedly closing and opening an Editor window (1151695)

Editor: Move the GameView VSync toggle to the game view resolution popup

Editor: Re-enable CEF message loop pumping while in playmode (1147718)

Editor: Reduced time it takes for inspector to react when clicking on large binary assets.

Editor: Replacing a Preset asset using the PresetSelector does not lose references in the PresetManager anymore. (1162505)

Editor: Replacing a Preset asset while it is selected does not show inspector errors anymore. (1162563)

Editor: SceneVis hide shortcut is now 'H', Isolation shortcut is now Shift+'H'

Editor: Uneeded allocation in StylePainter DrawStyle (1168699)

Editor: Uneeded allocation in StylePainter DrawStyle and GUIStyle.name (1169709)

Editor: Unity will now prompt to save changes on Windows shutdown. (941542)

Editor: Update Windows Editor splash image

Editor: Various alignment and icon issues (1157335)

GI: Color coding of lights in the shadow mask scene view mode now matches their corresponding shadow mask channel color.

GI: Deprecating Enlighten and allowing SRPs to not support it (and therefor hide it) in new project. Upgraded projects will still show it.

GI: Don't create Enlighten worker threads in headless mode (1131677)

GI: Faster editor shutdown when baking with progressive lightmapper. (1148686)

GI: Fixed memory leak after compiling OpenCL kernels when using progressive GPU lightmapper.

GI: Fixed memory report for light probes in the GPU lightmapper.

GI: Fixes an issue where the "Generate Lighting" button can get stuck when switching between scenes using different baking backends. (1089737)

GI: GPU lightmapper: Editor is slow and low baking performance when baking certain project with GPU Lightmapper (Added support for 32bits indices) (1110661)

GI: GPU lightmapper: Fix incorrect over darkening at primitive intersection in conjonction with dilatation. (1119363)

GI: GPU lightmapper: Fix indirect from blue lights appears much less intense when using GPU lightmapper. (1114555)

GI: GPU lightmapper: Fix sample count statistics when baking large lightmaps with high sample count.

GI: GPU lightmapper: Fix transparency from indirect ray. (1086152)

GI: Made error message more helpful when the GI albedo/emissive buffer update fails.

GI: Make custom bakes converge on GPU lightmapper, note that the feature is still not implemented.

GI: Progressive lightmappers will now skip baking lightmaps and shadow mask if there are no affecting light sources (lights, emissive or environment). (1033410)

GI: [ReflectionProbes] Minor changes to mesh renderer transform values cause Reflection Probe weights to change (1078579)

Graphics: Add UnityEngine.Experimental.Rendering.RenderingThreadingMode API that returns actual rendering threading mode

Graphics: Change default graphics jobs sync point back to AfterScriptUpdate, fixing regression in Legacy Graphics Jobs (1162175)

Graphics: Corrected memory regression when loading large textures on Vulkan via threaded texture creation. (1156082)

Graphics: Create texture now occurs on a thread in cases when async loading to update an existing texture.

Graphics: Enable DXR raytracing feature for DX12 to be used by HDRP

Graphics: Ensure deterministic results for ASTC compressed textures with block sizes 10x10 and 12x12

Graphics: Fix a regression that can cause increased draw call count when using static batching. (1098752)

Graphics: Fix error in OpenGL ES shader translation that can cause 'undeclared variable' shader compile error.

Graphics: Fix for crash caused by floating point rouding errors when atlassing very small rectangles (1126862)

Graphics: Fix framebuffer load actions when rendering from Monobehaviour.Update (1161592)

Graphics: Fix FrameTimingManager when using Vulkan (1152859)

Graphics: Fix issue where Preview Camera had incorrect type. (1163371)

Graphics: Fix issue where there would be an assert when importing an asset with zero bone weights. (1165175)

Graphics: Fix issue with Android Blit type not being serialized properly (1161705)

Graphics: Fix issue with assert when all bones had zero weight. (946809)

Graphics: Fix issue with incorrect distance bands for CullingGroups. (962226)

Graphics: Fix Mesh.GetTriangles with list argument not working with different topology (1141916)

Graphics: Fix SRP Batcher graphical artifacts with more accurate float to half conversion (1136206)

Graphics: Fix use shader code generation when using SV_PrimitveID with OpenGL (1154828)

Graphics: Fixed a memory leak when using Frame Debugger. (1168390)

Graphics: Fixed crash in dynamic batching when mesh still has indices but misses vertex data (1158179)

Graphics: Fixed crash that occured when atlassing BC compressed textures using a padding smaller than the blocksize (1108289)

Graphics: Fixed D3D11 debug validation layer warnings because we did not unbind all VB correctly. (1084140)

Graphics: Fixed DirectX crash on Windows 7 (1167678)

Graphics: Fixed DX11 specific GPU texture memory reporting when using mip streaming to update an existing texture. (1139438)

Graphics: Fixed excessive texture mip reduction during texture streaming when texture quality settings applied.

Graphics: Fixed ExtractImage to check the presence of source image data. (1115638)

Graphics: Fixed Texture streaming when preloading textures (prior to associating with a renderer) to load low mip rather than highest mip. (1154415)

Graphics: Improve documentation clarity for CommandBuffer script API

Graphics: macOS: Display.RelativeMouseAt behavior improved, document default return value of Vector3.zero on unsupported scenarios and platforms

Graphics: Metal: allowed re-set current RT overriding currently stored store actions (needed for backbuffer or, well, for everything that uses camera) (1161573)

Graphics: Metal: fixed "default" HDR RenderTexture format being broken (1141013)

Graphics: Metal: fixed simple clearing of RT not impacting mips when RenderTexture.autoGenerateMips was set to true (1154708)

Graphics: Metal: Reduced excessive GPU fencing allowing GPU work to overlap

Graphics: Removed Color from vdecl used for warming up shaders. Some time ago we stopped adding color always to main stream and add extra stream on demand, hence this vdecl is almost never used with real content effectively disabling any warming up we can do.

Graphics: tencil Rendering States do not get updated when setting via Shader.SetGlobalInt() (922259)

Graphics: The amount of GPU memory available on integrated GPUs is not reported correctly. (1127485)

Graphics: Updated documentation for LODGroup (949239)

IL2CPP: Correct an intermittent crash when a managed exception occurs on a back ground thread while the process is shutting down.

IL2CPP: Fix occasional crash on Posix platforms when exiting Unity player when the generated C++ code is built in debug configuration. (1151572)

IL2CPP: Fixed a performance issue with IL2CPP lumped builds.

IL2CPP: Fixes an issue with the debugger agent passing an uncaught message exception to the debugger client even if the exception was actually caught. (1124910)

IMGUI: Fixed an issue where text is not added to clipboard when copying the text with special characters. (1152899)

Input: Apple Pencil will be correctly recognized on iOS in the new input system on newer iPad devices (1141002)

iOS: Directory plugins which are not supported iOS plugins (.framework or .bundle) will be properly copied to the Xcode project (1129771)

iOS: Fix incorrect splash screen resolution strings in Player Settings (1156283)

iOS: Fixed "Process symbols" Xcode build step from beeing added on each Append build (1145430)

iOS: Fixed an issue where OnEndDrag was not called when using Unity Remote in certain cases. (872909)

iOS: Fixed cursor in input field not being synced to actual text entry point (1138258)

iOS: Fixed display disconnection over AirPlay resulting in crash when checking for Display.active (1163861)

iOS: Fixed keyboard done/cancel button having fixed size resulting in "bad things" happening with localization (1142416)

iOS: Fixed Product Bundle Identifyer to be set in Xcode Packaging Build Setting (1140420)

iOS: Fixed simulator build on xcode11 beta (1163876)

iOS: Launch Screen XIBs will no longer be added when Launch Screen is set to None (1151334)

iOS: Screen.safeArea value will no longer be different on Awake and on Start on devices that have a notch (1144368)

Kernel: field serialized as reference crashes unity when an UnityEngine.Object is stored in it using an interface. (1154723)

Kernel: Fixed job index allocation contention which could cause multiple seconds of stalling while using jobs.

Kernel: NativeArray no longer allow nesting other types tagged NativeContainer, to prevent hard to diagnose memory corruption bugs

Kernel: Optimisation of the JobQueue inner loop which had a performance regression since 2019.1

Kernel: SerializedObjects targetting a isntance with a missing/broken script could lead to crashes (1152271)

Linux: Input.mouseScrollDelta returns reversed values in Linux player (1149657)

Linux: Linux services window now responds to dragging properly. (1115130)

Linux: UnityWebRequest failing https connection if system certificate store contains unreadable certificates (1151555)

macOS: Fix MultiDisplay keyboard/mouse input to work on standalone player build

macOS: Fix retina resolution support for secondary displays when using MultiDisplay

macOS: Fixed metal not working in batchmode (1166742)

macOS: [Metal] Fixed excessive fencing causing all GPU workload to be serialized

Multiplayer: Fix for Unity crash when calling NetworkTransport.Send with wrong connectionId (1128967)

Package Manager: Fixed a regression in the package name validation which incorrectly allowed 231 characters instead of 214 as well as invalid characters

Package Manager: Fixed an issue on Mac and Linux that caused Git-based dependencies relying on Git LFS to fail with an error even if Git LFs was installed.

Package Manager: Fixed an issue where a partial copy of a package could be created in the global cache if the tarball extraction process was interrupted.

Package Manager: Fixed an issue where concurrent Package Manager API operations could result in undefined behavior.

Package Manager: Fixed an issue where packages would not get automatically resolved after repairing the package.json file of a file: dependency.

Package Manager: Fixed an issue where the searchAll operation could hang on a slow internet connection.

Package Manager: Fixed Git package submodules not being synchronized when a revision was set in the Git package URL. (1146083)

Package Manager: Fixed issues where a package could be partially copied, or could contain read-only folders if the copy operation from the global cache to the project cache was interrupted.

Package Manager: Fixed Obsolete properties show up in the public docs (1135114)

Package Manager: Fixed the Search API when using a scoped registry that does not support the "-/all" npm legacy API, like Artifactory.

Package Manager: Fixes removing a dependent package via Package Manager gives an error that the package doesn't exist (1160809)

Particles: Apply fade and soft particle properties to the Emissive color of the Standard Particle Shaders.

Particles: Fix assert in Debug builds due to bad handling of SIMD aligned particle data (1150149)

Particles: Fix incorrect scaling of the Shape Module Transform Gizmo. (1129908)

Particles: Fixed error messages when trying to use Prewarm with a Particle System whose particles have infinite lifetimes. (1157277)

Particles: Fixed Particle System bounding box location when using Custom Simulation Space, or spawning particles from a MeshRenderer or SkinnedMeshRenderer. (1057306)

Particles: Fixing issues when pressing 'f' to focus on the selected Particle System, when that system contains no particles. (1139865)

Physics: 2D Capsule overlap/cast queries where the capsule is in the horizontal orientation now produce correct results. (1105944)

Physics: Child Collider2D in a different Z position now renders correctly when displayed outside of "2D" view mode. (1061344)

Physics: Editing a Collider2D now stays in edit mode when making any collider change. (1090438)

Physics: Fix crash in Cloth::Raycast that happened when no mesh was assigned (1154566)

Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached (1122684)

Physics: Fix crash that happened when an inactive sleeping child body was re-parented and activated (1123490)

Physics: Fix the new physics settings not appearing correctly, and not having tooltips (1167406)

Physics: Fixed choppy update of cloth constraints brush. (1106607)

Physics: Fixed Cloth constraint/collision nodes don't update position if cloth is moved using transform sliders (1139589)

Physics: PolygonCollider2D used by CompositeCollider2D now shows outline whilst editing. (926739)

Physics: Removed the hidden MeshCollider component that was added to all the Cloth game objects for the brush placement (1101598)

Physics: Rigidbody2D interpolation set during runtime now correctly interpolates. (1135129)

Physics: Selecting "Reset" on an EdgeCollider2D or PolygonCollider2D component whilst editing them now correctly updates the editing gizmo. (1154593)

Playables: Fixed ScriptPlayable traversals to call ProcessFrame in PostOrder instead of PreOrder. (1094035)

Playables: Playables now display an error when trying to bind the same playable to multiple outputs (1135116)

Player: Fix a crash on Standalone Player when assets with Editor only serialized properties. (1144591)

Player: Mac: fix some cases where even if the old input backend was turned off, we would still process input for it (1147574)

Player: Reduced SerializedFile memory usage (939830)

Prefabs: Fixed modifying and deleting prefab asset in Prefab Mode with a Light Probe Group continuesly showed an error dialog.

Prefabs: Override indicator didn't show when the Renderer Module was enabled or disabled in the Particle System (1053096)

Prefabs: ParticleSystemRenderer appeared when the ParticleSystem component was removed from the prefab instance (1151391)

Profiler: Fixed duplication of some graphics backend profile markers so they work correctly with the Recorder API (Gfx.CreateTexture, Gfx.MapTexture, Gfx.UnmapTexture, Gfx.CopyTextureData, Gfx.IntegrateTexture)

Profiler: Fixed errors thrown when switching between ADB and WiFi profiling. (1050359)

Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profilier (1150065)

Profiler: Fixed release profiler markers usage with Profiling.Recorder API (1154041)

SceneManager: Only do validation when dropping when using sub-scenes (not on every drag event)

Scripting: Fix issue with GameObject.TryGetComponent allocating in some cases when the component does not exist. (987148)

Scripting: Fixed TouchScreenKeyboard API so that it behaves sensibly on platforms that don't have onscreen keyboards.

Scripting: Handle managed exceptions triggered from Burst jobs. (1152060)

Scripting Upgrade: Fix crash when inspecting large collections in debugger. (1130912)

Scripting Upgrade: Fix DllNotFoundException and EntryPointNotFound exceptions when using SslStream on some platforms. (1022228)

Scripting Upgrade: Fix FileSystemWatcher not working on Windows when targeting .NET Standard 2.0 API Compatibility Level. (1066732)

Scripting Upgrade: Fixed issue where System.Data.Odbc library was not found correctly on Windows. (1156912)

Shaders: Editor crash on the Shader inspector keywords (...) button (1156321)

Shaders: Fixed an issue with GLSL where two buffers assigned to two seperate shader stages could be assigned the same bind point (1057118)

Shaders: Improved generation of GLSL Tessellation shaders in more situations. (1134172)

Terrain: Added button for user to enable any disabled Terrain inspectors. (1154683)

Terrain: Added controls for renderingLayerMask (used by HDRP to control lights) to Terrain. (1160785)

Terrain: Fix texture on a Terrain is painted in a square shape which only has Textured border when Graphics API for Windows is set to Vulkan (1138011)

Terrain: Fixed -Terrain Need to remove .5 clamp from Stamp Height shader pass (1137135)

Terrain: Fixed an issue where changing terrain resolution creates seams along the borders of the tiles.

Terrain: Fixed an issue where the terrain tool APIs (Hidden/Terrain/TerrainLayerUtils) were not available in Standalone Builds (1148337)

Terrain: Fixed Terrain slider control handles to not disappear when set to minimum value (1151094, 1151115)

Terrain: Fixed Terrain tree painting tool to display a circular brush preview (1104293)

Terrain: Terrain holes support added

Terrain: Terrain now fixes up splatmap resolutions if they are out of sync between the TerrainData and the embedded Texture (1137057)

Timeline: Fixed Cogwheel icon is blurred at 150% or more for Timeline Window (1154623)

Timeline: Fixed Override Tracks Menus not properly working with multi-selection (1124353)

Timeline: Fixed rotation properties not included in animation mode snapshot when previewing with Timeline.

Timeline: Fixed signals and notifications not firing on Animation Override Tracks (1163409)

Timeline: Fixed wrong context menu appearing when right clicking a marker in the marker track (1133592)

UI: Adding uv2 and uv3 copying from the UIVertex AddVert overloaded API

UI: Fix performance issues with animation by not dirtying the layout if a animation updates the items.

UI: Fixed issue with Canvas being presented in reverse to its Sort Order when Instantiating a GameObject with a Canvas (1154659)

UI: Fixing issue where rich text tags would get verticies generated causing very large vertex buffers.

UI: removing the ref requirement from the AllSelectablesNoAlloc

UI: uGUI Dropdown when selected now uses the raycasters of the parent canvas if available. (1152181)

UI: Update SetChildAlongAxis to have matching SetChildAlongAxisWithScale that takes a scale as default values will cause confusion in which function needs to be used

UI Elements: Add a Breadcrumb like element to UIElements Toolbars

UI Elements: Allow setting ToolbarSpacer and ToolbarMenu variants through styling rather than code only

UI Elements: Border radiuses are now clamped independently in their x and y axes.

UI Elements: Calling SetValueWithoutNotify() on Sliders now properly update visuals (1167872)

UI Elements: Changes to border width now triggers a repaint and are shown immediately (1167305)

UI Elements: class, content-container and style are now part of the UIElements schema (1142631)

UI Elements: Event callbacks on composite elements do not have to be registered on the internal elements

UI Elements: Fix contextmenu positioning in UIE Debugger (macOS/Cocoa) (1143412)

UI Elements: Fix generateVisualContent with textures doesn't show textures on screen (1162371)

UI Elements: Fix issue with UXML template instances not resolving names correctly. (1159024)

UI Elements: Fix ObjectFields not fetching components according to their type (1131114)

UI Elements: Fix opacity and display USS property support in UIElements. opacity now propagates correctly down the visual tree. (1160430)

UI Elements: Fix potential crash related to visual tree modification while layout is being computed (1154561)

UI Elements: Fix styling problems with Toolbar Searchfield (1117293)

UI Elements: Fixed fuzzy text when doing a frame selection in GraphView (1155283)

UI Elements: Fixed potential instability or non-determinism caused by loading a resource from a static InitializeOnLoad constructor.

UI Elements: Fixed stale property field foldout title when using bindings. (1142565)

UI Elements: Introduce support for proper references between UXML files as well UXML and USS files.

UI Elements: It is now possible to create UXML and USS assets in the Editor (Assets/Create/UIElements menu) (1141318)

UI Elements: Panel.contextualMenuManager is now public

UI Elements: Pointer events

UI Elements: Prevent out-of-bound UVs and overlapping geometry for 9-slices (1156509)

UI Elements: Read-only text field is now really read-only (1158450)

UI Elements: Shift tab in multiline text field now focuses previous control (1140811)

UI Elements: Textfield padding is now handled correctly (1145272)

UnityLinker: Fix UnityTls being incorrectly stripped with Medium and High Managed Stripping Levels.

Universal Windows Platform: Fixes InputField not displaying active IME composition updates (1158262)

Universal Windows Platform: Fixes InputField not selecting text when it receives focus (1157041)

Version Control: Added editor setting to disable VCS icon overlays (1155175)

Version Control: Editor setting for VCS mode defaults to "Visible Meta Files" now, including when doing Reset on the settings

Version Control: Fix errors when doing Revert on Packages/manifest.json asset from Version Control window (1161627)

Version Control: Fixed 'file not on client' warning when checking out an empty folder (588429)

Version Control: Fixed Binary file type not set to Perforce when a previously text-only asset gets a binary-only object into it (1141846)

Version Control: Fixed bug that would make text assets with binary sub-assets have an incorrect file type flag sent to Version Control plugin (i.e. text instead of binary). (851278)

Version Control: Fixed Provider methods not updating Editor after changes to assets are made (1030962)

Version Control: Fixed regression that prevented VCS Provider tasks to finish while editor is in play mode (1140954)

Version Control: Fixed Submit not working if files outside of project folder are checked out (1139507)

Version Control: Fixed version control window selection highlight being of wrong color in Linear color space. (956944)

Version Control: In Version Control window, allow dragging files between changesets if they are in different projects but the same workspace (543596)

Version Control: Inspector VCS status bar no longer displays two rows when asset and .meta state is different; instead the label & tooltip reflects that.

Version Control: Inspector VCS status bar properly displays "disconnected" state now

Version Control: Project settings editor no longer displays two VCS status bars

Version Control: ProjectSettings and QualitySettings mark themselves as "modified" much less often, when setter APIs with identical values as before are called on them. (1151097)

Version Control: Reduced the amount of unnecessary logout commands that Perforce plugin does (705725)

Video: Added extra feedback when video transcoding fails on Windows (1103415)

Video: Hardware decode is not working (1024737)

Video: Improved UI for global transcode options to avoid confusion when options are unapplied (1095883)

Video: iOS Player crashes when project build includes Video Player (1157930)

Video: Seeking forward and backwards in a video causes sound delays on Android (1167452)

Video: When one makes a seek to a non-zero frame and then immediately a seek to 0, Video freezes for a while. (1162426)

WebGL: Fixed an issue where WebGL build would fail if locationPathName contains a trailing slash. (1150979)

WebGL: Fixed an issue with stuck keys when canvas loses focus in WebGL (1129894)

WebGL: Fixed audio playback issues with multithreaded builds (1109255)

WebGL: Fixed IMGUI events not working when input processing is set to "Input System Package" only.

WebGL: Fixed mouse position and delta coordinates in the new input system being inverted

WebGL: Fixed networking issues with multithreaded builds (1119982)

Windows: Fix for exception triggering when closing player/editor (1161538)

Windows: Fix Touch.Radius always returning 0 on Windows Editor and Standalone Player (1119934)

XR: Added APIs around TrackingOrigins and Boundary points to UnityEngine.XR.XRInputSubsystem.

XR: Fix editor to correctly disable XR Settings if we see an XR Plugin. (1169055)

XR: Fix for Vulkan standalone player with single-pass instancing showing black screen in HMD (1130342)

XR: Fix jitter when using multipass rendering on Lumin (1160523)

XR: Removed UnityEngine.Experimental.XR.XRExperienceSubsystem. APIs have been moved to UnityEngine.XR.XRInputSubsystem

XR: UnityEngine.XR.InputDevices that are default constructed can no longer be valid or reference existing devices.

XR: XR.InputDevice.Characteristics is a new series of flags describing how an XR device works, and what kind of features it can have. As a result XR.InputDevice.Role is now obsolete.

XR: XR.InputDevice.OnConfigChanged now let's you know if a an InputDevice has changed it's characteristics at without disconnecting.