Matt: Oh man those mini-games. These also bring about the great teamwork aspect of the game. In a session earlier today, I was lucky enough to find the gas can needed to fuel the getaway car and so I searched the map for the car and found two other counselors; one with the key and the other with the car battery. As I rushed to fill the gas tank, failing at the mini-game multiple times, the other two were ready to escape, but just as I finished filling the tank, Jason appeared right behind me. Mr. Voorhees proceeded to gouge both of my eyes out with his thumbs as those two lucky camp counselors drove off into the distance. Sure I died, but at least I helped?

Sean: Yeah, those minigames really produce some great moments for essentially recreating scenes from the movies. Coordination between the counselors is beyond key, and for a few reasons: the more you can do together, the faster you can escape (or call the cops, or call in Tommy Jarvis). Also, the more time you spend alone, the more obvious you become in Jason’s sight - playing as Jason, you see fearful counselors highlighted in bright, crimson red in the camp. And they glow. In teaming up, that’s less likely to happen. Those kills when you get so close to getting away are the best to watch, though. And weirdly, playing as Jason, with the 30-or-so years of cultural consciousness we have about him and his character’s supernatural qualities, just feels right.

Matt: To be honest, I wouldn’t know because I’ve yet to play as Jason! That’s the one issue I have with the game, the player who gets to play as him is random with every match. I’ve been relegated to Camp Counselor duty, but to be fair, I kind of prefer it. Trying to survive is one of the most intense things I’ve experienced in a game and I’m having a blast. Well, when the servers work that is.

Sean: Yeah, server issues and launch weekend woes coupled to make for a bit of a headache with this new game. I’m willing to write off a lot of it due to the small size of the team, though-- only four people plus some extra help from Illfonic. If you get the chance to play as Jason, though, it’s a whole different game. There is the “unstoppable force of nature” aspect to how he handles, but each different movie’s version of Jason (no Roy here, sorry fans of Part V) plays like a different character. Which makes a lot of sense. Sackhead Jason can’t take as many hits as Part VII’s Zombie Jason, but Sackhead can sprint like a damn Olympian. It’s all about how you use the four abilities all the Jasons have. But the kills are the real gravy, here.