Description

BlockOut II is an addictive action puzzle game by Jean-Luc PONS. It is also the first OpenGL homebrew game for Playstation Vita*



BlockOut II is reimplementation of original 1989 puzzle video game, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki and published by California Dreams for multiple platforms. Original BlockOut was the first video game which transfered tetris from 2D into 3D.



https://en.wikipedia.org/wiki/Blockout



Sources / description: https://github.com/bomblik/BlockOut_II_PSVITA



##Key mappings



CROSS - confirm / drop block

RIGHT TRIGGER - cancel / exit game



D-PAD - move block / select character (hall of fame)



SQUARE - rotate block around X axis counterclockwise

SQUARE + LEFT TRIGGER - rotate block around X axis clockwise

TRIANGLE - rotate block around Y axis counterclockwise

TRIANGLE + LEFT TRIGGER - rotate block around Y axis clockwise

CIRCLE - rotate block around Z axis counterclockwise

CIRCLE + LEFT TRIGGER - rotate block around Z axis clockwise



START - pause / resume game



##Online score database



The game has a strong user community and an online world ranking of user scores.



http://www.blockout.net/blockout2/worldranking/index.php



http://www.blockout.net/blockout2/scoredate.php



Currently you can play against / compare your score to an online score database, but you cannot upload your scores.



Please look at TODO section, regarding score uploading.



##Credits



Jean-Luc PONS for an awesome game.

Fabrice Bellard for TinyGL, an OpenGL software implementation.

Team Molecule for HENkaku homebrew enabler.

All vitasdk contributors.

xerpi, Cpasjuste for SDL library port.

Cpasjuste for PSP2SHELL, ports of SDL auxiliary libraries and TinyGL.



##TODO



The game has an option to upload user scores to the game server, but that option is only included in binary releases for pc.



Reverse engineering of 'reply file' content and communication protocol is needed in order to upload user scores from PS VITA port of the game.



##Disclaimer



There are some minor graphical issues due to TinyGL limitations.



Enjoy! :)



* As far as I know.