MONSTA is a turn based game which requires logic, judgement and forward planning.

This captivating game offers the challenge of a deadly fight between hero Joe and little monsters which can only end by using the best possible strategy.

Features

50 levels of ultimate fun

10 different environments

13 monsters with different personality and AI

3 weapon types for Joe

Magnificent graphics, almost 900 frames of high quality pixel graphics

Separate PRC files for color (8 bits) and monochrome (4 bits) screens

Auto-save game

Save / load game

Adjustable movement speed

Controlling using hardware button and/or stylus

Configurable controls

5 way D-Pad support

Censored mode

* This is the editor used to create all the level maps in MONSTA game. This editor runs on Palm OS 3.5 or newer.

Screenshots



Reviews

Mobile Element “The overall experience is fantastic, and more than once I’ve caught myself playing ‘Just one more game’ more than once. Only the lack of any good sound effects mares an otherwise wonderful game. If you’re a die hard strategy fan, or just a casual gamer, Monsta should give you many hours of enjoyment.”

Palmtops Monsta is ultimately a really pleasant game.

PDABuyersGuide “Original game design with polished visuals and challenging game play makes this game a great title for those enjoy a little brain exercise.”

PDArcade “Monsta can be an addictive and exciting game if you’re into this type of thing. I really do give the developer credit for coming up with a unique type of game…”

InfoSync.no “Monsta is an addictive, visually attractive game that can be played a little at a time or for a long time.”

BargainPDA.com “If you want a game with excellent play length value, this is it.”

CliePlanet “If you enjoy these turn-based type games, I would advise taking a look at this one. The graphics are great and levels challenging enough to provide hours of entertainment.”

Credits

Programming:

Nemanja Bondžulić

Graphics:

Herve Piton

Arnold Chistai

Dragan Jakovljević

Ilija Melentijević

Oszvald Balazs

Roberto Christen

Nemanja Bondžulić

Level design:

Nemanja Bondžulić

Herve Piton

Ideas and support:

Jasmina Bondžulić