Shield Be Coming ‘Round The Mountain – Friday, October 11th, 2019

Folks,

For us here at CSE, this week really flew by! I’ve learned this feeling often comes because of the pace we’re keeping (healthy, I might add, for our industry), as well as all the different tasks in progress, being discussed, or getting completed. Check out the number of items in this week’s Top Tenish!

Making games is a challenging process, which I (Tyler) honestly very much enjoy. That’s not to say every day comes up roses. Case in point, I came home one night and was telling my wife about a particularly convoluted task to get FX and animations hooked up on something using different processes. She told me, “I don’t think you’d enjoy a job where there wasn’t a new problem to figure out, almost daily. You don’t strike me as the type of person to enjoy figuring out a problem, then coasting.” And she’s very right.

As we continue to build out the CU engine to support all the cool designs and art we want, each solution builds on previous tech, becoming ever more intricate. It’s frankly a lot of fun!

We are planning on a test this weekend, though it comes with a few caveats, as it has had limited testing today. PLEASE MAKE SURE AND READ THE FOLLOWUP EMAIL for more details on this test. Here’s the basics: