Tommy Oliver

Lord Drakkon

Introduction

Health: 1000

Walk Speed: 950 Forward, 325 Back

Chain Rules: Magic Series

Tommy got mad and took over the world, then traveled across time and space to try and find one single friend. He failed.

Overview

Lord Drakkon has strong mix-up potential thanks to his command dash special and his ability to combo after throw solo. His assist is invincible until one frame before active and comes out fairly quickly with a good anti-air hitbox.

Normal Moves

5L

5L Damage Guard Startup Active Recovery Frame Adv 35 High/Low/Air - - - - Dagger jab. Good vertical reach.

5LL

5LL Damage Guard Startup Active Recovery Frame Adv 35 High/Low/Air - - - -

5LLL

5LLL Damage Guard Startup Active Recovery Frame Adv 75 High/Low/Air - - - - Knocks down

5M

5M Damage Guard Startup Active Recovery Frame Adv 50 High/Low/Air - - - - A bit short-ranged. Drakkon's best karathrow move.

5MM

5MM Damage Guard Startup Active Recovery Frame Adv 50 - - - - - Knocks down.

5H

5H Damage Guard Startup Active Recovery Frame Adv 30x2 High/Low/Air - - - - Two advancing slashes, one with Saba and another with the Dragon Dagger.



The first hit ignores juggle limit so it'll never cause an air reset, making it reliable in long combos. The second hit will cause a groundbounce on airborne opponents.

5HH

5HH Damage Guard Startup Active Recovery Frame Adv 100 High/Low/Air - - - - Inflicts a hard knockdown.

2L

2L Damage Guard Startup Active Recovery Frame Adv 35 High/Low/Air - - - - Crouching stab with the Dragon Dagger. No longer a low as of version 1.3.

2M

2M Damage Guard Startup Active Recovery Frame Adv 50 Low/Air - - - - Drakkon's only low.

2H

2H

Cross Cut Damage Guard Startup Active Recovery Frame Adv 75 High/Low - - - - Dedicated launcher and anti-air. Air-unblockable.

j.L

j.L Damage Guard Startup Active Recovery Frame Adv 35 High/Air - - - - As of version 1.3, this now causes a juggle state when it hits on an airborne opponent. Has some uses, and it's a nice, quick poke against overly aggressive jumpers.

j.M

j.M Damage Guard Startup Active Recovery Frame Adv 55 High/Air - - - - Has the longest horizontal range out of Drakkon's aerials.

j.H

j.H Damage Guard Startup Active Recovery Frame Adv 65 High/Air - - - - Groundbounces on air hit.

Special Moves

5S

Dragon Wave

5S Version Damage Guard Startup Active Recovery Frame Adv Dagger 40 High/Low/Air - - - - Projectile 35x2 High/Low/Air - - - - This move has Drakkon stab the ground with the Draggon Dagger, creating two projectiles that travel along the ground. If hit close enough, this will put the opponent in a juggle state. However, as of version 1.3, this can't be juggled into from a ground string anymore, limiting it as a combo starter, but it can work in the middle of a combo after a 2H.

4S

Surging Kick

4S Damage Guard Startup Active Recovery Frame Adv 70 - - - - - Drakkon kicks high. Air-unblockable anti-air. A very reliable anti-air. Knocks the opponent further backwards, making it difficult to combo off of midscreen, but easy to confirm off of in the corner. If you catch the oppoenent high in their jump arc, you have enough time to dash in for a full combo.

6S

Drakkon Dash

6S Version Damage Guard Startup Active Recovery Frame Adv Drakkon Dash

6S 0 - - - - - 6S has Drakkon teleport a short distance forward. Drakkon does not have collisions during the move, so he can go through opponents. Not invincible. Drakkon has four followups out of his teleport. Dash Feint

6S-L 0 - - - - - Pressing L cancels your teleport early, which is useful if you perform a basic LMH ground string: do your 6S, press L immediately after, and then immediately press L again to hit them for an extended ground combo. This may take some time, but it's one of Drakkon's best options to get people in the corner, which is where his most damaging stuff comes from. Slide

6S-M 70 Low/Air - - - - A low slide that's also your combo extender. As of version 1.3, they made this move add more to the combo penalty, so you can't do this move in combos as much anymore, but it's still your best extender both midscreen and in the corner. Gained OTG properties in version 1.6. Wrath

6S-H 100 High/Low/Air - - - - Depending on if your opponent is in the ground or in the air, the effects this move has changes: If on the ground, the move inflicts a hard knockdown.

If in the air, the move launches. Teleport

6S-S - - - - - - Will teleport Drakkon to the air. Considered a normal falling state, so Drakkon can attack out of it.

j.S

Ruthless Spike

j.S Damage Guard Startup Active Recovery Frame Adv 60 High/Low/Air - - - - Drakkon descends, stomping along the way. Not an overhead, despite appearances. A fun thing you can do is a dash-jump M, then immediately press S while still in the air. What does it do? Start a combo with decent damage. A little trick up Drakkon's sleeves. OTG properties

EX Attack

Crescent Cutter Combination

5S+L Damage Guard Startup Active Recovery Frame Adv 45x4, 55 High/Low/Air - - - - If the first hits are blocked, the rest of the move will not come out. This move has Drakkon perform his 4S move twice, and ending it with an altered version of his 5S move. As of version 1.3, this move leaves the opponent in a state where you can pick them up with his Super afterwards. In the corner, this move puts the opponent behind Drakkon, which is where this becomes most useful. It's not bad midscreen, but to extend on this, you'll need to use an assist.

Throws

Forward Throw

Forward Throw

5M+H/6M+H Damage Guard Startup Active Recovery Frame Adv 61 Throw 6 - - - Drakkon performs a series of attacks. Launches. Can be cancelled into 5S or 6S.

Back Throw

Back Throw

4M+H Damage Guard Startup Active Recovery Frame Adv 161 Throw 6 - - - Switches sides. Drakkon tears through the opponent. Crumples.

Super

Tide of Darkness

H+S Damage Guard Startup Active Recovery Frame Adv 55x2, 65x3, 100 High/Low/Air - - - - Drakkon summons a wave of dark energy that moves across the stage. Best used at full/mid-screen.

Tag Actions

Assist

Assist

Surging Kick

A1/A2 Damage Guard Startup Active Recovery Frame Adv 70 High/Low/Air - - - - Drakkon performs his 4S move. An excellent mid-combo launcher. Unique among assists in that it's invincible for almost all of its startup. It does what it needs to do, and what it does, it does well.

Swap Strike

Swap Strike

A1/A2+S Damage Guard Startup Active Recovery Frame Adv 70 High/Low/Air 6 - - - Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging. Forces a character switch on hit; knocks down if only one character remains. Same animation and range as 5M.

Team Synergy

Combos

Solo

Combos listed all end in 5M > 5H for a hard knockdown to set up oki, but you can also substitute that ender for 5M > EX > Super for damage

5M > 2M > 5H > 2H > 5S > walk 6S~M > 5M > 5M > 2M > 6S~M > 5M > 5M > 2M > 5HH > OTG j.S > 5M > 5M > 2M > 2H > j.L > j.M > 5M > 5M > 5H

Midscreen corner carry BnB. Also works from 2L starter.

5M > 2M > 5H > 2H > 5S > double dash 5M > 5HH > OTG j.S > [5M > 5M > 2M > 6S~M]x2 > 5M > 2M > 2H > j.L > j.M > 5M > 5H

Slightly harder combo that only does a few points less damage. Do it for loop swag, or to show off how crispy your plink dashes are.

5M > 2M > 5H > 4S > 5M > 5HH > OTG j.S > 5M > [5M > 5M > 2M > 6S~M]x2 > 5M > 2M > 2H > j.L > j.M > 5M > 5H

Corner BnB. You may notice that it's just the harder midscreen combo but without the need for plink dashing.



These combos are from old versions and don't work any more, but are kept for the sake of completeness.

5LL > 5M > 5H > 5S > 66 > M > 2H > delay 5S > 66 > 5M > 5H > 4S > 5M > 2H > 6S > call assist for oki

2M > 5H > 5S > 6SxM > 5M > 6SxM > 5M > 6SxM > 6SxM > 5MM > Super

(The Delay S is a little tricky its all height dependent and depending on which side you want to call the assist on during the teleport depends on how fast you need to press the assist button)

5MH > 5S > 5M > 2H > 5M > 2H > Delayed S > 5M > (4S/6S/EX Attack/H)

Assist combos

5LL > RS Assist > 5M > 5H(2) > 4S > Super

(Works best at full/mid-screen)

2M > 5H > 4S > RS and Sentry Assists > j.M > 5M > 2H > 6SxL > 5M > 2S > 4S > Super

2M > 5H > 4S > 5M > 2H > 6SxL > 5M > 2H > 6SxL > 5M > 2H > Sentry Assist > Super

2M > 5H > RS Assist > 4S > 6SxM >5M > 6SxM > 5M > 6SxM > 6SxM > 5M > 2H > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H > 6SxL > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H >6SxL > 5M > 2H > EX > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 6SxM > 5M > 2H > 6SxM > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 2H > 6SxL > 5M > 2H > EX > Super

Videos

Lord Drakkon combo video by Star 55 (2020)

Colors

Color 1 Color 2

Drakkon Evo 2 skin

Color 1 Color 2



