Card Previews: September 6th

By Mike Rosenberg

Ever wondered what it can feel like to draw two cards each turn instead of one? Well, if you are dedicated to Ruby gems, you can see for yourself what it feels like!

Cerebral Fulmination is Ruby’s rage, channeled into a warrior’s mind rather than in a warrior’s combat prowess. While your opponent will also be able to draw extra cards, you have the luxury of building your deck around such a powerful effect. Perhaps your deck is filled with nothing but low cost troops that you can flood the board with turn after turn. Maybe, instead, you have a slew of actions that have a low cost and a high impact. Cerebral Fulmination, with its ability to fuel all of your greatest Ruby-fused desires, is bound to be a staple for creative deck-builders everywhere as this and new sets are released.

In PVE, things get even more fun. The Sphere of Mind Detonation lets your turn those extra cards your opponent is drawing into some massive damage. Watch them refuel their hand each turn, and then sacrifice your constant to aim one big fiery blast at the opposing champion’s face. The Breastplate of Sagacity, a legendary equipment, punishes your opponent even more for attempting to empty their hand. Why settle for drawing two cards a turn when you can draw new options every time your opponent attempts to play a card?

Also, this effect counts all champions. In a raid, you and your teammates will appreciate having access to a cheap form of card draw to keep everyone in the fight against a terrifying boss.

Oh, and I suppose Cerebral Fulmination goes pretty well with this fellow.

The Sadistic Castigator is a brutally effective powerhouse for Blood users everywhere! With flight, the 3/4 troop is able to put pressure on opposing champions from the skies. However, its other effect is what is truly – dare I say it – sadistic.

If your opponent has some expensive cards in their deck, the Castigator punishes the opponent every time they draw one of those big cards. Damage from this effect adds up, and it counts every single card an opponent draws. Drawing cards can be great, but you still need to be alive to be able to play them, and the Castigator works to make sure opposing champions won’t live long enough to play the cards they are drawing. They can dodge the Castigator’s bullet a few times, maybe by drawing Gems instead of other cards, but if their health total is low, the Castigator’s effect will only be their end.

The two pieces of equipment Sadistic Castigator can come with – the Grips of Misfortune and the Mask of Deception – can either punish PVE opponents focused on one strategy, or it can be universally painful for all PVE combatants you face. A permanent +3 cost to all revealed cards drawn is far from a painless endeavor.









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