TL;DR

Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam

Features

Raw mouse input without any acceleration or smoothing

Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher)

Fixed camera movement in third-person perspective

New (optional) crosshair aiming mode for side-scrolling and top-down perspective

New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai)

Completely rebindable standard actions to any key or button combination including additional mouse buttons

Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle

Full compatibility with FAR mod

Instructions

Supported Versions

Install

Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam

Update

Perform a regular installation and just overwrite any existing files

Uninstall

Rename or remove the xinput1_3.dll from the folder of the game.

Known Issues

In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled

Using the bindings of the mod does currently not change the ingame button prompts

When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode

The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped

The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys

The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead

Additional Information

Antivirus Software

GUI Requirements

Loading Other Fixes/Mods/Injectors

File method:

Folder method:

Input Bindings

Key Names:

Modifiers:

Acknowledgments

Contact And Support

Version History

v1.3:

Added (optional) custom mouse cursors for menu and hacking

Added dedicated binding for opening the after clearance debug menu

Fixed regular fire binding behavior when being held down

Fixed hacking while remote controlling an enemy

Fixed an issue with "sticky keys" after exiting a menu or dialog

Fixed mouse button control in menus that occurred after hacking an enemy

Fixed crash that occurred on certain systems when exiting the game

v1.2:

Added pattern based game version compatibility check

Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim

Increased crosshair aiming precision

Reduced input lag of crosshair

Fixed crosshair alignment in certain perspectives

Fixed aiming in hacking mode

Fixed a loading error that occurred on certain system configurations

Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled

Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled

v1.1:

The dedicated dodge binding now has the same distance and duration as the double tap version

v1.0:

Initial public release

This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.Quick start guide:The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.Its features include:This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.The mod does not make any permanent changes to the game or to Windows and can easily be removed.Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly.Note that an update retains all configured options unless they have actually been changed or removed in the new version.Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.The mod will load anotherautomatically if it has the name. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself aThe mod will also automatically load all DLLs regardless of their names in asub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website . There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.