It’s been over a year since we last got an update on the highly anticipated The Last of Us: Part II, but speaking at Manchester Comic-Con this weekend, star Troy Baker managed to whet our appetite with some tidbits about what we can expect from the title when the title deploys. The actor, who plays Joel in the series, was coy about sharing too many details – but he suggested that even he’s been surprised by how the project’s coming together.

“I can tell you this: it’s hands down the most ambitious game that Naughty Dog has ever done for sure,” he exclaimed, as part of a larger interview which will be published on Push Square later this week. “It’s far larger than I thought was going to be possible.”

Of course, we all want to know when we’ll actually be able to play it, and so we asked Baker if he had any more insight on actress Ashley Johnson’s recent slip-up. For those of you out of the loop, the Ellie star seemed to suggest that the sequel will be out in February, but her co-star seemed confused by the apparent error.

“It’ll be out 31st February, that’s what [Johnson] said – people just took it out of context,” he joked. “Wow, I’m sure she got a call from Sony saying, ‘Shut up!’ She’s like, ‘Guys, it’s a f*cking joke!’”

He continued that he doesn’t actually know the date: “I think they’ve probably been smart not to tell us because we can’t slip up and say something stupid. Last time we announced, we slipped. And they don’t want to do that again. We are still cranking on it, I can tell you that much. Where it’s at in development, I have no idea. Everybody feels like it’s broken until it’s shipping, and then when it’s shipping they’re like, ‘We shipped a broken game!’ And that’s the gig of making a game.”

Uncharted star Nolan North, who was also in attendance during the interview, interjected that “they’re not going to release it until they’re ready to release it”. So we’re no wiser as to when the title will launch, but if Baker’s comments on the scale of the game are accurate, then we can appreciate why the award-winning developer’s taking its time. Either way, we simply have to learn more soon – it’s been far too long since our last public update on the project.