Martial Archetype: Sniper

While many Fighters choose to man the frontlines and protect their allies directly, Snipers protect their allies on the frontlines in more indirect ways, with supporting fire and the occasional well-placed arrow or bullet to throw off an attacker. While Snipers can use their abilites on the front line if pushed, and have the same general weapon expertise as all Fighters, they excel when hanging back and picking their targets.

Overwatch

At 3rd level, you are able to provide cover for your allies. As a bonus action on your turn, you can designate a creature you can see. If that creature is the target of a melee attack before your next turn, you can use your reaction to first make an attack against the attacking creature, as long as the attacking creature is within range of your weapon. If your attack hits, the opposing creature's attack is made with disadvantage.

You can designate an ally with this feature a number of times equal to your Wisdom modifier (min. 1) and regain uses on a short or long rest.

Ice In The Veins

At 7th level, you've trained in keeping your mind and senses as steady as your aim. You have advantage on saving throws to resist being frightened or charmed.

You also gain proficiency in Investigation, Insight or Perception.

Lurker

At 10th level, you've perfected the use of cover and minimizing your silhouette. While you are prone, you do not suffer disadvantage on ranged attacks and you have advantage on Dexterity(Stealth) checks. If you are prone behind half cover, you gain the benefits of three-quarters cover.















































Suppressing Fire

At 15th level, your reflexes sharpen to a razor's edge. Once per round, making an attack triggered by your Overwatch feature does not use your reaction.

In addition, if you critically hit with an attack triggered by your Overwatch feature, the triggering attack automatically misses.

Guardian Angel

At 18th level, your watchful eye covers the entire battlefield. Your Overwatch feature can be triggered when the designated creature is attacked by any creature within range of your weapon, not just when they are in melee.





Art credit: rossdraws, https://www.deviantart.com/rossdraws/art/Ana-747175740