Welcome to the first of many articles that will be detailing the updates made to Conqueror’s Blade during what will be a long and successful reign! As this the first one, we have a lot to get through.

Territories / locations

Two new territories added to the game

New resource points and settlements added. Previous ones redistributed

Many location changes: castles and cities look less generic, are more detailed and have more NPCs

Black markets

Special new settlements that cannot be captured

Rare NPC traders spawn there from time to time and sell rare materials for unit crafting

Each territory can have a single Black Market and they have unique look on the world map

Unit upgrades

47 units rearranged across three research trees

All unit upgrades that were previously in the personal camp are now added to unit trees

All unit types now have their unique talent trees

Rebel / bandit camps

New PVE instances added on the world map

Groups of up to 5 warlords can play instanced battles to earn special rewards

Range of difficulties

New interfaces

New hero skill trees

Houses and Alliances

Diplomacy

Tax management

Upgrade menu (for getting more members and conquering more advanced settlements)

In-game shop

In-game shop added to the game

Items available to view only

Login and event calendar

Allows players to participate in daily and weekly missions

Login bonuses

Custom events

Transmogrification

Allows you to make gear look like other previously obtained gear

New tutorials

Shorter

Allows you to test different classes

Resources and crafting

Basic and processed resources can no longer be acquired with Bronze Coins from NPC merchants.

Resource costs for unit equipment crafting have been reduced, as have the silver costs for resource processing.

Treasure resource type added. This rare resource can be found at resource locations and sold for silver at NPC merchants.

Match-making (now divided into 3 modes - all with Silver drop increase)

Practise: minor equipment wear and tear, units don’t require healing after a battle.

PvP mode: Unit injury and death rate are the same as open-world, huge Honor point reward.

Kingdom missions: Unit injure and death rate are the same as open-world, 100% Silver reward increase, daily limitation now weekly - only first 10 weekly battles are rewarded.

Optimized the difficulties of level 10-30, 30-60, and above 60 PvE levels

Unit research and recruitment

Tier 4, Tier 5 and Tier 6 units can now be recruited with Bronze Coins (previously Honor points)

Increased Honor point cost for unit unlocking, which is offset by a decrease in unit build/recruit costs

Removed Warlord requirements for unit unlock.

Numerous unit unlock/research tree optimisations and changes.

Progression added for Tier 5 and Tier 6 units

Combat

Stealth balance adjustments have been made (Dual Blade).

Horse sprint speed and sprint stamina costs have been increased (also, horsetail appearance optimised).

Overall artillery and siege engine damage rebalanced in line with other battle adjustments.

Added red markers to enemy Warlord when within 20 meters of the player.

Improved the appearance of units when hit.

Improved supply point interface (when switching units and Warlord equipment during battle).

Added several new battle badges.

Player guidance

New open-world tutorial quests and videos.

New in-game videos for units and class skills.

Added hint/guide images for when unlocking a new era (tier) of unit.

Weapon class tutorial: optimized training officer AI behaviour and weapon rack assets replaced.

Unit tutorial: changed supply point position, optimised progression and moved enemies outside the city.

Field Battle tutorial: Changed to two flag points and optimized the number of allied and enemy units.

Horse tutorial: added repeat challenges and some art assets replaced.

For those that need extra tuition, tutorials are now available in capital cities and can be repeated.

Added unit unlock tutorial quest in capital cities.

Tutorial rewards optimized.

Questing

Lower unit equipment and higher Honor point rewards from fief quests.

Added high-tier main quest for levelling up

UI optimizations

Military and political functions added to ‘M’ maps.

Combined Group and Friends UI - now called Social (hotkey ‘K’).

Updated achievement icons.

Improved combat results screen to better highlight rewards and achievements.

Improved UI for Territory War, item/resource Deposit and House administration screens.

Functionality

Improved building formula for self-build camps

Optimized achievement categories.

Improved AI behaviour and appearance of city environment NPCs

Improved 3D map: added several functions when clicking strongholds.

No longer able to re-supply or heal units at neutral/hostile fiefs.

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