The Sound of Music

“Years ago a man came to this town claiming to be the land's best piper. He thought himself to be so good in fact that even rats would follow him. No one believed him at first, of course, but he was right. Everything would follow him, even our children... When you walk through the hills at night, you can still hear the piper playing and the children singing. Those hills are alive with the sound... of music.”

You aren't set apart by what kind of creature you chose to pledge yourself to, but by why you did so. You have bartered away your soul for musical skill. In completion of the contract you were granted a musical instrument of your choice and the skill to play it. In this life you’ll be able to woe anyone with your song, rival the best artists that have ever lived, and give the most memorable performances, but in the afterlife, your soul is forfeit and you’ll be the puppet of whatever being you vowed yourself to.

Expanded Spell List

With musical skill like this comes an additive magical side. You may choose from an expanded spell list when you learn a new warlock spell. The following spells are added to the warlock spell list for you.

Musical Expanded Spell List

Spell Level Spells 1st Heroism, Dissonant Whispers 2nd Calm Emotions, Zone of Truth 3rd Sending, Bestow Curse 4th Confusion, Polymorph 5th Dominate Person, Planar Binding

Visionary Music

Even though you’ve bartered your soul against musical skill with one type of instrument, you’ve gained a general aptitude. Starting at 1st level you gain proficiency in four musical instruments. In addition to this you gain expertise with one single type of musical instrument as well. This is the type of instrument you signed the contract for. Choose one of your musical instrument proficiencies. Your proficiency bonus is doubled for any ability check you make while using this type of instrument.

Spellcasting Focus

In addition to the arcane focus you can use as a spellcasting focus for your warlock spells, you may use any musical instrument as a focus to cast a spell from your expanded spell list.

Bonded Instrument

By signing the contract you were given a musical instrument of your choice. Through this you are bonded with this instrument. This means that you can use this instrument as a spellcasting focus for all your spells. In addition to this, if the instrument is on the same plane of existence, you can summon this instrument as a bonus action on your turn, causing it to teleport instantly to your hand.

You can only be bonded to one instrument at a time. However, if your bonded instrument is destroyed, or you wish to bond to a different instrument, you can do so by casting the following ritual: Over the course of one hour you play a piece dedicated to your patron. Through this magical ritual the instrument you played on becomes bonded to you.

Drum up Support

Beginning at 6th level you can play so well that you’re able to woe a beast or plant into awakening. You must spend one hour playing a serenade to a Huge or smaller beast or plant, or a swarm of tiny creatures. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak the language you serenaded in. If the target is a plant it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics for the awakened plant such as the statistics for the awakened shrub or the awakened tree.

The awakened beast, swarm, or plant is charmed by you for 24 hours or until you or your companions do anything harmful to it. When the charmed condition ends the awakened creature chooses whether to remain friendly to you based on how you treated it while it was charmed.