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Desde: 02/Jul/2006 · #1 · 09/Mar/2013, 14:02 de cargad: Crisis, miniaturas menos estáticas e igual de modificables. Nuevos misiles flakk? yNew combi-kit includes Broadside parts.

Miméticas. Tienen ocultación, y drones dando más ocultación.Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Mantaraya. Misiles flakk y bombardeo orbital como los marines:orbital bombardment (much like SM version, but with a lingering effect).

Casta del Fuego. Iguales (hp3) pero con un shaso pueden subir a HP4.

Los Drones pueden usarse para Cuidado Señor de cualquier miniatura que tengan en la unidad.

El marcador telemétrico, si impacta, hace que las demás miniaturas de la unidad tengan HP+a (sí, Guerreros del Fuego con HP5). Además sirven contra voladoras:Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Red de marcadores telemétricos. Acoplados y con más rango, pero sólo para vehículos.

Los Etéreos ahora dan reglas a todo el ejército ybubble rulespero son distintas opciones, van un poco como los estandartes de Angeles Oscuros (¿mande?); una opción podría dar repetición de chequeos de LD y unidades a 12″ sin miedo, otra opción podría ser que una unidad del ejército tienesalvouna vez por turno y que las unidades a 12″ puedan repetir para impactar.

Kroot. Obtienen muchas reglas especailes (Exploradores, Carga furiosa, mover a través de cobertura), y no sólo hay mastines sino también pajarracos kroot. Shaper can unlock additional unit upgrades.

Kroot de élite. Nueva unidad, Sneaky Kroot, que son kroots que pueden ocultarse en el terreno como los robagenes de Ymgarl.

Knarloc. Parecido al Gran Knarloc de FW, criatura monstruosa con un ataque arrollador que permite correr 3d6″ y causar 2d6 heridas F6 FP6 a todas las unidades que atrraviese. Si usa ese movimiento para cargar a una unidad gana A+2 y granadas de asalto.

Vespid. Mejoran mucho: más alcance de las armas, más baratos, y golpear y huir (hit and run).

Volador Vespid. Pues pone exactamente ésto: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer. Supongo que se referirá a un vehículo o algo.

Fortificaciones. Torretas Deep striking, con misiles o cañones Burst.

Un transporte volador de Tau. Armadura 13 13 12, puede llevar una unidad de Guerreros del Fuego o Crisis, o una única superarmadura. No tiene muchas No tendrá muchas opciones de armas, pero tendrá HP3 y se podrá aumentar su salvación. Deep strike. Rules-wise is focused on getting units reliably to a location.

La Superarmadura Tau. Muchas, muchísimas opciones. Es una plataforma móvil de disparo, con rail guns (¿rifles aceleradores?) como su armamento base. Se puede cambiar a un sistema de cañones de iones o plasma. Criatura monstruosa, con salvación 2+ / 4+. Puede no disparar ni mover para ganar una invulnerable de 2+. Puede mover como infantería de asalto si no dispara sus armas principales. Se rumorea que será algo del palo HA4 HP4 F6 R8 H4 I2 A4 L8 (no hay ninguna arma que pueda causarle muerte instantánea, pero no está destinado a CAC). Puede costar como toda una unidad de Exterminadores. Podrá llevar drones.

Más cosas. Alguna opción de CG podría bajar las crisis a Tropas, y hay otra que mueve las unidades de Kroot a tropa.

Todos los Tau tendrán una especie de inmunidad a los poderes psíquicos, dándoles un bono a la tirada de ¿denegación? Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Cierzonorte

Freak



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Desde: 13/Abr/2011 · #2 · 09/Mar/2013, 14:09 · Editado por Cierzonorte http://forofreakfactory.mforos.com/[....]e-las-deidades-caoticas/?marcar=tau New combi-kit includes Broadside parts. - incluyen partes de armaduras apocalipsis en combo cajas.

rectifico hay cosas nuevas mezcladas con antiguas. Por cierto la traducción de google malisima. Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.- Modelos sin cambiar, tienen sigilo mas drones opcionales que le dan oscurecido. orbital bombardment (much like SM version, but with a lingering effect).- Bombardeo orbital como el de los ME pero con un efecto persistente. Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.- Los marcadores telem. mejoran el fuego apresurado contra voladores marcados a 5+ en vez de 6, pero primero deben impactar de 6. Shaper can unlock additional unit upgrades.- Lider Kroot puede desbloquear mejoras para la unidad adicionales. misiles flakk- Flak creo recordar que era antiaereo o asi se llamaban algunos antiaereos en la 2ª guerra mundial. Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer. - El volador mas pequeño en el juego, como una motocicleta a reaccion, blaster como arma, ¿ataque vectorial?. Torretas Deep striking, con misiles o cañones Burst.- Deep striking despliegue rapido/ Burst Cannon cañon de induccion . Deep strike. Rules-wise is focused on getting units reliably to a location.- Despliegue rapido. Parece estar orientado a hacer que lleguen las unidades de manera segura a alguna parte.

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Desde: 02/Jul/2006 · #3 · 14/Mar/2013, 18:56 de bajate de la parra: CUARTEL GENERAL - Nuevo líder casta del fuego - Puede dar ciertas habilidades especiales a escuadras concretas.

- Etereos - Normas tipo area. Al parecer están bien, pero no son exageradas.

- No hay guardia de honor.

- Nuevo personaje comandante de tanque - Tanque cabezamartillo. Enemigo predilecto (Guardia Imperial)

- Los cuarteles generales NO alteran la tabla de organización ni donde se coloca cada unidad. (Contradice otros rumores)

ELITE - Las crisis no tendrán grandes cambios, serán empaquetadas de 3 en 3. Quizá exista alguna opción para montar comandantes.

- Las armaduras sombra no tendrán sigilo, sinó algo que hará todavía mas dificil dispararles (oscurecido quizá?)

- El siguiente rumor en aparecer modifica un poco las armaduras crisis. Las cabezas no tienen cuello y se han bajado hacia el torso. En torno al 25% de la cabeza está debajo del nivel de los hombros. Los brazos también son un poco más cortos, sin embargo representan muy bien lo que es un traje crisis.

- Existe una nueva variante de armadura XV8, pero muy similar a las actuales.

LINEA - Los guerreros de la casta del fuego a 9 puntos - ni idea acerca de las nuevas actualizaciones, etc

- Kroot pierde un punto de fuerza. ATAQUE RÁPIDO - Los exploradores ya no deben adquirir el transporte mantarraya.

- Los Piraña son mas baratos, pocos cambios.

- Los posibles voladores van aquí - Al parecer, al menos una versión, está enfocada como aire-aire. Posible kit dual, mas semejante a Ángeles oscuros no como el Necrón. APOYO PESADO - Submuniciones como opción para el acelerador lineal del cabezamartillo.

- Los aceleradores lineales de las armaduras apocalipsis parecen tener F8, Fp1, pero pueden adquirir la mejora antiaereo (caro en puntos). Se desconoce si la F8 es solo en modo antiaereo.

- Andador gigante (Ríptide) - Bastante difícil de matar, al parecer, sus armas son muy interesantes. Quería mas detalles que no pude obtener.



NUEVAS HABILIDADES - Equipo individual se cobra - cada unidad a 6um del portador puede realizar fuego defensivo si la unidad portadora recibe una carga.

- Habilidad del comandante - Si la unidad no se mueve para nada (sin excepción) coloca una plantilla (desconozco cuál) y cada modelo que quede bajo tal, recibe un disparo extra.

- Dos marcadores telemétricos que impacten con éxito retiran TODA la cobertura, no un punto por cada uno. Uno solo, tan solo retira un punto.

- Los misiles buscadores son antiaereos.

- Los multitackers son estándar en las armaduras crisis (selector de objetivos)

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

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Desde: 02/Jul/2006 · #4 · 18/Mar/2013, 18:49 · Editado por PERTURABO de el descanso del escriba "El skyray puede disparar a Blancos Terrestres y Aereos sin penalizacion (como sea verdad nunca me habre alegrado mas de tener esta mini)



Personaje Especial para los Exploradores Nightstrider



Personaje Especial Tanquista el Cabeza de martillo mas el sale 160 puntos es Cazatanques , Tiene habilidades especiales contra la guardia algo que da siempre por el flanco mas debil pero no se entiende si es del tanque o de la formacion blindada



Las Armaduras sombra son mejores que BS 2 en overwatch



La Riptide tiene R 6, 4 a 5 heridas, salvacion 2+/5+inv mejorable con equipo a 3+ o 2+ con el cañon de iones sobre alimentado vale 165 puntos es F 8 FP 2 area o puede llegar a F 9 pero esto es dudoso, tiene un surtido de armas infernal y aparentemente lo que lleva en los hombros son lazadores de misiles tipo artilleria con plantilla, la version de Cañon de induccion de la Riptide es F 7 y hace 6 disparos viene con Acelerador de Pulso de base.



Todas las armas de iones pueden sobrecargarse , hay drones con armas de iones (Chan como la van a comer las servolatas...) El Tau'va bendiga a los Demiurgos!



Drones Pesados



Caza Tau con dogfighter, lleva drones pesados tambien



Campo de Repulsion equipo para armaduras causa 1d6 heridas de F 4 FP - a atacantes como si tuviera I 10



Apoyo de fuego amigo: permite a otras unidades Tau dentro de 6 "hacer Overwatch a una unidad que esten cargando



Marcadores Telemetricos igual que antes , pero si dos son asignados para sacar cobertura e impactan anulan cobertura por completo



Hay una especie de pieza de equipo que se llama el Neurochip de Puretide aparentemente da mas iniciativa estrategica y algo mas, y creo que es equipo para armaduras



Mas Drones



Hay hasta 6 Tipos de Drones

Dron de Reconocimiento: Tiene la capacidad de Flanquear y pedir fuego de artilleria (Orbital y sobre el terreno)



Equipo



Inhibidor de Gravedad

Acelerador de Pulso (Para armas de Pulso tau) - Shadowsun puede dividir fuego.







- Todas las armas iónicas pueden cargarse para ser más potentes, aunque esto aporta un riesgo (¿sobrecalentamiento?). Los drones pueden tener armas iónicas.







- Campo repulsor, 1D6 F4 FP- atacando a las unidades con iniciativa 10.







- Los marcadores sirven para varias cosas, como siempre. Permiten eliminar la salvación por cobertura y aumentar la HP en fuego defensivo. - Hay un nuevo personajellamado Cadre Fireblade con dividir fuego, fuego de apoyo, fuego de voleo (+1 disparo para los rigles de pulso y las carabinas si no se mueven). Es una ampliación para los Guerreros de Fuego. Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

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Desde: 02/Jul/2006 · #5 · 19/Mar/2013, 21:22 Tau rumours

Tau are going to be released in April with the following kits, information is mostly compiled from Kirby on 3++, Nafka on Faeit212 and Neko here on warseer:

The new cover is of a Crisis suit. The suit is posed with one leg on a boulder, whilst shooting a target to the suit's right with a fusion blaster



New Battleforce - £80

3 Crisis suits, 12 Firewarriors, Piranha, 3 Stealthsuits with marker drones, 8 gun drones



XV104 Riptide battlesuit - £50/US$85

Plastic kit sculpted by Matt Holland, Dale Stringer and Tom Walten



Elite choice

Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind

Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option

It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon

Comes with two shielded missile drones (a new type)

Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump).

Can buy an option granting Skyfire

Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors

Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits



Sunshark Bomber/Razorshark fighter - £40/US$65

Plastic kit sculpted by Colin Grayson



Fast Attack choices

Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles.

Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay.

Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself.



Pathfinders (10+ 3 drones) - £20/$US35

Plastic kit sculpted by Ed Cottreil and Matt Holland



Still a Fast Attack choice

Markerlights work more or less the same as they do now (boost BS, reduce cover etc)

Have access to more experimental weapons, as well as Railrifles and pulse carbines.

Pulse carbines are assault 2

The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support).

It's unknown as to whether other units can take these or if drones are now specific options for each unit

Special character Pathfinder called Nightstrider



XV88 Broadside Battlesuit - £30/US$50

Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland



Sniper pose

New drone options

Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1)

Slow and Purposeful, 2+ and T4 now.

Can take plasma or missiles as well.

They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points).

They don't have interceptor, nor do they snap fire ground targets.

Also appears to be a missile pod variant, with a suit mounted seeker missile

60mm base



XV8 Crisis suit team - £45/US$75

Plastic set of 3 models, current models



Just a rebox, no new sprue

Almost certainly can't be taken as troops

Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear.

Information about this has been put at the bottom under "Miscellaneous rumours"



Commander Farsight - unknown

Finecast

Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it

Looks almost exactly like the test model Matt Holland did that appeared at GD 2009



Comander in Crisis Enforcer Armour - unknown

Finecast (presumably)



Very little information, mentioned in Riptide design article

Apparently has hands extended out for some reason.



Cadre Fireblade - unknown (probably £9)

Just visible in leaked WD pages with the other kits, opposite the three finecast sets so probably a plastic character



Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique')

IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).



Other units

Special character is "like" Chronus for tanks.

Tank Hunters. Potential cover boost. Tank can overwatch.

Hammerhead roughly 160-170 WITH character.



Firewarriors are 9 points

Stealthsuits can overwatch at BS2

Skyray can shoot and ground and air targets (one assumes at full BS).

Piranhas get cheaper

Shadowsun may get split fire

Kroot and Vespid are in, but no new units*



Miscellaneous rumours

There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish

Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.

Repulsor field. D6 s4 ap- hits to attacking units at I10

All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.

Disruption pod gives a boost to cover saves



*The Future

The Kroot rules (headhunters, kroothawks, giant beasts) that have been rattling around for a while might turn up in the near future in an Allies supplement, similar to the monsters and magic supplement WFB had with the Storm of Magic.



Older rumours are below, there may be bits there that have been missed about from the list above (Kroot and vespid point costs and updates for instance) as this is primarily made up from information leaked from the April WD, which is focusing heavily on the Tau aspect of Tau Empire.



These have been circling about for the past few days, surprised I've not seen them pop up here yet. Not sure where he originally posted them, but from Stickmonkey (apart from the first one, which was on Faeit's blog, with the original author wanting to remain anonymous as far as I can and I saw them first on BoLS.





Rumors

I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.



I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:



strength X AP 3 (wound on 2+,plasma corrosion, blast)

plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)



Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)

I believe the upgrade at the moment is being called 'advance training'



battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)



The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.



kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!



finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.



the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.



WS4 BS4 S6 T8 W4 I2 A4 LD8 SV2+/4++



I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts



Stickmonkey's rumours

Units

Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.



Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.



Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).



Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.



Equipment

Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.



Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.



Networked Markerlights: A longer range twin linked version. Vehicles only.



Units

Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.



Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.



"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.



Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.



Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.



Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer



Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.



Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.



The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.



Odds and Ends

FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.



Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.



Some new info from Faeit



Originally Posted by Faeit 212

I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.



"The krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.



Krootox Giant: WS6 BS3 S8 T6 W4 I1 A5 LD7 SV4+



Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down."



via the Faeit 212 inbox (has to remain anonymous)

I've never seen those kroot giant rules before (currently named the Krootonne).



There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.



Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.



I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.

Little bit more by SM



So, to give more info for the masses.



The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.



The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.



The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.



The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.



I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.



Hope this helps.



Cheers

The Ubersuit may be called the Emergency Retaliation Suit or ERS (Thanks Shas'o iceborn!) and we also have this



Originally Posted by Archibald_TK

I spent some time checking the list of models in the different modules and can confirm that the Crisis are the only model out that I've noticed. The Stealth suits on the other hand I missed the first time but they are still in, so to make a summary:

- Firewarriors, Hammerheads, Piranhas, Stealth Suits did not move, so there is a very high chance they won't receive any new models

- Crisis Suits disappeared from the modules so *may* be updated

Originally Posted by Avian

Over in the fantasy release thread, Hatings said that High Elves for Fantasy will be out in May (pre-order in April). With Tau before the elves and Daemons in March, that puts Tau quite firmly in April.

Originally Posted by shaso_iceborn

There will be no new races (no Demiurge after all). Kroot will be expanded, New Vespid were play-tested I am awaiting confirmation as to whether or not they made into final print.



There are multiple fliers and and new units.



This post is intentionally vague until I can gain confirmation of units.

via an Anonmyous Source from the Faeit 212 inbox

None of the Forgeworld suits will be in the new Tau codex.



There are two new suits*, however and the crisis and broadsides are both being redone and are very distinct from one another.



The hazard suits will remain as a Forgeworld supplement and are even referenced in the fluff in a few places. They're just non-standard issue and still considered in prototype for various reasons.



The Kroot hq replaces the 1+ requirement on fire warriors with a Kroot unit.



And the book is finished. Has been for a while.

This has been restated on the same blog as "suit options" and doesn't include the Ubersuit, so might new weapons and equipment rather than actual units - Tastyfish



Originally Posted by Elaith

Could well be nothing but in reading through at least a couple of articles in this months White Dwarf, there are references to Staffers working on Tau forces.



Jeremy's article starts with him working on a FW Battlesuit and later someone is mentioned to be working on a Tau force.



Likely nothing, but are staffers getting their Tau forces moving prior to release... only time will tell.

Originally Posted by superawesomeraptorman

Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.



HQ



- New firewarrior leader - can give certain squads special abilities

- Ethereal have auras - apparently they are ok, nothing to write home about

- no honor guard

- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use)

- no HQ alters FOC apparently



Elites



- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here?

- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)



Troops

- fire warriors 9 points - no idea about new upgrades etc

- kroot lose one point of strength (really that sounds lame)



Fast

- Pathfinders don't take devilfish anymore

- piranhas are cheaper, but not much different

- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit)



Heavy Support

- Submuntions purchased for hammerheads

- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S

- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them



New abilities

- Single squad gets charged - every unit within 6" can overwatch into the charging squad

- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. I got the impression that you can't use jet pack move with this either

- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade

- Seeker missiles can skyfire

- Multi-trackers come standard on crisis suits (or free? dunno which)



General Stuff

- Haven't heard anything about new kroot or vespid stuff

- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned



Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)



Again might be true might not, ce le vi.

Originally Posted by neko

Right, just gotten off of the comlink to my contact in the icy north. Let's see now...

The codex is by Vetock.

The Ubersuit will not be competing for your Heavy slots.

Ion weapons will be overloadable.

Units will be able to overwatch to defend nearby comrades.

A new item of support gear will grant skyfire.

The new models are absolutely fabulous, much to the dismay of my future bank balance.

Neko has also confirmed that the ubersuit is the Riptide, and it is an Elite choice rather than Heavy Support



Originally Posted by neko

[Regarding any redesign of the Crisis suit's look] There is a new XV8 varient, but mostly they're the same.

Originally Posted by neko

I've not been told anything about our alien allies.

I have just been told that the new interesting tidbits with regards to the Broadsides however:

- The railguns are now different from the vehicle mounted version. Think of these as light railguns.

- The Broadsides now have sniper style pose.

- Broadsides are to cost the same amount as their Forgeworld counterparts

From Faeit's blog, regarding the look of Crisis suits

The new suits are very similar to those old ones.



The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.



The arms are a bit shorter too.

Again from Neko

- Skysniper drones are carried by one of the new aircraft, similar to the devilfish drones

- There is a piece of equipment that improves BS during overwatch





Bit collected by Faeit regarding Broadside stats and points

[quote]via 3++ is the New Black (from inside the Chatbawks)

Broadsides - 85 pts with S8 Ap1 Skyfire; not sure if this is in place of old S10 AP1 or if the 85 points + skyfire is an option but its there.



Here is a response from a very reliable rumor checker that sometimes comes in to help us take a closer look at rumors.

via an anonymous source



They're not 85 points base, that's including their Skyfire upgrade.



They are indeed STR 8 AP 1 however on the broadside suits, then pay to add skyfire, but not interceptor.



via shaso_icebornMarch 13, 2013 at 2:10 PM

or Rail Rifle S6 Ap3, Rail Gun S8 Ap1 Skyfire (with option for interceptor) and Rail Cannon S10 Ap1.



Some more from Shaso_Iceborn

The mini ally dex has to my understanding been incorporated into the codex at the beginning of the book and will no longer be a separate compendium.



There is a Kroot HQ, but not in the conventional sense and he cannot command "Tau" forces (unless they bring back Prok but I have heard nothing on him)



Farsight will have a new model, it looks similar to the gamesday one.



Rail Rifles, Rail Guns, and Rail Cannons are the way they are distinguishing different rail type weapons in the new codex.



There will be 2 "new" special characters, one we may have seen before. (Aun'shi I think but do not have confirmation)

And a bit from Neko

No new crisis suits, just a repackaging. I do believe the pathfinders are plastic though, and with a Big Drone too



BTW, the 2 flyers are a bomber and a gunship - no transport. Incidently, they look a little like upscaled TX-42s

And a little bit more clarification regarding broadsides from one of Faeit's sources

*Broadsides are Slow and Purposeful, 2+ and T4 now.

*They are twin linked str8 ap1 railguns and can take plasma or missiles as well.

*They have a suit upgrade that let's them at the start of a shooting phase have skyfire.

*They don't have interceptor, nor do they snap fire ground targets.

*The only thing I notice is that the unit chooses to skyfire or not. So if you use split fire, you can't mix firing at ground targets and flyers easily.

*They're really, really good.

*Semi mobile and very durable. They're the only non interceptor skyfire unit in the game that can survive flyer alpha strike. Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

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Desde: 02/Jul/2006 · #6 · 20/Mar/2013, 16:03 ya no esta disponible el cabezamartillo en la web de GW. http://www.games-workshop.com/gws/c[....]roductDetail.jsp?prodId=prod1620020 Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Josef-Emmanuel

FREAK FACTORY



Mensajes: 1.044

Desde: 09/Mar/2012 · #7 · 20/Mar/2013, 16:49 A mi si que me aparece, lo que si em ha extrañado es cunado te emtes en ejercito que abajo aparecen 4 enlaces de 4 cosas del ejercito me salian solo 3. Lo mas probable supongo que este jueves o viernes, video promocional, el viernes que viene o antes prepedido y al otro ya esta en las tiendas, mas que anda por seguir con el orden, sale a prepedido el viernes pasado Shadowsun, ahora el video avance el 22 y el 27 o 29 en prepedido pongo esos dias por que no se como estara lo de semana santa y ya para el 6 en tienda, asi que la semana que viene a pedirme el codex. Todo suposiciones mias al estilo Hume. Con honor, respeto y gloria llevaremos el bien a todos los rincones oscuros. Con honor, respeto y gloria llevaremos el bien a todos los rincones oscuros.

Marneus_Calgar81

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Desde: 20/Ago/2011 · #8 · 20/Mar/2013, 17:45 A mí sí que me aparece... Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser. Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser.

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Desde: 02/Jul/2006 · #9 · 20/Mar/2013, 18:02 si, si aparece, pero abajo en disponibilidad pone, NO DISPONIBLE, si os fijais. Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Chaos_Lord

Posible freak



Mensajes: 29

Desde: 24/Feb/2012 · #10 · 20/Mar/2013, 18:03 si, claro que la pagina aparece... pero tienes que fijarte debajo de la foto, que pone Disponibilidad: No disponible y esto a que se debe?? van a cambiar el modelo del tanque o algo?? Que es lo que hace grande a un soldado? Es su cabeza? O su Corazon? Que es lo que hace grande a un soldado? Es su cabeza? O su Corazon?

Marneus_Calgar81

FREAK FACTORY



Mensajes: 3.013

Desde: 20/Ago/2011 · #11 · 21/Mar/2013, 18:46 Seguro que será para hacerlo un kit dual... Nuevos rumores, no habrá otras razas en el codex Tau? Spoiler: http://latabernadelaurana.blogspot.[....]es-tau-codex-sin-razas-aliadas.html Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser. Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser.

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Desde: 02/Jul/2006 · #12 · 22/Mar/2013, 20:03 TIRADA DE LA RIPTIDE: 1-2: una herida 3: Armas de apoyo disparan dos veces 4: Salvación por invulnerable de 3++ 5: Aumento de perfiles 6: +1 F y -1 FP a un arma Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

PERTURABO

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Desde: 02/Jul/2006 · #13 · 02/Abr/2013, 14:36 confirmada HP3 para los tau Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

Melilla es española 18 años antes que el Reino de Navarra, 162 años antes de que el Rosellón fuera francés y 279 años antes de que se constituyeran los EEUU de América Y POR SUPUESTO ANTES QUE EXISTIERA MARRUECOS COMO NACION.

antoniomidnor

Medio freak



Mensajes: 115

Desde: 15/Sep/2008 · #14 · 02/Abr/2013, 15:30 · Editado por PERTURABO Posibles imagenes del supuesto codex que corren por internet: las quito que ya ha salido el libro hoy, un saludo.

Josef-Emmanuel

FREAK FACTORY



Mensajes: 1.044

Desde: 09/Mar/2012 · #15 · 02/Abr/2013, 17:54 HP 3 las crisis? me parece hasta dudoso que la tengan las tropas de linea, no se yo hasta el sabado no creo que pueda opinar jajaja pero un poco chustilla no? Con honor, respeto y gloria llevaremos el bien a todos los rincones oscuros. Con honor, respeto y gloria llevaremos el bien a todos los rincones oscuros.

Marneus_Calgar81

FREAK FACTORY



Mensajes: 3.013

Desde: 20/Ago/2011 · #16 · 02/Abr/2013, 20:26 Alguno puede verificarnos que ésto es cierto? Es para citaros en el blog Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser. Seguimos los pasos de Guilliman. Así está escrito en el codex y así debe ser.

Cierzonorte

Freak



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Desde: 13/Abr/2011 · #17 · 02/Abr/2013, 21:13 Si no es cierto, es una falsificacion muy currada y coincidente con los rumores.

juanjopotro

FREAK FACTORY



Mensajes: 1.059

Desde: 18/Nov/2007 · #18 · 02/Abr/2013, 21:36 Primicia!! Jajajaja. Tengo ganas de echarle un ojillo al codex; esto de sacar cosas cada mes va a ser mi ruina!!

antoniomidnor

Medio freak



Mensajes: 115

Desde: 15/Sep/2008 · #19 · 02/Abr/2013, 21:40 · Editado por antoniomidnor Escrito originalmente por @Marneus_Calgar81 Alguno puede verificarnos que ésto es cierto? Aseverarlo a ciencia cierta no, claro. Simplemente he visto las fotos por esos foros de dios y las he puesto aqui.

espino89

Medio freak



Mensajes: 159

Desde: 23/Mar/2013 · #20 · 02/Abr/2013, 21:48 Seguro que no es mi cumple? la leche info que veo yo aqui!!

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