Dishonored Ultimate Difficulty ModCurrent version: 0.04, JDVTested to be compatible with all story DLC.Special thanks to Matt Grandstaff, who helped in keeping this project alive!Special thanks to Tautologist, who wrote a tool integral to preforming the advanced tweaks you can expect in v 0.05!v 0.04 - TBW, KOD, + Vanillav 0.03 - KOD and VanillaDead -- for now.v 0.02 - KOD (and Vanilla)?Dead -- for now.v0.01 - Vanilla OnlyDead -- for now.VIDEOS:The goals for this mod are simple: make combat so hard that stealth is required for survival, but also make you much easier to hear and see. This mod is still alpha with lots of tweaking and new features to be added, but I'd like the TTLG communities input to guide its evolution. I want this to stay true to the original game while forcing creativity, instead of simply providing the option by making enemies more dangerous while not modifying their health.Stealth: Harder, but Required1. Enemies are more alert and persistant.2. You make more noise and are easier to see.3. You can no longer lean like a boss.4. Sleep darts take 10 seconds to work without upgrades.Magic & Abilities: Encourage Specialization1. Abilities (shadow kill, vitality, agility, and blood thirsty) are now considerably more expensive.Combat: More Risky1. The world no longer stops for you during combat.a) Except during assassinations. This causes problems if a target gets involved in a brawl.2. Enemies wait less time inbetween attacks & blocks.3. Offscreen damage is now equal to onscreen damage.4. You can be stunned for longer.5. Enemies attack in greater numbers.6. Guns no longer have any spread damage.7. Windblast no longer causes any direct damage.Graphics: Cleaner1. Bodies pile up2. No intro movie3. Removed texture pop-inINSTALLATION: overwrite the files found in%userdirectory%/My Documents/My Games/Dishonored/DishonoredGame/Configwith the files found in the download link below AFTER BACKING UP /Config. Ensure the .ini files are read-only, or the game will overwrite these new settings with game defaults. I designed this on "very hard" difficulty, so you should perhaps make sure your game is set to "very hard" as well.UNINSTALL: If you are unhappy with this mod, simply copy your backed up /Config over your modded directory after removing write protection from the appropriate .ini files. If you neglected to back up /Config, removing write protection should be enough to reset everything to default, although I am not 100% on that.Exact changes are found in the mod_changelog.ini file. I'm not sure exactly what a lot of these settings do. We've had some great contributions from the community already, so if you are so inclined please tweak away and post your recommendations in this thread!Hopefully we can breathe new life into this wonderful, but rather easy, game.Proposed changes (i.e., I don't know how to do this yet):1. Make spells cost more mana per use.2. Make guards look up more.3. Make each spell cost more runes.a) Now implemented for 'abilities', but not for 'active' powers.4. Cripple some spells.5. Turn off mana regeneration.6. Make upgrades in the store cost more money.7. Turn off collectable item highlight.I suggest "Return to the Tower" as a test run. I look forward to feedback!Cheers, JosephThanks for your contributions: ZippyDSMlee, Phoenixedd, Mr.BuenoDedicated to Northon, author of the Thief ultimate difficulty mod, which could be considered the spiritual predecessor to this attempt.