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_cf's moddable spanking simulator January 19th, 2014, 01:38 AM #1 _cf Blue Moon



_cf is offline Join Date: Mar 2007 Posts: 438 _cf's moddable spanking simulator



Last version, 0.4:



Right now, you can walk around a house, pick implements and spank girls. The house layout, which implements you can find, the girls' names and even which clothes they prefer to wear are all moddable, by changing a xml file that must go on the /games folder. Lots of messages, including most of what's done and said during the spankings can also be changed. Just look at the Default.xml for examples of what can be done. So I decided to write a game thing. Right now, the focus is on "thing". The interface is a nice flashback to the 70s, because I want to have the logic done before adding visuals. Get it here:Last version, 0.4: http://www.mediafire.com/?gslt2ktoy3qhcbb Right now, you can walk around a house, pick implements and spank girls. The house layout, which implements you can find, the girls' names and even which clothes they prefer to wear are all moddable, by changing a xml file that must go on the /games folder. Lots of messages, including most of what's done and said during the spankings can also be changed. Just look at the Default.xml for examples of what can be done.

Drawing Speed: 0.0000000001 su

__________________ Last edited by _cf; May 2nd, 2014 at 02:45 AM . Reason: updated the link for the last version.

January 19th, 2014, 02:17 AM #2 Izumi VIP Donator

Izumi is offline Join Date: Oct 2008 Location: winnipeg,MB,canada Posts: 10,328 Nice game,I like the old school text based adventure style

January 19th, 2014, 01:14 PM #3 thingywhat Somethingy



thingywhat is offline Join Date: Mar 2009 Posts: 188 Quote: _cf Originally Posted by



http://www.mediafire.com/?4xb68y9pi286m1f



Right now, you can walk around a house, pick implements and spank girls. The house layout, which implements you can find, the girls' names and even which clothes they prefer to wear are all moddable, by changing a Data.xml file that must go on the same folder as the game's executable. Lots of messages, including most of what's done and said during the spankings can also be changed. Just look at Data.xml for examples of what can be done. So I decided to write a game thing. Right now, the focus is on "thing". The interface is a nice flashback to the 70s, because I want to have the logic done before adding visuals. Get it here:Right now, you can walk around a house, pick implements and spank girls. The house layout, which implements you can find, the girls' names and even which clothes they prefer to wear are all moddable, by changing a Data.xml file that must go on the same folder as the game's executable. Lots of messages, including most of what's done and said during the spankings can also be changed. Just look at Data.xml for examples of what can be done.



As for the game itself, I had fun with the different ways you could spank the girls, I also like how the locations of the girls and implements is randomly generated. And lastly, I like how things change based on implement and style of dress, though I notice that if you spank a girl twice, the reaction is identical.



One thing I notice though is that every time you select an option, it prints out your entire backlog before showing what you selected, as well as there is an inability to scroll up without the window immediately trying to scroll down again. Perhaps having a boolean value set to true when you select something new that will scroll, but set to false when you reach maxScrollIV so you can read up on what you've done so far? No suggestions about the other comment though as I have no idea how you implemented it.



And here's a non-bug related suggestion, so feel free to ignore it if you want (It does add scope, and may require some additional XML parsing, perhaps dynamic.):





Code: girl[name].pain += (5 * implement) + position + (10 * dress); Perhaps you could add a pain variable that gets incremented certain amounts based on implement, how long the spanking is for each girl, and how much was covering their butt during the spanking? Since the choices are numerical values anyway, sorted by intensity, perhaps something like this could work if you store the choices temporarily?That way one could add checks here and there, and they might react differently if they have a pain level above 50 and they are told they are getting spanked as opposed to doing the same thing again. It would also let you spank a girl for as long as you want; you can stop early or late and still have a metric to use for reactions after that.



Thanks for the game so far though..! It is an enjoyable little romp. Oh..! That was you in that /d/ thread. I still highly recommend making a StackOverflow account.As for the game itself, I had fun with the different ways you could spank the girls, I also like how the locations of the girls and implements is randomly generated. And lastly, I like how things change based on implement and style of dress, though I notice that if you spank a girl twice, the reaction is identical.One thing I notice though is that every time you select an option, it prints out your entire backlog before showing what you selected, as well as there is an inability to scroll up without the window immediately trying to scroll down again. Perhaps having a boolean value set to true when you select something new that will scroll, but set to false when you reach maxScrollIV so you can read up on what you've done so far? No suggestions about the other comment though as I have no idea how you implemented it.And here's a non-bug related suggestion, so feel free to ignore it if you want (It does add scope, and may require some additional XML parsing, perhaps dynamic.):Thanks for the game so far though..! It is an enjoyable little romp.

January 19th, 2014, 03:30 PM #4 _cf Blue Moon



_cf is offline Join Date: Mar 2007 Posts: 438 Hey fellow anon,



Thanks for pointing that bug! I tried to scroll back now and saw it. I'll fix it in a way like you suggested.



The point about stack overflow is that until now, I've found that somebody else always had the problem I'm currently having before, and posted the solution online.



Finally, about the strength suggestion, I'm doing something like that, and the final idea is to let the girl's current pain level filter the possible messages during a spanking. The plan is that a girl should yelp or say "stop thaaat..." if she's in light pain, but when she's in heavy pain, the possible outputs would be things like crying aloud, kicking her legs or shouting that she will never be a bad girl again.

Drawing Speed: 0.0000000001 su

__________________

January 19th, 2014, 03:58 PM #5 Zekel Artist



Zekel is offline Join Date: Mar 2007 Posts: 1,965 I like where this is going. More detail to the spanking itself sounds good, but it would also benefit from some kind of background as to what the character relations are, and why the girl is getting spanked.



I remember playing with a randomized spanking generator years back and always wanted to see the concept taken a bit further. (Actually I started working on a simulator but haven't looked at it for a year...) Anyway, a text-based game is probably a lot more doable, and no less entertaining than a graphic one if written well and randomized! I wish you best of luck! __________________





January 19th, 2014, 05:27 PM #6 Ellen 1st Lobster



Ellen is offline Join Date: Jun 2009 Location: Northern Germany Posts: 3,596 Indeed a worth project for our niche.

Some writing has to go into the randomness and if expanded you could indeed add misdeeds that the girls get spanked for and you having more options if you have a reason to spank. Or something like that.

January 19th, 2014, 06:46 PM #7 _cf Blue Moon



_cf is offline Join Date: Mar 2007 Posts: 438



http://www.mediafire.com/?3iz3rtlw23xi8r4



Main changes:



1) the options show as buttons now, freeing the game to have more than 9 options at once and supposedly providing a better interface.



2) you can look to a girl. pointless, but feel free to edit the girl's description on the xml to whatever suits your fancies.



3) you can hold a girl by ear or hand and drag her along the house.



4) that scrolling bug is fixed.



Next, I'm working on the possibility of each girl having customized messages stored in her definition. The game will try to override the generic messages with whatever customized options it finds for each girl. This is extremely important because it will allow you to give a personality to each girl. Version 0.2 is up:Main changes:1) the options show as buttons now, freeing the game to have more than 9 options at once and supposedly providing a better interface.2) you can look to a girl. pointless, but feel free to edit the girl's description on the xml to whatever suits your fancies.3) you can hold a girl by ear or hand and drag her along the house.4) that scrolling bug is fixed.Next, I'm working on the possibility of each girl having customized messages stored in her definition. The game will try to override the generic messages with whatever customized options it finds for each girl. This is extremely important because it will allow you to give a personality to each girl.

Drawing Speed: 0.0000000001 su

__________________

January 19th, 2014, 09:46 PM #8 knrf Member

knrf is offline Join Date: Oct 2013 Posts: 46 Nice game.

Do you plan more options like ...



... let the girls move around in the house?

... spank two or all three of them together?

... let the player decide how much each of them get?



Best regards



knrf

January 20th, 2014, 01:22 AM #9 _cf Blue Moon



_cf is offline Join Date: Mar 2007 Posts: 438



http://www.mediafire.com/?g7bo4cl9pcbtbyn



Main changes:

1) Custom messages for the girls are GO. Look Data.xml to see how it's done.



2) Your inventory was severely limited to one implement at a time, but now when you pick a hairbrush, you're actually walking around with the damn thing by the house, which tends to make the girls worry.



@knrf: The very next task in my list is basically "let the player decide how much each of them get". Double or triple spankings isn't in my plans, but having the girls walking around and doing their own things is. The long term goal is letting you spank a girl only after you find a valid reason, which will require the girl misbehaving during the game. This also ties nicely with what Ellen suggested.



@Zekel: I'm glad you liked, so far. Playing your games motivated to try programming one.





Finally, this will be the last upload until, uh, the next weekend? Let me know about bugs, bizarre things and assorted problems. I'll address them when I have time again. Version 0.3 is up:Main changes:1) Custom messages for the girls are GO. Look Data.xml to see how it's done.2) Your inventory was severely limited to one implement at a time, but now when you pick a hairbrush, you're actually walking around with the damn thing by the house, which tends to make the girls worry.The very next task in my list is basically "let the player decide how much each of them get". Double or triple spankings isn't in my plans, but having the girls walking around and doing their own things is. The long term goal is letting you spank a girl only after you find a valid reason, which will require the girl misbehaving during the game. This also ties nicely with whatsuggested.I'm glad you liked, so far. Playing your games motivated to try programming one.Finally, this will be the last upload until, uh, the next weekend? Let me know about bugs, bizarre things and assorted problems. I'll address them when I have time again.

Drawing Speed: 0.0000000001 su

__________________

January 20th, 2014, 06:42 PM #10 EmmaliaChan No. 1 Gumi Fan



EmmaliaChan is offline Join Date: May 2010 Location: East US Posts: 3,875 Just going to be honest and say I subscribed to this yesterday with the intention of playing it for 'lols'. I'm a sucker for anything that says 'sim' or 'simulator', and I really only played it thinking I could get some laughs out of it, maybe with some funny grammar errors here or laughable reactions there.

For being in a base stage of development, though, it's actually pretty decent!



So, wanting to be helpful, I've been trying to break it. All I've found thus far are several typoes and a couple minor glitches.





Typoes:

 If you bare Shino or Miyu, it says 'I rise up [Shino's skirt/Miyu's dress]' - 'rise' should be 'raise'.



 Since a person can easily change the descriptions, I suppose this doesn't matter, but in Shino's description, it says 'Shino eyes and hair are black'. It should be 'Shino's eyes and hair'.



 If you release a girl in any of the rooms, she asks you why you brought her to the x 'roomsp'.



 If you approach to hold Miyu, it says 'Miyu looks defiantly to me' - 'to' should be 'at'. A better worded example would be, 'Miyu looks at me defiantly'.



This grammatical error happens quite often, in fact.

'x looks quickly to the [implement] and then looks down.' => 'x quickly looks at [implement] and then looks down.'

'x looks to the [implement] and gulps down.' => 'x looks at the [implement] and audibly gulps.'

'x looks back in panic to [implement]' => 'x looks back at [implement] in panic.'

'Having assumed the position, x looks to me, with pleading eyes.' => 'Having assumed the position, x looks at me with pleading eyes.'



 When a girl is OTK or underarm, it occasionally says, 'x kicks her legs, in pain.'; it should just be 'x kicks her legs in pain.' without the comma.



 Also, if you hold Miyu by the ear, she says, 'W-wait, you stupid! That hurts!' It doesn't make sense - it could be 'you stupid jerk' or maybe just 'you jerk', but 'you stupid' on its own doesn't make sense.

Alternatively, you could write it as 'Wait, you stupid -- ow, that hurts!!', suggesting she got cut off mid-sentence.



 Occasionally if you choose the option to spank a girl it says 'I pick x by the ear and tell her she'll be spanked.' To say 'pick' her by the ear doesn't make sense -- it should be 'take', or maybe 'grab'.



 Miyu's retort to a spanking is '"You can't do this with me!"' -- it should be, 'this to me!'.



 Choosing 'hold her under my arm' gets the message 'I take x under my left arm, picking her from the ground.' It should be, 'picking her up [from/off] the ground'. To say 'lifting her off of her feet' would sound better, though, in my humble opinion.



 A message comes up pre-spanking that says 'I show x [implement] and tell her she'll severely spanked with it.' It should be, 'tell her she'll be severely spanked with it.'



 'The spanking is long and hard, x cries like a child' should really be 'and x cries like a child'.







Glitches:

 If you hold a girl and then release her while she's in her own room, she asks about it in third person. (There's also the aforementioned typo, 'roomsp'.)

'I release Miyu's ear.

"Why did you bring me to Miyu's roomsp?" Miyu asks.'



 As an extension of this, if you take a girl into your own room and release her, she asks you why you brought her to 'my room(sp)'.

'I let Miyu go.

"Why did you bring me to my roomsp?" Miyu asks.'



 It's not exactly game-breaking, and I'm unsure if it can be changed, but if you're holding a girl in the corridor, or have multiple girls/implements in the same room, after option '9' the numbers become asterisks.







Suggestions:

 Hugs. ; n; I felt so bad for these poor girls and just wanted to hug them.



 Room descriptions. Useless, but would be a nice touch.



 Reactions. When I dragged all the girls into one room in an attempt to break it/discover bugs, I was surprised there were no reactions from the other girls at one of them being punished.



 Who are these girls and why are they in my house??? Or is it meant to be up to the player, like how the spanker's gender is never mentioned? Page 1 of 16 1 2 3 11 > Last »

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