Were you able to create Total Annihilation/Supreme Commander/Planetary Annihilation's economic system as well?



I mean, obviously the gather systems are different, but I think (?) the economy can be adjusted to fit in.



As in you start building a building or a unit, and as long as you have resources you'll build it, but if you aren't getting any more resources it stops completely.



I know you know what I'm talking about since we've both probably played Supreme Commander as well, since I haven't played Total Annihilation, but there might be other people that haven't and that's why I'm explaining what I mean by the different economic system.



It was really unique and probably a hallmark of such RTS games.

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