MorroW Profile Joined August 2008 Sweden 3522 Posts Last Edited: 2010-09-19 12:49:01 #1



here it is

+ Show Spoiler +

and here is replay ok ive invented a new technique for the terran race. i was so annoyed that protoss had the warpin and zerg had nydus!and here is replay http://screplays.com/system/files/replays/8983/[scr8983](T)mouzMorroW_vs_(T)Player_2_(Very_easy).SC2Replay

http://screplays.com/replays/mouzmorrow/8984

http://www.megaupload.com/?d=0O179UTO



(copy the line because tl fks this link)

fast forward a couple of minutes because its only macroing up to it



how to

-rally point the raxes to the closest bunker

-rally point each bunker to the bunker in front

-make sure the bunkers arent touching any edges that might cause them to walk around some areas (like the xel naga cliff in this example)

-bind all bunkers to a hotkey

-spam unload as soon as a unit enter the teleporter (yep thats whats its called!)



revolutionary?

well thats my question to you guys, will we be seeing a new way of travel for the terran race? imagine making a big push towards the enemy that can be reinforced instantly! and if the attack fails you can reverse the rally points and go home, salvage the bunkers and be in good shape.

i think blizzard may have to rethink the game here, well just have to wait and see



random things you should know

-if you fill 2 bunkers in a row they wont enter the next bunker, you can prevent this by splitting up your rax rally points more to different bunkers (3 by 3 for example). you can also upgrade a +2 cap to make it more apm friendly

-if they try to destroy your teleporter you can enter units in it and be very difficult to kill

-you can upgrade building armor to make it that much harder to destroy

-you can create different roads and all u have to do is change rally on 1 bunker

-this also works with command centers and scvs in case your into super long distance mining (need high apm)



cheers (copy the line because tl fks this link)-rally point the raxes to the closest bunker-rally point each bunker to the bunker in front-make sure the bunkers arent touching any edges that might cause them to walk around some areas (like the xel naga cliff in this example)-bind all bunkers to a hotkey-spam unload as soon as a unit enter the teleporter (yep thats whats its called!)well thats my question to you guys, will we be seeing a new way of travel for the terran race? imagine making a big push towards the enemy that can be reinforced instantly! and if the attack fails you can reverse the rally points and go home, salvage the bunkers and be in good shape.i think blizzard may have to rethink the game here, well just have to wait and see-if you fill 2 bunkers in a row they wont enter the next bunker, you can prevent this by splitting up your rax rally points more to different bunkers (3 by 3 for example). you can also upgrade a +2 cap to make it more apm friendly-if they try to destroy your teleporter you can enter units in it and be very difficult to kill-you can upgrade building armor to make it that much harder to destroy-you can create different roads and all u have to do is change rally on 1 bunker-this also works with command centers and scvs in case your into super long distance mining (need high apm)cheers Progamer pls no copy pasterino