The Manticore was the original opponent in the Training game mode in SMITE. He was replaced by a Ra bot AI with SMITE Beta Version 0.1.1316, the patch released on January 24th 2013.

The Manticor acted as a sort of AI controlled dummy that players would fight to test their abilities.

Its behavior in practice was:

It would retreat if only 1 normal minion remained in its current wave.

It would never initiate a fight against a player.

It would mostly use abilities to damage the player's minions.

The Manticore used to be affected by several bugs, some of them being:

Arachne's old Cocoon ability wouldn't work on it as it wasn't classified as a god before.

For the same reason, it would not appear on the scoreboard either.

It could easily get stuck, and remain stationary for several seconds.

It was able to recall while still moving, attacking or under the effects of Crowd Control.

On January 16th 2014's patch, the Manticore was temporarily reintroduced as an escort minion for a new Arena map. It was eventually removed from the game once again on January 29th 2014 and replaced by a mobile siege tower.

April Fools 2016 [ edit | edit source ]

On April 1st 2016, the Manticore was announced to be reintroduced as a new ranged mage god for the fake 3.5.5 update as "Manticore, The Forgotten Blight".

Long ago, in times past, the Battleground of the Gods was met with a creature most foul: The Manticore, residing in the depths of the pyramids, struck fear into the hearts of god and mortal alike. With the torso of a lion, the tail of a scorpion and the wings of a demon, the twisted beast was an enemy the likes of which had never been seen.

Locked in an endless battle, and unable to defeat the Manticore, the gods banded together to cast the beast into an eternal darkness by deleting him from the practice map.

Though consumed by darkness, he lie in wait for his moment to return to the battleground.

Passive - Vengeance The Manticore remembers being cut from the game and holds anger at the gods that stayed. The Manticore deals 25% increased damage to any god released before or during the Closed Beta of SMITE. Notes:

Ability Type: Passive Ability Video EmbedVideo is missing a required parameter. 1st Ability - Triple Shot The Manticore fires three projectile forward in a cone, dealing (15/36/44/45/135 +95% Physical Scaling) physical damage and poisoning them for (50/70/90/110/130) magical damage every second for 3 seconds. Notes:

Cooldown: 12 seconds Cost: 50/60/70/70/80 mana Ability Video EmbedVideo is missing a required parameter. 2nd Ability - Purple Smoke The Manticore shoots out an area of smoke at their enemies, causing them to cough. This cough disarms all enemies affected for 1s while also marking them with “Smokey”. “Smokey” can stack up to 3 times. Notes:

Cooldown: 6 seconds Cost: 20/30/40/50/60 mana Ability Video EmbedVideo is missing a required parameter. 3rd Ability - Line of Smoke The Manticore again shoots out smoke, this time dealing (80/120/160/200/240 +110% Physical Scaling) physical damage and slowing enemies caught in its path. Enemies with 1 stack of Smokey will become intoxicated.

Enemies with 2 stacks of Smokey will become intoxicated and slowed.

Enemies with 3 stacks of Smokey will become intoxicated, slowed, and silenced. Notes:

Cooldown: 14 seconds Cost: 40/50/60/70/80 mana Ability Video EmbedVideo is missing a required parameter. Ultimate - Ally Ambush The Manticore rallies all of its friends to fight nearby enemies. Friends summoned include the Siege Juggernaut, the Fire Giant, Jungle Monsters, The Bomb Carrier, and allied Titans depending on rank. Notes:

Cooldown: 45 seconds Cost: 80 mana Ability Video EmbedVideo is missing a required parameter.

God Reveal [ edit | edit source ]