Welcome to Dunno! You can move this window around at any time. If you skip the tutorial, you can click Help at any time.

Dunno is a game about rolling dice and making money. Try to make as much money as you can in a limited number of turns.

Your dice are on the left, and you can click them to upgrade, once you have some cash. On the right are the tabs where you'll control the game. Click to see the Turn pane. There, click Roll to roll the dice you have.

Rolling your dice gives you stuff! Gold is for buying dice, upgrading dice, and buying tricks. Most dice award you money when you roll them. Experience points are for levels. Levels give you bonuses. You keep your XP when you start a new game. Bonus points are for extra turns. Each extra turn costs more. You get these with Blue dice (explained later).

Tricks are special "moves" you can do, like getting One Pair of the same number in one roll, or Three of a Kind. Click to see the tricks you have. You start with One Pair. Tricks usually grant you a bonus on top of what the matching dice give. Click next to learn more. Tricks are mastered by performing them repeatedly. Mastering tricks can unlock new ones!

Example die rolls: 2, 3: You gain $5 2, 2: You gain $4, plus an extra 1x those earnings ($4) for the One Pair trick. 2, 2, 3, 3: You gain $10, plus $4 for the pair of 2s, plus $6 for the pair of 3s, PLUS $10 for Two Pair, if you've bought that trick.

Click a die on the left to upgrade it for gold. Power: Increases the power of your die. Each step of power increases the number of sides (and therefore the maximum roll). When it gets big enough, it resets down to a smaller size, but gains a point of Magic (). Multiplier: Multiplies the earnings of the die. Stacks with tricks!

Magic: Spend the Magic points gained from Power to add something new to the die, depending on the color. Each color does something different! Multiple stars of the same color stack, increasing the effect! Red: Increases the multiplier of every other die each roll. Green: Gains some free power every roll. Yellow: Earns much more money. Blue: Earns bonus points, which add bonus turns. Purple: Earns much more experience points. Pink: Increases its own multiplier with each roll.

Perks are special bonuses that you keep when you play the game again. You can earn perks by levelling up from experience points, mastering tricks, or completing achievements. Click to see the Perks you've gained from levelling up so far. Don't be discouraged when you lose! When you run out of turns, you can start over but you keep all your perks. That means the next time through will be easier and faster, especially after the first time.