Guild Wars 2 first-person mode will be added to the MMO on March 10 as part of a new range of camera options being available to players, ArenaNet has announced, stating that “There aren’t any restrictions on where first-person can be used.” The first-person camera will allows players to get right into the thick of the action and play the game from a totally new perspective which will be sure to excite fans of the game. Guild Wars 2 has always been played in third-person however it will now following in the footsteps of GTA V which also added a first-person mode to it’s next-gen version of the game. This new camera mode it completely optional.

Along with the new first-person camera, there will also be a new field of view slider, a horizontal/vertical position slider as well as a further camera which will focus on the character’s head.

Here are the changes made to the camera options in Guild Wars 2:

Field of View

A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

Position Slider

The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the centre of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

Collision Sensitivity

When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

Character Height

No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

You can check out these new changes to the game in a livestream on Friday 27th February, 8pm GMT on Twitch.

Source: *Press Release