What the developers have to say:

Why Early Access? “CYCOM: Cybernet Combat is a long term project that will include over 150 cards and over 4 different worlds each with different enemies and battle strategies before its final release. Since we are an independent studio and publisher, we are opening the game to all who are interested for testing and suggestion purposes. With the communities help, we can make CYCOM a unique experience that a large audience will enjoy.” Approximately how long will this game be in Early Access? “Development length will depend on the financial success of the project. Our independent studio is a small one, and we are searching for more people to join our team and publishers to help with the production of the game. Best case scenario, the base single-player game story mode and additional game modes should be done by 2019.” How is the full version planned to differ from the Early Access version? “This game will be in Early Access for a while, as it currently has the battle tutorial and one short world. Future features include:

- 4 new worlds

- Customizeable decks

- Card looting system

- Various game modes



This is our base feature list for the offline version of CYCOM: Cybernet Combat. In addition, we would like to also add Player vs. Player modes to play online with friends and other players.” What is the current state of the Early Access version? “Currently the Early Access version is very short. It includes the Battle Tutorial and the Generic Level.



The Battle Tutorial will teach players the basics of battling, including shooting, movement, and loading and activating Programs. This level will only include one test enemy.



The Generic Level is the first world players can play in. It includes more than 6 battles and ends with a boss battle.” Will the game be priced differently during and after Early Access? “The game will be priced differently in Early Access and full release. With each additional world, we will be raising the price. However, Early Access players will get the additional worlds for free.” How are you planning on involving the Community in your development process? “We have already started a development blog that has been running for over a month:

http://www.virtualworldarcade.com/cycom-dev-blog



We plan on posting weekly updates. Since they will be so frequent, some will be short, as the team is small and a week is sometimes not enough time to show off flashy updates. However, we believe that constant communication, no matter how small, is important. We want the community's feedback not just for testing and debugging purposes, but for feature and artwork suggestions as well.”