What do you do?

I am a 3D modeling hobbyist and 3D modeling is basically my second life now. I was always somewhat fascinated by what others can achieve with 3D software back when I was creating simple 2D art only.

Then some day around 2012 I decided to start up Blender for the first time and ever since I’ve been fascinated by it. I spend a lot of time in Blender creating some serious and some less serious projects - most of my projects turn out rather complex after playing around with something I “just wanted to check out for 5 minutes” - and that’s how many hours later my more serious projects “just happen”.

Besides that, I also find a lot of joy in some basic C#, HTML, PHP, and CSS coding; fiddling around in Linux distros, wasting a lot of time on Reddit, passionate gaming sessions with friends or with good single player games - and last but not least - enjoying nature, a daily walk - and discovering cities.



Can you tell us more about yourself?

As soon as I got my own computer as a teenager I found some kind of fascination in the 2D and 3D images other people created online and I always wanted to be on their level at some point in my life. I dabbled in photography, coding, web design, basically everything you can do with a computer but I always came back to 2D design. Frustrated by the limitations of 2D art and my own laziness to get to the next level “3D” I finally did it in 2012. Ever since I broke the first wave of frustration Blender really got me hooked. Starting off with a few YouTube tutorials and smaller projects applying and combining what I learned from these tutorials finally got me enough base knowledge about Blender to keep me going. Ever since then I’ve been trying to improve with every project I start and I kind of feel like I’m getting somewhere with this strategy!

Apart from that, I always wanted to work in the game design, archviz or advertisement industry but sadly I’m limited by heart/lung health problems which follow me ever since I was born so I’m basically homebound and supposed to avoid stress at any cost - so this kind of industry is definitely not made for me. It’ll always be a thing I do for myself when I can and feel like it! I still sometimes do voluntary work for friends. Currently, I’m involved in a game development process with a good friend for a game called “Escape Lizards” ( https://twitter.com/EGDStudios/ ) - I creat(ed) some of the models for this game, and some of them are textured in Substance Painter!



What are your sources of inspiration?

I’ve got a lot of sources of inspiration! For example, my Fallout artworks are based on the games - I really enjoy the Fallout series so I wanted to give something back. The landscape renders are inspired by the nature around me in real life. I really enjoy trying to create some kind of semi-realistic semi-fantasy nature artwork. Many other things are inspired by photographs online or ideas of other 3D artists. More simple ideas like the Shoe Render on my Artstation were actually inspired by the recent supply of fabric textures on Substance Source and I was desperately searching for something to try them on - so one day I put on my shoes and I felt like it was a good idea to use my real-life shoe to get this thing going, started modeling and enjoyed texturing it in Substance Painter!



How did you discover the Allegorithmic tools? Which ones have you used on your projects?

I discovered the Allegorithmic toolset - Substance Painter specifically - on the Blender Subreddit. More and more people are texturing their models with it.

At first, I wasn’t really interested in Substance Painter at all because I was a hobbyist anyway. It seemed like a tool for professional users only and I thought, “the few things I create in Blender will barely benefit from it”.

One day I decided to look into it a bit more, watched some of the official tutorials and some user reviews on YouTube and decided to give it a try. Ever since the first time I used Substance Painter I always felt a bit crippled when I didn’t use it. Substance Painter is now a big part of my texturing workflow and basically 95% of the things I create in Blender now are textured in Substance Painter. Ever since I got the Substance Live subscription I also started to appreciate Substance B2M since it made converting photos taken in real-life to textures and materials much easier.