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Warlords of Draenor Flying

We're actually planning to let that one stay at 100%, which is effectively a large buff. ( Celestalon Virtually zero chance of us removing Shadow Orbs. ( Celestalon Yes, we'll make sure that they can still perform well. ( Celestalon Because we want to make healers less mobile. Good for both PvE and PvP. Encounters will demand less mobile healing. ( Celestalon Yes, they're still instant for Shadow. ( Celestalon No planned changes to PW:B, but if encounters do less raidwide burst damage then PW:B is inherently less essential. ( WatcherDev Seeing a big jump in Resto Shaman representation despite so few balance changes this season. This should be interesting to watch unfold. ( holinka Just wanted the community to go on this journey with me where representation changes profoundly despite minimal class changes. ( holinka Not right now. Turning Prot into DPS is trivial compared to turning Demonology into Tank. ( Celestalon Sounds like a tough choice you'll have to make ( holinka Not yet. I can assure you though, haste will be a very good stat for you. ( Celestalon Haste will be a very good stat for *all* Warriors. ( Celestalon It's more than just rage. ( Celestalon Shattering Throw is not removed. ( Celestalon Doubtful for WoD unless as totally different enchants. Enchant visuals effects & control of does get discussed though. ( Dave_Maldo They'll converge at 100, but a higher-difficulty one will be superior while leveling. ( WatcherDev I've been trying to say this, but if it takes you 10-30 min to get from one part of Draenor to another, we screwed up. ( WatcherDev Honestly we've neglected flight paths a bit post-BC. We won't make that mistake in Draenor. ( WatcherDev The idea is that limiting vertical movement creates gameplay. Imagine how Timeless Isle would play if you could fly there. ( WatcherDev And ultimately it's our job to make sure it doesn't. I realize I'm not going to change opinions here; all I can say is wait and see. ( WatcherDev Just to play Devil's Advocate, they'd still often die before you arrive since everyone else would get there faster too. ( WatcherDev A majority of TI rares do have health scaling, up to a max of 500% HP. Some don't; will look into hotfixing those. ( WatcherDev