Encounter Journal Highlights

Millificent Manastorm: An engineering genius of unimaginable prowess, Millificent Manastorm seems to be the complete opposite of her husband, Millhouse. Smart and resourceful, she is a force to be reckoned with.

Blood-Princess Thal'ena: Blood-Princess Thal'ena is the daughter of the powerful vampyr Queen Lanathel. She has been locked inside Violet Hold for years, suffering the gnawing pain of her eternal hunger. Now that her cell has opened, she intends to feed on the world.

Illysanna Ravencrest: The daughter of Lord Ravencrest, imprisoned for millinea in the Vault of the Wardens shortly after the War of Ancients, found herself free after Maiev released the demon hunters from their prison. Returning to her ancestral home, she has sacrificed everything - including her very soul - to defend what she could not during the War of the Ancients.

Lord Kur'talos Ravencrest: Kur'talos Ravencrest, Lord of Black Rook Hold, was the commander of the Kal'dorei Resistance during the War of the Ancients until he was assassinated by Varo'then under the orders of Queen Aszhara. Millenea later, Gul'dan's foul soul magic has awoken Ravencrest's soul, and those of his ancestors, from their eternal repose. The Legion, seeking revenge, gleefully forced his soul into his body and mesmerized him, forcing him to eternally relive the horrors of the War of Ancients.

The Emerald Nightmare includes fighting the Dragons of Nightmare - Ysondre, Emeriss, Lethon, and Taerar - the original four world bosses.

Festerface: Professor Putricide had many experiments seized when Icecrown Citadel fell. At best guess, Festerface appears to be a prototype for two more fearsome constructs; Rotface and Festergut.

Dargrul: Dargrul is the most powerful Underking since the age of Neltharion. Believing he has the only right to wield the power of Khaz'goroth, Dargul murdered High Chieftain Ulan and seized the artifact from the Highmountain tauren. Now, he uses the hammer's power to devastate the region and any who oppose him.

Odyn: Odyn, a titan keeper, forged the Halls of Valor to house the souls of the greatest vrykul warriors. These warriors have been forged into a new army, the valarjar, in order protect Azeroth from all threats. However, cursed by Helya, Odyn and his army are now trapped within these halls.

Wrath of Azshara: In an effort for revenge, Queen Azshara focused her profound magical prowess into a single arcane being. Maintained by the life magic of one of her loyal handmaidens, the mighty Wrath of Azshara exists to wash away all landwalkers who would stand against her.

Cordana is a boss in Vault of the Wardens, which is fitting as she got a new character model.

Boss Models

Full Journal

Crystal Scorpion

Overview : Stuff.

Damage Dealers :

Take shelter behind broken Crystalline Fragments to protect yourself from [Shockwave] Take shelter behind broken Crystalline Fragments to protect yourself from



Healers :

Take shelter behind broken Crystalline Fragments to protect yourself from [Shockwave] Take shelter behind broken Crystalline Fragments to protect yourself from



Tanks :

Alternate tanking the Crystal Scorpion after accumulating many [Arcane Tether]

Take shelter behind broken Crystalline Fragments to protect yourself from [Shockwave] Alternate tanking the Crystal Scorpion after accumulating manys.Take shelter behind broken Crystalline Fragments to protect yourself from

Crystalline Spawning Grounds : The scorpion resides in an active spawning grounds, continually creating scorpions which inhabit the space throughout the encounter.

Crystalline Scorpid



Energy Surge : Sends a shock of arcane magic at a target, inflicting 142500 to 157500 Arcane damage.



Volatile Scorpid



Scorpid Swarm : Causes nearby Scorpids to swarm, increasing damage done by 10% per stack.





Volatile Chitin : Volatile Chitin covers the Scorpid, exploding for 285000 to 315000 Fire damage to enemies within 15 yards upon death.



Acidmaw Scorpid



Toxic Chitin : The Scorpid's armor is coated in a heavy toxin, creating pools of Nature damage periodically and upon death.

Shockwave : Expels pent up energy, smashing the ground and creating a shockwave which inflicts 390000 to 410000 Nature damage and knocks players back. Players may stand behind Crystalline Fragments to avoid Shockwave.

Chitinous Exoskeleton : A chitinous exoskeleton of crystals cover the Scorpid, protecting it from damage, decreasing damage taken by 25%. As the Scorpid takes damage, the exoskeleton breaks apart, decreasing in potency.

Exoskeletal Vulnerability : Breaking the Chitinous Exoskeleton stuns the Scorpid for 10 sec, increasing damage taken by 50%.



Broken Shard : Exoskeletal pieces break off of the Scorpid from taking damage, inflicting 95000 to 105000 Arcane damage to all enemies upon impact. These shards can protect players from Shockwave.

Call of the Scorpid : Lets out a resonating sound throughout the room, calling nearby Scorpids to aid in combat.

Arcanoslash : Slashes all targets in a frontal 0 yard hemisphere, inflicting 341250 to 358750 Arcane damage. Targets become tethered near their location, suffering 30000 Arcane damage every second while within 10 yards of the tether. This effect stacks.

Nether Discharge: Faces a targeted direction, discharging arcane energy, inflicting 665000 to 735000 Physical damage and stunning targets hit for 4 sec.

Millificent Manastorm

An engineering genius of unimaginable prowess, Millificent Manastorm seems to be the complete opposite of her husband, Millhouse. Smart and resourceful, she is a force to be reckoned with.

Iceclaw

Overview : Iceclaw uses powerful Frost magic, forcing players to move between the upper and lower sections of the prison to avoid [Relentless Storm] [Ice Bomb] Iceclaw uses powerful Frost magic, forcing players to move between the upper and lower sections of the prison to avoidand

Damage Dealers :

[Wing Buffet] [Tail Sweep]

Free players from Ice Blocks if they are hit by [Ice Bomb] andwill knock players back if they are in front of or behind Iceclaw.Free players from Ice Blocks if they are hit by



Healers :

Tank movement speed is considerably slowed unless [Frost Breath]

[Ice Bomb] Tank movement speed is considerably slowed unlessis dispelled.will inflict heavy damage to the entire group.



Tanks :

[Frost Breath]

[Wing Buffet] inflicts heavy damage and slows movement speed.will periodically knock back all players in front of Iceclaw.

Frost Breath : Iceclaw breathes on all enemies in front of her, inflicting 195000 to 205000 Frost damage every 0.5 sec for 3 sec. Enemies hit by Frost Breath have their movement speed slowed by 10% for 10 sec. This effect stacks.

Tail Sweep : Iceclaw inflicts 292500 to 307500 Physical damage to players in a cone behind her, knocking them back.

Wing Buffet : Iceclaw inflicts 390000 to 410000 Frost damage to players in a cone in front of her, knocking them back.

Relentless Storm : Iceclaw calls down a storm that blankets the upper prison in Frostbite. This effect inflicts 50000 Frost damage every second and slows movement speed by 30%. As the storm forms, ice comets rain down, inflicting 243750 to 256250 Frost damage to enemies in the targeted areas.

Ice Bomb : Iceclaw flies into the air and releases an Ice Bomb that detonates after 5 sec. This effect inflicts 438750 to 461250 Frost damage to all players. In addition, players in the lower portion of the prison are frozen in ice for 30 sec or until their ice block is destroyed.

Frigid Winds: Iceclaw chills all players to the bone, causing them to inflict 146250 to 153750 Frost damage to their allies within 8 yards every second for 18 sec. Each ally hit has their movement speed reduced by 40% for 5 sec.

Blood-Princess Thal'ena

Blood-Princess Thal'ena is the daughter of the powerful vampyr Queen Lanathel. She has been locked inside Violet Hold for years, suffering the gnawing pain of her eternal hunger. Now that her cell has opened, she intends to feed on the world.

Festerface

[PH]Professor Putricide had many experiments seized when Icecrown Citadel fell. At best guess, Festerface appears to be a prototype for two more fearsome constructs; Rotface and Festergut.

Overview : Festerface spews torrents of nasty bile that form into Congealed Goo. When a Congealed Goo is killed it begins to reform and will fully heal after a few seconds. During this time Festerface can consume the Congealed Goo if he is brought close to it.

Damage Dealers :

Avoid standing in front of Festerface while he casts [Congealing Vomit]

Quickly kill Congealed Goo to trigger [Recongealing] Avoid standing in front of Festerface while he castsQuickly kill Congealed Goo to trigger



Healers :

Avoid standing in front of Festerface while he casts [Congealing Vomit]

Each Congealed Goo increases the damage the party takes from [Fetid Stench] Avoid standing in front of Festerface while he castsEach Congealed Goo increases the damage the party takes from



Tanks :

Avoid standing in front of Festerface while he casts [Congealing Vomit]

Move Festerface to any Congealed Goo that is currently [Recongealing]

After consuming a Congealed Goo Festerface will gain [Yum!] Avoid standing in front of Festerface while he castsMove Festerface to any Congealed Goo that is currentlyso he can consume the Goo.After consuming a Congealed Goo Festerface will gain

Festerface

Congealing Vomit : Festerface unleashes a torrent of toxic bile that inflicts 341250 to 358750 Nature damage to all players in a cone in front of him. In addition, pools of bile coagulate into 3 Congealed Goo.



Congealed Goo





Fetid Stench : Congealed Goo erupt spweing waves of noxious fumes inflicting 25594 to 26907 Nature damage every 2 sec to all players.







Recongealing :

After 12 sec the Congealing Goo reforms and is restored to full health. Upon reaching 0 health a Congealed Goo bursts into a pool of Icky Goo that inflicts 35000 Nature damage to all enemies standing within it.After 12 sec the Congealing Goo reforms and is restored to full health.



Yum! : Bringing Festerface near a Recongealing ooze causes him to devour it, removing it permanently. In Heroic difficulty, each Congealed Goo that is consumed grants Festerface 20 Energy.



Uh Oh... : Upon reaching 100 energy Festerface loses control of his tummy, spewing forth a Black Bile.



Black Bile





Necrotic Aura: While the Black Bile is alive all healing and absorbs are reduced by 100%.

Mindflayer Kaahrj

Overview

Damage Dealers :

Avoid [Shadow Crash]

Defeat Faceless Tendrils summoned by [Eternal Darkness] AvoidDefeat Faceless Tendrils summoned by



Healers :

Avoid [Shadow Crash]

Dispel [Hysteria] AvoidDispelfrom affected allies.



Tanks :

Avoid [Shadow Crash] Avoid

Eternal Darkness : Calls to the void, ushering Faceless Tendrils through to this world over 1 sec. Each Tendril flays the mind of a target, inflicting 15000 Shadow damage every second until defeated.

Shadow Crash : Fires a shadow missile at a target, dealing 332500 to 367500 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 15 sec, inflicting 42750 to 47250 Shadow damage every second and reducing healing done by 0s2%.

Collapsing Shadows : The shadows begin to collapse around the previously scarred location, attracting nearby players over 6 sec. Any players caught within the event horizon take 200000 Shadow damage every second.

Hysteria : Strikes fear in the minds of a target, fearing them for 6 sec.

Doom: Dooms the target, inflicting 665000 to 735000 Shadow damage.

Anub'esset

Anub'esset, one of the few remaining ancient Nerubian crypt lords, was captured by the Kirin Tor during the invasion of Icecrown Citadel and imprisoned in Violet Hold. Set free during the Legion's invasion, his thoughts turn only to revenge against the living.

Sael'orn

[PH] Sael'orn

Overview : Kyrak begins the fight flanked by two Drakonid Monstrosities, and uses a variety of toxins and alchemical creations to empower his allies and destroy his foes.

Damage Dealers :

Face any Phase Spider that targets you with [Creeping Slaughter] Face any Phase Spider that targets you withto stop them from approaching.



Healers :

Face any Phase Spider that targets you with [Creeping Slaughter] Face any Phase Spider that targets you withto stop them from approaching.



Tanks :

Face any Phase Spider that targets you with [Creeping Slaughter] Face any Phase Spider that targets you withto stop them from approaching.

Sael'orn

Venom Spray : Inflicts 114000 to 126000 Nature damage and an additional 28500 to 31500 Nature damage every 3 sec for 12 sec.



Web Grab : Inflicts 97500 to 102500 Physical damage to all nearby enemies and pulls the targets to the caster.



Fel Detonation : Inflicts 171000 to 189000 Fire damage to nearby allies.

Phase Spider

Creeping Slaughter: A Phase Spider fixates on a target, moving towards them as long as the target is not facing the caster.

Nythendra

[PH]

Overview

Damage Dealers



Healers



Tanks

Nythendra the Despoiled

The Plagued Dreamer : Nythendra's abilities cause the target to become Infested.



Infested : Inflicts 10000 Plague damage every 0.3 sec. This effect stacks. In Mythic difficulty, at 10 stacks of Infested, players contract Infested Mind.





Infested Mind :

Dealing sufficient damage to the mind-controlled player will break the effect. Nythendra's infesatation takes control of a player, causing them to cast Spread Infestation periodically.Dealing sufficient damage to the mind-controlled player will break the effect.







Spread Infestation : Inflicts 316875 to 333125 Plague damage to all players.



Infested Ground : Creates an area of corruption that inflicts 100000 Plague damage every 2 sec and reduces movement speed by 20% to anyone within the area.



Infested Breath :

In addition, the breath corrupts the area creating pockets of Infested Ground within the area. Nythendra breathes clouds of poisonous insects inflicting 268125 to 281875 Plague damage every sec for 5 sec.In addition, the breath corrupts the area creating pockets of Infested Ground within the area.



Rot :

Upon expiring, the corruption bursts from the target creating areas of Infested Ground. Infliting 243750 to 256250 Plague damage to all enemies within 10 yards every 3 sec for 9 sec.Upon expiring, the corruption bursts from the target creating areas of Infested Ground.



Volatile Rot :

In addition, the explosion also forms several patchs of Infested Ground. Inflicts up to 800000 Plague damage to all allies after 8 sec sec. Allies farther from the detonation take less damage.In addition, the explosion also forms several patchs of Infested Ground.



Tail Lash : Inflicts 341250 to 358750 Physical damage to players in a cone behind her, knocking them back.



Heart of the Swarm: The remaining insects swarming Nythendra slag to the ground. Periodically, a swarming insect swells with Nythendra's corrupting influence, growing to a large size, before bursting inflicting 731250 to 768750 Plague damage to all enemies within 12 yards.

Ursoc

Rawr

Dragons of Nightmare

Dragon

Rokmora

Ularogg Cragshaper's unfinished masterpiece, Rokmora, a massive crystal fury constructed to annihilate all who stand against the Underking. The wild magic used to create this behemoth has yet to take hold, imbuing any piece of Rokmora, attached or not, with Ularogg's malevolent will to crush his enemies.

Overview : Rokmora sheds Blightshard Skitters as he receives damage. These skitters leave behind [Choking Dust] Rokmora sheds Blightshard Skitters as he receives damage. These skitters leave behindwhen killed, damaging everyong nearby.

Damage Dealers :

Blightshard Skitters create pools of [Choking Dust] Blightshard Skitters create pools ofwhen killed.



Healers :

Rokmora inflicts massive damage with [Shatter] Rokmora inflicts massive damage with



Tanks :

Face Rokomora away from the party to protect them from cFF2959D3 Face Rokomora away from the party to protect them from cFF2959D3 [Razor Shards]

Rokmora

Brittle : The crystalline body shatters each time it is struck, creating tiny skitters that attack the party.



Blightshard Skitter : Blightshard Skitters form from the broken crystals that fall from Rokmora's body.





Choking Dust : The skitter's corpse forms a crystalline gas that fills your lungs, inflicting 47500 to 52500 Nature damage every 1 sec.



Shatter : Stomps the ground, inflicting 237500 to 262500 Physical damage to enemies around caster and crushing all skitters.



Razor Shards : The giant swings his arm, hurling crystals that inflict 617500 to 682500 Nature damage to all targets in front of the boss.



Earth Breaker: Every step Rokmora takes shatters the earth, inflicting 95000 to 105000 Nature damage to all enemies.

Ularogg Cragshaper

Ularogg Cragshaper, an ancient drogbar that has committed his life to the pursuit of power. Through violence and deception, Ularogg rose to become the Underking's trusted advisor. He detests Navarogg for bringing 'intruders' into their home and will take pleasure in bringing about their violent end.

Naraxas

Naraxas, mother of monsters, has been worshipped by the drogbar since the Age of Neltharion. Constant sacrifices are made to this creature so she can nurture generations of horrors the drogbar use against their enemies. One way or another, you must pass through this beast and strike at the Underking before this terror is unleashed on Highmountain.

Overview : Naraxas uses [Spiked Tongue] [Ravenous]

As the fight progresses, additional drogbar jump into the area to attack the party. These drogbar are also targets for [Spiked Tongue] [Ravenous] Naraxas usesto draw players into it's maw to inflict massive damage. Every target she eats grants her a stack ofAs the fight progresses, additional drogbar jump into the area to attack the party. These drogbar are also targets forand will grant Naraxas stacks ofif consumed.

Damage Dealers :

Kill Mightstone Breakers before they can be devoured by [Spiked Tongue] Kill Mightstone Breakers before they can be devoured by



Healers :

Heal players hit by [Rancid Maw]

Players consumed by [Spiked Tongue]

At 20% health, Naraxas frenzies. Heal players hit byPlayers consumed bytake massive damage.At 20% health, Naraxas frenzies.



Tanks :

If Nathalax is not engaged in melee combat, she damages the entire party with [Putrid Skies]

At 20% health, Naraxas frenzies. If Nathalax is not engaged in melee combat, she damages the entire party withAt 20% health, Naraxas frenzies.

Naraxas

Charskin : Transforms into a hulking Charskin.



Rancid Maw : Fires a ball of venom at a random enemy's destination that does 300 Nature damage on impact and leaves a pool of Toxic Bile.



Spiked Tongue : Naraxas latches onto 3 targets with her spiked tongues and pulls them into her maw, inflicting 95000 to 105000 Physical damage. Every target she eats grants an additional stack of Ravenous.



Ravenous : Naraxas has an insatiable hunger for flesh and every victim she devours increases her ravenous appetite strengthening the pull of Spiked Tongue.



Frenzy : Naraxas roars, increasing the her attack speed by 20% and the Physical damage it deals by 20.

Mightstone Breaker: [Spiked Tongue] Leaps in from above to assault the party. Another target for

Dargrul the Underking

Dargrul is the most powerful Underking since the age of Neltharion. Believing he has the only right to wield the power of Khaz'goroth, Dargul murdered High Chieftain Ulan and seized the artifact from the Highmountain tauren. Now, he uses the hammer's power to devastate the region and any who oppose him.

Arch-Druid Glaidalis

[PH] Feral Arch-Druid

Oakheart

[PH] Tree

Overview : Kyrak begins the fight flanked by two Drakonid Monstrosities, and uses a variety of toxins and alchemical creations to empower his allies and destroy his foes.

Damage Dealers :

Stuff



Healers :

Stuff



Tanks :

Stuff

Vardalla

Throw Spear : Throws a spear at an enemy, inflicting 110400 to 165600 Physical damage.



Poison Spear : Throws a poison spear at an enemy, reducing healing taken by 25% and inflicting Nature damage every 1.5 sec for 15 sec.



Strangling Roots : Throws spears at all nearby enemies, inflicting 42750 to 47250 Physical damage and rooting them in position until destroyed.



Acidic Spear :

Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target. Vardalla lines up a Penetrating Throw at of her target, inflicting 199161 Physical damage to the target after until cancelled.Players can move between her and her target, disrupting her aim and causing the damage inflicted to be split among all intercepting players and the target.

Nuada

Vile Mushroom : Creates a Vile Mushroom that explodes if disturbed, inflicting 171000 to 189000 Nature damage to nearby enemies.



Creeping Doom : Summons swarms of insects that seek out Nuada's enemies, inflicting 28500 to 31500Nature damage every 1.5 sec.



Heart of Stone: Nuada slows nearby enemies over 5 sec, until they are unable to move.

Dresaron

[PH] Nightmare Drake

Overview : Kyrak begins the fight flanked by two Drakonid Monstrosities, and uses a variety of toxins and alchemical creations to empower his allies and destroy his foes.

Damage Dealers :

Stuff



Healers :

Stuff



Tanks :

Stuff

Dresaron

Vile Acid Breath : Breathes a cone of acid, inflicting 142500 to 157500 Nature damage every 1 sec for 2 sec and reducing the armor of anyone hit by 5% for 6 sec.



Down Draft : Dresaron aggressively flaps his wings, pushing enemies away.



Earthshaking Roar: Dresaron roars, shaking the ground around him and causing a cave in, inflicting 40000 Nature damage every 1.5 sec.

Shade of Xavius

[PH] Shade of Xavius

Overview : The Shade of Xavius, a shadowy reflection of Xavius's true power, sits in the hollowed out core of Shaladrassil tormenting the the Archdruid, Malfurion. If taken to 50% health the Shade of Xavius will begin draining Malfurion of his essence, slowly collapsing Shaladrassil around him. Freeing Malfurion from the nightmare roots that entangle him will force the Shade of Xavius out of his channel and make him again vulnerable to attack. Malfurion, once recovered, will then attempt to help you defeat the Shade of Xavius.

Damage Dealers :

Stuff



Healers :

If affected by [Induced Paranoia]

If affected by [Waking Nightmare] If affected by, stay away from other players to keep them from taking damage and being feared.If affected by, stand near other players to remove the Silence and Pacify .



Tanks :

If affected by [Induced Paranoia]

If affected by [Waking Nightmare] If affected by, stay away from other players to keep them from taking damage and being feared.If affected by, stand near other players to remove the Silence and Pacify .

The Edge of Nightmare

Shade of Xavius



Festering Rip : [Induced Paranoia]

If affected by [Waking Nightmare] Rends the target, leaving an infected wound that inflicts 45000 Nature damage every 2 sec and decreases healing taken by 5% for 20 sec.If affected by, stay away from other players to keep them from taking damage and being feared.If affected by, stand near other players to remove the Silence and Pacify .





Feed on the Weak : Consumes an enemy's soul, inflicting 75000 Shadow damage every 1 sec for 5 sec.





Nightmare Bolt : Waking Nightmare . Launches a bolt of Nightmare energy, inflicting 142500 to 157500 Shadow damage and applying





Waking Nightmare : The target is trapped in a waking nightmare, Silenced and Pacified unless standing near an ally.



Induced Paranoia: The Shade of Xavius heightens the fears of paranoia in his enemies. Enemies affected take 228000 to 252000 Shadow damage and are Horrified for 5 sec if they stand close to allies.

The Roots of Torment

Shade of Xavius

Drain Essence : The Shade of Xavius drain the essence of Malfurion, fully healing himself and inflicting 57000 to 63000 Fire damage to all nearby enemies every 3 sec.



Apocolyptic Nightmare: Fire rains from the sky, inflicting 85500 to 94500 Fire damage.

Hymdall

Having proved himself in honorable battle, Odyn tasked Hymdall to guard the entrance to the Halls of Valor. Hymdall has stood, never erring, in this watch protecting these halls from all dangers.

Hyrja

In life Hyrja was a warrior without equal, defending the Valkira from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.

Fenryr

[PH]Fenryr, has eluded even the best hunters of the Halls of Valor.

God-King Skovald

Gul'dan approached Skovald with a proposition, have his vrykul join the Legion or see his people be destroyed. With the promise of 1,000's of worlds to conquer Skovald has taken up the Legion's offer. Before being allowed to fully enter the ranks of the Burning Legion he must first secure the Aegis of Aggramar from Odyn's realm of the Halls of Valor only then can his endless conquest begin.

Overview : One player will pick up the Aegis of Aggramar and use it to reflect God-King Skovald's attacks back at him for a short period. The Aegis then overpowers and the player must relinquish control. Skovald then takes control of the Aegis and unleashes its power upon the players.

Damage Dealers :

Avoid standing too close to allies while Skovald casts [Felblaze Rush]

Stand within the shield created by the [Aegis of Aggramar] Avoid standing too close to allies while Skovald castsStand within the shield created by the



Healers :

Stand within the shield created by the [Aegis of Aggramar]

Avoid standing too close to allies while Skovald casts [Felblaze Rush]

[Ragnarok] Stand within the shield created by theAvoid standing too close to allies while Skovald castsinflicts ramping party wide damage.



Tanks :

Stand within the shield created by the [Aegis of Aggramar]

Active mitigation can be used to reduce the damage of [Savage Blade] Stand within the shield created by theActive mitigation can be used to reduce the damage of

Aegis of Aggramar : The bearer of the Aegis of Aggramar creates a shield for allies that absorbs all damage taken from the front for 12 sec.

God-King Skovald

Ragnarok : Inflicts 263250 to 276750 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.



Felblaze Rush : Charges toward a random player inflicting 38000 to 42000 Fire damage to all enemies within 10 yds. In Heroic difficulty, while charging God-King Skovald leaves a trail of Flame of Woe



Savage Blade : Skovald lashes out at his current target inflicting 356250 to 393750 Physical damage and applies Ragged Slash if the target is not using active mitigation.



Ragged Slash : Inflicts 35000 Physical damage every 2 sec for 20 sec.



Flame of Woe:

This effect stacks. Skovald creates a Flame of Woe near a random player. The flame spreads from that point inflicting 21000 Fire damage every 2 sec for 12 sec to players within the fire.This effect stacks.

Odyn

Odyn, a titan keeper, forged the Halls of Valor to house the souls of the greatest vrykul warriors. These warriors have been forged into a new army, the valarjar, in order protect Azeroth from all threats. However, cursed by Helya, Odyn and his army are now trapped within these halls.

The Amalgam of Souls

Immense soul energy was released when Gul'dan conducted the ritual to sever Illidan's soul from his body at Black Rook Hold. This energy brought the souls of the Ravencrest clan back to their ancestral home - and residual soul energy has merged them into a massive monstrosity.

Illysanna Ravencrest

The daughter of Lord Ravencrest, imprisoned for millinea in the Vault of the Wardens shortly after the War of Ancients, found herself free after Maiev released the demon hunters from their prison. Returning to her ancestral home, she has sacrificed everything - including her very soul - to defend what she could not during the War of the Ancients.

Smashspite the Hateful

A brutal, imposing Mo'arg Lieutenant, Smashspite the Hateful led the Legion's invasion of Black Rook Hold and commanded defense of the keep from the air via his colony of felbats.

Overview : Smashspite engages players on the ground with heavy physical attacks, periodically calling in felbats to cover the ground in deadly Fel Vomit.

Tank :

Minimize damage taken by Smashspite's melee attacks to slow the rate at which his [Brutality]

When Smashspite's Brutality bar fills, he will use [Brutal Haymaker]

Stand between Smashspite and his target to intercept [Hateful Charge] Minimize damage taken by Smashspite's melee attacks to slow the rate at which hisbar fills.When Smashspite's Brutality bar fills, he will use, inflicting heavy damage and increasing damage taken for a short time.Stand between Smashspite and his target to interceptif they have the debuff from intercepting an earlier charge and you don't.



Healer :

[Earthshaking Stomp]

When Smashspite's Brutality bar fills, he will use [Brutal Haymaker]

Stand between Smashspite and his target to intercept [Hateful Charge] inflicts heavy damage to the party.When Smashspite's Brutality bar fills, he will useon the tank, inflicting heavy damage and increasing damage taken for a short time.Stand between Smashspite and his target to interceptif they have the debuff from intercepting an earlier charge and you don't.



Damage Dealers :

Stand between Smashspite and his target to intercept [Hateful Charge] Stand between Smashspite and his target to interceptif they have the debuff from intercepting an earlier charge and you don't.

Earthshaking Stomp : Stomps the ground, inflicting 333000 to 387000 Physical damage to all players and knocking them back.

Hateful Gaze :

Smashspite performs a Hateful Charge in the direction of the affected player when Hateful Gaze expires. Smashspite the Hateful focuses his gaze on a target.Smashspite performs a Hateful Charge in the direction of the affected player when Hateful Gaze expires.

Hateful Charge : Impacts the first player he comes into contact with, inflicting 740000 to 860000 Physical damage, knocking them back, and increasing their damage taken from Hateful Charges by 100% for 1 min.

Brutality :

When he reaches 100 Brutality, he will unleash a Brutal Haymaker at his current target. Smashspite's damaging melee attacks grant him Brutality in proportion to the damage done.When he reaches 100 Brutality, he will unleash a Brutal Haymaker at his current target.

Brutal Haymaker : Smashspite punches his current target, inflicting 1202500 to 1397500 Physical damage and increasing damage taken by 100% for 10 sec.

Call of the Felbat : Smashspite calls down a Felbat. The frequency of this ability increases as the encounter continues.

Fel Vomit : A nearby felbat marks a target, who they will vomit foul fel bile in the direction of after a short duration, creating pools of Fel Vomitus.



Fel Vomitus: Inflicts 275000 Fire damage to any players who come into contact with a pool of Fel Vomitus.

Lord Kur'talos Ravencrest

Kur'talos Ravencrest, Lord of Black Rook Hold, was the commander of the Kal'dorei Resistance during the War of the Ancients until he was assassinated by Varo'then under the orders of Queen Aszhara. Millenea later, Gul'dan's foul soul magic has awoken Ravencrest's soul, and those of his ancestors, from their eternal repose. The Legion, seeking revenge, gleefully forced his soul into his body and mesmerized him, forcing him to eternally relive the horrors of the War of Ancients.

Ymiron, the Fallen King

Harbaron

Overview : Harbaron calls upon soul magic to wreak havok on players, fragmenting their soul into pieces or summoning fallen Vrykul minions.

Damage Dealers :

Interrupt [Void Snap]

Defeat Soul Fragments created by [Fragment] Interruptand defeat summoned Shackled Servitors.Defeat Soul Fragments created by



Healers :

[Fragment] targets take significant damage.



Tanks :

Assist in interrupting [Void Snap] Assist in interruptingcast by Shackled Servitors.

Fragment : Fragments a target's soul into pieces, stunning them for 3 sec. Each Fragment inflicts increasing Shadow damage every second to the target. This effect lasts for 30 sec or until all Fragments are defeated.

Shackled Servitor

Void Snap : Creates a ripple in the void at their present location, inflicting increasing Shadow damage to all players.

Cosmic Scythe : Creates a cosmic faultline in a targeted direction, inflicting 190000 to 210000 Arcane damage to any enemies struck.

Nether Rip:

Subsequent casts increase the radius of existing rips. Conjures a rip the Twisting Nether at a target's location for 30 sec, immediately inflicting 237500 to 262500 Shadow damage to enemies within 3 yards of the impact point. This additionally defiles the ground, inflicting 75000 Shadow damage every second.Subsequent casts increase the radius of existing rips.

Helya

Ivanyr

Overview : With each spell cast, Ivanyr drains his mana, eventually having to [Consume Mana] With each spell cast, Ivanyr drains his mana, eventually having tofrom a nearby Source of Mana. If no sources remain, he becomes Withered.

Damage Dealers :

Ivanyr will gain [Mana Flare]

Interrupting [Arcane Blast] Ivanyr will gainif Sources of Mana are not destroyed quickly.Interruptingslows Ivanyr's mana usage.



Healers :

[Volatile Magic] inflicts heavy damage to its target and nearby allies when it expires.



Tanks :

Ivanyr will gain [Mana Flare]

Interrupting [Arcane Blast] Ivanyr will gainif Sources of Mana are not destroyed quickly.Interruptingslows Ivanyr's mana usage.

Arcane Blast : Ivanyr blasts his target with Arcane energy, inflicting 97500 to 102500 Arcane damage.

Nether Link : Ivanyr links 3 random players together, repelling them from each other for 5 sec. When Nether Link expires, a pool of arcane energy is created in the space between the targeted players for 5 sec. The pool of energy inflicts 200000 Arcane damage to all players in within the area every second.

Volatile Magic : Ivanyr marks several random players with Volatile Magic. After 6 sec., the magic explodes, inflicting 97500 to 102500 to all players within 15 yards.

Overcharge Mana : Ivanyr channels power from the Night Crystal, peroidically gaining stacks of Overcharge. With each cast, Overcharge Mana channels faster.

Overcharge : Haste and mana cost increased by 5% per stack.

Withering Consumption : Ivanyr is consumed by his need for mana, transforming into a Withered when he can no longer sustain himself.

Consume Essence: When Ivanyr is Withered, he consumes life essence, inflicting 100000 Arcane damage to all players every 2 sec for 6 sec.

Nightwell Sentry

Overview : The Nightwell Sentry guards the Nightwell breach, attempting to limit player's exposure to [Nightwell Energy] [Quarantine] [Suppression Protocol] The Nightwell Sentry guards the Nightwell breach, attempting to limit player's exposure to. Players must free their allies fromand avoid direct damage from

Damage Dealers :

[Nightwell Energy] [Cleansing Force] significantly increases haste but increases the duration thateffects you.



Healers :

[Suppression Protocol] inflicts moderate group wide damage.



Tanks :

[Exterminate] [Cleansing Force] inflicts heavy damage and stuns players within 15 yards whenends.

Quarantine :

Quarantine is shattered when a player channels on it for 1 sec. The Nightwell Sentry places a random player in Quarantine, stunning them for 20 sec. or until the Quarantine is shattered. This effect inflicts 50000 Arcane damage every second.Quarantine is shattered when a player channels on it for 1 sec.

Suppression Protocol : The Nightwell Sentry channels at a player for 5 sec, firing a missile at their location every second. When the missile impacts, it inflicts 146250 to 153750 Arcane damage to all players within 6 yards increasing their Arcane damage taken by 15% for 15 sec. In addition, this effect inflicts 121875 to 128125 Arcane damage to all players.

Pipe Burst :

Players that enter the pools gain a stack of Nightwell Energy. Nearby pipes burst, applying a stack of Nightwell Energy to all players and creating several pools of residual energy for 15 sec.Players that enter the pools gain a stack of Nightwell Energy.

Cleansing Force :

When Cleansing Force ends, all players within 15 yards suffer 146250 to 153750 Arcane damage. This effect stuns the target for 12 sec if they still have stacks of Nightwell Energy. The Nightwell Sentry draws in all players, removing one stack of Nightwell Energy every second for 8 sec.When Cleansing Force ends, all players within 15 yards suffer 146250 to 153750 Arcane damage. This effect stuns the target for 12 sec if they still have stacks of Nightwell Energy.

Nightwell Energy: Nightwell energy increases haste by 15%. This effect stack.

General Xakal

Overview : General Xakal periodically summons Dread Felbats and causes the ground to erupt with [Fel Fissures] [Shatter] General Xakal periodically summons Dread Felbats and causes the ground to erupt with. After several waves, he will cast, inflicting significant damage to any player behind a Fel Spire.

Damage Dealers :

Dread Felbats will begin to cast [Nightskin]

[Fel Fissure] Dread Felbats will begin to castat low health, healing to full if they aren't focused down.will instantly kill Dread Felbats if they are brought through the fissure.



Healers :

[Shatter] inflicts heavy group wide damage.



Tanks :

[Fel Fissure] will instantly kill Dread Felbats if they are brought through the fissure.

Fel Fissure : General Xakal tears open a rift at several player's location that persists for the remainder of the fight. After 3 seconds, the rift will explode into a Fel Spire if any player or Dread Felbat are within the targeted location.

Shatter : General Xakal slams his axe into the ground, inflicting 97500 to 102500 Physical damage to all players, knocking them back. In addition this effect shatters all Fel Spires, causing them to explode outwards. This effect inflicts 97500 to 102500 Physcal damage to all players behind the spires.

Dread Felbat : General Xakal periodically calls Dread Felbats to fight for him.

Bombardment : Dread Felbats fire a bolt of fel energy at a random player's location, inflicting 146250 to 153750 Fire damage to all players within 5 yards of the targeted location.



Nightskin: Dread Felbats envelope themselves in dark magic, granting immunity to all damage taken and healing for 1000000 damage every second for 6 sec.

Nal'tira

Overview : Nal'tira weakens her enemies and attempts to draw them into her [Tangled Web] [Feeding] Nal'tira weakens her enemies and attempts to draw them into her. Players must break the thread between Nal'tira and her prey to avoid heron them.

Damage Dealers :

Avoid [Nether Venom]

Free your allies from [Tangled Web] Avoidpools.Free your allies fromby standing in the thread between Nal'tira and her prey.



Healers :

[Temporal Displacement]

Free your allies from [Tangled Web] inflicts heavy damage to the entire group.Free your allies fromby standing in the thread between Nal'tira and her prey.



Tanks :

Free your allies from [Tangled Web] Free your allies fromby standing in the thread between Nal'tira and her prey.

Blink Strikes : Nal'tira teleports to a distant player and executes a series of attacks for 2.50 sec. Each attack inflicts 97500 to 102500 Arcane damage to all players in front of her every 0.5 sec.

Nether Venom : Nal'tira spits venom at a random player's location that persists for 1 min. Players inside the venom suffer 100000 Arcane damage every second and have their haste reduced by 500%.

Tangled Web :

From inside her web, she begins to drag a random player towards her. If the target reaches her web, she feeds on then, inflicting 100000 Nature damage every second for the remainder of the fight.

Allies can break the target free if at least 2 of them are standing in the thread between Nal'tira and her prey. Nal'tira teleports to her web, inflicting 150000 Arcane to all players and knocking them back.From inside her web, she begins to drag a random player towards her. If the target reaches her web, she feeds on then, inflicting 100000 Nature damage every second for the remainder of the fight.Allies can break the target free if at least 2 of them are standing in the thread between Nal'tira and her prey.

Temporal Displacement : Nal'tira inflicts 150000 Arcane damage to all players as she teleports to her web.



Feed: Nal'tira feeds on her target if it is dragged into her web, inflicting 100000 Nature damage every second for the remainder of the fight.

Advisor Vandros

Tirathon Saltheril

Overview : Tirathon begins the fight in his blood elf form; but will change to a metamorphosed demon halfway through the encounter. Tirathon will change to one of two demonic forms at this time and use new and altered abilities. The metamorphosis form that Tirathon chooses changes from week to week.

Damage Dealers :

Furious Blast cannot be interrupted as long as Tirathon has Dark Energies protecting him.

If Triathon metamorphoses into a Wrath demon he will cast Fel Mortar instead of Furious Blast. This will greatly increase the number of Furious Flames zones in the arena.

If Tirathon metamorphoses into a Havoc demon, use your damage reduction abilities to survive.



Healers :

Furious Blast will damage the entire party if Tirathon's cast is successful.

If Tirathon metamorphoses into a Havoc demon the entire party will take significant damage as the fight continues.



Tanks :

Each hit Tirathon lands with Darkblades while you don't have Active Mitigation gives him a large damage absorbtion shield that prevents his spells from being interrupted.

Furious Blast cannot be interrupted while he has Dark Energies active.

Tirathon deals significantly more damage if he metamorphoses into a Havoc demon.

Tirathon's glaives follow a predictable pattern that you will need to constantly reposition him around if he metamorphoses into a Wrath demon.

Phase 1

Swoop : The caster leaps to a nearby location, knocking back all enemies in the process. Once the leap is completed, the caster begins to cast Furious Blast.



Furious Blast : The caster unleashes a Furious Blast of energy, inflicting Fire damage to all players within 100 yards. The blast leaves behind a zone of Furious Flames that will inflict Fire damage to all players who enter it.



Furious Flames : Standing in the flames inflicts Fire damage to the vicitm.



Darkstrikes : The caster empowers their attacks with Shadow energies. Any attacks made by the caster that cleanly hit a target without Active Mitigation empower the caster with an absorbtion shield that lasts 15 sec.

Havoc Demon : Tirathon metamorphoses into a Havoc demon. He gains the ability to focus his hatred as a beam of fel energy and he periodically Immolates the entire party.

Metamorphosis : The caster metamorphoses, bringing their inner demonic energy to the fore. All damage dealt while Metamorphosed is increased by 25%



Hatred : The caster channels their Hatred, resulting in a beam of Fel energy that eminates from their eyes. Standing in the beam inflicts 222000 to 258000 Fire damage to the victim.



Immolation Aura : The caster's soul radiates Fel Energy, burning nearby targets every 5 sec with Fire damage.

Vengeance Demon : Tirathon metamorphoses into a Vengeance demon. He looses his glaives to fly about the arena with a Fel Chain between them. In addition, Furious Blast is replaced with Fel Mortar.

Glaive : The Glaive inflicts Physical damage to all players in its path.



Fel Chain : The Fel Chains binding Tirathon's glaives together burn all in their path with Fel energy.



Fel Mortar: The caster calls down Fel Mortars from the sky, striking at the locations of random enemies. Each impact creates a zone of Furious Flames that will inflict Fire damage to all enemies in the area.

Inquisitor Tormentorum

Overview : Inquisitor Tormentorum will syphon the energy of players and open prisons at random. These prisons release additional enemies that players will need to deal with or risk getting overwhelmed.

Damage Dealers :

Interrupt Sap Soul.

Be prepared to dispatch the additional adds Inquisitor Tormentorum frees during the encounter.

Inquisitor Tormentorum is immune to all damage while he is freeing prisoners.



Healers :

If afflicted with Sap Soul, use an ability you can afford to not have available for a short while.

The prisoners freed by Inquisitor Tormentorum will increase damage done to the party dramaticallly.



Tanks :

Interrupt Sap Soul.

Inquisitor Tormentorum frees prisoners when he reaches 70% and 40% health remaining. Be sure to establish threat on the freed prisoners.

Sap Soul: The caster saps the souls of their enemies. Victims who have their souls sapped will have the cooldown of their next ability used within 15 sec increased by 105579 sec.

Ash'golm

Overview : Ash'Golm gradually fills the playspace with more and more lava until he is frozen by the room's countermeasures. Once frozen, Ash'Golm becomes Brittle and takes additional damage until he reheats and begins to fill the room with fire once again.

Using the countermeasures also extinguishes any existing volcanoes and lava.

Tanks :

Ash'golm aims his Fiery Fissure ability in the direction of his current hate target.

Embers always attack random enemies and cannot be tanked, though they can be moved by abilities such as Death Grip.

Players can absorb lava by moving through it.



Healers :

Ash'golm has an ambient aura that inflicts damage to the entire party unless his is frozen.

Embers always target random players with their abilities.

Molten Rocks and Lava Wreaths target players at range.

Players can absorb lava by moving through it.



Damage Dealers :

Ash'golm and his Embers will take more damage when they are Brittle.

Molten Rocks and Lava Wreaths target players at range.

Players can absorb lava by moving through it.

Lava :

If an Ember absorbs the Lava, it will deal increased damage. This effect stacks. Players who walk through Lava absorb it; but will suffer 100000 Fire damage per 3 sec.If an Ember absorbs the Lava, it will deal increased damage. This effect stacks.

Lava Wreath : The caster calls upon their elemental might, creating a ring of lava.

Fissure : The caster stomps on the ground, causing a fissure to erupt in a straight line from the center of the platform to their current tank target.

Volcano :

While active, the volcano spawns embers at random locations around the room. The caster hurls a rock of molten lava at a random enemy. When it lands a volcano forms that will inflict Fire damage to all enemies within its confines.While active, the volcano spawns embers at random locations around the room.

Ember : Embers Sear targets at random. If Lava passes under an Ember it will get Fired Up, increasing its damage.



Sear : The caster fires a blast of intense heat at a random enemy.





Fired Up : The Ember absorbs the heat of the lava, increasing its damage dealt by 10% per application.

Countermeasures : Countermeasures are present around the room. Activating any one of these will freeze any fire present in the room. Elementals affected in this manner are made Brittle for a short duration.

Brittle: The target is frozen. No actions can be taken while frozen and all damage taken is increased by 100%.

Glazer

Overview : Glazer alternates between two phases. In the first he will follow players around, all the while creating zones of energy meant to foil players' positioning. In the second he will teleport to the center of the room and channel a beam of instense energy that players need to direct through lenses that rise from the floor in an effort to make the beam hit him in the back.

Tanks :

Glazer can be hit by his own Pulses.

Glazer's beam will exit a lens in the direction it is facing. Be sure to direct the beam to hit him in the back using the lenses.



Healers :

Pulses will bounce off of the walls of the room toward the nearest player.

Glazer's beam will exit a lens in the direction it is facing. Be sure to direct the beam to hit him in the back using the lenses.

While Glazer is focusing his beam, the party will take increasing amounts of Arcane damage.



Damage Dealers :

Pulses will bounce off of the walls of the room toward the nearest player.

Glazer's beam will exit a lens in the direction it is facing. Be sure to direct the beam to hit him in the back using the lenses.

Pulse : The caster creates a pulse of energy that will bounce around the room until it comes into contact with either a player or the caster. Coming into contact with the Pulse results in the victim suffering 200000 Arcane damage.

Lingering Gaze : The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 150000 Shadow damage each second and are slowed.

Focus : Glazer focuses their gaze into a fine beam of energy that chases a random player. If this beam is redirected into Glazer's back within 1 min it will stun him, causing him to take bonus damage while stunned.

While focusing, Radiation affects the entire room periodically.

Focused : The caster focuses their gaze into a beam that will inflict Fire damage to the first object in its path. Any lenses caught in the beam's path cause it to be redirected in the direction the lens is facing.



Beam : Glazer's beam inflicts 100000 Fire damage to all enemies in its path.



Radiation: Energy from the beam radiates out to the entire room, inflicting Arcane damage to all players. This damage increases the longer players are exposed.

Cordana

Overview : Cordana is a three-phase encounter with two intermissions. To start the fight, players will need to expose her with the Light of Elune found in the nearby sentry statue. This light will be necessary to deal with the encounter's mechanics.

Tanks :

Cordana will attempt to knock you off the platform with her kicks.

Detonating Moonglaive will cause you to take increased Physical damage. Have an ally intercept this for you and avoid the blast.

Avatars and Spirits of Vengeance target random enemies and cannot be controlled with threat. They can be moved with abilities such as Death Grip.



Healers :

Detonating Moonglaive will cause victims caught in its blast to take increased Physical damage. Don't let this hit the tank!

Creeping Doom spirits will cause the entire party to take damage if they reach Cordana.

Avatars and Spirits of Vengeance will continually target members of your raid at random with their damaging abilities.



Damage Dealers :

Detonating Moonglaive will cause victims caught in its blast to take increased Physical damage. Don't let this hit the tank!

Enemies revealed by Elune's Light take 10% more damage.

Elune's Light : Elune's Light can be acquired from the Glowing Sentry on the bridgeway leading up to Illidan's platform; and can be picked up during the encounter when it is removed by Cordana's various abilities.

Elune's Light :

While Elune's Light persists you are unable to enter stealth. An orb of Elune's Light floats about you, revealing any enemies Veiled in Shadow.While Elune's Light persists you are unable to enter stealth.

Cruel Trap : The caster summons a trap at the target location. Anyone caught within the trap is tethered and must remain within its confines or suffer 200000 Fire damage every second.

Knockdown Kick : Delivers a roundhouse kick, knocking the victim down.

Turn Kick : Delivers a turn kick, knocking the victim backwards.

Detonating Moonglaive : Cordana hurls her Moonglaive at a random location. Any target caught in its path causes it to explode for 370000 to 430000 damage in a 10 yard radius around the target.

Intermission : The caster is Veiled in Shadow, remaining concealed until illuminated by Elune's Light or similar light sources.Cordana Shadowsteps to a nearby location, causing her to be Veiled in Shadow. While Veiled in Shadow, Cordana will continually create Fel Glaives. Once exposed by Elune's Light the intermission ends.

Fel Glaive : The caster creates a dizzying array of Fel Glaives that spiral out from the center of the platform. Victims caught in the path of these glaives suffer 175750 to 204250 Fire damage.

Phase 2 : Cordana gains the ability to use Creeping Doom. The spirits created by this ability can be dispelled by exposing them to Elune's Light.

Fel Spirits : The caster summons several spirits of Fel energy that will slowly move toward the caster. If they reach their destination they will cause a detonation for 439375 to 510625 Fire damage.

Phase 2 : Cordana gains the ability to create Avatars of Vengeance. Avatars of Vengeance can be attacked at all times; but the Spirits of Vengeance they summon must be exposed by Elune's Light before they can be dealt with.

Avatar of Vengeance : The caster summons an Avatar of Vengeance at a nearby location. The Avatar will periodically summon a Spirit of Vengenace nearby that can only be seen when exposed by the Light of Elune.



Vengeance: Hits the target for 175750 to 204250 Shadow damage.

Warlord Parjesh

Commander to the Hatecoil naga, Warlord Parjesh stands as a first line of defense against invaders.

Lady Hatecoil

Vejsha Hatecoil hails from a long line of the Hatecoil noble family, charged with maintaining the order and will of her queen. As a fierce caller of storms, she watches over the ritual of summoning.

Overview : Lady Hatecoil assaults her enemies with raging storms and lightning strikes, using conductivity to her advantage.

[Static Nova] [Focused Lightning] Lady Hatecoil assaults her enemies with raging storms and lightning strikes, using conductivity to her advantage.strikes all players touching the water andcan blow away sand dunes.

Damage Dealers :

Move on top of a sand dune to avoid damage from [Static Nova]

Move away from sand dunes when [Focused Lightning] Move on top of a sand dune to avoid damage fromMove away from sand dunes whenstrikes to prevent it from destroying them.



Healers :

Move on top of a sand dune to avoid damage from [Static Nova]

Move away from sand dunes when [Focused Lightning] Move on top of a sand dune to avoid damage fromMove away from sand dunes whenstrikes to prevent it from destroying them.



Tanks :

Move on top of a sand dune to avoid damage from [Static Nova]

Move away from sand dunes when [Focused Lightning]

Gain threat on loose Stormwake Elementals when Lady Hatecoil casts [Beckon Storm] Move on top of a sand dune to avoid damage fromMove away from sand dunes whenstrikes to prevent it from destroying them.Gain threat on loose Stormwake Elementals when Lady Hatecoil casts

Static Nova : Lady Hatecoil electrifies the water in the surrounding area, inflicting 290842 to 321458 Nature damage to players touching the water and stunning them for 3 sec.

Focused Lightning : Lady Hatecoil targets all players with a focused lightning strike, inflicting 296618 to 327842 Nature damage after a brief cast. Any Lightning Strikes will blow away nearby sand dunes.

Beckon Storm : Lady Hatecoil beckons the tides to aid her, summoning several Saltbrine Globules near her enemies.

Saltbrine Globule



Watery Splash : Explodes upon death, inflicting 22800 to 25200 Frost damage to players within 5 yds and reducing movement speed by 20% for 6 sec.

Curse of the Witch : Lady Hatecoil curses enemies with Arcane magic. When the curse is removed, the bearer releases a blast of Arcane energy in a frontal cone, knocking away players and destroying lesser creatures.

Monsoon : Monsoons follow their nearest targets, knocking players high into the air and blowing away sand dunes they come in contact with.

Crackling Thunder: Vicious lightning strikes players who leave Lady Hatecoil's arena, inflicting 285000 to 315000 Nature damage and increasing damage taken from Crackling Thunder by 25% for 20 sec.

King Deepbeard

King Deepbeard.

Serpentrix

A tamed hydra, Serpentrix stands guardian to one of the Tidelands.

Wrath of Azshara

In an effort for revenge, Queen Azshara focused her profound magical prowess into a single arcane being. Maintained by the life magic of one of her loyal handmaidens, the mighty Wrath of Azshara exists to wash away all landwalkers who would stand against her.