Pre-Alpha 8

Patch 8 is a big landmark for us because it contains the remaining unit animations in Tooth and Tail. Also included are a slew of new particle effects and some big gameplay changes! This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our chatroom and talk directly with us HERE.

Gameplay

Army size is now limited to 6 units

Our goal for lowering army size is to increase the amount of strategy that goes into deciding your army composition, so you will have to make some serious choices now.

Landmines now do 10 ATK over a 3x3 area instead of 50 ATK to a single unit

Targeting a single unit made landmines ineffective because it was not entirely predictable what unit would be hit by the landmine. We also wanted to increase the amount of anti-T1 options because of how prevalent T1s are in the game.

2v2 maps have been made smaller for shorter game length and improved performance

Fixed a bug that would cause AOE damage to do friendly fire damage

Updated the description of the Minigun and Machine Gun

Moles are now 10 ATK and 30 DEF, down from 15 ATK and 35 DEF

Lizards are now 10 DEF, down from 15 DEF

Animation and Particles

Added animations for Marrow / Red Commander

Added animations for Pigeon

Added animations for Chameleon

Added animations for Wolf

Added construction animations for the Sniper Balloon

Landmines have new particle effects

Added stim pack effect for Wolf

Added particle emitters for healing effects

New death effects

Added melee attack effects

Added particle effect to Barbed Wire

Bullet casings now eject from bullet based weapons

HUD

You can now hide the HUD in observer and replays by pressing H

Updated Icon art for pigeon, mole, chameleon, and snake

Improved the metal elements on the HUD

Improved stat icon art

Performance

Made an additional performance optimization on FMOD

Replays are now working as intended

All the units are now animated! Going forward, there is still a bunch of polish and art to add, so keep on the look out in our upcoming patches.

-AndyN.