1 Healing Grape Restores HP to a single ally.

2 Healing Grape (M) Greatly restores HP to a single ally.

3 Healing Grape Bunch Restores HP to all allies.

4 Inspiriting Plum Restores SP to a single ally.

5 Inspiriting Plum (M) Greatly restores SP to a single ally.

6 Inspiriting Plum Basket Restores to SP to all allies.

7 Energizing Pomegrante Restores BP to a single ally.

8 Energizing Pomegrante (M) Greatly restores BP to a single ally.

9 Energizing Pomegrante (L) Massively restores BP to single ally.

10 Refreshing Jam Restores HP and SP to a single ally.

11 Revitalizing Jam Restores HP, SP, and BP to a single ally.

12 Olive of Life Revives and restores HP to single fallen ally.

13 Olive of Life (M) Revives and greatly restores HP to a single fallen ally

14 Olive of Life (L) Revives and massively restores HP to a single fallen ally.

20 Herb of Healing Cures a single ally of poison.

21 Herb of Clamor Cures a single ally of silence.

22 Herb of Light Cures a single ally of blindness.

23 Herb of Clarity Cures a single ally of confusion.

24 Herb of Awakening Awakens a single sleeping ally.

25 Herb of Valor Cures a single ally of terror.

26 Herb of Revival Revives a single unconscious ally.

30 Bottle of Poison Dust Inflicts poison on a single foe with a given probablity.

31 Bottle of Blinding Dust Inflicts blindess on a single foe with a given probablity

32 Bottle of Befuddling Dust Inflicts confusion on a single foe with a given probablity

33 Bottle of Sleeping Dust Inflicts sleep on a single foe with a given probablity

40 Fire Soulstone Deals fire damage to all foes.

41 Fire Soulstone (M) Deals great fire damage to all foes.

42 Fire Soulstone (L) Deals massive fire damage to all foes.

43 Ice Soulstone Deals ice damage to all foes.

44 Ice Soulstone (M) Deals great ice damage to all foes.

45 Ice Soulstone (L) Deals massive ice damage to all foes.

46 Thunder Soulstone Deals lightning damage to all foes.

47 Thunder Soulstone (M) Deals great lightning damage to all foes.

48 Thunder Soulstone (L) Deals massive lightning damage to all foes.

49 Wind Soulstone Deals wind damage to all foes.

50 Wind Soulstone (M) Deals great wind damage to all foes.

51 Wind Soulstone (L) Deals massive wind damage to all foes.

52 Light Soulstone Deals light damage to all foes.

53 Light Soulstone (M) Deals great light damage to all foes.

54 Light Soulstone (L) Deals massive light damage to all foes.

55 Shadow Soulstone Deals dark damage to all foes.

56 Shadow Soulstone (M) Deals great dark damage to all foes.

57 Shadow Soulstone (L) Deals massive dark damage to all foes.

60 Nourshing Nut Increases maximum HP.

61 Nourshing Nut (M) Greatly increases maximum HP.

62 Nourshing Nut (L) Massively increases maximum HP.

63 Invigorating Nut Increases maximum SP.

64 Invigorating Nut (M) Greatly increases maximum SP.

65 Invigorating Nut (L) Massively increases maximum SP.

66 Fortifying Nut Increases physical attack.

67 Fortifying Nut (M) Greatly increases physical attack.

68 Fortifying Nut (L) Massively increases physical attack.

69 Tough Nut Increases physical defense.

70 Tough Nut (M) Greatly increases physical defense.

71 Tough Nut (L) Massively increases physical defense.

72 Magic Nut Increases elemental attack.

73 Magic Nut (M) Greatly increases elemental attack.

74 Magic Nut (L) Massively increases elemental attack.

75 Resistant Nut Increases elemental defense.

76 Resistant Nut (M) Greatly increases elemental defense.

77 Resistant Nut (L) Massively increases elemental defense.

78 Sharp Nut Increases accuracy.

79 Sharp Nut (M) Greatly increases accuracy.

80 Sharp Nut (L) Massively increases accuracy.

81 Slippery Nut Increases evasion.

82 Slippery Nut (M) Greatly increases evasion.

83 Slippery Nut (L) Massively increases evasion.

84 Critical Nut Increases critical hit rate.

85 Critical Nut (M) Greatly increases critical hit rate.

86 Critical Nut (L) Massively increases critical hit rate.

87 Light Nut Increases speed.

88 Light Nut (M) Greatly increases speed.

89 Light Nut (L) Massively increases speed.

90 Scrap of Rope Fetches a modest price if sold.

91 Stuffed Toy Fetches a modest price if sold.

92 Candy Slightly restores HP to a single ally.

93 Glass Marble Fetches a modest price if sold.

94 Handkerchief Fetches a modest price if sold.

95 Hip Flask Fetches a modest price if sold.

96 Myterious Seed Fetches a modest price if sold.

97 Fish Tooth Fetches a modest price if sold.

98 Mysterious Ore Fetches a modest price if sold.

99 Tree Nut Slightly restores SP to a single ally.

100 Hairbrush Fetches a modest price if sold.

101 Empty Coin Pouch Fetches a modest price if sold.

102 Coin Pouch Fetches a modest price if sold.

103 Odds and Ends Fetches a modest price if sold.

104 Large Feather Fetches a modest price if sold.

105 Dubious Gold Ore Fetches a modest price if sold.

106 Psuedo Gold Ore Fetches a modest price if sold.

107 Fool's Gold Ore Fetches a fair price if sold.

108 Copper Lantern Fetches a modest price if sold.

109 Bone Fetches a modest price if sold.

110 Weathered Boots Fetches a modest price if sold.

111 Dirty Ball of cloth Fetches a modest price if sold.

112 Rigid Wire Fetches a modest price if sold.

113 Necklace Fetches a modest price if sold.

114 Poysenberry Inflicts poison on a single ally for 5 turns.

115 Psuedo Cider Decreases physical and elemental defense of a single ally for 5 turns.

116 Red Apple Grants full BP to a single ally.

117 Bottle Breath Deals damage to all foes and allies.

119 Monster Perfume Restores HP to all allies.

121 Small Cup Fetches a modest price if sold.

122 Silver Clock Fetches a fair price if sold.

123 Portrait with a Kiss Fetches a modest price if sold.

124 Introduction to Adventuring Fetches a fair price if sold.

125 Rare Stone Fetches a fair price if sold.

126 Heavy Coin Pouch Fetches a fair price if sold.

127 Commemorative Coin Fetches a exorbitant price if sold.

128 Silver-filled Pouch Fetches a high price if sold.

130 Feather Duster Fetches a modest price if sold.

131 Ali's Bread Restores HP to a single ally.

132 Joshua's Poem Restores HP and SP to a single ally.

133 Cat's Eye Fetches a exorbitant price if sold.

134 Tagged Collar Fetches a modest price if sold.

135 Old Coin Fetches a fair price if sold.

136 Copped-filled Pouch Fetches a fair price if sold.

138 Curious Antique Fetches a high price if sold.

139 Dazzling Artwork Fetches a exorbitant price if sold.

140 Timepiece Fetches a high price if sold.

141 Rusty Cup Fetches a modest price if sold.

142 Glossy Gold Coin Fetches a modest price if sold.

143 Cloth Map Fetches a modest price if sold.

301 Church History The annals of the Church of the Flame.

302 Translated Tome A partly translated manuscript of From the Far Reaches of Hell.

303 Original Tome A tome detailing how to unleash the power sealed away by the twelve gods.

304 Letter from Master "In a village called stillsnow there is a seer by the name of Susanna. Surely she shall knoweth what to don about this petrification"

305 Herb-of-grace A plant that wards off petrification.

307 Blue swordfish A big, meaty swordfish.

308 Bottle of Wine Quality wine from Rippletide.

309 Sleepweed An herb for insomniacs. It might be effective against a certain pair of pirates.

310 Anonymous Diary The written records of a nameless traveler.

311 Nondescript Stone A dull, black stone. It gives off a bright shine when polished properly

312 Skystone A dazzling, sky-colored gem.

313 Edbart's Shield A legendary shield. Its impressive weight makes it difficult for the untrained arm to grasp.

314 Ancient Map An old map detailing the location of Baltazar's treasure.

315 Eldrite The only stone of its kind in the world.

316 Letter from Baltazar A letter from Baltazar to Leon.

317 Aelfric's Lanthorn A lantern illuminated by an ember of the Sacred Flame.

318 Letter of Introduction A letter bestowed only upon the privileged few who have earned the trust of House Ravus.

319 Fool's Bangle Humiliating proof of a thief caught in the act.

320 Oasis Water Rare and refreshing water filtered tthough the desert sands.

321 Wyvern Scale A highly prized processing material.

322 Crystal Ore A transparent crystal with a metallic nature.

323 Crystal Key Opens the door to Orlick's Residence.

324 Ruby Dragonstone One of the four dragonstones, treasure of House Ravus.

325 Aristrocrat's Mask A mask that grants access into the exclusive black market while concealing one's indentity.

326 Attendant's Mask A mask that grants access into the exclusive black market while concealing one's indentity.

327 Black Market Inventory A list detailing the items and sellers at the black market.

328 Brigand Leader's Garb Clothes worn by the leader of the thieves.

329 Brigand's Garb Clothes wornn by a common thief.

330 Emerald Dragonstone One of the four dragonstones, treasure of House Ravus.

331 Gold Dragonstone One of the four dragonstones, treasure of House Ravus.

332 Alfyn's Satchel Alfyn's beloved medicine bag.

333 Viper Venom A deadly poison. It can be used to make antidotes.

334 Zeph's Satchel Zeph's beloved medicine bag.

335 Glowworm Moss A plant effective against the Gaborra whooping cough.

336 Ore Eagle's Pinion A rainbow-colored feather used in medicines to alleviate pain.

337 House Azelhart Dagger A dagger engraved with the crest and motto of House Azelhart.

338 Yusufa's Handkerchief While threadbare, this handerkerchief is soft and gentle to the touch.

339 Left-hand Man's Map A clue about the Left-hand Man's whereabouts.

340 Dungeon Key Unlocks the cell of an allegedly innocent man.

344 Ambrosial Milk Ingredient used in a dish for the king.

345 Emperor Crab Ingredient used in a dish for the king.

346 Roc Egg Ingredient used in a dish for the king.

348 Final Masterpiece The lst painting of an unsuccesful artist.

349 Cow Droppings The perfect poop for fertilizer.

350 Lorie's Diary Contains entries about a special someone.

351 Diva Dress The last dress a certain dancing star wore on stage.

352 Saucy Prawns The perfect bait for plounder.

354 Rebel's Axe A weapon fit for a rebel.

355 Revolutionary Sword A weapon fit for a revolutionary.

356 Spear of Justice A weapon fit for a soldier of justice.

357 Giant Tusk Used in a coming-of-age ceremony.

358 Satisfactory Coal Material for a heat-producing invention.

359 Adequate Flax Material for a heat-producing invention.

360 Portable Pot Material for a heat-producing invention.

361 Codget-Friendly Bow For elderly allies of justice.

363 Leviathan Egg The egg of a great sea beast found in a Captain's Bane.

365 Beetroot An ingredient grown for its sweet, full-bodied flavor.

369 Orewell Whetstone A stone rumored to sharpen even dullest tool in the shed.

370 Gendy's Footcloth A strong warm fabric.

375 Byron's Ring The hierloom of a once-noble house.

379 Sword of Sokrath The ancient sword of a legendary knight. Perhaps now it holds some theatrical use...

380 Tales from a Faraway Land Records of a journey through an unexplored land.

381 House Landar Records Contains notes about the location of the highborn family's secret treasure trove.

384 Memorial Sword A sword wielded by a certain knight long ago.

385 Tools of Learning school materials for children.

386 Adventurer's Attire All the equipment an adventurer needs on a journey.

387 Timeworn Tapestry A wall tapestry full of historical value.

388 Tightly Sealed Envelope An envelope stolen from its rightful owner.

389 Snakesbane A magical sword capable of cutting down any serpent. Its rusted exterior renders it useless against other enemies.

390 Letter from Zeph Confidential!

391 Letter from Mercedes Confidential!

392 River Blossom The favored flower of many in town.

394 Memorial Necklace A family hierloom of famous lord's wife.

395 Jotunn Horn Taken from giant found in frozen land.

396 Giant Egg An egg that fell from a cliff and floated down a river.

397 Mercenary Crest Proof of a traitor.

398 Hugo's Journal A journal found drifting down a river.

399 Mind-me-always An extremely rare flower that blooms only on high mountains.

400 Astonishing Object A cure for diarist writer's block.

401 Incredible Item A cure for diarist writer's block.

402 Marvelous Memento A cure for diarist writer's block.

403 Quatrait Bloom A flower from an exotic continent far to the south.

404 Dragon Egg A dragon egg entrusted to Kaia.

405 Direwolf Fang the fang of an intimidating predator.

406 Letter from Noa A letter from Noa to Cordelia.

407 Lapis Lazuli An ore with a blue pigment.

408 High Hornburgian Dictionary Used to translate the runes of an ancient language.

409 Red Apple Grants full BP to a single ally.

506 An Eyewitness Account It seems someone else was there that day, and can prove a certain man's innocence.

507 Where the Ice Giant Sleeps Information about the jotunn in Hoarfrost Grotto.

518 Rumors of Knight Ardante Hearsay about a knight revered by his peers.

524 History of the Frostlands Everything one coul dever want to know about the Frostlands.

525 Dragon of the Frostlands Information about the dragon in the Frostlands.

549 Where the Giant Boar Roams The whereabouts of Hunter's Rites quarry.

563 Librarian's Testimony "Only the headmaster and the guard possess keys to the archieves."

564 The Guardian's Situation He knows little of the true value of the books he guards archive keys he keeps.

565 Russell's Situation He has accrued quite a debt and understands the true value of tomes.

569 The Song of Sokrath Lyrical information about legendary knight.

570 The Jellypeno A tip from a reliable source about a potentially portfitable vegetable.

573 The Headmaster's Situation He keeps the archive keys safe at all times and hasn't left his office lately.

586 A Use for Textiles Instructions on how to create pantaloons with Gendy's fabrics.

600 A Lecture to Remember N/A

603 Where the Direwolf Prowls Sources say the wolf has been spotted in the Forest of Purgation.

624 Gossip of Glowworm Moss It seems Vanessa has been talking about a plant called "glowworm moss".

625 Vaness's Carriage It seems Vanessa has been making good use of a carriage lately.

634 Donovan's Condition An update on His Excellency's health.

655 Lara's New Life News of Lara, who now leads a happy life with her family.

658 A Safe Route Details on a safe travel route for merchants.

671 Dragon of the highlands Information about the dragon in the Highlands.

675 The Book's Whereabouts It seems the book was sold to a man named Dominic.

676 Dominic's Seclusion Dominic has closed himself off from the world since losing his only daughter.

677 Dominic's Remorse Dominic regrets translating a certain tome for money.

678 Bookbinding Estimate N/A

681 The Fortress of Everhold Details about the fortress built by King Beowulf to fight a dragon.

685 The Leather's Whereabouts It seems the bookbinding leather was sold to a merchant name Eren.

686 The Materials' Whereabouts It seems the bookbinding materials were sold to a bindery.

694 The Paper's Whereabouts It seems the paper was sold to a merchant name Eren.

695 Dominic's Troubles Fifteen years ago, Dominiccame many times to buy medicine, byt had money troubles.

696 The Fall of House Landar Details on the final moments of the highborn house that lost its riches.

718 Gravekeeper's Information Information about the Ventus Dynasty.

743 The Giant Serpent's Information about the giant serpent in the Quicksand Caves.

752 City of Gold A Legend about the mystical golden city.

758 Chieftain's Schedule The vistings chief's agenda in Marsalim.

760 Nina's Secret It seems like Nina was bitten by a blotted viper in the Cave of Rhiyo.

761 Elixir Recipe The elixir requires the feather of an ogre eagle, used to alleviate pain.

773 Meryl's Past Knowledge that Meryl's mother and father are not her birth parents.

776 Old Woman to the Southeast It seems she is sick and unable to visit her best friend.

780 Tidings of Elderly Friends It seems nobody of late has seen the old ladies who typically frequent the town square.

781 Old Woman to the Northwest It seems back pain is preventing her from going grape-picking.

799 Early Ice Thawing The reason behind the rising river waters.

808 History of the Cliftlands Everything one could ever want to know about the Cliftlands.

809 Project Plans Plans created to improve the living conditions of the impoverished people.

823 Where the Incidents Happened It seems the people who have goine missing disappeared by the inn.

824 Witness Testimony Day and night, people who turn the corner by the inn have been known to just vanish…

825 The Sewers Behind the inn is an entrance to the sewers.

826 Why She Doesn't Visit Geoffrey The reason Odette has never gone to Geoffrey's grave.

843 Ogen's Mutterings "Melyssa…"

844 Dragon of the Cliftlands Information about the dragon in the Cliftlands.

852 How to Train a Tiger Details on the little-known art of tiger rearing.

853 Tale of the Beast Tamers The beast tamers of the Greenwood tribe used forbidden magic and lost their minds to the monsters they sought to control.

860 Marta's Gang Details about the chivalrous actions of Marta's Gang.

864 Father and Fighter Information abouut the boy's father, who was a swordsman.

865 Estadas's Condition A report on the fighter's condition.

866 Mont D'Or's Condition A report on the fighter's condition.

867 Joshua's Weak Points Joshua's weakness: Axes, staves, fire, light.

868 Archibold's Weak Points Archibold's weakness: Daggers, bows, ice, dark.

869 Gustav's Weak Points Gustav's weakness: Polearms, axes, bows, fire, dark.

878 Byron Family Lineage The history of the once-noble house of Byron.

879 History of the Woodlands Everything one could ever want to know about Woodlands.

882 The Mural's Meaning Written in glyphs warning about widespread death and destruction.

883 Trial of the Twelve, Volume VII "The twelve gods sealed away a terrible power…"

884 Forbidden Gold "Even the gods refused this power. No matter how tempting, it can never be unleashed…"

885 From the Far Reaches of Hell A tome detailing how to unleash a sealed power unto this world.

886 Alphas's Poem A poem expressing the writer's innermost emotions.

1001 Battle-tested Blade Phys. Atk. +400 Critical +150 Attack: Augments physical abilities

1002 Harald's Sword Phys. Atk. +380 Elem. Atk. +120 Equip: Increases fdire damage dealt

1003 Enchanted Sword Phys. Atk. +240 Elem. Atk. + 220 Critical +40

1004 Forbidden Blade Phys. Atk. +310 Speed +120 Attack: Occasionally increases target's Phys. Atk.

1005 Werner's Sword Phys. Atk. +299 Elem. Atk. +120 Attack: All successful attacks become critical hits

1006 Dragon Saber Phys. Atk. +273 Critical +120

1007 Emperor's Blade Phys. Atk. +251 Accuracy +100

1008 Unseen Saber Phys. Atk. +235 Evasion +100 Attack: Occasionally confuses target

1009 Deathly Blade Phys. Atk. +219 Accuracy +98 Attack: Ocassionally kills target instantly

1010 Trinity Sword Phys. Atk. +222 Speed +100

1011 Great Blade Phys. Atk. +212 Critical +80

1012 Blade of Bravery Phys. Atk. +198 Critical +90

1013 Angel Saber Phys. Atk. +185 Accuracy +80 Attack: Occasionally puts target to sleep

1014 Platinum Sword Phys. Atk. +166 Speed +92

1015 Divine Blade Phys. Atk. +152 Critical +84

1016 Carnage Blade Phys. Atk. +200 Attack: Occasionally decreases target's Phys. Atk.

1017 Knight's Sword Phys. Atk. +140 Speed +88

1018 Refined Sword Phys. Atk. +132 Speed +80

1019 Snipe Saber Phys. Atk. +120 Accuracy +78

1020 Moonblade Phys. Atk. +115 Critical +70

1021 Mirage Blade Phys. Atk. +108 Critical +50 Attack: Occasionally confuses target

1022 Eagle Saber Phys. Atk. +102 Accuracy +70

1023 Bastard Sword Phys. Atk. +92 Speed +60

1024 Heavy Blade Phys. Atk. +85 Critical +30

1025 Falcon Saber Phys. Atk. +80 Accuracy +60

1026 Spirit Sword Phys. Atk. +60 Elem. Atk. +60

1027 Captain Sword Phys. Atk. +60 Speed +40 Attack: Occasionally decreases target's Phys. Def.

1028 Greatsword Phys. Atk. +65 Speed +4

1029 Silver Sword Phys. Atk. +52 Speed +30

1030 Feather Saber Phys. Atk. +34 Accuracy +40 Attack: Occasionally puts target to sleep

1031 Broadsword Phys. Atk. +28 Speed +22

1032 Iron Sword Phys. Atk. +22 Speed +18

1033 Long Sword Phys. Atk. +8 Speed +2

1034 Makeshift Sword It's not much of a sword, but it'll have to do.

1101 Battle-tested Spear Phys. Atk. +390 Critical +148 Attack: Occasionally blinds target

1102 Tradewinds Spear Phys. Atk. +150 Elem. Atk. +380 Equip: Increases wind damage delt

1103 Master's Spear Phys. Atk. +355 Critical +151

1104 Rune Glaive Phys. Atk. +120 Elem. Atk. +363 Evasion +48

1105 Forbidden Spear Phys. Atk. +320 Elem. Atk +303 Speed -98

1106 Seraphim Spear Phys. Atk. +275 Speed +126 Attack: Occsionally confuses target

1107 Scourge Lance Phys. Atk. +262 Critical +122

1108 Soul Glaive Phys. Atk. +121 Elem. Atk. +252

1109 Jade Lance Phys. Atk. +228 Critical +115

1110 Victor's Spear Phys. Atk. +212 Speed +99

1111 Platinum Spear Phys. Atk. +196 Speed +92

1112 Miguel's Spear Phys. Atk. +200 Accuracy +88 Attack: Occasionally reduces target's evasion

1113 Imperial Lance Phys. Atk. +180 Critical +88

1114 Magus Glaive Phys. Atk. +96 Elem. Atk. +162

1115 Hedgehog Spear Phys. Atk. +142 Speed +84

1116 Bridge Lance Phys. Atk. +128 Critical +71 Attack: Occasionally blinds target

1117 Elemental Glaive Phys. Atk. +104 Elem. Atk. +173

1118 Jaguar Lance Phys. Atk. +112 Critical +66

1119 Heavy Lance Phys. Atk. +96 Critical +53

1120 Calamity Spear Phys. Atk. +111 Accuracy -30

1121 Bandit's Spear Phys. Atk. +81 Speed +31

1122 Sunlands Spear Phys. Atk. +72 Speed +6 Attack: Occasionally reduces target's evasion

1123 War Lance Phys. Atk. +71 Critical +41

1124 Silver Spear Phys. Atk. +56 Speed +24

1125 Arcane Glaive Phys. Atk. +36 Elem. Atk. +38

1126 War Spear Phys. Atk. +34 Speed +10

1127 Memorial Harpoon Phys. Atk. +38 Attack: Occasionally slows target

1128 Iron Spear Phys. Atk. +23 Speed +6

1129 Spear Phys. Atk. +8 Speed +2

1130 Makeshift Spear It's not much of a spear, but it'll have to do.

1201 Battle-tested Dagger Phys. Atk. +380 Evasion +140 Attack: Occasionally decreases target's accuracy

1202 Heathcote's Dagger Phys. Atk. +199 Elem. Atk. +346 Equip: Increases fire damage delt

1203 Viper Dagger Phys. Atk. +332 Speed +132 Attack: Occasionally poisons target

1204 Adamatine Dagger Phys. Atk. +167 Elem. Atk. +299 Equip: Increases dark damage delt

1205 Forbidden Dagger Phys. Atk. +285 Elem. Atk. +155 Equip: Reduces fire and dark damage dealt

1206 Legion Dagger Phys. Atk. +263 Evasion +129

1207 Rune Knife Phys. Atk. +128 Elem. Atk. +242

1208 Ultimate Breaker Phys. Atk. +242 Speed +128 Attack: Occasionally confuses target

1209 Doombreaker Phys. Atk. +202 Critical +123

1210 Assassin's Dagger Phys. Atk. +196 Evasion +119

1211 Soul Knife Phys. Atk. +98 Elem. Atk. +188

1212 Crimson Dagger Phys. Atk. +172 Evasion +101 Attack: Occasionally decreases target's Phys. Atk.

1213 Justice Breaker Phys. Atk. +166 Speed +98

1214 Skybreaker Phys. Atk. +162 Critical +73

1215 Magus Knife Phys. Atk. +75 Elem. Atk. +144 Attack: Occasionally puts target to sleep

1216 Gaolbreaker Phys. Atk. +132 Critical +65

1217 Gideon's Dagger Phys. Atk. +118 Speed +61 Attack: Occasionally decreases target's Phys. Atk.

1218 Trickster's Dagger Phys. Atk. +98 Evasion +68

1219 Crescent Dagger Phys. Atk. +88 Evasion +57 Attack: Occasionally poisons target

1220 Chainbreaker Phys. Atk. +82 Speed +58

1221 Swordbreaker Phys. Atk. +76 Critical +46

1222 Silver Dagger Phys. Atk. +69 Evasion +42

1223 Piercing Dagger Phys. Atk. +59 Evasion +27

1224 Falcon Dagger Phys. Atk. +52 Evasion +22

1225 Befuddling Dagger Phys. Atk. +48 Speed +20 Attack: Occasionally decreases target's accuracy

1226 Arcane Knife Phys. Atk. +32 Elem. Atk. +42

1227 Stinging Dagger Phys. Atk. +26 Evasion +18 Attack: Occasionally poisons target

1228 Iron Dagger Phys. Atk. +20 Evasion +16

1229 Dagger Phys. Atk. +7 Evasion +6

1230 Makeshift Knife It's not much of a dagger, but it'll have to do.

1301 Battle-tested Axe Phys. Atk. +350 Elem. Atk. +250 Equip: Increases lightning and ice damage dealt

1302 Memorial Axe Phys. Atk. +400 Speed +150 Attack: Ocassionaly decreases target's Elem. Def.

1303 Death Cleaver Phys. Atk. +380 Critical +140 Attack: Occasionally poisons target

1304 Double Tomahawk Phys. Atk. +95 Accuracy +198 Attack: Regular attacks strike twice

1305 Forbidden Axe Phys. Atk. +391 Accuracy -50 Speed +80

1306 Ogre Cleaver Phys. Atk. +286 Critical +110

1307 Rune Hatchet Phys. Atk. +100 Elem. Atk. +278

1308 Golden Axe Phys. Atk. +265 Critical +100

1309 Gargantuan Axe Phys. Atk. +248 Accuracy +98 Attack: Occasionally decreases target's Phys. Def.

1310 Adamatine Hatchet Phys. Atk. +112 Elem. Atk. +230

1311 Hill Cleaver Phys Atk. +221 Critical +86

1312 Spirit Hatchet Phys. Atk. +102 Elem. Atk. +211

1313 Elemental Hatchet Phys. Atk. +98 Elem. Atk. +206

1314 Inferno Axe Phys. Atk. +199 Accuracy +82 Attack: Occasionally decreases target's Elem. Def.

1315 Lizardking's Axe Phys. Atk. +192 Elem. Atk. +88 Equip: Increases lightning damage dealt

1316 Graviton Axe Phys. Atk. +186 Accuracy +74

1317 Bear Cleaver Phys. Atk. +181 Critical +72 Attack: Occasionally decreases target's Phys. Atk.

1318 Rocket Cleaver Phys. Atk. +156 Critical +64

1319 Soul Hatchet Phys. Atk. +78 Elem. Atk. +147

1320 Horn Cleaver Phys. Atk. +134 Critical +52

1321 Argent Axe Phys. Atk. +122 Critical +48

1322 Magus Hatchet Phys. Atk. +62 Elem. Atk. +120

1323 Viking Axe Phys. Atk. +113 Accuracy +38

1324 Omar's Axe Phys. Atk. +102 Accuracy +44

1325 Steel Axe Phys. Atk. +96 Elem. Atk. -20 Attack: Occasionally decreases target's Elem. Atk.

1326 Cleaver Phys. Atk. +70 Critical +14

1327 Enchanted Axe Phys. Atk. +40 Elem. Atk. +98 Attack: Occasionally puts target to sleep

1328 Heavy Axe Phys. Atk. +76 Accuracy +24

1329 Silver Axe Phys. Atk. +43 Accuracy +12

1330 Battle Axe Phys. Atk. +40 Accuracy +6

1331 Arcane Hatchet Phys. Atk. +36 Elem. Atk. +36

1332 Iron Axe Phys. Atk. +24 Accuracy +12

1333 Handaxe Phys. Atk. +8 Accuracy +4

1334 Makeshift Axe It's not much of a axe, but it'll have to do.

1401 Battle-tested Bow Phys. Atk. +384 Critical +186 Attack: Occasionally decreases target's Phys. Def.

1402 Primeval Bow of Storms Phys. Atk. +241 Elem. Atk. +342 Equip: incases wind damage dealt

1403 Transcendant Bow of Shadows Phys. Atk. +306 Elem. Atk. +245 Attack: Occasionally confuses target

1404 Improved bow of the Eagle Phys. Atk. +276 Elem. Atk. +204 Critical +70

1405 Forbidden Bow Phys. Atk. +282 Critical +121 Equip: Increases the chance of encountering enemies

1406 Hyperion Bow Phys. Atk. +219 Elem. Atk. +261 Accuracy +115

1407 Holy Longbow Phys. Atk. +246 Critical +103

1408 Rune Bow Phys. Atk. +198 Elem. Atk. +202 Accuracy +96

1409 Yeti's Long Bow Phys. Atk. +229 Critical +95 Attack: Occasionally blinds target

1410 Adamatine Bow Phys. Atk. +178 Elem. Atk. +209

1411 Augmented Bow of the Falcon Phys. Atk. +182 Elem. Atk. +182 Critical +62

1412 Master's Longbow Phys. Atk. +192 Critical +85 Attack: Occasionally poisons target

1413 Brilliant Bow Phys. Atk. +152 Elem. Atk. +176 Accuracy +88

1414 Pirate's Longbow Phys. Atk. +181 Critical +77

1415 Spirtit Bow Phys. Atk. +101 Elem. Atk. +142 Attack: Occasionally puts target to sleep

1416 Huntress's Longbow Phys. Atk. +128 Critical +43

1417 Elemental Bow Phys. Atk. +108 Elem. Atk. +98 Accuracy +74

1418 Shadow Bow Phys. Atk. +103 Accuracy +82 Attack: Occasionally blinds target

1419 Tomahawk Bow Phys. Atk. +96 Elem. Atk. +84 Accuracy +61

1420 Marksman's Longbow Phys. Atk. +105 Critical +22

1421 Soul Bow Phys. Atk. +82 Elem. Atk. +72 Accuracy +52

1422 Soldier's Longbow Phys. Atk. +98 Critical +14 Attack: Occasionally decreases target's Phys. Def.

1423 Heavy Bow Phys. Atk. +69 Elem. Atk. +66 Accuracy +44

1424 Magus's Bow Phys. Atk. +58 Elem. Atk. +62

1425 Killer Bow Phys. Atk. +60 Elem. Atk. +30 Accuracy +30

1426 Arcane Bow Phys. Atk. +38 Elem. Atk. +52 Attack: Occasionally decreases target's Elem. Atk.

1427 Wolf's Bow Phys. Atk. +42 Elem. Atk. +34 Accuracy +22

1428 Stone Bow Phys. Atk. +29 Accuracy +33 Attack: Occasionally blinds target

1429 Composite Bow Phys. Atk. +18 Elem. Atk. +16 Accuracy +20

1430 Longbow Phys. Atk. +8 Elem. Atk. +1 Accuract +2

1431 Makeshift Bow It's not much of a bow, but it'll have to do.

1501 Battle-tested Staff Phys. Atk. +212 Elem. Atk. +399 Attack: Occasionally slows target

1502 Bishop's Staff Phys. Atk. +187 Elem. Atk. +352 Equip: Increases light damage dealt

1503 Knowledge Staff Phys. Atk. +111 Elem. Atk. +333 Speed +99

1504 Wizard's Rod Phys. Atk. +113 Elem. Atk. +300 Attack: Occasionally poisons target

1505 Absolute Zero Staff Phys. Atk. +132 Elem. Atk. +293 Equip: Increases ice damage dealt

1506 Yddgrasil Staff Phys. Atk. +121 Elem. Atk. +289

1507 Mattias's Scepter Phys. Atk. +116 Elem. Atk. +268 Attack: Occasionally decreases target's Elem. Atk.

1508 Forbidden Staff Phys. Atk. -100 Elem. Atk. +285 Critical -50

1509 Enchanted Rod Phys. Atk. +91 Elem. Atk. +242 Attack: Occasionally decreases target's Elem. Def.

1510 Giant's Club Phys. Atk. +229 Elem. Atk. +112 Critical +86

1511 Meteorite Rod Phys. Atk. +98 Elem. Atk. +216 Evasion +77

1512 Morning Star Phys. Atk. +196 Elem. Atk. +102 Critical +72

1513 Wisdom Staff Phys. Atk. +98 Elem. Atk. +188 Attack: Occasionally confuses target

1514 Sturdy Sapphire Rod Phys. Atk. +89 Elem. Atk. +176 Evasion +62

1515 Sledgehammer Phys. Atk. +171 Elem. Atk. +98 Critical +60

1516 Sapphire Rod Phys. Atk. +82 Elem. Atk. +158 Evasion +49

1517 War Hammer Phys. Atk. +152 Elem. Atk. +66 Critical +42

1518 Black Staff Phys. Atk. +71 Elem. Atk. +112 Attack: Occasionally blinds target

1519 Mage's Staff Phys. Atk. +62 Elem. Atk. +98

1520 Sturdy Quartz Rod Phys. Atk. +42 Elem. Atk. +89 Evasion +26

1521 Staff of Wonders Phys. Atk. +56 Elem. Atk. +92 Attack: Occasionally decreases target's Elem. Atk.

1522 Pole Mace Phys. Atk. +76 Elem. Atk. +51 Critical +23

1523 Oak Staff Phys. Atk. +16 Elem. Atk. +68

1524 Flail Phys. Atk. +68 Elem. Atk. +42 Critical +14

1525 Psychic Staff Elem. Atk. +78 Attack: Occasionally decreases target's Elem. Def.

1526 Mace Phys. Atk. +62 Elem. Atk. +33 Critical +8

1527 Laurel Staff Phys. Atk. +24 Elem. Atk. +52

1528 Composite Staff Phys. Atk. +18 Elem. Atk. +44 Attack: Occasionally puts target to sleep

1529 Quartz Rod Phys. Atk. +12 Elem. Atk. +38 Evasion +10

1530 Light Staff Phys. Atk. +8 Elem. Atk. +24

1531 Stone Rod Phys. Atk. +4 Elem. Atk. +22 Evasion +16

1532 Staff Phys. Atk. +1 Elem. Atk. +8 Critical +2

1533 Makeshift Staff it's not much of a staff. but it'll have to do.

1601 Battle-tested Shield Phys. Def. +132 Evasion -88 Equip: Restores HP and SP afrer every action

1602 Mikk and Makk's Shield Phys. Def. +80 Elem. Def. +80 Evasion +178

1603 Forbidden Shield Phys. Def. +116 Elem. Def. +133 Evasion -171

1604 Force Shield Phys. Def. +102 Elem. Def. +102 Evasion -69

1605 Gargantuan Shield Phys. Def. +121 Evasion -101

1606 Leviathan Shield Phys. Def. +110 Evasion -79 Equip: Reduces ice damage taken

1607 Knight's Shield Phys. Def. +92 Elem. Def. +95 Evasion -95

1608 Gustav's Shield Phys. Def. +64 Elem. Def. +58 Evasion +64

1609 Adamantine Shield Phys. Def. +76 Elem. Def. +131 Evasion -81

1610 Tower Shield Phys. Def. +68 Evasion -25

1611 Spiked Shield Phys. Def. +44 Elem. Def. +53 Evasion -20

1612 Elemental Shield Phys. Def. +36 Elem. Def. +74 Evasion -20

1613 Elusive Shield Phys. Def. +21 Elem. Def. +24 Evasion +56

1614 Plate Shield Phys. Def. +45 Evasion -4

1615 Kite Shield Phys. Def. +26 Elem. Def. +31

1616 Sturdy Shield Phys. Def. +20

1617 Round Shield Phys. Def. +13 Elem. Def. +15

1618 Buckler Phys. Def. +3 Elem. Def. +3

1701 Crystal Helm Phys. Def. +180

1702 Hypnos Crown Phys. Def. +98 Elem. Def +162 Max. SP +72

1703 Adamantine Hat Phys. Def. +104 Elem. Def +180 Elem. Atk. +88

1704 Dragon's Helm Phys. Def. +152

1705 Monster Trainer's Hat Phys. Def. +115 Elem. Def +115 Equip: Slightly reduces wind damage taken

1706 Teacher's Hat Phys. Def. +96 Elem. Def +133 Equip: Slightly reduces lightning damage taken

1707 Adventurer's Hat Phys. Def. +133 Equip: Slightly reduces light damage taken

1708 Platinum Helm Phys. Def. +137

1709 Histoarian's Hat Phys. Def. +82 Elem. Def +134 Equip: Restores SP after every action

1710 Oasis Hat Phys. Def. +103 Elem. Def +112

1711 Revello's Helm Phys. Def. +108 Elem. Def +78 Equip: Slightly reduces dark damage taken

1712 Imperial Helm Phys. Def. +124

1713 Silent Bandana Phys. Def. +82 Elem. Def +78 Evasion +111

1714 Fur Cap Phys. Def. +91 Elem. Def +96

1715 Enchanted Criclet Phys. Def. +79 Elem. Def +104 Max. SP +53

1716 Elemental Hat Phys. Def. +68 Elem. Def +112 Elem. Atk. +61

1717 Veteran's Helm Phys. Def. +82 Elem. Def +58 Equip: Restores HP after every action

1718 Gareth's Helm Phys. Def. +78 Elem. Def +73 Critical +53

1719 Grand Helm Phys. Def. +89

1720 Horned Helm Phys. Def. +71

1721 Starlight Helm Phys. Def. +61 Elem. Def +79

1722 Hasty Helm Phys. Def. +50 Elem. Def +58 Speed +78

1723 Falcon Hat Phys. Def. +48 Elem. Def +54 Evasion +79

1724 Bishop's Hat Phys. Def. +54 Elem. Def +96 Elem. Atk. +56

1725 Golden Hairpiece Phys. Def. +52 Elem. Def +88 Max. SP +36

1726 Silver Helm Phys. Def. +55

1727 Snowy Hood Phys. Def. +38 Elem. Def +42 Evasion +47

1728 Saintly Tiara Phys. Def. +36 Elem. Def +48 Max. SP +21

1729 Chakra Band Phys. Def. +40 Elem. Def +52 Elem. Atk. +38

1730 Sturdy Helm Phys. Def. +35

1731 Flying Helm Phys. Def. +26 Elem. Def +30 Critical +21

1732 Black Cap Phys. Def. +15 Elem. Def +20 Evasion +31

1733 Headgear Phys. Def. +25 Elem. Def +28

1734 Circlet Phys. Def. +15 Elem. Def +25 Max. SP +15

1735 Iron Helm Phys. Def. +29

1736 Silver Hairpiece Phys. Def. +10 Elem. Def +18 Max. SP +10

1737 Bronze Helm Phys. Def. +20

1738 Feathered Hat Phys. Def. +15 Elem. Def +15

1739 Pointed Hat Phys. Def. +9 Elem. Def +21 Elem. Atk. +8

1740 Leather Helm Phys. Def. +4

1741 Leather Hat Phys. Def. +3 Elem. Def +3

1742 Oridinary Hat Phys. Def. +2 Elem. Def +5 Elem. Atk. +3

1801 Crystal Armor Phys. Def. +300

1802 Crystal Vest Phys. Def. +205 Elem. Def. +205

1803 Robe of the Flame Phys. Def. +126 Elem. Def. +317 Max. SP +56

1804 Dragonscale Armor Phys. Def. +235 Critical +108

1805 Dragon's Vest Phys. Def. +183 Elem. Def. +185

1806 Ethereal Dancer Garb Phys. Def. +122 Elem. Def. +134 Evasion +166

1807 Sorcerer's Robe Phys. Def. +107 Elem. Def. +282 Elem. Atk. +50

1808 Confessional Armor Phys. Def. +212 Equip: Slightly reduces ice damage taken

1809 High House's Armor Phys. Def. +158 Elem. Def. +78 Equip: Slightly reduces fire damage taken

1810 Princess's Coat Phys. Def. +136 Elem. Def. +155 Equip: Restores HP after every action

1811 Ardante Attire Phys. Def. +108 Elem. Def. +186 Max. SP +42

1812 Robe of the Dragon Princess Phys. Def. +121 Elem. Def. +136 Critical +129

1813 Platinum Armor Phys. Def. +202

1814 Vandetta Coat Phys. Def. +116 Elem. Def. +128 Max. HP +617

1815 Imperial Armor Phys. Def. +173

1816 Platinum Vest Phys. Def. +140 Elem. Def. +154

1817 Imperial Vest Phys. Def. +120 Elem. Def. +132

1818 Elemental Heavy Armor Phys. Def. +90 Elem. Def. +116 Elem. Atk. +42

1819 Silent Cape Phys. Def. +102 Elem. Def. +114 Evasion +147

1820 Primeval Robe Phys. Def. +99 Elem. Def. +198 Max. SP +35

1821 Rainbow Robe Phys. Def. +82 Elem. Def. +167

1822 Elemental Light Armor Phys. Def. +88 Elem. Def. +108 Speed +72

1823 Fur Coat Phys. Def. +112 Elem. Def. +112

1824 Exotic Garb Phys. Def. +102 Elem. Def. +121 Equip: Restores SP after every action

1825 Grand Armor Phys. Def. +122

1826 Obsidian Garb Phys. Def. +98 Elem. Def. +112 Critical +96

1827 Grand Vest Phys. Def. +90 Elem. Def. +102

1828 Falcon Garb Phys. Def. +78 Elem. Def. +84 Evasion +82

1829 Elemental Robe Phys. Def. +72 Elem. Def. +124 Elem. Atk. +36

1830 Spiked Armor Phys. Def. +92

1831 Silver Armor Phys. Def. +86

1832 Spiked Vest Phys. Def. +80 Elem. Def. +100

1833 Silver Vest Phys. Def. +60 Elem. Def. +68

1834 Charm Robe Phys. Def. +43 Elem. Def. +82 Max. SP +21

1835 Snowy Cape Phys. Def. +39 Elem. Def. +43 Evasion +51

1836 Iron Armor Phys. Def. +50

1837 Sturdy Armor Phys. Def. +42

1838 Iron Vest Phys. Def. +36 Elem. Def +49

1839 Peacebringer's Garb Phys. Def. +30 Elem. Def +39 Max. HP +98

1840 Sturdy Vest Phys. Def. +32 Elem. Def +42

1841 Fur Robe Phys. Def. +24 Elem. Def +64 Elem. Atk. +14

1842 Black Attire Phys. Def. +20 Elem. Def +28 Evasion +42

1843 Wind Attire Phys. Def. +24 Elem. Def +26 Speed +22

1844 Traditional Dancer Garb Phys. Def. +20 Elem. Def +22 Max. SP +12

1845 Bronze Armor Phys. Def. +28

1846 Bronze Vest Phys. Def. +19 Elem. Def +24

1847 Linen Robe Phys. Def. +13 Elem. Def +33 Elem. Atk. +8

1848 Leather Armor Phys. Def. +7

1849 Leather Vest Phys. Def. +4 Elem. Def +5

1850 Robe Phys. Def. +3 Elem. Def +7

1901 Spurning Ribbon Equip: Wards off all enemy encounters

1903 Alluring Ribbon Equip: Increases the chance of encountering enemies

1904 Captain's Badge Equip: Grants addtional EXP

1905 Badge of Friendship Equip: Grants addtional JP

1906 Dragon's Scarf Equip: Restores SP after every action

1907 Beastly Scarf Equip: Restores HP after every action

1908 Royal Crest Max. HP +600

1909 Gravekeeper's Mark Max. SP +50

1910 Physical Belt Phys. Atk. +65 Phys. Def. +50

1911 Mental Belt Elem. Atk. +65 Elem. Def. +50

1912 Blessed Blazon Phys. Def. +100 Elem. Def. +100

1913 Blazon of Protection Phys. Def. +30 Elem. Def. +30

1914 Mighty Belt Phys. Atk. +50

1915 Elemental Augmentor Elem. Atk. +100

1916 Guardian Amulet Phys. Def. +65

1917 Elemental Ward Elem. Def. +65

1918 Empowering Necklace Max. HP +1000

1919 Stimulating Necklace Max. SP +80

1920 Protective Necklace Phys. Def. +80 Elem. Def. +80

1921 Unearring Necklace Accuracy +80

1922 Enlightening Necklace Evasion +80

1923 Sprightly Necklace Speed +80

1924 Critical Necklace Critical +80

1925 Empowering Bracelet Max. HP +500

1926 Stimulating Bracelet Max. SP +50

1927 Protective Bracelet Phys. Def. +50 Elem. Def. +50

1928 Unerring Bracelet Accuracy +50

1929 Enlightening Bracelet Evasion +50

1930 Sprightly Bracelet Speed +50

1931 Critical Bracelet Critical +50

1932 Empowering Ring Max. HP +200

1933 Stimulating Ring Max. SP +30

1934 Protective Ring Phys. Def. +20 Elem. Def. +20

1935 Unerring Ring Accuracy +20

1936 Enlightening Ring Evasion +20

1937 Sprightly Ring Speed +20

1938 Critical Ring Critical +20

1939 Empowering Earring Max. HP +50

1940 Stimulating Earring Max. SP +10

1941 Protective Earring Phys. Def. +10 Elem. Def. +10

1942 Unerring Earring Accuracy +10

1943 Enlightening Earring Evasion +10

1944 Sprightly Earring Speed +10

1945 Critical Earring Critical +10

1946 Weaver's Charm Equip: Slightly reduces fire and light damage taken

1947 Gentleman's Charm Equip: Slightly reduces lightning and dark damage taken

1948 Gourmet's Charm Equip: Slightly reduces ice and wind damage taken

1949 Inferno Amulet Equip: Greatly reduces fire damage taken

1950 Blizzard Amulet Equip: Greatly reduces ice damage taken

1951 Tempest Amulet Equip: Greatly reduces wind damage taken

1952 Thunderstorm Amulet Equip: Greatly reduces lightning damage taken

1953 Void Amulet Equip: Greatly reduces dark damage taken

1954 Gleaming Amulet Equip: Greatly reduces light damage taken

1955 Fire Amulet Equip: Reduces fire damage taken

1956 Ice Amulet Equip: Reduces ice damage taken

1957 Wind Amulet Equip: Reduces wind damage taken

1958 Lightning Amulet Equip: Reduces lightning damage taken

1959 Dark Amulet Equip: Reduces dark damage taken

1960 Light Amulet Equip: Reduces light damage taken

1961 Antidote Stone Equip: Prevents poison

1962 Wakeful Stone Equip: Prevents sleep

1963 Articulate Stone Equip: Prevents silence

1964 Bright Stone Equip: Prevents blindess

1965 Claming Stone Equip: Prevents terror

1966 Clarity Stone Equip: Prevents confusion

1967 Conscious Stone Equip: Prevents unconsciouness

1968 Vivifying Stone Equip: Prevents instant death

2500 Soothing Seed Mild medicinal component of small volume.

2501 Soothing Dust Mild medicinal component of large volume.

2502 Purifying Seed Potent medicinal component of small volume.

2503 Purifying Dust Potent medicinal component of large volume.

2504 Injurious Seed Mild hazardous substance of small volume.

2505 Injurious Dust Mild hazardous substance of large volume.

2506 Ruinous Seed Potent hazardous substance of small volume.

2507 Ruinous Dust Potent hazardous substance of large volume.

2516 Noxroot Component with poisonous effects.

2517 Sleepweed Component with soporific effects.

2518 Addlewort Component with befuddling effects.

2519 Essence of Grape Component that restores health.

2520 Essence of Plum Component that restores spirit.

2521 Essence of Pomegranate Component that restores fighting spirit.

2522 Olive Bloom Component that restores life.