NEW! Nomad Tier 4

Desert Pilgrim

Cost: 135 gold + 1 supply

Upgrades to: Lost Chieftain

Movement type: Ground

Health: 900 (Fortified)

Damage: 60 (Magic)

Attack speed: 0.9

Range: 350

Mana: 10

Ability: Chain Heal

Heals up to 4 nearby allies for 140 health. Mana cost: 10

via Sketchfab

Lost Chieftain

Upgrade Cost: 255 gold + 1 supply

Movement type: Ground

Health: 2500 (Fortified)

Damage: 170 (Magic)

Attack speed: 0.9

Range: 350

Mana: 14

Ability: Gaia Shield

Increases the max health of a nearby ally by 800, maintaining current percent health. Mana cost: 14

via Sketchfab

NEW! Legion Spell

Summons Lizards to attack your lane opponent (no income)

1 Lizard on wave 11, 2 on wave 12, and 3 on wave 13

Game Improvements

FairPlay

Fixed an edge case where a player might have gotten double-suspended for a single offense

Translations

Updated

Game Balance

Tier 1

Attack speed: 1.16 -> 1.2

Attack speed: 1.12 -> 1.15

Tier 3

Damage: 74 -> 75

No longer leaves wave 1 with 1 health

Chaos Hound now spawns further back

Cerberus now spawns further back

This change allows Chaos Hound/Cerberus to live longer, which also means the wave won’t quickly refocus and target your Gateguard/Harbinger.

Attack speed: 0.819 -> 0.84

Tier 4

Attack range: 300 -> 200

Attack range: 300 -> 200

Shorter range allows Butcher and Head Chef to tank better for DPS units

Health: 1150 -> 1180

10 + 0.2% (0.1% to bosses) -> 10 + 0.1% (0.05% to bosses)

Reverting the health nerf from last patch in favor of a % damage nerf

Damage: 30 + 0.4% (0.2% to bosses) -> 30 + 0.3% (0.15% to bosses)

Attack range: 250 -> 200

Attack range: 250 -> 200

Shorter range allows APS and MPS to tank better for DPS units

Tier 5

Attack range: 150 -> 100

Attack range: 150 -> 100

Reverting this change, which made Nightmare and Doppelganger act too much like ranged units

Damage: 180 -> 175

Tier 6

Health: 2000 -> 2200

Azurite Shell: Reflect damage: 10 + 5% -> 10

When you build an Eggack in front, your fighters now aggro a bit later, which allows you to more easily use melee DPS with Eggsack. We recommend testing things in a custom game.

The following changes are postponed (planned for later):

If your Eggsack dies, it now immediately spawns a premature Hydra during the wave

Premature penalty: 15% per stack -> 40% per stack

Stacking: Multiplicative -> Additive (40% for 1 stack, 80% for 2 stacks)

Health: 2850 -> 3000

Damage: 174 -> 138

Hydraling: Health: 950 -> 1000

Hydraling: Damage: 58 -> 46

Goals:

Make Eggsack less roll-dependent

Make Eggsack more accessible mid-late game

Reduce reward of a fully powered Hydra

Shift Hydra into more of a tank

Health: 6000 -> 6250

Thorns: Damage reflect: 45 + 15% -> 40 + 15%

Mercenaries

Mana: 15 -> 24

Necromancy: Mana gain per unit death: 1 -> 2

Summon Froggo: Mana cost: 15 -> 24

Keep in mind that base mana regeneration is still 1 for all units with mana

Waves

Attack speed: 0.781 -> 0.769

Health: 2200 -> 2250

Giant Quadrapus: 8800 -> 9000

Attack speed: 0.95 -> 0.93

Health: 3100 -> 3150