Sardus

Captain



Contributor

Huge Outfits - Zerg Busting

here about Huge outfits and how they are causing a problem in Planetside 2.



Buzz also made a great post here about several critical game elements that are damaging the game.



I highly recommend you read them both.



Who Am I?

Some of you may know me as the 2nd Place Winner at the Planetside 2 Auraxis Challenge at the last SOE live convention in Las Vegas. You may also know me as the TRG outfit leader, one of the largest TR outfits currently in the game. I'm also a long time planetside player and I've been in the community for nearly nine and a half years now.





Population Problems

Without going into too much detail, I agree with Hamma's assessment about the population problems and the meta game problems. I was very vocal at SOE live to several Devs about population problems that could be a sever detriment to the game. They agreed, but I was told to come here to the community and talk to you, because that's how change is made - through all of you.



There is a problem right now when there is a 3 to 1 population on any given continent or battle on a continent (eg. a zerg focuses on one target even if populations are relatively equal). The defender don't even stand a chance. They simply get camped in whatever base that they are in by vehicles. The defenders get bored because they can't push out, and the attackers get bored because there isn't enough targets to shoot.



Simply put - the BEST battles are the big ass battles where both sides are relatively equal and players are slaying each other on both sides over and over. We don't get those anymore. It's either be swarmed, or get vehicle camped. There is no more softy versus softy slug fest anymore (besides the crown, and that doesn't really count because the defenders get such a huge advantage)... and that is what made Planetside the best.





Breaking it down

1) Numbers carry too much weight in this game because

2) Vehicles are too strong because

3) They can too easily camp bases and lock you in



But basically Zerg = win. You can't win against a zerg, or even hold out a little... you simply get zerged.





Why? Because there is a lack of Meta Game and with that - Zerg Busting

Back in Planetside 1 there were several things that you could do to either avoid the zerg, or break it up entirely. For example you had:



1) Tech Gen Dropping behind enemy lines

2) Tower camping to force the zerg to focus on one target while your allies took another

3) Latice links, that allowed you to hack enemy bases deep in the back of their territory

4) The Empire Sanctuaries and multiple continent links, which allows you to attack continents from MANY different angles, as opposed to the same 3 bases you always seem to get

5) A large emphasis on the command rank 5 system that more easily allowed commanders to guide the zerg to do more profitable things



You simply can't do that in Planetside 2... break up the fight. I actually preferred it back in beta when you could attack any hex regardless of link because that forced the zerg to spread out.





Conclusion

Personally, I don't have a problem with the big outfits and I think trying to limit their size is ridiculous. However, I'm all for giving power back to the little guys. We need to introduce more Meta Game concepts to allow the smaller groups to compete against the bigger groups on a more equal playing field.



STRATEGY SHOULD BE > ZERG TACTICS



You comments? Hopefully this thread wont go to waste. First off, Hamma made a very good post and videoabout Huge outfits and how they are causing a problem in Planetside 2.Buzz also made a great postabout several critical game elements that are damaging the game.I highly recommend you read them both.Some of you may know me as the 2nd Place Winner at the Planetside 2 Auraxis Challenge at the last SOE live convention in Las Vegas. You may also know me as the TRG outfit leader, one of the largest TR outfits currently in the game. I'm also a long time planetside player and I've been in the community for nearly nine and a half years now.Without going into too much detail, I agree with Hamma's assessment about the population problems and the meta game problems. I was very vocal at SOE live to several Devs about population problems that could be a sever detriment to the game. They agreed, but I was told to come here to the community and talk to you, because that's how change is made - through all of you.There is a problem right now when there is a 3 to 1 population on any given continent or battle on a continent (eg. a zerg focuses on one target even if populations are relatively equal). The defender don't even stand a chance. They simply get camped in whatever base that they are in by vehicles. The defenders get bored because they can't push out, and the attackers get bored because there isn't enough targets to shoot.Simply put - the BEST battles are the big ass battles where both sides are relatively equal and players are slaying each other on both sides over and over. We don't get those anymore. It's either be swarmed, or get vehicle camped.(besides the crown, and that doesn't really count because the defenders get such a huge advantage)... and that is what made Planetside the best.1) Numbers carry too much weight in this game because2) Vehicles are too strong because3) They can too easily camp bases and lock you inBut basically Zerg = win. You can't win against a zerg, or even hold out a little... you simply get zerged.Back in Planetside 1 there were several things that you could do to either avoid the zerg, or break it up entirely. For example you had:1) Tech Gen Dropping behind enemy lines2) Tower camping to force the zerg to focus on one target while your allies took another3) Latice links, that allowed you to hack enemy bases deep in the back of their territory4) The Empire Sanctuaries and multiple continent links, which allows you to attack continents from MANY different angles, as opposed to the same 3 bases you always seem to get5) A large emphasis on the command rank 5 system that more easily allowed commanders to guide the zerg to do more profitable thingsYou simply can't do that in Planetside 2... break up the fight. I actually preferred it back in beta when you could attack any hex regardless of link because that forced the zerg to spread out.Personally, I don't have a problem with the big outfits and I think trying to limit their size is ridiculous. However, I'm all for giving power back to the little guys.You comments? Hopefully this thread wont go to waste.





[email protected] _gamingclan __________________ Last edited by Sardus; 2012-12-31 at 08:37 PM .