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Since I think I'm the only one who ever proposed the FS and am quite excited to see it being put in I have to disagree.



The Squad beacon (ab)use has been fixed long ago, unless they for some reason reverted that. The cooldown on the Squad beacon remains if the squadlead is switched out.



The FS also has immense potential. With 2 minutes uptime before it collapses and a cooldown before the Medic can place another one (I thought that was also 2 minutes so it really pushed the frontline), along with the relatively short 100m range make it ideal for use in bases. The area denial on the FS prevents spam and makes them stragetic targets to take down. No longer are attackers screwed if their Sundy is taken out, no longer are defenders forced to constantly use spawnrooms with little to no alternative spawn options. No longer are medics forced to play necromancer all the time and run after everybody. This will be massive boost to teamwork moatly, but also will it shift roles. Currently the Heavy is simply the easiest class. It requires the least skills to operate and is useful in the most common situations. But hunting down FS's and their respective Medics is going to be an Infil and LA Job, and pushing the frontlines+providing alternative spawn options is going to be an important Medic job.



Some players are afraid this will overpower certain tactics, such as using multiple Medics to keep FS's open. But Sunderers are more durable and you only see the area denial when holding an FS so you would need a constant watch on if your FS is still alive. Also FS's on points for example are easy to deal with due to their vulnerability to EMP's, grenade spam and the fact that a single Carbine mag can take one down.

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