Blizzard ( Originally Posted by Blue Tracker / Official Forums)

It's important not to skip over the Group Finder section! It'll help everyone, regardless of their current focus, be able to find and create groups for content:



Another central innovation in Warlords is our Group Finder feature, which will allow players to easily form and search for raid groups (among other activities) with players from their entire region. While this series of blogs has mostly focused on pre-existing social structures, pick-up groups continue to be tremendously important. Chance meetings in such groups have formed the basis for many a friendship, and recurring weekly pickup groups have given rise to more than a few guilds over the years. For players who want to take the next step beyond Raid Finder, or who want to find a weekend run for their alt, or who just need a last-minute tenth member for their raid, Group Finder will make that process easier than ever before.



To your concern: It took me a very long time to even be able to be considered for flex runs and whatnot on my server due to the super high standards every group leader seems to have.



One pretty cool factor of the Group Finder tool will be that people won't be able to start groups and require things of others they themselves have not achieved. Such as requiring an ilvl higher than what they themselves currently have.



The new Group Finder will be something everyone has access to, it'll allow all players within an entire region to easily find each other, which will make it a very active place to find groups, and we hope through some smart options and rules, getting into organized group content much, much easier for everyone.



Have you ever seen people this upset BEFORE AN EXPANSION WAS ACTUALLY RELEASED? Usually players are happy and excited for a new expansion!

I've been in Community for every World of Warcraft expansion, and yes, it's the same every single time.



People are always concerned with changes, and concern is fine, and we'll communicate our intent, and you'll tell us how well you think it'll work out, or if it seems like a good or bad idea for you and how you play the game, and we'll have a beta test where we figure all these things out, and we'll make adjustments, and decisions, and etc. etc.



It does tend to be a bit more upsetting before actual live testing begins. We announce changes, we put info out there, it's confusing, it's out of context a lot of the time, and it just is generally when our least productive feedback comes in. When testing actually begins and people can play the game and see how it's working, that's generally when things calm down, people see the results of these changes, there's context, and we can get into the nitty gritty testing and balancing.



But yes, I've seen people upset before every single expansion for the last 10 years. Mainly because saying "I'm so excited!" isn't much of a conversation starter. "This will ruin the game forever." tends to create more responses and threads.