RELEASE PARTY TIME!

1.0.0 is here!

That's right, Hedgewars version 1.0.0 has been released!



Oh boy, it has finally happened! It was a long, long journey, but we reached our destination! Version 1.0.0 is a major milestone for this game, as its the first version we find confident to share with a wider audience.

Compared to version 0.9.25, this release contains mostly a cleanup of existing features and bugfixes. Basically stuff you'd expect for a “worthy” 1.0.0 release.

Have fun!

Go to the Download page to obtain Hedgewars.

Campaigns now use your team identity instead of ignoring it

Single missions can now be played with your favourite teams and keep track of your progress

Hand-drawn maps can be scaled with a slider

Quick games are more random

Homing bee can be used as secondary ammo

Can change hedgehog order in The Specialists

Various small HUD improvements

Various controls improvements and bugfixes

Read the full changelog.

Follow this link to read the full post!

This section is dedicated to highlight some noteworthy changes. This list is not exhaustive, there were many small changes.

Previously, quick games were mostly the same most of the time and not very random. The map type was always a middle-sized island, 4 vs 4 hedgehogs and the computer strength was always at level 2.

This version will randomize more game settings to make quick games more interesting:



Use more map types: random Perlin, random maze, random tunnels, random image map, random forts

Use random map size

Random number of hedgehogs

Random difficulty level of opponent

Additionally, the first 15 quick games will have reduced difficulty and complexity so that new players are not overwhelmed.

In the top right corner, the health of the current hedgehog will be shown, along with some status icons that show special effects like vampirism invulnerable , poison or being resurrectable:

Improved graphics of shoryuken and switch hedgehog:



If a flying saucer or air mine is in dark/opaque water, there will be an outline:



Pressing [O] shows mine timers and health crate contents. In replays, the “health” of barrels will be shown as well.



Enough said.

The size of hand-drawn maps can be scaled with the slider, allowing for huge maps like this one:

Single missions now support teams and keep track of your progress and highscores:

If you finished a target practice mission once, you unlock the target radar. The target radar shows your next target:

[Precise]+[Zoom in/out]: Slow zoom

[Precise]+[Volume up/down]: Slow volume change

[Precise]+[Move camera]: Slow camera movement

New key: Unselect weapon (no key assigned by default)

[O]: Display object infos

New convenience controls have been added:

There's a large amount of other, smaller changes, far too many to show them all off. The changelog for this version alone contains about 180 changes! Also, as usual, the Lua API has seen many additions.Most other changes are minor improvements, but mostly bugfixes in many different areas, be it weapons, styles, campaigns, the HUD, graphics, etc.

See the changelog.