With hindsight being 20/20, if you could go back and change a single decision made while developing the game, what would it be and how would you change it? 18 12.77%

How do you feel about the future of Aegis, especially with regards to new zones? Do you plan to let it as-is / expand the mecanism (more colors!) / progressively abandon it? 21 14.89%

Have you seen any gameplay feature from non-Funcom MMORPGs that you'd like to replicate in TSW, if resources and priorities were not an issue? 6 4.26%

As it was to be a barometer for other potential group-content-based issues, how would you rate the success of issue 12? 14 9.93%

ut of interest: the final faction rank for all factions includes the perk "Vault Data Access Authorization", which as far as anyone can tell, doesn't do anything. What was the intention for this feature? What did it become, if anything? If it hasn't been re-thought or incorporated into another feature, are there any future plans for it? 24 17.02%

What was the original plan for the Third Core Capacitor and Supernal Diode? 26 18.44%

How long was the development time on Manufactory: Breached, compared to Manufactory, since you were able to re-use environments and thus focus more time on the encounters themselves. in this same line of thought, how long did it take you to do the Nightmare New York Raid, compared to the original elite-mode encounter? 1 0.71%

At the moment we can't use most of the elite-abilities in dungeons and raids, cause of their cc-effect (hinders and impairs) which otherwise disturb the tank cc. Do you have any plans for changing it, maybe a turn on/off function for the cc-effect of this abilities? 5 3.55%

Do you have any plans of moving away from the issue format and launching an official expansion. Giving that season 1 its wrapped up and you are working on season 2. Furthermore, is there a chance of us seeing any further factions playable or otherwise later on in the story? 8 5.67%