The planned Swedish aviation tree list was missing the J 34 (Swedish Hunter modification). This aircraft was quite significant for Swedish jet aviation before the arrival of later domestic designs (Draken and Viggen), is it planned for the tree at some point? There is also a unique Swedish prototype J 34 Hunter with an afterburner.

In the release tree scheme we usually cover aircraft in the update in which this tree comes out and other vehicles in the nearest updates. About the other aircraft - we plan a lot of additions to the Swedish aircraft tree so the Hunter may appear after some time.

Are you already working on the implementation of the air-to-air missiles for medium ranges?

We are developing a missile battle system beyond visual range since the technical implementation of the missiles themselves and the control systems require minor improvements to already existing missiles. But what kind of game assumptions it will require to let players use these missiles comfortably and counteract them - this is a difficult question. From one side we don’t want to make these missiles a weapon of inevitable and sudden death in the case where the target doesn’t even understand that it has been fired on and on the other side there is no point to make them completely useless.

Do you have any plans to add countermeasures for aircraft that had them? According to “Phantom FGR Mk 2 Aircrew Manual - Weapon System Second Edition” the FGR.2 had a Chaff/Flare system introduced with Mod. 855. MiG-21SMT could also have a retrofitted countermeasure system too.

Yes, we plan to add defense systems for aircraft - such as flares and radar warning systems - which were equipped with them in real life.

Do you plan to improve the performance of aircraft sights by bringing their functionality closer to realistic ones?

It isn’t clear what is exactly meant, so it is difficult to answer this question. We can say that gyro sights with radio rangefinders already work more realistically than before. The sights take into account the distance to the target and flight parameters and displays the firing solution by taking into account the limitation of the platform.

Why in combined RB battles can you take a helicopter with ATGM’s equipped at the start of the battle and for aircraft with unguided aircraft rockets you need to get more respawn score? Are there any plans to change it?

There are several reasons for that. One of the main ones is that technically the helicopter is able to capture an enemy point so even in case of strong imbalance in the teams the victory is still possible by kills and by captured points. This isn’t the case for aircraft. The original idea of the respawn score was to limit the possibility of creating a highly unbalanced vehicle preset of the type “one team is in aircraft and second one in tanks”.