TL;DR: We have made an super awesome AI powered desktop app that will act as your personal trainer, coach, psychologist and game analyst in CS:GO. Jump on the open BETA @ https://getsupremacy.com/beta

Since i 2 months ago posted this reddit — in which I (rightfully) received flag and comments about the system being marketed way too much on hot air and lacked proof and the scientific backing.

I went back and I adapted to the constructive critisism and we are now releasing our open beta version of the CS:GO AI Trainer & Coach — but to avoid getting in a tight spot like last time — where everything was tossed up in the air — I am now coming to you with a little bit more information.

Working with scientists on improving training for Esport athletes

We are teaming up with the Washington University in Saint Louis School of Medicine Heart Rate Variability Laboratory under the leadership of Phyllis K. Stein, Ph.D who is one of the thought leaders in the area. She has over 170 publications and and will be guiding our work in applying HRV to cognition and physical performance.

We also teamed up with Neuroscientist Sigi Hale PhD from UCLA — who has researched ADHD for the past 15 years, and who has worked a lot on how small progressive increments of disrupted tasks can break negative patterns and help tweak the brain so that it works more effectively.

Introducing GameBrain:AI — the Personal AI Trainer & Coach for Esports

We have a 3 year long product roadmap that is destined to change, but the basic functions of this AI has been mapped in great detail, and I will share some of it for the first time.

The AI taps into 4 pillars that are essential for accelerated growth in skill-level — and the pillars build on top of each other to form an increasing (accelerated) learning.

Fine motor skills, reactions and aim (Game:Skills)

The mechanics and motor skill is the foundation for what all else is build upon, so the main focus is to gather as much data on this to begin with, and use this to analyze the performance in 12 different categories. The ones that lack the most, is then introduced in training variations and routines in the personal training schedule, and the personal bootcamps that you are invited to, after the AI has learned a bit about your training habits and skill level.

We therefore go to great lengths to collect the fine movements of your CS:GO play both in keyboard movements and mouse movements. Coupled with tests of hand to eye coordination, spatial awareness, multi tasking, evaluate risk seeking behaviour, concentration, reaction times and attention to details.

Execution of tactics, strategy and map control (Game:Control)

How the performance is of “Set tactics and strategies” that are pre-trained and part of a strategy playbook. How well you perform in direct collaboration with one or two team mates in these strategies

Adaptation and unpredictability (Game:Sense)

Basically your ability to adapt to changes in strategy, counter-strategy, dominans and also make yourself less likely to be read by the opposing team.

Achieving a state of FLOW (Game:Flow)

The ability to create a mental flow state (Transient hypofrontality), where your brain powers down and you rely on your lower brain functions to carry your way through — skipping the crucial millisecond delay of using the upper part of your brain functions. We use specialized hardware to gather brain data (EEG), heart rate data and eye tracking data to monitor your physical state of mind and subconscious reactions.

I will release more information about our “Get Supremacy” Project as we go along — and we will deeply appreciate your support by joining the Open Beta and help us achieve our very ambitious goals and scientific research (which we will publish)

So — please jump on the open BETA @ https://getsupremacy.com/beta

Ask your questions here, or join our Discord Channel: https://discord.gg/KpBSjgu