Items

Starting



OR

OR

Core



After Core



Late Game Items



You have two choices for starting items on Twisted Fate. The first is the flask start and the second is the boots start. I usually go with the flask route as Twisted Fate has no way to regenerate health other than health pots so it is very cost efficient.Twin Shadows and Lich Bane are core on my Twisted Fate because they both give movement speed which is the most important stat for him. Twin Shadows also gives chasing potential when roaming, and also chasing/kiting potential in team fights. It is overall a cheap item that gives a lot of utility to Twisted Fate. Other than the movement speed on Lich Bane, it is core because it has great synergy with hisability. It will proc on the card and also gives him better split pushing due to Lich Bane passive proccing on turrets.Zhonya's Hourgalss is the last core item and it is core because of the things it lets you due with Twisted Fate's ultimate. It allows for the infamous Misaya patented initiate (ulting in, using gold card + wild card and using Zhonya's) and you can also do the less common trick where you can stop your port mid-cast with Zhonya's and not port in. Overall it is just an amazing item that allows Twisted Fate to have much more versatile play and to be able to survive longer in team fights.Against burst AP champions such asoryou want to start off with Twin Shadows and then go either into Lich Bane or Zhonya's next depending on how hard you need to be engaging. Against AD assassin mids, such asandusually I will get aintointo Zhonya's. Then you go back and finish Lich Bane and also acquire your Twin Shadows. In match ups where you won't be taking a lot of damage and have more kill potential you can start with Lich Bane first.In almost all of my builds, 99% of the time I get at least 1 Doran's Ring at some point.These are great items to get after your core has been completed. The Rabadon's Deathcap gives you a huge boost in AP and your overall burst and poke damage. You'll be hitting waves, turrets, and enemies like a truck with this item plus your core. The void staff is another great supplement for AP damage. Around this time the opposing team will most likely have a good amount of magic resist. This item not only gives you more AP but more importantly allows you to ignore a lot of the magic resist the enemy has built up.These items serve as replacements foronce you get into late game. Go Deathfire Grasp when you're not being focused very much in team fights and want to output more damage to one of the enemy's priority targets/threats. Rylai's is good for the extra chase/kite potential. If you have a hyper carry on your team and you're against a team with multiple divers, this is usually a good choice to help your team kite these threats. The Guardian Angel pick up is when you find yourself getting focused very hard in team fights and have trouble positioning correctly.