# ---------------------------------------------------------------------------------------------------------------

# NeverSink's Indepth Loot Filter

# VERSION 3.3.UNOFFICIAL - FULL VERSION

# ---------------------------------------------------------------------------------------------------------------

#

# You can always find the latest version here:

# http://pastebin.com/Af00CbhA

# Forum discussion thread. You can post question and feedback here:

# http://www.pathofexile.com/forum/view-thread/1246208/page/1

# Please use this thread for feedback, questions and suggestions

#

# ---------------------------------------------------------------------------------------------------------------

# INSTALLATION:

# ---------------------------------------------------------------------------------------------------------------

#

# 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.

# 2) Paste the contents into a notepad/txt document anywhere on your PC

# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR

# 3) Click File/Save As and select the following settings:

# SAVE AS TYPE:Select "All Files"

# FILE NAME:"NeverSink.filter" (Without the ")

# SAVE LOCATION:C:/Users/Documents/My Games/Path of Exile

# ENCODING (if available):ANSI

# INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter

#

# IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!

# IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"

# IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN

#

# ---------------------------------------------------------------------------------------------------------------

# If you want to learn more about the syntax of item filters:

# http://pathofexile.gamepedia.com/Item_filter_guide

# ---------------------------------------------------------------------------------------------------------------

# DESIGN GOALS:

# ---------------------------------------------------------------------------------------------------------------

# - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).

# - Highlight and notify players when worthwhile items drop

# - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!

# - Provide light, scaling filtering during levelling

# - Provide comprehensive and in-depth filtering during endgame play

# - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!

# - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases

# - Easy to use setup

# ---------------------------------------------------------------------------------------------------------------

# COLORS:

# Most colors remain the same, I want the filter to be very intuitive

# However, some improvements are implemented to improve your general efficiency

# 1) Grey background items are usually vendor recipe material, such as:

# Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.

# 2) Starting with ilvl 65 rares will be split into 4 categories:

# Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)

# Good rares are high tier bases, less clunky and usually worth checking

# Regular rares might end up being quite good, but usually are too clunky/average to be sellable

# Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes

# Excellent rares are rare rings/belts/amulets and jewels

# 3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe

# 4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).

# 5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting

# 6) Green border items are chancing bases.

# 7) Higher tier currency has a different appearance to improve drop detection/priorization.

# 8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)

# You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen

# 9) Divination cards have a different appearance. (purple/pink themed)

# 10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter

# ---------------------------------------------------------------------------------------------------------------

# LOOKUP AND QUICKJUMP TABLE

# ---------------------------------------------------------------------------------------------------------------

# Select one of the strings below and use the search function

# To jump to the section in the document

# (also use Notepad++ as a edit tool if you're not using it already)

#

# ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE

# ALPHA-a # Talisman league!

# 0000 # UTILITY AND JUST-IN-CASE

# 0001 # LABYRINTH MATERIAL

# 0100 # TOP TIER RARITY

# 0200 # UNIQUES AND MAPS

# 0201 # UNIQUE TIER LIST

# 0202 # MAP TIER LIST

# 0203 # MAP FRAGMENTS

# 0300 # CURRENCY

# 0301 # TOP TIER: DIVINE, EXALTED

# 0302 # HIGH TIER: FROM ALCHEMY TO REGAL

# 0303 # MEDIUM-LOW ORBS

# 0304 # BOTTOM TIER: LOW ORB VARIATIONS

# 0305 # DIVINATION CARD TIER LIST

# 0306 # SPECIAL CURRENCY

# 0307 # REST

# 0400 # SOCKET/LINK BASED stuff

# 0500 # SKILL GEMS

# 0600 # RARE ITEM HIGHLIGHTING

# 060a # RARES SUITABLE FOR ENDGAME CRAFTING

# 060b # RARE RINGS, AMULETS, JEWELS, BELTS

# 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES

# 0601 # RARE DAGGERS

# 0602 # RARE CLAWS

# 0603 # RARE WANDS

# 0604 # RARE SWORDS

# 0605 # RARE AXES&MACES (1H)

# 0606 # RARE SCEPTRES

# 0607 # RARE STAVES

# 0608 # RARE TWO HAND SWORDS + MACES + AXES

# 0609 # RARE BOWS

# 0610 # RARE QUIVERS

# 0611 # RARE GLOVES, HELMETS, BOOTS

# 0612 # RARE SHIELDS

# 0613 # RARE BODY ARMOR

# 0614 # RARES - LEVELING SPECIFIC RULES

# 0615 # RARES - REMAINING RULES

# 0700 # NORMAL AND MAGIC ITEM RULES

# 0701 # 83+ ITEM CRAFTING

# 0702 # CHROMATIC ORB RECIPE ITEMS

# 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE

# 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING

# 0705 # MAGIC RINGS, AMULETS, BELTS

# 0706 # MAGIC JEWELS

# 0707 # CHISEL RECIPE ITEMS

# 0708 # HIGH LEVEL 4+ LINKED ITEMS

# 0709 # TOP BASES FOR CRAFTING

# 0710 # MARAKETH WEAPONS

# 0711 # PRE-ENDGAME 20% QUALITY ITEMS

# 0712 # ANIMATE WEAPON SCRIPT (DISABLED)

# 0800 # FLASKS

# 0801 # HIDE OUTDATED FLASKS

# 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS

# 0803 # FLASKS - Hybrid Flasks (Normal)

# 0804 # FLASKS - Hybrid Flasks (Magic)

# 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)

# 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)

# 0807 # SHOW WHATEVER FLASKS REMAIN

# 0900 # LEVELING

# 0901 # LEVELING HIGHLIGHT JEWELRY

# 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS

# 0903 # HIGHLIGHT LEVELING LINKED GEAR

# 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION

# 0905 # LEVELING GENERAL RULES

# 5000 # TEMP AND WIP ENTRIES

# 5001 # WARBAND MODS - DEACTIVATED

# OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES

# XXXX # HIDE THE REST THEN FAILSAFE DISPLAY

#

# ---------------------------------------------------------------------------------------------------------------

# STYLE DATA FOR EASY SEARCH AND REPLACE

# ---------------------------------------------------------------------------------------------------------------

#

# ##GENERIC BORDER###

# SetBorderColor 0 0 0

#

# ##TALISMAN STYLE###

# SetBorderColor 109 200 130 255

#

# ##TOP RARITY STYLE###

# SetBackgroundColor 255 255 255 255

#

# ##MEDIUM RARITY UNIQUE BG###

# SetBackgroundColor 175 96 37 255

#

# ##HIGH CURRENCY STYLE###

# SetBackgroundColor 213 159 15

#

# ##MEDIUM CURRENCY STYLE###

# SetTextColor 190 178 135 255

#

# ##DIVINATION CARD TIERS###

# T1:SetTextColor 255 0 175

# T2:SetBackgroundColor 235 15 200

# T3: SetBackgroundColor 220 35 225

# T4:SetBackgroundColor 200 50 250

# T5:SetBackgroundColor 190 65 255

#

# ##83/84 CRAFTING BORDER###

# SetBorderColor 255 255 0 255

#

# ##REGAL RECIPE RARE INDICATOR###

# SetTextColor 255 190 0

#

# ##EXCEPTIONAL RARE INDICATOR###

# SetBorderColor 25 180 25

#

# ##GOOD RARE INDICATOR###

# SetBorderColor 30 90 45 230

#

# ##BAD RARE INDICATOR###

# SetBackgroundColor 120 20 20 150

#

# ##UTILITY/VENDOR INDICATOR###

# SetBackgroundColor 75 75 75

#

# ##ALCHEMY/LOWCRAFT INDICATOR###

# SetBorderColor 255 190 0 150

#

# ##LOW SIZE CHROM RECIPE INDICATOR###

# SetBorderColor 100 100 100

#

# ##MAGIC JEWEL BACKGROUND

# SetBorderColor 0 150 200

#

# ##CHANCE ORB ITEM INDICATOR###

# SetBorderColor 0 150 0 150

#

# ##ANIMATE WEAPON MODE###

# SetTextColor 150 0 0

# SetBorderColor 150 0 0

#

# ##PRIORITY MAGIC ITEMS (leveling+flasks)###

# SetTextColor 100 100 255

#

# ##HIDDEN ITEMS: normal

# SetBackgroundColor 0 0 0 100

#

# ##HIDDEN ITEMS: rare

# SetBackgroundColor 0 0 0 150

#

# ---------------------------------------------------------------------------------------------------------------

# SOUND DATA FOR EASY SEARCH AND REPLACE

# ---------------------------------------------------------------------------------------------------------------

# Some new entries are not yet added to the list!

#

# The filter only uses 3 sounds:

#

# PlayAlertSound 6 300high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)

# PlayAlertSound 1 300medium tier drops (divination cards, orbs from alch to gcps)

# PlayAlertSound 4 300map drops

#

# You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!

#

#

# ---------------------------------------------------------------------------------------------------------------

# SCRIPT by NeverSink ( the-dude- in reddit)

# ---------------------------------------------------------------------------------------------------------------

# Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE

# Section: ALPHA-a # Talisman league!

Show

Rarity = Unique

BaseType "Talisman"

SetBackgroundColor 0 0 0

SetBorderColor 109 200 130

SetFontSize 42

PlayAlertSound 6 300

Show

Rarity = Rare

BaseType "Talisman"

SetBackgroundColor 0 0 0

SetBorderColor 109 200 130

SetFontSize 40

PlayAlertSound 1 300

Show

Rarity = Magic

BaseType "Talisman"

SetBackgroundColor 0 0 0

SetBorderColor 109 200 130

SetFontSize 38

Show

Rarity = Normal

BaseType "Talisman"

SetBackgroundColor 0 0 0

SetBorderColor 109 200 130

SetFontSize 36

# Section: 0000 # UTILITY AND JUST-IN-CASE

Show

Class "Microtransactions"

Show

Class "Quest" "Items"

SetBorderColor 74 230 58

SetFontSize 40

# Section: 0001 # LABYRINTH MATERIAL

Show

BaseType "Offering to the Goddess"

SetTextColor 0 0 0

SetBackgroundColor 180 0 0

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 4 300

Show

Class "Labyrinth"

SetTextColor 74 230 58

SetBorderColor 74 230 58

SetFontSize 40

# Section: 0100 # TOP TIER RARITY

Show

Class "Fishing Rod"

SetTextColor 255 0 0

SetBackgroundColor 255 255 255

SetBorderColor 255 0 0

SetFontSize 45

PlayAlertSound 6 300

Show

Rarity = Unique

SocketGroup "WWWWWW"

BaseType "Simple Robe"

SetTextColor 0 0 0

SetBackgroundColor 175 96 37

SetBorderColor 255 150 0

SetFontSize 43

PlayAlertSound 6 300

Show

LinkedSockets = 6

SetTextColor 255 0 0

SetBackgroundColor 255 255 255

SetBorderColor 255 0 0

SetFontSize 45

PlayAlertSound 6 300

Show

BaseType "Mirror of Kalandra"

SetTextColor 255 0 0

SetBackgroundColor 255 255 255

SetBorderColor 255 0 0

SetFontSize 45

PlayAlertSound 6 300

# Section: 0200 # UNIQUES AND MAPS

Show # T1 - These uniques are have a consistent price of ~0.5++ ex

Rarity = Unique

BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"

SetTextColor 175 96 37

SetBackgroundColor 255 255 255

SetBorderColor 175 96 37

SetFontSize 45

PlayAlertSound 6 300

Show # T2 - These uniques usually are worth ~0.5 - 1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1 - 2 month.

Rarity = Unique

BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger"

SetTextColor 0 0 0

SetBackgroundColor 200 96 37

SetBorderColor 0 0 0

SetFontSize 43

PlayAlertSound 6 300

Show # T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le - heup - of - all iron ring unique on the other hand not.

Rarity = Unique

BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"

SetTextColor 175 96 37 254

SetBackgroundColor 15 0 25

SetBorderColor 100 37 254 200

SetFontSize 39

Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.

Rarity = Unique

SetTextColor 175 96 37 254

SetBackgroundColor 0 0 0 254

SetBorderColor 175 96 37 254

SetFontSize 39

PlayAlertSound 6 300

Show # Maps:Unique

Rarity = Unique

Class "Maps"

SetFontSize 40

PlayAlertSound 6 300

Show # Maps:T1

Class "Maps"

BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"

SetFontSize 34

PlayAlertSound 4 200

Show # Maps:T2

Class "Maps"

BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"

SetFontSize 34

PlayAlertSound 4 200

Show # Maps:T3

Class "Maps"

BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"

SetFontSize 35

PlayAlertSound 4 200

Show # Maps:T4

Class "Maps"

BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"

SetFontSize 35

PlayAlertSound 4 200

Show # Maps:T5

Class "Maps"

BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"

SetFontSize 36

PlayAlertSound 4 200

Show # Maps:T6

Class "Maps"

BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"

SetFontSize 38

PlayAlertSound 4 200

Show # Maps:T7

Class "Maps"

BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"

SetFontSize 40

PlayAlertSound 4 300

Show # Maps:T8

Class "Maps"

BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"

SetFontSize 41

PlayAlertSound 4 300

Show # Maps:T9

Class "Maps"

BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"

SetFontSize 41

PlayAlertSound 4 300

Show # Maps:T10

Class "Maps"

BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"

SetFontSize 42

PlayAlertSound 4 300

Show # Maps:T11

Class "Maps"

BaseType "Academy" "Crematorium" "Precinct" "Springs"

SetFontSize 42

PlayAlertSound 4 300

Show # Maps:T12

Class "Maps"

BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"

SetTextColor 0 0 0

SetBackgroundColor 200 200 200

SetBorderColor 0 0 0

SetFontSize 43

PlayAlertSound 4 300

Show # Maps:T13

Class "Maps"

BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"

SetTextColor 0 0 0

SetBackgroundColor 200 200 200

SetBorderColor 0 0 0

SetFontSize 44

PlayAlertSound 4 300

Show # Maps:T14

Class "Maps"

BaseType "Shrine" "Conservatory" "Palace" "Plaza" "Vaal Temple"

SetTextColor 0 0 0

SetBackgroundColor 200 200 200

SetBorderColor 0 0 0

SetFontSize 45

PlayAlertSound 4 300

Show # Maps:T15

Class "Maps"

BaseType "Abyss" "Colosseum" "Core"

SetTextColor 0 0 0

SetBackgroundColor 255 255 255

SetBorderColor 0 0 0

SetFontSize 45

PlayAlertSound 6 300

Show

Class "Maps"

SetFontSize 44

PlayAlertSound 4 300

Show

Class "Map Fragments"

BaseType "Mortal Hope"

SetTextColor 0 0 0

SetBackgroundColor 255 255 255

SetBorderColor 0 0 0

SetFontSize 45

PlayAlertSound 6 300

Show

Class "Map Fragments"

BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"

SetTextColor 0 0 0

SetBackgroundColor 180 0 0

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 4 300

Show

Class "Map Fragments"

BaseType "Sacrifice at Midnight"

SetTextColor 0 0 0

SetBackgroundColor 180 0 0

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 4 300

Show

Class "Map Fragments"

SetTextColor 0 0 0

SetBackgroundColor 180 0 0

SetBorderColor 0 0 0

SetFontSize 38

PlayAlertSound 4 300

# Section: 0300 # CURRENCY

Show

BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"

SetTextColor 255 0 0

SetBackgroundColor 255 255 255

SetBorderColor 255 0 0

SetFontSize 45

PlayAlertSound 6 300

Show

BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel" "Stacked Deck"

SetTextColor 0 0 0

SetBackgroundColor 213 159 15

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 1 300

Show

BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"

SetTextColor 190 178 135

SetBorderColor 190 178 135 135

SetFontSize 38

Show

BaseType "Portal Scroll" "Scroll of Wisdom"

SetTextColor 170 158 130 220

SetBorderColor 0 0 0

Show

BaseType "Scroll Fragment"

SetTextColor 170 158 130 165

SetFontSize 29

Show

Class "Divination"

BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic"

SetTextColor 0 0 255

SetBackgroundColor 255 255 255

SetBorderColor 0 0 255

SetFontSize 45

PlayAlertSound 6 300

Show

Class "Divination"

BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary"

SetTextColor 0 0 0

SetBackgroundColor 0 210 255

SetBorderColor 0 0 255

SetFontSize 44

PlayAlertSound 1 300

Show

Class "Divination"

BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight"

SetTextColor 0 0 0

SetBackgroundColor 110 215 230 235

SetBorderColor 0 110 255

SetFontSize 40

PlayAlertSound 1 300

Show

Class "Divination"

BaseType "Carrion Crow" "Other Cheek"

SetTextColor 0 0 0

SetBackgroundColor 175 215 230 200

SetBorderColor 0 0 0

SetFontSize 32

Show

Class "Divination"

SetTextColor 0 0 0

SetBackgroundColor 145 215 230 225

SetBorderColor 0 100 215

SetFontSize 38

PlayAlertSound 1 300

Show

Class "Currency"

BaseType "Prophecy"

SetTextColor 0 0 0

SetBackgroundColor 159 15 213

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 1 300

Show

Class "Currency"

BaseType "Silver Coin"

SetTextColor 0 0 0

SetBackgroundColor 190 178 135

SetBorderColor 0 0 0

SetFontSize 40

PlayAlertSound 1 300

Show

Class "Currency"

BaseType "Perandus"

SetTextColor 255 178 135

SetBorderColor 255 178 135 135

SetFontSize 38

Show

Class "Currency"

SetBorderColor 0 0 0

Show

Class "Stackable" "Currency"

SetBorderColor 0 0 0

# Section: 0400 # SOCKET/LINK BASED stuff

# 5-links (6 links are handled at the start)

Show

LinkedSockets = 5

SetBorderColor 0 255 255

SetFontSize 39

PlayAlertSound 1 300

# 6-Sockets

Show

ItemLevel >= 75

Rarity = Rare

Sockets = 6

SetTextColor 255 190 0

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 40

PlayAlertSound 1 300

Show

Sockets = 6

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 39

PlayAlertSound 1 300

# Corrupted items with white sockets for offhand gem leveling.

Show

Sockets >= 3

SocketGroup "W"

Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"

# Section: 0500 # SKILL GEMS

Show

Quality >= 15

Class "Gem"

BaseType "Empower" "Enlighten"

SetTextColor 30 150 180

SetBackgroundColor 255 255 255

SetBorderColor 30 150 180

SetFontSize 45

PlayAlertSound 6 300

Show

Quality = 20

Class "Gem"

SetTextColor 30 150 180

SetBackgroundColor 255 255 255

SetBorderColor 30 150 180

SetFontSize 45

PlayAlertSound 6 300

Show # Drop only good gems

Class "Gem"

BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"

SetBorderColor 30 150 180

SetFontSize 41

PlayAlertSound 6 300

Show # Drop only meh gems

Class "Gem"

BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"

SetBorderColor 30 150 180 150

SetFontSize 38

Show

Quality >= 15

Class "Gems"

SetBorderColor 30 150 180

SetFontSize 41

PlayAlertSound 1 300

Show

Quality > 0

Class "Gems"

SetBorderColor 30 150 180 155

SetFontSize 38

Show

Class "Gems"

# Section: 0600 # RARE ITEM HIGHLIGHTING

Show # $topcrafting, ilvl84

ItemLevel >= 84

Rarity = Rare

BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 255 255 0

SetFontSize 38

Show # $topcrafting, ilvl84

ItemLevel >= 84

Rarity = Rare

Class "Rings" "Amulet" "Belts"

BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 255 255 0

SetFontSize 40

Show # $topcrafting, ilvl83

ItemLevel >= 83

Rarity = Rare

BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 255 255 0

SetFontSize 38

Show # $topcrafting, ilvl83

ItemLevel >= 83

Rarity = Rare

BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 255 255 0

SetFontSize 38

Show # $topcrafting, ilvl83

ItemLevel >= 83

Rarity = Rare

Class "Daggers"

BaseType "Sai"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 255 255 0

SetFontSize 38

Show # $great

ItemLevel >= 75

Rarity = Rare

Class "Rings" "Amulets" "Belts" "Jewel"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 25 180 25

SetFontSize 39

Show # $great

Rarity = Rare

Class "Rings" "Amulets" "Belts" "Jewel"

SetBackgroundColor 30 90 45 230

SetBorderColor 25 180 25

SetFontSize 39

Show # $good, ilvl69, small

ItemLevel >= 75

DropLevel >= 69

Rarity = Rare

Width <= 2

Height <= 2

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, ilvl69, small

ItemLevel >= 75

DropLevel >= 69

Rarity = Rare

Width <= 1

Height <= 3

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, ilvl69

ItemLevel >= 75

DropLevel >= 69

Rarity = Rare

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, ilvl69, small

ItemLevel >= 65

DropLevel >= 69

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, ilvl69, small

ItemLevel >= 65

DropLevel >= 69

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, ilvl69

ItemLevel >= 65

DropLevel >= 69

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Class "Daggers"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Class "Daggers"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

Rarity = Rare

Class "Daggers"

BaseType "Skean"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

Rarity = Rare

Class "Daggers"

BaseType "Skean"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 65

Rarity = Rare

Class "Claws"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 65

Rarity = Rare

Class "Claws"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $bad, autosmall

ItemLevel >= 75

DropLevel < 50

Rarity = Rare

Class "Claws"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad, autosmall

ItemLevel >= 65

DropLevel < 50

Rarity = Rare

Class "Claws"

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 59

Rarity = Rare

Class "Wands"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 59

Rarity = Rare

Class "Wands"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, small

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Swords"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Class "One Hand Swords"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, small

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Swords"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Class "One Hand Swords"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 75

Rarity = Rare

Class "One Hand"

BaseType "Jewelled Foil" "Spiraled Foil"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

Rarity = Rare

Class "One Hand"

BaseType "Jewelled Foil" "Spiraled Foil"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad, small

ItemLevel >= 75

DropLevel <= 54

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Swords"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 75

DropLevel <= 54

Rarity = Rare

Class "One Hand Swords"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, small

ItemLevel >= 65

DropLevel <= 54

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Swords"

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 65

DropLevel <= 54

Rarity = Rare

Class "One Hand Swords"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $good

ItemLevel >= 75

Rarity = Rare

Class "One Hand Axes"

BaseType "Siege Axe" "Vaal Hatchet"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

Rarity = Rare

Class "One Hand Axes"

BaseType "Siege Axe" "Vaal Hatchet"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, small

ItemLevel >= 75

DropLevel >= 55

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Maces"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 75

DropLevel >= 66

Rarity = Rare

Class "One Hand Maces"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, small

ItemLevel >= 65

DropLevel >= 55

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Maces"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 65

DropLevel >= 66

Rarity = Rare

Class "One Hand Maces"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad, small

ItemLevel >= 75

DropLevel <= 54

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Maces" "One Hand Axes"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 75

DropLevel <= 54

Rarity = Rare

Class "One Hand Maces" "One Hand Axes"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, small

ItemLevel >= 65

DropLevel <= 54

Rarity = Rare

Width <= 1

Height <= 3

Class "One Hand Maces" "One Hand Axes"

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 65

DropLevel <= 54

Rarity = Rare

Class "One Hand Maces" "One Hand Axes"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $good

ItemLevel >= 75

DropLevel >= 64

Rarity = Rare

Class "Sceptres"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

DropLevel >= 64

Rarity = Rare

Class "Sceptres"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, spelldamage

ItemLevel >= 75

Rarity = Rare

Class "Sceptres"

BaseType "Opal Sceptre" "Crystal Sceptre"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, spelldamage

ItemLevel >= 65

Rarity = Rare

Class "Sceptres"

BaseType "Opal Sceptre" "Crystal Sceptre"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 75

DropLevel >= 68

Rarity = Rare

Class "Staves"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 65

DropLevel >= 68

Rarity = Rare

Class "Staves"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 75

Rarity = Rare

Class "Staves"

BaseType "Lathi"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 65

Rarity = Rare

Class "Staves"

BaseType "Lathi"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad, clunky

ItemLevel >= 75

DropLevel <= 56

Rarity = Rare

Class "Staves"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, clunky

ItemLevel >= 65

DropLevel <= 56

Rarity = Rare

Class "Staves"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $good, clunky

ItemLevel >= 75

DropLevel >= 64

Rarity = Rare

Class "Two Hand"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 65

DropLevel >= 64

Rarity = Rare

Class "Two Hand"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad, clunky

ItemLevel >= 75

DropLevel <= 56

Rarity = Rare

Class "Two Hand"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, clunky

ItemLevel >= 65

DropLevel <= 56

Rarity = Rare

Class "Two Hand"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $good, clunky

ItemLevel >= 75

DropLevel >= 62

Rarity = Rare

Class "Bows"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, clunky

ItemLevel >= 65

DropLevel >= 62

Rarity = Rare

Class "Bows"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad, clunky

ItemLevel >= 75

DropLevel <= 50

Rarity = Rare

Class "Bows"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, clunky

ItemLevel >= 65

DropLevel <= 50

Rarity = Rare

Class "Bows"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $good

ItemLevel >= 75

Rarity = Rare

Class "Quivers"

BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

Rarity = Rare

Class "Quivers"

BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 44

Rarity = Rare

Class "Gloves" "Boots" "Helmets"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 44

Rarity = Rare

Class "Gloves" "Boots" "Helmets"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $bad, autosmall

ItemLevel >= 75

DropLevel <= 15

Rarity = Rare

Class "Gloves" "Boots" "Helmets"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad, autosmall

ItemLevel >= 65

DropLevel <= 15

Rarity = Rare

Class "Gloves" "Boots" "Helmets"

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $good, small

ItemLevel >= 75

DropLevel >= 66

Rarity = Rare

Width <= 2

Height <= 2

Class "Shields"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 75

DropLevel >= 66

Rarity = Rare

Class "Shields"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, small

ItemLevel >= 65

DropLevel >= 66

Rarity = Rare

Width <= 2

Height <= 2

Class "Shields"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good

ItemLevel >= 65

DropLevel >= 66

Rarity = Rare

Class "Shields"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 55

Rarity = Rare

Class "Shields"

BaseType "Spirit Shield"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 55

Rarity = Rare

Class "Shields"

BaseType "Spirit Shield"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $ok, autosmall

ItemLevel >= 75

Rarity = Rare

Class "Shields"

BaseType "Spirit Shield"

SetTextColor 255 190 0

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $ok, autosmall

ItemLevel >= 65

Rarity = Rare

Class "Shields"

BaseType "Spirit Shield"

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $good

ItemLevel >= 75

Rarity = Rare

Class "Shields"

BaseType "Branded Kite Shield" "Champion Kite Shield"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

Rarity = Rare

Class "Shields"

BaseType "Branded Kite Shield" "Champion Kite Shield"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Class "Shields"

BaseType "Buckler" "Spiked Shield"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $good, autosmall

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Class "Shields"

BaseType "Buckler" "Spiked Shield"

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 35

Show # $bad, small

ItemLevel >= 75

DropLevel <= 50

Rarity = Rare

Width <= 2

Height <= 2

Class "Shields"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 75

DropLevel <= 50

Rarity = Rare

Class "Shields"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad, small

ItemLevel >= 65

DropLevel <= 50

Rarity = Rare

Width <= 2

Height <= 2

Class "Shields"

SetBackgroundColor 120 20 20 150

SetBorderColor 150 150 150 150

SetFontSize 28

Show # $bad

ItemLevel >= 65

DropLevel <= 50

Rarity = Rare

Class "Shields"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # ok, hybrid

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Class "Body Armour"

BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"

SetTextColor 255 190 0

SetBorderColor 0 0 0

Show # ok, hybrid

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Class "Body Armour"

BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"

SetBorderColor 0 0 0

Show # $good

ItemLevel >= 75

DropLevel >= 60

Rarity = Rare

Class "Body Armour"

SetTextColor 255 190 0

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $good

ItemLevel >= 65

DropLevel >= 60

Rarity = Rare

Class "Body Armour"

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 35

Show # $bad

ItemLevel >= 75

DropLevel <= 47

Rarity = Rare

Class "Body Armour"

SetTextColor 255 190 0

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $bad

ItemLevel >= 65

DropLevel <= 47

Rarity = Rare

Class "Body Armour"

SetBackgroundColor 120 20 20 150

SetBorderColor 0 0 0 220

SetFontSize 28

Show # $leveling, autosmall, bhg, great

ItemLevel < 30

Rarity = Rare

Class "Boots"

SetBackgroundColor 30 90 45 230

SetBorderColor 25 180 25

SetFontSize 39

Show # $leveling, autosmall, bhg, great

ItemLevel < 65

Rarity = Rare

Class "Boots" "Helmets" "Gloves"

SetBackgroundColor 30 90 45 230

SetBorderColor 25 180 25

SetFontSize 39

Show # $leveling, small, good

ItemLevel < 10

ItemLevel < 65

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 10

ItemLevel < 65

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 10

ItemLevel < 65

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 15

ItemLevel < 65

DropLevel > 5

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 15

ItemLevel < 65

DropLevel > 5

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 15

ItemLevel < 65

DropLevel > 5

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 20

ItemLevel < 65

DropLevel > 10

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 20

ItemLevel < 65

DropLevel > 10

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 20

ItemLevel < 65

DropLevel > 10

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 25

ItemLevel < 65

DropLevel > 15

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 25

ItemLevel < 65

DropLevel > 15

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 25

ItemLevel < 65

DropLevel > 15

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 30

ItemLevel < 65

DropLevel > 20

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 30

ItemLevel < 65

DropLevel > 20

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 30

ItemLevel < 65

DropLevel > 20

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 35

ItemLevel < 65

DropLevel > 25

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 35

ItemLevel < 65

DropLevel > 25

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 35

ItemLevel < 65

DropLevel > 25

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 40

ItemLevel < 65

DropLevel > 30

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 40

ItemLevel < 65

DropLevel > 30

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 40

ItemLevel < 65

DropLevel > 30

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 45

ItemLevel < 65

DropLevel > 35

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 45

ItemLevel < 65

DropLevel > 35

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 45

ItemLevel < 65

DropLevel > 35

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 50

ItemLevel < 65

DropLevel > 40

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 50

ItemLevel < 65

DropLevel > 40

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 50

ItemLevel < 65

DropLevel > 40

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 55

ItemLevel < 65

DropLevel > 45

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 55

ItemLevel < 65

DropLevel > 45

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 55

ItemLevel < 65

DropLevel > 45

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 60

ItemLevel < 65

DropLevel > 50

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 60

ItemLevel < 65

DropLevel > 50

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 60

ItemLevel < 65

DropLevel > 50

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 65

ItemLevel < 65

DropLevel > 55

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 65

ItemLevel < 65

DropLevel > 55

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 30 90 45 230

SetBorderColor 150 150 150

SetFontSize 37

Show # $leveling, good

ItemLevel < 65

ItemLevel < 65

DropLevel > 55

Rarity = Rare

SetBackgroundColor 30 90 45 230

SetBorderColor 0 0 0

SetFontSize 37

Show # $leveling, small, good

ItemLevel < 65

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150

SetFontSize 35

Show # $leveling, small, good

ItemLevel < 65

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150

SetFontSize 35

Show # leveling, ok, small

ItemLevel < 65

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 35

Show # leveling, ok, small

ItemLevel < 65

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 35

Show # leveling, ok

ItemLevel < 65

Rarity = Rare

SetBackgroundColor 0 0 0 225

SetBorderColor 0 0 0

SetFontSize 35

Show # $small, ok

ItemLevel >= 75

Rarity = Rare

Width <= 2

Height <= 2

SetTextColor 255 190 0

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $small, ok

ItemLevel >= 75

Rarity = Rare

Width <= 1

Height <= 3

SetTextColor 255 190 0

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $ok

ItemLevel >= 75

Rarity = Rare

SetTextColor 255 190 0

SetBackgroundColor 0 0 0 225

SetBorderColor 0 0 0

SetFontSize 31

Show # $small, ok

Rarity = Rare

Width <= 2

Height <= 2

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $small, ok

Rarity = Rare

Width <= 1

Height <= 3

SetBackgroundColor 0 0 0 225

SetBorderColor 150 150 150 200

SetFontSize 31

Show # $ok

Rarity = Rare

SetBackgroundColor 0 0 0 225

SetBorderColor 0 0 0

SetFontSize 31

# Section: 0700 # NORMAL AND MAGIC ITEM RULES

Show

ItemLevel >= 84

BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"

SetBorderColor 255 255 0

SetFontSize 38

Show # Endgame: Show normal ilvl 83+ rings/amulets

ItemLevel >= 84

Class "Rings" "Amulet" "Belts"

BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"

SetBorderColor 255 255 0

SetFontSize 38

Show

ItemLevel >= 83

BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"

SetBorderColor 255 255 0

SetFontSize 38

Show

ItemLevel >= 83

BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"

SetBorderColor 255 255 0

SetFontSize 38

Show

ItemLevel >= 83

Class "Daggers"

BaseType "Sai"

SetBorderColor 255 255 0

SetFontSize 38

Show

Width <= 2

Height <= 2

SocketGroup "RGB"

SetBackgroundColor 75 75 75

SetBorderColor 150 150 150

SetFontSize 36

Show

Width <= 1

Height <= 3

SocketGroup "RGB"

SetBackgroundColor 75 75 75

SetBorderColor 150 150 150

SetFontSize 36

Show

SocketGroup "RGB"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

# PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###

Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.

Rarity = Normal

BaseType "Sorcerer Boots"

SetTextColor 255 255 255

SetBorderColor 0 210 0 210

SetFontSize 38

PlayAlertSound 7 300

# REGULAR CHANCE BASES ###

Show # T2 UNIQUES:

Rarity = Normal

BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt"

SetTextColor 255 255 255

SetBorderColor 0 150 0 150

Show

Rarity = Normal

BaseType "Sacrificial Garb"

SetTextColor 255 255 255

SetBorderColor 0 150 0 150

Show # Endgame: Show normal ilvl 75+ rings/amulets

ItemLevel >= 75

Rarity = Normal

Class "Rings" "Amulet" "Belts"

BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"

SetBorderColor 255 190 0 150

SetFontSize 32

Show # Endgame: Show normal ilvl 60+ rings/amulets

ItemLevel >= 62

ItemLevel < 75

Rarity = Normal

Class "Rings" "Amulet" "Belts"

BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"

SetBorderColor 0 0 0

SetFontSize 32

Show # Endgame: Show magic rings, amulets and belts. Reduce font size.

ItemLevel >= 62

Rarity = Magic

Class "Rings" "Amulets" "Belts"

SetFontSize 30

Show

Class "Jewel"

SetBackgroundColor 75 75 75

SetBorderColor 0 150 200

SetFontSize 36

Show # Chisel Recipe: Magic Gavels with 20 qual

Quality = 20

Rarity = Magic

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetTextColor 100 100 255

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 38

Show # Chisel Recipe: White Gavels with 20 qual

Quality = 20

Rarity = Normal

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetTextColor 255 255 255

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 38

Show # Chisel Recipe: Magic Gavels with 18+ qual

Quality > 17

Rarity = Magic

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetBackgroundColor 75 75 75

SetBorderColor 135 135 135

SetFontSize 36

Show # Chisel Recipe: White Gavels with 15+ qual

Quality > 14

Rarity = Normal

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetBackgroundColor 75 75 75

SetBorderColor 135 135 135

SetFontSize 36

Show # Chisel Recipe: Magic Gavels with 12+ qual

Quality > 11

Rarity = Magic

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

SetFontSize 32

Show # Chisel Recipe: White Gavels

Rarity = Normal

BaseType "Gavel" "Rock Breaker" "Stone Hammer"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

SetFontSize 32

Show # Endgame: Show high level 4 linked items (64 - 71) in entry level maps/endgame

ItemLevel < 72

DropLevel >= 64

Rarity <= Magic

LinkedSockets >= 4

Class "Boots" "Gloves" "Body Armour" "Helmets"

SetFontSize 32

Show # Weapons: Show Ambusher CRAFTING

Rarity <= Magic

BaseType "Ambusher"

SetFontSize 32

Show # Weapons: Show Harbinger Bow CRAFTING

Rarity <= Magic

BaseType "Harbinger Bow"

SetFontSize 32

Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)

ItemLevel < 78

Rarity <= Magic

BaseType "Gemini Claw"

SetFontSize 32

Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)

ItemLevel < 78

Rarity <= Magic

BaseType "Exquisite Blade"

SetFontSize 32

Show

ItemLevel <= 60

Quality = 20

Rarity <= Magic

Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

# Section: 0800 # FLASKS

Show

Quality = 20

Rarity = Normal

BaseType "Flask"

SetTextColor 255 255 255

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 38

Show

Quality = 20

Rarity = Magic

BaseType "Flask"

SetTextColor 100 100 255

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 38

Show

Quality >= 15

BaseType "Flask"

SetBackgroundColor 75 75 75

SetBorderColor 150 150 150

SetFontSize 36

Show

ItemLevel >= 5

ItemLevel < 60

Quality >= 1

Rarity <= Magic

BaseType "Quicksilver Flask" "Silver Flask"

SetBackgroundColor 75 75 75

SetBorderColor 250 250 250

SetFontSize 40

Show

ItemLevel < 60

Rarity <= Magic

BaseType "Quicksilver Flask" "Silver Flask"

SetBackgroundColor 75 75 75

SetBorderColor 150 150 150

SetFontSize 38

Show

Quality >= 1

BaseType "Flask"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

Show

ItemLevel < 74

Class "Utility Flasks"

SetBackgroundColor 75 75 75

SetBorderColor 0 0 0

Hide

ItemLevel >= 35

Class "Life Flask" "Mana Flask"

BaseType "Flask"

BaseType "Small" "Medium" "Large" "Greater" "Grand"

SetFontSize 20

Hide

ItemLevel >= 53

Class "Life Flask" "Mana Flask"

BaseType "Flask"

BaseType "Giant" "Colossal" "Sacred"

SetFontSize 20

Hide # Endgame: Hide non quality flasks in maps

ItemLevel >= 69

BaseType "Flask"

SetFontSize 20

Show

ItemLevel <= 15

Rarity = Normal

Class "Hybrid Flask"

BaseType "Small"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 25

Rarity = Normal

Class "Hybrid Flask"

BaseType "Medium"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 35

Rarity = Normal

Class "Hybrid Flask"

BaseType "Large"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 45

Rarity = Normal

Class "Hybrid Flask"

BaseType "Colossal"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 55

Rarity = Normal

Class "Hybrid Flask"

BaseType "Sacred"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 67

Rarity = Normal

Class "Hybrid Flask"

BaseType "Hallowed"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 15

Rarity = Magic

Class "Hybrid Flask"

BaseType "Small"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 25

Rarity = Magic

Class "Hybrid Flask"

BaseType "Medium"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 35

Rarity = Magic

Class "Hybrid Flask"

BaseType "Large"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 45

Rarity = Magic

Class "Hybrid Flask"

BaseType "Colossal"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 55

Rarity = Magic

Class "Hybrid Flask"

BaseType "Sacred"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 66

Rarity = Magic

Class "Hybrid Flask"

BaseType "Hallowed"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 5

Rarity = Normal

Class "Flask"

BaseType "Small"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 8

ItemLevel >= 3

Rarity = Normal

Class "Flask"

BaseType "Medium"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 12

ItemLevel >= 5

Rarity = Normal

Class "Flask"

BaseType "Large"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 18

ItemLevel >= 12

Rarity = Normal

Class "Flask"

BaseType "Greater"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 24

ItemLevel >= 18

Rarity = Normal

Class "Flask"

BaseType "Grand"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 30

ItemLevel >= 24

Rarity = Normal

Class "Flask"

BaseType "Giant"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 37

ItemLevel >= 30

Rarity = Normal

Class "Flask"

BaseType "Colossal"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 42

ItemLevel >= 36

Rarity = Normal

Class "Flask"

BaseType "Sacred"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 48

ItemLevel >= 42

Rarity = Normal

Class "Flask"

BaseType "Hallowed"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 55

ItemLevel >= 48

Rarity = Normal

Class "Flask"

BaseType "Sanctified"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 66

ItemLevel >= 60

Rarity = Normal

Class "Flask"

BaseType "Divine"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 66

ItemLevel >= 65

Rarity = Normal

Class "Flask"

BaseType "Eternal"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 5

Rarity = Magic

Class "Flask"

BaseType "Small"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 8

ItemLevel >= 3

Rarity = Magic

Class "Flask"

BaseType "Medium"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 12

ItemLevel >= 5

Rarity = Magic

Class "Flask"

BaseType "Large"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 18

ItemLevel >= 12

Rarity = Magic

Class "Flask"

BaseType "Greater"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 24

ItemLevel >= 18

Rarity = Magic

Class "Flask"

BaseType "Grand"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 30

ItemLevel >= 24

Rarity = Magic

Class "Flask"

BaseType "Giant"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 37

ItemLevel >= 30

Rarity = Magic

Class "Flask"

BaseType "Colossal"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 42

ItemLevel >= 36

Rarity = Magic

Class "Flask"

BaseType "Sacred"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 48

ItemLevel >= 42

Rarity = Magic

Class "Flask"

BaseType "Hallowed"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 55

ItemLevel >= 48

Rarity = Magic

Class "Flask"

BaseType "Sanctified"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 67

ItemLevel >= 60

Rarity = Magic

Class "Flask"

BaseType "Divine"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 66

ItemLevel >= 65

Rarity = Magic

Class "Flask"

BaseType "Eternal"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

Rarity <= Magic

BaseType "Flask"

SetFontSize 29

# Section: 0900 # LEVELING

Show

ItemLevel < 15

Rarity = Normal

Class "Rings" "Amulets" "Belts"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel < 20

Rarity = Magic

Class "Rings" "Amulets" "Belts"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel < 35

Rarity = Normal

Class "Rings" "Amulets" "Belts"

SetTextColor 255 255 255

Show

ItemLevel < 45

Rarity = Magic

Class "Rings" "Amulets" "Belts"

SetTextColor 100 100 255

SetBorderColor 100 100 100

Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size

ItemLevel <= 66

Rarity = Magic

Class "Rings" "Amulets" "Belts" "Quivers"

# ------------------------------------------------------------------------

Show

ItemLevel < 68

Rarity = Magic

LinkedSockets = 4

Class "Boots"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 38

Show

ItemLevel < 25

Rarity = Magic

Class "Boots"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 38

Show

ItemLevel < 35

Rarity = Magic

LinkedSockets = 3

Class "Sceptres" "Wands"

SetBorderColor 100 100 100

SetFontSize 38

Show

ItemLevel < 25

Rarity = Magic

Class "Sceptres" "Wands"

SetBorderColor 100 100 100

SetFontSize 38

Show

ItemLevel <= 66

Rarity = Normal

LinkedSockets >= 4

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 66

Rarity = Magic

LinkedSockets >= 4

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 25

Rarity = Normal

LinkedSockets >= 3

Class "Gloves" "Boots" "Helmets" "Shields"

SetTextColor 255 255 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel <= 25

Rarity = Magic

LinkedSockets >= 3

Class "Gloves" "Boots" "Helmets" "Shields"

SetTextColor 100 100 255

SetBorderColor 100 100 100

SetFontSize 36

Show

ItemLevel < 12

SetBorderColor 0 0 0

Show

ItemLevel < 13

DropLevel >= 8

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 14

DropLevel >= 9

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 16

DropLevel >= 11

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 18

DropLevel >= 14

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 20

DropLevel >= 17

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 22

DropLevel >= 19

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 24

DropLevel >= 21

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 26

DropLevel >= 24

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 28

DropLevel >= 26

Rarity = Normal

SetBorderColor 0 0 0

Show

ItemLevel < 30

DropLevel >= 27

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 30

DropLevel >= 28

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 32

DropLevel >= 26

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 32

DropLevel >= 30

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 34

DropLevel >= 28

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 34

DropLevel >= 32

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 36

DropLevel >= 32

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 36

DropLevel >= 34

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 38

DropLevel >= 34

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 38

DropLevel >= 37

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 40

DropLevel >= 37

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 40

DropLevel >= 39

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 42

DropLevel >= 39

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 42

DropLevel >= 41

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 46

DropLevel >= 43

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 46

DropLevel >= 45

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 48

DropLevel >= 46

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 48

DropLevel >= 47

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 50

DropLevel >= 48

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 50

DropLevel >= 49

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 52

DropLevel >= 50

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 52

DropLevel >= 52

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 54

DropLevel >= 52

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 54

DropLevel >= 54

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 56

DropLevel >= 54

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 56

DropLevel >= 56

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 58

DropLevel >= 56

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 58

DropLevel >= 58

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 60

DropLevel >= 58

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 60

DropLevel >= 60

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 62

DropLevel >= 60

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 62

DropLevel >= 62

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 64

DropLevel >= 63

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 64

DropLevel >= 64

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 66

DropLevel >= 65

Rarity <= Magic

LinkedSockets >= 3

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 66

DropLevel >= 66

Rarity <= Magic

SetBorderColor 0 0 0

SetFontSize 32

Show

ItemLevel < 68

DropLevel >= 67

Rarity <= Magic

LinkedSockets >= 4

SetBorderColor 75 75 75

SetFontSize 32

Show

ItemLevel < 66

Rarity = Magic

Class "Sceptres" "Wands" "Daggers"

Show

ItemLevel < 30

Rarity = Magic

SetBorderColor 0 0 0

Show

ItemLevel < 45

Rarity = Magic

SetBorderColor 0 0 0

SetFontSize 25

# Section: 5000 # TEMP AND WIP ENTRIES

# Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES

# Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY

Hide # Minimize junk instead of hiding (if "Show")

Rarity = Magic

SetBackgroundColor 0 0 0 150

SetBorderColor 0 0 0 150

SetFontSize 23

Hide # Minimize junk instead of hiding (if "Show")

Rarity = Normal

SetBackgroundColor 0 0 0 100

SetBorderColor 0 0 0 100

SetFontSize 20

# Still I doubt it'll ever happen. However, if it will, please inform me!

Show # SafetyLine!

SetBorderColor 255 0 0