Beta Build 263 Now Available

Posted by 7 years ago

Shh, we have a secret for you. Just moments ago, a Steam Beta version of Build 263 was released. We are not promoting this release anywhere but here on the blog (Edit: Ok, and a tweet!) – Because we only want you, our most committed players, to find out about it.

Build 263 has been gestating for quite some time. Hard work from Andi, Lukas, community volunteer Brian ‘SamusDroid,’ and many others has combined to produce an update that could change the way you play NS2. For the first time, there is an organised play option available in game.

This system is not a ‘beta,’ and if you must use a term to describe it, ‘alpha’ might be generous. At the moment, it does not look like much. It does not yet have a visual theme or even a final main-menu name. But under the hood, it is very cool. It has the ability to allocate a party of players to a server in a dedicated pool. 25% of UWE’s server capacity is being turned over to this pool as this post is written.

Nothing in this beta build is confirmed for release – Even the organised play system. Everything could be reverted, and this is only a test. We have internal deadlines and quality goals for the organised play system that we have to hit, or we will remove it. That might sound harsh, but we would rather be open and honest with you, than tease you with something we cannot deliver. We will closely watch your feedback to determine what state the system is in. Please go ahead and abuse it!

To access the beta, right click on Natural Selection 2 in your Steam Library. Then, go to the ‘Betas tab’ and select ‘Beta’ from the drop down menu. To restore the game to 262 release state, select ‘None’ in the same menu. Please note that you may have difficulty finding a game in the beta due to lower player and server numbers.

Here is the provisional 263 changelog. It will change, is not final, and much of it may never leave beta form:

Fixes

Fixed “name” console command not working with spaces in names

Fixed bug where a bad value in the options file for the player skin would cause the menu to stop functioning

Fixed Aliens sometimes not being able to hear distress beacon sound

Always trigger “jump” sound together with improved jump sounds for Skulks (sounds for Fade jumping no longer cut out as well)

Fixed lifeform name being hidden behind the lifeform icon in the Alien buy menu

Doors now open from further away for fast moving players to compensate for the speed of the player

Fixed some structures not immediately destroying collision when destroyed (most prominent with Resource Towers)

Fixed power nodes not blinking red on minimap when being attacked

Fixed requestweld console bind not working for Exo’s

Fixed progress bar for Aliens having a tiny piece of texture being where it shouldn’t in the top of the progress bar

Fixed players being able to see the enemy commander on scoreboard

Fixed mouse wheel events always being blocked in unpredicted code when mouse cursor is visible

Fixed room name on hud not updating when the game first starts

Fixed being able to use commander interface while menu is open

Fixed voice chat being stuck on when entering a Command Structure

Fixed Alien Buy menu Fade description

Fixed Armories giving health while stunned

Smoother catpack view effect in dark areas (No more black oval when in dark places)

Features

Steam friends nameplates and minimap icons are now highlighted

Added ammo bars for the Marine Commander to nameplates

Low light quality option. All official maps now have a “Low Lights” layer in which lights can be placed to allow for increased performance. The option can be changed in the menu and takes effect immediately. (Similar to how sv_nsllights works in the NSL mod). Thanks to Mendasp and Dragon for helping with the code

Chat will now wrap to next line for long messages.

Added random team console bind. j3 or jointeamthree in the console

Added a new vote which tries to balance teams using previous round and hive stats

Added previous menu theme back into the files under “sound/NS2.fev/main_menu_old”

Added option to precache extra files. Default to ‘Off.’ (Allows you to balance load times against your desire to avoid early game hitching)

Added queuing for servers with reserved slots in server browser. You can attempt to join the server if you think you can (i.e. you have a reserved slot)

Added numerical values and input for sliders in options menu

Added next / previous weapon keybind to main menu options

Added evolve last upgrades keybind

Key bindings can now be unbinded/cleared

(Finally) hooked up interface sounds

Updated news ticker to open in overlay like everything else to give proper better web usage

Added open/close fade animation to GUI’s on right side of menu (news box, logo, Reinforcement/store buttons)

Added fade effect when opening credits

Remove skill ranking from main menu

Reduced hitching when opening pages in the menu

Implemented option description tooltips and tooltips for various things using new hover tooltips. (Hover over the label on the left side to see)

Rearranged server browser tabs (all game modes are now grouped up on the left side)

Fixed main menu tip video layer being behind the tip videos content page.

Fixed tip videos not hiding when you close the training page.

Made microphone input volume progress bar color change depending on volume in the sound option page(yellow and red possible now)

Fixed bug in main menu with MouseIn / MouseOut events not handled properly

Moved HUD detail option to general options tab

Server list and chat font size now resizes for really small screen resolutions

Optimizations

Consistency checking now uses a much faster algorithm which in most cases should decrease loadtimes

Drastically reduced network traffic generated by scoreboard updates

Optimized cloaked effect

Changes

Player outlines now work in first person for neutral spectators

Inactive/unbuilt structures appear now in a darker color on the minimap

Observatories will now reveal nearby cysts on the minimap

Rookies are now always highlighted green on the scoreboard

Muting a player will now also mute voice requests (like need ammo / medpack)

Removed useless Drifter icon from tech map.

Made unavailable color very slightly darker to provide better differentiation between unbuilt grey color.

Increased weight of exclusive Female Marine Shadow badge taunt from 3% to 8%

Increased max chat length to 120 from 80

SDK

Added MouseWheelUp and MouseWheelDown as separate keys to bind (note for modders: InputKey.MouseZ is no longer being used)

Added InputKey.None to allow clearing of bindings

Added Client.GetIsSteamFriend(steamId)

Added GUIHoverTooltip for providing tooltips offset from mouse cursor when hovering over something

Added mapinfo console command to print out information like light and prop count to console

Added MultiCheckbox form type which allow to have more than just true/false values

Added console command chattime <number> to set how long chat messages display on screen. Must be at least 3 seconds.

Changed profiler to use Left and Right key since old keybinds didnt work well with other keyboard layouts

Added ControllerMixin:SetIgnorePlayerCollisions(time)

Added client side loadtime console output

Removed Cooked Mesh console output

Fixed out of memory condition on Linux Kernel 3.12

Fixed fatal error message box on Linux machines that didn’t have GTK

***gather_server can now be added as a tag in ServerConfig.json

Send Commander time to Hive

Biodome

Lighting optimisations, approximately 200 lights removed

Removed 2 glass sections in Falls to reduce render calls

Moved Condensers power node away from Filtration

Improved occlusion in Falls and Alley

Fixed gap in Gallery

Cleaned up commander view in Falls.

Repositioned Condensers and West Route power node.

Eclipse

Hole fixes

Removed center rail on Triad stairs

Pathing fixes in Maintenance

Docking

Added additional vents to Ballcourt, Maintenance and Junction

Reduced clutter around Maintenance RT

Enlarged the space around Departures techpoint

Fixed some CommanderInvisible around Departures

Fixed the train in Departures not playing

Slightly increased travel time to Maintenance through Courtyard

Summit

Smoothed out movement in Flight Control

Minor cosmetic fixes

Veil

Fixed bad collision in Dome

Tram

Removed buggy cable bundle from Logistics->South Tunnels connection.

Refinery

Fixed Removed some unneeded collision geometry in Conduit

Fixed pathing in Extraction

Fixed gaps in location entities

Fixed some unconnected pipes

Fixed death trigger entities in lava falls

Rotated smelting RT 180 degrees

Fixed some flickering textures

Smoothed out stairs in Falls Approach

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