MrCunningham said: I think Midway did the N64 port in house themselves, while the PS1 and other ports were outsourced to other developers. Pretty sure Midway made every one of their N64 game's internally and didn't outsource them to other developers. Maybe it had something to do with the cost of N64 dev kits?



Also, the Nightwolf missing axe frames comment is pretty funny. Click to expand... Click to shrink...

I know Sculptured Software did the SNES/MD ports, maybe they had something to do with it? A cursory Google search shows that Acclaim acquired them in Oct. 1995.It's also worth noting (dunno if you've had a poke around or not) but there's more than one file in the N64 code that contains a zipped ".rom" file. I wonder if that could be the compiled code, ready to be tested on a devkit? In that case, the source may not need to be compiled to see what stage it's at.Edit: That Doom stuff is super interesting. I didn't even know that Midway had anything to do with it, but Wikipedia says Midway developed it. So there you go!BTW I think someone said it in this thread, but yeah it does seem the Win95 MK3 is identical to the PS1 version. Don't know about MKT though, but it is weird all these came out at the same time. I'd love to see a good version of MKT for PC that works without needing a VM, I still have the CD and it's a pain to get working :/