@NIN10DOXD Because you don't know anything about how it works. There is nothing at all sony or nintendo or anyone else can control about a p2p connection. It is solely between two peers, the connection depends entirely on their ISP and their distance. Any "improvement" is either your ISP getting better, being matched with people closer to you, or entirely a placebo effect.

I supposed it could also be up to confirmation bias. For example I only remember having lag or connection issues in about 3 matches in splatoon on the wiiU. So where is this terrible online? The same people telling us the wiiU's online is so terrible and that it will probably improve are the same people talking about "p2p servers" which don't exist.

Even you, you said nintendo didn't have the funds to maintain their online. Maintain what? There's nothing to maintain in a p2p connection. So I'm comfortable in saying you don't know what you're talking about, because you don't, that's proof of it. If you knew what a p2p connection really was you wouldn't have said it. To make the point clear if someone said "couch multiplayer sucks on ps4 cause they don't have fund to maintain it" we'd all laugh at them. Well sorry to say but online over p2p connections is basically the same thing as couch multiplayer when you get down to the core of it.

The only way for nintendo to improve their online and make the fee arguably not paying for nothing is to get dedicated servers for all their games and provide servers for any 3rd party that wants it(or don't charge for online in 3rd party games). Considering sony didn't do it, and microsoft didn't do it, and this is the same company who said online gaming is a fad, lets just say I'll believe it when I see it.