Most of my working life is spent thinking and writing about technology, gadgets, design and gaming. And while it might sound trite, my favourite part of all this is people.

There’s nothing better when I’m in front of my Mac’s glowing screen than an editor sending a juicy commission that involves me getting in touch with a bunch of talented folks, to find out their views on a particular subject, and then weave them into a feature.

Recently, I was asked by a games mag you’ve probably all heard of to write about Apple TV and gaming, largely from a development standpoint. As ever under such circumstances, I went through my list of email and Twitter contacts, seeing this as a good opportunity to offer some exposure to indie developers whose work I’ve enjoyed over the years. One response came back very quickly, albeit from a name I didn’t quite recognise. The message was in fact from a developer’s wife; the person I was trying to get in touch with had died the previous week.

The developer in question was Stewart Hogarth, who’d lost his battle with congenital heart disease; he was just 34. We’d only been in touch a few times, but I’d been captivated a couple of years ago by his truly excellent 8-bit tribute I Am Level for iOS and Android. This was a smart, charming, entertaining title that married eye-searing Spectrum-style graphics, old-school single-screen platforming challenges, and modern mobile tilt-based controls. It was still installed on all of my devices, and it was strange and very sad to think that the person who created it was no longer with us.

Another developer I was interviewing at the time expressed his shock regarding Stew’s passing, and also concern that his work’s availability was now potentially on borrowed time.

As a developer, he said it was almost like a little of his soul somehow went into each app or game he made; through what you’ve created, you can in some way live on if you’re no longer around. This of course isn’t new thinking — people often say similar things when it comes to art and literature, and even film and music. But those mediums have the kind of longevity that just isn’t afforded to modern digital apps.

Once a developer account lapses through non-payment, the apps are gone forever, which feels wrong.