Create the Highest Quality Games

Beautiful Worlds

Lumberyard’s visuals technology allows you to create near-photorealistic and high dynamic range environments and stunning real-time effects. Powerful rendering technology and authoring tools include physically-based shaders, dynamic global illumination, a particle effects system, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, and lens flares.



Game-ready Assets

Use Lumberyard’s Asset Processor to seamlessly add assets into the engine. When you save a file from your preferred graphics software (for example, Autodesk Maya or Adobe Photoshop) into a folder, the Asset Processor automatically processes the file from source art into game-ready assets. If you edit a processed asset, Lumberyard detects the change and automatically updates the asset in the background, in a few seconds, with zero effort on your part.



Component Entities

Lumberyard’s component entity system offers a modern approach to composing complex entities from simpler entities. You can drag and drop components to build desired behavior, edit component settings in the editor, and create scripts in Script Canvas or Lua to quickly change or extend an entity’s behavior. To help you build and iterate on more complex scenes, you can group entities into slices. You can then use those slices to create more complex slices, resulting in a fully cascading prefab system. If you change a slice, you can choose to share your changes with all slice instances or restrict your changes to that one instance.



Compelling Characters

Lumberyard allows you to create believable characters and high-fidelity performances that immerse players. Lumberyard’s character animation system, Animation Editor (EMotion FX), uses a data-driven visual node approach to animation and includes features such as blend trees, blend spaces, a visual state machine, linear skinning, and joint scaling.



Real-time Gameplay Editing

With real-time gameplay editing, you can iterate on gameplay and immediately see your results, without waiting for builds or leaving the editor. For example, you can import game objects, fine tune the game object behavior, and, in one keystroke, play the game that you just created.



Robust Networking

Lumberyard's robust and flexible networking subsystem, GridMate, is designed for efficient bandwidth usage and low-latency communications. You can easily synchronize objects over the network with GridMate’s replica framework. GridMate’s session management integrates with major online console services, allowing you to handle peer-to-peer and client server topologies with host migration.



Modular Gems

Use Lumberyard’s modular gems system to easily bundle assets and code. You can also add or remove that content from your game project, so the engine contains only the technology that you need. Lumberyard supports custom gems that you create with full access to Lumberyard’s publically-accessible application programming interfaces and events. Or you can use the 25+ gems that are bundled with Lumberyard, which range from text-to-speech, realistic weather effects, gesture controls, VR head-mounted display support, a camera framework, Allegorithmic Substance integration, and more.



Wwise LTX

Lumberyard includes Wwise LTX, an exclusive, free version of Audiokinetic’s advanced, feature-rich sound engine and authoring tool for PC games. Hundreds of popular games use Audiokinetic’s Wwise audio technology. With minimal dependency on engineers, Wwise LTX allows sound designers and composers to work independently and author rich soundscapes.

Native C++, Source Included

Lumberyard provides free access to the full C++ engine source code. Source access gives you full control over how your game uses memory, CPU, and graphics hardware, so you can maximize performance for complex gameplay, graphics, AI, and more. Free access to source code allows you to customize Lumberyard to create differentiators for your game and realize your creative vision.



…and Lots More