Spoiler: Mild Warlord Spoiler (click to show/hide)



The time of war is coming, yet I still didn't get to reap as much reward as I wanted! However, there's one place I needed to check out. What's that random researcher doing up there, behind the wall?



Curiosity got the best of me. Using my Plasma Cannons, I broke through the southern walls to get there. (I didn't know there's an easier way in) Once I got in, I got to see some of the greatest items in the whole branch, Vortex technology!



After retrieving them, I took a quick look at one of the unexplored rooms. I've found an army of disabled robots, ripe for rewiring! After a while, I started to realize how much time was wasted from doing this, which made me wish for a datajack! But even while the war is raging on, I still kept on going with rewiring the robots, which ended up being a pretty nice army.



Finally, I checked out the battleground condition. Looks like the Main.C's army is winning! The whole place is filled with matter and broken parts because I ended up way too late to join the fight. With the next wave of enemies approaching, it looks like I had to use my latest Vortex technology to break through my way.



Spoiler: Onward! Vortex Launcher Attack! (click to show/hide)

Fortunately, I was able to get to the proximity cave safely, but my launcher got destroyed in the process. Only a few allies had survived: 2 hunters and 1 disruptor. Hopefully, things will get better. The moment I found this branch, I got very excited! New lore and more allies! As a legged Cogmind, I knew I couldn't waste too much time (unlike Zion). So I quickly searched for the major NPC and additional lore nearby. I also found out where the hidden stash is located, but I didn't have the code to open the sealed door. Fortunately, I don't need to do that when I got my Cld. Plasma Cannon.The time of war is coming, yet I still didn't get to reap as much reward as I wanted! However, there's one place I needed to check out. What's that random researcher doing up there, behind the wall?Curiosity got the best of me. Using my Plasma Cannons, I broke through the southern walls to get there. (I didn't know there's an easier way in) Once I got in, I got to see some of the greatest items in the whole branch, Vortex technology!After retrieving them, I took a quick look at one of the unexplored rooms. I've found an army of disabled robots, ripe for rewiring! After a while, I started to realize how much time was wasted from doing this, which made me wish for a datajack! But even while the war is raging on, I still kept on going with rewiring the robots, which ended up being a pretty nice army.Finally, I checked out the battleground condition. Looks like the Main.C's army is winning! The whole place is filled with matter and broken parts because I ended up way too late to join the fight. With the next wave of enemies approaching, it looks like I had to use my latest Vortex technology to break through my way.Fortunately, I was able to get to the proximity cave safely, but my launcher got destroyed in the process. Only a few allies had survived: 2 hunters and 1 disruptor. Hopefully, things will get better.

Spoiler: Scoresheet (click to show/hide) Cogmind - Beta 2 @@@ ROGUELIKE MODE



Name: DDarkray



---[ ESCAPED! ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (196) 980

Value Destroyed (7666) 7666

Prototype IDs (32) 640

Alien Tech Used (1) 200

Bonus (13847) 13847

TOTAL SCORE: 27833



Cogmind

---------

Core Integrity 1166/1600

Matter 190/300

Energy 166/170

System Corruption 5%

Temperature Cool (92)

Location To Epsilon Eridani



Parts

-------

Power (2)

Light Antimatter Reactor

Zionite Light DM Reactor

Propulsion (7)

Biometal Leg

Improved Antigrav System

Improved Antigrav System

Utility (13)

Advanced Sensor Array

Advanced Signal Interpreter

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Transmission Jammer

Improved Powered Armor

Improved Powered Armor

Advanced Focal Shield

Advanced Hacking Suite

Improved System Shield

Advanced System Shield

Weapon (3)

Fusion Bomb Launcher

Inventory (4)

Light Fission Core

Improved Powered Armor

Fusion Bomb Launcher



Peak State

------------

Power

Light Antimatter Reactor

Zionite Light DM Reactor

Propulsion

Biometal Leg

Antigrav System

Improved Antigrav System

Improved Antigrav System

Improved Antigrav System

Zionite Glidesys II

Zionite Glidesys II

Utility

Advanced Heat Sink

Zionite Biocell

Spectral Analyzer

Advanced Sensor Array

Advanced Signal Interpreter

Advanced Targeting Computer

Advanced Targeting Computer

Advanced Transmission Jammer

Advanced Reaction Control System

Zionite Weapon Casing

Advanced Focal Shield

Advanced Hacking Suite

Improved System Shield

Weapon

Gamma Rifle

Gamma Rifle

Zionite Laser-H

Inventory

Light Fission Core

Antigrav System

Improved Antigrav System

Lance

[Rating: 168]



Favorites

-----------

Power Improved Ion Engine

Engine Improved Ion Engine

Power Core Light Fission Core

Reactor Vortex Chain Reactor

Propulsion Carbon-fiber Leg

Treads Medium Treads

Wheel Armored Wheel

Leg Carbon-fiber Leg

Hover Unit Improved Antigrav System

Flight Unit Makeshift Flight Unit

Utility Medium Storage Unit

Device Improved Cooling System

Storage Medium Storage Unit

Processor Advanced Signal Interpreter

Hackware System Mapper

Protection Improved Powered Armor

Weapon Advanced Beam Rifle

Energy Gun Advanced Beam Rifle

Energy Cannon Cooled Plasma Cannon

Ballistic Gun Improved Assault Rifle

Ballistic Cannon Linear Accelerator

Launcher Missile Launcher



Stats

-------

Bonus Breakdown 13847

High Alert Combat Kills 794

Follower Combat Kills 3595

Met Imprinter 300

Was Imprinted 300

Met Warlord at Base 500

MAIN.C Attacked Warlord 1000

Met Sigix 2000

Win 3000

Win Speed 3456

Friendly Fire -1098

Classes Destroyed 19

Worker 5

Builder 3

Tunneler 2

Hauler 9

Recycler 4

Mechanic 3

Operator 2

Watcher 5

Swarmer 46

Saboteur 2

Grunt 70

Brawler 4

Duelist 2

Sentry 11

Specialist 3

Hunter 8

Programmer 6

Behemoth 2

Demented 9

Major NPCs Destroyed 0

Best Kill Streak 9

Combat Bots Only 8

Best States 0

Heat Dissipation 85

Coolant Potential 80

Energy Capacity 1170

Matter Capacity 550

Sight Range 24

Robot Scan Range 20

Terrain Scan Range 18

Terrain Scan Density 210

Jamming Range 16

Cloak Strength 4

Additional Mass Support 12

Base Temperature (-) 200

Armor Coverage (%) 42

Resistance: KI 30

Resistance: TH 50

Power Shielding 66

Weapon Shielding 100

Point Defense Rating 240

Reclamation Efficiency 20

Evasion (%) 71

Targeting Accuracy 32

Recoil Reduction 4

Particle Charging 20

Offensive Hacking 20

Defensive Hacking 26

Matter Collected 5420

Salvage Created 7980

Parts Attached 291

Power 20

Propulsion 74

Utility 103

Weapon 94

Parts Lost 69

Power 4

Propulsion 28

Utility 21

Weapon 16

Average Slot Usage (%) 90

Naked Turns 0

Spaces Moved 9912

Fastest Speed (%) 250

Average Speed (%) 102

Slowest Speed (%) 41

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 23

Targets Kicked 1

Targets Crushed 0

Cave-ins Triggered 0

Teleports 1

Heaviest Build 114

Greatest Support 128

Greatest Overweight (x) 37

Average Overweight (x) 0

Largest Inventory 14

Average Capacity 11

Most Carried 14

Average Carried 11

Final Capacity 4

Final Carried 3

Damage Taken 14636

Core 2698

Absorbed by Shields 1303

Average Core Remaining (%) 76

Depth 11 Exit 100

Depth 10 Exit 62

Depth 9 Exit 83

Depth 8 Exit 100

Depth 7 Exit 66

Depth 6 Exit 94

Depth 5 Exit 94

Depth 4 Exit 92

Depth 3 Exit 54

Depth 2 Exit 23

Depth 1 Exit 72

Volleys Fired 472

Largest 3

Hottest 308

Shots Fired 1028

Gun 509

Cannon 437

Launcher 82

Special 0

Kinetic 362

Thermal 518

Explosive 74

Electromagnetic 62

Entropic 12

Secondary Targets 2

Shots Hit Robots 641

Core Hits 401

Critical Hits 11

Critical Kills 3

Critical Parts Destroyed 5

Overload Shots 3

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 0

Impact 0

Slashing 0

Piercing 0

Sneak Attacks 0

Follow-up Attacks 0

Damage Inflicted 29158

Projectiles 15729

Explosions 13408

Melee 0

Ramming 21

Kinetic 5208

Thermal 9677

Explosive 6878

Electromagnetic 877

Impact 0

Slashing 0

Piercing 0

Entropic 6497

Overflow Damage 242

Projectiles 128

Explosions 95

Melee 19

Self-Inflicted Damage 634

Shots 18

Rammed 22

Highest Temperature 402

Average Temperature 93

Received Heat Transfer 1922

Energy Bleed 2

Interference 6

Matter Decay 1

Highest Corruption 15

Average Corruption 3

Corruption Purged 0

Message Errors 7

Matter Fused 10

Heat Flow Error 3

Energy Discharge 3

Data loss (database) 9

Misfires 3

Misdirections 8

Targeting Errors 8

Weapon Failures 2

Depth 5 End 6

Depth 4 End 1

Depth 3 End 6

Depth 2 End 15

Depth 1 End 5

Impact Corruptions 0

Haulers Intercepted 9

Robots Corrupted 1

Parts Fried 3

Impact Corruptions 0

Robots Melted 1

Parts Melted 21

Heat Transferred 14982

Parts Sabotaged 0

Parts Stolen 0

Parts Stripped 0

Parts Self-Destructed 178

Prevented 34

Power Chain Reactions 2

Communications Jammed 0

Times Spotted 343

Peak Tracking Total 13

Tactical Retreats 23

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 6

Drone Recoveries 0

Traps Triggered 7

Indirectly 0

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 6

Traps Extracted 0

Installed 0

Triggered 8

Machines Disabled 31

Machines Sabotaged 0

Data Cores Recovered 0

Used 0

Machines Hacked 51

Terminals 31

Fabricators 5

Repair Stations 2

Recycling Units 5

Scanalyzers 2

Garrison Access 4

Total Hacks 122

Successful 50

Failed 70

Catastrophic 17

Database Lockouts 0

Manual 44

Unauthorized 28

Terminals 78

Fabricators 9

Repair Stations 2

Recycling Units 10

Scanalyzers 8

Garrison Access 9

Terminal Hacks 30

Record 1

Part Schematic 3

Robot Analysis 1

Prototype ID Bank 3

Open Door 3

Emergency Access Points 1

Unreport Threat 2

Locate Traps 5

Hauler Manifests 1

Registered Components 3

Zone Layout 3

Hacking Detections 51

Full Trace Events 2

Feedback Events 0

Feedback Corruption 0

Feedback Hackware Fried 0

Feedback Blocked 0

Trojans Installed 7

Terminals 7

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 0

Fabricators Overloaded 0

Fabricator Schematic DLs 0

Garrisons Disabled 1

Garrisons Compromised 0

Fab Network Shutdowns 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 6

Parts Built 1

Total Part Build Rating 6

Part Fabrication Matter 212

Part Fabrication Time 53

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Retrieved Components 1

Parts Scanalyzed 3

Part Schematics Acquired 3

Parts Damaged 0

Robot Analysis Total 1

Robots Rewired 19

Robots Hacked 0

Non-combat 0

Combat 0

Robot Hack Failures 0

Allies Hacked 4

Hacks Repelled 1

Zionite Intel Received 1

Depthwide Sectors/-1 1

Total Allies 66

Largest Group 13

Highest-Rated Group 607

Highest-Rated Ally 114

Total Orders 20

STAY 2

GOTO 10

FOLLOW 5

EXPLORE 3

Terraforming Orders 0

Walls Tunneled 0

Zionite Dispatches 2

Light 1

Hacker 1

Ally Attacks 528

Total Damage 14355

Kills 100

Allies Corrupted 2

Allies Melted 0

Peak Influence 1119

Average Influence 231

Final Influence 54

Maximum Alert Level 4

Low Security (%) 53

Level 1 31

Level 2 9

Level 3 5

Level 4 0

Level 5 0

Triggered High Security 0

Turns 0

Squads Dispatched 25

Investigation 4

Extermination 5

Reinforcement 10

Assault 1

Garrison 5

Intercept 0

Derelict Logs Recovered 6

Scrap Searched 18

Exploration Rate (%) 28

Regions Visited 22

Pre-discovered Areas 6

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Actions Taken 11874

Turns Passed 14466

Depth 11 57

Depth 10 1121

Depth 9 610

Depth 8 320

Depth 7 4101

Depth 6 2002

Depth 5 850

Depth 4 2167

Depth 3 2155

Depth 2 593

Depth 1 490

Scrapyard 57

Materials 1460

Factory 2423

Research 694

Access 490

Mines 591

Lower Caves 1984

Upper Caves 938

Proximity Caves 1955

Zion 1673

Warlord 991

Armory 1058

Quarantine 152



Prototype IDs

---------------

Heavy Ion Engine

Cooled Ion Engine

Zionite Light DM Reactor

Vortex Chain Reactor

Experimental Myomer Leg

Zionite Glidesys II

Advanced Power Amplifier

Experimental Heat Sink

Zionite Biocell

Gravity Neutralizing Apparatus

Spectral Analyzer

Experimental Signal Interpreter

Precision Energy Filter

Experimental Cloaking Device

Zionite Weapon Casing

Thermal Barrier

Improved Quantum Shroud

System Mapper

Experimental Reclamation Unit

Improved EM Shotgun

Gamma Rifle

Improved Medium Laser

Heavy Particle Gun

Advanced Beam Rifle

Zionite Laser-H

Cooled Plasma Cannon

Vortex Cannon

Mini Assault Cannon

Antimatter Cannon

Tesla Bomb Launcher

Vortex Catalyst Activator



Fabricated

------------

1x Imp. Powered Armor (-3/Armory)



Alien Tech Used

-----------------

Transdimensional Reconstructor



Route

-------

-11/Scrapyard

-10/Materials (discovered 2 exits: *Mat / [*Min])

-10/Mines

-9/Materials

-8/Materials

-7/Factory

-7/Lower Caves

-7/Lower Caves

-7/Zion

-6/Proximity Caves

-6/Factory

-5/Factory

-4/Factory

-4/Upper Caves

-4/Upper Caves

-4/Warlord

-3/Proximity Caves

-3/Research

-3/Armory

-2/Research

-2/Quarantine

-1/Access

To Epsilon Eridani



Challenges

------------

None



Game

------

Seed: SurgeMachineInsulator

Manual?: 1

Play Time: 258 min

Cumulative: 5507 min

Sessions: 11

Easy Mode: 0

Game No.: 118

Easier: 0

Easiest: 1

Win Type: 0

Total: 4

Types: 3/0/1/0/0/0/0

Lore%: 57

Gallery%: 70



Options

---------

ASCII: 1

Keyboard: 0

Movement: Arrows

Fullscreen: 1

Font: 12/Smallcaps

Map View: 83x54

FOV Handling: Fade In





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So I just finished the seed run with what started out as a combat build with some stealthiness using sensor array. I was able to blast through all those enemies with my energy weapons along with cooling injectors to prevent heat problem. That seems to work out really well throughout the first half of my run. After visiting Zion to get imprinted, I stumbled across the branch that I haven't visited in a long, long time....Warlord!With my superior equipment loadout from the Warlord branch, I was able to take out a lot of enemies with ease. At the end of the proxy cave, I found another large army of disabled robots! They were mostly bruisers and a few hunters, but heck, I rewired them all because why not?So that's what I had upon reaching Research: a few hunters, and a lot of slow melee attackers on treads. What a weird army to lead...After some exploring in Research, I saw another branch in the horizon: the Armory. Based on my past experience, it wasn't really that hard to go through, so I thought to myself, "Why not?" before I entered.The best part about Armory is the chance to find a bunch of free allies. And guess what? I found this!Trying to lead a large army is pretty difficult because you can't be that stealthy, as in avoiding fights. However, you can still hide your whole army into a single room after detecting incoming enemies using a long-range sensor array. Trying to do so to avoid an incoming ARC had saved me a few fights.Also, make sure you don't let a demolisher see your army! It's better to fight him one-on-one before bringing in the rest of your army. You can let them chill at another location, and then after killing him, you can run back to your allies to clean up the rest of the robots. I minimized a lot of damage on my crew after doing this.However, despite my best effort, my army slowly shrunk after each battle. Programmers especially made my army strategy harder because they can assimilate and reboot. Because of all of these factors, my army slowly but eventually shrunk to nothing, and I had to fight all these enemies by myself! That's when I finally realized my situation is becoming problematic.When I saw myself fighting 10+ robots at the same time, I knew I couldn't keep on fighting. Looking at my inventory, I only had a few weapons left, so I think it's time to say farewell to my combat build. Farewell!I hate to say this, but being a good combat player needs to know when to ditch Plan A and go right to Plan B, which is "fleeing out of this place!" So I had to pause to see which items to keep (max. 4 items and 3 weight mass), and which to throw away. As a stealth build, I definitely needed my sensor array and terrain scanner, so I kept them safe in my pocket. A single propulsion and a storage unit are also ok too, given my current loadout. After that, I picked up a flight propulsion from a dead swarmer and then scrammed! If I couldn't find the exit soon, I knew I would be overwhelmed by all these enemies. But fortunately, I found it pretty quickly.After reaching the next Research level, I desperately tried to rebuild myself. I tried crushing some neutral robots for their parts, but that didn't work. (I should've kept a weapon!) Soon, I came across a group of grunts who shot down my sensor array, so I had to flee blindly before coming across the next branch area: the Quarantine. I was pretty worried about going there, but I took a dive anyway because I wanted to escape from all those enemies.Fortunately, it's not a bad experience in that branch, but it's not a good one either! I attracted a lot of attention after opening the door I shouldn't have opened, drawing prototype enemies toward my direction. I was able to get out of the place before getting into more trouble, but still, I didn't have any propulsion with me after ascending to Access.I felt pretty hopeless in that situation. I came across enemies after enemies: swarmers, hunters, programmers, with no means to fight them all, or flee away from them. I felt like I had no chance of winning as I kept on running and running...and running. But then, after I came across the place with two terminals, something clicked on me: I forgot that I have Z-hacks! Immediately, I ran toward the terminal and gained access to it. I called down Z-Light allies, and then a Programmer squad at the second terminal. And then after that, things went from worst to fantastic.Those allies are so powerful, I didn't have to lift a finger! They did a great job at obliterating all those enemies, and guess what? More loots! I started to pick up all that was remaining: Glidesystems, sensor array (from destroyed watcher), hackware, weapons, everything I needed to pick up myself again. That was truly amazing.After I finished looting, I wandered around a bit...before, lo and behold, the exit is nearby! I saw a stash of powerful launchers and armor in a nearby room before I proceeded the ultimate victory. Hurray!!!That was an amazing run. It was a huge roller-coaster ride from good, to bad, to horrible, to WOW! If only I remember to Z-hack earlier, things would have been much more smooth. But still, I've been enjoying this run, and I hope I can keep on improving on my combat play.Also, Zion is, hands-down, the best branch in the world! And Armory, I need to think a little more about you next time.