April 25 updates

On April 25, new updates were released for CoFH Core, the Thermal Series and Redstone Arsenal.

It took a while to update the documentation for these updates, which is why this post is also a bit late. The post for the next updates will probably be written before the docs are updated.

General

Various refactors and bugfixes (see the issue tracker).

CoFH Core

New potion types Potion of Luck (applies Luck) Potion of Misfortune (applies Bad Luck)

Insight can be applied to bows.

Infinity enchanted bows work without requiring a single arrow in the user’s inventory.

All enchantments and potion types added by CoFH Core can now be disabled.

Thermal Foundation

Thermal Expansion

Thermal Dynamics

Dense and Vacuum Itemducts These were gone for a long time, but they’re back now. Affect item routing by dramatically increasing or decreasing the length of a route. Can be used to prioritize certain destinations over others.



Thermal Innovation

Fluxsaw A Redstone Flux-powered axe and shears. Much like a fluxbore, but for chopping wood.

Alchemical Quiver Stores arrows and can automatically imbue them with a fluid potion.

Fluxbores can mine different areas: Tunnel: 1x2 Area: 3x3 Area: 3x3x3 Area: 5x5

Fluxbores don’t break multiple blocks when sneaking.

Fluxomagnets have slightly reduced attraction radii.

Hypoinfusers can be used manually by using them while sneaking.

Fluxomagnets and hypoinfusers can be equipped as baubles.

Updated various textures and crafting recipes.

All equipment can now be dyed.

Redstone Arsenal

Flux-infused hammers and sickles don’t break multiple blocks when sneaking.

Flux-infused armor uses slightly more energy when hit.

Please report any bugs on the issue tracker.