prodiG Profile Blog Joined January 2010 Canada 2015 Posts Last Edited: 2011-08-14 15:40:59 #1



Antiga Shipyard TE (Tournament Edition)



Blizzard is known for making buggy maps and Antiga Shipyard is no exception. What I've done with Antiga Shipyard Tournament Edition here is a few small fixes as well as a small aesthetic update to differentiate the two and prepare this map for inevitable tournament use.



Blizzard is known for making buggy maps and Antiga Shipyard is no exception. What I've done withhere is a few small fixes as well as a small aesthetic update to differentiate the two and prepare this map for inevitable tournament use. Published as "iCCup Antiga Shipyard TE



Antiga Shipyard TE (Tournament Edition



Link to Ladder version of Antiga Shipyard.



Changes from original



Siege Tanks can no longer hit the Vespene Geysers by shooting across the gap from 3rd expansion to main base



I felt this was a significant issue with the ladder version of Antiga Shipyard. In the tournament edition, mains and thirds have had the gap slightly increased, doodads have been added and the geysers have been slightly adjusted to prevent tanks from being able to shoot across. All chunks of terrain removed from the main to increase the gap were added elsewhere to maintain the same original size. The Command Center's position at the third expansion remains identical as well.



Supply Depots added below main base's ramps



This seems to be a staple in medium sized tournament maps. Lowered supply depots prevent bunker and pylon wall-ins .



Aesthetic updates

+ Show Spoiler [Aesthetic updates] +





Gold base highlighted



Oil spilling out of broken ground pipes



Awesome red doodads that are totally sick and wicked baller Gold base highlightedOil spilling out of broken ground pipesAwesome red doodads that are totally sick and wicked baller



I couldn't publish a map with sprucing it up a little bit I also wanted to make the Tournament Edition visibly different from the original.



I felt this was a significant issue with the ladder version of Antiga Shipyard. In the tournament edition, mains and thirds have had the gap slightly increased, doodads have been added and the geysers have been slightly adjusted to prevent tanks from being able to shoot across. All chunks of terrain removed from the main to increase the gap were added elsewhere to maintain the same original size. The Command Center's position at the third expansion remains identical as well.This seems to be a staple in medium sized tournament maps. Lowered supply depots prevent bunker and pylon wall-ins .I couldn't publish a map with sprucing it up abitI also wanted to make the Tournament Edition visibly different from the original.

This didn't take me too long to slap together and I definitely feel that the community should be using proper versions of maps if they're going to use Blizzard maps. If you are a tournament organizer or know one who is intending on using Antiga Shipyard, please make sure they use this version!



iCCup Mapmaking Team

For over a year, the iCCup Mapmaking Team has been at the front lines of SC2 custom melee map creation. Pushing the game to its limits has brought the attention of This didn't take me too long to slap together and I definitely feel that the community should be using proper versions of maps if they're going to use Blizzard maps. If you are a tournament organizer or know one who is intending on using Antiga Shipyard, please make sure they use this version!For over a year, the iCCup Mapmaking Team has been at the front lines of SC2 custom melee map creation. Pushing the game to its limits has brought the attention of SteelSeries who is now sponsoring the team! Huge shoutouts to SteelSeries for their support ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #2



Poll: Should this map have forced spawns?



No, random spawns only (207)

77%



Yes, cross positions only (61)

23%



268 total votes (207)77%(61)23%268 total votes Your vote: Should this map have forced spawns? (Vote): Yes, cross positions only

(Vote): No, random spawns only





Personally I believe that this map (after the changes made to the third base) is perfectly fine with the random spawns and the destructible debris on the third base. Chime in! Since there is always the debate for Blizzard maps, let's get some community feedback:Personally I believe that this map (after the changes made to the third base) is perfectly fine with the random spawns and the destructible debris on the third base. Chime in! ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

FlopTurnReaver Profile Blog Joined January 2010 Switzerland 1971 Posts #3



Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all Wow you're allowed to do that?^^Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #4 On August 14 2011 04:29 FlopTurnReaver wrote:

Wow you're allowed to do that?^^



Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all Wow you're allowed to do that?^^Nice changes, although I'd have preferred to just not seeing any of the Blizzard maps in tournaments at all

I would too, but I'd hate it even more to see a broken version of a ladder map used. Hopefully this helps to dissolve that 8) I would too, but I'd hate it even more to see a broken version of a ladder map used. Hopefully this helps to dissolve that 8) ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

Vansetsu Profile Blog Joined October 2010 United States 1274 Posts #5 This looks awesome, glad to see that positional part fixed, and I am always down for aesthetic improvements on maps ^^ Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド

FlopTurnReaver Profile Blog Joined January 2010 Switzerland 1971 Posts #6 True true. How bout you fix Searing Crater next? Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #7 On August 14 2011 04:33 FlopTurnReaver wrote:

True true. How bout you fix Searing Crater next? True true. How bout you fix Searing Crater next?

I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily.



Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily.Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

monitor Profile Blog Joined June 2010 United States 2388 Posts #8 Looks good. Hopefully tournaments decide to use custom maps instead of Blizzard maps, but if they do, they should use this!

Colin Profile Joined May 2011 18 Posts #9 I must say those red doodads that you placed near the gold mineral bases are sick and wicked baller. This is entirely illogical.

The_Templar Profile Blog Joined January 2011 your Country 52619 Posts Last Edited: 2011-08-13 21:01:17 #10 On August 14 2011 04:36 prodiG wrote:

Show nested quote +

On August 14 2011 04:33 FlopTurnReaver wrote:

True true. How bout you fix Searing Crater next? True true. How bout you fix Searing Crater next?

I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily.



Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto I chose Antiga Prime of the new ladder maps because I feel like it's the most tournament worthy of the four and I've seen a lot of support for the map being used in tournaments and leagues across the tubes. At first I was like "omfg no u idiets teh map is ba-roh-ken!!111" but I eventually pulled my head out of my ass and realized that I can fix it easily.Searing Crater on the other hand I don't feel is tournament worthy at all and personally was a day-one veto

My team of mapmakers (Composed of me, me and me) are working endlessly to fix searing crater. We (I) have almost come up with a solution

Edit: It involves turning the map into Crevasse. My team of mapmakers (Composed of me, me and me) are working endlessly to fix searing crater. We (I) have almost come up with a solutionEdit: It involves turning the map into Crevasse. Moderator Starcraft 3 when

Mullet_Ben Profile Joined August 2011 United States 54 Posts #11 Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.

prodiG Profile Blog Joined January 2010 Canada 2015 Posts #12 On August 14 2011 06:02 Mullet_Ben wrote:

Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.

Is this a significant problem? I've never seen anyone use it for that, hmm Is this a significant problem? I've never seen anyone use it for that, hmm ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir

monitor Profile Blog Joined June 2010 United States 2388 Posts #13 On August 14 2011 06:04 prodiG wrote:

Show nested quote +

On August 14 2011 06:02 Mullet_Ben wrote:

Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.

Is this a significant problem? I've never seen anyone use it for that, hmm Is this a significant problem? I've never seen anyone use it for that, hmm



It is a problem, but I think it's changing the map too much to do that. I like the small changes, but adding a ramp somewhere is a bit too far I think. It is a problem, but I think it's changing the map too much to do that. I like the small changes, but adding a ramp somewhere is a bit too far I think.

Xxazn4lyfe51xX Profile Joined October 2010 United States 468 Posts #14 On August 14 2011 06:02 Mullet_Ben wrote:

Very good job, but I'd like it if you'd fix the siege tank drop ledges in the mains. I understand that they are meant to help reapers, but putting a ramp on one side of them (either down from the main or up from the ground) would let reapers jump up the cliffs while allowing lings to access the ledges so siege tanks can't be dropped there.



I don't really see that much of a problem with the tank ledge. Sure it might be annoying, but it's in no way game-breaking... If you have mutas, there's really nothing that can defend the ledge properly. If it's late game with a good deal of mech and they have their army positioned on the low ground to protect their tanks, neurals on the tanks with infesters from the main would make for a very unhappy Terran ground army on the low ground. I don't really see that much of a problem with the tank ledge. Sure it might be annoying, but it's in no way game-breaking... If you have mutas, there's really nothing that can defend the ledge properly. If it's late game with a good deal of mech and they have their army positioned on the low ground to protect their tanks, neurals on the tanks with infesters from the main would make for a very unhappy Terran ground army on the low ground.

Mereel Profile Joined February 2010 Germany 891 Posts #15 u missed something.



right bottom third...the distance beetween the third and the other main is too close.

all other spots are correct TPW Mapmaking Team

WniO Profile Blog Joined April 2010 United States 2704 Posts #16 you guys really gotta stop with the whole fixing blizzard maps thing.

DroneAllDay Profile Joined April 2011 United States 140 Posts #17 What about the little cliff thing for tanks by the main and both golds seizable by the tower? Do those need fixing too? Don't pressure me please, I like my drones too much

Itisis Profile Blog Joined December 2010 Canada 79 Posts #18



Pic here:

+ Show Spoiler +



On the other bases, the pylon can't reach into the natural. Did you fix the bottom right spawn 3rd to natural pylon exploit?Pic here:On the other bases, the pylon can't reach into the natural.

MavercK Profile Joined March 2010 Australia 2165 Posts #19 looks good. Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316

TheAmazombie Profile Blog Joined September 2010 United States 3714 Posts #20 Wow, this does look good. I have to give it a shot, but overall I think that this should be done more often. The Blizz maps I think are overall sometimes interesting, but they need the bugs fixed and the some good textures, so thanks for the effort. We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin

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