12/9/13 - Change Logs

Was posted on IRC



- HUGE balance patch, every item, creature, armor and weapon rebalanced. Leveling system entirely rewritten



Although the balance is early the new leveling system, the system is much better than the old one and we can



now improve balance over time.



- Added early implementation of creature taming (more features coming soon)



- Added new mining items



- Added new weapons



- Added new throwable items



- Added grappling hook



- Added new boss and new sector of the galaxy



- Added a stance system to weaponry, not currently used but will allow us to



add secondary attacks to weaponry very soon.



- Tons of new sounds



- Guns more common in tier 3



- Underground detached/rare biomes more common



- Underground random encounters more common



- Underground chests more common



- Ore rebalance (probably way way too much ore at the moment, will be fixed later, enjoy it)



- Baby monsters



- New monster palettes



- Added pixel compressor for high cost banking (idea from Ncrpts)

- Disable using the beamaxe to light caves underground



- Added new hats



- some monsters now graze on grass (can look ugly, needs finishing)



- Small bipeds now socialise with eachother



- All the monsters behave smarter and are less likely to get stuck



- You can no longer attack through blocks



- Fix the game on XP (hopefully)



- Tons more fixes and smaller additions



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