Introduction

Hi, my name is Vytautas Katarzis, I’m a self-taught 3D artist from Lithuania. My first experience with the game design was making custom maps for Warcraft 3. I then got really into Unreal Tournament, started making maps for it and learning Unreal Engine. After school, I decided to pursue more “normal” carrier path by studying law, which lasted for 4 years, but my calling was the game art. I dropped law studies about 4-5 years ago and started learning computer graphics and game design all on my own.

Little by little, learning more each day I got better at the craft and my good friend and now colleague Tomas Narbutaitis suggested that we team up and start working in the field, and so we did. Now, for several years, we’ve been doing freelance work and selling assets in marketplaces. Our website is here.

The Start of the Project

When I’m working on personal stuff with no clearly defined goal I tend to veer and change the project a lot, to work towards what interests me the most at the moment. Same happened here. The starting idea for this project was a small-ish island with a lighthouse, some building, pier etc. When I’m starting a new project I tend to start from the hardest part for me, which in this case was the buildings. My original idea was more focused on interiors than exteriors and when I started working on exteriors I soon realized that my exterior approach was very boring. Walls were just rectangles, windows were just smaller rectangles inside bigger rectangles. I needed to change my style so I started looking for inspiration.