This is a Marath brew I've been working on, centering on Marath to generate tokens with lots of enchantments and a few enchantresses to add some gas.

EDIT: 5/31

OUT - Seedborn Muse, Scavenging Ooze, Sigil Captain

IN - Soul's Majesty, Ground Seal, Enchantress's Presence

After playing this past weekend, I found that Seedborn Muse didn't do what as much, Ooze didn't help as much, nor did Sigil Captain. We're aiming to burn out the table with Marath or Omnath, so in goes Ground Seal because reanimator hurts, Presence for more draw power along with Majesty.

Enchantment removal tends to be a little more scarce so the trend here is to maximize on that, at least for my playgroup.

disclaimer This is a work in progress.