This May, WizKids/NECA will launch the second of a three-part Star Trek: Attack Wing Storyline Organized Play event based on the classic Star Trek Films. This highly anticipated release will feature elements from Star Trek’s most beloved movies continuing with Star Trek III: The Search for Spock.

The scenario for the Star Trek: Attack Wing – The Classic Movies – The Search for Spock event revolves around the Genesis Planet as seen in The Search for Spock. The planet is growing very rapidly and you have sent an away team to study it. While the away team is on the planet, your fleet is set upon by an enemy fleet who has sent its own away team to the planet’s surface. Can you retrieve your away team before the volatile planet or the enemy’s away team destroys them?

The scenario begins by placing a Planet Token directly in the center of the play area. The players then set up using the standard 2 player rules with the following exceptions, Player 1 must place one of his/her ships to the North of the Planet Token, while Player 2 must place one of his/her ships to the South of the Planet Token.

At the start of the game, during the Gather Forces step of Setup, each player must choose an additional 6 [Crew] Upgrades and place them in a stack next to his/her Ship Cards. These cards are members of your Away Team. While these cards are on this stack they are considered to be on the planet and cannot use any text abilities listed on the cards. These cards are in addition to the normal Fleet Build for this event, and the total SP for all 6 cards cannot exceed 24 SP. That means you have about 4 SP to spend per crew card on average but you can also mix and match trying to find the best Away Team that 24 SP can buy.

The Search for Spock scenario has the following Special Rules:

Any ship within Range 1-2 of the Genesis Planet may perform the following Action:

ACTION: If your ship is not Cloaked, disable all of your remaining Shields and then remove 1 of the members of your Away Team from the planet and deploy it to your ship, even if it exceeds your ship’s restrictions. Place 1 Mission Token beside your Ship Cards.

The volatile nature of the Genesis Planet may cause damage to your ships and/or your Away Team. At the end of each End Phase:

Each ship within Range 1 of the Planet Token rolls 2 attack dice and suffers 1 damage for each [Hit] or [Critical Hit] result. Each player rolls a number of defense dice equal to the number of members left in its Away Team. If a player rolls at least 1 [Evade] result, that player’s Away Team is safe. Otherwise, that player must remove 1 member of its Away Team from the game.

During the Combat Phase, when it is a ship’s turn to attack, if the ship is within Range 1-2 of the Genesis Planet, that ship’s player may choose to forego that ship’s attack and instead attack with his/her Away Team. The attacker rolls 1 attack die for each member of his Away Team (max 2). The defender then rolls 1 defense die for each member of his Away Team (max 2). For each un-canceled [Hit] or [Critical Hit] result, the defending player must remove 1 member of his/her Away Team from the game (defender’s choice).

The game ends when one player is eliminated or the time limit is reached. At the end of the game, each player gains +5 Fleet Points for each Mission Token beside that player’s Ship Cards. The player with the most Mission Tokens beside his/her Ship Cards gains an additional +10 Fleet Points.