@Anti-Matter Sliggy's ok mostly....he's negative...and gets into his fits of "I want my AAA games" which is unreasonable, but he's more "one of us" than he likes to admit. Heck, you're more a Playstation fan than he is, apparently On the occasions he responds more in depth, it comes across a lot more reasonable than his initial attention grabbing posts, I think he mostly just has a grudge against Nintendo for screwing up WiiU, which isn't entirely unreasonable...if I didn't also have a 3DS I'd probably have a less favorable opinion of Nintendo's WiiU treatment. But then he just LOOKS for reasons to bash N/Switch because of it.

But if he was as obsessed with AAA games as he likes to talk about, he'd have bought a Playstation/XBox YEARS ago.

Setsuna: Yep, I bought the physical copy from Nipon-Yassan in Japan....and it infamously took a month to arrive, and they shipped it the wrong service But I did get it, and it's the full English version, automatically, if you play it with your user account set to English, so it's as though it's an NoA copy aside from the box art. I'm hoping Sphear is the same (or a real true worldwide physical release.) But I won't get my hopes up for it.

@nhSnork Blast processing, lol! (Once, and ONLY once in Sonic AS Racing Transformed, I got the achievement called out by the announcer "Blast Processing!", and I was almost rolling on the floor.)

You're right, though also wrong in public perception. In the public, "AAA", even without the marketing, just the concept of style over substance, pretty visuals and cinematic with bare bones gameplay has been accepted as what a "high end game" is. The recent surveys showing that by FAR the #1 criteria consumers buy games on is the graphics, confirms...."AAA Graphics" and the budget/marketing that accompanies them is what "real" games are in the public.

That, of course is what's nice about Switch is it's the machine for all of us who DON'T buy our games based mostly on graphics. It's not as big a market, but it's a dedicated market, and thus profitable, which is where Sliggy and others are missing the narrative on this. Switch doesn't have to play in that space to be successful if it's targeting a whole different gaming demographic. (Some say casuals, but IMO it's the "real" core gamers that prize the details of gameplay over the wow factor of visuals.) Good luck selling SRPGs for example on XBox One. It just isn't going to work well.