averspecialblossom said: give players a waring if they disable the tome Click to expand...

Actually I'm doing something a little different. I am adding a "Tome" item that the player can craft, and link to their current Transmutation knowledge. This tome will store a copy of that info, that can be referenced even when the player is not online. The tome will need to be installed in an EMC Assembler in the same way as is done for EE3 to "teach" the assembler that players transmutations.Just like the EE3 tome, the new tome I am creating is linked to all other tomes that player has created, so updating the transmutations in one of them updates them all. In addition, your Tome can be shared with other players so if you know how to transmute Nether Stars and they don't, putting your book in their AE system will allow them to autocraft Nether Stars.This allows the ProjectE version to behave almost exactly like the EE3 version. The major differences are:1. In the EE3 version, when a player learns a new transmutaion, it is automatically added to all tomes linked to the player. The ProjectE version will require the player to manually "update" one of their tomes.2. In the EE3 version, when somethings EMC value is changed, all EMC Assemblers are automatically notified of the change so that the number of crystals used by the transmutation patterns can be recalculated accordingly. For the ProjectE version, crystals will not be recalculated until the server is restarted (Global), or when the chunk the Assembler is in unloads and reloads (per Assembler). I'm still trying to figure out a workaround for this issue, but may have to add an Admin command to force all Assemblers to "relearn" their patterns.In any case, I still hope to have a version out this weekend with at least basic ProjectE support.