I posted some research data about Unidentified Gear on Reddit the last couple of days and thought I just give a quick summary here.

First, which is my permanent account bonus to it from essences of luck and Achievement Chests.

Then , using temporary buffs.

Result:

Temporary Buffs to Magic Find affect gear identification

I also , so 4k in total.

Result:

A higher rarity kit gives you slightly more materials

Most players will be interested in which method will be the most profitable for them to handle their Unid Gear drops but I deliberately left out information about gold values because

I didnt check because the API was down until yesterday

The material markets are in disequilibrium since friday and you have to make your own choice of which value you give each mat

it depends on your personal Magic Find

for the RNG involved my sample sizes are too small

I havent checked with 0% magic find on my f2p account yet

But in general, you have 3 choices:

Salvage directly

This currently seems the worst method

Sell on the TP or ID yourself?

As it depends on your MF you should most likely sell it on the tp undercutting the lowest listing or a bit above, if your account magic find is low and you are not running plenty of temporary buffs. Because someone like me with over 500% MF will most likely get 30-50% more value out of the identification process and therefore also offer more silver for them on the TP than you would get from IDing.

I know plenty of players are running their stocked up magic find/exp and other boosters atm, so if thats the case with you, you might want to consider IDing yourself to unlock some new skins.

Changes from demo weekend to PoF launch

Some changes were made how Unid Gear works from the demo to the live server, some of them you probably know already but I think its worth mentioning them again:

The ID process has been moved from NPCs gated behind content completion (heart vendors in Crystal Oasis) to double click in your inventory

gold costs for identification have also been removed

Unid Gear now drops in different rarities (blue, green, yellow)

Eyes of Kormir have been removed from the loot table of identifying gear as direct drops (unless they drop from IDing green Unids but not blue Unids)

The loot table for salvaging Unids got a complete overhaul. During demo you got:

1-25 unrefined common mats of all tiers (wood, cloth, leather, metal including gold and silver ore)

(wood, cloth, leather, metal including gold and silver ore) all tiers had same droprate (assuming from size)

Now you get:

1-5 common t5 and t6, way more t5 than t6 mats

essences of luck

eyes of kormir

Congealed Putrescence

Happy salvaging/identifying!

Edit:

If a Dev is reading this and is allowed to give out information about this, I would be interested, if these changes were made based on community feedback or if some mechanics and loot tables have been intently been altered or left out during the demo to protect the economy.