The Ethereal Metal Cloud

Patrons are fickle, and yours is no different. Neither Lady nor Lord, those that know of its existence debate if it is, or even was, alive. Those that are patronized by The Cloud only describe it as indescribable. It seems to act as construct, answering to its masters and yet at the same time having its own free will, executed with chilling precision. While its motive remains clouded in mystery, The Cloud seeks knowledge. What it does with what it learns is known only to The Cloud itself.

The Ethereal Metal Cloud's Expanded Spell List

The Cloud lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells 1st Alarm, Identify 2nd Arcane Lock, Knock 3rd Tongues, Clairvoyance 4th Greater Invisibility, Private Sanctum 5th Modify Memory, Passwall

Search Engine

Starting at 1st level, your patron allows you to access its basically limitless knowledge banks. As an action, you can ask it one question about an item, a past event, place or famous person that you know the name of and receive the most relevant answer. The answer is written on a piece of paper that appears in your hand. The answer is written in the same language that the question was asked in. The paper disappears from the material plane after thirty seconds.



At 3rd level, you can ask your patron about any item, famous person, or place that you can see, even if you don't know its name.



Anyone that sees the paper appear must make a Constitution save equal to your Spell Save DC or be frightened for one minute, or until you explain how the paper appeared.



Once you use this feature, you cannot use it again until you finish a short or long rest.

Database Querying

Starting at 6th level, your patron can link documents as if by magic. As an action, you can touch anything written and immediately understand its contents and meaning. Additionally, you can also know the physical location of documents referenced within the written material you touch.



Once you use this feature, you cannot use it again until you finish a short or long rest.





Penetration Testing

Starting at 10th level, your patron can grant you unfettered access to any area thought to be secure. As an action, you can touch a locked door, chest, or other locked item and unlock it after spending a minute in concentration. If you access an area in this manner any creature that is guarding the area will treat you as hostile if discovered. Unlike the Knock spell, this is silent. Unless the locks are changed, every time you return to this area, the same locks are unlocked for you. You will not be aware if the locks are changed. This applied to both physical and magical locks.



You can also discover the password to guarded areas in this way. To learn the password, you must maintain eye contact and concentration with a single guard for a minute. If you enter an area by telling someone the password, guards will treat you as an allowed entrant. You are immediately aware if the password changes, however you will not know the new password.



Once you use this feature, you cannot use it again until you finish a short or long rest.

Machine Learning

Starting at 14th level, your patron is able to analyze your skills and improve them as time goes on. Every time you pass a skill check, you add 1 to your proficiency modifier, to a maximum of double your proficiency modifier. You can only have one skill increased at a time, and your skill buff resets if you pass a check using a different skill. However the skill you just used starts the buff again, at +1 proficiency modifier.



This is a passive feature that does not require activation.