With almost a week left until the last event ends in KMS, a new test server patch has been released, and it’s huge! It contains a new type of content in Lacheln, Mu Lung Dojo changes, skill balancing, Reboot and map changes, and of course, new 5th job skills!

MapleStory Beyond

This winter’s update is called MapleStory Beyond! It consists of four parts, and not everything was added in this patch!

Wonder Winter (December 22) Dream Breaker Mu Lung Dojo Formidable Foes

(December 22) Evolve (January 5) New 5th job skills for all jobs Lucid Hard Mode

(January 5) Union (January 19) Maple Union Omega Sector

(January 19) Arcana (February 9) Arcane River’s 4th area: Arcana

(February 9)

Character cards and part-time job systems will be combined into a new system that grows with your account called Maple Union. You can use your own characters to go on a Union Raid.

Updated Omega Sector, where you’re on a mission to infiltrate a giant UFO.

Arcane River’s 4th area: Arcana. “Only silence can free me…”

Dream Breaker

Dream Breaker has been added.

Characters level 220 or higher who have accepted or completed the quest can talk to the Ragdoll of Dreams in City of Dreams: Lacheln’s map to enter Dream Breaker.

While inside, you will have 3 minutes to protect yellow Music Boxes of Sleep while destroying the purple Music Boxes of Nightmares (which will then turn into Music Boxes of Sleep) to fill the gauge at the top.

while destroying the purple (which will then turn into Music Boxes of Sleep) to fill the gauge at the top. If you do not fill the gauge completely yellow within the time limit or it becomes completely purple, you will fail.

There are 5 separate parts of the map, each with its own Music Box. You’ll have to move from part to part to keep your defences up everywhere!

Every time you clear a stage, you will receive Dream Points (every 10 stages, the amount of Dream Points you are rewarded per stage is increased by 10). You can hold up to 3000 Dream Points.

(every 10 stages, the amount of Dream Points you are rewarded per stage is increased by 10). You can hold up to 3000 Dream Points. You can consume Dream Points to use 4 types of Tactics Skills in each stage. You cannot use the same skill more than once in a stage. Gauge Hold: Stop the gauge from moving for 5 seconds. (200 Dream Points) Bell of Awakening: Remove 1 random Music Box of Nightmares. (300 Dream Points) Ragdoll Summon: Summon a ragdoll that attracts nearby enemies for 15 seconds. (400 Dream Points) Explosion: Instantly kill all monsters and prevent them from being resummoned for 10 seconds. (900 Dream Points)

in each stage. You cannot use the same skill more than once in a stage. Based on your highest clear record (every 10 stages), you can choose to begin at that stage or the first stage.

Based on your final cleared stage, you will receive a certain number of Dream Coins and experience points when you exit.

when you exit. You can collect up to 500 Dream Coins per day. You can trade in 30 Dream Coins for 1 Arcane Symbol: Lacheln by talking to the Ragdoll of Dreams.

by talking to the Ragdoll of Dreams. Every 10 stages after 30 stages, you can receive a medal from the Ragdoll of Dreams to prove your cleared stage record.

After exiting, your cleared stage and clear time will be automatically registered in the weekly rankings . The weekly rankings will be reset between 11:30 PM on Sundays and 12:30 AM on Mondays, during which the content will be unavailable.

. The weekly rankings will be reset between 11:30 PM on Sundays and 12:30 AM on Mondays, during which the content will be unavailable. After the reset, the top 5 ranked characters will appear as statues in the right side of Lacheln Downtown . Characters who have used up their daily play count of Dream Breaker can talk to these character statues to receive various prizes.

. Characters who have used up their daily play count of Dream Breaker can talk to these character statues to receive various prizes. You can enter Dream Breaker 3 times per day. However, if you login at a PC Room on Saturdays or Sundays, you can enter an additional 2 times.

The Open event will be held.

Event Duration: December 22 after the patch ~ January 4 at 1:50 PM

During this event, you will receive 2x the Dream Coins and experience from Dream Breaker.

related items have been added.

(Lv. 33) Medal: Dream Breaker 30th Stage Occupant (3 all stats, 300 HP/MP)

(3 all stats, 300 HP/MP) (Lv. 33) Medal: Dream Breaker 40th Stage Occupant (4 all stats, 400 HP/MP)

(4 all stats, 400 HP/MP) (Lv. 33) Medal: Dream Breaker 50th Stage Occupant (5 all stats, 500 HP/MP)

(5 all stats, 500 HP/MP) (Lv. 33) Medal: Dream Breaker 60th Stage Occupant (6 all stats, 600 HP/MP, 1 attack/magic attack)

(6 all stats, 600 HP/MP, 1 attack/magic attack) (Lv. 33) Medal: Dream Breaker 70th Stage Occupant (7 all stats, 700 HP/MP, 1 attack/magic attack)

(7 all stats, 700 HP/MP, 1 attack/magic attack) (Lv. 33) Medal: Dream Breaker 80th Stage Occupant (8 all stats, 800 HP/MP, 2 attack/magic attack)

(8 all stats, 800 HP/MP, 2 attack/magic attack) (Lv. 33) Medal: Dream Breaker 90th Stage Occupant (10 all stats, 900 HP/MP, 2 attack/magic attack)

(10 all stats, 900 HP/MP, 2 attack/magic attack) (Lv. 33) Medal: Master Dream Breaker (15 all stats, 1000 HP/MP, 3 attack/magic attack)

Mu Lung Dojo Formidable Foes

Mu Lung Dojo’s number of floors have been extended from 41 to 63 floors.

Until the 40th floor, you can only use potions every 10 seconds. From the 41st floor onwards, except for the last floor, you can use potions freely.

The monsters on the 41st~63rd floors are: 41: King Omen 42: Demolishizer 43: Ephinia 44: Xerxes 45: Targa (x3) 46: Scarlion 47: Ravana 48: Tarantulus 49: Dragonika 50: Dragon Rider 51: Hawkeye 52: Icarut 53: Irena 54: Oz 55: Mikhail 56: Cygnus 57: Arang 58: Bongsun 59: Ohgong 60: Songdal 61: Gold Dragon 62: Red Tiger 63: Mugong

The monsters on the 40th floor and below are the same as before.

Except for certain boss-rank monsters, all monsters in Mu Lung Dojo will now apply the Personality system.

Monsters can have one of three personalities: Infight, Out Boxing, and Anomaly. Infight personality monsters will dash towards you to attack in close range. Out Boxing personality monsters will attack at a distance . Anomaly personality monsters will teleport randomly to attack.

and Monsters will use different attacks and skills based on their personality.

Monsters will have different rates of each personality from which they will be randomly chosen.

Some monsters’ HP will change based on their personality and some will stay fixed.

Except for certain boss-rank monsters, all monsters in Mu Lung Dojo will now apply the Special Skill system.

Monsters will use special skills while attacking or after attacking.

The special skills include: Increase attack speed if the enemy is inflicted with a status effect Heal HP if the enemy is inflicted with a status effect Revive and be invincible for a certain period of time after dying Explode after dying Inflict a bind debuff after dying



The Open event will be held.

Event Duration: December 22 after the patch ~ January 4 at 11:59 PM

You will receive 1000 Mu Lung Points the first time you enter Mu Lung Dojo each day (one character per world).

You will receive a Mind and Body Training Center Entrance Charm based on your highest record each day (one character per world).

Game Related

The 5th job advancement quests have been modified.

The waiting time in between activating another Arcane Stone has been decreased from 8 hours to 4 hours.

After clearing the “5th Job: Record of Strength, Awakening of Strength” quest, you will receive additional rewards: 5 Core Gemstones .

. Characters who have already completed the quest will be able to get these additional rewards by accepting the “Record Keeper’s Gift” quest between December 22 and February 22.

Characters who are out of combat will be excluded from the party experience bonus and distribution.

Monster Life’s monster ability of weapon defense has been changed to defense.

An error where some hidden materials’ numbers were not visible in Hungry Muto when playing a Mechanic has been fixed.

When you unequip the Angelic Bless or Onyx Ring, the buff will now be instantly cancelled.

Newly created characters will be informed about basic systems through a dialog popup on the right side of the screen.

Monster Collection expeditions have been changed.

Characters level 33 or lower will not be able to use the Monster Expedition.

Monster Collection registration can now be done on all characters, regardless of level.

The Expedition times have been adjusted. The minimum expedition time has been changed from 30 minutes to 1 hour.

Some reward items from completing Expeditions have been changed to be moveable to characters in the same world. Use: Strange Cube Use: Craftsman’s Cube Use: Meister’s Cube Use: Powerful Rebirth Flame Use: Eternal Rebirth Flame

The Expedition reward Silver Potential Stamp has been changed to be untradeable.

Skill Related

All Jobs

Damage reduction skills: an error where some damage reduction skills were not reducing the damage taken from % HP attacks has been fixed

Thieves

Venom Burst: has been changed to deal a certain amount of the DoT damage, additional damage will be applied normally Level 1: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take 25% of the remaining damage over time at once and an additional 465% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time, stacking up to 5 times. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. [Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 166% damage every second for 8 seconds.] Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time, cause them to instantly take 25% of the remaining damage over time at once and an additional 825% damage 5 times. The additional attack’s final damage is increased by 15% for every second the enemy was taking damage over time, stacking up to 5 times. Afterwards, the explosion causes up to 10 nearby enemies to receive the damage over time that the initial enemies were inflicted with. Cooldown: 8 seconds. [Passive effect: when attacking, there is a 50% chance to inflict enemies with a DoT, dealing 310% damage every second for 8 seconds.]

has been changed to deal a certain amount of the DoT damage, additional damage will be applied normally

Hero

Raging Blow: attack range has been increased, Enhanced Raging Blow during Enrage’s number of hits has been decreased from 9 to 5 but its damage has been increased from 167% to 285%

attack range has been increased, Enhanced Raging Blow during Enrage’s number of hits has been decreased from 9 to 5 but its damage has been increased from 167% to 285% Sword of Burning Soul: an error where the damage was not being increased while in Enrage state has been fixed

Paladin

Elemental Charge: 30 second buff duration has been added

30 second buff duration has been added Flame Charge: attack range has been increased

attack range has been increased Blizzard Charge: attack range has been increased

attack range has been increased Lightning Charge: attack range has been increased

attack range has been increased Combat Orders: Flame Charge/Blizzard Charge’s damage boost has been changed from 70% to 110%p damage boost

Flame Charge/Blizzard Charge’s damage boost has been changed from 70% to 110%p damage boost Blast: the ability to consume Elemental Charge to receive a buff has been removed, Blast now takes the elemental attribute of the last Charge skill used

the ability to consume Elemental Charge to receive a buff has been removed, Blast now takes the elemental attribute of the last Charge skill used Divine Charge: attack range has been increased

attack range has been increased Elemental Force: Flame Charge/Blizzard Charge/Lightning Charge’s damage boost has been changed from 210% to 204%p damage boost

Flame Charge/Blizzard Charge/Lightning Charge’s damage boost has been changed from 210% to 204%p damage boost Paladin Expert: in addition to existing effects, Paladin Expert now increases your critical rate by 40%, defense ignore by 30%, and final damage by 40%

in addition to existing effects, Paladin Expert now increases your critical rate by 40%, defense ignore by 30%, and final damage by 40% Threaten – Bonus Chance: chance to activate boost has been increased from 20% to 25%

Dark Knight

Beholder Shock: attack range has been increased, number of hits has been increased from 1 to 2, cooldown has been decreased to 12 seconds, will now instantly move in front of the character before attacking

attack range has been increased, number of hits has been increased from 1 to 2, cooldown has been decreased to 12 seconds, will now instantly move in front of the character before attacking Cross Over Chain: final damage boost based on current % HP has been decreased from 80% to 20%, in addition to existing effects now increases final damage by 50% passively

final damage boost based on current % HP has been decreased from 80% to 20%, in addition to existing effects now increases final damage by 50% passively Lord of Darkness: the ability to heal additional HP when attacking bosses has been removed

the ability to heal additional HP when attacking bosses has been removed Dark Impale: attack range has been increased

attack range has been increased Beholder’s Revenge: in addition to existing effects, now passively increases Beholder Shock’s damage by 300%p

in addition to existing effects, now passively increases Beholder Shock’s damage by 300%p Dark Spear: damage has been decreased, cooldown has been decreased Level 1: Consumes 350 MP. Create a spear of darkness that deals 249% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds. Level 25: Consumes 350 MP. Create a spear of darkness that deals 465% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds.

damage has been decreased, cooldown has been decreased

Archmage (F/P)

Ignite: an error where Ignite would damage monsters using Damage Reflect/Damage Ignore has been fixed

an error where Ignite would damage monsters using Damage Reflect/Damage Ignore has been fixed Mist Eruption: cast delay has been decreased

cast delay has been decreased DoT Punisher: damage reduction when multiple fireballs hit one monster has been decreased, an error where DoT Punisher did not activate Ignite has been fixed Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 415% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 25% reduced damage from the additional ones. Enemies hit by fireballs will take 203% damage every second for 8 seconds. Cooldown: 30 seconds. Level 25: Consumes 500 MP. Create 15 fireballs that find enemies for 20 seconds, each dealing 775% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 25% reduced damage from the additional ones. Enemies hit by fireballs will take 275% damage every second for 8 seconds. Cooldown: 30 seconds.

damage reduction when multiple fireballs hit one monster has been decreased, an error where DoT Punisher did not activate Ignite has been fixed

Archmage (I/L)

Freezing Effect: in addition to existing effects, lightning attribute attacks on monsters inflicted with Freeze stacks which have their damage increased will now decrease the number of Freeze stacks by 1

in addition to existing effects, lightning attribute attacks on monsters inflicted with Freeze stacks which have their damage increased will now decrease the number of Freeze stacks by 1 Frost Effect: in addition to existing effects, lightning attribute attacks on monsters inflicted with Freeze stacks which have their damage increased will now decrease the number of Freeze stacks by 1

in addition to existing effects, lightning attribute attacks on monsters inflicted with Freeze stacks which have their damage increased will now decrease the number of Freeze stacks by 1 Ice Aura: in addition to existing effects, every few seconds, up to 15 nearby monsters will be inflicted with a Freeze stack

in addition to existing effects, every few seconds, up to 15 nearby monsters will be inflicted with a Freeze stack Ice Age: cooldown has been decreased, icy area’s duration has been increased, an error where the icy area would damage monsters using Damage Reflect/Damage Ignore has been fixed Level 1: Consumes 1000 MP. Create an icy area that deals 520% damage 10 times on up to 15 enemies then persists for 30 seconds, dealing 260% damage continuously and increasing Freeze stacks. Cooldown: 60 seconds. Level 25: Consumes 1000 MP. Create an icy area that deals 1000% damage 10 times on up to 15 enemies then persists for 30 seconds, dealing 500% damage continuously and increasing Freeze stacks. Cooldown: 60 seconds.

cooldown has been decreased, icy area’s duration has been increased, an error where the icy area would damage monsters using Damage Reflect/Damage Ignore has been fixed

Bishop

Heal: an error where you would hit less enemies when attacking undead monsters has been fixed

an error where you would hit less enemies when attacking undead monsters has been fixed Heaven’s Door: an error where the resistance time would be reset if you used Heaven’s Door while having the Heaven’s Door buff has been fixed

an error where the resistance time would be reset if you used Heaven’s Door while having the Heaven’s Door buff has been fixed Vengeance of Angel: an error where Angel Ray Enhancement Core’s level 20 effect of increasing monsters hit by 1 would override Vengeance of Angel’s effect of fixing number of monsters hit to 1 has been fixed

Bowmaster

Hurricane: damage has been increased from 330% to 350%

damage has been increased from 330% to 350% Uncountable Arrow: damage has been decreased from 350% to 290%

Marksman

True Sniping: an error where Distancing Sense’s effect would not apply has been fixed

Night Lord

Showdown Challenge: bonus experience and item drop rate has been decreased from 10% to 5%

bonus experience and item drop rate has been decreased from 10% to 5% Showdown Challenge – Enhance: bonus experience and item drop rate has been decreased from 10% to 5%

bonus experience and item drop rate has been decreased from 10% to 5% Spread Throw: each skill will now have the additional directional attack’s damage decreased differently Level 1: Consumes 1000 MP. For 31 seconds, when using Throw skills, they will throw stars in various directions all at once. Cooldown: 180 seconds. Lucky Seven: 4 extra directions. Triple Throw: 4 extra directions. Additional directional attacks will have their final damage decreased by 20%. Quadruple Throw: 3 extra directions. Additional directional attacks will have their final damage decreased by 40%. Level 25: Consumes 1000 MP. For 55 seconds, when using Throw skills, they will throw stars in various directions all at once. Cooldown: 180 seconds. Lucky Seven: 4 extra directions. Triple Throw: 4 extra directions. Additional directional attacks will have their final damage decreased by 20%. Quadruple Throw: 3 extra directions. Additional directional attacks will have their final damage decreased by 40%.

each skill will now have the additional directional attack’s damage decreased differently

Viper

Transform: final damage boost has been increased Level 1: Consumes 1000 MP. For 51 seconds, transform, fully charge your Energy, and increase your final damage by 20%. You can use up to 3 Energy Balls, each dealing 415% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds. Level 25: Consumes 1000 MP. For 75 seconds, transform, fully charge your Energy, and increase your final damage by 25%. You can use up to 3 Energy Balls, each dealing 775% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds.

final damage boost has been increased

Cannon Shooter

Big Huge Gigantic Cannonball: cannonball preparation time has been increased Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 3 seconds. Level 25: Consumes 500 MP. Shoot a giant cannon ball that deals 825% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 20 seconds and can hold up to 3 at a time. Cooldown: 3 seconds.

cannonball preparation time has been increased

Flame Wizard

Blazing Orbital Flame: damage has been decreased, cooldown has been increased Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 499% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 8 seconds. Level 25: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 955% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 8 seconds.

damage has been decreased, cooldown has been increased

Night Walker

Shadow Spear: activation rate has been increased, damage has been decreased Level 1: Consumes 1000 MP. For 51 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 104% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 416% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds. Level 25: Consumes 1000 MP. For 75 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 200% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 800% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds.

activation rate has been increased, damage has been decreased

Striker

Primal Bolt: passive effect that increases the Thunder buff’s defense ignore boost to 9% has been added, cooldown of 180 seconds has been added, duration has been decreased from 180 seconds to 90 seconds

passive effect that increases the Thunder buff’s defense ignore boost to 9% has been added, cooldown of 180 seconds has been added, duration has been decreased from 180 seconds to 90 seconds Lightning Union: damage boost effect has been added Level 1: Consumes 1000 MP. For 42 seconds, increase your damage by 5% and when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 120 seconds. Level 25: Consumes 1000 MP. For 42 seconds, increase your damage by 17% and when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 600% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 600% damage 8 times. The lightning can activate every 3 seconds. Cooldown: 108 seconds.

damage boost effect has been added

Phantom

Talent of Phantom Thief: an error where you could macro stolen skills with cooldowns has been fixed

an error where you could macro stolen skills with cooldowns has been fixed Acute Sense: in addition to existing effects, Acute Sense now passively increases your final damage by 25%

in addition to existing effects, Acute Sense now passively increases your final damage by 25% Cane Expert: in addition to existing effects, Cane Expert now passively increases your final damage by 20%

EunWol

Spirit Focus: cooldown and duration have been adjusted, damage boost has been added Level 1: Consumes 1000 MP. Reset all of your cooldowns and for 31 seconds, increase your damage by 6% and whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 120 seconds. Level 25: Consumes 1000 MP. Reset all of your cooldowns and for 55 seconds, increase your damage by 30% and whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 120 seconds.

cooldown and duration have been adjusted, damage boost has been added

Blaster

Combination Training: final damage boost effect will now appear in the stat window

final damage boost effect will now appear in the stat window Shockwave Punch: an error where the shockwave’s damage would be decreased when used with Combat Orders has been fixed

Battlemage

Death: character level scaling has been expanded to level 250

Wild Hunter

Another Bite: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Summon Jaguar: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Claw Cut: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Cross Road: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Sonic Boom: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Jaguar Soul: character level scaling has been expanded to level 250

character level scaling has been expanded to level 250 Rampage as One: character level scaling has been expanded to level 250

Xenon

Mega Smasher: an error where you could use this skill during Aviation Liberty has been fixed

Mechanic

Robo Factory: RM1: cooldown has been increased from 40 seconds to 60 seconds

cooldown has been increased from 40 seconds to 60 seconds Magnetic Field – Cooltime Reduce: cooldown reduction has been decreased from 50% to 25%

Zero

Limit Break: final damage boost has been increased Level 1: Consumes 50 Time Force. Deals 415% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 30 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 200% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 30%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds. Level 25: Consumes 50 Time Force. Deals 775% damage 5 times on up to 15 enemies. Enemies hit will be binded for 10 seconds, and based on the damage done, the bind duration will be increased up to 100%. For 42 seconds, your skill cooldowns (except skills not affected by cooldown resets) will decrease 240% faster, your attack speed will be increased by 2 stages, your final damage will be increased by 35%, and all nearby enemies will be slowed. After the skill ends, all enemies affected by Limit Break will take an additional 20% of the damage they took during the skill 15 times. Cooldown: 240 seconds.

final damage boost has been increased

Kinesis

Psychic Force: an error where this skill caused the final damage boost to disappear before the DoT damage ended has been fixed

an error where this skill caused the final damage boost to disappear before the DoT damage ended has been fixed Psychic Move: an error where this skill could not be used in the corners of maps has been fixed

Reboot

Reboot World’s Core Gemstone droprate has been increased.

The Fatigue limit has been increased from 200 to 300.

Map Related

Leafre’s Minar Forest has been reorganized.

Certain maps’ sizes have been decreased.

Hidden portals for conveniently moving within maps have been added.

Certain monsters’ status effect skills have been removed. Minar Forest area’s monsters will no longer use Weaken, Curse, Slow, or Defense Boost skills.

The maximum number of monsters that can be summoned at one time has been increased. Minar Forest West Border Furry Forest Hunting Forest Forest’s Crossroads Goat Valley 1 Goat Valley 2 Sky Nest Entrance Sky Nest 1 Sky Nest 2 Minar Forest East Border Leafre East Forest Red Kentaurus’ Area Blue Kentaurus’ Area Black Kentaurus’ Area Battlefield of Fire and Darkness Battlefield of Fire and Water Battlefield of Darkness and Fire Battlefield of Water and Darkness



Quest Related

Magatia’s quests have been modified.

Quests have been improved to make them easier to complete. The quest information window will have more details on how to complete quests. You no longer need to wear the Alcadno’s Cape/Zenumist’s Cape to accept certain quests. Hidden portals will now appear when you move close to them. Homunsculo and D.Roy’s spawn rates have been increased.

When you complete all of the quests in Magatia, you will receive a medal. (Lv. 95) Magatia’s Alchemist (3 all stats, 60 defence, 150 HP/MP)



BEYOND – New 5th Job Skills

All Jobs

Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25) Level 1: Consumes 2470 HP, increases experience by 15% and drop rate by 10% for 183 seconds. Cooldown: 180 seconds. Level 25: Consumes 1750 HP, increases experience by 27% and drop rate by 15% for 255 seconds. Cooldown: 180 seconds.

For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

Adventurer Warriors

Blitz Shield: Create a protective shield using your materialized life. You can explode the shield to attack nearby enemies. (max level: 25) Level 1: Consumes 2475 HP. Create a shield from 10% of your maximum HP that absorbs damage for 6 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 520% damage 6 times on up to 12 enemies nearby. 3 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 20 seconds. Level 25: Consumes 1875 HP. Create a shield from 15% of your maximum HP that absorbs damage for 6 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 1000% damage 6 times on up to 12 enemies nearby. 3 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 20 seconds.

Create a protective shield using your materialized life. You can explode the shield to attack nearby enemies. (max level: 25)

Hero

Combo Death Fault: Condense the power of your Combo Counters into a sword to cut enemies. (max level: 25) Level 1: Consumes 500 MP. Consumes 5 Combo Counters. Deals 725% damage 8 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 7 seconds. Cooldown: 15 seconds. Level 25: Consumes 500 MP. Consumes 5 Combo Counters. Deals 1325% damage 8 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 7 seconds. Cooldown: 15 seconds.

Condense the power of your Combo Counters into a sword to cut enemies. (max level: 25)

Paladin

Blessed Hammer: Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time but they will disappear when Elemental Charge disappears. The hammers will deal 208% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 674% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds. Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time but they will disappear when Elemental Charge disappears. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 1250% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds.

Summon blessed hammers to attack nearby enemies. If the hammers attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Dark Knight

Beholder Impact: Beholder reveals itself and damages nearby enemies. This skill can only be used while Beholder Dominant is active. If Beholder attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 364% damage 2 times on up to 10 enemies for 2 seconds. Cooldown: 15 seconds. Level 25: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 700% damage 2 times on up to 10 enemies for 2 seconds. Cooldown: 15 seconds.

Beholder reveals itself and damages nearby enemies. This skill can only be used while Beholder Dominant is active. If Beholder attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Adventurer Magicians

Unstable Memorize: Reuse magic based on the memory of magic you have used before. However, this skill is unstable because you are depending on your memory. (max level: 25) Level 1: Consumes 246 MP. Randomly use one of your 1st~4th job active skills. The selected skill’s MP cost and cooldown will be ignored. You cannot use unlearned skills. Cooldown: 15 seconds. [Passive effect: 1 INT] Level 25: Consumes 150 MP. Randomly use one of your 1st~4th job active skills. The selected skill’s MP cost and cooldown will be ignored. You cannot use unlearned skills. Cooldown: 10 seconds. [Passive effect: 25 INT]

Reuse magic based on the memory of magic you have used before. However, this skill is unstable because you are depending on your memory. (max level: 25)

Archmage (F/P)

Poison Nova: Attack nearby enemies by blowing poison clouds all around you. You can explode the poison clouds for additional damage. If the poison clouds attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Create poison clouds, which deal 312% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 312% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 312% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Create poison clouds, which deal 600% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 600% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds.

Attack nearby enemies by blowing poison clouds all around you. You can explode the poison clouds for additional damage. If the poison clouds attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Archmage (I/L)

Thunder Break: Attack enemies with an advancing wall of lightning. If the lightning attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 364% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will return to its previous location if it cannot move forward. Cooldown: 40 seconds. Level 25: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 700% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will return to its previous location if it cannot move forward. Cooldown: 40 seconds.

Attack enemies with an advancing wall of lightning. If the lightning attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Bishop

Angel of Libra: Summon an angel that balances benevolence and revenge. The angel cannot be used at the same time as Bahamut. If the angel attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 179 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 10% of party members’ max HP and increase their damage by 11% for 4 seconds. Activated: the angel of revenge will deal 465% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%. Level 25: Consumes 1000 MP. For 30 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 155 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 35% for 4 seconds. Activated: the angel of revenge will deal 825% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%.

Summon an angel that balances benevolence and revenge. The angel cannot be used at the same time as Bahamut. If the angel attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Adventurer Archers

Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25) Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds. Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.

With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

Bowmaster

Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time. Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

Marksman

Split Arrow: Infuse your arrows with a mysterious aura, causing them to split into multiple arrows when they hit an enemy. Level 1: Consumes 800 MP. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 624% damage 5 times on up to 10 enemies. Cooldown: 120 seconds. Level 25: Consumes 800 MP. For 60 seconds, when Piercing or Sniping hits an enemy, the arrow will split, dealing 1200% damage 5 times on up to 10 enemies. Cooldown: 112 seconds.

Infuse your arrows with a mysterious aura, causing them to split into multiple arrows when they hit an enemy.

Adventurer Thieves

Ultimate Dark Sight: By using your hiding talent to the limit, for a certain period of time, attacking or using skills in Dark Sight will not release Dark Sight. In addition, attacking during Dark Sight will increase your damage. (max level: 25) Level 1: Consumes 850 MP. For 25 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 10% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 199 seconds. Level 25: Consumes 850 MP. For 37 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 22% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 175 seconds.

By using your hiding talent to the limit, for a certain period of time, attacking or using skills in Dark Sight will not release Dark Sight. In addition, attacking during Dark Sight will increase your damage. (max level: 25)

Night Lord

Fuuma Shuriken: Throw a giant star that was said to have been used by ancient thieves. If the throwing star attacks enemies using Damage Reflect, you will not take damage. Fuuma Shuriken’s chance of activating Mark of Assassin is decreased. (max level: 25) Level 1: Consumes 800 MP. Throw a giant throwing star that deals 208% damage 2 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds. Level 25: Consumes 800 MP. Throw a giant throwing star that deals 400% damage 2 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Fuuma Shuriken’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds.

Throw a giant star that was said to have been used by ancient thieves. If the throwing star attacks enemies using Damage Reflect, you will not take damage. Fuuma Shuriken’s chance of activating Mark of Assassin is decreased. (max level: 25)

Shadower

Eviscerate: After attracting an enemy’s attack, move behind them and perform a powerful counterattack. The counterattack can damge enemies using Damage Reflect or Damage Ignore. (max level: 25) Level 1: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 1550% damage 9 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 572% damage 5 times on up to 12 enemies. Cooldown: 8 seconds. Level 25: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 2750% damage 9 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 1100% damage 5 times on up to 12 enemies. Cooldown: 8 seconds.

After attracting an enemy’s attack, move behind them and perform a powerful counterattack. The counterattack can damge enemies using Damage Reflect or Damage Ignore. (max level: 25)

Dual Blade

Karma Fury: With the power of the god presiding over karma, attack nearby enemies. (max level: 25) Level 1: Consumes 500 MP. Deals 364% damage 9 times on up to 12 enemies. Cooldown: 10 seconds. Level 25: Consumes 500 MP. Deals 700% damage 9 times on up to 12 enemies. Cooldown: 10 seconds.

With the power of the god presiding over karma, attack nearby enemies. (max level: 25)

Adventurer Pirates

Pirate Flag: Plant the flag of a brave pirate, increasing you and your party’s morale while scaring enemies. While the flag is planted, enemy attacks will not knock you back. (max level: 25) Level 1: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the pirate flag will have all of their stats increased by 10% (only affects stats from directly invested AP), and decreases defense of nearby monsters by 10%. Cooldown: 59 seconds. Level 25: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the pirate flag will have all of their stats increased by 22% (only affects stats from directly invested AP), and decreases defense of nearby monsters by 22%. Cooldown: 35 seconds.

Plant the flag of a brave pirate, increasing you and your party’s morale while scaring enemies. While the flag is planted, enemy attacks will not knock you back. (max level: 25)

Viper

Serpent Screw: Attack nearby enemies with the aura of a dragon that sleeps in the rough sea. If the dragon attacks enemies using Damage Reflect, you will not take damage. The effects are activated when the skill is used, and disabled when it is reused. On/off skill. (max level: 25) Level 1: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 416% damage 3 times continuously. Cooldown: 3 seconds. Level 25: Consumes 300 MP. Consumes 200 Energy per second. Consumes 75 Energy per second when your Energy is fully charged. Automatically attack up to 10 nearby enemies, dealing 800% damage 3 times continuously. Cooldown: 3 seconds.

Attack nearby enemies with the aura of a dragon that sleeps in the rough sea. If the dragon attacks enemies using Damage Reflect, you will not take damage. The effects are activated when the skill is used, and disabled when it is reused. On/off skill. (max level: 25)

Captain

Deadeye: Focus and aim at your enemy, then take out your gun and fire quickly. (max level: 25) Note: IT’S HIGH NOON… Level 1: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. Active effect: Consumes 850 MP. Deals 624% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds. Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. Active effect: Consumes 850 MP. Deals 1200% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds.

Focus and aim at your enemy, then take out your gun and fire quickly. (max level: 25)

Cannon Shooter

ICBM: Fire a ballistic missile to attack a wide range of enemies. While holding down the skill key, use the ↑, ↓ arrow keys to adjust the launch angle and release the skill key to fire. The missile does not attack enemies directly but will deal damage when it hits the ground and explodes. (max level: 25) Level 1: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 520% damage 10 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 260% damage on up to 10 enemies continuously. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 1000% damage 10 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 500% damage on up to 10 enemies continuously. Cooldown: 30 seconds.

Fire a ballistic missile to attack a wide range of enemies. While holding down the skill key, use the ↑, ↓ arrow keys to adjust the launch angle and release the skill key to fire. The missile does not attack enemies directly but will deal damage when it hits the ground and explodes. (max level: 25)

All Cygnus Knights

Cygnus Phalanx: Summon brave Cygnus spearmen that charge forward, pushing enemies. Pressing the skill key again will change their direction. If the spearmen attack enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 500 MP. Deals 468% damage 40 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds. Level 25: Consumes 500 MP. Deals 900% damage 52 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds.

Summon brave Cygnus spearmen that charge forward, pushing enemies. Pressing the skill key again will change their direction. If the spearmen attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Mikhail

Claíomh Solais : Focus your Soul Shield’s power into your sword, transforming it into the legendary Sword of Light to attack enemies. (max level: 25) Level 1: Consumes 800 MP. Attacks up to 12 enemies 6 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. [1 stack] 364% damage, [2 stacks] 436% damage, [3 stacks] 530% damage, [4 stacks] 624% damage, [5 stacks] 728% damage. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. Level 25: Consumes 800 MP. Attacks up to 12 enemies 6 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. [1 stack] 700% damage, [2 stacks] 820% damage, [3 stacks] 1010% damage, [4 stacks] 1200% damage, [5 stacks] 1400% damage. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds.

Focus your Soul Shield’s power into your sword, transforming it into the legendary Sword of Light to attack enemies. (max level: 25)

Soul Master

Elysion: Send your enemies beyond the boundary between the living and the dead. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it. However, Cross the Styx’ final damage will be decreased to 50%. Cooldown: 239 seconds. [Passive effect: 1 STR] Level 25: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it. However, Cross the Styx’ final damage will be decreased to 50%. Cooldown: 215 seconds. [Passive effect: 25 STR]

Send your enemies beyond the boundary between the living and the dead. (max level: 25)

Flame Wizard

Flame Discharge: Collect fire and liberate the Spirit of Flame. This skill can only be used when Spirit of Flame is summoned. Depending on the type of Spirit you have summoned, a different attack will activate. When used, consume all flames and increase the attack based on the number of flames consumed. (max level: 25) Level 1: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 9. Active effect: Consumes 800 MP. Requires at least 4 flames. Cooldown: 30 seconds. [Fire Lion] Deals 520% damage 8 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 15%. [Flame Fox] Create 4 fox fires that randomly attack up to 4 enemies in range. Each fox fire will deal 130% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 1. Level 25: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 9. Active effect: Consumes 800 MP. Requires at least 4 flames. Cooldown: 25 seconds. [Fire Lion] Deals 1000% damage 8 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 15%. [Flame Fox] Create 4 fox fires that randomly attack up to 4 enemies in range. Each fox fire will deal 250% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 1.

Collect fire and liberate the Spirit of Flame. This skill can only be used when Spirit of Flame is summoned. Depending on the type of Spirit you have summoned, a different attack will activate. When used, consume all flames and increase the attack based on the number of flames consumed. (max level: 25)

Wind Breaker

Idle Whim: Awaken the sleeping spirit of the wind and let it rampage. (max level: 25) Level 1: Consumes 500 MP. For 8 seconds, create 10 spirit auras that seek enemies and deal 364% damage 3 times. If multiple auras hit the same monster, the additional auras’ final damage will be decreased by 50%. Cooldown: 10 seconds. Level 25: Consumes 500 MP. For 8 seconds, create 10 spirit auras that seek enemies and deal 700% damage 3 times. If multiple auras hit the same monster, the additional auras’ final damage will be decreased by 50%. Cooldown: 10 seconds.

Awaken the sleeping spirit of the wind and let it rampage. (max level: 25)

Night Walker

Shadow Servant Extend: Summon a shadow that is fixed at one position instead of following your movements. It can only use throwing star skills, does not have HP, and will disappear when the duration ends. If you use the skill again, you can switch places with the shadow 1 time. However, you must be on the ground. The shadow’s attacks can acivate Marks of Darkness and Shadow Bats. If the shadow attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Note: the unseen blade is the deadliest… Level 1: Consumes 800 MP. For 30 seconds, summon a shadow that is fixed at your current position which copies your throwing star skills dealing 21% final damage. Cooldown: 60 seconds. Level 25: Consumes 800 MP. For 30 seconds, summon a shadow that is fixed at your current position which copies your throwing star skills dealing 45% final damage. Cooldown: 60 seconds.

Summon a shadow that is fixed at one position instead of following your movements. It can only use throwing star skills, does not have HP, and will disappear when the duration ends. If you use the skill again, you can switch places with the shadow 1 time. However, you must be on the ground. The shadow’s attacks can acivate Marks of Darkness and Shadow Bats. If the shadow attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Striker

Shark Wave: Shoot the energy of a shark forward, dealing damage to many enemies. This skill can be linked to all skills except Thunder. If the shark attacks enemies using Damage Reflect, you will not take damage. Level 1: Consumes 500 MP. Consumes 3 Thunder buffs. Create a shark energy wave that travels forward, dealing 416% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds. Level 25: Consumes 500 MP. Consumes 3 Thunder buffs. Create a shark energy wave that travels forward, dealing 800% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds.

Shoot the energy of a shark forward, dealing damage to many enemies. This skill can be linked to all skills except Thunder. If the shark attacks enemies using Damage Reflect, you will not take damage.

All Heroes

Freud’s Blessing: Gain the power that the hero Freud left for his friends. (max level: 25) Level 1: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds. [1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30% faster. [2nd stack] 51% Stance. [3rd stack] 26 all stats. [4th stack] 10 attack/magic attack. [5th stack] 10% boss damage. [6th stack] invincibility for the entire duration. Level 25: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked up to 6 times, each new effect will refresh the buff and stack with previous effects. Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked to the maximum, the cooldown is 240 seconds. [1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30% faster. [2nd stack] 75% Stance. [3rd stack] 50 all stats. [4th stack] 22 attack/magic attack. [5th stack] 22% boss damage. [6th stack] invincibility for the entire duration.

Gain the power that the hero Freud left for his friends. (max level: 25)

Aran

Brandish Maha: Using the power of Maha, smash your polearm down for a devastating attack. This skill can only be used if Install Maha is active. [Activation Command: ↓↓ + attack key] Command Activation Effect: enemies’ attacks will not knock you back and it can damage enemies using Damage Reflect/Damage Ignore. Command Lock: mouse right click. (max level: 25) Level 1: Consumes 1000 MP. Deals 1560% damage 7 times on up to 15 enemies. Cooldown: 12 seconds. Level 25: Consumes 1000 MP. Deals 3000% damage 7 times on up to 15 enemies. Cooldown: 12 seconds.

Using the power of Maha, smash your polearm down for a devastating attack. This skill can only be used if Install Maha is active. [Activation Command: ↓↓ + attack key] Command Activation Effect: enemies’ attacks will not knock you back and it can damage enemies using Damage Reflect/Damage Ignore. Command Lock: mouse right click. (max level: 25)

Evan

Dragon Break: [Mir Skill] Mir uses a variety of strong dragon body techniques to attack enemies in front of you. If Dragon Break attacks enemies using Damage Reflect, you will not take damage. Mir skills and Fusion skills are not affected by attack speed boosts. (max level: 25) Level 1: Consumes 1000 MP. Deals 520% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds. Level 25: Consumes 1000 MP. Deals 1000% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds.

[Mir Skill] Mir uses a variety of strong dragon body techniques to attack enemies in front of you. If Dragon Break attacks enemies using Damage Reflect, you will not take damage. Mir skills and Fusion skills are not affected by attack speed boosts. (max level: 25)

Imperial Breath: [Fusion Skill] While Mir is attacking with Dragon Break, he resonates with Evan’s magic and attacks with a variety of elemental techniques. Imperial Breath’s skill level is increased with Dragon Break. If Imperial Breath attacks an enemy using Damage Reflect, you will not take damage. This skill can be activated if Evan uses Elemental Blast while Mir is using Dragon Break. (max level: 25) Level 1: Deals 676% damage 7 times on up to 12 enemies for 4 seconds. Level 25: Deals 1300% damage 7 times on up to 12 enemies for 4 seconds.

[Fusion Skill] While Mir is attacking with Dragon Break, he resonates with Evan’s magic and attacks with a variety of elemental techniques. Imperial Breath’s skill level is increased with Dragon Break. If Imperial Breath attacks an enemy using Damage Reflect, you will not take damage. This skill can be activated if Evan uses Elemental Blast while Mir is using Dragon Break. (max level: 25)

Break – Return!: [Fusion Skill] Mir immediately stops attacking and returns to Evan’s side. Creates an elemental area that deals damage to nearby enemies. Break – Return!’s skill level is increased with Dragon Break. This skill can be activated if Evan uses Return! while Mir is using Dragon Break or Imperial Breath. (max level: 25) Level 1: Create an elemental area for 5 seconds that deals 156% damage 4 times on up to 12 enemies. Level 25: Create an elemental area for 5 seconds that deals 300% damage 4 times on up to 12 enemies.

[Fusion Skill] Mir immediately stops attacking and returns to Evan’s side. Creates an elemental area that deals damage to nearby enemies. Break – Return!’s skill level is increased with Dragon Break. This skill can be activated if Evan uses Return! while Mir is using Dragon Break or Imperial Breath. (max level: 25)

Luminous

Punishing Resonator: Summon a magic circle that resonates with light and darkness. Depending on your current Larkness state, the magic circle will change. If the magic circle attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds. Sunfire: 364% damage 4 times Eclipse: 260% damage 5 times Equilibrium: 353% damage 6 times Level 25: Consumes 1000 MP. For 8 seconds, summon a magic circle that attacks up to 10 enemies every few seconds. Cooldown: 30 seconds. Sunfire: 700% damage 4 times Eclipse: 500% damage 5 times Equilibrium: 665% damage 6 times

Summon a magic circle that resonates with light and darkness. Depending on your current Larkness state, the magic circle will change. If the magic circle attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Mercedes

Sylphidia: Ride the queen of unicorns, Sylphidia, into battle. While riding, you can reuse the skill to use a charge attack forwards. You can hold down the ↑ key and reuse the skill to use a rush attack upwards. While in the air, you can activate the rush attack by pressing the jump key. While riding Sylphidia, the Ignis Roar buff will be stacked to the maximum value and you can only use certain skills. (max level: 25) Level 1: Consumes 1000 MP. For 30 seconds, ride Sylphidia. While riding, reduce damage taken from attacks (including % HP attacks) by 75%. The charge/rush attacks deals 676% damage 8 times on up to 12 enemies. Cooldown: 120 seconds. Level 25: Consumes 1000 MP. For 30 seconds, ride Sylphidia. While riding, reduce damage taken from attacks (including % HP attacks) by 75%. The charge/rush attack deals 1300% damage 8 times on up to 12 enemies. Cooldown: 120 seconds.

Ride the queen of unicorns, Sylphidia, into battle. While riding, you can reuse the skill to use a charge attack forwards. You can hold down the ↑ key and reuse the skill to use a rush attack upwards. While in the air, you can activate the rush attack by pressing the jump key. While riding Sylphidia, the Ignis Roar buff will be stacked to the maximum value and you can only use certain skills. (max level: 25)

Phantom

Blackjack: Throw a card with an ominous power sealed inside at your enemies. (max level: 25) Level 1: Consumes 800 MP. Deals 156% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 520% damage 6 times on up to 12 enemies. Cooldown: 8 seconds. Level 25: Consumes 800 MP. Deals 300% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 1000% damage 6 times on up to 12 enemies. Cooldown: 8 seconds.

Throw a card with an ominous power sealed inside at your enemies. (max level: 25)

Eunwol

Ghost Disposition: Create an area where a spirit is summoned. If the spirit attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. For 40 seconds, create an area where a spirit is summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 624% damage 2 times and cling to them, disappearing while inflicting a debuff for 30 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your defense ignore will be increased by 5%. The debuff can stack up to 10 times. Cooldown: 80 seconds. Level 25: Consumes 1000 MP. For 40 seconds, create an area where a spirit is summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 1200% damage 2 times and cling to them, disappearing while inflicting a debuff for 30 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your defense ignore will be increased by 5%. The debuff can stack up to 10 times. Cooldown: 80 seconds.

Create an area where a spirit is summoned. If the spirit attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

All Demons

Call Mastema: Summon your faithful follower Mastema to help fight. If Mastema attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 20% max HP. For 31 seconds, summon Mastema. Cooldown: 150 seconds. Mastema can cast the following skills. Mastema Claw: deals 362% damage 8 times on up to 8 enemies. Cooldown: 5 seconds. Lovely Territory: for 8 seconds, cast a buff that reduces damage taken from enemy attacks (including % HP attacks) by 10% up to 2 times, the buff will disappear if you use up all of the activation counts or if the duration ends. Cooldown: 10 seconds. Level 25: Consumes 20% max HP. For 55 seconds, summon Mastema. Cooldown: 150 seconds. Mastema can cast the following skills. Mastema Claw: deals 650% damage 8 times on up to 8 enemies. Cooldown: 5 seconds. Lovely Territory: for 8 seconds, cast a buff that reduces damage taken from enemy attacks (including % HP attacks) by 22% up to 2 times, the buff will disappear if you use up all of the activation counts or if the duration ends. Cooldown: 10 seconds.

Summon your faithful follower Mastema to help fight. If Mastema attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Demon Slayer

Jörmungand: Offer your Force to summon the serpent of the underworld. If the serpent attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 80 Force and 15% max HP. Summon a serpent for 10 seconds, dealing 884% damage 6 times on up to 12 enemies continuously. When it disappears, it will deal an additional 936% damage 8 times on up to 12 enemies. Cooldown: 90 seconds. Level 25: Consumes 80 Force and 15% max HP. Summon a serpent for 10 seconds, dealing 1700% damage 6 times on up to 12 enemies continuously. When it disappears, it will deal an additional 1800% damage 8 times on up to 12 enemies. Cooldown: 78 seconds.

Offer your Force to summon the serpent of the underworld. If the serpent attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Demon Avenger

Blood Feast: Condense your Demon blood and explode it to attack nearby enemies. This skill can be used while using Exceed skills. By holding the key down, you can charge the skill to make it stronger. When attacking boss monsters, your HP regeneration will not be affected by Demon Frenzy’s regeneration reduction effect. (max level: 25) Level 1: Consumes 1% max HP. Consumes 5% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 520% damage 7 times, heals 4% max HP. 2nd stage: 3 seconds of charging, deals 572% damage 9 times, heals 9% max HP. 3rd stage: 7 seconds of charging, deals 676% damage 12 times, heals 15% max HP. Level 25: Consumes 1% max HP. Consumes 5% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 1000% damage 7 times, heals 4% max HP. 2nd stage: 3 seconds of charging, deals 1100% damage 9 times, heals 9% max HP. 3rd stage: 7 seconds of charging, deals 1300% damage 12 times, heals 15% max HP.

Condense your Demon blood and explode it to attack nearby enemies. This skill can be used while using Exceed skills. By holding the key down, you can charge the skill to make it stronger. When attacking boss monsters, your HP regeneration will not be affected by Demon Frenzy’s regeneration reduction effect. (max level: 25)

All Resistance

Resistance Line Infantry: Summon a Resistance infantry unit with ranged attacks. If the infantry attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 650 MP. Summon an infantry for 12 seconds, each strike deals 187% damage 8 times on up to 12 enemies. Cooldown: 35 seconds. Level 25: Consumes 650 MP. Summon an infantry for 12 seconds, each strike deals 355% damage 8 times on up to 12 enemies. Cooldown: 35 seconds.

Summon a Resistance infantry unit with ranged attacks. If the infantry attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Blaster

Vulcan Punch: Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased. (max level: 25) Level 1: Consumes 60 MP. Deals 1040% damage 3 times on up to 10 enemies. By holding the key down, deal 468% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds. Level 25: Consumes 60 MP. Deals 2000% damage 3 times on up to 10 enemies. By holding the key down, deal 900% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.

Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased. (max level: 25)

Battle Mage

Black Magic Altar: Install a black magic altar. If two or more are installed, the altars will begin to work and activate curses. The curse will begin at the first installed altar and then is sent to the next installed altar. Enemies hit are inflicted with a Black Mark. Enemies hit by the curse from 1 altar will not receive damage again until the curse moves to the next altar. The time it takes to move from altar to altar is constant, regardless of the distance between them. If an altar attacks an enemy using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 500 MP. Install a black magic altar for 30 seconds. The curse deals 832% damage 4 times on up to 10 enemies. The curse takes 0.8 seconds to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15%. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds. Level 25: Consumes 500 MP. Install a black magic altar for 30 seconds. The curse deals 1600% damage 4 times on up to 10 enemies. The curse takes 0.8 seconds to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15%. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds.

Install a black magic altar. If two or more are installed, the altars will begin to work and activate curses. The curse will begin at the first installed altar and then is sent to the next installed altar. Enemies hit are inflicted with a Black Mark. Enemies hit by the curse from 1 altar will not receive damage again until the curse moves to the next altar. The time it takes to move from altar to altar is constant, regardless of the distance between them. If an altar attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

Wild Hunter

Jaguar Maximum: The Jaguar’s feral nature runs wild. (max level: 25) Level 1: Consumes 1000 MP. For 10 seconds, become invincible and deal 1040% damage 6 times consecutively on up to 15 enemies then perform a final attack, dealing 1560% damage 12 times. While attacking with this skill, you can press the skill again to instantly use the final attack. This skill must be used while riding the Jaguar. Cooldown: 150 seconds. Level 25: Consumes 1000 MP. For 12 seconds, become invincible and deal 2000% damage 6 times consecutively on up to 15 enemies then perform a final attack, dealing 3000% damage 12 times. While attacking with this skill, you can press the skill again to instantly use the final attack. This skill must be used while riding the Jaguar. Cooldown: 150 seconds.

The Jaguar’s feral nature runs wild. (max level: 25)

Xenon

Overload Mode: The Energy Core is overloaded, allowing it to collect excess energy over its maximum limit. While the Core is overloaded, you cannot regenerate MP. The excess energy cannot be recharged using Amaranth Generator. (max level: 25) Level 1: Consumes 1000 MP. Consumes 398 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. Cooldown: 179 seconds. Level 25: Consumes 1000 MP. Consumes 350 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. Cooldown: 155 seconds.

The Energy Core is overloaded, allowing it to collect excess energy over its maximum limit. While the Core is overloaded, you cannot regenerate MP. The excess energy cannot be recharged using Amaranth Generator. (max level: 25)

Mechanic

Micro Missile: Install a container that launches multiple micro missiles. (max level: 25) Level 1: Consumes 1000 MP. Install a container that fires 20 micro missiles that deal 156% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds. Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal 300% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds.

Install a container that launches multiple micro missiles. (max level: 25)

All Nova

Pantheon: With the power of the Nova god, punish enemies and receive its blessings. If you receive Heaven’s Door while Pantheon is active, Pantheon will disappear because they do not stack. (max level: 25) Level 1: Consumes 20% HP. Deals 624% damage 8 times on up to 15 enemies. After attacking, for 612 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds. Level 25: Consumes 20% HP. Deals 1200% damage 8 times on up to 15 enemies. After attacking, for 900 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds.

With the power of the Nova god, punish enemies and receive its blessings. If you receive Heaven’s Door while Pantheon is active, Pantheon will disappear because they do not stack. (max level: 25)

Kaiser

Will of Sword: Strike: Will of Sword attacks enemies and gets embedded in the ground, creating a powerful flame to ignite nearby enemies. This skill can only be used while Will of Sword is summoned. If Will of Sword attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 1000 MP. Each weapon will hit an enemy, dealing 520% damage 4 times. After that, they will create a flame on the ground for 3.5 seconds, dealing 728% damage 6 times on up to 12 enemies. Cooldown: 45 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1. Level 25: Consumes 1000 MP. Each weapon will hit an enemy, dealing 1000% damage 4 times. After that, they will create a flame on the ground for 3.5 seconds, dealing 1400% damage 6 times on up to 12 enemies. Cooldown: 45 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1.

Will of Sword attacks enemies and gets embedded in the ground, creating a powerful flame to ignite nearby enemies. This skill can only be used while Will of Sword is summoned. If Will of Sword attacks enemies using Damage Reflect, you will not take damage. (max level: 25)

Angelic Buster

Spotlight: Install colourful lights that only follow superstars. Since only superstars are allowed to stand in the light, enemies within it will be damaged while superstars’ abilities are enhanced. If the lights attack enemies using Damage Reflect, you will not take damage. (max level: 25) Note: the BGM will change while the lights are installed! Level 1: Install 3 lights that illuminate Angelic Buster for 30 seconds. Each light deals 416% damage 3 times on up to 15 enemies in the area continuously. Angelic Busters inside the area will receive 20 status resistance, 10% critical rate, 20% Stance, and 5% final damage. The buffs are applied separately for each light, allowing up to 3 stacks. Cooldown: 198 seconds. Level 25: Install 3 lights that illuminate Angelic Buster for 30 seconds. Each light deals 800% damage 3 times on up to 15 enemies in the area continuously. Angelic Busters inside the area will receive 25 status resistance, 15% critical rate, 20% Stance, and 7% final damage. The buffs are applied separately for each light, allowing up to 3 stacks. Cooldown: 150 seconds.

Install colourful lights that only follow superstars. Since only superstars are allowed to stand in the light, enemies within it will be damaged while superstars’ abilities are enhanced. If the lights attack enemies using Damage Reflect, you will not take damage. (max level: 25)

Zero

Joint Attack: Alpha and Beta link attack enemies. While holding the skill key down, the link attack will continue. When all of the link attacks are complete or the key is released, immediately use a cooperative attack. (max level: 25) Level 1: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 150 seconds. Beta Link: 1st attack – deals 1820% damage 2 times, 2nd attack – 868% damage 6 times, 3rd attack – 3380% damage 2 times. Alpha Link: 1st attack – deals 910% damage 4 times, 2nd attack – 868% damage 6 times, 3rd attack – 1690% damage 4 times. Cooperative Attack: deals 3120% damage 10 times with an additional 100% defense ignore. Level 25: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 150 seconds. Beta Link: 1st attack – deals 3500% damage 2 times, 2nd attack – 1660% damage 6 times, 3rd attack – 6500% damage 2 times. Alpha Link: 1st attack – deals 1750% damage 4 times, 2nd attack – 1660% damage 6 times, 3rd attack – 3250% damage 4 times. Cooperative Attack: deals 6000% damage 10 times with an additional 100% defense ignore.

Alpha and Beta link attack enemies. While holding the skill key down, the link attack will continue. When all of the link attacks are complete or the key is released, immediately use a cooperative attack. (max level: 25)

Kinesis

Ultimate – Moving Matter: Create matter that is moved using telekinesis. You can use Psychic Force to move the matter, and its attack speed will increase based on its movement speed. If you use the skill again, the matter will move towards Kinesis but its attack speed will decrease. If the matter attacks enemies using Damage Reflect, you will not take damage. (max level: 25) Level 1: Consumes 10 Psychic Points. Create matter that deals 520% damage 3 times on up to 10 enemies continuously. The matter’s attack speed is increased based on its movement speed. If the matter moves towards Kinesis, its attack speed will be decreased to 75% of its current speed. When the matter disappears, it will create an additional attack, dealing 728% damage 12 times. Cooldown: 90 seconds. Level 25: Consumes 10 Psychic Points. Create matter that deals 1000% damage 3 times on up to 10 enemies continuously. The matter’s attack speed is increased based on its movement speed. If the matter moves towards Kinesis, its attack speed will be decreased to 75% of its current speed. When the matter disappears, it will create an additional attack, dealing 1400% damage 12 times. Cooldown: 90 seconds.

Create matter that is moved using telekinesis. You can use Psychic Force to move the matter, and its attack speed will increase based on its movement speed. If you use the skill again, the matter will move towards Kinesis but its attack speed will decrease. If the matter attacks enemies using Damage Reflect, you will not take damage. (max level: 25)