Hey All,

So for awhile now, I wanted to make a throwing character. But, when I looked around for advice, and looking at stuff on my own, it seemed like several things conspired against it to make it a main form of combat. However, I feel like with the creation of the Warpriest, some of these issues are alleviated. This is how the Warpriest solves the issues:

1) A throwing based character relies on having multiple enchanted weapons, which is hard to fund. Fortunately, there is a cool item to help with that! Its called the Blinkback Belt. This leads to another problem

2) It takes up the Belt slot! I need that slot to boost Dex! This is a toughie, but fortunately for us, we have two feats to help us out.

Channel Smite which is a prereq for Guided Hand. Basically what this does is it allows us to use our Wisdom Modifier instead of Dex or Strength for our attack rolls with our Deities favored weapon. Good news! We probably want to use that weapon anyway due to Sacred Weapon(unless you chose something else)

3) But, Ranged Weapons have pretty short ranges! There are traits, feats, items and enchantments to help us with this. But there is also the Air Minor Blessing, which allows us to make ranged attacks without any range penalties, and without provoking for a full minute.

4) Speaking of feats, we need a good amount of them to make ranged attacks work! Luckily, Warpriest gains a bonus combat feat every 3 levels. Also, if you take the Human Favored Class bonus, you can gain ANOTHER bonus combat feat every 6 levels!

So with those issues addressed, lets get into a sample build:

One thing of note: This buiild isn't going to come into its full glory until level 7, due to the feat selection we need not being available until after level 4

Human Warpriest of Gozreh, Level 7

23500 Gold to Spend

Wis Headband +2 -4k

Blinkback Belt- 5k

+1 Distance Trident -8315

Masterwork Heavy Steel Shield - 170

+1 Full Plate - 2650

+1 Cloak of Resistance - 1000

+1 Ring of Deflection - 2000

STR: 14

DEX: 14

CON: 14

INT: 7

WIS: 17 + 2(Racial Bonus) + 1(4th Level Advancement) +2 Enhancement = 22

CHA: 7

Feats:

1) Point Blank Shot

1 Human) Precise Shot

1 Warpriest) Weapon Focus(Favored Weapon)

3) Quickdraw

3 Combat Feat) Rapid Shot

5) Improved Initiative

6 Bonus Combat Feat) Deadly Aim

6 Human FCB Combat Feat) Channel Smite

7) Guided Hand

BAB: 5, FORT: 8, REF: 5, WILL: 11

Blessings(6 times per day):

Air

Weather

Fervor 2d6(9 times per day)

Spells: 6 1st, 5 2nd, 2 3rd level. DCS are 17, 18, 19

Sacred Armor and Weapon +1, 1d8 Damage

Traits: Fate's Favored, Reactionary

So with this character, we should be able to use Fervor to cast Divine Favor as a swift, Use a blessing, and then get into position

2nd Round, we can enhance our weapon and armor with sacredness, and start hitting stuff for +18 to attack if we are in 30ft for 1d8 + 8. With Rapid shot and Deadly Aim, this goes down +14 but we get 2 attacks for 1d8 + 12. Not too shabby for also having fairly high DC spells, a good amount of fervor, and an awesome willsave. We also have an initiative mod of 8 which is pretty good, and we have a nice AC of 25. If we get stuck in melee, we can also use our trident there with roughly the same attack bonuses.

So now my question for you guys is what would you change/improve about this build? Would you use it? To be honest I am sad there aren't more favored throwing weapons for Air domain deities, but I suppose you could pick a different blessing to get some other weapon choices. It also would be difficult to play if you start at level 1, although you have spells so you should still be useful.

Tell me your thoughts :)