Christmas Magic Items

Yuletide Lute

of Lasting Inspiration

Wondrous Item, Uncommon

A lute carved from an Elven Heartwood tree in the Feywild. A much better conductor of magical energy than typical wood, it makes bardic tunes much more potent. If an ally expends a Bardic Inspiration die given by you and the result is a failure, they may hold onto that die and use it once more before losing it.

Seasonal Sack of Summoning

Wondrous Item, Uncommon

This small , inconspicuous sack is a much smaller replica of the one Kris Kringle uses to carry his presents in.

The sack has an interior space considerably larger than its outside dimensions, roughly 1 foot in diameter at the mouth and 2 feet deep. The bag can hold up to 250 pounds, not exceeding a volume of 32 cubic feet. The bag weighs 7 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

In addition, if you have the ability to cast find familar you can do so once per long rest without expending a spell slot or any material components other than putting your familar's favorite snack inside the bag to replace the component cost.

Sleighbells of Christmas Spirit

Wondrous Item, Uncommon

These silver sleighbells come from the sleigh of the jolly one himself. Holding them while casting a healing spell allows the caster to reroll any 1s rolled when determining the amount of healing done by the holder's spell.

Boots of Silent Night

Wondrous Item, Uncommon

Just like the ones Kris Kringle uses to get in and out of children's homes undetected.

Once per long rest, you may cast the Longstrider spell on yourself to increase your speed by 10 feet for one hour. During the spell's duration, you have advantage on all stealth checks while moving indoors or through snowy terrain.

Rudolph's Red Beacon

Wondrous Item, Uncommon

For those who are lost and need a little bit of magic to help light the way.

This bright red, luminous orb glows brighter the closer it gets to a portal between the Material Plane and the Feywild. Once it has been used to cross between planes, it cannot be used again for 1d4+3 days.

The Christmas Censor

Wondrous Item, Uncommon

This magical censor has the power to summon three divinitive spirits of Christmas. Each spirit can answer a single simple question about the caster's past, present, and future that would be readily available knowledge of that time period. Once the censor has been lit, it cannot be used again for 1d4+3 days.

Bag of Roasted Chestnuts

Wondrous Item, Uncommon

This bag contains 1d6+1 roasted chestnuts that can be eaten to restore 1 Hit Point and provide the consumer resistance to cold damage. If an animal companion consumes a chestnut, it has an adverse magical reaction that gives it a single use of a breath weapon dealing 2d6 fire damage to a single target.