Results from my survey of readers asking how they felt about the future of Sansar and Second Life after watching my interview with Linden Lab CEO. (Which you can watch below, if you missed it, or watch again because why not.) With 79 people voting, almost 51% said they were more confident after hearing Ebbe Altberg speak, with less than a quarter saying they were less positive. Voters also submitted several really good questions, which I'll follow up on with Linden Lab and his communication team.

Now that readers have weighed in, here's my own take: I was definitely impressed by Altberg's passion and deep dive knowledge about managing and planning for the future of Second Life and Sansar, and overall, his ebullient Swede engagement. (Linden staff tell me his enthusiasm has boosted internal morale, which floundered as CEOs before him came and went.) Some key pros and cons and stood out to me:

Positive:

Openly admitting SL land tier is Too Damn High : Specifically saying, "We've been over-monetizing land". Previous CEOs and Linden staff have been loathe to admit the obvious, even as sims disappeared all around us.

: Specifically saying, "We've been over-monetizing land". Previous CEOs and Linden staff have been loathe to admit the obvious, even as sims disappeared all around us. Acknowledging that launching Sansar as a VR-centered product was fueled by hype : We were at hair-pulling levels of frustration when it looked like Sansar was being promoted as a VR product even when VR sales prospects were so small (as they still are). During the peak, Palmer Luckey-on-the-cover-of-Time hype period when Sansar launched, Ebbe says, "It was all hot and hip and interesting to talk about VR so we kinda rode that a little bit". Hopefully there's still time to change Sansar's focus to be PC -- similar to what Philip Rosedale just announced with High Fidelity.

: We were at hair-pulling levels of frustration when it looked like Sansar was being promoted as a VR product even when VR sales prospects were so small (as they still are). During the peak, Palmer Luckey-on-the-cover-of-Time hype period when Sansar launched, Ebbe says, "It was all hot and hip and interesting to talk about VR so we kinda rode that a little bit". Hopefully there's still time to change Sansar's focus to be PC -- similar to what Philip Rosedale just announced with High Fidelity. Announcing plans to add game mechanics to Second Life's first time user-experience: Something I've been pleading for, for fricking years. I'm a bit disappointed the apparent plan is to confine those mechanics just to the first-time user experience, instead of applying them to all users. But it would be a good start.

On the negative side of the ledger, in my view: