What the developers have to say:

Why Early Access?

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

“We would love to have your feedback! We're dedicated to making the smoothest, most acrobatic, flow inducing arcade-style VR experiences we can, and we really want to hear from you about what's fun, what feels great, and what we can do to make it better!”“As we have furthered development we have continued to design and add new features to the initially planned core experience. Due to these new additions, we now plan to launch into 1.0 in the second quarter of 2020.”“We plan on adding more hazard layouts, additional art, a set of toggleable options to customize the core gameplay experience, support for Steam Achievements, and refinements based on your feedback. We plan to introduce support for Windows Mixed Reality headsets before the final release as well.”“The current version features both natural locomotion and trackpad locomotion movement styles, with responsive and acrobatic running, jumping, wall-grinding, and wall-jumping. The infinite track generation system is fully functional, with seven unique worlds to run through, each with unique hazards and dynamically escalating difficulty that increases with every cycle. The music reactive system responds to music played on your PC and is receiving continual refinement. There is a fully functional UI, along with toggle-able mods, opening up further customization of the infinite running experience. The game also features a practice mode, with a very soon to come voiced guided tutorial.”“We greatly appreciate your willingness to check out our game and offer feedback while it is in early access, so the early access release is priced lower than the final game will be.”“Your feedback is the major reason why we are doing this launch in early access. We want to craft the most engaging, hypnotic, fluid arcade infinite runner that we can, and we want your input regularly as we travel along that path. Please communicate your thoughts, concerns, and any bugs that you encounter on our Steam community forums or directly by email to earlyaccess@manicmachinegames.com . We want to hear from you, and hope to refine this game into something incredibleyou.”