You excel at sticking to the shadows and waiting for the right moment to strike your foes with a storm of smoke and shrapnel. You use your intellect to create explosive weaponry, and you use your mastery of the shadows to conceal your devices from your enemies until it is too late.

Bomber

When you choose this archetype at 3rd level, your tinkering with black powder allows you to create explosive bombs to harry your enemies with. As an action, you may hurl a bomb at a creature, object, or surface within 30 feet of you.



On impact, a bomb detonates in a 5-foot radius. Any creature in that area must succeed on a Dexterity saving throw or take 1d6 piercing damage from the bomb's shrapnel. The bomb's damage increases by 1d6 when you reach certain levels within this class: 4th level (2d6), 7th level (3d6), 10th level (4d6), 13th level (5d6), 16th level (6d6), and 19th level (7d6).



Preparing your bombs requires careful mixing and focus, you prepare your bombs when you finish a long rest: one minute of preparation must be spent per bomb. You can prepare a number of bombs equal to your proficiency bonus plus your Intelligence modifier.