

When it comes down to Superman vs. Game Developers you have to ask, why can’t they co-exist? I say this because it seems that developers have a hard time creating good Superman video game titles. For example, when I heard about the details of the video game, Superman Returns, I was actually excited. It seemed like they got it right, but they didn’t. To give credit, the speed was one thing I felt the developers had correct. It seems to me that in the past when we lacked the innovative technology Superman games were easier to develop. Look at 1988’s Superman arcade, a side scrolled action game that actually was somewhat entertaining. Heck, as a bonus if a friend join in they could play as Captain Marvel - another DC Superhero.

Now, before you say that his strength is an issue, remember Hulk Ultimate Destruction? It was a good game that showed strength wouldn’t be an issue when based in a real world environment. So, whats the problem? I feel that it’s the same issue that Ironman and Darkvoid had which is Flight. Flight seems to be the issue in a lot of game except for Zone of Enders. Personally, I feel that developer should borrow from each other, but that’s not going to happen. Games like Superman Returns and Superman 64 proved one thing, developers are not taking the Superman title as serious as they should. If game development is an art form then they were using crayon to draw the Mona Lisa.

My point is that I want a developer to take on the challenge of creating a good superman game. At this rate developers will start referring to Superman as That “S Word”. Do you feel that game developer lack the skill or nerve to take on the Man of Steel? Do you feel that a good superman title is even possible? What kind of story you think will work for a Superman game? Share your thoughts leave a comment.