peddroelm

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N3 peddroelm inherit Male 7709 0 1,423 peddroelm 482 N3 April 2017 peddroelm Numerical Damage Tests Pearl SalMasRac , and 81 more like this Quote Select Post

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MOST ACCURATE ? DPS SHEET





There are many more test results in this long thread. And I will be slow to update them all on this OP. USE THE FORUM SEARCH FUNCTION ON THIS THREAD, IT IS QUITE ADEQUATE .



-default HS mod 1.4

+0.7: viper, vanquisher, inferno, Isharay, Lanat , incisor , viper, naladen, BW, widow

+0.25: predator, mattock, carniflex, sidewinder, phalanx, Zalkin , talon , hornet

+0.2: Hydra, Berzerker

+0: katana, avenger, raptor, charger, shadow, indra, equalizer, eagle, PAW, cyclone(cold), hurricane , piranha, Thokin,hesh, disciple, rozerad, , Lance ability

-0.25: Adhi, Wraith , Assembler, Observer, and Nullifier

-For Raptor and Equalizer, Destroyer weak point multiplier was 8x when targeting the center of mass weak point when the cannon was charging.

-katana 1 fires 7 pellets. 322 / 7 = 46 damage per pellet at lvl 1. Katana & Talon 7 pellets. Ruzad, Hesh 5 pellets.

-incinerate DOT ticks are applied at half second intervals like in ME3

-Armor DR 10/15/20 by difficulty

-(1.07 cyclone) gets *1.5 to base damage on last 20% (?) bullets on clip. (remaining ammo in clip indicator goes red RELOAD warning flashes)

- *1.25 bonus vs armor Ruzad, Hesh, Katana, Piranha, Disciple, Talon, Scattershot ; no bonus - Venom, Crusader

-The Lanat , PAW, Equalizer, Scattershot , Soned and Shadow have *1.15 multiplicative bonus vs shields

-SR hipfire penalties: Isharay, Lanat, Shadow , Widow, Indra, Viper, Vanquisher *0.5, Raptor *1

-Technical Synergy is applied during cloak bonus; adds with cloak, passive bonuses

-Lanat has linear charge multiplier. Max *2 at 2 seconds of charge.

-cloak 1 damage bonus works for a duration (~ 2 0.5 seconds for weapons , more for incinerate DOTs, ..) - will cover all shotgun pellets, multiple predator shots, 2 Melee attacks,3 incinerate DOT ticks. Works for weapon, melee and power damage. Extra duration TC 6b doesn't extend the length of the damage bonus . 6b extends the damage bonus to 2 seconds for all attacks

-Cloaking after casting a DOT effect will NOT increase DOT (ticks) damage. The damage buffs activates when you BREAK cloak, not when you engage it ,

-Cloak rank 4 bonus additive with rank 1, passive bonuses

-Turret ROF - not constant (or has accuracy issues). Damage bypasses armor DR. turret damage doesn't benefit from +power damage; turret damage vs armor is buffed by cryo bebuff

-did not observe any range related damage modifiers (full damage at "long" range ; didn't get to test much)

(party wide) DEBUFFS :

Sustained fire (Munitions Training) bonus is multiplicative (up to *1.24) and will wear off after about 3 seconds.

cryo beam HITS 5 times per second listed DPS/5 per tick. PROVIDES *1.5 MULTIPLICATIVE damage bonus (to weapons and powers and probably melee) ~5+ seconds vs chilled armor (party friendly)

damage attractor on Annihilation works as advertised. (debuff 20%)

expose works as advertised (debuff 20% vs BIOTICALLY PRIMED TARGETS (goes away if target is detonated))

-Preliminary tests on incendiary ammo 1 by hardcoresalmon seem to indicate it provides 25 damage per bullet/pellet delivered as DOT vs armor (*1.25) and health (*0 vs shields) over 5 seconds. Stacking with itself.. So ROF is the limit ..

-energy drain's built in damage bonus vs shields is multiplicative. Potential for very high damage vs shields when stacking power bonuses.. Ditto for overload .. (damage vs shields will scale really well with extra power bonuses)

- Damage reduction formula * 1 / (1+ sum additive damage reduction sources/100)

- same formulas for power recharge bonuses ?

NON-linear with diminishing returns

* 0.8 at 25 damage reduction

* 0.66 at 50 damage reduction

* 0.5714.. at 75 damage reduction

* 0.5 at 100 Damage reduction

* 0.33 at 200 Damage reduction





testers : ARYANTES, peddroelm, capn233, hardcoresalmon, lennybusker, hunterhunted, SRKm00b -For Raptor and Equalizer, Destroyer weak point multiplier was 8x when targeting the center of mass weak point when the cannon was charging.-katana 1322 / 7 = 46 damage per pellet at lvl 1. Katana & Talon 7 pellets. Ruzad, Hesh 5 pellets.-incinerate DOT ticks are applied at half second intervals like in ME3-SR hipfire penalties: Isharay, Lanat, Shadow , Widow, Indra, Viper, Vanquisher *0.5, Raptor *1-Technical Synergy is applied during cloak bonus; adds with cloak, passive bonuses-Lanat has linear charge multiplier. Max *2 at 2 seconds of charge.-Cloaking after casting a DOT effect will NOT increase DOT (ticks) damage. The damage buffs activates when you BREAK cloak, not when you engage it ,-Cloak rank 4 bonus additive with rank 1, passive bonuses-did not observe any range related damage modifiers (full damage at "long" range ; didn't get to test much)testers : ARYANTES, peddroelm, capn233, hardcoresalmon, lennybusker, hunterhunted, SRKm00b