Now, I just have to say that I love Stellaris -- for what it is but especially so for what it can be and the Potential it very clearly has. While some of these things I do feel could or even should have been included from the get go, I also understand that Paradox is a business and should make business decisions, whether that means making sure to hit a certain release window to maximize sales, or just to save certain ideas for later to be able to flesh them out more as well as generatemore sales and/or hype on DLC in the future. Either way, I still love Paradox and the games and DLC they create (for the most part) and the constant communication with their community for feedback and ideas and I am more than happy to continue giving them my money (within reason, of course!) to keep them making great games and content.



As an additional heads up, while I enjoy single player stellaris and other games, I very much prefer to play multiplayer with friends (much less so pub games) in all my games, especially stellaris.



So without further ado... I'm

Iooking forward to having Stellaris content reworked and/or expanded and/or enhanced in the following ways (DLC or patch)...



* Major Ethics and Government expansion w/ additional axis for ethics w/ additional appropriate governments w/ additional 'corresponding' policies and empire edicts that have more of an affect on actual gameplay styles, additions, and restrictions rather than mere values tweaking.



* Major Sol system / earth centered DLC focused on your alien intervention / invasion / influence events and flavor. It would be nice to intervene with events at various stages of earth's development to affect the outcome of history. For example, during the WW2 time in their history (there is already this time where there are different armies on their ground fighting and named after various WW2 nations) it could give you an option(s) to intervene with events if you have an observation post set up, allowing you to subtly or blatantly and publicly push Nazis or soviets or Americans, et al to win, affecting the type of ethics, government and name list used when they become space faring. And there is a potential for them to gain some of your technology through a 'crash' of one of your spaceships, allowing them to start their space empire with it. Lot of potential here.



* I would love to see Paradox team up with various IPs and other legendary aliens to integrate and allow the playing of some of our favorite aliens with unique stats/government/gameplay/events: HR Giger aliens, Yautja (Predator), 'The Grays', Mass Effect series aliens, et al (I realize some of this is done with mods, but still, I'd like to see some better, more fully fleshed out, animated, higher quality ones) with their own ships, cities, etc. There is definitely money to made here with these and people will pay for them -- I know I would.



* Major add-on DLC involving DYNAMIC intragalactic trade routes and related content between systems and planets, a la EU4, which could add more strategic depth to make up for the lack of 'geography' (which limits strategy significantly in space).



* Other content that creates a kind of abstracted 'geography' in systems as well as between systems as empires travel between them



* Pirate / Privateer / Spy / Intrigue focused DLC, paying space pirates to terrorize your enemies (and 'allies'!), Utilizing guerilla tactics, taking money or resources from them through said pirates, etc



* More buildable structures that create strategic and tactical situations. An example could be the ability to build something along the lines of undetected (or need a technology to detect them from the galaxy view) 'Interdiction Stations' within OR OUTSIDE of your borders, which encompass a system, locking/trapping enemy fleets and individual ships down from leaving once they've entered, and slowing them down. They would only be able to leave the system if they destroy the interdiction station (which would have a lot of HP and/or armor) or have a kind of Warp Core Stabilizer equipped on their ships. Like Eve Online, you could have higher levels of these stations that would require higher levels of WCS equipped in order to work.



* The ability to alter fleet arrangement and formation.



* Better, deeper, more sensical Sector management



* Ability to research technology allowing you to colonize an asteroid or barren planet.



* Ability to take on massive, extensive projects such as building ringworlds, Dyson spheres, etc and the different gameplay elements, values, abilities that those bring.



* Buildable massive, mobile ship that can house a pop or two (or three?) That can also act as a support ship if in the middle of battles (heals, adds speed, evasion, extra damage, or lowers these on the enemy). Massive upkeep, but also gains abilities and/or resources on tiles depending on the type of system it's in (whether black hole, color of star, etc, and specific structures can be built on said tiles. Perhaps can also be a limited type of spaceport that can build smaller ships at a slower speed as long as the resources in the system and that it's generating are sufficient to build them.



* Nomadic governments that don't colonize and are based on said above ship? They rove about in 'flotillas' like the quarians.



* The ability to destroy worlds with a superweapon at the extreme disdain and condemnation of most other races and governments. Perhaps it is a structure that has to be built and is immobile and has a certain reach and other effects and attack based on its level, the upgrades you build on it, and your technology.



* More diplomatic options



* More wargoals



* More map modes (see map more easily based on systems with types of worlds on them, mineral, energy, research richness levels, etc)



* Ability to see more information about your vassals and protectorates (their technology level % related to yours, etc)



* Senates that may or may not involve factions, whether for your empire and/or for federation's you're involved in.



* Multiplayer enhancements that increase or introduce relationship complexities, complications, intrigue, etc with other players.



What do you guys think? Agree or disagree with any of these and why? What are your other ideas or do you think some of these ideas could be fleshed out further?



EDIT ADDED BELOW (08/04/16, 7:09 PM EST)... thought of an additional idea to go with economy/trade enhancements...



* Might be interesting and add some extra flavor if you have some species who have a particular affinity (perhaps randomly generated, or generated by a number of factors based on species, planet colonization preference, resource demographics, event choices, etc) towards newly added 'luxury resources'. Some species might, by their existence, generate a (also perhaps randomly generated, or maybe better yet some factors might determine it such as type of worlds they colonize, resource demographics, and then event choices based on these factors, etc)? For example, coffee beans, silk, pets could be added to this (I know this is already in the game), alcohol, 'exotic fruits', art, music. Based on the amount and kind of luxury affinities coming into and/or produced by your empire, this could add happiness to your pops, and perhaps a 'planet unique' luxury-specific distribution and/or production building could go with that, if built, could increase the happiness further for the specific pops on that planet. Or perhaps the building would be needed to utilize the luxury resource in order to produce said happiness.



Actually, even beyond that -- this could be fleshed out much more into a whole 'culture focused' DLC and even have its own win goal, similar to a Civilization victory goal of a 'culture victory'.



This has a lot of implications towards creating incentives around strategy and diplomacy as well.