The core mechanics are good. The character models are funny. The game even has a boss - that is very good for a puzzle game.

Three things should have been improved:

1) It is a mess when two pickable things are next to each other. It's hard to pick up the right object or hero is there is little time and confined space. There seems to be that the sidekick prioritizes some things over others. This is wrong. It should be that the thing our sidekick wants to pick up is highlighted with a vague glow. And no prioritization of certain things over others - what the arrow is pointed to the most must be the thing that get's picked up.

2)Controls with arrow buttons and mouse is lame. There should have been an option to use WASD.

3) Fullscreen

Also the game could have used a bit more of a plot some intro and some ending animation or at least text. Where is the princess they were out to save as author writes it? Who got her the hero or the sidekick? I expected these answers from the ending, but there were none.