Tech Plants

All Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.

Engineer Changes



Engineer's Hardlight Barriers no longer display massive particles on impact.

Engineer's Hardlight Barriers should no longer be able to block spawn tubes.

MAX Changes

Charge

Has been removed and certs have been refunded

Emergency Repair ability has been added to all MAXes

Emergency Repair

Activate to repair 20% of a MAX's health over 12 seconds.

Rank 1: Can be activated once every 60 seconds.

Rank 2: Can be activated once every 57 seconds.

Rank 3: Can be activated once every 54 seconds.

Rank 4: Can be activated once every 51 seconds.

Rank 5: Can be activated once every 48 seconds.

Rank 6: Can be activated once every 45 seconds.

Vehicle Tuning

Sunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.

Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.

Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.

Rank 3: Repair from 100 to 50 per second on friendly Sunderers.

Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.

Rank 5: Repair from 150 to 75 per second on friendly Sunderers.

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Shotgun Balance adjustments

The intention behind the following changes are to increase the value of skillful aim while slightly extending the effective range of these weapons. In the case of the semi-auto shotguns, we’ve retained the weapons’ two-shot kill potential, but narrowed the margin of error by requiring more pellets to land on a target to achieve it. The three basic semi-auto shotguns should now also have a different feel from one another; directive shotguns will now all have their own empire specific leanings; and the NC’s Jackhammer will now be more capable of sustained fire.

Mauler S6 (Quick Reload)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 3 to 2.75

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

The Brawler (Auraxium Mauler S6)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Magazine size from 6 to 8

Ammo capacity from 48 to 56

Cone of Fire bloom from 0.5 to 0

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

NC12 Sweeper (High Capacity)

Weapon uses new magazine model.

Max damage from 130@8m to 100@8m

Min damage from 50@18m to 67@20m

Magazine size from 8 to 10

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 70

Cone of Fire bloom from 0.5 to 0

Hipfire Pellet spread from 3.5 to 3

ADS pellet spread from 3.5 to 2.8

Vertical recoil from 1.3 to 2.5

Recoil angle from 0/0 to 12/12

Horizontal recoil from 0.2 to 0.65

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 12 to 8

AF-57 Piston (Automatic)

Weapon now uses different model (WIP.)

Max damage from 125@8m to 125@5m

Min damage from 45@18m to 50@20m

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

ADS pellet spread from 4 to 3.75

Cone of Fire bloom from 0.5 to 0

Projectile velocity from 300 to 275

Vertical recoil from 1.5 to 2

Horizontal recoil from 0.2 to 0.95

Horizontal recoil tolerance from 0.4 to 5

Hipfire recoil recovery rate from 12 to 8

GD-66 Claw (Quick Pump)

Max damage from 130@8m to 125@5m

Magazine size from 4 to 5

Ammo capacity from 28 to 35

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

LA39 Bruiser (Heavy Pump)

Max damage from 130@8m to 125@8m

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

NC05 Jackhammer (Heavy Weapon)

Max damage from 112@10m to 100@5m

Magazine size from 9 to 15

Ammo capacity from 54 to 75

Pellets from 6 to 5

Cone of Fire bloom from 0.5 to 0

First shot multiplier from 1 to 2

Horizontal recoil from 0.2 to 0.4

Horizontal recoil tolerance from 0.4 to 2

Hipfire recoil recovery rate from 15 to 8

Equip time from 750ms to 1000ms

Hipfire crosshairs now accurately represent the actual pellet spread

Thanatos VE70 (Quick Reload)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 3 to 2.75

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

Chaos (Auraxium Thanatos VE70)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Ammo capacity from 48 to 56

Shot reload from 2.1sec. to 1.68sec.

Long reload from 3.22sec. to 3.54sec.

Cone of Fire bloom from 0.5 to 0

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

Nova (High Capacity)

Max damage from 130@8m to 100@8m

Min damage from 50@18m to 67@20m

Magazine size from 8 to 10

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 70

Cone of Fire bloom from 0.5 to 0

Hipfire Pellet spread from 3.5 to 3

ADS pellet spread from 3.5 to 2.8

Vertical recoil from 1.3 to 2.5

Recoil angle from 0/0 to 12/12

Horizontal recoil from 0.2 to 0.65

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 12 to 8

Pandora VX25 (Automatic)

Max damage from 125@8m to 125@5m

Min damage from 45@18m to 50@20m

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

Projectile velocity from 300 to 275

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 4 to 3.75

Vertical recoil from 1.5 to 2

Horizontal recoil from 0.2 to 0.95

Horizontal recoil tolerance from 0.4 to 5

Hipfire recoil recovery rate from 12 to 8

Phobos VX86 (Quick Pump)

Max damage from 130@8m to 125@5m

Magazine size from 4 to 5

Ammo capacity from 28 to 35

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

Deimos VA29 (Heavy Pump)

Max damage from 130@8m to 125@8m

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

FA1 Barrage (Quick Reload)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 3 to 2.75

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

Havoc (Auraxium FA1 Barrage)

Max damage from 130@8m to 100@5m

Min damage from 50@18m to 84@20m

Magazine from 8 to 10

Ammo capacity from 48 to 50

Long reload from 3.22sec. to 3.54sec.

Cone of Fire bloom from 0.5 to 0

Vertical recoil from 1.3 to 2.8

Horizontal recoil from 0.2 to 0.5

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

TS4 Haymaker (High Capacity)

Weapon uses new magazine model.

Muzzle break removed.

Max damage from 130@8m to 100@8m

Min damage from 50@18m to 67@20m

Magazine size from 8 to 10

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 70

Cone of Fire bloom from 0.5 to 0

Hipfire Pellet spread from 3.5 to 3

ADS pellet spread from 3.5 to 2.8

Vertical recoil from 1.3 to 2.5

Recoil angle from 0/0 to 12/12

Horizontal recoil from 0.2 to 0.65

Horizontal recoil tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 12 to 8

AS16 NightHawk (Automatic)

Max damage from 125@8m to 125@5m

Min damage from 45@18m to 50@20m

Projectile velocity from 300 to 275

Magazine size from 6 to 8

Ext. Mags bonus from 4 to 2

Ammo capacity from 48 to 56

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 4 to 3.75

Vertical recoil from 1.5 to 2

Horizontal recoil from 0.2 to 0.95

Horizontal recoil tolerance from 0.4 to 5

Hipfire recoil recovery rate from 12 to 8

TRS-12 Uppercut (Quick Pump)

Max damage from 130@8m to 125@5m

Magazine size from 4 to 5

Ammo capacity from 28 to 35

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

TAS-16 Blackjack (Heavy Pump)

Max damage from 130@8m to 125@8m

Cone of Fire bloom from 0.5 to 0

Hipfire recoil recovery rate from 12 to 8

NS Baron G5

Max damage from 100@10m to 84@15m

Min damage from 60@30m to 67@30m

Magazine size from 6 to 8

Ammo capacity from 48 to 56

Ext. Mags bonus from 4 to 2

Cone of Fire bloom from 0.5 to 0

ADS pellet spread from 2.5 to 2.25

Vertical recoil from 1 to 2.2

Recoil angle from -5.8 to -12

Horizontal recoil from 0.2 to 0.45

Horizontal tolerance from 0.4 to 1.5

Hipfire recoil recovery rate from 15 to 8

AF-18 Stalker, SOAS-20

Projectile velocity from 500 to 550

Artemis VX26

Projectile velocity from 500 to 530

NSX Tomoe

Magazine size from 16 to 22

Ammo capacity from 304 to 286

Long reload from 2.1sec. to 2.9sec.

Rocklet Rifle



Locklet ammunition is now unlockable outside of VR training.

Mag-dump feature while Locklets are equipped has been removed.

T5 AMC

Solstice SF

NS-11C

Solstice

Eclipse

TRAC-5 S