First Performance Improvements are live in the Performance Branch

Hello folks,as promised today we are pushing to the Performance branch an experimental build with a first round of performance improvements. Keep in mind that this build could be unstable and should not be used to play Ranked matches.For instructions on how to switch to the Performance branch click here We worked to greatly improve the performance particularly on large maps and with a lot of entities (eg. Winterwald), especially on the pathfinding. Please give us some feedback as to how this version is performing.This is only the first batch as we have more performance improvements planned, including to the AI.We also included a couple of settings that you can tweak in the INIs directed at those who have AMD processors or in general CPUs who by all means should be performing well but are struggling even in 1v1. Our intention is to work with some of you to find what the best solution is. If you had performance issues in the past with AMD processors or have experienced performance anomalies in 1v1 on a small map, please leave a comment below and we'll reach out to you tomorrow or in the near future.Further instructions on how to use these settings or how to help us with logs will come tomorrow.Thank you very much for your patience.Happy easter,Gian Paolo