If Skyrim HD proves to be success, how much more likely will that make it for you guys to greenlight HD remakes of Oblivion and maybe Morrowind, or are they just too old now?

The question becomes, "should we work on a Morrowind or Oblivion remaster, or should we work on Elder Scrolls VI?"

Pete Hines: I think a lot of my answer has to do with their age. An Oblivion remaster is an interesting idea, but it is ten-year-old game. And Morrowind is 14. The leap we had to make and the work we had to do with getting Skyrim remade was much more obtainable and a much clearer path. With Oblivion, you are talking about several engines ago. So it gamers were like, “why didn’t you do Oblivion HD instead of Skyrim HD,” it wasn’t like those two processes were exactly the same. Oblivion HD would be a significantly larger undertaking to get to work and Morrowind… geez… that’s even worse. So the question becomes, "should we work on a Morrowind or Oblivion remaster, or should we work on Elder Scrolls VI?" Because that is the volume of work we are talking about. So we try not to spend too much time on remasters: the only other one I think we have done is Dishonored, which was a new IP that came out in the last year of a generation. So it was not a hard path to walk to bring that over to current-gen. For everything else, we have to ask "do we want to take time and resources, and spend money, on something that is already out to bring it to a new platform, or do we want to forge ahead with new stuff?" And in most cases, the answer is that we want to forge ahead with new stuff.