FROM CONCEPT TO GAME MODEL

Hi, I would like to introduce to you today the work of our 3D artist Jirka. He's currently working on weapons and equipment for our characters. Our weapons are probably higher resolution than what they need to be in game, but the reason behind it is to look good in character selection screens, inventory or even for marketing purposes.

This is all reflected in the workflow which is pretty standard:

create concept art and gather necessary references

create temporary low poly model

create hi poly model

reduce it down to final low poly model

unwrap uv maps

bake normal maps

texture it in substance painter

check in the engine...

Weapons are fairly flexible for future modification so we are expecting that we will do a few variation of each.

SNIPER RIFLE

First weapon created is the sniper rifle for our Standard "conventional" weapon( for non-modified characters). This weapon is based on magnetic technology accelerating bullets - known as a railgun.