From Bulbapedia, the community-driven Pokémon encyclopedia.

Self-Destruct (Japanese: じばく Self-Destruct), formatted as Selfdestruct prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I. It was TM36 in Generation I and TM42 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is TM20 in Generation VIII.

Effect

Generation I

Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's Defense will be halved during damage calculation (unless it is at a value of 1), effectively doubling the power to 260.

The user of Selfdestruct will faint even if the attack misses or the opponent is immune to it (due to being Ghost type).

If Selfdestruct breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack or be subjected to recurrent damage during that round.

In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, i.e. 260.

Generation II

Selfdestruct's power is increased to 200. The target's Defense is still halved, effectively doubling the power to 400.

The user of Selfdestruct will now faint even if the target is behind a substitute, or is protected against it.

If the user of Selfdestruct attacks first and faints itself, the opponent will not attack this turn, but is subjected to end-of-turn damage such as from sandstorm.

Unlike the previous game, Stadium 2 lists Selfdestruct's power before halving Defense.

The Focus Band does not prevent the user of Selfdestruct from fainting.

Generation III

Selfdestruct cannot be used when a Pokémon with the Ability Damp is on the field. The user's sprite no longer disappears upon using the move.

If the user of Selfdestruct attacks first and faints itself, all other Pokémon may still attack this turn.

Generation IV

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, Selfdestruct will fail and the user will not faint.

The Focus Sash does not prevent the user of Selfdestruct from fainting.

Generation V

Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike in previous generations.

If all targets of Selfdestruct have already fainted this turn such that there is no target when Selfdestruct is being executed, the user of Selfdestruct will now faint regardless.

Sturdy does not prevent the user of Selfdestruct from fainting.

Generation VI onward

Self-Destruct returns to damaging the target before the user faints.

Self-Destruct can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Block, Mean Look or Spider Web was used in the prior turn.

Description

Learnset

















Special move





In other games

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Selfdestruct is a move with 12PP that ignores accuracy and evasion checks. The user will cause a 3x3 explosion centered on them, that targets all Pokémon in the range, ally or enemy. The explosion deals 40HP of damage to Pokémon not on player's team and halves the current HP of the player's Pokémon (dealing at least 1HP of damage). Fire-type Pokémon take half the usual damage from Selfdestruct. Additionally, all items and wall tiles (other than those on the edge of the floor and in locked chambers) are destroyed. This move cannot be used if the current weather on the floor is rain, or there's a Pokémon with Damp somewhere on the floor.

Description

Games Description MD R B Makes the user explode, inflicting damage on all surrounding Pokémon. It also destroys surrounding items. MD T D S Makes the user blow up in an explosion, inflicting damage on all Pokémon within a 1-tile range. It also destroys walls and items. B S L じぶんが 『ばくはつ』する まわりの ポケモンに ダメージをあたえ かべや ゆかのどうぐも きえてしまう MD GtI UNUSED S MD You'll get the self-destruct status. When you take damage, it causes an explosion that damages Pokémon around you and causes items on the floor to disappear. You won't get Exp. Points even if an enemy faints due to the damage caused by the explosion.

In the anime

In the manga

In The Electric Tale of Pikachu manga

Haunter The user explodes violently. Pokémon Method User First Chapter Used In Notes Haunter Haunter's body swells up and it explodes violently. Haunter also takes its own life in the explosion. Black Fog Haunting My Dreams Debut

In the How I Became a Pokémon Card manga

In the Pokémon Adventures manga

In the Pocket Monsters HGSS Jō's Big Adventure manga

Koffing The user explodes violently. Pokémon Method User First Chapter Used In Notes Koffing Koffing glows and then explodes violently. Proton's Koffing JBA2 Debut

In the Pokémon Zensho manga

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In Generation I, if Selfdestruct or Explosion knocks out the last remaining Pokémon on both sides of the field simultaneously, the player will black out as normal, but the victory music still plays.

In Generations II and III, if a Pokémon attempts to use Selfdestruct or Explosion but hurts itself in confusion instead, the confusion damage is boosted by the move's Defense-halving effect.

Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.

If Self-Destruct is upgraded into the Z-Move Breakneck Blitz, that Breakneck Blitz will have the same power as Self-Destruct (200).

In other languages







