Notes while watching the stage event today 9/16 at TGS.

Today at TGS they talked over the points they are focused on for the final product. They ensured people they want to keep the game hard and will not sacrifice that vision.

Rebalancing to ensure game difficulty is hard but not artificially hard



Adjust levelling up parameters to ensure game doesn’t get too easy too fast



Improve the UI, it’s still too hard to use in several parts



Bows and Guns will use TPS controls. L to aim, R2 to shoot, etc.



Add in more samurai skills, particularly adding more options to how to knock down an enemies Ki so players can come up with more original ways to play



Fixing enemy knock back, chase AI, group AI, etc.



Adjusting weight of armor, right now if it’s too heavy it’s just plain unusable

In twilight stages the bosses will no longer have small enemies added it’ll just be a much harder boss with new motions as well (YAY!)

Fixing issue on falling off cliffs, etc. as that was not supposed to be severe but was



Rebalancing enemy attacks (some weak looking guys hit hard, some big guys hit light so they will fix that)



Expand items pouch from 200 to 500



Fix item drop rare so you stop getting TONS of crap you don’t need



Fix reforging, it was too easy to make a god weapon and that robbed players from being able to enjoy progression and difficulty



Adjust remnant rules for drops as it was too easy to get overpowered items in the beta



Item that will let players respec their character (YAY!)



Better UI



More Tutorials



Fix camera behaviour in areas of inclines or tight spots it did not react well



Improve enemy AI for handling co-op



Let players skip boss kill cut-scenes in co-op



Allow payers to turn the auto camera movement ON or OFF



Make sure no frame rate dips



They said they will announce this info on the website later today.

Happy Yokai Hunting

-Gaijinhunter