WARNING: This is a tentative list, by no means exhaustive. See the full ChangeLog in the source for a comprehensive list of all changes.

Welcome to Freeciv 2.2.0 Edit

Thanks again to all our developers, who continue to work so hard.

This release includes lots of changes relative to 2.1.x; the significant ones are outlined below. Bug fixes also included in the 2.1.x line are not listed. Those who are interested in seeing the detailed changes should check the ChangeLog file.

WHAT'S CHANGED SINCE 2.1.x Edit

Built-in editor

Expanded ruleset format:

Unit classes

Movement restrictions Can limit which terrains a unit can enter

River-boats

Wheeled units

Which units another unit can transport Migration

Plague

Bases

Calendar effects

Changes to gameplay with default ruleset:

New terrains: Deep Ocean (as Ocean but no specials and cannot be transformed) Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)

Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles

Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get

Triremes and Carriers can no longer attack land units

Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)

New base type buoy , which can be built by Engineers on water tiles with the Radio advance, and gives vision.

, which can be built by Engineers on water tiles with the Radio advance, and gives vision. Ruins (left behind by destroyed cities, no effect on gameplay currently)

(left behind by destroyed cities, no effect on gameplay currently) New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production

and improvement, which can eliminate pollution from production Trade route value now depends on size of cities, not on trade generated in them

New national borders system

Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy )

now available earlier (requires instead of ) No restrictions on specialists in small cities

Terrain within working range of a city can no longer remain unknown

Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%

New nations

AI difficulty level: Cheating

New server options:

foggedborders : visibility of borders is subject to fog of war

: visibility of borders is subject to fog of war borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them

gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them endspaceship controls whether spaceship reaching Alpha Cen ends the game

controls whether spaceship reaching Alpha Cen ends the game trademindist controls the minimum distance for trade routes between your cities

controls the minimum distance for trade routes between your cities Times now specified in turns instead of years ( endyear becomes endturn , onsetbarbs expressed in turns)

becomes , expressed in turns) simultaneousphases renamed to phasemode and gains new options

Client interface changes:

Menus and shortcut keys revamped; notable changes include: Connect with Road/Rail/Irrigation changes from Ctrl + Shift + R / L / I to Shift + R / L / I City Report : F1 to F4 Go/Airlift to City : Shift + L to T Wake up Others ( Shift + W ) becomes Unsentry all on tile ( Shift + S ) Orders menu split into Select , Unit , Work , and Combat ; Reports becomes Civilization



Scripting improvements

Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames

Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles

See NEWS for full lists of changes.