Basic stuff

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Sometimes I will say, "when you know they don't have a dodge" what I mean by this is that the dodging system works like this. Ground dodge has 1.33 seconds (80 frames) of cooldown, or time until you can use another one and 0.97 seconds (58 frames) of downtime, or time from the end of one dodge until the start of the next. Air dodge has 3.23 seconds (194 frames) of cooldown, and 2.87 seconds (172 frames) of downtime, use this to your advantage to use higher damage, not true combos when they are in cooldown

You also may see (grounded) by an aerial move, this means when the move is over you aree on the ground, so use the move slightly above the ground

Everything I list will be a true combo if you don't seeOr aI like to consider myself good, I know some combos and I'd like to help out new players who sig spam (Joke)Heavy Attacks:NH = Neutral/Up Signature (Different for every character/weapon except unarmed)DH = Down Signature (Different for every character/weapon except unarmed)SH = Side Signature (Different for every character/weapon except unarmed)Light Attacks:NL = Neutral LightDL = Down LightSL = Side LightAerial AttacksR = RecoveryGP = Ground PoundNA = Neutral AirDA = Down AirSA = Side AirOther:GC = Gravity Cancel (Spot dodge in air and do a move)J = JumpDJ= Dash JumpFF = Fast FallUD = UP DodgeFD = Forward DodgeBD = Dodge AwayDD = Down DodgeT=ThrowPU=Pick UpWith that said, let's get into it