Edit: A higher quality .pdf version can be found here: Law & (In)Justice

and a template Hex Flower Engine can be found here: Template

This Hex Flower is for procedurally resolving the situation where the PCs are on trial by jury (niche much?). To be fair, I figured this engine might make for a fun mini-game, rather than throwing the PCs directly in jail (and dealing with their inevitable break out).

Personally, I think the engine is most fun when the PCs are innocent and there is a corrupt Judge ( … snigger!)

Well, here it is:

Where did this idea come from?

I’m glad I asked for you. I really liked this Blog post, which came up with the idea of using different navigation Hexs for a 2D6 19 Hex Flower (HF), depending on the situation, i.e. the NPC’s nature.

Then, I was listening to the new (to me) Spikepit Podcast, and Colin briefly talked about a mechanism for putting the PCs on trial. So, that got me thinking about using a HF to procedurally generate trial outcomes.

And then I realized, I could use different Navigation Hexs to discriminate between guilty and innocent PCs. Of course, in D&D there’s going to be corruptions and what not, so there is a bit if that and some ‘game point’s for the players to spend in order to bend the outcome (but spend wisely)!

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