Name Notes Rating

Nico Robin

ATK Nico Robin is one of the most sought after units in the whole game because she is the essential of an INT team. Nico Robin’s Captain ability is nothing special boosting RCV of INT characters by 2 times. But her special makes her worth the INT team. She boosts all INT orbs and is a unit with decent stats. Recommended usage is as a sub instead of a captain ofcourse. She is generally paired with Towel Nami.

Boosted to Tier 1.5 because Nico Robin is usable in a Rayleigh-INT Team which can absolutely burst absurd damage 7.5/10

Usopp Impact Dial

ATK Usopp Impact Dial. Counterpart to Nico Robin, boosting PSY team by 2x ATK for 1 turn.

Represents all benefits from Robin just for PSY teams.

Just lacks a current extreme captain to be as powerful as a robin in an INT team 7.5/10

Bartolomew Kuma, Under the Warlords



Cpt. + Orb Convert

Kuma is the only STR tank without a loss. With a 2x attack and HP boost, Kuma is a very commonly chosen leader for STR only teams and can easily tank damage and gives a decent damage output that is enough to clear most DEX bosses and a few raids like Mihawk. 7.5/10

Jimbe, Under the Warlords

Cpt. + Orb Convert Jimbe is kind of like Zeff on steroids.. With a 2.5x attack boost he replaces Zeff for a fighter burst team. His special is a nuke with nifty orb manipulation that gives him a QCK orb hence giving him a sure attack boost for the next turn. However since fighters is the most unused class in the game we won’t see many Jimbe captains for raids. But nevertheless he is a very powerful fighter burst lead and is a definite must have if you have a great fighting subs ready 7.5/10

Marco, The Phoenix



Cpt. + Stats + Heal

Marco, The Pheonix a commander of the Whitebeard pirates and the bearer of the rare mythical zoan fruit is a very good unit to have on your team. With a 3x attack boost at full health, Marco is the INT turtle destroyer. Marco with his special can heal your crew back to full health hence regaining the attack boost if he is kept as a captain. But then why is he in tier 1.5? Because his base cooldown is 30 and it can go down to a minimum of 20 turns. Since most raid bosses have 5 stages or so.. stalling for 20 turns becomes a problematic endeavour. But still with his stats and his overall captain ability and special, the commander of the Whitebeard Pirates lives up to his name. 7.5/10

Log Nami



Orb Boost

Log Nami was difficult to tier along, but i will place her between the ATK Boosting Nico Robin and Orb Booster.

She deals 5000 true damage and boosts orb effectiveness by 1.5x for 1 turn.

Build in a team with Rayleigh, Nico Robin and heavy hitters you will deal unbelievable damage. 7.5/10

Petty Officer Coby



Orb Boost

Coby V2 or also called as training coby is a great unit to have on PSY teams along with Garp or Marco leads. He is also used in other teams apart from PSY because of his epic special. Again he is one of the units with a captain ability that is not so great. But with his special of all orb boosting, coby is one of the most sought after units in the game and is definitely a good asset if he has a low special cooldown. 7.0/10

Kaku Dock One Carpentry Specialist



Orb Boost

Kaku is similar to coby v2 or you could also call him a QCK coby. WIth his Special having a similar effect as coby’s special, Kaku is one of the most wanted character in QCK teams. 7.0/10

Bellamy the Hyena



Orb Boost

Bellamy is similar to coby v2 or you could also call him a DEX coby. WIth his Special having a similar effect as coby’s special, Bellamy is one of the most wanted character in DEX teams until Donquixote Doflamingo makes his debut in Global 7.0/10

“Red Flag” X. Drake



Cpt. + Zombie

“Red Flag” X. Drake is one the Eleven Supernovas that is in Kaidou’s Crew (Totally not spoiling). X. Drake shares a very similar Captain Skill to Whitebeard where he grants 3x ATK to INT units while your health is below a certain percentage. This skill alone is so powerful that it warrants X. Drake being on this list - as while troublesome… can clear many stages without much difficulties. If getting to your health to the “sweet spot” is difficult, X. Drake’s special allows you to survive any hit with 1 HP making it a fairly simple Captain to use. His flaws are that he only boosts a single color which always restricts him since other teams can take on non-PSY islands easier and faster than this unit. 7.0/10

Sir Crocodile Warlord of the Sea

Cpt. + Orb Convert Sir Crocodile, Warlord of the Sea is one of the most sought after farmable unit in the game. Crocodile’s strength is as a sub. He holds extremely high health and attack with a decent special that can guarantee an [INT] orb without issues. His flaw comes at his fairly subpar Captain Skill which doesn’t amaze or see play often. 7.0/10

Fossa

Cpt. + Stats + Special + ATK Fossa is as unique as his chin. His captain ability allows all specials to deal doubled damage. This can be paired with a super nuke with Monster Chopper for example.

As usual a STR captain have very high ATK stats and he even boosts ATK by 1.5x for 1 turn 7.0/10