Paracelsus Coat

Wondrous Item, Rare

This long coat has two small pockets inside, two small pockets and two large pockets inside, each which is its own extradimensional space. The small pockets can each hold 10 pounds of material, not exceeding a volume of 2 cubic feet. The large pockets can hold 25 pounds, not exceeding 5 cubic feet of material. The coat always weighs 3 pounds. Placing an item in one of the pockets follow the normal rules for interacting with object. Retrieving an item from one of the pockets requires you to use an action. When you reach into a pocket for a specific item, the item is always magically on top.

If the pockets are overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If a pocket is turned inside out, its contents spill forth, unharmed, but the pocket must be put right before it can be used again. Breathing creatures inside the pockets can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a Paracelsus Coat inside an extradimensional space created by a bag of holding, Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.















































































Professor Stein of Soul Eater