Note: Check the FAQ here before asking questions.

The procedural fuselage part has been instrumental in empowering players to build mind-blowingly awesome designs in SimplePlanes. We've taken what we had in SP and improved it quite a lot. We made them much simpler to use and a lot more powerful.

You can do basic re-shaping of the fuselage by stretching it vertically or resizing the radius. You can also change the top and bottom radii independently, which allows for making all different kinds of cones. You can also move individual edges in and out, push the center around, and scale each dimension independently. It feels a bit like a modeling app inside the game now.

To really explain it, a GIF is a worth a kilobyte of text.

I have no idea what I was trying to make in that GIF. I'm also not sure why I picked such a dark color on a dark background. I ran out of time and I had to just go with it.

From the part properties menu, you'll be able to adjust the amount and type of fuel in a fuselage. You'll also be able to add dead weight if you want some extra challenge (or need to slightly adjust that CoM). Another feature we've added is the option to switch the mesh style, so you can try out several variations of stripes, paneling, and any other designs that we can think of.

Mass: Variable

Price: Variable

Size: Variable

Fuel Types: RP1, Monopropellant, Xenon, Battery

Dead Weight: 0kg - 500kg (0lbs to 1102lbs)

Here's a few teaser shots of a rocket I put together today using the new fuselage part.

Edit: Yes they will float in water. I forgot about that! Thanks, @chancey21.