Just because some games have it doesn’t mean TitanFall should too.

Despite the giant hulking mechs having the available arsenal, you won’t be able to shoot through walls in Respawn Entertainment’s TitanFall.

On the official community forums, the developer stated that there would be “No shooting through walls for this title. It’d take a fair bit of design work to do otherwise, especially with the power of the Titan weapons. From a realistic standpoint you would expect them to be the most effective at penetrating walls, but that would just make life suck for Pilots. Besides, there are other ways to root out campers.”

Which is a fair and valid point. After all, one of the strengths of the pilots in TitanFall is their movement and speed. If you take away their ability to hide as well, what chance do they have?

The developer also stated that, “Another title having a feature is not the bar by which we justify features.” This was said in regards to the number of games that currently do have bullet penetration through walls, like Battlefield 4.

“While I’m acutely aware of the benefits of bullet penetration in the tactical shooter genre, with the way this game plays I’m not sure what sort of design space it would really open up. It’s certainly not a feature I find myself missing and I don’t even think it qualifies as “something we would definitely have done if we had the time”. No doubt we’ll evaluate it further depending on our next project, but it’s definitely not a no brainer.”

What are your thoughts? TitanFall releases on March 11th in North America and March 14th in the UK for Xbox One, Xbox 360 and PC.