Inspired by Ryan’s attempts at cat burgling in the let’s play I thought of an idea for one that I wish they played. A stealthy Let’s play. Mission impossible if you want a cheeky name.

They would take their names and positions off the map, and each one of them to have a sort of “base” with an specific amount of resources, and the goal is to “sneak” into each other’s base, steal the resources and go back to their bases to deposit them in their chests. They would only be able to steal 1 resource each time, to keep the game close and constant. No killing would be allowed, but the mere sighting of another player would make the seen player (or both if applies) to go inmediatly back to their base.

Intricacies: Bases could have a door or not, making both the owners and the burglars to find unconventional access routes, since trying to simply walk in or out of the base could expose them to being seen (and perhaps to pinpoint their base, see variants). The other main point is that the players would need to play both offensively and defensively since they would need to make routes to enter other people’s bases, but they would need to keep an eye on routes leading to their bases. This would also leave room for personal playstyles.

Variants:

The players are allowed to mine for resources to “fortify” their base, with certain restrictions

Tied with the last variant, players would also be allowed to mine and create resources to help them break into other people’s base (and deal with the resources they’ve used to fortify them)

(Limited times or not) Players would be allowed to change the layout of their base, thus changing the position of their chests, or maybe the form or place of their whole base, again with some restrictions.

The amount of resources one player can carry is raised, for example to 4, BUT, the players are allowed to carry their OWN resources, in order to protect them since no player can be killed. So for example, you could carry 2 of your resources for protection and leave 2 open spaces for stolen ones. This is a wild card since once again, it opens posibilites for playstyles.

The bases are randomly assigned and built and no one knows where they are, not even the owners, making the need to first scout their own base’s location before venturing to find the other’s bases.

Bases would be hidden, buried, or camuflaged with the sorroundings, which would make it necesary for the owner to create and access hidden enough to not pin point the base’s location.

Players are allowed to hide their chest’s in their bases sorroundings as long as they are either in “plain sight” (no specific digging to be found), or that the place is directly connected to their bases (for example a tunnel or maze, again, with no specific digging to find the chests)

The winner would be the one with the most resources in their chests after an established period of time. Another winning method could be the first to have a certain amount of resources in their chest (preferably without the variant of the multiple resources carred at once)

(Could also be the one to have all the resources, if given a small enough amount of resources and using the said variant)