00:14:778 (2,3) - This spacing is really far, and I can't hear anything so distinct in the music for this to reflect. Refer to the analogous measure, 00:20:111 (2,3) - . really tho you are only looking at it in the editor , play-wise its not even close to "big" and the next one you point out is like that because of structure In gameplay these actually do play quite differently, and by your response it seems like you looked at the spacing of each one individually, rather than comparing them. If this is caused by your structure, then perhaps reconsidering said structure would be a good idea, in order to reflect the song appropriately. Still keeping it because of the same reason

00:15:610 - 00:16:110 - 00:16:610 - Covering these sounds with some hitsound would be appropriate, right? Anyway, you get the idea, I think hitsounding could use some work. well i said before i did very simple hs in this map what i m really trying to hs in snares,kicks and the whistles(ye the osu! whistle hitsounds that are added in the song) You may be aiming for something simple, but keep in mind that you're working with a huge compilation of what this community has been working on for years. Not putting the effort to actually make your hitsounding elaborate is kind of disrespectful. You are aiming to make this of the highest achievable quality, right? Just because you're not emphasizing something doesn't mean it shouldn't provide feedback. well ,re considered about it and yes . added hs for thos in the latter patterns as well

00:18:778 (3) - This is more emphasized in the song than the head of 00:18:945 (4) - so might as well swap them. yea i know and i dont think theres big difference between 1.42x and 1.5x also ~ doing this for nice symmetry visuals shouldnt be a big deal I think you misunderstood, I am talking about rhythm, not placement. Refer to Monstrata's mod. yes , didnt understand properly. fixed now

00:24:278 (3) - To be honest I feel like this can be emphasized more. Clearly the pitch changes here, but there's nothing really accenting this in the song considering that all the other notes here have the same spacing and rhythm anyway. Compare it to 00:24:278 (3,4) - , for example. Could try reducing the distance between 00:24:278 (3,4) - to make it bigger in comparison. well if u notice carefully you wont see 4 circles in a row in the whole section and if u dont count the four circle thing , you wont find "Circles" with so large spacing therefor compared to those points its emphasized alot already This is not about general emphasis, but about emphasis of an exact point in time. In this case 00:24:111 (2,3) - are less spaced than 00:24:278 (3,4) - , despite what the song is doing at 00:24:277 - . I just feel like this specific note can be accentuated more in comparison to the ones around it. yea spaced that one more now

00:35:611 (1,2,3,4) - The variation between this and 00:36:945 (1,2,3,4,5,6) - is not good. They both sound very similar but one is clearly stronger than the other in the map. There's also no reason to have such large spacing between 00:37:278 (3,4) - when not even 00:37:778 (6,7) - is further. well guess what i have seen hundreds of ranked maps using circles in less intense part just to make them interesting and i m doing just that To be honest, this argument is completely fallacious. Just because some other mapper has decided to do this and managed to get away with it, does not mean you should be able to do it any more easily. One bad thing does not make another bad thing any more justified. You tell me not to compare your map to other mappers' styles, but you do it yourself all over in the mod reply. Consider replying to these with your own reasoning, rather than comparing it to what other mappers have done for other songs. i have done something about it from monstrata's mod

00:44:611 (4,5,1) - Avoid transitioning into a strong beat by using the same type of note. At the moment it's almost as if (1) would be the same as (4) and (5), due to the player moving and clicking identically to anything else before it. this might sound like a strong beat to you since theres a high pitch kick there but you forgot that i m emphasizing vocals in this part only There's actually a vocal on 00:44:944 - as well, so I don't really see your point. On another note, 00:44:945 (1,2) - having this spacing be larger than 00:44:778 (5,1) - makes it badly accentuated in comparison as well. Again, if your pattern does not reflect the song, then I would suggest you reconsider it. No point in having things look good if they barely relate to the song at hand. well did something now . theres a jump for 1 now

01:14:945 (4,5,6,7,8) - Instead of following the regular 1/2 jump spam pattern I feel like this section could try something more elaborate by following the 1/3 vocals instead, but up to you obviously. could be good to do so but it will make this part a bit "technical" compared to others and since the map is full of just 1/2,1/4 rhythms having 1/2 rhythm here aswell is best for playability I think you should consider more of how you're making elements of the song stand out, rather than the playability of said results. Like Monstrata mentioned above, try picking some more unique rhythms when possible, as way to make each individual song of the compilation stand out more in the map, as if they're actually different songs and not just a giant generic pattern of beats placed to the bpm for the sake of making it easier to play. well i have stated that reason before because i have experienced greater problems that this in my other map that was pop and the vocals had rhythm that varies from 1/4 and 1/3 , and the road to getting it qualified actually taught me alot about using better rhythms about gameplay and thats why the rhythm here i used DOES to me sound better so i m gonna keep

01:29:611 (3,4,5) - This stream is out of pattern. The previous two triples, 01:24:445 (4,5,6) - and 01:28:445 (5,6,7) - , were actually following a pattern and were predictable and recognizable, even though they aren't mapped to any specific impact in the song. This isn't the case for these, so I'd suggest you simply do not have a 1/4 note after this slider. nothing wrong with having triple after slider at all .. i have done this in many ranked maps of mine and no body ever said a word about it Like mentioned earlier, this argument is fallacious. Just because it's been done elsewhere does not make another case any more justified. I'd recommend you tell the modder why you think what you think, by explaining your reasoning constructively. In what way does not changing this benefit the map? In what way does mentioned notes convey what the song is doing? i m still keeping that as theres still nothing wrong with having 2 circles in the end of sliders.