Lol it's nice to see no more Slasher wave past 20. I'd be down with even harder special waves if we had a warning at trader time. Usually in Endless, even on Sui and HoE, I end up with a ton of extra dosh, so having to change perks to better handle a special wave would put that money to good use (i.e. Change to Demo/SS/GS for an all Quarterpound wave, or even an all FP wave, obviously with reduced spawn count).



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As for the FNFal, the penetration will definitely give it more bang for your buck. While the damage is significantly higher than the SCAR (slightly higher than upgraded SCAR without needing an upgrade), I feel it really fell short on ammo, making it easy to kill a few big zeds, but running out of ammo before the end of the wave much easier than the SCAR's absurd 340 ammo pool or whatever it is.



However, for Sharpshooter I'm not sure it's worth the money still. The changes make it seem like an alternative to the M14, having less damage (70 compared to 80) in exchange for full auto capabilities). This tradeoff would be fine to make it viable if it was a Tier 3, but it's a Tier 4, and I feel this should make it all around better, not have a tradeoff.



Total Price and damage comparisons:

M14: 1100 dosh, 80 damage - 1 Upgrade: 1800 dosh, 92 damage - 2 Upgrades: 3300 dosh, 104 damage

FNFal: 1500 dosh, 70 damage - 1 Upgrade: 3000 dosh, 80 damage



So on paper, it looks like you still get more for your money with the M14 as Sharpshooter. Balancing for both perks is tricky, but I think it's at least deserving an extra mag of ammo given the SCAR has almost double and adding penetration will only reliably get double-kills on flat and open custom maps. Alternatively you could just add 10-20 damage and add even more recoil and maybe remove a mag too, but idk.



TL;DR

It's tough making a dual perk gun good and viable for both perks, and I think the changes are in the right direction, but I think it still needs another little nudge to make it even to its alternatives on both perks (SCAR's AMMO pool is massive and it can already OHKO all small zeds, so it can much more reliably last an entire wave, and M14 is cheaper, but seems around equal in viability)