In the lower right, you can see a new gameplay element – a tray for inexpensive power boosts called infusions, which temporarily increase a hero’s stats during combat. Buying from and selling to npc vendors is now fully operational in-game, and we also have the code and FX for the first infusions. Our devs got distracted by the exciting combat, but we show Green Pants Man buying and using a few infusions afterwards. Infusions are an important game mechanic, especially when battling enemies that would be too strong for a player or team to engage otherwise. The ones shown here all have single effects, but we plan to add more advanced, craftable infusions in the future.

Battling giant monsters is work for a team in Ship of Heroes. A single hero, no matter how powerful, is quite unlikely to be able to defeat a giant monster alone. In fact, only the toughest can even survive such a fight for long; we had to include two healers on the team, as one wasn’t enough. The smaller ice creatures are less dangerous, but they feature a candy cane AoE attack that’s specifically built for their unique enemy model.

Gif of the candy cane AOE attack.

These ice monsters are particularly tough in the current Alpha build of the game. Not only do they have strong attacks, they also have control powers and knockback, which we’ll show off more clearly in the near future. It takes a while for seven heroes, including six ranged-damage characters, to kill the final boss. Even Ambassador doesn’t want to fight final boss alone!

In January we’ll be focused on upgrading to a new engine version, but we’re also planning another event for Q1, which will be open to many members of the community. So stay tuned, and keep posting on the forums, Facebook, and YouTube. And if you can, please donate. Your donations make a big difference in how quickly we can create Ship of Heroes.