(Scroll down for the subclass) Compendium Landing Page Hey guys, here's whats up. I will be releasing a bunch of monks, usually about once per day. Most of them are already mostly done, but I want some feedback on them before I make them into a compendium. Depending on feedback/popularity I'll work on polishing and reworking the best ones and wrapping them up with nice art into a compendium. Future work Here is a list of WIP titles for the monk subclasses to come, as well as general design notes. Feel free to tell me if one in particular interests you and I can bump it up the release schedule. Most monks will require some polish before I'll show them off but I should be able to accommodate requests. Released Work # Monk Title Date released Description 1 Way of the Closed Circle 9/07/2017 A Grappling monk based off Akido. Can do powerful throws and a nerve pinch 2 Way of the Brawler 9/08/2017 (Scroll down for subclass)









































Design notes for this monk

The design of this monk was based on Action comedy films such as ones that starred Jackie Chan. His method of producing cinematography was researched as this monk was being developed.

One thing that struck me was how anything could be a weapon for him, which is obviously incorporated into this level 3 feature. In addition, unlike his "cooler" counterpart’s comedy was occasionally slapstick - he often made grimaces when he was hurt in particularly humorous fashion. Thus, unlike getting damage mitigation abilities, this monk gets an additional temp hit points if he/she can "see it coming."



The final feature was a little harder to find. I think all the good comedic characters I like have windows of coolness despite all the goofiness, and give you reason to root for them even if you're not a fan of their humor. Blind luck is simple, effective, and balanced... doing one point less damage than when an enemy succeeds on a saving throw from the Quivering Palm feature.

In terms of power windows, this class strengths come from the fact that it doesn't require much ki to function. If I were to nerf it I would add ki or action economy to the 6th level and 17th level feature.

As a sidenote: I played around with a feature revolving "repetition." Many times in Jackie Chan films he would push someone away just as they got back to him, or stun them... this ended up being too complex to use as a feature, however.

Anyway, without further ado...