Game Informer’s latest issue is now live online, and it comes with a ton of new details about Zelda: Breath of the Wild. There are various tidbits about the game in general, as well as content about a new dungeon.

We’ve rounded up the details below. You should consider picking up the issue for the full article and additional information.

General / world

– Nintendo previously made Zelda games by making small areas and connecting them together

– For Breath of the Wild, the team first had to figure out what needed to be placed on the map

– Groups were created out of the over 300 devs to work on specific sections of the world

– Game Informer’s demo starts at Serenne Stable

– Yammo runs this place

– Link can rest in bed and restore health here

– Stable also lets you store horses, meet with merchants, NPCs

– Stables are located throughout the world

– Each one is run by a distinct character

– You can spend rupees on a more expensive bed, giving you an extra heart the next morning

– These hearts are yellow and can’t be recovered if you’re hit in combat

– Spending time by fires in the world passes time

– Dynamic weather system in the game, with the world reacting as a result

– Ex: when it starts raining, NPCs outside the stable quickly go inside

– Beedle is back to sell you goods

– Have to be careful during a thunderstorm, since your metal items can attract thunder

– Metal weapons and shields can be discarded or thrown at enemies

– Link can get killed by lightning

– Difficulty dips/spikes depending on where you are, since you can go around it and avoid it until you’re stronger

– Over 100 Shrines

– You can find an item that identifies Shrines

– Discover a Shrine for it to be a fast-travel point

– Shrines also give a Spirit Orb

– Trade in orbs for unknown items

– Dedicated team handled animal A.I.

– Bears, wolves, deer move through the snow

– You can get overwhelmed by enemies quickly

– Link can keep multiple horses at a time

– Affection/loyalty important with horses

– Feed and take care of horses to raise their stats

– Can call horses over to you, but horses need to be within a certain proximity to be called

– Horses can be killed by enemies

– Aonuma “wanted players to choose their own path”, so no companion character in this game

– Stamina meter encopasses sprinting, paragliding, climbing

– Meter can be upgraded, but Nintendo won’t say how

– Different shields have different speeds and level of control for snowboarding

– Can mine rocks which can be solid for rupees or used for crafting

– Can place stamps to mark areas of interest

– 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond

– Every style of weapon has a unique set of animations and feel different

– No invincible weapons in the game, Nintendo says

– Zelda can get mad at you and scold you

– Players can see the ending without seeing everything from the story

– A certain element was added in the game to make for a more cohesive storyline

– Most difficult Zelda game to make

– Aonuma is still finding new things in the world

New dungeon

– Nintendo took Game Informer directly to a dungeon

– This dungeon is constantly moving

– Game Informer says “Link must manipulate the entire enormous mechanism through his own ingenuity”

– Players can skip dungeons if they want and go straight to Calamity Ganon

– The substance known as malice covers the dungeon

– Link gets hurt if he touches it

– Can be destroyed by finding and attacking each pocket of malice’s eyeball

– Sheikah Slate serves as Link’s map, binoculars, more

– Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here

– Doing so slides blocks into place and opens up angles you can use to paraglide to new locations

– Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map

– All bombs in the game are remote and don’t blow up on a timer

– Simpler approach with dungeons in Breath of the WIld

– Game Informer didn’t see the familiar chest opening animation and signature music

– Never found a signature Zelda item or compass

– Wind Blight Ganon is the dungeon boss here

– Voice tells you, “It’s one of Ganon’s own. It plays dirty.”

– Wind Blight Ganon is a huge monster, has no face, gun-like arm

– Wind Blight Ganon can create tornadoes and will fire large spikes

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