Alpha 7 is finally ready!

It took a long time, but the list of improvements is also long:

Improved Win/Defeat graphics

Reworked terrain to allow for textures

21 new terrain textures

Terrain surfaces painting with weights in MapEd

Improved and reworked some house models (Stonecutters, Sawmill)

Improved water reflections

More temp house models (not final)

Performance charts show CPU and GPU usage

Autosave interval now can be changed from settings

More placeholder sounds (not final)

Automated game installer

Allowed to build towers within 10 tiles from houses without need for a road (not final)

Packed all data files into a single resource file

Reworked fighting mechanics to be less random (not final)

Show unit hitpoints and damage in GUI (not final)

Allow to select and see basic info about enemies houses/units and animals

Placeholder houses now have player flags too

Added separate “neutral” player in MapEd for animals

Made animations smooth on high frame rates by adding interpolation between frames

Tweaked wares production rates

Improved how AI selects houses to build

Fixed how AI plans and stocks defence lines

Added developers function to save a game into a mission script

Units thoughts are visible at any zoom level now

New campaign map “Bad Neighbours”

Indicate when house has no connecting road to be built or has no worker assigned

This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.

Build has been updated to r4320 (crashreporting was missing)

Download links:

[Download not found]

or

Knights Province Alpha 7 (7z package)