For Radeon ProRender AMD is said to bring support for mixing real-time ray-tracing with traditional rasterization for greater computational speed. The thing is that the future will bring photorealism benefits of ray tracing without the high computational costs. Basically, you can get that by limiting the use of ray tracing to where it’s necessary so that it can be done in real-time alongside a rasterizer.

What are your thoughts on the whole situation? Are you excited?