EU/NA Q&A: 2nd Part UPDATED



One of the coolest things to experience in an MMORPG is to go through adventures with other players within the game world. Black Desert provides more than the party play you see in other games. Rather, in Black Desert, we try to encourage more freedom in terms of party play, in which players can interact more organically with each other. This is because we believe that it is more natural and appropriate for players to create their own roles as they play the game.



Though you can certainly enjoy Black Desert alone, there are also ways to enjoy the game with other players such as when players play Savage Rift and Altar of Blood, or fight field bosses and Guild bosses. We continue to think about ways in which players can enjoy the game together. As you mentioned in your question, Mirumok and Gyfin Rhasia Temple are great examples. We are aware of such requests, and are always thinking about ways to make the party play in Black Desert unique. We have also somewhat solidified a direction for the game.



Just like how we have tried new things in other areas, we are also actively trying new things for party play. We hope you look forward to what we have in store for the game.

After you create a character, you level up your character up to Lv. 56, and then you change the way you fight through Awakening. Once Awakened, your character can perform powerful skills using Awakening Weapons. This caused players to only use Awakening Weapons. The biggest reason behind why we added Succession was to allow players to continue fighting the way they used to using their main weapons. Ranger is a good example. Ranger uses ranged skills using the Longbow, and then uses melee skills using the Kamasylven Sword once Awakened.



There was a lot to think about for Succession. For example, if we made Succession to be stronger than Awakening, then this would defeat the purpose of implementing Succession. Instead, it would feel like a 2nd Awakening. Conversely, Succession would become meaningless if we were to make it weaker than Awakening. We believe the players should be able to select a combat method that suits their taste. We do not want to place restrictions on how they play the characters. Now, we believe the two combat methods (Succession and Awakening) can coexist.



We believe balancing is a separate issue. Of course, as we introduce Succession, more players will utilize main weapon skills and this might affect the balance of the game. However, we are aware that it is difficult to balance out the game through only Succession.



We will continue to balance both main weapon and Awakening Weapon skills, together. We hope that the introduction of Succession provides you with more options on how you want to play the game, instead of solely playing with Awakening Weapons.

We are aware that there are many adventurers who enjoy the Red Battlefield. We are currently preparing a new type of Red Battlefield. This involves introducing a new map, and also a new set of rules. We will think about ways to provide a more varied PvP experience. Thank you for your opinion.

The core of an MMORPG is the growth of a character and its method would vary between level, skills, understanding of your character, etc.. Items provide a more intuitive growth of your character's growth, which in turn provides relative power levels among players.



We wanted more players to participate in Node Wars, so we limited the gear score to lower the barrier to do so. The limits applied to Tier 1 Node Wars are not only AP/DP, but also evasion and accuracy. Stats that are not applied to this limit are, as you mentioned, HP and damage reduction rates. We maintain the current limits because they are closely related to characteristics of the classes, but we are aware this is not a fundamental resolution.



The basics of winning a Node War is to have stronger characters, better gear, and more allies. However, as it is a war, the roles of individuals and strong cooperation are key factors over the power of individuals.



To strengthen the strategic elements of Node Wars and Siege Wars, we're continuously adding and discussing more mount related features. We recently added Ogres and Trolls as mounts to use during Conquest Wars and shortened the process times of the Elephant Nursery and siege towers. We plan to add more contents in the future to bolster strategic and cooperative plays in Node Wars and Siege Wars.

The Mercenary system is there not only to support small or weaker guilds, but because there were many players who continuously left their own guilds to participate in Node Wars and Conquest Wars and then returned to their guilds afterwards. Thus, the system allowed for these players to participate regardless of the guilds they are in.



Fundamentally, your own guild has to become stronger to participate in higher tier Node Wars, and it is important to maintain good relations with your allied guilds. We do recognise the Mercenary system could affect the morale of those guilds and hinder their growth. As such, we will look into how this system affects guild growth and will continuously improve upon the Mercenary system based on your feedback.

Mediah is an important part of a character's journey to reach higher levels. As it is a part of the journey, it is not where your character remains. While there are many players who stay for a short duration in Mediah and move onto Valencia, there are still plenty of adventurers who spend an apt amount of time in Mediah. This is because Mediah offers items such as the Asula accessories and Black Abyssal weapons to help you on your adventures.



That said, we do recognise that, based on efficiency, Valencia has more to offer than Mediah. While all zones of Mediah cannot have the highest efficiency in the game, we do agree that it needs some tweaks to make it more relevant. Just like the step up from Sausan Garrison to the Shultz Guard area, and Hasrah Ancient Ruins to Kratuga, we will discuss the best ways to make the adventure through Mediah more meaningful.

We are always looking for ways to improve upon guild related contents and do our best to share any updates we have on them. We've recently changed the boss summon scrolls system for them to be more intuitive, which in turn would help improve ease of use and lower the barrier for guild raids. We're also looking into other QoL aspects we can improve upon.



We are aware that specific quests out of all the guild quests, divided into combat, life skills, and trading, are preferred over others. We believe guild missions should serve their roles and purposes appropriately, as they directly affect the growth of guilds. As mentioned in your question, we will discuss the best way to give additional merits, such as special rewards, for guild missions that require more time and effort to complete.

We recognize that both guilds looking for members and those looking for a guild have trouble finding what they want. For this, we plan to improve upon the current guild joining/recruitment process. Guilds will able to post details of their guild, while new players can read through these postings to find the guild that best suits their play style. We plan for guilds to be able to display more details, so both parties can find what they are looking for more easily. We hope to update you on this in the near future.

Guild funds is the core of the current guild management system. Therefore, we believe management of the funds must be as transparent and accurate as possible. If guild members can use their funds without the help of guild officers, it is open to preventable accidents and abuses. That said, we do agree that the process of receiving an allowance is somewhat of a nuisance, but we've placed the allowance system as a precaution and preventive measure against abuse and plan to keep it that way.



Unclaimed wages from completing guild missions are part of the guild funds before being claimed, so the officers have no idea how much of it still needs to be claimed. In other words, if funds are used at this stage without check, there is no way to tell how much of it was used in the guild shop. Also, the wages given at the end of guild missions is sort of a bonus, hence its purpose is somewhat different from the allowance distributed for use in the guild shop.



And of course, the purpose of the guild shop is for guilds to support their members. Therefore, it is of utmost importance to maintain transparency in the use of guild funds, so we wish to keep the current system where you must consult with guild officers to be able to use guild funds.

Thank you for the great idea. We are also discussing ways to give them various charming characteristics. Though nothing is set in stone yet, we will discuss methods to add more variety to improve upon current Dream Horses.

As you mentioned, horse training is a content that requires a lot of time, effort, and resources. Because of this, the reward and sense of accomplishment is high when you finally obtain a Dream Horse. We believe this is the reason why horse training was and is loved since it was first introduced.



That said, we will look into how we can merit each level of training and to give more meaning to pre-course horses from tiers 1 to 7.