Devnote Tuesday: We’re back!

Hello everyone!

It’s been three long weeks of vacation, and we’re ready to get back to work on Kerbal Space Program! Barring a few injuries (Squelch broke a finger during the holiday) there is nothing stopping us from diving right back in.

At the top of our agenda we find patch 1.1.3, which will be coming some time over the next few weeks. Despite the fact that a lot of effort went into making 1.1 and the subsequent patches as stable as possible we see that some of you are still having various crashing issues, amongst a few other things we want to resolve. Results indicate that at least one or two crashing issues have indeed been fixed already.

Next on the list is planning for update 1.2: this update will most likely contain a minor update of the Unity game engine which should fix various outstanding issues, more updates to the wheels, the implementation of some already announced features which didn’t make the 1.1 patch and various further items we’re looking into. We’re currently making an inventory of the most promising discussions from the community and seeing what we can bring to the game.

Finally, work is progressing nicely on the console versions of Kerbal Space Program: hopefully we can share good news on that front very soon™!

That’s it for this week, we’re still starting up but we look forward to sharing the outcome of our planning and the bug fixes in the coming weeks. As always, you can chat with us on our forums, on Twitter and Facebook, and on the KSP Subreddit.