



Introduction



What makes a good build? I do not know. But I like synergy and well rounded builds. It feels bad picking up strength nodes, when playing a Chaos Inoculation caster. It feels bad having "increased cast speed" on an unique you need, when playing a melee attacker. It feels good, when everything fits together and any passiv node and any item modifier forfills a purpose for your build. Tinkering your own build. That is the most fun of playing PoE. This is my frist build I want to share with you. Have fun and feel free to leave comments and give suggestions.



Why Trinity? Because this character uses Life , Energy Shield and Mana as one big health pool.



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1. Core idea

Spoiler Mind over Matter" in the skill tree.



With this concept in mind, I needed to find an elegant way of regaining / regenerating those resources. Here is my result:



● Life: "Life Gain on Hit" via claws (+Life on hit implicit)



● Engery Shield: "Life Leech" transforms into "Energy shield Leech" via the notable passive Ghost Reaver and Vaal Pact for leeching energy shield instantly.



● Mana: "Mana Leech" and "Mana Regeneration"



The "leech" part scales with the characters DPS. The "on hit" part scales with APS, which also pushes your damage per second. Therefore dual wielding (10% more Attack Speed) claws seems the optimal setting.



Finally the Corrupted Engery jewel is perfect for this concept of the three colored health pool.



Without Corrupted Energy chaos damaging hits only affect your life and mana. Physical damaging hits would lower your engery shield first and the "Mind over Matter" effect only occurs when taking life damage.



Corrupted Energy circumvents those problems. All damage from physical and chaos damaging hits is split between life, engery shield and mana. This gives your character the opportunity to benefit from "leech" and "on hit" at the same time . I wanted to create a build, that evolves around the idea of utilising all three resources (life, engery shield and mana) as one health pool. Thankfully there is the notable passive "" in the skill tree.With this concept in mind, I needed to find an elegant way of regaining / regenerating those resources. Here is my result:: "Life Gain on Hit" via claws (+Life on hit implicit): "Life Leech" transforms into "Energy shield Leech" via the notable passiveandfor leeching energy shield instantly.: "Mana Leech" and "Mana Regeneration"The "leech" part scales with the characters DPS. The "on hit" part scales with APS, which also pushes your damage per second. Therefore dual wielding (10% more Attack Speed) claws seems the optimal setting.Finally thejewel is perfect for this concept of theWithout Corrupted Energy chaos damaging hits only affect your life and mana. Physical damaging hits would lower your engery shield first and the "Mind over Matter" effect only occurs when taking life damage.Corrupted Energy circumvents those problems. All damage from physical and chaos damaging hits is split between life, engery shield and mana. This gives your character the opportunity to benefit from "leech" and "on hit"

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2. Weaknesses

Spoiler Every ethical build has weaknesses:



● Elemental Damage, Poison Clouds and Traps: Corrupted Energy has sadly no effect on elemental damaging hits and damage applied over time. On top of it your armour is very low.



● Gearing: Corrupted Energy needs five corrupted Items to be equipped (jewels do not count). This makes the gearing process quite hard. Also balancing your elemental resistances is not easy. When you want to pick Trinity Blade Flurry as a league starter build, you are also starting a long journey of different gearing milestones.



● Hardcore: Your health pool flickers a lot. I died often with this build. But i think with every new build idea a learning process is included. In the end the hardcore players should decide, if Trinity Blade Flurry is hardcore viable or not.



● Map modifiers: Do not run reflect damage modifier and "Cannot Leech Life from Monsters". I also reroll "Cursed with Temporal Chains", because your attack per second is important for sustaining your life. "Patches of desecrated ground" are also quite harmfull. You will not have "Elemental Weakness" cap. Therefore watch out for this Curse and do not run the map with more than one other increased elemental damage modifier.

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3. The HoWA and Shaper's Touch synergy

Spoiler I have to start with a short claw discussion: The reason why this build has to include claws is already mentioned. But which claws? To me there are three options.



● Hand of Wisdom and Action: The notable passives "Mind over Matter", "Ghost Reaver" and "Vaal Pact" are located at the intelligence/dexterity area of the skill tree. With HoWA those attributes give you some attack speed (more Life on Hit) and damage (more Life Leech). Moreover HoWA has an Imperial Claw base, which gives +46 life on hit.



● Rive: Rive does also have a nice synergy with intelligence/dexterity. But Rive does not increase those attributes. Moreover HoWA has slightly better attack speed and is an Imperial Claw (+ Life on Hit). It would be needed to run "Life Gain on Hit Support" in your sixlink, when using Rive.



● Essentia Sanguis: This claw has good attack speed, gives flat energy shield and has a built in "Ghost Reaver" effect. Sadly GGG changed the itembase from Eye Gouger (+ Life on Hit) to Vaal Claw (+ Life Leech) in 2.6. I would probably run it with "Life Gain on Hit Support" in my link setup.



As you guess correctly, I decided to use HoWA. This claw in both hands increases your intelligence and dexterity and opens a great synergy with Shaper's Touch to make your attributes more valuable. You aim for high intelligence and good dexterity.



● Dexterity gives: Flat Accuracy, Evasion, Attack Speed, Flat Life and Melee Physical Damage.

● Intelligence gives: Flat Mana, Energy Shield, Lightning Damage to Attacks, Accuracy, Evasion

● Strength gives: Flat Life, Melee Physical Damage. Flat Mana, Energy Shield



Here are some statistics:

At the moment my character has 734 intelligence, 237 dexterity and 123 strength. When equipping Shaper's Touch my life goes up by 151, my energy shield goes up by 526 (only 74 from Shaper's Touch itself), my mana goes up by 126 and my evasion rating goes up by 2821 (Shaper's Touch is ES/AR-Base).

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4. Ascendancy class

Spoiler This is a short chapter. I recomend to run Sadow/Trickster or Ranger/Raider. Trickster has an higher health pool and Raider is able to regain / regenerate his health pool faster, because of better attack speed and damage. I took Raider. Offence is the best form of defence – right?

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5. Skill Tree

Spoiler

● Mind over Matter

● Vaal Pact

● Ghost Reaver

● Elemental Overload



This is a level 90 skill tree for Raider: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIBAQBeBAcFfQW1Bx4ILgzyDlwQexEvEZYWqhcmGY4fAiLqIvQj9iSdKjgwfDIBNj02xTfUPL49Xz3RPs9B0EV-RwZJT0lRSbFMs02SUUdSU1XGVkhfal9wYetiWmKsavpsCGwLbIxtGXj5elN6hH7dfyt_xoNtg9uExYUyjX2NuY2_j_qTJ5Uuly2XlZf0myabjZu1naqhL6OKpcunCKc0shm0xbyqvea-Or6KwuzDOs960B_QrdDQ037Xz9gk2NXbGtvn6NbrY-vu7T_tg-4O73rviO_r8NXxivb8-Tf9bg==



This is a level 95 skill tree in lategame: https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAIBAQBeBAcFfQW1Bx4ILgzyDlwQexEvEZYWqhcmGGoZjh8CIuoi9CP2JJ0qODB8MgE2PTbFN9Q5Ujy-PV890T7PQdBFfkcGSU9JUUmxTLNNklFHUlNVxlZIWAdfal9wYetiWmKsavpsCGwLbIxtGXj5elN6hH7dfyt_xoNtg9uExYUyjX2NuY2_j0aP-pMnlS6XLZeVl_SbJpuNm6GbtZ2qoS-jiqXLpwinNLIZtMW8qr3mvjq-isLswzrPetAf0K3Q0NN-18_YJNjV2xrb5-jW62Pr7u0_7YPuDu9674jv6_DV8Yr2_Pk3_W4=



Notable Passives:This is askill tree forThis is askill tree in

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6. Items & Gems

Spoiler

6.1 Body Armour & Attack Skill

Spoiler Blade Flurry because of the 60% more Attack Speed for sustaining my life pool via "Life on Hit". Maybe Cyclone (50% more Attack Speed) would be a good pick too, but Blade Flurry with good increased Area of Effect transforms this build in some kind of range build. Blade Flurry seems to be made for the core idea behind Trinity Blade Flurry.



Carcass Jack is a good option. It gives life, helps a little bit reaching elemental resistance cap and is an evasion energy shield hybrid. And it increased the range of Blade Flurry. And it increases the damage. And it gives extra gore. No modifier is useless. A short skill discussion: I decided to pickbecause of the 60% more Attack Speed for sustaining my life pool via "Life on Hit". Maybe(50% more Attack Speed) would be a good pick too, but Blade Flurry with good increased Area of Effect transforms this build in some kind of range build. Blade Flurry seems to be made for the core idea behind Trinity Blade Flurry.is a good option. It gives life, helps a little bit reaching elemental resistance cap and is an evasion energy shield hybrid. And it increased the range of Blade Flurry. And it increases the damage. And it gives extra gore. No modifier is useless.

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6.2 Helmet & Auras

Spoiler Vertex Vaal Mask makes it possible to run two auras and still have enough mana left for the "Mind over Matter" effect. Your mana pool should be 30% of your life pool. Currently my character has 4169 life and 921 mana after reservation (running Discipline everytime plus another 50% aura). My mana pool should be 1250 after reservation. Maybe a level 4 Enlighten Support can fix that problem, because the Vertex Vaal Mask pushes it to level 5. You understand why this helm is needed? The chaos resistance is nice too.







For defence reasons I run Grace (43% chance to evade attacks jumps up to 60%).

For offence reasons I run Wrath. Themakes it possible to run two auras and still have enough mana left for the "Mind over Matter" effect. Your mana pool should be 30% of your life pool. Currently my character has 4169 life and 921 mana after reservation (runningeverytime plus another 50% aura). My mana pool should be 1250 after reservation. Maybe a level 4 Enlighten Support can fix that problem, because the Vertex Vaal Mask pushes it to level 5. You understand why this helm is needed? The chaos resistance is nice too.For defence reasons I run(43% chance to evade attacks jumps up to 60%).For offence reasons I run

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6.3 Gloves & Cast when Damage Taken

Spoiler vaal your Shaper's Touch , because they are not expensive. But first link and roll colours. Beside the fact this build utilises the HoWA and Shaper's Touch synergy – there is nothing special here. I recommend to, because they are not expensive. But first link and roll colours.

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6.4 Hands & Movement

Spoiler Whirling Blades and vaal auras (Vaal Grace, Vaal Haste). You can take Vaal Discipline, but I think Grace is better for avoiding the next damage after taking a big hit. This gives you time to replenish your health pool. Vaal Haste helps you replenishing it.

In my three links I runand vaal auras (). You can take Vaal Discipline, but I think Grace is better for avoiding the next damage after taking a big hit. This gives you time to replenish your health pool. Vaal Haste helps you replenishing it.

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6.5 Boots & Curse

Spoiler Enfeeble and Poacher's Mark.



● Poacher's Mark increases your "Life gain on Hit" by +24 (this is 50% more).

● Poacher's Mark makes your flasks refill faster.

● Poacher's Mark let mosters hit them, when you really need to hit them to refill your health pool.

● Poacher's Mark is an underrated curse.



For increasing your damage, you can swap Enfeeble with Conductivity (same colour).







Trinity Blade Flurry is very fast. There is no need for "increased Movement Speed" on your boots. But I like having good movement speed. Instead of movement speed you can aim for high base evasion rating and engery shield on boots. Your Boots should have an intelligence modifier. And vaal your boots! Maybe you are lucky and get +1 frenzy charge.



Shaper:

You can not rely on applying curses with cast when damage taken when it comes to Shaper. Therefore I recommend a curse on hit / orb of storm setup. Because of colours i change my goves to:





I dislike cursing my targets manually. Therefore I run a second cast when damage taken setup. This build uses two curses:and● Poacher's Mark increases your "Life gain on Hit" by +24 (this is 50% more).● Poacher's Mark makes your flasks refill faster.● Poacher's Mark let mosters hit them, when you really need to hit them to refill your health pool.● Poacher's Mark is an underrated curse.For increasing your damage, you can swap Enfeeble with(same colour).Trinity Blade Flurry is very fast. There is no need for "increased Movement Speed" on your boots. But I like having good movement speed. Instead of movement speed you can aim for high base evasion rating and engery shield on boots. Your Boots should have an intelligence modifier. And vaal your boots! Maybe you are lucky and get +1 frenzy charge.You can not rely on applying curses with cast when damage taken when it comes to Shaper. Therefore I recommend a curse on hit / orb of storm setup. Because of colours i change my goves to:

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6.6 Jewels

Spoiler Corrupted Energy is an core item for this build. You also should take one Fertile Mind to swap some dexterity into intelligence. Put it in the slot next to Fervour.



There are three "open" slots for jewels. Use them for reaching resistance cap and increasing your life and energy shield pool.







is an core item for this build. You also should take oneto swap some dexterity into intelligence. Put it in the slot next toThere are three "open" slots for jewels. Use them for reaching resistance cap and increasing your life and energy shield pool.

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6.7 Accessories

Spoiler Corrupted Energy. And because of the fact amulets can have +1 Curse, I wanted to take advantage of that synergy and run two curses. And curses are strong – right?



I would like to descripe the gearing process in few steps:



1. Step: Use a vaaled Doedre's Damning and a Breach Ring. As long you do not have a second good amulet in backup, vaal your belt. As long as you do not have a second good belt in backup, vaal your amulet. When you do not have a backup amulet or belt, buy an amulet and vaal it.



2. Step: Buy a corrupted Astramentis and replace your amulet. Those attribute points are great for the HoWA and Shaper's Touch synergy.



3. Step: Farm currency and have a poe.trade lifesearch for amulets running. Buy amulets and vaal them. When you hit the jackpot (+1 curse), replace the Doedre's Damning with a second Breach Ring and the Astramentis with your new +1 curse amulet.



4. Step: As soon as you reach level 95 you pick up Whispers of Doom in the tree and then replace your +1 curse amulet again with your corrupted Astramentis. The synergy between Astramentis and Shaper's Touch is worth it.



Of course you can skip step two or just run one curse the whole time. But why give away a free curse, when you have to corrupt five items anyway?



Overall you want intelligence, flat life, flat energy shield, flat mana and some elemental resistances modifiers on your accessories. The belt should have flat strength and "increased Elemental Damage with Weapons".



This is getting a little bit tricky. You need three corupted items in your slots for your. And because of the fact amulets can have +1 Curse, I wanted to take advantage of that synergy and run two curses. And curses are strong – right?I would like to descripe the gearing process in few steps:Use a vaaledand a. As long you do not have a second good amulet in backup, vaal your belt. As long as you do not have a second good belt in backup, vaal your amulet. When you do not have a backup amulet or belt, buy an amulet and vaal it.Buy a corruptedand replace your amulet. Those attribute points are great for the HoWA and Shaper's Touch synergy.Farm currency and have a poe.trade lifesearch for amulets running. Buy amulets and vaal them. When you hit the jackpot (+1 curse), replace the Doedre's Damning with a second Breach Ring and the Astramentis with your new +1 curse amulet.As soon as you reach level 95 you pick upin the tree and then replace your +1 curse amulet again with your corrupted Astramentis. The synergy between Astramentis and Shaper's Touch is worth it.Of course you can skip step two or just run one curse the whole time. But why give away a free curse, when you have to corrupt five items anyway?Overall you want intelligence, flat life, flat energy shield, flat mana and some elemental resistances modifiers on your accessories. The belt should have flat strength and "increased Elemental Damage with Weapons".

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6.8 Flasks

Spoiler Vessel of Vinktar: Take a Vinktar with lightning penetration. This flask is sadly to good. It lets you run "Elemental Focus Support" in your attack setup and ... and ... and ... I hope GGG will nerf it. I will run Atziri's Promise instead, to get a feeling for a nerfed Vinktar.



● Silver Flask: It makes your character immune to freeze, shock and ignite because of "Quartz Infusion" and "Avatar of the Veil" from the Raider Ascendancy. And the "Onslaught" effect gives you important attack speed.



● Life Flask: Life Flaks are stong for survivability. Make it "Bubbling" or "Saturated" and use it.



● The Wise Oak: Lightning resistance should be your highest. This flask ist offence and defence at the same time.



● Quicksilver: I like movement speed. You can swap Quicksilver with Stibnite (great defence) or Atziri's Promise. It is really up to you.





: Take a Vinktar with lightning penetration. This flask is sadly to good. It lets you run "Elemental Focus Support" in your attack setup and ... and ... and ... I hope GGG will nerf it. I will run Atziri's Promise instead, to get a feeling for a nerfed Vinktar.: It makes your character immune to freeze, shock and ignite because of "Quartz Infusion" and "Avatar of the Veil" from the Raider Ascendancy. And the "Onslaught" effect gives you important attack speed.: Life Flaks are stong for survivability. Make it "Bubbling" or "Saturated" and use it.: Lightning resistance should be your highest. This flask ist offence and defence at the same time.: I like movement speed. You can swap Quicksilver with Stibnite (great defence) or Atziri's Promise. It is really up to you.

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6.9 Late Game Gear

Spoiler

This is my Gear for lategame:





This is my Gear for lategame: ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

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7. DPS-Calculation & Defences

Spoiler DPS Calculation:

The Blade Flurry Tooltip for average Damage ist not correct. Here are my Path of Buildung calculations.



Effective DPS - 6 Stages





Effective DPS - 6 Stages + Flasks





Defences





The Blade Flurry Tooltip for average Damage ist not correct. Here are mycalculations.

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8. Videos

Spoiler

● Shaper

● Phoenix

● Chimera

● Hydra

● Minotaur

● Uul-Netol

● Xoph

● Tul

● Esh

● Quay

● UberIzaro

● Shaper https://www.youtube.com/watch?v=qH7MI7QM1JM ● Phoenix https://www.youtube.com/watch?v=MfX4LWWAubI ● Chimera https://www.youtube.com/watch?v=K8Atqa7K5AI ● Hydra https://www.youtube.com/watch?v=opsVcpCvf3o ● Minotaur https://www.youtube.com/watch?v=IbC1t6nXD7g ● Uul-Netol https://www.youtube.com/watch?v=5hO-QOSj7iU ● Xoph https://www.youtube.com/watch?v=INT9zvRpQAQ ● Tul https://www.youtube.com/watch?v=43t-Fyksxmw ● Esh https://www.youtube.com/watch?v=BZvU9H6p4Pg ● Quay https://www.youtube.com/watch?v=pEth136eyhU ● UberIzaro https://www.youtube.com/watch?v=WyMyKC7lZCc#t=42.70136a

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9. Critcal analysis

Spoiler There is no double-dipping? Yes, eh no. Would it be better to get rid of the evasion/energy shield hybid part and go ony energy shield instead? Maybe. Would it be better to get rid of the concept having a health pool combined out of life, energy shield and mana and go only energy shield instead? Yes.



To me the core idea behind the build sound interesting. And for sure the build is not finalised yet. The common "Shaperkill-Demonstration-Video" to verify the true Power of Exile is missing. In fact I have not killed Shaper with this build, yet. Status: Work in progress.



● Feel free to leave comments and give suggestions.

● Thanks for reading. What makes a good build? I do not know. But I like synergy and well rounded builds. It feels bad picking up strength nodes, when playing a Chaos Inoculation caster. It feels bad having "increased cast speed" on an unique you need, when playing a melee attacker. It feels good, when everything fits together and any passiv node and any item modifier forfills a purpose for your build. Tinkering your own build. That is the most fun of playing PoE. This is my frist build I want to share with you. Have fun and feel free to leave comments and give suggestions.Why? Because this character usesandas one big health pool.________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________● Feel free to leave comments and give suggestions.● Thanks for reading. Last edited by Ralli on Apr 15, 2017, 8:06:25 AM Last bumped on May 23, 2017, 10:16:30 AM