Camm "“We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly,” - that's a quote from Mark Cerny. No one knows, but we do know that stock PS4 games have their compatibility maintained by simply 'turning off' one half of the GPU.



These two things combined sounds awfully like two discrete GPU's. Shrug.

TheLaughingMan Where? Its an APU from AMD. That is a know fact. So that is discrete is out the window. There is also no secondary chip on the PCB. I don't recall the size of the chip changing so I am going to just go with whoever Mark Cerny is is either a liar or talk out his a$$.

champsilva I never understand why AMD always show sky when they want to show improvement performance



This is so invalid for me, we need at least a fixed spot

AsRock Yeah i see it completely invalid too, if there was more sky in the pic for the single card chances are it be a good deal higher.



They should save the game and load it up for each test and then see what the differences are.

cotes42 I still really want to see crossfire support for Doom. But I think I've read Vulken doesn't support crossfire?Anyone with a link? Thanks!

mark has to dumb things down in interviews all the time, if he was like that in reality, there's no way the ps4 would have been designed properlyintel's first quadcores were 2 duals 'stitched' together, i'm not sure if they shared some other parts of the logic, but that's likely what ps4 pro has... FINALLY, i've been wondering why we dont have high end gpus like this, we only sometimes see a midrange or lower end gpu that has exactly half specs of the high end onethe heatspreader doesnt show the die of course, different cpus change shape, but the socket size & spreader are the same, we only normally see exposed dies & their real sizes on laptops & gpusi didnt watch the stream, but are you two basing an entire argument from a screenshot of a video where the game movement is changing at all times!?vulkan*, the developer decides what to support, of course vulkan & dx12 arent going to purposely block CF