Alright, so I've been looking at the general "theme" of other factions, in terms of unit variety and style, in order to ensure that Chaos feels more holistic rather than a bunch of different creature sub-types.



Growth



Beast: 5

Sub-type Rat - 1

Sub-type Bunny - 1

Sub-type None - 1

Sub-type Wolf - 3



Human: 15

Sub-type Kinfolk - 13

Sub-type None - 2



Vaettr: 1

Sub-type None - 1



Now, the first thing that strikes me is that there's an awful lot of humans in this deck, the faction is more characterized by Kinfolks than beasts - it only really being possible to create a beast deck with the inclusion of key Kinfolk creatures (Brother of the Wolf, Sister of the Fox, Kinfolk Braves - potentially). On the otherhand, you could easily create a Kinfolk-deck with no beasts whatsoever (excluding the token owls).



What I can take away from looking at Growth is that it's fine to have a dominating sub-type, so long as it still enables you to go into an alternative direction, which is possible at the moment with Growth with the Wolves.



Order



Human: Everyone



Yeah, I'm not even going to go into this one. Order is an extremely monolithic faction, made up exclusively with humans - which is fine, as you got a sub-division with Knights and Soldiers. I do think that a third sub-type should be added, to increase variety. There's been a couple of "wizard"-esque creature ideas thrown out in the Suggestions-forum, and I think a "Mage" or "Scholar" subtype could easily fit into Order. You could re-classify Magnetizer as well as the Zealot as a Human, Scholar - but also add new creature of that sub-type to diversify the faction. I still think it should remain a human-exclusive faction, but the addition of a third human sub-type would also pave the road for a Chaos faction (as Cultists are essentially mad Scholars).



Energy



Human: 8

Sub-type Tribesman - 7

Sub-type None - 1



Automaton: 5

Sub-type None - 5



Gravelocke: 3 (4)

Sub-type None - 3 (4)



Elder: 1

Sub-type None - 1



Alright, now we're talking. I was a bit surprised by discovering that Energy is actually the most diverse faction out there, thanks to the Iron Ogre. You got three distinct main types (Tribesmen, Automatons, Gravelockes) that can all be turned into the main flavour of your Energy deck (Gravelocke deck, Structure deck centered around machine Tribesmen, and Automaton deck) more or less.



Now, I like this, but I do think they could change things up a tiny bit. For example, all of the humans are Tribesmen aside from the Tool Initiate - which is kinda odd seing as the other "engineer"-style creatures (Machine Priest, Machine Divinator) are classified as Tribesmen. Either make all of the Energy humans tribesmen, or split the Energy humans into two sub-types - Tribesmen and Machine Followers (or something along those lines).



Decay



Okay, I lied, Energy is not the most diverse faction in the game - Decay is just as diverse.



Humans: 13

Sub-type None - 13



Undead: 3

Sub-type None - 1

Sub-type Masked - 2



Beast: 3

Sub-type None - 2

Sub-type Rat - 1



Gravelocke - 1

Sub-type None - 1



To be fair though, I don't really count Gravelocke as a Decay creature, as you cannot build a deck around it. What you can do though is build a deck aronud Humans, and/or Undeads - there isn't a clear division between the creatures in Decay, it is more of a mix and mash type of deck as a lot of the synergies are between creature-types (Witch Doctor summons undead units, Harvester doesn't care what type of unit dies, everyone has poison, pestis summons rats for everyone, etc, etc).



So what about Chaos



Well, as it stands, Chaos is actually more diverse than the current factions (only in creature-types mind you, the actual number of creatures need to be fleshed out).



Humans: 4

Sub-type Cultist - 4



Imps: 3

Sub-type None - 3



Demons: 3

Sub-type None - 2



Aberration: 2

Sub-type None - 1



Elder: 2

Sub-type None - 2



Beasts: 5

Sub-type Insectoids - 5



This just isn't cohesive enough, as we got interaction between Humans and Imps/Demons/Abberations - but little interaction between the latter. Insectoids also stand completely alone, but I plan on rectifying that by adding more scrolls that interact with Insectoids.



There being both Aberrations and Demons doesn't strike me as necessary, so I've decided to merge the two into a single sub-type - Demons.



What I would like for Chaos is for Cultists, Imps, Demons and Insectoids to have solid identities - each one more than capable to make up the general theme and bulk of a Chaos deck. But still with interactions between the types (as is already implemented) that feel refreshing:



Cultists - Imps

Cultists - Demons

Demons - Insectoids

Imps - Insectoids



With Elders being a random inclusion that can almost go anywhere much like they already are in Energy.



Now, I am strongly considering cutting Insectoids lose and giving them to Growth, who could use a secondary "Beast"-type in my opinion (for that diversity), and create a strong trinity of Imps-Demons-Cultists that interact so much stronger with one another - so some feedback would be much appreciated.

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