All the dust is finally starting to settle with our team setting up as the new “controllers” of the project and development has been keeping us pretty busy, but we are pretty psyched to be able to get this indev push of multiplayer out to you guys. Hooray, TUG with your friends!

This first phase is only survival mode, with creative to follow next week. And keep in mind, we still have a lot to do with networking alone, so expect some of the usual bug shenanigans (listed below). We really do need the help identifying issues with the game on many types of hardware, so please post those reports to the forums or send em over to support@nerdkingdom.com. We will be watching and listening and pushing out fixes over the course of the next couple of weeks as they arise.

Also important to keep in mind, multiplayer in this iteration is still fairly early, so don’t expect crazy furry parties just yet. With more time and more tech, the experience and player count will improve. As to what that count is, we still cannot say… We are in new frontiers with the networking inside and such a heavy focus on physics AND voxels, so lots to see through development.

In addition to pushing out fixes for multiplayer next week, we are also gonna be pretty slammed getting ready for PAX S, so hang in there if we are not as speedy to get back or as active in the forums as usual.

That’s about it for now guys! Enjoy trolling your friends!

-Ino

Found bugs or just nerd raging? Send our lead programmer a tweet @auti0. If it’s hugs then tweet me @inoritewtf

Don’t have InDev branch? Opt-in here

Note: Creative Mode is currently being reworked. While it is available in the menu, it will crash the game. It is our next priority.

The save system has been updated so any older save games will be not be valid.

Fixes

Multiplayer is back. We’d recommend playing at maximum around 4-5 players. You will most likely be able to play with a few more, but the Server will likely get performance issues

The Menu CEGUI Lua and Gameplay Lua have been separated into different VMs. Leaving a game will cause the Gameplay Lua to be fully deleted and re-created on a new game launch. The Menu VM is maintained at all times.

Many of the existing GUIs in the game have been ported to CEGUI

Put in an intermediary fix for black triangle textures on sharp edged cube voxels that share a single edge

Added console commands for /ban, /kick, /banlist, and /unban

Added a console /unstuck command that teleports you a short distance directly forward

Changes in generation to fix resource issues and sparse biome disbursement

Some items’ (tools, weapons, 2 handed objects, and food) hand attachment offsets have been fixed

Durability values for various tools and weapons have been adjusted

Black Rock has been added to generation

Sound issues on the AI have been fixed

Crude Beds cannot be used by multiple players simultaneously

Very large terrain cracks are fixed, small terrain cracks might still occur on cell boundaries

Added in a temporary fix to black-triangles on voxel normals. Still some blending issues remain

Fixed biome-weight determination for object population

Fixed a very, very rare startup crash caused by multi-threaded operations

Fixed offsets for items in hand

Engine Optimizations

Massive Terrain overhaul to support multi-player. Terrain generates faster, saves far less data, modifies more quickly, and handles tasks more cleanly in all modes

Massive overhaul to LUA garbage-collection logic and script processing to get better performance out of the engine

Many various optimizations to billboard creation and rendering

Overall many areas of the engine have been tuned and re-tweaked to perform more optimally

Work In Progress

Creative Mode

Dedicated Servers

Fall damage temporarily has been disabled

Additional terrain modification improvements to remove floating, 2d, and non-diggable bits of terrain

Known Issues