What's New

# This is a list of changes in pygame's history. # # SVN revision numbers, and CVS tag names are placed before the date # BREAK = change breaks existing code # BUG = fixed a bug that was (or could have been) crashing [HG 3623:096eec484a72] Jan 08, 2017 Build newer versions of libogg and libvorbis into Linux base images [HG 3619:48b78eed3d5d] Jan 01, 2017 Add Python 3.6 to Appveyor build [HG 3618:8316c8995b14] Jan 01, 2017 Add Python 3.6 for manylinux build [HG 3617:d9be8e370bc3] Dec 29, 2017 Add Python 3.6 (Linux) on Travis [HG 3615:a7661dbc576c] Dec 18, 2017 Include version.py.in in sdist [HG 3578:2b59043d4151] Aug 05, 2016 Manylinux wheel support. Binary wheels for linux. [HG 3548:2cee182f6ccf] Jul 21, 2016 Travisci config for OSX binary wheel building. [HG 3545:197a07b9fe49] Jul 14, 2016 Slow down the liquid example a bit Minor fixes for glcube example [HG 3542:7b2c232deee4] Jul 10, 2016 Remove test for font object state after re-initing with nonexistant path. [HG 3540:287b8ed256bb] Jul 01, 2016 Open files using unicode paths on Windows [HG 3539:518bc4de88a6] Jul 01, 2016 Use filesystem encoding rather to decode paths rather than unicode_escape codec [HG 3537:8daaa6846e73] Jun 13, 2016 Allow for portmidi library to contain porttime, as on Fedora. [HG 3536:594db78c15c8] Jun 01, 2016 Only disable optimisations for msvc14 [HG 3535:76a2ed848073] Jun 01, 2016 Try disabling optimisations for average_color function [HG 3522:a456af4b268f] Jun 01, 2016 Update appveyor link and badges in readme.rst [HG 3521:b6f7d0ebcc43] May 31, 2016 appveyor.yml edited online with Bitbucket [HG 3520:345a411689f6] May 31, 2016 Appveyor building of windows binary wheels. [HG 3497:52d5f9fca5d7] Sep 18, 2012 Ensure local directories are specified last for precedence for Unix [HG 3496:575c7a74d85a] May 17, 2016 Fix some command line option handling Tidy up command line options for tests Clean up some code we're no longer using Restore non-zero exit code when tests fail Remove unused test_not_implemented function Remove pygame's copy of unittest, and monkeypatches for unittest Use standard Python unittest module Show end of failing test runner output as well as beginning [HG 3485:fba8622a39e8] May 17, 2016 Remove the very ancient numeric(pre numpy) support. [HG 3480:723e04797af4] Jun 07, 2014 fastevent corrected lock protection of all condition signaling [HG 3477:b5aaa063a03e] May 06, 2016 Exit with status 1 if sdl-config missing [HG 3476:f5c0e59c3397] May 06, 2016 Merge with avoid-internal-unittest [HG 3475:e926bc8c7d0e] May 06, 2016 Run the tests in a temporary working directory rather than the pygame package Use correct import name of test runner module when installed Run the subprocess test_runner by module name [HG 3471:60c959451153] Mar 05, 2016 Pull out ffmpeg and smpeg dependencies [HG 3469:58f7736edf45] Dec 16, 2014 Update docs with link to PEP 0440 version scheme standard. [HG 3464:5b28fbd5f717] May 05, 2016 Remove some references to numeric in overview docs Remove numeric from array tests Remove some more miscellaneous references to Numeric Remove _numericsurfarray Remove _numericsndarray [HG 3458:a46c0aeb905f] May 05, 2016 Setup/configure shouldn't prompt for input when non-interactive [HG 3456:a2d31e438e70] Dec 20, 2014 Use stdlib assertAlmostEqual instead of numpy's assert_almost_equal [HG 3455:e84e36098779] May 05, 2016 Add Python 3.5 to Travis [HG 3453:744e582a4ec2] Dec 16, 2014 On Travis-CI build for Python 2.7 and Python 3.4. [HG 3452:6ae6738583ba] May 04, 2016 Check lowercased fs encoding against lowercase constant [HG 3450:28ddc7a3196a] Mar 05, 2016 Allow running tests on Python 3.5 [HG 3449:d61ea8eabd56] Dec 05, 2015 BUG: PixelArray memory leak when using multiple indexes [HG 3448:ba6678fd5412] Nov 28, 2015 For Surface, Rect, and Color types, resolve Issue #280 [HG 3447:9e734fb59d01] Nov 28, 2015 BUG: pygame.Color('white') % pygame.Color('black') halts Python [HG 3445:5525f3e30956] Nov 25, 2015 Resolve Issue For Python 3.4, Color arithmetic does not argument type checking [HG 3444:96203be1d815] Nov 24, 2015 BUG: some_Rect.unionall_ip( [] ) returns a new Rect instead of None [HG 3443:cdb77d20ee8e] Nov 11, 2015 pygame.scrap on X11, fix copying into PRIMARY selection [HG 3442:30ee31659166] Oct 24, 2015 Weird English in colour key description [HG 3441:69f8bb62b679] Oct 24, 2015 PyColor OverflowError on HSVA with hue value of 360 [HG 3440:572050f55835] Oct 22, 2015 on launchpad, getfilesystemencoding returns 'ANSI_X3.4-1968'. [HG 3439:d5552c9d653d] Sep 27, 2015 Added a build badge for launchpad. [HG 3438:8bdcd449963f] Sep 11, 2015 Correct AppVeyor build badge. [HG 3436:92167dd513cd] Sep 11, 2015 Adding pypi, and python2 + 3 badges to readme. [HG 3434:de10e1f00edc] Sep 10, 2015 Move the prebuilt build tools to their own pygame/build-external-dlls project [HG 3433:ea3b3bb8714a] Sep 07, 2015 remove some overlooked movie files [HG 3432:01a14aca0cf0] Sep 07, 2015 fix minor doc issues for playmus.py [HG 3431:f6f0834fd480] Sep 07, 2015 Add a music player example that used pygame.mixer.music [HG 3430:951fa2b681ce] Sep 07, 2015 Add a machine the suffix to the Windows prebuilt directory [HG 3429:b41bf2d9da56] Sep 07, 2015 Fix a Python 2/3 compatibility problem in a font_text.py unit test [HG 3428:e6b39ce99474] Sep 07, 2015 Remove (FILE *) sharing between rwobject C module and external libraries [HG 3427:d4ff4b9179f9] Sep 05, 2015 Link the travisci build badge to the build page. [HG 3425:faa5879a7e6b] Jul 19, 2015 Warn developers about automatic window stretching. Close issue #245. [HG 3424:e01d70daadb9] Jul 04, 2015 Do some freetype module cleanup. [HG 3423:6bd96b0a1b25] Jul 04, 2015 Remove two overlooked old doc pages [HG 3422:8b608af0f35d] Jul 03, 2015 Clarify documentation for a full SDL event queue: resolve Issue #168 [HG 3421:e6a646891264] Jul 02, 2015 Remove Pygame's neglected, and broken, movie support: resolve Issue #238 [HG 3420:db0804838ff0] Jun 29, 2015 Expand the docs for pygame.music.mixer.set_pos(): Resolve Issue #241 [HG 3419:b0117d331d33] Jun 26, 2015 Fix Issue #246: Surface test fails on x86_64 Ubuntu [HG 3418:5b80352ee412] Jun 26, 2015 Reformat PySurface_Blit in surface.c debugging Issue #246 [HG 3417:751b612df1d1] Jun 21, 2015 Fix a new buffer bug in the mixer module [HG 3416:5974ff8dae3c] May 02, 2015 Fix bug where pygame.color fails the unit test for x86-32 Linux [HG 3415:9ac6c2d577fc] May 02, 2015 Fix a bug in sysfont.py exposed by commit ae2e36d [HG 3414:dc57da440ac3] Apr 30, 2015 Decapitate zombie bug 52 (Motherhampster Bugzilla) [HG 3413:c95e75c79e21] Apr 29, 2015 A possible solution to Issue #131 [HG 3412:ae2e36dc3f4c] Apr 27, 2015 Removed hard-coded font lists. They're not necessary, and updating them every time that a new OS is released would be a burden. Now, sysfont will depend on the registry (on Windows) or X11 fc-list (on any other OS) to generate a system's font list. [HG 3411:7b227f4892f2] Apr 23, 2015 Reindent alphablit.c [HG 3410:c080fc971853] Apr 13, 2015 Close Issue #243, For a string with trailing spaces, freetype ignores the last space in boundary calculations [HG 3409:1418130101df] Apr 10, 2015 Close Issue #237, Memory overrun when text without descenders is rendered with underlining [HG 3408:128931b1d70f] Apr 07, 2015 Close Issue #242, freetype.Font.get_rect() ignores style defaults when the style argument is not given [HG 3403:db5966ca2b4d] Feb 15, 2015 Process lib/__init__.py with autopep8. [HG 3402:78fa571425e3] Feb 14, 2015 Replace try...except blocks with if...else blocks in lib/compat.py because they execute slightly more quickly. [HG 3400:21d229a4c181] Feb 07, 2015 remove some gcc 4.8.2 compiler warnings for imageext.c [HG 3399:3b3ba7749842] Jan 18, 2015 Close Issue #165, ResourceWarning: unclosed file for pygame_icon.bmp [HG 3398:727f7033ffe6] Jan 11, 2015 Close Issue #186, Test_freetype_Font_get_rect fails with freetype-2.5.1 [HG 3397:ab487ab966a4] Jan 11, 2015 Make the pygame.freetype.init() cache_size argument actually work [HG 3396:5f22727d07e6] Jan 11, 2015 pygame.freetype.init() would crash on error [HG 3395:7213968d5e81] Dec 31, 2014 A fix for Issue 187: Pygame.tests.freetype_test segfaults on Python 3.4b1 [HG 3393:b26e6d95fe72] Dec 29, 2014 Fix bug where PyBuffer_Release is called after a Python error is raised [HG 3392:b7609599015d] Dec 28, 2014 Include gcc libaries in the Pygame Windows install [HG 3390:9260d857774e] Dec 27, 2014 Color masks in jpeg save code on big endian fixed. Applies to issue #221; [HG 3389:e6407e81be55] Dec 23, 2014 Reconfigure the msys_build_deps.py build chain to link only to msvcrt.dll [HG 3388:08c495db0c53] Dec 22, 2014 Remove cross library FILE * dependencies in imageext.c [HG 3386:da5514cb5675] Dec 16, 2014 Fix for issue #230. Skip test_image_convert_bug_131 for headless tests. [HG 3384:b08471ecc2a0] Dec 15, 2014 Fix for issue 226, FontTest.test_render_args unit test fails on headless machine [HG 3382:64f9038c292d] Dec 17, 2014 Use UTF-8 filenames on Linux systems claiming that the filesystem encoding is [HG 3379:04d8563ce724] Dec 14, 2014 Fix issue 227. test_array_keyword in mixer_test.py fails when using disk as audio driver [HG 3376:f92be56108cb] Dec 14, 2014 Fix issue 225. test_set_grab_and_get_symmetric unit test fails on automated build bot without a display [HG 3371:8a7a6ce2a852] Dec 15, 2014 Update to only skip tests if we have a dummy video driver. [HG 3370:676f8d6cbb8a] Dec 15, 2014 Conditionally skip Freetype tests using subprocess_ignore [HG 3362:ca4834ff9372] Apr 22, 2014 Bug fix: Red and green channels inversion on AMD 64 (see issue #39). [HG 3361:e3ae850caa1e] Nov 03, 2014 fix issue 214, math.Vector2.rotate fails on certain inputs [HG 3353:567f3cc4f554] Sep 09, 2014 Pre-declare src/dstdiff64 variables--otherwise this module fails to compile using C90 mode in gcc [HG 3350:fd200cdb6897] Oct 12, 2014 Fix draw↔blit typo in the example code in MoveIt tutorial [HG 3349:823708f24a3a] Apr 28, 2014 Fix testcase failure when using Python's unittest module. [HG 3346:78ee68c7ede6] Jan 31, 2014 Fixes to always compile SCRAP on MacOSX. [HG 3345:ee208d86eb98] Jan 23, 2014 For issue #165, on quit tell it that the icon has not been set. [HG 3344:cd66fb7efeec] Jan 23, 2014 Added unit tests for pygame.math inplace operators. Fixes #172 [HG 3343:32919bdd25e9] Jan 22, 2014 Catch NotImplementedError when pkg_resources fails.. Fixes #184 [HG 3342:6adea40ae4f7] Jan 21, 2014 Fix typo in doc index: closes issue #190 [HG 3341:4ed9cb765867] Jan 16, 2014 A fix for the SysFont hang on OS X 10.9 mentioned in issue #179 [HG 3340:90f8019b31d2] Nov 08, 2013 Add a pygame.freetype module code point unit test (closes Issue #75) [HG 3339:46ed0161021c] Nov 08, 2013 Finish freetype module doc page (towards Issue #75) [HG 3338:3299e2cc3c4c] Nov 05, 2013 fix problem in PixelArray with sequence item access [HG 3337:b59ccbbd4586] Nov 01, 2013 For BufferProxy old buffer support, handle (void *) better. [HG 3336:56e0eadfc267] Oct 28, 2013 Bug fix: Segfault on surface.get_bounding_rect(). Closes Issue #180 [HG 3335:c80631c9c518] Oct 26, 2013 _freetype.c msvc compatibility for Issue #181 [HG 3334:e352941a02d1] Oct 26, 2013 add a fgcolor property to freetype.Font (towards Issue #75) [HG 3333:e0a9058d639d] Oct 25, 2013 enable freetype.Font.get_rect() to reuse layouts with render methods (towards Issue #75) [HG 3332:bb1dac8cba21] Oct 21, 2013 for bitmap files freetype.Font uses first available size as default (towards Issue #75) [HG 3331:3c84a0ef193a] Oct 20, 2013 Use real fixed width font in test_freetype_Font_init (towards issue #75) [HG 3330:2e27cc842430] Oct 20, 2013 enable ucs4 unit tests for freetype.Font.get_rect() (towards Issue #75) [HG 3329:96fe757a54ce] Oct 20, 2013 allow (width, height) freetype.Font size values (towards Issue #75) [HG 3328:054dbe9b0457] Oct 20, 2013 handle size errors consistently for freetype.Font sized methods (toward Issue #75) [HG 3327:2bf12751af9c] Oct 19, 2013 changeset d2feb84c6b76 broke freetype_misc.py example, fix [HG 3326:419b0740d3df] Oct 18, 2013 error check pygame.freetype.Font scalable font properties (toward Issue #75) [HG 3325:25010374a4e4] Oct 17, 2013 SDL_SOUNDFONTS handling in base_test.py [HG 3324:d2feb84c6b76] Oct 17, 2013 improve pygame.freetype.Font text rotation handling (towards Issue #75) [HG 3323:b0f518dee138] Oct 17, 2013 improve pygame.freetype.Font font size handling (towards Issue #75) [HG 3322:8f252e8487ca] Oct 16, 2013 reduce pygame.freetype.Font.__init__ args (towards Issue #75) [HG 3321:0d2fb51b889b] Oct 15, 2013 add use_bitmap_strike property to pygame.freetype.Font (towards Issue #75) [HG 3320:2aa48db2cbcf] Oct 14, 2013 add bitmap size introspection to pygame.freetype.Font (toward Issue #75) [HG 3319:4459d217993f] Oct 11, 2013 some small document changes [HG 3318:9fd0e65e51c0] Oct 10, 2013 make setup.py work with Python 2.5 (again) [HG 3317:d739db5c3152] Oct 10, 2013 Make hg ignore /docs/_images [HG 3316:642e892bffeb] Oct 10, 2013 Add hg identifier to MSI installer filename [HG 3315:ea8244e1ad8f] Oct 10, 2013 Automatically generate the version module with setup.py [HG 3314:a6f89747b551] Oct 09, 2013 Remove some gcc compiler warnings for freetype module [HG 3313:1750c209cb17] Oct 09, 2013 Fix reference counting problems with array interface [HG 3312:1092594179b4] Oct 06, 2013 Fix some CPyChecker warnings for pixelcopy (toward issue #171) [HG 3311:91ac7a674af5] Oct 06, 2013 Fix some CPyChecker warnings for pixelarray (toward issue #171) [HG 3310:9e222e19d04f] Oct 03, 2013 Start of 1.9.2 alpha releases [HG 3309:6edd09029351] Oct 02, 2013 Fix some CPyChecker detected bugs in imageext.c and font.c [HG 3308:12de2da43ecb] Sep 30, 2013 Better document EventType properties: closes issue #166 [HG 3307:bf49fd02a920] Sep 28, 2013 Font issue for mac on PPC, Address issue #177 (untested) [HG 3306:c4a65a9b8049] Sep 26, 2013 merge in Mac specific fixes [HG 3304:1e135264f0ab, 3303:9ccc6160cc6d, 3302:b51cd33153a7] Sep 20, 2013 Fix bug introduced into little-endian code in changeset b51cd33153a7 Big-endian fixes to pygame.PixelArray Big-endian fixes for pygame.Surface [HG 3301:c86a02a3a516] Sep 16, 2013 Some big-endian fixes (ppc) [HG 3300:f97ba2662193] Sep 10, 2013 Add c_ssize_t to ctypes module if not already present [HG 3299:82f658d7596b] Sep 26, 2013 Another bug fix towards issue #175 [HG 3298:746036fc6f60] Sep 26, 2013 Fix bug in PyPixelArray tp_new function where weakrefs C field is clobbered [HG 3297:610dbf3cd11d] Sep 21, 2013 Possible fix for issue #175, uncomfirmed [HG 3296:8c69d1a163a5] Sep 21, 2013 Bug fix of pygame.PixelArray involving returned repr string [HG 3295:b6e948d2e8e3] Sep 10, 2013 Make the Surface.get_at_mapped method value consistent with Surface.map_rgb [HG 3294:e5f2ccbf7965, 3293:9cac2ec83346] Sep 10, 2013 Fix for font error on x86_64 [HG 3292:851743cb4c5a] Aug 19, 2013 Fix memory overrun bug with pygame.freetype.render_raw() [HG 3291:35b62579fd70] Aug 13, 2013 A patch for issue #172 from Lorenz Quack for inplace operators in Math.Vector2. [HG 3290:62f61425b394] Jul 28, 2013 Fix pygame.pixelcopy function problems with big-endian processors [HG 3289:c780a5d7db49] Jul 28, 2013 Allow switching the byte order of a Python int to big or little endian [HG 3288:927d431d16fc] Jul 28, 2013 Add an Array test type to pygame.tests.test_utils.arrinter [HG 3286:52175e810e1c] Jul 13, 2013 Bring in corrections to assert statements [HG 3285:ac4f6f62660e] Jul 10, 2013 Correct faulty assertions added to the C code in changeset 67f1c85 and later [HG 3284:9b8c3950b131] Jul 10, 2013 Tiny typo fix for weird endian machines. [HG 3283:11e8afc09495] Jul 02, 2013 Refactor the casting between the C (Py_buffer *) and (Pg_buffer *) types [HG 3282:5e00ad848732] Jul 02, 2013 Remove unused Pg_buffer_d typedef [HG 3281:23f848d95c8b] Jun 29, 2013 Clean up white space in C source files [HG 3280:8610c95e23e2] Jun 28, 2013 Add class pygame.BufferProxy to Pygame's public Python API [HG 3279:5435417840f7] Jun 15, 2013 Restore the Surface.get_view() method [HG 3278:0cac3d110a96] Jun 14, 2013 fix a new buffer format bug involving an item count of 1: Part 2 [HG 3277:0a029b48c303] Jun 14, 2013 Extend buftools.Exporter to allow an arbitrary format when an itemsize is given [HG 3276:e452a8d244b9] Jun 14, 2013 Enhance buftools.Exporter to support negative strides [HG 3275:888562b53dfa] Jun 12, 2013 replace another ambiguous switch statement default clause [HG 3274:35c6f1cb33b5] Jun 11, 2013 replace ambiguous switch statement default clauses with specific comments [HG 3273:9b76f5fe1984] Jun 11, 2013 Fix Python 3.x compatibility issue introduced in changeset f7a9049e3b31 [HG 3272:f7a9049e3b31] Jun 08, 2013 Fix handling of new buffer format verification in base.c [HG 3271:8e732f6e912d] Jun 08, 2013 verify pygame.tests.test_utils.buftools.Exporter supports boolean arrays [HG 3270:0ecf23052547] Jun 08, 2013 fix a new buffer format bug involving an item count of 1 [HG 962e528796ab] May 26, 2013 Add full Python new buffer protocol support to Pygame 1.9.2. In addition Python level array interface support is added to several Pygame objects and function. This changeset marks the end of a series of commits, starting with revision 98e3a61592c1 on September 8, 2012. Affected Pygame buffer exporting objects are BufferProxy, Surface (through method get_buffer), Sound, PixelArray, and Color. Affected importers are Sound, freetype.Font, BufferProxy, and the pixelcopy module functions (array_to_surface, surface_to_array, map_array, and make_surface). Internally, Pygame has been rewritten to use the C Py_buffer to represent external array objects. For Python 2.5 and earlier, which do not support the new buffer protocol, Py_buffer is defined in pygame.h. The details of translating between Py_buffer and the array interface are now found in only on C file, base.c. Consequently, the base module exports several new Pygame C api functions and a new exception: PgBuffer_AsArrayInterface, PgBuffer_AsArrayStruct, PgObject_GetBuffer, PgBuffer_Release, PgDict_AsBuffer, and PgExc_BufferError. These api additions also reduce the amount of conditional compilation code required to support Python versions which lack the new buffer protocol. Finally, for proper testing, additions are made to the unit test framework. A new extension module, pygame.newbuffer, adds new classes for importing and exporting the new buffer interface at the Python level. It is built conditionally. The new pygame.tests.test_utils.buftools Python module implements the high level classes used in the actual unit tests. Also, a new class in pygame.tests.test_utils.arrinter exports a C level array interface from the Python level. [SVN 3062] Mar 30, 2011 Port scrap module to Python 3.x (merge with branches/port_scrap_py3). Accidently committed in rev 3061. [SVN 3057-3061] Update Pygame Event type to have mutable attributes as per feature request 62 on Motherhamster's Bugzilla [SVN 3006] Feb 24, 2011 [BUG] Fix hanging pointer problem in color.c. Add deprecation warning for Numeric in surfarray and sndarray. [SVN 3003-3005] Feb 21-24, 2011 Enhance array support in pixelcopy methods. map_array now accepts a three byte integer for target array. Surface.get_view now allows a 2D view for 24 bitsized arrays, even though not accepted by numpy. Color objects now export an array struct interface. Various bug fixes for Python 3.1. [SVN 3000-3002] Feb 20, 2011 Merge the surface_buffer branch back into trunk. 1) Rename module _arraysurfarray to pixelcopy, which implements array_to_surface (blit_surface), surface_to_array, and map_array. 2) Reimplement _numpysurfarray methods array2d, array3d, array_alpha, array_colorkey, and map_surface to use new pixelcopy methods. Module pixelcopy reimplements _numericsurfarray using generic copy methods that accept objects exporting an array struct interface. Along with Surface views, it moves almost all of the _numpysurfarray.py functionality into C code. pixelcopy is also independent of NumPy, so can work with other array like objects. [SVN 2983-2987] Feb 08, 2011 Merge the buffer branch back into trunk. 1) Extend pygame.mixer.Sound() to load samples from an object with an array struct interface or the new buffer protocol. Exports an array struct interface. 2) Update sndarray to use the new Sound features on numpy arrays, removing the Python array manipulation code. 3) Add a new Type, pygame._view.View as a proxy for exporting an array struct interface. 4) Add the pygame.Surface.get_view() method, which returns a View instance. Besides creating views describing pixel2d, pixels3d, and pixels_alpha arrays, new pixels_red, pixels_green, and pixels_blue views have been added. 5) Update the pixels surfarray methods to use Surface.get_view() for numpy arrays, removing the Python array manipulation code. Add new methods returning red, green, and blue pixels arrays. [SVN 2977] Feb 06, 2011 Add Python 3.2 __pycache__ directories to ignore list. [SVN 2958] Jan 19, 2011 Add proof-of-concept pygame.freetype.render_raw method to show one way to correctly calculate text size. [SVN 2957] Jan 14, 2011 Fix freetype.c build bug involving PyFREETYPE_C_API not defined. [SVN 2952-2954] Jan 05, 2011 [bug] GroupSingle memory leak posted in mailing list by Tobias Steinrücken. [SVN 2951] Nov 14, 2010 Reenable the camera module for linux. [SVN 2936, 2938, 2944] Sep 28, 2010 Pygame now builds for Python 3.2. Capsule objects are used in preference to CObject objects. [SVN 2937] September 23, 2010 [BUG] Bugzilla 54: pygame.examples.movieplayer causes "PyThreadState_Get: no current thread". Movie module now works under Python 3.2. [SVN 2934] September 16, 2010 [BUG] Fix some MSVC warnings in hope of solving an error raised in font_test.py. [SVN 2923] September 16, 2010 [BUG] Fix error in movie.c that prevents MSVC from compiling the module. [SVN 2922] September 15, 2010 [BUG] Mac builds fail: maybe using older versions of SDL_ttf or SDL_mixer. Restore version conditional code in font and music modules. [SVN 2921] September 15, 2010 Merge fsencoding branch back into trunk. This adds corrected Unicode file path handling to Pygame. File paths can contain any UTF-32 character, except \x00, provided the file system encoding can handle it. It is also one more step towards a full Python 3.1 port of Pygame. [SVN 2914, 2916] September 15, 2010 Preparation for merge with fsencoding branch [SVN 2900-2910] August 31-September 11, 2010 Preparations to freetype for release: - fix a bug with base.register_quit import that kept freetype from loading - improve Unicode handling so can handle all UTF-32 characters - enable encode_raw Font method - import exception messages - add missing error checks of memory allocations - attempt to fix text boundary calculation bug that causes memory access violations in some cases. Unfinished. [SVN 2897] August 30, 2010 update docs to reflect changes in r2855 [SVN 2858] August 18, 2010 Remove distracting '"_POSIX_C_SOURCE" redefined' GCC warnings from linux builds. [SVN 2857] August 17, 2010 [BUG] fix rwobject memory leak when raising a memory error [SVN 2856] August 15, 2010 font.c, rwobject.c, font_test.py: Update/correct Python3 svn property to better reflect Python 3.1 compatibility [SVN 2855] August 15, 2010 font module: improve unicode text handling: can now render Unicode characters up to U+FFFF. [SVN 2854] August 9, 2010 remove distracting "'PyGAME_C_API' defined but not used" gcc warnings from Pygame build [SVN 2853] August 9, 2010 mixer.Sound: fix spelling error in an error message and add no-arguments check to the unit tests [SVN 2852] August 9, 2010 [BUG] mixer.c: move a variable declaration to the beginning of a block to keep MSVC happy [SVN 2851] August 9, 2010 add keyword arguments to mixer.Sound and improve Unicode strings/ Python 3.x bytes handling [SVN 2850] August 9, 2010 make _movie module unit tests conditional on the presence of the module. [SVN 2849] August 8, 2010 compat.py: add more Python 3.x compatibility features; add unit tests [SVN 2848] August 8, 2010 allow RWopsFromPython to accept a Python 3.x bytes object as a file path (for compatibilty with open()) [SVN 2847] August 8, 2010 [BUG] Font loading from file object patch, and test. Thanks Janosch Graf [SVN 2828-2845] July 10-28, 2010 Update Windows dependency build chain to build the latest versions of the libraries. Uses MinGW gcc 4.5.0 and Msys 1.0.11. Dependencies can now be built with Python 3.1. [SVN 2824-2825] June 9-10, 2010 Update ffmpeg building with msys on Windows. [SVN 2824] June 9, 2010 [BUG] Undo bug introduced into Setup.in for ffmpeg [SVN 2823] June 9, 2010 [BUG] Fix missing Windows drive in docs.__main__.py [SVN 2822] June 9, 2010 Update Windows dependencies build for MinGW GCC 4.5.0. Some newer dependency libraries are used, notably SDL-1.2.14, and the addition of FFMPEG has been completed. This update leaves msys_build_deps.py in a working, but transitional, state. [SVN 2816] June 3, 2010 [BUG] docs.__main__: Fix problem with spaces in Windows directory names. [SVN 2815] May 31, 2010 [BUG] Fix a _movie module bug where the module fails to build under Debian Linux because the libavformat and libswscale header subdirectories are in ffmpeg. The changes makes the module's ffmpeg includes consistent with ffmpeg itself. [SVN 2810] May 24, 2010 [BUG] Let mixer.music.play accept keyword arguments [SVN 2809] May 24, 2010 [BUG] Add set_pos method to pygame.music.mixer that calls Mix_SetMusicPosition SDL_mixer function. As per the feature request by Mark Reed on the mailing list (16/05/10). [SVN 2808] May 24, 2010 [BUG] Fixes bug in pygame.draw.line where the wrong rectangle was returned for a line with width > 1 and the end point y value less than the start point y value. Identified by Aaron Brady on mailing list, 10/10/09. [SVN 2573] August 6, 2009 [BUG] missing readme.html in MANIFEST.in causes install to fail on pythons with setuptools installed. [SVN 2519] July 17, 2009 [BUG] fix pygame.font.get_fonts() bug for Python 3.1 and Windows. [SVN 2517-2518] July 17, 2009 [BUG] unit test framework fails for Python 3.1 on Windows due to str/bytes confusion [SVN 2516] July 16, 2009 Pygame dependency build now replaces the configure generated SDL_config.py, which MSVC can not use, with SDL_config_win32.py [SVN 2515] July 15, 2009 [BUG] surface docs typo patch submitted by Lorenz Quack [SVN 2503-2505] July 13, 2009 [BUG] bugzilla 29, patch to use SDL_VIDEO_DRIVER_X11 DISABLE_X11. Thanks Robert A. Lerche. So can compile pygame without X11 again. [BUG] fixed bad midi test. [BUG] pygame.gfxdraw docstrings were not there. Now... they... are. [SVN 2491-2495] July 9, 2009 [BUG] Fixed up quit bug in eventlist.py example. Thanks Evan Kroske! [BUG] Made the test code more compatible with python2.3. [BUG] python3.1 support for OSX. [SVN 2486-2488] July 8, 2009 [BUG] 64bit issues with Surface.get_masks and UintFromObj. thanks Lorenz Quack! [BUG] Color slicing works with python3 now too. [SVN 2481] July 7, 2009 [BUG] typo in examples/sound_array_demos.py Thanks Evan Kroske! [SVN 2472] July 6, 2009 [BUG]Fixed some failing tests for Color and LONG_MAX on 64bit python. From Campbell Barton.FloatFromObj speedup. register_quit cleanup. PyErr_Format used in CheckSDLVersions. [SVN 2454] July 2, 2009 [BUG] Patch to work around cpu detection bugs in SDL 64bit from Lenard. Thanks to Lorenz for bug hunting. [SVN 2380-2381] Jun 19, 2009 Color.set_length method... to change Color length to 1,2,3 or 4. Surface.get_palette(_at) return Color with length 3. [SVN 2366] Jun 17, 2009 [BUG] Memory leak in a few modules. Thanks Lorenz Quack. [SVN 2365] Jun 16, 2009 Started to add basic slice support to Color type. [SVN 2311] Jun 4, 2009 Fixed another Color regression... colors are now tasty again when pickled. [SVN 2305] Jun 2, 2009 Make pygame.tests.__init__.py import __main__.py. This is done consistently with other pygame.tests modules. [SVN 2294-2303] Jun 1, 2009 Added some notes about Color instead of tuple for some Surface functions. Midi, no abort on dealloc by default. have explicit close/abort available. Updated midi docs. Sysfont tests pass ok on OSX now(and windows+linux etc). Sysfont on OSX more resiliant. Broke up tests to find broken ones more easily. Updated test/README.TXT for tags files... eg: some_module_tags.py. Added a little tool to help with creating WHATSNEW from svn logs. Add a little TODO to svn_log_to_whatsnew.py to make its WHATSNEW output nicer. [SVN 2289-2293] May 31, 2009 Fix midi_test.py so Python3 compiles it without errors. Let Surface methods accept and return Color instances. Minor type correction in Rect docs. Extend background unit test default timeout to 2 minutes. Add gfxdraw unit tests and fix uncovered bugs. [SVN 2284-2287] May 30, 2009 Sysfont, added fallback for OSX that doesn't have X11. Tests and fixes for midi. Better validation Input/Output to avoid crashes. Fixed up test which was failing on ubuntu with python2.x. [SVN 2278] May 29, 2009 Fixed test to not fail on OSX which doesn't have midi devices by default. [SVN 2264-2269] May 27, 2009 Enable font_test.py on Windows. Add svn properties to track which files are converted to Python 3.x. Updated docs for cursors.load_xbm, thanks Saul Spatz, and Thomas Ibbotson. Cursors update note. [SVN 2248-2261] May 26, 2009 Disable debug printing for Windows build of portmidi. Symbian Launcher: - Removed unneeded buffer to save memory - Removed fade from slide animations to improve performance - Increased heap size to 100k,4Mb - Don't byte compile regular scripts so they can be easily edited. Symbian other: - The pygame library is now zipped as well for better performance. Removed color.py warning from Symbian. It is used as wrapper for the native module. Camera module and computer vision tutorial. Cleaning camera module documentation and makeref on transform. Added palette_colors to mask.from_threshold. TODO notes to some functions. [BUG] surflock.c PySurface_LockBy was leaking weakrefs. Thanks Tom Rothamel. [SVN 2242-2245] May 25, 2009 Added a palette_colors option to average_surfaces... which doesn't handle palette using surfaces correctly(yet). Fixed possible memory leak. Made some comments about return values. Recompile pymp.pyx with Cython. Enable Python 3.x support of midi module. Enable midi_test.py for Python 3.x. [SVN 2230-2237] May 24, 2009 Added some more midi tests. Python 3.x: disable midi_test.py and clean out movieext from setup.py. A tool for generating .doc docs from .py docstrings, and new midi.doc. Shortened midi.get_default_*_device_id to get_default_*_id. Fixed up create_doc_from_py and updated a few documentation items. Updated a doc for pygame.midi.time. [SVN 2216-2219] May 23, 2009 Simplified sysfont.initsysfonts_win() fonts directory scan. In init functions: fix minor Python 3.x related memory leaks and clean up indentation. Fix sndarray_test.py problem where failed to detect unsupported formats. [SVN 2201-2212] May 22, 2009 Added missing gfxdraw wrapper for Symbian. Fixed to work on PyS60 1.9.4 The pygame python files are compiled into byte-code. Feature of scons-for-symbian. Have sysfont.py search the Windows font directory default fonts before checking the registry. Added another possible registry key where there might be fonts on win. Fix possible problem with WINDIR, windir environment variable name. [SVN 2193-2199] May 21, 2009 Small svn prop tweak with run_tests.py and ignore font_test.py for Python 3.x on Windows. More font unit tests and a unit test bug fix. Add some interactive font unit tests to fill in some holes. Move locals.doc and remove redundant constant descriptions. instead refer to other module pages. Add TIMER_RESOLUTION description to time.doc. [SVN 2183-2189] May 20, 2009 Remove defunct movieext.c (ancient non-working ffmpeg movie module). Clean up props/modes on lib/midi.py. Undo unintended changes in r 2184. Partial support for OSX sysfont... 10.5.x onwards. just use unix method. Additions to font_test.py and sysfont.py. [SVN 2165-2180] May 19, 2009 Minor doc corrections to midi example's output_main. Add setmods script missing from r 2129. Added -x on lib files... Should this be moved into the setup.py ?. Make python -m pygame.docs bring up the docs in a browser. also fix Python 3 issues with executable packages. Add gfxdraw docs. Marked camera, gfxdraw, and scrap as experimental in the docs. House_lo.mp3 crashes smpeg on Debian Linux. Remove from unit tests and add MP3 warning to docs. Finished midi docs. Added the start of some midi tests... all stubs. Updated generated docs. [SVN 2163] May 18, 2009 Fix midi.py examples quit() bug. [SVN 2154-2161] May 17, 2009 Added channel argument to note_on and note_off methods. Fixing up spacing between functions. Fix midi.py example init bug for --list option. Fix midi channels changed default channel to 0 added to note_on and set_instrument. Starting to add docs in the pygame style to midi module. [SVN 2126-2132] May 14, 2009 Add pygame.examples.go shortcut. Add movieplayer example to the documents. Some doc updates for test tags and python -m option. Remove svn:executable tags and add setmods script to set executable permissions. Allowed the use of python -m pygame.tests. [SVN 2117-2122] May 13, 2009 A little tag test with the examples. Undo prop change in rev 2120 test. [BUG] Fixed bug in font.c where pygame.font.Font returned the wrong exception type and message when a font file was not found. Thanks Bo Jangeborg. [SVN 2113-2115] May 11, 2009 Fixed color.c for Symbian Updated Symbian build instructions Updated makeref.py with '--no-code-docs' feature to set empty module docstrings. Add _tags.py modules to pygame.tests. This is an alternative module level __tags__ globals in the unit test _test.py files themselves. The __tags__ global is placed in the corresponding _tags.py file instead. This means test modules can be skipped by the pygame.tests.go test framework without actually loading the test module and running possibly problematic code. It also means the test framework can report on which test modules were skipped and why. [SVN 2110-2112] May 10, 2009 Adapt run_tests.py test framework to Python 3.1. Add automatic skip of unimplemented modules to run_tests.py framework. Undo broken rev 2111. [SVN 2103-2106] May 9, 2009 Minor fixes for symbian merge. Merging from symbian branch. [BUG] pygame.transform.threshold behaved incorrectly when passed a Python long for the threshold argument. [SVN 2078-2102] May 8, 2009 Starting to merge in sybian_s60 branch. Pygame unit test framework now works with Python 3.1. This includes the run_tests__tests submodule. Increase timeout limit to 2 min. for run_tests.py subprocesses. This allows surface_test.py more time to complete (timed out on automated build sites Mac.) All standard Pygame extension modules compile and run with Python 3. For a Python 3 build setup.py skips unsupported modules. [SVN 2074-2077] May 7, 2009 Just skip the scrap not-init test completely; Figure out how to test for OS X later. scrap not properly supported on OS X anyway Fix string comprehension bug in sndarray_test.py. Try to allow scrap test in base_test.py on non-OS X platforms. [SVN 2065-2073] May 06, 2009 Adapt fastevent module for Python 3.1. OS X now passes tests. See if the problem in base_test.py is with scrap. Allow all Python modules to install with Python 3.1, though some may not work correctly. Update python 3.1 README to reflect current status. Adapt overlay for python 3.1; untested though importing doesn't crash anything. OS X problem with base_test.py isolated to scrap module. Try a temporary workaround. Adapt joystick and cdrom modules for Python 3.1. Try again with OS X and base_test.py. [SVN 2058-2064] May 05, 2009 Why does base_test.py fail on OS X?. Yet more OS X testing with base_test.py. More OS X testing of base_test.py. Adapt mask module for Python 3.1. Fix font.c problem with Python 3.1. Undo accidental changes to Setup.in and __init__.py. Add scroll.py example to Python 3.1 adapted programs. [SVN 2055-2057] May 04, 2009 More code fixes to transform.c for non-MMX machines. Clean up METH_NOARG functions which were accidently given a second C argument in display.c. Make scrap test in base_test.py conditional on the presence of scrap. [SVN 2052] May 03, 2009 Fix compiler error in transform.c for non-MMX machines. [SVN 2049-2050] May 02, 2009 Merging with python3 branch r 2048. Port Python 3 specific files from python3 branch. [SVN 2047] May 1, 2009 Merge python3 branch back into trunk. This allows a minimal Pygame system to be built for Python 3. It also improves error checking in module init functions. [SVN 2046] Apr 30, 2009 [BUG] SDL_gfx used WIN32 macro instead of _WIN32 to detected Windows. [SVN 2040] Apr 24, 2009 SDL_gfx module officially added to Pygame. [SVN 2024] Apr 18, 2009 A quick fix for jpeg saving not checking color order in 24 bit surfaces Note that there is a similar bug remaining in the camera module. [SVN 2019] Apr 15, 2009 Merge src/__init__.py from python3 branch back into trunk. [SVN 2009-2017] Apr 13, 2009 Add equality/inequality Event comparison as per mailing list request. Patch from Sean Berry updating missing tests for Rects. [SVN 1997] Apr 11, 2009 Make gfxdraw build on Windows. [SVN 1993] Apr 06, 2009 Bmp gives out of memory error... so use png instead. [SVN 1983-1985] Mar 30, 2009 Oops... hopefully this will work with mac/win. Trying to move the source around to fix the compile bug... Removing gfxdraw from compiling by default until get a chance to fix... [SVN 1980-1982] Mar 29, 2009 Included a couple of files from SDL_gfx for the gfxdraw module. Added some more documentation, and a TODO note to the top of the file. A tool for finding out what is documented, and what isn't. [SVN 1974-1976] Mar 26, 2009 Fixes gfxdraw.filled_polygon bug involving the point list. More point list bug fixes. [SVN 1973] Mar 25, 2009 Adds tentative SDL_gfx module. [SVN 1969] Mar 24, 2009 Some minor comment corrections. [SVN 1967] Mar 16, 2009 Yuv420 reimplemented with formulas from libv4l. [SVN 1966] Mar 13, 2009 Re-add yuyv to rgb based on libv4l by Hans de Goede, licensed LGPL. [SVN 1965] Mar 12, 2009 Licensing problems in the Camera module. Fixes the licensing for the Bayer to RGB function. Removes YUYV to RGB and YUV420 to YUV and RGB functions until they are properly licensed. [SVN 1962] Mar 05, 2009 Fix bug that let the example scroll past the bottom. [SVN 1960] Mar 03, 2009 Don't need aliens_bootstrap.py as far as I can see. Updated checks for music module. Made README.txt instructions correct. [SVN 1956-1957] Mar 01, 2009 Fixed some typos. Started adding documentation for pygame.midi module. [SVN 1954] Feb 25, 2009 Allowed holding down the mouse, or key to scroll. [SVN 1940-1953] Feb 22, 2009 Add 8 bit-per-pixel support to Surface.blit blends. Added Surface.scroll method along with the scroll.py example. Added a runtime check for old unneeded files. Made the error message nicer... and added checks for old py files too. Removed debug print from warn_unwanted_files(). Add some comments, and a doc string to warn_unwanted_files. Camera.init tries to detect correct platform camera module to use. Added a few empty methods to opencv camera class that _camera uses. Fixed dest_surf on opencv camera driver, added missing methods to vidcap one. [BUG]Made colorkey and blanket alpha blits handle a surface blit to self. This addresses Bugzilla bug 19. [SVN 1937] Feb 19, 2009 Add self-blit capacity to Pygame surfaces. [SVN 1934] Feb 18, 2009 Surface raises a ValueError if the mask argument is rejected by SDL. Before this the mangled, and invalid, SDL value was used. [SVN 1931-1932] Feb 16, 2009 Fixed to work with new test file layout. Also imports modules if not found. Moved camera.c _camera.c . created a lib/camera.py. [SVN 1928-1929] Feb 15, 2009 Made it use the pygame.examples.camera to test it. Filled in missing methods. Fix erroneous ALPHA_BLEND macro argument. [SVN 1926-1927] Feb 14, 2009 Add psuedo-import to __init__.py atexit, required by pygame.base. Remove an accidental colordict import introduced into __init__.py. [SVN 1924-1925] Feb 12, 2009 Add Rect.copy method as per Bugzilla feature request 25. Adding another import declaration for py2app/py2exe. This makes using py2exe easy again. [SVN 1922-1923] Feb 11, 2009 [BUG] Fix per-pixel-alpha unpacking in surface fill-blends. [BUG] Fix 24 bit-per-pixel fill-blends. BLEND_RGBA_xxx and more BLEND_xxx tests; related bug fixes (mostly 24 bit surface related). Fix per-pixel alpha bug involving pixel unpacking. [SVN 1920] Feb 11, 2009 The Pygame documents and examples are now part of the Pygame package, directories docs and examples respectively. [SVN 1916] Feb 8, 2009 [BUG] Fix segmentation fault with register_quit, Bugzilla bug 20. [SVN 1912] Feb 6, 2009 [BUG] Extension modules failed to raise an error when required modules failed to import, as can happen with an incomplete py2exe/py2app executable. This would later lead to mysterious segfaults. Extension modules now forward import errors in the init function. [SVN 1903] Feb 3, 2009 [BUG] _numpysurfarray.array_alpha() when a per-pixel alpha surface also has blanket alpha. [SVN 1893] Jan 29, 2009 [BUG] Documentation infers that mixer.init and mixer.pre_init have keyword arguments. Added as per Bugzilla issue 6. [BUG] Documentation states that mixer buffer sizes must be a power of 2. New default buffer size is 4096. This was the implicit size anyway as buffer size values were rounded up the the nearest power of 2. [SVN 1888-1889] Jan 29, 2009 sound_array_demos.py now uses either NumPy or Numeric. _numpysndarray.py bug fix submitted by Nicholas Dudfield. [SVN 1886] Jan 28, 2009 Updated msys config to use a fake PORTTIME variable... so it builds again with mingw. [SVN 1881-1883] Jan 27, 2009 Add array_alpha and array_colorkey tests to surfarray_test.py. array_alpha values incompatible with unmap_rgb for 16 bit surfaces - fixed in _numpysurfarray.py, ignored in deprecated _numericsurfarray.c. For 16 bit surfaces make surfarray.array_alpha values consistent with those returned by Surface.unmap_rgb. Revert unintended change to surface.rgb_map in rev 1875. Surfarray tests for make_surface, map_array, pixels2d and pixels_alpha, Finished surfarray_test.py. [SVN 1880] Jan 26, 2009 Made it so we can use ctypes, instead of requiring win32 modules for the windows test runner. [SVN 1871-1879] Jan 25, 2009 Completing the process to actually have numpy be the default. Make subprocesses mode default for test runner. Small fix for the nosubprocess change. Fix pygame.init() problem in surfarray_test.py. Surface.unmap_rgb now METH_O. Add surface.map_rgb unit test. Add surfarray.array2d, array3d, pixels2d and pixels3d unit tests. Make surfarray_test skip tests known to fail with Numeric. Making mac build with portmidi lib linked in. [SVN 1863-1870] Jan 24, 2009 Add array2d test to surfarray_test.py. Move surfarray surface lock test to surfarray_test.py. Surfarray.array3d unit test and 16 bitsize bug fix. Surfarray get_arraytype, get_arraytypes and use_arraytype tests. Edit tests module docs. Another small tests doc typo. Making it so we don't swallow exceptions... [SVN 1854-1861] Jan 23, 2009 Making it so we won't try to re-enter application installation. Fix VC compiler error and make small code tweaks. Add blit_array test for surface shifts. Surfarray_test does nothing if no array module installed. Add array tags to tests requiring NumPy or Numeric. Numpy now takes priority over Numeric in sndarry and surfarray. Fixed __hasnumpy/__hasnumeric confusion in sndarray. [SVN 1852] Jan 22, 2009 [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a 24 bit surface. A new blit_array, using the array structure interface, was added to a new _arraysurfarray extension module. [SVN 1849-1853] Jan 22, 2009 [BUG] Fix Bugzilla bug 24 where surfarray.blit_array fails with a 24 bit surface. A new blit_array, using the array structure interface, was added to a new _arraysurfarray extension module. Fix NumPy bug in arraydemo.py and add an array choice command line arguemnt. Removed PyObjC dependency on OSX. [SVN 1845-1848] Jan 19, 2009 Make the main function consistent accross examples, taking arguments where the programs except command line arguments. Add examples module document page. Minor change to usage message in test_runner.py. Make some hyperlinks in the examples doc work. The Pygame examples is now a Pygame subpackage. Example programs can be imported as modules and run by their main functions. The package documentation is now part of the Pygame module docs. [SVN 1841-1843] Jan 16, 2009 Add pygame/tests/fixtures to installation (broken in previous setup.py changes). Add arguments to pygame.tests.run(). Add addition fake tests to installation. [SVN 1839-1840] Jan 15, 2009 Color objects now support equality/inequality comparison with other Color objects and color tuples. Jpeg image saving is not thread safe on windows after all. [SVN 1834-1838] Jan 14, 2009 Examples\midi.py: add list option and main() function. Remove absolete Windows doc installer stuff. Remove old default Windows setup info. Fix porttime Setup.in change. [SVN 1829-1833] Jan 13, 2009 Added argv arguments to main() too, and used pygame.quit. Updated portmidi config for unix and darwin. tested on ubuntu, not osx. Added libporttime dependency, as required by ubuntu. Added get_device_info function. Printed out device info. Allowed setting device id on the cmd line. [SVN 1819-1827] Jan 12, 2009 Pygame docs: fixed some links. Docs added to Pygame package. Added __init__.py to make examples a package. Examples can be run from outside the examples directory. Corrects some terminology in the tests package doc. Call pygame.quit to clean up things. closes window when called from pygame.examples.chimp.main() finishes, and for when run from idle. Update setup.py to reflect examples becoming a package. Updated examples so that they all have a main() and use pygame.quit. Pygame documents now installed as part of the pygame package directory. [SVN 1816-1817] Jan 11, 2009 Pygame.tests: prepare run_tests__tests for addition. Pygame.examples: completely installs. [SVN 1813-1815] Jan 10, 2009 Pygame unit test suite is now the pygame.tests package. For Pygame development the unit tests still run from test in the installation directory without conflicts. [SVN 1802-1804] Jan 07, 2009 Refactored midi.py example and added comments. Finished midi.py keyboard example, added velocity. Added test command to setup.py. so you can do 'python setup.py test'. [SVN 1796-1798] Jan 05, 2009 Mask convolve function and tests from Michael George. Update docs for pygame.mixer.music.load: thanks Forrest Voight. Clean up some carriage return confusion in the docs. [SVN 1793-1794] Jan 04, 2009 Update midi example to add animated keyboard keys. Add scripts to build Python 2.6/3.0 Windows dependencies linked to msvcr90. [SVN 1776-1777] Dec 27, 2008 Add get default device functions for midi module. Expand midi output example into a musical keyboard demo. [SVN 1772-1775] Dec 24, 2008 Pypm: temporary Setup.in fix to add header and library paths for Windows prebuilt. Added Output class and atexit stuff similar to Lenards code. Added output example from Lenard, and moved input example out of midi module into the midi example. [SVN 1764-1771] Dec 23, 2008 Windows prebuilts: Python 2.6 preparation. Added pygame.mixer_music fake import in function to maybe help with py2app. Undo fake import for py2app. Try rearranging stuff for py2app. Add portmidi to Windows build. Added code from pyportmidi to be used from pygame.midi. Added pyportmidi 0.0.4 changes from Tim Thompson. Thanks!. [SVN 1759-1760] Dec 22, 2008 The freetype dll was not being copied into the site-packages/pygame dir on windows. Added start of midi module which uses portmidi. [SVN 1755-1758] Dec 19, 2008 Added in an extra debugging line... for testing with py2app. Fixed error for msvc compiler. Moved brackets closer... suspecting possible dodgey introspection in py2app. Missed freeing surface on malloc out of memory error for saving jpegs. [SVN 1751-1754] Dec 18, 2008 Added some debugging notes for py2app mixer_music issue. Msys_build_deps.py: added portmidi. Setup_Win.in: add portmidi. [SVN 1749-1750] Dec 17, 2008 Add program to list Pygame modules accessed by a unit test module. [BUG] Bug 28: possible fix. Dec 05, 2008 exposed mask C API from Michael George. Thanks! Aug 30, 2008 [BUG] Fixed CREATE_PIXEL macro's use of Aloss which was making surface.fill with surfaces with no alpha go green release_1_8_1release [SVN 1537] Jul 28, 2008 pygame 1.8.1release released. Jul 18, 2008 Added Surface.set_masks and .set_shifts useful for using data in b,g,r,a mode... and other fun hacks. Jul 14, 2008 [BUG] Fixed bug with transform.threshold() not honoring third surface Updated transform.threshold() docs Thanks Nirav Patel Jul 10, 2008 Added patch for filelikes in mixer.music.load thanks Forrest Voight! Jul 8, 2008 run_tests.py improved with --help and running stuff in subprocesses. Jun 25, 2008 Added many extra empty test stubs for untested things. Thanks Nicholas! Test runner that works with subprocess and threads to isolate tests. So that if a crash happens in one test the other tests still run. Thanks Nicholas! [BUG] Added a fix for rotate on multiples of 90.0000001-90.99999 degrees. Thanks Charlie Nolan, and Marcus! Jun 21, 2008 Added BLEND_RGBA_* special flags for blit, and fill. Jun 16, 2008 Reworked locking code. Locks are now more strict and can only be removed by the object(s), that caused them. New Surface.get_locks() method, which returns the currently existing locks. [BUG] Fixed Surface.get_locked() bug for Surfaces which do not require locking, but have third-party locks attached. Jun 13, 2008 [BUG] Fixed bug with mixer.get_init() Thanks Frankie Robertson! [BUG] Fixed long alpha overflow bug in Surface.set_alpha(). Jun 9, 2008 [BUG] Fixed locking and reference count leaks in Numeric surfarray implementation. May 31, 2008 Updated sprite documentation - mainly for new stuff added in pygame 1.8.0 May 24, 2008 New Color class for color management. Apr 30, 2008 updates to the sprite.py collision functions that update them to match the modules coding style, include appropriate comments, and are about 20% faster. It also includes a collide_circle_ratio function for completeness, and perhaps most importantly, fixes a bug in colide_mask which kept it from working correctly. Also added unittests for the collision functions. Thanks John Krukoff! [BUG] sound crackles on windows; restored chunk size calculation to pre 1143 Added \#!/usr/bin/env python to the top of examples that didn't have it. Apr 13, 2008 [BUG] Fixed pygame.surfarray.pixels3d() for 24bpp surfaces using numpy. Thanks Lorenz Quack! Apr 12, 2008 [BUG] Fixed png saving, and saving jpeg with capital letter extensions Thanks Nick Irvine! Apr 11, 2008 New PixelArray.compare() method to compare two PixelArrays. Apr 8, 2008 [BUG] Fixed pygame.draw.aaline() for cases in which only a single point has to be drawn. Apr 4, 2008 New PixelArray.replace() and PixelArray.extract() methods to quickly replace or extract a certain color. Apr 3, 2008 Added iter support to PixelArray. Apr 2, 2008 [BUG] Fixed mask settings for 8-bit surfaces created by surfarray.make_surface() [BUG] Fixed integer color value assignment bound checking in PixelArray. Mar 30, 2008 Added subscript support to PixelArray and PixelArray.make_surface() to create a new surface from the PixelArray view. Fixed mask namespace pollution and docs. release_1_8_0release Mar 18, 2008 Updated credits. Mac OSX binary now has movie module working. 1.8.0rc5 Mar 16, 2008 the play functions of mixer.Channel and mixer.Sound both now take keyword arguments, and accept a fade_ms argument that makes the sound fade in Mar 9, 2008 pygame.display.set_mode() will now respect the screen resolution settings for the width or height set to 0 as supported by SDL >= 1.2.10. Thanks Lorenz Quack! Mar 5, 2008 [BUG] Stopped releasing GIL on png, and jpeg saving functions because they do not seem to be thread safe. [BUG] A work around for 8 bit samples being stereo reversed with SDL_mixer. Also check the return value of Mix_SetPanning, and raise an error on volume errors. [BUG] Changed default chunk size for pygame.mixer to 1024*3. Which is the magic number which stops scratchy sounds on most systems. However it does make sounds a bit laggier... it's best provided as a config item for users. Updated pygame.display.update() to release the GIL whilst doing things, so other threads can do things whilst it's updating the screen. Some comments to help Mac OSX people installing, and compiling pygame. About bdist_mpkg in setup, and also fixed an exception message to be nicer about requiring pyobjc. Mar 3, 2008 [BUG] Fixed up pygame.mask.from_surface, got color key, and perpixel alpha modes reversed. Also added better test to the mask test. Also it wasn't testing pygame.mask.from_surface at all! Added pygame.sprite.collide_mask to join the mask_* collision functions. Started adding test for pygame.sprite.spritecollide. Feb 19, 2008 Added Surface.get_bounding_rect() method, which returns the smallest rect for the surface, that contains visible (non-transparent) data. Feb 14, 2008 Updated constants GL_SWAP_CONTROL,GL_ACCELERATED_VISUAL,BUTTON_X1,BUTTON_X2 Added pygame.key.get_repeat to see how holding keys down repeats. This is the sister function of pygame.ket.set_repeat. MacOSX, and Windows binaries now use latest SDL 1.2.13 Feb 11, 2008 An example of using pygame with no windowing system. Useful for webserver scripts, or for little utilities. Updated mac_scrap to pass some tests, and raise NotImplementedError otherwise. Further Windows build updates: For MinGW/MSYS the build process now finds the MSYS and MinGW directories automatically. gcc links to msvcr71.dll without requiring changes to the gcc specs file. This makes the build process GCC Version 4 ready. By default all DLLs are Win32 GUI, but can be console. The build progams will run from either the Windows or MSYS terminal. Fixed a bug where DLLs were not installed in the package directory. For Windows, everything now goes into the package directory. build_deps.py renamed to msys_build_deps.py to avoid confusion. Jan 26, 2008 pygame.sndarray noew can change between Numeric and numpy using the new methods pygame.sndarray.use_arraytype () and pygame.sndarray.get_arraytypes (). Jan 24, 2008 Updated the configuration and build process under Windows. In config_msys.py and config.py os.popen is replaced with the newer subprocess.Popen so the MSYS will run. Calls to raw_input now show the prompt on an MSYS console. In an MSYS build paths written to Setup are now Windows paths for distutils. The hard coded DLL file paths have been removed from setup.py. It now gets the paths from Setup. Consequently, setup.py is now VC/MinGW agnostic. Added build_deps.py, an all-in-one dependency builder for Windows. Requires MinGW and MSYS. Jan 8, 2008 pygame.surfarray now can change between Numeric and numpy using the new methods pygame.surfarray.use_arraytype () and pygame.surfarray.get_arraytypes (). Jan 4, 2008 Removed Numeric compile time dependency. Added numpy surface array support. Dec 31, 2007 New method pygame.get_sdl_byteorder () to get the SDL byte order. Dec 15, 2007 Mask can now get bounding rects of set bits. pygame.transform can find edges in an image, get the average surface of many surfaces and also threshold an image by color. Sep 1, 2007 Added get_buffer() methods to Surface, and Sound - which return a new BufferProxy - which is a buffer interface only class. Thanks Marcus! Aug 23, 2007 pygame.image.tostring changes from Brian Fisher. RGBA_PREMULT & ARGB_PREMULT type to image.tostring (a very nice thing for getting images into OpenGL) Aug 22, 2007 PixelArray from Marcus. It's going to be a replacement for surfarray. [BUG] Fixed some bugs in Surface with SRCALPHA and input validation. Thanks Lenard Lindstrom and Brian Fisher. Aug 15, 2007 The sprite module has had some big changes from DR0ID. It now has a LayeredUpdates, and LayeredDirty groups. For using layers when rendering the sprites. LayeredDirty is an alternative to RenderUpdates that automatically finds the best display method (either full screen updates, or dirty rect updates). It's faster if you have sprites that don't move. Thanks DR0ID! Added pygame.mask.from_surface which can make a Mask object from a surface. It's 128x faster than the python version! pygame.movie bug fix. Thanks Lenard Lindstrom! Jun 25, 2007 Removed QNX support from scrap module. Thanks Marcus! Added smoothscale(with MMX!) function from Richard Goedeken Jun 27, 2007 Fixes from Marcus for ref counting bugs. Also using METH_NOARGS for functions with no arguments. Which should make some functions slightly faster. Thanks Marcus, and thanks Campbell Barton for spotting them. May 30, 2007 Fixed some documentation. mask, scrap, font modules. Fixed the mask.set_at get_at functions to raise a nice exception. Thanks piman! surface.fill() now takes the same BLEND_ADD BLEND_SUB etc flags that surface.blit() takes. Which makes fade to white, and fade to black type operates simple and fast. Thanks Marcus!! Added the GL_SWAP_CONTROL constant from SDL. Thanks Eyal Lotem! Added the new blitters from Marcus. These speed up the blend functions and the alpha blit function. Added a -warnings flag to setup.py for extra warnings with gcc. A fix from Marcus for the scrap module in X11. May 9, 2007 Windows image copy/paste is working for scrap. Adding bitmask code from Ulf Ekström - for pixelperfect collision. Still need to get unittest, documentation and some more methods added. There's a unittest with some problems checked in. May 2, 2007 [BUG] fromstring,tostring work for alpha. Thanks Brian Fisher. [BUG] Surf.set_clip(None) works correctly. Thanks Diego Essaya. Scrap changes from Marcus so windows/osx compile. Added scancode attribute to keyboard events. Thanks Quentin Smith. [BUG] movie_set_display hangs on movie file-like object. Thanks Martin. Apr 26, 2007 Some code cleanups from Marcus von Appen. min->MIN, indentation, other. A rewritten scrap module. Hasn't been tested on osx/windows. Dec 15, 2006 Some config changes to make scrap compile correctly on freebsd and debian. Nov 27, 2006 Fixes scrap, image, overlay, compiling on windows. Thanks John Popplewell! Allowed threads within the transform module. Releasing GIL around C stuff. Nov 5, 2006 Fix for SysFont infinite loop bug. Thanks Regis Desgroppes! Compilation fix on MacOSX. Thanks Emmanuel Hainry! Nov 4, 2006 Documentation fixes. Jun 16, 2006 Allowed passing in the destination surface to the transform.scale and transform.scale2x. This is faster if reusing the surface. Jun 15, 2006 [BUG] Font fix for empty string causing segfault. Added unittest. Jun 10, 2006 64bit compile fixes for Fedora from Christopher Stone Jun 8, 2006 Documentation changes. Move to subversion instead of cvs. May 28, 2006 Added saving surfaces as a .jpg or .jpeg file. Works if imageext is there. May 27, 2006 Added saving surfaces as a .png file. Works if imageext is there. Saves as 24 bit RGB or as 32bit RGBA pngs depending on the surface. May 20, 2006 Documentation updates merged in from some doc comments on website. [BUG] pygame.transform.* functions now retain SRCALPHA info after scaling. Some new unittests for pygame.display.update, pygame.transform.scale. May 18, 2006 Patch from Peter Nicolai to add the channel to the sound queued event. April 25, 2006 Added some new blend modes to blit. Add,sub,mult,max,min. [BUG] Fixed SRCALPHA blending. Thanks Lenard Lindstrom! April 9, 2006 Added mac_scrap module for macintosh clipboard support. April 8, 2006 Added scrap module for accessing the clipboard. As well as an example. Added access to the XEvent structure on unix/X11 installs. March 11, 2006 Fix for config_unix for x86_64 and SDL lib path. Thanks Matthew L Daniel. [BUG]Fix for parent init in sprite.GroupSingle. Thanks Alexander Sashnov. March 1, 2006 A cursors.py example from Kamilche. Thanks! February 11, 2006 Changed the behaviour of Clock.tick to use SDL_Delay instead of a busy loop. Added a tick_busy_loop which uses the old behaviour. This is more consistent with what people think Clock.tick() will do. That is, not use 100% cpu to get more accurate timing. testsprite.py example, which is based off the testsprite.c in SDL shows the performance of sprites, and is a good test. Added gp2x package which contains some constants for the gp2x buttons. This will be where gp2x specific functionality will live. January 12, 2006 Endian patch for set_at() from Ivo Danihelka. December 19, 2005 Updates for Overlay. Detect hardware accel and allow "redisplay". November 7, 2005 Fix for sprite.AbstractGroup.has inf recursion bug. thanks Randy Kaelber. Began work on a sprite unittest. October 28, 2005 fix for do_set_icon when display not initialised. Thanks John Popplewell! Added missing read_unix_fonts_cache function. Thanks again John Popplewell. October 24, 2005 Add support for 64bit data types in surfarray.blit_array() October 2, 2005 switch to the new reference documentation system September 8, 2005 surface.array_colorkey now unlocks the surface after use[BUG]. September 1, 2005 music.queue() now raises exception if load fails. release_1_7_1release August 15, 2005 Fix to make Chinese fonts work better on windows. From retsyo AT eyou Dot com. Fix for Channel.set_volume() to not use panning if seting overall volume. Made setup put in missing files into the source distribution. Fix for fastevents example on linux. August 10, 2005 Fix for overlay.c to compile in windows. Fixed some warnings for font, and rotozoom with gcc4. Added an example for fastevents. Fix for config_unix.py with wrong paths for /usr/local July 28, 2005 Fix for sprite module[BUG]. fastevent module for faster sdl event processing. Updated examples. March 7, 2005 sysfont patch, which checks two places for fonts on weird windows machines from Atul Varma. pygame.get_sdl_version(), improved Mac OS X support from Bob Ippolito. new sound_array.py example from Rene Dudfield based on ShreadWheats example. August 8, 2004 cleanup aaline drawing, from Michael Urman July 17, 2004 image.frombuffer() for lightning fast fromstring()'s SysFont extra styles being applied incorrect psuedo "configure" and "Makefile" for foolproof installs draw.aaline now works with pixel alphas July 16, 2004 mixer.set_num_channels() no longer crashes [BUG] mixer.music.get_pos() properly tracks when paused pygame.display.get_wm_info() added, gets a dictionary Overlay object, from Dmitry Borisov July 6, 2004 Sound object newstyle types added Sound.get_length() July 5, 2004 Add Bo Jangeborg's cursor compile with added 'xor' Add Bo Jangeborg's system cursors as compileable strings July 3, 2004 Newstyle fonts crashing with bad filenames [BUG] June 28, 2004 Surface.set_clip(None) crashed [BUG] Remove pygame's (now) redundant lock counting June 27, 2004 Fix several negative or zero size problems [BUG] draw.arc outside image crashed [BUG] draw.arc artifacts cleaned June 26, 2004 Rect.fit() added Surface.get_rect() accepts keyword args for assignment transform.chop() added, from Matthias Spiller June 25, 2004 Font becomes new style type, inheritable, weakrefable June 22, 2004 Rect type updated, weakrefable (warning, Rect attributes broken for now) June 21, 2004 Surfaces now weakref'able display surface protected from pygame.quit() display and Surfaces protected from resolution <=0 June 19, 2004 Chad Lester's excellent work on sndarray ffmpeg movie backend renamed to movieext, experimental v1.6 movie module restored May 1, 2004 updated sprite module, Joe Wresching March 29, 2004 checkin movie current rewrite, still rough, libavcodec February 24, 2004 no longer parachute SIGPIPE, like SDL 1.2.7 February 15, 2004 small cleanups to internal Sprite and Group February 9, 2004 help protect int overflow December 25, 2003 sprite groups are now iterators SysFont better unix parsing November 18, 2003 Remove legacy python code. Ver 2.2 is minimum pygame-16 October 23, 2003 final updates for 1.6 October 15, 2003 Rects now stored with ints (not shorts) October 2, 2003 Add ARGB support to fromstring and tostring September 29, 2003 Replaced Objective C with PyObjC code for MacOS X Fixed 1 pixel horizontal/vertical line draw September 27, 2003 Fix reading from file file-like objects (thx Timothy Stranex) September 21, 2003 Fix sysfont registry bug on winNT arch September 18, 2003 Fix color problem when saving opengl screenshot September 10, 2003 SysFont now accepts None like regular Font August 10, 2003 fix JOYHAT_RIGHT input (thanks Latimerius) system font names have punctuation removed July 26, 2003 add GL_STEREO July 22, 2003 add GL_MULTISAMPLEBUFFERS and GL_MULTISAMPLESAMPLES June 11, 2003 Surface.set_at() respects clip area cleaned fill circle draw June 8, 2003 add system font; SysFont,get_system_fonts,match_system_font June 7, 2003 Font() no longer segfaults on bad filename [BUG] add color module for simple color manipulations June 6, 2003 set_palette_at() index 0 fix draw.arc() (thanks Lalo Martins) Rects are pickleable May 12, 2003 Brett Calcott's quick fix for 'trunc' on visualc May 10, 2003 fix Derek Simkowiak's find of problem alphas March 10, 2003 add OPENGL support to image.tostring() March 9, 2003 Bug in Clock.tick() was delaying double load Font objects from any python file-like object February 26, 2003 Sprite and Group now new-style classes Februrary 12, 2003 fix immediate returns for first time.delay and time.wait February 11, 2003 more OSX SDLmain.m patches from Andrew Straw February 5, 2003 antialiased lines, from Jorge Gonzalez allow Font.render() with empty string February 2, 2003 refcount bug in Font.size [BUG] December 5, 2002 tilerow stuff removed December 2, 2002 experimental pygame.draw.tilerow() November 14, 2002 fix unicode bugs in Font (thanks, hcyun) November 12, 2002 AdvanceMAME Scale2X scaling now in transform.scale2x() October 22, 2002 mixer can queue sounds and music channels can send finished event for sounds October 19, 2002 can free software surfaces without video initialized added "x", "y", "w", and "h" attribs to Rect (like SDL) RenderUpdates.draw() doesn't union nonoverlapping October 16, 2002 fix crash with subsubsurface blits [BUG] added Surface.get_offset() and get_abs_offset() added Surface.get_parent() and get_abs_parent() October 6, 2002 added event.clear() to efficiently clear the queue October 1, 2002 sprite.RenderGroups wasn't clearing killed sprites after draw() September 3, 2002 passing None as the end time to CD.play() plays to cd end added pygame.vernum, a tuple of python version values September 2, 2002 add Movie.render_frame, thanks James Mazer cursors.load_xbm skips comments, thanks Herve August 20, 2002 fix rectstyle arguments August 15, 2002 Hervé Cauwelier's fix for xbm cursors without spaces Auguest 14, 2002 switched to FSF's FreeSansBold default font new font.get_default_font() cleanup harmless void** typing July 24, 2002 Ole Martin Bjoerndalen's CD.play fix July 17, 2002 Michael Hudson's unicode cleanups June 15, 2002 added get_time() and get_rawtime() to Clock pygame-15 May 30, 2002 final updates for 1.5 May 28, 2002 changed default font to helmet bold May 27, 2002 added smart class to handle missing modules May 17, 2002 added display.set_gamma_ramp(). thx andrew May 16, 2002 custom blitters to handle destination pixel alphas fix recursive subsurfaces and subsurface blit returns May 13, 2002 fixed CD.play() May 8, 2002 music.play() start time works image.save() can save TGA images cannot subsurface a subsurface [BREAK] blits to subsurfaces are passed through May 7, 2002 added the sndarray module added surfarray.make_surface() April 25, 2002 added gl_set_attribute(), gl_get_attribute() April 16, 2002 mixer keeps a reference to playing Sound objects channel.set_volume() can take 2 volumes for panning music.play() can take a starting position for the song April 14, 2002 bug when re-initializing pygame.display [BUG] April 8, 2002 rectstyle now includes any object with a "rect" attrib rects now have collidedict() and collidedictall() March 27, 2002 fixes for windows music.get_pos() and windows config March 23, 2002 big config.py update music.get_pos() (thx Michael Urman) March 20, 2002 sprite.spritecollideany() now works as described March 4, 2002 sprite.RenderClear can accept a function as bgd February 19, 2002 event.peek() returns next event [BREAK?] Event objects have 'truth' operator February 13, 2002 all draw primitives have a default width February 11, 2002 Rect unionall() and unionall_ip() fixed February 10, 2002 pygame.init() not required for proper cleanup [BUG] CD.play() fixed for tracks above 0 February 8, 2002 Rect and Surface subclassable types February 1, 2002 locking problem with 90 degree rotate [BUG] set_icon overrides default icon January 31, 2002 removed emberrasing debug printing draw.rect does inside edge for bottomright pygame-14 January 29, 2002 everything bumped for the 1.4 release January 28, 2002 update SDL_rotozoom to 2.0.3 January 26, 2002 special cases for 90 degree transform.rotate() OSX cleanups for commandline (thanks Bob) added sprite.spritecollideany() January 23, 2002 transform.rotate() does alpha if image has alphaplane transform.rotate() no longer "off by one" in the x axis added CD.get_all() to get information for all tracks CD.play() can now take an option start and end time January 17, 2002 smarter importing code default pygame icon for window January 16, 2002 started implementing basic unit tests several bug cleanups with Rects (thx unit tests) January 14, 2002 display.update() boundaries fixed January 11, 2002 Surface.set_clip() can take None to clear the clipping January 7, 2002 fixed sprite.Group.has January 6, 2002 Merge with bob's inital MacOSX changes January 5, 2002 new and upgraded importing [BREAK?] fixed numberhandling in set_alpha and set_colorkey January 2, 2002 Group add/remove methods work December 31, 2001 pygame parachute does tracebacks with python2.2 December 20, 2001 Surface.set_alpha() and set_colorkey() accept None event.set_allowed() and set_blocked() accept None pygame-13 December 17, 2001 small preps for the full 1.3 release December 15, 2001 small changes to sprite before release December 2, 2001 small protection for display Surfaces after display.quit() December 1, 2001 made time.delay() more accurate [BREAK] created time.wait() to work like old delay() added time.Clock objects for framerate tracking November 26, 2001 Surface.convert() doesn't segfault before pygame.init() November 20, 2001 added pygame.sprite.Group.update() Surface.blit() protection for alpha->8bit relaxed November 19, 2001 fixed image.fromstring() for "RGBA" mode November 18, 2001 can stream python file-like objects to SDL threads November 15, 2001 cleanups for transform.rotate November 13, 2001 added sprite module November 12, 2001 image.tostring() "RGBA" works with colorkey November 3, 2001 filled shape drawing now clips properly [BUG] Rect object correctly compare (==,) November 2, 2001 pygame.time.get_ticks() returns 0 before pygame.init() October 22, 2001 small fix for filled ellipses/circles September 27, 2001 drawing filled circles returns bounding rect ellipses and circles drawn inside given area mixer init can take chunksize fix in clipped horizontal line drawing [BUG] September 26, 2001 key.set_repeat() raises exception on error, smarter args September 22, 2001 added Rect.clamp_ip, for inplace clamping display.update(None) will update full screen September 21, 2001 Surface.convert() respects the SRCALPHA flag when passing depth pygame-12 September 1, 2001 fixed typo in pygame.cursor Aug 30, 2001 added VIDEOEXPOSE event Aug 29, 2001 changed initializations, to allow easier embedding Aug 28, 2001 added circle and rect convenciences to pygame.draw removed debug printing from draw.polygon Aug 25, 2001 added looping, scaling, and audio to for Movies Aug 15, 2001 added pygame.movie module with MPEG video playback July 31, 2001 fixed mixer.music refcount July 26, 2001 custom events work with event.peek() and event.get() added event.get_blocked() function to query blocked types July 23, 2001 music specifically halted when quitting (should not matter?) mixer.get_init() now returns the initialized playback format July 21, 2001 all events can be posted, not just USEREVENT subsurfaces inherit colorkey and alpha settings Jul 20, 2001 default font "finding" is smarter Jul 17, 2001 added polygon() and ellipse() to pygame.draw lines with width>2 are now correct (was one too small) Jul 16, 2001 can work with software surfaces before pygame.init() Surface.convert() now can take arguments like pygame.Surface() pygame.display.set_icon() sets the windowmanager icon Jul 15, 2001 fixed bad internal display reference counting [BUG] Jul 14, 2001 still makes clean-ish exit if segfault in exit handling Jul 10, 2001 image.tostring makes alpha from colorkey, if asking for RGBA Jul 6, 2001 added python 1.5.2 compatability June 25, 2001 horizontal transform.flip() was reading pixels off by one [BUG] June 24, 2001 calling set_mode will change all references to the display surface pygame-11 Jun 23, 2001 removed smooth underline font render protection Jun 19, 2001 fixed botched image.save() function Jun 15, 2001 new inplace Rect calls: move_ip, union_ip, etc Jun 11, 2001 smarter locking with subsurfaces added transform.rotozoom(), which uses builtin SDL_rotozoom May 31, 2001 correctly handle unicode filenames May 29, 2001 set display physical palette with display.set_palette() added transform module (with rotate and scale) May 26, 2001 code compiles with macos now May 23, 2001 fixed line drawing of width 1 draw.lines() was broken with sections outside clip May 22, 2001 added midleft, midright, midtop, and midbottom to Rect added Rect.unionall() function to union a list of Rects fixed problem in 16bit surfarrays new image.tostring() and image.fromstring() May 20, 2001 applied dave wallace's patch to fix memory freeing May 17, 2001 a few small compile time warning cleanups May 16, 2001 line drawing functions now use an optional width May 15, 2001 image module is now builtin, but formats are optional enhanced save function in image (handles opengl) Surface.save is now depracated May 14, 2001 smarter internal module handling fixed blit() (broken on May 9th change) May 10, 2001 USEREVENT events now pass through the queue Event() may be called with keyword args and/or a dict Font.render() won't render underlines while smoothing [BUG] May 9, 2001 8bit subsurfaces inherit their parents colormap blit keeps SDL from crashing with alpha onto 8bit Apr 30, 2001 loading Sounds from python objects now works [BUG] loading from python objects now thread safe [BUG] Apr 19, 2001 applied Niki Spahiev's memory leak patch in event.c removed minor memleak from each module's init Apr 18, 2001 added opengl support (with example) fixed display.get_init() current music is free'd when mixer is quit better thread sharing in various video calls fixed GCC compiler error in constants.c Apr 10, 2001 mixer now uses the requested sample format/size Apr 08, 2001 properly free SDL objects on malloc errors fixed rectangle cropping in pygame.display.update() pygame-10 Apr 05, 2001 Everything set for the 1.0 release Apr 04, 2001 cursors.load_xbm work on images without hotspots Apr 03, 2001 swapped endian-ness for pixels_alpha() Mar 29, 2001 fixed key.set_mods() (thanks rubysdl) rework setup scripts for 1.0 release relaxed sdl version checking Mar 21, 2001 initial support for compiling on mac fixed odd case with locking subsurfaces Mar 20, 2001 font and mixer now properly auto quit() Mar 19, 2001 Surfaces won't crash after display module is quit [BUG] Mar 18, 2001 friendlier type casting in surfarray (for some compilers) removed non-ANSI C code Mar 17, 2001 pygame.Surface is smarter with SRCALPHA flag fixed several small bugs in surfarray [BUG] new surfarray example and tutorial Mar 16, 2001 Fixed memory leak in Rect constructor Fixed improper exception in display.update(with_4_args) Feb 15, 2001 calling Sound.play() will make sure the channel that gets selected has volume set to full Feb 14, 2001 fixed Surface.set_colorkey() with no args [BUG] Feb 13, 2001 fixed return rect from line drawing routines small fix when drawing horizontal lines pygame-09 Feb 12, 2001 added NOFRAME to pygame.constants Feb 11, 2001 workaround python parsing error for pygame.time.delay(-1) Feb 9, 2001 setting rectangle width/height/size changes the right/bottom edges (instead of top/right) [BREAK] Feb 6, 2001 fixed the music unpause() function Jan 31, 2001 functions taking RGBA colors can also accept mapped ints Jan 30, 2001 added draw.lines() Jan 29, 2001 extremely revamped surface locking mechnisms new Surface.subsurface for shared surfaces Jan 25, 2001 added the draw module, with clipped line function added alpha routines in surfarray module more locking checks for surfarray make extra sure all of SDL is shutdown properly Jan 24, 2001 funcs that need locked surfaces will temporarily lock them (Surface.set_at, Surface.get_at, surfarray.arrayXd) Jan 23, 2001 display.update() no longer effects input Rects [BREAK] Surface.fill() no longer effects input Rect [BREAK] small memory leak in display.update() fixed Jan 18, 2001 cursor.read_xbm() renamed to cursor.load_xbm() [BREAK] Jan 17, 2001 documentation updated to include python modules too Jan 16, 2001 cursors module beefed up Jan 15, 2001 fix Surface.get_at() for 24bit surfaces endian cleanups for surfarray Jan 8, 2001 more warning cleanups music-finished callback fixed replaces SDL's parachute with smarter python version Jan 6, 2001 added pygame.version module pygame-05 Jan 6, 2001 Final cleanups for the new release Jan 4, 2001 Surface.blit() allows for rects as dest position surfarray cleanups and improvements Dec 22, 2000 timer threads properly shutdown Dec 14, 2000 display.set_mode pretending shorts are ints [BUG] pygame-04 Dec 14, 2000 music module had incorrect names for volume functions chimp example and full tutorial added Dec 13, 2000 display.update() is entirely better in many ways [BUG] Dec 3, 2000 fixed timing issues. negative time.delay() will become 0 Nov 30, 2000 UserRect module added all objects now have a matching type; SurfaceType, etc Nov 29, 2000 joystick module rewrite finished [BREAK] cdrom module rewrite finished [BREAK] all constructors using capitalized function names [BREAK] (Rect, pygame.Surface, pygame.font.Font, etc) Nov 28, 2000 Surface.convert() better handles surface flags All color arguments (and returns) are RGBA format [BREAK] Removed Surface.map_rgba and unmap_rgba [BREAK] Added a default font, used by passing None as font file pygame-03 Nov 20, 2000 Added Surface.save() to create BMPs. Nov 16, 2000 Surface.set_clip() fixed when passing no args [BUG] Nov 15, 2000 time.set_timer() now handles multiple timers rect(), surface(), event() renamed to \ new_rect, new_surface(), new_event() [BREAK] all new_XX() functions were added to pygame.locals Moved pygame.music to a member of pygame.mixer [BREAK] Surface.blit takes a source rectangle instead of pos, size [BREAK] pygame.display.set_clip() correctly accepts rectstyle arg [BUG] Added Surface.get_flags() and Surface.get_pitch() Added set_cursor and get_cursor to pygame.mouse New module, pygame.cursors, contains sample cursors Nov 14, 2000 Release the Python Global Interpreter Lock on delays and IO Added timer events to pygame.time (check vgrade example) New music playback finished events surfarray.blit_array() supports all bit depths Nov 11, 2000 pygame.display.set_mode() uses int, not short, for size [BUG] Nov 10, 2000 Committed to CVS Added pygame.display.get_driver()