Level 1:



-Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.

-Regeneration Master: Increases health regeneration by 4 per second. Every 3 Regeneration Globes gathered increases this bonus by 4.

-Flame Broiled: Causes the ground underneath Heavy Smash's impact point to burn for 2 seconds.

-Fresh Meat!: For every 6 enemy Minion or Mercenary kills near your hero gain 1.5 basic attack damage. Hero takedowns count as 2 minion kills.

Level 4:

-Superiority: Reduce damage taken from Minions, Structures, and Mercenaries by 50%.

-Amplified Healing: Increases regeneration effects and all healing recieved by 30%.

-Tenderizer: Enemies hit by your charge take 25% increased damage for 2 seconds if they are pushed into a wall.

-Heavy Hands: Heavy Smash stuns targets for 1 second.

Level 7:

-Bloody Marinade: Gain a shield equal to 3% of your health for every enemy you collide with while using charge. This shield lasts for 3 seconds or until it is destroyed.

-Long Links: Sickle Grab swings three times, with each swing increasing in range by 20%.

-Meatgrinder: Enemies hit by your Sickle Grab are stunned for 0.5 seconds.

-Vegetable Bad, Meat Good!: Heavy Smash heals for 5% of the damage it deals.

Level 10:

-(R1) Collapsing Roar: Roar, sending out a long shockwave in a line. Enemies hit by the initial wave are stunned. After a short delay all enemies beside the shockwave are pulled into the line. 90 second cooldown.

-(R2) Chamber of Suffering: Cause the area around The Butcher (about the size of his vision radius) to become surrounded by iron gates, trapping enemies inside with him. The ground within the Chamber of Suffering periodically erupts in flame. Lasts 5 seconds. 90 second cooldown.

Level 13:

-Big Boned: Increases the width of Charge by 50%.

-Meateor: Increases the speed of Charge by 30%.

-Grim Reaper: Sickle Grab slows enemies by 40%. This slow decays quickly over 1.5 seconds.

-Killer Of Sheep: Killing an enemy with Heavy Smash instantly resets its cooldown. This effect cannot occur more than once every 30 seconds.

Level 16:

-Unstoppable Force: Increases the distance traveled by Charge by 30%. Enemies near The Butcher are stunned for 1.5 seconds when he stops.

-Imposing Presence: Enemies that attack you have their attack speed slowed by 50%.

-Beserk: Activate to increase your attack speed by 40% and movement speed by 10% for 4 seconds.

-The Butcher's Special: Activate Juggernaut to make nearby teammates immune to movement impairing effects for 4 seconds. 45 second cooldown.

Level 20:

-Echo Chamber: Collapsing Roar casts again after a short delay.

-You're Locked In Here With Me!: The Butcher moves 30% faster inside the Chamber of Suffering and the duration is increased to 7 seconds. In addition, fire within the Chamber of Suffering heals The Butcher.

-Hardened Shield: Activate to reduce damage taken by 75% for 4 seconds.

-Bolt of the Storm: Activate to teleport to a nearby location.