Thanks for the detailed comments.



Yeah the story is going to be a little cliche at points, it's basically the typical RPG fare everyone is used to. Travel from town to town, dungeon delving and doing side quests along the way with the aim of taking on the Demon Lord. The aim is to spice things up with a rival character (she was seen for a little in the demo and returns in a larger role in a optional side quest in 0.1), Chloe and Fayte's very own Team Rocket in the form of a trio of bandits appearing in 0.3 and you will be forced into choosing either Chloe or Fayte's methods of dealing with obstacles and enemies that will have fallout of various degrees.



For the map, did you mean an in game overworld or a map file outside the game to help find your way? If you think you are getting lost there's a quest journal in the menu that I'm trying to ensure has decent directions. Magnus will give the girls a quick travel item in either 0.1 or 0.2 to return to previously visited locations.



Magnus plays the typical role of wise old pervert. If you lost a battle with the girls (or tried out their suicide specials abilities) you will find out the sort of role you can expect from him starting in 0.3.



There's a new staff type weapon for Fayte in the demo that trades off some magic damage for more physical damage. Swords will be available for Chloe (there's also one in the demo but it doesn't out damage the sledgehammer) which will be important if you decide not to empower the Sledgehammer. New armour will start appearing in the next update as well but it won't have a visual effect unfortunately, I'm not going to have the time to draw multiple of every portrait for every armour. Chloe's tunic should have been replaced by leather gear with her class change.



I'll look into the text sound. I normally have the sound dropped to 20% when I play RPG Maker MV games and I've been watching Married with Children whilst testing this so I didn't notice.