Star Citizen is of course the space combat game funded by a hugely successful crowdfunding campaign, which has pledged support for the Oculus Rift.

With VR still a developing technology, many games may opt to support VR rather than build solely for it from the ground up. Star Citizen is attempting to do just this and this talk covers the wins, pitfalls and lessons learned from this approach.

Speaker:

Jon Dadley, Designer, Star Citizen

Paul James will be live blogging the talk direct from VRTGO 2014, updates should appear automatically below, no need to refresh your browser.