NOTICE: I have practially abandoned this mod. I might update it in the future if I manage to put together a version that works, though I've kind of lost motivation to continue, and moved on to game development. (I'm kind of done with minecraft in general, and it's just really frustrating to fix all the issues that have ocurred in the process of updating to 1.8) If anyone wants to take the source code that is found on github and continue this mod, please go ahead! If this red text conflicts with anything in the copyright section, then this will override. It's been fun while it lasted, everyone! :D

FULL FEATURE LIST IN THE UPDATE LOGS TAB.





This mod is based on a really good franchise of games called Bioshock. if you dont know what that is, you might not enjoy this mod at its fullest.



also:

Mod reviews and other vids



Review by Ayden1235/Carbon1235 for version 0.12 (this guy has been with me since very early on and has come with loads of ideas. Give him a bit of support, ok? He just started his youtube channel.):





Review in portugese by poisonmax/poisonpit for 0.12





review by GreenNuke version 0.8:



part one of a review by Chocomadz.



Part 2:



a review by the famous TheAtlanticCraft. I was close to hysterical when i heard that they had showcased my mod. absolutely amazing! (for update 0.7 as well)



review by ButterJaffa for verison 0.5 (i think?):



a video by me showing some cool stuff while developing update 0.9:



another video by me showing off the tennis balls which while in development of update 0.9:



another another video by me about the really awesome stuff in the recent update 0.12:



check out my channel if you are interested in the progress of this mod, cause i will post more videos with sneak peeks etc. while in development and i am open for feedback. these are great if you dont have time/patience to look at the feature list and want to quickly see what this mod is about. all mod reviews may be outdated or not show everything in the mod. please note: its mostly my fault, since i haven't made any good documentation for the mod, so just the fact that these people have managed to show off my mod is great and i was not excpecting everything to be shown correctly (unless the video was made by mr. direderp himself). please sit back and enjoy (the topmost ones are the ones that i recommend the most, either because they're of a more recent version, or just shows more of my mod.):Review by Ayden1235/Carbon1235 for version 0.12 (this guy has been with me since very early on and has come with loads of ideas. Give him a bit of support, ok? He just started his youtube channel.):Review in portugese by poisonmax/poisonpit for 0.12review by GreenNuke version 0.8:part one of a review by Chocomadz.Part 2:a review by the famous TheAtlanticCraft. I was close to hysterical when i heard that they had showcased my mod. absolutely amazing! (for update 0.7 as well)review by ButterJaffa for verison 0.5 (i think?):a video by me showing some cool stuff while developing update 0.9:another video by me showing off the tennis balls which while in development of update 0.9:another another video by me about the really awesome stuff in the recent update 0.12:check out my channel if you are interested in the progress of this mod, cause i will post more videos with sneak peeks etc. while in development and i am open for feedback.

What features does this mod currently have?? plz?? check the "update logs" tab. there should be a full list and you can see what features got added on a specific update.

So what bugs should i look out for? >:0 here are some notable bugs in this version:

• skyhook/airgrabber can sometimes not hit the hook properly.

• splicers sometimes go backwards in the middle of a battle. not sure if i should call this a bug or a feature. :P

• big daddies have really buggy animations.

• big daddies' arms are tilted 45 degrees to the side.

• crossbow bolts sometimes wont render if you look at them in a specific angle.

If you experience a crash or a corruption or bug or glitch (or typo, even) or anything else that isn't supposed to be there, please tell me, and make sure you provide sufficient information for me to fix it!



Uhhm... I crashed! <:0

AND FOR GOODNESS SAKE, USE TEXT SHARING SERVICES LIKE THESE:

dont make such a mess! Please give me your crash log, or it will be difficult to fix it.AND FOR GOODNESS SAKE, USE TEXT SHARING SERVICES LIKE THESE: EXAMPLES dont make such a mess!

What plans do you have for the not-so-distant future? • all the consumables done!

• all the weapons (in progress)

• gene tonics and gear (planned for next version!)

• all the enemies (kind of begun, but not really any major progress)

• eve/salts bar done?

• all the plasmids and vigors (in progress)

• audiologs done!

• various props and decorations

• vendors (progress begun(-ish))

• a biome that sea slugs spawn in.

• sea slug adam will be the core component of most of the stuff in the mod. (you can currently extract adam from the slug carcasses which will drop from the sea slugs)

• machines for crafting

• maybe a power system (or maybe use an allready existant one, like redstone flux or universal electricity units)



what plans do you have for the distant future? • add rapture and columbia as per world generated structures (found in the overworld and the different multiverse worlds)

• only found in the sea slug biome.

• stuff from the mod can be found there without needing to be crafted from scratch.

• rifts and the multiverse (as different worlds and portals)

• maybe songbird (As a boss mob in monument island)

• characters for adventure maps?

how can i suggest stuff? either here, or on the forum thread.

if you dont want other people to read it, then send it as a pm.

how much experience do you have in modding? this is the first mod i publish and my very first forgemod. Please be gentle with me, ok? i am a nooby noob when it comes to modding. i have gained experience in the art of modding and writing code, but there's still a lot for me to learn. i have not taken any course on java so there are often things that i dont know about. feel free to help me if you have any tips on how to do things.

i want to make a video/modpack/server with this in it! Please do! make sure there is a link to this page, because that would make me happy. and i recommend that you somehow give me the link to the video/modpack/server and tell me about it so that i can add it to this page and everyone who comes here can find it. Take a look at the copyright.

How do i use the skyhook/airgrabber? Hold right mouse button to make the hook spin. While looking at a freight hook nearby and holding right mouse button, hit jump to leap to it. To build a freight hook that you can hang from, put iron bars with at least three blocks of air under it, one block of air in north, south, east and west of the iron bars, and a solid block on top. If the freight hook is valid there should be a sound and green particles when you target it. When you are on the hook you can use the movement keys to jump of it, and hold jump to jump higher while doing so. You can also hold down shift for a second while on the hook to vertically drop off it.

how the heck is your name pronunced??? O.o

http://media.merriam-webster.com/soundc11/s/sigurd01.wav

sɪ-gu̇rd

How do i make a custom audio log? You need to make a streaming sound effect in assets/bioshock/sounds.json like you do with a normal resourcepack with the name: "audiologs.author.log" where author and log are switched out with the username of the creator of the audiolog and log is switched out with the log name. Both of these are defined as nbt tags for the audiolog item. The item also has the tags ownerfancy and logfancy which is what the player sees. The portrait is taken directly from the skin of the player with an equal displayname to the owner nbt tag in the item. Also make sure the duration tag is the length of the sound file in ticks (1/20 of a second).

It's here, a bioshock mod! you can find news and stuff about it on my twitter and youtube channel!this is a work in progress mod. be careful with your worlds!QUESTIONS AND ANSWERS:happy flowery, sunshiney and snow-melty spring time (if you are on the northern part of the globe. If not, then happy whatever part of the year you are in)! :DIMPORTANT! COPYRIGHT! SERIOUS STUFF:This mod is copyright ©(2015) of me, sigurd4, Sigurd Sætherø Spangelo because i say so and i have all right to do so as i made this mod and pmc's copyright specificly states that the content uploaded is copyright of its creator. Please read this before you go about using my mod. Here we go:SHARING: Do not redistribute this mod in any way. There are three exceptions: 1. the mod is a part of a modpack, 2. you are sharing it privately. (Example: giving the jarfile to a friend. Example of what it isn't: uploading it publicly on the internet so everyone can download it from there.) or 3. you have gotten permission from me. Do not claim this mod as your own!SOURCE CODE: The source code is not public. You may not decompile my mod without permission from me! At least do not publish my code! If you ask nicely and have specific things related to modmaking that you need help with that i have managed to do, i may give you parts of my code. This is only for education and help! Do not simply copy it, and do not claim it as your own!MONEYMAKING: You can use my mod in youtube videos (i actually encourage you to do so) and earn ad revenue from your videos. Money-making link shorteners are not allowed unless you are me.DOWNLOADING: This mod is only to be downloaded from my sources (or as explained above, frommodpacks) the websites mentioned a few lines below. Any other websites that host a copy of my mod are ignoring my copyright. I ask you to not download from these sources as they are not only immoral, but are likely to have an outdated, invalid or unofficial version since they are not moderatedby me.VIDEOS AND SCREENSHOTS: Go ahead! If you share information about this mod, please (i'd prefer if you did, but it is optional) either provide a link to this page, or my username (sigurd4) and the name of the mod (BioShock mod).USAGE: You may download, install, and have fun with my mod. As a matter of fact; please do. You can use this mod on servers, and on clients and whatever. You can do pretty much everything that you can do with most other mods, for all the different types of usage that i didnt mention. Just don't do anything bad. Please do not use glitches in my mod, purposely, for your advantage, but report them so i can fix it to make it fair for everyone.WEBSITES THAT CAN HOST MY MOD:the mediafire.com folder that this page on planetminecraft.com links to,openeye.openmods.info (because they're awesome and i support what they are doing).I may update this if i feel that it is needed. Follow these rules and stay moral, and you should be lawyer-proof (i am reasonable.) i hate to say it as it might encourage people into breaking my copyright, but sueing people and taking down websites are pretty expensive and time-consuming actions so i'll only do it if absolutely nessecary) I have noticed multiple websites that distribute my mod without my permission and it is very unfortunate. I wish i had no reason to write this, but sadly, some people just have a lack of morals and do not care if they steal other's work and take the honour and money for them. This is to give those a reason to not steal my mod, and i'm sorry if these rules limit you in any way that prevent you from doing something awesome (in that case you can ask me, but do take a no for a no if that's the response you get from me).this mod is considered a derivative work, and is based on both Minecraft(Mojang owns the IP for this) and BioShock, BioShock 2 and BioShock Infinite(IP owned by 2K. correct me if i'm wrong). both of their copyrights affect mine. especially Mojang's since my mod is physically dependent on Minecraft and its code, while just based on the ideas and such of the games in the BioShock franchise. To what degree 2K's copyright has control over mine, i'm not quite sure, but Mojang has full control over it. follow their copyright terms as well, ok?