"Is there a method to this madness? We may never know if this is an odd way to offer a draw, a strange way to gain time on the clock, or a brilliant try to get the opponent to create weaknesses in his position." (GM Gregory Serper)

According to Serper, these are key features of a position where you might consider "doing nothing":

The position must meet all three of the following conditions

-You absolutely, positively have no good plan.



-Your pieces are on their best squares so you cannot possibly improve any of them.

-You are well prepared for any possible activity of your opponent.

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