The rules in one image.

Everyone Is John is one of the quickest, simplest RPG's out there, created by Michael B. Sullivan The main concept is that every player but one plays a voice in "John's" head. All of these voices are trying to get John to do something that they like. The funniest thing about this game is your voice can make him want to do ANYTHING. (I mean ANYTHING) The remaining player plays as John. It is advised that this player is the usual GM/ST or at least the best at telling a story. The game has recently been expanded and released as a book by Gamer Nation Studios, with several "adventure seeds" to begin your story.

Materials [ edit ]

You need:

3-6 Players

One Notepad for each player

At least one D6

Some kind of marker in abundance (Poker Chips work well [Cat food is also fine])

The Pregame [ edit ]

First, you pick a name for your voice. Everyone playing as a voice chooses what they will try to make John do. This is called their Obsession. When they successfully make John do these things they earn points. These are divided into three categories, Leveled from one to three.

Level One: Simple, one-step things like eating candy, yelling in public, basically anything that only requires one roll.

Level Two: Slightly more complicated or dangerous tasks, things like collecting and throwing baseballs, running a mile in a new/stolen pair of shoes, or "dining and dashing". These typically require slight planning, or at least 2 rolls.

Level Three: Okay, now we are getting serious. This is reserved for extremely difficult actions to pull off without serious planning involved or without someone taking note. Blowing up buildings, swimming in excrement, robbing a bank, etc.

You keep your Obsession hidden from your opponents for more shock value.

Now you choose your two Skills. John is an overall very unskilled person; never been really good at anything, unless a voice tells him to do it. Any roll you are not skilled in requires a 6 on a D6 die. Actions you have skill in only require a 3+. You can choose 2 Skills, or 3 with a penalty for the game. These skills should be at least slightly specific, things like "Everything forever" are not acceptable. Example skills would be:

Talking to Adults

Talking to children

Driving

Flying

Shooting

Eating in Excess

Assembling/Detonating Bombs

Sneaking

Lock Picking

Performing (Dance, Singing, Instrument)

Then, you show your Name, Obsession, and Skills to "John"

Everyone then receives 10 Willpower tokens (7 If you took 3 skills)

Game Begins! [ edit ]

"John" sets the opening scene by telling the players where they are, this can be anywhere. A hardware store, a zoo, a school, an airplane over the Pacific Ocean. Players now "Ante up" some of their tokens, whoever offers the most loses the tokens offered (Other players keep their tokens), then gets control of John until they either earn points or fail a roll. Now you get out there and earn points, everyone gets back one willpower token when control is about to switch. Keep in mind that even while you are not in control, you can talk to John for bantz and all that stuff. Willpower can also be used to improve your rolls, each willpower spent increases the roll by one. so a normally 3+ roll becomes a 2+ with 1 token. It IS possible to make a roll automatically succeed this way. Again, everyone receives a token when control switches, up to their starting number.

The game ends when John dies or all Voices run out of willpower.

Scoring [ edit ]

Once the game ends, each player reveals their Obsession and counts how many times it was accomplished by John. (Note: This does NOT have to be while the player was Active. If someone else accomplishes your Obsession for you, it still counts!) Your score is equal to the number of times your Obsession was completed multiplied by the level of your Obsession.

Example [ edit ]

For your sake, we shall provide an example of a session I played with 3 friends. (Internal voices names are italicized)

Narrator (John out of character): You wake up in the middle of a hardware store, wearing the stores' employee uniform. What do you do?

John: Man, I can't believe I actually got this job. I'm so glad that medication the doctor prescribed me is working so well! I'm sure missing one dose won't have any horrible implications.

[Players Bid for control, James wins with 7]

James (Slightly raspy voice): Hey there John...

John: Wha? Who's there?

James: You shouldn't talk to yourself John, People will think you're CRAZY.

John: Oh god... Please, no... Not again...

James: It's okay John, call me James, I just need you to do something for me...

Narrator: John's old friend, Billy walks into the relatively empty hardware store.

Billy: Hey John! You doing OK buddy? You look a little pale?

James: John! Look at that lonely nailgun sitting all alone on the ground over there, you should pick that up...

John: Okay, Makes sense...

John Picks up the nail gun

James: Now walk over to Billy like normal, John.

John does this, Billy looks slightly nervous as he does

James: Now john, STICK IT IN HIS GUT AND PULL THE TRIGGER.

[Specialized skill check, James rolls a 4, Success!]

Billy: What are you... AARGH!

John pulls the trigger repeatedly, until Billy drops to the ground, dead.

[Bid for control, Hamza wins with 6]

Hamza (British accent): John! What have you done!?!

John: I don't know, James sounded so convincing... Please help me...

Hamza: It's OK John, my name's Hamza, I know what to do.

John: Oh thank you... Thank you...

Hamza: Now, go get a propane tank, we're gonna have a barbecue, like when you were a boy...

John: Okay.

John quickly finds a propane tank

Hamza: Now go across the street to Starbucks.

John: Why? there's nothing there, but I'll go, I don't want to see Billy anymore...

John leaves after dropping the nail gun, his clothes drenched in blood

John makes it into Starbucks, receives some puzzled looks

Hamza: You need to get washed up, John. Go to the bathroom.

John gets in and turns on the sink

Hamza: I just realized, we don't know if the tank is empty. You should open the valve way up so we can tell!

John begins turning the nozzle

Hamza: This is too slow! Bust it over the sink!

[Specialized Skill check, Hamza Rolls a 4, Success!]

Propane gas now floods the small bathroom

John: Oh god! I'm getting dizzy...

Hamza: Now bust a light bulb to get something to plug the hole.

[Skill check, Hamza rolls a 2, Failed!]

John: I can't do it, it would hurt so much!

[Bid for control, Matt wins with 5]

Matt: Get out of that gas John, you will get sick!

John does this, and runs outside the store, only to hear a woman scream

Woman: OH MY GOD HE IS DEAD! CALL THE POLICE!

John: Oh god, they found Billy! What do I do?!?

Matt: Run, John! To the school! They will never find you there!

[Specialized Skill check, Matt rolls a 2, Failed!]

John: It's too far, I'll never make it...

[Bid for control, James wins with 5]

James: You need to defend yourself, John! Run to Sports Authority!

John does this, looking rather crazy covered in blood, crying, still off balance from the gas

John heads to the back with the guns

James: Buy a shotgun and ammunition.

[Specialized skill check, James rolls a 3, Success!]

James: Don't you feel safe now?

John: Well, Yeah.

James: You should sneak out back and head to the bookstore. Nobody has guns there, those people need to feel safe too!

John: Yeah! I'll be a hero!

John gets to the bookstore, everyone freaks out and drops to the ground

John: No! It's OK!

[Narrator rolls a die, it comes up a 5]

A loud explosion comes from the Coffee shop down the road!

James: That man on the left looks like a cop, KILL HIM!

John: WHAT?

James: IT'S HIM OR YOU!

[Specialized skill check, James rolls a 5, success!]

The man's head EXPLODES, sending chunks in all directions.

[Bid for control, Hamza wins with 6}

Hamza: JOHN, WHAT ARE YOU DOING?!?!?!?

John: I DON'T KNOW ANYMORE!

Hamza: Go back to sports authority! Maybe you can sell the gun back so they don't find it!

John: Okay, okay, just leave me alone...

John gets in the door to Sports Authority

Hamza: Wait, go to the camping section, you may need to hide out for a while!

John: Okay, makes sense.

Hamza: See that line of propane tanks?

John: Yeah... Why?

Hamza: Check if they are full, tap it with your gun...

John does so, a deep twang sounds out

Hamza: Did you hear that? It's a little girl trapped inside one of them!

John: WHAT?!?!?!?

Hamza: Open all the valves to see if you can hear her! Hurry, John! You will be a hero!

[Specialized skill check, Hamza Rolls a 4, Success!]

John opens all of the valves, the gas quickly flows out, filling the air around him

Hamza: Can't you hear her? She's lost in the smoke! Fire your gun to lead her to you!

[Skill check, Hamza spent 3 Willpower, Hamza rolled a 6, Success!]

A huge explosion rolls through the store, destroying it and killing John in the process. GAME OVER

James: Obsession: Shooting people, LVL 2 Times completed: 2 — 4 Points

Hamza: Obsession: Explosives, LVL 3 Times completed: 2 — 6 Points

Hamza wins!

External References [ edit ]

http://web.archive.org/web/20110701010311/http://wso.williams.edu/~msulliva/campaigns/john/ - Michael B. Sullivan