1. Models can only fire one weapon as part of Overwatch, Interceptor, or other special shooting attacks.

2. Deep Striking vehicles count as moving at Combat Speed, meaning they can fire one weapon (or all weapons if Fast) and passengers can disembark or fire weapons as if moving.

3. When assaulting, all models in the unit must move in a straight line towards the enemy; you can’t “detour” to avoid difficult or dangerous terrain, although you may do so for impassible terrain or intervening models.

4. Units with the And They Shall Know No Fear special rule that are falling back regroup automatically and ignore the penalties for doing so, but no longer receive the “free” additional 3″ movement.

5. Most artillery models can move normally, including making fallback moves, though they treat difficult terrain as dangerous. However, if an artillery unit falls back from close combat, they will be caught in any Sweeping Advances automatically.

6. Only infantry models can embark on transports, and only infantry, jump infantry, and jet pack infantry can embark into buildings. Sorry, no Thunderwolves in Drop Pods.

7. Tests for Hit and Run are made at the end of the Assault phase, once all combats have been resolved. You must specify the direction you are attempting to go before rolling the 3d6 to determine distance. If the enemy escapes using Hit and Run, any enemies no longer in combat may make consolidation moves.

8. Barrage weapons cannot fire at a target that is both out of Line of Sight and inside their minimum range. (Barrage weapons that only fire indirectly, like the Manticore, cannot fire at targets inside their minimum range at all and never subtract their BS from the scatter.)

9. If a model has more than one modifier to its characteristics, apply any doublings/halvings before adding or subtracting any values. So, for example, a Wolf Lord on a Thunderwolf with a Power Fist would be Strength 9 (4 x 2 = 8, 8 + 1 = 9), not Strength 10.

10. Blast and template weapons that hit a Chariot are always resolved against the vehicle itself, never the rider.