Hi, everyone! We are still working hard on A Very Important Date. Due to some serious health issues for a few members, things have been slowly progressing in some departments.



In the character section down below we've added the updated sprites for the main characters, except for Alison as we're still working on her. These sprites aren't in the demo yet.

We plan to update the demo between December and January and, of course, hope for sooner. The next demo will have our new sprites and a whole bunch of new features.

We do update our Facebook, Twitter, and Tumblr more than here, so if you want to keep up-to-date on what's going on, you can follow us there.

A Very Important Date is a café romance set in a strange, yet familiar world, with loose ties to Lewis Carroll's Alice stories. But this isn't the typical Alice in Wonderland styled story! While A Very Important Date takes a few notes from the Carroll classics, you don't have to be a big fan of them to enjoy this game for its rich dialogue, witty humor, and unique art style!

Our story follows Alison Sunderlund, an average small town Ohio girl. By day she can be found working as a server in a local café and by night she takes care of her house and family: her dad and younger brother. Though she doesn't have a lot on her plate, the life she has gives her very little free time. But Alison's life changes one morning when she wakes up sitting under a tree in a brand new world.

Confused, Alison sets out to discover more about her new surroundings, accidentally stumbling upon the Arkwright estate, home of Gwyn Arkwright and The Looking Glass Café. With no place to go and a way back home seeming impossible, Gwyn, being the kind soul that he is, gives Alison a job and a place to stay for the time being. Everything's peachy except... now Alison must choose which of The Looking Glass' five employees will train her!

Will Alison stick with what she knows and remain a server? Will she a cut a new path as a cook's assistant? Will she wipe away her past burdens as a low-level dishwasher? Will Alison ever figure out what strange world she's in? Will she ever return to her old life?

Will she want to?





All stories are written by Noëlle Hyzy, the winner of Voltage Inc.'s 4th Annual International Script Writing Contest for Romance Apps.

8 suitors

Expressive animated characters

12 chapters for each Suitor's Main Story

3 possible endings per Main Story

3 chapter Epilogues for each Suitor

40+ hours of content across all stories

≈50,000 words per Main Story

300,000+ words across the whole game

At least 6 CGs per Main Story

Main character CG options

12 amazing tracks from Composer Geoff Moore

60+ beautiful backgrounds

Episodic content

Available for Windows, Mac, and Linux

Available for iOS and Android.





This demo consists of our game's prologue, where we introduce Alison, build the wondrous town of Mimsboro, and give players a glimpse of the Looking Glass crew.

To pull up the in-game menu outside of the main menu, press P or ESC. Note: some programs render the ESC key inoperable when running in conjunction with other programs, this demo included.

Features include:

Save/Load/Delete

CG/Event Illustration toggle

Quit Menu that allows you to go back to the Main Menu

Tutorial Screen at the beginning of the Prologue

More in-game content

Gwyn's First Chapter(s) with choices



Emil's First Chapter(s) with choices



Rory's First Chapter(s) with choices

Naïve Sprites is an indie otome game group that's currently developing our first visual novel. Our goal is to make stories that all of you wonderful people want to read. We hope to shake-up the visual novel market with more westernized stories, while still retaining the beautiful anime inspired art of the otome genre's roots.

A Very Important Date started as Noelle's passion project in June 2014. She'd grown to love visual novels and the otome genre and felt that it was time to tell one of her own stories. But ambition took over, and the Important Date lore grew to the epic story that it is now. So to help reign in the project, Noelle found other like-minded individuals along the way to make sure that this big game got made.