HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!



Here are the highlights:





Full OpenVR (HTC Vive) room scale support. Game profile “Fallout4_OpenVR_x64” adds X+Z positional tracking.

Game profile “Fallout4_OpenVR_x64_experimental_Y_tracking” adds X+Z and experimental matrix modification Y positional tracking.

HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it’s still not flawless.

SteamVR virtual game screen overlay can be activated on the dashboard.

OpenVR fully customizable “VireioPerception_OpenVR.ini” file is automatically created in the game folder.

ADDED Steam prediction model support

ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions

Improved Fallout 4 profile quality. More work is needed.

Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.





SPECIAL CONSIDERATIONS





This is an Alpha and we didn’t have time to implement everything we wanted to. It’s going to get better!

HTC Vive will temporarily have a superior experience to the Oculus Rift CV1 because of the time constraints in getting this alpha out.

AMD Radeon has a compatibility advantage with Vireio Perception. We need to improve our Nvidia testing equipment to accelerate the bug fixing process – lack of equipment has been slowing us down as there is a bug or two that we think is unique to Nvidia GPUs.



To get a full appreciation of the Vireio Perception drivers and where things are headed, watch this week’s episode of Neil’s Messy Basement and tune in to the program regularly. Denis is planning a semi-regular pop-in for updates, and we are having loads of fun with all kinds of interesting guests. We hope you enjoy watching the show as much as we enjoy putting it together. Email neilsmessybasement@mtbs3d.com if you want to be a guest on the program or have ideas you’d like to see on the show.