Hello! Welcome to September! I have been especially good over the last few weeks and refrained from spending too much money on Kickstarter, but maybe that will change after seeing what’s new. LET’S TAKE A LOOK, SHALL WE?

Parkitect is basically a new Theme Park, but most importantly it seems to be trying to not only recapture the business and attraction layout aspects of the original, but also the all-important humour. I want games to be funny again! It looks like the team have their act together, and I’m looking forward to seeing what the final game will look like. I hope they have little skits where clowns come out and throw things at each other, that was awesome in the original.

Super World Karts has previously appeared on our Retrogaming Kickstarter Roundups, and the developer has taken notes from what worked last time and made a new campaign that looks even better than before! It’s basically Super Mario Kart with lots of animals and characters from other video games because why not, right? I wonder if I can convince them to put Presidog into the game?

Hive Jump is like “What if Contra IV / Super Probotector was somehow even better than Contra IV / Super Probotector?” and that’s a great idea for a game if you ask me. It’s also got X-Com style decisions made between missions and little numbers pop out of enemies when you shoot them so HEY SOLD HERE’S SOME MONEY GUYS.

Oh this is so clever! Tetropolis is basically Metroid BUT instead of being a super-awesome space mercenary you’re…a Tetris block. And you unlock new Tetris block shapes to gain access to new areas! And you can move parts of the map around as if they were giant Tetris blocks!

Aw! Swarm Striker is a little game that is inspired by Solar Striker and GameBoy shmups and also a bit of Raiden and really you can’t ask for more than that out of a game can you? It’ll even come on a cartridge that has a little USB stick inside it, which I think is just TOTES ADORBS as the kids say.

Maybe. I’m a bit out of touch.

And now, f you love gaming history (I do!) and you love football management simulations (I do!) then you should check out the History of Football Simulations. It looks at every single one of these games going all the way back to the Kevin Toms days to the present era, and examines how the genre evolved from simple text based programs that had to fit into 48 Kilobytes of RAM to the modern all consuming simulations that live online. It looks cool!

Finally here’s a history book with a difference: Super Famicom: The Box Art Collection renders in loving detail high resolution scans of the incredible artwork that graced many a SNES game in Japan. As someone who has used a certain high-profile piece of Japanese SNES box art for a book cover, this is right up my alley, and maybe it’s up yours too!

OK that’s it for this month – unless I’ve missed something that you want to let me know about – so happy Kickstarting, everyone!