Table of Contents

Character Tier S

DBL-EVT-01S

Character Stats

Level ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ Soul Boost 0% 100% 200% 300% 400% 500% 600% 698% Advanced Soul Boost HP Strike Atk Blast Atk Strike Def Blast Def Crit

Power Level HP 2,090,796 Strike ATK 238,852 Blast ATK 193,844 Strike DEF 135,103 Blast DEF 133,778

Critical 1,336 Ki Restore Speed 2,365

Character Info

Battle Style Melee Arts Cards Held Strike Blast Tags Nicknames youthku, goku son, son goku, Kakarrot, Kakarot

Overview

Landscape video thanks to ZvG

At long last, Earth’s first Saiyan, SP Youth Goku YEL, and by extension, fans of the Original Dragon Ball as a whole, have been done justice in Dragon Ball Legends. SP Youth Goku YEL breaks new ground by being the first fully Zenkai Awakenable character that is entirely accessible without spending a single Chrono Crystal.

Players willing to complete the grueling grind to fully Awaken, Soul Boost, and Limit Break Zenkai 7 SP Youth Goku YEL are rewarded with undoubtedly the strongest individual Fighter in the game.

Youth Goku has the strongest Support utility out of all Saiyan Fighters, high and consistent personal Damage output, fantastic Defenses, and absurd burst Damage thanks to his Main Ability's Ultimate Arts Card. Goku can even sustain a fatal blow with his Endurance effect, and his Crisis utility makes him one of the best Last Man Standing Fighters.



Kid Goku has no clear faults, aside from his slightly disappointing Extra Arts Card, which isn't much of a problem considering the Teammates Goku is likely to be paired with have fantastic Extra Arts Cards. On all of his Teams, Zenkai 7 SP Youth Goku YEL is unbelievably powerful.

Strengths Horrifying Damage When the battle begins, Zenkai 7 Youth Goku instantly shatters expectations by having one of the most comprehensive Offensive toolkits in the Meta. Beginning with +20% Inflicted Damage, +30% Strike Damage, and +1 Card Draw Speed (all permanent once activated on entrance), Goku simply needs no help to tear through any opponent.



When Goku has 2 living Teammates, he additionally gets +30% Ki Recovery, and that, taken in tandem with his inherent Arts Cost reduction, as he's a fully Zenkai Awakened Fighter, lets Goku leverage his absolutely baffling Strike Attack to facilitate the most Damaging Combos in the game. While Goku will lose that Ki Recovery Buff when an Ally falls, he gets a permanent +25% Buff to Strike Damage as recompense. If 2 Allies Fall, Goku's total Buffs will reach +100% Strike Damage Inflicted. Stalwart Friend Zenkai 7 Goku offers more to his Team than just Damage, he's also the best Support Fighter in the game. When he switches to Standby, all allies receive +20% Damage Inflicted for a massive 25 Timer Counts, giving this Buff the potential to be stacked multiple times. Additionally, they receive 30 Ki, giving them excellent Combo extension.



Goku's high bulk, which are so absurd because his Z and Zenkai Abilities increases his Strike and Blast Defense stats by +60% and +55% respectively, let him act as the primary Defensive Fighter on his Team. Even if Youth Goku is hit by a Rising Rush, his Endurance effect will heal him to 20% of his HP if his health drops to 0.



That's not even Goku's only way to Heal, though, as his Main Ability also heals him by 20%. Even if he's put down, he's not guaranteed to stay down. This bulk and longevity, when taken into account alongside his Support utility, is what makes him such a truly broken Fighter. Last Ditch Effort The crowning jewel of Zenkai 7 Youth Goku's Offense is his Ultimate Arts Card, Blast Through!, which not only gives him +30% Inflicted Damage for 15 Timer Counts when it's activated, it also negates enemy Endurance effects, ironically making him one of the best counters to himself. The Main Ability that draws this card also Heals Goku and restores his Ki by 40, ensuring that this decisive blow will always be online when it needs to be.

Weaknesses Cyclone of Disappointment Goku's Extra Arts Card, the Obedient Cyclone, is not especially useful. It's certainly unique, as it deflects Blast Arts and Tap Shots while letting Goku close the distance gap between himself and his foe, but its uniqueness is what makes it...awful. It can be trumped by enemy Strike Arts, can be evaded with a Vanish, and most strangely, it can be avoided with a back dash.



If by some miracle it does manage to hit its mark, it increases Goku's Inflicted Damage by 20% for 15 Timer Counts, and any Arts Card can be chained to it, but that extra bonus likely isn't needed if Goku is being used against a player that would get hit by this useless maneuver anyway. Dragon Ball Wackiness Additionally, Youth Goku's Zenkai and Z Abilities are not applicable. Goku's Zenkai Ability Buffs the Legends Road Tag, of which he is the only decent member, and his Z-Ability only Buffs the Dragon Ball Saga Tag, of which...he is the only decent member. When these Tags are further supported, Youth Goku will have a much greater impact synergistically, but for now, these Abilities are only relevant to himself.

Equippable Items

Mind Your Own Business, Tin Men! Type Gold Equip Condition Saiyan Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Blast Attack UP 5% - 13% Base Blast Defense UP 6% - 18% To Strike Attack when "Battle Style: Melee Type" is a battle member. Up 5% - 10% This Equip's combination of a flat Buff to Blast Attack and a pure Buff to Strike Attack is fantastic for Zenkai 7 Youth Goku. The Blast Attack Buff is unexpectedly very relevant, considering Goku adds a Blast Arts to his Teams' decks. You Can't Win! Type Gold Equip Condition Saiyan Sale Price 800 Slot 1

Slot 2

Slot 3 Base Strike Attack UP 6% - 15% Base Strike Defense UP 6% - 15% To Blast Defense for each Tag: Saiyan battle member. Up 2% - 5% This Equip not only gives a monstrous Boost in Defenses, but a +15% Buff to Strike Attack to go with it. It almost can’t get any better than this for a defense-oriented Melee Fighter. This is the Kaioken Type Gold Equip Condition Melee Type Sale Price 30000 Slot 1

Slot 2

Slot 3 Base Strike Defense UP 6% - 15% Base Strike Attack UP 5% - 12.5% Base Strike Attack UP 5% - 18% Goku's fantastic Strike Damage makes this Equip's application a no-brainer.

Main Ability

I'll Give It My All! Draw the Ultimate Arts Card "Blast Through!!" next. Requirements: 25 timer counts must elapse.

Unique Ability Rage: Strike Atk UP +15% to Strike damage inflicted per defeated battle member. Team (2 Allies): Ki Recovery UP +20% to own Ki Recovery when 3 battle members are left. Rage: Strike Atk UP +25% to Strike damage inflicted per defeated battle member.

Z Ability 1 +20% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected 2 +25% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected 3 +30% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected 4 +35% to "Episode: Dragon Ball Saga" or "Tag: Legends Road" base Strike & Blast Defense during battle. Character(s) Affected

Special

Kamehameha Deals major Impact damage.

+20% to damage inflicted against "Character: Demon King Piccolo" for 20 timer counts upon activation. Cost 50 Character(s) Affected

Extra

Obedient Cyclone Repels enemy tap shots and Blast Arts and arrives at close range.

+15% to Strike damage inflicted for 15 timer counts on hit. [Arts with Pursuit]

Special Move Arts Cost 10

Ultimate Special

Blast Through!! Deals major Impact damage.

+20% to damage inflicted for 15 timer counts if own health is 50% or below upon activation. Cost 20

Resistance

Slice 99 Pierce 98 Impact 100 Explode 103

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698% Health 50916 108471 178142 260680 355436 468326 598065 Strike Attack 4354 9275 15243 22310 30418 40086 51203 Blast Attack 4271 9101 14945 21875 29823 39303 50194 Strike Defense 3592 7654 12576 18405 25103 33080 42249 Blast Defense 3520 7502 12321 18035 24596 32415 41406 Critical 156 344 628 942 1288 1650 2022 Strike Art Level 2 3 4 5 5 5 5 Blast Art Level 2 3 4 5 5 5 5 Special Art Level 1 1 2 2 2 2 2 Extra Art Level 1 1 2 2 2 2 2 Ultimate Art Level 1 1 2 2 2 2 2 Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts