Computing and Gaming Hardware revenue increased $591 million or 44%, driven by higher Surface and Xbox Platform revenue. Gross margin increased $417 million, and benefitted from the mix shift to Surface Pro 3 and Surface 3.



· Surface revenue increased 117% to $888 million, driven by Surface Pro 3 and Surface 3 units sold. We launched Surface Pro 3 and Surface 3 in June 2014 and May 2015, respectively.



· Xbox Platform revenue increased $86 million or 10%, driven by higher volumes of consoles sold, offset in part by lower prices of Xbox Ones sold. We sold 1.4 million consoles in the fourth quarter compared to 1.1 million consoles during the prior year.



· Computing and Gaming Hardware revenue included an unfavorable foreign currency impact of approximately 6%.



. Xbox Live transactions revenue increased $205 million or 58%, reflecting increased users and revenue per user.



. First-party video games revenue increased $63 million or 62%. We acquired the Minecraft gaming franchise in November 2014.