The OpenMW team is proud to announce the release of version 0.16.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page.This version includes the Spell Window, Alchemy Window, and a myriad of fixes and improvements.

You can watch the OpenMW (Open Morrowind) Linux how-to here.

0.16.0 screenshots:



Known Issues:

Some objects/models show up with completely black textures. Use OpenGL as your renderer or disable shaders under [Objects] in the config file.

Inputting player -> addspell -NonExistingSpell- makes the command window throw “Error in framelistener: object -NonExistingSpell- not found” continuously. It will also prevent you from moving.

Changelog:

Added Spell Window

Added Alchemy Window

Added support for x.y script sytax

Weapon and spell icons now update to reflect the selected weapon and spell

Added in-game settings window

Launcher now saves user-set renderer settings

Fixed a crash on OSX due to underwater effets

Fixed auto-equipping not working in some cells

Fix for container GUI ignoring disabled inventory menuBug #294: Container GUI ignores disabled inventory menu

Fix for stats review dialog showing all skills and attribute values as 0

Fixes for several crashes

Implemented game modes as a stack to prevent erratic behavior

Added tooltips to class creation dialog

Added support for show/hiding windows by clicking HUD elements

Added support for corect player direction after using a Teleport Door

Added support for selecting objects in the console by clicking them in the scene

Added support the use of = as a synonym for ==

Sped up script object access

Restructured enabling/disabling of objects by script instruction

Integrated ogre.cfg file in settings file

Auto-close windows if a related MW-reference is no longer available

Fix for bonuses in the character creation process

Website: openmw.org