Tips and Tricks

Game developing is complex in all aspects and mistakes will happen, even if you try hard to avoid them. As a small studio you will have a lot of obstacles and it’s crucial that you keep the belief in what you are doing. There will always be no-sayers and doubters, but you can’t let them come in the way of your vision. We are very grateful to get the chance to work and grow as a studio with big publishers such as Funcom and Deep Silver. The economic back-up and learning process of working with big publishers has been an important factor for us to evolve as a studio. We learned a lot from our previous projects and feel we are ready to take the next big step. Battlerite will be the first game we both are developing and publishing, were we as a studio are in full control.