Today I was finally able to coax .NET into letting me choose between IPv4 and IPv6 connection methods. This is something I had been trying to do for a while, and was ready to resort to yet another third-party library to do so. Fingers crossed, connectivity issues being experienced on cutting-edge should now be a thing of the past. If you are still experience issues, get on public slack #cuttingedge and prod me until I debug it with you.

Honestly, things are looking quite good with cutting-edge right now, with more people switched over than ever before (around 7.3% of users on CE, with another 4.1% on Beta). May just do a proper stable release this week!

In other news, a few changes have been made to the new multiplayer scoring algorithm:

Mod multipliers now affect the whole score (except spinner bonus).

HR multiplier increased to 1.1x.

DT multiplier increased to 1.2x.

Don’t hesitate to reach out if you have any further feedback for the new scoring system.