Dragon Domain

Dragon gods like Bahamut, Tiamat and Garyx all have different goals, and they order their clerics to fulfill these goals. These gods are usually associated with other domains too. The dragon gods usually give you a Dragon Protector, who you share your magical energy with. Most clerics never meet their protector, but when they do, both of the cleric's and the dragon's powers increase immensely.

Dragon Domain Spells Cleric Level Spells 1st burning hands, hellish rebuke 3rd flame blade, warding bond 5th fireball, spirit guardians 7th wall of fire, guardian of faith 9th destructive wave, mass cure wounds

Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor. You also learn to write and speak Draconic.

Blessing of the Dragon From 1st level, your god imbues you with quick bolts of magical energy. Once per turn, you can cast a cantrip as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. At 1st level, choose a type of dragon protector. The damage type associated with each dragon is used by features you gain later. Dragon Protector Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold When you gain a domain spell that deals damage other than radiant damage, change it's damage type to the one you get from your dragon protector.

Channel Divinity: The Dragon Knight’s challenge Starting at 2nd level, you can use your Channel Divinity to taunt your enemies, then destroy them with wave of burning energy. As an action, you present your holy symbol, and creature within 30 feet of you that’s hostile to you has to make a wisdom saving throw. If a creature fails it’s saving throw, it has to use its next turn to get as close to you as it can, and then use its action to attack you with a melee attack. Then on your next turn, as a bonus action you release the burning energy you have been holding inside you. Every creature within 10 feet of you has to make a dexterity saving throw. A creature takes damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. The damage type the one associated with your Dragon Protector. A creature that has total cover from you is not affected by the explosion.

Dragon Saint Starting at 6th level, your god grants you special abilities: You gain resistance to the damage type associated with your Dragon Protector.

While wearing heavy armor, you gain a +1 bonus to AC.

Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.