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Next » There was an error. Delete post THIS IS A SPINNER or cancel THIS IS A SPINNER metadata * Ascension 2 will become available at Reincarnation 99 or higher. Most production upgrades effects will be heavily scaled down. Currency will change to Emerald Coins, and all upgrades costing Diamond Coins will be free to purchase. * THREE NEW ALIGNMENTS: Order, Chaos and Balance. You will be able to purchase a combination of old and new alignments before selecting a faction. At first only one faction per combination will be available, but later on old and new factions will be unlocked to produce new gameplay strategies. * NEW SPELLS: one new spell for each new alignment. They cannot be upgraded via spell tiers for now, but their bonus is unaffected by ascension penalties. * FACTION UNIONS: the affiliation level after Alliance, unlocking more faction upgrades. * NEW UNIQUE BUILDINGS: one new unique building for each available faction, in addition to existing ones. * NEW ARTIFACTS: new artifacts for all ascension stages! * NEW UPGRADES: new upgrades for all ascension stages! * NEW TROPHIES: several A2-exclusive trophies have been added, and old trophy series have gained more elements. Warrior Researcher has finally been added to Ascension 1 content. * NEW REINCARNATION POWERS at R85 and R100. * NEW SPELL TIERS, up to tier 7, for post-A2 only. * Research slots after Ascension 2 will be capped at 1 per branch. Faction Researches will be unlocked after purchasing 1 Research in each branch, and they will not consume slots. * When performing Ascension 2, all Lineages will be set back to level 25 if higher. * Research points are now capped at 5000. * Reincarnation and Gem requirement formulas have been adjusted for A2 balance. * Faceless' Magical Treasure effect increased, scaling decreased. * Elven Bloodline now multiplies Faction Coin find chance based on clicks made in addition to its previous effects. * Elven Luck now generates 100 times your Faction Coin find chance rather than 200 Faction Coins. * Elven Treasure Casing effect reduced. * Angel Challenge: God's Throne increases mana regeneration by 50%, up from 20%. * Death Temples scaling increased. * The Walking Dead effect increased. * Plagued Buildings effect increased. * Corpse Supply effect and scaling increased. * Natural Recycling effect converted to an additive and multiplicative FC find chance bonus. * Undercity bonus effect increased. * Deadly Impatience effect increased. * Pixie Mischief counts all Fairy upgrades instead of base only; scaling increased. * Mana Crypts effect increased. * Elite Warriors effect increased. * Hive Mind effect increased. * Stonehenge upgrade effect increased. * Dragon Tamer effects doubled. * Goblin Bank base production formula reworked. Overall bonus is lower at all game stages, but it scales * much worse on higher ascensions. * Red Dragon's Breath effect decreased. * Black Dragon's Breath effect reduced, scaling increased. * Projection (S215) moved out of Spiritual Surge formula. * Spellcraft 270 (Runecarving) has been reworked: now increases the production of all buildings based on your production bonus from gems. * Spellcraft 375 (Illusion) effect increased. * Spellcraft 1500 (Psionics) effect and scaling increased. * Spellcraft 2875 (Scholarship) effect increased. * Survival (W350) effect increased. * Craftsmanship 330 (Overload) has been reworked: now increases mana regeneration based on research made. * Craftsmanship 1300 (Scintillation) effect and scaling increased. * Craftsmanship 1325 (Plasmation) scaling increased. * Customizing (C3000) effect and scaling decreased. * Divine 1225 (Oblation) effect and scaling increased. * Divine 1275 (Solemnity) effect increased. * Divine 1375 (Sanctification) effect increased. Requirements increased. * Sifting (E260) effect increased. * Economics 320 (Smuggling) has been reworked: now increases Faction Coin find chance based on the amount of Unique Buildings owned. Also gives a FC chance multiplier in line with similar upgrades. * Economics 1 (Coinage) effect increased. * Economics 260 (Sifting) effect and scaling increased. * Economics 1225 (Hoarding) effect increased. * Economics 1425 (Rarity) effect and scaling increased. Requirements reduced. * Alchemy 25 (Deflagration) effect increased. * Alchemy 250 (Philosoper's Stone) scaling increased. * Alchemy 300 (Creeping) effect and scaling increased. * Alchemy 1200 (Melting) effect increased. * Alchemy 1500 (Sublimation) effect and scaling increased. * Warfare 175 (Overwhelm) scaling increased. * Warfare 275 (Domination) effect and scaling decreased. * Warfare 350 (Survival) effect and scaling increased. * Warfare 1275 (Authority) effect and scaling increased. * Warfare 1375 (Scavenging) FCC and multiplier bonus increased. Requirements increased. S50, S3200, D275, W205, God's Throne, Angelic Wisdom, Versatile Combo now increase generic spells cast while offline multiplicatively in addition to their current effects. * Versatile Combo scaling reduced and is no longer linear. * Druid Perk 1 effect and scaling increased. * Drow Perk 1 now removes Drow Bloodline penalty rather than reducing it. * Druid Challenge 3 effect increased. * Dragon Challenge 1 production and FC chance effects increased, bonus to Titan upgrades increased. * Dragon Challenge 2 effect increased. Now requires only 7 Grand Balance targets. * Dragon Challenge 3 now removes Deep Memory penalty and increases its effect. Faction Coin find chance scaling from Evolutive Mutation reduced. Requirements reduced. * Dragon Challenge 4 scaling increased. * Dragon Challenge 6 building and mana regeneration requirements reduced. Effect converted to multiplicative. * Infernal Realm effect increased. * Sun Force assistant bonus for Ascension 2 removed. FC Chance bonus changed to a multiplier. * Lightning Strike now has a 3-cast forecast in its tooltip. * God's Rest now gives Faction Coins based on Faction Coin find chance. * Lightning Strike tier bonus increased. * Fixed an issue with Dragon Challenge 1 being unintendedly active at all times. * Gem Grinder tier bonus is now additive instead of multiplicative. * Tiered Autocasting requirement is now Ascension 1 rather than Reincarnation 42. * Arcane Brilliance trophy series further reduces the time requirement for subsequent spell tiers. * Angel Bloodline reworked: now increases mana regeneration based on spells cast in this game. * Angel Perk 1 reworked: now makes Angel Bloodline count total spells cast. * Demon Perk 2 requirements now count total activity time. * Drow Bloodline reworked: now increases Faction Coin find chance based on time spent in this game. * Drow Lineage base effect is no longer affected by ascension penalties. * Drow Perk 1 reworked: now makes all time spent counts 100% more for all purposes while using Drow * Bloodline. * Spiritual Surge now has increased power on higher ascensions. * Mana produced per second while offline is now capped at max mana. * Wall Fragment effect increased. * Mana Waste effect and scaling increased. * Exchange High Lord effect increased. * Master Researcher effect increased. * Dragon Heritage effect and scaling increased. * Fixed an unintended nerf to Grand Balance bonus. * Thunderstorm scaling increased. * Secret Exchange effect and scaling reduced. * Assistant production in higher Ascensions reduced due to a bugfix in their formula. * Mana Sea/Ocean requirements reduced. * Non-neutral building upgrade tiers 20, 21, 22 effect increased. * Reincarnation 41 Power scaling increased. * Reincarnation 45 Power scaling increased. * Z+Click is now used to set a spell to its maximum possible tier. * Mercenary Unique Buildings requirement reduced to 125000. * Demonic Figurine requirement changed. * Research Points cost scaling reduced for Ascension 1. * A lot of building count requirements have been reduced, including Dragon Challenge 1-4-6, Iron Rush and mercenary researches. * Autoclicker trophy is now locked at R60+. * Mabinogion, C300 (Weighting) and Druid Perk 3 have been moved out of Grand Balance spell formula, resulting in different production values. The outcome should be better in A0 and A1, worse in A2. * Faceless Challenge 4 unlock requirements fixed for post-ascension. * Dragon Challenge 2 effect and scaling increased. * Holy Light effect reduced. * Blood Frenzy effect increased. * Grand Balance now requires more mana produced to increase the number of targets hits based on ascensions made, and its effect on subsequent ascensions is reduced. * All Mercenary Unique Building bonuses scaling decreased. * Faction Bonus in the Royal Exchange panel replaced with Individual Bonus for Ascension 1 and higher. * Arcane Brilliance trophy series now shows which spells you are missing from completing each step. * Several requirements have been fixed not to calculate counting bonuses. metadata ... you weren't kidding when you said that there was a lot of patch notes ... metadata IT'S HERE!!!! metadata Wonder when it will drop on mobile. It all sounds good just a little made i pushed my lineages to 30 for nothing metadata what's the plan re: update on Steam? I run into a LOT of lag even when I simply manually click on things (purchasing buildings, etc) using Firefox, while the Steam version runs flawlessly (no memory issues / lag / performance hit). Would love to know when that will be updated with this update, since the update looks amazing.... metadata So if I'm reading this correctly, for folks like me in the R80s, Flower Ghoul as a build got entirely shut down, adding a ton of buildup time to making GB work properly. Rough. I mean, I'm sure many of these buffs will be suitable to keep my production flowing, but still. metadata The update doesn't appear to be out for the Steam version yet metadata In regards to Flower Ghoul being down and out.. I replaced Grand Balance with God's Hand(tier5) in revenant, and add TT9, and it cruising along fine.. I was at 84 and got to 87 in an afternoon. Also Change s460 to s270. I haven't searched for fixes for other builds though. So 90+ is gonna be rough. Last edit: Example of cruising along just fine, at e111 gems, the build carried me to e115 gems in about 2 minutes at R86. So I am pretty sure it will get me into the 90's just fine. metadata Steam update just dropped. metadata The game is pretty glitchy right now. Not sure if that's because of the update, or just because so many people are playing at once, but there's a lot of lag and things like tooltips and spell timers keep going blank. metadata > *Originally posted by **[Joy2U](/forums/8945/topics/921464?page=1#11653955)**:* > The game is pretty glitchy right now. Not sure if that's because of the update, or just because so many people are playing at once, but there's a lot of lag and things like tooltips and spell timers keep going blank. Firefox? Firefox flash player is causing problems with the game for a while now. metadata Live on ios now metadata > *Originally posted by **[DivineGames](/forums/8945/topics/921464?page=1#11653509)**:* > * Divine 1225 (Oblation) effect and scaling increased. > It's D1125 not D1225 metadata Druids seem really strong in A2. I think there might be a bug on ios. You can have all of the faction specific research as well as 1 in each branch. metadata > *Originally posted by **[Freetochangeit](/forums/8945/topics/921464?page=1#11654112)**:* > Druids seem really strong in A2. I think there might be a bug on ios. You can have all of the faction specific research as well as 1 in each branch. Thats the intended mechanic, not a bug metadata > _Originally posted by **[necrodoom](/forums/8945/topics/921464?page=1#11654126):**_ > > *Originally posted by **[Freetochangeit](/forums/8945/topics/921464?page=1#11654112)**:* > > Druids seem really strong in A2. I think there might be a bug on ios. You can have all of the faction specific research as well as 1 in each branch. > > Thats the intended mechanic, not a bug Good to know metadata > *Originally posted by **[faeviactus](/forums/8945/topics/921464?page=1#11653890)**:* > In regards to Flower Ghoul being down and out.. I replaced Grand Balance with God's Hand(tier5) in revenant, and add TT9, and it cruising along fine.. I was at 84 and got to 87 in an afternoon. Also Change s460 to s270. > > > I haven't searched for fixes for other builds though. So 90+ is gonna be rough. > > Last edit: Example of cruising along just fine, at e111 gems, the build carried me to e115 gems in about 2 minutes at R86. So I am pretty sure it will get me into the 90's just fine. Thanks for that! I'll give that a shot. I've only been R82 for a little while, so I actually completely forgot I was running Revenant instead of Pagan Lizards. It's been a crazy work week =\ metadata Is there a threat/forums-entry for the new Grand-Balance/Primal Balance change? Cus i right now made it up to GB11-targets @ "4,976e10 mana produced (or a bit less) = GB11 @ r89" versus "4,952e10 = 10 targets@r89, triple counted". That has been my own numbers and i vouch for em. Is GB now reincarnation-dependant or only ascension#-dependent? metadata GB is ascension-dependant, GB11 takes 10^10 or 10B at A0, 10^(75/7) or 51.8B at A1 and 10^(35/3) or 464B at A2. metadata Will offline production ever be viable? metadata List of [Changes](http://musicfamily.org/realm/Changes/) metadata > *Originally posted by **[Freetochangeit](/forums/8945/topics/921464?page=1#11654676)**:* > Will offline production ever be viable? No. metadata I wonder how much time would be considered enough for a decent shot at the new artifact. I foolishly abdicated a long run after the update without excavating. Should I wait 10 whole days before going for it or should I just do the ol' export/import stuff every so often and see what I get? metadata > *Originally posted by **[Burncoat](/forums/8945/topics/921464?page=1#11654749)**:* > I wonder how much time would be considered enough for a decent shot at the new artifact. I foolishly abdicated a long run after the update without excavating. Should I wait 10 whole days before going for it or should I just do the ol' export/import stuff every so often and see what I get? I couldn't excavate since my count was too high, so I reincarnated, got back to high gems with low excavations, and then with trying export import a few times I got it afer 3.5 hours with 12k excavations. I think just waiting during the night should be enough to get it with a few thousand excavations. metadata I may have missed it in the changes but it seems spell levels are reduced to attain. Got lvl 6 in 7 days and about 4 hours, though could be fewer hours as last I logged in was 4 hours ago « Prev

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