Hello! I am Bob Pira and I’m working on a game called Galactic Idle Star Vindicators – a top down 2D space shooter / idle game for Android phones. Eventually I want to get this onto iOS and all other mobile devices. I am also considering a PC version as well! (mobile users – tap on the ‘Navigation’ square up top to see the other pages of this site)

Game is still in heavy development but here are a few GIF’s:













The concept behind Galactic Idle Star Vindicators was to have a game that was visceral and fun when you wanted to play it but otherwise could be put down and picked up again at a later point seamlessly. I’m aiming to meld the idle game genre with space/sci-fi action to give your progress a sense of intimacy and depth. I also want to put in a decent backstory and lore to further this goal of really immersing yourself into the universe. Space is the perfect backdrop as well for open ended experimental ideas I want to try out. Since I am a sole developer with my first game an idle game seemed like the perfect medium to test game mechanics and increase depth without having to worry too much about assets and spending excessive time programming / debugging vs putting in content. Subsequently having this as a pure idle game would not be as enjoyable and the player controlled space portion exists to manifest and instantiate the rewards of your growing power and progress thru time. Ideally this hybrid game could stand alone as a pure idle game in the end (i.e. be able to beat the game without ever touching the space portion if you didn’t want to.)



Inspiration for this game came from the many before it in it’s genre – notably Escape Velocity back during the 90’s era Macintosh computers to it’s modern day open source reincarnation Endless Sky. I also drew inspiration from the first Space Pirates & Zombies game which introduced a lot of fun new concepts in the top down space genre. From the idle game standpoint I’m drawing inspiration from Idling to Rule the Gods with it’s implementation of rich idle game depth/mechanics and use of backstory. Realm Grinder as well for being an idle game implementing custom player builds and numerous advancement strategies later on in the game. Other game inspirations throughout the years included Dwarf Fortress which leveraged on simulation depth / fun despite not having the best graphics and the Borderlands series for their creative use of procedurally generated weapon construction. Too numerous to mention are the great games with core mechanics that made them enjoyable as is (i.e. Spelunky, Terraria and Rocket League) and the many other games with flawed core mechanics or dealbreaking UI quirks / bugs / balance etc… which helped me realize the importance of getting the core gameplay right as a fundamental starting point.

Galactic Idle Star Vindicators is being developed in Unity with me currently as the sole designer / developer. No estimated release date as of yet.



I would not have gotten this far without finding these great asset gems generously provided by the following…

Credits:

Galagian Art Assets

Aleksander Kowalczyk, Retrocade.net

http://retrocade.net

https://creativecommons.org/licenses/by/4.0/

Lasers and Beams by Rawdanitsu

https://opengameart.org/content/lasers-and-beams

Some Planets and Moons (4 Each) by ElricJohan

https://opengameart.org/content/planets-and-moons-4-each

Free Sprite Pack for Game Developers #1 – Top Down Sprites

Clonix Impression

https://www.youtube.com/channel/UC_6VnxtYVeff1QOmYTTQC6Q

Audiowide Font by Brian J. Bonislawsky DBA Astigmatic (AOETI) (astigma@astigmatic.com) (OFL license)

http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=ofl_web

Music Credits:

Monplaisir: Loyalty Freak Music: Komiku – This one is tough http://loyaltyfreakmusic.com