Cannons, Debris and Shadows!

Sorry for the long delay since the last update. I plan on doing a better job. However we are posting smaller updates on the twitter and youtube account if you like to subscribe there.

One of the videos posted on the youtube account concerned a proof-of-concept slingshot/cannon mechanic. It generated a lot of buzz and discussion on reddit after it was posted. That’s a good thing!

I wanted to share the latest version of the cannon which has had some polish applied:

There is a two second penalty when you enter the cannon, during that time the cannon will animate a loading sequence. The player being loaded can’t move but can be tagged – so flag carriers going for cannons beware!

Once manned, the player has five seconds to fire or eject before the cannon shatters them. We’re not sure about this game mechanic. On one hand we’re worried about people camping in the cannon. On the other hand since you can pop them with TagPro – maybe its fine with no timer. Or maybe the timer should just fire you instead of shattering you? We’ll probably try it a lot of different ways once we start serious testing with maps made for it.

You’ll notice some other things in that video: Shadows are starting to appear and we’ve completely revamped the shatter animation. Shattered debris actually slides around and takes physics into account. Makes for some pretty dramatic tags. It still needs some polish and we’ll allow users to turn it on/off and maybe even an option for old debris to fade away. Here is a fun video of me stress testing the debris.

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