6. Optimization: As time goes on, consoles don't get stronger and PCs don't get weaker

Thanks to the PC Master Race Sub-Reddit for this point.

Some users make claim that their consoles just get better over time due to 'Optimization' and that PC get slower and need to get better hardware to keep up with these 'optimizations' This however is not true, while developers may release better optimized games for console because they learn the operating system and what they can push out of the hardware. The same unfortunately is not the same for PC, with the option to change what our games' graphics look like we can push as much performance out of our older hardware if we prefer.

These "optimizations" are not exclusive to the consoles, either! The same optimizations are also taken advantage of on the PC when they receive large hardware revisions as well. The leading cause of this "console optimization" misconception (other than the YouTube comments section) is likely due to the state of hardware during the launch of the XBox 360 and PS3.

When the XBox 360 and PS3 launched, they had entirely new types and mixtures of hardware that the industry was very unfamiliar with. The XBox One and PS4 simply will not have a similar developer learning curve that the 360 and PS3 had because both new consoles use x86-based processors (which is also used by PCs!).

Let's break this down: First off, the 360 and PS3 were sold at a loss when they launched. Times have changed! The Xbox One and PS4 are both being sold at a profit after their first game/online purchases (even at $400/$500). Secondly, the performance-per-dollar of desktop GPUs now is noticeably better than it was at the time. Even while taking this into account, a GPU in 2006 (during the 360 and PS3 launch) priced similar to the build price of those consoles is still very much usable today. The best GPU for this demonstration is NVidia's 8800 series. Not only are they still getting driver updates today, but they're also getting support from game developers.