File version: v2.0 For M&B version: Warband 1.1xx Downloads: 46,008 (53,823) Size: 41.53 MB Views: 62,796 (68,906) Type: RAR Home: Forum Thread Rating (8 votes) : Description Mount&Gladius v2.0 is here!



Welcome the Gauls to the party, guys, because they're here to stay.



*Was named Roman Multiplayer Mod





Features



Rome

Gaul

12 Armors*

10 Shields

11 Swords

7 Helmets

6 Footwears

6 Horses

6 Spears

6 Pila

The Module System is included





*Everything was created by me. I used one or two Native models as a base for a couple armors and the horses, but everything else is pure me. :wink:



Everything but the rigging of the Segmentata, that is. Much Kudos to Narf for doing such an awesome job with that!



Anyway, without further ado, here be the pics so you can commence drooling (or flaming.)



To install:

I'd advise deleting the old folder and unzipping this one as if you were installing a new mod. I can't vouch for it working otherwise.



Gallic Warriors.











Legionary.



Light horsemen. Notice the lack of a saddle; the three new Roman mounts in the mod are all saddle-less.



Archer



The new equipment for the Legionary troop.





Centurion Hamata





Squamata





A light armor





And an updated Praetorian Guard armor texture





Basically, everything in this mod can be used and modified however you want, for whatever projects you want. Think of it as an advanced OSP pack with mulityplayer as a bonus. All I ask is that if anyone creates LODs for these models, send them to me to be included. I haven't made them, and I'm not going to, because creating lods is boring.





v2.0 Changlog:



New faction, the Gauls, are in, outfitted with completely new custom made models. They replace the Nords



Did some texture tweaking on some Roman equipment, but they are mostly the same.



v1.2 Changlog:



New version is up! I added several more roman armors to flesh out and fill out their selection, and also added a new Velite round shield, and roman javelins for cav and archers. Basic three roman bots are included now.



Some stat tweaking, including upping the thrust damage on the Gladius and the durability of the shields.



I also updated to the latest module system (1.126), and re-coded everything in properly, so Rome is it's own faction now, instead of replacing Sarranids.



No barbarians yet, sorry. :wink: I've started on them, but I wanted to finish up Rome first. Welcome the Gauls to the party, guys, because they're here to stay.*Was named Roman Multiplayer ModRomeGaul12 Armors*10 Shields11 Swords7 Helmets6 Footwears6 Horses6 Spears6 PilaThe Module System is included*Everything was created by me. I used one or two Native models as a base for a couple armors and the horses, but everything else is pure me. :wink:Everything but the rigging of the Segmentata, that is. Much Kudos to Narf for doing such an awesome job with that!Anyway, without further ado, here be the pics so you can commence drooling (or flaming.)I'd advise deleting the old folder and unzipping this one as if you were installing a new mod. I can't vouch for it working otherwise.Gallic Warriors.Legionary.Light horsemen. Notice the lack of a saddle; the three new Roman mounts in the mod are all saddle-less.ArcherThe new equipment for the Legionary troop.Centurion HamataSquamataA light armorAnd an updated Praetorian Guard armor textureBasically, everything in this mod can be used and modified however you want, for whatever projects you want. Think of it as an advanced OSP pack with mulityplayer as a bonus. All I ask is that if anyone creates LODs for these models, send them to me to be included. I haven't made them, and I'm not going to, because creating lods is boring.New faction, the Gauls, are in, outfitted with completely new custom made models. They replace the NordsDid some texture tweaking on some Roman equipment, but they are mostly the same.New version is up! I added several more roman armors to flesh out and fill out their selection, and also added a new Velite round shield, and roman javelins for cav and archers. Basic three roman bots are included now.Some stat tweaking, including upping the thrust damage on the Gladius and the durability of the shields.I also updated to the latest module system (1.126), and re-coded everything in properly, so Rome is it's own faction now, instead of replacing Sarranids.No barbarians yet, sorry. :wink: I've started on them, but I wanted to finish up Rome first.