Information: This release contains several important security fixes as well as various bug fixes and improvements. It is highly recommended to update as soon as possible.

Changelog

• Fixed the random crash issues which happened especially (but not only) on the map Eagle Fixed the random crash issues which happened especially (but not only) on the map Eagle #431

• Fixed several potential buffer overflow exploits

• Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. #26

• Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436

• Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced

• Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. #293

• In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:

1 Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo

2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue

3 Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed

4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed

5 Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2

6 This frees up about 115 chars in the serverinfo string

• Fixed output of the "where" client command

• Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122

• Menus: fixed inconsistencies in leading space in weapon select screen. Menus: fixed inconsistencies in leading space in weapon select screen. #304

Updated engine

Thank you!

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Although we make the best effort to ensure the stability of our releases, a bug occurring on very rare occasions fell under our radar in the 4.3.3 release.The 4.3.4 release should fix this bug, which would induce random game crashes and freezes on specific maps (especially Eagle).To update your game client, simply run the UrTUpdater executable from your game folder. You can alternatively download the full Urban Terror 4.3.4 pack or the 4.3.3 to 4.3.4 update package.Thanks to an incredible community effort led by mickael9 , you are now able to play Urban Terror 4.3 on an engine which is up to date with the latest ioquake3 features. This engine brings support for VoIP, Mumble, a new OpenGL2 renderer, and fixes hundreds of engine bugs along the way.If you wish to try this new engine version (), please open your UrTUpdater, go to File -> Settings and select the "ioq3-m9" engine. Many thanks to the players who have reported issues on our GitHub repository . We would also like to say a special thank you to the DrunkNoobs clan as well as mickael9 and TTimo for their help with debugging the game crash issue.