Way of the Titan

Monks of the Way of the Titan have utterly devoted themselves to the advancement of their body. Looking to the immensity of the ancients, they seek to sculpt their bodies towards divine, becoming able to manipulate their weight to gain power and alter their surroundings soley with the force of their movements. Followers of the Way of the Titan learn and develop techniques that allow them to use their newfound sense of gravity and strength to move their opponents, alongside the tide of battle.

Colossal Soul

Empower Each of the 3 main monk ki moves

Starting at 3rd level, whenever you hit a creature using your Flurry of Blows, your strikes create a sonic backlash.

When you use your Flurry of Blows feature, at the end of your turn, you can force each target hit by flurry attack to make a Strength saving throw. On a failure, the target is pushed back 5 feet for each flurry attack that hit them. On a success, they are pushed back half that amount (rounded down).

If this movement would force the target to impact an object, such as terrain or another creature, both the object and involved creatures take 1d4 bludgeoning damage per 5 feet of forced movement remaining.

Build of the Titan

At 3rd level, your supernatural strength causes your form to become larger and more dense, increasing your defensive capabilities significantly. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Strength modifier + your Wisdom modifier.

In addition, while your AC is being calculated this way, you can add your Strength Ability modifier to your Dexterity Saves in place of your Dexterity modifier, and you can consider yourself twice as heavy when it would be advantageous to you.

Center of Gravity

At 6th level, you have learned to control the regional density of your body at a moment's notice. You gain the following abilities:

Thunderous Redirection. When you are dealt damage by a melee attack, you can spend 1 ki point to use your reaction to force the attacker to make a Strength saving throw. On a failure, the target is knocked back 20 feet. On collision, the target takes damage as described in the Collosal Soul feature.

When you are dealt damage by a melee attack, you can spend 1 ki point to use your reaction to force the attacker to make a Strength saving throw. On a failure, the target is knocked back 20 feet. On collision, the target takes damage as described in the Collosal Soul feature. Sonic Aftershock. You can spend 2 ki points and forgo an attack to release a sonic boom from your fists. Select a target within 30 feet of you. That target must succeed on a Dexterity saving throw or take 3d6 thunder damage and be knocked prone. On a successful save, the target takes half damage and is not knocked prone.

Titan's Grasp

At 11th level, your body accilmates to the strength of a titan. Your body becomes empowered beyond the mortal scope.

You can grapple and shove creatures as if you were a Large creature. Your movement speed is no longer halved when moving target you are grappling.

While grappling a creature, you can spend 2 ki points and an action to have the grappled creature make a Strength saving throw. On a failure, you throw the creature 20 feet in any direction, and it is knocked prone. On a success, the creature is still grappled. On collision, the target takes damage as described in the Colossal Soul feature.

Shift of the Primordials

At 17th level, you embody the primal forces, as your very force of will is now enough to alter the field of battle in impossible ways.