A History of Rogue

The original ‘Rogue’ was a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system

The first blockchain based Rogue game

The new iteration of the old classic will allow players to create a unique avatar, represented by a non-fungible token on the Komodo platform with unique blockchain gaming histories, which they can later collect and trade.

It is the world’s first project utilizing non-fungible tokens combined with our Cryptoconditions (CC) technology. As a result, your avatar can earn in-game gold which can be easily transferred into real coins (= blockchain based cryptocurrency units).

Here’s a super early example of gameplay

Of course, graphics and visuals can be improved! These are very early days, however, this is working on Blockchain with Komodo’s crypto conditions.

It’ll include a collectables market!

It’s actually the first atomic swap of a non-fungible token that represents your game avatars player data

It’s been featured in crypto news…

So, how can you get started?

At the moment the ‘Get Started’ guide is mostly for Devs and not for end-users. However, it’s under heavy development and being worked on.

Visit the github which has a ‘Get Started’ guide…

2. Join our #cc-rogue channel in our Discord and ask questions about Blockchain gaming.

And there’s a bounty for playing

JL777 announced in the #cc-rogue channel on Komodo’s Discord a 777 KMD bounty for any non-dev that gets the most Rogue via legit gameplay, farming or multiplayer. Monday, Feb 25th 12:00 UTC is the deadline.