Hello friends!

Chris here, to bring you our not-quite-monthly blog update. We are well aware that we have been on the quiet side for far too long now. That’s because we’ve been very hard at work bringing our pal Ray to life. We still don’t have much game content to share just yet, but I wanted to give a bit of an update on what we’ve been up to, and what our plans are for the near future.

Last year, after spending several months demoing the game between PAX East, C2E2, and E3, we decided to go into hibernation and focus on the game. There are two primary reasons for this. First off, we wanted to take the time to properly implement all of the systems that would make up the Ray’s the Dead engine. Developing them fully is something we didn’t have time for prior to releasing our last demo. The second reason is that we learned a lot from demoing the game to the fans, and press. We learned so much about what works, what doesn’t work, what people respond to, etc. This was incredibly valuable information, and helped inform many of the decisions we have made since then.

Our original plan was to resurface with a new demo at this recently-passed PAX East. As the date drew nearer and nearer, it became clear that the game wouldn’t be at a level that we felt would be ready for the limelight. It was a really difficult decision for us to pass on PAX East, but we felt it was the best decision for us, and for the game.

Our next plan, and the plan we are currently working toward, is to show the game at E3, overlapped by our long awaited Kickstarter re-launch. We have brought on some additional help, and are burning the midnight oil to do our best to make sure this can happen.

There have been some huge, life-shaking events happen to a couple of us in the past month. Speaking for myself, both my father and my grandmother passed away in the last 30 days. Matt has had a life altering event happen that is on the other end of the happiness spectrum, but I’ll let him speak about that in the next blog post!

Despite our small team size, our very ambitious game, and life doing all it can to keep us from working on the game, we are pushing forward with great enthusiasm. We are still not 100% certain that we will make our goal of showing at E3, but know that we are doing our best! In the end, we feel that what is most important is showing the game when it is ready to be shown, and it would be counter productive to show it prematurely.

Despite being relatively absent from the media spotlight for the last 9 months, a lot of amazing things continued to happen. We were Green-lit for release on Steam, and we announced that Ray’s The Dead will be coming to the PlayStation 4! We feel very good about the opportunities that are already lined up for Ray’s The Dead, and are happy knowing that we can concentrate on making the game as awesome as we possibly can.

We know that many of you are excited for the game, and it has been a frustrating wait especially with our lack of communication. We really appreciate your patience, and want you to know that we are devoting our lives to making Ray’s The Dead the best game we are capable of making.

Thanks for your continued support!

-Team Ragtag