What is going on my fellow IPECAClings, Spearkiller here, I used “IPECAClings” once upon a time, so I’m just gonna roll with it and pretend that’s a thing we say now. And welcome to the Christmas 2019 Update Post Extravaganza Thingy-ma-jig.

What’s been happening in the mod? Well if you missed it, we only blimmin’ gone and released the mod on Steam, haven’t we? I think that’s probably the biggest news if you haven’t been keeping up.

If you’re reading this post and still haven’t decided if this mod is for you, maybe watch the trailer (made by yours truly) and hopefully that will win you over.

(note from pedroff_1: wow, so, that’s how you embed videos on posts?)

(note from spearkiller: yes, apparently you just post the link and hope it works)

So that was a thing that happened. The IPECAC team would just like to express how thankful we all are for you guys, and the mod getting to be the Top Mod of the Week on the Steam Workshop within its first week of release! To celebrate this, we’d like to show off a new thing that we’ve cooked up in our little ipecac pot…

THE TWELVE DAYS OF IPECAC!

Counting down ’til Christmas, we will be doing 12 daily updates, each of which contains a small collection of some of your ideas! It’s like those IPECAC Festivals we used to do, except rather than saying we’re gonna add something, we’re actually adding it.

We thought this would be a good way to give back to for all of your love and support for the mod and we are doing this by really putting ourselves to the test by delivering 15+ new items, 3 new trinkets, some new enemies, and a lot of other tweaks and features! We’re working hard to make this a really big and fun series of updates. We hope you enjoy what’s to come, and we’ll update the image above every day when new content releases!

Below, we’ll also provide a list of the content that is added each day, for those of you who would rather read than look at pictures.

Day 1 – “PERFECTLY BALANCED…”

– We begin the Twelve Days of IPECAC with some minor additions and tweaks to the Faith and Evil systems, as well as a new item, Yin and Yang. Today’s day was all about maintaining a balance of good and evil, and balancing some good and evil items.

What does this mean? Certain items now interact with Evil and Faith in different ways, whereas Yin and Yang encourages you to walk a balanced path. Give it a go, see what you find.

Day 2 – “…AS ALL THINGS SHOULD BE”

– Day 2 of the Twelve Days of IPECAC brings a lot of bug fixes and balancing tweaks. Leechers are less common and behave different, Shade has received a massive buff, such as now dealing more damage based off your evil, and also fears enemies. Spam now takes over your run at a slower rate, pick up SMB Mode and your run will get a lot more Mario-style. Revelations items now contribute to some of our transformations, and many more bug fixes. If Bug fixes aren’t your thing, and you wan to see some real changes to your playstyle, tomorrow is where we begin really mixing things up, so don’t phone in sick and miss it, wink wink.

Day 3 – “Doctor, Doctor”

– Make sure you wrap up this holiday season, you don’t want to catch a cold! Unless you live in the southern hemisphere, in that case just try not to like… catch on fire?

Anyway; Day 3 brings some new illness related items, you can pass your disease on to your familiars, catch a really bad cough, and then medicate your friends again and help them grow big and strong! That’s the rundown of the new item and two new trinkets that came out today. But today brings the gifts, tomorrow brings the challenges. Until tomorrow.

Day 4 – “I’m The Bad Guy, Duh!”

– Don’t you just love technical difficulties and pop culture references? Today brings three new enemies for you to face off against. Today was a fun one, my sheer incompetence in understanding an idea resulted in the birth of a new enemy. Unfortunately due to time crunches and difficulties in coding, the Skeletooth, an idea that we really liked, was unable to be implemented in time. However, we promise it will be implemented at a later date when we have a bit more time on our hands. And as a side note, we will also implement dedicated rooms for our enemies when we have time too.

So that’s all for today, 3 enemies, one of which was a happy accident, and two promises. We hope that’s enough to make you happy, and if not, at the very least stick around for tomorrow for another pop-culture refere– I mean, update.

Day 5 – “I GET THAT REFERENCE!”

– Everyone loves a good call-back to some of their favourite games inside of their favourite games. And today is no different. We have two new items from some wonderful puzzle games, Portal, and BABA is YOU. We hope you enjoy these items, and always remember;



See you tomorrow for an update that I think is well overdue.

Day 6 – “My Reflection”

– We took today as a day to look back on what needed to be improved graphically. A lot of things have new graphics and animations and should hopefully just overall look nicer. By doing this and giving sprites to things that didn’t have them previously, in the process we’ve made a lot of previously half implemented stuff fully implemented, so that’s something to celebrate.

And if it’s not, please don’t cry about it.

Day 7 – “You Better Now Cry!”

– Or maybe you should, after all, todays tears modifiers give you a reason to. Two new tear modifiers. I have writer’s block and can’t think of anything to write here. Now there’s something to cry about.

Day 8 – “Kill Skill”

– Nothing says cool like a pair of aviators and a bright red visor! Today features a new way to kill your enemies, and perks if you time it well. They say cool guys don’t look at explosions, or something like that, but real cool guys press the space bar immediately after killing bad guys with their new type of technology that goes, and I quote: “pew!”

Day 9 – “Something Rotten”

– Forgetting to put some things in the fridge leads to two things; 1 – some quite frankly horrible smells and types of mold. 2 – New content for the mod! Today unveils a new enemy and two new items. Who knew that things so disgusting could be so versatile!

Day 10 – “The Friends We Made Along The Way”

– The event is nearly over, and you know what they say, ‘it’s not about the destination, it’s about the journey” or something of the sort. And today is the day of the journey focused on adding familiars. With two new familiars, and two new ways to get familiars, today truly is all about the friends we made in the game at this point in time but in the future will be a point where it was once “along the way”.

Day 11 – “Stocking Stuffers”

– We’ve had a good break. We hope you did too. We hope your holiday season is/was a good one! Today’s update was a weird one. Rather than adding what we intended too we decided today was more about making things better. So there’s a new item to keep with the theme, but it also features a complete rehaul of the companion cube as an item, and some graphical updates. Primarily a change to the achievements — Now they have a placeholder sprite. While it’s ugly, it at least lets you know what it is you’ve unlocked. We’ll finish the sprites later. I’m still recovering from my food coma after Christmas lunch.

Day 12 – “Not The Bees!!!”

– The final day of the Twelve Days of IPECAC brings the best gift of all — BEES!

It’s been a wild ride, and now it’s finally over, I want to take the chance to personally thank you all for supporting us through this project, and with the mod. You’re all an amazing community and we’re thankful for every one of you!

So I hope you’re hyped, I hope you’re excited, you better watch out, you better not cry, you better not pout, and I’m telling you why; The Twelve Days of IPECAC are coming to town!

Be sure to check back every day for the new content reveals, and also be sure to have a happy holiday season, should you celebrate Christmas, Kwanzaa, Hanukkah, another holiday, or maybe even no holiday at all, from all of us on the IPECAC team, we hope you have a good holiday season, and a happy new year!