GDC kicks off next week, and we can’t wait to join the VR developer community at the Moscone Center in San Francisco! Last week, we highlighted two must-see sessions featured in the main GDC program. Today, we’re excited to reveal our current lineup of in-booth lightning talks.

Join us on the expo floor at booth #401 (South Hall) to check out the following programming. Can’t make it in person? Select talks will be livestreamed.

Wednesday, March 21

Developing Brass Tactics from the Ground Up

Hidden Path Entertainment Chief Creative Officer Michael Austin, Art Director Patrick Moynihan, Technical Director Steve Messick, and CEO Jeff Pobst

11:00 – 11:30 am PT

An Authoritative Client-Server Workflow for Small Teams

OZWE Games CEO Stephane Intissar

11:30 am – 12:00 pm PT

Performance Features on Oculus Go: Mobile Power Management

Oculus Software Engineer Rémi Palandri

12:00 – 12:30 pm PT

*Talk will be livestreamed

Developing for Project Santa Cruz

Oculus Developer Relations Engineer Gabor Szauer, Head of Content Strategy Rade Stojsavljevic, and Software Engineer Ryan Rutherford

12:30 – 1:30 pm PT

Relationships Matter: Maximizing Retention in VR Games

Oculus Developer Relations Specialist Isabel Tewes

1:30 – 2:00 pm PT

No More Stalled Submissions: Virtual Reality Checks Guidelines and Developer Tools

Oculus Software Engineer Leon Liu

2:00 – 2:30 pm PT

*Talk will be livestreamed

Release Channels: Feedback to Help Refine Your Application from Start to Finish

Oculus Community Support Engineer Patrick Flautt

2:30 – 3:00 pm PT

Aim to Win: Common Success Secrets of VR

Oculus Developer Strategist Deborah Guzman Barrios

3:30 – 4:00 pm PT

*Talk will be livestreamed

Ready for Takeoff!

Oculus Developer Strategist Phil Greenspan

4:00 – 4:30 pm PT

Thursday, March 22

Designing Social Play in Virtual Reality: Catan VR

Experiment 7 Co-Founder & Creative Director Geoffrey Zatkin

10:30 – 11:00 am PT

New Oculus Avatars: Under the Hood

Oculus Platform Engineering Manager John Bartkiw

11:00 – 11:30 am PT

Profiling and Optimizing for Mobile

Oculus Developer Relations Engineer Gabor Szauer

11:30 am – 12:00 pm P T

T Live AMA with Chris Pruett

Oculus Head of Development Relations Engineering Chris Pruett

12:00 – 1:00 pm PT

*Talk will be livestreamed

Getting the Most out of the Rift SDK

Oculus Software Engineer Volga Aksoy

1:00 – 1:30 pm PT

Locomotion Samples and Best Practices

Oculus Software Engineer Tom Heath

1:30 – 2:00 pm PT

Aim to Win: Common Success Secrets of VR

Oculus Developer Strategist Deborah Guzman Barrios

2:00 – 2:30 pm PT

Unity Scriptable Render Pipeline: Our Future for Rendering

Unity XR Graphics Lead Dave Shreiner

2:30 – 3:00 pm PT

VR Storytelling: Learnings from the Frontlines

Oculus Producer Dorian Dargan

3:00 – 3:30 pm PT

Behind the Scenes of Coatsink’s Upcoming Title

Coatsink Narrative Designer Jon Davies

3:30 – 4:00 pm PT

*Talk will be livestreamed

Only the Essentials: Optimizing with Unreal’s Profiler

Epic Games Senior Technical Writer Sam Deiter

4:00 – 4:30 pm PT

Beyond the Show Floor

If you have a conference pass, you can also hear from Oculus during VRDC and GDC:

Monday, March 19

Explorations in XR Creation Tools

Featuring Oculus Systems Product Designer Agatha Yu

10:00 – 11:00 am PT

Location: Room 25, North Hall

Tuesday, March 20

Producer Bootcamp: Be the Best Producer for Your Team

Oculus Technical Program Manager >Ruth Tomandl

10:00 – 11:00 am PT

Location: Room 2010, West Hall

Audio Bootcamp XVII: Lunchtime Surgeries

Featuring Oculus Audio Experiences Lead Scott Selfon

12:20 – 1:50 pm PT

Location: Room 3004, West Hall

Wednesday, March 21

Inside Oculus 2018

Oculus VP on Content Jason Rubin, Director of Engineering Ross O’Dwyer, Head of Development Relations Engineering Chris Pruett, and Studios Producer Ruth Bram

9:30 – 10:30 am PT

Location: Room 3001, West Hall

What’s Next? A Game Audio Microtalk Series

Featuring Oculus Audio Experiences Lead Scott Selfon

9:30 – 10:30 am PT

Location: Room 3006, West Hall

Thursday, March 22

Embodying Identity Through Immersive Design

Featuring Oculus Studios Producer Ruth Bram

11:30 am – 12:30 pm PT

Location: Room 3014, West Hall

Friday, March 23

Indie After College: Surviving the Transition

Featuring Oculus Development Engineer Ted DiNola

1:30 – 2:00 pm PT

Location: Room 3007, West Hall

Stay Tuned

Visit the Oculus Developer Blog for more details, and join the Oculus Developer community on Facebook and Twitter for the latest updates. Check back on the blog next week for news from the show floor, including new game announcements and never-before-seen demos.

See you at GDC!

— The Oculus Team