Interviewing My Top Patron (and a small status update)

Last Friday, I had the joy to talk to Mark, my top Patron and long time supporter, who has been incredibly generous and supportive throughout Citybound's development.

Since he couldn't make it to the first Patron's Calling, I decided to use the same kind of set-up to record a conversation with him (Patrons who happened to catch the surprise post it could even watch live).

We talk for about 30 minutes, about a lot of interesting topics:

Mark's hope and vision for Citybound in general

The importance of a cities' history and context

Development of a city

Night-shift workers and agent decision-taking

How it's going with Economy

Just a short summary of what has kept me busy lately:

I was implementing building spawning using the UI, which should then house families or businesses to start experimenting with the economy model.

As a first approximation of more elaborate full zoning, lot parcelization and building placement, I just wanted to make sure that I don't spawn buildings on roads

I noticed that implementing this kind of "find a spot that doesn't conflict with any existing X" problem was not nice to solve given the current design of the engine. (It sounds simple, but becomes complex, once all X are potentially distributed over CPU cores/the network)

Since similar problems will crop up very often in the things I have to implement next, I decided to tackle it and rewrite the engine a little to make solving this nice. This is what I'm currently doing.

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Let me know how you are doing! If you're a Patron, don't forget to vote on a date for the second Patrons Calling!

Also, expect another really cool interview later this week!