Hi Ricardo and all the other guys,I have an issue with the new POM node and the results I get from it.I get the following results: View attachment 210764 Left side is my own POM (surface shader derived from an earlier vertex/fragment version), right side is the POM from ASE. On both shaders I'm using the alpha channel of the same texture as the heightmap information but on the ASE shader it seems to be really noisy (which it is but only a little bit and with very smooth blur).The texture is imported with bilinear filter, repeating wrapping, auto compression and mip maps disabled, but as I said it is the same texture on both shaders. Am I missing a point on the POM node to use the texture as it is and not in that spikey way or is the ASE POM supposed to be that way?Referring to the example of the forest ground it looks really great but due to the lack of an example inside the package and especially the textures used its hard for me to figure out what the differences are and where to start adjusting things.Nonetheless, awesome to see this node got put into ASE this fast =). I really appreciate this tool and they way community input is handled.A small last issue, very special to my case: Could you implement zooming on the canvas using some modifier key and the middle mouse button? I'm using trackballs all of the time and really struggle to zoom on the canvas. Perhaps like in Unitys scene view using Alt + Right mouse button just to keep it as close as possible to the rest of the interface.Best RegardsTobias