What the developers have to say:

Why Early Access?

To empower the community with great feedback tools (both in-game, and through our Discord);



To expand the game content with regular updates;



To target a high standard of polish for the best game feel.

Approximately how long will this game be in Early Access?

How is the full version planned to differ from the Early Access version?

What is the current state of the Early Access version?

Will the game be priced differently during and after Early Access?

How are you planning on involving the Community in your development process?

You will be able to send to us (anonymously) your feedback directly from within the game, without interrupting your session (and be able to know if we read it);



We have an up/down voting system of the feedback on our Discord;



We are also lurking on the Steam forums to go into deeper discussions!

“We believe that roguelite games need gameplay that is perfectly balanced and suited to all play styles. Doing Early Access is a fantastic opportunity to strengthen those aspects with crucial feedback from the community. We are dedicated to listening and making ScourgeBringer the best possible game.Our main goals with the Early Access are:“ScourgeBringer's Early Access will last for 6 to 8 months depending on your feedback. Our intention is to not rush things and to focus on making the most polished game possible. During that time we will continuously publish big content updates and rebalance the existing content.”“You can expect ScourgeBringer to double its content during the Early Access. The first version features 3 fully finished worlds out of the 6 worlds planned for the full release, including a "true/secret" ending for end-game players.That means more bosses, more enemies, more skills to unlock, more weapons, more events, more secrets, more lore... as well as more achievements! And of course the game's polish will be increasingly enhanced.”“The core systems are all there and all the foundations are rock solid, prepared and already polished for you to enjoy the full experience. Content-wise, about half the game content will be present from the start. That is 3 fully finished worlds, including their enemies, bosses, upgrades, skills, items, and weapons.What remains to be done? Adding new worlds (we're aiming at 6 worlds in total) to make the game compelling and highly replayable, as well as polishing everything even more!”“With the game doubling its scope, and possibly more during the Early Access, it is likely that it will be priced differently when leaving Early Access.It’s still fuzzy, but we are planning to keep the price under $20.”“Community feedback is the key reason why we're doing an Early Access. We built several systems to empower a strong feedback-loop and communication through multiple channels:This system allows us to break down any walls between you and us, and to directly tackle what's important.”