Pumpkin Golem

Perhaps the most festive of its kind, pumpkin golems are created from the humble orange gourds from which they take their name. Pumpkin Golems vary in size, though most largely resemble particularly rotund dwarves in stature and build. Though not as physically intimidating as their larger brethren, pumpkin golems are best utilized for their abilities to ensnare targets in their twisting vines.

Pumpkin Golem Medium construct, neutral Armor Class 13 (natural armor)

13 (natural armor) Hit Points 53 (7d8 + 21)

53 (7d8 + 21) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 9 (-1) 16 (+3) 6 (-2) 10 (+0) 5 (-3) Damage Vulnerabilities bludgeoning

bludgeoning Damage Immunities poison

poison Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious Senses darkvision 60 ft., passive Perception 10

darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can't speak

understands the languages of its creator but can't speak Challenge 1 (200 XP) Immutable Form. The golem is immune to any spell or effect that would alter its form.

Actions Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Creeping Vines. Vines slither from out of the golem's body, targeting one Medium or smaller creature within 10 feet. The target must succeed on a DC 13 Dexterity save or be restrained. As an action, the restrained target can make a DC 13 Strength check, bursting from the vines on a success. The vines can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Pumpkin King

A talented mage and swordsman, Oliver Ganten donned the disguise of the fabled “Pumpkin King” to fool the good folk of the village Briskton. His aim was to drive them from their homes to have access to the rich mineral wealth that lay, unknown to them, just below their feet. Oliver is a cold, calculating man that, with the aid of his pumpkin servants, will cut through anything that stands to get in his way.

"Pumpkin King" Oliver Ganten Medium humanoid (human), neutral evil Armor Class 16 (breastplate)

16 (breastplate) Hit Points 104 (16d8 + 32)

104 (16d8 + 32) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2) 14 (+2) 14 (+2) 17 (+3) 10 (+0) 10 (+0) Skills Arcana +4, Athletics +5

Arcana +4, Athletics +5 Damage Resistances fire

fire Saving Throws Str +4, Int +5

Str +4, Int +5 Senses passive Perception 10

passive Perception 10 Languages any four languages

any four languages Challenge 4 (1,800 XP) Bound Weapon. The Pumpkin King can't be disarmed of his flaming sword. He can summon the sword to his hand as a bonus action. Battle Magic. When the Pumpkin King uses his action to casta wizard spell, he can make one weapon attack as a bonus action. Spellcasting. The Pumpkin King is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Pumpkin King has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion

1st level (4 slots): expeditious retreat, magic missile, tasha's hideous laughter

2nd level (2 slots): flaming sphere, misty step