Good day everyone! It seems like timing got the better of me this month, sorry for the lateness.

There have been a lot of team members away this month, between exams, doctors, jobs it’s been hard for a lot of us to find time to dedicate.

Patchlog 0.0.5

Sil’s (the Visionary) ultimate got a visual update.

Tier 2 and 3 items were added to the loading pool A handful of tier 3 items have been added All tier 2 items have been added, with the majority fully functional

Items no longer cost the full amount when you own an item it builds out of

Make sure that units always have a kit before initialisation, fixing some of the rarer bugs

Shop now closes when you open the options menu

Vision is implemented in a side branch, we have some issues stemming from the server > client sync up at the moment which means this hasn’t been pulled across into our main branch yet

I’m about to head into the most exciting set of changes this month: Forger updates. There are slows, stuns and shields that are in repairs this month which aren’t mentioned since so many kits use them.

Lucan’s (the Warcardinal): Excommunicate works, dealing damage

Jaromir (the Nomad): Jaromir got a placeholder run animation



Stone Cold – Jaromir’s passive, timing on the in/out of combat timer is complete, tenacity is WIP Breathtaker punch – deals the correct amount of damage, increased by a percentage of their bonus health, knocking targets in a cone, back. Frigid lance – Throwing works, exploding into an area on impact. The initial target is stunned (permanently due to a bug!) and the remainder takes a smaller amount of damage. Frozen Squall – AOE around Jaromir deals damage, bonus movement not quite working as intended Skarstind Onslaught – First pounce complete, lands and deals damage in an AOE fine, second charge needs work/debugging

Sil (the Visionary): Revelation – Updated to stop and turn to target

Nibra (the Ember): Inner fire – Passive gain/loss implemented, bugs existing once people respawn Stoke – Dropping below 40% health setup to give you attack speed, if you score a kill or assist during the 8 seconds, it fills you max Inner Fire Wildfire – Damage implemented, cooldown reduction working Avalanche – Dash working as intended, the first implementation of a wind-up in a dash, with a cone attack at the target unit Alvkhrets honour – Working as intended without delay on the blinks, Nibra dashes to the first target then the closest to them, repeat until she’s hit everyone in her range, then returns to her initial location dealing damage a second time. You’re seeing this happen instantaneously below:



NOTE: I know that we haven’t released an updated kit document for Nibra, she’s changed quite a bit through testing, just know that the kit is different from the initial release

Changes to casting, we can now trigger a stop and turn during projectile casting

Minions

Minions have had a slight change in their implementation and stats. They now deal less damage and have increased health, but the biggest change is that they no longer block forgers.

The current iteration pushes minions out of the way of forgers. They shouldn’t move until a unit stops on top of them. This feels so much better whilst last hitting.

Forward plan

Not sure if I’ll continue this every month, but let me know if you like see what we have planned in the short term:

Tackling some of the broken systems, such as perma-stuns, slows etc – once we have these we can look back into forger kits and implement them

Some blockers preventing our vision system from implementation: PlayerKnob has some issues regarding the dedicated server Mines have to be updated, to reflect units for vision

Placeholder hitboxes for abilities, since we are starting to outpace particle development, we’ll need something to visualise abilities in the meantime

Blockers preventing vision also affect our ability to provide a build for subs, we want to get at least one test completed this month, with all the new forgers and items to break!

Just a short list of the things to look forward to in the near future!

In summary, we now have 4 test kits, 70% working dependant on some overarching features to finish, Items are being pushed along and minions feel better to fight.Alongside some minor bugfixes not worth mentioning.

Hope you all have had a fantastic start to your year and look forward to seeing you in the stream!

Till next month,

Duncan “Dink_Dunk” Duguid

Lead Developer

o7