< < < J O A K I M



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A. I work for Planet Calypso, but before that I was employed as a software tester at Mindark.​



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A. I am working in Sweden​



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A. Yes.

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A. None, I had both dog and a cat when I was younger



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A. iPhone.​

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< < < G A M E S ​



A. This is a very hard question since I have a lot of great childhood memories of games. I will just go with the first things which comes up in my mind:​

Super Metroid Megaman X Secret of Mana Seiken Densetsu 3 (Secret of Mana 2) The Legend of Zelda: A Link to the past Quake Diablo etc...





Zelda - A Link to the Past Map. (Source:

​ Zelda - A Link to the Past Map. (Source: http://zelda.wikia.com/wiki/File:A_Link_to_the_Past_Overworld_Map_(Light_World).png



A. Same as above and there is a lot more, well back in the days my family and friends had a lot of single player games but we played them together. I remember when playing the first Metroid (NES) I was painting and memorizing the map while my older brother were progressing through the game.

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A.​

Golden Eye 007 Time Splitters Super Smash Bros Diablo 2 Unreal Tournament Super Mario Kart



A. World Of Warcraft, Star Wars: The Old Republic​



A. As often as I can :)

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A. Nope​

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< < < M I N D A R K ​



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A. It’s a challenge but a fun one as well. The testing method we are using are Agile Testing with daily scrum meetings.​



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A. Of course it is very different, not only by having a new role from software tester to a game designer. I think this was the right step to take, all the experience from testing is making me a better game designer both in planning and execution.

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A. Yes, sometimes cooperation is needed.









​ A. Yes, sometimes cooperation is needed.

A. Space development, no. Monria, i did the initial quest progression implementation requested by Mindark, nothing more.

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A. No​



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A. I think the past was not so great, but we can see great improvements today.



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A. I can’t answer that since i’m not the financial guy, however I know that we do not suffer from bad losses in this growing stage.

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< < < C A L Y P S O ​



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A. We will add more historic landmarks and we will pick up and continue with old storyline branches.​





"Our team has great

ideas and a lot of these

ideas can never be

implemented due to the

RCE, there are so many

factors which plays a

role in this virtual world."



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A. I vote blank :)​

A. Hit and collision detection.​



A. A designated team.



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< < < G A M E D E S I G N ​



A. Our team has great ideas and a lot of these ideas can never be implemented due to the RCE, there are so many factors which plays a role in this virtual world. If we want to implement something fun and different we will have to calculate everything we can in order to make some sort of balance, after all this is a RCE MMO.

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A. The greatest challenge is to satisfy all the players inside Planet Calypso. My personal favorite is the great community this game have.​



A. As for Calypso development we will continue to revamp servers on Eudoria, re-creating and improving the feel that we all know was lost many years ago.

As for Mindark development it’s all about the players, I think that creating something around our amazing community should be highly prioritized. Fixing all the social tools and aspect of the game is crucial and should have been done several years ago in my opinion, BUT the most important thing right now is to fix the client stability for players.









​ A. As for Calypso development we will continue to revamp servers on Eudoria, re-creating and improving the feel that we all know was lost many years ago.As for Mindark development it’s all about the players, I think that creating something around our amazing community should be highly prioritized. Fixing all the social tools and aspect of the game is crucial and should have been done several years ago in my opinion, BUT the most important thing right now is to fix the client stability for players.



A. There is always conflicts when designing content for current players and new players, but we do our best to make both sides happy.​

< < < F U T U R E ​



A. Yes.

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A. Nope.​



A. I believe Kim wrote some information about this on the Planet Calypso forums.​



A. No, they are not related. I don’t know how or when the bonus is triggered.​

A. I don’t know, features are on MindArk table, however I would love to see some of this features implemented :)​

A. People claiming Planet Calypso and Mindark is the same thing are wrong, we are very different teams with different incentives, people seems to forget that. Calypso is NOT MindArk.

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