If there is one fact that I can be certain of now and into the future, it’s that I will always be a huge Adventure Time geek. I’ve got the series boxsets, the figurines and the LEGO. I’ve got a tattoo spanning the length of my forearm, and at an undisclosed period of time (well into my 20s) I even rocked an Adventure Time bedspread. Through all this, there’s one thing that I’ve wanted more than anything else, and that’s a proper Adventure Time game. Of course there have been numerous games based on Cartoon Network’s much-loved animation in the past, but these have mostly been either stock-standard mobile games or smaller and unambitious attempts at handheld and console titles.

Cue the announcement of Adventure Time: Pirates of the Enchiridion, and my ensuing excitement and anticipation. Billed as an open-world (or open-sea?) adventure based on an original storyline and fully voiced by the show’s original cast, all the right ingredients are present to potentially make this the most worthy Adventure Time game yet. It’s with this impatient enthusiasm that I had the pleasure of speaking about the game with three key members of the development team at Climax Studios — Associate Producer Orcun Adsoy, Lead Designer Ian Hudson and Audio Lead Chris Jolley: