Post by John Thomas8 » Fri Oct 25, 2013 2:03 am

Turn 6

Turns 6 through 10

Turns 12 and 13

Turn 14

Turn 15

Turn 16

Turns 11-17

Turn 18

Turn 19

Started out slow, moving the blinds on 1 dice to get back into the grove of the game. Onall the line platoons were spotted and deployed in columns of squads in line (due the size of the table). From the top of the table with the Japanese on the left they laid out 3rd, 2nd in the middle and 1st to the close side, while the Russians went their 1st platoon opposite of the Japanese 3rd, 2nd in the middle and 3rd on the close side. Each support platoon spent their game within 12" of their end of the table.From the Japanese end:From the Russian end:Initial deployment:were a bit of jockeying for position and lots of shooting:saw the company Big Men attach a MMG to each platoon that didn't have one. It also saw the first close combat (CC) between the 1st squad of the Japanese platoon and the 3rd squad of the Russian 1st, resulting in the Russians bouncing back 8" and being pinned with 4 dead and 3 shock while only dishing out 2 dead and 1 shock. Below, the CC happened on the left middle of the picture:saw more exchange of shooting and after the end of Turn 13 the Russians had lost 16 and the Japanese 11, with bunches of shock on both sides.and the Japanese pressed the center with a Human Wave attack resulting in 3 dead for the Russians and 1 for the Japanese, again bouncing and pinned the Russian squad. At the end of this turn count was Russians down 28, the Japanese down 18.saw the Japanese continue to press the center, but this time the Japanese lost 5 and picked up 3 shock while the Russians lost 3 with one shock.started with the Russian middle taking the fight back to the Japanese middle, with a two round CC that eliminated both squads participating. At the end of all of this combating and shooting the count was Russians -41, Japanese -36.During, the left platoon of the Japanese vs the right of the Russians contented themselves with just shooting, until the Sherman showed up and took out the MMG with 3 22" shots, spending its Activations on aiming then shooting., the 4th (50mm) squad of the Japanese 2nd platoon (center) charged the Maxim that was attached to the Russian 2nd. Two rounds, the Maxim was gone and the Japanese had a S/L and one discharger left with 10 shock.Then, where the fight of the game happened when the 2nd squad of the Japanese 3rd platoon took on the 3rd squad of the Russian 1st platoon which had been quietly sitting on the high ground taking sniper shots and had only become unpinned on the card before the fight. 3 rounds, the Russians scored 14 kills and the Japanese 12. The only troop standing was the 3rd P/L who survived all the tests.Before the CC:After:That was it, as the Russians, mostly because of combat results, had been driven both back to the last line on the table but more importantly, out of the beaten zone of the incoming stonk from the Russian division.The Japanese started with 149 figures and lost 66 (44%), 1 MMG and 4 LMGs. The Russians started with 118 figures and lost 56 (47%), 1 MMG and 5 LMGs. Structurally, the Russians lost 5 of 9 squads, the Japanese 5 of 12. But with only the 75mm IG to counter the Shermans, it is likely that if the Russian Big Man had gathered up what was left of his force and pushed, the Russians would have cleared the table.