Forbidden17 Profile Joined December 2011 665 Posts #2 awesome guide!! love the extremely well mannered opponent

CrazyF1r3f0x Profile Blog Joined August 2010 United States 2106 Posts #3 You really need to leran how to play man.

"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."

iAmJeffReY Profile Joined August 2010 United States 4262 Posts #4 Nice quality guide, but the content isn't surprising. However, this build is kinda sick. Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!

Schnullerbacke13 Profile Joined August 2010 Germany 1199 Posts #5 sick guide. tl would be so boring without people giving to the community like tang 21 is half the truth

Forbidden17 Profile Joined December 2011 665 Posts #6 On April 22 2012 05:28 CrazyF1r3f0x wrote:

You really need to leran how to play man.



yea, how dare he make guides on the playstyles of successful pro-gamers. Tang's playstyle is so bad yea, how dare he make guides on the playstyles of successful pro-gamers. Tang's playstyle is so bad

Yamulo Profile Blog Joined October 2010 United States 1914 Posts #7 If they don't see the third it might not be advisable to do this. You got this from the Zenio naniwa series right? ~~~Liquid Fighting (SC2)~~~

TangSC Profile Blog Joined July 2011 Canada 1852 Posts #8 Let's talk about Zenio, not me!



Do you all think this could be a build used in response to certain scouting information, or just a blind meta-game tactic? (Not implying a blind meta-game tactic is necessarily a bad thing). Coaching www.allin-academy.com | Team www.All-Inspiration.com

Host- Profile Joined December 2010 New Zealand 459 Posts #9 Just when Protoss started figuring out Roach ling all ins you make a guide for this =D cheers tang, great guide as per usual.

TangSC Profile Blog Joined July 2011 Canada 1852 Posts #10 On April 22 2012 05:40 Yamulo wrote:

If they don't see the third it might not be advisable to do this. You got this from the Zenio naniwa series right?

Yes I did, though I have seen him use the build in other games. One of the cool aspects of this build is if you start speed with your first hundred gas, and scout to find the protoss is playing VERY defensive (3+ cannons early) you could just do a with-speed version of the Stephano style instead of going for the bust. It's only an all-in commitment once you start streaming lings. Yes I did, though I have seen him use the build in other games. One of the cool aspects of this build is if you start speed with your first hundred gas, and scout to find the protoss is playing VERY defensive (3+ cannons early) you could just do a with-speed version of the Stephano style instead of going for the bust. It's only an all-in commitment once you start streaming lings. Coaching www.allin-academy.com | Team www.All-Inspiration.com

Andromedan Profile Joined December 2011 64 Posts #11

I was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition? Thorough guide TangI was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition? This pain you hold is yours. Nobody else on God’s green earth can feel this pain, or have the indescribable feeling of pride you will have when you overcome it. This pain is not your curse; this pain is your privilege.

Host- Profile Joined December 2010 New Zealand 459 Posts #12 Do you pull drones off gas after the initial 350 or so for speed/nest/6 banes? Because if you do, I guess you can venture into a macro game even if you don't kill your opponent, obviously you need to do some damage though.

TangSC Profile Blog Joined July 2011 Canada 1852 Posts #13 On April 22 2012 05:45 Andromedan wrote:

Thorough guide Tang

I was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition? Thorough guide TangI was personally wondering if it is possible to have enough sentries to hold the ramp from the banelings. Would toss try and hold this off with zealot sentry? If so, what kind of transitions would we be looking at in the position we're in? In the Day9 Daily, Zenio goes into a mutalisk strategy, would roaches be the better transition?

It's absolutely possible to hold if you have 2+ sentries and you build additional cannons / buildings if necessary to complete the wall. I think you would have to continuously chrono-boost sentries with 3 cannons to defend. It's absolutely possible to hold if you have 2+ sentries and you build additional cannons / buildings if necessary to complete the wall. I think you would have to continuously chrono-boost sentries with 3 cannons to defend. Coaching www.allin-academy.com | Team www.All-Inspiration.com

TangSC Profile Blog Joined July 2011 Canada 1852 Posts #14 On April 22 2012 05:47 Host- wrote:

Do you pull drones off gas after the initial 350 or so for speed/nest/6 banes? Because if you do, I guess you can venture into a macro game even if you don't kill your opponent, obviously you need to do some damage though.

I've used it as a make-it or break-it build so far, and haven't had success with macro transitions. I think you would have to kill the natural or at all least the probes at the natural to even it out. You do have a 3rd base, but with only 1 queen and about 20-24 Drones, you're in pretty dire straights against a secure 2base protoss. I've used it as a make-it or break-it build so far, and haven't had success with macro transitions. I think you would have to kill the natural or at all least the probes at the natural to even it out. You do have a 3rd base, but with only 1 queen and about 20-24 Drones, you're in pretty dire straights against a secure 2base protoss. Coaching www.allin-academy.com | Team www.All-Inspiration.com

TheMooseHeed Profile Joined July 2010 United Kingdom 531 Posts #15 I have been meaning to learn an allin that can keep my opponent honest in a several match series. This could be what I was looking for I will have to try it out ''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ

rikter Profile Joined November 2010 United States 352 Posts #16 Is the third really necessary? Couldn't you just cut the third for a second queen plus 150 extra mins? I've seen Idra do something similar, in the recent series v symbol. This was a z v z game; I mention it because he had a similar comp, slightly earlier, off 2 hatch, and he wasn't even all-in, so if you want to go all in it would seem like you could do it off two bases.



If the third is a necessary feint, to keep him from preppping for the bust, could you maybe just cancel once he scouts it?



This is an improvement over the other guides, credit to you for that. The bit of analysis on how the map effects the build is a good addition. I'm on my phone and can't check, what patch are the pro replays from and what patch are your replays from? No one wants a box of shit, even if it is for Christmas.

TangSC Profile Blog Joined July 2011 Canada 1852 Posts Last Edited: 2012-04-21 21:09:44 #17 On April 22 2012 06:04 rikter wrote:

Is the third really necessary? Couldn't you just cut the third for a second queen plus 150 extra mins? I've seen Idra do something similar, in the recent series v symbol. This was a z v z game; I mention it because he had a similar comp, slightly earlier, off 2 hatch, and he wasn't even all-in, so if you want to go all in it would seem like you could do it off two bases.



If the third is a necessary feint, to keep him from preppping for the bust, could you maybe just cancel once he scouts it?



This is an improvement over the other guides, credit to you for that. The bit of analysis on how the map effects the build is a good addition. I'm on my phone and can't check, what patch are the pro replays from and what patch are your replays from?

Cutting the 3rd would be too suspicious, you want the protoss player to scout that. I think it is best to let it finish, for the larva/metagame/potential macro transition.



The pro replay is a bit older, at least a season or 2 ago. My replays are mostly from this season.



Edit: If you cancel your 3rd, you have no way to deny his scouting that you've done so because speed won't be done for a while. Cutting the 3rd would be too suspicious, you want the protoss player to scout that. I think it is best to let it finish, for the larva/metagame/potential macro transition.The pro replay is a bit older, at least a season or 2 ago. My replays are mostly from this season.Edit: If you cancel your 3rd, you have no way to deny his scouting that you've done so because speed won't be done for a while. Coaching www.allin-academy.com | Team www.All-Inspiration.com

qwertyindeed Profile Joined November 2010 151 Posts #18 i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply

u end up morphing like 20blings, its just as hard to scout ,

if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.



with that many blings u can destroy forge and gateway too with good positioning



i have several replays of it if anyone's interested

TangSC Profile Blog Joined July 2011 Canada 1852 Posts #19 On April 22 2012 06:26 qwertyindeed wrote:

i play with this alot, i like GLsnutes variation much better though, u get gas at 21 and second gas around 32 supply

u end up morphing like 20blings, its just as hard to scout ,

if u see aggressive scouting u can still keep a drone at 3rd and make hatch, then cancel it when scouts gone.



with that many blings u can destroy forge and gateway too with good positioning



i have several replays of it if anyone's interested

Absolutely, I'd love to view those reps qwerty, sounds interesting. Absolutely, I'd love to view those reps qwerty, sounds interesting. Coaching www.allin-academy.com | Team www.All-Inspiration.com

WTFspaghetti Profile Joined April 2012 United States 2 Posts #20 Love the presentation, thank you Tang I'm not questioning your honor, I'm denying it's existence

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