ESBE_2G is a shader pack for Bedrock platforms makes your world more beautiful works on both mobile and pc.

You don’t have to preparation powerful device (iPhone 5s is enough to).

Enjoy your beautiful world!

↓v5.0

↓v4.3

Features

Lightweight depiction

Tone map using NTSC weighted average method

waving leaves & water reflection depiction

Sparkling stars, Enhanced dusk

Beautiful clouds & aurora

Brightness varies depending on the direction

Compatible with both Mobile and PC(Win10)

No useless code

brightness 50 is recommended

Supported Platforms

iOS

Android(doesn’t work on some devices idkY)

Windows10

tested on iPadAir3, win10(bootcamp MacBookPro 13inch 2017 TouchBar), win10(corei3-8100 RAM8GB GTX1050Ti)

⚠️Switch, PS4, XBOX 1.13~ & RTXβ Unsupported⚠️

if you apply this shader, Switch users and PS4 users will not be able to join the multi play.

I’ll try to support after RenderDragon is added formally to Win10 or mobile .

You are allowed to modify this shader in your personal use.

You are prohibited to distribute it with or without any modification.

see LICENSE.txt for more.

Select version for changelog: 1.1.0 1.0.9 1.0.8 1.0.7 1.0.6 1.0.5 1.0.4 1.0.3 1.0.2 1.0.1

View more Changelog v5.1 minor bug fixes Fixed "laggy" water Fixed some codes that may cause sky being invisible

I'll soon discontinue the development of ESBE_2G. Don't worry, I'll make another shader may be called "ESBE_3G". Thank you for staying with us. v5.0 Nether update Added wobble effect to entities and nether view

Added tone mapping for Nether and underwater

Improved rendering of nether particle

Some tweaks of water

Water animation no longer appears in lava

Added support for some devices >>＊

Fixed rendering bug on VR devices (may be not

Improved tone mapping of entities

Improved lighting of entities

And more tweaks…

ESBE _ 2G reached 1M downloads on April 23 Thank you so much.

＊ If you have black floor bug on mobile device, go com.mojang>resorce_packs>ESBE_2G~>shaders>glsl>terrain.fsh line7 and rewrite "#define USE_NORMAL" to "//#define USE_NORMAL" This will disable polygon normal calculation. v4.3 ⚠️Doesn't work with RTXβ Crops are now waving in the wind

More resource packs supported

Adjusted water surface fog

Improved star fluctuation

Improved clouds render

Reduced underwater lag v4.2 some bug fixes Sun & moon are no longer shown in the rain

Remaded the moon

Reduced lag

prepared for future updates

Thanks to ASOwnerYT for proofreading English :) v4.1 New sun&moon, Bug fixes snow biome leaves will /time set noon longer be detected as water (more compatibility with other resource packs code rendered sun&moon (you can switch to texture render in pack setting now leaves waves does not depend on the field of view no more cursed leaves in structure block image of description ui is now correct adjusted water of nether, the_end & swamp clean up some codes v4.0 remade water! cloud reflection improvement underwater ripples improvement now cloud magnification is more natural reduce file size HAPPY HALLOWEEN!🎃👻 v3.2 bug fixes waves are no more chase you

under water view is no more disturbed

improved performance of leaves

made water waves correct

some improvements of flat shading

works on some devices that has not been worked…may be… v3.1 ・added support to 1.13.0.15 ((XBOX 1.13 unsupported ・added LICENSE.txt ・renewed changeling screen ((English supported! ・some bug fixes ・shifted to GitHub v3.0 remade water. now the water is affected by sky color.

Adjusted day and sunset color. v2.1 added ambient occlusion

reduced light source effect

changed water color darker

Installation





Downloads

Supported Minecraft versions

Resolution