Here are some other "undocumented" changes to the fights...



1. The second boss in DF now have adds that heal and actually combat rez the corruptors.

2. Corrupter Zero now has the gold adds with boss immunity making them unstunnable.

3. Sometimes the big adds in the first fight of DP have LOS issues even though you are standing on them.

4 Of course the famous Tyrans and having to drop down (and lose 40% of your health in addition to the damage in that fight) to purge the simplification debuff is there.



And a few others that bled through from the nightmare content



To those that say these changes are welcome, keeps healers on their toes, and provide new excitement for fights they have franky become bored with and had on farm for some time, and added "new challenges:"



That is what nightmare mode is for. There will be plenty of time for additional mechanics and bigger challenges. ...and yes, I get that they are still doable and people are beating it. I myself am waiting for those and look forward to farming many repair bills like the rest of you.



However....



There are a lot of newer progression groups stuck on some of these fights in mechanics the rest of us got to farm without for months. Particularly #4 above with the Tyrans fight, and I'm referring more to hard mode. People actually pay to play these raids, and I am disappointed that Bioware has seemingly decided that people being stuck on mechanics (that aren't even supposed to be there) isn't an important enough issue to fix before the next patch, which according to some come about every three weeks. Meanwhile, some of the not so early established and somewhat undergeared raid groups lose about 3 weeks trying to get past a mechanic that shouldn't be there to begin with. It is amazing that something like this managed to bleed through into the patch to begin with. Especially with the Tyrans fight, which is for a nightmare mode that won't be released for more than 2 months.