IBuyWarGames in Woking had a Store Champs which was sold out. End of article. See ya next time.

But wait there’s more! The host sorted out a few extra tables so I managed to sneak in last minute. Following on from a previous article about chasing greater challenges, the guest list boasted a strong hoard of skilled opponents ready to knock me down a peg or two. 186th, Firestorm and Zombie Squadron drew swords. The winners of Euros and UK System Open arrived on the scene. As did a few bloggers, an Aussie, a ginger, and Tom Duncan.

And on the fifth day he created little plastic ships that go pew pew pew

50 players total, 6 rounds to be played on the second floor of the church. 50 bodies generate a lot of heat and the temptation to crack open a stain glass window was there. As for my list nothing but the best would do. I made the decision to fly three of the most overpowered ships in the Imperial navy.

Deffers is ‘meta’ now

It’s a month and a bit before 2.0 hits and I’ve tried so hard to fly something that isn’t Deffers. Perhaps some Scum jank or a two ship list like Dash/Poe. I can’t do it. I’ve been playing Deathrain for so long the ship has become an extension of myself. If I’m rocking up to a tournament, you know what’s in my case.

Round 1 vs. Strezra, a Z-95 and 3x Cavern Angels

Deathrain performed his signature move, the Divine Wind. Tom promptly burst into song. Then the other two jousted a jousty list, which probably wasn’t the best idea. It was close but a Z-95 got the bump on QuickDraw and the last remaining X-wing gave her a 4 damage slap. Round loss 65–100.

Round 2 vs. Triple Silencers

Now this guy did something I’ve never been able to do. Trigger Blackout’s ability. Trying to kill these things is tougher than it looks and in the end it took a bomb and QuickDraw’s doubletap (triggered by said bomb) to push the damage through. Round win 70–0.

Round 3 vs. Nym, Torani and the Bumpmaster

This is where heat exhaustion kicks in a little as I can’t remember the details of this one. All I remember was it was a solid game with average dice across the board and it came down to decent positioning to win the day. Oh and Nym couldn’t kill Deffers so he gave up and used autoblaster turret instead the BASTARD! Round loss 60–100.

Round 4 vs.QuickDraw, Omega Leader, Major Vermeil

Is it Verm*eel or Verm*i’ll’? Asking for a friend

Deffers and the Major were doing a lot of blocking to avoid disintegration. Tom was disqualifyed. The game went to time and the winner would be determined by who’s QuickDraw had shields. Round win 72–33.

Round 5 vs. Nym, Jostero and Dalan (Kimoglia)

Forgot to take a picture, here is my bomblet this round

We all get bad dice rolls, had my share in the event. For some reason the dice decided to restore the balance and deal max damage on my bombs and rockets. My opponent’s list was designed to 1 shot targets, which it almost did with Deffers scraping by on 1 hull. In return Jostero was dropped to 1 hull and Dalan had his shields stripped off. It got worse from there. Round win 100–34.

Round 6 vs. Lothal, Fenn

Come then

I love taking on this list. You mess up the approach, you dead. You take too long, you dead. This where Deathrain truly shines in this matchup. If you can figure out where the optimal position(s) for the Ghost is, then you can hazard a guess as to where Fenn will appear. Deathrain’s erratic movement is perfect for getting into that spot to block Fenn and deny the coordinate boost, leaving the Ghost stuck in a killbox. This game takes the award for most ridiculous bomblet. Fenn is on 4 hull. Bomblet damage is rolled. Crit, crit. Direct Hit, Major Explosion, rolled hit. Ouch. Round win 100–33.

Finished 4–2, 12 outta 50. Current success rate at tournaments with Deathrain is 65.91%. PHIL I CAN ALMOST TASTE IT!!!