WTw

Spoiler: Jump U-air

In this clip, Ally gets caught by the second jump U-air. Notice how Mistake slightly delays his WTw2 after his double jump to reposition himself while still getting another jump (remember there is a 3-frame window to use the triple jump technique). In this clip, Ally gets caught by the secondNotice how Mistake slightlyhis WTw2 after his double jump tohimself while still getting another jump (remember there is ato use the triple jump technique).

WTw2

WTw1

Spoiler: WTw1

Spoiler: WTw2

Spoiler: Single hit WTw used as a punish

Spoiler: Bowser dying extremely early due to a combination of footstool WTw, rage and proximity to the blastzone

Witch Twist is Bayonetta's Up Special.It is referred to asIf Bayonetta uses a double jump, she will be able to use WTw again. WTw can only be usedwithout landing, grabbing the ledge or getting hit.Bayonetta can use WTw during the firstafter double jumping toher double jump. This is called the. Since she can use WTw twice, she can havedouble jumps in total.As a result, even after Bayonetta ended a combo and used her second WTw, most of the time she'll have a jump left, allowing her to surprise people with jump U-air for the kill. There are some instances where this is a(depending on %, rage, weight, fall speed), but it can sometimes be airdodged. If you airdodge it she can only hold A to extend the U-air. Bullet Arts U-air won't kill due to its angle (by the time your airdodge ends, you'll have started falling, preventing a death off the top).During WTw's start-up, Bayonetta takes a s(backward if you B-reversed it, of course). This is pretty important to know as it'll help you understand if sheit or not if you're not able to recognize it visually.For instance, if you were both in the air and you were in her back during a combo, if she hits you with it, that means she reversed it (unless she was litterally inside you and your character is, then even with the small step forward she can hit you without reversing).WTw has 7 hits : the first, the middle hits and the last hit, for a total of 7%Credits to KuroganeHammer. http://kuroganehammer.com/Smash4/Bayonetta Extremely important : thewill have a lotif this is Bayonetta's. This will be referred to as. Conversely, the first one will be referred to as. Only the last hit will change. Everything else is the same.Notice that the first hit deal 1% less damage if you use an aerial WTw, which means the move will deal 6% if every hit connects. You can only do WTw2 in the air, so it will always deal 6%.With correct spacing and precision, Bayonetta can hit you with only the first hit of an aerial WTw. This is called. It has, meaning that its knockback is only affected by Bayonetta's % ().On the ground, it can be used as a combo starter / kill confirm that isn't affected by(almost, since there is only one hit). It can even be done out of a footstool on some characters like Mewtwo.However, this is situational. The most important thing to know is that this also works in the air. Notice how high Marth was sent? This is theknockback on anopponent.It can be done during a combo if the opponent is close enough. This is why it can killIf you want to know how to do this, you need to land the move with the bottom part of it. There is a hitbox at the bottom of the WTw where Bayo will move faster than the opponent's launch speed. This is hard to pull off in the air, to my knowledge it's almost impossible without doing jump + WTw.Don't worry, it's usually not something you can plan to do as the Bayonetta player from the start of your combo, you do it instinctively. Good players already use it, the world where Bayonetta players can single hit every time to prevent SDIIt is(actually close to impossible). Unless you're playing a big character, you shouldn't worry about it.It can be done after an aerial footstool a few characters, but the only character against which Bayonetta can reliably use this is