FOR VERSION 1.5 of AGOT

[+] Spoiler ~Version 1.5~

+Mod Updated to AGOT v1.5

+Improved files for Century of Blood compatibility.

~Version 1.4.1~

+Mod Updated to AGOT v1.4.1

+Century of Blood mod file tweaked to allow for compatibility.

~Version 1.3~

+Mod Updated to AGOT v1.3

-My method of eyepatches has been removed because new vanilla feature is better

-Eye based graphics (Heterochromia, blind(young), blind(old age) have been removed

-Beardy rules from vanilla AGOT removed (No random facial hair on characters)

-Most congenital traits now have the combat thingy. Because the events now look at that instead of the actual trait.

~Version 1.2a~

More Valyrian Swords added, minor bugs fixed. Couple other surprises.

~Version 1.2~

+Mod Updated to AGOT v1.2

~Version 1.1.2~

+Mod Updated to AGOT v1.1.2

~Version 1.0.0~

+Mod Updated to AGOT v1.0.0

+Outfits have been reverted to the vanilla AGOT outfits because paradox has done something and made it neigh impossible for me to get them to apply with any accuracy.

~Version 0.9.6~

+Mod Updated to AGOT v0.9.6

~Version 0.9.5~

+Mod Updated to AGOT v0.9.5

~Version 0.9.3~

+Mod Updated to AGOT v0.9.3

~Version 0.9.2~

+Mod Updated to AGOT v0.9.2

+New Inheritance of Congenital Traits. Now at birth!

+Complete overhaul of the White Walker graphics. (Because it annoyed me that all white walkers looked identical)

+Modified Coin Flip and the like to take into account new traits added.

~Version 0.9~

+Mod updated to AGOT v0.9

~Version 0.8~

+Mod updated to AGOT v0.8

+Minor bug fixes like the removal of a some nicknames that had no localisations.

~Version 0.7.2~

+Mod updated to AGOT v0.7.2

+Massive Changes

~Version 0.7~

+Mod updated to AGOT v0.7 From now on the version number will match the version it's compatible with

+Congenital traits have been wired into events for duels and raids as of now. So they actually add some bonuses other than the stat increases.

+Traits have been given their own interface file to help compatibility with other mods. Unfortunately because of the event modding requirement there isn't much I can do on that level.

[+] Spoiler Hairstyles have been increased up to the maximum of 26 per graphical culture. If you have the african DLC installed and active then the southern islanders and brindleman will use an increased set of hairstyles. If you don't have it then they will be muslim in appearance and using a different increased hairstyles.



The N'Ghai if you have the mongol Portrait DLC and the Ibbenese if you have the Russian Portrait DLC will still have their vanilla hairstyle limitations.



High Valyrians and any culture that uses the same graphical hair colors will still retain the 8 colored variations from the previous versions as opposed to the main mods single version.

[+] Spoiler Almost all congenital based traits are not scaled into 3 tiers (with a set of events that will ensure inheritance between different tiers). These include brand new trait sets as well as vanilla based ones.

STRONG > WEAK

GENIUS > QUICK > SLOW > IMBECILE

AGILE > LAZY

TALL > DWARF

FERTILE > INFERTILE

FAIR > UGLY



Voices also exist but have no event for their inheritance at the moment..

Melodious Voice

Powerful Voice

Calming Voice

Lisp

Stutter



There are also now a few more singular based traits for various things: wrymouth, deaf, mute, blind (from birth), webbed hands, heterochromia (graphic only for males because it looked terrible on females)

[+] Spoiler ANGER (Mothers Grief) HONOR

BLACK_DEATH (Black Death) STRANGERS PROMISE

COMPASSION (Glory) COMPASSION

CONCESSION (Skinpeeler) CONCESSION

DEL PINO (Del Pino) PALE MARE

EL SWORDO (Goodsword) ROSETHORN

GOLD SWORD (Dornish Kiss) WINTERS BANE

HAPPYNESS (Fathers Fury) GLORY

HUBRIS (Talon) HUBRIS

JUSTICE (Jade) JUSTICE

KING MAKER (King Maker) KING MAKER

PASSION (Passion) PASSION

RAGE(Strangers Touch) RAGE

SIGHTBLINDER (Mourning Mace) NIGHTSHADE

THE MONARCHIST (Titans Bite) VENOM SPITTER

THE USURPER (Dragonbane) SEAL OF POWER

WORLDEATER (Finger Eater) FINGER EATER

WORLDS ENVY (Rakh Arakh) DUTY

[+] Spoiler ASHBRINGER

AVARICE

AVENGER

CALIBUR

DUSK

DUSTCLOUD

EMANCIPATE

FORNICATER

HARBINGER

MISERS FOLLY

RED MENACE

STORMBLADE

UNBOUND

VAINGLORY

VENDETTA

WHIPLASH

WHITE MENACE

[+] Spoiler Open the following file: /mod/AGOT Congenital Overhaul/localisation/congenital_valyrian.csv

At the very top of the file you will see stuff like

anger;Honor;;;;;;;;;;;;;x

anger_desc;A simple Bastard Sword forged of Valyrian Steel.;;;;;;;;;;;;;x



find the specific sword you want to change the name of and change it. So if you want anger to instead be Vigilance with your own description...

anger;Vigilance;;;;;;;;;;;;;x

anger_desc;Your own Description.;;;;;;;;;;;;;x



You can also do a case sensitive search of the swords name "Honor" and force change it to "Vigilance" to make it effect all localisations for decisions and events were it's name appears. However the above method is the fastest and ensures nothing breaks.

USING PORTRAITS ONLY

[+] Spoiler Delete everything but the following things...



common/cultures/ <<<<THIS IS A FOLDER

gfx/characters/ <<<<THIS IS A FOLDER

interface/portraits/ <<<<THIS IS A FOLDER

interface/portrait_properties.txt <<<<THIS IS A FILE

interface/portrait_summer.gfx <<<<THIS IS A FILE



and as an added note, they must remain in the exact locations they are to work.

MEDIAFIRE: Congenital Overhaul 1.5 << FIXED LINKTHIS IS NOT SAVE GAME COMPATIBLEIMPORTANT NOTE: CENTURY OF BLOOD folder just drop it into the mod folder like anything else. Obviously it will throw up the warning of "This folder already exists blah blah. Merge folders, yadadada+Change Log++Features+OBSOLETEAll traits have been written into effecting events and everything.Pre Existing Valyrian Sword changes still remain. The changes to the names and icons of the reforgable swords as well as the 17 brand new swords. Also the 17 brand new swords will not appear in your game unless you forcefully give a character one of them.REFORGABLE ONESNEW ONESIF YOU WISH TO RENAME VALYRIAN SWORDS OR CHANGE THE DESCRIPTIONThe following is a brief instruction on how to borrow the portrait stuff only to use with other submods if you don't like the traits or anything.+Special Thanks+Azsouth and PhoenixAvenger - Updating the filestalias - most of the trait icons are his, and he helped with the setup of the portrait_properties file.Johann2303 - reworking the intelligence inheritance event.kuczaja - A couple of the armor graphics came from his armor and weapons submod, look there for his thanks :pPepperGirl - African and Dothraki hairs.AureliusAmbrosius - I believe he is the creator of the scaling trait inheritance event that this submod uses.Makers of the mods: ARKOpack_armories, BLG, BTWK, Culture and Portraits Revamp, Diadochi Kings, Elder Kings, Erebos, Lux Invictus, Middle Earth Project, Project Augustus, Saeculum Obscurum, Sengoku, Steppe Faces, SWMH, The Prince and the Thane, Witcher Kings.. I am fairly certain all of the armors and/or hairs came from vanilla or from one of these submods. But as I unpacked them all it would take way too long to sift through and find where everything came from. So thanks to them.+ARCHIVES+