not compatible

miscellaneous

simple sound

script

eleven

one

E3 demo version

one

six

one

two

May 24th

May 24th

May 7th

May 6th

May 4th

Jan 8th

Dec 2nd

Dec 1st

Nov 11th

Aug 8th

Aug 6th

Aug 5th

July 28th

July 27th

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July 3rd

July 2nd

June 29th

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June 24th

April 2nd

March 27th

1. E3 DEMO VERSION

1a. E3 DEMO VERSION NO VICTORY CRY

1b. E3 DEMO VERSION FEMALE VICTORY CRY - WORDLESS

1c. E3 DEMO VERSION FEMALE VICTORY CRY - WITH WORDS

2. TRAILER VERSION

3. ORCHESTRAL V1

3a. KEVKAS' EDITS OF ORCHESTRAL V1

3b. ORCHESTRAL V1 NO OUT-TRO

4. ORCHESTRAL V2

4b. ORCHESTRAL V2 NO OUT-TRO

5. CHANTING

1. E3 DEMO VERSION

rhythmic chanting from word walls

barbarian choir

dovahkiin victory cry (male)

Skyrim theme

1a. E3 DEMO VERSION NO VICTORY CRY

dovahkiin victory cry

rhythmic chanting from word walls

barbarian choir

Skyrim theme

1b. E3 DEMO VERSION FEMALE VICTORY CRY - WORDLESS

rhythmic chanting from word walls

barbarian choir

wordless female victory cry

Skyrim theme

1c. E3 DEMO VERSION FEMALE VICTORY CRY - WITH WORDS

rhythmic chanting from word walls

barbarian choir

female Dovahkiin victory cry

Skyrim theme

2. TRAILER VERSION

female vocals

victory melody

3. ORCHESTRAL VERSION 1

Skyrim theme

female vocals

victory melody

3a. KEVKAS' EDITS OF ORCHESTRAL VERSION 1

victory melody

female vocals

3b. ORCHESTRAL V1 NO OUT-TRO

Orchestral V1

female vocals

victory melody

Skyrim theme

4. ORCHESTRAL VERSION 2

tense musical phrase

female vocals

victory melody

4b. ORCHESTRAL V2 NO OUT-TRO

female vocals

victory melody

tense musical phrase

5. CHANTING

rhythmic chanting

MQKillDragonScript

one

MQKillDragonScript

E3 demo version

all versions

E3 demo version

Version 1.2

MQKillDragonScript

trailer version

all versions

trailer version

Version 1.2

MQKillDragonScript

trailer version

all versions

MQKillDragonScript

all versions

orchestral version 1

MQKillDragonScript

all versions

E3 demo version no victory cry

MQKillDragonScript

all versions

E3 demo version

trailer

orchestral version 1

kevkas' edits

orchestral version 2

chanting versions

NPCDragonDeathSequenceWind

NPCDragonDeathSequenceExplosion

MQGreyBeardAbsorbScript

.esp

Launcher

orchestral V1

kevkas' edits

orchestral v2

chanting

E3 demo version +/- victory cry

trailer version

E3 demo version

NPCDragonDeathSequenceWind

NPCDragonDeathSequenceExplosion

"I'm using this mod for a greybeard playthrough, thanks so much it is truly epic!!!"

"This mod makes me FEEL Skyrim! I mean just wow!!! I am soooo happy I manually picked through all the mods in this category. WOW!"

"Thank you so much for making this mod it should have been built into the game, but it wouldn't have all options you made for it suit other people taste.



THANK YOU!!!!!!!!!!!!"

data/sound/fx/npc/dragon/deathsequence

data/music/special that end in wordofpower_01, wordofpower_02, and wordofpower_03

MQKillDragonScript.pex

My animation is not playing. I can't absorb souls at all. Help!!

Am I a sitting duck during the animation? Will I get eaten by other dragons?

Is this mod compatible with Deadly Dragons?

Why is there a pause between the wind sound and the "Dragon Soul Absorbed"?

MQKillDragonScript

Why does the music get louder/softer all of a sudden?

Why are the pitch and timing of the sounds off? They were perfect before...

Credits to Slothability for the awesome video.The original animation scripts arewith Dragonborn.If you own Dragonborn, download the compatibility scriptsis incompatible with the ritual spell animation because it changes the master destruction spell. All others are fine. Groovtama has a compatibility patch in the works. Download it here as part of his Word Wall Learning More Glorious is incompatible with DSAMG's music. It introduces pitch and speed variation, throwing off the timing/sync of the sequence.A compatibility patch is available under thesection.Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing throughandedits.There areversions of gloriousto choose from, all heavily modified snippets from the original soundtrack. Chooseto install.Theis unique in that it features a male dovahkiin victory cry. If you like one of the other musical versions (versions 2 - 5) but also want the victory cry, you can download aadd-on in the optionals section. For now there is onlyoption, which is male. You can also just install the victory cry by itself, without any music.There are alsoto choose from. Number six (sound sources only) is very simple and changes the sound source to prevent distortion of the music as you move about. Install this if you just want music, no animation. The other five make the player perform an animation while absorbing the dragon soul. These include i) Master destruction spell (ritual spell), ii) Greybeard meditation, iii) Ritual skull animation, iv) Ascension animation, and v) Ascension version 2. Chooseto install. As noted above, if you own Dragonborn, you should download compatibility versionsinstead of the ones in the updates section.There are alsoat the moment. One makes the music/victory cry more compatible with/won't play during the Greybeards' Way of the Voice Quest. It includes a sound fx, a script, and an .esp which you must enable. The other patch makes the music in DSAMG compatible with the popular Sound Propagation Overhaul mod, version beta 0.95.Disclaimer: any script has the potential to cause unwanted glitches, crashes, and/or bugs. Please report them in the comments section.Thanks very much and happy dragon killing!---------------------------------------------------------------------------------------------------------------------------------- Uploaded E3 demo female victory cry, with words version.- Uploaded E3 demo female victory cry, wordless version.- Moved dragonborn patches to a new file to keep things less cluttered. Uploaded compatibility patch for Sound Propagation Overhaul.- Uploaded dragonborn patches for the remaining animations.- Uploaded dragonborn-compatible ritual spell animation patch, alpha release.- Uploaded video of ascension version 2.- Fixed incorrect file path for ascension version 2. Uploaded a Readme with simplified instructions.- Uploaded ascension version 2 script. Has a much smoother ending, in which Dovahkiin descends into a blessing/kneel position.- Reorganized demo videos to "videos" section. Uploaded modified versions of Orchestral Version 1 and Orchestral Version 2 that have the victory melody out-tro removed.- Updated Greybeard meditation animation script to 1.2. Now plays bracing animation after standing up. Sound sources changed back to default (dragon).- Updated ritual spell animation script to 1.2, which has smoother animation ending and changes sound source back to default (dragon). Updated script V to 1.1. Now changes both wind and explosion sound source to the player.- Added Greybeard quest compatibility patch.- Released ascension animation and demo video.- Released ritual skull animation script. Updated Greybeard meditation animation script to remove the sheathe weapon requirement. Added demo video of Greybeard meditation animation.- Released Greybeard meditation animation script.- Uploaded test video of E3 demo version at word wall.- Updated E3 demo version - no victory cry to 1.1.- Renamed victory cry version to E3 demo version. This is in light of future planned releases.- Uploaded experimental female victory cry version (in misc). Uploaded screenshots. Added mirror - Skyrim Forge.- Updated ritual animation script to 1.1. Added stand-alone dovahkiin scream to mix-and-match options. Added victory cry with the dovahkiin scream edited out. Updated trailer version to 1.1. Added demo video.- Released victory cry version. Added script that adds player animation. Added demo video.- Uploaded preview video for victory cry version.- Released trailer version. Released requested script to the change source of wind sound to the player.- Released orchestral v1, orchestral v2, and kevkas' edits of orchestral v1. Uploaded demo videos for the three versions.- Added chanting version.---------------------------------------------------------------------------------------------------------------------------------For more detailed descriptions, read on:- Inspired by the E3 demo video #3 with Todd Howard - The dragon heart beat/explosion sound includes, and- The normal barbarian choir word of power sounds are totally replaced by the- This will affect the Greybeard Quest and the word wall sounds (see patch).Preview shown here:In-game demonstration (with ritual spell animation script):In-game demonstration (with ritual spell animation 1.2 script):In-game demonstration at word walls:- By request, this version is the same as above but without the- The dragon heart beat/explosion sound includesand the- The normal barbarian choir word of power sounds are totally replaced by the- This will affect the Greybeard Quest and the word wall sounds (see patch).In-game demonstration (with ascension version 2 script):- The dragon heart beat/explosion sound includes, and- Female sounds were mixed from Dark Phoenix's sound set from Marvel vs. Capcom 3.- The normal barbarian choir word of power sounds are totally replaced by the- This will affect the Greybeard Quest and the word wall sounds (see patch).In-game demonstration (with ritual spell animation 1.2 script):- The dragon heart beat/explosion sound includes, and- Female sounds were mixed from - Female sounds were mixed from Dark Phoenix's sound set from Marvel vs. Capcom 3 and the male Bethesda victory cry.- The normal barbarian choir word of power sounds are totally replaced by the- This will affect the Greybeard Quest and the word wall sounds (see patch).In-game demonstration (with ritual spell animation 1.2 script):- Inspired by the pre-release trailer - The wind sound is edited to include- The normal barbarian choir word of power sounds are totally replaced by the- This will affect the Greybeard Quest and the word wall sounds (see patch).In-game demonstration:In-game demonstration (with Greybeard meditation animation script):In-game demonstration (with Dragonbron compatible Ritual skull animation script):- The wind sound is edited to include the- This is followed by the normal barbarian choir/word of power sounds.- After this subsides,and thetake over, ending in drum beats.- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).In-game demonstration (old version):In-game demonstration (new version + ascension animation script):- Custom version by community member kevkas that is basically the same as orchestral version 1, but there are gentler transitions between segments.- Theis also delayed a bit and theare quieter.- Like orchestral version 1, this will affect the Greybeard Quest, but will not change word wall sounds (see patch).- By request, this version is the same aswithout theandout-tro- The wind sound is edited to include the- This is followed by the normal barbarian choir/word of power sounds.- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).- The wind sound is edited to include asung by the choir.- This is followed by the normal barbarian choir/word of power sounds.- After this subsides,and thetake over, ending in drum beats.- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).- By request, this version is the same as above but without theandout-tro- The wind sound is edited to include asung by the choir.- This is followed by the normal barbarian choir/word of power sounds.- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).- The wind sound is edited to includethat you would hear faintly as you approach a word wall.- This is a very subtle change, as it was my very first version and I wanted to start conservatively.- Personally, I wouldn't recommend it given the newer, more ambitious versions available.- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).---------------------------------------------------------------------------------------------------------------------------------These are optional. Any mod that altersis incompatible. Chooseto install.I. RITUAL SPELL ANIMATION SCRIPTis edited to have the player automatically perform the master destruction spell (ritual spell) animation.- The player will not have control during the animation, but will be invulnerable to damage.- Made specifically for, but compatible with. See demo video underdescription.- animation ends with player returning to default stance rather than casting a spell down at the ground. Wind and explosion sound sources changed back to the dragon to fix volume issues.II. GREYBEARD MEDITATION ANIMATION SCRIPTis edited to have the player automatically perform the Greybeard meditation idle animation.- Upper limb position will randomly alternate between hands on hips, palms up, or hands folded in front (see screenshots).- The player will not have control during the animation, but will be invulnerable to damage.- Made specifically for, but compatible with. See demo video underdescription.- meditation is followed by the bracing animation (braced pain). Wind and explosion sound sources changed back to the dragon to fix volume issues.III. RITUAL SKULL ANIMATION SCRIPTis edited to have the player automatically perform the ritual skull idle animation (see image below for sequence).- The player will not have control during the animation, but will be invulnerable to damage.- The wind sound and explosion sound source are changed from the dragon to the player so that turning or moving will not distort the sounds.- Made specifically for, but compatible withIV. ASCENSION ANIMATION SCRIPTis edited to have the player automatically perform the ascension animation (T02ascendfemale).- The player will not have control during the animation, but will be invulnerable to damage.- The wind sound and explosion sound source are changed from the dragon to the player so that turning or moving will not distort the sounds.- Compatible with. See demo video underdescription.V. ASCENSION VERSION 2 SCRIPTis edited to have the player automatically perform the ascension animation (T02ascendfemale).- The player then descends and kneels for several seconds (blessingkneel) before arising.- The player will not have control during the animation, but will be invulnerable to damage.- Wind and explosion sound sources changed back to the dragon to fix volume issues.- Compatible with- See demo video underdescription.VI. SOUND SOURCES ONLY SCRIPTis edited to have the player as the source of the wind sound and explosion sounds, and not the dragon, so that turning or moving away from the dragon does not distort the music. Does not add any animation.- Compatible with. Use if you want music/victory cry without any animation.---------------------------------------------------------------------------------------------------------------------------------The male dovahkiin victory cry is part of the. However, if you like the victory cry but not the E3 demo version you can download a stand-alone victory cry sound file, which may be combined with any one of the other choices of music that edit the wind sound. These include:, or. You can also have the victory cry without any music. The choice is yours!A. MALE VICTORY CRY (BETHESDA)- The dragon heartbeat/explosion sound includes a recording of the male dovahkiin victory cry seen at the end of the E3 demo video #3 with Todd Howard - Unfortunately Bethesda decided not to include the original sound file, so this is a recording that has been heavily edited to remove as much background noise as possible.B. FEMALE VICTORY CRY (VOICE ACTED) - CANCELLED- Unfortunately the voice actress who I had been collaborating with was too busy for the project. Please pm me if you are interested in recording a female victory cry.---------------------------------------------------------------------------------------------------------------------------------i. GREYBEARD QUEST - WAY OF THE VOICE- During the main quest the Greybeards impart their knowledge of the Thuum to you. These sequences use the same sounds as used in the dragon soul absorb process. Hence, they are altered by all of the musical versions in this mod. Some may not care too much, but personally I find that the music is not appropriate for the scene.- I have put together a "patch" that fixes much of the Greybeard sequence. It includes the two original sound filesandwith slightly altered names and a revised script,that draws on these sounds instead. Naturally, every sound requires a Sound Descriptor and Sound Marker, so there is a anfile as well that must be activated in the- This patch will totally fix the Greybeard sequence for, and- It will fix the intro forandbut you will still hear whatever sound replaces the word of power. That has not been fixed. However, imo the sounds that replace the word of power in thefit very well and may even be preferable to the original sounds.- You will find the patch under the misc section.ii. SOUND PROPAGATION OVERHAUL- This awesome mod changes certain variables to enhance the realism of transmitted sounds all across Skyrim.- Unfortunately, changes made toandalter the speed and pitch of those sounds, causing the music in this mod not to be in sync or to be out of tune.- I have provided a replacement .esp for Sound Propagation Overhaul version 0.95 beta that changes certain values for these sounds back to normal.For all future versions of SPPO, this is what you need to do to make the compatibility patch.1. Open NPCDragonDeathSequenceWind and NPCDragonDeathSequenceExplosion under sound descriptors.2. Change the above circled values to zero.3. Save and enable .esp.---------------------------------------------------------------------------------------------------------------------------------Some user comments:---------------------------------------------------------------------------------------------------------------------------------- Manual - extract using Winzip or WinRar and copy/paste the data folder to your Skyrim directory. The sound, music, and script folders may prompt you to overwrite files already there. Click Yes.- NMM - download with NMM. Double click to install. You may get an error saying "file does not exist". That seems to happen with quite a few mods on Nexus. In that case, either try downloading a bit later when the servers are less busy or install manually.- Play testing - easiest way is to spawn a dragon using the console:Push ~ (tilde key), then typeplayer.placeatme EAFB4 1- Manual - delete the sound files inand the three files in. Also delete the file in data/scripts entitled, if you installed that.- NMM - click the uninstall button.Note - if you are encountering bugs, please provide the following information:* What the bug is, when it occurs, what seems to make it go away, etc.* What version of music you are using* What version of script you are using* Any other dragon-related mods you have installed---------------------------------------------------------------------------------------------------------------------------------Do you have the Dragonborn DLC installed? If so, you need to download the scripts from the DSAMG Dragonborn compatibility module. It is found in a separate file (see top of page). If that doesn't solve the problem, make sure that you have the Unofficial Skyrim Patch and Unofficial Dragonborn Patch installed. Dragonborn patch must be AFTER the Skyrim patch in your load order.No! During the animation the command ToggleGodMode (tgm) is turned on. It's the one you use to cheat, which makes you totally immune to damage and have infinite magicka and stamina. It is turned off immediately after the animation ceases. Therefore, you will not get killed during the animation. That said, if you are surrounded by enemies and suddenly TGM is toggled off, you will likely get spam killed after it's finished.Technically yes. Deadly Dragons does not edit the same script that DSAMG does, so it should be compatible. Music will be 100% compatible because it does not rely on scripts. Animations should be compatible also. The one caveat to that is Deadly Dragons tends to add encounters with multiple dragons. If you are fighting more than one dragon simultaneously, there may be asynchrony in the absorb process, meaning disruptions to the music, music not lining up with animations, and a delay in the message "Dragon Soul Absorbed" appearing. This is due to the sheer number of scripts running at the same time and also depends on your hardware capabilities.If you experience pauses or delays between the music and/or animation and things seemed not synchronized, likely you have too many scripts running that are overwhelming your system. The mod was designed so that transitions would be totally smooth, not even noticeable at all, but having too many scripts or other mods that are resource taxing will mean that my script,, runs slower. Try uninstalling one or two resource intensive mods to see if that corrects the asynchrony.The sound files were put together with the assumption that music and sound effects would be played at the same volume. If you have your music and sound effects at different volumes, there may be a noticeable difference in volume between parts of the absorb music. It's a simple fix - merely open up the game options in the in-game menu and make those levels the same.Players with DSAMG music installed who use the mod Sound Propagation Overhaul can expect to have the music sound off. SPO changed several parameters, such as pitch variability, volume, and distortion in order to make sounds more realistic. I have uploaded a compatibility patch, which you can find in the miscellaneous section. Replace SPO's .esp with the one provided. This works for SPO version 0.95 beta. For future versions of the mod, I may/may not release a patch. It's really simple to patch yourself, as long as you have CK. There's a tutorial in one of the patch section.---------------------------------------------------------------------------------------------------------------------------------- Making a female version of victory cry (cancelled, open recruitment).- All-in-one installer (in progress).- Absorb animation for vampire lords and werewolves (????).---------------------------------------------------------------------------------------------------------------------------------- gloomfrost for the original idea.- BsA Unpacker program.- Audacity sound editing software.- kevkas for contributing alternate version.- Groovtama for help with scripting.- Jeremy Soule and Bethesda, for making an amazing, enthralling game worthy of epic mods.Feel free to submit suggestions and requests in the comments section.The mod is intended for personal use only - please do not re-upload it to other sites or include it any of your own uploaded mods without explicit permission.