Colorful Spells for the Colorful Mage

For those who like a little flair

Prismatic Beam Evocation cantrip Casting Time: 1 action

1 action Range: 90 feet

90 feet Components: V, S

V, S Duration: Instantaneous A beam of light shoots from your hands, taking a random color of the rainbow. Roll 1d8 and consult this table for the effect: d8 Effect 1 Red; Make a ranged attack roll. On a hit, deal 1d8 fire damage. 2 Orange; Make a ranged attack roll. On a hit, deal 1d8 acid damage. 3 Yellow; Make a ranged attack roll. On a hit, deal 1d8 lightning damage. 4 Green; Make a ranged attack roll. On a hit, deal 1d8 poison damage. 5 Blue; Make a ranged attack roll. On a hit, deal 1d8 cold damage. 6 Indigo; The target must succeed on a Wisdom saving throw or be blinded until the end of your next turn 7 Violet; The target must succeed on a Constitution saving throw or have their movement halved until the end of your next turn 8 Roll on this table again twice, ignoring results of 8. At Higher Levels. The damage of the red -- blue colors increases by 1d8 at 5th, 11th, and 17th level. Furthermore, starting at 11th level, you roll for this spell's effect twice, and can choose either roll.

Magical Color 1st-level transmutation, ritual Casting Time: 1 action

1 action Range: touch

touch Components: V, S, M(A mixed vial of exotic dyes)

V, S, M(A mixed vial of exotic dyes) Duration: 5 hours Allows you to recolor a chosen space of 50 square feet or less. This can be any surface, but you must touch it first. This includes yourself and any of your clothing. By casting this spell every 5 hours three times on a surface, you can recolor it permanently.

Resen's Revealing Ray 3rd-level divination Casting Time: 1 action

1 action Range: Self

Self Components: V, S, M(The eye of an owl)

V, S, M(The eye of an owl) Duration: 1 minute A ray of light shoots forth from your eye to reveal all things that were once hidden. You gain the ability to see any invisible creatures, hidden doors and mechanisms, the presence of magical energy, and any objects or creatures in the Ethereal Plane out to a range of 200 feet for the duration.

Holy Covenant 6th-level enchantment Casting Time: 1 action

1 action Range: 10 feet

10 feet Components: V, S,

V, S, Duration: 1 year Forces a creature to abide by an oath for 1 year by infusing the oath with holy magic. After choosing a target creature ask the target if they will abide by an oath. If they can hear and understand you, they will confirm that they will abide by the oath, and will indeed abide by it for a whole year. After they accept the oath, a rainbow will appear to seal the holy covenant. For the duration, the creature is rendered entirely unable to act contrary to the oath you give it.

Chromatic Wave 2nd-level evocation Casting Time: 1 action

1 action Range: self(20 foot cone)

self(20 foot cone) Components: V, S, M(The scale of an ancient chromatic dragon)

V, S, M(The scale of an ancient chromatic dragon) Duration: Instantaneous You cause a wave of energy to ripple out from your fingers. You choose acid, cold, fire, lightning, poison, or thunder for the type of wave you create, then all creatures within a 20-foot cone in front of you must make a Dexterity saving throw. A creature takes 3d8 of the damage type you choose on a failed save, and half as much damage on a successful one.