Appreciated. Upon further consideration, it seems to have been based on my adblock (or ghostery) blocking the "initialize" button. That seems like it may end up being a common issue, so you may want to look into it before posting.

The feedback: Overall, I don't think the payoff of the story you're telling here merits the sheer amount of theater. At the end of the day, it reads like a big, unknowable, scary thing, which isn't itself a particularly novel concept. Putting the reader in a character's shoes is a more novel way of approaching it, but I don't think you're taking full advantage of that perspective. Too much of the text is about telling the reader that they should be scared and mystified instead of putting them in a situation where those emotions naturally arise.

Elements like the computer speaking directly to the reader on the first offset diminish the immersion that you're establishing by simply telling the reader elements of their character. Instead of this big thing about how they know this already or have been instructed like that, I would recommend finding another element that conveys the same information without directly communicating it to the reader. Something like a checklist to confirm that the reader's character understands the principles of the Foundation might be a more elegant (and efficient) way to convey the same information.

Linking to wiki pages that aren't articles or tales does also diminish the immersion you're establishing through the page's custom formatting. The writing guide crosslink is somewhat egregious in that regard, as is the eventual link back to the wiki's main page. Frankly, I would recommend cutting down in the crosslinks overall. Links to significant articles don't add much beyond a reminder to people that they've already read it, and links to older, under-read articles make readers feel like they're missing something important if they don't read that piece too. It slows things down, and being redirected to pages without the same theme is going to weaken reader immersion too.

I'm not sure how much the abstract O5 notes add to this story either. They're somewhat abstract, and once real-time conversations involving them come into play, it becomes confusing as to which time frame they're happening is. As above, I think the story would be better served if you framed them as more explicitly experiential. I feel too much like the reader of a story than a character inside it during these portions. You might want to try condensing them into a specific overseer who has actual character instead of a series of faceless voices. That would lend more impact to their speech and actions.

I can talk more specifically about the text of the document if you'd like, but I think you need some broader perspective changes to make that text land better.