Conceived and developed by Los Angeles musician, artist and programmer Dillon Bastan, Iota enables spectral regions within samples to be ‘windowed’, looped, layered and processed for the creation of all kinds of tones, soundscapes, glitches and rhythms.

You start by dragging a source sample into Iota from Live or your operating system – a beat, a vocal, a pad, a found sound – and selecting a region within it to be rendered as a continuous stream of tiny slices. Familiar graphical editing tools are then used to draw, move and resize ‘boxes’ in the spectrogram, each one defining the length and frequency content of a band-pass filtered loop in a clear and immediately representative visual manner. By arranging and overlapping multiple boxes, you can deconstruct, fragment and dice the original sample to as coarse or fine a degree as you like. Create lots of small loops to atomise and reimagine a percussion clip, for example, or a few larger ones to carve an orchestral string section up into a scintillating multi-dimensional ambience.