Heya folks,



We’ve seen various discussions about SMGs, building material changes, and general weapon vs structure interaction. We agree that weapons should have a unique purpose and that building should feel great as well as show off your tactical skills in the heat of battle. Your feedback in combination with internal testing has shown that previous changes in these areas were not achieving the goals we had set out for. The new changes are aimed at allowing for strengths and weaknesses between the SMGs, shotguns and structures during close range combat.



Here are the changes that are now live:



Building Changes



By increasing initial wall health values based on material type, material strength should feel more intuitive when making decisions



Wood wall initial HP increased from 80 to 90

Stone wall initial HP increased from 80 to 100

Metal wall initial HP increased from 80 to 110



SMG Changes



Dropping SMG effectiveness - they should feel good against structures, but not consistently be the best option in multiple scenarios.



Compact SMG

Reduced damage from 22/21 to 21/20

Reduced magazine size from 50 to 40

Drum Gun

Reduced falloff range damage from 80% to 70% at 3500 units

Reduced falloff range damage from 65% to 55% at 5000+ units

Added environmental damage fall off matching player damage fall off

Decreased jumping accuracy by 5%

Decreased targeting accuracy by 10%

Reduced spawn rate from chests and floor loot by 40%



We’ll be keeping a close eye on these changes and will continue to adjust over time. Let us know what you think of the changes!

