TFC 0.79.29 Changelog

Tweaks

Bug Fixes

TFC 0.79.28 Changelog

Bug Fixes

TFC 0.79.27 Changelog

New Features

Tweaks

Bug Fixes

TFC 0.79.26 Changelog

Upgraded to Forge 10.13.4.1558

New Features

Tweaks

Bug Fixes

TFC 0.79.25 Changelog

New Features

Tweaks

Bug Fixes

TFC 0.79.24 Changelog

Bug Fixes

TFC 0.79.23 Changelog

Some unused/placeholder items have been removed from the game. When you first load up a world you will get an FML notification saying that some items/blocks have been removed. It is safe to hit "Yes" as the items removed were only possible to get through cheating.

Some unused/placeholder items have been removed from the game. When you first load up a world you will get an FML notification saying that some items/blocks have been removed. It is safe to hit "Yes" as the items removed were only possible to get through cheating.

Some unused/placeholder items have been removed from the game. When you first load up a world you will get an FML notification saying that some items/blocks have been removed. It is safe to hit "Yes" as the items removed were only possible to get through cheating.

This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

There is a known issue in this version that causes the game to crash if the player is smithing and lines up the arrows without matching the rules. 0.79.24 will release in the next day or two and updating will fix the crash and allow the world to load normally. Please exercise caution while smithing, and know the only alternative to waiting for the update if the game has already crashed is to delete the anvil using 3rd party software such as MCEdit.

There is a known issue in this version that causes the game to crash if the player is smithing and lines up the arrows without matching the rules. 0.79.24 will release in the next day or two and updating will fix the crash and allow the world to load normally. Please exercise caution while smithing, and know the only alternative to waiting for the update if the game has already crashed is to delete the anvil using 3rd party software such as MCEdit.

There is a known issue in this version that causes the game to crash if the player is smithing and lines up the arrows without matching the rules. 0.79.24 will release in the next day or two and updating will fix the crash and allow the world to load normally. Please exercise caution while smithing, and know the only alternative to waiting for the update if the game has already crashed is to delete the anvil using 3rd party software such as MCEdit.

New Features

Tweaks

Bug Fixes

TFC 0.79.22 Changelog

New Features

Tweaks

Bug Fixes

TFC 0.79.21 Changelog

WARNING: The formatting of the general config file has changed. The following information is required to prevent your game from experiencing issues or crashing. The file TFCOptions.cfg will be deleted the first time the game is run using the new version. A new file called TFCConfig.cfg will be replacing TFCOptions.cfg and is formatted slightly differently. It is a fresh file, and will not copy over any custom settings you had. If your server or client was using custom config values, you MUST put the new TFCConfig.cfg file in the config folder and edit it with your custom values BEFORE the game is run for the first time using the new version. If you do not, the game will run using the default options, and you will very likely experience issues or even crash when you try to change the config to your custom values. There will also no longer be any record of your custom values as the old config file will have been deleted. A copy of the new default TFCConfig.cfg file can be found here: http://terrafirmacraft.com/files/TFCConfig.cfgNew Features

Tweaks

Bug Fixes

TFC 0.79.20 Changelog

Upgraded to Forge 10.13.4.1448

Tweaks

Bug Fixes

TFC 0.79.19 Changelog

New Features

Tweaks

Changed knapping interface to only consume the items from your inventory under specific conditions. Clay is consumed when the first valid recipe is formed. Rocks and leather are consumed when the first piece is removed from the screen.

Removed the grain restriction on the food prep slots while it is in sandwich mode, because there is no restriction on those slots while it is in salad mode so it was easy to get around anyways.

Newly generated swamp biomes will have dirt underneath the water, instead of stone.

Bug Fixes

TFC 0.79.18 Changelog

New Features

Tweaks

Bug Fixes

TFC 0.79.17 Changelog

Bug Fixes

TFC 0.79.16 Changelog: Attack of the Kitty

Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

New Features

Tweaks

Bug Fixes

TFC 0.79.15 Changelog

Tweaks

Bug Fixes

TFC 0.79.14 Changelog

Important: I highly recommend updating to forge v1272 to help with lag.

Tweaks

Bug Fixes

TFC 0.79.13 Changelog

Important: This update will cause stairs to disappear from your world due to the rewrite. I apologize.

Tweaks

Bug Fixes

TFC 0.79.12 Changelog: Attack of the Pull Requests

Upgraded to Forge 10.13.2.1236

Tweaks

Bug Fixes

TFC 0.79.11 Changelog

Upgraded to Forge 10.13.2.1236

Tweaks

Bug Fixes

TFC 0.79.10 Changelog

Tweaks

Bug Fixes

TFC 0.79.9.357 Changelog

Bug Fixes

TFC 0.79.9.356 Changelog

Tweaks

Bug Fixes

TFC 0.79.8 Changelog

Tweaks

Bug Fixes

TFC 0.79.7 Changelog

Tweaks

Bug Fixes

TFC 0.79.6 Changelog

Tweaks

Bug Fixes

TFC 0.79.5 Changelog

Tweaks

Bug Fixes

TFC 0.79.4 Changelog

Tweaks

Bug Fixes

TFC 0.79.3 Changelog

Tweaks

Bug Fixes

TFC 0.79.2 Changelog

Bug Fixes

TFC 0.79.1 Changelog

Bug Fixes

TFC 0.79.0 Changelog

IMPORTANT: Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use FastCraft by Player . This mod is optional and can be run by both a server or client to correct issues with vanilla code. Chickenbone’s NEI as well as Dries007’s NEI Plugin are both recommended for looking up the new recipes while the wiki is still under construction.

New Features

Lava blocks now randomly create sulphur deposits on the sides of blocks above them.

Smithing skill should properly affect tool/weapon/armor durability. Skill also now affects the damage done by forged weapons.

in the inventory while it contains a knife to trim all decay.

in the inventory while hovering over a piece of food to combine all like food pieces. Press

Food now has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.

Added server slowdown effect when there are no players online along with a config variable for changing the slowdown speed.

Added metal trapdoors which are made by combining any metal sheet with any metal ingot. The sheet will determine the color of the door, and the ingot will determine the color of the hinges. these trap doors can be placed facing any side of a block.

Added wrought iron grill for cooking up to 6 food items at once.

Added shears recipe to the anvil. This is created with two wrought iron knife blades.

Added Smoke racks for smoking and drying foods. The food must first be brined in... you guessed it Brine. This is a combination of 10% Vinegar and 90% Saltwater. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.

silk and wool can be used interchangeably to make carpets, beds and paintings

once the loom stops operating, right click to remove your cloth

hold shift-right click once full to begin to weave the threads together

Place string on the loom with right click. (16 wool yarn or 24 spider string)

Torches now burn out after roughly 48 in game hours. They can easily be relit by right clicking them with a torch in your inventory. Additionally you can create new torches by right clicking on a placed torch with a stick. This is not as efficient as creating them in a firepit but is useful when on the move.

Added weather and time based fog effects where fog will close in during inclement weather or early in the mornings.

Butchery skill is gained when killing any animal. As this increases, more meat will drop from animals that are killed. As a result of this, the amount of meat dropped at low levels is drastically reduced. With no skill in butchery, only 1% of current amounts will drop as usable meat to simulate the players lack of knowledge about general animal anatomy.

Leveling up your prospecting skill will cause less false negatives to occur. It also has a role to play in panning for ores, causing higher tier ores to be available to find. Example: Reaching Adept level unlocks silver to be found from panning.

Squid now only spawn in the ocean, and bass now spawn in lakes.

When a fish bites onto the line, try to reel it in without letting the line snap

Reel in the bobber by right clicking

Hold right click to charge the fishing rod when casting

Fishing has been rewritten to provide a much more rewarding experience.

Right-click a name tag to give it a name

When making a meal, all of the tastes are added together to determine the taste of the meal. This is pretty straight forward.

All foods have a base taste profile which is then modified by various factors. In the case of animals, the modified taste is random(I want to expand upon this to make it more controlled in the future). When it comes to crops however, the modified taste value is directly influenced by the environment in which it is grown and can be controlled by the player (Again I want to expand upon this in the future to make it more transparent).

When players make meals they want to get the taste profile of the meal to match the taste profile of whomever is going to consume the meal as closely as possible because this increases both the satisfaction(which makes food last longer) and the nutritional value of the meal for that player(I’m aware this isn’t realistic please don’t make threads about it).

All foods now have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.

Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface. Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types. Salads on the other hand are your basic meal and are incredibly easy to create.

Added capacity for wearable objects. At this time we’ve opted to start slowly with only items that are carryable on your back. If you have an item in your inventory that has been marked as too heavy for normal carrying, you will be unable to move until the item is removed or it is placed on your back. These items will render correctly as though you are carrying it. Examples of carryable objects would be sealed barrels and anvils.

Added Large Ceramic Vessel that acts as a lower tech version of the barrel in all respects. It can only hold 5000mb of liquid which is half the capacity for the normal barrel and only has 9 slots for solid storage instead of 12. As mentioned before, the tech level is lower which means that some recipes like alcohol simply aren’t available until you have a barrel.

Added rock-specific gravel that now spawns in varying depths beneath the dirt.

Added a bunch of new ambient and animal sounds, including crickets and frogs at night.

Barrels now render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand. Unsealed barrels collect rainwater.

Added a bunch of new flowers. No use for them yet other than to be pretty.

placed log with a soaked hide. Then right click on all of the spots on the hide with a knife to scrape the pieces off. Scraping the last piece off will give the scraped hide.

I did not add everything because there are just so many things, so please let me know if there is something specific you would like added. -Kitty

Tweaks

Plank items are now called “Lumber” to hopefully reduce confusion between the item and the block.

Cooked meat can now be salted.

Straw gotten from refining grain is now based on food weight.

Clay dirt drop at least 1 clay item when broken.

Added “Solidified” tooltip to metal-filled vessels that are no longer liquid.

Removed gender chat message for all animals with visual gender differences.

Charcoal pits can no longer be covered with flammable blocks.

Made doors flammable.

Crops no longer instantly die when they get too cold. Instead they have a chance to die which increases each day. Dead crops will leave their seeds on the ground as an item similar to the rocks and sticks debris, instead of an item that can despawn.

Debris on the ground render as a flat 2D texture in fast graphics.

Removed the ability to harvest crops with right-click. All crops including tomatoes and peppers are now harvested by breaking the plant.

Removed all non-English language files. These will be added back in under a new format at a later date.

Rewrote barrels into a much more useful and user friendly block. Barrels now contain two tabs, one for liquid storage and one for solid storage. The liquid storage interface is very similar to the old barrel UI from 78 but now provides better information when processing items inside the barrel. Additionally, TFC barrels function as a Liquid container for any forge liquids from other mods (Hooray compatability!). The solid storage tab is only available if there is no liquid in the barrel. Similarly if the player places more than one item in the barrel, the liquid tab is disabled.

Barrel processing has been completely rewritten, and is no longer as flexible. Exact ratios must be met in order for processing to work. Alcohol can now only be made with a full (10 bucket) barrel of water, and a 160 oz item. Must be sealed for at least 72 hours to complete. Added Corn Whiskey

Tannin can now only be made with a full (10 bucket) barrel of water and a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia log.

Curdled milk can now only be made with 9 buckets of milk and 1 bucket of vinegar. Will result in 160 oz of cheese. Must be sealed for at least 8 hours to complete.

Leather processing now requires exact ratios in order to complete. 3 Buckets to 1 Small Hide. 4 Buckets to 1 Medium Hide. 5 Buckets to 1 Large Hide.Must be sealed for at least 8 hours to complete.

Limewater is now only crafted in a barrel. Ratio is 2 flux to each bucket of water. Mortar is now only crafted in a barrel. Ratio is 1 Sand to each bucket of lime water gives 1 mortar. Must be sealed for at least 8 hours to complete.



Updated Quern rendering.

Updated Skills tab to show progress bars rather than numbers.

Removed pipe placeholder item.

Completely changed the way in which animals are tamed. Gone are the days when a few bones are enough to create a wolf army. Instead of being tamed with a bone, wolves will only follow players

All wolves will sit if tied to a fence post and stand if tied to a player

All animals now have a familiarity value which needs to be increased

Familiarity can be increased by performing a particular action at least once a day for wolves, this means shift-right clicking to pet them for cows, sheep, chickens, and pigs this means feeding them grain for bears, this means feeding them fish for horses, this means feeding them grain, however after a certain point, the horse will no longer become familiar this way, and instead will only become familiar by riding it for an average of 30 seconds per day for deer, this means feeding them salt

Certain familiarity levels are required to interact with animals in certain ways such as milking cows, shearing sheep, riding horses, breeding animals, and naming animals

Familiarity will decrease slightly each day if it hasn’t reached a certain level and you haven’t interacted with the animal

Familiarity has a set cap after which it can no longer be increased in adult animals. Baby animals can always increase their familiarity, and do so much faster than adults.

Baby animals retain 50% of their mother’s familiarity when born, unless she is close to maximum familiarity, in which case they will retain 90% of it

Added command to transfer ownership of an animal to another player. Format is /transfer [new owner] when you’re near a tamed animal. If no characters are entered after the command (ie "/transfer" verbatim), the animal will be set free. Can't transfer to yourself, can't transfer animals you don't own, fails if anything but exactly one tameable animal that is tamed by the command sender is within range.

Adjusted pregnancy times for animals and the length of time for them to reach adulthood: Bear*: gestation time: 7 months. Adult age: 60 months

Chicken/Pheasant*: Adult age: 4.14 months

Cow: gestation time: 9 months. Adult age: 36 months

Deer*: gestation time: 7 months. Adult age: 24 months

Horse: gestation time: 11.17 months. Adult age: 30 months

Pig: gestation time: 3.7 months. Adult age: 15 months

Sheep: gestation time: 5 months. Adult age: 12 months

Wolf: gestation time: 2.25 months. Adult age: 9 months

*Animal currently cannot be bred

Deer, bears, and wolves are now considered wild, and will despawn and respawn.

Any animal that has been roped at least once won’t despawn, in case you want to keep them around

Agriculture skill level now affects the ability to view nutrient levels of crops. You must be an Expert to get this information.

Overhauled Jungles so that they are no longer barren and just plain terrible. Ground shrubs and vines once again inhabit these regions.

Condensed support beams into a single item and totally rewrote how they are placed in the world. Horizontal beams can only be placed between two vertical beams and can not be placed individually anymore. If any horizontal block breaks, the entire beam will break causing the ceiling to lose support. The changes to rock were made to encourage the use of these blocks more.

Reduced the hardness of all raw stone blocks to allow for easier mining. Increased the rate at which raw stone collapses to make tunneling far more dangerous. Raw stone also reacts to stone being broken in a larger area to prevent certain ways to get around this mechanic. Smooth Stone and Stone Bricks have had their hardness increased greatly to make them a more defensive material.

Reduced the hardness of player placed logs to make using logs a more attractive option in building.

Updated sluice rendering. The sluice was the very first minecraft block that I ever created and its age showed. The block has received a visual overhaul even though its basic mechanics have not changed at all. In a future hotfix/build I will update it once again to show the type of wood from which it was made.

Rewrote how charcoal pits are created. They’ve finally reached my original vision. Firepits are no longer needed for the creation of charcoal(this was always weird right?). Instead after creating your pile of log piles and covering it over, you drop a torch on top of any logpile. After a few seconds, the torch will disappear and that logpile will mark itself for charcoal creation. It will then propagate this to all log piles that it touches. At this point it should be fully covered over lest the whole thing burn up.

Baby zombies have been disabled. Zombie reinforcements are now correctly TFC variants instead of vanilla.

Thatch blocks are no longer a solid block. They’ve been redesigned to more correctly match their intended purpose as an early game roofing material. We feel that with the changes to the chopping speed of placed logs, this will have a positive effect on the way players interact with the world. As it was, thatch was an incredibly cheap magic block much the same way that peat used to be.

Berry bushes can now only be placed on grass. They can now be left clicked to harvest them when in season. Enabled Cranberries.

Bloomeries can now be crafted with a mix and match of bronze sheets.

Disabled crafting of minecart chests.

Protection meter and Quern base can be made with any combination of smooth stones.

Quern handstone can be made with any combination of raw stones.

Bloomery will no longer accept items while there is a player inside the chimney.

Birthdays replace the day of the week text instead of the date.

Single and double metal sheets can now be recycled in the crucible.

Crucible accepts a stack of items in the input slot. If temp is hot enough, will melt one item every 2 seconds.

R eplaced “Not Full” with unit count in partially filled molds.

Donkey chests now accept and refuse the same items as TFC chests.

Disabled taking damage when the player is starving. Instead, nutrition levels decrease at 3x normal rate.

Altered rooster crows. Less variance in pitch, slightly quieter and now only done when the rooster can see the sky.

Seaweed is now edible.

Leaves are no longer shearable.

Stone drops 1-2 rocks instead of 0-3.

Added new texture for refined iron blooms.

Support Beams now stack to 32.

Tweaked ice to melt slower based on temperature. Ice now forms along coastlines and spreads outward instead of randomly.

Food decay is no longer consumed on eating. Players instead eat around the decay, therefore increasing the decay percentage.

Armor does a better job at absorbing generic damage attacks. Generic damage reduction multiplier is now the average of the 3 defense stats + 0.25. Its possible for armor to block generic damage entirely.

Player placed logs now break twice as fast.

Added ceramic bowls which replace the use of vanilla wooden bowls in all instances.

Farmland can now be broken faster with a shovel.

Cave ins are much more common. Mining the top block first no longer guarantees it won’t cave in.

Changed acacia textures so they are a bit less ugly.

Sugarcane is now a farmable crop. Raw sugarcane can be processed in a barrel to create sugar. This process will be expanded in the future once a way to boil water is created. This is a temporary solution.

Glass bottles can no longer be used to gather water.

All foods including fruits and vegetables can be cooked. Foods can be cooked to different levels of done-ness, each with different flavors.

Very heavy modifications to worldgen. Overall, oceans should be smaller than in 78.

Added Lake biomes full of fresh water.

Added gravel beaches straddle rocky/hilly areas and oceans