Team Liquid Map Contest #11 Results Text by Hayl_Storm Graphics by V1 After months of design, playtesting, and iteration the results are in. You have decided our TLMC11 winners!



All sixteen finalists will receive at least $100 per finalist map by default for placing in the top 16. All finalists will also receive a custom community commander portrait if they do not yet have one. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.





First - $500

Second - $250

Third - $125

Fourth - $75

Fifth - $50



Winners



FIFTH PLACE CYBER FOREST | Pklixian

"Games I saw during the TLMC tourney were very balanced and what I wanted. A cheese here and there but generally standard aggressive games. Meaning I did not at all need to change how fluid aggression is on the map. Decoration, though, was missing something. So I hand-made metallic trees designed to look face (55-56 doodads used for the largest tree). And with the theme of force fields throughout a forest making a 'Cyber' Forest. I decided to use them as leaves for these trees while keeping the force fields while also changing the lowest ground to have a lot of trees and some of the largest trees. With this I hope the map will stick well with its name. And so I can keep the fair amount of people who told me they liked the decoration happy."



Pklixian is a relatively new mapmaker, TLMC11 being his second time participating, and his first time reaching the finals, having improved tremendously since TLMC10. Pklixian will receive $150 for his 5th place finish.





FOURTH PLACE KING'S COVE | SidianTheBard "Bases are close by each other and far away from the opponent. Unless you can do a two base push and deny a third base, this map will most likely always get to later stages in the game. The outer edges are a little more open while the middle, especially when the rocks are taken down, offers many smaller pathways so pushing across this big map cause armies to constantly be in the open."



SidianTheBard is a highly prolific mapmaker who has been entering maps since the very first TLMC and is well known for maps such as Habitation Station, Korhal Carnage Knockout, Moonlight Madness, and Ascension to Aiur. He will take home $175 for his fourth place finish.





THIRD PLACE KAIROS JUNCTION | Solstice245 “Medium sized map with a number of expansion options, varying in their defensive/offensive potential. Controlling the outer high-ground areas will be advantageous for a defender’s ability to hold far expansions whichever way they expand.”



Solstice245 made third place with his finalist map the season directly after getting two maps into the TLMC10 finalists. For doing so, he will take home an additional $125, for a total of $225.





SECOND PLACE YEAR ZERO | AVEX

“Despite its long rush distance, it can be quite difficult to move out and take your third base early on with any ease. Though reasonably defensible, there are only so many bases for each player, each more difficult to hold than the last. This map is meant to have spread out bases. For example, it might be wise for Zergs to have their natural queens place a tumor first rather than an inject, as it will make their third base defense easier.”



Avex needs no introduction. His list of well-known and played maps include Fracture, Blackpink, Backwater, and Odyssey. His second place finish with Year Zero will earn him $350.





FIRST PLACE AUTOMATON | RQM

“Automaton is a large map with defensive expansion patterns. Counter-clockwise expansion pattern gives nice flow to defending units. Gold bases are close to the main but are also vulnerable to attacks from front ramp. Rocks are placed to prevent too early takings from back. The usual expansion pattern would follow counterclockwise direction, but a player can take the highland third or gold to take different strategies.”



RQM is best known for placing in the finals with experimental maps such as Neon Violet Square and Geumgangsan, as well as a 2016 GSL map in Judgement. In addition to winning in the individual category, RQM also won the Team Map edition of TLMC in the 2v2 category and placed second in the 3v3 category with Emerald City and Rose Motel, respectively. Pklixian is a relatively new mapmaker, TLMC11 being his second time participating, and his first time reaching the finals, having improved tremendously since TLMC10. Pklixian will receive $150 for his 5th place finish.SidianTheBard is a highly prolific mapmaker who has been entering maps since the very first TLMC and is well known for maps such as Habitation Station, Korhal Carnage Knockout, Moonlight Madness, and Ascension to Aiur. He will take home $175 for his fourth place finish.Solstice245 made third place with his finalist map the season directly after getting two maps into the TLMC10 finalists. For doing so, he will take home an additional $125, for a total of $225.Avex needs no introduction. His list of well-known and played maps include Fracture, Blackpink, Backwater, and Odyssey. His second place finish with Year Zero will earn him $350.RQM is best known for placing in the finals with experimental maps such as Neon Violet Square and Geumgangsan, as well as a 2016 GSL map in Judgement. In addition to winning in the individual category, RQM also won the Team Map edition of TLMC in the 2v2 category and placed second in the 3v3 category with Emerald City and Rose Motel, respectively.



See you next season!

That wraps up TLMC11. Thank you to everyone who submitted a map, voted in the poll, watched the TLMC tournament, or otherwise showed an interest in the contest.



Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next ladder season. We look forward to hearing which of the sixteen finalists will make it!



+ Show Spoiler [Full Results] + 1st - Automaton by RQM

2nd - Year Zero by AVEX

3rd - Kairos Junction by Solstice245

4th - King's Cove by SidianTheBard

5th - Cyber Forest by Pklixian

6th - Port Aleksander by Youngrustler

7th - Stasis by NewSunshine

8th - Extraction by themusic246

9th - Lotus by themusic246

10th - Sudden Awakening by JaleVeliki

11th - Crystal Caverns by Meavis

12th - Reminiscence by Youngrustler

13th - New Repugnancy by Sanglune

14th - Antigonus by Xancake

15th - Crystalline Addiction by Xancake

16th - Ritual Moopy Temple by IeZaeL That wraps up TLMC11. Thank you to everyone who submitted a map, voted in the poll, watched the TLMC tournament, or otherwise showed an interest in the contest.Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next ladder season. We look forward to hearing which of the sixteen finalists will make it!











Editor @TL_Hayl // Return of the (Marine)King

Ej_ Profile Blog Joined January 2013 47288 Posts Last Edited: 2018-08-17 21:45:42 #2 Congratulations to the prize winners, Automaton turned out to be the sleeper.



Port Aleksander gets robbed once again! "Technically the dictionary has zero authority on the meaning or words" - Rodya

SidianTheBard Profile Joined October 2010 United States 2208 Posts #3 Haha <3. Congratulations to all! Well done RQM, nice work!



P.S Hayl_Storm, why no mention of Abyssal, Boardwalk or Honorgrounds under my little blurb! Come on now! ^_^ 4th place...I suppose I can live with that!Haha <3. Congratulations to all! Well done RQM, nice work!P.S Hayl_Storm, why no mention of Abyssal, Boardwalk or Honorgrounds under my little blurb! Come on now! ^_^ Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.

Khalimaroth Profile Joined September 2010 France 61 Posts #4 congratz to all Trop'inzust

Elentos Profile Blog Joined February 2015 52939 Posts Last Edited: 2018-08-17 21:50:32 #5



Port Aleksander missing top 5 while a worse version of Abyssal Reef gets in Congrats to all winners.Port Aleksander missing top 5 while a worse version of Abyssal Reef gets in Every 60 seconds in Africa, a minute passes.

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16059 Posts #6 I can live with these winners. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

Youngrustler Profile Joined February 2016 United States 70 Posts #7 Congrats everyone! TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing

Pklixian Profile Joined October 2017 Canada 78 Posts #8 5th place, not bad for my second TLMC!

and I'm just reeing over the grammar since I said it myself, and I know its not great xD



But besides that, love the finalist. I saw the top 2 (though I thought year zero was going to be first but eh, cannot predict everything).



But to say, Cyber Forest. You did your job nicely, and I hope the future will beg more games out of you, or at least a salty terran or two. -Pklixian TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.

fluidrone Profile Blog Joined January 2015 France 1478 Posts #9 motm hype "not enough rights"

ATTx Profile Joined February 2012 Korea (South) 169 Posts #10 NICE Work!!! Congrats you RQM :D sneui0418@gmail.com/blog:attx.egloos.com

terrafreako Profile Joined March 2017 28 Posts Last Edited: 2018-08-18 01:12:01 #11 dont take year zero pls and add port aleksander. Maybe i should have put my vote for this map in front of another vote i did then maybe it would be on the 5th. Port Aleksander is just the way nicer and more interessting map with his paths. The last base added the 7th on Year zero i think is 2 close and produces boring games. The map overall is boring to me and there are way more interessting maps. So dont get it why this is second and it had btw before only 6 bases. So to vote for this i cant understand. Else im fine with the mappool overall.



AND TO SAY THIS HERE AGAIN TO LET 150 GUYS DECIDE THE MAPPOOL OR THE WINNERS IS JUST POOR. BLIZZARD NEEDS FINALLY TO IMPLEMENT THE MAP CONTEST INTO THE GAME.



To me its not comprehensible that 150 guys decide for the whole community, im sorry, in future it maybe will be even less and i have to say i cant accept this and speak here for the whole community.



I asked people ingame if they know about it, like noone did. I posted it in teamliquid chat etc just to get some players out of their hole to vote for the maps and support the community. If blizzard wont do anything soon this contest will be a joke at some point, its already and was in the past. So if you want to keep it here fine go for it but if in the end 100 people vote for 300k people then i have to say RIP BLIZZARD.

DSK Profile Blog Joined February 2015 England 1068 Posts #12 . Congratulations all! **@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | SC2 First-person POV archive of 7,500+ VODs @**

Charoisaur Profile Joined August 2014 Germany 13375 Posts Last Edited: 2018-08-18 02:16:58 #13





Also RIP neutral missile turrets





Hopefully Blizzard won't just put tge highest voted maps on ladder this time around.



That are... surprising results. Didn't expect the first two places to do well at all.Also RIP neutral missile turretsHopefully Blizzard won't just put tge highest voted maps on ladder this time around. INnoVation

Wardi Profile Blog Joined November 2011 England 827 Posts #14



A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.



Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.







In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.



TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).



The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.



Fun to have a different view on this.



--



Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season. These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.Fun to have a different view on this.--Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season. Commentator Owner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv

Timmay Profile Joined April 2005 United States 107 Posts #15 Players don't even look at the overviews before the tournament starts. Those vetoes are worthless in determining if a map is good or not.

themusic246 Profile Joined December 2012 United States 179 Posts #16 Still a fun perspective to look at though. Congrats to the winners, GJ 1st place Blizzard arcade RTC contest. 17 Team Liquid Map Contest Finalists. Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16059 Posts #17 On August 18 2018 11:25 Wardi wrote:

These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.



A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.



Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.







In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.



TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).



The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.



Fun to have a different view on this.



--



Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season. These results baffle me for another contest in a row. Here are some stats about how many times the maps were vetoed in the map contest tournament, to help explain why these results confuse me so heavily.A quick pre-note, the way the vetoes work in the tournament are a certain amount and set of maps are given for each series and vetoes then take place. Each "set of maps" will generally include maps which have been played the least throughout the tournament, to encourage each map to be played as much as possible. So if a map is picked to be played frequently when it is in the set of maps, it will be put into less sets of maps etc. Obviously this means the stats aren't thoroughly meaningful / accurate, but I still think there are some interesting numbers here.Also other factors come into play, match-up etc. But I personally feel the amount the maps get vetoed makes a fairly decent comparison to how enjoyable the maps were to watch.In the top 5 we have 2 of the turret maps (unsurprising), Antigonus (which was quickly realized to be an unfavorable map), our TLMC winner (Automaton at third) and Kairos Junction which was our third place finisher. Automaton was the most vetoed Macro map and Kairos Junction the most vetoed standard map.TLMC fourth place, King's Cove finished just in the top half of the most vetoed maps, being vetoed 58% of the time. TLMC 2nd & 5th were some of the most non-vetoed maps (Year Zero & Cyber Forest, tied with being vetoed 40% of the time).The least vetoed maps, Crystal Cavern & Reminiscence finished 11th and 12th respectively in the TLMC.Fun to have a different view on this.--Personally for me the results are disappointing, I think there were quite clearly a set of very strong maps that did not make it close to the top and certain very weak maps which did. GGs to all though, looking forward to next season.



I don't know why you'd expect:



a) player vetoes to correlate with voter preferences

b) player vetoes to correlate with which maps are good



(also c) voter preferences to align with which maps are good, but that's besides the point)



Players will veto maps after seeing the maps for the first time, which means they'll choose maps that look as straight-forward as possible to understand and play. Crystal Cavern and Reminiscence are super straight-forward maps which is why they didn't get vetoed much. They are also not particularly good maps, and did not place particularly well. I don't know why you'd expect:a) player vetoes to correlate with voter preferencesb) player vetoes to correlate with which maps are good(also c) voter preferences to align with which maps are good, but that's besides the point)Players will veto maps after seeing the maps for the first time, which means they'll choose maps that look as straight-forward as possible to understand and play. Crystal Cavern and Reminiscence are super straight-forward maps which is why they didn't get vetoed much. They are also not particularly good maps, and did not place particularly well. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

Wardi Profile Blog Joined November 2011 England 827 Posts #18 Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.



I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun. Commentator Owner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv

ZigguratOfUr Profile Blog Joined April 2012 Iraq 16059 Posts #19 On August 18 2018 11:50 Wardi wrote:

Don't get me wrong - the stats have too many flaws to mean anything significant, I agree, but there are definitely some trends.



I didn't really mean to say that based on the vetoes/picks, I'm surprised at the results. I was surprised at the results based on my own expectations, the veto stats were just something I threw together because I thought they were a bit of fun.



I'm also surprised by the results, though my expectations were quite a bit more terrible than the winners (though they are mostly not the maps I voted for either), so I'm still reasonably pleased. I'm also surprised by the results, though my expectations were quite a bit more terrible than the winners (though they are mostly not the maps I voted for either), so I'm still reasonably pleased. Maps I made recently: Nevermore: https://i.imgur.com/NiqR0Rj.jpg | Rubaiyat: https://i.imgur.com/XD3E3vd.jpg | Grand Canal: https://i.imgur.com/kNgyOCo.jpg

themusic246 Profile Joined December 2012 United States 179 Posts #20 @Wardi, what's your personal rank after casting all those matches? Would be interesting to see. 1st place Blizzard arcade RTC contest. 17 Team Liquid Map Contest Finalists. Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff

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