The Dragonborn Paragon does not get any additional proficiencies, nor any special equipment.

And then there are the few who truly demonstrate the extent of this noble bloodline. These are the Dragonborn Paragons, powerful individuals who embody all that the Dragonborn are - and all they can be. As though others of their race didn't already tend to extremes enough, Paragons are often either the best, or worst, that can be found amongst the Dragonborn race.

Proud kin of dragons, few races are as imposing as the Dragonborn - and for good reason. If their draconic heritage were not already evident by their scales and horns, the magic in their blood grants them supernatural powers comparable to that of their ancestors. Woe is the man who finds themselves at the receiving end of a Dragonborn's powerful breath. Yet still, there is much debate about the exact nature of Dragonborn heritage. Even amongst themselves, the Dragonborn debate endlessly about family lines and purity of blood.

The Dragonborn Paragon Level Features Spells Known 1st 2nd 1st Draconic Heritage, Improved Breath Weapon --- --- --- 2nd Fighting Style, Innate Spellcasting 2 2 --- 3rd Quickened Breath, Natural Armor 3 3 --- 4th Ability Score Improvement, d10 Breath Weapon 4 3 --- 5th Elemental Immunity, Improved Draconic Heritage 5 4 2

Draconic Heritage

At 1st level, you have begun to further tap into your draconic heritage. Choose two of the following traits:

Adept: Gain a skill proficiency. You may choose this twice.

Gain a skill proficiency. You may choose this twice. Senses: Gain Darkvision out to 60ft.

Gain Darkvision out to 60ft. Claws: Gain a 30ft Climb Speed.

Gain a 30ft Climb Speed. Tail: Gain a 30ft Swim Speed.

Gain a 30ft Swim Speed. Gills: Breathe underwater.

Breathe underwater. Strength: You gain the Powerful Build trait, counting as one size larger when determining the amount you can carry, push, drag, and lift.

You gain the Powerful Build trait, counting as one size larger when determining the amount you can carry, push, drag, and lift. Ferocity: Gain proficiency with a 1d6+STR bite attack, which does piercing damage. If you have the Claws or Tail trait, you may use these instead, doing slashing damage for Claws and bludgeoning damage for Tail. These count as natural weapons.

At 5th level you gain an additional Draconic Heritage trait, which may be used to gain the following trait:

Wings: You gain a fly speed of 30ft, or increased by 30ft if you already have one. This cannot be used if you are encumbered or wearing heavy armor.

Improved Breath Weapon

Beginning at 1st level, your breath weapon becomes more powerful. At 1st level your damage die for the Draconic Ancestry breath weapon improves from a d6 to a d8.

At 4th level, your breath weapon improves from a d8 to a d10.

Fighting Style

At 2nd level, you complete the first part of your martial training as a Dragonborn Paragon, and gain a fighting style. You may choose one of the following options. You can't take the same Fighting Style more than once, even if you later get to choose again.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +1 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.

Innate Spellcasting

By the time you reach 2nd level, you have learned how to draw upon the innate spellcasting abilities of your heritage. See below for the spell list.

Spell Slots

The Dragonborn Paragon table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spellcasting Ability

Charisma is your spellcasting ability for your Dragonborn Paragon spells. You do not require material or somatic components for any of the spells on the Dragonborn Paragon spell list, using only a series of shouts and chants to draw upon your innate magical abilities.

Quickened Breath

By 3rd level, your endless practice in improving yourself and your breath weapon has yielded results. You may use your breath weapon as a bonus action or an action on your turn.

Natural Armor

Also at 3rd level, your scales have hardened into a protective layer. While you are not wearing armor, your Armor Class is equivalent to 13 + your Dexterity modifier. If you already have natural armor, such as from the Draconic Sorcerer class, you instead gain a +1 bonus to AC. This feature functions with a shield.