libertyernie



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Lol KittenPosts: 918Go for the gold Changelog « Reply #1 on: February 12, 2011, 02:15:56 PM » How to replace MiscData[80] in your own sc_selmap or common5:



Open my version of sc_selmap.pac and extract MiscData[20] and MiscData[80] from the sc_selmap_en section (right-click --> Export).

Open your common5.pac or sc_selmap.pac, find MiscData[80] - in common5 it's in in sc_selmap_en (NOT sc_selcharacter_en). Right-click --> Replace and find the file you saved in the previous step. Do the same with MiscData[20] if you've got Project M.

(Not as important but still recommended) Open your mu_menumain.pac. Replace MiscData[0] with the same MiscData[80] file, and MiscData[7] with the MiscData[140] file. If you already have customized common5 (with custom character portraits, etc.), follow these steps to add the extra stage icons to it. If you don't do this, you have to use mine, or all the expansion icons will be Hanenbow or Pokemon Stadium. « Last Edit: August 30, 2015, 10:39:44 AM by libertyernie » Logged



KTH

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French friesSpecial AccessPosts: 5398 Re: Classic Expansion Pack 1.0 « Reply #4 on: February 12, 2011, 03:34:34 PM »



Oh, a council about the stage 64 look :







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Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : Good job with Yoshi's Island 64.Oh, a council about the stage 64 look :---------------------------------Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : http://forums.kc-mm.com/index.php?topic=20301.new#new ) and the GCT do a Green-Screen when i select the game. :s « Last Edit: February 12, 2011, 04:45:24 PM by KTH » Logged



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French friesSpecial AccessPosts: 5398 Re: Classic Expansion Pack 1.0 « Reply #8 on: February 13, 2011, 05:38:51 AM »



Maybe because you're GCT are the file Code for Project:M that right?



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I found for why that glitch. I'm over USB Loader GX, he can't read a code file over 4 Ko, only 2 Ko.



EDIT : It's worked Mewtwo2000 should be do this stage.Maybe because you're GCT are the file Code for Project:M that right?--------------------------------I found for why that glitch. I'm over USB Loader GX, he can't read a code file over 4 Ko, only 2 Ko.EDIT : It's worked « Last Edit: February 13, 2011, 08:59:56 AM by KTH » Logged



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French friesSpecial AccessPosts: 5398 Re: Classic Expansion Pack 1.0 « Reply #10 on: February 13, 2011, 11:17:43 AM » Planet Zebes : Razanak7 work on this

Flat Zone : I work on this

Mushroom Kingdom II : I work on this

Melee Peach Castle : It's impossible to put the Bullet Bill.



I work on Final Destination too.



You can replace Goldeneye by Mushroom Kingdom II or another.



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You have Icicle Moutain by BigSharkz (i think O.o), he don't have put the texture on BrawlVault but i have the link. « Last Edit: February 13, 2011, 05:05:35 PM by KTH » Logged



libertyernie



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Lol KittenPosts: 918Go for the gold Re: Classic Expansion Pack 1.0 « Reply #11 on: February 13, 2011, 06:36:52 PM » Thanks for all the suggestions!

My plan was never to include all of the SSE stages, just some of the best ones. But I think I might add some more when I update.

I'm not including the version of Peach's Castle currently on the Vault because it's not quite the same (it's the Mario Kart castle, which is higher in the middle) and the Zebes 2D stage also isn't included because the platform doesn't move. I suppose I could change my mind in the future, though.

And I would like to include Trophy Tussle. I completely forgot about that. With the ASL code I can put all three in one icon. Logged

