Originally Posted by Blizzard Entertainment

Healing

Hunter

Forums

Cataclysm Talent Calculator

Beta Skills/Talents

Warrior

Forums

Cataclysm Talent Calculator

Beta Skills/Talents

There are a COUPLE of these bosses in Cataclysm, but they're not true outdoor raid bosses. They're just much harder group bosses that drop heroic dungeon level items and specialty items. Have fun![...] these aren't outdoor raid bosses. A good STRONG 5 player group should be able to handle these bosses, but you certainly have the option to make a raid and give it a shot as well. Good luck. ( Source The pre-Cataclysm events have technically already begun with the earthquakes, though it obviously starts very mild and picks up over time. We don't want to ramp it up too quickly, but rest assured there will be a number of new developments as we get closer to Cataclysm. In fact, by the time the shattering of Azeroth takes places shortly before the release of the expansion, we might have to apologize for blowing your minds.We'll have more information on the events coming soon.[...] Each stage of the event does not have to be patched in, but rather just turned on. You can make a rough assumption that the event will play out for about a month, increasing in severity and things to do each week. ( Source There is no set in stone plan. We'll do it if it's something really bad ass (story/concept wise), like Sinestra, Algalon, etc...That doesn't mean that Ragnaros won't be SUPER hard on Heroic mode, because he will be.We're still comparing all of the active and passive sources of healer mana to make sure things feel even among the different classes, but we feel pretty confident that the mana from Revitalize is too high. The Holy priest at 85 feels the closest to how we want mana to feel at 85.It's hard to just provide throughput as a simple number. It varies enormously depending on the encounter mechanics you're talking about. Many of the logs I have seen posted by unhappy priests have Holy Radiance and Rejuv (to name two spells) healing as a much higher portion of total healing than we typically want to see. Some of that is encounter specifics, though those two spells in general are still probably too good. The Chakra mechanic is also something we are continuing to tweak, so that makes direct comparisons tricky at the moment.As a general rule, the community still focuses way too much on healing meters as a proxy for how good a healer they are. Meters aren't even that great for comparing dps without a lot of analysis. ( Source This is intended. You can have multiple Marked for Death marks, so having Resistance is Futile apply to all of those would be very powerful. You can overwrite the Marked for Death though if you have a particular target that you want not to flee. ( Source Any attack which can be blocked should also be able to be critically blocked. If this does not happen, it's a bug. We will investigate e.g. Marrowgar Saber Lash and Sindragosa's Cleave. ( Source We feel this is a legit concern, along with block chance for paladins, and something we are looking into. We probably won't go with a standard 20% cooldown, because we think tanks are too similar already. We'll announce our changes when we have agreed upon them. ( Source