The new accessories have a giant trackpad, two face buttons and two pressure-sensitive triggers. If you've used the Vive or Sony's wand-style PlayStation VR controllers before, you'll feel right at home. During a 30-minute demo, I used the new hardware to complete a basic procedure in a SimforHealth medical app. To be clear, this wasn't a classic video game like the utterly hilarious Surgeon Simulator. The software is meant for nurses and other healthcare professionals who want to learn new techniques in a safe, guided space. That meant I had to concentrate and answer periodic quizzes that were, unsurprisingly, well beyond my understanding.

For the most part, the controllers worked fine. I carefully washed my hands, pulled on a pair of gloves and removed my (surprisingly calm and uncomplaining) patient's bandages. Later, I prepared two syringes and administered some suitable doses. None of these actions would have been possible -- at least, not with the same level of accuracy -- with the original Vive Focus remote. The simulator did, however, occasionally miss and misread some of my button presses. I'm blaming this on the software, though, rather than the underlying hardware after SimforHealth admitted it was still in the process of porting the app from the PC-powered Vive.

The experience wasn't perfect but it highlighted the market that HTC is leaning toward: enterprise customers. Like Microsoft and its mixed reality HoloLens 2 headset, the company believes that businesses -- hospitals, schools, architecture firms and the like -- will benefit the most from an all-in-one solution. In a packed classroom, for instance, it's easier to hand out self-contained headsets than hook everyone up to a powerful gaming PC with external 'lighthouse' sensors. Still, that doesn't mean the Vive Focus Plus can't succeed as a consumer product. It just needs more content -- preferably exclusives -- and a sticker price that isn't astronomical.

HTC is tackling the first problem with a developer initiative called Vive Wave. The company calls it a "unified platform" for people who want to port their PC-powered applications and support a wide range of mobile VR headsets. The second challenge -- price -- could be trickier. We don't know how much the Vive Focus Plus will cost but for reference the original Vive Focus costs $599. As such, I seriously doubt the headset will be cheaper than the Oculus Quest when it launches in the second quarter of 2019.