To start, I do not support this because it does not follow the current game design philosophy (No mode exclusive content)



I also have a lot of problems with this idea so Ill outline them here;

For this example Ill be taking Squadron A who are the attackers and are 50 strong. Squadron D will be the defenders and are 10 strong.



1.) Since D is significantly smaller than A they have 0 chance of winning the war. Now they have to take BGS penalties and CC penalties if they're pledged to a power.

This is dumb for a number of reasons. Firstly this makes 5C activities laughably easy, simply use a bunch of alts to make a squad pledged to a power you want to undermine, declare war and make them lose. Now the system faction they are aligned to is weakened and if you have enough of these 5C squads you could cripple a faction enormously.



2.) Attackers have too much power

They can declare war any time they want (assuming they arent already at the max conflict cap) and on anyone they want (assuming they havent attacked them repeatedly, etc). This on its own is fairly powerful. Now the defenders also have to scout out the enemy carrier AND have to participate to avoid BGS and CC penalties (which they could still incur). Now if the attackers lose the war they only take a minor BGS/CC penality!



This is incredibly stupid on so many levels. Attackers shouldn't have power over engagements in DEFENDER CONTROLLED SYSTEMS. If anything, the attackers should have to shoulder BGS and CC penalties if the defenders do not engage. The attackers carriers should also be under attack by System Defence forces because THEY ARE A HOSTILE INCURSION. I don't get why you'd think placing the burden on the defenders is a good idea. All it does is allow powerful squadrons the ability to steamroll across anyone smaller than them.



3.) Mode Issues

As far as I am aware, FDev has no interest in mode-restricted content (a stance I agree with). While I normally play in Open I do still play in Solo and PG on occasion. Now if we assume the Squadron D is a group of friends who like to do trading RP and only play in their own PG you would suggest that they are locked out of using Carriers? Why cant a peaceful bunch of traders use their megaships to go around to trade hotspots or do whatever their sweet RP'ing hearts desire?



4.) Instancing and Time Zones

Considering the fact that instancing is an abomination and that there are so many instancing exploits to avoid players I think that it would be super easy for either side to simply block the enemy squadron or use other exploits to easily attack each others carriers with no opposition. Time zones will also be an issue because if either side lives on the opposite side of the world to the other then they will never see each other and can get in Carrier attacks with no opposition.



5.) Rewards

Where would rewards come from and how much would they be? Considering the fact it doesnt seem to 'cost' anything to go to war it seems odd that rewards seem to come from thin air as well. I guess it could come from a PP faction or the system faction your squadron is aligned to but thats a kind of lame source and if you have the 10 mil required to form a squadron and however much it costs to build carriers then any amount of millions you get for winning will probably seem weak in comparison.



6.) Meaningful PVP

Considering all the ways to avoid ever seeing your attackers that exist I find it hard to believe this will create ANY meaningful PVP encounters. If anything the system your proposing will simply be exploited by those who want to destroy Powers and crash faction BGS. I do believe that players will come together and PVP in this system but I think it will be dwarfed by those who seek to exploit it for their own gain by using nefarious means.



Finally, in my eyes this is basically just adding Elite Dangerous on top of itself. You'll have the exact same people mad that their Squadron got ganked by one 500x stronger. As with most suggestions that involve "Open Only", "PVP" and "PvE carebears/complainers/whiners/literally anything/etc" in the same sentence, I'd suggest you play EVE instead.