Sorry that it’s been a while since I updated the blog. This is a stage of the project that is rather slow. Being primarily a hard-surface modeler I can blast through asset creation pretty fast; in fact I thrive on it. I work my quickest when I’m creating new content. Asset creation is also much easier for a layperson to see as development.

That being said I have added a few new models that should be familiar to Trespasser fans.

A loud speaker, utility box, and large power pylon. (below)

What’s been the slowest going has been working on the night version of the scene. Like I’ve stated in the past; it’s a lot easier to work in the editor in a day scene rather than a night one. I also want to have two versions available for one to explore. Lighting in unity is a little tricky for a beginner user like me. I’m having a slow time figuring out how to get the scene looking just how I want it.

Here are some screen grabs of the current progress.

As always, progress is slow going but I will try to make posts every so often.

Thanks for the support and interest!