The Songstress A homebrew class for the world's greatest role-playing game Art Credit: Nintendo Co., Ltd

Songstress A human in heavy plate armor strikes at the Orc Chief. As he kneels down in exhaustion, his companion, a half elf, begins to sing a mystical tune; the magic within the words rejuvinating him. Grabbing his axe, he bellows in rage and strikes again. The kobolds sneak along the treeline, quietly stalking the caravan. Before they can strike, a dwarf in the caravan breaks out in a song, and the words cause them to fall, grabbing their skulls in pain. A bloodied goliath pants as he leans agains the wall, blood pouring out of his wounds. His Tiefling companion begins to cover his wounds; a song of healing that causes his wounds to knit themselves closed. Healed, he grabs his sword, and the pair make their way deeper into the dungeon. Songs of magic Songtress' are female creatures born with the innate ability to lace their beautiful singing with magic, leading to wonderful and powerful effects in the world around them. This innate ability may be due to a blessing from a powerful diety, a feat passed down through your bloodline, or perhaps even just random chance. They can heal wounds with a soothing melody, assault evil minds with a quick song of harming, or even remove exhaustion with a song. Versatile and powerful, a party with a songstress is bound to succeed. Art Credit

The Songstress Level Proficiency Bonus Features Mystic Melodies 1st +2 Singing, Mystic Melody (d4) 2 2nd +2 2 3rd +2 Voice of Protection, Songstress Speciality feature 2 4th +2 Ability Score Improvement 3 5th +3 Mystic melody improvement (d6) 3 6th +3 Songstress Specialty feature 4 7th +3 Voice Improvement 4 8th +3 Ability Score Improvement 5 9th +4 Mystic melody improvement (d8) 5 10th +4 Songstress Specialty feature 5 11th +4 Potent Songcrafting 6 12th +4 Ability Score Improvement 6 13th +5 Mystic melody improvement (d10) 6 14th +5 Songstress Specialty feature 7 15th +5 Unfailing song, Voice improvement 7 16th +5 Ability Score Improvement 7 17th +6 Mystic melody improvement (d12) 7 18th +6 8 19th +6 Ability Score Improvement 8 20th +6 Songstress Sublime 8 Quick Build You can make a Songstress quickly by following these suggestions. First, make Charisma your highest ability score, followed by Wisdom. If you choose the Bladedancer specialty, make Strength or Dexterity your next highest score. Class Features As a Songstress, you gain the following class features Hit Points Hit Dice: 1d8 per Songstress level

1d8 per Songstress level Hit Points at 1st Level: 8 + your Constitution modifier

8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per songstress level. Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. Armor: Light armor

Light armor Weapons: Simple weapons, Rapiers

Simple weapons, Rapiers Tools: None

None Saving Throws: Charisma, Wisdom

Charisma, Wisdom Skills: Choose three from Acrobatics, Deception, Insight, Intimidation, Medicine, Performace, and Persuasion Equipment You start with the following equipment, in addition to the equipment granted by your background: a) a rapier or b) a simple weapon of your choice

a) leather armor

a) a musical instrument of your choice Singing You are born with the natural ability to lace your voice with magic, leading to magical effects into the world around you. Some of these songs requires enemies to make a save DC to resist these magical effects. Singing ability Charisma is your singing ability, since you are projecting your will into the world around you. Singing save DC = 8 + your proficiency bonus + your Charisma modifier. Mystic Melodies Starting at first level, you learn mystic melodies, which let you channel magical effects through your voice. The Mystic Melodies column of the Songstress table shows how many mystic melodies you know at each level. You can always swap your known melodies during a long rest, provided you spend a minute practicing and don't go over the amount known. The range of all your mystic melodies is thirty feet. The Mystic Melodies you can learn are detailed at the end of the class description. Voice of Protection Starting at 3rd level, your voice provides you with protection in battle. You may add half your Charisma modifier (rounded down) to all of your saving throws. This combines with other features such as a paladin's aura of protection or the bless spell. Songstress Specialty At 3rd level, you choose a specialty that you delve in to furthur use your singing abilities. This specialty you choose grants you features at 3rd, 6th, 10th, and 14th levels. These are detailed at the end of the class description. Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Mysic Melody Improvement Starting at 5th level, your Mystic Melodies become more powerful. If they require a dice roll, they become more powerful at level 5 (1d6), level 9 (1d8), level 13 (1d10), and level 17 (1d12).

Voice Improvement Starting at 7th level, you can project your voice over a larger distance. The range of all your Mystic Melodies extends by twenty feet, and an additional twenty feet at 15th level. Potent Songcrafting Starting at 11th level, your continual exloits in singing has provided you a powerful boost in your melodies. Whenever you roll dice for a mystic melody feature, you may roll one additional dice (for example, if you have a mystic melody that requires a 1d10, you may roll 2d10 for it). At 18th level, you may roll two additional dice for your mystic melodies. Unfailing Song Starting at 15th level, you gain mastery in one Mystic Melody of your choice that requires a dice roll. Whenever you use that Mystic Melody, maxamize your dice roll for it. You can use this feature a number of times equal to your Charisma modifer. Once you use them up, you cannot do so again until you take a long rest. When you take a long rest, you can change the mystic melody this feature affects. Songstress Sublimbe Starting at 20th level, you are unriveled in your presence and talent. Your Charisma ability score increases by 4 to a maximum of 24, and you gain advantage on all Charisma saving throws. Songstress Specialties As their songcrafting grows stronger, a Songstress chooses a specialty to devote their abilities to. Bladesinger Songstresses who specialize as bladesingers combine their powerful songcrafting with martial abilities. Bonus proficiences When you take this specialty at third level, you gain proficiency in martial weapons, medium armor, and shields. Combat Training When you take this archetype at 3rd level, you become bolstered for combat. Your hit point maximum increases by 1, and increases by 1 whenever you gain a level in this class. Additionally, choose one fighting style from the list available to the fighter class. You can't take a Fighting Style option more than once. Of Blades and Songs Starting at 6th level, if you use your action to use a Mystic Melody, you can make a weapon attack as a bonus action. Piercing Strike Starting at 10th level, your weapon attacks deal additionaly psychic damage equal to your charisma modifier. At 15th level, this extra psychic damage becomes twice your charisma modifier. Final song of the Bladedancer Starting at 14th level, you are able to use your singing to heal yourself when you are close to death. If you are below half your hit point maximum, you can use a bonus action to magically gain hit points equal to twice your level plus your charisma modifier. Once you use this feature, you cannot use it again until you take a long rest. Arcane Songcrafter Songstresses who specialize in arcane songcrafting find that their ability to weave magic with their songs has also unlocked an innate spellcasting ability. Spellcasting When you reach 3rd level, you augment your singing prowess with the ability to cast spells. See chapter 10 for the general rules of spellcasting. Cantrips. You learn three cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level. Spell Slots. The Arcane Songcrafter Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot. Spellcasting Ability. Charisma is your spellcasting ability for your spells, you unlocked the ability to cast magic through your innate songcrafting. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. Spell save DC: 8 + your proficiency bonus + your charisma modifier

Spell attack modifier: proficiency bonus + your charisma modifier.

Spellcasting Songstress level Cantrips Spells known 1st 2nd 3rd 4th 3rd 3 3 2 - - - 4th 3 4 3 - - - 7th 3 4 4 2 - - 8th 3 6 4 2 - - 10th 4 7 4 3 - - 11th 4 8 4 3 - - 13th 4 9 4 3 2 - 14th 4 10 4 3 2 - 16th 4 11 4 3 3 - 19th 4 12 4 3 3 1 20th 4 13 4 3 3 1 Song-laced spells Starting at 3rd level, you can lace your arcane spells with your singing ability. Once per turn when you cast a damaging spell, you can add your charisma modifier to the damage roll. Of Sorcery and Songcrafting Starting at 6th level, if you use your action for a Mystic Melody, you can use your bonus action to cast a cantrip with a casting time of one action or less. Arcane Smite Starting at 10th level, you learn how to use your arcane magic to cut an enemies ability to resist your melodies. When you deal damage to a creature with a single-target spell (no area of effect), it has disadvantage on its saving throw against the next mystic melody you use on it. Songcrafter of the Arcane Starting at 14th level, you can use your singing to push past the boundaries of the spells you know. You can cast any of the spells you know at a level equal to your charisma modifier. For example, if your charisma modifier is 5, you can cast one of your spells known at 5th level. If your charisma modifier is 6, you can cast one of your spells known at 6th level, and so on. Once you use this ability, you cannot use it again until you take a long rest.

Mystic Melodies Here are the mystic melodies you can learn. The number you can learn at a time can be found in the Mystic Melody option of the class description. You can change your Mystic Melodies during a long rest so long as you do not go over your maximum known. Song of Charming As an action, you can target a creature within your mystic melody range. It must succeed on a wisdom saving throw vs your singing save DC. On a failure, it becomes charmed by you for 1 minute. If it takes damage or recieves a suicidal command, it can repeat the save at the end of each of its turns freeing itself on a success. On a successful save, a creature is immune to this mystic melody for 24 hours. Song of Confusion As an action, you target a creature within your mystic melody range. It must suceed on a wisdom saving throw vs your singing save DC, becoming under the effects of the confusion spell on a failure. A creature that succeeds on the saving throw becomes immune to this mystic melody for 24 hours. Song of Death Requires 20 levels in the Songstress Class As an action, you can target a creature within 30 feet of you. If that creature is below half it's hit point maximum it must succeed on a Constitution saving throw vs your singing save DC. On a failure, it takes 6d10 necrotic damage. Humanoids reduced to zero hit points by this melody disintegrate. Song of Defense As an action, you can target a creature within your mystic melody range. That creature adds your charisma modifier to their armor class until the end of its next turn. Song of Elements Requires 6 levels in the Songress class As an action, you can use this Mystic Melody to duplicate elemental power. Choose one of the following: fire, cold, lightning, acid, or poison. A creature of your choice within 30 feet of you must succeed on a dexterity saving throw, taking the dice roll + your charisma modifier of that damage type on a failed save, or half as much on a successful one. Song of Enhancement As an action, you target a creature within your mystic melody range. On that creature's next turn, it can add your charisma modifier to its damage rolls. Song of Harming As an action, you target a hostile creature within your mystic melody range. That creature must succeed on a Wisdom save vs your singing save DC, taking psychic damage equal to the dice roll + charisma modifier on a failed save, or half as much damage on a successful one. Song of Healing As an action, you sing a song of healing that magically knits wounds. The target of this spell gains hit points equal to the dice roll + your charisma modifier. Once you have used this mystic melody on a creature three times, it must take a long rest before being able to benefit from it again. Song of Protection As an action, you can bolster a creature with extra resilence. The next time that creature makes a saving throw, they can add your charisma modifier to the saving throw. Song of Rebuke As a reaction to taking damage from a creature within five feet of you, you can use this mystic melody to deal psychic damage to that creature equal to half your level plus your charisma modifier. Song of Release As an action, you can target a creature within your mystic melody range that is under the effect of one of the following: restrained, stunned, or paralyzed. Upon using this melody, that creature is freed from that condition. Song of Resistance Requries 10 levels in the Songstress class. As an action, you can use this mystic melody to provide a creature of your choice resistance to one of the following damage types for 1 minute- fire, cold, lightning, poison, acid, thunder. You cannot use this mystic melody on the same creature until the one minue has passed. Song of Retreat As an action, you target a creature within your mystic melody range. This melody allows that creature to immediately use it's reaction to move up to it's speed. This movement does not provoke opporunity attacks. Song of Soothing As an action, you can target a creature in your mystic melody range that is charmed or frigthened. This melody frees it from that effect.