Warehouse and Armory Each faction stronghold now has a Warehouse which stores raw resources that all faction members can access by spending Favor (previously Warehouse Credit). The Armory functions in a similar way, only with armor and weapons instead of resources. Favor is a new currency earned by depositing resources into the Warehouse or Armory. Mousing over Favor in your inventory displays more details. Read more about Rend's Streamlined Storage in our latest Early Access roadmap feature!

Artifacts We’ve added a small number of initial artifacts to the game. These are powerful weapons, armor, relics, and accessories that only appear in Boon from the Gods chests that drop from the sky. Ammunition Banishing Arrow The Black Arrow Armors Bjarne's Paws Boots of the Fallen God Braces of the Half Jotun Dain's Odd Boots Durnir's Stubborn Epaulets Eir's Mantle of Patience Fallen Archers Gauntlets Fists of Fury Freya's Flamboyant Jodhpurs Freyr's Mitts of the Harvest Heimdall's Horn Helm of the Ancient Vanir Helm of the Unseen Hungering Vestments Jotun's Grip Lofar's Rusty Stompers Mimir's Head Odin's Vest of Strength Sindri's Burden Sindri's Favor Sindri's Forgeworks Jodhpurs Sindri's Guidance Sindri's Riding Boots Trickster's Guard Ullr's Grit Ullr's Pacesetters Ull's Keen Eye Relics Bragi's Words Gungnir's Spike Nidhogg's Fang Scroll of Forgotten Knowledge Sindri's Hasty Heirloom Trickster's Gambit Tyr's Hand Warmarch Tools Brokkr's Forge Hammer Njord's Vessel Weapons Crystalline Edge Hel-Touched Longbow Mjolnir Phoenix Longbow Rimestriker Equipped artifacts drop on player death like all items other than Spirit Tools. Artifacts are not soulbound on use. Added new melee attack animations for Crystalline Edge and Mjolnir weapons. Improved the trail, explosion, and persistent VFX for Mjolnir.

New Map A new map with narrower corridors and tighter biome spaces has been implemented. This map is designed to increase player collision chances by funneling players into smaller areas. Each Faction War server will transition to the new map on completion of its current saga. New Classic and Exploration servers will use the new map when opened. Current Classic and Exploration servers will continue to use the previous map.

Storage containers are no longer able to be placed in the faction stronghold. Containers in the faction stronghold provided a false sense of safety of storage. This along with the addition of the Warehouse should massively curtail possible negative player behavior.

Added stunned animations for players and creatures.

Updated the visuals for the Hunting Lodge, Construction, and Mysticism buildings.

Adjusted armor and health values on all armor pieces. Armor now has a stat budget per slot: stats on a full set of armor remain at the same total budget. Chest and leg armor got more stats while head, shoulder, hand, and foot armor lost some stats to compensate. Increased armor effectiveness at low-mid levels. Adjusted creature damage to scale to the new armor values.

Elders can no longer destroy placeables without a faction vote in Faction War mode.

Greatly increased the sound generated by firing weapons.

Removed weapons from the Grunter Belly loot table.

Removed Othershrooms and Elixirs from the Wolf Belly loot table.

Increased noise generated by harvesting trees.

Tuned audio to be more positional for better player spatial awareness through sound.

Forceful Swing (Metallurgy) stacks are now removed when swapping tools or dying.

Bear Traps now affect creatures (as intended).

Slightly decreased the overall effectiveness of structure armor per point.

Players can no longer aim down sight (right-click with weapon) while stunned or disarmed.

Can now drink from water pools while at full Hydration.

Added scaling damage to turret tiers.

Drinking from water pools now has a cooldown.

Stealth (Assassin) now incurs a 10 second cooldown upon leaving Stealth.

Elixir of Stoneskin now increases armor by 100 (was 20%).

Elixir of Steelskin now increases armor by 200 (was 50%).

Increased Bronze Wall Brace armor from 100 to 200.

Increased Steel Wall Brace armor from 200 to 250.

Increased Roughwood Foundation armor from 0 to 200.

Increased Hardwood Foundation armor from 25 to 400.

Increased Ironfir Foundation armor from 50 to 600.

Increased Runeoak Foundation armor from 75 to 800.

Increased Roughwood Wall Foundation armor from 0 to 200.

Increased Hardwood Wall Foundation armor from 0 to 400.

Increased Ironfir Wall Foundation armor from 0 to 600.

Increased Runeoak Wall Foundation armor from 0 to 800.

Increased Crumblestone Foundation armor from 50 to 500.

Increased Cragstone Foundation armor from 75 to 600.

Increased Granite Foundation armor from 100 to 900.

Increased Aesirok Foundation armor from 150 to 1200.

Increased Crumblestone Foundation armor from 0 to 500.

Increased Cragstone Foundation armor from 0 to 600.

Increased Granite Foundation armor from 0 to 900.

Increased Aesirok Foundation armor from 0 to 1200.

Increased T1 wood structures armor from 0 to 50.

Increased T2 wood structures armor from 25 to 50.

Increased T3 wood structures armor from 50 to 100.

Increased T4 wood structures armor from 100 to 150.

Increased T1 stone structures armor from 50 to 100.

Increased T2 stone structures armor from 100 to 150.

Increased T3 stone structures armor from 100 to 150.

Increased T4 stone structures armor from 150 to 250.

Reduced bomb fuse timers from 20 to 15 seconds.

Reduced Wood Siege Bomb damage from 250 to 150.

Reduced Bronze Siege Bomb damage from 750 to 300.

Reduced Iron Siege Bomb damage from 2500 to 500.

Reduced Divinite Siege Bomb damage from 5000 to 1000.

Armory Armory no longer requires removed research to upgrade. Armory now upgrades from the building instead of the Armory Crate. Upgrading the Armory increases the size of the Weapons Locker, Armor Rack, and Ammo Crate (+20 per upgrade).

Stash Base Stash size adjusted to 12. Each Stash upgrade grants 8 / 12 / 18 / 24 slots. Single Stash slots removed from all non-Stash related research.

Removed inventory space from all crafting tables.

Spirit Taming Bow now has correct repair data.

T4 Riding Harness no longer has a decay timer.

T5 Empowered Recipes updated to use items that are actually available to the player.

Heat Insulation and Cold Insulation from random item affixes now grant the correct amount of insulation (1 instead of 0.01).

Warehouse frame upgrade now requires 50 Cement instead of 200.

Empowered Tools no longer have a crafting failure chance.

Removed Dross Metal Bar from the game. Recipes that used it now use Dross Metal instead.

Rotated some faction stronghold buildings in the base to provide better feng shui.

The research button is now disabled for any research that you do not have enough materials for and those already completed.

Changed how required crafting tables are generated for tooltips. These should now more accurately display the requisite crafting table.

Reduced brightness of Hardwood texture to help it visually mix better with other structures.

Removed faction reputation locked containers.

Added clan reputation locked containers.

Increased the rate at which resources respawn.

Sticky Sap and Hardened Resin now have the same weight.

Raw meat will no longer auto-equip to the hotbar.

Placeables that can be picked up now maintain their health percentage, reflected in the durability of the item when placed in inventory.

Increased durability of all placeable items.

Removed crafting failure chance from Simple Bow.

Buildings now maintain their health percentage when they upgrade.

Added faction stronghold building frames and upgrades to the Warehouse, Stash, Armory, Spirit Stables, and Forgeworks.

Made faction stronghold building frames not demolishable.

Removed Armory research.

Removed first Spirit Stables research.

Updating Classic and Exploration game modes to remove research that references non-factionless items.

Ironsiege and Arrowbreaker no longer require Yxenthread to repair.

Renamed several creature part resources to more accurately reflect their fantasy origin (Bear Fat is now Ursa Fat).

Fist of Fury now correctly triggers damage and knockback on unarmed strikes.

Adjusted stat balance on many artifacts.

Removed decay timer from Goldpoppy Petals.

Removed 5x and 25x research conversion recipes from crafting tables.

Tier 1 taming tool recipes no longer requires research.

Spirit Stables frame upgrade no longer requires research.

Razorsharp Crystal Arrow recipe now requires Crystal Shards instead of Scoria Shards.

Research Cleanup

Several research categories have new icons.

Catapult frames are now gated by Siege Engines research in the Construction tree.

Removed non-functional research technologies that were granting no benefits.

Cleaned up references to removed research technologies.

Adjusted the tool swap VFX.

Added new music to Hearthholm and Stagswood. Heartholm Ursa can now be stunned by damaging them enough during their roar. Stagswood Wargs Drastically increased sight range. Greatly increased hearing perception, beware of making loud noises. Considerably increased ability to land attacks. Increased wander radius. Increased stalking movement speed. Increased ability to track and stay on a player while in combat. Slightly decreased run speed to allow players to escape easier. Slightly decreased bite damage. Decreased overall damage output. Ursas Greatly increased wander radius. Slightly increased hearing perception. Draaks Greatly increased wander radius. Slightly increased hearing perception. Increased Banshee wander radius. Highlands Yxen Greatly increased hearing perception. Yxen are now very curious of loud sounds. Increased wander radius. Jotuns Greatly increased wake up radius. Added large footstep sounds. You will know when death is coming for you. Slightly increased visual perception. Greatly increased Roc wander radius. Increased Hammerskull wander radius. Adjusted Roc and Yxen pack composition to be easier (fewer adults and smaller packs). Increased ambient temperature around the Highlands Control Point. Myrkfen Updated the draw distance of ruins in Myrkfen. Reduced the duration of Fetid Water stacks to 15 seconds. Increased the requisite stack count of Fetid Water to 30 before applying a disease. Glutts Added ranged spit attack, beware of getting hit by it. Slightly increased wander radius. Allidons Slightly increased wander radius. Slightly increased hearing radius. Increased Wasprey wander radius. Scarsyre Decreased acid damage in Scarsyre. Removed floating rocks from Scarsyre. Updated the Hammerskull creature model and changed the name to Hammerskull Impaler. Frystfel Added Stiff Fingers debuff to Frystfel. Stiff Fingers reduces reload speed per stack. Firing a weapon removes a stack. Greatly increased hearing perception of Draaks. Greatly increased hearing perception of Raveners. Changed the Hammerskull name to Frostcoat Hammerskull.



Warg Improved the hitbox for Warg abilities. Adjusted abilities to hit more reliably. Wargs have some new movement behaviors. Adjusted attack distances for Wargs. Added new Warg quick pounce attack.

Some creature attacks now have a chance to apply the Loose Armor debuff. Loose Armor temporarily reduces a player’s armor. Moving resets the debuff duration.

Updated many of the creatures in the game with new skins for a more diverse visual range of fauna.

Adjusted the range, timing, cooldown, and consistency of the ranged attacks of Rocs and Arachnixes.

Added Ursa attack visual effect.

Added new Crosari abilities.

Added some better checks when summoning/dismounting so that the pet will spawn in a reasonable location.

Added a check which will prevent mounting if there isn't enough vertical space.

Creatures should now be better at detecting that they can't get to their target.

Added new models for Yxen cubs, Rockjaw variants, and Rotne variants.

Added stun animation for all creatures.

Creatures now deal partial elemental damage depending on their source biome.

Added spit attack for the Glutt.

Adjusted Ursa attack distances.

Added rare texture variants for rare creatures.

Slightly reduced PvE creature damage at low-mid levels.

Increased the cooldown on Festerwig and Glutt dodges.

New melee attack and dodge ability for the Crosari.

Added new spirit-touched and corrupted variants of all creatures.

Improved the Festerwig Leech variant model.

To harvest a creature that is in the Spirit Realm you must now be in the Spirit Realm.

Renamed Prowlfang to Padfoot Warg.

Renamed Howltooth to Howltooth Warg.

Renamed Blisterwig to Bloodplague Festerwig.

Renamed Festerwig to Blightreek Festerwig.

Ursas in Hearthholm and Stagswood renamed Briarback Ursa.

Ursas in Hearthholm and Stagswood now have a new model.

Rocs in the Highlands renamed Stonebeak Roc.

Changed the model for Padfoot Wargs.

Changed the model for Bloodplague Festerwig.

Changed the model for adult Stonebeak Rocs in the Highlands.

Added new archetype icons.

Gems are now on the Stone page in the Warehouse (was on Metal).

Warehouse UI no longer displays Item Tier rows that are empty.

Debuff tooltips with negative effects now display in red font.

Adjusted Favor to no longer shows decimal places.

Added an unsafe logoff warning to the escape menu.

Adjusted item border displays based on item quality.

Item tooltips with negative buffs now display those buffs in red text.

Changed front-end UI to use the no faction flag for changing UI modes rather than ServerGame mode (now it works for custom servers as well!).

Players should now show up with their correct customization options on the character selection screen.

Item icons now have colored borders to denote their rarity.

The chat box should now fade out over time until it receives new messages or input.

Updated the character creation screen for Classic and Exploration game modes.

Updated tooltip for Poorly Cooked Meat and Salt Cured Meat to correct reflect their energy rates.

New debuff Icons for Biting Cold, Hypothermia, and Flash Freezing.

Updated Assassin's Resolve tooltip to more accurately show its functions.

Changed item drag and drop functionality to keep the cursor inside the icon while it is being dragged around. This should help with dropping items onto a target.

Missing ingredients will now show up as red in recipes.

Single right-click now opens the context menu for items and crafting. The tooltip is also closed when right-clicking.

Added Group Invite/Leave to the recent players social pane.

Added group member markers to the interface. The arrow will change to a skull if the group member is currently dead.

Added outline shading when a group member is behind an object.

Single right-click now works on the social interface for popping up the context menu.

Added a new factionless icon for Classic and Exploration mode.

Removed the Faction tab from the social menu for Classic and Exploration game modes.

The permissions interface will no longer show faction permissions on factionless game modes.

Increased recipe icon sizes to make them more legible while crafting.

Equipped tools and weapons can now be quickly holstered using the X hotkey.

Added red weapon fire tracers for the Classic and Exploration game modes.

Added detailed tooltips to elixirs that were missing them.

Added tooltip text to Footsnares and Bear Traps to indicate functionality differences.

Hitting a dead target will no longer generate Evade messages.

Updated player crossbow attack animations.

Cleaned up clan and group invite messaging. There were some edge cases that could lead to the system no longer allow you to accept clan invites or group invites until relaunching the game.

Added the following group commands: Kick, Promote, and Request-to-Join. In the Recent Player and Faction tabs, right-click can be used to select from these commands. In the chat pane, use /invite PLAYERNAME or /groupinvite PLAYERNAME to invite that player to your group or to create a group with you as leader. In the chat pane, use /request PLAYERNAME or /grouprequest PLAYERNAME to request to join that player's group or to create a group with them as leader. In the chat pane, use /promote PLAYERNAME or /grouppromote PLAYERNAME to promote that player to group leader. This can only be done if you are the group leader. In the chat pane, use /leave or /groupleave to leave the group. Leave is also a menu option in the social panels when you are in a group with that person.



Removed the Forgeworks, Spirit Stables, and Stash/Warehouse recipes from Faction War crafting.

Removed the ability to spam multiple emotes at any given time.

Removed the creature sound spam that results from attacking creatures with a Repeater.

Fixed it so that you can no longer throw Mjolnir into the sunset, never to return.

Fixed deletable faction stronghold building frames.

Fixed an issue that could cause artifact buffs to be removed until re-equipped when a player died in a base.

Fixed Crystalline Edge to now break on hitting a target (as intended!).

Fixed FX socket on Brokkr's Hammer.

Fixed Armory equipment granting small amount of Favor.

Fixed a bug that was causing the frequency of Boon of the Gods chests to behave erratically.

Fixed artifact equip buff tooltips to accurately communicate their functionality.

Fixed tooltips, display names, descriptions, layout, and function of research technologies.

Fixed some issues with Favor min/max levels allowed by Faction Rank.

Fixed a minor client performance bug related to the crosshair.

Fixed an exploit related to consumables.

Fixed a bug that was failing to promptly load item icons in the Warehouse UI.

Fixed a bug that was failing to promptly load item icons in the Loot Ticker.

Fixed a bug that was failing to promptly load item icons in the Talent Pane.

Fixed an issue that was preventing certain metal nodes from spawning.

Fixed not being able to put placeables on ledges.

Fixed untextured Hardwood structures.

Fixed orientation of broken artifact weapons.

Fixed upgrade state initial replication so that it properly represents the server state.

Fixed favorite pets to now properly revive and reload on custom servers.

Fixed up building anchor placement.

Fixed an issue with War Observation Bonus tooltip not hiding correctly.

Fixed inconsistency in silver ammunition tooltips.

Fixed blank icon for certain torch items.

Fixed Spirit Stables to be consistent in its naming.

Fixed temperature bar showing red even if the environment is cold.

Fixed Salt Cured Meat not giving sparks.

Fixed inconsistent capitalization and punctuation in skills window.

Fixed Sticky Sap tooltip showing incorrect resource type.

Fixed War Cry sound effect not playing the correct sound per character gender.

Fixed errors in Eventide Healing and Eventide Aura tooltips.

Fixed Rockjaw pets not having an animation for walking backwards.

Fixed turrets to no longer target clan or group members of the owner of the turret.

Fixed turrets to once again properly target enemies instead of always hitting the ground.

Fixed turrets so their inventory is accessible in Exploration and Classic modes.

Fixed an issue that was generating unharvestable resource nodes.

Fixed female characters not making footstep noises in a bunch of animations.

Fixed text overlay issue with the mastery icon.

Fixed Jotuns to no longer imitate Grunter sounds.

Fixed pet friend detection rules to include group members and all players if PvP damage is off.

Fixed some AI that could cause pets to despawn.

Fixed a crash caused by trying to validate a hit on an unowned structure.

Fixed a collision issue with Hearthmelon resource nodes.

Fixed floating trees in the Highlands, some unharvestable iron and ice resource nodes.

Fixed Hardwood structures that didn’t have a material assigned.

Fixed a rounding issue with item tooltips.

Fixed a tooltip display issue with the Noise Reduction stat.

Fixed a tooltip display issue with Damage Type Mitigation stats.

Fixed the Shard Blaster fire sound effect sometimes looping.

Fixed the group maker interface so that it is properly centered.

Fixed the issue causing the game to become inaccessible when ALT+Tab is used.

Fixed the projectile for Arachnix, Draak, and Wasprey frequently being invisible.

Fixed bug where Bow nocking sounds could be heard from excessive distances.

Fixed respawn message when killed by a placeable such as a barricade.

Fixed respawn message when killed by a debuff such as acid corrosion.

Fixed a bug which caused the selected research to not properly update when viewed while interacting with something without a crafting station.

Fixed a bug which would cause the fall animation to loop if the player was on a small object that was destroyed.

Fixed a bug which caused the pet carry weight to always be the active pet's carry weight instead of the specific pet's carry weight.

Fixed Divinite Vaults not being able to store items.

Fixed Frabbits and Wasprey sounds not being controlled by volume sliders.

Fixed some animation bugs with creature abilities.

Fixed an issue preventing Ethereal Constitution (Shaman) from granting the correct amount of healing while in the Spirit Realm.

Fixed the favorite pet count not updating when favoriting/unfavoriting a pet.

Fixed a number of other typos.

Fixed a typo in the Blood Soaked debuff tooltip.

Fixed the player sprint sound to no longer play while sprinting on a mount.

Fixed an issue that was preventing crafting using materials from the Warehouse.

Fixed Sticky Sap not being able to be stored in the Warehouse.

Fixed a client crash issue.

The /kick (from group) chat command is not yet working. However, the interface command is working.

Patch 7 introduces a number of gameplay and quality-of-life features that we’ve been working on in parallel with the Patch 6 series including the new faction storage system, a new map layout, and our first pass on artifacts and relics. We’ll have full feature articles published for these features but a brief overview can be found in the patch notes here.