How to Practice (part2 - Strategy)

Team Strategy

A Caller

Assault team #1

Assault team #2

Distraction team

Long range Team

Lurker Team

The Bomber

Exit kill team

So how to I come up with a Strat?

So why make your own strategies, when I can just steal them off the pros?

So we have learnt to Meta-practice now lets take that and put it into the team strategy.Now ill discuss how to come up with your own strategies. I will leave out the really basics strats as hopefully your team has used them already - the RUSH and the 3/2 SPLIT and the KILL THEM ALL THEN TAKE A SITE which you can further become masters in later...A Counterstrike team consists of 5 in game players.One of which is you the caller. that leaves 4 others , and hopefully by now you will know each players strengths and weakness' - if you don't then go ask your players - they should be able to admit what they do best or enjoy most compared to what they dislike most and are worst at.So how do you take these strengths and weakness' into game? well first off to carry out most Mid level strategies you require the following if attacking (Aka Terrorist side):1 person - aka YOU.A Entrance fragger - The first guy into a site who has a fast and accurate aim.A back-up fragger - who will be able to Trade the kill if the lead man is killed.A secondary back-up - usually providing specific grenade usage to allow the two assaultA Entrance fragger - The first guy into a site who has a fast and accurate aim.A back-up fragger - who will be able to Trade the kill if the lead man is killed.A secondary back-up - usually providing specific grenade usage to allow the two assaultA primary Distractor - who Actively distracts 1 or2 of the opposing team though noise and fire.A back-up Distractor - who helps sell the distraction - again most likely though added noise and grenade usage.A Picker/Sniper (1 or 2) - who can kill the enemy players at long range at the beginning stages of the round.A Lurker - A Player who can get kills during the rotation phase of the round, usually by hiding in less obvious spots along likely rotation routes.A bomb carrier - the man with the c41-3 players who passively wait outside a site in order to kill exiting enemy players.Now wait up your saying this man cannot count there's more than 5 people mentioned here, and yes there are - as in many roles in life you end up getting "double hatted", having to do two roles at the same time.Also Have you noticed that from the Meta practice of using 2(3) people attacking an area and breaking it into 2v1s that you have already created these assault teams?So lets take a Single roundhere is the break downRound StartBuy timeFirst Part - usually this is when your players would move to default positionsSecond Part - the first engagement and rotation into planThird Part - execution of the planForth Part - dealing with events after plan executionRound EndSo any strategy you would want to really break down into separate parts allowing certain freedoms to your players and lots of room for unforeseen events - so using the above Roles and putting them into a round situation.So in a normal strategy - you would want:An initial Kill - either by your Long range team, or one of your 2 man assault teams in the form of a pick.you may want a second kill before moving into your strategy fully.At which point part of your team would rotate into the first part of your plan - usually one man aiding the assault team in a successful site/area pushThis would leave 2 players elsewhere on the mapThe Long Range playerone of the remaining players from the assault teamThese two players would now become your distraction team - either by pining the remaining enemy players to the opposing site, or on one of the rotation routes- aiming to make the enemy think that your first assault team is NOT the main attack.Whilst the Distraction team is doing its job - The Initial assault team - along with the Secondary back-up then Push onto the bomb site - and one of 3 then plants the bomb.The remaining two distraction players can then rotate to the now secured bomb site - OR - remain along the rotation routes as Lurkers.And if everything goes horribly wrong the Lurkers can become Exit killers .I hope you managed to follow my thought train there - During each part of the round there was a phase of the Strat happening - and during those phases Different players took on the different roles needed at that time.So the Key of a Successful strategy is for each player to Know what he is meant to be achieving at each part of the Strat. The better your team becomes with each Strat then the more Alternates you will develop and be able to use when events occur, you will develop Fakes - Double Fakes - Variants (fast, slow, quiet, loud) and be able to add or take away men from the roles in the strat to further confuse the enemy.Well if you have been training with your team on the mini games as suggested you will have site Entries nailed - PART THREE of your plan. So all you now need to think of is "how do I want to get to that site entry?", so you need to think of where and how you can best effect of reducing the number of enemy players that your team has to face at each particular site/area you have practised.So I want to Go A , therefore I want to Reduce the numbers of players on A in order to gain access to the site - So I have 3 options I can either Kill the Enemy players on that site, Kill the players that will Rotate to that site (i.e. the Primary site backup) or Make the Players in that site believe I am attacking the other site, so that they (some or all) leave the site.This then will give you PART TWO of your plan. the actual action involved in reducing the numbers - leaving only PART ONE - how to get your team members into position so that they can do part two.Notice how we have achieve a plan via working backwards from our AIM - giving the Method of achieving that AIM and also the Initial execution to enable the Method.everything other than the Strat you now have created is Fluff - window dressing - which you can use to createe fakes - Ie Smoke Usage or how your team gets to there Initial Strat positions.well you can do that - but you will have to really work hard on gaining the understanding of Why they do each part which is far easier if your doing the plan. I'm a massive fan of taking other strats and Moulding them to your team however - taking elements to make your strategies stronger, or varying them.the reason I have shown you how to come up with a strat is so that it will work with your team - and that each team member will fully understand their individual role as well as the AIM of the strat.