Chrono Slider

Rangers of the Chrono Conclave hunt down and eliminate threats that travel across time in an attempt to evade capture or disrupt weave of time. For other beings, time is like a razor blade that moves across the skin of reality, cutting anything that moves against it. Sliders, however, travel along the edges of time, funneling chronomantic energies for unparalleled defenses and devastating attacks.

Chrono Slider Magic

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spell 3rd Sanctuary 5th Augury 9th Haste or Slow (choose one) 13th Divination 17th Legend Lore

Temperal Awareness

At 3rd level, you gain the ability to peer a split second into the future to avoid inpending danger. You gain advantage against saving throws that involve hidden traps.

In addition, you are able to immediately sense when there is a disruption in timespace. This can be caused by a spell, an ability, or an event that was not meant to happen. You immediately know the location and time that the disruption occurs/occured.

Time Dilation

Starting at 3rd level, as a bonus action, you can cause your body to slip into a faster time stream, allowing you to observe and react to your surrounding quicker than normal.

If you make a skill check that requires an action, you can use your bonus action instead.

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast 1 spell with a casting time of a bonus action and then make an attack of opportunity attack.

When you make an attack roll against a creature and miss, you can expend a ranger spell slot to hit instead. If you do, you cannot do so again until you finish a long or short rest.

This state lasts for 1 minute. After 1 minute, your mind requires a moment to compensate to the time shift. You cannot use the Attack Action during your next turn.

Precognition

At 7th level, you can use your bonus action to expend one ranger spell slot to look into the future during combat. You can take the dodge action as a bonus action on your turn. Once you use this feature, you can’t use it again until you finish a long rest.

In addition, if you are surprise attacked by a creature or creatures that were hidden and have not yet taken damage, you can roll for inititive for that surprise round.

Chrono Drift

Starting at 11th level, when you make a melee attack against a creature or a creature enters into melee range of you, you can force that creature to travel backwards in thier own relative timeline. The creature is teleported up to 20 feet away from you to a location that they were before this turn. If you use this feature, you cannot use it again until you finish a long or short rest.

Paradox Hunter

At 15th level, whenever a creature gains advantage on an attack roll against you or an ally within 30 feet of you, you can use your reaction to force that creature to make Wisdom saving throw. If they fail, the creature gains disadvantage on the attack instead of advantage.

Art by armandeo64