This week I show some seasonal variations of a mostly-finished environment. I am now working on a set of new environments that will be finished to this level of quality. I think once those are done, we can adapt them to fit various challenge scenarios or story missions. For example, it would be pretty easy to add a raider camp or a mountain temple to this new area.



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Overall, I am more happy with the balance of gameplay, performance and graphical fidelity on this environment than on any of the previous ones. Even working within the current limitations of the engine, I am able to make a lot of interesting and unique scenes that will be exciting to play through and explore.

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