It cannot have escaped most of us that finding publicly available, comprehensive information regarding familiar statistics is (at least for now) difficult to come by. As a first-order effort to ameliorate this problem, I have assembled familiar statistics for all third-level familiars. I have made this information available for download in an Excel spreadsheet at the following address:https://dl.dropbox.com/u/5652367/Familiars.xlsxThe sheet also contains affinities/weaknesses, and the types of equipment each familiar may wear (although not the equipment data itself).For those interested in managing the familiars they choose to train, here are the top ten familiars in various statistics:Attack----------1. Catastroceros 4522. Demoliceros 4313. Hurlabaloo 3774. Bone Baron 3665. Stressy Plessie 3656. Hurlcules 3577. Najapatra 3508. Blessy Plessie 3438. Mahanaja 34310. Papa Sasquash 341Defense----------1. Umberwood 4751. Wildwood 4753. Scrapdragon 4183. Napdragon 4185. Neolith 4025. Paleolith 4027. Thundragorer 3798. Snaptrap 3699. Claptrap 36110. Hierophant 352Mag. Atk.---------1. Honky-Tonker 4222. Snipper 3883. Lesser Spotted Naiad 3874. Trumpy-Pumper 3825. Greater Naiad 3806. Acee 3737. Turban Myth 3727. Sweetpea Sprite 3729. Turban Legend 36510. Thundragorer 364Mag. Def.---------1. Tokotocold 4332. Docotoko 4203. Petramander 4014. Water Balloonatic 3995. Pyromander 3926. Sweet Bream 3637. Hot-Air Balloonatic 3518. Lesser Spotted Naiad 3459. Greater Naiad 33510. Siestar Fish 333Evasion---------1. Tokotocold 7701. Docotoko 7703. Nightcap 4043. Madcap 4045. Snowhawk 3916. Aye-Aye Sir 3827. Prohawk 3798. Honky-Tonker 3608. Aye-Aye Catcher 3608. Jabberguppy 360Accuracy--------1. Sniper Spitoo 4412. Wimpeafowl 4333. Grumpeafowl 4334. Lickety-Spitoo 4265. Psych Tyke 4066. Pike Tyke 3937. Honky-Tonker 3828. Duck-Billed Bopper 3649. Trumpy-Pumper 36210. Nightcap 348Total Stats--------1. Nightcap 19882. Madcap 19723. Honky-Tonker 19354. Pyromander 18775. Petramander 18696. Tokotocold 18687. Docotoko 18628. Scrapdragon 17929. Triumphant 176810. Hierophant 1767

User Info: AtmaRagnarok9 AtmaRagnarok9 (Topic Creator) 7 years ago #2

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1. The above statistics do not account for a variety of other factors such as, but not limited to, equipment, morphing before max level, genus bonuses, abilities, affinities, attack speed, common astronomical sign, etc. A true mechanics guide would have to account for all of these considerations.



2. All things being equal, more familiars are weak to fire attacks than strong against them. All things being equal, more familiars are strong to dark attacks than weak against them (thank the Mortui for this phenomenon). All other elements are darn-near even (but all come out slightly in favor of resistance over weakness). But, of course, type differences are largely context-dependent.



3. Oliver's form familiar, Mitey, is actually one of the statistically weakest familiars in the entire game. Mitey's third forms (Mermite and Dynamite) rank 5th and 6th weakest in terms of total stats. Dynamite (the most physical of the two) ranks only 113rd in terms of attack power. Ouch.



4. Walls. Neolith/Paleolith make an excellent physical wall with ridiculous DEF (402) as well as 60% resistance to physical attacks. Things are a little more complicated on the magical side. The Tokos have the best M.DEF in the game (433, 420) and insane evasion (770), reducing their susceptibility to physical attacks. At the same time, that measly 126 DEF stat may dissuade some from using them for defensive purposes. Petramander has a high M.DEF (401) with three resistances (fire, water, storm), but a critical weakness to physical attacks (although it does run a respectable 319 DEF). Water Balloonatic boosts a 399 M.DEF, has no weaknesses, and resists water.



5. Please feel free to let me know if I have made an error in the spreadsheet. I'm sure there are several. Goodnight, sweet Prince, and may flights of angels sing thee to thy rest. Further Remarks and Comments---------1. The above statistics do not account for a variety of other factors such as, but not limited to, equipment, morphing before max level, genus bonuses, abilities, affinities, attack speed, common astronomical sign, etc. A true mechanics guide would have to account for all of these considerations.2. All things being equal, more familiars are weak to fire attacks than strong against them. All things being equal, more familiars are strong to dark attacks than weak against them (thank the Mortui for this phenomenon). All other elements are darn-near even (but all come out slightly in favor of resistance over weakness). But, of course, type differences are largely context-dependent.3. Oliver's form familiar, Mitey, is actually one of the statistically weakest familiars in the entire game. Mitey's third forms (Mermite and Dynamite) rank 5th and 6th weakest in terms of total stats. Dynamite (the most physical of the two) ranks only 113rd in terms of attack power. Ouch.4. Walls. Neolith/Paleolith make an excellent physical wall with ridiculous DEF (402) as well as 60% resistance to physical attacks. Things are a little more complicated on the magical side. The Tokos have the best M.DEF in the game (433, 420) and insane evasion (770), reducing their susceptibility to physical attacks. At the same time, that measly 126 DEF stat may dissuade some from using them for defensive purposes. Petramander has a high M.DEF (401) with three resistances (fire, water, storm), but a critical weakness to physical attacks (although it does run a respectable 319 DEF). Water Balloonatic boosts a 399 M.DEF, has no weaknesses, and resists water.5. Please feel free to let me know if I have made an error in the spreadsheet. I'm sure there are several.