Level 1

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Level 20

: Every 3rd Fireball hit against heroes in a row is always a critical hit and deals 50% more Ignite damage.: Fireball and Fire Blast always deals critical damage to targets above 90% health.: Fireball now also deals critical damage at 25%, 50% and 75% of its maximum range.: Critical hits with Fireball increase the Ignite damage of your spells by 1 %.: Critical hits with Blast Wave increase basic abilities recharge rate by 50% for 5 seconds.: Each time Ignite deals damage increase your health and mana regeneration rates by 20% for 2 seconds.: All your area of effect abilities leaves behind a patch of flames that deal 55 damage per seconds for 4 seconds.: Replaces Fireball, deals 25% less damage but has 25% reduced cooldown and also slows enemies hit by 25% for 4 seconds.: Fire Blast stores 2 charges.: Critical hits with Fire Blast stun the target for 1 second.: Engulfs you in flames for 5 seconds, during which all spells always do critical damage.: Call down a meteor which lands after 2 seconds dealing 900 damage split evenly between all enemies hit, always deals critical damage. Cooldown is reduced by 1 second each time Ignite deals damage, tripled if Ignite lasts more than 4 seconds.: Fireball pierces through all enemies.: Each enemy hero affected by Ignite, increases your spell power by 10%.: Increase the range of your abilities by 20%.: Critical hits with Pyroblast reduces enemy heroes maximum health by the amount of Ignite damage on them, effect fades after they don't take damage from Ignite for 4 seconds.: Fire Blast spreads all Ignite damage on its target to nearby enemies.: The last tick of Ignite deals 10% bonus damage for every second Ignite was active.: Takedowns activate a free Combustion for 2.5 seconds, if already using Combustion, extend the duration by 2.5 seconds.: If Meteor hits an enemy hero, another Meteor will target their location after 2 seconds. Can chain off of itself.: Pyroblast channel time is reduced to 2.5 seconds, non instant cast Pyroblasts have global range.: Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 50%.