Whirlpool Salamander Huge elemental, chaotic neutral Armor Class 18 (natural armor)

18 (natural armor) Hit Points 168 (16d12+64)

168 (16d12+64) Speed 50ft.; swim 40ft. STR DEX CON INT WIS CHA 21 (+5) 18 (+4) 18 (+4) 7 (-2) 14 (+2) 12 (+1) Skills Athletics +10, Perception +6, Stealth +7

Athletics +10, Perception +6, Stealth +7 Damage Resistances cold

cold Senses darkvision 90 ft.,passive Perception 16

darkvision 90 ft.,passive Perception 16 Languages Aquan

Aquan Challenge 8 (3,900 XP)

Amphibious. The salamander can breathe air and water. Actions Multiattack. The salamander makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 27 (4d10 + 5) bludgeoning damage. If the target is a Large or smaller creature and the salamander is not already holding a creature in its mouth, the target is held inside the salamander's mouth and grappled (escape DC 16). The target is restrained until this grapple ends. Tail. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit 21 (3d10 + 5) bludgeoning damage.

Whirlpool (Recharge 6). The salamander rapidly spins around on its forelegs, wildly flailing its tail around itself. All creatures within 15 feet of the salamander must make a DC 16 Dexterity saving throw, taking 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. If the salamander is in an appropriately large body of water when it uses this ability, a large whirlpool forms around it in addition to dealing damage. A 25 foot radius whirlpool appears, centered around the salamander. If a whirlpool forms, the all creatures within 25 feet of the salamander must make the Dexterity saving throw instead of only creatures within 15 feet. If a creature fails this saving throw inside of the whirlpool, they are moved 15 feet towards the salamander. If they succeed, they are only moved 5 feet. Any creature that enters this whirlpool must immediately make a DC 16 Dexterity saving throw or take 33 (6d10) bludgeoning damage and be moved 15 feet towards the salamander, taking half damage and moving 5 feet on a successful one. This whirlpool lasts until the beginning of the salmanander's next turn or until it is restrained, incapacitated, or its speed becomes 0.