---As a prelude: This deck is a deck who's cards I am trying to ASSEMBLE I am not playing this outside of testing on cockatrice. Thats the reason I made this a Post Rotation version. Of course as spoilers are leaked I will adjust if need be but this deck without Innistrad or Theros is still quite competative.---

THE EARLY GAME:

Welcome to Chavest where the 3 most resilient colors in Magic combine to ensure that by turn 5 onward you drop scary threats. But this is the early game, what can Mr. Chavest offer us???

Blind Obedience is AWESOME versus aggro decks and stays relevant late game with the extort triggers.

High Priest of Penance forces removal, or is removal. Sounds like a good deal to me. Even if you only trade 1 for 1 that extra turn you saved may win you the game, cause here comes the the midgame that causes your opponent to start sweating.

Well hello there Mr. Reckoner, Boros Reckonerl is arguably the strongest 3 drop a deck can have, for this deck his defensive ability early game opens up you safely to midgame, and if he is still on the field late game. He just has SUPER TRAMPLE (Copyright). He is the only 4 of creature in the deck because he is essential creature to play EVERY GAME.

MIDGAME:

Thats right, here comes the scary midgame we desire. Lifelink, Damage, big bodies, removal. BY turn 4 the game turns up a notch and your ability to make smart decisions comes into play, lets get into the specifics.

Desecration Demon hurts, a 6/6 for 4 will normall be good and force removal at the very least he serves as removal every turn (for you that is). Now of course Turn 4 you may not want to play this Badass for fear of him and Boros Reckoner making your opponents head implode, because we got lotsa removal to work with...

Lets start with Doom Blade, the sweat on my body as this was spoiled could be used as fuel for future generations with the amount of love infused in it. Doom Blade is the most efficient removal in the deck, particularly because of its little "Instant" text under its badass artwork.

Next is Dreadbore, sorcery speed isnt awesome. But the second part of its text will become more and more relevant with the departing of innistrad. Jace, nope. Domri, nope. Ral Zarek, nope. Dreadbore will eliminate those turn 3 or 4 threats so your earlier plays can get in for some early damage. It also eliminates any creature without hexproof which is very useful.

Mizzium Mortars, the only boardwipe in the mainboard (Aurelias fury is psuedo-board wipe I'll give you that). Mizzium Mortars can eliminate any big threats they have. I'd suggest using a dreadbore or doom blade first to try and save for that board wipe potential. But if need be this should remove any threat at 2 mana.

CHAVEST GAME (Turn 5 onwards):

Before I get to the multitude of badass creatures I want to ensure everyone understands that Rakdos's Return will win you more games than most other cards in the deck. Simply put, it forces your opponent to lose life AND card advantage. With the bigger creatures we are playing our opponent will need every card they can get to even think about challenging them....and here they are!

Obzedat, Ghost Council is basically an easy way to make Esper Cry. Oh the only great removal you have is Verdict, too bad. Azorius Charm lets me play him again? Not optimal but sure no biggie. He is the finisher I manage to get out and win with most of the time.

Blood Baron of Vizkopa, is the above but excluding the resistance to Verdict. Lifelink will make sure you start relevant (see the theme midgame here) Remember the goal is to reduce your opponent to 0 before you get there, Blood Baron will help in that regard.

Aurelia, The Warleader normally enters the field at a time when all your opponents removal and control is exhausted (hopefully). Aurelia is the most assured finisher in the deck and at the very top of the curve. If you do manage to play her she can bring you back from losses or punish a big tap out by your opponent (Remember that Blind Obedience is hopefully reducing blockers)

UTILITY:

Boros Charm serves as late game burn, or board wipe prevention. Straightforward and simply great card.

Aurelia's Fury, if there is ever a card you want to top deck you have only one better option (see below) but Aurelia's Fury is also useful if you simply want to get in damage and finish off your opponent. Only one of because thats all you really need. About 3/4 of the time its better to draw a dreadbore or boros charm so keep the count low.

Debt to the Deathless is my favorite card to top deck if the game lasts long. Not only does it hurt your opponent but helps you come back into the game. This card is virtually useless if you havent already done a good amount of damage to your opponent and wont effect the board. So there is only 1 copy in the deck.

SIDEBOARD:

Pithing Needle vs Aetherling Sire vs Heavy controlBlind Obedience vs AggroAssemble the Legion vs ControlShock vs Aggro OR vs Control (for direct damage)

The rest are extra copies of mainboard cards.

THANKS FOR READING. Will be updating how this deck works and checking back for any suggestions. This is my first truely original Magic Deck and I would love to hear any critiques.