SyncRPG is all about the ability to share assets with other GMs. Not just textual stat-blocks and descriptions like you can find on any wiki site, but tokens and maps delivered with data, actual objects useable in a meaningful way in a virtual tabletop. We believe that the things users choose to share on SyncRPG should be immediately usable by a GM in their own game by simply dragging it into the VTT, and everything should work automatically.

We’ve shown how this works with PC and NPC tokens, which work seamlessly with the provided macro framework, maps and geomorphic map tiles with dynamic lighting data built in, and VTT macros that can control pretty much anything in the VTT with a single button click. Today, we show you an interesting new asset you can share on SyncRPG: Quests.

While traveling throughout the world, adventurers bump into all kinds of people and factions, each with their own problems, desires, and objectives. In a setting designed to be collaborative with a community, the grand-scale of overarching narratives should be supplemented by a healthy dose of local flavor, peppered with lots of small-scale quests. Quests like these allow GMs to add another level of depth to characters they’ve created in a shared campaign setting, and gives them a meaningful reason to exist in the community and interact with the PCs in other GM’s games. Locations in Tempest are dynamic and interactive because we’ve empowered our users to create and expand what before could only be a statically defined location and list of NPCs.

Blacksmiths in large towns are always looking for interesting materials, and may offer a substantial discount to anyone who can bring him some cold iron. A thieves guild might be looking for a courier for a magic item that turns out to be cursed. I’ve also heard there’s an alchemist in Riverford is looking for a mummified cyclops eye.

Add Quest Name



CR



Source



Task



Completion



Reward



NPC Questgiver ID



GM Notes



Tags



Icon



Options

Visible to Public?



The data model for Quests on SyncRPG is based on the quests found in Paizo’s Kingmaker adventure path, and is simple by design.

Source : Where the quest can be received. Generally an NPC or faction name and a settlement or specific location.

: Where the quest can be received. Generally an NPC or faction name and a settlement or specific location. Task : What the PCs are told to do by the NPC.

: What the PCs are told to do by the NPC. Completion : What needs to be done to complete the quest.

: What needs to be done to complete the quest. Reward : What the PCs get for completing the quest (XP, gold, material rewards).

: What the PCs get for completing the quest (XP, gold, material rewards). Icon : One of the several “quest scroll” icons available (art by Eric Quigley). This will be used on the website as well as in the VTT.

: One of the several “quest scroll” icons available (art by Eric Quigley). This will be used on the website as well as in the VTT. NPC ID : A reference to an NPC on SyncRPG. Useful to associate NPC tokens to quest widgets.

: A reference to an NPC on SyncRPG. Useful to associate NPC tokens to quest widgets. GM Notes: Descriptive text shown only to the GM. Useful to explain the quest in more detail without worrying about the players seeing it.

Once shared on SyncRPG, the quests work just like all the other assets you’ve been using: Simply drag the quest icon from the website into the VTT’s object layer, and it will become a clickable item for you and your players. Having clickable objects in the VTT allows the players to keep track of the quests they’re currently working on, and GMs can check the secret GM-only description or completion criteria by just clicking on it.

When preparing sessions, quest markers can be placed around a settlement and revealed to players as they interact with NPCs, and also dropped on overland or encounter maps where the quests can be completed, as a reminder to the GM that there’s something the PCs could be doing in that area.

We hope to see lots of people make use of these new quest assets, both in their own games and in the Tempest adventure modules we’ll be releasing on SyncRPG. As GMs run adventures and their players visit Gotian and Riverford, we hope GMs add their own NPCs and quests and help to make the them something more than we ever could by ourselves.

Discuss 'Quests as Shareable VTT Assets on SyncRPG' on the SyncRPG forums