Upcoming Patch - Tuesday, October 20th @ 10AM – 1PM PDT

Patch Number: 1.4.28

Patch size: ~150MB

Greetings MechWarriors,

The fourth and final Resistance 2 'Mech is now being delivered to all eligible pilots, along with all remaining Resistance 2 items.

House Steiner and TharHes Industries have graciously provided all pertinent details regarding the design specifications of the Wolfhound Light 'Mech to all Great Houses of the Inner Sphere. While the availability of this 'Mech is a boon to all of those who fight against the Clan Invasion, Steiner pilots will have the unique benefit of momentary amusement when chancing to see their Wolfhound take to the battlefield in the colors and standard of another House whose prior battlefield experiences with the chassis may not be as positive.

As with all other Resistance 2 'Mechs, the Wolfhound is releasing with full standard Pattern functionality.

To mark the full release of all the remaining Resistance 2 content, the Blood Pact has been sealed. The rewards from that Pact are being delivered to all eligible pilots in this patch.

This patch features the release of our newly redesigned Camo Spec screen, featuring aesthetic and organizational changes to greatly improve the process of customizing the visual appearance of your 'Mech.

Players now have access to a contextual menu within the pre-match, in-match (TAB), and post-match Scoreboard screens. This context menu can be used to send a Friend invite, Block or Unblock another player, or report another player for misconduct.

Preliminary value changes to Group Tonnage rules are rolling out in this patch, and changes have been made from the values initially listed in the October 20th Road Map . This system has been designed to allow for on-the-fly adjustments without the necessity for server downtime, so these values can be adjusted based on your feedback and the metrics of the matchmaking system.

Rounding out this patch we have an array of fixes and general changes, including a critical fix for the severe performance issues that could affect multiple players a match whenever a NVA-D (L) was destroyed, the restoration of O-Gen health bars in Community Warfare, fixes for the new Caustic Valley, various fixes and changes for MechWarrior Academy, and much more.

Read on for all the details, and we'll see you on the battlefield!

- The MechWarrior Team

Change Log

New Camo Spec Screen

This patch sees the release of our newly redesigned Camo Spec screen, featuring aesthetic and organizational changes to greatly improve the process of customizing the visual appearance of your 'Mech.

Aside from the standard Filter options for 'All' and 'Owned' we have added a third 'Sale' filter for displaying only whichever Patterns and Colors may be on sale at the time.

Patterns





Patterns can now be previewed on your current 'Mech simply by hovering over the Pattern of your choice. Double-clicking a Pattern will apply that Pattern to the 'Mech, allowing you to make any additional customization changes prior to finalizing your selections.

You can view the currently applied Pattern, reset to the last saved Pattern, or restore your 'Mech to its default Pattern.

Colors





As with Patterns, Colors can now be previewed by hovering over the Color or your choice. Double-clicking a Color will apply that Color to whichever channel you have selected, allowing you to make any additional customization changes prior to finalizing your selections.

You can view all currently applied Colors for each channel, reset to the last saved Color for each individual channel, or restore the default Color for each individual channel.

Decals

You will also notice the addition of a Decals button to the new Came Spec Warehouse. Please note that Decals are not yet supported! The new Camo Spec screen was designed with a future Decal system in mind; we are simply paving the way for that feature in a future update.





In-Game Player Context Menu

Players now have access to a contextual menu within the pre-match, in-match (TAB), and post-match Scoreboard screens. Left-clicking on a player name in the Scoreboard will reveal a menu with the following main options:

• Send Friend Invite

• Block Player (or Unblock Player, when applicable)

• Report Player

Highlighting the Report Player option will reveal a sub-window listing the available reporting categories:

Inappropriate Name

Chat Abuse

• Harassing/Language

• Spamming/Advertising

• Nonconstructive

VoIP Abuse

• Harassing/Language

• Spamming/Advertising

• Nonconstructive

Griefing

• Team Damage

• Team Killing

• Assisting the Enemy

Nonparticipation

• Suiciding

• AFK

• Disconnecting

Cheating

• Cheating

• Exploiting

There is no confirmation window or text entry field for providing additional details concerning your report. Simply select the report reason and the report will be automatically delivered to Support services. In some cases you may receive a follow-up e-mail from Support services if they require any additional information regarding your report.

After submitting a report a text notice will appear in the standard chat field that will confirm for you that the report has been sent. That notice is visible only to you.

Under the current implementation you are limited to sending 5 reports in total per day. When you have reached your report limit for the day any subsequent report attempts will prompt a message in the standard chat field informing you that you have reached your limit for the day. That notice is visible only to you.





New Group Queue Tonnage Values

The values of the new Group Tonnage system can be tuned on the live servers without the need for patches or downtime, so we can make quick changes as necessary with minimal fuss. This is an important aspect of this system, as we want it to be able to react to your feedback and metrics as the new system plays out in the wild.

With these changes to the Group matchmaking system you will be creating your groups based on a minimum/maximum tonnage indicator instead of the traditional weight class restrictions. This is designed to try and keep as much flexibility in your hands as possible, but also as a means to try to provide teams that may be comprised of a few separate groups extra tonnage to compensate versus an opposing team that may be comprised of just one or two large groups.

Group Size Min Tonnage Max Tonnage 2 60 175 3 120 230 4 200 265 5 235 320 6 270 375 7 305 425 8 340 475 9 375 515 10 410 550 12 445 640

New 'Mechs:

The fourth and final Resistance 2 'Mech is now available in-game for eligible Resistance 2 owners.

Pictured variant: WLF-2 (with Steiner Faction Pattern)

Wolfhound (Light)

Designed and built by TharHes Industries at the behest of House Steiner specifically as a counter to the Panther and Jenner 'Mechs of House Kurita, the Wolfhound proved its value on the battlefields of the Inner Sphere during the Fourth Succession War. Equipped with sufficient weaponry to safely engage at-range, and with enough armor and speed to close the distance, the Wolfhound was able to distinguish itself as an effective counter against what was arguably the most potent combination of Light 'Mechs the Inner Sphere had ever seen at that time.

As an all-laser 'Mech with sufficient speed and armor to hound its opponents and escape intact, the Wolfhound will prove itself an excellent addition to the DropShips of the Inner Sphere.

Release date for MC: November 17th 2015

Release date for C-Bills: December 15th 2015

Loadout details and discussion of these new 'Mechs can be found in a dedicated post here.

'Mechs Now Available for C-Bill Purchase

Arctic Cheetah

• ACH-Prime: 7,737,456 C-Bills

• ACH-A: 6,957,336 C-Bills

• ACH-B: 6,920,636 C-Bills

• ACH-C: 7,617,336 C-Bills

Loadout details for the Arctic Cheetah can be found in a dedicated post here.





Resistance 2 Content Delivery and Faction Content Selection

All Early Adopter Rewards from Resistance 2 have been injected into eligible player accounts. All Early Adopter Rewards listed below are available for direct purchase in-game with MC.



Early Adopter Reward Items:

• Hologram Dog Tag (Hanging Item)

• Miniature Leopard Drop Ship (Standing Item)

• Resistance 2 War Horn (Mounted Item)

Resistance 2 Faction Content selections will be available for eligible Resistance 2 owners through the Profile content page starting October 20th. All Faction Content listed below is also available for direct purchase in-game with MC.

Faction Content Items:

• Brand New Faction Colors

• Brand New Metal Faction Dog Tags (Hanging Item)

• Brand New Faction Holograms with Kill Animations (Standing Item)

• Standard Faction War Horns (Mounted Item)







Blood Pact Content Delivery

All Blood Pact Loyalty Reward items have been provided to eligible owners of both the Resistance 1 Wrath Collection and Resistance 2 Mauler Collection. These items cannot be purchased in-game.

• 'The Blood Bound' (Title)

• 'The Blood Bound' (Badge)

• Blood Pact Fist (Standing Item)

• Blood Pact Pattern for Resistance 1 'Mechs (excluding the special [R] variants, as Pattern retrofits for the Resistance 1 [R] variants are not yet complete)

• Blood Pact Pattern for Resistance 2 'Mechs (including the special Resistance 2 [R] variants)





Gameplay Fixes and Changes

• Community Warfare: O-Gen health bars are visible again, when running Clan 'Mechs.

• A context menu has been added to allow for Friend invites, Block/Unblock Player, and Report Player functions from the Scoreboard (pre-match, in-match, and post-match).

• A Looking For Group button has been added next to the Social button in the bottom UI bar.





Map Fixes and Changes

• Caustic Valley: Fixed an issue where DropShips would fly toward enemy spawn points and fire on enemies.

• Caustic Valley: C5 Sector - Fixed an issue where the pipes could disappear.

• Caustic Valley: B3 Sector - Fixed an issue where 'Mechs could get stuck on the edge of a smokestack.

• Caustic Valley: B3/B4 Sector - Fixed an issue where 'Mechs could get stuck on a generator.

• Caustic Valley: B3 Sector - Reminded some rocks that they should not have the power of levitation.

• Caustic Valley: A3/A4 Sector - Fixed an issue where players could see the edge of the world when out of bounds







'Mech Fixes and Changes

• Gargoyle: GAR-C Right Arm OmniPod now allows for the Hand and Lower Arm Actuators.

• Crab: Fixed the placement of Hanging Cockpit Item Lights.

• Nova: Fixed an issue with the NVA-D (L) Right Arm OmniPod that could cause severe performance issues in-game when the Nova was destroyed.

• Nova: Fixed an issue with Jump Jet animations for all Nova variants.

• Warhawk: WHK-C Right Torso OmniPod now provides the expected structure bonus to the Right Torso.





MechWarrior Academy/Tutorial Fixes and Changes

• Added tool-tip functionality to the Challenge Checklist and Command and Control windows while in the Field Manual (ESC) menu.

• Improved the organization of Challenges in the Command and Control window.

• Moved the 'Cancel Event' button to a more prominent section of the Field Manual (ESC) menu.

• Entering a Challenge beacon will now display an informative pop-up summarizing the Challenge.

• All non-destructible vehicles have been replaced with destructible vehicles.

• Minor corrections to the default Keyboard reference image (F1) and Field Manual (ESC).

• Basic Tutorial: More fixes to sound synchronization issues during the opening cinematic.

• Basic Tutorial: If you have previously completed the Basic Tutorial you can now skip the opening cinematic by hitting Space Bar twice.

• Basic Targeting Challenge: Fixed an issue where Captain Adams would incorrectly state you had not hit the correct target.

• Basic Targeting Challenge: Fixed an issue where players could destroy the legs of a 'Mech before targeting it.

• Pilot Challenge I: Fixed missing digits in the Awards screen.

• MechWarrior Academy: Founder 'Mechs have been removed from the 'Mech Swappers.

• MechWarrior Academy: Challenges are now triggered by hitting Space Bar while inside the Challenge beacon. Basic Tutorial Challenges still trigger automatically when stepping into their beacons.

• MechWarrior Academy: Informative pop-ups now appear when walking over the hot and cold temperature zones.

• MechWarrior Academy: E6 Sector - Fixed an issue where players could get stuck on a building entrance.





Other Fixes and Changes

• Fixed a crash that could occur as a result of the Nova Jump Jet animation.

• Fixed a severe performance issue caused by the NVA-D (L) Right Arm OmniPod.





Known Issues