Steven Marsh



Join Date: Aug 2004

[New Release] GURPS Thaumatology: Sorcery sorcery!



With GURPS guru Jason "PK" Levine -- magic is treated as a power, with spells built as advantages. Not only can you build any spell you can imagine using the existing GURPS framework (it comes with 50 ready-to-use spells inspired by GURPS Magic), but you can also use sorcery to cast improvisational cantrips as needed.



Entirely self-contained, Sorcery also comes with an enchantment system, plus GM and player advice and -- for tinkerers and the curious -- "under the hood" details for why certain decisions were made for this system.



Quick, easy, balanced, fun -- Watch out, magic-wielders! There's a newcomer on the spell-casting block . . . the power ofWith GURPS Thaumatology: Sorcery -- written byguru Jason "PK" Levine -- magic is treated as a, with spells built as advantages. Not only can you build any spell you can imagine using the existingframework (it comes with 50 ready-to-use spells inspired by), but you can also use sorcery to cast improvisational cantrips as needed.Entirely self-contained,also comes with an enchantment system, plus GM and player advice and -- for tinkerers and the curious -- "under the hood" details for why certain decisions were made for this system.Quick, easy, balanced,-- GURPS Thaumatology: Sorcery is a great optional magic system that provides you with as much power and possibilities as your heroes can handle. Download it now from Warehouse 23

Steven Marsh

Steve Jackson Games

smarsh@sjgames.com __________________Steven MarshSteve Jackson Games