The following changes and items have been added to the game on Monday, November 6th:

General

All previous Seasons have been renamed “EA – Season X”

AFK Detection will no longer tag players waiting for someone to reconnect to the match

Minimap has been disabled in Arena We are looking into improving the minimap. For now it will be disabled in Arena. It will stay active in Battlegrounds.

General optimizations

Chests and Pricing

Tokens have been added to Chests as common or rare drops, granting 75 to 500 tokens respectively

Creepy Chests can no longer be purchased

Slight changes to gem pricing for certain currencies

Champions costing 600 gems now cost 500

Champions costing 750 gems now cost 700

Token price of victory poses increased from 1000 to 2000

Boosters

Boosters have now been added to the game Boosters double your Champion XP, Account XP, and Battle Coins for a set amount of days. They activate immediately upon purchase and buying a Booster while having one active extends Booster duration Reaching Account Level 10 will unlock a 7 Day Booster that can be claimed in the Achievements tab

Prices: 1 Day Booster for 300 gems 7 Day Booster for 500 gems 30 Day Booster for 1000 gems



UI

Removed Owned Items when viewing other players’ profiles

When receiving duplicates from chests, token count will now increase when item is revealed instead of when chest is opened

Improvements

Loading screen art now varies

Added game mode description for Battleground loading screen

Mounts can now be rotated in Chests view

Collections window now displays a New tag for categories with new items

Rite cards now display keybind of relevant ability

When reporting a player in game, reason for reporting can now be chosen

Champions can now be filtered by archetype in the Champion selection window in playground

Champions now correctly sorted in Champion selection window in playground

New players are now redirected to Tutorial with introductory text

Improved Tutorial information and reward flow

Added a drop-down to show player profile in the Friend Request screen

Added text and stepping for HUD scale slider

Added chat user status to show if a user is editing/watching a replay

Added a Remove Replay button to own replays in Odeum

Added loading spinner while replays are publishing

Active friend request notifications are no longer triggered when logging in

Minor visual changes to make UI appear more consistent

Bugfixes

Fixed a bug where user states would sometimes mismatch when playing League and Casual

Fixed a bug where equipped customization items were not applied in Tutorial

Fixed a bug where 2v2 and 3v3 would not save properly

Correct level rewards are now displayed in the Character Select and Champion Information screens

Fixed a bug where it would be impossible to enter any lobby due to faulty matchmaking state

Fixed a bug where fullscreen effects would not correctly display in game

Fixed a number of text overflow issues for various languages

Escape now no longer opens Escape Menu when in match. Now closes in-game chat.

Fixed an issue where opening the game through an Odeum link made the game become unresponsive

Fixed wrong team text shown on the Teams Screen in the Social section

Fixed Pause/Unpause in private game

Fixed a bug where tooltips would not update to EX abilities when hovering over ability in HUD and pressing Shift

Fixed a bug that made you navigate to “Play” instead of “Practice when going back from VS AI

Fixed a bug that caused the wrong rank to be displayed in game

Battlegrounds

Changes have been made to speed up Battlegrounds and make AI events more challenging

Dragon Garden is now available as a new Battlegrounds map

Base experience for killing players increased from 80 to 100

Assault preparation time reduced from 35s to 32s

Objective interlude time reduced from 20s to 18s

Minions and Bosses

All minions and bosses now gain a small bonus to health depending on the average level of all players in game

Brawlers Spawn radius increased from 1 to 1.5 Attack damage increased from 10 to 15 Attack angle reduced from 100 to 85

Minions Base XP increased from 40 to 50 Gunner damage increased from 26 to 30 Gunner knockback range increased from 1 to 2, duration increased from 0.2 to 0.3 Axe damage increased from 20 to 25 Axe cast time reduced from 1.2 to 1.1

Beasts Base XP increased from 30 to 40 Base health increased from 125 to 135

Challengers Base XP increased from 120 to 140 New Challenger – Shadow Pestilus Scarab Attack Cast time: 0.8s, Cooldown: 2s Deals 20 damage on hit and applies Scarab debuff Scarab debuff deals 16 damage over 4s Infest Attack Cast time: 0.4s, Cooldown 6s Lasts 2s, while Infested target has 33% reduced movement speed and takes 25% more damage Queen Attack Cast time: 0.7s, Cooldown: 7s Releases three Queens which fly out to the left, right, and center of Shadow Pestilus. Lasts 5s. Queens send out Moths up to 4 times while active. Deals 30 damage to nearby targets and inflicts Panic when timer runs out Moths deal 14 damage on hit and inflict Moth debuff, dealing 8 additional damage over 6s and increased damage taken by 10% Tourok Dash Attack stun duration increased from 1s to 1.5s, cooldown reduced from 10s to 7s Jump Attack damage increased from 20 to 35, cooldown reduced from 12s to 9s Melee Attack angle increased from 90 to 100 (last swing 110), damage increased from 8 to 14 Melee Attack swings can now hit multiple targets Jumong Shadow Trap Root duration increased from 2s to 3s Shadow Trap now applies Shadow mark for 5 seconds Shadow Slayer cast time reduced from 3s to 2.5s, cooldown reduced from 20 to 12 Shadow Steady Shot cast time reduced from 2s to 1s, cooldown reduced from 2s to 1s Shadow Steady Shot now pierces target, knockback scales per target hit Shadow Steady Shot now consumes Shadow Mark to Incapacitate for 1s, heals Jumong for 20 Shadow Black Arrow cooldown reduced from 9s to 7s



Objectives

Capture Point Base XP for capture increased from 120 to 160 Base XP per increment increased from 30 to 40 Time to capture reduced from 15 to 12

Rocket Balloon Base XP for capture increased from 80 to 100 Base XP per checkpoint increased from 20 to 40 Balloon normal speed increased from 1.8 to 2.2 Balloon fast speed increased from 2.0 to 2.6

Zone Control Base XP per increment increased from 3 to 6



Cosmetics

Updated quality of Goblin Throne Added two new color variations

Updated quality of Battle Wolf Added two new color variations

Added two new Rare poses for all Champions

Added two new Rare outfits for all Champions

Added three new Rare Weapons for all Champions

New Legendary Weapons, “Ancient Forge Conductors,” added to Varesh

New Legendary Weapons, “Blood Banner Arms,” added to Bakko

Jade Classic Outfit now classified as Legendary

Mounts

The following mounts have been added to the game:

Sweet Candycorn This item is awarded for following Battlerite on Youtube.

Elemental Steed This item is handed out during limited-time Community Events

Thunder Serpent This item is handed out during giveaways

Razer Serpent This item is handed out during limited-time Razer events.



Legendary Color Variations

New Legendary Prestige Items have been added. These are color variations of some existing Legendary outfits and weapons

have been added. These are color variations of some existing Legendary outfits and weapons To unlock a Legendary Prestige Item you must: Own the “core” Legendary item Reach level 10 with the relevant Champion Purchase the Legendary Prestige item with tokens Outfit variations cost 3000 Battle Coins Weapon variations cost 1500 Battle Coins



Champions

Ashka

Firestorm (M2) can be oppressive when combined with Heat and Wildfire, often leading to an inescapable combo for full damage. Heat has been changed to allow for quick movement adjustments when casting but only limited ability to chase opponents. Wildfire now has a cooldown increase to compensate for its increased channel duration.

Battlerites

Blaze Blaze buff now properly consumed when you cast Fireball

Heat Now allows 50% movement speed during cast and 30% movement speed during channel

Wildfire Now increases cooldown by 1s

Fire Ward Shield increased from 12 to 15



Bakko

Battlerites

Warlord’s Axe Bonus damage increased from 1 to 2



Blossom

Nature Cycle now correctly reduces weapon charge time

Croak

The previous incarnation of Precision Leap was added to help address Croak’s weakness to melee characters but removed too much counterplay from opponents while Frog Leap felt inescapable. We are seeing if a scaled back version of it can help his melee problem while also feeling fair.

Battlerites

Lethal Toxins Now deals bonus damage over full duration instead of on last tick

Frog Frenzy Fixed a bug where bonus damage was not added to Camouflage hits

Precision Leap Minimum range reduction decreased from 40% to 20%, maximum range bonus modifier decreased from 20% to 10%



Freya

Torrent and Lightning Rod now affect Thunderslam Pull affect of Torrent does not apply

Fixed a bug that caused Electric Shield’s “Counter” text to have less priority than other debuffs

Jade

When we reduced the cooldown of Blast Vault we let Explosive Jump reduce the cooldown to the same level as before (with this rite the cooldown of Blast Vault was at 7.5s both before and after the last patch). To make the rite a bit more attractive once again though we are increasing the cooldown reduction.

Stealth (Q) Tooltip corrected to show Fading Haste duration of 1.5s

Smoke Veil (EX Q) Now displays correct cooldown in tooltip



Battlerites

Explosive Jump Cooldown reduction increased from 0.5s to 1s



Pestilus

Battlerites

Sacrifice Fixed a bug where Sacrifice would deal more damage for each enemy hit



Raigon

Raigon’s Protection values have recently been a bit over the top. This is why we’ve reduced the core healing from Retribution. We’ve also made Overflowing Power a Heavenly Strike rite as it’s more suitable to how it works, but also so that the additional healing the rite grants will have to be weighed against other options as well.

Retribution (M2) Tooltip corrected Self healing on hit reduced from 9 to 7



Battlerites

Overflowing Power Now counts as Heavenly Strike battlerite



Rook

Changes to Rook focus on lowering his energy gain from Pummel (M1) after Berserk. Energy generation has been shifted to Crushing Blow, Rush, and Boulder Toss. This will cause Eat (EX M1) and Smack (R) to become less common in Berserk Rook builds and rewards energy gain for hitting multiple targets. Due to the removal of the Berserk buff duration increase in Giant and Madness, Frenzy now has increased base duration.

Pummel (M1) Energy gain decreased from 5% to 4%

Crushing Blow (M2) Energy gain increased from 5% to 6%

Rush (Space) Energy gain increased from 7% to 8%

Boulder Toss (E) Energy gain increased from 5% to 7%



Battlerites

Giant No longer grants bonus duration during Berserk Damage reduction increased from 25% to 30% Previous change that made this battlerite only affect Berserk granted by Q (Berserk) has been reverted, now synergizes with the “Frenzy” again

Madness No longer grants bonus duration to Berserk Speed bonus increased from 25% to 30% Previous change that made this battlerite only affect Berserk granted by Q (Berserk) has been reverted, now synergizes with the “Frenzy” again

Frenzy Berserk buff duration increased from 1s to 1.5s



Ruh Kaan

Reaper now correctly reduces weapon charge time

Shifu

Battlerites

Meditation Now compatible with Tempest Rush



Sirius