



Q1. What factors or goals does the Dev. team consider in carrying out character rebalancing?

After conducting various types of internal tests and simulations, we further extract and analyze actual user in-game data along with our Maplers' feedback and suggestions in planning the balance improvements.

In March, we had The Rise of the Warriors which focused on the overall improvements of the Warrior classes.

As we've mentioned previously, through various meetings within our Dev. team, we agreed that an overall improvement for the Warrior classes was essential, and decided upon the theme The Rise of the Warriors .

Also, we're currently looking into Marksman, who is the center of attention after the last update.

If possible, we'll do our best to share the character balance-related plans through our MapleM TV from now on.

[Marksman Character Rebalancing Intention]

While doing the analysis for character balance, we conducted an investigation on the DPS of all jobs.

Through this, we found that Marksman had an exceptionally high DPS as compared to all the others.

As there was a considerably big difference with our team's original intentions, we realized an adjustment was necessary and proceeded with this update.

However, as we were aware that the ability to deal high DMG is crucial to Marksman who is relatively slower than the other Archers, our goal was to maintain Marksman's top rankings in the Expeditions and performance in Dungeons.

A lot of our Maplers have voiced concerns about Marksman's skill adjustments after the March update.

The Dev. team took this matter quite seriously and conducted simulations and log analysis consequently.

In short, Marksman's performance in Expeditions and other Dungeons continues to be in the top rankings, just as the team had planned for.

While introducing the March Update, we were so focused on the Warrior classes' revamp that news regarding the adjustment of Marksman were not informed sufficiently in advance.

We will continue to do our best to have you informed on the rebalancing plans and our intentions with greater detail.

Q2. Character rebalancing plans for this April's update?

Yes, we're currently working on it, so we cannot provide exact information.

As mentioned previously, we make decisions based on log analysis, among other sources.

Evan, Bishop, Buccaneer and Arch Mage (I/L) currently sit on the lower-end of the DPS spectrum.

Well, Evan, Arch Mage (I/L) and Buccaneer are characters renowned for multi-target attacks (AOE type characters).

But as opposed to the Dev. team's intentions, we have cofirmed that their single-target attacks stagger in the lower edges.

So there will be an improvement on these characters.

Q3. Could you share with us the update roadmap?

Yes, we wanted to share MapleStory M's roadmaps through MapleM TV!

But before this, I'd like to emphasize that as this 'roadmap' is a goal itself, this is subject to changes based on seasonal issues and development situations.

First of all, the character growth!

Current max. level is 200, right? We're going to expand our max. level soon!

With the max. level expansion, we're going to adjust the Lv. 1~200 growth curve.

For every new character, we have a growth support event with the target Lv. 135.

But as a lot of our Maplers are having difficulty reaching Lv. 135, we're currently working on ways to improve this along with the adjustments on the growth curve.

Second on the line, Expedition!

As we've briefly mentioned from our preview video, new Expedition called Time Attack will be added.

Also, we are planning to add a new Expedition Boss. This will be after our April's update, so please stay tuned!

And next in line… the most exciting news… New Character!

With regards to the new character's release, Dev. team has some matters under consideration.

We believe while some may be waiting for their favorite characters' release, others may be feeling a sense of fatigue from having to level-up another new character. Considering both of these cases, the Dev. team continues to discuss on the timing and the character to release.

What we can tell you at this point is, we are planning to add 1 new character once in every 2~4 months.

We will keep you posted on the new contents' release through our future MapleM TVs.

Q4. From our last update preview video, there was a mention of a Guild content improvements. Could you expand on this?

Yes, we conducted a survey on Guild improvements and our Maplers are giving us various ideas.

It's coming in our upcoming April's update!

As we're working on this now, we could not show it to you in our preview video.

But let me briefly explain it in our Q&A session. Guild Advertisements, Search Recommended Members, Guild HQ with the new 'Send Invitation' function, Guild Squad where guildies can make a party, Guild Ladder with new matching system and dungeon, and last but not least, Guild Points and Guild Shops...

Various contents related to Guild will be updated, so please stay tuned for these!

Please give us your feedbacks!

We'll be working on expanding our Guild content, so please look forward to it!

Q5. Could you share with us Dev. team's other plans?

Would you like to share any 'hot issues' that are being discussed in our Dev. team?

For instance, I personally am very curious of when the Coin Shop event will come back… and if there is any plans on equipment rebalancing.

And one more! I see this one thing as a waste of time. We have to select a reward from the Elite Dungeon. There's a delay, and we need to wait for it.

Will there be an improvement on any of these?

Well, let me answer this in order.

We saw a lot of our Maplers were happy with the Coin Shop Event.

We're planning to add the Coin Shop Event with various other events for the 2nd anniversary's update.

And with regards to the Equipment, we're currently having discussions on this!

And about the Elite Dungeon issue that you've mentioned! Not only the rewards' waiting-time, but also overall improvements on the content itself are in our Dev. team's priority list!

So we'll make sure to include your point when implementing the Elite Dungeon improvements.

Now we're done with the questions from this month.

Please stay tuned for our next Q&A!





Bye, everyone!





