The following is a small number of the changes coming in the next update. There's lots more and we're still working on it!

* fix tier 10 chair alignments

* Add piping tiles

* Add ash weather

* Added new weather sound loops

* Added spacedust shower weather

* Added fog weather

* Improved variant < > lua handling

* Added outpost, including large number of outpost npcs, items, objects, etc. Outposts serve as a central hub for buying, selling and taking quests.

* Damage on traps tweaked

* Agaran story arc additions

* Added wind storms

* Added ship upgrades, ships grow larger and unlock new technology

* Added 'moon stone' ore, name will likely change

* Improved songbook UI

* Ship requires power and teleporter enabled before allowing beam down

* New ship upgrade items

* Added Agaran micro dungeons

* Navigator remade and improved, shows far more data on planet conditions, more attractive UI

* Network support for updating central structure in worlds

* Added ember weather

* Anchor block configuration support

* Add spacejunk weather

* Fix a number of object offsets

* Added greenhouse random encounter

* Fix Lua <-> C++ conversion with maps consisting of integers

* Added shroom disguise hat

* Ability to see planet sub biome from nav

* Ability to see gravity on Nav UI

* Ability to see weather on Nav UI

* Ability to see hazards on Nav UI

* All objects are now technically wire objects, allowing all sorts of object scripting/modding possibilities

* Added giant floran pod object

* Matter Manipulator graphic improved

* Weather easier to configure and add new weathers

* Added giant pod 2 object

* Weather is now client controlled

* Fix edge case array assignment in c++ lua api

* Fix damage poly rotation in rotated projectiles

* Massively revamped combat

* Massive number of monster changes, vast number of new attacks, new behaviours, new knockback and physics

* Monster attacks now based on the visual parts of the monster

* Monster palettes now configurable on a per biome basis

* New giant flying monster types

* Massive number of weapon changes, ability to block and parry, aimable swords

* Massive number of shield changes, guard crush mechanic

* Added Staff weapons for sci-fi style 'magic'

* Touching most monsters no longer hurts the player

* Added a way to access the stage of a farmable via lua

* Added case insensitive option to regexMatch, case sensitive by default

* Added treasure underground biome

* Added new function to lua API to get item descriptor (not just name)

* Fixed issue where Grappling hook sometimes causes a crash

* Added ability to fine tune where and when biomes appear

* Introduced an alternate way to specify a Rect variant

* Items can now suppress movement whilst being used

* made preview images flippable for asymmetric tiered doors

* Added stun state to monsters

* fixed sitting position in tier3chair

* Add a lua-side poly collision resolver

* Fully scriptable items with huge modding potential

* Per Wulf_Oman and Mackinz on reddit, fixed some inconsistencies with fuel amounts

* Added harvesting power to harvesting tools

* Added lua bindings to fireable items

* Fixed issue with deprecated information in certain shields

* attacks adjust distance based on monster size

* Guns are now scripted

* New sword for cell cave minibiome

* New crystal minibiome spear

* Added heck knife

* Added getLightColor to pair to setLightColor per modder request

* Added coral breakables for coral caves

* Added coral cleaver

* Slime minibiome additions

* Added homing missiles for monster usage

* Added hive hammers

* Added Shattergun weapons

* Tons of new sound FX

* Player now walks when moving backwards

* New gravity range

* zen garden underground minibiome

* Added stingergun weapon

* melee projectile offset now configurable from .monstertype

* New monster spawning system

* Monsters spawn differently at night

* Monsters are now spawned differently underground

* Big improvements to monster art

* fix tier4door position

* Admin authentication on login

* Lots of projectile graphics improvements

* Kicking and banning added amongst other admin commands

* Added light globe launcher

* Cell biome gun added

* Added new cursors

* Lua modding is possible now on Server Side commands

* Monsters hop on the spot and make a sound to show they're aggroed (it's really cute)

* Monster growls etc removed entirely, monsters now only make sounds when they do something

* Added fixed camera mode

* Draggable slider bars

* Human hair accent colours configurable with underwear colour (Via Kawa)

* Some human hair style changes

* Added barren biome

* Ability to spawn player directly into dungeons

* Added a way of accessing the owner's aim position to the lua api

* Added access to the image metadata database to lua

* Make it so that you can specify collision blocks manually

* Ship now has on board AI called S.A.I.L that guides player through missions, and handles ship upgrades amongst other things.

* Expanded tutorial

* Fix wire node selection bug

* Better wire rendering

* light source color is network aware

* Almost all lights in the game can now be switched on and off via wiring

* Add liquid sensor object

* Added light sensor wiring object

* Fixed up proximity sensor

* Added the ability to control light pulsing/flickering

* Random Guns now support powerProjectiles and (even better) config pass through

* Selling interface

* Massively improved forests

* Make microwave flip appropriately.

* New mission selection UI for prebuilt missions (not to be confused with quests)

* Moon base missions

* Sword damage poly changes

* Combat music changed entirely, less annoying

* New hylotl damage sounds

* New avian damage sounds

* New "Essential Bar" beneath player hotbar. Stores matter manipulator, paint tool and wire tool, with hotkeys

* Ship reboot sequence

* Matter Manipulator reboot sequence

* Fix upgrade cutscene

* Core fragment ore

* Lots of UI changes and fixes

* Add new 'Jupiter' music track

* New unlit options on lighting

* Teleporter enable sound

* Item holster and equip sounds

* Bones now cascade

* Add harvest level system to tile damage

* Drills, pickaxes and other mining tools now break permanently but have far greater power. Provide temporary mining boost.

* Matter Manipulator can now be permanently upgraded and improved

* Upgraded Matter Manipulator can now suck up liquids

* Player death sounds

* Large number of turret improvements, turrets now have item slot and will fire any gun equipped

* Rebalance ropes

* Rebalance hunger

* Recipes now no longer require pixels for the most part

* Ores and Bars are now dropped on death by default

* Monsters can now have different spawn profiles (ability to create swarms etc)

* New bow art

* Rebalanced chests

* Updated platinum art

* Updated lots of art with colour blindness in mind

* Massive change to how tiles are rendered, provides vast performance increase across the board

* Iron furnace added

* Diagonal doors added

* Once a monster has been aggroed, it will attack again on sight

* Fixed Girders

* Added a bunch of new tiles/blocks/platforms/pipes

* Redrew many human armors

* Blocks can now give off light

* Add mining chests

* Added huge mysterious gates (give access to various hubs throughout the universe)

* Added lots of Avian microdungeons

* Added wilderness sword

* Added Novakid species

* Added Novakid armors

* Added Novakid weapons

* Added Novakid ships

* Added Iron crafting table

* Added ability to delete character from character selection

* Added 'sci-fi anvil' (will be renamed)

* Added 'sci-fi furnace' (will be renamed)

* Added manipulator table

* Added accelerator table

* Added separator table

* Added windchime item

* Ability to add instanced worlds

* Ability to add worlds that consist of only a dungeons

* Objects and NPCs can now give quests

* Quests can now require turn in

* Shroom biome hammer

* Revamping temperature system, player is now either 'too hot' or 'too cold', no sliding scale

* Floran mission created

* Ability to add on/off sound to lights

* Fix medkit animation

* Improved ores, bars and ingots

* New smelting system more in line with crafting system, allows for smelting with multiple ingredients

* Updated capture pod graphic

* Massive change to the damage/projectile system, you should no longer see your projectile go through enemies

* Massive updates to netcode to improve performance

* Added ability to upgrade essential items

* Added oil as a fuel

* Mouse no longer renders during cinematics

* Added unique enemies to moon base mission

* Added large number of staves / spells for all different races

* A vast number of balance changes

* A completely new progression system, with branching options and more logical progress through the universe. Completely changes how the game is played.

* Added dirt trapdoors

* Added new starting planet biome, garden biome

* Added rock items

* Added large portcullis object

* Added death warning and falling rock signs

* Added trap chest

* Added bone spikes

* Added Acid light

* Added cave art

* Added skull torch

* Terrain generation changes

* Make caves less flat

* Made system for finding a solar system that matches developer specific requirements more robust

* More Floran creatures

* Fix Human dagger graphics

* Change starting planet size

* Quest turn in indicators

* Quest log UI updated

* Added research table for discovering new crafting lines / for modders to add their own crafting lines to