The GvG times changes are absolutely horrible in my opinion.

First of all, in the current state of the game, the vast majority of guilds already struggle to put teams together with a variety of flexible timers now with the reduction of available times to participate in GvGs, new guilds/teams will struggle a lot more.



I think this will create an even bigger monopoly in terms of territory ownership and will make the 'snowball' even worse. Overall this will make veteran and mostly NEW players a hell of a lot less active in GvG - not only that but it will open the door to sending 'troll' teams to lock certain players while sending 'semi-competent' teams in some other attacks, which I think is extremely unhealthy.



Furthermore, whichever guild owns the most territory in the first place will be able to abuse counters/retals so now if you are trying to push someone out of a zone they control it will be a whole lot harder.



On top of that, removing mercenaries - guilds such as mine (money guild) wont be able to fairly distribute territories within allies creating a bigger monopoly than before.





Also, the city changes seem to be happening at an extremely weird time - what is the reasoning behind this even? Cities are literally the only real value/profit you can make from a GvG and I would also consider them the best end game content, why the nerf?