Quantum Break developer, Remedy Entertainment, has now officially responded to the game’s alleged resolution of 720P on Xbox One.

A few days ago, Eurogamer’s Digital Foundry reported that Quantum Break on the Xbox One, possibly runs at a native resolution of 720P. Although Eurogamer couldn’t quite get their finger on the game’s final resolution, they did state that there’s “every possibility of individual render targets operating at higher resolutions”.

Following the report from DF, discussions erupted about the game’s resolution. Luckily, Remedy has now officially released a statement, revealing the game’s resolution and anti-aliasing details.

"Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4x MSAA frames. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. Since the start of Quantum Break's development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We're confident that we have achieved this, and can't wait to hear what fans think on April 5 when they play the game."

It seems that Digital Foundry was correct with their initial conclusions on the game’s native resolution. The base resolution of Quantum Break on Xbox One is 720P with temporal reconstruction. According Digital Foundry’s updated report, “high quality multi-sampling anti-aliasing”, adds to the image quality of Quantum Break.

The same technique was used by Remedy for Alan Wake on the Xbox 360 – “a sub-native resolution paired with excellent 4x MSAA”.

So there you have it, Quantum Break on Xbox One has a base resolution of 720P on Xbox One, but as Microsoft's Phil Spencer stated recently – “try a game before you make any pre-judgements about what makes a game good or bad”.