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Reply to this thread if you have a map you would like to test

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Map name:

Gametype to play:

Amount of players your map supports: *** See note below

Is your map a competitive map you aim to have tested in

Description:​ GT:Map name:Gametype to play:Amount of players your map supports:Is your map a competitive map you aim to have tested in UCC ?:Description:​

(Be aware that the fireteam lobby is usually pretty big and often full at 16 players... let me know if you would rather not play your map if we have more than the recommended amount of players, also another note - now with the Alliance Testing Network we are playtesting 4v4 maps so we may be required to trim down the party size to accommodate for our testing schedule)

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Saturday at 8PM EST

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Important note: Stream audio is configured so the stream will hear everything everyone says. On that note i believe it to be necessary to mention that all talkative, nonsensical 12 year olds need not apply.



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Over the last few months I have hosted a customs event on Saturdays. Each event lasted about 5 hours as we tested over about 20 different maps each week on Live Stream. The idea behind these custom game events is to give map developers a chance to see their maps played, give the community a chance to see what we've done with forge, and give my friends and I an opportunity to have some great Saturday gaming and streaming. The streaming also works as a second purpose. Twitch records previous broadcasts - so if you're not able to make it to watch the stream live you can always go back and watch the VoD to see your map or any other map you are interested in seeing play-tested, or hearing feedback on.



By the end of the week I will choose 15-20 maps for the event.

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With the new Map Testing Pipeline provided by the Alliance Testing Network - I will begin to set a few moments aside at the end of each map to get feedback from players, give feedback myself, and try to record some of the feedback here at the bottom of this post. I will try to do my best to give feedback that is focused around general map improvement and provide a service to the Halo community.

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Duration will last until we test most or all of the maps that are submitted.​

I will update this post with a list of maps lined up for the testing event. Feedback will be actively provided through stream (if the stream works, internet problems lately)

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We're getting close to the 500 follower goal so someone who has donated will win their 3D-Printed Spartan Model. Any additional donations I receive will go toward a full license of

​ My OS hard drive went out and I lost my old one-install license to Sony Vegas so I won't be able to make map previews. Any donations you send to the stream is greatly appreciated.so someone who has donated will win their 3D-Printed Spartan Model. Any additional donations I receive will go toward a full license of Sony Vegas Pro so I can get back into youtube activities production as well as create map previews once again for these streams.



8-10 player Slayer on Edge 2.0



Remarks: Very good structure, less splinter grenades, more color variety - cleanup piece placement make it look cleaner and more aesthetic. Hydra maybe because the hammer and the sword is too much - maybe reduce spawn time.

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16 player Big Team CTF on Checkpoint 19 v1.11



Remarks: Random death barriers in Cafe, more space between the cars outside of the base. Too much fog. Yellow crate beside the red base can be shot through(343). Long lines of sight need to be broken up to reduce camping incentive.

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16 player CTF on Hornets Nest



Remarks: Inside vehicle route has an awkward barrier right after the turn - maybe change its location. Gaps around sniper crate. Scatter shot is not necessary. Framerate problems in mid - maybe the spotlights.

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6-16 player Assault on Mirage



Remarks: Guass turrent is very powerful - maybe a railgun. Spawnzones that prevent players from spawning on the other side of the map. Great layout, didn't experience as much framerate problem.

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16 player Strongholds on Embassy



Remarks:

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4-8 player Slayer on Gilded Sanctum MM



Remarks:

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4-16 (6v6 preferred) Oddball with CE pistol start on Unforgiven



Remarks: Awesome tombstones, absolutely baller, was very nostalgic. #loveit

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16 player Big Team CTF on Valley of Death 3.0



Remarks: Map does not work.

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16 player FFA on Imperium



Remarks: Thoroughly entertaining. You have a lot of awesome jumping paths and it was awesome that you didn't limit where the player could explore. It made it very role-play-ey and I felt like my objective was to explore, kill, and scavenge for loot.

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8-16 CTF on Echoes 3.5A



Remarks: Vehicle play is a lot better. We killed a warthog good. It was PRETTY GOOD.

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2-6 player Oddball on Proteus



Remarks:

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8-16 Player Team Slayer on Checkpoint



Remarks:

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12-16 Big Team Slayer on Solstice



Remarks: Maybe a base outside, take off the phaton, a lot of awkward spawns. Really interesting structure. Great sewer and base design.

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4-10 Strongholds on Sonax



Remarks:​ RobertoLangeCATenstonioMrBambleVorked ManbackBrock sampsinI LoTuS IANEVILSPAR7ANGsomekiller307CaptainDireWolfThe Grim DealerPharmaGansta1CrypocalypsetheUSpopulationSZR iParanormal