Check out Rhyne's unit details below!

Name: Neon Winder Rhyne

Element: FIre

Rarity: Omni

Cost: 60



Lord-type Stats

Max HP: 10629 (1500)

Max Atk: 3627 (600)

Max Def: 3348 (600)

Max Rec: 3416 (600)



Normal Attack

Number of hits: 12

Max BC Generated: 12 (1 BC/hit)



Leader Skill - Mesmerising Flow

150% Atk, max HP, 120% Def, and 30% critical rate (Fire), 20% damage reduction from Fire, Earth types, raises normal hit amount [+1 to each hit, -20% damage], normal attacks may [40%] hit all foes [-50% damage], 30% reduction to BB activation cost & 135% ABP, 80% CBP gain



Brave Burst - Geissler Untether

BC required: 26

Max BC Generated: 15 (1 BC/hit)

15 combo Fire attack [200-550%] on all foes (damage relative to remaining HP), probable [40%] 1 turn Atk, Def reduction [60%] infliction for 3 turns, raises normal hit amount [+2 to each hit, +20% damage] for 3 turns, normal attacks hits all foes for 3 turns, 1 extra action for self for 1 turn & 2 turns active healing reduction [30%] infliction (PvP modes only)



Super Brave Burst - Pulsing Afterimage

BC required: 10

Max BC Generated: 19 + 5 (1 BC/hit)

19 combo Fire attack [300-1200%] on all foes (damage relative to remaining HP), 5 combo Fire attack [1200%] on single foe, probable [50%] 1 turn Atk, Def reduction [60%] infliction for 3 turns, raises normal hit amount [+2 to each hit, +20% damage] for 3 turns, boosts Fire elemental damage [250%] for 3 turns & boosts Atk, Rec relative to Def [120%] for 3 turns



Ultimate Brave Burst - Ouroboric Futurism

BC required: 28

Max BC Generated: 21 (1 BC/hit)

21 combo Fire attack [1500-3000%] on all foes damage relative to remaining HP), 1 turn Atk, Def reduction [90%] infliction for 3 turns, raises normal hit amount [+3 to each hit, +120% damage] for 4 turns, boosts Fire elemental damage [500%] for 4 turns, boosts Atk, Rec relative to Def [300%] for 4 turns & 1 extra action for 1 turn



Extra Skill - Calculated Efficiency

50% Atk, 15% critical rate, 25% critical damage and damage taken may [10%] inflict 30% BB gauge fill rate reduction for 1 turn for all allies, probable [20%] damage reduction to 1 & negates Atk, Def, Rec reduction







Rhyne's Dual Brave Burst bonded partner will be Cerise!

Elemental Synergy - Blast (Thunder, Fire)

Blast is a new DBB Synergy effect that will only be usable if the selected target is below a certain amount of HP %. Blast will deal a moderate amount of piercing HP % damage to the target, revive (excluding units that died from Martyr or Doom effect) and apply Invincibility to the whole squad for the effect duration.

The drawback is that the whole squad will be unable to activate any other DBB and they will die permanently on effect expiry. Blast is intended to be a more defensive alternative to Prism, therefore Blast and Prism cannot take effect at the same time.

Dual Brave Burst - Vortex Untether

Max BC Generated: 21 + 21 (1 BC/hit)

42 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Rec relative to Def, Atk relative to Rec, spark damage, Fire, Thunder elemental damage, OD gauge, raises normal hit amount, inflicts Atk, Def reduction, massive DoT on all foes & perform 1 extra action within the same turn

SP Options

SP Cost SP Option Description 10 100% boost to all parameters 10 150% spark damage 10 Raises normal hit amount [+3 to each hit] 10 Raises Atk limit to 200k 15 Probable [50%] 2 KO resistance 20 Enhances BB/SBB's Raise Normal hit amount [+20% Damage] 20 Add to SBB (Boosts spark damage [125%] (Fire) for 3 turns) 20 Add to SBB (23 combo Fire attack [200-700%] on all foes (damage relative to remaining HP)) 15 Add to BB/SBB (Activates Stealth and boosts own Atk [300%] and critical rate [60%] for 3 turns) 20 Add to BB/SBB (2 turns DoT [1000%] infliction) 20 Add to BB/SBB (May [25%] purge shield from all foes (PvP modes only)) 20 Add to BB/SBB (Probable [10% per foe] 2 turns KO resistance negation infliction (PvP modes only)) 10 Add to UBB (Normal attacks hits all foes for 4 turns)

[7-Star Lore]

One of the twelve creatures participating in Emperor Yu's search for the perfect assistant, Snake was a close companion of Dragon. Reticent and restrained, Snake could be stealthy and vicious when she needed to be, but watching her basking lazily in the sun gave a distinctly different impression. She often listened calmly and patiently as Dragon waxed lyrical about her many deeds; while she wasn't nearly as interested in the competition as her friend, there was no doubt they were excellent qualities to have.

When she arrived in the human world, Snake bided her time, watching the world go by. The living pulse of this city thrummed under its concrete skin, and as her glowing eyes beheld the fall of night, she found her curiosity too strong to ignore. The city was alive—not in the droll humdrum of grey traffic, but in the kaleidoscopic mosaic of clubs, bars, and dancefloors. Though she stayed close to unassuming corners and the shadows of doorways, Snake adapted to the atmosphere well enough; her sleek scales were replicated in the luminescent print of her clothes.

One night, Snake found herself slipping down several neon-lit alleyways. A bout of quiet applause drew her to an open space, where a group of dancers were practicing their moves. The youngsters were emulating the sinuous twists and turns of her kind, taking turns to dance a mock fight with glowing rods that left burning trails in the indigo night.

With a lazy, knowing smile, Snake slithered into the fray—a strange, slinky woman they would come to remember as the dominator of the dance floor: Rhyne.

[Omni Lore]

Among the twelve creature candidates sent down from the celestial heavens to partake in Emperor Yu's competition, calm and patient Snake considered herself the most efficient. Her every movement was sleek, precise, and carefully calculated—not a beat out of time. Snake seemed almost indolent if one didn't know about the viciousness she could strike with.

So when she hit the dance floor in that neon-touched city as the dancer Rhyne, there was definitely something different about what she brought to the fray. The glowing rods were modified neon lights, elongated to the length of a baton. Connecting the rods was a nylon tether, giving the overall prop the look and feel of a pair of futuristic nunchucks. As the music began to dip into a thumping trance, Rhyne surged upward with the liquid grace of the serpent within her.

The distant signboards melted together into a whirl of blurred color, mimicking twilight and the still-beating heart under the city's concrete carapace. Modern man shunned overt violence as criminal, but aggression and attitude could still be expressed in dance—and in that regard, they were no different from their ancestors. Behind the facade of social acceptance and courtesy lay a wild desire to be seen and heard, and duality of such an existence was intoxicating.

Gone were the days where survival was measured in blood and sweat; now they were in black hearts and crocodile smiles. In some ways, the city was far more dangerous than any snarling predator.

Her old friend Dragon would have certainly been amused at her enthusiasm, rare as it is. But for now, there was only the beat—the beat of life.