While there’s a large contingent of charlatans within the media out there intent on convincing normies that sexy females don’t sell in today’s video game market, the bombastically busty JRPG from Monolith Soft, Xenoblade Chronicles 2, has proven that gamers absolutely do love them some bouncy-boob action. In fact, Nintendo shipped 1.06 million units of the game throughout the month of December, 2017.

Xenoblade Chronicles 2 launched at the very start of December of 2017, and according to Nintendo’s earnings report, the game moved 206,000 copies in Japan and 800,000 copies internationally… throughout December alone.

VGChartz had recently reported that Xenoblade Chronicles 2 moved an estimated 437,000 units during its first week of release on the market.

For comparison purposes, Xenoblade Chronicles X for the Wii U, which came out back in December of 2015, only managed to move just over 200,000 units in the U.S., according to Nintendo Everything.

Sales for Xenoblade Chronicles X quickly and quietly died off shortly thereafter.

For those of you who don’t remember, the lead-up to the game’s release in the West was mired in debates over censorship. Gamers complained about the game’s character creator being censored when it came to creating females in the West, and the voice actress for the English localization defended the censorship by calling it “localization”.

Localizers were intent on censoring, de-sexualizing, and watering down the content to fit in line with their feminist ideals that – at the time – were running rampant in Nintendo’s localization departments.

For Xenoblade Chronicles 2, the European localization branch worked directly with the Japanese developers and basically all of the Japanese content made the trip 1:1 to the West, including all the giant, floppy boobs.

The release didn’t go completely without controversy, though. After the boobs in the game triggered feminists, some of those attached to social justice menace brigade decided to glitch the game in order to falsely portray the game’s characters in a negative light and stir up negativity within the community to damage the impression of Xenoblade Chronicles 2.

However, in the end justice did prevail, and gamers were made aware that the media and the social media agitators were just out to stir up falsehoods to score virtue signal points and continue to push their anti-male, sex-negative agenda into the gaming community.

It appears as if the majority of gamers absolutely do not crave the feminist-themed, censorship-heavy games that many of the Western localizaers have been trying to push on the gaming community, as evident with the poor sales of Xenoblade Chronicles X, and the even poorer sales of Tokyo Mirage Sessions #FE, which has now become infamous for the localizers having removed the “vagina bones” from the female characters in order to make the females less sexually appealing to Western audiences.