Revised Wealth and Magic Item Table

The base 5th Edition rules don't specify a price difference between a rare item obtained at 6th level, and one obtained at 10th level, because by design play is broken into four different tiers. However, players will have far more gold at 10th level, and logically will be able to afford more powerful items at 10th level than 6th (to the tune of 10,000 gp worth!).

You can use the table below to determine either the starting wealth for a player above 1st level - though realistically at 4th level and below the normal starting equipment is more than enough for most characters. The table assumes that characters will receive three rolls on the hoard table per level, with the average value of the hoard per player to equal the "Hoard Gold/Player" column.

Using this table will ensure that players gain roughly the same amount of gold had you used the treasure tables from the official sources, though it's a little more evenly distributed, and the jumps between tiers are not as drastic.

Adjusted Wealth and Magic Item Price Level Hoard Gold/Player Starting Wealth Item Cost Consumable Cost Max Bonus Rarity 1 50 150 75 38 +0 Common 2 75 525 150 75 +0 Common 3 150 860 225 113 +0 Uncommon 4 200 1,285 335 168 +0 Uncommon 5 275 1,905 500 250 +0 Uncommon 6 400 2,735 735 368 +1 Rare 7 600 3,970 1,000 500 +1 Rare 8 950 5,800 1,500 750 +1 Rare 9 1,400 8,700 2,300 1,150 +1 Rare 10 2,000 13,000 3,400 1,700 +1 Rare 11 3,000 19,100 5,000 2,500 +2 Very Rare 12 4,300 28,000 7,300 3,650 +2 Very Rare 13 6,400 40,950 10,700 5,350 +2 Very Rare 14 9,250 60,050 15,650 7,825 +2 Very Rare 15 14,000 87,800 23,000 11,500 +2 Very Rare 16 20,000 129,500 33,500 16,750 +3 Very Rare 17 30,000 188,800 50,000 25,000 +3 Legendary 18 42,500 276,800 71,800 35,900 +3 Legendary 19 60,000 403,600 105,000 52,500 +3 Legendary 20 90,000 590,000 155,000 77,500 +3 Legendary 21 225,000 112,500 +4 Epic 22 330,000 165,000 +4 Epic 23 480,000 240,000 +4 Epic 24 703,000 351,500 +4 Epic 25 1,000,000 500,000 +4 Epic

Many of the items in this supplement have multiple levels listed. For instance, Addergrease Armor can be found at levels 3, 8, 13, 18, or 23. At higher levels, the poison damage to the target increases, as does the benefit to AC. At level 3, the armor provides no magical bonus to AC. A character who finds her ancestral magic armor at level 3 can wear it through her whole career, upgrading it as she goes.

Items of level 21 or above are considered epic-level items, the stuff of demi-gods. Most campaigns will never see an item of a level above 20, and they are certainly not available for purchase, even if someone could afford it. However, for campaigns which do continue well after level 20, powerful items can still allow your players to feel like they are progressing, even as their class has stopped giving them new features.