

Gi Nattak Site Owner

Posts: 835 Version 1.6 is out!

DL: http://www.mediafire.com/download/vtt9w97c4nplly0/RotDS+v1.6.smc or the zip package: http://www.ff6hacking.com/Patches/FFVI_ROTDS.zip readme/credits: http://www.ff6hacking.com/Patches/readme_credits.txt change log: http://www.ff6hacking.com/Patches/change_log.txt

(same links as always) Changes include: - implemented a difficulty selection feature upon new game or new game + each difficulty effects monster stats, character HP & MP growth, seperate experience curves, and monster AI alterations. (thanks and credit to Madsiur) - re-balanced many monsters as a result of this new difficulty selection. - alphabetized the Spirit (Rage) menu. (thanks to assassin for the original code) - replaced the FF7 Boss Theme with a much better version by Jackimus. (thanks and credit to Jackimus) - fixed a pricing bug with the White Cape. - fixed an issue with guest characters showing up over Otis sprite in the event of going to Zuriel's Tower. - fixed a possible boss skip issue in Kefka's Tower, from the original game. - fixed a bug with True Knight Relic function neglecting the characters that act as monsters. (thanks to a patch by assassin) - fixed a small NPC issue with the hermit looking to the right for a split second when he should just face down. - fixed a bad palette for palette 6 characters on the Dream Shrine map (Sealed Gate). - fixed an NPC who did not do her automated walking script after an event in Jericho (flower girl). - fixed an issue of Reaper becoming Mr. Grimm in the Dream Shrine Train battle by removing Mr. Grimm from it. - MP costing weapons now scale based on character level. (thanks and credit to Synchysi) - nerfed Ronan's Wolf Wind and Ice Blast spells - Ice Blast no longer ignores split damage but is a bit stronger, Wolf Wind damage nerfed a bit. - replaced a couple songs, and touched up a few. - raised Havoc skill hit % a bit. - corrected a couple Spirit (Rage) descriptions. - changed Catastrophe's regular animation to resemble most of the removed custom Break spell. - Arc's Talisman relic now protects against Condemned status, & 50% damage reduction from Holy element. - Holy Amulet now blocks holy element, but weak to poison element. - Specter dance spell inflicts Condemned status now as well. - Monster spell Primal Rage inflicts Berserk now instead of Slow. - re-worked monster palettes, now there are no duplicate/shared monster palettes at all. - Cloud can now equip heavy armor. - added nine new monsters: Assassin, Polong, Kelpie, Biter, Mugger, Elder Dragon, Ice Demon, Dark Crystal, Ghostbiker. - changed a couple treasures inside the Magitek Factory. - changed a few monster names. - changed the name of Magi Ring to Oracle Ring. And please be sure to take a look in the 'extra' folder that is included in the hack package, especially the character artwork & info pages done by James White, for they are incredible and awesome! The rest of the instruction manual that's in the works will be done at a later time. There was a possible bug reported with FuSoYa's spell list going crazy with the spell % right around the Floating Continent, but I was unable to replicate it after much testing, so I'm just going to release this and should it become a thing I'll get back on that. Please enjoy this awesome update and especially the difficulty selection! Thanks be to James White, Madsiur, and Jackimus for helping out & putting in work for this update! And also Synchysi for sharing some code dealing with the MP costing weapons. Smile Please keep me/us posted how it goes, I did a bunch of testing but this was a pretty large update. Thanks.

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August 22, 2016 at 9:48 PM Flag Quote & Reply



break Member

Posts: 37 Awesome, can't wait to try this out !!



I was never able to reproduce the "FuSoYa" spell bug...but then again i have had issues with Zsnes in the past and only use Snes9x now.



* for Windows 10 SNES emulation *



Looking forward to the easier difficulty and new music ^_^"



Webbhead08 Member

Posts: 101 Woooooooo!!!!! (goodbye life)

August 23, 2016 at 10:25 AM Flag Quote & Reply



break Member

Posts: 37 Man, currently playing on "Casual"...but I keep getting killed by Gilgamesh on the cave's bridge.



Never really had a problem with him in previous builds...but once he powers up and casts Shell, Protect, and throws items for 400 damage i can't revive and heal my party before i see the game over screen.



What level should I be at before fighting him ?



Webbhead08 Member

Posts: 101 Are you supposed to be able to beat Olbohn on the first train visit? That fight was endless with his regen... I tried twice with everyone at lvl 13 and ran out of items and MP both times, gave up trying... can't imagine this early on the chest contained anything super awesome though



August 24, 2016 at 7:13 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 And, was I underleveled at 14 for the Phantom Train fight? Because Goddamn that was difficult. I remember that fight being hard but not damn near impossible... whew. I'm on 'medium' mode and that fight seemed pretty brutal, watching my confused characters seneselessly die after 15 minutes of fighting. Maybe I was missing some trick or strategy though.



August 24, 2016 at 8:21 PM Flag Quote & Reply



flarenial Member

Posts: 53 I know that diferent experience curves are mentioned, but I am curious about something in casual mode. I've noticed so far that characters are getting levels way sooner than their status/experience indicates, such as Aurora leveling with 1000+ experience to go, but then leveling while getting 50 exp. Is this part of the intended exp curve for casual or is this a bug?



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August 24, 2016 at 11:40 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 Have found Aurora atop Zozo around 12.5 hours gametime. Should be logging loads more progress tonight. Damn that Yeti fight, even after I grinded was still tough...

August 25, 2016 at 6:32 PM Flag Quote & Reply



Gi Nattak Site Owner

Posts: 835 flarenial at August 24, 2016 at 11:40 PM I know that diferent experience curves are mentioned, but I am curious about something in casual mode. I've noticed so far that characters are getting levels way sooner than their status/experience indicates, such as Aurora leveling with 1000+ experience to go, but then leveling while getting 50 exp. Is this part of the intended exp curve for casual or is this a bug?

There is a bug actually with the status screen that was brought to my attention today, where it only accuratly reads the Medium difficulty. Luckily Madsiur spotted this and already sent a fix for that to me so I will have it fixed up this weekend.

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August 25, 2016 at 8:00 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 Question about Aurora's morph mechanic - does it get longer, or shorter, depending on how much or how often you use it? Or does she always stay morphed the same amount of time regardless?



At the FuSoYa fire house portion about 19 hours in...

August 27, 2016 at 7:03 PM Flag Quote & Reply



Gi Nattak Site Owner

Posts: 835 I'm pretty sure it (Morph) has a fixed value for the duration now, which is different from the original yeah.



And awesome! Lemme know if FuSoYa's spell %s messes up for you at any time please.

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August 27, 2016 at 8:06 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 I will let you know about FOOYA! if I see anything. So far so good. Oboro retains his Esper if equipped with one after the fire house scene, which in my case limited my ability to learn Cura because he had Sylph. Not a big deal, just pointing it out. On the way to the Floating Continent, you pick FuSoYa plus two members, but can't access the menu before the first fight... so if you unequip all members (like somebody did) haha...



Managed to snag a Chrono Helm from the 'sseum before heading up! Onward...

August 27, 2016 at 9:17 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 Starsail Eclipse acquired about 26:00 in much earlier today - have to say I think JCT3000E guy could use some buffing, he's fast, and immune/absorb to lots, but if you are simply patient I didn't find this fight too hard without having done much of WoR yet, but maybe thats by design. Gave him a test poke thinking I would get whooped and about 10 minutes or so later I was still comfortably there and down he went. Was a little surprised. Santa's shop, Dino Forest, Fraust on to-do list before Phoenix Cave. Onward!

August 28, 2016 at 8:27 PM Flag Quote & Reply



flarenial Member

Posts: 53 I've found something very small, but kind of odd. And not very sure if it's just completely coincidental or if it's a number of factors. In the narshe battle for the esper, whenever a specific group encounteres the 4 enemies, with the 2 dog things on front line that turns invisible, whenever they turn invisible, it causes a minor in-battle graphical glitch. (occured over several battles) The only party this happened to was made up of Cloud, Serin, and Mog. Like I said, not sure if it's just some strange coincidence, or some random isolated thing, or if several things make this happen. Never experienced this previously, and also as said is just a small graphical glitch that fixes itself after battle is over. On a related note, and still not sure if it's coincidence, but on the same group when the knights cast vanish on themselves, i use serins aether to make it go visible, and if cloud follows up with omni slash, it seems accuracy/evasion is affected somehow, as 12 out of 12 omnislash strikes missed in a row



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August 28, 2016 at 9:10 PM Flag Quote & Reply



flarenial Member

Posts: 53 and not sure if it makes any difference or if you are worried about it at all, but the specific order of above said problem has cloud in slot 1, serin in 3 and mog in 4. no cheats of any kind have been used, only the speed-up button



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August 28, 2016 at 9:13 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 Woo! ColdFang battle - Fantastic bout. One of my favorite fights thus far (what song is that?) and, just a small question, is there anyway to undo his 'omni' confuse spell? Because striking, digestol, esuna, and dispel did not work... pretty sure, but I'm okay with that, it's just you figure you have to be able to un confu a char somehow (usually). Great fight, and great song though -

August 28, 2016 at 9:33 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 GOOBZ (Golbez) has fireball learned at 08% (not 8% but 08% on screen) I noticed this in the Phoenix Cave when I went to unfreeze party members and he didn't have fireball learned, yet shock, icicle and all his other spells seemed to be there. Not a big deal, just gave him Iffit and am curious to see what transpires, but thought I would point this out. Might be because I got him early?? Haven't recruited Oboro, FuSoYa, Elko yet. And not sure where the 08% came from because he has not had any fire learning esper equiped.



August 29, 2016 at 6:40 PM Flag Quote & Reply



Gi Nattak Site Owner

Posts: 835 Ah shoot thought that weird issue with Golbez's Fireball % got fixed. It is a strange one, I should be able to squash it though by just having him re-learn it upon recruitment there, but, I think that's what I did already lol. But I'll look into it. Oh and the esper being kept on Oboro is kinda unfair, I can have him be emptied so I'll do that for the next imminent update. Also will take a look into that strange issue flarenial, thanks for the detailed reports guys.

Oh and that song for the Ice Dragon is the boss theme for Sword of Mana. I agree it is a nice song and pretty fitting for the Ice Dragon imo. It was one that I heard late into v1.6 things to do, and had to get it in the hack!

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August 29, 2016 at 11:06 PM Flag Quote & Reply



Webbhead08 Member

Posts: 101 Is there any where in the WoR you can buy Vampbraces? I checked every single town and did not see them for sale in any of the relic stores.

This is really a precursor to greater Colosseum questions - I won myself a Cosmos Ring but can't remember how I did it (unless maybe I bought one at the auction house...?) and since I have no vampbraces, and can find none, I am wondering if the Vampbrace eventually led to the Cosmos Ring.

I also can't remember where I find the Gamma sword, outside of winning one at the Colosseum. Wrapping things up before the final run, or at least trying to...

August 31, 2016 at 8:41 PM Flag Quote & Reply



lordalexander74 Member

Posts: 147 Haven't played the latest version, but from what I recall, some of the stronger swords in the WoR can be found: -In the phoenix cave, after a duel with a familiar foe -on a statue in the room behind the miniboss fight in the castle beyond the trans-dimensional gate -Somewhere in Fraust?

Again it's been a while, that's all I can remember at the moment.

