Q deals less damage to targets beyond the first. W base damage decreased at early ranks; ratio reduced.

While recent changes to Caitlyn have focused on her late-game teamfighting* (headshots and traps), this patch is about how the Sheriff gets there. Cait’s historically had a rocky mid-game: her early strength wanes as lane phase ends, but she doesn’t hit carry status for another few thousand gold’s worth of items after that. That mid-game lull was largely erased when we smoothed out marksman item progression. We’re re-establishing it by tapping down her effectiveness prior to completing multiple end-game items.



*Sidenote: even accounting for their role as Caitlyn’s ideal teamfight contributions, trap procs were hitting slightly too hard in the late-game. Hence, a flat ratio nerf.

Q - Piltover Peacemaker

PASSTHROUGH DAMAGE 67% to enemies beyond the first ⇒ 50% to enemies beyond the first

W - Yordle Snap Trap

TRAP BONUS DAMAGE 30/70/110/150/190 (+0.7 total attack damage) ⇒ 10/55/100/145/190 (+0.6 total attack damage)