With 2018 closing out, we’re celebrating the first anniversary of Star Wars™ Battlefront™ II! This is a great opportunity for us to look back at the past year and share a little on what’s to come. First, a glance in the rear-view mirror.

Star Wars™ Battlefront™ II – A Year in Review Star Wars Battlefront II was released with an ambitious vision – a game spanning different eras and modes both on- and offline, including the original story of Iden Versio, and with free content updates. However, the launch did not go as planned. With the understandable frustration around progression in the game, a decision to change the initial Crate system was made. A large part of the team was put on the task to fix the game’s economy and progression. This new system was implemented in March – one without random progression and where everything is unlockable through gameplay. We’re happy with how Star Wars Battlefront II has improved over the course of 2018 and we hope you are, too. In our progress, we learned that in order to get content out the door to players at a steadier rate, we had to break out our large seasonal drops into smaller, more frequent updates. Click here to visit our new roadmap section, looking back at some of the key updates rolled out before, during, and after the progression update, plus taking a peek into the future. Over this time, we've been encouraged by the patience of our community, how you've helped us to improve the game, and stuck with us.

The excitement we’ve seen around this fall’s new Clone Wars content* with General Grievous, Obi-Wan Kenobi, Geonosis, the AT-TE – the largest fully player-controllable vehicle in Star Wars Battlefront II yet – and more, has been especially inspiring for the team, and left us with a feeling that we’re rounding up the year in a good place.