flight of the dragons This game is closed



Game Name flight of the dragons Game System DnD 3.5e Theme mystery and grand battles Flavour fantasy, vanilla dnd Plot Summary After the former king died when you were young, his brother succeeded the throne and launched an offensive against the forces of evil. He created a grand army, offering lucrative rewards to members of mercenary guilds and teachers at mage colleges who would join him.



The effects of this are compounding. Monsters haven't been seen in some time, being driven back by this overwhelming, massive army. The colleges have all but forsaken the gentler arts of magic in order to create the greatest warmages in history. The citizenry is greeting each morning with the loud yells of a multitude of swordsmen practicing their art. Even the gentle clerics and druids are waking up to the smell of metal and blood, rather than flowers and incense. The foreboding sense of events to come are apparent everywhere, from the crystal balls of the wizards in their towers to the eyes of the orphan boys in the streets. You join the world by joining the army as recruits, ready to change the world.



you are in the capitol of Sprowick, in the kingdom of Strenmund. contained within the walls, there are 7 mage colleges, multiple barracks and training grounds where the fighters train, and streets filled with the craftsmen that supply them, and even a small forest. The capitol is home to some of the finest works of craftsmanship in the entire world, as long as it relates to war. The current king is well loved by the city, although his brother is mourned. Although the realm is vast, and it is believed the majority is ruled by humans, you hear of other lands and other races mentioned in anecdotes and stories, though you likely have no personal knowledge.

A huge piece of stonework, but rather pragmatic in it's construction. The castle lies inside it's own inner wall, towards the south of the city. It has all the defensive structures the outer wall does, and hosts it's own set of guards, mages, and staff. Supposedly it has enough supplies to hold out for quite some time. In the former kings time, you heard of parties being held at the castle, but now all that goes in or out are military or civil officials.



The decision to include this massive forest is a mystery to most, if not all, citizens of Strenmund, although myths and legends about it are wide spread. Few other than a small clan of druids regularly visit this forest, which has the privilege of inhabiting the same inner walls that the keep inhabits. Occasionally, strange things will originate from this forest, such as the winter where every day right before dusk, crows would migrate to the roofs of Sprowick, and stay there until precisely midnight. Events like these were rare, but not unheard of, and would always be the talk of the town for many weeks.



The name can be deceiving, as this part of the capitol is as much a part of the city as anywhere else. Most people, especially the nobles, pretend the place doesn't exist, but it is necessary, so any move to clear it's populace is ignored. The outlands, called "shanty-town", or just the slums by its residents, lies in the far south east corner of the city. It is mostly inactive during the daytime, but springs to life at night to do the jobs no one else wants. The hovels and shacks here lack the aesthetics and orderliness of the rest of the city, but it isn't entirely neglected. When the king started recruiting the mercenaries to enlarge his army, he eradicated the rogue's gallery that used to rule this place, so at least now it has order. It's a start.





Application

Name:

Race: Again this is more important than what stat bonuses you get.

Class:

Background: Remember that you'll have spent most of the time in the capitol, but if you want to work with me for characters/organizations in your background, have at it.

Roleplay section: Just two paragraphs, minimum. Doesn't have to be cannon, it just has to prove you can create interesting content in character. If you are stumped for an idea, here's a situation for you.

"you come upon an unruly mob shouting at a scruffy, battle scarred man, who appears to be holding a small, crying girl behind him. You can't determine what is going on, but you know if you don't act fast, violence will ensue, and the lone man looks like he's seen a fight or two. What do you do?"



Player Character Class Complete Nightbanegod Telbin Kaasam Clric Incomplete Tracman Stub unforgiven Stub prometheous100 Jorn Wanderfoot Monk Incomplete Mardie506 Valas Wizard Stub Tafratin Crug Favored Soul Incomplete Thesandwhichking Oskar Riddar Barbarian Incomplete Last edited by Azord; 08-27-2013 at 09:55 AM .