Twitch: Use the search in the same way. Or use specific tools such as GameSight (https://gamesight.io). It’s still in alpha but it’s quite reliable concerning datas. You can use Game Sight for Youtube too. Report in an excel spreadsheet some details about those

When you have those data, put them in a dashboard like Excel. Take notes and try to add details that will help you remind the Youtubers. If you get lazy and only list the channel url, that’s ok. You can still look at it afterwards.

You can have something like this

As a note, this kind of list often takes me 1 day for every 30 people in it. I take the time to look at their channel, get their official email, add comments. It’s important to have a glimpse at their videos. It can show you if they could like your game or not.

You can also have return rates on your mails, and calculate how many people answered you.

When you have this list, you can build the mail template.

Third step : Mailing

Now it’s time to actually reach those people. You have 3 way to do this.

A. Send the same mail to everyone, very generic.

B. Send a super personalized email to everyone, really unique.

C. Send a semi-generic template, the middle solution.

I use the solution C. I’ll explain how and why.

The key is to use semi-generic components. You want to show that you actually look at their channels like real people (because, hopefully, you do). If you spend 100 hours writing personalized mails with a 10% return rate, you’ll end up pretty exhausted for nothing. Everything is about balance.

I try to do change the components on each campaign. In this Sky Sanctuary campaign, I only had to put that I saw they cover Vive games. That’s because I did check for everyone of them. But with other games, I chose to reference some games they already covered. Then my excel templates concatenates several fields with a few variables.

I also make a double cross check before sending a mail. I check the youtube channel and try to make a double verification if the game caster fits the criteria.

This method will be automated one day, that’s one of my long term goal. But right now, I need to get shit done. The final emails look like this:

I don’t say it’s the perfect email but it helps. I can even change the template, the title, and some key points if they seem bad after some mail sending.

Note that Twitch doesn’t show mails. You’ll have to use Private Messages or search for their mail in their social networks. Another note: you can add “Please don’t sell it on G2A” to warn your correspondents. It might increases the fact that you trust him and indicates that’s a business relationship.

Remember to use Mail Hunter if you need to find their mails by other means.

I use Hubspot to check if game influencers opened the mail. I’d rather not use it, but it’s very valuable for me and my clients to know if someone opened the mail or not. It could also be part of an A/B testing campaign.

This technique to reach influencers can be improved. I hope it will help the small indie game developers out there. I can’t get very high profile to actually look at the game with this method. To have those, you’ll have to do a more personal approach.

This is it folks! I’d love to have your feedbacks. What do you think about my method? What is yours?