Lakenda, the Relentless Guardian

Large Fiend, Lawful Evil

Armor Class 18 (natural armour)

18 (natural armour) Hit Points 220 (21d10 + 105)

220 (21d10 + 105) Speed 40 ft., climb 40 ft.

STR DEX CON INT WIS CHA 16 (+3) 25 (+7) 21 (+5) 14 (+2) 13 (+1) 19 (+4)

Saving Throws Wis +7, Cha +10

Wis +7, Cha +10 Skills Perception +7, Stealth +13

Perception +7, Stealth +13 Condition Immunities charmed, frightened, poisoned

charmed, frightened, poisoned Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18

blindsight 30 ft., darkvision 120 ft., passive Perception 18 Languages can understand All but cannot speak, Telepathy 120 ft.

can understand All but cannot speak, Telepathy 120 ft. Challenge 18 (20,000 XP)

Legendary Resistance (3/Day). If Lakenda fails a saving throw, she can choose to succeed instead.

Soul Hunter. Lakenda knows the distance to and direction of any creature whose soul she has been tasked with retrieving, even if the creature and Lakenda are on different planes of existence. If the creature being tracked by Lakenda dies, she knows it.

Actions

Multiattack. Lakenda makes six bite attacks, no more than three of which may be against the same target. In place of three bite attacks, she may instead make a Napalm Spit attack.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Napalm Spit. Ranged Weapon Attack: +13 to hit, range 20/60 ft., one target. Hit: 18 (2d10 + 7) fire damage. The target, and any creature within 5 ft., must succeed on a DC 19 Dexterity saving throw or suffer 10 (4d4) additional fire damage and become covered with Lakenda's green saliva. Creatures covered in this manner take 10 (4d4) fire damage at the start of each of its turns, and may repeat the saving throw at the end of each of its turns, ending the effect on a success.

Lakenda's Maw. A non-undead creature within 5 feet of Lakenda must succeed on a DC 18 Charisma saving throw or have its soul banished to a lower plane for 1 minute. The creature may repeat this saving throw at the end of each of its turns, ending the effect on a success. While banished in this way, the creature is considered unconscious. If the creature's hit points are reduced to 0 while banished in this way, the creature dies and the banishment becomes permenant. The soul can only return to the creature's body with the use of a Wish spell.

Legendary Actions

Lakenda can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lakenda regains spent legendary actions at the start of their turn.

Claw. Lakenda makes a claw attack.

Maw (Costs 3 Actions). Lakenda uses her Lakenda's Maw action.