Max-42 ,

While I have no reason to believe the online multiplayer doesn’t work technically, I think you actually have to know the people that your playing with, you can’t race with people around the world with an online system like game center in this racing game.

It say’s you can race with up to 8 players online, I doubt anyone has ever done it (I couldn’t get a game going with any one). I wrote this negative review because I don’t believe you should use online multiplayer as a selling point unless you actually have a good system that works and a community of players using it, other wise it feels too much like false advertising, which might help you make an extra few bucks in the short term, but destroys your brand in the long run since gamers will be much less likely to give any of your future releases a chance.



Response to developers response



Well it's been around three weeks since I posted one star for this game, I haven't been playing the game but I've checked into it from time to time to see if I could get an online game going, not once did it work. So I can't say with any confidence what is wrong with the online multiplayer, other than it doesn't work and never has. I'd love for the player's to stand up for this game and say that I am wrong, "the multiplayer works great for them, that it must just be something that I'm doing wrong, or something wrong with the region I live in (I live in BC Canada by the way and have strong internet access), but so far I can't find anyone talking about the online multiplayer in this game not even on youtube, possibly because it doesn't exist or work.



I would give this game the 5 star review it deserves (or at the very least a fair one once I'm done playing it) and take this one down if the developer did one of two things.



1: Fix the online multiplayer obviously, you could always use Game Center like other small developers that can't get their own multiplayer servers going, that would cut the online racers down to 4, but still better than nothing, and that would be enough to get a fun game going since the tracks are so small in this game. (which isn't a bad thing, I like the fact that this game can be a quick short break from your day, that it doesn't take up a big chunk of your time, but you still get that quick distraction from your problems with a quick burst of fun. At there best that's what Arcade Games are to me, a quick burst of fun so you can reset and get back to whatever you were working on in your real life, in that way games like Street Fighter and potentially this one, are not just fun, I feel there actually useful.)



Another thing I want to say is, while I have no problem with you using an in-game currency to get players to appreciate all the cars in the game. If you actually do get online multiplayer up and running in any form. It might be useful to give access to all the cars for multiplayer fully upgraded to make sure players are on a level playing field, that could only increase the chances of getting a decent sized community of players interested in playing your game online. As crazy as this sounds you might even want to give all the cars the same amount of power for multiplayer and let a Volkswagen Beetle go just as fast as a Bugatti or whatever names your using for legal reasons. That will make a goofy game even goofier, but I think it would make the game more interesting if everyone wasn't forced to use the same car to be on a level playing field, it would make the game more colourful if everyone isn't using a Bugatti in multiplayer.



Later on it would be fun to introduce tuning to the cars to allow for some strategy in the game play like sacrificing some handling for speed, but were getting too far a head of ourselves, I'd suggest leaving things like that to Multiplayer 2.0. If you actually can pull off online multiplayer in this game. Keep the controls simple and easy to understand but difficult to master for now, since you don't wan't new players thinking they don't want to spend a bunch of time learning the game and walk away, you want them to think "if I try really hard maybe I can compete", then you want them thinking something like "oh I kept up with them in that race if I keep racing and learn how to take corners a little better maybe I can get a win"



This next suggestion might be risky to your bottom line, but if your really interested in building an online mobile arcade racing game the way no small publisher or developer has done before, you should consider giving the game away for free for a while at least until you got enough players in it to have a chance to be successful. Kind of like a self-published author on Amazon or iBooks gives away his ebook book for free for a while to get people talking about it and bring in paying customers later on.



2: Or you could simply just do the right thing by taking the multiplayer out of your game if you have no real intentions of doing what it takes in order to get it to work. I wouldn't have given the game one star if I thought you had any serious intentions in keeping your multiplayer up and running properly. I gave your game one star because too many apps over promise what they can do intentionally in order to get more sales, and it's part of the reason developers can only charge a few dollars for there apps. I think you have a good 5 star fun little game for the tiny amount of money you ask, it doesn't have to be anything more than that if you don't want it to be.



To be clear I'm not accusing you of intentionally putting an online multiplayer system in this game that doesn't work, I'm accusing you of not being willing to do what it takes to get an online multiplayer system going successfully, prove me wrong I want you to.