I have occasionally found the motion control to be disturbing when aiming an arrow because it forces me to hold the controller steady. Most of the time when I’m playing I’m not considering the way I am holding the controller. When motion control is activated I am forced to suddenly become aware of my physical reality.

In general, the stick offers me solid aiming control. I am sometimes unsure of when is a good time to use motion control versus not. The ambiguity between these two controls could be solved by allowing more obviously fine control via the motion input and retaining larger motions exclusively for the stick.

Creating additional differentiation would help distinguish when each type of control should be used. This feature can be turned off for those who don’t wish to use it in the options.

Menu System

At a high level, the menu system accomplishes its goal of providing the player with easy access to a variety of information and actions. There is a top level nav which allows you to access the adventure log, inventory, and system information. Each of these areas have subcategories and individually selectable items within each subcategory.

The control used to navigate these sections are the L and R bumpers for the top level nav, the right stick for the sub-categories, and the left stick for individual selections. Overall this works well for making quick selections, but I often use the wrong stick when attempting to choose a subcategory or item.