Hi Crawlers! Here are the latest and greatest goodies from trunk.

The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.

The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

All enemies, including uniques, now have (at least slightly) randomised HP.

You can no longer gain breath abilities as mutations; only draconians and nagas have access to them.

Xom’s random spell set has been adjusted slightly.

The penalties for amulets of dismissal and regeneration have been adjusted: Wearing an amulet of dismissal subjects the player to vertigo for a few turns, reducing accuracy, EV, and spell success. The amulet of regeneration no longer rots on removal; instead you need to be at full health at least once while wearing it for it to have an effect.

The amulet of stasis has been replaced by the amulet of reflection, which grants a few points of SH that act as a shield of reflection. The Brooch of Shielding is now a +8 amulet of reflection.

Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight. Mnoleg also gains this spell.

Deep elf mages are now HD 9 and absorb the spells from the deep elf conjurer and summoner into some of their own spell sets.

New enemies: Deep elf archers, who have attained a notable level of skill in both archery and hexes. Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.

Deep elf fighters, conjurers, priests (but not high priests), and summoners have all been removed.

Happy Crawling!