krrrt said: So if anyone wants to relieve me from my shackles of gaming loneliness, my psn id is 'nemmie-' Click to expand...

Vita

I'll add ya up. You won't be alone withSonyGaf on your side.Regarding Freedom Wars, I was *super* excited for it initially. The more I see on it, the more I finding myself being less and less enthusiastic. I'll still buy it to support it. I am just not the biggest fan of the "hunting like" game that has the players (you) have the ability to have mellee AND long range at the same time. God Eater was the same way, as is SS. Now, I'm not knocking any of them in any way. SS was an absolute blast, but it couldn't hold my attention forever. Admittedly, I have roughly 1 hour total in to GE, and for SS I cleared the story, and over half the Avalon pacts. I loved so much about SS, but the combat just felt lacking to me, and that's when I made the realization I spoke of a few sentences ago.Having players set with one weapon for the duration of the "hunt", to me, forces team play much more so than having everyone have about the same abilities. This goes back to my MoHun days. Each member has a job to do, instead of their job being "wail away at whatever part you can hit best". I know that's not fully accurate, due to the specific targeting in SS, and I can't speak for GE. But MoHun, you'd have the Hammer up front, GS in back, HH user off to the side buffing and poking when they can, while a Bow/Gun user causing staus effects all over. I realize that having everyone able to do roughly the same thing will then make it so the best teamwork is to have everyone / teams split up specific parts to target, and the extra people providing firepower will expedite the process. But to me it just doesn't make me drop my jaw and exclaim I need it. I suppose in MoHun, it always does get to the point where everything is broken, and everyone is just wailing away, like how these other games do. But still, the amount of work for those weapons people use is fairly specific, and one BA looking weapon might inspire someone to try a new class, which invokes a totally new playstyle. And I think that is where the differing weapons comes in. If everyone has guns AND swords, most strategies (to me) just involve staying out of the way, and hitting when and where you can.All that said, I will still buy the game (Freedom Wars), day 1. The traversal looks really great. I have really only seen roughly 20 minutes of gameplay from an early video, so it's possible things have changed. If I speak of things that aren't quite how I describe them, please enlighten me. The PvP aspects don't interest me a ton now, but I have not seen anything on this, and I am unsure if any video exists. After I saw that initial video, I have been relatively free of all info pertaining to it. Am I missing something, or looking at it from the "wrong" angle?