This is what Max Schaefer, the CEO of Runic Games, told me over and over during my preview of Torchlight 2: "We're a small team, we can only do one thing at a time." This is the answer when I asked about an Xbox 360 version of the upcoming game or a possible iPad version of the game—a prospect they're interested in. I had a chance to try out many of the updates and new pieces of content for the game, and I'm already in love.

Still, aren't they leaving money on the table? Why not expand the size of the company? "We came from large companies," Schaefer told me, describing the team that is creating Torchlight 2. Why leave something big to create something you're passionate about, only to make that big? Schaefar seems more than comfortable staying small, creating one thing at a time. Here's what's new in the game, and why you should be excited.

First, there's the Berserker, the new class announced at E3. I began my play as Berserker, which offers fast, powerful attacks along with an animal theme: one costly attack causes wolves to run from your body and attack the target enemy. Another creates a sort of dragon totem over the character, enabling you to breathe fire at the bad guy. The character looks and plays great. I pointed to his pet, asking if that's a ferret.

"That's a honey badger," Schaefer says, laughing. "No, actually you're right, it's a ferret, but I've been saying it's a honey badger because he don't give a shit."

We played the game together, happily clicking on the enemies and the loot as we talked about the game. This is the biggest addition to the game: the ability to play with your friends through the game's campaign. The team doesn't yet know how many people can play at once, but it will be between four and eight players, adjustable via game-modding tools to be released alongside the game. The tools won't be simple to use, Schaefer told me, but they will be powerful. You will be able to make new game modes, new campaigns, new powers... whatever you'd like.

"We think we're going to get a lot more out of the community now, because multiplayer mods are much more fun to share," he said. I asked about a Mac version of the game; the first Torchlight worked on most Apple laptops, and was fun to play on the road. "It will be right after," he said, repeating the familiar refrain of small company: one thing at a time. "It doesn't take long, and we've already done it once, so it should go much faster this time. And then we'll decide if we want to do Xbox 360 again, or expansion content, or get right into Torchlight 3."

He says his money is on the 360 port being the next project, but it's rare to be talking to someone who has a large hit on his hands and isn't interested in pumping it everywhere he can in the shortest amount of time.

The developers have sold around 170,000 units of Torchlight on the Xbox Live Arcade to date, but he claimed the most sales come when the game drops in price; during Steam sales they see a 2,000 percent increase, and they haven't done a sale on the content yet on Xbox. If the bumps are the same on the console version, they can expect the Live Arcade version to outsell the PC release. If you look at launch timelines, the console version is already outperforming the PC version. "On a day-to-day basis, we sell more on the Xbox than we did on the PC," Schaefer said.

Still, he's not interested in leading on the consoles for future games. "No, we're PC people in general. Having said that, it was fun to do a console version for once. It's nice to make a game for one system, while PCs are like snowflakes, with no two being alike."

A few more details stand out

LAN play has been confirmed, so you'll be able to get together with a group of friends and play the game without an Internet connection. It may seem like a small thing, but LAN play is enough to make sure the game gets on the rotation of fans who get together physically to play the game. There will also be no arguments over loot during play: when a monster is destroyed, each player only sees the loot that they can pick up—items that work with their character. No more rushing for high-level items or players annoyed that they didn't get anything good during a play session.

Of course, all these details can be changed once the mods start coming out, but the amount of spit and polish is already impressive. Co-op, LAN play, new classes and enemies, and a price tag that will be between $20 and $30? Count me in.

While many companies would expand like mad once they create a property as profitable as Torchlight, it's great to see a developer stay small, keep quality high, and focus one project at a time. Torchlight 2 is coming to the PC before the end of the year.