War God's Greataxe

Weapon(Greataxe), rare(requires attunement)

This onyx greataxe makes a slight humming sounds as its keen edge swings through the air. When attuned, the greataxe becomes substantially lighter, enabling the wielder to swing it with more force than normal.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This axe is wielded as if the wielder has the Great Weapon Master feat.

On your turn, when you score a critical hit with this weapon or reduce a creature to 0 hit points with it, you can make one melee weapon attack as a bonus action.

Before you make a melee attack with this weapon, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.

Curse

This axe becomes wild and uncontrollable in the thrill of battle. When you score a critical hit or reduce a creature to 0 hit points while wielding this weapon, you must use your bonus action to attack immediately after if able. When you use your bonus action to make an attack using the weapon's Great Weapon Master ability, that attack is made at a randomly chosen target within five feet of the wielder.

Wanderer's Compass

Wondrous Item, common

The ornate compass appears to be ordinary unless an unaware traveller would attempt to find his way with it. They will quickly find themselves hoplessly lost as the compass does not necessarilly point north.

Instead it points directly towards the spot where it was last attuned to. Over the course of a short rest, a creature can attune the compass to always point towards the spot where the creature was resting. It always provides the exact cardinal direction, and will not provide a path towards the destination, such as a way around or through a mountain range.

Jet Ward

Wondrous Item, very rare(requires attunement)

This heavy platinum chain supports a deep black gem that shields the wearer from effects that would seize its mind.

While attuned you are immune to the frightened and charmed condition.

Mordukai's Aegis

Armor(Shield), rare(requires attunement)

This shield is formed from interlocked skeletal arms and hands. While wielding this shield you have a +1 bonus to AC.

This shield has 3 charges. As an action you can expend one charge to cast inflict wounds, using Wisdom as your spellcasting ability. The shield regains 1d3+1 charges at the beginning of each dawn.

Staff of the Pilgrim

Weapon(Staff), legendary(requires attunement)

This staff can be wielded as a magic Quarterstaff. While attuned to it, any movement speed you have increases by 10 ft.

This staff appears to be pitch black when viewed from afar, but upon close inspection actually reflects the night sky from the viewers perspective regardless of the time of day or any physical obstructions. Crafted from the divinity of Tir and Sah, the wielder of this staff aquires that power to cross vast distances in an instant, and even peer through the Astral Plane itself.

The staff has 7 charges. The staff regains 1d6+1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its magical properties and becomes a nonmagical Quarterstaff.

Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it: blink (3 charges), find the path (6 charges), dimension door(4 charges), misty step (2 charges), teleport (7 charges), and zephyr strike (1 charge).

As an action, you can speak the name of a Plane or Creature and break the staff over your knee to cast the gate spell. The staff immediately shatters and its pieces become non-magical.

Dragonforged Steel

Weapon(Any with a metal edge or point), uncommon

Deep in the heart of Osesh is lies Pyrgoth, an ancient red dragon who rules over the nation with iron claws and a belly of searing hot flame. He and his progeny are responsible for the creation of "Dragonforged Steel", metal that has been smelted in the fires of a red dragon's breath. The steel is warm to the touch, and upon close inspection one can see ripples of dull red embers flowing across the deep black steel of the blade.

While wielding a Dragonforged weapon, you have resistance to fire damage. The blade deals an additional 1d4 fire damage to any target it hits. A dragonforged blade can only be warped, dulled, or destroyed by returning it to a forge fueled by a red dragon's breath.

Drawmij's Instant Arms

Wondrous Item, uncommmon(requires attunement)

An increasingly common magical totem that appears to have originated in eastern Cafril, an Instant Arms enchantment is a type of transmutation magic that can shrink a weapon or piece of armor to a fraction of it's size. The shrunken equipment typically takes the form of a piece of jewlrey or decoration such as an amulet or earring. As a bonus action, you may speak the equipment's command word. If the item is a weapon or shield, then it immediately appears into the wielder's hand at full size. If you do not have a free hand, the weapon drops to the ground next to the wielder. If the equipment is a piece of armor, then it expands instantly around the user as if it were donned by them.

The item remains at full size until the user chooses to revert it over the course of a short rest. At the end of the rest the equipment reduces in size to it's smaller form.