Hi, crawlers! The feature freeze came down last week (Tuesday the 3rd); that means we’re focusing on bugfixing and small balance changes for roughly the next month, until the release of 0.16 (which should hopefully be early March.)

Anyway, here’s some changes:

Card changes: The Storm card can no longer create a twister & storm clouds at the same time (thus blowing you into the clouds & killing you), and can no longer create elemental wellsprings. The Water card is back; it now creates temporary shallow water & summoned wellspring allies. The Repulsiveness card will now always create at least one friendly ugly thing if it creates any hostile ugly things.

The Abyss that Abyssal Knights start out in has been tweaked. It can now generate stairs down; it’s once again possible to get a rune without leaving the abyss. (In theory!)

Monsters can now shout even if they’re already awake; in practice, this means the “tossing stones at wandering monsters” tech is considerably weaker.

Zombies, skeletons & other non-healing monsters can no longer be healed by any effect. (Including e.g. Ghostly Fireball.)

Josephine’s band of zombies & skeletons has been replaced by a band of wraiths.

The Dark Maul has had its enchantment & base damage increased; it should be more usable now.

Monstrous menagerie has had its summon cap decreased from 4 to 3.

Fake languages can now only be stacked up to 3 times. ‘Butt’ is now parameterizeable.

Friendly monsters should chatter a bit less.

Happy crawling!