Post by nnex » Mon, 25. Nov 13, 12:59

My current hypothesis is that drones getting stuck is a problem that dates back to the release version but Egosoft changed how they are beeing handled after "successful" trading.



In 1.16 and earlier the drones just got marked as "unavailable" but the tradeships continued trading until all they had no more drones to spare. (Usually this involves several trades since each trade will only freeze ~1-2 drones).



In 1.17 tradeships seem to wait for all their cargolifter drones to return. Since drones like to get unresponsive (all URV's not only cargolifters) every trade involving stuck drones will lead to an unresponsive tradeship.



So every version will lead to the "pile of ships" but in 1.17 it will just appear a lot faster.



When my tradeships start a trade they complete it up to the point when they should be leaving (all wares are bought / sold, the captains credits change accordingly). Currently I am unsure why the wares are still beeing fully exchanged even if some drones fail to dock with my ship correctly. Visually i could not find the stuck drones but some players reported cargolifters getting stuck inside the tradeships.



Please prove me wrong if you made other observations.



I hope Egosoft will release a simple workaround (like resetting cargolifters after all wares where sold / bought) so that we can continue playing until they fix the generall drone problems.



Sorry for my English - as you may have guessed i am not a native speaker. Maybe thats why I like some parts of the voice-"acting" in XR. Reminds me of reading excercises in english classes.