Editing the ISO (Sega CD)

Below are all of the links to a specific How-To or Tutorial for editing the .bin file. Remember, this file is the Genesis version of the game. You can download the Bin file here or on the downloads page. If you are new to editing, make sure you read the main editing page first.

How to edit player names, numbers, ratings by Evan Player Names, Numbers, Ratings Below is a chart I made to help understand what the player's hex code means in Hex Workshop. In this example, I have highlighted Dave Gagner's data from the original NHL94.iso file. To change names, numbers, and ratings, you would simply type over the data. player's character length (this is a code telling the game how many characters this name is, 0E = 11 characters - this chart is in the player ratings chart below)

player's character length (this is a code telling the game how many characters this name is, 0E = 11 characters - this chart is in the player ratings chart below) player's name

player's name space to finish player's name length (for some players, this is just an extra space to fill up the remaining character of their name)

space to finish player's name length (for some players, this is just an extra space to fill up the remaining character of their name) player's number

player's number player's ratings (these ratings are all explained in the player ratings chart below)

player's ratings (these ratings are all explained in the player ratings chart below) part of the next player's character length (in this case, for Neal Broten, 000E) Note: Each team's roster must keep the same number of characters. If you switch Dave Gagner's name from 11 characters to 9, you must add 2 characters somewhere else on that roster. Player Jersey Numbers To edit a player's jersey number, simply find their name in the .bin file using Hex Workshop, and their number will be right after their name. I have highlighted Nelson Emerson's number (07) in the screenshot below to give you an example. Now you would simply type the new number over it. Sometimes you may see a "00" between the players name and their number. This is just to give a space to certain player's names. Player Ratings Chart - Use this for reference to edit all ratings.

Note: All ratings are 0-6 except for weight and handedness which are 0-9,A-F. Player's Weight All Other Abilities Forwards and Defensemen Goalies Character Length 0 - 140 0 - 14.3 1st Digit - Weight 1st Digit - Weight 0A = 6,7 letters 1 - 148 1 - 28.6 2nd Digit - Agility 2nd Digit - Agility 0C = 8,9 letters 2 - 156 2 - 42.9 3rd Digit - Speed 3rd Digit - Speed 0E = 10,11 letters 3 - 164 3 - 57.2 4th Digit - Offensive Awareness 4th Digit - (leave at zero) 10 = 12,13 letters 4 - 172 4 - 71.5 5th Digit - Defensive Awareness 5th Digit - Defensive Awareness 12 = 14,15 letters 5 - 180 5 - 85.8 6th Digit - Shot Power 6th Digit - Puck Control 14 = 16,17 letters 6 - 188 6 - 100.1 7th Digit - Checking 7th Digit - (leave at zero) 16 = 18,19 letters 7 - 196 8th Digit - Handedness

(0,2,4,6,8,A,C,E) - Lefty

(1,3,5,7,9,B,D,F) - Righty 8th Digit - Handedness

(0,2,4,6,8,A,C,E) - Lefty

(1,3,5,7,9,B,D,F) - Righty 8 - 204 9th Digit - Stick Handling 9th Digit - (leave at zero) 9 - 212 10th Digit - Shot Accuracy 10th Digit - (leave at zero) A - 220 11th Digit - Endurance 11th Digit - Stick Right B - 228 12th Digit - (leave at zero, this could have been for fighting possibly) 12th Digit - Stick Left C - 236 13th Digit - Pass Accuracy 13th Digit - Glove Right D - 244 14th Digit - Agressiveness 14th Digit - Glove Left E - 252 F - 260 Back to Top

How to edit player uniform colors by Evan You can easily edit team's uniform colors by editing just a few things in the hex code (using Hex Workshop). For example, changing the first set of numbers in the yellow (0006) to something different, like (CCCC), will change the pants color to grey. Use the chart below as a reference to which colors are for what parts of the uniform. The first set of colors is the home colors, and the second set of colors is the away. The colors for a team begin before that team's roster. So in the example below, we are looking at Calgary's colors, not Buffalo's. Note: Editing a team's uniform colors will change the colors of their ice logo as well. Pants color - 1st 4 digits (0006) is the main color, 2nd 4 digits (0008) is the lighter color, and 3rd 4 digits (000A) is the darker color (this creates a fade in the pants, so try to make these colors similar)

Pants color - 1st 4 digits (0006) is the main color, 2nd 4 digits (0008) is the lighter color, and 3rd 4 digits (000A) is the darker color (this creates a fade in the pants, so try to make these colors similar) Pants stripe and elbow trim

Pants stripe and elbow trim Shoulder trim, waist stripe, and top sock stripe

Shoulder trim, waist stripe, and top sock stripe Shoulder color, elbow, and sock

Shoulder color, elbow, and sock Jersey and helmet - 1st 4 digits (0CCC) is the main color, 2nd 4 digits (0EEE) is the lighter color, and 3rd 4 digits (0AAA) is the darker color (this creates a fade in the jersey, so try to make these colors similar)

Jersey and helmet - 1st 4 digits (0CCC) is the main color, 2nd 4 digits (0EEE) is the lighter color, and 3rd 4 digits (0AAA) is the darker color (this creates a fade in the jersey, so try to make these colors similar) Stick (same for all teams)

Stick (same for all teams) Player shadows on the ice (same for all teams)

Player shadows on the ice (same for all teams) Player skin color - 1st is main color, 2nd set is shadow color (same for all teams) Back to Top

How to edit regular period/overtime period names and lenghts by Evan Thanks to some members of the community, we are able to edit the period lengths. Below are a few screenshots and tables to help you understand how this is done. Changing the Purple 0258 will edit the overtime length. Changing the Blue 012C will edit the "5 minute periods" length. Changing the Orange 0258 will edit the "10 minute periods" length. Changing the Green 04B0 will edit the "20 minute periods" length. Below are some of the period lengths you could try. Just remember to fix the text that goes with the lenghts using the 2nd and 3rd screenshots as reference. 001E = 30 seconds

003C = 60 seconds (1 minute)

00B4 = 180 seconds (3 minutes)

012C = 300 seconds (5 minutes)

01A4 = 420 seconds (7 minutes)

0258 = 600 seconds (10 minutes)

04B0 = 1200 seconds (20 minutes) Iso File Offset: 000381D8 (lengths)

Iso File Offset: 00030906 (names) Screenshot 1

overtime period length (this is 10 minutes by default, to make it 5 minutes change the 0258 to 012C)

overtime period length (this is 10 minutes by default, to make it 5 minutes change the 0258 to 012C) 1st game length setting (this is 5 minutes by default, which in hex 012C = 5 minutes)

1st game length setting (this is 5 minutes by default, which in hex 012C = 5 minutes) 2nd game length setting (this is 10 minutes by default, which in hex 0258 = 10 minutes)

2nd game length setting (this is 10 minutes by default, which in hex 0258 = 10 minutes) 3rd game length setting (this is 20 minutes by default, which in hex 04B0 = 20 minutes) Here's how to change the names of the period lengths on the startup screen. Simply change the text of these items and that will be what comes up in the startup screen menu. Screenshot 2

5 Minutes

5 Minutes 10 Minutes

10 Minutes 20 Minutes This is an example of changing the period length text from "5 Minutes" to "1 Minute". Screenshot 3

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How to edit default lines and number of goalies by Evan This is how you can edit the number of goalies and/or forwards a team has. This is also where you adjust the team's lines to you liking. Goalies (Go to the 11th set of 4 digits after the "j" that starts the away jersey data.) You can have a maximum of 4 goalies per team in the game. To add or subtract a goalie, you have to edit the 11th set of 4 digits after the "j" (highlighted in the screenshot above). Changing a zero to anything besides zero will add a goalie and changing a character to a zero will subtract one. The Islanders and Rangers both have 1 goalie so this set of digits is 9000 for them. Changing them to 9900 gives them 2 goalies and 9990 gives them 3 and 9999 gives them 4. These numbers don’t necessarily have to be a 9. Allstars East (above) has a CBC0 for their goalies. C is a goalie, B is a goalie, and C is a goalie. Changing the data from CBC0 to 9990 won't change anything in the game. Note: Adding a goalie to a team with 1 goalie will make the 2nd player listed in the hex code a goalie, but he will also appear as a forward until you edit the default lines. Line editing Look in the hex editor and write down each player in the order in which they appear in the code, then write down their order. When you get to the 10th player, list him as 0A, 11th as 0B, etc. 15th is 0F but for player 16 list him as 10, player 17 is listed as 11, etc. After you have done this, look after the 4 digit goalie code. You’ll see an 01. Starting after the 01 the teams “best line” is listed. This is the default lineup when line changes are off. Starting after the 01, those players are listed. It goes in the normal order, LD, RD, LW, C, RW. Just enter in the player orders you took down of each player you want to appear in each position on your “best line”. Starting after the next “01” is scoring line 1, then the next “01” is scoring line 2 and it goes in order all the way up to Penalty Kill 2. I have highlighted Allstars East's lines in the example below. best line (when line changes are off)

best line (when line changes are off) scoring 1

scoring 1 scoring 2

scoring 2 checking line

checking line power play 1

power play 1 power play 2

power play 2 penalty kill 1

penalty kill 1 penalty kill 2 Note: If you have added a goalie, then this will make your first forward appear in order “03" in the hex code when he was previously referred to “02”. The lines still point to player “02” so this explains why your new backup goalie will appear on some lines as a forward. Back to Top

How to edit ice color and rink data by Evan Below is a screenshot of the rink data showing how to switch the ice color from blue to white. This is something that once you do, you may never want to play with the blue ice again. Iso File Offset: 000E2DFC the ice color - simply change this number from 0EE8 to 0EEE

the ice color - simply change this number from 0EE8 to 0EEE center area of the lights reflection on the ice - you can just leave this at 0EEE

center area of the lights reflection on the ice - you can just leave this at 0EEE lights reflection - also change this from 0EEC to 0EEE Back to Top

How to edit penalty names and lengths by Evan Here's how you can change the length of each penalty in the game. A useful edit of this information could be making the second Roughing penalty a 4 minute double minor. Basically you would just change any of the "02"s below to whatever you like. "02" equals 2 minutes in the penalty box for whoever is called the penalty. You would simply make it "01", "04", "05", "10", or whatever you like. It seems that you can only have penalties in one minute intervals. You can also edit the name of the penalty as you would change a player's name. Maybe changing one of the "Roughing's to a "Boarding" call. Another possibility could be making a misconduct penalty worth 10 minutes. Iso File Offset: 0004DF25 Charging penalty length

Charging penalty length Slashing penalty length

Slashing penalty length Tripping penalty length

Tripping penalty length Roughing 1 penalty length

Roughing 1 penalty length Roughing 2 penalty length

Roughing 2 penalty length Hooking penalty length

Hooking penalty length Cross Check penalty length

Cross Check penalty length Interference penalty length

Interference penalty length Holding penalty length

Holding penalty length All 3 Fighting penalty lengths (1st two are the 5 min majors, the last one is the instigator) I've tried making the fighting "28"s into "04"s like most of the other penalty values to see if a player could be called for "fighting", but I haven't seen it happen yet. Back to Top

How to edit startup banners by Evan Each team has 2 banners color sets, home and away. You have to change the colors for each set for the edit to work properly. Iso File Offset: 00031848 First set is the right side on the startup screen, second set is for the left side of the startup screen. The first set of 4 digits is the top half color of the banner and the second set is for the bottom half color. For example, Anaheim's first set of values is 0000 which equals black. Their 2nd set of values is 0042, which is green. Team Banner Color Defaults Anaheim - 0000 0042

Boston - 0000 008C

Buffalo - 0822 008C

Calgary - 0006 008C

Chicago - 0000 0006

Dallas - 0000 0042

Detroit - 0006 0006

Edmonton - 0600 004A

Florida - 004A 0600

Hartford - 0042 0822

Los Angeles - 0000 0000

Montreal - 0600 0006

New Jersey - 0020 0006

New York(I) - 0822 004A New York(R) - 0600 0006

Ottawa - 0006 006A

Philadelphia - 0000 004A

Pittsburgh - 0000 008C

Quebec - 0600 0006

San Jose - 0000 0860

St. Louis - 0822 006A

Tampa Bay - 0000 0600

Toronto - 0600 0600

Vancouver - 0000 008C

Washington - 0006 0600

Winnipeg - 0600 0006

Allstar East - 0000 004A

Allstar West - 0000 004A You would simply find these values, and replace them with your custom value. Screenshot 1

Anaheim's banner colors

Anaheim's banner colors Boston's banner colors

Boston's banner colors Buffalo's banner colors

Buffalo's banner colors Calgary's banner colors

Calgary's banner colors Chicago's banner colors

Chicago's banner colors Dallas's banner colors

Dallas's banner colors Detroit's banner colors

Detroit's banner colors Edmonton's banner colors

Edmonton's banner colors Florida's banner colors

Florida's banner colors Hartford's banner colors Screenshot 2

Los Angeles's banner colors

Los Angeles's banner colors Montreal's banner colors

Montreal's banner colors New Jersey's banner colors

New Jersey's banner colors New York Islanders banner colors

New York Islanders banner colors New York Rangers banner colors

New York Rangers banner colors Ottawa's banner colors

Ottawa's banner colors Philadelphia's banner colors

Philadelphia's banner colors Pittsburgh's banner colors

Pittsburgh's banner colors Quebec's banner colors

Quebec's banner colors San Jose's banner colors Screenshot 3

St. Louis's banner colors

St. Louis's banner colors Tampa Bay's banner colors

Tampa Bay's banner colors Toronto's banner colors

Toronto's banner colors Vancouver's banner colors

Vancouver's banner colors Washington's banner colors

Washington's banner colors Winnipeg's banner colors

Winnipeg's banner colors Allstar East's banner colors

Allstar East's banner colors Allstar West's banner colors Once you've edited these colors to your liking, you can edit the tiles to say a different team name. Below is a chart of the default tile configuration for each team in the Bin. Using Tile Layer Pro, you can edit these tiles to what you like, and then specify the tile order in Hex Workshop. Each banner has a total of 22 tiles, though almost every team shares tiles with other teams. New Jersey is a rare case where it has all 22 of it's own tiles. Each tile is given an ID. 2000, 2001, 2002, 2003, etc. 2800 means tile 2000 but mirrored. 1 of 4 Anaheim Boston Buffalo Calgary Chicago Dallas Detroit Edmonton 1 2000 2000 2000 2000 2000 2000 2000 2000 2 2001 2001 2001 2001 2001 2001 2001 2060 3 2002 2011 201F 202D 203C 2001 2052 2061 4 2003 2012 2020 202E 203D 2048 2053 2062 5 2004 2013 2021 202F 203E 2023 2054 2063 6 2005 2014 2022 2030 202E 2049 2055 2064 7 2006 2015 2023 2031 203F 204A 2056 2048 8 2007 2016 2024 2032 2040 204B 2057 2065 9 2008 2017 2025 2033 2041 204C 2058 2064 10 2001 2001 2001 2034 2001 2001 2001 2048 11 2800 2800 2800 2800 2800 2800 2800 2800 12 2009 2009 2009 2009 2009 2009 3000 2009 13 200A 200A 200A 200A 200A 200A 3801 2035 14 200B 2018 2026 2035 2042 200A 2059 2066 15 200C 2019 2027 2036 2043 204D 205A 201D 16 200D 201A 2028 2037 2044 202A 205B 2067 17 200E 201B 2029 2038 2036 204E 205C 2068 18 200F 201C 202A 2039 2045 204F 205D 2069 19 2010 201D 202B 203A 2046 2050 205E 206A 20 2010 201E 202C 203B 2047 2051 205F 2068 21 200A 200A 200A 200A 200A 200A 3801 2069 22 2809 2809 2809 2809 2809 2809 3800 2809 Offset: 000D3930 000D3950 000D3980 000D39B0 000D39E0 000D3A1C 000D3A40 000D3A88 2 of 4 Florida Hartford Los Angeles Montreal New Jersey NY Islanders NY Rangers Ottawa 1 2000 2000 208B 2000 20AE 2000 2000 2000 2 2001 2079 208C 209E 20AF 20C4 20C4 2001 3 206B 207A 2013 209F 20B0 20C5 20C5 206D 4 206C 207B 208D 20A0 20B1 20C6 20C6 20D3 5 206D 207C 2023 20A1 20B2 20C7 20C7 20D4 6 206E 207D 2048 20A2 20B3 20C8 20C8 2023 7 206F 207E 208E 2055 20B4 20C9 20C9 20D5 8 2070 207F 208F 20A3 20B5 207F 207F 20D6 9 2071 2080 2090 20A4 20B6 20CA 20CA 2017 10 2001 2081 2091 20A5 20B7 20CB 20CB 2001 11 2800 2800 2092 2800 20B8 2800 2800 2800 12 2009 2009 2093 2009 20B9 2009 2009 2009 13 200A 2082 2094 20A6 20BA 20CC 20CC 200A 14 2072 2083 2095 20A7 20BB 20CD 20CD 20D7 15 2073 2084 2096 20A8 20BC 20CE 20CE 20D8 16 2074 2085 2097 20A9 20BD 20CF 20CF 20CC 17 2075 2086 2098 2069 20BE 20D0 20D0 202A 18 2076 2087 2099 20AA 20BF 2087 2087 20D9 19 2077 2088 209A 20AB 20CO 2088 2088 20DA 20 2078 2089 209B 20AC 20C1 20D1 20D1 20DB 21 200A 208A 209C 20AD 20C2 20D2 20D2 200A 22 2809 2809 209D 2809 20C3 2809 2809 2809 Offset: 000D3AB0 000D3AE0 000D3B10 000D3B30 000D3B40 000D3B60 000D3B90 000D3BC0 3 of 4 Pittsburgh Philadelphia Quebec San Jose St. Louis Tampa Bay 1 20DC 208B 2000 2000 2000 2000 2 20DD 20F0 2001 2001 2001 2129 3 20DE 20F1 2101 210F 211B 2023 4 20DF 20D4 2102 2110 211C 212A 5 20E0 20F2 2103 2003 209E 212B 6 20E1 20F3 2104 2111 211D 212C 7 20E2 20F4 2105 2112 211E 2081 8 20E3 20F5 2106 2013 211F 212D 9 20E4 20F6 2107 2113 2120 2023 10 20E5 20F7 2001 2114 2121 212E 11 20E6 2800 2800 2800 2800 2800 12 20E7 20F8 2009 2009 2009 2009 13 20E8 20F9 200A 200A 200A 20CC 14 20E9 20FA 2108 2115 2122 202A 15 20EA 20CC 2109 2116 2123 212F 16 20EB 20FB 210A 200C 2124 2130 17 20BE 20FC 210B 2117 2125 2131 18 2066 20FD 210C 2118 2126 2132 19 20EC 20FE 210D 201A 20FF 2133 20 20ED 20FF 210E 2119 2127 202A 21 20EE 2100 200A 211A 2128 2134 22 20EF 2809 2809 2809 2809 2809 Offset: 000D3BF0 000D3C10 000D3C40 000D3C70 000D3CA0 000D3CC0 4 of 4 Toronto Vancouver Washington Winnipeg Allstars E Allstars W 1 2000 2000 2153 2000 216F 217F 2 2001 2140 20B1 2162 2170 202F 3 2129 2141 2154 20B1 2171 2180 4 2135 20A1 2155 2163 2172 2181 5 2032 2142 2156 2164 2173 2182 6 2136 2143 2157 2164 2174 2110 7 2003 2144 203F 2165 207B 206E 8 20D3 2145 2158 20A3 20B5 2183 9 2137 2146 2015 2166 2175 2184 10 2111 2147 2016 2167 2176 20B1 11 2800 2148 2159 2800 2800 2185 12 3000 2009 215A 2009 20F8 2186 13 3801 2149 215B 2168 2177 2037 14 2138 214A 215C 215B 2178 2187 15 2139 214B 215D 2169 2179 2188 16 213A 214C 215E 216A 217A 2189 17 213B 214D 212F 216A 217B 200B 18 213C 214E 215F 216B 2084 218A 19 213D 214F 2160 216C 20C0 218B 20 213E 2150 201C 216D 217C 218C 21 213F 2151 201D 216E 217D 20BC 22 3800 2152 2161 2809 217E 218D Offset: 000D3CF0 000D3D20 000D3D50 000D3D70 000D3DA0 000D3DD0 Eventually, I will have a screenshot of what the banners look like in Tile Layer Pro. Also, I will eventually have an example of how I modified the Startup Banners. Back to Top

How to edit team overall ratings by Evan This is how you can change the team overall ratings. This doesn't seem to affect the team's gameplay, but you may want to make these numbers more accurate for your teams. Iso File Offset: 00036840 33 - Anaheim - Rating in game: 51 4A - NY Rangers - Rating in game: 74 4C - Boston - Rating in game: 76 37 - Ottawa - Rating in game: 55 49 - Buffalo - Rating in game: 73 45 - Philadelphia - Rating in game: 69 4B - Calgary - Rating in game: 75 4B - Pittsburgh - Rating in game: 75 4E - Chicago - Rating in game: 78 47 - Quebec - Rating in game: 71 43 - Dallas - Rating in game: 67 38 - San Jose - Rating in game: 56 4B - Detroit - Rating in game: 75 45 - St. Louis - Rating in game: 69 43 - Edmonton - Rating in game: 67 38 - Tampa Bay - Rating in game: 56 34 - Florida - Rating in game: 54 48 - Toronto - Rating in game: 72 42 - Hartford - Rating in game: 66 47 - Vancouver - Rating in game: 71 4A - Los Angeles - Rating in game: 74 48 - Winnipeg - Rating in game: 72 49 - Montreal - Rating in game: 73 46 - Washington - Rating in game: 70 44 - New Jersey - Rating in game: 68 5B - Allstars East - Rating in game: 91 42 - NY Islanders - Rating in game: 66 59 - Allstars West - Rating in game: 89 Back to Top

How to edit center ice logos by Evan I figure the best way to explain this is to actually edit a team's logo with this tutorial. Before continuing, please make sure you have the programs Tile Layer Pro, the Gens emulator, and the Bin file open and ready to use in Tile Layer Pro. Having Hex Workshop is a plus too! Lets start by opening up the nhl94.bin file found through this website or one you have. You can switch the format to Genesis under View->Format->Genesis. You can also zoom in on the Bin file by clicking the zoom button at the top if you like. Scroll down the file using the page down key to get to the offset around 002785EA (1%). The offset can be read from the status bar at the bottom of the program. You should also see the format, and the size of the file there as well. You can leave the Palette Editor on the colors it's currently showing. The logos will seem to have wrong colors, but this really doesn't matter once you start the game up in the emulator. The logo colors will be fine in the game. At this point, you should be seeing the ice logos, but they probably look all broken up. By using the plus and minus keys on the keyboard, you can shift the rows of tiles until a logo lines up correctly in their respective rows (I chose Calgary's logo to lineup). Ice logos are 6 tiles across and 4 tiles down, giving each ice logo a total of 24 tiles. Each tile is 8x8 pixels. This means that each ice logo is 48x32 total pixels. Let's focus on Calgary's logo. That is the 3rd logo down from the beginning of them. Line it up so it looks something like this by using the arrow keys, and the plus and minus keys: Once you have it to this point, here's how you edit Calgary's logo. Left-click the first Calgary tile and then right-click it on the Tile Arranger as shown below: Continue to do this process, putting the tiles in the Tile Arranger as you would to view the logo correctly and eventually you should end up with the following image: Now you know what the Calgary logo looks like together in Tile Layer Pro. That is the entire ice logo for Calgary, being a total of 48x32 pixels. From this point, you can create what I call a "palette test". Left-click the first Calgary tile in the Tile Arranger and then Left-click the first color in the Palette Editor (it is usually black). Now "draw" the black into every pixel of the first tile by Left-clicking within the first tile in the Tile Editor. Now Left-click the 2nd tile in the Tile Arranger, left-click the 2nd color in the Palette Editor, and "draw" the green into the 2nd tile in the Tile Editor. Continue this process until you have something like the screenshot below: Now save the Bin file as something new, so you can see what this test looks like in the game. Start up the Gens emulator and load up the file you just saved. Select Calgary as the home team. The reason for doing this is to learn which colors become which in the actual game. You will see that the first black = transparent/ice color, the 2nd black = light grey, etc. Write down or type somewhere what each color represents in the Palette Editor. This is an example of what I usually write down: (Remember, the left column is the colors from Tile Layer Pro, and the right column is the actual colors in the game.) Palette Color

(RGB color in Tile Layer Pro) Ice Color (for Calgary in this example taken straight from the palette test above) Black 1 (0,0,0) Transparent/equal to ice color (0EE8) - same for every team Green 1 (99,207,99) Dark Grey (0222) Blue 1 (57,51,255) Black (0000) Off White (220,255,255) Maroon (0006) Blue 2 (51,0,134) Dark Red (0008) Tan (191,115,0) Red (000A) Blue 3 (0,207,255) Pink (088C) - same for every team Cream (239,235,180) Darker Pink (066A) - same for every team Maroon (147,0,0) Darker Orange (008C) Green 2 (81,255,0) Orange (00AE) Orange (255,172,0) Red (000A) Purple 1 (188,17,164) Grey (0CCC) Black 2 (0,0,0) Light Grey (0EEE) Blue 4 (89,140,242) Darker Grey (0AAA) Purple 2 (182,0,159) Darker Orange (048C) - same for every team Green 3 (131,220,0) Turquoise (0A84) - same for every team These colors come from the team uniform colors. You will notice patterns with each team's colors, like every team will have a black, a white, pinks, etc. Every team will have pinks for the skin color, every team will have black for the gloves and skates color, etc. If you change a team's uniform colors, the ice logo will use those colors depending on which ones you changed. You can find these hex values for each color if you goto the team's uniform colors area in the hex editor. Compare this chart with the editing section on uniform colors (I used Calgary for both), and it should help you understand how it works. You could do a palette test for each team, take a screenshot of it, and keep it for reference if that helps. Now, lets open up the original Bin file and change Calgary's ice logo from having a red "C" to having a black "C". We can look at our chart above to see that "blue 1" will give us black. All we have to do is open the Bin in Tile Layer Pro, and replace the "tan" with the "blue 1" Palette Editor color as shown below: Now let's save this file as something new, like cal-black.iso, and open the Bin up in Gens. Choose Calgary as the home team, and this is what the ice logo should now look like: So now you should be able to edit ice logos using Tile Layer Pro by drawing on tiles. There is also an import BMP function in the program. I have used this, but didn't get the results I was looking for. Basically, what you would do is create an image in a program like Photoshop, Paint, etc., and make the image size 48x32. Then, break up your image into 4 rows, each being 48x8 pixels in size. This equals 1 row of tiles in Tile Layer Pro. Then you import each row image into Tile Layer Pro (one at a time), and move it to the corresponding spot in the Bin by dragging it with the mouse. When you're happy with it's location, you click off the image and it will inherit that location. Back to Top

How to edit the puck by Evan I have not seen how other hackers make the puck, but I just quickly made one that looks pretty good using Tile Layer Pro. Below are the screenshots that should help you find the puck (offsett is around 0011BA0E, 0% in the .iso file). The first screenshot is the default puck graphics, and the second screenshot is the graphics I changed. You will need to change all of the 8 puck tiles for the transitions of the puck moving around in the game to look good. You can play around with the shadow tile as well. Play around with the graphics until you're happy with how the puck looks on the ice. If anyone has nice screenshots of their pucks in Tile Layer Pro, let me know so I can add that to this website. Thanks! Back to Top

How to edit the music tracks by Evan Editing some of the audio tracks in the game can make the game that much better. Below is what we know so far about the audio tracks. Audio tracks are in MP3 format, and there are 79 tracks on the CD (track 01 being the actual game data). All you would have to do is extract the tracks off the CD, and make a folder on your computer with all the tracks. Then replace MP3's with your own, naming them the same as they were on the NHL'94 CD. When you burn the cd, the new tracks will be in the game. If someone is really "hockey organ literate" and knows the names of most of the little organ tunes, please contact me so that I can fill in the names. You can download all the Sega CD music tracks from the downloads section. Track # Description Track # Description 01 Main ISO Track (Game Data) 41 Hat Dance 4 02 Crowd Noise 42 Let's Go Devils 2 03 Matchups 43 "Here We Go" 04 Main Titles 44 Charge Music 05 Game Setup 45 "Let's Go Flyers" (Philadelphia Charge Music) 06 Game Start 46 Charge Music 07 Charge Music 47 Charge Music 08 "Here We Go Bruins" (Boston Theme) 48 "Let's Go Pens" (Pittsburgh Arena) 09 Charge Music 49 "De-Fense" 10 "Lets Go Buffalo" (Sabres Charge Music) 50 "Let's go" (Possibly Quebec) 11 Khatchkurian's Sabre Dance 51 "What Shall We Do With The Druken Sailor" 12 "Go Leafs Go" (Toronto charge music) 52 Charge Music 13 ? 53 ? 14 The Beatles "Today Is Your Birthday" 54 Charge Music 15 "Here Come The Hawks" (Chicago Blackhawks Theme Song) 55 Charge Music 16 Charge Music 56 ? 17 ? 57 St. Louis Blues charge ("Let's go Blues!") 18 Hat Dance 58 Johann Strauss II - "Blue Danube Waltz" 19 Charge Music 59 Charge Music 20 Hat Dance 2 60 "Hava Nagila" 21 Charge Music 61 "Tarantella Dance" 22 "Here We Go" (Rangers, etc.) 62 "When The Saints Go Marching In" 23 "Brass Bonanza" (Hartford Whalers Theme Song) 63 Charge Music 24 "Let's Go Whalers" 64 Charge Music 25 William Tell Overture (AKA Lone Ranger Theme) 65 "Here We Go" 26 Charge Music 66 "Cavalry" Charge 27 The Beatles "Today Is Your Birthday" 67 "Go Leafs Go" (Toronto) 28 Hat Dance 3 68 Charge Music 29 St. Louis Blues Charge ("Let's Go Blues!") 69 Charge Music 30 "Lets Go Islanders" 70 Charge Music 31 Charge - More Dramatic 71 Charge Rally 32 Played After A Goal Is Scored 72 Charge Rally (One Syllable Team) 33 "Here We Go" (Rangers, etc.) 73 Charge Music 34 Charge Music 74 "Lets Go Washington" (Capitals Charge Music) 35 Charge Music 75 Charge Music 36 "Les Habitants" (Montreal Canadiens Theme Song) 76 "Let's Go (One Syllable Team)" 37 Charge Music 77 Spanish Charge Music 38 Charge Music 78 "Lets Go (Three Syllable Team)" 39 "Lets Go Devils" (New Jersey Charge Music) 79 Silence 40 Charge Music - - Back to Top