Now that we’ve seen what Hulk’s deck is all about, looking at his nemesis will make complete sense. That nemesis is Abomination, which to be honest was a big surprise for me. Mainly because when I saw the artwork for Abomination, I got confused with A-Bomb, who has been an ally for Hulk in more recent comics. In my head, I was thinking that Hulk’s nemesis would be Thunderbolt Ross or The Leader, but at the same time I’m kinda glad that they didn’t use Ross because it means I hold out hope for a Red Hulk deck, which would be AWESOME.

Getting back to Abomination, who is pretty much just as powerful as Hulk but straight up evil. This means that while others may have come to mind, he makes perfect sense as Hulk’s nemesis, especially when you see his abilities. While Bruce/Hulk is trying to get cards and use the cards they have on hand, Abomination is there getting rid of cards before you can use them. Since most of Hulk’s character cards are physical damage, Abomination’s extra ability to deal an extra 2 damage is going to trigger a lot for Hulk.

Going along with creating problems for Hulk is his obligation card: Inner Demons. Unlike other obligations, this one REQUIRES you to change form instead of giving you the option. Also, there is no way to remove the card from the game, it can only be discarded back into the encounter deck. The “good news” is that if you are already exhausted from a defense, then this card won’t have much effect on you. The bad news is that changing between forms randomly can be disastrous at the wrong time (i.e. when you desperately need to heal or really need to smash some baddies). Just like some of Hulk’s other abilities, I love that FFG has gone all in on the theme for this deck. One of the core themes among Hulk’s comic book and movie appearances is his lack of control of his transformations, and this brings that aspect to life.

It Aint Easy Being Green