Update v0.5: Flame Skeleton

[imgur.com]

Features:

New monster "Gaben" added as a rare statue



New monster "Mini Beam Eye Bat" rounds out the Flying Eye evolution chain



Five gods can now be "taunted" to give a new challenge, or something extra to gloat about when you beat your friends



New "Battle Axe" weapon



New environment "The Crypt"



New spells "Raging Bull" and "Spirit Bow"



New weapons "Magic Flame Bow", "Chain Ice Staff" and "Greater Ice Staff"



New "Toad Necklace" artifact



New "Nauseating" weapon property

Tweaks:

Improved “aim-to-shoot” system for bows and some other ranged attacks



Spawn animation for ghosts



Added door opening/closing animations



Stairs shown in the starting room on each floor



Spell Runes in store redesigned to represent each spell



"Flame Archer Skeleton" art changed to have a flaming skull instead of red tint



"Acid Blood" artifact reworked



"Sun ray" magic lasts longer before being interruptible into run



"Magic Staff" can now be aimed by holding down the attack button



"Evil Princess" attack can now be aimed by holding down the attack button



"Fetid Discharge" reworked to spill outside the room less



Blob colors tweaked



Shield shaman palette tweak for readability

Balance:

Monsters gain blood for freezing or webbing the hero



Vampiric ring balance tweaked a little



Hero "Tribal Shield" spell tweaked: shields don't stay up as long



Arrow hitboxes tweaked to be more generous to archers



Damage increased for "Mushroom" slime attack



"Spider" movement quicker when dropping webs



Hero takes a little more damage when trapped in webs



Improved effectiveness for "fireball" and "tear" living tomes



"Scorpion" attack does more damage, with longer cooldown



Ectoplasm spawn rate increased during boss encounter



Blob projectiles travel further



Blobs move a little faster when inhabited



Gold payout from wishing well increased



Faster projectiles for "Hooded Haunt" monster



Price reduced for "Dwarven Cog" artifact



Damage reduced for “Beam Living Tome”



Tadpole balance tweaks: dodge more effective with less cooldown, projectiles faster

Bugs:

Muzzleflare for "Flame Archer" fixed to not penetrate walls



Fixed bug with wishing well healing players



Blob shadow no longer stays red if you uninhabit while it's red.



Bow aiming no longer occasionally gets stuck when holding down button



Fixed some props wrongly set as wall, preventing dashing through them



Camera tweaked to fix some 1 pixel gaps.



Some fixes for possible controller issues.

It's that time again!Another Update! Here's what's new:We survived GDC, Dave survived becoming a father, and now we’ve even survived putting out another update! Either we’re indestructible, or making updates isn’t all that perilous- I like to think we’re indestructible.Have fun with it all and let us know what you think- now to start work on the next one!