Javier Perez is young talented environment artist. He has worked in a number a very big companies, including Sony Online Entertainment (Planetside 2), Konami (Metal Gear Online) and Infinity Ward. In our exclusive interview we’ve discussed the way he builds awesome levels, creates stories within environments and produces incredible assets for single and online games.

Introduction

My Name is Javier Perez, I’m 23 and have been working in the game industry professionally for about 4 years. I was born in Riverside, CA and raised in San Diego, CA, and currently residing in Los Angeles, CA.

I had always been into art since I was a kid. I wanted to be a cartoonist when I grew up, and took art classes all throughout my education. I was never really good at fine art, I just liked drawing cartoons. In high school I randomly took a computer applications class, I figured I needed to brush up my skills in excel. 10 min into the class, the teacher told everyone that she would actually be teaching a web design class. Fast forward, I learned Dreamweaver, illustrator, Photoshop, and flash (essentially the entire adobe suite). At the same time I was playing an unhealthy amount of Gears of War after school, it was the first game that made me stop and acknowledge the artistry within a videogame. I managed to glitch my way out of a level, and was mesmerized walking around the empty BSP and seeing all the vista buildings randomly placed. That’s when I realized I wanted to pursue a career in game design. I signed up for classes at The Art Institute of California – San Diego, and the rest is history.

A Well Designer Level