The next major update is coming soon, and you'll have plenty of exciting additions and changes to look forward to. Today, we would like to explain how the viewing system in World of Tanks will be changing with the coming update.

The Current Viewing System

The viewing system in World of Tanks has two components: spotting range and vehicle draw distance.

Draw distance is the area within which you can see vehicles, including allies or spotted enemies. Previously, this area was represented by a 1,000-meter square. Maximum draw distance was 707m diagonally and 500m straight.

Spotting range is a circle inside which your vehicle can spot enemy vehicles. The spotting range depends on the characteristics of the vehicle, but it cannot exceed 445 m. Equipment, additional consumables, and Crew skills can improve the spotting range. However, in this case, additional meters increase the quality of viewing and facilitate the spotting of hidden enemy vehicles within the spotting range, but the spotting range still cannot exceed 445 meters.

Therefore, in Update 9.10, a circle with a 445-meter radius is inside the draw square:

*Green circle: spotting range

*Red square: draw distance

As you can see from the image, the square is somewhat irregular because the diagonal draw distance exceeds the straight draw distance by 207 m. Usage of the draw square was stipulated by specific features of the game engine.

Changes in Update 9.12

In Update 9.12, the draw square will be replaced by a circle with a 564-meter radius. This change will provide a draw distance proportionally distributed along the whole circle and eliminate the irregularity of the previous solution.

Compared to the draw square, the straight draw distance will increase by about 13% (64 m), and the general draw distance will remain almost the same.

Keep an eye out for more news on the changes coming in Update 9.12!