10.1. What does causing motion sickness and discomfort mean?

10.2. Strategies and guidelines for creating a comfortable VR environment

10.2.1. Start with a solid foundation for your VR application

10.2.2. Give your user a comfortable start

10.2.3. The golden rule of VR comfort: the user is in control of the camera

10.2.4. Rethink your camera work: new approaches for favorite techniques

10.2.5. Make navigation as comfortable as possible: character movement and speed

10.2.6. Design your world with VR constraints in mind

10.2.7. Pay attention to ergonomics: eyestrain, neck strain, and fatigue

10.2.8. Use sound to increase immersion and orient the user to action

10.2.9. Don’t forget your user: give the player the option of an avatar body

10.2.10. Account for human variation

10.2.11. Help your users help themselves

10.2.12. Evaluate your content for use in the VR environment