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###### UPDATE ######I AM NOT RESPONSIBLE FOR ANY OTHER MODS YOU CHOOSE TO INSTALL! IF YOU INSTALL SOMEONE ELSE'S MOD AND SUDDENLY YOU HAVE ANIMATIONS TURNED ON AGAIN, THAT IS YOUR PROBLEM! NOT MINE! THIS BATCH FILE REMOVES ANIMATIONS, IF YOU GO AND ADD THEM BACK IN YOURSELF, THAT IS YOUR CHOICE, STOP ASKING ME FOR TECH SUPPORT FOR CONFLICTING MODS THAT YOU HAVE INSTALLED!###### END OF UPDATE ######To make life easier for both myself and everyone else in the community, I've created this quick file to remove all of the attack animations listed below.PasteBin:Credits to: Kronodie00007917.upk - summoner00007916.upk - assassin00007915.upk - shooteer/gunner00007914.upk - destroyer00007913.upk - forcemaster00007912.upk - kungfu00007911.upk - blademaster00018601.upk - bd00023439.upk - wl00034408.upk - sfSimply make a copy of these upk's somewhere and then delete the originals (only the ones you want to obviously) and this will remove all character animations for that class (removing all WL animations helps a lot!).Please note this will also affect NPC mobs that are these classes.---------------------------------------------------UPDATE---------------------------------------------------00056126.upk - warden/warrior lightning element00056566.upk - warden/warrior frost element---------------------------------------------------UPDATE---------------------------------------------------Awakened Skills00056567 = BM00056568 = KFM00056569 = FM00056570 = DES00056571 = GNR00056572 = SIN00056573 = SMN00056574 = BD00056575 = WL00056576 = SF00056577 = WARDEN/WARRIOR---------------------------------------------------UPDATE----------------------------------------------------Provided by Zu on Discord-For 3rd Spec BM, removing the Blade Master animations is enough (or at least worked for me) For 3rd Spec KFM, I found 3 files involved on it.- Removes aura and additional wolves- Removes animations of the wolf itself- Removes the effects of the skills on the human form (don't think it's necessary)