College of The Mind

Members of the college of the mind seek to find understanding in the functioning of a person's mind, attempting to find ways to disrupt others while simultaneously perfecting their own. Not all who partake in the college's teachings are of the highest academic calibre, but they nonetheless garner an incredible amount of skill through it. Often used as spies or negotiators, they fit well into any group they are presented with, through both their heightened cognitive capabilites and overall bardic charm.

Subclass Features

Bard Level Feature 3rd Mind Speak, Discombobulate 6th Heightened Mind 14th Potent Disruption

Mind Speak

At 3rd level, you have learnt how to open your mind to communicate with others. You can establish a psychic link with other creatures in order to speak telepathically to a creature within 30ft of you with whom you share a language.

Also, as the creator of the psychic link, you choose how the connection is established; whether both you and the other creature can speak to each other, or if only one party can speak at a time. You can change this at will while communicating with them in this way.

Discombobulate

At third level, you can create magical disruptions within the mind of your enemies when they are affected by one of your spells.

Whenever a creature fails on an Intelligence, Wisdom or Charisma saving throw against one of your Bard spells of first level or higher, you may Discombobulate the targets mind, in addition to the spells' original effects, for one minute. While a target is Discombobulated, you gain the following benefits:

You have advantage on all Charisma checks against the target

The creature's speed drops by 10ft

When you next hit the target with a weapon or spell attack before the effect ends, you can deal an additional 1d6 psychic damage, plus an extra 1d6 per level of the spell you cast.

Once a minute passes, or you trigger the damage from the Discombobulate, the effect ends.

If your spell would affect multiple creatures, you choose which one is affected by the Discombobulate. You may only Discombobulate one target per casting of a spell, but multiple targets can be Discombobulated at once.

You can use this feature a number of times equal to your Charisma modifier, with all expended charges returning on a long rest.

Heightened Mind

At 6th level, you have learned how to fight against magical effects similar to the ones you create when you Discombobulate. You have advantage on saving throws against effects that would charm you

In addition, you learn the Mind Spike spell, and may treat it as a Bard spell. When you use Mind Spike on your turn, and a target succeeds on their saving throw, you may expend two uses of Discombobulate to place the effect on them anyway. This does not count against the total number of Bard spells you know.

Potent Disruption

Once you reach 14th level, the strength of your Discombobulate increases, granting you the following benefits against targets who are affected by your Discombobulate feature: