It is the Age of Conquest, three centuries before the events of Game of Thrones. Westeros stands as a fractured continent, with seven warring kingdoms jostling each other for power and dominance. A new power has invaded from Old Valyria, bringing with them fire and blood. The time is now ripe to establish yourselves as the strongest Kingdom of the realm and unite Westeros under your banner. Claim victory in this continent-spanning war and forge the Iron Throne!

Aegon’s Conquest is a medieval fantasy themed tabletop megagame, meaning that it is an interactive experience where a large number of players work either together or against each other to affect the greater storyline. Aegon’s Conquest is a team-based competitive endeavor with tightly defined rules and player options. The game aligns its players into eight major factions of four players each with the ultimate goal to have the most points by the end. It encourages face-to-face diplomacy, tactical play, secret dealings, betrayal, and heartfelt roleplaying. The game is based on the history and deep lore as presented in the A Song of Ice & Fire literary series, though knowledge of the source material is not needed to play or run this game.

Each team in Aegon's Conquest represents one of eight lordly Houses of the fractious continent of Westeros, each portrayed by four major personalities: the Lord, the Heir, the Knight, and the Maester. The goal of the game is to claim the Iron Throne of Westeros by having the most Power at the end of the game. Power is gained by conquering neighboring lands, sieging enemy castles, uncovering ancient relics, and forging strong alliances. Power is lost when a House betrays another by revealing one of their secrets.

On their surface, the game mechanics of Aegon’s Conquest appear simple. Each player type has their options and available actions summarized on one side of standard size paper. However, the game reveals itself to be deeply complex and nuanced in the interactions between all players. Major actions of the players have rippling effects throughout their own faction, called a ‘House’, as well as their competitors. One pull of the thread or one bad misstep can have echoing repercussions. In this way, Aegon’s Conquest encourages a gaming experience where communication skills and social interactions are of utmost importance.