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Today, were back with more deck concepts for Premium Standard from VEB03 Ultra Rare Miracle Collection



For those who missed the previous articles:

Maiden Tomato Turbo

Token Musketeer Beatdown

Today, we will be going over the Accel clan of the set: Gold Paladin and Blonde Ezel.

So, the most obvious thing about Blonde Ezel is its Superior ride from Kryph (BT06)

By using Kryph to superior ride into Blonde Ezel, you are easily able to access Accel Circle and be on G3 when opp is G1 if you go first, as well as being able to stride into powerful cards like Gurguit Helios and Mithril Ezel the very next turn.

While it used to be difficult to draw into both Beaumains and Gareth, by riding Beaumains alone, you are able to get all the parts necessary to superior ride into Ezel, and thus you now only need to draw into Beaumains to do your suprior ride!

The next obvious card is Wonder Ezel. When you are G3 and get your accel circle, by calling a Wonder Ezel, you can superior ride another Blonde Ezel from your deck, allowing you to get another Accel gift. Superior ride up to Blonde Ezel, call wonder ezel onto your accel circle and then yet again superior ride to get a second gift when the opponent is g2!

This is the general backbone of the Ezel deck, to ride into Blonde Ezel, get accel, and maintain aggression and firepower with stride.

Though, due to limited ways to deploy units, the deck does require additional support to do so. This is done by the way of Sagramore, as well as Didirane, both of which can convert soul (which you have soul charged and superior/reride to build up, into cards in hand or field.

The deck as a whole uses very limited counter blast, and as such, cards such as Holy Mage Pwyll are important for converting counter blast into cards on field and hand.

A very important point in premium is that Gold Paladins is the one clan in premium that can use Zeroth Dragon of Zenith Peak ULTIMA with Accel circles, allowing you to stand all the units in the front row to get a non stop flow of high powered attacks. Given the speed of your deck as well as low CB costs of a lot of effects in gold paladin, pulling this off early is quite feasable!



Imagine:

Ride to G2, Superior ride Blonde Ezel, use Wonder Ezel to superior ride another Blonde Ezel to get a total of 2 accel circles.





Your opponent reacts by trying to cut down on your rg.

You ride, stride to Gurguit Helios to get a 4th Drive to fill up your hand. You still havent used any CB.

Your opponent finally rides g3, and strides. They hit you. You go to 2-3 damage and they clear your field.

You G-Guard, and then next turn drop Ultima, setting a Stand trigger and Critical trigger on top.

Attack with RG, Attack with RG, Attack with Accel RG, Attack with Accel RG, Attack with V, Stand whole field, pump whole field. Attack with RG, RG, Accel, Accel.

Just two accel circles gives you NINE attacks before you use any CB to get extra attacks!

Decklist:





Ezel Aggro

GZone 16

4 Absolution Lion King Mithril Ezel

1 Zeroth Dragon of Zenith Peak ULTIMA

2 Master Swordsman of First Light Gurguit Helios

2 Golden Dragon Glorious Reigning Dragon

2 Holy Sword of Heavenly Law, Gurguit

1 Sunrise Ray Radiant Sword, Gurguit

1 Golden Beast Sleimy Flare

1 True Liberator of Healing Ellise

1 Sacred Heaven Prayer Master Reia

1 Dark Element Dizmel

G3: 7

4 Incandescent Lion Blond Ezel (V)

3 Battlefield Storm Sagramore (V)

G2 12

4 Knight of Superior Skills Beaumains (V)

4 Flame Wind Lion Wonder Ezel

4 Holy Sage Pwyll

G1 14

3 Crimison Lion Cub Howell

3 Knight of Elegant Skills Gareth (V)

4 Listener of Truth Dindrane (V)

3 Dawning Knight, Gorboduc

G0 (4 Crit 3 Front 2 Draw 3 Stand 4 Heal)

FV Crimison Lion Cub Kryph (OLD)

3 Dantegal (V) (Front)

4 Critical (V)

2 Halo Shield Mark (V)

3 Gigantech Ringer

4 Elixir Sommelier(V)

The next deck I would like to introduce is centered around Pellinore.

Pellinore's skill allows you to superior ride Pellinore from your hand during your battle phase, restanding your V, getting another accel circle, and further pushing the opponent.

However, this comes at a rather heavy cost: Soul Blast 3, CB1. In Gold Paladin Standard, this 3 soul blast is a fairly heavy cost, as there are no ways to provide soul and most of the deck already eating into it.

This is, interestingly enough, the complete opposite from G Era gold paladins, which had a great many ways to build up soul while maintaining CB and field, often using soul as their final attack with Sunrise Ray Gurguit.

One of the core examples of this concept is the card Jeffery, which slides into soul to become a card in your hand, clearing up field to call other things while maintaining soul.

Thus, if you combine the concept of using Pellinore to re-ride during battle phase with stride based advantage gain and soul charge, you can get an almost endless stream of attacks to push the opponent.

One of the key strides in this deck is Glorious Reigning Dragon, which not only strings together multiple attacks, but maintains your cost as well.

You can call multiple cards with Glorious Reigning, as well as send back cards such as triggers, or Saphir whom can only activate when called from deck, all while maintaining counterblast and actually gaining soul.

In this deck, we keep the speed that is provided by Blonde Ezel engine, but cut down on both Blonde Ezel numbers, as you only aim to superior ride one.

Balance re-riding to get more accel circles with more pellinore in hand to threaten multiple superior ride in one turn.

Its important to remember that in an attack that Jeffery boosted hit, you can draw a card off of Jeffery before Pellinore jumps out to re-ride. You can even chance it and draw into the Pellinore off the Jeffery if you dont have it in your hand! (There is a interesting and detailed ruling about this. For those interested, its rule7.8.1.3)

While Holy Sword of Heavenly Law Gurguit is important in powering up your RG and delivering multiple attacks, quite important against the Force matchup, dont be afraid to spend all of your CB and soul in one shot for Sunrise Ray Gurguit if you have the opportunity to win off of doing so. A smart opponent will try to keep you from being able to superior ride pellinore, or even several in one turn, leaving you with a lot of cb, cards in hand, and soul. Spend it all in one shot to reach victory!

Pellinore Aggro

GZone 16

2 Absolution Lion King Mithril Ezel

1 Zeroth Dragon of Zenith Peak ULTIMA

2 Master Swordsman of First Light Gurguit Helios

4 Golden Dragon Glorious Reigning Dragon

2 Holy Sword of Heavenly Law, Gurguit

1 Sunrise Ray Radiant Sword, Gurguit

1 Golden Beast Sleimy Flare

1 True Liberator of Healing Ellise

1 Sacred Heaven Prayer Master Reia

1 Dark Element Dizmel

G3: 7

3 Incandescent Lion Blonde Ezel

4 White Hare in Moon Shadow Pellinore

G2: 13

4 Knight of Superior Skills Beaumains (V)

2 Knight of the Remaining Sun, Henrinus

4 Holy Sage Pwyll

3 Knight of Far Arrows, Saphir

G1: 13

2 Knight of Superior Skills Gareth

4 Sunshine Knight, Jeffrey

3 Listener of Truth Dindrane (V)

4 Dawning Knight, Gorboduc

G0 (4 Crit 4 Draw 4 Stand 4 Heal)

FV Crimison Lion Cub Kryph (OLD)

4 Critical (V)

4 Halo Shield Mark (V)

2 Player of the Holy Pipe, Gerrie

2 Gigantech Ringer

4 Elixir Sommelier(V)

Thats all for today, do check back as I will be uploading new deckbuilds and concepts for each clan for Ultra Rare Miracle Collection within the week!



Next up: Two flavors of Angel Feather.