Koji Igarashi has spoken about Bloodstained: Ritual of the Night in an interview with Famitsu, and has admitted that the game is only 20 to 30 percent complete. When it was shown off at BitSummit one year ago, Bloodstained was around 10 percent complete.

Unsurprisingly, Igarashi also admits that he needs to speed up development if the title has any chance of hitting its proposed 2018 release window. In 2016, Igarashi explained that he was bringing in additional help, which turned out to be external studios DICO and Monobit.

In addition to discussing the game's current state of development, Igarashi also reveals that the reason for the Wii U version being abandoned in favour of Switch is that the game is being produced using Epic's Unreal Engine - which is official supported by Switch - and that by the time 2018 comes around, the Wii U will be considered obsolete.

Do you think Igarashi and his assembled team will have the game ready for 2018, or do you fear that this latest admission could suggest another delay? Sound off the comments to let us know.