We are excited to share some of our fellow content creator spoilers for the newest Star Wars Destiny set – Convergence.

NJCuenca: This is certainly a powerful card and I suspect she will be at its best in Infinte. In Infinite we will see either villain decks with access to Hyperspace Jump or Second Chance. The off alignment card you can play doesn’t even have to be a yellow either. Now you can play Hero decks with Sith Holocron although you will have to pair her with a blue character. Her 2 resource side will be great for ramping early although it is an awkward die for her to resolve when you roll a Melee pay side. I’m pretty bullish on the fearsome outlaw, all of the abilities really help elevate an otherwise poor die.

HonestlySarcastc: I think Enfy is very interesting. There are going to be some interesting sequencing issues at times but being able to pretty much make at least one of her die not have a payside for the round seems solid. I like to assume that one of her dice will be mitigated and that we’ll get the resolve the other one and the die sides aren’t something to hate. 18 Point cost is a bit of a struggle to pair up even though we get to tinker a bit with the deck building. Doubt and Easy Pickings are my likely options under normal circumstances and assuming new standard. We’ll need some helpful partners to get her going, but you can run her with Anakin (rivals) or Lobot and No allegiance to have a 30 point 4 die team that is beefy.

NJCuenca: Seems like a reasonable card to me. You’ll see this in Enfys decks and maybe some random Built to Last decks. I could see this potentially not making it into Enfys decks depending on the build and aim of the deck but that special has such a huge upside to not at least be tried in an aggressive Enfys melee deck.

HonestlySarcastc: Electroripper is pretty interesting from the 1/2/3r1 die side theory with the “1” being more than that usually. On Enfys the special is also removal which seems solid. I think it’ll be a used upgrade in decks just for being a 2/2/3r1 usually and that is pretty kickass for 2. I’m not sure how much we care about redeploy yet or sticks in general but we do lack a lot of good upgrades post-Awakenings block rotation.

NJCuenca: This card certainly has some applications. 11 health for 14 points is pretty good although I’m not exactly sure who he fits in with.. maybe Kit Fisto or Mace Windu? That seems interesting right off the bat since the damage types match and you’ll get a 2nd color although blue doesn’t usually mix well with other colors. As a single die he’s interesting although 11 is a lot for just 1 die although you could see his power action as a psudo focus/anti focus from opponents which then starts looking a bit better. Obi, Master Jedi could be cool since you get to play leadership, an ability to reroll dice and a potential way to end the action phase.

In general, his ability is certainly relevant and might make playing cards that redirect damage to him worth it. If you want to be doing that you’ll have to be fast and this card doesn’t have any built in speed and on top of that the power action takes an additional action which will slow you down. In standard action cheating will be less prevalent with cards like Force Speed leaving the metagame. This card will be hell for decks that want to resolve indirect damage since his triggered ability could save your other character a bunch of damage. The triggered ability will be specifically great against 3 wide vehicle style decks. This card will probably be at its best in Standard or Trilogies since the power level of Infinite is going to be silly but there are certainly way worse characters.

HonestlySarcastc: I’m not sold on K-2SO being good, but he has a pseudo Nightsister Power Action that is very beneficial which can hit a bunch of dice potentially. Being a Droid means that Anakin2 can “free focus” him which might make for a solid start for a pile. Ending the action phase is going to make things very interesting with indirect damage being dealt when he is close to death. I’m not sure what ended up costing him the extra points, but if he could’ve gotten down to 12 or 13 we’d be looking at some crazy good 5 die options, for now we get eAni2 or eSatine and a Gungan.

NJCuenca: I want a T-Shirt that says “I killed my own character and all I got were two of your damage dice.” Why couldn’t this of been any two dice? Did they test that and were like “no, that’s too overpowered” I can’t imagine that being too overpowered because by killing your character you have already traded the damage that would have killed it anyway and all you are getting is a free die. A free die is good for sure but that’s in the situation that the die would have killed it anyway. And don’t forget that if you rolled in with your character and have stuff you want to resolve you no longer get to do that which lost you value in that respect. This lets you trigger K-2SO’s ability but I don’t think I’d ever want to play more than one of this card because a second copy is dead in two character line-ups. I could see this at its best in a line-up with like 3 or 4 characters that have high health otherwise its going to be too situational.

HonestlySarcastc: Honorable Sacrifice is that card that might see play as a 1 of in 3 or 4 character builds, but i think one of the main things it gives you is potentially blowing out someones turn when combined with Into the Garbage Chute. You could also force the “untap” of falcon with L3-37 by using it, but then you don’t get to remove the 2 damage dice because it is a “to” effect.

NJCuenca: Card seems decent although I’m not sure if this is better than Shadow Caster as your load up vehicle. You get a built in way to protect you dice and its cheaper but it being cheaper is actually a bad thing against a lot of hate cards. Triple Laser Turret already does a great job of protecting the vehicle die although this will let you resolve the upgrade dice as well. As a two cost vehicle its hard to ask for more but I’m not sure its going to be the best kind of vehicle for the best vehicle decks.

HonestlySarcastc: A-Wing is another interesting new 2 cost card with 2/3r1 damage sides. This time around we get the return of the Tusken Raider ability and you can discard a card to resolve any number of the support and upgrade dice from it. Fancy focus to go off and chance the mod upgrade to damage and resolve, OR if we get a mod upgrade with focus, we get to do it in reverse. It’s a bit dangerous to toss mods on a 2 cost vehicle due to the heavy usage of Vandalize in the current Trilogy format (new standard is built upon it), but we’ll see what happens.

-TheHyperloops

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