HOWL is a synth that uses formants to simulate the human voice and a pitch-space keyboard to help you find interesting melodies. For the most part, though, it makes expressive grunts, groans, wails, and moaning noises.

CatPaint adds cats to your photos, the cats fire lasers from their eyes. With iOS 10, CatPaint now includes an iMessage sticker pack. Send laser cats in your iMessages.

Simpler language editor . Inspired by xkcd, I made an editor that only allows the 1,000 most used words in English. It’s harder than you think, and you think harder, to let your reader think less. And it’s worth it.

Over its lifetime, Generation Lamp will flip through all 16,777,216 possible colors in the RGB hexadecimal spectrum (#FFFFFF to #000000), at the rate of 1 per minute.

From the creator of the experimental word-puzzle narrative game Blackbar , Grayout is a wonderful follow up. The game is set in a similar world, and has a similar puzzle-as-emotional-hook gameplay, thought the mechanic is completely different. It’s longer, more wordy, more mature, and total worth checking out if you enjoyed the frustration of Blackbar’s puzzles. It took me three days of casual play to finish, though I imagine play-time will vary wildly depending on which puzzles stump you.

I found this gem featured on the app store! It’s a game, put out by the National Film Board of Canada, about potatoes. Only when it says potatoes, it really means consumerism and natural resource exploitation. It isn’t often you see characters talk about things like “sustainablity” and “organizing” in what is definitely a kids game.

The first half of the game seemed like it was heading towards a critique of free-to-play games, and their uncanny ability to exploit our natural impulses. The first couple missions even have you gathering in-game currency (spoiler: potatoes) to purchase power-ups. But it quickly takes a sharp turn towards environmentalism and a simplified Marxist “together we can” sentiment.

It’s definitely aimed at indoctrinating inspiring kids to grow up to become social-change leaders. Honestly I think it’s a bit of a wasted opportunity. A game that could teach kids that free-to-play is bullshit, or even help break the addiction in adults, would have a huge lasting impact on the world. All in all, I Love Potatoes has an honest goal, and is a great way to introduce your child to some solid north american ideals like “don’t trust authority, trust your instincts” and “working together is great” (apparently this is called “socialism” by some??).

note: this is a kids game, so don’t expect challenging gameplay. It’s by the NFB, so do expect twee animation!

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