My thoughts on Ob64



Firstly, I spent streaming the game for 11 hours day one of the patch and I don't dislike ob64 in it's entirely, however with the release of ob64 I can't help but ask if this game has had proper testing before release. For example how come day one, the grohk speed stacking without diminishing returns and being a major speed demon exist? Let's give that bug the benefit of the doubt and look at the next thing then. How come multiple champions have muted sound effects? Andro's nethersteps are muted, cassies roll and blast shot are muted, bariks gun was muted day one, and the list goes on. There's always bugs however the amount of bugs presented is surprising given that we have pts and that the patch was delayed twice. It makes me ask, how much internal testing there goes. This patch definitely feels quantity over quality.



Moving on, I don't mind characters being shifted out of the meta spotlight. It will always happen and that's how you keep the game fresh however I feel that the new card system definitely impacted this meta shift in an unfun and unfair way. It feels that cards that were used at lvl 4 from last patch are now weak to the point of uselessness, whilst cards that were seen as "value/lvl1 cards" are now really strong. Additionally, ammo cards are way too strong now and it feels that there is little diversity now when it comes down to deck building because of how large the gap between how good cards are now versus how weak cards are. It's gotten to the point where legendary's like evie's soar card doesn't get soar reset on a kill now which just makes that card way harder to execute now. I can't really explain the feeling I get from champions now but they just feel all the same, playstyle wise when it comes down to how much impact your decks have. Before in ob63 cards actually made your champ feel and play differently. We all loved the diversity.



Next, we'll talk about an issue that has been present since ob63 but is even more of a case this patch. Supports being better then damage/flank champions. Look, I don't care about off support meta, I really don't but when your main healers such as Mal'damba and Jenos are better damage dealers then the majority of the current roster of damage/flank champions then there's a problem. See, I can relate this to how buck was in ob63 with bulk up. Just having an ability to self heal and deal damage in the same kit is strong and there needs to be some kind of offset that will balance this. Yes we nerfed their damage in the hotfix but I still see damba's flanking around the map and 1v2ing early game because of the lack of cauterize to burn through the self heal.



In all, I just want cards to be looked at again solely at lvl4 to make more cards viable. I want to be able to see the value of cards at lvl4 as well and have the option to go into training range with lvl4 values. I would like to see classic bound modes for all game modes. I would also like some kind of incentive to be implemented to actually play unbound and ranked. Something like a skin, spray, exclusive to this. Make it so you have to win (x) amount of games in the unbound game mode to receive (x) reward if you want people to play more of the unbound game mode if you fear the lack of player base.



I believe that there will definitely be balance updates and most of the community's voices have been heard. A little bit off topic and unrelated to hi-rez however a small issue I saw was when I went to reddit to view the patch notes day one I was saw for 3 pages of just the same opinions of the community but with different titles. On days like these can we get a little more moderation going on so possibly people from hi-rez can actually see if there's any bug reports or criticism that may be applicable? It would be much better if there would just be one mega thread for the community to voice their opinions.



I honestly cannot wait for the upcoming weeks for everything to be ironed out and I ask of everyone to not give up on paladins. The new UI screen on picking characters is BEAUTIFUL. Introduction of lore is cool and I cannot wait to see more because there's no way that's all we're gonna see. Making cards free was great and a good change too as well.

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