Aguillon

Welcome to the fourth map I'll be covering, this time Aguillon (try and spell that three times fast) which is possibly the most interesting map for flanking there is, due to the maps gimmick a, "Invisibility Orb" in the center of the map.Now of course I can't cover every single route on this map due to the Invisibility Orb opening so many possibilitys for unconventional flanks, but I will try and cover everything I can, just remember one thing, every single flank on this map is made easier with the Invisibility Orb.With that out of the way, lets get onto the first route.This first route is pretty basic but one you'll end up using a lot, there are two jumppads in the center of the map as you can see below, both boost the player into the center area with the Invisibility Orb and also leads into top lane, fairly standard routes, with an added bonus of dropping back down into bottom lane once you start, be careful thou, the low roofs on bottom lane can make it very easy to trap someone, which is not always a bad thing.Next up is a incredibly useful flank, the hidden area on top lane, since no one can see you up there on the enemy team unless they jump in there with you, it provides a lot of possibility when getting ready to flank, whether its defensive or offensive, this Spot is great.Following the top hidden area, why not the bottom hidden area too.Another fantastic spot albeit a bit more cramped making it easy to blockade someone in the tunnel, but of course you can use that to your advantage. nothing much to say on this one, really just another spot like the top hidden area.These next two flanks are interesting, its an area that will see a lot of traffic but at the same time veers off into a jungle and back down into the bottom lane, It's another fake out type route but has its risks as it leads strait back into an enemy turret.As you can see it also has its defensive property's as well, Looking back to Ribbit again, Sentry-X58 and Sheriff Lonestar as very good at using these flanks defensively.Examples.Sheriff Lonestar Bullpin (Red): https://gfycat.com/ZanyDarlingAsiaticmouflon Sentry X-58 Blackhole Pin (Blue): https://gfycat.com/ImprobableQuaintAnnelid This next flank spot has a lot of ways to go with it, as you can see below you have three options that all become viable depending on the situation.First we go up to try and cut off an escape or punish someone for trying to push a Teir 2 (Back) turret.Second is back to the hidden area under the jungle, which I've already gone over just above.Third is down into the bottom lane to once again, cut off a chase or punish someone for trying to push.Finally we have the two green lines, both are useful for different reasons, if your being offensive with them it lets you block off common escape routes that the enemy will use, or stop someone from trying to chase out of it, these are two good routes to use if you can.These last flanks are rather odd, you will probably not use them often, but it's always a good thing to keep in mind whenever someone is behind a Teir 2 turret, can be used offensively and defensively hence the green Line, but be cautious as its a risky spot later on in the game.That concludes the Aguillon portion of the guide.