The Engineers Materials List – Elite: Dangerous

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Discover the Materials list requested by the Engineers to create your favourite mods!

This guide lists the different materials as well as the best location where to retrieve them.

Some are difficult and rare to find, so be patient.

Summary:

First, we note these differences:

The “Elements” are mined on the surface with your SRV or in the asteroids fields with a mining ship: Carbon, Polonium, Yttrium, … // Inventory-Materials

on the surface with your SRV or in the asteroids fields with a mining ship: Carbon, Polonium, Yttrium, … // Inventory-Materials The “Manufactured” are gathered from the ships’ wrecks: Mechanical Equipments, Focus Crystals, Thermic Alloys, … // Inventory-Materials

from the ships’ wrecks: Mechanical Equipments, Focus Crystals, Thermic Alloys, … // Inventory-Materials The “Data” are obtained by scanning the ships/gathering datapoints/scanning wakes: Divergent Scan Data, Open Symmetric Keys, … // Inventory-Data

the ships/gathering datapoints/scanning wakes: Divergent Scan Data, Open Symmetric Keys, … // Inventory-Data The “Commodities” are the items you loot from canisters: Artefacts, Gold, Modular Terminals, … // Inventory-Cargo

To easily search for a material, use the search command CTRL + F, or CMD F on mac.

► Note that you can farm Materials quicker by farming the highest Rank Materials.

► ► Then, trade them at the Materials Traders, you can find the services in various stations.

► ► ► Check the Galaxy Map and filter by services.

Some additional support:

MCC 686 11 b a Geological site (Selenium), site 1 to 10 advised

Geological site (Selenium), site 1 to 10 advised OUTOTZ LS-K D8-3 B 5 A Biological site (Ytrium) 150 in 20 minutes

Biological site (Ytrium) 150 in 20 minutes OUTOTZ LS-K D8-3 B 5 C Biological site (Antimony) 150 in 20 minutes

Biological site (Antimony) 150 in 20 minutes OUTOTZ LS-K D8-3 B 7 B Biological site (Ruthenium) 150 in 20 minutes

Biological site (Ruthenium) 150 in 20 minutes HIP36601 C 1 A Biological site (Polonium) 150 in 20 minutes

Biological site (Polonium) 150 in 20 minutes HIP36601 C 3 B Biological site (Tellurium) 150 in 20 minutes

Biological site (Tellurium) 150 in 20 minutes HIP36601 C 5 A Biological site (Technetium) 150 in 30 minutes

Biological site (Technetium) 150 in 30 minutes The bug killer: HIP 16613 (planet 1 A) => Raw + Encoded

HIP 16613 (planet 1 A) => Raw + Encoded Dave’s Hope: HYADES SECTOR DR-V C2-23 (planet A 5) => Manufactured + Encoded

HYADES SECTOR DR-V C2-23 (planet A 5) => Manufactured + Encoded Jameson crash site: HIP 12099 (planet 1 B) => Encoded

Remember, you can use the Materials Trader, visible via the Services filter in the galaxy map.

Farm the higher ranks materials and then exchange them for lower ranks materials.

Elements

They all depend on many parameters such as surface temperature, composition or the pressure. Check the temperatures in the planets’ details via the system map – details. If the surface temperature is above the melting point of an element, you will not be able to find it as you need solid ones, no liquids.

They can also be gathered in the missions’ rewards, mainly in mining missions or directly by mining the asteroids of certain rings.

Scan a planet with your detailed surface scanner if you want to know its composition.

You will then have access to the quantity of elements present on the surface!

► Learn how to collect the Materials on the surface

Antimony : 903K – Surface, best chance between 1.1% and 1.6% + Orrere 2B, 43.81 / -173.97, 100% chance

903K – Surface, best chance between 1.1% and 1.6% + Orrere 2B, 43.81 / -173.97, 100% chance Arsenic : 887K – Surface, best chance between 2.1% and 3.0% + Bragurom Du 2A

887K – Surface, best chance between 2.1% and 3.0% + Bragurom Du 2A Boron : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.

Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get. Cadmium : 594K – Surface, best chance between 2.0% and 3.4% Mesosiderite & Metallic Meteorite + Hyadum I 3 A

594K – Surface, best chance between 2.0% and 3.4% Mesosiderite & Metallic Meteorite + Hyadum I 3 A Carbon : 3915K – Surface, best chance between 13.4% and 26.8%

3915K – Surface, best chance between 13.4% and 26.8% Chromium : 2180K – Surface, best chance between 11.0% and 18.3% + pristine icy asteroids

2180K – Surface, best chance between 11.0% and 18.3% + pristine icy asteroids Tin : 505K – Surface, best chance between 1.8% and 3.1% Bronzite Chondrite & Mesosiderite & Metallic Meteorite and asteroids Meta Rich pristine + Timbalderis B 1

505K – Surface, best chance between 1.8% and 3.1% Bronzite Chondrite & Mesosiderite & Metallic Meteorite and asteroids Meta Rich pristine + Timbalderis B 1 Iron : 1811K – Surface, best chance between 26.2% and 43.8%

1811K – Surface, best chance between 26.2% and 43.8% Germanium : 1211K – Surface, best chance between 4.0% and 6.4% + Al Mina A 2 A



1211K – Surface, best chance between 4.0% and 6.4% + Al Mina A 2 A Manganese : 1519K – Surface, best chance between 10.3% and 17.1%

1519K – Surface, best chance between 10.3% and 17.1% Mercury : 234K – Surface, best chance between 1.2% and 1.9% Outcrop & Mesosiderite. Xi Ursae Majoris B 1

234K – Surface, best chance between 1.2% and 1.9% Outcrop & Mesosiderite. Xi Ursae Majoris B 1 Molybdenum : 2896K – Surface, best chance between 1.8% and 3.0%

2896K – Surface, best chance between 1.8% and 3.0% Nickel : 1728K – Surface, best chance between 19.8 and 33.1%

1728K – Surface, best chance between 19.8 and 33.1% Niobium : 2750K – Surface, best chance between 1.8% and 3.0%

: 2750K – Surface, best chance between 1.8% and 3.0% Phosphore : 317K – Surface, best chance between 8.6% and 17.2% + Hual 4 B A

317K – Surface, best chance between 8.6% and 17.2% + Hual 4 B A Lead : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.

Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get. Polonium : 527K – Surface, best chance between 0.8% and 1.3% Outcrop & Metallic Meteorite

527K – Surface, best chance between 0.8% and 1.3% Outcrop & Metallic Meteorite Rhenium : Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get.

Asteroids, Better to use the Material Traders (Raw), it is Rank I so it’s easy to get. Ruthenium : 2607K – Surface, best chance between 1.7% and 2.9% Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance

2607K – Surface, best chance between 1.7% and 2.9% Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance Selenium : 494K – Surface, best chance between 3.7% and 4.9% + Hual 4 G

494K – Surface, best chance between 3.7% and 4.9% + Hual 4 G Sulphur : 388K – Surface, best chance between 16.0% and 31.9% + Hual 4 B A

388K – Surface, best chance between 16.0% and 31.9% + Hual 4 B A Technetium : 2430K – Surface, best chance between 0.9% and 1.5% ; Shoujeman 1 par exemple, go round the little mountains in the big craters. You need to find Metallic Meteorites, they usually appear in a cluster of three, so keep your eyes peeled.

2430K – Surface, best chance between 0.9% and 1.5% ; Shoujeman 1 par exemple, go round the little mountains in the big craters. You need to find Metallic Meteorites, they usually appear in a cluster of three, so keep your eyes peeled. Tellurium : 722K – Surface, best chance between 1.2% and 1.7% Mesosiderite & Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance

722K – Surface, best chance between 1.2% and 1.7% Mesosiderite & Metallic Meteorite + Orrere 2B, 43.81 / -173.97, 100% chance Tungsten : 3695K – Surface, best chance between 1.5% and 2.4% + Orrere 2B, 43.81 / -173.97, 100% chance



3695K – Surface, best chance between 1.5% and 2.4% + Orrere 2B, 43.81 / -173.97, 100% chance Vanadium : 2183K – Surface, best chance between26.2% and 43.8% + pristine icy asteroids

2183K – Surface, best chance between26.2% and 43.8% + pristine icy asteroids Yttrium : 1799K – Surface, best chance between 1.6% and 2.6%

1799K – Surface, best chance between 1.6% and 2.6% Zinc : 692K – Surface, best chance between 7.1% and 11.8%

692K – Surface, best chance between 7.1% and 11.8% Zirconium : 2128K – Surface, best chance between 3.2% and 5.3% Outcrop & Mesosiderite + Orrere 2B, 43.81 / -173.97, 100% chance

Do you know the best vein in the bubble for a given element? Help us to complete this list!

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Manufactured

Manufactured to be recovered during special states, via a mission’s reward, after the destruction of a ship or even in unknown signals if you are looking between 2500 and 8000 light seconds from the main star.

Collect the Materials quickly after a ship has been destroyed.

A Collector Drone is advised to collect them faster. Don’t forget your limpets!

You can find the Manufactured in diverse signals, though I would advise the High Grade Emissions and their grades 5 Materials.

/!\ Don’t forget to use the Materials Traders! Collect rank V materials and exchange them for lower ranks.



In a system and after you used your Discovery Scanner, use your FSS (Full System Scanner) to detect the signals present in the system Choose a High Grade signal with a long timer on it (30m if possible) and not too far. Enter the signal and collect the materials. Close the game’s client (Alt+F4 or Ctrl+Alt+Del). Restart the game and enter FSD supercruise, turn around and go back into that signal to collect again. Repeat as long as the timer allows you to do it.

Federation : Composites Core Dynamics

: Composites Core Dynamics Alliance / Independent in War ou Civil War : Military Alloy & Military Supercondensators

/ in ou : Military Alloy & Military Supercondensators Alliance / Independent in Civil Unrest : Improvised Components

/ in : Improvised Components Imperial en Election : Imperial Shielding

en : Imperial Shielding Alliance / Independent in Outbreak : Pharmaceutical Isolators

/ in : Pharmaceutical Isolators Alliance / Independent in Boom : Proto-radiators

/ in : Proto-radiators Alliance / Independent in Expansion : Proto-radiolic alloys

Combat ships’ wrecks = All combat ships but in Conflict Zones: Resource Extraction Sites, Beacons, Bounty Hunters, …

All combat ships but in Conflict Zones: Resource Extraction Sites, Beacons, Bounty Hunters, … Military ships’ wrecks = Conflict Zones

Conflict Zones Transport ships’ wrecks = Miners, Passengers Transport (Liners), Traders/Haulers

Miners, Passengers Transport (Liners), Traders/Haulers Authority ships’ wrecks = Local police

Phase alloys : Combat ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Galvanising alloys : Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Military Grade Alloys : Combat ships’ wrecks + War and Civil War signals // High Grade Emission or Encoded Emission

Combat ships’ wrecks + War and Civil War signals // High Grade Emission or Encoded Emission Precipitated alloys : Military and Authority ships’ wrecks + signals.

Military and Authority ships’ wrecks + signals. Salvaged alloys : Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Tempered alloys : Military and Authority ships’ wrecks + signals.



Military and Authority ships’ wrecks + signals. Thermic alloys : Military and Authority ships’ wrecks

Military and Authority ships’ wrecks Imperial shielding : Combat ships’ wrecks Gutamaya, Imperial systems Boom + signals // High Grade Emission

Combat ships’ wrecks Gutamaya, Imperial systems Boom + signals // High Grade Emission Heat conduction wiring : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Shielding sensors : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Heat resistant ceramics : Military and Authority ships’ wrecks



Military and Authority ships’ wrecks Conductive components : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals.

Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals. Configurable Components : Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals.

Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. Improvised components : Systems with civil unrest // High Grade Emission

Systems with civil unrest // High Grade Emission Mechanical components : Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + low security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Compound shielding : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)



Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) High density composites : Military and Authority ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Military and Authority ships’ wrecks + low security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Proprietary composites : Federal systems Boom + signals // High Grade Emission

Federal systems Boom + signals // High Grade Emission Compact composites : Military and Authority ships’ wrecks



Military and Authority ships’ wrecks Core Dynamics Composites : Combat ships’ wrecks Core Dynamics, Federal Industrial Systems + signals // High Grade Emission

Combat ships’ wrecks Core Dynamics, Federal Industrial Systems + signals // High Grade Emission Polymer capacitors : Military and Authority ships’ wrecks + signals in Anarchies // Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Military and Authority ships’ wrecks + signals in Anarchies // Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Hybrid capacitors : Military and Authority ships’ wrecks // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Military and Authority ships’ wrecks // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Basic conductors : Transport ships’ wrecks // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.

Transport ships’ wrecks // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Biotech Conductors : Missions

Missions Conductive ceramics : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals in Anarchies // Degraded emissions. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Heat conductors : Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.

Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Exquisite focus crystals : Missions

Missions Flawed Focus Crystals : Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Refined Focus Crystals : Combat ships’ wrecks + signals

Combat ships’ wrecks + signals Focus Crystals : Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + high security signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Chemical distillery : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Heat exchangers : Transport ships’ wrecks + signals in Anarchies // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals in Anarchies // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Shield emitters : Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Worn shield emitters : Combat ships’ wrecks + signals // Degraded emissions in Low security. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Combat ships’ wrecks + signals // Degraded emissions in Low security. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Mechanical equipment : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Mechanical scrap : Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.

Transport ships’ wrecks + signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Filament composites : Military and Authority ships’ wrecks + signals

Military and Authority ships’ wrecks + signals Grid resistors : Military and Authority ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Military and Authority ships’ wrecks + signals // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Pharmaceutical Isolators : System with Outbreak // High Grade Emission

System with Outbreak // High Grade Emission Chemical manipulator : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Also in Combat Aftermath signals. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Heat dispersion plate : Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals // Degraded emissions. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Conductive Polymers : Transport ships’ wrecks + signals in Anarchies // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + signals in Anarchies // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Chemical processors : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Proto light alloys : System with Boom // High Grade Emission

System with Boom // High Grade Emission Proto radiolic alloys : System with Boom // High Grade Emission

System with Boom // High Grade Emission Proto heat radiators : System with Boom // High Grade Emission

System with Boom // High Grade Emission Electrochemical arrays : Military and Authority ships’ wrecks + signals in Anarchies // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

Military and Authority ships’ wrecks + signals in Anarchies // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5) Military supercapacitors : Combat ships’ wrecks + Signals with War or Civil War // High Grade Emission or Encoded Emission

Combat ships’ wrecks + Signals with War or Civil War // High Grade Emission or Encoded Emission Cristal shards : Combat ships’ wrecks + signals



Combat ships’ wrecks + signals Chemical storage units : Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships.



Transport ships’ wrecks + high security signals // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. Heat vanes : Transport ships’ wrecks + signals in Anarchies // Tourism systems in Tourist beacons – passengers transport, or in resource exctration sites in mining ships. // Dave’s Hope : HYADES SECTOR DR-V C2-23 (planète A 5)

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Data

They are obtained by scanning ships, FSD wakes using a special Wake Scanner that you need to equip and other data points on the surface and in space.

You will need a Wake Scanner slotted in your Utility Modules to scan the high and low wakes.

They appear after a ship jumped in supercruise (low wake) or to another system (high wake).

Inconsistent shield soak analysis : Transport ship scan

Transport ship scan Unidentified Scan Archives : Transport ship scan



Transport ship scan Classified Scan Databanks : Transport ship scan, Type 9 from the Convoy Beacons in Outbreak systems high population

Transport ship scan, Type 9 from the Convoy Beacons in Outbreak systems high population Classified Scan Fragment : Military or Authority ship scan, boom

Military or Authority ship scan, boom Anomalous Bulk Scan Data : Transport ship scan

Transport ship scan Aberrant shield pattern analysis : Combat ship scan

Combat ship scan Untypical Shield Scans : Combat ship scan

Combat ship scan Atypical Encryption Archives : Point of Interest (crash, satellite) + signals and data points, boom // Encoded Emissions // crashed Anaconda HIP 16613 1A, -11.009 // -95.675



Point of Interest (crash, satellite) + signals and data points, boom // Encoded Emissions // crashed Anaconda HIP 16613 1A, -11.009 // -95.675 Adaptive Encryptors Capture : Surface scan missions, Point of Interest (crash, satellite) + signals and data points // Encoded Emissions and HIP 12099 1B, -54.3803 // -50.3575 via Jameson’s crash



Surface scan missions, Point of Interest (crash, satellite) + signals and data points // Encoded Emissions and HIP 12099 1B, -54.3803 // -50.3575 via Jameson’s crash Open Symetric Key : Surface data points Points // Fuelum, Rosenberger Enterprise

Surface data points Points // Fuelum, Rosenberger Enterprise Tagged encryption codes : Missions + signals and data points, boom

Missions + signals and data points, boom Divergent Scan Data : Surface data points Points

Surface data points Points Abnormal compact emission data : Combat/Military/Authority ships scan + signaux // Encoded Emissions

Combat/Military/Authority ships scan + signaux // Encoded Emissions Decoded emission data : Combat ship scan

Combat ship scan Exceptional Scrambled Emission Data : Missions

Missions Unexpected emission data : Combat ship scan, boom or election

Combat ship scan, boom or election Irregular emission data : Missions + signals, boom

Missions + signals, boom Atypical disrupted wake echoes : High wake scan

High wake scan Distorted Shield Cycle Recordings : Transport ship scan

Transport ship scan Datamined Wake Exceptions : High wake scan in high traffic areas such as stations

High wake scan in high traffic areas such as stations Unusual Encrypted Files : Missions + signals and data points, boom // Fuelum, Rosenberger Enterprise

Missions + signals and data points, boom // Fuelum, Rosenberger Enterprise Peculiar Shield Frequency Data : Combat ship scan

Combat ship scan Modified consumer firmware : Missions + signals and data points, election or civil war

Missions + signals and data points, election or civil war Cracked industrial firmware : Surface data points Points // Tiapalan C3, Ford Legacy

Surface data points Points // Tiapalan C3, Ford Legacy Modified embedded firmware : Surface data points Points // HIP 53537 A3, Fidalgo Survey

Surface data points Points // HIP 53537 A3, Fidalgo Survey Specialised legacy firmware : Surface data points Points // Scientific Installation of de San Tu → scan the two satellites

Surface data points Points // Scientific Installation of de San Tu → scan the two satellites Security Firmware Patch : Missions + signals and data points, boom or retreat // Wolf 359, Bova Point

Missions + signals and data points, boom or retreat // Wolf 359, Bova Point Strange wake solutions : High wake scan

High wake scan Anomalous FSD Telemetry : High wake scan

High wake scan Eccentric Hyperspace Trajectories : High wake scan in high traffic areas such as stations

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