Posted 06 April 2014 - 08:59 AM

Ok, I've said this in a couple other threads, but I figured I might as well put it up front, and also create a new topic so it's easy for me to find when the inevitable "I told you so" links need to come around.Lets take what we know, and explain how easy it's going to be to game the system.1.Each team with have 3 of each weight class, I don't think I really need to explain what that means.2. Each player will reside in an Elo "bucket" for each weight class, and there are 3 buckets.So, because my friends and I all play together, it's safe to assume that for the most part, we'll reside in the same bucket, and with the stats page, it'll be pretty safe to assume which 'bucket' we reside in for each weight class. It's not an exact science, but with a little guesstimating, it should be fairly easy to accomplish.So, with that information, lets say I have 6 other friends on, making a 'group' of 7.Knowing that each team will only have one group per side on it, we'll form a 4 player group leaving the other 3 as "solos".The 4 player group will take maximum weight, because well, why would we want to give that firepower to PUGs. So the group will be 3A and 1H.The "solos" will now take whatever mech they want, though it'll be safe to assume that they'll take the maximum weight still open, so "Solo" 1 & 2 bring heavy and "Solo" 3 will bring a medium or light.Because Matchmaker is now pulling from weight classes, and with everyone launching at once, The group will be assigned to a match, and with MM looking to fill the remaining weight slots, and with our "solo" players meeting that criteria, I'd say the odds are pretty good that our "solos" will be filling those slots. At least, I give this a higher degree of probability than we have right now.So, what does all of this mean?The example I used was just with 7 people, the more people you have, the odds of a successful sync actually go up, ultimately, in the interest of making 'fairer' matches, they've actually created a system that is infinitely easier to game.Like I said, it'll take a little guesstimating and trial and error at first, but I bet by the end of the second week, seeing 10 player "premades" in the public queue is going to be quite common.Just leaving this here for posterity, do with it as you will.Taken from later in this thread...

Roadbeer, on 06 April 2014 - 11:22 AM, said:

I don't disagree that it's completely conjecture, but having said that, every layer of the match maker you expose, you increase the level to game it exponentially.



I'm going to let you in on a dirty little secret. I'm actually glad for this .



Given the changes of the LM, and the lack of implementation for large groups of 5-11 in a free mode, that doesn't require 3rd party software, and rewards me in Cbills, XP or achievements . If there is a way I'm going to continue to play this game, gaming this system is going to be it. Because I'm not doing anything different than I'm doing now in an attempt to play with my more than 3 friends, I'm just happy they've made it easier for me to do so.



Just wanted to clear up my position on all this

Edited by miSs, 14 April 2014 - 10:35 AM.