Combining Criminal tricks and money with Apocalypse has lead to a really fun deck which actually makes you feel like a criminal scouting out a job before pulling off the perfect heist!

Try and get the Corp to rez an ICE every turn to trigger Los' ability, with a focus on ICE protecting centrals. If you have an Apocalypse in hand, take necessary precautions to protect it by installing your Alias or Passport. Ideally you wait to Apocalypse until you suspect an Agenda in the remote, but beggars can't be choosers! If there's a decent amount of ICE rezzed, go for it!

I've found it's generally okay to float tags after an Apocalypse, so an ideal Apocalypse turn might be Account Siphon, Security Testing Archives, Inside Job R&D, Apocalypse.

Tracker is a deceptively good card, which can help with early aggression. Of note, you don't have to trigger it on the first ICE you encounter. You can break the first ICE completely, then leave Tracker to deal with the 'End the run' on a Fire Wall, say. It's also a pseudo-AI breaker, letting you get around an Excalibur for example.

My favourite plays with this deck involve the Mueros Gang Members. Did the Corp just rez an expensive bit of ICE to keep you out? Install your Gang and run again! About to play Apocalypse? Trash the Gang to draw a card; it doesn't matter if the Corp rezzes something now as it's about to get blown up! About to do an Apocalypse turn and there's no unrezzed ICE on centrals? Trash the Gang to draw a card at the end of a Corp's turn, potentially getting a Los trigger if they rez ICE, then blow everything up!

I'll admit this might not be a particularly well placed deck in the meta at the moment, given that everyone has Friends in High Places, but it's still great fun to play and I've had reasonable success with it.