Geiko Profile Blog Joined June 2010 France 1924 Posts Last Edited: 2010-12-23 10:09:44 #1



I'm Geiko, Sc2 player since Beta, currently mediocre diamond (~1800) in 1v1 and formally pretty high up in the 2v2 world ladder (somewhere around top60 World - top25 Europe according to sc2ranks).



The build I'm here to talk about is the build that has gotten me and my partner to top 25 EU in 2v2, and by that i mean, we ONLY did this one build. I've had fun with it, but it's getting pretty boring winning only like this so i now feel ready to share with the SC2 community and hopefully get some feedback. At this point, I'd just like to note that i am NOT bragging about having been top x in any ladder, as everyone knows the 2v2 ladder isn't that competitive. Just stating it to emphasize on the fact that we've been testing this build against the best 2v2 players and that this is not some Gold division post claiming that double 6 pool is imba or god knows.



Out of the hundred or so games I've played, we still haven't found anyone that could counter the build assuming no mistakes from us and other conditions which I'll talk about later.



The build :



Protoss : 5 WG rush with a proxy pylon under the cliff of each base



+ Show Spoiler + 10Pylon -> scout

10Gate

Chrono Boost probes once

13Gas -> 3 workers , stop harvesting after 50 gas

15 cyber -> warpgate when done. Chronoboost 4 times

18 Gate

18 Gate

18 Gate

18 Gate

18 pylon

18 proxy pylon

18 proxy pylon

18+ warp in zealots and build pylons



Zerg : 24 speedling rush at the 4:40 mark with 2 overlords over each proxy pylon.



+ Show Spoiler + 10 extractor (start the extractor when you have 100minerals)-> 2 workers on it. Stop when 100 gas

9 pool

10 overlord

11 queen -> only use for larva inject

13 zergling

14 zergling speed

14 zergling

15 overlord

15+ zerglings and overlords



At this point, most of the readers are disappointed i think ! WG + overlord is a pretty known combo after all and the build isn't anything really new in itself. However, what makes it so strong is the added timing considerations, and optimizations.



You all understood the aim of the build was to warp zealots in the opponent's base thanks to overlord vision, with zergling supporting / distracting / intercepting the guy's ally. Now, let's get to why this build works.



Why it works :



4 WG rush (korean rush) is a pretty aggressive and effective build in 1v1. This 5 WG is even scarier.

-not scouted immediately compared to 1v1

-no need for 3 or 4 in-base pylons : 1 pylon outside the base and out of harm's way is enough. This allows you to afford a 5th gateway with zealot production.

-unbeatable mobility : if somehow the guy's ally manages to come help. You can warp 5 zealots at that other guy's base where he doesn't have his army.



The 24 speedling push is incredibly effective. it's designed to be at maximum power at around 4:40. This means that no zerg can have a bigger army at that point in time, no matter the build (i used the evolution chamber program i admit it). For that matter, i think no race can have a more effective army at that point in time (at least not in open field). The 4:40 timing is critical : that's when you'll HAVE to have map control in order to protect the proxy probe. The build fails miserably if you lose your proxy probe/proxy Pylon. I guarantee you that 24 speedlings will keep that probe safe, no matter if your opponents scout it / know it's coming.





Good evening TL !I'm Geiko, Sc2 player since Beta, currently mediocre diamond (~1800) in 1v1 and formally pretty high up in the 2v2 world ladder (somewhere around top60 World - top25 Europe according to sc2ranks).The build I'm here to talk about is the build that has gotten me and my partner to top 25 EU in 2v2, and by that i mean, we ONLY did this one build. I've had fun with it, but it's getting pretty boring winning only like this so i now feel ready to share with the SC2 community and hopefully get some feedback. At this point, I'd just like to note that i am NOT bragging about having been top x in any ladder, as everyone knows the 2v2 ladder isn't that competitive. Just stating it to emphasize on the fact that we've been testing this build against the best 2v2 players and that this is not some Gold division post claiming that double 6 pool is imba or god knows.Out of the hundred or so games I've played, we still haven't found anyone that could counter the build assuming no mistakes from us and other conditions which I'll talk about later.Protoss : 5 WG rush with a proxy pylon under the cliff of each baseZerg : 24 speedling rush at the 4:40 mark with 2 overlords over each proxy pylon.At this point, most of the readers are disappointed i think ! WG + overlord is a pretty known combo after all and the build isn't anything really new in itself. However, what makes it so strong is the added timing considerations, and optimizations.You all understood the aim of the build was to warp zealots in the opponent's base thanks to overlord vision, with zergling supporting / distracting / intercepting the guy's ally. Now, let's get to why this build works.4 WG rush (korean rush) is a pretty aggressive and effective build in 1v1. This 5 WG is even scarier.-not scouted immediately compared to 1v1-no need for 3 or 4 in-base pylons : 1 pylon outside the base and out of harm's way is enough. This allows you to afford a 5th gateway with zealot production.-unbeatable mobility : if somehow the guy's ally manages to come help. You can warp 5 zealots at that other guy's base where he doesn't have his army.The 24 speedling push is incredibly effective. it's designed to be at maximum power at around 4:40. This means that no zerg can have a bigger army at that point in time, no matter the build (i used the evolution chamber program i admit it). For that matter, i think no race can have a more effective army at that point in time (at least not in open field). The 4:40 timing is critical : that's when you'll HAVE to have map control in order to protect the proxy probe. The build fails miserably if you lose your proxy probe/proxy Pylon. I guarantee you that 24 speedlings will keep that probe safe, no matter if your opponents scout it / know it's coming. Ever played Counter Strike ? Well be ready to "Protect the VIP team"



To sum it up : the build works because 5 zealots constant production and 24+ speedling in one guy's base is insanely strong at ~5:15. The build is OP because warp gate tech and zergling speed means you can switch instantly from one base to the other.

All the above is if everything goes as planned and we reach the 5:15 mark without being bothered. that's obviously not always the case, we will now answer the most important question regarding any build :



When does it work ?



Surprisingly, pretty much against anything that is >12 gate or >12pool. That is to say : If i see an overlord before pool, or a slower gate than mine, I already know I've won. Since terran nerf, they can't really throw anything at you before 5 minutes anyways. This is the reason for the provocative title. It's unbeatable if you try to do anything standard (that is to say, if you don't do a very aggressive opening before scouting).



How about when it doesn't work ?



The beauty about this opening is that it is cheese-proof, and early-aggression proof. The scouting probe at 10 tells you if you can proceed with the build or not. 1 guy being aggressive and the other guy teching : you can proceed. 2 guys aggressive/cheesy, switch to standard 10/12 double gate and you're good to play a regular game with a slight advantage. Zerg can delay queen to get 6 lings out faster. 10gate / 10 pool is the best opening against any kind of cheese.



Replay or it didn't happen ?



As I've said in the introduction, we've been well ranked for a while so we got to play with pretty good teams out there.



This first replay is against Ore (one of the best female European player of SC-BW) and mouzDreiven (a pretty well known semi pro BW player). Interesting replay because it shows our strategy up against 10/12gate and 3racks aggressive builds. These player are far better than us but we still take the game. (you can notice skill difference by how he almost manages to pull back in the game 1vs2. yes , we are really that bad :D )





The second replay is us against Honor and Zephy (currently sitting at top 20 world ladder top 10 European ladder). Pretty Standard 14 gas/14 pool and 14 gate. I like this replay for three things :

-Notice how we completely screw up when my ally forgets to send his zerglings to protect my pylon. We still manage to win even after a huge blunder like that.

-The build is scouted but they can't do anything about it.

-Got to love that rage at the end ^^







Third replay is by uTnMyLife and unhealthy. They are doing my build, up against mTwDeMusliM and ToD (professional war3 player) and showing them how it's done !

14 Pool / 13 gate standard opening for the pro team.

To sum it up : the build works because 5 zealots constant production and 24+ speedling in one guy's base is insanely strong at ~5:15. The build is OP because warp gate tech and zergling speed means you can switch instantly from one base to the other.All the above is if everything goes as planned and we reach the 5:15 mark without being bothered. that's obviously not always the case, we will now answer the most important question regarding any build :Surprisingly, pretty much against anything that is >12 gate or >12pool. That is to say : If i see an overlord before pool, or a slower gate than mine, I already know I've won. Since terran nerf, they can't really throw anything at you before 5 minutes anyways. This is the reason for the provocative title. It's unbeatable if you try to do anything standard (that is to say, if you don't do a very aggressive opening before scouting).The beauty about this opening is that it is cheese-proof, and early-aggression proof. The scouting probe at 10 tells you if you can proceed with the build or not. 1 guy being aggressive and the other guy teching : you can proceed. 2 guys aggressive/cheesy, switch to standard 10/12 double gate and you're good to play a regular game with a slight advantage. Zerg can delay queen to get 6 lings out faster. 10gate / 10 pool is the best opening against any kind of cheese.As I've said in the introduction, we've been well ranked for a while so we got to play with pretty good teams out there.This first replay is against Ore (one of the best female European player of SC-BW) and mouzDreiven (a pretty well known semi pro BW player). Interesting replay because it shows our strategy up against 10/12gate and 3racks aggressive builds. These player are far better than us but we still take the game. (you can notice skill difference by how he almost manages to pull back in the game 1vs2. yes , we are really that bad :D )The second replay is us against Honor and Zephy (currently sitting at top 20 world ladder top 10 European ladder). Pretty Standard 14 gas/14 pool and 14 gate. I like this replay for three things :-Notice how we completely screw up when my ally forgets to send his zerglings to protect my pylon. We still manage to win even after a huge blunder like that.-The build is scouted but they can't do anything about it.-Got to love that rage at the end ^^Third replay is by uTnMyLife and unhealthy. They are doing my build, up against mTwDeMusliM and ToD (professional war3 player) and showing them how it's done !14 Pool / 13 gate standard opening for the pro team.









4th game against yet another high ranked team in the world ladder ryusaki and delusion (rank 12 world, rank 5 Eu). bbs and SerDiuk were nice enough to submit this replay. they appearently went from gold division to playing (and beating) top players in 2v2 with a 25-0 win/loss using only this strat. A couple of mistakes here and there while executing the build, but they manage to pull it off nonetheless.

in this replay, T going for marauder heavy army, while Z is getting banelings (14 pool)



Possible Limitations ?



Harder to pull off on common base maps. Especially with terran wall-off. Does still work however. Might want to alter the build for zergs into a fast baneling bust. While extremely effective vs any team with a protoss, it gets a little bit more complicated with zergs rushing roach and terrans rushing marauders while walling off. In that case, putting 2 zealots in mineral line and 3 zealots pounding at the front wall with zerglings works well.



Conclusion :



Hope you enjoyed the build. This is an extremely powerful cheese/all-in that will really work wonders if you want to win a game easily. If you want to actually learn how to play, don't do this to climb the ladder :D. We've come to the conclusion that in separate base maps, anything later then 10 gate 10 pool will get demolished no matter what. I'm still searching for a counter, so if anyone finds one, feel free to post it here !



Credits :



-Tester for the 4WG rush (or whoever he got it from)

-The evolution chamber optimizing program for that sweet 24 spling rush

-Blizzard for patch 1.1.2. Our build was already overpowered at release. But without the possibility of repearling, its just much more comfortable. Keep on balancing 2v2 blizzard ! 4th game against yet another high ranked team in the world ladder ryusaki and delusion (rank 12 world, rank 5 Eu). bbs and SerDiuk were nice enough to submit this replay. they appearently went from gold division to playing (and beating) top players in 2v2 with a 25-0 win/loss using only this strat. A couple of mistakes here and there while executing the build, but they manage to pull it off nonetheless.in this replay, T going for marauder heavy army, while Z is getting banelings (14 pool)Harder to pull off on common base maps. Especially with terran wall-off. Does still work however. Might want to alter the build for zergs into a fast baneling bust. While extremely effective vs any team with a protoss, it gets a little bit more complicated with zergs rushing roach and terrans rushing marauders while walling off. In that case, putting 2 zealots in mineral line and 3 zealots pounding at the front wall with zerglings works well.Hope you enjoyed the build. This is an extremely powerful cheese/all-in that will really work wonders if you want to win a game easily. If you want to actually learn how to play, don't do this to climb the ladder :D. We've come to the conclusion that in separate base maps, anything later then 10 gate 10 pool will get demolished no matter what. I'm still searching for a counter, so if anyone finds one, feel free to post it here !-Tester for the 4WG rush (or whoever he got it from)-The evolution chamber optimizing program for that sweet 24 spling rush-Blizzard for patch 1.1.2. Our build was already overpowered at release. But without the possibility of repearling, its just much more comfortable. Keep on balancing 2v2 blizzard ! geiko.813 (EU)