TL;DR: R&D lock to Day Job into Leg Work. v0.0.1 was /Double Notoriety/

After Day 1 testing version 0.0.1 of this and successfully getting a double notoriety with Comet, I'm going to make some changes. Namely, HQ punishment and stronger economy boost with Comet & Prepaid using Dayjob into other stuff.

I also had an issue getting breakers out so I've added the Self-modifying Code as recommended by @Lttlefoot and a single special order as it will combo off econ & comet. I'm going to run this at 47 cards until I play test it and figure out what can be cut and what I need.

Alright so here's the second attempt at mixing it up with Hayley Kaplan: Universal Scholar which will remind me every time I hear it of Firefly and Kaylee. She's awesome.

All this time having Replicator just sitting warily in my core box waiting for the day to feel useful, to be exploited and now finally replicators will shine! (Side note: How about rabbit hole and cloud breakers with this ID, something for later testing)

I wanted to use some new cards, ID obviously, and Comet to rock some flavor style. Being a PPvP Ken player I'm 50/50 mixing the econ to use comet's ability and the neat little trick meant to close out the game. How about Day Job into Legwork? a click 4 2x Notoriety thanks to Comet.

To get the rest of the points you're going to go ahead and pressure R&D hard with some recurring credits and efficient breakers. I'm loving the idea of Study Guide, I want to be hitting the same ice over and over so pumping once for the whole game is going to be long term gain for main runs.

Comet allows me to mix up events with burst econ and other events like drawing or runs. Another option here is to run 3x Quality Time because of Prepaid VoicePAD or since the deck thinning is clutch running 3x The Maker's Eye for some deep digs.

"No power in the 'verse can stop me" - Kaywinnet "Kaylee" Lee Frye