This morning's red post collection includes a look at the Mystery Icons and Mystery Wards available through July 8th, ricklessabandon commenting on the 5.13 Runeglaive bugfix, Meddler on Mid Varus, a look at a gallery of Friends and Foes cosplay, and more!

Table of Contents

Snag Mystery Icons and Mystery Wards!

"From now until 23:59 PDT on July 8, we’re beefing up our arsenal of Mystery Boxes with icons and wards. Roll the dice and collect some of your favorites or send a Mystery ward/icon to your friends!

Note: We recently made some changes to gifting restrictions. Be sure to check them out!

Mystery Icons - 150 RP (40% Off)

All the icons listed below are included:

Arcade Baron Icon

Astronaut Poro Icon (Legacy)

Baron Nashor Icon

Battlecast Icon

Battlecast Poro Icon (Legacy)

Blood Moon Icon

Candy-Coated Cupcake Icon (Legacy)

Carnival Mask 2015 Icon (Legacy)

Carnival Mask Icon

Carnival Teemo 2015 Icon (Legacy)

Carnival Teemo Icon

Debonair Icon

Dragon Slayer Poro Icon (Legacy)

Firecracker Icon

Gentleman Poro Icon (Legacy)

Gromp Icon

Hat Trick Icon

Mecha Icon

Ocean Week Fizz Icon (Legacy)

Omega Squad Teemo Icon

Pentakill Icon

Shadow Isles Crest

Shadow Isles Poro Icon (Legacy)

Shurima Crest Icon

Sweetheart Icon

Mystery Wards - 380 RP (40% Off)

All the wards listed below are included:

Armordillo Ward

Astronaut Poro Ward (Legacy)

Banner of the Horse Ward (Legacy)

Banner of the Serpent Ward (Legacy)

Bat-o-Lantern Ward (Legacy)

Battlecast Poro Ward (Legacy)

Battlecast Ward

Bouquet Ward (Legacy)

Candy Cane Ward (Legacy)

Deadfall Ward (Legacy)

Dragonslayer Poro Ward (Legacy)

Dragonslayer Ward

Firecracker Ward

Gentleman Poro Ward (Legacy)

Gingerbread Ward Skin (Legacy)

Golden Goal Ward

Gong Ward (Legacy)

Haunting Ward (Legacy)

Heartseeker Ward

Lantern of the Serpent Ward (Legacy)

Luminosity Ward

Mecha Ward

Poro Ward (Legacy)

Sad Mummy Ward

Snowman Ward Skin (Legacy)

Starcall Ward

Sun Disc Ward

Tomb Angel Ward (Legacy)

Underworld Poro Ward (Legacy)

Urf Triumphant Ward

Ward of Draven

Widow Ward (Legacy)"

Runeglaive 5.13 Bugfix

ricklessabandon

"To clarify, it was definitely a bug we missed in development. Luden's Echo will trigger on 'spell damage' which are damage sources that apply effects like the slow from Rylai's Crystal Scepter or the spell vamp from Hextech Gunblade. 'Proc damage' doesn't interact with those effects though, which is why Sunfire Cape doesn't perma-slow when you also buy Rylai's Crystal Scepter. Additionally, Luden's doesn't care about what type of damage is being applied, so Talon's Rake and Olaf's Reckless Swing would trigger the item's effect if they ever had the item (please don't try it with those champions in a real game though)…

Runeglaive was always intended to be treated as 'proc damage' just like Lichbane, Iceborn Gauntlet, Sunfire Cape, etc but the damage on the primary target was flagged incorrectly (the AoE damage was correctly flagged).

Fun Fact: the damage from Hextech Gunblade and Luden's Echo are intended to apply spell effects. This means you could do things like shoot a champion with Gunblade, have Luden's bounce off of them to three other targets, and heal off of the damage done to all four. If you had Rylai's, they'd all be slowed too!

Edit: used the word 'though' too many times and it was bothering me…"

Meddler on Varus in the Middle Lane

Meddler

"We're keeping an eye on Varus mid, there's certainly the possibility his Q might get a bit overbearing once he's got enough CDR/Mana/AD. He is immobile though, and lacks a strong disengage on a basic cooldown. That vulnerability means he avoids some of the issues we've seen with Jayce, Nid, Ziggs etc in the past.

In terms what position champions play in anywhere they're healthy's fine by us. In Varus' particular case we were actually aiming for mid lane play originally as a primary position for him, even going so far as to include that in the champion spotlight:

That didn't end up working out at the time, didn't have the tuning on him right, nor some of the itemization he currently benefits from, but must admit it's been nice to see it getting play finally."

Mystery Champions still in the process of being distributed

"EDIT: July 2nd Mystery Champions are still being distributed, but it may take up to 2 weeks until the distribution has been fully completed. We will update this thread when we have more information!"

Xypherous on AD Itemization

Xypherous

"The usual difference is that ADCs with different item builds don't really do anything fundamentally different because the core drive of the class is to apply sustained damage as long as possible. What makes this worse is that teams and champions will usually bend to ensure that their ADC doesn't need to be anything than a direct damage dealer as they're going to handle any kind of broad side utility that could be an interesting choice between damage and something else.



Because the core drive of the class is so linear - when you shift their items around - you don't really shift their build or build orders around because they have no other real reasons to purchase non-DPS items - they'll simply redistribute themselves around what allows them to accomplish their purpose the best.



At best - you can get them variety in purchasing some kind of defensive item - but you really only have ~1/2 to 1 slot to bring about this choice.



Contrast this with AP which is a broader set of champions - but even in primarily damage oriented AP champions - they bring a wider variety of expected contributions to a fight and they have a ton of varying requirements to allow them to function.



Essentially, because the ADC class is completely linear in its function and tastes - simply shifting the items like I've done with AP doesn't do anything for AD item build orders - they only have one requirement - and they're trying to optimize it with as few gold as they can and generally speaking - it is suboptimal to prioritize anything for damage - because the rest of your team is simply trying to get you to a place where you can unload your complete damage.



That's not to say that we don't want to adjust ADC itemization such that there is more room for variety of expression - it's just not something you can do with a light pass that I've done for AP because the problem is really really ingrained down to their core patterns and needs.



In the end, with the current system that ADC's use - any item we add simply gets evaluated as: Does this potentially fit within the highest DPS build for me? Fine. It is better than an existing item I use? Fine.



And then the item gets permanently swapped in, replacing the existing item - such that the builds are basically the same before and after.



Now, individual ADCs may use items better or worse - but in this case, it tends to get tricky. If you introduce an item like BoRK that works really well on Vayne and Twitch for example - you're kind of guaranteed in this current world that it'll basically simply buff a small subset of carries - while every other carry would ignore it... which usually means you just nerf the carries that can use it well - because now part of their power is the fact that they'll always get that new item first.



TL;DR - ADC itemization is a completely different game entirely - due to the fact that they have an incredibly narrow function - but also an incredibly narrow set of needs - which leads them to hyper-optimize. This is in contrast to almost every other champion archetype."

Check out the Friends and Foes cosplay gallery!

Riot Yuka

Continue reading for more information!Now throughyou can purchase or gift new(150 RP) and(380 RP)! Both options are 40% off the normal price and will grant you a random icon or ward from a list of potential options consisting of both legacy and normally available content.As documented in the 7/2 PBE update no longer procs spell effects such as Luden's Echo, Spell Vamp, or Rylai's Crystal Scepter on the PBE.Here's with context on bugfix responsible for this change:When asked about his thoughts on' recent surge of popularity in the middle lane,While many players have already received their mystery champion (or skin) for linking their LoL and Facebook accounts, Pool Party Rewards Distribution thread has been updated to read:Keep an eye onfor more information.In a reddit thread asking if there are plans for an AD itemization pass similar to the core AP itemization pass going out in 5.13 noted an AD pass would be a bit more complicated:Last up we have with a look at Friends & foes themed cosplay from around the world!