[ Be sure to read ALL of thechanges, she got a wholeof 'em ]The PBE has been updated! In addition tosplash art, we have several tentative balance changes for, a new set of sound effects for, and in-game timers for red buff, blue buff, Dragon, and Baron.Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Splash Art

Hazmat Heimerdinger





In-Game Jungle Timers

These only show up then you view the scoreboard ( press tab )

( press tab ) They function the same as the current mini map icons on live

What if the camp/monster dies and I don't see it then I walk up and see it: "You'll get the timer for a camp if you have vision of the camp when it's cleared, if not you'll just know that it's not up, but not when it will come back (same functionality as the current minimap icons)."

Counting down til initial spawn.

All spawned / up except Baron.

When you hover over an icon, it tells you the name of the monster and when it's cooldown timer is.

Headhunter Caitlyn Sounds

Balance Changes * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.



Click here to check out the 4.11 Live Gameplay Patch Forecast, featuring context on many of the changes we can expect to hit the PBE in the 4.11 cycle! ] * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These areofficial notes.



Champions



Nidalee

[ CONTEXT - Most of these are being reverted ]

Base damage lowered to 44 from 49

Damage per level lowered to 2.75 from 3.5

Prowl ( Passive ) tool tip cleaned up, now includes large monsters can be hunted. Full text: " "Prowl: Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 5500 range Hitting champions and large monsters with human abilities causes her to Hunt these targets for 4 seconds. Nidalee gains gets vision of Hunted targets and Prowl's increased Movement Speed toward them. Additionally, her next cougar abilities are all enhanced against them." Javelin Toss ( Q Human ) missile speed increased to 1450 from 1300

missile speed increased to 1450 from 1300 Javelin Toss ( Q Human ) missile width increased to 40 from 30

missile width increased to 40 from 30 Takedown ( Q Cougar ) base AP ratio lowered to .2 from .24

base AP ratio lowered to .2 from .24 Takedown ( Q Cougar ) Maximum AP ratio lowered to .5 from .6

Maximum AP ratio lowered to .5 from .6 Takedown ( Q Cougar ) additional damage % per 1% of target's missing HP increased to 2.5% from 1.5% Bushwack ( W Human ) cooldown changed to 13/12/11/10/9 from 17/15/13/11/9

cooldown changed to 13/12/11/10/9 from 17/15/13/11/9 Bushwack ( W Human ) damage changed to 14/15/16/17/18% from 12/14/16/18/20% of current health over 4 seconds

damage changed to 14/15/16/17/18% from 12/14/16/18/20% of current health over 4 seconds Pounce ( W Cougar ) Hunted bonus also includes [ in addition to double range ] "doing so reduces pounce's cooldown to 1 second. Swipe ( E Cougar ) Hunted bonus now reads "Swiping Hunted targets causes Nidalee to hunt all other nearby eligible units" instead of reducing pounces cooldown ( moved to pounce ) Aspect of the Cougar ( R ) cooldown increased to 4 from 3 seconds.

cooldown increased to 4 from 3 seconds. Aspect of the Cougar ( R ) now includes [ for Human form ] "Triggering the Hunt while in human form resets Aspect of the Cougar's Cooldown "

now includes [ for Human form ] "Triggering the Hunt while in human form resets Aspect of the Cougar's Cooldown " Aspect of the Cougar ( R ) now includes "Nidalee's basic attacks deal 10/20/30/40( +.2 AP) bonus magic damage and she gains 3/6/9/12 armor and magic resist for each nearby "Hunted" enemy. "









's splash art is here, complete with a heimer-splosion in the background![ Interested in a better look atin-game? Check out our earlier PBE coverage! As mentioned in this recent dev blog , new jungle timers have been added to the in-game scoreboard.A few points of interest:Here's a few more examples at various points in the game:received updated sound effects in today's patch!Miss out on previous updates from this PBE cycle? Check outfor a comprehensive list of the new content in this PBE cycle or catch up with the links below !