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Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3, Sutorito Faita Zero 3?) in Japan and Asia, is a 1998 2D fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha: Warriors' Dreams (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, over seven new and returning characters, and a new and exclusive soundtrack for the game.

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Gameplay Edit

The game's illustrations, select screens, soundtrack, sound effects, etc, all have a similar style to theseries, unlike the previous games.

Street Fighter Alpha 3 discards the Manual and Auto modes from the previous Alpha games by offering the player three different playing styles known as "isms." The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single, but powerful, Super Combo move. The third style, V-ism (or variable style), a unique style that allows the player to perform Custom Combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a Guard Power gauge which depletes each time the player blocks - everytime the gauge is completely depleted, the player suffers a "guard crush" (in which the gauge itself decreases in size, thus causing the player to gradually lose ability to block attacks as the guard gauge keeps decreasing) which leaves him/her temporarily vulnerable for an attack.

Additionally, each of the three fighting styles profoundly affects the speed, strength, and damage-resistance of a player in different ways: X-Ism provides the highest overall strength of the three styles, dealing the most damage per blow of any kind, but it's negated by having the slowest speed and the worst defense (i.e., takes the most damage per hit); V-Ism has the highest speed and defense, but attacks deliver the least damage; and A-Ism ostensibly features the middle ground on all three factors (medium strength, speed, and defense). Choosing to fight in Classic Mode bases a player's fighting abilities on X-Ism, minus the Super Gauge. Certain characters also have specific unique and special attacks that are available only in specific modes, aside from having all of their Super Combos available only in A/Z-ism and so forth.

The controls for several actions have been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

More subtle mechanics in the gameplay have been introduced as well: Timing your blocking right will cause your character to briefly flash white and consume less Guard Power gauge. This is reminiscent of the Just Defense mechanics found in SNK's Garou: Mark of the Wolves. Additionally, some attacks, depending on certain circumstances, will possess a super armor attribute while flashing red; the character will also receive damage (sometimes not at all) but will continue their attack. Also, counterattacks are now visually prominent, causing knockdowns and/or a brief pause.

Characters Edit

As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka, and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in Masahiko Nakahira's manga Sakura Ganbaru!; and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut.

The single player mode consist of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison using an ISM known as Shadaloo-ISM that gives him access to Final Psycho Crusher as a Super Combo. Depending on the player's character, the final match with Bison may be preceded with either a one-on-two match against Bison's female bodyguards Juli and Juni (who use similar techniques to Cammy), or the boxer Balrog. In the arcade version, Balrog, Juli, and Juni are secret selectable characters, who share the same storyline with M. Bison, fighting in Bison's place. In the updated arcade Upper versions and console ports, they possess their own storylines.

Returning characters Edit

New characters Edit

Appearance Name Origin Stage Summary Voice actor Balrog Street Fighter II Secret Point 48106, Unknown (arcade version)

Las Vegas, USA (console versions) Balrog is first introduced here as a former heavyweight boxing champion now affiliated as an "executive" enforcer for Shadaloo, having worked up the ranks. He is sent to investigate Gen after the latter had a confrontation with Shadaloo's dealers, and to also apprehend Birdie for his treachery. Kou'ichi Yamadera Blanka Street Fighter II Madeira River Tributary - Wetland Zone, Brazil Blanka first encountered our world after unintentionally hitchhiked onto a poacher's car, having previously been satisfied living in the Amazonian jungle. He encounters Dan, addressing him by his real name Jimmy after remembering the latter for saving him in an unspecified earlier incident. Unlike Street Fighter II and the later games, Blanka has yet to develop human speech. Yuuji Ueda Cammy Super Street Fighter II Mykonos, Greece Despite Cammy being engineered by Shadaloo as their ultimate assassin, they did not anticipate that their mental control of her would break after she was sent to analyse Dhalsim and his powers. Dhalsim had told her that Shadaloo has brainwashed people in joining their forces and that she also was one of the converted. Cammy decides to go after Bison when Vega stated that Shadaloo has sent out a hit-squad after her when she regained her consciousness, effectively rendering her termination. Coincidentally, it was Vega who would save her life. Akiko Koumoto Cody Final Fight Metro City Police Detention Center, USA Cody now returns from Final Fight as a playable character and the hero of Metro City has drastically changed for the worst, now being incarcerated as his addiction of fighting has spiraled out of control, surprising the likes of even Guy and Rolento. Bored of the monotony of jailhouse life, Cody breaks out of prison as he wonders back to the outside world looking for a decent fight. Kou'ichi Yamadera E. Honda Street Fighter II Higashikomagata - Kapukon Yu, Japan E. Honda is a Rikishi, or a Sumo wrestler who plans on travelling the world to prove the might of Sumo wrestling. By doing so, he actively seeks out the strongest opponents he can find. During his journey, he struck a good friendship with fellow fighter and countrymen Ryu and also become a friendly rival to Sodom. Masashi Sugihara Juli First Appearance Secret Point 48106, Unknown Juli is a Shadaloo doll who is one of the members of the assigned hit-squad sent to kill the rogue Cammy. She is in fact, a girl formerly under the name of Julia who belonged to T. Hawk's tribe and was subsequently brainwashed to work for Shadaloo. Akiko Koumoto Juni First Appearance Secret Point 48106, Unknown Juni is also a Shadaloo doll like Juli and she was assigned to find Ryu in the hopes that Shadaloo can obtain information about him. However, it seems that Ryu's powers have influenced her when she later reported back to Bison. Akiko Koumoto Karin Sakura Ganbaru! (manga) Flower Shopping District, Japan (arcade version)

Queen of Victory, Japan (console versions) Karin was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She is the only daughter and heir of the Kanzuki Zaibatsu who decided to seek out Sakura for a rematch of a previous fight, and to also seek out Bison, as her organization has been a target of interest for Shadaloo. Miho Yamada R. Mika First Appearance Iwashigahama Special Installation Ring, Japan Rainbow Mika, a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighting circuit. In the end, she gains the patronage of Karin after a surprise defeat, meets her idol Zangief, and was sought by the IJWPW (Iwashigahama Japan Women's Pro-Wrestling). Junko Takeuchi Vega Street Fighter II Requena Spiral Tower, Spain Vega makes a return from Street Fighter II and is first introduced here as a Shadaloo assassin with Ninjutsu and nobility in his blood. He was assigned to a hit-squad responsible for apprehending a rogue doll named Cammy. Although he failed, Vega tipped Cammy off that Bison was after her, and later rescued her from a destructing Shadaloo base. Yuuji Ueda

Home version additions Edit

In the PlayStation version, Balrog, Juli and Juni became regular characters with their own storylines, win quotes and endings. Also, with the exception of Guile, the remaining characters introduced in Super Street Fighter II, T. Hawk, Dee Jay and Fei Long, were added to the selectable roster. Completing certain requirements in World Tour mode also unlocks Guile, Evil Ryu and Shin Akuma (sharing Akuma's slot). Along with the same additions as the PlayStation version, the Dreamcast and Saturn versions added Guile and Evil Ryu to the default roster.

Portable version additions Edit

The Game Boy Advance version contains all the additional characters from the console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki, and Eagle. The PlayStation Portable version, Street Fighter Alpha 3 MAX, contains the same additional characters, as well as Ingrid from Capcom Fighting Jam. Their sprites are drawn differently as they made their appearances in the post-CPS-2 era of games.

Appearance Name Origin Stage Summary Voice actor Eagle Street Fighter Train Cemetery, England Eagle is now playable for the first time in Street Fighter. An English Bouncer skilled in Bojutsu who was last seen participating in the First World Warrior Tournament, Eagle was informed by Guile of the uprising dangers of Shadaloo and that Sagat, an old rival of Eagle's past, has joined their ranks. Intrigued, Eagle searches for the Muay Thai master himself for a fight while aiding Guile in his investigations with Shadaloo. Jin Yamanoi Ingrid Capcom Fighting Evolution N/A Ingrid, a mysterious celestial entity with a sketchy past, is seeking Shadaloo as she claims that she is the original user of the true "Psycho Power" and that what Bison uses was stolen from her (though her claims are debated to this day). She also wishes to challenge Ryu some time in the future when Ryu becomes more powerful. Masako Jou Maki Final Fight 2 22nd Street Underpass, USA Maki was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She now seeks Guy as a contender of the Bushinryu Grand-master title, but ends up being entangled in Guy's affair with Shadaloo after a fight with Sakura lead her to him. Like Guy, she is also a practitioner of Bushinryu Ninjutsu and fights with a tonfa. Miki Nagasawa Yun Street Fighter III Kowloon Park, Hong Kong Yun decides to find Fei Long after hearing strange rumors that the Kung Fu fighter had connections with Shadaloo. After believing Fei Long's innocence, Yun teams up with Fei Long to defeat Shadaloo. Kentarou Itou

Versions Edit

Street Fighter Alpha 3 is one of the arcade games by Capcom that underwent regional censorship. Like Alpha 2, it removed explicit references to Japanese culture in Southeast-Asian releases due to the prevailing anti-Nippon policies in Korea in its time of release. This meant E. Honda's stage was removed entirely and Sodom's stage was modified to have less Nipponese touches. These censorships were removed in home releases.

The game was initially ported in 1998 for the PlayStation. This version of the game had replaced the hit sprites with hit polygons in order to focus more memory on character animations. T. Hawk, Fei Long, and Dee Jay, the remaining "New Challengers" from Super Street Fighter II, who were not in the original arcade version, were added to the roster. Balrog, Juli, and Juni were also added to the immediate roster, after they were given new character portraits and their own storylines. Evil Ryu, Shin Akuma and Guile were also added as secret characters in the World Tour mode, a mode that allows players to customize their chosen character's fighting style. An additional feature in the Japanese version also made use of the PocketStation peripheral, which allows players to build up their character's strength in Pocket Zero (ポケゼロ, PokeZero?) minigames. In this version, Shin Akuma serves as the final boss for Evil Ryu. Due to RAM limitation, the only unique pairings available in the Dramatic Battle Mode are Ryu & Ken or Juli & Juni. A novel feature in the game due to limited system resources is that characters used less frames of animation, but animated more fluidly if mirror matches were fought. This enhancement brought obvious benefit for characters like Karin.

The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo, or known in Japan as Street Fighter Zero 3: Saikyō-ryū Dōjō (Japanese: ストリートファイターZERO3 サイキョー流道場, Street Fighter Zero 3: Saikyō-ryū Dōjō?), retains all the added features from the PlayStation version of the game. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.

A Sega Saturn version of Street Fighter Zero 3 was also released in 1999 shortly after the initial Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and utilizing all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode – that said, the Saturn version uses the extra RAM to include more frames of animation and much shorter loading times than the PlayStation version making it a near arcade perfect port. Evil Ryu and Guile are immediately selectable while the player can also unlock the Shadaloo-ISM variant of M. Bison and also Shin Akuma, who shares a slot with his original form. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used. Also, this port is the only one to feature dramatic battle against the entire roster of characters. All other versions limit dramatic battle to boss characters.

Street Fighter Zero 3 was re-released for the arcades in Japan in 2001 under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based NAOMI hardware (rather than the original game's CP System II hardware) and features all 6 characters from the console ports, and some balance changes, most notably removal of "crouch canceling" glitch which allowed V-ISM infinite combos. Upper also allows players to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet. An unrealized English version of the arcade game is very much present and complete and can be unlocked by altering the region of the NAOMI game image.

A Game Boy Advance version developed by Crawfish Interactive was released in 2002. The GBA version is titled Street Fighter Alpha 3 Upper on the title screen. The port is compressed and lacks several stages and music from the previous arcade and console versions, although all characters were present. In addition, Eagle, Maki and Yun, all whom were characters from Capcom vs. SNK 2, were also added to the game. Only a small amount of character voices were ported over to this version and the developers raised Ken's voice to a higher pitch and used it as Sakura's voice.

The PlayStation Portable version, titled Street Fighter Alpha 3 MAX, Street Fighter Zero 3 Double Upper in Japan, officially promoted as Street Fighter Zero 3↑↑, was released in 2006 and features the additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution. The game is a near faithful port of the arcade version with minimal loading times and all graphics intact. All the added characters now feature their own in-game storylines and endings. In addition, all character colors are now tied to input rather than ISM and attack type, thus giving additional colors to both Chun-Li and Sodom's A/V-ISMs and X-ISMs.

Street Fighter Alpha Anthology (Street Fighter Zero: Fighters' Generation in Japan) was also released in 2006 for the PlayStation 2. It contains the arcade version of Alpha 3 as one of the immediately available games, along with a revised version of Alpha 3 Upper as a secret game. The World Tour Mode that was featured in the previous home versions is not included in this compilation, nor the extra characters introduced in the portable versions of the game. After the player completes all the default games (as well as Alpha 3 Upper) at least once, a second secret game titled Hyper Street Fighter Alpha will become available. Based on the same concept employed in Darkstalkers Chronicle and Hyper Street Fighter II, Hyper Alpha is a Versus/Training mode-only version of Alpha 3 where the player can select between different versions of the characters featured in the Alpha games. Hyper Alpha also features secret fighting styles in addition to ones featured in Alpha 3 as well as a soundtrack that not only spans the Alpha series, but includes music from the earlier Street Fighter II and Final Fight games. A secret options menu is also accessible in each game, which allows players access to specific revisions of the game and gain access to all of their features or create their own custom revision by enabling and disabling certain features.

Gallery Edit

Promotional Art and Packaging Edit

Street Fighter Alpha 3's official logo. Artwork Official Poster Street Fighter Alpha 3 Box Art for the Game Boy Advance. Street Fighter Alpha 3 MAX Box Art for the PlayStation Portable. Street Fighter Alpha 3 Saikyo Dojo Box Art for the Sega Dreamcast (Japan). Street Fighter Alpha 3 Box Art for the PlayStation.

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Screenshots Edit

Street Fighter Alpha 3 select screen Street Fighter Alpha 3 title screen Character select screen (Arcade version) Arcade version gameplay Character select screen (PlayStation version) Story screen (PlayStation version, note the unique character art when compared to the arcade version) PlayStation version gameplay (note the vitality gauge colors) Set up screen of World Tour (PlayStation version shown, same as Saturn version) Street Fighter Zero 3 Upper title screen (NAOMI version shown) Street Fighter Zero 3 Upper character select screen (NAOMI version shown, same as Dreamcast version) Character select screen (Sega Saturn version shown) Now Loading screen featuring Evil Ryu (exclusive to the Saturn version) Game Boy Advance title screen Game Boy Advance character select screen Game Boy Advance gameplay featuring Maki

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Videos Edit

PS ストリートファイターZERO3 STREETFIGHTER ZERO3 PV CM game sample カプコン CAPCOM 初代プレイステーション１ PlayStaion PS1 Intro sequence CM カプコン ストリートファイターZERO 3 (PS) Street Fighter ZERO 3 Sony PlayStation commercial 【CM】CAPCOM DC ストリートファイターZERO3 サイキョー流道場（1999年）（30秒バージョン） Sega Dreamcast commercial Street Fighter Alpha 3 Intro

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Character Introductions Edit

Trivia Edit