Axes mentioned you guys are doing reworks to IE, ER, and the LW items for midseason, can I ask what you feel is problematic about each of those items to warrant reworks

The main issue with these items is the power progression that they create. These items, along with the zeal family of items, have locked ADCs into very late game, hyper multiplicative builds. In order to create these, we’ve delayed the times where players felt good playing a marksman, and hit the power curves of assassins and fighters. I oversaw the vast majority of that work, and I believe we sacrificed too much for the goals of getting more item variety for marksman. I also think that we can address some of the power curve problems without losing some of the great options we created in the zeal family, for example.

I’d also call out that we had always designed ER as an either or option with IE, and never saw that work out really. This meant that any real contrast it could create wasn’t realized. Hoping we can get a bit of that back, but that work is a bit more experimental right now.