Just keeping people updated on what I've been tooling away on over here. Testers have been banging on version 243, which has these marvelous improvements over the classic YouTuber build, 232.



â€¢ You can now prioritize colonistsâ€™ tasks individually.

â€¢ Levels now cap at 20 (as designed).

â€¢ Power connectors report power net status.

â€¢ You can now dump meals in dumping areas.

â€¢ You can now click on names in the overview to center on the colonist.

â€¢ Overview now displays health of wounded colonists.

â€¢ Hid the trait system for now to avoid confusion (since traits do nothing).

â€¢ All weapons now have unique graphics.

â€¢ Rewrote storage square management system to use the generalized work reservation manager.

â€¢ Added map size adjustment in an advanced menu at game start.

â€¢ Fast-forwarding is disabled during combat where you are under attack.

â€¢ Added max selection size and max drag designate size.

â€¢ Added raiders: sniper squad and mercenary squad.

â€¢ Balanced down hydroponics growth rate.

â€¢ Charged batteries now explode while burning.

â€¢ Some electrical devices now short-circuit and cause fires if left out in the rain while running.

â€¢ Split shooting accuracy breakdown into misses due to equipment and misses due to skill.

â€¢ Rebalanced shooting and melee to make skill more important.

â€¢ Drafted colonists no longer interrupt when melee attacked.

â€¢ Traders are now rarer but carry more goods.

â€¢ Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.

â€¢ Smoothed out and softened how AI Storytellers handle colony population.

â€¢ Colonists now gain bad thoughts from sleeping outside.

â€¢ Added skills (which do nothing yet): cooking, medicine, artistic, crafting

â€¢ Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking

â€¢ Added credits screen.

â€¢ Replaced all noncommercial free sounds and attributed those under attribution licenses.

â€¢ Various bugfixes and balance adjustments. Optimizations and bugfixes.