Newsletter #4 : New dialogues, shiny feedbacks and horrendous minions!

Hey metalheads! It’s been a month and a half without news. We made loads of progress on the game.

Bringing the lore to life with a dialogue engine



We think narration is very important. Story is what brings you through the game in another universe. It helps you feel how this world lives, rocks and dies. We are taking time to write punchy dialogues to power up our devastated world into a breathing, rich, and stunning mayhem. Don’t be afraid though, we won’t bore you to death, nearly all dialogues can be skipped and we stick to short and powerful sentences. In most foreign languages we will use writers or thorough review process. We really want to make a game that is complete in every way: visuals, narration, gameplay, sound and FUN.

Please note that this is still a work in progress!

Better user interface, sleeker feedbacks. Powering the experience to the next stage.

We had looooooads of feedbacks about UI and we were already working on the new one during the demo.

Main problem is that hardcore rhythm game expert have a very high quality bar to set. We tried to take their feedbacks into consideration, while keeping the game accessible. It’s a lot of work and we want to do something really clean, fun, punchy. Here is a sample of the new UI. We try to display the information in a clearer way, while keeping some neat effects. It still needs testing though… UNDUST YOUR GOOD OLD DRUM SET.

The mouthorus rex and many other bloody minions

You like crazy monsters? We love them too! We’re actually growing the bestiary of the game and really want to put tons of differents monsters in it. Gyhyom, our pixel artist already drawn loads of horrendous minions to blast. The team has tons of idea on the gameplay side. Yet, we’ll wait their implementation ingame to show them.

Enlarged your United States map

In the demo, you can wander through the east coast of USA. We are now adding the West as well so that furious hipsters can feel right at home. This whole USA map will be a nice starting playground for our characters and our story. We’re also working on the new mission hubs like the prison. But we can’t show it yet, Gyhyom is too busy making it cheesy as f*ck. We are still also working on European set as the scenario unfolds.

Rework and new musics

Our metal Demigod, Elmobo has a lot of work lately on several metal productions. With summer coming, he has some more time for Double Kick Heroes. He’s mixing and uplifting the previous musics. He’s also crafting the new one that will drive our level design. While working, Elmobo makes sure that many subgenres of metal and hard rock will be featured in the game.

Unfortunately, we can’t link the new musics right now because they still need improvements. Trust us, they’ll deliver some truly impressive surprises for your ears, so, no spoil!