IW perk and projectile meta (competitive)

First let us start with the weapons. Although they provide a variety of weapons that are all viable they all shoot like they are on roids. Rapid fire isn't even a perk anymore because they shoot so fast. What happened to precision? We want moderate fire rate moderate recoil and good stopping power. We want high fire rate moderate damage and low range. We want precision and accuracy to trump spray and pray in most situations. Not to mention there are energy weapons that bounce off walls and can accidentally ricochet and hurt/kill your teammates. The variety is great but I feel like the variety of the weapons is not because all the guns are so balanced it is because every weapons are so inconsistent that it allows each one to be used in certain scenarios.



Next we will talk about the perks, tacticals and lethals. With the current competitive bans every single perk is worthless but four or five of them. In perk slot one recon is useless (uavs are banned so all it does is make your mini map bigger), ghost is useless (what it counters is banned), overclock is banned, and blind eye is useless (hides you from AI systems which are rarely earned or used). This leaves Dexterity and Blast Shield. Dexterity simply allows you to reload weapons faster and to switch weapons quicker. This is virtually useless since in most case scenarios in a competitive match you get a kill then are traded out by enemies. Even so it's easy to reload your weapon and switch to a secondary (if you even equip one which most players do not). This leaves flak jacket as the clear only first perk to be used. Flak jacket absorbs explosive damage thus making any sort of explosives weak (assuming you can connect with them since player movement speed and jumps can easily avoid such damage).



Moving onto the second perk slot. In perk 2 tracker is banned, hardline is useless (earn streaks easier through kills which is hard enough to get in a competitive fast paced map where kills are exchanged quickly even if you manage to get streaks none of them are game changing other than the high end ones bombardment+). Cold blooded counters thermal sights which are only ever used in SnD so it's rarely used. On top of that if you want to cheese combo smoke + thermal it isn't the most effective because the smokes easily transparent and dissipate quickly. Scavenger is useless because you never stay alive long enough to run out of ammo in a competitive match. This leaves momentum and tac resist. Momentum is a decent perk however I think it would need to be buffed or changed to be more effective and viable. The comparison with and without momentum in speed is minimal and even then you can just strap on both these perks with relative ease since you typically find yourself with more create a class slots than you know what to do with. Tac resist is the best perk for perk 2 and it counters 2 of the main tacticals so basically with flak and tac you are immune to being touched or effective to any projectile other than the jammer grenades emp effect which is also very ineffective against human targets.



Finally perk 3 the most useless slot of them all. Gung-ho is viable but not exactly consistent the benefit from sprinting and performing actions such as shooting and throwing projectiles doesn't warrant it a necessary pick when you can pull your gun up from sprint fast enough already. Pin point is useless it allows you to see targets easier that shoot at you from obscure cover or targets you already are shooting at. I guess this perk helps with player tracking which most competitive players do not have a problem with. Marksman is useless the buff to flinch reduction added on weapons other than snipers is not noticeable. Engineer is useless what it counters are banned. This leaves dead silence and hardwired as the best choices. Dead silence is best for Search and destroy because it's the mode where sound is crucial and in respawn hardwired is useful but not necessarily because the emp effect of a jammer grenade is not powerful enough to make it necessary to counter them.



In summary the useful perks make everyone immune to everything and basically makes all projectiles useless or not very effective. Even so throwing projectiles is slow which makes connecting with them an even more difficult task. Most perks aren't worth sacrificing the immunity perks.



The perks are so weak they need to be buffed or changed effect. Slow down default sprint pull up speed and add faster sprint pull up speed to dexterity. Change momentum to be either faster or make it so you cannot infinitely sprint in IW. Buff projectiles to throw quicker. Buff smoke opaqueness and lasting effect. Buff emp lasting effect. MAKE IT SO OTHER PERKS ARE WORTH USING SO THERE IS A META.



I have many more things I want to say but it just goes on and on. Maybe another time I'll continue. Thanks for reading.

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