Battle Pet Abilities

New

Take It: Takes the next attack like a training dummy should.

Classes

Death Coil: Now costs 40 Runic Power, up from 30.

Now costs 40 Runic Power, up from 30. Blood Boil: Deals 1 (+ 48.2% of Attack power) Shadow damage to the target and all enemies within 10 yards, and spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards.hit.

Plaguebearer: Your Death Coil and Frost Strike abilities also cause the target to become infected with Frost Fever and Blood Plague.

Crimson Scourge: Increases the damage dealt by your Blood BoilPestilence by 10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood BoilPestilence or Death and Decay will consume no runes.

Increases the damage dealt by your Blood BoilPestilence by 10%, and when you land a melee attack on a target that is infected with your Blood Plague, there is a 10% chance that your next Blood BoilPestilence or Death and Decay will consume no runes. : Causes your Blood BoilPestilence to refresh your diseases on targets it damages.

: Whenever you hit with Blood Strike, Pestilence, Festering Strike, Icy Touch, or Blood Boilor Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.

Whenever you hit with Blood Strike, Pestilence, Festering Strike, Icy Touch, or Blood Boilor Icy Touch, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. Sudden Doom: Reduces the cost of Death Coil by 20%.WhileWhile in Unholy Presence, grants your main-hand autoattacks a chance to make your next Death Coil cost no Runic Power.

Crackling Jade Lightning: Channels Jade lightning at the target, causing 64.1%42.7% of Attack power) + 1 * Attack power * 0.641)] Nature damage over 4 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Channels Jade lightning at the target, causing 64.1%42.7% of Attack power) + 1 * Attack power * 0.641)] Nature damage over 4 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown. Expel Harm: Now 3.7% base mana, down from 5.9%.

Now 3.7% base mana, down from 5.9%. Spinning Crane Kick: Now 6.1% base mana, down from 6.8%.

Now 6.1% base mana, down from 6.8%. : Heals the target for 0 (+ 295.747%161.315% of Spell power).If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal the Soothing Mist target.

Enveloping Mist: Heals the target for 0 (+ 518.144%740.208% of Spell power) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%.If cast while channeling Soothing Mist, Enveloping Mist will be instant cast.

Heals the target for 0 (+ 518.144%740.208% of Spell power) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%.If cast while channeling Soothing Mist, Enveloping Mist will be instant cast. Life Cocoon: Now 2.7% of base mana, down from 4.3%.

Now 2.7% of base mana, down from 4.3%. Renewing Mist: Now 5.4% of base mana, down from 6.1%.

Now 5.4% of base mana, down from 6.1%. Revival: Now 6.7% of base mana, down from 6.0%.

Now 6.7% of base mana, down from 6.0%. Soothing Mist: Heals the target for 0 (+ 318.891%612% of Spell power) over 8 sec.

: Now 11.5% of base mana, down from 18.5%.

Now 11.5% of base mana, down from 18.5%. Rejuvenation: Now 10.5% of base mana, down from 17.0%.

Cenarion Ward: Now 8.4% of base mana, down from 14.1%.

Now 8.4% of base mana, down from 14.1%. Pulverize: A devestating blow that consumes 3 stacks of Lacerate on the target to deal 500%290% weapon damage, generate 30 Rage, and reduce damage taken by 20% for 10 sec.

Lifebloom: Now 5.0% of base mana, down from 7.0%.

Now 5.0% of base mana, down from 7.0%. Regrowth: Now 23.0% of base mana, down from 37.%.

Now 23.0% of base mana, down from 37.%. Swiftmend: Now 7.5% of base mana, down from 12.5%.

Now 7.5% of base mana, down from 12.5%. Tranquility: Now 23.0% of base mana, down from 25.5%.

Now 23.0% of base mana, down from 25.5%. Wild Growth: Now 14.5% of base mana, down from 16.0%.

Now 14.5% of base mana, down from 16.0%. Efflorescence: Now 27.0% of base mana, down from 30.0%.

Now 27.0% of base mana, down from 30.0%. : Now 33.0% of base mana, down from 37.0%.

: Name changed to Glyph of Savage Roar to reduce confusion.

Name changed to Glyph of Savage Roar to reduce confusion. Travel Form: Travel Form grants an additional 60% movement speed. but can no longer be usedThis movement speed bonus will not be granted if Travel Form is activated while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.

Glyph of Crittermorph: Syntax change.

Flash of Light: Now 23.0% of base mana, down from 37.0%.

Now 23.0% of base mana, down from 37.0%. : Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%103.761% of Spell power) per charge of Holy Power.

Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%103.761% of Spell power) per charge of Holy Power. Parry: Gives a chance to parry enemy melee attacks.

Gives a chance to parry enemy melee attacks. : Fills you with Holy Light, increasing healing done by 5%.and giving melee attacks a chance to heal you for (0.15 * Attack power + 0.15 * Spell power).

Fills you with Holy Light, increasing healing done by 5%.and giving melee attacks a chance to heal you for (0.15 * Attack power + 0.15 * Spell power). : Fills you with Holy Light, causing melee attacks to deal 7% weapon damage to all targets within 8 yards.yards.While this seal is active, your Crusader Strike becomes Hammer of the Righteous.

Fills you with Holy Light, causing melee attacks to deal 7% weapon damage to all targets within 8 yards.yards.While this seal is active, your Crusader Strike becomes Hammer of the Righteous. Word of Glory: Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%103.761% of Spell power) per charge of Holy Power.

Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%103.761% of Spell power) per charge of Holy Power. : Consumes up to 3 Holy Power to heal a friendly target for 0 (+ 72.6327%103.761% of Spell power) per charge of Holy Power.

Bladed Armor: Increases your Attack Power by 100% of your Bonus Armor.

Inner Light: Your melee attacks have a chance to heal you for (0.15 * Attack power + 0.15 * Spell power).

: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1 (+ 72.2925%103.761% of Spell power) and an additional 1 (+ 6.6%9.42856% of Spell power) every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin.Replaces Word of Glory.

Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1 (+ 72.2925%103.761% of Spell power) and an additional 1 (+ 6.6%9.42856% of Spell power) every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin.Replaces Word of Glory. : A hammer slowly falls from the sky, causing (Spell power * 10415 / 1000 + 26.72716306 * 0) Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst.Stay of ExecutionIf used on friendly targets, the falling hammer heals the target for (Spell power * 158656742 / 1000 + 26.72716306 * 0) healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst.

A hammer slowly falls from the sky, causing (Spell power * 10415 / 1000 + 26.72716306 * 0) Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst.Stay of ExecutionIf used on friendly targets, the falling hammer heals the target for (Spell power * 158656742 / 1000 + 26.72716306 * 0) healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Holy Prism: Sends a beam of light toward a target, turning them into a prism for Holy energy.If an enemy is the prism, they take 0 (+ 348.4% of Spell power) Holy damage and radiate 0 (+ 333.8%141.865% of Spell power) healing to 5 nearby allies within 15 yards.If an ally is the prism, they are healed for 0 (+ 495.3%210.503% of Spell power) and radiate 0 (+ 235% of Spell power) Holy damage to 5 nearby enemies within 15 yards.

Sends a beam of light toward a target, turning them into a prism for Holy energy.If an enemy is the prism, they take 0 (+ 348.4% of Spell power) Holy damage and radiate 0 (+ 333.8%141.865% of Spell power) healing to 5 nearby allies within 15 yards.If an ally is the prism, they are healed for 0 (+ 495.3%210.503% of Spell power) and radiate 0 (+ 235% of Spell power) Holy damage to 5 nearby enemies within 15 yards. Light's Hammer: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15.50 sec - 1.5) sec.Arcing LightDeals 0 (+ 78.3% of Spell power) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 0 (+ 111.4%47.345% of Spell power) every 2 sec.

: Instantly regain 4.5%7.0% of maximum mana.

Instantly regain 4.5%7.0% of maximum mana. Holy Light: Now 11.5% of base mana, down from 18.5%.

Now 11.5% of base mana, down from 18.5%. : Now 44.0% of base mana, down from 49.0%.

Now 44.0% of base mana, down from 49.0%. Holy Shock: Now 9.5% of base mana, down from 15.0%.

Hammer of the Righteous: Hammer the current target for 50% weapon damage, causing a wave of light that hits all other targets within 8 yards for 25% Holy weapon damage. Grants a charge of Holy Power.

Hammer of the Righteous: Hammer the current target for 50% weapon damage, causing a wave of light that hits all other targets within 8 yards for 25% Holy weapon damage. Grants a charge of Holy Power.

: Typo fix.

Typo fix. : Melee attacks from Seal of InsightInner Light heal the most wounded member of your raid or party for 45% of the normal heal instead of you.

Flash Heal: Now 4.6% of base mana, down from 7.4%.

Now 4.6% of base mana, down from 7.4%. Power Word: Shield: Now 3.3% of base mana, down from 5.3%.

Now 3.3% of base mana, down from 5.3%. Prayer of Mending: Now 2.7% of base mana, down from 3.1%.

: Now 3.4% of base mana, down from 8.9%.

Binding Heal: Now 1.8% of base mana, down from 2.9%.

Now 1.8% of base mana, down from 2.9%. Heal: Now 2.3% of base mana, down from 3.7%.

Now 2.3% of base mana, down from 3.7%. Holy Nova: Now 0.8% of base mana, down from 0.9%.

Now 0.8% of base mana, down from 0.9%. Penance: Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.Each time Penance deals damage, the Priest will regain 1.5%1.1% of maximum mana.

Launches a volley of holy light at the target, causing 0 (+ 112% of Spell power) Holy damage to an enemy, or 0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.Each time Penance deals damage, the Priest will regain 1.5%1.1% of maximum mana. Prayer of Healing: Now 4.4% of base mana, down from 4.9%.

Binding Heal: Now 1.8% of base mana, down from 2.9%.

Now 1.8% of base mana, down from 2.9%. : Increases the healing done by your area of effect healing spells and Prayer of Mending by 10%, reduces theEach heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 2 sec, and transforms0.5 sec.Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary.Holy Word: SanctuaryBlesses the ground with Divine light, healing all within it for 0 (+ 9.3975% of Spell power) every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.

Increases the healing done by your area of effect healing spells and Prayer of Mending by 10%, reduces theEach heal cast while this Chakra is active reduces the remaining cooldown of your Circle of Healing spell by 2 sec, and transforms0.5 sec.Transforms your Holy Word: Chastise spell into Holy Word: Sanctuary.Holy Word: SanctuaryBlesses the ground with Divine light, healing all within it for 0 (+ 9.3975% of Spell power) every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown. : Increases the healing done byCaues your single-target healing spells by 10%, causes them to refresh the duration of your Renew on the target, and transformstarget.Transforms your Holy Word: Chastise spell into Holy Word: Serenity.Holy Word: SerenityInstantly heals the target for 1 (+ 461.438% of Spell power), and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.

Increases the healing done byCaues your single-target healing spells by 10%, causes them to refresh the duration of your Renew on the target, and transformstarget.Transforms your Holy Word: Chastise spell into Holy Word: Serenity.Holy Word: SerenityInstantly heals the target for 1 (+ 461.438% of Spell power), and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown. Holy Word: Sanctify: Now 2.2% of base mana, down from 2.5%.

Now 2.2% of base mana, down from 2.5%. Divine Hymn: Now 5.4 of base mana, down from 6.0%.

Now 5.4 of base mana, down from 6.0%. Heal: Now 2.3% of base mana, down from 3.7%.

Now 2.3% of base mana, down from 3.7%. Lightwell: Now 4.6% of base mana, down from 5.1%.

Now 4.6% of base mana, down from 5.1%. Prayer of Healing: Now 4.4% of base mana, down from 4.9%.

Now 4.4% of base mana, down from 4.9%. Renew: Now 1.5% of base mana, down from 2.5%.

Mind Blast: Blasts the target for 0 (+ 192.9%241% of Spell power) Shadow damage, generates 1 Shadow Orb, and causes the victim to take 5% increased damage from spells for 15 sec..

Chain Heal: Now 17.5% of base mana, down from 19.5%.

Now 17.5% of base mana, down from 19.5%. Healing Rain: Now 27.0% of base mana, down from 55.0%.

Now 27.0% of base mana, down from 55.0%. Healing Stream Totem: Now 9.5% of base mana, down from 10.5%.

Now 9.5% of base mana, down from 10.5%. Healing Surge: Now 23.0% of base mana, down from 37.0%.

Now 23.0% of base mana, down from 37.0%. : Now 7.5% of base mana, down from 12.5%.

Echo of the Elements: Your spells and abilities have a chance to trigger Echo of the Elements.Echo of the Elements causes your next Specialization 0short cooldown spell or abilitySpecialization 1Lava Burst, Frost Shock, or EarthquakeSpecialization 2Lava Lash, Stormstrike, Frost Shock, or Fire NovaSpecialization 3Riptide, Healing Rain, Purify Spirit to not incur its cooldown.

Earth Shield: Now 14.0% of base mana, down from 22.5%.

Now 14.0% of base mana, down from 22.5%. Healing Tide Totem: Now 7.0% of base mana, down from 7.5%.

Now 7.0% of base mana, down from 7.5%. Healing Wave: Now 11.5% of base mana, down from 18.5%.

Now 11.5% of base mana, down from 18.5%. Resurgence: While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain (347812 * 100 / 100) mana from a Healing Wave critical, (347812 * 0.6 * 100 / 100) mana from a Healing Surge, Riptide, or Unleash Life critical, and (347812 * 0.333 * 100 / 100) mana from a Chain Heal critical.

While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain (347812 * 100 / 100) mana from a Healing Wave critical, (347812 * 0.6 * 100 / 100) mana from a Healing Surge, Riptide, or Unleash Life critical, and (347812 * 0.333 * 100 / 100) mana from a Chain Heal critical. Riptide: Now 9.0% of base mana, down from 14.5%.

Now 9.0% of base mana, down from 14.5%. Tidal Waves: When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Healing Surge spell by 30%70%. 2 charges.

: Your Frost Shock spell no longer shares a cooldown with your other shock spells.TBD

: Your Frost Shock spell no longer shares a cooldown with your other shock spells.TBD

Glyph of Frostflame Weapon: While your weapon is imbued with Flametongue Weapon, your attacks also slow the target's movement speed by 50% for 3 sec.

: Ghost Wolf grants an additional 60% movement speed. but can no longer be usedThis movement speed bonus will not be granted if Ghost Wolf is activated while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.

Demonic Gateway: Now 10-40 yard range, up from 20-40 yard range.

: You can cast Malefic GraspDrain Soul, Incinerate and Shadow Bolt while moving.

You can cast Malefic GraspDrain Soul, Incinerate and Shadow Bolt while moving. Soul Leech: Your Specialization 0Shadow Bolt, Soul Fire, Chaos Bolt, Shadowburn, Touch of Chaos, Incinerate, Haunt Drain Soul and Malefic Grasp spellsSpecialization 1Malefic Grasp, Drainand Drain Soul spellsSpecialization 1Drain Soul or Haunt spellSpecialization 2Shadow Bolt, Soul Fire and Touch of Chaos spellsSpecialization 3Incinerate, Shadowburn, and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs Specialization 0a percentageSpecialization 130%Specialization 2 and 315% of the damage dealt for 15 sec.

: Binds the target in twilight, causing 4 (+ 80%Drains the soul of the target, causing 1 (+ 20% of Spell power) Shadow damage over 4 sec. Everyevery 1 sec for 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized.Every 1 sec, when Malefic GraspDrain Soul deals damage, it causes all of your other periodic Warlock damage effects to instantly deal 40% of their normal periodic damage.

: Your Malefic GraspDrain Soul deals 100% additional damage on targets below 20% health.

: Mana costs on all your spells are reduced by <Unknown value - The spell referenced no longer exists>%30%, but Life Tap can no longer be cast, and your health will drop by <Unknown value - The spell referenced no longer exists>%1% per sec. Your health cannot drop below <Unknown value - The spell referenced no longer exists>%75% from this effect.

Berserker Rage: You become Enragedgo berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec.

Bloodthirst: Instantly attack the target, dealing 70% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normalan additional 30% chance to be a critical strike.Generates 10 Rage.

: The duration of your Colossus Smash also applies the Sunder Armor effect to your target.is increased by 13.5 sec, but it now causes your attacks to only ignore 40% of the victim's armor.

Battle Pets

New

Royal Peacock: Right Click to summon and dismiss your royal peacock.

Professions

Transmute: Ninjanite: Transforms elementium ore into several bars of Ninjanite. This item has 0 charges. It really does have $N charges. Thank you.

NPC Abilities

Anti-Magic Zone: Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 3 sec or until it absorbs (0 + 2 * Attack power) spell damage.

Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 3 sec or until it absorbs (0 + 2 * Attack power) spell damage. Light's Hammer: Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15.50 sec - 1.5) sec.Arcing LightDeals 0 (+ 78.3% of Spell power) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 0 (+ 111.4%47.345% of Spell power) every 2 sec.

Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15.50 sec - 1.5) sec.Arcing LightDeals 0 (+ 78.3% of Spell power) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 0 (+ 111.4%47.345% of Spell power) every 2 sec. Army of the Dead: Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. The Black Knight will also occasionally cast Ghoul Explode on one!

Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. The Black Knight will also occasionally cast Ghoul Explode on one! Death Grip: Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Death Strike: A deadly attack that deals 75% weapon damage plus 84 and heals the Death Knight for 20% of his maximum health.

A deadly attack that deals 75% weapon damage plus 84 and heals the Death Knight for 20% of his maximum health. Frost Fever: A disease dealing Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 25% for 15 sec.

A disease dealing Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 25% for 15 sec. Frost Strike: Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried.

Instantly strike the enemy, causing 60% weapon damage plus 150 as Frost damage. Can't be dodged, blocked, or parried. Heart Strike: Instantly strike the target and his nearest ally, causing 110% weapon damage on the primary target, and 55% weapon damage on the secondary target.

Instantly strike the target and his nearest ally, causing 110% weapon damage on the primary target, and 55% weapon damage on the secondary target. Hysteria: Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 40%, but causing them to suffer damage equal to 1% of their maximum health every second.

Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 40%, but causing them to suffer damage equal to 1% of their maximum health every second. Icebound Fortitude: The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects.

The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 50% for 12 sec. Does not remove existing Stun effects. Icy Touch: Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 sec.

Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 sec. Launch: Launches the driver towards the designated location.

Launches the driver towards the designated location. Obliterate: A brutal instant attack that deals 120% weapon damage plus 720, total damage increased 30% per each of your diseases on the target, removing the diseases on the target.

A brutal instant attack that deals 120% weapon damage plus 720, total damage increased 30% per each of your diseases on the target, removing the diseases on the target. Plague Strike: A vicious strike that deals weapon damage plus 37 modified by attack power and plagues the target, dealing 292 Shadow damage over 12 sec.

A vicious strike that deals weapon damage plus 37 modified by attack power and plagues the target, dealing 292 Shadow damage over 12 sec. Scourge Strike: An unholy strike that deals 200% weapon damage as Shadow damage.

An unholy strike that deals 200% weapon damage as Shadow damage. Scourge Strike: An unholy strike that deals 150% weapon damage as Shadow damage.

An unholy strike that deals 150% weapon damage as Shadow damage. Shoot: Shoots at an enemy, inflicting Physical damage.

Shoots at an enemy, inflicting Physical damage. Stomp: Stomps the ground, inflicting 150000 Physical damage and stunning nearby units for 2 sec.

Stomps the ground, inflicting 150000 Physical damage and stunning nearby units for 2 sec. Strangulate: Strangulates an enemy, silencing them for 5 sec, and deals 180 Shadow damage at the end of the effect.

Uncategorized

New

Changes

Garrison Missions:

Changes:

UI Test Mission 1 - ProfessionThe Wintersmith

This is an Internal UI Test missionWe've located a nomadic smith on the plains of Frostfire. He may have valuable knowlege of crafting in Draenor.

Phases:

New:

Cosmetic - Sabermaw - Bazwix Turn-in

Cosmetic - See Pristine Star Lily

Cosmetic - See Velen

Cosmetic - See Velen

Morketh - Free In the Armory

Cosmetic - Nagrand 6.0 - Garrison Caravan - Horde (ELM)

Cosmetic - Nagrand 6.0 - Garrison Caravan - Living Stone Guard Brox (ELM)

Cosmetic - Nagrand 6.0 - Garrison Caravan - Dead Stone Guard Brox (ELM)

Cosmetic - See Nadur at Scenic Road

Cosmetic - Spirit Wall Into Auchindoun

Cosmetic - See Aeda Brightdawn at Auchenai Precipice

Cosmetic - See Defender Kaluum at Auchenai Precipice

Can See Hataaru in Elodar Fields

Changes:

Cosmetic - Nagrand 6.0 - Telaari Station - Hansel Heavyhands, Felaani, & Isel (ELM)

Scenarios:

New:

Stop the Bombardment of Karabor!

Kill Commander Vorka!

Kill Commander Vorka! Approach the Front Gate

Approach the Front Gate

Changes:

Protect K'ara until heit becomes fully empowered.

Protect K'ara from the invading forces

Protect K'ara from the invading forces Defeat the Commander Vorka and the other invading Iron Horde forces on the Terrace atFight your way to the Karabor hHarbor to stop the bombardment.

Stop the Bombardment of KMeet K'ara at the Karabor Harabor

Stop the Bombardment of KMeet K'ara at the Karabor Harabor DFight your way to the back gates and defeat Arnokk the Burner.

DThin the invading force and defeat Arnokk the Burner

Globalstrings:

New:

EXPANSION_NAME5: : Warlords of Draenor

: Warlords of Draenor BATTLEGROUND_BONUS_REWARD_TOOLTIP: : Competing in a Bonus Battleground will earn you a loot roll. Winning will earn you an extra loot roll.

: Competing in a Bonus Battleground will earn you a loot roll. Winning will earn you an extra loot roll. BAG_FILTER_CLEANUP: : Cleanup

: Cleanup BAG_FILTER_ALREADY_ASSIGNED: : Already assigned to another bag

: Already assigned to another bag BAG_CLEANUP_BANK: : Clean Up Bank

: Clean Up Bank GARRISON_FOLLOWER_ADDED_TOAST: : Garrison Follower Gained

: Garrison Follower Gained SKIRMISH_2V2: : 2v2 Skirmish

: 2v2 Skirmish SKIRMISH_3V3: : 3v3 Skirmish

: 3v3 Skirmish PVP_QUEUE_AGAIN: : Queue Again

: Queue Again BAG_CLEANUP_BAGS:: Clean Up Bags

Changes:

DATAMINER_RED_HERRING: : There is no cow levelBy reading this, you are automatically awesome.

: There is no cow levelBy reading this, you are automatically awesome. LEVEL_UP_DRAENOR_TALENT: : Draenor TalentPerk Unlocked!

: Draenor TalentPerk Unlocked! LEVEL_UP_DRAENOR_TALENT2: : You have learned a new Draenor talentperk:

: You have learned a new Draenor talentperk: BAG_FILTER_ASSIGN_TO:: Assign to Bag:

doodad/go_garrison_ui_chest_alliance_gold_win.oggChangesNewBloodUnholyChangesChangesMistweaverChangesChangesRestorationChangesChangesChangesNewProtectionChangesHolyProtectionRetributionChangesChangesChangesDisciplineHolyShadowChangesChangesRestorationChangesElementalEnhancementNewChangesChangesChangesAfflictionChangesAfflictionChangesChangesChangesFuryChangesThis section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes