Already financed on Kickstarter, the Control VR system addresses some of the problems of a fully-embodied VR avatar I mentioned last week. Watch:

With this system, you can see your hands in VR, so that's a bit more embodiment -- but in practical terms, as a mass market solution, most people won't ever want to use something like this for more than short bursts (try waving your hands in the air for ten minutes to see how that feels), let alone buy an additional hardware peripheral on top of VR goggles. And to satisfy the desire to see one's hands in a virtual reality space will only increase the desire to feel even more embodiment -- which will require an even more pervasive and niche system (treadmills, leg hookups, etc).

Also, if you keep watching the video, the Control VR demonstrators spend the last few minutes engaging in a virtual version of the bro-iest, douchiest behavior possible: