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I’ve been playing 5th Edition D&D for almost a year now, and I’m starting to try some Homebrews. This was an early idea I had based on the 3.5 Edition splat book, Tome and Blood. I have always loved the idea of blood mages, and I did my best to bring the flavor to life.

I’ve noticed a lot of blood mages rely very heavily on HP as a means of casting spells, but for my tastes, it didn’t feel quite right for 5e. Plus, I didn’t feel like it was necessary to create a whole new set of mechanics when the Warlock class already has such strong mechanics.

After seeing some of Wizard’s Unearthed Arcana, I feel like I may have focused a bit to much on mechanical bonuses without including a single ribbon. However, it’s all a learning process. If you happen to have time to give some feed back, or if you happen to even playtest it, I would love to hear your thoughts on how it plays. Without further ado…

D&D Homebrew 5e – Pact of Gore Warlock

Acknowledgements

Thanks to everyone at Wizards of the Coast and everyone who has ever worked on Dungeons and Dragons.

Acknowledgements to r/DnDBehindtheScreen and especially /u/FamousHippopotamus. His writings on DMing and World Creation really helped me go for it. Of course, lots of thanks to /r/DnD and /r/DnDNext, and /r/UnearthedArcana.

Special thanks to Anndr Kusuriuri, for not suing me for using the Blood Mage artwork. I’m using it under the presumption of Creative Commons Attriubtion-NonCommercial-ShareAlike 4.0 Internation License, and not for commercial use. If that’s not cool, please let me know. But I’m a big fan of your artwork if you happen to read this.