As we’ve just finished our studies, we’ve mostly only worked on university projects, but we have taken part in a couple of game jams. This was the first project we’ve worked on all together, and it was good to have some time focusing on what we want to be.

Graduation Project

This project was mainly chosen because it had opportunities for each of us to contribute using our individual specialities. Not only this, it would force us to develop skills in these areas which are essential to have – skills that are standard in industry and vital for employment.

Andrew and Mark were required to learn a few programs, for example, they had used ZBrush in the past at a rudimentary level and therefore needed to develop a better understanding and skills in the program in order to produce good quality sculpts; also, to really speed up their workflow for making assets and add detail that only sculpting can do.

Meanwhile Denise scarcely touched on environment concept art beforehand, but she wanted to broaden her skills and gain experience in her weakest areas, choosing to work in a group as a valuable learning curve in many ways as it requires a different approach to when working on your own.

As for Dominic he wanted to further his knowledge in scripting and get a deeper understanding of shaders, especially in ways that could help support the art teams and make their workflow easier.

We all had areas we needed to get better at and this project offered the opportunity to do this.

For reference, here’s a topdown to identify the areas we talk about: