Intro

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First of all, this is my first guide ever. There might be some little mistakes here and there, just tell me what's wrong and I'll try to handle it! All kind of feedback is more than welcome!But yes, theInfinite Crisis gives you an opportunity to mix your characters posibilities to handle each match differently. They are like bonus "spells" for your character to use.The are many powers, each unique. Every one of them also has different kinds of versions about them, but let's get into that later.In a match you can choosepowers from the list ofdifferent kinds of powers.The powers are:, "Deal 250 True Damage to target enemy drone or creature and you are healed for 50. Environmental objects can also be targeted and are destroyed after healing you", "Deal 40 Power Damage to all Champions and drones near target enemy drone, creature or environmental object. Creatures in the area (including the one targeted) are dealt 160 True Damage instead and environmental objects are destroyed", "Heal yourself and nearby allies for 50 Health. Further Healing Waves within 30 seconds will have their effectiveness reduced by 50%", "Gain a Shield that blocks 60 damage for 2 seconds", "Drop a meteor on the target location, dealing 60 Power Damage in an area around it. The meteor persists for 120 seconds as a Small Environmental Object", "Places a 35% slow on a target enemy for 2.5 seconds", "Gain 20% Move Speed and move through enemies for the next 4 seconds", "Super Strength allows your Champion to pick up and throw Environmental Objects.Throws the object, dealing Attack Damage and Slowing enemies in an area.Throws the object in a line, dealing 80 Attack Damage to the first enemy it hits, and knocking them up", "Gain 3 charges that are spent to place Stealthed Surveillance Cameras that grant vision in an area around them for 180 seconds. Up to 2 Surveillance Cameras may be on the battlefield at once. Charges are refilled automatically upon returning to base", "Target an allied Turret, Drone, Surveillance Camera or Control Point with no contesting enemy Champions, and blinks to it after 4 seconds. Cooldown is reduced if teleporting to a Turret or control point", "Gain 3 charges that are spent to place Traps (2 seconds to prime) that last for 45 seconds and are triggered by the next enemy Champion to step on them. They will be Rooted for 1.5 seconds and revealed for 5 seconds. Up to 2 Traps may be on the battlefield at once. You regenerate a new Trap every 45 seconds or by returning to base", "For 8 seconds your Champion has increased vision range, can see enemies in Stealth, can see through barriers and into stealth pads"All the information is from www.dawnbase.com/powers Opinions and ideas are collected from all around IC forums, reddit and in-games itself.