July 2, 2015 - TF2 Team

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

The Gun Mettle Update has arrived!

Comic and additional information available on the website (http://www.teamfortress.com/gunmettle)

3 featured community maps: Borneo, Snowplow and Suijin

New Control Point map: Powerhouse

4 new weapon collections with new decorated weapons

2 new weapon cases

New weapon-inspect animations

Added featured items to the main menu

2 new community taunts: The Proletariat Posedown and The Box Trot

New group taunt: The Kazotsky Kick

5 new Powerhouse achievements

Pick-up dropped weapons in-game (if usable by your class)

Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a crash when parsing a malformed network packet Fixed a .wav file exploit Fixed a .bsp file exploit

Fixed another client crash related to demo playback and skipping tick

Fixed a client crash related to the the HUD

Fixed a case where some gifted items would use [unknown] for the gift giver

Fixed the achievement tracker being visible during demo playback

Added a slider to the Advanced Options menu that adjusts the volume of the hit sound when you damage an enemy

Added player avatars to the target ID panel

Added numerical health value to the target ID health display

Fixed being able to open the class menu while connected to SourceTV

Updated Duels to not consume a duel for a non-zero tie

Improved tf_bot_quota_mode team balance logic when using "fill""

Random damage spread is off by default (convar tf_damage_disablespread). Existing users will still use their currently set value.

Auto reload is on by default (convar cl_autoreload). Existing users will still use their currently set value.

Added new convar tf_player_movement_restart_freeze (default 1) that controls the freeze period at the beginning of round

Fixed not seeing unusual effects during demo playback and while connected to SourceTV

Added new convar tv_delaymapchange_protect (default 1) to prevent manual map changes if SourceTV has not caught up with a major event like the end of a round Fixes tv_delaymapchange not preventing a manual map change on the dedicated server while SourceTV still has buffered data

Added individual player-ready state for tournament mode Added new convar mp_tournament_readymode (allows tournament mode to use a per-player ready system) Added new convar mp_tournament_readymode_min (minimum number of players required on the server before players can toggle ready status) Added new convar mp_tournament_readymode_team_size (minimum number of players required to be ready per-team before the game can begin) Added new convar mp_tournament_readymode_countdown (the number of seconds before a match begins when both teams are ready)

Updated the tournament spectator GUI to sort players by class

Added teammate player glow outlines, names, and health bars for spectators Server toggle: convar tf_spec_xray (defaults to on), Client can toggle in the Advanced Options menu

Added a new startup music track

Added 'Inspect Item' context command in the backpack for decorated weapons and the Campaign Coin

Lootlist descriptions now have a checkmark on items you already own

Added "Get Key" and "Get Key and Open" backpack context options for crates and cases

Added "Sell on Steam Marketplace" backpack context option for eligable items

Marketable items that have a temporary trade restriction can be put up on the Steam Marketplace

Fixed an issue where pressing or pressing the Back button would select the stock item in the loadout item selection menu instead of canceling the selection Inspect Target has been changed to Inspect Target or Item. While having a decorated weapon deployed with no target under the cross hair and then pressing the bound inspect key (+inspect), an interruptible view model animation will play. Updated the backpack to use borders for the different weapon qualities Updated various weapon descriptions to better detail the weapon's features Updated the scoreboard to display campaign coins Maps Workshop Beta Fixed an exploit that could be used with workshop maps to bypass sv_allow_server_pointcommand Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files Fixed several bugs loading and working with maps with longer names Hammer Tools changes vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP. vrad will now use resources embedded in the BSP file hammer now accepts -insert_search_path as an alternate path to load resources from during development bspzip gained a -repack command, to repackage a BSP file "bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop "bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory Updated Mann vs. Machine Expert tours now require completion of at least one advanced tour Fixed not getting the bonus if any red cash from a Sniper headshot burns out before picking up all the green cash Fixed being able to change class while at an upgrade station Fixed an exploit related to vote restarting and canteen specialist Only allow skill respecs when between waves Skill respecs are now unlimited Added tf_mvm_respec_enabled (default 1) that replaces tf_mvm_respec_limit for on/off state Convar tf_mvm_respec_limit default changed to 0 (no limit)



Spy Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair) Changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds In the disguise menu, pressing 'reload' will also toggle the disguise team. While invisible, Spy receives 20% less damage from all damage sources While invisible, Spy has reduced timer on debuffs (fire, jarate, milk, bleed) Decreased the damage penalty on Sentries sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective)

Engineer Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed) Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost) Building pick up speed penalty reduced from 25% to 10% On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger) Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal) Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%

Heavy Minigun damage penalty on Level 2 and Level 3 Sentries slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%

