The Discovery of Substance Tools

The first time I heard about Substance was in 2013. It was a tutorial of detailing how to create a racing pod. I discovered Substance could quickly generate a variety of procedural textures, fast iterations based on the textures, and generate multiple versions of the same texture in a short time. Right away, I thought it was amazing. But I didn’t get deep into the features as I was busy on another project.

I started using Substance Painter soon after it was released and, very quickly, I found that the PBR material technique offered great art quality and production efficiency. I started importing Substance Painter and Substance Designer into our production pipeline.