Zrana Profile Blog Joined August 2010 United Kingdom 698 Posts #2 This is cool and all, but could you explain where you put things like attack, stim, hold pos etc and hotkeys for upgrades like +1?

thezanursic Profile Blog Joined July 2011 5455 Posts #3 That's pretty nice actually I personally won't change my hotkey layout because I am way to used to it, but somebody who hasn't played a lot yet could findthis very useful http://i45.tinypic.com/9j2cdc.jpg Let it be so!

Shikyo Profile Blog Joined June 2008 Finland 24342 Posts #4 Some of your ideas are quite interesting, even though I'm not sure how effective it is having CGs 6-10 bound to a modifier key combination.



However, no matter how good the layout itself is, those master sheets are incredible. 10/10 production. League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.

DanceSC Profile Blog Joined March 2008 United States 738 Posts #5 It looks nice and all, but I'm still trying to imagine what how the hotkey combinations would be for protoss. Normally one would 1a2a3a, and in this it looks like 1t2t3t (which is nice!). But what about 1 set to blink, 2 for force fields, 3 for psionic storm, and 5 for photon over charge / time field. Would I be pressing 1z2x2z3z5c5z? it seems kind of tedious to press the top keys and then the ones on the very bottom. Also what would the warpgate button be? Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY

Chungis Profile Joined March 2013 1 Post #6 Seems like a great setup, but I can't find the folder for hotkeys on my Mac.

Anybody know where the files would go? "Chungis has come!" - Mothership

ProbeEtPylon Profile Joined October 2010 156 Posts Last Edited: 2013-03-23 19:27:01 #7 Great layout, thank you!

Especially binding locations and warp-ins to alt is genious.

Although I am a lefty, this layout works great for me (except the space button, my poor thumb has to make awkward movements in order to reach it)

I use a German qwertz-keyboard (switching to the qwerty-layout via windows-key+space for SC2 though) and it seems that selecting idle workers/all units does not work properly (the hotkeys were bound to "alt+;"). Its easy to fix that, though.

One suggestion: Swap " ` " and " alt+` ", since comfortably selecting your army is more important than selecting idle workers.



Edit: This layout works great for me not 'although' but 'because' I am a lefty. Alt, Ctrl, Tab etc. are much better accessible when having your right hand on the keyboard (using the right thumb is more comfortable, using the forefinger instead of the pinky is also beneficial for most(?) people). Maybe you should consider moving the keys from the left- to the right-hand side of the keyboard in order to improve the layout for righties. beer

Metak Profile Joined August 2011 296 Posts #8 On March 24 2013 02:29 Chungis wrote:

Seems like a great setup, but I can't find the folder for hotkeys on my Mac.

Anybody know where the files would go?



~/{username}/Library/Application Support/Blizzard/Starcraft II/Accounts/{bunch of numbers}/Hotkeys ~/{username}/Library/Application Support/Blizzard/Starcraft II/Accounts/{bunch of numbers}/Hotkeys

Metak Profile Joined August 2011 296 Posts #9 I tried this playing Protoss, it's nice though I found one thing annoying; pressing alt deselects the current unit in order to warp in. Selecting unit -> Go to camera location -> Click does not work.

eneyeseekay Profile Joined March 2013 239 Posts Last Edited: 2013-05-01 11:23:36 #10



Ok, I'm back! I'll try to respond to these in order. On March 24 2013 01:20 Zrana wrote:

This is cool and all, but could you explain where you put things like attack, stim, hold pos etc and hotkeys for upgrades like +1?

You don't necessarily assign the keys you mentioned. I mean you can, but being grid-based, Fleet Keys handles that in a very universal way. For example, take a look at the image in the "Grid Overview" section. It shows how unit command cards are treated, what commands are bound where, and how it's applied to each race (it doesn't change!). Move, Stop, Hold Position, Patrol, Attack, these are the same for all units across each race (Q,W,E,R,T, respectively). If you're still unsure, skim through the "Grid Overview" section to get a better understanding. As for the question about Stim, etc. Z is by default bound to Space bar (Z still works as Z should, Space Bar only acts as an alternate). Z, when using Grid, covers a wide range of abilities. Grid is soooo simple once you realize how it works, much more so than Standard. You don't necessarily assign the keys you mentioned. I mean you, but being grid-based, Fleet Keys handles that in a very universal way. For example, take a look at the image in the "Grid Overview" section. It shows how unit command cards are treated, what commands are bound where, and how it's applied to each race (it doesn't change!). Move, Stop, Hold Position, Patrol, Attack, these are the same for all units across each race (Q,W,E,R,T, respectively). If you're still unsure, skim through the "Grid Overview" section to get a better understanding. As for the question about Stim, etc. Z is by default bound to Space bar (Z still works as Z should, Space Bar only acts as an alternate). Z, when using Grid, covers a wide range of abilities. Grid issimple once you realize how it works, much more so than Standard.

eneyeseekay Profile Joined March 2013 239 Posts #11 On March 24 2013 01:34 Shikyo wrote:

Some of your ideas are quite interesting, even though I'm not sure how effective it is having CGs 6-10 bound to a modifier key combination.



However, no matter how good the layout itself is, those master sheets are incredible. 10/10 production.



Thanks a lot, the production and presentation was very important. I included a lot of text for those who care to be proactive about what they may consider using, but I also decided to include simple/basic images to paint a quick picture of what I'm talking about. If you only look at the image spoilers, it's pretty easy to see what I'm communicating.



Having 4 (it's actually 4 not 6) of the 10 CG's bound under a modifier is not bad at all, especially if it means avoiding having to press 6-0 constantly throughout the game. Consider your average setup, not many players I've seen (although they do exist) manage to successfully harness 10 CG keys and make consistently efficient use of them. The default Fleet Keys configuration merely arranges them in a way that reduces jumping around too much on your keyboard, and gives you access to them all should you need them. Tab is always a good candidate for a production a structure, Q,W,E,R are convenient enough to press to dedicate CG's to, and 1-5, well, they behave as standard hotkeys do, so there's that old-fashioned appeal that's ever-present. I believe it provides you with the most in terms of power provided, without disorganized convolution. If you think of it in terms of "My armies and units go in this row, my production goes here" then it makes a lot more sense. Alt being the modifier is also the most functional one to choose, and easiest to press, so it was the only good option.



I had originally designed Fleet Keys to use Shift or Caps Lock as the modifier because if a bit smoother, but unfortunately, I couldn't find a legal way to implement this for a tournament setting, as I used Sharpkeys to re-bind Alt to Caps Lock through a registry change.. Thanks a lot, the production and presentation was very important. I included a lot of text for those who care to be proactive about what they may consider using, but I also decided to include simple/basic images to paint a quick picture of what I'm talking about. If you only look at the image spoilers, it's pretty easy to see what I'm communicating.Having 4 (it's actually 4 not 6) of the 10 CG's bound under a modifier is not bad at all, especially if it means avoiding having to press 6-0 constantly throughout the game. Consider your average setup, not many players I've seen (although theyexist) manage to successfully harness 10 CG keys and make consistently efficient use of them. The default Fleet Keys configuration merely arranges them in a way that reduces jumping around too much on your keyboard, and gives you access to them all should you need them. Tab is always a good candidate for a production a structure, Q,W,E,R are convenient enough to press to dedicate CG's to, and 1-5, well, they behave as standard hotkeys do, so there's that old-fashioned appeal that's ever-present. I believe it provides you within terms of power provided, without disorganized convolution. If you think of it in terms of "My armies and units go in this row, my production goes here" then it makes a lot more sense. Alt being the modifier is also the most functional one to choose, and easiest to press, so it was the only good option.I had originally designed Fleet Keys to use Shift or Caps Lock as the modifier because if a bit smoother, but unfortunately, I couldn't find a legal way to implement this for a tournament setting, as I used Sharpkeys to re-bind Alt to Caps Lock through a registry change..

eneyeseekay Profile Joined March 2013 239 Posts Last Edited: 2013-03-24 01:22:46 #12 On March 24 2013 01:46 DanceSC wrote:

It looks nice and all, but I'm still trying to imagine what how the hotkey combinations would be for protoss. Normally one would 1a2a3a, and in this it looks like 1t2t3t (which is nice!). But what about 1 set to blink, 2 for force fields, 3 for psionic storm, and 5 for photon over charge / time field. Would I be pressing 1z2x2z3z5c5z? it seems kind of tedious to press the top keys and then the ones on the very bottom. Also what would the warpgate button be?



1t 2t 3t 4t is how you would issue attack commands, yes.

With Grid, your spells, are laid out across z,x,c,v,b, although most units don't go past c. I found Z to contain some of the most important spells for Protoss, not to mention Chronoboost is also a Z command. So I bound Z to Space Bar (as an alternative to Z, Z is still left untouched) to get the most out of those commands. Z in Grid covers A LOT of useful commands, I list them in the Protoss sub-section labeled "Space Bar being bound as an alternate Z key."



As far as Warp-in is concerned, it's currently bound to Alt (the Protoss section covers this feature clearly and extensively).



I am currently looking into way of adding "T" to an alternate binding to make army control more fluid. Something that can be applied easily to all races. I was thinking possibly Alt + Left Click. Since you can hold Alt (without releasing it) while selecting any key ranging from 1-5, all the way down to Z to B, without consequence, I think this would actually work amazingly. Just an idea though, it may not even work until it's tested as it's something that just popped into my head.



Basically, you could hold Alt, and press 1+Double-Click, 2+Double-Click, 3+Double-Click, and so on to issue individual attacks commands to separate groups. I personally find T to be a bit out of the way for me, so will be worth looking into.



I strongly suggest taking a look at the Protoss section though, pretty much all of your questions are answered in detail there. 1t 2t 3t 4t is how you would issue attack commands, yes.With Grid, your spells, are laid out across z,x,c,v,b, although most units don't go past c. I found Z to contain some of the most important spells for Protoss, not to mentionis also a Z command. So I bound Z to Space Bar (as an alternative to Z, Z is still left untouched) to get the most out of those commands. Z in Grid coversof useful commands, I list them in the Protoss sub-section labeled "Space Bar being bound as an alternate Z key."As far as Warp-in is concerned, it's currently bound to Alt (the Protoss section covers this feature clearly and extensively).I am currently looking into way of adding "T" to an alternate binding to make army control more fluid. Something that can be applied easily to all races. I was thinking possibly Alt + Left Click. Since you can hold Alt (without releasing it) while selecting any key ranging from 1-5, all the way down to Z to B,consequence, I think this would actually work amazingly. Just an idea though, it may not even work until it's tested as it's something that just popped into my head.Basically, you could hold Alt, and press 1+Double-Click, 2+Double-Click, 3+Double-Click, and so on to issue individual attacks commands to separate groups. I personally find T to be a bit out of the way for me, so will be worth looking into.I strongly suggest taking a look at the Protoss section though, pretty much all of your questions are answered in detail there.

eneyeseekay Profile Joined March 2013 239 Posts Last Edited: 2013-03-24 01:25:47 #13 On March 24 2013 02:29 Chungis wrote:

Seems like a great setup, but I can't find the folder for hotkeys on my Mac.

Anybody know where the files would go?



Metak wrote:

~/{username}/Library/Application Support/Blizzard/Starcraft II/Accounts/{bunch of numbers}/Hotkeys



Thanks Metak, I'll be putting that in the Q & A section. Thanks Metak, I'll be putting that in the Q & A section.

eneyeseekay Profile Joined March 2013 239 Posts Last Edited: 2013-03-24 01:40:23 #14 On March 24 2013 03:52 ProbeEtPylon wrote:

+ Show Spoiler + Great layout, thank you!

Especially binding locations and warp-ins to alt is genious.

Although I am a lefty, this layout works great for me (except the space button, my poor thumb has to make awkward movements in order to reach it)

I use a German qwertz-keyboard (switching to the qwerty-layout via windows-key+space for SC2 though) and it seems that selecting idle workers/all units does not work properly (the hotkeys were bound to "alt+;"). Its easy to fix that, though.

One suggestion: Swap " ` " and " alt+` ", since comfortably selecting your army is more important than selecting idle workers.



Edit: This layout works great for me not 'although' but 'because' I am a lefty. Alt, Ctrl, Tab etc. are much better accessible when having your right hand on the keyboard (using the right thumb is more comfortable, using the forefinger instead of the pinky is also beneficial for most(?) people). Maybe you should consider moving the keys from the left- to the right-hand side of the keyboard in order to improve the layout for righties.

Thanks a bunch ProbeEtPylon!



I've found that this layout works great the further your Alt key is positioned to the right, it's a very nice subtle advantage for players who play using Fleet Keys on laptops. Some foreign keyboards feature this type of layout as well as some gaming keyboards that have a Fn key, resulting in an Alt key that's more to the right. That can potentially help out an awkward thumb.



There is a reason behind Alt+` being bound to Idle Army, as opposed to just `. When you are playing, and you leave Alt held in, you can select your 1-5 group without any (known) issues. I didn't think players would want to be able to grab their whole army tooooo easily, so I put Idle Army on Alt+` to necessitate a more deliberate, yet fluid action should the occasion arise where you need to pull eveything back/push with everything. Idle workers was more of a choice that made sense conceptually. Idle army and Idle worker being bound to the same key felt right and looked great in layout sheets. I tried to find a way to bind Ctrl + ` (select ALL idle workers) to simply `, but there was no way to implement that. So I left the select Idle Worker command on ` as something of a fail-safe/dual purpose key for people who often use 1 for specific unit groups. Thanks a bunch ProbeEtPylon!I've found that this layout works great the further your Alt key is positioned to the right, it's a very nice subtle advantage for players who play using Fleet Keys on laptops. Some foreign keyboards feature this type of layout as well as some gaming keyboards that have a Fn key, resulting in an Alt key that's more to the right. That can potentially help out an awkward thumb.There is a reason behind Alt+` being bound to Idle Army, as opposed to just `. When you are playing, and you leave Alt held in, you can select your 1-5 group without any (known) issues. I didn't think players would want to be able to grab their whole armyeasily, so I put Idle Army on Alt+` to necessitate a more deliberate, yet fluid action should the occasion arise where you need to pull eveything back/push with everything. Idle workers was more of a choice that made sense conceptually. Idle army and Idle worker being bound to the same key felt right and looked great in layout sheets. I tried to find a way to bind Ctrl + ` (select ALL idle workers) to simply `, but there was no way to implement that. So I left the select Idle Worker command on ` as something of a fail-safe/dual purpose key for people who often use 1 for specific unit groups.

eneyeseekay Profile Joined March 2013 239 Posts Last Edited: 2013-03-24 02:30:43 #15 On March 24 2013 05:42 Metak wrote:

I tried this playing Protoss, it's nice though I found one thing annoying; pressing alt deselects the current unit in order to warp in. Selecting unit -> Go to camera location -> Click does not work.

You're absolutely right, the Warp-in key does deselect your currently-selected units. When pressing Alt+Any Camera Location, what you're essentially doing, is clicking on all Warpgates and having them ready at your chosen location. The game needs you to deselect your units in order to actually select the 'Gates.



If the annoying part is the deselection of your units, there is no real way around that, that's just how the Warp-in key always worked. The remedy for losing control of your currently-selected units is simple. Make sure they are hotkeyed before initiating your Warp-ins, and you can pick up where you left off, every time. A massive advantage to hotkeying diligently is that when holding Alt (and not releasing it), you can jump to a location with A,S,D,etc, and then grab your unit groups from 1,2,3,4,5, and issue them commands while sitting at the current location of your camera.



A more loose way of handling this (and I reeeallly don't encourage it, but you may be in a situation that warrants it some day) is to select your units, order them to where you want them to go, initiate the Warp-ins, and then intercept your previously-selected group. This is not a good way of doing it though, it's just putting a band-aid over the cancer that is the habit of not hotkeying things. Hotkeying your units is key (no that's not a pun, but I'll laugh anyway, hawhaw)! With Fleet Keys you have 10 Control Group hotkeys at your disposal, 5 of them are prime candidates for unit Control Groups, so fill 'em up! You're absolutely right, the Warp-in key does deselect your currently-selected units. When pressing Alt+Any Camera Location, what you're essentially doing, is clicking on all Warpgates and having them ready at your chosen location. The game needs you to deselect your units in order to actually select the 'Gates.If the annoying part is the deselection of your units, there is no real way around that, that's just how the Warp-in key always worked. The remedy for losing control of your currently-selected units is simple. Make sure they are hotkeyed before initiating your Warp-ins, and you can pick up where you left off, every time. A massive advantage to hotkeying diligently is that when holding Alt (and not releasing it), you can jump to a location with A,S,D,etc, and then grab your unit groups from 1,2,3,4,5, and issue them commands while sitting at the current location of your camera.A more loose way of handling this (and I reeeallly don't encourage it, but you may be in a situation that warrants it some day) is to select your units, order them to where you want them to go, initiate the Warp-ins, and then intercept your previously-selected group. This isthough, it's just putting a band-aid over the cancer that is the habit of not hotkeying things. Hotkeying your units is key (no that's not a pun, but I'll laugh anyway, hawhaw)! With Fleet Keys you have 10 Control Group hotkeys at your disposal, 5 of them are prime candidates for unit Control Groups, so fill 'em up!

Dacrusah Profile Joined March 2012 15 Posts #16 Jump to location got messed up for me, is that because I use a nordic keyboard?

Tritone Profile Joined June 2010 Japan 76 Posts #17 Any plans for a southpaw version?

StarkTemplar Profile Joined March 2013 United States 8 Posts #18 Wow amazing work! I know it will be hard for me to transition but it will be worth it. Thank you for doing this for all of us.



I did find a typo in the master sheets for all the races. The entry is listed as select idle army instead of select all army. Not a huge issue. Winter is Coming

GeeseHoward Profile Joined November 2010 United States 78 Posts #19 Wow, switching to this from standard is the hardest thing ever. I did 3 games and I don't think I can change. [quote][/quote]

Rankith Profile Joined August 2010 United States 78 Posts #20 On March 25 2013 08:40 GeeseHoward wrote:

Wow, switching to this from standard is the hardest thing ever. I did 3 games and I don't think I can change. Wow, switching to this from standard is the hardest thing ever. I did 3 games and I don't think I can change.



keep at it. It will be hard but worth it in the end.



Try some games against AI, or play unranked. Also, search Hotkey Trainer in arcade and use that.

keep at it. It will be hard but worth it in the end.Try some games against AI, or play unranked. Also, search Hotkey Trainer in arcade and use that.

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