Triumphantly Returning to Where We Were Months Ago

Greetings, Tusslers! Now, before you get discouraged by the title, I want to start off by saying that this is a very good week of progress! You see, for the longest time, I’ve been using a combination of hard-coded C# scripts and a conversion from pyTussle for Hitboxie’s actions. This action file broke a while back when I changed the way actions and animations were structured, and since then I’ve been nearly unable to actually control the character in game.

What I’ve spent the past week doing, though, is rebuilding Hitboxie’s action file from the ground up in the builder. This is a good way to iron out the remaining kinks in the process. There were some things I needed to manually edit in the JSON files related to animations that don’t have UI yet, but doing things like building the hitboxes was quite easy with the new layout!

From here, I’ve got a lot of user-friendliness stuff to work on, like saving/loading, hotkeys, and testing, as well as working on the article system for projectiles and other animations separate from the character. I’m not sure which one I’ll be working on next, but hopefully at least one of those will be done by next week’s blog post. Until next time, Tusslers!