Nexus Mod Manager Compatible!

Created in xEdit

Weapon List:





Small Arms:





0.44 Pistol



25 Steel

10 Screw

5 Oil

10 Adhesive

5 Gears

Requires Gun Nut 1

10mm Pistol

25 Steel

10 Screw

5 Oil

10 Adhesive

5 Copper

Requires Gun Nut 1

Submachine Gun





20 Steel

10 Wood

10 Oil

15 Adhesive

10 Gears

15 Screws

Pipe Weapons:



Pipe Pistols/Rifles

10 Steel

5 Gear

5 Oil

5 Adhesive

5 Copper

Pipe Revolver





15 Steel

15 Gear

5 Oil

5 Adhesive

5 Copper

Pipe Bolt Action

15 Steel

10 Gear

10 Oil

10 Adhesive

20 Copper

Rifles:

Combat Rifle



35 Steel

10 Wood

20 Screws

20 Adhesive

10 Gears

Requires Gun Nut 2

Assault Rifle





35 Steel

10 Wood

20 Screws

20 Adhesive

10 Gears

Requires Gun Nut 2

Hunting Rifle



15 Steel

30 Wood

10 Oil

20 Adhesive

20 Screw

Requires Gun Nut 1

Shotguns:



Double Barrel Shotgun





10 Steel

20 Wood

10 Oil

10 Adhesive

10 Screws

Combat Shotgun





25 Steel

25 Wood

10 Oil

15 Adhesive

10 Gears

20 Screws

Requires Gun Nut 2

Energy Weapons:

Laser Pistols/Rifles/Snipers

25 Circuitry

15 Copper

25 Crystal

10 Fiber Optics

10 Nuclear Material

10 Screws

Requires Science! 1

Laser Musket





30 Wood

20 Circuitry

15 Copper

15 Fiber Optics

15 Crystal

15 Screws

Requires Science! 1

Gatling Laser





75 Circuitry

75 Copper

75 Crystal

75 Fiber Optics

75 Nuclear Material

50 Screws

Requires Science! 3

Institute Laser Pistols/Rifles/Snipers

35 Circuitry

30 Plastic

15 Crystal

15 Fiber Optics

10 Nuclear Material

10 Screws

Requires Science! 1

Plasma Pistols/Rifles/Snipers



50 Circuitry

35 Copper

50 Crystal

40 Fiber Optics

50 Nuclear Material

35 Glass

10 Screws

Requires Science! 3, Nuclear Physicist 1

Heavy Weapons:

Fat Man





50 Nuclear Material

100 Steel

50 Lead

40 Copper

30 Acid

Requires Science! 3, Nuclear Physicist 1

Flamer





35 Steel

50 Asbestos

35 Oil

35 Adhesive

35 Fertilizer

Requires Demolitions 3

Minigun





100 Steel

20 Lead

30 Oil

25 Adhesive

10 Gears

40 Screws

Requires Gun Nut 2

Missile Launcher





50 Steel

15 Screws

15 Copper

15 Adhesive

15 Lead

35 Circuitry

Requires Demolitions 1, Gun Nut 2

Other Weapons:



Gauss Rifle

50 Circuitry

40 Copper

40 Crystal

45 Fiber Optics

40 Lead

40 Glass

50 Screws

Requires Science! 3, Gun Nut 3

Gamma Gun

50 Circuitry

40 Copper

40 Crystal

45 Fiber Optics

50 Nuclear Materials

Requires Science! 3, Nuclear Physicist 2

50 Steel

15 Screws

20 Adhesive

15 Lead

20 Nuclear Material

Syringer

20 Steel

15 Screws

20 Adhesive

15 Copper

35 Glass

Videos:











Changelog:So ever thought it was kinda shitty how you could modify all these weapons, but not create them from scratch? So did I. Now you can craft all the basic guns yourself a la Skyrim, so long as you have the appropriate materials and perks of course! No more hunting around for that elusive Gauss Rifle, make it yourself!This mod adds the vast majority of ranged weapons available for crafting at a custom Weapons Crafting Workstation! You can build one in any settlement, the same way you'd build a weapon bench or a chemistry station. Comes with custom subcategories!Several weapons are gated behind the Science!, Demolition Expert, Gun Nut, and Nuclear Physicist Perks.Note that some weapons will not have an image to display while crafting! This is just a visual glitch and will not affect anything.Finally, note that Laser Pistols/Rifles/Snipers (along with Plasma Pistols/Rifles/Snipers, Institute Pistols/Rifles/Snipers and Pipe Pistols/Rifles/Snipers) all share the same refID. Because weapon mods in game determine whether or not they are classified as a Pistol, a Rifle, or a Sniper, the game will randomly decide for you since it randomly decides what mods are attached anyways. If weapons can be given to the player without mods or with certain mods, this can change. Alternatively, scripting can suffice when GECK comes out.