Introduction

Hello, My name is Andrew Prince. I am from Simi Valley, CA, currently working at Whitemoon Dreams as a Lead Artist. I graduated from The Art Institute of CA in Santa Monica back in 2008 and have been in the game industry ever since. Right out of school I landed a job at EA working on a first-person shooter that was based in the Command & Conquer universe (unfortunately it was canceled). Shortly after in 2009 I took a position at Whitemoon Dreams where we have shipped Warmachine Tactics for PC & Starblood Arena for PSVR. I have also done Freelance work creating props for Bioshock Infinite, Star Wars the Old Republic and ESPN Sports Science segments.

Goals of the Project

My UE4 Lighting Studies project was all about creating really quick scenes (10 hours or less) that would allow me to study lighting & UE4’s Lightmass more in-depth. My main goals were:

1. Make sure that if in a game the scene would run at the frame rate (mostly static lights and not out of control lightmap sizes)

2. Achieve a final look where I could use the lighting to be the focus of the scene

3. Use simple shapes with tiling textures so I could generate these scenes quickly and spend most of my time focusing on lighting.