Antialiasing is set to high, whatever that means.

No headphone sound profile is a pretty big miss in our book.

I'm going to remap Forward to the Up arrow just because I can.

Good to know that even in the middle of a massive city lockdown, streetlights remain on.

I made nearly a dozen saves within a few seconds of each other just because.

Prototype 2's been out for a while now on consoles, and its contents are no longer a mystery. What's important, though, is how well the just-released PC version has been ported over. Is it a respectable translation or a quick-and-dirty dump job? We want options! We want tweaks! We want to be able to change the antialiasing level! Today we're putting Prototype 2 PC (acquired via Steam) under the microscope to show you what you can expect.The system requirements themselves are modest. If you're packing a video card that's up to three years old, you should be able to run Prototype 2 just fine on its recommend settings:: Windows XP/Vista/7: Intel Core 2 Duo 2.6GHz or AMD Phenom X3 8750: 2GB: NVIDIA GeForce 8800 GT series with 512MB RAM or ATI Radeon HD 4850 with 512MB RAM: 10GB: Intel Core 2 Quad 2.7GHz or better, AMD Phenom II X4 3GHz or better: 4GB: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB) or betterPrototype 2 has some basic options, like being able to adjust effects quality, motion blur, draw distance, and shadow detail. Oddly, antialiasing levels are listed as low, medium, or high, so we can't know exactly what levels they're at (eg 4x, 8x, 16x, etc.). Additionally, there's no option to adjust the quality of textures, but we can play with additional lighting factors (ambient occlusion).Audio options are pretty sparse. Other than being able to adjust the volume for music, sound effects, and dialog, the only two sound system profiles are either Home Theater or TV. Why would we want a TV sound system profile if we're playing on PC? Where is the ability to select headphones, 5.1 surround sound, etc.?At least we get a lot of choices when it comes to being able to remap every single key in Prototype 2. However, the mouse isn't as flexible. Only the Left, Middle, and Right mouse buttons can be assigned to commands, so your thumb won't be getting much of a workout. And while we can adjust mouse sensitivity, there's no option to turn mouse acceleration on or off.Naturally my wired Xbox 360 controller worked fine. It would have been nice, however, if the two control profiles would switch on the fly when I plugged in my gamepad instead of having to manually set them up in the menu. I also found it easier to target enemies while playing with a gamepad because the targeting cursor automatically soft-locks on enemies by default. In order to do this while playing with keyboard and mouse I have to press the R key.Running around New York Zero (or gliding through the air) with every setting turned to High at 1680x1050 resolution (the maximum setting for my monitor), I got between 55 and 60FPS on my GeForce GTX 460-powered PC (matching the recommended spec). When the bullets start to fly and smoke filled the screen I saw the action dip to 30 and 40FPS, which is still very playable.In addition to checkpoint autosaves, Prototype 2 allows you to save your progress nearly anywhere. Though there appear to be only five slots, saving more than five games allows you to scroll the list, so if there's a limit, it's probably a pretty big one. It's also got Steamcloud support for its save files, and though we haven't had the opportunity to test this yet, it appears as though you'll be able to access your saves from anywhere.: It's a good thing Prototype 2 is running reasonably well at launch, because with the recent effective closure of the developer, Radical Entertianment, I don't have high hopes for fix-it patches. So, Prototype fans, are you buying this one or passing?