Greetings MechWarriors,





We will be rolling out a hot-fix tomorrow, Thursday April 21st, tentatively scheduled for 3:00 PM PDT [10PM UTC], with the following changes:





Quick Play

• Fixed an issue where the Quick Play End of Round Scoreboard would not display which 'Mechs were used by the Enemy.

• Fixed a crash that occur when leaving a match.

• River City: G5 - Fixed an issue where a 'Mech could get stuck between two buildings.







Faction Play

• Long-Tom Artillery Strike: Damage has been reduced.

• Long-Tom Artillery Strike: Warning smoke is now larger.



• Social Tab: Fixed an issue where accessing the Social Tab would prompt a Loading screen.



• DropDecks: Fixed an issue where slots would revert to Trial 'Mechs after any Mission.

• Mercenary Contracts: Fixed an issue where the Duration Remaining on a Contract would contain "undefined" text when less than 24 hours is remaining.

• Mercenary Contracts: Population and Contract Bonuses will now update every hour.

• Units: Fixed an issue with the error message when trying to select a Career without possessing sufficient Unit Rank Privileges.

• Leaderboards: Fixed an issue where Intel Captured was being calculated incorrectly.







Scouting Game Mode

• Capturing 1 Data Point will now award you with 1000 C-Bills and 50 XP.

• The amount of Intel you collected is now displayed in the End of Round Player Stats screen.

• The primary result number in the End of Round Team Stats summary will now reflect the amount of Intel Gathered, not Kills.

• Victory Conditions for your Team will now appear momentarily when the match begins.



• River City: Fixed an issue where the Defenders would not spawn in the correct arrangement.

• River City: F7 - Fixed an issue where legs from an Intel Beacon were clipping through the bridge.







Website • Fixed an issue where Phoenix Pack owners with banked Loyalty Points were unable to assign those Loyalty Points to any Factions through their Profile page .



