Changes By Level

What is up HeroesHearth, McIntyre here, and today I'm very excited to get a chance to breakdown all of the new talents for Zeratul after getting my hands on him for a few games -- and WOW does this character seem crazy now.To start, I will say I do think that Void Prison Zeratul may be dead, most of this is because of the addition of his new HeroicIts tooltip reads something like this:This talent also has a passive attached to it, which is his Level 4 crit blade after using an ability. Because of the crit passive being attached here, it will be interesting to see how heavily picked this talent will be in comparison to VP.- 25% Move speed when stealthed just like Nova (could be strong to escape)- Same blink CDR cooldown per globe (Could allow quicker dps rotations)- Cleave radius (Hit all the people)- Vorpal Removed (added base kit)The amazing addition of Vorpal to the base kit allows for different options pushing either wormhole cleave build, or potentially CDR blink cooldown. Not having to take Vorpal every game like it feels like now will allow for more flexible builds and different talent paths.- Shadow Assault Active - 40% Attack speed for 5 second -30 second cooldown (not enough paired talents)- Basic Attack grants 15% SP stacking to 45% spellpower (powerful for flanks, can still be used in the Seeker build)- Cleave AoE dot 40%Same talents, but Wormhole could be picked more often with Q build and Zeramin at 10. Also tried out double blink and had the ability to triple blink around- Might - OP- VP - Same talent, reworded to say slow heroes to an almost halt. Same abilitySame talents, Shield at 13 can be powerful with Q build, otherwise Seeker with lifesteal still very powerfulSame talents, Void slash talent nerfed to 30% damage instead of 50%. I assume this change was due to the powerful synergy with his new 10 talent Q build and had to adjust so you don't cleave the entire enemy team down. If the other team clumps and you cleave everything you will get mega damage in on the enemy team and got a few triple kills doing this. Even can vorpal back to get a third Q in.- Rewind tied into level 10 changing your R to reset all basic abilities, same combo as before- Other talent add second charge of Vorpal - Feel like this talent could be decent but rewind adding more damage is usually the better choice.Overall feeling of the Hero after playing a few games: his follow up is insanely powerful, but he doesn't power-spike anymore until Level 10. Crit being so required for solo kills hurts his pre-10 kill potential, but I feel like after 10 being able to solo kill and duel with double bomb openers and additional crits autos because of this there is no way he can't be a competitive hero. Also just being able to follow up any CC tank or engage with a cleave/double bomb/ blink out is absurd safe follow up damage as you don't really put yourself at risk anymore.The main issue and problem that this Hero will have now when going this build is his inability to use VP as a way to escape from a bad situation or catch a team out if clumping to set up an easy engage for his team. Not having it to reset your cooldowns via fighting can also be hurtful but I feel like the initial burst damage and control you get from the CDR (and the CRIT) will be required going forward.Overall, I'm super excited for these changes and shoutouts to BBJ for randomly deciding to play Zera when I took Alextrasa and discovering that he had been changed.Oh also P.S. Keep and Forts no longer have side towers and have true vision. You can no longer flank and dive behind them to kill enemies sitting under their safety. This does hurt Zeratul when it comes to flanking but wanted to bring it up so everyone was ready for it. Furthermore, stealth is now easier to see regardless -- I was wondering why the Malfurion on the other team was bodying me.That is all for now hope you guys enjoy and are as excited as me :)