Spoiler (click to show/hide) Cogmind - Alpha 6



Name: Decker



---[ CORE DESTROYED ]---



Performance

-------------

Evolutions (9) 4500

Robots Destroyed (352) 1760

Value Destroyed (14035) 14035

Prototype IDs (42) 840

Alien Tech Identified (0) 0

Bonus (0) 0

TOTAL SCORE: 21135



Cogmind

---------

Core Integrity 0/1600

Matter 300/300

Energy 50/50

System Corruption 8%

Temperature Cool (0)

Location -1/Access



Parts

-------

Power (3)

Propulsion (5)

Utility (12)

Advanced Scan Processor

Experimental Terrain Scan Processor

Advanced Terrain Scan Processor

Long-range Terrain Scanner

Weapon (5)



Inventory

-----------

Advanced Variable Charge Gun

Large Storage Unit

Large Storage Unit



Peak State

------------

Power

Improved Quantum Reactor

Light Quantum Reactor

Improved Quantum Reactor

Propulsion

Compact Heavy Treads

High-density Centrium Heavy Treads

Improved Heavy Treads

Utility

Advanced Heat Sink

Advanced Heat Sink

Experimental Terrain Scan Processor

Large Storage Unit

Advanced Terrain Scan Processor

Large Storage Unit

Medium Storage Unit

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Advanced Heat Sink

Weapon

Phase Gun

Compact Mass Driver

Quantum Rifle

Linear Accelerator

Linear Accelerator

[Rating: 160]



Favorites

-----------

Power Light Nuclear Core

Engine Heavy Ion Engine

Power Core Light Nuclear Core

Reactor Light Anti-Matter Reactor

Propulsion Light Treads

Treads Light Treads

Wheel Compact Wheel

Leg Carbon-fiber Leg

Hover Unit Anti-Grav System

Flight Unit Xenon Bombardment Thruster

Utility Medium Storage Unit

Device Improved Heat Sink

Storage Medium Storage Unit

Processor Advanced Targeting Computer

Hackware Hacking Suite

Protection Hardened Medium Armor Plating

Weapon Coil Gun

Energy Gun Precision Beam Rifle

Energy Cannon HERF Cannon

Ballistic Gun Coil Gun

Ballistic Cannon Assault Cannon

Launcher Heavy Shock Bomb Launcher

Slashing Weapon Power Sword

Special Melee Weapon Datajack



Stats

-------

Bonus Breakdown 0

Classes Destroyed 18

Worker 35

Builder 18

Tunneler 4

Hauler 19

Recycler 34

Mechanic 1

Operator 12

Watcher 8

Swarmer 51

Saboteur 1

Grunt 91

Brawler 3

Duelist 3

Protector 1

Sentry 20

Hunter 19

Programmer 28

Compactor 4

NPCs Destroyed 0

Best Kill Streak 18

Combat Bots Only 12

Matter Collected 10281

Salvage Created 18865

Parts Attached 479

Power 48

Propulsion 90

Utility 148

Weapon 193

Parts Lost 141

Power 18

Propulsion 32

Utility 41

Weapon 50

Average Slot Usage (%) 95

Naked Turns 2

Spaces Moved 5764

Fastest Speed (%) 200

Average Speed (%) 83

Slowest Speed (%) 5

Overloaded Moves 0

Propulsion Burnouts 0

Targets Rammed 5

Cave-ins Triggered 0

Teleports 0

Heaviest Build 147

Greatest Overweight (x) 39

Average Overweight (x) 1

Largest Inventory 22

Most Items Carried 20

Average Items Carried 15

Core Damage Taken 2987

Average Core Remaining (%) 79

Depth 10 Exit 59

Depth 9 Exit 86

Depth 8 Exit 76

Depth 7 Exit 88

Depth 6 Exit 86

Depth 5 Exit 66

Depth 4 Exit 92

Depth 3 Exit 83

Depth 2 Exit 82

Volleys Fired 613

Largest 5

Hottest 443

Shots Fired 1879

Gun 1135

Cannon 667

Launcher 77

Special 0

Kinetic 826

Thermal 567

Explosive 32

Electromagnetic 454

Shots Hit Robots 1237

Core Hits 727

Overload Shots 5

Energy Bleed 0

Heat Surge 0

Short Circuit 0

Meltdown 0

Melee Attacks 6

Impact 0

Slashing 6

Piercing 0

Damage Inflicted 39081

Projectiles 29305

Explosions 9590

Melee 160

Ramming 26

Kinetic 14394

Thermal 10250

Explosive 4379

Electromagnetic 9872

Impact 0

Slashing 160

Piercing 0

Self-Inflicted Damage 752

Shots 30

Rammed 5

Highest Temperature 601

Average Temperature 92

Shutdowns 4

Energy Bleed 5

Interference 9

Matter Decay 0

Short Circuit 3

Damage (minor) 2

Damage (major) 3

Damage (core) 1

Highest Corruption 10

Average Corruption 4

Message Errors 19

Parts Rejected 9

Data loss (map) 38

Data loss (database) 9

Misfires 2

Misdirections 13

Targeting Errors 44

Weapon Failures 11

Depth 10 End 4

Depth 9 End 1

Depth 7 End 6

Depth 5 End 10

Depth 3 End 8

Depth 2 End 5

Haulers Intercepted 19

Robots Corrupted 16

Robots Melted 0

Power Chain Reactions 0

Tactical Retreats 27

Communications Jammed 0

Parts Field Recycled 0

Retrieved Matter 0

Parts Merge Repaired 0

Drone Launches 2

Drone Recoveries 0

Derelicts Assembled 0

Traps Triggered 1

Indirectly 1

Trap Hack Attempts 0

Triggered 0

Disarmed 0

Reprogrammed 0

Reused 0

Machines Hacked 36

Terminals 35

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Total Hacks 88

Successful 25

Failed 63

Catastrophic 25

Database Lockouts 0

Manual 50

Unauthorized 40

Terminals 87

Fabricators 0

Repair Stations 0

Recycling Units 0

Scanalyzers 0

Garrison Access 1

Terminal Hacks 25

Record 4

Part Schematic 0

Robot Schematic 0

Robot Analysis 0

Prototype ID Bank 0

Open Door 0

Level Access Points 5

Branch Access Points 1

Emergency Access Points 0

Machine Index 0

Terminal Index 2

Fabricator Index 0

Repair Station Index 0

Recycling Unit Index 0

Scanalyzer Index 0

Garrison Index 0

Alert Level 6

Unreport Threat 7

Locate Traps 0

Disarm Traps 0

Reprogram Traps 0

Dispatch Records 0

Maintenance Status 0

Security Status 0

Surveillance Status 0

Patrol Status 0

Transport Status 0

Investigation Status 0

Extermination Status 0

Reinforcement Status 0

Assault Status 0

Recall Investigation 0

Recall Extermination 0

Recall Reinforcements 0

Recall Assault 0

Hauler Manifests 0

Registered Components 0

Registered Prototypes 0

Zone Layout 0

Sector Layout 0

Machine Controls 0

Hacking Detections 36

Full Trace Events 6

Feedback Events 3

Feedback Corruption 3

Feedback Part Disabled 0

Feedback Blocked 0

Garrisons Disabled 4

Garrisons Compromised 0

Robot Schematics Acquired 0

Robots Built 0

Total Robot Build Rating 0

Robot Fabrication Matter 0

Robot Fabrication Time 0

Part Schematics Acquired 0

Parts Built 0

Total Part Build Rating 0

Part Fabrication Matter 0

Part Fabrication Time 0

Parts Repaired 0

Part Repair Time 0

Parts Recycled 0

Recycled Matter 0

Retrieved Matter 0

Parts Scanalyzed 0

Part Schematics Acquired 0

Parts Damaged 0

Robot Analysis Total 0

Robots Rewired 0

Robots Hacked 0

Non-combat 0

Combat 0

Parse 0

Link 0

Rebooted 0

Overloaded 0

Assimilated 0

Manual 0

Secondary 0

Robot Hack Failures 0

Allies Hacked 0

Hacks Repelled 0

Total Allies 2

Largest Group 2

Highest-Rated Group 10

Highest-Rated Ally 5

Total Orders 2

STAY 0

GOTO 0

ROAM 0

FOLLOW 0

GUARD 0

AID 0

BUILD 0

TUNNEL 0

DROP 0

PICKUP 0

COLLECT 0

EXPLORE 2

RETURN 0

Terraforming Orders 0

Walls Built 0

Walls Tunneled 0

Ally Attacks 0

Total Damage 0

Kills 0

Allies Corrupted 0

Allies Melted 0

Peak Influence 1227

Average Influence 345

Final Influence 406

Maximum Alert Level 4

Low Security (%) 38

Level 1 22

Level 2 24

Level 3 12

Level 4 1

Level 5 0

Squads Dispatched 51

Investigation 7

Extermination 16

Reinforcement 18

Assault 6

Garrison 4

Exploration Rate (%) 20

Regions Visited 13

Garrisons Visited 0

Relays Disabled 0

Generators Disabled 0

Network Hubs Disabled 0

Turns Passed 10825

Depth 11 50

Depth 10 1024

Depth 9 772

Depth 8 548

Depth 7 2292

Depth 6 872

Depth 5 1376

Depth 4 1214

Depth 3 1074

Depth 2 900

Depth 1 703

Scrapyard 50

Materials 2344

Factory 5535

Research 1974

Access 703

Waste 219



Prototype IDs

---------------

Enhanced Nuclear Core

Light Neutrino Core

Improved Quantum Reactor

High-density Centrium Heavy Treads

Improved Airjet

Improved Gravmag System

Improved Medium Laser

Precision Beam Rifle

Cooled Pulse Rifle

High-powered Electrolaser

Improved Spread Laser

Cooled Plasma Rifle

Advanced Plasma Rifle

Advanced Variable Charge Gun

Improved EM Shotgun

Heavy EM Shotgun

Precision Shock Rifle

Heavy Tesla Rifle

Advanced Beam Cannon

Cooled Particle Cannon

Compact Ion Cannon

Long-range Phase Cannon

Heavy Proton Cannon

Improved Assault Rifle

Enhanced Autogun

Enhanced Coil Gun

Compact Mass Driver

Rocket Array

Experimental Heat Sink

Advanced Energy Well

Improved Matter Compressor

Experimental Optical Array

Spectral Analyzer

Experimental Signal Interpreter

Experimental Terrain Scan Processor

Centrium Light Armor Plating

Experimental Thermal Shield

Experimental Melee Analysis Suite

Advanced Particle Charger

Advanced Overload Regulator

Advanced Salvage Targeting Computer



Alien Tech Recovered

----------------------

None



Game

------

Seed: Lady Luck

^Manual?: 1

Play Time: 200 min

Sessions: 3

Mod: N/A

Game No.: 36

ASCII: 0

Keyboard: 1

Movement: Numpad

Fullscreen: 1

Font: 18/Terminus

Map View: 66x50





X=7542680431407377499977229789

198272728932337728737729771872

797797977229384478188247342221

788979738938479777728787749791

939397892788888427777372283977

877777778977777777778779787777

777977777777777977777877777977

777227727977777777877977777777

727977778779377277738977772177

737382738149877732727977799778

777928777219384779372917799877

298142919379928271378797737283

277197824112277787971279787297

931372189171277777777728222797

378727378472227232991249377729

784824281377374744272974113791

224783978889122397837732477277

238317397224997221947871471273

744894879894277181978922919834

899721974732497779389729747373

772972877973299277777748732979

3277977292327737171



I was lucky enough to find chute traps on -4. I made it to Access in good shape. I found an exp terrain processor, 2 advanced terrain processors, plus a long-range scanner. This maps fast! As for hackware, I only got a few standard hacking suites from operators.I was caught in the open (on tracks) in a secret passage joining two big rooms, near a garrison. I retreated into one of these rooms, only to find a bunch of grunts coming from the other side. Virus, ARCs and programmers soon joined the party. I didn't make it. I probably should have dug in a wall to shield myself somewhat in the narrow secret passage.I used armor a bit this time; nothing very conclusive. I didn't find enough to restock. Eventually I wore 7 heat sinks.I went with a record low 5 propulsion units, with 3 power sources and five weapons. The 3 power sources gained me nothing since I didn't find good force fields. My low amount of integrity was a significant factor in losing that final big fight. Consequently, I will go back to 2 power sources and more propulsion as usual. Speed really matters when the alert level starts to build and when you need to take a hike. 4-5 weapons is probably the sweet spot for my play style in Access. The heat build-up is already formidable at 4.I'll use armor again when I find it -- but the main protection for my processors will be Lady Luck herself, along with hoarding as much as possible up to Research.