This article is about the reward items obtained from Stealing Creation. For the items created in the minigame, see creation kiln

Sacred clay armour is a reward bought for 145 thaler or with points earned by playing the Stealing Creation minigame. While wearing any charged piece of sacred clay armour or weapons, any amount of experience you receive in Attack, Strength, Defence, Magic, Ranged and Constitution will be doubled.

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Sacred clay items have 'charges', which is consumed as the player receives combat experience. When the items run out of charge, they will not yield the double experience bonus, and will not be able to transform until they are recharged. Each piece will give an experience boost until about 24,450 bonus experience is received, with time being irrelevant. Players will always get 24,450 bonus experience per piece no matter how many pieces they equip, but if you are wearing more than once piece, the bonus experience will degrade the charges of all pieces at the same time but divided by the amount of charged pieces the player is wearing. This means that wearing three fully charged pieces of sacred clay equipment for the whole training time will make them degrade three times as slow, without affecting the amount of experience each of them gives (24,450).

As of the 8th October 2013, sacred clay equipment no longer has to be wielded/worn in order to receive an XP boost. All XP that they offer is now stored and applied automatically, in a similar way to the Refer a Friend XP rewards.

With Constitution receiving double experience as well, one training a combat skill such as Strength will receive 18350 bonus experience in that skill before their piece of equipment degrades.

You can switch between each type by operating them. This can be done an infinite number of times, granted you have any percent of charge left. Operating one piece of armour while wearing a full set will cause all the pieces to transform. They are also remarkably lightweight, at only 2 kg each.

In addition, sacred clay armour is extremely light (the weight of the melee set can be fully counteracted by Boots of lightness and a Spotted cape).

Level 50 Defence is required to wield the melee armour, and 50 Attack is needed for the scimitar.

Level 50 Magic and Defence is required to wear/wield the mage armour and staff (sans defence requirement).

Level 50 Ranged and Defence is required to wear/wield the range armour and bow (sans defence requirement).

Level 65 Defence is required to wield any of the shields.

It is less expensive (point-wise) to repair your gear, rather than buying multiple sets. Recharging a piece only costs 20 points whereas buying a piece costs over 20 points, with the exception of shields where both buying and recharging cost 200 points.

Cost

Item Stealing Creation points cost Buy • Recharge Sacred clay headgear (melee • range • magic) 24 • 20 Sacred clay body (melee • range • magic) 30 • 20 Sacred clay legwear (melee • range • magic) 28 • 20 Sacred clay weapon (melee • range • magic) 26 • 20 Sacred clay shield (melee • range • magic) 200 • 200

The alchemy value of all items is 0 coins.

Armour sets

Melee

Sacred clay melee equipment stats are equal to full rune armour and rune scimitar. Note that you do not need to complete Dragon Slayer to wear Sacred clay platebody which is required for wearing a Rune platebody. Since Sacred Clay pieces do not change weight when they transform, this set is extremely light for melee armour, just 8 kg for the whole set. These facts make it an appealing alternative to Rune armour for some players.

Mage

Sacred clay mage equipment stats are equal to tier-50 magic robes. However, the double exp bonus makes up for the time taken to play the minigame.

The experience boost can be drained off the item to be used on any spell.

There was an update in which players' faces were made more 'realistic'. There is a glitch while wearing the Sacred clay hat in which the player's face is like it was before the update.

Range

Sacred clay range equipment stats are equivalent to other level 50 tier equipment: Blue dragonhide armour and the Magic shortbow.

Shields

Released on 23 August 2011, sacred clay shields come in three varieties - melee, ranged and magic. It should be noted that the name implies its strength against that type of attack.

Unlike other sacred clay equipment, they do not give double experience also since the Evolution of Combat, the shields do not lose any charge.

Trivia