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Description <center> <img src="http://img.wallpaperfolder.com/f/795EAA6D8B03/dead-space-green-zero.jpg" style="width:480px;height:250px;"><br> <i><font size =5>Lost, cold and alone,<br> There is no escape</i></center> Welcome all, to Dead Space!<br></font> I told people after GenCon I was done with degenerate IG for a while, and while that <i>technically</i> is true, I've taken [Gagarin Deep Space](/en/card/07002), and created a similar beast.<br><br> <font size = 5>Let's look at the cards:</font> - The Meat Package™: [DRT](/en/card/02118), [Scorch](/en/card/01099), and soon, [Boom](/en/card/11058). While only taking up 4 card slots (soon to be just 3), these cards exist to remind the nonbelievers that Weyland is still a force not to be trifled with. The [DRTs](/en/card/02118) are often left unrezzed until an economic advantage is gained, and [Manhunt](/en/card/06046) is out. Wait until they run something else, rez, and force them to waste the clicks jacking out and trashing the 5-8 cost DRTS, whilst taking the damage from the other. If they remain tagged, a single [Scorch](/en/card/01099) in hand can easily lead to a second one with [Consulting Visit](/en/card/10094). - [Consulting Visit](/en/card/10094): The heart of the deck, this can be tutored and recurred near-infitely with [Museum](/en/card/10019) and [City Hall](/en/card/10055), bringing a constant threat of [Hard-Hitting News](/en/card/11016), propelling your economy with [Diversified Portfolio](/en/card/05026), and scoring out with [Exchange of Information](/en/card/10092). - The Economy: This deck is a money vs money deck, and any time you're being denied your own, your opponent's is plummeting. [Indian Union Stock Exchange](/en/card/10073) makes 12 slots profitable, 7 an instant return, and 5 noticeably cheaper. With all 3 rezzed, almost all of those turn a profit. In particular, you can turn [Chimera](/en/card/02060) into an effective [Pop-up](/en/card/02056), and a universal gear-check. - The Tax: Though runners like Whizzard and Valencia seem like natural counters to asset spam, [Manhunt](/en/card/06046) single-handedly forces them to think twice about running every turn. A wild [DRT](/en/card/02118) could mean death, and a [Judge](/en/card/10111) could mean worse. Even if they get through, a horde of recurring [Encryption Protocols](/en/card/02029) anchors them down to a single-digit credit pool. - The Punishment: Everyone knows tags mean death against a green deck, and most are able to play around it with cards like Hopper and IHW. But tags mean much more here. Around 60% of wins with this deck are [Exchanging](/en/card/10092) two [Cleaners](/en/card/04036) or a [Government Takeover](/en/card/07006) for [Public Supports](/en/card/08117), and finishing off the 7th point with [Hostile Takeover](/en/card/01094). Beyond that, runners might think themselves safe by amassing enough credits to work around [HHN](/en/card/11016); A simple [SEA Source](/en/card/01086) > [Closed Accounts](/en/card/01084) resets them to zero, and if you have the combo in hand, can lead to 4 more tags, or even death. I've had few instances were a runner recovered from losing 30 credits on my turn. Even if you zero yourself out in the process, you'll likely have the boardstate to recover much faster than the runner. <center> <img src="http://www.giantfreakinrobot.com/wp-content/uploads/2013/02/Dead2.jpg" style="width:480px;height:250px;"></center><br> <font size = 5>Troublesome Runners, and How To Deal:</font> Blood Money gave runners some wicked economy in Temüjin Contract, and it's seen in virtually every kind of deck. Others stick with the classic Magnum Opus, but luckily, many have dropped their Scrubbers and Paricias to make room for these economic powerhouses. The only solution is to wait it out. A runner only has so many contracts, but your denial is not so limited. I've had runners trash upwards of 30 assets over and over again, but the inevitability will run them dry. As stated earlier, [Manhunt](/en/card/06046) can slow them down in the process, and [DRTs](/en/card/02118) can steer their runs to places where agendas are not. A true problem that's been arising lately is that of New Angeles City Hall. Between that and the Slums, [Elizabeth Mills](/en/card/04037) has proven her place in the deck. Runners with the City Hall tend to play recklessly, trashing everything they can if it means they stay above 8 credits. If [Mills](/en/card/04037) is out of the question, don't be afraid to install a naked agenda and advance it, even it will give them 6 points. They may be up in points for the time being, but it won't last long if you can land an [Exchange of Information](/en/card/10092). <font size = 5>In Conclusion:</font> Spams assets, drain their econ, and keep the threat alive. Patience is a virtue here, and almost all of my losses have been from a lack of it. I've had multiple games where a Kate or Andy exceeded my own pool by 30 credits, and you just have to tick that down, one trash at a time. Your victory will come, in time.

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Placed high in a tournament (Store Championship and better) No 2020 Store Champs 2020 Continentals 2019 World Champs 2019 Store Champs 2019 Regionals 2019 Nationals 2019 Eurogio 2019 Continentals 2018 World Champs 2018 Store Champs 2018 Regionals 2018 Nationals 2017 World Champs 2017 Store Champs 2017 Regionals 2017 Nationals 2017 ANZAC 2016 World Champs 2016 Store Champs 2016 Regionals 2016 Nationals 2016 Euregio 2016 ANRPC 2015 World Champs 2015 Store Champs 2015 Regionals 2015 Nationals 2015 ANRPC 2014 World Champs 2014 Store Champs 2014 Regionals 2014 Nationals

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