DragonWars from Digital Sorcery was released for Apple iPad (iTouch version coming shortly) The game was created using Unity game engine and all of the animation and some of the modeling were done in Blender by Brian Williamson. He also has made several tutorials for Blender and Unity available on his YouTube account.

I asked him some questions about this project.

How large is your team?

As for my development team. It was just me. I did all the modeling, animation, programming,texturing. I bought maybe two models on Turbosquid but I modeled all the creatures myself. I couldn't have done it without Blender and Unity because those two programs work so well together.

Any disadvantage or problem you want to address when comparing Blender with other tools for your game development?

As for disadvantages in Blender that I would like to see addressed, definitely, I would love to see a more Max or Lightwave like material editor. The way materials are handled in Blender kinda drives me nuts since the tools are all over the place.

It seems you have Blender 2.49b in your tutorials, do you have any plan to move over Blender 2.5? Anything is missing from it that block the exporting?

As for using Blender 2.5, I am using that for a current project. I just did not want to change tools mid stream for fear that something was going to break what I had already created. Unless there is a compelling new feature I can't live without I stay with one set of tools for the whole project to keep the workflow consistent. P.S.: I am currently using Blender for a project at my "day job" as Multimedia Designer for a university. I am using it to animate characters for a series of role play videos to be used in training for the Nursing department. The project is slated for release at the end of October and I will be posting more about it when it is done. It would be a good chance to show how Blender can be used for educational purposes.

Thank you very much Brian! Looking forward to it!

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