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Deus Ex: Mankind Divided's gameplay director Patrick Fortier recently talked to GRTV about the augmentations in the game and how they are a key part of the appeal for the series. We asked for a little bit of detail about what they will be like in Mankind Divided.

"We really see them as tools to empower players", he said, "and ultimately it's up to players to decide how they want to use them, so you can use it for combat, use it for stealth. One of the news ones that I really like is the Icarus Dash, so it allows you to dash through the air, so you can use it offensively to smash into enemies or you can also do it just for navigation and traversal so you can reach far away ledges. You could be sneaky about it and then combine it with the cloaking augmentation".

These augmentations build into player choice as well. "[Sometimes] you're going to be limited on resources or on a particular story path is going to close down or open up to you depending on the choices that you've made. We just wanted to present to players in an organic way that players are never sure of what's going to happen so they have to be mindful of what they do and it creates that extra connection between players and the game ultimately".

He continued, "that's really a lot of the fun, players coming up with combinations and being creative with the tools that we give them in order to get through the levels and get through the obstacles".

Deus Ex is due out on August 23 on PC, PS4 and Xbox One but those of you eager for more should check out our review.