Originally Posted by blerkington Originally Posted by

So many questions. It's alarming that we could be so close to these changes with a whole bunch of important questions apparently not being considered.



1. Are the people who voiced this concern representative of the community as a whole?

impossible, the community is diverse, plenty of players that never reached epics exist and have no care about this buff.



2. What do you mean by 'not able to compete' in a cooperative game where characters have different roles?

lets assume you made a dps based melee, got all the gear, past lives and learned how to play it, then you notice how you die all the time while other, non melees, with similarly powerfull gear and experience trounce content and only take you with them so you can spend 20 min auto attacking a boss while they take turns scroll healing you, i have seen you on the forums before, have you never seen all the threads where people voiced their concerns about reaper mode and melees?



3. Do you recognise a difference between how DPS and instakill casters perform at different difficulty levels?

I assume he should, do you recognize that a caster gains enough from their reaper trees to keep doing their instakills and cc while a dps focused melee never regains the dps he looses in reaper mode, regardless of the amount of reaper points?



4. Are all ranged builds equally 'able to compete'?

In a way, yes, due to the fact that they can mitigate incoming damage by being further from the enemy then a melee player would have to be.



5. Why does your preferred solution involve adding yet more character power instead of making other changes?

Do you remember the debacle years ago? that led to the development of prr and mrr?, apparently, this is an easier fix then toning down all the quests since MotU.



6. Does this mean reaper is now the default instead of a challenge difficulty, since there have been few if any requests for changes below reaper?

I doubt we will see first lifers massively joining R10's.



7. What will this mean for difficulty in the game?

nothing relly, but now more players can use a wider variety of builds.



8. Are you trying to address a problem that doesn't actually exist?

See question 2



All snark aside, please don't repeat the company's recent mistakes with respect to balancing difficulty in the game. It's a colossal waste of time and energy to keep going around in circles like this. I'm sure the people who spend time on this could be doing something else instead that is better for the game.



Thanks.