monastic tradition

Multiple traditions of monastic pursuit are common in the monasteries scattered across the multiverse. Most monasteries practice one tradition exclusively, but a few honor the most traditions and instruct each monk according to his or her aptitude and interest. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Thus, a monk need choose a tradition only upon reaching 3rd level.

way of harmonious spirit

Some monks believe that violence is never the solution. These people have developed ways of defeating enemies while exercising precise techniques and restraints. their martial art is that of breaking an enemy's stance, bending their bodies in difficult poses, and then executing a final throw to floor them.

gentle clutch

Beginning at lv 3, you can use dexterity instead of strength to attempt and maintain a grapple. You may also use dexterity to make shove attacks.

conjoined force

Also at 3rd level, you gain the ability to brace for enemy attacks, and turn them to your advantage. On your turn, when you use the dodge action, you may spend an ammount of Ki points up to your wisdom modifier to gain additional reactions. When an enemy misses you with a melee attack you may use your reaction for any of the following effects:

Force the attack to target another creature.

Force the target to drop one item it is holding

Make a grapple check against the attacking target.

Make a shove attack against the attacking target.

Any reactions remaining are lost when your next turn starts.

posebreaker

Beginning at 6th level, you can spend a ki point when landing a succesfull hit on an enemy to distort their stance, giving them disadvantage on saves against being grappled, knocked prone, or moved until the start of your next turn.

indomitable stance

at 11th level, your defenses become increasingly tight. so long you have the benefit of the dodge action you gain a +2 to armor class.

harmonious spirit

at 17th level, you have focused so much on bending the body, that you learn the secret of pacifying the spirit. whenever you grapple, move, make it drop an item, or knock an enemy prone, you can spend 5 ki points to pacify them. it must make a charisma save against your Ki save DC or become non-hostile to you. it may still attack others.