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Weapons in Oblivion fall into three classes, organized around the three weapon skills: Blade, Blunt, and Marksmanship. Blade and blunt weapons come in both one-handed and two-handed varieties, whereas marksmanship (bows) can only be used with both hands.

Weapon Categories

This page only lists the base (unenchanted) weaponry available in Oblivion. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:

Oblivion-Weapons : Category listing of all the weapons available in the game.

: Category listing of all the weapons available in the game. Generic Magic Weapons : Magic weapons that are found in random loot.

: Magic weapons that are found in random loot. Leveled Items : Magic weapons that vary depending upon your character's level (generally quest rewards).

: Magic weapons that vary depending upon your character's level (generally quest rewards). Unique Items : Unique weapons (other than artifacts)

: Unique weapons (other than artifacts) Artifacts : Weapons with one-of-a-kind enchantments and unique appearances

: Weapons with one-of-a-kind enchantments and unique appearances Dremora Equipment : Weapons specific to Dremora

: Weapons specific to Dremora Ammunition : Arrows, both normal and enchanted

: Arrows, both normal and enchanted Search Box: Type the name of the weapon into the search box on the left and click the search icon to find the weapon.

Damage Calculations

For all of the weapons listed on this site, the provided damage values are the weapons' base damage ( BaseWeaponDamage in the following formula). The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill, your character's Strength, and the weapon's current health, according to this formula (see the Complete Damage Formula for full details):

BaseWeaponDamage * 0.5 * ( 0.75 + Strength * 0.005 ) * ( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth/MaxWeaponHealth + 1 )/2

The Skill in this calculation is modified first by the player's Luck. As usual, the Strength and ModifiedSkill values are constrained between 0 and 100.

When calculating damage done by bows, you must change the Strength attribute to Agility.

This modified value is the amount of damage you will see listed for a given weapon in your inventory

The maximum damage that can be done with a weapon (i.e., for Strength=100, Skill=100, and 125% weapon health) is actually almost 20% higher than BaseWeaponDamage ; therefore the Damage values quoted in all of the following tables are not equivalent to the maximum damage possible with that weapon.

WeaponHealth degrades by (0.06 * BaseWeaponDamage ) with each weapon strike. For example, a Daedric Longsword with base damage of 24 will lose (0.06 * 24) = 1.44 points per strike.

Some creatures (for example, ethereal undead) are immune to damage from normal weapons; these creatures will still be damaged by silver and daedric weapons, and any other weapons highlighted in the following tables.

Leveled List Info

Most items are spawned from lists based on the player's level. The following table describes the minimum level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear two levels later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Note that non-random items also exist, and include steel and silver weapons that are available even to a level 1 character.

Weapon

Quality Level

(as loot) Level

(from vendors) Iron 1 1 Fine Iron N/A 2 Steel 2 3 Fine Steel N/A 4 Silver 4 7 Dwarven 6 10 Elven 9 13 Glass 12 12 Ebony 16 16 Daedric 20 20

This table applies to the vast majority of the randomly generated weapons you will encounter; weapons on NPCs and creatures are based upon the loot column. There are very few places where randomly generated weapons will appear at lower levels than listed in the table.



† Steel weapons will be found at level 1 on skeletons. weapons will be found at levelon skeletons.

†† random loot, they will frequently be found on NPCs whose inventories are not randomly generated (in particular, guards). Fine Iron and Fine Steel weapons never appear in random loot; glass, ebony, and daedric quality weapons are never available from vendors before plug-ins. Although Fine Iron and Fine Steel quality weapons will not be found asloot, they will frequently be found on NPCs whose inventories are not randomly generated (in particular, guards).

Blades

These weapons ignore Resist Normal Weapons effects.

One-Handed Bladed Weapons

Daggers

Name Object ID Speed Reach Rusty Iron Dagger 00090616 3.0 35 2 3 1.4 0.6 00047AC2 3.0 60 5 5 Iron Dagger 00019171 3.0 70 6 5 Fine Iron Dagger 0003A862 2.7 77 12 6 Steel Dagger 000229B9 4.0 112 20 7 Fine Steel Dagger 0003A859 3.5 123 40 8 Silver Dagger 00025224 5.0 162 40 9 Dwarven Dagger 00035DD0 6.0 220 110 11 Elven Dagger 00035E63 7.0 286 260 13 Glass Dagger 00035E5B 8.0 360 570 15 Ebony Dagger 00035E6A 9.0 442 1250 17 Daedric Dagger 00035E72 10.0 532 2700 19 Daggers: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

† The second type is only found during the Tutorial . Two can be found on the dead skeleton.

Gallery

Shortswords

Name Object ID Speed Reach Rusty Iron Shortsword 00090615 8.0 56 3 5 1.2 0.8 Iron Shortsword 00000C0D 8.0 98 10 7 Fine Iron Shortsword 0003A865 7.2 108 20 8 Steel Shortsword 000229BC 10.0 144 25 9 Fine Steel Shortsword 0003A85C 9.0 158 50 10 Silver Shortsword 00025220 12.0 198 50 11 Dwarven Shortsword 00035DD3 14.0 260 145 13 Elven Shortsword 00035E64 16.0 330 320 15 Glass Shortsword 00035E5C 18.0 408 670 17 Ebony Shortsword 00035E6B 20.0 494 1400 19 Daedric Shortsword 00035E73 22.0 588 2900 21 Shortswords: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

Longswords

Name Object ID Speed Reach Iron Longsword 00000C0C 20.0 140 20 10 1.0 1.0 Fine Iron Longsword 0003A863 18.0 154 40 11 Steel Longsword 000229BA 24.0 192 45 12 Fine Steel Longsword 0003A85A 21.6 211 90 13 Silver Longsword 0002521F 28.0 252 125 14 Dwarven Longsword 00035DD1 32.0 320 200 16 Elven Long Sword 000229B3 36.0 396 420 18 Glass Longsword 00035E5F 40.0 480 840 20 Ebony Longsword 00035E6E 44.0 572 1700 22 Daedric Longsword 00035E76 48.0 672 3100 24 Longswords: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

Other

Name Object ID Speed Reach Akaviri Katana 00024DCA 20.0 200 120 14 1.0 1.0 Ancient Akaviri Katana 000E78E5 18.0 240 180 15 Ruined Akaviri Katana 000980DF 20.0 100 3 8 Steel Cutlass 0003AA82 25.0 192 40 11 Sharpened Cutlass 000055AB 25.0 192 40 11 Akaviri Katana Steel Cutlass

Two-Handed Bladed Weapons

Claymores

Name Object ID Speed Reach Iron Claymore 0001C6CD 22.0 138 40 12 0.8 1.3 Fine Iron Claymore 0003A861 19.8 185 80 13 Steel Claymore 000229B8 26.0 224 80 14 Fine Steel Claymore 0003A858 23.4 246 160 15 Silver Claymore 00025226 38.0 288 130 16 Dwarven Claymore 00035DCF 38.0 360 310 18 Elven Claymore 00035E68 44.0 440 600 20 Glass Claymore 00035E61 50.0 528 1150 22 Ebony Claymore 00035E70 56.0 624 2200 24 Daedric Claymore 00035E78 62.0 728 4000 26 Claymores: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

Other

Name Object ID Speed Reach Akaviri Dai-Katana 0009DAC5 24.0 240 150 16 1.0 1.0 Akaviri Dai-Katana

Blunts

These weapons ignore Resist Normal Weapons effects.

One Handed Blunt Weapons

Maces

Name Object ID Speed Reach Rusty Iron Mace 00090614 15.0 70 6 7 0.9 1.0 Iron Mace 00000D82 15.0 140 17 10 Fine Iron Mace 0003A864 13.5 154 34 11 Steel Mace 000229BB 19.0 192 40 12 Fine Steel Mace 0003A85B 17.1 211 80 13 Silver Mace 00025223 23.0 252 70 14 Dwarven Mace 00035DD2 27.0 320 180 16 Elven Mace 00035E66 31.0 396 380 18 Glass Mace 00035E5E 35.0 480 750 20 Ebony Mace 00035E6D 39.0 572 1500 22 Daedric Mace 00035E75 43.0 672 3200 24 Maces: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

War Axes

Name Object ID Speed Reach Rusty Iron War Axe 00090613 12.0 56 4 5 1.1 0.8 Iron War Axe 00000D81 12.0 112 13 8 Fine Iron War Axe 0003A866 10.8 123 26 9 Steel War Axe 000229BD 16.0 160 35 10 Fine Steel War Axe 0003A85D 14.4 176 70 11 Silver War Axe 00025222 20.0 216 60 12 Dwarven War Axe 00035DD4 24.0 280 165 14 Elven War Axe 00035E65 28.0 352 345 16 0.9 1.1 Glass War Axe 00035E5D 32.0 432 710 18 1.1 0.8 Ebony War Axe 00035E6C 36.0 520 1450 20 Daedric War Axe 00035E74 40.0 616 3100 22 War Axes: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

† The speed and reach of all Elven War Axes (both unenchanted and enchanted varieties) are different from those for all other War Axes.

†† not 22) and the axes will crumble to dust when you pick them up off the ground. If you have installed a certain version of the Unearthing Mehrunes Razor official plug-in , there is a bug that affects all standard Daedric War Axes: the base damage is reduced to 8 (22) and the axes will crumble to dust when you pick them up off the ground.

This bug is fixed by the Unofficial Oblivion DLC Patches.

Gallery

Other

Name Object ID Speed Reach Club 00159829 8.0 70 3 7 0.9 0.9 Club 0003B375 8.0 70 3 7 0.9 0.9 † This type of club is only found during the Tutorial . One is carried by the dead Goblin Shaman and two others can be found in the crate and the barrel in the same room. Club

Two Handed Blunt Weapons

Battle Axes

Name Object ID Speed Reach Iron Battle Axe 00000D7F 27.0 168 35 12 0.8 1.2 Fine Iron Battle Axe 0003A85F 24.3 185 70 13 Steel Battle Axe 000229B6 35.0 224 75 14 Fine Steel Battle Axe 0003A856 30.6 246 150 15 Silver BattleAxe 00025221 41.0 288 125 16 Dwarven Battle Axe 00035DCD 48.0 360 300 18 Elven Battle Axe 00035E67 55.0 440 580 20 Glass Battle Axe 00035E60 62.0 528 1050 22 Ebony Battle Axe 00035E6F 69.0 624 2100 24 Daedric Battle Axe 00035E77 76.0 728 3800 26 † Fine Steel Battle Axes only appear for sale from certain merchants (mostly smiths), or may spawn in specific cupboards containing weapons. Battle Axes: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

Warhammers

Name Object ID Speed Reach Iron Warhammer 00019172 30.0 196 60 14 0.7 1.3 Fine Iron Warhammer 0003A867 27.0 216 120 15 Steel Warhammer 000229BE 39.0 256 125 16 Fine Steel Warhammer 0003A85E 35.1 282 250 17 Silver Warhammer 00025225 48.0 324 200 18 Dwarven Warhammer 00035DD5 57.0 400 430 20 Elven Warhammer 00035E69 66.0 484 800 22 Glass Warhammer 00035E62 75.0 576 1500 24 Ebony Warhammer 00035E71 84.0 676 2800 26 Daedric Warhammer 00035E79 93.0 784 5000 28 Warhammers: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

Gallery

Bows

These weapons ignore Resist Normal Weapons effects.

Name Object ID Rusty Iron Bow 00047ACA 8.0 90 10 8 Iron Bow 00025231 8.0 112 11 8 Fine Iron Bow 0003A860 7.2 123 22 9 Steel Bow 000229B7 10.0 144 30 9 Fine Steel Bow 0003A857 9.0 158 60 10 Silver Bow 00025227 12.0 180 55 10 Black Bow 000908AD 8.0 200 70 10 Dwarven Bow 00035DCE 14.0 220 155 12 Elven Bow 000229BF 16.0 264 360 14 Glass Bow 00035E7A 18.0 312 735 16 Ebony Bow 00035E7B 20.0 364 1550 18 Daedric Bow 00035E7C 22.0 420 3200 20 Bows: Iron, Steel, Silver, Elven, Dwarven, Glass, Ebony, Daedric

† This type of bow is only found during the Tutorial . One is found next to the dead skeleton and another is carried by a Goblin.

†† Black Bows are only available from Black Bow Bandits . Despite the name, Black Bows are identical in appearance to Steel Bows.

Gallery

Arrows

Name ID Iron Arrow 00017829 0.1 1 8 Steel Arrow 000229C1 0.1 2 9 Silver Arrow 0001EFD4 0.1 3 10 Dwarven Arrow 00022BE2 0.15 4 11 Elven Arrow 000229C0 0.1 8 12 Glass Arrow 00022BE1 0.1 12 13 Ebony Arrow 0001EFD5 0.2 20 14 Daedric Arrow 0001EFD3 0.25 35 15 Arrows: Iron, Steel, Silver, Dwarven, Elven, Glass, Ebony, Daedric

† These Quiver icons are not actually seen in game, but can be found in the game files.