Like I said, plenty of good stuff rolling in this week, layering on top of some big changes from earlier this month. Let’s move into some of the visual highlights from the week, starting with a link to some knockback animations from Scott! (Click the image for video.)



Imagine getting thrown through the air with full server-side physics! These will go well with some of those smaller knockbacks Scott started this week.

Up next, icons! While we do expect the styling and overall UI to change and grow throughout testing, we’re going to need something to start with. James has wrapped up armor, weapon, and crafting icons for use during Beta 1.



As mentioned above, Dionne has been busy creating new forest assets for a touch of realism and variation. Notice the lichen on the log in the foreground, and the small ferns growing on the stumps!



Next up, we’ve got the latest iteration of health bar UI concepts from Michelle.



Below, we’ve got a few sketches of VFX concepts for the Vox, also from Michelle.





Getting towards the end, we have some awesome helmets, inspired by real-life historical helmets. These are from Jon, before and after materials are applied. Imagine crafting these!









We’ve still got to rig these and add them to the game, but when we do, you can run around in some new bling!

To wrap up the week, we’ve received an incredible gift from a fan called Speely, a gift we unboxed at the end of today’s stream. This came not only with a great, heartfelt card, but a great address label, too!



The contents included a pretty awesome array of handmade beeswax candles and oils! Check out the skulls!



Thank you for very very much for the great gift!

That wraps up another good week here at CSE. As per the livestream, we’ll have a follow-up email for alpha and IT testers this weekend. Beta testers, we haven’t forgotten you! Once we get some more mileage on some of the newer features, we’ll get a build out to you. In the meantime, have a great weekend, all!

– t