6194_j.sfrom

6194_j.sfromsig

S-6194_j.xtx.z

S-6194_j-details.xtx.z

Please follow @RadMcFist 's advice when mine is not sufficent. He will know more about these issues than I do.That said, I have tested databases generated by my tool with SFC Online. Outside of that "\u3000" & "\u00A0" issue, once that's manually fixed, I can verify that you should be able to get to the menu. I can with yuzu. yuzu can't boot games either way, so that's as far as I can personally get.I tested with just a single game, no customization after import other than removing ROM release/dump info from the name.So I can only assume at this point that your "but cannot lunch" means that a game you have chosen will not boot. I'll assume its a custom added game too, not one of the stock games. But if the stock games don't boot either it would be helpful for us to know.So yea. Assuming a custom added game does not boot, it may be a game specific issue. Meaning the game itself was not setup correctly with SFROM Tool, or has general compatibility issues. In this case we would need to know the game, if a VC patch or Robins patch was used (green dot in the lower right corner of SFROM Tool when making the .sfrom), what Preset ID was used, and if a translation or hack patch was used.I just noticed an issue that could very much be your problem yyoossk. In fact, it means that Super Famicom support is currently broken.But, theres a temporary workaround! I'm in the middle of a adding a new feature, so I cant make a fix build atm. Sorry.The issue is that CaVE does not generate a .sfromsig for the Super Famicom Online. Simple mistake in the code. I knew I was going to forget some FC/SFC checks somewhere!For now the work around is, download this dummy sfromsig . Copy it, rename it to the same name as your .sfrom file and place it in the same folder.For example, say you .sfrom is named "6194_j.sfrom". Rename a copy of the above sig file to "6194_j.sfromsig".So in your games folder you will have.I hope this helps. Sorry for the bug!