





Balance Changes

With each patch, we are constantly updating the balance and playability of fighters in BattleCON Online. Here are recent changes by our developers intended to improve the balance and competitive meta of BattleCON Online.



Burman

Blistering: Now has 1 Power, from 2

Dragonbreath: Now has 1 Power, from 0. Now has "Start: You may spend 2 Firepower to deal 2 life loss the first time opponent Advances this beat." instead of its previous On Hit.

Dragon's Descent: Now has 7 Power, from 8. Now has 1 Priority, from 2.

Developer's Notes: This should flatten Burman's power curve somewhat rather than just making him constantly rely on Blistering as the key trading/beat-winning tool. In return, Dragonbreath becomes a lot more favorable at midrange while also giving him a powerful tool to punish predictable advances. Dragon's Descent change opens up more options for Burst to counter it, while slightly reducing its effectiveness. More fine-tuned changes may come later, but we want to see how this plays out.







Magdelina

UA: Now loses Trance equal to Level when leveling up (or hitting Level Cap), instead of all Trance.

Developer's Notes: One really awkward thing about Magdelina was that Blessing was often useless for gaining Trance, because she would lose the bonus counter if it was used too close to her leveling up. This should open up a lot more opportunities for her to play Blessing during the game. Her actual level up rate is unchanged, outside of Blessing situations.

Kimbhe

Expulsion: Now specifies Staff -may- be moved to -unoccupied- space.

Quake: Stun guard to 3 from 4

Developer's Notes: Right now, Expulsion Caster and Expulsion Dodge make it too easy for Kimbhe to regain her Staff, essentially wiping out a lot of potential staff control the opponent could play. This should make her work a bit harder to get that constant +2 Power, and limit her ability to easily close games with Quickening's +4 Priority.

Sarafina

Tactical: Now has Hit: You may spend 2 Force for +1 Power.

Locus: Now has Start: If the opponent is on your Projection, Gain 2 Force and Pull 1.

Field: Now has Hit: Gain 2 Force in addition to immobilizing opponent.

Hollow: Now has Damage: Gain 1 Force.

Silver: Now has -1 Power, +1 Priority.

Fulminating Vortex: Now has 7 Power, from 8

Ritherwhyte Infusion: Now has Hit: Gain 2 Life.

Developer's Notes: Tactical, despite having good stats, tended to be underwhelming. Part of this is the amount of power wrapped up in Silver/Implosion at the moment, and part of it is the fact Sarafina never really went in for big damage spikes. These changes give her more resources to play with in terms of cashing out Force for Power as a way to get riskier, more interesting damage as well as generally tapping up her power level.

Seven

Cold: Now has +0~1 Range.

Remote: Now has After: Advance up to 1.

Developer's Notes: These should make Seven's early-game a little less rough, given how risky her Ranges tend to be at the moment (how easily she can lock herself out of being able to hit). Heated was way better than Cold, so this should help Cold look a bit better in comparison too!



Other Bugfixes and Changes

CHANGED:

Heartbeat system.

Linux and Mac now run on 2k Textures.

How textures are assorted for better performance.

Internal Game engine to support latest features.

Punctuation for one of Mikhail’s voice lines.

Discard pile support.

99% of how Friends Lists worked for a more optimized solution.

FIXED:

A bug where your shop would crash from irrelevant data.

A crash in tutorial 3.

Force gauge animation broken in some cases.

Mikhail’s voice line not playing properly.

Game's Icon and Title being incorrect.

Game getting stuck on login for some people.

Non-attacking finishers causing the character to say its voices lines the following beat.

ADDED: