Sometimes you need to accept that flat is justice.

After messing around with random cards and effects to get Iris into your hand

I’ve found this build of Yellow Red Konosuba for you to try.

*Translations are from HotC because Little Akiba doesnt have bunko

*pics from yuyutei

Level 0:

Starting off is Chris Brainstrom from set 2

Chris brainstorm is great in that she allows you to search Iris who is our

main finisher for the deck. The additional power pump to front center

allows us to get easier reverses for our level 1 Megumin cxc.

Next we have Kazuma from set 1,

Kazuma is the main dig for the deck, allowing you to filter for your desired CX

At last a new card from Bunko!

Thief Chris is your typical top check filter and can make a splash into

your meta Konosuba deck to top check for your foreclosure events.

Pay 1 to give a character a soul also allows for you to side for smaller numbers or even

early on to keep field and not lose out on damage.

A card without needing introduction or commentary,

Look, another staple card in Konosuba

Megumin, Genius Crimson Demon!

The new and shiny Drop searcher that doubles as an Oversize from Kadokawa Sneaker Bunko. You may think “Konosuba already has a drop searcher, why not run that one”

Well this one is the one that can grab Iris because Bushiroad thought it was a good idea to give her Weapon/Royalty as her traits instead of Adventurer like every other playable.

This also doubles as a turn 1 play because eh, 3500 power no downside, k cool thx.

Level 1:

Our Level 1 game here is mostly unseen before. TD Megumin combo makes an appearance and we get a sweet 2 soul trigger for Iris.

Just like every best girl’s chest, our Level 1 CXC is small.

The best part of this card (other than its Megumin) is that it can salvage ANY character.

We can grab the ,off trait because Bushi hates me, Iris 3/2!



Standard Level 1 bomb

And our next card, breaks the mold, its Everyone’s favorite character to bully, Yunyun!

Yunyun from Bunko is here to help us out with getting a second lane to reverse for our salvage combo at level 1. Front Center Megumin with 2 Chris brainstorms behind her sits at 8500 power on your turn, This Yunyun helps the other 5500 power Megumin hit 8000 for the turn.

Level 2:

Our level 2 game is about early playing Megumin from set 2, so these are more utility

First off is a PR that comes out in May as a shop PR!

*Picture is from Bushiroad site, Translation is my own

This is mainly run for coinflip and art, alternatively you can run the Set 1 2/1 [“Calling for Sensei” Megumin] that gets 6k vs level 3s and when it reverses a level 2 or higher opponent you can pay 1 salvage ANY character.

Last Level 2 is your standard 3k Memory kick punch to bully your friends that still play LLSS and only have one copy of You Early play XD

Level 3:

Lets start with the standard Early Play and Burn 5 Megumin

Pretty commonly seen recently, two solid cards played both in English and Japanese decks. Now for cards you might not see.

Uhh, I promise this is the last card that isnt flat, but we need it as a healer.

Run of the mill healer, gets big for each other EP Megumin and needs her on field to EP. Otherwise just a vanilla healer.

And finally, from Kadokawa Sneaker Bunko, the card that drove me mad trying to get a build to work around it, Dragon Slayer Iris.

Iris who appears in volume 6 of the Light Novel is the second best girl in all of Konosuba. Her getting a strong finisher was destined to be played. Stock soul from TD Megumin CXC gives a burn 2, the higher amount of level 3s give burn 1s. And if you’re a baller and enter level 3 with 3 Iris and her CX, for 10 stock you can play and get off all 3 Iris combos for a good range of small pings to take people off guard.

My take on the meta Konosuba deck coming soon TM