NorthernUI

Installation instructions

Major features

Compatibility

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A comprehensive UI overhaul for Oblivion, in the style of Skyrim and SkyUI developed over the course of some seven months. Includes several small engine fixes, and adds native Xbox controller support to the game including its menus. (No more having to set an Xpadder-enabled controller down to manage your inventory!) This mod uses hand-pixeled assets, handwritten XML, and an OBSE-injected DLL to reskin Oblivion's menus and add engine-level functionality.Extract the mod into your Data directory (or create an OMOD out of it) to use it.If you're using older versions of Mod Organizer, you may need to manually install the contents of the Data/OBSE/ folder.Note that in Oblivion, file timestamps actually matter. If the "Date Modified" on your vanilla BSA files is newer than the "Date Modified" on a mod's files, then the mod will not install properly. When you install the game, Steam sets the "Date Modified" on the vanilla files to the install date. You can work around this by changing the timestamps with a mod manager (if yours supports this) or third-party Windows utilities; alternatively, you can try installing SkyBSA , which was developed to fix the game's file handling.NorthernUI's handmade graphics capture the look and feel of Skyrim's official menu art.The game's existing (but lackluster) joystick support is replaced with full support for an Xbox controller, and gamepad controls for the menus (e.g. xbuttonrb) are patched back in. A new menu is provided for customizing gamepad controls; multiple control schemes can be defined and edited, and you can switch between them freely. All of this means that gamepad users don't need to rely on Xpadder and AntiMicro, and can play far more comfortably.NorthernUI can optionally replace the vanilla Alchemy menu with one modeled after SkyUI, offering a much smoother workflow when brewing potions and poisons. The new menu lets you sort ingredients by category and helps you tell at a glance which ones are currently usable.Menu art is no longer blurry and grainy, the RaceSexMenu no longer lets you put tabs in your character name , save files delete to the Recycle Bin, and pressing the up and down arrow keys doesn't insert weird invisible symbols into whatever you're typing. For a full list, see the Articles section.The mod adds a "NorthernUI" submenu to the Options menu, with settings for the mod itself.Compatible out of the box if you select the "Vanilla UI" option and prevent it from actually overwriting NorthernUI's files.Semi-compatible. NorthernUI checks for "Dynamic Map.esp" and if it's detected, NorthernUI's DLL will carry out Dynamic Map's additions to the world map itself. Default zoom options and other ancillary features are not supported.Unknown. Recent updates to NorthernUI are expected to have improved or established compatibility, but I don't use EE and can't judge for myself.Compatible.Extended icons (e.g. stables, markets) should show up properly. You can create, edit, and remove custom map markers, and make modifications to default markers. There are some Map Marker Overhaul-side bugs that NorthernUI may make more noticeable (i.e. changes to markers may not appear to take effect, or may appear to take effect inconsistently, until you change the map's zoom level or otherwise force markers to redraw).Compatible, provided you're running a recognized MenuQue version. You should update to the latest version currently available for download, if you're not using that already. If you run into issues there, that's a bug, probably on my end.Compatible. ObXP Update offers installation options for NorthernUI.The only way to address incompatibilities was to have NorthernUI offer the same features. If you're using NorthernUI and you're not using NorthernUIAway, then drop TQP and use NorthernUI's options.NorthernUI is not fully compatible with WalkBlessed; however, as of version 1.3.0, NorthernUI offers the same or similar features, making WalkBlessed redundant. VirusTotal scan (the Nexus runs their own anyway)