Snuffleoctagus

Huge monstrosity, unaligned

Armor Class 12 (natural armor)

12 (natural armor) Hit Points 152(16d12 + 48)

152(16d12 + 48) Speed 40ft., swim 30 ft.

STR DEX CON INT WIS CHA 22 (+6) 9 (-1) 17 (+3) 4 (-3) 14 (+2) 5 (-3)

Saving Throws Str +9, Con +6, Wis +5

Str +9, Con +6, Wis +5 Skills Athletics +9, Perception +5, Sleight of Hand +5, Stealth +2

Athletics +9, Perception +5, Sleight of Hand +5, Stealth +2 Senses blindsight 20 ft., darkvision 60 ft., passive Perception 15

blindsight 20 ft., darkvision 60 ft., passive Perception 15 Languages --

-- Challenge 8 (3,900 XP)

Beatdown. If the snuffleoctagus uses its fling attack to throw a grappled creature down within 5 feet of itself, it can make one stomp attack against that creature as a bonus action (requiring no action points).

Hold Breath. The snuffleoctagus can hold its breath for 1 hour.

Underwater Camouflage. The snuffleoctagus has advantage on Dexterity (Stealth) checks made while underwater.

Writhing Mass. The snuffleoctagus uses its many snuffles to bludgeon, grapple, constrict, and fling enemies. It never has more than 4 action points to use and can grapple only one creature at a time. A snuffle that is already grappling can constrict but not slam. The chart shows the effects of multiple snuffles grappling a target.

Actions

Multiattack. When the snuffleoctagus uses the attack action, it has 4 action points to use, choosing from the following options.

Slam (Costs 1 Action). Melee Weapon Attack: attack bonus varies (see chart), reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled.

Constrict (Costs 1 Action). Melee Weapon Attack: +9 to hit, one grappled creature. Hit: 9 (1d6 + 6) bludgeoning damage.

Fling (Costs 2 Actions). The snuffleoctagus throws a grappled creature, ending the grapple. A creature flung away is hurled 1d10 feet for each snuffle grappling it, landing prone unless it succeeds on a DC 15 Dexterity saving throw. A creature flung down at the ground takes 1d6 bludgeoning damage for each snuffle grappling it, landing prone within 5 feet of the snuffleoctagus.

Stomp (Costs 2 Actions). Melee Weapon Attack: +9 to hit, reach 5ft., one prone target. Hit: 19 (2d12 + 6) bludgeoning damage.

Ink Mist (Costs 3 Actions). A 20-foot-radius cloud of inky mist extends around the snuffleoctagus in the air or water. The area is heavily obscured for 1 minute, although a significant wind or current can disperse the ink. After releasing the ink, the snuffleoctagus can use the Dash action as a bonus action.

Peel (Costs 4 Actions). The snuffleoctagus removes the armor, wielded weapon(s), and shield from a creature grappled by 4 or more of its snuffles. The creature may make a contested Strength (Athletics) check to retain its shield and weapon(s), making a separate check for each. Nonmagical armor is destroyed, weapons and shields are hurled 4d6 feet in a random direction, and the grapple ends.