During a talk at EA's E3 event, BioWare noted that there would be in-game purchases, but that you would know what you're getting (that is, no random lootboxes) and won't get anything that provides a gameplay advantage. Like DICE, then, it has learned a valuable lesson about charging users for in-game goods. The question is whether or not BioWare can build on shared-world rivals like Destiny and The Division, or if this will feel more like a me-too release.

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