The balance changes we all need:



Tassadar:

Khaydarin Resonance removed.

Mental Acuity no longers lowers Oracle's cooldown.

Comment: Tassadar is too strong in the lategame when he completes these quest talents. The persistant shields with lifesteal and armor make his team too tanky and the upgraded oracle can not be outmaneuvered as it only has a 10s downtime.



Varian:

Warbringer no longer reduces the cooldown of Charge.

Taunt cooldown increased to 20 seconds.

Comment: The appeal of tank Varian is that he can CC a single target for a long time, making it easy for his team to follow up. This change retains his pickoff potential but reduces his teamfight power as he is not able to do as many combos.



Malfurion:

Entangling roots root duration decreased to 1 second.

Comment: Malfurion is the new Tyrande - paired with a stun tank he contributes to keeping a target CC locked for too long. His root did not get affected by CC nerfs and still sits at 1.5s,



Ragnaros:

Molten Core hp decreased by 15%.

Comment: Molten Core is too good at securing/stalling objectives and defending sieges. This change makes it easier to destroy and decreases the duration.

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