The news comes straight out of the Official PlayStation Magazine September 2018 Issue 152 that Darksiders 3 will have an increased focus on its gameplay rather than the story. Gunfire Games co-founder David Adams discussed it elaborately.

Speaking to PSM, David said, “Darksiders is and has always been a video game. There’s still cool cutscenes and we have scenes around all of the Sins, and cool key story moments, but you’re not being bombarded by [a] story – you’re running around fighting stuff and solving puzzles. That was a purposeful decision.”

David also commented on the issues players faced and complained about the earlier title, Darksiders 2. He said, “When Darksiders II came out people were like, ‘What’s all this RPG crap doing in my Darksiders game?’ You’ve got to take some risks or else the games become stale. But you’ve got to walk the line between risk and not completely betraying what makes the franchise what it is.”

As you progress in Darksiders 3, the world around you will change itself, as to match your power and skill. It’s a new mechanic Gunfire has been working on for Darksiders 3. “Take them at your pace. Every time you kill a Sin it levels the world up; your power curve begins to grow away from the world, then you kill a Sin and it resets to match you”, David commented.

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