We recently announced a massive upgrade to Alphas in this Dev Blog, where we described plans to make an additional 15 million skill points available for Alphas on top of the 5 million they already have. We also told you that we were going to offer a new way for Alphas to train all those added skill points and that’s what we’re here to tell you about today.

As we locked down the list of new Alpha skills, we realized that we really wanted a more affordable option that Alphas could use to train a little at a time. Saving up enough ISK to PLEX your way to Omega or buy a Skill Injector is difficult for new players and in many cases an Alpha may only need a small addition to their training to unlock a new ship class or weapon system, not 30 whole days of training.

The problem is that we can’t offer smaller portions of Omega time without running into issues like one day Cyno alts. We also faced a lot of messy tech and usability issues when trying to figure out how to offer smaller portions of training time (the entire skill and training system needs a refactor which we are currently investigating).

So, we approached the design with the following requirements:

Alphas must be able to acquire training in small chunks (one day's worth ideally)

Training rate from new option must not be faster than Omega

Must not activate Omega state or put character in a new Clone State

New option must be easily traded and available on market

With those in mind, we decided that we can use an item to deliver the skill points and use a daily limit on using the item to make sure the training rate never exceeds Omega.

This bite-size training will take the form of a ‘Daily Alpha Injector’.

Here are the basic rules for the Daily Alpha Injector:

Only one Daily Alpha Injector may be used per day, per character (resets at downtime)

May only be used by characters in the Alpha Clone State

Can be purchased in the NES for PLEX or purchased for your regions real money currency via secure.eveonline.com

Can be activated to immediately to add 50,000 skill points to your character's unallocated skill pool (roughly one day worth of Omega training)

Can be traded on the in-game market

Does not award Omega Status

Pretty simple! we're sure you have questions though, so we'll try and answer some of the most obvious and then we can follow up in discussion threads for the blog:

Why call it an injector, even though it’s different?

This question was hotly debated and we settled on injector because the basic function of an activated item which gives you unallocated skill points is the same, even though the source of the skill points and the daily limit are different. We think naming it a booster or training item would have been confusing and potentially sent the message that it would unlock Omega time.

How much will they cost?

We are planning to sell Daily Alpha Injectors for 20 PLEX each in the New Eden Store and directly on secure.eveonline.com in a range of packages with pricing to come at release. They will also be available on the in-game market where we expect ISK prices to be well within reach of an active Alpha.

Can every character on an Alpha Account use one per day?

Yes. The one-day limit is per character, not per account.

Can I use skill points from an Alpha Injector on Omega skills?

Yes and no. Alpha Injectors add skills to your unallocated pool where they stay until they are spent. As an Alpha you cannot apply those points to Omega skills, but, if you become Omega at some point with unallocated points in your pool they can be spent on any skill. The CSM was trying to find a way to abuse this but so far has not succeeded, please let us know if you do 😊

Can I use Alpha Injectors while I still have free training available before I've reached five million skill points?

Yes, and we realize this may actually mean that in some cases an Alpha under five million skill points would train faster than an Omega with a sub-optimal attribute layout (we still need to deal with attributes in general). We are looking into new bonuses for first time Omegas to balance this out and will keep you up to date as we progress on those.

December is coming up fast and we can’t wait to see what our free players will do with all their new power. Let us know what you think in the comment section and we’ll see you in space!

Fly Free,

Team Size Matters