Animal Breeding and other Tweaks (0.11.6.0)

As our main priority is to eradicate the game breaking bugs and problems, we continue to fix server crossing bugs, especially while mounted or driving a trader cart. Along with these fixes, we’re introducing a set of gameplay tweaks, which should make your game experience more solid. We hope you’ll like it!





Patch Notes (ver. 0.11.6.0):

New Features and Tweaks:

Multiple medium to minor sized interface tweaks and fixes

Tweaked Repair Kit prices and the amount of damage they repair - we’re still working on a mechanism that will prevent “outhealing” of structures, with multiple players using repair kits at the same time

Updated tooltips for the domesticated animal deeds

Chance to die of old age is now lower for high-quality animals

Max age and fertility of the bred animal no longer depends on its quality

Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase

'Silk filaments' recipe now requires 60 skill instead of 90

'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen

Bone Glue recipe was changed

Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance

"Hank of Linen" recipe now requires 0 "Procuration" skill

Multiple localization updates and fixes

Bug Fixes and Optimizations:

Fixed server crashes and bugs when crossing server node borders on horses and trade carts

Fixed a bug that caused trade carts to fall underground and become inaccessible

Changed network logic in such a way that speedhacking is no longer possible

Fixed multiple problems with boosters, insurance and other effects when crossing the server node borders while mounted

Added another layer of protection against possible duping exploits

Equipped tools with 0 durability should now be properly dropped into your inventory

Fixed a minor bug with double guild invitations randomly occurring and causing alignment loss upon accepting

— The team