Good news, everyone: Yooka-Laylee’s first major game update has now been deployed on PlayStation 4 and Xbox One!

As smug PC types will attest, this rather large update adds more polish than Madame Tussauds’ supply cupboard, including the optional ability to skip dialogue faster, bypass cutscenes (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed – now further improved on console, based on feedback provided by PC players! (These improvements will be coming to PC soon).

Our development data-miners spent the weeks post-release paying close attention to your feedback and hopefully the additions in this update will make Yooka-Laylee an even more enjoyable experience.

Thanks again for your splendid support! Here’s a reminder of the changes and additions in this update…

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE (PS4/XBO)

Update Highlights

New music added to the pause menu

New manual camera mode added with minimal assist (updated with further viewing distance)

Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)

Pagies have added signposts to Hivory Towers to help guide players to new worlds

Design tweaks to all arcade games

Improved speed when scrolling through Totals Menu

New option for shorter ‘gibberish’ voice sound FX

New speech volume option

New ability to speed through dialogue by holding Y

Cut-scenes can now be skipped with Y

New moves section added to pause menu, with image guide

Restart option added in the pause menu during arcade games and Kartos challenges

‘Sonar-able’ objects now have clearer visual identity

Laser move no longer requires player to crouch

Minecart control and hitbox improvements, plus new visual effects

Transformation control improvements

Improved first-person aiming controls

New first-person aiming control options added

Improved flying controls

When transformed, collecting butterflies now restores energy

Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.

Health UI is now always visible when low

Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)

Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity

Improved Rampo boss fight

Performance improvements

Audio improvements

Bug Fix highlights

Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.

Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.

Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.

Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.

The ‘delete’ option for save games is now localised when running the game in Russian.

Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.

Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.

Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.

Fixed a geometry gap in Capital Cashino which the player could fall through.

Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.

Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.

Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.

Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.

Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.

Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.

Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.

Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.

Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.

Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.

The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.

Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.

Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.

Fixed an issue where dying in the first room of the Icymetric Palace maze would cause the player to spawn behind the entrance.

Fixed an incorrect German translation during Rampo’s challenge.

Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.

Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.

Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.

Fixed an issue where the player sometimes wouldn’t unlock the Super Sized or Sssmashing Achievements, despite completing their objectives. IMPORTANT PS4 TROPHY NOTE: Due to platform policy, those affected by this issue on PS4 will NOT have any missing Trophies automatically awarded, without starting a new game. However, affected Xbox players will automatically unlock any missing Achievements.

Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.

Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.

Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.

Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.

Fixed an issue where Capital Cashino target course doors could be triggered multiple times.

Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.

Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.

Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.

Fixed an issue where jump height while using Reptile Roll on slopes would be limited.

Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.

Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.

Fixed an issue where the Arcade Camera would occasionally become jerky.

Joy-Construction Update

The Playtonic team continues to work flat-out on the Nintendo Switch version of Yooka-Laylee. We’re aware of the huge demand for more news on this and appreciate your patience as we work out the final issues.

As soon as we’re 100% confident with this version and everything is approved, we will make sure you’re first to know the release date!