In the Black™ takes a similarly realistic approach to worldbuilding. While the future we portray follows some familiar tropes regarding corporate-dominated dystopias, it is thoroughly grounded in plausible extrapolations of how society and culture will evolve in the future.

The solar system is dominated by five megacorporations, each of which controls numerous subsidiaries. they wield power and wealth well beyond that of the 21st century superpowers. All of them are maneuvering for advantage, and the further away from Earth, the less they feel constrained by terrestrial laws and codes.

None want an all out war, and by tacit agreement armed conflict is kept to a minimum with strict limitations on the amount of destruction. A key component of this has been to normalize the use of military power to enforce commercial contracts or punish such transgressions as copyright infringement and IP theft.

This is where the many private military companies come in. There’s a thriving business in providing security to corporate interests, and in providing plausible deniability when more “energetic” methods of persuasion are required. Players assume the role of private military contractors (mercenaries) fighting the covert wars of ruthless megacorporations.

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