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Piggybacking off of your comment, would it kill you guys to work on better joystick control configurations? The analogue stick sensitivity is painfully non reactive. The sensitivity difference between pitch, roll and yaw prevent players from utilizing controllers or Flight sticks (such as Saiteks). An example: One could completely get rid of dead zone, maximize sensitivity for roll and pitch but the individual action speeds will still be different from each other. Your pitch will always be faster than your roll, making it impossible for players who struggle flying with keyboard/mouse controls to compete with seasoned veteran pilots or worse, sky knights. Reavers are flying bricks at this point, and from the looks and sounds of things the Daybreak dev team has no intentions of working on fine tuning flight controls for flexibility and accessibility for more players.



If I want to use my Saitek x52s, In order to get around your clunky joystick settings I have to go into my Saitek settings and manually adjust individual actions JUST to counter your awful sensitivity settings.



(Note: I play on PC, not PSN)

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