Disco Elysium Patch Notes History

Korean language added!



¡Spanish language added!



Fixed some inventory inconsistencies.



Credit scrolling fixes. You will see. Plus, Korean team added to credits. Cheers!



Some dialogue fixes. Always good to have a dialogue!

[forms.gle]

Upgraded to the latest and greatest Unity, which makes everything smoother and fixed many little bugs.



macOS version: Various enhancements and bugfixes. No, seriously



Some sentences were not completely shown under certain circumstances, so we fixe … fixed it.



Skill portraits weren’t showing their whole beauty.



Stops walking when checking inventory - can’t find anything while walking, can you?



Made some animations better. You will notice, either when playing for the first time or the tenth.



Oh, happy days, when you can play with a mouse only!



And please, try the keyboard: WASD is now an option!



More keyboard additions: arrow buttons on the character sheet, Inventory, Journal and Thought Cabinet. Try it out!



Some new thoughts and achievements! Don't want to spoil which ones, but you will figure them out, detective!

First - moved to a new version of Unity, which itself has tons of optimizations and goodies.



Hunted, found and fixed weird cases on some resolutions where the last word of the sentence was missing. Like …



Corrected some typos and some wordings, to mean things. To say stuff.



Literally, hundreds of optimizations throughout the game and graphics engine, to streamline the code and to make it less resource hungry. To reach a wider audience.



Fixed some animations - like fixing out of sync hands.



Fixed some other animations - running and walking around after consuming various liquids



Fixed broken menu navigation functionality. All that was accessible is still accessible.



Updated end-credits. Play it through to see some new names!



27.04.2020

Full patch notes for update 03e7ef2d: Fixed weird menu behaviour when clicking left and right.

Fixed wrong music level - by turning it up and down based on the situation.

Removed the unwanted sounds. Not like in real life.

Fixed the sweet-sweet background tunes changing abruptly.

Added some nice animations when idle. You shouldn’t be idle but it’s ok this time.

Added proper 16:10 support.

Those who thought that some tree shadows were wrong - your eyes are correct, it was a bug.

17.04.2020

DISCO ELYSIUM Patch notes for version 38b5ff55 (viewable in the F1 menu, bottom right)

Fixed some empty lines in formatted text. No character says a single empty line.

Fixed some long text scrolling issues with different text sizes.

Some items look different when they are empty and when they are not. Now it shows correctly in game.

Underscore consistency fixes - underscores are now all proper underscores . If I may underscore it.

Some non-important message missing in some cases, like “Heal yourself”

Multiple thoughts appeared out of bound … we all know what that means, no?

And last but not least: Improvements in text layouts when changing text sizes. Not a small print.



31.03.2020

DISCO ELYSIUM Patch notes for version 6d543183 (viewable in the F1 menu, bottom right)

Changed all sounds to Load In Background to prevent spikes on the main thread - let's see if anyone notices :)

Added finger-snapping sound to the Paledriver dialogue - let’s see if anyone doesn’t notice :)

There are certain kinds of orbs that tend to disappear, which was not good. We are obsessed with finding them all.

Fixed a nasty bug related to some graphics cards.

Multiple typo’s fixed.

27.03.2020

DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)

Removed plaza fog post tribunal. Air should be much clearer now.

Fixed issue after certain dream wake up animation triggering.

Missing localized name in announcements when changing language fix - No more nameless characters in game.

Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!

Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.

Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?

Make sure the last mark in one sentence or paragraph can be fit in the same row - super!

Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!

ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.

Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !

XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!

XML Cash Update - We fixed something money related!

Missing localization on substance tooltip in Main Character’s portrait

Removing auto archetype selector on New Game and log message - so you have to choose by yourself.

Fixed flickering trees - they only flickered when you blinked…

Fixed bottle not hiding when buying new from frittte and drug effect not resetting.

Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open. 20.03.2020

DISCO ELYSIUM Patch notes for version 1db6ba64 (viewable in the F1 menu, bottom right)

Annoying tab bugfix in character sheet

Added additional checks to game start up sequence to make sure when you want to get into game you can get into the game.

Thought Cabinet formatting fix - clearer thinking comes handy

Inventory text formatting fix - you gotta know what you have

Fixing issue with players being able to load initial level multiple times and cause esc menu to bug out and fixed pressing enter to start game in archetype selection. No escape of the escape key spamming.

Changed engage, interrupt triggering to prevent some and some other characters from being stuck in animation. Cannot tell which ones - spoilers!

Adding localized name in announcements when changing language

Adding localization for revert buttons tooltips in charsheet and substances notifications 18.03.2020

DISCO ELYSIUM Patch notes for version 64538B61 (viewable in the F1 menu, bottom right)

Improved animations!

Fixed issue where opening the journal would open the map tab.

Fixed issues with that darn plastic bag.

Fixed issue where Karaoke scene would get stuck if you passed or failed.

Fixed over saturation issue when using ‘Modest’ Shader Quality.

Added all whitechecks to the journal map.

Improved cutscenes and optimized them.

Graphics tweaks and UI improvements.

Fixed various clipping issues.

Gamma adjustments for better visuals with higher dynamic range monitors.

Improvements to textures in the game.

Tweaks to sound effects.

Tons of typo fixes. 11.02.2020

DISCO ELYSIUM Patch notes for version 579003ab (viewable in the F1 menu, bottom right)

Fixed issue with getting stuck if you opened the journal while closing the Kineema door.

Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.

Fixes for dialogue getting stuck in various situations eg opening other menus.

Fixed issues with the continue button disappearing.

There are now less typos.

New animations, fixes to existing transitions.

Fixed cost ordering tooltip.

Made fixes for camera positioning and zooming issues.

Edits to end credits.

Fixed issue with player unable to launch the game.

Fixed clipping issues.

Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.

Fixed missing music.

Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.

Fixed issue with the inventory from another save continuing to a new one.

About 50 small fixes to make your experience smoother. 23.01.2020

DISCO ELYSIUM Patch notes for version 5bad0c96 (viewable in the F1 menu, bottom right) Multiple wirral dies allowed in inventory (you can obtain the die from box or dicemaker both)

Infinite dice exploit fixed. You were able to get a new dice every time after selling it in pawnshop.

All visual appearance of FYS should read now read Physique.

Fixed issue with restoring position of spirit bomb on load after object was disabled by cutscene.

Fixed many bugs related to the behaviour when loading a save.

Fixed a bug when a player finds all their “consumables” are gone. As if it wasn’t already a bad day.

Implemented a feature to ease the Carpal-Tunnel Syndrome. Now you can hold the mouse button to Run (same as double-click)

Fixed a state when creating a new game and all visuals are wrong.

Fixed a bug where thoughts that were already researched, appeared as thought notifications again. Basically a deja-vu fix.

Fixed a bug where “pile of clothes” weren’t where you left them. At least where you thought you left them.

Dialogue system updated from 2.4 to 3.0! You, you smooth talker.

Fixed the bug where the drug capsule was still in hand after unequipping them. That’s the last thing you need.

Fixed Measurehead states resetting.

Fixed cutscene movement stuck bug: Cutscenes are now much more smoothly cut.

Fixed bug where store options were not visible. Now they are, so much choice!

Fixed a bug where some items weren’t returned to inventory after use. It’s like losing a whole pack when lighting one cigarette.

Fixed issue where player could get stuck at 2am in the end game.

Fixed an issue with a dream - when loading the game after dreams, it looks like you loaded somebody else's life.

Fixed a bug where the dialogue would get stuck. It wasn’t you, it was a bug.

Fixed a bug related to switching a game between fullscreen and windowed.

Fixed a bug in the very end of the game where if the player had 0 morale and created a new game before they died, they would get stuck in a weird loop.

Ultrawide mode - it really is wide.

Ultrawide mode touch ups - all over the place.

Added more fog. Because - fog!

Fixed Money Time hud - now we know where the money goes. And dust comes.

Fixed tare bag. More exactly how it holds its “contents”.

Added new widescreen loading screens.

Fixed issue where opening the Thought cabinet during the dialogue would continue your conversation.

UI Fixes.

Fixed audioplay ignoring volume options. Can you believe it!?

Fixes for issues related to saving and adding error messaging.

Fixed the missing talk-to-Kim notification. Kim notified us that it’s not working correctly. And polished some of his dance moves.

Puking screen effect fix and Measurehead no longer appears in the middle of the screen when using widescreen.

Fixed issue where the dialogue would get stuck when progressing through the interaction with the Mattress Nest. That’s like fighting with a pillow and losing.

Fixed hangover persister - working on real life fix.

Fixed missing Kim.

Fixed issue with Klaasje dialogue and door punching.

Fixed missing substance notification. 15.11.19

DISCO ELYSIUM Patch notes for version bbe2afa0 (viewable in the F1 menu, bottom right)

Added badge falling sound.

Added closed container door sound

Fixed it so that you can see Roy when switching the Shader Quality to Modest

Made fixes to saves post Tribunal that were loading in a broken state.

Made additional fixes to prevent black screen issue after endgame. 11.11.19

DISCO ELYSIUM Patch notes for version 4801e0fb (viewable in the F1 menu, bottom right)

Fixed autopsy dialogue when asking Kim about wounds you caused causing the player to get stuck in dialogue.

Fixed issue where Kim leaves the party when entering the tent under certain conditions.

Kim VO in Joyce intro volume boosted.

Abigail VO volume turned down.

Idiot doom spiral VO volume turned down slightly.

WCW VO at plaza volume boosted.

Fixed visual issue when dying from morale loss with Evrart.

Game will now return to the main menu if there is an issue with loading.

Fixed issue with save file giving out error on loading null item.

Fixed inventory issue where clothes would go missing but were actually stacked on top of each other.

Fixed issue when equipping two of the same type of bottle, only one is visible.

Fixed Tare bag "contents" line formatting.

Added backup art for save games which don't have screenshot image included.

Fixed issue where tooltip on the health boost seemed to be missing.

Implemented new rich guy, money effect.

Improved tutorialization of Hardie first confession hub.

Fixed issue where if the player tries to remove the boots while Kim isn't there before conducting the autopsy, they'll lock themselves out of getting the boots.

Player can no longer lose chain cutters during the autopsy.

Fixed issue where the necktie orb pops up and a dialogue is initiated mentioning Rosemary even though he is not present.

Fixed incorrect END dialogue in tent.

Fixed empty dialogue option when reporting back to Morell.

Fixed Titus camera transition.

Fixed issue where dialogue ends early in day 1 debrief with Kim on balcony.

Fixed Vicquemare feet clipping through the floor.

Vastly improved Mailbox petting.

Improved cat clock material.

Fixed Infinite loading screen encountered when quick loading after failing the "Savoir Faire" red check in the dialogue with Garte.

Fixed issue with Reset Settings still changing settings after canceling it.

Fixing further errors with resolution switcher at the start of the game. 31.10.19

DISCO ELYSIUM Patch notes for version 1be313bc (viewable in the F1 menu, bottom right) Fixed delay when main character stands up after waking up in the morning.

Fixed camera issue where the camera was not centering on main player when using various menus.

Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.

Fixed text inconsistencies when using bigger font size.

Fixed issue where gaining new ledger caused inventory to open on empty slot.

Fixed issue where inventory slot remained blank when throwing away card.

Added an error message for the player to check their timezone settings if they are unable to save the game.

Tweaked Hardies Whirling VO.

Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.

Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.

Fixed issues with notifications.

Fixed snoring dockworker VO issue.

Fixed Kim dialogue issue with mural.

Fixed Gaston dialogue loop.

Fixed Island Dream dialogue loop.

Fixed issue where the user can lose all access to the Harbor under certain circumstances.

Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.

Updated fix for end game electrochemistry check if Cuno is present.

Fixed Kim disappearing issue.

Fixed white checks map issue.

Fixed issue where item bonuses remain on character after their values have been changed.

Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.

Evrart’s phrases tweaked.

Smallest church tape edit.

Fixed issue with endless loading screen if you saved before the Tribunal.

Fixed issue where THC sorting reset after clicking internalize.

Fixed issue where pressing space caused a cutscene to break.

Fixed issues with white checks and insulindian miracle. 26.10.19

DISCO ELYSIUM Patch notes for version C50F6815 (viewable in the F1 menu, bottom right)

Fixed duplicate thoughts bug

Fixed Win7 game boot bug

Item and description changes

Adjusted text for Ultraliberal

Fixed Thought Cabinet “Problem” persisting upon finding a Solution

Fixed character creation stats not showing correctly bug

Fixed Kim badmouthing issue

Fixed misplaced area names

Fixed Dicemaker VO

Fixed Pigs spacebar bug

Fixed map white checks showing incorrectly

Fixed red tint after red check bug

Fixed gun not disappearing correctly after looting bug

Fixed boombox not playing

Fixed issue causing Kim dialog to lock

Improved character pathing and navmesh

Fixed Cleaning Lady visual glitches

Fixed Tequila getting stuck after sleeping on island

Fixed orbs in various places

Fixed cutscenes hovering over checks

Fixed quick-save/load breaking menus

Reduced max text size

Fixed player getting stuck in Dicemaker dialogue

Adjusted text for Overproductive Honour Glands

Fixed jackets sometimes hiding shirt items

Fixed HUD icons open state override

Fixed major nerd glasses bonus

Fixed Thought Cabinet white texture bug

Fixed inventory grid alignment bug

Fixed Egg Head animation glitch

Fixed Karaoke UI bug

Adjusted Church rumble VFX

Fixed the other shoe bug

Fixed issue with save file after player discovered the insulidian miracle

Fixed skill points negative accumulation

Fixed Frittte typo in area name

Fixed Tequila stops for inventory fix

Fixed whirling doors no longer bleeding light

Improved saving games.

Fixed issue caused by the thought “Insulindian Miracle.”

Fixed resolution switcher

Fixed internalized thoughts remaining highlighted in selection menu

Fixed camera weirdness in certain conditions pertaining to journal and character sheet

Adjusted ESC key for specific in-game segments

Solved the mystery of the disappearing shoe.

Fixed Kim remaining in a holster position under certain conditions

Fixed visual part of stat resets upon new character creation.

Fixed waking up bug

Fixed certain keyboard combinations breaking the HUD

Fixed Cindy camera lock issue

Fixed Gary's apartment door lock

Improved GOG achievements

Fixed karaoke crowd and loot

Fixed Doomspiral outline issues

Fixed Unity light artifacting issues

Improved weather changes during dialogues

Improved FPS all around

Fixed electrochemistry smokes bug

Fixed health bar displaying incorrect amounts

Fixed getting stuck at phasmid after electrochem check

27.04.2020 Full patch notes for update 03e7ef2d: 17.04.2020 DISCO ELYSIUM Patch notes for version 38b5ff55 (viewable in the F1 menu, bottom right) Fixed some empty lines in formatted text. No character says a single empty line. Fixed some long text scrolling issues with different text sizes. Some items look different when they are empty and when they are not. Now it shows correctly in game. Underscore consistency fixes - underscores are now all proper underscores . If I may underscore it. Some non-important message missing in some cases, like “Heal yourself” Multiple thoughts appeared out of bound … we all know what that means, no? And last but not least: Improvements in text layouts when changing text sizes. Not a small print. 31.03.2020 27.03.2020 20.03.2020 18.03.2020 11.02.2020 23.01.2020 15.11.19 11.11.19 31.10.19 26.10.19

27.08.2020DISCO ELYSIUM Patch notes for version 4510a8c6 (viewable in the F1 menu, bottom right)Remember to report bugs here. 02.07.2020DISCO ELYSIUM Patch notes for version a35ab0b9 (viewable in the F1 menu, bottom right)11.05.2020.Patch notes for version PC version c9a92687 and Mac version 0cfead62 (viewable in the F1 menu, bottom right)