Ah, yes, a ‘darkness game’. A game focusing more on cheap scares than actual gameplay.

-The game tries too hard to throw it's nice design to our face to bother animating the main character. Look ma I can do shadings. Yes I know. But how about some actual gameplay ? If you run too close to the wall your light see through them.

-Insert cliché of artsy darkness game N°1 : The Flickering light. You would think that someone who had ventured that deep into the dark had a flashlight with a decent battery but nooo...I am very tired of this cliché. Mostly because the game encourages you to stay in the dark to recharge your batteries

-There is no goal. No power up, no main character for that matter, and no gameplay. All you have to do is to keep your light alive and move, it doesnt matter if you go backward or not, all you have to do is to navigate through an unlikely maze, get lost because the game advise you to turn off your light, and then get chopped down by a pretend monster the designer was too lazy to animate.

-This is not a game. This is barely anything remotely presentable. Please put some actual effort into something else than pretty graphism next time. By sheer respect for the player who have to walk through this mess.