Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 4.

Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.

When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds.

Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 20 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack. Vengeance: Gain 40% increased damage.

Cost: 14 Discipline Cooldown: 1.5 seconds Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. This ability does not start its cooldown until after its effects expire.

Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds. Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.

Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.

Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 2% Life per enemy hit.

Cost: 40 Hatred Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.

Cost: 20 Hatred Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

While standing still, damage dealt is increased by up to 100%.

While standing still, damage dealt is increased by up to 100%.

While standing still, damage dealt is increased by up to 100%.

While standing still, damage dealt is increased by up to 100%.

The build im using is a Non-Generator m6, with the compass rose and traveler pledge set bonus and using the elusive ring for damage reduction.

The cloak of Garwulf can be swapped for the Visage of gunes.

Dawn for 65% cdr on vengeance.

Build Guide

Without a generator im using the Vengeance "seethe" rune to generate 10hatred per second and also the preperation "punishment" rune to gain 75 hatred. With enough CDR on gear you will have this up 90% so that its possible to just spam clusterarrow.

Also with the compass rose/traveler pledge it allows a ring slot for the elusive ring with shadow power gaining upto 60% dmg reduction permanently.

Reapers wraps are chosen as with not using a generator we dont need the dmg reduction from the wraps of clarity, and gaining resource from the globes is a nice sustain when have to reposition turrets without having to worry about the cost of hatred.