Yandere Simulator is currently running on the Unity 2017 game engine. Upgrading the game engine to the latest stable version of Unity (2019) would come with numerous benefits, such as improved framerate, improved loading times, and access to new features within the Unity editor that will speed up development.

Moving from Unity 2017 to Unity 2019 is a complicated process, because some scripts/objects/shaders that were compatible with 2017 need to be adjusted or re-created to be compatible with 2019. A lot of new bugs are always created when transferring from one game engine to another.

Over the past few weeks, a volunteer with access to Yandere Simulator’s project files has been going through the process of transferring Yandere Sim from Unity 2017 to Unity 2019, so that the upgrade doesn’t become a roadblock that slows me down. He has recently succeeded in resolving all issues that stem from migrating Yandere Sim from Unity 2017 to Unity 2019, and we are now ready to leave Unity 2017 behind! This bug-fixing update may be the last time that I ever release a build that runs on the Unity 2017 game engine!

I anticipate that the first Unity 2019 build of Yandere Simulator will be released sometime around April 11th…maybe a day or two later, depending on whether or not I encounter issues during testing. This is going to be a big milestone in the game’s development, and a huge leap forward towards the goal of a stable demo version!

To read a list of everything that was changed in the latest bug-fixing build, scroll down below this Demon Slayer-inspired artwork by Skarmy Han!

Fixes, Changes, Additions

Added some experimental grass outside of the entrance of the school. Thorough testing will be required before determining whether or not it will stay in the game; the determining factor is how much it impacts the framerate when it’s covering the majority of the school grounds.

Fixed bug that would cause Student Council members to instantly break out of the effects of a stink bomb / amnesia bomb if the player caught their attention by running nearby or bumping into them.

Fixed bug that would prevent a stink bomb from causing a student to run away if the student was standing still at the time that the stink bomb was set off.

Mission Mode now incorporates the top-of-screen arrow from the Alphabet Killer Challenge (but not if it’s a multi-mission).

A student who is solving a puzzle cube will no longer continue solving the cube while inside of a stink bomb cloud.

A stink bomb will now cause students to run away for 15 seconds, instead of running inside of the hedge maze.

Yandere-chan now begins the Alphabet Challenge standing beside her desk, instead of standing on top of her desk.

Fixed bug that caused Alphabet Challenge UI elements to display onscreen outside of the Alphabet Challenge.

Fixed bug that would cause certain Alphabet Challenge assets to be available during normal gameplay.

Improved the marker that appears at the top of the screen during the Alphabet Killer Challenge.

Being spotted trespassing by a teacher will no longer lower Yandere-chan’s reputation.

Yandere-chan’s low sanity hallucinations now look more ghostly.

It is now possible for the blood-cleaning robot to open doors.

Moved light switches that were clipping into windows.

With Ebola Mode active, press the “V” key 10 times to change your appearance.