Hoo boy, this is the big one. So, this is the system we’ve been working on to help alleviate some of the gearing concerns that Healers and Tanks have expressed. Available once you hit level 20, this system will allow you to set a ratio of Damage/Survivability/Healing on your equipped gear, basically meaning you can change your stats on the fly. This

does

mean that we have to squish items to have a single “Power” stat which can be scaled to your Anima Allocation, although the Extraordinary effects on Talismans and Weapons remain intact, meaning you’ll still be able to utilize gear for a specific role–but you’ll be able to be more flexible for the encounters you’re facing, particularly challenging solo content. We still intend for

some

specialization in gear, so signets and glyphs will not be directly affected by this system.